Pass 2 _wip: Slalom (U), Kung Fu (U), Othello (U) label replacement complete
Pass 3 _wip: Slalom (U), Kung Fu (U), Othello (U) semantic naming complete Pass 3 _wip: apply symbols (0 residue) for Slalom (U), Kung Fu (U), Othello (U) Pass 2/3 _wip: 10 NROM projects (Elevator Action, 1942, Tag Team Wrestling, Galaga, Kung Fu a1, Stack-Up, Magmax, Ms Pac-Man Namco, Soccer, Sqoon) Promote 13 _wip/NROM projects to NROM/ (Slalom, Kung Fu, Othello, Elevator Action, 1942, Tag Team Wrestling, Galaga, Kung Fu a1, Stack-Up, Magmax, Ms Pac-Man Namco, Soccer, Sqoon) Pass 2/3 _wip: 5 CNROM games (Tiger-Heli, Paperboy, Last Starfighter, Mighty Bomb Jack, Kung-Fu Heroes) Docs: document CDL capture + re-trace workflow in TODO.md Adds more code for - Elevator Action (U) - Kung Fu (U) - Othello (U) - Slalom (U) - Sqoon (U)
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@@ -0,0 +1,56 @@
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8048 Reset
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8006 NmiHandler
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8047 IrqHandler
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# ---- derived internal branch-target names ----
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8006 NmiHandler
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801F NmiHandler_Loop
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8041 NmiHandler_Loop2
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8044 Sub_8044
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8047 IrqHandler
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8048 Reset
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805A Reset_OnNonnegative
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8062 Reset_OnNonnegative2
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813E Sub_813E
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8148 Reset_OnNonnegative3
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8151 Sub_8151
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815C Reset_Loop
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8165 Reset_Loop2
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8244 Sub_8244
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839E Sub_839E
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83A6 Reset_OnNonnegative4
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83B8 Reset_Loop3
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83C2 Reset_Loop4
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83C7 Reset_OnNonnegative5
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83E1 Reset_Loop5
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83E6 Reset_OnCarryClear
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83F2 Reset_OnNonnegative6
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8404 Reset_Loop6
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8411 Reset_Loop7
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8413 Sub_8413
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843E Sub_843E
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846A Reset_OnNonzero
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8491 Reset_Loop8
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8493 Reset_Loop9
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84AB Reset_Loop10
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84BA Sub_84BA
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84D2 Reset_Loop11
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84DC Reset_Loop12
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84E0 Reset_OnNonzero2
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853E Sub_853E
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8540 Reset_OnZero
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8554 Reset_OnNonzero3
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8560 Reset_Loop13
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867E Sub_867E
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8680 Reset_OnNonnegative7
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8698 Reset_Loop14
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869D Reset_Loop15
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86B5 Reset_Loop16
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86BE Sub_86BE
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86C1 Sub_86C1
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86C5 Reset_OnNonnegative8
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86CC Sub_86CC
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86D7 Reset_OnNonnegative9
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86E1 Reset_Loop17
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8716 Sub_8716
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872F Sub_872F
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@@ -1,7 +1,7 @@
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MEMORY {
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HEADER: start = $0000, size = $0010, fill = yes;
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PRG: start = $0010, size = $8000, fill = yes;
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CHR: start = $8010, size = $8000, fill = yes;
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PRG: start = $8000, size = $8000, fill = yes;
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CHR: start = $0000, size = $8000, fill = yes;
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}
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SEGMENTS {
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HEADER: load = HEADER, type = ro;
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+410
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Load diff
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# routinemap (seed)
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8048 Reset
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8006 NmiHandler
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8047 IrqHandler
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