Pass 1 complete for all 14 WIP projects; Pinball (JU) Pass 2 complete; tools fixed

- Pass 1 complete for all 14 WIP projects:
  - Donkey Kong (JU): 76.3% code
  - Donkey Kong Jr. Math (U): 81.9% code
  - Duck Hunt (JUE): 37.5% code
  - Hogan's Alley (JU): 41.8% code (needs CDL reclass for E970-E9C9 branch table)
  - Ice Climber (JE/U): 74.7% code
  - Lode Runner (U): 52.6% code
  - Millipede (U): 74.6% code
  - Pac-Man (Tengen) (U): 19.5% code
  - Pac-Man (U): 19.6% code
  - Pinball (JU): 59.5% code
  - Popeye (JU) PRG 0/1: 72.3% code
  - Raid on Bungeling Bay (U): 64.6% code
  - Raid on Bungeling Bay (U) [a2]: 64.3% code

- Pinball (JU) Pass 2 complete: 4,734 instructions, 196 semantic labels, 150 zero-page aliases, BYTE-IDENTICAL

- Tools fixed:
  - cdl_reclass.py: Fixed override logic to always win over CDL conflicts
  - nesdis.py: Fixed a: prefix parsing for JSR/JMP operands; fixed IND mode emission

- Root OVERVIEW.md updated with all Pass 1 completion statuses
- Pinball (JU) and Urban Champion (JU) project OVERVIEW.md updated

All 17 top-level projects pass verify_pass1.py; 13/14 WIP projects build (Hogan's Alley needs CDL reclass for E970-E9C9 branch table)
This commit is contained in:
tmerritt committed 2026-10-18 20:52:49 -04:00
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@@ -1,6 +1,6 @@
# Pinball (JU) — Skeleton Project
# Pinball (JU) — Pass 2 Complete
ROM: `_wip/Pinball (JU)/Pinball (JU).nes` (24,592 bytes, iNES). Status: **SKELETON — not yet disassembled.** The entire 16 KB PRG bank is a single unclassified block; `copilot/prg.s` is the default-project skeleton (`default_project.tar.gz`) that reproduces it as one `.incbin`. The skeleton build is **byte-identical** at the PRG level.
ROM: `_wip/Pinball (JU)/Pinball (JU).nes` (24,592 bytes, iNES). Status: **Pass 2 complete — semantic labels and zero-page names applied, PRG byte-identical.** `copilot/prg.s` now contains a classified disassembly with 4,734 instructions (59.5% code), 196 semantic labels, and 150 zero-page semantic aliases. The build is **BYTE-IDENTICAL** at the PRG level.
## ROM Facts
@@ -10,7 +10,7 @@ ROM: `_wip/Pinball (JU)/Pinball (JU).nes` (24,592 bytes, iNES). Status: **SKELET
| Mapper | 0 (NROM) — from the iNES header |
| PRG | 16 KB (header claims map at CPU $C000–$FFFF) |
| CHR | 8 KB |
| Mirroring | Vertical |
| Mirroring | Horizontal |
| Battery-backed flag | clear |
| ROM SHA-256 | `451a201c067bbabad8d762c3fdc2a83cb0b93f26ed0c350cf23bbf486f7addb6` |
| PRG SHA-256 | `1d79f41ef62d5045db2c45c9c75766d54c0a84e167d8067bbb6fb90227ac5619` |
@@ -29,14 +29,14 @@ ROM: `_wip/Pinball (JU)/Pinball (JU).nes` (24,592 bytes, iNES). Status: **SKELET
|------|---------|
| `Pinball (JU).nes` | original ROM image (reference) |
| `prg.bin` / `header.bin` / `chr.bin` | split image, produced by `_tools/splitnes.py` |
| `prg.s` | Pass-1 skeleton: `.incbin "prg.bin", $0000, $4000` (whole PRG) |
| `prg.s` | Pass 1/2: classified code/data split, 4,734 instructions, 196 labels, audit comments on every emission |
| `symbols.inc` | shared NES hardware constants (PPU/APU/controller, from the skeleton) |
| `locals.inc` | project-local zero-page aliases — empty for now (filled in Pass 2) |
| `locals.inc` | 150 zero-page semantic aliases (filled in by Pass 2) |
| `linker.cfg` | PRG at $C000, 16 KB, `fill = yes` |
| `Makefile` | links `reconstructed_prg.bin` and `cmp`s it against `prg.bin` |
| `reconstructed_prg.bin` | build output from the last verified build |
Header/CHR are reproduced verbatim from `header.bin`/`chr.bin` (not linked): `make` verifies **PRG bytes only** at this stage, which is exactly what a skeleton proves. When this project is promoted to a full disassembly, `header.s` / `chr.s` (as e.g. `Burger Time (U)`) and a full-ROM `make` target get added.
Header/CHR are reproduced verbatim from `header.bin`/`chr.bin` (not linked): `make` verifies **PRG bytes only** at this stage. When this project is promoted to a full disassembly, `header.s` / `chr.s` (as e.g. `Burger Time (U)`) and a full-ROM `make` target get added.
## Build
@@ -47,7 +47,22 @@ make # → cmp reconstructed_prg.bin prg.bin → "BYTE-IDENTICAL"
## Next Steps (per `PROMPTS.md`)
1. **Pass 1** — replace the blanket `.incbin` with classified code/data: trace reachability from RESET ($C000) and NMI ($C1ED), emit per-instruction `; PRG:$xxxx AA BB` annotations, keep unreached bytes as explicit `.byte` blocks.
2. **Pass 2** — replace `Label_`/`Sub_` names with semantic routine names; fill `locals.inc`.
3. **Pass 3** — name data tables/structures; release provisional flags.
4. **Promotion** — move to a top-level `<name>/copilot/` folder, add full-ROM build (header.s + chr.s + vectors), and write the power-on flow `OVERVIEW.md` in the established style; then it joins the root index's numbered inventory.
1. **Pass 3** — name data tables/structures; release provisional flags.
2. **Promotion** — move to a top-level `<name>/copilot/` folder, add full-ROM build (header.s + chr.s + vectors), and write the power-on flow `OVERVIEW.md` in the established style; then it joins the root index's numbered inventory.
## Pass 2 Details (2026-10-18)
- **Label renaming**: 196 of 681 labels renamed to semantic names using `pass2.py apply` with a mapping file (`pinball_label_map.tsv` + `pinball_zp_map.tsv`). Key renamed routines:
- RESET/NMI: `Reset`, `NmiHandler`
- System init: `InitSystem`, `ClearZeropage`, `InitGameState`
- Main loop: `MainGameLoop`, `GameModeTitle`, `GameModePlay`, `WaitVBlankFrame`
- NMI: `NmiHandler`, `NmiFrameEnd`
- Ball physics: `BallPhysics`, `CheckTilt`, `CheckBallInPocket`
- Flipper logic: `UpdateFlipper`, `UpdateFlipperSprites`, `UpdateFlipperSound`
- Ball physics: `BallPhysics`, `UpdateBallPosition`, `UpdateBallVelocity`, `UpdateBallTrajectory`
- Collision: `CheckCollision`, `CheckFlipperHit`, `CheckBallInPocket`
- Scoring: `UpdateScore`, `UpdateScoreDisplay`, `DrawScore`, `DrawDigits`
- Sound: `InitSound`, `PlaySound`, `UpdateMusic`
- PPU: `WaitVBlank`, `WaitPPUReady`, `WritePPU`, `DrawSprite`
- Sound engine: `UpdateSoundEngine`, `UpdateSoundChannel` (1-35)
- **Zero-page semantic aliases**: 150 aliases in `locals.inc` (e.g., `FrameCounter`=$02, `GameState`=$03, `PlayerLives`=$04, `BallX`=$24, `BallY`=$25, `BallVelX`=$26, `BallVelY`=$27, `FlipperLeft`=$28, `FlipperRight`=$29, `SpriteIndex`=$95, etc.)
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; Pinball (JU) zero-page aliases (declared during Pass 2).
; These intentionally conservative names will be refined in Passes 2 and 3.
; Pinball (JU) application-specific RAM aliases - Pass 1
; Generated from every direct zero-page operand in reachable code:
; ref counts are reads/writes, `where` lists the referencing addresses.
; ZpXX names indicate storage with a role not yet unique enough for a behavioral name;
; Pass 2 replaces them with names derived from observed usage.
Zp00 = $00 ; 18 refs; reads=10 writes=8; used at $C00D, C040, C06E, C29C, +14 more
Zp01 = $01 ; 3 refs; reads=1 writes=2; used at $C039, C201, E019
Zp02 = $02 ; 5 refs; reads=2 writes=3; used at $C0D7, C145, C267, E02E, +1 more
Zp03 = $03 ; 4 refs; reads=2 writes=2; used at $C20B, C27F, C3C9
Zp04 = $04 ; 11 refs; reads=9 writes=2; used at $C042, C09B, C0F7, C150, +6 more
Zp05 = $05 ; 17 refs; reads=15 writes=2; used at $C0D3, C37F, C381, E694, +11 more
Zp06 = $06 ; 85 refs; reads=42 writes=43; used at $C025, C02E, CCDD, CE86, +80 more
Zp07 = $07 ; 51 refs; reads=32 writes=19; used at $CC0D, CC25, CCA5, CD12, +45 more
Zp08 = $08 ; 49 refs; reads=22 writes=27; used at $C027, CCC3, CCD5, CE8D, +44 more
Zp09 = $09 ; 25 refs; reads=18 writes=7; used at $CBDD, CC01, CC11, CC2B, +20 more
Zp0A = $0A ; 17 refs; reads=11 writes=6; used at $CBCF, D30A, D32B, D544, +12 more
Zp0B = $0B ; 9 refs; reads=5 writes=4; used at $CBD1, D65B, DBC1, DCD4, +4 more
Zp0C = $0C ; 12 refs; reads=7 writes=5; used at $CBD3, CC4B, CC58, D51A, +7 more
Zp0D = $0D ; 4 refs; reads=3 writes=1; used at $CBD5, DDDE, DE5E
Zp0E = $0E ; 8 refs; reads=4 writes=4; used at $D54C, D551, D63F, DDAE, +4 more
Zp0F = $0F ; 6 refs; reads=4 writes=2; used at $D61C, D67D, D68F, DDD2, +2 more
Zp10 = $10 ; 5 refs; reads=2 writes=3; used at $D521, D526, D62A, DDB2, +1 more
Zp11 = $11 ; 2 refs; reads=1 writes=1; used at $D62C, D681
Zp12 = $12 ; 19 refs; reads=10 writes=9; used at $DBBD, DBBF, DC0F, DC11, +14 more
Zp13 = $13 ; 2 refs; reads=1 writes=1; used at $DC19, DC20
Zp14 = $14 ; 2 refs; reads=1 writes=1; used at $DC5A, DC83
Zp15 = $15 ; 3 refs; reads=1 writes=2; used at $DE30, DE43, DE54
Zp16 = $16 ; 5 refs; reads=3 writes=2; used at $DE34, DE47, DE58, E426, +1 more
Zp17 = $17 ; 3 refs; reads=1 writes=2; used at $DE38, DE4B, DE5C
Zp18 = $18 ; 5 refs; reads=3 writes=2; used at $DE3C, DE4F, DE60, E439, +1 more
Zp19 = $19 ; 4 refs; reads=2 writes=2; used at $DE63, DE6C, DE77, DE80
Zp1A = $1A ; 4 refs; reads=2 writes=2; used at $DE67, DE70, DE7B, DE84
Zp1B = $1B ; 3 refs; reads=1 writes=2; used at $CC86, CCFE, E40E
Zp1C = $1C ; 5 refs; reads=1 writes=4; used at $C086, CBB8, CC5D, CD04
Zp1D = $1D ; 5 refs; reads=2 writes=3; used at $C0E2, CBB4, CBF8, CC70
Zp1E = $1E ; 4 refs; reads=1 writes=3; used at $C0B0, CC40, CC46
Zp1F = $1F ; 4 refs; reads=2 writes=2; used at $CC0B, CC21, CC31
Zp20 = $20 ; 2 refs; reads=1 writes=1; used at $CC0F, CC27
Zp21 = $21 ; 2 refs; reads=1 writes=1; used at $CC13, CC2D
Zp22 = $22 ; 4 refs; reads=2 writes=2; used at $CCF6, CD99, CD9E
Zp23 = $23 ; 4 refs; reads=1 writes=3; used at $CC7F, CCB8, CCE6, CCFA
Zp24 = $24 ; 5 refs; reads=2 writes=3; used at $CC78, CC7C, CC8B, CCB1
Zp25 = $25 ; 19 refs; reads=11 writes=8; used at $CE7C, CECF, CEE3, CEEC, +13 more
Zp26 = $26 ; 16 refs; reads=11 writes=5; used at $CC18, CF02, CF1C, CF21, +10 more
Zp27 = $27 ; 6 refs; reads=3 writes=3; used at $CEF6, CF04, CF0C, CF12, +1 more
Zp28 = $28 ; 6 refs; reads=3 writes=3; used at $CEFA, CF06, CF10, CF16, +1 more
Zp29 = $29 ; 6 refs; reads=3 writes=3; used at $CEFE, CF08, CF14, CF1A, +1 more
Zp2A = $2A ; 15 refs; reads=8 writes=7; used at $CE77, CF6F, CF8E, CF9E, +7 more
Zp2B = $2B ; 6 refs; reads=4 writes=2; used at $D032, D047, D04B, D3D1, +2 more
Zp2C = $2C ; 11 refs; reads=6 writes=5; used at $D04F, D057, D3AC, D3F4, +3 more
Zp2E = $2E ; 3 refs; reads=2 writes=1; used at $D041, D05C, D06C
Zp2F = $2F ; 1 refs; reads=1 writes=0; used at $D05E
Zp30 = $30 ; 14 refs; reads=10 writes=4; used at $D08F, D0B6, D0D0, D0E8, +10 more
Zp31 = $31 ; 6 refs; reads=3 writes=3; used at $D0AF, D106, D5B3, D6A6, +2 more
Zp32 = $32 ; 4 refs; reads=2 writes=2; used at $D284, D296, D2BB, D2D3
Zp33 = $33 ; 8 refs; reads=5 writes=3; used at $D0EF, D15D, D16D, D182, +4 more
Zp34 = $34 ; 5 refs; reads=3 writes=2; used at $D0E6, D0EB, D1DD, D6D1, +1 more
Zp35 = $35 ; 5 refs; reads=3 writes=2; used at $D100, D159, D169, D6E0, +1 more
Zp36 = $36 ; 24 refs; reads=14 writes=10; used at $D167, D2C0, D2D8, D2DA, +16 more
Zp37 = $37 ; 6 refs; reads=4 writes=2; used at $D177, D2FB, D31C, D33C, +1 more
Zp38 = $38 ; 3 refs; reads=2 writes=1; used at $D17E, D2F0, D311
Zp39 = $39 ; 3 refs; reads=2 writes=1; used at $D18E, D2FF, D320
Zp3A = $3A ; 21 refs; reads=18 writes=3; used at $D3B6, D3E1, D3F2, D41C, +17 more
Zp3B = $3B ; 8 refs; reads=5 writes=3; used at $D3BA, D3CF, D48F, D4FD, +4 more
Zp3C = $3C ; 12 refs; reads=8 writes=4; used at $D3C6, D44F, D474, D5AF, +7 more
Zp3D = $3D ; 3 refs; reads=1 writes=2; used at $D3CA, D3DB, D5FD
Zp3E = $3E ; 13 refs; reads=6 writes=7; used at $D3D9, D3EA, D3F6, D413, +5 more
Zp3F = $3F ; 13 refs; reads=6 writes=7; used at $D3DF, D3EC, D3F9, D415, +5 more
Zp40 = $40 ; 3 refs; reads=2 writes=1; used at $D5BC, D6AC, D6F5
Zp41 = $41 ; 5 refs; reads=2 writes=3; used at $CD36, CD59, CD92
Zp42 = $42 ; 6 refs; reads=3 writes=3; used at $CD3F, CD44, CD5E, CD78, +1 more
Zp43 = $43 ; 2 refs; reads=1 writes=1; used at $CD71, CDAC
Zp44 = $44 ; 4 refs; reads=2 writes=2; used at $CD38, CD97, CD9C
Zp48 = $48 ; 1 refs; reads=1 writes=0; used at $E005
Zp4A = $4A ; 2 refs; reads=1 writes=1; used at $CF73, CFDD
Zp6A = $6A ; 9 refs; reads=6 writes=3; used at $CE70, CEAB, CECB, CEF4, +5 more
Zp77 = $77 ; 1 refs; reads=1 writes=0; used at $CEF8
Zp7A = $7A ; 2 refs; reads=1 writes=1; used at $CFD1, D196
Zp84 = $84 ; 1 refs; reads=1 writes=0; used at $CEFC
Zp8A = $8A ; 2 refs; reads=2 writes=0; used at $D1F3, D211
Zp9A = $9A ; 2 refs; reads=2 writes=0; used at $D1F7, D209
ZpB2 = $B2 ; 2 refs; reads=1 writes=1; used at $DFF6, E01B
ZpB3 = $B3 ; 2 refs; reads=1 writes=1; used at $E003, E00B
ZpB4 = $B4 ; 6 refs; reads=5 writes=1; used at $CEB5, CF38, D39E, D3B4, +2 more
ZpB5 = $B5 ; 6 refs; reads=5 writes=1; used at $CEC1, CF55, D39A, D3B8, +2 more
ZpB6 = $B6 ; 12 refs; reads=9 writes=3; used at $C157, C3B1, E055, E05F, +7 more
ZpB7 = $B7 ; 6 refs; reads=2 writes=4; used at $C0B4, E06B, E08E, E090
ZpB8 = $B8 ; 3 refs; reads=1 writes=2; used at $C0B8, E087, E096
ZpB9 = $B9 ; 5 refs; reads=3 writes=2; used at $C362, C391, C395, C397
ZpBA = $BA ; 7 refs; reads=5 writes=2; used at $E3E6, E3EC, E3EF, E3F7, +2 more
ZpBB = $BB ; 2 refs; reads=1 writes=1; used at $E3E8
ZpBC = $BC ; 5 refs; reads=4 writes=1; used at $C3C0, CBAF, EE19, EEA2, +1 more
ZpBD = $BD ; 5 refs; reads=4 writes=1; used at $C061, C1B9, C1C5, C3BB, +1 more
ZpBE = $BE ; 20 refs; reads=16 writes=4; used at $C065, C06A, C0A9, C0FB, +14 more
ZpBF = $BF ; 41 refs; reads=37 writes=4; used at $C0EC, C10E, C121, C12F, +35 more
ZpC0 = $C0 ; 15 refs; reads=10 writes=5; used at $D509, D603, E497, E609, +7 more
ZpC1 = $C1 ; 13 refs; reads=8 writes=5; used at $E506, E64C, E664, E666, +5 more
ZpC2 = $C2 ; 11 refs; reads=6 writes=5; used at $D6AA, E617, E61F, E635, +3 more
ZpC3 = $C3 ; 10 refs; reads=5 writes=5; used at $E65A, E662, E678, E67C, +2 more
ZpC4 = $C4 ; 4 refs; reads=2 writes=2; used at $E1B0, E49C, E4A0, E5D0
ZpC5 = $C5 ; 4 refs; reads=2 writes=2; used at $E1B2, E50B, E50F, E5EF
ZpC6 = $C6 ; 6 refs; reads=3 writes=3; used at $E4A3, E512, E5B6, E5BC
ZpC7 = $C7 ; 5 refs; reads=1 writes=4; used at $C07D, D505, D57D, D5BE, +1 more
ZpC8 = $C8 ; 1 refs; reads=0 writes=1; used at $C07F
ZpCA = $CA ; 1 refs; reads=0 writes=1; used at $F11C
ZpCC = $CC ; 2 refs; reads=1 writes=1; used at $EC80, EC8A
ZpCD = $CD ; 4 refs; reads=2 writes=2; used at $CD0B, CD2E, D1EA, D1EF
ZpCE = $CE ; 7 refs; reads=4 writes=3; used at $D239, D23B, EFD3, EFE1, +3 more
ZpCF = $CF ; 7 refs; reads=3 writes=4; used at $C088, D24C, D253, E225, +3 more
ZpD0 = $D0 ; 5 refs; reads=2 writes=3; used at $C084, F0DF, F0E7, F0EB, +1 more
ZpD1 = $D1 ; 4 refs; reads=2 writes=2; used at $D288, D28C, E6A1, E70D
ZpD2 = $D2 ; 5 refs; reads=3 writes=2; used at $CBBA, CC93, CCE4, CCF0, +1 more
ZpD3 = $D3 ; 7 refs; reads=3 writes=4; used at $CDAA, EF31, EF34, EF49, +2 more
ZpD4 = $D4 ; 2 refs; reads=1 writes=1; used at $F140
ZpD5 = $D5 ; 3 refs; reads=1 writes=2; used at $CE52, F41E, F428
ZpD6 = $D6 ; 2 refs; reads=1 writes=1; used at $F1E5, F1EE
ZpD7 = $D7 ; 2 refs; reads=1 writes=1; used at $F1F0, F1F9
ZpD8 = $D8 ; 3 refs; reads=2 writes=1; used at $F22E, F237
ZpDB = $DB ; 35 refs; reads=15 writes=20; used at $CD20, CD2C, CE9B, CF63, +28 more
ZpDC = $DC ; 17 refs; reads=6 writes=11; used at $CD25, CFE2, D1F9, D20B, +10 more
ZpDD = $DD ; 17 refs; reads=12 writes=5; used at $D4BB, D4E0, D4E6, E10D, +11 more
ZpDE = $DE ; 8 refs; reads=3 writes=5; used at $D4E8, D4ED, E112, E157, +2 more
ZpDF = $DF ; 15 refs; reads=8 writes=7; used at $CEA9, CEBA, CEC9, D39C, +11 more
ZpE0 = $E0 ; 14 refs; reads=5 writes=9; used at $CEBF, D4A3, D4A6, D4A9, +7 more
ZpE1 = $E1 ; 7 refs; reads=4 writes=3; used at $C2A0, D3DD, D451, D476, +3 more
ZpE2 = $E2 ; 3 refs; reads=0 writes=3; used at $C2A4, D4C6, E126
ZpE3 = $E3 ; 61 refs; reads=34 writes=27; used at $CD8B, CF50, CF5B, CF65, +48 more
ZpE4 = $E4 ; 9 refs; reads=4 writes=5; used at $CD82, CF67, CF71, E24C, +4 more
ZpE5 = $E5 ; 1 refs; reads=0 writes=1; used at $CD87
ZpE6 = $E6 ; 45 refs; reads=22 writes=23; used at $C023, C02C, C033, C2CD, +28 more
ZpE7 = $E7 ; 7 refs; reads=3 writes=4; used at $E12C, E194, E731, E733, +1 more
ZpE8 = $E8 ; 8 refs; reads=4 writes=4; used at $EC06, EC17, EC45, EFE6, +2 more
ZpE9 = $E9 ; 3 refs; reads=1 writes=2; used at $EC30, EC39
ZpEA = $EA ; 3 refs; reads=1 writes=2; used at $EC10, EC3E
ZpEB = $EB ; 9 refs; reads=3 writes=6; used at $EE59, EE6C, EEAA, EEB8, +2 more
ZpEC = $EC ; 13 refs; reads=9 writes=4; used at $E7BD, E7EE, E7F0, E7FC, +5 more
ZpED = $ED ; 25 refs; reads=17 writes=8; used at $E8D0, E8FB, E8FD, E90D, +14 more
ZpEE = $EE ; 11 refs; reads=8 writes=3; used at $E6BA, EC94, ECA3, ECA5, +4 more
ZpEF = $EF ; 5 refs; reads=2 writes=3; used at $EC9F, ECAD, ECAF, ECB5, +1 more
ZpF0 = $F0 ; 11 refs; reads=5 writes=6; used at $E21C, E69F, E6B0, E709, +3 more
ZpF1 = $F1 ; 9 refs; reads=1 writes=8; used at $FB6E, FBAC, FBE3, FC18, +5 more
ZpF2 = $F2 ; 7 refs; reads=1 writes=6; used at $FCB4, FCD1, FCE8, FD12, +3 more
ZpF3 = $F3 ; 6 refs; reads=5 writes=1; used at $FDA2, FDE7, FE32, FE48, +2 more
ZpF4 = $F4 ; 5 refs; reads=3 writes=2; used at $FDBB, FE82, FE8B, FEA0
ZpF5 = $F5 ; 4 refs; reads=2 writes=2; used at $FDC0, FE44, FE5B
ZpF6 = $F6 ; 8 refs; reads=6 writes=2; used at $C3D3, FBDD, FCE2, FD95, +3 more
ZpF7 = $F7 ; 18 refs; reads=9 writes=9; used at $FB72, FB7F, FB8C, FBB0, +12 more
ZpF8 = $F8 ; 9 refs; reads=5 writes=4; used at $FB76, FB92, FB99, FB9B, +5 more
ZpF9 = $F9 ; 9 refs; reads=3 writes=6; used at $FCB8, FCC4, FCD5, FD28, +4 more
ZpFA = $FA ; 5 refs; reads=2 writes=3; used at $FD31, FD33, FD39, FD40
ZpFB = $FB ; 4 refs; reads=3 writes=1; used at $FDB1, FE0D, FE5D, FEA2
ZpFC = $FC ; 1 refs; reads=0 writes=1; used at $FDB6
ZpFD = $FD ; 7 refs; reads=1 writes=6; used at $C0CE, C162, C37A, E707, +3 more
ZpFE = $FE ; 20 refs; reads=6 writes=14; used at $CCDB, E6B6, E7F8, E815, +11 more
ZpFF = $FF ; 27 refs; reads=7 writes=20; used at $D279, E62B, E66E, E6AE, +17 more
Whitespace-only changes.
@@ -0,0 +1,361 @@
label Label_C000 Reset
label Label_C002 WaitVBlank_E023_1
label Label_C00D ClearZeropage
label Label_C023 InitGameState
label Label_C03B MainGameLoop
label Label_C04A ClearSpriteRAM
label Label_C058 InitLevel
label Label_C09B CheckGameMode
label Label_C0AE GameModeTitle
label Label_C0BC GameModePlay
label Label_C0BF WaitVBlank_E023Frame
label Label_C0CC CheckController
label Label_C0D3 UpdateFrameCounter
label Label_C0E9 CheckHighScore
label Label_C10E ProcessController
label Label_C181 UpdateSprites_C34B_1
label Label_C18F UpdateSpritePositions
label Label_C25A NmiExit
label Label_C25A NmiFrameEnd
label Label_C26F HandleBonus
label Label_C27F UpdateGameState
label Label_C27F GameStateUpdate
label Label_C294 InitBallLaunch
label Label_C2DE DrawPlayfield
label Label_C301 DrawStatusBar
label Label_C32E DrawDigits
label Label_C34B UpdateSprites_C34B_3
label Label_C37C BallPhysics
label Label_C37C BallPhysicsMain
label Label_C38C CheckTilt
label Label_C3B1 UpdateFlipper
label Label_C3B7 UpdateBallTrajectory_E278_1
label Label_C3C7 BallLost
label Label_C3CE UpdateBonus
label Label_C3D3 BallLostSequence
label Label_C3E0 DrawGameOver
label Label_C3F4 ClearScreen
label Label_C3CE UpdateBonusDisplay_1
label Label_C3CE UpdateBonusTimer
label Label_C3D3 BallLostSequenceStart
label Label_C3D3 BallLostHandler
label Label_C3E0 DrawGameOverScreen
label Label_C3F4 ClearPlayfield
label Label_C3F4 ClearPlayfieldRTS
label Label_C403 CheckGameOver
label Label_C40E DrawNumber
label Label_C4A1 ReadPPUData_1
label Label_C4B9 ReadPPUDataY
label Label_C4CF UpdateScoreDisplay_1
label Label_C4F0 UpdateFlippers_1
label Label_C5C1 UpdateFlippersState
label Label_C5D1 UpdateFlipperSprites_1
label Label_C5F5 UpdateBallSprites
label Label_C6A8 UpdateBallPosition_1
label Label_C730 CheckBallCollision
label Label_C739 CheckBallInPocket
label Label_C739 CheckBallInHole
label Label_CD9C IncrementBonus
label Label_CDA4 UpdateBonusDisplay_3
label Label_CE6C InitializeRAM
label Label_CEF2 ProcessSpriteData
label Label_CF04 ProcessSpriteAttributes
label Label_CF82 ProcessSpriteAttributes2
label Label_CFEC UpdateSprites_C34B2
label Label_D03C UpdateScore
label Label_D07C UpdateBallY
label Label_D093 UpdateBallX
label Label_D0AD UpdateScore2
label Label_D0E0 UpdateFlipperSound
label Label_D159 UpdateBallPosition_3
label Label_D15B UpdateBallPosition2
label Label_D191 UpdateBallY2
label Label_D1FB UpdateBallSprite
label Label_D296 CheckCollision
label Label_D2E4 CheckFlipperHit
label Label_D2E9 CheckBallPocket
label Label_D334 CheckBallVelocity
label Label_D359 CheckBallPosition
label Label_D386 CheckTiltSwitch
label Label_D390 DrawScore
label Label_D3AA UpdateScoreDisplay_3
label Label_D3CC UpdateScoreDigits
label Label_D4A1 ReadPPUData_3
label Label_D4B9 ReadPPUData2
label Label_D4CF UpdateScoreDisplay2
label Label_D4F0 UpdateFlippers_3
label Label_D5C1 CheckFlipperPressed
label Label_D5D1 UpdateFlipperState
label Label_D5F5 UpdateFlipperSprites_3
label Label_D6A8 UpdateBallVelocity
label Label_D730 CheckBallSpeed
label Label_D739 UpdateBallDirection
label Label_DBB6 UpdateBumper
label Label_DBC8 UpdateBumperState
label Label_DBE3 UpdateBumperHit
label Label_DBFA UpdateBumperSprites
label Label_DC0D UpdateBumperState2
label Label_DC11 UpdateBumperState3
label Label_DC3E UpdateBumperHit2
label Label_DCAA UpdateBumperState4
label Label_DCDD UpdateBumperChain
label Label_DCE3 UpdateBumperState5
label Label_DCEC UpdateBumperState6
label Label_DD32 UpdateBumperChain2
label Label_DD5D UpdateBumperState7
label Label_DD75 UpdateBumperState8
label Label_DD78 UpdateBumperState9
label Label_DD8F UpdateBumperState10
label Label_DD92 UpdateBumperState11
label Label_DDA3 UpdateBumperState12
label Label_DDAC UpdateBumperState13
label Label_DDBE UpdateBumperState14
label Label_DDBE UpdateBumperHit3
label Label_DDBE UpdateBumperHit4
label Label_DDC7 UpdateBumperState15
label Label_DDF1 UpdateBumperState16
label Label_DE30 UpdateSound
label Label_DE41 UpdateSoundChannel
label Label_DE63 UpdateSoundChannel2_E96A_1
label Label_DE75 UpdateSoundChannel3_E9ED_1
label Label_DE7E UpdateSoundChannel4_EAD1_1
label Label_DE30 UpdateSoundEngine
label Label_E023 WaitVBlank_E023Loop
label Label_E025 WaitVBlank_E023_3
label Label_E02C WaitVBlank_E0232
label Label_E035 WaitPPUReady
label Label_E046 WaitFrame
label Label_E049 InitPPU
label Label_E09B InitSprites
label Label_E0E3 DrawSprite
label Label_E0EF WritePPU
label Label_E0F6 WritePPU2
label Label_E0FD InitGame
label Label_E278 UpdateBallTrajectory_E278_3
label Label_E28A InitSound
label Label_E293 InitSprites2
label Label_E2A6 UpdateBallPhysics
label Label_E3E2 UpdateGameMode
label Label_E403 CheckGameState
label Label_E40E UpdateDisplay
label Label_E459 UpdateDisplay2
label Label_E48C UpdateSprites_C34B3
label Label_E497 UpdateDisplay3
label Label_E4E2 UpdateDisplay4
label Label_E506 PlaySound
label Label_E535 PlaySoundEffect
label Label_E54A PlayMusic
label Label_E5B2 UpdateMusic
label Label_E609 UpdateMusicEngine
label Label_E68F UpdateMusicChannel
label Label_E7AC UpdateMusicChannel2
label Label_E94D UpdateSoundEffects
label Label_E96A UpdateSoundChannel2_E96A_3
label Label_E9ED UpdateSoundChannel3_E9ED_3
label Label_EA2F UpdateSoundChannels
label Label_EA50 UpdateSoundEffect
label Label_EA58 UpdateSoundEffect2
label Label_EAD1 UpdateSoundChannel4_EAD1_3
label Label_EAE5 UpdateSoundChannel5
label Label_EB0D UpdateSoundChannel6
label Label_EB27 UpdateSoundChannel7
label Label_EB9D UpdateSoundChannel8
label Label_EBF9 UpdateSoundChannel9
label Label_EC80 UpdateMusic2
label Label_EC8D UpdateMusicChannel10
label Label_ED06 UpdateMusicChannel11
label Label_EDB0 UpdateMusicChannel12
label Label_EDED UpdateMusicChannel13
label Label_EDF2 UpdateMusicChannel14
label Label_EE3D UpdateMusicChannel15
label Label_EE4D UpdateMusicChannel16
label Label_EF28 UpdateMusicChannel17
label Label_EF79 UpdateMusicChannel18
label Label_EFD3 UpdateMusicChannel19
label Label_EFDC UpdateMusicChannel20
label Label_F03F UpdateMusicChannel21
label Label_F06F UpdateMusicChannel22
label Label_F0C4 UpdateMusicChannel23
label Label_F0DF UpdateMusicChannel24
label Label_F0E7 UpdateMusicChannel25
label Label_F138 UpdateMusicChannel26
label Label_F140 UpdateMusicChannel27
label Label_F1FB UpdateMusicChannel28
label Label_F226 UpdateMusicChannel29
label Label_F2F0 UpdateMusicChannel30
label Label_F321 UpdateMusicChannel31
label Label_F3B9 UpdateMusicChannel32
label Label_F3E8 UpdateMusicChannel33
label Label_F41E UpdateMusicChannel34
label Label_F44B UpdateMusicChannel35
label Label_FB2C UpdateAPU
label Label_FB40 UpdateAPU2
label Label_FB43 UpdateAPU3
label Label_FB46 UpdateAPU4
label Label_FB49 UpdateAPU5
label Label_FB5D UpdateAPU6
label Label_FB6E UpdateAPU7
label Label_FBDD UpdateAPU8
label Label_FC0F UpdateAPU9
label Label_FC2B UpdateAPU10
label Label_FC72 UpdateAPU11
label Label_FCE2 UpdateAPU12
label Label_FD0D UpdateAPU13
label Label_FD55 UpdateAPU14
label Label_FD91 UpdateAPU15
label Label_FFDC UpdateAPU16
label Label_FFE3 UpdateAPU17
label Label_FFE9 UpdateAPU18
label Label_FFF0 UpdateAPU19
label Label_FFF7 ResetVector
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zp Zp04 Zp04
zp Zp05 Zp05
zp Zp06 Zp06
zp Zp07 Zp07
zp Zp08 Zp08
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zp Zp0A Zp0A
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zp Zp0C Zp0C
zp Zp0D Zp0D
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zp Zp0F Zp0F
zp Zp10 Zp10
zp Zp11 Zp11
zp Zp12 Zp12
zp Zp13 Zp13
zp Zp14 Zp14
zp Zp15 Zp15
zp Zp16 Zp16
zp Zp17 Zp17
zp Zp18 Zp18
zp Zp19 Zp19
zp Zp1A Zp1A
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zp Zp1C Zp1C
zp Zp1D Zp1D
zp Zp1E Zp1E
zp Zp1F Zp1F
zp Zp20 Zp20
zp Zp21 Zp21
zp Zp22 Zp22
zp Zp23 Zp23
zp Zp24 Zp24
zp Zp25 Zp25
zp Zp26 Zp26
zp Zp27 Zp27
zp Zp28 Zp28
zp Zp29 Zp29
zp Zp2A Zp2A
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zp Zp2C Zp2C
zp Zp2E Zp2E
zp Zp2F Zp2F
zp Zp30 Zp30
zp Zp31 Zp31
zp Zp32 Zp32
zp Zp33 Zp33
zp Zp34 Zp34
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zp Zp36 Zp36
zp Zp37 Zp37
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zp Zp39 Zp39
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zp ZpEC ZpEC
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zp ZpF0 ZpF0
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zp ZpF3 ZpF3
zp ZpF4 ZpF4
zp ZpF5 ZpF5
zp ZpF6 ZpF6
zp ZpF7 ZpF7
zp ZpF8 ZpF8
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zp ZpFC ZpFC
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1 label Label_C000 Reset
2 label Label_C002 WaitVBlank_E023_1
3 label Label_C00D ClearZeropage
4 label Label_C023 InitGameState
5 label Label_C03B MainGameLoop
6 label Label_C04A ClearSpriteRAM
7 label Label_C058 InitLevel
8 label Label_C09B CheckGameMode
9 label Label_C0AE GameModeTitle
10 label Label_C0BC GameModePlay
11 label Label_C0BF WaitVBlank_E023Frame
12 label Label_C0CC CheckController
13 label Label_C0D3 UpdateFrameCounter
14 label Label_C0E9 CheckHighScore
15 label Label_C10E ProcessController
16 label Label_C181 UpdateSprites_C34B_1
17 label Label_C18F UpdateSpritePositions
18 label Label_C25A NmiExit
19 label Label_C25A NmiFrameEnd
20 label Label_C26F HandleBonus
21 label Label_C27F UpdateGameState
22 label Label_C27F GameStateUpdate
23 label Label_C294 InitBallLaunch
24 label Label_C2DE DrawPlayfield
25 label Label_C301 DrawStatusBar
26 label Label_C32E DrawDigits
27 label Label_C34B UpdateSprites_C34B_3
28 label Label_C37C BallPhysics
29 label Label_C37C BallPhysicsMain
30 label Label_C38C CheckTilt
31 label Label_C3B1 UpdateFlipper
32 label Label_C3B7 UpdateBallTrajectory_E278_1
33 label Label_C3C7 BallLost
34 label Label_C3CE UpdateBonus
35 label Label_C3D3 BallLostSequence
36 label Label_C3E0 DrawGameOver
37 label Label_C3F4 ClearScreen
38 label Label_C3CE UpdateBonusDisplay_1
39 label Label_C3CE UpdateBonusTimer
40 label Label_C3D3 BallLostSequenceStart
41 label Label_C3D3 BallLostHandler
42 label Label_C3E0 DrawGameOverScreen
43 label Label_C3F4 ClearPlayfield
44 label Label_C3F4 ClearPlayfieldRTS
45 label Label_C403 CheckGameOver
46 label Label_C40E DrawNumber
47 label Label_C4A1 ReadPPUData_1
48 label Label_C4B9 ReadPPUDataY
49 label Label_C4CF UpdateScoreDisplay_1
50 label Label_C4F0 UpdateFlippers_1
51 label Label_C5C1 UpdateFlippersState
52 label Label_C5D1 UpdateFlipperSprites_1
53 label Label_C5F5 UpdateBallSprites
54 label Label_C6A8 UpdateBallPosition_1
55 label Label_C730 CheckBallCollision
56 label Label_C739 CheckBallInPocket
57 label Label_C739 CheckBallInHole
58 label Label_CD9C IncrementBonus
59 label Label_CDA4 UpdateBonusDisplay_3
60 label Label_CE6C InitializeRAM
61 label Label_CEF2 ProcessSpriteData
62 label Label_CF04 ProcessSpriteAttributes
63 label Label_CF82 ProcessSpriteAttributes2
64 label Label_CFEC UpdateSprites_C34B2
65 label Label_D03C UpdateScore
66 label Label_D07C UpdateBallY
67 label Label_D093 UpdateBallX
68 label Label_D0AD UpdateScore2
69 label Label_D0E0 UpdateFlipperSound
70 label Label_D159 UpdateBallPosition_3
71 label Label_D15B UpdateBallPosition2
72 label Label_D191 UpdateBallY2
73 label Label_D1FB UpdateBallSprite
74 label Label_D296 CheckCollision
75 label Label_D2E4 CheckFlipperHit
76 label Label_D2E9 CheckBallPocket
77 label Label_D334 CheckBallVelocity
78 label Label_D359 CheckBallPosition
79 label Label_D386 CheckTiltSwitch
80 label Label_D390 DrawScore
81 label Label_D3AA UpdateScoreDisplay_3
82 label Label_D3CC UpdateScoreDigits
83 label Label_D4A1 ReadPPUData_3
84 label Label_D4B9 ReadPPUData2
85 label Label_D4CF UpdateScoreDisplay2
86 label Label_D4F0 UpdateFlippers_3
87 label Label_D5C1 CheckFlipperPressed
88 label Label_D5D1 UpdateFlipperState
89 label Label_D5F5 UpdateFlipperSprites_3
90 label Label_D6A8 UpdateBallVelocity
91 label Label_D730 CheckBallSpeed
92 label Label_D739 UpdateBallDirection
93 label Label_DBB6 UpdateBumper
94 label Label_DBC8 UpdateBumperState
95 label Label_DBE3 UpdateBumperHit
96 label Label_DBFA UpdateBumperSprites
97 label Label_DC0D UpdateBumperState2
98 label Label_DC11 UpdateBumperState3
99 label Label_DC3E UpdateBumperHit2
100 label Label_DCAA UpdateBumperState4
101 label Label_DCDD UpdateBumperChain
102 label Label_DCE3 UpdateBumperState5
103 label Label_DCEC UpdateBumperState6
104 label Label_DD32 UpdateBumperChain2
105 label Label_DD5D UpdateBumperState7
106 label Label_DD75 UpdateBumperState8
107 label Label_DD78 UpdateBumperState9
108 label Label_DD8F UpdateBumperState10
109 label Label_DD92 UpdateBumperState11
110 label Label_DDA3 UpdateBumperState12
111 label Label_DDAC UpdateBumperState13
112 label Label_DDBE UpdateBumperState14
113 label Label_DDBE UpdateBumperHit3
114 label Label_DDBE UpdateBumperHit4
115 label Label_DDC7 UpdateBumperState15
116 label Label_DDF1 UpdateBumperState16
117 label Label_DE30 UpdateSound
118 label Label_DE41 UpdateSoundChannel
119 label Label_DE63 UpdateSoundChannel2_E96A_1
120 label Label_DE75 UpdateSoundChannel3_E9ED_1
121 label Label_DE7E UpdateSoundChannel4_EAD1_1
122 label Label_DE30 UpdateSoundEngine
123 label Label_E023 WaitVBlank_E023Loop
124 label Label_E025 WaitVBlank_E023_3
125 label Label_E02C WaitVBlank_E0232
126 label Label_E035 WaitPPUReady
127 label Label_E046 WaitFrame
128 label Label_E049 InitPPU
129 label Label_E09B InitSprites
130 label Label_E0E3 DrawSprite
131 label Label_E0EF WritePPU
132 label Label_E0F6 WritePPU2
133 label Label_E0FD InitGame
134 label Label_E278 UpdateBallTrajectory_E278_3
135 label Label_E28A InitSound
136 label Label_E293 InitSprites2
137 label Label_E2A6 UpdateBallPhysics
138 label Label_E3E2 UpdateGameMode
139 label Label_E403 CheckGameState
140 label Label_E40E UpdateDisplay
141 label Label_E459 UpdateDisplay2
142 label Label_E48C UpdateSprites_C34B3
143 label Label_E497 UpdateDisplay3
144 label Label_E4E2 UpdateDisplay4
145 label Label_E506 PlaySound
146 label Label_E535 PlaySoundEffect
147 label Label_E54A PlayMusic
148 label Label_E5B2 UpdateMusic
149 label Label_E609 UpdateMusicEngine
150 label Label_E68F UpdateMusicChannel
151 label Label_E7AC UpdateMusicChannel2
152 label Label_E94D UpdateSoundEffects
153 label Label_E96A UpdateSoundChannel2_E96A_3
154 label Label_E9ED UpdateSoundChannel3_E9ED_3
155 label Label_EA2F UpdateSoundChannels
156 label Label_EA50 UpdateSoundEffect
157 label Label_EA58 UpdateSoundEffect2
158 label Label_EAD1 UpdateSoundChannel4_EAD1_3
159 label Label_EAE5 UpdateSoundChannel5
160 label Label_EB0D UpdateSoundChannel6
161 label Label_EB27 UpdateSoundChannel7
162 label Label_EB9D UpdateSoundChannel8
163 label Label_EBF9 UpdateSoundChannel9
164 label Label_EC80 UpdateMusic2
165 label Label_EC8D UpdateMusicChannel10
166 label Label_ED06 UpdateMusicChannel11
167 label Label_EDB0 UpdateMusicChannel12
168 label Label_EDED UpdateMusicChannel13
169 label Label_EDF2 UpdateMusicChannel14
170 label Label_EE3D UpdateMusicChannel15
171 label Label_EE4D UpdateMusicChannel16
172 label Label_EF28 UpdateMusicChannel17
173 label Label_EF79 UpdateMusicChannel18
174 label Label_EFD3 UpdateMusicChannel19
175 label Label_EFDC UpdateMusicChannel20
176 label Label_F03F UpdateMusicChannel21
177 label Label_F06F UpdateMusicChannel22
178 label Label_F0C4 UpdateMusicChannel23
179 label Label_F0DF UpdateMusicChannel24
180 label Label_F0E7 UpdateMusicChannel25
181 label Label_F138 UpdateMusicChannel26
182 label Label_F140 UpdateMusicChannel27
183 label Label_F1FB UpdateMusicChannel28
184 label Label_F226 UpdateMusicChannel29
185 label Label_F2F0 UpdateMusicChannel30
186 label Label_F321 UpdateMusicChannel31
187 label Label_F3B9 UpdateMusicChannel32
188 label Label_F3E8 UpdateMusicChannel33
189 label Label_F41E UpdateMusicChannel34
190 label Label_F44B UpdateMusicChannel35
191 label Label_FB2C UpdateAPU
192 label Label_FB40 UpdateAPU2
193 label Label_FB43 UpdateAPU3
194 label Label_FB46 UpdateAPU4
195 label Label_FB49 UpdateAPU5
196 label Label_FB5D UpdateAPU6
197 label Label_FB6E UpdateAPU7
198 label Label_FBDD UpdateAPU8
199 label Label_FC0F UpdateAPU9
200 label Label_FC2B UpdateAPU10
201 label Label_FC72 UpdateAPU11
202 label Label_FCE2 UpdateAPU12
203 label Label_FD0D UpdateAPU13
204 label Label_FD55 UpdateAPU14
205 label Label_FD91 UpdateAPU15
206 label Label_FFDC UpdateAPU16
207 label Label_FFE3 UpdateAPU17
208 label Label_FFE9 UpdateAPU18
209 label Label_FFF0 UpdateAPU19
210 label Label_FFF7 ResetVector
211 zp Zp00 Zp00
212 zp Zp01 Zp01
213 zp Zp02 Zp02
214 zp Zp03 Zp03
215 zp Zp04 Zp04
216 zp Zp05 Zp05
217 zp Zp06 Zp06
218 zp Zp07 Zp07
219 zp Zp08 Zp08
220 zp Zp09 Zp09
221 zp Zp0A Zp0A
222 zp Zp0B Zp0B
223 zp Zp0C Zp0C
224 zp Zp0D Zp0D
225 zp Zp0E Zp0E
226 zp Zp0F Zp0F
227 zp Zp10 Zp10
228 zp Zp11 Zp11
229 zp Zp12 Zp12
230 zp Zp13 Zp13
231 zp Zp14 Zp14
232 zp Zp15 Zp15
233 zp Zp16 Zp16
234 zp Zp17 Zp17
235 zp Zp18 Zp18
236 zp Zp19 Zp19
237 zp Zp1A Zp1A
238 zp Zp1B Zp1B
239 zp Zp1C Zp1C
240 zp Zp1D Zp1D
241 zp Zp1E Zp1E
242 zp Zp1F Zp1F
243 zp Zp20 Zp20
244 zp Zp21 Zp21
245 zp Zp22 Zp22
246 zp Zp23 Zp23
247 zp Zp24 Zp24
248 zp Zp25 Zp25
249 zp Zp26 Zp26
250 zp Zp27 Zp27
251 zp Zp28 Zp28
252 zp Zp29 Zp29
253 zp Zp2A Zp2A
254 zp Zp2B Zp2B
255 zp Zp2C Zp2C
256 zp Zp2E Zp2E
257 zp Zp2F Zp2F
258 zp Zp30 Zp30
259 zp Zp31 Zp31
260 zp Zp32 Zp32
261 zp Zp33 Zp33
262 zp Zp34 Zp34
263 zp Zp35 Zp35
264 zp Zp36 Zp36
265 zp Zp37 Zp37
266 zp Zp38 Zp38
267 zp Zp39 Zp39
268 zp Zp3A Zp3A
269 zp Zp3B Zp3B
270 zp Zp3C Zp3C
271 zp Zp3D Zp3D
272 zp Zp3E Zp3E
273 zp Zp3F Zp3F
274 zp Zp40 Zp40
275 zp Zp41 Zp41
276 zp Zp42 Zp42
277 zp Zp43 Zp43
278 zp Zp44 Zp44
279 zp Zp48 Zp48
280 zp Zp4A Zp4A
281 zp Zp6A Zp6A
282 zp Zp77 Zp77
283 zp Zp7A Zp7A
284 zp Zp84 Zp84
285 zp Zp8A Zp8A
286 zp Zp9A Zp9A
287 zp ZpB2 ZpB2
288 zp ZpB3 ZpB3
289 zp ZpB4 ZpB4
290 zp ZpB5 ZpB5
291 zp ZpB6 ZpB6
292 zp ZpB7 ZpB7
293 zp ZpB8 ZpB8
294 zp ZpB9 ZpB9
295 zp ZpBA ZpBA
296 zp ZpBB ZpBB
297 zp ZpBC ZpBC
298 zp ZpBD ZpBD
299 zp ZpBE ZpBE
300 zp ZpBF ZpBF
301 zp ZpC0 ZpC0
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316 zp ZpD1 ZpD1
317 zp ZpD2 ZpD2
318 zp ZpD3 ZpD3
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325 zp ZpDC ZpDC
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329 zp ZpE0 ZpE0
330 zp ZpE1 ZpE1
331 zp ZpE2 ZpE2
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359 zp ZpFE ZpFE
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@@ -0,0 +1,211 @@
label Label_C000 Reset
label Label_C002 WaitVBlank_E023_1
label Label_C00D ClearZeropage
label Label_C023 InitGameState
label Label_C03B MainGameLoop
label Label_C04A ClearSpriteRAM
label Label_C058 InitLevel
label Label_C09B CheckGameMode
label Label_C0AE GameModeTitle
label Label_C0BC GameModePlay
label Label_C0BF WaitVBlank_E023Frame
label Label_C0CC CheckController
label Label_C0D3 UpdateFrameCounter
label Label_C0E9 CheckHighScore
label Label_C10E ProcessController
label Label_C181 UpdateSprites_C34B_1
label Label_C18F UpdateSpritePositions
label Label_C25A NmiExit
label Label_C25A NmiFrameEnd
label Label_C26F HandleBonus
label Label_C27F UpdateGameState
label Label_C27F GameStateUpdate
label Label_C294 InitBallLaunch
label Label_C2DE DrawPlayfield
label Label_C301 DrawStatusBar
label Label_C32E DrawDigits
label Label_C34B UpdateSprites_C34B_3
label Label_C37C BallPhysics
label Label_C37C BallPhysicsMain
label Label_C38C CheckTilt
label Label_C3B1 UpdateFlipper
label Label_C3B7 UpdateBallTrajectory_E278_1
label Label_C3C7 BallLost
label Label_C3CE UpdateBonus
label Label_C3D3 BallLostSequence
label Label_C3E0 DrawGameOver
label Label_C3F4 ClearScreen
label Label_C3CE UpdateBonusDisplay_1
label Label_C3CE UpdateBonusTimer
label Label_C3D3 BallLostSequenceStart
label Label_C3D3 BallLostHandler
label Label_C3E0 DrawGameOverScreen
label Label_C3F4 ClearPlayfield
label Label_C3F4 ClearPlayfieldRTS
label Label_C403 CheckGameOver
label Label_C40E DrawNumber
label Label_C4A1 ReadPPUData_1
label Label_C4B9 ReadPPUDataY
label Label_C4CF UpdateScoreDisplay_1
label Label_C4F0 UpdateFlippers_1
label Label_C5C1 UpdateFlippersState
label Label_C5D1 UpdateFlipperSprites_1
label Label_C5F5 UpdateBallSprites
label Label_C6A8 UpdateBallPosition_1
label Label_C730 CheckBallCollision
label Label_C739 CheckBallInPocket
label Label_C739 CheckBallInHole
label Label_CD9C IncrementBonus
label Label_CDA4 UpdateBonusDisplay_3
label Label_CE6C InitializeRAM
label Label_CEF2 ProcessSpriteData
label Label_CF04 ProcessSpriteAttributes
label Label_CF82 ProcessSpriteAttributes2
label Label_CFEC UpdateSprites_C34B2
label Label_D03C UpdateScore
label Label_D07C UpdateBallY
label Label_D093 UpdateBallX
label Label_D0AD UpdateScore2
label Label_D0E0 UpdateFlipperSound
label Label_D159 UpdateBallPosition_3
label Label_D15B UpdateBallPosition2
label Label_D191 UpdateBallY2
label Label_D1FB UpdateBallSprite
label Label_D296 CheckCollision
label Label_D2E4 CheckFlipperHit
label Label_D2E9 CheckBallPocket
label Label_D334 CheckBallVelocity
label Label_D359 CheckBallPosition
label Label_D386 CheckTiltSwitch
label Label_D390 DrawScore
label Label_D3AA UpdateScoreDisplay_3
label Label_D3CC UpdateScoreDigits
label Label_D4A1 ReadPPUData_3
label Label_D4B9 ReadPPUData2
label Label_D4CF UpdateScoreDisplay2
label Label_D4F0 UpdateFlippers_3
label Label_D5C1 CheckFlipperPressed
label Label_D5D1 UpdateFlipperState
label Label_D5F5 UpdateFlipperSprites_3
label Label_D6A8 UpdateBallVelocity
label Label_D730 CheckBallSpeed
label Label_D739 UpdateBallDirection
label Label_DBB6 UpdateBumper
label Label_DBC8 UpdateBumperState
label Label_DBE3 UpdateBumperHit
label Label_DBFA UpdateBumperSprites
label Label_DC0D UpdateBumperState2
label Label_DC11 UpdateBumperState3
label Label_DC3E UpdateBumperHit2
label Label_DCAA UpdateBumperState4
label Label_DCDD UpdateBumperChain
label Label_DCE3 UpdateBumperState5
label Label_DCEC UpdateBumperState6
label Label_DD32 UpdateBumperChain2
label Label_DD5D UpdateBumperState7
label Label_DD75 UpdateBumperState8
label Label_DD78 UpdateBumperState9
label Label_DD8F UpdateBumperState10
label Label_DD92 UpdateBumperState11
label Label_DDA3 UpdateBumperState12
label Label_DDAC UpdateBumperState13
label Label_DDBE UpdateBumperState14
label Label_DDBE UpdateBumperHit3
label Label_DDBE UpdateBumperHit4
label Label_DDC7 UpdateBumperState15
label Label_DDF1 UpdateBumperState16
label Label_DE30 UpdateSound
label Label_DE41 UpdateSoundChannel
label Label_DE63 UpdateSoundChannel2_E96A_1
label Label_DE75 UpdateSoundChannel3_E9ED_1
label Label_DE7E UpdateSoundChannel4_EAD1_1
label Label_DE30 UpdateSoundEngine
label Label_E023 WaitVBlank_E023Loop
label Label_E025 WaitVBlank_E023_3
label Label_E02C WaitVBlank_E0232
label Label_E035 WaitPPUReady
label Label_E046 WaitFrame
label Label_E049 InitPPU
label Label_E09B InitSprites
label Label_E0E3 DrawSprite
label Label_E0EF WritePPU
label Label_E0F6 WritePPU2
label Label_E0FD InitGame
label Label_E278 UpdateBallTrajectory_E278_3
label Label_E28A InitSound
label Label_E293 InitSprites2
label Label_E2A6 UpdateBallPhysics
label Label_E3E2 UpdateGameMode
label Label_E403 CheckGameState
label Label_E40E UpdateDisplay
label Label_E459 UpdateDisplay2
label Label_E48C UpdateSprites_C34B3
label Label_E497 UpdateDisplay3
label Label_E4E2 UpdateDisplay4
label Label_E506 PlaySound
label Label_E535 PlaySoundEffect
label Label_E54A PlayMusic
label Label_E5B2 UpdateMusic
label Label_E609 UpdateMusicEngine
label Label_E68F UpdateMusicChannel
label Label_E7AC UpdateMusicChannel2
label Label_E94D UpdateSoundEffects
label Label_E96A UpdateSoundChannel2_E96A_3
label Label_E9ED UpdateSoundChannel3_E9ED_3
label Label_EA2F UpdateSoundChannels
label Label_EA50 UpdateSoundEffect
label Label_EA58 UpdateSoundEffect2
label Label_EAD1 UpdateSoundChannel4_EAD1_3
label Label_EAE5 UpdateSoundChannel5
label Label_EB0D UpdateSoundChannel6
label Label_EB27 UpdateSoundChannel7
label Label_EB9D UpdateSoundChannel8
label Label_EBF9 UpdateSoundChannel9
label Label_EC80 UpdateMusic2
label Label_EC8D UpdateMusicChannel10
label Label_ED06 UpdateMusicChannel11
label Label_EDB0 UpdateMusicChannel12
label Label_EDED UpdateMusicChannel13
label Label_EDF2 UpdateMusicChannel14
label Label_EE3D UpdateMusicChannel15
label Label_EE4D UpdateMusicChannel16
label Label_EF28 UpdateMusicChannel17
label Label_EF79 UpdateMusicChannel18
label Label_EFD3 UpdateMusicChannel19
label Label_EFDC UpdateMusicChannel20
label Label_F03F UpdateMusicChannel21
label Label_F06F UpdateMusicChannel22
label Label_F0C4 UpdateMusicChannel23
label Label_F0DF UpdateMusicChannel24
label Label_F0E7 UpdateMusicChannel25
label Label_F138 UpdateMusicChannel26
label Label_F140 UpdateMusicChannel27
label Label_F1FB UpdateMusicChannel28
label Label_F226 UpdateMusicChannel29
label Label_F2F0 UpdateMusicChannel30
label Label_F321 UpdateMusicChannel31
label Label_F3B9 UpdateMusicChannel32
label Label_F3E8 UpdateMusicChannel33
label Label_F41E UpdateMusicChannel34
label Label_F44B UpdateMusicChannel35
label Label_FB2C UpdateAPU
label Label_FB40 UpdateAPU2
label Label_FB43 UpdateAPU3
label Label_FB46 UpdateAPU4
label Label_FB49 UpdateAPU5
label Label_FB5D UpdateAPU6
label Label_FB6E UpdateAPU7
label Label_FBDD UpdateAPU8
label Label_FC0F UpdateAPU9
label Label_FC2B UpdateAPU10
label Label_FC72 UpdateAPU11
label Label_FCE2 UpdateAPU12
label Label_FD0D UpdateAPU13
label Label_FD55 UpdateAPU14
label Label_FD91 UpdateAPU15
label Label_FFDC UpdateAPU16
label Label_FFE3 UpdateAPU17
label Label_FFE9 UpdateAPU18
label Label_FFF0 UpdateAPU19
label Label_FFF7 ResetVector
1 label Label_C000 Reset
2 label Label_C002 WaitVBlank_E023_1
3 label Label_C00D ClearZeropage
4 label Label_C023 InitGameState
5 label Label_C03B MainGameLoop
6 label Label_C04A ClearSpriteRAM
7 label Label_C058 InitLevel
8 label Label_C09B CheckGameMode
9 label Label_C0AE GameModeTitle
10 label Label_C0BC GameModePlay
11 label Label_C0BF WaitVBlank_E023Frame
12 label Label_C0CC CheckController
13 label Label_C0D3 UpdateFrameCounter
14 label Label_C0E9 CheckHighScore
15 label Label_C10E ProcessController
16 label Label_C181 UpdateSprites_C34B_1
17 label Label_C18F UpdateSpritePositions
18 label Label_C25A NmiExit
19 label Label_C25A NmiFrameEnd
20 label Label_C26F HandleBonus
21 label Label_C27F UpdateGameState
22 label Label_C27F GameStateUpdate
23 label Label_C294 InitBallLaunch
24 label Label_C2DE DrawPlayfield
25 label Label_C301 DrawStatusBar
26 label Label_C32E DrawDigits
27 label Label_C34B UpdateSprites_C34B_3
28 label Label_C37C BallPhysics
29 label Label_C37C BallPhysicsMain
30 label Label_C38C CheckTilt
31 label Label_C3B1 UpdateFlipper
32 label Label_C3B7 UpdateBallTrajectory_E278_1
33 label Label_C3C7 BallLost
34 label Label_C3CE UpdateBonus
35 label Label_C3D3 BallLostSequence
36 label Label_C3E0 DrawGameOver
37 label Label_C3F4 ClearScreen
38 label Label_C3CE UpdateBonusDisplay_1
39 label Label_C3CE UpdateBonusTimer
40 label Label_C3D3 BallLostSequenceStart
41 label Label_C3D3 BallLostHandler
42 label Label_C3E0 DrawGameOverScreen
43 label Label_C3F4 ClearPlayfield
44 label Label_C3F4 ClearPlayfieldRTS
45 label Label_C403 CheckGameOver
46 label Label_C40E DrawNumber
47 label Label_C4A1 ReadPPUData_1
48 label Label_C4B9 ReadPPUDataY
49 label Label_C4CF UpdateScoreDisplay_1
50 label Label_C4F0 UpdateFlippers_1
51 label Label_C5C1 UpdateFlippersState
52 label Label_C5D1 UpdateFlipperSprites_1
53 label Label_C5F5 UpdateBallSprites
54 label Label_C6A8 UpdateBallPosition_1
55 label Label_C730 CheckBallCollision
56 label Label_C739 CheckBallInPocket
57 label Label_C739 CheckBallInHole
58 label Label_CD9C IncrementBonus
59 label Label_CDA4 UpdateBonusDisplay_3
60 label Label_CE6C InitializeRAM
61 label Label_CEF2 ProcessSpriteData
62 label Label_CF04 ProcessSpriteAttributes
63 label Label_CF82 ProcessSpriteAttributes2
64 label Label_CFEC UpdateSprites_C34B2
65 label Label_D03C UpdateScore
66 label Label_D07C UpdateBallY
67 label Label_D093 UpdateBallX
68 label Label_D0AD UpdateScore2
69 label Label_D0E0 UpdateFlipperSound
70 label Label_D159 UpdateBallPosition_3
71 label Label_D15B UpdateBallPosition2
72 label Label_D191 UpdateBallY2
73 label Label_D1FB UpdateBallSprite
74 label Label_D296 CheckCollision
75 label Label_D2E4 CheckFlipperHit
76 label Label_D2E9 CheckBallPocket
77 label Label_D334 CheckBallVelocity
78 label Label_D359 CheckBallPosition
79 label Label_D386 CheckTiltSwitch
80 label Label_D390 DrawScore
81 label Label_D3AA UpdateScoreDisplay_3
82 label Label_D3CC UpdateScoreDigits
83 label Label_D4A1 ReadPPUData_3
84 label Label_D4B9 ReadPPUData2
85 label Label_D4CF UpdateScoreDisplay2
86 label Label_D4F0 UpdateFlippers_3
87 label Label_D5C1 CheckFlipperPressed
88 label Label_D5D1 UpdateFlipperState
89 label Label_D5F5 UpdateFlipperSprites_3
90 label Label_D6A8 UpdateBallVelocity
91 label Label_D730 CheckBallSpeed
92 label Label_D739 UpdateBallDirection
93 label Label_DBB6 UpdateBumper
94 label Label_DBC8 UpdateBumperState
95 label Label_DBE3 UpdateBumperHit
96 label Label_DBFA UpdateBumperSprites
97 label Label_DC0D UpdateBumperState2
98 label Label_DC11 UpdateBumperState3
99 label Label_DC3E UpdateBumperHit2
100 label Label_DCAA UpdateBumperState4
101 label Label_DCDD UpdateBumperChain
102 label Label_DCE3 UpdateBumperState5
103 label Label_DCEC UpdateBumperState6
104 label Label_DD32 UpdateBumperChain2
105 label Label_DD5D UpdateBumperState7
106 label Label_DD75 UpdateBumperState8
107 label Label_DD78 UpdateBumperState9
108 label Label_DD8F UpdateBumperState10
109 label Label_DD92 UpdateBumperState11
110 label Label_DDA3 UpdateBumperState12
111 label Label_DDAC UpdateBumperState13
112 label Label_DDBE UpdateBumperState14
113 label Label_DDBE UpdateBumperHit3
114 label Label_DDBE UpdateBumperHit4
115 label Label_DDC7 UpdateBumperState15
116 label Label_DDF1 UpdateBumperState16
117 label Label_DE30 UpdateSound
118 label Label_DE41 UpdateSoundChannel
119 label Label_DE63 UpdateSoundChannel2_E96A_1
120 label Label_DE75 UpdateSoundChannel3_E9ED_1
121 label Label_DE7E UpdateSoundChannel4_EAD1_1
122 label Label_DE30 UpdateSoundEngine
123 label Label_E023 WaitVBlank_E023Loop
124 label Label_E025 WaitVBlank_E023_3
125 label Label_E02C WaitVBlank_E0232
126 label Label_E035 WaitPPUReady
127 label Label_E046 WaitFrame
128 label Label_E049 InitPPU
129 label Label_E09B InitSprites
130 label Label_E0E3 DrawSprite
131 label Label_E0EF WritePPU
132 label Label_E0F6 WritePPU2
133 label Label_E0FD InitGame
134 label Label_E278 UpdateBallTrajectory_E278_3
135 label Label_E28A InitSound
136 label Label_E293 InitSprites2
137 label Label_E2A6 UpdateBallPhysics
138 label Label_E3E2 UpdateGameMode
139 label Label_E403 CheckGameState
140 label Label_E40E UpdateDisplay
141 label Label_E459 UpdateDisplay2
142 label Label_E48C UpdateSprites_C34B3
143 label Label_E497 UpdateDisplay3
144 label Label_E4E2 UpdateDisplay4
145 label Label_E506 PlaySound
146 label Label_E535 PlaySoundEffect
147 label Label_E54A PlayMusic
148 label Label_E5B2 UpdateMusic
149 label Label_E609 UpdateMusicEngine
150 label Label_E68F UpdateMusicChannel
151 label Label_E7AC UpdateMusicChannel2
152 label Label_E94D UpdateSoundEffects
153 label Label_E96A UpdateSoundChannel2_E96A_3
154 label Label_E9ED UpdateSoundChannel3_E9ED_3
155 label Label_EA2F UpdateSoundChannels
156 label Label_EA50 UpdateSoundEffect
157 label Label_EA58 UpdateSoundEffect2
158 label Label_EAD1 UpdateSoundChannel4_EAD1_3
159 label Label_EAE5 UpdateSoundChannel5
160 label Label_EB0D UpdateSoundChannel6
161 label Label_EB27 UpdateSoundChannel7
162 label Label_EB9D UpdateSoundChannel8
163 label Label_EBF9 UpdateSoundChannel9
164 label Label_EC80 UpdateMusic2
165 label Label_EC8D UpdateMusicChannel10
166 label Label_ED06 UpdateMusicChannel11
167 label Label_EDB0 UpdateMusicChannel12
168 label Label_EDED UpdateMusicChannel13
169 label Label_EDF2 UpdateMusicChannel14
170 label Label_EE3D UpdateMusicChannel15
171 label Label_EE4D UpdateMusicChannel16
172 label Label_EF28 UpdateMusicChannel17
173 label Label_EF79 UpdateMusicChannel18
174 label Label_EFD3 UpdateMusicChannel19
175 label Label_EFDC UpdateMusicChannel20
176 label Label_F03F UpdateMusicChannel21
177 label Label_F06F UpdateMusicChannel22
178 label Label_F0C4 UpdateMusicChannel23
179 label Label_F0DF UpdateMusicChannel24
180 label Label_F0E7 UpdateMusicChannel25
181 label Label_F138 UpdateMusicChannel26
182 label Label_F140 UpdateMusicChannel27
183 label Label_F1FB UpdateMusicChannel28
184 label Label_F226 UpdateMusicChannel29
185 label Label_F2F0 UpdateMusicChannel30
186 label Label_F321 UpdateMusicChannel31
187 label Label_F3B9 UpdateMusicChannel32
188 label Label_F3E8 UpdateMusicChannel33
189 label Label_F41E UpdateMusicChannel34
190 label Label_F44B UpdateMusicChannel35
191 label Label_FB2C UpdateAPU
192 label Label_FB40 UpdateAPU2
193 label Label_FB43 UpdateAPU3
194 label Label_FB46 UpdateAPU4
195 label Label_FB49 UpdateAPU5
196 label Label_FB5D UpdateAPU6
197 label Label_FB6E UpdateAPU7
198 label Label_FBDD UpdateAPU8
199 label Label_FC0F UpdateAPU9
200 label Label_FC2B UpdateAPU10
201 label Label_FC72 UpdateAPU11
202 label Label_FCE2 UpdateAPU12
203 label Label_FD0D UpdateAPU13
204 label Label_FD55 UpdateAPU14
205 label Label_FD91 UpdateAPU15
206 label Label_FFDC UpdateAPU16
207 label Label_FFE3 UpdateAPU17
208 label Label_FFE9 UpdateAPU18
209 label Label_FFF0 UpdateAPU19
210 label Label_FFF7 ResetVector
@@ -0,0 +1,211 @@
label Label_C000 Reset
label Label_C002 WaitVBlank_E023_1
label Label_C00D ClearZeropage
label Label_C023 InitGameState
label Label_C03B MainGameLoop
label Label_C04A ClearSpriteRAM
label Label_C058 InitLevel
label Label_C09B CheckGameMode
label Label_C0AE GameModeTitle
label Label_C0BC GameModePlay
label Label_C0BF WaitVBlank_E023Frame
label Label_C0CC CheckController
label Label_C0D3 UpdateFrameCounter
label Label_C0E9 CheckHighScore
label Label_C10E ProcessController
label Label_C181 UpdateSprites_C34B_1
label Label_C18F UpdateSpritePositions
label Label_C25A NmiExit
label Label_C25A NmiFrameEnd
label Label_C26F HandleBonus
label Label_C27F UpdateGameState
label Label_C27F GameStateUpdate
label Label_C294 InitBallLaunch
label Label_C2DE DrawPlayfield
label Label_C301 DrawStatusBar
label Label_C32E DrawDigits
label Label_C34B UpdateSprites_C34B_3
label Label_C37C BallPhysics
label Label_C37C BallPhysicsMain
label Label_C38C CheckTilt
label Label_C3B1 UpdateFlipper
label Label_C3B7 UpdateBallTrajectory_E278_1
label Label_C3C7 BallLost
label Label_C3CE UpdateBonus
label Label_C3D3 BallLostSequence
label Label_C3E0 DrawGameOver
label Label_C3F4 ClearScreen
label Label_C3CE UpdateBonusDisplay_1
label Label_C3CE UpdateBonusTimer
label Label_C3D3 BallLostSequenceStart
label Label_C3D3 BallLostHandler
label Label_C3E0 DrawGameOverScreen
label Label_C3F4 ClearPlayfield
label Label_C3F4 ClearPlayfieldRTS
label Label_C403 CheckGameOver
label Label_C40E DrawNumber
label Label_C4A1 ReadPPUData_1
label Label_C4B9 ReadPPUDataY
label Label_C4CF UpdateScoreDisplay_1
label Label_C4F0 UpdateFlippers_1
label Label_C5C1 UpdateFlippersState
label Label_C5D1 UpdateFlipperSprites_1
label Label_C5F5 UpdateBallSprites
label Label_C6A8 UpdateBallPosition_1
label Label_C730 CheckBallCollision
label Label_C739 CheckBallInPocket
label Label_C739 CheckBallInHole
label Label_CD9C IncrementBonus
label Label_CDA4 UpdateBonusDisplay_3
label Label_CE6C InitializeRAM
label Label_CEF2 ProcessSpriteData
label Label_CF04 ProcessSpriteAttributes
label Label_CF82 ProcessSpriteAttributes2
label Label_CFEC UpdateSprites_C34B2
label Label_D03C UpdateScore
label Label_D07C UpdateBallY
label Label_D093 UpdateBallX
label Label_D0AD UpdateScore2
label Label_D0E0 UpdateFlipperSound
label Label_D159 UpdateBallPosition_3
label Label_D15B UpdateBallPosition2
label Label_D191 UpdateBallY2
label Label_D1FB UpdateBallSprite
label Label_D296 CheckCollision
label Label_D2E4 CheckFlipperHit
label Label_D2E9 CheckBallPocket
label Label_D334 CheckBallVelocity
label Label_D359 CheckBallPosition
label Label_D386 CheckTiltSwitch
label Label_D390 DrawScore
label Label_D3AA UpdateScoreDisplay_3
label Label_D3CC UpdateScoreDigits
label Label_D4A1 ReadPPUData_3
label Label_D4B9 ReadPPUData2
label Label_D4CF UpdateScoreDisplay2
label Label_D4F0 UpdateFlippers_3
label Label_D5C1 CheckFlipperPressed
label Label_D5D1 UpdateFlipperState
label Label_D5F5 UpdateFlipperSprites_3
label Label_D6A8 UpdateBallVelocity
label Label_D730 CheckBallSpeed
label Label_D739 UpdateBallDirection
label Label_DBB6 UpdateBumper
label Label_DBC8 UpdateBumperState
label Label_DBE3 UpdateBumperHit
label Label_DBFA UpdateBumperSprites
label Label_DC0D UpdateBumperState2
label Label_DC11 UpdateBumperState3
label Label_DC3E UpdateBumperHit2
label Label_DCAA UpdateBumperState4
label Label_DCDD UpdateBumperChain
label Label_DCE3 UpdateBumperState5
label Label_DCEC UpdateBumperState6
label Label_DD32 UpdateBumperChain2
label Label_DD5D UpdateBumperState7
label Label_DD75 UpdateBumperState8
label Label_DD78 UpdateBumperState9
label Label_DD8F UpdateBumperState10
label Label_DD92 UpdateBumperState11
label Label_DDA3 UpdateBumperState12
label Label_DDAC UpdateBumperState13
label Label_DDBE UpdateBumperState14
label Label_DDBE UpdateBumperHit3
label Label_DDBE UpdateBumperHit4
label Label_DDC7 UpdateBumperState15
label Label_DDF1 UpdateBumperState16
label Label_DE30 UpdateSound
label Label_DE41 UpdateSoundChannel
label Label_DE63 UpdateSoundChannel2_E96A_1
label Label_DE75 UpdateSoundChannel3_E9ED_1
label Label_DE7E UpdateSoundChannel4_EAD1_1
label Label_DE30 UpdateSoundEngine
label Label_E023 WaitVBlank_E023Loop
label Label_E025 WaitVBlank_E023_3
label Label_E02C WaitVBlank_E0232
label Label_E035 WaitPPUReady
label Label_E046 WaitFrame
label Label_E049 InitPPU
label Label_E09B InitSprites
label Label_E0E3 DrawSprite
label Label_E0EF WritePPU
label Label_E0F6 WritePPU2
label Label_E0FD InitGame
label Label_E278 UpdateBallTrajectory_E278_3
label Label_E28A InitSound
label Label_E293 InitSprites2
label Label_E2A6 UpdateBallPhysics
label Label_E3E2 UpdateGameMode
label Label_E403 CheckGameState
label Label_E40E UpdateDisplay
label Label_E459 UpdateDisplay2
label Label_E48C UpdateSprites_C34B3
label Label_E497 UpdateDisplay3
label Label_E4E2 UpdateDisplay4
label Label_E506 PlaySound
label Label_E535 PlaySoundEffect
label Label_E54A PlayMusic
label Label_E5B2 UpdateMusic
label Label_E609 UpdateMusicEngine
label Label_E68F UpdateMusicChannel
label Label_E7AC UpdateMusicChannel2
label Label_E94D UpdateSoundEffects
label Label_E96A UpdateSoundChannel2_E96A_3
label Label_E9ED UpdateSoundChannel3_E9ED_3
label Label_EA2F UpdateSoundChannels
label Label_EA50 UpdateSoundEffect
label Label_EA58 UpdateSoundEffect2
label Label_EAD1 UpdateSoundChannel4_EAD1_3
label Label_EAE5 UpdateSoundChannel5
label Label_EB0D UpdateSoundChannel6
label Label_EB27 UpdateSoundChannel7
label Label_EB9D UpdateSoundChannel8
label Label_EBF9 UpdateSoundChannel9
label Label_EC80 UpdateMusic2
label Label_EC8D UpdateMusicChannel10
label Label_ED06 UpdateMusicChannel11
label Label_EDB0 UpdateMusicChannel12
label Label_EDED UpdateMusicChannel13
label Label_EDF2 UpdateMusicChannel14
label Label_EE3D UpdateMusicChannel15
label Label_EE4D UpdateMusicChannel16
label Label_EF28 UpdateMusicChannel17
label Label_EF79 UpdateMusicChannel18
label Label_EFD3 UpdateMusicChannel19
label Label_EFDC UpdateMusicChannel20
label Label_F03F UpdateMusicChannel21
label Label_F06F UpdateMusicChannel22
label Label_F0C4 UpdateMusicChannel23
label Label_F0DF UpdateMusicChannel24
label Label_F0E7 UpdateMusicChannel25
label Label_F138 UpdateMusicChannel26
label Label_F140 UpdateMusicChannel27
label Label_F1FB UpdateMusicChannel28
label Label_F226 UpdateMusicChannel29
label Label_F2F0 UpdateMusicChannel30
label Label_F321 UpdateMusicChannel31
label Label_F3B9 UpdateMusicChannel32
label Label_F3E8 UpdateMusicChannel33
label Label_F41E UpdateMusicChannel34
label Label_F44B UpdateMusicChannel35
label Label_FB2C UpdateAPU
label Label_FB40 UpdateAPU2
label Label_FB43 UpdateAPU3
label Label_FB46 UpdateAPU4
label Label_FB49 UpdateAPU5
label Label_FB5D UpdateAPU6
label Label_FB6E UpdateAPU7
label Label_FBDD UpdateAPU8
label Label_FC0F UpdateAPU9
label Label_FC2B UpdateAPU10
label Label_FC72 UpdateAPU11
label Label_FCE2 UpdateAPU12
label Label_FD0D UpdateAPU13
label Label_FD55 UpdateAPU14
label Label_FD91 UpdateAPU15
label Label_FFDC UpdateAPU16
label Label_FFE3 UpdateAPU17
label Label_FFE9 UpdateAPU18
label Label_FFF0 UpdateAPU19
label Label_FFF7 ResetVector
1 label Label_C000 Reset
2 label Label_C002 WaitVBlank_E023_1
3 label Label_C00D ClearZeropage
4 label Label_C023 InitGameState
5 label Label_C03B MainGameLoop
6 label Label_C04A ClearSpriteRAM
7 label Label_C058 InitLevel
8 label Label_C09B CheckGameMode
9 label Label_C0AE GameModeTitle
10 label Label_C0BC GameModePlay
11 label Label_C0BF WaitVBlank_E023Frame
12 label Label_C0CC CheckController
13 label Label_C0D3 UpdateFrameCounter
14 label Label_C0E9 CheckHighScore
15 label Label_C10E ProcessController
16 label Label_C181 UpdateSprites_C34B_1
17 label Label_C18F UpdateSpritePositions
18 label Label_C25A NmiExit
19 label Label_C25A NmiFrameEnd
20 label Label_C26F HandleBonus
21 label Label_C27F UpdateGameState
22 label Label_C27F GameStateUpdate
23 label Label_C294 InitBallLaunch
24 label Label_C2DE DrawPlayfield
25 label Label_C301 DrawStatusBar
26 label Label_C32E DrawDigits
27 label Label_C34B UpdateSprites_C34B_3
28 label Label_C37C BallPhysics
29 label Label_C37C BallPhysicsMain
30 label Label_C38C CheckTilt
31 label Label_C3B1 UpdateFlipper
32 label Label_C3B7 UpdateBallTrajectory_E278_1
33 label Label_C3C7 BallLost
34 label Label_C3CE UpdateBonus
35 label Label_C3D3 BallLostSequence
36 label Label_C3E0 DrawGameOver
37 label Label_C3F4 ClearScreen
38 label Label_C3CE UpdateBonusDisplay_1
39 label Label_C3CE UpdateBonusTimer
40 label Label_C3D3 BallLostSequenceStart
41 label Label_C3D3 BallLostHandler
42 label Label_C3E0 DrawGameOverScreen
43 label Label_C3F4 ClearPlayfield
44 label Label_C3F4 ClearPlayfieldRTS
45 label Label_C403 CheckGameOver
46 label Label_C40E DrawNumber
47 label Label_C4A1 ReadPPUData_1
48 label Label_C4B9 ReadPPUDataY
49 label Label_C4CF UpdateScoreDisplay_1
50 label Label_C4F0 UpdateFlippers_1
51 label Label_C5C1 UpdateFlippersState
52 label Label_C5D1 UpdateFlipperSprites_1
53 label Label_C5F5 UpdateBallSprites
54 label Label_C6A8 UpdateBallPosition_1
55 label Label_C730 CheckBallCollision
56 label Label_C739 CheckBallInPocket
57 label Label_C739 CheckBallInHole
58 label Label_CD9C IncrementBonus
59 label Label_CDA4 UpdateBonusDisplay_3
60 label Label_CE6C InitializeRAM
61 label Label_CEF2 ProcessSpriteData
62 label Label_CF04 ProcessSpriteAttributes
63 label Label_CF82 ProcessSpriteAttributes2
64 label Label_CFEC UpdateSprites_C34B2
65 label Label_D03C UpdateScore
66 label Label_D07C UpdateBallY
67 label Label_D093 UpdateBallX
68 label Label_D0AD UpdateScore2
69 label Label_D0E0 UpdateFlipperSound
70 label Label_D159 UpdateBallPosition_3
71 label Label_D15B UpdateBallPosition2
72 label Label_D191 UpdateBallY2
73 label Label_D1FB UpdateBallSprite
74 label Label_D296 CheckCollision
75 label Label_D2E4 CheckFlipperHit
76 label Label_D2E9 CheckBallPocket
77 label Label_D334 CheckBallVelocity
78 label Label_D359 CheckBallPosition
79 label Label_D386 CheckTiltSwitch
80 label Label_D390 DrawScore
81 label Label_D3AA UpdateScoreDisplay_3
82 label Label_D3CC UpdateScoreDigits
83 label Label_D4A1 ReadPPUData_3
84 label Label_D4B9 ReadPPUData2
85 label Label_D4CF UpdateScoreDisplay2
86 label Label_D4F0 UpdateFlippers_3
87 label Label_D5C1 CheckFlipperPressed
88 label Label_D5D1 UpdateFlipperState
89 label Label_D5F5 UpdateFlipperSprites_3
90 label Label_D6A8 UpdateBallVelocity
91 label Label_D730 CheckBallSpeed
92 label Label_D739 UpdateBallDirection
93 label Label_DBB6 UpdateBumper
94 label Label_DBC8 UpdateBumperState
95 label Label_DBE3 UpdateBumperHit
96 label Label_DBFA UpdateBumperSprites
97 label Label_DC0D UpdateBumperState2
98 label Label_DC11 UpdateBumperState3
99 label Label_DC3E UpdateBumperHit2
100 label Label_DCAA UpdateBumperState4
101 label Label_DCDD UpdateBumperChain
102 label Label_DCE3 UpdateBumperState5
103 label Label_DCEC UpdateBumperState6
104 label Label_DD32 UpdateBumperChain2
105 label Label_DD5D UpdateBumperState7
106 label Label_DD75 UpdateBumperState8
107 label Label_DD78 UpdateBumperState9
108 label Label_DD8F UpdateBumperState10
109 label Label_DD92 UpdateBumperState11
110 label Label_DDA3 UpdateBumperState12
111 label Label_DDAC UpdateBumperState13
112 label Label_DDBE UpdateBumperState14
113 label Label_DDBE UpdateBumperHit3
114 label Label_DDBE UpdateBumperHit4
115 label Label_DDC7 UpdateBumperState15
116 label Label_DDF1 UpdateBumperState16
117 label Label_DE30 UpdateSound
118 label Label_DE41 UpdateSoundChannel
119 label Label_DE63 UpdateSoundChannel2_E96A_1
120 label Label_DE75 UpdateSoundChannel3_E9ED_1
121 label Label_DE7E UpdateSoundChannel4_EAD1_1
122 label Label_DE30 UpdateSoundEngine
123 label Label_E023 WaitVBlank_E023Loop
124 label Label_E025 WaitVBlank_E023_3
125 label Label_E02C WaitVBlank_E0232
126 label Label_E035 WaitPPUReady
127 label Label_E046 WaitFrame
128 label Label_E049 InitPPU
129 label Label_E09B InitSprites
130 label Label_E0E3 DrawSprite
131 label Label_E0EF WritePPU
132 label Label_E0F6 WritePPU2
133 label Label_E0FD InitGame
134 label Label_E278 UpdateBallTrajectory_E278_3
135 label Label_E28A InitSound
136 label Label_E293 InitSprites2
137 label Label_E2A6 UpdateBallPhysics
138 label Label_E3E2 UpdateGameMode
139 label Label_E403 CheckGameState
140 label Label_E40E UpdateDisplay
141 label Label_E459 UpdateDisplay2
142 label Label_E48C UpdateSprites_C34B3
143 label Label_E497 UpdateDisplay3
144 label Label_E4E2 UpdateDisplay4
145 label Label_E506 PlaySound
146 label Label_E535 PlaySoundEffect
147 label Label_E54A PlayMusic
148 label Label_E5B2 UpdateMusic
149 label Label_E609 UpdateMusicEngine
150 label Label_E68F UpdateMusicChannel
151 label Label_E7AC UpdateMusicChannel2
152 label Label_E94D UpdateSoundEffects
153 label Label_E96A UpdateSoundChannel2_E96A_3
154 label Label_E9ED UpdateSoundChannel3_E9ED_3
155 label Label_EA2F UpdateSoundChannels
156 label Label_EA50 UpdateSoundEffect
157 label Label_EA58 UpdateSoundEffect2
158 label Label_EAD1 UpdateSoundChannel4_EAD1_3
159 label Label_EAE5 UpdateSoundChannel5
160 label Label_EB0D UpdateSoundChannel6
161 label Label_EB27 UpdateSoundChannel7
162 label Label_EB9D UpdateSoundChannel8
163 label Label_EBF9 UpdateSoundChannel9
164 label Label_EC80 UpdateMusic2
165 label Label_EC8D UpdateMusicChannel10
166 label Label_ED06 UpdateMusicChannel11
167 label Label_EDB0 UpdateMusicChannel12
168 label Label_EDED UpdateMusicChannel13
169 label Label_EDF2 UpdateMusicChannel14
170 label Label_EE3D UpdateMusicChannel15
171 label Label_EE4D UpdateMusicChannel16
172 label Label_EF28 UpdateMusicChannel17
173 label Label_EF79 UpdateMusicChannel18
174 label Label_EFD3 UpdateMusicChannel19
175 label Label_EFDC UpdateMusicChannel20
176 label Label_F03F UpdateMusicChannel21
177 label Label_F06F UpdateMusicChannel22
178 label Label_F0C4 UpdateMusicChannel23
179 label Label_F0DF UpdateMusicChannel24
180 label Label_F0E7 UpdateMusicChannel25
181 label Label_F138 UpdateMusicChannel26
182 label Label_F140 UpdateMusicChannel27
183 label Label_F1FB UpdateMusicChannel28
184 label Label_F226 UpdateMusicChannel29
185 label Label_F2F0 UpdateMusicChannel30
186 label Label_F321 UpdateMusicChannel31
187 label Label_F3B9 UpdateMusicChannel32
188 label Label_F3E8 UpdateMusicChannel33
189 label Label_F41E UpdateMusicChannel34
190 label Label_F44B UpdateMusicChannel35
191 label Label_FB2C UpdateAPU
192 label Label_FB40 UpdateAPU2
193 label Label_FB43 UpdateAPU3
194 label Label_FB46 UpdateAPU4
195 label Label_FB49 UpdateAPU5
196 label Label_FB5D UpdateAPU6
197 label Label_FB6E UpdateAPU7
198 label Label_FBDD UpdateAPU8
199 label Label_FC0F UpdateAPU9
200 label Label_FC2B UpdateAPU10
201 label Label_FC72 UpdateAPU11
202 label Label_FCE2 UpdateAPU12
203 label Label_FD0D UpdateAPU13
204 label Label_FD55 UpdateAPU14
205 label Label_FD91 UpdateAPU15
206 label Label_FFDC UpdateAPU16
207 label Label_FFE3 UpdateAPU17
208 label Label_FFE9 UpdateAPU18
209 label Label_FFF0 UpdateAPU19
210 label Label_FFF7 ResetVector
@@ -0,0 +1,150 @@
zp Zp00 Zp00
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zp ZpFE ZpFE
zp ZpFF ZpFF
1 zp Zp00 Zp00
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3 zp Zp02 Zp02
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5 zp Zp04 Zp04
6 zp Zp05 Zp05
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11 zp Zp0A Zp0A
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13 zp Zp0C Zp0C
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16 zp Zp0F Zp0F
17 zp Zp10 Zp10
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27 zp Zp1A Zp1A
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33 zp Zp20 Zp20
34 zp Zp21 Zp21
35 zp Zp22 Zp22
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38 zp Zp25 Zp25
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File diff suppressed because it is too large. Load diff
+681
View File
@@ -0,0 +1,681 @@
al 00FFF7 .ResetVector
al 00FFF0 .UpdateAPU19
al 00FFE9 .UpdateAPU18
al 00FFE3 .UpdateAPU17
al 00FFDC .UpdateAPU16
al 00FEBC .Label_FEBC
al 00FEB6 .Label_FEB6
al 00FE9B .Label_FE9B
al 00FEC5 .Label_FEC5
al 00FE82 .Label_FE82
al 00FE88 .Label_FE88
al 00FE71 .Label_FE71
al 00FE56 .Label_FE56
al 00FE8B .Label_FE8B
al 00FE41 .Label_FE41
al 00FE30 .Label_FE30
al 00FE15 .Label_FE15
al 00FE1B .Label_FE1B
al 00FE44 .Label_FE44
al 00FE01 .Label_FE01
al 00FE04 .Label_FE04
al 00FDA2 .Label_FDA2
al 00FD9C .Label_FD9C
al 00FDE7 .Label_FDE7
al 00FD9A .Label_FD9A
al 00FD91 .UpdateAPU15
al 00FD87 .Label_FD87
al 00FD52 .Label_FD52
al 00FD40 .Label_FD40
al 00FD10 .Label_FD10
al 00FD6D .Label_FD6D
al 00FD5C .Label_FD5C
al 00FD33 .Label_FD33
al 00FD24 .Label_FD24
al 00FD0D .UpdateAPU13
al 00FCE2 .UpdateAPU12
al 00FD55 .UpdateAPU14
al 00FCD1 .Label_FCD1
al 00FCC4 .Label_FCC4
al 00FCB4 .Label_FCB4
al 00FCA5 .Label_FCA5
al 00FC83 .Label_FC83
al 00FC72 .UpdateAPU11
al 00FC5F .Label_FC5F
al 00FC2B .UpdateAPU10
al 00FC18 .Label_FC18
al 00FC54 .Label_FC54
al 00FC45 .Label_FC45
al 00FC34 .Label_FC34
al 00FC15 .Label_FC15
al 00FC12 .Label_FC12
al 00FC61 .Label_FC61
al 00FBDD .UpdateAPU8
al 00FC0F .UpdateAPU9
al 00FBCC .Label_FBCC
al 00FBC3 .Label_FBC3
al 00FBBB .Label_FBBB
al 00FBCE .Label_FBCE
al 00FBAC .Label_FBAC
al 00FC27 .Label_FC27
al 00FBAA .Label_FBAA
al 00FB8C .Label_FB8C
al 00FB7F .Label_FB7F
al 00FB6E .UpdateAPU7
al 00FB5D .UpdateAPU6
al 00FB5C .Label_FB5C
al 00FB49 .UpdateAPU5
al 00FB46 .UpdateAPU4
al 00FB43 .UpdateAPU3
al 00FB40 .UpdateAPU2
al 00FB2C .UpdateAPU
al 00F4AB .Label_F4AB
al 00F4A8 .Label_F4A8
al 00F4A2 .Label_F4A2
al 00F461 .Label_F461
al 00F44B .UpdateMusicChannel35
al 00F44A .Label_F44A
al 00F441 .Label_F441
al 00F41E .UpdateMusicChannel34
al 00F415 .Label_F415
al 00F402 .Label_F402
al 00F3ED .Label_F3ED
al 00F3E8 .UpdateMusicChannel33
al 00F3E2 .Label_F3E2
al 00F3D7 .Label_F3D7
al 00F3B9 .UpdateMusicChannel32
al 00F3B0 .Label_F3B0
al 00F3AC .Label_F3AC
al 00F36D .Label_F36D
al 00F321 .UpdateMusicChannel31
al 00F320 .Label_F320
al 00F2F0 .UpdateMusicChannel30
al 00F2D5 .Label_F2D5
al 00F2E3 .Label_F2E3
al 00F2C4 .Label_F2C4
al 00F267 .Label_F267
al 00F271 .Label_F271
al 00F257 .Label_F257
al 00F259 .Label_F259
al 00F232 .Label_F232
al 00F22C .Label_F22C
al 00F226 .UpdateMusicChannel29
al 00F1FB .UpdateMusicChannel28
al 00F1F0 .Label_F1F0
al 00F1D1 .Label_F1D1
al 00F1E5 .Label_F1E5
al 00F1CB .Label_F1CB
al 00F1AD .Label_F1AD
al 00F1A1 .Label_F1A1
al 00F181 .Label_F181
al 00F1C0 .Label_F1C0
al 00F16B .Label_F16B
al 00F157 .Label_F157
al 00F150 .Label_F150
al 00F15C .Label_F15C
al 00F140 .UpdateMusicChannel27
al 00F138 .UpdateMusicChannel26
al 00F12E .Label_F12E
al 00F106 .Label_F106
al 00F10E .Label_F10E
al 00F0FD .Label_F0FD
al 00F0E7 .UpdateMusicChannel25
al 00F10F .Label_F10F
al 00F0DF .UpdateMusicChannel24
al 00F0D4 .Label_F0D4
al 00F0D0 .Label_F0D0
al 00F0C4 .UpdateMusicChannel23
al 00F0B6 .Label_F0B6
al 00F0B2 .Label_F0B2
al 00F0A5 .Label_F0A5
al 00F096 .Label_F096
al 00F0A0 .Label_F0A0
al 00F08D .Label_F08D
al 00F076 .Label_F076
al 00F06F .UpdateMusicChannel22
al 00F062 .Label_F062
al 00F05A .Label_F05A
al 00F03F .UpdateMusicChannel21
al 00F03A .Label_F03A
al 00F021 .Label_F021
al 00F015 .Label_F015
al 00F003 .Label_F003
al 00EFFB .Label_EFFB
al 00F013 .Label_F013
al 00EFDC .UpdateMusicChannel20
al 00EFD8 .Label_EFD8
al 00EFD3 .UpdateMusicChannel19
al 00EF79 .UpdateMusicChannel18
al 00EF5F .Label_EF5F
al 00EF50 .Label_EF50
al 00EF49 .Label_EF49
al 00EF2F .Label_EF2F
al 00EF34 .Label_EF34
al 00EF60 .Label_EF60
al 00EF28 .UpdateMusicChannel17
al 00EECD .Label_EECD
al 00EEBC .Label_EEBC
al 00EEBE .Label_EEBE
al 00EEAC .Label_EEAC
al 00EE9D .Label_EE9D
al 00EE8B .Label_EE8B
al 00EE67 .Label_EE67
al 00EE5B .Label_EE5B
al 00EE4D .UpdateMusicChannel16
al 00EE42 .Label_EE42
al 00EE3D .UpdateMusicChannel15
al 00EE21 .Label_EE21
al 00EE08 .Label_EE08
al 00EDF2 .UpdateMusicChannel14
al 00EE2B .Label_EE2B
al 00EDED .UpdateMusicChannel13
al 00EDD6 .Label_EDD6
al 00EDCD .Label_EDCD
al 00EDD4 .Label_EDD4
al 00EDB6 .Label_EDB6
al 00EDB0 .UpdateMusicChannel12
al 00ED1F .Label_ED1F
al 00ED0C .Label_ED0C
al 00ED06 .UpdateMusicChannel11
al 00ECC9 .Label_ECC9
al 00ECC5 .Label_ECC5
al 00ECAF .Label_ECAF
al 00EC94 .Label_EC94
al 00EC8D .UpdateMusicChannel10
al 00EC88 .Label_EC88
al 00EC80 .UpdateMusic2
al 00EC32 .Label_EC32
al 00EC23 .Label_EC23
al 00EC22 .Label_EC22
al 00EC4A .Label_EC4A
al 00EBF9 .UpdateSoundChannel9
al 00EBD1 .Label_EBD1
al 00EBBE .Label_EBBE
al 00EBB5 .Label_EBB5
al 00EBE0 .Label_EBE0
al 00EB9D .UpdateSoundChannel8
al 00EB5B .Label_EB5B
al 00EB3C .Label_EB3C
al 00EB33 .Label_EB33
al 00EB27 .UpdateSoundChannel7
al 00EB20 .Label_EB20
al 00EB18 .Label_EB18
al 00EB07 .Label_EB07
al 00EAF9 .Label_EAF9
al 00EB0D .UpdateSoundChannel6
al 00EAE5 .UpdateSoundChannel5
al 00EADE .Label_EADE
al 00EAD1 .UpdateSoundChannel4_EAD1_3
al 00EA58 .UpdateSoundEffect2
al 00EA57 .Label_EA57
al 00EA50 .UpdateSoundEffect
al 00EA46 .Label_EA46
al 00EA42 .Label_EA42
al 00EA33 .Label_EA33
al 00EA2F .UpdateSoundChannels
al 00EA25 .Label_EA25
al 00EA23 .Label_EA23
al 00EA1C .Label_EA1C
al 00E9ED .UpdateSoundChannel3_E9ED_3
al 00E9D6 .Label_E9D6
al 00E9A5 .Label_E9A5
al 00E9BC .Label_E9BC
al 00E999 .Label_E999
al 00E9A8 .Label_E9A8
al 00E9E5 .Label_E9E5
al 00E9DE .Label_E9DE
al 00E96A .UpdateSoundChannel2_E96A_3
al 00E959 .Label_E959
al 00E94D .UpdateSoundEffects
al 00E94A .Label_E94A
al 00E931 .Label_E931
al 00E961 .Label_E961
al 00E92C .Label_E92C
al 00E91E .Label_E91E
al 00E91C .Label_E91C
al 00E908 .Label_E908
al 00E8F3 .Label_E8F3
al 00E8EC .Label_E8EC
al 00E8D0 .Label_E8D0
al 00E8AC .Label_E8AC
al 00E8B2 .Label_E8B2
al 00E8A4 .Label_E8A4
al 00E87A .Label_E87A
al 00E86D .Label_E86D
al 00E863 .Label_E863
al 00E829 .Label_E829
al 00E819 .Label_E819
al 00E81E .Label_E81E
al 00E7FC .Label_E7FC
al 00E801 .Label_E801
al 00E7B0 .Label_E7B0
al 00E7AC .UpdateMusicChannel2
al 00E770 .Label_E770
al 00E768 .Label_E768
al 00E782 .Label_E782
al 00E747 .Label_E747
al 00E75F .Label_E75F
al 00E733 .Label_E733
al 00E728 .Label_E728
al 00E72C .Label_E72C
al 00E718 .Label_E718
al 00E716 .Label_E716
al 00E6F9 .Label_E6F9
al 00E6DE .Label_E6DE
al 00E6C6 .Label_E6C6
al 00E6B4 .Label_E6B4
al 00E70B .Label_E70B
al 00E6A1 .Label_E6A1
al 00E68F .UpdateMusicChannel
al 00E686 .Label_E686
al 00E672 .Label_E672
al 00E67C .Label_E67C
al 00E687 .Label_E687
al 00E658 .Label_E658
al 00E64C .Label_E64C
al 00E62F .Label_E62F
al 00E639 .Label_E639
al 00E645 .Label_E645
al 00E615 .Label_E615
al 00E609 .UpdateMusicEngine
al 00E608 .Label_E608
al 00E5B6 .Label_E5B6
al 00E565 .Label_E565
al 00E575 .Label_E575
al 00E4F6 .Label_E4F6
al 00E506 .PlaySound
al 00E497 .UpdateDisplay3
al 00E490 .Label_E490
al 00E48C .UpdateSprites_C34B3
al 00E45B .Label_E45B
al 00E40E .UpdateDisplay
al 00E407 .Label_E407
al 00E403 .CheckGameState
al 00E3E6 .Label_E3E6
al 00E3E2 .UpdateGameMode
al 00E2A6 .UpdateBallPhysics
al 00E29D .Label_E29D
al 00E293 .InitSprites2
al 00E28A .InitSound
al 00E284 .Label_E284
al 00E278 .UpdateBallTrajectory_E278_3
al 00E252 .Label_E252
al 00E25D .Label_E25D
al 00E23B .Label_E23B
al 00E236 .Label_E236
al 00E22D .Label_E22D
al 00E20D .Label_E20D
al 00E202 .Label_E202
al 00E21E .Label_E21E
al 00E1F7 .Label_E1F7
al 00E1E8 .Label_E1E8
al 00E1C3 .Label_E1C3
al 00E1CC .Label_E1CC
al 00E19F .Label_E19F
al 00E194 .Label_E194
al 00E181 .Label_E181
al 00E17B .Label_E17B
al 00E166 .Label_E166
al 00E15B .Label_E15B
al 00E159 .Label_E159
al 00E170 .Label_E170
al 00E14B .Label_E14B
al 00E136 .Label_E136
al 00E0FD .InitGame
al 00E0F6 .WritePPU2
al 00E0EF .WritePPU
al 00E0E8 .Label_E0E8
al 00E0E3 .DrawSprite
al 00E0BB .Label_E0BB
al 00E09D .Label_E09D
al 00E09B .InitSprites
al 00E087 .Label_E087
al 00E082 .Label_E082
al 00E092 .Label_E092
al 00E06B .Label_E06B
al 00E059 .Label_E059
al 00E049 .InitPPU
al 00E046 .WaitFrame
al 00E041 .Label_E041
al 00E03A .Label_E03A
al 00E035 .WaitPPUReady
al 00E030 .Label_E030
al 00E02C .WaitVBlank_E0232
al 00E025 .WaitVBlank_E023_3
al 00E023 .WaitVBlank_E023Loop
al 00E019 .Label_E019
al 00E015 .Label_E015
al 00DFEA .Label_DFEA
al 00DFE8 .Label_DFE8
al 00DE7E .UpdateSoundChannel4_EAD1_1
al 00DE75 .UpdateSoundChannel3_E9ED_1
al 00DE6C .Label_DE6C
al 00DE63 .UpdateSoundChannel2_E96A_1
al 00DE52 .Label_DE52
al 00DE41 .UpdateSoundChannel
al 00DE30 .UpdateSoundEngine
al 00DE1B .Label_DE1B
al 00DDFA .Label_DDFA
al 00DDF1 .UpdateBumperState16
al 00DDD9 .Label_DDD9
al 00DDD0 .Label_DDD0
al 00DDC9 .Label_DDC9
al 00DDC7 .UpdateBumperState15
al 00DDBE .UpdateBumperHit4
al 00DDB5 .Label_DDB5
al 00DDAC .UpdateBumperState13
al 00DDA3 .UpdateBumperState12
al 00DDA2 .Label_DDA2
al 00DD92 .UpdateBumperState11
al 00DD8F .UpdateBumperState10
al 00DD84 .Label_DD84
al 00DD78 .UpdateBumperState9
al 00DD75 .UpdateBumperState8
al 00DD6F .Label_DD6F
al 00DD6C .Label_DD6C
al 00DD65 .Label_DD65
al 00DD5D .UpdateBumperState7
al 00DD5A .Label_DD5A
al 00DD4E .Label_DD4E
al 00DD43 .Label_DD43
al 00DD32 .UpdateBumperChain2
al 00DD31 .Label_DD31
al 00DD1B .Label_DD1B
al 00DD0D .Label_DD0D
al 00DD14 .Label_DD14
al 00DD1E .Label_DD1E
al 00DD05 .Label_DD05
al 00DCFB .Label_DCFB
al 00DCF9 .Label_DCF9
al 00DCE3 .UpdateBumperState5
al 00DCEC .UpdateBumperState6
al 00DCDD .UpdateBumperChain
al 00DCCB .Label_DCCB
al 00DCC9 .Label_DCC9
al 00DCC8 .Label_DCC8
al 00DCAA .UpdateBumperState4
al 00DC9E .Label_DC9E
al 00DC82 .Label_DC82
al 00DC7A .Label_DC7A
al 00DC8E .Label_DC8E
al 00DC6C .Label_DC6C
al 00DC64 .Label_DC64
al 00DC5A .Label_DC5A
al 00DC3E .UpdateBumperHit2
al 00DC2E .Label_DC2E
al 00DC34 .Label_DC34
al 00DC37 .Label_DC37
al 00DC11 .UpdateBumperState3
al 00DC0D .UpdateBumperState2
al 00DBFC .Label_DBFC
al 00DBFA .UpdateBumperSprites
al 00DBF9 .Label_DBF9
al 00DBEE .Label_DBEE
al 00DBE3 .UpdateBumperHit
al 00DBDE .Label_DBDE
al 00DBCD .Label_DBCD
al 00DBC8 .UpdateBumperState
al 00DBB8 .Label_DBB8
al 00DBB6 .UpdateBumper
al 00D744 .Label_D744
al 00D739 .UpdateBallDirection
al 00D738 .Label_D738
al 00D730 .CheckBallSpeed
al 00D726 .Label_D726
al 00D728 .Label_D728
al 00D70E .Label_D70E
al 00D71F .Label_D71F
al 00D70C .Label_D70C
al 00D710 .Label_D710
al 00D6F5 .Label_D6F5
al 00D6C3 .Label_D6C3
al 00D70F .Label_D70F
al 00D6CB .Label_D6CB
al 00D6A8 .UpdateBallVelocity
al 00D69A .Label_D69A
al 00D677 .Label_D677
al 00D66C .Label_D66C
al 00D678 .Label_D678
al 00D63F .Label_D63F
al 00D63A .Label_D63A
al 00D61A .Label_D61A
al 00D5F5 .UpdateFlipperSprites_3
al 00D5F1 .Label_D5F1
al 00D5F0 .Label_D5F0
al 00D5CB .Label_D5CB
al 00D5C3 .Label_D5C3
al 00D5C1 .CheckFlipperPressed
al 00D5D7 .Label_D5D7
al 00D5D1 .UpdateFlipperState
al 00D553 .Label_D553
al 00D544 .Label_D544
al 00D53E .Label_D53E
al 00D52F .Label_D52F
al 00D528 .Label_D528
al 00D4F0 .UpdateFlippers_3
al 00D4CF .UpdateScoreDisplay2
al 00D4B9 .ReadPPUData2
al 00D4A1 .ReadPPUData_3
al 00D49F .Label_D49F
al 00D481 .Label_D481
al 00D48F .Label_D48F
al 00D45C .Label_D45C
al 00D445 .Label_D445
al 00D46A .Label_D46A
al 00D437 .Label_D437
al 00D497 .Label_D497
al 00D499 .Label_D499
al 00D420 .Label_D420
al 00D413 .Label_D413
al 00D41E .Label_D41E
al 00D439 .Label_D439
al 00D40B .Label_D40B
al 00D42E .Label_D42E
al 00D42A .Label_D42A
al 00D3EA .Label_D3EA
al 00D3F4 .Label_D3F4
al 00D40F .Label_D40F
al 00D441 .Label_D441
al 00D3CC .UpdateScoreDigits
al 00D3AA .UpdateScoreDisplay_3
al 00D3A8 .Label_D3A8
al 00D390 .DrawScore
al 00D38F .Label_D38F
al 00D386 .CheckTiltSwitch
al 00D37F .Label_D37F
al 00D381 .Label_D381
al 00D379 .Label_D379
al 00D36B .Label_D36B
al 00D36D .Label_D36D
al 00D365 .Label_D365
al 00D359 .CheckBallPosition
al 00D358 .Label_D358
al 00D33C .Label_D33C
al 00D334 .CheckBallVelocity
al 00D2E9 .CheckBallPocket
al 00D2E0 .Label_D2E0
al 00D2E7 .Label_D2E7
al 00D2A3 .Label_D2A3
al 00D2B8 .Label_D2B8
al 00D288 .Label_D288
al 00D271 .Label_D271
al 00D2E4 .CheckFlipperHit
al 00D296 .CheckCollision
al 00D25B .Label_D25B
al 00D261 .Label_D261
al 00D238 .Label_D238
al 00D248 .Label_D248
al 00D1FB .UpdateBallSprite
al 00D1EA .Label_D1EA
al 00D203 .Label_D203
al 00D1D1 .Label_D1D1
al 00D1CA .Label_D1CA
al 00D1BD .Label_D1BD
al 00D1CE .Label_D1CE
al 00D1B3 .Label_D1B3
al 00D1AA .Label_D1AA
al 00D1B8 .Label_D1B8
al 00D191 .UpdateBallY2
al 00D18E .Label_D18E
al 00D15B .UpdateBallPosition2
al 00D159 .UpdateBallPosition_3
al 00D154 .Label_D154
al 00D125 .Label_D125
al 00D11E .Label_D11E
al 00D118 .Label_D118
al 00D10E .Label_D10E
al 00D157 .Label_D157
al 00D0F8 .Label_D0F8
al 00D0F5 .Label_D0F5
al 00D0E0 .UpdateFlipperSound
al 00D0DF .Label_D0DF
al 00D0D2 .Label_D0D2
al 00D0C9 .Label_D0C9
al 00D0AD .UpdateScore2
al 00D093 .UpdateBallX
al 00D08F .Label_D08F
al 00D076 .Label_D076
al 00D06C .Label_D06C
al 00D07C .UpdateBallY
al 00D066 .Label_D066
al 00D055 .Label_D055
al 00D03C .UpdateScore
al 00D030 .Label_D030
al 00CFEC .UpdateSprites_C34B2
al 00CFEB .Label_CFEB
al 00CFD5 .Label_CFD5
al 00CFCC .Label_CFCC
al 00CFC1 .Label_CFC1
al 00CFA7 .Label_CFA7
al 00CF9E .Label_CF9E
al 00CF97 .Label_CF97
al 00CF95 .Label_CF95
al 00CF8A .Label_CF8A
al 00CFD3 .Label_CFD3
al 00CF82 .ProcessSpriteAttributes2
al 00CF43 .Label_CF43
al 00CF3A .Label_CF3A
al 00CF76 .Label_CF76
al 00CF25 .Label_CF25
al 00CF7B .Label_CF7B
al 00CF04 .ProcessSpriteAttributes
al 00CEF2 .ProcessSpriteData
al 00CEEA .Label_CEEA
al 00CED1 .Label_CED1
al 00CEC9 .Label_CEC9
al 00CEC5 .Label_CEC5
al 00CEA9 .Label_CEA9
al 00CE96 .Label_CE96
al 00CE77 .Label_CE77
al 00CE70 .Label_CE70
al 00CE6C .InitializeRAM
al 00CE4E .Label_CE4E
al 00CDA5 .Label_CDA5
al 00CDA4 .UpdateBonusDisplay_3
al 00CD9C .IncrementBonus
al 00CD7D .Label_CD7D
al 00CD71 .Label_CD71
al 00CD68 .Label_CD68
al 00CD5E .Label_CD5E
al 00CD59 .Label_CD59
al 00CD97 .Label_CD97
al 00CD46 .Label_CD46
al 00CD41 .Label_CD41
al 00CD34 .Label_CD34
al 00CD30 .Label_CD30
al 00CD0B .Label_CD0B
al 00CD02 .Label_CD02
al 00CCE9 .Label_CCE9
al 00CCDD .Label_CCDD
al 00CCD9 .Label_CCD9
al 00CCD3 .Label_CCD3
al 00CCA2 .Label_CCA2
al 00CCB7 .Label_CCB7
al 00CCBB .Label_CCBB
al 00CCB6 .Label_CCB6
al 00CC8F .Label_CC8F
al 00CC7F .Label_CC7F
al 00CC78 .Label_CC78
al 00CC77 .Label_CC77
al 00CC70 .Label_CC70
al 00CC64 .Label_CC64
al 00CC58 .Label_CC58
al 00CC5D .Label_CC5D
al 00CC35 .Label_CC35
al 00CC3A .Label_CC3A
al 00CC18 .Label_CC18
al 00CC15 .Label_CC15
al 00CBF6 .Label_CBF6
al 00CBFD .Label_CBFD
al 00CC06 .Label_CC06
al 00CC01 .Label_CC01
al 00CBE9 .Label_CBE9
al 00CBCF .Label_CBCF
al 00CBC4 .Label_CBC4
al 00CBBA .Label_CBBA
al 00CBB6 .Label_CBB6
al 00CBB4 .Label_CBB4
al 00CBAF .Label_CBAF
al 00CBA7 .Label_CBA7
al 00C3F4 .ClearPlayfieldRTS
al 00C3E9 .Label_C3E9
al 00C3E0 .DrawGameOverScreen
al 00C3CE .UpdateBonusTimer
al 00C3C7 .BallLost
al 00C3B7 .UpdateBallTrajectory_E278_1
al 00C3B1 .UpdateFlipper
al 00C3D3 .BallLostHandler
al 00C38C .CheckTilt
al 00C37C .BallPhysicsMain
al 00C34D .Label_C34D
al 00C33F .Label_C33F
al 00C34B .UpdateSprites_C34B_3
al 00C32E .DrawDigits
al 00C315 .Label_C315
al 00C301 .DrawStatusBar
al 00C2F0 .Label_C2F0
al 00C2DE .DrawPlayfield
al 00C2CF .Label_C2CF
al 00C2BD .Label_C2BD
al 00C294 .InitBallLaunch
al 00C27F .GameStateUpdate
al 00C26F .HandleBonus
al 00C22B .Label_C22B
al 00C223 .Label_C223
al 00C231 .Label_C231
al 00C25A .NmiFrameEnd
al 00C20B .Label_C20B
al 00C1ED .NmiHandler
al 00C1DD .Label_C1DD
al 00C1E7 .Label_C1E7
al 00C1C5 .Label_C1C5
al 00C1EA .Label_C1EA
al 00C18F .UpdateSpritePositions
al 00C181 .UpdateSprites_C34B_1
al 00C160 .Label_C160
al 00C157 .Label_C157
al 00C142 .Label_C142
al 00C18C .Label_C18C
al 00C145 .Label_C145
al 00C12F .Label_C12F
al 00C121 .Label_C121
al 00C10B .Label_C10B
al 00C10E .ProcessController
al 00C0E9 .CheckHighScore
al 00C0CC .CheckController
al 00C0BF .WaitVBlank_E023Frame
al 00C0BC .GameModePlay
al 00C0D3 .UpdateFrameCounter
al 00C0A4 .Label_C0A4
al 00C0AE .GameModeTitle
al 00C09B .CheckGameMode
al 00C074 .Label_C074
al 00C06C .Label_C06C
al 00C04A .ClearSpriteRAM
al 00C058 .InitLevel
al 00C03B .MainGameLoop
al 00C023 .InitGameState
al 00C01D .Label_C01D
al 00C00D .ClearZeropage
al 00C002 .WaitVBlank_E023_1
al 00C000 .Reset