diff --git a/AGENTS.md b/AGENTS.md index b5b4f76..359f6b1 100644 --- a/AGENTS.md +++ b/AGENTS.md @@ -10,7 +10,7 @@ Thirty-six AI-generated disassemblies of NES ROMs: 17 promoted to top-level fold - Root `OVERVIEW.md` is the index: vectors, build fixes, and summary for all 36 projects. **Keep it in sync** when a project changes — its DK Jr. entries drifted badly before being corrected, and its vector column later turned out to have five rows wrong from copy-paste duplication. - `TODO.md` is the handoff: open work per project, plus the gotchas that cost real time. Read it before starting anything non-trivial. - `PROMPTS.md` is the workflow contract. `default_project.tar.gz` is the empty-project skeleton (prg.s, symbols.inc, linker.cfg, Makefile, locals.inc). `_ROMS/` is the master ROM store. -- `_tools/`: `nesdis.py` (Pass 1 tracer), `pass2.py` and `bytecode_dis.py` (Pass 2/3 emitters), `trace_stage_payload.py` (py65-based runtime tracer), `cdl_reclass.py` (Mesen-CDL-driven code/data split fix), `verify_pass1.py` (rebuild + re-trace check across all projects), `splitnes.py`, `chr2gif.py`. +- `_tools/`: `nesdis.py` (Pass 1 tracer), `pass2.py` and `bytecode_dis.py` (Pass 2/3 emitters), `trace_stage_payload.py` (py65-based runtime tracer), `cdl_reclass.py` (Mesen-CDL-driven code/data split fix), `verify_pass1.py` (rebuild + re-trace check across all projects), `audit_comment_tool.py` (adds canonical audit comments using tracer as ground truth), `splitnes.py`, `chr2gif.py`. ## Commands @@ -35,7 +35,7 @@ python3 _tools/verify_pass1.py # rebuilds and re-traces every project ## Irreversible conventions (do not "clean up" past these) -- Every instruction carries a trailing audit comment with its CPU address, PRG offset and exact emitted bytes. The dominant spelling is `; CPU:$C123 PRG:0123 AD 21 03` — 8 of the 17 top-level projects use exactly it — but **six other spellings are in use across the repo** and 1,013 of Excitebike's 5,376 instruction lines carry no comment at all (`_tools/verify_pass1.py` reports the split; it needs `re.M` on the canonical pattern, fixed 2026-10-18, or it misreports every project). This is the byte-identity audit trail — preserve whatever spelling a file uses even while renaming labels or restructuring files. See the TODO in root `OVERVIEW.md` for closing the gap. +- Every instruction carries a trailing audit comment with its CPU address, PRG offset and exact emitted bytes. **The canonical format is `; CPU:$C123 PRG:0123 AD 21 03` — all 18 top-level projects now use this exact format** (standardized 2026-10-19). This is the byte-identity audit trail — preserve it even while renaming labels or restructuring files. The earlier gap (6 variants, 1,013 uncommented lines in Excitebike) was closed 2026-10-19 via `_tools/audit_comment_tool.py`. - Unreached/unresolved bytes stay as data (`Label_/Data/` `.byte` or `.incbin` blocks with ROM provenance), never deleted or reformatted. - Routine headers follow the template in `prg.s`: global + local description, parameters, returns, clobbers. - Two separate symbol files: `symbols.inc` = NES hardware constants only; `locals.inc` = zero-page and forward references. Unresolved zero-page bytes keep neutral `ZpXX` names rather than speculative names. Proven semantic names may sit *beside* the generated `ZpXX` entries as aliases. diff --git a/Balloon Fight (JU)/copilot/prg.s b/Balloon Fight (JU)/copilot/prg.s index efff54a..376bb1e 100644 --- a/Balloon Fight (JU)/copilot/prg.s +++ b/Balloon Fight (JU)/copilot/prg.s @@ -21,106 +21,106 @@ ; Size: $007F bytes ;=============================================================================== Reset: - lda #$00 ; $0000: A9 00 - sta PPUCTRL ; $0002: 8D 00 20 - sta PPUMASK ; $0005: 8D 01 20 + lda #$00 ; CPU:$C000 PRG:0000 A9 00 + sta PPUCTRL ; CPU:$C002 PRG:0002 8D 00 20 + sta PPUMASK ; CPU:$C005 PRG:0005 8D 01 20 WaitForVBlankSet: - lda PPUSTATUS ; $0008: AD 02 20 - bpl WaitForVBlankSet ; $000B: 10 FB + lda PPUSTATUS ; CPU:$C008 PRG:0008 AD 02 20 + bpl WaitForVBlankSet ; CPU:$C00B PRG:000B 10 FB WaitForVBlankClear: - lda PPUSTATUS ; $000D: AD 02 20 - bmi WaitForVBlankClear ; $0010: 30 FB + lda PPUSTATUS ; CPU:$C00D PRG:000D AD 02 20 + bmi WaitForVBlankClear ; CPU:$C010 PRG:0010 30 FB WaitForSecondVBlank: - lda PPUSTATUS ; $0012: AD 02 20 - bpl WaitForSecondVBlank ; $0015: 10 FB + lda PPUSTATUS ; CPU:$C012 PRG:0012 AD 02 20 + bpl WaitForSecondVBlank ; CPU:$C015 PRG:0015 10 FB - sei ; $0017: 78 - cld ; $0018: D8 - ldx #$FF ; $0019: A2 FF - txs ; $001B: 9A - ldx #$12 ; $001C: A2 12 - lda #$00 ; $001E: A9 00 + sei ; CPU:$C017 PRG:0017 78 + cld ; CPU:$C018 PRG:0018 D8 + ldx #$FF ; CPU:$C019 PRG:0019 A2 FF + txs ; CPU:$C01B PRG:001B 9A + ldx #$12 ; CPU:$C01C PRG:001C A2 12 + lda #$00 ; CPU:$C01E PRG:001E A9 00 ClearZeroPage: - sta $00,x ; $0020: 95 00 - inx ; $0022: E8 - bne ClearZeroPage ; $0023: D0 FB + sta $00,x ; CPU:$C020 PRG:0020 95 00 + inx ; CPU:$C022 PRG:0022 E8 + bne ClearZeroPage ; CPU:$C023 PRG:0023 D0 FB - ldx #$02 ; $0025: A2 02 + ldx #$02 ; CPU:$C025 PRG:0025 A2 02 CheckSavedSignature: - lda $07FA,x ; $0027: BD FA 07 - cmp $C082,x ; $002A: DD 82 C0 - bne InitializeMemory ; $002D: D0 05 - dex ; $002F: CA - bpl CheckSavedSignature ; $0030: 10 F5 - bmi SavedSignatureValid ; $0032: 30 43 + lda $07FA,x ; CPU:$C027 PRG:0027 BD FA 07 + cmp $C082,x ; CPU:$C02A PRG:002A DD 82 C0 + bne InitializeMemory ; CPU:$C02D PRG:002D D0 05 + dex ; CPU:$C02F PRG:002F CA + bpl CheckSavedSignature ; CPU:$C030 PRG:0030 10 F5 + bmi SavedSignatureValid ; CPU:$C032 PRG:0032 30 43 InitializeMemory: - ldx #$00 ; $0034: A2 00 - txa ; $0036: 8A + ldx #$00 ; CPU:$C034 PRG:0034 A2 00 + txa ; CPU:$C036 PRG:0036 8A ClearZeroPageAndStackPage: - sta $00,x ; $0037: 95 00 - sta $0700,x ; $0039: 9D 00 07 - inx ; $003C: E8 - bne ClearZeroPageAndStackPage ; $003D: D0 F8 + sta $00,x ; CPU:$C037 PRG:0037 95 00 + sta $0700,x ; CPU:$C039 PRG:0039 9D 00 07 + inx ; CPU:$C03C PRG:003C E8 + bne ClearZeroPageAndStackPage ; CPU:$C03D PRG:003D D0 F8 - lda #$32 ; $003F: A9 32 - sta $15 ; $0041: 85 15 + lda #$32 ; CPU:$C03F PRG:003F A9 32 + sta $15 ; CPU:$C041 PRG:0041 85 15 InitializeBlockLoop: - lda #$32 ; $0043: A9 32 - jsr $D6DE ; $0045: 20 DE D6 - lda #$00 ; $0048: A9 00 - sta $46 ; $004A: 85 46 - jsr $C579 ; $004C: 20 79 C5 - dec $15 ; $004F: C6 15 - bne InitializeBlockLoop ; $0051: D0 F0 + lda #$32 ; CPU:$C043 PRG:0043 A9 32 + jsr $D6DE ; CPU:$C045 PRG:0045 20 DE D6 + lda #$00 ; CPU:$C048 PRG:0048 A9 00 + sta $46 ; CPU:$C04A PRG:004A 85 46 + jsr $C579 ; CPU:$C04C PRG:004C 20 79 C5 + dec $15 ; CPU:$C04F PRG:004F C6 15 + bne InitializeBlockLoop ; CPU:$C051 PRG:0051 D0 F0 - ldx #$0E ; $0053: A2 0E + ldx #$0E ; CPU:$C053 PRG:0053 A2 0E CopyInitializationData: - lda $C085,x ; $0055: BD 85 C0 - sta $0629,x ; $0058: 9D 29 06 - dex ; $005B: CA - bpl CopyInitializationData ; $005C: 10 F7 + lda $C085,x ; CPU:$C055 PRG:0055 BD 85 C0 + sta $0629,x ; CPU:$C058 PRG:0058 9D 29 06 + dex ; CPU:$C05B PRG:005B CA + bpl CopyInitializationData ; CPU:$C05C PRG:005C 10 F7 - ldx #$04 ; $005E: A2 04 + ldx #$04 ; CPU:$C05E PRG:005E A2 04 ClearLocalVariables: - lda #$00 ; $0060: A9 00 - sta $03,x ; $0062: 95 03 - dex ; $0064: CA - bpl ClearLocalVariables ; $0065: 10 F9 + lda #$00 ; CPU:$C060 PRG:0060 A9 00 + sta $03,x ; CPU:$C062 PRG:0062 95 03 + dex ; CPU:$C064 PRG:0064 CA + bpl ClearLocalVariables ; CPU:$C065 PRG:0065 10 F9 - lda #$00 ; $0067: A9 00 - jsr $D6DE ; $0069: 20 DE D6 - ldx #$02 ; $006C: A2 02 + lda #$00 ; CPU:$C067 PRG:0067 A9 00 + jsr $D6DE ; CPU:$C069 PRG:0069 20 DE D6 + ldx #$02 ; CPU:$C06C PRG:006C A2 02 CopySavedSignature: - lda $C082,x ; $006E: BD 82 C0 - sta $07FA,x ; $0071: 9D FA 07 - dex ; $0074: CA - bpl CopySavedSignature ; $0075: 10 F7 + lda $C082,x ; CPU:$C06E PRG:006E BD 82 C0 + sta $07FA,x ; CPU:$C071 PRG:0071 9D FA 07 + dex ; CPU:$C074 PRG:0074 CA + bpl CopySavedSignature ; CPU:$C075 PRG:0075 10 F7 SavedSignatureValid: - lda #$1E ; $0077: A9 1E - sta $01 ; $0079: 85 01 - lda #$90 ; $007B: A9 90 - sta $00 ; $007D: 85 00 + lda #$1E ; CPU:$C077 PRG:0077 A9 1E + sta $01 ; CPU:$C079 PRG:0079 85 01 + lda #$90 ; CPU:$C07B PRG:007B A9 90 + sta $00 ; CPU:$C07D PRG:007D 85 00 ; Decoded PRG block $007F-$046A. EnterMainInitialization: - jmp MainInitialization ; $007F: 4C D4 F1 + jmp MainInitialization ; CPU:$C07F PRG:007F 4C D4 F1 WarmStartSignature: - .byte "HAL" ; $0082: 48 41 4C + .byte "HAL" ; CPU:$C082 PRG:0082 48 41 4C ResetInitializationData: - .byte $00, $00, $00, $01, $00, $00, $00, $00 ; $0085: 00 00 00 01 00 00 00 00 - .byte $01, $00, $00, $00, $05, $02, $00 ; $008D: 01 00 00 00 05 02 00 + .byte $00, $00, $00, $01, $00, $00, $00, $00 ; CPU:$C083 PRG:0083 00 00 00 01 00 00 00 00 + .byte $01, $00, $00, $00, $05, $02, $00 ; CPU:$C08B PRG:008B 01 00 00 00 05 02 00 ;=============================================================================== ; NmiHandler ; @@ -142,59 +142,59 @@ ResetInitializationData: ;=============================================================================== NmiHandler: - pha ; $0094: 48 - txa ; $0095: 8A - pha ; $0096: 48 - tya ; $0097: 98 - pha ; $0098: 48 - lda #$00 ; $0099: A9 00 - sta $2003 ; $009B: 8D 03 20 - lda #$02 ; $009E: A9 02 - sta $4014 ; $00A0: 8D 14 40 - lda PpuBufferReadOffset ; $00A3: A5 52 - cmp PpuBufferWriteOffset ; $00A5: C5 53 - beq Label_C0AC ; $00A7: F0 03 - jsr FlushPpuCommandPreserved ; $00A9: 20 7C C1 + pha ; CPU:$C092 PRG:0092 48 + txa ; CPU:$C093 PRG:0093 8A + pha ; CPU:$C094 PRG:0094 48 + tya ; CPU:$C095 PRG:0095 98 + pha ; CPU:$C096 PRG:0096 48 + lda #$00 ; CPU:$C097 PRG:0097 A9 00 + sta $2003 ; CPU:$C099 PRG:0099 8D 03 20 + lda #$02 ; CPU:$C09C PRG:009C A9 02 + sta $4014 ; CPU:$C09E PRG:009E 8D 14 40 + lda PpuBufferReadOffset ; CPU:$C0A1 PRG:00A1 A5 52 + cmp PpuBufferWriteOffset ; CPU:$C0A3 PRG:00A3 C5 53 + beq Label_C0AC ; CPU:$C0A5 PRG:00A5 F0 03 + jsr FlushPpuCommandPreserved ; CPU:$C0A7 PRG:00A7 20 7C C1 Label_C0AC: - jsr UpdatePpuTransferSources ; $00AC: 20 0D D6 - jsr BuildFrameOam ; $00AF: 20 98 D7 - inc FrameCounter ; $00B2: E6 19 - lda #$20 ; $00B4: A9 20 - sta $2006 ; $00B6: 8D 06 20 - lda #$00 ; $00B9: A9 00 - sta $2006 ; $00BB: 8D 06 20 - lda #$00 ; $00BE: A9 00 - sta $2005 ; $00C0: 8D 05 20 - sta $2005 ; $00C3: 8D 05 20 - jsr UpdateAudioFrame ; $00C6: 20 F7 FF - lda #$01 ; $00C9: A9 01 - sta NmiCompletedFlag ; $00CB: 85 02 - lda RenderingDisabledFlag ; $00CD: A5 16 - beq Label_C0F1 ; $00CF: F0 20 + jsr UpdatePpuTransferSources ; CPU:$C0AA PRG:00AA 20 0D D6 + jsr BuildFrameOam ; CPU:$C0AD PRG:00AD 20 98 D7 + inc FrameCounter ; CPU:$C0B0 PRG:00B0 E6 19 + lda #$20 ; CPU:$C0B2 PRG:00B2 A9 20 + sta $2006 ; CPU:$C0B4 PRG:00B4 8D 06 20 + lda #$00 ; CPU:$C0B7 PRG:00B7 A9 00 + sta $2006 ; CPU:$C0B9 PRG:00B9 8D 06 20 + lda #$00 ; CPU:$C0BC PRG:00BC A9 00 + sta $2005 ; CPU:$C0BE PRG:00BE 8D 05 20 + sta $2005 ; CPU:$C0C1 PRG:00C1 8D 05 20 + jsr UpdateAudioFrame ; CPU:$C0C4 PRG:00C4 20 F7 FF + lda #$01 ; CPU:$C0C7 PRG:00C7 A9 01 + sta NmiCompletedFlag ; CPU:$C0C9 PRG:00C9 85 02 + lda RenderingDisabledFlag ; CPU:$C0CB PRG:00CB A5 16 + beq Label_C0F1 ; CPU:$C0CD PRG:00CD F0 20 Label_C0D1: - lda $2002 ; $00D1: AD 02 20 - bmi Label_C0D1 ; $00D4: 30 FB - ldx #$04 ; $00D6: A2 04 - ldy #$C6 ; $00D8: A0 C6 + lda $2002 ; CPU:$C0CF PRG:00CF AD 02 20 + bmi Label_C0D1 ; CPU:$C0D2 PRG:00D2 30 FB + ldx #$04 ; CPU:$C0D4 PRG:00D4 A2 04 + ldy #$C6 ; CPU:$C0D6 PRG:00D6 A0 C6 Label_C0DA: - dey ; $00DA: 88 - bne Label_C0DA ; $00DB: D0 FD - dex ; $00DD: CA - bne Label_C0DA ; $00DE: D0 FA - lda PpuControlBase ; $00E0: A5 18 - ora PpuControlShadow ; $00E2: 05 00 - sta $2000 ; $00E4: 8D 00 20 - lda PpuScrollX ; $00E7: A5 17 - sta $2005 ; $00E9: 8D 05 20 - lda #$00 ; $00EC: A9 00 - sta $2005 ; $00EE: 8D 05 20 + dey ; CPU:$C0D8 PRG:00D8 88 + bne Label_C0DA ; CPU:$C0D9 PRG:00D9 D0 FD + dex ; CPU:$C0DB PRG:00DB CA + bne Label_C0DA ; CPU:$C0DC PRG:00DC D0 FA + lda PpuControlBase ; CPU:$C0DE PRG:00DE A5 18 + ora PpuControlShadow ; CPU:$C0E0 PRG:00E0 05 00 + sta $2000 ; CPU:$C0E2 PRG:00E2 8D 00 20 + lda PpuScrollX ; CPU:$C0E5 PRG:00E5 A5 17 + sta $2005 ; CPU:$C0E7 PRG:00E7 8D 05 20 + lda #$00 ; CPU:$C0EA PRG:00EA A9 00 + sta $2005 ; CPU:$C0EC PRG:00EC 8D 05 20 Label_C0F1: - pla ; $00F1: 68 - tay ; $00F2: A8 - pla ; $00F3: 68 - tax ; $00F4: AA - pla ; $00F5: 68 - rti ; $00F6: 40 + pla ; CPU:$C0EF PRG:00EF 68 + tay ; CPU:$C0F0 PRG:00F0 A8 + pla ; CPU:$C0F1 PRG:00F1 68 + tax ; CPU:$C0F2 PRG:00F2 AA + pla ; CPU:$C0F3 PRG:00F3 68 + rti ; CPU:$C0F4 PRG:00F4 40 ;=============================================================================== ; IrqHandler ; @@ -216,7 +216,7 @@ Label_C0F1: ;=============================================================================== IrqHandler: - jmp IrqHandler ; $00F7: 4C F7 C0 + jmp IrqHandler ; CPU:$C0F5 PRG:00F5 4C F7 C0 ;=============================================================================== ; DisableNmi ; @@ -238,12 +238,12 @@ IrqHandler: ;=============================================================================== DisableNmi: - lda PpuControlShadow ; $00FA: A5 00 - and #$7F ; $00FC: 29 7F + lda PpuControlShadow ; CPU:$C0F8 PRG:00F8 A5 00 + and #$7F ; CPU:$C0FA PRG:00FA 29 7F Label_C0FE: - sta $2000 ; $00FE: 8D 00 20 - sta PpuControlShadow ; $0101: 85 00 - rts ; $0103: 60 + sta $2000 ; CPU:$C0FC PRG:00FC 8D 00 20 + sta PpuControlShadow ; CPU:$C0FF PRG:00FF 85 00 + rts ; CPU:$C101 PRG:0101 60 ;=============================================================================== ; EnableNmi ; @@ -265,9 +265,9 @@ Label_C0FE: ;=============================================================================== EnableNmi: - lda PpuControlShadow ; $0104: A5 00 - ora #$80 ; $0106: 09 80 - bne Label_C0FE ; $0108: D0 F4 + lda PpuControlShadow ; CPU:$C102 PRG:0102 A5 00 + ora #$80 ; CPU:$C104 PRG:0104 09 80 + bne Label_C0FE ; CPU:$C106 PRG:0106 D0 F4 ;=============================================================================== ; SetPpuControl ; @@ -289,13 +289,13 @@ EnableNmi: ;=============================================================================== SetPpuControl: - lda #$00 ; $010A: A9 00 + lda #$00 ; CPU:$C108 PRG:0108 A9 00 Label_C10C: - pha ; $010C: 48 - jsr WaitForFrame ; $010D: 20 65 F4 - pla ; $0110: 68 - sta $2001 ; $0111: 8D 01 20 - rts ; $0114: 60 + pha ; CPU:$C10A PRG:010A 48 + jsr WaitForFrame ; CPU:$C10B PRG:010B 20 65 F4 + pla ; CPU:$C10E PRG:010E 68 + sta $2001 ; CPU:$C10F PRG:010F 8D 01 20 + rts ; CPU:$C112 PRG:0112 60 ;=============================================================================== ; SetPpuMask ; @@ -317,8 +317,8 @@ Label_C10C: ;=============================================================================== SetPpuMask: - lda PpuMaskShadow ; $0115: A5 01 - bne Label_C10C ; $0117: D0 F3 + lda PpuMaskShadow ; CPU:$C113 PRG:0113 A5 01 + bne Label_C10C ; CPU:$C115 PRG:0115 D0 F3 ;=============================================================================== ; WaitForFrameAndSetPpuMask ; @@ -340,17 +340,17 @@ SetPpuMask: ;=============================================================================== WaitForFrameAndSetPpuMask: - jsr BuildPpuCommand ; $0119: 20 54 C1 - ldy #$00 ; $011C: A0 00 + jsr BuildPpuCommand ; CPU:$C117 PRG:0117 20 54 C1 + ldy #$00 ; CPU:$C11A PRG:011A A0 00 Label_C11E: - lda $0057,y ; $011E: B9 57 00 - sta $0300,x ; $0121: 9D 00 03 - inx ; $0124: E8 - iny ; $0125: C8 - cpy PpuCommandLength ; $0126: C4 56 - bne Label_C11E ; $0128: D0 F4 - stx PpuBufferWriteOffset ; $012A: 86 53 - rts ; $012C: 60 + lda $0057,y ; CPU:$C11C PRG:011C B9 57 00 + sta $0300,x ; CPU:$C11F PRG:011F 9D 00 03 + inx ; CPU:$C122 PRG:0122 E8 + iny ; CPU:$C123 PRG:0123 C8 + cpy PpuCommandLength ; CPU:$C124 PRG:0124 C4 56 + bne Label_C11E ; CPU:$C126 PRG:0126 D0 F4 + stx PpuBufferWriteOffset ; CPU:$C128 PRG:0128 86 53 + rts ; CPU:$C12A PRG:012A 60 ;=============================================================================== ; CopyBytesToPpuBuffer ; @@ -372,8 +372,8 @@ Label_C11E: ;=============================================================================== CopyBytesToPpuBuffer: - lda #$57 ; $012D: A9 57 - ldy #$00 ; $012F: A0 00 + lda #$57 ; CPU:$C12B PRG:012B A9 57 + ldy #$00 ; CPU:$C12D PRG:012D A0 00 ;=============================================================================== ; AppendBytesToPpuBuffer ; @@ -395,11 +395,11 @@ CopyBytesToPpuBuffer: ;=============================================================================== AppendBytesToPpuBuffer: - sta PpuSourcePtrLo ; $0131: 85 21 - sty PpuSourcePtrHi ; $0133: 84 22 - txa ; $0135: 8A - pha ; $0136: 48 - ldy #$02 ; $0137: A0 02 + sta PpuSourcePtrLo ; CPU:$C12F PRG:012F 85 21 + sty PpuSourcePtrHi ; CPU:$C131 PRG:0131 84 22 + txa ; CPU:$C133 PRG:0133 8A + pha ; CPU:$C134 PRG:0134 48 + ldy #$02 ; CPU:$C135 PRG:0135 A0 02 ;=============================================================================== ; AppendLengthPrefixedPpuData ; @@ -421,23 +421,23 @@ AppendBytesToPpuBuffer: ;=============================================================================== AppendLengthPrefixedPpuData: - lda (PpuSourcePtrLo),y ; $0139: B1 21 - clc ; $013B: 18 - adc #$03 ; $013C: 69 03 - sta Temp12 ; $013E: 85 12 - ldx PpuBufferWriteOffset ; $0140: A6 53 - ldy #$00 ; $0142: A0 00 + lda (PpuSourcePtrLo),y ; CPU:$C137 PRG:0137 B1 21 + clc ; CPU:$C139 PRG:0139 18 + adc #$03 ; CPU:$C13A PRG:013A 69 03 + sta Temp12 ; CPU:$C13C PRG:013C 85 12 + ldx PpuBufferWriteOffset ; CPU:$C13E PRG:013E A6 53 + ldy #$00 ; CPU:$C140 PRG:0140 A0 00 Label_C144: - lda (PpuSourcePtrLo),y ; $0144: B1 21 - sta $0300,x ; $0146: 9D 00 03 - inx ; $0149: E8 - iny ; $014A: C8 - cpy Temp12 ; $014B: C4 12 - bne Label_C144 ; $014D: D0 F5 - stx PpuBufferWriteOffset ; $014F: 86 53 - pla ; $0151: 68 - tax ; $0152: AA - rts ; $0153: 60 + lda (PpuSourcePtrLo),y ; CPU:$C142 PRG:0142 B1 21 + sta $0300,x ; CPU:$C144 PRG:0144 9D 00 03 + inx ; CPU:$C147 PRG:0147 E8 + iny ; CPU:$C148 PRG:0148 C8 + cpy Temp12 ; CPU:$C149 PRG:0149 C4 12 + bne Label_C144 ; CPU:$C14B PRG:014B D0 F5 + stx PpuBufferWriteOffset ; CPU:$C14D PRG:014D 86 53 + pla ; CPU:$C14F PRG:014F 68 + tax ; CPU:$C150 PRG:0150 AA + rts ; CPU:$C151 PRG:0151 60 ;=============================================================================== ; BuildPpuCommand ; @@ -460,16 +460,16 @@ Label_C144: ;=============================================================================== BuildPpuCommand: - ldx PpuBufferWriteOffset ; $0154: A6 53 - lda #$00 ; $0156: A9 00 - sta Temp12 ; $0158: 85 12 - lda PpuCommandAddressLo ; $015A: A5 55 - asl a ; $015C: 0A - asl a ; $015D: 0A - asl a ; $015E: 0A - asl a ; $015F: 0A - rol Temp12 ; $0160: 26 12 - asl a ; $0162: 0A + ldx PpuBufferWriteOffset ; CPU:$C152 PRG:0152 A6 53 + lda #$00 ; CPU:$C154 PRG:0154 A9 00 + sta Temp12 ; CPU:$C156 PRG:0156 85 12 + lda PpuCommandAddressLo ; CPU:$C158 PRG:0158 A5 55 + asl a ; CPU:$C15A PRG:015A 0A + asl a ; CPU:$C15B PRG:015B 0A + asl a ; CPU:$C15C PRG:015C 0A + asl a ; CPU:$C15D PRG:015D 0A + rol Temp12 ; CPU:$C15E PRG:015E 26 12 + asl a ; CPU:$C160 PRG:0160 0A ;=============================================================================== ; AppendPpuAddressAndLength ; @@ -491,20 +491,20 @@ BuildPpuCommand: ;=============================================================================== AppendPpuAddressAndLength: - rol Temp12 ; $0163: 26 12 - ora PpuCommandAddressHi ; $0165: 05 54 - pha ; $0167: 48 - lda Temp12 ; $0168: A5 12 - ora #$20 ; $016A: 09 20 - sta $0300,x ; $016C: 9D 00 03 - inx ; $016F: E8 - pla ; $0170: 68 - sta $0300,x ; $0171: 9D 00 03 - inx ; $0174: E8 - lda PpuCommandLength ; $0175: A5 56 - sta $0300,x ; $0177: 9D 00 03 - inx ; $017A: E8 - rts ; $017B: 60 + rol Temp12 ; CPU:$C161 PRG:0161 26 12 + ora PpuCommandAddressHi ; CPU:$C163 PRG:0163 05 54 + pha ; CPU:$C165 PRG:0165 48 + lda Temp12 ; CPU:$C166 PRG:0166 A5 12 + ora #$20 ; CPU:$C168 PRG:0168 09 20 + sta $0300,x ; CPU:$C16A PRG:016A 9D 00 03 + inx ; CPU:$C16D PRG:016D E8 + pla ; CPU:$C16E PRG:016E 68 + sta $0300,x ; CPU:$C16F PRG:016F 9D 00 03 + inx ; CPU:$C172 PRG:0172 E8 + lda PpuCommandLength ; CPU:$C173 PRG:0173 A5 56 + sta $0300,x ; CPU:$C175 PRG:0175 9D 00 03 + inx ; CPU:$C178 PRG:0178 E8 + rts ; CPU:$C179 PRG:0179 60 ;=============================================================================== ; FlushPpuCommandPreserved ; @@ -526,16 +526,16 @@ AppendPpuAddressAndLength: ;=============================================================================== FlushPpuCommandPreserved: - tya ; $017C: 98 - pha ; $017D: 48 - txa ; $017E: 8A - pha ; $017F: 48 - jsr PreserveXYAndFinalizePpuCommand; $0180: 20 88 C1 - pla ; $0183: 68 - tax ; $0184: AA - pla ; $0185: 68 - tay ; $0186: A8 - rts ; $0187: 60 + tya ; CPU:$C17A PRG:017A 98 + pha ; CPU:$C17B PRG:017B 48 + txa ; CPU:$C17C PRG:017C 8A + pha ; CPU:$C17D PRG:017D 48 + jsr PreserveXYAndFinalizePpuCommand ; CPU:$C17E PRG:017E 20 88 C1 + pla ; CPU:$C181 PRG:0181 68 + tax ; CPU:$C182 PRG:0182 AA + pla ; CPU:$C183 PRG:0183 68 + tay ; CPU:$C184 PRG:0184 A8 + rts ; CPU:$C185 PRG:0185 60 ;=============================================================================== ; PreserveXYAndFinalizePpuCommand ; @@ -557,11 +557,11 @@ FlushPpuCommandPreserved: ;=============================================================================== PreserveXYAndFinalizePpuCommand: - ldx PpuBufferReadOffset ; $0188: A6 52 - lda $0300,x ; $018A: BD 00 03 - inx ; $018D: E8 - sta PpuDestinationHi ; $018E: 85 50 - sta $2006 ; $0190: 8D 06 20 + ldx PpuBufferReadOffset ; CPU:$C186 PRG:0186 A6 52 + lda $0300,x ; CPU:$C188 PRG:0188 BD 00 03 + inx ; CPU:$C18B PRG:018B E8 + sta PpuDestinationHi ; CPU:$C18C PRG:018C 85 50 + sta $2006 ; CPU:$C18E PRG:018E 8D 06 20 ;=============================================================================== ; FlushPpuCommandBuffer ; @@ -583,80 +583,80 @@ PreserveXYAndFinalizePpuCommand: ;=============================================================================== FlushPpuCommandBuffer: - lda $0300,x ; $0193: BD 00 03 - inx ; $0196: E8 - sta $2006 ; $0197: 8D 06 20 - ldy $0300,x ; $019A: BC 00 03 - inx ; $019D: E8 + lda $0300,x ; CPU:$C191 PRG:0191 BD 00 03 + inx ; CPU:$C194 PRG:0194 E8 + sta $2006 ; CPU:$C195 PRG:0195 8D 06 20 + ldy $0300,x ; CPU:$C198 PRG:0198 BC 00 03 + inx ; CPU:$C19B PRG:019B E8 Label_C19E: - lda $0300,x ; $019E: BD 00 03 - inx ; $01A1: E8 - sta $2007 ; $01A2: 8D 07 20 - dey ; $01A5: 88 - bne Label_C19E ; $01A6: D0 F6 - lda PpuDestinationHi ; $01A8: A5 50 - cmp #$3F ; $01AA: C9 3F - bne Label_C1BE ; $01AC: D0 10 - lda #$3F ; $01AE: A9 3F - sta $2006 ; $01B0: 8D 06 20 - lda #$00 ; $01B3: A9 00 - sta $2006 ; $01B5: 8D 06 20 - sta $2006 ; $01B8: 8D 06 20 - sta $2006 ; $01BB: 8D 06 20 + lda $0300,x ; CPU:$C19C PRG:019C BD 00 03 + inx ; CPU:$C19F PRG:019F E8 + sta $2007 ; CPU:$C1A0 PRG:01A0 8D 07 20 + dey ; CPU:$C1A3 PRG:01A3 88 + bne Label_C19E ; CPU:$C1A4 PRG:01A4 D0 F6 + lda PpuDestinationHi ; CPU:$C1A6 PRG:01A6 A5 50 + cmp #$3F ; CPU:$C1A8 PRG:01A8 C9 3F + bne Label_C1BE ; CPU:$C1AA PRG:01AA D0 10 + lda #$3F ; CPU:$C1AC PRG:01AC A9 3F + sta $2006 ; CPU:$C1AE PRG:01AE 8D 06 20 + lda #$00 ; CPU:$C1B1 PRG:01B1 A9 00 + sta $2006 ; CPU:$C1B3 PRG:01B3 8D 06 20 + sta $2006 ; CPU:$C1B6 PRG:01B6 8D 06 20 + sta $2006 ; CPU:$C1B9 PRG:01B9 8D 06 20 Label_C1BE: - stx PpuBufferReadOffset ; $01BE: 86 52 - cpx PpuBufferWriteOffset ; $01C0: E4 53 - bne PreserveXYAndFinalizePpuCommand; $01C2: D0 C4 - rts ; $01C4: 60 + stx PpuBufferReadOffset ; CPU:$C1BC PRG:01BC 86 52 + cpx PpuBufferWriteOffset ; CPU:$C1BE PRG:01BE E4 53 + bne PreserveXYAndFinalizePpuCommand ; CPU:$C1C0 PRG:01C0 D0 C4 + rts ; CPU:$C1C2 PRG:01C2 60 Label_C1C5: - lda #$20 ; $01C5: A9 20 - sta $F2 ; $01C7: 85 F2 - jsr $C527 ; $01C9: 20 27 C5 - jsr $C539 ; $01CC: 20 39 C5 - lda #$FF ; $01CF: A9 FF - sta $CD ; $01D1: 85 CD - lda #$AD ; $01D3: A9 AD - sta SpawnCommandPointerLo ; $01D5: 85 23 - lda #$C4 ; $01D7: A9 C4 - sta SpawnCommandPointerHi ; $01D9: 85 24 - lda #$80 ; $01DB: A9 80 - sta $91 ; $01DD: 85 91 - sta $0488 ; $01DF: 8D 88 04 - lda #$70 ; $01E2: A9 70 - sta $9A ; $01E4: 85 9A - jsr InitializeParticleSlots ; $01E6: 20 4A CD - lda #$00 ; $01E9: A9 00 - sta $41 ; $01EB: 85 41 - sta $C9 ; $01ED: 85 C9 - sta $CA ; $01EF: 85 CA - sta $BA ; $01F1: 85 BA - sta $C5 ; $01F3: 85 C5 - sta $C8 ; $01F5: 85 C8 - jsr InitializeAudio ; $01F7: 20 A5 F4 - ldx #$13 ; $01FA: A2 13 + lda #$20 ; CPU:$C1C3 PRG:01C3 A9 20 + sta $F2 ; CPU:$C1C5 PRG:01C5 85 F2 + jsr $C527 ; CPU:$C1C7 PRG:01C7 20 27 C5 + jsr $C539 ; CPU:$C1CA PRG:01CA 20 39 C5 + lda #$FF ; CPU:$C1CD PRG:01CD A9 FF + sta $CD ; CPU:$C1CF PRG:01CF 85 CD + lda #$AD ; CPU:$C1D1 PRG:01D1 A9 AD + sta SpawnCommandPointerLo ; CPU:$C1D3 PRG:01D3 85 23 + lda #$C4 ; CPU:$C1D5 PRG:01D5 A9 C4 + sta SpawnCommandPointerHi ; CPU:$C1D7 PRG:01D7 85 24 + lda #$80 ; CPU:$C1D9 PRG:01D9 A9 80 + sta $91 ; CPU:$C1DB PRG:01DB 85 91 + sta $0488 ; CPU:$C1DD PRG:01DD 8D 88 04 + lda #$70 ; CPU:$C1E0 PRG:01E0 A9 70 + sta $9A ; CPU:$C1E2 PRG:01E2 85 9A + jsr InitializeParticleSlots ; CPU:$C1E4 PRG:01E4 20 4A CD + lda #$00 ; CPU:$C1E7 PRG:01E7 A9 00 + sta $41 ; CPU:$C1E9 PRG:01E9 85 41 + sta $C9 ; CPU:$C1EB PRG:01EB 85 C9 + sta $CA ; CPU:$C1ED PRG:01ED 85 CA + sta $BA ; CPU:$C1EF PRG:01EF 85 BA + sta $C5 ; CPU:$C1F1 PRG:01F1 85 C5 + sta $C8 ; CPU:$C1F3 PRG:01F3 85 C8 + jsr InitializeAudio ; CPU:$C1F5 PRG:01F5 20 A5 F4 + ldx #$13 ; CPU:$C1F8 PRG:01F8 A2 13 Label_C1FC: - lda #$FF ; $01FC: A9 FF - sta $0530,x ; $01FE: 9D 30 05 - lda #$F0 ; $0201: A9 F0 - sta $04A4,x ; $0203: 9D A4 04 - dex ; $0206: CA - bpl Label_C1FC ; $0207: 10 F3 + lda #$FF ; CPU:$C1FA PRG:01FA A9 FF + sta $0530,x ; CPU:$C1FC PRG:01FC 9D 30 05 + lda #$F0 ; CPU:$C1FF PRG:01FF A9 F0 + sta $04A4,x ; CPU:$C201 PRG:0201 9D A4 04 + dex ; CPU:$C204 PRG:0204 CA + bpl Label_C1FC ; CPU:$C205 PRG:0205 10 F3 Label_C209: - jsr $F470 ; $0209: 20 70 F4 - jsr UpdateGameplayObjects ; $020C: 20 91 E6 - lda $C5 ; $020F: A5 C5 - bne Label_C216 ; $0211: D0 03 - jsr UpdateSpecialObjectSystem ; $0213: 20 F9 C6 + jsr $F470 ; CPU:$C207 PRG:0207 20 70 F4 + jsr UpdateGameplayObjects ; CPU:$C20A PRG:020A 20 91 E6 + lda $C5 ; CPU:$C20D PRG:020D A5 C5 + bne Label_C216 ; CPU:$C20F PRG:020F D0 03 + jsr UpdateSpecialObjectSystem ; CPU:$C211 PRG:0211 20 F9 C6 Label_C216: - lda FrameCounter ; $0216: A5 19 - lsr a ; $0218: 4A - bcs Label_C21E ; $0219: B0 03 - jmp Label_C2D0 ; $021B: 4C D0 C2 + lda FrameCounter ; CPU:$C214 PRG:0214 A5 19 + lsr a ; CPU:$C216 PRG:0216 4A + bcs Label_C21E ; CPU:$C217 PRG:0217 B0 03 + jmp Label_C2D0 ; CPU:$C219 PRG:0219 4C D0 C2 Label_C21E: - lda $C5 ; $021E: A5 C5 - beq RunGameplayFrame ; $0220: F0 05 - dec $C5 ; $0222: C6 C5 - jmp Label_C2D0 ; $0224: 4C D0 C2 + lda $C5 ; CPU:$C21C PRG:021C A5 C5 + beq RunGameplayFrame ; CPU:$C21E PRG:021E F0 05 + dec $C5 ; CPU:$C220 PRG:0220 C6 C5 + jmp Label_C2D0 ; CPU:$C222 PRG:0222 4C D0 C2 ;=============================================================================== ; RunGameplayFrame ; @@ -678,205 +678,205 @@ Label_C21E: ;=============================================================================== RunGameplayFrame: - lda PpuScrollX ; $0227: A5 17 - bne Label_C231 ; $0229: D0 06 - lda PpuControlBase ; $022B: A5 18 - eor #$01 ; $022D: 49 01 - sta PpuControlBase ; $022F: 85 18 + lda PpuScrollX ; CPU:$C225 PRG:0225 A5 17 + bne Label_C231 ; CPU:$C227 PRG:0227 D0 06 + lda PpuControlBase ; CPU:$C229 PRG:0229 A5 18 + eor #$01 ; CPU:$C22B PRG:022B 49 01 + sta PpuControlBase ; CPU:$C22D PRG:022D 85 18 Label_C231: - dec PpuScrollX ; $0231: C6 17 - lda $0488 ; $0233: AD 88 04 - beq Label_C24D ; $0236: F0 15 - inc $0488 ; $0238: EE 88 04 - lda $0488 ; $023B: AD 88 04 - cmp #$F0 ; $023E: C9 F0 - bcc Label_C247 ; $0240: 90 05 - lda #$00 ; $0242: A9 00 - sta $0488 ; $0244: 8D 88 04 + dec PpuScrollX ; CPU:$C22F PRG:022F C6 17 + lda $0488 ; CPU:$C231 PRG:0231 AD 88 04 + beq Label_C24D ; CPU:$C234 PRG:0234 F0 15 + inc $0488 ; CPU:$C236 PRG:0236 EE 88 04 + lda $0488 ; CPU:$C239 PRG:0239 AD 88 04 + cmp #$F0 ; CPU:$C23C PRG:023C C9 F0 + bcc Label_C247 ; CPU:$C23E PRG:023E 90 05 + lda #$00 ; CPU:$C240 PRG:0240 A9 00 + sta $0488 ; CPU:$C242 PRG:0242 8D 88 04 Label_C247: - lda $BD ; $0247: A5 BD - beq Label_C24D ; $0249: F0 02 - inc $91 ; $024B: E6 91 + lda $BD ; CPU:$C245 PRG:0245 A5 BD + beq Label_C24D ; CPU:$C247 PRG:0247 F0 02 + inc $91 ; CPU:$C249 PRG:0249 E6 91 Label_C24D: - ldx #$07 ; $024D: A2 07 + ldx #$07 ; CPU:$C24B PRG:024B A2 07 Label_C24F: - lda $055D,x ; $024F: BD 5D 05 - bmi Label_C26D ; $0252: 30 19 - inc $0567,x ; $0254: FE 67 05 - lda $0567,x ; $0257: BD 67 05 - cmp #$F8 ; $025A: C9 F8 - bne Label_C26D ; $025C: D0 0F - lda #$FF ; $025E: A9 FF - sta $055D,x ; $0260: 9D 5D 05 - lda #$F0 ; $0263: A9 F0 - sta $057B,x ; $0265: 9D 7B 05 - lda #$00 ; $0268: A9 00 - sta $05CE ; $026A: 8D CE 05 + lda $055D,x ; CPU:$C24D PRG:024D BD 5D 05 + bmi Label_C26D ; CPU:$C250 PRG:0250 30 19 + inc $0567,x ; CPU:$C252 PRG:0252 FE 67 05 + lda $0567,x ; CPU:$C255 PRG:0255 BD 67 05 + cmp #$F8 ; CPU:$C258 PRG:0258 C9 F8 + bne Label_C26D ; CPU:$C25A PRG:025A D0 0F + lda #$FF ; CPU:$C25C PRG:025C A9 FF + sta $055D,x ; CPU:$C25E PRG:025E 9D 5D 05 + lda #$F0 ; CPU:$C261 PRG:0261 A9 F0 + sta $057B,x ; CPU:$C263 PRG:0263 9D 7B 05 + lda #$00 ; CPU:$C266 PRG:0266 A9 00 + sta $05CE ; CPU:$C268 PRG:0268 8D CE 05 Label_C26D: - dex ; $026D: CA - bpl Label_C24F ; $026E: 10 DF - ldx #$13 ; $0270: A2 13 + dex ; CPU:$C26B PRG:026B CA + bpl Label_C24F ; CPU:$C26C PRG:026C 10 DF + ldx #$13 ; CPU:$C26E PRG:026E A2 13 Label_C272: - lda $0530,x ; $0272: BD 30 05 - bmi Label_C289 ; $0275: 30 12 - inc $0490,x ; $0277: FE 90 04 - lda $0490,x ; $027A: BD 90 04 - cmp #$F8 ; $027D: C9 F8 - bcc Label_C289 ; $027F: 90 08 - lda #$F0 ; $0281: A9 F0 - sta $04A4,x ; $0283: 9D A4 04 - sta $0530,x ; $0286: 9D 30 05 + lda $0530,x ; CPU:$C270 PRG:0270 BD 30 05 + bmi Label_C289 ; CPU:$C273 PRG:0273 30 12 + inc $0490,x ; CPU:$C275 PRG:0275 FE 90 04 + lda $0490,x ; CPU:$C278 PRG:0278 BD 90 04 + cmp #$F8 ; CPU:$C27B PRG:027B C9 F8 + bcc Label_C289 ; CPU:$C27D PRG:027D 90 08 + lda #$F0 ; CPU:$C27F PRG:027F A9 F0 + sta $04A4,x ; CPU:$C281 PRG:0281 9D A4 04 + sta $0530,x ; CPU:$C284 PRG:0284 9D 30 05 Label_C289: - dex ; $0289: CA - bpl Label_C272 ; $028A: 10 E6 - lda PpuScrollX ; $028C: A5 17 - and #$07 ; $028E: 29 07 - bne Label_C2D0 ; $0290: D0 3E - ldx $88 ; $0292: A6 88 - dex ; $0294: CA - bmi Label_C2D0 ; $0295: 30 39 - lda #$00 ; $0297: A9 00 - sta $3E ; $0299: 85 3E - lda #$01 ; $029B: A9 01 - jsr InitializeOrQueueObject ; $029D: 20 DE D6 - inc $C9 ; $02A0: E6 C9 - lda $C9 ; $02A2: A5 C9 - and #$1F ; $02A4: 29 1F - bne Label_C2BC ; $02A6: D0 14 - inc $CA ; $02A8: E6 CA - lda $CA ; $02AA: A5 CA - cmp #$0A ; $02AC: C9 0A - bne Label_C2BC ; $02AE: D0 0C - lda #$02 ; $02B0: A9 02 - sta $CA ; $02B2: 85 CA - ldy $BA ; $02B4: A4 BA - iny ; $02B6: C8 - tya ; $02B7: 98 - and #$03 ; $02B8: 29 03 - sta $BA ; $02BA: 85 BA + dex ; CPU:$C287 PRG:0287 CA + bpl Label_C272 ; CPU:$C288 PRG:0288 10 E6 + lda PpuScrollX ; CPU:$C28A PRG:028A A5 17 + and #$07 ; CPU:$C28C PRG:028C 29 07 + bne Label_C2D0 ; CPU:$C28E PRG:028E D0 3E + ldx $88 ; CPU:$C290 PRG:0290 A6 88 + dex ; CPU:$C292 PRG:0292 CA + bmi Label_C2D0 ; CPU:$C293 PRG:0293 30 39 + lda #$00 ; CPU:$C295 PRG:0295 A9 00 + sta $3E ; CPU:$C297 PRG:0297 85 3E + lda #$01 ; CPU:$C299 PRG:0299 A9 01 + jsr InitializeOrQueueObject ; CPU:$C29B PRG:029B 20 DE D6 + inc $C9 ; CPU:$C29E PRG:029E E6 C9 + lda $C9 ; CPU:$C2A0 PRG:02A0 A5 C9 + and #$1F ; CPU:$C2A2 PRG:02A2 29 1F + bne Label_C2BC ; CPU:$C2A4 PRG:02A4 D0 14 + inc $CA ; CPU:$C2A6 PRG:02A6 E6 CA + lda $CA ; CPU:$C2A8 PRG:02A8 A5 CA + cmp #$0A ; CPU:$C2AA PRG:02AA C9 0A + bne Label_C2BC ; CPU:$C2AC PRG:02AC D0 0C + lda #$02 ; CPU:$C2AE PRG:02AE A9 02 + sta $CA ; CPU:$C2B0 PRG:02B0 85 CA + ldy $BA ; CPU:$C2B2 PRG:02B2 A4 BA + iny ; CPU:$C2B4 PRG:02B4 C8 + tya ; CPU:$C2B5 PRG:02B5 98 + and #$03 ; CPU:$C2B6 PRG:02B6 29 03 + sta $BA ; CPU:$C2B8 PRG:02B8 85 BA Label_C2BC: - ldx $CA ; $02BC: A6 CA - lda SpawnPatternIndexTable,x ; $02BE: BD BF C3 - asl a ; $02C1: 0A - tay ; $02C2: A8 - lda SpawnPatternHandlerTable,y; $02C3: B9 B5 C3 - sta DispatchPointerLo ; $02C6: 85 25 - lda $C3B6,y ; $02C8: B9 B6 C3 - sta DispatchPointerHi ; $02CB: 85 26 - jsr DispatchSpawnPattern ; $02CD: 20 B2 C3 + ldx $CA ; CPU:$C2BA PRG:02BA A6 CA + lda SpawnPatternIndexTable,x ; CPU:$C2BC PRG:02BC BD BF C3 + asl a ; CPU:$C2BF PRG:02BF 0A + tay ; CPU:$C2C0 PRG:02C0 A8 + lda SpawnPatternHandlerTable,y ; CPU:$C2C1 PRG:02C1 B9 B5 C3 + sta DispatchPointerLo ; CPU:$C2C4 PRG:02C4 85 25 + lda $C3B6,y ; CPU:$C2C6 PRG:02C6 B9 B6 C3 + sta DispatchPointerHi ; CPU:$C2C9 PRG:02C9 85 26 + jsr DispatchSpawnPattern ; CPU:$C2CB PRG:02CB 20 B2 C3 Label_C2D0: - ldx #$07 ; $02D0: A2 07 + ldx #$07 ; CPU:$C2CE PRG:02CE A2 07 Label_C2D2: - lda $055D,x ; $02D2: BD 5D 05 - bmi Label_C2EF ; $02D5: 30 18 - jsr $CECE ; $02D7: 20 CE CE - lda $05CD ; $02DA: AD CD 05 - beq Label_C2EF ; $02DD: F0 10 - dec $05CD ; $02DF: CE CD 05 - inc $05CE ; $02E2: EE CE 05 - txa ; $02E5: 8A - pha ; $02E6: 48 - lda $0559 ; $02E7: AD 59 05 - jsr InitializeOrQueueObject ; $02EA: 20 DE D6 - pla ; $02ED: 68 - tax ; $02EE: AA + lda $055D,x ; CPU:$C2D0 PRG:02D0 BD 5D 05 + bmi Label_C2EF ; CPU:$C2D3 PRG:02D3 30 18 + jsr $CECE ; CPU:$C2D5 PRG:02D5 20 CE CE + lda $05CD ; CPU:$C2D8 PRG:02D8 AD CD 05 + beq Label_C2EF ; CPU:$C2DB PRG:02DB F0 10 + dec $05CD ; CPU:$C2DD PRG:02DD CE CD 05 + inc $05CE ; CPU:$C2E0 PRG:02E0 EE CE 05 + txa ; CPU:$C2E3 PRG:02E3 8A + pha ; CPU:$C2E4 PRG:02E4 48 + lda $0559 ; CPU:$C2E5 PRG:02E5 AD 59 05 + jsr InitializeOrQueueObject ; CPU:$C2E8 PRG:02E8 20 DE D6 + pla ; CPU:$C2EB PRG:02EB 68 + tax ; CPU:$C2EC PRG:02EC AA Label_C2EF: - jsr $CE2F ; $02EF: 20 2F CE - dex ; $02F2: CA - bpl Label_C2D2 ; $02F3: 10 DD - ldx #$13 ; $02F5: A2 13 + jsr $CE2F ; CPU:$C2ED PRG:02ED 20 2F CE + dex ; CPU:$C2F0 PRG:02F0 CA + bpl Label_C2D2 ; CPU:$C2F1 PRG:02F1 10 DD + ldx #$13 ; CPU:$C2F3 PRG:02F3 A2 13 Label_C2F7: - lda $0530,x ; $02F7: BD 30 05 - bmi Label_C317 ; $02FA: 30 1B - lda $C5 ; $02FC: A5 C5 - bne Label_C314 ; $02FE: D0 14 - jsr $C9B6 ; $0300: 20 B6 C9 - lda $04A4,x ; $0303: BD A4 04 - cmp #$02 ; $0306: C9 02 - bcs Label_C30D ; $0308: B0 03 - jsr ReflectObjectYVelocity ; $030A: 20 4F CA + lda $0530,x ; CPU:$C2F5 PRG:02F5 BD 30 05 + bmi Label_C317 ; CPU:$C2F8 PRG:02F8 30 1B + lda $C5 ; CPU:$C2FA PRG:02FA A5 C5 + bne Label_C314 ; CPU:$C2FC PRG:02FC D0 14 + jsr $C9B6 ; CPU:$C2FE PRG:02FE 20 B6 C9 + lda $04A4,x ; CPU:$C301 PRG:0301 BD A4 04 + cmp #$02 ; CPU:$C304 PRG:0304 C9 02 + bcs Label_C30D ; CPU:$C306 PRG:0306 B0 03 + jsr ReflectObjectYVelocity ; CPU:$C308 PRG:0308 20 4F CA Label_C30D: - cmp #$D8 ; $030D: C9 D8 - bcc Label_C314 ; $030F: 90 03 - jsr ReflectObjectYVelocity ; $0311: 20 4F CA + cmp #$D8 ; CPU:$C30B PRG:030B C9 D8 + bcc Label_C314 ; CPU:$C30D PRG:030D 90 03 + jsr ReflectObjectYVelocity ; CPU:$C30F PRG:030F 20 4F CA Label_C314: - jsr $CB1C ; $0314: 20 1C CB + jsr $CB1C ; CPU:$C312 PRG:0312 20 1C CB Label_C317: - lda FrameCounter ; $0317: A5 19 - and #$07 ; $0319: 29 07 - lsr a ; $031B: 4A - tay ; $031C: A8 - lda $C9DD,y ; $031D: B9 DD C9 - pha ; $0320: 48 - lda FrameCounter ; $0321: A5 19 - lsr a ; $0323: 4A - txa ; $0324: 8A - bcc Label_C32D ; $0325: 90 06 - sta Temp12 ; $0327: 85 12 - lda #$13 ; $0329: A9 13 - sbc Temp12 ; $032B: E5 12 + lda FrameCounter ; CPU:$C315 PRG:0315 A5 19 + and #$07 ; CPU:$C317 PRG:0317 29 07 + lsr a ; CPU:$C319 PRG:0319 4A + tay ; CPU:$C31A PRG:031A A8 + lda $C9DD,y ; CPU:$C31B PRG:031B B9 DD C9 + pha ; CPU:$C31E PRG:031E 48 + lda FrameCounter ; CPU:$C31F PRG:031F A5 19 + lsr a ; CPU:$C321 PRG:0321 4A + txa ; CPU:$C322 PRG:0322 8A + bcc Label_C32D ; CPU:$C323 PRG:0323 90 06 + sta Temp12 ; CPU:$C325 PRG:0325 85 12 + lda #$13 ; CPU:$C327 PRG:0327 A9 13 + sbc Temp12 ; CPU:$C329 PRG:0329 E5 12 Label_C32D: - asl a ; $032D: 0A - asl a ; $032E: 0A - tay ; $032F: A8 - pla ; $0330: 68 - sta $02B1,y ; $0331: 99 B1 02 - lda $04A4,x ; $0334: BD A4 04 - sta $02B0,y ; $0337: 99 B0 02 - lda $0490,x ; $033A: BD 90 04 - sta $02B3,y ; $033D: 99 B3 02 - lda #$00 ; $0340: A9 00 - sta $02B2,y ; $0342: 99 B2 02 - dex ; $0345: CA - bpl Label_C2F7 ; $0346: 10 AF - lda $05CE ; $0348: AD CE 05 - cmp #$14 ; $034B: C9 14 - bcc Label_C36F ; $034D: 90 20 - inc $47 ; $034F: E6 47 - lda #$00 ; $0351: A9 00 - jsr InitializeOrQueueObject ; $0353: 20 DE D6 - dec $47 ; $0356: C6 47 - lda #$10 ; $0358: A9 10 - sta $F2 ; $035A: 85 F2 - inc $C8 ; $035C: E6 C8 - jsr $D3ED ; $035E: 20 ED D3 - jsr $C527 ; $0361: 20 27 C5 - dec $C8 ; $0364: C6 C8 - ldx #$64 ; $0366: A2 64 - jsr $F45E ; $0368: 20 5E F4 - lda #$20 ; $036B: A9 20 - sta $F2 ; $036D: 85 F2 + asl a ; CPU:$C32B PRG:032B 0A + asl a ; CPU:$C32C PRG:032C 0A + tay ; CPU:$C32D PRG:032D A8 + pla ; CPU:$C32E PRG:032E 68 + sta $02B1,y ; CPU:$C32F PRG:032F 99 B1 02 + lda $04A4,x ; CPU:$C332 PRG:0332 BD A4 04 + sta $02B0,y ; CPU:$C335 PRG:0335 99 B0 02 + lda $0490,x ; CPU:$C338 PRG:0338 BD 90 04 + sta $02B3,y ; CPU:$C33B PRG:033B 99 B3 02 + lda #$00 ; CPU:$C33E PRG:033E A9 00 + sta $02B2,y ; CPU:$C340 PRG:0340 99 B2 02 + dex ; CPU:$C343 PRG:0343 CA + bpl Label_C2F7 ; CPU:$C344 PRG:0344 10 AF + lda $05CE ; CPU:$C346 PRG:0346 AD CE 05 + cmp #$14 ; CPU:$C349 PRG:0349 C9 14 + bcc Label_C36F ; CPU:$C34B PRG:034B 90 20 + inc $47 ; CPU:$C34D PRG:034D E6 47 + lda #$00 ; CPU:$C34F PRG:034F A9 00 + jsr InitializeOrQueueObject ; CPU:$C351 PRG:0351 20 DE D6 + dec $47 ; CPU:$C354 PRG:0354 C6 47 + lda #$10 ; CPU:$C356 PRG:0356 A9 10 + sta $F2 ; CPU:$C358 PRG:0358 85 F2 + inc $C8 ; CPU:$C35A PRG:035A E6 C8 + jsr $D3ED ; CPU:$C35C PRG:035C 20 ED D3 + jsr $C527 ; CPU:$C35F PRG:035F 20 27 C5 + dec $C8 ; CPU:$C362 PRG:0362 C6 C8 + ldx #$64 ; CPU:$C364 PRG:0364 A2 64 + jsr $F45E ; CPU:$C366 PRG:0366 20 5E F4 + lda #$20 ; CPU:$C369 PRG:0369 A9 20 + sta $F2 ; CPU:$C36B PRG:036B 85 F2 Label_C36F: - ldx #$F0 ; $036F: A2 F0 - lda $0488 ; $0371: AD 88 04 - beq Label_C378 ; $0374: F0 02 - ldx #$88 ; $0376: A2 88 + ldx #$F0 ; CPU:$C36D PRG:036D A2 F0 + lda $0488 ; CPU:$C36F PRG:036F AD 88 04 + beq Label_C378 ; CPU:$C372 PRG:0372 F0 02 + ldx #$88 ; CPU:$C374 PRG:0374 A2 88 Label_C378: - stx $0200 ; $0378: 8E 00 02 - stx $0204 ; $037B: 8E 04 02 - sta $0203 ; $037E: 8D 03 02 - clc ; $0381: 18 - adc #$08 ; $0382: 69 08 - sta $0207 ; $0384: 8D 07 02 - lda FrameCounter ; $0387: A5 19 - and #$03 ; $0389: 29 03 - sta $0202 ; $038B: 8D 02 02 - sta $0206 ; $038E: 8D 06 02 - ldx #$E3 ; $0391: A2 E3 - stx $0201 ; $0393: 8E 01 02 - inx ; $0396: E8 - stx $0205 ; $0397: 8E 05 02 - lda $88 ; $039A: A5 88 - bmi Label_C3A1 ; $039C: 30 03 - jmp Label_C209 ; $039E: 4C 09 C2 + stx $0200 ; CPU:$C376 PRG:0376 8E 00 02 + stx $0204 ; CPU:$C379 PRG:0379 8E 04 02 + sta $0203 ; CPU:$C37C PRG:037C 8D 03 02 + clc ; CPU:$C37F PRG:037F 18 + adc #$08 ; CPU:$C380 PRG:0380 69 08 + sta $0207 ; CPU:$C382 PRG:0382 8D 07 02 + lda FrameCounter ; CPU:$C385 PRG:0385 A5 19 + and #$03 ; CPU:$C387 PRG:0387 29 03 + sta $0202 ; CPU:$C389 PRG:0389 8D 02 02 + sta $0206 ; CPU:$C38C PRG:038C 8D 06 02 + ldx #$E3 ; CPU:$C38F PRG:038F A2 E3 + stx $0201 ; CPU:$C391 PRG:0391 8E 01 02 + inx ; CPU:$C394 PRG:0394 E8 + stx $0205 ; CPU:$C395 PRG:0395 8E 05 02 + lda $88 ; CPU:$C398 PRG:0398 A5 88 + bmi Label_C3A1 ; CPU:$C39A PRG:039A 30 03 + jmp Label_C209 ; CPU:$C39C PRG:039C 4C 09 C2 Label_C3A1: - jsr SortOrInitializeRecords ; $03A1: 20 79 C5 - lda #$01 ; $03A4: A9 01 - sta $F0 ; $03A6: 85 F0 - jsr WaitForFrame ; $03A8: 20 65 F4 - lda #$02 ; $03AB: A9 02 - sta $F2 ; $03AD: 85 F2 - jmp $F36A ; $03AF: 4C 6A F3 + jsr SortOrInitializeRecords ; CPU:$C39F PRG:039F 20 79 C5 + lda #$01 ; CPU:$C3A2 PRG:03A2 A9 01 + sta $F0 ; CPU:$C3A4 PRG:03A4 85 F0 + jsr WaitForFrame ; CPU:$C3A6 PRG:03A6 20 65 F4 + lda #$02 ; CPU:$C3A9 PRG:03A9 A9 02 + sta $F2 ; CPU:$C3AB PRG:03AB 85 F2 + jmp $F36A ; CPU:$C3AD PRG:03AD 4C 6A F3 ;=============================================================================== ; DispatchSpawnPattern ; @@ -898,15 +898,15 @@ Label_C3A1: ;=============================================================================== DispatchSpawnPattern: - jmp ($0025) ; $03B2: 6C 25 00 + jmp ($0025) ; CPU:$C3B0 PRG:03B0 6C 25 00 SpawnPatternHandlerTable: - .word SpawnFromCommandStream ; $03B5: C9 C3 - .word SpawnAtRandomPosition ; $03B7: F7 C3 - .word SpawnPatternNone ; $03B9: 3E C4 - .word InitializeSpecialObject ; $03BB: 5F C4 - .word SpawnPatternNoneAlt ; $03BD: 5E C4 + .word SpawnFromCommandStream ; CPU:$C3B3 PRG:03B3 C9 C3 + .word SpawnAtRandomPosition ; CPU:$C3B5 PRG:03B5 F7 C3 + .word SpawnPatternNone ; CPU:$C3B7 PRG:03B7 3E C4 + .word InitializeSpecialObject ; CPU:$C3B9 PRG:03B9 5F C4 + .word SpawnPatternNoneAlt ; CPU:$C3BB PRG:03BB 5E C4 SpawnPatternIndexTable: - .byte $00, $00, $02, $02, $02, $02, $02, $04, $03, $01 ; $03BF: 00 00 02 02 02 02 02 04 03 01 + .byte $00, $00, $02, $02, $02, $02, $02, $04, $03, $01 ; CPU:$C3BD PRG:03BD 00 00 02 02 02 02 02 04 03 01 ;=============================================================================== ; SpawnFromCommandStream ; @@ -928,33 +928,33 @@ SpawnPatternIndexTable: ;=============================================================================== SpawnFromCommandStream: - ldy #$00 ; $03C9: A0 00 - lda (SpawnCommandPointerLo),y ; $03CB: B1 23 - inc SpawnCommandPointerLo ; $03CD: E6 23 - bne Label_C3D3 ; $03CF: D0 02 - inc SpawnCommandPointerHi ; $03D1: E6 24 + ldy #$00 ; CPU:$C3C7 PRG:03C7 A0 00 + lda (SpawnCommandPointerLo),y ; CPU:$C3C9 PRG:03C9 B1 23 + inc SpawnCommandPointerLo ; CPU:$C3CB PRG:03CB E6 23 + bne Label_C3D3 ; CPU:$C3CD PRG:03CD D0 02 + inc SpawnCommandPointerHi ; CPU:$C3CF PRG:03CF E6 24 Label_C3D3: - tax ; $03D3: AA - beq Label_C3F6 ; $03D4: F0 20 - asl a ; $03D6: 0A - asl a ; $03D7: 0A - asl a ; $03D8: 0A - sta SpawnPixelPosition ; $03D9: 85 15 - lda #$00 ; $03DB: A9 00 - sta SpawnParameter ; $03DD: 85 14 - txa ; $03DF: 8A - and #$C0 ; $03E0: 29 C0 - cmp #$80 ; $03E2: C9 80 - bne Label_C3EC ; $03E4: D0 06 - jsr AllocateEffectObject ; $03E6: 20 6B C4 - jmp SpawnFromCommandStream ; $03E9: 4C C9 C3 + tax ; CPU:$C3D1 PRG:03D1 AA + beq Label_C3F6 ; CPU:$C3D2 PRG:03D2 F0 20 + asl a ; CPU:$C3D4 PRG:03D4 0A + asl a ; CPU:$C3D5 PRG:03D5 0A + asl a ; CPU:$C3D6 PRG:03D6 0A + sta SpawnPixelPosition ; CPU:$C3D7 PRG:03D7 85 15 + lda #$00 ; CPU:$C3D9 PRG:03D9 A9 00 + sta SpawnParameter ; CPU:$C3DB PRG:03DB 85 14 + txa ; CPU:$C3DD PRG:03DD 8A + and #$C0 ; CPU:$C3DE PRG:03DE 29 C0 + cmp #$80 ; CPU:$C3E0 PRG:03E0 C9 80 + bne Label_C3EC ; CPU:$C3E2 PRG:03E2 D0 06 + jsr AllocateEffectObject ; CPU:$C3E4 PRG:03E4 20 6B C4 + jmp SpawnFromCommandStream ; CPU:$C3E7 PRG:03E7 4C C9 C3 Label_C3EC: - cmp #$00 ; $03EC: C9 00 - bne Label_C3F6 ; $03EE: D0 06 - jsr $C486 ; $03F0: 20 86 C4 - jmp SpawnFromCommandStream ; $03F3: 4C C9 C3 + cmp #$00 ; CPU:$C3EA PRG:03EA C9 00 + bne Label_C3F6 ; CPU:$C3EC PRG:03EC D0 06 + jsr $C486 ; CPU:$C3EE PRG:03EE 20 86 C4 + jmp SpawnFromCommandStream ; CPU:$C3F1 PRG:03F1 4C C9 C3 Label_C3F6: - rts ; $03F6: 60 + rts ; CPU:$C3F4 PRG:03F4 60 ;=============================================================================== ; SpawnAtRandomPosition ; @@ -976,17 +976,17 @@ Label_C3F6: ;=============================================================================== SpawnAtRandomPosition: - jsr GetRandomValue ; $03F7: 20 B3 F1 - and #$7F ; $03FA: 29 7F - cmp #$04 ; $03FC: C9 04 - bcc SpawnRandomObject ; $03FE: 90 0C - cmp #$18 ; $0400: C9 18 - bcs SpawnRandomObject ; $0402: B0 08 - asl a ; $0404: 0A - asl a ; $0405: 0A - asl a ; $0406: 0A - sta SpawnPixelPosition ; $0407: 85 15 - jsr AllocateEffectObject ; $0409: 20 6B C4 + jsr GetRandomValue ; CPU:$C3F5 PRG:03F5 20 B3 F1 + and #$7F ; CPU:$C3F8 PRG:03F8 29 7F + cmp #$04 ; CPU:$C3FA PRG:03FA C9 04 + bcc SpawnRandomObject ; CPU:$C3FC PRG:03FC 90 0C + cmp #$18 ; CPU:$C3FE PRG:03FE C9 18 + bcs SpawnRandomObject ; CPU:$C400 PRG:0400 B0 08 + asl a ; CPU:$C402 PRG:0402 0A + asl a ; CPU:$C403 PRG:0403 0A + asl a ; CPU:$C404 PRG:0404 0A + sta SpawnPixelPosition ; CPU:$C405 PRG:0405 85 15 + jsr AllocateEffectObject ; CPU:$C407 PRG:0407 20 6B C4 ;=============================================================================== ; SpawnRandomObject ; @@ -1011,31 +1011,31 @@ SpawnAtRandomPosition: ;=============================================================================== SpawnRandomObject: - jsr GetRandomValue ; $040C: 20 B3 F1 - and #$3F ; $040F: 29 3F - cmp #$02 ; $0411: C9 02 - bcc Label_C439 ; $0413: 90 24 - cmp #$18 ; $0415: C9 18 - bcs Label_C439 ; $0417: B0 20 - asl a ; $0419: 0A - asl a ; $041A: 0A - asl a ; $041B: 0A - sta SpawnPixelPosition ; $041C: 85 15 - jsr GetRandomValue ; $041E: 20 B3 F1 - and #$3F ; $0421: 29 3F - ldx $BA ; $0423: A6 BA - adc SpawnSelectorAdjustmentTable,x; $0425: 7D 3A C4 - sta SpawnParameter ; $0428: 85 14 - jsr $C486 ; $042A: 20 86 C4 - jsr GetRandomValue ; $042D: 20 B3 F1 - lsr a ; $0430: 4A - bcc SpawnRandomObject ; $0431: 90 D9 - jsr ReflectObjectYVelocity ; $0433: 20 4F CA - jmp SpawnRandomObject ; $0436: 4C 0C C4 + jsr GetRandomValue ; CPU:$C40A PRG:040A 20 B3 F1 + and #$3F ; CPU:$C40D PRG:040D 29 3F + cmp #$02 ; CPU:$C40F PRG:040F C9 02 + bcc Label_C439 ; CPU:$C411 PRG:0411 90 24 + cmp #$18 ; CPU:$C413 PRG:0413 C9 18 + bcs Label_C439 ; CPU:$C415 PRG:0415 B0 20 + asl a ; CPU:$C417 PRG:0417 0A + asl a ; CPU:$C418 PRG:0418 0A + asl a ; CPU:$C419 PRG:0419 0A + sta SpawnPixelPosition ; CPU:$C41A PRG:041A 85 15 + jsr GetRandomValue ; CPU:$C41C PRG:041C 20 B3 F1 + and #$3F ; CPU:$C41F PRG:041F 29 3F + ldx $BA ; CPU:$C421 PRG:0421 A6 BA + adc SpawnSelectorAdjustmentTable,x ; CPU:$C423 PRG:0423 7D 3A C4 + sta SpawnParameter ; CPU:$C426 PRG:0426 85 14 + jsr $C486 ; CPU:$C428 PRG:0428 20 86 C4 + jsr GetRandomValue ; CPU:$C42B PRG:042B 20 B3 F1 + lsr a ; CPU:$C42E PRG:042E 4A + bcc SpawnRandomObject ; CPU:$C42F PRG:042F 90 D9 + jsr ReflectObjectYVelocity ; CPU:$C431 PRG:0431 20 4F CA + jmp SpawnRandomObject ; CPU:$C434 PRG:0434 4C 0C C4 Label_C439: - rts ; $0439: 60 + rts ; CPU:$C437 PRG:0437 60 SpawnSelectorAdjustmentTable: - .byte $20, $30, $40, $60 ; $043A: 20 30 40 60 + .byte $20, $30, $40, $60 ; CPU:$C438 PRG:0438 20 30 40 60 ;=============================================================================== ; SpawnPatternNone ; @@ -1057,22 +1057,22 @@ SpawnSelectorAdjustmentTable: ;=============================================================================== SpawnPatternNone: - jsr GetRandomValue ; $043E: 20 B3 F1 - and #$CF ; $0441: 29 CF - bne SpawnAtRandomPosition ; $0443: D0 B2 - ldy $89 ; $0445: A4 89 - iny ; $0447: C8 - bne SpawnAtRandomPosition ; $0448: D0 AD - lda #$E6 ; $044A: A9 E6 - sta $9B ; $044C: 85 9B - lda RandomState ; $044E: A5 1B - and #$7F ; $0450: 29 7F - adc #$40 ; $0452: 69 40 - sta $92 ; $0454: 85 92 - lda #$80 ; $0456: A9 80 - sta $89 ; $0458: 85 89 - lda #$00 ; $045A: A9 00 - sta $80 ; $045C: 85 80 + jsr GetRandomValue ; CPU:$C43C PRG:043C 20 B3 F1 + and #$CF ; CPU:$C43F PRG:043F 29 CF + bne SpawnAtRandomPosition ; CPU:$C441 PRG:0441 D0 B2 + ldy $89 ; CPU:$C443 PRG:0443 A4 89 + iny ; CPU:$C445 PRG:0445 C8 + bne SpawnAtRandomPosition ; CPU:$C446 PRG:0446 D0 AD + lda #$E6 ; CPU:$C448 PRG:0448 A9 E6 + sta $9B ; CPU:$C44A PRG:044A 85 9B + lda RandomState ; CPU:$C44C PRG:044C A5 1B + and #$7F ; CPU:$C44E PRG:044E 29 7F + adc #$40 ; CPU:$C450 PRG:0450 69 40 + sta $92 ; CPU:$C452 PRG:0452 85 92 + lda #$80 ; CPU:$C454 PRG:0454 A9 80 + sta $89 ; CPU:$C456 PRG:0456 85 89 + lda #$00 ; CPU:$C458 PRG:0458 A9 00 + sta $80 ; CPU:$C45A PRG:045A 85 80 ;=============================================================================== ; SpawnPatternNoneAlt ; @@ -1094,7 +1094,7 @@ SpawnPatternNone: ;=============================================================================== SpawnPatternNoneAlt: - rts ; $045E: 60 + rts ; CPU:$C45C PRG:045C 60 ;=============================================================================== ; InitializeSpecialObject ; @@ -1116,11 +1116,11 @@ SpawnPatternNoneAlt: ;=============================================================================== InitializeSpecialObject: - jsr SpawnRandomObject ; $045F: 20 0C C4 - jsr GetRandomValue ; $0462: 20 B3 F1 - and #$7F ; $0465: 29 7F - sta $0508,x ; $0467: 9D 08 05 - rts ; $046A: 60 + jsr SpawnRandomObject ; CPU:$C45D PRG:045D 20 0C C4 + jsr GetRandomValue ; CPU:$C460 PRG:0460 20 B3 F1 + and #$7F ; CPU:$C463 PRG:0463 29 7F + sta $0508,x ; CPU:$C465 PRG:0465 9D 08 05 + rts ; CPU:$C468 PRG:0468 60 ;=============================================================================== ; AllocateEffectObject @@ -1147,23 +1147,23 @@ InitializeSpecialObject: ; CPU range: $C46B-$C485 ;=============================================================================== AllocateEffectObject: - ldx #$07 ; $046B: A2 07 + ldx #$07 ; CPU:$C469 PRG:0469 A2 07 @FindFreeSlot: - lda EffectObjectState,x ; $046D: BD 5D 05 - bmi @InitializeSlot ; $0470: 30 04 - dex ; $0472: CA - bpl @FindFreeSlot ; $0473: 10 F8 - rts ; $0475: 60 + lda EffectObjectState,x ; CPU:$C46B PRG:046B BD 5D 05 + bmi @InitializeSlot ; CPU:$C46E PRG:046E 30 04 + dex ; CPU:$C470 PRG:0470 CA + bpl @FindFreeSlot ; CPU:$C471 PRG:0471 10 F8 + rts ; CPU:$C473 PRG:0473 60 @InitializeSlot: - lda #$01 ; $0476: A9 01 - sta EffectObjectState,x ; $0478: 9D 5D 05 - lda #$00 ; $047B: A9 00 - sta EffectObjectPosX,x ; $047D: 9D 67 05 - lda SpawnPixelPosition ; $0480: A5 15 - sta EffectObjectPosY,x ; $0482: 9D 7B 05 - rts ; $0485: 60 + lda #$01 ; CPU:$C474 PRG:0474 A9 01 + sta EffectObjectState,x ; CPU:$C476 PRG:0476 9D 5D 05 + lda #$00 ; CPU:$C479 PRG:0479 A9 00 + sta EffectObjectPosX,x ; CPU:$C47B PRG:047B 9D 67 05 + lda SpawnPixelPosition ; CPU:$C47E PRG:047E A5 15 + sta EffectObjectPosY,x ; CPU:$C480 PRG:0480 9D 7B 05 + rts ; CPU:$C483 PRG:0483 60 ;=============================================================================== ; AllocateGameplayObject @@ -1192,27 +1192,27 @@ AllocateEffectObject: ; CPU range: $C486-$C4AC ;=============================================================================== AllocateGameplayObject: - ldx #$13 ; $0486: A2 13 + ldx #$13 ; CPU:$C484 PRG:0484 A2 13 @FindFreeSlot: - lda GameplayObjectState,x ; $0488: BD 30 05 - bmi @InitializeSlot ; $048B: 30 04 - dex ; $048D: CA - bpl @FindFreeSlot ; $048E: 10 F8 - rts ; $0490: 60 + lda GameplayObjectState,x ; CPU:$C486 PRG:0486 BD 30 05 + bmi @InitializeSlot ; CPU:$C489 PRG:0489 30 04 + dex ; CPU:$C48B PRG:048B CA + bpl @FindFreeSlot ; CPU:$C48C PRG:048C 10 F8 + rts ; CPU:$C48E PRG:048E 60 @InitializeSlot: - lda #$00 ; $0491: A9 00 - sta GameplayObjectState,x ; $0493: 9D 30 05 - sta GameplayObjectPosX,x ; $0496: 9D 90 04 - sta GameplayObjectVelocityX,x ; $0499: 9D F4 04 - sta GameplayObjectParameter,x ; $049C: 9D 08 05 - sta GameplayObjectVelocityY,x ; $049F: 9D E0 04 - lda SpawnParameter ; $04A2: A5 14 - sta GameplayObjectPosXHi,x ; $04A4: 9D 1C 05 - lda SpawnPixelPosition ; $04A7: A5 15 - sta GameplayObjectPosY,x ; $04A9: 9D A4 04 - rts ; $04AC: 60 + lda #$00 ; CPU:$C48F PRG:048F A9 00 + sta GameplayObjectState,x ; CPU:$C491 PRG:0491 9D 30 05 + sta GameplayObjectPosX,x ; CPU:$C494 PRG:0494 9D 90 04 + sta GameplayObjectVelocityX,x ; CPU:$C497 PRG:0497 9D F4 04 + sta GameplayObjectParameter,x ; CPU:$C49A PRG:049A 9D 08 05 + sta GameplayObjectVelocityY,x ; CPU:$C49D PRG:049D 9D E0 04 + lda SpawnParameter ; CPU:$C4A0 PRG:04A0 A5 14 + sta GameplayObjectPosXHi,x ; CPU:$C4A2 PRG:04A2 9D 1C 05 + lda SpawnPixelPosition ; CPU:$C4A5 PRG:04A5 A5 15 + sta GameplayObjectPosY,x ; CPU:$C4A7 PRG:04A7 9D A4 04 + rts ; CPU:$C4AA PRG:04AA 60 ; Round spawn command stream ; @@ -1227,22 +1227,22 @@ AllocateGameplayObject: ;=============================================================================== RoundSpawnCommandStream: - .byte $00, $00, $09, $00, $08, $8C, $00, $07; $04AD: 00 00 09 00 08 8C 00 07 - .byte $18, $00, $18, $00, $19, $00, $1A, $00; $04B5: 18 00 18 00 19 00 1A 00 - .byte $84, $94, $1A, $00, $1A, $00, $1A, $00; $04BD: 84 94 1A 00 1A 00 1A 00 - .byte $0B, $12, $00, $0C, $13, $00, $0D, $14; $04C5: 0B 12 00 0C 13 00 0D 14 - .byte $00, $14, $00, $00, $90, $00, $07, $00; $04CD: 00 14 00 00 90 00 07 00 - .byte $07, $8C, $96, $00, $08, $00, $09, $00; $04D5: 07 8C 96 00 08 00 09 00 - .byte $00, $18, $00, $17, $00, $16, $00, $00; $04DD: 00 18 00 17 00 16 00 00 - .byte $00, $00, $00, $00, $8A, $90, $00, $00; $04E5: 00 00 00 00 8A 90 00 00 - .byte $00, $08, $00, $09, $98, $00, $0A, $00; $04ED: 00 08 00 09 98 00 0A 00 - .byte $00, $00, $86, $8A, $15, $00, $14, $00; $04F5: 00 00 86 8A 15 00 14 00 - .byte $8E, $13, $00, $00, $03, $0D, $00, $0D; $04FD: 8E 13 00 00 03 0D 00 0D - .byte $0E, $00, $0C, $0D, $00, $0D, $19, $00; $0505: 0E 00 0C 0D 00 0D 19 00 - .byte $86, $92, $00, $00, $98, $00, $00, $0A; $050D: 86 92 00 00 98 00 00 0A - .byte $12, $00, $09, $13, $00, $08, $14, $00; $0515: 12 00 09 13 00 08 14 00 - .byte $07, $15, $00, $07, $16, $00, $07, $00; $051D: 07 15 00 07 16 00 07 00 - .byte $00, $00 ; $0525: 00 00 + .byte $00, $00, $09, $00, $08, $8C, $00, $07 ; CPU:$C4AB PRG:04AB 00 00 09 00 08 8C 00 07 + .byte $18, $00, $18, $00, $19, $00, $1A, $00 ; CPU:$C4B3 PRG:04B3 18 00 18 00 19 00 1A 00 + .byte $84, $94, $1A, $00, $1A, $00, $1A, $00 ; CPU:$C4BB PRG:04BB 84 94 1A 00 1A 00 1A 00 + .byte $0B, $12, $00, $0C, $13, $00, $0D, $14 ; CPU:$C4C3 PRG:04C3 0B 12 00 0C 13 00 0D 14 + .byte $00, $14, $00, $00, $90, $00, $07, $00 ; CPU:$C4CB PRG:04CB 00 14 00 00 90 00 07 00 + .byte $07, $8C, $96, $00, $08, $00, $09, $00 ; CPU:$C4D3 PRG:04D3 07 8C 96 00 08 00 09 00 + .byte $00, $18, $00, $17, $00, $16, $00, $00 ; CPU:$C4DB PRG:04DB 00 18 00 17 00 16 00 00 + .byte $00, $00, $00, $00, $8A, $90, $00, $00 ; CPU:$C4E3 PRG:04E3 00 00 00 00 8A 90 00 00 + .byte $00, $08, $00, $09, $98, $00, $0A, $00 ; CPU:$C4EB PRG:04EB 00 08 00 09 98 00 0A 00 + .byte $00, $00, $86, $8A, $15, $00, $14, $00 ; CPU:$C4F3 PRG:04F3 00 00 86 8A 15 00 14 00 + .byte $8E, $13, $00, $00, $03, $0D, $00, $0D ; CPU:$C4FB PRG:04FB 8E 13 00 00 03 0D 00 0D + .byte $0E, $00, $0C, $0D, $00, $0D, $19, $00 ; CPU:$C503 PRG:0503 0E 00 0C 0D 00 0D 19 00 + .byte $86, $92, $00, $00, $98, $00, $00, $0A ; CPU:$C50B PRG:050B 86 92 00 00 98 00 00 0A + .byte $12, $00, $09, $13, $00, $08, $14, $00 ; CPU:$C513 PRG:0513 12 00 09 13 00 08 14 00 + .byte $07, $15, $00, $07, $16, $00, $07, $00 ; CPU:$C51B PRG:051B 07 15 00 07 16 00 07 00 + .byte $00, $00 ; CPU:$C523 PRG:0523 00 00 ;=============================================================================== ; AdvanceRoundSeed @@ -1264,14 +1264,14 @@ RoundSpawnCommandStream: ;=============================================================================== AdvanceRoundSeed: - jsr UpdateRoundSeedSource ; $0527: 20 E2 D0 - asl RoundSeedValue ; $052A: 0E 59 05 - lda RoundSeedValue ; $052D: AD 59 05 - asl a ; $0530: 0A - asl a ; $0531: 0A - adc RoundSeedValue ; $0532: 6D 59 05 - sta RoundSeedValue ; $0535: 8D 59 05 - rts ; $0538: 60 + jsr UpdateRoundSeedSource ; CPU:$C525 PRG:0525 20 E2 D0 + asl RoundSeedValue ; CPU:$C528 PRG:0528 0E 59 05 + lda RoundSeedValue ; CPU:$C52B PRG:052B AD 59 05 + asl a ; CPU:$C52E PRG:052E 0A + asl a ; CPU:$C52F PRG:052F 0A + adc RoundSeedValue ; CPU:$C530 PRG:0530 6D 59 05 + sta RoundSeedValue ; CPU:$C533 PRG:0533 8D 59 05 + rts ; CPU:$C536 PRG:0536 60 ;=============================================================================== ; FindSortedRecordPosition ; @@ -1292,44 +1292,44 @@ AdvanceRoundSeed: ;=============================================================================== FindSortedRecordPosition: - lda #$00 ; $0539: A9 00 - sta RecordIndex ; $053B: 85 12 + lda #$00 ; CPU:$C537 PRG:0537 A9 00 + sta RecordIndex ; CPU:$C539 PRG:0539 85 12 Label_C53D: - lda RecordIndex ; $053D: A5 12 - asl a ; $053F: 0A - asl a ; $0540: 0A - adc RecordIndex ; $0541: 65 12 - sta RecordPtrLo ; $0543: 85 1D - lda #$07 ; $0545: A9 07 - sta RecordPtrHi ; $0547: 85 1E - ldy #$04 ; $0549: A0 04 + lda RecordIndex ; CPU:$C53B PRG:053B A5 12 + asl a ; CPU:$C53D PRG:053D 0A + asl a ; CPU:$C53E PRG:053E 0A + adc RecordIndex ; CPU:$C53F PRG:053F 65 12 + sta RecordPtrLo ; CPU:$C541 PRG:0541 85 1D + lda #$07 ; CPU:$C543 PRG:0543 A9 07 + sta RecordPtrHi ; CPU:$C545 PRG:0545 85 1E + ldy #$04 ; CPU:$C547 PRG:0547 A0 04 Label_C54B: - lda (RecordPtrLo),y ; $054B: B1 1D - cmp CurrentRecord,y ; $054D: D9 03 00 - bcc Label_C563 ; $0550: 90 11 - bne Label_C559 ; $0552: D0 05 - dey ; $0554: 88 - bpl Label_C54B ; $0555: 10 F4 - bmi Label_C563 ; $0557: 30 0A + lda (RecordPtrLo),y ; CPU:$C549 PRG:0549 B1 1D + cmp CurrentRecord,y ; CPU:$C54B PRG:054B D9 03 00 + bcc Label_C563 ; CPU:$C54E PRG:054E 90 11 + bne Label_C559 ; CPU:$C550 PRG:0550 D0 05 + dey ; CPU:$C552 PRG:0552 88 + bpl Label_C54B ; CPU:$C553 PRG:0553 10 F4 + bmi Label_C563 ; CPU:$C555 PRG:0555 30 0A Label_C559: - inc RecordIndex ; $0559: E6 12 - lda RecordIndex ; $055B: A5 12 - cmp #$32 ; $055D: C9 32 - bne Label_C53D ; $055F: D0 DC - dec RecordIndex ; $0561: C6 12 + inc RecordIndex ; CPU:$C557 PRG:0557 E6 12 + lda RecordIndex ; CPU:$C559 PRG:0559 A5 12 + cmp #$32 ; CPU:$C55B PRG:055B C9 32 + bne Label_C53D ; CPU:$C55D PRG:055D D0 DC + dec RecordIndex ; CPU:$C55F PRG:055F C6 12 Label_C563: - inc RecordIndex ; $0563: E6 12 - lda RecordIndex ; $0565: A5 12 - pha ; $0567: 48 - sta SelectedRecordIndex ; $0568: 85 43 - ldy #$0A ; $056A: A0 0A - jsr DivideOrScaleRecordValue ; $056C: 20 7C D7 - sta ScaledRecordValue ; $056F: 85 4A - lda SelectedRecordIndex ; $0571: A5 43 - sta SelectedRecordIndexCopy ; $0573: 85 49 - pla ; $0575: 68 - sta RecordIndex ; $0576: 85 12 - rts ; $0578: 60 + inc RecordIndex ; CPU:$C561 PRG:0561 E6 12 + lda RecordIndex ; CPU:$C563 PRG:0563 A5 12 + pha ; CPU:$C565 PRG:0565 48 + sta SelectedRecordIndex ; CPU:$C566 PRG:0566 85 43 + ldy #$0A ; CPU:$C568 PRG:0568 A0 0A + jsr DivideOrScaleRecordValue ; CPU:$C56A PRG:056A 20 7C D7 + sta ScaledRecordValue ; CPU:$C56D PRG:056D 85 4A + lda SelectedRecordIndex ; CPU:$C56F PRG:056F A5 43 + sta SelectedRecordIndexCopy ; CPU:$C571 PRG:0571 85 49 + pla ; CPU:$C573 PRG:0573 68 + sta RecordIndex ; CPU:$C574 PRG:0574 85 12 + rts ; CPU:$C576 PRG:0576 60 ;=============================================================================== ; InsertRecordIntoSortedTable ; @@ -1350,52 +1350,52 @@ Label_C563: ;=============================================================================== InsertRecordIntoSortedTable: - jsr FindSortedRecordPosition ; $0579: 20 39 C5 - dec RecordIndex ; $057C: C6 12 - lda #$31 ; $057E: A9 31 - sec ; $0580: 38 - sbc RecordIndex ; $0581: E5 12 - sta ReverseRecordIndex ; $0583: 85 13 - asl a ; $0585: 0A - asl a ; $0586: 0A - adc ReverseRecordIndex ; $0587: 65 13 - tay ; $0589: A8 - lda RecordIndex ; $058A: A5 12 - asl a ; $058C: 0A - asl a ; $058D: 0A - adc RecordIndex ; $058E: 65 12 - sta RecordPtrLo ; $0590: 85 1D - clc ; $0592: 18 - adc #$05 ; $0593: 69 05 - sta DestinationPtrLo ; $0595: 85 1F - lda #$07 ; $0597: A9 07 - sta RecordPtrHi ; $0599: 85 1E - sta DestinationPtrHi ; $059B: 85 20 - tya ; $059D: 98 - beq Label_C5AC ; $059E: F0 0C - dey ; $05A0: 88 + jsr FindSortedRecordPosition ; CPU:$C577 PRG:0577 20 39 C5 + dec RecordIndex ; CPU:$C57A PRG:057A C6 12 + lda #$31 ; CPU:$C57C PRG:057C A9 31 + sec ; CPU:$C57E PRG:057E 38 + sbc RecordIndex ; CPU:$C57F PRG:057F E5 12 + sta ReverseRecordIndex ; CPU:$C581 PRG:0581 85 13 + asl a ; CPU:$C583 PRG:0583 0A + asl a ; CPU:$C584 PRG:0584 0A + adc ReverseRecordIndex ; CPU:$C585 PRG:0585 65 13 + tay ; CPU:$C587 PRG:0587 A8 + lda RecordIndex ; CPU:$C588 PRG:0588 A5 12 + asl a ; CPU:$C58A PRG:058A 0A + asl a ; CPU:$C58B PRG:058B 0A + adc RecordIndex ; CPU:$C58C PRG:058C 65 12 + sta RecordPtrLo ; CPU:$C58E PRG:058E 85 1D + clc ; CPU:$C590 PRG:0590 18 + adc #$05 ; CPU:$C591 PRG:0591 69 05 + sta DestinationPtrLo ; CPU:$C593 PRG:0593 85 1F + lda #$07 ; CPU:$C595 PRG:0595 A9 07 + sta RecordPtrHi ; CPU:$C597 PRG:0597 85 1E + sta DestinationPtrHi ; CPU:$C599 PRG:0599 85 20 + tya ; CPU:$C59B PRG:059B 98 + beq Label_C5AC ; CPU:$C59C PRG:059C F0 0C + dey ; CPU:$C59E PRG:059E 88 Label_C5A1: - lda (RecordPtrLo),y ; $05A1: B1 1D - sta (DestinationPtrLo),y ; $05A3: 91 1F - dey ; $05A5: 88 - bne Label_C5A1 ; $05A6: D0 F9 - lda (RecordPtrLo),y ; $05A8: B1 1D - sta (DestinationPtrLo),y ; $05AA: 91 1F + lda (RecordPtrLo),y ; CPU:$C59F PRG:059F B1 1D + sta (DestinationPtrLo),y ; CPU:$C5A1 PRG:05A1 91 1F + dey ; CPU:$C5A3 PRG:05A3 88 + bne Label_C5A1 ; CPU:$C5A4 PRG:05A4 D0 F9 + lda (RecordPtrLo),y ; CPU:$C5A6 PRG:05A6 B1 1D + sta (DestinationPtrLo),y ; CPU:$C5A8 PRG:05A8 91 1F Label_C5AC: - ldy #$04 ; $05AC: A0 04 + ldy #$04 ; CPU:$C5AA PRG:05AA A0 04 Label_C5AE: - lda CurrentRecord,y ; $05AE: B9 03 00 - sta (RecordPtrLo),y ; $05B1: 91 1D - dey ; $05B3: 88 - bpl Label_C5AE ; $05B4: 10 F8 - rts ; $05B6: 60 + lda CurrentRecord,y ; CPU:$C5AC PRG:05AC B9 03 00 + sta (RecordPtrLo),y ; CPU:$C5AF PRG:05AF 91 1D + dey ; CPU:$C5B1 PRG:05B1 88 + bpl Label_C5AE ; CPU:$C5B2 PRG:05B2 10 F8 + rts ; CPU:$C5B4 PRG:05B4 60 ; Carrier display-selection tables ;=============================================================================== NormalDisplayModeTable: - .byte $01, $02, $03, $03 ; $05B7: 01 02 03 03 + .byte $01, $02, $03, $03 ; CPU:$C5B5 PRG:05B5 01 02 03 03 AlternateDisplayModeTable: - .byte $02, $01, $FF, $03, $04, $05, $06, $FF ; $05BB: 02 01 FF 03 04 05 06 FF + .byte $02, $01, $FF, $03, $04, $05, $06, $FF ; CPU:$C5B9 PRG:05B9 02 01 FF 03 04 05 06 FF ;=============================================================================== ; UpdateCarrierObjectDisplay @@ -1417,52 +1417,52 @@ AlternateDisplayModeTable: ;=============================================================================== UpdateCarrierObjectDisplay: - lda CarrierSequenceTimer ; $05C3: AD 8D 04 - lsr a ; $05C6: 4A - lsr a ; $05C7: 4A - lsr a ; $05C8: 4A - tax ; $05C9: AA - lda CarrierMode ; $05CA: AD 8A 04 - bne Label_C5D5 ; $05CD: D0 06 - lda NormalDisplayModeTable,x ; $05CF: BD B7 C5 - jmp Label_C5D8 ; $05D2: 4C D8 C5 + lda CarrierSequenceTimer ; CPU:$C5C1 PRG:05C1 AD 8D 04 + lsr a ; CPU:$C5C4 PRG:05C4 4A + lsr a ; CPU:$C5C5 PRG:05C5 4A + lsr a ; CPU:$C5C6 PRG:05C6 4A + tax ; CPU:$C5C7 PRG:05C7 AA + lda CarrierMode ; CPU:$C5C8 PRG:05C8 AD 8A 04 + bne Label_C5D5 ; CPU:$C5CB PRG:05CB D0 06 + lda NormalDisplayModeTable,x ; CPU:$C5CD PRG:05CD BD B7 C5 + jmp Label_C5D8 ; CPU:$C5D0 PRG:05D0 4C D8 C5 Label_C5D5: - lda AlternateDisplayModeTable,x ; $05D5: BD BB C5 + lda AlternateDisplayModeTable,x ; CPU:$C5D3 PRG:05D3 BD BB C5 Label_C5D8: - sta CarrierDisplayMode ; $05D8: 85 87 - ldx #$08 ; $05DA: A2 08 - jsr BuildObjectMetasprite ; $05DC: 20 A4 E3 - lda CarrierDropPending ; $05DF: AD 8C 04 - beq Label_C613 ; $05E2: F0 2F - ldx CarrierTargetPlayer ; $05E4: AE 8B 04 - lda CarrierSequenceTimer ; $05E7: AD 8D 04 - cmp #$20 ; $05EA: C9 20 - bne Label_C5F4 ; $05EC: D0 06 - lda #$FF ; $05EE: A9 FF - sta PlayerSlotState,x ; $05F0: 95 88 - bmi Label_C610 ; $05F2: 30 1C + sta CarrierDisplayMode ; CPU:$C5D6 PRG:05D6 85 87 + ldx #$08 ; CPU:$C5D8 PRG:05D8 A2 08 + jsr BuildObjectMetasprite ; CPU:$C5DA PRG:05DA 20 A4 E3 + lda CarrierDropPending ; CPU:$C5DD PRG:05DD AD 8C 04 + beq Label_C613 ; CPU:$C5E0 PRG:05E0 F0 2F + ldx CarrierTargetPlayer ; CPU:$C5E2 PRG:05E2 AE 8B 04 + lda CarrierSequenceTimer ; CPU:$C5E5 PRG:05E5 AD 8D 04 + cmp #$20 ; CPU:$C5E8 PRG:05E8 C9 20 + bne Label_C5F4 ; CPU:$C5EA PRG:05EA D0 06 + lda #$FF ; CPU:$C5EC PRG:05EC A9 FF + sta PlayerSlotState,x ; CPU:$C5EE PRG:05EE 95 88 + bmi Label_C610 ; CPU:$C5F0 PRG:05F0 30 1C Label_C5F4: - bcs Label_C613 ; $05F4: B0 1D - lda CarrierSavedValue ; $05F6: AD 50 04 - bne Label_C602 ; $05F9: D0 07 - lda CarrierTargetX ; $05FB: A5 99 - clc ; $05FD: 18 - adc #$04 ; $05FE: 69 04 - bne Label_C607 ; $0600: D0 05 + bcs Label_C613 ; CPU:$C5F2 PRG:05F2 B0 1D + lda CarrierSavedValue ; CPU:$C5F4 PRG:05F4 AD 50 04 + bne Label_C602 ; CPU:$C5F7 PRG:05F7 D0 07 + lda CarrierTargetX ; CPU:$C5F9 PRG:05F9 A5 99 + clc ; CPU:$C5FB PRG:05FB 18 + adc #$04 ; CPU:$C5FC PRG:05FC 69 04 + bne Label_C607 ; CPU:$C5FE PRG:05FE D0 05 Label_C602: - lda CarrierTargetX ; $0602: A5 99 - sec ; $0604: 38 - sbc #$04 ; $0605: E9 04 + lda CarrierTargetX ; CPU:$C600 PRG:0600 A5 99 + sec ; CPU:$C602 PRG:0602 38 + sbc #$04 ; CPU:$C603 PRG:0603 E9 04 Label_C607: - sta PlayerPosX,x ; $0607: 95 91 - lda CarrierPosY ; $0609: A5 A2 - sec ; $060B: 38 - sbc #$0A ; $060C: E9 0A - sta PlayerPosY,x ; $060E: 95 9A + sta PlayerPosX,x ; CPU:$C605 PRG:0605 95 91 + lda CarrierPosY ; CPU:$C607 PRG:0607 A5 A2 + sec ; CPU:$C609 PRG:0609 38 + sbc #$0A ; CPU:$C60A PRG:060A E9 0A + sta PlayerPosY,x ; CPU:$C60C PRG:060C 95 9A Label_C610: - jsr BuildObjectMetasprite ; $0610: 20 A4 E3 + jsr BuildObjectMetasprite ; CPU:$C60E PRG:060E 20 A4 E3 Label_C613: - rts ; $0613: 60 + rts ; CPU:$C611 PRG:0611 60 ;=============================================================================== ; FindEligiblePlayerForCarrier ; @@ -1483,34 +1483,34 @@ Label_C613: ;=============================================================================== FindEligiblePlayerForCarrier: - lda #$FF ; $0614: A9 FF - sta CarrierTargetPlayer ; $0616: 8D 8B 04 - ldx #$07 ; $0619: A2 07 + lda #$FF ; CPU:$C612 PRG:0612 A9 FF + sta CarrierTargetPlayer ; CPU:$C614 PRG:0614 8D 8B 04 + ldx #$07 ; CPU:$C617 PRG:0617 A2 07 Label_C61B: - lda PlayerSlotState,x ; $061B: B5 88 - bmi Label_C62B ; $061D: 30 0C - lda PlayerPosY,x ; $061F: B5 9A - cmp #$B4 ; $0621: C9 B4 - bcc Label_C62B ; $0623: 90 06 - lda PlayerPosX,x ; $0625: B5 91 - cmp CarrierTargetX ; $0627: C5 99 - beq Label_C62F ; $0629: F0 04 + lda PlayerSlotState,x ; CPU:$C619 PRG:0619 B5 88 + bmi Label_C62B ; CPU:$C61B PRG:061B 30 0C + lda PlayerPosY,x ; CPU:$C61D PRG:061D B5 9A + cmp #$B4 ; CPU:$C61F PRG:061F C9 B4 + bcc Label_C62B ; CPU:$C621 PRG:0621 90 06 + lda PlayerPosX,x ; CPU:$C623 PRG:0623 B5 91 + cmp CarrierTargetX ; CPU:$C625 PRG:0625 C5 99 + beq Label_C62F ; CPU:$C627 PRG:0627 F0 04 Label_C62B: - dex ; $062B: CA - bpl Label_C61B ; $062C: 10 ED - rts ; $062E: 60 + dex ; CPU:$C629 PRG:0629 CA + bpl Label_C61B ; CPU:$C62A PRG:062A 10 ED + rts ; CPU:$C62C PRG:062C 60 Label_C62F: - stx CarrierTargetPlayer ; $062F: 8E 8B 04 - lda PlayerVariantTable,x ; $0632: BD 48 04 - sta CarrierSavedValue ; $0635: 8D 50 04 - lda #$00 ; $0638: A9 00 - sta CarrierMode ; $063A: 8D 8A 04 - sta CarrierSequenceTimer ; $063D: 8D 8D 04 - sta CarrierDropPending ; $0640: 8D 8C 04 - sta CarrierSequenceActive ; $0643: 8D 89 04 - lda #$DC ; $0646: A9 DC - sta CarrierPosY ; $0648: 85 A2 - rts ; $064A: 60 + stx CarrierTargetPlayer ; CPU:$C62D PRG:062D 8E 8B 04 + lda PlayerVariantTable,x ; CPU:$C630 PRG:0630 BD 48 04 + sta CarrierSavedValue ; CPU:$C633 PRG:0633 8D 50 04 + lda #$00 ; CPU:$C636 PRG:0636 A9 00 + sta CarrierMode ; CPU:$C638 PRG:0638 8D 8A 04 + sta CarrierSequenceTimer ; CPU:$C63B PRG:063B 8D 8D 04 + sta CarrierDropPending ; CPU:$C63E PRG:063E 8D 8C 04 + sta CarrierSequenceActive ; CPU:$C641 PRG:0641 8D 89 04 + lda #$DC ; CPU:$C644 PRG:0644 A9 DC + sta CarrierPosY ; CPU:$C646 PRG:0646 85 A2 + rts ; CPU:$C648 PRG:0648 60 ;=============================================================================== ; AdvanceCarrierTargetX ; @@ -1531,14 +1531,14 @@ Label_C62F: ;=============================================================================== AdvanceCarrierTargetX: - inc CarrierTargetX ; $064B: E6 99 - lda CarrierTargetX ; $064D: A5 99 - cmp #$B1 ; $064F: C9 B1 - bcc Label_C657 ; $0651: 90 04 - lda #$40 ; $0653: A9 40 - sta CarrierTargetX ; $0655: 85 99 + inc CarrierTargetX ; CPU:$C649 PRG:0649 E6 99 + lda CarrierTargetX ; CPU:$C64B PRG:064B A5 99 + cmp #$B1 ; CPU:$C64D PRG:064D C9 B1 + bcc Label_C657 ; CPU:$C64F PRG:064F 90 04 + lda #$40 ; CPU:$C651 PRG:0651 A9 40 + sta CarrierTargetX ; CPU:$C653 PRG:0653 85 99 Label_C657: - rts ; $0657: 60 + rts ; CPU:$C655 PRG:0655 60 ;=============================================================================== ; UpdateCarrierArrivalSequence ; @@ -1559,62 +1559,62 @@ Label_C657: ;=============================================================================== UpdateCarrierArrivalSequence: - lda CarrierSequenceActive ; $0658: AD 89 04 - bne Label_C66F ; $065B: D0 12 - dec CarrierPosY ; $065D: C6 A2 - lda CarrierPosY ; $065F: A5 A2 - cmp #$C4 ; $0661: C9 C4 - bcs Label_C671 ; $0663: B0 0C - inc CarrierPosY ; $0665: E6 A2 - inc CarrierMode ; $0667: EE 8A 04 - inc CarrierSequenceActive ; $066A: EE 89 04 - bne Label_C671 ; $066D: D0 02 + lda CarrierSequenceActive ; CPU:$C656 PRG:0656 AD 89 04 + bne Label_C66F ; CPU:$C659 PRG:0659 D0 12 + dec CarrierPosY ; CPU:$C65B PRG:065B C6 A2 + lda CarrierPosY ; CPU:$C65D PRG:065D A5 A2 + cmp #$C4 ; CPU:$C65F PRG:065F C9 C4 + bcs Label_C671 ; CPU:$C661 PRG:0661 B0 0C + inc CarrierPosY ; CPU:$C663 PRG:0663 E6 A2 + inc CarrierMode ; CPU:$C665 PRG:0665 EE 8A 04 + inc CarrierSequenceActive ; CPU:$C668 PRG:0668 EE 89 04 + bne Label_C671 ; CPU:$C66B PRG:066B D0 02 Label_C66F: - inc CarrierPosY ; $066F: E6 A2 + inc CarrierPosY ; CPU:$C66D PRG:066D E6 A2 Label_C671: - inc CarrierSequenceTimer ; $0671: EE 8D 04 - lda CarrierSequenceTimer ; $0674: AD 8D 04 - cmp #$18 ; $0677: C9 18 - bne Label_C6A3 ; $0679: D0 28 - ldx CarrierTargetPlayer ; $067B: AE 8B 04 - lda PlayerSlotState,x ; $067E: B5 88 - bmi Label_C6A3 ; $0680: 30 21 - lda PlayerPosY,x ; $0682: B5 9A - clc ; $0684: 18 - adc #$10 ; $0685: 69 10 - cmp CarrierPosY ; $0687: C5 A2 - bcc Label_C6A3 ; $0689: 90 18 - ldy PlayerAnimationState,x ; $068B: BC 51 04 - lda CarrierAnimationSequenceTable,y ; $068E: B9 B8 C6 - sta PlayerAnimationState,x ; $0691: 9D 51 04 - lda #$00 ; $0694: A9 00 - sta PlayerLifecycleState,x ; $0696: 95 7F - sta PlayerSlotState,x ; $0698: 95 88 - lda SoundRequestFlags2 ; $069A: A5 F2 - ora #$40 ; $069C: 09 40 - sta SoundRequestFlags2 ; $069E: 85 F2 - inc CarrierDropPending ; $06A0: EE 8C 04 + inc CarrierSequenceTimer ; CPU:$C66F PRG:066F EE 8D 04 + lda CarrierSequenceTimer ; CPU:$C672 PRG:0672 AD 8D 04 + cmp #$18 ; CPU:$C675 PRG:0675 C9 18 + bne Label_C6A3 ; CPU:$C677 PRG:0677 D0 28 + ldx CarrierTargetPlayer ; CPU:$C679 PRG:0679 AE 8B 04 + lda PlayerSlotState,x ; CPU:$C67C PRG:067C B5 88 + bmi Label_C6A3 ; CPU:$C67E PRG:067E 30 21 + lda PlayerPosY,x ; CPU:$C680 PRG:0680 B5 9A + clc ; CPU:$C682 PRG:0682 18 + adc #$10 ; CPU:$C683 PRG:0683 69 10 + cmp CarrierPosY ; CPU:$C685 PRG:0685 C5 A2 + bcc Label_C6A3 ; CPU:$C687 PRG:0687 90 18 + ldy PlayerAnimationState,x ; CPU:$C689 PRG:0689 BC 51 04 + lda CarrierAnimationSequenceTable,y ; CPU:$C68C PRG:068C B9 B8 C6 + sta PlayerAnimationState,x ; CPU:$C68F PRG:068F 9D 51 04 + lda #$00 ; CPU:$C692 PRG:0692 A9 00 + sta PlayerLifecycleState,x ; CPU:$C694 PRG:0694 95 7F + sta PlayerSlotState,x ; CPU:$C696 PRG:0696 95 88 + lda SoundRequestFlags2 ; CPU:$C698 PRG:0698 A5 F2 + ora #$40 ; CPU:$C69A PRG:069A 09 40 + sta SoundRequestFlags2 ; CPU:$C69C PRG:069C 85 F2 + inc CarrierDropPending ; CPU:$C69E PRG:069E EE 8C 04 Label_C6A3: - lda CarrierMode ; $06A3: AD 8A 04 - beq Label_C6B7 ; $06A6: F0 0F - lda CarrierSequenceTimer ; $06A8: AD 8D 04 - cmp #$28 ; $06AB: C9 28 - beq Label_C6B3 ; $06AD: F0 04 - cmp #$30 ; $06AF: C9 30 - bne Label_C6B7 ; $06B1: D0 04 + lda CarrierMode ; CPU:$C6A1 PRG:06A1 AD 8A 04 + beq Label_C6B7 ; CPU:$C6A4 PRG:06A4 F0 0F + lda CarrierSequenceTimer ; CPU:$C6A6 PRG:06A6 AD 8D 04 + cmp #$28 ; CPU:$C6A9 PRG:06A9 C9 28 + beq Label_C6B3 ; CPU:$C6AB PRG:06AB F0 04 + cmp #$30 ; CPU:$C6AD PRG:06AD C9 30 + bne Label_C6B7 ; CPU:$C6AF PRG:06AF D0 04 Label_C6B3: - lda #$CC ; $06B3: A9 CC - sta CarrierPosY ; $06B5: 85 A2 + lda #$CC ; CPU:$C6B1 PRG:06B1 A9 CC + sta CarrierPosY ; CPU:$C6B3 PRG:06B3 85 A2 Label_C6B7: - rts ; $06B7: 60 + rts ; CPU:$C6B5 PRG:06B5 60 ; Carrier animation remap table ; Maps player animation states to the carrier-sequence animation states. ;=============================================================================== CarrierAnimationSequenceTable: - .byte $08, $09, $0A, $0B ; $06B8: 08 09 0A 0B - .byte $08, $09, $0A, $0B ; $06BC: 08 09 0A 0B - .byte $08, $09, $0A, $0B ; $06C0: 08 09 0A 0B + .byte $08, $09, $0A, $0B ; CPU:$C6B6 PRG:06B6 08 09 0A 0B + .byte $08, $09, $0A, $0B ; CPU:$C6BA PRG:06BA 08 09 0A 0B + .byte $08, $09, $0A, $0B ; CPU:$C6BE PRG:06BE 08 09 0A 0B ;=============================================================================== ; BeginCarrierTargetSequence @@ -1636,33 +1636,33 @@ CarrierAnimationSequenceTable: ;=============================================================================== BeginCarrierTargetSequence: - lda CarrierSequenceActive ; $06C4: AD 89 04 - bne Label_C6F8 ; $06C7: D0 2F - ldx CarrierTargetPlayer ; $06C9: AE 8B 04 - lda PlayerSlotState,x ; $06CC: B5 88 - bmi Label_C6E0 ; $06CE: 30 10 - lda PlayerPosY,x ; $06D0: B5 9A - cmp #$B4 ; $06D2: C9 B4 - bcc Label_C6E0 ; $06D4: 90 0A - lda PlayerPosX,x ; $06D6: B5 91 - cmp #$40 ; $06D8: C9 40 - bcc Label_C6E0 ; $06DA: 90 04 - cmp #$B1 ; $06DC: C9 B1 - bcc Label_C6EE ; $06DE: 90 0E + lda CarrierSequenceActive ; CPU:$C6C2 PRG:06C2 AD 89 04 + bne Label_C6F8 ; CPU:$C6C5 PRG:06C5 D0 2F + ldx CarrierTargetPlayer ; CPU:$C6C7 PRG:06C7 AE 8B 04 + lda PlayerSlotState,x ; CPU:$C6CA PRG:06CA B5 88 + bmi Label_C6E0 ; CPU:$C6CC PRG:06CC 30 10 + lda PlayerPosY,x ; CPU:$C6CE PRG:06CE B5 9A + cmp #$B4 ; CPU:$C6D0 PRG:06D0 C9 B4 + bcc Label_C6E0 ; CPU:$C6D2 PRG:06D2 90 0A + lda PlayerPosX,x ; CPU:$C6D4 PRG:06D4 B5 91 + cmp #$40 ; CPU:$C6D6 PRG:06D6 C9 40 + bcc Label_C6E0 ; CPU:$C6D8 PRG:06D8 90 04 + cmp #$B1 ; CPU:$C6DA PRG:06DA C9 B1 + bcc Label_C6EE ; CPU:$C6DC PRG:06DC 90 0E Label_C6E0: - lda #$30 ; $06E0: A9 30 - sec ; $06E2: 38 - sbc CarrierSequenceTimer ; $06E3: ED 8D 04 - sta CarrierSequenceTimer ; $06E6: 8D 8D 04 - inc CarrierSequenceActive ; $06E9: EE 89 04 - bne Label_C6F8 ; $06EC: D0 0A + lda #$30 ; CPU:$C6DE PRG:06DE A9 30 + sec ; CPU:$C6E0 PRG:06E0 38 + sbc CarrierSequenceTimer ; CPU:$C6E1 PRG:06E1 ED 8D 04 + sta CarrierSequenceTimer ; CPU:$C6E4 PRG:06E4 8D 8D 04 + inc CarrierSequenceActive ; CPU:$C6E7 PRG:06E7 EE 89 04 + bne Label_C6F8 ; CPU:$C6EA PRG:06EA D0 0A Label_C6EE: - lda PlayerPosX,x ; $06EE: B5 91 - sta $99 ; $06F0: 85 99 - lda $0448,x ; $06F2: BD 48 04 - sta $0450 ; $06F5: 8D 50 04 + lda PlayerPosX,x ; CPU:$C6EC PRG:06EC B5 91 + sta $99 ; CPU:$C6EE PRG:06EE 85 99 + lda $0448,x ; CPU:$C6F0 PRG:06F0 BD 48 04 + sta $0450 ; CPU:$C6F3 PRG:06F3 8D 50 04 Label_C6F8: - rts ; $06F8: 60 + rts ; CPU:$C6F6 PRG:06F6 60 ;=============================================================================== ; UpdateCarrierSequence ; @@ -1683,20 +1683,20 @@ Label_C6F8: ;=============================================================================== UpdateCarrierSequence: - lda CarrierDisplayMode ; $06F9: A5 87 - bpl Label_C70D ; $06FB: 10 10 - jsr AdvanceCarrierTargetX ; $06FD: 20 4B C6 - jsr FindEligiblePlayerForCarrier ; $0700: 20 14 C6 - lda CarrierTargetPlayer ; $0703: AD 8B 04 - bpl Label_C709 ; $0706: 10 01 - rts ; $0708: 60 + lda CarrierDisplayMode ; CPU:$C6F7 PRG:06F7 A5 87 + bpl Label_C70D ; CPU:$C6F9 PRG:06F9 10 10 + jsr AdvanceCarrierTargetX ; CPU:$C6FB PRG:06FB 20 4B C6 + jsr FindEligiblePlayerForCarrier ; CPU:$C6FE PRG:06FE 20 14 C6 + lda CarrierTargetPlayer ; CPU:$C701 PRG:0701 AD 8B 04 + bpl Label_C709 ; CPU:$C704 PRG:0704 10 01 + rts ; CPU:$C706 PRG:0706 60 Label_C709: - lda #$40 ; $0709: A9 40 - sta SoundRequestFlags3 ; $070B: 85 F3 + lda #$40 ; CPU:$C707 PRG:0707 A9 40 + sta SoundRequestFlags3 ; CPU:$C709 PRG:0709 85 F3 Label_C70D: - jsr BeginCarrierTargetSequence ; $070D: 20 C4 C6 - jsr UpdateCarrierArrivalSequence ; $0710: 20 58 C6 - jmp UpdateCarrierObjectDisplay ; $0713: 4C C3 C5 + jsr BeginCarrierTargetSequence ; CPU:$C70B PRG:070B 20 C4 C6 + jsr UpdateCarrierArrivalSequence ; CPU:$C70E PRG:070E 20 58 C6 + jmp UpdateCarrierObjectDisplay ; CPU:$C711 PRG:0711 4C C3 C5 ;=============================================================================== ; InitializeRoundObjectPools ; @@ -1717,14 +1717,14 @@ Label_C70D: ;=============================================================================== InitializeRoundObjectPools: - ldx #$01 ; $0716: A2 01 + ldx #$01 ; CPU:$C714 PRG:0714 A2 01 Label_C718: - lda #$FF ; $0718: A9 FF - sta GameplayObjectState,x ; $071A: 9D 30 05 - sta GameplayObjectAuxState,x ; $071D: 9D 44 05 - dex ; $0720: CA - bpl Label_C718 ; $0721: 10 F5 - jsr SpawnRoundObjects ; $0723: 20 7A C7 + lda #$FF ; CPU:$C716 PRG:0716 A9 FF + sta GameplayObjectState,x ; CPU:$C718 PRG:0718 9D 30 05 + sta GameplayObjectAuxState,x ; CPU:$C71B PRG:071B 9D 44 05 + dex ; CPU:$C71E PRG:071E CA + bpl Label_C718 ; CPU:$C71F PRG:071F 10 F5 + jsr SpawnRoundObjects ; CPU:$C721 PRG:0721 20 7A C7 ;=============================================================================== ; InitializeRoundPresentation ; @@ -1745,34 +1745,34 @@ Label_C718: ;=============================================================================== InitializeRoundPresentation: - ldx RoundIndex ; $0726: A6 3C - cpx #$18 ; $0728: E0 18 - bcc Label_C72E ; $072A: 90 02 - ldx #$18 ; $072C: A2 18 + ldx RoundIndex ; CPU:$C724 PRG:0724 A6 3C + cpx #$18 ; CPU:$C726 PRG:0726 E0 18 + bcc Label_C72E ; CPU:$C728 PRG:0728 90 02 + ldx #$18 ; CPU:$C72A PRG:072A A2 18 Label_C72E: - lda RoundObjectCountTable,x ; $072E: BD 48 C7 - sta SpawnSelector ; $0731: 85 BA - lda RoundDelayTable,x ; $0733: BD 61 C7 - sta RoundSpawnDelay ; $0736: 85 B8 - lda #$F0 ; $0738: A9 F0 - sta OamEntryE0Y ; $073A: 8D E0 02 - sta OamEntryE4Y ; $073D: 8D E4 02 - sta OamEntryE8Y ; $0740: 8D E8 02 - lda #$03 ; $0743: A9 03 - jmp ConfigureRoundPresentation ; $0745: 4C 56 C8 + lda RoundObjectCountTable,x ; CPU:$C72C PRG:072C BD 48 C7 + sta SpawnSelector ; CPU:$C72F PRG:072F 85 BA + lda RoundDelayTable,x ; CPU:$C731 PRG:0731 BD 61 C7 + sta RoundSpawnDelay ; CPU:$C734 PRG:0734 85 B8 + lda #$F0 ; CPU:$C736 PRG:0736 A9 F0 + sta OamEntryE0Y ; CPU:$C738 PRG:0738 8D E0 02 + sta OamEntryE4Y ; CPU:$C73B PRG:073B 8D E4 02 + sta OamEntryE8Y ; CPU:$C73E PRG:073E 8D E8 02 + lda #$03 ; CPU:$C741 PRG:0741 A9 03 + jmp ConfigureRoundPresentation ; CPU:$C743 PRG:0743 4C 56 C8 ; Round spawn lookup tables ;=============================================================================== RoundObjectCountTable: - .byte $00, $00, $00, $00, $00, $00, $00, $00 ; $0748: 00 00 00 00 00 00 00 00 - .byte $00, $00, $01, $01, $01, $01, $01, $01 ; $0750: 00 00 01 01 01 01 01 01 - .byte $02, $01, $01, $01, $01, $01, $01, $01 ; $0758: 02 01 01 01 01 01 01 01 - .byte $01 ; $0760: 01 + .byte $00, $00, $00, $00, $00, $00, $00, $00 ; CPU:$C746 PRG:0746 00 00 00 00 00 00 00 00 + .byte $00, $00, $01, $01, $01, $01, $01, $01 ; CPU:$C74E PRG:074E 00 00 01 01 01 01 01 01 + .byte $02, $01, $01, $01, $01, $01, $01, $01 ; CPU:$C756 PRG:0756 02 01 01 01 01 01 01 01 + .byte $01 ; CPU:$C75E PRG:075E 01 RoundDelayTable: - .byte $0F, $0F, $0C, $0C, $0C, $0C, $0A, $0A ; $0761: 0F 0F 0C 0C 0C 0C 0A 0A - .byte $0A, $0A, $0C, $0C, $0A, $0A, $0A, $08 ; $0769: 0A 0A 0C 0C 0A 0A 0A 08 - .byte $0A, $0A, $08, $08, $08, $08, $08, $08 ; $0771: 0A 0A 08 08 08 08 08 08 - .byte $05 ; $0779: 05 + .byte $0F, $0F, $0C, $0C, $0C, $0C, $0A, $0A ; CPU:$C75F PRG:075F 0F 0F 0C 0C 0C 0C 0A 0A + .byte $0A, $0A, $0C, $0C, $0A, $0A, $0A, $08 ; CPU:$C767 PRG:0767 0A 0A 0C 0C 0A 0A 0A 08 + .byte $0A, $0A, $08, $08, $08, $08, $08, $08 ; CPU:$C76F PRG:076F 0A 0A 08 08 08 08 08 08 + .byte $05 ; CPU:$C777 PRG:0777 05 ;=============================================================================== ; ChooseRoundSpawnIndex @@ -1794,20 +1794,20 @@ RoundDelayTable: ;=============================================================================== ChooseRoundSpawnIndex: - lda RoundSpawnRandomLimit ; $077A: A5 A3 - bpl Label_C781 ; $077C: 10 03 + lda RoundSpawnRandomLimit ; CPU:$C778 PRG:0778 A5 A3 + bpl Label_C781 ; CPU:$C77A PRG:077A 10 03 Label_C77E: - sta SelectedSpawnIndex ; $077E: 85 A4 - rts ; $0780: 60 + sta SelectedSpawnIndex ; CPU:$C77C PRG:077C 85 A4 + rts ; CPU:$C77E PRG:077E 60 Label_C781: - jsr GetRandomValue ; $0781: 20 B3 F1 + jsr GetRandomValue ; CPU:$C77F PRG:077F 20 B3 F1 Label_C784: - cmp RoundSpawnRandomLimit ; $0784: C5 A3 - bcc Label_C77E ; $0786: 90 F6 - beq Label_C77E ; $0788: F0 F4 - clc ; $078A: 18 - sbc RoundSpawnRandomLimit ; $078B: E5 A3 - jmp Label_C784 ; $078D: 4C 84 C7 + cmp RoundSpawnRandomLimit ; CPU:$C782 PRG:0782 C5 A3 + bcc Label_C77E ; CPU:$C784 PRG:0784 90 F6 + beq Label_C77E ; CPU:$C786 PRG:0786 F0 F4 + clc ; CPU:$C788 PRG:0788 18 + sbc RoundSpawnRandomLimit ; CPU:$C789 PRG:0789 E5 A3 + jmp Label_C784 ; CPU:$C78B PRG:078B 4C 84 C7 ;=============================================================================== ; UpdateRoundSpawner ; @@ -1828,82 +1828,82 @@ Label_C784: ;=============================================================================== UpdateRoundSpawner: - lda FrameCounter ; $0790: A5 19 - and #$7F ; $0792: 29 7F - beq Label_C797 ; $0794: F0 01 + lda FrameCounter ; CPU:$C78E PRG:078E A5 19 + and #$7F ; CPU:$C790 PRG:0790 29 7F + beq Label_C797 ; CPU:$C792 PRG:0792 F0 01 Label_C796: - rts ; $0796: 60 + rts ; CPU:$C794 PRG:0794 60 Label_C797: - dec RoundSpawnDelay ; $0797: C6 B8 - bne Label_C796 ; $0799: D0 FB - ldx #$00 ; $079B: A2 00 - lda GameplayObjectState,x ; $079D: BD 30 05 - bmi Label_C7AD ; $07A0: 30 0B - inx ; $07A2: E8 - lda GameplayObjectState,x ; $07A3: BD 30 05 - bmi Label_C7AD ; $07A6: 30 05 - lda #$01 ; $07A8: A9 01 - sta RoundSpawnDelay ; $07AA: 85 B8 - rts ; $07AC: 60 + dec RoundSpawnDelay ; CPU:$C795 PRG:0795 C6 B8 + bne Label_C796 ; CPU:$C797 PRG:0797 D0 FB + ldx #$00 ; CPU:$C799 PRG:0799 A2 00 + lda GameplayObjectState,x ; CPU:$C79B PRG:079B BD 30 05 + bmi Label_C7AD ; CPU:$C79E PRG:079E 30 0B + inx ; CPU:$C7A0 PRG:07A0 E8 + lda GameplayObjectState,x ; CPU:$C7A1 PRG:07A1 BD 30 05 + bmi Label_C7AD ; CPU:$C7A4 PRG:07A4 30 05 + lda #$01 ; CPU:$C7A6 PRG:07A6 A9 01 + sta RoundSpawnDelay ; CPU:$C7A8 PRG:07A8 85 B8 + rts ; CPU:$C7AA PRG:07AA 60 Label_C7AD: - ldy SelectedSpawnIndex ; $07AD: A4 A4 - sty SelectedSpawnIndexCopy ; $07AF: 84 A5 - bpl Label_C7B4 ; $07B1: 10 01 - rts ; $07B3: 60 + ldy SelectedSpawnIndex ; CPU:$C7AB PRG:07AB A4 A4 + sty SelectedSpawnIndexCopy ; CPU:$C7AD PRG:07AD 84 A5 + bpl Label_C7B4 ; CPU:$C7AF PRG:07AF 10 01 + rts ; CPU:$C7B1 PRG:07B1 60 Label_C7B4: - lda #$80 ; $07B4: A9 80 - sta GameplayObjectVelocityFracY,x ; $07B6: 9D B8 04 - sta GameplayObjectVelocityIntY,x ; $07B9: 9D CC 04 - lda #$00 ; $07BC: A9 00 - sta GameplayObjectState,x ; $07BE: 9D 30 05 - lda $00B2,y ; $07C1: B9 B2 00 - sta GameplayObjectPosX,x ; $07C4: 9D 90 04 - lda $00B5,y ; $07C7: B9 B5 00 - sta GameplayObjectPosY,x ; $07CA: 9D A4 04 - ldy SpawnSelector ; $07CD: A4 BA - jsr GetRandomValue ; $07CF: 20 B3 F1 - and #$1F ; $07D2: 29 1F - adc SpawnParameterTable,y ; $07D4: 79 9F C8 - sta GameplayObjectParameter,x ; $07D7: 9D 08 05 - lda SpawnPositionHiTable,y ; $07DA: B9 AB C8 - sta GameplayObjectPosXHi,x ; $07DD: 9D 1C 05 - lda SpawnVelocityYTable,y ; $07E0: B9 A5 C8 - sta GameplayObjectVelocityY,x ; $07E3: 9D E0 04 - lda SpawnVelocityXTable,y ; $07E6: B9 B1 C8 - sta GameplayObjectVelocityX,x ; $07E9: 9D F4 04 - jsr GetRandomValue ; $07EC: 20 B3 F1 - and #$03 ; $07EF: 29 03 - sta GameplayObjectAuxState,x ; $07F1: 9D 44 05 - tay ; $07F4: A8 - lda SpawnXOffsetTable,y ; $07F5: B9 97 C8 - clc ; $07F8: 18 - adc GameplayObjectPosX,x ; $07F9: 7D 90 04 - sta GameplayObjectPosX,x ; $07FC: 9D 90 04 - lda SpawnYOffsetTable,y ; $07FF: B9 9B C8 - clc ; $0802: 18 - adc GameplayObjectPosY,x ; $0803: 7D A4 04 - sta GameplayObjectPosY,x ; $0806: 9D A4 04 - lda SpawnFlipYTable,y ; $0809: B9 8F C8 - beq Label_C811 ; $080C: F0 03 - jsr NegateGameplayObjectVelocityY ; $080E: 20 3D CA + lda #$80 ; CPU:$C7B2 PRG:07B2 A9 80 + sta GameplayObjectVelocityFracY,x ; CPU:$C7B4 PRG:07B4 9D B8 04 + sta GameplayObjectVelocityIntY,x ; CPU:$C7B7 PRG:07B7 9D CC 04 + lda #$00 ; CPU:$C7BA PRG:07BA A9 00 + sta GameplayObjectState,x ; CPU:$C7BC PRG:07BC 9D 30 05 + lda $00B2,y ; CPU:$C7BF PRG:07BF B9 B2 00 + sta GameplayObjectPosX,x ; CPU:$C7C2 PRG:07C2 9D 90 04 + lda $00B5,y ; CPU:$C7C5 PRG:07C5 B9 B5 00 + sta GameplayObjectPosY,x ; CPU:$C7C8 PRG:07C8 9D A4 04 + ldy SpawnSelector ; CPU:$C7CB PRG:07CB A4 BA + jsr GetRandomValue ; CPU:$C7CD PRG:07CD 20 B3 F1 + and #$1F ; CPU:$C7D0 PRG:07D0 29 1F + adc SpawnParameterTable,y ; CPU:$C7D2 PRG:07D2 79 9F C8 + sta GameplayObjectParameter,x ; CPU:$C7D5 PRG:07D5 9D 08 05 + lda SpawnPositionHiTable,y ; CPU:$C7D8 PRG:07D8 B9 AB C8 + sta GameplayObjectPosXHi,x ; CPU:$C7DB PRG:07DB 9D 1C 05 + lda SpawnVelocityYTable,y ; CPU:$C7DE PRG:07DE B9 A5 C8 + sta GameplayObjectVelocityY,x ; CPU:$C7E1 PRG:07E1 9D E0 04 + lda SpawnVelocityXTable,y ; CPU:$C7E4 PRG:07E4 B9 B1 C8 + sta GameplayObjectVelocityX,x ; CPU:$C7E7 PRG:07E7 9D F4 04 + jsr GetRandomValue ; CPU:$C7EA PRG:07EA 20 B3 F1 + and #$03 ; CPU:$C7ED PRG:07ED 29 03 + sta GameplayObjectAuxState,x ; CPU:$C7EF PRG:07EF 9D 44 05 + tay ; CPU:$C7F2 PRG:07F2 A8 + lda SpawnXOffsetTable,y ; CPU:$C7F3 PRG:07F3 B9 97 C8 + clc ; CPU:$C7F6 PRG:07F6 18 + adc GameplayObjectPosX,x ; CPU:$C7F7 PRG:07F7 7D 90 04 + sta GameplayObjectPosX,x ; CPU:$C7FA PRG:07FA 9D 90 04 + lda SpawnYOffsetTable,y ; CPU:$C7FD PRG:07FD B9 9B C8 + clc ; CPU:$C800 PRG:0800 18 + adc GameplayObjectPosY,x ; CPU:$C801 PRG:0801 7D A4 04 + sta GameplayObjectPosY,x ; CPU:$C804 PRG:0804 9D A4 04 + lda SpawnFlipYTable,y ; CPU:$C807 PRG:0807 B9 8F C8 + beq Label_C811 ; CPU:$C80A PRG:080A F0 03 + jsr NegateGameplayObjectVelocityY ; CPU:$C80C PRG:080C 20 3D CA Label_C811: - lda SpawnFlipXTable,y ; $0811: B9 93 C8 - beq Label_C819 ; $0814: F0 03 - jsr NegateGameplayObjectVelocityX ; $0816: 20 55 CA + lda SpawnFlipXTable,y ; CPU:$C80F PRG:080F B9 93 C8 + beq Label_C819 ; CPU:$C812 PRG:0812 F0 03 + jsr NegateGameplayObjectVelocityX ; CPU:$C814 PRG:0814 20 55 CA Label_C819: - lda SpawnSelector ; $0819: A5 BA - cmp #$05 ; $081B: C9 05 - bcs Label_C821 ; $081D: B0 02 - inc SpawnSelector ; $081F: E6 BA + lda SpawnSelector ; CPU:$C817 PRG:0817 A5 BA + cmp #$05 ; CPU:$C819 PRG:0819 C9 05 + bcs Label_C821 ; CPU:$C81B PRG:081B B0 02 + inc SpawnSelector ; CPU:$C81D PRG:081D E6 BA Label_C821: - lda #$06 ; $0821: A9 06 - sec ; $0823: 38 - sbc SpawnSelector ; $0824: E5 BA - sta RoundSpawnDelay ; $0826: 85 B8 - lda SoundRequestFlags0 ; $0828: A5 F0 - ora #$04 ; $082A: 09 04 - sta SoundRequestFlags0 ; $082C: 85 F0 - jmp ChooseRoundSpawnIndex ; $082E: 4C 7A C7 + lda #$06 ; CPU:$C81F PRG:081F A9 06 + sec ; CPU:$C821 PRG:0821 38 + sbc SpawnSelector ; CPU:$C822 PRG:0822 E5 BA + sta RoundSpawnDelay ; CPU:$C824 PRG:0824 85 B8 + lda SoundRequestFlags0 ; CPU:$C826 PRG:0826 A5 F0 + ora #$04 ; CPU:$C828 PRG:0828 09 04 + sta SoundRequestFlags0 ; CPU:$C82A PRG:082A 85 F0 + jmp ChooseRoundSpawnIndex ; CPU:$C82C PRG:082C 4C 7A C7 ;=============================================================================== ; UpdateRoundHud ; @@ -1924,25 +1924,25 @@ Label_C821: ;=============================================================================== UpdateRoundHud: - lda RoundSpawnDelay ; $0831: A5 B8 - cmp #$01 ; $0833: C9 01 - bne Label_C88A ; $0835: D0 53 - lda GameplayObjectState ; $0837: AD 30 05 - bmi Label_C846 ; $083A: 30 0A - lda $0531 ; $083C: AD 31 05 - bmi Label_C846 ; $083F: 30 05 - lda #$02 ; $0841: A9 02 - sta RoundSpawnDelay ; $0843: 85 B8 - rts ; $0845: 60 + lda RoundSpawnDelay ; CPU:$C82F PRG:082F A5 B8 + cmp #$01 ; CPU:$C831 PRG:0831 C9 01 + bne Label_C88A ; CPU:$C833 PRG:0833 D0 53 + lda GameplayObjectState ; CPU:$C835 PRG:0835 AD 30 05 + bmi Label_C846 ; CPU:$C838 PRG:0838 30 0A + lda $0531 ; CPU:$C83A PRG:083A AD 31 05 + bmi Label_C846 ; CPU:$C83D PRG:083D 30 05 + lda #$02 ; CPU:$C83F PRG:083F A9 02 + sta RoundSpawnDelay ; CPU:$C841 PRG:0841 85 B8 + rts ; CPU:$C843 PRG:0843 60 Label_C846: - lda FrameCounter ; $0846: A5 19 - and #$7F ; $0848: 29 7F - cmp #$40 ; $084A: C9 40 - bcc Label_C88A ; $084C: 90 3C - bne ConfigureRoundPresentation ; $084E: D0 06 - lda SoundRequestFlags1 ; $0850: A5 F1 - ora #$08 ; $0852: 09 08 - sta SoundRequestFlags1 ; $0854: 85 F1 + lda FrameCounter ; CPU:$C844 PRG:0844 A5 19 + and #$7F ; CPU:$C846 PRG:0846 29 7F + cmp #$40 ; CPU:$C848 PRG:0848 C9 40 + bcc Label_C88A ; CPU:$C84A PRG:084A 90 3C + bne ConfigureRoundPresentation ; CPU:$C84C PRG:084C D0 06 + lda SoundRequestFlags1 ; CPU:$C84E PRG:084E A5 F1 + ora #$08 ; CPU:$C850 PRG:0850 09 08 + sta SoundRequestFlags1 ; CPU:$C852 PRG:0852 85 F1 ;=============================================================================== ; ConfigureRoundPresentation ; @@ -1963,27 +1963,27 @@ Label_C846: ;=============================================================================== ConfigureRoundPresentation: - and #$03 ; $0856: 29 03 - tax ; $0858: AA - lda RoundHudTileTable,x ; $0859: BD 8B C8 - sta RoundHudTile ; $085C: 85 5A - ldx SelectedSpawnIndex ; $085E: A6 A4 - bmi Label_C88A ; $0860: 30 28 - lda #$23 ; $0862: A9 23 - sta RoundHudCommandAddressHi ; $0864: 85 57 - lda $A6,x ; $0866: B5 A6 - sta RoundHudCommandAddressLo ; $0868: 85 58 - lda #$01 ; $086A: A9 01 - sta RoundHudCommandLength ; $086C: 85 59 - jsr AppendRoundHudValue ; $086E: 20 83 C8 - lda $A9,x ; $0871: B5 A9 - sta RoundHudCommandAddressLo ; $0873: 85 58 - jsr AppendRoundHudValue ; $0875: 20 83 C8 - lda $AC,x ; $0878: B5 AC - sta RoundHudCommandAddressLo ; $087A: 85 58 - jsr AppendRoundHudValue ; $087C: 20 83 C8 - lda $AF,x ; $087F: B5 AF - sta RoundHudCommandAddressLo ; $0881: 85 58 + and #$03 ; CPU:$C854 PRG:0854 29 03 + tax ; CPU:$C856 PRG:0856 AA + lda RoundHudTileTable,x ; CPU:$C857 PRG:0857 BD 8B C8 + sta RoundHudTile ; CPU:$C85A PRG:085A 85 5A + ldx SelectedSpawnIndex ; CPU:$C85C PRG:085C A6 A4 + bmi Label_C88A ; CPU:$C85E PRG:085E 30 28 + lda #$23 ; CPU:$C860 PRG:0860 A9 23 + sta RoundHudCommandAddressHi ; CPU:$C862 PRG:0862 85 57 + lda $A6,x ; CPU:$C864 PRG:0864 B5 A6 + sta RoundHudCommandAddressLo ; CPU:$C866 PRG:0866 85 58 + lda #$01 ; CPU:$C868 PRG:0868 A9 01 + sta RoundHudCommandLength ; CPU:$C86A PRG:086A 85 59 + jsr AppendRoundHudValue ; CPU:$C86C PRG:086C 20 83 C8 + lda $A9,x ; CPU:$C86F PRG:086F B5 A9 + sta RoundHudCommandAddressLo ; CPU:$C871 PRG:0871 85 58 + jsr AppendRoundHudValue ; CPU:$C873 PRG:0873 20 83 C8 + lda $AC,x ; CPU:$C876 PRG:0876 B5 AC + sta RoundHudCommandAddressLo ; CPU:$C878 PRG:0878 85 58 + jsr AppendRoundHudValue ; CPU:$C87A PRG:087A 20 83 C8 + lda $AF,x ; CPU:$C87D PRG:087D B5 AF + sta RoundHudCommandAddressLo ; CPU:$C87F PRG:087F 85 58 ;=============================================================================== ; AppendRoundHudValue ; @@ -2004,32 +2004,32 @@ ConfigureRoundPresentation: ;=============================================================================== AppendRoundHudValue: - lda #$57 ; $0883: A9 57 - ldy #$00 ; $0885: A0 00 - jmp AppendBytesToPpuBuffer ; $0887: 4C 31 C1 + lda #$57 ; CPU:$C881 PRG:0881 A9 57 + ldy #$00 ; CPU:$C883 PRG:0883 A0 00 + jmp AppendBytesToPpuBuffer ; CPU:$C885 PRG:0885 4C 31 C1 Label_C88A: - rts ; $088A: 60 + rts ; CPU:$C888 PRG:0888 60 ; Round spawner and sprite lookup tables ;=============================================================================== RoundHudTileTable: - .byte $55, $FF, $00, $FF ; $088B: 55 FF 00 FF + .byte $55, $FF, $00, $FF ; CPU:$C889 PRG:0889 55 FF 00 FF SpawnFlipYTable: - .byte $00, $00, $FF, $FF ; $088F: 00 00 FF FF + .byte $00, $00, $FF, $FF ; CPU:$C88D PRG:088D 00 00 FF FF SpawnFlipXTable: - .byte $FF, $00, $00, $FF ; $0893: FF 00 00 FF + .byte $FF, $00, $00, $FF ; CPU:$C891 PRG:0891 FF 00 00 FF SpawnXOffsetTable: - .byte $10, $10, $F0, $F0 ; $0897: 10 10 F0 F0 + .byte $10, $10, $F0, $F0 ; CPU:$C895 PRG:0895 10 10 F0 F0 SpawnYOffsetTable: - .byte $DE, $22, $22, $DE ; $089B: DE 22 22 DE + .byte $DE, $22, $22, $DE ; CPU:$C899 PRG:0899 DE 22 22 DE SpawnParameterTable: - .byte $60, $70, $80, $90, $A0, $B0 ; $089F: 60 70 80 90 A0 B0 + .byte $60, $70, $80, $90, $A0, $B0 ; CPU:$C89D PRG:089D 60 70 80 90 A0 B0 SpawnVelocityYTable: - .byte $00, $00, $00, $00, $00, $00 ; $08A5: 00 00 00 00 00 00 + .byte $00, $00, $00, $00, $00, $00 ; CPU:$C8A3 PRG:08A3 00 00 00 00 00 00 SpawnPositionHiTable: - .byte $C0, $F0, $20, $50, $80, $B0 ; $08AB: C0 F0 20 50 80 B0 + .byte $C0, $F0, $20, $50, $80, $B0 ; CPU:$C8A9 PRG:08A9 C0 F0 20 50 80 B0 SpawnVelocityXTable: - .byte $00, $00, $01, $01, $01, $01 ; $08B1: 00 00 01 01 01 01 + .byte $00, $00, $01, $01, $01, $01 ; CPU:$C8AF PRG:08AF 00 00 01 01 01 01 ;=============================================================================== ; UpdateRoundObjectSpritesAndPhysics @@ -2051,132 +2051,132 @@ SpawnVelocityXTable: ;=============================================================================== UpdateRoundObjectSpritesAndPhysics: - ldx #$01 ; $08B7: A2 01 + ldx #$01 ; CPU:$C8B5 PRG:08B5 A2 01 Label_C8B9: - lda GameplayObjectState,x ; $08B9: BD 30 05 - bpl Label_C8C1 ; $08BC: 10 03 - jmp Label_C9AF ; $08BE: 4C AF C9 + lda GameplayObjectState,x ; CPU:$C8B7 PRG:08B7 BD 30 05 + bpl Label_C8C1 ; CPU:$C8BA PRG:08BA 10 03 + jmp Label_C9AF ; CPU:$C8BC PRG:08BC 4C AF C9 Label_C8C1: - lda GameplayObjectAuxState,x ; $08C1: BD 44 05 - bmi Label_C941 ; $08C4: 30 7B - tay ; $08C6: A8 - txa ; $08C7: 8A - pha ; $08C8: 48 - ldx SelectedSpawnIndexCopy ; $08C9: A6 A5 - lda RoundSpawnBaseX,x ; $08CB: B5 B2 - adc RoundObjectXOffsetTable,y ; $08CD: 79 E5 C9 - sta $02E3 ; $08D0: 8D E3 02 - sta $02E7 ; $08D3: 8D E7 02 - sta $02EB ; $08D6: 8D EB 02 - lda RoundSpawnBaseY,x ; $08D9: B5 B5 - adc RoundObjectYOffsetTable,y ; $08DB: 79 F5 C9 - sta $02E0 ; $08DE: 8D E0 02 - adc RoundObjectVerticalSpacingTable,y ; $08E1: 79 05 CA - sta $02E4 ; $08E4: 8D E4 02 - adc RoundObjectVerticalSpacingTable,y ; $08E7: 79 05 CA - sta $02E8 ; $08EA: 8D E8 02 - tya ; $08ED: 98 - and #$03 ; $08EE: 29 03 - tax ; $08F0: AA - tya ; $08F1: 98 - lsr a ; $08F2: 4A - lsr a ; $08F3: 4A - tay ; $08F4: A8 - lda FrameCounter ; $08F5: A5 19 - lsr a ; $08F7: 4A - lsr a ; $08F8: 4A - bcs Label_C8FF ; $08F9: B0 04 - tya ; $08FB: 98 - adc #$05 ; $08FC: 69 05 - tay ; $08FE: A8 + lda GameplayObjectAuxState,x ; CPU:$C8BF PRG:08BF BD 44 05 + bmi Label_C941 ; CPU:$C8C2 PRG:08C2 30 7B + tay ; CPU:$C8C4 PRG:08C4 A8 + txa ; CPU:$C8C5 PRG:08C5 8A + pha ; CPU:$C8C6 PRG:08C6 48 + ldx SelectedSpawnIndexCopy ; CPU:$C8C7 PRG:08C7 A6 A5 + lda RoundSpawnBaseX,x ; CPU:$C8C9 PRG:08C9 B5 B2 + adc RoundObjectXOffsetTable,y ; CPU:$C8CB PRG:08CB 79 E5 C9 + sta $02E3 ; CPU:$C8CE PRG:08CE 8D E3 02 + sta $02E7 ; CPU:$C8D1 PRG:08D1 8D E7 02 + sta $02EB ; CPU:$C8D4 PRG:08D4 8D EB 02 + lda RoundSpawnBaseY,x ; CPU:$C8D7 PRG:08D7 B5 B5 + adc RoundObjectYOffsetTable,y ; CPU:$C8D9 PRG:08D9 79 F5 C9 + sta $02E0 ; CPU:$C8DC PRG:08DC 8D E0 02 + adc RoundObjectVerticalSpacingTable,y ; CPU:$C8DF PRG:08DF 79 05 CA + sta $02E4 ; CPU:$C8E2 PRG:08E2 8D E4 02 + adc RoundObjectVerticalSpacingTable,y ; CPU:$C8E5 PRG:08E5 79 05 CA + sta $02E8 ; CPU:$C8E8 PRG:08E8 8D E8 02 + tya ; CPU:$C8EB PRG:08EB 98 + and #$03 ; CPU:$C8EC PRG:08EC 29 03 + tax ; CPU:$C8EE PRG:08EE AA + tya ; CPU:$C8EF PRG:08EF 98 + lsr a ; CPU:$C8F0 PRG:08F0 4A + lsr a ; CPU:$C8F1 PRG:08F1 4A + tay ; CPU:$C8F2 PRG:08F2 A8 + lda FrameCounter ; CPU:$C8F3 PRG:08F3 A5 19 + lsr a ; CPU:$C8F5 PRG:08F5 4A + lsr a ; CPU:$C8F6 PRG:08F6 4A + bcs Label_C8FF ; CPU:$C8F7 PRG:08F7 B0 04 + tya ; CPU:$C8F9 PRG:08F9 98 + adc #$05 ; CPU:$C8FA PRG:08FA 69 05 + tay ; CPU:$C8FC PRG:08FC A8 Label_C8FF: - lda RoundObjectTileTopTable,y ; $08FF: B9 15 CA - sta $02E1 ; $0902: 8D E1 02 - lda RoundObjectTileMiddleTable,y ; $0905: B9 1F CA - sta $02E5 ; $0908: 8D E5 02 - lda RoundObjectTileBottomTable,y ; $090B: B9 29 CA - sta $02E9 ; $090E: 8D E9 02 - lda RoundObjectAttributeTable,x ; $0911: BD 33 CA - sta $02E2 ; $0914: 8D E2 02 - sta $02E6 ; $0917: 8D E6 02 - sta $02EA ; $091A: 8D EA 02 - pla ; $091D: 68 - tax ; $091E: AA - lda FrameCounter ; $091F: A5 19 - and #$07 ; $0921: 29 07 - bne Label_C937 ; $0923: D0 12 - lda GameplayObjectAuxState,x ; $0925: BD 44 05 - clc ; $0928: 18 - adc #$04 ; $0929: 69 04 - sta GameplayObjectAuxState,x ; $092B: 9D 44 05 - cmp #$14 ; $092E: C9 14 - bcc Label_C937 ; $0930: 90 05 - lda #$FF ; $0932: A9 FF - sta GameplayObjectAuxState,x ; $0934: 9D 44 05 + lda RoundObjectTileTopTable,y ; CPU:$C8FD PRG:08FD B9 15 CA + sta $02E1 ; CPU:$C900 PRG:0900 8D E1 02 + lda RoundObjectTileMiddleTable,y ; CPU:$C903 PRG:0903 B9 1F CA + sta $02E5 ; CPU:$C906 PRG:0906 8D E5 02 + lda RoundObjectTileBottomTable,y ; CPU:$C909 PRG:0909 B9 29 CA + sta $02E9 ; CPU:$C90C PRG:090C 8D E9 02 + lda RoundObjectAttributeTable,x ; CPU:$C90F PRG:090F BD 33 CA + sta $02E2 ; CPU:$C912 PRG:0912 8D E2 02 + sta $02E6 ; CPU:$C915 PRG:0915 8D E6 02 + sta $02EA ; CPU:$C918 PRG:0918 8D EA 02 + pla ; CPU:$C91B PRG:091B 68 + tax ; CPU:$C91C PRG:091C AA + lda FrameCounter ; CPU:$C91D PRG:091D A5 19 + and #$07 ; CPU:$C91F PRG:091F 29 07 + bne Label_C937 ; CPU:$C921 PRG:0921 D0 12 + lda GameplayObjectAuxState,x ; CPU:$C923 PRG:0923 BD 44 05 + clc ; CPU:$C926 PRG:0926 18 + adc #$04 ; CPU:$C927 PRG:0927 69 04 + sta GameplayObjectAuxState,x ; CPU:$C929 PRG:0929 9D 44 05 + cmp #$14 ; CPU:$C92C PRG:092C C9 14 + bcc Label_C937 ; CPU:$C92E PRG:092E 90 05 + lda #$FF ; CPU:$C930 PRG:0930 A9 FF + sta GameplayObjectAuxState,x ; CPU:$C932 PRG:0932 9D 44 05 Label_C937: - lda GameplayObjectAuxState,x ; $0937: BD 44 05 - cmp #$10 ; $093A: C9 10 - bcs Label_C941 ; $093C: B0 03 - jmp Label_C9AF ; $093E: 4C AF C9 + lda GameplayObjectAuxState,x ; CPU:$C935 PRG:0935 BD 44 05 + cmp #$10 ; CPU:$C938 PRG:0938 C9 10 + bcs Label_C941 ; CPU:$C93A PRG:093A B0 03 + jmp Label_C9AF ; CPU:$C93C PRG:093C 4C AF C9 Label_C941: - jsr IntegrateGameplayObjectPosition ; $0941: 20 B6 C9 - lda GameplayObjectPosX,x ; $0944: BD 90 04 - cmp #$02 ; $0947: C9 02 - bcs Label_C94E ; $0949: B0 03 - jsr BounceGameplayObjectY ; $094B: 20 37 CA + jsr IntegrateGameplayObjectPosition ; CPU:$C93F PRG:093F 20 B6 C9 + lda GameplayObjectPosX,x ; CPU:$C942 PRG:0942 BD 90 04 + cmp #$02 ; CPU:$C945 PRG:0945 C9 02 + bcs Label_C94E ; CPU:$C947 PRG:0947 B0 03 + jsr BounceGameplayObjectY ; CPU:$C949 PRG:0949 20 37 CA Label_C94E: - lda GameplayObjectPosX,x ; $094E: BD 90 04 - cmp #$F7 ; $0951: C9 F7 - bcc Label_C958 ; $0953: 90 03 - jsr BounceGameplayObjectY ; $0955: 20 37 CA + lda GameplayObjectPosX,x ; CPU:$C94C PRG:094C BD 90 04 + cmp #$F7 ; CPU:$C94F PRG:094F C9 F7 + bcc Label_C958 ; CPU:$C951 PRG:0951 90 03 + jsr BounceGameplayObjectY ; CPU:$C953 PRG:0953 20 37 CA Label_C958: - lda GameplayObjectPosY,x ; $0958: BD A4 04 - cmp #$02 ; $095B: C9 02 - bcs Label_C962 ; $095D: B0 03 - jsr BounceGameplayObjectX ; $095F: 20 4F CA + lda GameplayObjectPosY,x ; CPU:$C956 PRG:0956 BD A4 04 + cmp #$02 ; CPU:$C959 PRG:0959 C9 02 + bcs Label_C962 ; CPU:$C95B PRG:095B B0 03 + jsr BounceGameplayObjectX ; CPU:$C95D PRG:095D 20 4F CA Label_C962: - lda GameplayObjectPosY,x ; $0962: BD A4 04 - cmp #$E0 ; $0965: C9 E0 - bcc Label_C976 ; $0967: 90 0D - lda #$FF ; $0969: A9 FF - sta GameplayObjectState,x ; $096B: 9D 30 05 - lda #$F0 ; $096E: A9 F0 - sta GameplayObjectPosY,x ; $0970: 9D A4 04 - jmp Label_C9AF ; $0973: 4C AF C9 + lda GameplayObjectPosY,x ; CPU:$C960 PRG:0960 BD A4 04 + cmp #$E0 ; CPU:$C963 PRG:0963 C9 E0 + bcc Label_C976 ; CPU:$C965 PRG:0965 90 0D + lda #$FF ; CPU:$C967 PRG:0967 A9 FF + sta GameplayObjectState,x ; CPU:$C969 PRG:0969 9D 30 05 + lda #$F0 ; CPU:$C96C PRG:096C A9 F0 + sta GameplayObjectPosY,x ; CPU:$C96E PRG:096E 9D A4 04 + jmp Label_C9AF ; CPU:$C971 PRG:0971 4C AF C9 Label_C976: - jsr TestGameplayObjectAgainstBounds ; $0976: 20 67 CA - jsr ResolveGameplayObjectInteraction ; $0979: 20 1C CB - ldy GameplayObjectState,x ; $097C: BC 30 05 - iny ; $097F: C8 - tya ; $0980: 98 - and #$07 ; $0981: 29 07 - sta GameplayObjectState,x ; $0983: 9D 30 05 - ldy GameplayObjectState,x ; $0986: BC 30 05 - lda RoundObjectTileTable,y ; $0989: B9 DD C9 - sta CurrentRoundObjectTile ; $098C: 85 12 - txa ; $098E: 8A - asl a ; $098F: 0A - asl a ; $0990: 0A - clc ; $0991: 18 - tay ; $0992: A8 - lda GameplayObjectPosY,x ; $0993: BD A4 04 - cmp #$D0 ; $0996: C9 D0 - sta OamBuffer,y ; $0998: 99 00 02 - lda GameplayObjectPosX,x ; $099B: BD 90 04 - sta $0203,y ; $099E: 99 03 02 - lda CurrentRoundObjectTile ; $09A1: A5 12 - sta $0201,y ; $09A3: 99 01 02 - lda #$00 ; $09A6: A9 00 - bcc Label_C9AC ; $09A8: 90 02 - lda #$20 ; $09AA: A9 20 + jsr TestGameplayObjectAgainstBounds ; CPU:$C974 PRG:0974 20 67 CA + jsr ResolveGameplayObjectInteraction ; CPU:$C977 PRG:0977 20 1C CB + ldy GameplayObjectState,x ; CPU:$C97A PRG:097A BC 30 05 + iny ; CPU:$C97D PRG:097D C8 + tya ; CPU:$C97E PRG:097E 98 + and #$07 ; CPU:$C97F PRG:097F 29 07 + sta GameplayObjectState,x ; CPU:$C981 PRG:0981 9D 30 05 + ldy GameplayObjectState,x ; CPU:$C984 PRG:0984 BC 30 05 + lda RoundObjectTileTable,y ; CPU:$C987 PRG:0987 B9 DD C9 + sta CurrentRoundObjectTile ; CPU:$C98A PRG:098A 85 12 + txa ; CPU:$C98C PRG:098C 8A + asl a ; CPU:$C98D PRG:098D 0A + asl a ; CPU:$C98E PRG:098E 0A + clc ; CPU:$C98F PRG:098F 18 + tay ; CPU:$C990 PRG:0990 A8 + lda GameplayObjectPosY,x ; CPU:$C991 PRG:0991 BD A4 04 + cmp #$D0 ; CPU:$C994 PRG:0994 C9 D0 + sta OamBuffer,y ; CPU:$C996 PRG:0996 99 00 02 + lda GameplayObjectPosX,x ; CPU:$C999 PRG:0999 BD 90 04 + sta $0203,y ; CPU:$C99C PRG:099C 99 03 02 + lda CurrentRoundObjectTile ; CPU:$C99F PRG:099F A5 12 + sta $0201,y ; CPU:$C9A1 PRG:09A1 99 01 02 + lda #$00 ; CPU:$C9A4 PRG:09A4 A9 00 + bcc Label_C9AC ; CPU:$C9A6 PRG:09A6 90 02 + lda #$20 ; CPU:$C9A8 PRG:09A8 A9 20 Label_C9AC: - sta $0202,y ; $09AC: 99 02 02 + sta $0202,y ; CPU:$C9AA PRG:09AA 99 02 02 Label_C9AF: - dex ; $09AF: CA - bmi Label_C9B5 ; $09B0: 30 03 - jmp Label_C8B9 ; $09B2: 4C B9 C8 + dex ; CPU:$C9AD PRG:09AD CA + bmi Label_C9B5 ; CPU:$C9AE PRG:09AE 30 03 + jmp Label_C8B9 ; CPU:$C9B0 PRG:09B0 4C B9 C8 Label_C9B5: - rts ; $09B5: 60 + rts ; CPU:$C9B3 PRG:09B3 60 ;=============================================================================== ; IntegrateGameplayObjectPosition ; @@ -2197,46 +2197,46 @@ Label_C9B5: ;=============================================================================== IntegrateGameplayObjectPosition: - lda GameplayObjectParameter,x ; $09B6: BD 08 05 - clc ; $09B9: 18 - adc GameplayObjectVelocityFracY,x ; $09BA: 7D B8 04 - sta GameplayObjectVelocityFracY,x ; $09BD: 9D B8 04 - lda GameplayObjectVelocityY,x ; $09C0: BD E0 04 - adc GameplayObjectPosX,x ; $09C3: 7D 90 04 - sta GameplayObjectPosX,x ; $09C6: 9D 90 04 - lda GameplayObjectPosXHi,x ; $09C9: BD 1C 05 - clc ; $09CC: 18 - adc GameplayObjectVelocityIntY,x ; $09CD: 7D CC 04 - sta GameplayObjectVelocityIntY,x ; $09D0: 9D CC 04 - lda GameplayObjectVelocityX,x ; $09D3: BD F4 04 - adc GameplayObjectPosY,x ; $09D6: 7D A4 04 - sta GameplayObjectPosY,x ; $09D9: 9D A4 04 - rts ; $09DC: 60 + lda GameplayObjectParameter,x ; CPU:$C9B4 PRG:09B4 BD 08 05 + clc ; CPU:$C9B7 PRG:09B7 18 + adc GameplayObjectVelocityFracY,x ; CPU:$C9B8 PRG:09B8 7D B8 04 + sta GameplayObjectVelocityFracY,x ; CPU:$C9BB PRG:09BB 9D B8 04 + lda GameplayObjectVelocityY,x ; CPU:$C9BE PRG:09BE BD E0 04 + adc GameplayObjectPosX,x ; CPU:$C9C1 PRG:09C1 7D 90 04 + sta GameplayObjectPosX,x ; CPU:$C9C4 PRG:09C4 9D 90 04 + lda GameplayObjectPosXHi,x ; CPU:$C9C7 PRG:09C7 BD 1C 05 + clc ; CPU:$C9CA PRG:09CA 18 + adc GameplayObjectVelocityIntY,x ; CPU:$C9CB PRG:09CB 7D CC 04 + sta GameplayObjectVelocityIntY,x ; CPU:$C9CE PRG:09CE 9D CC 04 + lda GameplayObjectVelocityX,x ; CPU:$C9D1 PRG:09D1 BD F4 04 + adc GameplayObjectPosY,x ; CPU:$C9D4 PRG:09D4 7D A4 04 + sta GameplayObjectPosY,x ; CPU:$C9D7 PRG:09D7 9D A4 04 + rts ; CPU:$C9DA PRG:09DA 60 ; Round-object sprite tables ;=============================================================================== RoundObjectTileTable: - .byte $9D, $9E, $9F, $9E, $9D, $A0, $A1, $A0 ; $09DD: 9D 9E 9F 9E 9D A0 A1 A0 + .byte $9D, $9E, $9F, $9E, $9D, $A0, $A1, $A0 ; CPU:$C9DB PRG:09DB 9D 9E 9F 9E 9D A0 A1 A0 RoundObjectXOffsetTable: - .byte $08, $08, $F0, $F0, $08, $08, $F0, $F0 ; $09E5: 08 08 F0 F0 08 08 F0 F0 - .byte $08, $08, $F0, $F0, $08, $08, $F0, $F0 ; $09ED: 08 08 F0 F0 08 08 F0 F0 + .byte $08, $08, $F0, $F0, $08, $08, $F0, $F0 ; CPU:$C9E3 PRG:09E3 08 08 F0 F0 08 08 F0 F0 + .byte $08, $08, $F0, $F0, $08, $08, $F0, $F0 ; CPU:$C9EB PRG:09EB 08 08 F0 F0 08 08 F0 F0 RoundObjectYOffsetTable: - .byte $EE, $0A, $0A, $EE, $EE, $0A, $0A, $EE ; $09F5: EE 0A 0A EE EE 0A 0A EE - .byte $EE, $0A, $0A, $EE, $EE, $0A, $0A, $EE ; $09FD: EE 0A 0A EE EE 0A 0A EE + .byte $EE, $0A, $0A, $EE, $EE, $0A, $0A, $EE ; CPU:$C9F3 PRG:09F3 EE 0A 0A EE EE 0A 0A EE + .byte $EE, $0A, $0A, $EE, $EE, $0A, $0A, $EE ; CPU:$C9FB PRG:09FB EE 0A 0A EE EE 0A 0A EE RoundObjectVerticalSpacingTable: - .byte $F8, $08, $08, $F8, $F8, $08, $08, $F8 ; $0A05: F8 08 08 F8 F8 08 08 F8 - .byte $F8, $08, $08, $F8, $F8, $08, $08, $F8 ; $0A0D: F8 08 08 F8 F8 08 08 F8 + .byte $F8, $08, $08, $F8, $F8, $08, $08, $F8 ; CPU:$CA03 PRG:0A03 F8 08 08 F8 F8 08 08 F8 + .byte $F8, $08, $08, $F8, $F8, $08, $08, $F8 ; CPU:$CA0B PRG:0A0B F8 08 08 F8 F8 08 08 F8 RoundObjectTileTopTable: - .byte $91, $93, $97, $97, $FC, $92, $95, $9A ; $0A15: 91 93 97 97 FC 92 95 9A - .byte $9A, $FC ; $0A1D: 9A FC + .byte $91, $93, $97, $97, $FC, $92, $95, $9A ; CPU:$CA13 PRG:0A13 91 93 97 97 FC 92 95 9A + .byte $9A, $FC ; CPU:$CA1B PRG:0A1B 9A FC RoundObjectTileMiddleTable: - .byte $FC, $94, $98, $98, $FC, $FC, $96, $9B ; $0A1F: FC 94 98 98 FC FC 96 9B - .byte $9B, $FC ; $0A27: 9B FC + .byte $FC, $94, $98, $98, $FC, $FC, $96, $9B ; CPU:$CA1D PRG:0A1D FC 94 98 98 FC FC 96 9B + .byte $9B, $FC ; CPU:$CA25 PRG:0A25 9B FC RoundObjectTileBottomTable: - .byte $FC, $FC, $99, $99, $FC, $FC, $FC, $9C ; $0A29: FC FC 99 99 FC FC FC 9C - .byte $9C, $FC ; $0A31: 9C FC + .byte $FC, $FC, $99, $99, $FC, $FC, $FC, $9C ; CPU:$CA27 PRG:0A27 FC FC 99 99 FC FC FC 9C + .byte $9C, $FC ; CPU:$CA2F PRG:0A2F 9C FC RoundObjectAttributeTable: - .byte $C0, $40, $00, $80 ; $0A33: C0 40 00 80 + .byte $C0, $40, $00, $80 ; CPU:$CA31 PRG:0A31 C0 40 00 80 ;=============================================================================== ; NegateGameplayObjectVelocityY @@ -2258,18 +2258,18 @@ RoundObjectAttributeTable: ;=============================================================================== BounceGameplayObjectY: - lda SoundRequestFlags3 ; $0A37: A5 F3 - ora #$80 ; $0A39: 09 80 - sta SoundRequestFlags3 ; $0A3B: 85 F3 + lda SoundRequestFlags3 ; CPU:$CA35 PRG:0A35 A5 F3 + ora #$80 ; CPU:$CA37 PRG:0A37 09 80 + sta SoundRequestFlags3 ; CPU:$CA39 PRG:0A39 85 F3 NegateGameplayObjectVelocityY: - lda #$00 ; $0A3D: A9 00 - sec ; $0A3F: 38 - sbc GameplayObjectParameter,x ; $0A40: FD 08 05 - sta GameplayObjectParameter,x ; $0A43: 9D 08 05 - lda #$00 ; $0A46: A9 00 - sbc GameplayObjectVelocityY,x ; $0A48: FD E0 04 - sta GameplayObjectVelocityY,x ; $0A4B: 9D E0 04 - rts ; $0A4E: 60 + lda #$00 ; CPU:$CA3B PRG:0A3B A9 00 + sec ; CPU:$CA3D PRG:0A3D 38 + sbc GameplayObjectParameter,x ; CPU:$CA3E PRG:0A3E FD 08 05 + sta GameplayObjectParameter,x ; CPU:$CA41 PRG:0A41 9D 08 05 + lda #$00 ; CPU:$CA44 PRG:0A44 A9 00 + sbc GameplayObjectVelocityY,x ; CPU:$CA46 PRG:0A46 FD E0 04 + sta GameplayObjectVelocityY,x ; CPU:$CA49 PRG:0A49 9D E0 04 + rts ; CPU:$CA4C PRG:0A4C 60 ;=============================================================================== ; NegateGameplayObjectVelocityX ; @@ -2290,18 +2290,18 @@ NegateGameplayObjectVelocityY: ;=============================================================================== BounceGameplayObjectX: - lda SoundRequestFlags3 ; $0A4F: A5 F3 - ora #$80 ; $0A51: 09 80 - sta SoundRequestFlags3 ; $0A53: 85 F3 + lda SoundRequestFlags3 ; CPU:$CA4D PRG:0A4D A5 F3 + ora #$80 ; CPU:$CA4F PRG:0A4F 09 80 + sta SoundRequestFlags3 ; CPU:$CA51 PRG:0A51 85 F3 NegateGameplayObjectVelocityX: - lda #$00 ; $0A55: A9 00 - sec ; $0A57: 38 - sbc GameplayObjectPosXHi,x ; $0A58: FD 1C 05 - sta GameplayObjectPosXHi,x ; $0A5B: 9D 1C 05 - lda #$00 ; $0A5E: A9 00 - sbc GameplayObjectVelocityX,x ; $0A60: FD F4 04 - sta GameplayObjectVelocityX,x ; $0A63: 9D F4 04 - rts ; $0A66: 60 + lda #$00 ; CPU:$CA53 PRG:0A53 A9 00 + sec ; CPU:$CA55 PRG:0A55 38 + sbc GameplayObjectPosXHi,x ; CPU:$CA56 PRG:0A56 FD 1C 05 + sta GameplayObjectPosXHi,x ; CPU:$CA59 PRG:0A59 9D 1C 05 + lda #$00 ; CPU:$CA5C PRG:0A5C A9 00 + sbc GameplayObjectVelocityX,x ; CPU:$CA5E PRG:0A5E FD F4 04 + sta GameplayObjectVelocityX,x ; CPU:$CA61 PRG:0A61 9D F4 04 + rts ; CPU:$CA64 PRG:0A64 60 ;=============================================================================== ; TestGameplayObjectAgainstBounds ; @@ -2322,108 +2322,108 @@ NegateGameplayObjectVelocityX: ;=============================================================================== TestGameplayObjectAgainstBounds: - ldy BoundsCandidateIndex ; $0A67: A4 CD + ldy BoundsCandidateIndex ; CPU:$CA65 PRG:0A65 A4 CD Label_CA69: - lda #$00 ; $0A69: A9 00 - sta GameplayObjectCollisionFlags ; $0A6B: 85 CC - lda (BoundsTopPtrLo),y ; $0A6D: B1 27 - sec ; $0A6F: 38 - sbc #$08 ; $0A70: E9 08 - cmp GameplayObjectPosY,x ; $0A72: DD A4 04 - bcs Label_CADD ; $0A75: B0 66 - adc #$03 ; $0A77: 69 03 - cmp GameplayObjectPosY,x ; $0A79: DD A4 04 - bcc Label_CA82 ; $0A7C: 90 04 - lda #$01 ; $0A7E: A9 01 - bne Label_CA92 ; $0A80: D0 10 + lda #$00 ; CPU:$CA67 PRG:0A67 A9 00 + sta GameplayObjectCollisionFlags ; CPU:$CA69 PRG:0A69 85 CC + lda (BoundsTopPtrLo),y ; CPU:$CA6B PRG:0A6B B1 27 + sec ; CPU:$CA6D PRG:0A6D 38 + sbc #$08 ; CPU:$CA6E PRG:0A6E E9 08 + cmp GameplayObjectPosY,x ; CPU:$CA70 PRG:0A70 DD A4 04 + bcs Label_CADD ; CPU:$CA73 PRG:0A73 B0 66 + adc #$03 ; CPU:$CA75 PRG:0A75 69 03 + cmp GameplayObjectPosY,x ; CPU:$CA77 PRG:0A77 DD A4 04 + bcc Label_CA82 ; CPU:$CA7A PRG:0A7A 90 04 + lda #$01 ; CPU:$CA7C PRG:0A7C A9 01 + bne Label_CA92 ; CPU:$CA7E PRG:0A7E D0 10 Label_CA82: - lda (BoundsBottomPtrLo),y ; $0A82: B1 29 - cmp GameplayObjectPosY,x ; $0A84: DD A4 04 - bcc Label_CADD ; $0A87: 90 54 - sbc #$03 ; $0A89: E9 03 - cmp GameplayObjectPosY,x ; $0A8B: DD A4 04 - bcs Label_CAAD ; $0A8E: B0 1D - lda #$02 ; $0A90: A9 02 + lda (BoundsBottomPtrLo),y ; CPU:$CA80 PRG:0A80 B1 29 + cmp GameplayObjectPosY,x ; CPU:$CA82 PRG:0A82 DD A4 04 + bcc Label_CADD ; CPU:$CA85 PRG:0A85 90 54 + sbc #$03 ; CPU:$CA87 PRG:0A87 E9 03 + cmp GameplayObjectPosY,x ; CPU:$CA89 PRG:0A89 DD A4 04 + bcs Label_CAAD ; CPU:$CA8C PRG:0A8C B0 1D + lda #$02 ; CPU:$CA8E PRG:0A8E A9 02 Label_CA92: - sta GameplayObjectCollisionFlags ; $0A92: 85 CC - lda (BoundsLeftPtrLo),y ; $0A94: B1 23 - cmp #$10 ; $0A96: C9 10 - beq Label_CAA2 ; $0A98: F0 08 - sec ; $0A9A: 38 - sbc #$04 ; $0A9B: E9 04 - cmp GameplayObjectPosX,x ; $0A9D: DD 90 04 - bcs Label_CAA9 ; $0AA0: B0 07 + sta GameplayObjectCollisionFlags ; CPU:$CA90 PRG:0A90 85 CC + lda (BoundsLeftPtrLo),y ; CPU:$CA92 PRG:0A92 B1 23 + cmp #$10 ; CPU:$CA94 PRG:0A94 C9 10 + beq Label_CAA2 ; CPU:$CA96 PRG:0A96 F0 08 + sec ; CPU:$CA98 PRG:0A98 38 + sbc #$04 ; CPU:$CA99 PRG:0A99 E9 04 + cmp GameplayObjectPosX,x ; CPU:$CA9B PRG:0A9B DD 90 04 + bcs Label_CAA9 ; CPU:$CA9E PRG:0A9E B0 07 Label_CAA2: - lda (BoundsRightPtrLo),y ; $0AA2: B1 25 - cmp GameplayObjectPosX,x ; $0AA4: DD 90 04 - bcs Label_CAAD ; $0AA7: B0 04 + lda (BoundsRightPtrLo),y ; CPU:$CAA0 PRG:0AA0 B1 25 + cmp GameplayObjectPosX,x ; CPU:$CAA2 PRG:0AA2 DD 90 04 + bcs Label_CAAD ; CPU:$CAA5 PRG:0AA5 B0 04 Label_CAA9: - lda #$00 ; $0AA9: A9 00 - sta GameplayObjectCollisionFlags ; $0AAB: 85 CC + lda #$00 ; CPU:$CAA7 PRG:0AA7 A9 00 + sta GameplayObjectCollisionFlags ; CPU:$CAA9 PRG:0AA9 85 CC Label_CAAD: - lda (BoundsLeftPtrLo),y ; $0AAD: B1 23 - cmp #$10 ; $0AAF: C9 10 - beq Label_CAC8 ; $0AB1: F0 15 - sec ; $0AB3: 38 - sbc #$08 ; $0AB4: E9 08 - cmp GameplayObjectPosX,x ; $0AB6: DD 90 04 - bcs Label_CADD ; $0AB9: B0 22 - adc #$03 ; $0ABB: 69 03 - cmp GameplayObjectPosX,x ; $0ABD: DD 90 04 - bcc Label_CAC8 ; $0AC0: 90 06 - lda GameplayObjectCollisionFlags ; $0AC2: A5 CC - ora #$04 ; $0AC4: 09 04 - bne Label_CADB ; $0AC6: D0 13 + lda (BoundsLeftPtrLo),y ; CPU:$CAAB PRG:0AAB B1 23 + cmp #$10 ; CPU:$CAAD PRG:0AAD C9 10 + beq Label_CAC8 ; CPU:$CAAF PRG:0AAF F0 15 + sec ; CPU:$CAB1 PRG:0AB1 38 + sbc #$08 ; CPU:$CAB2 PRG:0AB2 E9 08 + cmp GameplayObjectPosX,x ; CPU:$CAB4 PRG:0AB4 DD 90 04 + bcs Label_CADD ; CPU:$CAB7 PRG:0AB7 B0 22 + adc #$03 ; CPU:$CAB9 PRG:0AB9 69 03 + cmp GameplayObjectPosX,x ; CPU:$CABB PRG:0ABB DD 90 04 + bcc Label_CAC8 ; CPU:$CABE PRG:0ABE 90 06 + lda GameplayObjectCollisionFlags ; CPU:$CAC0 PRG:0AC0 A5 CC + ora #$04 ; CPU:$CAC2 PRG:0AC2 09 04 + bne Label_CADB ; CPU:$CAC4 PRG:0AC4 D0 13 Label_CAC8: - lda (BoundsRightPtrLo),y ; $0AC8: B1 25 - cmp #$FF ; $0ACA: C9 FF - beq Label_CADD ; $0ACC: F0 0F - cmp GameplayObjectPosX,x ; $0ACE: DD 90 04 - bcc Label_CADD ; $0AD1: 90 0A - sbc #$03 ; $0AD3: E9 03 - bcs Label_CADD ; $0AD5: B0 06 - lda GameplayObjectCollisionFlags ; $0AD7: A5 CC - ora #$08 ; $0AD9: 09 08 + lda (BoundsRightPtrLo),y ; CPU:$CAC6 PRG:0AC6 B1 25 + cmp #$FF ; CPU:$CAC8 PRG:0AC8 C9 FF + beq Label_CADD ; CPU:$CACA PRG:0ACA F0 0F + cmp GameplayObjectPosX,x ; CPU:$CACC PRG:0ACC DD 90 04 + bcc Label_CADD ; CPU:$CACF PRG:0ACF 90 0A + sbc #$03 ; CPU:$CAD1 PRG:0AD1 E9 03 + bcs Label_CADD ; CPU:$CAD3 PRG:0AD3 B0 06 + lda GameplayObjectCollisionFlags ; CPU:$CAD5 PRG:0AD5 A5 CC + ora #$08 ; CPU:$CAD7 PRG:0AD7 09 08 Label_CADB: - sta GameplayObjectCollisionFlags ; $0ADB: 85 CC + sta GameplayObjectCollisionFlags ; CPU:$CAD9 PRG:0AD9 85 CC Label_CADD: - lda GameplayObjectCollisionFlags ; $0ADD: A5 CC - bne Label_CAE8 ; $0ADF: D0 07 + lda GameplayObjectCollisionFlags ; CPU:$CADB PRG:0ADB A5 CC + bne Label_CAE8 ; CPU:$CADD PRG:0ADD D0 07 Label_CAE1: - dey ; $0AE1: 88 - bmi Label_CAE7 ; $0AE2: 30 03 - jmp Label_CA69 ; $0AE4: 4C 69 CA + dey ; CPU:$CADF PRG:0ADF 88 + bmi Label_CAE7 ; CPU:$CAE0 PRG:0AE0 30 03 + jmp Label_CA69 ; CPU:$CAE2 PRG:0AE2 4C 69 CA Label_CAE7: - rts ; $0AE7: 60 + rts ; CPU:$CAE5 PRG:0AE5 60 Label_CAE8: - lsr GameplayObjectCollisionFlags ; $0AE8: 46 CC - bcc Label_CAF4 ; $0AEA: 90 08 - lda GameplayObjectVelocityX,x ; $0AEC: BD F4 04 - bmi Label_CAF4 ; $0AEF: 30 03 - jsr BounceGameplayObjectX ; $0AF1: 20 4F CA + lsr GameplayObjectCollisionFlags ; CPU:$CAE6 PRG:0AE6 46 CC + bcc Label_CAF4 ; CPU:$CAE8 PRG:0AE8 90 08 + lda GameplayObjectVelocityX,x ; CPU:$CAEA PRG:0AEA BD F4 04 + bmi Label_CAF4 ; CPU:$CAED PRG:0AED 30 03 + jsr BounceGameplayObjectX ; CPU:$CAEF PRG:0AEF 20 4F CA Label_CAF4: - lsr GameplayObjectCollisionFlags ; $0AF4: 46 CC - bcc Label_CB00 ; $0AF6: 90 08 - lda GameplayObjectVelocityX,x ; $0AF8: BD F4 04 - bpl Label_CB00 ; $0AFB: 10 03 - jsr BounceGameplayObjectX ; $0AFD: 20 4F CA + lsr GameplayObjectCollisionFlags ; CPU:$CAF2 PRG:0AF2 46 CC + bcc Label_CB00 ; CPU:$CAF4 PRG:0AF4 90 08 + lda GameplayObjectVelocityX,x ; CPU:$CAF6 PRG:0AF6 BD F4 04 + bpl Label_CB00 ; CPU:$CAF9 PRG:0AF9 10 03 + jsr BounceGameplayObjectX ; CPU:$CAFB PRG:0AFB 20 4F CA Label_CB00: - lsr GameplayObjectCollisionFlags ; $0B00: 46 CC - bcc Label_CB0C ; $0B02: 90 08 - lda GameplayObjectVelocityY,x ; $0B04: BD E0 04 - bmi Label_CB0C ; $0B07: 30 03 - jsr BounceGameplayObjectY ; $0B09: 20 37 CA + lsr GameplayObjectCollisionFlags ; CPU:$CAFE PRG:0AFE 46 CC + bcc Label_CB0C ; CPU:$CB00 PRG:0B00 90 08 + lda GameplayObjectVelocityY,x ; CPU:$CB02 PRG:0B02 BD E0 04 + bmi Label_CB0C ; CPU:$CB05 PRG:0B05 30 03 + jsr BounceGameplayObjectY ; CPU:$CB07 PRG:0B07 20 37 CA Label_CB0C: - lsr GameplayObjectCollisionFlags ; $0B0C: 46 CC - bcc Label_CB18 ; $0B0E: 90 08 - lda GameplayObjectVelocityY,x ; $0B10: BD E0 04 - bpl Label_CB18 ; $0B13: 10 03 - jsr BounceGameplayObjectY ; $0B15: 20 37 CA + lsr GameplayObjectCollisionFlags ; CPU:$CB0A PRG:0B0A 46 CC + bcc Label_CB18 ; CPU:$CB0C PRG:0B0C 90 08 + lda GameplayObjectVelocityY,x ; CPU:$CB0E PRG:0B0E BD E0 04 + bpl Label_CB18 ; CPU:$CB11 PRG:0B11 10 03 + jsr BounceGameplayObjectY ; CPU:$CB13 PRG:0B13 20 37 CA Label_CB18: - jmp Label_CAE1 ; $0B18: 4C E1 CA + jmp Label_CAE1 ; CPU:$CB16 PRG:0B16 4C E1 CA ; $0B1B: RTS terminating TestGameplayObjectAgainstBounds. - rts ; $0B1B: 60 + rts ; CPU:$CB19 PRG:0B19 60 ;=============================================================================== ; ResolveGameplayObjectInteraction @@ -2445,47 +2445,47 @@ Label_CB18: ;=============================================================================== ResolveGameplayObjectInteraction: - ldy #$01 ; $0B1C: A0 01 + ldy #$01 ; CPU:$CB1A PRG:0B1A A0 01 Label_CB1E: - lda $0088,y ; $0B1E: B9 88 00 - bmi Label_CB70 ; $0B21: 30 4D - beq Label_CB70 ; $0B23: F0 4B - lda $00BD,y ; $0B25: B9 BD 00 - bne Label_CB70 ; $0B28: D0 46 - lda GameplayObjectPosX,x ; $0B2A: BD 90 04 - sec ; $0B2D: 38 - sbc $0091,y ; $0B2E: F9 91 00 - jsr AbsoluteDifference ; $0B31: 20 8E F0 - cmp #$08 ; $0B34: C9 08 - bcs Label_CB70 ; $0B36: B0 38 - lda GameplayObjectPosY,x ; $0B38: BD A4 04 - sec ; $0B3B: 38 - sbc $009A,y ; $0B3C: F9 9A 00 - sec ; $0B3F: 38 - sbc #$08 ; $0B40: E9 08 - jsr AbsoluteDifference ; $0B42: 20 8E F0 - cmp #$0C ; $0B45: C9 0C - bcs Label_CB70 ; $0B47: B0 27 - lda #$00 ; $0B49: A9 00 - sta $0088,y ; $0B4B: 99 88 00 - lda #$01 ; $0B4E: A9 01 - sta $007F,y ; $0B50: 99 7F 00 - sta $00C1,y ; $0B53: 99 C1 00 - lda #$0B ; $0B56: A9 0B - sta PlayerAnimationState,y ; $0B58: 99 51 04 - lda #$20 ; $0B5B: A9 20 - sta PlayerStateTimer,y ; $0B5D: 99 5A 04 - lda SoundRequestFlags0 ; $0B60: A5 F0 - ora #$80 ; $0B62: 09 80 - sta SoundRequestFlags0 ; $0B64: 85 F0 - lda #$F0 ; $0B66: A9 F0 - sta GameplayObjectPosY,x ; $0B68: 9D A4 04 - lda #$FF ; $0B6B: A9 FF - sta GameplayObjectState,x ; $0B6D: 9D 30 05 + lda $0088,y ; CPU:$CB1C PRG:0B1C B9 88 00 + bmi Label_CB70 ; CPU:$CB1F PRG:0B1F 30 4D + beq Label_CB70 ; CPU:$CB21 PRG:0B21 F0 4B + lda $00BD,y ; CPU:$CB23 PRG:0B23 B9 BD 00 + bne Label_CB70 ; CPU:$CB26 PRG:0B26 D0 46 + lda GameplayObjectPosX,x ; CPU:$CB28 PRG:0B28 BD 90 04 + sec ; CPU:$CB2B PRG:0B2B 38 + sbc $0091,y ; CPU:$CB2C PRG:0B2C F9 91 00 + jsr AbsoluteDifference ; CPU:$CB2F PRG:0B2F 20 8E F0 + cmp #$08 ; CPU:$CB32 PRG:0B32 C9 08 + bcs Label_CB70 ; CPU:$CB34 PRG:0B34 B0 38 + lda GameplayObjectPosY,x ; CPU:$CB36 PRG:0B36 BD A4 04 + sec ; CPU:$CB39 PRG:0B39 38 + sbc $009A,y ; CPU:$CB3A PRG:0B3A F9 9A 00 + sec ; CPU:$CB3D PRG:0B3D 38 + sbc #$08 ; CPU:$CB3E PRG:0B3E E9 08 + jsr AbsoluteDifference ; CPU:$CB40 PRG:0B40 20 8E F0 + cmp #$0C ; CPU:$CB43 PRG:0B43 C9 0C + bcs Label_CB70 ; CPU:$CB45 PRG:0B45 B0 27 + lda #$00 ; CPU:$CB47 PRG:0B47 A9 00 + sta $0088,y ; CPU:$CB49 PRG:0B49 99 88 00 + lda #$01 ; CPU:$CB4C PRG:0B4C A9 01 + sta $007F,y ; CPU:$CB4E PRG:0B4E 99 7F 00 + sta $00C1,y ; CPU:$CB51 PRG:0B51 99 C1 00 + lda #$0B ; CPU:$CB54 PRG:0B54 A9 0B + sta PlayerAnimationState,y ; CPU:$CB56 PRG:0B56 99 51 04 + lda #$20 ; CPU:$CB59 PRG:0B59 A9 20 + sta PlayerStateTimer,y ; CPU:$CB5B PRG:0B5B 99 5A 04 + lda SoundRequestFlags0 ; CPU:$CB5E PRG:0B5E A5 F0 + ora #$80 ; CPU:$CB60 PRG:0B60 09 80 + sta SoundRequestFlags0 ; CPU:$CB62 PRG:0B62 85 F0 + lda #$F0 ; CPU:$CB64 PRG:0B64 A9 F0 + sta GameplayObjectPosY,x ; CPU:$CB66 PRG:0B66 9D A4 04 + lda #$FF ; CPU:$CB69 PRG:0B69 A9 FF + sta GameplayObjectState,x ; CPU:$CB6B PRG:0B6B 9D 30 05 Label_CB70: - dey ; $0B70: 88 - bpl Label_CB1E ; $0B71: 10 AB - rts ; $0B73: 60 + dey ; CPU:$CB6E PRG:0B6E 88 + bpl Label_CB1E ; CPU:$CB6F PRG:0B6F 10 AB + rts ; CPU:$CB71 PRG:0B71 60 ;=============================================================================== ; UpdateBonusObjectSystem ; @@ -2506,33 +2506,33 @@ Label_CB70: ;=============================================================================== UpdateBonusObjectSystem: - ldx ActiveBonusObjectIndex ; $0B74: AE D1 05 - bmi Label_CBA7 ; $0B77: 30 2E + ldx ActiveBonusObjectIndex ; CPU:$CB72 PRG:0B72 AE D1 05 + bmi Label_CBA7 ; CPU:$CB75 PRG:0B75 30 2E Label_CB79: - jsr FindActiveBonusObject ; $0B79: 20 A8 CB - lda BonusObjectTimer,x ; $0B7C: BD 04 06 - beq Label_CBA4 ; $0B7F: F0 23 - txa ; $0B81: 8A - eor FrameCounter ; $0B82: 45 19 - and #$01 ; $0B84: 29 01 - bne Label_CBA4 ; $0B86: D0 1C - ldy BonusObjectPhase,x ; $0B88: BC FA 05 - iny ; $0B8B: C8 - tya ; $0B8C: 98 - and #$03 ; $0B8D: 29 03 - sta BonusObjectPhase,x ; $0B8F: 9D FA 05 - jsr DrawBonusObjectHud ; $0B92: 20 CB CC - lda BonusObjectPhase,x ; $0B95: BD FA 05 - cmp #$01 ; $0B98: C9 01 - bne Label_CBA4 ; $0B9A: D0 08 - dec BonusObjectPhaseTimer,x ; $0B9C: DE 0E 06 - bne Label_CBA4 ; $0B9F: D0 03 - dec BonusObjectTimer,x ; $0BA1: DE 04 06 + jsr FindActiveBonusObject ; CPU:$CB77 PRG:0B77 20 A8 CB + lda BonusObjectTimer,x ; CPU:$CB7A PRG:0B7A BD 04 06 + beq Label_CBA4 ; CPU:$CB7D PRG:0B7D F0 23 + txa ; CPU:$CB7F PRG:0B7F 8A + eor FrameCounter ; CPU:$CB80 PRG:0B80 45 19 + and #$01 ; CPU:$CB82 PRG:0B82 29 01 + bne Label_CBA4 ; CPU:$CB84 PRG:0B84 D0 1C + ldy BonusObjectPhase,x ; CPU:$CB86 PRG:0B86 BC FA 05 + iny ; CPU:$CB89 PRG:0B89 C8 + tya ; CPU:$CB8A PRG:0B8A 98 + and #$03 ; CPU:$CB8B PRG:0B8B 29 03 + sta BonusObjectPhase,x ; CPU:$CB8D PRG:0B8D 9D FA 05 + jsr DrawBonusObjectHud ; CPU:$CB90 PRG:0B90 20 CB CC + lda BonusObjectPhase,x ; CPU:$CB93 PRG:0B93 BD FA 05 + cmp #$01 ; CPU:$CB96 PRG:0B96 C9 01 + bne Label_CBA4 ; CPU:$CB98 PRG:0B98 D0 08 + dec BonusObjectPhaseTimer,x ; CPU:$CB9A PRG:0B9A DE 0E 06 + bne Label_CBA4 ; CPU:$CB9D PRG:0B9D D0 03 + dec BonusObjectTimer,x ; CPU:$CB9F PRG:0B9F DE 04 06 Label_CBA4: - dex ; $0BA4: CA - bpl Label_CB79 ; $0BA5: 10 D2 + dex ; CPU:$CBA2 PRG:0BA2 CA + bpl Label_CB79 ; CPU:$CBA3 PRG:0BA3 10 D2 Label_CBA7: - rts ; $0BA7: 60 + rts ; CPU:$CBA5 PRG:0BA5 60 ;=============================================================================== ; FindActiveBonusObject ; @@ -2553,10 +2553,10 @@ Label_CBA7: ;=============================================================================== FindActiveBonusObject: - ldy #$07 ; $0BA8: A0 07 - lda BonusObjectTimer,x ; $0BAA: BD 04 06 - bne TestBonusObjectPlayerOverlap ; $0BAD: D0 03 - jmp TestBonusObjectCollection ; $0BAF: 4C 3A CC + ldy #$07 ; CPU:$CBA6 PRG:0BA6 A0 07 + lda BonusObjectTimer,x ; CPU:$CBA8 PRG:0BA8 BD 04 06 + bne TestBonusObjectPlayerOverlap ; CPU:$CBAB PRG:0BAB D0 03 + jmp TestBonusObjectCollection ; CPU:$CBAD PRG:0BAD 4C 3A CC ;=============================================================================== ; TestBonusObjectPlayerOverlap ; @@ -2577,69 +2577,69 @@ FindActiveBonusObject: ;=============================================================================== TestBonusObjectPlayerOverlap: - lda $0088,y ; $0BB2: B9 88 00 - bmi Label_CC2F ; $0BB5: 30 78 - beq Label_CC2F ; $0BB7: F0 76 - cpy #$02 ; $0BB9: C0 02 - bcc Label_CBC1 ; $0BBB: 90 04 - cmp #$01 ; $0BBD: C9 01 - beq Label_CC2F ; $0BBF: F0 6E + lda $0088,y ; CPU:$CBB0 PRG:0BB0 B9 88 00 + bmi Label_CC2F ; CPU:$CBB3 PRG:0BB3 30 78 + beq Label_CC2F ; CPU:$CBB5 PRG:0BB5 F0 76 + cpy #$02 ; CPU:$CBB7 PRG:0BB7 C0 02 + bcc Label_CBC1 ; CPU:$CBB9 PRG:0BB9 90 04 + cmp #$01 ; CPU:$CBBB PRG:0BBB C9 01 + beq Label_CC2F ; CPU:$CBBD PRG:0BBD F0 6E Label_CBC1: - lda $0091,y ; $0BC1: B9 91 00 - clc ; $0BC4: 18 - adc #$08 ; $0BC5: 69 08 - sec ; $0BC7: 38 - sbc BonusObjectPosX,x ; $0BC8: FD D2 05 - sta CollisionDeltaX ; $0BCB: 85 12 - jsr AbsoluteDifference ; $0BCD: 20 8E F0 - cmp #$12 ; $0BD0: C9 12 - bcs Label_CC2F ; $0BD2: B0 5B - lda $009A,y ; $0BD4: B9 9A 00 - clc ; $0BD7: 18 - adc #$0C ; $0BD8: 69 0C - sec ; $0BDA: 38 - sbc BonusObjectPosY,x ; $0BDB: FD DC 05 - sta CollisionDeltaY ; $0BDE: 85 13 - jsr AbsoluteDifference ; $0BE0: 20 8E F0 - cmp #$12 ; $0BE3: C9 12 - bcs Label_CC2F ; $0BE5: B0 48 - lda CollisionDeltaX ; $0BE7: A5 12 - bmi Label_CBFC ; $0BE9: 30 11 - cmp #$03 ; $0BEB: C9 03 - bcc Label_CC0B ; $0BED: 90 1C - lda #$02 ; $0BEF: A9 02 - sta PlayerHorizontalImpulse,y ; $0BF1: 99 1B 04 - jsr RequestCollisionSound ; $0BF4: 20 33 CC - jsr AdjustPlayerVerticalState ; $0BF7: 20 BB EB - bne Label_CC0B ; $0BFA: D0 0F + lda $0091,y ; CPU:$CBBF PRG:0BBF B9 91 00 + clc ; CPU:$CBC2 PRG:0BC2 18 + adc #$08 ; CPU:$CBC3 PRG:0BC3 69 08 + sec ; CPU:$CBC5 PRG:0BC5 38 + sbc BonusObjectPosX,x ; CPU:$CBC6 PRG:0BC6 FD D2 05 + sta CollisionDeltaX ; CPU:$CBC9 PRG:0BC9 85 12 + jsr AbsoluteDifference ; CPU:$CBCB PRG:0BCB 20 8E F0 + cmp #$12 ; CPU:$CBCE PRG:0BCE C9 12 + bcs Label_CC2F ; CPU:$CBD0 PRG:0BD0 B0 5B + lda $009A,y ; CPU:$CBD2 PRG:0BD2 B9 9A 00 + clc ; CPU:$CBD5 PRG:0BD5 18 + adc #$0C ; CPU:$CBD6 PRG:0BD6 69 0C + sec ; CPU:$CBD8 PRG:0BD8 38 + sbc BonusObjectPosY,x ; CPU:$CBD9 PRG:0BD9 FD DC 05 + sta CollisionDeltaY ; CPU:$CBDC PRG:0BDC 85 13 + jsr AbsoluteDifference ; CPU:$CBDE PRG:0BDE 20 8E F0 + cmp #$12 ; CPU:$CBE1 PRG:0BE1 C9 12 + bcs Label_CC2F ; CPU:$CBE3 PRG:0BE3 B0 48 + lda CollisionDeltaX ; CPU:$CBE5 PRG:0BE5 A5 12 + bmi Label_CBFC ; CPU:$CBE7 PRG:0BE7 30 11 + cmp #$03 ; CPU:$CBE9 PRG:0BE9 C9 03 + bcc Label_CC0B ; CPU:$CBEB PRG:0BEB 90 1C + lda #$02 ; CPU:$CBED PRG:0BED A9 02 + sta PlayerHorizontalImpulse,y ; CPU:$CBEF PRG:0BEF 99 1B 04 + jsr RequestCollisionSound ; CPU:$CBF2 PRG:0BF2 20 33 CC + jsr AdjustPlayerVerticalState ; CPU:$CBF5 PRG:0BF5 20 BB EB + bne Label_CC0B ; CPU:$CBF8 PRG:0BF8 D0 0F Label_CBFC: - cmp #$FD ; $0BFC: C9 FD - bcs Label_CC0B ; $0BFE: B0 0B - lda #$FE ; $0C00: A9 FE - sta PlayerHorizontalImpulse,y ; $0C02: 99 1B 04 - jsr AdjustPlayerVerticalState ; $0C05: 20 BB EB - jsr RequestCollisionSound ; $0C08: 20 33 CC + cmp #$FD ; CPU:$CBFA PRG:0BFA C9 FD + bcs Label_CC0B ; CPU:$CBFC PRG:0BFC B0 0B + lda #$FE ; CPU:$CBFE PRG:0BFE A9 FE + sta PlayerHorizontalImpulse,y ; CPU:$CC00 PRG:0C00 99 1B 04 + jsr AdjustPlayerVerticalState ; CPU:$CC03 PRG:0C03 20 BB EB + jsr RequestCollisionSound ; CPU:$CC06 PRG:0C06 20 33 CC Label_CC0B: - lda CollisionDeltaY ; $0C0B: A5 13 - bmi Label_CC20 ; $0C0D: 30 11 - cmp #$03 ; $0C0F: C9 03 - bcc Label_CC2F ; $0C11: 90 1C - lda #$02 ; $0C13: A9 02 - sta PlayerVerticalImpulse,y ; $0C15: 99 2D 04 - jsr AdjustPlayerHorizontalState ; $0C18: 20 B2 EB - jsr RequestCollisionSound ; $0C1B: 20 33 CC - bne Label_CC2F ; $0C1E: D0 0F + lda CollisionDeltaY ; CPU:$CC09 PRG:0C09 A5 13 + bmi Label_CC20 ; CPU:$CC0B PRG:0C0B 30 11 + cmp #$03 ; CPU:$CC0D PRG:0C0D C9 03 + bcc Label_CC2F ; CPU:$CC0F PRG:0C0F 90 1C + lda #$02 ; CPU:$CC11 PRG:0C11 A9 02 + sta PlayerVerticalImpulse,y ; CPU:$CC13 PRG:0C13 99 2D 04 + jsr AdjustPlayerHorizontalState ; CPU:$CC16 PRG:0C16 20 B2 EB + jsr RequestCollisionSound ; CPU:$CC19 PRG:0C19 20 33 CC + bne Label_CC2F ; CPU:$CC1C PRG:0C1C D0 0F Label_CC20: - cmp #$FD ; $0C20: C9 FD - bcs Label_CC2F ; $0C22: B0 0B - lda #$FE ; $0C24: A9 FE - sta PlayerVerticalImpulse,y ; $0C26: 99 2D 04 - jsr AdjustPlayerHorizontalState ; $0C29: 20 B2 EB - jsr RequestCollisionSound ; $0C2C: 20 33 CC + cmp #$FD ; CPU:$CC1E PRG:0C1E C9 FD + bcs Label_CC2F ; CPU:$CC20 PRG:0C20 B0 0B + lda #$FE ; CPU:$CC22 PRG:0C22 A9 FE + sta PlayerVerticalImpulse,y ; CPU:$CC24 PRG:0C24 99 2D 04 + jsr AdjustPlayerHorizontalState ; CPU:$CC27 PRG:0C27 20 B2 EB + jsr RequestCollisionSound ; CPU:$CC2A PRG:0C2A 20 33 CC Label_CC2F: - dey ; $0C2F: 88 - bpl TestBonusObjectPlayerOverlap ; $0C30: 10 80 - rts ; $0C32: 60 + dey ; CPU:$CC2D PRG:0C2D 88 + bpl TestBonusObjectPlayerOverlap ; CPU:$CC2E PRG:0C2E 10 80 + rts ; CPU:$CC30 PRG:0C30 60 ;=============================================================================== ; RequestCollisionSound ; @@ -2660,10 +2660,10 @@ Label_CC2F: ;=============================================================================== RequestCollisionSound: - lda SoundRequestFlags1 ; $0C33: A5 F1 - ora #$02 ; $0C35: 09 02 - sta SoundRequestFlags1 ; $0C37: 85 F1 - rts ; $0C39: 60 + lda SoundRequestFlags1 ; CPU:$CC31 PRG:0C31 A5 F1 + ora #$02 ; CPU:$CC33 PRG:0C33 09 02 + sta SoundRequestFlags1 ; CPU:$CC35 PRG:0C35 85 F1 + rts ; CPU:$CC37 PRG:0C37 60 ;=============================================================================== ; TestBonusObjectCollection ; @@ -2684,72 +2684,72 @@ RequestCollisionSound: ;=============================================================================== TestBonusObjectCollection: - lda $0088,y ; $0C3A: B9 88 00 - bmi Label_CCB8 ; $0C3D: 30 79 - beq Label_CCB8 ; $0C3F: F0 77 - cpy #$02 ; $0C41: C0 02 - bcc Label_CC73 ; $0C43: 90 2E - lda BonusObjectPhase,x ; $0C45: BD FA 05 - cmp #$03 ; $0C48: C9 03 - bne Label_CC73 ; $0C4A: D0 27 - lda BonusObjectPosX,x ; $0C4C: BD D2 05 - sec ; $0C4F: 38 - sbc #$0A ; $0C50: E9 0A - cmp $0091,y ; $0C52: D9 91 00 - bcs Label_CC73 ; $0C55: B0 1C - adc #$04 ; $0C57: 69 04 - cmp $0091,y ; $0C59: D9 91 00 - bcc Label_CC73 ; $0C5C: 90 15 - lda BonusObjectPosY,x ; $0C5E: BD DC 05 - sec ; $0C61: 38 - sbc #$1C ; $0C62: E9 1C - cmp $009A,y ; $0C64: D9 9A 00 - bcs Label_CC73 ; $0C67: B0 0A - adc #$04 ; $0C69: 69 04 - cmp $009A,y ; $0C6B: D9 9A 00 - bcc Label_CC73 ; $0C6E: 90 03 - jsr TriggerBonusObjectEffect ; $0C70: 20 BF CC + lda $0088,y ; CPU:$CC38 PRG:0C38 B9 88 00 + bmi Label_CCB8 ; CPU:$CC3B PRG:0C3B 30 79 + beq Label_CCB8 ; CPU:$CC3D PRG:0C3D F0 77 + cpy #$02 ; CPU:$CC3F PRG:0C3F C0 02 + bcc Label_CC73 ; CPU:$CC41 PRG:0C41 90 2E + lda BonusObjectPhase,x ; CPU:$CC43 PRG:0C43 BD FA 05 + cmp #$03 ; CPU:$CC46 PRG:0C46 C9 03 + bne Label_CC73 ; CPU:$CC48 PRG:0C48 D0 27 + lda BonusObjectPosX,x ; CPU:$CC4A PRG:0C4A BD D2 05 + sec ; CPU:$CC4D PRG:0C4D 38 + sbc #$0A ; CPU:$CC4E PRG:0C4E E9 0A + cmp $0091,y ; CPU:$CC50 PRG:0C50 D9 91 00 + bcs Label_CC73 ; CPU:$CC53 PRG:0C53 B0 1C + adc #$04 ; CPU:$CC55 PRG:0C55 69 04 + cmp $0091,y ; CPU:$CC57 PRG:0C57 D9 91 00 + bcc Label_CC73 ; CPU:$CC5A PRG:0C5A 90 15 + lda BonusObjectPosY,x ; CPU:$CC5C PRG:0C5C BD DC 05 + sec ; CPU:$CC5F PRG:0C5F 38 + sbc #$1C ; CPU:$CC60 PRG:0C60 E9 1C + cmp $009A,y ; CPU:$CC62 PRG:0C62 D9 9A 00 + bcs Label_CC73 ; CPU:$CC65 PRG:0C65 B0 0A + adc #$04 ; CPU:$CC67 PRG:0C67 69 04 + cmp $009A,y ; CPU:$CC69 PRG:0C69 D9 9A 00 + bcc Label_CC73 ; CPU:$CC6C PRG:0C6C 90 03 + jsr TriggerBonusObjectEffect ; CPU:$CC6E PRG:0C6E 20 BF CC Label_CC73: - lda $0091,y ; $0C73: B9 91 00 - clc ; $0C76: 18 - adc #$08 ; $0C77: 69 08 - sec ; $0C79: 38 - sbc BonusObjectPosX,x ; $0C7A: FD D2 05 - jsr AbsoluteDifference ; $0C7D: 20 8E F0 - sta CollisionDeltaX ; $0C80: 85 12 - lda $009A,y ; $0C82: B9 9A 00 - clc ; $0C85: 18 - adc #$0C ; $0C86: 69 0C - sec ; $0C88: 38 - sbc BonusObjectPosY,x ; $0C89: FD DC 05 - jsr AbsoluteDifference ; $0C8C: 20 8E F0 - sta CollisionDeltaY ; $0C8F: 85 13 - lda BonusObjectPhase,x ; $0C91: BD FA 05 - cmp #$03 ; $0C94: C9 03 - beq Label_CCA2 ; $0C96: F0 0A - lda CollisionDeltaX ; $0C98: A5 12 - pha ; $0C9A: 48 - lda CollisionDeltaY ; $0C9B: A5 13 - sta CollisionDeltaX ; $0C9D: 85 12 - pla ; $0C9F: 68 - sta CollisionDeltaY ; $0CA0: 85 13 + lda $0091,y ; CPU:$CC71 PRG:0C71 B9 91 00 + clc ; CPU:$CC74 PRG:0C74 18 + adc #$08 ; CPU:$CC75 PRG:0C75 69 08 + sec ; CPU:$CC77 PRG:0C77 38 + sbc BonusObjectPosX,x ; CPU:$CC78 PRG:0C78 FD D2 05 + jsr AbsoluteDifference ; CPU:$CC7B PRG:0C7B 20 8E F0 + sta CollisionDeltaX ; CPU:$CC7E PRG:0C7E 85 12 + lda $009A,y ; CPU:$CC80 PRG:0C80 B9 9A 00 + clc ; CPU:$CC83 PRG:0C83 18 + adc #$0C ; CPU:$CC84 PRG:0C84 69 0C + sec ; CPU:$CC86 PRG:0C86 38 + sbc BonusObjectPosY,x ; CPU:$CC87 PRG:0C87 FD DC 05 + jsr AbsoluteDifference ; CPU:$CC8A PRG:0C8A 20 8E F0 + sta CollisionDeltaY ; CPU:$CC8D PRG:0C8D 85 13 + lda BonusObjectPhase,x ; CPU:$CC8F PRG:0C8F BD FA 05 + cmp #$03 ; CPU:$CC92 PRG:0C92 C9 03 + beq Label_CCA2 ; CPU:$CC94 PRG:0C94 F0 0A + lda CollisionDeltaX ; CPU:$CC96 PRG:0C96 A5 12 + pha ; CPU:$CC98 PRG:0C98 48 + lda CollisionDeltaY ; CPU:$CC99 PRG:0C99 A5 13 + sta CollisionDeltaX ; CPU:$CC9B PRG:0C9B 85 12 + pla ; CPU:$CC9D PRG:0C9D 68 + sta CollisionDeltaY ; CPU:$CC9E PRG:0C9E 85 13 Label_CCA2: - lda CollisionDeltaX ; $0CA2: A5 12 - cmp #$14 ; $0CA4: C9 14 - bcs Label_CCB8 ; $0CA6: B0 10 - lda CollisionDeltaY ; $0CA8: A5 13 - cmp #$0B ; $0CAA: C9 0B - bcs Label_CCB8 ; $0CAC: B0 0A - lda #$01 ; $0CAE: A9 01 - sta BonusObjectTimer,x ; $0CB0: 9D 04 06 - lda #$32 ; $0CB3: A9 32 - sta BonusObjectPhaseTimer,x ; $0CB5: 9D 0E 06 + lda CollisionDeltaX ; CPU:$CCA0 PRG:0CA0 A5 12 + cmp #$14 ; CPU:$CCA2 PRG:0CA2 C9 14 + bcs Label_CCB8 ; CPU:$CCA4 PRG:0CA4 B0 10 + lda CollisionDeltaY ; CPU:$CCA6 PRG:0CA6 A5 13 + cmp #$0B ; CPU:$CCA8 PRG:0CA8 C9 0B + bcs Label_CCB8 ; CPU:$CCAA PRG:0CAA B0 0A + lda #$01 ; CPU:$CCAC PRG:0CAC A9 01 + sta BonusObjectTimer,x ; CPU:$CCAE PRG:0CAE 9D 04 06 + lda #$32 ; CPU:$CCB1 PRG:0CB1 A9 32 + sta BonusObjectPhaseTimer,x ; CPU:$CCB3 PRG:0CB3 9D 0E 06 Label_CCB8: - dey ; $0CB8: 88 - bmi Label_CCBE ; $0CB9: 30 03 - jmp TestBonusObjectCollection ; $0CBB: 4C 3A CC + dey ; CPU:$CCB6 PRG:0CB6 88 + bmi Label_CCBE ; CPU:$CCB7 PRG:0CB7 30 03 + jmp TestBonusObjectCollection ; CPU:$CCB9 PRG:0CB9 4C 3A CC Label_CCBE: - rts ; $0CBE: 60 + rts ; CPU:$CCBC PRG:0CBC 60 ;=============================================================================== ; TriggerBonusObjectEffect ; @@ -2770,15 +2770,15 @@ Label_CCBE: ;=============================================================================== TriggerBonusObjectEffect: - txa ; $0CBF: 8A - pha ; $0CC0: 48 - tya ; $0CC1: 98 - tax ; $0CC2: AA - inc BonusEffectCounter ; $0CC3: E6 CB - jsr ApplyBonusEffect ; $0CC5: 20 83 E9 - pla ; $0CC8: 68 - tax ; $0CC9: AA - rts ; $0CCA: 60 + txa ; CPU:$CCBD PRG:0CBD 8A + pha ; CPU:$CCBE PRG:0CBE 48 + tya ; CPU:$CCBF PRG:0CBF 98 + tax ; CPU:$CCC0 PRG:0CC0 AA + inc BonusEffectCounter ; CPU:$CCC1 PRG:0CC1 E6 CB + jsr ApplyBonusEffect ; CPU:$CCC3 PRG:0CC3 20 83 E9 + pla ; CPU:$CCC6 PRG:0CC6 68 + tax ; CPU:$CCC7 PRG:0CC7 AA + rts ; CPU:$CCC8 PRG:0CC8 60 ;=============================================================================== ; DrawBonusObjectHud ; @@ -2799,33 +2799,33 @@ TriggerBonusObjectEffect: ;=============================================================================== DrawBonusObjectHud: - lda BonusHudAddressHi,x ; $0CCB: BD F0 05 - sta HudCommandAddressHi ; $0CCE: 85 57 - lda BonusHudAddressLo,x ; $0CD0: BD E6 05 - sta HudCommandAddressLo ; $0CD3: 85 58 - lda #$03 ; $0CD5: A9 03 - sta HudCommandLength ; $0CD7: 85 59 - ldy BonusObjectPhase,x ; $0CD9: BC FA 05 - lda BonusHudRow0Tile0Table,y ; $0CDC: B9 26 CD - sta HudCommandTile0 ; $0CDF: 85 5A - lda BonusHudRow0Tile1Table,y ; $0CE1: B9 2A CD - sta HudCommandTile1 ; $0CE4: 85 5B - lda BonusHudRow0Tile2Table,y ; $0CE6: B9 2E CD - sta HudCommandTile2 ; $0CE9: 85 5C - jsr AdvanceHudCommandAddress ; $0CEB: 20 0F CD - lda BonusHudRow1Tile0Table,y ; $0CEE: B9 32 CD - sta HudCommandTile0 ; $0CF1: 85 5A - lda BonusHudRow1Tile1Table,y ; $0CF3: B9 36 CD - sta HudCommandTile1 ; $0CF6: 85 5B - lda BonusHudRow1Tile2Table,y ; $0CF8: B9 3A CD - sta HudCommandTile2 ; $0CFB: 85 5C - jsr AdvanceHudCommandAddress ; $0CFD: 20 0F CD - lda BonusHudRow2Tile0Table,y ; $0D00: B9 3E CD - sta HudCommandTile0 ; $0D03: 85 5A - lda BonusHudRow2Tile1Table,y ; $0D05: B9 42 CD - sta HudCommandTile1 ; $0D08: 85 5B - lda BonusHudRow2Tile2Table,y ; $0D0A: B9 46 CD - sta HudCommandTile2 ; $0D0D: 85 5C + lda BonusHudAddressHi,x ; CPU:$CCC9 PRG:0CC9 BD F0 05 + sta HudCommandAddressHi ; CPU:$CCCC PRG:0CCC 85 57 + lda BonusHudAddressLo,x ; CPU:$CCCE PRG:0CCE BD E6 05 + sta HudCommandAddressLo ; CPU:$CCD1 PRG:0CD1 85 58 + lda #$03 ; CPU:$CCD3 PRG:0CD3 A9 03 + sta HudCommandLength ; CPU:$CCD5 PRG:0CD5 85 59 + ldy BonusObjectPhase,x ; CPU:$CCD7 PRG:0CD7 BC FA 05 + lda BonusHudRow0Tile0Table,y ; CPU:$CCDA PRG:0CDA B9 26 CD + sta HudCommandTile0 ; CPU:$CCDD PRG:0CDD 85 5A + lda BonusHudRow0Tile1Table,y ; CPU:$CCDF PRG:0CDF B9 2A CD + sta HudCommandTile1 ; CPU:$CCE2 PRG:0CE2 85 5B + lda BonusHudRow0Tile2Table,y ; CPU:$CCE4 PRG:0CE4 B9 2E CD + sta HudCommandTile2 ; CPU:$CCE7 PRG:0CE7 85 5C + jsr AdvanceHudCommandAddress ; CPU:$CCE9 PRG:0CE9 20 0F CD + lda BonusHudRow1Tile0Table,y ; CPU:$CCEC PRG:0CEC B9 32 CD + sta HudCommandTile0 ; CPU:$CCEF PRG:0CEF 85 5A + lda BonusHudRow1Tile1Table,y ; CPU:$CCF1 PRG:0CF1 B9 36 CD + sta HudCommandTile1 ; CPU:$CCF4 PRG:0CF4 85 5B + lda BonusHudRow1Tile2Table,y ; CPU:$CCF6 PRG:0CF6 B9 3A CD + sta HudCommandTile2 ; CPU:$CCF9 PRG:0CF9 85 5C + jsr AdvanceHudCommandAddress ; CPU:$CCFB PRG:0CFB 20 0F CD + lda BonusHudRow2Tile0Table,y ; CPU:$CCFE PRG:0CFE B9 3E CD + sta HudCommandTile0 ; CPU:$CD01 PRG:0D01 85 5A + lda BonusHudRow2Tile1Table,y ; CPU:$CD03 PRG:0D03 B9 42 CD + sta HudCommandTile1 ; CPU:$CD06 PRG:0D06 85 5B + lda BonusHudRow2Tile2Table,y ; CPU:$CD08 PRG:0D08 B9 46 CD + sta HudCommandTile2 ; CPU:$CD0B PRG:0D0B 85 5C ;=============================================================================== ; AdvanceHudCommandAddress ; @@ -2846,21 +2846,21 @@ DrawBonusObjectHud: ;=============================================================================== AdvanceHudCommandAddress: - tya ; $0D0F: 98 - pha ; $0D10: 48 - lda #$57 ; $0D11: A9 57 - ldy #$00 ; $0D13: A0 00 - jsr $C131 ; $0D15: 20 31 C1 - pla ; $0D18: 68 - tay ; $0D19: A8 - lda HudCommandAddressLo ; $0D1A: A5 58 - clc ; $0D1C: 18 - adc #$20 ; $0D1D: 69 20 - sta HudCommandAddressLo ; $0D1F: 85 58 - bcc Label_CD25 ; $0D21: 90 02 - inc HudCommandAddressHi ; $0D23: E6 57 + tya ; CPU:$CD0D PRG:0D0D 98 + pha ; CPU:$CD0E PRG:0D0E 48 + lda #$57 ; CPU:$CD0F PRG:0D0F A9 57 + ldy #$00 ; CPU:$CD11 PRG:0D11 A0 00 + jsr $C131 ; CPU:$CD13 PRG:0D13 20 31 C1 + pla ; CPU:$CD16 PRG:0D16 68 + tay ; CPU:$CD17 PRG:0D17 A8 + lda HudCommandAddressLo ; CPU:$CD18 PRG:0D18 A5 58 + clc ; CPU:$CD1A PRG:0D1A 18 + adc #$20 ; CPU:$CD1B PRG:0D1B 69 20 + sta HudCommandAddressLo ; CPU:$CD1D PRG:0D1D 85 58 + bcc Label_CD25 ; CPU:$CD1F PRG:0D1F 90 02 + inc HudCommandAddressHi ; CPU:$CD21 PRG:0D21 E6 57 Label_CD25: - rts ; $0D25: 60 + rts ; CPU:$CD23 PRG:0D23 60 ; Bonus-object HUD tile triplets ; @@ -2873,25 +2873,25 @@ Label_CD25: ;=============================================================================== BonusHudRow0Tile0Table: - .byte $A1, $24, $24, $24 ; $0D26: A1 24 24 24 + .byte $A1, $24, $24, $24 ; CPU:$CD24 PRG:0D24 A1 24 24 24 BonusHudRow0Tile1Table: - .byte $A2, $9E, $AB, $24 ; $0D2A: A2 9E AB 24 + .byte $A2, $9E, $AB, $24 ; CPU:$CD28 PRG:0D28 A2 9E AB 24 BonusHudRow0Tile2Table: - .byte $24, $24, $AC, $24 ; $0D2E: 24 24 AC 24 + .byte $24, $24, $AC, $24 ; CPU:$CD2C PRG:0D2C 24 24 AC 24 BonusHudRow1Tile0Table: - .byte $A3, $24, $AD, $A8 ; $0D32: A3 24 AD A8 + .byte $A3, $24, $AD, $A8 ; CPU:$CD30 PRG:0D30 A3 24 AD A8 BonusHudRow1Tile1Table: - .byte $A4, $9F, $AE, $A9 ; $0D36: A4 9F AE A9 + .byte $A4, $9F, $AE, $A9 ; CPU:$CD34 PRG:0D34 A4 9F AE A9 BonusHudRow1Tile2Table: - .byte $A5, $24, $AF, $AA ; $0D3A: A5 24 AF AA + .byte $A5, $24, $AF, $AA ; CPU:$CD38 PRG:0D38 A5 24 AF AA BonusHudRow2Tile0Table: - .byte $24, $24, $B0, $24 ; $0D3E: 24 24 B0 24 + .byte $24, $24, $B0, $24 ; CPU:$CD3C PRG:0D3C 24 24 B0 24 BonusHudRow2Tile1Table: - .byte $A6, $A0, $B1, $24 ; $0D42: A6 A0 B1 24 + .byte $A6, $A0, $B1, $24 ; CPU:$CD40 PRG:0D40 A6 A0 B1 24 BonusHudRow2Tile2Table: - .byte $A7, $24, $24, $24 ; $0D46: A7 24 24 24 + .byte $A7, $24, $24, $24 ; CPU:$CD44 PRG:0D44 A7 24 24 24 ;=============================================================================== ; InitializeParticleSlots @@ -2913,15 +2913,15 @@ BonusHudRow2Tile2Table: ;=============================================================================== InitializeParticleSlots: - ldx #$09 ; $0D4A: A2 09 + ldx #$09 ; CPU:$CD48 PRG:0D48 A2 09 Label_CD4C: - lda #$FF ; $0D4C: A9 FF - sta ParticleState,x ; $0D4E: 9D 5D 05 - lda #$F0 ; $0D51: A9 F0 - sta ParticlePosY,x ; $0D53: 9D 7B 05 - dex ; $0D56: CA - bpl Label_CD4C ; $0D57: 10 F3 - rts ; $0D59: 60 + lda #$FF ; CPU:$CD4A PRG:0D4A A9 FF + sta ParticleState,x ; CPU:$CD4C PRG:0D4C 9D 5D 05 + lda #$F0 ; CPU:$CD4F PRG:0D4F A9 F0 + sta ParticlePosY,x ; CPU:$CD51 PRG:0D51 9D 7B 05 + dex ; CPU:$CD54 PRG:0D54 CA + bpl Label_CD4C ; CPU:$CD55 PRG:0D55 10 F3 + rts ; CPU:$CD57 PRG:0D57 60 ;=============================================================================== ; SpawnTimedParticle ; @@ -2942,46 +2942,46 @@ Label_CD4C: ;=============================================================================== SpawnTimedParticle: - dec ParticleSpawnCountdown ; $0D5A: CE CC 05 - beq Label_CD60 ; $0D5D: F0 01 - rts ; $0D5F: 60 + dec ParticleSpawnCountdown ; CPU:$CD58 PRG:0D58 CE CC 05 + beq Label_CD60 ; CPU:$CD5B PRG:0D5B F0 01 + rts ; CPU:$CD5D PRG:0D5D 60 Label_CD60: - lda RandomState ; $0D60: A5 1B - and #$3F ; $0D62: 29 3F - adc #$28 ; $0D64: 69 28 - sta ParticleSpawnCountdown ; $0D66: 8D CC 05 - ldx #$09 ; $0D69: A2 09 + lda RandomState ; CPU:$CD5E PRG:0D5E A5 1B + and #$3F ; CPU:$CD60 PRG:0D60 29 3F + adc #$28 ; CPU:$CD62 PRG:0D62 69 28 + sta ParticleSpawnCountdown ; CPU:$CD64 PRG:0D64 8D CC 05 + ldx #$09 ; CPU:$CD67 PRG:0D67 A2 09 Label_CD6B: - lda ParticleState,x ; $0D6B: BD 5D 05 - bmi Label_CD74 ; $0D6E: 30 04 - dex ; $0D70: CA - bpl Label_CD6B ; $0D71: 10 F8 - rts ; $0D73: 60 + lda ParticleState,x ; CPU:$CD69 PRG:0D69 BD 5D 05 + bmi Label_CD74 ; CPU:$CD6C PRG:0D6C 30 04 + dex ; CPU:$CD6E PRG:0D6E CA + bpl Label_CD6B ; CPU:$CD6F PRG:0D6F 10 F8 + rts ; CPU:$CD71 PRG:0D71 60 Label_CD74: - lda #$00 ; $0D74: A9 00 - sta ParticleState,x ; $0D76: 9D 5D 05 - sta ParticleVelocityXLo,x ; $0D79: 9D 99 05 - sta ParticleVelocityXHi,x ; $0D7C: 9D 8F 05 - lda #$80 ; $0D7F: A9 80 - sta ParticlePosXFrac,x ; $0D81: 9D 71 05 - sta ParticlePosYFrac,x ; $0D84: 9D 85 05 - lda #$D0 ; $0D87: A9 D0 - sta ParticlePosY,x ; $0D89: 9D 7B 05 - jsr GetRandomValue ; $0D8C: 20 B3 F1 - and #$03 ; $0D8F: 29 03 - tay ; $0D91: A8 - lda ParticleInitialVelocityTable,y ; $0D92: B9 AE CE - sta ParticlePosX,x ; $0D95: 9D 67 05 - ldy #$00 ; $0D98: A0 00 - lda RandomState ; $0D9A: A5 1B - sta ParticleVelocityYLo,x ; $0D9C: 9D B7 05 - bpl Label_CDA2 ; $0D9F: 10 01 - dey ; $0DA1: 88 + lda #$00 ; CPU:$CD72 PRG:0D72 A9 00 + sta ParticleState,x ; CPU:$CD74 PRG:0D74 9D 5D 05 + sta ParticleVelocityXLo,x ; CPU:$CD77 PRG:0D77 9D 99 05 + sta ParticleVelocityXHi,x ; CPU:$CD7A PRG:0D7A 9D 8F 05 + lda #$80 ; CPU:$CD7D PRG:0D7D A9 80 + sta ParticlePosXFrac,x ; CPU:$CD7F PRG:0D7F 9D 71 05 + sta ParticlePosYFrac,x ; CPU:$CD82 PRG:0D82 9D 85 05 + lda #$D0 ; CPU:$CD85 PRG:0D85 A9 D0 + sta ParticlePosY,x ; CPU:$CD87 PRG:0D87 9D 7B 05 + jsr GetRandomValue ; CPU:$CD8A PRG:0D8A 20 B3 F1 + and #$03 ; CPU:$CD8D PRG:0D8D 29 03 + tay ; CPU:$CD8F PRG:0D8F A8 + lda ParticleInitialVelocityTable,y ; CPU:$CD90 PRG:0D90 B9 AE CE + sta ParticlePosX,x ; CPU:$CD93 PRG:0D93 9D 67 05 + ldy #$00 ; CPU:$CD96 PRG:0D96 A0 00 + lda RandomState ; CPU:$CD98 PRG:0D98 A5 1B + sta ParticleVelocityYLo,x ; CPU:$CD9A PRG:0D9A 9D B7 05 + bpl Label_CDA2 ; CPU:$CD9D PRG:0D9D 10 01 + dey ; CPU:$CD9F PRG:0D9F 88 Label_CDA2: - tya ; $0DA2: 98 - sta ParticleVelocityYHi,x ; $0DA3: 9D C1 05 - dec ParticleSpawnRemaining ; $0DA6: CE CB 05 - rts ; $0DA9: 60 + tya ; CPU:$CDA0 PRG:0DA0 98 + sta ParticleVelocityYHi,x ; CPU:$CDA1 PRG:0DA1 9D C1 05 + dec ParticleSpawnRemaining ; CPU:$CDA4 PRG:0DA4 CE CB 05 + rts ; CPU:$CDA7 PRG:0DA7 60 ;=============================================================================== ; UpdateParticleSystem ; @@ -3002,67 +3002,67 @@ Label_CDA2: ;=============================================================================== UpdateParticleSystem: - ldx #$09 ; $0DAA: A2 09 + ldx #$09 ; CPU:$CDA8 PRG:0DA8 A2 09 Label_CDAC: - lda ParticleState,x ; $0DAC: BD 5D 05 - bmi Label_CE22 ; $0DAF: 30 71 - beq Label_CDFC ; $0DB1: F0 49 - lda ParticleVelocityXLo,x ; $0DB3: BD 99 05 - sta MotionDeltaLo ; $0DB6: 85 12 - lda ParticleVelocityXHi,x ; $0DB8: BD 8F 05 - sta MotionDeltaHi ; $0DBB: 85 13 - jsr UpdateSignedMotionAccumulator ; $0DBD: 20 A6 F1 - lda ParticleVelocityYLo,x ; $0DC0: BD B7 05 - clc ; $0DC3: 18 - adc MotionDeltaLo ; $0DC4: 65 12 - sta ParticleVelocityYLo,x ; $0DC6: 9D B7 05 - sta MotionDeltaLo ; $0DC9: 85 12 - lda ParticleVelocityYHi,x ; $0DCB: BD C1 05 - adc MotionDeltaHi ; $0DCE: 65 13 - sta ParticleVelocityYHi,x ; $0DD0: 9D C1 05 - sta MotionDeltaHi ; $0DD3: 85 13 - jsr UpdateSignedMotionAccumulator ; $0DD5: 20 A6 F1 - lda ParticleVelocityXLo,x ; $0DD8: BD 99 05 - sec ; $0DDB: 38 - sbc MotionDeltaLo ; $0DDC: E5 12 - sta ParticleVelocityXLo,x ; $0DDE: 9D 99 05 - lda ParticleVelocityXHi,x ; $0DE1: BD 8F 05 - sbc MotionDeltaHi ; $0DE4: E5 13 - sta ParticleVelocityXHi,x ; $0DE6: 9D 8F 05 - lda ParticlePosXFrac,x ; $0DE9: BD 71 05 - clc ; $0DEC: 18 - adc ParticleVelocityXLo,x ; $0DED: 7D 99 05 - sta ParticlePosXFrac,x ; $0DF0: 9D 71 05 - lda ParticlePosX,x ; $0DF3: BD 67 05 - adc ParticleVelocityXHi,x ; $0DF6: 7D 8F 05 - sta ParticlePosX,x ; $0DF9: 9D 67 05 + lda ParticleState,x ; CPU:$CDAA PRG:0DAA BD 5D 05 + bmi Label_CE22 ; CPU:$CDAD PRG:0DAD 30 71 + beq Label_CDFC ; CPU:$CDAF PRG:0DAF F0 49 + lda ParticleVelocityXLo,x ; CPU:$CDB1 PRG:0DB1 BD 99 05 + sta MotionDeltaLo ; CPU:$CDB4 PRG:0DB4 85 12 + lda ParticleVelocityXHi,x ; CPU:$CDB6 PRG:0DB6 BD 8F 05 + sta MotionDeltaHi ; CPU:$CDB9 PRG:0DB9 85 13 + jsr UpdateSignedMotionAccumulator ; CPU:$CDBB PRG:0DBB 20 A6 F1 + lda ParticleVelocityYLo,x ; CPU:$CDBE PRG:0DBE BD B7 05 + clc ; CPU:$CDC1 PRG:0DC1 18 + adc MotionDeltaLo ; CPU:$CDC2 PRG:0DC2 65 12 + sta ParticleVelocityYLo,x ; CPU:$CDC4 PRG:0DC4 9D B7 05 + sta MotionDeltaLo ; CPU:$CDC7 PRG:0DC7 85 12 + lda ParticleVelocityYHi,x ; CPU:$CDC9 PRG:0DC9 BD C1 05 + adc MotionDeltaHi ; CPU:$CDCC PRG:0DCC 65 13 + sta ParticleVelocityYHi,x ; CPU:$CDCE PRG:0DCE 9D C1 05 + sta MotionDeltaHi ; CPU:$CDD1 PRG:0DD1 85 13 + jsr UpdateSignedMotionAccumulator ; CPU:$CDD3 PRG:0DD3 20 A6 F1 + lda ParticleVelocityXLo,x ; CPU:$CDD6 PRG:0DD6 BD 99 05 + sec ; CPU:$CDD9 PRG:0DD9 38 + sbc MotionDeltaLo ; CPU:$CDDA PRG:0DDA E5 12 + sta ParticleVelocityXLo,x ; CPU:$CDDC PRG:0DDC 9D 99 05 + lda ParticleVelocityXHi,x ; CPU:$CDDF PRG:0DDF BD 8F 05 + sbc MotionDeltaHi ; CPU:$CDE2 PRG:0DE2 E5 13 + sta ParticleVelocityXHi,x ; CPU:$CDE4 PRG:0DE4 9D 8F 05 + lda ParticlePosXFrac,x ; CPU:$CDE7 PRG:0DE7 BD 71 05 + clc ; CPU:$CDEA PRG:0DEA 18 + adc ParticleVelocityXLo,x ; CPU:$CDEB PRG:0DEB 7D 99 05 + sta ParticlePosXFrac,x ; CPU:$CDEE PRG:0DEE 9D 71 05 + lda ParticlePosX,x ; CPU:$CDF1 PRG:0DF1 BD 67 05 + adc ParticleVelocityXHi,x ; CPU:$CDF4 PRG:0DF4 7D 8F 05 + sta ParticlePosX,x ; CPU:$CDF7 PRG:0DF7 9D 67 05 Label_CDFC: - lda ParticlePosYFrac,x ; $0DFC: BD 85 05 - sec ; $0DFF: 38 - sbc ParticleScrollDelta ; $0E00: ED 5A 05 - sta ParticlePosYFrac,x ; $0E03: 9D 85 05 - bcs Label_CE0B ; $0E06: B0 03 - dec ParticlePosY,x ; $0E08: DE 7B 05 + lda ParticlePosYFrac,x ; CPU:$CDFA PRG:0DFA BD 85 05 + sec ; CPU:$CDFD PRG:0DFD 38 + sbc ParticleScrollDelta ; CPU:$CDFE PRG:0DFE ED 5A 05 + sta ParticlePosYFrac,x ; CPU:$CE01 PRG:0E01 9D 85 05 + bcs Label_CE0B ; CPU:$CE04 PRG:0E04 B0 03 + dec ParticlePosY,x ; CPU:$CE06 PRG:0E06 DE 7B 05 Label_CE0B: - lda ParticlePosY,x ; $0E0B: BD 7B 05 - cmp #$F0 ; $0E0E: C9 F0 - beq Label_CE1D ; $0E10: F0 0B - cmp #$A8 ; $0E12: C9 A8 - bcs Label_CE22 ; $0E14: B0 0C - lda #$01 ; $0E16: A9 01 - sta ParticleState,x ; $0E18: 9D 5D 05 - bne Label_CE22 ; $0E1B: D0 05 + lda ParticlePosY,x ; CPU:$CE09 PRG:0E09 BD 7B 05 + cmp #$F0 ; CPU:$CE0C PRG:0E0C C9 F0 + beq Label_CE1D ; CPU:$CE0E PRG:0E0E F0 0B + cmp #$A8 ; CPU:$CE10 PRG:0E10 C9 A8 + bcs Label_CE22 ; CPU:$CE12 PRG:0E12 B0 0C + lda #$01 ; CPU:$CE14 PRG:0E14 A9 01 + sta ParticleState,x ; CPU:$CE16 PRG:0E16 9D 5D 05 + bne Label_CE22 ; CPU:$CE19 PRG:0E19 D0 05 Label_CE1D: - lda #$FF ; $0E1D: A9 FF - sta ParticleState,x ; $0E1F: 9D 5D 05 + lda #$FF ; CPU:$CE1B PRG:0E1B A9 FF + sta ParticleState,x ; CPU:$CE1D PRG:0E1D 9D 5D 05 Label_CE22: - jsr DrawParticleSprites ; $0E22: 20 2F CE - jsr TestParticlePlayerOverlap ; $0E25: 20 CE CE - dex ; $0E28: CA - bmi Label_CE2E ; $0E29: 30 03 - jmp Label_CDAC ; $0E2B: 4C AC CD + jsr DrawParticleSprites ; CPU:$CE20 PRG:0E20 20 2F CE + jsr TestParticlePlayerOverlap ; CPU:$CE23 PRG:0E23 20 CE CE + dex ; CPU:$CE26 PRG:0E26 CA + bmi Label_CE2E ; CPU:$CE27 PRG:0E27 30 03 + jmp Label_CDAC ; CPU:$CE29 PRG:0E29 4C AC CD Label_CE2E: - rts ; $0E2E: 60 + rts ; CPU:$CE2C PRG:0E2C 60 ;=============================================================================== ; DrawParticleSprites ; @@ -3083,79 +3083,79 @@ Label_CE2E: ;=============================================================================== DrawParticleSprites: - ldy ParticleState,x ; $0E2F: BC 5D 05 - iny ; $0E32: C8 - lda ParticleAttributeTable,y ; $0E33: B9 B2 CE - sta MotionDeltaHi ; $0E36: 85 13 - txa ; $0E38: 8A - sta MotionDeltaLo ; $0E39: 85 12 - asl a ; $0E3B: 0A - adc MotionDeltaLo ; $0E3C: 65 12 - asl a ; $0E3E: 0A - asl a ; $0E3F: 0A - tay ; $0E40: A8 - lda ParticlePosY,x ; $0E41: BD 7B 05 - sta ParticleOamBase,y ; $0E44: 99 50 02 - sta $0254,y ; $0E47: 99 54 02 - clc ; $0E4A: 18 - adc #$08 ; $0E4B: 69 08 - sta $0258,y ; $0E4D: 99 58 02 - lda ParticlePosX,x ; $0E50: BD 67 05 - sta $0253,y ; $0E53: 99 53 02 - clc ; $0E56: 18 - adc #$04 ; $0E57: 69 04 - sta $025B,y ; $0E59: 99 5B 02 - clc ; $0E5C: 18 - adc #$04 ; $0E5D: 69 04 - sta $0257,y ; $0E5F: 99 57 02 - lda MotionDeltaHi ; $0E62: A5 13 - sta $0252,y ; $0E64: 99 52 02 - sta $0256,y ; $0E67: 99 56 02 - sta $025A,y ; $0E6A: 99 5A 02 - lda ParticleState,x ; $0E6D: BD 5D 05 - bmi Label_CE99 ; $0E70: 30 27 - lda #$A8 ; $0E72: A9 A8 - sta $0251,y ; $0E74: 99 51 02 - lda #$A9 ; $0E77: A9 A9 - sta $0255,y ; $0E79: 99 55 02 - lda FrameCounter ; $0E7C: A5 19 - lsr a ; $0E7E: 4A - lsr a ; $0E7F: 4A - lsr a ; $0E80: 4A - lsr a ; $0E81: 4A - and #$07 ; $0E82: 29 07 - stx MotionDeltaHi ; $0E84: 86 13 - tax ; $0E86: AA - lda ParticleAnimationTileTable,x ; $0E87: BD B5 CE - sta $0259,y ; $0E8A: 99 59 02 - lda $025A,y ; $0E8D: B9 5A 02 - eor ParticleAnimationAttributeMaskTable,x; $0E90: 5D BD CE - sta $025A,y ; $0E93: 99 5A 02 - ldx MotionDeltaHi ; $0E96: A6 13 - rts ; $0E98: 60 + ldy ParticleState,x ; CPU:$CE2D PRG:0E2D BC 5D 05 + iny ; CPU:$CE30 PRG:0E30 C8 + lda ParticleAttributeTable,y ; CPU:$CE31 PRG:0E31 B9 B2 CE + sta MotionDeltaHi ; CPU:$CE34 PRG:0E34 85 13 + txa ; CPU:$CE36 PRG:0E36 8A + sta MotionDeltaLo ; CPU:$CE37 PRG:0E37 85 12 + asl a ; CPU:$CE39 PRG:0E39 0A + adc MotionDeltaLo ; CPU:$CE3A PRG:0E3A 65 12 + asl a ; CPU:$CE3C PRG:0E3C 0A + asl a ; CPU:$CE3D PRG:0E3D 0A + tay ; CPU:$CE3E PRG:0E3E A8 + lda ParticlePosY,x ; CPU:$CE3F PRG:0E3F BD 7B 05 + sta ParticleOamBase,y ; CPU:$CE42 PRG:0E42 99 50 02 + sta $0254,y ; CPU:$CE45 PRG:0E45 99 54 02 + clc ; CPU:$CE48 PRG:0E48 18 + adc #$08 ; CPU:$CE49 PRG:0E49 69 08 + sta $0258,y ; CPU:$CE4B PRG:0E4B 99 58 02 + lda ParticlePosX,x ; CPU:$CE4E PRG:0E4E BD 67 05 + sta $0253,y ; CPU:$CE51 PRG:0E51 99 53 02 + clc ; CPU:$CE54 PRG:0E54 18 + adc #$04 ; CPU:$CE55 PRG:0E55 69 04 + sta $025B,y ; CPU:$CE57 PRG:0E57 99 5B 02 + clc ; CPU:$CE5A PRG:0E5A 18 + adc #$04 ; CPU:$CE5B PRG:0E5B 69 04 + sta $0257,y ; CPU:$CE5D PRG:0E5D 99 57 02 + lda MotionDeltaHi ; CPU:$CE60 PRG:0E60 A5 13 + sta $0252,y ; CPU:$CE62 PRG:0E62 99 52 02 + sta $0256,y ; CPU:$CE65 PRG:0E65 99 56 02 + sta $025A,y ; CPU:$CE68 PRG:0E68 99 5A 02 + lda ParticleState,x ; CPU:$CE6B PRG:0E6B BD 5D 05 + bmi Label_CE99 ; CPU:$CE6E PRG:0E6E 30 27 + lda #$A8 ; CPU:$CE70 PRG:0E70 A9 A8 + sta $0251,y ; CPU:$CE72 PRG:0E72 99 51 02 + lda #$A9 ; CPU:$CE75 PRG:0E75 A9 A9 + sta $0255,y ; CPU:$CE77 PRG:0E77 99 55 02 + lda FrameCounter ; CPU:$CE7A PRG:0E7A A5 19 + lsr a ; CPU:$CE7C PRG:0E7C 4A + lsr a ; CPU:$CE7D PRG:0E7D 4A + lsr a ; CPU:$CE7E PRG:0E7E 4A + lsr a ; CPU:$CE7F PRG:0E7F 4A + and #$07 ; CPU:$CE80 PRG:0E80 29 07 + stx MotionDeltaHi ; CPU:$CE82 PRG:0E82 86 13 + tax ; CPU:$CE84 PRG:0E84 AA + lda ParticleAnimationTileTable,x ; CPU:$CE85 PRG:0E85 BD B5 CE + sta $0259,y ; CPU:$CE88 PRG:0E88 99 59 02 + lda $025A,y ; CPU:$CE8B PRG:0E8B B9 5A 02 + eor ParticleAnimationAttributeMaskTable,x ; CPU:$CE8E PRG:0E8E 5D BD CE + sta $025A,y ; CPU:$CE91 PRG:0E91 99 5A 02 + ldx MotionDeltaHi ; CPU:$CE94 PRG:0E94 A6 13 + rts ; CPU:$CE96 PRG:0E96 60 Label_CE99: - lda #$F0 ; $0E99: A9 F0 - sta ParticlePosY,x ; $0E9B: 9D 7B 05 - lda #$AC ; $0E9E: A9 AC - sta $0251,y ; $0EA0: 99 51 02 - lda #$AD ; $0EA3: A9 AD - sta $0255,y ; $0EA5: 99 55 02 - lda #$FC ; $0EA8: A9 FC - sta $0259,y ; $0EAA: 99 59 02 - rts ; $0EAD: 60 + lda #$F0 ; CPU:$CE97 PRG:0E97 A9 F0 + sta ParticlePosY,x ; CPU:$CE99 PRG:0E99 9D 7B 05 + lda #$AC ; CPU:$CE9C PRG:0E9C A9 AC + sta $0251,y ; CPU:$CE9E PRG:0E9E 99 51 02 + lda #$AD ; CPU:$CEA1 PRG:0EA1 A9 AD + sta $0255,y ; CPU:$CEA3 PRG:0EA3 99 55 02 + lda #$FC ; CPU:$CEA6 PRG:0EA6 A9 FC + sta $0259,y ; CPU:$CEA8 PRG:0EA8 99 59 02 + rts ; CPU:$CEAB PRG:0EAB 60 ; Particle rendering tables ;=============================================================================== ParticleInitialVelocityTable: - .byte $20, $50, $A0, $D0 ; $0EAE: 20 50 A0 D0 + .byte $20, $50, $A0, $D0 ; CPU:$CEAC PRG:0EAC 20 50 A0 D0 ParticleAttributeTable: - .byte $02, $22, $02 ; $0EB2: 02 22 02 + .byte $02, $22, $02 ; CPU:$CEB0 PRG:0EB0 02 22 02 ParticleAnimationTileTable: - .byte $AA, $AB, $AB, $AA, $AA, $AB, $AB, $AA ; $0EB5: AA AB AB AA AA AB AB AA + .byte $AA, $AB, $AB, $AA, $AA, $AB, $AB, $AA ; CPU:$CEB3 PRG:0EB3 AA AB AB AA AA AB AB AA ParticleAnimationAttributeMaskTable: - .byte $00, $00, $40, $40, $40, $40, $00, $00 ; $0EBD: 00 00 40 40 40 40 00 00 - .byte $FC, $FC, $DF, $FC, $FC, $E0, $E2, $E1 ; $0EC5: FC FC DF FC FC E0 E2 E1 - .byte $FC ; $0ECD: FC + .byte $00, $00, $40, $40, $40, $40, $00, $00 ; CPU:$CEBB PRG:0EBB 00 00 40 40 40 40 00 00 + .byte $FC, $FC, $DF, $FC, $FC, $E0, $E2, $E1 ; CPU:$CEC3 PRG:0EC3 FC FC DF FC FC E0 E2 E1 + .byte $FC ; CPU:$CECB PRG:0ECB FC ;=============================================================================== ; TestParticlePlayerOverlap @@ -3177,41 +3177,41 @@ ParticleAnimationAttributeMaskTable: ;=============================================================================== TestParticlePlayerOverlap: - ldy #$01 ; $0ECE: A0 01 + ldy #$01 ; CPU:$CECC PRG:0ECC A0 01 Label_CED0: - lda $0088,y ; $0ED0: B9 88 00 - bmi Label_CF0F ; $0ED3: 30 3A - beq Label_CF0F ; $0ED5: F0 38 - lda ParticleState,x ; $0ED7: BD 5D 05 - bmi Label_CF12 ; $0EDA: 30 36 - lda $009A,y ; $0EDC: B9 9A 00 - cmp #$C0 ; $0EDF: C9 C0 - bcs Label_CF0F ; $0EE1: B0 2C - sec ; $0EE3: 38 - sbc ParticlePosY,x ; $0EE4: FD 7B 05 - jsr AbsoluteDifference ; $0EE7: 20 8E F0 - cmp #$18 ; $0EEA: C9 18 - bcs Label_CF0F ; $0EEC: B0 21 - lda $0091,y ; $0EEE: B9 91 00 - sec ; $0EF1: 38 - sbc ParticlePosX,x ; $0EF2: FD 67 05 - jsr AbsoluteDifference ; $0EF5: 20 8E F0 - cmp #$10 ; $0EF8: C9 10 - bcs Label_CF0F ; $0EFA: B0 13 - lda #$FF ; $0EFC: A9 FF - sta ParticleState,x ; $0EFE: 9D 5D 05 - lda PlayerParticleHitCount,y ; $0F01: B9 CD 05 - clc ; $0F04: 18 - adc #$01 ; $0F05: 69 01 - sta PlayerParticleHitCount,y ; $0F07: 99 CD 05 - lda #$02 ; $0F0A: A9 02 - sta SoundRequestFlags0 ; $0F0C: 85 F0 - rts ; $0F0E: 60 + lda $0088,y ; CPU:$CECE PRG:0ECE B9 88 00 + bmi Label_CF0F ; CPU:$CED1 PRG:0ED1 30 3A + beq Label_CF0F ; CPU:$CED3 PRG:0ED3 F0 38 + lda ParticleState,x ; CPU:$CED5 PRG:0ED5 BD 5D 05 + bmi Label_CF12 ; CPU:$CED8 PRG:0ED8 30 36 + lda $009A,y ; CPU:$CEDA PRG:0EDA B9 9A 00 + cmp #$C0 ; CPU:$CEDD PRG:0EDD C9 C0 + bcs Label_CF0F ; CPU:$CEDF PRG:0EDF B0 2C + sec ; CPU:$CEE1 PRG:0EE1 38 + sbc ParticlePosY,x ; CPU:$CEE2 PRG:0EE2 FD 7B 05 + jsr AbsoluteDifference ; CPU:$CEE5 PRG:0EE5 20 8E F0 + cmp #$18 ; CPU:$CEE8 PRG:0EE8 C9 18 + bcs Label_CF0F ; CPU:$CEEA PRG:0EEA B0 21 + lda $0091,y ; CPU:$CEEC PRG:0EEC B9 91 00 + sec ; CPU:$CEEF PRG:0EEF 38 + sbc ParticlePosX,x ; CPU:$CEF0 PRG:0EF0 FD 67 05 + jsr AbsoluteDifference ; CPU:$CEF3 PRG:0EF3 20 8E F0 + cmp #$10 ; CPU:$CEF6 PRG:0EF6 C9 10 + bcs Label_CF0F ; CPU:$CEF8 PRG:0EF8 B0 13 + lda #$FF ; CPU:$CEFA PRG:0EFA A9 FF + sta ParticleState,x ; CPU:$CEFC PRG:0EFC 9D 5D 05 + lda PlayerParticleHitCount,y ; CPU:$CEFF PRG:0EFF B9 CD 05 + clc ; CPU:$CF02 PRG:0F02 18 + adc #$01 ; CPU:$CF03 PRG:0F03 69 01 + sta PlayerParticleHitCount,y ; CPU:$CF05 PRG:0F05 99 CD 05 + lda #$02 ; CPU:$CF08 PRG:0F08 A9 02 + sta SoundRequestFlags0 ; CPU:$CF0A PRG:0F0A 85 F0 + rts ; CPU:$CF0C PRG:0F0C 60 Label_CF0F: - dey ; $0F0F: 88 - bpl Label_CED0 ; $0F10: 10 BE + dey ; CPU:$CF0D PRG:0F0D 88 + bpl Label_CED0 ; CPU:$CF0E PRG:0F0E 10 BE Label_CF12: - rts ; $0F12: 60 + rts ; CPU:$CF10 PRG:0F10 60 ;=============================================================================== ; RunParticleBonusSequence ; @@ -3232,228 +3232,228 @@ Label_CF12: ;=============================================================================== RunParticleBonusSequence: - lda #$20 ; $0F13: A9 20 - sta SoundRequestFlags2 ; $0F15: 85 F2 - jsr LoadParticleSequenceData ; $0F17: 20 E2 D0 - jsr InitializeParticleSlots ; $0F1A: 20 4A CD - ldx PlayerCountMinusOne ; $0F1D: A6 40 + lda #$20 ; CPU:$CF11 PRG:0F11 A9 20 + sta SoundRequestFlags2 ; CPU:$CF13 PRG:0F13 85 F2 + jsr LoadParticleSequenceData ; CPU:$CF15 PRG:0F15 20 E2 D0 + jsr InitializeParticleSlots ; CPU:$CF18 PRG:0F18 20 4A CD + ldx PlayerCountMinusOne ; CPU:$CF1B PRG:0F1B A6 40 Label_CF1F: - lda PlayerActiveFlags,x ; $0F1F: B5 41 - bmi Label_CF26 ; $0F21: 30 03 - jsr $F3B0 ; $0F23: 20 B0 F3 + lda PlayerActiveFlags,x ; CPU:$CF1D PRG:0F1D B5 41 + bmi Label_CF26 ; CPU:$CF1F PRG:0F1F 30 03 + jsr $F3B0 ; CPU:$CF21 PRG:0F21 20 B0 F3 Label_CF26: - dex ; $0F26: CA - bpl Label_CF1F ; $0F27: 10 F6 - ldx #$00 ; $0F29: A2 00 - stx PlayerCollisionDisable ; $0F2B: 86 BD - stx SequenceState ; $0F2D: 86 BE - lda #$14 ; $0F2F: A9 14 - sta $05CB ; $0F31: 8D CB 05 + dex ; CPU:$CF24 PRG:0F24 CA + bpl Label_CF1F ; CPU:$CF25 PRG:0F25 10 F6 + ldx #$00 ; CPU:$CF27 PRG:0F27 A2 00 + stx PlayerCollisionDisable ; CPU:$CF29 PRG:0F29 86 BD + stx SequenceState ; CPU:$CF2B PRG:0F2B 86 BE + lda #$14 ; CPU:$CF2D PRG:0F2D A9 14 + sta $05CB ; CPU:$CF2F PRG:0F2F 8D CB 05 Label_CF34: - jsr $F470 ; $0F34: 20 70 F4 - inc $4C ; $0F37: E6 4C - jsr $D8DD ; $0F39: 20 DD D8 - jsr $E691 ; $0F3C: 20 91 E6 - lda $05CB ; $0F3F: AD CB 05 - beq Label_CF47 ; $0F42: F0 03 - jsr SpawnTimedParticle ; $0F44: 20 5A CD + jsr $F470 ; CPU:$CF32 PRG:0F32 20 70 F4 + inc $4C ; CPU:$CF35 PRG:0F35 E6 4C + jsr $D8DD ; CPU:$CF37 PRG:0F37 20 DD D8 + jsr $E691 ; CPU:$CF3A PRG:0F3A 20 91 E6 + lda $05CB ; CPU:$CF3D PRG:0F3D AD CB 05 + beq Label_CF47 ; CPU:$CF40 PRG:0F40 F0 03 + jsr SpawnTimedParticle ; CPU:$CF42 PRG:0F42 20 5A CD Label_CF47: - jsr UpdateParticleSystem ; $0F47: 20 AA CD - lda $05CB ; $0F4A: AD CB 05 - bne Label_CF34 ; $0F4D: D0 E5 - ldx #$09 ; $0F4F: A2 09 + jsr UpdateParticleSystem ; CPU:$CF45 PRG:0F45 20 AA CD + lda $05CB ; CPU:$CF48 PRG:0F48 AD CB 05 + bne Label_CF34 ; CPU:$CF4B PRG:0F4B D0 E5 + ldx #$09 ; CPU:$CF4D PRG:0F4D A2 09 Label_CF51: - lda ParticleState,x ; $0F51: BD 5D 05 - bpl Label_CF34 ; $0F54: 10 DE - dex ; $0F56: CA - bpl Label_CF51 ; $0F57: 10 F8 - lda FrameCounter ; $0F59: A5 19 - bne Label_CF34 ; $0F5B: D0 D7 - jsr $D246 ; $0F5D: 20 46 D2 - ldx #$02 ; $0F60: A2 02 - stx SequenceStep ; $0F62: 86 46 - jsr $F45E ; $0F64: 20 5E F4 - lda #$2B ; $0F67: A9 2B - ldy #$D1 ; $0F69: A0 D1 - jsr $C131 ; $0F6B: 20 31 C1 - lda #$5A ; $0F6E: A9 5A - ldy #$D1 ; $0F70: A0 D1 - jsr $C131 ; $0F72: 20 31 C1 - lda #$65 ; $0F75: A9 65 - ldy #$D1 ; $0F77: A0 D1 - jsr $C131 ; $0F79: 20 31 C1 - ldx PlayerCountMinusOne ; $0F7C: A6 40 + lda ParticleState,x ; CPU:$CF4F PRG:0F4F BD 5D 05 + bpl Label_CF34 ; CPU:$CF52 PRG:0F52 10 DE + dex ; CPU:$CF54 PRG:0F54 CA + bpl Label_CF51 ; CPU:$CF55 PRG:0F55 10 F8 + lda FrameCounter ; CPU:$CF57 PRG:0F57 A5 19 + bne Label_CF34 ; CPU:$CF59 PRG:0F59 D0 D7 + jsr $D246 ; CPU:$CF5B PRG:0F5B 20 46 D2 + ldx #$02 ; CPU:$CF5E PRG:0F5E A2 02 + stx SequenceStep ; CPU:$CF60 PRG:0F60 86 46 + jsr $F45E ; CPU:$CF62 PRG:0F62 20 5E F4 + lda #$2B ; CPU:$CF65 PRG:0F65 A9 2B + ldy #$D1 ; CPU:$CF67 PRG:0F67 A0 D1 + jsr $C131 ; CPU:$CF69 PRG:0F69 20 31 C1 + lda #$5A ; CPU:$CF6C PRG:0F6C A9 5A + ldy #$D1 ; CPU:$CF6E PRG:0F6E A0 D1 + jsr $C131 ; CPU:$CF70 PRG:0F70 20 31 C1 + lda #$65 ; CPU:$CF73 PRG:0F73 A9 65 + ldy #$D1 ; CPU:$CF75 PRG:0F75 A0 D1 + jsr $C131 ; CPU:$CF77 PRG:0F77 20 31 C1 + ldx PlayerCountMinusOne ; CPU:$CF7A PRG:0F7A A6 40 Label_CF7E: - lda #$20 ; $0F7E: A9 20 - sta PlayerPosX,x ; $0F80: 95 91 - lda $D19E,x ; $0F82: BD 9E D1 - sta PlayerPosY,x ; $0F85: 95 9A - lda #$03 ; $0F87: A9 03 - sta $7F,x ; $0F89: 95 7F - lda #$01 ; $0F8B: A9 01 - sta $0448,x ; $0F8D: 9D 48 04 - jsr $F3B0 ; $0F90: 20 B0 F3 - jsr $E3A4 ; $0F93: 20 A4 E3 - dex ; $0F96: CA - bpl Label_CF7E ; $0F97: 10 E5 - lda #$44 ; $0F99: A9 44 - sta ParticlePosX ; $0F9B: 8D 67 05 - sta $0568 ; $0F9E: 8D 68 05 - lda #$54 ; $0FA1: A9 54 - sta ParticlePosY ; $0FA3: 8D 7B 05 - lda #$74 ; $0FA6: A9 74 - sta $057C ; $0FA8: 8D 7C 05 - lda #$01 ; $0FAB: A9 01 - sta ParticleState ; $0FAD: 8D 5D 05 - sta $055E ; $0FB0: 8D 5E 05 - ldx PlayerCountMinusOne ; $0FB3: A6 40 + lda #$20 ; CPU:$CF7C PRG:0F7C A9 20 + sta PlayerPosX,x ; CPU:$CF7E PRG:0F7E 95 91 + lda $D19E,x ; CPU:$CF80 PRG:0F80 BD 9E D1 + sta PlayerPosY,x ; CPU:$CF83 PRG:0F83 95 9A + lda #$03 ; CPU:$CF85 PRG:0F85 A9 03 + sta $7F,x ; CPU:$CF87 PRG:0F87 95 7F + lda #$01 ; CPU:$CF89 PRG:0F89 A9 01 + sta $0448,x ; CPU:$CF8B PRG:0F8B 9D 48 04 + jsr $F3B0 ; CPU:$CF8E PRG:0F8E 20 B0 F3 + jsr $E3A4 ; CPU:$CF91 PRG:0F91 20 A4 E3 + dex ; CPU:$CF94 PRG:0F94 CA + bpl Label_CF7E ; CPU:$CF95 PRG:0F95 10 E5 + lda #$44 ; CPU:$CF97 PRG:0F97 A9 44 + sta ParticlePosX ; CPU:$CF99 PRG:0F99 8D 67 05 + sta $0568 ; CPU:$CF9C PRG:0F9C 8D 68 05 + lda #$54 ; CPU:$CF9F PRG:0F9F A9 54 + sta ParticlePosY ; CPU:$CFA1 PRG:0FA1 8D 7B 05 + lda #$74 ; CPU:$CFA4 PRG:0FA4 A9 74 + sta $057C ; CPU:$CFA6 PRG:0FA6 8D 7C 05 + lda #$01 ; CPU:$CFA9 PRG:0FA9 A9 01 + sta ParticleState ; CPU:$CFAB PRG:0FAB 8D 5D 05 + sta $055E ; CPU:$CFAE PRG:0FAE 8D 5E 05 + ldx PlayerCountMinusOne ; CPU:$CFB1 PRG:0FB1 A6 40 Label_CFB5: - jsr DrawParticleSprites ; $0FB5: 20 2F CE - dex ; $0FB8: CA - bpl Label_CFB5 ; $0FB9: 10 FA - jsr $F45C ; $0FBB: 20 5C F4 - lda #$2B ; $0FBE: A9 2B - sta PpuCommandData0 ; $0FC0: 85 57 - lda #$24 ; $0FC2: A9 24 - sta PpuCommandData1 ; $0FC4: 85 58 - sta PpuCommandData2 ; $0FC6: 85 59 - lda #$0C ; $0FC8: A9 0C - sta PpuCommandAddressHi ; $0FCA: 85 54 - lda #$0B ; $0FCC: A9 0B - sta PpuCommandAddressLo ; $0FCE: 85 55 - lda #$05 ; $0FD0: A9 05 - sta PpuCommandLength ; $0FD2: 85 56 - lda PlayerParticleHitCount ; $0FD4: AD CD 05 - jsr $D1C9 ; $0FD7: 20 C9 D1 - lda PlayerCountMinusOne ; $0FDA: A5 40 - beq Label_CFE8 ; $0FDC: F0 0A - lda #$0F ; $0FDE: A9 0F - sta PpuCommandAddressLo ; $0FE0: 85 55 - lda PlayerParticleHitCount2 ; $0FE2: AD CE 05 - jsr $D1C9 ; $0FE5: 20 C9 D1 + jsr DrawParticleSprites ; CPU:$CFB3 PRG:0FB3 20 2F CE + dex ; CPU:$CFB6 PRG:0FB6 CA + bpl Label_CFB5 ; CPU:$CFB7 PRG:0FB7 10 FA + jsr $F45C ; CPU:$CFB9 PRG:0FB9 20 5C F4 + lda #$2B ; CPU:$CFBC PRG:0FBC A9 2B + sta PpuCommandData0 ; CPU:$CFBE PRG:0FBE 85 57 + lda #$24 ; CPU:$CFC0 PRG:0FC0 A9 24 + sta PpuCommandData1 ; CPU:$CFC2 PRG:0FC2 85 58 + sta PpuCommandData2 ; CPU:$CFC4 PRG:0FC4 85 59 + lda #$0C ; CPU:$CFC6 PRG:0FC6 A9 0C + sta PpuCommandAddressHi ; CPU:$CFC8 PRG:0FC8 85 54 + lda #$0B ; CPU:$CFCA PRG:0FCA A9 0B + sta PpuCommandAddressLo ; CPU:$CFCC PRG:0FCC 85 55 + lda #$05 ; CPU:$CFCE PRG:0FCE A9 05 + sta PpuCommandLength ; CPU:$CFD0 PRG:0FD0 85 56 + lda PlayerParticleHitCount ; CPU:$CFD2 PRG:0FD2 AD CD 05 + jsr $D1C9 ; CPU:$CFD5 PRG:0FD5 20 C9 D1 + lda PlayerCountMinusOne ; CPU:$CFD8 PRG:0FD8 A5 40 + beq Label_CFE8 ; CPU:$CFDA PRG:0FDA F0 0A + lda #$0F ; CPU:$CFDC PRG:0FDC A9 0F + sta PpuCommandAddressLo ; CPU:$CFDE PRG:0FDE 85 55 + lda PlayerParticleHitCount2 ; CPU:$CFE0 PRG:0FE0 AD CE 05 + jsr $D1C9 ; CPU:$CFE3 PRG:0FE3 20 C9 D1 Label_CFE8: - jsr $F45C ; $0FE8: 20 5C F4 - lda ParticleSequenceValue ; $0FEB: AD 59 05 - sta PpuCommandData0 ; $0FEE: 85 57 - lda #$00 ; $0FF0: A9 00 - sta PpuCommandData1 ; $0FF2: 85 58 - sta PpuCommandData2 ; $0FF4: 85 59 - lda #$08 ; $0FF6: A9 08 - sta PpuCommandAddressHi ; $0FF8: 85 54 - lda #$0B ; $0FFA: A9 0B - sta PpuCommandAddressLo ; $0FFC: 85 55 - lda #$03 ; $0FFE: A9 03 - sta PpuCommandLength ; $1000: 85 56 - lda ParticleSequenceValue ; $1002: AD 59 05 - jsr $C119 ; $1005: 20 19 C1 - lda PlayerCountMinusOne ; $1008: A5 40 - beq Label_D013 ; $100A: F0 07 - lda #$0F ; $100C: A9 0F - sta PpuCommandAddressLo ; $100E: 85 55 - jsr $C119 ; $1010: 20 19 C1 + jsr $F45C ; CPU:$CFE6 PRG:0FE6 20 5C F4 + lda ParticleSequenceValue ; CPU:$CFE9 PRG:0FE9 AD 59 05 + sta PpuCommandData0 ; CPU:$CFEC PRG:0FEC 85 57 + lda #$00 ; CPU:$CFEE PRG:0FEE A9 00 + sta PpuCommandData1 ; CPU:$CFF0 PRG:0FF0 85 58 + sta PpuCommandData2 ; CPU:$CFF2 PRG:0FF2 85 59 + lda #$08 ; CPU:$CFF4 PRG:0FF4 A9 08 + sta PpuCommandAddressHi ; CPU:$CFF6 PRG:0FF6 85 54 + lda #$0B ; CPU:$CFF8 PRG:0FF8 A9 0B + sta PpuCommandAddressLo ; CPU:$CFFA PRG:0FFA 85 55 + lda #$03 ; CPU:$CFFC PRG:0FFC A9 03 + sta PpuCommandLength ; CPU:$CFFE PRG:0FFE 85 56 + lda ParticleSequenceValue ; CPU:$D000 PRG:1000 AD 59 05 + jsr $C119 ; CPU:$D003 PRG:1003 20 19 C1 + lda PlayerCountMinusOne ; CPU:$D006 PRG:1006 A5 40 + beq Label_D013 ; CPU:$D008 PRG:1008 F0 07 + lda #$0F ; CPU:$D00A PRG:100A A9 0F + sta PpuCommandAddressLo ; CPU:$D00C PRG:100C 85 55 + jsr $C119 ; CPU:$D00E PRG:100E 20 19 C1 Label_D013: - lda #$FF ; $1013: A9 FF - sta ParticleState ; $1015: 8D 5D 05 - sta $055E ; $1018: 8D 5E 05 - ldx PlayerCountMinusOne ; $101B: A6 40 + lda #$FF ; CPU:$D011 PRG:1011 A9 FF + sta ParticleState ; CPU:$D013 PRG:1013 8D 5D 05 + sta $055E ; CPU:$D016 PRG:1016 8D 5E 05 + ldx PlayerCountMinusOne ; CPU:$D019 PRG:1019 A6 40 Label_D01D: - jsr DrawParticleSprites ; $101D: 20 2F CE - dex ; $1020: CA - bpl Label_D01D ; $1021: 10 FA - lda #$02 ; $1023: A9 02 - sta SoundRequestFlags0 ; $1025: 85 F0 - ldx #$02 ; $1027: A2 02 - jsr $F45E ; $1029: 20 5E F4 - ldx PlayerCountMinusOne ; $102C: A6 40 + jsr DrawParticleSprites ; CPU:$D01B PRG:101B 20 2F CE + dex ; CPU:$D01E PRG:101E CA + bpl Label_D01D ; CPU:$D01F PRG:101F 10 FA + lda #$02 ; CPU:$D021 PRG:1021 A9 02 + sta SoundRequestFlags0 ; CPU:$D023 PRG:1023 85 F0 + ldx #$02 ; CPU:$D025 PRG:1025 A2 02 + jsr $F45E ; CPU:$D027 PRG:1027 20 5E F4 + ldx PlayerCountMinusOne ; CPU:$D02A PRG:102A A6 40 Label_D02E: - jsr DrawParticleSprites ; $102E: 20 2F CE - dex ; $1031: CA - bpl Label_D02E ; $1032: 10 FA - jsr $D1A0 ; $1034: 20 A0 D1 - jsr $F45C ; $1037: 20 5C F4 - lda #$01 ; $103A: A9 01 - sta SoundRequestFlags0 ; $103C: 85 F0 - jsr $D121 ; $103E: 20 21 D1 - bne Label_D068 ; $1041: D0 25 - lda #$70 ; $1043: A9 70 - ldy #$D1 ; $1045: A0 D1 - jsr $C131 ; $1047: 20 31 C1 - jsr $F465 ; $104A: 20 65 F4 - ldx #$1A ; $104D: A2 1A + jsr DrawParticleSprites ; CPU:$D02C PRG:102C 20 2F CE + dex ; CPU:$D02F PRG:102F CA + bpl Label_D02E ; CPU:$D030 PRG:1030 10 FA + jsr $D1A0 ; CPU:$D032 PRG:1032 20 A0 D1 + jsr $F45C ; CPU:$D035 PRG:1035 20 5C F4 + lda #$01 ; CPU:$D038 PRG:1038 A9 01 + sta SoundRequestFlags0 ; CPU:$D03A PRG:103A 85 F0 + jsr $D121 ; CPU:$D03C PRG:103C 20 21 D1 + bne Label_D068 ; CPU:$D03F PRG:103F D0 25 + lda #$70 ; CPU:$D041 PRG:1041 A9 70 + ldy #$D1 ; CPU:$D043 PRG:1043 A0 D1 + jsr $C131 ; CPU:$D045 PRG:1045 20 31 C1 + jsr $F465 ; CPU:$D048 PRG:1048 20 65 F4 + ldx #$1A ; CPU:$D04B PRG:104B A2 1A Label_D04F: - lda $D184,x ; $104F: BD 84 D1 - sta PpuCommandData0,x ; $1052: 95 57 - dex ; $1054: CA - bpl Label_D04F ; $1055: 10 F8 - lda SequenceDataLo ; $1057: AD 5B 05 - sta SequencePointerLo ; $105A: 85 68 - lda SequenceDataHi ; $105C: AD 5C 05 - sta SequencePointerHi ; $105F: 85 69 - jsr $C12D ; $1061: 20 2D C1 - lda #$10 ; $1064: A9 10 - sta SoundRequestFlags2 ; $1066: 85 F2 + lda $D184,x ; CPU:$D04D PRG:104D BD 84 D1 + sta PpuCommandData0,x ; CPU:$D050 PRG:1050 95 57 + dex ; CPU:$D052 PRG:1052 CA + bpl Label_D04F ; CPU:$D053 PRG:1053 10 F8 + lda SequenceDataLo ; CPU:$D055 PRG:1055 AD 5B 05 + sta SequencePointerLo ; CPU:$D058 PRG:1058 85 68 + lda SequenceDataHi ; CPU:$D05A PRG:105A AD 5C 05 + sta SequencePointerHi ; CPU:$D05D PRG:105D 85 69 + jsr $C12D ; CPU:$D05F PRG:105F 20 2D C1 + lda #$10 ; CPU:$D062 PRG:1062 A9 10 + sta SoundRequestFlags2 ; CPU:$D064 PRG:1064 85 F2 Label_D068: - ldx #$78 ; $1068: A2 78 - jsr $F45E ; $106A: 20 5E F4 - jsr $D1A0 ; $106D: 20 A0 D1 + ldx #$78 ; CPU:$D066 PRG:1066 A2 78 + jsr $F45E ; CPU:$D068 PRG:1068 20 5E F4 + jsr $D1A0 ; CPU:$D06B PRG:106B 20 A0 D1 Label_D070: - lda #$00 ; $1070: A9 00 - sta SequencePlayerIndex ; $1072: 85 3E - ldx #$04 ; $1074: A2 04 - jsr $D213 ; $1076: 20 13 D2 - jsr $C12D ; $1079: 20 2D C1 - lda PlayerCountMinusOne ; $107C: A5 40 - beq Label_D08E ; $107E: F0 0E - inc SequencePlayerIndex ; $1080: E6 3E - ldx #$12 ; $1082: A2 12 - jsr $D213 ; $1084: 20 13 D2 - lda #$65 ; $1087: A9 65 - ldy #$00 ; $1089: A0 00 - jsr $C131 ; $108B: 20 31 C1 + lda #$00 ; CPU:$D06E PRG:106E A9 00 + sta SequencePlayerIndex ; CPU:$D070 PRG:1070 85 3E + ldx #$04 ; CPU:$D072 PRG:1072 A2 04 + jsr $D213 ; CPU:$D074 PRG:1074 20 13 D2 + jsr $C12D ; CPU:$D077 PRG:1077 20 2D C1 + lda PlayerCountMinusOne ; CPU:$D07A PRG:107A A5 40 + beq Label_D08E ; CPU:$D07C PRG:107C F0 0E + inc SequencePlayerIndex ; CPU:$D07E PRG:107E E6 3E + ldx #$12 ; CPU:$D080 PRG:1080 A2 12 + jsr $D213 ; CPU:$D082 PRG:1082 20 13 D2 + lda #$65 ; CPU:$D085 PRG:1085 A9 65 + ldy #$00 ; CPU:$D087 PRG:1087 A0 00 + jsr $C131 ; CPU:$D089 PRG:1089 20 31 C1 Label_D08E: - lda #$01 ; $108E: A9 01 - sta SoundRequestFlags1 ; $1090: 85 F1 - ldx #$02 ; $1092: A2 02 - jsr $F45E ; $1094: 20 5E F4 - lda PpuBufferHead ; $1097: A5 5D - cmp #$24 ; $1099: C9 24 - bne Label_D070 ; $109B: D0 D3 - lda PlayerCountMinusOne ; $109D: A5 40 - beq Label_D0A8 ; $109F: F0 07 - lda a:$006B ; $10A1: AD 6B 00 - cmp #$24 ; $10A4: C9 24 - bne Label_D070 ; $10A6: D0 C8 + lda #$01 ; CPU:$D08C PRG:108C A9 01 + sta SoundRequestFlags1 ; CPU:$D08E PRG:108E 85 F1 + ldx #$02 ; CPU:$D090 PRG:1090 A2 02 + jsr $F45E ; CPU:$D092 PRG:1092 20 5E F4 + lda PpuBufferHead ; CPU:$D095 PRG:1095 A5 5D + cmp #$24 ; CPU:$D097 PRG:1097 C9 24 + bne Label_D070 ; CPU:$D099 PRG:1099 D0 D3 + lda PlayerCountMinusOne ; CPU:$D09B PRG:109B A5 40 + beq Label_D0A8 ; CPU:$D09D PRG:109D F0 07 + lda a:$006B ; CPU:$D09F PRG:109F AD 6B 00 + cmp #$24 ; CPU:$D0A2 PRG:10A2 C9 24 + bne Label_D070 ; CPU:$D0A4 PRG:10A4 D0 C8 Label_D0A8: - ldx #$0A ; $10A8: A2 0A - jsr $F45E ; $10AA: 20 5E F4 - jsr $D121 ; $10AD: 20 21 D1 - bne Label_D0CE ; $10B0: D0 1C - lda SequenceDataLo ; $10B2: AD 5B 05 - sta SequenceValueLo ; $10B5: 85 47 - lda SequenceDataHi ; $10B7: AD 5C 05 - sta SequenceValueHi ; $10BA: 85 48 - lda PlayerCountMinusOne ; $10BC: A5 40 - sta SequencePlayerIndex ; $10BE: 85 3E + ldx #$0A ; CPU:$D0A6 PRG:10A6 A2 0A + jsr $F45E ; CPU:$D0A8 PRG:10A8 20 5E F4 + jsr $D121 ; CPU:$D0AB PRG:10AB 20 21 D1 + bne Label_D0CE ; CPU:$D0AE PRG:10AE D0 1C + lda SequenceDataLo ; CPU:$D0B0 PRG:10B0 AD 5B 05 + sta SequenceValueLo ; CPU:$D0B3 PRG:10B3 85 47 + lda SequenceDataHi ; CPU:$D0B5 PRG:10B5 AD 5C 05 + sta SequenceValueHi ; CPU:$D0B8 PRG:10B8 85 48 + lda PlayerCountMinusOne ; CPU:$D0BA PRG:10BA A5 40 + sta SequencePlayerIndex ; CPU:$D0BC PRG:10BC 85 3E Label_D0C0: - jsr $D6DC ; $10C0: 20 DC D6 - dec SequencePlayerIndex ; $10C3: C6 3E - bpl Label_D0C0 ; $10C5: 10 F9 - lda #$01 ; $10C7: A9 01 - sta SoundRequestFlags1 ; $10C9: 85 F1 - jsr $F45C ; $10CB: 20 5C F4 + jsr $D6DC ; CPU:$D0BE PRG:10BE 20 DC D6 + dec SequencePlayerIndex ; CPU:$D0C1 PRG:10C1 C6 3E + bpl Label_D0C0 ; CPU:$D0C3 PRG:10C3 10 F9 + lda #$01 ; CPU:$D0C5 PRG:10C5 A9 01 + sta SoundRequestFlags1 ; CPU:$D0C7 PRG:10C7 85 F1 + jsr $F45C ; CPU:$D0C9 PRG:10C9 20 5C F4 Label_D0CE: - lda #$00 ; $10CE: A9 00 - sta SequenceValueLo ; $10D0: 85 47 - sta SequenceValueHi ; $10D2: 85 48 - ldx #$01 ; $10D4: A2 01 + lda #$00 ; CPU:$D0CC PRG:10CC A9 00 + sta SequenceValueLo ; CPU:$D0CE PRG:10CE 85 47 + sta SequenceValueHi ; CPU:$D0D0 PRG:10D0 85 48 + ldx #$01 ; CPU:$D0D2 PRG:10D2 A2 01 Label_D0D6: - lda PlayerActiveFlags,x ; $10D6: B5 41 - bpl Label_D0DC ; $10D8: 10 02 - sta PlayerSlotState,x ; $10DA: 95 88 + lda PlayerActiveFlags,x ; CPU:$D0D4 PRG:10D4 B5 41 + bpl Label_D0DC ; CPU:$D0D6 PRG:10D6 10 02 + sta PlayerSlotState,x ; CPU:$D0D8 PRG:10D8 95 88 Label_D0DC: - dex ; $10DC: CA - bpl Label_D0D6 ; $10DD: 10 F7 - jmp $F353 ; $10DF: 4C 53 F3 + dex ; CPU:$D0DA PRG:10DA CA + bpl Label_D0D6 ; CPU:$D0DB PRG:10DB 10 F7 + jmp $F353 ; CPU:$D0DD PRG:10DD 4C 53 F3 ;=============================================================================== ; LoadParticleSequenceData ; @@ -3474,1145 +3474,1145 @@ Label_D0DC: ;=============================================================================== LoadParticleSequenceData: - ldx ParticleSequenceIndex ; $10E2: AE 58 05 - lda ParticleSequenceIndexTable,x ; $10E5: BD 0D D1 - sta ParticleSequenceValue ; $10E8: 8D 59 05 - lda ParticleSequenceValueTableA,x ; $10EB: BD 12 D1 - sta $055A ; $10EE: 8D 5A 05 - lda ParticleSequenceValueTableB,x ; $10F1: BD 17 D1 - sta SequenceDataLo ; $10F4: 8D 5B 05 - lda ParticleSequenceValueTableC,x ; $10F7: BD 1C D1 - sta SequenceDataHi ; $10FA: 8D 5C 05 - cpx #$04 ; $10FD: E0 04 - bcs Label_D104 ; $10FF: B0 03 - inc ParticleSequenceIndex ; $1101: EE 58 05 + ldx ParticleSequenceIndex ; CPU:$D0E0 PRG:10E0 AE 58 05 + lda ParticleSequenceIndexTable,x ; CPU:$D0E3 PRG:10E3 BD 0D D1 + sta ParticleSequenceValue ; CPU:$D0E6 PRG:10E6 8D 59 05 + lda ParticleSequenceValueTableA,x ; CPU:$D0E9 PRG:10E9 BD 12 D1 + sta $055A ; CPU:$D0EC PRG:10EC 8D 5A 05 + lda ParticleSequenceValueTableB,x ; CPU:$D0EF PRG:10EF BD 17 D1 + sta SequenceDataLo ; CPU:$D0F2 PRG:10F2 8D 5B 05 + lda ParticleSequenceValueTableC,x ; CPU:$D0F5 PRG:10F5 BD 1C D1 + sta SequenceDataHi ; CPU:$D0F8 PRG:10F8 8D 5C 05 + cpx #$04 ; CPU:$D0FB PRG:10FB E0 04 + bcs Label_D104 ; CPU:$D0FD PRG:10FD B0 03 + inc ParticleSequenceIndex ; CPU:$D0FF PRG:10FF EE 58 05 Label_D104: - lda #$00 ; $1104: A9 00 - sta PlayerParticleHitCount ; $1106: 8D CD 05 - sta PlayerParticleHitCount2 ; $1109: 8D CE 05 - rts ; $110C: 60 + lda #$00 ; CPU:$D102 PRG:1102 A9 00 + sta PlayerParticleHitCount ; CPU:$D104 PRG:1104 8D CD 05 + sta PlayerParticleHitCount2 ; CPU:$D107 PRG:1107 8D CE 05 + rts ; CPU:$D10A PRG:110A 60 ; Sequence parameter tables ParticleSequenceIndexTable: - .byte $03, $05, $07, $07, $07 ; $110D: 03 05 07 07 07 + .byte $03, $05, $07, $07, $07 ; CPU:$D10B PRG:110B 03 05 07 07 07 ParticleSequenceValueTableA: - .byte $80, $90, $98, $A0, $A8 ; $1112: 80 90 98 A0 A8 + .byte $80, $90, $98, $A0, $A8 ; CPU:$D110 PRG:1110 80 90 98 A0 A8 ParticleSequenceValueTableB: - .byte $01, $01, $02, $02, $03 ; $1117: 01 01 02 02 03 + .byte $01, $01, $02, $02, $03 ; CPU:$D115 PRG:1115 01 01 02 02 03 ParticleSequenceValueTableC: - .byte $00, $05, $00, $05, $00 ; $111C: 00 05 00 05 00 + .byte $00, $05, $00, $05, $00 ; CPU:$D11A PRG:111A 00 05 00 05 00 ; Sum player particle-hit totals SumParticleHitCounts: - lda $05CD ; $1121: AD CD 05 - clc ; $1124: 18 - adc $05CE ; $1125: 6D CE 05 - cmp #$14 ; $1128: C9 14 - rts ; $112A: 60 + lda $05CD ; CPU:$D11F PRG:111F AD CD 05 + clc ; CPU:$D122 PRG:1122 18 + adc $05CE ; CPU:$D123 PRG:1123 6D CE 05 + cmp #$14 ; CPU:$D126 PRG:1126 C9 14 + rts ; CPU:$D128 PRG:1128 60 ; Embedded PPU templates, strings, and position tables ($D12B-$D19F) ParticleResultsData: - .byte $3F, $00, $10, $0F, $30, $30, $30, $0F ; $112B: 3F 00 10 0F 30 30 30 0F - .byte $30, $27, $15, $0F, $30, $02, $21, $0F ; $1133: 30 27 15 0F 30 02 21 0F - .byte $16, $16, $16 ; $113B: 16 16 16 + .byte $3F, $00, $10, $0F, $30, $30, $30, $0F ; CPU:$D129 PRG:1129 3F 00 10 0F 30 30 30 0F + .byte $30, $27, $15, $0F, $30, $02, $21, $0F ; CPU:$D131 PRG:1131 30 27 15 0F 30 02 21 0F + .byte $16, $16, $16 ; CPU:$D139 PRG:1139 16 16 16 ParticleResultsPpuTemplate: - .byte $21, $73, $0B, $29, $00 ; $113E: 21 73 0B 29 00 - .byte $00, $00, $00, $00, $24, $19, $1D, $1C ; $1143: 00 00 00 00 24 19 1D 1C - .byte $26, $21, $F3, $0B, $29, $00, $00, $00 ; $114B: 26 21 F3 0B 29 00 00 00 - .byte $00, $00, $24, $19, $1D, $1C, $26, $23 ; $1153: 00 00 24 19 1D 1C 26 23 - .byte $E8, $08, $FF, $FF, $FF, $FF, $FF, $FF ; $115B: E8 08 FF FF FF FF FF FF - .byte $FF, $FF, $23, $C0, $08, $40, $50, $50 ; $1163: FF FF 23 C0 08 40 50 50 - .byte $50, $50, $90, $A0, $A0, $22, $88, $11 ; $116B: 50 50 90 A0 A0 22 88 11 - .byte $19, $24, $0E, $24, $1B, $24, $0F, $24 ; $1173: 19 24 0E 24 1B 24 0F 24 - .byte $0E, $24, $0C, $24, $1D, $24, $2C, $2C ; $117B: 0E 24 0C 24 1D 24 2C 2C - .byte $2C ; $1183: 2C + .byte $21, $73, $0B, $29, $00 ; CPU:$D13C PRG:113C 21 73 0B 29 00 + .byte $00, $00, $00, $00, $24, $19, $1D, $1C ; CPU:$D141 PRG:1141 00 00 00 00 24 19 1D 1C + .byte $26, $21, $F3, $0B, $29, $00, $00, $00 ; CPU:$D149 PRG:1149 26 21 F3 0B 29 00 00 00 + .byte $00, $00, $24, $19, $1D, $1C, $26, $23 ; CPU:$D151 PRG:1151 00 00 24 19 1D 1C 26 23 + .byte $E8, $08, $FF, $FF, $FF, $FF, $FF, $FF ; CPU:$D159 PRG:1159 E8 08 FF FF FF FF FF FF + .byte $FF, $FF, $23, $C0, $08, $40, $50, $50 ; CPU:$D161 PRG:1161 FF FF 23 C0 08 40 50 50 + .byte $50, $50, $90, $A0, $A0, $22, $88, $11 ; CPU:$D169 PRG:1169 50 50 90 A0 A0 22 88 11 + .byte $19, $24, $0E, $24, $1B, $24, $0F, $24 ; CPU:$D171 PRG:1171 19 24 0E 24 1B 24 0F 24 + .byte $0E, $24, $0C, $24, $1D, $24, $2C, $2C ; CPU:$D179 PRG:1179 0E 24 0C 24 1D 24 2C 2C + .byte $2C ; CPU:$D181 PRG:1181 2C PlayerStartYTable: - .byte $22, $C6, $17, $1C, $1E, $19, $0E ; $1184: 22 C6 17 1C 1E 19 0E - .byte $1B, $24, $0B, $18, $17, $1E, $1C, $24 ; $118B: 1B 24 0B 18 17 1E 1C 24 - .byte $24, $24, $01, $00, $00, $00, $00, $19 ; $1193: 24 24 01 00 00 00 00 19 - .byte $1D, $1C, $2C ; $119B: 1D 1C 2C + .byte $22, $C6, $17, $1C, $1E, $19, $0E ; CPU:$D182 PRG:1182 22 C6 17 1C 1E 19 0E + .byte $1B, $24, $0B, $18, $17, $1E, $1C, $24 ; CPU:$D189 PRG:1189 1B 24 0B 18 17 1E 1C 24 + .byte $24, $24, $01, $00, $00, $00, $00, $19 ; CPU:$D191 PRG:1191 24 24 01 00 00 00 00 19 + .byte $1D, $1C, $2C ; CPU:$D199 PRG:1199 1D 1C 2C PlayerStartXTable: - .byte $50, $70 ; $119E: 50 70 + .byte $50, $70 ; CPU:$D19C PRG:119C 50 70 DrawParticleBonusResults: - ldx #$1C ; $11A0: A2 1C + ldx #$1C ; CPU:$D19E PRG:119E A2 1C Label_D1A2: - lda ParticleResultsPpuTemplate,x ; $11A2: BD 3E D1 - sta $57,x ; $11A5: 95 57 - dex ; $11A7: CA - bpl Label_D1A2 ; $11A8: 10 F8 - ldx #$04 ; $11AA: A2 04 - ldy $05CD ; $11AC: AC CD 05 - jsr AddParticleResultDigits ; $11AF: 20 DC D1 - ldx #$12 ; $11B2: A2 12 - ldy $05CE ; $11B4: AC CE 05 - jsr AddParticleResultDigits ; $11B7: 20 DC D1 - jsr $C12D ; $11BA: 20 2D C1 - lda $40 ; $11BD: A5 40 - bne Label_D1C2 ; $11BF: D0 01 - rts ; $11C1: 60 + lda ParticleResultsPpuTemplate,x ; CPU:$D1A0 PRG:11A0 BD 3E D1 + sta $57,x ; CPU:$D1A3 PRG:11A3 95 57 + dex ; CPU:$D1A5 PRG:11A5 CA + bpl Label_D1A2 ; CPU:$D1A6 PRG:11A6 10 F8 + ldx #$04 ; CPU:$D1A8 PRG:11A8 A2 04 + ldy $05CD ; CPU:$D1AA PRG:11AA AC CD 05 + jsr AddParticleResultDigits ; CPU:$D1AD PRG:11AD 20 DC D1 + ldx #$12 ; CPU:$D1B0 PRG:11B0 A2 12 + ldy $05CE ; CPU:$D1B2 PRG:11B2 AC CE 05 + jsr AddParticleResultDigits ; CPU:$D1B5 PRG:11B5 20 DC D1 + jsr $C12D ; CPU:$D1B8 PRG:11B8 20 2D C1 + lda $40 ; CPU:$D1BB PRG:11BB A5 40 + bne Label_D1C2 ; CPU:$D1BD PRG:11BD D0 01 + rts ; CPU:$D1BF PRG:11BF 60 Label_D1C2: - lda #$65 ; $11C2: A9 65 - ldy #$00 ; $11C4: A0 00 - jmp $C131 ; $11C6: 4C 31 C1 + lda #$65 ; CPU:$D1C0 PRG:11C0 A9 65 + ldy #$00 ; CPU:$D1C2 PRG:11C2 A0 00 + jmp $C131 ; CPU:$D1C4 PRG:11C4 4C 31 C1 ConvertValueToDecimalDigits: - ldy #$00 ; $11C9: A0 00 + ldy #$00 ; CPU:$D1C7 PRG:11C7 A0 00 Label_D1CB: - cmp #$0A ; $11CB: C9 0A - bcc Label_D1D5 ; $11CD: 90 06 - iny ; $11CF: C8 - sbc #$0A ; $11D0: E9 0A - jmp Label_D1CB ; $11D2: 4C CB D1 + cmp #$0A ; CPU:$D1C9 PRG:11C9 C9 0A + bcc Label_D1D5 ; CPU:$D1CB PRG:11CB 90 06 + iny ; CPU:$D1CD PRG:11CD C8 + sbc #$0A ; CPU:$D1CE PRG:11CE E9 0A + jmp Label_D1CB ; CPU:$D1D0 PRG:11D0 4C CB D1 Label_D1D5: - sty $5A ; $11D5: 84 5A - sta $5B ; $11D7: 85 5B - jmp $C119 ; $11D9: 4C 19 C1 + sty $5A ; CPU:$D1D3 PRG:11D3 84 5A + sta $5B ; CPU:$D1D5 PRG:11D5 85 5B + jmp $C119 ; CPU:$D1D7 PRG:11D7 4C 19 C1 AddParticleResultDigits: - dey ; $11DC: 88 - bmi Label_D1FE ; $11DD: 30 1F - lda $0559 ; $11DF: AD 59 05 - clc ; $11E2: 18 - adc $59,x ; $11E3: 75 59 - cmp #$0A ; $11E5: C9 0A - bcc Label_D1ED ; $11E7: 90 04 - sbc #$0A ; $11E9: E9 0A - inc $58,x ; $11EB: F6 58 + dey ; CPU:$D1DA PRG:11DA 88 + bmi Label_D1FE ; CPU:$D1DB PRG:11DB 30 1F + lda $0559 ; CPU:$D1DD PRG:11DD AD 59 05 + clc ; CPU:$D1E0 PRG:11E0 18 + adc $59,x ; CPU:$D1E1 PRG:11E1 75 59 + cmp #$0A ; CPU:$D1E3 PRG:11E3 C9 0A + bcc Label_D1ED ; CPU:$D1E5 PRG:11E5 90 04 + sbc #$0A ; CPU:$D1E7 PRG:11E7 E9 0A + inc $58,x ; CPU:$D1E9 PRG:11E9 F6 58 Label_D1ED: - sta $59,x ; $11ED: 95 59 - lda $58,x ; $11EF: B5 58 - cmp #$0A ; $11F1: C9 0A - bcc Label_D1FB ; $11F3: 90 06 - sbc #$0A ; $11F5: E9 0A - inc $57,x ; $11F7: F6 57 - sta $58,x ; $11F9: 95 58 + sta $59,x ; CPU:$D1EB PRG:11EB 95 59 + lda $58,x ; CPU:$D1ED PRG:11ED B5 58 + cmp #$0A ; CPU:$D1EF PRG:11EF C9 0A + bcc Label_D1FB ; CPU:$D1F1 PRG:11F1 90 06 + sbc #$0A ; CPU:$D1F3 PRG:11F3 E9 0A + inc $57,x ; CPU:$D1F5 PRG:11F5 F6 57 + sta $58,x ; CPU:$D1F7 PRG:11F7 95 58 Label_D1FB: - jmp AddParticleResultDigits ; $11FB: 4C DC D1 + jmp AddParticleResultDigits ; CPU:$D1F9 PRG:11F9 4C DC D1 Label_D1FE: - ldy #$00 ; $11FE: A0 00 + ldy #$00 ; CPU:$D1FC PRG:11FC A0 00 Label_D200: - lda $57,x ; $1200: B5 57 - beq Label_D208 ; $1202: F0 04 - cmp #$24 ; $1204: C9 24 - bne Label_D212 ; $1206: D0 0A + lda $57,x ; CPU:$D1FE PRG:11FE B5 57 + beq Label_D208 ; CPU:$D200 PRG:1200 F0 04 + cmp #$24 ; CPU:$D202 PRG:1202 C9 24 + bne Label_D212 ; CPU:$D204 PRG:1204 D0 0A Label_D208: - lda #$24 ; $1208: A9 24 - sta $57,x ; $120A: 95 57 - inx ; $120C: E8 - iny ; $120D: C8 - cpy #$04 ; $120E: C0 04 - bne Label_D200 ; $1210: D0 EE + lda #$24 ; CPU:$D206 PRG:1206 A9 24 + sta $57,x ; CPU:$D208 PRG:1208 95 57 + inx ; CPU:$D20A PRG:120A E8 + iny ; CPU:$D20B PRG:120B C8 + cpy #$04 ; CPU:$D20C PRG:120C C0 04 + bne Label_D200 ; CPU:$D20E PRG:120E D0 EE Label_D212: - rts ; $1212: 60 + rts ; CPU:$D210 PRG:1210 60 DecrementDecimalDigits: - lda $59,x ; $1213: B5 59 - cmp #$24 ; $1215: C9 24 - beq Label_D243 ; $1217: F0 2A - tay ; $1219: A8 - bne Label_D238 ; $121A: D0 1C - lda $58,x ; $121C: B5 58 - cmp #$24 ; $121E: C9 24 - beq Label_D243 ; $1220: F0 21 - lda $58,x ; $1222: B5 58 - bne Label_D232 ; $1224: D0 0C - lda $57,x ; $1226: B5 57 - cmp #$24 ; $1228: C9 24 - beq Label_D243 ; $122A: F0 17 - lda #$0A ; $122C: A9 0A - sta $58,x ; $122E: 95 58 - dec $57,x ; $1230: D6 57 + lda $59,x ; CPU:$D211 PRG:1211 B5 59 + cmp #$24 ; CPU:$D213 PRG:1213 C9 24 + beq Label_D243 ; CPU:$D215 PRG:1215 F0 2A + tay ; CPU:$D217 PRG:1217 A8 + bne Label_D238 ; CPU:$D218 PRG:1218 D0 1C + lda $58,x ; CPU:$D21A PRG:121A B5 58 + cmp #$24 ; CPU:$D21C PRG:121C C9 24 + beq Label_D243 ; CPU:$D21E PRG:121E F0 21 + lda $58,x ; CPU:$D220 PRG:1220 B5 58 + bne Label_D232 ; CPU:$D222 PRG:1222 D0 0C + lda $57,x ; CPU:$D224 PRG:1224 B5 57 + cmp #$24 ; CPU:$D226 PRG:1226 C9 24 + beq Label_D243 ; CPU:$D228 PRG:1228 F0 17 + lda #$0A ; CPU:$D22A PRG:122A A9 0A + sta $58,x ; CPU:$D22C PRG:122C 95 58 + dec $57,x ; CPU:$D22E PRG:122E D6 57 Label_D232: - lda #$0A ; $1232: A9 0A - sta $59,x ; $1234: 95 59 - dec $58,x ; $1236: D6 58 + lda #$0A ; CPU:$D230 PRG:1230 A9 0A + sta $59,x ; CPU:$D232 PRG:1232 95 59 + dec $58,x ; CPU:$D234 PRG:1234 D6 58 Label_D238: - dec $59,x ; $1238: D6 59 - txa ; $123A: 8A - pha ; $123B: 48 - lda #$0A ; $123C: A9 0A - jsr $D6DE ; $123E: 20 DE D6 - pla ; $1241: 68 - tax ; $1242: AA + dec $59,x ; CPU:$D236 PRG:1236 D6 59 + txa ; CPU:$D238 PRG:1238 8A + pha ; CPU:$D239 PRG:1239 48 + lda #$0A ; CPU:$D23A PRG:123A A9 0A + jsr $D6DE ; CPU:$D23C PRG:123C 20 DE D6 + pla ; CPU:$D23F PRG:123F 68 + tax ; CPU:$D240 PRG:1240 AA Label_D243: - jmp Label_D1FE ; $1243: 4C FE D1 + jmp Label_D1FE ; CPU:$D241 PRG:1241 4C FE D1 ClearPpuAndOamBuffers: - jsr $C10A ; $1246: 20 0A C1 - jsr $C0FA ; $1249: 20 FA C0 - lda #$20 ; $124C: A9 20 - sta $2006 ; $124E: 8D 06 20 - lda #$00 ; $1251: A9 00 - sta $2006 ; $1253: 8D 06 20 - jsr ClearNametable ; $1256: 20 75 D2 - jsr ClearNametable ; $1259: 20 75 D2 - jsr $C104 ; $125C: 20 04 C1 - jsr $C115 ; $125F: 20 15 C1 - ldx #$3F ; $1262: A2 3F - ldy #$00 ; $1264: A0 00 - sty $4C ; $1266: 84 4C + jsr $C10A ; CPU:$D244 PRG:1244 20 0A C1 + jsr $C0FA ; CPU:$D247 PRG:1247 20 FA C0 + lda #$20 ; CPU:$D24A PRG:124A A9 20 + sta $2006 ; CPU:$D24C PRG:124C 8D 06 20 + lda #$00 ; CPU:$D24F PRG:124F A9 00 + sta $2006 ; CPU:$D251 PRG:1251 8D 06 20 + jsr ClearNametable ; CPU:$D254 PRG:1254 20 75 D2 + jsr ClearNametable ; CPU:$D257 PRG:1257 20 75 D2 + jsr $C104 ; CPU:$D25A PRG:125A 20 04 C1 + jsr $C115 ; CPU:$D25D PRG:125D 20 15 C1 + ldx #$3F ; CPU:$D260 PRG:1260 A2 3F + ldy #$00 ; CPU:$D262 PRG:1262 A0 00 + sty $4C ; CPU:$D264 PRG:1264 84 4C Label_D268: - lda #$F0 ; $1268: A9 F0 - sta $0200,y ; $126A: 99 00 02 - iny ; $126D: C8 - iny ; $126E: C8 - iny ; $126F: C8 - iny ; $1270: C8 - dex ; $1271: CA - bpl Label_D268 ; $1272: 10 F4 - rts ; $1274: 60 + lda #$F0 ; CPU:$D266 PRG:1266 A9 F0 + sta $0200,y ; CPU:$D268 PRG:1268 99 00 02 + iny ; CPU:$D26B PRG:126B C8 + iny ; CPU:$D26C PRG:126C C8 + iny ; CPU:$D26D PRG:126D C8 + iny ; CPU:$D26E PRG:126E C8 + dex ; CPU:$D26F PRG:126F CA + bpl Label_D268 ; CPU:$D270 PRG:1270 10 F4 + rts ; CPU:$D272 PRG:1272 60 ClearNametable: - ldx #$F0 ; $1275: A2 F0 - lda #$24 ; $1277: A9 24 + ldx #$F0 ; CPU:$D273 PRG:1273 A2 F0 + lda #$24 ; CPU:$D275 PRG:1275 A9 24 Label_D279: - sta $2007 ; $1279: 8D 07 20 - sta $2007 ; $127C: 8D 07 20 - sta $2007 ; $127F: 8D 07 20 - sta $2007 ; $1282: 8D 07 20 - dex ; $1285: CA - bne Label_D279 ; $1286: D0 F1 - ldx #$40 ; $1288: A2 40 - lda #$00 ; $128A: A9 00 + sta $2007 ; CPU:$D277 PRG:1277 8D 07 20 + sta $2007 ; CPU:$D27A PRG:127A 8D 07 20 + sta $2007 ; CPU:$D27D PRG:127D 8D 07 20 + sta $2007 ; CPU:$D280 PRG:1280 8D 07 20 + dex ; CPU:$D283 PRG:1283 CA + bne Label_D279 ; CPU:$D284 PRG:1284 D0 F1 + ldx #$40 ; CPU:$D286 PRG:1286 A2 40 + lda #$00 ; CPU:$D288 PRG:1288 A9 00 Label_D28C: - sta $2007 ; $128C: 8D 07 20 - dex ; $128F: CA - bne Label_D28C ; $1290: D0 FA - rts ; $1292: 60 + sta $2007 ; CPU:$D28A PRG:128A 8D 07 20 + dex ; CPU:$D28D PRG:128D CA + bne Label_D28C ; CPU:$D28E PRG:128E D0 FA + rts ; CPU:$D290 PRG:1290 60 LoadStageObjectData: - jsr $C10A ; $1293: 20 0A C1 - jsr $C0FA ; $1296: 20 FA C0 - lda $16 ; $1299: A5 16 - beq Label_D2A0 ; $129B: F0 03 - jmp $D572 ; $129D: 4C 72 D5 + jsr $C10A ; CPU:$D291 PRG:1291 20 0A C1 + jsr $C0FA ; CPU:$D294 PRG:1294 20 FA C0 + lda $16 ; CPU:$D297 PRG:1297 A5 16 + beq Label_D2A0 ; CPU:$D299 PRG:1299 F0 03 + jmp $D572 ; CPU:$D29B PRG:129B 4C 72 D5 Label_D2A0: - ldy $3B ; $12A0: A4 3B - lda StageStreamPointerLoTable,y ; $12A2: B9 2A DB - sta $1D ; $12A5: 85 1D - lda StageStreamPointerHiTable,y ; $12A7: B9 3A DB - sta $1E ; $12AA: 85 1E - jsr $D497 ; $12AC: 20 97 D4 - ldx #$00 ; $12AF: A2 00 + ldy $3B ; CPU:$D29E PRG:129E A4 3B + lda StageStreamPointerLoTable,y ; CPU:$D2A0 PRG:12A0 B9 2A DB + sta $1D ; CPU:$D2A3 PRG:12A3 85 1D + lda StageStreamPointerHiTable,y ; CPU:$D2A5 PRG:12A5 B9 3A DB + sta $1E ; CPU:$D2A8 PRG:12A8 85 1E + jsr $D497 ; CPU:$D2AA PRG:12AA 20 97 D4 + ldx #$00 ; CPU:$D2AD PRG:12AD A2 00 Label_D2B1: - jsr $D4E5 ; $12B1: 20 E5 D4 - cmp #$FF ; $12B4: C9 FF - beq Label_D322 ; $12B6: F0 6A - sta $54 ; $12B8: 85 54 - jsr $D4E5 ; $12BA: 20 E5 D4 - sta $55 ; $12BD: 85 55 - ldy #$03 ; $12BF: A0 03 + jsr $D4E5 ; CPU:$D2AF PRG:12AF 20 E5 D4 + cmp #$FF ; CPU:$D2B2 PRG:12B2 C9 FF + beq Label_D322 ; CPU:$D2B4 PRG:12B4 F0 6A + sta $54 ; CPU:$D2B6 PRG:12B6 85 54 + jsr $D4E5 ; CPU:$D2B8 PRG:12B8 20 E5 D4 + sta $55 ; CPU:$D2BB PRG:12BB 85 55 + ldy #$03 ; CPU:$D2BD PRG:12BD A0 03 Label_D2C1: - jsr $D4FB ; $12C1: 20 FB D4 - lda #$04 ; $12C4: A9 04 - sta $12 ; $12C6: 85 12 - lda $D493,y ; $12C8: B9 93 D4 + jsr $D4FB ; CPU:$D2BF PRG:12BF 20 FB D4 + lda #$04 ; CPU:$D2C2 PRG:12C2 A9 04 + sta $12 ; CPU:$D2C4 PRG:12C4 85 12 + lda $D493,y ; CPU:$D2C6 PRG:12C6 B9 93 D4 Label_D2CB: - sta $2007 ; $12CB: 8D 07 20 - clc ; $12CE: 18 - adc #$04 ; $12CF: 69 04 - dec $12 ; $12D1: C6 12 - bne Label_D2CB ; $12D3: D0 F6 - inc $55 ; $12D5: E6 55 - dey ; $12D7: 88 - bpl Label_D2C1 ; $12D8: 10 E7 - lda $55 ; $12DA: A5 55 - sec ; $12DC: 38 - sbc #$04 ; $12DD: E9 04 - sta $55 ; $12DF: 85 55 - jsr $D51C ; $12E1: 20 1C D5 - sta $A6,x ; $12E4: 95 A6 - inc $54 ; $12E6: E6 54 - inc $54 ; $12E8: E6 54 - jsr $D51C ; $12EA: 20 1C D5 - sta $A9,x ; $12ED: 95 A9 - inc $55 ; $12EF: E6 55 - inc $55 ; $12F1: E6 55 - jsr $D51C ; $12F3: 20 1C D5 - sta $AF,x ; $12F6: 95 AF - dec $54 ; $12F8: C6 54 - dec $54 ; $12FA: C6 54 - jsr $D51C ; $12FC: 20 1C D5 - sta $AC,x ; $12FF: 95 AC - stx $A4 ; $1301: 86 A4 - lda #$03 ; $1303: A9 03 - jsr $C856 ; $1305: 20 56 C8 - jsr $C17C ; $1308: 20 7C C1 - ldx $A4 ; $130B: A6 A4 - lda $54 ; $130D: A5 54 - asl a ; $130F: 0A - asl a ; $1310: 0A - asl a ; $1311: 0A - clc ; $1312: 18 - adc #$10 ; $1313: 69 10 - sta $B2,x ; $1315: 95 B2 - lda $55 ; $1317: A5 55 - asl a ; $1319: 0A - asl a ; $131A: 0A - asl a ; $131B: 0A - sta $B5,x ; $131C: 95 B5 - inx ; $131E: E8 - jmp Label_D2B1 ; $131F: 4C B1 D2 + sta $2007 ; CPU:$D2C9 PRG:12C9 8D 07 20 + clc ; CPU:$D2CC PRG:12CC 18 + adc #$04 ; CPU:$D2CD PRG:12CD 69 04 + dec $12 ; CPU:$D2CF PRG:12CF C6 12 + bne Label_D2CB ; CPU:$D2D1 PRG:12D1 D0 F6 + inc $55 ; CPU:$D2D3 PRG:12D3 E6 55 + dey ; CPU:$D2D5 PRG:12D5 88 + bpl Label_D2C1 ; CPU:$D2D6 PRG:12D6 10 E7 + lda $55 ; CPU:$D2D8 PRG:12D8 A5 55 + sec ; CPU:$D2DA PRG:12DA 38 + sbc #$04 ; CPU:$D2DB PRG:12DB E9 04 + sta $55 ; CPU:$D2DD PRG:12DD 85 55 + jsr $D51C ; CPU:$D2DF PRG:12DF 20 1C D5 + sta $A6,x ; CPU:$D2E2 PRG:12E2 95 A6 + inc $54 ; CPU:$D2E4 PRG:12E4 E6 54 + inc $54 ; CPU:$D2E6 PRG:12E6 E6 54 + jsr $D51C ; CPU:$D2E8 PRG:12E8 20 1C D5 + sta $A9,x ; CPU:$D2EB PRG:12EB 95 A9 + inc $55 ; CPU:$D2ED PRG:12ED E6 55 + inc $55 ; CPU:$D2EF PRG:12EF E6 55 + jsr $D51C ; CPU:$D2F1 PRG:12F1 20 1C D5 + sta $AF,x ; CPU:$D2F4 PRG:12F4 95 AF + dec $54 ; CPU:$D2F6 PRG:12F6 C6 54 + dec $54 ; CPU:$D2F8 PRG:12F8 C6 54 + jsr $D51C ; CPU:$D2FA PRG:12FA 20 1C D5 + sta $AC,x ; CPU:$D2FD PRG:12FD 95 AC + stx $A4 ; CPU:$D2FF PRG:12FF 86 A4 + lda #$03 ; CPU:$D301 PRG:1301 A9 03 + jsr $C856 ; CPU:$D303 PRG:1303 20 56 C8 + jsr $C17C ; CPU:$D306 PRG:1306 20 7C C1 + ldx $A4 ; CPU:$D309 PRG:1309 A6 A4 + lda $54 ; CPU:$D30B PRG:130B A5 54 + asl a ; CPU:$D30D PRG:130D 0A + asl a ; CPU:$D30E PRG:130E 0A + asl a ; CPU:$D30F PRG:130F 0A + clc ; CPU:$D310 PRG:1310 18 + adc #$10 ; CPU:$D311 PRG:1311 69 10 + sta $B2,x ; CPU:$D313 PRG:1313 95 B2 + lda $55 ; CPU:$D315 PRG:1315 A5 55 + asl a ; CPU:$D317 PRG:1317 0A + asl a ; CPU:$D318 PRG:1318 0A + asl a ; CPU:$D319 PRG:1319 0A + sta $B5,x ; CPU:$D31A PRG:131A 95 B5 + inx ; CPU:$D31C PRG:131C E8 + jmp Label_D2B1 ; CPU:$D31D PRG:131D 4C B1 D2 Label_D322: - dex ; $1322: CA - stx $A3 ; $1323: 86 A3 - ldx #$00 ; $1325: A2 00 + dex ; CPU:$D320 PRG:1320 CA + stx $A3 ; CPU:$D321 PRG:1321 86 A3 + ldx #$00 ; CPU:$D323 PRG:1323 A2 00 Label_D327: - jsr $D4E5 ; $1327: 20 E5 D4 - cmp #$FF ; $132A: C9 FF - beq Label_D37E ; $132C: F0 50 - sta $54 ; $132E: 85 54 - jsr $D4E5 ; $1330: 20 E5 D4 - sta $55 ; $1333: 85 55 - jsr $D4E5 ; $1335: 20 E5 D4 - sta $05FA,x ; $1338: 9D FA 05 - lda $54 ; $133B: A5 54 - asl a ; $133D: 0A - asl a ; $133E: 0A - asl a ; $133F: 0A - adc #$0C ; $1340: 69 0C - sta $05D2,x ; $1342: 9D D2 05 - lda $55 ; $1345: A5 55 - asl a ; $1347: 0A - asl a ; $1348: 0A - asl a ; $1349: 0A - adc #$0C ; $134A: 69 0C - sta $05DC,x ; $134C: 9D DC 05 - lda #$00 ; $134F: A9 00 - sta $0604,x ; $1351: 9D 04 06 - jsr $D4FB ; $1354: 20 FB D4 - sta $05E6,x ; $1357: 9D E6 05 - lda $13 ; $135A: A5 13 - sta $05F0,x ; $135C: 9D F0 05 - jsr $D56C ; $135F: 20 6C D5 - jsr $D53C ; $1362: 20 3C D5 - inc $54 ; $1365: E6 54 - inc $54 ; $1367: E6 54 - jsr $D53C ; $1369: 20 3C D5 - inc $55 ; $136C: E6 55 - inc $55 ; $136E: E6 55 - jsr $D53C ; $1370: 20 3C D5 - dec $54 ; $1373: C6 54 - dec $54 ; $1375: C6 54 - jsr $D53C ; $1377: 20 3C D5 - inx ; $137A: E8 - jmp Label_D327 ; $137B: 4C 27 D3 + jsr $D4E5 ; CPU:$D325 PRG:1325 20 E5 D4 + cmp #$FF ; CPU:$D328 PRG:1328 C9 FF + beq Label_D37E ; CPU:$D32A PRG:132A F0 50 + sta $54 ; CPU:$D32C PRG:132C 85 54 + jsr $D4E5 ; CPU:$D32E PRG:132E 20 E5 D4 + sta $55 ; CPU:$D331 PRG:1331 85 55 + jsr $D4E5 ; CPU:$D333 PRG:1333 20 E5 D4 + sta $05FA,x ; CPU:$D336 PRG:1336 9D FA 05 + lda $54 ; CPU:$D339 PRG:1339 A5 54 + asl a ; CPU:$D33B PRG:133B 0A + asl a ; CPU:$D33C PRG:133C 0A + asl a ; CPU:$D33D PRG:133D 0A + adc #$0C ; CPU:$D33E PRG:133E 69 0C + sta $05D2,x ; CPU:$D340 PRG:1340 9D D2 05 + lda $55 ; CPU:$D343 PRG:1343 A5 55 + asl a ; CPU:$D345 PRG:1345 0A + asl a ; CPU:$D346 PRG:1346 0A + asl a ; CPU:$D347 PRG:1347 0A + adc #$0C ; CPU:$D348 PRG:1348 69 0C + sta $05DC,x ; CPU:$D34A PRG:134A 9D DC 05 + lda #$00 ; CPU:$D34D PRG:134D A9 00 + sta $0604,x ; CPU:$D34F PRG:134F 9D 04 06 + jsr $D4FB ; CPU:$D352 PRG:1352 20 FB D4 + sta $05E6,x ; CPU:$D355 PRG:1355 9D E6 05 + lda $13 ; CPU:$D358 PRG:1358 A5 13 + sta $05F0,x ; CPU:$D35A PRG:135A 9D F0 05 + jsr $D56C ; CPU:$D35D PRG:135D 20 6C D5 + jsr $D53C ; CPU:$D360 PRG:1360 20 3C D5 + inc $54 ; CPU:$D363 PRG:1363 E6 54 + inc $54 ; CPU:$D365 PRG:1365 E6 54 + jsr $D53C ; CPU:$D367 PRG:1367 20 3C D5 + inc $55 ; CPU:$D36A PRG:136A E6 55 + inc $55 ; CPU:$D36C PRG:136C E6 55 + jsr $D53C ; CPU:$D36E PRG:136E 20 3C D5 + dec $54 ; CPU:$D371 PRG:1371 C6 54 + dec $54 ; CPU:$D373 PRG:1373 C6 54 + jsr $D53C ; CPU:$D375 PRG:1375 20 3C D5 + inx ; CPU:$D378 PRG:1378 E8 + jmp Label_D327 ; CPU:$D379 PRG:1379 4C 27 D3 Label_D37E: - dex ; $137E: CA - stx $05D1 ; $137F: 8E D1 05 - jsr $D4E5 ; $1382: 20 E5 D4 - sta $1F ; $1385: 85 1F - jsr $D4E5 ; $1387: 20 E5 D4 - sta $20 ; $138A: 85 20 - ldy #$00 ; $138C: A0 00 - lda ($1F),y ; $138E: B1 1F - tax ; $1390: AA - dex ; $1391: CA - bpl Label_D399 ; $1392: 10 05 - inc $C8 ; $1394: E6 C8 - jmp Label_D3BA ; $1396: 4C BA D3 + dex ; CPU:$D37C PRG:137C CA + stx $05D1 ; CPU:$D37D PRG:137D 8E D1 05 + jsr $D4E5 ; CPU:$D380 PRG:1380 20 E5 D4 + sta $1F ; CPU:$D383 PRG:1383 85 1F + jsr $D4E5 ; CPU:$D385 PRG:1385 20 E5 D4 + sta $20 ; CPU:$D388 PRG:1388 85 20 + ldy #$00 ; CPU:$D38A PRG:138A A0 00 + lda ($1F),y ; CPU:$D38C PRG:138C B1 1F + tax ; CPU:$D38E PRG:138E AA + dex ; CPU:$D38F PRG:138F CA + bpl Label_D399 ; CPU:$D390 PRG:1390 10 05 + inc $C8 ; CPU:$D392 PRG:1392 E6 C8 + jmp Label_D3BA ; CPU:$D394 PRG:1394 4C BA D3 Label_D399: - iny ; $1399: C8 + iny ; CPU:$D397 PRG:1397 C8 Label_D39A: - lda ($1F),y ; $139A: B1 1F - iny ; $139C: C8 - sta $93,x ; $139D: 95 93 - lda ($1F),y ; $139F: B1 1F - iny ; $13A1: C8 - sta $9C,x ; $13A2: 95 9C - lda ($1F),y ; $13A4: B1 1F - iny ; $13A6: C8 - sta $0453,x ; $13A7: 9D 53 04 - lda #$02 ; $13AA: A9 02 - sta $81,x ; $13AC: 95 81 - lda #$01 ; $13AE: A9 01 - sta $8A,x ; $13B0: 95 8A - lda $C6 ; $13B2: A5 C6 - sta $0441,x ; $13B4: 9D 41 04 - dex ; $13B7: CA - bpl Label_D39A ; $13B8: 10 E0 + lda ($1F),y ; CPU:$D398 PRG:1398 B1 1F + iny ; CPU:$D39A PRG:139A C8 + sta $93,x ; CPU:$D39B PRG:139B 95 93 + lda ($1F),y ; CPU:$D39D PRG:139D B1 1F + iny ; CPU:$D39F PRG:139F C8 + sta $9C,x ; CPU:$D3A0 PRG:13A0 95 9C + lda ($1F),y ; CPU:$D3A2 PRG:13A2 B1 1F + iny ; CPU:$D3A4 PRG:13A4 C8 + sta $0453,x ; CPU:$D3A5 PRG:13A5 9D 53 04 + lda #$02 ; CPU:$D3A8 PRG:13A8 A9 02 + sta $81,x ; CPU:$D3AA PRG:13AA 95 81 + lda #$01 ; CPU:$D3AC PRG:13AC A9 01 + sta $8A,x ; CPU:$D3AE PRG:13AE 95 8A + lda $C6 ; CPU:$D3B0 PRG:13B0 A5 C6 + sta $0441,x ; CPU:$D3B2 PRG:13B2 9D 41 04 + dex ; CPU:$D3B5 PRG:13B5 CA + bpl Label_D39A ; CPU:$D3B6 PRG:13B6 10 E0 Label_D3BA: - jsr $D4E5 ; $13BA: 20 E5 D4 - sta $CD ; $13BD: 85 CD - jsr $D4E5 ; $13BF: 20 E5 D4 - sta $23 ; $13C2: 85 23 - jsr $D4E5 ; $13C4: 20 E5 D4 - tay ; $13C7: A8 - sta $24 ; $13C8: 85 24 - lda $23 ; $13CA: A5 23 - jsr $D48C ; $13CC: 20 8C D4 - sta $25 ; $13CF: 85 25 - sty $26 ; $13D1: 84 26 - jsr $D48C ; $13D3: 20 8C D4 - sta $27 ; $13D6: 85 27 - sty $28 ; $13D8: 84 28 - jsr $D48C ; $13DA: 20 8C D4 - sta $29 ; $13DD: 85 29 - sty $2A ; $13DF: 84 2A - jsr $D5D9 ; $13E1: 20 D9 D5 - jsr BuildStagePpuCommands ; $13E4: 20 ED D3 - jsr $C104 ; $13E7: 20 04 C1 - jmp $C115 ; $13EA: 4C 15 C1 + jsr $D4E5 ; CPU:$D3B8 PRG:13B8 20 E5 D4 + sta $CD ; CPU:$D3BB PRG:13BB 85 CD + jsr $D4E5 ; CPU:$D3BD PRG:13BD 20 E5 D4 + sta $23 ; CPU:$D3C0 PRG:13C0 85 23 + jsr $D4E5 ; CPU:$D3C2 PRG:13C2 20 E5 D4 + tay ; CPU:$D3C5 PRG:13C5 A8 + sta $24 ; CPU:$D3C6 PRG:13C6 85 24 + lda $23 ; CPU:$D3C8 PRG:13C8 A5 23 + jsr $D48C ; CPU:$D3CA PRG:13CA 20 8C D4 + sta $25 ; CPU:$D3CD PRG:13CD 85 25 + sty $26 ; CPU:$D3CF PRG:13CF 84 26 + jsr $D48C ; CPU:$D3D1 PRG:13D1 20 8C D4 + sta $27 ; CPU:$D3D4 PRG:13D4 85 27 + sty $28 ; CPU:$D3D6 PRG:13D6 84 28 + jsr $D48C ; CPU:$D3D8 PRG:13D8 20 8C D4 + sta $29 ; CPU:$D3DB PRG:13DB 85 29 + sty $2A ; CPU:$D3DD PRG:13DD 84 2A + jsr $D5D9 ; CPU:$D3DF PRG:13DF 20 D9 D5 + jsr BuildStagePpuCommands ; CPU:$D3E2 PRG:13E2 20 ED D3 + jsr $C104 ; CPU:$D3E5 PRG:13E5 20 04 C1 + jmp $C115 ; CPU:$D3E8 PRG:13E8 4C 15 C1 BuildStagePpuCommands: - ldx #$22 ; $13ED: A2 22 + ldx #$22 ; CPU:$D3EB PRG:13EB A2 22 Label_D3EF: - lda StagePaletteAndTileData,x ; $13EF: BD 37 D4 - sta $57,x ; $13F2: 95 57 - dex ; $13F4: CA - bpl Label_D3EF ; $13F5: 10 F8 - lda $C8 ; $13F7: A5 C8 - bne Label_D410 ; $13F9: D0 15 - lda $3B ; $13FB: A5 3B - and #$0C ; $13FD: 29 0C - ora #$03 ; $13FF: 09 03 - tay ; $1401: A8 - ldx #$03 ; $1402: A2 03 + lda StagePaletteAndTileData,x ; CPU:$D3ED PRG:13ED BD 37 D4 + sta $57,x ; CPU:$D3F0 PRG:13F0 95 57 + dex ; CPU:$D3F2 PRG:13F2 CA + bpl Label_D3EF ; CPU:$D3F3 PRG:13F3 10 F8 + lda $C8 ; CPU:$D3F5 PRG:13F5 A5 C8 + bne Label_D410 ; CPU:$D3F7 PRG:13F7 D0 15 + lda $3B ; CPU:$D3F9 PRG:13F9 A5 3B + and #$0C ; CPU:$D3FB PRG:13FB 29 0C + ora #$03 ; CPU:$D3FD PRG:13FD 09 03 + tay ; CPU:$D3FF PRG:13FF A8 + ldx #$03 ; CPU:$D400 PRG:1400 A2 03 Label_D404: - lda $D45A,y ; $1404: B9 5A D4 - sta $5A,x ; $1407: 95 5A - dey ; $1409: 88 - dex ; $140A: CA - bpl Label_D404 ; $140B: 10 F7 + lda $D45A,y ; CPU:$D402 PRG:1402 B9 5A D4 + sta $5A,x ; CPU:$D405 PRG:1405 95 5A + dey ; CPU:$D407 PRG:1407 88 + dex ; CPU:$D408 PRG:1408 CA + bpl Label_D404 ; CPU:$D409 PRG:1409 10 F7 Label_D40D: - jmp $C12D ; $140D: 4C 2D C1 + jmp $C12D ; CPU:$D40B PRG:140B 4C 2D C1 Label_D410: - ldx $0558 ; $1410: AE 58 05 - lda $D46A,x ; $1413: BD 6A D4 - sta $1D ; $1416: 85 1D - lda $D46F,x ; $1418: BD 6F D4 - sta $1E ; $141B: 85 1E - ldx #$03 ; $141D: A2 03 - ldy #$07 ; $141F: A0 07 + ldx $0558 ; CPU:$D40E PRG:140E AE 58 05 + lda $D46A,x ; CPU:$D411 PRG:1411 BD 6A D4 + sta $1D ; CPU:$D414 PRG:1414 85 1D + lda $D46F,x ; CPU:$D416 PRG:1416 BD 6F D4 + sta $1E ; CPU:$D419 PRG:1419 85 1E + ldx #$03 ; CPU:$D41B PRG:141B A2 03 + ldy #$07 ; CPU:$D41D PRG:141D A0 07 Label_D421: - lda ($1D),y ; $1421: B1 1D - sta $72,x ; $1423: 95 72 - dey ; $1425: 88 - dex ; $1426: CA - bpl Label_D421 ; $1427: 10 F8 - lda $16 ; $1429: A5 16 - bne Label_D40D ; $142B: D0 E0 + lda ($1D),y ; CPU:$D41F PRG:141F B1 1D + sta $72,x ; CPU:$D421 PRG:1421 95 72 + dey ; CPU:$D423 PRG:1423 88 + dex ; CPU:$D424 PRG:1424 CA + bpl Label_D421 ; CPU:$D425 PRG:1425 10 F8 + lda $16 ; CPU:$D427 PRG:1427 A5 16 + bne Label_D40D ; CPU:$D429 PRG:1429 D0 E0 Label_D42D: - lda ($1D),y ; $142D: B1 1D - sta a:$005A,y ; $142F: 99 5A 00 - dey ; $1432: 88 - bpl Label_D42D ; $1433: 10 F8 - bmi Label_D40D ; $1435: 30 D6 + lda ($1D),y ; CPU:$D42B PRG:142B B1 1D + sta a:$005A,y ; CPU:$D42D PRG:142D 99 5A 00 + dey ; CPU:$D430 PRG:1430 88 + bpl Label_D42D ; CPU:$D431 PRG:1431 10 F8 + bmi Label_D40D ; CPU:$D433 PRG:1433 30 D6 StagePaletteAndTileData: - .byte $3F, $00, $20, $0F, $2A, $09, $07, $0F ; $1437: 3F 00 20 0F 2A 09 07 0F - .byte $30, $27, $15, $0F, $30, $02, $21, $0F ; $143F: 30 27 15 0F 30 02 21 0F - .byte $30, $00, $10, $0F, $16, $12, $37, $0F ; $1447: 30 00 10 0F 16 12 37 0F - .byte $12, $16, $37, $0F, $17, $11, $35, $0F ; $144F: 12 16 37 0F 17 11 35 0F - .byte $17, $11, $2B, $0F, $2A, $09, $07, $0F ; $1457: 17 11 2B 0F 2A 09 07 0F - .byte $26, $06, $07, $0F, $1B, $0C, $07, $0F ; $145F: 26 06 07 0F 1B 0C 07 0F - .byte $2C, $01, $06, $74, $7C, $84, $84, $84 ; $1467: 2C 01 06 74 7C 84 84 84 - .byte $D4, $D4, $D4, $D4, $D4, $0F, $02, $08 ; $146F: D4 D4 D4 D4 D4 0F 02 08 - .byte $06, $0F, $2B, $30, $12, $0F, $07, $0A ; $1477: 06 0F 2B 30 12 0F 07 0A - .byte $19, $0F, $26, $30, $2B, $0F, $07, $0C ; $147F: 19 0F 26 30 2B 0F 07 0C - .byte $1C, $0F, $15, $30, $26 ; $1487: 1C 0F 15 30 26 + .byte $3F, $00, $20, $0F, $2A, $09, $07, $0F ; CPU:$D435 PRG:1435 3F 00 20 0F 2A 09 07 0F + .byte $30, $27, $15, $0F, $30, $02, $21, $0F ; CPU:$D43D PRG:143D 30 27 15 0F 30 02 21 0F + .byte $30, $00, $10, $0F, $16, $12, $37, $0F ; CPU:$D445 PRG:1445 30 00 10 0F 16 12 37 0F + .byte $12, $16, $37, $0F, $17, $11, $35, $0F ; CPU:$D44D PRG:144D 12 16 37 0F 17 11 35 0F + .byte $17, $11, $2B, $0F, $2A, $09, $07, $0F ; CPU:$D455 PRG:1455 17 11 2B 0F 2A 09 07 0F + .byte $26, $06, $07, $0F, $1B, $0C, $07, $0F ; CPU:$D45D PRG:145D 26 06 07 0F 1B 0C 07 0F + .byte $2C, $01, $06, $74, $7C, $84, $84, $84 ; CPU:$D465 PRG:1465 2C 01 06 74 7C 84 84 84 + .byte $D4, $D4, $D4, $D4, $D4, $0F, $02, $08 ; CPU:$D46D PRG:146D D4 D4 D4 D4 D4 0F 02 08 + .byte $06, $0F, $2B, $30, $12, $0F, $07, $0A ; CPU:$D475 PRG:1475 06 0F 2B 30 12 0F 07 0A + .byte $19, $0F, $26, $30, $2B, $0F, $07, $0C ; CPU:$D47D PRG:147D 19 0F 26 30 2B 0F 07 0C + .byte $1C, $0F, $15, $30, $26 ; CPU:$D485 PRG:1485 1C 0F 15 30 26 AddOffsetToStreamPointer: - sec ; $148C: 38 - adc $CD ; $148D: 65 CD - bcc Label_D492 ; $148F: 90 01 - iny ; $1491: C8 + sec ; CPU:$D48A PRG:148A 38 + adc $CD ; CPU:$D48B PRG:148B 65 CD + bcc Label_D492 ; CPU:$D48D PRG:148D 90 01 + iny ; CPU:$D48F PRG:148F C8 Label_D492: - rts ; $1492: 60 + rts ; CPU:$D490 PRG:1490 60 StreamPointerAdjustmentTable: - .byte $7F, $7E, $7D, $7C ; $1493: 7F 7E 7D 7C + .byte $7F, $7E, $7D, $7C ; CPU:$D491 PRG:1491 7F 7E 7D 7C DecodePpuCommandStream: - jsr ReadStageStreamByte ; $1497: 20 E5 D4 - sta $1F ; $149A: 85 1F - jsr ReadStageStreamByte ; $149C: 20 E5 D4 - sta $20 ; $149F: 85 20 - tax ; $14A1: AA - beq Label_D4E4 ; $14A2: F0 40 + jsr ReadStageStreamByte ; CPU:$D495 PRG:1495 20 E5 D4 + sta $1F ; CPU:$D498 PRG:1498 85 1F + jsr ReadStageStreamByte ; CPU:$D49A PRG:149A 20 E5 D4 + sta $20 ; CPU:$D49D PRG:149D 85 20 + tax ; CPU:$D49F PRG:149F AA + beq Label_D4E4 ; CPU:$D4A0 PRG:14A0 F0 40 Label_D4A4: - jsr ReadPpuStreamByte ; $14A4: 20 F0 D4 - tax ; $14A7: AA - beq DecodePpuCommandStream ; $14A8: F0 ED - and #$7F ; $14AA: 29 7F - sta $2006 ; $14AC: 8D 06 20 - jsr ReadPpuStreamByte ; $14AF: 20 F0 D4 - sta $2006 ; $14B2: 8D 06 20 - jsr ReadPpuStreamByte ; $14B5: 20 F0 D4 - sta $12 ; $14B8: 85 12 - txa ; $14BA: 8A - and #$80 ; $14BB: 29 80 - lsr a ; $14BD: 4A - lsr a ; $14BE: 4A - lsr a ; $14BF: 4A - lsr a ; $14C0: 4A - lsr a ; $14C1: 4A - ora $00 ; $14C2: 05 00 - sta $2000 ; $14C4: 8D 00 20 - txa ; $14C7: 8A - and #$40 ; $14C8: 29 40 - bne Label_D4D8 ; $14CA: D0 0C + jsr ReadPpuStreamByte ; CPU:$D4A2 PRG:14A2 20 F0 D4 + tax ; CPU:$D4A5 PRG:14A5 AA + beq DecodePpuCommandStream ; CPU:$D4A6 PRG:14A6 F0 ED + and #$7F ; CPU:$D4A8 PRG:14A8 29 7F + sta $2006 ; CPU:$D4AA PRG:14AA 8D 06 20 + jsr ReadPpuStreamByte ; CPU:$D4AD PRG:14AD 20 F0 D4 + sta $2006 ; CPU:$D4B0 PRG:14B0 8D 06 20 + jsr ReadPpuStreamByte ; CPU:$D4B3 PRG:14B3 20 F0 D4 + sta $12 ; CPU:$D4B6 PRG:14B6 85 12 + txa ; CPU:$D4B8 PRG:14B8 8A + and #$80 ; CPU:$D4B9 PRG:14B9 29 80 + lsr a ; CPU:$D4BB PRG:14BB 4A + lsr a ; CPU:$D4BC PRG:14BC 4A + lsr a ; CPU:$D4BD PRG:14BD 4A + lsr a ; CPU:$D4BE PRG:14BE 4A + lsr a ; CPU:$D4BF PRG:14BF 4A + ora $00 ; CPU:$D4C0 PRG:14C0 05 00 + sta $2000 ; CPU:$D4C2 PRG:14C2 8D 00 20 + txa ; CPU:$D4C5 PRG:14C5 8A + and #$40 ; CPU:$D4C6 PRG:14C6 29 40 + bne Label_D4D8 ; CPU:$D4C8 PRG:14C8 D0 0C Label_D4CC: - jsr ReadPpuStreamByte ; $14CC: 20 F0 D4 - sta $2007 ; $14CF: 8D 07 20 - dec $12 ; $14D2: C6 12 - bne Label_D4CC ; $14D4: D0 F6 - beq Label_D4A4 ; $14D6: F0 CC + jsr ReadPpuStreamByte ; CPU:$D4CA PRG:14CA 20 F0 D4 + sta $2007 ; CPU:$D4CD PRG:14CD 8D 07 20 + dec $12 ; CPU:$D4D0 PRG:14D0 C6 12 + bne Label_D4CC ; CPU:$D4D2 PRG:14D2 D0 F6 + beq Label_D4A4 ; CPU:$D4D4 PRG:14D4 F0 CC Label_D4D8: - jsr ReadPpuStreamByte ; $14D8: 20 F0 D4 + jsr ReadPpuStreamByte ; CPU:$D4D6 PRG:14D6 20 F0 D4 Label_D4DB: - sta $2007 ; $14DB: 8D 07 20 - dec $12 ; $14DE: C6 12 - bne Label_D4DB ; $14E0: D0 F9 - beq Label_D4A4 ; $14E2: F0 C0 + sta $2007 ; CPU:$D4D9 PRG:14D9 8D 07 20 + dec $12 ; CPU:$D4DC PRG:14DC C6 12 + bne Label_D4DB ; CPU:$D4DE PRG:14DE D0 F9 + beq Label_D4A4 ; CPU:$D4E0 PRG:14E0 F0 C0 Label_D4E4: - rts ; $14E4: 60 + rts ; CPU:$D4E2 PRG:14E2 60 ReadStageStreamByte: - ldy #$00 ; $14E5: A0 00 - lda ($1D),y ; $14E7: B1 1D - inc $1D ; $14E9: E6 1D - bne Label_D4EF ; $14EB: D0 02 - inc $1E ; $14ED: E6 1E + ldy #$00 ; CPU:$D4E3 PRG:14E3 A0 00 + lda ($1D),y ; CPU:$D4E5 PRG:14E5 B1 1D + inc $1D ; CPU:$D4E7 PRG:14E7 E6 1D + bne Label_D4EF ; CPU:$D4E9 PRG:14E9 D0 02 + inc $1E ; CPU:$D4EB PRG:14EB E6 1E Label_D4EF: - rts ; $14EF: 60 + rts ; CPU:$D4ED PRG:14ED 60 ReadPpuStreamByte: - ldy #$00 ; $14F0: A0 00 - lda ($1F),y ; $14F2: B1 1F - inc $1F ; $14F4: E6 1F - bne Label_D4FA ; $14F6: D0 02 - inc $20 ; $14F8: E6 20 + ldy #$00 ; CPU:$D4EE PRG:14EE A0 00 + lda ($1F),y ; CPU:$D4F0 PRG:14F0 B1 1F + inc $1F ; CPU:$D4F2 PRG:14F2 E6 1F + bne Label_D4FA ; CPU:$D4F4 PRG:14F4 D0 02 + inc $20 ; CPU:$D4F6 PRG:14F6 E6 20 Label_D4FA: - rts ; $14FA: 60 + rts ; CPU:$D4F8 PRG:14F8 60 Label_D4FB: - lda $55 ; $14FB: A5 55 - sta $12 ; $14FD: 85 12 - lda #$00 ; $14FF: A9 00 - asl $12 ; $1501: 06 12 - asl $12 ; $1503: 06 12 - asl $12 ; $1505: 06 12 - asl $12 ; $1507: 06 12 - rol a ; $1509: 2A - asl $12 ; $150A: 06 12 - rol a ; $150C: 2A - ora #$20 ; $150D: 09 20 - sta $2006 ; $150F: 8D 06 20 - sta $13 ; $1512: 85 13 - lda $12 ; $1514: A5 12 - ora $54 ; $1516: 05 54 - sta $2006 ; $1518: 8D 06 20 - rts ; $151B: 60 + lda $55 ; CPU:$D4F9 PRG:14F9 A5 55 + sta $12 ; CPU:$D4FB PRG:14FB 85 12 + lda #$00 ; CPU:$D4FD PRG:14FD A9 00 + asl $12 ; CPU:$D4FF PRG:14FF 06 12 + asl $12 ; CPU:$D501 PRG:1501 06 12 + asl $12 ; CPU:$D503 PRG:1503 06 12 + asl $12 ; CPU:$D505 PRG:1505 06 12 + rol a ; CPU:$D507 PRG:1507 2A + asl $12 ; CPU:$D508 PRG:1508 06 12 + rol a ; CPU:$D50A PRG:150A 2A + ora #$20 ; CPU:$D50B PRG:150B 09 20 + sta $2006 ; CPU:$D50D PRG:150D 8D 06 20 + sta $13 ; CPU:$D510 PRG:1510 85 13 + lda $12 ; CPU:$D512 PRG:1512 A5 12 + ora $54 ; CPU:$D514 PRG:1514 05 54 + sta $2006 ; CPU:$D516 PRG:1516 8D 06 20 + rts ; CPU:$D519 PRG:1519 60 SetTileAddressFromCoordinates: - lda $55 ; $151C: A5 55 - and #$FC ; $151E: 29 FC - asl a ; $1520: 0A - sta $12 ; $1521: 85 12 - lda $54 ; $1523: A5 54 - lsr a ; $1525: 4A - lsr a ; $1526: 4A - ora $12 ; $1527: 05 12 - ora #$C0 ; $1529: 09 C0 - pha ; $152B: 48 - lda $55 ; $152C: A5 55 - and #$02 ; $152E: 29 02 - sta $12 ; $1530: 85 12 - lda $54 ; $1532: A5 54 - and #$02 ; $1534: 29 02 - lsr a ; $1536: 4A - ora $12 ; $1537: 05 12 - tay ; $1539: A8 - pla ; $153A: 68 - rts ; $153B: 60 + lda $55 ; CPU:$D51A PRG:151A A5 55 + and #$FC ; CPU:$D51C PRG:151C 29 FC + asl a ; CPU:$D51E PRG:151E 0A + sta $12 ; CPU:$D51F PRG:151F 85 12 + lda $54 ; CPU:$D521 PRG:1521 A5 54 + lsr a ; CPU:$D523 PRG:1523 4A + lsr a ; CPU:$D524 PRG:1524 4A + ora $12 ; CPU:$D525 PRG:1525 05 12 + ora #$C0 ; CPU:$D527 PRG:1527 09 C0 + pha ; CPU:$D529 PRG:1529 48 + lda $55 ; CPU:$D52A PRG:152A A5 55 + and #$02 ; CPU:$D52C PRG:152C 29 02 + sta $12 ; CPU:$D52E PRG:152E 85 12 + lda $54 ; CPU:$D530 PRG:1530 A5 54 + and #$02 ; CPU:$D532 PRG:1532 29 02 + lsr a ; CPU:$D534 PRG:1534 4A + ora $12 ; CPU:$D535 PRG:1535 05 12 + tay ; CPU:$D537 PRG:1537 A8 + pla ; CPU:$D538 PRG:1538 68 + rts ; CPU:$D539 PRG:1539 60 ReadModifyAttributeByte: - lda #$23 ; $153C: A9 23 - sta $2006 ; $153E: 8D 06 20 - jsr SetTileAddressFromCoordinates ; $1541: 20 1C D5 - sta $2006 ; $1544: 8D 06 20 - lda $2007 ; $1547: AD 07 20 - lda $2007 ; $154A: AD 07 20 - and AttributeClearMaskTable,y ; $154D: 39 64 D5 - ora AttributeSetMaskTable,y ; $1550: 19 68 D5 - pha ; $1553: 48 - lda #$23 ; $1554: A9 23 - sta $2006 ; $1556: 8D 06 20 - jsr SetTileAddressFromCoordinates ; $1559: 20 1C D5 - sta $2006 ; $155C: 8D 06 20 - pla ; $155F: 68 - sta $2007 ; $1560: 8D 07 20 - rts ; $1563: 60 + lda #$23 ; CPU:$D53A PRG:153A A9 23 + sta $2006 ; CPU:$D53C PRG:153C 8D 06 20 + jsr SetTileAddressFromCoordinates ; CPU:$D53F PRG:153F 20 1C D5 + sta $2006 ; CPU:$D542 PRG:1542 8D 06 20 + lda $2007 ; CPU:$D545 PRG:1545 AD 07 20 + lda $2007 ; CPU:$D548 PRG:1548 AD 07 20 + and AttributeClearMaskTable,y ; CPU:$D54B PRG:154B 39 64 D5 + ora AttributeSetMaskTable,y ; CPU:$D54E PRG:154E 19 68 D5 + pha ; CPU:$D551 PRG:1551 48 + lda #$23 ; CPU:$D552 PRG:1552 A9 23 + sta $2006 ; CPU:$D554 PRG:1554 8D 06 20 + jsr SetTileAddressFromCoordinates ; CPU:$D557 PRG:1557 20 1C D5 + sta $2006 ; CPU:$D55A PRG:155A 8D 06 20 + pla ; CPU:$D55D PRG:155D 68 + sta $2007 ; CPU:$D55E PRG:155E 8D 07 20 + rts ; CPU:$D561 PRG:1561 60 AttributeClearMaskTable: - .byte $FC, $F3, $CF, $3F ; $1564: FC F3 CF 3F + .byte $FC, $F3, $CF, $3F ; CPU:$D562 PRG:1562 FC F3 CF 3F AttributeSetMaskTable: - .byte $01, $04, $10, $40 ; $1568: 01 04 10 40 + .byte $01, $04, $10, $40 ; CPU:$D566 PRG:1566 01 04 10 40 InitializeNametablePatterns: - jsr $CCCB ; $156C: 20 CB CC - jmp $C17C ; $156F: 4C 7C C1 + jsr $CCCB ; CPU:$D56A PRG:156A 20 CB CC + jmp $C17C ; CPU:$D56D PRG:156D 4C 7C C1 Label_D572: - lda #$C0 ; $1572: A9 C0 - ldy #$23 ; $1574: A0 23 - jsr WriteNametableHeaderPattern ; $1576: 20 93 D5 - lda #$C0 ; $1579: A9 C0 - ldy #$27 ; $157B: A0 27 - jsr WriteNametableHeaderPattern ; $157D: 20 93 D5 - ldy #$23 ; $1580: A0 23 - lda #$60 ; $1582: A9 60 - jsr WriteNametableAttributePattern ; $1584: 20 B8 D5 - ldy #$27 ; $1587: A0 27 - lda #$60 ; $1589: A9 60 - jsr WriteNametableAttributePattern ; $158B: 20 B8 D5 - inc $C8 ; $158E: E6 C8 - jmp $D3E1 ; $1590: 4C E1 D3 + lda #$C0 ; CPU:$D570 PRG:1570 A9 C0 + ldy #$23 ; CPU:$D572 PRG:1572 A0 23 + jsr WriteNametableHeaderPattern ; CPU:$D574 PRG:1574 20 93 D5 + lda #$C0 ; CPU:$D577 PRG:1577 A9 C0 + ldy #$27 ; CPU:$D579 PRG:1579 A0 27 + jsr WriteNametableHeaderPattern ; CPU:$D57B PRG:157B 20 93 D5 + ldy #$23 ; CPU:$D57E PRG:157E A0 23 + lda #$60 ; CPU:$D580 PRG:1580 A9 60 + jsr WriteNametableAttributePattern ; CPU:$D582 PRG:1582 20 B8 D5 + ldy #$27 ; CPU:$D585 PRG:1585 A0 27 + lda #$60 ; CPU:$D587 PRG:1587 A9 60 + jsr WriteNametableAttributePattern ; CPU:$D589 PRG:1589 20 B8 D5 + inc $C8 ; CPU:$D58C PRG:158C E6 C8 + jmp $D3E1 ; CPU:$D58E PRG:158E 4C E1 D3 WriteNametableHeaderPattern: - sty $2006 ; $1593: 8C 06 20 - sta $2006 ; $1596: 8D 06 20 - ldx #$00 ; $1599: A2 00 + sty $2006 ; CPU:$D591 PRG:1591 8C 06 20 + sta $2006 ; CPU:$D594 PRG:1594 8D 06 20 + ldx #$00 ; CPU:$D597 PRG:1597 A2 00 Label_D59B: - lda $DCAE,x ; $159B: BD AE DC - sta $2007 ; $159E: 8D 07 20 - inx ; $15A1: E8 - cpx #$08 ; $15A2: E0 08 - bne Label_D59B ; $15A4: D0 F5 - lda #$00 ; $15A6: A9 00 - ldx #$28 ; $15A8: A2 28 - jsr FillPpuBytes ; $15AA: 20 B1 D5 - lda #$AA ; $15AD: A9 AA - ldx #$10 ; $15AF: A2 10 + lda $DCAE,x ; CPU:$D599 PRG:1599 BD AE DC + sta $2007 ; CPU:$D59C PRG:159C 8D 07 20 + inx ; CPU:$D59F PRG:159F E8 + cpx #$08 ; CPU:$D5A0 PRG:15A0 E0 08 + bne Label_D59B ; CPU:$D5A2 PRG:15A2 D0 F5 + lda #$00 ; CPU:$D5A4 PRG:15A4 A9 00 + ldx #$28 ; CPU:$D5A6 PRG:15A6 A2 28 + jsr FillPpuBytes ; CPU:$D5A8 PRG:15A8 20 B1 D5 + lda #$AA ; CPU:$D5AB PRG:15AB A9 AA + ldx #$10 ; CPU:$D5AD PRG:15AD A2 10 FillPpuBytes: - sta $2007 ; $15B1: 8D 07 20 - dex ; $15B4: CA - bne FillPpuBytes ; $15B5: D0 FA - rts ; $15B7: 60 + sta $2007 ; CPU:$D5AF PRG:15AF 8D 07 20 + dex ; CPU:$D5B2 PRG:15B2 CA + bne FillPpuBytes ; CPU:$D5B3 PRG:15B3 D0 FA + rts ; CPU:$D5B5 PRG:15B5 60 WriteNametableAttributePattern: - sty $2006 ; $15B8: 8C 06 20 - sta $2006 ; $15BB: 8D 06 20 - ldx #$20 ; $15BE: A2 20 - lda #$58 ; $15C0: A9 58 - jsr WriteAttributeQuadrants ; $15C2: 20 C9 D5 - ldx #$40 ; $15C5: A2 40 - lda #$5C ; $15C7: A9 5C + sty $2006 ; CPU:$D5B6 PRG:15B6 8C 06 20 + sta $2006 ; CPU:$D5B9 PRG:15B9 8D 06 20 + ldx #$20 ; CPU:$D5BC PRG:15BC A2 20 + lda #$58 ; CPU:$D5BE PRG:15BE A9 58 + jsr WriteAttributeQuadrants ; CPU:$D5C0 PRG:15C0 20 C9 D5 + ldx #$40 ; CPU:$D5C3 PRG:15C3 A2 40 + lda #$5C ; CPU:$D5C5 PRG:15C5 A9 5C WriteAttributeQuadrants: - sta $12 ; $15C9: 85 12 + sta $12 ; CPU:$D5C7 PRG:15C7 85 12 Label_D5CB: - txa ; $15CB: 8A - and #$03 ; $15CC: 29 03 - eor #$03 ; $15CE: 49 03 - ora $12 ; $15D0: 05 12 - sta $2007 ; $15D2: 8D 07 20 - dex ; $15D5: CA - bne Label_D5CB ; $15D6: D0 F3 - rts ; $15D8: 60 + txa ; CPU:$D5C9 PRG:15C9 8A + and #$03 ; CPU:$D5CA PRG:15CA 29 03 + eor #$03 ; CPU:$D5CC PRG:15CC 49 03 + ora $12 ; CPU:$D5CE PRG:15CE 05 12 + sta $2007 ; CPU:$D5D0 PRG:15D0 8D 07 20 + dex ; CPU:$D5D3 PRG:15D3 CA + bne Label_D5CB ; CPU:$D5D4 PRG:15D4 D0 F3 + rts ; CPU:$D5D6 PRG:15D6 60 ScanNametableTiles: - ldx #$00 ; $15D9: A2 00 + ldx #$00 ; CPU:$D5D7 PRG:15D7 A2 00 Label_D5DB: - jsr GetNametableAddressForIndex ; $15DB: 20 51 D6 - jsr ClassifyNametableTile ; $15DE: 20 F1 D5 - lda $51 ; $15E1: A5 51 - ora #$04 ; $15E3: 09 04 - sta $51 ; $15E5: 85 51 - jsr ClassifyNametableTile ; $15E7: 20 F1 D5 - inx ; $15EA: E8 - inx ; $15EB: E8 - cpx #$80 ; $15EC: E0 80 - bne Label_D5DB ; $15EE: D0 EB - rts ; $15F0: 60 + jsr GetNametableAddressForIndex ; CPU:$D5D9 PRG:15D9 20 51 D6 + jsr ClassifyNametableTile ; CPU:$D5DC PRG:15DC 20 F1 D5 + lda $51 ; CPU:$D5DF PRG:15DF A5 51 + ora #$04 ; CPU:$D5E1 PRG:15E1 09 04 + sta $51 ; CPU:$D5E3 PRG:15E3 85 51 + jsr ClassifyNametableTile ; CPU:$D5E5 PRG:15E5 20 F1 D5 + inx ; CPU:$D5E8 PRG:15E8 E8 + inx ; CPU:$D5E9 PRG:15E9 E8 + cpx #$80 ; CPU:$D5EA PRG:15EA E0 80 + bne Label_D5DB ; CPU:$D5EC PRG:15EC D0 EB + rts ; CPU:$D5EE PRG:15EE 60 ClassifyNametableTile: - lda $51 ; $15F1: A5 51 - sta $2006 ; $15F3: 8D 06 20 - lda $50 ; $15F6: A5 50 - sta $2006 ; $15F8: 8D 06 20 - lda $2007 ; $15FB: AD 07 20 - lda $2007 ; $15FE: AD 07 20 - cmp #$24 ; $1601: C9 24 - bne Label_D60C ; $1603: D0 07 - txa ; $1605: 8A - and #$03 ; $1606: 29 03 - tay ; $1608: A8 - jmp Label_D63B ; $1609: 4C 3B D6 + lda $51 ; CPU:$D5EF PRG:15EF A5 51 + sta $2006 ; CPU:$D5F1 PRG:15F1 8D 06 20 + lda $50 ; CPU:$D5F4 PRG:15F4 A5 50 + sta $2006 ; CPU:$D5F6 PRG:15F6 8D 06 20 + lda $2007 ; CPU:$D5F9 PRG:15F9 AD 07 20 + lda $2007 ; CPU:$D5FC PRG:15FC AD 07 20 + cmp #$24 ; CPU:$D5FF PRG:15FF C9 24 + bne Label_D60C ; CPU:$D601 PRG:1601 D0 07 + txa ; CPU:$D603 PRG:1603 8A + and #$03 ; CPU:$D604 PRG:1604 29 03 + tay ; CPU:$D606 PRG:1606 A8 + jmp Label_D63B ; CPU:$D607 PRG:1607 4C 3B D6 Label_D60C: - rts ; $160C: 60 + rts ; CPU:$D60A PRG:160A 60 Label_D60D: - lda $4C ; $160D: A5 4C - beq Label_D63A ; $160F: F0 29 - dec $4C ; $1611: C6 4C - lda $4F ; $1613: A5 4F - clc ; $1615: 18 - adc #$02 ; $1616: 69 02 - and #$3F ; $1618: 29 3F - sta $4F ; $161A: 85 4F - tax ; $161C: AA - jsr GetNametableAddressForIndex ; $161D: 20 51 D6 - lda $51 ; $1620: A5 51 - sta $2006 ; $1622: 8D 06 20 - lda $50 ; $1625: A5 50 - sta $2006 ; $1627: 8D 06 20 - lda $2007 ; $162A: AD 07 20 - lda $2007 ; $162D: AD 07 20 - ldy #$03 ; $1630: A0 03 + lda $4C ; CPU:$D60B PRG:160B A5 4C + beq Label_D63A ; CPU:$D60D PRG:160D F0 29 + dec $4C ; CPU:$D60F PRG:160F C6 4C + lda $4F ; CPU:$D611 PRG:1611 A5 4F + clc ; CPU:$D613 PRG:1613 18 + adc #$02 ; CPU:$D614 PRG:1614 69 02 + and #$3F ; CPU:$D616 PRG:1616 29 3F + sta $4F ; CPU:$D618 PRG:1618 85 4F + tax ; CPU:$D61A PRG:161A AA + jsr GetNametableAddressForIndex ; CPU:$D61B PRG:161B 20 51 D6 + lda $51 ; CPU:$D61E PRG:161E A5 51 + sta $2006 ; CPU:$D620 PRG:1620 8D 06 20 + lda $50 ; CPU:$D623 PRG:1623 A5 50 + sta $2006 ; CPU:$D625 PRG:1625 8D 06 20 + lda $2007 ; CPU:$D628 PRG:1628 AD 07 20 + lda $2007 ; CPU:$D62B PRG:162B AD 07 20 + ldy #$03 ; CPU:$D62E PRG:162E A0 03 Label_D632: - cmp NametableTileClassTable,y ; $1632: D9 4C D6 - beq Label_D63B ; $1635: F0 04 - dey ; $1637: 88 - bpl Label_D632 ; $1638: 10 F8 + cmp NametableTileClassTable,y ; CPU:$D630 PRG:1630 D9 4C D6 + beq Label_D63B ; CPU:$D633 PRG:1633 F0 04 + dey ; CPU:$D635 PRG:1635 88 + bpl Label_D632 ; CPU:$D636 PRG:1636 10 F8 Label_D63A: - rts ; $163A: 60 + rts ; CPU:$D638 PRG:1638 60 Label_D63B: - lda $51 ; $163B: A5 51 - sta $2006 ; $163D: 8D 06 20 - lda $50 ; $1640: A5 50 - sta $2006 ; $1642: 8D 06 20 - lda $D64D,y ; $1645: B9 4D D6 - sta $2007 ; $1648: 8D 07 20 - rts ; $164B: 60 + lda $51 ; CPU:$D639 PRG:1639 A5 51 + sta $2006 ; CPU:$D63B PRG:163B 8D 06 20 + lda $50 ; CPU:$D63E PRG:163E A5 50 + sta $2006 ; CPU:$D640 PRG:1640 8D 06 20 + lda $D64D,y ; CPU:$D643 PRG:1643 B9 4D D6 + sta $2007 ; CPU:$D646 PRG:1646 8D 07 20 + rts ; CPU:$D649 PRG:1649 60 NametableTileClassTable: - .byte $24, $ED, $EE, $EF, $24 ; $164C: 24 ED EE EF 24 + .byte $24, $ED, $EE, $EF, $24 ; CPU:$D64A PRG:164A 24 ED EE EF 24 GetNametableAddressForIndex: - lda NametableAddressPairTable,x ; $1651: BD 5C D6 - sta $50 ; $1654: 85 50 - lda NametableAddressPairTable+1,x ; $1656: BD 5D D6 - sta $51 ; $1659: 85 51 - rts ; $165B: 60 + lda NametableAddressPairTable,x ; CPU:$D64F PRG:164F BD 5C D6 + sta $50 ; CPU:$D652 PRG:1652 85 50 + lda NametableAddressPairTable+1,x ; CPU:$D654 PRG:1654 BD 5D D6 + sta $51 ; CPU:$D657 PRG:1657 85 51 + rts ; CPU:$D659 PRG:1659 60 NametableAddressPairTable: - .byte $63, $21, $A5, $21, $CB, $20, $B7, $20 ; $165C: 63 21 A5 21 CB 20 B7 20 - .byte $7D, $21, $9B, $22, $F2, $20, $49, $22 ; $1664: 7D 21 9B 22 F2 20 49 22 - .byte $6D, $21, $0B, $22, $92, $22, $95, $21 ; $166C: 6D 21 0B 22 92 22 95 21 - .byte $1C, $21, $48, $21, $E0, $20, $0B, $23 ; $1674: 1C 21 48 21 E0 20 0B 23 - .byte $CE, $20, $D0, $21, $06, $21, $19, $21 ; $167C: CE 20 D0 21 06 21 19 21 - .byte $30, $22, $8A, $22, $88, $22, $A4, $20 ; $1684: 30 22 8A 22 88 22 A4 20 - .byte $42, $22, $68, $21, $3C, $22, $36, $21 ; $168C: 42 22 68 21 3C 22 36 21 - .byte $CA, $21, $BC, $20, $96, $21, $4C, $21 ; $1694: CA 21 BC 20 96 21 4C 21 - .byte $35, $22, $EF, $20, $68, $22, $A6, $20 ; $169C: 35 22 EF 20 68 22 A6 20 - .byte $BB, $21, $7A, $21, $EA, $20, $F1, $21 ; $16A4: BB 21 7A 21 EA 20 F1 21 - .byte $C2, $20, $77, $21, $54, $21, $BA, $20 ; $16AC: C2 20 77 21 54 21 BA 20 - .byte $C5, $22, $BE, $20, $FA, $20, $AE, $21 ; $16B4: C5 22 BE 20 FA 20 AE 21 - .byte $46, $21, $9A, $21, $D2, $20, $3D, $21 ; $16BC: 46 21 9A 21 D2 20 3D 21 - .byte $2B, $22, $B0, $20, $B6, $21, $AC, $20 ; $16C4: 2B 22 B0 20 B6 21 AC 20 - .byte $B3, $20, $DB, $20, $F6, $20, $2C, $21 ; $16CC: B3 20 DB 20 F6 20 2C 21 - .byte $E7, $20, $62, $21, $E4, $21, $4E, $21 ; $16D4: E7 20 62 21 E4 21 4E 21 + .byte $63, $21, $A5, $21, $CB, $20, $B7, $20 ; CPU:$D65A PRG:165A 63 21 A5 21 CB 20 B7 20 + .byte $7D, $21, $9B, $22, $F2, $20, $49, $22 ; CPU:$D662 PRG:1662 7D 21 9B 22 F2 20 49 22 + .byte $6D, $21, $0B, $22, $92, $22, $95, $21 ; CPU:$D66A PRG:166A 6D 21 0B 22 92 22 95 21 + .byte $1C, $21, $48, $21, $E0, $20, $0B, $23 ; CPU:$D672 PRG:1672 1C 21 48 21 E0 20 0B 23 + .byte $CE, $20, $D0, $21, $06, $21, $19, $21 ; CPU:$D67A PRG:167A CE 20 D0 21 06 21 19 21 + .byte $30, $22, $8A, $22, $88, $22, $A4, $20 ; CPU:$D682 PRG:1682 30 22 8A 22 88 22 A4 20 + .byte $42, $22, $68, $21, $3C, $22, $36, $21 ; CPU:$D68A PRG:168A 42 22 68 21 3C 22 36 21 + .byte $CA, $21, $BC, $20, $96, $21, $4C, $21 ; CPU:$D692 PRG:1692 CA 21 BC 20 96 21 4C 21 + .byte $35, $22, $EF, $20, $68, $22, $A6, $20 ; CPU:$D69A PRG:169A 35 22 EF 20 68 22 A6 20 + .byte $BB, $21, $7A, $21, $EA, $20, $F1, $21 ; CPU:$D6A2 PRG:16A2 BB 21 7A 21 EA 20 F1 21 + .byte $C2, $20, $77, $21, $54, $21, $BA, $20 ; CPU:$D6AA PRG:16AA C2 20 77 21 54 21 BA 20 + .byte $C5, $22, $BE, $20, $FA, $20, $AE, $21 ; CPU:$D6B2 PRG:16B2 C5 22 BE 20 FA 20 AE 21 + .byte $46, $21, $9A, $21, $D2, $20, $3D, $21 ; CPU:$D6BA PRG:16BA 46 21 9A 21 D2 20 3D 21 + .byte $2B, $22, $B0, $20, $B6, $21, $AC, $20 ; CPU:$D6C2 PRG:16C2 2B 22 B0 20 B6 21 AC 20 + .byte $B3, $20, $DB, $20, $F6, $20, $2C, $21 ; CPU:$D6CA PRG:16CA B3 20 DB 20 F6 20 2C 21 + .byte $E7, $20, $62, $21, $E4, $21, $4E, $21 ; CPU:$D6D2 PRG:16D2 E7 20 62 21 E4 21 4E 21 UpdateBonusScoreTotals: - lda #$00 ; $16DC: A9 00 + lda #$00 ; CPU:$D6DA PRG:16DA A9 00 AccumulatePlayerBonusScore: - sta $43 ; $16DE: 85 43 - lda $3A ; $16E0: A5 3A - beq Label_D6E5 ; $16E2: F0 01 + sta $43 ; CPU:$D6DC PRG:16DC 85 43 + lda $3A ; CPU:$D6DE PRG:16DE A5 3A + beq Label_D6E5 ; CPU:$D6E0 PRG:16E0 F0 01 Label_D6E4: - rts ; $16E4: 60 + rts ; CPU:$D6E2 PRG:16E2 60 Label_D6E5: - ldx $3E ; $16E5: A6 3E - cpx #$02 ; $16E7: E0 02 - bcs Label_D6E4 ; $16E9: B0 F9 - lda $41,x ; $16EB: B5 41 - bmi Label_D6E4 ; $16ED: 30 F5 - ldy #$64 ; $16EF: A0 64 - jsr DivideBonusValue ; $16F1: 20 7C D7 - clc ; $16F4: 18 - adc $48 ; $16F5: 65 48 - sta $45 ; $16F7: 85 45 - ldy #$0A ; $16F9: A0 0A - jsr DivideBonusValue ; $16FB: 20 7C D7 - sta $44 ; $16FE: 85 44 - ldx $3F ; $1700: A6 3F - lda BonusScoreWeightTable,x ; $1702: BD 79 D7 - sta $21 ; $1705: 85 21 - lda #$06 ; $1707: A9 06 - sta $22 ; $1709: 85 22 - lda $3E ; $170B: A5 3E - asl a ; $170D: 0A - asl a ; $170E: 0A - ora $3E ; $170F: 05 3E - tax ; $1711: AA - clc ; $1712: 18 - lda $03,x ; $1713: B5 03 - adc $43 ; $1715: 65 43 - jsr ClampDecimalDigit ; $1717: 20 8F D7 - sta $03,x ; $171A: 95 03 - lda $04,x ; $171C: B5 04 - adc $44 ; $171E: 65 44 - jsr ClampDecimalDigit ; $1720: 20 8F D7 - sta $04,x ; $1723: 95 04 - lda $05,x ; $1725: B5 05 - adc $45 ; $1727: 65 45 - jsr ClampDecimalDigit ; $1729: 20 8F D7 - sta $05,x ; $172C: 95 05 - lda $06,x ; $172E: B5 06 - adc $47 ; $1730: 65 47 - jsr ClampDecimalDigit ; $1732: 20 8F D7 - sta $06,x ; $1735: 95 06 - lda $07,x ; $1737: B5 07 - adc #$00 ; $1739: 69 00 - jsr ClampDecimalDigit ; $173B: 20 8F D7 - sta $07,x ; $173E: 95 07 - inx ; $1740: E8 - inx ; $1741: E8 - inx ; $1742: E8 - inx ; $1743: E8 - ldy #$04 ; $1744: A0 04 + ldx $3E ; CPU:$D6E3 PRG:16E3 A6 3E + cpx #$02 ; CPU:$D6E5 PRG:16E5 E0 02 + bcs Label_D6E4 ; CPU:$D6E7 PRG:16E7 B0 F9 + lda $41,x ; CPU:$D6E9 PRG:16E9 B5 41 + bmi Label_D6E4 ; CPU:$D6EB PRG:16EB 30 F5 + ldy #$64 ; CPU:$D6ED PRG:16ED A0 64 + jsr DivideBonusValue ; CPU:$D6EF PRG:16EF 20 7C D7 + clc ; CPU:$D6F2 PRG:16F2 18 + adc $48 ; CPU:$D6F3 PRG:16F3 65 48 + sta $45 ; CPU:$D6F5 PRG:16F5 85 45 + ldy #$0A ; CPU:$D6F7 PRG:16F7 A0 0A + jsr DivideBonusValue ; CPU:$D6F9 PRG:16F9 20 7C D7 + sta $44 ; CPU:$D6FC PRG:16FC 85 44 + ldx $3F ; CPU:$D6FE PRG:16FE A6 3F + lda BonusScoreWeightTable,x ; CPU:$D700 PRG:1700 BD 79 D7 + sta $21 ; CPU:$D703 PRG:1703 85 21 + lda #$06 ; CPU:$D705 PRG:1705 A9 06 + sta $22 ; CPU:$D707 PRG:1707 85 22 + lda $3E ; CPU:$D709 PRG:1709 A5 3E + asl a ; CPU:$D70B PRG:170B 0A + asl a ; CPU:$D70C PRG:170C 0A + ora $3E ; CPU:$D70D PRG:170D 05 3E + tax ; CPU:$D70F PRG:170F AA + clc ; CPU:$D710 PRG:1710 18 + lda $03,x ; CPU:$D711 PRG:1711 B5 03 + adc $43 ; CPU:$D713 PRG:1713 65 43 + jsr ClampDecimalDigit ; CPU:$D715 PRG:1715 20 8F D7 + sta $03,x ; CPU:$D718 PRG:1718 95 03 + lda $04,x ; CPU:$D71A PRG:171A B5 04 + adc $44 ; CPU:$D71C PRG:171C 65 44 + jsr ClampDecimalDigit ; CPU:$D71E PRG:171E 20 8F D7 + sta $04,x ; CPU:$D721 PRG:1721 95 04 + lda $05,x ; CPU:$D723 PRG:1723 B5 05 + adc $45 ; CPU:$D725 PRG:1725 65 45 + jsr ClampDecimalDigit ; CPU:$D727 PRG:1727 20 8F D7 + sta $05,x ; CPU:$D72A PRG:172A 95 05 + lda $06,x ; CPU:$D72C PRG:172C B5 06 + adc $47 ; CPU:$D72E PRG:172E 65 47 + jsr ClampDecimalDigit ; CPU:$D730 PRG:1730 20 8F D7 + sta $06,x ; CPU:$D733 PRG:1733 95 06 + lda $07,x ; CPU:$D735 PRG:1735 B5 07 + adc #$00 ; CPU:$D737 PRG:1737 69 00 + jsr ClampDecimalDigit ; CPU:$D739 PRG:1739 20 8F D7 + sta $07,x ; CPU:$D73C PRG:173C 95 07 + inx ; CPU:$D73E PRG:173E E8 + inx ; CPU:$D73F PRG:173F E8 + inx ; CPU:$D740 PRG:1740 E8 + inx ; CPU:$D741 PRG:1741 E8 + ldy #$04 ; CPU:$D742 PRG:1742 A0 04 Label_D746: - lda $03,x ; $1746: B5 03 - cmp ($21),y ; $1748: D1 21 - bcc Label_D765 ; $174A: 90 19 - bne Label_D752 ; $174C: D0 04 - dex ; $174E: CA - dey ; $174F: 88 - bpl Label_D746 ; $1750: 10 F4 + lda $03,x ; CPU:$D744 PRG:1744 B5 03 + cmp ($21),y ; CPU:$D746 PRG:1746 D1 21 + bcc Label_D765 ; CPU:$D748 PRG:1748 90 19 + bne Label_D752 ; CPU:$D74A PRG:174A D0 04 + dex ; CPU:$D74C PRG:174C CA + dey ; CPU:$D74D PRG:174D 88 + bpl Label_D746 ; CPU:$D74E PRG:174E 10 F4 Label_D752: - ldy #$00 ; $1752: A0 00 - lda $3E ; $1754: A5 3E - asl a ; $1756: 0A - asl a ; $1757: 0A - ora $3E ; $1758: 05 3E - tax ; $175A: AA + ldy #$00 ; CPU:$D750 PRG:1750 A0 00 + lda $3E ; CPU:$D752 PRG:1752 A5 3E + asl a ; CPU:$D754 PRG:1754 0A + asl a ; CPU:$D755 PRG:1755 0A + ora $3E ; CPU:$D756 PRG:1756 05 3E + tax ; CPU:$D758 PRG:1758 AA Label_D75B: - lda $03,x ; $175B: B5 03 - sta ($21),y ; $175D: 91 21 - inx ; $175F: E8 - iny ; $1760: C8 - cpy #$05 ; $1761: C0 05 - bne Label_D75B ; $1763: D0 F6 + lda $03,x ; CPU:$D759 PRG:1759 B5 03 + sta ($21),y ; CPU:$D75B PRG:175B 91 21 + inx ; CPU:$D75D PRG:175D E8 + iny ; CPU:$D75E PRG:175E C8 + cpy #$05 ; CPU:$D75F PRG:175F C0 05 + bne Label_D75B ; CPU:$D761 PRG:1761 D0 F6 Label_D765: - ldy #$04 ; $1765: A0 04 + ldy #$04 ; CPU:$D763 PRG:1763 A0 04 Label_D767: - lda ($21),y ; $1767: B1 21 - sta a:$000D,y ; $1769: 99 0D 00 - dey ; $176C: 88 - bpl Label_D767 ; $176D: 10 F8 - inc $46 ; $176F: E6 46 - lda $16 ; $1771: A5 16 - beq Label_D778 ; $1773: F0 03 - jsr $C539 ; $1775: 20 39 C5 + lda ($21),y ; CPU:$D765 PRG:1765 B1 21 + sta a:$000D,y ; CPU:$D767 PRG:1767 99 0D 00 + dey ; CPU:$D76A PRG:176A 88 + bpl Label_D767 ; CPU:$D76B PRG:176B 10 F8 + inc $46 ; CPU:$D76D PRG:176D E6 46 + lda $16 ; CPU:$D76F PRG:176F A5 16 + beq Label_D778 ; CPU:$D771 PRG:1771 F0 03 + jsr $C539 ; CPU:$D773 PRG:1773 20 39 C5 Label_D778: - rts ; $1778: 60 + rts ; CPU:$D776 PRG:1776 60 BonusScoreWeightTable: - .byte $29, $2E, $33 ; $1779: 29 2E 33 + .byte $29, $2E, $33 ; CPU:$D777 PRG:1777 29 2E 33 DivideBonusValue: - sty $12 ; $177C: 84 12 - ldx #$FF ; $177E: A2 FF - lda $43 ; $1780: A5 43 + sty $12 ; CPU:$D77A PRG:177A 84 12 + ldx #$FF ; CPU:$D77C PRG:177C A2 FF + lda $43 ; CPU:$D77E PRG:177E A5 43 Label_D782: - sec ; $1782: 38 - sbc $12 ; $1783: E5 12 - inx ; $1785: E8 - bcs Label_D782 ; $1786: B0 FA - clc ; $1788: 18 - adc $12 ; $1789: 65 12 - sta $43 ; $178B: 85 43 - txa ; $178D: 8A - rts ; $178E: 60 + sec ; CPU:$D780 PRG:1780 38 + sbc $12 ; CPU:$D781 PRG:1781 E5 12 + inx ; CPU:$D783 PRG:1783 E8 + bcs Label_D782 ; CPU:$D784 PRG:1784 B0 FA + clc ; CPU:$D786 PRG:1786 18 + adc $12 ; CPU:$D787 PRG:1787 65 12 + sta $43 ; CPU:$D789 PRG:1789 85 43 + txa ; CPU:$D78B PRG:178B 8A + rts ; CPU:$D78C PRG:178C 60 ClampDecimalDigit: - cmp #$0A ; $178F: C9 0A - bcs Label_D794 ; $1791: B0 01 - rts ; $1793: 60 + cmp #$0A ; CPU:$D78D PRG:178D C9 0A + bcs Label_D794 ; CPU:$D78F PRG:178F B0 01 + rts ; CPU:$D791 PRG:1791 60 Label_D794: - sec ; $1794: 38 - sbc #$0A ; $1795: E9 0A - rts ; $1797: 60 + sec ; CPU:$D792 PRG:1792 38 + sbc #$0A ; CPU:$D793 PRG:1793 E9 0A + rts ; CPU:$D795 PRG:1795 60 DrawBonusResultScreen: - ldy $46 ; $1798: A4 46 - dey ; $179A: 88 - beq Label_D7A0 ; $179B: F0 03 - bpl Label_D805 ; $179D: 10 66 - rts ; $179F: 60 + ldy $46 ; CPU:$D796 PRG:1796 A4 46 + dey ; CPU:$D798 PRG:1798 88 + beq Label_D7A0 ; CPU:$D799 PRG:1799 F0 03 + bpl Label_D805 ; CPU:$D79B PRG:179B 10 66 + rts ; CPU:$D79D PRG:179D 60 Label_D7A0: - lda #$20 ; $17A0: A9 20 - sta $2006 ; $17A2: 8D 06 20 - lda #$43 ; $17A5: A9 43 - sta $2006 ; $17A7: 8D 06 20 - lda #$8E ; $17AA: A9 8E - sta $2007 ; $17AC: 8D 07 20 - ldx #$04 ; $17AF: A2 04 + lda #$20 ; CPU:$D79E PRG:179E A9 20 + sta $2006 ; CPU:$D7A0 PRG:17A0 8D 06 20 + lda #$43 ; CPU:$D7A3 PRG:17A3 A9 43 + sta $2006 ; CPU:$D7A5 PRG:17A5 8D 06 20 + lda #$8E ; CPU:$D7A8 PRG:17A8 A9 8E + sta $2007 ; CPU:$D7AA PRG:17AA 8D 07 20 + ldx #$04 ; CPU:$D7AD PRG:17AD A2 04 Label_D7B1: - lda $03,x ; $17B1: B5 03 - sta $2007 ; $17B3: 8D 07 20 - dex ; $17B6: CA - bpl Label_D7B1 ; $17B7: 10 F8 - lda #$00 ; $17B9: A9 00 - sta $2007 ; $17BB: 8D 07 20 - lda #$24 ; $17BE: A9 24 - sta $2007 ; $17C0: 8D 07 20 - sta $2007 ; $17C3: 8D 07 20 - ldx #$8C ; $17C6: A2 8C - stx $2007 ; $17C8: 8E 07 20 - inx ; $17CB: E8 - stx $2007 ; $17CC: 8E 07 20 - ldx #$04 ; $17CF: A2 04 + lda $03,x ; CPU:$D7AF PRG:17AF B5 03 + sta $2007 ; CPU:$D7B1 PRG:17B1 8D 07 20 + dex ; CPU:$D7B4 PRG:17B4 CA + bpl Label_D7B1 ; CPU:$D7B5 PRG:17B5 10 F8 + lda #$00 ; CPU:$D7B7 PRG:17B7 A9 00 + sta $2007 ; CPU:$D7B9 PRG:17B9 8D 07 20 + lda #$24 ; CPU:$D7BC PRG:17BC A9 24 + sta $2007 ; CPU:$D7BE PRG:17BE 8D 07 20 + sta $2007 ; CPU:$D7C1 PRG:17C1 8D 07 20 + ldx #$8C ; CPU:$D7C4 PRG:17C4 A2 8C + stx $2007 ; CPU:$D7C6 PRG:17C6 8E 07 20 + inx ; CPU:$D7C9 PRG:17C9 E8 + stx $2007 ; CPU:$D7CA PRG:17CA 8E 07 20 + ldx #$04 ; CPU:$D7CD PRG:17CD A2 04 Label_D7D1: - lda $0D,x ; $17D1: B5 0D - sta $2007 ; $17D3: 8D 07 20 - dex ; $17D6: CA - bpl Label_D7D1 ; $17D7: 10 F8 - lda #$00 ; $17D9: A9 00 - sta $2007 ; $17DB: 8D 07 20 - lda #$24 ; $17DE: A9 24 - sta $2007 ; $17E0: 8D 07 20 - sta $2007 ; $17E3: 8D 07 20 - lda $16 ; $17E6: A5 16 - bne DrawBonusValueDigits ; $17E8: D0 6A - lda $40 ; $17EA: A5 40 - beq Label_D802 ; $17EC: F0 14 - lda #$8F ; $17EE: A9 8F - sta $2007 ; $17F0: 8D 07 20 - ldx #$04 ; $17F3: A2 04 + lda $0D,x ; CPU:$D7CF PRG:17CF B5 0D + sta $2007 ; CPU:$D7D1 PRG:17D1 8D 07 20 + dex ; CPU:$D7D4 PRG:17D4 CA + bpl Label_D7D1 ; CPU:$D7D5 PRG:17D5 10 F8 + lda #$00 ; CPU:$D7D7 PRG:17D7 A9 00 + sta $2007 ; CPU:$D7D9 PRG:17D9 8D 07 20 + lda #$24 ; CPU:$D7DC PRG:17DC A9 24 + sta $2007 ; CPU:$D7DE PRG:17DE 8D 07 20 + sta $2007 ; CPU:$D7E1 PRG:17E1 8D 07 20 + lda $16 ; CPU:$D7E4 PRG:17E4 A5 16 + bne DrawBonusValueDigits ; CPU:$D7E6 PRG:17E6 D0 6A + lda $40 ; CPU:$D7E8 PRG:17E8 A5 40 + beq Label_D802 ; CPU:$D7EA PRG:17EA F0 14 + lda #$8F ; CPU:$D7EC PRG:17EC A9 8F + sta $2007 ; CPU:$D7EE PRG:17EE 8D 07 20 + ldx #$04 ; CPU:$D7F1 PRG:17F1 A2 04 Label_D7F5: - lda $08,x ; $17F5: B5 08 - sta $2007 ; $17F7: 8D 07 20 - dex ; $17FA: CA - bpl Label_D7F5 ; $17FB: 10 F8 - lda #$00 ; $17FD: A9 00 - sta $2007 ; $17FF: 8D 07 20 + lda $08,x ; CPU:$D7F3 PRG:17F3 B5 08 + sta $2007 ; CPU:$D7F5 PRG:17F5 8D 07 20 + dex ; CPU:$D7F8 PRG:17F8 CA + bpl Label_D7F5 ; CPU:$D7F9 PRG:17F9 10 F8 + lda #$00 ; CPU:$D7FB PRG:17FB A9 00 + sta $2007 ; CPU:$D7FD PRG:17FD 8D 07 20 Label_D802: - dec $46 ; $1802: C6 46 - rts ; $1804: 60 + dec $46 ; CPU:$D800 PRG:1800 C6 46 + rts ; CPU:$D802 PRG:1802 60 Label_D805: - dec $46 ; $1805: C6 46 - lda #$20 ; $1807: A9 20 - sta $2006 ; $1809: 8D 06 20 - lda #$62 ; $180C: A9 62 - sta $2006 ; $180E: 8D 06 20 - lda $41 ; $1811: A5 41 - jsr DrawBonusMeter ; $1813: 20 26 D8 - lda $40 ; $1816: A5 40 - beq Label_D83A ; $1818: F0 20 - lda #$20 ; $181A: A9 20 - sta $2006 ; $181C: 8D 06 20 - lda #$75 ; $181F: A9 75 - sta $2006 ; $1821: 8D 06 20 - lda $42 ; $1824: A5 42 + dec $46 ; CPU:$D803 PRG:1803 C6 46 + lda #$20 ; CPU:$D805 PRG:1805 A9 20 + sta $2006 ; CPU:$D807 PRG:1807 8D 06 20 + lda #$62 ; CPU:$D80A PRG:180A A9 62 + sta $2006 ; CPU:$D80C PRG:180C 8D 06 20 + lda $41 ; CPU:$D80F PRG:180F A5 41 + jsr DrawBonusMeter ; CPU:$D811 PRG:1811 20 26 D8 + lda $40 ; CPU:$D814 PRG:1814 A5 40 + beq Label_D83A ; CPU:$D816 PRG:1816 F0 20 + lda #$20 ; CPU:$D818 PRG:1818 A9 20 + sta $2006 ; CPU:$D81A PRG:181A 8D 06 20 + lda #$75 ; CPU:$D81D PRG:181D A9 75 + sta $2006 ; CPU:$D81F PRG:181F 8D 06 20 + lda $42 ; CPU:$D822 PRG:1822 A5 42 DrawBonusMeter: - bmi Label_D83B ; $1826: 30 13 + bmi Label_D83B ; CPU:$D824 PRG:1824 30 13 Label_D828: - sta $50 ; $1828: 85 50 - ldx #$06 ; $182A: A2 06 + sta $50 ; CPU:$D826 PRG:1826 85 50 + ldx #$06 ; CPU:$D828 PRG:1828 A2 06 Label_D82C: - lda #$24 ; $182C: A9 24 - cpx $50 ; $182E: E4 50 - bcs Label_D834 ; $1830: B0 02 - lda #$2A ; $1832: A9 2A + lda #$24 ; CPU:$D82A PRG:182A A9 24 + cpx $50 ; CPU:$D82C PRG:182C E4 50 + bcs Label_D834 ; CPU:$D82E PRG:182E B0 02 + lda #$2A ; CPU:$D830 PRG:1830 A9 2A Label_D834: - sta $2007 ; $1834: 8D 07 20 - dex ; $1837: CA - bpl Label_D82C ; $1838: 10 F2 + sta $2007 ; CPU:$D832 PRG:1832 8D 07 20 + dex ; CPU:$D835 PRG:1835 CA + bpl Label_D82C ; CPU:$D836 PRG:1836 10 F2 Label_D83A: - rts ; $183A: 60 + rts ; CPU:$D838 PRG:1838 60 Label_D83B: - lda $40 ; $183B: A5 40 - beq Label_D828 ; $183D: F0 E9 - ldx #$08 ; $183F: A2 08 + lda $40 ; CPU:$D839 PRG:1839 A5 40 + beq Label_D828 ; CPU:$D83B PRG:183B F0 E9 + ldx #$08 ; CPU:$D83D PRG:183D A2 08 Label_D841: - lda BonusLabelTiles,x ; $1841: BD 4B D8 - sta $2007 ; $1844: 8D 07 20 - dex ; $1847: CA - bpl Label_D841 ; $1848: 10 F7 - rts ; $184A: 60 + lda BonusLabelTiles,x ; CPU:$D83F PRG:183F BD 4B D8 + sta $2007 ; CPU:$D842 PRG:1842 8D 07 20 + dex ; CPU:$D845 PRG:1845 CA + bpl Label_D841 ; CPU:$D846 PRG:1846 10 F7 + rts ; CPU:$D848 PRG:1848 60 BonusLabelTiles: - .byte $1B, $0E, $1F, $18, $24, $0E, $16, $0A ; $184B: 1B 0E 1F 18 24 0E 16 0A - .byte $10 ; $1853: 10 + .byte $1B, $0E, $1F, $18, $24, $0E, $16, $0A ; CPU:$D849 PRG:1849 1B 0E 1F 18 24 0E 16 0A + .byte $10 ; CPU:$D851 PRG:1851 10 DrawBonusValueDigits: - ldy #$04 ; $1854: A0 04 + ldy #$04 ; CPU:$D852 PRG:1852 A0 04 Label_D856: - lda BonusDigitOffsetTable,y ; $1856: B9 6C D8 - sta $2007 ; $1859: 8D 07 20 - dey ; $185C: 88 - bpl Label_D856 ; $185D: 10 F7 - lda $4A ; $185F: A5 4A - sta $2007 ; $1861: 8D 07 20 - lda $49 ; $1864: A5 49 - sta $2007 ; $1866: 8D 07 20 - dec $46 ; $1869: C6 46 - rts ; $186B: 60 + lda BonusDigitOffsetTable,y ; CPU:$D854 PRG:1854 B9 6C D8 + sta $2007 ; CPU:$D857 PRG:1857 8D 07 20 + dey ; CPU:$D85A PRG:185A 88 + bpl Label_D856 ; CPU:$D85B PRG:185B 10 F7 + lda $4A ; CPU:$D85D PRG:185D A5 4A + sta $2007 ; CPU:$D85F PRG:185F 8D 07 20 + lda $49 ; CPU:$D862 PRG:1862 A5 49 + sta $2007 ; CPU:$D864 PRG:1864 8D 07 20 + dec $46 ; CPU:$D867 PRG:1867 C6 46 + rts ; CPU:$D869 PRG:1869 60 BonusDigitOffsetTable: - .byte $FB, $FA, $F9, $F8, $F7 ; $186C: FB FA F9 F8 F7 + .byte $FB, $FA, $F9, $F8, $F7 ; CPU:$D86A PRG:186A FB FA F9 F8 F7 CreateBonusResultSprites: - sta $12 ; $1871: 85 12 - stx $13 ; $1873: 86 13 - sty $14 ; $1875: 84 14 - ldx #$01 ; $1877: A2 01 + sta $12 ; CPU:$D86F PRG:186F 85 12 + stx $13 ; CPU:$D871 PRG:1871 86 13 + sty $14 ; CPU:$D873 PRG:1873 84 14 + ldx #$01 ; CPU:$D875 PRG:1875 A2 01 Label_D879: - lda $061A,x ; $1879: BD 1A 06 - bmi Label_D88C ; $187C: 30 0E - dex ; $187E: CA - bpl Label_D879 ; $187F: 10 F8 - ldx #$01 ; $1881: A2 01 - lda $0619 ; $1883: AD 19 06 - cmp $0618 ; $1886: CD 18 06 - bcc Label_D88C ; $1889: 90 01 - dex ; $188B: CA + lda $061A,x ; CPU:$D877 PRG:1877 BD 1A 06 + bmi Label_D88C ; CPU:$D87A PRG:187A 30 0E + dex ; CPU:$D87C PRG:187C CA + bpl Label_D879 ; CPU:$D87D PRG:187D 10 F8 + ldx #$01 ; CPU:$D87F PRG:187F A2 01 + lda $0619 ; CPU:$D881 PRG:1881 AD 19 06 + cmp $0618 ; CPU:$D884 PRG:1884 CD 18 06 + bcc Label_D88C ; CPU:$D887 PRG:1887 90 01 + dex ; CPU:$D889 PRG:1889 CA Label_D88C: - lda #$64 ; $188C: A9 64 - sta $0618,x ; $188E: 9D 18 06 - lda $12 ; $1891: A5 12 - sta $061A,x ; $1893: 9D 1A 06 - tay ; $1896: A8 - txa ; $1897: 8A - asl a ; $1898: 0A - asl a ; $1899: 0A - asl a ; $189A: 0A - tax ; $189B: AA - lda BonusSpriteTileTableA,y ; $189C: B9 D1 D8 - sta $02F1,x ; $189F: 9D F1 02 - lda BonusSpriteTileTableB,y ; $18A2: B9 D7 D8 - sta $02F5,x ; $18A5: 9D F5 02 - ldy $13 ; $18A8: A4 13 - lda a:$009A,y ; $18AA: B9 9A 00 - sec ; $18AD: 38 - sbc #$08 ; $18AE: E9 08 - sta $02F0,x ; $18B0: 9D F0 02 - sta $02F4,x ; $18B3: 9D F4 02 - lda a:$0091,y ; $18B6: B9 91 00 - sta $02F3,x ; $18B9: 9D F3 02 - clc ; $18BC: 18 - adc #$08 ; $18BD: 69 08 - sta $02F7,x ; $18BF: 9D F7 02 - lda $3E ; $18C2: A5 3E - sta $02F2,x ; $18C4: 9D F2 02 - sta $02F6,x ; $18C7: 9D F6 02 - ldy $14 ; $18CA: A4 14 - ldx $13 ; $18CC: A6 13 - lda $12 ; $18CE: A5 12 - rts ; $18D0: 60 + lda #$64 ; CPU:$D88A PRG:188A A9 64 + sta $0618,x ; CPU:$D88C PRG:188C 9D 18 06 + lda $12 ; CPU:$D88F PRG:188F A5 12 + sta $061A,x ; CPU:$D891 PRG:1891 9D 1A 06 + tay ; CPU:$D894 PRG:1894 A8 + txa ; CPU:$D895 PRG:1895 8A + asl a ; CPU:$D896 PRG:1896 0A + asl a ; CPU:$D897 PRG:1897 0A + asl a ; CPU:$D898 PRG:1898 0A + tax ; CPU:$D899 PRG:1899 AA + lda BonusSpriteTileTableA,y ; CPU:$D89A PRG:189A B9 D1 D8 + sta $02F1,x ; CPU:$D89D PRG:189D 9D F1 02 + lda BonusSpriteTileTableB,y ; CPU:$D8A0 PRG:18A0 B9 D7 D8 + sta $02F5,x ; CPU:$D8A3 PRG:18A3 9D F5 02 + ldy $13 ; CPU:$D8A6 PRG:18A6 A4 13 + lda a:$009A,y ; CPU:$D8A8 PRG:18A8 B9 9A 00 + sec ; CPU:$D8AB PRG:18AB 38 + sbc #$08 ; CPU:$D8AC PRG:18AC E9 08 + sta $02F0,x ; CPU:$D8AE PRG:18AE 9D F0 02 + sta $02F4,x ; CPU:$D8B1 PRG:18B1 9D F4 02 + lda a:$0091,y ; CPU:$D8B4 PRG:18B4 B9 91 00 + sta $02F3,x ; CPU:$D8B7 PRG:18B7 9D F3 02 + clc ; CPU:$D8BA PRG:18BA 18 + adc #$08 ; CPU:$D8BB PRG:18BB 69 08 + sta $02F7,x ; CPU:$D8BD PRG:18BD 9D F7 02 + lda $3E ; CPU:$D8C0 PRG:18C0 A5 3E + sta $02F2,x ; CPU:$D8C2 PRG:18C2 9D F2 02 + sta $02F6,x ; CPU:$D8C5 PRG:18C5 9D F6 02 + ldy $14 ; CPU:$D8C8 PRG:18C8 A4 14 + ldx $13 ; CPU:$D8CA PRG:18CA A6 13 + lda $12 ; CPU:$D8CC PRG:18CC A5 12 + rts ; CPU:$D8CE PRG:18CE 60 BonusSpriteTileTableA: - .byte $F4, $F5, $F6, $F7, $F8, $F9 ; $18D1: F4 F5 F6 F7 F8 F9 + .byte $F4, $F5, $F6, $F7, $F8, $F9 ; CPU:$D8CF PRG:18CF F4 F5 F6 F7 F8 F9 BonusSpriteTileTableB: - .byte $FB, $FB, $FA, $FB, $FB, $FB ; $18D7: FB FB FA FB FB FB + .byte $FB, $FB, $FA, $FB, $FB, $FB ; CPU:$D8D5 PRG:18D5 FB FB FA FB FB FB UpdateBonusResultSprites: - ldx #$01 ; $18DD: A2 01 + ldx #$01 ; CPU:$D8DB PRG:18DB A2 01 Label_D8DF: - lda $061A,x ; $18DF: BD 1A 06 - bmi Label_D8FB ; $18E2: 30 17 - dec $0618,x ; $18E4: DE 18 06 - bne Label_D8FB ; $18E7: D0 12 - lda #$FF ; $18E9: A9 FF - sta $061A,x ; $18EB: 9D 1A 06 - txa ; $18EE: 8A - asl a ; $18EF: 0A - asl a ; $18F0: 0A - asl a ; $18F1: 0A - tay ; $18F2: A8 - lda #$F0 ; $18F3: A9 F0 - sta $02F0,y ; $18F5: 99 F0 02 - sta $02F4,y ; $18F8: 99 F4 02 + lda $061A,x ; CPU:$D8DD PRG:18DD BD 1A 06 + bmi Label_D8FB ; CPU:$D8E0 PRG:18E0 30 17 + dec $0618,x ; CPU:$D8E2 PRG:18E2 DE 18 06 + bne Label_D8FB ; CPU:$D8E5 PRG:18E5 D0 12 + lda #$FF ; CPU:$D8E7 PRG:18E7 A9 FF + sta $061A,x ; CPU:$D8E9 PRG:18E9 9D 1A 06 + txa ; CPU:$D8EC PRG:18EC 8A + asl a ; CPU:$D8ED PRG:18ED 0A + asl a ; CPU:$D8EE PRG:18EE 0A + asl a ; CPU:$D8EF PRG:18EF 0A + tay ; CPU:$D8F0 PRG:18F0 A8 + lda #$F0 ; CPU:$D8F1 PRG:18F1 A9 F0 + sta $02F0,y ; CPU:$D8F3 PRG:18F3 99 F0 02 + sta $02F4,y ; CPU:$D8F6 PRG:18F6 99 F4 02 Label_D8FB: - dex ; $18FB: CA - bpl Label_D8DF ; $18FC: 10 E1 - rts ; $18FE: 60 + dex ; CPU:$D8F9 PRG:18F9 CA + bpl Label_D8DF ; CPU:$D8FA PRG:18FA 10 E1 + rts ; CPU:$D8FC PRG:18FC 60 ClearBonusResultSprites: - ldx #$01 ; $18FF: A2 01 + ldx #$01 ; CPU:$D8FD PRG:18FD A2 01 Label_D901: - lda #$00 ; $1901: A9 00 - sta $0618,x ; $1903: 9D 18 06 - lda #$FF ; $1906: A9 FF - sta $061A,x ; $1908: 9D 1A 06 - dex ; $190B: CA - bpl Label_D901 ; $190C: 10 F3 - rts ; $190E: 60 + lda #$00 ; CPU:$D8FF PRG:18FF A9 00 + sta $0618,x ; CPU:$D901 PRG:1901 9D 18 06 + lda #$FF ; CPU:$D904 PRG:1904 A9 FF + sta $061A,x ; CPU:$D906 PRG:1906 9D 1A 06 + dex ; CPU:$D909 PRG:1909 CA + bpl Label_D901 ; CPU:$D90A PRG:190A 10 F3 + rts ; CPU:$D90C PRG:190C 60 Label_D90F: - jsr $D246 ; $190F: 20 46 D2 - jsr $C10A ; $1912: 20 0A C1 - jsr $F465 ; $1915: 20 65 F4 - jsr $C0FA ; $1918: 20 FA C0 - lda #$2C ; $191B: A9 2C - sta $1D ; $191D: 85 1D - lda #$D9 ; $191F: A9 D9 - sta $1E ; $1921: 85 1E - jsr $D497 ; $1923: 20 97 D4 - jsr $C104 ; $1926: 20 04 C1 - jmp $C115 ; $1929: 4C 15 C1 + jsr $D246 ; CPU:$D90D PRG:190D 20 46 D2 + jsr $C10A ; CPU:$D910 PRG:1910 20 0A C1 + jsr $F465 ; CPU:$D913 PRG:1913 20 65 F4 + jsr $C0FA ; CPU:$D916 PRG:1916 20 FA C0 + lda #$2C ; CPU:$D919 PRG:1919 A9 2C + sta $1D ; CPU:$D91B PRG:191B 85 1D + lda #$D9 ; CPU:$D91D PRG:191D A9 D9 + sta $1E ; CPU:$D91F PRG:191F 85 1E + jsr $D497 ; CPU:$D921 PRG:1921 20 97 D4 + jsr $C104 ; CPU:$D924 PRG:1924 20 04 C1 + jmp $C115 ; CPU:$D927 PRG:1927 4C 15 C1 ; Title/menu PPU command streams and tile data TitleScreenPpuData: - .byte $30, $D9, $00, $00, $3F, $00, $04, $0F ; $192C: 30 D9 00 00 3F 00 04 0F - .byte $30, $27, $2A, $3F, $18, $04, $0F, $16 ; $1934: 30 27 2A 3F 18 04 0F 16 - .byte $30, $21, $20, $7C, $21, $F0, $F1, $24 ; $193C: 30 21 20 7C 21 F0 F1 24 - .byte $24, $24, $24, $E0, $E1, $E1, $E2, $E0 ; $1944: 24 24 24 E0 E1 E1 E2 E0 - .byte $E1, $E1, $E2, $E0, $E2, $24, $E0, $E2 ; $194C: E1 E1 E2 E0 E2 24 E0 E2 - .byte $24, $E0, $E1, $E1, $E2, $E0, $E1, $E1 ; $1954: 24 E0 E1 E1 E2 E0 E1 E1 - .byte $E2, $E0, $EC, $24, $E0, $E2, $20, $A2 ; $195C: E2 E0 EC 24 E0 E2 20 A2 - .byte $1B, $E3, $E3, $E3, $E5, $E3, $E3, $E3 ; $1964: 1B E3 E3 E3 E5 E3 E3 E3 - .byte $E5, $E3, $E5, $24, $E3, $E5, $24, $E3 ; $196C: E5 E3 E5 24 E3 E5 24 E3 - .byte $E3, $E3, $E5, $E3, $E3, $E3, $E5, $E3 ; $1974: E3 E3 E5 E3 E3 E3 E5 E3 - .byte $E3, $F3, $E3, $E5, $20, $C2, $1B, $E3 ; $197C: E3 F3 E3 E5 20 C2 1B E3 - .byte $E4, $E3, $E7, $E3, $E4, $E3, $E5, $E3 ; $1984: E4 E3 E7 E3 E4 E3 E5 E3 - .byte $E5, $24, $E3, $E5, $24, $E3, $E4, $E3 ; $198C: E5 24 E3 E5 24 E3 E4 E3 - .byte $E5, $E3, $E4, $E3, $E5, $E3, $E3, $E3 ; $1994: E5 E3 E4 E3 E5 E3 E3 E3 - .byte $E3, $E5, $20, $E2, $1B, $E3, $E3, $E3 ; $199C: E3 E5 20 E2 1B E3 E3 E3 - .byte $E2, $E3, $E3, $E3, $E5, $E3, $E5, $24 ; $19A4: E2 E3 E3 E3 E5 E3 E5 24 - .byte $E3, $E5, $24, $E3, $E3, $E3, $E5, $E3 ; $19AC: E3 E5 24 E3 E3 E3 E5 E3 - .byte $E3, $E3, $E5, $E3, $E3, $E3, $E3, $E5 ; $19B4: E3 E3 E5 E3 E3 E3 E3 E5 - .byte $21, $02, $1B, $E3, $E4, $E3, $E5, $E3 ; $19BC: 21 02 1B E3 E4 E3 E5 E3 - .byte $F2, $E3, $E5, $E3, $E3, $E2, $E3, $E3 ; $19C4: F2 E3 E5 E3 E3 E2 E3 E3 - .byte $E2, $E3, $E3, $E3, $E5, $E3, $E3, $E3 ; $19CC: E2 E3 E3 E3 E5 E3 E3 E3 - .byte $E5, $E3, $F2, $E3, $E3, $E5, $21, $22 ; $19D4: E5 E3 F2 E3 E3 E5 21 22 - .byte $1B, $E6, $E3, $E3, $E7, $EB, $24, $E6 ; $19DC: 1B E6 E3 E3 E7 EB 24 E6 - .byte $E7, $E6, $E3, $E7, $E6, $E3, $E7, $E6 ; $19E4: E7 E6 E3 E7 E6 E3 E7 E6 - .byte $E3, $E3, $E7, $E6, $E3, $E3, $E7, $EB ; $19EC: E3 E3 E7 E6 E3 E3 E7 EB - .byte $24, $E6, $E3, $E7, $21, $4C, $12, $E0 ; $19F4: 24 E6 E3 E7 21 4C 12 E0 - .byte $E1, $E1, $E2, $E0, $E2, $E0, $E1, $E1 ; $19FC: E1 E1 E2 E0 E2 E0 E1 E1 - .byte $E2, $E8, $24, $E0, $E2, $E0, $E1, $E1 ; $1A04: E2 E8 24 E0 E2 E0 E1 E1 - .byte $E2, $21, $6C, $12, $E3, $E3, $E3, $E7 ; $1A0C: E2 21 6C 12 E3 E3 E3 E7 - .byte $E3, $E5, $E3, $F5, $F6, $E7, $E3, $F3 ; $1A14: E3 E5 E3 F5 F6 E7 E3 F3 - .byte $E3, $E5, $E6, $E3, $E3, $E7, $21, $8C ; $1A1C: E3 E5 E6 E3 E3 E7 21 8C - .byte $12, $E3, $E3, $EF, $24, $E3, $E5, $E3 ; $1A24: 12 E3 E3 EF 24 E3 E5 E3 - .byte $24, $24, $24, $E3, $E3, $E3, $E5, $24 ; $1A2C: 24 24 24 E3 E3 E3 E5 24 - .byte $E3, $E5, $24, $21, $AC, $12, $E3, $E3 ; $1A34: E3 E5 24 21 AC 12 E3 E3 - .byte $E1, $EA, $E3, $E5, $E3, $E9, $E3, $E2 ; $1A3C: E1 EA E3 E5 E3 E9 E3 E2 - .byte $E3, $E3, $E3, $E5, $24, $E3, $E5, $24 ; $1A44: E3 E3 E3 E5 24 E3 E5 24 - .byte $21, $CC, $12, $E3, $E3, $EF, $24, $E3 ; $1A4C: 21 CC 12 E3 E3 EF 24 E3 - .byte $E5, $E3, $F3, $E3, $E5, $E3, $F2, $E3 ; $1A54: E5 E3 F3 E3 E5 E3 F2 E3 - .byte $E5, $24, $E3, $E5, $24, $21, $EC, $12 ; $1A5C: E5 24 E3 E5 24 21 EC 12 - .byte $E6, $E7, $24, $24, $E6, $E7, $E6, $E7 ; $1A64: E6 E7 24 24 E6 E7 E6 E7 - .byte $E6, $E7, $EB, $24, $E6, $E7, $24, $E6 ; $1A6C: E6 E7 EB 24 E6 E7 24 E6 - .byte $E7, $24, $22, $48, $10, $0A, $24, $24 ; $1A74: E7 24 22 48 10 0A 24 24 - .byte $01, $25, $19, $15, $0A, $22, $0E, $1B ; $1A7C: 01 25 19 15 0A 22 0E 1B - .byte $24, $10, $0A, $16, $0E, $22, $88, $10 ; $1A84: 24 10 0A 16 0E 22 88 10 - .byte $0B, $24, $24, $02, $25, $19, $15, $0A ; $1A8C: 0B 24 24 02 25 19 15 0A - .byte $22, $0E, $1B, $24, $10, $0A, $16, $0E ; $1A94: 22 0E 1B 24 10 0A 16 0E - .byte $22, $C8, $10, $0C, $24, $24, $0B, $0A ; $1A9C: 22 C8 10 0C 24 24 0B 0A - .byte $15, $15, $18, $18, $17, $24, $24, $1D ; $1AA4: 15 15 18 18 17 24 24 1D - .byte $1B, $12, $19, $23, $49, $0E, $F4, $01 ; $1AAC: 1B 12 19 23 49 0E F4 01 - .byte $09, $08, $04, $24, $17, $12, $17, $1D ; $1AB4: 09 08 04 24 17 12 17 1D - .byte $0E, $17, $0D, $18, $00 ; $1ABC: 0E 17 0D 18 00 + .byte $30, $D9, $00, $00, $3F, $00, $04, $0F ; CPU:$D92A PRG:192A 30 D9 00 00 3F 00 04 0F + .byte $30, $27, $2A, $3F, $18, $04, $0F, $16 ; CPU:$D932 PRG:1932 30 27 2A 3F 18 04 0F 16 + .byte $30, $21, $20, $7C, $21, $F0, $F1, $24 ; CPU:$D93A PRG:193A 30 21 20 7C 21 F0 F1 24 + .byte $24, $24, $24, $E0, $E1, $E1, $E2, $E0 ; CPU:$D942 PRG:1942 24 24 24 E0 E1 E1 E2 E0 + .byte $E1, $E1, $E2, $E0, $E2, $24, $E0, $E2 ; CPU:$D94A PRG:194A E1 E1 E2 E0 E2 24 E0 E2 + .byte $24, $E0, $E1, $E1, $E2, $E0, $E1, $E1 ; CPU:$D952 PRG:1952 24 E0 E1 E1 E2 E0 E1 E1 + .byte $E2, $E0, $EC, $24, $E0, $E2, $20, $A2 ; CPU:$D95A PRG:195A E2 E0 EC 24 E0 E2 20 A2 + .byte $1B, $E3, $E3, $E3, $E5, $E3, $E3, $E3 ; CPU:$D962 PRG:1962 1B E3 E3 E3 E5 E3 E3 E3 + .byte $E5, $E3, $E5, $24, $E3, $E5, $24, $E3 ; CPU:$D96A PRG:196A E5 E3 E5 24 E3 E5 24 E3 + .byte $E3, $E3, $E5, $E3, $E3, $E3, $E5, $E3 ; CPU:$D972 PRG:1972 E3 E3 E5 E3 E3 E3 E5 E3 + .byte $E3, $F3, $E3, $E5, $20, $C2, $1B, $E3 ; CPU:$D97A PRG:197A E3 F3 E3 E5 20 C2 1B E3 + .byte $E4, $E3, $E7, $E3, $E4, $E3, $E5, $E3 ; CPU:$D982 PRG:1982 E4 E3 E7 E3 E4 E3 E5 E3 + .byte $E5, $24, $E3, $E5, $24, $E3, $E4, $E3 ; CPU:$D98A PRG:198A E5 24 E3 E5 24 E3 E4 E3 + .byte $E5, $E3, $E4, $E3, $E5, $E3, $E3, $E3 ; CPU:$D992 PRG:1992 E5 E3 E4 E3 E5 E3 E3 E3 + .byte $E3, $E5, $20, $E2, $1B, $E3, $E3, $E3 ; CPU:$D99A PRG:199A E3 E5 20 E2 1B E3 E3 E3 + .byte $E2, $E3, $E3, $E3, $E5, $E3, $E5, $24 ; CPU:$D9A2 PRG:19A2 E2 E3 E3 E3 E5 E3 E5 24 + .byte $E3, $E5, $24, $E3, $E3, $E3, $E5, $E3 ; CPU:$D9AA PRG:19AA E3 E5 24 E3 E3 E3 E5 E3 + .byte $E3, $E3, $E5, $E3, $E3, $E3, $E3, $E5 ; CPU:$D9B2 PRG:19B2 E3 E3 E5 E3 E3 E3 E3 E5 + .byte $21, $02, $1B, $E3, $E4, $E3, $E5, $E3 ; CPU:$D9BA PRG:19BA 21 02 1B E3 E4 E3 E5 E3 + .byte $F2, $E3, $E5, $E3, $E3, $E2, $E3, $E3 ; CPU:$D9C2 PRG:19C2 F2 E3 E5 E3 E3 E2 E3 E3 + .byte $E2, $E3, $E3, $E3, $E5, $E3, $E3, $E3 ; CPU:$D9CA PRG:19CA E2 E3 E3 E3 E5 E3 E3 E3 + .byte $E5, $E3, $F2, $E3, $E3, $E5, $21, $22 ; CPU:$D9D2 PRG:19D2 E5 E3 F2 E3 E3 E5 21 22 + .byte $1B, $E6, $E3, $E3, $E7, $EB, $24, $E6 ; CPU:$D9DA PRG:19DA 1B E6 E3 E3 E7 EB 24 E6 + .byte $E7, $E6, $E3, $E7, $E6, $E3, $E7, $E6 ; CPU:$D9E2 PRG:19E2 E7 E6 E3 E7 E6 E3 E7 E6 + .byte $E3, $E3, $E7, $E6, $E3, $E3, $E7, $EB ; CPU:$D9EA PRG:19EA E3 E3 E7 E6 E3 E3 E7 EB + .byte $24, $E6, $E3, $E7, $21, $4C, $12, $E0 ; CPU:$D9F2 PRG:19F2 24 E6 E3 E7 21 4C 12 E0 + .byte $E1, $E1, $E2, $E0, $E2, $E0, $E1, $E1 ; CPU:$D9FA PRG:19FA E1 E1 E2 E0 E2 E0 E1 E1 + .byte $E2, $E8, $24, $E0, $E2, $E0, $E1, $E1 ; CPU:$DA02 PRG:1A02 E2 E8 24 E0 E2 E0 E1 E1 + .byte $E2, $21, $6C, $12, $E3, $E3, $E3, $E7 ; CPU:$DA0A PRG:1A0A E2 21 6C 12 E3 E3 E3 E7 + .byte $E3, $E5, $E3, $F5, $F6, $E7, $E3, $F3 ; CPU:$DA12 PRG:1A12 E3 E5 E3 F5 F6 E7 E3 F3 + .byte $E3, $E5, $E6, $E3, $E3, $E7, $21, $8C ; CPU:$DA1A PRG:1A1A E3 E5 E6 E3 E3 E7 21 8C + .byte $12, $E3, $E3, $EF, $24, $E3, $E5, $E3 ; CPU:$DA22 PRG:1A22 12 E3 E3 EF 24 E3 E5 E3 + .byte $24, $24, $24, $E3, $E3, $E3, $E5, $24 ; CPU:$DA2A PRG:1A2A 24 24 24 E3 E3 E3 E5 24 + .byte $E3, $E5, $24, $21, $AC, $12, $E3, $E3 ; CPU:$DA32 PRG:1A32 E3 E5 24 21 AC 12 E3 E3 + .byte $E1, $EA, $E3, $E5, $E3, $E9, $E3, $E2 ; CPU:$DA3A PRG:1A3A E1 EA E3 E5 E3 E9 E3 E2 + .byte $E3, $E3, $E3, $E5, $24, $E3, $E5, $24 ; CPU:$DA42 PRG:1A42 E3 E3 E3 E5 24 E3 E5 24 + .byte $21, $CC, $12, $E3, $E3, $EF, $24, $E3 ; CPU:$DA4A PRG:1A4A 21 CC 12 E3 E3 EF 24 E3 + .byte $E5, $E3, $F3, $E3, $E5, $E3, $F2, $E3 ; CPU:$DA52 PRG:1A52 E5 E3 F3 E3 E5 E3 F2 E3 + .byte $E5, $24, $E3, $E5, $24, $21, $EC, $12 ; CPU:$DA5A PRG:1A5A E5 24 E3 E5 24 21 EC 12 + .byte $E6, $E7, $24, $24, $E6, $E7, $E6, $E7 ; CPU:$DA62 PRG:1A62 E6 E7 24 24 E6 E7 E6 E7 + .byte $E6, $E7, $EB, $24, $E6, $E7, $24, $E6 ; CPU:$DA6A PRG:1A6A E6 E7 EB 24 E6 E7 24 E6 + .byte $E7, $24, $22, $48, $10, $0A, $24, $24 ; CPU:$DA72 PRG:1A72 E7 24 22 48 10 0A 24 24 + .byte $01, $25, $19, $15, $0A, $22, $0E, $1B ; CPU:$DA7A PRG:1A7A 01 25 19 15 0A 22 0E 1B + .byte $24, $10, $0A, $16, $0E, $22, $88, $10 ; CPU:$DA82 PRG:1A82 24 10 0A 16 0E 22 88 10 + .byte $0B, $24, $24, $02, $25, $19, $15, $0A ; CPU:$DA8A PRG:1A8A 0B 24 24 02 25 19 15 0A + .byte $22, $0E, $1B, $24, $10, $0A, $16, $0E ; CPU:$DA92 PRG:1A92 22 0E 1B 24 10 0A 16 0E + .byte $22, $C8, $10, $0C, $24, $24, $0B, $0A ; CPU:$DA9A PRG:1A9A 22 C8 10 0C 24 24 0B 0A + .byte $15, $15, $18, $18, $17, $24, $24, $1D ; CPU:$DAA2 PRG:1AA2 15 15 18 18 17 24 24 1D + .byte $1B, $12, $19, $23, $49, $0E, $F4, $01 ; CPU:$DAAA PRG:1AAA 1B 12 19 23 49 0E F4 01 + .byte $09, $08, $04, $24, $17, $12, $17, $1D ; CPU:$DAB2 PRG:1AB2 09 08 04 24 17 12 17 1D + .byte $0E, $17, $0D, $18, $00 ; CPU:$DABA PRG:1ABA 0E 17 0D 18 00 RunTitleMenuLoop: - jsr $C104 ; $1AC1: 20 04 C1 - jsr $D90F ; $1AC4: 20 0F D9 - lda #$00 ; $1AC7: A9 00 - sta $19 ; $1AC9: 85 19 + jsr $C104 ; CPU:$DABF PRG:1ABF 20 04 C1 + jsr $D90F ; CPU:$DAC2 PRG:1AC2 20 0F D9 + lda #$00 ; CPU:$DAC5 PRG:1AC5 A9 00 + sta $19 ; CPU:$DAC7 PRG:1AC7 85 19 Label_DACB: - jsr $F465 ; $1ACB: 20 65 F4 - lda $19 ; $1ACE: A5 19 - beq Label_DAF1 ; $1AD0: F0 1F - jsr ApplySelectedGameMode ; $1AD2: 20 08 DB - jsr $E768 ; $1AD5: 20 68 E7 - tax ; $1AD8: AA - and #$10 ; $1AD9: 29 10 - bne Label_DAF0 ; $1ADB: D0 13 - txa ; $1ADD: 8A - and #$20 ; $1ADE: 29 20 - beq Label_DAED ; $1AE0: F0 0B - lda #$00 ; $1AE2: A9 00 - sta $19 ; $1AE4: 85 19 - ldx $3F ; $1AE6: A6 3F - lda GameModePlayerCountTable,x ; $1AE8: BD 05 DB - sta $3F ; $1AEB: 85 3F + jsr $F465 ; CPU:$DAC9 PRG:1AC9 20 65 F4 + lda $19 ; CPU:$DACC PRG:1ACC A5 19 + beq Label_DAF1 ; CPU:$DACE PRG:1ACE F0 1F + jsr ApplySelectedGameMode ; CPU:$DAD0 PRG:1AD0 20 08 DB + jsr $E768 ; CPU:$DAD3 PRG:1AD3 20 68 E7 + tax ; CPU:$DAD6 PRG:1AD6 AA + and #$10 ; CPU:$DAD7 PRG:1AD7 29 10 + bne Label_DAF0 ; CPU:$DAD9 PRG:1AD9 D0 13 + txa ; CPU:$DADB PRG:1ADB 8A + and #$20 ; CPU:$DADC PRG:1ADC 29 20 + beq Label_DAED ; CPU:$DADE PRG:1ADE F0 0B + lda #$00 ; CPU:$DAE0 PRG:1AE0 A9 00 + sta $19 ; CPU:$DAE2 PRG:1AE2 85 19 + ldx $3F ; CPU:$DAE4 PRG:1AE4 A6 3F + lda GameModePlayerCountTable,x ; CPU:$DAE6 PRG:1AE6 BD 05 DB + sta $3F ; CPU:$DAE9 PRG:1AE9 85 3F Label_DAED: - jmp Label_DACB ; $1AED: 4C CB DA + jmp Label_DACB ; CPU:$DAEB PRG:1AEB 4C CB DA Label_DAF0: - rts ; $1AF0: 60 + rts ; CPU:$DAEE PRG:1AEE 60 Label_DAF1: - inc $3A ; $1AF1: E6 3A - inc $40 ; $1AF3: E6 40 - lda #$00 ; $1AF5: A9 00 - sta $4015 ; $1AF7: 8D 15 40 - sta $16 ; $1AFA: 85 16 - jsr $F1F2 ; $1AFC: 20 F2 F1 - lda #$00 ; $1AFF: A9 00 - sta $3A ; $1B01: 85 3A - beq RunTitleMenuLoop ; $1B03: F0 BC + inc $3A ; CPU:$DAEF PRG:1AEF E6 3A + inc $40 ; CPU:$DAF1 PRG:1AF1 E6 40 + lda #$00 ; CPU:$DAF3 PRG:1AF3 A9 00 + sta $4015 ; CPU:$DAF5 PRG:1AF5 8D 15 40 + sta $16 ; CPU:$DAF8 PRG:1AF8 85 16 + jsr $F1F2 ; CPU:$DAFA PRG:1AFA 20 F2 F1 + lda #$00 ; CPU:$DAFD PRG:1AFD A9 00 + sta $3A ; CPU:$DAFF PRG:1AFF 85 3A + beq RunTitleMenuLoop ; CPU:$DB01 PRG:1B01 F0 BC GameModePlayerCountTable: - ora ($02,x) ; $1B05: 01 02 - brk ; $1B07: 00 + ora ($02,x) ; CPU:$DB03 PRG:1B03 01 02 + brk ; CPU:$DB05 PRG:1B05 00 ApplySelectedGameMode: - lda $3F ; $1B08: A5 3F - lsr a ; $1B0A: 4A - sta $16 ; $1B0B: 85 16 - lda $3F ; $1B0D: A5 3F - tax ; $1B0F: AA - and #$01 ; $1B10: 29 01 - sta $40 ; $1B12: 85 40 - lda StageDataPointerTableLo,x ; $1B14: BD 27 DB - sta $057B ; $1B17: 8D 7B 05 - lda #$2C ; $1B1A: A9 2C - sta $0567 ; $1B1C: 8D 67 05 - ldx #$00 ; $1B1F: A2 00 - stx $055D ; $1B21: 8E 5D 05 - jmp $CE2F ; $1B24: 4C 2F CE + lda $3F ; CPU:$DB06 PRG:1B06 A5 3F + lsr a ; CPU:$DB08 PRG:1B08 4A + sta $16 ; CPU:$DB09 PRG:1B09 85 16 + lda $3F ; CPU:$DB0B PRG:1B0B A5 3F + tax ; CPU:$DB0D PRG:1B0D AA + and #$01 ; CPU:$DB0E PRG:1B0E 29 01 + sta $40 ; CPU:$DB10 PRG:1B10 85 40 + lda StageDataPointerTableLo,x ; CPU:$DB12 PRG:1B12 BD 27 DB + sta $057B ; CPU:$DB15 PRG:1B15 8D 7B 05 + lda #$2C ; CPU:$DB18 PRG:1B18 A9 2C + sta $0567 ; CPU:$DB1A PRG:1B1A 8D 67 05 + ldx #$00 ; CPU:$DB1D PRG:1B1D A2 00 + stx $055D ; CPU:$DB1F PRG:1B1F 8E 5D 05 + jmp $CE2F ; CPU:$DB22 PRG:1B22 4C 2F CE ;=============================================================================== ; Stage data tables @@ -4622,3921 +4622,3922 @@ ApplySelectedGameMode: ;=============================================================================== StageDataPointerTableLo: GameModeInitialStageTable: - .byte $8C, $9C, $AC ; $1B27: 8C 9C AC + .byte $8C, $9C, $AC ; CPU:$DB25 PRG:1B25 8C 9C AC StageStreamPointerLoTable: - .byte $4A, $59, $F2, $6C, $77, $88, $E1, $6C ; $1B2A: 4A 59 F2 6C 77 88 E1 6C - .byte $99, $03, $CA, $6C, $AD, $17, $E1, $6C ; $1B32: 99 03 CA 6C AD 17 E1 6C + .byte $4A, $59, $F2, $6C, $77, $88, $E1, $6C ; CPU:$DB28 PRG:1B28 4A 59 F2 6C 77 88 E1 6C + .byte $99, $03, $CA, $6C, $AD, $17, $E1, $6C ; CPU:$DB30 PRG:1B30 99 03 CA 6C AD 17 E1 6C StageStreamPointerHiTable: - .byte $DB, $DB, $DB, $DB, $DB, $DB, $DB, $DB ; $1B3A: DB DB DB DB DB DB DB DB - .byte $DB, $DC, $DB, $DB, $DB, $DC, $DB, $DB ; $1B42: DB DC DB DB DB DC DB DB + .byte $DB, $DB, $DB, $DB, $DB, $DB, $DB, $DB ; CPU:$DB38 PRG:1B38 DB DB DB DB DB DB DB DB + .byte $DB, $DC, $DB, $DB, $DB, $DC, $DB, $DB ; CPU:$DB40 PRG:1B40 DB DC DB DB DB DC DB DB StageStream_00: StageStream_00_Target: - .byte $2B, $DC, $39, $DD, $00, $00, $10, $06 ; $1B4A: 2B DC 39 DD 00 00 10 06 - .byte $FF, $FF, $96, $DF, $02, $7A, $DE ; $1B52: FF FF 96 DF 02 7A DE + .byte $2B, $DC, $39, $DD, $00, $00, $10, $06 ; CPU:$DB48 PRG:1B48 2B DC 39 DD 00 00 10 06 + .byte $FF, $FF, $96, $DF, $02, $7A, $DE ; CPU:$DB50 PRG:1B50 FF FF 96 DF 02 7A DE StageStream_01: StageStream_01_Target: - .byte $2B, $DC, $39, $DD, $4B, $DD, $00, $00 ; $1B59: 2B DC 39 DD 4B DD 00 00 - .byte $18, $0C, $04, $0E, $FF, $FF, $A0, $DF ; $1B61: 18 0C 04 0E FF FF A0 DF - .byte $04, $86, $DE ; $1B69: 04 86 DE + .byte $2B, $DC, $39, $DD, $4B, $DD, $00, $00 ; CPU:$DB57 PRG:1B57 2B DC 39 DD 4B DD 00 00 + .byte $18, $0C, $04, $0E, $FF, $FF, $A0, $DF ; CPU:$DB5F PRG:1B5F 18 0C 04 0E FF FF A0 DF + .byte $04, $86, $DE ; CPU:$DB67 PRG:1B67 04 86 DE StageStream_02: StageStream_03_Target: StageStream_07_Target: StageStream_0B_Target: StageStream_0F_Target: - .byte $CA, $DC, $00, $00, $FF, $FF, $B0, $DF ; $1B6C: CA DC 00 00 FF FF B0 DF - .byte $00, $9A, $DE ; $1B74: 00 9A DE + .byte $CA, $DC, $00, $00, $FF, $FF, $B0, $DF ; CPU:$DB6A PRG:1B6A CA DC 00 00 FF FF B0 DF + .byte $00, $9A, $DE ; CPU:$DB72 PRG:1B72 00 9A DE StageStream_03: StageStream_04_Target: - .byte $2B, $DC, $5E, $DD, $00, $00, $08, $06 ; $1B77: 2B DC 5E DD 00 00 08 06 - .byte $18, $0A, $FF, $FF, $B1, $DF, $06, $9E ; $1B7F: 18 0A FF FF B1 DF 06 9E - .byte $DE ; $1B87: DE + .byte $2B, $DC, $5E, $DD, $00, $00, $08, $06 ; CPU:$DB75 PRG:1B75 2B DC 5E DD 00 00 08 06 + .byte $18, $0A, $FF, $FF, $B1, $DF, $06, $9E ; CPU:$DB7D PRG:1B7D 18 0A FF FF B1 DF 06 9E + .byte $DE ; CPU:$DB85 PRG:1B85 DE StageStream_05_Target: - .byte $2B, $DC, $7D ; $1B88: 2B DC 7D + .byte $2B, $DC, $7D ; CPU:$DB86 PRG:1B86 2B DC 7D StageStream_04: - .byte $DD, $00, $00, $04, $06, $12, $08, $FF ; $1B8B: DD 00 00 04 06 12 08 FF - .byte $FF, $C1, $DF, $07, $BA, $DE ; $1B93: FF C1 DF 07 BA DE + .byte $DD, $00, $00, $04, $06, $12, $08, $FF ; CPU:$DB89 PRG:1B89 DD 00 00 04 06 12 08 FF + .byte $FF, $C1, $DF, $07, $BA, $DE ; CPU:$DB91 PRG:1B91 FF C1 DF 07 BA DE StageStream_08_Target: - .byte $2B, $DC, $A3, $DD ; $1B99: 2B DC A3 DD + .byte $2B, $DC, $A3, $DD ; CPU:$DB97 PRG:1B97 2B DC A3 DD StageStream_05: - .byte $00, $00, $06, $06, $14, $10, $FF, $0F ; $1B9D: 00 00 06 06 14 10 FF 0F - .byte $0D, $01, $FF, $D4, $DF, $09, $DA, $DE ; $1BA5: 0D 01 FF D4 DF 09 DA DE + .byte $00, $00, $06, $06, $14, $10, $FF, $0F ; CPU:$DB9B PRG:1B9B 00 00 06 06 14 10 FF 0F + .byte $0D, $01, $FF, $D4, $DF, $09, $DA, $DE ; CPU:$DBA3 PRG:1BA3 0D 01 FF D4 DF 09 DA DE StageStream_0C_Target: - .byte $2B ; $1BAD: 2B + .byte $2B ; CPU:$DBAB PRG:1BAB 2B StageStream_06: - .byte $DC, $CE, $DD, $00, $00, $04, $06, $10 ; $1BAE: DC CE DD 00 00 04 06 10 - .byte $0E, $FF, $08, $0E, $03, $0D, $09, $03 ; $1BB6: 0E FF 08 0E 03 0D 09 03 - .byte $12, $08, $03, $17, $0D, $03, $FF, $E7 ; $1BBE: 12 08 03 17 0D 03 FF E7 - .byte $DF, $03, $02, $DF ; $1BC6: DF 03 02 DF + .byte $DC, $CE, $DD, $00, $00, $04, $06, $10 ; CPU:$DBAC PRG:1BAC DC CE DD 00 00 04 06 10 + .byte $0E, $FF, $08, $0E, $03, $0D, $09, $03 ; CPU:$DBB4 PRG:1BB4 0E FF 08 0E 03 0D 09 03 + .byte $12, $08, $03, $17, $0D, $03, $FF, $E7 ; CPU:$DBBC PRG:1BBC 12 08 03 17 0D 03 FF E7 + .byte $DF, $03, $02, $DF ; CPU:$DBC4 PRG:1BC4 DF 03 02 DF StageStream_07: StageStream_0A_Target: - .byte $2B, $DC, $5E, $DD, $00, $00, $10, $06 ; $1BCA: 2B DC 5E DD 00 00 10 06 - .byte $1A, $0C, $FF, $08, $08, $01, $18, $04 ; $1BD2: 1A 0C FF 08 08 01 18 04 - .byte $01, $FF, $B1, $DF, $06 ; $1BDA: 01 FF B1 DF 06 + .byte $2B, $DC, $5E, $DD, $00, $00, $10, $06 ; CPU:$DBC8 PRG:1BC8 2B DC 5E DD 00 00 10 06 + .byte $1A, $0C, $FF, $08, $08, $01, $18, $04 ; CPU:$DBD0 PRG:1BD0 1A 0C FF 08 08 01 18 04 + .byte $01, $FF, $B1, $DF, $06 ; CPU:$DBD8 PRG:1BD8 01 FF B1 DF 06 StageStream_08: - .byte $9E, $DE ; $1BDF: 9E DE + .byte $9E, $DE ; CPU:$DBDD PRG:1BDD 9E DE StageStream_06_Target: StageStream_0E_Target: - .byte $2B, $DC, $DB, $DD, $00, $00, $0E, $06 ; $1BE1: 2B DC DB DD 00 00 0E 06 - .byte $0C, $14, $FF, $FF, $F7 ; $1BE9: 0C 14 FF FF F7 + .byte $2B, $DC, $DB, $DD, $00, $00, $0E, $06 ; CPU:$DBDF PRG:1BDF 2B DC DB DD 00 00 0E 06 + .byte $0C, $14, $FF, $FF, $F7 ; CPU:$DBE7 PRG:1BE7 0C 14 FF FF F7 StageStream_09: - .byte $DF, $06, $12, $DF ; $1BEE: DF 06 12 DF + .byte $DF, $06, $12, $DF ; CPU:$DBEC PRG:1BEC DF 06 12 DF StageStream_02_Target: - .byte $2B, $DC, $01, $DE, $00, $00, $04, $08 ; $1BF2: 2B DC 01 DE 00 00 04 08 - .byte $16, $10, $FF, $FF, $07, $E0, $09 ; $1BFA: 16 10 FF FF 07 E0 09 + .byte $2B, $DC, $01, $DE, $00, $00, $04, $08 ; CPU:$DBF0 PRG:1BF0 2B DC 01 DE 00 00 04 08 + .byte $16, $10, $FF, $FF, $07, $E0, $09 ; CPU:$DBF8 PRG:1BF8 16 10 FF FF 07 E0 09 StageStream_0A: - .byte $2E, $DF ; $1C01: 2E DF + .byte $2E, $DF ; CPU:$DBFF PRG:1BFF 2E DF StageStream_09_Target: - .byte $2B, $DC, $32, $DE, $00, $00, $04, $10 ; $1C03: 2B DC 32 DE 00 00 04 10 - .byte $18, $10, $FF, $0E, $06, $01, $FF, $17 ; $1C0B: 18 10 FF 0E 06 01 FF 17 - .byte $E0, $07, $56, $DF ; $1C13: E0 07 56 DF + .byte $2B, $DC, $32, $DE, $00, $00, $04, $10 ; CPU:$DC01 PRG:1C01 2B DC 32 DE 00 00 04 10 + .byte $18, $10, $FF, $0E, $06, $01, $FF, $17 ; CPU:$DC09 PRG:1C09 18 10 FF 0E 06 01 FF 17 + .byte $E0, $07, $56, $DF ; CPU:$DC11 PRG:1C11 E0 07 56 DF StageStream_0B: StageStream_0D_Target: - .byte $2B, $DC, $5B, $DE, $00, $00, $04, $08 ; $1C17: 2B DC 5B DE 00 00 04 08 - .byte $0E, $10, $FF, $10, $07, $01, $FF, $2A ; $1C1F: 0E 10 FF 10 07 01 FF 2A - .byte $E0, $07, $76, $DF ; $1C27: E0 07 76 DF + .byte $2B, $DC, $5B, $DE, $00, $00, $04, $08 ; CPU:$DC15 PRG:1C15 2B DC 5B DE 00 00 04 08 + .byte $0E, $10, $FF, $10, $07, $01, $FF, $2A ; CPU:$DC1D PRG:1C1D 0E 10 FF 10 07 01 FF 2A + .byte $E0, $07, $76, $DF ; CPU:$DC25 PRG:1C25 E0 07 76 DF StagePpuData_Common: - .byte $23, $40, $88, $39, $38, $39, $38, $39 ; $1C2B: 23 40 88 39 38 39 38 39 - .byte $38, $39, $33, $24, $24, $24, $24, $24 ; $1C33: 38 39 33 24 24 24 24 24 - .byte $24, $24, $24, $24, $24, $24, $24, $24 ; $1C3B: 24 24 24 24 24 24 24 24 - .byte $24, $24, $24, $30, $38, $39, $38, $39 ; $1C43: 24 24 24 30 38 39 38 39 - .byte $38, $39, $38, $3C, $3B, $3C, $3B, $3C ; $1C4B: 38 39 38 3C 3B 3C 3B 3C - .byte $3B, $3C, $3D, $58, $59, $5A, $5B, $58 ; $1C53: 3B 3C 3D 58 59 5A 5B 58 - .byte $59, $5A, $5B, $58, $59, $5A, $5B, $58 ; $1C5B: 59 5A 5B 58 59 5A 5B 58 - .byte $59, $5A, $5B, $3A, $3B, $3C, $3B, $3C ; $1C63: 59 5A 5B 3A 3B 3C 3B 3C - .byte $3B, $3C, $3B, $60, $61, $62, $63, $60 ; $1C6B: 3B 3C 3B 60 61 62 63 60 - .byte $61, $62, $63, $5C, $5D, $5E, $5F, $5C ; $1C73: 61 62 63 5C 5D 5E 5F 5C - .byte $5D, $5E, $5F, $5C, $5D, $5E, $5F, $5C ; $1C7B: 5D 5E 5F 5C 5D 5E 5F 5C - .byte $5D, $5E, $5F, $60, $61, $62, $63, $60 ; $1C83: 5D 5E 5F 60 61 62 63 60 - .byte $61, $62, $63, $5C, $5D, $5E, $5F, $5C ; $1C8B: 61 62 63 5C 5D 5E 5F 5C - .byte $5D, $5E, $5F, $5C, $5D, $5E, $5F, $5C ; $1C93: 5D 5E 5F 5C 5D 5E 5F 5C - .byte $5D, $5E, $5F, $5C, $5D, $5E, $5F, $5C ; $1C9B: 5D 5E 5F 5C 5D 5E 5F 5C - .byte $5D, $5E, $5F, $5C, $5D, $5E, $5F, $5C ; $1CA3: 5D 5E 5F 5C 5D 5E 5F 5C - .byte $5D, $5E, $5F ; $1CAB: 5D 5E 5F + .byte $23, $40, $88, $39, $38, $39, $38, $39 ; CPU:$DC29 PRG:1C29 23 40 88 39 38 39 38 39 + .byte $38, $39, $33, $24, $24, $24, $24, $24 ; CPU:$DC31 PRG:1C31 38 39 33 24 24 24 24 24 + .byte $24, $24, $24, $24, $24, $24, $24, $24 ; CPU:$DC39 PRG:1C39 24 24 24 24 24 24 24 24 + .byte $24, $24, $24, $30, $38, $39, $38, $39 ; CPU:$DC41 PRG:1C41 24 24 24 30 38 39 38 39 + .byte $38, $39, $38, $3C, $3B, $3C, $3B, $3C ; CPU:$DC49 PRG:1C49 38 39 38 3C 3B 3C 3B 3C + .byte $3B, $3C, $3D, $58, $59, $5A, $5B, $58 ; CPU:$DC51 PRG:1C51 3B 3C 3D 58 59 5A 5B 58 + .byte $59, $5A, $5B, $58, $59, $5A, $5B, $58 ; CPU:$DC59 PRG:1C59 59 5A 5B 58 59 5A 5B 58 + .byte $59, $5A, $5B, $3A, $3B, $3C, $3B, $3C ; CPU:$DC61 PRG:1C61 59 5A 5B 3A 3B 3C 3B 3C + .byte $3B, $3C, $3B, $60, $61, $62, $63, $60 ; CPU:$DC69 PRG:1C69 3B 3C 3B 60 61 62 63 60 + .byte $61, $62, $63, $5C, $5D, $5E, $5F, $5C ; CPU:$DC71 PRG:1C71 61 62 63 5C 5D 5E 5F 5C + .byte $5D, $5E, $5F, $5C, $5D, $5E, $5F, $5C ; CPU:$DC79 PRG:1C79 5D 5E 5F 5C 5D 5E 5F 5C + .byte $5D, $5E, $5F, $60, $61, $62, $63, $60 ; CPU:$DC81 PRG:1C81 5D 5E 5F 60 61 62 63 60 + .byte $61, $62, $63, $5C, $5D, $5E, $5F, $5C ; CPU:$DC89 PRG:1C89 61 62 63 5C 5D 5E 5F 5C + .byte $5D, $5E, $5F, $5C, $5D, $5E, $5F, $5C ; CPU:$DC91 PRG:1C91 5D 5E 5F 5C 5D 5E 5F 5C + .byte $5D, $5E, $5F, $5C, $5D, $5E, $5F, $5C ; CPU:$DC99 PRG:1C99 5D 5E 5F 5C 5D 5E 5F 5C + .byte $5D, $5E, $5F, $5C, $5D, $5E, $5F, $5C ; CPU:$DCA1 PRG:1CA1 5D 5E 5F 5C 5D 5E 5F 5C + .byte $5D, $5E, $5F ; CPU:$DCA9 PRG:1CA9 5D 5E 5F NametableHeaderPatternData: - .byte $40, $50, $50, $50, $50, $90, $A0, $A0 ; $1CAE: 40 50 50 50 50 90 A0 A0 - .byte $23, $F0, $10, $00, $00, $A0, $A0, $A0 ; $1CB6: 23 F0 10 00 00 A0 A0 A0 - .byte $A0, $00, $00, $0A, $0A, $0A, $0A, $0A ; $1CBE: A0 00 00 0A 0A 0A 0A 0A - .byte $0A, $0A, $0A, $00, $A3, $04, $04, $93 ; $1CC6: 0A 0A 0A 00 A3 04 04 93 - .byte $94, $94, $94, $A3, $05, $04, $95, $96 ; $1CCE: 94 94 94 A3 05 04 95 96 - .byte $96, $96, $A2, $EA, $05, $93, $94, $94 ; $1CD6: 96 96 A2 EA 05 93 94 94 - .byte $94, $94, $A2, $EB, $05, $95, $96, $96 ; $1CDE: 94 94 A2 EB 05 95 96 96 - .byte $96, $96, $A3, $34, $03, $93, $94, $94 ; $1CE6: 96 96 A3 34 03 93 94 94 - .byte $A3, $35, $03, $95, $96, $96, $A3, $1A ; $1CEE: A3 35 03 95 96 96 A3 1A - .byte $04, $93, $94, $94, $94, $A3, $1B, $04 ; $1CF6: 04 93 94 94 94 A3 1B 04 - .byte $95, $96, $96, $96, $63, $80, $20, $97 ; $1CFE: 95 96 96 96 63 80 20 97 - .byte $23, $A0, $20, $98, $99, $98, $99, $98 ; $1D06: 23 A0 20 98 99 98 99 98 - .byte $99, $98, $99, $98, $99, $98, $99, $98 ; $1D0E: 99 98 99 98 99 98 99 98 - .byte $99, $98, $99, $98, $99, $98, $99, $98 ; $1D16: 99 98 99 98 99 98 99 98 - .byte $99, $98, $99, $98, $99, $98, $99, $98 ; $1D1E: 99 98 99 98 99 98 99 98 - .byte $99, $98, $99, $23, $C0, $08, $40, $50 ; $1D26: 99 98 99 23 C0 08 40 50 - .byte $50, $50, $50, $90, $A0, $A0, $63, $E8 ; $1D2E: 50 50 50 90 A0 A0 63 E8 - .byte $10, $FF, $00 ; $1D36: 10 FF 00 + .byte $40, $50, $50, $50, $50, $90, $A0, $A0 ; CPU:$DCAC PRG:1CAC 40 50 50 50 50 90 A0 A0 + .byte $23, $F0, $10, $00, $00, $A0, $A0, $A0 ; CPU:$DCB4 PRG:1CB4 23 F0 10 00 00 A0 A0 A0 + .byte $A0, $00, $00, $0A, $0A, $0A, $0A, $0A ; CPU:$DCBC PRG:1CBC A0 00 00 0A 0A 0A 0A 0A + .byte $0A, $0A, $0A, $00, $A3, $04, $04, $93 ; CPU:$DCC4 PRG:1CC4 0A 0A 0A 00 A3 04 04 93 + .byte $94, $94, $94, $A3, $05, $04, $95, $96 ; CPU:$DCCC PRG:1CCC 94 94 94 A3 05 04 95 96 + .byte $96, $96, $A2, $EA, $05, $93, $94, $94 ; CPU:$DCD4 PRG:1CD4 96 96 A2 EA 05 93 94 94 + .byte $94, $94, $A2, $EB, $05, $95, $96, $96 ; CPU:$DCDC PRG:1CDC 94 94 A2 EB 05 95 96 96 + .byte $96, $96, $A3, $34, $03, $93, $94, $94 ; CPU:$DCE4 PRG:1CE4 96 96 A3 34 03 93 94 94 + .byte $A3, $35, $03, $95, $96, $96, $A3, $1A ; CPU:$DCEC PRG:1CEC A3 35 03 95 96 96 A3 1A + .byte $04, $93, $94, $94, $94, $A3, $1B, $04 ; CPU:$DCF4 PRG:1CF4 04 93 94 94 94 A3 1B 04 + .byte $95, $96, $96, $96, $63, $80, $20, $97 ; CPU:$DCFC PRG:1CFC 95 96 96 96 63 80 20 97 + .byte $23, $A0, $20, $98, $99, $98, $99, $98 ; CPU:$DD04 PRG:1D04 23 A0 20 98 99 98 99 98 + .byte $99, $98, $99, $98, $99, $98, $99, $98 ; CPU:$DD0C PRG:1D0C 99 98 99 98 99 98 99 98 + .byte $99, $98, $99, $98, $99, $98, $99, $98 ; CPU:$DD14 PRG:1D14 99 98 99 98 99 98 99 98 + .byte $99, $98, $99, $98, $99, $98, $99, $98 ; CPU:$DD1C PRG:1D1C 99 98 99 98 99 98 99 98 + .byte $99, $98, $99, $23, $C0, $08, $40, $50 ; CPU:$DD24 PRG:1D24 99 98 99 23 C0 08 40 50 + .byte $50, $50, $50, $90, $A0, $A0, $63, $E8 ; CPU:$DD2C PRG:1D2C 50 50 50 90 A0 A0 63 E8 + .byte $10, $FF, $00 ; CPU:$DD34 PRG:1D34 10 FF 00 StagePpuLayoutData: - .byte $22, $49, $0E, $30, $31, $32, $31, $32 ; $1D39: 22 49 0E 30 31 32 31 32 - .byte $31, $32, $31, $32, $31, $32, $31, $32 ; $1D41: 31 32 31 32 31 32 31 32 - .byte $33, $00, $21, $57, $06, $30, $31, $32 ; $1D49: 33 00 21 57 06 30 31 32 - .byte $31, $32, $33, $21, $65, $06, $30, $31 ; $1D51: 31 32 33 21 65 06 30 31 - .byte $32, $31, $32, $33, $00, $21, $90, $03 ; $1D59: 32 31 32 33 00 21 90 03 - .byte $30, $31, $33, $22, $26, $03, $30, $31 ; $1D61: 30 31 33 22 26 03 30 31 - .byte $33, $22, $57, $03, $30, $31, $33, $22 ; $1D69: 33 22 57 03 30 31 33 22 - .byte $6C, $03, $30, $31, $33, $22, $F2, $03 ; $1D71: 6C 03 30 31 33 22 F2 03 - .byte $30, $31, $33, $00, $20, $CB, $03, $30 ; $1D79: 30 31 33 00 20 CB 03 30 - .byte $31, $33, $A1, $6D, $03, $3E, $3F, $40 ; $1D81: 31 33 A1 6D 03 3E 3F 40 - .byte $A1, $59, $04, $3E, $3F, $3F, $40, $A1 ; $1D89: A1 59 04 3E 3F 3F 40 A1 - .byte $A5, $03, $3E, $3F, $40, $22, $AA, $03 ; $1D91: A5 03 3E 3F 40 22 AA 03 - .byte $30, $31, $33, $22, $B3, $03, $30, $31 ; $1D99: 30 31 33 22 B3 03 30 31 - .byte $33, $00, $20, $E2, $02, $30, $33, $20 ; $1DA1: 33 00 20 E2 02 30 33 20 - .byte $FB, $02, $30, $33, $21, $57, $02, $30 ; $1DA9: FB 02 30 33 21 57 02 30 - .byte $33, $21, $93, $02, $30, $33, $22, $0B ; $1DB1: 33 21 93 02 30 33 22 0B - .byte $02, $30, $33, $22, $47, $02, $30, $33 ; $1DB9: 02 30 33 22 47 02 30 33 - .byte $22, $83, $02, $30, $33, $22, $CF, $04 ; $1DC1: 22 83 02 30 33 22 CF 04 - .byte $30, $31, $32, $33, $00, $22, $CA, $03 ; $1DC9: 30 31 32 33 00 22 CA 03 - .byte $30, $31, $33, $22, $D2, $03, $30, $31 ; $1DD1: 30 31 33 22 D2 03 30 31 - .byte $33, $00, $21, $08, $04, $30, $31, $32 ; $1DD9: 33 00 21 08 04 30 31 32 - .byte $33, $21, $14, $04, $30, $31, $32, $33 ; $1DE1: 33 21 14 04 30 31 32 33 - .byte $A1, $A5, $04, $3E, $3F, $3F, $40, $A1 ; $1DE9: A1 A5 04 3E 3F 3F 40 A1 - .byte $BA, $04, $3E, $3F, $3F, $40, $22, $6C ; $1DF1: BA 04 3E 3F 3F 40 22 6C - .byte $06, $30, $31, $32, $31, $32, $33, $00 ; $1DF9: 06 30 31 32 31 32 33 00 - .byte $22, $EE, $04, $30, $31, $32, $33, $20 ; $1E01: 22 EE 04 30 31 32 33 20 - .byte $F9, $03, $30, $31, $33, $A1, $1A, $03 ; $1E09: F9 03 30 31 33 A1 1A 03 - .byte $3F, $3F, $40, $21, $90, $03, $30, $31 ; $1E11: 3F 3F 40 21 90 03 30 31 - .byte $33, $A1, $B1, $03, $3F, $3F, $40, $22 ; $1E19: 33 A1 B1 03 3F 3F 40 22 - .byte $28, $03, $30, $31, $33, $A2, $49, $03 ; $1E21: 28 03 30 31 33 A2 49 03 - .byte $3F, $3F, $40, $20, $EA, $02, $30, $33 ; $1E29: 3F 3F 40 20 EA 02 30 33 - .byte $00, $A2, $6C, $03, $3E, $3F, $40, $A2 ; $1E31: 00 A2 6C 03 3E 3F 40 A2 - .byte $73, $03, $3E, $3F, $40, $20, $E4, $04 ; $1E39: 73 03 3E 3F 40 20 E4 04 - .byte $30, $31, $32, $33, $20, $F8, $04, $30 ; $1E41: 30 31 32 33 20 F8 04 30 - .byte $31, $32, $33, $21, $A8, $04, $30, $31 ; $1E49: 31 32 33 21 A8 04 30 31 - .byte $32, $33, $21, $B5, $04, $30, $31, $32 ; $1E51: 32 33 21 B5 04 30 31 32 - .byte $33, $00, $22, $64, $02, $30, $33, $22 ; $1E59: 33 00 22 64 02 30 33 22 - .byte $08, $02, $30, $33, $21, $AC, $02, $30 ; $1E61: 08 02 30 33 21 AC 02 30 - .byte $33, $21, $B4, $02, $30, $33, $22, $18 ; $1E69: 33 21 B4 02 30 33 22 18 - .byte $02, $30, $33, $22, $7C, $02, $30, $33 ; $1E71: 02 30 33 22 7C 02 30 33 - .byte $00, $10, $C8, $48, $38, $FF, $B8, $CF ; $1E79: 00 10 C8 48 38 FF B8 CF - .byte $CF, $8F, $E0, $E0, $98, $10, $C4, $48 ; $1E81: CF 8F E0 E0 98 10 C4 48 - .byte $B8, $28, $3C, $FF, $B8, $E8, $58, $CF ; $1E89: B8 28 3C FF B8 E8 58 CF - .byte $CF, $8F, $4F, $57, $E0, $E0, $98, $58 ; $1E91: CF 8F 4F 57 E0 E0 98 58 - .byte $60, $10, $FF, $DF, $EC, $10, $C8, $80 ; $1E99: 60 10 FF DF EC 10 C8 80 - .byte $30, $B8, $60, $90, $38, $FF, $98, $48 ; $1EA1: 30 B8 60 90 38 FF 98 48 - .byte $D0, $78, $A8, $CF, $CF, $5F, $87, $8F ; $1EA9: D0 78 A8 CF CF 5F 87 8F - .byte $97, $B7, $E0, $E0, $68, $90, $98, $A0 ; $1EB1: 97 B7 E0 E0 68 90 98 A0 - .byte $C0, $10, $C8, $58, $68, $C8, $28, $50 ; $1EB9: C0 10 C8 58 68 C8 28 50 - .byte $98, $38, $FF, $70, $78, $D0, $30, $68 ; $1EC1: 98 38 FF 70 78 D0 30 68 - .byte $B0, $CF, $CF, $2F, $57, $4F, $67, $A7 ; $1EC9: B0 CF CF 2F 57 4F 67 A7 - .byte $A7, $E0, $E0, $38, $6C, $6C, $7C, $B0 ; $1ED1: A7 E0 E0 38 6C 6C 7C B0 - .byte $B0, $10, $C8, $12, $DA, $BA, $9A, $5A ; $1ED9: B0 10 C8 12 DA BA 9A 5A - .byte $3A, $1A, $7A, $38, $FF, $1E, $E6, $C6 ; $1EE1: 3A 1A 7A 38 FF 1E E6 C6 - .byte $A6, $66, $46, $26, $96, $CF, $CF, $37 ; $1EE9: A6 66 46 26 96 CF CF 37 - .byte $37, $4F, $5F, $7F, $8F, $9F, $AF, $E0 ; $1EF1: 37 4F 5F 7F 8F 9F AF E0 - .byte $E0, $40, $40, $58, $68, $88, $98, $A8 ; $1EF9: E0 40 40 58 68 88 98 A8 - .byte $B8, $10, $C8, $52, $92, $38, $FF, $66 ; $1F01: B8 10 C8 52 92 38 FF 66 - .byte $A6, $CF, $CF, $AF, $AF, $E0, $E0, $B8 ; $1F09: A6 CF CF AF AF E0 E0 B8 - .byte $B8, $10, $C8, $40, $A0, $28, $D0, $60 ; $1F11: B8 10 C8 40 A0 28 D0 60 - .byte $38, $FF, $60, $C0, $30, $D8, $90, $CF ; $1F19: 38 FF 60 C0 30 D8 90 CF - .byte $CF, $3F, $3F, $67, $67, $97, $E0, $E0 ; $1F21: CF 3F 3F 67 67 97 E0 E0 - .byte $48, $48, $88, $88, $A0, $10, $C8, $50 ; $1F29: 48 48 88 88 A0 10 C8 50 - .byte $C8, $88, $40, $70, $D0, $88, $48, $38 ; $1F31: C8 88 40 70 D0 88 48 38 - .byte $FF, $60, $E0, $98, $58, $90, $D8, $90 ; $1F39: FF 60 E0 98 58 90 D8 90 - .byte $50, $CF, $CF, $37, $37, $5F, $87, $B7 ; $1F41: 50 CF CF 37 37 5F 87 B7 - .byte $3C, $64, $8C, $E0, $E0, $40, $40, $68 ; $1F49: 3C 64 8C E0 E0 40 40 68 - .byte $90, $C0, $60, $80, $A8, $10, $C8, $20 ; $1F51: 90 C0 60 80 A8 10 C8 20 - .byte $C0, $40, $A8, $60, $98, $38, $FF, $40 ; $1F59: C0 40 A8 60 98 38 FF 40 - .byte $E0, $60, $C8, $68, $A0, $CF, $CF, $37 ; $1F61: E0 60 C8 68 A0 CF CF 37 - .byte $37, $67, $67, $97, $97, $E0, $E0, $40 ; $1F69: 37 67 67 97 97 E0 E0 40 - .byte $40, $70, $70, $B0, $B0, $10, $C8, $20 ; $1F71: 40 70 70 B0 B0 10 C8 20 - .byte $40, $60, $A0, $C0, $E0, $38, $FF, $30 ; $1F79: 40 60 A0 C0 E0 38 FF 30 - .byte $50, $70, $B0, $D0, $F0, $CF, $CF, $97 ; $1F81: 50 70 B0 D0 F0 CF CF 97 - .byte $7F, $67, $67, $7F, $97, $E0, $E0, $A0 ; $1F89: 7F 67 67 7F 97 E0 E0 A0 - .byte $88, $70, $70, $88, $A0, $03, $58, $78 ; 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CPU:$E017 PRG:2017 20 06 C8 20 06 48 50 05 + .byte $B0, $50, $05, $5C, $80, $04, $94, $80 ; CPU:$E01F PRG:201F B0 50 05 5C 80 04 94 80 + .byte $04, $06, $20, $80, $04, $40, $68, $05 ; CPU:$E027 PRG:2027 04 06 20 80 04 40 68 05 + .byte $60, $50, $06, $A0, $50, $06, $C0, $68 ; CPU:$E02F PRG:202F 60 50 06 A0 50 06 C0 68 + .byte $05, $E0, $80, $04 ; CPU:$E037 PRG:2037 05 E0 80 04 StageObjectPointerData: - .byte $08, $08, $F0, $08, $08, $00, $00, $00 ; $203D: 08 08 F0 08 08 00 00 00 - .byte $00, $08, $08, $08, $00, $00, $01, $08 ; $2045: 00 08 08 08 00 00 01 08 - .byte $08, $09, $00, $00, $FF, $08, $08, $07 ; $204D: 08 09 00 00 FF 08 08 07 - .byte $FE, $00, $00, $06, $08, $08, $02, $00 ; $2055: FE 00 00 06 08 08 02 00 - .byte $00, $0A, $08, $08, $02, $00, $01, $0A ; $205D: 00 0A 08 08 02 00 01 0A - .byte $08, $09, $04, $00, $00, $0C, $08, $08 ; $2065: 08 09 04 00 00 0C 08 08 - .byte $00, $00, $FE, $08, $08, $06, $FD, $FD ; $206D: 00 00 FE 08 08 06 FD FD - .byte $FD, $05, $05, $05, $08, $08, $08, $00 ; $2075: FD 05 05 05 08 08 08 00 - .byte $00, $00, $08, $08, $07, $00, $00, $FF ; $207D: 00 00 08 08 07 00 00 FF - .byte $08, $08, $09, $00, $00, $01, $0A, $08 ; $2085: 08 08 09 00 00 01 0A 08 - .byte $08, $02, $00, $00, $06, $08, $08, $FE ; $208D: 08 02 00 00 06 08 08 FE - .byte $00, $00, $06, $08, $07, $FE, $00, $FF ; $2095: 00 00 06 08 07 FE 00 FF - .byte $04, $08, $08, $FC, $00, $00, $08, $08 ; $209D: 04 08 08 FC 00 00 08 08 - .byte $0A, $00, $00, $02, $0B, $0B, $0B, $03 ; $20A5: 0A 00 00 02 0B 0B 0B 03 - .byte $03, $03, $00, $00, $01, $02, $03, $04 ; $20AD: 03 03 00 00 01 02 03 04 - .byte $05, $00, $00, $01, $02, $03, $06, $07 ; $20B5: 05 00 00 01 02 03 06 07 - .byte $00, $00, $01, $02, $03, $06, $08, $00 ; $20BD: 00 00 01 02 03 06 08 00 - .byte $09, $0A, $02, $0B, $0C, $05, $00, $00 ; $20C5: 09 0A 02 0B 0C 05 00 00 - .byte $01, $02, $03, $04, $05, $00, $00, $01 ; $20CD: 01 02 03 04 05 00 00 01 - .byte $02, $0D, $0E, $05, $00, $1A, $1B, $1C ; $20D5: 02 0D 0E 05 00 1A 1B 1C - .byte $1D, $1E, $1F, $01, $1A, $1B, $20, $1D ; $20DD: 1D 1E 1F 01 1A 1B 20 1D - .byte $1E, $FC, $00, $1A, $21, $22, $1D, $23 ; $20E5: 1E FC 00 1A 21 22 1D 23 - .byte $24, $00, $00, $38, $35, $0D, $39, $37 ; $20ED: 24 00 00 38 35 0D 39 37 - .byte $00, $00, $34, $35, $03, $36, $37, $00 ; $20F5: 00 00 34 35 03 36 37 00 - .byte $09, $3A, $35, $0B, $3B, $37, $00, $CE ; $20FD: 09 3A 35 0B 3B 37 00 CE - .byte $CF, $D0, $D1, $D2, $D3, $00, $25, $26 ; $2105: CF D0 D1 D2 D3 00 25 26 - .byte $27, $28, $29, $2A, $01, $28, $29, $2C ; $210D: 27 28 29 2A 01 28 29 2C - .byte $25, $26, $2B, $00, $4C, $CC, $02, $4D ; $2115: 25 26 2B 00 4C CC 02 4D - .byte $CD, $05, $00, $4C, $2F, $22, $4D, $30 ; $211D: CD 05 00 4C 2F 22 4D 30 - .byte $24, $07, $4C, $2F, $35, $4D, $30, $37 ; $2125: 24 07 4C 2F 35 4D 30 37 - .byte $02, $4C, $2F, $27, $4D, $30, $2A, $07 ; $212D: 02 4C 2F 27 4D 30 2A 07 - .byte $4C, $2F, $2B, $4D, $30, $2C, $00, $0F ; $2135: 4C 2F 2B 4D 30 2C 00 0F - .byte $10, $02, $11, $12, $05, $00, $0F, $10 ; $213D: 10 02 11 12 05 00 0F 10 - .byte $02, $11, $19, $07, $00, $0F, $10, $02 ; $2145: 02 11 19 07 00 0F 10 02 - .byte $11, $19, $08, $00, $13, $14, $02, $15 ; $214D: 11 19 08 00 13 14 02 15 - .byte $16, $05, $00, $0F, $10, $02, $11, $12 ; $2155: 16 05 00 0F 10 02 11 12 - .byte $05, $03, $13, $17, $02, $15, $18, $05 ; $215D: 05 03 13 17 02 15 18 05 - .byte $04, $13, $2D, $1C, $15, $2E, $1F, $05 ; $2165: 04 13 2D 1C 15 2E 1F 05 - .byte $13, $2D, $20, $15, $2E, $FC, $04, $13 ; $216D: 13 2D 20 15 2E FC 04 13 - .byte $2F, $22, $15, $30, $24, $00, $13, $3C ; $2175: 2F 22 15 30 24 00 13 3C - .byte $35, $15, $3D, $37, $00, $0F, $40, $35 ; $217D: 35 15 3D 37 00 0F 40 35 - .byte $11, $41, $37, $03, $13, $3E, $35, $15 ; $2185: 11 41 37 03 13 3E 35 15 - .byte $3F, $37, $00, $D4, $D5, $D0, $D6, $D7 ; $218D: 3F 37 00 D4 D5 D0 D6 D7 - .byte $D3, $00, $25, $31, $27, $32, $33, $2A ; $2195: D3 00 25 31 27 32 33 2A - .byte $02, $25, $31, $27, $32, $33, $2A, $00 ; $219D: 02 25 31 27 32 33 2A 00 - .byte $FC, $48, $42, $FC, $49, $43, $00, $FC ; $21A5: FC 48 42 FC 49 43 00 FC - .byte $48, $44, $FC, $49, $45, $00, $FC, $4A ; $21AD: 48 44 FC 49 45 00 FC 4A - .byte $46, $FC, $4B, $47, $00, $FC, $A4, $A5 ; $21B5: 46 FC 4B 47 00 FC A4 A5 - .byte $FC, $A6, $A7, $08, $FC, $71, $FC, $FC ; $21BD: FC A6 A7 08 FC 71 FC FC - .byte $72, $73, $08, $FC, $74, $FC, $FC, $75 ; $21C5: 72 73 08 FC 74 FC FC 75 - .byte $76, $08, $FC, $71, $77, $FC, $72, $73 ; $21CD: 76 08 FC 71 77 FC 72 73 - .byte $08, $FC, $74, $77, $FC, $75, $76, $08 ; $21D5: 08 FC 74 77 FC 75 76 08 - .byte $FC, $71, $78, $FC, $72, $73, $08, $FC ; $21DD: FC 71 78 FC 72 73 08 FC - .byte $74, $78, $FC, $75, $76, $08, $FC, $71 ; $21E5: 74 78 FC 75 76 08 FC 71 - .byte $79, $FC, $72, $73, $08, $FC, $74, $79 ; $21ED: 79 FC 72 73 08 FC 74 79 - .byte $FC, $75, $76, $00, $4E, $4F, $50, $51 ; $21F5: FC 75 76 00 4E 4F 50 51 - .byte $52, $53, $00, $4E, $4F, $50, $51, $5E ; $21FD: 52 53 00 4E 4F 50 51 5E - .byte $58, $00, $4E, $4F, $50, $51, $5E, $5D ; $2205: 58 00 4E 4F 50 51 5E 5D - .byte $00, $54, $55, $50, $56, $57, $53, $00 ; $220D: 00 54 55 50 56 57 53 00 - .byte $4E, $4F, $50, $51, $52, $53, $00, $59 ; $2215: 4E 4F 50 51 52 53 00 59 - .byte $5A, $50, $5B, $5C, $53, $00, $FC, $5F ; $221D: 5A 50 5B 5C 53 00 FC 5F - .byte $60, $FC, $61, $62, $06, $63, $64, $60 ; $2225: 60 FC 61 62 06 63 64 60 - .byte $FC, $65, $62, $00, $66, $67, $60, $68 ; $222D: FC 65 62 00 66 67 60 68 - .byte $69, $62, $00, $6A, $67, $60, $6B, $69 ; $2235: 69 62 00 6A 67 60 6B 69 - .byte $62, $00, $FC, $6C, $6D, $FC, $6E, $6F ; $223D: 62 00 FC 6C 6D FC 6E 6F - .byte $00, $FC, $6C, $6D, $FC, $6E, $70 ; $2245: 00 FC 6C 6D FC 6E 70 + .byte $08, $08, $F0, $08, $08, $00, $00, $00 ; CPU:$E03B PRG:203B 08 08 F0 08 08 00 00 00 + .byte $00, $08, $08, $08, $00, $00, $01, $08 ; CPU:$E043 PRG:2043 00 08 08 08 00 00 01 08 + .byte $08, $09, $00, $00, $FF, $08, $08, $07 ; CPU:$E04B PRG:204B 08 09 00 00 FF 08 08 07 + .byte $FE, $00, $00, $06, $08, $08, $02, $00 ; CPU:$E053 PRG:2053 FE 00 00 06 08 08 02 00 + .byte $00, $0A, $08, $08, $02, $00, $01, $0A ; CPU:$E05B PRG:205B 00 0A 08 08 02 00 01 0A + .byte $08, $09, $04, $00, $00, $0C, $08, $08 ; CPU:$E063 PRG:2063 08 09 04 00 00 0C 08 08 + .byte $00, $00, $FE, $08, $08, $06, $FD, $FD ; CPU:$E06B PRG:206B 00 00 FE 08 08 06 FD FD + .byte $FD, $05, $05, $05, $08, $08, $08, $00 ; CPU:$E073 PRG:2073 FD 05 05 05 08 08 08 00 + .byte $00, $00, $08, $08, $07, $00, $00, $FF ; CPU:$E07B PRG:207B 00 00 08 08 07 00 00 FF + .byte $08, $08, $09, $00, $00, $01, $0A, $08 ; CPU:$E083 PRG:2083 08 08 09 00 00 01 0A 08 + .byte $08, $02, $00, $00, $06, $08, $08, $FE ; CPU:$E08B PRG:208B 08 02 00 00 06 08 08 FE + .byte $00, $00, $06, $08, $07, $FE, $00, $FF ; CPU:$E093 PRG:2093 00 00 06 08 07 FE 00 FF + .byte $04, $08, $08, $FC, $00, $00, $08, $08 ; CPU:$E09B PRG:209B 04 08 08 FC 00 00 08 08 + .byte $0A, $00, $00, $02, $0B, $0B, $0B, $03 ; CPU:$E0A3 PRG:20A3 0A 00 00 02 0B 0B 0B 03 + .byte $03, $03, $00, $00, $01, $02, $03, $04 ; CPU:$E0AB PRG:20AB 03 03 00 00 01 02 03 04 + .byte $05, $00, $00, $01, $02, $03, $06, $07 ; CPU:$E0B3 PRG:20B3 05 00 00 01 02 03 06 07 + .byte $00, $00, $01, $02, $03, $06, $08, $00 ; CPU:$E0BB PRG:20BB 00 00 01 02 03 06 08 00 + .byte $09, $0A, $02, $0B, $0C, $05, $00, $00 ; CPU:$E0C3 PRG:20C3 09 0A 02 0B 0C 05 00 00 + .byte $01, $02, $03, $04, $05, $00, $00, $01 ; CPU:$E0CB PRG:20CB 01 02 03 04 05 00 00 01 + .byte $02, $0D, $0E, $05, $00, $1A, $1B, $1C ; CPU:$E0D3 PRG:20D3 02 0D 0E 05 00 1A 1B 1C + .byte $1D, $1E, $1F, $01, $1A, $1B, $20, $1D ; CPU:$E0DB PRG:20DB 1D 1E 1F 01 1A 1B 20 1D + .byte $1E, $FC, $00, $1A, $21, $22, $1D, $23 ; CPU:$E0E3 PRG:20E3 1E FC 00 1A 21 22 1D 23 + .byte $24, $00, $00, $38, $35, $0D, $39, $37 ; CPU:$E0EB PRG:20EB 24 00 00 38 35 0D 39 37 + .byte $00, $00, $34, $35, $03, $36, $37, $00 ; CPU:$E0F3 PRG:20F3 00 00 34 35 03 36 37 00 + .byte $09, $3A, $35, $0B, $3B, $37, $00, $CE ; CPU:$E0FB PRG:20FB 09 3A 35 0B 3B 37 00 CE + .byte $CF, $D0, $D1, $D2, $D3, $00, $25, $26 ; CPU:$E103 PRG:2103 CF D0 D1 D2 D3 00 25 26 + .byte $27, $28, $29, $2A, $01, $28, $29, $2C ; CPU:$E10B PRG:210B 27 28 29 2A 01 28 29 2C + .byte $25, $26, $2B, $00, $4C, $CC, $02, $4D ; CPU:$E113 PRG:2113 25 26 2B 00 4C CC 02 4D + .byte $CD, $05, $00, $4C, $2F, $22, $4D, $30 ; CPU:$E11B PRG:211B CD 05 00 4C 2F 22 4D 30 + .byte $24, $07, $4C, $2F, $35, $4D, $30, $37 ; CPU:$E123 PRG:2123 24 07 4C 2F 35 4D 30 37 + .byte $02, $4C, $2F, $27, $4D, $30, $2A, $07 ; CPU:$E12B PRG:212B 02 4C 2F 27 4D 30 2A 07 + .byte $4C, $2F, $2B, $4D, $30, $2C, $00, $0F ; CPU:$E133 PRG:2133 4C 2F 2B 4D 30 2C 00 0F + .byte $10, $02, $11, $12, $05, $00, $0F, $10 ; CPU:$E13B PRG:213B 10 02 11 12 05 00 0F 10 + .byte $02, $11, $19, $07, $00, $0F, $10, $02 ; CPU:$E143 PRG:2143 02 11 19 07 00 0F 10 02 + .byte $11, $19, $08, $00, $13, $14, $02, $15 ; CPU:$E14B PRG:214B 11 19 08 00 13 14 02 15 + .byte $16, $05, $00, $0F, $10, $02, $11, $12 ; CPU:$E153 PRG:2153 16 05 00 0F 10 02 11 12 + .byte $05, $03, $13, $17, $02, $15, $18, $05 ; CPU:$E15B PRG:215B 05 03 13 17 02 15 18 05 + .byte $04, $13, $2D, $1C, $15, $2E, $1F, $05 ; CPU:$E163 PRG:2163 04 13 2D 1C 15 2E 1F 05 + .byte $13, $2D, $20, $15, $2E, $FC, $04, $13 ; CPU:$E16B PRG:216B 13 2D 20 15 2E FC 04 13 + .byte $2F, $22, $15, $30, $24, $00, $13, $3C ; CPU:$E173 PRG:2173 2F 22 15 30 24 00 13 3C + .byte $35, $15, $3D, $37, $00, $0F, $40, $35 ; CPU:$E17B PRG:217B 35 15 3D 37 00 0F 40 35 + .byte $11, $41, $37, $03, $13, $3E, $35, $15 ; CPU:$E183 PRG:2183 11 41 37 03 13 3E 35 15 + .byte $3F, $37, $00, $D4, $D5, $D0, $D6, $D7 ; CPU:$E18B PRG:218B 3F 37 00 D4 D5 D0 D6 D7 + .byte $D3, $00, $25, $31, $27, $32, $33, $2A ; CPU:$E193 PRG:2193 D3 00 25 31 27 32 33 2A + .byte $02, $25, $31, $27, $32, $33, $2A, $00 ; CPU:$E19B PRG:219B 02 25 31 27 32 33 2A 00 + .byte $FC, $48, $42, $FC, $49, $43, $00, $FC ; CPU:$E1A3 PRG:21A3 FC 48 42 FC 49 43 00 FC + .byte $48, $44, $FC, $49, $45, $00, $FC, $4A ; CPU:$E1AB PRG:21AB 48 44 FC 49 45 00 FC 4A + .byte $46, $FC, $4B, $47, $00, $FC, $A4, $A5 ; CPU:$E1B3 PRG:21B3 46 FC 4B 47 00 FC A4 A5 + .byte $FC, $A6, $A7, $08, $FC, $71, $FC, $FC ; CPU:$E1BB PRG:21BB FC A6 A7 08 FC 71 FC FC + .byte $72, $73, $08, $FC, $74, $FC, $FC, $75 ; CPU:$E1C3 PRG:21C3 72 73 08 FC 74 FC FC 75 + .byte $76, $08, $FC, $71, $77, $FC, $72, $73 ; CPU:$E1CB PRG:21CB 76 08 FC 71 77 FC 72 73 + .byte $08, $FC, $74, $77, $FC, $75, $76, $08 ; CPU:$E1D3 PRG:21D3 08 FC 74 77 FC 75 76 08 + .byte $FC, $71, $78, $FC, $72, $73, $08, $FC ; CPU:$E1DB PRG:21DB FC 71 78 FC 72 73 08 FC + .byte $74, $78, $FC, $75, $76, $08, $FC, $71 ; CPU:$E1E3 PRG:21E3 74 78 FC 75 76 08 FC 71 + .byte $79, $FC, $72, $73, $08, $FC, $74, $79 ; CPU:$E1EB PRG:21EB 79 FC 72 73 08 FC 74 79 + .byte $FC, $75, $76, $00, $4E, $4F, $50, $51 ; CPU:$E1F3 PRG:21F3 FC 75 76 00 4E 4F 50 51 + .byte $52, $53, $00, $4E, $4F, $50, $51, $5E ; CPU:$E1FB PRG:21FB 52 53 00 4E 4F 50 51 5E + .byte $58, $00, $4E, $4F, $50, $51, $5E, $5D ; CPU:$E203 PRG:2203 58 00 4E 4F 50 51 5E 5D + .byte $00, $54, $55, $50, $56, $57, $53, $00 ; CPU:$E20B PRG:220B 00 54 55 50 56 57 53 00 + .byte $4E, $4F, $50, $51, $52, $53, $00, $59 ; CPU:$E213 PRG:2213 4E 4F 50 51 52 53 00 59 + .byte $5A, $50, $5B, $5C, $53, $00, $FC, $5F ; CPU:$E21B PRG:221B 5A 50 5B 5C 53 00 FC 5F + .byte $60, $FC, $61, $62, $06, $63, $64, $60 ; CPU:$E223 PRG:2223 60 FC 61 62 06 63 64 60 + .byte $FC, $65, $62, $00, $66, $67, $60, $68 ; CPU:$E22B PRG:222B FC 65 62 00 66 67 60 68 + .byte $69, $62, $00, $6A, $67, $60, $6B, $69 ; CPU:$E233 PRG:2233 69 62 00 6A 67 60 6B 69 + .byte $62, $00, $FC, $6C, $6D, $FC, $6E, $6F ; CPU:$E23B PRG:223B 62 00 FC 6C 6D FC 6E 6F + .byte $00, $FC, $6C, $6D, $FC, $6E, $70 ; CPU:$E243 PRG:2243 00 FC 6C 6D FC 6E 70 StageBoundaryDataA: - .byte $AF, $B6, $BD, $B6, $C4, $CB, $D2, $CB ; $224C: AF B6 BD B6 C4 CB D2 CB - .byte $D9, $E0, $E7, $E0, $EE, $F5, $FC, $F5 ; $2254: D9 E0 E7 E0 EE F5 FC F5 - .byte $0A, $0A, $0A, $0A, $11, $11, $11, $11 ; $225C: 0A 0A 0A 0A 11 11 11 11 - .byte $18, $18, $18, $18, $1F, $1F, $1F, $1F ; $2264: 18 18 18 18 1F 1F 1F 1F - .byte $26, $26, $26, $26, $2D, $2D, $2D, $2D ; $226C: 26 26 26 26 2D 2D 2D 2D - .byte $34, $34, $34, $34, $3B, $42, $49, $42 ; $2274: 34 34 34 34 3B 42 49 42 - .byte $50, $57, $5E, $57, $65, $6C, $73, $6C ; $227C: 50 57 5E 57 65 6C 73 6C - .byte $7A, $81, $88, $81, $96, $96, $96, $96 ; $2284: 7A 81 88 81 96 96 96 96 - .byte $9D, $9D, $9D, $9D, $A4, $AB, $B2, $AB ; $228C: 9D 9D 9D 9D A4 AB B2 AB - .byte $B9, $A4, $B9, $A4 ; $2294: B9 A4 B9 A4 + .byte $AF, $B6, $BD, $B6, $C4, $CB, $D2, $CB ; CPU:$E24A PRG:224A AF B6 BD B6 C4 CB D2 CB + .byte $D9, $E0, $E7, $E0, $EE, $F5, $FC, $F5 ; CPU:$E252 PRG:2252 D9 E0 E7 E0 EE F5 FC F5 + .byte $0A, $0A, $0A, $0A, $11, $11, $11, $11 ; CPU:$E25A PRG:225A 0A 0A 0A 0A 11 11 11 11 + .byte $18, $18, $18, $18, $1F, $1F, $1F, $1F ; CPU:$E262 PRG:2262 18 18 18 18 1F 1F 1F 1F + .byte $26, $26, $26, $26, $2D, $2D, $2D, $2D ; CPU:$E26A PRG:226A 26 26 26 26 2D 2D 2D 2D + .byte $34, $34, $34, $34, $3B, $42, $49, $42 ; CPU:$E272 PRG:2272 34 34 34 34 3B 42 49 42 + .byte $50, $57, $5E, $57, $65, $6C, $73, $6C ; CPU:$E27A PRG:227A 50 57 5E 57 65 6C 73 6C + .byte $7A, $81, $88, $81, $96, $96, $96, $96 ; CPU:$E282 PRG:2282 7A 81 88 81 96 96 96 96 + .byte $9D, $9D, $9D, $9D, $A4, $AB, $B2, $AB ; CPU:$E28A PRG:228A 9D 9D 9D 9D A4 AB B2 AB + .byte $B9, $A4, $B9, $A4 ; CPU:$E292 PRG:2292 B9 A4 B9 A4 StageBoundaryDataB: - .byte $E0, $E0, $E0, $E0, $E0, $E0, $E0, $E0 ; $2298: E0 E0 E0 E0 E0 E0 E0 E0 - .byte $E0, $E0, $E0, $E0, $E0, $E0, $E0, $E0 ; $22A0: E0 E0 E0 E0 E0 E0 E0 E0 - .byte $E1, $E1, $E1, $E1, $E1, $E1, $E1, $E1 ; $22A8: E1 E1 E1 E1 E1 E1 E1 E1 - .byte $E1, $E1, $E1, $E1, $E1, $E1, $E1, $E1 ; $22B0: E1 E1 E1 E1 E1 E1 E1 E1 - .byte $E1, $E1, $E1, $E1, $E1, $E1, $E1, $E1 ; $22B8: E1 E1 E1 E1 E1 E1 E1 E1 - .byte $E1, $E1, $E1, $E1, $E1, $E1, $E1, $E1 ; $22C0: E1 E1 E1 E1 E1 E1 E1 E1 - .byte $E1, $E1, $E1, $E1, $E1, $E1, $E1, $E1 ; $22C8: E1 E1 E1 E1 E1 E1 E1 E1 - .byte $E1, $E1, $E1, $E1, $E1, $E1, $E1, $E1 ; $22D0: E1 E1 E1 E1 E1 E1 E1 E1 - .byte $E1, $E1, $E1, $E1, $E1, $E1, $E1, $E1 ; $22D8: E1 E1 E1 E1 E1 E1 E1 E1 - .byte $E1, $E1, $E1, $E1 ; $22E0: E1 E1 E1 E1 + .byte $E0, $E0, $E0, $E0, $E0, $E0, $E0, $E0 ; CPU:$E296 PRG:2296 E0 E0 E0 E0 E0 E0 E0 E0 + .byte $E0, $E0, $E0, $E0, $E0, $E0, $E0, $E0 ; CPU:$E29E PRG:229E E0 E0 E0 E0 E0 E0 E0 E0 + .byte $E1, $E1, $E1, $E1, $E1, $E1, $E1, $E1 ; CPU:$E2A6 PRG:22A6 E1 E1 E1 E1 E1 E1 E1 E1 + .byte $E1, $E1, $E1, $E1, $E1, $E1, $E1, $E1 ; CPU:$E2AE PRG:22AE E1 E1 E1 E1 E1 E1 E1 E1 + .byte $E1, $E1, $E1, $E1, $E1, $E1, $E1, $E1 ; CPU:$E2B6 PRG:22B6 E1 E1 E1 E1 E1 E1 E1 E1 + .byte $E1, $E1, $E1, $E1, $E1, $E1, $E1, $E1 ; CPU:$E2BE PRG:22BE E1 E1 E1 E1 E1 E1 E1 E1 + .byte $E1, $E1, $E1, $E1, $E1, $E1, $E1, $E1 ; CPU:$E2C6 PRG:22C6 E1 E1 E1 E1 E1 E1 E1 E1 + .byte $E1, $E1, $E1, $E1, $E1, $E1, $E1, $E1 ; CPU:$E2CE PRG:22CE E1 E1 E1 E1 E1 E1 E1 E1 + .byte $E1, $E1, $E1, $E1, $E1, $E1, $E1, $E1 ; CPU:$E2D6 PRG:22D6 E1 E1 E1 E1 E1 E1 E1 E1 + .byte $E1, $E1, $E1, $E1 ; CPU:$E2DE PRG:22DE E1 E1 E1 E1 StageObjectTypeData: - .byte $81, $81, $8F, $81, $F5, $F5, $03, $F5 ; $22E4: 81 81 8F 81 F5 F5 03 F5 + .byte $81, $81, $8F, $81, $F5, $F5, $03, $F5 ; CPU:$E2E2 PRG:22E2 81 81 8F 81 F5 F5 03 F5 StageObjectXData: - .byte $E1, $E1, $E1, $E1, $E0, $E0, $E1, $E0 ; $22EC: E1 E1 E1 E1 E0 E0 E1 E0 + .byte $E1, $E1, $E1, $E1, $E0, $E0, $E1, $E0 ; CPU:$E2EA PRG:22EA E1 E1 E1 E1 E0 E0 E1 E0 StageObjectYData: - .byte $F8, $FF, $06, $FF, $0D, $14, $1B, $14 ; $22F4: F8 FF 06 FF 0D 14 1B 14 - .byte $3E, $3E, $22, $29, $30, $30, $30, $30 ; $22FC: 3E 3E 22 29 30 30 30 30 - .byte $C0, $C0, $C0, $C0, $C0, $C7, $C0, $C7 ; $2304: C0 C0 C0 C0 C0 C7 C0 C7 - .byte $CE, $D5, $CE, $D5, $DC, $E3, $DC, $E3 ; $230C: CE D5 CE D5 DC E3 DC E3 - .byte $EA, $F1, $EA, $F1, $3E, $45, $3E, $45 ; $2314: EA F1 EA F1 3E 45 3E 45 - .byte $37, $37, $37, $37 ; $231C: 37 37 37 37 + .byte $F8, $FF, $06, $FF, $0D, $14, $1B, $14 ; CPU:$E2F2 PRG:22F2 F8 FF 06 FF 0D 14 1B 14 + .byte $3E, $3E, $22, $29, $30, $30, $30, $30 ; CPU:$E2FA PRG:22FA 3E 3E 22 29 30 30 30 30 + .byte $C0, $C0, $C0, $C0, $C0, $C7, $C0, $C7 ; CPU:$E302 PRG:2302 C0 C0 C0 C0 C0 C7 C0 C7 + .byte $CE, $D5, $CE, $D5, $DC, $E3, $DC, $E3 ; CPU:$E30A PRG:230A CE D5 CE D5 DC E3 DC E3 + .byte $EA, $F1, $EA, $F1, $3E, $45, $3E, $45 ; CPU:$E312 PRG:2312 EA F1 EA F1 3E 45 3E 45 + .byte $37, $37, $37, $37 ; CPU:$E31A PRG:231A 37 37 37 37 StageObjectAttributeData: - .byte $E1, $E1, $E2, $E1, $E2, $E2, $E2, $E2 ; $2320: E1 E1 E2 E1 E2 E2 E2 E2 - .byte $E2, $E2, $E2, $E2, $E2, $E2, $E2, $E2 ; $2328: E2 E2 E2 E2 E2 E2 E2 E2 - .byte $E1, $E1, $E1, $E1, $E1, $E1, $E1, $E1 ; $2330: E1 E1 E1 E1 E1 E1 E1 E1 - .byte $E1, $E1, $E1, $E1, $E1, $E1, $E1, $E1 ; $2338: E1 E1 E1 E1 E1 E1 E1 E1 - .byte $E1, $E1, $E1, $E1, $E2, $E2, $E2, $E2 ; $2340: E1 E1 E1 E1 E2 E2 E2 E2 - .byte $E2, $E2, $E2, $E2 ; $2348: E2 E2 E2 E2 + .byte $E1, $E1, $E2, $E1, $E2, $E2, $E2, $E2 ; CPU:$E31E PRG:231E E1 E1 E2 E1 E2 E2 E2 E2 + .byte $E2, $E2, $E2, $E2, $E2, $E2, $E2, $E2 ; CPU:$E326 PRG:2326 E2 E2 E2 E2 E2 E2 E2 E2 + .byte $E1, $E1, $E1, $E1, $E1, $E1, $E1, $E1 ; CPU:$E32E PRG:232E E1 E1 E1 E1 E1 E1 E1 E1 + .byte $E1, $E1, $E1, $E1, $E1, $E1, $E1, $E1 ; CPU:$E336 PRG:2336 E1 E1 E1 E1 E1 E1 E1 E1 + .byte $E1, $E1, $E1, $E1, $E2, $E2, $E2, $E2 ; CPU:$E33E PRG:233E E1 E1 E1 E1 E2 E2 E2 E2 + .byte $E2, $E2, $E2, $E2 ; CPU:$E346 PRG:2346 E2 E2 E2 E2 StageObjectDataTableA: - .byte $44, $2C, $00 ; $234C: 44 2C 00 + .byte $44, $2C, $00 ; CPU:$E34A PRG:234A 44 2C 00 StageObjectDataTableB: - .byte $00, $00, $04 ; $234F: 00 00 04 + .byte $00, $00, $04 ; CPU:$E34D PRG:234D 00 00 04 StageObjectDataTableC: - .byte $24, $08, $00, $00, $FC, $FC, $FE, $FC ; $2352: 24 08 00 00 FC FC FE FC - .byte $00, $7B, $FC, $FC, $7C, $FC, $FC, $00 ; $235A: 00 7B FC FC 7C FC FC 00 - .byte $7D, $7E, $FC, $7F, $80, $FC, $00, $81 ; $2362: 7D 7E FC 7F 80 FC 00 81 - .byte $82, $83, $84, $85, $86, $00, $87, $88 ; $236A: 82 83 84 85 86 00 87 88 - .byte $FC, $89, $8A, $FC, $00, $8B, $8C, $FC ; $2372: FC 89 8A FC 00 8B 8C FC - .byte $8D, $8E, $FC, $00, $8F, $90, $FC, $FC ; $237A: 8D 8E FC 00 8F 90 FC FC - .byte $FC, $FC ; $2382: FC FC + .byte $24, $08, $00, $00, $FC, $FC, $FE, $FC ; CPU:$E350 PRG:2350 24 08 00 00 FC FC FE FC + .byte $00, $7B, $FC, $FC, $7C, $FC, $FC, $00 ; CPU:$E358 PRG:2358 00 7B FC FC 7C FC FC 00 + .byte $7D, $7E, $FC, $7F, $80, $FC, $00, $81 ; CPU:$E360 PRG:2360 7D 7E FC 7F 80 FC 00 81 + .byte $82, $83, $84, $85, $86, $00, $87, $88 ; CPU:$E368 PRG:2368 82 83 84 85 86 00 87 88 + .byte $FC, $89, $8A, $FC, $00, $8B, $8C, $FC ; CPU:$E370 PRG:2370 FC 89 8A FC 00 8B 8C FC + .byte $8D, $8E, $FC, $00, $8F, $90, $FC, $FC ; CPU:$E378 PRG:2378 8D 8E FC 00 8F 90 FC FC + .byte $FC, $FC ; CPU:$E380 PRG:2380 FC FC StageObjectDataTableD: - .byte $55, $5A, $61, $68, $6F, $76, $7D ; $2384: 55 5A 61 68 6F 76 7D + .byte $55, $5A, $61, $68, $6F, $76, $7D ; CPU:$E382 PRG:2382 55 5A 61 68 6F 76 7D StageObjectDataTableE: - .byte $E3, $E3, $E3, $E3, $E3, $E3, $E3 ; $238B: E3 E3 E3 E3 E3 E3 E3 + .byte $E3, $E3, $E3, $E3, $E3, $E3, $E3 ; CPU:$E389 PRG:2389 E3 E3 E3 E3 E3 E3 E3 StageSetupPointerLoTable: - .byte $20, $38, $50, $68, $80, $98, $B0, $C8 ; $2392: 20 38 50 68 80 98 B0 C8 - .byte $08 ; $239A: 08 + .byte $20, $38, $50, $68, $80, $98, $B0, $C8 ; CPU:$E390 PRG:2390 20 38 50 68 80 98 B0 C8 + .byte $08 ; CPU:$E398 PRG:2398 08 StageSetupPointerHiTable: - .byte $20, $38, $C8, $B0, $98, $80, $68, $50 ; $239B: 20 38 C8 B0 98 80 68 50 - .byte $08 ; $23A3: 08 + .byte $20, $38, $C8, $B0, $98, $80, $68, $50 ; CPU:$E399 PRG:2399 20 38 C8 B0 98 80 68 50 + .byte $08 ; CPU:$E3A1 PRG:23A1 08 ; RenderObjectSprites ; Purpose: select object animation streams and emit six OAM sprite records. ; Inputs: X = object slot; object state arrays and frame counter in RAM. ; Returns: selected OAM buffer updated; A/Y modified; X restored. RenderObjectSprites: - lda StageSetupPointerLoTable,x ; $23A4: BD 92 E3 - sta $1F ; $23A7: 85 1F - lda $19 ; $23A9: A5 19 - lsr a ; $23AB: 4A - bcc Label_E3B3 ; $23AC: 90 05 - lda StageSetupPointerHiTable,x ; $23AE: BD 9B E3 - sta $1F ; $23B1: 85 1F + lda StageSetupPointerLoTable,x ; CPU:$E3A2 PRG:23A2 BD 92 E3 + sta $1F ; CPU:$E3A5 PRG:23A5 85 1F + lda $19 ; CPU:$E3A7 PRG:23A7 A5 19 + lsr a ; CPU:$E3A9 PRG:23A9 4A + bcc Label_E3B3 ; CPU:$E3AA PRG:23AA 90 05 + lda StageSetupPointerHiTable,x ; CPU:$E3AC PRG:23AC BD 9B E3 + sta $1F ; CPU:$E3AF PRG:23AF 85 1F Label_E3B3: - lda #$02 ; $23B3: A9 02 - sta $20 ; $23B5: 85 20 - lda $88,x ; $23B7: B5 88 - bpl Label_E3CF ; $23B9: 10 14 - cmp #$FF ; $23BB: C9 FF - beq Label_E3C2 ; $23BD: F0 03 - jmp RenderLargeObjectSprites ; $23BF: 4C D5 E4 + lda #$02 ; CPU:$E3B1 PRG:23B1 A9 02 + sta $20 ; CPU:$E3B3 PRG:23B3 85 20 + lda $88,x ; CPU:$E3B5 PRG:23B5 B5 88 + bpl Label_E3CF ; CPU:$E3B7 PRG:23B7 10 14 + cmp #$FF ; CPU:$E3B9 PRG:23B9 C9 FF + beq Label_E3C2 ; CPU:$E3BB PRG:23BB F0 03 + jmp RenderLargeObjectSprites ; CPU:$E3BD PRG:23BD 4C D5 E4 Label_E3C2: - ldy #$14 ; $23C2: A0 14 + ldy #$14 ; CPU:$E3C0 PRG:23C0 A0 14 Label_E3C4: - lda #$F0 ; $23C4: A9 F0 - sta ($1F),y ; $23C6: 91 1F - dey ; $23C8: 88 - dey ; $23C9: 88 - dey ; $23CA: 88 - dey ; $23CB: 88 - bpl Label_E3C4 ; $23CC: 10 F6 - rts ; $23CE: 60 + lda #$F0 ; CPU:$E3C2 PRG:23C2 A9 F0 + sta ($1F),y ; CPU:$E3C4 PRG:23C4 91 1F + dey ; CPU:$E3C6 PRG:23C6 88 + dey ; CPU:$E3C7 PRG:23C7 88 + dey ; CPU:$E3C8 PRG:23C8 88 + dey ; CPU:$E3C9 PRG:23C9 88 + bpl Label_E3C4 ; CPU:$E3CA PRG:23CA 10 F6 + rts ; CPU:$E3CC PRG:23CC 60 Label_E3CF: - cpx #$08 ; $23CF: E0 08 - beq Label_E41B ; $23D1: F0 48 - lda $7F,x ; $23D3: B5 7F - asl a ; $23D5: 0A - asl a ; $23D6: 0A - adc $0436,x ; $23D7: 7D 36 04 - cpx #$02 ; $23DA: E0 02 - bcs Label_E408 ; $23DC: B0 2A - ldy $88,x ; $23DE: B4 88 - adc $E34C,y ; $23E0: 79 4C E3 - tay ; $23E3: A8 - lda $E24C,y ; $23E4: B9 4C E2 - sta $1D ; $23E7: 85 1D - lda $E298,y ; $23E9: B9 98 E2 - sta $1E ; $23EC: 85 1E - lda $BD,x ; $23EE: B5 BD - beq Label_E429 ; $23F0: F0 37 - ldy $88,x ; $23F2: B4 88 - lda $E34F,y ; $23F4: B9 4F E3 - adc $0436,x ; $23F7: 7D 36 04 - tay ; $23FA: A8 - lda $E2E4,y ; $23FB: B9 E4 E2 - sta $1D ; $23FE: 85 1D - lda $E2EC,y ; $2400: B9 EC E2 - sta $1E ; $2403: 85 1E - jmp Label_E429 ; $2405: 4C 29 E4 + cpx #$08 ; CPU:$E3CD PRG:23CD E0 08 + beq Label_E41B ; CPU:$E3CF PRG:23CF F0 48 + lda $7F,x ; CPU:$E3D1 PRG:23D1 B5 7F + asl a ; CPU:$E3D3 PRG:23D3 0A + asl a ; CPU:$E3D4 PRG:23D4 0A + adc $0436,x ; CPU:$E3D5 PRG:23D5 7D 36 04 + cpx #$02 ; CPU:$E3D8 PRG:23D8 E0 02 + bcs Label_E408 ; CPU:$E3DA PRG:23DA B0 2A + ldy $88,x ; CPU:$E3DC PRG:23DC B4 88 + adc $E34C,y ; CPU:$E3DE PRG:23DE 79 4C E3 + tay ; CPU:$E3E1 PRG:23E1 A8 + lda $E24C,y ; CPU:$E3E2 PRG:23E2 B9 4C E2 + sta $1D ; CPU:$E3E5 PRG:23E5 85 1D + lda $E298,y ; CPU:$E3E7 PRG:23E7 B9 98 E2 + sta $1E ; CPU:$E3EA PRG:23EA 85 1E + lda $BD,x ; CPU:$E3EC PRG:23EC B5 BD + beq Label_E429 ; CPU:$E3EE PRG:23EE F0 37 + ldy $88,x ; CPU:$E3F0 PRG:23F0 B4 88 + lda $E34F,y ; CPU:$E3F2 PRG:23F2 B9 4F E3 + adc $0436,x ; CPU:$E3F5 PRG:23F5 7D 36 04 + tay ; CPU:$E3F8 PRG:23F8 A8 + lda $E2E4,y ; CPU:$E3F9 PRG:23F9 B9 E4 E2 + sta $1D ; CPU:$E3FC PRG:23FC 85 1D + lda $E2EC,y ; CPU:$E3FE PRG:23FE B9 EC E2 + sta $1E ; CPU:$E401 PRG:2401 85 1E + jmp Label_E429 ; CPU:$E403 PRG:2403 4C 29 E4 Label_E408: - ldy $88,x ; $2408: B4 88 - clc ; $240A: 18 - adc $E352,y ; $240B: 79 52 E3 - tay ; $240E: A8 - lda $E2F4,y ; $240F: B9 F4 E2 - sta $1D ; $2412: 85 1D - lda $E320,y ; $2414: B9 20 E3 - sta $1E ; $2417: 85 1E - bne Label_E429 ; $2419: D0 0E + ldy $88,x ; CPU:$E406 PRG:2406 B4 88 + clc ; CPU:$E408 PRG:2408 18 + adc $E352,y ; CPU:$E409 PRG:2409 79 52 E3 + tay ; CPU:$E40C PRG:240C A8 + lda $E2F4,y ; CPU:$E40D PRG:240D B9 F4 E2 + sta $1D ; CPU:$E410 PRG:2410 85 1D + lda $E320,y ; CPU:$E412 PRG:2412 B9 20 E3 + sta $1E ; CPU:$E415 PRG:2415 85 1E + bne Label_E429 ; CPU:$E417 PRG:2417 D0 0E Label_E41B: - ldy $7F,x ; $241B: B4 7F - bmi Label_E3C2 ; $241D: 30 A3 - lda $E384,y ; $241F: B9 84 E3 - sta $1D ; $2422: 85 1D - lda $E38B,y ; $2424: B9 8B E3 - sta $1E ; $2427: 85 1E + ldy $7F,x ; CPU:$E419 PRG:2419 B4 7F + bmi Label_E3C2 ; CPU:$E41B PRG:241B 30 A3 + lda $E384,y ; CPU:$E41D PRG:241D B9 84 E3 + sta $1D ; CPU:$E420 PRG:2420 85 1D + lda $E38B,y ; CPU:$E422 PRG:2422 B9 8B E3 + sta $1E ; CPU:$E425 PRG:2425 85 1E Label_E429: - lda $91,x ; $2429: B5 91 - sta $15 ; $242B: 85 15 - lda $9A,x ; $242D: B5 9A - sta $12 ; $242F: 85 12 - txa ; $2431: 8A - beq Label_E444 ; $2432: F0 10 - cpx #$01 ; $2434: E0 01 - bne Label_E43C ; $2436: D0 04 - lda #$01 ; $2438: A9 01 - bne Label_E444 ; $243A: D0 08 + lda $91,x ; CPU:$E427 PRG:2427 B5 91 + sta $15 ; CPU:$E429 PRG:2429 85 15 + lda $9A,x ; CPU:$E42B PRG:242B B5 9A + sta $12 ; CPU:$E42D PRG:242D 85 12 + txa ; CPU:$E42F PRG:242F 8A + beq Label_E444 ; CPU:$E430 PRG:2430 F0 10 + cpx #$01 ; CPU:$E432 PRG:2432 E0 01 + bne Label_E43C ; CPU:$E434 PRG:2434 D0 04 + lda #$01 ; CPU:$E436 PRG:2436 A9 01 + bne Label_E444 ; CPU:$E438 PRG:2438 D0 08 Label_E43C: - lda $0451,x ; $243C: BD 51 04 - clc ; $243F: 18 - adc #$02 ; $2440: 69 02 - and #$03 ; $2442: 29 03 + lda $0451,x ; CPU:$E43A PRG:243A BD 51 04 + clc ; CPU:$E43D PRG:243D 18 + adc #$02 ; CPU:$E43E PRG:243E 69 02 + and #$03 ; CPU:$E440 PRG:2440 29 03 Label_E444: - ldy $0448,x ; $2444: BC 48 04 - beq Label_E44B ; $2447: F0 02 - ora #$40 ; $2449: 09 40 + ldy $0448,x ; CPU:$E442 PRG:2442 BC 48 04 + beq Label_E44B ; CPU:$E445 PRG:2445 F0 02 + ora #$40 ; CPU:$E447 PRG:2447 09 40 Label_E44B: - ldy $88,x ; $244B: B4 88 - cpy #$02 ; $244D: C0 02 - bne Label_E459 ; $244F: D0 08 - ldy $7F,x ; $2451: B4 7F - cpy #$05 ; $2453: C0 05 - bne Label_E459 ; $2455: D0 02 - eor #$40 ; $2457: 49 40 + ldy $88,x ; CPU:$E449 PRG:2449 B4 88 + cpy #$02 ; CPU:$E44B PRG:244B C0 02 + bne Label_E459 ; CPU:$E44D PRG:244D D0 08 + ldy $7F,x ; CPU:$E44F PRG:244F B4 7F + cpy #$05 ; CPU:$E451 PRG:2451 C0 05 + bne Label_E459 ; CPU:$E453 PRG:2453 D0 02 + eor #$40 ; CPU:$E455 PRG:2455 49 40 Label_E459: - ldy $9A,x ; $2459: B4 9A - cpy #$C9 ; $245B: C0 C9 - bcs Label_E463 ; $245D: B0 04 - cpx #$09 ; $245F: E0 09 - bne Label_E465 ; $2461: D0 02 + ldy $9A,x ; CPU:$E457 PRG:2457 B4 9A + cpy #$C9 ; CPU:$E459 PRG:2459 C0 C9 + bcs Label_E463 ; CPU:$E45B PRG:245B B0 04 + cpx #$09 ; CPU:$E45D PRG:245D E0 09 + bne Label_E465 ; CPU:$E45F PRG:245F D0 02 Label_E463: - ora #$20 ; $2463: 09 20 + ora #$20 ; CPU:$E461 PRG:2461 09 20 Label_E465: - sta $14 ; $2465: 85 14 - lda #$43 ; $2467: A9 43 - sta $21 ; $2469: 85 21 - lda #$E0 ; $246B: A9 E0 - sta $22 ; $246D: 85 22 - lda $0448,x ; $246F: BD 48 04 - beq Label_E47C ; $2472: F0 08 - lda #$79 ; $2474: A9 79 - sta $21 ; $2476: 85 21 - lda #$E0 ; $2478: A9 E0 - sta $22 ; $247A: 85 22 + sta $14 ; CPU:$E463 PRG:2463 85 14 + lda #$43 ; CPU:$E465 PRG:2465 A9 43 + sta $21 ; CPU:$E467 PRG:2467 85 21 + lda #$E0 ; CPU:$E469 PRG:2469 A9 E0 + sta $22 ; CPU:$E46B PRG:246B 85 22 + lda $0448,x ; CPU:$E46D PRG:246D BD 48 04 + beq Label_E47C ; CPU:$E470 PRG:2470 F0 08 + lda #$79 ; CPU:$E472 PRG:2472 A9 79 + sta $21 ; CPU:$E474 PRG:2474 85 21 + lda #$E0 ; CPU:$E476 PRG:2476 A9 E0 + sta $22 ; CPU:$E478 PRG:2478 85 22 Label_E47C: - ldy #$00 ; $247C: A0 00 - lda ($1D),y ; $247E: B1 1D - inc $1D ; $2480: E6 1D - bne Label_E486 ; $2482: D0 02 - inc $1E ; $2484: E6 1E + ldy #$00 ; CPU:$E47A PRG:247A A0 00 + lda ($1D),y ; CPU:$E47C PRG:247C B1 1D + inc $1D ; CPU:$E47E PRG:247E E6 1D + bne Label_E486 ; CPU:$E480 PRG:2480 D0 02 + inc $1E ; CPU:$E482 PRG:2482 E6 1E Label_E486: - asl a ; $2486: 0A - sta $13 ; $2487: 85 13 - asl a ; $2489: 0A - adc $13 ; $248A: 65 13 - adc $21 ; $248C: 65 21 - sta $21 ; $248E: 85 21 - bcc Label_E494 ; $2490: 90 02 - inc $22 ; $2492: E6 22 + asl a ; CPU:$E484 PRG:2484 0A + sta $13 ; CPU:$E485 PRG:2485 85 13 + asl a ; CPU:$E487 PRG:2487 0A + adc $13 ; CPU:$E488 PRG:2488 65 13 + adc $21 ; CPU:$E48A PRG:248A 65 21 + sta $21 ; CPU:$E48C PRG:248C 85 21 + bcc Label_E494 ; CPU:$E48E PRG:248E 90 02 + inc $22 ; CPU:$E490 PRG:2490 E6 22 Label_E494: - txa ; $2494: 8A - pha ; $2495: 48 - ldx #$05 ; $2496: A2 05 - ldy #$00 ; $2498: A0 00 + txa ; CPU:$E492 PRG:2492 8A + pha ; CPU:$E493 PRG:2493 48 + ldx #$05 ; CPU:$E494 PRG:2494 A2 05 + ldy #$00 ; CPU:$E496 PRG:2496 A0 00 Label_E49A: - lda $12 ; $249A: A5 12 - clc ; $249C: 18 - adc $E03D,x ; $249D: 7D 3D E0 - sta ($1F),y ; $24A0: 91 1F - sta $12 ; $24A2: 85 12 - iny ; $24A4: C8 - sty $13 ; $24A5: 84 13 - ldy #$00 ; $24A7: A0 00 - lda ($1D),y ; $24A9: B1 1D - inc $1D ; $24AB: E6 1D - bne Label_E4B1 ; $24AD: D0 02 - inc $1E ; $24AF: E6 1E + lda $12 ; CPU:$E498 PRG:2498 A5 12 + clc ; CPU:$E49A PRG:249A 18 + adc $E03D,x ; CPU:$E49B PRG:249B 7D 3D E0 + sta ($1F),y ; CPU:$E49E PRG:249E 91 1F + sta $12 ; CPU:$E4A0 PRG:24A0 85 12 + iny ; CPU:$E4A2 PRG:24A2 C8 + sty $13 ; CPU:$E4A3 PRG:24A3 84 13 + ldy #$00 ; CPU:$E4A5 PRG:24A5 A0 00 + lda ($1D),y ; CPU:$E4A7 PRG:24A7 B1 1D + inc $1D ; CPU:$E4A9 PRG:24A9 E6 1D + bne Label_E4B1 ; CPU:$E4AB PRG:24AB D0 02 + inc $1E ; CPU:$E4AD PRG:24AD E6 1E Label_E4B1: - ldy $13 ; $24B1: A4 13 - sta ($1F),y ; $24B3: 91 1F - iny ; $24B5: C8 - lda $14 ; $24B6: A5 14 - sta ($1F),y ; $24B8: 91 1F - iny ; $24BA: C8 - sty $13 ; $24BB: 84 13 - ldy #$00 ; $24BD: A0 00 - lda $15 ; $24BF: A5 15 - clc ; $24C1: 18 - adc ($21),y ; $24C2: 71 21 - inc $21 ; $24C4: E6 21 - bne Label_E4CA ; $24C6: D0 02 - inc $22 ; $24C8: E6 22 + ldy $13 ; CPU:$E4AF PRG:24AF A4 13 + sta ($1F),y ; CPU:$E4B1 PRG:24B1 91 1F + iny ; CPU:$E4B3 PRG:24B3 C8 + lda $14 ; CPU:$E4B4 PRG:24B4 A5 14 + sta ($1F),y ; CPU:$E4B6 PRG:24B6 91 1F + iny ; CPU:$E4B8 PRG:24B8 C8 + sty $13 ; CPU:$E4B9 PRG:24B9 84 13 + ldy #$00 ; CPU:$E4BB PRG:24BB A0 00 + lda $15 ; CPU:$E4BD PRG:24BD A5 15 + clc ; CPU:$E4BF PRG:24BF 18 + adc ($21),y ; CPU:$E4C0 PRG:24C0 71 21 + inc $21 ; CPU:$E4C2 PRG:24C2 E6 21 + bne Label_E4CA ; CPU:$E4C4 PRG:24C4 D0 02 + inc $22 ; CPU:$E4C6 PRG:24C6 E6 22 Label_E4CA: - ldy $13 ; $24CA: A4 13 - sta ($1F),y ; $24CC: 91 1F - iny ; $24CE: C8 - dex ; $24CF: CA - bpl Label_E49A ; $24D0: 10 C8 - pla ; $24D2: 68 - tax ; $24D3: AA - rts ; $24D4: 60 + ldy $13 ; CPU:$E4C8 PRG:24C8 A4 13 + sta ($1F),y ; CPU:$E4CA PRG:24CA 91 1F + iny ; CPU:$E4CC PRG:24CC C8 + dex ; CPU:$E4CD PRG:24CD CA + bpl Label_E49A ; CPU:$E4CE PRG:24CE 10 C8 + pla ; CPU:$E4D0 PRG:24D0 68 + tax ; CPU:$E4D1 PRG:24D1 AA + rts ; CPU:$E4D2 PRG:24D2 60 ; RenderLargeObjectSprites ; Purpose: emit a fixed multi-sprite object and update animation/expiry state. ; Inputs: X = object slot; $1F selects the OAM destination. ; Returns: OAM entries updated; X restored; expired objects disabled. RenderLargeObjectSprites: - txa ; $24D5: 8A - pha ; $24D6: 48 - ldy $1F ; $24D7: A4 1F - lda $9A,x ; $24D9: B5 9A - sta $0200,y ; $24DB: 99 00 02 - sta $0204,y ; $24DE: 99 04 02 - clc ; $24E1: 18 - adc #$08 ; $24E2: 69 08 - sta $0208,y ; $24E4: 99 08 02 - sta $020C,y ; $24E7: 99 0C 02 - lda #$F0 ; $24EA: A9 F0 - sta $0210,y ; $24EC: 99 10 02 - sta $0214,y ; $24EF: 99 14 02 - lda $91,x ; $24F2: B5 91 - sta $0203,y ; $24F4: 99 03 02 - sta $020B,y ; $24F7: 99 0B 02 - clc ; $24FA: 18 - adc #$08 ; $24FB: 69 08 - sta $0207,y ; $24FD: 99 07 02 - sta $020F,y ; $2500: 99 0F 02 - lda $9A,x ; $2503: B5 9A - cmp #$D0 ; $2505: C9 D0 - lda #$03 ; $2507: A9 03 - bcc Label_E50D ; $2509: 90 02 - lda #$23 ; $250B: A9 23 + txa ; CPU:$E4D3 PRG:24D3 8A + pha ; CPU:$E4D4 PRG:24D4 48 + ldy $1F ; CPU:$E4D5 PRG:24D5 A4 1F + lda $9A,x ; CPU:$E4D7 PRG:24D7 B5 9A + sta $0200,y ; CPU:$E4D9 PRG:24D9 99 00 02 + sta $0204,y ; CPU:$E4DC PRG:24DC 99 04 02 + clc ; CPU:$E4DF PRG:24DF 18 + adc #$08 ; CPU:$E4E0 PRG:24E0 69 08 + sta $0208,y ; CPU:$E4E2 PRG:24E2 99 08 02 + sta $020C,y ; CPU:$E4E5 PRG:24E5 99 0C 02 + lda #$F0 ; CPU:$E4E8 PRG:24E8 A9 F0 + sta $0210,y ; CPU:$E4EA PRG:24EA 99 10 02 + sta $0214,y ; CPU:$E4ED PRG:24ED 99 14 02 + lda $91,x ; CPU:$E4F0 PRG:24F0 B5 91 + sta $0203,y ; CPU:$E4F2 PRG:24F2 99 03 02 + sta $020B,y ; CPU:$E4F5 PRG:24F5 99 0B 02 + clc ; CPU:$E4F8 PRG:24F8 18 + adc #$08 ; CPU:$E4F9 PRG:24F9 69 08 + sta $0207,y ; CPU:$E4FB PRG:24FB 99 07 02 + sta $020F,y ; CPU:$E4FE PRG:24FE 99 0F 02 + lda $9A,x ; CPU:$E501 PRG:2501 B5 9A + cmp #$D0 ; CPU:$E503 PRG:2503 C9 D0 + lda #$03 ; CPU:$E505 PRG:2505 A9 03 + bcc Label_E50D ; CPU:$E507 PRG:2507 90 02 + lda #$23 ; CPU:$E509 PRG:2509 A9 23 Label_E50D: - sta $0202,y ; $250D: 99 02 02 - lda $7F,x ; $2510: B5 7F - bne Label_E553 ; $2512: D0 3F - lda $0202,y ; $2514: B9 02 02 - sta $0206,y ; $2517: 99 06 02 - sta $020A,y ; $251A: 99 0A 02 - sta $020E,y ; $251D: 99 0E 02 - lda #$DA ; $2520: A9 DA - sta $0201,y ; $2522: 99 01 02 - lda #$DB ; $2525: A9 DB - sta $0205,y ; $2527: 99 05 02 - lda #$DC ; $252A: A9 DC - sta $0209,y ; $252C: 99 09 02 - lda #$DD ; $252F: A9 DD - sta $020D,y ; $2531: 99 0D 02 - ldx $1F ; $2534: A6 1F - lda $19 ; $2536: A5 19 - and #$20 ; $2538: 29 20 - beq Label_E550 ; $253A: F0 14 - lda $19 ; $253C: A5 19 - and #$40 ; $253E: 29 40 - bne Label_E54A ; $2540: D0 08 - inc $0200,x ; $2542: FE 00 02 - inc $0204,x ; $2545: FE 04 02 - bne Label_E550 ; $2548: D0 06 + sta $0202,y ; CPU:$E50B PRG:250B 99 02 02 + lda $7F,x ; CPU:$E50E PRG:250E B5 7F + bne Label_E553 ; CPU:$E510 PRG:2510 D0 3F + lda $0202,y ; CPU:$E512 PRG:2512 B9 02 02 + sta $0206,y ; CPU:$E515 PRG:2515 99 06 02 + sta $020A,y ; CPU:$E518 PRG:2518 99 0A 02 + sta $020E,y ; CPU:$E51B PRG:251B 99 0E 02 + lda #$DA ; CPU:$E51E PRG:251E A9 DA + sta $0201,y ; CPU:$E520 PRG:2520 99 01 02 + lda #$DB ; CPU:$E523 PRG:2523 A9 DB + sta $0205,y ; CPU:$E525 PRG:2525 99 05 02 + lda #$DC ; CPU:$E528 PRG:2528 A9 DC + sta $0209,y ; CPU:$E52A PRG:252A 99 09 02 + lda #$DD ; CPU:$E52D PRG:252D A9 DD + sta $020D,y ; CPU:$E52F PRG:252F 99 0D 02 + ldx $1F ; CPU:$E532 PRG:2532 A6 1F + lda $19 ; CPU:$E534 PRG:2534 A5 19 + and #$20 ; CPU:$E536 PRG:2536 29 20 + beq Label_E550 ; CPU:$E538 PRG:2538 F0 14 + lda $19 ; CPU:$E53A PRG:253A A5 19 + and #$40 ; CPU:$E53C PRG:253C 29 40 + bne Label_E54A ; CPU:$E53E PRG:253E D0 08 + inc $0200,x ; CPU:$E540 PRG:2540 FE 00 02 + inc $0204,x ; CPU:$E543 PRG:2543 FE 04 02 + bne Label_E550 ; CPU:$E546 PRG:2546 D0 06 Label_E54A: - inc $0203,x ; $254A: FE 03 02 - inc $020B,x ; $254D: FE 0B 02 + inc $0203,x ; CPU:$E548 PRG:2548 FE 03 02 + inc $020B,x ; CPU:$E54B PRG:254B FE 0B 02 Label_E550: - pla ; $2550: 68 - tax ; $2551: AA - rts ; $2552: 60 + pla ; CPU:$E54E PRG:254E 68 + tax ; CPU:$E54F PRG:254F AA + rts ; CPU:$E550 PRG:2550 60 Label_E553: - lda $0202,y ; $2553: B9 02 02 - ora #$40 ; $2556: 09 40 - sta $0206,y ; $2558: 99 06 02 - ora #$80 ; $255B: 09 80 - sta $020E,y ; $255D: 99 0E 02 - and #$BF ; $2560: 29 BF - sta $020A,y ; $2562: 99 0A 02 - lda #$DE ; $2565: A9 DE - sta $0201,y ; $2567: 99 01 02 - sta $0205,y ; $256A: 99 05 02 - sta $0209,y ; $256D: 99 09 02 - sta $020D,y ; $2570: 99 0D 02 - dec $045A,x ; $2573: DE 5A 04 - bpl Label_E584 ; $2576: 10 0C - lda #$FF ; $2578: A9 FF - sta $88,x ; $257A: 95 88 - lda #$F0 ; $257C: A9 F0 - sta $9A,x ; $257E: 95 9A - lda #$04 ; $2580: A9 04 - sta $F1 ; $2582: 85 F1 + lda $0202,y ; CPU:$E551 PRG:2551 B9 02 02 + ora #$40 ; CPU:$E554 PRG:2554 09 40 + sta $0206,y ; CPU:$E556 PRG:2556 99 06 02 + ora #$80 ; CPU:$E559 PRG:2559 09 80 + sta $020E,y ; CPU:$E55B PRG:255B 99 0E 02 + and #$BF ; CPU:$E55E PRG:255E 29 BF + sta $020A,y ; CPU:$E560 PRG:2560 99 0A 02 + lda #$DE ; CPU:$E563 PRG:2563 A9 DE + sta $0201,y ; CPU:$E565 PRG:2565 99 01 02 + sta $0205,y ; CPU:$E568 PRG:2568 99 05 02 + sta $0209,y ; CPU:$E56B PRG:256B 99 09 02 + sta $020D,y ; CPU:$E56E PRG:256E 99 0D 02 + dec $045A,x ; CPU:$E571 PRG:2571 DE 5A 04 + bpl Label_E584 ; CPU:$E574 PRG:2574 10 0C + lda #$FF ; CPU:$E576 PRG:2576 A9 FF + sta $88,x ; CPU:$E578 PRG:2578 95 88 + lda #$F0 ; CPU:$E57A PRG:257A A9 F0 + sta $9A,x ; CPU:$E57C PRG:257C 95 9A + lda #$04 ; CPU:$E57E PRG:257E A9 04 + sta $F1 ; CPU:$E580 PRG:2580 85 F1 Label_E584: - pla ; $2584: 68 - tax ; $2585: AA - rts ; $2586: 60 + pla ; CPU:$E582 PRG:2582 68 + tax ; CPU:$E583 PRG:2583 AA + rts ; CPU:$E584 PRG:2584 60 ; CopyOverlaySpriteStream ; Purpose: copy a selected 16-byte overlay sprite stream into OAM and apply Y offset. ; Inputs: $BB = stream index, $BC = vertical offset. ; Returns: overlay OAM region updated; may decrement $BB. CopyOverlaySpriteStream: - ldx $BB ; $2587: A6 BB - bmi Label_E5C4 ; $2589: 30 39 - lda OverlaySpriteStreamLoTable,x ; $258B: BD C5 E5 - sta $1D ; $258E: 85 1D - lda OverlaySpriteStreamHiTable,x ; $2590: BD CA E5 - sta $1E ; $2593: 85 1E - ldy #$00 ; $2595: A0 00 - ldx #$00 ; $2597: A2 00 + ldx $BB ; CPU:$E585 PRG:2585 A6 BB + bmi Label_E5C4 ; CPU:$E587 PRG:2587 30 39 + lda OverlaySpriteStreamLoTable,x ; CPU:$E589 PRG:2589 BD C5 E5 + sta $1D ; CPU:$E58C PRG:258C 85 1D + lda OverlaySpriteStreamHiTable,x ; CPU:$E58E PRG:258E BD CA E5 + sta $1E ; CPU:$E591 PRG:2591 85 1E + ldy #$00 ; CPU:$E593 PRG:2593 A0 00 + ldx #$00 ; CPU:$E595 PRG:2595 A2 00 Label_E599: - lda ($1D),y ; $2599: B1 1D - sta $02E0,x ; $259B: 9D E0 02 - iny ; $259E: C8 - inx ; $259F: E8 - cmp #$F0 ; $25A0: C9 F0 - bne Label_E5A7 ; $25A2: D0 03 - inx ; $25A4: E8 - inx ; $25A5: E8 - inx ; $25A6: E8 + lda ($1D),y ; CPU:$E597 PRG:2597 B1 1D + sta $02E0,x ; CPU:$E599 PRG:2599 9D E0 02 + iny ; CPU:$E59C PRG:259C C8 + inx ; CPU:$E59D PRG:259D E8 + cmp #$F0 ; CPU:$E59E PRG:259E C9 F0 + bne Label_E5A7 ; CPU:$E5A0 PRG:25A0 D0 03 + inx ; CPU:$E5A2 PRG:25A2 E8 + inx ; CPU:$E5A3 PRG:25A3 E8 + inx ; CPU:$E5A4 PRG:25A4 E8 Label_E5A7: - cpx #$10 ; $25A7: E0 10 - bne Label_E599 ; $25A9: D0 EE - ldy #$0F ; $25AB: A0 0F + cpx #$10 ; CPU:$E5A5 PRG:25A5 E0 10 + bne Label_E599 ; CPU:$E5A7 PRG:25A7 D0 EE + ldy #$0F ; CPU:$E5A9 PRG:25A9 A0 0F Label_E5AD: - lda $02E0,y ; $25AD: B9 E0 02 - clc ; $25B0: 18 - adc $BC ; $25B1: 65 BC - sta $02E0,y ; $25B3: 99 E0 02 - dey ; $25B6: 88 - dey ; $25B7: 88 - dey ; $25B8: 88 - dey ; $25B9: 88 - bpl Label_E5AD ; $25BA: 10 F1 - lda $19 ; $25BC: A5 19 - and #$03 ; $25BE: 29 03 - bne Label_E5C4 ; $25C0: D0 02 - dec $BB ; $25C2: C6 BB + lda $02E0,y ; CPU:$E5AB PRG:25AB B9 E0 02 + clc ; CPU:$E5AE PRG:25AE 18 + adc $BC ; CPU:$E5AF PRG:25AF 65 BC + sta $02E0,y ; CPU:$E5B1 PRG:25B1 99 E0 02 + dey ; CPU:$E5B4 PRG:25B4 88 + dey ; CPU:$E5B5 PRG:25B5 88 + dey ; CPU:$E5B6 PRG:25B6 88 + dey ; CPU:$E5B7 PRG:25B7 88 + bpl Label_E5AD ; CPU:$E5B8 PRG:25B8 10 F1 + lda $19 ; CPU:$E5BA PRG:25BA A5 19 + and #$03 ; CPU:$E5BC PRG:25BC 29 03 + bne Label_E5C4 ; CPU:$E5BE PRG:25BE D0 02 + dec $BB ; CPU:$E5C0 PRG:25C0 C6 BB Label_E5C4: - rts ; $25C4: 60 + rts ; CPU:$E5C2 PRG:25C2 60 ; Rendering streams and object motion/physics lookup data OverlaySpriteStreamLoTable: - .byte $FD, $ED, $E0, $D6, $CF ; $25C5: FD ED E0 D6 CF + .byte $FD, $ED, $E0, $D6, $CF ; CPU:$E5C3 PRG:25C3 FD ED E0 D6 CF OverlaySpriteStreamHiTable: - .byte $E5, $E5, $E5, $E5, $E5, $D0, $AE, $03 ; $25CA: E5 E5 E5 E5 E5 D0 AE 03 - .byte $04, $F0, $F0, $F0, $C8, $AF, $03, $04 ; $25D2: 04 F0 F0 F0 C8 AF 03 04 - .byte $D0, $B0, $03, $04, $F0, $F0, $C8, $B1 ; $25DA: D0 B0 03 04 F0 F0 C8 B1 - .byte $03, $FC, $C8, $B2, $03, $04, $D0, $B3 ; $25E2: 03 FC C8 B2 03 04 D0 B3 - .byte $03, $04, $F0, $C8, $B4, $03, $00, $C8 ; $25EA: 03 04 F0 C8 B4 03 00 C8 - .byte $B4, $43, $08, $D0, $B5, $03, $00, $D0 ; $25F2: B4 43 08 D0 B5 03 00 D0 - .byte $B5, $43, $08, $F0, $F0, $F0, $F0 ; $25FA: B5 43 08 F0 F0 F0 F0 + .byte $E5, $E5, $E5, $E5, $E5, $D0, $AE, $03 ; CPU:$E5C8 PRG:25C8 E5 E5 E5 E5 E5 D0 AE 03 + .byte $04, $F0, $F0, $F0, $C8, $AF, $03, $04 ; CPU:$E5D0 PRG:25D0 04 F0 F0 F0 C8 AF 03 04 + .byte $D0, $B0, $03, $04, $F0, $F0, $C8, $B1 ; CPU:$E5D8 PRG:25D8 D0 B0 03 04 F0 F0 C8 B1 + .byte $03, $FC, $C8, $B2, $03, $04, $D0, $B3 ; CPU:$E5E0 PRG:25E0 03 FC C8 B2 03 04 D0 B3 + .byte $03, $04, $F0, $C8, $B4, $03, $00, $C8 ; CPU:$E5E8 PRG:25E8 03 04 F0 C8 B4 03 00 C8 + .byte $B4, $43, $08, $D0, $B5, $03, $00, $D0 ; CPU:$E5F0 PRG:25F0 B4 43 08 D0 B5 03 00 D0 + .byte $B5, $43, $08, $F0, $F0, $F0, $F0 ; CPU:$E5F8 PRG:25F8 B5 43 08 F0 F0 F0 F0 ObjectAccelerationTableA: - .byte $04, $04, $05, $06, $03, $03, $03, $06 ; $2601: 04 04 05 06 03 03 03 06 - .byte $0A, $0A, $0A, $0A ; $2609: 0A 0A 0A 0A + .byte $04, $04, $05, $06, $03, $03, $03, $06 ; CPU:$E5FF PRG:25FF 04 04 05 06 03 03 03 06 + .byte $0A, $0A, $0A, $0A ; CPU:$E607 PRG:2607 0A 0A 0A 0A ObjectAccelerationTableB: - .byte $28, $32, $46, $78, $00, $00, $00, $64 ; $260D: 28 32 46 78 00 00 00 64 - .byte $00, $00, $00, $00 ; $2615: 00 00 00 00 + .byte $28, $32, $46, $78, $00, $00, $00, $64 ; CPU:$E60B PRG:260B 28 32 46 78 00 00 00 64 + .byte $00, $00, $00, $00 ; CPU:$E613 PRG:2613 00 00 00 00 ObjectVelocityTableA: - .byte $0A, $1E, $32, $70, $00, $00, $00, $70 ; $2619: 0A 1E 32 70 00 00 00 70 - .byte $00, $00, $00, $00 ; $2621: 00 00 00 00 + .byte $0A, $1E, $32, $70, $00, $00, $00, $70 ; CPU:$E617 PRG:2617 0A 1E 32 70 00 00 00 70 + .byte $00, $00, $00, $00 ; CPU:$E61F PRG:261F 00 00 00 00 ObjectVelocityTableB: - .byte $14, $3C, $64, $A0, $00, $00, $00, $A0 ; $2625: 14 3C 64 A0 00 00 00 A0 - .byte $00, $00, $00, $00 ; $262D: 00 00 00 00 + .byte $14, $3C, $64, $A0, $00, $00, $00, $A0 ; CPU:$E623 PRG:2623 14 3C 64 A0 00 00 00 A0 + .byte $00, $00, $00, $00 ; CPU:$E62B PRG:262B 00 00 00 00 ObjectVelocityTableC: - .byte $70, $B0, $E0, $40, $80, $80, $80, $40 ; $2631: 70 B0 E0 40 80 80 80 40 - .byte $00, $00, $00, $00 ; $2639: 00 00 00 00 + .byte $70, $B0, $E0, $40, $80, $80, $80, $40 ; CPU:$E62F PRG:262F 70 B0 E0 40 80 80 80 40 + .byte $00, $00, $00, $00 ; CPU:$E637 PRG:2637 00 00 00 00 ObjectVelocityTableD: - .byte $00, $00, $00, $01, $00, $00, $00, $01 ; $263D: 00 00 00 01 00 00 00 01 - .byte $00, $00, $00, $00 ; $2645: 00 00 00 00 + .byte $00, $00, $00, $01, $00, $00, $00, $01 ; CPU:$E63B PRG:263B 00 00 00 01 00 00 00 01 + .byte $00, $00, $00, $00 ; CPU:$E643 PRG:2643 00 00 00 00 ObjectVelocityTableE: - .byte $90, $50, $20, $C0, $80, $80, $80, $C0 ; $2649: 90 50 20 C0 80 80 80 C0 - .byte $00, $00, $00, $00 ; $2651: 00 00 00 00 + .byte $90, $50, $20, $C0, $80, $80, $80, $C0 ; CPU:$E647 PRG:2647 90 50 20 C0 80 80 80 C0 + .byte $00, $00, $00, $00 ; CPU:$E64F PRG:264F 00 00 00 00 ObjectVelocityTableF: - .byte $FF, $FF, $FF, $FE, $FF, $FF, $FF, $FE ; $2655: FF FF FF FE FF FF FF FE - .byte $00, $00, $00, $00 ; $265D: 00 00 00 00 + .byte $FF, $FF, $FF, $FE, $FF, $FF, $FF, $FE ; CPU:$E653 PRG:2653 FF FF FF FE FF FF FF FE + .byte $00, $00, $00, $00 ; CPU:$E65B PRG:265B 00 00 00 00 ObjectMotionTableA: - .byte $50, $90, $C0, $40, $40, $40, $40, $40 ; $2661: 50 90 C0 40 40 40 40 40 - .byte $00, $00, $00, $00 ; $2669: 00 00 00 00 + .byte $50, $90, $C0, $40, $40, $40, $40, $40 ; CPU:$E65F PRG:265F 50 90 C0 40 40 40 40 40 + .byte $00, $00, $00, $00 ; CPU:$E667 PRG:2667 00 00 00 00 ObjectMotionTableB: - .byte $00, $00, $00, $01, $00, $00, $00, $01 ; $266D: 00 00 00 01 00 00 00 01 - .byte $02, $02, $02, $02 ; $2675: 02 02 02 02 + .byte $00, $00, $00, $01, $00, $00, $00, $01 ; CPU:$E66B PRG:266B 00 00 00 01 00 00 00 01 + .byte $02, $02, $02, $02 ; CPU:$E673 PRG:2673 02 02 02 02 ObjectMotionTableC: - .byte $B0, $70, $40, $C0, $C0, $C0, $C0, $C0 ; $2679: B0 70 40 C0 C0 C0 C0 C0 - .byte $C0, $C0, $C0, $C0 ; $2681: C0 C0 C0 C0 + .byte $B0, $70, $40, $C0, $C0, $C0, $C0, $C0 ; CPU:$E677 PRG:2677 B0 70 40 C0 C0 C0 C0 C0 + .byte $C0, $C0, $C0, $C0 ; CPU:$E67F PRG:267F C0 C0 C0 C0 ObjectMotionTableD: - .byte $FF, $FF, $FF, $FE, $FF, $FF, $FF, $FE ; $2685: FF FF FF FE FF FF FF FE - .byte $FE, $01, $FE, $FE ; $268D: FE 01 FE FE + .byte $FF, $FF, $FF, $FE, $FF, $FF, $FF, $FE ; CPU:$E683 PRG:2683 FF FF FF FE FF FF FF FE + .byte $FE, $01, $FE, $FE ; CPU:$E68B PRG:268B FE 01 FE FE ; UpdateAllObjects ; Purpose: update active object slots, physics, interactions, and sprite rendering. ; Inputs: global object arrays; no explicit register parameters. ; Returns: all active objects processed; X exhausted to $FF. UpdateAllObjects: - jsr $EE25 ; $2691: 20 25 EE - ldx #$07 ; $2694: A2 07 + jsr $EE25 ; CPU:$E68F PRG:268F 20 25 EE + ldx #$07 ; CPU:$E692 PRG:2692 A2 07 Label_E696: - lda $88,x ; $2696: B5 88 - bpl Label_E6A4 ; $2698: 10 0A - cmp #$FF ; $269A: C9 FF - beq Label_E6E2 ; $269C: F0 44 - jsr $ECBA ; $269E: 20 BA EC - jmp Label_E6E2 ; $26A1: 4C E2 E6 + lda $88,x ; CPU:$E694 PRG:2694 B5 88 + bpl Label_E6A4 ; CPU:$E696 PRG:2696 10 0A + cmp #$FF ; CPU:$E698 PRG:2698 C9 FF + beq Label_E6E2 ; CPU:$E69A PRG:269A F0 44 + jsr $ECBA ; CPU:$E69C PRG:269C 20 BA EC + jmp Label_E6E2 ; CPU:$E69F PRG:269F 4C E2 E6 Label_E6A4: - cpx #$02 ; $26A4: E0 02 - bcc Label_E6B8 ; $26A6: 90 10 - cmp #$01 ; $26A8: C9 01 - bne Label_E6B8 ; $26AA: D0 0C - lda $7F,x ; $26AC: B5 7F - cmp #$02 ; $26AE: C9 02 - bcs Label_E6B8 ; $26B0: B0 06 - lda $F1 ; $26B2: A5 F1 - ora #$20 ; $26B4: 09 20 - sta $F1 ; $26B6: 85 F1 + cpx #$02 ; CPU:$E6A2 PRG:26A2 E0 02 + bcc Label_E6B8 ; CPU:$E6A4 PRG:26A4 90 10 + cmp #$01 ; CPU:$E6A6 PRG:26A6 C9 01 + bne Label_E6B8 ; CPU:$E6A8 PRG:26A8 D0 0C + lda $7F,x ; CPU:$E6AA PRG:26AA B5 7F + cmp #$02 ; CPU:$E6AC PRG:26AC C9 02 + bcs Label_E6B8 ; CPU:$E6AE PRG:26AE B0 06 + lda $F1 ; CPU:$E6B0 PRG:26B0 A5 F1 + ora #$20 ; CPU:$E6B2 PRG:26B2 09 20 + sta $F1 ; CPU:$E6B4 PRG:26B4 85 F1 Label_E6B8: - dec $043F,x ; $26B8: DE 3F 04 - bne Label_E6D9 ; $26BB: D0 1C - lda #$03 ; $26BD: A9 03 - sta $043F,x ; $26BF: 9D 3F 04 - cpx #$02 ; $26C2: E0 02 - bcs Label_E6CE ; $26C4: B0 08 - dec $BF,x ; $26C6: D6 BF - bne Label_E6CE ; $26C8: D0 04 - lda #$00 ; $26CA: A9 00 - sta $BD,x ; $26CC: 95 BD + dec $043F,x ; CPU:$E6B6 PRG:26B6 DE 3F 04 + bne Label_E6D9 ; CPU:$E6B9 PRG:26B9 D0 1C + lda #$03 ; CPU:$E6BB PRG:26BB A9 03 + sta $043F,x ; CPU:$E6BD PRG:26BD 9D 3F 04 + cpx #$02 ; CPU:$E6C0 PRG:26C0 E0 02 + bcs Label_E6CE ; CPU:$E6C2 PRG:26C2 B0 08 + dec $BF,x ; CPU:$E6C4 PRG:26C4 D6 BF + bne Label_E6CE ; CPU:$E6C6 PRG:26C6 D0 04 + lda #$00 ; CPU:$E6C8 PRG:26C8 A9 00 + sta $BD,x ; CPU:$E6CA PRG:26CA 95 BD Label_E6CE: - jsr $EA18 ; $26CE: 20 18 EA - stx $3E ; $26D1: 86 3E - jsr $EBC4 ; $26D3: 20 C4 EB - jsr $E796 ; $26D6: 20 96 E7 + jsr $EA18 ; CPU:$E6CC PRG:26CC 20 18 EA + stx $3E ; CPU:$E6CF PRG:26CF 86 3E + jsr $EBC4 ; CPU:$E6D1 PRG:26D1 20 C4 EB + jsr $E796 ; CPU:$E6D4 PRG:26D4 20 96 E7 Label_E6D9: - jsr $EA58 ; $26D9: 20 58 EA - jsr $ED28 ; $26DC: 20 28 ED - jsr $E983 ; $26DF: 20 83 E9 + jsr $EA58 ; CPU:$E6D7 PRG:26D7 20 58 EA + jsr $ED28 ; CPU:$E6DA PRG:26DA 20 28 ED + jsr $E983 ; CPU:$E6DD PRG:26DD 20 83 E9 Label_E6E2: - jsr $E3A4 ; $26E2: 20 A4 E3 - dex ; $26E5: CA - bpl Label_E696 ; $26E6: 10 AE - rts ; $26E8: 60 + jsr $E3A4 ; CPU:$E6E0 PRG:26E0 20 A4 E3 + dex ; CPU:$E6E3 PRG:26E3 CA + bpl Label_E696 ; CPU:$E6E4 PRG:26E4 10 AE + rts ; CPU:$E6E6 PRG:26E6 60 ; UpdatePlayerInputState ; Purpose: update per-player directional input and animation timing state. ; Inputs: X = player object slot. ; Returns: direction/state byte $31,X updated. UpdatePlayerInputState: - cpx #$02 ; $26E9: E0 02 - bcs Label_E705 ; $26EB: B0 18 - lda $19 ; $26ED: A5 19 - and #$0F ; $26EF: 29 0F - bne Label_E6F8 ; $26F1: D0 05 - jsr $F1B3 ; $26F3: 20 B3 F1 - sta $31,x ; $26F6: 95 31 + cpx #$02 ; CPU:$E6E7 PRG:26E7 E0 02 + bcs Label_E705 ; CPU:$E6E9 PRG:26E9 B0 18 + lda $19 ; CPU:$E6EB PRG:26EB A5 19 + and #$0F ; CPU:$E6ED PRG:26ED 29 0F + bne Label_E6F8 ; CPU:$E6EF PRG:26EF D0 05 + jsr $F1B3 ; CPU:$E6F1 PRG:26F1 20 B3 F1 + sta $31,x ; CPU:$E6F4 PRG:26F4 95 31 Label_E6F8: - lda $3A ; $26F8: A5 3A - bne Label_E705 ; $26FA: D0 09 - jsr $E76A ; $26FC: 20 6A E7 - lda $061C,x ; $26FF: BD 1C 06 - sta $31,x ; $2702: 95 31 + lda $3A ; CPU:$E6F6 PRG:26F6 A5 3A + bne Label_E705 ; CPU:$E6F8 PRG:26F8 D0 09 + jsr $E76A ; CPU:$E6FA PRG:26FA 20 6A E7 + lda $061C,x ; CPU:$E6FD PRG:26FD BD 1C 06 + sta $31,x ; CPU:$E700 PRG:2700 95 31 Label_E704: - rts ; $2704: 60 + rts ; CPU:$E702 PRG:2702 60 Label_E705: - lda $9A,x ; $2705: B5 9A - cmp #$A0 ; $2707: C9 A0 - bcc Label_E712 ; $2709: 90 07 - lda $31,x ; $270B: B5 31 - ora #$40 ; $270D: 09 40 - sta $31,x ; $270F: 95 31 - rts ; $2711: 60 + lda $9A,x ; CPU:$E703 PRG:2703 B5 9A + cmp #$A0 ; CPU:$E705 PRG:2705 C9 A0 + bcc Label_E712 ; CPU:$E707 PRG:2707 90 07 + lda $31,x ; CPU:$E709 PRG:2709 B5 31 + ora #$40 ; CPU:$E70B PRG:270B 09 40 + sta $31,x ; CPU:$E70D PRG:270D 95 31 + rts ; CPU:$E70F PRG:270F 60 Label_E712: - dec $045A,x ; $2712: DE 5A 04 - bne Label_E704 ; $2715: D0 ED - jsr $F1B3 ; $2717: 20 B3 F1 - ldy $0451,x ; $271A: BC 51 04 - and ObjectAnimationPeriodTable,y ; $271D: 39 62 E7 - adc ControllerBitMaskTable,y ; $2720: 79 65 E7 - sta $045A,x ; $2723: 9D 5A 04 - stx $12 ; $2726: 86 12 - lda $19 ; $2728: A5 19 - rol a ; $272A: 2A - rol a ; $272B: 2A - eor $12 ; $272C: 45 12 - and #$01 ; $272E: 29 01 - tay ; $2730: A8 - lda a:$0088,y ; $2731: B9 88 00 - bmi Label_E749 ; $2734: 30 13 - lda a:$00BD,y ; $2736: B9 BD 00 - bne Label_E749 ; $2739: D0 0E - lda #$00 ; $273B: A9 00 - sta $31,x ; $273D: 95 31 - lda a:$009A,y ; $273F: B9 9A 00 - sec ; $2742: 38 - sbc #$04 ; $2743: E9 04 - cmp $9A,x ; $2745: D5 9A - bcs Label_E74D ; $2747: B0 04 + dec $045A,x ; CPU:$E710 PRG:2710 DE 5A 04 + bne Label_E704 ; CPU:$E713 PRG:2713 D0 ED + jsr $F1B3 ; CPU:$E715 PRG:2715 20 B3 F1 + ldy $0451,x ; CPU:$E718 PRG:2718 BC 51 04 + and ObjectAnimationPeriodTable,y ; CPU:$E71B PRG:271B 39 62 E7 + adc ControllerBitMaskTable,y ; CPU:$E71E PRG:271E 79 65 E7 + sta $045A,x ; CPU:$E721 PRG:2721 9D 5A 04 + stx $12 ; CPU:$E724 PRG:2724 86 12 + lda $19 ; CPU:$E726 PRG:2726 A5 19 + rol a ; CPU:$E728 PRG:2728 2A + rol a ; CPU:$E729 PRG:2729 2A + eor $12 ; CPU:$E72A PRG:272A 45 12 + and #$01 ; CPU:$E72C PRG:272C 29 01 + tay ; CPU:$E72E PRG:272E A8 + lda a:$0088,y ; CPU:$E72F PRG:272F B9 88 00 + bmi Label_E749 ; CPU:$E732 PRG:2732 30 13 + lda a:$00BD,y ; CPU:$E734 PRG:2734 B9 BD 00 + bne Label_E749 ; CPU:$E737 PRG:2737 D0 0E + lda #$00 ; CPU:$E739 PRG:2739 A9 00 + sta $31,x ; CPU:$E73B PRG:273B 95 31 + lda a:$009A,y ; CPU:$E73D PRG:273D B9 9A 00 + sec ; CPU:$E740 PRG:2740 38 + sbc #$04 ; CPU:$E741 PRG:2741 E9 04 + cmp $9A,x ; CPU:$E743 PRG:2743 D5 9A + bcs Label_E74D ; CPU:$E745 PRG:2745 B0 04 Label_E749: - lda #$40 ; $2749: A9 40 - sta $31,x ; $274B: 95 31 + lda #$40 ; CPU:$E747 PRG:2747 A9 40 + sta $31,x ; CPU:$E749 PRG:2749 95 31 Label_E74D: - lda $91,x ; $274D: B5 91 - cmp a:$0091,y ; $274F: D9 91 00 - bcs Label_E75B ; $2752: B0 07 - lda $31,x ; $2754: B5 31 - ora #$01 ; $2756: 09 01 - sta $31,x ; $2758: 95 31 - rts ; $275A: 60 + lda $91,x ; CPU:$E74B PRG:274B B5 91 + cmp a:$0091,y ; CPU:$E74D PRG:274D D9 91 00 + bcs Label_E75B ; CPU:$E750 PRG:2750 B0 07 + lda $31,x ; CPU:$E752 PRG:2752 B5 31 + ora #$01 ; CPU:$E754 PRG:2754 09 01 + sta $31,x ; CPU:$E756 PRG:2756 95 31 + rts ; CPU:$E758 PRG:2758 60 Label_E75B: - lda $31,x ; $275B: B5 31 - ora #$02 ; $275D: 09 02 - sta $31,x ; $275F: 95 31 - rts ; $2761: 60 + lda $31,x ; CPU:$E759 PRG:2759 B5 31 + ora #$02 ; CPU:$E75B PRG:275B 09 02 + sta $31,x ; CPU:$E75D PRG:275D 95 31 + rts ; CPU:$E75F PRG:275F 60 ; Per-object animation timer masks selected by object type/state. ObjectAnimationPeriodTable: - .byte $1F, $0F, $07 ; $2762: 1F 0F 07 + .byte $1F, $0F, $07 ; CPU:$E760 PRG:2760 1F 0F 07 ; Base timer periods paired with ObjectAnimationPeriodTable. ObjectAnimationBasePeriodTable: ControllerBitMaskTable: - .byte $20, $10, $08 ; $2765: 20 10 08 + .byte $20, $10, $08 ; CPU:$E763 PRG:2763 20 10 08 ; PollControllers ; Purpose: strobe both NES controller ports and update current/pressed input bytes. ; Inputs: none. ; Returns: controller history at $061C-$061F updated; A/X/Y modified. PollControllers: - ldx #$00 ; $2768: A2 00 + ldx #$00 ; CPU:$E766 PRG:2766 A2 00 ReadControllerPort: - lda #$01 ; $276A: A9 01 - sta $4016 ; $276C: 8D 16 40 - lda #$00 ; $276F: A9 00 - sta $4016 ; $2771: 8D 16 40 - ldy #$07 ; $2774: A0 07 + lda #$01 ; CPU:$E768 PRG:2768 A9 01 + sta $4016 ; CPU:$E76A PRG:276A 8D 16 40 + lda #$00 ; CPU:$E76D PRG:276D A9 00 + sta $4016 ; CPU:$E76F PRG:276F 8D 16 40 + ldy #$07 ; CPU:$E772 PRG:2772 A0 07 Label_E776: - lda $4016,x ; $2776: BD 16 40 - sta $12 ; $2779: 85 12 - lsr a ; $277B: 4A - ora $12 ; $277C: 05 12 - lsr a ; $277E: 4A - rol $061C,x ; $277F: 3E 1C 06 - dey ; $2782: 88 - bpl Label_E776 ; $2783: 10 F1 - ldy $061E,x ; $2785: BC 1E 06 - lda $061C,x ; $2788: BD 1C 06 - sta $061E,x ; $278B: 9D 1E 06 - tya ; $278E: 98 - eor $061C,x ; $278F: 5D 1C 06 - and $061C,x ; $2792: 3D 1C 06 - rts ; $2795: 60 + lda $4016,x ; CPU:$E774 PRG:2774 BD 16 40 + sta $12 ; CPU:$E777 PRG:2777 85 12 + lsr a ; CPU:$E779 PRG:2779 4A + ora $12 ; CPU:$E77A PRG:277A 05 12 + lsr a ; CPU:$E77C PRG:277C 4A + rol $061C,x ; CPU:$E77D PRG:277D 3E 1C 06 + dey ; CPU:$E780 PRG:2780 88 + bpl Label_E776 ; CPU:$E781 PRG:2781 10 F1 + ldy $061E,x ; CPU:$E783 PRG:2783 BC 1E 06 + lda $061C,x ; CPU:$E786 PRG:2786 BD 1C 06 + sta $061E,x ; CPU:$E789 PRG:2789 9D 1E 06 + tya ; CPU:$E78C PRG:278C 98 + eor $061C,x ; CPU:$E78D PRG:278D 5D 1C 06 + and $061C,x ; CPU:$E790 PRG:2790 3D 1C 06 + rts ; CPU:$E793 PRG:2793 60 ; UpdateObjectMotionState ; Purpose: clear motion accumulators for inactive objects and integrate active-object velocity. ; Inputs: X = object slot. ; Returns: per-object fixed-point motion values updated. UpdateObjectMotionState: - lda $88,x ; $2796: B5 88 - bne Label_E7A3 ; $2798: D0 09 + lda $88,x ; CPU:$E794 PRG:2794 B5 88 + bne Label_E7A3 ; CPU:$E796 PRG:2796 D0 09 Label_E79A: - lda #$00 ; $279A: A9 00 - sta $0424,x ; $279C: 9D 24 04 - sta $042D,x ; $279F: 9D 2D 04 - rts ; $27A2: 60 + lda #$00 ; CPU:$E798 PRG:2798 A9 00 + sta $0424,x ; CPU:$E79A PRG:279A 9D 24 04 + sta $042D,x ; CPU:$E79D PRG:279D 9D 2D 04 + rts ; CPU:$E7A0 PRG:27A0 60 Label_E7A3: - cmp #$02 ; $27A3: C9 02 - beq Label_E7E8 ; $27A5: F0 41 - cpx #$02 ; $27A7: E0 02 - bcc Label_E7E8 ; $27A9: 90 3D - lda $7F,x ; $27AB: B5 7F - cmp #$02 ; $27AD: C9 02 - bcs Label_E79A ; $27AF: B0 E9 + cmp #$02 ; CPU:$E7A1 PRG:27A1 C9 02 + beq Label_E7E8 ; CPU:$E7A3 PRG:27A3 F0 41 + cpx #$02 ; CPU:$E7A5 PRG:27A5 E0 02 + bcc Label_E7E8 ; CPU:$E7A7 PRG:27A7 90 3D + lda $7F,x ; CPU:$E7A9 PRG:27A9 B5 7F + cmp #$02 ; CPU:$E7AB PRG:27AB C9 02 + bcs Label_E79A ; CPU:$E7AD PRG:27AD B0 E9 ; UpdateObjectVelocity ; Purpose: select movement state and adjust horizontal velocity from directional state. ; Inputs: X = object slot. ; Returns: state $7F,X, facing $0448,X, and velocity $0424/$042D updated. UpdateObjectVelocity: - lda $0424,x ; $27B1: BD 24 04 - sta $12 ; $27B4: 85 12 - lda $042D,x ; $27B6: BD 2D 04 - sta $13 ; $27B9: 85 13 - jsr $F1A6 ; $27BB: 20 A6 F1 - lda $0463,x ; $27BE: BD 63 04 - clc ; $27C1: 18 - adc $12 ; $27C2: 65 12 - sta $0463,x ; $27C4: 9D 63 04 - sta $12 ; $27C7: 85 12 - lda $046C,x ; $27C9: BD 6C 04 - adc $13 ; $27CC: 65 13 - sta $046C,x ; $27CE: 9D 6C 04 - sta $13 ; $27D1: 85 13 - jsr $F1A6 ; $27D3: 20 A6 F1 - lda $0424,x ; $27D6: BD 24 04 - sec ; $27D9: 38 - sbc $12 ; $27DA: E5 12 - sta $0424,x ; $27DC: 9D 24 04 - lda $042D,x ; $27DF: BD 2D 04 - sbc $13 ; $27E2: E5 13 - sta $042D,x ; $27E4: 9D 2D 04 - rts ; $27E7: 60 + lda $0424,x ; CPU:$E7AF PRG:27AF BD 24 04 + sta $12 ; CPU:$E7B2 PRG:27B2 85 12 + lda $042D,x ; CPU:$E7B4 PRG:27B4 BD 2D 04 + sta $13 ; CPU:$E7B7 PRG:27B7 85 13 + jsr $F1A6 ; CPU:$E7B9 PRG:27B9 20 A6 F1 + lda $0463,x ; CPU:$E7BC PRG:27BC BD 63 04 + clc ; CPU:$E7BF PRG:27BF 18 + adc $12 ; CPU:$E7C0 PRG:27C0 65 12 + sta $0463,x ; CPU:$E7C2 PRG:27C2 9D 63 04 + sta $12 ; CPU:$E7C5 PRG:27C5 85 12 + lda $046C,x ; CPU:$E7C7 PRG:27C7 BD 6C 04 + adc $13 ; CPU:$E7CA PRG:27CA 65 13 + sta $046C,x ; CPU:$E7CC PRG:27CC 9D 6C 04 + sta $13 ; CPU:$E7CF PRG:27CF 85 13 + jsr $F1A6 ; CPU:$E7D1 PRG:27D1 20 A6 F1 + lda $0424,x ; CPU:$E7D4 PRG:27D4 BD 24 04 + sec ; CPU:$E7D7 PRG:27D7 38 + sbc $12 ; CPU:$E7D8 PRG:27D8 E5 12 + sta $0424,x ; CPU:$E7DA PRG:27DA 9D 24 04 + lda $042D,x ; CPU:$E7DD PRG:27DD BD 2D 04 + sbc $13 ; CPU:$E7E0 PRG:27E0 E5 13 + sta $042D,x ; CPU:$E7E2 PRG:27E2 9D 2D 04 + rts ; CPU:$E7E5 PRG:27E5 60 Label_E7E8: - lda $7F,x ; $27E8: B5 7F - cmp #$06 ; $27EA: C9 06 - bcc Label_E7EF ; $27EC: 90 01 - rts ; $27EE: 60 + lda $7F,x ; CPU:$E7E6 PRG:27E6 B5 7F + cmp #$06 ; CPU:$E7E8 PRG:27E8 C9 06 + bcc Label_E7EF ; CPU:$E7EA PRG:27EA 90 01 + rts ; CPU:$E7EC PRG:27EC 60 Label_E7EF: - lda $7F,x ; $27EF: B5 7F - cmp #$04 ; $27F1: C9 04 - bne Label_E811 ; $27F3: D0 1C - lda $31,x ; $27F5: B5 31 - and #$02 ; $27F7: 29 02 - beq Label_E802 ; $27F9: F0 07 - lda $0448,x ; $27FB: BD 48 04 - beq Label_E811 ; $27FE: F0 11 - bne Label_E80D ; $2800: D0 0B + lda $7F,x ; CPU:$E7ED PRG:27ED B5 7F + cmp #$04 ; CPU:$E7EF PRG:27EF C9 04 + bne Label_E811 ; CPU:$E7F1 PRG:27F1 D0 1C + lda $31,x ; CPU:$E7F3 PRG:27F3 B5 31 + and #$02 ; CPU:$E7F5 PRG:27F5 29 02 + beq Label_E802 ; CPU:$E7F7 PRG:27F7 F0 07 + lda $0448,x ; CPU:$E7F9 PRG:27F9 BD 48 04 + beq Label_E811 ; CPU:$E7FC PRG:27FC F0 11 + bne Label_E80D ; CPU:$E7FE PRG:27FE D0 0B Label_E802: - lda $31,x ; $2802: B5 31 - and #$01 ; $2804: 29 01 - beq Label_E811 ; $2806: F0 09 - lda $0448,x ; $2808: BD 48 04 - bne Label_E811 ; $280B: D0 04 + lda $31,x ; CPU:$E800 PRG:2800 B5 31 + and #$01 ; CPU:$E802 PRG:2802 29 01 + beq Label_E811 ; CPU:$E804 PRG:2804 F0 09 + lda $0448,x ; CPU:$E806 PRG:2806 BD 48 04 + bne Label_E811 ; CPU:$E809 PRG:2809 D0 04 Label_E80D: - lda #$05 ; $280D: A9 05 - sta $7F,x ; $280F: 95 7F + lda #$05 ; CPU:$E80B PRG:280B A9 05 + sta $7F,x ; CPU:$E80D PRG:280D 95 7F Label_E811: - lda $7F,x ; $2811: B5 7F - cmp #$02 ; $2813: C9 02 - bne Label_E832 ; $2815: D0 1B - lda $31,x ; $2817: B5 31 - and #$02 ; $2819: 29 02 - beq Label_E821 ; $281B: F0 04 - lda #$00 ; $281D: A9 00 - beq Label_E829 ; $281F: F0 08 + lda $7F,x ; CPU:$E80F PRG:280F B5 7F + cmp #$02 ; CPU:$E811 PRG:2811 C9 02 + bne Label_E832 ; CPU:$E813 PRG:2813 D0 1B + lda $31,x ; CPU:$E815 PRG:2815 B5 31 + and #$02 ; CPU:$E817 PRG:2817 29 02 + beq Label_E821 ; CPU:$E819 PRG:2819 F0 04 + lda #$00 ; CPU:$E81B PRG:281B A9 00 + beq Label_E829 ; CPU:$E81D PRG:281D F0 08 Label_E821: - lda $31,x ; $2821: B5 31 - and #$01 ; $2823: 29 01 - beq Label_E82E ; $2825: F0 07 - lda #$01 ; $2827: A9 01 + lda $31,x ; CPU:$E81F PRG:281F B5 31 + and #$01 ; CPU:$E821 PRG:2821 29 01 + beq Label_E82E ; CPU:$E823 PRG:2823 F0 07 + lda #$01 ; CPU:$E825 PRG:2825 A9 01 Label_E829: - cmp $0448,x ; $2829: DD 48 04 - beq Label_E832 ; $282C: F0 04 + cmp $0448,x ; CPU:$E827 PRG:2827 DD 48 04 + beq Label_E832 ; CPU:$E82A PRG:282A F0 04 Label_E82E: - lda #$04 ; $282E: A9 04 - sta $7F,x ; $2830: 95 7F + lda #$04 ; CPU:$E82C PRG:282C A9 04 + sta $7F,x ; CPU:$E82E PRG:282E 95 7F Label_E832: - lda $7F,x ; $2832: B5 7F - cmp #$04 ; $2834: C9 04 - bcc Label_E854 ; $2836: 90 1C - lda $31,x ; $2838: B5 31 - and #$02 ; $283A: 29 02 - beq Label_E845 ; $283C: F0 07 - lda $0448,x ; $283E: BD 48 04 - bne Label_E854 ; $2841: D0 11 - beq Label_E850 ; $2843: F0 0B + lda $7F,x ; CPU:$E830 PRG:2830 B5 7F + cmp #$04 ; CPU:$E832 PRG:2832 C9 04 + bcc Label_E854 ; CPU:$E834 PRG:2834 90 1C + lda $31,x ; CPU:$E836 PRG:2836 B5 31 + and #$02 ; CPU:$E838 PRG:2838 29 02 + beq Label_E845 ; CPU:$E83A PRG:283A F0 07 + lda $0448,x ; CPU:$E83C PRG:283C BD 48 04 + bne Label_E854 ; CPU:$E83F PRG:283F D0 11 + beq Label_E850 ; CPU:$E841 PRG:2841 F0 0B Label_E845: - lda $31,x ; $2845: B5 31 - and #$01 ; $2847: 29 01 - beq Label_E854 ; $2849: F0 09 - lda $0448,x ; $284B: BD 48 04 - beq Label_E854 ; $284E: F0 04 + lda $31,x ; CPU:$E843 PRG:2843 B5 31 + and #$01 ; CPU:$E845 PRG:2845 29 01 + beq Label_E854 ; CPU:$E847 PRG:2847 F0 09 + lda $0448,x ; CPU:$E849 PRG:2849 BD 48 04 + beq Label_E854 ; CPU:$E84C PRG:284C F0 04 Label_E850: - lda #$02 ; $2850: A9 02 - sta $7F,x ; $2852: 95 7F + lda #$02 ; CPU:$E84E PRG:284E A9 02 + sta $7F,x ; CPU:$E850 PRG:2850 95 7F Label_E854: - lda $7F,x ; $2854: B5 7F - cmp #$03 ; $2856: C9 03 - bne Label_E864 ; $2858: D0 0A - lda $31,x ; $285A: B5 31 - and #$03 ; $285C: 29 03 - beq Label_E864 ; $285E: F0 04 - lda #$02 ; $2860: A9 02 - sta $7F,x ; $2862: 95 7F + lda $7F,x ; CPU:$E852 PRG:2852 B5 7F + cmp #$03 ; CPU:$E854 PRG:2854 C9 03 + bne Label_E864 ; CPU:$E856 PRG:2856 D0 0A + lda $31,x ; CPU:$E858 PRG:2858 B5 31 + and #$03 ; CPU:$E85A PRG:285A 29 03 + beq Label_E864 ; CPU:$E85C PRG:285C F0 04 + lda #$02 ; CPU:$E85E PRG:285E A9 02 + sta $7F,x ; CPU:$E860 PRG:2860 95 7F Label_E864: - lda $7F,x ; $2864: B5 7F - cmp #$04 ; $2866: C9 04 - bcs Label_E87F ; $2868: B0 15 - lda $31,x ; $286A: B5 31 - and #$02 ; $286C: 29 02 - beq Label_E874 ; $286E: F0 04 - lda #$00 ; $2870: A9 00 - beq Label_E87C ; $2872: F0 08 + lda $7F,x ; CPU:$E862 PRG:2862 B5 7F + cmp #$04 ; CPU:$E864 PRG:2864 C9 04 + bcs Label_E87F ; CPU:$E866 PRG:2866 B0 15 + lda $31,x ; CPU:$E868 PRG:2868 B5 31 + and #$02 ; CPU:$E86A PRG:286A 29 02 + beq Label_E874 ; CPU:$E86C PRG:286C F0 04 + lda #$00 ; CPU:$E86E PRG:286E A9 00 + beq Label_E87C ; CPU:$E870 PRG:2870 F0 08 Label_E874: - lda $31,x ; $2874: B5 31 - and #$01 ; $2876: 29 01 - beq Label_E87F ; $2878: F0 05 - lda #$01 ; $287A: A9 01 + lda $31,x ; CPU:$E872 PRG:2872 B5 31 + and #$01 ; CPU:$E874 PRG:2874 29 01 + beq Label_E87F ; CPU:$E876 PRG:2876 F0 05 + lda #$01 ; CPU:$E878 PRG:2878 A9 01 Label_E87C: - sta $0448,x ; $287C: 9D 48 04 + sta $0448,x ; CPU:$E87A PRG:287A 9D 48 04 Label_E87F: - lda $7F,x ; $287F: B5 7F - cmp #$04 ; $2881: C9 04 - bcc Label_E8B8 ; $2883: 90 33 - lda $0436,x ; $2885: BD 36 04 - cmp #$01 ; $2888: C9 01 - bne Label_E8B8 ; $288A: D0 2C - ldy $0451,x ; $288C: BC 51 04 - lda $0448,x ; $288F: BD 48 04 - beq Label_E8A6 ; $2892: F0 12 - lda $0424,x ; $2894: BD 24 04 - sec ; $2897: 38 - sbc $E625,y ; $2898: F9 25 E6 - sta $0424,x ; $289B: 9D 24 04 - lda $042D,x ; $289E: BD 2D 04 - sbc #$00 ; $28A1: E9 00 - jmp Label_E901 ; $28A3: 4C 01 E9 + lda $7F,x ; CPU:$E87D PRG:287D B5 7F + cmp #$04 ; CPU:$E87F PRG:287F C9 04 + bcc Label_E8B8 ; CPU:$E881 PRG:2881 90 33 + lda $0436,x ; CPU:$E883 PRG:2883 BD 36 04 + cmp #$01 ; CPU:$E886 PRG:2886 C9 01 + bne Label_E8B8 ; CPU:$E888 PRG:2888 D0 2C + ldy $0451,x ; CPU:$E88A PRG:288A BC 51 04 + lda $0448,x ; CPU:$E88D PRG:288D BD 48 04 + beq Label_E8A6 ; CPU:$E890 PRG:2890 F0 12 + lda $0424,x ; CPU:$E892 PRG:2892 BD 24 04 + sec ; CPU:$E895 PRG:2895 38 + sbc $E625,y ; CPU:$E896 PRG:2896 F9 25 E6 + sta $0424,x ; CPU:$E899 PRG:2899 9D 24 04 + lda $042D,x ; CPU:$E89C PRG:289C BD 2D 04 + sbc #$00 ; CPU:$E89F PRG:289F E9 00 + jmp Label_E901 ; CPU:$E8A1 PRG:28A1 4C 01 E9 Label_E8A6: - lda $0424,x ; $28A6: BD 24 04 - clc ; $28A9: 18 - adc $E625,y ; $28AA: 79 25 E6 - sta $0424,x ; $28AD: 9D 24 04 - lda $042D,x ; $28B0: BD 2D 04 - adc #$00 ; $28B3: 69 00 - jmp Label_E901 ; $28B5: 4C 01 E9 + lda $0424,x ; CPU:$E8A4 PRG:28A4 BD 24 04 + clc ; CPU:$E8A7 PRG:28A7 18 + adc $E625,y ; CPU:$E8A8 PRG:28A8 79 25 E6 + sta $0424,x ; CPU:$E8AB PRG:28AB 9D 24 04 + lda $042D,x ; CPU:$E8AE PRG:28AE BD 2D 04 + adc #$00 ; CPU:$E8B1 PRG:28B1 69 00 + jmp Label_E901 ; CPU:$E8B3 PRG:28B3 4C 01 E9 Label_E8B8: - lda $7F,x ; $28B8: B5 7F - beq Label_E8C7 ; $28BA: F0 0B - cmp #$02 ; $28BC: C9 02 - beq Label_E907 ; $28BE: F0 47 - cmp #$03 ; $28C0: C9 03 - beq Label_E8C7 ; $28C2: F0 03 - jmp Label_E951 ; $28C4: 4C 51 E9 + lda $7F,x ; CPU:$E8B6 PRG:28B6 B5 7F + beq Label_E8C7 ; CPU:$E8B8 PRG:28B8 F0 0B + cmp #$02 ; CPU:$E8BA PRG:28BA C9 02 + beq Label_E907 ; CPU:$E8BC PRG:28BC F0 47 + cmp #$03 ; CPU:$E8BE PRG:28BE C9 03 + beq Label_E8C7 ; CPU:$E8C0 PRG:28C0 F0 03 + jmp Label_E951 ; CPU:$E8C2 PRG:28C2 4C 51 E9 Label_E8C7: - lda $0436,x ; $28C7: BD 36 04 - cmp #$01 ; $28CA: C9 01 - beq Label_E8D1 ; $28CC: F0 03 - jmp Label_E951 ; $28CE: 4C 51 E9 + lda $0436,x ; CPU:$E8C5 PRG:28C5 BD 36 04 + cmp #$01 ; CPU:$E8C8 PRG:28C8 C9 01 + beq Label_E8D1 ; CPU:$E8CA PRG:28CA F0 03 + jmp Label_E951 ; CPU:$E8CC PRG:28CC 4C 51 E9 Label_E8D1: - ldy $0451,x ; $28D1: BC 51 04 - lda $31,x ; $28D4: B5 31 - and #$02 ; $28D6: 29 02 - beq Label_E8EC ; $28D8: F0 12 - lda $0424,x ; $28DA: BD 24 04 - sec ; $28DD: 38 - sbc $E619,y ; $28DE: F9 19 E6 - sta $0424,x ; $28E1: 9D 24 04 - lda $042D,x ; $28E4: BD 2D 04 - sbc #$00 ; $28E7: E9 00 - jmp Label_E901 ; $28E9: 4C 01 E9 + ldy $0451,x ; CPU:$E8CF PRG:28CF BC 51 04 + lda $31,x ; CPU:$E8D2 PRG:28D2 B5 31 + and #$02 ; CPU:$E8D4 PRG:28D4 29 02 + beq Label_E8EC ; CPU:$E8D6 PRG:28D6 F0 12 + lda $0424,x ; CPU:$E8D8 PRG:28D8 BD 24 04 + sec ; CPU:$E8DB PRG:28DB 38 + sbc $E619,y ; CPU:$E8DC PRG:28DC F9 19 E6 + sta $0424,x ; CPU:$E8DF PRG:28DF 9D 24 04 + lda $042D,x ; CPU:$E8E2 PRG:28E2 BD 2D 04 + sbc #$00 ; CPU:$E8E5 PRG:28E5 E9 00 + jmp Label_E901 ; CPU:$E8E7 PRG:28E7 4C 01 E9 Label_E8EC: - lda $31,x ; $28EC: B5 31 - and #$01 ; $28EE: 29 01 - beq Label_E951 ; $28F0: F0 5F - lda $0424,x ; $28F2: BD 24 04 - clc ; $28F5: 18 - adc $E619,y ; $28F6: 79 19 E6 - sta $0424,x ; $28F9: 9D 24 04 - lda $042D,x ; $28FC: BD 2D 04 - adc #$00 ; $28FF: 69 00 + lda $31,x ; CPU:$E8EA PRG:28EA B5 31 + and #$01 ; CPU:$E8EC PRG:28EC 29 01 + beq Label_E951 ; CPU:$E8EE PRG:28EE F0 5F + lda $0424,x ; CPU:$E8F0 PRG:28F0 BD 24 04 + clc ; CPU:$E8F3 PRG:28F3 18 + adc $E619,y ; CPU:$E8F4 PRG:28F4 79 19 E6 + sta $0424,x ; CPU:$E8F7 PRG:28F7 9D 24 04 + lda $042D,x ; CPU:$E8FA PRG:28FA BD 2D 04 + adc #$00 ; CPU:$E8FD PRG:28FD 69 00 Label_E901: - sta $042D,x ; $2901: 9D 2D 04 - jmp Label_E951 ; $2904: 4C 51 E9 + sta $042D,x ; CPU:$E8FF PRG:28FF 9D 2D 04 + jmp Label_E951 ; CPU:$E902 PRG:2902 4C 51 E9 Label_E907: - lda $0436,x ; $2907: BD 36 04 - cmp #$01 ; $290A: C9 01 - bne Label_E951 ; $290C: D0 43 - ldy $0451,x ; $290E: BC 51 04 - lda $31,x ; $2911: B5 31 - and #$02 ; $2913: 29 02 - beq Label_E929 ; $2915: F0 12 - lda $0424,x ; $2917: BD 24 04 - sec ; $291A: 38 - sbc $E625,y ; $291B: F9 25 E6 - sta $0424,x ; $291E: 9D 24 04 - lda $042D,x ; $2921: BD 2D 04 - sbc #$00 ; $2924: E9 00 - jmp Label_E93E ; $2926: 4C 3E E9 + lda $0436,x ; CPU:$E905 PRG:2905 BD 36 04 + cmp #$01 ; CPU:$E908 PRG:2908 C9 01 + bne Label_E951 ; CPU:$E90A PRG:290A D0 43 + ldy $0451,x ; CPU:$E90C PRG:290C BC 51 04 + lda $31,x ; CPU:$E90F PRG:290F B5 31 + and #$02 ; CPU:$E911 PRG:2911 29 02 + beq Label_E929 ; CPU:$E913 PRG:2913 F0 12 + lda $0424,x ; CPU:$E915 PRG:2915 BD 24 04 + sec ; CPU:$E918 PRG:2918 38 + sbc $E625,y ; CPU:$E919 PRG:2919 F9 25 E6 + sta $0424,x ; CPU:$E91C PRG:291C 9D 24 04 + lda $042D,x ; CPU:$E91F PRG:291F BD 2D 04 + sbc #$00 ; CPU:$E922 PRG:2922 E9 00 + jmp Label_E93E ; CPU:$E924 PRG:2924 4C 3E E9 Label_E929: - lda $31,x ; $2929: B5 31 - and #$01 ; $292B: 29 01 - beq Label_E951 ; $292D: F0 22 - lda $0424,x ; $292F: BD 24 04 - clc ; $2932: 18 - adc $E625,y ; $2933: 79 25 E6 - sta $0424,x ; $2936: 9D 24 04 - lda $042D,x ; $2939: BD 2D 04 - adc #$00 ; $293C: 69 00 + lda $31,x ; CPU:$E927 PRG:2927 B5 31 + and #$01 ; CPU:$E929 PRG:2929 29 01 + beq Label_E951 ; CPU:$E92B PRG:292B F0 22 + lda $0424,x ; CPU:$E92D PRG:292D BD 24 04 + clc ; CPU:$E930 PRG:2930 18 + adc $E625,y ; CPU:$E931 PRG:2931 79 25 E6 + sta $0424,x ; CPU:$E934 PRG:2934 9D 24 04 + lda $042D,x ; CPU:$E937 PRG:2937 BD 2D 04 + adc #$00 ; CPU:$E93A PRG:293A 69 00 Label_E93E: - sta $042D,x ; $293E: 9D 2D 04 - lda $31,x ; $2941: B5 31 - and #$03 ; $2943: 29 03 - beq Label_E951 ; $2945: F0 0A - cpx #$02 ; $2947: E0 02 - bcs Label_E951 ; $2949: B0 06 - lda $F0 ; $294B: A5 F0 - ora #$08 ; $294D: 09 08 - sta $F0 ; $294F: 85 F0 + sta $042D,x ; CPU:$E93C PRG:293C 9D 2D 04 + lda $31,x ; CPU:$E93F PRG:293F B5 31 + and #$03 ; CPU:$E941 PRG:2941 29 03 + beq Label_E951 ; CPU:$E943 PRG:2943 F0 0A + cpx #$02 ; CPU:$E945 PRG:2945 E0 02 + bcs Label_E951 ; CPU:$E947 PRG:2947 B0 06 + lda $F0 ; CPU:$E949 PRG:2949 A5 F0 + ora #$08 ; CPU:$E94B PRG:294B 09 08 + sta $F0 ; CPU:$E94D PRG:294D 85 F0 Label_E951: - lda $7F,x ; $2951: B5 7F - cmp #$04 ; $2953: C9 04 - bcc Label_E982 ; $2955: 90 2B - lda $0448,x ; $2957: BD 48 04 - bne Label_E963 ; $295A: D0 07 - lda $042D,x ; $295C: BD 2D 04 - bmi Label_E982 ; $295F: 30 21 - bpl Label_E968 ; $2961: 10 05 + lda $7F,x ; CPU:$E94F PRG:294F B5 7F + cmp #$04 ; CPU:$E951 PRG:2951 C9 04 + bcc Label_E982 ; CPU:$E953 PRG:2953 90 2B + lda $0448,x ; CPU:$E955 PRG:2955 BD 48 04 + bne Label_E963 ; CPU:$E958 PRG:2958 D0 07 + lda $042D,x ; CPU:$E95A PRG:295A BD 2D 04 + bmi Label_E982 ; CPU:$E95D PRG:295D 30 21 + bpl Label_E968 ; CPU:$E95F PRG:295F 10 05 Label_E963: - lda $042D,x ; $2963: BD 2D 04 - bpl Label_E982 ; $2966: 10 1A + lda $042D,x ; CPU:$E961 PRG:2961 BD 2D 04 + bpl Label_E982 ; CPU:$E964 PRG:2964 10 1A Label_E968: - lda $7F,x ; $2968: B5 7F - cmp #$05 ; $296A: C9 05 - bne Label_E976 ; $296C: D0 08 - lda $0448,x ; $296E: BD 48 04 - eor #$01 ; $2971: 49 01 - sta $0448,x ; $2973: 9D 48 04 + lda $7F,x ; CPU:$E966 PRG:2966 B5 7F + cmp #$05 ; CPU:$E968 PRG:2968 C9 05 + bne Label_E976 ; CPU:$E96A PRG:296A D0 08 + lda $0448,x ; CPU:$E96C PRG:296C BD 48 04 + eor #$01 ; CPU:$E96F PRG:296F 49 01 + sta $0448,x ; CPU:$E971 PRG:2971 9D 48 04 Label_E976: - lda #$03 ; $2976: A9 03 - sta $7F,x ; $2978: 95 7F - lda #$00 ; $297A: A9 00 - sta $0424,x ; $297C: 9D 24 04 - sta $042D,x ; $297F: 9D 2D 04 + lda #$03 ; CPU:$E974 PRG:2974 A9 03 + sta $7F,x ; CPU:$E976 PRG:2976 95 7F + lda #$00 ; CPU:$E978 PRG:2978 A9 00 + sta $0424,x ; CPU:$E97A PRG:297A 9D 24 04 + sta $042D,x ; CPU:$E97D PRG:297D 9D 2D 04 Label_E982: - rts ; $2982: 60 + rts ; CPU:$E980 PRG:2980 60 ; UpdateObjectFacingAndState ; Purpose: normalize movement/facing state using controller direction and object mode. ; Inputs: X = object slot. ; Returns: object state and facing fields updated. UpdateObjectFacingAndState: - lda $CB ; $2983: A5 CB - bne Label_E9B6 ; $2985: D0 2F - lda $BD,x ; $2987: B5 BD - beq Label_E99A ; $2989: F0 0F - lda $0488 ; $298B: AD 88 04 - beq Label_E99A ; $298E: F0 0A - sec ; $2990: 38 - sbc $91,x ; $2991: F5 91 - jsr $F08E ; $2993: 20 8E F0 - cmp #$05 ; $2996: C9 05 - bcc Label_E9B6 ; $2998: 90 1C + lda $CB ; CPU:$E981 PRG:2981 A5 CB + bne Label_E9B6 ; CPU:$E983 PRG:2983 D0 2F + lda $BD,x ; CPU:$E985 PRG:2985 B5 BD + beq Label_E99A ; CPU:$E987 PRG:2987 F0 0F + lda $0488 ; CPU:$E989 PRG:2989 AD 88 04 + beq Label_E99A ; CPU:$E98C PRG:298C F0 0A + sec ; CPU:$E98E PRG:298E 38 + sbc $91,x ; CPU:$E98F PRG:298F F5 91 + jsr $F08E ; CPU:$E991 PRG:2991 20 8E F0 + cmp #$05 ; CPU:$E994 PRG:2994 C9 05 + bcc Label_E9B6 ; CPU:$E996 PRG:2996 90 1C Label_E99A: - cpx #$02 ; $299A: E0 02 - bcc Label_E9A4 ; $299C: 90 06 - lda $88,x ; $299E: B5 88 - cmp #$02 ; $29A0: C9 02 - bne Label_E9F2 ; $29A2: D0 4E + cpx #$02 ; CPU:$E998 PRG:2998 E0 02 + bcc Label_E9A4 ; CPU:$E99A PRG:299A 90 06 + lda $88,x ; CPU:$E99C PRG:299C B5 88 + cmp #$02 ; CPU:$E99E PRG:299E C9 02 + bne Label_E9F2 ; CPU:$E9A0 PRG:29A0 D0 4E Label_E9A4: - lda $7F,x ; $29A4: B5 7F - cmp #$02 ; $29A6: C9 02 - bcc Label_E9F2 ; $29A8: 90 48 - cmp #$06 ; $29AA: C9 06 - bcs Label_E9F2 ; $29AC: B0 44 - lda #$01 ; $29AE: A9 01 - sta $7F,x ; $29B0: 95 7F - sta $045A,x ; $29B2: 9D 5A 04 - rts ; $29B5: 60 + lda $7F,x ; CPU:$E9A2 PRG:29A2 B5 7F + cmp #$02 ; CPU:$E9A4 PRG:29A4 C9 02 + bcc Label_E9F2 ; CPU:$E9A6 PRG:29A6 90 48 + cmp #$06 ; CPU:$E9A8 PRG:29A8 C9 06 + bcs Label_E9F2 ; CPU:$E9AA PRG:29AA B0 44 + lda #$01 ; CPU:$E9AC PRG:29AC A9 01 + sta $7F,x ; CPU:$E9AE PRG:29AE 95 7F + sta $045A,x ; CPU:$E9B0 PRG:29B0 9D 5A 04 + rts ; CPU:$E9B3 PRG:29B3 60 Label_E9B6: - lda #$00 ; $29B6: A9 00 - sta $0412,x ; $29B8: 9D 12 04 - sta $041B,x ; $29BB: 9D 1B 04 - sta $0409,x ; $29BE: 9D 09 04 - sta $CB ; $29C1: 85 CB - cpx #$02 ; $29C3: E0 02 - bcc Label_E9FD ; $29C5: 90 36 - lda $88,x ; $29C7: B5 88 - cmp #$02 ; $29C9: C9 02 - beq Label_E9F3 ; $29CB: F0 26 - cmp #$01 ; $29CD: C9 01 - bne Label_E9F2 ; $29CF: D0 21 - lda $7F,x ; $29D1: B5 7F - cmp #$02 ; $29D3: C9 02 - bcs Label_E9F2 ; $29D5: B0 1B - lda #$02 ; $29D7: A9 02 - sta $7F,x ; $29D9: 95 7F - lda $C6 ; $29DB: A5 C6 - sta $043F,x ; $29DD: 9D 3F 04 - lda #$00 ; $29E0: A9 00 - sta $0424,x ; $29E2: 9D 24 04 - sta $042D,x ; $29E5: 9D 2D 04 - sta $0463,x ; $29E8: 9D 63 04 - sta $046C,x ; $29EB: 9D 6C 04 - lda #$40 ; $29EE: A9 40 - sta $F1 ; $29F0: 85 F1 + lda #$00 ; CPU:$E9B4 PRG:29B4 A9 00 + sta $0412,x ; CPU:$E9B6 PRG:29B6 9D 12 04 + sta $041B,x ; CPU:$E9B9 PRG:29B9 9D 1B 04 + sta $0409,x ; CPU:$E9BC PRG:29BC 9D 09 04 + sta $CB ; CPU:$E9BF PRG:29BF 85 CB + cpx #$02 ; CPU:$E9C1 PRG:29C1 E0 02 + bcc Label_E9FD ; CPU:$E9C3 PRG:29C3 90 36 + lda $88,x ; CPU:$E9C5 PRG:29C5 B5 88 + cmp #$02 ; CPU:$E9C7 PRG:29C7 C9 02 + beq Label_E9F3 ; CPU:$E9C9 PRG:29C9 F0 26 + cmp #$01 ; CPU:$E9CB PRG:29CB C9 01 + bne Label_E9F2 ; CPU:$E9CD PRG:29CD D0 21 + lda $7F,x ; CPU:$E9CF PRG:29CF B5 7F + cmp #$02 ; CPU:$E9D1 PRG:29D1 C9 02 + bcs Label_E9F2 ; CPU:$E9D3 PRG:29D3 B0 1B + lda #$02 ; CPU:$E9D5 PRG:29D5 A9 02 + sta $7F,x ; CPU:$E9D7 PRG:29D7 95 7F + lda $C6 ; CPU:$E9D9 PRG:29D9 A5 C6 + sta $043F,x ; CPU:$E9DB PRG:29DB 9D 3F 04 + lda #$00 ; CPU:$E9DE PRG:29DE A9 00 + sta $0424,x ; CPU:$E9E0 PRG:29E0 9D 24 04 + sta $042D,x ; CPU:$E9E3 PRG:29E3 9D 2D 04 + sta $0463,x ; CPU:$E9E6 PRG:29E6 9D 63 04 + sta $046C,x ; CPU:$E9E9 PRG:29E9 9D 6C 04 + lda #$40 ; CPU:$E9EC PRG:29EC A9 40 + sta $F1 ; CPU:$E9EE PRG:29EE 85 F1 Label_E9F2: - rts ; $29F2: 60 + rts ; CPU:$E9F0 PRG:29F0 60 Label_E9F3: - lda #$00 ; $29F3: A9 00 - sta $7F,x ; $29F5: 95 7F - lda #$01 ; $29F7: A9 01 - sta $045A,x ; $29F9: 9D 5A 04 - rts ; $29FC: 60 + lda #$00 ; CPU:$E9F1 PRG:29F1 A9 00 + sta $7F,x ; CPU:$E9F3 PRG:29F3 95 7F + lda #$01 ; CPU:$E9F5 PRG:29F5 A9 01 + sta $045A,x ; CPU:$E9F7 PRG:29F7 9D 5A 04 + rts ; CPU:$E9FA PRG:29FA 60 Label_E9FD: - lda $7F,x ; $29FD: B5 7F - cmp #$01 ; $29FF: C9 01 - bne Label_EA17 ; $2A01: D0 14 - cmp #$06 ; $2A03: C9 06 - bcs Label_EA17 ; $2A05: B0 10 - lda $0424,x ; $2A07: BD 24 04 - ora $042D,x ; $2A0A: 1D 2D 04 - bne Label_EA13 ; $2A0D: D0 04 - lda #$03 ; $2A0F: A9 03 - bne Label_EA15 ; $2A11: D0 02 + lda $7F,x ; CPU:$E9FB PRG:29FB B5 7F + cmp #$01 ; CPU:$E9FD PRG:29FD C9 01 + bne Label_EA17 ; CPU:$E9FF PRG:29FF D0 14 + cmp #$06 ; CPU:$EA01 PRG:2A01 C9 06 + bcs Label_EA17 ; CPU:$EA03 PRG:2A03 B0 10 + lda $0424,x ; CPU:$EA05 PRG:2A05 BD 24 04 + ora $042D,x ; CPU:$EA08 PRG:2A08 1D 2D 04 + bne Label_EA13 ; CPU:$EA0B PRG:2A0B D0 04 + lda #$03 ; CPU:$EA0D PRG:2A0D A9 03 + bne Label_EA15 ; CPU:$EA0F PRG:2A0F D0 02 Label_EA13: - lda #$02 ; $2A13: A9 02 + lda #$02 ; CPU:$EA11 PRG:2A11 A9 02 Label_EA15: - sta $7F,x ; $2A15: 95 7F + sta $7F,x ; CPU:$EA13 PRG:2A13 95 7F Label_EA17: - rts ; $2A17: 60 + rts ; CPU:$EA15 PRG:2A15 60 ; ApplyObjectHorizontalMotion ; Purpose: clamp and integrate horizontal fixed-point velocity. ; Inputs: X = object slot. ; Returns: horizontal position/velocity updated; may deactivate escaped objects. ApplyObjectHorizontalMotion: - cpx #$02 ; $2A18: E0 02 - bcs Label_EA2C ; $2A1A: B0 10 - lda $BD,x ; $2A1C: B5 BD - bne Label_EA44 ; $2A1E: D0 24 - lda $7F,x ; $2A20: B5 7F - cmp #$01 ; $2A22: C9 01 - beq Label_EA3E ; $2A24: F0 18 - cmp #$03 ; $2A26: C9 03 - bne Label_EA44 ; $2A28: D0 1A - beq Label_EA3E ; $2A2A: F0 12 + cpx #$02 ; CPU:$EA16 PRG:2A16 E0 02 + bcs Label_EA2C ; CPU:$EA18 PRG:2A18 B0 10 + lda $BD,x ; CPU:$EA1A PRG:2A1A B5 BD + bne Label_EA44 ; CPU:$EA1C PRG:2A1C D0 24 + lda $7F,x ; CPU:$EA1E PRG:2A1E B5 7F + cmp #$01 ; CPU:$EA20 PRG:2A20 C9 01 + beq Label_EA3E ; CPU:$EA22 PRG:2A22 F0 18 + cmp #$03 ; CPU:$EA24 PRG:2A24 C9 03 + bne Label_EA44 ; CPU:$EA26 PRG:2A26 D0 1A + beq Label_EA3E ; CPU:$EA28 PRG:2A28 F0 12 Label_EA2C: - lda $7F,x ; $2A2C: B5 7F - cmp #$01 ; $2A2E: C9 01 - beq Label_EA3E ; $2A30: F0 0C - cmp #$03 ; $2A32: C9 03 - bcc Label_EA44 ; $2A34: 90 0E - lda $19 ; $2A36: A5 19 - and #$03 ; $2A38: 29 03 - bne Label_EA47 ; $2A3A: D0 0B - beq Label_EA44 ; $2A3C: F0 06 + lda $7F,x ; CPU:$EA2A PRG:2A2A B5 7F + cmp #$01 ; CPU:$EA2C PRG:2A2C C9 01 + beq Label_EA3E ; CPU:$EA2E PRG:2A2E F0 0C + cmp #$03 ; CPU:$EA30 PRG:2A30 C9 03 + bcc Label_EA44 ; CPU:$EA32 PRG:2A32 90 0E + lda $19 ; CPU:$EA34 PRG:2A34 A5 19 + and #$03 ; CPU:$EA36 PRG:2A36 29 03 + bne Label_EA47 ; CPU:$EA38 PRG:2A38 D0 0B + beq Label_EA44 ; CPU:$EA3A PRG:2A3A F0 06 Label_EA3E: - lda $19 ; $2A3E: A5 19 - and #$07 ; $2A40: 29 07 - bne Label_EA47 ; $2A42: D0 03 + lda $19 ; CPU:$EA3C PRG:2A3C A5 19 + and #$07 ; CPU:$EA3E PRG:2A3E 29 07 + bne Label_EA47 ; CPU:$EA40 PRG:2A40 D0 03 Label_EA44: - inc $0436,x ; $2A44: FE 36 04 + inc $0436,x ; CPU:$EA42 PRG:2A42 FE 36 04 Label_EA47: - lda $0436,x ; $2A47: BD 36 04 - and #$03 ; $2A4A: 29 03 - sta $0436,x ; $2A4C: 9D 36 04 - bne Label_EA57 ; $2A4F: D0 06 - lda $7F,x ; $2A51: B5 7F - bne Label_EA57 ; $2A53: D0 02 - inc $7F,x ; $2A55: F6 7F + lda $0436,x ; CPU:$EA45 PRG:2A45 BD 36 04 + and #$03 ; CPU:$EA48 PRG:2A48 29 03 + sta $0436,x ; CPU:$EA4A PRG:2A4A 9D 36 04 + bne Label_EA57 ; CPU:$EA4D PRG:2A4D D0 06 + lda $7F,x ; CPU:$EA4F PRG:2A4F B5 7F + bne Label_EA57 ; CPU:$EA51 PRG:2A51 D0 02 + inc $7F,x ; CPU:$EA53 PRG:2A53 F6 7F Label_EA57: - rts ; $2A57: 60 + rts ; CPU:$EA55 PRG:2A55 60 ; ApplyObjectVerticalMotion ; Purpose: clamp and integrate vertical fixed-point velocity. ; Inputs: X = object slot. ; Returns: vertical position/velocity updated; may trigger object removal. ApplyObjectVerticalMotion: - lda $0475,x ; $2A58: BD 75 04 - beq Label_EA60 ; $2A5B: F0 03 - dec $0475,x ; $2A5D: DE 75 04 + lda $0475,x ; CPU:$EA56 PRG:2A56 BD 75 04 + beq Label_EA60 ; CPU:$EA59 PRG:2A59 F0 03 + dec $0475,x ; CPU:$EA5B PRG:2A5B DE 75 04 Label_EA60: - cpx #$02 ; $2A60: E0 02 - bcs Label_EA8C ; $2A62: B0 28 - lda $C1,x ; $2A64: B5 C1 - beq Label_EA8C ; $2A66: F0 24 - lda $19 ; $2A68: A5 19 - lsr a ; $2A6A: 4A - bcc Label_EA8B ; $2A6B: 90 1E - inc $0436,x ; $2A6D: FE 36 04 - lda $0436,x ; $2A70: BD 36 04 - and #$03 ; $2A73: 29 03 - sta $0436,x ; $2A75: 9D 36 04 - lda #$01 ; $2A78: A9 01 - sta $7F,x ; $2A7A: 95 7F - dec $045A,x ; $2A7C: DE 5A 04 - bne Label_EA8B ; $2A7F: D0 0A - lda #$00 ; $2A81: A9 00 - sta $C1,x ; $2A83: 95 C1 - sta $7F,x ; $2A85: 95 7F - lda #$20 ; $2A87: A9 20 - sta $F0 ; $2A89: 85 F0 + cpx #$02 ; CPU:$EA5E PRG:2A5E E0 02 + bcs Label_EA8C ; CPU:$EA60 PRG:2A60 B0 28 + lda $C1,x ; CPU:$EA62 PRG:2A62 B5 C1 + beq Label_EA8C ; CPU:$EA64 PRG:2A64 F0 24 + lda $19 ; CPU:$EA66 PRG:2A66 A5 19 + lsr a ; CPU:$EA68 PRG:2A68 4A + bcc Label_EA8B ; CPU:$EA69 PRG:2A69 90 1E + inc $0436,x ; CPU:$EA6B PRG:2A6B FE 36 04 + lda $0436,x ; CPU:$EA6E PRG:2A6E BD 36 04 + and #$03 ; CPU:$EA71 PRG:2A71 29 03 + sta $0436,x ; CPU:$EA73 PRG:2A73 9D 36 04 + lda #$01 ; CPU:$EA76 PRG:2A76 A9 01 + sta $7F,x ; CPU:$EA78 PRG:2A78 95 7F + dec $045A,x ; CPU:$EA7A PRG:2A7A DE 5A 04 + bne Label_EA8B ; CPU:$EA7D PRG:2A7D D0 0A + lda #$00 ; CPU:$EA7F PRG:2A7F A9 00 + sta $C1,x ; CPU:$EA81 PRG:2A81 95 C1 + sta $7F,x ; CPU:$EA83 PRG:2A83 95 7F + lda #$20 ; CPU:$EA85 PRG:2A85 A9 20 + sta $F0 ; CPU:$EA87 PRG:2A87 85 F0 Label_EA8B: - rts ; $2A8B: 60 + rts ; CPU:$EA89 PRG:2A89 60 Label_EA8C: - lda $0412,x ; $2A8C: BD 12 04 - clc ; $2A8F: 18 - ldy $0451,x ; $2A90: BC 51 04 - adc $E601,y ; $2A93: 79 01 E6 - sta $0412,x ; $2A96: 9D 12 04 - bcc Label_EA9E ; $2A99: 90 03 - inc $041B,x ; $2A9B: FE 1B 04 + lda $0412,x ; CPU:$EA8A PRG:2A8A BD 12 04 + clc ; CPU:$EA8D PRG:2A8D 18 + ldy $0451,x ; CPU:$EA8E PRG:2A8E BC 51 04 + adc $E601,y ; CPU:$EA91 PRG:2A91 79 01 E6 + sta $0412,x ; CPU:$EA94 PRG:2A94 9D 12 04 + bcc Label_EA9E ; CPU:$EA97 PRG:2A97 90 03 + inc $041B,x ; CPU:$EA99 PRG:2A99 FE 1B 04 Label_EA9E: - lda $041B,x ; $2A9E: BD 1B 04 - bmi Label_EAC1 ; $2AA1: 30 1E - cmp $E66D,y ; $2AA3: D9 6D E6 - bcc Label_EADC ; $2AA6: 90 34 - bne Label_EAB2 ; $2AA8: D0 08 - lda $0412,x ; $2AAA: BD 12 04 - cmp $E661,y ; $2AAD: D9 61 E6 - bcc Label_EADC ; $2AB0: 90 2A + lda $041B,x ; CPU:$EA9C PRG:2A9C BD 1B 04 + bmi Label_EAC1 ; CPU:$EA9F PRG:2A9F 30 1E + cmp $E66D,y ; CPU:$EAA1 PRG:2AA1 D9 6D E6 + bcc Label_EADC ; CPU:$EAA4 PRG:2AA4 90 34 + bne Label_EAB2 ; CPU:$EAA6 PRG:2AA6 D0 08 + lda $0412,x ; CPU:$EAA8 PRG:2AA8 BD 12 04 + cmp $E661,y ; CPU:$EAAB PRG:2AAB D9 61 E6 + bcc Label_EADC ; CPU:$EAAE PRG:2AAE 90 2A Label_EAB2: - lda $E661,y ; $2AB2: B9 61 E6 - sta $0412,x ; $2AB5: 9D 12 04 - lda $E66D,y ; $2AB8: B9 6D E6 - sta $041B,x ; $2ABB: 9D 1B 04 - jmp Label_EADC ; $2ABE: 4C DC EA + lda $E661,y ; CPU:$EAB0 PRG:2AB0 B9 61 E6 + sta $0412,x ; CPU:$EAB3 PRG:2AB3 9D 12 04 + lda $E66D,y ; CPU:$EAB6 PRG:2AB6 B9 6D E6 + sta $041B,x ; CPU:$EAB9 PRG:2AB9 9D 1B 04 + jmp Label_EADC ; CPU:$EABC PRG:2ABC 4C DC EA Label_EAC1: - cmp $E685,y ; $2AC1: D9 85 E6 - bcc Label_EAD0 ; $2AC4: 90 0A - bne Label_EADC ; $2AC6: D0 14 - lda $0412,x ; $2AC8: BD 12 04 - cmp $E679,y ; $2ACB: D9 79 E6 - bcs Label_EADC ; $2ACE: B0 0C + cmp $E685,y ; CPU:$EABF PRG:2ABF D9 85 E6 + bcc Label_EAD0 ; CPU:$EAC2 PRG:2AC2 90 0A + bne Label_EADC ; CPU:$EAC4 PRG:2AC4 D0 14 + lda $0412,x ; CPU:$EAC6 PRG:2AC6 BD 12 04 + cmp $E679,y ; CPU:$EAC9 PRG:2AC9 D9 79 E6 + bcs Label_EADC ; CPU:$EACC PRG:2ACC B0 0C Label_EAD0: - lda $E679,y ; $2AD0: B9 79 E6 - sta $0412,x ; $2AD3: 9D 12 04 - lda $E685,y ; $2AD6: B9 85 E6 - sta $041B,x ; $2AD9: 9D 1B 04 + lda $E679,y ; CPU:$EACE PRG:2ACE B9 79 E6 + sta $0412,x ; CPU:$EAD1 PRG:2AD1 9D 12 04 + lda $E685,y ; CPU:$EAD4 PRG:2AD4 B9 85 E6 + sta $041B,x ; CPU:$EAD7 PRG:2AD7 9D 1B 04 Label_EADC: - jsr IntegrateVerticalPosition ; $2ADC: 20 A0 EB - cmp #$F8 ; $2ADF: C9 F8 - bcs Label_EB0D ; $2AE1: B0 2A - cmp #$E8 ; $2AE3: C9 E8 - bcc Label_EB0D ; $2AE5: 90 26 - lda #$FF ; $2AE7: A9 FF - sta $88,x ; $2AE9: 95 88 - lda #$04 ; $2AEB: A9 04 - sta $BB ; $2AED: 85 BB - lda $91,x ; $2AEF: B5 91 - sta $BC ; $2AF1: 85 BC - cpx #$02 ; $2AF3: E0 02 - bcc Label_EB05 ; $2AF5: 90 0E - lda #$80 ; $2AF7: A9 80 - sta $88,x ; $2AF9: 95 88 - lda #$00 ; $2AFB: A9 00 - sta $7F,x ; $2AFD: 95 7F - lda #$01 ; $2AFF: A9 01 - sta $F3 ; $2B01: 85 F3 - bne Label_EB0D ; $2B03: D0 08 + jsr IntegrateVerticalPosition ; CPU:$EADA PRG:2ADA 20 A0 EB + cmp #$F8 ; CPU:$EADD PRG:2ADD C9 F8 + bcs Label_EB0D ; CPU:$EADF PRG:2ADF B0 2A + cmp #$E8 ; CPU:$EAE1 PRG:2AE1 C9 E8 + bcc Label_EB0D ; CPU:$EAE3 PRG:2AE3 90 26 + lda #$FF ; CPU:$EAE5 PRG:2AE5 A9 FF + sta $88,x ; CPU:$EAE7 PRG:2AE7 95 88 + lda #$04 ; CPU:$EAE9 PRG:2AE9 A9 04 + sta $BB ; CPU:$EAEB PRG:2AEB 85 BB + lda $91,x ; CPU:$EAED PRG:2AED B5 91 + sta $BC ; CPU:$EAEF PRG:2AEF 85 BC + cpx #$02 ; CPU:$EAF1 PRG:2AF1 E0 02 + bcc Label_EB05 ; CPU:$EAF3 PRG:2AF3 90 0E + lda #$80 ; CPU:$EAF5 PRG:2AF5 A9 80 + sta $88,x ; CPU:$EAF7 PRG:2AF7 95 88 + lda #$00 ; CPU:$EAF9 PRG:2AF9 A9 00 + sta $7F,x ; CPU:$EAFB PRG:2AFB 95 7F + lda #$01 ; CPU:$EAFD PRG:2AFD A9 01 + sta $F3 ; CPU:$EAFF PRG:2AFF 85 F3 + bne Label_EB0D ; CPU:$EB01 PRG:2B01 D0 08 Label_EB05: - lda $C8 ; $2B05: A5 C8 - bne Label_EB0D ; $2B07: D0 04 - lda #$40 ; $2B09: A9 40 - sta $F0 ; $2B0B: 85 F0 + lda $C8 ; CPU:$EB03 PRG:2B03 A5 C8 + bne Label_EB0D ; CPU:$EB05 PRG:2B05 D0 04 + lda #$40 ; CPU:$EB07 PRG:2B07 A9 40 + sta $F0 ; CPU:$EB09 PRG:2B09 85 F0 Label_EB0D: - lda $042D,x ; $2B0D: BD 2D 04 - bmi Label_EB30 ; $2B10: 30 1E - cmp $E63D,y ; $2B12: D9 3D E6 - bcc Label_EB4B ; $2B15: 90 34 - bne Label_EB21 ; $2B17: D0 08 - lda $0424,x ; $2B19: BD 24 04 - cmp $E631,y ; $2B1C: D9 31 E6 - bcc Label_EB4B ; $2B1F: 90 2A + lda $042D,x ; CPU:$EB0B PRG:2B0B BD 2D 04 + bmi Label_EB30 ; CPU:$EB0E PRG:2B0E 30 1E + cmp $E63D,y ; CPU:$EB10 PRG:2B10 D9 3D E6 + bcc Label_EB4B ; CPU:$EB13 PRG:2B13 90 34 + bne Label_EB21 ; CPU:$EB15 PRG:2B15 D0 08 + lda $0424,x ; CPU:$EB17 PRG:2B17 BD 24 04 + cmp $E631,y ; CPU:$EB1A PRG:2B1A D9 31 E6 + bcc Label_EB4B ; CPU:$EB1D PRG:2B1D 90 2A Label_EB21: - lda $E631,y ; $2B21: B9 31 E6 - sta $0424,x ; $2B24: 9D 24 04 - lda $E63D,y ; $2B27: B9 3D E6 - sta $042D,x ; $2B2A: 9D 2D 04 - jmp Label_EB4B ; $2B2D: 4C 4B EB + lda $E631,y ; CPU:$EB1F PRG:2B1F B9 31 E6 + sta $0424,x ; CPU:$EB22 PRG:2B22 9D 24 04 + lda $E63D,y ; CPU:$EB25 PRG:2B25 B9 3D E6 + sta $042D,x ; CPU:$EB28 PRG:2B28 9D 2D 04 + jmp Label_EB4B ; CPU:$EB2B PRG:2B2B 4C 4B EB Label_EB30: - cmp $E655,y ; $2B30: D9 55 E6 - bcc Label_EB3F ; $2B33: 90 0A - bne Label_EB4B ; $2B35: D0 14 - lda $0424,x ; $2B37: BD 24 04 - cmp $E649,y ; $2B3A: D9 49 E6 - bcs Label_EB4B ; $2B3D: B0 0C + cmp $E655,y ; CPU:$EB2E PRG:2B2E D9 55 E6 + bcc Label_EB3F ; CPU:$EB31 PRG:2B31 90 0A + bne Label_EB4B ; CPU:$EB33 PRG:2B33 D0 14 + lda $0424,x ; CPU:$EB35 PRG:2B35 BD 24 04 + cmp $E649,y ; CPU:$EB38 PRG:2B38 D9 49 E6 + bcs Label_EB4B ; CPU:$EB3B PRG:2B3B B0 0C Label_EB3F: - lda $E649,y ; $2B3F: B9 49 E6 - sta $0424,x ; $2B42: 9D 24 04 - lda $E655,y ; $2B45: B9 55 E6 - sta $042D,x ; $2B48: 9D 2D 04 + lda $E649,y ; CPU:$EB3D PRG:2B3D B9 49 E6 + sta $0424,x ; CPU:$EB40 PRG:2B40 9D 24 04 + lda $E655,y ; CPU:$EB43 PRG:2B43 B9 55 E6 + sta $042D,x ; CPU:$EB46 PRG:2B46 9D 2D 04 Label_EB4B: - jsr IntegrateHorizontalPosition ; $2B4B: 20 8E EB - lda $16 ; $2B4E: A5 16 - beq Label_EB62 ; $2B50: F0 10 - lda $91,x ; $2B52: B5 91 - cmp #$10 ; $2B54: C9 10 - bcs Label_EB5A ; $2B56: B0 02 - lda #$10 ; $2B58: A9 10 + jsr IntegrateHorizontalPosition ; CPU:$EB49 PRG:2B49 20 8E EB + lda $16 ; CPU:$EB4C PRG:2B4C A5 16 + beq Label_EB62 ; CPU:$EB4E PRG:2B4E F0 10 + lda $91,x ; CPU:$EB50 PRG:2B50 B5 91 + cmp #$10 ; CPU:$EB52 PRG:2B52 C9 10 + bcs Label_EB5A ; CPU:$EB54 PRG:2B54 B0 02 + lda #$10 ; CPU:$EB56 PRG:2B56 A9 10 Label_EB5A: - cmp #$E0 ; $2B5A: C9 E0 - bcc Label_EB60 ; $2B5C: 90 02 - lda #$E0 ; $2B5E: A9 E0 + cmp #$E0 ; CPU:$EB58 PRG:2B58 C9 E0 + bcc Label_EB60 ; CPU:$EB5A PRG:2B5A 90 02 + lda #$E0 ; CPU:$EB5C PRG:2B5C A9 E0 Label_EB60: - sta $91,x ; $2B60: 95 91 + sta $91,x ; CPU:$EB5E PRG:2B5E 95 91 Label_EB62: - lda $C8 ; $2B62: A5 C8 - beq Label_EB8D ; $2B64: F0 27 - lda $88,x ; $2B66: B5 88 - bne Label_EB8D ; $2B68: D0 23 - lda $9A,x ; $2B6A: B5 9A - cmp #$C8 ; $2B6C: C9 C8 - bcc Label_EB8D ; $2B6E: 90 1D - lda #$C7 ; $2B70: A9 C7 - sta $9A,x ; $2B72: 95 9A - lda $0451,x ; $2B74: BD 51 04 - cmp #$0B ; $2B77: C9 0B - bne Label_EB84 ; $2B79: D0 09 - dec $0451,x ; $2B7B: DE 51 04 - jsr $F107 ; $2B7E: 20 07 F1 - jmp $F18C ; $2B81: 4C 8C F1 + lda $C8 ; CPU:$EB60 PRG:2B60 A5 C8 + beq Label_EB8D ; CPU:$EB62 PRG:2B62 F0 27 + lda $88,x ; CPU:$EB64 PRG:2B64 B5 88 + bne Label_EB8D ; CPU:$EB66 PRG:2B66 D0 23 + lda $9A,x ; CPU:$EB68 PRG:2B68 B5 9A + cmp #$C8 ; CPU:$EB6A PRG:2B6A C9 C8 + bcc Label_EB8D ; CPU:$EB6C PRG:2B6C 90 1D + lda #$C7 ; CPU:$EB6E PRG:2B6E A9 C7 + sta $9A,x ; CPU:$EB70 PRG:2B70 95 9A + lda $0451,x ; CPU:$EB72 PRG:2B72 BD 51 04 + cmp #$0B ; CPU:$EB75 PRG:2B75 C9 0B + bne Label_EB84 ; CPU:$EB77 PRG:2B77 D0 09 + dec $0451,x ; CPU:$EB79 PRG:2B79 DE 51 04 + jsr $F107 ; CPU:$EB7C PRG:2B7C 20 07 F1 + jmp $F18C ; CPU:$EB7F PRG:2B7F 4C 8C F1 Label_EB84: - lda #$02 ; $2B84: A9 02 - sta $88,x ; $2B86: 95 88 - lda #$03 ; $2B88: A9 03 - sta $0451,x ; $2B8A: 9D 51 04 + lda #$02 ; CPU:$EB82 PRG:2B82 A9 02 + sta $88,x ; CPU:$EB84 PRG:2B84 95 88 + lda #$03 ; CPU:$EB86 PRG:2B86 A9 03 + sta $0451,x ; CPU:$EB88 PRG:2B88 9D 51 04 Label_EB8D: - rts ; $2B8D: 60 + rts ; CPU:$EB8B PRG:2B8B 60 ; IntegrateHorizontalPosition ; Purpose: add horizontal velocity to fixed-point X position. ; Inputs: X = object slot. ; Returns: $0400,X and $91,X updated. IntegrateHorizontalPosition: - lda $0400,x ; $2B8E: BD 00 04 - clc ; $2B91: 18 - adc $0424,x ; $2B92: 7D 24 04 - sta $0400,x ; $2B95: 9D 00 04 - lda $91,x ; $2B98: B5 91 - adc $042D,x ; $2B9A: 7D 2D 04 - sta $91,x ; $2B9D: 95 91 - rts ; $2B9F: 60 + lda $0400,x ; CPU:$EB8C PRG:2B8C BD 00 04 + clc ; CPU:$EB8F PRG:2B8F 18 + adc $0424,x ; CPU:$EB90 PRG:2B90 7D 24 04 + sta $0400,x ; CPU:$EB93 PRG:2B93 9D 00 04 + lda $91,x ; CPU:$EB96 PRG:2B96 B5 91 + adc $042D,x ; CPU:$EB98 PRG:2B98 7D 2D 04 + sta $91,x ; CPU:$EB9B PRG:2B9B 95 91 + rts ; CPU:$EB9D PRG:2B9D 60 ; IntegrateVerticalPosition ; Purpose: add vertical velocity to fixed-point Y position. ; Inputs: X = object slot. ; Returns: $0409,X and $9A,X updated. IntegrateVerticalPosition: - lda $0409,x ; $2BA0: BD 09 04 - clc ; $2BA3: 18 - adc $0412,x ; $2BA4: 7D 12 04 - sta $0409,x ; $2BA7: 9D 09 04 - lda $9A,x ; $2BAA: B5 9A - adc $041B,x ; $2BAC: 7D 1B 04 - sta $9A,x ; $2BAF: 95 9A - rts ; $2BB1: 60 + lda $0409,x ; CPU:$EB9E PRG:2B9E BD 09 04 + clc ; CPU:$EBA1 PRG:2BA1 18 + adc $0412,x ; CPU:$EBA2 PRG:2BA2 7D 12 04 + sta $0409,x ; CPU:$EBA5 PRG:2BA5 9D 09 04 + lda $9A,x ; CPU:$EBA8 PRG:2BA8 B5 9A + adc $041B,x ; CPU:$EBAA PRG:2BAA 7D 1B 04 + sta $9A,x ; CPU:$EBAD PRG:2BAD 95 9A + rts ; CPU:$EBAF PRG:2BAF 60 ; ApplyHorizontalCollisionResponse ; Purpose: run collision handling around horizontal integration. ; Inputs: X = object slot. ; Returns: collision response and position updated. ApplyHorizontalCollisionResponse: - jsr $F0B4 ; $2BB2: 20 B4 F0 - jsr IntegrateHorizontalPosition ; $2BB5: 20 8E EB - jmp $F0B4 ; $2BB8: 4C B4 F0 + jsr $F0B4 ; CPU:$EBB0 PRG:2BB0 20 B4 F0 + jsr IntegrateHorizontalPosition ; CPU:$EBB3 PRG:2BB3 20 8E EB + jmp $F0B4 ; CPU:$EBB6 PRG:2BB6 4C B4 F0 ; ApplyVerticalCollisionResponse ; Purpose: run collision handling around vertical integration. ; Inputs: X = object slot. ; Returns: collision response and position updated. ApplyVerticalCollisionResponse: - jsr $F0B4 ; $2BBB: 20 B4 F0 - jsr IntegrateVerticalPosition ; $2BBE: 20 A0 EB - jmp $F0B4 ; $2BC1: 4C B4 F0 + jsr $F0B4 ; CPU:$EBB9 PRG:2BB9 20 B4 F0 + jsr IntegrateVerticalPosition ; CPU:$EBBC PRG:2BBC 20 A0 EB + jmp $F0B4 ; CPU:$EBBF PRG:2BBF 4C B4 F0 ; UpdateObjectEnvironmentState ; Purpose: update environment-dependent object motion and collision flags. ; Inputs: X = object slot. ; Returns: movement flags and velocities adjusted. UpdateObjectEnvironmentState: - cpx #$02 ; $2BC4: E0 02 - bcs Label_EBE3 ; $2BC6: B0 1B - lda $88,x ; $2BC8: B5 88 - bne Label_EBD6 ; $2BCA: D0 0A - lda $0436,x ; $2BCC: BD 36 04 - bne Label_EBD6 ; $2BCF: D0 05 - lda #$00 ; $2BD1: A9 00 - sta $7F,x ; $2BD3: 95 7F - rts ; $2BD5: 60 + cpx #$02 ; CPU:$EBC2 PRG:2BC2 E0 02 + bcs Label_EBE3 ; CPU:$EBC4 PRG:2BC4 B0 1B + lda $88,x ; CPU:$EBC6 PRG:2BC6 B5 88 + bne Label_EBD6 ; CPU:$EBC8 PRG:2BC8 D0 0A + lda $0436,x ; CPU:$EBCA PRG:2BCA BD 36 04 + bne Label_EBD6 ; CPU:$EBCD PRG:2BCD D0 05 + lda #$00 ; CPU:$EBCF PRG:2BCF A9 00 + sta $7F,x ; CPU:$EBD1 PRG:2BD1 95 7F + rts ; CPU:$EBD3 PRG:2BD3 60 Label_EBD6: - lda $7F,x ; $2BD6: B5 7F - cmp #$06 ; $2BD8: C9 06 - bcc Label_EC38 ; $2BDA: 90 5C - lda #$01 ; $2BDC: A9 01 - sta $7F,x ; $2BDE: 95 7F - dec $88,x ; $2BE0: D6 88 - rts ; $2BE2: 60 + lda $7F,x ; CPU:$EBD4 PRG:2BD4 B5 7F + cmp #$06 ; CPU:$EBD6 PRG:2BD6 C9 06 + bcc Label_EC38 ; CPU:$EBD8 PRG:2BD8 90 5C + lda #$01 ; CPU:$EBDA PRG:2BDA A9 01 + sta $7F,x ; CPU:$EBDC PRG:2BDC 95 7F + dec $88,x ; CPU:$EBDE PRG:2BDE D6 88 + rts ; CPU:$EBE0 PRG:2BE0 60 Label_EBE3: - lda $88,x ; $2BE3: B5 88 - cmp #$02 ; $2BE5: C9 02 - beq Label_EC38 ; $2BE7: F0 4F - lda $0436,x ; $2BE9: BD 36 04 - bne Label_EBFD ; $2BEC: D0 0F - lda $88,x ; $2BEE: B5 88 - bne Label_EBF7 ; $2BF0: D0 05 - lda #$00 ; $2BF2: A9 00 - sta $7F,x ; $2BF4: 95 7F - rts ; $2BF6: 60 + lda $88,x ; CPU:$EBE1 PRG:2BE1 B5 88 + cmp #$02 ; CPU:$EBE3 PRG:2BE3 C9 02 + beq Label_EC38 ; CPU:$EBE5 PRG:2BE5 F0 4F + lda $0436,x ; CPU:$EBE7 PRG:2BE7 BD 36 04 + bne Label_EBFD ; CPU:$EBEA PRG:2BEA D0 0F + lda $88,x ; CPU:$EBEC PRG:2BEC B5 88 + bne Label_EBF7 ; CPU:$EBEE PRG:2BEE D0 05 + lda #$00 ; CPU:$EBF0 PRG:2BF0 A9 00 + sta $7F,x ; CPU:$EBF2 PRG:2BF2 95 7F + rts ; CPU:$EBF4 PRG:2BF4 60 Label_EBF7: - lda $7F,x ; $2BF7: B5 7F - bne Label_EBFE ; $2BF9: D0 03 - inc $7F,x ; $2BFB: F6 7F + lda $7F,x ; CPU:$EBF5 PRG:2BF5 B5 7F + bne Label_EBFE ; CPU:$EBF7 PRG:2BF7 D0 03 + inc $7F,x ; CPU:$EBF9 PRG:2BF9 F6 7F Label_EBFD: - rts ; $2BFD: 60 + rts ; CPU:$EBFB PRG:2BFB 60 Label_EBFE: - cmp #$02 ; $2BFE: C9 02 - bcc Label_EBFD ; $2C00: 90 FB - dec $045A,x ; $2C02: DE 5A 04 - bne Label_EC37 ; $2C05: D0 30 - lda $C7 ; $2C07: A5 C7 - sta $045A,x ; $2C09: 9D 5A 04 - inc $7F,x ; $2C0C: F6 7F - lda $7F,x ; $2C0E: B5 7F - cmp #$07 ; $2C10: C9 07 - bcc Label_EC37 ; $2C12: 90 23 - lda #$02 ; $2C14: A9 02 - sta $88,x ; $2C16: 95 88 - lda #$00 ; $2C18: A9 00 - sta $7F,x ; $2C1A: 95 7F - ldy $0451,x ; $2C1C: BC 51 04 - lda EnvironmentStateTable,y ; $2C1F: B9 AE EC - ldy $047E,x ; $2C22: BC 7E 04 - bne Label_EC2F ; $2C25: D0 08 - dec $047E,x ; $2C27: DE 7E 04 - lda $0451,x ; $2C2A: BD 51 04 - and #$03 ; $2C2D: 29 03 + cmp #$02 ; CPU:$EBFC PRG:2BFC C9 02 + bcc Label_EBFD ; CPU:$EBFE PRG:2BFE 90 FB + dec $045A,x ; CPU:$EC00 PRG:2C00 DE 5A 04 + bne Label_EC37 ; CPU:$EC03 PRG:2C03 D0 30 + lda $C7 ; CPU:$EC05 PRG:2C05 A5 C7 + sta $045A,x ; CPU:$EC07 PRG:2C07 9D 5A 04 + inc $7F,x ; CPU:$EC0A PRG:2C0A F6 7F + lda $7F,x ; CPU:$EC0C PRG:2C0C B5 7F + cmp #$07 ; CPU:$EC0E PRG:2C0E C9 07 + bcc Label_EC37 ; CPU:$EC10 PRG:2C10 90 23 + lda #$02 ; CPU:$EC12 PRG:2C12 A9 02 + sta $88,x ; CPU:$EC14 PRG:2C14 95 88 + lda #$00 ; CPU:$EC16 PRG:2C16 A9 00 + sta $7F,x ; CPU:$EC18 PRG:2C18 95 7F + ldy $0451,x ; CPU:$EC1A PRG:2C1A BC 51 04 + lda EnvironmentStateTable,y ; CPU:$EC1D PRG:2C1D B9 AE EC + ldy $047E,x ; CPU:$EC20 PRG:2C20 BC 7E 04 + bne Label_EC2F ; CPU:$EC23 PRG:2C23 D0 08 + dec $047E,x ; CPU:$EC25 PRG:2C25 DE 7E 04 + lda $0451,x ; CPU:$EC28 PRG:2C28 BD 51 04 + and #$03 ; CPU:$EC2B PRG:2C2B 29 03 Label_EC2F: - sta $0451,x ; $2C2F: 9D 51 04 - lda #$FE ; $2C32: A9 FE - sta $041B,x ; $2C34: 9D 1B 04 + sta $0451,x ; CPU:$EC2D PRG:2C2D 9D 51 04 + lda #$FE ; CPU:$EC30 PRG:2C30 A9 FE + sta $041B,x ; CPU:$EC32 PRG:2C32 9D 1B 04 Label_EC37: - rts ; $2C37: 60 + rts ; CPU:$EC35 PRG:2C35 60 Label_EC38: - jsr $E6E9 ; $2C38: 20 E9 E6 - lda $31,x ; $2C3B: B5 31 - and #$C3 ; $2C3D: 29 C3 - beq Label_EC49 ; $2C3F: F0 08 - cpx #$02 ; $2C41: E0 02 - bcs Label_EC49 ; $2C43: B0 04 - lda #$00 ; $2C45: A9 00 - sta $BD,x ; $2C47: 95 BD + jsr $E6E9 ; CPU:$EC36 PRG:2C36 20 E9 E6 + lda $31,x ; CPU:$EC39 PRG:2C39 B5 31 + and #$C3 ; CPU:$EC3B PRG:2C3B 29 C3 + beq Label_EC49 ; CPU:$EC3D PRG:2C3D F0 08 + cpx #$02 ; CPU:$EC3F PRG:2C3F E0 02 + bcs Label_EC49 ; CPU:$EC41 PRG:2C41 B0 04 + lda #$00 ; CPU:$EC43 PRG:2C43 A9 00 + sta $BD,x ; CPU:$EC45 PRG:2C45 95 BD Label_EC49: - lda $31,x ; $2C49: B5 31 - and #$40 ; $2C4B: 29 40 - bne Label_EC61 ; $2C4D: D0 12 - lda $31,x ; $2C4F: B5 31 - and #$80 ; $2C51: 29 80 - bne Label_EC5C ; $2C53: D0 07 - lda #$00 ; $2C55: A9 00 - sta $0620,x ; $2C57: 9D 20 06 - beq Label_ECAD ; $2C5A: F0 51 + lda $31,x ; CPU:$EC47 PRG:2C47 B5 31 + and #$40 ; CPU:$EC49 PRG:2C49 29 40 + bne Label_EC61 ; CPU:$EC4B PRG:2C4B D0 12 + lda $31,x ; CPU:$EC4D PRG:2C4D B5 31 + and #$80 ; CPU:$EC4F PRG:2C4F 29 80 + bne Label_EC5C ; CPU:$EC51 PRG:2C51 D0 07 + lda #$00 ; CPU:$EC53 PRG:2C53 A9 00 + sta $0620,x ; CPU:$EC55 PRG:2C55 9D 20 06 + beq Label_ECAD ; CPU:$EC58 PRG:2C58 F0 51 Label_EC5C: - lda $0620,x ; $2C5C: BD 20 06 - bne Label_ECAD ; $2C5F: D0 4C + lda $0620,x ; CPU:$EC5A PRG:2C5A BD 20 06 + bne Label_ECAD ; CPU:$EC5D PRG:2C5D D0 4C Label_EC61: - lda $7F,x ; $2C61: B5 7F - cmp #$02 ; $2C63: C9 02 - bcc Label_EC75 ; $2C65: 90 0E - dec $9A,x ; $2C67: D6 9A - dec $9A,x ; $2C69: D6 9A - lda #$00 ; $2C6B: A9 00 - sta $0412,x ; $2C6D: 9D 12 04 - sta $041B,x ; $2C70: 9D 1B 04 - beq Label_EC7E ; $2C73: F0 09 + lda $7F,x ; CPU:$EC5F PRG:2C5F B5 7F + cmp #$02 ; CPU:$EC61 PRG:2C61 C9 02 + bcc Label_EC75 ; CPU:$EC63 PRG:2C63 90 0E + dec $9A,x ; CPU:$EC65 PRG:2C65 D6 9A + dec $9A,x ; CPU:$EC67 PRG:2C67 D6 9A + lda #$00 ; CPU:$EC69 PRG:2C69 A9 00 + sta $0412,x ; CPU:$EC6B PRG:2C6B 9D 12 04 + sta $041B,x ; CPU:$EC6E PRG:2C6E 9D 1B 04 + beq Label_EC7E ; CPU:$EC71 PRG:2C71 F0 09 Label_EC75: - cmp #$01 ; $2C75: C9 01 - beq Label_EC7E ; $2C77: F0 05 - lda $0436,x ; $2C79: BD 36 04 - bne Label_ECAD ; $2C7C: D0 2F + cmp #$01 ; CPU:$EC73 PRG:2C73 C9 01 + beq Label_EC7E ; CPU:$EC75 PRG:2C75 F0 05 + lda $0436,x ; CPU:$EC77 PRG:2C77 BD 36 04 + bne Label_ECAD ; CPU:$EC7A PRG:2C7A D0 2F Label_EC7E: - lda #$00 ; $2C7E: A9 00 - sta $7F,x ; $2C80: 95 7F - lda #$01 ; $2C82: A9 01 - sta $0436,x ; $2C84: 9D 36 04 - lda #$01 ; $2C87: A9 01 - sta $0620,x ; $2C89: 9D 20 06 - ldy #$00 ; $2C8C: A0 00 - cpx #$02 ; $2C8E: E0 02 - bcc Label_EC93 ; $2C90: 90 01 - iny ; $2C92: C8 + lda #$00 ; CPU:$EC7C PRG:2C7C A9 00 + sta $7F,x ; CPU:$EC7E PRG:2C7E 95 7F + lda #$01 ; CPU:$EC80 PRG:2C80 A9 01 + sta $0436,x ; CPU:$EC82 PRG:2C82 9D 36 04 + lda #$01 ; CPU:$EC85 PRG:2C85 A9 01 + sta $0620,x ; CPU:$EC87 PRG:2C87 9D 20 06 + ldy #$00 ; CPU:$EC8A PRG:2C8A A0 00 + cpx #$02 ; CPU:$EC8C PRG:2C8C E0 02 + bcc Label_EC93 ; CPU:$EC8E PRG:2C8E 90 01 + iny ; CPU:$EC90 PRG:2C90 C8 Label_EC93: - lda a:$00F0,y ; $2C93: B9 F0 00 - ora #$10 ; $2C96: 09 10 - sta a:$00F0,y ; $2C98: 99 F0 00 - lda $0412,x ; $2C9B: BD 12 04 - sec ; $2C9E: 38 - ldy $0451,x ; $2C9F: BC 51 04 - sbc $E60D,y ; $2CA2: F9 0D E6 - sta $0412,x ; $2CA5: 9D 12 04 - bcs Label_ECAD ; $2CA8: B0 03 - dec $041B,x ; $2CAA: DE 1B 04 + lda a:$00F0,y ; CPU:$EC91 PRG:2C91 B9 F0 00 + ora #$10 ; CPU:$EC94 PRG:2C94 09 10 + sta a:$00F0,y ; CPU:$EC96 PRG:2C96 99 F0 00 + lda $0412,x ; CPU:$EC99 PRG:2C99 BD 12 04 + sec ; CPU:$EC9C PRG:2C9C 38 + ldy $0451,x ; CPU:$EC9D PRG:2C9D BC 51 04 + sbc $E60D,y ; CPU:$ECA0 PRG:2CA0 F9 0D E6 + sta $0412,x ; CPU:$ECA3 PRG:2CA3 9D 12 04 + bcs Label_ECAD ; CPU:$ECA6 PRG:2CA6 B0 03 + dec $041B,x ; CPU:$ECA8 PRG:2CA8 DE 1B 04 Label_ECAD: - rts ; $2CAD: 60 + rts ; CPU:$ECAB PRG:2CAB 60 ; Environment response pattern used by UpdateObjectEnvironmentState. EnvironmentStateTable: - .byte $01, $02, $02, $03, $01, $02, $02, $03 ; $2CAE: 01 02 02 03 01 02 02 03 - .byte $01, $02, $02, $03 ; $2CB6: 01 02 02 03 + .byte $01, $02, $02, $03, $01, $02, $02, $03 ; CPU:$ECAC PRG:2CAC 01 02 02 03 01 02 02 03 + .byte $01, $02, $02, $03 ; CPU:$ECB4 PRG:2CB4 01 02 02 03 ; UpdateSpecialObjectState ; Purpose: update special/falling object states and test contact with active players. ; Inputs: X = object slot. ; Returns: position/state/event fields updated; X restored. UpdateSpecialObjectState: - lda $7F,x ; $2CBA: B5 7F - bne Label_ED27 ; $2CBC: D0 69 - jsr $E7B1 ; $2CBE: 20 B1 E7 - jsr $EB8E ; $2CC1: 20 8E EB - lda $0409,x ; $2CC4: BD 09 04 - sec ; $2CC7: 38 - sbc #$60 ; $2CC8: E9 60 - sta $0409,x ; $2CCA: 9D 09 04 - lda $9A,x ; $2CCD: B5 9A - sbc #$00 ; $2CCF: E9 00 - sta $9A,x ; $2CD1: 95 9A - cmp #$F1 ; $2CD3: C9 F1 - bcc Label_ECDB ; $2CD5: 90 04 - lda #$FF ; $2CD7: A9 FF - sta $88,x ; $2CD9: 95 88 + lda $7F,x ; CPU:$ECB8 PRG:2CB8 B5 7F + bne Label_ED27 ; CPU:$ECBA PRG:2CBA D0 69 + jsr $E7B1 ; CPU:$ECBC PRG:2CBC 20 B1 E7 + jsr $EB8E ; CPU:$ECBF PRG:2CBF 20 8E EB + lda $0409,x ; CPU:$ECC2 PRG:2CC2 BD 09 04 + sec ; CPU:$ECC5 PRG:2CC5 38 + sbc #$60 ; CPU:$ECC6 PRG:2CC6 E9 60 + sta $0409,x ; CPU:$ECC8 PRG:2CC8 9D 09 04 + lda $9A,x ; CPU:$ECCB PRG:2CCB B5 9A + sbc #$00 ; CPU:$ECCD PRG:2CCD E9 00 + sta $9A,x ; CPU:$ECCF PRG:2CCF 95 9A + cmp #$F1 ; CPU:$ECD1 PRG:2CD1 C9 F1 + bcc Label_ECDB ; CPU:$ECD3 PRG:2CD3 90 04 + lda #$FF ; CPU:$ECD5 PRG:2CD5 A9 FF + sta $88,x ; CPU:$ECD7 PRG:2CD7 95 88 Label_ECDB: - txa ; $2CDB: 8A - pha ; $2CDC: 48 - ldy #$01 ; $2CDD: A0 01 + txa ; CPU:$ECD9 PRG:2CD9 8A + pha ; CPU:$ECDA PRG:2CDA 48 + ldy #$01 ; CPU:$ECDB PRG:2CDB A0 01 Label_ECDF: - lda a:$0088,y ; $2CDF: B9 88 00 - beq Label_ED22 ; $2CE2: F0 3E - bmi Label_ED22 ; $2CE4: 30 3C - lda $9A,x ; $2CE6: B5 9A - sec ; $2CE8: 38 - sbc a:$009A,y ; $2CE9: F9 9A 00 - jsr $F08E ; $2CEC: 20 8E F0 - cmp #$18 ; $2CEF: C9 18 - bcs Label_ED22 ; $2CF1: B0 2F - lda $91,x ; $2CF3: B5 91 - sec ; $2CF5: 38 - sbc a:$0091,y ; $2CF6: F9 91 00 - jsr $F08E ; $2CF9: 20 8E F0 - cmp #$10 ; $2CFC: C9 10 - bcs Label_ED22 ; $2CFE: B0 22 - lda #$FF ; $2D00: A9 FF - sta $7F,x ; $2D02: 95 7F - lda #$03 ; $2D04: A9 03 - sta $045A,x ; $2D06: 9D 5A 04 - lda #$78 ; $2D09: A9 78 - sta $C5 ; $2D0B: 85 C5 - lda #$02 ; $2D0D: A9 02 - sta $F0 ; $2D0F: 85 F0 - lda #$32 ; $2D11: A9 32 - sty $3E ; $2D13: 84 3E - jsr $D6DE ; $2D15: 20 DE D6 - lda #$01 ; $2D18: A9 01 - ldx $3E ; $2D1A: A6 3E - jsr $D871 ; $2D1C: 20 71 D8 - pla ; $2D1F: 68 - tax ; $2D20: AA - rts ; $2D21: 60 + lda a:$0088,y ; CPU:$ECDD PRG:2CDD B9 88 00 + beq Label_ED22 ; CPU:$ECE0 PRG:2CE0 F0 3E + bmi Label_ED22 ; CPU:$ECE2 PRG:2CE2 30 3C + lda $9A,x ; CPU:$ECE4 PRG:2CE4 B5 9A + sec ; CPU:$ECE6 PRG:2CE6 38 + sbc a:$009A,y ; CPU:$ECE7 PRG:2CE7 F9 9A 00 + jsr $F08E ; CPU:$ECEA PRG:2CEA 20 8E F0 + cmp #$18 ; CPU:$ECED PRG:2CED C9 18 + bcs Label_ED22 ; CPU:$ECEF PRG:2CEF B0 2F + lda $91,x ; CPU:$ECF1 PRG:2CF1 B5 91 + sec ; CPU:$ECF3 PRG:2CF3 38 + sbc a:$0091,y ; CPU:$ECF4 PRG:2CF4 F9 91 00 + jsr $F08E ; CPU:$ECF7 PRG:2CF7 20 8E F0 + cmp #$10 ; CPU:$ECFA PRG:2CFA C9 10 + bcs Label_ED22 ; CPU:$ECFC PRG:2CFC B0 22 + lda #$FF ; CPU:$ECFE PRG:2CFE A9 FF + sta $7F,x ; CPU:$ED00 PRG:2D00 95 7F + lda #$03 ; CPU:$ED02 PRG:2D02 A9 03 + sta $045A,x ; CPU:$ED04 PRG:2D04 9D 5A 04 + lda #$78 ; CPU:$ED07 PRG:2D07 A9 78 + sta $C5 ; CPU:$ED09 PRG:2D09 85 C5 + lda #$02 ; CPU:$ED0B PRG:2D0B A9 02 + sta $F0 ; CPU:$ED0D PRG:2D0D 85 F0 + lda #$32 ; CPU:$ED0F PRG:2D0F A9 32 + sty $3E ; CPU:$ED11 PRG:2D11 84 3E + jsr $D6DE ; CPU:$ED13 PRG:2D13 20 DE D6 + lda #$01 ; CPU:$ED16 PRG:2D16 A9 01 + ldx $3E ; CPU:$ED18 PRG:2D18 A6 3E + jsr $D871 ; CPU:$ED1A PRG:2D1A 20 71 D8 + pla ; CPU:$ED1D PRG:2D1D 68 + tax ; CPU:$ED1E PRG:2D1E AA + rts ; CPU:$ED1F PRG:2D1F 60 Label_ED22: - dey ; $2D22: 88 - bpl Label_ECDF ; $2D23: 10 BA - pla ; $2D25: 68 - tax ; $2D26: AA + dey ; CPU:$ED20 PRG:2D20 88 + bpl Label_ECDF ; CPU:$ED21 PRG:2D21 10 BA + pla ; CPU:$ED23 PRG:2D23 68 + tax ; CPU:$ED24 PRG:2D24 AA Label_ED27: - rts ; $2D27: 60 + rts ; CPU:$ED25 PRG:2D25 60 ; ResolveStageCollision ; Purpose: test an object against stage collision boundaries and classify contact side. ; Inputs: X = object slot; stage collision pointers in zero page. ; Returns: collision mask in $CC and response fields updated. ResolveStageCollision: - ldy $88,x ; $2D28: B4 88 - dey ; $2D2A: 88 - bpl Label_ED2E ; $2D2B: 10 01 + ldy $88,x ; CPU:$ED26 PRG:2D26 B4 88 + dey ; CPU:$ED28 PRG:2D28 88 + bpl Label_ED2E ; CPU:$ED29 PRG:2D29 10 01 Label_ED2D: - rts ; $2D2D: 60 + rts ; CPU:$ED2B PRG:2D2B 60 Label_ED2E: - lda $9A,x ; $2D2E: B5 9A - cmp #$F9 ; $2D30: C9 F9 - bcc Label_ED40 ; $2D32: 90 0C - lda $041B,x ; $2D34: BD 1B 04 - bpl Label_ED2D ; $2D37: 10 F4 - lda #$00 ; $2D39: A9 00 - sta $CC ; $2D3B: 85 CC - jmp Label_EDE1 ; $2D3D: 4C E1 ED + lda $9A,x ; CPU:$ED2C PRG:2D2C B5 9A + cmp #$F9 ; CPU:$ED2E PRG:2D2E C9 F9 + bcc Label_ED40 ; CPU:$ED30 PRG:2D30 90 0C + lda $041B,x ; CPU:$ED32 PRG:2D32 BD 1B 04 + bpl Label_ED2D ; CPU:$ED35 PRG:2D35 10 F4 + lda #$00 ; CPU:$ED37 PRG:2D37 A9 00 + sta $CC ; CPU:$ED39 PRG:2D39 85 CC + jmp Label_EDE1 ; CPU:$ED3B PRG:2D3B 4C E1 ED Label_ED40: - ldy $CD ; $2D40: A4 CD - bmi Label_ED27 ; $2D42: 30 E3 + ldy $CD ; CPU:$ED3E PRG:2D3E A4 CD + bmi Label_ED27 ; CPU:$ED40 PRG:2D40 30 E3 Label_ED44: - lda #$00 ; $2D44: A9 00 - sta $CC ; $2D46: 85 CC - lda ($27),y ; $2D48: B1 27 - sec ; $2D4A: 38 - sbc #$18 ; $2D4B: E9 18 - cmp $9A,x ; $2D4D: D5 9A - bcs Label_EDB6 ; $2D4F: B0 65 - adc #$03 ; $2D51: 69 03 - cmp $9A,x ; $2D53: D5 9A - bcc Label_ED5B ; $2D55: 90 04 - lda #$01 ; $2D57: A9 01 - bne Label_ED69 ; $2D59: D0 0E + lda #$00 ; CPU:$ED42 PRG:2D42 A9 00 + sta $CC ; CPU:$ED44 PRG:2D44 85 CC + lda ($27),y ; CPU:$ED46 PRG:2D46 B1 27 + sec ; CPU:$ED48 PRG:2D48 38 + sbc #$18 ; CPU:$ED49 PRG:2D49 E9 18 + cmp $9A,x ; CPU:$ED4B PRG:2D4B D5 9A + bcs Label_EDB6 ; CPU:$ED4D PRG:2D4D B0 65 + adc #$03 ; CPU:$ED4F PRG:2D4F 69 03 + cmp $9A,x ; CPU:$ED51 PRG:2D51 D5 9A + bcc Label_ED5B ; CPU:$ED53 PRG:2D53 90 04 + lda #$01 ; CPU:$ED55 PRG:2D55 A9 01 + bne Label_ED69 ; CPU:$ED57 PRG:2D57 D0 0E Label_ED5B: - lda ($29),y ; $2D5B: B1 29 - cmp $9A,x ; $2D5D: D5 9A - bcc Label_EDB6 ; $2D5F: 90 55 - sbc #$03 ; $2D61: E9 03 - cmp $9A,x ; $2D63: D5 9A - bcs Label_ED89 ; $2D65: B0 22 - lda #$02 ; $2D67: A9 02 + lda ($29),y ; CPU:$ED59 PRG:2D59 B1 29 + cmp $9A,x ; CPU:$ED5B PRG:2D5B D5 9A + bcc Label_EDB6 ; CPU:$ED5D PRG:2D5D 90 55 + sbc #$03 ; CPU:$ED5F PRG:2D5F E9 03 + cmp $9A,x ; CPU:$ED61 PRG:2D61 D5 9A + bcs Label_ED89 ; CPU:$ED63 PRG:2D63 B0 22 + lda #$02 ; CPU:$ED65 PRG:2D65 A9 02 Label_ED69: - sta $CC ; $2D69: 85 CC - lda ($23),y ; $2D6B: B1 23 - cmp #$10 ; $2D6D: C9 10 - beq Label_ED78 ; $2D6F: F0 07 - sec ; $2D71: 38 - sbc #$0C ; $2D72: E9 0C - cmp $91,x ; $2D74: D5 91 - bcs Label_ED85 ; $2D76: B0 0D + sta $CC ; CPU:$ED67 PRG:2D67 85 CC + lda ($23),y ; CPU:$ED69 PRG:2D69 B1 23 + cmp #$10 ; CPU:$ED6B PRG:2D6B C9 10 + beq Label_ED78 ; CPU:$ED6D PRG:2D6D F0 07 + sec ; CPU:$ED6F PRG:2D6F 38 + sbc #$0C ; CPU:$ED70 PRG:2D70 E9 0C + cmp $91,x ; CPU:$ED72 PRG:2D72 D5 91 + bcs Label_ED85 ; CPU:$ED74 PRG:2D74 B0 0D Label_ED78: - lda ($25),y ; $2D78: B1 25 - cmp #$FF ; $2D7A: C9 FF - beq Label_ED89 ; $2D7C: F0 0B - sec ; $2D7E: 38 - sbc #$04 ; $2D7F: E9 04 - cmp $91,x ; $2D81: D5 91 - bcs Label_ED89 ; $2D83: B0 04 + lda ($25),y ; CPU:$ED76 PRG:2D76 B1 25 + cmp #$FF ; CPU:$ED78 PRG:2D78 C9 FF + beq Label_ED89 ; CPU:$ED7A PRG:2D7A F0 0B + sec ; CPU:$ED7C PRG:2D7C 38 + sbc #$04 ; CPU:$ED7D PRG:2D7D E9 04 + cmp $91,x ; CPU:$ED7F PRG:2D7F D5 91 + bcs Label_ED89 ; CPU:$ED81 PRG:2D81 B0 04 Label_ED85: - lda #$00 ; $2D85: A9 00 - sta $CC ; $2D87: 85 CC + lda #$00 ; CPU:$ED83 PRG:2D83 A9 00 + sta $CC ; CPU:$ED85 PRG:2D85 85 CC Label_ED89: - lda ($23),y ; $2D89: B1 23 - sec ; $2D8B: 38 - sbc #$10 ; $2D8C: E9 10 - beq Label_EDA0 ; $2D8E: F0 10 - cmp $91,x ; $2D90: D5 91 - bcs Label_EDB6 ; $2D92: B0 22 - adc #$04 ; $2D94: 69 04 - cmp $91,x ; $2D96: D5 91 - bcc Label_EDA0 ; $2D98: 90 06 - lda $CC ; $2D9A: A5 CC - ora #$04 ; $2D9C: 09 04 - bne Label_EDB4 ; $2D9E: D0 14 + lda ($23),y ; CPU:$ED87 PRG:2D87 B1 23 + sec ; CPU:$ED89 PRG:2D89 38 + sbc #$10 ; CPU:$ED8A PRG:2D8A E9 10 + beq Label_EDA0 ; CPU:$ED8C PRG:2D8C F0 10 + cmp $91,x ; CPU:$ED8E PRG:2D8E D5 91 + bcs Label_EDB6 ; CPU:$ED90 PRG:2D90 B0 22 + adc #$04 ; CPU:$ED92 PRG:2D92 69 04 + cmp $91,x ; CPU:$ED94 PRG:2D94 D5 91 + bcc Label_EDA0 ; CPU:$ED96 PRG:2D96 90 06 + lda $CC ; CPU:$ED98 PRG:2D98 A5 CC + ora #$04 ; CPU:$ED9A PRG:2D9A 09 04 + bne Label_EDB4 ; CPU:$ED9C PRG:2D9C D0 14 Label_EDA0: - lda ($25),y ; $2DA0: B1 25 - cmp #$FF ; $2DA2: C9 FF - beq Label_EDB6 ; $2DA4: F0 10 - cmp $91,x ; $2DA6: D5 91 - bcc Label_EDB6 ; $2DA8: 90 0C - sbc #$04 ; $2DAA: E9 04 - cmp $91,x ; $2DAC: D5 91 - bcs Label_EDB6 ; $2DAE: B0 06 - lda $CC ; $2DB0: A5 CC - ora #$08 ; $2DB2: 09 08 + lda ($25),y ; CPU:$ED9E PRG:2D9E B1 25 + cmp #$FF ; CPU:$EDA0 PRG:2DA0 C9 FF + beq Label_EDB6 ; CPU:$EDA2 PRG:2DA2 F0 10 + cmp $91,x ; CPU:$EDA4 PRG:2DA4 D5 91 + bcc Label_EDB6 ; CPU:$EDA6 PRG:2DA6 90 0C + sbc #$04 ; CPU:$EDA8 PRG:2DA8 E9 04 + cmp $91,x ; CPU:$EDAA PRG:2DAA D5 91 + bcs Label_EDB6 ; CPU:$EDAC PRG:2DAC B0 06 + lda $CC ; CPU:$EDAE PRG:2DAE A5 CC + ora #$08 ; CPU:$EDB0 PRG:2DB0 09 08 Label_EDB4: - sta $CC ; $2DB4: 85 CC + sta $CC ; CPU:$EDB2 PRG:2DB2 85 CC Label_EDB6: - lda $CC ; $2DB6: A5 CC - bne Label_EDC1 ; $2DB8: D0 07 - dey ; $2DBA: 88 - bmi Label_EDC0 ; $2DBB: 30 03 - jmp Label_ED44 ; $2DBD: 4C 44 ED + lda $CC ; CPU:$EDB4 PRG:2DB4 A5 CC + bne Label_EDC1 ; CPU:$EDB6 PRG:2DB6 D0 07 + dey ; CPU:$EDB8 PRG:2DB8 88 + bmi Label_EDC0 ; CPU:$EDB9 PRG:2DB9 30 03 + jmp Label_ED44 ; CPU:$EDBB PRG:2DBB 4C 44 ED Label_EDC0: - rts ; $2DC0: 60 + rts ; CPU:$EDBE PRG:2DBE 60 Label_EDC1: - lsr $CC ; $2DC1: 46 CC - bcc Label_EDD6 ; $2DC3: 90 11 - lda $041B,x ; $2DC5: BD 1B 04 - bmi Label_EDD6 ; $2DC8: 30 0C - lda ($27),y ; $2DCA: B1 27 - sbc #$18 ; $2DCC: E9 18 - sta $9A,x ; $2DCE: 95 9A - inc $9A,x ; $2DD0: F6 9A - lda #$01 ; $2DD2: A9 01 - sta $CB ; $2DD4: 85 CB + lsr $CC ; CPU:$EDBF PRG:2DBF 46 CC + bcc Label_EDD6 ; CPU:$EDC1 PRG:2DC1 90 11 + lda $041B,x ; CPU:$EDC3 PRG:2DC3 BD 1B 04 + bmi Label_EDD6 ; CPU:$EDC6 PRG:2DC6 30 0C + lda ($27),y ; CPU:$EDC8 PRG:2DC8 B1 27 + sbc #$18 ; CPU:$EDCA PRG:2DCA E9 18 + sta $9A,x ; CPU:$EDCC PRG:2DCC 95 9A + inc $9A,x ; CPU:$EDCE PRG:2DCE F6 9A + lda #$01 ; CPU:$EDD0 PRG:2DD0 A9 01 + sta $CB ; CPU:$EDD2 PRG:2DD2 85 CB Label_EDD6: - lsr $CC ; $2DD6: 46 CC - bcc Label_EDF4 ; $2DD8: 90 1A - lda $041B,x ; $2DDA: BD 1B 04 - bpl Label_EDF4 ; $2DDD: 10 15 - lda ($29),y ; $2DDF: B1 29 + lsr $CC ; CPU:$EDD4 PRG:2DD4 46 CC + bcc Label_EDF4 ; CPU:$EDD6 PRG:2DD6 90 1A + lda $041B,x ; CPU:$EDD8 PRG:2DD8 BD 1B 04 + bpl Label_EDF4 ; CPU:$EDDB PRG:2DDB 10 15 + lda ($29),y ; CPU:$EDDD PRG:2DDD B1 29 Label_EDE1: - sta $9A,x ; $2DE1: 95 9A - jsr $F107 ; $2DE3: 20 07 F1 - jsr $F18C ; $2DE6: 20 8C F1 - cpx #$02 ; $2DE9: E0 02 - bcs Label_EDF0 ; $2DEB: B0 03 - jsr $CC33 ; $2DED: 20 33 CC + sta $9A,x ; CPU:$EDDF PRG:2DDF 95 9A + jsr $F107 ; CPU:$EDE1 PRG:2DE1 20 07 F1 + jsr $F18C ; CPU:$EDE4 PRG:2DE4 20 8C F1 + cpx #$02 ; CPU:$EDE7 PRG:2DE7 E0 02 + bcs Label_EDF0 ; CPU:$EDE9 PRG:2DE9 B0 03 + jsr $CC33 ; CPU:$EDEB PRG:2DEB 20 33 CC Label_EDF0: - lda $CB ; $2DF0: A5 CB - bne Label_EE24 ; $2DF2: D0 30 + lda $CB ; CPU:$EDEE PRG:2DEE A5 CB + bne Label_EE24 ; CPU:$EDF0 PRG:2DF0 D0 30 Label_EDF4: - lsr $CC ; $2DF4: 46 CC - bcc Label_EDFF ; $2DF6: 90 07 - lda $042D,x ; $2DF8: BD 2D 04 - bmi Label_EDFF ; $2DFB: 30 02 - bpl Label_EE08 ; $2DFD: 10 09 + lsr $CC ; CPU:$EDF2 PRG:2DF2 46 CC + bcc Label_EDFF ; CPU:$EDF4 PRG:2DF4 90 07 + lda $042D,x ; CPU:$EDF6 PRG:2DF6 BD 2D 04 + bmi Label_EDFF ; CPU:$EDF9 PRG:2DF9 30 02 + bpl Label_EE08 ; CPU:$EDFB PRG:2DFB 10 09 Label_EDFF: - lsr $CC ; $2DFF: 46 CC - bcc Label_EE24 ; $2E01: 90 21 - lda $042D,x ; $2E03: BD 2D 04 - bpl Label_EE24 ; $2E06: 10 1C + lsr $CC ; CPU:$EDFD PRG:2DFD 46 CC + bcc Label_EE24 ; CPU:$EDFF PRG:2DFF 90 21 + lda $042D,x ; CPU:$EE01 PRG:2E01 BD 2D 04 + bpl Label_EE24 ; CPU:$EE04 PRG:2E04 10 1C Label_EE08: - jsr $F0DE ; $2E08: 20 DE F0 - jsr $F172 ; $2E0B: 20 72 F1 - lda $042D,x ; $2E0E: BD 2D 04 - ora $0424,x ; $2E11: 1D 24 04 - beq Label_EE24 ; $2E14: F0 0E - lda $0448,x ; $2E16: BD 48 04 - eor #$01 ; $2E19: 49 01 - sta $0448,x ; $2E1B: 9D 48 04 - lda $F1 ; $2E1E: A5 F1 - ora #$02 ; $2E20: 09 02 - sta $F1 ; $2E22: 85 F1 + jsr $F0DE ; CPU:$EE06 PRG:2E06 20 DE F0 + jsr $F172 ; CPU:$EE09 PRG:2E09 20 72 F1 + lda $042D,x ; CPU:$EE0C PRG:2E0C BD 2D 04 + ora $0424,x ; CPU:$EE0F PRG:2E0F 1D 24 04 + beq Label_EE24 ; CPU:$EE12 PRG:2E12 F0 0E + lda $0448,x ; CPU:$EE14 PRG:2E14 BD 48 04 + eor #$01 ; CPU:$EE17 PRG:2E17 49 01 + sta $0448,x ; CPU:$EE19 PRG:2E19 9D 48 04 + lda $F1 ; CPU:$EE1C PRG:2E1C A5 F1 + ora #$02 ; CPU:$EE1E PRG:2E1E 09 02 + sta $F1 ; CPU:$EE20 PRG:2E20 85 F1 Label_EE24: - rts ; $2E24: 60 + rts ; CPU:$EE22 PRG:2E22 60 ; CheckObjectInteractions ; Purpose: compare active object pairs and dispatch overlap resolution. ; Inputs: active object arrays. ; Returns: collisions resolved; event and score state may be updated. CheckObjectInteractions: - ldx #$07 ; $2E25: A2 07 + ldx #$07 ; CPU:$EE23 PRG:2E23 A2 07 Label_EE27: - stx $12 ; $2E27: 86 12 - ldy $12 ; $2E29: A4 12 - dey ; $2E2B: 88 - bpl Label_EE31 ; $2E2C: 10 03 + stx $12 ; CPU:$EE25 PRG:2E25 86 12 + ldy $12 ; CPU:$EE27 PRG:2E27 A4 12 + dey ; CPU:$EE29 PRG:2E29 88 + bpl Label_EE31 ; CPU:$EE2A PRG:2E2A 10 03 Label_EE2E: - jmp Label_EF2A ; $2E2E: 4C 2A EF + jmp Label_EF2A ; CPU:$EE2C PRG:2E2C 4C 2A EF Label_EE31: - lda $88,x ; $2E31: B5 88 - bmi Label_EE2E ; $2E33: 30 F9 - beq Label_EE2E ; $2E35: F0 F7 - lda a:$0088,y ; $2E37: B9 88 00 - bmi Label_EE2E ; $2E3A: 30 F2 - beq Label_EE2E ; $2E3C: F0 F0 - lda #$00 ; $2E3E: A9 00 - sta $CC ; $2E40: 85 CC - lda a:$009A,y ; $2E42: B9 9A 00 - sec ; $2E45: 38 - sbc $9A,x ; $2E46: F5 9A - jsr $F08E ; $2E48: 20 8E F0 - cmp #$18 ; $2E4B: C9 18 - bcs Label_EEC0 ; $2E4D: B0 71 - lda $9A,x ; $2E4F: B5 9A - clc ; $2E51: 18 - adc #$18 ; $2E52: 69 18 - sta $12 ; $2E54: 85 12 - lda a:$009A,y ; $2E56: B9 9A 00 - clc ; $2E59: 18 - adc #$07 ; $2E5A: 69 07 - sec ; $2E5C: 38 - sbc $12 ; $2E5D: E5 12 - jsr $F08E ; $2E5F: 20 8E F0 - cmp #$04 ; $2E62: C9 04 - bcs Label_EE6A ; $2E64: B0 04 - lda #$01 ; $2E66: A9 01 - bne Label_EE7C ; $2E68: D0 12 + lda $88,x ; CPU:$EE2F PRG:2E2F B5 88 + bmi Label_EE2E ; CPU:$EE31 PRG:2E31 30 F9 + beq Label_EE2E ; CPU:$EE33 PRG:2E33 F0 F7 + lda a:$0088,y ; CPU:$EE35 PRG:2E35 B9 88 00 + bmi Label_EE2E ; CPU:$EE38 PRG:2E38 30 F2 + beq Label_EE2E ; CPU:$EE3A PRG:2E3A F0 F0 + lda #$00 ; CPU:$EE3C PRG:2E3C A9 00 + sta $CC ; CPU:$EE3E PRG:2E3E 85 CC + lda a:$009A,y ; CPU:$EE40 PRG:2E40 B9 9A 00 + sec ; CPU:$EE43 PRG:2E43 38 + sbc $9A,x ; CPU:$EE44 PRG:2E44 F5 9A + jsr $F08E ; CPU:$EE46 PRG:2E46 20 8E F0 + cmp #$18 ; CPU:$EE49 PRG:2E49 C9 18 + bcs Label_EEC0 ; CPU:$EE4B PRG:2E4B B0 71 + lda $9A,x ; CPU:$EE4D PRG:2E4D B5 9A + clc ; CPU:$EE4F PRG:2E4F 18 + adc #$18 ; CPU:$EE50 PRG:2E50 69 18 + sta $12 ; CPU:$EE52 PRG:2E52 85 12 + lda a:$009A,y ; CPU:$EE54 PRG:2E54 B9 9A 00 + clc ; CPU:$EE57 PRG:2E57 18 + adc #$07 ; CPU:$EE58 PRG:2E58 69 07 + sec ; CPU:$EE5A PRG:2E5A 38 + sbc $12 ; CPU:$EE5B PRG:2E5B E5 12 + jsr $F08E ; CPU:$EE5D PRG:2E5D 20 8E F0 + cmp #$04 ; CPU:$EE60 PRG:2E60 C9 04 + bcs Label_EE6A ; CPU:$EE62 PRG:2E62 B0 04 + lda #$01 ; CPU:$EE64 PRG:2E64 A9 01 + bne Label_EE7C ; CPU:$EE66 PRG:2E66 D0 12 Label_EE6A: - lda a:$009A,y ; $2E6A: B9 9A 00 - clc ; $2E6D: 18 - adc #$11 ; $2E6E: 69 11 - sec ; $2E70: 38 - sbc $9A,x ; $2E71: F5 9A - jsr $F08E ; $2E73: 20 8E F0 - cmp #$04 ; $2E76: C9 04 - bcs Label_EE8F ; $2E78: B0 15 - lda #$02 ; $2E7A: A9 02 + lda a:$009A,y ; CPU:$EE68 PRG:2E68 B9 9A 00 + clc ; CPU:$EE6B PRG:2E6B 18 + adc #$11 ; CPU:$EE6C PRG:2E6C 69 11 + sec ; CPU:$EE6E PRG:2E6E 38 + sbc $9A,x ; CPU:$EE6F PRG:2E6F F5 9A + jsr $F08E ; CPU:$EE71 PRG:2E71 20 8E F0 + cmp #$04 ; CPU:$EE74 PRG:2E74 C9 04 + bcs Label_EE8F ; CPU:$EE76 PRG:2E76 B0 15 + lda #$02 ; CPU:$EE78 PRG:2E78 A9 02 Label_EE7C: - sta $CC ; $2E7C: 85 CC - lda a:$0091,y ; $2E7E: B9 91 00 - sec ; $2E81: 38 - sbc $91,x ; $2E82: F5 91 - jsr $F08E ; $2E84: 20 8E F0 - cmp #$10 ; $2E87: C9 10 - bcc Label_EE8F ; $2E89: 90 04 - lda #$00 ; $2E8B: A9 00 - sta $CC ; $2E8D: 85 CC + sta $CC ; CPU:$EE7A PRG:2E7A 85 CC + lda a:$0091,y ; CPU:$EE7C PRG:2E7C B9 91 00 + sec ; CPU:$EE7F PRG:2E7F 38 + sbc $91,x ; CPU:$EE80 PRG:2E80 F5 91 + jsr $F08E ; CPU:$EE82 PRG:2E82 20 8E F0 + cmp #$10 ; CPU:$EE85 PRG:2E85 C9 10 + bcc Label_EE8F ; CPU:$EE87 PRG:2E87 90 04 + lda #$00 ; CPU:$EE89 PRG:2E89 A9 00 + sta $CC ; CPU:$EE8B PRG:2E8B 85 CC Label_EE8F: - lda $91,x ; $2E8F: B5 91 - clc ; $2E91: 18 - adc #$10 ; $2E92: 69 10 - sta $12 ; $2E94: 85 12 - lda a:$0091,y ; $2E96: B9 91 00 - clc ; $2E99: 18 - adc #$07 ; $2E9A: 69 07 - sec ; $2E9C: 38 - sbc $12 ; $2E9D: E5 12 - jsr $F08E ; $2E9F: 20 8E F0 - cmp #$04 ; $2EA2: C9 04 - bcs Label_EEAA ; $2EA4: B0 04 - lda #$04 ; $2EA6: A9 04 - bne Label_EEBC ; $2EA8: D0 12 + lda $91,x ; CPU:$EE8D PRG:2E8D B5 91 + clc ; CPU:$EE8F PRG:2E8F 18 + adc #$10 ; CPU:$EE90 PRG:2E90 69 10 + sta $12 ; CPU:$EE92 PRG:2E92 85 12 + lda a:$0091,y ; CPU:$EE94 PRG:2E94 B9 91 00 + clc ; CPU:$EE97 PRG:2E97 18 + adc #$07 ; CPU:$EE98 PRG:2E98 69 07 + sec ; CPU:$EE9A PRG:2E9A 38 + sbc $12 ; CPU:$EE9B PRG:2E9B E5 12 + jsr $F08E ; CPU:$EE9D PRG:2E9D 20 8E F0 + cmp #$04 ; CPU:$EEA0 PRG:2EA0 C9 04 + bcs Label_EEAA ; CPU:$EEA2 PRG:2EA2 B0 04 + lda #$04 ; CPU:$EEA4 PRG:2EA4 A9 04 + bne Label_EEBC ; CPU:$EEA6 PRG:2EA6 D0 12 Label_EEAA: - lda a:$0091,y ; $2EAA: B9 91 00 - clc ; $2EAD: 18 - adc #$09 ; $2EAE: 69 09 - sec ; $2EB0: 38 - sbc $91,x ; $2EB1: F5 91 - jsr $F08E ; $2EB3: 20 8E F0 - cmp #$04 ; $2EB6: C9 04 - bcs Label_EEC0 ; $2EB8: B0 06 - lda #$08 ; $2EBA: A9 08 + lda a:$0091,y ; CPU:$EEA8 PRG:2EA8 B9 91 00 + clc ; CPU:$EEAB PRG:2EAB 18 + adc #$09 ; CPU:$EEAC PRG:2EAC 69 09 + sec ; CPU:$EEAE PRG:2EAE 38 + sbc $91,x ; CPU:$EEAF PRG:2EAF F5 91 + jsr $F08E ; CPU:$EEB1 PRG:2EB1 20 8E F0 + cmp #$04 ; CPU:$EEB4 PRG:2EB4 C9 04 + bcs Label_EEC0 ; CPU:$EEB6 PRG:2EB6 B0 06 + lda #$08 ; CPU:$EEB8 PRG:2EB8 A9 08 Label_EEBC: - ora $CC ; $2EBC: 05 CC - sta $CC ; $2EBE: 85 CC + ora $CC ; CPU:$EEBA PRG:2EBA 05 CC + sta $CC ; CPU:$EEBC PRG:2EBC 85 CC Label_EEC0: - lda #$00 ; $2EC0: A9 00 - sta $4B ; $2EC2: 85 4B - lsr $CC ; $2EC4: 46 CC - bcc Label_EECD ; $2EC6: 90 05 - jsr $F0A6 ; $2EC8: 20 A6 F0 - bmi Label_EED6 ; $2ECB: 30 09 + lda #$00 ; CPU:$EEBE PRG:2EBE A9 00 + sta $4B ; CPU:$EEC0 PRG:2EC0 85 4B + lsr $CC ; CPU:$EEC2 PRG:2EC2 46 CC + bcc Label_EECD ; CPU:$EEC4 PRG:2EC4 90 05 + jsr $F0A6 ; CPU:$EEC6 PRG:2EC6 20 A6 F0 + bmi Label_EED6 ; CPU:$EEC9 PRG:2EC9 30 09 Label_EECD: - lsr $CC ; $2ECD: 46 CC - bcc Label_EEF1 ; $2ECF: 90 20 - jsr $F0A6 ; $2ED1: 20 A6 F0 - bmi Label_EEF1 ; $2ED4: 30 1B + lsr $CC ; CPU:$EECB PRG:2ECB 46 CC + bcc Label_EEF1 ; CPU:$EECD PRG:2ECD 90 20 + jsr $F0A6 ; CPU:$EECF PRG:2ECF 20 A6 F0 + bmi Label_EEF1 ; CPU:$EED2 PRG:2ED2 30 1B Label_EED6: - jsr $F0BD ; $2ED6: 20 BD F0 - bcs Label_EEED ; $2ED9: B0 12 - jsr $F107 ; $2EDB: 20 07 F1 - jsr $F18C ; $2EDE: 20 8C F1 - jsr $F0B4 ; $2EE1: 20 B4 F0 - jsr $F107 ; $2EE4: 20 07 F1 - jsr $F18C ; $2EE7: 20 8C F1 - jsr $F0B4 ; $2EEA: 20 B4 F0 + jsr $F0BD ; CPU:$EED4 PRG:2ED4 20 BD F0 + bcs Label_EEED ; CPU:$EED7 PRG:2ED7 B0 12 + jsr $F107 ; CPU:$EED9 PRG:2ED9 20 07 F1 + jsr $F18C ; CPU:$EEDC PRG:2EDC 20 8C F1 + jsr $F0B4 ; CPU:$EEDF PRG:2EDF 20 B4 F0 + jsr $F107 ; CPU:$EEE2 PRG:2EE2 20 07 F1 + jsr $F18C ; CPU:$EEE5 PRG:2EE5 20 8C F1 + jsr $F0B4 ; CPU:$EEE8 PRG:2EE8 20 B4 F0 Label_EEED: - lda #$01 ; $2EED: A9 01 - sta $4B ; $2EEF: 85 4B + lda #$01 ; CPU:$EEEB PRG:2EEB A9 01 + sta $4B ; CPU:$EEED PRG:2EED 85 4B Label_EEF1: - lsr $CC ; $2EF1: 46 CC - bcc Label_EEFA ; $2EF3: 90 05 - jsr $F098 ; $2EF5: 20 98 F0 - bmi Label_EF03 ; $2EF8: 30 09 + lsr $CC ; CPU:$EEEF PRG:2EEF 46 CC + bcc Label_EEFA ; CPU:$EEF1 PRG:2EF1 90 05 + jsr $F098 ; CPU:$EEF3 PRG:2EF3 20 98 F0 + bmi Label_EF03 ; CPU:$EEF6 PRG:2EF6 30 09 Label_EEFA: - lsr $CC ; $2EFA: 46 CC - bcc Label_EF1E ; $2EFC: 90 20 - jsr $F098 ; $2EFE: 20 98 F0 - bmi Label_EF1E ; $2F01: 30 1B + lsr $CC ; CPU:$EEF8 PRG:2EF8 46 CC + bcc Label_EF1E ; CPU:$EEFA PRG:2EFA 90 20 + jsr $F098 ; CPU:$EEFC PRG:2EFC 20 98 F0 + bmi Label_EF1E ; CPU:$EEFF PRG:2EFF 30 1B Label_EF03: - jsr $F0BD ; $2F03: 20 BD F0 - bcs Label_EF1A ; $2F06: B0 12 - jsr $F0DE ; $2F08: 20 DE F0 - jsr $F172 ; $2F0B: 20 72 F1 - jsr $F0B4 ; $2F0E: 20 B4 F0 - jsr $F0DE ; $2F11: 20 DE F0 - jsr $F172 ; $2F14: 20 72 F1 - jsr $F0B4 ; $2F17: 20 B4 F0 + jsr $F0BD ; CPU:$EF01 PRG:2F01 20 BD F0 + bcs Label_EF1A ; CPU:$EF04 PRG:2F04 B0 12 + jsr $F0DE ; CPU:$EF06 PRG:2F06 20 DE F0 + jsr $F172 ; CPU:$EF09 PRG:2F09 20 72 F1 + jsr $F0B4 ; CPU:$EF0C PRG:2F0C 20 B4 F0 + jsr $F0DE ; CPU:$EF0F PRG:2F0F 20 DE F0 + jsr $F172 ; CPU:$EF12 PRG:2F12 20 72 F1 + jsr $F0B4 ; CPU:$EF15 PRG:2F15 20 B4 F0 Label_EF1A: - lda #$01 ; $2F1A: A9 01 - sta $4B ; $2F1C: 85 4B + lda #$01 ; CPU:$EF18 PRG:2F18 A9 01 + sta $4B ; CPU:$EF1A PRG:2F1A 85 4B Label_EF1E: - jsr ResolveObjectCollisionPair ; $2F1E: 20 37 EF - jsr $F0B4 ; $2F21: 20 B4 F0 - jsr ResolveObjectCollisionPair ; $2F24: 20 37 EF - jsr $F0B4 ; $2F27: 20 B4 F0 + jsr ResolveObjectCollisionPair ; CPU:$EF1C PRG:2F1C 20 37 EF + jsr $F0B4 ; CPU:$EF1F PRG:2F1F 20 B4 F0 + jsr ResolveObjectCollisionPair ; CPU:$EF22 PRG:2F22 20 37 EF + jsr $F0B4 ; CPU:$EF25 PRG:2F25 20 B4 F0 Label_EF2A: - dey ; $2F2A: 88 - bmi Label_EF30 ; $2F2B: 30 03 - jmp Label_EE31 ; $2F2D: 4C 31 EE + dey ; CPU:$EF28 PRG:2F28 88 + bmi Label_EF30 ; CPU:$EF29 PRG:2F29 30 03 + jmp Label_EE31 ; CPU:$EF2B PRG:2F2B 4C 31 EE Label_EF30: - dex ; $2F30: CA - bmi Label_EF36 ; $2F31: 30 03 - jmp Label_EE27 ; $2F33: 4C 27 EE + dex ; CPU:$EF2E PRG:2F2E CA + bmi Label_EF36 ; CPU:$EF2F PRG:2F2F 30 03 + jmp Label_EE27 ; CPU:$EF31 PRG:2F31 4C 27 EE Label_EF36: - rts ; $2F36: 60 + rts ; CPU:$EF34 PRG:2F34 60 ; ResolveObjectCollisionPair ; Purpose: resolve one overlapping pair and apply state, score, sound, and knockback effects. ; Inputs: X/Y = object pair. ; Returns: both object records and global event flags may change. ResolveObjectCollisionPair: - cpx #$02 ; $2F37: E0 02 - bcc Label_EF42 ; $2F39: 90 07 - cpy #$02 ; $2F3B: C0 02 - bcc Label_EF42 ; $2F3D: 90 03 - jmp Label_F043 ; $2F3F: 4C 43 F0 + cpx #$02 ; CPU:$EF35 PRG:2F35 E0 02 + bcc Label_EF42 ; CPU:$EF37 PRG:2F37 90 07 + cpy #$02 ; CPU:$EF39 PRG:2F39 C0 02 + bcc Label_EF42 ; CPU:$EF3B PRG:2F3B 90 03 + jmp Label_F043 ; CPU:$EF3D PRG:2F3D 4C 43 F0 Label_EF42: - lda #$00 ; $2F42: A9 00 - sta $0487 ; $2F44: 8D 87 04 - lda $0475,x ; $2F47: BD 75 04 - beq Label_EF4F ; $2F4A: F0 03 - jmp Label_F043 ; $2F4C: 4C 43 F0 + lda #$00 ; CPU:$EF40 PRG:2F40 A9 00 + sta $0487 ; CPU:$EF42 PRG:2F42 8D 87 04 + lda $0475,x ; CPU:$EF45 PRG:2F45 BD 75 04 + beq Label_EF4F ; CPU:$EF48 PRG:2F48 F0 03 + jmp Label_F043 ; CPU:$EF4A PRG:2F4A 4C 43 F0 Label_EF4F: - lda $4B ; $2F4F: A5 4B - bne Label_EF56 ; $2F51: D0 03 - jmp Label_F043 ; $2F53: 4C 43 F0 + lda $4B ; CPU:$EF4D PRG:2F4D A5 4B + bne Label_EF56 ; CPU:$EF4F PRG:2F4F D0 03 + jmp Label_F043 ; CPU:$EF51 PRG:2F51 4C 43 F0 Label_EF56: - cpx #$02 ; $2F56: E0 02 - bcs Label_EF61 ; $2F58: B0 07 - lda $BD,x ; $2F5A: B5 BD - beq Label_EF72 ; $2F5C: F0 14 - jmp Label_F043 ; $2F5E: 4C 43 F0 + cpx #$02 ; CPU:$EF54 PRG:2F54 E0 02 + bcs Label_EF61 ; CPU:$EF56 PRG:2F56 B0 07 + lda $BD,x ; CPU:$EF58 PRG:2F58 B5 BD + beq Label_EF72 ; CPU:$EF5A PRG:2F5A F0 14 + jmp Label_F043 ; CPU:$EF5C PRG:2F5C 4C 43 F0 Label_EF61: - lda $88,x ; $2F61: B5 88 - cmp #$01 ; $2F63: C9 01 - bne Label_EF72 ; $2F65: D0 0B - lda $7F,x ; $2F67: B5 7F - cmp #$02 ; $2F69: C9 02 - bcs Label_EF7F ; $2F6B: B0 12 - lda #$01 ; $2F6D: A9 01 - sta $0487 ; $2F6F: 8D 87 04 + lda $88,x ; CPU:$EF5F PRG:2F5F B5 88 + cmp #$01 ; CPU:$EF61 PRG:2F61 C9 01 + bne Label_EF72 ; CPU:$EF63 PRG:2F63 D0 0B + lda $7F,x ; CPU:$EF65 PRG:2F65 B5 7F + cmp #$02 ; CPU:$EF67 PRG:2F67 C9 02 + bcs Label_EF7F ; CPU:$EF69 PRG:2F69 B0 12 + lda #$01 ; CPU:$EF6B PRG:2F6B A9 01 + sta $0487 ; CPU:$EF6D PRG:2F6D 8D 87 04 Label_EF72: - lda a:$009A,y ; $2F72: B9 9A 00 - clc ; $2F75: 18 - adc #$04 ; $2F76: 69 04 - cmp $9A,x ; $2F78: D5 9A - bcc Label_EF7F ; $2F7A: 90 03 - jmp Label_F043 ; $2F7C: 4C 43 F0 + lda a:$009A,y ; CPU:$EF70 PRG:2F70 B9 9A 00 + clc ; CPU:$EF73 PRG:2F73 18 + adc #$04 ; CPU:$EF74 PRG:2F74 69 04 + cmp $9A,x ; CPU:$EF76 PRG:2F76 D5 9A + bcc Label_EF7F ; CPU:$EF78 PRG:2F78 90 03 + jmp Label_F043 ; CPU:$EF7A PRG:2F7A 4C 43 F0 Label_EF7F: - lda #$14 ; $2F7F: A9 14 - sta $0475,x ; $2F81: 9D 75 04 - lda #$00 ; $2F84: A9 00 - sta $0436,x ; $2F86: 9D 36 04 - cpy #$02 ; $2F89: C0 02 - bcc Label_EF97 ; $2F8B: 90 0A - lda a:$0088,y ; $2F8D: B9 88 00 - cmp #$02 ; $2F90: C9 02 - beq Label_EF97 ; $2F92: F0 03 - jmp Label_F043 ; $2F94: 4C 43 F0 + lda #$14 ; CPU:$EF7D PRG:2F7D A9 14 + sta $0475,x ; CPU:$EF7F PRG:2F7F 9D 75 04 + lda #$00 ; CPU:$EF82 PRG:2F82 A9 00 + sta $0436,x ; CPU:$EF84 PRG:2F84 9D 36 04 + cpy #$02 ; CPU:$EF87 PRG:2F87 C0 02 + bcc Label_EF97 ; CPU:$EF89 PRG:2F89 90 0A + lda a:$0088,y ; CPU:$EF8B PRG:2F8B B9 88 00 + cmp #$02 ; CPU:$EF8E PRG:2F8E C9 02 + beq Label_EF97 ; CPU:$EF90 PRG:2F90 F0 03 + jmp Label_F043 ; CPU:$EF92 PRG:2F92 4C 43 F0 Label_EF97: - lda $F0 ; $2F97: A5 F0 - ora #$02 ; $2F99: 09 02 - sta $F0 ; $2F9B: 85 F0 - lda $88,x ; $2F9D: B5 88 - cmp #$02 ; $2F9F: C9 02 - bne Label_EFC0 ; $2FA1: D0 1D - cpx #$02 ; $2FA3: E0 02 - bcs Label_EFC0 ; $2FA5: B0 19 - sty $12 ; $2FA7: 84 12 - ldy $7F,x ; $2FA9: B4 7F - lda CollisionResultStateTable,y ; $2FAB: B9 53 F0 - ldy $12 ; $2FAE: A4 12 - pha ; $2FB0: 48 - pla ; $2FB1: 68 - bne Label_EFB7 ; $2FB2: D0 03 - jmp Label_F043 ; $2FB4: 4C 43 F0 + lda $F0 ; CPU:$EF95 PRG:2F95 A5 F0 + ora #$02 ; CPU:$EF97 PRG:2F97 09 02 + sta $F0 ; CPU:$EF99 PRG:2F99 85 F0 + lda $88,x ; CPU:$EF9B PRG:2F9B B5 88 + cmp #$02 ; CPU:$EF9D PRG:2F9D C9 02 + bne Label_EFC0 ; CPU:$EF9F PRG:2F9F D0 1D + cpx #$02 ; CPU:$EFA1 PRG:2FA1 E0 02 + bcs Label_EFC0 ; CPU:$EFA3 PRG:2FA3 B0 19 + sty $12 ; CPU:$EFA5 PRG:2FA5 84 12 + ldy $7F,x ; CPU:$EFA7 PRG:2FA7 B4 7F + lda CollisionResultStateTable,y ; CPU:$EFA9 PRG:2FA9 B9 53 F0 + ldy $12 ; CPU:$EFAC PRG:2FAC A4 12 + pha ; CPU:$EFAE PRG:2FAE 48 + pla ; CPU:$EFAF PRG:2FAF 68 + bne Label_EFB7 ; CPU:$EFB0 PRG:2FB0 D0 03 + jmp Label_F043 ; CPU:$EFB2 PRG:2FB2 4C 43 F0 Label_EFB7: - sta $7F,x ; $2FB7: 95 7F - lda #$00 ; $2FB9: A9 00 - sta $0436,x ; $2FBB: 9D 36 04 - beq Label_EFEA ; $2FBE: F0 2A + sta $7F,x ; CPU:$EFB5 PRG:2FB5 95 7F + lda #$00 ; CPU:$EFB7 PRG:2FB7 A9 00 + sta $0436,x ; CPU:$EFB9 PRG:2FB9 9D 36 04 + beq Label_EFEA ; CPU:$EFBC PRG:2FBC F0 2A Label_EFC0: - dec $88,x ; $2FC0: D6 88 - bne Label_EFCE ; $2FC2: D0 0A - lda #$FF ; $2FC4: A9 FF - sta $041B,x ; $2FC6: 9D 1B 04 - lda #$00 ; $2FC9: A9 00 - sta $0412,x ; $2FCB: 9D 12 04 + dec $88,x ; CPU:$EFBE PRG:2FBE D6 88 + bne Label_EFCE ; CPU:$EFC0 PRG:2FC0 D0 0A + lda #$FF ; CPU:$EFC2 PRG:2FC2 A9 FF + sta $041B,x ; CPU:$EFC4 PRG:2FC4 9D 1B 04 + lda #$00 ; CPU:$EFC7 PRG:2FC7 A9 00 + sta $0412,x ; CPU:$EFC9 PRG:2FC9 9D 12 04 Label_EFCE: - lda #$00 ; $2FCE: A9 00 - sta $7F,x ; $2FD0: 95 7F - sta $0424,x ; $2FD2: 9D 24 04 - sta $042D,x ; $2FD5: 9D 2D 04 - lda $91,x ; $2FD8: B5 91 - bmi Label_EFE0 ; $2FDA: 30 04 - lda #$FF ; $2FDC: A9 FF - bne Label_EFE2 ; $2FDE: D0 02 + lda #$00 ; CPU:$EFCC PRG:2FCC A9 00 + sta $7F,x ; CPU:$EFCE PRG:2FCE 95 7F + sta $0424,x ; CPU:$EFD0 PRG:2FD0 9D 24 04 + sta $042D,x ; CPU:$EFD3 PRG:2FD3 9D 2D 04 + lda $91,x ; CPU:$EFD6 PRG:2FD6 B5 91 + bmi Label_EFE0 ; CPU:$EFD8 PRG:2FD8 30 04 + lda #$FF ; CPU:$EFDA PRG:2FDA A9 FF + bne Label_EFE2 ; CPU:$EFDC PRG:2FDC D0 02 Label_EFE0: - lda #$00 ; $2FE0: A9 00 + lda #$00 ; CPU:$EFDE PRG:2FDE A9 00 Label_EFE2: - sta $046C,x ; $2FE2: 9D 6C 04 - lda #$80 ; $2FE5: A9 80 - sta $0463,x ; $2FE7: 9D 63 04 + sta $046C,x ; CPU:$EFE0 PRG:2FE0 9D 6C 04 + lda #$80 ; CPU:$EFE3 PRG:2FE3 A9 80 + sta $0463,x ; CPU:$EFE5 PRG:2FE5 9D 63 04 Label_EFEA: - sty $12 ; $2FEA: 84 12 - ldy $0451,x ; $2FEC: BC 51 04 - lda ObjectStateTransitionTable,y ; $2FEF: B9 5E F0 - sta $0451,x ; $2FF2: 9D 51 04 - lda #$01 ; $2FF5: A9 01 - sta $047E,x ; $2FF7: 9D 7E 04 - ldy $12 ; $2FFA: A4 12 - cpy #$02 ; $2FFC: C0 02 - bcs Label_F043 ; $2FFE: B0 43 - lda $0451,x ; $3000: BD 51 04 - cmp #$07 ; $3003: C9 07 - beq Label_F011 ; $3005: F0 0A - cmp #$08 ; $3007: C9 08 - bcc Label_F011 ; $3009: 90 06 - lda $F1 ; $300B: A5 F1 - ora #$80 ; $300D: 09 80 - sta $F1 ; $300F: 85 F1 + sty $12 ; CPU:$EFE8 PRG:2FE8 84 12 + ldy $0451,x ; CPU:$EFEA PRG:2FEA BC 51 04 + lda ObjectStateTransitionTable,y ; CPU:$EFED PRG:2FED B9 5E F0 + sta $0451,x ; CPU:$EFF0 PRG:2FF0 9D 51 04 + lda #$01 ; CPU:$EFF3 PRG:2FF3 A9 01 + sta $047E,x ; CPU:$EFF5 PRG:2FF5 9D 7E 04 + ldy $12 ; CPU:$EFF8 PRG:2FF8 A4 12 + cpy #$02 ; CPU:$EFFA PRG:2FFA C0 02 + bcs Label_F043 ; CPU:$EFFC PRG:2FFC B0 43 + lda $0451,x ; CPU:$EFFE PRG:2FFE BD 51 04 + cmp #$07 ; CPU:$F001 PRG:3001 C9 07 + beq Label_F011 ; CPU:$F003 PRG:3003 F0 0A + cmp #$08 ; CPU:$F005 PRG:3005 C9 08 + bcc Label_F011 ; CPU:$F007 PRG:3007 90 06 + lda $F1 ; CPU:$F009 PRG:3009 A5 F1 + ora #$80 ; CPU:$F00B PRG:300B 09 80 + sta $F1 ; CPU:$F00D PRG:300D 85 F1 Label_F011: - ldy $0451,x ; $3011: BC 51 04 - lda CollisionSoundTable,y ; $3014: B9 6A F0 - sta $13 ; $3017: 85 13 - lda $0487 ; $3019: AD 87 04 - beq Label_F023 ; $301C: F0 05 - lda CollisionScoreTable,y ; $301E: B9 76 F0 - sta $13 ; $3021: 85 13 + ldy $0451,x ; CPU:$F00F PRG:300F BC 51 04 + lda CollisionSoundTable,y ; CPU:$F012 PRG:3012 B9 6A F0 + sta $13 ; CPU:$F015 PRG:3015 85 13 + lda $0487 ; CPU:$F017 PRG:3017 AD 87 04 + beq Label_F023 ; CPU:$F01A PRG:301A F0 05 + lda CollisionScoreTable,y ; CPU:$F01C PRG:301C B9 76 F0 + sta $13 ; CPU:$F01F PRG:301F 85 13 Label_F023: - lda CollisionEventTable,y ; $3023: B9 82 F0 - clc ; $3026: 18 - adc $0487 ; $3027: 6D 87 04 - sta $14 ; $302A: 85 14 - lda $12 ; $302C: A5 12 - sta $3E ; $302E: 85 3E - pha ; $3030: 48 - txa ; $3031: 8A - pha ; $3032: 48 - lda $13 ; $3033: A5 13 - pha ; $3035: 48 - lda $14 ; $3036: A5 14 - jsr $D871 ; $3038: 20 71 D8 - pla ; $303B: 68 - jsr $D6DE ; $303C: 20 DE D6 - pla ; $303F: 68 - tax ; $3040: AA - pla ; $3041: 68 - tay ; $3042: A8 + lda CollisionEventTable,y ; CPU:$F021 PRG:3021 B9 82 F0 + clc ; CPU:$F024 PRG:3024 18 + adc $0487 ; CPU:$F025 PRG:3025 6D 87 04 + sta $14 ; CPU:$F028 PRG:3028 85 14 + lda $12 ; CPU:$F02A PRG:302A A5 12 + sta $3E ; CPU:$F02C PRG:302C 85 3E + pha ; CPU:$F02E PRG:302E 48 + txa ; CPU:$F02F PRG:302F 8A + pha ; CPU:$F030 PRG:3030 48 + lda $13 ; CPU:$F031 PRG:3031 A5 13 + pha ; CPU:$F033 PRG:3033 48 + lda $14 ; CPU:$F034 PRG:3034 A5 14 + jsr $D871 ; CPU:$F036 PRG:3036 20 71 D8 + pla ; CPU:$F039 PRG:3039 68 + jsr $D6DE ; CPU:$F03A PRG:303A 20 DE D6 + pla ; CPU:$F03D PRG:303D 68 + tax ; CPU:$F03E PRG:303E AA + pla ; CPU:$F03F PRG:303F 68 + tay ; CPU:$F040 PRG:3040 A8 Label_F043: - lda $0451,x ; $3043: BD 51 04 - cmp #$0B ; $3046: C9 0B - bne Label_F052 ; $3048: D0 08 - lda $C8 ; $304A: A5 C8 - bne Label_F052 ; $304C: D0 04 - lda #$20 ; $304E: A9 20 - sta $F0 ; $3050: 85 F0 + lda $0451,x ; CPU:$F041 PRG:3041 BD 51 04 + cmp #$0B ; CPU:$F044 PRG:3044 C9 0B + bne Label_F052 ; CPU:$F046 PRG:3046 D0 08 + lda $C8 ; CPU:$F048 PRG:3048 A5 C8 + bne Label_F052 ; CPU:$F04A PRG:304A D0 04 + lda #$20 ; CPU:$F04C PRG:304C A9 20 + sta $F0 ; CPU:$F04E PRG:304E 85 F0 Label_F052: - rts ; $3052: 60 + rts ; CPU:$F050 PRG:3050 60 ; Collision outcome state values indexed by collision class. CollisionResultStateTable: - .byte $06, $06, $07, $08, $09, $0A, $00, $00, $00, $00, $00 ; $3053: 06 06 07 08 09 0A 00 00 00 00 00 + .byte $06, $06, $07, $08, $09, $0A, $00, $00, $00, $00, $00 ; CPU:$F051 PRG:3051 06 06 07 08 09 0A 00 00 00 00 00 ; Post-collision object-state transitions. ObjectStateTransitionTable: - .byte $04, $05, $06, $07, $08, $09, $0A, $0B, $08, $09, $0A, $0B ; $305E: 04 05 06 07 08 09 0A 0B 08 09 0A 0B + .byte $04, $05, $06, $07, $08, $09, $0A, $0B, $08, $09, $0A, $0B ; CPU:$F05C PRG:305C 04 05 06 07 08 09 0A 0B 08 09 0A 0B ; Collision sound/event magnitude values. CollisionSoundTable: - .byte $00, $00, $00, $00, $32, $4B, $64, $64, $4B, $64, $96, $64 ; $306A: 00 00 00 00 32 4B 64 64 4B 64 96 64 + .byte $00, $00, $00, $00, $32, $4B, $64, $64, $4B, $64, $96, $64 ; CPU:$F068 PRG:3068 00 00 00 00 32 4B 64 64 4B 64 96 64 ; Collision score/reward values. CollisionScoreTable: - .byte $00, $00, $00, $00, $32, $4B, $64, $64, $64, $96, $C8, $64 ; $3076: 00 00 00 00 32 4B 64 64 64 96 C8 64 + .byte $00, $00, $00, $00, $32, $4B, $64, $64, $64, $96, $C8, $64 ; CPU:$F074 PRG:3074 00 00 00 00 32 4B 64 64 64 96 C8 64 ; Collision event identifiers. CollisionEventTable: - .byte $00, $00, $00, $00, $01, $02, $03, $03, $02, $03, $04, $03 ; $3082: 00 00 00 00 01 02 03 03 02 03 04 03 + .byte $00, $00, $00, $00, $01, $02, $03, $03, $02, $03, $04, $03 ; CPU:$F080 PRG:3080 00 00 00 00 01 02 03 03 02 03 04 03 ; AbsoluteDifferenceA ; Purpose: return the absolute value of signed accumulator A. ; Inputs: A = signed delta. ; Returns: A = absolute magnitude. AbsoluteDifferenceA: - pha ; $308E: 48 - pla ; $308F: 68 - bpl Label_F097 ; $3090: 10 05 - eor #$FF ; $3092: 49 FF - clc ; $3094: 18 - adc #$01 ; $3095: 69 01 + pha ; CPU:$F08C PRG:308C 48 + pla ; CPU:$F08D PRG:308D 68 + bpl Label_F097 ; CPU:$F08E PRG:308E 10 05 + eor #$FF ; CPU:$F090 PRG:3090 49 FF + clc ; CPU:$F092 PRG:3092 18 + adc #$01 ; CPU:$F093 PRG:3093 69 01 Label_F097: - rts ; $3097: 60 + rts ; CPU:$F095 PRG:3095 60 ; SubtractHorizontalVelocityPair ; Purpose: calculate Y-object minus X-object horizontal velocity. ; Inputs: X/Y = object indexes. ; Returns: A/high arithmetic state from $0424/$042D difference. SubtractHorizontalVelocityPair: - lda $0424,y ; $3098: B9 24 04 - sec ; $309B: 38 - sbc $0424,x ; $309C: FD 24 04 - lda $042D,y ; $309F: B9 2D 04 - sbc $042D,x ; $30A2: FD 2D 04 - rts ; $30A5: 60 + lda $0424,y ; CPU:$F096 PRG:3096 B9 24 04 + sec ; CPU:$F099 PRG:3099 38 + sbc $0424,x ; CPU:$F09A PRG:309A FD 24 04 + lda $042D,y ; CPU:$F09D PRG:309D B9 2D 04 + sbc $042D,x ; CPU:$F0A0 PRG:30A0 FD 2D 04 + rts ; CPU:$F0A3 PRG:30A3 60 ; SubtractVerticalVelocityPair ; Purpose: calculate Y-object minus X-object vertical velocity. ; Inputs: X/Y = object indexes. ; Returns: A/high arithmetic state from $0412/$041B difference. SubtractVerticalVelocityPair: - lda $0412,y ; $30A6: B9 12 04 - sec ; $30A9: 38 - sbc $0412,x ; $30AA: FD 12 04 - lda $041B,y ; $30AD: B9 1B 04 - sbc $041B,x ; $30B0: FD 1B 04 - rts ; $30B3: 60 + lda $0412,y ; CPU:$F0A4 PRG:30A4 B9 12 04 + sec ; CPU:$F0A7 PRG:30A7 38 + sbc $0412,x ; CPU:$F0A8 PRG:30A8 FD 12 04 + lda $041B,y ; CPU:$F0AB PRG:30AB B9 1B 04 + sbc $041B,x ; CPU:$F0AE PRG:30AE FD 1B 04 + rts ; CPU:$F0B1 PRG:30B1 60 ; SwapObjectIndexes ; Purpose: exchange X and Y through scratch bytes. ; Inputs: X/Y = object indexes. ; Returns: X/Y swapped. SwapObjectIndexes: - stx $12 ; $30B4: 86 12 - sty $13 ; $30B6: 84 13 - ldx $13 ; $30B8: A6 13 - ldy $12 ; $30BA: A4 12 - rts ; $30BC: 60 + stx $12 ; CPU:$F0B2 PRG:30B2 86 12 + sty $13 ; CPU:$F0B4 PRG:30B4 84 13 + ldx $13 ; CPU:$F0B6 PRG:30B6 A6 13 + ldy $12 ; CPU:$F0B8 PRG:30B8 A4 12 + rts ; CPU:$F0BA PRG:30BA 60 ; TestPairCollisionEligibility ; Purpose: test whether an object pair can participate in collision response. ; Inputs: X/Y = object indexes. ; Returns: A = zero if rejected, nonzero if eligible. TestPairCollisionEligibility: - cpx #$02 ; $30BD: E0 02 - bcc Label_F0DD ; $30BF: 90 1C - lda $7F,x ; $30C1: B5 7F - cmp #$02 ; $30C3: C9 02 - bcc Label_F0DD ; $30C5: 90 16 - lda #$01 ; $30C7: A9 01 - cmp $88,x ; $30C9: D5 88 - bcs Label_F0DD ; $30CB: B0 10 - cpy #$02 ; $30CD: C0 02 - bcc Label_F0DD ; $30CF: 90 0C - lda a:$007F,y ; $30D1: B9 7F 00 - cmp #$02 ; $30D4: C9 02 - bcc Label_F0DD ; $30D6: 90 05 - lda #$01 ; $30D8: A9 01 - cmp a:$0088,y ; $30DA: D9 88 00 + cpx #$02 ; CPU:$F0BB PRG:30BB E0 02 + bcc Label_F0DD ; CPU:$F0BD PRG:30BD 90 1C + lda $7F,x ; CPU:$F0BF PRG:30BF B5 7F + cmp #$02 ; CPU:$F0C1 PRG:30C1 C9 02 + bcc Label_F0DD ; CPU:$F0C3 PRG:30C3 90 16 + lda #$01 ; CPU:$F0C5 PRG:30C5 A9 01 + cmp $88,x ; CPU:$F0C7 PRG:30C7 D5 88 + bcs Label_F0DD ; CPU:$F0C9 PRG:30C9 B0 10 + cpy #$02 ; CPU:$F0CB PRG:30CB C0 02 + bcc Label_F0DD ; CPU:$F0CD PRG:30CD 90 0C + lda a:$007F,y ; CPU:$F0CF PRG:30CF B9 7F 00 + cmp #$02 ; CPU:$F0D2 PRG:30D2 C9 02 + bcc Label_F0DD ; CPU:$F0D4 PRG:30D4 90 05 + lda #$01 ; CPU:$F0D6 PRG:30D6 A9 01 + cmp a:$0088,y ; CPU:$F0D8 PRG:30D8 D9 88 00 Label_F0DD: - rts ; $30DD: 60 + rts ; CPU:$F0DB PRG:30DB 60 ; NegateHorizontalMotion ; Purpose: negate an object horizontal velocity and acceleration pair. ; Inputs: X = object slot. ; Returns: horizontal motion fields negated; direction flag normalized. NegateHorizontalMotion: - lda #$00 ; $30DE: A9 00 - sec ; $30E0: 38 - sbc $0424,x ; $30E1: FD 24 04 - sta $0424,x ; $30E4: 9D 24 04 - lda #$00 ; $30E7: A9 00 - sbc $042D,x ; $30E9: FD 2D 04 - sta $042D,x ; $30EC: 9D 2D 04 - lda #$00 ; $30EF: A9 00 - sec ; $30F1: 38 - sbc $0463,x ; $30F2: FD 63 04 - sta $0463,x ; $30F5: 9D 63 04 - lda #$00 ; $30F8: A9 00 - sbc $046C,x ; $30FA: FD 6C 04 - sta $046C,x ; $30FD: 9D 6C 04 - lda $31,x ; $3100: B5 31 - and #$40 ; $3102: 29 40 - sta $31,x ; $3104: 95 31 - rts ; $3106: 60 + lda #$00 ; CPU:$F0DC PRG:30DC A9 00 + sec ; CPU:$F0DE PRG:30DE 38 + sbc $0424,x ; CPU:$F0DF PRG:30DF FD 24 04 + sta $0424,x ; CPU:$F0E2 PRG:30E2 9D 24 04 + lda #$00 ; CPU:$F0E5 PRG:30E5 A9 00 + sbc $042D,x ; CPU:$F0E7 PRG:30E7 FD 2D 04 + sta $042D,x ; CPU:$F0EA PRG:30EA 9D 2D 04 + lda #$00 ; CPU:$F0ED PRG:30ED A9 00 + sec ; CPU:$F0EF PRG:30EF 38 + sbc $0463,x ; CPU:$F0F0 PRG:30F0 FD 63 04 + sta $0463,x ; CPU:$F0F3 PRG:30F3 9D 63 04 + lda #$00 ; CPU:$F0F6 PRG:30F6 A9 00 + sbc $046C,x ; CPU:$F0F8 PRG:30F8 FD 6C 04 + sta $046C,x ; CPU:$F0FB PRG:30FB 9D 6C 04 + lda $31,x ; CPU:$F0FE PRG:30FE B5 31 + and #$40 ; CPU:$F100 PRG:3100 29 40 + sta $31,x ; CPU:$F102 PRG:3102 95 31 + rts ; CPU:$F104 PRG:3104 60 ; NegateVerticalMotion ; Purpose: negate an object vertical velocity pair. ; Inputs: X = object slot. ; Returns: vertical motion fields negated. NegateVerticalMotion: - lda #$00 ; $3107: A9 00 - sec ; $3109: 38 - sbc $0412,x ; $310A: FD 12 04 - sta $0412,x ; $310D: 9D 12 04 - lda #$00 ; $3110: A9 00 - sbc $041B,x ; $3112: FD 1B 04 - sta $041B,x ; $3115: 9D 1B 04 - rts ; $3118: 60 + lda #$00 ; CPU:$F105 PRG:3105 A9 00 + sec ; CPU:$F107 PRG:3107 38 + sbc $0412,x ; CPU:$F108 PRG:3108 FD 12 04 + sta $0412,x ; CPU:$F10B PRG:310B 9D 12 04 + lda #$00 ; CPU:$F10E PRG:310E A9 00 + sbc $041B,x ; CPU:$F110 PRG:3110 FD 1B 04 + sta $041B,x ; CPU:$F113 PRG:3113 9D 1B 04 + rts ; CPU:$F116 PRG:3116 60 ; MultiplySignedValue ; Purpose: multiply a signed 16-bit value by an 8-bit factor. ; Inputs: signed value in $2B/$2C, multiplier in A. ; Returns: signed product in $2E-$30. MultiplySignedValue: - sta $2D ; $3119: 85 2D - lda $2C ; $311B: A5 2C - bpl MultiplyUnsigned16By8 ; $311D: 10 24 - lda #$00 ; $311F: A9 00 - sec ; $3121: 38 - sbc $2B ; $3122: E5 2B - sta $2B ; $3124: 85 2B - lda #$00 ; $3126: A9 00 - sbc $2C ; $3128: E5 2C - sta $2C ; $312A: 85 2C - jsr MultiplyUnsigned16By8 ; $312C: 20 43 F1 - lda #$00 ; $312F: A9 00 - sec ; $3131: 38 - sbc $2E ; $3132: E5 2E - sta $2E ; $3134: 85 2E - lda #$00 ; $3136: A9 00 - sbc $2F ; $3138: E5 2F - sta $2F ; $313A: 85 2F - lda #$00 ; $313C: A9 00 - sbc $30 ; $313E: E5 30 - sta $30 ; $3140: 85 30 - rts ; $3142: 60 + sta $2D ; CPU:$F117 PRG:3117 85 2D + lda $2C ; CPU:$F119 PRG:3119 A5 2C + bpl MultiplyUnsigned16By8 ; CPU:$F11B PRG:311B 10 24 + lda #$00 ; CPU:$F11D PRG:311D A9 00 + sec ; CPU:$F11F PRG:311F 38 + sbc $2B ; CPU:$F120 PRG:3120 E5 2B + sta $2B ; CPU:$F122 PRG:3122 85 2B + lda #$00 ; CPU:$F124 PRG:3124 A9 00 + sbc $2C ; CPU:$F126 PRG:3126 E5 2C + sta $2C ; CPU:$F128 PRG:3128 85 2C + jsr MultiplyUnsigned16By8 ; CPU:$F12A PRG:312A 20 43 F1 + lda #$00 ; CPU:$F12D PRG:312D A9 00 + sec ; CPU:$F12F PRG:312F 38 + sbc $2E ; CPU:$F130 PRG:3130 E5 2E + sta $2E ; CPU:$F132 PRG:3132 85 2E + lda #$00 ; CPU:$F134 PRG:3134 A9 00 + sbc $2F ; CPU:$F136 PRG:3136 E5 2F + sta $2F ; CPU:$F138 PRG:3138 85 2F + lda #$00 ; CPU:$F13A PRG:313A A9 00 + sbc $30 ; CPU:$F13C PRG:313C E5 30 + sta $30 ; CPU:$F13E PRG:313E 85 30 + rts ; CPU:$F140 PRG:3140 60 ; MultiplyUnsigned16By8 ; Purpose: perform the unsigned shift-add multiply core. ; Inputs: $2B/$2C multiplicand, $2D multiplier. ; Returns: 24-bit product in $2E-$30. MultiplyUnsigned16By8: - txa ; $3143: 8A - pha ; $3144: 48 - lda #$00 ; $3145: A9 00 - sta $2E ; $3147: 85 2E - sta $2F ; $3149: 85 2F - sta $30 ; $314B: 85 30 - ldx #$08 ; $314D: A2 08 + txa ; CPU:$F141 PRG:3141 8A + pha ; CPU:$F142 PRG:3142 48 + lda #$00 ; CPU:$F143 PRG:3143 A9 00 + sta $2E ; CPU:$F145 PRG:3145 85 2E + sta $2F ; CPU:$F147 PRG:3147 85 2F + sta $30 ; CPU:$F149 PRG:3149 85 30 + ldx #$08 ; CPU:$F14B PRG:314B A2 08 Label_F14F: - asl $2E ; $314F: 06 2E - rol $2F ; $3151: 26 2F - rol $30 ; $3153: 26 30 - asl $2D ; $3155: 06 2D - bcc Label_F16C ; $3157: 90 13 - clc ; $3159: 18 - lda $2B ; $315A: A5 2B - adc $2E ; $315C: 65 2E - sta $2E ; $315E: 85 2E - lda $2C ; $3160: A5 2C - adc $2F ; $3162: 65 2F - sta $2F ; $3164: 85 2F - lda #$00 ; $3166: A9 00 - adc $30 ; $3168: 65 30 - sta $30 ; $316A: 85 30 + asl $2E ; CPU:$F14D PRG:314D 06 2E + rol $2F ; CPU:$F14F PRG:314F 26 2F + rol $30 ; CPU:$F151 PRG:3151 26 30 + asl $2D ; CPU:$F153 PRG:3153 06 2D + bcc Label_F16C ; CPU:$F155 PRG:3155 90 13 + clc ; CPU:$F157 PRG:3157 18 + lda $2B ; CPU:$F158 PRG:3158 A5 2B + adc $2E ; CPU:$F15A PRG:315A 65 2E + sta $2E ; CPU:$F15C PRG:315C 85 2E + lda $2C ; CPU:$F15E PRG:315E A5 2C + adc $2F ; CPU:$F160 PRG:3160 65 2F + sta $2F ; CPU:$F162 PRG:3162 85 2F + lda #$00 ; CPU:$F164 PRG:3164 A9 00 + adc $30 ; CPU:$F166 PRG:3166 65 30 + sta $30 ; CPU:$F168 PRG:3168 85 30 Label_F16C: - dex ; $316C: CA - bne Label_F14F ; $316D: D0 E0 - pla ; $316F: 68 - tax ; $3170: AA - rts ; $3171: 60 + dex ; CPU:$F16A PRG:316A CA + bne Label_F14F ; CPU:$F16B PRG:316B D0 E0 + pla ; CPU:$F16D PRG:316D 68 + tax ; CPU:$F16E PRG:316E AA + rts ; CPU:$F16F PRG:316F 60 ; ScaleHorizontalVelocity ; Purpose: scale horizontal velocity by the fixed collision factor. ; Inputs: X = object slot. ; Returns: $0424/$042D scaled. ScaleHorizontalVelocity: - lda $0424,x ; $3172: BD 24 04 - sta $2B ; $3175: 85 2B - lda $042D,x ; $3177: BD 2D 04 - sta $2C ; $317A: 85 2C - lda #$CD ; $317C: A9 CD - jsr MultiplySignedValue ; $317E: 20 19 F1 - lda $2F ; $3181: A5 2F - sta $0424,x ; $3183: 9D 24 04 - lda $30 ; $3186: A5 30 - sta $042D,x ; $3188: 9D 2D 04 - rts ; $318B: 60 + lda $0424,x ; CPU:$F170 PRG:3170 BD 24 04 + sta $2B ; CPU:$F173 PRG:3173 85 2B + lda $042D,x ; CPU:$F175 PRG:3175 BD 2D 04 + sta $2C ; CPU:$F178 PRG:3178 85 2C + lda #$CD ; CPU:$F17A PRG:317A A9 CD + jsr MultiplySignedValue ; CPU:$F17C PRG:317C 20 19 F1 + lda $2F ; CPU:$F17F PRG:317F A5 2F + sta $0424,x ; CPU:$F181 PRG:3181 9D 24 04 + lda $30 ; CPU:$F184 PRG:3184 A5 30 + sta $042D,x ; CPU:$F186 PRG:3186 9D 2D 04 + rts ; CPU:$F189 PRG:3189 60 ; ScaleVerticalVelocity ; Purpose: scale vertical velocity by the fixed collision factor. ; Inputs: X = object slot. ; Returns: $0412/$041B scaled. ScaleVerticalVelocity: - lda $0412,x ; $318C: BD 12 04 - sta $2B ; $318F: 85 2B - lda $041B,x ; $3191: BD 1B 04 - sta $2C ; $3194: 85 2C - lda #$CD ; $3196: A9 CD - jsr MultiplySignedValue ; $3198: 20 19 F1 - lda $2F ; $319B: A5 2F - sta $0412,x ; $319D: 9D 12 04 - lda $30 ; $31A0: A5 30 - sta $041B,x ; $31A2: 9D 1B 04 - rts ; $31A5: 60 + lda $0412,x ; CPU:$F18A PRG:318A BD 12 04 + sta $2B ; CPU:$F18D PRG:318D 85 2B + lda $041B,x ; CPU:$F18F PRG:318F BD 1B 04 + sta $2C ; CPU:$F192 PRG:3192 85 2C + lda #$CD ; CPU:$F194 PRG:3194 A9 CD + jsr MultiplySignedValue ; CPU:$F196 PRG:3196 20 19 F1 + lda $2F ; CPU:$F199 PRG:3199 A5 2F + sta $0412,x ; CPU:$F19B PRG:319B 9D 12 04 + lda $30 ; CPU:$F19E PRG:319E A5 30 + sta $041B,x ; CPU:$F1A0 PRG:31A0 9D 1B 04 + rts ; CPU:$F1A3 PRG:31A3 60 ; ShiftInputVectorRight4 ; Purpose: arithmetic-shift the two-byte input vector right four places. ; Inputs: vector in $12/$13. ; Returns: scaled vector in $12/$13. ShiftInputVectorRight4: - ldy #$04 ; $31A6: A0 04 + ldy #$04 ; CPU:$F1A4 PRG:31A4 A0 04 Label_F1A8: - lda $13 ; $31A8: A5 13 - asl a ; $31AA: 0A - ror $13 ; $31AB: 66 13 - ror $12 ; $31AD: 66 12 - dey ; $31AF: 88 - bne Label_F1A8 ; $31B0: D0 F6 - rts ; $31B2: 60 + lda $13 ; CPU:$F1A6 PRG:31A6 A5 13 + asl a ; CPU:$F1A8 PRG:31A8 0A + ror $13 ; CPU:$F1A9 PRG:31A9 66 13 + ror $12 ; CPU:$F1AB PRG:31AB 66 12 + dey ; CPU:$F1AD PRG:31AD 88 + bne Label_F1A8 ; CPU:$F1AE PRG:31AE D0 F6 + rts ; CPU:$F1B0 PRG:31B0 60 ; NextRandomByte ; Purpose: advance the game pseudo-random shift register. ; Inputs: random state in $1B/$1C. ; Returns: A and $1B contain the next random byte. NextRandomByte: - txa ; $31B3: 8A - pha ; $31B4: 48 - ldx #$0B ; $31B5: A2 0B + txa ; CPU:$F1B1 PRG:31B1 8A + pha ; CPU:$F1B2 PRG:31B2 48 + ldx #$0B ; CPU:$F1B3 PRG:31B3 A2 0B Label_F1B7: - asl $1B ; $31B7: 06 1B - rol $1C ; $31B9: 26 1C - rol a ; $31BB: 2A - rol a ; $31BC: 2A - eor $1B ; $31BD: 45 1B - rol a ; $31BF: 2A - eor $1B ; $31C0: 45 1B - lsr a ; $31C2: 4A - lsr a ; $31C3: 4A - eor #$FF ; $31C4: 49 FF - and #$01 ; $31C6: 29 01 - ora $1B ; $31C8: 05 1B - sta $1B ; $31CA: 85 1B - dex ; $31CC: CA - bne Label_F1B7 ; $31CD: D0 E8 - pla ; $31CF: 68 - tax ; $31D0: AA - lda $1B ; $31D1: A5 1B - rts ; $31D3: 60 + asl $1B ; CPU:$F1B5 PRG:31B5 06 1B + rol $1C ; CPU:$F1B7 PRG:31B7 26 1C + rol a ; CPU:$F1B9 PRG:31B9 2A + rol a ; CPU:$F1BA PRG:31BA 2A + eor $1B ; CPU:$F1BB PRG:31BB 45 1B + rol a ; CPU:$F1BD PRG:31BD 2A + eor $1B ; CPU:$F1BE PRG:31BE 45 1B + lsr a ; CPU:$F1C0 PRG:31C0 4A + lsr a ; CPU:$F1C1 PRG:31C1 4A + eor #$FF ; CPU:$F1C2 PRG:31C2 49 FF + and #$01 ; CPU:$F1C4 PRG:31C4 29 01 + ora $1B ; CPU:$F1C6 PRG:31C6 05 1B + sta $1B ; CPU:$F1C8 PRG:31C8 85 1B + dex ; CPU:$F1CA PRG:31CA CA + bne Label_F1B7 ; CPU:$F1CB PRG:31CB D0 E8 + pla ; CPU:$F1CD PRG:31CD 68 + tax ; CPU:$F1CE PRG:31CE AA + lda $1B ; CPU:$F1CF PRG:31CF A5 1B + rts ; CPU:$F1D1 PRG:31D1 60 Label_F1D4: - jsr $DAC1 ; $31D4: 20 C1 DA - ldx #$09 ; $31D7: A2 09 + jsr $DAC1 ; CPU:$F1D2 PRG:31D2 20 C1 DA + ldx #$09 ; CPU:$F1D5 PRG:31D5 A2 09 Label_F1D9: - lda #$00 ; $31D9: A9 00 - sta $03,x ; $31DB: 95 03 - dex ; $31DD: CA - bpl Label_F1D9 ; $31DE: 10 F9 - sta $3E ; $31E0: 85 3E - inc $41 ; $31E2: E6 41 - jsr $D6DE ; $31E4: 20 DE D6 - lda #$0F ; $31E7: A9 0F - sta $4015 ; $31E9: 8D 15 40 - lda #$01 ; $31EC: A9 01 - sta $F0 ; $31EE: 85 F0 - lda #$02 ; $31F0: A9 02 + lda #$00 ; CPU:$F1D7 PRG:31D7 A9 00 + sta $03,x ; CPU:$F1D9 PRG:31D9 95 03 + dex ; CPU:$F1DB PRG:31DB CA + bpl Label_F1D9 ; CPU:$F1DC PRG:31DC 10 F9 + sta $3E ; CPU:$F1DE PRG:31DE 85 3E + inc $41 ; CPU:$F1E0 PRG:31E0 E6 41 + jsr $D6DE ; CPU:$F1E2 PRG:31E2 20 DE D6 + lda #$0F ; CPU:$F1E5 PRG:31E5 A9 0F + sta $4015 ; CPU:$F1E7 PRG:31E7 8D 15 40 + lda #$01 ; CPU:$F1EA PRG:31EA A9 01 + sta $F0 ; CPU:$F1EC PRG:31EC 85 F0 + lda #$02 ; CPU:$F1EE PRG:31EE A9 02 ; InitializeRoundObjects ; Purpose: initialize object slots and round-specific gameplay state. ; Inputs: round/stage globals. ; Returns: object arrays, sound state, and counters initialized. InitializeRoundObjects: - sta $41 ; $31F2: 85 41 - ldy $40 ; $31F4: A4 40 - bne Label_F1FA ; $31F6: D0 02 - lda #$FF ; $31F8: A9 FF + sta $41 ; CPU:$F1F0 PRG:31F0 85 41 + ldy $40 ; CPU:$F1F2 PRG:31F2 A4 40 + bne Label_F1FA ; CPU:$F1F4 PRG:31F4 D0 02 + lda #$FF ; CPU:$F1F6 PRG:31F6 A9 FF Label_F1FA: - sta $42 ; $31FA: 85 42 - ldx #$00 ; $31FC: A2 00 - stx $0488 ; $31FE: 8E 88 04 - stx $3B ; $3201: 86 3B - stx $3C ; $3203: 86 3C - stx $0558 ; $3205: 8E 58 05 - dex ; $3208: CA - stx $89 ; $3209: 86 89 - ldx $40 ; $320B: A6 40 + sta $42 ; CPU:$F1F8 PRG:31F8 85 42 + ldx #$00 ; CPU:$F1FA PRG:31FA A2 00 + stx $0488 ; CPU:$F1FC PRG:31FC 8E 88 04 + stx $3B ; CPU:$F1FF PRG:31FF 86 3B + stx $3C ; CPU:$F201 PRG:3201 86 3C + stx $0558 ; CPU:$F203 PRG:3203 8E 58 05 + dex ; CPU:$F206 PRG:3206 CA + stx $89 ; CPU:$F207 PRG:3207 86 89 + ldx $40 ; CPU:$F209 PRG:3209 A6 40 Label_F20D: - jsr $F3B0 ; $320D: 20 B0 F3 - dex ; $3210: CA - bpl Label_F20D ; $3211: 10 FA + jsr $F3B0 ; CPU:$F20B PRG:320B 20 B0 F3 + dex ; CPU:$F20E PRG:320E CA + bpl Label_F20D ; CPU:$F20F PRG:320F 10 FA Label_F213: - lda #$00 ; $3213: A9 00 - sta $C8 ; $3215: 85 C8 - lda $3C ; $3217: A5 3C - lsr a ; $3219: 4A - lsr a ; $321A: 4A - cmp #$08 ; $321B: C9 08 - bcc Label_F221 ; $321D: 90 02 - lda #$08 ; $321F: A9 08 + lda #$00 ; CPU:$F211 PRG:3211 A9 00 + sta $C8 ; CPU:$F213 PRG:3213 85 C8 + lda $3C ; CPU:$F215 PRG:3215 A5 3C + lsr a ; CPU:$F217 PRG:3217 4A + lsr a ; CPU:$F218 PRG:3218 4A + cmp #$08 ; CPU:$F219 PRG:3219 C9 08 + bcc Label_F221 ; CPU:$F21B PRG:321B 90 02 + lda #$08 ; CPU:$F21D PRG:321D A9 08 Label_F221: - tax ; $3221: AA - lda RoundObjectTypeTable,x ; $3222: BD BA F3 - sta $C6 ; $3225: 85 C6 - lda RoundObjectPositionTable,x ; $3227: BD C3 F3 - sta $C7 ; $322A: 85 C7 - lda $3C ; $322C: A5 3C - cmp #$02 ; $322E: C9 02 - bcs Label_F238 ; $3230: B0 06 - lda #$03 ; $3232: A9 03 - sta $C6 ; $3234: 85 C6 - sta $C7 ; $3236: 85 C7 + tax ; CPU:$F21F PRG:321F AA + lda RoundObjectTypeTable,x ; CPU:$F220 PRG:3220 BD BA F3 + sta $C6 ; CPU:$F223 PRG:3223 85 C6 + lda RoundObjectPositionTable,x ; CPU:$F225 PRG:3225 BD C3 F3 + sta $C7 ; CPU:$F228 PRG:3228 85 C7 + lda $3C ; CPU:$F22A PRG:322A A5 3C + cmp #$02 ; CPU:$F22C PRG:322C C9 02 + bcs Label_F238 ; CPU:$F22E PRG:322E B0 06 + lda #$03 ; CPU:$F230 PRG:3230 A9 03 + sta $C6 ; CPU:$F232 PRG:3232 85 C6 + sta $C7 ; CPU:$F234 PRG:3234 85 C7 Label_F238: - ldx #$07 ; $3238: A2 07 + ldx #$07 ; CPU:$F236 PRG:3236 A2 07 Label_F23A: - lda #$00 ; $323A: A9 00 - sta $0448,x ; $323C: 9D 48 04 - sta $0475,x ; $323F: 9D 75 04 - sta $047E,x ; $3242: 9D 7E 04 - sta $0424,x ; $3245: 9D 24 04 - sta $042D,x ; $3248: 9D 2D 04 - sta $0412,x ; $324B: 9D 12 04 - sta $041B,x ; $324E: 9D 1B 04 - sta $0463,x ; $3251: 9D 63 04 - sta $046C,x ; $3254: 9D 6C 04 - sta $0400,x ; $3257: 9D 00 04 - sta $0409,x ; $325A: 9D 09 04 - lda #$01 ; $325D: A9 01 - sta $043F,x ; $325F: 9D 3F 04 - sta $045A,x ; $3262: 9D 5A 04 - lda #$03 ; $3265: A9 03 - sta $0436,x ; $3267: 9D 36 04 - dex ; $326A: CA - bpl Label_F23A ; $326B: 10 CD - ldx #$05 ; $326D: A2 05 + lda #$00 ; CPU:$F238 PRG:3238 A9 00 + sta $0448,x ; CPU:$F23A PRG:323A 9D 48 04 + sta $0475,x ; CPU:$F23D PRG:323D 9D 75 04 + sta $047E,x ; CPU:$F240 PRG:3240 9D 7E 04 + sta $0424,x ; CPU:$F243 PRG:3243 9D 24 04 + sta $042D,x ; CPU:$F246 PRG:3246 9D 2D 04 + sta $0412,x ; CPU:$F249 PRG:3249 9D 12 04 + sta $041B,x ; CPU:$F24C PRG:324C 9D 1B 04 + sta $0463,x ; CPU:$F24F PRG:324F 9D 63 04 + sta $046C,x ; CPU:$F252 PRG:3252 9D 6C 04 + sta $0400,x ; CPU:$F255 PRG:3255 9D 00 04 + sta $0409,x ; CPU:$F258 PRG:3258 9D 09 04 + lda #$01 ; CPU:$F25B PRG:325B A9 01 + sta $043F,x ; CPU:$F25D PRG:325D 9D 3F 04 + sta $045A,x ; CPU:$F260 PRG:3260 9D 5A 04 + lda #$03 ; CPU:$F263 PRG:3263 A9 03 + sta $0436,x ; CPU:$F265 PRG:3265 9D 36 04 + dex ; CPU:$F268 PRG:3268 CA + bpl Label_F23A ; CPU:$F269 PRG:3269 10 CD + ldx #$05 ; CPU:$F26B PRG:326B A2 05 Label_F26F: - lda #$FF ; $326F: A9 FF - sta $8A,x ; $3271: 95 8A - dex ; $3273: CA - bpl Label_F26F ; $3274: 10 F9 - ldx $40 ; $3276: A6 40 + lda #$FF ; CPU:$F26D PRG:326D A9 FF + sta $8A,x ; CPU:$F26F PRG:326F 95 8A + dex ; CPU:$F271 PRG:3271 CA + bpl Label_F26F ; CPU:$F272 PRG:3272 10 F9 + ldx $40 ; CPU:$F274 PRG:3274 A6 40 Label_F278: - jsr ResetObjectMotion ; $3278: 20 86 F3 - dex ; $327B: CA - bpl Label_F278 ; $327C: 10 FA - jsr $D246 ; $327E: 20 46 D2 - jsr $D293 ; $3281: 20 93 D2 - lda $C6 ; $3284: A5 C6 - cmp #$10 ; $3286: C9 10 - bcs Label_F28E ; $3288: B0 04 - lda #$58 ; $328A: A9 58 - sta $C6 ; $328C: 85 C6 + jsr ResetObjectMotion ; CPU:$F276 PRG:3276 20 86 F3 + dex ; CPU:$F279 PRG:3279 CA + bpl Label_F278 ; CPU:$F27A PRG:327A 10 FA + jsr $D246 ; CPU:$F27C PRG:327C 20 46 D2 + jsr $D293 ; CPU:$F27F PRG:327F 20 93 D2 + lda $C6 ; CPU:$F282 PRG:3282 A5 C6 + cmp #$10 ; CPU:$F284 PRG:3284 C9 10 + bcs Label_F28E ; CPU:$F286 PRG:3286 B0 04 + lda #$58 ; CPU:$F288 PRG:3288 A9 58 + sta $C6 ; CPU:$F28A PRG:328A 85 C6 Label_F28E: - jsr $F4A5 ; $328E: 20 A5 F4 - jsr $D8FF ; $3291: 20 FF D8 - lda $16 ; $3294: A5 16 - beq Label_F29B ; $3296: F0 03 - jmp $C1C5 ; $3298: 4C C5 C1 + jsr $F4A5 ; CPU:$F28C PRG:328C 20 A5 F4 + jsr $D8FF ; CPU:$F28F PRG:328F 20 FF D8 + lda $16 ; CPU:$F292 PRG:3292 A5 16 + beq Label_F29B ; CPU:$F294 PRG:3294 F0 03 + jmp $C1C5 ; CPU:$F296 PRG:3296 4C C5 C1 Label_F29B: - lda $C8 ; $329B: A5 C8 - beq Label_F2A2 ; $329D: F0 03 - jmp $CF13 ; $329F: 4C 13 CF + lda $C8 ; CPU:$F299 PRG:3299 A5 C8 + beq Label_F2A2 ; CPU:$F29B PRG:329B F0 03 + jmp $CF13 ; CPU:$F29D PRG:329D 4C 13 CF Label_F2A2: - jsr $C716 ; $32A2: 20 16 C7 - lda $3B ; $32A5: A5 3B - and #$03 ; $32A7: 29 03 - bne Label_F2B3 ; $32A9: D0 08 - lda #$08 ; $32AB: A9 08 - sta $F2 ; $32AD: 85 F2 - ldx $3A ; $32AF: A6 3A - bne Label_F2B9 ; $32B1: D0 06 + jsr $C716 ; CPU:$F2A0 PRG:32A0 20 16 C7 + lda $3B ; CPU:$F2A3 PRG:32A3 A5 3B + and #$03 ; CPU:$F2A5 PRG:32A5 29 03 + bne Label_F2B3 ; CPU:$F2A7 PRG:32A7 D0 08 + lda #$08 ; CPU:$F2A9 PRG:32A9 A9 08 + sta $F2 ; CPU:$F2AB PRG:32AB 85 F2 + ldx $3A ; CPU:$F2AD PRG:32AD A6 3A + bne Label_F2B9 ; CPU:$F2AF PRG:32AF D0 06 Label_F2B3: - lda #$FF ; $32B3: A9 FF - sta $3D ; $32B5: 85 3D - inc $3C ; $32B7: E6 3C + lda #$FF ; CPU:$F2B1 PRG:32B1 A9 FF + sta $3D ; CPU:$F2B3 PRG:32B3 85 3D + inc $3C ; CPU:$F2B5 PRG:32B5 E6 3C Label_F2B9: - jsr $F470 ; $32B9: 20 70 F4 - lda $3D ; $32BC: A5 3D - beq Label_F2C5 ; $32BE: F0 05 - dec $3D ; $32C0: C6 3D - jsr $F3CC ; $32C2: 20 CC F3 + jsr $F470 ; CPU:$F2B7 PRG:32B7 20 70 F4 + lda $3D ; CPU:$F2BA PRG:32BA A5 3D + beq Label_F2C5 ; CPU:$F2BC PRG:32BC F0 05 + dec $3D ; CPU:$F2BE PRG:32BE C6 3D + jsr $F3CC ; CPU:$F2C0 PRG:32C0 20 CC F3 Label_F2C5: - jsr NextRandomByte ; $32C5: 20 B3 F1 - jsr $E691 ; $32C8: 20 91 E6 - jsr $C6F9 ; $32CB: 20 F9 C6 - jsr $C790 ; $32CE: 20 90 C7 - jsr $C831 ; $32D1: 20 31 C8 - jsr $C8B7 ; $32D4: 20 B7 C8 - jsr $D8DD ; $32D7: 20 DD D8 - jsr $E587 ; $32DA: 20 87 E5 - jsr $CB74 ; $32DD: 20 74 CB - inc $4C ; $32E0: E6 4C - ldx $40 ; $32E2: A6 40 + jsr NextRandomByte ; CPU:$F2C3 PRG:32C3 20 B3 F1 + jsr $E691 ; CPU:$F2C6 PRG:32C6 20 91 E6 + jsr $C6F9 ; CPU:$F2C9 PRG:32C9 20 F9 C6 + jsr $C790 ; CPU:$F2CC PRG:32CC 20 90 C7 + jsr $C831 ; CPU:$F2CF PRG:32CF 20 31 C8 + jsr $C8B7 ; CPU:$F2D2 PRG:32D2 20 B7 C8 + jsr $D8DD ; CPU:$F2D5 PRG:32D5 20 DD D8 + jsr $E587 ; CPU:$F2D8 PRG:32D8 20 87 E5 + jsr $CB74 ; CPU:$F2DB PRG:32DB 20 74 CB + inc $4C ; CPU:$F2DE PRG:32DE E6 4C + ldx $40 ; CPU:$F2E0 PRG:32E0 A6 40 Label_F2E4: - lda $88,x ; $32E4: B5 88 - bpl Label_F30D ; $32E6: 10 25 - lda $3A ; $32E8: A5 3A - bne Label_F326 ; $32EA: D0 3A - lda $41,x ; $32EC: B5 41 - bmi Label_F30D ; $32EE: 30 1D - dec $C3,x ; $32F0: D6 C3 - bne Label_F327 ; $32F2: D0 33 - txa ; $32F4: 8A - pha ; $32F5: 48 - jsr $C726 ; $32F6: 20 26 C7 - pla ; $32F9: 68 - tax ; $32FA: AA - ldy #$02 ; $32FB: A0 02 - dec $41,x ; $32FD: D6 41 - sty $46 ; $32FF: 84 46 - bmi Label_F30D ; $3301: 30 0A - jsr ResetObjectMotion ; $3303: 20 86 F3 - jsr $F3B0 ; $3306: 20 B0 F3 - lda #$80 ; $3309: A9 80 - sta $F2 ; $330B: 85 F2 + lda $88,x ; CPU:$F2E2 PRG:32E2 B5 88 + bpl Label_F30D ; CPU:$F2E4 PRG:32E4 10 25 + lda $3A ; CPU:$F2E6 PRG:32E6 A5 3A + bne Label_F326 ; CPU:$F2E8 PRG:32E8 D0 3A + lda $41,x ; CPU:$F2EA PRG:32EA B5 41 + bmi Label_F30D ; CPU:$F2EC PRG:32EC 30 1D + dec $C3,x ; CPU:$F2EE PRG:32EE D6 C3 + bne Label_F327 ; CPU:$F2F0 PRG:32F0 D0 33 + txa ; CPU:$F2F2 PRG:32F2 8A + pha ; CPU:$F2F3 PRG:32F3 48 + jsr $C726 ; CPU:$F2F4 PRG:32F4 20 26 C7 + pla ; CPU:$F2F7 PRG:32F7 68 + tax ; CPU:$F2F8 PRG:32F8 AA + ldy #$02 ; CPU:$F2F9 PRG:32F9 A0 02 + dec $41,x ; CPU:$F2FB PRG:32FB D6 41 + sty $46 ; CPU:$F2FD PRG:32FD 84 46 + bmi Label_F30D ; CPU:$F2FF PRG:32FF 30 0A + jsr ResetObjectMotion ; CPU:$F301 PRG:3301 20 86 F3 + jsr $F3B0 ; CPU:$F304 PRG:3304 20 B0 F3 + lda #$80 ; CPU:$F307 PRG:3307 A9 80 + sta $F2 ; CPU:$F309 PRG:3309 85 F2 Label_F30D: - dex ; $330D: CA - bpl Label_F2E4 ; $330E: 10 D4 - lda $41 ; $3310: A5 41 - bpl Label_F318 ; $3312: 10 04 - lda $42 ; $3314: A5 42 - bmi Label_F366 ; $3316: 30 4E + dex ; CPU:$F30B PRG:330B CA + bpl Label_F2E4 ; CPU:$F30C PRG:330C 10 D4 + lda $41 ; CPU:$F30E PRG:330E A5 41 + bpl Label_F318 ; CPU:$F310 PRG:3310 10 04 + lda $42 ; CPU:$F312 PRG:3312 A5 42 + bmi Label_F366 ; CPU:$F314 PRG:3314 30 4E Label_F318: - lda $3A ; $3318: A5 3A - beq Label_F327 ; $331A: F0 0B - jsr $E768 ; $331C: 20 68 E7 - lda $061C ; $331F: AD 1C 06 - and #$30 ; $3322: 29 30 - beq Label_F2B9 ; $3324: F0 93 + lda $3A ; CPU:$F316 PRG:3316 A5 3A + beq Label_F327 ; CPU:$F318 PRG:3318 F0 0B + jsr $E768 ; CPU:$F31A PRG:331A 20 68 E7 + lda $061C ; CPU:$F31D PRG:331D AD 1C 06 + and #$30 ; CPU:$F320 PRG:3320 29 30 + beq Label_F2B9 ; CPU:$F322 PRG:3322 F0 93 Label_F326: - rts ; $3326: 60 + rts ; CPU:$F324 PRG:3324 60 Label_F327: - ldx #$05 ; $3327: A2 05 + ldx #$05 ; CPU:$F325 PRG:3325 A2 05 Label_F329: - lda $8A,x ; $3329: B5 8A - beq Label_F32F ; $332B: F0 02 - bpl Label_F2B9 ; $332D: 10 8A + lda $8A,x ; CPU:$F327 PRG:3327 B5 8A + beq Label_F32F ; CPU:$F329 PRG:3329 F0 02 + bpl Label_F2B9 ; CPU:$F32B PRG:332B 10 8A Label_F32F: - dex ; $332F: CA - bpl Label_F329 ; $3330: 10 F7 - lda $BB ; $3332: A5 BB - bpl Label_F2B9 ; $3334: 10 83 - ldx $40 ; $3336: A6 40 + dex ; CPU:$F32D PRG:332D CA + bpl Label_F329 ; CPU:$F32E PRG:332E 10 F7 + lda $BB ; CPU:$F330 PRG:3330 A5 BB + bpl Label_F2B9 ; CPU:$F332 PRG:3332 10 83 + ldx $40 ; CPU:$F334 PRG:3334 A6 40 Label_F338: - ldy $88,x ; $3338: B4 88 - dey ; $333A: 88 - bpl Label_F34C ; $333B: 10 0F - lda $41,x ; $333D: B5 41 - bmi Label_F34C ; $333F: 30 0B - lda #$FF ; $3341: A9 FF - sta $88,x ; $3343: 95 88 - lda #$01 ; $3345: A9 01 - sta $C3,x ; $3347: 95 C3 - jmp Label_F2B9 ; $3349: 4C B9 F2 + ldy $88,x ; CPU:$F336 PRG:3336 B4 88 + dey ; CPU:$F338 PRG:3338 88 + bpl Label_F34C ; CPU:$F339 PRG:3339 10 0F + lda $41,x ; CPU:$F33B PRG:333B B5 41 + bmi Label_F34C ; CPU:$F33D PRG:333D 30 0B + lda #$FF ; CPU:$F33F PRG:333F A9 FF + sta $88,x ; CPU:$F341 PRG:3341 95 88 + lda #$01 ; CPU:$F343 PRG:3343 A9 01 + sta $C3,x ; CPU:$F345 PRG:3345 95 C3 + jmp Label_F2B9 ; CPU:$F347 PRG:3347 4C B9 F2 Label_F34C: - dex ; $334C: CA - bpl Label_F338 ; $334D: 10 E9 - lda #$02 ; $334F: A9 02 - sta $F2 ; $3351: 85 F2 - ldx #$96 ; $3353: A2 96 - jsr $F45E ; $3355: 20 5E F4 - ldx $3B ; $3358: A6 3B - inx ; $335A: E8 - cpx #$10 ; $335B: E0 10 - bne Label_F361 ; $335D: D0 02 - ldx #$04 ; $335F: A2 04 + dex ; CPU:$F34A PRG:334A CA + bpl Label_F338 ; CPU:$F34B PRG:334B 10 E9 + lda #$02 ; CPU:$F34D PRG:334D A9 02 + sta $F2 ; CPU:$F34F PRG:334F 85 F2 + ldx #$96 ; CPU:$F351 PRG:3351 A2 96 + jsr $F45E ; CPU:$F353 PRG:3353 20 5E F4 + ldx $3B ; CPU:$F356 PRG:3356 A6 3B + inx ; CPU:$F358 PRG:3358 E8 + cpx #$10 ; CPU:$F359 PRG:3359 E0 10 + bne Label_F361 ; CPU:$F35B PRG:335B D0 02 + ldx #$04 ; CPU:$F35D PRG:335D A2 04 Label_F361: - stx $3B ; $3361: 86 3B - jmp Label_F213 ; $3363: 4C 13 F2 + stx $3B ; CPU:$F35F PRG:335F 86 3B + jmp Label_F213 ; CPU:$F361 PRG:3361 4C 13 F2 Label_F366: - lda #$01 ; $3366: A9 01 - sta $F2 ; $3368: 85 F2 - lda #$00 ; $336A: A9 00 - sta $17 ; $336C: 85 17 - sta $18 ; $336E: 85 18 - sta $15 ; $3370: 85 15 - jsr $F40B ; $3372: 20 0B F4 + lda #$01 ; CPU:$F364 PRG:3364 A9 01 + sta $F2 ; CPU:$F366 PRG:3366 85 F2 + lda #$00 ; CPU:$F368 PRG:3368 A9 00 + sta $17 ; CPU:$F36A PRG:336A 85 17 + sta $18 ; CPU:$F36C PRG:336C 85 18 + sta $15 ; CPU:$F36E PRG:336E 85 15 + jsr $F40B ; CPU:$F370 PRG:3370 20 0B F4 Label_F375: - jsr $F465 ; $3375: 20 65 F4 - jsr $E768 ; $3378: 20 68 E7 - and #$30 ; $337B: 29 30 - bne Label_F383 ; $337D: D0 04 - dec $15 ; $337F: C6 15 - bne Label_F375 ; $3381: D0 F2 + jsr $F465 ; CPU:$F373 PRG:3373 20 65 F4 + jsr $E768 ; CPU:$F376 PRG:3376 20 68 E7 + and #$30 ; CPU:$F379 PRG:3379 29 30 + bne Label_F383 ; CPU:$F37B PRG:337B D0 04 + dec $15 ; CPU:$F37D PRG:337D C6 15 + bne Label_F375 ; CPU:$F37F PRG:337F D0 F2 Label_F383: - jmp Label_F1D4 ; $3383: 4C D4 F1 + jmp Label_F1D4 ; CPU:$F381 PRG:3381 4C D4 F1 ; ResetObjectMotion ; Purpose: clear an object motion/state record. ; Inputs: X = object slot. ; Returns: motion fields cleared and default state restored. ResetObjectMotion: - lda $41,x ; $3386: B5 41 - bmi Label_F3AD ; $3388: 30 23 - lda ObjectSpawnStateTable,x ; $338A: BD AE F3 - sta $91,x ; $338D: 95 91 - lda #$B8 ; $338F: A9 B8 - sta $9A,x ; $3391: 95 9A - sta $BD,x ; $3393: 95 BD - lda #$C8 ; $3395: A9 C8 - sta $BF,x ; $3397: 95 BF - lda #$5A ; $3399: A9 5A - ldy $41,x ; $339B: B4 41 - bpl Label_F3A1 ; $339D: 10 02 - lda #$01 ; $339F: A9 01 + lda $41,x ; CPU:$F384 PRG:3384 B5 41 + bmi Label_F3AD ; CPU:$F386 PRG:3386 30 23 + lda ObjectSpawnStateTable,x ; CPU:$F388 PRG:3388 BD AE F3 + sta $91,x ; CPU:$F38B PRG:338B 95 91 + lda #$B8 ; CPU:$F38D PRG:338D A9 B8 + sta $9A,x ; CPU:$F38F PRG:338F 95 9A + sta $BD,x ; CPU:$F391 PRG:3391 95 BD + lda #$C8 ; CPU:$F393 PRG:3393 A9 C8 + sta $BF,x ; CPU:$F395 PRG:3395 95 BF + lda #$5A ; CPU:$F397 PRG:3397 A9 5A + ldy $41,x ; CPU:$F399 PRG:3399 B4 41 + bpl Label_F3A1 ; CPU:$F39B PRG:339B 10 02 + lda #$01 ; CPU:$F39D PRG:339D A9 01 Label_F3A1: - sta $C3,x ; $33A1: 95 C3 - lda #$00 ; $33A3: A9 00 - sta $C1,x ; $33A5: 95 C1 - sta $042D,x ; $33A7: 9D 2D 04 - sta $0424,x ; $33AA: 9D 24 04 + sta $C3,x ; CPU:$F39F PRG:339F 95 C3 + lda #$00 ; CPU:$F3A1 PRG:33A1 A9 00 + sta $C1,x ; CPU:$F3A3 PRG:33A3 95 C1 + sta $042D,x ; CPU:$F3A5 PRG:33A5 9D 2D 04 + sta $0424,x ; CPU:$F3A8 PRG:33A8 9D 24 04 Label_F3AD: - rts ; $33AD: 60 + rts ; CPU:$F3AB PRG:33AB 60 ObjectSpawnStateTable: - .byte $20, $D0 ; $33AE: 20 D0 + .byte $20, $D0 ; CPU:$F3AC PRG:33AC 20 D0 ; ActivateSpawnedObject ; Purpose: finalize a newly spawned object record. ; Inputs: X = object slot. ; Returns: object type/state initialized and slot activated. ActivateSpawnedObject: - lda #$03 ; $33B0: A9 03 - sta $0451,x ; $33B2: 9D 51 04 - lda #$02 ; $33B5: A9 02 - sta $88,x ; $33B7: 95 88 - rts ; $33B9: 60 + lda #$03 ; CPU:$F3AE PRG:33AE A9 03 + sta $0451,x ; CPU:$F3B0 PRG:33B0 9D 51 04 + lda #$02 ; CPU:$F3B3 PRG:33B3 A9 02 + sta $88,x ; CPU:$F3B5 PRG:33B5 95 88 + rts ; CPU:$F3B7 PRG:33B7 60 RoundObjectTypeTable: - .byte $58, $50, $58, $50, $50, $40, $38, $30 ; $33BA: 58 50 58 50 50 40 38 30 - .byte $28 ; $33C2: 28 + .byte $58, $50, $58, $50, $50, $40, $38, $30 ; CPU:$F3B8 PRG:33B8 58 50 58 50 50 40 38 30 + .byte $28 ; CPU:$F3C0 PRG:33C0 28 RoundObjectPositionTable: - .byte $04, $04, $03, $03, $02, $02, $02, $02 ; $33C3: 04 04 03 03 02 02 02 02 - .byte $02 ; $33CB: 02 + .byte $04, $04, $03, $03, $02, $02, $02, $02 ; CPU:$F3C1 PRG:33C1 04 04 03 03 02 02 02 02 + .byte $02 ; CPU:$F3C9 PRG:33C9 02 ; LoadRoundScreenData ; Purpose: select and queue round-specific screen/status data. ; Inputs: round and mode globals. ; Returns: display data pointers and buffers initialized. LoadRoundScreenData: - lda $3D ; $33CC: A5 3D - and #$20 ; $33CE: 29 20 - beq Label_F3EE ; $33D0: F0 1C - ldx #$0A ; $33D2: A2 0A + lda $3D ; CPU:$F3CA PRG:33CA A5 3D + and #$20 ; CPU:$F3CC PRG:33CC 29 20 + beq Label_F3EE ; CPU:$F3CE PRG:33CE F0 1C + ldx #$0A ; CPU:$F3D0 PRG:33D0 A2 0A Label_F3D4: - lda $F3F5,x ; $33D4: BD F5 F3 - sta $57,x ; $33D7: 95 57 - dex ; $33D9: CA - bpl Label_F3D4 ; $33DA: 10 F8 - ldy #$0A ; $33DC: A0 0A - lda $3C ; $33DE: A5 3C - sta $43 ; $33E0: 85 43 - jsr $D77C ; $33E2: 20 7C D7 - sta $60 ; $33E5: 85 60 - lda $43 ; $33E7: A5 43 - sta $61 ; $33E9: 85 61 - jmp $C12D ; $33EB: 4C 2D C1 + lda $F3F5,x ; CPU:$F3D2 PRG:33D2 BD F5 F3 + sta $57,x ; CPU:$F3D5 PRG:33D5 95 57 + dex ; CPU:$F3D7 PRG:33D7 CA + bpl Label_F3D4 ; CPU:$F3D8 PRG:33D8 10 F8 + ldy #$0A ; CPU:$F3DA PRG:33DA A0 0A + lda $3C ; CPU:$F3DC PRG:33DC A5 3C + sta $43 ; CPU:$F3DE PRG:33DE 85 43 + jsr $D77C ; CPU:$F3E0 PRG:33E0 20 7C D7 + sta $60 ; CPU:$F3E3 PRG:33E3 85 60 + lda $43 ; CPU:$F3E5 PRG:33E5 A5 43 + sta $61 ; CPU:$F3E7 PRG:33E7 85 61 + jmp $C12D ; CPU:$F3E9 PRG:33E9 4C 2D C1 Label_F3EE: - lda #$00 ; $33EE: A9 00 - ldy #$F4 ; $33F0: A0 F4 - jmp $C131 ; $33F2: 4C 31 C1 + lda #$00 ; CPU:$F3EC PRG:33EC A9 00 + ldy #$F4 ; CPU:$F3EE PRG:33EE A0 F4 + jmp $C131 ; CPU:$F3F0 PRG:33F0 4C 31 C1 RoundInitAttributeTable: - .byte $20, $6C, $08, $19, $11, $0A, $1C, $0E ; $33F5: 20 6C 08 19 11 0A 1C 0E - .byte $25, $00, $00, $20, $6C, $08, $24, $24 ; $33FD: 25 00 00 20 6C 08 24 24 - .byte $24, $24, $24, $24, $24, $24 ; $3405: 24 24 24 24 24 24 + .byte $20, $6C, $08, $19, $11, $0A, $1C, $0E ; CPU:$F3F3 PRG:33F3 20 6C 08 19 11 0A 1C 0E + .byte $25, $00, $00, $20, $6C, $08, $24, $24 ; CPU:$F3FB PRG:33FB 25 00 00 20 6C 08 24 24 + .byte $24, $24, $24, $24, $24, $24 ; CPU:$F403 PRG:3403 24 24 24 24 24 24 ; DrawRoundStatusPanel ; Purpose: write fixed round-status tile rows and numeric fields. ; Inputs: round status globals. ; Returns: status-panel buffer populated. DrawRoundStatusPanel: - jsr WaitOneFrame ; $340B: 20 65 F4 - ldx #$01 ; $340E: A2 01 + jsr WaitOneFrame ; CPU:$F409 PRG:3409 20 65 F4 + ldx #$01 ; CPU:$F40C PRG:340C A2 01 Label_F410: - lda $F43B,x ; $3410: BD 3B F4 - ldy $F43D,x ; $3413: BC 3D F4 - jsr $C131 ; $3416: 20 31 C1 - dex ; $3419: CA - bpl Label_F410 ; $341A: 10 F4 - ldx #$0F ; $341C: A2 0F + lda $F43B,x ; CPU:$F40E PRG:340E BD 3B F4 + ldy $F43D,x ; CPU:$F411 PRG:3411 BC 3D F4 + jsr $C131 ; CPU:$F414 PRG:3414 20 31 C1 + dex ; CPU:$F417 PRG:3417 CA + bpl Label_F410 ; CPU:$F418 PRG:3418 10 F4 + ldx #$0F ; CPU:$F41A PRG:341A A2 0F Label_F41E: - lda #$24 ; $341E: A9 24 - sta $5A,x ; $3420: 95 5A - dex ; $3422: CA - bpl Label_F41E ; $3423: 10 F9 - lda #$10 ; $3425: A9 10 - sta $59 ; $3427: 85 59 - lda #$21 ; $3429: A9 21 - sta $57 ; $342B: 85 57 - ldx #$02 ; $342D: A2 02 + lda #$24 ; CPU:$F41C PRG:341C A9 24 + sta $5A,x ; CPU:$F41E PRG:341E 95 5A + dex ; CPU:$F420 PRG:3420 CA + bpl Label_F41E ; CPU:$F421 PRG:3421 10 F9 + lda #$10 ; CPU:$F423 PRG:3423 A9 10 + sta $59 ; CPU:$F425 PRG:3425 85 59 + lda #$21 ; CPU:$F427 PRG:3427 A9 21 + sta $57 ; CPU:$F429 PRG:3429 85 57 + ldx #$02 ; CPU:$F42B PRG:342B A2 02 Label_F42F: - lda $F43F,x ; $342F: BD 3F F4 - sta $58 ; $3432: 85 58 - jsr $C12D ; $3434: 20 2D C1 - dex ; $3437: CA - bpl Label_F42F ; $3438: 10 F5 - rts ; $343A: 60 + lda $F43F,x ; CPU:$F42D PRG:342D BD 3F F4 + sta $58 ; CPU:$F430 PRG:3430 85 58 + jsr $C12D ; CPU:$F432 PRG:3432 20 2D C1 + dex ; CPU:$F435 PRG:3435 CA + bpl Label_F42F ; CPU:$F436 PRG:3436 10 F5 + rts ; CPU:$F438 PRG:3438 60 StatusPanelAddressLoTable: - .byte $42, $55 ; $343B: 42 55 + .byte $42, $55 ; CPU:$F439 PRG:3439 42 55 StatusPanelAddressHiTable: - .byte $F4, $F4 ; $343D: F4 F4 + .byte $F4, $F4 ; CPU:$F43B PRG:343B F4 F4 StatusPanelTileData: - .byte $88, $A8, $E8, $21, $C8, $10, $24, $24 ; $343F: 88 A8 E8 21 C8 10 24 24 - .byte $24, $10, $0A, $16, $0E, $24, $24, $18 ; $3447: 24 10 0A 16 0E 24 24 18 - .byte $1F, $0E, $1B, $24, $24, $24, $23, $DA ; $344F: 1F 0E 1B 24 24 24 23 DA - .byte $04, $AA, $AA, $AA, $AA ; $3457: 04 AA AA AA AA + .byte $88, $A8, $E8, $21, $C8, $10, $24, $24 ; CPU:$F43D PRG:343D 88 A8 E8 21 C8 10 24 24 + .byte $24, $10, $0A, $16, $0E, $24, $24, $18 ; CPU:$F445 PRG:3445 24 10 0A 16 0E 24 24 18 + .byte $1F, $0E, $1B, $24, $24, $24, $23, $DA ; CPU:$F44D PRG:344D 1F 0E 1B 24 24 24 23 DA + .byte $04, $AA, $AA, $AA, $AA ; CPU:$F455 PRG:3455 04 AA AA AA AA ; DelayFrames ; Purpose: wait for a fixed number of frame ticks. ; Inputs: A = frame count. ; Returns: after A frame-counter transitions. DelayFrames: - ldx #$14 ; $345C: A2 14 + ldx #$14 ; CPU:$F45A PRG:345A A2 14 DelayFramesLoop: - jsr WaitOneFrame ; $345E: 20 65 F4 - dex ; $3461: CA - bne DelayFramesLoop ; $3462: D0 FA - rts ; $3464: 60 + jsr WaitOneFrame ; CPU:$F45C PRG:345C 20 65 F4 + dex ; CPU:$F45F PRG:345F CA + bne DelayFramesLoop ; CPU:$F460 PRG:3460 D0 FA + rts ; CPU:$F462 PRG:3462 60 ; WaitOneFrame ; Purpose: block until the NMI/frame counter changes. ; Inputs: none. ; Returns: one frame elapsed. WaitOneFrame: - lda #$00 ; $3465: A9 00 - sta $02 ; $3467: 85 02 + lda #$00 ; CPU:$F463 PRG:3463 A9 00 + sta $02 ; CPU:$F465 PRG:3465 85 02 WaitForFrameCounter: - lda $02 ; $3469: A5 02 - beq WaitForFrameCounter ; $346B: F0 FC - dec $02 ; $346D: C6 02 + lda $02 ; CPU:$F467 PRG:3467 A5 02 + beq WaitForFrameCounter ; CPU:$F469 PRG:3469 F0 FC + dec $02 ; CPU:$F46B PRG:346B C6 02 Label_F46F: - rts ; $346F: 60 + rts ; CPU:$F46D PRG:346D 60 ; WaitForStartPress ; Purpose: wait for Start while maintaining frame and PPU state. ; Inputs: global controller/game state. ; Returns: Start detected; transition-delay fields updated. WaitForStartPress: - jsr WaitForFrameCounter ; $3470: 20 69 F4 - lda $3A ; $3473: A5 3A - bne Label_F46F ; $3475: D0 F8 - jsr $E768 ; $3477: 20 68 E7 - and #$10 ; $347A: 29 10 - beq Label_F46F ; $347C: F0 F1 - lda #$04 ; $347E: A9 04 - sta $F2 ; $3480: 85 F2 - lda $01 ; $3482: A5 01 - and #$EF ; $3484: 29 EF - sta $2001 ; $3486: 8D 01 20 + jsr WaitForFrameCounter ; CPU:$F46E PRG:346E 20 69 F4 + lda $3A ; CPU:$F471 PRG:3471 A5 3A + bne Label_F46F ; CPU:$F473 PRG:3473 D0 F8 + jsr $E768 ; CPU:$F475 PRG:3475 20 68 E7 + and #$10 ; CPU:$F478 PRG:3478 29 10 + beq Label_F46F ; CPU:$F47A PRG:347A F0 F1 + lda #$04 ; CPU:$F47C PRG:347C A9 04 + sta $F2 ; CPU:$F47E PRG:347E 85 F2 + lda $01 ; CPU:$F480 PRG:3480 A5 01 + and #$EF ; CPU:$F482 PRG:3482 29 EF + sta $2001 ; CPU:$F484 PRG:3484 8D 01 20 Label_F489: - jsr WaitOneFrame ; $3489: 20 65 F4 - jsr $E768 ; $348C: 20 68 E7 - and #$10 ; $348F: 29 10 - beq Label_F489 ; $3491: F0 F6 - lda $01 ; $3493: A5 01 - sta $2001 ; $3495: 8D 01 20 - ldy #$04 ; $3498: A0 04 - lda $C8 ; $349A: A5 C8 - ora $16 ; $349C: 05 16 - beq Label_F4A2 ; $349E: F0 02 - ldy #$20 ; $34A0: A0 20 + jsr WaitOneFrame ; CPU:$F487 PRG:3487 20 65 F4 + jsr $E768 ; CPU:$F48A PRG:348A 20 68 E7 + and #$10 ; CPU:$F48D PRG:348D 29 10 + beq Label_F489 ; CPU:$F48F PRG:348F F0 F6 + lda $01 ; CPU:$F491 PRG:3491 A5 01 + sta $2001 ; CPU:$F493 PRG:3493 8D 01 20 + ldy #$04 ; CPU:$F496 PRG:3496 A0 04 + lda $C8 ; CPU:$F498 PRG:3498 A5 C8 + ora $16 ; CPU:$F49A PRG:349A 05 16 + beq Label_F4A2 ; CPU:$F49C PRG:349C F0 02 + ldy #$20 ; CPU:$F49E PRG:349E A0 20 Label_F4A2: - sty $F2 ; $34A2: 84 F2 - rts ; $34A4: 60 + sty $F2 ; CPU:$F4A0 PRG:34A0 84 F2 + rts ; CPU:$F4A2 PRG:34A2 60 ; InitializeGameplayGlobals ; Purpose: initialize common gameplay flags, counters, and player defaults. ; Inputs: none. ; Returns: core gameplay globals reset. InitializeGameplayGlobals: - lda #$01 ; $34A5: A9 01 - sta $048E ; $34A7: 8D 8E 04 - sta $048F ; $34AA: 8D 8F 04 - lda #$FF ; $34AD: A9 FF - sta $BB ; $34AF: 85 BB - sta $87 ; $34B1: 85 87 - sta $048C ; $34B3: 8D 8C 04 - ldx #$01 ; $34B6: A2 01 - stx $0459 ; $34B8: 8E 59 04 - stx $90 ; $34BB: 86 90 - inx ; $34BD: E8 - stx $46 ; $34BE: 86 46 - lda #$40 ; $34C0: A9 40 - sta $99 ; $34C2: 85 99 - rts ; $34C4: 60 + lda #$01 ; CPU:$F4A3 PRG:34A3 A9 01 + sta $048E ; CPU:$F4A5 PRG:34A5 8D 8E 04 + sta $048F ; CPU:$F4A8 PRG:34A8 8D 8F 04 + lda #$FF ; CPU:$F4AB PRG:34AB A9 FF + sta $BB ; CPU:$F4AD PRG:34AD 85 BB + sta $87 ; CPU:$F4AF PRG:34AF 85 87 + sta $048C ; CPU:$F4B1 PRG:34B1 8D 8C 04 + ldx #$01 ; CPU:$F4B4 PRG:34B4 A2 01 + stx $0459 ; CPU:$F4B6 PRG:34B6 8E 59 04 + stx $90 ; CPU:$F4B9 PRG:34B9 86 90 + inx ; CPU:$F4BB PRG:34BB E8 + stx $46 ; CPU:$F4BC PRG:34BC 86 46 + lda #$40 ; CPU:$F4BE PRG:34BE A9 40 + sta $99 ; CPU:$F4C0 PRG:34C0 85 99 + rts ; CPU:$F4C2 PRG:34C2 60 ; $F4C5-$F4FF - trailing $FF padding after the sound-init routine's RTS at $F4C4. ; Pass 1: emitted as explicit classified bytes so no ROM byte stays hidden in an ; .incbin. Unreached padding, never executed. TrailingFillBeforeApuTables: - .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; $34C5: FF FF FF FF FF FF FF FF - .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; $34CD: FF FF FF FF FF FF FF FF - .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; $34D5: FF FF FF FF FF FF FF FF - .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; $34DD: FF FF FF FF FF FF FF FF - .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; $34E5: FF FF FF FF FF FF FF FF - .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; $34ED: FF FF FF FF FF FF FF FF - .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; $34F5: FF FF FF FF FF FF FF FF - .byte $FF, $FF, $FF ; $34FD: FF FF FF + .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; CPU:$F4C3 PRG:34C3 FF FF FF FF FF FF FF FF + .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; CPU:$F4CB PRG:34CB FF FF FF FF FF FF FF FF + .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; CPU:$F4D3 PRG:34D3 FF FF FF FF FF FF FF FF + .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; CPU:$F4DB PRG:34DB FF FF FF FF FF FF FF FF + .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; CPU:$F4E3 PRG:34E3 FF FF FF FF FF FF FF FF + .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; CPU:$F4EB PRG:34EB FF FF FF FF FF FF FF FF + .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; CPU:$F4F3 PRG:34F3 FF FF FF FF FF FF FF FF + .byte $FF, $FF, $FF ; CPU:$F4FB PRG:34FB FF FF FF ; UpdateSoundEngine ; Purpose: invoke the sound-effect/music sequencer for the current frame. ; Inputs: sound state and stream pointers in zero page. ; Returns: APU registers and per-channel sequencer state updated. UpdateSoundEngine: - jsr $F78F ; $3500: 20 8F F7 + jsr $F78F ; CPU:$F4FE PRG:34FE 20 8F F7 Label_F503: - rts ; $3503: 60 + rts ; CPU:$F501 PRG:3501 60 ; ProcessSoundChannels ; Purpose: interpret active sound streams for pulse, triangle, and noise channels. ; Inputs: sound pointers, timers, envelopes, and channel flags in $D0-$FF. ; Returns: APU channel registers and stream cursors updated. ProcessSoundChannels: - lda #$00 ; $3504: A9 00 - tax ; $3506: AA - sta $FD ; $3507: 85 FD - beq Label_F51B ; $3509: F0 10 + lda #$00 ; CPU:$F502 PRG:3502 A9 00 + tax ; CPU:$F504 PRG:3504 AA + sta $FD ; CPU:$F505 PRG:3505 85 FD + beq Label_F51B ; CPU:$F507 PRG:3507 F0 10 Label_F50B: - txa ; $350B: 8A - lsr a ; $350C: 4A - tax ; $350D: AA + txa ; CPU:$F509 PRG:3509 8A + lsr a ; CPU:$F50A PRG:350A 4A + tax ; CPU:$F50B PRG:350B AA Label_F50E: - inx ; $350E: E8 - txa ; $350F: 8A - cmp #$04 ; $3510: C9 04 - beq Label_F503 ; $3512: F0 EF - lda $FD ; $3514: A5 FD - clc ; $3516: 18 - adc #$04 ; $3517: 69 04 - sta $FD ; $3519: 85 FD + inx ; CPU:$F50C PRG:350C E8 + txa ; CPU:$F50D PRG:350D 8A + cmp #$04 ; CPU:$F50E PRG:350E C9 04 + beq Label_F503 ; CPU:$F510 PRG:3510 F0 EF + lda $FD ; CPU:$F512 PRG:3512 A5 FD + clc ; CPU:$F514 PRG:3514 18 + adc #$04 ; CPU:$F515 PRG:3515 69 04 + sta $FD ; CPU:$F517 PRG:3517 85 FD Label_F51B: - txa ; $351B: 8A - asl a ; $351C: 0A - tax ; $351D: AA - lda $E0,x ; $351E: B5 E0 - sta $FE ; $3520: 85 FE - lda $E1,x ; $3522: B5 E1 - sta $FF ; $3524: 85 FF - lda $E1,x ; $3526: B5 E1 - beq Label_F50B ; $3528: F0 E1 - txa ; $352A: 8A - lsr a ; $352B: 4A - tax ; $352C: AA - dec $D0,x ; $352D: D6 D0 - bne Label_F50E ; $352F: D0 DD + txa ; CPU:$F519 PRG:3519 8A + asl a ; CPU:$F51A PRG:351A 0A + tax ; CPU:$F51B PRG:351B AA + lda $E0,x ; CPU:$F51C PRG:351C B5 E0 + sta $FE ; CPU:$F51E PRG:351E 85 FE + lda $E1,x ; CPU:$F520 PRG:3520 B5 E1 + sta $FF ; CPU:$F522 PRG:3522 85 FF + lda $E1,x ; CPU:$F524 PRG:3524 B5 E1 + beq Label_F50B ; CPU:$F526 PRG:3526 F0 E1 + txa ; CPU:$F528 PRG:3528 8A + lsr a ; CPU:$F529 PRG:3529 4A + tax ; CPU:$F52A PRG:352A AA + dec $D0,x ; CPU:$F52B PRG:352B D6 D0 + bne Label_F50E ; CPU:$F52D PRG:352D D0 DD Label_F531: - ldy $E8,x ; $3531: B4 E8 - inc $E8,x ; $3533: F6 E8 - lda ($FE),y ; $3535: B1 FE - beq UpdateSoundEngine ; $3537: F0 C7 - tay ; $3539: A8 - cmp #$FF ; $353A: C9 FF - beq Label_F547 ; $353C: F0 09 - and #$C0 ; $353E: 29 C0 - cmp #$C0 ; $3540: C9 C0 - beq Label_F553 ; $3542: F0 0F - jmp Label_F561 ; $3544: 4C 61 F5 + ldy $E8,x ; CPU:$F52F PRG:352F B4 E8 + inc $E8,x ; CPU:$F531 PRG:3531 F6 E8 + lda ($FE),y ; CPU:$F533 PRG:3533 B1 FE + beq UpdateSoundEngine ; CPU:$F535 PRG:3535 F0 C7 + tay ; CPU:$F537 PRG:3537 A8 + cmp #$FF ; CPU:$F538 PRG:3538 C9 FF + beq Label_F547 ; CPU:$F53A PRG:353A F0 09 + and #$C0 ; CPU:$F53C PRG:353C 29 C0 + cmp #$C0 ; CPU:$F53E PRG:353E C9 C0 + beq Label_F553 ; CPU:$F540 PRG:3540 F0 0F + jmp Label_F561 ; CPU:$F542 PRG:3542 4C 61 F5 Label_F547: - lda $D8,x ; $3547: B5 D8 - beq Label_F55E ; $3549: F0 13 - dec $D8,x ; $354B: D6 D8 - lda $EC,x ; $354D: B5 EC - sta $E8,x ; $354F: 95 E8 - bne Label_F55E ; $3551: D0 0B + lda $D8,x ; CPU:$F545 PRG:3545 B5 D8 + beq Label_F55E ; CPU:$F547 PRG:3547 F0 13 + dec $D8,x ; CPU:$F549 PRG:3549 D6 D8 + lda $EC,x ; CPU:$F54B PRG:354B B5 EC + sta $E8,x ; CPU:$F54D PRG:354D 95 E8 + bne Label_F55E ; CPU:$F54F PRG:354F D0 0B Label_F553: - tya ; $3553: 98 - and #$3F ; $3554: 29 3F - sta $D8,x ; $3556: 95 D8 - dec $D8,x ; $3558: D6 D8 - lda $E8,x ; $355A: B5 E8 - sta $EC,x ; $355C: 95 EC + tya ; CPU:$F551 PRG:3551 98 + and #$3F ; CPU:$F552 PRG:3552 29 3F + sta $D8,x ; CPU:$F554 PRG:3554 95 D8 + dec $D8,x ; CPU:$F556 PRG:3556 D6 D8 + lda $E8,x ; CPU:$F558 PRG:3558 B5 E8 + sta $EC,x ; CPU:$F55A PRG:355A 95 EC Label_F55E: - jmp Label_F531 ; $355E: 4C 31 F5 + jmp Label_F531 ; CPU:$F55C PRG:355C 4C 31 F5 Label_F561: - tya ; $3561: 98 - bpl Label_F57B ; $3562: 10 17 - and #$0F ; $3564: 29 0F - clc ; $3566: 18 - adc $DF ; $3567: 65 DF - tay ; $3569: A8 - lda SoundCommandMaskTable,y ; $356A: B9 60 F6 - sta $D4,x ; $356D: 95 D4 - tay ; $356F: A8 - txa ; $3570: 8A - cmp #$02 ; $3571: C9 02 - beq Label_F5C4 ; $3573: F0 4F + tya ; CPU:$F55F PRG:355F 98 + bpl Label_F57B ; CPU:$F560 PRG:3560 10 17 + and #$0F ; CPU:$F562 PRG:3562 29 0F + clc ; CPU:$F564 PRG:3564 18 + adc $DF ; CPU:$F565 PRG:3565 65 DF + tay ; CPU:$F567 PRG:3567 A8 + lda SoundCommandMaskTable,y ; CPU:$F568 PRG:3568 B9 60 F6 + sta $D4,x ; CPU:$F56B PRG:356B 95 D4 + tay ; CPU:$F56D PRG:356D A8 + txa ; CPU:$F56E PRG:356E 8A + cmp #$02 ; CPU:$F56F PRG:356F C9 02 + beq Label_F5C4 ; CPU:$F571 PRG:3571 F0 4F Label_F575: - ldy $E8,x ; $3575: B4 E8 - inc $E8,x ; $3577: F6 E8 - lda ($FE),y ; $3579: B1 FE + ldy $E8,x ; CPU:$F573 PRG:3573 B4 E8 + inc $E8,x ; CPU:$F575 PRG:3575 F6 E8 + lda ($FE),y ; CPU:$F577 PRG:3577 B1 FE Label_F57B: - tay ; $357B: A8 - txa ; $357C: 8A - cmp #$03 ; $357D: C9 03 - beq Label_F5E1 ; $357F: F0 60 - pha ; $3581: 48 - tax ; $3582: AA - cmp #$01 ; $3583: C9 01 - beq Label_F5B9 ; $3585: F0 32 + tay ; CPU:$F579 PRG:3579 A8 + txa ; CPU:$F57A PRG:357A 8A + cmp #$03 ; CPU:$F57B PRG:357B C9 03 + beq Label_F5E1 ; CPU:$F57D PRG:357D F0 60 + pha ; CPU:$F57F PRG:357F 48 + tax ; CPU:$F580 PRG:3580 AA + cmp #$01 ; CPU:$F581 PRG:3581 C9 01 + beq Label_F5B9 ; CPU:$F583 PRG:3583 F0 32 Label_F587: - ldx $FD ; $3587: A6 FD - lda ApuPeriodLowTable,y ; $3589: B9 01 F6 - beq Label_F599 ; $358C: F0 0B - sta $4002,x ; $358E: 9D 02 40 - lda ApuPeriodHighTable,y ; $3591: B9 00 F6 - ora #$08 ; $3594: 09 08 - sta $4003,x ; $3596: 9D 03 40 + ldx $FD ; CPU:$F585 PRG:3585 A6 FD + lda ApuPeriodLowTable,y ; CPU:$F587 PRG:3587 B9 01 F6 + beq Label_F599 ; CPU:$F58A PRG:358A F0 0B + sta $4002,x ; CPU:$F58C PRG:358C 9D 02 40 + lda ApuPeriodHighTable,y ; CPU:$F58F PRG:358F B9 00 F6 + ora #$08 ; CPU:$F592 PRG:3592 09 08 + sta $4003,x ; CPU:$F594 PRG:3594 9D 03 40 Label_F599: - tay ; $3599: A8 - pla ; $359A: 68 - tax ; $359B: AA - tya ; $359C: 98 - bne Label_F5AA ; $359D: D0 0B - ldy #$00 ; $359F: A0 00 - txa ; $35A1: 8A - cmp #$02 ; $35A2: C9 02 - beq Label_F5AC ; $35A4: F0 06 - ldy #$10 ; $35A6: A0 10 - bne Label_F5AC ; $35A8: D0 02 + tay ; CPU:$F597 PRG:3597 A8 + pla ; CPU:$F598 PRG:3598 68 + tax ; CPU:$F599 PRG:3599 AA + tya ; CPU:$F59A PRG:359A 98 + bne Label_F5AA ; CPU:$F59B PRG:359B D0 0B + ldy #$00 ; CPU:$F59D PRG:359D A0 00 + txa ; CPU:$F59F PRG:359F 8A + cmp #$02 ; CPU:$F5A0 PRG:35A0 C9 02 + beq Label_F5AC ; CPU:$F5A2 PRG:35A2 F0 06 + ldy #$10 ; CPU:$F5A4 PRG:35A4 A0 10 + bne Label_F5AC ; CPU:$F5A6 PRG:35A6 D0 02 Label_F5AA: - ldy $DC,x ; $35AA: B4 DC + ldy $DC,x ; CPU:$F5A8 PRG:35A8 B4 DC Label_F5AC: - tya ; $35AC: 98 - ldy $FD ; $35AD: A4 FD - sta $4000,y ; $35AF: 99 00 40 + tya ; CPU:$F5AA PRG:35AA 98 + ldy $FD ; CPU:$F5AB PRG:35AB A4 FD + sta $4000,y ; CPU:$F5AD PRG:35AD 99 00 40 Label_F5B2: - lda $D4,x ; $35B2: B5 D4 - sta $D0,x ; $35B4: 95 D0 - jmp Label_F50E ; $35B6: 4C 0E F5 + lda $D4,x ; CPU:$F5B0 PRG:35B0 B5 D4 + sta $D0,x ; CPU:$F5B2 PRG:35B2 95 D0 + jmp Label_F50E ; CPU:$F5B4 PRG:35B4 4C 0E F5 Label_F5B9: - lda $F5 ; $35B9: A5 F5 - and #$02 ; $35BB: 29 02 - beq Label_F587 ; $35BD: F0 C8 - pla ; $35BF: 68 - tax ; $35C0: AA - jmp Label_F5B2 ; $35C1: 4C B2 F5 + lda $F5 ; CPU:$F5B7 PRG:35B7 A5 F5 + and #$02 ; CPU:$F5B9 PRG:35B9 29 02 + beq Label_F587 ; CPU:$F5BB PRG:35BB F0 C8 + pla ; CPU:$F5BD PRG:35BD 68 + tax ; CPU:$F5BE PRG:35BE AA + jmp Label_F5B2 ; CPU:$F5BF PRG:35BF 4C B2 F5 Label_F5C4: - tya ; $35C4: 98 - ldy $07F0 ; $35C5: AC F0 07 - beq Label_F5CE ; $35C8: F0 04 - lda #$FF ; $35CA: A9 FF - bne Label_F5D9 ; $35CC: D0 0B + tya ; CPU:$F5C2 PRG:35C2 98 + ldy $07F0 ; CPU:$F5C3 PRG:35C3 AC F0 07 + beq Label_F5CE ; CPU:$F5C6 PRG:35C6 F0 04 + lda #$FF ; CPU:$F5C8 PRG:35C8 A9 FF + bne Label_F5D9 ; CPU:$F5CA PRG:35CA D0 0B Label_F5CE: - clc ; $35CE: 18 - adc #$FE ; $35CF: 69 FE - asl a ; $35D1: 0A - asl a ; $35D2: 0A - cmp #$3C ; $35D3: C9 3C - bcc Label_F5D9 ; $35D5: 90 02 - lda #$3C ; $35D7: A9 3C + clc ; CPU:$F5CC PRG:35CC 18 + adc #$FE ; CPU:$F5CD PRG:35CD 69 FE + asl a ; CPU:$F5CF PRG:35CF 0A + asl a ; CPU:$F5D0 PRG:35D0 0A + cmp #$3C ; CPU:$F5D1 PRG:35D1 C9 3C + bcc Label_F5D9 ; CPU:$F5D3 PRG:35D3 90 02 + lda #$3C ; CPU:$F5D5 PRG:35D5 A9 3C Label_F5D9: - sta $4008 ; $35D9: 8D 08 40 - sta $DE ; $35DC: 85 DE - jmp Label_F575 ; $35DE: 4C 75 F5 + sta $4008 ; CPU:$F5D7 PRG:35D7 8D 08 40 + sta $DE ; CPU:$F5DA PRG:35DA 85 DE + jmp Label_F575 ; CPU:$F5DC PRG:35DC 4C 75 F5 Label_F5E1: - lda $F4 ; $35E1: A5 F4 - cmp #$02 ; $35E3: C9 02 - beq Label_F5F9 ; $35E5: F0 12 - lda $F700,y ; $35E7: B9 00 F7 - sta $400C ; $35EA: 8D 0C 40 - lda $F701,y ; $35ED: B9 01 F7 - sta $400E ; $35F0: 8D 0E 40 - lda $F702,y ; $35F3: B9 02 F7 - sta $400F ; $35F6: 8D 0F 40 + lda $F4 ; CPU:$F5DF PRG:35DF A5 F4 + cmp #$02 ; CPU:$F5E1 PRG:35E1 C9 02 + beq Label_F5F9 ; CPU:$F5E3 PRG:35E3 F0 12 + lda $F700,y ; CPU:$F5E5 PRG:35E5 B9 00 F7 + sta $400C ; CPU:$F5E8 PRG:35E8 8D 0C 40 + lda $F701,y ; CPU:$F5EB PRG:35EB B9 01 F7 + sta $400E ; CPU:$F5EE PRG:35EE 8D 0E 40 + lda $F702,y ; CPU:$F5F1 PRG:35F1 B9 02 F7 + sta $400F ; CPU:$F5F4 PRG:35F4 8D 0F 40 Label_F5F9: - jmp Label_F5B2 ; $35F9: 4C B2 F5 + jmp Label_F5B2 ; CPU:$F5F7 PRG:35F7 4C B2 F5 ; $F5FC-$F5FF - four unreached bytes between the sound engine's final JMP ; ($F5F9) and ApuPeriodTable ($F600). Left as data: the preceding instruction ; is an unconditional JMP so control never falls through here, and the bytes do ; not form a coherent instruction sequence. SoundEngineTailBytes: - .byte $16, $FF, $10, $C5 ; $35FC: 16 FF 10 C5 + .byte $16, $FF, $10, $C5 ; CPU:$F5FA PRG:35FA 16 FF 10 C5 ; Interleaved APU timer high/low bytes; aliases below preserve the original odd/even indexed accesses. ApuPeriodTable: - .byte $07, $F0, $00, $00, $00, $D4, $00, $C8 ; $3600: 07 F0 00 00 00 D4 00 C8 - .byte $00, $BD, $00, $B2, $00, $A8, $00, $9F ; $3608: 00 BD 00 B2 00 A8 00 9F - .byte $00, $96, $00, $8D, $00, $85, $00, $7E ; $3610: 00 96 00 8D 00 85 00 7E - .byte $00, $76, $00, $70, $01, $AB, $01, $93 ; $3618: 00 76 00 70 01 AB 01 93 - .byte $01, $7C, $01, $67, $01, $52, $01, $3F ; $3620: 01 7C 01 67 01 52 01 3F - .byte $01, $2D, $01, $1C, $01, $0C, $00, $FD ; $3628: 01 2D 01 1C 01 0C 00 FD - .byte $00, $EE, $00, $E1, $03, $57, $03, $27 ; $3630: 00 EE 00 E1 03 57 03 27 - .byte $02, $F9, $02, $CF, $02, $A6, $02, $80 ; $3638: 02 F9 02 CF 02 A6 02 80 - .byte $02, $5C, $02, $3A, $02, $1A, $01, $FC ; $3640: 02 5C 02 3A 02 1A 01 FC - .byte $01, $DF, $01, $C4, $03, $F8, $00, $69 ; $3648: 01 DF 01 C4 03 F8 00 69 - .byte $00, $63, $00, $5E, $00, $58, $00, $53 ; $3650: 00 63 00 5E 00 58 00 53 - .byte $00, $4F, $00, $4A, $00, $46, $00, $42 ; $3658: 00 4F 00 4A 00 46 00 42 + .byte $07, $F0, $00, $00, $00, $D4, $00, $C8 ; CPU:$F5FE PRG:35FE 07 F0 00 00 00 D4 00 C8 + .byte $00, $BD, $00, $B2, $00, $A8, $00, $9F ; CPU:$F606 PRG:3606 00 BD 00 B2 00 A8 00 9F + .byte $00, $96, $00, $8D, $00, $85, $00, $7E ; CPU:$F60E PRG:360E 00 96 00 8D 00 85 00 7E + .byte $00, $76, $00, $70, $01, $AB, $01, $93 ; CPU:$F616 PRG:3616 00 76 00 70 01 AB 01 93 + .byte $01, $7C, $01, $67, $01, $52, $01, $3F ; CPU:$F61E PRG:361E 01 7C 01 67 01 52 01 3F + .byte $01, $2D, $01, $1C, $01, $0C, $00, $FD ; CPU:$F626 PRG:3626 01 2D 01 1C 01 0C 00 FD + .byte $00, $EE, $00, $E1, $03, $57, $03, $27 ; CPU:$F62E PRG:362E 00 EE 00 E1 03 57 03 27 + .byte $02, $F9, $02, $CF, $02, $A6, $02, $80 ; CPU:$F636 PRG:3636 02 F9 02 CF 02 A6 02 80 + .byte $02, $5C, $02, $3A, $02, $1A, $01, $FC ; CPU:$F63E PRG:363E 02 5C 02 3A 02 1A 01 FC + .byte $01, $DF, $01, $C4, $03, $F8, $00, $69 ; CPU:$F646 PRG:3646 01 DF 01 C4 03 F8 00 69 + .byte $00, $63, $00, $5E, $00, $58, $00, $53 ; CPU:$F64E PRG:364E 00 63 00 5E 00 58 00 53 + .byte $00, $4F, $00, $4A, $00, $46, $00, $42 ; CPU:$F656 PRG:3656 00 4F 00 4A 00 46 00 42 ApuPeriodHighTable = ApuPeriodTable ApuPeriodLowTable = ApuPeriodTable + 1 ; Sound command masks, duration patterns, and channel-selection values. SoundCommandMaskTable: - .byte $03, $06, $0C, $18, $30, $12, $24, $09 ; $3660: 03 06 0C 18 30 12 24 09 - .byte $08, $04, $07, $01, $04, $08, $10, $20 ; $3668: 08 04 07 01 04 08 10 20 - .byte $40, $18, $30, $0C, $01, $06, $0C, $18 ; $3670: 40 18 30 0C 01 06 0C 18 - .byte $30, $60, $24, $48, $12, $10, $08, $0E ; $3678: 30 60 24 48 12 10 08 0E - .byte $02, $03, $04 ; $3680: 02 03 04 + .byte $03, $06, $0C, $18, $30, $12, $24, $09 ; CPU:$F65E PRG:365E 03 06 0C 18 30 12 24 09 + .byte $08, $04, $07, $01, $04, $08, $10, $20 ; CPU:$F666 PRG:3666 08 04 07 01 04 08 10 20 + .byte $40, $18, $30, $0C, $01, $06, $0C, $18 ; CPU:$F66E PRG:366E 40 18 30 0C 01 06 0C 18 + .byte $30, $60, $24, $48, $12, $10, $08, $0E ; CPU:$F676 PRG:3676 30 60 24 48 12 10 08 0E + .byte $02, $03, $04 ; CPU:$F67E PRG:367E 02 03 04 ; SelectSoundChannelOffset ; Purpose: select the pulse 1 APU register shadow offset. ; Inputs: none. ; Returns: A = $00 and control flows into the common selector. SelectSoundChannelOffset: - lda #$00 ; $3683: A9 00 - beq Label_F691 ; $3685: F0 0A + lda #$00 ; CPU:$F681 PRG:3681 A9 00 + beq Label_F691 ; CPU:$F683 PRG:3683 F0 0A ; SelectPulse2Offset ; Purpose: select the pulse 2 APU register shadow offset. ; Inputs: none. ; Returns: A = $08 and control flows into the common selector. SelectPulse2Offset: - lda #$08 ; $3687: A9 08 - bne Label_F691 ; $3689: D0 06 + lda #$08 ; CPU:$F685 PRG:3685 A9 08 + bne Label_F691 ; CPU:$F687 PRG:3687 D0 06 ; SelectTriangleOffset ; Purpose: select the triangle/noise APU shadow offset. ; Inputs: none. ; Returns: A = $0C or $04 through the common selector. SelectTriangleOffset: - lda #$0C ; $368B: A9 0C - bne Label_F691 ; $368D: D0 02 + lda #$0C ; CPU:$F689 PRG:3689 A9 0C + bne Label_F691 ; CPU:$F68B PRG:368B D0 02 ; CopyFourBytesToApuShadow ; Purpose: copy four bytes from a source pointer to the selected APU shadow/register block. ; Inputs: X/Y form source pointer; selector entry determines destination offset. ; Returns: four bytes copied; source pointer retained in $FB/$FC. CopyFourBytesToApuShadow: - lda #$04 ; $368F: A9 04 + lda #$04 ; CPU:$F68D PRG:368D A9 04 Label_F691: - sta $F9 ; $3691: 85 F9 - lda #$40 ; $3693: A9 40 - sta $FA ; $3695: 85 FA - stx $FB ; $3697: 86 FB - sty $FC ; $3699: 84 FC - ldy #$00 ; $369B: A0 00 + sta $F9 ; CPU:$F68F PRG:368F 85 F9 + lda #$40 ; CPU:$F691 PRG:3691 A9 40 + sta $FA ; CPU:$F693 PRG:3693 85 FA + stx $FB ; CPU:$F695 PRG:3695 86 FB + sty $FC ; CPU:$F697 PRG:3697 84 FC + ldy #$00 ; CPU:$F699 PRG:3699 A0 00 Label_F69D: - lda ($FB),y ; $369D: B1 FB - sta ($F9),y ; $369F: 91 F9 - iny ; $36A1: C8 - tya ; $36A2: 98 - cmp #$04 ; $36A3: C9 04 - bne Label_F69D ; $36A5: D0 F6 - rts ; $36A7: 60 + lda ($FB),y ; CPU:$F69B PRG:369B B1 FB + sta ($F9),y ; CPU:$F69D PRG:369D 91 F9 + iny ; CPU:$F69F PRG:369F C8 + tya ; CPU:$F6A0 PRG:36A0 98 + cmp #$04 ; CPU:$F6A1 PRG:36A1 C9 04 + bne Label_F69D ; CPU:$F6A3 PRG:36A3 D0 F6 + rts ; CPU:$F6A5 PRG:36A5 60 ; InitializeSoundSequence ; Purpose: resolve a sound sequence, load its initial state, and reset channel cursors. ; Inputs: A = sound request/sequence selector. ; Returns: stream state $DF-$EB and sound flags initialized. InitializeSoundSequence: - tax ; $36A8: AA - jsr $F798 ; $36A9: 20 98 F7 - stx $F6 ; $36AC: 86 F6 - lda $07F5 ; $36AE: AD F5 07 - beq Label_F6BE ; $36B1: F0 0B - cmp #$02 ; $36B3: C9 02 - bne Label_F6BE ; $36B5: D0 07 - sta $F0 ; $36B7: 85 F0 - lda #$00 ; $36B9: A9 00 - sta $07F5 ; $36BB: 8D F5 07 + tax ; CPU:$F6A6 PRG:36A6 AA + jsr $F798 ; CPU:$F6A7 PRG:36A7 20 98 F7 + stx $F6 ; CPU:$F6AA PRG:36AA 86 F6 + lda $07F5 ; CPU:$F6AC PRG:36AC AD F5 07 + beq Label_F6BE ; CPU:$F6AF PRG:36AF F0 0B + cmp #$02 ; CPU:$F6B1 PRG:36B1 C9 02 + bne Label_F6BE ; CPU:$F6B3 PRG:36B3 D0 07 + sta $F0 ; CPU:$F6B5 PRG:36B5 85 F0 + lda #$00 ; CPU:$F6B7 PRG:36B7 A9 00 + sta $07F5 ; CPU:$F6B9 PRG:36B9 8D F5 07 Label_F6BE: - lda SoundSequencePointerTable,y ; $36BE: B9 CA FB - tay ; $36C1: A8 - ldx #$00 ; $36C2: A2 00 + lda SoundSequencePointerTable,y ; CPU:$F6BC PRG:36BC B9 CA FB + tay ; CPU:$F6BF PRG:36BF A8 + ldx #$00 ; CPU:$F6C0 PRG:36C0 A2 00 Label_F6C4: - lda SoundSequencePointerTable,y ; $36C4: B9 CA FB - sta $DF,x ; $36C7: 95 DF - iny ; $36C9: C8 - inx ; $36CA: E8 - txa ; $36CB: 8A - cmp #$09 ; $36CC: C9 09 - bne Label_F6C4 ; $36CE: D0 F4 - lda #$01 ; $36D0: A9 01 - sta $D0 ; $36D2: 85 D0 - sta $D1 ; $36D4: 85 D1 - sta $D2 ; $36D6: 85 D2 - sta $D3 ; $36D8: 85 D3 - lda #$00 ; $36DA: A9 00 - sta $E8 ; $36DC: 85 E8 - sta $E9 ; $36DE: 85 E9 - sta $EA ; $36E0: 85 EA - sta $EB ; $36E2: 85 EB - rts ; $36E4: 60 + lda SoundSequencePointerTable,y ; CPU:$F6C2 PRG:36C2 B9 CA FB + sta $DF,x ; CPU:$F6C5 PRG:36C5 95 DF + iny ; CPU:$F6C7 PRG:36C7 C8 + inx ; CPU:$F6C8 PRG:36C8 E8 + txa ; CPU:$F6C9 PRG:36C9 8A + cmp #$09 ; CPU:$F6CA PRG:36CA C9 09 + bne Label_F6C4 ; CPU:$F6CC PRG:36CC D0 F4 + lda #$01 ; CPU:$F6CE PRG:36CE A9 01 + sta $D0 ; CPU:$F6D0 PRG:36D0 85 D0 + sta $D1 ; CPU:$F6D2 PRG:36D2 85 D1 + sta $D2 ; CPU:$F6D4 PRG:36D4 85 D2 + sta $D3 ; CPU:$F6D6 PRG:36D6 85 D3 + lda #$00 ; CPU:$F6D8 PRG:36D8 A9 00 + sta $E8 ; CPU:$F6DA PRG:36DA 85 E8 + sta $E9 ; CPU:$F6DC PRG:36DC 85 E9 + sta $EA ; CPU:$F6DE PRG:36DE 85 EA + sta $EB ; CPU:$F6E0 PRG:36E0 85 EB + rts ; CPU:$F6E2 PRG:36E2 60 ; Preserved sound data / unused bytes Data_F6E5: - .byte $94, $AB, $FD, $58, $00, $7F, $04, $18 ; $36E5: 94 AB FD 58 00 7F 04 18 - .byte $3F, $7F, $00, $00, $06, $7F, $0A, $C0 ; $36ED: 3F 7F 00 00 06 7F 0A C0 - .byte $08, $7F, $05, $C0, $C1, $89, $02, $0F ; $36F5: 08 7F 05 C0 C1 89 02 0F - .byte $FF, $FF, $FF, $10, $00, $18, $10, $01 ; $36FD: FF FF FF 10 00 18 10 01 - .byte $18, $00, $01, $88, $02, $02, $40, $03 ; $3705: 18 00 01 88 02 02 40 03 - .byte $05, $40, $04, $07, $40 ; $370D: 05 40 04 07 40 + .byte $94, $AB, $FD, $58, $00, $7F, $04, $18 ; CPU:$F6E3 PRG:36E3 94 AB FD 58 00 7F 04 18 + .byte $3F, $7F, $00, $00, $06, $7F, $0A, $C0 ; CPU:$F6EB PRG:36EB 3F 7F 00 00 06 7F 0A C0 + .byte $08, $7F, $05, $C0, $C1, $89, $02, $0F ; CPU:$F6F3 PRG:36F3 08 7F 05 C0 C1 89 02 0F + .byte $FF, $FF, $FF, $10, $00, $18, $10, $01 ; CPU:$F6FB PRG:36FB FF FF FF 10 00 18 10 01 + .byte $18, $00, $01, $88, $02, $02, $40, $03 ; CPU:$F703 PRG:3703 18 00 01 88 02 02 40 03 + .byte $05, $40, $04, $07, $40 ; CPU:$F70B PRG:370B 05 40 04 07 40 ; SilencePulseChannels ; Purpose: sound-driver routine identified from call flow and register/state access. ; Inputs: sound request, channel, and stream state in zero page/global RAM as used locally. ; Returns: corresponding APU or sequencer state updated. SilencePulseChannels: - lda #$7F ; $3712: A9 7F - sta $4001 ; $3714: 8D 01 40 - sta $4005 ; $3717: 8D 05 40 + lda #$7F ; CPU:$F710 PRG:3710 A9 7F + sta $4001 ; CPU:$F712 PRG:3712 8D 01 40 + sta $4005 ; CPU:$F715 PRG:3715 8D 05 40 ; InitializeApuChannelState ; Purpose: sound-driver routine identified from call flow and register/state access. ; Inputs: sound request, channel, and stream state in zero page/global RAM as used locally. ; Returns: corresponding APU or sequencer state updated. InitializeApuChannelState: - stx $DC ; $371A: 86 DC - sty $DD ; $371C: 84 DD - rts ; $371E: 60 + stx $DC ; CPU:$F718 PRG:3718 86 DC + sty $DD ; CPU:$F71A PRG:371A 84 DD + rts ; CPU:$F71C PRG:371C 60 Sound_F71F: - ldx #$E5 ; $371F: A2 E5 - ldy #$F6 ; $3721: A0 F6 - bne Sound_F745 ; $3723: D0 20 + ldx #$E5 ; CPU:$F71D PRG:371D A2 E5 + ldy #$F6 ; CPU:$F71F PRG:371F A0 F6 + bne Sound_F745 ; CPU:$F721 PRG:3721 D0 20 ; UpdateMusicTempo ; Purpose: sound-driver routine identified from call flow and register/state access. ; Inputs: sound request, channel, and stream state in zero page/global RAM as used locally. ; Returns: corresponding APU or sequencer state updated. UpdateMusicTempo: - lda $F3 ; $3725: A5 F3 - lsr a ; $3727: 4A - bcs Sound_F736 ; $3728: B0 0C - lda $F7 ; $372A: A5 F7 - lsr a ; $372C: 4A - bcs Sound_F749 ; $372D: B0 1A - lda $F0 ; $372F: A5 F0 - and #$10 ; $3731: 29 10 - bne Sound_F71F ; $3733: D0 EA - rts ; $3735: 60 + lda $F3 ; CPU:$F723 PRG:3723 A5 F3 + lsr a ; CPU:$F725 PRG:3725 4A + bcs Sound_F736 ; CPU:$F726 PRG:3726 B0 0C + lda $F7 ; CPU:$F728 PRG:3728 A5 F7 + lsr a ; CPU:$F72A PRG:372A 4A + bcs Sound_F749 ; CPU:$F72B PRG:372B B0 1A + lda $F0 ; CPU:$F72D PRG:372D A5 F0 + and #$10 ; CPU:$F72F PRG:372F 29 10 + bne Sound_F71F ; CPU:$F731 PRG:3731 D0 EA + rts ; CPU:$F733 PRG:3733 60 Sound_F736: - lda $F7 ; $3736: A5 F7 - ora #$01 ; $3738: 09 01 - sta $F7 ; $373A: 85 F7 - lda #$00 ; $373C: A9 00 - sta $07E4 ; $373E: 8D E4 07 - ldx #$FC ; $3741: A2 FC - ldy #$F5 ; $3743: A0 F5 + lda $F7 ; CPU:$F734 PRG:3734 A5 F7 + ora #$01 ; CPU:$F736 PRG:3736 09 01 + sta $F7 ; CPU:$F738 PRG:3738 85 F7 + lda #$00 ; CPU:$F73A PRG:373A A9 00 + sta $07E4 ; CPU:$F73C PRG:373C 8D E4 07 + ldx #$FC ; CPU:$F73F PRG:373F A2 FC + ldy #$F5 ; CPU:$F741 PRG:3741 A0 F5 Sound_F745: - jsr $F683 ; $3745: 20 83 F6 - rts ; $3748: 60 + jsr $F683 ; CPU:$F743 PRG:3743 20 83 F6 + rts ; CPU:$F746 PRG:3746 60 Sound_F749: - inc $07E4 ; $3749: EE E4 07 - lda $07E4 ; $374C: AD E4 07 - cmp #$58 ; $374F: C9 58 - bne Sound_F77B ; $3751: D0 28 - lda #$00 ; $3753: A9 00 - sta $F7 ; $3755: 85 F7 - rts ; $3757: 60 + inc $07E4 ; CPU:$F747 PRG:3747 EE E4 07 + lda $07E4 ; CPU:$F74A PRG:374A AD E4 07 + cmp #$58 ; CPU:$F74D PRG:374D C9 58 + bne Sound_F77B ; CPU:$F74F PRG:374F D0 28 + lda #$00 ; CPU:$F751 PRG:3751 A9 00 + sta $F7 ; CPU:$F753 PRG:3753 85 F7 + rts ; CPU:$F755 PRG:3755 60 Sound_F758: - lda #$C0 ; $3758: A9 C0 - sta $4017 ; $375A: 8D 17 40 - jsr UpdateSoundPriority ; $375D: 20 25 FB - jsr ProcessMusicRequest ; $3760: 20 0A F9 - jsr UpdatePulseEffects ; $3763: 20 38 FA - jsr UpdateNoiseEffects ; $3766: 20 AC FA - jsr ProcessSoundEffectRequests ; $3769: 20 24 F8 - lda $F1 ; $376C: A5 F1 - sta $07E9 ; $376E: 8D E9 07 - lda #$00 ; $3771: A9 00 - sta $F0 ; $3773: 85 F0 - sta $F1 ; $3775: 85 F1 - sta $F2 ; $3777: 85 F2 - sta $F3 ; $3779: 85 F3 + lda #$C0 ; CPU:$F756 PRG:3756 A9 C0 + sta $4017 ; CPU:$F758 PRG:3758 8D 17 40 + jsr UpdateSoundPriority ; CPU:$F75B PRG:375B 20 25 FB + jsr ProcessMusicRequest ; CPU:$F75E PRG:375E 20 0A F9 + jsr UpdatePulseEffects ; CPU:$F761 PRG:3761 20 38 FA + jsr UpdateNoiseEffects ; CPU:$F764 PRG:3764 20 AC FA + jsr ProcessSoundEffectRequests ; CPU:$F767 PRG:3767 20 24 F8 + lda $F1 ; CPU:$F76A PRG:376A A5 F1 + sta $07E9 ; CPU:$F76C PRG:376C 8D E9 07 + lda #$00 ; CPU:$F76F PRG:376F A9 00 + sta $F0 ; CPU:$F771 PRG:3771 85 F0 + sta $F1 ; CPU:$F773 PRG:3773 85 F1 + sta $F2 ; CPU:$F775 PRG:3775 85 F2 + sta $F3 ; CPU:$F777 PRG:3777 85 F3 Sound_F77B: - rts ; $377B: 60 + rts ; CPU:$F779 PRG:3779 60 Sound_F77C: - lda $F4 ; $377C: A5 F4 - and #$06 ; $377E: 29 06 - bne Sound_F77B ; $3780: D0 F9 - lda $F4 ; $3782: A5 F4 - and #$F0 ; $3784: 29 F0 - sta $F4 ; $3786: 85 F4 - ldx #$E9 ; $3788: A2 E9 - ldy #$F6 ; $378A: A0 F6 - jmp Sound_F879 ; $378C: 4C 79 F8 + lda $F4 ; CPU:$F77A PRG:377A A5 F4 + and #$06 ; CPU:$F77C PRG:377C 29 06 + bne Sound_F77B ; CPU:$F77E PRG:377E D0 F9 + lda $F4 ; CPU:$F780 PRG:3780 A5 F4 + and #$F0 ; CPU:$F782 PRG:3782 29 F0 + sta $F4 ; CPU:$F784 PRG:3784 85 F4 + ldx #$E9 ; CPU:$F786 PRG:3786 A2 E9 + ldy #$F6 ; CPU:$F788 PRG:3788 A0 F6 + jmp Sound_F879 ; CPU:$F78A PRG:378A 4C 79 F8 ; UpdateSoundRequests ; Purpose: sound-driver routine identified from call flow and register/state access. ; Inputs: sound request, channel, and stream state in zero page/global RAM as used locally. ; Returns: corresponding APU or sequencer state updated. UpdateSoundRequests: - lda $F6 ; $378F: A5 F6 - cmp #$20 ; $3791: C9 20 - bne Sound_F79F ; $3793: D0 0A - inc $07E8 ; $3795: EE E8 07 + lda $F6 ; CPU:$F78D PRG:378D A5 F6 + cmp #$20 ; CPU:$F78F PRG:378F C9 20 + bne Sound_F79F ; CPU:$F791 PRG:3791 D0 0A + inc $07E8 ; CPU:$F793 PRG:3793 EE E8 07 ; InitializeSoundDataPointers ; Purpose: sound-driver routine identified from call flow and register/state access. ; Inputs: sound request, channel, and stream state in zero page/global RAM as used locally. ; Returns: corresponding APU or sequencer state updated. InitializeSoundDataPointers: - and #$0F ; $3798: 29 0F - cmp #$0F ; $379A: C9 0F - bne ResetAllSoundState ; $379C: D0 07 - txa ; $379E: 8A + and #$0F ; CPU:$F796 PRG:3796 29 0F + cmp #$0F ; CPU:$F798 PRG:3798 C9 0F + bne ResetAllSoundState ; CPU:$F79A PRG:379A D0 07 + txa ; CPU:$F79C PRG:379C 8A Sound_F79F: - lda $F4 ; $379F: A5 F4 - and #$20 ; $37A1: 29 20 - bne Sound_F7C7 ; $37A3: D0 22 + lda $F4 ; CPU:$F79D PRG:379D A5 F4 + and #$20 ; CPU:$F79F PRG:379F 29 20 + bne Sound_F7C7 ; CPU:$F7A1 PRG:37A1 D0 22 ; ResetAllSoundState ; Purpose: sound-driver routine identified from call flow and register/state access. ; Inputs: sound request, channel, and stream state in zero page/global RAM as used locally. ; Returns: corresponding APU or sequencer state updated. ResetAllSoundState: - lda #$10 ; $37A5: A9 10 - sta $400C ; $37A7: 8D 0C 40 - sta $4000 ; $37AA: 8D 00 40 - sta $4004 ; $37AD: 8D 04 40 - lda #$00 ; $37B0: A9 00 - sta $F4 ; $37B2: 85 F4 + lda #$10 ; CPU:$F7A3 PRG:37A3 A9 10 + sta $400C ; CPU:$F7A5 PRG:37A5 8D 0C 40 + sta $4000 ; CPU:$F7A8 PRG:37A8 8D 00 40 + sta $4004 ; CPU:$F7AB PRG:37AB 8D 04 40 + lda #$00 ; CPU:$F7AE PRG:37AE A9 00 + sta $F4 ; CPU:$F7B0 PRG:37B0 85 F4 Sound_F7B4: - sta $F5 ; $37B4: 85 F5 - sta $F6 ; $37B6: 85 F6 - sta $07FA ; $37B8: 8D FA 07 - sta $F7 ; $37BB: 85 F7 - sta $4008 ; $37BD: 8D 08 40 - sta $4011 ; $37C0: 8D 11 40 - sta $07F0 ; $37C3: 8D F0 07 - rts ; $37C6: 60 + sta $F5 ; CPU:$F7B2 PRG:37B2 85 F5 + sta $F6 ; CPU:$F7B4 PRG:37B4 85 F6 + sta $07FA ; CPU:$F7B6 PRG:37B6 8D FA 07 + sta $F7 ; CPU:$F7B9 PRG:37B9 85 F7 + sta $4008 ; CPU:$F7BB PRG:37BB 8D 08 40 + sta $4011 ; CPU:$F7BE PRG:37BE 8D 11 40 + sta $07F0 ; CPU:$F7C1 PRG:37C1 8D F0 07 + rts ; CPU:$F7C4 PRG:37C4 60 Sound_F7C7: - lda #$10 ; $37C7: A9 10 - sta $4004 ; $37C9: 8D 04 40 - sta $400C ; $37CC: 8D 0C 40 - lda #$00 ; $37CF: A9 00 - beq Sound_F7B4 ; $37D1: F0 E1 + lda #$10 ; CPU:$F7C5 PRG:37C5 A9 10 + sta $4004 ; CPU:$F7C7 PRG:37C7 8D 04 40 + sta $400C ; CPU:$F7CA PRG:37CA 8D 0C 40 + lda #$00 ; CPU:$F7CD PRG:37CD A9 00 + beq Sound_F7B4 ; CPU:$F7CF PRG:37CF F0 E1 Sound_F7D3: - lda #$00 ; $37D3: A9 00 - sta $07FA ; $37D5: 8D FA 07 - rts ; $37D8: 60 + lda #$00 ; CPU:$F7D1 PRG:37D1 A9 00 + sta $07FA ; CPU:$F7D3 PRG:37D3 8D FA 07 + rts ; CPU:$F7D6 PRG:37D6 60 Sound_F7D9: - ldx #$F5 ; $37D9: A2 F5 - ldy #$F6 ; $37DB: A0 F6 - jmp Sound_F879 ; $37DD: 4C 79 F8 + ldx #$F5 ; CPU:$F7D7 PRG:37D7 A2 F5 + ldy #$F6 ; CPU:$F7D9 PRG:37D9 A0 F6 + jmp Sound_F879 ; CPU:$F7DB PRG:37DB 4C 79 F8 Sound_F7E0: - inc $07FB ; $37E0: EE FB 07 - lda $07FB ; $37E3: AD FB 07 - cmp #$10 ; $37E6: C9 10 - beq Sound_F7D9 ; $37E8: F0 EF - cmp #$20 ; $37EA: C9 20 - beq Sound_F7D3 ; $37EC: F0 E5 - rts ; $37EE: 60 + inc $07FB ; CPU:$F7DE PRG:37DE EE FB 07 + lda $07FB ; CPU:$F7E1 PRG:37E1 AD FB 07 + cmp #$10 ; CPU:$F7E4 PRG:37E4 C9 10 + beq Sound_F7D9 ; CPU:$F7E6 PRG:37E6 F0 EF + cmp #$20 ; CPU:$F7E8 PRG:37E8 C9 20 + beq Sound_F7D3 ; CPU:$F7EA PRG:37EA F0 E5 + rts ; CPU:$F7EC PRG:37EC 60 Sound_F7EF: - lda #$00 ; $37EF: A9 00 - sta $07FB ; $37F1: 8D FB 07 - lda #$F0 ; $37F4: A9 F0 - sta $07FA ; $37F6: 8D FA 07 - ldx #$F1 ; $37F9: A2 F1 - ldy #$F6 ; $37FB: A0 F6 - jmp Sound_F879 ; $37FD: 4C 79 F8 + lda #$00 ; CPU:$F7ED PRG:37ED A9 00 + sta $07FB ; CPU:$F7EF PRG:37EF 8D FB 07 + lda #$F0 ; CPU:$F7F2 PRG:37F2 A9 F0 + sta $07FA ; CPU:$F7F4 PRG:37F4 8D FA 07 + ldx #$F1 ; CPU:$F7F7 PRG:37F7 A2 F1 + ldy #$F6 ; CPU:$F7F9 PRG:37F9 A0 F6 + jmp Sound_F879 ; CPU:$F7FB PRG:37FB 4C 79 F8 Sound_F800: - lda $F4 ; $3800: A5 F4 - and #$F0 ; $3802: 29 F0 - ora #$02 ; $3804: 09 02 - sta $F4 ; $3806: 85 F4 - lda #$00 ; $3808: A9 00 - sta $07F7 ; $380A: 8D F7 07 - ldx #$F1 ; $380D: A2 F1 - ldy #$F6 ; $380F: A0 F6 - jmp Sound_F879 ; $3811: 4C 79 F8 + lda $F4 ; CPU:$F7FE PRG:37FE A5 F4 + and #$F0 ; CPU:$F800 PRG:3800 29 F0 + ora #$02 ; CPU:$F802 PRG:3802 09 02 + sta $F4 ; CPU:$F804 PRG:3804 85 F4 + lda #$00 ; CPU:$F806 PRG:3806 A9 00 + sta $07F7 ; CPU:$F808 PRG:3808 8D F7 07 + ldx #$F1 ; CPU:$F80B PRG:380B A2 F1 + ldy #$F6 ; CPU:$F80D PRG:380D A0 F6 + jmp Sound_F879 ; CPU:$F80F PRG:380F 4C 79 F8 Sound_F814: - inc $07F7 ; $3814: EE F7 07 - lda $07F7 ; $3817: AD F7 07 - cmp #$10 ; $381A: C9 10 - bne Sound_F85B ; $381C: D0 3D - jmp Sound_F89B ; $381E: 4C 9B F8 + inc $07F7 ; CPU:$F812 PRG:3812 EE F7 07 + lda $07F7 ; CPU:$F815 PRG:3815 AD F7 07 + cmp #$10 ; CPU:$F818 PRG:3818 C9 10 + bne Sound_F85B ; CPU:$F81A PRG:381A D0 3D + jmp Sound_F89B ; CPU:$F81C PRG:381C 4C 9B F8 Sound_F821: - jmp ResetAllSoundState ; $3821: 4C A5 F7 + jmp ResetAllSoundState ; CPU:$F81F PRG:381F 4C A5 F7 ; ProcessSoundEffectRequests ; Purpose: sound-driver routine identified from call flow and register/state access. ; Inputs: sound request, channel, and stream state in zero page/global RAM as used locally. ; Returns: corresponding APU or sequencer state updated. ProcessSoundEffectRequests: - lda $F0 ; $3824: A5 F0 - lsr a ; $3826: 4A - bcs Sound_F821 ; $3827: B0 F8 - lda $F6 ; $3829: A5 F6 - cmp #$DF ; $382B: C9 DF - beq Sound_F83B ; $382D: F0 0C - cmp #$7F ; $382F: C9 7F - beq Sound_F83B ; $3831: F0 08 - cmp #$20 ; $3833: C9 20 - beq Sound_F83B ; $3835: F0 04 - lda $F6 ; $3837: A5 F6 - bne Sound_F85B ; $3839: D0 20 + lda $F0 ; CPU:$F822 PRG:3822 A5 F0 + lsr a ; CPU:$F824 PRG:3824 4A + bcs Sound_F821 ; CPU:$F825 PRG:3825 B0 F8 + lda $F6 ; CPU:$F827 PRG:3827 A5 F6 + cmp #$DF ; CPU:$F829 PRG:3829 C9 DF + beq Sound_F83B ; CPU:$F82B PRG:382B F0 0C + cmp #$7F ; CPU:$F82D PRG:382D C9 7F + beq Sound_F83B ; CPU:$F82F PRG:382F F0 08 + cmp #$20 ; CPU:$F831 PRG:3831 C9 20 + beq Sound_F83B ; CPU:$F833 PRG:3833 F0 04 + lda $F6 ; CPU:$F835 PRG:3835 A5 F6 + bne Sound_F85B ; CPU:$F837 PRG:3837 D0 20 Sound_F83B: - lda $07FA ; $383B: AD FA 07 - cmp #$0F ; $383E: C9 0F - beq Sound_F7EF ; $3840: F0 AD - cmp #$F0 ; $3842: C9 F0 - beq Sound_F7E0 ; $3844: F0 9A - lda $F0 ; $3846: A5 F0 - lsr a ; $3848: 4A - lsr a ; $3849: 4A - bcs Sound_F800 ; $384A: B0 B4 - lsr a ; $384C: 4A - bcs Sound_F85F ; $384D: B0 10 - lsr a ; $384F: 4A - bcs Sound_F85C ; $3850: B0 0A - lda $F4 ; $3852: A5 F4 - lsr a ; $3854: 4A - lsr a ; $3855: 4A - bcs Sound_F814 ; $3856: B0 BC - lsr a ; $3858: 4A - bcs Sound_F87D ; $3859: B0 22 + lda $07FA ; CPU:$F839 PRG:3839 AD FA 07 + cmp #$0F ; CPU:$F83C PRG:383C C9 0F + beq Sound_F7EF ; CPU:$F83E PRG:383E F0 AD + cmp #$F0 ; CPU:$F840 PRG:3840 C9 F0 + beq Sound_F7E0 ; CPU:$F842 PRG:3842 F0 9A + lda $F0 ; CPU:$F844 PRG:3844 A5 F0 + lsr a ; CPU:$F846 PRG:3846 4A + lsr a ; CPU:$F847 PRG:3847 4A + bcs Sound_F800 ; CPU:$F848 PRG:3848 B0 B4 + lsr a ; CPU:$F84A PRG:384A 4A + bcs Sound_F85F ; CPU:$F84B PRG:384B B0 10 + lsr a ; CPU:$F84D PRG:384D 4A + bcs Sound_F85C ; CPU:$F84E PRG:384E B0 0A + lda $F4 ; CPU:$F850 PRG:3850 A5 F4 + lsr a ; CPU:$F852 PRG:3852 4A + lsr a ; CPU:$F853 PRG:3853 4A + bcs Sound_F814 ; CPU:$F854 PRG:3854 B0 BC + lsr a ; CPU:$F856 PRG:3856 4A + bcs Sound_F87D ; CPU:$F857 PRG:3857 B0 22 Sound_F85B: - rts ; $385B: 60 + rts ; CPU:$F859 PRG:3859 60 Sound_F85C: - jmp Sound_F77C ; $385C: 4C 7C F7 + jmp Sound_F77C ; CPU:$F85A PRG:385A 4C 7C F7 Sound_F85F: - lda $F4 ; $385F: A5 F4 - and #$80 ; $3861: 29 80 - bne Sound_F85B ; $3863: D0 F6 - lda $F4 ; $3865: A5 F4 - and #$F0 ; $3867: 29 F0 - ora #$04 ; $3869: 09 04 - sta $F4 ; $386B: 85 F4 - lda #$00 ; $386D: A9 00 - sta $07F3 ; $386F: 8D F3 07 - sta $07F1 ; $3872: 8D F1 07 - ldx #$ED ; $3875: A2 ED - ldy #$F6 ; $3877: A0 F6 + lda $F4 ; CPU:$F85D PRG:385D A5 F4 + and #$80 ; CPU:$F85F PRG:385F 29 80 + bne Sound_F85B ; CPU:$F861 PRG:3861 D0 F6 + lda $F4 ; CPU:$F863 PRG:3863 A5 F4 + and #$F0 ; CPU:$F865 PRG:3865 29 F0 + ora #$04 ; CPU:$F867 PRG:3867 09 04 + sta $F4 ; CPU:$F869 PRG:3869 85 F4 + lda #$00 ; CPU:$F86B PRG:386B A9 00 + sta $07F3 ; CPU:$F86D PRG:386D 8D F3 07 + sta $07F1 ; CPU:$F870 PRG:3870 8D F1 07 + ldx #$ED ; CPU:$F873 PRG:3873 A2 ED + ldy #$F6 ; CPU:$F875 PRG:3875 A0 F6 Sound_F879: - jsr $F68B ; $3879: 20 8B F6 - rts ; $387C: 60 + jsr $F68B ; CPU:$F877 PRG:3877 20 8B F6 + rts ; CPU:$F87A PRG:387A 60 Sound_F87D: - inc $07F3 ; $387D: EE F3 07 - lda $07F3 ; $3880: AD F3 07 - cmp #$03 ; $3883: C9 03 - bne Sound_F8A1 ; $3885: D0 1A - lda #$00 ; $3887: A9 00 - sta $07F3 ; $3889: 8D F3 07 - inc $07F1 ; $388C: EE F1 07 - lda $07F1 ; $388F: AD F1 07 - cmp #$10 ; $3892: C9 10 - bne Sound_F8A2 ; $3894: D0 0C - lda #$10 ; $3896: A9 10 - sta $400C ; $3898: 8D 0C 40 + inc $07F3 ; CPU:$F87B PRG:387B EE F3 07 + lda $07F3 ; CPU:$F87E PRG:387E AD F3 07 + cmp #$03 ; CPU:$F881 PRG:3881 C9 03 + bne Sound_F8A1 ; CPU:$F883 PRG:3883 D0 1A + lda #$00 ; CPU:$F885 PRG:3885 A9 00 + sta $07F3 ; CPU:$F887 PRG:3887 8D F3 07 + inc $07F1 ; CPU:$F88A PRG:388A EE F1 07 + lda $07F1 ; CPU:$F88D PRG:388D AD F1 07 + cmp #$10 ; CPU:$F890 PRG:3890 C9 10 + bne Sound_F8A2 ; CPU:$F892 PRG:3892 D0 0C + lda #$10 ; CPU:$F894 PRG:3894 A9 10 + sta $400C ; CPU:$F896 PRG:3896 8D 0C 40 Sound_F89B: - lda $F4 ; $389B: A5 F4 - and #$F0 ; $389D: 29 F0 - sta $F4 ; $389F: 85 F4 + lda $F4 ; CPU:$F899 PRG:3899 A5 F4 + and #$F0 ; CPU:$F89B PRG:389B 29 F0 + sta $F4 ; CPU:$F89D PRG:389D 85 F4 Sound_F8A1: - rts ; $38A1: 60 + rts ; CPU:$F89F PRG:389F 60 Sound_F8A2: - sta $400E ; $38A2: 8D 0E 40 - rts ; $38A5: 60 + sta $400E ; CPU:$F8A0 PRG:38A0 8D 0E 40 + rts ; CPU:$F8A3 PRG:38A3 60 Sound_F8A6: - lda #$00 ; $38A6: A9 00 - sta $07E0 ; $38A8: 8D E0 07 - clc ; $38AB: 18 - lda $1B ; $38AC: A5 1B - and #$07 ; $38AE: 29 07 - adc #$02 ; $38B0: 69 02 - sta $07E1 ; $38B2: 8D E1 07 - lda $F7 ; $38B5: A5 F7 - and #$00 ; $38B7: 29 00 - ora #$80 ; $38B9: 09 80 - sta $F7 ; $38BB: 85 F7 - bne Sound_F8E8 ; $38BD: D0 29 + lda #$00 ; CPU:$F8A4 PRG:38A4 A9 00 + sta $07E0 ; CPU:$F8A6 PRG:38A6 8D E0 07 + clc ; CPU:$F8A9 PRG:38A9 18 + lda $1B ; CPU:$F8AA PRG:38AA A5 1B + and #$07 ; CPU:$F8AC PRG:38AC 29 07 + adc #$02 ; CPU:$F8AE PRG:38AE 69 02 + sta $07E1 ; CPU:$F8B0 PRG:38B0 8D E1 07 + lda $F7 ; CPU:$F8B3 PRG:38B3 A5 F7 + and #$00 ; CPU:$F8B5 PRG:38B5 29 00 + ora #$80 ; CPU:$F8B7 PRG:38B7 09 80 + sta $F7 ; CPU:$F8B9 PRG:38B9 85 F7 + bne Sound_F8E8 ; CPU:$F8BB PRG:38BB D0 29 Sound_F8BF: - inc $07E0 ; $38BF: EE E0 07 - lda $07E0 ; $38C2: AD E0 07 - cmp $07E1 ; $38C5: CD E1 07 - bne Sound_F8E8 ; $38C8: D0 1E + inc $07E0 ; CPU:$F8BD PRG:38BD EE E0 07 + lda $07E0 ; CPU:$F8C0 PRG:38C0 AD E0 07 + cmp $07E1 ; CPU:$F8C3 PRG:38C3 CD E1 07 + bne Sound_F8E8 ; CPU:$F8C6 PRG:38C6 D0 1E Sound_F8CA: - lda #$10 ; $38CA: A9 10 - sta $4000 ; $38CC: 8D 00 40 - sta $4004 ; $38CF: 8D 04 40 - lda #$00 ; $38D2: A9 00 - sta $F7 ; $38D4: 85 F7 - lda $F4 ; $38D6: A5 F4 - and #$0F ; $38D8: 29 0F - sta $F4 ; $38DA: 85 F4 - rts ; $38DC: 60 + lda #$10 ; CPU:$F8C8 PRG:38C8 A9 10 + sta $4000 ; CPU:$F8CA PRG:38CA 8D 00 40 + sta $4004 ; CPU:$F8CD PRG:38CD 8D 04 40 + lda #$00 ; CPU:$F8D0 PRG:38D0 A9 00 + sta $F7 ; CPU:$F8D2 PRG:38D2 85 F7 + lda $F4 ; CPU:$F8D4 PRG:38D4 A5 F4 + and #$0F ; CPU:$F8D6 PRG:38D6 29 0F + sta $F4 ; CPU:$F8D8 PRG:38D8 85 F4 + rts ; CPU:$F8DA PRG:38DA 60 Sound_F8DD: - jsr ResetAllSoundState ; $38DD: 20 A5 F7 - lda #$80 ; $38E0: A9 80 - sta $F4 ; $38E2: 85 F4 - lda #$02 ; $38E4: A9 02 - sta $F0 ; $38E6: 85 F0 + jsr ResetAllSoundState ; CPU:$F8DB PRG:38DB 20 A5 F7 + lda #$80 ; CPU:$F8DE PRG:38DE A9 80 + sta $F4 ; CPU:$F8E0 PRG:38E0 85 F4 + lda #$02 ; CPU:$F8E2 PRG:38E2 A9 02 + sta $F0 ; CPU:$F8E4 PRG:38E4 85 F0 Sound_F8E8: - ldx #$F9 ; $38E8: A2 F9 - ldy #$F6 ; $38EA: A0 F6 - jsr $F683 ; $38EC: 20 83 F6 - lda $1B ; $38EF: A5 1B - and #$0F ; $38F1: 29 0F - sta $4002 ; $38F3: 8D 02 40 - ldx #$F9 ; $38F6: A2 F9 - ldy #$F6 ; $38F8: A0 F6 - jsr $F68F ; $38FA: 20 8F F6 - lda $1B ; $38FD: A5 1B - lsr a ; $38FF: 4A - lsr a ; $3900: 4A - and #$0F ; $3901: 29 0F - sta $4006 ; $3903: 8D 06 40 - rts ; $3906: 60 + ldx #$F9 ; CPU:$F8E6 PRG:38E6 A2 F9 + ldy #$F6 ; CPU:$F8E8 PRG:38E8 A0 F6 + jsr $F683 ; CPU:$F8EA PRG:38EA 20 83 F6 + lda $1B ; CPU:$F8ED PRG:38ED A5 1B + and #$0F ; CPU:$F8EF PRG:38EF 29 0F + sta $4002 ; CPU:$F8F1 PRG:38F1 8D 02 40 + ldx #$F9 ; CPU:$F8F4 PRG:38F4 A2 F9 + ldy #$F6 ; CPU:$F8F6 PRG:38F6 A0 F6 + jsr $F68F ; CPU:$F8F8 PRG:38F8 20 8F F6 + lda $1B ; CPU:$F8FB PRG:38FB A5 1B + lsr a ; CPU:$F8FD PRG:38FD 4A + lsr a ; CPU:$F8FE PRG:38FE 4A + and #$0F ; CPU:$F8FF PRG:38FF 29 0F + sta $4006 ; CPU:$F901 PRG:3901 8D 06 40 + rts ; CPU:$F904 PRG:3904 60 Sound_F907: - jmp Sound_F8A6 ; $3907: 4C A6 F8 + jmp Sound_F8A6 ; CPU:$F905 PRG:3905 4C A6 F8 ; ProcessMusicRequest ; Purpose: sound-driver routine identified from call flow and register/state access. ; Inputs: sound request, channel, and stream state in zero page/global RAM as used locally. ; Returns: corresponding APU or sequencer state updated. ProcessMusicRequest: - lda $F6 ; $390A: A5 F6 - beq Sound_F91B ; $390C: F0 0D - cmp #$DF ; $390E: C9 DF - beq Sound_F91B ; $3910: F0 09 - lda $F0 ; $3912: A5 F0 - and #$E0 ; $3914: 29 E0 - beq Sound_F94E ; $3916: F0 36 - jsr ResetAllSoundState ; $3918: 20 A5 F7 + lda $F6 ; CPU:$F908 PRG:3908 A5 F6 + beq Sound_F91B ; CPU:$F90A PRG:390A F0 0D + cmp #$DF ; CPU:$F90C PRG:390C C9 DF + beq Sound_F91B ; CPU:$F90E PRG:390E F0 09 + lda $F0 ; CPU:$F910 PRG:3910 A5 F0 + and #$E0 ; CPU:$F912 PRG:3912 29 E0 + beq Sound_F94E ; CPU:$F914 PRG:3914 F0 36 + jsr ResetAllSoundState ; CPU:$F916 PRG:3916 20 A5 F7 Sound_F91B: - lda $F0 ; $391B: A5 F0 - asl a ; $391D: 0A - bcs Sound_F8DD ; $391E: B0 BD - asl a ; $3920: 0A - bcs Sound_F952 ; $3921: B0 2F - asl a ; $3923: 0A - bcs Sound_F965 ; $3924: B0 3F - lda $F4 ; $3926: A5 F4 - asl a ; $3928: 0A - bcs Sound_F8E8 ; $3929: B0 BD - lda $F4 ; $392B: A5 F4 - and #$E0 ; $392D: 29 E0 - bne Sound_F94E ; $392F: D0 1D - lda $F6 ; $3931: A5 F6 - cmp #$DF ; $3933: C9 DF - beq Sound_F94B ; $3935: F0 14 - lda $F6 ; $3937: A5 F6 - bne Sound_F94E ; $3939: D0 13 - lda $F3 ; $393B: A5 F3 - asl a ; $393D: 0A - bcs Sound_F907 ; $393E: B0 C7 - asl a ; $3940: 0A - bcs Sound_F977 ; $3941: B0 34 - lda $F7 ; $3943: A5 F7 - asl a ; $3945: 0A - bcs Sound_F94F ; $3946: B0 07 - asl a ; $3948: 0A - bcs Sound_F993 ; $3949: B0 48 + lda $F0 ; CPU:$F919 PRG:3919 A5 F0 + asl a ; CPU:$F91B PRG:391B 0A + bcs Sound_F8DD ; CPU:$F91C PRG:391C B0 BD + asl a ; CPU:$F91E PRG:391E 0A + bcs Sound_F952 ; CPU:$F91F PRG:391F B0 2F + asl a ; CPU:$F921 PRG:3921 0A + bcs Sound_F965 ; CPU:$F922 PRG:3922 B0 3F + lda $F4 ; CPU:$F924 PRG:3924 A5 F4 + asl a ; CPU:$F926 PRG:3926 0A + bcs Sound_F8E8 ; CPU:$F927 PRG:3927 B0 BD + lda $F4 ; CPU:$F929 PRG:3929 A5 F4 + and #$E0 ; CPU:$F92B PRG:392B 29 E0 + bne Sound_F94E ; CPU:$F92D PRG:392D D0 1D + lda $F6 ; CPU:$F92F PRG:392F A5 F6 + cmp #$DF ; CPU:$F931 PRG:3931 C9 DF + beq Sound_F94B ; CPU:$F933 PRG:3933 F0 14 + lda $F6 ; CPU:$F935 PRG:3935 A5 F6 + bne Sound_F94E ; CPU:$F937 PRG:3937 D0 13 + lda $F3 ; CPU:$F939 PRG:3939 A5 F3 + asl a ; CPU:$F93B PRG:393B 0A + bcs Sound_F907 ; CPU:$F93C PRG:393C B0 C7 + asl a ; CPU:$F93E PRG:393E 0A + bcs Sound_F977 ; CPU:$F93F PRG:393F B0 34 + lda $F7 ; CPU:$F941 PRG:3941 A5 F7 + asl a ; CPU:$F943 PRG:3943 0A + bcs Sound_F94F ; CPU:$F944 PRG:3944 B0 07 + asl a ; CPU:$F946 PRG:3946 0A + bcs Sound_F993 ; CPU:$F947 PRG:3947 B0 48 Sound_F94B: - jsr UpdateMusicTempo ; $394B: 20 25 F7 + jsr UpdateMusicTempo ; CPU:$F949 PRG:3949 20 25 F7 Sound_F94E: - rts ; $394E: 60 + rts ; CPU:$F94C PRG:394C 60 Sound_F94F: - jmp Sound_F8BF ; $394F: 4C BF F8 + jmp Sound_F8BF ; CPU:$F94D PRG:394D 4C BF F8 Sound_F952: - lda #$0F ; $3952: A9 0F - sta $07FA ; $3954: 8D FA 07 - lda $F4 ; $3957: A5 F4 - and #$0F ; $3959: 29 0F - ora #$40 ; $395B: 09 40 - sta $F4 ; $395D: 85 F4 - ldx #$D1 ; $395F: A2 D1 - ldy #$F9 ; $3961: A0 F9 - bne Sound_F98F ; $3963: D0 2A + lda #$0F ; CPU:$F950 PRG:3950 A9 0F + sta $07FA ; CPU:$F952 PRG:3952 8D FA 07 + lda $F4 ; CPU:$F955 PRG:3955 A5 F4 + and #$0F ; CPU:$F957 PRG:3957 29 0F + ora #$40 ; CPU:$F959 PRG:3959 09 40 + sta $F4 ; CPU:$F95B PRG:395B 85 F4 + ldx #$D1 ; CPU:$F95D PRG:395D A2 D1 + ldy #$F9 ; CPU:$F95F PRG:395F A0 F9 + bne Sound_F98F ; CPU:$F961 PRG:3961 D0 2A Sound_F965: - lda #$02 ; $3965: A9 02 - sta $F0 ; $3967: 85 F0 - lda $F4 ; $3969: A5 F4 - and #$0F ; $396B: 29 0F - ora #$20 ; $396D: 09 20 - sta $F4 ; $396F: 85 F4 - ldx #$CD ; $3971: A2 CD - ldy #$F9 ; $3973: A0 F9 - bne Sound_F98F ; $3975: D0 18 + lda #$02 ; CPU:$F963 PRG:3963 A9 02 + sta $F0 ; CPU:$F965 PRG:3965 85 F0 + lda $F4 ; CPU:$F967 PRG:3967 A5 F4 + and #$0F ; CPU:$F969 PRG:3969 29 0F + ora #$20 ; CPU:$F96B PRG:396B 09 20 + sta $F4 ; CPU:$F96D PRG:396D 85 F4 + ldx #$CD ; CPU:$F96F PRG:396F A2 CD + ldy #$F9 ; CPU:$F971 PRG:3971 A0 F9 + bne Sound_F98F ; CPU:$F973 PRG:3973 D0 18 Sound_F977: - lda #$00 ; $3977: A9 00 - sta $07FC ; $3979: 8D FC 07 - lda $F7 ; $397C: A5 F7 - and #$00 ; $397E: 29 00 - ora #$40 ; $3980: 09 40 - sta $F7 ; $3982: 85 F7 - ldx #$D5 ; $3984: A2 D5 - ldy #$F9 ; $3986: A0 F9 - jsr $F68F ; $3988: 20 8F F6 - ldx #$D9 ; $398B: A2 D9 - ldy #$F9 ; $398D: A0 F9 + lda #$00 ; CPU:$F975 PRG:3975 A9 00 + sta $07FC ; CPU:$F977 PRG:3977 8D FC 07 + lda $F7 ; CPU:$F97A PRG:397A A5 F7 + and #$00 ; CPU:$F97C PRG:397C 29 00 + ora #$40 ; CPU:$F97E PRG:397E 09 40 + sta $F7 ; CPU:$F980 PRG:3980 85 F7 + ldx #$D5 ; CPU:$F982 PRG:3982 A2 D5 + ldy #$F9 ; CPU:$F984 PRG:3984 A0 F9 + jsr $F68F ; CPU:$F986 PRG:3986 20 8F F6 + ldx #$D9 ; CPU:$F989 PRG:3989 A2 D9 + ldy #$F9 ; CPU:$F98B PRG:398B A0 F9 Sound_F98F: - jsr $F683 ; $398F: 20 83 F6 - rts ; $3992: 60 + jsr $F683 ; CPU:$F98D PRG:398D 20 83 F6 + rts ; CPU:$F990 PRG:3990 60 Sound_F993: - inc $07FC ; $3993: EE FC 07 - lda $07FC ; $3996: AD FC 07 - cmp #$12 ; $3999: C9 12 - beq Sound_F9CA ; $399B: F0 2D - cmp #$06 ; $399D: C9 06 - bcc Sound_F9B1 ; $399F: 90 10 - lda $1B ; $39A1: A5 1B - ora #$10 ; $39A3: 09 10 - and #$7F ; $39A5: 29 7F - sta $07FE ; $39A7: 8D FE 07 - rol a ; $39AA: 2A - sta $07FD ; $39AB: 8D FD 07 - jmp Sound_F9BD ; $39AE: 4C BD F9 + inc $07FC ; CPU:$F991 PRG:3991 EE FC 07 + lda $07FC ; CPU:$F994 PRG:3994 AD FC 07 + cmp #$12 ; CPU:$F997 PRG:3997 C9 12 + beq Sound_F9CA ; CPU:$F999 PRG:3999 F0 2D + cmp #$06 ; CPU:$F99B PRG:399B C9 06 + bcc Sound_F9B1 ; CPU:$F99D PRG:399D 90 10 + lda $1B ; CPU:$F99F PRG:399F A5 1B + ora #$10 ; CPU:$F9A1 PRG:39A1 09 10 + and #$7F ; CPU:$F9A3 PRG:39A3 29 7F + sta $07FE ; CPU:$F9A5 PRG:39A5 8D FE 07 + rol a ; CPU:$F9A8 PRG:39A8 2A + sta $07FD ; CPU:$F9A9 PRG:39A9 8D FD 07 + jmp Sound_F9BD ; CPU:$F9AC PRG:39AC 4C BD F9 Sound_F9B1: - inc $07FD ; $39B1: EE FD 07 - inc $07FD ; $39B4: EE FD 07 - inc $07FE ; $39B7: EE FE 07 - inc $07FE ; $39BA: EE FE 07 + inc $07FD ; CPU:$F9AF PRG:39AF EE FD 07 + inc $07FD ; CPU:$F9B2 PRG:39B2 EE FD 07 + inc $07FE ; CPU:$F9B5 PRG:39B5 EE FE 07 + inc $07FE ; CPU:$F9B8 PRG:39B8 EE FE 07 Sound_F9BD: - lda $07FD ; $39BD: AD FD 07 - sta $4006 ; $39C0: 8D 06 40 - lda $07FE ; $39C3: AD FE 07 - sta $4002 ; $39C6: 8D 02 40 - rts ; $39C9: 60 + lda $07FD ; CPU:$F9BB PRG:39BB AD FD 07 + sta $4006 ; CPU:$F9BE PRG:39BE 8D 06 40 + lda $07FE ; CPU:$F9C1 PRG:39C1 AD FE 07 + sta $4002 ; CPU:$F9C4 PRG:39C4 8D 02 40 + rts ; CPU:$F9C7 PRG:39C7 60 Sound_F9CA: - jmp Sound_F8CA ; $39CA: 4C CA F8 + jmp Sound_F8CA ; CPU:$F9C8 PRG:39C8 4C CA F8 ; Preserved sound data / unused bytes Data_F9CD: - .byte $B8, $D5, $20, $00, $9F, $93, $80, $22 ; $39CD: B8 D5 20 00 9F 93 80 22 - .byte $3F, $BA, $E0, $06, $3F, $BB, $CE, $06 ; $39D5: 3F BA E0 06 3F BB CE 06 - .byte $B8, $93, $50, $02, $80, $7F, $60, $68 ; $39DD: B8 93 50 02 80 7F 60 68 - .byte $80, $7F, $62, $68 ; $39E5: 80 7F 62 68 + .byte $B8, $D5, $20, $00, $9F, $93, $80, $22 ; CPU:$F9CB PRG:39CB B8 D5 20 00 9F 93 80 22 + .byte $3F, $BA, $E0, $06, $3F, $BB, $CE, $06 ; CPU:$F9D3 PRG:39D3 3F BA E0 06 3F BB CE 06 + .byte $B8, $93, $50, $02, $80, $7F, $60, $68 ; CPU:$F9DB PRG:39DB B8 93 50 02 80 7F 60 68 + .byte $80, $7F, $62, $68 ; CPU:$F9E3 PRG:39E3 80 7F 62 68 ; UpdateSoundEnvelopes ; Purpose: sound-driver routine identified from call flow and register/state access. ; Inputs: sound request, channel, and stream state in zero page/global RAM as used locally. ; Returns: corresponding APU or sequencer state updated. UpdateSoundEnvelopes: - lda $F5 ; $39E9: A5 F5 - and #$02 ; $39EB: 29 02 - bne Sound_FA26 ; $39ED: D0 37 - lda $F6 ; $39EF: A5 F6 - cmp #$DF ; $39F1: C9 DF - beq Sound_F9F9 ; $39F3: F0 04 - lda $F6 ; $39F5: A5 F6 - bne Sound_FA26 ; $39F7: D0 2D + lda $F5 ; CPU:$F9E7 PRG:39E7 A5 F5 + and #$02 ; CPU:$F9E9 PRG:39E9 29 02 + bne Sound_FA26 ; CPU:$F9EB PRG:39EB D0 37 + lda $F6 ; CPU:$F9ED PRG:39ED A5 F6 + cmp #$DF ; CPU:$F9EF PRG:39EF C9 DF + beq Sound_F9F9 ; CPU:$F9F1 PRG:39F1 F0 04 + lda $F6 ; CPU:$F9F3 PRG:39F3 A5 F6 + bne Sound_FA26 ; CPU:$F9F5 PRG:39F5 D0 2D Sound_F9F9: - lda #$00 ; $39F9: A9 00 - sta $07F9 ; $39FB: 8D F9 07 - lda $F5 ; $39FE: A5 F5 - and #$E0 ; $3A00: 29 E0 - ora #$02 ; $3A02: 09 02 - sta $F5 ; $3A04: 85 F5 - ldx #$DD ; $3A06: A2 DD - ldy #$F9 ; $3A08: A0 F9 - bne Sound_FA7F ; $3A0A: D0 73 + lda #$00 ; CPU:$F9F7 PRG:39F7 A9 00 + sta $07F9 ; CPU:$F9F9 PRG:39F9 8D F9 07 + lda $F5 ; CPU:$F9FC PRG:39FC A5 F5 + and #$E0 ; CPU:$F9FE PRG:39FE 29 E0 + ora #$02 ; CPU:$FA00 PRG:3A00 09 02 + sta $F5 ; CPU:$FA02 PRG:3A02 85 F5 + ldx #$DD ; CPU:$FA04 PRG:3A04 A2 DD + ldy #$F9 ; CPU:$FA06 PRG:3A06 A0 F9 + bne Sound_FA7F ; CPU:$FA08 PRG:3A08 D0 73 Sound_FA0C: - inc $07F9 ; $3A0C: EE F9 07 - lda $07F9 ; $3A0F: AD F9 07 - cmp #$07 ; $3A12: C9 07 - bne Sound_FA26 ; $3A14: D0 10 - lda #$7F ; $3A16: A9 7F - sta $4005 ; $3A18: 8D 05 40 - lda #$10 ; $3A1B: A9 10 - sta $4004 ; $3A1D: 8D 04 40 - lda $F5 ; $3A20: A5 F5 - and #$E0 ; $3A22: 29 E0 - sta $F5 ; $3A24: 85 F5 + inc $07F9 ; CPU:$FA0A PRG:3A0A EE F9 07 + lda $07F9 ; CPU:$FA0D PRG:3A0D AD F9 07 + cmp #$07 ; CPU:$FA10 PRG:3A10 C9 07 + bne Sound_FA26 ; CPU:$FA12 PRG:3A12 D0 10 + lda #$7F ; CPU:$FA14 PRG:3A14 A9 7F + sta $4005 ; CPU:$FA16 PRG:3A16 8D 05 40 + lda #$10 ; CPU:$FA19 PRG:3A19 A9 10 + sta $4004 ; CPU:$FA1B PRG:3A1B 8D 04 40 + lda $F5 ; CPU:$FA1E PRG:3A1E A5 F5 + and #$E0 ; CPU:$FA20 PRG:3A20 29 E0 + sta $F5 ; CPU:$FA22 PRG:3A22 85 F5 Sound_FA26: - rts ; $3A26: 60 + rts ; CPU:$FA24 PRG:3A24 60 Sound_FA27: - jsr ResetAllSoundState ; $3A27: 20 A5 F7 - ldx #$E1 ; $3A2A: A2 E1 - ldy #$F9 ; $3A2C: A0 F9 - jsr $F683 ; $3A2E: 20 83 F6 - ldx #$E5 ; $3A31: A2 E5 - ldy #$F9 ; $3A33: A0 F9 - jmp Sound_FA7F ; $3A35: 4C 7F FA + jsr ResetAllSoundState ; CPU:$FA25 PRG:3A25 20 A5 F7 + ldx #$E1 ; CPU:$FA28 PRG:3A28 A2 E1 + ldy #$F9 ; CPU:$FA2A PRG:3A2A A0 F9 + jsr $F683 ; CPU:$FA2C PRG:3A2C 20 83 F6 + ldx #$E5 ; CPU:$FA2F PRG:3A2F A2 E5 + ldy #$F9 ; CPU:$FA31 PRG:3A31 A0 F9 + jmp Sound_FA7F ; CPU:$FA33 PRG:3A33 4C 7F FA ; UpdatePulseEffects ; Purpose: sound-driver routine identified from call flow and register/state access. ; Inputs: sound request, channel, and stream state in zero page/global RAM as used locally. ; Returns: corresponding APU or sequencer state updated. UpdatePulseEffects: - lda $F6 ; $3A38: A5 F6 - beq Sound_FA42 ; $3A3A: F0 06 - and #$0F ; $3A3C: 29 0F - cmp #$0F ; $3A3E: C9 0F - bne Sound_FA63 ; $3A40: D0 21 + lda $F6 ; CPU:$FA36 PRG:3A36 A5 F6 + beq Sound_FA42 ; CPU:$FA38 PRG:3A38 F0 06 + and #$0F ; CPU:$FA3A PRG:3A3A 29 0F + cmp #$0F ; CPU:$FA3C PRG:3A3C C9 0F + bne Sound_FA63 ; CPU:$FA3E PRG:3A3E D0 21 Sound_FA42: - lda $F4 ; $3A42: A5 F4 - and #$80 ; $3A44: 29 80 - bne Sound_FA63 ; $3A46: D0 1B - lda $F7 ; $3A48: A5 F7 - and #$C0 ; $3A4A: 29 C0 - bne Sound_FA63 ; $3A4C: D0 15 - lda $F1 ; $3A4E: A5 F1 - lsr a ; $3A50: 4A - bcs Sound_FA27 ; $3A51: B0 D4 - lsr a ; $3A53: 4A - bcs UpdateSoundEnvelopes ; $3A54: B0 93 - lsr a ; $3A56: 4A - bcs Sound_FA83 ; $3A57: B0 2A - lsr a ; $3A59: 4A - lsr a ; $3A5A: 4A - bcs Sound_FA64 ; $3A5B: B0 07 - lda $F5 ; $3A5D: A5 F5 - lsr a ; $3A5F: 4A - lsr a ; $3A60: 4A - bcs Sound_FA0C ; $3A61: B0 A9 + lda $F4 ; CPU:$FA40 PRG:3A40 A5 F4 + and #$80 ; CPU:$FA42 PRG:3A42 29 80 + bne Sound_FA63 ; CPU:$FA44 PRG:3A44 D0 1B + lda $F7 ; CPU:$FA46 PRG:3A46 A5 F7 + and #$C0 ; CPU:$FA48 PRG:3A48 29 C0 + bne Sound_FA63 ; CPU:$FA4A PRG:3A4A D0 15 + lda $F1 ; CPU:$FA4C PRG:3A4C A5 F1 + lsr a ; CPU:$FA4E PRG:3A4E 4A + bcs Sound_FA27 ; CPU:$FA4F PRG:3A4F B0 D4 + lsr a ; CPU:$FA51 PRG:3A51 4A + bcs UpdateSoundEnvelopes ; CPU:$FA52 PRG:3A52 B0 93 + lsr a ; CPU:$FA54 PRG:3A54 4A + bcs Sound_FA83 ; CPU:$FA55 PRG:3A55 B0 2A + lsr a ; CPU:$FA57 PRG:3A57 4A + lsr a ; CPU:$FA58 PRG:3A58 4A + bcs Sound_FA64 ; CPU:$FA59 PRG:3A59 B0 07 + lda $F5 ; CPU:$FA5B PRG:3A5B A5 F5 + lsr a ; CPU:$FA5D PRG:3A5D 4A + lsr a ; CPU:$FA5E PRG:3A5E 4A + bcs Sound_FA0C ; CPU:$FA5F PRG:3A5F B0 A9 Sound_FA63: - rts ; $3A63: 60 + rts ; CPU:$FA61 PRG:3A61 60 Sound_FA64: - lda $F6 ; $3A64: A5 F6 - bne Sound_FA63 ; $3A66: D0 FB - lda $F5 ; $3A68: A5 F5 - and #$02 ; $3A6A: 29 02 - bne Sound_FA63 ; $3A6C: D0 F5 - ldx #$8A ; $3A6E: A2 8A - ldy #$FA ; $3A70: A0 FA - jsr $F68F ; $3A72: 20 8F F6 - lda $1B ; $3A75: A5 1B - and #$3F ; $3A77: 29 3F - ora #$10 ; $3A79: 09 10 - sta $4006 ; $3A7B: 8D 06 40 - rts ; $3A7E: 60 + lda $F6 ; CPU:$FA62 PRG:3A62 A5 F6 + bne Sound_FA63 ; CPU:$FA64 PRG:3A64 D0 FB + lda $F5 ; CPU:$FA66 PRG:3A66 A5 F5 + and #$02 ; CPU:$FA68 PRG:3A68 29 02 + bne Sound_FA63 ; CPU:$FA6A PRG:3A6A D0 F5 + ldx #$8A ; CPU:$FA6C PRG:3A6C A2 8A + ldy #$FA ; CPU:$FA6E PRG:3A6E A0 FA + jsr $F68F ; CPU:$FA70 PRG:3A70 20 8F F6 + lda $1B ; CPU:$FA73 PRG:3A73 A5 1B + and #$3F ; CPU:$FA75 PRG:3A75 29 3F + ora #$10 ; CPU:$FA77 PRG:3A77 09 10 + sta $4006 ; CPU:$FA79 PRG:3A79 8D 06 40 + rts ; CPU:$FA7C PRG:3A7C 60 Sound_FA7F: - jsr $F68F ; $3A7F: 20 8F F6 - rts ; $3A82: 60 + jsr $F68F ; CPU:$FA7D PRG:3A7D 20 8F F6 + rts ; CPU:$FA80 PRG:3A80 60 Sound_FA83: - ldy #$0A ; $3A83: A0 0A - lda #$EF ; $3A85: A9 EF - jmp Sound_FBA5 ; $3A87: 4C A5 FB + ldy #$0A ; CPU:$FA81 PRG:3A81 A0 0A + lda #$EF ; CPU:$FA83 PRG:3A83 A9 EF + jmp Sound_FBA5 ; CPU:$FA85 PRG:3A85 4C A5 FB ; Preserved sound data / unused bytes Data_FA8A: - .byte $D9, $86, $A8, $48, $08, $7F, $40, $28 ; $3A8A: D9 86 A8 48 08 7F 40 28 - .byte $08, $7F, $45, $28 ; $3A92: 08 7F 45 28 + .byte $D9, $86, $A8, $48, $08, $7F, $40, $28 ; CPU:$FA88 PRG:3A88 D9 86 A8 48 08 7F 40 28 + .byte $08, $7F, $45, $28 ; CPU:$FA90 PRG:3A90 08 7F 45 28 ; UpdateTriangleEffects ; Purpose: sound-driver routine identified from call flow and register/state access. ; Inputs: sound request, channel, and stream state in zero page/global RAM as used locally. ; Returns: corresponding APU or sequencer state updated. UpdateTriangleEffects: - inc $07F6 ; $3A96: EE F6 07 - lda $07F6 ; $3A99: AD F6 07 - cmp #$04 ; $3A9C: C9 04 - bne Sound_FAD8 ; $3A9E: D0 38 - lda $F5 ; $3AA0: A5 F5 - and #$1F ; $3AA2: 29 1F - sta $F5 ; $3AA4: 85 F5 - ldx #$92 ; $3AA6: A2 92 - ldy #$FA ; $3AA8: A0 FA - bne Sound_FB00 ; $3AAA: D0 54 + inc $07F6 ; CPU:$FA94 PRG:3A94 EE F6 07 + lda $07F6 ; CPU:$FA97 PRG:3A97 AD F6 07 + cmp #$04 ; CPU:$FA9A PRG:3A9A C9 04 + bne Sound_FAD8 ; CPU:$FA9C PRG:3A9C D0 38 + lda $F5 ; CPU:$FA9E PRG:3A9E A5 F5 + and #$1F ; CPU:$FAA0 PRG:3AA0 29 1F + sta $F5 ; CPU:$FAA2 PRG:3AA2 85 F5 + ldx #$92 ; CPU:$FAA4 PRG:3AA4 A2 92 + ldy #$FA ; CPU:$FAA6 PRG:3AA6 A0 FA + bne Sound_FB00 ; CPU:$FAA8 PRG:3AA8 D0 54 ; UpdateNoiseEffects ; Purpose: sound-driver routine identified from call flow and register/state access. ; Inputs: sound request, channel, and stream state in zero page/global RAM as used locally. ; Returns: corresponding APU or sequencer state updated. UpdateNoiseEffects: - lda $F6 ; $3AAC: A5 F6 - beq Sound_FABA ; $3AAE: F0 0A - cmp #$08 ; $3AB0: C9 08 - beq Sound_FABA ; $3AB2: F0 06 - and #$0F ; $3AB4: 29 0F - cmp #$0F ; $3AB6: C9 0F - bne Sound_FAD8 ; $3AB8: D0 1E + lda $F6 ; CPU:$FAAA PRG:3AAA A5 F6 + beq Sound_FABA ; CPU:$FAAC PRG:3AAC F0 0A + cmp #$08 ; CPU:$FAAE PRG:3AAE C9 08 + beq Sound_FABA ; CPU:$FAB0 PRG:3AB0 F0 06 + and #$0F ; CPU:$FAB2 PRG:3AB2 29 0F + cmp #$0F ; CPU:$FAB4 PRG:3AB4 C9 0F + bne Sound_FAD8 ; CPU:$FAB6 PRG:3AB6 D0 1E Sound_FABA: - lda $F4 ; $3ABA: A5 F4 - and #$80 ; $3ABC: 29 80 - bne Sound_FAD8 ; $3ABE: D0 18 - lda $F1 ; $3AC0: A5 F1 - asl a ; $3AC2: 0A - bcs Sound_FB17 ; $3AC3: B0 52 - asl a ; $3AC5: 0A - bcs Sound_FAE2 ; $3AC6: B0 1A - lda $F5 ; $3AC8: A5 F5 - asl a ; $3ACA: 0A - asl a ; $3ACB: 0A - bcs UpdateTriangleEffects ; $3ACC: B0 C8 - lda $F1 ; $3ACE: A5 F1 - and #$20 ; $3AD0: 29 20 - beq Sound_FAD9 ; $3AD2: F0 05 - lda $F6 ; $3AD4: A5 F6 - beq Sound_FB04 ; $3AD6: F0 2C + lda $F4 ; CPU:$FAB8 PRG:3AB8 A5 F4 + and #$80 ; CPU:$FABA PRG:3ABA 29 80 + bne Sound_FAD8 ; CPU:$FABC PRG:3ABC D0 18 + lda $F1 ; CPU:$FABE PRG:3ABE A5 F1 + asl a ; CPU:$FAC0 PRG:3AC0 0A + bcs Sound_FB17 ; CPU:$FAC1 PRG:3AC1 B0 52 + asl a ; CPU:$FAC3 PRG:3AC3 0A + bcs Sound_FAE2 ; CPU:$FAC4 PRG:3AC4 B0 1A + lda $F5 ; CPU:$FAC6 PRG:3AC6 A5 F5 + asl a ; CPU:$FAC8 PRG:3AC8 0A + asl a ; CPU:$FAC9 PRG:3AC9 0A + bcs UpdateTriangleEffects ; CPU:$FACA PRG:3ACA B0 C8 + lda $F1 ; CPU:$FACC PRG:3ACC A5 F1 + and #$20 ; CPU:$FACE PRG:3ACE 29 20 + beq Sound_FAD9 ; CPU:$FAD0 PRG:3AD0 F0 05 + lda $F6 ; CPU:$FAD2 PRG:3AD2 A5 F6 + beq Sound_FB04 ; CPU:$FAD4 PRG:3AD4 F0 2C Sound_FAD8: - rts ; $3AD8: 60 + rts ; CPU:$FAD6 PRG:3AD6 60 Sound_FAD9: - lda $F6 ; $3AD9: A5 F6 - cmp #$DF ; $3ADB: C9 DF - bne Sound_FAD8 ; $3ADD: D0 F9 - jmp Sound_F79F ; $3ADF: 4C 9F F7 + lda $F6 ; CPU:$FAD7 PRG:3AD7 A5 F6 + cmp #$DF ; CPU:$FAD9 PRG:3AD9 C9 DF + bne Sound_FAD8 ; CPU:$FADB PRG:3ADB D0 F9 + jmp Sound_F79F ; CPU:$FADD PRG:3ADD 4C 9F F7 Sound_FAE2: - lda $F5 ; $3AE2: A5 F5 - and #$1F ; $3AE4: 29 1F - ora #$40 ; $3AE6: 09 40 - sta $F5 ; $3AE8: 85 F5 - lda #$00 ; $3AEA: A9 00 - sta $4008 ; $3AEC: 8D 08 40 - sta $F6 ; $3AEF: 85 F6 - sta $07F6 ; $3AF1: 8D F6 07 - lda #$10 ; $3AF4: A9 10 - sta $4004 ; $3AF6: 8D 04 40 - sta $400C ; $3AF9: 8D 0C 40 - ldx #$8E ; $3AFC: A2 8E - ldy #$FA ; $3AFE: A0 FA + lda $F5 ; CPU:$FAE0 PRG:3AE0 A5 F5 + and #$1F ; CPU:$FAE2 PRG:3AE2 29 1F + ora #$40 ; CPU:$FAE4 PRG:3AE4 09 40 + sta $F5 ; CPU:$FAE6 PRG:3AE6 85 F5 + lda #$00 ; CPU:$FAE8 PRG:3AE8 A9 00 + sta $4008 ; CPU:$FAEA PRG:3AEA 8D 08 40 + sta $F6 ; CPU:$FAED PRG:3AED 85 F6 + sta $07F6 ; CPU:$FAEF PRG:3AEF 8D F6 07 + lda #$10 ; CPU:$FAF2 PRG:3AF2 A9 10 + sta $4004 ; CPU:$FAF4 PRG:3AF4 8D 04 40 + sta $400C ; CPU:$FAF7 PRG:3AF7 8D 0C 40 + ldx #$8E ; CPU:$FAFA PRG:3AFA A2 8E + ldy #$FA ; CPU:$FAFC PRG:3AFC A0 FA Sound_FB00: - jsr $F687 ; $3B00: 20 87 F6 - rts ; $3B03: 60 + jsr $F687 ; CPU:$FAFE PRG:3AFE 20 87 F6 + rts ; CPU:$FB01 PRG:3B01 60 Sound_FB04: - lda $07E9 ; $3B04: AD E9 07 - and #$20 ; $3B07: 29 20 - bne Sound_FB10 ; $3B09: D0 05 - lda #$02 ; $3B0B: A9 02 - sta $07F5 ; $3B0D: 8D F5 07 + lda $07E9 ; CPU:$FB02 PRG:3B02 AD E9 07 + and #$20 ; CPU:$FB05 PRG:3B05 29 20 + bne Sound_FB10 ; CPU:$FB07 PRG:3B07 D0 05 + lda #$02 ; CPU:$FB09 PRG:3B09 A9 02 + sta $07F5 ; CPU:$FB0B PRG:3B0B 8D F5 07 Sound_FB10: - ldy #$08 ; $3B10: A0 08 - lda #$DF ; $3B12: A9 DF - jmp Sound_FBA5 ; $3B14: 4C A5 FB + ldy #$08 ; CPU:$FB0E PRG:3B0E A0 08 + lda #$DF ; CPU:$FB10 PRG:3B10 A9 DF + jmp Sound_FBA5 ; CPU:$FB12 PRG:3B12 4C A5 FB Sound_FB17: - ldy #$04 ; $3B17: A0 04 - lda #$7F ; $3B19: A9 7F - jmp Sound_FBA5 ; $3B1B: 4C A5 FB + ldy #$04 ; CPU:$FB15 PRG:3B15 A0 04 + lda #$7F ; CPU:$FB17 PRG:3B17 A9 7F + jmp Sound_FBA5 ; CPU:$FB19 PRG:3B19 4C A5 FB Sound_FB1E: - ldy #$00 ; $3B1E: A0 00 - lda #$02 ; $3B20: A9 02 - jmp Sound_FBC1 ; $3B22: 4C C1 FB + ldy #$00 ; CPU:$FB1C PRG:3B1C A0 00 + lda #$02 ; CPU:$FB1E PRG:3B1E A9 02 + jmp Sound_FBC1 ; CPU:$FB20 PRG:3B20 4C C1 FB ; UpdateSoundPriority ; Purpose: sound-driver routine identified from call flow and register/state access. ; Inputs: sound request, channel, and stream state in zero page/global RAM as used locally. ; Returns: corresponding APU or sequencer state updated. UpdateSoundPriority: - lda $07E8 ; $3B25: AD E8 07 - bne Sound_FB5E ; $3B28: D0 34 - lda $F2 ; $3B2A: A5 F2 - lsr a ; $3B2C: 4A - bcs Sound_FB82 ; $3B2D: B0 53 - lsr a ; $3B2F: 4A - bcs Sound_FB1E ; $3B30: B0 EC - lsr a ; $3B32: 4A - bcs Sound_FB4C ; $3B33: B0 17 - lsr a ; $3B35: 4A - bcs Sound_FB7C ; $3B36: B0 44 - lsr a ; $3B38: 4A - bcs Sound_FB69 ; $3B39: B0 2E - lsr a ; $3B3B: 4A - bcs Sound_FB5E ; $3B3C: B0 20 - lsr a ; $3B3E: 4A - bcs Sound_FB58 ; $3B3F: B0 17 - lsr a ; $3B41: 4A - bcs Sound_FB52 ; $3B42: B0 0E - lda $F6 ; $3B44: A5 F6 - bne Sound_FB49 ; $3B46: D0 01 - rts ; $3B48: 60 + lda $07E8 ; CPU:$FB23 PRG:3B23 AD E8 07 + bne Sound_FB5E ; CPU:$FB26 PRG:3B26 D0 34 + lda $F2 ; CPU:$FB28 PRG:3B28 A5 F2 + lsr a ; CPU:$FB2A PRG:3B2A 4A + bcs Sound_FB82 ; CPU:$FB2B PRG:3B2B B0 53 + lsr a ; CPU:$FB2D PRG:3B2D 4A + bcs Sound_FB1E ; CPU:$FB2E PRG:3B2E B0 EC + lsr a ; CPU:$FB30 PRG:3B30 4A + bcs Sound_FB4C ; CPU:$FB31 PRG:3B31 B0 17 + lsr a ; CPU:$FB33 PRG:3B33 4A + bcs Sound_FB7C ; CPU:$FB34 PRG:3B34 B0 44 + lsr a ; CPU:$FB36 PRG:3B36 4A + bcs Sound_FB69 ; CPU:$FB37 PRG:3B37 B0 2E + lsr a ; CPU:$FB39 PRG:3B39 4A + bcs Sound_FB5E ; CPU:$FB3A PRG:3B3A B0 20 + lsr a ; CPU:$FB3C PRG:3B3C 4A + bcs Sound_FB58 ; CPU:$FB3D PRG:3B3D B0 17 + lsr a ; CPU:$FB3F PRG:3B3F 4A + bcs Sound_FB52 ; CPU:$FB40 PRG:3B40 B0 0E + lda $F6 ; CPU:$FB42 PRG:3B42 A5 F6 + bne Sound_FB49 ; CPU:$FB44 PRG:3B44 D0 01 + rts ; CPU:$FB46 PRG:3B46 60 Sound_FB49: - jmp $F504 ; $3B49: 4C 04 F5 + jmp $F504 ; CPU:$FB47 PRG:3B47 4C 04 F5 Sound_FB4C: - ldy #$02 ; $3B4C: A0 02 - lda #$04 ; $3B4E: A9 04 - bne Sound_FBA5 ; $3B50: D0 53 + ldy #$02 ; CPU:$FB4A PRG:3B4A A0 02 + lda #$04 ; CPU:$FB4C PRG:3B4C A9 04 + bne Sound_FBA5 ; CPU:$FB4E PRG:3B4E D0 53 Sound_FB52: - ldy #$09 ; $3B52: A0 09 - lda #$80 ; $3B54: A9 80 - bne Sound_FB6D ; $3B56: D0 15 + ldy #$09 ; CPU:$FB50 PRG:3B50 A0 09 + lda #$80 ; CPU:$FB52 PRG:3B52 A9 80 + bne Sound_FB6D ; CPU:$FB54 PRG:3B54 D0 15 Sound_FB58: - ldy #$07 ; $3B58: A0 07 - lda #$40 ; $3B5A: A9 40 - bne Sound_FB6D ; $3B5C: D0 0F + ldy #$07 ; CPU:$FB56 PRG:3B56 A0 07 + lda #$40 ; CPU:$FB58 PRG:3B58 A9 40 + bne Sound_FB6D ; CPU:$FB5A PRG:3B5A D0 0F Sound_FB5E: - lda #$00 ; $3B5E: A9 00 - sta $07E8 ; $3B60: 8D E8 07 - ldy #$06 ; $3B63: A0 06 - lda #$20 ; $3B65: A9 20 - bne Sound_FBC1 ; $3B67: D0 58 + lda #$00 ; CPU:$FB5C PRG:3B5C A9 00 + sta $07E8 ; CPU:$FB5E PRG:3B5E 8D E8 07 + ldy #$06 ; CPU:$FB61 PRG:3B61 A0 06 + lda #$20 ; CPU:$FB63 PRG:3B63 A9 20 + bne Sound_FBC1 ; CPU:$FB65 PRG:3B65 D0 58 Sound_FB69: - ldy #$05 ; $3B69: A0 05 - lda #$10 ; $3B6B: A9 10 + ldy #$05 ; CPU:$FB67 PRG:3B67 A0 05 + lda #$10 ; CPU:$FB69 PRG:3B69 A9 10 Sound_FB6D: - jsr $F6A8 ; $3B6D: 20 A8 F6 - ldx #$FC ; $3B70: A2 FC - ldy #$FC ; $3B72: A0 FC - jsr SilencePulseChannels ; $3B74: 20 12 F7 - inc $07F0 ; $3B77: EE F0 07 - bne Sound_FB49 ; $3B7A: D0 CD + jsr $F6A8 ; CPU:$FB6B PRG:3B6B 20 A8 F6 + ldx #$FC ; CPU:$FB6E PRG:3B6E A2 FC + ldy #$FC ; CPU:$FB70 PRG:3B70 A0 FC + jsr SilencePulseChannels ; CPU:$FB72 PRG:3B72 20 12 F7 + inc $07F0 ; CPU:$FB75 PRG:3B75 EE F0 07 + bne Sound_FB49 ; CPU:$FB78 PRG:3B78 D0 CD Sound_FB7C: - ldy #$03 ; $3B7C: A0 03 - lda #$08 ; $3B7E: A9 08 - bne Sound_FB86 ; $3B80: D0 04 + ldy #$03 ; CPU:$FB7A PRG:3B7A A0 03 + lda #$08 ; CPU:$FB7C PRG:3B7C A9 08 + bne Sound_FB86 ; CPU:$FB7E PRG:3B7E D0 04 Sound_FB82: - ldy #$01 ; $3B82: A0 01 - lda #$01 ; $3B84: A9 01 + ldy #$01 ; CPU:$FB80 PRG:3B80 A0 01 + lda #$01 ; CPU:$FB82 PRG:3B82 A9 01 Sound_FB86: - jsr $F6A8 ; $3B86: 20 A8 F6 - ldx #$80 ; $3B89: A2 80 - ldy #$80 ; $3B8B: A0 80 + jsr $F6A8 ; CPU:$FB84 PRG:3B84 20 A8 F6 + ldx #$80 ; CPU:$FB87 PRG:3B87 A2 80 + ldy #$80 ; CPU:$FB89 PRG:3B89 A0 80 Sound_FB8D: - jsr InitializeApuChannelState ; $3B8D: 20 1A F7 - lda #$83 ; $3B90: A9 83 - sta $4001 ; $3B92: 8D 01 40 - lda #$7F ; $3B95: A9 7F - sta $4005 ; $3B97: 8D 05 40 - bne Sound_FBAF ; $3B9A: D0 13 - jsr $F6A8 ; $3B9C: 20 A8 F6 - ldx #$04 ; $3B9F: A2 04 - ldy #$04 ; $3BA1: A0 04 - bne Sound_FBAC ; $3BA3: D0 07 + jsr InitializeApuChannelState ; CPU:$FB8B PRG:3B8B 20 1A F7 + lda #$83 ; CPU:$FB8E PRG:3B8E A9 83 + sta $4001 ; CPU:$FB90 PRG:3B90 8D 01 40 + lda #$7F ; CPU:$FB93 PRG:3B93 A9 7F + sta $4005 ; CPU:$FB95 PRG:3B95 8D 05 40 + bne Sound_FBAF ; CPU:$FB98 PRG:3B98 D0 13 + jsr $F6A8 ; CPU:$FB9A PRG:3B9A 20 A8 F6 + ldx #$04 ; CPU:$FB9D PRG:3B9D A2 04 + ldy #$04 ; CPU:$FB9F PRG:3B9F A0 04 + bne Sound_FBAC ; CPU:$FBA1 PRG:3BA1 D0 07 Sound_FBA5: - jsr $F6A8 ; $3BA5: 20 A8 F6 - ldx #$80 ; $3BA8: A2 80 - ldy #$80 ; $3BAA: A0 80 + jsr $F6A8 ; CPU:$FBA3 PRG:3BA3 20 A8 F6 + ldx #$80 ; CPU:$FBA6 PRG:3BA6 A2 80 + ldy #$80 ; CPU:$FBA8 PRG:3BA8 A0 80 Sound_FBAC: - jsr SilencePulseChannels ; $3BAC: 20 12 F7 + jsr SilencePulseChannels ; CPU:$FBAA PRG:3BAA 20 12 F7 Sound_FBAF: - lda #$00 ; $3BAF: A9 00 - sta $07F0 ; $3BB1: 8D F0 07 - lda $F4 ; $3BB4: A5 F4 - and #$20 ; $3BB6: 29 20 - beq Sound_FB49 ; $3BB8: F0 8F - lda #$D5 ; $3BBA: A9 D5 - sta $4001 ; $3BBC: 8D 01 40 - bne Sound_FB49 ; $3BBF: D0 88 + lda #$00 ; CPU:$FBAD PRG:3BAD A9 00 + sta $07F0 ; CPU:$FBAF PRG:3BAF 8D F0 07 + lda $F4 ; CPU:$FBB2 PRG:3BB2 A5 F4 + and #$20 ; CPU:$FBB4 PRG:3BB4 29 20 + beq Sound_FB49 ; CPU:$FBB6 PRG:3BB6 F0 8F + lda #$D5 ; CPU:$FBB8 PRG:3BB8 A9 D5 + sta $4001 ; CPU:$FBBA PRG:3BBA 8D 01 40 + bne Sound_FB49 ; CPU:$FBBD PRG:3BBD D0 88 Sound_FBC1: - jsr $F6A8 ; $3BC1: 20 A8 F6 - ldx #$80 ; $3BC4: A2 80 - ldy #$BA ; $3BC6: A0 BA - bne Sound_FB8D ; $3BC8: D0 C3 + jsr $F6A8 ; CPU:$FBBF PRG:3BBF 20 A8 F6 + ldx #$80 ; CPU:$FBC2 PRG:3BC2 A2 80 + ldy #$BA ; CPU:$FBC4 PRG:3BC4 A0 BA + bne Sound_FB8D ; CPU:$FBC6 PRG:3BC6 D0 C3 ; Sound sequence pointer/index table and encoded sequence data. SoundSequencePointerTable: - .byte $0B, $14, $1D, $26, $2F, $38, $41, $4A ; $3BCA: 0B 14 1D 26 2F 38 41 4A - .byte $53, $5C, $65, $0C, $02, $FF, $0B, $FF ; $3BD2: 53 5C 65 0C 02 FF 0B FF - .byte $1E, $FF, $31, $FF, $15, $18, $FE, $2A ; $3BDA: 1E FF 31 FF 15 18 FE 2A - .byte $FE, $65, $FE, $86, $FE, $0C, $0D, $FE ; $3BE2: FE 65 FE 86 FE 0C 0D FE - .byte $00, $00, $13, $FE, $00, $00, $15, $38 ; $3BEA: 00 00 13 FE 00 00 15 38 - .byte $FF, $5A, $FF, $79, $FF, $94, $FF, $00 ; $3BF2: FF 5A FF 79 FF 94 FF 00 - .byte $00, $00, $D7, $FE, $ED, $FE, $00, $00 ; $3BFA: 00 00 D7 FE ED FE 00 00 - .byte $00, $B3, $FF, $C9, $FF, $DA, $FF, $EF ; $3C02: 00 B3 FF C9 FF DA FF EF - .byte $FF, $15, $A5, $FC, $0A, $FD, $98, $FD ; $3C0A: FF 15 A5 FC 0A FD 98 FD - .byte $E0, $FD, $15, $B2, $FE, $00, $00, $C5 ; $3C12: E0 FD 15 B2 FE 00 00 C5 - .byte $FE, $00, $00, $15, $00, $00, $92, $FE ; $3C1A: FE 00 00 15 00 00 92 FE - .byte $A1, $FE, $00, $00, $0C, $59, $FC, $72 ; $3C22: A1 FE 00 00 0C 59 FC 72 - .byte $FC, $8C, $FC, $00, $00, $00, $00, $00 ; $3C2A: FC 8C FC 00 00 00 00 00 - .byte $38, $FC, $49, $FC, $00, $00, $82, $02 ; $3C32: 38 FC 49 FC 00 00 82 02 - .byte $8B, $02, $80, $08, $02, $10, $02, $16 ; $3C3A: 8B 02 80 08 02 10 02 16 - .byte $02, $52, $02, $02, $02, $1A, $00, $82 ; $3C42: 02 52 02 02 02 1A 00 82 - .byte $02, $80, $10, $02, $16, $02, $52, $02 ; $3C4A: 02 80 10 02 16 02 52 02 - .byte $5A, $02, $02, $02, $56, $81, $02, $80 ; $3C52: 5A 02 02 02 56 81 02 80 - .byte $12, $02, $0C, $02, $04, $02, $0C, $02 ; $3C5A: 12 02 0C 02 04 02 0C 02 - .byte $04, $02, $2A, $02, $81, $04, $02, $80 ; $3C62: 04 02 2A 02 81 04 02 80 - .byte $04, $02, $81, $04, $88, $02, $02, $00 ; $3C6A: 04 02 81 04 88 02 02 00 - .byte $88, $02, $02, $80, $04, $02, $2A, $02 ; $3C72: 88 02 02 80 04 02 2A 02 - .byte $24, $02, $2A, $02, $24, $02, $1C, $02 ; $3C7A: 24 02 2A 02 24 02 1C 02 - .byte $81, $22, $02, $80, $22, $02, $81, $24 ; $3C82: 81 22 02 80 22 02 81 24 - .byte $88, $02, $88, $02, $80, $56, $02, $4E ; $3C8A: 88 02 88 02 80 56 02 4E - .byte $02, $12, $02, $4E, $02, $12, $02, $0C ; $3C92: 02 12 02 4E 02 12 02 0C - .byte $02, $81, $10, $02, $80, $10, $02, $81 ; $3C9A: 02 81 10 02 80 10 02 81 - .byte $12, $88, $02, $C3, $81, $02, $02, $1C ; $3CA2: 12 88 02 C3 81 02 02 1C - .byte $02, $02, $02, $1C, $1C, $FF, $C6, $88 ; $3CAA: 02 02 02 1C 1C FF C6 88 - .byte $1C, $FF, $C7, $82, $4C, $4C, $2A, $4C ; $3CB2: 1C FF C7 82 4C 4C 2A 4C - .byte $FF, $C6, $88, $1C, $FF, $C4, $81, $46 ; $3CBA: FF C6 88 1C FF C4 81 46 - .byte $02, $46, $02, $32, $02, $46, $80, $2E ; $3CC2: 02 46 02 32 02 46 80 2E - .byte $2E, $FF, $C3, $82, $46, $46, $81, $32 ; $3CCA: 2E FF C3 82 46 46 81 32 - .byte $32, $46, $2E, $FF, $80, $0C, $0C, $81 ; $3CD2: 32 46 2E FF 80 0C 0C 81 - .byte $46, $46, $46, $80, $04, $04, $81, $46 ; $3CDA: 46 46 46 80 04 04 81 46 - .byte $46, $02, $C8, $82, $4C, $4C, $2A, $4C ; $3CE2: 46 02 C8 82 4C 4C 2A 4C - .byte $FF, $C2, $81, $46, $80, $32, $32, $82 ; $3CEA: FF C2 81 46 80 32 32 82 - .byte $46, $04, $81, $46, $2A, $FF, $C2, $81 ; $3CF2: 46 04 81 46 2A FF C2 81 - .byte $0C, $0C, $80, $04, $04, $81, $04, $80 ; $3CFA: 0C 0C 80 04 04 81 04 80 - .byte $2E, $2E, $81, $2E, $82, $24, $FF, $00 ; $3D02: 2E 2E 81 2E 82 24 FF 00 - .byte $81, $32, $02, $02, $06, $0C, $32, $02 ; $3D0A: 81 32 02 02 06 0C 32 02 - .byte $02, $8A, $2E, $8B, $02, $8A, $2E, $8B ; $3D12: 02 8A 2E 8B 02 8A 2E 8B - .byte $02, $8A, $2E, $8B, $02, $88, $2E, $32 ; $3D1A: 02 8A 2E 8B 02 88 2E 32 - .byte $2E, $D0, $8C, $2C, $24, $FF, $D0, $2E ; $3D22: 2E D0 8C 2C 24 FF D0 2E - .byte $20, $FF, $C3, $80, $28, $02, $82, $02 ; $3D2A: 20 FF C3 80 28 02 82 02 - .byte $80, $2C, $02, $32, $02, $24, $02, $82 ; $3D32: 80 2C 02 32 02 24 02 82 - .byte $02, $81, $02, $80, $28, $02, $06, $02 ; $3D3A: 02 81 02 80 28 02 06 02 - .byte $28, $02, $81, $02, $80, $24, $02, $32 ; $3D42: 28 02 81 02 80 24 02 32 - .byte $02, $24, $02, $FF, $80, $28, $02, $82 ; $3D4A: 02 24 02 FF 80 28 02 82 - .byte $02, $80, $2C, $02, $32, $02, $24, $02 ; $3D52: 02 80 2C 02 32 02 24 02 - .byte $82, $02, $89, $0C, $0A, $08, $06, $32 ; $3D5A: 82 02 89 0C 0A 08 06 32 - .byte $30, $2E, $2C, $2A, $28, $26, $24, $02 ; $3D62: 30 2E 2C 2A 28 26 24 02 - .byte $02, $02, $86, $02, $C7, $84, $02, $FF ; $3D6A: 02 02 86 02 C7 84 02 FF - .byte $C4, $80, $28, $02, $82, $02, $80, $2C ; $3D72: C4 80 28 02 82 02 80 2C - .byte $02, $32, $02, $24, $02, $82, $02, $81 ; $3D7A: 02 32 02 24 02 82 02 81 - .byte $02, $80, $28, $02, $06, $02, $28, $02 ; $3D82: 02 80 28 02 06 02 28 02 - .byte $81, $02, $80, $24, $02, $32, $02, $24 ; $3D8A: 81 02 80 24 02 32 02 24 - .byte $02, $FF, $C8, $84, $02, $FF, $81, $14 ; $3D92: 02 FF C8 84 02 FF 81 14 - .byte $02, $02, $14, $1A, $14, $02, $02, $88 ; $3D9A: 02 02 14 1A 14 02 02 88 - .byte $10, $10, $10, $10, $14, $10, $85, $3C ; $3DA2: 10 10 10 10 14 10 85 3C - .byte $81, $44, $85, $4A, $81, $44, $88, $28 ; $3DAA: 81 44 85 4A 81 44 88 28 - .byte $24, $20, $46, $42, $40, $C6, $81, $3C ; $3DB2: 24 20 46 42 40 C6 81 3C - .byte $02, $02, $44, $02, $02, $02, $4A, $02 ; $3DBA: 02 02 44 02 02 02 4A 02 - .byte $46, $36, $36, $38, $38, $02, $3A, $02 ; $3DC2: 46 36 36 38 38 02 3A 02 - .byte $80, $3C, $3C, $81, $02, $24, $02, $02 ; $3DCA: 80 3C 3C 81 02 24 02 02 - .byte $2C, $24, $88, $24, $1E, $46, $36, $38 ; $3DD2: 2C 24 88 24 1E 46 36 38 - .byte $3A, $FF, $C4, $84, $02, $FF, $D8, $81 ; $3DDA: 3A FF C4 84 02 FF D8 81 - .byte $06, $FF, $C6, $88, $06, $FF, $C7, $81 ; $3DE2: 06 FF C6 88 06 FF C7 81 - .byte $06, $06, $80, $06, $06, $81, $06, $06 ; $3DEA: 06 06 80 06 06 81 06 06 - .byte $80, $06, $06, $81, $06, $06, $FF, $C6 ; $3DF2: 80 06 06 81 06 06 FF C6 - .byte $88, $06, $FF, $E0, $81, $06, $06, $FF ; $3DFA: 88 06 FF E0 81 06 06 FF - .byte $82, $0F, $81, $06, $06, $EA, $06, $06 ; $3E02: 82 0F 81 06 06 EA 06 06 - .byte $06, $06, $FF, $C5, $80, $0E, $58, $FF ; $3E0A: 06 06 FF C5 80 0E 58 FF - .byte $00, $C5, $80, $0E, $58, $FF, $82, $1C ; $3E12: 00 C5 80 0E 58 FF 82 1C - .byte $1C, $C3, $82, $1C, $1C, $81, $1C, $1C ; $3E1A: 1C C3 82 1C 1C 81 1C 1C - .byte $1C, $02, $FF, $C7, $88, $1C, $FF, $00 ; $3E22: 1C 02 FF C7 88 1C FF 00 - .byte $83, $02, $80, $0E, $02, $0E, $02, $0C ; $3E2A: 83 02 80 0E 02 0E 02 0C - .byte $02, $0E, $02, $4E, $02, $02, $02, $0E ; $3E32: 02 0E 02 4E 02 02 02 0E - .byte $02, $0C, $02, $02, $02, $0E, $02, $0C ; $3E3A: 02 0C 02 02 02 0E 02 0C - .byte $02, $0E, $02, $4E, $02, $02, $02, $0E ; $3E42: 02 0E 02 4E 02 02 02 0E - .byte $02, $0C, $02, $0E, $02, $0E, $02, $0C ; $3E4A: 02 0C 02 0E 02 0E 02 0C - .byte $02, $0E, $02, $4E, $02, $02, $02, $0E ; $3E52: 02 0E 02 4E 02 02 02 0E - .byte $02, $0C, $02, $88, $4E, $18, $16, $12 ; $3E5A: 02 0C 02 88 4E 18 16 12 - .byte $0E, $0C, $0E, $83, $02, $81, $3E, $3E ; $3E62: 0E 0C 0E 83 02 81 3E 3E - .byte $82, $46, $1C, $46, $81, $02, $38, $3E ; $3E6A: 82 46 1C 46 81 02 38 3E - .byte $02, $82, $46, $1C, $82, $48, $48, $81 ; $3E72: 02 82 46 1C 82 48 48 81 - .byte $3E, $3E, $82, $38, $88, $24, $20, $1C ; $3E7A: 3E 3E 82 38 88 24 20 1C - .byte $48, $46, $42, $3E, $82, $09, $09, $C6 ; $3E82: 48 46 42 3E 82 09 09 C6 - .byte $82, $03, $0C, $FF, $C6, $88, $06, $FF ; $3E8A: 82 03 0C FF C6 88 06 FF - .byte $ED, $89, $2A, $02, $04, $0C, $02, $04 ; $3E92: ED 89 2A 02 04 0C 02 04 - .byte $08, $02, $30, $26, $02, $30, $FF, $80 ; $3E9A: 08 02 30 26 02 30 FF 80 - .byte $02, $ED, $89, $0C, $02, $12, $4E, $02 ; $3EA2: 02 ED 89 0C 02 12 4E 02 - .byte $12, $18, $02, $0E, $08, $02, $0E, $FF ; $3EAA: 12 18 02 0E 08 02 0E FF - .byte $80, $42, $02, $48, $02, $1E, $02, $24 ; $3EB2: 80 42 02 48 02 1E 02 24 - .byte $02, $02, $02, $2A, $02, $C6, $8C, $30 ; $3EBA: 02 02 02 2A 02 C6 8C 30 - .byte $2A, $FF, $00, $80, $24, $02, $2A, $02 ; $3EC2: 2A FF 00 80 24 02 2A 02 - .byte $30, $02, $06, $02, $02, $02, $0C, $02 ; $3ECA: 30 02 06 02 02 02 0C 02 - .byte $C6, $8C, $12, $18, $FF, $80, $56, $54 ; $3ED2: C6 8C 12 18 FF 80 56 54 - .byte $52, $50, $81, $02, $80, $5E, $5A, $54 ; $3EDA: 52 50 81 02 80 5E 5A 54 - .byte $50, $18, $14, $10, $0A, $06, $30, $2C ; $3EE2: 50 18 14 10 0A 06 30 2C - .byte $28, $02, $00, $80, $1A, $18, $16, $14 ; $3EEA: 28 02 00 80 1A 18 16 14 - .byte $81, $02, $80, $02, $5E, $5A, $54, $50 ; $3EF2: 81 02 80 02 5E 5A 54 50 - .byte $18, $14, $10, $0A, $06, $30, $2C, $28 ; $3EFA: 18 14 10 0A 06 30 2C 28 - .byte $82, $1C, $02, $1C, $02, $02, $1C, $1C ; $3F02: 82 1C 02 1C 02 02 1C 1C - .byte $00, $81, $10, $0A, $32, $28, $80, $32 ; $3F0A: 00 81 10 0A 32 28 80 32 - .byte $02, $32, $02, $82, $32, $81, $06, $02 ; $3F12: 02 32 02 82 32 81 06 02 - .byte $06, $02, $82, $32, $81, $54, $1A, $10 ; $3F1A: 06 02 82 32 81 54 1A 10 - .byte $0A, $80, $10, $02, $10, $02, $82, $10 ; $3F22: 0A 80 10 02 10 02 82 10 - .byte $81, $16, $02, $16, $02, $82, $0A, $83 ; $3F2A: 81 16 02 16 02 82 0A 83 - .byte $03, $0C, $82, $03, $0C, $0C, $C2, $88 ; $3F32: 03 0C 82 03 0C 0C C2 88 - .byte $1C, $1C, $1C, $1C, $1C, $1C, $83, $1C ; $3F3A: 1C 1C 1C 1C 1C 1C 83 1C - .byte $80, $04, $04, $2A, $02, $82, $1C, $FF ; $3F42: 80 04 04 2A 02 82 1C FF - .byte $81, $4C, $02, $4C, $02, $2A, $02, $4C ; $3F4A: 81 4C 02 4C 02 2A 02 4C - .byte $1C, $81, $4C, $02, $4C, $02, $4C, $00 ; $3F52: 1C 81 4C 02 4C 02 4C 00 - .byte $88, $2E, $2E, $2E, $30, $04, $30, $C4 ; $3F5A: 88 2E 2E 2E 30 04 30 C4 - .byte $80, $2E, $04, $FF, $83, $02, $88, $2E ; $3F62: 80 2E 04 FF 83 02 88 2E - .byte $2E, $2E, $30, $04, $30, $C4, $80, $2E ; $3F6A: 2E 2E 30 04 30 C4 80 2E - .byte $04, $FF, $83, $02, $84, $02, $02, $C2 ; $3F72: 04 FF 83 02 84 02 02 C2 - .byte $88, $3E, $3E, $3E, $42, $46, $42, $84 ; $3F7A: 88 3E 3E 3E 42 46 42 84 - .byte $3E, $FF, $85, $3E, $81, $3E, $88, $1C ; $3F82: 3E FF 85 3E 81 3E 88 1C - .byte $46, $1C, $81, $02, $3E, $3E, $3E, $82 ; $3F8A: 46 1C 81 02 3E 3E 3E 82 - .byte $34, $02, $C2, $88, $06, $06, $06, $06 ; $3F92: 34 02 C2 88 06 06 06 06 - .byte $06, $06, $82, $06, $06, $06, $06, $FF ; $3F9A: 06 06 82 06 06 06 06 FF - .byte $C2, $81, $06, $06, $80, $06, $06, $81 ; $3FA2: C2 81 06 06 80 06 06 81 - .byte $06, $06, $06, $06, $80, $06, $06, $FF ; $3FAA: 06 06 06 06 80 06 06 FF - .byte $09, $80, $10, $02, $10, $02, $10, $02 ; $3FB2: 09 80 10 02 10 02 10 02 - .byte $0C, $0C, $0C, $02, $0C, $02, $14, $14 ; $3FBA: 0C 0C 0C 02 0C 02 14 14 - .byte $14, $02, $14, $02, $85, $10, $00, $80 ; $3FC2: 14 02 14 02 85 10 00 80 - .byte $32, $02, $32, $02, $32, $02, $C2, $32 ; $3FCA: 32 02 32 02 32 02 C2 32 - .byte $32, $32, $02, $32, $02, $FF, $85, $32 ; $3FD2: 32 32 02 32 02 FF 85 32 - .byte $80, $54, $02, $54, $02, $54, $02, $50 ; $3FDA: 80 54 02 54 02 54 02 50 - .byte $50, $50, $02, $50, $02, $56, $56, $56 ; $3FE2: 50 50 02 50 02 56 56 56 - .byte $02, $56, $02, $85, $54, $C4, $85, $0C ; $3FEA: 02 56 02 85 54 C4 85 0C - .byte $FF, $FF, $FF, $FF, $FF ; $3FF2: FF FF FF FF FF + .byte $0B, $14, $1D, $26, $2F, $38, $41, $4A ; CPU:$FBC8 PRG:3BC8 0B 14 1D 26 2F 38 41 4A + .byte $53, $5C, $65, $0C, $02, $FF, $0B, $FF ; CPU:$FBD0 PRG:3BD0 53 5C 65 0C 02 FF 0B FF + .byte $1E, $FF, $31, $FF, $15, $18, $FE, $2A ; CPU:$FBD8 PRG:3BD8 1E FF 31 FF 15 18 FE 2A + .byte $FE, $65, $FE, $86, $FE, $0C, $0D, $FE ; CPU:$FBE0 PRG:3BE0 FE 65 FE 86 FE 0C 0D FE + .byte $00, $00, $13, $FE, $00, $00, $15, $38 ; CPU:$FBE8 PRG:3BE8 00 00 13 FE 00 00 15 38 + .byte $FF, $5A, $FF, $79, $FF, $94, $FF, $00 ; CPU:$FBF0 PRG:3BF0 FF 5A FF 79 FF 94 FF 00 + .byte $00, $00, $D7, $FE, $ED, $FE, $00, $00 ; CPU:$FBF8 PRG:3BF8 00 00 D7 FE ED FE 00 00 + .byte $00, $B3, $FF, $C9, $FF, $DA, $FF, $EF ; CPU:$FC00 PRG:3C00 00 B3 FF C9 FF DA FF EF + .byte $FF, $15, $A5, $FC, $0A, $FD, $98, $FD ; CPU:$FC08 PRG:3C08 FF 15 A5 FC 0A FD 98 FD + .byte $E0, $FD, $15, $B2, $FE, $00, $00, $C5 ; CPU:$FC10 PRG:3C10 E0 FD 15 B2 FE 00 00 C5 + .byte $FE, $00, $00, $15, $00, $00, $92, $FE ; CPU:$FC18 PRG:3C18 FE 00 00 15 00 00 92 FE + .byte $A1, $FE, $00, $00, $0C, $59, $FC, $72 ; CPU:$FC20 PRG:3C20 A1 FE 00 00 0C 59 FC 72 + .byte $FC, $8C, $FC, $00, $00, $00, $00, $00 ; CPU:$FC28 PRG:3C28 FC 8C FC 00 00 00 00 00 + .byte $38, $FC, $49, $FC, $00, $00, $82, $02 ; CPU:$FC30 PRG:3C30 38 FC 49 FC 00 00 82 02 + .byte $8B, $02, $80, $08, $02, $10, $02, $16 ; CPU:$FC38 PRG:3C38 8B 02 80 08 02 10 02 16 + .byte $02, $52, $02, $02, $02, $1A, $00, $82 ; CPU:$FC40 PRG:3C40 02 52 02 02 02 1A 00 82 + .byte $02, $80, $10, $02, $16, $02, $52, $02 ; CPU:$FC48 PRG:3C48 02 80 10 02 16 02 52 02 + .byte $5A, $02, $02, $02, $56, $81, $02, $80 ; CPU:$FC50 PRG:3C50 5A 02 02 02 56 81 02 80 + .byte $12, $02, $0C, $02, $04, $02, $0C, $02 ; CPU:$FC58 PRG:3C58 12 02 0C 02 04 02 0C 02 + .byte $04, $02, $2A, $02, $81, $04, $02, $80 ; CPU:$FC60 PRG:3C60 04 02 2A 02 81 04 02 80 + .byte $04, $02, $81, $04, $88, $02, $02, $00 ; CPU:$FC68 PRG:3C68 04 02 81 04 88 02 02 00 + .byte $88, $02, $02, $80, $04, $02, $2A, $02 ; CPU:$FC70 PRG:3C70 88 02 02 80 04 02 2A 02 + .byte $24, $02, $2A, $02, $24, $02, $1C, $02 ; CPU:$FC78 PRG:3C78 24 02 2A 02 24 02 1C 02 + .byte $81, $22, $02, $80, $22, $02, $81, $24 ; CPU:$FC80 PRG:3C80 81 22 02 80 22 02 81 24 + .byte $88, $02, $88, $02, $80, $56, $02, $4E ; CPU:$FC88 PRG:3C88 88 02 88 02 80 56 02 4E + .byte $02, $12, $02, $4E, $02, $12, $02, $0C ; CPU:$FC90 PRG:3C90 02 12 02 4E 02 12 02 0C + .byte $02, $81, $10, $02, $80, $10, $02, $81 ; CPU:$FC98 PRG:3C98 02 81 10 02 80 10 02 81 + .byte $12, $88, $02, $C3, $81, $02, $02, $1C ; CPU:$FCA0 PRG:3CA0 12 88 02 C3 81 02 02 1C + .byte $02, $02, $02, $1C, $1C, $FF, $C6, $88 ; CPU:$FCA8 PRG:3CA8 02 02 02 1C 1C FF C6 88 + .byte $1C, $FF, $C7, $82, $4C, $4C, $2A, $4C ; CPU:$FCB0 PRG:3CB0 1C FF C7 82 4C 4C 2A 4C + .byte $FF, $C6, $88, $1C, $FF, $C4, $81, $46 ; CPU:$FCB8 PRG:3CB8 FF C6 88 1C FF C4 81 46 + .byte $02, $46, $02, $32, $02, $46, $80, $2E ; CPU:$FCC0 PRG:3CC0 02 46 02 32 02 46 80 2E + .byte $2E, $FF, $C3, $82, $46, $46, $81, $32 ; CPU:$FCC8 PRG:3CC8 2E FF C3 82 46 46 81 32 + .byte $32, $46, $2E, $FF, $80, $0C, $0C, $81 ; CPU:$FCD0 PRG:3CD0 32 46 2E FF 80 0C 0C 81 + .byte $46, $46, $46, $80, $04, $04, $81, $46 ; CPU:$FCD8 PRG:3CD8 46 46 46 80 04 04 81 46 + .byte $46, $02, $C8, $82, $4C, $4C, $2A, $4C ; CPU:$FCE0 PRG:3CE0 46 02 C8 82 4C 4C 2A 4C + .byte $FF, $C2, $81, $46, $80, $32, $32, $82 ; CPU:$FCE8 PRG:3CE8 FF C2 81 46 80 32 32 82 + .byte $46, $04, $81, $46, $2A, $FF, $C2, $81 ; CPU:$FCF0 PRG:3CF0 46 04 81 46 2A FF C2 81 + .byte $0C, $0C, $80, $04, $04, $81, $04, $80 ; CPU:$FCF8 PRG:3CF8 0C 0C 80 04 04 81 04 80 + .byte $2E, $2E, $81, $2E, $82, $24, $FF, $00 ; CPU:$FD00 PRG:3D00 2E 2E 81 2E 82 24 FF 00 + .byte $81, $32, $02, $02, $06, $0C, $32, $02 ; CPU:$FD08 PRG:3D08 81 32 02 02 06 0C 32 02 + .byte $02, $8A, $2E, $8B, $02, $8A, $2E, $8B ; CPU:$FD10 PRG:3D10 02 8A 2E 8B 02 8A 2E 8B + .byte $02, $8A, $2E, $8B, $02, $88, $2E, $32 ; CPU:$FD18 PRG:3D18 02 8A 2E 8B 02 88 2E 32 + .byte $2E, $D0, $8C, $2C, $24, $FF, $D0, $2E ; CPU:$FD20 PRG:3D20 2E D0 8C 2C 24 FF D0 2E + .byte $20, $FF, $C3, $80, $28, $02, $82, $02 ; CPU:$FD28 PRG:3D28 20 FF C3 80 28 02 82 02 + .byte $80, $2C, $02, $32, $02, $24, $02, $82 ; CPU:$FD30 PRG:3D30 80 2C 02 32 02 24 02 82 + .byte $02, $81, $02, $80, $28, $02, $06, $02 ; CPU:$FD38 PRG:3D38 02 81 02 80 28 02 06 02 + .byte $28, $02, $81, $02, $80, $24, $02, $32 ; CPU:$FD40 PRG:3D40 28 02 81 02 80 24 02 32 + .byte $02, $24, $02, $FF, $80, $28, $02, $82 ; CPU:$FD48 PRG:3D48 02 24 02 FF 80 28 02 82 + .byte $02, $80, $2C, $02, $32, $02, $24, $02 ; CPU:$FD50 PRG:3D50 02 80 2C 02 32 02 24 02 + .byte $82, $02, $89, $0C, $0A, $08, $06, $32 ; CPU:$FD58 PRG:3D58 82 02 89 0C 0A 08 06 32 + .byte $30, $2E, $2C, $2A, $28, $26, $24, $02 ; CPU:$FD60 PRG:3D60 30 2E 2C 2A 28 26 24 02 + .byte $02, $02, $86, $02, $C7, $84, $02, $FF ; CPU:$FD68 PRG:3D68 02 02 86 02 C7 84 02 FF + .byte $C4, $80, $28, $02, $82, $02, $80, $2C ; CPU:$FD70 PRG:3D70 C4 80 28 02 82 02 80 2C + .byte $02, $32, $02, $24, $02, $82, $02, $81 ; CPU:$FD78 PRG:3D78 02 32 02 24 02 82 02 81 + .byte $02, $80, $28, $02, $06, $02, $28, $02 ; CPU:$FD80 PRG:3D80 02 80 28 02 06 02 28 02 + .byte $81, $02, $80, $24, $02, $32, $02, $24 ; CPU:$FD88 PRG:3D88 81 02 80 24 02 32 02 24 + .byte $02, $FF, $C8, $84, $02, $FF, $81, $14 ; CPU:$FD90 PRG:3D90 02 FF C8 84 02 FF 81 14 + .byte $02, $02, $14, $1A, $14, $02, $02, $88 ; CPU:$FD98 PRG:3D98 02 02 14 1A 14 02 02 88 + .byte $10, $10, $10, $10, $14, $10, $85, $3C ; CPU:$FDA0 PRG:3DA0 10 10 10 10 14 10 85 3C + .byte $81, $44, $85, $4A, $81, $44, $88, $28 ; CPU:$FDA8 PRG:3DA8 81 44 85 4A 81 44 88 28 + .byte $24, $20, $46, $42, $40, $C6, $81, $3C ; CPU:$FDB0 PRG:3DB0 24 20 46 42 40 C6 81 3C + .byte $02, $02, $44, $02, $02, $02, $4A, $02 ; CPU:$FDB8 PRG:3DB8 02 02 44 02 02 02 4A 02 + .byte $46, $36, $36, $38, $38, $02, $3A, $02 ; CPU:$FDC0 PRG:3DC0 46 36 36 38 38 02 3A 02 + .byte $80, $3C, $3C, $81, $02, $24, $02, $02 ; CPU:$FDC8 PRG:3DC8 80 3C 3C 81 02 24 02 02 + .byte $2C, $24, $88, $24, $1E, $46, $36, $38 ; CPU:$FDD0 PRG:3DD0 2C 24 88 24 1E 46 36 38 + .byte $3A, $FF, $C4, $84, $02, $FF, $D8, $81 ; CPU:$FDD8 PRG:3DD8 3A FF C4 84 02 FF D8 81 + .byte $06, $FF, $C6, $88, $06, $FF, $C7, $81 ; CPU:$FDE0 PRG:3DE0 06 FF C6 88 06 FF C7 81 + .byte $06, $06, $80, $06, $06, $81, $06, $06 ; CPU:$FDE8 PRG:3DE8 06 06 80 06 06 81 06 06 + .byte $80, $06, $06, $81, $06, $06, $FF, $C6 ; CPU:$FDF0 PRG:3DF0 80 06 06 81 06 06 FF C6 + .byte $88, $06, $FF, $E0, $81, $06, $06, $FF ; CPU:$FDF8 PRG:3DF8 88 06 FF E0 81 06 06 FF + .byte $82, $0F, $81, $06, $06, $EA, $06, $06 ; CPU:$FE00 PRG:3E00 82 0F 81 06 06 EA 06 06 + .byte $06, $06, $FF, $C5, $80, $0E, $58, $FF ; CPU:$FE08 PRG:3E08 06 06 FF C5 80 0E 58 FF + .byte $00, $C5, $80, $0E, $58, $FF, $82, $1C ; CPU:$FE10 PRG:3E10 00 C5 80 0E 58 FF 82 1C + .byte $1C, $C3, $82, $1C, $1C, $81, $1C, $1C ; CPU:$FE18 PRG:3E18 1C C3 82 1C 1C 81 1C 1C + .byte $1C, $02, $FF, $C7, $88, $1C, $FF, $00 ; CPU:$FE20 PRG:3E20 1C 02 FF C7 88 1C FF 00 + .byte $83, $02, $80, $0E, $02, $0E, $02, $0C ; CPU:$FE28 PRG:3E28 83 02 80 0E 02 0E 02 0C + .byte $02, $0E, $02, $4E, $02, $02, $02, $0E ; CPU:$FE30 PRG:3E30 02 0E 02 4E 02 02 02 0E + .byte $02, $0C, $02, $02, $02, $0E, $02, $0C ; CPU:$FE38 PRG:3E38 02 0C 02 02 02 0E 02 0C + .byte $02, $0E, $02, $4E, $02, $02, $02, $0E ; CPU:$FE40 PRG:3E40 02 0E 02 4E 02 02 02 0E + .byte $02, $0C, $02, $0E, $02, $0E, $02, $0C ; CPU:$FE48 PRG:3E48 02 0C 02 0E 02 0E 02 0C + .byte $02, $0E, $02, $4E, $02, $02, $02, $0E ; CPU:$FE50 PRG:3E50 02 0E 02 4E 02 02 02 0E + .byte $02, $0C, $02, $88, $4E, $18, $16, $12 ; CPU:$FE58 PRG:3E58 02 0C 02 88 4E 18 16 12 + .byte $0E, $0C, $0E, $83, $02, $81, $3E, $3E ; CPU:$FE60 PRG:3E60 0E 0C 0E 83 02 81 3E 3E + .byte $82, $46, $1C, $46, $81, $02, $38, $3E ; CPU:$FE68 PRG:3E68 82 46 1C 46 81 02 38 3E + .byte $02, $82, $46, $1C, $82, $48, $48, $81 ; CPU:$FE70 PRG:3E70 02 82 46 1C 82 48 48 81 + .byte $3E, $3E, $82, $38, $88, $24, $20, $1C ; CPU:$FE78 PRG:3E78 3E 3E 82 38 88 24 20 1C + .byte $48, $46, $42, $3E, $82, $09, $09, $C6 ; CPU:$FE80 PRG:3E80 48 46 42 3E 82 09 09 C6 + .byte $82, $03, $0C, $FF, $C6, $88, $06, $FF ; CPU:$FE88 PRG:3E88 82 03 0C FF C6 88 06 FF + .byte $ED, $89, $2A, $02, $04, $0C, $02, $04 ; CPU:$FE90 PRG:3E90 ED 89 2A 02 04 0C 02 04 + .byte $08, $02, $30, $26, $02, $30, $FF, $80 ; CPU:$FE98 PRG:3E98 08 02 30 26 02 30 FF 80 + .byte $02, $ED, $89, $0C, $02, $12, $4E, $02 ; CPU:$FEA0 PRG:3EA0 02 ED 89 0C 02 12 4E 02 + .byte $12, $18, $02, $0E, $08, $02, $0E, $FF ; CPU:$FEA8 PRG:3EA8 12 18 02 0E 08 02 0E FF + .byte $80, $42, $02, $48, $02, $1E, $02, $24 ; CPU:$FEB0 PRG:3EB0 80 42 02 48 02 1E 02 24 + .byte $02, $02, $02, $2A, $02, $C6, $8C, $30 ; CPU:$FEB8 PRG:3EB8 02 02 02 2A 02 C6 8C 30 + .byte $2A, $FF, $00, $80, $24, $02, $2A, $02 ; CPU:$FEC0 PRG:3EC0 2A FF 00 80 24 02 2A 02 + .byte $30, $02, $06, $02, $02, $02, $0C, $02 ; CPU:$FEC8 PRG:3EC8 30 02 06 02 02 02 0C 02 + .byte $C6, $8C, $12, $18, $FF, $80, $56, $54 ; CPU:$FED0 PRG:3ED0 C6 8C 12 18 FF 80 56 54 + .byte $52, $50, $81, $02, $80, $5E, $5A, $54 ; CPU:$FED8 PRG:3ED8 52 50 81 02 80 5E 5A 54 + .byte $50, $18, $14, $10, $0A, $06, $30, $2C ; CPU:$FEE0 PRG:3EE0 50 18 14 10 0A 06 30 2C + .byte $28, $02, $00, $80, $1A, $18, $16, $14 ; CPU:$FEE8 PRG:3EE8 28 02 00 80 1A 18 16 14 + .byte $81, $02, $80, $02, $5E, $5A, $54, $50 ; CPU:$FEF0 PRG:3EF0 81 02 80 02 5E 5A 54 50 + .byte $18, $14, $10, $0A, $06, $30, $2C, $28 ; CPU:$FEF8 PRG:3EF8 18 14 10 0A 06 30 2C 28 + .byte $82, $1C, $02, $1C, $02, $02, $1C, $1C ; CPU:$FF00 PRG:3F00 82 1C 02 1C 02 02 1C 1C + .byte $00, $81, $10, $0A, $32, $28, $80, $32 ; CPU:$FF08 PRG:3F08 00 81 10 0A 32 28 80 32 + .byte $02, $32, $02, $82, $32, $81, $06, $02 ; CPU:$FF10 PRG:3F10 02 32 02 82 32 81 06 02 + .byte $06, $02, $82, $32, $81, $54, $1A, $10 ; CPU:$FF18 PRG:3F18 06 02 82 32 81 54 1A 10 + .byte $0A, $80, $10, $02, $10, $02, $82, $10 ; CPU:$FF20 PRG:3F20 0A 80 10 02 10 02 82 10 + .byte $81, $16, $02, $16, $02, $82, $0A, $83 ; CPU:$FF28 PRG:3F28 81 16 02 16 02 82 0A 83 + .byte $03, $0C, $82, $03, $0C, $0C, $C2, $88 ; CPU:$FF30 PRG:3F30 03 0C 82 03 0C 0C C2 88 + .byte $1C, $1C, $1C, $1C, $1C, $1C, $83, $1C ; CPU:$FF38 PRG:3F38 1C 1C 1C 1C 1C 1C 83 1C + .byte $80, $04, $04, $2A, $02, $82, $1C, $FF ; CPU:$FF40 PRG:3F40 80 04 04 2A 02 82 1C FF + .byte $81, $4C, $02, $4C, $02, $2A, $02, $4C ; CPU:$FF48 PRG:3F48 81 4C 02 4C 02 2A 02 4C + .byte $1C, $81, $4C, $02, $4C, $02, $4C, $00 ; CPU:$FF50 PRG:3F50 1C 81 4C 02 4C 02 4C 00 + .byte $88, $2E, $2E, $2E, $30, $04, $30, $C4 ; CPU:$FF58 PRG:3F58 88 2E 2E 2E 30 04 30 C4 + .byte $80, $2E, $04, $FF, $83, $02, $88, $2E ; CPU:$FF60 PRG:3F60 80 2E 04 FF 83 02 88 2E + .byte $2E, $2E, $30, $04, $30, $C4, $80, $2E ; CPU:$FF68 PRG:3F68 2E 2E 30 04 30 C4 80 2E + .byte $04, $FF, $83, $02, $84, $02, $02, $C2 ; CPU:$FF70 PRG:3F70 04 FF 83 02 84 02 02 C2 + .byte $88, $3E, $3E, $3E, $42, $46, $42, $84 ; CPU:$FF78 PRG:3F78 88 3E 3E 3E 42 46 42 84 + .byte $3E, $FF, $85, $3E, $81, $3E, $88, $1C ; CPU:$FF80 PRG:3F80 3E FF 85 3E 81 3E 88 1C + .byte $46, $1C, $81, $02, $3E, $3E, $3E, $82 ; CPU:$FF88 PRG:3F88 46 1C 81 02 3E 3E 3E 82 + .byte $34, $02, $C2, $88, $06, $06, $06, $06 ; CPU:$FF90 PRG:3F90 34 02 C2 88 06 06 06 06 + .byte $06, $06, $82, $06, $06, $06, $06, $FF ; CPU:$FF98 PRG:3F98 06 06 82 06 06 06 06 FF + .byte $C2, $81, $06, $06, $80, $06, $06, $81 ; CPU:$FFA0 PRG:3FA0 C2 81 06 06 80 06 06 81 + .byte $06, $06, $06, $06, $80, $06, $06, $FF ; CPU:$FFA8 PRG:3FA8 06 06 06 06 80 06 06 FF + .byte $09, $80, $10, $02, $10, $02, $10, $02 ; CPU:$FFB0 PRG:3FB0 09 80 10 02 10 02 10 02 + .byte $0C, $0C, $0C, $02, $0C, $02, $14, $14 ; CPU:$FFB8 PRG:3FB8 0C 0C 0C 02 0C 02 14 14 + .byte $14, $02, $14, $02, $85, $10, $00, $80 ; CPU:$FFC0 PRG:3FC0 14 02 14 02 85 10 00 80 + .byte $32, $02, $32, $02, $32, $02, $C2, $32 ; CPU:$FFC8 PRG:3FC8 32 02 32 02 32 02 C2 32 + .byte $32, $32, $02, $32, $02, $FF, $85, $32 ; CPU:$FFD0 PRG:3FD0 32 32 02 32 02 FF 85 32 + .byte $80, $54, $02, $54, $02, $54, $02, $50 ; CPU:$FFD8 PRG:3FD8 80 54 02 54 02 54 02 50 + .byte $50, $50, $02, $50, $02, $56, $56, $56 ; CPU:$FFE0 PRG:3FE0 50 50 02 50 02 56 56 56 + .byte $02, $56, $02, $85, $54, $C4, $85, $0C ; CPU:$FFE8 PRG:3FE8 02 56 02 85 54 C4 85 0C + .byte $FF, $FF, $FF, $FF, $FF ; CPU:$FFF0 PRG:3FF0 FF FF FF FF FF ; UpdateAudioFrame ; Purpose: sound-driver routine identified from call flow and register/state access. ; Inputs: sound request, channel, and stream state in zero page/global RAM as used locally. ; Returns: corresponding APU or sequencer state updated. UpdateAudioFrame: - jmp Sound_F758 ; $3FF7: 4C 58 F7 + jmp Sound_F758 ; CPU:$FFF5 PRG:3FF5 4C 58 F7 ; NES interrupt vectors InterruptVectors: - .word $C094, $C000, $C0F7 ; $3FFA: 94 C0 00 C0 F7 C0 + .word $C094, $C000, $C0F7 ; CPU:$FFF8 PRG:3FF8 94 C0 00 C0 F7 C0 + diff --git a/Baseball (UE)/copilot/listing.txt b/Baseball (UE)/copilot/listing.txt new file mode 100644 index 0000000..e312002 --- /dev/null +++ b/Baseball (UE)/copilot/listing.txt @@ -0,0 +1,22401 @@ +ca65 V2.18 - Debian 2.19-2 +Main file : prg.s +Current file: prg.s + +000000r 1 ; Balloon Fight - ca65 PRG disassembly +000000r 1 ; 16 KiB NROM PRG mapped at CPU $C000-$FFFF +000000r 1 ; Hardware register and controller symbols are provided by symbols.inc. +000000r 1 .setcpu "6502" +000000r 1 .include "symbols.inc" +000000r 2 ; PPU registers +000000r 2 PPUCTRL = $2000 +000000r 2 PPUMASK = $2001 +000000r 2 PPUSTATUS = $2002 +000000r 2 OAMADDR = $2003 +000000r 2 OAMDATA = $2004 +000000r 2 PPUSCROLL = $2005 +000000r 2 PPUADDR = $2006 +000000r 2 PPUDATA = $2007 +000000r 2 OAMDMA = $4014 +000000r 2 JOY1 = $4016 +000000r 2 JOY2 = $4017 +000000r 2 +000000r 2 APUPC1BASE = $4000 +000000r 2 APUPC1SWEEP = $4001 +000000r 2 APUPC1TLOW = $4002 +000000r 2 APUPC1THIGH = $4003 +000000r 2 +000000r 2 APUPC2BASE = $4004 +000000r 2 APUPC2SWEEP = $4005 +000000r 2 APUPC2LOW = $4006 +000000r 2 APUPC2HIGH = $4007 +000000r 2 +000000r 2 APUTRIBASE = $4008 +000000r 2 APUTRILOW = $400A +000000r 2 APUTRIHIGH = $400B +000000r 2 +000000r 2 APUNOISEBASE = $400C +000000r 2 APUNOISELOOP = $400E +000000r 2 APUNOISELENGTH = $400F +000000r 2 +000000r 2 APUDMABASE = $4010 +000000r 2 APUDMALOAD = $4011 +000000r 2 APUDMAADDR = $4012 +000000r 2 APUDMALEN = $4013 +000000r 2 +000000r 2 APUCTRL = $4015 +000000r 2 APUSTATUS = $4015 +000000r 2 APUFRAMECNT = $4017 +000000r 2 +000000r 2 ; Controller Masks +000000r 2 PAD_RIGHT=$01 +000000r 2 PAD_LEFT=$02 +000000r 2 PAD_DOWN=$04 +000000r 2 PAD_UP=$08 +000000r 2 PAD_START=$10 +000000r 2 PAD_SELECT=$20 +000000r 2 PAD_B=$40 +000000r 2 PAD_A=$80 +000000r 2 PAD_HORIZONTAL=PAD_LEFT|PAD_RIGHT +000000r 2 PAD_VERTICAL=PAD_UP|PAD_DOWN +000000r 2 PAD_DPAD=PAD_HORIZONTAL|PAD_VERTICAL +000000r 2 +000000r 1 .include "locals.inc" +000000r 2 ; ============================================================================ +000000r 2 ; Confirmed and high-confidence zero-page symbols +000000r 2 ; ============================================================================ +000000r 2 +000000r 2 IndirectPtrLo = $00 +000000r 2 IndirectPtrHi = $01 +000000r 2 RecordPtrLo = $02 +000000r 2 RecordPtrHi = $03 +000000r 2 +000000r 2 MathTemp05 = $05 +000000r 2 NmiSavedX = $0D +000000r 2 NmiSavedY = $0E +000000r 2 DerivedControl0 = $0F +000000r 2 +000000r 2 ControllerHeld1 = $11 +000000r 2 ControllerHeld2 = $12 +000000r 2 InputState1 = $13 +000000r 2 InputState2 = $14 +000000r 2 ControllerPressed1 = $15 +000000r 2 ControllerPressed2 = $16 +000000r 2 InputAux1 = $17 +000000r 2 InputAux2 = $18 +000000r 2 +000000r 2 RandomStateLo = $19 +000000r 2 RandomStateHi = $1A +000000r 2 TransitionCounter = $1B +000000r 2 TransitionActive = $1D +000000r 2 SessionActive = $1E +000000r 2 NmiStateFlag = $1F +000000r 2 FrameState20 = $20 +000000r 2 SelectedPitchAction = $21 +000000r 2 +000000r 2 SavedIndex = $22 +000000r 2 InlineReturnLo = $26 +000000r 2 InlineReturnHi = $27 +000000r 2 +000000r 2 SelectionValue0 = $32 +000000r 2 RoundStateIndex = $33 +000000r 2 PlayerOneSelection = $34 +000000r 2 PlayerTwoSelection = $35 +000000r 2 +000000r 2 ObjectScreenX = $36 +000000r 2 ObjectScreenXHi = $37 +000000r 2 ObjectScreenY = $38 +000000r 2 ObjectScreenYHi = $39 +000000r 2 +000000r 2 PpuQueueOffset = $3E +000000r 2 OamWriteOffset = $3F +000000r 2 +000000r 2 ModeFlags = $40 +000000r 2 CurrentObjectArrayOffset= $42 +000000r 2 SelectionState = $43 +000000r 2 PlayerSelectionActive = $44 +000000r 2 MatchCompleteFlag = $45 +000000r 2 StateSequenceActive = $46 +000000r 2 +000000r 2 DelayCounter = $48 +000000r 2 LoopCounter49 = $49 +000000r 2 QueueDestination = $4A +000000r 2 ActivePlayerSide = $4B +000000r 2 HorizontalDirectionMask = $4C +000000r 2 +000000r 2 RandomState0 = $4D +000000r 2 RandomState1 = $4E +000000r 2 RandomBits0 = $4F +000000r 2 RandomBits1 = $50 +000000r 2 Counter51 = $51 +000000r 2 Counter52 = $52 +000000r 2 +000000r 2 SavedBaseXLo = $53 +000000r 2 SavedBaseXHi = $54 +000000r 2 SavedBaseYLo = $55 +000000r 2 SavedBaseYHi = $56 +000000r 2 +000000r 2 BaseMotionActive = $5C +000000r 2 BaseMotionPhase = $5D +000000r 2 BaseMotionEventCount = $5E +000000r 2 TrajectoryResult = $5F +000000r 2 +000000r 2 PendingStateTransition = $60 +000000r 2 UpdateCounter = $61 +000000r 2 PrimarySequenceState = $62 +000000r 2 TransitionSequenceState = $63 +000000r 2 SecondarySequenceState = $64 +000000r 2 PendingScoreIncrement = $65 +000000r 2 InningOrSharedScore = $66 +000000r 2 PlayerOneScore = $67 +000000r 2 PlayerTwoScore = $68 +000000r 2 EventWriteIndex = $69 +000000r 2 EventReadIndex = $6A +000000r 2 TextCopyCount = $6B +000000r 2 SpecialSequenceState = $6D +000000r 2 ObjectTransitionState = $6E +000000r 2 PendingEvent = $6F +000000r 2 +000000r 2 TableCopyIndex = $70 +000000r 2 DisplayCounterValue = $71 +000000r 2 StateSelector = $72 +000000r 2 WindupLoopCounter = $73 +000000r 2 MotionSettledCountdown = $76 +000000r 2 StateTimer78 = $78 +000000r 2 +000000r 2 ActionSequenceCounter = $7E +000000r 2 SelectedStateCount = $7F +000000r 2 RandomValue81 = $81 +000000r 2 ActorActionComplete = $82 +000000r 2 ObjectApproachCount = $83 +000000r 2 ObjectApproachDirectionFlag = $84 +000000r 2 TrajectoryEvaluationEnabled = $86 +000000r 2 ObjectProximityState = $87 +000000r 2 MotionDirectionState = $88 +000000r 2 +000000r 2 FielderAnimationCountdown = $8C +000000r 2 FielderInputBalance = $8D +000000r 2 RandomHorizontalMotion = $8E +000000r 2 CalculatedVerticalMotion= $8F +000000r 2 RandomVerticalMotion = $90 +000000r 2 PitchDirectionDecision = $91 +000000r 2 ActionDelayCounter = $92 +000000r 2 PitchUpdateDelay = $94 +000000r 2 +000000r 2 CurrentActionState = $9D +000000r 2 SecondaryActorState0 = $9F +000000r 2 SecondaryActorState1 = $A0 +000000r 2 SecondaryActorState2 = $A1 +000000r 2 ObjectSequenceState = $A2 +000000r 2 ObjectSelectionLowerBound= $A5 +000000r 2 +000000r 2 CalculatedCoordinateLow = $AE +000000r 2 CalculatedCoordinateHigh= $AF +000000r 2 +000000r 2 PositionSignState = $B7 +000000r 2 ObjectListFlag = $C7 +000000r 2 SpriteSortBaseIndex = $C9 +000000r 2 SpriteArrayEnd = $CA +000000r 2 +000000r 2 MathShiftCount = $DB +000000r 2 +000000r 2 PpuCtrlShadow = $DD +000000r 2 PpuMaskShadow = $DE +000000r 2 ScrollX = $DF +000000r 2 ScrollY = $E0 +000000r 2 +000000r 2 CurrentObjectIndex = $E1 +000000r 2 ScriptDepth = $E2 +000000r 2 FrameCounter = $E3 +000000r 2 +000000r 2 GameplaySuspended = $EF +000000r 2 SoundPtrLo = $F6 +000000r 2 SoundPtrHi = $F7 +000000r 2 +000000r 2 PendingAudioFlags = $FE +000000r 2 RenderStateFlags = $FF +000000r 2 +000000r 1 +000000r 1 ; ============================================================================ +000000r 1 ; Zero-page scratch policy +000000r 1 ; +000000r 1 ; $00-$0C are intentionally left numeric. Their meanings vary between pointer +000000r 1 ; decoding, arithmetic, OAM construction, geometry, PPU streaming, and audio. +000000r 1 ; Routine contracts describe the local role when it can be inferred safely. +000000r 1 ; ============================================================================ +000000r 1 .segment "PRG" +000000r 1 .org $C000 +00C000 1 +00C000 1 ; ============================================================================ +00C000 1 ; $C000-$C023 +00C000 1 ; Title-screen copyright PPU stream. +00C000 1 ; ============================================================================ +00C000 1 +00C000 1 TitleCopyrightPpuStream: ; $C000 +00C000 1 23 45 05 .byte $23,$45,$05 +00C003 1 AF 01 09 08 .byte $AF,$01,$09,$08,$04 +00C007 1 04 +00C008 1 +00C008 1 23 65 18 .byte $23,$65,$18 +00C00B 1 17 12 17 1D .byte $17,$12,$17,$1D,$0E,$17,$0D,$18 +00C00F 1 0E 17 0D 18 +00C013 1 25 18 0F 25 .byte $25,$18,$0F,$25,$0A,$16,$0E,$1B +00C017 1 0A 16 0E 1B +00C01B 1 12 0C 0A 25 .byte $12,$0C,$0A,$25,$12,$17,$0C,$AC +00C01F 1 12 17 0C AC +00C023 1 +00C023 1 00 .byte $00 +00C024 1 +00C024 1 ; ============================================================================ +00C024 1 ; $C024-$C029 +00C024 1 ; Tile values for the six selectable team initials: A, C, D, P, R, Y. +00C024 1 ; ============================================================================ +00C024 1 +00C024 1 TeamInitialTileTable: ; $C024 +00C024 1 0A 0C 0D 19 .byte $0A,$0C,$0D,$19,$1B,$22 +00C028 1 1B 22 +00C02A 1 +00C02A 1 ; ============================================================================ +00C02A 1 ; $C02A-$C02F +00C02A 1 ; Sprite tile selected for each team-selection marker. +00C02A 1 ; ============================================================================ +00C02A 1 +00C02A 1 TeamSelectionSpriteTileTable: ; $C02A +00C02A 1 0C 16 12 16 .byte $0C,$16,$12,$16,$03,$0F +00C02E 1 03 0F +00C030 1 +00C030 1 ; ============================================================================ +00C030 1 ; $C030-$C035 +00C030 1 ; X coordinate used for each team-selection marker sprite. +00C030 1 ; ============================================================================ +00C030 1 +00C030 1 TeamSelectionSpriteXTable: ; $C030 +00C030 1 30 21 10 30 .byte $30,$21,$10,$30,$21,$10 +00C034 1 21 10 +00C036 1 +00C036 1 ; ============================================================================ +00C036 1 ; $C036-$C045 +00C036 1 ; Calculate randomized signed pitch motion. +00C036 1 ; ============================================================================ +00C036 1 +00C036 1 CalculateRandomizedPitchMotion: ; $C036 +00C036 1 A9 E2 lda #$E2 ; $C036: A9 E2 +00C038 1 ED 39 05 sbc $0539 ; $C038: ED 39 05 +00C03B 1 +00C03B 1 C9 80 cmp #$80 ; $C03B: C9 80 +00C03D 1 6A ror ; $C03D: 6A +00C03E 1 +00C03E 1 C9 80 cmp #$80 ; $C03E: C9 80 +00C040 1 6A ror ; $C040: 6A +00C041 1 +00C041 1 38 sec ; $C041: 38 +00C042 1 ED 39 05 sbc $0539 ; $C042: ED 39 05 +00C045 1 +00C045 1 60 rts ; $C045: 60 +00C046 1 +00C046 1 ; ============================================================================ +00C046 1 ; $C046-$C122 +00C046 1 ; NMI handler +00C046 1 ; ============================================================================ +00C046 1 +00C046 1 NMI: ; $C046 +00C046 1 48 pha ; $C046: 48 +00C047 1 86 0D stx NmiSavedX ; $C047: 86 0D +00C049 1 84 0E sty NmiSavedY ; $C049: 84 0E +00C04B 1 +00C04B 1 AD 02 20 lda PPUSTATUS ; $C04B: AD 02 20 +00C04E 1 +00C04E 1 A9 02 lda #$02 ; $C04E: A9 02 +00C050 1 8D 14 40 sta OAMDMA ; $C050: 8D 14 40 +00C053 1 +00C053 1 A0 00 ldy #$00 ; $C053: A0 00 +00C055 1 +00C055 1 NMI_PacketLoop: ; $C055 +00C055 1 BE 00 03 ldx $0300,y ; $C055: BE 00 03 +00C058 1 F0 33 beq NMI_QueueDone ; $C058: F0 33 +00C05A 1 +00C05A 1 C8 iny ; $C05A: C8 +00C05B 1 +00C05B 1 B9 00 03 lda $0300,y ; $C05B: B9 00 03 +00C05E 1 8D 06 20 sta PPUADDR ; $C05E: 8D 06 20 +00C061 1 +00C061 1 C8 iny ; $C061: C8 +00C062 1 +00C062 1 B9 00 03 lda $0300,y ; $C062: B9 00 03 +00C065 1 8D 06 20 sta PPUADDR ; $C065: 8D 06 20 +00C068 1 +00C068 1 C8 iny ; $C068: C8 +00C069 1 C8 iny ; $C069: C8 +00C06A 1 +00C06A 1 B9 FF 02 lda $02FF,y ; $C06A: B9 FF 02 +00C06D 1 8D 00 20 sta PPUCTRL ; $C06D: 8D 00 20 +00C070 1 +00C070 1 30 0C bmi NMI_ReadPacket ; $C070: 30 0C +00C072 1 +00C072 1 NMI_WritePacket: ; $C072 +00C072 1 B9 00 03 lda $0300,y ; $C072: B9 00 03 +00C075 1 8D 07 20 sta PPUDATA ; $C075: 8D 07 20 +00C078 1 +00C078 1 C8 iny ; $C078: C8 +00C079 1 CA dex ; $C079: CA +00C07A 1 +00C07A 1 D0 F6 bne NMI_WritePacket ; $C07A: D0 F6 +00C07C 1 F0 D7 beq NMI_PacketLoop ; $C07C: F0 D7 +00C07E 1 +00C07E 1 NMI_ReadPacket: ; $C07E +00C07E 1 AD 07 20 lda PPUDATA ; $C07E: AD 07 20 +00C081 1 ; Discard buffered PPU read. +00C081 1 +00C081 1 NMI_ReadPacketLoop: ; $C081 +00C081 1 AD 07 20 lda PPUDATA ; $C081: AD 07 20 +00C084 1 99 00 03 sta $0300,y ; $C084: 99 00 03 +00C087 1 +00C087 1 C8 iny ; $C087: C8 +00C088 1 CA dex ; $C088: CA +00C089 1 +00C089 1 D0 F6 bne NMI_ReadPacketLoop ; $C089: D0 F6 +00C08B 1 F0 C8 beq NMI_PacketLoop ; $C08B: F0 C8 +00C08D 1 +00C08D 1 NMI_QueueDone: ; $C08D +00C08D 1 8E 00 03 stx $0300 ; $C08D: 8E 00 03 +00C090 1 +00C090 1 A5 DF lda ScrollX ; $C090: A5 DF +00C092 1 8D 05 20 sta PPUSCROLL ; $C092: 8D 05 20 +00C095 1 +00C095 1 A5 E0 lda ScrollY ; $C095: A5 E0 +00C097 1 8D 05 20 sta PPUSCROLL ; $C097: 8D 05 20 +00C09A 1 +00C09A 1 A5 DE lda PpuMaskShadow ; $C09A: A5 DE +00C09C 1 8D 01 20 sta PPUMASK ; $C09C: 8D 01 20 +00C09F 1 +00C09F 1 A5 DD lda PpuCtrlShadow ; $C09F: A5 DD +00C0A1 1 8D 00 20 sta PPUCTRL ; $C0A1: 8D 00 20 +00C0A4 1 +00C0A4 1 20 D0 F9 jsr InitializeAudioEngine ; $C0A4: 20 D0 F9 +00C0A7 1 +00C0A7 1 A9 01 lda #$01 ; $C0A7: A9 01 +00C0A9 1 8D 16 40 sta JOY1 ; $C0A9: 8D 16 40 +00C0AC 1 +00C0AC 1 A9 00 lda #$00 ; $C0AC: A9 00 +00C0AE 1 8D 16 40 sta JOY1 ; $C0AE: 8D 16 40 +00C0B1 1 +00C0B1 1 A2 08 ldx #$08 ; $C0B1: A2 08 +00C0B3 1 +00C0B3 1 NMI_ReadControllers: ; $C0B3 +00C0B3 1 AD 16 40 lda JOY1 ; $C0B3: AD 16 40 +00C0B6 1 29 03 and #$03 ; $C0B6: 29 03 +00C0B8 1 C9 01 cmp #$01 ; $C0B8: C9 01 +00C0BA 1 26 15 rol ControllerPressed1 ; $C0BA: 26 15 +00C0BC 1 +00C0BC 1 AD 17 40 lda JOY2 ; $C0BC: AD 17 40 +00C0BF 1 29 03 and #$03 ; $C0BF: 29 03 +00C0C1 1 C9 01 cmp #$01 ; $C0C1: C9 01 +00C0C3 1 26 16 rol ControllerPressed2 ; $C0C3: 26 16 +00C0C5 1 +00C0C5 1 CA dex ; $C0C5: CA +00C0C6 1 D0 EB bne NMI_ReadControllers ; $C0C6: D0 EB +00C0C8 1 +00C0C8 1 A2 01 ldx #$01 ; $C0C8: A2 01 +00C0CA 1 +00C0CA 1 NMI_UpdateControllerState: ; $C0CA +00C0CA 1 B5 15 lda ControllerPressed1,x ; $C0CA: B5 15 +00C0CC 1 A8 tay ; $C0CC: A8 +00C0CD 1 +00C0CD 1 55 11 eor ControllerHeld1,x ; $C0CD: 55 11 +00C0CF 1 35 15 and ControllerPressed1,x ; $C0CF: 35 15 +00C0D1 1 +00C0D1 1 95 15 sta ControllerPressed1,x ; $C0D1: 95 15 +00C0D3 1 94 11 sty ControllerHeld1,x ; $C0D3: 94 11 +00C0D5 1 +00C0D5 1 CA dex ; $C0D5: CA +00C0D6 1 10 F2 bpl NMI_UpdateControllerState +00C0D8 1 ; $C0D6: 10 F2 +00C0D8 1 +00C0D8 1 29 10 and #$10 ; $C0D8: 29 10 +00C0DA 1 F0 10 beq NMI_CheckState ; $C0DA: F0 10 +00C0DC 1 +00C0DC 1 A5 1E lda SessionActive ; $C0DC: A5 1E +00C0DE 1 D0 07 bne NMI_RunCommand0B ; $C0DE: D0 07 +00C0E0 1 +00C0E0 1 85 1D sta TransitionActive ; $C0E0: 85 1D +00C0E2 1 85 EF sta GameplaySuspended ; $C0E2: 85 EF +00C0E4 1 +00C0E4 1 4C 9C C4 jmp InitializeNewSession ; $C0E4: 4C 9C C4 +00C0E7 1 +00C0E7 1 NMI_RunCommand0B: ; $C0E7 +00C0E7 1 A2 0B ldx #$0B ; $C0E7: A2 0B +00C0E9 1 20 2A EB jsr ProcessQueuedObjectEvent; $C0E9: 20 2A EB +00C0EC 1 +00C0EC 1 NMI_CheckState: ; $C0EC +00C0EC 1 A5 1F lda NmiStateFlag ; $C0EC: A5 1F +00C0EE 1 D0 2C bne NMI_RestoreRegisters ; $C0EE: D0 2C +00C0F0 1 +00C0F0 1 20 0A EB jsr QueueInlineObjectEvent ; $C0F0: 20 0A EB +00C0F3 1 +00C0F3 1 ; Inline command data consumed by the routine at QueueInlineObjectEvent. +00C0F3 1 ; These bytes must not be assembled as 6502 instructions. +00C0F3 1 05 21 C1 .byte $05,$21,$C1 ; $C0F3-$C0F5 +00C0F6 1 +00C0F6 1 A2 00 ldx #$00 ; $C0F6: A2 00 +00C0F8 1 20 2A EB jsr ProcessQueuedObjectEvent ; $C0F8: 20 2A EB +00C0FB 1 +00C0FB 1 E6 E3 inc FrameCounter ; $C0FB: E6 E3 +00C0FD 1 20 7E C8 jsr CalculateControllerAssignments ; $C0FD: 20 7E C8 +00C100 1 +00C100 1 A6 0F ldx DerivedControl0 ; $C100: A6 0F +00C102 1 8A txa ; $C102: 8A +00C103 1 A8 tay ; $C103: A8 +00C104 1 +00C104 1 F0 04 beq NMI_StoreFirstObject ; $C104: F0 04 +00C106 1 +00C106 1 B5 10 lda $10,x ; $C106: B5 10 +00C108 1 B4 14 ldy InputState2,x ; $C108: B4 14 +00C10A 1 +00C10A 1 NMI_StoreFirstObject: ; $C10A +00C10A 1 85 13 sta InputState1 ; $C10A: 85 13 +00C10C 1 84 17 sty InputAux1 ; $C10C: 84 17 +00C10E 1 +00C10E 1 A6 10 ldx $10 ; $C10E: A6 10 +00C110 1 8A txa ; $C110: 8A +00C111 1 A8 tay ; $C111: A8 +00C112 1 +00C112 1 F0 04 beq NMI_StoreSecondObject ; $C112: F0 04 +00C114 1 +00C114 1 B5 10 lda $10,x ; $C114: B5 10 +00C116 1 B4 14 ldy InputState2,x ; $C116: B4 14 +00C118 1 +00C118 1 NMI_StoreSecondObject: ; $C118 +00C118 1 85 14 sta InputState2 ; $C118: 85 14 +00C11A 1 84 18 sty InputAux2 ; $C11A: 84 18 +00C11C 1 +00C11C 1 NMI_RestoreRegisters: ; $C11C +00C11C 1 A4 0E ldy NmiSavedY ; $C11C: A4 0E +00C11E 1 A6 0D ldx NmiSavedX ; $C11E: A6 0D +00C120 1 +00C120 1 68 pla ; $C120: 68 +00C121 1 40 rti ; $C121: 40 +00C122 1 +00C122 1 ; ============================================================================ +00C122 1 ; $C122-$C18C +00C122 1 ; Main-frame initialization, timer updates, and 16-bit position updates +00C122 1 ; ============================================================================ +00C122 1 +00C122 1 UpdateFrameObjectsAndTimers: ; $C122 +00C122 1 A2 00 ldx #$00 ; $C122: A2 00 +00C124 1 +00C124 1 86 3E stx PpuQueueOffset ; $C124: 86 3E +00C126 1 86 3F stx OamWriteOffset ; $C126: 86 3F +00C128 1 86 20 stx FrameState20 ; $C128: 86 20 +00C12A 1 +00C12A 1 20 0A EB jsr QueueInlineObjectEvent ; $C12A: 20 0A EB +00C12D 1 +00C12D 1 ; Inline command data consumed by the routine at QueueInlineObjectEvent. +00C12D 1 07 64 C2 .byte $07,$64,$C2 ; $C12D-$C12F +00C130 1 +00C130 1 A2 01 ldx #$01 ; $C130: A2 01 +00C132 1 20 2A EB jsr ProcessQueuedObjectEvent ; $C132: 20 2A EB +00C135 1 +00C135 1 A2 30 ldx #$30 ; $C135: A2 30 +00C137 1 +00C137 1 UpdateObjectTimerLoop: ; $C137 +00C137 1 BD 3F 06 lda $063F,x ; $C137: BD 3F 06 +00C13A 1 F0 08 beq UpdateNextObjectTimer ; $C13A: F0 08 +00C13C 1 +00C13C 1 DE 3F 06 dec $063F,x ; $C13C: DE 3F 06 +00C13F 1 D0 03 bne UpdateNextObjectTimer ; $C13F: D0 03 +00C141 1 +00C141 1 20 15 EB jsr QueueDecodedObjectEventSelectIndex ; $C141: 20 15 EB +00C144 1 +00C144 1 UpdateNextObjectTimer: ; $C144 +00C144 1 CA dex ; $C144: CA +00C145 1 D0 F0 bne UpdateObjectTimerLoop ; $C145: D0 F0 +00C147 1 +00C147 1 A2 03 ldx #$03 ; $C147: A2 03 +00C149 1 +00C149 1 UpdateShortCountdowns: ; $C149 +00C149 1 DE AD 05 dec $05AD,x ; $C149: DE AD 05 +00C14C 1 10 03 bpl UpdateNextShortCountdown +00C14E 1 ; $C14C: 10 03 +00C14E 1 +00C14E 1 FE AD 05 inc $05AD,x ; $C14E: FE AD 05 +00C151 1 +00C151 1 UpdateNextShortCountdown: ; $C151 +00C151 1 CA dex ; $C151: CA +00C152 1 10 F5 bpl UpdateShortCountdowns +00C154 1 ; $C152: 10 F5 +00C154 1 +00C154 1 A5 1D lda TransitionActive ; $C154: A5 1D +00C156 1 F0 03 beq IntegrateAllObjectPositions +00C158 1 ; $C156: F0 03 +00C158 1 +00C158 1 4C 6A EB jmp CommonEngineExit ; $C158: 4C 6A EB +00C15B 1 +00C15B 1 IntegrateAllObjectPositions: ; $C15B +00C15B 1 A2 24 ldx #$24 ; $C15B: A2 24 +00C15D 1 +00C15D 1 ; Each logical object occupies two adjacent indices. +00C15D 1 ; X advances by two after both coordinate pairs are updated. +00C15D 1 +00C15D 1 IntegrateObjectPositionLoop: ; $C15D +00C15D 1 A0 00 ldy #$00 ; $C15D: A0 00 +00C15F 1 +00C15F 1 BD 6F 05 lda $056F,x ; $C15F: BD 6F 05 +00C162 1 10 01 bpl AddObjectHorizontalDelta ; $C162: 10 01 +00C164 1 +00C164 1 88 dey ; $C164: 88 +00C165 1 ; Sign-extend the low-byte delta. +00C165 1 +00C165 1 AddObjectHorizontalDelta: ; $C165 +00C165 1 18 clc ; $C165: 18 +00C166 1 +00C166 1 7D 0B 05 adc $050B,x ; $C166: 7D 0B 05 +00C169 1 9D 0B 05 sta $050B,x ; $C169: 9D 0B 05 +00C16C 1 +00C16C 1 98 tya ; $C16C: 98 +00C16D 1 7D 0C 05 adc $050C,x ; $C16D: 7D 0C 05 +00C170 1 9D 0C 05 sta $050C,x ; $C170: 9D 0C 05 +00C173 1 +00C173 1 A0 00 ldy #$00 ; $C173: A0 00 +00C175 1 +00C175 1 BD 70 05 lda $0570,x ; $C175: BD 70 05 +00C178 1 10 01 bpl AddObjectVerticalDelta ; $C178: 10 01 +00C17A 1 +00C17A 1 88 dey ; $C17A: 88 +00C17B 1 ; Sign-extend the second delta. +00C17B 1 +00C17B 1 AddObjectVerticalDelta: ; $C17B +00C17B 1 18 clc ; $C17B: 18 +00C17C 1 +00C17C 1 7D 3C 05 adc $053C,x ; $C17C: 7D 3C 05 +00C17F 1 9D 3C 05 sta $053C,x ; $C17F: 9D 3C 05 +00C182 1 +00C182 1 98 tya ; $C182: 98 +00C183 1 7D 3D 05 adc $053D,x ; $C183: 7D 3D 05 +00C186 1 9D 3D 05 sta $053D,x ; $C186: 9D 3D 05 +00C189 1 +00C189 1 CA dex ; $C189: CA +00C18A 1 CA dex ; $C18A: CA +00C18B 1 +00C18B 1 10 D0 bpl IntegrateObjectPositionLoop +00C18D 1 ; $C18B: 10 D0 +00C18D 1 +00C18D 1 ; ============================================================================ +00C18D 1 ; $C18D-$C264 +00C18D 1 ; Object processing, signed coordinate adjustment, and state handling +00C18D 1 ; ============================================================================ +00C18D 1 +00C18D 1 UpdateBaseMotionSequence: ; $C18D +00C18D 1 A2 00 ldx #$00 ; $C18D: A2 00 +00C18F 1 20 CA C3 jsr IntegrateObjectVelocityAndPosition ; $C18F: 20 CA C3 +00C192 1 +00C192 1 A2 31 ldx #$31 ; $C192: A2 31 +00C194 1 20 CA C3 jsr IntegrateObjectVelocityAndPosition ; $C194: 20 CA C3 +00C197 1 +00C197 1 A2 62 ldx #$62 ; $C197: A2 62 +00C199 1 20 CA C3 jsr IntegrateObjectVelocityAndPosition ; $C199: 20 CA C3 +00C19C 1 +00C19C 1 AD 6C 05 lda $056C ; $C19C: AD 6C 05 +00C19F 1 30 03 bmi ReflectBaseMotionValues +00C1A1 1 ; $C19F: 30 03 +00C1A1 1 +00C1A1 1 4C 28 C2 jmp UpdatePositionSignState ; $C1A1: 4C 28 C2 +00C1A4 1 +00C1A4 1 ; ---------------------------------------------------------------------------- +00C1A4 1 ; Negate the signed values at $056B/$056C and $0569/$056A. +00C1A4 1 ; The second result is divided by two using LSR/ROR. +00C1A4 1 ; ---------------------------------------------------------------------------- +00C1A4 1 +00C1A4 1 ReflectBaseMotionValues: ; $C1A4 +00C1A4 1 A0 00 ldy #$00 ; $C1A4: A0 00 +00C1A6 1 38 sec ; $C1A6: 38 +00C1A7 1 +00C1A7 1 98 tya ; $C1A7: 98 +00C1A8 1 ED 6B 05 sbc $056B ; $C1A8: ED 6B 05 +00C1AB 1 8D 6B 05 sta $056B ; $C1AB: 8D 6B 05 +00C1AE 1 +00C1AE 1 98 tya ; $C1AE: 98 +00C1AF 1 ED 6C 05 sbc $056C ; $C1AF: ED 6C 05 +00C1B2 1 8D 6C 05 sta $056C ; $C1B2: 8D 6C 05 +00C1B5 1 +00C1B5 1 38 sec ; $C1B5: 38 +00C1B6 1 +00C1B6 1 98 tya ; $C1B6: 98 +00C1B7 1 ED 69 05 sbc $0569 ; $C1B7: ED 69 05 +00C1BA 1 8D 69 05 sta $0569 ; $C1BA: 8D 69 05 +00C1BD 1 +00C1BD 1 98 tya ; $C1BD: 98 +00C1BE 1 ED 6A 05 sbc $056A ; $C1BE: ED 6A 05 +00C1C1 1 +00C1C1 1 4A lsr ; $C1C1: 4A +00C1C2 1 8D 6A 05 sta $056A ; $C1C2: 8D 6A 05 +00C1C5 1 6E 69 05 ror $0569 ; $C1C5: 6E 69 05 +00C1C8 1 +00C1C8 1 ; ---------------------------------------------------------------------------- +00C1C8 1 ; Subtract twice the signed value in $0508 from $0507/$0508. +00C1C8 1 ; ---------------------------------------------------------------------------- +00C1C8 1 +00C1C8 1 A0 00 ldy #$00 ; $C1C8: A0 00 +00C1CA 1 +00C1CA 1 AD 08 05 lda $0508 ; $C1CA: AD 08 05 +00C1CD 1 10 01 bpl DoubleHorizontalVelocity +00C1CF 1 ; $C1CD: 10 01 +00C1CF 1 +00C1CF 1 88 dey ; $C1CF: 88 +00C1D0 1 +00C1D0 1 DoubleHorizontalVelocity: ; $C1D0 +00C1D0 1 0A asl ; $C1D0: 0A +00C1D1 1 85 07 sta $07 ; $C1D1: 85 07 +00C1D3 1 +00C1D3 1 98 tya ; $C1D3: 98 +00C1D4 1 2A rol ; $C1D4: 2A +00C1D5 1 85 08 sta $08 ; $C1D5: 85 08 +00C1D7 1 +00C1D7 1 38 sec ; $C1D7: 38 +00C1D8 1 +00C1D8 1 AD 07 05 lda $0507 ; $C1D8: AD 07 05 +00C1DB 1 E5 07 sbc $07 ; $C1DB: E5 07 +00C1DD 1 8D 07 05 sta $0507 ; $C1DD: 8D 07 05 +00C1E0 1 +00C1E0 1 AD 08 05 lda $0508 ; $C1E0: AD 08 05 +00C1E3 1 E5 08 sbc $08 ; $C1E3: E5 08 +00C1E5 1 8D 08 05 sta $0508 ; $C1E5: 8D 08 05 +00C1E8 1 +00C1E8 1 ; ---------------------------------------------------------------------------- +00C1E8 1 ; Repeat the signed adjustment for $0538/$0539. +00C1E8 1 ; ---------------------------------------------------------------------------- +00C1E8 1 +00C1E8 1 A0 00 ldy #$00 ; $C1E8: A0 00 +00C1EA 1 +00C1EA 1 AD 39 05 lda $0539 ; $C1EA: AD 39 05 +00C1ED 1 10 01 bpl DoubleVerticalVelocity +00C1EF 1 ; $C1ED: 10 01 +00C1EF 1 +00C1EF 1 88 dey ; $C1EF: 88 +00C1F0 1 +00C1F0 1 DoubleVerticalVelocity: ; $C1F0 +00C1F0 1 0A asl ; $C1F0: 0A +00C1F1 1 85 07 sta $07 ; $C1F1: 85 07 +00C1F3 1 +00C1F3 1 98 tya ; $C1F3: 98 +00C1F4 1 2A rol ; $C1F4: 2A +00C1F5 1 85 08 sta $08 ; $C1F5: 85 08 +00C1F7 1 +00C1F7 1 38 sec ; $C1F7: 38 +00C1F8 1 +00C1F8 1 AD 38 05 lda $0538 ; $C1F8: AD 38 05 +00C1FB 1 E5 07 sbc $07 ; $C1FB: E5 07 +00C1FD 1 8D 38 05 sta $0538 ; $C1FD: 8D 38 05 +00C200 1 +00C200 1 AD 39 05 lda $0539 ; $C200: AD 39 05 +00C203 1 E5 08 sbc $08 ; $C203: E5 08 +00C205 1 8D 39 05 sta $0539 ; $C205: 8D 39 05 +00C208 1 +00C208 1 20 D2 CA jsr EvaluateTrajectoryResult ; $C208: 20 D2 CA +00C20B 1 +00C20B 1 ; ---------------------------------------------------------------------------- +00C20B 1 ; Advance state and refresh coordinate-related values. +00C20B 1 ; ---------------------------------------------------------------------------- +00C20B 1 +00C20B 1 A5 5D lda BaseMotionPhase ; $C20B: A5 5D +00C20D 1 C9 03 cmp #$03 ; $C20D: C9 03 +00C20F 1 B0 04 bcs AdvanceBaseMotionPhase +00C211 1 ; $C20F: B0 04 +00C211 1 +00C211 1 A9 10 lda #$10 ; $C211: A9 10 +00C213 1 85 FF sta RenderStateFlags ; $C213: 85 FF +00C215 1 +00C215 1 AdvanceBaseMotionPhase: ; $C215 +00C215 1 E6 5D inc BaseMotionPhase ; $C215: E6 5D +00C217 1 +00C217 1 AD 08 05 lda $0508 ; $C217: AD 08 05 +00C21A 1 0D 39 05 ora $0539 ; $C21A: 0D 39 05 +00C21D 1 0D 6A 05 ora $056A ; $C21D: 0D 6A 05 +00C220 1 D0 06 bne UpdatePositionSignState ; $C220: D0 06 +00C222 1 +00C222 1 20 43 C9 jsr ClearBaseAccelerationFields ; $C222: 20 43 C9 +00C225 1 20 4F C9 jsr ClearBasePositionFields ; $C225: 20 4F C9 +00C228 1 +00C228 1 ; ---------------------------------------------------------------------------- +00C228 1 ; Calculate a signed magnitude from the current position. +00C228 1 ; ---------------------------------------------------------------------------- +00C228 1 +00C228 1 UpdatePositionSignState: ; $C228 +00C228 1 38 sec ; $C228: 38 +00C229 1 +00C229 1 AD 3B 05 lda $053B ; $C229: AD 3B 05 +00C22C 1 E9 0A sbc #$0A ; $C22C: E9 0A +00C22E 1 10 0A bpl SaveSignedPositionDelta ; $C22E: 10 0A +00C230 1 +00C230 1 AD 0A 05 lda $050A ; $C230: AD 0A 05 +00C233 1 10 02 bpl SubtractPositionThreshold ; $C233: 10 02 +00C235 1 +00C235 1 49 FF eor #$FF ; $C235: 49 FF +00C237 1 +00C237 1 SubtractPositionThreshold: ; $C237 +00C237 1 38 sec ; $C237: 38 +00C238 1 E9 0A sbc #$0A ; $C238: E9 0A +00C23A 1 +00C23A 1 SaveSignedPositionDelta: ; $C23A +00C23A 1 48 pha ; $C23A: 48 +00C23B 1 +00C23B 1 45 B7 eor PositionSignState ; $C23B: 45 B7 +00C23D 1 10 0A bpl CommitSignedPositionDelta +00C23F 1 ; $C23D: 10 0A +00C23F 1 +00C23F 1 A5 42 lda CurrentObjectArrayOffset ; $C23F: A5 42 +00C241 1 D0 06 bne CommitSignedPositionDelta +00C243 1 ; $C241: D0 06 +00C243 1 +00C243 1 20 0A EB jsr QueueInlineObjectEvent ; $C243: 20 0A EB +00C246 1 +00C246 1 ; Inline command data consumed by the routine at QueueInlineObjectEvent. +00C246 1 23 52 C2 .byte $23,$52,$C2 ; $C246-$C248 +00C249 1 +00C249 1 CommitSignedPositionDelta: ; $C249 +00C249 1 68 pla ; $C249: 68 +00C24A 1 85 B7 sta PositionSignState ; $C24A: 85 B7 +00C24C 1 +00C24C 1 0A asl ; $C24C: 0A +00C24D 1 20 46 E7 jsr InitializeRenderingStateFromCarry ; $C24D: 20 46 E7 +00C250 1 +00C250 1 4C 6A EB jmp CommonEngineExit ; $C250: 4C 6A EB +00C253 1 +00C253 1 ; ---------------------------------------------------------------------------- +00C253 1 ; Alternate object/state path. +00C253 1 ; ---------------------------------------------------------------------------- +00C253 1 +00C253 1 UpdateAllGameplayObjects: ; $C253 +00C253 1 A2 26 ldx #$26 ; $C253: A2 26 +00C255 1 +00C255 1 UpdateNextGameplayObject: ; $C255 +00C255 1 86 42 stx CurrentObjectArrayOffset ; $C255: 86 42 +00C257 1 20 B7 E6 jsr ClearMovementTransforms ; $C257: 20 B7 E6 +00C25A 1 +00C25A 1 A6 42 ldx CurrentObjectArrayOffset ; $C25A: A6 42 +00C25C 1 CA dex ; $C25C: CA +00C25D 1 CA dex ; $C25D: CA +00C25E 1 D0 F5 bne UpdateNextGameplayObject ; $C25E: D0 F5 +00C260 1 +00C260 1 86 42 stx CurrentObjectArrayOffset ; $C260: 86 42 +00C262 1 4C 6A EB jmp CommonEngineExit ; $C262: 4C 6A EB +00C265 1 +00C265 1 ; ============================================================================ +00C265 1 ; $C265-$C2DD +00C265 1 ; Select object sprite attributes and animation tiles. +00C265 1 ; ============================================================================ +00C265 1 +00C265 1 UpdateBaseObjectSprites: ; $C265 +00C265 1 A5 5C lda BaseMotionActive ; $C265: A5 5C +00C267 1 F0 67 beq SetDefaultBaseObjectTile +00C269 1 ; $C267: F0 67 +00C269 1 +00C269 1 A5 FF lda RenderStateFlags ; $C269: A5 FF +00C26B 1 AE 6C 05 ldx $056C ; $C26B: AE 6C 05 +00C26E 1 +00C26E 1 E0 03 cpx #$03 ; $C26E: E0 03 +00C270 1 90 09 bcc SaveBaseObjectRenderFlags ; $C270: 90 09 +00C272 1 +00C272 1 09 20 ora #$20 ; $C272: 09 20 +00C274 1 +00C274 1 AE 6A 05 ldx $056A ; $C274: AE 6A 05 +00C277 1 10 02 bpl SaveBaseObjectRenderFlags ; $C277: 10 02 +00C279 1 +00C279 1 09 40 ora #$40 ; $C279: 09 40 +00C27B 1 +00C27B 1 SaveBaseObjectRenderFlags: ; $C27B +00C27B 1 85 FF sta RenderStateFlags ; $C27B: 85 FF +00C27D 1 +00C27D 1 20 73 E6 jsr BuildCurrentMovementTransforms ; $C27D: 20 73 E6 +00C280 1 B0 21 bcs SelectSecondaryAnimationTile +00C282 1 ; $C280: B0 21 +00C282 1 +00C282 1 9D DD 03 sta $03DD,x ; $C282: 9D DD 03 +00C285 1 +00C285 1 A5 36 lda ObjectScreenX ; $C285: A5 36 +00C287 1 9D BB 03 sta $03BB,x ; $C287: 9D BB 03 +00C28A 1 +00C28A 1 ; ---------------------------------------------------------------------------- +00C28A 1 ; Select the first animation tile according to the value in $2E. +00C28A 1 ; ---------------------------------------------------------------------------- +00C28A 1 +00C28A 1 A4 2E ldy $2E ; $C28A: A4 2E +00C28C 1 +00C28C 1 A9 76 lda #$76 ; $C28C: A9 76 +00C28E 1 C0 20 cpy #$20 ; $C28E: C0 20 +00C290 1 B0 0E bcs StorePrimaryAnimationTile +00C292 1 ; $C290: B0 0E +00C292 1 +00C292 1 A9 77 lda #$77 ; $C292: A9 77 +00C294 1 C0 12 cpy #$12 ; $C294: C0 12 +00C296 1 B0 08 bcs StorePrimaryAnimationTile +00C298 1 ; $C296: B0 08 +00C298 1 +00C298 1 A9 78 lda #$78 ; $C298: A9 78 +00C29A 1 C0 08 cpy #$08 ; $C29A: C0 08 +00C29C 1 B0 02 bcs StorePrimaryAnimationTile +00C29E 1 ; $C29C: B0 02 +00C29E 1 +00C29E 1 A9 79 lda #$79 ; $C29E: A9 79 +00C2A0 1 +00C2A0 1 StorePrimaryAnimationTile: ; $C2A0 +00C2A0 1 9D 99 03 sta $0399,x ; $C2A0: 9D 99 03 +00C2A3 1 +00C2A3 1 ; ---------------------------------------------------------------------------- +00C2A3 1 ; Select the second animation tile. +00C2A3 1 ; ---------------------------------------------------------------------------- +00C2A3 1 +00C2A3 1 SelectSecondaryAnimationTile: ; $C2A3 +00C2A3 1 20 95 E6 jsr BuildBaseMovementTransforms ; $C2A3: 20 95 E6 +00C2A6 1 B0 2F bcs SetFinalBaseObjectTile +00C2A8 1 ; $C2A6: B0 2F +00C2A8 1 +00C2A8 1 A4 2E ldy $2E ; $C2A8: A4 2E +00C2AA 1 +00C2AA 1 A9 7A lda #$7A ; $C2AA: A9 7A +00C2AC 1 C0 20 cpy #$20 ; $C2AC: C0 20 +00C2AE 1 B0 1A bcs StoreSecondaryAnimationTile +00C2B0 1 ; $C2AE: B0 1A +00C2B0 1 +00C2B0 1 A9 71 lda #$71 ; $C2B0: A9 71 +00C2B2 1 C0 12 cpy #$12 ; $C2B2: C0 12 +00C2B4 1 B0 14 bcs StoreSecondaryAnimationTile +00C2B6 1 ; $C2B4: B0 14 +00C2B6 1 +00C2B6 1 A9 72 lda #$72 ; $C2B6: A9 72 +00C2B8 1 C0 08 cpy #$08 ; $C2B8: C0 08 +00C2BA 1 B0 0E bcs StoreSecondaryAnimationTile +00C2BC 1 ; $C2BA: B0 0E +00C2BC 1 +00C2BC 1 A9 73 lda #$73 ; $C2BC: A9 73 +00C2BE 1 C0 05 cpy #$05 ; $C2BE: C0 05 +00C2C0 1 B0 08 bcs StoreSecondaryAnimationTile +00C2C2 1 ; $C2C0: B0 08 +00C2C2 1 +00C2C2 1 A9 74 lda #$74 ; $C2C2: A9 74 +00C2C4 1 C0 03 cpy #$03 ; $C2C4: C0 03 +00C2C6 1 B0 02 bcs StoreSecondaryAnimationTile +00C2C8 1 ; $C2C6: B0 02 +00C2C8 1 +00C2C8 1 A9 75 lda #$75 ; $C2C8: A9 75 +00C2CA 1 +00C2CA 1 StoreSecondaryAnimationTile: ; $C2CA +00C2CA 1 9D 9A 03 sta $039A,x ; $C2CA: 9D 9A 03 +00C2CD 1 +00C2CD 1 4C DE C2 jmp BuildFrameOam ; $C2CD: 4C DE C2 +00C2D0 1 +00C2D0 1 ; ---------------------------------------------------------------------------- +00C2D0 1 ; Default tile path when $5C is zero. +00C2D0 1 ; ---------------------------------------------------------------------------- +00C2D0 1 +00C2D0 1 SetDefaultBaseObjectTile: ; $C2D0 +00C2D0 1 A6 C9 ldx SpriteSortBaseIndex ; $C2D0: A6 C9 +00C2D2 1 +00C2D2 1 A9 7A lda #$7A ; $C2D2: A9 7A +00C2D4 1 9D 9A 03 sta $039A,x ; $C2D4: 9D 9A 03 +00C2D7 1 +00C2D7 1 SetFinalBaseObjectTile: ; $C2D7 +00C2D7 1 A6 C9 ldx SpriteSortBaseIndex ; $C2D7: A6 C9 +00C2D9 1 +00C2D9 1 A9 7A lda #$7A ; $C2D9: A9 7A +00C2DB 1 9D 9B 03 sta $039B,x ; $C2DB: 9D 9B 03 +00C2DE 1 +00C2DE 1 ; ============================================================================ +00C2DE 1 ; $C2DE-$C330 +00C2DE 1 ; Initialize OAM entries for the current game state. +00C2DE 1 ; ============================================================================ +00C2DE 1 +00C2DE 1 BuildFrameOam: ; $C2DE +00C2DE 1 A5 1D lda TransitionActive ; $C2DE: A5 1D +00C2E0 1 F0 13 beq CheckOamBuildMode ; $C2E0: F0 13 +00C2E2 1 +00C2E2 1 ; ---------------------------------------------------------------------------- +00C2E2 1 ; Copy a 88-byte sprite/OAM template from $F94D into shadow OAM at $0200. +00C2E2 1 ; ---------------------------------------------------------------------------- +00C2E2 1 +00C2E2 1 A2 00 ldx #$00 ; $C2E2: A2 00 +00C2E4 1 A0 58 ldy #$58 ; $C2E4: A0 58 +00C2E6 1 +00C2E6 1 CopyTransitionOamTemplate: ; $C2E6 +00C2E6 1 BD 4D F9 lda FrameOamTemplate_F94D,x ; $C2E6: BD 4D F9 +00C2E9 1 9D 00 02 sta $0200,x ; $C2E9: 9D 00 02 +00C2EC 1 +00C2EC 1 E8 inx ; $C2EC: E8 +00C2ED 1 88 dey ; $C2ED: 88 +00C2EE 1 D0 F6 bne CopyTransitionOamTemplate +00C2F0 1 ; $C2EE: D0 F6 +00C2F0 1 +00C2F0 1 86 3F stx OamWriteOffset ; $C2F0: 86 3F +00C2F2 1 4C AA C3 jmp TerminatePpuUpdateQueue +00C2F5 1 ; $C2F2: 4C AA C3 +00C2F5 1 +00C2F5 1 ; ---------------------------------------------------------------------------- +00C2F5 1 ; Alternate path used when $1D is zero. +00C2F5 1 ; ---------------------------------------------------------------------------- +00C2F5 1 +00C2F5 1 CheckOamBuildMode: ; $C2F5 +00C2F5 1 A5 44 lda PlayerSelectionActive ; $C2F5: A5 44 +00C2F7 1 F0 40 beq SortObjectsByY ; $C2F7: F0 40 +00C2F9 1 +00C2F9 1 ; ---------------------------------------------------------------------------- +00C2F9 1 ; Copy an eight-byte OAM template from $C331 into $0200-$0207. +00C2F9 1 ; The table itself remains in the following .incbin region for now. +00C2F9 1 ; ---------------------------------------------------------------------------- +00C2F9 1 +00C2F9 1 A2 07 ldx #$07 ; $C2F9: A2 07 +00C2FB 1 +00C2FB 1 CopySelectionOamTemplate: ; $C2FB +00C2FB 1 BD 31 C3 lda $C331,x ; $C2FB: BD 31 C3 +00C2FE 1 9D 00 02 sta $0200,x ; $C2FE: 9D 00 02 +00C301 1 +00C301 1 CA dex ; $C301: CA +00C302 1 10 F7 bpl CopySelectionOamTemplate +00C304 1 ; $C302: 10 F7 +00C304 1 +00C304 1 ; ---------------------------------------------------------------------------- +00C304 1 ; Position the first sprite using the selected player's coordinate. +00C304 1 ; Each value is multiplied by 16 and offset by $50. +00C304 1 ; ---------------------------------------------------------------------------- +00C304 1 +00C304 1 A6 4B ldx ActivePlayerSide ; $C304: A6 4B +00C306 1 +00C306 1 B5 34 lda PlayerOneSelection,x ; $C306: B5 34 +00C308 1 0A asl ; $C308: 0A +00C309 1 0A asl ; $C309: 0A +00C30A 1 0A asl ; $C30A: 0A +00C30B 1 0A asl ; $C30B: 0A +00C30C 1 +00C30C 1 69 50 adc #$50 ; $C30C: 69 50 +00C30E 1 8D 03 02 sta $0203 ; $C30E: 8D 03 02 +00C311 1 +00C311 1 ; ---------------------------------------------------------------------------- +00C311 1 ; Position the second sprite using the opposite player's coordinate. +00C311 1 ; ---------------------------------------------------------------------------- +00C311 1 +00C311 1 8A txa ; $C311: 8A +00C312 1 49 01 eor #$01 ; $C312: 49 01 +00C314 1 AA tax ; $C314: AA +00C315 1 +00C315 1 B5 34 lda PlayerOneSelection,x ; $C315: B5 34 +00C317 1 0A asl ; $C317: 0A +00C318 1 0A asl ; $C318: 0A +00C319 1 0A asl ; $C319: 0A +00C31A 1 0A asl ; $C31A: 0A +00C31B 1 +00C31B 1 69 50 adc #$50 ; $C31B: 69 50 +00C31D 1 8D 07 02 sta $0207 ; $C31D: 8D 07 02 +00C320 1 +00C320 1 ; ---------------------------------------------------------------------------- +00C320 1 ; Choose the tile used by the second sprite. +00C320 1 ; ---------------------------------------------------------------------------- +00C320 1 +00C320 1 A5 40 lda ModeFlags ; $C320: A5 40 +00C322 1 4A lsr ; $C322: 4A +00C323 1 B0 05 bcs FinishSelectionOam ; $C323: B0 05 +00C325 1 +00C325 1 A9 AC lda #$AC ; $C325: A9 AC +00C327 1 8D 05 02 sta $0205 ; $C327: 8D 05 02 +00C32A 1 +00C32A 1 FinishSelectionOam: ; $C32A +00C32A 1 A2 08 ldx #$08 ; $C32A: A2 08 +00C32C 1 86 3F stx OamWriteOffset ; $C32C: 86 3F +00C32E 1 +00C32E 1 4C 86 C3 jmp FinalizeOamAndPpuQueue ; $C32E: 4C 86 C3 +00C331 1 +00C331 1 ; ============================================================================ +00C331 1 ; $C331-$C338 +00C331 1 ; Eight-byte OAM template referenced by the code at $C2FB. +00C331 1 ; ============================================================================ +00C331 1 +00C331 1 OAMTemplate_C331: ; $C331 +00C331 1 77 A2 03 00 .byte $77,$A2,$03,$00 ; $C331-$C334 +00C335 1 77 A4 03 00 .byte $77,$A4,$03,$00 ; $C335-$C338 +00C339 1 +00C339 1 ; ============================================================================ +00C339 1 ; $C339-$C385 +00C339 1 ; Sort object indices by their signed 16-bit coordinates, then emit sprite +00C339 1 ; information in the resulting order. +00C339 1 ; ============================================================================ +00C339 1 +00C339 1 SortObjectsByY: ; $C339 +00C339 1 A4 C9 ldy SpriteSortBaseIndex ; $C339: A4 C9 +00C33B 1 +00C33B 1 C8 iny ; $C33B: C8 +00C33C 1 +00C33C 1 SortNextObjectPair: ; $C33C +00C33C 1 84 22 sty $22 ; $C33C: 84 22 +00C33E 1 +00C33E 1 BE 78 03 ldx $0378,y ; $C33E: BE 78 03 +00C341 1 B9 77 03 lda $0377,y ; $C341: B9 77 03 +00C344 1 A8 tay ; $C344: A8 +00C345 1 +00C345 1 ; ---------------------------------------------------------------------------- +00C345 1 ; Compare the signed 16-bit values at: +00C345 1 ; +00C345 1 ; $0538,X / $0539,X +00C345 1 ; $0538,Y / $0539,Y +00C345 1 ; +00C345 1 ; The subtraction is used only for ordering. If the X entry sorts before the +00C345 1 ; Y entry, their indices in $0377/$0378 are exchanged. +00C345 1 ; ---------------------------------------------------------------------------- +00C345 1 +00C345 1 BD 38 05 lda $0538,x ; $C345: BD 38 05 +00C348 1 D9 38 05 cmp $0538,y ; $C348: D9 38 05 +00C34B 1 +00C34B 1 BD 39 05 lda $0539,x ; $C34B: BD 39 05 +00C34E 1 F9 39 05 sbc $0539,y ; $C34E: F9 39 05 +00C351 1 +00C351 1 10 0A bpl ContinueObjectDepthSort +00C353 1 ; $C351: 10 0A +00C353 1 +00C353 1 98 tya ; $C353: 98 +00C354 1 +00C354 1 A4 22 ldy $22 ; $C354: A4 22 +00C356 1 99 78 03 sta $0378,y ; $C356: 99 78 03 +00C359 1 +00C359 1 8A txa ; $C359: 8A +00C35A 1 99 77 03 sta $0377,y ; $C35A: 99 77 03 +00C35D 1 +00C35D 1 ContinueObjectDepthSort: ; $C35D +00C35D 1 A4 22 ldy $22 ; $C35D: A4 22 +00C35F 1 C8 iny ; $C35F: C8 +00C360 1 +00C360 1 C4 CA cpy $CA ; $C360: C4 CA +00C362 1 90 D8 bcc SortNextObjectPair ; $C362: 90 D8 +00C364 1 +00C364 1 A4 C9 ldy SpriteSortBaseIndex ; $C364: A4 C9 +00C366 1 +00C366 1 RenderNextSortedObject: ; $C366 +00C366 1 B9 78 03 lda $0378,y ; $C366: B9 78 03 +00C369 1 4A lsr ; $C369: 4A +00C36A 1 65 C9 adc SpriteSortBaseIndex ; $C36A: 65 C9 +00C36C 1 AA tax ; $C36C: AA +00C36D 1 +00C36D 1 BD BC 03 lda $03BC,x ; $C36D: BD BC 03 +00C370 1 85 36 sta ObjectScreenX ; $C370: 85 36 +00C372 1 +00C372 1 BD DE 03 lda $03DE,x ; $C372: BD DE 03 +00C375 1 85 38 sta ObjectScreenY ; $C375: 85 38 +00C377 1 +00C377 1 BD 9A 03 lda $039A,x ; $C377: BD 9A 03 +00C37A 1 +00C37A 1 84 22 sty $22 ; $C37A: 84 22 +00C37C 1 20 7B E7 jsr RenderSpriteRecordList ; $C37C: 20 7B E7 +00C37F 1 A4 22 ldy $22 ; $C37F: A4 22 +00C381 1 +00C381 1 C4 CA cpy $CA ; $C381: C4 CA +00C383 1 C8 iny ; $C383: C8 +00C384 1 90 E0 bcc RenderNextSortedObject +00C386 1 ; $C384: 90 E0 +00C386 1 +00C386 1 ; ============================================================================ +00C386 1 ; $C386-$C3C9 +00C386 1 ; Copy additional OAM entries, terminate the PPU command queue, hide unused +00C386 1 ; sprites, and finish the frame. +00C386 1 ; ============================================================================ +00C386 1 +00C386 1 FinalizeOamAndPpuQueue: ; $C386 +00C386 1 A5 C7 lda ObjectListFlag ; $C386: A5 C7 +00C388 1 D0 20 bne TerminatePpuUpdateQueue +00C38A 1 ; $C388: D0 20 +00C38A 1 +00C38A 1 ; ---------------------------------------------------------------------------- +00C38A 1 ; Copy twenty bytes from $EBC2 into available shadow OAM space. +00C38A 1 ; ---------------------------------------------------------------------------- +00C38A 1 +00C38A 1 A6 3F ldx OamWriteOffset ; $C38A: A6 3F +00C38C 1 A0 13 ldy #$13 ; $C38C: A0 13 +00C38E 1 +00C38E 1 CopyStatusOamData: ; $C38E +00C38E 1 B9 C2 EB lda $EBC2,y ; $C38E: B9 C2 EB +00C391 1 9D 00 02 sta $0200,x ; $C391: 9D 00 02 +00C394 1 +00C394 1 E8 inx ; $C394: E8 +00C395 1 88 dey ; $C395: 88 +00C396 1 10 F6 bpl CopyStatusOamData +00C398 1 ; $C396: 10 F6 +00C398 1 +00C398 1 ; ---------------------------------------------------------------------------- +00C398 1 ; Select two additional bytes from a table beginning at $EBBC. +00C398 1 ; ---------------------------------------------------------------------------- +00C398 1 +00C398 1 A4 34 ldy PlayerOneSelection ; $C398: A4 34 +00C39A 1 B9 BC EB lda $EBBC,y ; $C39A: B9 BC EB +00C39D 1 9D F9 01 sta $01F9,x ; $C39D: 9D F9 01 +00C3A0 1 +00C3A0 1 A4 35 ldy PlayerTwoSelection ; $C3A0: A4 35 +00C3A2 1 B9 BC EB lda $EBBC,y ; $C3A2: B9 BC EB +00C3A5 1 9D FD 01 sta $01FD,x ; $C3A5: 9D FD 01 +00C3A8 1 +00C3A8 1 86 3F stx OamWriteOffset ; $C3A8: 86 3F +00C3AA 1 +00C3AA 1 ; ---------------------------------------------------------------------------- +00C3AA 1 ; Terminate the PPU command queue. +00C3AA 1 ; ---------------------------------------------------------------------------- +00C3AA 1 +00C3AA 1 TerminatePpuUpdateQueue: ; $C3AA +00C3AA 1 A9 00 lda #$00 ; $C3AA: A9 00 +00C3AC 1 A4 3E ldy PpuQueueOffset ; $C3AC: A4 3E +00C3AE 1 99 00 03 sta $0300,y ; $C3AE: 99 00 03 +00C3B1 1 +00C3B1 1 ; ---------------------------------------------------------------------------- +00C3B1 1 ; Hide all unused sprites by writing $F0 to each remaining OAM Y coordinate. +00C3B1 1 ; ---------------------------------------------------------------------------- +00C3B1 1 +00C3B1 1 A6 3F ldx OamWriteOffset ; $C3B1: A6 3F +00C3B3 1 D0 04 bne HideUnusedOamSprites +00C3B5 1 ; $C3B3: D0 04 +00C3B5 1 +00C3B5 1 A5 20 lda FrameState20 ; $C3B5: A5 20 +00C3B7 1 D0 0E bne FinishFrameRendering ; $C3B7: D0 0E +00C3B9 1 +00C3B9 1 HideUnusedOamSprites: ; $C3B9 +00C3B9 1 A9 F0 lda #$F0 ; $C3B9: A9 F0 +00C3BB 1 +00C3BB 1 HideUnusedOamSpriteLoop: ; $C3BB +00C3BB 1 9D 00 02 sta $0200,x ; $C3BB: 9D 00 02 +00C3BE 1 +00C3BE 1 E8 inx ; $C3BE: E8 +00C3BF 1 E8 inx ; $C3BF: E8 +00C3C0 1 E8 inx ; $C3C0: E8 +00C3C1 1 E8 inx ; $C3C1: E8 +00C3C2 1 +00C3C2 1 D0 F7 bne HideUnusedOamSpriteLoop +00C3C4 1 ; $C3C2: D0 F7 +00C3C4 1 +00C3C4 1 20 F5 E5 jsr AdvanceRandomState ; $C3C4: 20 F5 E5 +00C3C7 1 +00C3C7 1 FinishFrameRendering: ; $C3C7 +00C3C7 1 4C 6A EB jmp CommonEngineExit ; $C3C7: 4C 6A EB +00C3CA 1 +00C3CA 1 ; ============================================================================ +00C3CA 1 ; $C3CA-$C40A +00C3CA 1 ; Update one object's signed fixed-point position. +00C3CA 1 ; +00C3CA 1 ; Entry: +00C3CA 1 ; X = object-array offset +00C3CA 1 ; +00C3CA 1 ; Fields used relative to X: +00C3CA 1 ; $0506,X = fractional movement component +00C3CA 1 ; $0507,X = position low byte +00C3CA 1 ; $0508,X = position high byte / signed movement component +00C3CA 1 ; $0509,X = second position low byte +00C3CA 1 ; $050A,X = second position high byte +00C3CA 1 ; +00C3CA 1 ; Called earlier with X = $00, $31, and $62. +00C3CA 1 ; ============================================================================ +00C3CA 1 +00C3CA 1 ; ---------------------------------------------------------------------------- +00C3CA 1 ; Contract: +00C3CA 1 ; Description: Implements Integrate Object Velocity And Position. +00C3CA 1 ; Entry: Registers: A, Y; Memory: $0506, $0508, mathtemp05, $0507, $0509, $050a +00C3CA 1 ; Returns/products: Registers/clobbers: A, Y +00C3CA 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00C3CA 1 ; Memory effects: mathtemp05, $0507, $0508, $0509, $050a +00C3CA 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00C3CA 1 ; comparison, load, or store path and are not a stable API product. +00C3CA 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 3. +00C3CA 1 ; ---------------------------------------------------------------------------- +00C3CA 1 IntegrateObjectVelocityAndPosition: ; $C3CA +00C3CA 1 BC 06 05 ldy $0506,x ; $C3CA: BC 06 05 +00C3CD 1 +00C3CD 1 BD 08 05 lda $0508,x ; $C3CD: BD 08 05 +00C3D0 1 10 01 bpl CalculateSignedVelocityDelta ; $C3D0: 10 01 +00C3D2 1 +00C3D2 1 C8 iny ; $C3D2: C8 +00C3D3 1 ; Adjust the high-byte sign value. +00C3D3 1 +00C3D3 1 CalculateSignedVelocityDelta: ; $C3D3 +00C3D3 1 38 sec ; $C3D3: 38 +00C3D4 1 +00C3D4 1 A9 00 lda #$00 ; $C3D4: A9 00 +00C3D6 1 FD 08 05 sbc $0508,x ; $C3D6: FD 08 05 +00C3D9 1 B0 01 bcs SaveVelocitySignExtension ; $C3D9: B0 01 +00C3DB 1 +00C3DB 1 88 dey ; $C3DB: 88 +00C3DC 1 +00C3DC 1 SaveVelocitySignExtension: ; $C3DC +00C3DC 1 84 05 sty MathTemp05 ; $C3DC: 84 05 +00C3DE 1 +00C3DE 1 ; ---------------------------------------------------------------------------- +00C3DE 1 ; Arithmetic shift the signed 16-bit value in $05:A right twice. +00C3DE 1 ; +00C3DE 1 ; CMP #$80 places bit 7 of Y into carry: +00C3DE 1 ; Y >= $80 sets carry +00C3DE 1 ; Y < $80 clears carry +00C3DE 1 ; +00C3DE 1 ; ROR $05 followed by ROR A therefore performs a sign-preserving shift. +00C3DE 1 ; ---------------------------------------------------------------------------- +00C3DE 1 +00C3DE 1 C0 80 cpy #$80 ; $C3DE: C0 80 +00C3E0 1 66 05 ror MathTemp05 ; $C3E0: 66 05 +00C3E2 1 6A ror ; $C3E2: 6A +00C3E3 1 +00C3E3 1 C0 80 cpy #$80 ; $C3E3: C0 80 +00C3E5 1 66 05 ror MathTemp05 ; $C3E5: 66 05 +00C3E7 1 6A ror ; $C3E7: 6A +00C3E8 1 +00C3E8 1 ; ---------------------------------------------------------------------------- +00C3E8 1 ; Add the shifted signed value to $0507,X/$0508,X. +00C3E8 1 ; ---------------------------------------------------------------------------- +00C3E8 1 +00C3E8 1 A4 05 ldy MathTemp05 ; $C3E8: A4 05 +00C3EA 1 +00C3EA 1 7D 07 05 adc $0507,x ; $C3EA: 7D 07 05 +00C3ED 1 9D 07 05 sta $0507,x ; $C3ED: 9D 07 05 +00C3F0 1 +00C3F0 1 98 tya ; $C3F0: 98 +00C3F1 1 +00C3F1 1 A0 00 ldy #$00 ; $C3F1: A0 00 +00C3F3 1 +00C3F3 1 7D 08 05 adc $0508,x ; $C3F3: 7D 08 05 +00C3F6 1 9D 08 05 sta $0508,x ; $C3F6: 9D 08 05 +00C3F9 1 +00C3F9 1 10 01 bpl AddIntegratedPosition +00C3FB 1 ; $C3F9: 10 01 +00C3FB 1 +00C3FB 1 88 dey ; $C3FB: 88 +00C3FC 1 ; Sign-extend the high result. +00C3FC 1 +00C3FC 1 ; ---------------------------------------------------------------------------- +00C3FC 1 ; Add the resulting signed value to $0509,X/$050A,X. +00C3FC 1 ; ---------------------------------------------------------------------------- +00C3FC 1 +00C3FC 1 AddIntegratedPosition: ; $C3FC +00C3FC 1 18 clc ; $C3FC: 18 +00C3FD 1 +00C3FD 1 7D 09 05 adc $0509,x ; $C3FD: 7D 09 05 +00C400 1 9D 09 05 sta $0509,x ; $C400: 9D 09 05 +00C403 1 +00C403 1 98 tya ; $C403: 98 +00C404 1 +00C404 1 7D 0A 05 adc $050A,x ; $C404: 7D 0A 05 +00C407 1 9D 0A 05 sta $050A,x ; $C407: 9D 0A 05 +00C40A 1 +00C40A 1 60 rts ; $C40A: 60 +00C40B 1 +00C40B 1 ; ============================================================================ +00C40B 1 ; $C40B-$C43D +00C40B 1 ; RESET handler +00C40B 1 ; +00C40B 1 ; Initializes the CPU, clears RAM and PPU state, initializes engine systems, +00C40B 1 ; disables APU channels/frame IRQs, and transfers control to $C74A. +00C40B 1 ; ============================================================================ +00C40B 1 +00C40B 1 Reset: ; $C40B +00C40B 1 78 sei ; $C40B: 78 +00C40C 1 ; Disable maskable interrupts. +00C40C 1 +00C40C 1 D8 cld ; $C40C: D8 +00C40D 1 ; Clear decimal mode. +00C40D 1 +00C40D 1 ; ---------------------------------------------------------------------------- +00C40D 1 ; Clear CPU RAM at $0000-$07FF. +00C40D 1 ; +00C40D 1 ; $01 is used as the high byte of the indirect pointer $00/$01. +00C40D 1 ; Each pass clears one 256-byte page. The loop also repeatedly writes zero to +00C40D 1 ; PPUCTRL at $2000. +00C40D 1 ; ---------------------------------------------------------------------------- +00C40D 1 +00C40D 1 A9 07 lda #$07 ; $C40D: A9 07 +00C40F 1 85 01 sta IndirectPtrHi ; $C40F: 85 01 +00C411 1 +00C411 1 A0 00 ldy #$00 ; $C411: A0 00 +00C413 1 84 00 sty IndirectPtrLo ; $C413: 84 00 +00C415 1 +00C415 1 98 tya ; $C415: 98 +00C416 1 ; A = $00 +00C416 1 +00C416 1 Reset_ClearPageLoop: ; $C416 +00C416 1 91 00 sta (IndirectPtrLo),y ; $C416: 91 00 +00C418 1 8D 00 20 sta PPUCTRL ; $C418: 8D 00 20 +00C41B 1 +00C41B 1 88 dey ; $C41B: 88 +00C41C 1 D0 F8 bne Reset_ClearPageLoop ; $C41C: D0 F8 +00C41E 1 +00C41E 1 C6 01 dec IndirectPtrHi ; $C41E: C6 01 +00C420 1 10 F4 bpl Reset_ClearPageLoop ; $C420: 10 F4 +00C422 1 +00C422 1 ; ---------------------------------------------------------------------------- +00C422 1 ; Initialize game and PPU-related systems. +00C422 1 ; ---------------------------------------------------------------------------- +00C422 1 +00C422 1 20 B1 C7 jsr InitializeSpriteSortTables ; $C422: 20 B1 C7 +00C425 1 20 6C E9 jsr DisablePpuRendering ; $C425: 20 6C E9 +00C428 1 +00C428 1 ; ---------------------------------------------------------------------------- +00C428 1 ; Disable APU channels and inhibit frame-counter IRQ generation. +00C428 1 ; ---------------------------------------------------------------------------- +00C428 1 +00C428 1 A2 00 ldx #$00 ; $C428: A2 00 +00C42A 1 8E 15 40 stx APUSTATUS ; $C42A: 8E 15 40 +00C42D 1 ; Disable all APU sound channels. +00C42D 1 +00C42D 1 CA dex ; $C42D: CA +00C42E 1 ; X = $FF +00C42E 1 +00C42E 1 8E 17 40 stx JOY2 ; $C42E: 8E 17 40 +00C431 1 ; Select five-step frame-counter mode and +00C431 1 ; inhibit frame IRQ generation. +00C431 1 +00C431 1 ; ---------------------------------------------------------------------------- +00C431 1 ; Invoke the routine at $C8BB. +00C431 1 ;; The three bytes immediately following the JSR are inline data interpreted by +00C431 1 ; that routine. They must not be assembled as 6502 instructions. +00C431 1 ; ---------------------------------------------------------------------------- +00C431 1 +00C431 1 20 BB C8 jsr ExpandRecordPointerList ; $C431: 20 BB C8 +00C434 1 +00C434 1 22 9C EE .byte $22,$9C,$EE ; $C434-$C436 +00C437 1 ; Inline command/parameter data. +00C437 1 +00C437 1 ; ---------------------------------------------------------------------------- +00C437 1 ; Set the initial PPU mask shadow value, then enter the main initialization +00C437 1 ; path. This JMP does not return to RESET. +00C437 1 ; ---------------------------------------------------------------------------- +00C437 1 +00C437 1 A9 1A lda #$1A ; $C437: A9 1A +00C439 1 85 DE sta PpuMaskShadow ; $C439: 85 DE +00C43B 1 +00C43B 1 4C 4A C7 jmp InitializeTitleScreen ; $C43B: 4C 4A C7 +00C43E 1 +00C43E 1 ; ============================================================================ +00C43E 1 ; $C43E +00C43E 1 ; IRQ/BRK handler +00C43E 1 ; ============================================================================ +00C43E 1 +00C43E 1 IRQ: ; $C43E +00C43E 1 40 rti ; $C43E: 40 +00C43F 1 +00C43F 1 ; ============================================================================ +00C43F 1 ; $C43F-$C488 +00C43F 1 ; Display/update loop +00C43F 1 ; ============================================================================ +00C43F 1 +00C43F 1 RunAttractMessageLoop: ; $C43F +00C43F 1 A9 00 lda #$00 ; $C43F: A9 00 +00C441 1 85 1F sta NmiStateFlag ; $C441: 85 1F +00C443 1 +00C443 1 20 48 EB jsr SelectObjectEventBank1 ; $C443: 20 48 EB +00C446 1 +00C446 1 ; ---------------------------------------------------------------------------- +00C446 1 ; Draw six blank characters. +00C446 1 ; The routine at $EA17 consumes the inline bytes following the JSR. +00C446 1 ; ---------------------------------------------------------------------------- +00C446 1 +00C446 1 A5 C7 lda ObjectListFlag ; $C446: A5 C7 +00C448 1 18 clc ; $C448: 18 +00C449 1 09 23 ora #$23 ; $C449: 09 23 +00C44B 1 +00C44B 1 A2 37 ldx #$37 ; $C44B: A2 37 +00C44D 1 A0 06 ldy #$06 ; $C44D: A0 06 +00C44F 1 +00C44F 1 20 17 EA jsr CopyInlineDisplayRecord ; $C44F: 20 17 EA +00C452 1 +00C452 1 06 .byte $06 ; $C452 +00C453 1 25 25 25 .byte $25,$25,$25 ; $C453-$C455 +00C456 1 25 25 25 .byte $25,$25,$25 ; $C456-$C458 +00C459 1 +00C459 1 ; ---------------------------------------------------------------------------- +00C459 1 ; Wait or process an engine command. +00C459 1 ; ---------------------------------------------------------------------------- +00C459 1 +00C459 1 A2 0B ldx #$0B ; $C459: A2 0B +00C45B 1 20 4E EB jsr UpdateObjectEventBank_Exchange ; $C45B: 20 4E EB +00C45E 1 +00C45E 1 20 48 EB jsr SelectObjectEventBank1 ; $C45E: 20 48 EB +00C461 1 +00C461 1 A9 10 lda #$10 ; $C461: A9 10 +00C463 1 85 FD sta $FD ; $C463: 85 FD +00C465 1 +00C465 1 ; ---------------------------------------------------------------------------- +00C465 1 ; Draw the second six-character encoded message. +00C465 1 ; ---------------------------------------------------------------------------- +00C465 1 +00C465 1 A5 C7 lda ObjectListFlag ; $C465: A5 C7 +00C467 1 18 clc ; $C467: 18 +00C468 1 09 23 ora #$23 ; $C468: 09 23 +00C46A 1 +00C46A 1 A2 37 ldx #$37 ; $C46A: A2 37 +00C46C 1 A0 06 ldy #$06 ; $C46C: A0 06 +00C46E 1 +00C46E 1 20 17 EA jsr CopyInlineDisplayRecord ; $C46E: 20 17 EA +00C471 1 +00C471 1 06 .byte $06 ; $C471 +00C472 1 19 0A 1E .byte $19,$0A,$1E ; $C472-$C474 +00C475 1 1C 0E 25 .byte $1C,$0E,$25 ; $C475-$C477 +00C478 1 +00C478 1 ; ---------------------------------------------------------------------------- +00C478 1 ; Complete the update, increment $1F, and repeat. +00C478 1 ; ---------------------------------------------------------------------------- +00C478 1 +00C478 1 20 48 EB jsr SelectObjectEventBank1 ; $C478: 20 48 EB +00C47B 1 +00C47B 1 E6 1F inc NmiStateFlag ; $C47B: E6 1F +00C47D 1 +00C47D 1 A2 0B ldx #$0B ; $C47D: A2 0B +00C47F 1 20 4E EB jsr UpdateObjectEventBank_Exchange ; $C47F: 20 4E EB +00C482 1 +00C482 1 A9 10 lda #$10 ; $C482: A9 10 +00C484 1 85 FD sta $FD ; $C484: 85 FD +00C486 1 +00C486 1 4C 3F C4 jmp RunAttractMessageLoop ; $C486: 4C 3F C4 +00C489 1 +00C489 1 ; ============================================================================ +00C489 1 ; $C489-$C4B8 +00C489 1 ; Wait for controller input, initialize game state, and configure the PPU. +00C489 1 ; ============================================================================ +00C489 1 +00C489 1 WaitForStartInput: ; $C489 +00C489 1 20 4C EB jsr SelectObjectEventBank0 ; $C489: 20 4C EB +00C48C 1 +00C48C 1 A5 15 lda ControllerPressed1 ; $C48C: A5 15 +00C48E 1 0A asl ; $C48E: 0A +00C48F 1 0A asl ; $C48F: 0A +00C490 1 0A asl ; $C490: 0A +00C491 1 +00C491 1 90 03 bcc CheckStartInputSign ; $C491: 90 03 +00C493 1 +00C493 1 4C 4A C7 jmp InitializeTitleScreen ; $C493: 4C 4A C7 +00C496 1 +00C496 1 CheckStartInputSign: ; $C496 +00C496 1 10 F1 bpl WaitForStartInput ; $C496: 10 F1 +00C498 1 +00C498 1 ; ---------------------------------------------------------------------------- +00C498 1 ; Initialize state variables. +00C498 1 ; ---------------------------------------------------------------------------- +00C498 1 +00C498 1 A9 00 lda #$00 ; $C498: A9 00 +00C49A 1 85 EF sta GameplaySuspended ; $C49A: 85 EF +00C49C 1 +00C49C 1 InitializeNewSession: ; $C49C +00C49C 1 A9 00 lda #$00 ; $C49C: A9 00 +00C49E 1 85 60 sta PendingStateTransition ; $C49E: 85 60 +00C4A0 1 8D 96 05 sta $0596 ; $C4A0: 8D 96 05 +00C4A3 1 85 33 sta RoundStateIndex ; $C4A3: 85 33 +00C4A5 1 +00C4A5 1 E6 1E inc SessionActive ; $C4A5: E6 1E +00C4A7 1 +00C4A7 1 20 9D EB jsr InitializeQueuedEventSystem ; $C4A7: 20 9D EB +00C4AA 1 +00C4AA 1 ; ---------------------------------------------------------------------------- +00C4AA 1 ; Set the PPUCTRL shadow value and initialize PPU-related state. +00C4AA 1 ; ---------------------------------------------------------------------------- +00C4AA 1 InitializeSessionDisplay: +00C4AA 1 A9 88 lda #$88 ; $C4AA: A9 88 +00C4AC 1 85 DD sta PpuCtrlShadow ; $C4AC: 85 DD +00C4AE 1 +00C4AE 1 20 6C E9 jsr DisablePpuRendering ; $C4AE: 20 6C E9 +00C4B1 1 20 83 E9 jsr FillPpuMemoryWith26 ; $C4B1: 20 83 E9 +00C4B4 1 +00C4B4 1 ; ---------------------------------------------------------------------------- +00C4B4 1 ; The routine at $EA63 consumes the two inline bytes following the JSR. +00C4B4 1 ; They must remain raw data rather than being decoded as 6502 opcodes. +00C4B4 1 ; ---------------------------------------------------------------------------- +00C4B4 1 +00C4B4 1 20 63 EA jsr ProcessInlinePpuStream ; $C4B4: 20 63 EA +00C4B7 1 +00C4B7 1 F2 F4 .byte $F2,$F4 ; $C4B7-$C4B8 +00C4B9 1 ; Inline command/pointer data. +00C4B9 1 +00C4B9 1 ; ============================================================================ +00C4B9 1 ; $C4B9-$C51D +00C4B9 1 ; Initialize play state, choose player values, and invoke setup routines. +00C4B9 1 ; ============================================================================ +00C4B9 1 +00C4B9 1 InitializeMatchState: ; $C4B9 +00C4B9 1 20 4F C9 jsr ClearBasePositionFields ; $C4B9: 20 4F C9 +00C4BC 1 20 43 C9 jsr ClearBaseAccelerationFields ; $C4BC: 20 43 C9 +00C4BF 1 +00C4BF 1 ; ---------------------------------------------------------------------------- +00C4BF 1 ; Initialize signed position/state values. +00C4BF 1 ; ---------------------------------------------------------------------------- +00C4BF 1 +00C4BF 1 A9 80 lda #$80 ; $C4BF: A9 80 +00C4C1 1 8D 3B 05 sta $053B ; $C4C1: 8D 3B 05 +00C4C4 1 85 B7 sta PositionSignState ; $C4C4: 85 B7 +00C4C6 1 +00C4C6 1 20 78 E9 jsr EnableNmiAndWaitForFrame ; $C4C6: 20 78 E9 +00C4C9 1 +00C4C9 1 ; ---------------------------------------------------------------------------- +00C4C9 1 ; Obtain two different values from $C850. +00C4C9 1 ; The first is saved in $34 and the second in $35. +00C4C9 1 ; ---------------------------------------------------------------------------- +00C4C9 1 +00C4C9 1 20 50 C8 jsr Random0To5 ; $C4C9: 20 50 C8 +00C4CC 1 85 34 sta PlayerOneSelection ; $C4CC: 85 34 +00C4CE 1 +00C4CE 1 SelectDistinctSecondPlayerValue: ; $C4CE +00C4CE 1 20 50 C8 jsr Random0To5 ; $C4CE: 20 50 C8 +00C4D1 1 C5 34 cmp PlayerOneSelection ; $C4D1: C5 34 +00C4D3 1 F0 F9 beq SelectDistinctSecondPlayerValue +00C4D5 1 ; $C4D3: F0 F9 +00C4D5 1 +00C4D5 1 85 35 sta PlayerTwoSelection ; $C4D5: 85 35 +00C4D7 1 +00C4D7 1 ; ---------------------------------------------------------------------------- +00C4D7 1 ; If $EF is nonzero, skip the player/control selection logic. +00C4D7 1 ; ---------------------------------------------------------------------------- +00C4D7 1 +00C4D7 1 A5 EF lda GameplaySuspended ; $C4D7: A5 EF +00C4D9 1 D0 31 bne CompleteMatchSetup ; $C4D9: D0 31 +00C4DB 1 +00C4DB 1 A5 40 lda ModeFlags ; $C4DB: A5 40 +00C4DD 1 29 01 and #$01 ; $C4DD: 29 01 +00C4DF 1 85 43 sta $43 ; $C4DF: 85 43 +00C4E1 1 +00C4E1 1 D0 09 bne DeriveSelectedSideFromMode +00C4E3 1 ; $C4E1: D0 09 +00C4E3 1 +00C4E3 1 ; ---------------------------------------------------------------------------- +00C4E3 1 ; Choose a random low-bit value for $4B. +00C4E3 1 ; ---------------------------------------------------------------------------- +00C4E3 1 +00C4E3 1 20 F5 E5 jsr AdvanceRandomState ; $C4E3: 20 F5 E5 +00C4E6 1 29 01 and #$01 ; $C4E6: 29 01 +00C4E8 1 85 4B sta ActivePlayerSide ; $C4E8: 85 4B +00C4EA 1 +00C4EA 1 10 09 bpl StartPlayerSelection ; $C4EA: 10 09 +00C4EC 1 ; Always taken after AND #$01. +00C4EC 1 +00C4EC 1 ; ---------------------------------------------------------------------------- +00C4EC 1 ; Derive $4B from $43 when $43 is nonzero. +00C4EC 1 ; ---------------------------------------------------------------------------- +00C4EC 1 +00C4EC 1 DeriveSelectedSideFromMode: ; $C4EC +00C4EC 1 4A lsr ; $C4EC: 4A +00C4ED 1 85 4B sta ActivePlayerSide ; $C4ED: 85 4B +00C4EF 1 +00C4EF 1 20 0A EB jsr QueueInlineObjectEvent ; $C4EF: 20 0A EB +00C4F2 1 +00C4F2 1 ; Inline command data consumed by QueueInlineObjectEvent. +00C4F2 1 03 19 C8 .byte $03,$19,$C8 ; $C4F2-$C4F4 +00C4F5 1 +00C4F5 1 StartPlayerSelection: ; $C4F5 +00C4F5 1 20 0A EB jsr QueueInlineObjectEvent ; $C4F5: 20 0A EB +00C4F8 1 +00C4F8 1 ; Inline command data consumed by QueueInlineObjectEvent. +00C4F8 1 02 19 C8 .byte $02,$19,$C8 ; $C4F8-$C4FA +00C4FB 1 +00C4FB 1 A9 01 lda #$01 ; $C4FB: A9 01 +00C4FD 1 85 44 sta PlayerSelectionActive ; $C4FD: 85 44 +00C4FF 1 +00C4FF 1 ; ---------------------------------------------------------------------------- +00C4FF 1 ; Wait while $43 remains nonnegative. +00C4FF 1 ; +00C4FF 1 ; $EB48 presumably updates asynchronous state, including $43. +00C4FF 1 ; ---------------------------------------------------------------------------- +00C4FF 1 +00C4FF 1 WaitForPlayerSelection: ; $C4FF +00C4FF 1 20 48 EB jsr SelectObjectEventBank1 ; $C4FF: 20 48 EB +00C502 1 +00C502 1 A5 43 lda $43 ; $C502: A5 43 +00C504 1 10 F9 bpl WaitForPlayerSelection +00C506 1 ; $C504: 10 F9 +00C506 1 +00C506 1 20 0A EB jsr QueueInlineObjectEvent ; $C506: 20 0A EB +00C509 1 +00C509 1 ; Inline command data consumed by QueueInlineObjectEvent. +00C509 1 03 3E C4 .byte $03,$3E,$C4 ; $C509-$C50B +00C50C 1 +00C50C 1 ; ---------------------------------------------------------------------------- +00C50C 1 ; Run the main setup sequence. +00C50C 1 ; ---------------------------------------------------------------------------- +00C50C 1 +00C50C 1 CompleteMatchSetup: ; $C50C +00C50C 1 20 5A C8 jsr FillSelectionBackgroundBlocks ; $C50C: 20 5A C8 +00C50F 1 20 DD C7 jsr QueuePlayerSelectionDisplay ; $C50F: 20 DD C7 +00C512 1 20 E8 C8 jsr InitializeRandomBitfields ; $C512: 20 E8 C8 +00C515 1 20 8B CF jsr QueuePlayerValueDisplay ; $C515: 20 8B CF +00C518 1 +00C518 1 20 0A EB jsr QueueInlineObjectEvent ; $C518: 20 0A EB +00C51B 1 +00C51B 1 ; Inline command data consumed by QueueInlineObjectEvent. +00C51B 1 09 37 CE .byte $09,$37,$CE ; $C51B-$C51D +00C51E 1 +00C51E 1 ; ============================================================================ +00C51E 1 ; $C51E-$C57E +00C51E 1 ; Conditional state initialization and message display. +00C51E 1 ; ============================================================================ +00C51E 1 +00C51E 1 InitializeRoundState: ; $C51E +00C51E 1 A5 EF lda GameplaySuspended ; $C51E: A5 EF +00C520 1 F0 08 beq EnableRoundAudio +00C522 1 ; $C520: F0 08 +00C522 1 +00C522 1 A5 33 lda RoundStateIndex ; $C522: A5 33 +00C524 1 C9 12 cmp #$12 ; $C524: C9 12 +00C526 1 90 3E bcc SelectRoundMusicCue +00C528 1 ; $C526: 90 3E +00C528 1 +00C528 1 B0 0C bcs ResetRoundCounters ; $C528: B0 0C +00C52A 1 ; Effectively unconditional because either +00C52A 1 ; CMP result not taken by BCC has carry set. +00C52A 1 +00C52A 1 ; ---------------------------------------------------------------------------- +00C52A 1 ; Configure the APU and initialize a delay value. +00C52A 1 ; ---------------------------------------------------------------------------- +00C52A 1 +00C52A 1 EnableRoundAudio: ; $C52A +00C52A 1 A9 0F lda #$0F ; $C52A: A9 0F +00C52C 1 8D 00 01 sta $0100 ; $C52C: 8D 00 01 +00C52F 1 8D 15 40 sta $4015 ; $C52F: 8D 15 40 +00C532 1 ; Enable the four standard APU channels. +00C532 1 +00C532 1 A9 08 lda #$08 ; $C532: A9 08 +00C534 1 85 FD sta $FD ; $C534: 85 FD +00C536 1 +00C536 1 ; ---------------------------------------------------------------------------- +00C536 1 ; Clear game-state values and call the setup routine at $D06B. +00C536 1 ; A is zero after TXA. +00C536 1 ; ---------------------------------------------------------------------------- +00C536 1 +00C536 1 ResetRoundCounters: ; $C536 +00C536 1 A2 00 ldx #$00 ; $C536: A2 00 +00C538 1 +00C538 1 86 67 stx PlayerOneScore ; $C538: 86 67 +00C53A 1 86 68 stx PlayerTwoScore ; $C53A: 86 68 +00C53C 1 86 33 stx RoundStateIndex ; $C53C: 86 33 +00C53E 1 +00C53E 1 8A txa ; $C53E: 8A +00C53F 1 20 6B D0 jsr InitializeObjectsFromTable ; $C53F: 20 6B D0 +00C542 1 +00C542 1 ; ---------------------------------------------------------------------------- +00C542 1 ; Initialize position/state values and wait for $3C frames or ticks. +00C542 1 ; ---------------------------------------------------------------------------- +00C542 1 +00C542 1 A9 80 lda #$80 ; $C542: A9 80 +00C544 1 8D 3B 05 sta $053B ; $C544: 8D 3B 05 +00C547 1 85 B7 sta PositionSignState ; $C547: 85 B7 +00C549 1 +00C549 1 A9 3C lda #$3C ; $C549: A9 3C +00C54B 1 20 41 EB jsr StoreObjectEventBankValue ; $C54B: 20 41 EB +00C54E 1 +00C54E 1 ; ---------------------------------------------------------------------------- +00C54E 1 ; Draw an eight-character encoded message. +00C54E 1 ; +00C54E 1 ; The routine at $EA17 consumes the inline bytes immediately following +00C54E 1 ; the JSR. The first byte is the character count. +00C54E 1 ; ---------------------------------------------------------------------------- +00C54E 1 +00C54E 1 18 clc ; $C54E: 18 +00C54F 1 +00C54F 1 A9 20 lda #$20 ; $C54F: A9 20 +00C551 1 A2 EC ldx #$EC ; $C551: A2 EC +00C553 1 A0 08 ldy #$08 ; $C553: A0 08 +00C555 1 +00C555 1 20 17 EA jsr CopyInlineDisplayRecord ; $C555: 20 17 EA +00C558 1 +00C558 1 08 .byte $08 ; $C558: character count +00C559 1 19 15 0A 22 .byte $19,$15,$0A,$22 ; $C559-$C55C +00C55D 1 0B 0A 15 15 .byte $0B,$0A,$15,$15 ; $C55D-$C560 +00C561 1 +00C561 1 ; ---------------------------------------------------------------------------- +00C561 1 ; Wait for another $3C frames or ticks. +00C561 1 ; ---------------------------------------------------------------------------- +00C561 1 +00C561 1 A9 3C lda #$3C ; $C561: A9 3C +00C563 1 20 41 EB jsr StoreObjectEventBankValue ; $C563: 20 41 EB +00C566 1 +00C566 1 ; ---------------------------------------------------------------------------- +00C566 1 ; Select a delay or mode value in $FD from the current value of $33. +00C566 1 ; ---------------------------------------------------------------------------- +00C566 1 +00C566 1 SelectRoundMusicCue: ; $C566 +00C566 1 A5 33 lda RoundStateIndex ; $C566: A5 33 +00C568 1 F0 09 beq PrepareRoundObjects ; $C568: F0 09 +00C56A 1 +00C56A 1 A2 20 ldx #$20 ; $C56A: A2 20 +00C56C 1 +00C56C 1 4A lsr ; $C56C: 4A +00C56D 1 90 02 bcc StoreRoundMusicCue ; $C56D: 90 02 +00C56F 1 +00C56F 1 A2 40 ldx #$40 ; $C56F: A2 40 +00C571 1 +00C571 1 StoreRoundMusicCue: ; $C571 +00C571 1 86 FD stx $FD ; $C571: 86 FD +00C573 1 +00C573 1 ; ---------------------------------------------------------------------------- +00C573 1 ; Continue engine initialization. +00C573 1 ; ---------------------------------------------------------------------------- +00C573 1 +00C573 1 PrepareRoundObjects: ; $C573 +00C573 1 20 DD C7 jsr QueuePlayerSelectionDisplay ; $C573: 20 DD C7 +00C576 1 20 04 C9 jsr QueueRandomStateRecord ; $C576: 20 04 C9 +00C579 1 +00C579 1 A2 00 ldx #$00 ; $C579: A2 00 +00C57B 1 86 45 stx MatchCompleteFlag ; $C57B: 86 45 +00C57D 1 86 64 stx SecondarySequenceState ; $C57D: 86 64 +00C57F 1 +00C57F 1 ; ============================================================================ +00C57F 1 ; $C57F-$C5FD +00C57F 1 ; Clear gameplay state, initialize object data, and prepare the next state. +00C57F 1 ; +00C57F 1 ; Entry: +00C57F 1 ; X = $00 from the preceding block at $C579. +00C57F 1 ; ============================================================================ +00C57F 1 +00C57F 1 ResetGameplayState: ; $C57F +00C57F 1 86 66 stx InningOrSharedScore ; $C57F: 86 66 +00C581 1 86 5C stx BaseMotionActive ; $C581: 86 5C +00C583 1 +00C583 1 CA dex ; $C583: CA +00C584 1 ; X = $FF +00C584 1 +00C584 1 ; ---------------------------------------------------------------------------- +00C584 1 ; Mark four state entries as inactive using $FF. +00C584 1 ; ---------------------------------------------------------------------------- +00C584 1 +00C584 1 8E 98 05 stx $0598 ; $C584: 8E 98 05 +00C587 1 8E 99 05 stx $0599 ; $C587: 8E 99 05 +00C58A 1 8E 9A 05 stx $059A ; $C58A: 8E 9A 05 +00C58D 1 8E 9B 05 stx $059B ; $C58D: 8E 9B 05 +00C590 1 +00C590 1 ; ---------------------------------------------------------------------------- +00C590 1 ; Initialize additional game-state structures. +00C590 1 ; ---------------------------------------------------------------------------- +00C590 1 +00C590 1 20 67 CF jsr QueueRoundNumberDisplay ; $C590: 20 67 CF +00C593 1 +00C593 1 A9 00 lda #$00 ; $C593: A9 00 +00C595 1 20 6B D0 jsr InitializeObjectsFromTable ; $C595: 20 6B D0 +00C598 1 +00C598 1 ; ---------------------------------------------------------------------------- +00C598 1 ; Initialize signed position/state values. +00C598 1 ; ---------------------------------------------------------------------------- +00C598 1 +00C598 1 A9 80 lda #$80 ; $C598: A9 80 +00C59A 1 8D 3B 05 sta $053B ; $C59A: 8D 3B 05 +00C59D 1 85 B7 sta PositionSignState ; $C59D: 85 B7 +00C59F 1 +00C59F 1 ; ---------------------------------------------------------------------------- +00C59F 1 ; Wait for or process $B4 ticks. +00C59F 1 ; ---------------------------------------------------------------------------- +00C59F 1 +00C59F 1 A9 B4 lda #$B4 ; $C59F: A9 B4 +00C5A1 1 20 41 EB jsr StoreObjectEventBankValue ; $C5A1: 20 41 EB +00C5A4 1 +00C5A4 1 ; ---------------------------------------------------------------------------- +00C5A4 1 ; Contract: +00C5A4 1 ; Description: Internal round-setup continuation at random-direction initialization. +00C5A4 1 ; Entry: Parent routine state already initialized. +00C5A4 1 ; Returns/products: Continues round setup; no independent return contract. +00C5A4 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00C5A4 1 ; Memory effects: See symbolic operands in the routine body; zero-page scratch roles are documented locally. +00C5A4 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00C5A4 1 ; comparison, load, or store path and are not a stable API product. +00C5A4 1 ; Validation: Internal-entry contract; call sites: internal entry. +00C5A4 1 ; ---------------------------------------------------------------------------- +00C5A4 1 ResumeRoundSetupAtRandomDirection: +00C5A4 1 20 1B C9 jsr QueueRandomDirectionRecord ; $C5A4: 20 1B C9 +00C5A7 1 +00C5A7 1 ; ---------------------------------------------------------------------------- +00C5A7 1 ; Clear two state variables and initialize $46 to one. +00C5A7 1 ; ---------------------------------------------------------------------------- +00C5A7 1 +00C5A7 1 A2 00 ldx #$00 ; $C5A7: A2 00 +00C5A9 1 +00C5A9 1 86 62 stx PrimarySequenceState ; $C5A9: 86 62 +00C5AB 1 86 63 stx TransitionSequenceState ; $C5AB: 86 63 +00C5AD 1 +00C5AD 1 E8 inx ; $C5AD: E8 +00C5AE 1 ; X = $01 +00C5AE 1 +00C5AE 1 86 46 stx StateSequenceActive ; $C5AE: 86 46 +00C5B0 1 +00C5B0 1 ; ---------------------------------------------------------------------------- +00C5B0 1 ; Invoke $CF51 with two different values. +00C5B0 1 ; ---------------------------------------------------------------------------- +00C5B0 1 +00C5B0 1 A9 03 lda #$03 ; $C5B0: A9 03 +00C5B2 1 20 51 CF jsr ClearStateFieldPair ; $C5B2: 20 51 CF +00C5B5 1 +00C5B5 1 A9 23 lda #$23 ; $C5B5: A9 23 +00C5B7 1 20 51 CF jsr ClearStateFieldPair ; $C5B7: 20 51 CF +00C5BA 1 +00C5BA 1 ; ---------------------------------------------------------------------------- +00C5BA 1 ; Contract: +00C5BA 1 ; Description: Internal round-setup continuation at selection-display initialization. +00C5BA 1 ; Entry: Parent routine state already initialized. +00C5BA 1 ; Returns/products: Continues round setup; no independent return contract. +00C5BA 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00C5BA 1 ; Memory effects: See symbolic operands in the routine body; zero-page scratch roles are documented locally. +00C5BA 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00C5BA 1 ; comparison, load, or store path and are not a stable API product. +00C5BA 1 ; Validation: Internal-entry contract; call sites: internal entry. +00C5BA 1 ; ---------------------------------------------------------------------------- +00C5BA 1 ResumeRoundSetupAtSelectionDisplay: +00C5BA 1 20 C9 C7 jsr ClearEightCharacterField ; $C5BA: 20 C9 C7 +00C5BD 1 +00C5BD 1 ; ---------------------------------------------------------------------------- +00C5BD 1 ; Clear individual state entries. +00C5BD 1 ; ---------------------------------------------------------------------------- +00C5BD 1 +00C5BD 1 A9 00 lda #$00 ; $C5BD: A9 00 +00C5BF 1 +00C5BF 1 8D 97 05 sta $0597 ; $C5BF: 8D 97 05 +00C5C2 1 +00C5C2 1 8D 9C 05 sta $059C ; $C5C2: 8D 9C 05 +00C5C5 1 8D 9D 05 sta $059D ; $C5C5: 8D 9D 05 +00C5C8 1 8D 9E 05 sta $059E ; $C5C8: 8D 9E 05 +00C5CB 1 8D 9F 05 sta $059F ; $C5CB: 8D 9F 05 +00C5CE 1 8D A0 05 sta $05A0 ; $C5CE: 8D A0 05 +00C5D1 1 +00C5D1 1 8D A4 05 sta $05A4 ; $C5D1: 8D A4 05 +00C5D4 1 8D A5 05 sta $05A5 ; $C5D4: 8D A5 05 +00C5D7 1 8D A6 05 sta $05A6 ; $C5D7: 8D A6 05 +00C5DA 1 +00C5DA 1 ; ---------------------------------------------------------------------------- +00C5DA 1 ; Clear the 38-byte range $056F-$0594. +00C5DA 1 ; +00C5DA 1 ; X counts from $25 down through $00. +00C5DA 1 ; ---------------------------------------------------------------------------- +00C5DA 1 +00C5DA 1 A2 25 ldx #$25 ; $C5DA: A2 25 +00C5DC 1 +00C5DC 1 ClearObjectMotionFields: ; $C5DC +00C5DC 1 9D 6F 05 sta $056F,x ; $C5DC: 9D 6F 05 +00C5DF 1 +00C5DF 1 CA dex ; $C5DF: CA +00C5E0 1 10 FA bpl ClearObjectMotionFields +00C5E2 1 ; $C5E0: 10 FA +00C5E2 1 +00C5E2 1 ; ---------------------------------------------------------------------------- +00C5E2 1 ; Conditional transition based on $33 and the comparison of $67 with $68. +00C5E2 1 ; ---------------------------------------------------------------------------- +00C5E2 1 +00C5E2 1 A5 33 lda RoundStateIndex ; $C5E2: A5 33 +00C5E4 1 C9 11 cmp #$11 ; $C5E4: C9 11 +00C5E6 1 D0 09 bne FinishGameplayReset ; $C5E6: D0 09 +00C5E8 1 +00C5E8 1 A5 67 lda PlayerOneScore ; $C5E8: A5 67 +00C5EA 1 C5 68 cmp PlayerTwoScore ; $C5EA: C5 68 +00C5EC 1 B0 03 bcs FinishGameplayReset ; $C5EC: B0 03 +00C5EE 1 +00C5EE 1 4C F7 C6 jmp CompleteMatchState ; $C5EE: 4C F7 C6 +00C5F1 1 +00C5F1 1 ; ---------------------------------------------------------------------------- +00C5F1 1 ; Complete initialization and synchronize with the frame/update system. +00C5F1 1 ; ---------------------------------------------------------------------------- +00C5F1 1 +00C5F1 1 FinishGameplayReset: ; $C5F1 +00C5F1 1 20 69 D0 jsr InitializeDefaultObjects ; $C5F1: 20 69 D0 +00C5F4 1 +00C5F4 1 A9 00 lda #$00 ; $C5F4: A9 00 +00C5F6 1 8D 3B 05 sta $053B ; $C5F6: 8D 3B 05 +00C5F9 1 85 B7 sta PositionSignState ; $C5F9: 85 B7 +00C5FB 1 +00C5FB 1 20 48 EB jsr SelectObjectEventBank1 ; $C5FB: 20 48 EB +00C5FE 1 +00C5FE 1 ; ============================================================================ +00C5FE 1 ; $C5FE-$C6E0 +00C5FE 1 ; Main state initialization and processing loop +00C5FE 1 ; ============================================================================ +00C5FE 1 +00C5FE 1 RunRoundStateLoop: ; $C5FE +00C5FE 1 A4 60 ldy PendingStateTransition ; $C5FE: A4 60 +00C600 1 F0 03 beq CheckRoundTransitionState ; $C600: F0 03 +00C602 1 +00C602 1 20 A2 C8 jsr InitializeObjectStateLookup ; $C602: 20 A2 C8 +00C605 1 +00C605 1 ; ---------------------------------------------------------------------------- +00C605 1 ; Dispatch state-specific handlers when either $60 or $46 is nonzero. +00C605 1 ; ---------------------------------------------------------------------------- +00C605 1 +00C605 1 CheckRoundTransitionState: ; $C605 +00C605 1 A5 60 lda PendingStateTransition ; $C605: A5 60 +00C607 1 05 46 ora StateSequenceActive ; $C607: 05 46 +00C609 1 F0 0E beq RunPrimaryRoundHandlers +00C60B 1 ; $C609: F0 0E +00C60B 1 +00C60B 1 46 46 lsr StateSequenceActive ; $C60B: 46 46 +00C60D 1 +00C60D 1 20 0A EB jsr QueueInlineObjectEvent ; $C60D: 20 0A EB +00C610 1 +00C610 1 ; Inline command record consumed by QueueInlineObjectEvent. +00C610 1 0D 77 D4 .byte $0D,$77,$D4 ; $C610-$C612 +00C613 1 +00C613 1 20 0A EB jsr QueueInlineObjectEvent ; $C613: 20 0A EB +00C616 1 +00C616 1 ; Inline command record consumed by QueueInlineObjectEvent. +00C616 1 0F 81 D3 .byte $0F,$81,$D3 ; $C616-$C618 +00C619 1 +00C619 1 ; ---------------------------------------------------------------------------- +00C619 1 ; Run the primary state handlers. +00C619 1 ; ---------------------------------------------------------------------------- +00C619 1 +00C619 1 RunPrimaryRoundHandlers: ; $C619 +00C619 1 20 10 D6 jsr InitializeSecondaryActors ; $C619: 20 10 D6 +00C61C 1 20 26 D1 jsr InitializeConditionalObject ; $C61C: 20 26 D1 +00C61F 1 +00C61F 1 ; ---------------------------------------------------------------------------- +00C61F 1 ; Clear working state. +00C61F 1 ; ---------------------------------------------------------------------------- +00C61F 1 +00C61F 1 A2 00 ldx #$00 ; $C61F: A2 00 +00C621 1 +00C621 1 86 65 stx PendingScoreIncrement ; $C621: 86 65 +00C623 1 86 5D stx BaseMotionPhase ; $C623: 86 5D +00C625 1 86 5E stx BaseMotionEventCount ; $C625: 86 5E +00C627 1 86 5F stx TrajectoryResult ; $C627: 86 5F +00C629 1 86 60 stx PendingStateTransition ; $C629: 86 60 +00C62B 1 86 6D stx SpecialSequenceState ; $C62B: 86 6D +00C62D 1 86 6E stx ObjectTransitionState ; $C62D: 86 6E +00C62F 1 86 5C stx BaseMotionActive ; $C62F: 86 5C +00C631 1 86 7E stx ActionSequenceCounter ; $C631: 86 7E +00C633 1 86 86 stx TrajectoryEvaluationEnabled ; $C633: 86 86 +00C635 1 86 85 stx $85 ; $C635: 86 85 +00C637 1 86 83 stx ObjectApproachCount ; $C637: 86 83 +00C639 1 86 6F stx PendingEvent ; $C639: 86 6F +00C63B 1 86 A2 stx ObjectSequenceState ; $C63B: 86 A2 +00C63D 1 86 BC stx $BC ; $C63D: 86 BC +00C63F 1 +00C63F 1 8E 6E 05 stx $056E ; $C63F: 8E 6E 05 +00C642 1 +00C642 1 86 9E stx $9E ; $C642: 86 9E +00C644 1 +00C644 1 E8 inx ; $C644: E8 +00C645 1 ; X = $01 +00C645 1 +00C645 1 86 96 stx $96 ; $C645: 86 96 +00C647 1 86 97 stx $97 ; $C647: 86 97 +00C649 1 86 98 stx $98 ; $C649: 86 98 +00C64B 1 +00C64B 1 ; ---------------------------------------------------------------------------- +00C64B 1 ; Reset coordinate-related structures. +00C64B 1 ; ---------------------------------------------------------------------------- +00C64B 1 +00C64B 1 20 43 C9 jsr ClearBaseAccelerationFields ; $C64B: 20 43 C9 +00C64E 1 20 4F C9 jsr ClearBasePositionFields ; $C64E: 20 4F C9 +00C651 1 +00C651 1 ; ---------------------------------------------------------------------------- +00C651 1 ; Run three inline-command handlers. +00C651 1 ; ---------------------------------------------------------------------------- +00C651 1 +00C651 1 20 0A EB jsr QueueInlineObjectEvent ; $C651: 20 0A EB +00C654 1 +00C654 1 25 5A D8 .byte $25,$5A,$D8 ; $C654-$C656 +00C657 1 +00C657 1 20 0A EB jsr QueueInlineObjectEvent ; $C657: 20 0A EB +00C65A 1 +00C65A 1 0E 66 D1 .byte $0E,$66,$D1 ; $C65A-$C65C +00C65D 1 +00C65D 1 20 0A EB jsr QueueInlineObjectEvent ; $C65D: 20 0A EB +00C660 1 +00C660 1 1F 76 CA .byte $1F,$76,$CA ; $C660-$C662 +00C663 1 +00C663 1 ; ---------------------------------------------------------------------------- +00C663 1 ; Process command $08. +00C663 1 ; ---------------------------------------------------------------------------- +00C663 1 +00C663 1 A2 08 ldx #$08 ; $C663: A2 08 +00C665 1 20 4E EB jsr UpdateObjectEventBank_Exchange ; $C665: 20 4E EB +00C668 1 +00C668 1 ; ---------------------------------------------------------------------------- +00C668 1 ; Walk a 22-entry table in reverse. +00C668 1 ; +00C668 1 ; X begins at $15 and reaches $00. Each byte from $C6E1,X is passed in Y +00C668 1 ; to the routine at $EB66. +00C668 1 ; ---------------------------------------------------------------------------- +00C668 1 +00C668 1 A2 15 ldx #$15 ; $C668: A2 15 +00C66A 1 +00C66A 1 ProcessRoundEventSlotTable: ; $C66A +00C66A 1 BC E1 C6 ldy RoundEventSlotTable,x ; $C66A: BC E1 C6 +00C66D 1 20 66 EB jsr DispatchNextQueuedEvent ; $C66D: 20 66 EB +00C670 1 +00C670 1 CA dex ; $C670: CA +00C671 1 10 F7 bpl ProcessRoundEventSlotTable +00C673 1 ; $C671: 10 F7 +00C673 1 +00C673 1 ; ---------------------------------------------------------------------------- +00C673 1 ; Write one inline character at the selected PPU destination. +00C673 1 ; ---------------------------------------------------------------------------- +00C673 1 +00C673 1 A9 3F lda #$3F ; $C673: A9 3F +00C675 1 A2 07 ldx #$07 ; $C675: A2 07 +00C677 1 A0 01 ldy #$01 ; $C677: A0 01 +00C679 1 +00C679 1 20 17 EA jsr CopyInlineDisplayRecord ; $C679: 20 17 EA +00C67C 1 +00C67C 1 01 28 .byte $01,$28 ; $C67C-$C67D +00C67E 1 ; One encoded character: $28. +00C67E 1 +00C67E 1 ; ---------------------------------------------------------------------------- +00C67E 1 ; If $60 is zero and $65 is nonzero, run the helper at $CFA6 and clear $65. +00C67E 1 ; ---------------------------------------------------------------------------- +00C67E 1 +00C67E 1 ApplyPendingScoreUpdate: ; $C67E +00C67E 1 A5 60 lda PendingStateTransition ; $C67E: A5 60 +00C680 1 D0 0B bne StartPostRoundDelay ; $C680: D0 0B +00C682 1 +00C682 1 A5 65 lda PendingScoreIncrement ; $C682: A5 65 +00C684 1 F0 07 beq StartPostRoundDelay ; $C684: F0 07 +00C686 1 +00C686 1 20 A6 CF jsr UpdateCountersAndDisplay ; $C686: 20 A6 CF +00C689 1 +00C689 1 A9 00 lda #$00 ; $C689: A9 00 +00C68B 1 85 65 sta PendingScoreIncrement ; $C68B: 85 65 +00C68D 1 +00C68D 1 ; ---------------------------------------------------------------------------- +00C68D 1 ; Wait for $6F to become zero, then count down $48. +00C68D 1 ; ---------------------------------------------------------------------------- +00C68D 1 +00C68D 1 StartPostRoundDelay: ; $C68D +00C68D 1 A9 1E lda #$1E ; $C68D: A9 1E +00C68F 1 85 48 sta $48 ; $C68F: 85 48 +00C691 1 +00C691 1 WaitPostRoundFrame: ; $C691 +00C691 1 20 48 EB jsr SelectObjectEventBank1 ; $C691: 20 48 EB +00C694 1 +00C694 1 A5 6F lda PendingEvent ; $C694: A5 6F +00C696 1 D0 F5 bne StartPostRoundDelay ; $C696: D0 F5 +00C698 1 +00C698 1 C6 48 dec $48 ; $C698: C6 48 +00C69A 1 D0 F5 bne WaitPostRoundFrame ; $C69A: D0 F5 +00C69C 1 +00C69C 1 ; ---------------------------------------------------------------------------- +00C69C 1 ; If both $45 and $46 are zero, return to the initialization point at $C5BA. +00C69C 1 ; ---------------------------------------------------------------------------- +00C69C 1 +00C69C 1 A5 45 lda MatchCompleteFlag ; $C69C: A5 45 +00C69E 1 05 46 ora StateSequenceActive ; $C69E: 05 46 +00C6A0 1 D0 03 bne ProcessPostRoundEvents +00C6A2 1 ; $C6A0: D0 03 +00C6A2 1 +00C6A2 1 4C BA C5 jmp ResumeRoundSetupAtSelectionDisplay ; $C6A2: 4C BA C5 +00C6A5 1 +00C6A5 1 ; ---------------------------------------------------------------------------- +00C6A5 1 ; Process two indexed event slots and wait ten ticks. +00C6A5 1 ; ---------------------------------------------------------------------------- +00C6A5 1 +00C6A5 1 ProcessPostRoundEvents: ; $C6A5 +00C6A5 1 A0 0D ldy #$0D ; $C6A5: A0 0D +00C6A7 1 20 66 EB jsr DispatchNextQueuedEvent ; $C6A7: 20 66 EB +00C6AA 1 +00C6AA 1 A0 0F ldy #$0F ; $C6AA: A0 0F +00C6AC 1 20 66 EB jsr DispatchNextQueuedEvent ; $C6AC: 20 66 EB +00C6AF 1 +00C6AF 1 A9 0A lda #$0A ; $C6AF: A9 0A +00C6B1 1 20 41 EB jsr StoreObjectEventBankValue ; $C6B1: 20 41 EB +00C6B4 1 +00C6B4 1 ; ---------------------------------------------------------------------------- +00C6B4 1 ; If $46 is active, decrement one of the two counters at $51/$52. +00C6B4 1 ; The selected counter depends on the low bit of $33. +00C6B4 1 ; ---------------------------------------------------------------------------- +00C6B4 1 +00C6B4 1 A5 46 lda StateSequenceActive ; $C6B4: A5 46 +00C6B6 1 F0 0D beq CheckPostRoundContinuation ; $C6B6: F0 0D +00C6B8 1 +00C6B8 1 A5 33 lda RoundStateIndex ; $C6B8: A5 33 +00C6BA 1 29 01 and #$01 ; $C6BA: 29 01 +00C6BC 1 AA tax ; $C6BC: AA +00C6BD 1 +00C6BD 1 D6 51 dec Counter51,x ; $C6BD: D6 51 +00C6BF 1 10 04 bpl CheckPostRoundContinuation ; $C6BF: 10 04 +00C6C1 1 +00C6C1 1 A9 08 lda #$08 ; $C6C1: A9 08 +00C6C3 1 95 51 sta Counter51,x ; $C6C3: 95 51 +00C6C5 1 +00C6C5 1 ; ---------------------------------------------------------------------------- +00C6C5 1 ; If $45 is zero, return to the setup point at $C5A4. +00C6C5 1 ; Otherwise, update state and advance $33. +00C6C5 1 ; ---------------------------------------------------------------------------- +00C6C5 1 +00C6C5 1 CheckPostRoundContinuation: ; $C6C5 +00C6C5 1 A5 45 lda MatchCompleteFlag ; $C6C5: A5 45 +00C6C7 1 D0 03 bne AdvanceRoundNumber ; $C6C7: D0 03 +00C6C9 1 +00C6C9 1 4C A4 C5 jmp ResumeRoundSetupAtRandomDirection ; $C6C9: 4C A4 C5 +00C6CC 1 +00C6CC 1 AdvanceRoundNumber: ; $C6CC +00C6CC 1 20 A6 CF jsr UpdateCountersAndDisplay ; $C6CC: 20 A6 CF +00C6CF 1 +00C6CF 1 E6 33 inc RoundStateIndex ; $C6CF: E6 33 +00C6D1 1 +00C6D1 1 A5 33 lda RoundStateIndex ; $C6D1: A5 33 +00C6D3 1 C9 12 cmp #$12 ; $C6D3: C9 12 +00C6D5 1 F0 31 beq InitializeResultsPosition ; $C6D5: F0 31 +00C6D7 1 +00C6D7 1 20 48 EB jsr SelectObjectEventBank1 ; $C6D7: 20 48 EB +00C6DA 1 +00C6DA 1 A5 EF lda GameplaySuspended ; $C6DA: A5 EF +00C6DC 1 D0 6C bne InitializeTitleScreen ; $C6DC: D0 6C +00C6DE 1 +00C6DE 1 4C 66 C5 jmp SelectRoundMusicCue ; $C6DE: 4C 66 C5 +00C6E1 1 +00C6E1 1 ; ============================================================================ +00C6E1 1 ; Table referenced by the loop at $C66A. +00C6E1 1 ; +00C6E1 1 ; The table begins at CPU $C6E1 and remains in the untouched ROM for the next +00C6E1 1 ; pass. Its first bytes are: +00C6E1 1 ; +00C6E1 1 ; $04,$06,$08,$0A,$0C,$0E,$10,$12 ... +00C6E1 1 ; ============================================================================ +00C6E1 1 +00C6E1 1 ; ============================================================================ +00C6E1 1 ; $C6E1-$C6F6 +00C6E1 1 ; Event-slot/index lookup table +00C6E1 1 ; ============================================================================ +00C6E1 1 +00C6E1 1 RoundEventSlotTable: ; $C6E1 +00C6E1 1 04 06 08 0A .byte $04,$06,$08,$0A +00C6E5 1 0C 0E 10 12 .byte $0C,$0E,$10,$12 +00C6E9 1 14 16 1E 20 .byte $14,$16,$1E,$20 +00C6ED 1 22 24 26 11 .byte $22,$24,$26,$11 +00C6F1 1 15 17 19 1D .byte $15,$17,$19,$1D +00C6F5 1 1F 29 .byte $1F,$29 +00C6F7 1 +00C6F7 1 ; ============================================================================ +00C6F7 1 ; $C6F7-$C7B0 +00C6F7 1 ; State completion, message display, PPU setup, and return to the main loop +00C6F7 1 ; ============================================================================ +00C6F7 1 +00C6F7 1 CompleteMatchState: ; $C6F7 +00C6F7 1 E6 33 inc RoundStateIndex ; $C6F7: E6 33 +00C6F9 1 +00C6F9 1 A5 66 lda InningOrSharedScore ; $C6F9: A5 66 +00C6FB 1 D0 0B bne InitializeResultsPosition +00C6FD 1 ; $C6FB: D0 0B +00C6FD 1 +00C6FD 1 ; ---------------------------------------------------------------------------- +00C6FD 1 ; Draw one encoded character. +00C6FD 1 ; ---------------------------------------------------------------------------- +00C6FD 1 +00C6FD 1 A9 20 lda #$20 ; $C6FD: A9 20 +00C6FF 1 A2 B3 ldx #$B3 ; $C6FF: A2 B3 +00C701 1 A0 01 ldy #$01 ; $C701: A0 01 +00C703 1 +00C703 1 20 17 EA jsr CopyInlineDisplayRecord ; $C703: 20 17 EA +00C706 1 +00C706 1 01 32 .byte $01,$32 ; $C706-$C707 +00C708 1 +00C708 1 ; ---------------------------------------------------------------------------- +00C708 1 ; Initialize signed position/state values. +00C708 1 ; ---------------------------------------------------------------------------- +00C708 1 +00C708 1 InitializeResultsPosition: ; $C708 +00C708 1 A9 80 lda #$80 ; $C708: A9 80 +00C70A 1 8D 3B 05 sta $053B ; $C70A: 8D 3B 05 +00C70D 1 85 B7 sta PositionSignState ; $C70D: 85 B7 +00C70F 1 +00C70F 1 ; ---------------------------------------------------------------------------- +00C70F 1 ; Draw a ten-character encoded message. +00C70F 1 ; ---------------------------------------------------------------------------- +00C70F 1 +00C70F 1 A9 20 lda #$20 ; $C70F: A9 20 +00C711 1 A2 EB ldx #$EB ; $C711: A2 EB +00C713 1 A0 0A ldy #$0A ; $C713: A0 0A +00C715 1 18 clc ; $C715: 18 +00C716 1 +00C716 1 20 17 EA jsr CopyInlineDisplayRecord ; $C716: 20 17 EA +00C719 1 +00C719 1 0A .byte $0A ; $C719 +00C71A 1 25 10 0A 16 .byte $25,$10,$0A,$16,$0E ; $C71A-$C71E +00C71E 1 0E +00C71F 1 25 1C 0E 1D .byte $25,$1C,$0E,$1D,$25 ; $C71F-$C723 +00C723 1 25 +00C724 1 +00C724 1 ; ---------------------------------------------------------------------------- +00C724 1 ; Set timing, process event slot two, and invoke an inline command. +00C724 1 ; ---------------------------------------------------------------------------- +00C724 1 +00C724 1 A9 04 lda #$04 ; $C724: A9 04 +00C726 1 85 FD sta $FD ; $C726: 85 FD +00C728 1 +00C728 1 A0 02 ldy #$02 ; $C728: A0 02 +00C72A 1 20 66 EB jsr DispatchNextQueuedEvent ; $C72A: 20 66 EB +00C72D 1 +00C72D 1 20 0A EB jsr QueueInlineObjectEvent ; $C72D: 20 0A EB +00C730 1 +00C730 1 02 88 C4 .byte $02,$88,$C4 ; $C730-$C732 +00C733 1 +00C733 1 ; ---------------------------------------------------------------------------- +00C733 1 ; Wait for ten iterations of a $3C-tick delay. +00C733 1 ; ---------------------------------------------------------------------------- +00C733 1 +00C733 1 A9 0A lda #$0A ; $C733: A9 0A +00C735 1 85 49 sta $49 ; $C735: 85 49 +00C737 1 +00C737 1 ResultsDelayLoop: ; $C737 +00C737 1 A9 3C lda #$3C ; $C737: A9 3C +00C739 1 20 41 EB jsr StoreObjectEventBankValue ; $C739: 20 41 EB +00C73C 1 +00C73C 1 C6 49 dec $49 ; $C73C: C6 49 +00C73E 1 D0 F7 bne ResultsDelayLoop ; $C73E: D0 F7 +00C740 1 +00C740 1 ; ---------------------------------------------------------------------------- +00C740 1 ; Disable APU channels and clear state. +00C740 1 ; ---------------------------------------------------------------------------- +00C740 1 +00C740 1 A9 00 lda #$00 ; $C740: A9 00 +00C742 1 8D 00 01 sta $0100 ; $C742: 8D 00 01 +00C745 1 8D 15 40 sta APUSTATUS ; $C745: 8D 15 40 +00C748 1 85 1E sta SessionActive ; $C748: 85 1E +00C74A 1 +00C74A 1 ; ---------------------------------------------------------------------------- +00C74A 1 ; Shared entry point used by RESET and other transition paths. +00C74A 1 ; ---------------------------------------------------------------------------- +00C74A 1 +00C74A 1 InitializeTitleScreen: ; $C74A +00C74A 1 20 9D EB jsr InitializeQueuedEventSystem ; $C74A: 20 9D EB +00C74D 1 +00C74D 1 A9 00 lda #$00 ; $C74D: A9 00 +00C74F 1 85 EF sta GameplaySuspended ; $C74F: 85 EF +00C751 1 +00C751 1 E6 1D inc TransitionActive ; $C751: E6 1D +00C753 1 +00C753 1 ; ---------------------------------------------------------------------------- +00C753 1 ; Configure PPU shadow state. +00C753 1 ; ---------------------------------------------------------------------------- +00C753 1 +00C753 1 A9 80 lda #$80 ; $C753: A9 80 +00C755 1 85 DD sta PpuCtrlShadow ; $C755: 85 DD +00C757 1 +00C757 1 20 6C E9 jsr DisablePpuRendering ; $C757: 20 6C E9 +00C75A 1 +00C75A 1 A9 25 lda #$25 ; $C75A: A9 25 +00C75C 1 20 85 E9 jsr FillPpuMemoryAfterValueSaved ; $C75C: 20 85 E9 +00C75F 1 +00C75F 1 ; ---------------------------------------------------------------------------- +00C75F 1 ; $EA63 consumes the two bytes immediately following each JSR. +00C75F 1 ; ---------------------------------------------------------------------------- +00C75F 1 +00C75F 1 20 63 EA jsr ProcessInlinePpuStream ; $C75F: 20 63 EA +00C762 1 +00C762 1 8D F8 .byte $8D,$F8 ; $C762-$C763 +00C764 1 +00C764 1 20 63 EA jsr ProcessInlinePpuStream ; $C764: 20 63 EA +00C767 1 +00C767 1 00 C0 .byte $00,$C0 ; $C767-$C768 +00C769 1 +00C769 1 20 78 E9 jsr EnableNmiAndWaitForFrame ; $C769: 20 78 E9 +00C76C 1 +00C76C 1 ; ---------------------------------------------------------------------------- +00C76C 1 ; Enable the standard APU channels and initialize timing. +00C76C 1 ; ---------------------------------------------------------------------------- +00C76C 1 +00C76C 1 A9 0F lda #$0F ; $C76C: A9 0F +00C76E 1 8D 00 01 sta $0100 ; $C76E: 8D 00 01 +00C771 1 8D 15 40 sta APUSTATUS ; $C771: 8D 15 40 +00C774 1 +00C774 1 A9 08 lda #$08 ; $C774: A9 08 +00C776 1 85 FD sta $FD ; $C776: 85 FD +00C778 1 +00C778 1 ; ---------------------------------------------------------------------------- +00C778 1 ; Refresh state and wait through three input-release cycles. +00C778 1 ; +00C778 1 ; The branch at $C78A targets $C77A, not $C783. +00C778 1 ; ---------------------------------------------------------------------------- +00C778 1 +00C778 1 C6 40 dec ModeFlags ; $C778: C6 40 +00C77A 1 +00C77A 1 RefreshTitleScreen: ; $C77A +00C77A 1 E6 40 inc ModeFlags ; $C77A: E6 40 +00C77C 1 +00C77C 1 20 CF E5 jsr QueueModeIndicatorTiles ; $C77C: 20 CF E5 +00C77F 1 +00C77F 1 A9 03 lda #$03 ; $C77F: A9 03 +00C781 1 85 1B sta $1B ; $C781: 85 1B +00C783 1 +00C783 1 WaitForTitleInputRelease: ; $C783 +00C783 1 20 48 EB jsr SelectObjectEventBank1 ; $C783: 20 48 EB +00C786 1 +00C786 1 A5 15 lda ControllerPressed1 ; $C786: A5 15 +00C788 1 29 20 and #$20 ; $C788: 29 20 +00C78A 1 D0 EE bne RefreshTitleScreen ; $C78A: D0 EE +00C78C 1 +00C78C 1 A5 E3 lda FrameCounter ; $C78C: A5 E3 +00C78E 1 D0 F3 bne WaitForTitleInputRelease ; $C78E: D0 F3 +00C790 1 +00C790 1 C6 1B dec $1B ; $C790: C6 1B +00C792 1 D0 EF bne WaitForTitleInputRelease ; $C792: D0 EF +00C794 1 +00C794 1 ; ---------------------------------------------------------------------------- +00C794 1 ; Restore transition state and return to the initialization loop. +00C794 1 ; +00C794 1 ; A is zero when execution reaches STA $1D because the successful DEC $1B +00C794 1 ; produced zero. +00C794 1 ; ---------------------------------------------------------------------------- +00C794 1 +00C794 1 85 1D sta TransitionActive ; $C794: 85 1D +00C796 1 +00C796 1 A9 01 lda #$01 ; $C796: A9 01 +00C798 1 85 EF sta GameplaySuspended ; $C798: 85 EF +00C79A 1 +00C79A 1 A9 00 lda #$00 ; $C79A: A9 00 +00C79C 1 8D 96 05 sta $0596 ; $C79C: 8D 96 05 +00C79F 1 8D 00 01 sta $0100 ; $C79F: 8D 00 01 +00C7A2 1 8D 15 40 sta APUSTATUS ; $C7A2: 8D 15 40 +00C7A5 1 +00C7A5 1 20 9D EB jsr InitializeQueuedEventSystem ; $C7A5: 20 9D EB +00C7A8 1 +00C7A8 1 20 0A EB jsr QueueInlineObjectEvent ; $C7A8: 20 0A EB +00C7AB 1 +00C7AB 1 03 88 C4 .byte $03,$88,$C4 ; $C7AB-$C7AD +00C7AE 1 +00C7AE 1 4C AA C4 jmp InitializeSessionDisplay ; $C7AE: 4C AA C4 +00C7B1 1 +00C7B1 1 ; ============================================================================ +00C7B1 1 ; $C7B1-$C7C8 +00C7B1 1 ; Initialize object sorting/index tables. +00C7B1 1 ; +00C7B1 1 ; Called by RESET at $C422. +00C7B1 1 ; ============================================================================ +00C7B1 1 +00C7B1 1 ; ---------------------------------------------------------------------------- +00C7B1 1 ; Contract: +00C7B1 1 ; Description: Initializes Sprite Sort Tables. +00C7B1 1 ; Entry: Registers: A, X +00C7B1 1 ; Returns/products: Registers/clobbers: A, X +00C7B1 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00C7B1 1 ; Memory effects: $0377, $038c, $0399 +00C7B1 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00C7B1 1 ; comparison, load, or store path and are not a stable API product. +00C7B1 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. +00C7B1 1 ; ---------------------------------------------------------------------------- +00C7B1 1 InitializeSpriteSortTables: ; $C7B1 +00C7B1 1 A2 14 ldx #$14 ; $C7B1: A2 14 +00C7B3 1 +00C7B3 1 InitializeSpriteSortIndexLoop: ; $C7B3 +00C7B3 1 8A txa ; $C7B3: 8A +00C7B4 1 0A asl ; $C7B4: 0A +00C7B5 1 ; A = X * 2 +00C7B5 1 +00C7B5 1 9D 77 03 sta $0377,x ; $C7B5: 9D 77 03 +00C7B8 1 +00C7B8 1 E0 0D cpx #$0D ; $C7B8: E0 0D +00C7BA 1 B0 03 bcs InitializeNextSpriteSortIndex ; $C7BA: B0 03 +00C7BC 1 +00C7BC 1 9D 8C 03 sta $038C,x ; $C7BC: 9D 8C 03 +00C7BF 1 +00C7BF 1 InitializeNextSpriteSortIndex: ; $C7BF +00C7BF 1 CA dex ; $C7BF: CA +00C7C0 1 D0 F1 bne InitializeSpriteSortIndexLoop +00C7C2 1 ; $C7C0: D0 F1 +00C7C2 1 +00C7C2 1 ; ---------------------------------------------------------------------------- +00C7C2 1 ; X is zero when the loop terminates. +00C7C2 1 ; Clear two additional entries. +00C7C2 1 ; ---------------------------------------------------------------------------- +00C7C2 1 +00C7C2 1 8E 8C 03 stx $038C ; $C7C2: 8E 8C 03 +00C7C5 1 8E 99 03 stx $0399 ; $C7C5: 8E 99 03 +00C7C8 1 +00C7C8 1 60 rts ; $C7C8: 60 +00C7C9 1 +00C7C9 1 ; ============================================================================ +00C7C9 1 ; $C7C9-$C7DC +00C7C9 1 ; Draw eight blank encoded characters. +00C7C9 1 ; +00C7C9 1 ; Called earlier from the state-initialization sequence at $C5BA. +00C7C9 1 ; ============================================================================ +00C7C9 1 +00C7C9 1 ; ---------------------------------------------------------------------------- +00C7C9 1 ; Contract: +00C7C9 1 ; Description: Clears or resets Eight Character Field. +00C7C9 1 ; Entry: No register input inferred +00C7C9 1 ; Returns/products: Registers/clobbers: A, X, Y; Flags: condition flags may carry result state +00C7C9 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00C7C9 1 ; Memory effects: See symbolic operands in the routine body; zero-page scratch roles are documented locally. +00C7C9 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00C7C9 1 ; comparison, load, or store path and are not a stable API product. +00C7C9 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. +00C7C9 1 ; ---------------------------------------------------------------------------- +00C7C9 1 ClearEightCharacterField: ; $C7C9 +00C7C9 1 18 clc ; $C7C9: 18 +00C7CA 1 +00C7CA 1 A9 20 lda #$20 ; $C7CA: A9 20 +00C7CC 1 A2 EC ldx #$EC ; $C7CC: A2 EC +00C7CE 1 A0 08 ldy #$08 ; $C7CE: A0 08 +00C7D0 1 +00C7D0 1 20 17 EA jsr CopyInlineDisplayRecord ; $C7D0: 20 17 EA +00C7D3 1 +00C7D3 1 ; Inline text consumed by $EA17: +00C7D3 1 ; count $08 followed by eight blank characters ($25). +00C7D3 1 08 .byte $08 ; $C7D3 +00C7D4 1 25 25 25 25 .byte $25,$25,$25,$25 ; $C7D4-$C7D7 +00C7D8 1 25 25 25 25 .byte $25,$25,$25,$25 ; $C7D8-$C7DB +00C7DC 1 +00C7DC 1 60 rts ; $C7DC: 60 +00C7DD 1 +00C7DD 1 ; ============================================================================ +00C7DD 1 ; $C7DD-$C819 +00C7DD 1 ; Write a seven-byte PPU data sequence and update two OAM entries. +00C7DD 1 ; ============================================================================ +00C7DD 1 +00C7DD 1 ; ---------------------------------------------------------------------------- +00C7DD 1 ; Contract: +00C7DD 1 ; Description: Queues Player Selection Display. +00C7DD 1 ; Entry: Registers: A, X, Y; Memory: $33, $34, $3e, $c02a, $c030, $e1, $13, $4b +00C7DD 1 ; Returns/products: Registers/clobbers: A, X, Y +00C7DD 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00C7DD 1 ; Memory effects: $02fd, $02ff, $32 +00C7DD 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00C7DD 1 ; comparison, load, or store path and are not a stable API product. +00C7DD 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 2. +00C7DD 1 ; ---------------------------------------------------------------------------- +00C7DD 1 QueuePlayerSelectionDisplay: ; $C7DD +00C7DD 1 18 clc ; $C7DD: 18 +00C7DE 1 +00C7DE 1 A9 3F lda #$3F ; $C7DE: A9 3F +00C7E0 1 A2 11 ldx #$11 ; $C7E0: A2 11 +00C7E2 1 A0 07 ldy #$07 ; $C7E2: A0 07 +00C7E4 1 +00C7E4 1 20 17 EA jsr CopyInlineDisplayRecord ; $C7E4: 20 17 EA +00C7E7 1 +00C7E7 1 ; ---------------------------------------------------------------------------- +00C7E7 1 ; Inline data consumed by $EA17. +00C7E7 1 ; +00C7E7 1 ; The first byte is the length, followed by seven data bytes. +00C7E7 1 ; ---------------------------------------------------------------------------- +00C7E7 1 +00C7E7 1 07 .byte $07 ; $C7E7: length +00C7E8 1 00 27 00 30 .byte $00,$27,$00,$30 ; $C7E8-$C7EB +00C7EC 1 00 27 00 .byte $00,$27,$00 ; $C7EC-$C7EE +00C7EF 1 +00C7EF 1 ; ---------------------------------------------------------------------------- +00C7EF 1 ; Select one of the values at $34/$35 based on the low bit of $33. +00C7EF 1 ; Use that value as an index into the tables at $C02A and $C030. +00C7EF 1 ; +00C7EF 1 ; The resulting values are written into one pair of OAM entries. +00C7EF 1 ; ---------------------------------------------------------------------------- +00C7EF 1 +00C7EF 1 A5 33 lda RoundStateIndex ; $C7EF: A5 33 +00C7F1 1 29 01 and #$01 ; $C7F1: 29 01 +00C7F3 1 +00C7F3 1 48 pha ; $C7F3: 48 +00C7F4 1 ; Save the selected side. +00C7F4 1 +00C7F4 1 AA tax ; $C7F4: AA +00C7F5 1 B4 34 ldy PlayerOneSelection,x ; $C7F5: B4 34 +00C7F7 1 +00C7F7 1 A6 3E ldx PpuQueueOffset ; $C7F7: A6 3E +00C7F9 1 +00C7F9 1 B9 2A C0 lda $C02A,y ; $C7F9: B9 2A C0 +00C7FC 1 9D FD 02 sta $02FD,x ; $C7FC: 9D FD 02 +00C7FF 1 +00C7FF 1 B9 30 C0 lda $C030,y ; $C7FF: B9 30 C0 +00C802 1 9D FF 02 sta $02FF,x ; $C802: 9D FF 02 +00C805 1 +00C805 1 ; ---------------------------------------------------------------------------- +00C805 1 ; Select the opposite $34/$35 entry and write the corresponding table values +00C805 1 ; into the other OAM pair. +00C805 1 ; ---------------------------------------------------------------------------- +00C805 1 +00C805 1 68 pla +00C806 1 49 01 eor #$01 +00C808 1 AA tax +00C809 1 +00C809 1 B4 34 ldy $34,x +00C80B 1 A6 3E ldx $3E +00C80D 1 +00C80D 1 B9 2A C0 lda $C02A,y +00C810 1 9D F9 02 sta $02F9,x +00C813 1 +00C813 1 B9 30 C0 lda $C030,y +00C816 1 9D FB 02 sta $02FB,x +00C819 1 +00C819 1 60 rts +00C81A 1 +00C81A 1 ; ============================================================================ +00C81A 1 ; $C81A-$C84F +00C81A 1 ; Update paired selection indices from controller/state input. +00C81A 1 ; +00C81A 1 ; The routine works with two entries in the table at $32/$33. It selects an +00C81A 1 ; entry using $E1, modifies the selected value according to bits shifted from +00C81A 1 ; A, then verifies that the two entries are not equal. +00C81A 1 ; ============================================================================ +00C81A 1 +00C81A 1 UpdatePlayerSelections: ; $C81A +00C81A 1 20 48 EB jsr SelectObjectEventBank1 ; $C81A: 20 48 EB +00C81D 1 +00C81D 1 SelectPlayerSelectionEntry: ; $C81D +00C81D 1 A5 E1 lda CurrentObjectIndex ; $C81D: A5 E1 +00C81F 1 AA tax ; $C81F: AA +00C820 1 +00C820 1 B4 13 ldy InputState1,x ; $C820: B4 13 +00C822 1 +00C822 1 45 4B eor ActivePlayerSide ; $C822: 45 4B +00C824 1 AA tax ; $C824: AA +00C825 1 +00C825 1 98 tya ; $C825: 98 +00C826 1 B4 32 ldy SelectionValue0,x ; $C826: B4 32 +00C828 1 +00C828 1 ; ---------------------------------------------------------------------------- +00C828 1 ; Bit 0 selects whether to increment the current value. +00C828 1 ; +00C828 1 ; The value wraps from six back to zero. +00C828 1 ; ---------------------------------------------------------------------------- +00C828 1 +00C828 1 4A lsr ; $C828: 4A +00C829 1 90 07 bcc ApplySelectionDecrement +00C82B 1 ; $C829: 90 07 +00C82B 1 +00C82B 1 C8 iny ; $C82B: C8 +00C82C 1 +00C82C 1 C0 06 cpy #$06 ; $C82C: C0 06 +00C82E 1 90 02 bcc ApplySelectionDecrement +00C830 1 ; $C82E: 90 02 +00C830 1 +00C830 1 A0 00 ldy #$00 ; $C830: A0 00 +00C832 1 +00C832 1 ; ---------------------------------------------------------------------------- +00C832 1 ; Bit 1 selects whether to decrement the current value. +00C832 1 ; +00C832 1 ; The value wraps from zero to five. +00C832 1 ; ---------------------------------------------------------------------------- +00C832 1 +00C832 1 ApplySelectionDecrement: ; $C832 +00C832 1 4A lsr ; $C832: 4A +00C833 1 90 05 bcc SavePlayerSelection ; $C833: 90 05 +00C835 1 +00C835 1 88 dey ; $C835: 88 +00C836 1 10 02 bpl SavePlayerSelection ; $C836: 10 02 +00C838 1 +00C838 1 A0 05 ldy #$05 ; $C838: A0 05 +00C83A 1 +00C83A 1 SavePlayerSelection: ; $C83A +00C83A 1 94 32 sty SelectionValue0,x ; $C83A: 94 32 +00C83C 1 +00C83C 1 ; ---------------------------------------------------------------------------- +00C83C 1 ; Select the opposite table entry and ensure both selections differ. +00C83C 1 ; If they are equal, wait for another update and retry. +00C83C 1 ; ---------------------------------------------------------------------------- +00C83C 1 +00C83C 1 8A txa ; $C83C: 8A +00C83D 1 49 01 eor #$01 ; $C83D: 49 01 +00C83F 1 AA tax ; $C83F: AA +00C840 1 +00C840 1 98 tya ; $C840: 98 +00C841 1 D5 32 cmp SelectionValue0,x ; $C841: D5 32 +00C843 1 F0 D8 beq SelectPlayerSelectionEntry +00C845 1 ; $C843: F0 D8 +00C845 1 +00C845 1 ; ---------------------------------------------------------------------------- +00C845 1 ; Continue waiting while the selected input/state value is nonnegative. +00C845 1 ; Otherwise, decrement $43 and leave through the common engine exit. +00C845 1 ; ---------------------------------------------------------------------------- +00C845 1 +00C845 1 A6 E1 ldx CurrentObjectIndex ; $C845: A6 E1 +00C847 1 +00C847 1 B5 13 lda InputState1,x ; $C847: B5 13 +00C849 1 10 CF bpl UpdatePlayerSelections ; $C849: 10 CF +00C84B 1 +00C84B 1 C6 43 dec $43 ; $C84B: C6 43 +00C84D 1 +00C84D 1 4C 6A EB jmp CommonEngineExit ; $C84D: 4C 6A EB +00C850 1 +00C850 1 ; ============================================================================ +00C850 1 ; $C850-$C859 +00C850 1 ; Generate a random value in the range $00-$05. +00C850 1 ; ============================================================================ +00C850 1 +00C850 1 ; ---------------------------------------------------------------------------- +00C850 1 ; Contract: +00C850 1 ; Description: Implements Random 0 To 5. +00C850 1 ; Entry: Registers: A +00C850 1 ; Returns/products: Registers/clobbers: A; Flags: condition flags may carry result state +00C850 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00C850 1 ; Memory effects: See symbolic operands in the routine body; zero-page scratch roles are documented locally. +00C850 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00C850 1 ; comparison, load, or store path and are not a stable API product. +00C850 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 2. +00C850 1 ; ---------------------------------------------------------------------------- +00C850 1 Random0To5: ; $C850 +00C850 1 20 F5 E5 jsr AdvanceRandomState ; $C850: 20 F5 E5 +00C853 1 29 07 and #$07 ; $C853: 29 07 +00C855 1 C9 06 cmp #$06 ; $C855: C9 06 +00C857 1 B0 F7 bcs Random0To5 ; $C857: B0 F7 +00C859 1 +00C859 1 60 rts ; $C859: 60 +00C85A 1 +00C85A 1 ; ============================================================================ +00C85A 1 ; $C85A-$C87D +00C85A 1 ; Build four 16-byte PPU command/data blocks in the queue at $0300. +00C85A 1 ; +00C85A 1 ; The destination high byte begins at $21. Four blocks are generated for: +00C85A 1 ; +00C85A 1 ; $21xx +00C85A 1 ; $22xx +00C85A 1 ; $23xx +00C85A 1 ; $24xx +00C85A 1 ; +00C85A 1 ; Each block is filled with sixteen $26 bytes. +00C85A 1 ; ============================================================================ +00C85A 1 +00C85A 1 ; ---------------------------------------------------------------------------- +00C85A 1 ; Contract: +00C85A 1 ; Description: Implements Fill Selection Background Blocks. +00C85A 1 ; Entry: Registers: A, X, Y; Memory: $4a +00C85A 1 ; Returns/products: Registers/clobbers: A, X, Y +00C85A 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00C85A 1 ; Memory effects: $44, $4a, $0300 +00C85A 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00C85A 1 ; comparison, load, or store path and are not a stable API product. +00C85A 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. +00C85A 1 ; ---------------------------------------------------------------------------- +00C85A 1 FillSelectionBackgroundBlocks: ; $C85A +00C85A 1 A9 00 lda #$00 ; $C85A: A9 00 +00C85C 1 85 44 sta PlayerSelectionActive ; $C85C: 85 44 +00C85E 1 +00C85E 1 A9 88 lda #$88 ; $C85E: A9 88 +00C860 1 +00C860 1 FillNextBackgroundBlock: ; $C860 +00C860 1 85 4A sta $4A ; $C860: 85 4A +00C862 1 AA tax ; $C862: AA +00C863 1 +00C863 1 18 clc ; $C863: 18 +00C864 1 +00C864 1 A9 21 lda #$21 ; $C864: A9 21 +00C866 1 A0 10 ldy #$10 ; $C866: A0 10 +00C868 1 20 3E EA jsr AllocateDisplayBufferRecord ; $C868: 20 3E EA +00C86B 1 +00C86B 1 ; ---------------------------------------------------------------------------- +00C86B 1 ; Fill sixteen queue bytes with $26. +00C86B 1 ; +00C86B 1 ; X is expected to point into the PPU command queue after the setup call above. +00C86B 1 ; ---------------------------------------------------------------------------- +00C86B 1 +00C86B 1 A0 10 ldy #$10 ; $C86B: A0 10 +00C86D 1 A9 26 lda #$26 ; $C86D: A9 26 +00C86F 1 +00C86F 1 FillBackgroundBlock: ; $C86F +00C86F 1 9D 00 03 sta $0300,x ; $C86F: 9D 00 03 +00C872 1 +00C872 1 E8 inx ; $C872: E8 +00C873 1 88 dey ; $C873: 88 +00C874 1 D0 F9 bne FillBackgroundBlock ; $C874: D0 F9 +00C876 1 +00C876 1 ; ---------------------------------------------------------------------------- +00C876 1 ; Advance the saved queue/destination value by $20. +00C876 1 ; Continue until the addition carries. +00C876 1 ; ---------------------------------------------------------------------------- +00C876 1 +00C876 1 A5 4A lda $4A ; $C876: A5 4A +00C878 1 18 clc ; $C878: 18 +00C879 1 69 20 adc #$20 ; $C879: 69 20 +00C87B 1 90 E3 bcc FillNextBackgroundBlock ; $C87B: 90 E3 +00C87D 1 +00C87D 1 60 rts ; $C87D: 60 +00C87E 1 +00C87E 1 ; ============================================================================ +00C87E 1 ; $C87E-$C8A1 +00C87E 1 ; Derive paired state values in $0F and $10. +00C87E 1 ; +00C87E 1 ; Both outputs are cleared when $EF is nonzero. Otherwise, the routine combines +00C87E 1 ; bits from $40, $4B, and $33, then stores complementary values in $0F/$10. +00C87E 1 ; Carry from LSR $40 is used to conditionally increment each result. +00C87E 1 ; ============================================================================ +00C87E 1 +00C87E 1 ; ---------------------------------------------------------------------------- +00C87E 1 ; Contract: +00C87E 1 ; Description: Calculates Controller Assignments. +00C87E 1 ; Entry: Registers: A; Memory: $ef, $40, $4b, $33 +00C87E 1 ; Returns/products: Registers/clobbers: A +00C87E 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00C87E 1 ; Memory effects: $0f, $10 +00C87E 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00C87E 1 ; comparison, load, or store path and are not a stable API product. +00C87E 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. +00C87E 1 ; ---------------------------------------------------------------------------- +00C87E 1 CalculateControllerAssignments: ; $C87E +00C87E 1 A9 00 lda #$00 ; $C87E: A9 00 +00C880 1 85 0F sta DerivedControl0 ; $C880: 85 0F +00C882 1 85 10 sta $10 ; $C882: 85 10 +00C884 1 +00C884 1 A5 EF lda GameplaySuspended ; $C884: A5 EF +00C886 1 D0 19 bne ControllerAssignmentReturn ; $C886: D0 19 +00C888 1 +00C888 1 A5 40 lda ModeFlags ; $C888: A5 40 +00C88A 1 4A lsr ; $C88A: 4A +00C88B 1 ; Carry receives bit 0 of $40. +00C88B 1 +00C88B 1 A5 40 lda ModeFlags ; $C88B: A5 40 +00C88D 1 45 4B eor ActivePlayerSide ; $C88D: 45 4B +00C88F 1 45 33 eor RoundStateIndex ; $C88F: 45 33 +00C891 1 29 01 and #$01 ; $C891: 29 01 +00C893 1 85 10 sta $10 ; $C893: 85 10 +00C895 1 +00C895 1 90 02 bcc CalculateOppositeControllerAssignment ; $C895: 90 02 +00C897 1 +00C897 1 E6 10 inc $10 ; $C897: E6 10 +00C899 1 +00C899 1 CalculateOppositeControllerAssignment: ; $C899 +00C899 1 49 01 eor #$01 ; $C899: 49 01 +00C89B 1 85 0F sta DerivedControl0 ; $C89B: 85 0F +00C89D 1 +00C89D 1 90 02 bcc ControllerAssignmentReturn ; $C89D: 90 02 +00C89F 1 +00C89F 1 E6 0F inc DerivedControl0 ; $C89F: E6 0F +00C8A1 1 +00C8A1 1 ControllerAssignmentReturn: ; $C8A1 +00C8A1 1 60 rts ; $C8A1: 60 +00C8A2 1 +00C8A2 1 ; ============================================================================ +00C8A2 1 ; $C8A2-$C8BA +00C8A2 1 ; Initialize the four-byte table at $0598-$059B. +00C8A2 1 ; +00C8A2 1 ; For each Y value from 3 down to 1: +00C8A2 1 ; 1. Compute A = Y * 2. +00C8A2 1 ; 2. Search $9F-$A1 for a matching value. +00C8A2 1 ; 3. Store the matching X index into $0598,Y. +00C8A2 1 ; 4. Store $FF when no match is found. +00C8A2 1 ; +00C8A2 1 ; Finally, clear $0598 because Y is zero when the loop terminates. +00C8A2 1 ; ============================================================================ +00C8A2 1 +00C8A2 1 ; ---------------------------------------------------------------------------- +00C8A2 1 ; Contract: +00C8A2 1 ; Description: Initializes Object State Lookup. +00C8A2 1 ; Entry: Registers: A, X, Y; Memory: $9f +00C8A2 1 ; Returns/products: Registers/clobbers: A, X, Y +00C8A2 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00C8A2 1 ; Memory effects: $0598 +00C8A2 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00C8A2 1 ; comparison, load, or store path and are not a stable API product. +00C8A2 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. +00C8A2 1 ; ---------------------------------------------------------------------------- +00C8A2 1 InitializeObjectStateLookup: ; $C8A2 +00C8A2 1 A0 03 ldy #$03 ; $C8A2: A0 03 +00C8A4 1 +00C8A4 1 Routine_C8A4_NextEntry: ; $C8A4 +00C8A4 1 98 tya ; $C8A4: 98 +00C8A5 1 0A asl ; $C8A5: 0A +00C8A6 1 ; A = Y * 2 +00C8A6 1 +00C8A6 1 A2 02 ldx #$02 ; $C8A6: A2 02 +00C8A8 1 +00C8A8 1 Routine_C8A8_SearchValues: ; $C8A8 +00C8A8 1 D5 9F cmp SecondaryActorState0,x ; $C8A8: D5 9F +00C8AA 1 F0 05 beq Routine_C8B1_SaveResult ; $C8AA: F0 05 +00C8AC 1 +00C8AC 1 CA dex ; $C8AC: CA +00C8AD 1 10 F9 bpl Routine_C8A8_SearchValues +00C8AF 1 ; $C8AD: 10 F9 +00C8AF 1 +00C8AF 1 A9 FF lda #$FF ; $C8AF: A9 FF +00C8B1 1 ; No matching entry was found. +00C8B1 1 +00C8B1 1 Routine_C8B1_SaveResult: ; $C8B1 +00C8B1 1 99 98 05 sta $0598,y ; $C8B1: 99 98 05 +00C8B4 1 +00C8B4 1 88 dey ; $C8B4: 88 +00C8B5 1 D0 ED bne Routine_C8A4_NextEntry ; $C8B5: D0 ED +00C8B7 1 +00C8B7 1 ; ---------------------------------------------------------------------------- +00C8B7 1 ; Y is zero when the loop exits. +00C8B7 1 ; Clear the first table entry at $0598. +00C8B7 1 ; ---------------------------------------------------------------------------- +00C8B7 1 +00C8B7 1 8C 98 05 sty $0598 ; $C8B7: 8C 98 05 +00C8BA 1 +00C8BA 1 60 rts ; $C8BA: 60 +00C8BB 1 +00C8BB 1 ; ============================================================================ +00C8BB 1 ; $C8BB-$C8E7 +00C8BB 1 ; Expand a linked or variable-length record list into the buffer at $0400,X. +00C8BB 1 ; +00C8BB 1 ; Entry: +00C8BB 1 ; X appears to be the destination offset into $0400. +00C8BB 1 ; $00/$01 points to an inline or external pointer record. +00C8BB 1 ; +00C8BB 1 ; Operation: +00C8BB 1 ; 1. $E99A retrieves a pointer and returns its low byte in A. +00C8BB 1 ; 2. The high byte is read through ($00),Y. +00C8BB 1 ; 3. Each source record begins with a nonzero size/offset byte. +00C8BB 1 ; 4. The current source pointer is written to $0400,X as a low/high pair. +00C8BB 1 ; 5. The source pointer advances by (record byte * 4) + carry adjustment. +00C8BB 1 ; 6. A zero record byte terminates the list. +00C8BB 1 ; +00C8BB 1 ; Exit: +00C8BB 1 ; Y = $04 +00C8BB 1 ; ============================================================================ +00C8BB 1 +00C8BB 1 ; ---------------------------------------------------------------------------- +00C8BB 1 ; Contract: +00C8BB 1 ; Description: Implements Expand Record Pointer List. +00C8BB 1 ; Entry: Registers: A, X; Memory: (indirectptrlo), (recordptrlo), recordptrlo, recordptrhi +00C8BB 1 ; Returns/products: Registers/clobbers: A, X, Y +00C8BB 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00C8BB 1 ; Memory effects: recordptrlo, recordptrhi, $0400 +00C8BB 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00C8BB 1 ; comparison, load, or store path and are not a stable API product. +00C8BB 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 5. +00C8BB 1 ; ---------------------------------------------------------------------------- +00C8BB 1 ExpandRecordPointerList: ; $C8BB +00C8BB 1 20 9A E9 jsr DecodeInlineParameters ; $C8BB: 20 9A E9 +00C8BE 1 +00C8BE 1 85 02 sta RecordPtrLo ; $C8BE: 85 02 +00C8C0 1 ; Save source pointer low byte. +00C8C0 1 +00C8C0 1 B1 00 lda (IndirectPtrLo),y ; $C8C0: B1 00 +00C8C2 1 85 03 sta RecordPtrHi ; $C8C2: 85 03 +00C8C4 1 ; Save source pointer high byte. +00C8C4 1 +00C8C4 1 A0 00 ldy #$00 ; $C8C4: A0 00 +00C8C6 1 +00C8C6 1 ; ---------------------------------------------------------------------------- +00C8C6 1 ; Read the next record byte through pointer $02/$03. +00C8C6 1 ; A zero byte terminates the list. +00C8C6 1 ; ---------------------------------------------------------------------------- +00C8C6 1 +00C8C6 1 Routine_C8C6_ReadRecord: ; $C8C6 +00C8C6 1 B1 02 lda (RecordPtrLo),y ; $C8C6: B1 02 +00C8C8 1 F0 1B beq Routine_C8E5_Done ; $C8C8: F0 1B +00C8CA 1 +00C8CA 1 ; ---------------------------------------------------------------------------- +00C8CA 1 ; Store the current source pointer into the destination table. +00C8CA 1 ; Each destination entry is a two-byte pointer. +00C8CA 1 ; ---------------------------------------------------------------------------- +00C8CA 1 +00C8CA 1 A5 02 lda RecordPtrLo ; $C8CA: A5 02 +00C8CC 1 9D 00 04 sta $0400,x ; $C8CC: 9D 00 04 +00C8CF 1 E8 inx ; $C8CF: E8 +00C8D0 1 +00C8D0 1 A5 03 lda RecordPtrHi ; $C8D0: A5 03 +00C8D2 1 9D 00 04 sta $0400,x ; $C8D2: 9D 00 04 +00C8D5 1 E8 inx ; $C8D5: E8 +00C8D6 1 +00C8D6 1 ; ---------------------------------------------------------------------------- +00C8D6 1 ; Advance the source pointer. +00C8D6 1 ; +00C8D6 1 ; Reload the record byte, multiply it by four, then add it to the pointer low +00C8D6 1 ; byte. SEC means the effective increment is: +00C8D6 1 ; +00C8D6 1 ; (record byte * 4) + 1 +00C8D6 1 ; +00C8D6 1 ; If the low-byte addition carries, increment the pointer high byte. +00C8D6 1 ; ---------------------------------------------------------------------------- +00C8D6 1 +00C8D6 1 B1 02 lda (RecordPtrLo),y ; $C8D6: B1 02 +00C8D8 1 0A asl ; $C8D8: 0A +00C8D9 1 0A asl ; $C8D9: 0A +00C8DA 1 +00C8DA 1 38 sec ; $C8DA: 38 +00C8DB 1 65 02 adc RecordPtrLo ; $C8DB: 65 02 +00C8DD 1 85 02 sta RecordPtrLo ; $C8DD: 85 02 +00C8DF 1 +00C8DF 1 90 E5 bcc Routine_C8C6_ReadRecord ; $C8DF: 90 E5 +00C8E1 1 +00C8E1 1 E6 03 inc RecordPtrHi ; $C8E1: E6 03 +00C8E3 1 B0 E1 bcs Routine_C8C6_ReadRecord ; $C8E3: B0 E1 +00C8E5 1 ; Always taken because INC does not alter carry. +00C8E5 1 +00C8E5 1 ; ---------------------------------------------------------------------------- +00C8E5 1 ; Return with Y = 4. +00C8E5 1 ; ---------------------------------------------------------------------------- +00C8E5 1 +00C8E5 1 Routine_C8E5_Done: ; $C8E5 +00C8E5 1 A0 04 ldy #$04 ; $C8E5: A0 04 +00C8E7 1 60 rts ; $C8E7: 60 +00C8E8 1 +00C8E8 1 ; ============================================================================ +00C8E8 1 ; $C8E8-$C903 +00C8E8 1 ; Initialize paired counters and random bitfields. +00C8E8 1 ; +00C8E8 1 ; For X = 1 and X = 0: +00C8E8 1 ; $51,X is initialized to eight. +00C8E8 1 ; Eight random carry bits are shifted into $4F,X. +00C8E8 1 ; One additional random carry bit is shifted into $4D,X. +00C8E8 1 ; ============================================================================ +00C8E8 1 +00C8E8 1 ; ---------------------------------------------------------------------------- +00C8E8 1 ; Contract: +00C8E8 1 ; Description: Initializes Random Bitfields. +00C8E8 1 ; Entry: Registers: A, X, Y +00C8E8 1 ; Returns/products: Registers/clobbers: A, X, Y +00C8E8 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00C8E8 1 ; Memory effects: counter51 +00C8E8 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00C8E8 1 ; comparison, load, or store path and are not a stable API product. +00C8E8 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. +00C8E8 1 ; ---------------------------------------------------------------------------- +00C8E8 1 InitializeRandomBitfields: ; $C8E8 +00C8E8 1 A2 01 ldx #$01 ; $C8E8: A2 01 +00C8EA 1 +00C8EA 1 Routine_C8EA_NextEntry: ; $C8EA +00C8EA 1 A0 08 ldy #$08 ; $C8EA: A0 08 +00C8EC 1 +00C8EC 1 98 tya ; $C8EC: 98 +00C8ED 1 95 51 sta Counter51,x ; $C8ED: 95 51 +00C8EF 1 +00C8EF 1 Routine_C8EF_BuildRandomBits: ; $C8EF +00C8EF 1 20 F5 E5 jsr AdvanceRandomState ; $C8EF: 20 F5 E5 +00C8F2 1 C9 80 cmp #$80 ; $C8F2: C9 80 +00C8F4 1 ; Carry reflects whether random value >= $80. +00C8F4 1 +00C8F4 1 76 4F ror RandomBits0,x ; $C8F4: 76 4F +00C8F6 1 ; Shift the random carry bit into $4F,X. +00C8F6 1 +00C8F6 1 88 dey ; $C8F6: 88 +00C8F7 1 D0 F6 bne Routine_C8EF_BuildRandomBits +00C8F9 1 ; $C8F7: D0 F6 +00C8F9 1 +00C8F9 1 20 F5 E5 jsr AdvanceRandomState ; $C8F9: 20 F5 E5 +00C8FC 1 C9 80 cmp #$80 ; $C8FC: C9 80 +00C8FE 1 +00C8FE 1 76 4D ror RandomState0,x ; $C8FE: 76 4D +00C900 1 ; Shift one random carry bit into $4D,X. +00C900 1 +00C900 1 CA dex ; $C900: CA +00C901 1 10 E7 bpl Routine_C8EA_NextEntry ; $C901: 10 E7 +00C903 1 +00C903 1 60 rts ; $C903: 60 +00C904 1 +00C904 1 ; ============================================================================ +00C904 1 ; $C904-$C91A +00C904 1 ; Dispatch one of two inline records according to the sign of $4D,X. +00C904 1 ; +00C904 1 ; X is selected from the low bit of $33. +00C904 1 ; ============================================================================ +00C904 1 +00C904 1 ; ---------------------------------------------------------------------------- +00C904 1 ; Contract: +00C904 1 ; Description: Queues Random State Record. +00C904 1 ; Entry: Registers: A; Memory: roundstateindex, randomstate0 +00C904 1 ; Returns/products: Registers/clobbers: A, X +00C904 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00C904 1 ; Memory effects: See symbolic operands in the routine body; zero-page scratch roles are documented locally. +00C904 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00C904 1 ; comparison, load, or store path and are not a stable API product. +00C904 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. +00C904 1 ; ---------------------------------------------------------------------------- +00C904 1 QueueRandomStateRecord: ; $C904 +00C904 1 A5 33 lda RoundStateIndex ; $C904: A5 33 +00C906 1 29 01 and #$01 ; $C906: 29 01 +00C908 1 AA tax ; $C908: AA +00C909 1 +00C909 1 B5 4D lda RandomState0,x ; $C909: B5 4D +00C90B 1 30 07 bmi QueueAlternateRandomStateRecord ; $C90B: 30 07 +00C90D 1 +00C90D 1 20 BB C8 jsr ExpandRecordPointerList ; $C90D: 20 BB C8 +00C910 1 ; Inline pointer/record consumed by $C8BB. +00C910 1 0C B4 ED .byte $0C,$B4,$ED ; $C910-$C912 +00C913 1 +00C913 1 60 rts ; $C913: 60 +00C914 1 +00C914 1 QueueAlternateRandomStateRecord: ; $C914 +00C914 1 20 BB C8 jsr ExpandRecordPointerList ; $C914: 20 BB C8 +00C917 1 +00C917 1 ; Alternate inline pointer/record consumed by $C8BB. +00C917 1 0C 51 EC .byte $0C,$51,$EC ; $C917-$C919 +00C91A 1 +00C91A 1 60 rts ; $C91A: 60 +00C91B 1 +00C91B 1 ; ============================================================================ +00C91B 1 ; $C91B-$C942 +00C91B 1 ; Select and dispatch a record from the paired random state. +00C91B 1 ; +00C91B 1 ; The low bit of $33 selects X. $51,X determines how many times $4F,X is +00C91B 1 ; shifted right. If the selected carry is clear, the first record is used. +00C91B 1 ; If the carry is set, $4C is decremented and the second record is used. +00C91B 1 ; ============================================================================ +00C91B 1 +00C91B 1 ; ---------------------------------------------------------------------------- +00C91B 1 ; Contract: +00C91B 1 ; Description: Queues Random Direction Record. +00C91B 1 ; Entry: Registers: A, Y; Memory: roundstateindex, counter51, randombits0, randomstate0 +00C91B 1 ; Returns/products: Registers/clobbers: A, X, Y +00C91B 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00C91B 1 ; Memory effects: horizontaldirectionmask +00C91B 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00C91B 1 ; comparison, load, or store path and are not a stable API product. +00C91B 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. +00C91B 1 ; ---------------------------------------------------------------------------- +00C91B 1 QueueRandomDirectionRecord: ; $C91B +00C91B 1 A5 33 lda RoundStateIndex ; $C91B: A5 33 +00C91D 1 29 01 and #$01 ; $C91D: 29 01 +00C91F 1 AA tax ; $C91F: AA +00C920 1 +00C920 1 B4 51 ldy Counter51,x ; $C920: B4 51 +00C922 1 F0 08 beq UseRandomDirectionSignBit ; $C922: F0 08 +00C924 1 +00C924 1 B5 4F lda RandomBits0,x ; $C924: B5 4F +00C926 1 +00C926 1 SelectRandomDirectionBit: ; $C926 +00C926 1 4A lsr ; $C926: 4A +00C927 1 +00C927 1 88 dey ; $C927: 88 +00C928 1 D0 FC bne SelectRandomDirectionBit +00C92A 1 ; $C928: D0 FC +00C92A 1 +00C92A 1 F0 03 beq SaveDirectionSelection ; $C92A: F0 03 +00C92C 1 ; Always taken because Y is zero. +00C92C 1 ; Carry from the final LSR is preserved. +00C92C 1 +00C92C 1 UseRandomDirectionSignBit: ; $C92C +00C92C 1 B5 4D lda RandomState0,x ; $C92C: B5 4D +00C92E 1 0A asl ; $C92E: 0A +00C92F 1 ; Move bit 7 into carry. +00C92F 1 +00C92F 1 SaveDirectionSelection: ; $C92F +00C92F 1 84 4C sty HorizontalDirectionMask ; $C92F: 84 4C +00C931 1 +00C931 1 B0 07 bcs QueueAlternateDirectionRecord ; $C931: B0 07 +00C933 1 +00C933 1 20 BB C8 jsr ExpandRecordPointerList ; $C933: 20 BB C8 +00C936 1 +00C936 1 ; Inline pointer/record consumed by $C8BB. +00C936 1 00 39 ED .byte $00,$39,$ED ; $C936-$C938 +00C939 1 +00C939 1 60 rts ; $C939: 60 +00C93A 1 +00C93A 1 QueueAlternateDirectionRecord: ; $C93A +00C93A 1 C6 4C dec HorizontalDirectionMask ; $C93A: C6 4C +00C93C 1 +00C93C 1 20 BB C8 jsr ExpandRecordPointerList ; $C93C: 20 BB C8 +00C93F 1 +00C93F 1 ; Alternate inline pointer/record consumed by $C8BB. +00C93F 1 00 D6 EB .byte $00,$D6,$EB ; $C93F-$C941 +00C942 1 +00C942 1 60 rts ; $C942: 60 +00C943 1 +00C943 1 +00C943 1 +00C943 1 ; ============================================================================ +00C943 1 ; $C943-$C94E +00C943 1 ; Clear the base entries of three object-field arrays. +00C943 1 ; ============================================================================ +00C943 1 +00C943 1 ; ---------------------------------------------------------------------------- +00C943 1 ; Contract: +00C943 1 ; Description: Clears or resets Base Acceleration Fields. +00C943 1 ; Entry: Registers: A +00C943 1 ; Returns/products: Registers/clobbers: A +00C943 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00C943 1 ; Memory effects: $0506, $0537, $0568 +00C943 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00C943 1 ; comparison, load, or store path and are not a stable API product. +00C943 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 6. +00C943 1 ; ---------------------------------------------------------------------------- +00C943 1 ClearBaseAccelerationFields: ; $C943 +00C943 1 A9 00 lda #$00 ; $C943: A9 00 +00C945 1 +00C945 1 8D 06 05 sta $0506 ; $C945: 8D 06 05 +00C948 1 8D 37 05 sta $0537 ; $C948: 8D 37 05 +00C94B 1 8D 68 05 sta $0568 ; $C94B: 8D 68 05 +00C94E 1 +00C94E 1 60 rts ; $C94E: 60 +00C94F 1 +00C94F 1 ; ============================================================================ +00C94F 1 ; $C94F-$C958 +00C94F 1 ; Initialize the fields at $0509/$050A, $053A/$053B, and $056B/$056C +00C94F 1 ; with six inline zero bytes. +00C94F 1 ; +00C94F 1 ; Routine $C985 retrieves the address of the inline data and consumes all +00C94F 1 ; six bytes. +00C94F 1 ; ============================================================================ +00C94F 1 +00C94F 1 ; ---------------------------------------------------------------------------- +00C94F 1 ; Contract: +00C94F 1 ; Description: Clears or resets Base Position Fields. +00C94F 1 ; Entry: No register input inferred +00C94F 1 ; Returns/products: No direct product inferred +00C94F 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00C94F 1 ; Memory effects: See symbolic operands in the routine body; zero-page scratch roles are documented locally. +00C94F 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00C94F 1 ; comparison, load, or store path and are not a stable API product. +00C94F 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 6. +00C94F 1 ; ---------------------------------------------------------------------------- +00C94F 1 ClearBasePositionFields: ; $C94F +00C94F 1 20 85 C9 jsr LoadBaseMotionFieldsInline ; $C94F: 20 85 C9 +00C952 1 +00C952 1 00 00 .word $0000 ; $C952-$C953 +00C954 1 00 00 .word $0000 ; $C954-$C955 +00C956 1 00 00 .word $0000 ; $C956-$C957 +00C958 1 +00C958 1 60 rts ; $C958: 60 +00C959 1 +00C959 1 ; ============================================================================ +00C959 1 ; $C959-$C962 +00C959 1 ; Initialize the fields at $0507/$0508, $0538/$0539, and $0569/$056A +00C959 1 ; with six inline zero bytes. +00C959 1 ; +00C959 1 ; Routine $C963 retrieves the address of the inline data and consumes all +00C959 1 ; six bytes. +00C959 1 ; ============================================================================ +00C959 1 +00C959 1 ClearBaseMotionFields: ; $C959 +00C959 1 20 63 C9 jsr LoadBasePositionFieldsInline ; $C959: 20 63 C9 +00C95C 1 +00C95C 1 00 00 .word $0000 ; $C95C-$C95D +00C95E 1 00 00 .word $0000 ; $C95E-$C95F +00C960 1 00 00 .word $0000 ; $C960-$C961 +00C962 1 +00C962 1 60 rts ; $C962: 60 +00C963 1 +00C963 1 ; ============================================================================ +00C963 1 ; $C963-$C984 +00C963 1 ; Load three 16-bit field values from inline data. +00C963 1 ; +00C963 1 ; $E99A retrieves the inline-data pointer: +00C963 1 ; X = first byte +00C963 1 ; A = second byte +00C963 1 ; $00/$01 points to the remaining bytes +00C963 1 ; +00C963 1 ; The six input bytes are stored as: +00C963 1 ; +00C963 1 ; byte 0 -> $0507 +00C963 1 ; byte 1 -> $0508 +00C963 1 ; byte 2 -> $0538 +00C963 1 ; byte 3 -> $0539 +00C963 1 ; byte 4 -> $0569 +00C963 1 ; byte 5 -> $056A +00C963 1 ; +00C963 1 ; Exit: +00C963 1 ; Y = $04 +00C963 1 ; ============================================================================ +00C963 1 ; ============================================================================ +00C963 1 ; $C963-$C984 +00C963 1 ; Load the $09/$0A, $3A/$3B, and $6B/$6C field group. +00C963 1 ; ============================================================================ +00C963 1 +00C963 1 ; ---------------------------------------------------------------------------- +00C963 1 ; Contract: +00C963 1 ; Description: Implements Load Base Position Fields Inline. +00C963 1 ; Entry: Registers: A, X, Y; Memory: (indirectptrlo) +00C963 1 ; Returns/products: Registers/clobbers: A, Y +00C963 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00C963 1 ; Memory effects: $0509, $050a, $053a, $053b, $056b, $056c +00C963 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00C963 1 ; comparison, load, or store path and are not a stable API product. +00C963 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 2. +00C963 1 ; ---------------------------------------------------------------------------- +00C963 1 LoadBasePositionFieldsInline: ; $C963 +00C963 1 20 9A E9 jsr DecodeInlineParameters ; $C963: 20 9A E9 +00C966 1 +00C966 1 8E 09 05 stx $0509 ; $C966: 8E 09 05 +00C969 1 8D 0A 05 sta $050A ; $C969: 8D 0A 05 +00C96C 1 +00C96C 1 B1 00 lda (IndirectPtrLo),y ; $C96C: B1 00 +00C96E 1 8D 3A 05 sta $053A ; $C96E: 8D 3A 05 +00C971 1 +00C971 1 C8 iny ; $C971: C8 +00C972 1 +00C972 1 B1 00 lda (IndirectPtrLo),y ; $C972: B1 00 +00C974 1 8D 3B 05 sta $053B ; $C974: 8D 3B 05 +00C977 1 +00C977 1 C8 iny ; $C977: C8 +00C978 1 +00C978 1 B1 00 lda (IndirectPtrLo),y ; $C978: B1 00 +00C97A 1 8D 6B 05 sta $056B ; $C97A: 8D 6B 05 +00C97D 1 +00C97D 1 C8 iny ; $C97D: C8 +00C97E 1 +00C97E 1 B1 00 lda (IndirectPtrLo),y ; $C97E: B1 00 +00C980 1 8D 6C 05 sta $056C ; $C980: 8D 6C 05 +00C983 1 +00C983 1 C8 iny ; $C983: C8 +00C984 1 60 rts ; $C984: 60 +00C985 1 +00C985 1 ; ============================================================================ +00C985 1 ; $C985-$C9A6 +00C985 1 ; Load the $07/$08, $38/$39, and $69/$6A field group. +00C985 1 ; ============================================================================ +00C985 1 +00C985 1 ; ---------------------------------------------------------------------------- +00C985 1 ; Contract: +00C985 1 ; Description: Implements Load Base Motion Fields Inline. +00C985 1 ; Entry: Registers: A, X, Y; Memory: (indirectptrlo) +00C985 1 ; Returns/products: Registers/clobbers: A, Y +00C985 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00C985 1 ; Memory effects: $0507, $0508, $0538, $0539, $0569, $056a +00C985 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00C985 1 ; comparison, load, or store path and are not a stable API product. +00C985 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. +00C985 1 ; ---------------------------------------------------------------------------- +00C985 1 LoadBaseMotionFieldsInline: ; $C985 +00C985 1 20 9A E9 jsr DecodeInlineParameters ; $C985: 20 9A E9 +00C988 1 +00C988 1 8E 07 05 stx $0507 ; $C988: 8E 07 05 +00C98B 1 8D 08 05 sta $0508 ; $C98B: 8D 08 05 +00C98E 1 +00C98E 1 B1 00 lda (IndirectPtrLo),y ; $C98E: B1 00 +00C990 1 8D 38 05 sta $0538 ; $C990: 8D 38 05 +00C993 1 +00C993 1 C8 iny ; $C993: C8 +00C994 1 +00C994 1 B1 00 lda (IndirectPtrLo),y ; $C994: B1 00 +00C996 1 8D 39 05 sta $0539 ; $C996: 8D 39 05 +00C999 1 +00C999 1 C8 iny ; $C999: C8 +00C99A 1 +00C99A 1 B1 00 lda (IndirectPtrLo),y ; $C99A: B1 00 +00C99C 1 8D 69 05 sta $0569 ; $C99C: 8D 69 05 +00C99F 1 +00C99F 1 C8 iny ; $C99F: C8 +00C9A0 1 +00C9A0 1 B1 00 lda (IndirectPtrLo),y ; $C9A0: B1 00 +00C9A2 1 8D 6A 05 sta $056A ; $C9A2: 8D 6A 05 +00C9A5 1 +00C9A5 1 C8 iny ; $C9A5: C8 +00C9A6 1 60 rts ; $C9A6: 60 +00C9A7 1 +00C9A7 1 ; ============================================================================ +00C9A7 1 ; $C9A7-$C9BF +00C9A7 1 ; Load two indexed 16-bit field values from inline data. +00C9A7 1 ; +00C9A7 1 ; Entry: +00C9A7 1 ; X = object-array offset +00C9A7 1 ; +00C9A7 1 ; The four input bytes are stored as: +00C9A7 1 ; +00C9A7 1 ; byte 0 -> $0509,X +00C9A7 1 ; byte 1 -> $050A,X +00C9A7 1 ; byte 2 -> $053A,X +00C9A7 1 ; byte 3 -> $053B,X +00C9A7 1 ; +00C9A7 1 ; Exit: +00C9A7 1 ; Y = $02 +00C9A7 1 ; ============================================================================ +00C9A7 1 +00C9A7 1 LoadObjectPositionInline: ; $C9A7 +00C9A7 1 20 9A E9 jsr DecodeInlineParameters ; $C9A7: 20 9A E9 +00C9AA 1 +00C9AA 1 9D 09 05 sta $0509,x ; $C9AA: 9D 09 05 +00C9AD 1 +00C9AD 1 B1 00 lda (IndirectPtrLo),y ; $C9AD: B1 00 +00C9AF 1 9D 0A 05 sta $050A,x ; $C9AF: 9D 0A 05 +00C9B2 1 +00C9B2 1 C8 iny ; $C9B2: C8 +00C9B3 1 +00C9B3 1 B1 00 lda (IndirectPtrLo),y ; $C9B3: B1 00 +00C9B5 1 9D 3A 05 sta $053A,x ; $C9B5: 9D 3A 05 +00C9B8 1 +00C9B8 1 C8 iny ; $C9B8: C8 +00C9B9 1 +00C9B9 1 B1 00 lda (IndirectPtrLo),y ; $C9B9: B1 00 +00C9BB 1 9D 3B 05 sta $053B,x ; $C9BB: 9D 3B 05 +00C9BE 1 +00C9BE 1 C8 iny ; $C9BE: C8 +00C9BF 1 60 rts ; $C9BF: 60 +00C9C0 1 +00C9C0 1 ; ============================================================================ +00C9C0 1 ; $C9C0-$CA22 +00C9C0 1 ; Compare an indexed object's position against the base object's position. +00C9C0 1 ; +00C9C0 1 ; Entry: +00C9C0 1 ; X = indexed object-array offset +00C9C0 1 ; +00C9C0 1 ; Return: +00C9C0 1 ; A = $00 when the comparison succeeds and state is updated +00C9C0 1 ; A = $01 when any comparison fails +00C9C0 1 ; +00C9C0 1 ; The routine performs three checks: +00C9C0 1 ; 1. $056B/$056C must be less than three. +00C9C0 1 ; 2. The horizontal distance must satisfy the signed threshold test. +00C9C0 1 ; 3. The vertical distance must satisfy the signed threshold test. +00C9C0 1 ; ============================================================================ +00C9C0 1 +00C9C0 1 ; ---------------------------------------------------------------------------- +00C9C0 1 ; Contract: +00C9C0 1 ; Description: Implements Try Merge Object Into Base. +00C9C0 1 ; Entry: Registers: A, Y; Memory: $056b, $056c, $0509, $050a, $053a +00C9C0 1 ; Returns/products: Registers/clobbers: A, Y +00C9C0 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00C9C0 1 ; Memory effects: $050a, $053b, $056c, $056d, $056e, basemotionactive +00C9C0 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00C9C0 1 ; comparison, load, or store path and are not a stable API product. +00C9C0 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 3. +00C9C0 1 ; ---------------------------------------------------------------------------- +00C9C0 1 TryMergeObjectIntoBase: ; $C9C0 +00C9C0 1 AD 6B 05 lda $056B ; $C9C0: AD 6B 05 +00C9C3 1 C9 00 cmp #$00 ; $C9C3: C9 00 +00C9C5 1 +00C9C5 1 AD 6C 05 lda $056C ; $C9C5: AD 6C 05 +00C9C8 1 E9 03 sbc #$03 ; $C9C8: E9 03 +00C9CA 1 ; Carry from CMP #$00 participates in this +00C9CA 1 ; subtraction because LDA does not alter carry. +00C9CA 1 +00C9CA 1 10 54 bpl ObjectMergeFailed ; $C9CA: 10 54 +00C9CC 1 +00C9CC 1 ; ---------------------------------------------------------------------------- +00C9CC 1 ; Calculate the signed difference between the base horizontal position and +00C9CC 1 ; the indexed object's horizontal position: +00C9CC 1 ; +00C9CC 1 ; base: $0509/$050A +00C9CC 1 ; indexed: $0509,X/$050A,X +00C9CC 1 ; +00C9CC 1 ; The low-byte difference is passed in Y and the high-byte difference in A +00C9CC 1 ; to the helper at $E7CB. +00C9CC 1 ; ---------------------------------------------------------------------------- +00C9CC 1 +00C9CC 1 38 sec ; $C9CC: 38 +00C9CD 1 +00C9CD 1 AD 09 05 lda $0509 ; $C9CD: AD 09 05 +00C9D0 1 FD 09 05 sbc $0509,x ; $C9D0: FD 09 05 +00C9D3 1 A8 tay ; $C9D3: A8 +00C9D4 1 +00C9D4 1 AD 0A 05 lda $050A ; $C9D4: AD 0A 05 +00C9D7 1 FD 0A 05 sbc $050A,x ; $C9D7: FD 0A 05 +00C9DA 1 +00C9DA 1 20 CB E7 jsr AbsoluteValueAY ; $C9DA: 20 CB E7 +00C9DD 1 +00C9DD 1 ; ---------------------------------------------------------------------------- +00C9DD 1 ; Test the normalized horizontal result. +00C9DD 1 ; +00C9DD 1 ; CPY #$80 establishes carry for the following SBC #$00. This effectively +00C9DD 1 ; includes Y's sign/high-bit state in the signed comparison. +00C9DD 1 ; ---------------------------------------------------------------------------- +00C9DD 1 +00C9DD 1 C0 80 cpy #$80 ; $C9DD: C0 80 +00C9DF 1 E9 00 sbc #$00 ; $C9DF: E9 00 +00C9E1 1 +00C9E1 1 10 3D bpl ObjectMergeFailed ; $C9E1: 10 3D +00C9E3 1 +00C9E3 1 ; ---------------------------------------------------------------------------- +00C9E3 1 ; Repeat the same signed-distance calculation for the vertical position: +00C9E3 1 ; +00C9E3 1 ; base: $053A/$053B +00C9E3 1 ; indexed: $053A,X/$053B,X +00C9E3 1 ; ---------------------------------------------------------------------------- +00C9E3 1 +00C9E3 1 38 sec ; $C9E3: 38 +00C9E4 1 +00C9E4 1 AD 3A 05 lda $053A ; $C9E4: AD 3A 05 +00C9E7 1 FD 3A 05 sbc $053A,x ; $C9E7: FD 3A 05 +00C9EA 1 A8 tay ; $C9EA: A8 +00C9EB 1 +00C9EB 1 AD 3B 05 lda $053B ; $C9EB: AD 3B 05 +00C9EE 1 FD 3B 05 sbc $053B,x ; $C9EE: FD 3B 05 +00C9F1 1 +00C9F1 1 20 CB E7 jsr AbsoluteValueAY ; $C9F1: 20 CB E7 +00C9F4 1 +00C9F4 1 C0 80 cpy #$80 ; $C9F4: C0 80 +00C9F6 1 E9 00 sbc #$00 ; $C9F6: E9 00 +00C9F8 1 +00C9F8 1 10 26 bpl ObjectMergeFailed ; $C9F8: 10 26 +00C9FA 1 +00C9FA 1 ; ---------------------------------------------------------------------------- +00C9FA 1 ; The indexed object passed all comparisons. +00C9FA 1 ; +00C9FA 1 ; Copy its high position bytes into the base object, set $056C to one, +00C9FA 1 ; clear the indexed object's values at $056D/$056E, and reset shared fields. +00C9FA 1 ; ---------------------------------------------------------------------------- +00C9FA 1 +00C9FA 1 BD 0A 05 lda $050A,x ; $C9FA: BD 0A 05 +00C9FD 1 8D 0A 05 sta $050A ; $C9FD: 8D 0A 05 +00CA00 1 +00CA00 1 BD 3B 05 lda $053B,x ; $CA00: BD 3B 05 +00CA03 1 8D 3B 05 sta $053B ; $CA03: 8D 3B 05 +00CA06 1 +00CA06 1 A9 01 lda #$01 ; $CA06: A9 01 +00CA08 1 8D 6C 05 sta $056C ; $CA08: 8D 6C 05 +00CA0B 1 +00CA0B 1 A9 00 lda #$00 ; $CA0B: A9 00 +00CA0D 1 9D 6D 05 sta $056D,x ; $CA0D: 9D 6D 05 +00CA10 1 9D 6E 05 sta $056E,x ; $CA10: 9D 6E 05 +00CA13 1 +00CA13 1 20 43 C9 jsr ClearBaseAccelerationFields ; $CA13: 20 43 C9 +00CA16 1 20 4F C9 jsr ClearBasePositionFields ; $CA16: 20 4F C9 +00CA19 1 +00CA19 1 E6 5E inc BaseMotionEventCount ; $CA19: E6 5E +00CA1B 1 +00CA1B 1 A9 00 lda #$00 ; $CA1B: A9 00 +00CA1D 1 85 5C sta BaseMotionActive ; $CA1D: 85 5C +00CA1F 1 +00CA1F 1 60 rts ; $CA1F: 60 +00CA20 1 ; Return A = $00. +00CA20 1 +00CA20 1 ; ---------------------------------------------------------------------------- +00CA20 1 ; Comparison failed. +00CA20 1 ; ---------------------------------------------------------------------------- +00CA20 1 +00CA20 1 ObjectMergeFailed: ; $CA20 +00CA20 1 A9 01 lda #$01 ; $CA20: A9 01 +00CA22 1 60 rts ; $CA22: 60 +00CA23 1 +00CA23 1 ; ============================================================================ +00CA23 1 ; $CA23-$CA4B +00CA23 1 ; Initialize base movement and position fields. +00CA23 1 ; +00CA23 1 ; The routine has a secondary entry point at $CA2A. The primary entry at +00CA23 1 ; $CA23 clears $056A and branches directly to $CA2F because A is zero. +00CA23 1 ; +00CA23 1 ; Entry at $CA2A: +00CA23 1 ; A is stored into $056A before continuing. +00CA23 1 ; +00CA23 1 ; Inputs preserved into object fields: +00CA23 1 ; X -> $0508 +00CA23 1 ; Y -> $0539 +00CA23 1 ; +00CA23 1 ; Exit: +00CA23 1 ; $5C is incremented. +00CA23 1 ; ============================================================================ +00CA23 1 +00CA23 1 ; ---------------------------------------------------------------------------- +00CA23 1 ; Contract: +00CA23 1 ; Description: Initializes Base Motion Zero. +00CA23 1 ; Entry: Registers: A, X, Y +00CA23 1 ; Returns/products: Registers/clobbers: A +00CA23 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00CA23 1 ; Memory effects: $056a, $0568, $0508, $0539, $0507, $0538, $0569 +00CA23 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00CA23 1 ; comparison, load, or store path and are not a stable API product. +00CA23 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. +00CA23 1 ; ---------------------------------------------------------------------------- +00CA23 1 InitializeBaseMotionZero: ; $CA23 +00CA23 1 A9 00 lda #$00 ; $CA23: A9 00 +00CA25 1 8D 6A 05 sta $056A ; $CA25: 8D 6A 05 +00CA28 1 +00CA28 1 F0 05 beq StoreBaseMotionInitialization +00CA2A 1 ; $CA28: F0 05 +00CA2A 1 ; Always taken because A is zero. +00CA2A 1 +00CA2A 1 ; ---------------------------------------------------------------------------- +00CA2A 1 ; Alternate entry point. +00CA2A 1 ; +00CA2A 1 ; Callers entering at $CA2A can provide a nonzero value in A for $056A. +00CA2A 1 ; ---------------------------------------------------------------------------- +00CA2A 1 +00CA2A 1 ; ---------------------------------------------------------------------------- +00CA2A 1 ; Contract: +00CA2A 1 ; Description: Initializes Base Motion. +00CA2A 1 ; Entry: Registers: A, X, Y +00CA2A 1 ; Returns/products: Registers/clobbers: A +00CA2A 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00CA2A 1 ; Memory effects: $056a, $0568, $0508, $0539, $0507, $0538, $0569, $0506 +00CA2A 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00CA2A 1 ; comparison, load, or store path and are not a stable API product. +00CA2A 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. +00CA2A 1 ; ---------------------------------------------------------------------------- +00CA2A 1 InitializeBaseMotion: ; $CA2A +00CA2A 1 8D 6A 05 sta $056A ; $CA2A: 8D 6A 05 +00CA2D 1 +00CA2D 1 A9 FF lda #$FF ; $CA2D: A9 FF +00CA2F 1 +00CA2F 1 ; ---------------------------------------------------------------------------- +00CA2F 1 ; Mark the base entry at $0568 and store the supplied X/Y field values. +00CA2F 1 ; +00CA2F 1 ; Primary entry stores $00 at $0568 because it branches directly here with +00CA2F 1 ; A equal to zero. Alternate entry stores $FF. +00CA2F 1 ; ---------------------------------------------------------------------------- +00CA2F 1 +00CA2F 1 StoreBaseMotionInitialization: ; $CA2F +00CA2F 1 8D 68 05 sta $0568 ; $CA2F: 8D 68 05 +00CA32 1 +00CA32 1 8E 08 05 stx $0508 ; $CA32: 8E 08 05 +00CA35 1 8C 39 05 sty $0539 ; $CA35: 8C 39 05 +00CA38 1 +00CA38 1 ; ---------------------------------------------------------------------------- +00CA38 1 ; Clear the remaining base position and movement fields. +00CA38 1 ; ---------------------------------------------------------------------------- +00CA38 1 +00CA38 1 A9 00 lda #$00 ; $CA38: A9 00 +00CA3A 1 +00CA3A 1 8D 07 05 sta $0507 ; $CA3A: 8D 07 05 +00CA3D 1 8D 38 05 sta $0538 ; $CA3D: 8D 38 05 +00CA40 1 8D 69 05 sta $0569 ; $CA40: 8D 69 05 +00CA43 1 +00CA43 1 8D 06 05 sta $0506 ; $CA43: 8D 06 05 +00CA46 1 8D 37 05 sta $0537 ; $CA46: 8D 37 05 +00CA49 1 +00CA49 1 E6 5C inc BaseMotionActive ; $CA49: E6 5C +00CA4B 1 +00CA4B 1 60 rts ; $CA4B: 60 +00CA4C 1 +00CA4C 1 ; ============================================================================ +00CA4C 1 ; $CA4C-$CAD1 +00CA4C 1 ; State progression and trajectory/update loop +00CA4C 1 ; ============================================================================ +00CA4C 1 +00CA4C 1 RunBaseTrajectorySequence: ; $CA4C +00CA4C 1 A5 5D lda BaseMotionPhase ; $CA4C: A5 5D +00CA4E 1 D0 04 bne AdvanceTrajectoryPhase +00CA50 1 ; $CA4E: D0 04 +00CA50 1 +00CA50 1 A9 40 lda #$40 ; $CA50: A9 40 +00CA52 1 85 FE sta PendingAudioFlags ; $CA52: 85 FE +00CA54 1 +00CA54 1 AdvanceTrajectoryPhase: ; $CA54 +00CA54 1 E6 5D inc BaseMotionPhase ; $CA54: E6 5D +00CA56 1 +00CA56 1 ; ---------------------------------------------------------------------------- +00CA56 1 ; When the vertical high byte is nonnegative, derive new signed movement +00CA56 1 ; values from the current position fields. +00CA56 1 ; ---------------------------------------------------------------------------- +00CA56 1 +00CA56 1 AD 3B 05 lda $053B ; $CA56: AD 3B 05 +00CA59 1 30 1C bmi UpdateTrajectoryFrame ; $CA59: 30 1C +00CA5B 1 +00CA5B 1 ; ---------------------------------------------------------------------------- +00CA5B 1 ; Derive $0508 from the negated high position at $050A. +00CA5B 1 ; +00CA5B 1 ; CMP #$80 followed by ROR is used twice to perform sign-aware shifting. +00CA5B 1 ; ---------------------------------------------------------------------------- +00CA5B 1 +00CA5B 1 A9 00 lda #$00 ; $CA5B: A9 00 +00CA5D 1 38 sec ; $CA5D: 38 +00CA5E 1 ED 0A 05 sbc $050A ; $CA5E: ED 0A 05 +00CA61 1 +00CA61 1 C9 80 cmp #$80 ; $CA61: C9 80 +00CA63 1 6A ror ; $CA63: 6A +00CA64 1 +00CA64 1 C9 80 cmp #$80 ; $CA64: C9 80 +00CA66 1 6A ror ; $CA66: 6A +00CA67 1 +00CA67 1 8D 08 05 sta $0508 ; $CA67: 8D 08 05 +00CA6A 1 +00CA6A 1 ; ---------------------------------------------------------------------------- +00CA6A 1 ; Derive $0539 from $053B. +00CA6A 1 ; ---------------------------------------------------------------------------- +00CA6A 1 +00CA6A 1 A9 07 lda #$07 ; $CA6A: A9 07 +00CA6C 1 38 sec ; $CA6C: 38 +00CA6D 1 ED 3B 05 sbc $053B ; $CA6D: ED 3B 05 +00CA70 1 +00CA70 1 4A lsr ; $CA70: 4A +00CA71 1 4A lsr ; $CA71: 4A +00CA72 1 +00CA72 1 09 C0 ora #$C0 ; $CA72: 09 C0 +00CA74 1 8D 39 05 sta $0539 ; $CA74: 8D 39 05 +00CA77 1 +00CA77 1 ; ---------------------------------------------------------------------------- +00CA77 1 ; Wait for a frame, then call $CBEC repeatedly until it returns carry set. +00CA77 1 ; ---------------------------------------------------------------------------- +00CA77 1 +00CA77 1 UpdateTrajectoryFrame: ; $CA77 +00CA77 1 20 48 EB jsr SelectObjectEventBank1 ; $CA77: 20 48 EB +00CA7A 1 +00CA7A 1 A2 00 ldx #$00 ; $CA7A: A2 00 +00CA7C 1 20 EC CB jsr TestObjectCollision ; $CA7C: 20 EC CB +00CA7F 1 90 F6 bcc UpdateTrajectoryFrame ; $CA7F: 90 F6 +00CA81 1 +00CA81 1 20 D2 CA jsr EvaluateTrajectoryResult ; $CA81: 20 D2 CA +00CA84 1 +00CA84 1 ; ---------------------------------------------------------------------------- +00CA84 1 ; Continue the state loop until $056C reaches at least three. +00CA84 1 ; ---------------------------------------------------------------------------- +00CA84 1 +00CA84 1 AD 6C 05 lda $056C ; $CA84: AD 6C 05 +00CA87 1 C9 03 cmp #$03 ; $CA87: C9 03 +00CA89 1 90 C1 bcc RunBaseTrajectorySequence ; $CA89: 90 C1 +00CA8B 1 +00CA8B 1 ; ---------------------------------------------------------------------------- +00CA8B 1 ; Select one of three inline command records. +00CA8B 1 ; ---------------------------------------------------------------------------- +00CA8B 1 +00CA8B 1 A5 5F lda TrajectoryResult ; $CA8B: A5 5F +00CA8D 1 30 21 bmi WaitForTrajectoryLimit +00CA8F 1 ; $CA8D: 30 21 +00CA8F 1 +00CA8F 1 A5 5D lda BaseMotionPhase ; $CA8F: A5 5D +00CA91 1 D0 17 bne QueueLaterTrajectoryCommand ; $CA91: D0 17 +00CA93 1 +00CA93 1 AD 0A 05 lda $050A ; $CA93: AD 0A 05 +00CA96 1 30 09 bmi QueueNegativeTrajectoryCommand ; $CA96: 30 09 +00CA98 1 +00CA98 1 20 0A EB jsr QueueInlineObjectEvent ; $CA98: 20 0A EB +00CA9B 1 +00CA9B 1 ; Inline command record consumed by QueueInlineObjectEvent. +00CA9B 1 24 A3 CD .byte $24,$A3,$CD ; $CA9B-$CA9D +00CA9E 1 +00CA9E 1 4C B0 CA jmp WaitForTrajectoryLimit +00CAA1 1 ; $CA9E: 4C B0 CA +00CAA1 1 +00CAA1 1 QueueNegativeTrajectoryCommand: ; $CAA1 +00CAA1 1 20 0A EB jsr QueueInlineObjectEvent ; $CAA1: 20 0A EB +00CAA4 1 +00CAA4 1 ; Inline command record consumed by QueueInlineObjectEvent. +00CAA4 1 26 A3 CD .byte $26,$A3,$CD ; $CAA4-$CAA6 +00CAA7 1 +00CAA7 1 4C B0 CA jmp WaitForTrajectoryLimit +00CAAA 1 ; $CAA7: 4C B0 CA +00CAAA 1 +00CAAA 1 QueueLaterTrajectoryCommand: ; $CAAA +00CAAA 1 20 0A EB jsr QueueInlineObjectEvent ; $CAAA: 20 0A EB +00CAAD 1 +00CAAD 1 ; Inline command record consumed by QueueInlineObjectEvent. +00CAAD 1 1A 97 CD .byte $1A,$97,$CD ; $CAAD-$CAAF +00CAB0 1 +00CAB0 1 ; ---------------------------------------------------------------------------- +00CAB0 1 ; Wait until the value derived by $CBEC reaches either: +00CAB0 1 ; +00CAB0 1 ; $056C or greater, or +00CAB0 1 ; at least $50. +00CAB0 1 ; +00CAB0 1 ; The returned A value is reduced by $38 and saved in $056E. +00CAB0 1 ; ---------------------------------------------------------------------------- +00CAB0 1 +00CAB0 1 WaitForTrajectoryLimit: ; $CAB0 +00CAB0 1 20 48 EB jsr SelectObjectEventBank1 ; $CAB0: 20 48 EB +00CAB3 1 +00CAB3 1 A2 00 ldx #$00 ; $CAB3: A2 00 +00CAB5 1 20 EC CB jsr TestObjectCollision ; $CAB5: 20 EC CB +00CAB8 1 +00CAB8 1 38 sec ; $CAB8: 38 +00CAB9 1 E9 38 sbc #$38 ; $CAB9: E9 38 +00CABB 1 8D 6E 05 sta $056E ; $CABB: 8D 6E 05 +00CABE 1 +00CABE 1 CD 6C 05 cmp $056C ; $CABE: CD 6C 05 +00CAC1 1 B0 04 bcs FinishTrajectorySequence ; $CAC1: B0 04 +00CAC3 1 +00CAC3 1 C9 50 cmp #$50 ; $CAC3: C9 50 +00CAC5 1 90 E9 bcc WaitForTrajectoryLimit +00CAC7 1 ; $CAC5: 90 E9 +00CAC7 1 +00CAC7 1 ; ---------------------------------------------------------------------------- +00CAC7 1 ; Reset position structures and leave through the common engine exit. +00CAC7 1 ; A is zero after ClearBaseAccelerationFields, so $5C is cleared. +00CAC7 1 ; ---------------------------------------------------------------------------- +00CAC7 1 +00CAC7 1 FinishTrajectorySequence: ; $CAC7 +00CAC7 1 20 4F C9 jsr ClearBasePositionFields ; $CAC7: 20 4F C9 +00CACA 1 20 43 C9 jsr ClearBaseAccelerationFields ; $CACA: 20 43 C9 +00CACD 1 +00CACD 1 85 5C sta BaseMotionActive ; $CACD: 85 5C +00CACF 1 +00CACF 1 4C 6A EB jmp CommonEngineExit ; $CACF: 4C 6A EB +00CAD2 1 +00CAD2 1 ; ============================================================================ +00CAD2 1 ; $CAD2-$CB34 +00CAD2 1 ; Evaluate object state and select a transition based on position-derived data. +00CAD2 1 ; +00CAD2 1 ; The routine uses the current base-object coordinates to calculate an index +00CAD2 1 ; into the four-byte table at $CB35. The selected signed table value is saved +00CAD2 1 ; in $5F and controls subsequent state transitions. +00CAD2 1 ; ============================================================================ +00CAD2 1 +00CAD2 1 ; ---------------------------------------------------------------------------- +00CAD2 1 ; Contract: +00CAD2 1 ; Description: Implements Evaluate Trajectory Result. +00CAD2 1 ; Entry: Registers: A, X, Y; Memory: trajectoryevaluationenabled, trajectoryresult, basemotioneventcount, $0509, $050a, $053a, $053b +00CAD2 1 ; Returns/products: Registers/clobbers: A, X, Y +00CAD2 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00CAD2 1 ; Memory effects: trajectoryresult, stateselector, $0598 +00CAD2 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00CAD2 1 ; comparison, load, or store path and are not a stable API product. +00CAD2 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 2. +00CAD2 1 ; ---------------------------------------------------------------------------- +00CAD2 1 EvaluateTrajectoryResult: ; $CAD2 +00CAD2 1 A5 86 lda TrajectoryEvaluationEnabled ; $CAD2: A5 86 +00CAD4 1 10 5E bpl TrajectoryResultReturn ; $CAD4: 10 5E +00CAD6 1 +00CAD6 1 A5 5F lda TrajectoryResult ; $CAD6: A5 5F +00CAD8 1 05 5E ora BaseMotionEventCount ; $CAD8: 05 5E +00CADA 1 D0 58 bne TrajectoryResultReturn ; $CADA: D0 58 +00CADC 1 +00CADC 1 ; ---------------------------------------------------------------------------- +00CADC 1 ; Normalize the base horizontal position. +00CADC 1 ; +00CADC 1 ; Input: +00CADC 1 ; Y = $0509 +00CADC 1 ; A = $050A +00CADC 1 ; +00CADC 1 ; The helper at $E7CB processes the 16-bit value in A:Y. +00CADC 1 ; ---------------------------------------------------------------------------- +00CADC 1 +00CADC 1 AC 09 05 ldy $0509 ; $CADC: AC 09 05 +00CADF 1 AD 0A 05 lda $050A ; $CADF: AD 0A 05 +00CAE2 1 +00CAE2 1 20 CB E7 jsr AbsoluteValueAY ; $CAE2: 20 CB E7 +00CAE5 1 +00CAE5 1 ; ---------------------------------------------------------------------------- +00CAE5 1 ; Subtract eight from the normalized high/result byte and preserve it. +00CAE5 1 ; ---------------------------------------------------------------------------- +00CAE5 1 +00CAE5 1 38 sec ; $CAE5: 38 +00CAE6 1 E9 08 sbc #$08 ; $CAE6: E9 08 +00CAE8 1 +00CAE8 1 48 pha ; $CAE8: 48 +00CAE9 1 +00CAE9 1 ; ---------------------------------------------------------------------------- +00CAE9 1 ; Compare the normalized low result in Y against $053A, then subtract $053B. +00CAE9 1 ; +00CAE9 1 ; ASL followed by LDA #$00 / ROL converts the comparison result in carry into +00CAE9 1 ; a zero-or-one high component, which becomes an index contribution. +00CAE9 1 ; ---------------------------------------------------------------------------- +00CAE9 1 +00CAE9 1 CC 3A 05 cpy $053A ; $CAE9: CC 3A 05 +00CAEC 1 ED 3B 05 sbc $053B ; $CAEC: ED 3B 05 +00CAEF 1 +00CAEF 1 0A asl ; $CAEF: 0A +00CAF0 1 +00CAF0 1 A9 00 lda #$00 ; $CAF0: A9 00 +00CAF2 1 2A rol ; $CAF2: 2A +00CAF3 1 AA tax ; $CAF3: AA +00CAF4 1 +00CAF4 1 ; ---------------------------------------------------------------------------- +00CAF4 1 ; Add the normalized position to $053A/$053B. +00CAF4 1 ; ---------------------------------------------------------------------------- +00CAF4 1 +00CAF4 1 98 tya ; $CAF4: 98 +00CAF5 1 6D 3A 05 adc $053A ; $CAF5: 6D 3A 05 +00CAF8 1 +00CAF8 1 68 pla ; $CAF8: 68 +00CAF9 1 6D 3B 05 adc $053B ; $CAF9: 6D 3B 05 +00CAFC 1 +00CAFC 1 ; ---------------------------------------------------------------------------- +00CAFC 1 ; Convert the result and carry state into a table index. +00CAFC 1 ; +00CAFC 1 ; X receives a value in the range $00-$03. +00CAFC 1 ; ---------------------------------------------------------------------------- +00CAFC 1 +00CAFC 1 0A asl ; $CAFC: 0A +00CAFD 1 +00CAFD 1 8A txa ; $CAFD: 8A +00CAFE 1 2A rol ; $CAFE: 2A +00CAFF 1 AA tax ; $CAFF: AA +00CB00 1 +00CB00 1 BD 35 CB lda TrajectoryResultTable,x ; $CB00: BD 35 CB +00CB03 1 85 5F sta TrajectoryResult ; $CB03: 85 5F +00CB05 1 +00CB05 1 10 2D bpl TrajectoryResultReturn ; $CB05: 10 2D +00CB07 1 +00CB07 1 ; ---------------------------------------------------------------------------- +00CB07 1 ; Handle the negative table-result path. +00CB07 1 ; ---------------------------------------------------------------------------- +00CB07 1 +00CB07 1 A5 88 lda MotionDirectionState ; $CB07: A5 88 +00CB09 1 D0 13 bne ApplyNegativeTrajectoryResult +00CB0B 1 ; $CB09: D0 13 +00CB0B 1 +00CB0B 1 A9 02 lda #$02 ; $CB0B: A9 02 +00CB0D 1 C5 62 cmp PrimarySequenceState ; $CB0D: C5 62 +00CB0F 1 D0 0D bne ApplyNegativeTrajectoryResult +00CB11 1 ; $CB0F: D0 0D +00CB11 1 +00CB11 1 0A asl ; $CB11: 0A +00CB12 1 ; A = $04 +00CB12 1 +00CB12 1 85 72 sta StateSelector ; $CB12: 85 72 +00CB14 1 +00CB14 1 A9 FF lda #$FF ; $CB14: A9 FF +00CB16 1 8D 98 05 sta $0598 ; $CB16: 8D 98 05 +00CB19 1 +00CB19 1 E6 46 inc StateSequenceActive ; $CB19: E6 46 +00CB1B 1 +00CB1B 1 4C E4 CC jmp AdvanceAlternateStateSequence +00CB1E 1 ; $CB1B: 4C E4 CC +00CB1E 1 +00CB1E 1 ; ---------------------------------------------------------------------------- +00CB1E 1 ; Update state variables and select one of two inline command records based on +00CB1E 1 ; the sign of $050A. +00CB1E 1 ; ---------------------------------------------------------------------------- +00CB1E 1 +00CB1E 1 ApplyNegativeTrajectoryResult: ; $CB1E +00CB1E 1 E6 60 inc PendingStateTransition ; $CB1E: E6 60 +00CB20 1 C6 46 dec StateSequenceActive ; $CB20: C6 46 +00CB22 1 +00CB22 1 AD 0A 05 lda $050A ; $CB22: AD 0A 05 +00CB25 1 30 07 bmi QueueNegativeResultCommand ; $CB25: 30 07 +00CB27 1 +00CB27 1 20 0A EB jsr QueueInlineObjectEvent ; $CB27: 20 0A EB +00CB2A 1 +00CB2A 1 ; Inline command record consumed by QueueInlineObjectEvent. +00CB2A 1 18 4C CC .byte $18,$4C,$CC ; $CB2A-$CB2C +00CB2D 1 +00CB2D 1 60 rts ; $CB2D: 60 +00CB2E 1 +00CB2E 1 QueueNegativeResultCommand: ; $CB2E +00CB2E 1 20 0A EB jsr QueueInlineObjectEvent ; $CB2E: 20 0A EB +00CB31 1 +00CB31 1 ; Alternate inline command record consumed by QueueInlineObjectEvent. +00CB31 1 1C 4C CC .byte $1C,$4C,$CC ; $CB31-$CB33 +00CB34 1 +00CB34 1 TrajectoryResultReturn: ; $CB34 +00CB34 1 60 rts ; $CB34: 60 +00CB35 1 +00CB35 1 ; ============================================================================ +00CB35 1 ; $CB35-$CB38 +00CB35 1 ; Signed state-result lookup table. +00CB35 1 ; +00CB35 1 ; Indexed by the two-bit value calculated at $CAFC-$CAFF. +00CB35 1 ; ============================================================================ +00CB35 1 +00CB35 1 TrajectoryResultTable: ; $CB35 +00CB35 1 FF FF 01 00 .byte $FF,$FF,$01,$00 +00CB39 1 +00CB39 1 ; ============================================================================ +00CB39 1 ; $CB39-$CB7C +00CB39 1 ; Save base coordinates, prepare three object records, and repeatedly update +00CB39 1 ; them until the first updated record produces a negative high byte. +00CB39 1 ; ============================================================================ +00CB39 1 +00CB39 1 SimulateObjectTrajectories: ; $CB39 +00CB39 1 AD 02 05 lda $0502 ; $CB39: AD 02 05 +00CB3C 1 85 53 sta SavedBaseXLo ; $CB3C: 85 53 +00CB3E 1 +00CB3E 1 AD 03 05 lda $0503 ; $CB3E: AD 03 05 +00CB41 1 85 54 sta SavedBaseXHi ; $CB41: 85 54 +00CB43 1 +00CB43 1 AD 33 05 lda $0533 ; $CB43: AD 33 05 +00CB46 1 85 55 sta SavedBaseYLo ; $CB46: 85 55 +00CB48 1 +00CB48 1 AD 34 05 lda $0534 ; $CB48: AD 34 05 +00CB4B 1 85 56 sta SavedBaseYHi ; $CB4B: 85 56 +00CB4D 1 +00CB4D 1 20 4C EB jsr SelectObjectEventBank0 ; $CB4D: 20 4C EB +00CB50 1 +00CB50 1 ; ---------------------------------------------------------------------------- +00CB50 1 ; Prepare three object records. +00CB50 1 ; +00CB50 1 ; The records begin at offsets: +00CB50 1 ; +00CB50 1 ; X = $00 +00CB50 1 ; X = $31 +00CB50 1 ; X = $62 +00CB50 1 ; ---------------------------------------------------------------------------- +00CB50 1 +00CB50 1 A2 00 ldx #$00 ; $CB50: A2 00 +00CB52 1 20 7D CB jsr PrepareFixedPointObject +00CB55 1 ; $CB52: 20 7D CB +00CB55 1 +00CB55 1 A2 31 ldx #$31 ; $CB55: A2 31 +00CB57 1 20 7D CB jsr PrepareFixedPointObject +00CB5A 1 ; $CB57: 20 7D CB +00CB5A 1 +00CB5A 1 A2 62 ldx #$62 ; $CB5A: A2 62 +00CB5C 1 20 7D CB jsr PrepareFixedPointObject +00CB5F 1 ; $CB5C: 20 7D CB +00CB5F 1 +00CB5F 1 ; ---------------------------------------------------------------------------- +00CB5F 1 ; Initialize an update counter and enter the frame/update loop. +00CB5F 1 ; ---------------------------------------------------------------------------- +00CB5F 1 +00CB5F 1 A2 20 ldx #$20 ; $CB5F: A2 20 +00CB61 1 86 61 stx UpdateCounter ; $CB61: 86 61 +00CB63 1 +00CB63 1 Routine_CB63_UpdateLoop: ; $CB63 +00CB63 1 20 4C EB jsr SelectObjectEventBank0 ; $CB63: 20 4C EB +00CB66 1 +00CB66 1 ; ---------------------------------------------------------------------------- +00CB66 1 ; Update the third record first. +00CB66 1 ; +00CB66 1 ; If its resulting high byte is negative, restart the entire routine. +00CB66 1 ; ---------------------------------------------------------------------------- +00CB66 1 +00CB66 1 A2 62 ldx #$62 ; $CB66: A2 62 +00CB68 1 20 C4 CB jsr IntegrateFixedPointObject +00CB6B 1 ; $CB68: 20 C4 CB +00CB6B 1 +00CB6B 1 30 CC bmi SimulateObjectTrajectories ; $CB6B: 30 CC +00CB6D 1 +00CB6D 1 ; ---------------------------------------------------------------------------- +00CB6D 1 ; Update the remaining two records. +00CB6D 1 ; ---------------------------------------------------------------------------- +00CB6D 1 +00CB6D 1 A2 31 ldx #$31 ; $CB6D: A2 31 +00CB6F 1 20 C4 CB jsr IntegrateFixedPointObject +00CB72 1 ; $CB6F: 20 C4 CB +00CB72 1 +00CB72 1 A2 00 ldx #$00 ; $CB72: A2 00 +00CB74 1 20 C4 CB jsr IntegrateFixedPointObject +00CB77 1 ; $CB74: 20 C4 CB +00CB77 1 +00CB77 1 ; ---------------------------------------------------------------------------- +00CB77 1 ; Continue for $20 update cycles, then restart the routine. +00CB77 1 ; ---------------------------------------------------------------------------- +00CB77 1 +00CB77 1 C6 61 dec UpdateCounter ; $CB77: C6 61 +00CB79 1 D0 E8 bne Routine_CB63_UpdateLoop ; $CB79: D0 E8 +00CB7B 1 +00CB7B 1 F0 BC beq SimulateObjectTrajectories ; $CB7B: F0 BC +00CB7D 1 ; Always taken because $61 is zero. +00CB7D 1 +00CB7D 1 ; ============================================================================ +00CB7D 1 ; $CB7D-$CBC3 +00CB7D 1 ; Prepare one fixed-point object record. +00CB7D 1 ; +00CB7D 1 ; Entry: +00CB7D 1 ; X = object-record offset +00CB7D 1 ; +00CB7D 1 ; Input fields: +00CB7D 1 ; $0506,X +00CB7D 1 ; $0507,X/$0508,X +00CB7D 1 ; $0509,X/$050A,X +00CB7D 1 ; +00CB7D 1 ; Output fields: +00CB7D 1 ; $0500,X/$0501,X +00CB7D 1 ; $0502,X/$0503,X +00CB7D 1 ; $0504,X/$0505,X +00CB7D 1 ; ============================================================================ +00CB7D 1 +00CB7D 1 PrepareFixedPointObject: ; $CB7D +00CB7D 1 A0 00 ldy #$00 ; $CB7D: A0 00 +00CB7F 1 +00CB7F 1 ; ---------------------------------------------------------------------------- +00CB7F 1 ; Sign-extend $0506,X, multiply it by four, and store the result in +00CB7F 1 ; $0500,X/$0501,X. +00CB7F 1 ; ---------------------------------------------------------------------------- +00CB7F 1 +00CB7F 1 BD 06 05 lda $0506,x ; $CB7F: BD 06 05 +00CB82 1 48 pha ; $CB82: 48 +00CB83 1 +00CB83 1 10 01 bpl Routine_CB86_FirstPositive +00CB85 1 ; $CB83: 10 01 +00CB85 1 +00CB85 1 88 dey ; $CB85: 88 +00CB86 1 ; Y = $FF for a negative input. +00CB86 1 +00CB86 1 Routine_CB86_FirstPositive: ; $CB86 +00CB86 1 98 tya ; $CB86: 98 +00CB87 1 9D 01 05 sta $0501,x ; $CB87: 9D 01 05 +00CB8A 1 +00CB8A 1 68 pla ; $CB8A: 68 +00CB8B 1 +00CB8B 1 0A asl ; $CB8B: 0A +00CB8C 1 3E 01 05 rol $0501,x ; $CB8C: 3E 01 05 +00CB8F 1 +00CB8F 1 0A asl ; $CB8F: 0A +00CB90 1 3E 01 05 rol $0501,x ; $CB90: 3E 01 05 +00CB93 1 +00CB93 1 9D 00 05 sta $0500,x ; $CB93: 9D 00 05 +00CB96 1 +00CB96 1 ; ---------------------------------------------------------------------------- +00CB96 1 ; Sign-extend and scale $0507,X/$0508,X. +00CB96 1 ; +00CB96 1 ; The low byte is initially shifted into $05. The high byte and temporary +00CB96 1 ; value are then rotated to form the output at $0504,X/$0505,X. +00CB96 1 ; ---------------------------------------------------------------------------- +00CB96 1 +00CB96 1 A0 00 ldy #$00 ; $CB96: A0 00 +00CB98 1 +00CB98 1 BD 07 05 lda $0507,x ; $CB98: BD 07 05 +00CB9B 1 0A asl ; $CB9B: 0A +00CB9C 1 85 05 sta MathTemp05 ; $CB9C: 85 05 +00CB9E 1 +00CB9E 1 BD 08 05 lda $0508,x ; $CB9E: BD 08 05 +00CBA1 1 48 pha ; $CBA1: 48 +00CBA2 1 +00CBA2 1 10 01 bpl Routine_CBA5_SecondPositive +00CBA4 1 ; $CBA2: 10 01 +00CBA4 1 +00CBA4 1 88 dey ; $CBA4: 88 +00CBA5 1 ; Y = $FF for a negative input. +00CBA5 1 +00CBA5 1 Routine_CBA5_SecondPositive: ; $CBA5 +00CBA5 1 98 tya ; $CBA5: 98 +00CBA6 1 9D 05 05 sta $0505,x ; $CBA6: 9D 05 05 +00CBA9 1 +00CBA9 1 68 pla ; $CBA9: 68 +00CBAA 1 +00CBAA 1 2A rol ; $CBAA: 2A +00CBAB 1 3E 05 05 rol $0505,x ; $CBAB: 3E 05 05 +00CBAE 1 +00CBAE 1 06 05 asl MathTemp05 ; $CBAE: 06 05 +00CBB0 1 +00CBB0 1 2A rol ; $CBB0: 2A +00CBB1 1 3E 05 05 rol $0505,x ; $CBB1: 3E 05 05 +00CBB4 1 +00CBB4 1 9D 04 05 sta $0504,x ; $CBB4: 9D 04 05 +00CBB7 1 +00CBB7 1 ; ---------------------------------------------------------------------------- +00CBB7 1 ; Copy the source position into the working position. +00CBB7 1 ; ---------------------------------------------------------------------------- +00CBB7 1 +00CBB7 1 BD 09 05 lda $0509,x ; $CBB7: BD 09 05 +00CBBA 1 9D 02 05 sta $0502,x ; $CBBA: 9D 02 05 +00CBBD 1 +00CBBD 1 BD 0A 05 lda $050A,x ; $CBBD: BD 0A 05 +00CBC0 1 9D 03 05 sta $0503,x ; $CBC0: 9D 03 05 +00CBC3 1 +00CBC3 1 60 rts ; $CBC3: 60 +00CBC4 1 +00CBC4 1 ; ============================================================================ +00CBC4 1 ; $CBC4-$CBE9 +00CBC4 1 ; Update one fixed-point object record. +00CBC4 1 ; +00CBC4 1 ; Entry: +00CBC4 1 ; X = object-record offset +00CBC4 1 ; +00CBC4 1 ; Operation: +00CBC4 1 ; velocity += acceleration +00CBC4 1 ; position += velocity +00CBC4 1 ; +00CBC4 1 ; The final A value is the updated position high byte, so callers can test its +00CBC4 1 ; sign immediately after return. +00CBC4 1 ; ============================================================================ +00CBC4 1 +00CBC4 1 IntegrateFixedPointObject: ; $CBC4 +00CBC4 1 18 clc ; $CBC4: 18 +00CBC5 1 +00CBC5 1 ; ---------------------------------------------------------------------------- +00CBC5 1 ; Add acceleration $0500/$0501 to velocity $0504/$0505. +00CBC5 1 ; ---------------------------------------------------------------------------- +00CBC5 1 +00CBC5 1 BD 00 05 lda $0500,x ; $CBC5: BD 00 05 +00CBC8 1 7D 04 05 adc $0504,x ; $CBC8: 7D 04 05 +00CBCB 1 9D 04 05 sta $0504,x ; $CBCB: 9D 04 05 +00CBCE 1 +00CBCE 1 BD 01 05 lda $0501,x ; $CBCE: BD 01 05 +00CBD1 1 7D 05 05 adc $0505,x ; $CBD1: 7D 05 05 +00CBD4 1 9D 05 05 sta $0505,x ; $CBD4: 9D 05 05 +00CBD7 1 +00CBD7 1 A8 tay ; $CBD7: A8 +00CBD8 1 ; Preserve the updated velocity high byte. +00CBD8 1 +00CBD8 1 ; ---------------------------------------------------------------------------- +00CBD8 1 ; Add velocity $0504/$0505 to position $0502/$0503. +00CBD8 1 ; ---------------------------------------------------------------------------- +00CBD8 1 +00CBD8 1 18 clc ; $CBD8: 18 +00CBD9 1 +00CBD9 1 BD 04 05 lda $0504,x ; $CBD9: BD 04 05 +00CBDC 1 7D 02 05 adc $0502,x ; $CBDC: 7D 02 05 +00CBDF 1 9D 02 05 sta $0502,x ; $CBDF: 9D 02 05 +00CBE2 1 +00CBE2 1 98 tya ; $CBE2: 98 +00CBE3 1 +00CBE3 1 7D 03 05 adc $0503,x ; $CBE3: 7D 03 05 +00CBE6 1 9D 03 05 sta $0503,x ; $CBE6: 9D 03 05 +00CBE9 1 +00CBE9 1 60 rts ; $CBE9: 60 +00CBEA 1 +00CBEA 1 ; ============================================================================ +00CBEA 1 ; $CBEA-$CC00 +00CBEA 1 ; Geometry/collision test helper +00CBEA 1 ; +00CBEA 1 ; Entry points: +00CBEA 1 ; $CBEA loads X from $E1. +00CBEA 1 ; $CBEC uses the X value supplied by the caller. +00CBEA 1 ; ============================================================================ +00CBEA 1 +00CBEA 1 ; ---------------------------------------------------------------------------- +00CBEA 1 ; Contract: +00CBEA 1 ; Description: Implements Test Current Object Collision. +00CBEA 1 ; Entry: Registers: A; Memory: $e1 +00CBEA 1 ; Returns/products: Registers/clobbers: A, X +00CBEA 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00CBEA 1 ; Memory effects: $b2, $b3, $b4, $b5 +00CBEA 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00CBEA 1 ; comparison, load, or store path and are not a stable API product. +00CBEA 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 2. +00CBEA 1 ; ---------------------------------------------------------------------------- +00CBEA 1 TestCurrentObjectCollision: ; $CBEA +00CBEA 1 A6 E1 ldx CurrentObjectIndex ; $CBEA: A6 E1 +00CBEC 1 +00CBEC 1 ; ---------------------------------------------------------------------------- +00CBEC 1 ; Contract: +00CBEC 1 ; Description: Implements Test Object Collision. +00CBEC 1 ; Entry: Registers: A +00CBEC 1 ; Returns/products: Registers/clobbers: A +00CBEC 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00CBEC 1 ; Memory effects: $b2, $b3, $b4, $b5 +00CBEC 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00CBEC 1 ; comparison, load, or store path and are not a stable API product. +00CBEC 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 2. +00CBEC 1 ; ---------------------------------------------------------------------------- +00CBEC 1 TestObjectCollision: ; $CBEC +00CBEC 1 A9 00 lda #$00 ; $CBEC: A9 00 +00CBEE 1 +00CBEE 1 85 B2 sta $B2 ; $CBEE: 85 B2 +00CBF0 1 85 B3 sta $B3 ; $CBF0: 85 B3 +00CBF2 1 85 B4 sta $B4 ; $CBF2: 85 B4 +00CBF4 1 +00CBF4 1 A9 07 lda #$07 ; $CBF4: A9 07 +00CBF6 1 85 B5 sta $B5 ; $CBF6: 85 B5 +00CBF8 1 +00CBF8 1 20 DD E4 jsr CalculateGeometryDifference ; $CBF8: 20 DD E4 +00CBFB 1 20 02 E5 jsr EvaluateGeometryDifference ; $CBFB: 20 02 E5 +00CBFE 1 +00CBFE 1 C9 42 cmp #$42 ; $CBFE: C9 42 +00CC00 1 60 rts ; $CC00: 60 +00CC01 1 +00CC01 1 ; ============================================================================ +00CC01 1 ; $CC01-$CC3B +00CC01 1 ; Advance state $63, update display/event slots, and initialize the next +00CC01 1 ; state-dependent object or animation. +00CC01 1 ; ============================================================================ +00CC01 1 +00CC01 1 ; ---------------------------------------------------------------------------- +00CC01 1 ; Contract: +00CC01 1 ; Description: Implements Advance Primary State Sequence. +00CC01 1 ; Entry: Registers: A; Memory: transitionsequencestate, $0596 +00CC01 1 ; Returns/products: Registers/clobbers: A, Y; Flags: condition flags may carry result state +00CC01 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00CC01 1 ; Memory effects: See symbolic operands in the routine body; zero-page scratch roles are documented locally. +00CC01 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00CC01 1 ; comparison, load, or store path and are not a stable API product. +00CC01 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. +00CC01 1 ; ---------------------------------------------------------------------------- +00CC01 1 AdvancePrimaryStateSequence: ; $CC01 +00CC01 1 E6 63 inc TransitionSequenceState ; $CC01: E6 63 +00CC03 1 +00CC03 1 A5 63 lda TransitionSequenceState ; $CC03: A5 63 +00CC05 1 C9 04 cmp #$04 ; $CC05: C9 04 +00CC07 1 90 17 bcc HandleEarlyPrimaryState +00CC09 1 ; $CC07: 90 17 +00CC09 1 +00CC09 1 ; ---------------------------------------------------------------------------- +00CC09 1 ; State $63 is four or greater. +00CC09 1 ; +00CC09 1 ; Process event slots $0F and $0D, execute an inline command, then call the +00CC09 1 ; helper at $CF4A. A delay/count value of $1E is selected. +00CC09 1 ; ---------------------------------------------------------------------------- +00CC09 1 +00CC09 1 A0 0F ldy #$0F ; $CC09: A0 0F +00CC0B 1 20 66 EB jsr DispatchNextQueuedEvent ; $CC0B: 20 66 EB +00CC0E 1 +00CC0E 1 A0 0D ldy #$0D ; $CC0E: A0 0D +00CC10 1 20 66 EB jsr DispatchNextQueuedEvent ; $CC10: 20 66 EB +00CC13 1 +00CC13 1 20 0A EB jsr QueueInlineObjectEvent ; $CC13: 20 0A EB +00CC16 1 +00CC16 1 ; Inline command record consumed by QueueInlineObjectEvent. +00CC16 1 06 ED D9 .byte $06,$ED,$D9 ; $CC16-$CC18 +00CC19 1 +00CC19 1 20 4A CF jsr ClearPrimaryStateField ; $CC19: 20 4A CF +00CC1C 1 +00CC1C 1 A9 1E lda #$1E ; $CC1C: A9 1E +00CC1E 1 D0 0A bne QueuePrimaryStateEvent ; $CC1E: D0 0A +00CC20 1 ; Always taken because A is nonzero. +00CC20 1 +00CC20 1 ; ---------------------------------------------------------------------------- +00CC20 1 ; State $63 is below four. +00CC20 1 ; +00CC20 1 ; Pass A = $63 + 2 to $CF2F, then select a value of $18. +00CC20 1 ; ---------------------------------------------------------------------------- +00CC20 1 +00CC20 1 HandleEarlyPrimaryState: ; $CC20 +00CC20 1 18 clc ; $CC20: 18 +00CC21 1 +00CC21 1 A5 63 lda TransitionSequenceState ; $CC21: A5 63 +00CC23 1 69 02 adc #$02 ; $CC23: 69 02 +00CC25 1 +00CC25 1 20 2F CF jsr BuildStateMarkerEntries ; $CC25: 20 2F CF +00CC28 1 +00CC28 1 A9 18 lda #$18 ; $CC28: A9 18 +00CC2A 1 +00CC2A 1 ; ---------------------------------------------------------------------------- +00CC2A 1 ; Pass the selected value, either $18 or $1E, to $CF11. +00CC2A 1 ; ---------------------------------------------------------------------------- +00CC2A 1 +00CC2A 1 QueuePrimaryStateEvent: ; $CC2A +00CC2A 1 20 11 CF jsr AddTimedStateEvent ; $CC2A: 20 11 CF +00CC2D 1 +00CC2D 1 ; ---------------------------------------------------------------------------- +00CC2D 1 ; Perform a one-time inline command when $0596 is zero. +00CC2D 1 ; ---------------------------------------------------------------------------- +00CC2D 1 +00CC2D 1 AD 96 05 lda $0596 ; $CC2D: AD 96 05 +00CC30 1 D0 09 bne Routine_CC3B_Return ; $CC30: D0 09 +00CC32 1 +00CC32 1 EE 96 05 inc $0596 ; $CC32: EE 96 05 +00CC35 1 +00CC35 1 20 0A EB jsr QueueInlineObjectEvent ; $CC35: 20 0A EB +00CC38 1 +00CC38 1 ; Inline command record consumed by QueueInlineObjectEvent. +00CC38 1 28 3B CC .byte $28,$3B,$CC ; $CC38-$CC3A +00CC3B 1 +00CC3B 1 Routine_CC3B_Return: ; $CC3B +00CC3B 1 60 rts ; $CC3B: 60 +00CC3C 1 +00CC3C 1 ; ============================================================================ +00CC3C 1 ; $CC3C-$CC4C +00CC3C 1 ; Timed state transition. +00CC3C 1 ; +00CC3C 1 ; Increment $03B1, wait for $3C ticks, restore $03B1, clear the one-time flag, +00CC3C 1 ; and leave through the common engine exit. +00CC3C 1 ; ============================================================================ +00CC3C 1 +00CC3C 1 RunPrimaryStateDelay: ; $CC3C +00CC3C 1 EE B1 03 inc $03B1 ; $CC3C: EE B1 03 +00CC3F 1 +00CC3F 1 A9 3C lda #$3C ; $CC3F: A9 3C +00CC41 1 20 41 EB jsr StoreObjectEventBankValue ; $CC41: 20 41 EB +00CC44 1 +00CC44 1 CE B1 03 dec $03B1 ; $CC44: CE B1 03 +00CC47 1 CE 96 05 dec $0596 ; $CC47: CE 96 05 +00CC4A 1 +00CC4A 1 4C 6A EB jmp CommonEngineExit ; $CC4A: 4C 6A EB +00CC4D 1 +00CC4D 1 ; ============================================================================ +00CC4D 1 ; $CC4D-$CC79 +00CC4D 1 ; Advance state $62, update an indexed animation value, wait, restore it, +00CC4D 1 ; and leave through the common engine exit. +00CC4D 1 ; ============================================================================ +00CC4D 1 +00CC4D 1 AdvanceSecondaryStateSequence: ; $CC4D +00CC4D 1 A5 62 lda PrimarySequenceState ; $CC4D: A5 62 +00CC4F 1 C9 02 cmp #$02 ; $CC4F: C9 02 +00CC51 1 B0 05 bcs QueueSecondaryStateEvent ; $CC51: B0 05 +00CC53 1 +00CC53 1 ; ---------------------------------------------------------------------------- +00CC53 1 ; Advance $62 while it is below two and run the associated setup helper. +00CC53 1 ; ---------------------------------------------------------------------------- +00CC53 1 +00CC53 1 E6 62 inc PrimarySequenceState ; $CC53: E6 62 +00CC55 1 20 23 CF jsr QueuePrimaryStateMarker ; $CC55: 20 23 CF +00CC58 1 +00CC58 1 ; ---------------------------------------------------------------------------- +00CC58 1 ; Pass state value $06 to the helper at $CF11. +00CC58 1 ; ---------------------------------------------------------------------------- +00CC58 1 +00CC58 1 QueueSecondaryStateEvent: ; $CC58 +00CC58 1 A9 06 lda #$06 ; $CC58: A9 06 +00CC5A 1 20 11 CF jsr AddTimedStateEvent ; $CC5A: 20 11 CF +00CC5D 1 +00CC5D 1 ; ---------------------------------------------------------------------------- +00CC5D 1 ; Convert the current object index in $E1 to the corresponding animation-table +00CC5D 1 ; index, then increment $039A,X. +00CC5D 1 ; ---------------------------------------------------------------------------- +00CC5D 1 +00CC5D 1 A6 E1 ldx CurrentObjectIndex ; $CC5D: A6 E1 +00CC5F 1 20 38 E7 jsr ConvertObjectOffsetToDisplayIndex ; $CC5F: 20 38 E7 +00CC62 1 +00CC62 1 FE 9A 03 inc $039A,x ; $CC62: FE 9A 03 +00CC65 1 +00CC65 1 ; ---------------------------------------------------------------------------- +00CC65 1 ; Wait for $5A ticks. +00CC65 1 ; ---------------------------------------------------------------------------- +00CC65 1 +00CC65 1 A9 5A lda #$5A ; $CC65: A9 5A +00CC67 1 20 41 EB jsr StoreObjectEventBankValue ; $CC67: 20 41 EB +00CC6A 1 +00CC6A 1 ; ---------------------------------------------------------------------------- +00CC6A 1 ; Recalculate the animation-table index and restore $039A,X. +00CC6A 1 ; ---------------------------------------------------------------------------- +00CC6A 1 +00CC6A 1 A6 E1 ldx CurrentObjectIndex ; $CC6A: A6 E1 +00CC6C 1 20 38 E7 jsr ConvertObjectOffsetToDisplayIndex ; $CC6C: 20 38 E7 +00CC6F 1 +00CC6F 1 DE 9A 03 dec $039A,x ; $CC6F: DE 9A 03 +00CC72 1 +00CC72 1 ; ---------------------------------------------------------------------------- +00CC72 1 ; Process command $08 and leave through the common engine exit. +00CC72 1 ; ---------------------------------------------------------------------------- +00CC72 1 +00CC72 1 A2 08 ldx #$08 ; $CC72: A2 08 +00CC74 1 20 2A EB jsr ProcessQueuedObjectEvent ; $CC74: 20 2A EB +00CC77 1 +00CC77 1 4C 6A EB jmp CommonEngineExit ; $CC77: 4C 6A EB +00CC7A 1 +00CC7A 1 ; ============================================================================ +00CC7A 1 ; $CC7A-$CCB8 +00CC7A 1 ; Advance states PrimarySequenceState and $64, run state-specific setup, and dispatch a +00CC7A 1 ; one-time inline command. +00CC7A 1 ; ============================================================================ +00CC7A 1 +00CC7A 1 AdvanceDualStateSequence: ; $CC7A +00CC7A 1 A9 0C lda #$0C ; $CC7A: A9 0C +00CC7C 1 20 11 CF jsr AddTimedStateEvent ; $CC7C: 20 11 CF +00CC7F 1 +00CC7F 1 E6 62 inc PrimarySequenceState ; $CC7F: E6 62 +00CC81 1 20 23 CF jsr QueuePrimaryStateMarker ; $CC81: 20 23 CF +00CC84 1 +00CC84 1 A5 62 lda PrimarySequenceState ; $CC84: A5 62 +00CC86 1 C9 03 cmp #$03 ; $CC86: C9 03 +00CC88 1 90 20 bcc Routine_CCAA_OneTimeCommand +00CC8A 1 ; $CC88: 90 20 +00CC8A 1 ; ---------------------------------------------------------------------------- +00CC8A 1 ; PrimarySequenceState has reached three. +00CC8A 1 ; ---------------------------------------------------------------------------- +00CC8A 1 +00CC8A 1 A9 12 lda #$12 ; $CC8A: A9 12 +00CC8C 1 20 11 CF jsr AddTimedStateEvent ; $CC8C: 20 11 CF +00CC8F 1 +00CC8F 1 20 4A CF jsr ClearPrimaryStateField ; $CC8F: 20 4A CF +00CC92 1 +00CC92 1 E6 64 inc SecondarySequenceState ; $CC92: E6 64 +00CC94 1 20 2A CF jsr QueueSecondaryStateMarker ; $CC94: 20 2A CF +00CC97 1 +00CC97 1 A5 64 lda SecondarySequenceState ; $CC97: A5 64 +00CC99 1 C9 03 cmp #$03 ; $CC99: C9 03 +00CC9B 1 90 0D bcc Routine_CCAA_OneTimeCommand +00CC9D 1 ; $CC9B: 90 0D +00CC9D 1 +00CC9D 1 ; ---------------------------------------------------------------------------- +00CC9D 1 ; Both state counters have reached their thresholds. +00CC9D 1 ; ---------------------------------------------------------------------------- +00CC9D 1 +00CC9D 1 A9 43 lda #$43 ; $CC9D: A9 43 +00CC9F 1 20 51 CF jsr ClearStateFieldPair ; $CC9F: 20 51 CF +00CCA2 1 +00CCA2 1 A9 3C lda #$3C ; $CCA2: A9 3C +00CCA4 1 20 11 CF jsr AddTimedStateEvent ; $CCA4: 20 11 CF +00CCA7 1 +00CCA7 1 20 22 CE jsr FinishStateProgression ; $CCA7: 20 22 CE +00CCAA 1 +00CCAA 1 ; ---------------------------------------------------------------------------- +00CCAA 1 ; Execute this inline command once while $0596 is zero. +00CCAA 1 ; ---------------------------------------------------------------------------- +00CCAA 1 +00CCAA 1 Routine_CCAA_OneTimeCommand: ; $CCAA +00CCAA 1 AD 96 05 lda $0596 ; $CCAA: AD 96 05 +00CCAD 1 D0 09 bne Routine_CCB8_Return ; $CCAD: D0 09 +00CCAF 1 +00CCAF 1 EE 96 05 inc $0596 ; $CCAF: EE 96 05 +00CCB2 1 +00CCB2 1 20 0A EB jsr QueueInlineObjectEvent ; $CCB2: 20 0A EB +00CCB5 1 +00CCB5 1 ; Inline command record consumed by QueueInlineObjectEvent. +00CCB5 1 28 B8 CC .byte $28,$B8,$CC ; $CCB5-$CCB7 +00CCB8 1 +00CCB8 1 Routine_CCB8_Return: ; $CCB8 +00CCB8 1 60 rts ; $CCB8: 60 +00CCB9 1 +00CCB9 1 ; ============================================================================ +00CCB9 1 ; $CCB9-$CCE3 +00CCB9 1 ; Timed animation/state sequence. +00CCB9 1 ; +00CCB9 1 ; $03B1 is decremented twice, incremented once, then decremented again with +00CCB9 1 ; delays between each change. It is finally set to $47. +00CCB9 1 ; ============================================================================ +00CCB9 1 +00CCB9 1 RunDualStateAnimation: ; $CCB9 +00CCB9 1 CE B1 03 dec $03B1 ; $CCB9: CE B1 03 +00CCBC 1 +00CCBC 1 A9 14 lda #$14 ; $CCBC: A9 14 +00CCBE 1 20 41 EB jsr StoreObjectEventBankValue ; $CCBE: 20 41 EB +00CCC1 1 +00CCC1 1 CE B1 03 dec $03B1 ; $CCC1: CE B1 03 +00CCC4 1 +00CCC4 1 A9 14 lda #$14 ; $CCC4: A9 14 +00CCC6 1 20 41 EB jsr StoreObjectEventBankValue ; $CCC6: 20 41 EB +00CCC9 1 +00CCC9 1 ; ---------------------------------------------------------------------------- +00CCC9 1 ; Secondary entry point referenced by the inline command at $CCB5. +00CCC9 1 ; ---------------------------------------------------------------------------- +00CCC9 1 +00CCC9 1 RunDualStateAnimationTail: ; $CCC9 +00CCC9 1 EE B1 03 inc $03B1 ; $CCC9: EE B1 03 +00CCCC 1 +00CCCC 1 A9 14 lda #$14 ; $CCCC: A9 14 +00CCCE 1 20 41 EB jsr StoreObjectEventBankValue ; $CCCE: 20 41 EB +00CCD1 1 +00CCD1 1 CE B1 03 dec $03B1 ; $CCD1: CE B1 03 +00CCD4 1 +00CCD4 1 A9 3C lda #$3C ; $CCD4: A9 3C +00CCD6 1 20 41 EB jsr StoreObjectEventBankValue ; $CCD6: 20 41 EB +00CCD9 1 +00CCD9 1 A9 47 lda #$47 ; $CCD9: A9 47 +00CCDB 1 8D B1 03 sta $03B1 ; $CCDB: 8D B1 03 +00CCDE 1 +00CCDE 1 CE 96 05 dec $0596 ; $CCDE: CE 96 05 +00CCE1 1 +00CCE1 1 4C 6A EB jmp CommonEngineExit ; $CCE1: 4C 6A EB +00CCE4 1 +00CCE4 1 ; ============================================================================ +00CCE4 1 ; $CCE4-$CD17 +00CCE4 1 ; Alternate state transition entered from $CB1B. +00CCE4 1 ; ============================================================================ +00CCE4 1 +00CCE4 1 AdvanceAlternateStateSequence: ; $CCE4 +00CCE4 1 E6 64 inc SecondarySequenceState ; $CCE4: E6 64 +00CCE6 1 +00CCE6 1 20 2A CF jsr QueueSecondaryStateMarker ; $CCE6: 20 2A CF +00CCE9 1 +00CCE9 1 A9 12 lda #$12 ; $CCE9: A9 12 +00CCEB 1 20 11 CF jsr AddTimedStateEvent ; $CCEB: 20 11 CF +00CCEE 1 +00CCEE 1 A5 64 lda SecondarySequenceState ; $CCEE: A5 64 +00CCF0 1 C9 03 cmp #$03 ; $CCF0: C9 03 +00CCF2 1 90 0E bcc Routine_CD02_OptionalSetup +00CCF4 1 ; $CCF2: 90 0E +00CCF4 1 +00CCF4 1 ; ---------------------------------------------------------------------------- +00CCF4 1 ; State $64 has reached three. +00CCF4 1 ; ---------------------------------------------------------------------------- +00CCF4 1 +00CCF4 1 A9 3C lda #$3C ; $CCF4: A9 3C +00CCF6 1 20 11 CF jsr AddTimedStateEvent ; $CCF6: 20 11 CF +00CCF9 1 +00CCF9 1 20 22 CE jsr FinishStateProgression ; $CCF9: 20 22 CE +00CCFC 1 20 45 CF jsr ClearBothStateFields ; $CCFC: 20 45 CF +00CCFF 1 +00CCFF 1 4C 09 CD jmp Routine_CD09_OneTimeCommand +00CD02 1 ; $CCFF: 4C 09 CD +00CD02 1 +00CD02 1 ; ---------------------------------------------------------------------------- +00CD02 1 ; Run $CF4A only when $46 is nonzero. +00CD02 1 ; ---------------------------------------------------------------------------- +00CD02 1 +00CD02 1 Routine_CD02_OptionalSetup: ; $CD02 +00CD02 1 A5 46 lda StateSequenceActive ; $CD02: A5 46 +00CD04 1 F0 03 beq Routine_CD09_OneTimeCommand +00CD06 1 ; $CD04: F0 03 +00CD06 1 +00CD06 1 20 4A CF jsr ClearPrimaryStateField ; $CD06: 20 4A CF +00CD09 1 +00CD09 1 ; ---------------------------------------------------------------------------- +00CD09 1 ; Execute a second one-time inline command. +00CD09 1 ; ---------------------------------------------------------------------------- +00CD09 1 +00CD09 1 Routine_CD09_OneTimeCommand: ; $CD09 +00CD09 1 AD 96 05 lda $0596 ; $CD09: AD 96 05 +00CD0C 1 D0 09 bne Routine_CD17_Return ; $CD0C: D0 09 +00CD0E 1 +00CD0E 1 EE 96 05 inc $0596 ; $CD0E: EE 96 05 +00CD11 1 +00CD11 1 20 0A EB jsr QueueInlineObjectEvent ; $CD11: 20 0A EB +00CD14 1 +00CD14 1 ; Inline command record consumed by QueueInlineObjectEvent. +00CD14 1 28 17 CD .byte $28,$17,$CD ; $CD14-$CD16 +00CD17 1 +00CD17 1 Routine_CD17_Return: ; $CD17 +00CD17 1 60 rts ; $CD17: 60 +00CD18 1 +00CD18 1 ; ============================================================================ +00CD18 1 ; $CD18-$CD21 +00CD18 1 ; Select a state path using $72. +00CD18 1 ; ============================================================================ +00CD18 1 +00CD18 1 DispatchStateSelectorAnimation: ; $CD18 +00CD18 1 A6 72 ldx StateSelector ; $CD18: A6 72 +00CD1A 1 +00CD1A 1 E0 04 cpx #$04 ; $CD1A: E0 04 +00CD1C 1 F0 9B beq RunDualStateAnimation ; $CD1C: F0 9B +00CD1E 1 ; Branches backward to the timed sequence. +00CD1E 1 +00CD1E 1 A0 4A ldy #$4A ; $CD1E: A0 4A +00CD20 1 D0 2F bne StoreStateAnimationParameters ; $CD20: D0 2F +00CD22 1 ; Always taken because Y is nonzero. +00CD22 1 +00CD22 1 ; ============================================================================ +00CD22 1 ; $CD22-$CD2D +00CD22 1 ; Four parallel three-entry tables. +00CD22 1 ; +00CD22 1 ; X is expected to contain a value from $00-$02 when these tables are used by +00CD22 1 ; the routine beginning at $CD42. +00CD22 1 ; ============================================================================ +00CD22 1 +00CD22 1 StateHorizontalLowTable: ; $CD22 +00CD22 1 00 80 00 .byte $00,$80,$00 +00CD25 1 +00CD25 1 StateHorizontalHighTable: ; $CD25 +00CD25 1 09 FF F7 .byte $09,$FF,$F7 +00CD28 1 +00CD28 1 StateVerticalLowTable: ; $CD28 +00CD28 1 00 00 00 .byte $00,$00,$00 +00CD2B 1 +00CD2B 1 StateVerticalHighTable: ; $CD2B +00CD2B 1 02 0A 02 .byte $02,$0A,$02 +00CD2E 1 +00CD2E 1 ; ============================================================================ +00CD2E 1 ; $CD2E-$CD41 +00CD2E 1 ; Run state $42 and dispatch a one-time inline command. +00CD2E 1 ; ============================================================================ +00CD2E 1 +00CD2E 1 ; ---------------------------------------------------------------------------- +00CD2E 1 ; Contract: +00CD2E 1 ; Description: Queues Selected State Marker. +00CD2E 1 ; Entry: Memory: $0596 +00CD2E 1 ; Returns/products: Registers/clobbers: A +00CD2E 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00CD2E 1 ; Memory effects: See symbolic operands in the routine body; zero-page scratch roles are documented locally. +00CD2E 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00CD2E 1 ; comparison, load, or store path and are not a stable API product. +00CD2E 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. +00CD2E 1 ; ---------------------------------------------------------------------------- +00CD2E 1 QueueSelectedStateMarker: ; $CD2E +00CD2E 1 A9 42 lda #$42 ; $CD2E: A9 42 +00CD30 1 20 11 CF jsr AddTimedStateEvent ; $CD30: 20 11 CF +00CD33 1 +00CD33 1 AD 96 05 lda $0596 ; $CD33: AD 96 05 +00CD36 1 D0 09 bne Routine_CD41_Return ; $CD36: D0 09 +00CD38 1 +00CD38 1 EE 96 05 inc $0596 ; $CD38: EE 96 05 +00CD3B 1 +00CD3B 1 20 0A EB jsr QueueInlineObjectEvent ; $CD3B: 20 0A EB +00CD3E 1 +00CD3E 1 ; Inline command record consumed by QueueInlineObjectEvent. +00CD3E 1 28 41 CD .byte $28,$41,$CD ; $CD3E-$CD40 +00CD41 1 +00CD41 1 Routine_CD41_Return: ; $CD41 +00CD41 1 60 rts ; $CD41: 60 +00CD42 1 +00CD42 1 ; ============================================================================ +00CD42 1 ; $CD42-$CD97 +00CD42 1 ; Configure fields from the tables above, play a timed animation sequence, +00CD42 1 ; then restore state and leave through the common engine exit. +00CD42 1 ; ============================================================================ +00CD42 1 +00CD42 1 RunSelectedStateAnimation: ; $CD42 +00CD42 1 A6 72 ldx StateSelector ; $CD42: A6 72 +00CD44 1 +00CD44 1 E0 04 cpx #$04 ; $CD44: E0 04 +00CD46 1 D0 07 bne LoadStateAnimationParameters ; $CD46: D0 07 +00CD48 1 +00CD48 1 ; ---------------------------------------------------------------------------- +00CD48 1 ; Special path for state four. +00CD48 1 ; ---------------------------------------------------------------------------- +00CD48 1 +00CD48 1 A9 49 lda #$49 ; $CD48: A9 49 +00CD4A 1 8D B1 03 sta $03B1 ; $CD4A: 8D B1 03 +00CD4D 1 +00CD4D 1 D0 2C bne WaitForStateAnimation ; $CD4D: D0 2C +00CD4F 1 ; Always taken because A is nonzero. +00CD4F 1 +00CD4F 1 ; ---------------------------------------------------------------------------- +00CD4F 1 ; Table-driven path for states zero through two. +00CD4F 1 ; +00CD4F 1 ; Y begins at $4C and is stored into $03B1. +00CD4F 1 ; ---------------------------------------------------------------------------- +00CD4F 1 +00CD4F 1 LoadStateAnimationParameters: ; $CD4F +00CD4F 1 A0 4C ldy #$4C ; $CD4F: A0 4C +00CD51 1 +00CD51 1 +00CD51 1 StoreStateAnimationParameters: ; $CD51 +00CD51 1 8C B1 03 sty $03B1 ; $CD51: 8C B1 03 +00CD54 1 +00CD54 1 BD 21 CD lda $CD21,x ; $CD54: BD 21 CD +00CD57 1 8D 0B 05 sta $050B ; $CD57: 8D 0B 05 +00CD5A 1 +00CD5A 1 BD 24 CD lda $CD24,x ; $CD5A: BD 24 CD +00CD5D 1 8D 0C 05 sta $050C ; $CD5D: 8D 0C 05 +00CD60 1 +00CD60 1 BD 27 CD lda $CD27,x ; $CD60: BD 27 CD +00CD63 1 8D 3C 05 sta $053C ; $CD63: 8D 3C 05 +00CD66 1 +00CD66 1 BD 2A CD lda $CD2A,x ; $CD66: BD 2A CD +00CD69 1 8D 3D 05 sta $053D ; $CD69: 8D 3D 05 +00CD6C 1 ; ---------------------------------------------------------------------------- +00CD6C 1 ; Run the indexed helper and wait for $60 ticks. +00CD6C 1 ; ---------------------------------------------------------------------------- +00CD6C 1 +00CD6C 1 A2 02 ldx #$02 ; $CD6C: A2 02 +00CD6E 1 20 B7 E6 jsr ClearMovementTransforms ; $CD6E: 20 B7 E6 +00CD71 1 +00CD71 1 A9 60 lda #$60 ; $CD71: A9 60 +00CD73 1 20 41 EB jsr StoreObjectEventBankValue ; $CD73: 20 41 EB +00CD76 1 +00CD76 1 A9 4B lda #$4B ; $CD76: A9 4B +00CD78 1 8D B1 03 sta $03B1 ; $CD78: 8D B1 03 +00CD7B 1 +00CD7B 1 ; ---------------------------------------------------------------------------- +00CD7B 1 ; Wait for $3C ticks. +00CD7B 1 ; ---------------------------------------------------------------------------- +00CD7B 1 +00CD7B 1 WaitForStateAnimation: ; $CD7B +00CD7B 1 A9 3C lda #$3C ; $CD7B: A9 3C +00CD7D 1 20 41 EB jsr StoreObjectEventBankValue ; $CD7D: 20 41 EB +00CD80 1 +00CD80 1 ; ---------------------------------------------------------------------------- +00CD80 1 ; Initialize indexed fields using inline data consumed by $C9A7. +00CD80 1 ; +00CD80 1 ; The first inline byte, $02, is metadata consumed by the return-address +00CD80 1 ; helper. The following four bytes initialize the indexed fields: +00CD80 1 ; +00CD80 1 ; $00,$00,$C0,$F6 +00CD80 1 ; ---------------------------------------------------------------------------- +00CD80 1 +00CD80 1 20 A7 C9 jsr LoadObjectPositionInline +00CD83 1 ; $CD80: 20 A7 C9 +00CD83 1 +00CD83 1 02 .byte $02 ; $CD83: inline metadata/count +00CD84 1 00 00 C0 F6 .byte $00,$00,$C0,$F6 ; $CD84-$CD87: field data +00CD88 1 +00CD88 1 ; ---------------------------------------------------------------------------- +00CD88 1 ; Run the indexed helper again and set the final animation/state value. +00CD88 1 ; ---------------------------------------------------------------------------- +00CD88 1 +00CD88 1 A2 02 ldx #$02 ; $CD88: A2 02 +00CD8A 1 20 B7 E6 jsr ClearMovementTransforms ; $CD8A: 20 B7 E6 +00CD8D 1 +00CD8D 1 A9 47 lda #$47 ; $CD8D: A9 47 +00CD8F 1 8D B1 03 sta $03B1 ; $CD8F: 8D B1 03 +00CD92 1 +00CD92 1 CE 96 05 dec $0596 ; $CD92: CE 96 05 +00CD95 1 +00CD95 1 4C 6A EB jmp CommonEngineExit ; $CD95: 4C 6A EB +00CD98 1 +00CD98 1 ; ============================================================================ +00CD98 1 ; $CD98-$CDA6 +00CD98 1 ; Set state $6D to two, run state/action $2A, and leave through the common +00CD98 1 ; engine exit. +00CD98 1 ; ============================================================================ +00CD98 1 +00CD98 1 StartHomeRunSequence: ; $CD98 +00CD98 1 A9 02 lda #$02 ; $CD98: A9 02 +00CD9A 1 85 6D sta SpecialSequenceState ; $CD9A: 85 6D +00CD9C 1 +00CD9C 1 A9 2A lda #$2A ; $CD9C: A9 2A +00CD9E 1 20 11 CF jsr AddTimedStateEvent ; $CD9E: 20 11 CF +00CDA1 1 +00CDA1 1 4C 6A EB jmp CommonEngineExit ; $CDA1: 4C 6A EB +00CDA4 1 +00CDA4 1 ; ============================================================================ +00CDA4 1 ; $CDA4-$CE19 +00CDA4 1 ; Initialize state $6D, run an animation sequence, draw an encoded message, +00CDA4 1 ; and repeatedly copy palette/data bytes into the PPU command queue. +00CDA4 1 ; ============================================================================ +00CDA4 1 +00CDA4 1 RunHomeRunCelebration: ; $CDA4 +00CDA4 1 A9 01 lda #$01 ; $CDA4: A9 01 +00CDA6 1 85 FD sta $FD ; $CDA6: 85 FD +00CDA8 1 +00CDA8 1 A9 04 lda #$04 ; $CDA8: A9 04 +00CDAA 1 85 6D sta SpecialSequenceState ; $CDAA: 85 6D +00CDAC 1 +00CDAC 1 ; ---------------------------------------------------------------------------- +00CDAC 1 ; Dispatch an inline command through QueueInlineObjectEvent. +00CDAC 1 ; ---------------------------------------------------------------------------- +00CDAC 1 +00CDAC 1 20 0A EB jsr QueueInlineObjectEvent ; $CDAC: 20 0A EB +00CDAF 1 +00CDAF 1 ; Inline command record consumed by QueueInlineObjectEvent. +00CDAF 1 15 D8 CD .byte $15,$D8,$CD ; $CDAF-$CDB1 +00CDB2 1 +00CDB2 1 ; ---------------------------------------------------------------------------- +00CDB2 1 ; Increment the current object's animation index twice. +00CDB2 1 ; ---------------------------------------------------------------------------- +00CDB2 1 +00CDB2 1 A6 E1 ldx CurrentObjectIndex ; $CDB2: A6 E1 +00CDB4 1 20 38 E7 jsr ConvertObjectOffsetToDisplayIndex ; $CDB4: 20 38 E7 +00CDB7 1 +00CDB7 1 FE 9A 03 inc $039A,x ; $CDB7: FE 9A 03 +00CDBA 1 FE 9A 03 inc $039A,x ; $CDBA: FE 9A 03 +00CDBD 1 +00CDBD 1 ; ---------------------------------------------------------------------------- +00CDBD 1 ; Wait $14 ticks, increment the animation index once more, then wait again. +00CDBD 1 ; ---------------------------------------------------------------------------- +00CDBD 1 +00CDBD 1 HomeRunAnimationLoop: ; $CDBD +00CDBD 1 A9 14 lda #$14 ; $CDBD: A9 14 +00CDBF 1 20 41 EB jsr StoreObjectEventBankValue ; $CDBF: 20 41 EB +00CDC2 1 +00CDC2 1 A6 E1 ldx CurrentObjectIndex ; $CDC2: A6 E1 +00CDC4 1 20 38 E7 jsr ConvertObjectOffsetToDisplayIndex ; $CDC4: 20 38 E7 +00CDC7 1 +00CDC7 1 FE 9A 03 inc $039A,x ; $CDC7: FE 9A 03 +00CDCA 1 +00CDCA 1 A9 14 lda #$14 ; $CDCA: A9 14 +00CDCC 1 20 41 EB jsr StoreObjectEventBankValue ; $CDCC: 20 41 EB +00CDCF 1 +00CDCF 1 ; ---------------------------------------------------------------------------- +00CDCF 1 ; Decrement the animation index. Repeat while the result is nonzero. +00CDCF 1 ; ---------------------------------------------------------------------------- +00CDCF 1 +00CDCF 1 A6 E1 ldx CurrentObjectIndex ; $CDCF: A6 E1 +00CDD1 1 20 38 E7 jsr ConvertObjectOffsetToDisplayIndex ; $CDD1: 20 38 E7 +00CDD4 1 +00CDD4 1 DE 9A 03 dec $039A,x ; $CDD4: DE 9A 03 +00CDD7 1 D0 E4 bne HomeRunAnimationLoop +00CDD9 1 ; $CDD7: D0 E4 +00CDD9 1 +00CDD9 1 ; ---------------------------------------------------------------------------- +00CDD9 1 ; Draw an eight-character encoded message. +00CDD9 1 ; ---------------------------------------------------------------------------- +00CDD9 1 +00CDD9 1 A9 20 lda #$20 ; $CDD9: A9 20 +00CDDB 1 A2 EC ldx #$EC ; $CDDB: A2 EC +00CDDD 1 A0 08 ldy #$08 ; $CDDD: A0 08 +00CDDF 1 18 clc ; $CDDF: 18 +00CDE0 1 +00CDE0 1 20 17 EA jsr CopyInlineDisplayRecord ; $CDE0: 20 17 EA +00CDE3 1 +00CDE3 1 08 .byte $08 ; $CDE3: character count +00CDE4 1 11 18 16 0E .byte $11,$18,$16,$0E ; $CDE4-$CDE7 +00CDE8 1 25 1B 1E 17 .byte $25,$1B,$1E,$17 ; $CDE8-$CDEB +00CDEC 1 +00CDEC 1 ; ---------------------------------------------------------------------------- +00CDEC 1 ; Set up the table-copy loop. +00CDEC 1 ; ---------------------------------------------------------------------------- +00CDEC 1 +00CDEC 1 ResetCelebrationColorIndex: ; $CDEC +00CDEC 1 A0 07 ldy #$07 ; $CDEC: A0 07 +00CDEE 1 +00CDEE 1 SaveCelebrationColorIndex: ; $CDEE +00CDEE 1 84 70 sty $70 ; $CDEE: 84 70 +00CDF0 1 +00CDF0 1 A9 06 lda #$06 ; $CDF0: A9 06 +00CDF2 1 8D C6 05 sta $05C6 ; $CDF2: 8D C6 05 +00CDF5 1 +00CDF5 1 ; ---------------------------------------------------------------------------- +00CDF5 1 ; Wait for six frames/ticks. Set bit 7 of $FE after each wait. +00CDF5 1 ; ---------------------------------------------------------------------------- +00CDF5 1 +00CDF5 1 WaitCelebrationColorFrame: ; $CDF5 +00CDF5 1 20 48 EB jsr SelectObjectEventBank1 ; $CDF5: 20 48 EB +00CDF8 1 +00CDF8 1 A5 FE lda PendingAudioFlags ; $CDF8: A5 FE +00CDFA 1 09 80 ora #$80 ; $CDFA: 09 80 +00CDFC 1 85 FE sta PendingAudioFlags ; $CDFC: 85 FE +00CDFE 1 +00CDFE 1 CE C6 05 dec $05C6 ; $CDFE: CE C6 05 +00CE01 1 D0 F2 bne WaitCelebrationColorFrame ; $CE01: D0 F2 +00CE03 1 +00CE03 1 ; ---------------------------------------------------------------------------- +00CE03 1 ; Start a one-byte PPU command. +00CE03 1 ; ---------------------------------------------------------------------------- +00CE03 1 +00CE03 1 A9 3F lda #$3F ; $CE03: A9 3F +00CE05 1 A2 07 ldx #$07 ; $CE05: A2 07 +00CE07 1 A0 01 ldy #$01 ; $CE07: A0 01 +00CE09 1 18 clc ; $CE09: 18 +00CE0A 1 +00CE0A 1 20 3E EA jsr AllocateDisplayBufferRecord ; $CE0A: 20 3E EA +00CE0D 1 +00CE0D 1 ; ---------------------------------------------------------------------------- +00CE0D 1 ; Append one byte from the table at $CE1A. +00CE0D 1 ; ---------------------------------------------------------------------------- +00CE0D 1 +00CE0D 1 A4 70 ldy TableCopyIndex ; $CE0D: A4 70 +00CE0F 1 +00CE0F 1 B9 1A CE lda CelebrationPaletteSequence,y ; $CE0F: B9 1A CE +00CE12 1 9D 00 03 sta $0300,x ; $CE12: 9D 00 03 +00CE15 1 +00CE15 1 88 dey ; $CE15: 88 +00CE16 1 10 D6 bpl SaveCelebrationColorIndex ; $CE16: 10 D6 +00CE18 1 +00CE18 1 30 D2 bmi ResetCelebrationColorIndex +00CE1A 1 ; $CE18: 30 D2 +00CE1A 1 ; Always taken after Y becomes negative. +00CE1A 1 +00CE1A 1 ; ============================================================================ +00CE1A 1 ; $CE1A-$CE21 +00CE1A 1 ; Eight-byte lookup table used by the loop above. +00CE1A 1 ; ============================================================================ +00CE1A 1 +00CE1A 1 CelebrationPaletteSequence: ; $CE1A +00CE1A 1 30 21 33 24 .byte $30,$21,$33,$24 +00CE1E 1 36 27 39 2A .byte $36,$27,$39,$2A +00CE22 1 +00CE22 1 ; ============================================================================ +00CE22 1 ; $CE22-$CE31 +00CE22 1 ; Clear active state, advance $45, process event slot $11, then leave through +00CE22 1 ; command $08. +00CE22 1 ; ============================================================================ +00CE22 1 +00CE22 1 ; ---------------------------------------------------------------------------- +00CE22 1 ; Contract: +00CE22 1 ; Description: Implements Finish State Progression. +00CE22 1 ; Entry: Registers: A +00CE22 1 ; Returns/products: Registers/clobbers: A, X, Y +00CE22 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00CE22 1 ; Memory effects: basemotionactive +00CE22 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00CE22 1 ; comparison, load, or store path and are not a stable API product. +00CE22 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 2. +00CE22 1 ; ---------------------------------------------------------------------------- +00CE22 1 FinishStateProgression: ; $CE22 +00CE22 1 A9 00 lda #$00 ; $CE22: A9 00 +00CE24 1 85 5C sta BaseMotionActive ; $CE24: 85 5C +00CE26 1 +00CE26 1 E6 45 inc MatchCompleteFlag ; $CE26: E6 45 +00CE28 1 +00CE28 1 A0 11 ldy #$11 ; $CE28: A0 11 +00CE2A 1 20 66 EB jsr DispatchNextQueuedEvent ; $CE2A: 20 66 EB +00CE2D 1 +00CE2D 1 A2 08 ldx #$08 ; $CE2D: A2 08 +00CE2F 1 4C 2A EB jmp ProcessQueuedObjectEvent ; $CE2F: 4C 2A EB +00CE32 1 +00CE32 1 ; ============================================================================ +00CE32 1 ; $CE32-$CEA4 +00CE32 1 ; Search a timing/state table, map selected values to flags, display the +00CE32 1 ; corresponding message, and loop until the state condition is complete. +00CE32 1 ; ============================================================================ +00CE32 1 +00CE32 1 RunEventAnnouncementLoop: ; $CE32 +00CE32 1 A9 00 lda #$00 ; $CE32: A9 00 +00CE34 1 85 6F sta PendingEvent ; $CE34: 85 6F +00CE36 1 +00CE36 1 ReloadAnnouncementDelay: ; $CE36 +00CE36 1 A9 01 lda #$01 ; $CE36: A9 01 +00CE38 1 +00CE38 1 WaitAnnouncementDelay: ; $CE38 +00CE38 1 20 41 EB jsr StoreObjectEventBankValue ; $CE38: 20 41 EB +00CE3B 1 +00CE3B 1 ; ---------------------------------------------------------------------------- +00CE3B 1 ; Compare the current index in $6A with the limit in $69. +00CE3B 1 ; If equal, restart the search from its initial state. +00CE3B 1 ; ---------------------------------------------------------------------------- +00CE3B 1 +00CE3B 1 A6 6A ldx EventReadIndex ; $CE3B: A6 6A +00CE3D 1 E4 69 cpx EventWriteIndex ; $CE3D: E4 69 +00CE3F 1 F0 F1 beq RunEventAnnouncementLoop ; $CE3F: F0 F1 +00CE41 1 +00CE41 1 CA dex ; $CE41: CA +00CE42 1 10 02 bpl FindReadyAnnouncement ; $CE42: 10 02 +00CE44 1 +00CE44 1 A2 03 ldx #$03 ; $CE44: A2 03 +00CE46 1 +00CE46 1 ; ---------------------------------------------------------------------------- +00CE46 1 ; Search backward for a zero timer/state entry in $05AD-$05B0. +00CE46 1 ; Nonzero entries return to $CE36, reloading the delay value with one. +00CE46 1 ; ---------------------------------------------------------------------------- +00CE46 1 +00CE46 1 FindReadyAnnouncement: ; $CE46 +00CE46 1 BD AD 05 lda $05AD,x ; $CE46: BD AD 05 +00CE49 1 D0 EB bne ReloadAnnouncementDelay ; $CE49: D0 EB +00CE4B 1 +00CE4B 1 86 6A stx EventReadIndex ; $CE4B: 86 6A +00CE4D 1 E6 6F inc PendingEvent ; $CE4D: E6 6F +00CE4F 1 +00CE4F 1 BD A9 05 lda $05A9,x ; $CE4F: BD A9 05 +00CE52 1 8D BA 05 sta $05BA ; $CE52: 8D BA 05 +00CE55 1 +00CE55 1 ; ---------------------------------------------------------------------------- +00CE55 1 ; Wait one frame and retrieve the selected table value. +00CE55 1 ; ---------------------------------------------------------------------------- +00CE55 1 +00CE55 1 20 48 EB jsr SelectObjectEventBank1 ; $CE55: 20 48 EB +00CE58 1 +00CE58 1 AC BA 05 ldy $05BA ; $CE58: AC BA 05 +00CE5B 1 +00CE5B 1 C0 3C cpy #$3C ; $CE5B: C0 3C +00CE5D 1 D0 12 bne MapAnnouncementToAudioFlag ; $CE5D: D0 12 +00CE5F 1 +00CE5F 1 ; ---------------------------------------------------------------------------- +00CE5F 1 ; Special handling for value $3C. +00CE5F 1 ; ---------------------------------------------------------------------------- +00CE5F 1 +00CE5F 1 A5 69 lda EventWriteIndex ; $CE5F: A5 69 +00CE61 1 85 6A sta EventReadIndex ; $CE61: 85 6A +00CE63 1 +00CE63 1 A5 33 lda RoundStateIndex ; $CE63: A5 33 +00CE65 1 C9 10 cmp #$10 ; $CE65: C9 10 +00CE67 1 90 08 bcc MapAnnouncementToAudioFlag ; $CE67: 90 08 +00CE69 1 +00CE69 1 D0 31 bne DisplayBlankAnnouncement +00CE6B 1 ; $CE69: D0 31 +00CE6B 1 +00CE6B 1 A5 67 lda PlayerOneScore ; $CE6B: A5 67 +00CE6D 1 C5 68 cmp PlayerTwoScore ; $CE6D: C5 68 +00CE6F 1 90 2B bcc DisplayBlankAnnouncement +00CE71 1 ; $CE6F: 90 2B +00CE71 1 +00CE71 1 ; ---------------------------------------------------------------------------- +00CE71 1 ; Map selected Y values to a bit/flag value in X. +00CE71 1 ; ---------------------------------------------------------------------------- +00CE71 1 +00CE71 1 MapAnnouncementToAudioFlag: ; $CE71 +00CE71 1 A2 00 ldx #$00 ; $CE71: A2 00 +00CE73 1 +00CE73 1 C0 06 cpy #$06 ; $CE73: C0 06 +00CE75 1 D0 02 bne CheckAnnouncement12 ; $CE75: D0 02 +00CE77 1 +00CE77 1 A2 08 ldx #$08 ; $CE77: A2 08 +00CE79 1 +00CE79 1 CheckAnnouncement12: ; $CE79 +00CE79 1 C0 12 cpy #$12 ; $CE79: C0 12 +00CE7B 1 D0 02 bne CheckAnnouncement42 ; $CE7B: D0 02 +00CE7D 1 +00CE7D 1 A2 01 ldx #$01 ; $CE7D: A2 01 +00CE7F 1 +00CE7F 1 CheckAnnouncement42: ; $CE7F +00CE7F 1 C0 42 cpy #$42 ; $CE7F: C0 42 +00CE81 1 D0 02 bne CheckAnnouncement0C ; $CE81: D0 02 +00CE83 1 +00CE83 1 A2 02 ldx #$02 ; $CE83: A2 02 +00CE85 1 +00CE85 1 CheckAnnouncement0C: ; $CE85 +00CE85 1 C0 0C cpy #$0C ; $CE85: C0 0C +00CE87 1 D0 02 bne CheckAnnouncement18 ; $CE87: D0 02 +00CE89 1 +00CE89 1 A2 10 ldx #$10 ; $CE89: A2 10 +00CE8B 1 +00CE8B 1 CheckAnnouncement18: ; $CE8B +00CE8B 1 C0 18 cpy #$18 ; $CE8B: C0 18 +00CE8D 1 D0 02 bne SaveAnnouncementAudioFlag ; $CE8D: D0 02 +00CE8F 1 +00CE8F 1 A2 08 ldx #$08 ; $CE8F: A2 08 +00CE91 1 +00CE91 1 SaveAnnouncementAudioFlag: ; $CE91 +00CE91 1 86 FE stx PendingAudioFlags ; $CE91: 86 FE +00CE93 1 +00CE93 1 98 tya ; $CE93: 98 +00CE94 1 20 A5 CE jsr DisplayAnnouncementPair +00CE97 1 ; $CE94: 20 A5 CE +00CE97 1 +00CE97 1 A9 3C lda #$3C ; $CE97: A9 3C +00CE99 1 20 41 EB jsr StoreObjectEventBankValue ; $CE99: 20 41 EB +00CE9C 1 +00CE9C 1 ; ---------------------------------------------------------------------------- +00CE9C 1 ; Display the default message. +00CE9C 1 ; ---------------------------------------------------------------------------- +00CE9C 1 +00CE9C 1 DisplayBlankAnnouncement: ; $CE9C +00CE9C 1 A9 00 lda #$00 ; $CE9C: A9 00 +00CE9E 1 20 A5 CE jsr DisplayAnnouncementPair +00CEA1 1 ; $CE9E: 20 A5 CE +00CEA1 1 +00CEA1 1 ; ---------------------------------------------------------------------------- +00CEA1 1 ; Continue at the wait call without reloading A with one. +00CEA1 1 ; +00CEA1 1 ; This distinct target is required for the original D0 93 branch operand: +00CEA1 1 ; +00CEA1 1 ; $CEA3: D0 93 -> $CE38 +00CEA1 1 ; ---------------------------------------------------------------------------- +00CEA1 1 +00CEA1 1 A9 05 lda #$05 ; $CEA1: A9 05 +00CEA3 1 D0 93 bne WaitAnnouncementDelay ; $CEA3: D0 93 +00CEA5 1 ; Always taken because A is nonzero. +00CEA5 1 +00CEA5 1 ; ============================================================================ +00CEA5 1 ; $CEA5-$CEC8 +00CEA5 1 ; Queue a six-byte encoded message selected by A. +00CEA5 1 ; +00CEA5 1 ; Entry: +00CEA5 1 ; A = offset into the encoded text table at $CEC9. +00CEA5 1 ; ============================================================================ +00CEA5 1 +00CEA5 1 DisplayAnnouncementPair: ; $CEA5 +00CEA5 1 48 pha ; $CEA5: 48 +00CEA6 1 +00CEA6 1 A0 23 ldy #$23 ; $CEA6: A0 23 +00CEA8 1 20 AE CE jsr QueueAnnouncementText ; $CEA8: 20 AE CE +00CEAB 1 +00CEAB 1 68 pla ; $CEAB: 68 +00CEAC 1 +00CEAC 1 ; ---------------------------------------------------------------------------- +00CEAC 1 ; Secondary entry point. +00CEAC 1 ; +00CEAC 1 ; Entry: +00CEAC 1 ; A = text-table offset. +00CEAC 1 ; The destination selector is changed to $2B. +00CEAC 1 ; ---------------------------------------------------------------------------- +00CEAC 1 +00CEAC 1 DisplaySecondaryAnnouncement: ; $CEAC +00CEAC 1 A0 2B ldy #$2B ; $CEAC: A0 2B +00CEAE 1 +00CEAE 1 ; ---------------------------------------------------------------------------- +00CEAE 1 ; Contract: +00CEAE 1 ; Description: Queues Announcement Text. +00CEAE 1 ; Entry: Registers: A, X, Y; Memory: announcementtexttable +00CEAE 1 ; Returns/products: Registers/clobbers: A, X, Y +00CEAE 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00CEAE 1 ; Memory effects: textcopycount, $0300 +00CEAE 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00CEAE 1 ; comparison, load, or store path and are not a stable API product. +00CEAE 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. +00CEAE 1 ; ---------------------------------------------------------------------------- +00CEAE 1 QueueAnnouncementText: ; $CEAE +00CEAE 1 48 pha ; $CEAE: 48 +00CEAF 1 18 clc ; $CEAF: 18 +00CEB0 1 +00CEB0 1 98 tya ; $CEB0: 98 +00CEB1 1 A2 37 ldx #$37 ; $CEB1: A2 37 +00CEB3 1 A0 06 ldy #$06 ; $CEB3: A0 06 +00CEB5 1 +00CEB5 1 84 6B sty TextCopyCount ; $CEB5: 84 6B +00CEB7 1 +00CEB7 1 20 3E EA jsr AllocateDisplayBufferRecord ; $CEB7: 20 3E EA +00CEBA 1 +00CEBA 1 68 pla ; $CEBA: 68 +00CEBB 1 A8 tay ; $CEBB: A8 +00CEBC 1 +00CEBC 1 CopyAnnouncementText: ; $CEBC +00CEBC 1 B9 C9 CE lda AnnouncementTextTable,y ; $CEBC: B9 C9 CE +00CEBF 1 9D 00 03 sta $0300,x ; $CEBF: 9D 00 03 +00CEC2 1 +00CEC2 1 C8 iny ; $CEC2: C8 +00CEC3 1 E8 inx ; $CEC3: E8 +00CEC4 1 +00CEC4 1 C6 6B dec TextCopyCount ; $CEC4: C6 6B +00CEC6 1 D0 F4 bne CopyAnnouncementText ; $CEC6: D0 F4 +00CEC8 1 +00CEC8 1 60 rts ; $CEC8: 60 +00CEC9 1 +00CEC9 1 ; ============================================================================ +00CEC9 1 ; Encoded text/data table begins at CPU $CEC9. +00CEC9 1 ; ============================================================================ +00CEC9 1 +00CEC9 1 ; ============================================================================ +00CEC9 1 ; $CEC9-$CF10 +00CEC9 1 ; Encoded six-character message table. +00CEC9 1 ; +00CEC9 1 ; Routine $CEA5 selects an entry by passing an offset in A, then copies six +00CEC9 1 ; bytes beginning at AnnouncementTextTable + A. +00CEC9 1 ; +00CEC9 1 ; Known offsets used by the preceding routine include: +00CEC9 1 ; +00CEC9 1 ; $00, $06, $0C, $12, $18, $1E, $24, $2A, $30, $36, $3C, $42 +00CEC9 1 ; +00CEC9 1 ; Each entry is exactly six bytes. +00CEC9 1 ; ============================================================================ +00CEC9 1 +00CEC9 1 AnnouncementTextTable: ; $CEC9 +00CEC9 1 +00CEC9 1 AnnouncementTextBlank: ; $CEC9, offset $00 +00CEC9 1 25 25 25 25 .byte $25,$25,$25,$25,$25,$25 +00CECD 1 25 25 +00CECF 1 +00CECF 1 AnnouncementTextFoul: ; $CECF, offset $06 +00CECF 1 25 0F 18 1E .byte $25,$0F,$18,$1E,$15,$25 +00CED3 1 15 25 +00CED5 1 +00CED5 1 AnnouncementTextStrike: ; $CED5, offset $0C +00CED5 1 1C 1D 1B 12 .byte $1C,$1D,$1B,$12,$14,$0E +00CED9 1 14 0E +00CEDB 1 +00CEDB 1 AnnouncementTextOut: ; $CEDB, offset $12 +00CEDB 1 25 18 1E 1D .byte $25,$18,$1E,$1D,$25,$25 +00CEDF 1 25 25 +00CEE1 1 +00CEE1 1 AnnouncementTextBall: ; $CEE1, offset $18 +00CEE1 1 25 0B 0A 15 .byte $25,$0B,$0A,$15,$15,$25 +00CEE5 1 15 25 +00CEE7 1 +00CEE7 1 AnnouncementTextWalk: ; $CEE7, offset $1E +00CEE7 1 25 20 0A 15 .byte $25,$20,$0A,$15,$14,$25 +00CEEB 1 14 25 +00CEED 1 +00CEED 1 AnnouncementTextSingle: ; $CEED, offset $24 +00CEED 1 1C 12 17 10 .byte $1C,$12,$17,$10,$15,$0E +00CEF1 1 15 0E +00CEF3 1 +00CEF3 1 AnnouncementTextTwoBase: ; $CEF3, offset $2A +00CEF3 1 02 25 0B 0A .byte $02,$25,$0B,$0A,$1C,$0E +00CEF7 1 1C 0E +00CEF9 1 +00CEF9 1 AnnouncementTextThreeBase: ; $CEF9, offset $30 +00CEF9 1 03 25 0B 0A .byte $03,$25,$0B,$0A,$1C,$0E +00CEFD 1 1C 0E +00CEFF 1 +00CEFF 1 AnnouncementTextDeadBall: ; $CEFF, offset $36 +00CEFF 1 0D 25 0B 0A .byte $0D,$25,$0B,$0A,$15,$15 +00CF03 1 15 15 +00CF05 1 +00CF05 1 AnnouncementTextChange: ; $CF05, offset $3C +00CF05 1 0C 11 0A 17 .byte $0C,$11,$0A,$17,$10,$0E +00CF09 1 10 0E +00CF0B 1 +00CF0B 1 AnnouncementTextSafe: ; $CF0B, offset $42 +00CF0B 1 25 1C 0A 0F .byte $25,$1C,$0A,$0F,$0E,$25 +00CF0F 1 0E 25 +00CF11 1 +00CF11 1 ; ============================================================================ +00CF11 1 ; $CF11-$CF22 +00CF11 1 ; Move backward through a four-entry circular index and initialize the +00CF11 1 ; corresponding timer/state fields. +00CF11 1 ; +00CF11 1 ; Input: +00CF11 1 ; A = value stored into $05A9,X +00CF11 1 ; +00CF11 1 ; Operation: +00CF11 1 ; Decrement $69, wrapping from $00 to $03. +00CF11 1 ; Store the caller-supplied A value into $05A9,X. +00CF11 1 ; Initialize $05AD,X to $14. +00CF11 1 ; +00CF11 1 ; Output: +00CF11 1 ; X = updated index +00CF11 1 ; $69 = updated index +00CF11 1 ; ============================================================================ +00CF11 1 +00CF11 1 ; ---------------------------------------------------------------------------- +00CF11 1 ; Contract: +00CF11 1 ; Description: Implements Add Timed State Event. +00CF11 1 ; Entry: Registers: A, X; Memory: eventwriteindex +00CF11 1 ; Returns/products: Registers/clobbers: A, X +00CF11 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00CF11 1 ; Memory effects: eventwriteindex, $05a9, $05ad +00CF11 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00CF11 1 ; comparison, load, or store path and are not a stable API product. +00CF11 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 9. +00CF11 1 ; ---------------------------------------------------------------------------- +00CF11 1 AddTimedStateEvent: ; $CF11 +00CF11 1 A6 69 ldx EventWriteIndex ; $CF11: A6 69 +00CF13 1 +00CF13 1 CA dex ; $CF13: CA +00CF14 1 10 02 bpl Routine_CF18_SaveIndex ; $CF14: 10 02 +00CF16 1 +00CF16 1 A2 03 ldx #$03 ; $CF16: A2 03 +00CF18 1 ; Wrap the index from zero to three. +00CF18 1 +00CF18 1 Routine_CF18_SaveIndex: ; $CF18 +00CF18 1 86 69 stx EventWriteIndex ; $CF18: 86 69 +00CF1A 1 +00CF1A 1 9D A9 05 sta $05A9,x ; $CF1A: 9D A9 05 +00CF1D 1 ; Store the caller-supplied state value. +00CF1D 1 +00CF1D 1 A9 14 lda #$14 ; $CF1D: A9 14 +00CF1F 1 9D AD 05 sta $05AD,x ; $CF1F: 9D AD 05 +00CF22 1 ; Initialize the associated timer. +00CF22 1 +00CF22 1 60 rts ; $CF22: 60 +00CF23 1 +00CF23 1 ; ============================================================================ +00CF23 1 ; $CF23-$CF44 +00CF23 1 ; Select a state-dependent value, construct a one-byte PPU queue entry, +00CF23 1 ; and append tile/data byte $AE. +00CF23 1 ; +00CF23 1 ; Two entry points exist: +00CF23 1 ; +00CF23 1 ; $CF23 derives a value from $62 using base $22. +00CF23 1 ; $CF2A derives a value from $64 using base $42. +00CF23 1 ; +00CF23 1 ; Both paths continue through $CF2F. +00CF23 1 ; ============================================================================ +00CF23 1 +00CF23 1 ; ---------------------------------------------------------------------------- +00CF23 1 ; Contract: +00CF23 1 ; Description: Queues Primary State Marker. +00CF23 1 ; Entry: Registers: A; Memory: primarysequencestate, secondarysequencestate +00CF23 1 ; Returns/products: Registers/clobbers: A, X, Y +00CF23 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00CF23 1 ; Memory effects: $0300 +00CF23 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00CF23 1 ; comparison, load, or store path and are not a stable API product. +00CF23 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 2. +00CF23 1 ; ---------------------------------------------------------------------------- +00CF23 1 QueuePrimaryStateMarker: ; $CF23 +00CF23 1 18 clc ; $CF23: 18 +00CF24 1 +00CF24 1 A9 22 lda #$22 ; $CF24: A9 22 +00CF26 1 65 62 adc PrimarySequenceState ; $CF26: 65 62 +00CF28 1 +00CF28 1 D0 05 bne BuildStateMarkerEntries ; $CF28: D0 05 +00CF2A 1 ; Always taken unless the addition wraps +00CF2A 1 ; exactly to zero. +00CF2A 1 +00CF2A 1 ; ---------------------------------------------------------------------------- +00CF2A 1 ; Secondary entry point used by callers that derive the value from $64. +00CF2A 1 ; ---------------------------------------------------------------------------- +00CF2A 1 +00CF2A 1 ; ---------------------------------------------------------------------------- +00CF2A 1 ; Contract: +00CF2A 1 ; Description: Queues Secondary State Marker. +00CF2A 1 ; Entry: Registers: A; Memory: secondarysequencestate +00CF2A 1 ; Returns/products: Registers/clobbers: A, X, Y +00CF2A 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00CF2A 1 ; Memory effects: $0300 +00CF2A 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00CF2A 1 ; comparison, load, or store path and are not a stable API product. +00CF2A 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 2. +00CF2A 1 ; ---------------------------------------------------------------------------- +00CF2A 1 QueueSecondaryStateMarker: ; $CF2A +00CF2A 1 18 clc ; $CF2A: 18 +00CF2B 1 +00CF2B 1 A9 42 lda #$42 ; $CF2B: A9 42 +00CF2D 1 65 64 adc SecondarySequenceState ; $CF2D: 65 64 +00CF2F 1 +00CF2F 1 ; ---------------------------------------------------------------------------- +00CF2F 1 ; Preserve the calculated value, perform the first setup call, then use the +00CF2F 1 ; saved value as X for the PPU queue helper. +00CF2F 1 ; ---------------------------------------------------------------------------- +00CF2F 1 +00CF2F 1 ; ---------------------------------------------------------------------------- +00CF2F 1 ; Contract: +00CF2F 1 ; Description: Implements Build State Marker Entries. +00CF2F 1 ; Entry: Registers: A +00CF2F 1 ; Returns/products: Registers/clobbers: A, X, Y +00CF2F 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00CF2F 1 ; Memory effects: $0300 +00CF2F 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00CF2F 1 ; comparison, load, or store path and are not a stable API product. +00CF2F 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. +00CF2F 1 ; ---------------------------------------------------------------------------- +00CF2F 1 BuildStateMarkerEntries: ; $CF2F +00CF2F 1 48 pha ; $CF2F: 48 +00CF30 1 AA tax ; $CF30: AA +00CF31 1 +00CF31 1 A9 23 lda #$23 ; $CF31: A9 23 +00CF33 1 20 3A CF jsr QueueStateMarkerEntry ; $CF33: 20 3A CF +00CF36 1 +00CF36 1 68 pla ; $CF36: 68 +00CF37 1 AA tax ; $CF37: AA +00CF38 1 +00CF38 1 A9 2B lda #$2B ; $CF38: A9 2B +00CF3A 1 +00CF3A 1 ; ---------------------------------------------------------------------------- +00CF3A 1 ; Secondary helper entry. +00CF3A 1 ; +00CF3A 1 ; Entry: +00CF3A 1 ; A = destination selector/address component +00CF3A 1 ; X = state-derived coordinate/index +00CF3A 1 ; +00CF3A 1 ; Queue one data byte and append $AE. +00CF3A 1 ; ---------------------------------------------------------------------------- +00CF3A 1 +00CF3A 1 ; ---------------------------------------------------------------------------- +00CF3A 1 ; Contract: +00CF3A 1 ; Description: Queues State Marker Entry. +00CF3A 1 ; Entry: Registers: A +00CF3A 1 ; Returns/products: Registers/clobbers: A, Y +00CF3A 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00CF3A 1 ; Memory effects: $0300 +00CF3A 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00CF3A 1 ; comparison, load, or store path and are not a stable API product. +00CF3A 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. +00CF3A 1 ; ---------------------------------------------------------------------------- +00CF3A 1 QueueStateMarkerEntry: ; $CF3A +00CF3A 1 A0 01 ldy #$01 ; $CF3A: A0 01 +00CF3C 1 +00CF3C 1 20 3E EA jsr AllocateDisplayBufferRecord ; $CF3C: 20 3E EA +00CF3F 1 +00CF3F 1 A9 AE lda #$AE ; $CF3F: A9 AE +00CF41 1 9D 00 03 sta $0300,x ; $CF41: 9D 00 03 +00CF44 1 +00CF44 1 60 rts ; $CF44: 60 +00CF45 1 +00CF45 1 ; ============================================================================ +00CF45 1 ; $CF45-$CF66 +00CF45 1 ; Queue two related three-character display fields. +00CF45 1 ; +00CF45 1 ; Entry points: +00CF45 1 ; $CF45 queues fields using selectors $43 and $23. +00CF45 1 ; $CF4A queues only the field using selector $23. +00CF45 1 ; $CF51 accepts a selector in A. +00CF45 1 ; $CF5C performs the final three-character blank-field write. +00CF45 1 ; ============================================================================ +00CF45 1 +00CF45 1 ; ---------------------------------------------------------------------------- +00CF45 1 ; Contract: +00CF45 1 ; Description: Clears or resets Both State Fields. +00CF45 1 ; Entry: Registers: A +00CF45 1 ; Returns/products: Registers/clobbers: A, X, Y; Flags: condition flags may carry result state +00CF45 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00CF45 1 ; Memory effects: See symbolic operands in the routine body; zero-page scratch roles are documented locally. +00CF45 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00CF45 1 ; comparison, load, or store path and are not a stable API product. +00CF45 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. +00CF45 1 ; ---------------------------------------------------------------------------- +00CF45 1 ClearBothStateFields: ; $CF45 +00CF45 1 A9 43 lda #$43 ; $CF45: A9 43 +00CF47 1 20 51 CF jsr ClearStateFieldPair ; $CF47: 20 51 CF +00CF4A 1 +00CF4A 1 ; ---------------------------------------------------------------------------- +00CF4A 1 ; Secondary entry point. +00CF4A 1 ; ---------------------------------------------------------------------------- +00CF4A 1 +00CF4A 1 ; ---------------------------------------------------------------------------- +00CF4A 1 ; Contract: +00CF4A 1 ; Description: Clears or resets Primary State Field. +00CF4A 1 ; Entry: Registers: A +00CF4A 1 ; Returns/products: Registers/clobbers: A, X, Y; Flags: condition flags may carry result state +00CF4A 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00CF4A 1 ; Memory effects: See symbolic operands in the routine body; zero-page scratch roles are documented locally. +00CF4A 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00CF4A 1 ; comparison, load, or store path and are not a stable API product. +00CF4A 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 3. +00CF4A 1 ; ---------------------------------------------------------------------------- +00CF4A 1 ClearPrimaryStateField: ; $CF4A +00CF4A 1 A9 23 lda #$23 ; $CF4A: A9 23 +00CF4C 1 20 51 CF jsr ClearStateFieldPair ; $CF4C: 20 51 CF +00CF4F 1 +00CF4F 1 A9 03 lda #$03 ; $CF4F: A9 03 +00CF51 1 +00CF51 1 ; ---------------------------------------------------------------------------- +00CF51 1 ; Preserve the caller-supplied value in A and X. +00CF51 1 ; +00CF51 1 ; The first blank field uses destination selector $23. +00CF51 1 ; ---------------------------------------------------------------------------- +00CF51 1 +00CF51 1 ; ---------------------------------------------------------------------------- +00CF51 1 ; Contract: +00CF51 1 ; Description: Clears or resets State Field Pair. +00CF51 1 ; Entry: Registers: A +00CF51 1 ; Returns/products: Registers/clobbers: A, X, Y; Flags: condition flags may carry result state +00CF51 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00CF51 1 ; Memory effects: See symbolic operands in the routine body; zero-page scratch roles are documented locally. +00CF51 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00CF51 1 ; comparison, load, or store path and are not a stable API product. +00CF51 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 5. +00CF51 1 ; ---------------------------------------------------------------------------- +00CF51 1 ClearStateFieldPair: ; $CF51 +00CF51 1 48 pha ; $CF51: 48 +00CF52 1 AA tax ; $CF52: AA +00CF53 1 +00CF53 1 A9 23 lda #$23 ; $CF53: A9 23 +00CF55 1 20 5C CF jsr QueueThreeBlanks ; $CF55: 20 5C CF +00CF58 1 +00CF58 1 68 pla ; $CF58: 68 +00CF59 1 AA tax ; $CF59: AA +00CF5A 1 +00CF5A 1 A9 2B lda #$2B ; $CF5A: A9 2B +00CF5C 1 +00CF5C 1 ; ---------------------------------------------------------------------------- +00CF5C 1 ; Queue a three-character blank field. +00CF5C 1 ; +00CF5C 1 ; Entry: +00CF5C 1 ; A = destination selector/address component +00CF5C 1 ; X = caller-supplied coordinate or index +00CF5C 1 ; +00CF5C 1 ; The routine at $EA17 consumes the four inline bytes following the JSR: +00CF5C 1 ; one length byte followed by three encoded blank characters. +00CF5C 1 ; ---------------------------------------------------------------------------- +00CF5C 1 +00CF5C 1 ; ---------------------------------------------------------------------------- +00CF5C 1 ; Contract: +00CF5C 1 ; Description: Queues Three Blanks. +00CF5C 1 ; Entry: No register input inferred +00CF5C 1 ; Returns/products: Registers/clobbers: Y; Flags: condition flags may carry result state +00CF5C 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00CF5C 1 ; Memory effects: See symbolic operands in the routine body; zero-page scratch roles are documented locally. +00CF5C 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00CF5C 1 ; comparison, load, or store path and are not a stable API product. +00CF5C 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. +00CF5C 1 ; ---------------------------------------------------------------------------- +00CF5C 1 QueueThreeBlanks: ; $CF5C +00CF5C 1 A0 03 ldy #$03 ; $CF5C: A0 03 +00CF5E 1 18 clc ; $CF5E: 18 +00CF5F 1 +00CF5F 1 20 17 EA jsr CopyInlineDisplayRecord ; $CF5F: 20 17 EA +00CF62 1 +00CF62 1 03 .byte $03 ; $CF62: character count +00CF63 1 25 25 25 .byte $25,$25,$25 ; $CF63-$CF65 +00CF66 1 +00CF66 1 60 rts ; $CF66: 60 +00CF67 1 +00CF67 1 ; ============================================================================ +00CF67 1 ; $CF67-$CF8A +00CF67 1 ; Build a four-byte PPU queue entry using the current state in $33. +00CF67 1 ; +00CF67 1 ; The helper at $EA3E creates a four-byte queue record and returns its data +00CF67 1 ; position in X. This routine then fills the record with values derived from +00CF67 1 ; $33. +00CF67 1 ; ============================================================================ +00CF67 1 +00CF67 1 ; ---------------------------------------------------------------------------- +00CF67 1 ; Contract: +00CF67 1 ; Description: Queues Round Number Display. +00CF67 1 ; Entry: Registers: A, Y; Memory: roundstateindex +00CF67 1 ; Returns/products: Registers/clobbers: A, X, Y +00CF67 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00CF67 1 ; Memory effects: $0300, $0301, $0302, $0303 +00CF67 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00CF67 1 ; comparison, load, or store path and are not a stable API product. +00CF67 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. +00CF67 1 ; ---------------------------------------------------------------------------- +00CF67 1 QueueRoundNumberDisplay: ; $CF67 +00CF67 1 A9 2A lda #$2A ; $CF67: A9 2A +00CF69 1 A2 82 ldx #$82 ; $CF69: A2 82 +00CF6B 1 A0 04 ldy #$04 ; $CF6B: A0 04 +00CF6D 1 18 clc ; $CF6D: 18 +00CF6E 1 +00CF6E 1 20 3E EA jsr AllocateDisplayBufferRecord ; $CF6E: 20 3E EA +00CF71 1 +00CF71 1 ; ---------------------------------------------------------------------------- +00CF71 1 ; Derive the first byte from half of $33, rounded upward. +00CF71 1 ; +00CF71 1 ; Y = ($33 >> 1) + 1 +00CF71 1 ; ---------------------------------------------------------------------------- +00CF71 1 +00CF71 1 A5 33 lda RoundStateIndex ; $CF71: A5 33 +00CF73 1 4A lsr ; $CF73: 4A +00CF74 1 A8 tay ; $CF74: A8 +00CF75 1 C8 iny ; $CF75: C8 +00CF76 1 +00CF76 1 98 tya ; $CF76: 98 +00CF77 1 9D 00 03 sta $0300,x ; $CF77: 9D 00 03 +00CF7A 1 +00CF7A 1 ; ---------------------------------------------------------------------------- +00CF7A 1 ; Store $3B as the second byte. +00CF7A 1 ; +00CF7A 1 ; Carry remains clear from the preceding LSR because $33 is expected to be +00CF7A 1 ; even or within the state range used by this routine. +00CF7A 1 ; ---------------------------------------------------------------------------- +00CF7A 1 +00CF7A 1 A9 3B lda #$3B ; $CF7A: A9 3B +00CF7C 1 9D 01 03 sta $0301,x ; $CF7C: 9D 01 03 +00CF7F 1 +00CF7F 1 ; ---------------------------------------------------------------------------- +00CF7F 1 ; Calculate the third byte: +00CF7F 1 ; +00CF7F 1 ; (($3B - $1C) << 1) = $3E +00CF7F 1 ; +00CF7F 1 ; SEC is not issued here. Carry from the preceding operations is intentionally +00CF7F 1 ; used by the original code. +00CF7F 1 ; ---------------------------------------------------------------------------- +00CF7F 1 +00CF7F 1 E9 1C sbc #$1C ; $CF7F: E9 1C +00CF81 1 0A asl ; $CF81: 0A +00CF82 1 9D 02 03 sta $0302,x ; $CF82: 9D 02 03 +00CF85 1 +00CF85 1 ; ---------------------------------------------------------------------------- +00CF85 1 ; Calculate the fourth byte from the shifted result plus one. +00CF85 1 ; ---------------------------------------------------------------------------- +00CF85 1 +00CF85 1 69 01 adc #$01 ; $CF85: 69 01 +00CF87 1 9D 03 03 sta $0303,x ; $CF87: 9D 03 03 +00CF8A 1 +00CF8A 1 60 rts ; $CF8A: 60 +00CF8B 1 +00CF8B 1 ; ============================================================================ +00CF8B 1 ; $CF8B-$CFA5 +00CF8B 1 ; Build a two-byte PPU queue entry using values selected by $34 and $35. +00CF8B 1 ; +00CF8B 1 ; The routine at $EA3E creates a two-byte queue record. The two data bytes are +00CF8B 1 ; read from the lookup table at $C024 using $34 and $35 as indices. +00CF8B 1 ; ============================================================================ +00CF8B 1 +00CF8B 1 ; ---------------------------------------------------------------------------- +00CF8B 1 ; Contract: +00CF8B 1 ; Description: Queues Player Value Display. +00CF8B 1 ; Entry: Registers: A; Memory: playeroneselection, $c024, playertwoselection +00CF8B 1 ; Returns/products: Registers/clobbers: A, X, Y +00CF8B 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00CF8B 1 ; Memory effects: $0300, $0301 +00CF8B 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00CF8B 1 ; comparison, load, or store path and are not a stable API product. +00CF8B 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. +00CF8B 1 ; ---------------------------------------------------------------------------- +00CF8B 1 QueuePlayerValueDisplay: ; $CF8B +00CF8B 1 A9 2A lda #$2A ; $CF8B: A9 2A +00CF8D 1 A2 A2 ldx #$A2 ; $CF8D: A2 A2 +00CF8F 1 A0 02 ldy #$02 ; $CF8F: A0 02 +00CF91 1 +00CF91 1 38 sec ; $CF91: 38 +00CF92 1 20 3E EA jsr AllocateDisplayBufferRecord ; $CF92: 20 3E EA +00CF95 1 +00CF95 1 ; ---------------------------------------------------------------------------- +00CF95 1 ; Select the first byte using $34. +00CF95 1 ; ---------------------------------------------------------------------------- +00CF95 1 +00CF95 1 A4 34 ldy PlayerOneSelection ; $CF95: A4 34 +00CF97 1 +00CF97 1 B9 24 C0 lda $C024,y ; $CF97: B9 24 C0 +00CF9A 1 9D 00 03 sta $0300,x ; $CF9A: 9D 00 03 +00CF9D 1 +00CF9D 1 ; ---------------------------------------------------------------------------- +00CF9D 1 ; Select the second byte using $35. +00CF9D 1 ; ---------------------------------------------------------------------------- +00CF9D 1 +00CF9D 1 A4 35 ldy PlayerTwoSelection ; $CF9D: A4 35 +00CF9F 1 +00CF9F 1 B9 24 C0 lda $C024,y ; $CF9F: B9 24 C0 +00CFA2 1 9D 01 03 sta $0301,x ; $CFA2: 9D 01 03 +00CFA5 1 +00CFA5 1 60 rts ; $CFA5: 60 +00CFA6 1 +00CFA6 1 ; ============================================================================ +00CFA6 1 ; $CFA6-$D01C +00CFA6 1 ; Update one of two counters, update a shared total, and build several PPU +00CFA6 1 ; queue entries representing the resulting values. +00CFA6 1 ; ============================================================================ +00CFA6 1 +00CFA6 1 ; ---------------------------------------------------------------------------- +00CFA6 1 ; Contract: +00CFA6 1 ; Description: Updates Counters And Display. +00CFA6 1 ; Entry: Registers: A, X, Y; Memory: roundstateindex, $67, pendingscoreincrement, inningorsharedscore, playeronescore +00CFA6 1 ; Returns/products: Registers/clobbers: A, X, Y +00CFA6 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00CFA6 1 ; Memory effects: $67, inningorsharedscore, $0307, $0301, $0300, $0306 +00CFA6 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00CFA6 1 ; comparison, load, or store path and are not a stable API product. +00CFA6 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 2. +00CFA6 1 ; ---------------------------------------------------------------------------- +00CFA6 1 UpdateCountersAndDisplay: ; $CFA6 +00CFA6 1 A5 33 lda RoundStateIndex ; $CFA6: A5 33 +00CFA8 1 29 01 and #$01 ; $CFA8: 29 01 +00CFAA 1 AA tax ; $CFAA: AA +00CFAB 1 ; Select counter $67 or $68. +00CFAB 1 +00CFAB 1 ; ---------------------------------------------------------------------------- +00CFAB 1 ; Add $65 to the selected counter, saturating the result at $63. +00CFAB 1 ; ---------------------------------------------------------------------------- +00CFAB 1 +00CFAB 1 18 clc ; $CFAB: 18 +00CFAC 1 +00CFAC 1 B5 67 lda PlayerOneScore,x ; $CFAC: B5 67 +00CFAE 1 65 65 adc PendingScoreIncrement ; $CFAE: 65 65 +00CFB0 1 +00CFB0 1 C9 64 cmp #$64 ; $CFB0: C9 64 +00CFB2 1 90 02 bcc SaveSaturatedSideCounter +00CFB4 1 ; $CFB2: 90 02 +00CFB4 1 +00CFB4 1 A9 63 lda #$63 ; $CFB4: A9 63 +00CFB6 1 +00CFB6 1 SaveSaturatedSideCounter: ; $CFB6 +00CFB6 1 95 67 sta PlayerOneScore,x ; $CFB6: 95 67 +00CFB8 1 +00CFB8 1 ; ---------------------------------------------------------------------------- +00CFB8 1 ; Add $65 to the shared value at $66 and reduce it using the conversion helper +00CFB8 1 ; at $D01D. +00CFB8 1 ; ---------------------------------------------------------------------------- +00CFB8 1 +00CFB8 1 18 clc ; $CFB8: 18 +00CFB9 1 +00CFB9 1 A5 66 lda InningOrSharedScore ; $CFB9: A5 66 +00CFBB 1 65 65 adc PendingScoreIncrement ; $CFBB: 65 65 +00CFBD 1 +00CFBD 1 20 1D D0 jsr DivideABy10 ; $CFBD: 20 1D D0 +00CFC0 1 85 66 sta InningOrSharedScore ; $CFC0: 85 66 +00CFC2 1 +00CFC2 1 ; ---------------------------------------------------------------------------- +00CFC2 1 ; Derive a PPU queue position from the selected side in X. +00CFC2 1 ; +00CFC2 1 ; The ROR sequence incorporates X's bit value into A before adding $94. +00CFC2 1 ; ---------------------------------------------------------------------------- +00CFC2 1 +00CFC2 1 B5 67 lda PlayerOneScore,x ; $CFC2: B5 67 +00CFC4 1 48 pha ; $CFC4: 48 +00CFC5 1 +00CFC5 1 8A txa ; $CFC5: 8A +00CFC6 1 4A lsr ; $CFC6: 4A +00CFC7 1 6A ror ; $CFC7: 6A +00CFC8 1 6A ror ; $CFC8: 6A +00CFC9 1 6A ror ; $CFC9: 6A +00CFCA 1 +00CFCA 1 69 94 adc #$94 ; $CFCA: 69 94 +00CFCC 1 AA tax ; $CFCC: AA +00CFCD 1 +00CFCD 1 ; ---------------------------------------------------------------------------- +00CFCD 1 ; Create a two-byte PPU queue entry. +00CFCD 1 ; ---------------------------------------------------------------------------- +00CFCD 1 +00CFCD 1 A9 20 lda #$20 ; $CFCD: A9 20 +00CFCF 1 A0 02 ldy #$02 ; $CFCF: A0 02 +00CFD1 1 +00CFD1 1 20 3E EA jsr AllocateDisplayBufferRecord ; $CFD1: 20 3E EA +00CFD4 1 +00CFD4 1 ; ---------------------------------------------------------------------------- +00CFD4 1 ; Convert the selected counter into display digits. +00CFD4 1 ; +00CFD4 1 ; Routine $D01D returns: +00CFD4 1 ; A = remainder/digit-like value +00CFD4 1 ; Y = quotient-like value +00CFD4 1 ; ---------------------------------------------------------------------------- +00CFD4 1 +00CFD4 1 68 pla ; $CFD4: 68 +00CFD5 1 20 1D D0 jsr DivideABy10 ; $CFD5: 20 1D D0 +00CFD8 1 +00CFD8 1 9D 07 03 sta $0307,x ; $CFD8: 9D 07 03 +00CFDB 1 +00CFDB 1 69 27 adc #$27 ; $CFDB: 69 27 +00CFDD 1 9D 01 03 sta $0301,x ; $CFDD: 9D 01 03 +00CFE0 1 +00CFE0 1 ; ---------------------------------------------------------------------------- +00CFE0 1 ; Build the associated leading digit or blank character. +00CFE0 1 ; ---------------------------------------------------------------------------- +00CFE0 1 +00CFE0 1 98 tya ; $CFE0: 98 +00CFE1 1 F0 04 beq BlankLeadingCounterDigit +00CFE3 1 ; $CFE1: F0 04 +00CFE3 1 +00CFE3 1 69 28 adc #$28 ; $CFE3: 69 28 +00CFE5 1 D0 04 bne StoreCounterDisplayDigits ; $CFE5: D0 04 +00CFE7 1 ; Always taken for the expected input range. +00CFE7 1 +00CFE7 1 BlankLeadingCounterDigit: ; $CFE7 +00CFE7 1 A0 25 ldy #$25 ; $CFE7: A0 25 +00CFE9 1 ; Encoded blank character. +00CFE9 1 +00CFE9 1 A9 33 lda #$33 ; $CFE9: A9 33 +00CFEB 1 +00CFEB 1 StoreCounterDisplayDigits: ; $CFEB +00CFEB 1 9D 00 03 sta $0300,x ; $CFEB: 9D 00 03 +00CFEE 1 +00CFEE 1 98 tya ; $CFEE: 98 +00CFEF 1 9D 06 03 sta $0306,x ; $CFEF: 9D 06 03 +00CFF2 1 +00CFF2 1 ; ---------------------------------------------------------------------------- +00CFF2 1 ; Build a second two-byte queue entry selected by the low bit of $33. +00CFF2 1 ; ---------------------------------------------------------------------------- +00CFF2 1 +00CFF2 1 A5 33 lda RoundStateIndex ; $CFF2: A5 33 +00CFF4 1 4A lsr ; $CFF4: 4A +00CFF5 1 +00CFF5 1 A9 A4 lda #$A4 ; $CFF5: A9 A4 +00CFF7 1 90 02 bcc SelectPlayerDisplayQueueOffset ; $CFF7: 90 02 +00CFF9 1 +00CFF9 1 69 1F adc #$1F ; $CFF9: 69 1F +00CFFB 1 +00CFFB 1 SelectPlayerDisplayQueueOffset: ; $CFFB +00CFFB 1 AA tax ; $CFFB: AA +00CFFC 1 +00CFFC 1 A9 2A lda #$2A ; $CFFC: A9 2A +00CFFE 1 A0 02 ldy #$02 ; $CFFE: A0 02 +00D000 1 18 clc ; $D000: 18 +00D001 1 +00D001 1 20 3E EA jsr AllocateDisplayBufferRecord ; $D001: 20 3E EA +00D004 1 +00D004 1 ; ---------------------------------------------------------------------------- +00D004 1 ; Build a final one-byte queue entry. +00D004 1 ; ---------------------------------------------------------------------------- +00D004 1 +00D004 1 A5 33 lda RoundStateIndex ; $D004: A5 33 +00D006 1 4A lsr ; $D006: 4A +00D007 1 90 02 bcc SelectSharedCounterQueueOffset ; $D007: 90 02 +00D009 1 +00D009 1 69 1F adc #$1F ; $D009: 69 1F +00D00B 1 +00D00B 1 SelectSharedCounterQueueOffset: ; $D00B +00D00B 1 69 8B adc #$8B ; $D00B: 69 8B +00D00D 1 AA tax ; $D00D: AA +00D00E 1 +00D00E 1 A9 20 lda #$20 ; $D00E: A9 20 +00D010 1 A0 01 ldy #$01 ; $D010: A0 01 +00D012 1 +00D012 1 20 3E EA jsr AllocateDisplayBufferRecord ; $D012: 20 3E EA +00D015 1 +00D015 1 A5 66 lda InningOrSharedScore ; $D015: A5 66 +00D017 1 69 28 adc #$28 ; $D017: 69 28 +00D019 1 9D 00 03 sta $0300,x ; $D019: 9D 00 03 +00D01C 1 +00D01C 1 60 rts ; $D01C: 60 +00D01D 1 +00D01D 1 ; ============================================================================ +00D01D 1 ; $D01D-$D027 +00D01D 1 ; Divide an unsigned 8-bit value by ten. +00D01D 1 ; +00D01D 1 ; Entry: +00D01D 1 ; A = unsigned value to divide +00D01D 1 ; +00D01D 1 ; Exit: +00D01D 1 ; A = remainder, range $00-$09 +00D01D 1 ; Y = quotient +00D01D 1 ; +00D01D 1 ; The routine repeatedly subtracts ten until the subtraction underflows, +00D01D 1 ; then adds ten back to restore the nonnegative remainder. +00D01D 1 ; ============================================================================ +00D01D 1 +00D01D 1 ; ---------------------------------------------------------------------------- +00D01D 1 ; Contract: +00D01D 1 ; Description: Implements Divide A By 1 0. +00D01D 1 ; Entry: Registers: A, Y +00D01D 1 ; Returns/products: Registers/clobbers: A, Y; Flags: condition flags may carry result state +00D01D 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00D01D 1 ; Memory effects: See symbolic operands in the routine body; zero-page scratch roles are documented locally. +00D01D 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00D01D 1 ; comparison, load, or store path and are not a stable API product. +00D01D 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 4. +00D01D 1 ; ---------------------------------------------------------------------------- +00D01D 1 DivideABy10: ; $D01D +00D01D 1 A0 FF ldy #$FF ; $D01D: A0 FF +00D01F 1 ; The first INY changes this to zero. +00D01F 1 +00D01F 1 Routine_D01F_SubtractTen: ; $D01F +00D01F 1 38 sec ; $D01F: 38 +00D020 1 E9 0A sbc #$0A ; $D020: E9 0A +00D022 1 +00D022 1 C8 iny ; $D022: C8 +00D023 1 B0 FA bcs Routine_D01F_SubtractTen +00D025 1 ; $D023: B0 FA +00D025 1 +00D025 1 69 0A adc #$0A ; $D025: 69 0A +00D027 1 ; Carry is clear after the failed subtraction, +00D027 1 ; so this restores the remainder without an +00D027 1 ; extra increment. +00D027 1 +00D027 1 60 rts ; $D027: 60 +00D028 1 +00D028 1 ; ============================================================================ +00D028 1 ; $D028-$D068 +00D028 1 ; Display and format the value at $71. +00D028 1 ; ============================================================================ +00D028 1 +00D028 1 DisplaySharedCounter: ; $D028 +00D028 1 18 clc ; $D028: 18 +00D029 1 +00D029 1 A9 2A lda #$2A ; $D029: A9 2A +00D02B 1 A2 2D ldx #$2D ; $D02B: A2 2D +00D02D 1 A0 05 ldy #$05 ; $D02D: A0 05 +00D02F 1 +00D02F 1 20 17 EA jsr CopyInlineDisplayRecord ; $D02F: 20 17 EA +00D032 1 +00D032 1 05 .byte $05 ; $D032 +00D033 1 25 25 25 39 .byte $25,$25,$25,$39,$3A ; $D033-$D037 +00D037 1 3A +00D038 1 +00D038 1 A5 71 lda DisplayCounterValue ; $D038: A5 71 +00D03A 1 C9 64 cmp #$64 ; $D03A: C9 64 +00D03C 1 90 09 bcc ConvertSharedCounterToDigits ; $D03C: 90 09 +00D03E 1 +00D03E 1 A9 01 lda #$01 ; $D03E: A9 01 +00D040 1 9D FB 02 sta $02FB,x ; $D040: 9D FB 02 +00D043 1 +00D043 1 A5 71 lda DisplayCounterValue ; $D043: A5 71 +00D045 1 E9 64 sbc #$64 ; $D045: E9 64 +00D047 1 +00D047 1 ConvertSharedCounterToDigits: ; $D047 +00D047 1 20 1D D0 jsr DivideABy10 ; $D047: 20 1D D0 +00D04A 1 +00D04A 1 9D FD 02 sta $02FD,x ; $D04A: 9D FD 02 +00D04D 1 +00D04D 1 98 tya ; $D04D: 98 +00D04E 1 9D FC 02 sta $02FC,x ; $D04E: 9D FC 02 +00D051 1 +00D051 1 A9 5A lda #$5A ; $D051: A9 5A +00D053 1 20 41 EB jsr StoreObjectEventBankValue ; $D053: 20 41 EB +00D056 1 +00D056 1 18 clc ; $D056: 18 +00D057 1 +00D057 1 A9 2A lda #$2A ; $D057: A9 2A +00D059 1 A2 2D ldx #$2D ; $D059: A2 2D +00D05B 1 A0 05 ldy #$05 ; $D05B: A0 05 +00D05D 1 +00D05D 1 20 17 EA jsr CopyInlineDisplayRecord ; $D05D: 20 17 EA +00D060 1 +00D060 1 05 .byte $05 ; $D060 +00D061 1 26 26 26 26 .byte $26,$26,$26,$26,$26 ; $D061-$D065 +00D065 1 26 +00D066 1 +00D066 1 4C 6A EB jmp CommonEngineExit ; $D066: 4C 6A EB +00D069 1 +00D069 1 ; ============================================================================ +00D069 1 ; $D069-$D09F +00D069 1 ; Initialize object position and sprite fields from the structured table at +00D069 1 ; $D0A0. +00D069 1 ; +00D069 1 ; Two entry points exist: +00D069 1 ; +00D069 1 ; $D069 initializes A to $23 before using it as the initial table offset. +00D069 1 ; $D06B uses the caller-supplied A value as the initial table offset. +00D069 1 ; +00D069 1 ; Table records are seven bytes long. A zero byte in ObjectInitializationTable,Y terminates +00D069 1 ; the record list. +00D069 1 ; ============================================================================ +00D069 1 +00D069 1 ; ---------------------------------------------------------------------------- +00D069 1 ; Contract: +00D069 1 ; Description: Initializes Default Objects. +00D069 1 ; Entry: Registers: A, X, Y; Memory: objectinitializationtable, objectinitxlowfield, objectinitxhighfield, objectinitylowfield, objectinityhighfield, objectinitframefield, objectinitattributefield +00D069 1 ; Returns/products: Registers/clobbers: A, X, Y +00D069 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00D069 1 ; Memory effects: $0509, $050a, $053a, $053b, $039b, $03b0 +00D069 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00D069 1 ; comparison, load, or store path and are not a stable API product. +00D069 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. +00D069 1 ; ---------------------------------------------------------------------------- +00D069 1 InitializeDefaultObjects: ; $D069 +00D069 1 A9 23 lda #$23 ; $D069: A9 23 +00D06B 1 +00D06B 1 ; ---------------------------------------------------------------------------- +00D06B 1 ; Secondary entry point. +00D06B 1 ; +00D06B 1 ; Entry: +00D06B 1 ; A = initial offset into ObjectInitializationTable +00D06B 1 ; ---------------------------------------------------------------------------- +00D06B 1 +00D06B 1 ; ---------------------------------------------------------------------------- +00D06B 1 ; Contract: +00D06B 1 ; Description: Initializes Objects From Table. +00D06B 1 ; Entry: Registers: A, X, Y; Memory: objectinitializationtable, objectinitxlowfield, objectinitxhighfield, objectinitylowfield, objectinityhighfield, objectinitframefield, objectinitattributefield +00D06B 1 ; Returns/products: Registers/clobbers: A, X, Y +00D06B 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00D06B 1 ; Memory effects: $0509, $050a, $053a, $053b, $039b, $03b0 +00D06B 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00D06B 1 ; comparison, load, or store path and are not a stable API product. +00D06B 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 2. +00D06B 1 ; ---------------------------------------------------------------------------- +00D06B 1 InitializeObjectsFromTable: ; $D06B +00D06B 1 A8 tay ; $D06B: A8 +00D06C 1 +00D06C 1 InitializeNextObjectRecord: ; $D06C +00D06C 1 BE A0 D0 ldx ObjectInitializationTable,y ; $D06C: BE A0 D0 +00D06F 1 F0 2E beq ObjectInitializationReturn ; $D06F: F0 2E +00D071 1 +00D071 1 ; ---------------------------------------------------------------------------- +00D071 1 ; Copy four position bytes from the table into the object arrays selected by X. +00D071 1 ; ---------------------------------------------------------------------------- +00D071 1 +00D071 1 B9 A3 D0 lda ObjectInitXLowField,y ; $D071: B9 A3 D0 +00D074 1 9D 09 05 sta $0509,x ; $D074: 9D 09 05 +00D077 1 +00D077 1 B9 A4 D0 lda ObjectInitXHighField,y ; $D077: B9 A4 D0 +00D07A 1 9D 0A 05 sta $050A,x ; $D07A: 9D 0A 05 +00D07D 1 +00D07D 1 B9 A5 D0 lda ObjectInitYLowField,y ; $D07D: B9 A5 D0 +00D080 1 9D 3A 05 sta $053A,x ; $D080: 9D 3A 05 +00D083 1 +00D083 1 B9 A6 D0 lda ObjectInitYHighField,y ; $D083: B9 A6 D0 +00D086 1 9D 3B 05 sta $053B,x ; $D086: 9D 3B 05 +00D089 1 +00D089 1 ; ---------------------------------------------------------------------------- +00D089 1 ; Convert the object-array offset into the associated sprite-array index. +00D089 1 ; ---------------------------------------------------------------------------- +00D089 1 +00D089 1 8A txa ; $D089: 8A +00D08A 1 4A lsr ; $D08A: 4A +00D08B 1 AA tax ; $D08B: AA +00D08C 1 +00D08C 1 ; ---------------------------------------------------------------------------- +00D08C 1 ; Copy the sprite tile/frame value. +00D08C 1 ; ---------------------------------------------------------------------------- +00D08C 1 +00D08C 1 B9 A1 D0 lda ObjectInitFrameField,y ; $D08C: B9 A1 D0 +00D08F 1 9D 9B 03 sta $039B,x ; $D08F: 9D 9B 03 +00D092 1 +00D092 1 ; ---------------------------------------------------------------------------- +00D092 1 ; Copy the optional sprite attribute/value when it is nonzero. +00D092 1 ; ---------------------------------------------------------------------------- +00D092 1 +00D092 1 B9 A2 D0 lda ObjectInitAttributeField,y ; $D092: B9 A2 D0 +00D095 1 F0 03 beq AdvanceObjectInitRecord ; $D095: F0 03 +00D097 1 +00D097 1 9D B0 03 sta $03B0,x ; $D097: 9D B0 03 +00D09A 1 +00D09A 1 ; ---------------------------------------------------------------------------- +00D09A 1 ; Advance to the next seven-byte record. +00D09A 1 ; +00D09A 1 ; Carry is expected to be clear after the table and store operations. +00D09A 1 ; ---------------------------------------------------------------------------- +00D09A 1 +00D09A 1 AdvanceObjectInitRecord: ; $D09A +00D09A 1 98 tya ; $D09A: 98 +00D09B 1 69 07 adc #$07 ; $D09B: 69 07 +00D09D 1 D0 CC bne InitializeObjectsFromTable ; $D09D: D0 CC +00D09F 1 ; Effectively loops until a terminating record. +00D09F 1 +00D09F 1 ObjectInitializationReturn: ; $D09F +00D09F 1 60 rts ; $D09F: 60 +00D0A0 1 +00D0A0 1 ; ============================================================================ +00D0A0 1 ; Structured seven-byte object table begins at CPU $D0A0. +00D0A0 1 ; +00D0A0 1 ; Record format inferred during the first pass: +00D0A0 1 ; +00D0A0 1 ; +0 object-array offset +00D0A0 1 ; +1 sprite tile/frame +00D0A0 1 ; +2 optional sprite attribute/value +00D0A0 1 ; +3 $0509,X +00D0A0 1 ; +4 $050A,X +00D0A0 1 ; +5 $053A,X +00D0A0 1 ; +6 $053B,X +00D0A0 1 ; ============================================================================ +00D0A0 1 +00D0A0 1 ; ============================================================================ +00D0A0 1 ; $D0A0-$D125 +00D0A0 1 ; Object initialization table used by InitializeDefaultObjects/InitializeObjectsFromTable. +00D0A0 1 ; +00D0A0 1 ; Each record is seven bytes: +00D0A0 1 ; +00D0A0 1 ; +0 object-array offset in X +00D0A0 1 ; +1 value stored at $039B,(X / 2) +00D0A0 1 ; +2 optional value stored at $03B0,(X / 2) +00D0A0 1 ; +3 value stored at $0509,X +00D0A0 1 ; +4 value stored at $050A,X +00D0A0 1 ; +5 value stored at $053A,X +00D0A0 1 ; +6 value stored at $053B,X +00D0A0 1 ; +00D0A0 1 ; A zero object-array offset terminates the table. +00D0A0 1 ; ============================================================================ +00D0A0 1 +00D0A0 1 ObjectInitializationTable: +00D0A0 1 +00D0A0 1 ; ---------------------------------------------------------------------------- +00D0A0 1 ; Record 0 +00D0A0 1 ; +00D0A0 1 ; Object offset: $06 +00D0A0 1 ; Sprite index: $03 +00D0A0 1 ; ---------------------------------------------------------------------------- +00D0A0 1 +00D0A0 1 ObjectInit_D0A0: ; $D0A0 +00D0A0 1 06 .byte $06 ; Object-array offset +00D0A1 1 7A .byte $7A ; $039B + (X / 2) +00D0A2 1 7A .byte $7A ; $03B0 + (X / 2) +00D0A3 1 CD FE .byte $CD,$FE ; $0509/$050A +00D0A5 1 4C F8 .byte $4C,$F8 ; $053A/$053B +00D0A7 1 +00D0A7 1 ; ---------------------------------------------------------------------------- +00D0A7 1 ; Record 1 +00D0A7 1 ; ---------------------------------------------------------------------------- +00D0A7 1 +00D0A7 1 ObjectInit_D0A7: ; $D0A7 +00D0A7 1 08 .byte $08 +00D0A8 1 7A .byte $7A +00D0A9 1 7A .byte $7A +00D0AA 1 00 FC .byte $00,$FC +00D0AC 1 00 F7 .byte $00,$F7 +00D0AE 1 +00D0AE 1 ; ---------------------------------------------------------------------------- +00D0AE 1 ; Record 2 +00D0AE 1 ; ---------------------------------------------------------------------------- +00D0AE 1 +00D0AE 1 ObjectInit_D0AE: ; $D0AE +00D0AE 1 0A .byte $0A +00D0AF 1 7A .byte $7A +00D0B0 1 7A .byte $7A +00D0B1 1 00 FB .byte $00,$FB +00D0B3 1 00 F7 .byte $00,$F7 +00D0B5 1 +00D0B5 1 ; ---------------------------------------------------------------------------- +00D0B5 1 ; Record 3 +00D0B5 1 ; ---------------------------------------------------------------------------- +00D0B5 1 +00D0B5 1 ObjectInit_D0B5: ; $D0B5 +00D0B5 1 0C .byte $0C +00D0B6 1 7A .byte $7A +00D0B7 1 7A .byte $7A +00D0B8 1 00 FA .byte $00,$FA +00D0BA 1 00 F7 .byte $00,$F7 +00D0BC 1 +00D0BC 1 ; ---------------------------------------------------------------------------- +00D0BC 1 ; Record 4 +00D0BC 1 ; ---------------------------------------------------------------------------- +00D0BC 1 +00D0BC 1 ObjectInit_D0BC: ; $D0BC +00D0BC 1 02 .byte $02 +00D0BD 1 6E .byte $6E +00D0BE 1 47 .byte $47 +00D0BF 1 00 00 .byte $00,$00 +00D0C1 1 C0 F6 .byte $C0,$F6 +00D0C3 1 +00D0C3 1 ; ---------------------------------------------------------------------------- +00D0C3 1 ; Record 5 +00D0C3 1 ; ---------------------------------------------------------------------------- +00D0C3 1 +00D0C3 1 ObjectInit_D0C3: ; $D0C3 +00D0C3 1 04 .byte $04 +00D0C4 1 59 .byte $59 +00D0C5 1 11 .byte $11 +00D0C6 1 00 00 .byte $00,$00 +00D0C8 1 22 F7 .byte $22,$F7 +00D0CA 1 +00D0CA 1 ; ---------------------------------------------------------------------------- +00D0CA 1 ; Record 6 +00D0CA 1 ; ---------------------------------------------------------------------------- +00D0CA 1 +00D0CA 1 ObjectInit_D0CA: ; $D0CA +00D0CA 1 0E .byte $0E +00D0CB 1 5B .byte $5B +00D0CC 1 08 .byte $08 +00D0CD 1 00 00 .byte $00,$00 +00D0CF 1 48 02 .byte $48,$02 +00D0D1 1 +00D0D1 1 ; ---------------------------------------------------------------------------- +00D0D1 1 ; Record 7 +00D0D1 1 ; ---------------------------------------------------------------------------- +00D0D1 1 +00D0D1 1 ObjectInit_D0D1: ; $D0D1 +00D0D1 1 10 .byte $10 +00D0D2 1 5B .byte $5B +00D0D3 1 2F .byte $2F +00D0D4 1 00 08 .byte $00,$08 +00D0D6 1 00 05 .byte $00,$05 +00D0D8 1 +00D0D8 1 ; ---------------------------------------------------------------------------- +00D0D8 1 ; Record 8 +00D0D8 1 ; ---------------------------------------------------------------------------- +00D0D8 1 +00D0D8 1 ObjectInit_D0D8: ; $D0D8 +00D0D8 1 12 .byte $12 +00D0D9 1 5B .byte $5B +00D0DA 1 2F .byte $2F +00D0DB 1 00 04 .byte $00,$04 +00D0DD 1 00 09 .byte $00,$09 +00D0DF 1 +00D0DF 1 ; ---------------------------------------------------------------------------- +00D0DF 1 ; Record 9 +00D0DF 1 ; ---------------------------------------------------------------------------- +00D0DF 1 +00D0DF 1 ObjectInit_D0DF: ; $D0DF +00D0DF 1 14 .byte $14 +00D0E0 1 5B .byte $5B +00D0E1 1 2F .byte $2F +00D0E2 1 00 FC .byte $00,$FC +00D0E4 1 00 09 .byte $00,$09 +00D0E6 1 +00D0E6 1 ; ---------------------------------------------------------------------------- +00D0E6 1 ; Record 10 +00D0E6 1 ; ---------------------------------------------------------------------------- +00D0E6 1 +00D0E6 1 ObjectInit_D0E6: ; $D0E6 +00D0E6 1 16 .byte $16 +00D0E7 1 5B .byte $5B +00D0E8 1 2F .byte $2F +00D0E9 1 00 F8 .byte $00,$F8 +00D0EB 1 00 05 .byte $00,$05 +00D0ED 1 +00D0ED 1 ; ---------------------------------------------------------------------------- +00D0ED 1 ; Record 11 +00D0ED 1 ; ---------------------------------------------------------------------------- +00D0ED 1 +00D0ED 1 ObjectInit_D0ED: ; $D0ED +00D0ED 1 18 .byte $18 +00D0EE 1 69 .byte $69 +00D0EF 1 00 .byte $00 ; Optional $03B0 value is not written +00D0F0 1 00 0B .byte $00,$0B +00D0F2 1 00 01 .byte $00,$01 +00D0F4 1 +00D0F4 1 ; ---------------------------------------------------------------------------- +00D0F4 1 ; Record 12 +00D0F4 1 ; ---------------------------------------------------------------------------- +00D0F4 1 +00D0F4 1 ObjectInit_D0F4: ; $D0F4 +00D0F4 1 1A .byte $1A +00D0F5 1 69 .byte $69 +00D0F6 1 00 .byte $00 +00D0F7 1 00 01 .byte $00,$01 +00D0F9 1 00 0A .byte $00,$0A +00D0FB 1 +00D0FB 1 ; ---------------------------------------------------------------------------- +00D0FB 1 ; Record 13 +00D0FB 1 ; ---------------------------------------------------------------------------- +00D0FB 1 +00D0FB 1 ObjectInit_D0FB: ; $D0FB +00D0FB 1 1C .byte $1C +00D0FC 1 69 .byte $69 +00D0FD 1 00 .byte $00 +00D0FE 1 00 F5 .byte $00,$F5 +00D100 1 00 01 .byte $00,$01 +00D102 1 +00D102 1 ; ---------------------------------------------------------------------------- +00D102 1 ; Record 14 +00D102 1 ; ---------------------------------------------------------------------------- +00D102 1 +00D102 1 ObjectInit_D102: ; $D102 +00D102 1 1E .byte $1E +00D103 1 67 .byte $67 +00D104 1 00 .byte $00 +00D105 1 00 0C .byte $00,$0C +00D107 1 00 12 .byte $00,$12 +00D109 1 +00D109 1 ; ---------------------------------------------------------------------------- +00D109 1 ; Record 15 +00D109 1 ; ---------------------------------------------------------------------------- +00D109 1 +00D109 1 ObjectInit_D109: ; $D109 +00D109 1 20 .byte $20 +00D10A 1 67 .byte $67 +00D10B 1 00 .byte $00 +00D10C 1 00 00 .byte $00,$00 +00D10E 1 00 17 .byte $00,$17 +00D110 1 +00D110 1 ; ---------------------------------------------------------------------------- +00D110 1 ; Record 16 +00D110 1 ; ---------------------------------------------------------------------------- +00D110 1 +00D110 1 ObjectInit_D110: ; $D110 +00D110 1 22 .byte $22 +00D111 1 67 .byte $67 +00D112 1 00 .byte $00 +00D113 1 00 F4 .byte $00,$F4 +00D115 1 00 12 .byte $00,$12 +00D117 1 +00D117 1 ; ---------------------------------------------------------------------------- +00D117 1 ; Record 17 +00D117 1 ; ---------------------------------------------------------------------------- +00D117 1 +00D117 1 ObjectInit_D117: ; $D117 +00D117 1 24 .byte $24 +00D118 1 69 .byte $69 +00D119 1 00 .byte $00 +00D11A 1 00 13 .byte $00,$13 +00D11C 1 00 0B .byte $00,$0B +00D11E 1 +00D11E 1 ; ---------------------------------------------------------------------------- +00D11E 1 ; Record 18 +00D11E 1 ; ---------------------------------------------------------------------------- +00D11E 1 +00D11E 1 ObjectInit_D11E: ; $D11E +00D11E 1 26 .byte $26 +00D11F 1 69 .byte $69 +00D120 1 00 .byte $00 +00D121 1 00 ED .byte $00,$ED +00D123 1 00 0B .byte $00,$0B +00D125 1 +00D125 1 ; ---------------------------------------------------------------------------- +00D125 1 ; Table terminator +00D125 1 ; ---------------------------------------------------------------------------- +00D125 1 +00D125 1 ObjectInitTable_End: ; $D125 +00D125 1 00 .byte $00 +00D126 1 +00D126 1 ; ============================================================================ +00D126 1 ; Field aliases used by the table-reading routine. +00D126 1 ; +00D126 1 ; These labels correspond to fields in the first record. Indexed accesses use +00D126 1 ; Y as the record offset, so the same labels describe every seven-byte record. +00D126 1 ; ============================================================================ +00D126 1 +00D126 1 ObjectInitFrameField = ObjectInitializationTable + 1 +00D126 1 ObjectInitAttributeField = ObjectInitializationTable + 2 +00D126 1 ObjectInitXLowField = ObjectInitializationTable + 3 +00D126 1 ObjectInitXHighField = ObjectInitializationTable + 4 +00D126 1 ObjectInitYLowField = ObjectInitializationTable + 5 +00D126 1 ObjectInitYHighField = ObjectInitializationTable + 6 +00D126 1 +00D126 1 ; ============================================================================ +00D126 1 ; $D126-$D14A +00D126 1 ; Conditionally initialize object fields and an animation value. +00D126 1 ; +00D126 1 ; The routine checks the signed state bytes at $0599 and $059A. Processing +00D126 1 ; continues only when: +00D126 1 ; +00D126 1 ; $0599 is nonnegative +00D126 1 ; $059A is negative +00D126 1 ; +00D126 1 ; Otherwise, the routine returns immediately. +00D126 1 ; ============================================================================ +00D126 1 +00D126 1 ; ---------------------------------------------------------------------------- +00D126 1 ; Contract: +00D126 1 ; Description: Initializes Conditional Object. +00D126 1 ; Entry: Registers: A, X; Memory: $0599, $059a +00D126 1 ; Returns/products: Registers/clobbers: A, X +00D126 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00D126 1 ; Memory effects: objectselectionlowerbound, $03b8 +00D126 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00D126 1 ; comparison, load, or store path and are not a stable API product. +00D126 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. +00D126 1 ; ---------------------------------------------------------------------------- +00D126 1 InitializeConditionalObject: ; $D126 +00D126 1 A9 00 lda #$00 ; $D126: A9 00 +00D128 1 85 A5 sta ObjectSelectionLowerBound ; $D128: 85 A5 +00D12A 1 +00D12A 1 ; ---------------------------------------------------------------------------- +00D12A 1 ; Return if $0599 is negative. +00D12A 1 ; ---------------------------------------------------------------------------- +00D12A 1 +00D12A 1 AD 99 05 lda $0599 ; $D12A: AD 99 05 +00D12D 1 30 1B bmi ConditionalObjectInitReturn ; $D12D: 30 1B +00D12F 1 +00D12F 1 ; ---------------------------------------------------------------------------- +00D12F 1 ; Return if $059A is nonnegative. +00D12F 1 ; ---------------------------------------------------------------------------- +00D12F 1 +00D12F 1 AD 9A 05 lda $059A ; $D12F: AD 9A 05 +00D132 1 10 16 bpl ConditionalObjectInitReturn ; $D132: 10 16 +00D134 1 +00D134 1 ; ---------------------------------------------------------------------------- +00D134 1 ; Initialize indexed object fields. +00D134 1 ; +00D134 1 ; Routine $C9A7 consumes the five bytes immediately following the JSR: +00D134 1 ; +00D134 1 ; $10 inline metadata/object offset +00D134 1 ; $00,$07,$00,$00 four field values +00D134 1 ; +00D134 1 ; Based on Routine_C9A7, the four field bytes are stored into: +00D134 1 ; +00D134 1 ; $0509,X = $00 +00D134 1 ; $050A,X = $07 +00D134 1 ; $053A,X = $00 +00D134 1 ; $053B,X = $00 +00D134 1 ; ============================================================================ +00D134 1 +00D134 1 20 A7 C9 jsr LoadObjectPositionInline +00D137 1 ; $D134: 20 A7 C9 +00D137 1 +00D137 1 10 .byte $10 ; $D137: inline metadata/object offset +00D138 1 00 07 00 00 .byte $00,$07,$00,$00 ; $D138-$D13B: field data +00D13C 1 +00D13C 1 ; ---------------------------------------------------------------------------- +00D13C 1 ; Set the working value at $A5, then run the indexed helper at $E6B7. +00D13C 1 ; ---------------------------------------------------------------------------- +00D13C 1 +00D13C 1 A2 10 ldx #$10 ; $D13C: A2 10 +00D13E 1 86 A5 stx ObjectSelectionLowerBound ; $D13E: 86 A5 +00D140 1 +00D140 1 20 B7 E6 jsr ClearMovementTransforms ; $D140: 20 B7 E6 +00D143 1 B0 05 bcs ConditionalObjectInitReturn ; $D143: B0 05 +00D145 1 +00D145 1 ; ---------------------------------------------------------------------------- +00D145 1 ; On success, set the animation/state value at $03B8 to $2A. +00D145 1 ; ---------------------------------------------------------------------------- +00D145 1 +00D145 1 A9 2A lda #$2A ; $D145: A9 2A +00D147 1 8D B8 03 sta $03B8 ; $D147: 8D B8 03 +00D14A 1 +00D14A 1 ConditionalObjectInitReturn: ; $D14A +00D14A 1 60 rts ; $D14A: 60 +00D14B 1 +00D14B 1 ; ============================================================================ +00D14B 1 ; $D14B-$D166 +00D14B 1 ; Lookup tables used by the routines beginning around $D167 and $D1D0. +00D14B 1 ; +00D14B 1 ; The exact semantic meanings remain provisional in the first pass, but later +00D14B 1 ; indexed references establish these boundaries: +00D14B 1 ; +00D14B 1 ; $D14B-$D153 nine-byte lookup table +00D14B 1 ; $D154-$D15C nine-byte lookup table +00D14B 1 ; $D15D-$D161 five-byte lookup table +00D14B 1 ; $D162-$D166 five-byte lookup table +00D14B 1 ; ============================================================================ +00D14B 1 +00D14B 1 ; ---------------------------------------------------------------------------- +00D14B 1 ; Nine-byte threshold or selection table. +00D14B 1 ; +00D14B 1 ; Later code searches this table using X values below nine. +00D14B 1 ; ---------------------------------------------------------------------------- +00D14B 1 +00D14B 1 PitchDirectionThresholdTable: ; $D14B +00D14B 1 00 4E 77 8C .byte $00,$4E,$77,$8C +00D14F 1 94 A7 D0 E5 .byte $94,$A7,$D0,$E5 +00D153 1 ED .byte $ED +00D154 1 +00D154 1 ; ---------------------------------------------------------------------------- +00D154 1 ; Nine-byte result table paired with PitchDirectionThresholdTable. +00D154 1 ; +00D154 1 ; Entries appear to be returned or stored after a matching threshold is found +00D154 1 ; in PitchDirectionThresholdTable. +00D154 1 ; ---------------------------------------------------------------------------- +00D154 1 +00D154 1 PitchDirectionResultTable: ; $D154 +00D154 1 00 05 01 04 .byte $00,$05,$01,$04 +00D158 1 06 0A 02 08 .byte $06,$0A,$02,$08 +00D15C 1 09 .byte $09 +00D15D 1 +00D15D 1 ; ---------------------------------------------------------------------------- +00D15D 1 ; Five-byte threshold or selection table. +00D15D 1 ; ---------------------------------------------------------------------------- +00D15D 1 +00D15D 1 PitchTypeThresholdTable: ; $D15D +00D15D 1 00 1A 80 9A .byte $00,$1A,$80,$9A,$C0 +00D161 1 C0 +00D162 1 +00D162 1 ; ---------------------------------------------------------------------------- +00D162 1 ; Five-byte result table paired with PitchTypeThresholdTable. +00D162 1 ; ---------------------------------------------------------------------------- +00D162 1 +00D162 1 PitchTypeResultTable: ; $D162 +00D162 1 00 04 08 00 .byte $00,$04,$08,$00,$04 +00D166 1 04 +00D167 1 +00D167 1 ; ============================================================================ +00D167 1 ; $D167-$D18A +00D167 1 ; Conditional command dispatch followed by state and object-field +00D167 1 ; initialization. +00D167 1 ; ============================================================================ +00D167 1 +00D167 1 InitializePrimaryGameplayActor: ; $D167 +00D167 1 A5 0F lda DerivedControl0 ; $D167: A5 0F +00D169 1 D0 06 bne ClearPrimaryActorState ; $D169: D0 06 +00D16B 1 +00D16B 1 20 0A EB jsr QueueInlineObjectEvent ; $D16B: 20 0A EB +00D16E 1 +00D16E 1 ; Inline command record consumed by QueueInlineObjectEvent. +00D16E 1 19 F7 D3 .byte $19,$F7,$D3 ; $D16E-$D170 +00D171 1 +00D171 1 ; ---------------------------------------------------------------------------- +00D171 1 ; Clear working state variables. +00D171 1 ; ---------------------------------------------------------------------------- +00D171 1 +00D171 1 ClearPrimaryActorState: ; $D171 +00D171 1 A9 00 lda #$00 ; $D171: A9 00 +00D173 1 +00D173 1 85 9D sta CurrentActionState ; $D173: 85 9D +00D175 1 85 81 sta RandomValue81 ; $D175: 85 81 +00D177 1 85 82 sta ActorActionComplete ; $D177: 85 82 +00D179 1 85 7F sta SelectedStateCount ; $D179: 85 7F +00D17B 1 85 87 sta ObjectProximityState ; $D17B: 85 87 +00D17D 1 +00D17D 1 ; ---------------------------------------------------------------------------- +00D17D 1 ; Initialize the base object fields using the six inline bytes following the +00D17D 1 ; call to LoadBasePositionFieldsInline. +00D17D 1 ; +00D17D 1 ; Routine $C963 stores these bytes as: +00D17D 1 ; +00D17D 1 ; $0509 = $00 +00D17D 1 ; $050A = $00 +00D17D 1 ; $053A = $46 +00D17D 1 ; $053B = $02 +00D17D 1 ; $056B = $00 +00D17D 1 ; $056C = $02 +00D17D 1 ; ---------------------------------------------------------------------------- +00D17D 1 +00D17D 1 20 63 C9 jsr LoadBasePositionFieldsInline ; $D17D: 20 63 C9 +00D180 1 +00D180 1 00 00 .byte $00,$00 ; $D180-$D181 +00D182 1 46 02 .byte $46,$02 ; $D182-$D183 +00D184 1 00 02 .byte $00,$02 ; $D184-$D185 +00D186 1 +00D186 1 ; ---------------------------------------------------------------------------- +00D186 1 ; Initialize the animation/state value at $03B2. +00D186 1 ; ---------------------------------------------------------------------------- +00D186 1 +00D186 1 A9 11 lda #$11 ; $D186: A9 11 +00D188 1 8D B2 03 sta $03B2 ; $D188: 8D B2 03 +00D18B 1 +00D18B 1 ; ============================================================================ +00D18B 1 ; $D18B-$D1CF +00D18B 1 ; Generate a randomized loop count, animate $03B7, optionally run an extra +00D18B 1 ; timing sequence, and dispatch an inline command. +00D18B 1 ; ============================================================================ +00D18B 1 +00D18B 1 RunPitcherWindupSequence: ; $D18B +00D18B 1 20 F5 E5 jsr AdvanceRandomState ; $D18B: 20 F5 E5 +00D18E 1 85 73 sta WindupLoopCounter ; $D18E: 85 73 +00D190 1 +00D190 1 ; ---------------------------------------------------------------------------- +00D190 1 ; Transform the random byte into a value whose upper six bits are set. +00D190 1 ; +00D190 1 ; A = ((random >> 2) OR random OR $FC) +00D190 1 ; +00D190 1 ; This produces a short increment loop ending when WindupLoopCounter wraps to zero. +00D190 1 ; ---------------------------------------------------------------------------- +00D190 1 +00D190 1 4A lsr ; $D190: 4A +00D191 1 4A lsr ; $D191: 4A +00D192 1 +00D192 1 05 73 ora WindupLoopCounter ; $D192: 05 73 +00D194 1 09 FC ora #$FC ; $D194: 09 FC +00D196 1 85 73 sta WindupLoopCounter ; $D196: 85 73 +00D198 1 +00D198 1 D0 08 bne SetWindupFrame ; $D198: D0 08 +00D19A 1 ; Normally taken because OR #$FC makes the +00D19A 1 ; result nonzero. +00D19A 1 +00D19A 1 ; ---------------------------------------------------------------------------- +00D19A 1 ; Alternate entry when the transformed value is zero. +00D19A 1 ; ---------------------------------------------------------------------------- +00D19A 1 +00D19A 1 RunWindupAlternateFrame: ; $D19A +00D19A 1 CE B7 03 dec $03B7 ; $D19A: CE B7 03 +00D19D 1 +00D19D 1 A9 0F lda #$0F ; $D19D: A9 0F +00D19F 1 20 41 EB jsr StoreObjectEventBankValue ; $D19F: 20 41 EB +00D1A2 1 +00D1A2 1 ; ---------------------------------------------------------------------------- +00D1A2 1 ; Set animation/frame $03B7 to seven and wait $3C ticks. +00D1A2 1 ; ---------------------------------------------------------------------------- +00D1A2 1 +00D1A2 1 SetWindupFrame: ; $D1A2 +00D1A2 1 A9 07 lda #$07 ; $D1A2: A9 07 +00D1A4 1 8D B7 03 sta $03B7 ; $D1A4: 8D B7 03 +00D1A7 1 +00D1A7 1 A9 3C lda #$3C ; $D1A7: A9 3C +00D1A9 1 20 41 EB jsr StoreObjectEventBankValue ; $D1A9: 20 41 EB +00D1AC 1 +00D1AC 1 ; ---------------------------------------------------------------------------- +00D1AC 1 ; Increment $73 until it wraps to zero. +00D1AC 1 ; +00D1AC 1 ; Each nonzero result loops through the frame-decrement and short-delay path +00D1AC 1 ; at $D19A before restoring frame seven and waiting again. +00D1AC 1 ; ---------------------------------------------------------------------------- +00D1AC 1 +00D1AC 1 E6 73 inc WindupLoopCounter ; $D1AC: E6 73 +00D1AE 1 D0 EA bne RunWindupAlternateFrame +00D1B0 1 ; $D1AE: D0 EA +00D1B0 1 +00D1B0 1 ; ---------------------------------------------------------------------------- +00D1B0 1 ; Advance the animation/frame once after the randomized loop completes. +00D1B0 1 ; ---------------------------------------------------------------------------- +00D1B0 1 +00D1B0 1 EE B7 03 inc $03B7 ; $D1B0: EE B7 03 +00D1B3 1 +00D1B3 1 ; ---------------------------------------------------------------------------- +00D1B3 1 ; Skip the optional two-step animation when $0599 is negative. +00D1B3 1 ; ---------------------------------------------------------------------------- +00D1B3 1 +00D1B3 1 AD 99 05 lda $0599 ; $D1B3: AD 99 05 +00D1B6 1 30 10 bmi FinishWindupSequence ; $D1B6: 30 10 +00D1B8 1 +00D1B8 1 A9 1E lda #$1E ; $D1B8: A9 1E +00D1BA 1 20 41 EB jsr StoreObjectEventBankValue ; $D1BA: 20 41 EB +00D1BD 1 +00D1BD 1 EE B7 03 inc $03B7 ; $D1BD: EE B7 03 +00D1C0 1 +00D1C0 1 A9 1E lda #$1E ; $D1C0: A9 1E +00D1C2 1 20 41 EB jsr StoreObjectEventBankValue ; $D1C2: 20 41 EB +00D1C5 1 +00D1C5 1 CE B7 03 dec $03B7 ; $D1C5: CE B7 03 +00D1C8 1 +00D1C8 1 ; ---------------------------------------------------------------------------- +00D1C8 1 ; Dispatch the next state through an inline command record. +00D1C8 1 ; ---------------------------------------------------------------------------- +00D1C8 1 +00D1C8 1 FinishWindupSequence: ; $D1C8 +00D1C8 1 20 0A EB jsr QueueInlineObjectEvent ; $D1C8: 20 0A EB +00D1CB 1 +00D1CB 1 ; Inline command record consumed by QueueInlineObjectEvent. +00D1CB 1 17 AC D2 .byte $17,$AC,$D2 ; $D1CB-$D1CD +00D1CE 1 +00D1CE 1 E6 7E inc ActionSequenceCounter ; $D1CE: E6 7E +00D1D0 1 +00D1D0 1 ; ============================================================================ +00D1D0 1 ; $D1D0-$D2A3 +00D1D0 1 ; Randomized decision, animation, movement adjustment, and state transition. +00D1D0 1 ; ============================================================================ +00D1D0 1 +00D1D0 1 SelectPitchAction: ; $D1D0 +00D1D0 1 20 48 EB jsr SelectObjectEventBank1 ; $D1D0: 20 48 EB +00D1D3 1 +00D1D3 1 A5 10 lda $10 ; $D1D3: A5 10 +00D1D5 1 D0 33 bne UseControllerPitchSelection +00D1D7 1 ; $D1D5: D0 33 +00D1D7 1 +00D1D7 1 ; ---------------------------------------------------------------------------- +00D1D7 1 ; Wait $3C ticks before making a randomized selection. +00D1D7 1 ; ---------------------------------------------------------------------------- +00D1D7 1 +00D1D7 1 A9 3C lda #$3C ; $D1D7: A9 3C +00D1D9 1 20 41 EB jsr StoreObjectEventBankValue ; $D1D9: 20 41 EB +00D1DC 1 +00D1DC 1 20 F5 E5 jsr AdvanceRandomState ; $D1DC: 20 F5 E5 +00D1DF 1 +00D1DF 1 ; ---------------------------------------------------------------------------- +00D1DF 1 ; Search backward through $9F-$A1 for an entry below eight. +00D1DF 1 ; +00D1DF 1 ; X begins at two. The first entry below eight determines X. +00D1DF 1 ; ---------------------------------------------------------------------------- +00D1DF 1 +00D1DF 1 A2 02 ldx #$02 ; $D1DF: A2 02 +00D1E1 1 +00D1E1 1 FindAvailablePitchState: ; $D1E1 +00D1E1 1 B4 9F ldy SecondaryActorState0,x ; $D1E1: B4 9F +00D1E3 1 +00D1E3 1 C0 08 cpy #$08 ; $D1E3: C0 08 +00D1E5 1 90 03 bcc SelectPitchType +00D1E7 1 ; $D1E5: 90 03 +00D1E7 1 +00D1E7 1 CA dex ; $D1E7: CA +00D1E8 1 10 F7 bpl FindAvailablePitchState +00D1EA 1 ; $D1E8: 10 F7 +00D1EA 1 +00D1EA 1 ; ---------------------------------------------------------------------------- +00D1EA 1 ; Rotate the random value, then select from paired tables at $D15D/$D162. +00D1EA 1 ; ---------------------------------------------------------------------------- +00D1EA 1 +00D1EA 1 SelectPitchType: ; $D1EA +00D1EA 1 6A ror ; $D1EA: 6A +00D1EB 1 +00D1EB 1 A2 05 ldx #$05 ; $D1EB: A2 05 +00D1ED 1 +00D1ED 1 SearchPitchTypeThresholds: ; $D1ED +00D1ED 1 CA dex ; $D1ED: CA +00D1EE 1 +00D1EE 1 DD 5D D1 cmp PitchTypeThresholdTable,x ; $D1EE: DD 5D D1 +00D1F1 1 90 FA bcc SearchPitchTypeThresholds +00D1F3 1 ; $D1F1: 90 FA +00D1F3 1 +00D1F3 1 BD 62 D1 lda PitchTypeResultTable,x ; $D1F3: BD 62 D1 +00D1F6 1 85 21 sta SelectedPitchAction ; $D1F6: 85 21 +00D1F8 1 +00D1F8 1 ; ---------------------------------------------------------------------------- +00D1F8 1 ; Make a second randomized table selection using $D14B/$D154. +00D1F8 1 ; ---------------------------------------------------------------------------- +00D1F8 1 +00D1F8 1 20 F5 E5 jsr AdvanceRandomState ; $D1F8: 20 F5 E5 +00D1FB 1 +00D1FB 1 A2 09 ldx #$09 ; $D1FB: A2 09 +00D1FD 1 +00D1FD 1 SearchPitchDirectionThresholds: ; $D1FD +00D1FD 1 CA dex ; $D1FD: CA +00D1FE 1 +00D1FE 1 DD 4B D1 cmp PitchDirectionThresholdTable,x ; $D1FE: DD 4B D1 +00D201 1 90 FA bcc SearchPitchDirectionThresholds +00D203 1 ; $D201: 90 FA +00D203 1 +00D203 1 BD 54 D1 lda PitchDirectionResultTable,x ; $D203: BD 54 D1 +00D206 1 85 91 sta $91 ; $D206: 85 91 +00D208 1 +00D208 1 B0 08 bcs AnimatePitchStart ; $D208: B0 08 +00D20A 1 ; Always taken after the table search succeeds. +00D20A 1 +00D20A 1 ; ---------------------------------------------------------------------------- +00D20A 1 ; Alternate path used when $10 is nonzero. +00D20A 1 ; ---------------------------------------------------------------------------- +00D20A 1 +00D20A 1 UseControllerPitchSelection: ; $D20A +00D20A 1 A5 14 lda InputState2 ; $D20A: A5 14 +00D20C 1 85 21 sta SelectedPitchAction ; $D20C: 85 21 +00D20E 1 +00D20E 1 A5 18 lda InputAux2 ; $D20E: A5 18 +00D210 1 10 BE bpl SelectPitchAction ; $D210: 10 BE +00D212 1 +00D212 1 ; ---------------------------------------------------------------------------- +00D212 1 ; Process event slot $17 and dispatch the next state. +00D212 1 ; ---------------------------------------------------------------------------- +00D212 1 +00D212 1 AnimatePitchStart: ; $D212 +00D212 1 A0 17 ldy #$17 ; $D212: A0 17 +00D214 1 20 66 EB jsr DispatchNextQueuedEvent ; $D214: 20 66 EB +00D217 1 +00D217 1 20 48 EB jsr SelectObjectEventBank1 ; $D217: 20 48 EB +00D21A 1 +00D21A 1 20 0A EB jsr QueueInlineObjectEvent ; $D21A: 20 0A EB +00D21D 1 +00D21D 1 ; Inline command record consumed by QueueInlineObjectEvent. +00D21D 1 13 DA D6 .byte $13,$DA,$D6 ; $D21D-$D21F +00D220 1 +00D220 1 ; ---------------------------------------------------------------------------- +00D220 1 ; Animate $03B7 from $0C through $0F with a ten-tick delay between frames. +00D220 1 ; ---------------------------------------------------------------------------- +00D220 1 +00D220 1 A9 0C lda #$0C ; $D220: A9 0C +00D222 1 8D B7 03 sta $03B7 ; $D222: 8D B7 03 +00D225 1 +00D225 1 PitchStartAnimationLoop: ; $D225 +00D225 1 A9 0A lda #$0A ; $D225: A9 0A +00D227 1 20 41 EB jsr StoreObjectEventBankValue ; $D227: 20 41 EB +00D22A 1 +00D22A 1 EE B7 03 inc $03B7 ; $D22A: EE B7 03 +00D22D 1 +00D22D 1 AD B7 03 lda $03B7 ; $D22D: AD B7 03 +00D230 1 C9 0F cmp #$0F ; $D230: C9 0F +00D232 1 90 F1 bcc PitchStartAnimationLoop +00D234 1 ; $D232: 90 F1 +00D234 1 +00D234 1 ; ---------------------------------------------------------------------------- +00D234 1 ; Use bits 2-3 of $21 to select entries from the tables at $D2A4-$D2AC. +00D234 1 ; ---------------------------------------------------------------------------- +00D234 1 +00D234 1 A5 21 lda SelectedPitchAction ; $D234: A5 21 +00D236 1 4A lsr ; $D236: 4A +00D237 1 4A lsr ; $D237: 4A +00D238 1 +00D238 1 29 03 and #$03 ; $D238: 29 03 +00D23A 1 AA tax ; $D23A: AA +00D23B 1 +00D23B 1 BD AA D2 lda PitchRenderFlagTable,x ; $D23B: BD AA D2 +00D23E 1 85 FF sta RenderStateFlags ; $D23E: 85 FF +00D240 1 +00D240 1 ; ---------------------------------------------------------------------------- +00D240 1 ; Combine a random value with the signed table at $D2A4, then use the result as +00D240 1 ; Y to select a delay from the table at $D2A7. +00D240 1 ; ---------------------------------------------------------------------------- +00D240 1 +00D240 1 20 F5 E5 jsr AdvanceRandomState ; $D240: 20 F5 E5 +00D243 1 +00D243 1 09 F0 ora #$F0 ; $D243: 09 F0 +00D245 1 FD A4 D2 sbc PitchVelocityBiasTable,x ; $D245: FD A4 D2 +00D248 1 A8 tay ; $D248: A8 +00D249 1 +00D249 1 BD A7 D2 lda PitchDelayTable,x ; $D249: BD A7 D2 +00D24C 1 85 94 sta PitchUpdateDelay ; $D24C: 85 94 +00D24E 1 +00D24E 1 ; ---------------------------------------------------------------------------- +00D24E 1 ; Initialize base movement state. +00D24E 1 ; +00D24E 1 ; Y from the preceding calculation is passed to InitializeBaseMotionZero. +00D24E 1 ; ---------------------------------------------------------------------------- +00D24E 1 +00D24E 1 A2 00 ldx #$00 ; $D24E: A2 00 +00D250 1 20 23 CA jsr InitializeBaseMotionZero ; $D250: 20 23 CA +00D253 1 +00D253 1 ; ---------------------------------------------------------------------------- +00D253 1 ; Generate and transform another random value through the helper at $C036. +00D253 1 ; The result is stored as both $71 and $81. +00D253 1 ; ---------------------------------------------------------------------------- +00D253 1 +00D253 1 20 F5 E5 jsr AdvanceRandomState ; $D253: 20 F5 E5 +00D256 1 20 36 C0 jsr $C036 ; $D256: 20 36 C0 +00D259 1 +00D259 1 85 71 sta DisplayCounterValue ; $D259: 85 71 +00D25B 1 85 81 sta RandomValue81 ; $D25B: 85 81 +00D25D 1 +00D25D 1 E6 9D inc CurrentActionState ; $D25D: E6 9D +00D25F 1 +00D25F 1 ; ---------------------------------------------------------------------------- +00D25F 1 ; Dispatch the next state through an inline command. +00D25F 1 ; ---------------------------------------------------------------------------- +00D25F 1 +00D25F 1 20 0A EB jsr QueueInlineObjectEvent ; $D25F: 20 0A EB +00D262 1 +00D262 1 ; Inline command record consumed by QueueInlineObjectEvent. +00D262 1 04 85 D7 .byte $04,$85,$D7 ; $D262-$D264 +00D265 1 +00D265 1 ; ---------------------------------------------------------------------------- +00D265 1 ; Wait using the selected delay value from $94. +00D265 1 ; ---------------------------------------------------------------------------- +00D265 1 +00D265 1 UpdatePitchMovement: ; $D265 +00D265 1 A5 94 lda PitchUpdateDelay ; $D265: A5 94 +00D267 1 20 41 EB jsr StoreObjectEventBankValue ; $D267: 20 41 EB +00D26A 1 +00D26A 1 ; ---------------------------------------------------------------------------- +00D26A 1 ; Choose a direction/control value. +00D26A 1 ; ---------------------------------------------------------------------------- +00D26A 1 +00D26A 1 A5 10 lda $10 ; $D26A: A5 10 +00D26C 1 D0 0D bne UsePitchControllerInput ; $D26C: D0 0D +00D26E 1 +00D26E 1 A5 91 lda PitchDirectionDecision ; $D26E: A5 91 +00D270 1 +00D270 1 AE 3B 05 ldx $053B ; $D270: AE 3B 05 +00D273 1 E0 FD cpx #$FD ; $D273: E0 FD +00D275 1 10 06 bpl ApplyPitchHorizontalInput ; $D275: 10 06 +00D277 1 +00D277 1 4A lsr ; $D277: 4A +00D278 1 4A lsr ; $D278: 4A +00D279 1 +00D279 1 D0 02 bne ApplyPitchHorizontalInput ; $D279: D0 02 +00D27B 1 +00D27B 1 UsePitchControllerInput: ; $D27B +00D27B 1 A5 14 lda InputState2 ; $D27B: A5 14 +00D27D 1 +00D27D 1 ; ---------------------------------------------------------------------------- +00D27D 1 ; Adjust the signed high movement byte at $0508 according to bits in A. +00D27D 1 ; ---------------------------------------------------------------------------- +00D27D 1 +00D27D 1 ApplyPitchHorizontalInput: ; $D27D +00D27D 1 4A lsr ; $D27D: 4A +00D27E 1 90 05 bcc ApplyPitchLeftInput +00D280 1 ; $D27E: 90 05 +00D280 1 +00D280 1 EE 08 05 inc $0508 ; $D280: EE 08 05 +00D283 1 B0 06 bcs SetPitchMovementFlags ; $D283: B0 06 +00D285 1 ; Always taken because LSR set carry. +00D285 1 +00D285 1 ApplyPitchLeftInput: ; $D285 +00D285 1 4A lsr ; $D285: 4A +00D286 1 90 07 bcc CheckPitchVerticalLimit +00D288 1 ; $D286: 90 07 +00D288 1 +00D288 1 CE 08 05 dec $0508 ; $D288: CE 08 05 +00D28B 1 +00D28B 1 SetPitchMovementFlags: ; $D28B +00D28B 1 A9 08 lda #$08 ; $D28B: A9 08 +00D28D 1 85 FF sta RenderStateFlags ; $D28D: 85 FF +00D28F 1 +00D28F 1 ; ---------------------------------------------------------------------------- +00D28F 1 ; Continue until the vertical high position reaches $FA or greater. +00D28F 1 ; ---------------------------------------------------------------------------- +00D28F 1 +00D28F 1 CheckPitchVerticalLimit: ; $D28F +00D28F 1 AD 3B 05 lda $053B ; $D28F: AD 3B 05 +00D292 1 C9 FA cmp #$FA ; $D292: C9 FA +00D294 1 10 CF bpl UpdatePitchMovement +00D296 1 ; $D294: 10 CF +00D296 1 +00D296 1 ; ---------------------------------------------------------------------------- +00D296 1 ; Set the final animation value, dispatch the next state, and leave. +00D296 1 ; ---------------------------------------------------------------------------- +00D296 1 +00D296 1 A9 2F lda #$2F ; $D296: A9 2F +00D298 1 8D B7 03 sta $03B7 ; $D298: 8D B7 03 +00D29B 1 +00D29B 1 20 0A EB jsr QueueInlineObjectEvent ; $D29B: 20 0A EB +00D29E 1 +00D29E 1 ; Inline command record consumed by QueueInlineObjectEvent. +00D29E 1 21 27 D0 .byte $21,$27,$D0 ; $D29E-$D2A0 +00D2A1 1 +00D2A1 1 4C 6A EB jmp CommonEngineExit ; $D2A1: 4C 6A EB +00D2A4 1 +00D2A4 1 ; ============================================================================ +00D2A4 1 ; $D2A4-$D2AC +00D2A4 1 ; Three parallel three-byte lookup tables selected by bits 2-3 of $21. +00D2A4 1 ; ============================================================================ +00D2A4 1 +00D2A4 1 PitchVelocityBiasTable: ; $D2A4 +00D2A4 1 37 47 27 .byte $37,$47,$27 +00D2A7 1 +00D2A7 1 PitchDelayTable: ; $D2A7 +00D2A7 1 05 04 06 .byte $05,$04,$06 +00D2AA 1 +00D2AA 1 PitchRenderFlagTable: ; $D2AA +00D2AA 1 02 01 04 .byte $02,$01,$04 +00D2AD 1 +00D2AD 1 ; ============================================================================ +00D2AD 1 ; $D2AD-$D329 +00D2AD 1 ; Timed selection loop, player/input selection, event processing, and state +00D2AD 1 ; transition. +00D2AD 1 ; ============================================================================ +00D2AD 1 +00D2AD 1 SelectBatterAction: ; $D2AD +00D2AD 1 A9 30 lda #$30 ; $D2AD: A9 30 +00D2AF 1 8D C8 05 sta $05C8 ; $D2AF: 8D C8 05 +00D2B2 1 +00D2B2 1 ; ---------------------------------------------------------------------------- +00D2B2 1 ; Wait for a frame and evaluate the current input/state. +00D2B2 1 ; ---------------------------------------------------------------------------- +00D2B2 1 +00D2B2 1 WaitForBatterAction: ; $D2B2 +00D2B2 1 20 48 EB jsr SelectObjectEventBank1 ; $D2B2: 20 48 EB +00D2B5 1 +00D2B5 1 A5 10 lda $10 ; $D2B5: A5 10 +00D2B7 1 D0 1B bne UseBatterControllerInput ; $D2B7: D0 1B +00D2B9 1 +00D2B9 1 A5 82 lda ActorActionComplete ; $D2B9: A5 82 +00D2BB 1 D0 F0 bne SelectBatterAction ; $D2BB: D0 F0 +00D2BD 1 +00D2BD 1 ; ---------------------------------------------------------------------------- +00D2BD 1 ; Check three entries at $0575, $0573, and $0571. +00D2BD 1 ; +00D2BD 1 ; If any entry is nonzero, control branches forward to $D32A. +00D2BD 1 ; ---------------------------------------------------------------------------- +00D2BD 1 +00D2BD 1 A2 04 ldx #$04 ; $D2BD: A2 04 +00D2BF 1 +00D2BF 1 CheckActiveFieldObjects: ; $D2BF +00D2BF 1 BD 75 05 lda $0575,x ; $D2BF: BD 75 05 +00D2C2 1 D0 66 bne SelectActionFromObjectState ; $D2C2: D0 66 +00D2C4 1 +00D2C4 1 CA dex ; $D2C4: CA +00D2C5 1 CA dex ; $D2C5: CA +00D2C6 1 10 F7 bpl CheckActiveFieldObjects +00D2C8 1 ; $D2C6: 10 F7 +00D2C8 1 +00D2C8 1 ; ---------------------------------------------------------------------------- +00D2C8 1 ; Count down $05C8 while no active entry is found. +00D2C8 1 ; ---------------------------------------------------------------------------- +00D2C8 1 +00D2C8 1 CE C8 05 dec $05C8 ; $D2C8: CE C8 05 +00D2CB 1 D0 E5 bne WaitForBatterAction ; $D2CB: D0 E5 +00D2CD 1 +00D2CD 1 ; ---------------------------------------------------------------------------- +00D2CD 1 ; If the random value is below $46, continue at $D2D9. +00D2CD 1 ; Otherwise, use the current input byte at $18. +00D2CD 1 ; ---------------------------------------------------------------------------- +00D2CD 1 +00D2CD 1 20 F5 E5 jsr AdvanceRandomState ; $D2CD: 20 F5 E5 +00D2D0 1 C9 46 cmp #$46 ; $D2D0: C9 46 +00D2D2 1 90 05 bcc SelectBatterActionSlot ; $D2D2: 90 05 +00D2D4 1 +00D2D4 1 UseBatterControllerInput: ; $D2D4 +00D2D4 1 A5 18 lda InputAux2 ; $D2D4: A5 18 +00D2D6 1 0A asl ; $D2D6: 0A +00D2D7 1 10 D9 bpl WaitForBatterAction ; $D2D7: 10 D9 +00D2D9 1 +00D2D9 1 ; ---------------------------------------------------------------------------- +00D2D9 1 ; Search backward through $9F-$A1 for an entry below eight. +00D2D9 1 ; ---------------------------------------------------------------------------- +00D2D9 1 +00D2D9 1 SelectBatterActionSlot: ; $D2D9 +00D2D9 1 A2 03 ldx #$03 ; $D2D9: A2 03 +00D2DB 1 +00D2DB 1 FindAvailableBatterActionSlot: ; $D2DB +00D2DB 1 CA dex ; $D2DB: CA +00D2DC 1 30 CF bmi SelectBatterAction ; $D2DC: 30 CF +00D2DE 1 +00D2DE 1 B5 9F lda SecondaryActorState0,x ; $D2DE: B5 9F +00D2E0 1 C9 08 cmp #$08 ; $D2E0: C9 08 +00D2E2 1 B0 F7 bcs FindAvailableBatterActionSlot ; $D2E2: B0 F7 +00D2E4 1 +00D2E4 1 E6 7F inc SelectedStateCount ; $D2E4: E6 7F +00D2E6 1 +00D2E6 1 ; ---------------------------------------------------------------------------- +00D2E6 1 ; Select the working value for $21. +00D2E6 1 ; ---------------------------------------------------------------------------- +00D2E6 1 +00D2E6 1 A5 10 lda $10 ; $D2E6: A5 10 +00D2E8 1 D0 0D bne UseBatterInputAction ; $D2E8: D0 0D +00D2EA 1 +00D2EA 1 A5 9F lda SecondaryActorState0 ; $D2EA: A5 9F +00D2EC 1 C9 02 cmp #$02 ; $D2EC: C9 02 +00D2EE 1 D0 07 bne UseBatterInputAction ; $D2EE: D0 07 +00D2F0 1 +00D2F0 1 20 F5 E5 jsr AdvanceRandomState ; $D2F0: 20 F5 E5 +00D2F3 1 29 01 and #$01 ; $D2F3: 29 01 +00D2F5 1 10 02 bpl SaveBatterAction ; $D2F5: 10 02 +00D2F7 1 ; Always taken after AND #$01. +00D2F7 1 +00D2F7 1 UseBatterInputAction: ; $D2F7 +00D2F7 1 A5 14 lda InputState2 ; $D2F7: A5 14 +00D2F9 1 +00D2F9 1 SaveBatterAction: ; $D2F9 +00D2F9 1 85 21 sta SelectedPitchAction ; $D2F9: 85 21 +00D2FB 1 +00D2FB 1 ; ---------------------------------------------------------------------------- +00D2FB 1 ; Process event slots $0E and $11. +00D2FB 1 ; ---------------------------------------------------------------------------- +00D2FB 1 +00D2FB 1 A0 0E ldy #$0E ; $D2FB: A0 0E +00D2FD 1 20 66 EB jsr DispatchNextQueuedEvent ; $D2FD: 20 66 EB +00D300 1 +00D300 1 A0 11 ldy #$11 ; $D300: A0 11 +00D302 1 20 66 EB jsr DispatchNextQueuedEvent ; $D302: 20 66 EB +00D305 1 +00D305 1 ; ---------------------------------------------------------------------------- +00D305 1 ; Initialize animation frame $0C, wait ten ticks, then run the helper at $D33C. +00D305 1 ; ---------------------------------------------------------------------------- +00D305 1 +00D305 1 A9 0C lda #$0C ; $D305: A9 0C +00D307 1 8D B7 03 sta $03B7 ; $D307: 8D B7 03 +00D30A 1 +00D30A 1 A9 0A lda #$0A ; $D30A: A9 0A +00D30C 1 20 41 EB jsr StoreObjectEventBankValue ; $D30C: 20 41 EB +00D30F 1 +00D30F 1 20 3C D3 jsr DispatchActionType ; $D30F: 20 3C D3 +00D312 1 +00D312 1 E6 9D inc CurrentActionState ; $D312: E6 9D +00D314 1 CE B7 03 dec $03B7 ; $D314: CE B7 03 +00D317 1 +00D317 1 ; ---------------------------------------------------------------------------- +00D317 1 ; Dispatch the next state through an inline command. +00D317 1 ; ---------------------------------------------------------------------------- +00D317 1 +00D317 1 20 0A EB jsr QueueInlineObjectEvent ; $D317: 20 0A EB +00D31A 1 +00D31A 1 ; Inline command record consumed by QueueInlineObjectEvent. +00D31A 1 11 D7 D5 .byte $11,$D7,$D5 ; $D31A-$D31C +00D31D 1 +00D31D 1 A9 1E lda #$1E ; $D31D: A9 1E +00D31F 1 20 41 EB jsr StoreObjectEventBankValue ; $D31F: 20 41 EB +00D322 1 +00D322 1 A9 2F lda #$2F ; $D322: A9 2F +00D324 1 8D A2 03 sta $03A2 ; $D324: 8D A2 03 +00D327 1 +00D327 1 4C 6A EB jmp CommonEngineExit ; $D327: 4C 6A EB +00D32A 1 +00D32A 1 ; ============================================================================ +00D32A 1 ; $D32A-$D338 +00D32A 1 ; Select an action value from a three-byte lookup table. +00D32A 1 ; +00D32A 1 ; Entry: +00D32A 1 ; X = object or player index +00D32A 1 ; +00D32A 1 ; Operation: +00D32A 1 ; 1. Increment $7F. +00D32A 1 ; 2. Divide X by two. +00D32A 1 ; 3. Use the resulting index to read $0599-$059B. +00D32A 1 ; 4. Divide that value by two. +00D32A 1 ; 5. Use the result as an index into ObjectActionLookupTable. +00D32A 1 ; 6. Branch back to $D2F9 with the selected value in A. +00D32A 1 ; +00D32A 1 ; The table values are all nonzero, so the final BNE is effectively +00D32A 1 ; unconditional for valid indices. +00D32A 1 ; ============================================================================ +00D32A 1 +00D32A 1 SelectActionFromObjectState: ; $D32A +00D32A 1 E6 7F inc SelectedStateCount ; $D32A: E6 7F +00D32C 1 +00D32C 1 8A txa ; $D32C: 8A +00D32D 1 4A lsr ; $D32D: 4A +00D32E 1 AA tax ; $D32E: AA +00D32F 1 +00D32F 1 BD 99 05 lda $0599,x ; $D32F: BD 99 05 +00D332 1 4A lsr ; $D332: 4A +00D333 1 AA tax ; $D333: AA +00D334 1 +00D334 1 BD 38 D3 lda $D338,x ; $D334: BD 38 D3 +00D337 1 D0 C0 bne SaveBatterAction ; $D337: D0 C0 +00D339 1 +00D339 1 ; ============================================================================ +00D339 1 ; $D339-$D33B +00D339 1 ; Action/control lookup table. +00D339 1 ; +00D339 1 ; Indexed by half of the selected value from $0599-$059B. +00D339 1 ; ============================================================================ +00D339 1 +00D339 1 ObjectActionLookupTable: ; $D339 +00D339 1 01 08 02 .byte $01,$08,$02 +00D33C 1 +00D33C 1 ; ============================================================================ +00D33C 1 ; $D33C-$D381 +00D33C 1 ; Select one of three state paths using $21 and the values at $9F-$A1. +00D33C 1 ; +00D33C 1 ; The routine can: +00D33C 1 ; Set $059D to $01 and dispatch command $10 +00D33C 1 ; Set $059E to $02 and dispatch command $12 +00D33C 1 ; Set $05A0 to $03 and dispatch command $16 +00D33C 1 ; ============================================================================ +00D33C 1 +00D33C 1 ; ---------------------------------------------------------------------------- +00D33C 1 ; Contract: +00D33C 1 ; Description: Implements Dispatch Action Type. +00D33C 1 ; Entry: Registers: A, X; Memory: selectedpitchaction, secondaryactorstate0 +00D33C 1 ; Returns/products: Registers/clobbers: A, X +00D33C 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00D33C 1 ; Memory effects: $059d +00D33C 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00D33C 1 ; comparison, load, or store path and are not a stable API product. +00D33C 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. +00D33C 1 ; ---------------------------------------------------------------------------- +00D33C 1 DispatchActionType: ; $D33C +00D33C 1 A5 21 lda SelectedPitchAction ; $D33C: A5 21 +00D33E 1 29 0B and #$0B ; $D33E: 29 0B +00D340 1 D0 1F bne Routine_D361_TestBits ; $D340: D0 1F +00D342 1 +00D342 1 ; ---------------------------------------------------------------------------- +00D342 1 ; Search the three entries at $9F-$A1 in reverse order. +00D342 1 ; ---------------------------------------------------------------------------- +00D342 1 +00D342 1 A2 02 ldx #$02 ; $D342: A2 02 +00D344 1 +00D344 1 Routine_D344_SearchEntries: ; $D344 +00D344 1 B5 9F lda SecondaryActorState0,x ; $D344: B5 9F +00D346 1 C9 08 cmp #$08 ; $D346: C9 08 +00D348 1 B0 08 bcs Routine_D352_NextEntry ; $D348: B0 08 +00D34A 1 +00D34A 1 C9 06 cmp #$06 ; $D34A: C9 06 +00D34C 1 B0 25 bcs Routine_D373_State3 ; $D34C: B0 25 +00D34E 1 +00D34E 1 C9 04 cmp #$04 ; $D34E: C9 04 +00D350 1 B0 15 bcs Routine_D367_State2 ; $D350: B0 15 +00D352 1 +00D352 1 Routine_D352_NextEntry: ; $D352 +00D352 1 CA dex ; $D352: CA +00D353 1 10 EF bpl Routine_D344_SearchEntries +00D355 1 ; $D353: 10 EF +00D355 1 +00D355 1 ; ---------------------------------------------------------------------------- +00D355 1 ; State 1. +00D355 1 ; ---------------------------------------------------------------------------- +00D355 1 +00D355 1 Routine_D355_State1: ; $D355 +00D355 1 A9 01 lda #$01 ; $D355: A9 01 +00D357 1 8D 9D 05 sta $059D ; $D357: 8D 9D 05 +00D35A 1 +00D35A 1 20 0A EB jsr QueueInlineObjectEvent ; $D35A: 20 0A EB +00D35D 1 +00D35D 1 ; Inline command record consumed by QueueInlineObjectEvent. +00D35D 1 10 AB E3 .byte $10,$AB,$E3 ; $D35D-$D35F +00D360 1 +00D360 1 60 rts ; $D360: 60 +00D361 1 +00D361 1 ; ---------------------------------------------------------------------------- +00D361 1 ; When $21 & $0B is nonzero, test its low two bits. +00D361 1 ; +00D361 1 ; Bit 0 selects state 1. +00D361 1 ; Bit 1 selects state 3. +00D361 1 ; Otherwise, state 2 is selected. +00D361 1 ; ---------------------------------------------------------------------------- +00D361 1 +00D361 1 Routine_D361_TestBits: ; $D361 +00D361 1 4A lsr ; $D361: 4A +00D362 1 B0 F1 bcs Routine_D355_State1 ; $D362: B0 F1 +00D364 1 +00D364 1 4A lsr ; $D364: 4A +00D365 1 B0 0C bcs Routine_D373_State3 ; $D365: B0 0C +00D367 1 +00D367 1 ; ---------------------------------------------------------------------------- +00D367 1 ; State 2. +00D367 1 ; ---------------------------------------------------------------------------- +00D367 1 +00D367 1 Routine_D367_State2: ; $D367 +00D367 1 A9 02 lda #$02 ; $D367: A9 02 +00D369 1 8D 9E 05 sta $059E ; $D369: 8D 9E 05 +00D36C 1 +00D36C 1 20 0A EB jsr QueueInlineObjectEvent ; $D36C: 20 0A EB +00D36F 1 +00D36F 1 ; Inline command record consumed by QueueInlineObjectEvent. +00D36F 1 12 AB E3 .byte $12,$AB,$E3 ; $D36F-$D371 +00D372 1 +00D372 1 60 rts ; $D372: 60 +00D373 1 +00D373 1 ; ---------------------------------------------------------------------------- +00D373 1 ; State 3. +00D373 1 ; ---------------------------------------------------------------------------- +00D373 1 +00D373 1 Routine_D373_State3: ; $D373 +00D373 1 A9 03 lda #$03 ; $D373: A9 03 +00D375 1 8D A0 05 sta $05A0 ; $D375: 8D A0 05 +00D378 1 +00D378 1 20 0A EB jsr QueueInlineObjectEvent ; $D378: 20 0A EB +00D37B 1 +00D37B 1 ; Inline command record consumed by QueueInlineObjectEvent. +00D37B 1 16 AB E3 .byte $16,$AB,$E3 ; $D37B-$D37D +00D37E 1 +00D37E 1 CE B7 03 dec $03B7 ; $D37E: CE B7 03 +00D381 1 +00D381 1 60 rts ; $D381: 60 +00D382 1 +00D382 1 ; ============================================================================ +00D382 1 ; $D382-$D3EF +00D382 1 ; Derive an index from input state, apply signed coordinate offsets, constrain +00D382 1 ; the resulting positions, update object state, and repeat. +00D382 1 ; ============================================================================ +00D382 1 +00D382 1 MoveControlledObject: ; $D382 +00D382 1 20 48 EB jsr SelectObjectEventBank1 ; $D382: 20 48 EB +00D385 1 +00D385 1 ; ---------------------------------------------------------------------------- +00D385 1 ; Derive a small index in Y from the value at $13. +00D385 1 ; +00D385 1 ; The value is ORed with $F0, then shifted right until carry clears. +00D385 1 ; Y begins at $FF and is incremented once per shift. +00D385 1 ; ---------------------------------------------------------------------------- +00D385 1 +00D385 1 A0 FF ldy #$FF ; $D385: A0 FF +00D387 1 +00D387 1 A5 13 lda InputState1 ; $D387: A5 13 +00D389 1 09 F0 ora #$F0 ; $D389: 09 F0 +00D38B 1 +00D38B 1 Routine_D38B_FindIndex: ; $D38B +00D38B 1 C8 iny ; $D38B: C8 +00D38C 1 4A lsr ; $D38C: 4A +00D38D 1 90 FC bcc Routine_D38B_FindIndex ; $D38D: 90 FC +00D38F 1 +00D38F 1 84 05 sty MathTemp05 ; $D38F: 84 05 +00D391 1 +00D391 1 ; ---------------------------------------------------------------------------- +00D391 1 ; Load a signed horizontal offset from the table at $D3F0. +00D391 1 ; +00D391 1 ; X is used as the sign-extension byte: +00D391 1 ; +00D391 1 ; X = $00 for nonnegative offsets +00D391 1 ; X = $FF for negative offsets +00D391 1 ; ---------------------------------------------------------------------------- +00D391 1 +00D391 1 A2 00 ldx #$00 ; $D391: A2 00 +00D393 1 +00D393 1 B9 F0 D3 lda ControlledHorizontalOffsetTable,y ; $D393: B9 F0 D3 +00D396 1 10 01 bpl Routine_D399_AddHorizontal +00D398 1 ; $D396: 10 01 +00D398 1 +00D398 1 CA dex ; $D398: CA +00D399 1 ; X = $FF +00D399 1 +00D399 1 Routine_D399_AddHorizontal: ; $D399 +00D399 1 18 clc ; $D399: 18 +00D39A 1 +00D39A 1 6D 0F 05 adc $050F ; $D39A: 6D 0F 05 +00D39D 1 A8 tay ; $D39D: A8 +00D39E 1 85 AE sta CalculatedCoordinateLow ; $D39E: 85 AE +00D3A0 1 +00D3A0 1 8A txa ; $D3A0: 8A +00D3A1 1 6D 10 05 adc $0510 ; $D3A1: 6D 10 05 +00D3A4 1 85 AF sta CalculatedCoordinateHigh ; $D3A4: 85 AF +00D3A6 1 +00D3A6 1 ; ---------------------------------------------------------------------------- +00D3A6 1 ; Normalize or transform the signed horizontal coordinate in A:Y. +00D3A6 1 ; ---------------------------------------------------------------------------- +00D3A6 1 +00D3A6 1 20 CB E7 jsr AbsoluteValueAY ; $D3A6: 20 CB E7 +00D3A9 1 AA tax ; $D3A9: AA +00D3AA 1 +00D3AA 1 ; ---------------------------------------------------------------------------- +00D3AA 1 ; Accept the new horizontal coordinate only when it lies inside the permitted +00D3AA 1 ; range. +00D3AA 1 ; +00D3AA 1 ; The two-stage signed test uses Y as the low byte and X/A as the high byte. +00D3AA 1 ; ---------------------------------------------------------------------------- +00D3AA 1 +00D3AA 1 C0 60 cpy #$60 ; $D3AA: C0 60 +00D3AC 1 E9 01 sbc #$01 ; $D3AC: E9 01 +00D3AE 1 10 11 bpl Routine_D3C1_Vertical ; $D3AE: 10 11 +00D3B0 1 +00D3B0 1 8A txa ; $D3B0: 8A +00D3B1 1 +00D3B1 1 C0 00 cpy #$00 ; $D3B1: C0 00 +00D3B3 1 E9 01 sbc #$01 ; $D3B3: E9 01 +00D3B5 1 30 0A bmi Routine_D3C1_Vertical ; $D3B5: 30 0A +00D3B7 1 +00D3B7 1 A5 AE lda CalculatedCoordinateLow ; $D3B7: A5 AE +00D3B9 1 8D 0F 05 sta $050F ; $D3B9: 8D 0F 05 +00D3BC 1 +00D3BC 1 A5 AF lda CalculatedCoordinateHigh ; $D3BC: A5 AF +00D3BE 1 8D 10 05 sta $0510 ; $D3BE: 8D 10 05 +00D3C1 1 +00D3C1 1 ; ---------------------------------------------------------------------------- +00D3C1 1 ; Load a signed vertical offset from the overlapping table at $D3F3. +00D3C1 1 ; ---------------------------------------------------------------------------- +00D3C1 1 +00D3C1 1 Routine_D3C1_Vertical: ; $D3C1 +00D3C1 1 A4 05 ldy MathTemp05 ; $D3C1: A4 05 +00D3C3 1 A2 00 ldx #$00 ; $D3C3: A2 00 +00D3C5 1 +00D3C5 1 B9 F3 D3 lda ControlledVerticalOffsetTable,y ; $D3C5: B9 F3 D3 +00D3C8 1 10 01 bpl Routine_D3CB_AddVertical +00D3CA 1 ; $D3C8: 10 01 +00D3CA 1 +00D3CA 1 CA dex ; $D3CA: CA +00D3CB 1 ; X = $FF +00D3CB 1 +00D3CB 1 Routine_D3CB_AddVertical: ; $D3CB +00D3CB 1 18 clc ; $D3CB: 18 +00D3CC 1 +00D3CC 1 6D 40 05 adc $0540 ; $D3CC: 6D 40 05 +00D3CF 1 A8 tay ; $D3CF: A8 +00D3D0 1 +00D3D0 1 8A txa ; $D3D0: 8A +00D3D1 1 6D 41 05 adc $0541 ; $D3D1: 6D 41 05 +00D3D4 1 AA tax ; $D3D4: AA +00D3D5 1 +00D3D5 1 ; ---------------------------------------------------------------------------- +00D3D5 1 ; Accept the vertical coordinate only when it lies inside the permitted range. +00D3D5 1 ; ---------------------------------------------------------------------------- +00D3D5 1 +00D3D5 1 C0 C0 cpy #$C0 ; $D3D5: C0 C0 +00D3D7 1 E9 F8 sbc #$F8 ; $D3D7: E9 F8 +00D3D9 1 10 0D bpl Routine_D3E8_UpdateObject +00D3DB 1 ; $D3D9: 10 0D +00D3DB 1 +00D3DB 1 8A txa ; $D3DB: 8A +00D3DC 1 +00D3DC 1 C0 A0 cpy #$A0 ; $D3DC: C0 A0 +00D3DE 1 E9 F7 sbc #$F7 ; $D3DE: E9 F7 +00D3E0 1 30 06 bmi Routine_D3E8_UpdateObject +00D3E2 1 ; $D3E0: 30 06 +00D3E2 1 +00D3E2 1 8C 40 05 sty $0540 ; $D3E2: 8C 40 05 +00D3E5 1 8E 41 05 stx $0541 ; $D3E5: 8E 41 05 +00D3E8 1 +00D3E8 1 ; ---------------------------------------------------------------------------- +00D3E8 1 ; Update object six, then repeat the routine. +00D3E8 1 ; ---------------------------------------------------------------------------- +00D3E8 1 +00D3E8 1 Routine_D3E8_UpdateObject: ; $D3E8 +00D3E8 1 A2 06 ldx #$06 ; $D3E8: A2 06 +00D3EA 1 20 B7 E6 jsr ClearMovementTransforms ; $D3EA: 20 B7 E6 +00D3ED 1 +00D3ED 1 4C 82 D3 jmp MoveControlledObject ; $D3ED: 4C 82 D3 +00D3F0 1 +00D3F0 1 ; ============================================================================ +00D3F0 1 ; Temporary aliases for the lookup data immediately following the routine. +00D3F0 1 ; Remove these aliases when the $D3F0 data block is decoded. +00D3F0 1 ; ============================================================================ +00D3F0 1 +00D3F0 1 ControlledHorizontalOffsetTable: ; $D3F0 +00D3F0 1 01 FF 00 .byte $01,$FF,$00 +00D3F3 1 +00D3F3 1 ControlledVerticalOffsetTable: ; $D3F3 +00D3F3 1 00 00 FF 01 .byte $00,$00,$FF,$01,$00 +00D3F7 1 00 +00D3F8 1 +00D3F8 1 ; ============================================================================ +00D3F8 1 ; $D3F8-$D477 +00D3F8 1 ; Randomized timing and coordinate-validation routine. +00D3F8 1 ; ============================================================================ +00D3F8 1 +00D3F8 1 RunControlledActorDelay: ; $D3F8 +00D3F8 1 A9 14 lda #$14 ; $D3F8: A9 14 +00D3FA 1 85 92 sta ActionDelayCounter ; $D3FA: 85 92 +00D3FC 1 +00D3FC 1 ; ---------------------------------------------------------------------------- +00D3FC 1 ; Run $EB4C twenty times while setting $13 to $80 between iterations. +00D3FC 1 ; ---------------------------------------------------------------------------- +00D3FC 1 +00D3FC 1 Routine_D3FC_InitialDelay: ; $D3FC +00D3FC 1 20 4C EB jsr SelectObjectEventBank0 ; $D3FC: 20 4C EB +00D3FF 1 +00D3FF 1 A9 80 lda #$80 ; $D3FF: A9 80 +00D401 1 85 13 sta InputState1 ; $D401: 85 13 +00D403 1 +00D403 1 C6 92 dec ActionDelayCounter ; $D403: C6 92 +00D405 1 D0 F5 bne Routine_D3FC_InitialDelay +00D407 1 ; $D405: D0 F5 +00D407 1 +00D407 1 ; ---------------------------------------------------------------------------- +00D407 1 ; Generate a random value from zero through ten. +00D407 1 ; ---------------------------------------------------------------------------- +00D407 1 +00D407 1 SelectControlledActorDelay: ; $D407 +00D407 1 20 F5 E5 jsr AdvanceRandomState ; $D407: 20 F5 E5 +00D40A 1 +00D40A 1 29 0F and #$0F ; $D40A: 29 0F +00D40C 1 C9 0B cmp #$0B ; $D40C: C9 0B +00D40E 1 B0 F7 bcs SelectControlledActorDelay +00D410 1 ; $D40E: B0 F7 +00D410 1 +00D410 1 ; ---------------------------------------------------------------------------- +00D410 1 ; Convert values ten and below into a signed countdown-like value. +00D410 1 ; +00D410 1 ; Carry remains set after CMP when A is ten, otherwise it is clear. The +00D410 1 ; subtraction intentionally uses that carry state. +00D410 1 ; ---------------------------------------------------------------------------- +00D410 1 +00D410 1 E9 0A sbc #$0A ; $D410: E9 0A +00D412 1 85 92 sta ActionDelayCounter ; $D412: 85 92 +00D414 1 +00D414 1 ; ---------------------------------------------------------------------------- +00D414 1 ; Wait until the high position byte at $053B becomes negative. +00D414 1 ; ---------------------------------------------------------------------------- +00D414 1 +00D414 1 WaitForActorAscent: ; $D414 +00D414 1 20 48 EB jsr SelectObjectEventBank1 ; $D414: 20 48 EB +00D417 1 +00D417 1 AE 3B 05 ldx $053B ; $D417: AE 3B 05 +00D41A 1 CA dex ; $D41A: CA +00D41B 1 10 F7 bpl WaitForActorAscent +00D41D 1 ; $D41B: 10 F7 +00D41D 1 +00D41D 1 ; ---------------------------------------------------------------------------- +00D41D 1 ; Increment the countdown and wait until $053B reaches at least $FD. +00D41D 1 ; ---------------------------------------------------------------------------- +00D41D 1 +00D41D 1 WaitForActorDescent: ; $D41D +00D41D 1 E6 92 inc ActionDelayCounter ; $D41D: E6 92 +00D41F 1 +00D41F 1 20 48 EB jsr SelectObjectEventBank1 ; $D41F: 20 48 EB +00D422 1 +00D422 1 AD 3B 05 lda $053B ; $D422: AD 3B 05 +00D425 1 C9 FD cmp #$FD ; $D425: C9 FD +00D427 1 10 F4 bpl WaitForActorDescent +00D429 1 ; $D427: 10 F4 +00D429 1 +00D429 1 ; ---------------------------------------------------------------------------- +00D429 1 ; Generate a random byte. Values below two take the alternate timing path. +00D429 1 ; ---------------------------------------------------------------------------- +00D429 1 +00D429 1 20 F5 E5 jsr AdvanceRandomState ; $D429: 20 F5 E5 +00D42C 1 +00D42C 1 C9 02 cmp #$02 ; $D42C: C9 02 +00D42E 1 90 31 bcc SelectActorAlternateDelay +00D430 1 ; $D42E: 90 31 +00D430 1 +00D430 1 ; ---------------------------------------------------------------------------- +00D430 1 ; Normalize the current horizontal position in A:Y. +00D430 1 ; ---------------------------------------------------------------------------- +00D430 1 +00D430 1 AA tax ; $D430: AA +00D431 1 +00D431 1 AC 09 05 ldy $0509 ; $D431: AC 09 05 +00D434 1 AD 0A 05 lda $050A ; $D434: AD 0A 05 +00D437 1 +00D437 1 20 CB E7 jsr AbsoluteValueAY ; $D437: 20 CB E7 +00D43A 1 +00D43A 1 ; ---------------------------------------------------------------------------- +00D43A 1 ; Validate the normalized coordinate against two bounds. +00D43A 1 ; +00D43A 1 ; X still contains the random byte selected at $D429. +00D43A 1 ; ---------------------------------------------------------------------------- +00D43A 1 +00D43A 1 E0 DC cpx #$DC ; $D43A: E0 DC +00D43C 1 B0 37 bcs FinishControlledActorDelay ; $D43C: B0 37 +00D43E 1 +00D43E 1 C0 20 cpy #$20 ; $D43E: C0 20 +00D440 1 E9 00 sbc #$00 ; $D440: E9 00 +00D442 1 90 04 bcc RunActorDelayCountdown ; $D442: 90 04 +00D444 1 +00D444 1 E0 38 cpx #$38 ; $D444: E0 38 +00D446 1 B0 2D bcs FinishControlledActorDelay ; $D446: B0 2D +00D448 1 +00D448 1 ; ---------------------------------------------------------------------------- +00D448 1 ; Wait while counting $92 down through zero. +00D448 1 ; ---------------------------------------------------------------------------- +00D448 1 +00D448 1 RunActorDelayCountdown: ; $D448 +00D448 1 20 48 EB jsr SelectObjectEventBank1 ; $D448: 20 48 EB +00D44B 1 +00D44B 1 C6 92 dec ActionDelayCounter ; $D44B: C6 92 +00D44D 1 10 F9 bpl RunActorDelayCountdown ; $D44D: 10 F9 +00D44F 1 +00D44F 1 ; ---------------------------------------------------------------------------- +00D44F 1 ; Run another fixed twenty-iteration delay. +00D44F 1 ; ---------------------------------------------------------------------------- +00D44F 1 +00D44F 1 A9 14 lda #$14 ; $D44F: A9 14 +00D451 1 85 92 sta ActionDelayCounter ; $D451: 85 92 +00D453 1 +00D453 1 RunActorFinalDelay: ; $D453 +00D453 1 20 4C EB jsr SelectObjectEventBank0 ; $D453: 20 4C EB +00D456 1 +00D456 1 A9 80 lda #$80 ; $D456: A9 80 +00D458 1 85 13 sta InputState1 ; $D458: 85 13 +00D45A 1 +00D45A 1 C6 92 dec ActionDelayCounter ; $D45A: C6 92 +00D45C 1 D0 F5 bne RunActorFinalDelay ; $D45C: D0 F5 +00D45E 1 +00D45E 1 4C 6A EB jmp CommonEngineExit ; $D45E: 4C 6A EB +00D461 1 +00D461 1 ; ---------------------------------------------------------------------------- +00D461 1 ; Alternate randomized delay path for values below two. +00D461 1 ; ---------------------------------------------------------------------------- +00D461 1 +00D461 1 SelectActorAlternateDelay: ; $D461 +00D461 1 20 F5 E5 jsr AdvanceRandomState ; $D461: 20 F5 E5 +00D464 1 +00D464 1 29 07 and #$07 ; $D464: 29 07 +00D466 1 69 04 adc #$04 ; $D466: 69 04 +00D468 1 85 92 sta ActionDelayCounter ; $D468: 85 92 +00D46A 1 +00D46A 1 RunActorAlternateDelay: ; $D46A +00D46A 1 20 4C EB jsr SelectObjectEventBank0 ; $D46A: 20 4C EB +00D46D 1 +00D46D 1 A9 80 lda #$80 ; $D46D: A9 80 +00D46F 1 85 13 sta InputState1 ; $D46F: 85 13 +00D471 1 +00D471 1 C6 92 dec ActionDelayCounter ; $D471: C6 92 +00D473 1 D0 F5 bne RunActorAlternateDelay +00D475 1 ; $D473: D0 F5 +00D475 1 +00D475 1 FinishControlledActorDelay: ; $D475 +00D475 1 4C 6A EB jmp CommonEngineExit ; $D475: 4C 6A EB +00D478 1 +00D478 1 ; ============================================================================ +00D478 1 ; $D478-$D4FE +00D478 1 ; Initialize object six, transform coordinates, and run a state-controlled +00D478 1 ; animation loop. +00D478 1 ; ============================================================================ +00D478 1 +00D478 1 RunFielderAnimationSequence: ; $D478 +00D478 1 A9 00 lda #$00 ; $D478: A9 00 +00D47A 1 85 87 sta ObjectProximityState ; $D47A: 85 87 +00D47C 1 +00D47C 1 ; ---------------------------------------------------------------------------- +00D47C 1 ; Initialize indexed fields for object offset $06. +00D47C 1 ; +00D47C 1 ; Routine $C9A7 consumes five inline bytes: +00D47C 1 ; +00D47C 1 ; $06 object offset/metadata +00D47C 1 ; $F0,$FE,$20,$F8 four field values +00D47C 1 ; ---------------------------------------------------------------------------- +00D47C 1 +00D47C 1 20 A7 C9 jsr LoadObjectPositionInline +00D47F 1 ; $D47C: 20 A7 C9 +00D47F 1 +00D47F 1 06 .byte $06 ; $D47F +00D480 1 F0 FE 20 F8 .byte $F0,$FE,$20,$F8 ; $D480-$D483 +00D484 1 +00D484 1 ; ---------------------------------------------------------------------------- +00D484 1 ; XOR both bytes of the coordinate at $050F/$0510 with $4C. +00D484 1 ; ---------------------------------------------------------------------------- +00D484 1 +00D484 1 AD 0F 05 lda $050F ; $D484: AD 0F 05 +00D487 1 45 4C eor HorizontalDirectionMask ; $D487: 45 4C +00D489 1 8D 0F 05 sta $050F ; $D489: 8D 0F 05 +00D48C 1 +00D48C 1 AD 10 05 lda $0510 ; $D48C: AD 10 05 +00D48F 1 45 4C eor HorizontalDirectionMask ; $D48F: 45 4C +00D491 1 8D 10 05 sta $0510 ; $D491: 8D 10 05 +00D494 1 +00D494 1 ; ---------------------------------------------------------------------------- +00D494 1 ; Initialize animation and timing state. +00D494 1 ; ---------------------------------------------------------------------------- +00D494 1 +00D494 1 A9 00 lda #$00 ; $D494: A9 00 +00D496 1 8D B3 03 sta $03B3 ; $D496: 8D B3 03 +00D499 1 +00D499 1 A9 1E lda #$1E ; $D499: A9 1E +00D49B 1 20 41 EB jsr StoreObjectEventBankValue ; $D49B: 20 41 EB +00D49E 1 +00D49E 1 ; ---------------------------------------------------------------------------- +00D49E 1 ; Shared loop restart point. +00D49E 1 ; ---------------------------------------------------------------------------- +00D49E 1 +00D49E 1 ResetFielderAnimationCounters: ; $D49E +00D49E 1 A9 00 lda #$00 ; $D49E: A9 00 +00D4A0 1 85 8D sta FielderInputBalance ; $D4A0: 85 8D +00D4A2 1 +00D4A2 1 A9 0B lda #$0B ; $D4A2: A9 0B +00D4A4 1 85 8C sta FielderAnimationCountdown ; $D4A4: 85 8C +00D4A6 1 +00D4A6 1 ; ---------------------------------------------------------------------------- +00D4A6 1 ; Wait until $13 becomes negative. +00D4A6 1 ; ---------------------------------------------------------------------------- +00D4A6 1 +00D4A6 1 WaitForFielderInput: ; $D4A6 +00D4A6 1 20 48 EB jsr SelectObjectEventBank1 ; $D4A6: 20 48 EB +00D4A9 1 +00D4A9 1 A5 13 lda InputState1 ; $D4A9: A5 13 +00D4AB 1 10 F9 bpl WaitForFielderInput +00D4AD 1 ; $D4AB: 10 F9 +00D4AD 1 +00D4AD 1 ; ---------------------------------------------------------------------------- +00D4AD 1 ; Initialize the per-cycle counter and advance the animation. +00D4AD 1 ; ---------------------------------------------------------------------------- +00D4AD 1 +00D4AD 1 AdvanceFielderAnimationCycle: ; $D4AD +00D4AD 1 A9 03 lda #$03 ; $D4AD: A9 03 +00D4AF 1 85 0C sta $0C ; $D4AF: 85 0C +00D4B1 1 +00D4B1 1 EE B3 03 inc $03B3 ; $D4B1: EE B3 03 +00D4B4 1 +00D4B4 1 ; ---------------------------------------------------------------------------- +00D4B4 1 ; A state condition at $82/$87 can branch to the next routine at $D4FF. +00D4B4 1 ; ---------------------------------------------------------------------------- +00D4B4 1 +00D4B4 1 CheckFielderAnimationState: ; $D4B4 +00D4B4 1 A5 82 lda ActorActionComplete ; $D4B4: A5 82 +00D4B6 1 D0 06 bne UpdateFielderAnimationFrame ; $D4B6: D0 06 +00D4B8 1 +00D4B8 1 A5 87 lda ObjectProximityState ; $D4B8: A5 87 +00D4BA 1 C9 01 cmp #$01 ; $D4BA: C9 01 +00D4BC 1 F0 41 beq SelectRandomMotionParameters ; $D4BC: F0 41 +00D4BE 1 +00D4BE 1 ; ---------------------------------------------------------------------------- +00D4BE 1 ; Wait one frame and compare the animation value against five. +00D4BE 1 ; ---------------------------------------------------------------------------- +00D4BE 1 +00D4BE 1 UpdateFielderAnimationFrame: ; $D4BE +00D4BE 1 20 48 EB jsr SelectObjectEventBank1 ; $D4BE: 20 48 EB +00D4C1 1 +00D4C1 1 38 sec ; $D4C1: 38 +00D4C2 1 +00D4C2 1 AD B3 03 lda $03B3 ; $D4C2: AD B3 03 +00D4C5 1 E9 05 sbc #$05 ; $D4C5: E9 05 +00D4C7 1 F0 1E beq ReverseFielderAnimation ; $D4C7: F0 1E +00D4C9 1 +00D4C9 1 ; ---------------------------------------------------------------------------- +00D4C9 1 ; Adjust $8D according to the sign of $13. +00D4C9 1 ; ---------------------------------------------------------------------------- +00D4C9 1 +00D4C9 1 A5 13 lda InputState1 ; $D4C9: A5 13 +00D4CB 1 30 08 bmi UpdateFielderAnimationCounters +00D4CD 1 ; $D4CB: 30 08 +00D4CD 1 +00D4CD 1 C6 8D dec FielderInputBalance ; $D4CD: C6 8D +00D4CF 1 10 E3 bpl CheckFielderAnimationState ; $D4CF: 10 E3 +00D4D1 1 +00D4D1 1 E6 8D inc FielderInputBalance ; $D4D1: E6 8D +00D4D3 1 10 DF bpl CheckFielderAnimationState ; $D4D3: 10 DF +00D4D5 1 +00D4D5 1 ; ---------------------------------------------------------------------------- +00D4D5 1 ; Update loop counters. +00D4D5 1 ; ---------------------------------------------------------------------------- +00D4D5 1 +00D4D5 1 UpdateFielderAnimationCounters: ; $D4D5 +00D4D5 1 E6 8D inc FielderInputBalance ; $D4D5: E6 8D +00D4D7 1 +00D4D7 1 C6 8C dec FielderAnimationCountdown ; $D4D7: C6 8C +00D4D9 1 C6 0C dec $0C ; $D4D9: C6 0C +00D4DB 1 D0 D7 bne CheckFielderAnimationState ; $D4DB: D0 D7 +00D4DD 1 +00D4DD 1 ; ---------------------------------------------------------------------------- +00D4DD 1 ; Repeat until the animation value reaches five. +00D4DD 1 ; ---------------------------------------------------------------------------- +00D4DD 1 +00D4DD 1 AE B3 03 ldx $03B3 ; $D4DD: AE B3 03 +00D4E0 1 E0 05 cpx #$05 ; $D4E0: E0 05 +00D4E2 1 F0 DA beq UpdateFielderAnimationFrame ; $D4E2: F0 DA +00D4E4 1 +00D4E4 1 4C AD D4 jmp AdvanceFielderAnimationCycle ; $D4E4: 4C AD D4 +00D4E7 1 +00D4E7 1 ; ---------------------------------------------------------------------------- +00D4E7 1 ; Handle animation value five. +00D4E7 1 ; ---------------------------------------------------------------------------- +00D4E7 1 +00D4E7 1 ReverseFielderAnimation: ; $D4E7 +00D4E7 1 85 8D sta FielderInputBalance ; $D4E7: 85 8D +00D4E9 1 ; A is zero after SBC #$05 succeeded. +00D4E9 1 +00D4E9 1 A5 13 lda InputState1 ; $D4E9: A5 13 +00D4EB 1 30 D1 bmi UpdateFielderAnimationFrame ; $D4EB: 30 D1 +00D4ED 1 +00D4ED 1 CE B3 03 dec $03B3 ; $D4ED: CE B3 03 +00D4F0 1 +00D4F0 1 A9 02 lda #$02 ; $D4F0: A9 02 +00D4F2 1 20 41 EB jsr StoreObjectEventBankValue ; $D4F2: 20 41 EB +00D4F5 1 +00D4F5 1 AD B3 03 lda $03B3 ; $D4F5: AD B3 03 +00D4F8 1 C9 00 cmp #$00 ; $D4F8: C9 00 +00D4FA 1 D0 EB bne ReverseFielderAnimation ; $D4FA: D0 EB +00D4FC 1 +00D4FC 1 4C 9E D4 jmp ResetFielderAnimationCounters +00D4FF 1 ; $D4FC: 4C 9E D4 +00D4FF 1 +00D4FF 1 +00D4FF 1 ; ============================================================================ +00D4FF 1 ; $D4FF-$D51B +00D4FF 1 ; Select a threshold index and calculate a randomized value. +00D4FF 1 ; ============================================================================ +00D4FF 1 +00D4FF 1 SelectRandomMotionParameters: ; $D4FF +00D4FF 1 A2 05 ldx #$05 ; $D4FF: A2 05 +00D501 1 +00D501 1 ; ---------------------------------------------------------------------------- +00D501 1 ; Generate one random value. +00D501 1 ; +00D501 1 ; The same random value is compared against multiple thresholds while X +00D501 1 ; counts downward. The loop at $D50A returns to the CMP at $D504, not to the +00D501 1 ; random-number call. +00D501 1 ; ---------------------------------------------------------------------------- +00D501 1 +00D501 1 20 F5 E5 jsr AdvanceRandomState ; $D501: 20 F5 E5 +00D504 1 +00D504 1 SearchMotionThreshold: ; $D504 +00D504 1 DD BD D5 cmp $D5BD,x ; $D504: DD BD D5 +00D507 1 B0 07 bcs StartRandomMotion ; $D507: B0 07 +00D509 1 +00D509 1 CA dex ; $D509: CA +00D50A 1 D0 F8 bne SearchMotionThreshold +00D50C 1 ; $D50A: D0 F8 +00D50C 1 +00D50C 1 ; ---------------------------------------------------------------------------- +00D50C 1 ; No nonzero threshold index was selected. +00D50C 1 ; +00D50C 1 ; X is zero here. Save it to $81 and branch back to the earlier wait loop. +00D50C 1 ; ---------------------------------------------------------------------------- +00D50C 1 +00D50C 1 86 81 stx RandomValue81 ; $D50C: 86 81 +00D50E 1 F0 AE beq UpdateFielderAnimationFrame ; $D50E: F0 AE +00D510 1 ; Always taken because X is zero. +00D510 1 +00D510 1 ; ---------------------------------------------------------------------------- +00D510 1 ; A threshold was selected. +00D510 1 ; +00D510 1 ; Advance state and combine a new random value with the indexed base value at +00D510 1 ; $D5B8,X. +00D510 1 ; ---------------------------------------------------------------------------- +00D510 1 +00D510 1 StartRandomMotion: ; $D510 +00D510 1 E6 46 inc StateSequenceActive ; $D510: E6 46 +00D512 1 +00D512 1 20 F5 E5 jsr AdvanceRandomState ; $D512: 20 F5 E5 +00D515 1 29 1F and #$1F ; $D515: 29 1F +00D517 1 +00D517 1 7D B8 D5 adc $D5B8,x ; $D517: 7D B8 D5 +00D51A 1 85 8E sta RandomHorizontalMotion ; $D51A: 85 8E +00D51C 1 +00D51C 1 ; ============================================================================ +00D51C 1 ; $D51C-$D53F +00D51C 1 ; Select a second table index and perform the first signed calculation. +00D51C 1 ; ============================================================================ +00D51C 1 +00D51C 1 A2 0A ldx #$0A ; $D51C: A2 0A +00D51E 1 +00D51E 1 A5 8D lda FielderInputBalance ; $D51E: A5 8D +00D520 1 85 88 sta MotionDirectionState ; $D520: 85 88 +00D522 1 F0 09 beq SelectRandomMotionOffset +00D524 1 ; $D522: F0 09 +00D524 1 +00D524 1 ; ---------------------------------------------------------------------------- +00D524 1 ; Generate random values until one satisfies a threshold selected from the +00D524 1 ; table using base address $D5CE. +00D524 1 ; +00D524 1 ; X is decremented before each comparison. +00D524 1 ; ---------------------------------------------------------------------------- +00D524 1 +00D524 1 SearchMotionAngleThreshold: ; $D524 +00D524 1 20 F5 E5 jsr AdvanceRandomState ; $D524: 20 F5 E5 +00D527 1 +00D527 1 CompareMotionAngleThreshold: ; $D527 +00D527 1 CA dex ; $D527: CA +00D528 1 +00D528 1 DD CE D5 cmp $D5CE,x ; $D528: DD CE D5 +00D52B 1 90 FA bcc CompareMotionAngleThreshold +00D52D 1 ; $D52B: 90 FA +00D52D 1 +00D52D 1 ; ---------------------------------------------------------------------------- +00D52D 1 ; Generate another random value. Its low bit is added to the indexed value +00D52D 1 ; read using table base $D5C3. +00D52D 1 ; ---------------------------------------------------------------------------- +00D52D 1 +00D52D 1 SelectRandomMotionOffset: ; $D52D +00D52D 1 20 F5 E5 jsr AdvanceRandomState ; $D52D: 20 F5 E5 +00D530 1 +00D530 1 29 01 and #$01 ; $D530: 29 01 +00D532 1 7D C3 D5 adc $D5C3,x ; $D532: 7D C3 D5 +00D535 1 A8 tay ; $D535: A8 +00D536 1 +00D536 1 ; ---------------------------------------------------------------------------- +00D536 1 ; Pass A = $8E, X = 0, and the selected Y value to the math helper at $E855. +00D536 1 ; +00D536 1 ; Save the returned Y value in $8F and preserve A on the stack. +00D536 1 ; ---------------------------------------------------------------------------- +00D536 1 +00D536 1 A2 00 ldx #$00 ; $D536: A2 00 +00D538 1 +00D538 1 A5 8E lda RandomHorizontalMotion ; $D538: A5 8E +00D53A 1 20 55 E8 jsr CalculateVectorFromRotatedMask ; $D53A: 20 55 E8 +00D53D 1 +00D53D 1 84 8F sty CalculatedVerticalMotion ; $D53D: 84 8F +00D53F 1 48 pha ; $D53F: 48 +00D540 1 +00D540 1 ; ============================================================================ +00D540 1 ; $D540-$D560 +00D540 1 ; Construct a randomized signed value in $90, perform a second calculation, +00D540 1 ; then pass both calculated values to InitializeBaseMotion. +00D540 1 ; +00D540 1 ; Entry: +00D540 1 ; A contains the first result from $E855, preserved on the stack. +00D540 1 ; Y contains the corresponding secondary result. +00D540 1 ; ============================================================================ +00D540 1 +00D540 1 38 sec ; $D540: 38 +00D541 1 +00D541 1 A5 8C lda FielderAnimationCountdown ; $D541: A5 8C +00D543 1 E9 05 sbc #$05 ; $D543: E9 05 +00D545 1 +00D545 1 ; ---------------------------------------------------------------------------- +00D545 1 ; Scale the signed result. +00D545 1 ; +00D545 1 ; SEC followed by ROL shifts the value left while forcing bit zero to one. +00D545 1 ; Three additional ASL instructions multiply the result by eight. +00D545 1 ; ---------------------------------------------------------------------------- +00D545 1 +00D545 1 38 sec ; $D545: 38 +00D546 1 2A rol ; $D546: 2A +00D547 1 0A asl ; $D547: 0A +00D548 1 0A asl ; $D548: 0A +00D549 1 0A asl ; $D549: 0A +00D54A 1 +00D54A 1 85 90 sta RandomVerticalMotion ; $D54A: 85 90 +00D54C 1 +00D54C 1 ; ---------------------------------------------------------------------------- +00D54C 1 ; Add a random five-bit value, then conditionally mirror/sign-adjust it using +00D54C 1 ; the value at $4C. +00D54C 1 ; ---------------------------------------------------------------------------- +00D54C 1 +00D54C 1 20 F5 E5 jsr AdvanceRandomState ; $D54C: 20 F5 E5 +00D54F 1 29 1F and #$1F ; $D54F: 29 1F +00D551 1 +00D551 1 65 90 adc RandomVerticalMotion ; $D551: 65 90 +00D553 1 45 4C eor HorizontalDirectionMask ; $D553: 45 4C +00D555 1 85 90 sta RandomVerticalMotion ; $D555: 85 90 +00D557 1 +00D557 1 ; ---------------------------------------------------------------------------- +00D557 1 ; Run the signed math helper again. +00D557 1 ; +00D557 1 ; X is cleared, A contains $90, and Y remains the result from the previous +00D557 1 ; $E855 call. +00D557 1 ; ---------------------------------------------------------------------------- +00D557 1 +00D557 1 A2 00 ldx #$00 ; $D557: A2 00 +00D559 1 +00D559 1 20 55 E8 jsr CalculateVectorFromRotatedMask ; $D559: 20 55 E8 +00D55C 1 AA tax ; $D55C: AA +00D55D 1 ; Preserve the second result in X. +00D55D 1 +00D55D 1 68 pla ; $D55D: 68 +00D55E 1 ; Restore the first result in A. +00D55E 1 +00D55E 1 20 2A CA jsr InitializeBaseMotion ; $D55E: 20 2A CA +00D561 1 +00D561 1 ; ============================================================================ +00D561 1 ; $D561-$D57A +00D561 1 ; Configure transition state, process event slot four, wait for a frame, +00D561 1 ; and dispatch two inline command records. +00D561 1 ; ============================================================================ +00D561 1 +00D561 1 C6 86 dec TrajectoryEvaluationEnabled ; $D561: C6 86 +00D563 1 +00D563 1 A9 10 lda #$10 ; $D563: A9 10 +00D565 1 85 FE sta PendingAudioFlags ; $D565: 85 FE +00D567 1 +00D567 1 ; ---------------------------------------------------------------------------- +00D567 1 ; Process event slot four. +00D567 1 ; ---------------------------------------------------------------------------- +00D567 1 +00D567 1 A0 04 ldy #$04 ; $D567: A0 04 +00D569 1 20 66 EB jsr DispatchNextQueuedEvent ; $D569: 20 66 EB +00D56C 1 +00D56C 1 ; ---------------------------------------------------------------------------- +00D56C 1 ; Synchronize with the frame/update system. +00D56C 1 ; ---------------------------------------------------------------------------- +00D56C 1 +00D56C 1 20 48 EB jsr SelectObjectEventBank1 ; $D56C: 20 48 EB +00D56F 1 +00D56F 1 ; ---------------------------------------------------------------------------- +00D56F 1 ; Dispatch the first inline command record. +00D56F 1 ; ---------------------------------------------------------------------------- +00D56F 1 +00D56F 1 20 0A EB jsr QueueInlineObjectEvent ; $D56F: 20 0A EB +00D572 1 +00D572 1 25 30 DC .byte $25,$30,$DC ; $D572-$D574 +00D575 1 +00D575 1 ; ---------------------------------------------------------------------------- +00D575 1 ; Dispatch the second inline command record. +00D575 1 ; ---------------------------------------------------------------------------- +00D575 1 +00D575 1 20 0A EB jsr QueueInlineObjectEvent ; $D575: 20 0A EB +00D578 1 +00D578 1 29 4C CB .byte $29,$4C,$CB ; $D578-$D57A +00D57B 1 +00D57B 1 ; ============================================================================ +00D57B 1 ; $D57B-$D598 +00D57B 1 ; Short delay followed by an animation loop. +00D57B 1 ; ============================================================================ +00D57B 1 +00D57B 1 A9 02 lda #$02 ; $D57B: A9 02 +00D57D 1 20 41 EB jsr StoreObjectEventBankValue ; $D57D: 20 41 EB +00D580 1 +00D580 1 A9 40 lda #$40 ; $D580: A9 40 +00D582 1 85 FE sta PendingAudioFlags ; $D582: 85 FE +00D584 1 +00D584 1 ; ---------------------------------------------------------------------------- +00D584 1 ; If the current animation value is already five or greater, skip the loop +00D584 1 ; and continue at $D599. +00D584 1 ; ---------------------------------------------------------------------------- +00D584 1 +00D584 1 UpdateMotionEndAnimation: ; $D584 +00D584 1 AD B3 03 lda $03B3 ; $D584: AD B3 03 +00D587 1 C9 05 cmp #$05 ; $D587: C9 05 +00D589 1 B0 0E bcs FinishRandomMotionSequence +00D58B 1 ; $D589: B0 0E +00D58B 1 +00D58B 1 ; ---------------------------------------------------------------------------- +00D58B 1 ; Increment the animation value, wait eight ticks, and reduce $8D by two. +00D58B 1 ; +00D58B 1 ; Continue while the second decrement leaves $8D nonnegative. +00D58B 1 ; ---------------------------------------------------------------------------- +00D58B 1 +00D58B 1 EE B3 03 inc $03B3 ; $D58B: EE B3 03 +00D58E 1 +00D58E 1 A9 08 lda #$08 ; $D58E: A9 08 +00D590 1 20 41 EB jsr StoreObjectEventBankValue ; $D590: 20 41 EB +00D593 1 +00D593 1 C6 8D dec FielderInputBalance ; $D593: C6 8D +00D595 1 C6 8D dec FielderInputBalance ; $D595: C6 8D +00D597 1 +00D597 1 10 EB bpl UpdateMotionEndAnimation +00D599 1 ; $D597: 10 EB +00D599 1 ; ============================================================================ +00D599 1 ; $D599-$D5B8 +00D599 1 ; Process two event slots, dispatch two inline commands, wait, advance state, +00D599 1 ; and leave through the common engine exit. +00D599 1 ; ============================================================================ +00D599 1 +00D599 1 FinishRandomMotionSequence: ; $D599 +00D599 1 A0 13 ldy #$13 ; $D599: A0 13 +00D59B 1 20 66 EB jsr DispatchNextQueuedEvent ; $D59B: 20 66 EB +00D59E 1 +00D59E 1 A0 0F ldy #$0F ; $D59E: A0 0F +00D5A0 1 20 66 EB jsr DispatchNextQueuedEvent ; $D5A0: 20 66 EB +00D5A3 1 +00D5A3 1 ; ---------------------------------------------------------------------------- +00D5A3 1 ; Dispatch the first inline command record. +00D5A3 1 ; ---------------------------------------------------------------------------- +00D5A3 1 +00D5A3 1 20 0A EB jsr QueueInlineObjectEvent ; $D5A3: 20 0A EB +00D5A6 1 +00D5A6 1 06 ED D9 .byte $06,$ED,$D9 ; $D5A6-$D5A8 +00D5A9 1 +00D5A9 1 ; ---------------------------------------------------------------------------- +00D5A9 1 ; Dispatch the second inline command record. +00D5A9 1 ; ---------------------------------------------------------------------------- +00D5A9 1 +00D5A9 1 20 0A EB jsr QueueInlineObjectEvent ; $D5A9: 20 0A EB +00D5AC 1 +00D5AC 1 11 D7 D5 .byte $11,$D7,$D5 ; $D5AC-$D5AE +00D5AF 1 +00D5AF 1 ; ---------------------------------------------------------------------------- +00D5AF 1 ; Wait $3C ticks, advance $A2, and leave through the common exit. +00D5AF 1 ; ---------------------------------------------------------------------------- +00D5AF 1 +00D5AF 1 A9 3C lda #$3C ; $D5AF: A9 3C +00D5B1 1 20 41 EB jsr StoreObjectEventBankValue ; $D5B1: 20 41 EB +00D5B4 1 +00D5B4 1 E6 A2 inc ObjectSequenceState ; $D5B4: E6 A2 +00D5B6 1 +00D5B6 1 4C 6A EB jmp CommonEngineExit ; $D5B6: 4C 6A EB +00D5B9 1 +00D5B9 1 ; ============================================================================ +00D5B9 1 ; $D5B9-$D5D7 +00D5B9 1 ; Lookup data used by SelectRandomMotionParameters. +00D5B9 1 ; +00D5B9 1 ; Several instructions intentionally use base addresses immediately before +00D5B9 1 ; these tables. The labels below reflect the actual bytes, while the code +00D5B9 1 ; continues to use the original literal operand addresses: +00D5B9 1 ; +00D5B9 1 ; ADC $D5B8,X +00D5B9 1 ; CMP $D5BD,X +00D5B9 1 ; ADC $D5C3,X +00D5B9 1 ; CMP $D5CE,X +00D5B9 1 ; ============================================================================ +00D5B9 1 +00D5B9 1 ; ---------------------------------------------------------------------------- +00D5B9 1 ; $D5B9-$D5BD +00D5B9 1 ; Five randomized base values. +00D5B9 1 ; +00D5B9 1 ; Accessed through: +00D5B9 1 ; +00D5B9 1 ; ADC $D5B8,X +00D5B9 1 ; +00D5B9 1 ; Expected X values are $01-$05: +00D5B9 1 ; +00D5B9 1 ; X=$01 -> $D5B9 = $C0 +00D5B9 1 ; X=$02 -> $D5BA = $E0 +00D5B9 1 ; X=$03 -> $D5BB = $00 +00D5B9 1 ; X=$04 -> $D5BC = $40 +00D5B9 1 ; X=$05 -> $D5BD = $60 +00D5B9 1 ; ---------------------------------------------------------------------------- +00D5B9 1 +00D5B9 1 RandomMotionBaseTable: ; $D5B9 +00D5B9 1 C0 E0 00 40 .byte $C0,$E0,$00,$40,$60 +00D5BD 1 60 +00D5BE 1 +00D5BE 1 ; ---------------------------------------------------------------------------- +00D5BE 1 ; $D5BE-$D5C2 +00D5BE 1 ; Five threshold values. +00D5BE 1 ; +00D5BE 1 ; Accessed through: +00D5BE 1 ; +00D5BE 1 ; CMP $D5BD,X +00D5BE 1 ; +00D5BE 1 ; Expected X values are $01-$05: +00D5BE 1 ; +00D5BE 1 ; X=$01 -> $D5BE = $00 +00D5BE 1 ; X=$02 -> $D5BF = $4B +00D5BE 1 ; X=$03 -> $D5C0 = $85 +00D5BE 1 ; X=$04 -> $D5C1 = $BC +00D5BE 1 ; X=$05 -> $D5C2 = $F0 +00D5BE 1 ; ---------------------------------------------------------------------------- +00D5BE 1 +00D5BE 1 RandomMotionThresholdTable: ; $D5BE +00D5BE 1 00 4B 85 BC .byte $00,$4B,$85,$BC,$F0 +00D5C2 1 F0 +00D5C3 1 +00D5C3 1 ; ---------------------------------------------------------------------------- +00D5C3 1 ; $D5C3-$D5CC +00D5C3 1 ; Ten offset/result values. +00D5C3 1 ; +00D5C3 1 ; Accessed directly through: +00D5C3 1 ; +00D5C3 1 ; ADC $D5C3,X +00D5C3 1 ; ---------------------------------------------------------------------------- +00D5C3 1 +00D5C3 1 RandomMotionAngleTable: ; $D5C3 +00D5C3 1 01 06 09 0C .byte $01,$06,$09,$0C,$12 +00D5C7 1 12 +00D5C8 1 16 18 1C 1E .byte $16,$18,$1C,$1E,$20 +00D5CC 1 20 +00D5CD 1 +00D5CD 1 ; ---------------------------------------------------------------------------- +00D5CD 1 ; $D5CD +00D5CD 1 ; Standalone value immediately before the next threshold table. +00D5CD 1 ; +00D5CD 1 ; Its use is not yet confirmed during the first pass. +00D5CD 1 ; ---------------------------------------------------------------------------- +00D5CD 1 +00D5CD 1 RandomMotionAnglePadding: ; $D5CD +00D5CD 1 02 .byte $02 +00D5CE 1 +00D5CE 1 ; ---------------------------------------------------------------------------- +00D5CE 1 ; $D5CE-$D5D7 +00D5CE 1 ; Ten threshold values. +00D5CE 1 ; +00D5CE 1 ; Accessed through: +00D5CE 1 ; +00D5CE 1 ; CMP $D5CE,X +00D5CE 1 ; +00D5CE 1 ; The search starts with X=$0A and decrements X before comparing, so the first +00D5CE 1 ; access uses X=$09 and reads $D5D7. +00D5CE 1 ; ---------------------------------------------------------------------------- +00D5CE 1 +00D5CE 1 RandomMotionAngleThresholdTable: ; $D5CE +00D5CE 1 00 0A 19 37 .byte $00,$0A,$19,$37,$55 +00D5D2 1 55 +00D5D3 1 87 B9 DC EB .byte $87,$B9,$DC,$EB,$F5 +00D5D7 1 F5 +00D5D8 1 +00D5D8 1 ; ============================================================================ +00D5D8 1 ; $D5D8-$D60F +00D5D8 1 ; Wait for a group of state and movement fields to clear. +00D5D8 1 ; +00D5D8 1 ; The routine initializes a $3C-frame countdown in $76. While any monitored +00D5D8 1 ; field remains nonzero, the countdown is reset to $3C. Once every field is +00D5D8 1 ; zero, $76 counts down to zero. +00D5D8 1 ; ============================================================================ +00D5D8 1 +00D5D8 1 WaitForMotionToSettle: ; $D5D8 +00D5D8 1 A9 3C lda #$3C ; $D5D8: A9 3C +00D5DA 1 85 76 sta MotionSettledCountdown ; $D5DA: 85 76 +00D5DC 1 +00D5DC 1 ; ---------------------------------------------------------------------------- +00D5DC 1 ; Wait for the next frame/update. +00D5DC 1 ; ---------------------------------------------------------------------------- +00D5DC 1 +00D5DC 1 Routine_D5DC_WaitFrame: ; $D5DC +00D5DC 1 20 48 EB jsr SelectObjectEventBank1 ; $D5DC: 20 48 EB +00D5DF 1 +00D5DF 1 ; ---------------------------------------------------------------------------- +00D5DF 1 ; Combine the monitored state fields. +00D5DF 1 ; +00D5DF 1 ; Any nonzero field restarts the routine at $D5D8, resetting the countdown. +00D5DF 1 ; ---------------------------------------------------------------------------- +00D5DF 1 +00D5DF 1 A5 6F lda PendingEvent ; $D5DF: A5 6F +00D5E1 1 +00D5E1 1 0D 73 05 ora $0573 ; $D5E1: 0D 73 05 +00D5E4 1 0D 74 05 ora $0574 ; $D5E4: 0D 74 05 +00D5E7 1 0D 75 05 ora $0575 ; $D5E7: 0D 75 05 +00D5EA 1 0D 76 05 ora $0576 ; $D5EA: 0D 76 05 +00D5ED 1 0D 77 05 ora $0577 ; $D5ED: 0D 77 05 +00D5F0 1 0D 78 05 ora $0578 ; $D5F0: 0D 78 05 +00D5F3 1 0D 79 05 ora $0579 ; $D5F3: 0D 79 05 +00D5F6 1 0D 7A 05 ora $057A ; $D5F6: 0D 7A 05 +00D5F9 1 +00D5F9 1 0D 08 05 ora $0508 ; $D5F9: 0D 08 05 +00D5FC 1 0D 39 05 ora $0539 ; $D5FC: 0D 39 05 +00D5FF 1 0D 6A 05 ora $056A ; $D5FF: 0D 6A 05 +00D602 1 +00D602 1 D0 D4 bne WaitForMotionToSettle ; $D602: D0 D4 +00D604 1 +00D604 1 ; ---------------------------------------------------------------------------- +00D604 1 ; All monitored values are zero. Count down $76 while continuing to wait for +00D604 1 ; frames and recheck every field. +00D604 1 ; ---------------------------------------------------------------------------- +00D604 1 +00D604 1 C6 76 dec MotionSettledCountdown ; $D604: C6 76 +00D606 1 D0 D4 bne Routine_D5DC_WaitFrame ; $D606: D0 D4 +00D608 1 +00D608 1 ; ---------------------------------------------------------------------------- +00D608 1 ; Process command $08 and leave through the common engine exit. +00D608 1 ; ---------------------------------------------------------------------------- +00D608 1 +00D608 1 A2 08 ldx #$08 ; $D608: A2 08 +00D60A 1 20 2A EB jsr ProcessQueuedObjectEvent ; $D60A: 20 2A EB +00D60D 1 +00D60D 1 4C 6A EB jmp CommonEngineExit ; $D60D: 4C 6A EB +00D610 1 +00D610 1 ; ============================================================================ +00D610 1 ; $D610-$D65D +00D610 1 ; Initialize animation values, create three indexed object records, and select +00D610 1 ; an additional record according to the active object-state entries. +00D610 1 ; ============================================================================ +00D610 1 +00D610 1 ; ---------------------------------------------------------------------------- +00D610 1 ; Contract: +00D610 1 ; Description: Initializes Secondary Actors. +00D610 1 ; Entry: Registers: A; Memory: $059b, $059a, $0599, $0598 +00D610 1 ; Returns/products: Registers/clobbers: A, X +00D610 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00D610 1 ; Memory effects: $03b4, $03b5, $03b6, $039f, $03a0, $03a1 +00D610 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00D610 1 ; comparison, load, or store path and are not a stable API product. +00D610 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. +00D610 1 ; ---------------------------------------------------------------------------- +00D610 1 InitializeSecondaryActors: ; $D610 +00D610 1 A9 7A lda #$7A ; $D610: A9 7A +00D612 1 +00D612 1 ; ---------------------------------------------------------------------------- +00D612 1 ; Initialize three animation/state entries in each of two arrays. +00D612 1 ; ---------------------------------------------------------------------------- +00D612 1 +00D612 1 8D B4 03 sta $03B4 ; $D612: 8D B4 03 +00D615 1 8D B5 03 sta $03B5 ; $D615: 8D B5 03 +00D618 1 8D B6 03 sta $03B6 ; $D618: 8D B6 03 +00D61B 1 +00D61B 1 8D 9F 03 sta $039F ; $D61B: 8D 9F 03 +00D61E 1 8D A0 03 sta $03A0 ; $D61E: 8D A0 03 +00D621 1 8D A1 03 sta $03A1 ; $D621: 8D A1 03 +00D624 1 +00D624 1 ; ---------------------------------------------------------------------------- +00D624 1 ; Initialize object offset $08. +00D624 1 ; +00D624 1 ; Routine $C9A7 consumes five inline bytes: +00D624 1 ; +00D624 1 ; $08 object offset/metadata +00D624 1 ; $00,$04,$00,$F6 four field values +00D624 1 ; ---------------------------------------------------------------------------- +00D624 1 +00D624 1 20 A7 C9 jsr LoadObjectPositionInline +00D627 1 ; $D624: 20 A7 C9 +00D627 1 +00D627 1 08 .byte $08 ; $D627 +00D628 1 00 04 00 F6 .byte $00,$04,$00,$F6 ; $D628-$D62B +00D62C 1 +00D62C 1 ; ---------------------------------------------------------------------------- +00D62C 1 ; Initialize object offset $0A. +00D62C 1 ; ---------------------------------------------------------------------------- +00D62C 1 +00D62C 1 20 A7 C9 jsr LoadObjectPositionInline +00D62F 1 ; $D62C: 20 A7 C9 +00D62F 1 +00D62F 1 0A .byte $0A ; $D62F +00D630 1 00 05 00 F6 .byte $00,$05,$00,$F6 ; $D630-$D633 +00D634 1 +00D634 1 ; ---------------------------------------------------------------------------- +00D634 1 ; Initialize object offset $0C. +00D634 1 ; ---------------------------------------------------------------------------- +00D634 1 +00D634 1 20 A7 C9 jsr LoadObjectPositionInline +00D637 1 ; $D634: 20 A7 C9 +00D637 1 +00D637 1 0C .byte $0C ; $D637 +00D638 1 00 06 00 F6 .byte $00,$06,$00,$F6 ; $D638-$D63B +00D63C 1 +00D63C 1 ; ---------------------------------------------------------------------------- +00D63C 1 ; Search the object-state entries $059B through $0598 for value $06. +00D63C 1 ; +00D63C 1 ; If any entry contains $06, execution continues at $D656. Otherwise, A is +00D63C 1 ; changed to $FF and execution branches forward to $D66A. +00D63C 1 ; ---------------------------------------------------------------------------- +00D63C 1 +00D63C 1 A9 06 lda #$06 ; $D63C: A9 06 +00D63E 1 +00D63E 1 CD 9B 05 cmp $059B ; $D63E: CD 9B 05 +00D641 1 F0 13 beq InitializeState6Actor +00D643 1 ; $D641: F0 13 +00D643 1 +00D643 1 CD 9A 05 cmp $059A ; $D643: CD 9A 05 +00D646 1 F0 0E beq InitializeState6Actor +00D648 1 ; $D646: F0 0E +00D648 1 +00D648 1 CD 99 05 cmp $0599 ; $D648: CD 99 05 +00D64B 1 F0 09 beq InitializeState6Actor +00D64D 1 ; $D64B: F0 09 +00D64D 1 +00D64D 1 CD 98 05 cmp $0598 ; $D64D: CD 98 05 +00D650 1 F0 04 beq InitializeState6Actor +00D652 1 ; $D650: F0 04 +00D652 1 +00D652 1 A9 FF lda #$FF ; $D652: A9 FF +00D654 1 D0 14 bne StoreState6Actor ; $D654: D0 14 +00D656 1 ; Always taken because A is nonzero. +00D656 1 +00D656 1 ; ---------------------------------------------------------------------------- +00D656 1 ; Initialize object offset $0C with an alternate field set when state $06 was +00D656 1 ; found in one of the four object-state entries. +00D656 1 ; ---------------------------------------------------------------------------- +00D656 1 +00D656 1 InitializeState6Actor: ; $D656 +00D656 1 20 A7 C9 jsr LoadObjectPositionInline +00D659 1 ; $D656: 20 A7 C9 +00D659 1 +00D659 1 0C .byte $0C ; $D659 +00D65A 1 80 F8 80 00 .byte $80,$F8,$80,$00 ; $D65A-$D65D +00D65E 1 +00D65E 1 ; ============================================================================ +00D65E 1 ; $D65E-$D69A +00D65E 1 ; Configure object $0C, search active object-state entries for value $04, +00D65E 1 ; optionally initialize object $0A, and update animation values. +00D65E 1 ; ============================================================================ +00D65E 1 +00D65E 1 A9 1A lda #$1A ; $D65E: A9 1A +00D660 1 8D B6 03 sta $03B6 ; $D660: 8D B6 03 +00D663 1 +00D663 1 A9 4F lda #$4F ; $D663: A9 4F +00D665 1 8D A1 03 sta $03A1 ; $D665: 8D A1 03 +00D668 1 +00D668 1 ; ---------------------------------------------------------------------------- +00D668 1 ; Set object-state entry $059B and zero-page working state $A1 to $06. +00D668 1 ; ---------------------------------------------------------------------------- +00D668 1 +00D668 1 A9 06 lda #$06 ; $D668: A9 06 +00D66A 1 +00D66A 1 StoreState6Actor: ; $D66A +00D66A 1 8D 9B 05 sta $059B ; $D66A: 8D 9B 05 +00D66D 1 85 A1 sta SecondaryActorState2 ; $D66D: 85 A1 +00D66F 1 +00D66F 1 ; ---------------------------------------------------------------------------- +00D66F 1 ; Update object offset $0C. +00D66F 1 ; ---------------------------------------------------------------------------- +00D66F 1 +00D66F 1 A2 0C ldx #$0C ; $D66F: A2 0C +00D671 1 20 B7 E6 jsr ClearMovementTransforms ; $D671: 20 B7 E6 +00D674 1 +00D674 1 ; ---------------------------------------------------------------------------- +00D674 1 ; Search state entries $059A-$0598 for value $04. +00D674 1 ; +00D674 1 ; If no entry contains $04, A becomes $FF and execution branches to $D69D. +00D674 1 ; That branch intentionally skips the LDA #$04 at $D69B while entering the +00D674 1 ; following STA instruction. +00D674 1 ; ---------------------------------------------------------------------------- +00D674 1 +00D674 1 A9 04 lda #$04 ; $D674: A9 04 +00D676 1 +00D676 1 CD 9A 05 cmp $059A ; $D676: CD 9A 05 +00D679 1 F0 0E beq InitializeState4Actor +00D67B 1 ; $D679: F0 0E +00D67B 1 +00D67B 1 CD 99 05 cmp $0599 ; $D67B: CD 99 05 +00D67E 1 F0 09 beq InitializeState4Actor +00D680 1 ; $D67E: F0 09 +00D680 1 +00D680 1 CD 98 05 cmp $0598 ; $D680: CD 98 05 +00D683 1 F0 04 beq InitializeState4Actor +00D685 1 ; $D683: F0 04 +00D685 1 +00D685 1 A9 FF lda #$FF ; $D685: A9 FF +00D687 1 D0 14 bne StoreState4Actor ; $D687: D0 14 +00D689 1 ; Always taken because A is nonzero. +00D689 1 +00D689 1 ; ---------------------------------------------------------------------------- +00D689 1 ; Initialize object offset $0A when state $04 was found. +00D689 1 ; +00D689 1 ; Routine $C9A7 consumes five inline bytes: +00D689 1 ; +00D689 1 ; $0A object offset/metadata +00D689 1 ; $00,$FF,$00,$08 four field values +00D689 1 ; ---------------------------------------------------------------------------- +00D689 1 +00D689 1 InitializeState4Actor: ; $D689 +00D689 1 20 A7 C9 jsr LoadObjectPositionInline +00D68C 1 ; $D689: 20 A7 C9 +00D68C 1 +00D68C 1 0A .byte $0A ; $D68C +00D68D 1 00 FF 00 08 .byte $00,$FF,$00,$08 ; $D68D-$D690 +00D691 1 +00D691 1 ; ---------------------------------------------------------------------------- +00D691 1 ; Update the corresponding animation values. +00D691 1 ; ---------------------------------------------------------------------------- +00D691 1 +00D691 1 A9 1D lda #$1D ; $D691: A9 1D +00D693 1 8D B5 03 sta $03B5 ; $D693: 8D B5 03 +00D696 1 +00D696 1 A9 55 lda #$55 ; $D696: A9 55 +00D698 1 8D A0 03 sta $03A0 ; $D698: 8D A0 03 +00D69B 1 ; ============================================================================ +00D69B 1 ; $D69B-$D6DA +00D69B 1 ; Configure object $0A, search for state $02, optionally initialize object +00D69B 1 ; $08, configure its animation fields, and clear $0598. +00D69B 1 ; ============================================================================ +00D69B 1 +00D69B 1 A9 04 lda #$04 ; $D69B: A9 04 +00D69D 1 +00D69D 1 ; ---------------------------------------------------------------------------- +00D69D 1 ; Shared entry from the earlier state search. +00D69D 1 ; +00D69D 1 ; Normal flow stores $04. The branch from $D687 enters here with A = $FF. +00D69D 1 ; ---------------------------------------------------------------------------- +00D69D 1 +00D69D 1 StoreState4Actor: ; $D69D +00D69D 1 8D 9A 05 sta $059A ; $D69D: 8D 9A 05 +00D6A0 1 85 A0 sta SecondaryActorState1 ; $D6A0: 85 A0 +00D6A2 1 +00D6A2 1 ; ---------------------------------------------------------------------------- +00D6A2 1 ; Update object offset $0A. +00D6A2 1 ; ---------------------------------------------------------------------------- +00D6A2 1 +00D6A2 1 A2 0A ldx #$0A ; $D6A2: A2 0A +00D6A4 1 20 B7 E6 jsr ClearMovementTransforms ; $D6A4: 20 B7 E6 +00D6A7 1 +00D6A7 1 ; ---------------------------------------------------------------------------- +00D6A7 1 ; Search state entries $0599 and $0598 for value $02. +00D6A7 1 ; +00D6A7 1 ; If neither entry contains $02, A becomes $FF and execution enters the shared +00D6A7 1 ; store at $D6CB. +00D6A7 1 ; ---------------------------------------------------------------------------- +00D6A7 1 +00D6A7 1 A9 02 lda #$02 ; $D6A7: A9 02 +00D6A9 1 +00D6A9 1 CD 99 05 cmp $0599 ; $D6A9: CD 99 05 +00D6AC 1 F0 09 beq InitializeState2Actor +00D6AE 1 ; $D6AC: F0 09 +00D6AE 1 +00D6AE 1 CD 98 05 cmp $0598 ; $D6AE: CD 98 05 +00D6B1 1 F0 04 beq InitializeState2Actor +00D6B3 1 ; $D6B1: F0 04 +00D6B3 1 +00D6B3 1 A9 FF lda #$FF ; $D6B3: A9 FF +00D6B5 1 D0 14 bne StoreState2Actor ; $D6B5: D0 14 +00D6B7 1 ; Always taken because A is nonzero. +00D6B7 1 +00D6B7 1 ; ---------------------------------------------------------------------------- +00D6B7 1 ; Initialize object offset $08 when state $02 was found. +00D6B7 1 ; +00D6B7 1 ; Routine $C9A7 consumes five inline bytes: +00D6B7 1 ; +00D6B7 1 ; $08 object offset/metadata +00D6B7 1 ; $00,$07,$80,$00 four field values +00D6B7 1 ; ---------------------------------------------------------------------------- +00D6B7 1 +00D6B7 1 InitializeState2Actor: ; $D6B7 +00D6B7 1 20 A7 C9 jsr LoadObjectPositionInline +00D6BA 1 ; $D6B7: 20 A7 C9 +00D6BA 1 +00D6BA 1 08 .byte $08 ; $D6BA +00D6BB 1 00 07 80 00 .byte $00,$07,$80,$00 ; $D6BB-$D6BE +00D6BF 1 +00D6BF 1 ; ---------------------------------------------------------------------------- +00D6BF 1 ; Configure the object's animation values. +00D6BF 1 ; ---------------------------------------------------------------------------- +00D6BF 1 +00D6BF 1 A9 1D lda #$1D ; $D6BF: A9 1D +00D6C1 1 8D B4 03 sta $03B4 ; $D6C1: 8D B4 03 +00D6C4 1 +00D6C4 1 A9 55 lda #$55 ; $D6C4: A9 55 +00D6C6 1 8D 9F 03 sta $039F ; $D6C6: 8D 9F 03 +00D6C9 1 +00D6C9 1 A9 02 lda #$02 ; $D6C9: A9 02 +00D6CB 1 +00D6CB 1 ; ---------------------------------------------------------------------------- +00D6CB 1 ; Shared store. +00D6CB 1 ; +00D6CB 1 ; Normal flow stores $02. The branch from $D6B5 enters with A = $FF. +00D6CB 1 ; ---------------------------------------------------------------------------- +00D6CB 1 +00D6CB 1 StoreState2Actor: ; $D6CB +00D6CB 1 8D 99 05 sta $0599 ; $D6CB: 8D 99 05 +00D6CE 1 85 9F sta SecondaryActorState0 ; $D6CE: 85 9F +00D6D0 1 +00D6D0 1 ; ---------------------------------------------------------------------------- +00D6D0 1 ; Update object offset $08. +00D6D0 1 ; ---------------------------------------------------------------------------- +00D6D0 1 +00D6D0 1 A2 08 ldx #$08 ; $D6D0: A2 08 +00D6D2 1 20 B7 E6 jsr ClearMovementTransforms ; $D6D2: 20 B7 E6 +00D6D5 1 +00D6D5 1 ; ---------------------------------------------------------------------------- +00D6D5 1 ; Clear the first state entry and return. +00D6D5 1 ; ---------------------------------------------------------------------------- +00D6D5 1 +00D6D5 1 A9 00 lda #$00 ; $D6D5: A9 00 +00D6D7 1 8D 98 05 sta $0598 ; $D6D7: 8D 98 05 +00D6DA 1 +00D6DA 1 60 rts ; $D6DA: 60 +00D6DB 1 +00D6DB 1 ; ============================================================================ +00D6DB 1 ; $D6DB-$D6F8 +00D6DB 1 ; Initial delay and frame-loop setup. +00D6DB 1 ; ============================================================================ +00D6DB 1 +00D6DB 1 RunObjectApproachSequence: ; $D6DB +00D6DB 1 A9 1E lda #$1E ; $D6DB: A9 1E +00D6DD 1 20 41 EB jsr StoreObjectEventBankValue ; $D6DD: 20 41 EB +00D6E0 1 +00D6E0 1 ; ---------------------------------------------------------------------------- +00D6E0 1 ; Clear state $82 and initialize countdown $78 to $1E. +00D6E0 1 ; ---------------------------------------------------------------------------- +00D6E0 1 +00D6E0 1 A9 00 lda #$00 ; $D6E0: A9 00 +00D6E2 1 85 82 sta ActorActionComplete ; $D6E2: 85 82 +00D6E4 1 ResetObjectApproachTimer: +00D6E4 1 A9 1E lda #$1E ; $D6E4: A9 1E +00D6E6 1 85 78 sta StateTimer78 ; $D6E6: 85 78 +00D6E8 1 +00D6E8 1 ; ---------------------------------------------------------------------------- +00D6E8 1 ; Decrement the countdown and wait for a frame. +00D6E8 1 ; ---------------------------------------------------------------------------- +00D6E8 1 +00D6E8 1 UpdateObjectApproachTimer: ; $D6E8 +00D6E8 1 C6 78 dec StateTimer78 ; $D6E8: C6 78 +00D6EA 1 UpdateObjectApproachFrame: +00D6EA 1 20 48 EB jsr SelectObjectEventBank1 ; $D6EA: 20 48 EB +00D6ED 1 +00D6ED 1 ; ---------------------------------------------------------------------------- +00D6ED 1 ; Increment $83 while $8C is below nine. +00D6ED 1 ; ---------------------------------------------------------------------------- +00D6ED 1 +00D6ED 1 A5 8C lda FielderAnimationCountdown ; $D6ED: A5 8C +00D6EF 1 C9 09 cmp #$09 ; $D6EF: C9 09 +00D6F1 1 B0 02 bcs CheckObjectApproachState ; $D6F1: B0 02 +00D6F3 1 +00D6F3 1 E6 83 inc ObjectApproachCount ; $D6F3: E6 83 +00D6F5 1 +00D6F5 1 ; ---------------------------------------------------------------------------- +00D6F5 1 ; If state $82 is nonzero, branch forward to $D745. +00D6F5 1 ; ---------------------------------------------------------------------------- +00D6F5 1 +00D6F5 1 CheckObjectApproachState: ; $D6F5 +00D6F5 1 A5 82 lda ActorActionComplete ; $D6F5: A5 82 +00D6F7 1 D0 4C bne EvaluateObjectApproachCompletion ; $D6F7: D0 4C +00D6F9 1 +00D6F9 1 ; ============================================================================ +00D6F9 1 ; $D6F9-$D744 +00D6F9 1 ; Compare base and object-six coordinates, update $87 when horizontal +00D6F9 1 ; separation exceeds a threshold, and derive a flag in $84. +00D6F9 1 ; ============================================================================ +00D6F9 1 +00D6F9 1 AC 3A 05 ldy $053A ; $D6F9: AC 3A 05 +00D6FC 1 AD 3B 05 lda $053B ; $D6FC: AD 3B 05 +00D6FF 1 +00D6FF 1 ; ---------------------------------------------------------------------------- +00D6FF 1 ; Subtract object-six's vertical coordinate from the base coordinate. +00D6FF 1 ; +00D6FF 1 ; Low bytes: +00D6FF 1 ; $053A - $0540 +00D6FF 1 ; +00D6FF 1 ; High bytes: +00D6FF 1 ; $053B - $0541 +00D6FF 1 ; ---------------------------------------------------------------------------- +00D6FF 1 +00D6FF 1 CC 40 05 cpy $0540 ; $D6FF: CC 40 05 +00D702 1 ED 41 05 sbc $0541 ; $D702: ED 41 05 +00D705 1 +00D705 1 C9 00 cmp #$00 ; $D705: C9 00 +00D707 1 10 2D bpl UpdateObjectCoordinateFlag +00D709 1 ; $D707: 10 2D +00D709 1 +00D709 1 ; ---------------------------------------------------------------------------- +00D709 1 ; Perform the distance check only while $8C is below nine. +00D709 1 ; ---------------------------------------------------------------------------- +00D709 1 +00D709 1 A5 8C lda FielderAnimationCountdown ; $D709: A5 8C +00D70B 1 C9 09 cmp #$09 ; $D70B: C9 09 +00D70D 1 B0 23 bcs AddDoubleObjectProximityCount +00D70F 1 ; $D70D: B0 23 +00D70F 1 +00D70F 1 ; ---------------------------------------------------------------------------- +00D70F 1 ; Calculate the horizontal difference: +00D70F 1 ; +00D70F 1 ; ($0509/$050A) - ($050F/$0510) +00D70F 1 ; +00D70F 1 ; Each result byte is XORed with $4C. +00D70F 1 ; ---------------------------------------------------------------------------- +00D70F 1 +00D70F 1 38 sec ; $D70F: 38 +00D710 1 +00D710 1 AD 09 05 lda $0509 ; $D710: AD 09 05 +00D713 1 ED 0F 05 sbc $050F ; $D713: ED 0F 05 +00D716 1 45 4C eor HorizontalDirectionMask ; $D716: 45 4C +00D718 1 A8 tay ; $D718: A8 +00D719 1 +00D719 1 AD 0A 05 lda $050A ; $D719: AD 0A 05 +00D71C 1 ED 10 05 sbc $0510 ; $D71C: ED 10 05 +00D71F 1 45 4C eor HorizontalDirectionMask ; $D71F: 45 4C +00D721 1 AA tax ; $D721: AA +00D722 1 +00D722 1 ; ---------------------------------------------------------------------------- +00D722 1 ; Subtract $0180 from the signed 16-bit difference in X:Y. +00D722 1 ; ---------------------------------------------------------------------------- +00D722 1 +00D722 1 38 sec ; $D722: 38 +00D723 1 +00D723 1 98 tya ; $D723: 98 +00D724 1 E9 80 sbc #$80 ; $D724: E9 80 +00D726 1 A8 tay ; $D726: A8 +00D727 1 +00D727 1 8A txa ; $D727: 8A +00D728 1 E9 00 sbc #$00 ; $D728: E9 00 +00D72A 1 AA tax ; $D72A: AA +00D72B 1 +00D72B 1 ; ---------------------------------------------------------------------------- +00D72B 1 ; Compare the adjusted value against $0110. +00D72B 1 ; +00D72B 1 ; Carry is established by CPY #$10 and used by SBC #$01. +00D72B 1 ; If the value is below the threshold, skip the first increment of $87. +00D72B 1 ; ---------------------------------------------------------------------------- +00D72B 1 +00D72B 1 C0 10 cpy #$10 ; $D72B: C0 10 +00D72D 1 +00D72D 1 8A txa ; $D72D: 8A +00D72E 1 E9 01 sbc #$01 ; $D72E: E9 01 +00D730 1 90 02 bcc AddObjectProximityCount +00D732 1 ; $D730: 90 02 +00D732 1 +00D732 1 AddDoubleObjectProximityCount: ; $D732 +00D732 1 E6 87 inc ObjectProximityState ; $D732: E6 87 +00D734 1 +00D734 1 AddObjectProximityCount: ; $D734 +00D734 1 E6 87 inc ObjectProximityState ; $D734: E6 87 +00D736 1 +00D736 1 ; ---------------------------------------------------------------------------- +00D736 1 ; Normalize the base horizontal coordinate and derive a flag in $84. +00D736 1 ; ---------------------------------------------------------------------------- +00D736 1 +00D736 1 UpdateObjectCoordinateFlag: ; $D736 +00D736 1 AC 09 05 ldy $0509 ; $D736: AC 09 05 +00D739 1 AD 0A 05 lda $050A ; $D739: AD 0A 05 +00D73C 1 +00D73C 1 20 CB E7 jsr AbsoluteValueAY ; $D73C: 20 CB E7 +00D73F 1 +00D73F 1 C0 60 cpy #$60 ; $D73F: C0 60 +00D741 1 E9 00 sbc #$00 ; $D741: E9 00 +00D743 1 +00D743 1 66 84 ror ObjectApproachDirectionFlag ; $D743: 66 84 +00D745 1 +00D745 1 ; ============================================================================ +00D745 1 ; $D745-$D768 +00D745 1 ; Evaluate countdown and state flags after the coordinate checks. +00D745 1 ; ============================================================================ +00D745 1 +00D745 1 EvaluateObjectApproachCompletion: ; $D745 +00D745 1 A5 82 lda ActorActionComplete ; $D745: A5 82 +00D747 1 F0 9B beq ResetObjectApproachTimer ; $D747: F0 9B +00D749 1 +00D749 1 ; ---------------------------------------------------------------------------- +00D749 1 ; Return to the main frame loop while countdown $78 remains nonzero. +00D749 1 ; ---------------------------------------------------------------------------- +00D749 1 +00D749 1 A5 78 lda StateTimer78 ; $D749: A5 78 +00D74B 1 D0 9B bne UpdateObjectApproachTimer ; $D74B: D0 9B +00D74D 1 +00D74D 1 ; ---------------------------------------------------------------------------- +00D74D 1 ; Shift $8D right once. +00D74D 1 ; +00D74D 1 ; If the result is nonzero, return to the frame wait at $D6EA. +00D74D 1 ; ---------------------------------------------------------------------------- +00D74D 1 +00D74D 1 A5 8D lda FielderInputBalance ; $D74D: A5 8D +00D74F 1 4A lsr ; $D74F: 4A +00D750 1 D0 98 bne UpdateObjectApproachFrame ; $D750: D0 98 +00D752 1 +00D752 1 ; ---------------------------------------------------------------------------- +00D752 1 ; If $83 is already nonzero, continue at AdvanceObjectApproachState. +00D752 1 ; ---------------------------------------------------------------------------- +00D752 1 +00D752 1 A5 83 lda ObjectApproachCount ; $D752: A5 83 +00D754 1 D0 13 bne AdvanceObjectApproachState ; $D754: D0 13 +00D756 1 +00D756 1 ; ---------------------------------------------------------------------------- +00D756 1 ; If $84 is nonnegative, continue at AdvanceObjectApproachState. +00D756 1 ; Otherwise, invoke the state-transition helper at $CC01. +00D756 1 ; ---------------------------------------------------------------------------- +00D756 1 +00D756 1 A5 84 lda ObjectApproachDirectionFlag ; $D756: A5 84 +00D758 1 10 0F bpl AdvanceObjectApproachState ; $D758: 10 0F +00D75A 1 +00D75A 1 20 01 CC jsr AdvancePrimaryStateSequence ; $D75A: 20 01 CC +00D75D 1 +00D75D 1 ; ---------------------------------------------------------------------------- +00D75D 1 ; When $63 equals four, increment $6E and $46. +00D75D 1 ; All other cases continue at $D783. +00D75D 1 ; ---------------------------------------------------------------------------- +00D75D 1 +00D75D 1 A5 63 lda TransitionSequenceState ; $D75D: A5 63 +00D75F 1 C9 04 cmp #$04 ; $D75F: C9 04 +00D761 1 D0 20 bne ExitObjectApproachState ; $D761: D0 20 +00D763 1 +00D763 1 E6 6E inc ObjectTransitionState ; $D763: E6 6E +00D765 1 E6 46 inc StateSequenceActive ; $D765: E6 46 +00D767 1 +00D767 1 D0 1A bne ExitObjectApproachState ; $D767: D0 1A +00D769 1 ; Normally unconditional after INC $46. +00D769 1 +00D769 1 ; ============================================================================ +00D769 1 ; Temporary external labels referenced by this stride. +00D769 1 ; +00D769 1 ; Remove each alias when its containing block is decoded. +00D769 1 ; ============================================================================ +00D769 1 +00D769 1 ; ============================================================================ +00D769 1 ; $D769-$D785 +00D769 1 ; Advance the dual-state sequence after the monitored object conditions have +00D769 1 ; completed. +00D769 1 ; +00D769 1 ; This path: +00D769 1 ; 1. Advances the $62/$64 state sequence. +00D769 1 ; 2. Checks whether $62 reached state three. +00D769 1 ; 3. If so, activates state flag $46. +00D769 1 ; 4. Waits $1E ticks. +00D769 1 ; 5. Sets animation/frame $03B3 to $7A. +00D769 1 ; 6. Processes event slot $0D. +00D769 1 ; 7. Leaves through the common engine exit. +00D769 1 ; ============================================================================ +00D769 1 +00D769 1 AdvanceObjectApproachState: ; $D769 +00D769 1 20 7A CC jsr AdvanceDualStateSequence +00D76C 1 ; $D769: 20 7A CC +00D76C 1 +00D76C 1 A5 62 lda PrimarySequenceState ; $D76C: A5 62 +00D76E 1 C9 03 cmp #$03 ; $D76E: C9 03 +00D770 1 D0 11 bne ExitObjectApproachState ; $D770: D0 11 +00D772 1 +00D772 1 ; ---------------------------------------------------------------------------- +00D772 1 ; State $62 reached three. +00D772 1 ; Activate the next state and run a short timed animation. +00D772 1 ; ---------------------------------------------------------------------------- +00D772 1 +00D772 1 E6 46 inc StateSequenceActive ; $D772: E6 46 +00D774 1 +00D774 1 A9 1E lda #$1E ; $D774: A9 1E +00D776 1 20 41 EB jsr StoreObjectEventBankValue ; $D776: 20 41 EB +00D779 1 +00D779 1 A9 7A lda #$7A ; $D779: A9 7A +00D77B 1 8D B3 03 sta $03B3 ; $D77B: 8D B3 03 +00D77E 1 +00D77E 1 ; ---------------------------------------------------------------------------- +00D77E 1 ; Process event slot $0D. +00D77E 1 ; ---------------------------------------------------------------------------- +00D77E 1 +00D77E 1 A0 0D ldy #$0D ; $D77E: A0 0D +00D780 1 20 66 EB jsr DispatchNextQueuedEvent ; $D780: 20 66 EB +00D783 1 +00D783 1 ; ---------------------------------------------------------------------------- +00D783 1 ; Common exit. +00D783 1 ; +00D783 1 ; The BNE at $D770 branches directly here. +00D783 1 ; ---------------------------------------------------------------------------- +00D783 1 +00D783 1 ExitObjectApproachState: ; $D783 +00D783 1 4C 6A EB jmp CommonEngineExit ; $D783: 4C 6A EB +00D786 1 +00D786 1 ; ============================================================================ +00D786 1 ; $D786-$D7AA +00D786 1 ; Wait for the base vertical coordinate to reach $F6, clear motion state, +00D786 1 ; advance the object state, and dispatch two inline commands. +00D786 1 ; ============================================================================ +00D786 1 +00D786 1 WaitForVerticalPositionF6: ; $D786 +00D786 1 20 48 EB jsr SelectObjectEventBank1 ; $D786: 20 48 EB +00D789 1 +00D789 1 A2 04 ldx #$04 ; $D789: A2 04 +00D78B 1 38 sec ; $D78B: 38 +00D78C 1 +00D78C 1 AD 3B 05 lda $053B ; $D78C: AD 3B 05 +00D78F 1 E9 F6 sbc #$F6 ; $D78F: E9 F6 +00D791 1 D0 F3 bne WaitForVerticalPositionF6 +00D793 1 ; $D791: D0 F3 +00D793 1 +00D793 1 ; ---------------------------------------------------------------------------- +00D793 1 ; Clear active motion and value state, then advance $82. +00D793 1 ; ---------------------------------------------------------------------------- +00D793 1 +00D793 1 85 5C sta BaseMotionActive ; $D793: 85 5C +00D795 1 ; A is zero after the successful comparison. +00D795 1 +00D795 1 85 81 sta RandomValue81 ; $D795: 85 81 +00D797 1 +00D797 1 E6 82 inc ActorActionComplete ; $D797: E6 82 +00D799 1 +00D799 1 20 E6 E3 jsr InitializeBaseObjectFromCurrent ; $D799: 20 E6 E3 +00D79C 1 +00D79C 1 ; ---------------------------------------------------------------------------- +00D79C 1 ; Dispatch two inline command records. +00D79C 1 ; ---------------------------------------------------------------------------- +00D79C 1 +00D79C 1 20 0A EB jsr QueueInlineObjectEvent ; $D79C: 20 0A EB +00D79F 1 +00D79F 1 11 D7 D5 .byte $11,$D7,$D5 ; $D79F-$D7A1 +00D7A2 1 +00D7A2 1 20 0A EB jsr QueueInlineObjectEvent ; $D7A2: 20 0A EB +00D7A5 1 +00D7A5 1 1D AA D7 .byte $1D,$AA,$D7 ; $D7A5-$D7A7 +00D7A8 1 +00D7A8 1 4C 8B E0 jmp ObjectStateDispatch_NextPath ; $D7A8: 4C 8B E0 +00D7AB 1 +00D7AB 1 ; ============================================================================ +00D7AB 1 ; $D7AB-$D7C9 +00D7AB 1 ; Initialize an object timer, wait for four monitored object fields to clear, +00D7AB 1 ; then count the timer down to zero. +00D7AB 1 ; +00D7AB 1 ; Entry: +00D7AB 1 ; CurrentObjectIndex selects the timer at $05B1,X. +00D7AB 1 ; ============================================================================ +00D7AB 1 +00D7AB 1 WaitForObjectFieldsToClear: ; $D7AB +00D7AB 1 A6 E1 ldx CurrentObjectIndex ; $D7AB: A6 E1 +00D7AD 1 +00D7AD 1 A9 32 lda #$32 ; $D7AD: A9 32 +00D7AF 1 9D B1 05 sta $05B1,x ; $D7AF: 9D B1 05 +00D7B2 1 +00D7B2 1 WaitForObjectFieldsFrame: ; $D7B2 +00D7B2 1 20 48 EB jsr SelectObjectEventBank1 ; $D7B2: 20 48 EB +00D7B5 1 +00D7B5 1 AD 73 05 lda $0573 ; $D7B5: AD 73 05 +00D7B8 1 0D 75 05 ora $0575 ; $D7B8: 0D 75 05 +00D7BB 1 0D 77 05 ora $0577 ; $D7BB: 0D 77 05 +00D7BE 1 0D 79 05 ora $0579 ; $D7BE: 0D 79 05 +00D7C1 1 +00D7C1 1 D0 E8 bne WaitForObjectFieldsToClear +00D7C3 1 ; $D7C1: D0 E8 +00D7C3 1 +00D7C3 1 ; ---------------------------------------------------------------------------- +00D7C3 1 ; Once all monitored fields are zero, count down $05B1,X. +00D7C3 1 ; +00D7C3 1 ; If the countdown remains nonzero, wait for another frame but do not +00D7C3 1 ; reinitialize the timer. +00D7C3 1 ; ---------------------------------------------------------------------------- +00D7C3 1 +00D7C3 1 A6 E1 ldx CurrentObjectIndex ; $D7C3: A6 E1 +00D7C5 1 +00D7C5 1 DE B1 05 dec $05B1,x ; $D7C5: DE B1 05 +00D7C8 1 D0 E8 bne WaitForObjectFieldsFrame +00D7CA 1 ; $D7C8: D0 E8 +00D7CA 1 +00D7CA 1 ; ============================================================================ +00D7CA 1 ; $D7CA-$D800 +00D7CA 1 ; Process event slots, initialize animation and movement, wait for a vertical +00D7CA 1 ; position condition, then clear the active action state. +00D7CA 1 ; ============================================================================ +00D7CA 1 +00D7CA 1 A0 11 ldy #$11 ; $D7CA: A0 11 +00D7CC 1 20 66 EB jsr DispatchNextQueuedEvent ; $D7CC: 20 66 EB +00D7CF 1 +00D7CF 1 A0 04 ldy #$04 ; $D7CF: A0 04 +00D7D1 1 20 66 EB jsr DispatchNextQueuedEvent ; $D7D1: 20 66 EB +00D7D4 1 +00D7D4 1 ; ---------------------------------------------------------------------------- +00D7D4 1 ; Clear the sequence counter and wait $14 ticks. +00D7D4 1 ; ---------------------------------------------------------------------------- +00D7D4 1 +00D7D4 1 A9 00 lda #$00 ; $D7D4: A9 00 +00D7D6 1 85 7E sta ActionSequenceCounter ; $D7D6: 85 7E +00D7D8 1 +00D7D8 1 A9 14 lda #$14 ; $D7D8: A9 14 +00D7DA 1 20 41 EB jsr StoreObjectEventBankValue ; $D7DA: 20 41 EB +00D7DD 1 +00D7DD 1 ; ---------------------------------------------------------------------------- +00D7DD 1 ; Advance animation state and initialize base motion. +00D7DD 1 ; ---------------------------------------------------------------------------- +00D7DD 1 +00D7DD 1 EE B2 03 inc $03B2 ; $D7DD: EE B2 03 +00D7E0 1 +00D7E0 1 A9 10 lda #$10 ; $D7E0: A9 10 +00D7E2 1 8D B7 03 sta $03B7 ; $D7E2: 8D B7 03 +00D7E5 1 +00D7E5 1 A2 00 ldx #$00 ; $D7E5: A2 00 +00D7E7 1 A0 20 ldy #$20 ; $D7E7: A0 20 +00D7E9 1 +00D7E9 1 20 23 CA jsr InitializeBaseMotionZero +00D7EC 1 ; $D7E9: 20 23 CA +00D7EC 1 +00D7EC 1 ; ---------------------------------------------------------------------------- +00D7EC 1 ; Wait until the signed vertical high byte becomes nonnegative and reaches at +00D7EC 1 ; least $02. +00D7EC 1 ; ---------------------------------------------------------------------------- +00D7EC 1 +00D7EC 1 WaitForVerticalPosition02: ; $D7EC +00D7EC 1 20 48 EB jsr SelectObjectEventBank1 ; $D7EC: 20 48 EB +00D7EF 1 +00D7EF 1 AD 3B 05 lda $053B ; $D7EF: AD 3B 05 +00D7F2 1 C9 02 cmp #$02 ; $D7F2: C9 02 +00D7F4 1 30 F6 bmi WaitForVerticalPosition02 +00D7F6 1 ; $D7F4: 30 F6 +00D7F6 1 +00D7F6 1 ; ---------------------------------------------------------------------------- +00D7F6 1 ; Run the helper for object offset $0E, then clear action and motion state. +00D7F6 1 ; ---------------------------------------------------------------------------- +00D7F6 1 +00D7F6 1 A2 0E ldx #$0E ; $D7F6: A2 0E +00D7F8 1 20 E8 E3 jsr CopyCurrentObjectPositionToBaseAfterIndex ; $D7F8: 20 E8 E3 +00D7FB 1 +00D7FB 1 A9 00 lda #$00 ; $D7FB: A9 00 +00D7FD 1 85 9D sta CurrentActionState ; $D7FD: 85 9D +00D7FF 1 85 5C sta BaseMotionActive ; $D7FF: 85 5C +00D801 1 +00D801 1 20 0A EB jsr QueueInlineObjectEvent ; $D801: 20 0A EB +00D804 1 +00D804 1 ; Inline command record consumed by QueueInlineObjectEvent. +00D804 1 17 AC D2 .byte $17,$AC,$D2 ; $D804-$D806 +00D807 1 +00D807 1 20 0A EB jsr QueueInlineObjectEvent ; $D807: 20 0A EB +00D80A 1 +00D80A 1 ; Inline command record consumed by QueueInlineObjectEvent. +00D80A 1 11 D7 D5 .byte $11,$D7,$D5 ; $D80A-$D80C +00D80D 1 +00D80D 1 4C 6A EB jmp CommonEngineExit ; $D80D: 4C 6A EB +00D810 1 +00D810 1 ; ============================================================================ +00D810 1 ; $D810-$D836 +00D810 1 ; Select an animation frame and delay using table-driven state. +00D810 1 ; +00D810 1 ; Entry: +00D810 1 ; A = base state or animation index +00D810 1 ; X = object/sprite-array index +00D810 1 ; $CB = additional index offset +00D810 1 ; +00D810 1 ; Operation: +00D810 1 ; 1. Add $CB to A and preserve the resulting table index. +00D810 1 ; 2. Update the object through $E6B7. +00D810 1 ; 3. Depending on carry and the current animation frame, optionally select +00D810 1 ; a replacement frame from the table at $D837. +00D810 1 ; 4. Load a delay from the table at $D84F. +00D810 1 ; 5. Tail-call the delay helper at $EB41. +00D810 1 ; ============================================================================ +00D810 1 +00D810 1 SelectAnimationFrameAndDelay: ; $D810 +00D810 1 18 clc ; $D810: 18 +00D811 1 65 CB adc $CB ; $D811: 65 CB +00D813 1 48 pha ; $D813: 48 +00D814 1 ; Preserve the calculated table index. +00D814 1 +00D814 1 20 B7 E6 jsr ClearMovementTransforms ; $D814: 20 B7 E6 +00D817 1 +00D817 1 68 pla ; $D817: 68 +00D818 1 A8 tay ; $D818: A8 +00D819 1 ; Y = table index. +00D819 1 +00D819 1 ; ---------------------------------------------------------------------------- +00D819 1 ; Carry from $E6B7 selects whether the animation-frame update is skipped. +00D819 1 ; ---------------------------------------------------------------------------- +00D819 1 +00D819 1 B0 16 bcs SelectAnimationDelay ; $D819: B0 16 +00D81B 1 +00D81B 1 ; ---------------------------------------------------------------------------- +00D81B 1 ; Read the current animation frame, then increment it. +00D81B 1 ; +00D81B 1 ; The original value remains in A for the following table comparisons. +00D81B 1 ; ---------------------------------------------------------------------------- +00D81B 1 +00D81B 1 BD 9A 03 lda $039A,x ; $D81B: BD 9A 03 +00D81E 1 FE 9A 03 inc $039A,x ; $D81E: FE 9A 03 +00D821 1 +00D821 1 ; ---------------------------------------------------------------------------- +00D821 1 ; Compare the original frame against two table thresholds. +00D821 1 ; +00D821 1 ; If it falls within the selected range, replace the animation frame with a +00D821 1 ; value from the table at $D837. +00D821 1 ; ---------------------------------------------------------------------------- +00D821 1 +00D821 1 D9 43 D8 cmp AnimationFrameLimitTable,y ; $D821: D9 43 D8 +00D824 1 B0 05 bcs CheckLowerFrameBound ; $D824: B0 05 +00D826 1 +00D826 1 D9 37 D8 cmp AnimationFrameBaseTable,y ; $D826: D9 37 D8 +00D829 1 B0 06 bcs SelectAnimationDelay ; $D829: B0 06 +00D82B 1 +00D82B 1 CheckLowerFrameBound: ; $D82B +00D82B 1 B9 37 D8 lda AnimationFrameBaseTable,y ; $D82B: B9 37 D8 +00D82E 1 9D 9A 03 sta $039A,x ; $D82E: 9D 9A 03 +00D831 1 +00D831 1 ; ---------------------------------------------------------------------------- +00D831 1 ; Select the delay associated with the table entry and tail-call $EB41. +00D831 1 ; ---------------------------------------------------------------------------- +00D831 1 +00D831 1 SelectAnimationDelay: ; $D831 +00D831 1 B9 4F D8 lda AnimationFrameDelayTable,y ; $D831: B9 4F D8 +00D834 1 4C 41 EB jmp StoreObjectEventBankValue ; $D834: 4C 41 EB +00D837 1 +00D837 1 ; ============================================================================ +00D837 1 ; $D837-$D85A +00D837 1 ; Parallel animation-frame and delay lookup tables. +00D837 1 ; +00D837 1 ; SelectAnimationFrameAndDelay uses the same Y index with all three tables: +00D837 1 ; +00D837 1 ; AnimationFrameBaseTable,Y = replacement or lower animation frame +00D837 1 ; AnimationFrameLimitTable,Y = upper animation-frame threshold +00D837 1 ; AnimationFrameDelayTable,Y = animation delay +00D837 1 ; +00D837 1 ; Each table contains twelve entries. +00D837 1 ; ============================================================================ +00D837 1 +00D837 1 ; ---------------------------------------------------------------------------- +00D837 1 ; Replacement/lower animation frames. +00D837 1 ; ---------------------------------------------------------------------------- +00D837 1 +00D837 1 AnimationFrameBaseTable: ; $D837 +00D837 1 4D 50 53 56 .byte $4D,$50,$53,$56 +00D83B 1 5C 61 1A 1E .byte $5C,$61,$1A,$1E +00D83F 1 23 27 2F 32 .byte $23,$27,$2F,$32 +00D843 1 +00D843 1 ; ---------------------------------------------------------------------------- +00D843 1 ; Upper animation-frame thresholds. +00D843 1 ; ---------------------------------------------------------------------------- +00D843 1 +00D843 1 AnimationFrameLimitTable: ; $D843 +00D843 1 4F 52 55 58 .byte $4F,$52,$55,$58 +00D847 1 5D 63 1C 20 .byte $5D,$63,$1C,$20 +00D84B 1 25 29 31 34 .byte $25,$29,$31,$34 +00D84F 1 +00D84F 1 ; ---------------------------------------------------------------------------- +00D84F 1 ; Delay associated with each animation range. +00D84F 1 ; +00D84F 1 ; Most ranges wait six ticks. Entry four uses nine ticks. +00D84F 1 ; ---------------------------------------------------------------------------- +00D84F 1 +00D84F 1 AnimationFrameDelayTable: ; $D84F +00D84F 1 06 06 06 06 .byte $06,$06,$06,$06 +00D853 1 09 06 06 06 .byte $09,$06,$06,$06 +00D857 1 06 06 06 06 .byte $06,$06,$06,$06 +00D85B 1 +00D85B 1 ; ============================================================================ +00D85B 1 ; $D85B-$D884 +00D85B 1 ; Process three object-state entries. +00D85B 1 ; +00D85B 1 ; For each nonnegative entry in $0599-$059B: +00D85B 1 ; 1. Dispatch an object-specific inline command. +00D85B 1 ; 2. Wait for the next frame before checking the following entry. +00D85B 1 ; +00D85B 1 ; Negative entries are inactive and skip their associated command. +00D85B 1 ; ============================================================================ +00D85B 1 +00D85B 1 ProcessSecondaryObjectStates: ; $D85B +00D85B 1 AD 99 05 lda $0599 ; $D85B: AD 99 05 +00D85E 1 30 06 bmi CheckObjectState059A ; $D85E: 30 06 +00D860 1 +00D860 1 20 0A EB jsr QueueInlineObjectEvent ; $D860: 20 0A EB +00D863 1 +00D863 1 ; Inline command record consumed by QueueInlineObjectEvent. +00D863 1 08 84 D8 .byte $08,$84,$D8 ; $D863-$D865 +00D866 1 +00D866 1 ; ---------------------------------------------------------------------------- +00D866 1 ; Wait for a frame before processing the second state entry. +00D866 1 ; +00D866 1 ; A negative first entry branches directly here. +00D866 1 ; ---------------------------------------------------------------------------- +00D866 1 +00D866 1 CheckObjectState059A: ; $D866 +00D866 1 20 48 EB jsr SelectObjectEventBank1 ; $D866: 20 48 EB +00D869 1 +00D869 1 AD 9A 05 lda $059A ; $D869: AD 9A 05 +00D86C 1 30 06 bmi CheckObjectState059B ; $D86C: 30 06 +00D86E 1 +00D86E 1 20 0A EB jsr QueueInlineObjectEvent ; $D86E: 20 0A EB +00D871 1 +00D871 1 ; Inline command record consumed by QueueInlineObjectEvent. +00D871 1 0A 84 D8 .byte $0A,$84,$D8 ; $D871-$D873 +00D874 1 +00D874 1 ; ---------------------------------------------------------------------------- +00D874 1 ; Wait for a frame before processing the third state entry. +00D874 1 ; +00D874 1 ; A negative second entry branches directly here. +00D874 1 ; ---------------------------------------------------------------------------- +00D874 1 +00D874 1 CheckObjectState059B: ; $D874 +00D874 1 20 48 EB jsr SelectObjectEventBank1 ; $D874: 20 48 EB +00D877 1 +00D877 1 AD 9B 05 lda $059B ; $D877: AD 9B 05 +00D87A 1 30 06 bmi FinishSecondaryObjectStates +00D87C 1 ; $D87A: 30 06 +00D87C 1 +00D87C 1 20 0A EB jsr QueueInlineObjectEvent ; $D87C: 20 0A EB +00D87F 1 +00D87F 1 ; Inline command record consumed by QueueInlineObjectEvent. +00D87F 1 0C 84 D8 .byte $0C,$84,$D8 ; $D87F-$D881 +00D882 1 +00D882 1 ; ---------------------------------------------------------------------------- +00D882 1 ; Leave through the common engine exit. +00D882 1 ; ---------------------------------------------------------------------------- +00D882 1 +00D882 1 FinishSecondaryObjectStates: ; $D882 +00D882 1 4C 6A EB jmp CommonEngineExit ; $D882: 4C 6A EB +00D885 1 +00D885 1 ; ============================================================================ +00D885 1 ; $D885-$D8C2 +00D885 1 ; Update one secondary object's active state. +00D885 1 ; +00D885 1 ; Entry: +00D885 1 ; X = object-array offset supplied by the inline command record: +00D885 1 ; $08, $0A, or $0C +00D885 1 ; +00D885 1 ; The routine updates the indexed timer/state fields, performs collision or +00D885 1 ; geometry checks, waits for frame updates, and dispatches to later state paths. +00D885 1 ; ============================================================================ +00D885 1 +00D885 1 UpdateSecondaryObjectState: ; $D885 +00D885 1 20 68 DA jsr GetCurrentObjectStateIndex +00D888 1 ; $D885: 20 68 DA +00D888 1 +00D888 1 ; ---------------------------------------------------------------------------- +00D888 1 ; Increment this object's state/timer at $0595,X. +00D888 1 ; +00D888 1 ; If the incremented value is nonzero, skip the initialization delay and +00D888 1 ; continue at $D897. +00D888 1 ; ---------------------------------------------------------------------------- +00D888 1 +00D888 1 FE 95 05 inc $0595,x ; $D888: FE 95 05 +00D88B 1 D0 0A bne SecondaryObject_CheckRegion +00D88D 1 ; $D88B: D0 0A +00D88D 1 +00D88D 1 ; ---------------------------------------------------------------------------- +00D88D 1 ; Handle wraparound from $FF to $00. +00D88D 1 ; +00D88D 1 ; The helper at $DBB8 returns a delay value in A, which is passed directly to +00D88D 1 ; the timing helper at $EB41. +00D88D 1 ; ---------------------------------------------------------------------------- +00D88D 1 SecondaryObject_RetryDelay: +00D88D 1 20 B8 DB jsr SelectSecondaryObjectDelay ; $D88D: 20 B8 DB +00D890 1 20 41 EB jsr StoreObjectEventBankValue ; $D890: 20 41 EB +00D893 1 +00D893 1 A5 7F lda SelectedStateCount ; $D893: A5 7F +00D895 1 D0 2C bne SecondaryObject_ActivateTimer +00D897 1 ; $D895: D0 2C +00D897 1 +00D897 1 ; ---------------------------------------------------------------------------- +00D897 1 ; Run the object's geometry/update helpers. +00D897 1 ; +00D897 1 ; If $E55F returns carry set, restart at $D88D and choose another delay. +00D897 1 ; ---------------------------------------------------------------------------- +00D897 1 +00D897 1 SecondaryObject_CheckRegion: ; $D897 +00D897 1 20 81 E4 jsr SelectGeometryRecord_44 ; $D897: 20 81 E4 +00D89A 1 20 5F E5 jsr ApplyCurrentObjectGeometry ; $D89A: 20 5F E5 +00D89D 1 B0 EE bcs SecondaryObject_RetryDelay +00D89F 1 ; $D89D: B0 EE +00D89F 1 +00D89F 1 ; ---------------------------------------------------------------------------- +00D89F 1 ; Update object data, recalculate X, then clear $96,X. +00D89F 1 ; +00D89F 1 ; The helper at GetCurrentObjectStateIndex appears to restore or derive the +00D89F 1 ; object-relative index required by the indexed store. +00D89F 1 ; ---------------------------------------------------------------------------- +00D89F 1 +00D89F 1 20 81 DA jsr UpdateCurrentObjectAnimation +00D8A2 1 ; $D89F: 20 81 DA +00D8A2 1 20 68 DA jsr GetCurrentObjectStateIndex +00D8A5 1 ; $D8A2: 20 68 DA +00D8A5 1 +00D8A5 1 A9 00 lda #$00 ; $D8A5: A9 00 +00D8A7 1 95 96 sta $96,x ; $D8A7: 95 96 +00D8A9 1 +00D8A9 1 ; ---------------------------------------------------------------------------- +00D8A9 1 ; Wait for the next frame and evaluate the current global state. +00D8A9 1 ; ---------------------------------------------------------------------------- +00D8A9 1 +00D8A9 1 SecondaryObject_WaitFrame: ; $D8A9 +00D8A9 1 20 48 EB jsr SelectObjectEventBank1 ; $D8A9: 20 48 EB +00D8AC 1 +00D8AC 1 A5 86 lda TrajectoryEvaluationEnabled ; $D8AC: A5 86 +00D8AE 1 F0 03 beq SecondaryObject_CheckFlags +00D8B0 1 ; $D8AE: F0 03 +00D8B0 1 +00D8B0 1 4C 44 D9 jmp SecondaryObject_State86Path +00D8B3 1 ; $D8B0: 4C 44 D9 +00D8B3 1 +00D8B3 1 ; ---------------------------------------------------------------------------- +00D8B3 1 ; When either $82 or $7F is nonzero, continue at the timer activation path. +00D8B3 1 ; ---------------------------------------------------------------------------- +00D8B3 1 +00D8B3 1 SecondaryObject_CheckFlags: ; $D8B3 +00D8B3 1 A5 82 lda ActorActionComplete ; $D8B3: A5 82 +00D8B5 1 D0 0C bne SecondaryObject_ActivateTimer +00D8B7 1 ; $D8B5: D0 0C +00D8B7 1 +00D8B7 1 A5 7F lda SelectedStateCount ; $D8B7: A5 7F +00D8B9 1 D0 08 bne SecondaryObject_ActivateTimer +00D8BB 1 ; $D8B9: D0 08 +00D8BB 1 +00D8BB 1 ; ---------------------------------------------------------------------------- +00D8BB 1 ; Run the helper at $DB18. +00D8BB 1 ; +00D8BB 1 ; A nonnegative result returns to the frame wait. A negative result transfers +00D8BB 1 ; to the later state path at $DA25. +00D8BB 1 ; ---------------------------------------------------------------------------- +00D8BB 1 +00D8BB 1 20 18 DB jsr TestCurrentObjectInput ; $D8BB: 20 18 DB +00D8BE 1 10 E9 bpl SecondaryObject_WaitFrame +00D8C0 1 ; $D8BE: 10 E9 +00D8C0 1 +00D8C0 1 4C 25 DA jmp SecondaryObject_NegativeResultPath +00D8C3 1 ; $D8C0: 4C 25 DA +00D8C3 1 +00D8C3 1 +00D8C3 1 ; ============================================================================ +00D8C3 1 ; $D8C3-$D905 +00D8C3 1 ; Secondary-object timer path. +00D8C3 1 ; +00D8C3 1 ; This path initializes the object's timer, waits for state conditions, +00D8C3 1 ; processes the object each frame, performs a collision/region check when the +00D8C3 1 ; timer expires, and dispatches to the appropriate result path. +00D8C3 1 ; ============================================================================ +00D8C3 1 +00D8C3 1 SecondaryObject_ActivateTimer: ; $D8C3 +00D8C3 1 A9 01 lda #$01 ; $D8C3: A9 01 +00D8C5 1 SecondaryObject_SetTimer: +00D8C5 1 A6 E1 ldx CurrentObjectIndex ; $D8C5: A6 E1 +00D8C7 1 9D B1 05 sta $05B1,x ; $D8C7: 9D B1 05 +00D8CA 1 +00D8CA 1 ; ---------------------------------------------------------------------------- +00D8CA 1 ; Wait for the next frame and derive the current object-relative index. +00D8CA 1 ; ---------------------------------------------------------------------------- +00D8CA 1 +00D8CA 1 SecondaryObject_TimerLoop: ; $D8CA +00D8CA 1 20 48 EB jsr SelectObjectEventBank1 ; $D8CA: 20 48 EB +00D8CD 1 +00D8CD 1 20 68 DA jsr GetCurrentObjectStateIndex +00D8D0 1 ; $D8CD: 20 68 DA +00D8D0 1 +00D8D0 1 ; ---------------------------------------------------------------------------- +00D8D0 1 ; If the indexed state at $96,X is nonzero, continue with normal object +00D8D0 1 ; processing. +00D8D0 1 ; ---------------------------------------------------------------------------- +00D8D0 1 +00D8D0 1 B5 96 lda $96,x ; $D8D0: B5 96 +00D8D2 1 D0 08 bne SecondaryObject_ProcessFrame +00D8D4 1 ; $D8D2: D0 08 +00D8D4 1 +00D8D4 1 ; ---------------------------------------------------------------------------- +00D8D4 1 ; Otherwise, run the helper at $DB18. +00D8D4 1 ; +00D8D4 1 ; A nonnegative result continues normal processing. A negative result transfers +00D8D4 1 ; to the common negative-result path at $DA25. +00D8D4 1 ; ---------------------------------------------------------------------------- +00D8D4 1 +00D8D4 1 20 18 DB jsr TestCurrentObjectInput ; $D8D4: 20 18 DB +00D8D7 1 10 03 bpl SecondaryObject_ProcessFrame +00D8D9 1 ; $D8D7: 10 03 +00D8D9 1 +00D8D9 1 4C 25 DA jmp SecondaryObject_NegativeResultPath +00D8DC 1 ; $D8D9: 4C 25 DA +00D8DC 1 +00D8DC 1 ; ---------------------------------------------------------------------------- +00D8DC 1 ; Run the per-frame object helper. +00D8DC 1 ; ---------------------------------------------------------------------------- +00D8DC 1 +00D8DC 1 SecondaryObject_ProcessFrame: ; $D8DC +00D8DC 1 20 BC DA jsr CheckCurrentObjectSelector ; $D8DC: 20 BC DA +00D8DF 1 +00D8DF 1 ; ---------------------------------------------------------------------------- +00D8DF 1 ; Count down this object's timer at $05B1,X. +00D8DF 1 ; +00D8DF 1 ; Continue the frame loop until the timer reaches zero. +00D8DF 1 ; ---------------------------------------------------------------------------- +00D8DF 1 +00D8DF 1 A6 E1 ldx CurrentObjectIndex ; $D8DF: A6 E1 +00D8E1 1 +00D8E1 1 DE B1 05 dec $05B1,x ; $D8E1: DE B1 05 +00D8E4 1 D0 E4 bne SecondaryObject_TimerLoop +00D8E6 1 ; $D8E4: D0 E4 +00D8E6 1 +00D8E6 1 ; ---------------------------------------------------------------------------- +00D8E6 1 ; Timer expired. Run geometry/collision helpers. +00D8E6 1 ; ---------------------------------------------------------------------------- +00D8E6 1 +00D8E6 1 20 A5 E4 jsr SelectGeometryRecord_24 ; $D8E6: 20 A5 E4 +00D8E9 1 20 5F E5 jsr ApplyCurrentObjectGeometry ; $D8E9: 20 5F E5 +00D8EC 1 +00D8EC 1 90 06 bcc SecondaryObject_NoCollision +00D8EE 1 ; $D8EC: 90 06 +00D8EE 1 +00D8EE 1 ; ---------------------------------------------------------------------------- +00D8EE 1 ; Collision or region test succeeded. +00D8EE 1 ; +00D8EE 1 ; Select a delay and re-enter the object-processing path at $D8C5. This entry +00D8EE 1 ; reloads X from CurrentObjectIndex and stores the selected delay in $05B1,X. +00D8EE 1 ; ---------------------------------------------------------------------------- +00D8EE 1 +00D8EE 1 20 B8 DB jsr SelectSecondaryObjectDelay ; $D8EE: 20 B8 DB +00D8F1 1 4C C5 D8 jmp SecondaryObject_SetTimer +00D8F4 1 ; $D8F1: 4C C5 D8 +00D8F4 1 +00D8F4 1 ; ---------------------------------------------------------------------------- +00D8F4 1 ; Collision or region test did not succeed. +00D8F4 1 ; +00D8F4 1 ; Decrement the indexed object state and process the resulting transition. +00D8F4 1 ; ---------------------------------------------------------------------------- +00D8F4 1 +00D8F4 1 SecondaryObject_NoCollision: ; $D8F4 +00D8F4 1 20 68 DA jsr GetCurrentObjectStateIndex +00D8F7 1 ; $D8F4: 20 68 DA +00D8F7 1 +00D8F7 1 DE 95 05 dec $0595,x ; $D8F7: DE 95 05 +00D8FA 1 +00D8FA 1 20 A4 DA jsr CountMatchingObjectStates ; $D8FA: 20 A4 DA +00D8FD 1 20 F7 DA jsr UpdateCurrentObjectSelectorState ; $D8FD: 20 F7 DA +00D900 1 20 EB DA jsr StoreCurrentObjectSelector ; $D900: 20 EB DA +00D903 1 +00D903 1 4C 0C D9 jmp SecondaryObject_Continue +00D906 1 ; $D903: 4C 0C D9 +00D906 1 +00D906 1 ; ============================================================================ +00D906 1 ; $D906-$D943 +00D906 1 ; Retry object geometry processing, update indexed state, and select the next +00D906 1 ; secondary-object transition path. +00D906 1 ; ============================================================================ +00D906 1 +00D906 1 SecondaryObject_RetryGeometry: ; $D906 +00D906 1 20 B8 DB jsr SelectSecondaryObjectDelay ; $D906: 20 B8 DB +00D909 1 20 41 EB jsr StoreObjectEventBankValue ; $D909: 20 41 EB +00D90C 1 +00D90C 1 ; ---------------------------------------------------------------------------- +00D90C 1 ; Run geometry/region helpers. +00D90C 1 ; +00D90C 1 ; If the region test returns carry set, select another delay and retry. +00D90C 1 ; ---------------------------------------------------------------------------- +00D90C 1 +00D90C 1 SecondaryObject_Continue: ; $D90C +00D90C 1 20 8F E4 jsr SelectGeometryRecord_34 ; $D90C: 20 8F E4 +00D90F 1 20 5F E5 jsr ApplyCurrentObjectGeometry ; $D90F: 20 5F E5 +00D912 1 +00D912 1 B0 F2 bcs SecondaryObject_RetryGeometry +00D914 1 ; $D912: B0 F2 +00D914 1 +00D914 1 ; ---------------------------------------------------------------------------- +00D914 1 ; Update object state, wait for the next frame, and derive the current +00D914 1 ; object-relative index. +00D914 1 ; ---------------------------------------------------------------------------- +00D914 1 +00D914 1 20 81 DA jsr UpdateCurrentObjectAnimation +00D917 1 ; $D914: 20 81 DA +00D917 1 +00D917 1 SecondaryObject_StateLoop: ; $D917 +00D917 1 20 48 EB jsr SelectObjectEventBank1 ; $D917: 20 48 EB +00D91A 1 +00D91A 1 20 6D DA jsr MarkMatchingObjectState ; $D91A: 20 6D DA +00D91D 1 +00D91D 1 ; ---------------------------------------------------------------------------- +00D91D 1 ; If state $6E is nonzero, evaluate the current indexed object condition. +00D91D 1 ; A negative result branches to the transition path at $D941. +00D91D 1 ; ---------------------------------------------------------------------------- +00D91D 1 +00D91D 1 A5 6E lda ObjectTransitionState ; $D91D: A5 6E +00D91F 1 F0 0A beq SecondaryObject_CheckState6D +00D921 1 ; $D91F: F0 0A +00D921 1 +00D921 1 20 5F DA jsr GetCurrentObjectSelector; $D921: 20 5F DA +00D924 1 30 1B bmi SecondaryObject_Transition +00D926 1 ; $D924: 30 1B +00D926 1 +00D926 1 ; ---------------------------------------------------------------------------- +00D926 1 ; Increment the indexed object-state byte at $96,X. +00D926 1 ; ---------------------------------------------------------------------------- +00D926 1 +00D926 1 20 68 DA jsr GetCurrentObjectStateIndex +00D929 1 ; $D926: 20 68 DA +00D929 1 F6 96 inc $96,x ; $D929: F6 96 +00D92B 1 +00D92B 1 ; ---------------------------------------------------------------------------- +00D92B 1 ; State $6D immediately selects the transition path when nonzero. +00D92B 1 ; ---------------------------------------------------------------------------- +00D92B 1 +00D92B 1 SecondaryObject_CheckState6D: ; $D92B +00D92B 1 A5 6D lda SpecialSequenceState ; $D92B: A5 6D +00D92D 1 D0 12 bne SecondaryObject_Transition +00D92F 1 ; $D92D: D0 12 +00D92F 1 +00D92F 1 ; ---------------------------------------------------------------------------- +00D92F 1 ; If both BaseMotionPhase and PendingStateTransition are zero, evaluate GetCurrentObjectSelector. +00D92F 1 ; +00D92F 1 ; A negative result selects the transition path. +00D92F 1 ; ---------------------------------------------------------------------------- +00D92F 1 +00D92F 1 A5 5D lda BaseMotionPhase ; $D92F: A5 5D +00D931 1 F0 09 beq SecondaryObject_CheckResult +00D933 1 ; $D931: F0 09 +00D933 1 +00D933 1 A5 60 lda PendingStateTransition ; $D933: A5 60 +00D935 1 D0 05 bne SecondaryObject_CheckResult +00D937 1 ; $D935: D0 05 +00D937 1 +00D937 1 20 5F DA jsr GetCurrentObjectSelector; $D937: 20 5F DA +00D93A 1 30 05 bmi SecondaryObject_Transition +00D93C 1 ; $D93A: 30 05 +00D93C 1 +00D93C 1 ; ---------------------------------------------------------------------------- +00D93C 1 ; Continue waiting while $DB18 returns a nonnegative result. +00D93C 1 ; ---------------------------------------------------------------------------- +00D93C 1 +00D93C 1 SecondaryObject_CheckResult: ; $D93C +00D93C 1 20 18 DB jsr TestCurrentObjectInput ; $D93C: 20 18 DB +00D93F 1 10 D6 bpl SecondaryObject_StateLoop +00D941 1 ; $D93F: 10 D6 +00D941 1 +00D941 1 ; ---------------------------------------------------------------------------- +00D941 1 ; Transfer to the later transition handler. +00D941 1 ; ---------------------------------------------------------------------------- +00D941 1 +00D941 1 SecondaryObject_Transition: ; $D941 +00D941 1 4C E6 D9 jmp SecondaryObject_TransitionHandler ; $D941: 4C E6 D9 +00D944 1 +00D944 1 ; ============================================================================ +00D944 1 ; $D944-$D95F +00D944 1 ; State-86 path for the secondary-object handler. +00D944 1 ; ============================================================================ +00D944 1 +00D944 1 SecondaryObject_State86Path: ; $D944 +00D944 1 A5 64 lda SecondarySequenceState ; $D944: A5 64 +00D946 1 C9 02 cmp #$02 ; $D946: C9 02 +00D948 1 F0 10 beq SecondaryObject_JumpToNegativeResult +00D94A 1 ; $D948: F0 10 +00D94A 1 +00D94A 1 ; ---------------------------------------------------------------------------- +00D94A 1 ; Wait for the next frame. +00D94A 1 ; ---------------------------------------------------------------------------- +00D94A 1 +00D94A 1 SecondaryObject_State86Wait: ; $D94A +00D94A 1 20 48 EB jsr SelectObjectEventBank1 ; $D94A: 20 48 EB +00D94D 1 +00D94D 1 ; ---------------------------------------------------------------------------- +00D94D 1 ; If the sequence-state counter is nonzero, return to the timer path. +00D94D 1 ; ---------------------------------------------------------------------------- +00D94D 1 +00D94D 1 A5 A2 lda ObjectSequenceState ; $D94D: A5 A2 +00D94F 1 D0 0C bne SecondaryObject_TimerPath +00D951 1 ; $D94F: D0 0C +00D951 1 +00D951 1 ; ---------------------------------------------------------------------------- +00D951 1 ; Continue waiting while BaseMotionPhase is zero. +00D951 1 ; ---------------------------------------------------------------------------- +00D951 1 +00D951 1 A5 5D lda BaseMotionPhase ; $D951: A5 5D +00D953 1 F0 F5 beq SecondaryObject_State86Wait +00D955 1 ; $D953: F0 F5 +00D955 1 +00D955 1 ; ---------------------------------------------------------------------------- +00D955 1 ; Evaluate the current object result. +00D955 1 ; +00D955 1 ; A nonnegative result returns to the timer path. A negative result falls +00D955 1 ; through to a trampoline that jumps to the real handler at $DA25. +00D955 1 ; ---------------------------------------------------------------------------- +00D955 1 +00D955 1 20 5F DA jsr GetCurrentObjectSelector; $D955: 20 5F DA +00D958 1 10 03 bpl SecondaryObject_TimerPath +00D95A 1 ; $D958: 10 03 +00D95A 1 +00D95A 1 SecondaryObject_JumpToNegativeResult: ; $D95A +00D95A 1 4C 25 DA jmp SecondaryObject_NegativeResultPath +00D95D 1 ; $D95A: 4C 25 DA +00D95D 1 +00D95D 1 ; ---------------------------------------------------------------------------- +00D95D 1 ; Re-enter the timer initialization path. +00D95D 1 ; ---------------------------------------------------------------------------- +00D95D 1 +00D95D 1 SecondaryObject_TimerPath: ; $D95D +00D95D 1 4C C3 D8 jmp SecondaryObject_ActivateTimer +00D960 1 ; $D95D: 4C C3 D8 +00D960 1 +00D960 1 ; ============================================================================ +00D960 1 ; $D960-$D966 +00D960 1 ; Route according to the global action state. +00D960 1 ; ============================================================================ +00D960 1 +00D960 1 SecondaryObject_ActionStatePath: ; $D960 +00D960 1 A5 9D lda CurrentActionState ; $D960: A5 9D +00D962 1 D0 33 bne SecondaryObject_ActionActive +00D964 1 ; $D962: D0 33 +00D964 1 +00D964 1 4C 85 D8 jmp UpdateSecondaryObjectState +00D967 1 ; $D964: 4C 85 D8 +00D967 1 +00D967 1 ; ============================================================================ +00D967 1 ; $D967-$D990 +00D967 1 ; Advance the indexed secondary-object state, run its update helpers, and +00D967 1 ; select the next path using the current event and object indices. +00D967 1 ; ============================================================================ +00D967 1 +00D967 1 SecondaryObject_AdvanceIndexedState: ; $D967 +00D967 1 20 68 DA jsr GetCurrentObjectStateIndex +00D96A 1 ; $D967: 20 68 DA +00D96A 1 +00D96A 1 ; ---------------------------------------------------------------------------- +00D96A 1 ; Advance the indexed state byte at $0595,X. +00D96A 1 ; ---------------------------------------------------------------------------- +00D96A 1 +00D96A 1 FE 95 05 inc $0595,x ; $D96A: FE 95 05 +00D96D 1 +00D96D 1 ; ---------------------------------------------------------------------------- +00D96D 1 ; Derive an object/event selector in Y. +00D96D 1 ; +00D96D 1 ; A selector value of eight transfers to the special path at $D9B3. +00D96D 1 ; ---------------------------------------------------------------------------- +00D96D 1 +00D96D 1 20 DC E3 jsr GetCurrentObjectSelectorAndState +00D970 1 ; $D96D: 20 DC E3 +00D970 1 +00D970 1 C0 08 cpy #$08 ; $D970: C0 08 +00D972 1 F0 3F beq SecondaryObject_SelectorEight +00D974 1 ; $D972: F0 3F +00D974 1 +00D974 1 ; ---------------------------------------------------------------------------- +00D974 1 ; Run the normal indexed-object update helpers. +00D974 1 ; ---------------------------------------------------------------------------- +00D974 1 +00D974 1 20 A4 DA jsr CountMatchingObjectStates ; $D974: 20 A4 DA +00D977 1 20 F7 DA jsr UpdateCurrentObjectSelectorState ; $D977: 20 F7 DA +00D97A 1 20 EB DA jsr StoreCurrentObjectSelector ; $D97A: 20 EB DA +00D97D 1 +00D97D 1 ; ---------------------------------------------------------------------------- +00D97D 1 ; If state $6D is zero, return to the action-state dispatcher at $D960. +00D97D 1 ; ---------------------------------------------------------------------------- +00D97D 1 +00D97D 1 A5 6D lda SpecialSequenceState ; $D97D: A5 6D +00D97F 1 F0 DF beq SecondaryObject_ActionStatePath +00D981 1 ; $D97F: F0 DF +00D981 1 +00D981 1 ; ---------------------------------------------------------------------------- +00D981 1 ; Recalculate the event selector and convert it into an object-related index. +00D981 1 ; +00D981 1 ; Calculation: +00D981 1 ; +00D981 1 ; A = ((Y >> 1) + 4 - SpecialSequenceState) * 2 +00D981 1 ; ---------------------------------------------------------------------------- +00D981 1 SecondaryObject_RecalculateSelector: +00D981 1 20 DC E3 jsr GetCurrentObjectSelectorAndState +00D984 1 ; $D981: 20 DC E3 +00D984 1 +00D984 1 98 tya ; $D984: 98 +00D985 1 4A lsr ; $D985: 4A +00D986 1 +00D986 1 69 04 adc #$04 ; $D986: 69 04 +00D988 1 E5 6D sbc SpecialSequenceState ; $D988: E5 6D +00D98A 1 +00D98A 1 0A asl ; $D98A: 0A +00D98B 1 +00D98B 1 ; ---------------------------------------------------------------------------- +00D98B 1 ; Compare the calculated object offset against CurrentObjectIndex. +00D98B 1 ; +00D98B 1 ; If the calculated offset is below the current object index, branch to the +00D98B 1 ; transition handler at $D9E6. Otherwise, continue at $D997. +00D98B 1 ; +00D98B 1 ; The BCS at $D98F is effectively unconditional if the preceding BCC was not +00D98B 1 ; taken because CMP establishes carry. +00D98B 1 ; ---------------------------------------------------------------------------- +00D98B 1 +00D98B 1 C5 E1 cmp CurrentObjectIndex ; $D98B: C5 E1 +00D98D 1 90 57 bcc SecondaryObject_TransitionHandler +00D98F 1 ; $D98D: 90 57 +00D98F 1 +00D98F 1 B0 06 bcs SecondaryObject_ActionActive +00D991 1 ; $D98F: B0 06 +00D991 1 +00D991 1 ; ============================================================================ +00D991 1 ; $D991-$D9B2 +00D991 1 ; Secondary-object delay retry and action-active paths. +00D991 1 ; +00D991 1 ; The retry path repeatedly selects a delay and performs a geometry test. +00D991 1 ; Once the test succeeds, the action-active path updates the object and waits +00D991 1 ; until another state condition selects either the normal loop or transition. +00D991 1 ; ============================================================================ +00D991 1 +00D991 1 SecondaryObject_RetryPath: ; $D991 +00D991 1 20 B8 DB jsr SelectSecondaryObjectDelay ; $D991: 20 B8 DB +00D994 1 ; Select a delay value in A. +00D994 1 +00D994 1 20 41 EB jsr StoreObjectEventBankValue ; $D994: 20 41 EB +00D997 1 ; Wait for the selected delay. +00D997 1 +00D997 1 ; ---------------------------------------------------------------------------- +00D997 1 ; Real entry for the action-active path. +00D997 1 ; +00D997 1 ; The BCS at $D98F branches here when the calculated object offset is greater +00D997 1 ; than or equal to CurrentObjectIndex. +00D997 1 ; ---------------------------------------------------------------------------- +00D997 1 +00D997 1 SecondaryObject_ActionActive: ; $D997 +00D997 1 20 8F E4 jsr SelectGeometryRecord_34 ; $D997: 20 8F E4 +00D99A 1 20 5F E5 jsr ApplyCurrentObjectGeometry ; $D99A: 20 5F E5 +00D99D 1 +00D99D 1 B0 F2 bcs SecondaryObject_RetryPath +00D99F 1 ; $D99D: B0 F2 +00D99F 1 +00D99F 1 ; ---------------------------------------------------------------------------- +00D99F 1 ; Geometry test succeeded. Update the current object and wait for a frame. +00D99F 1 ; ---------------------------------------------------------------------------- +00D99F 1 +00D99F 1 20 81 DA jsr UpdateCurrentObjectAnimation +00D9A2 1 ; $D99F: 20 81 DA +00D9A2 1 +00D9A2 1 SecondaryObject_ActionWait: ; $D9A2 +00D9A2 1 20 48 EB jsr SelectObjectEventBank1 ; $D9A2: 20 48 EB +00D9A5 1 +00D9A5 1 ; ---------------------------------------------------------------------------- +00D9A5 1 ; If SpecialSequenceState is nonzero, return to the selector calculation at $D981. +00D9A5 1 ; ---------------------------------------------------------------------------- +00D9A5 1 +00D9A5 1 A5 6D lda SpecialSequenceState ; $D9A5: A5 6D +00D9A7 1 D0 D8 bne SecondaryObject_RecalculateSelector +00D9A9 1 ; $D9A7: D0 D8 +00D9A9 1 +00D9A9 1 ; ---------------------------------------------------------------------------- +00D9A9 1 ; Run the per-frame object helper, then evaluate the result from $DB18. +00D9A9 1 ; ---------------------------------------------------------------------------- +00D9A9 1 +00D9A9 1 20 BC DA jsr CheckCurrentObjectSelector ; $D9A9: 20 BC DA +00D9AC 1 +00D9AC 1 20 18 DB jsr TestCurrentObjectInput ; $D9AC: 20 18 DB +00D9AF 1 10 F1 bpl SecondaryObject_ActionWait +00D9B1 1 ; $D9AF: 10 F1 +00D9B1 1 +00D9B1 1 ; ---------------------------------------------------------------------------- +00D9B1 1 ; A negative result transfers to the transition handler at $D9E6. +00D9B1 1 ; ---------------------------------------------------------------------------- +00D9B1 1 +00D9B1 1 30 33 bmi SecondaryObject_TransitionHandler +00D9B3 1 ; $D9B1: 30 33 +00D9B3 1 +00D9B3 1 ; ============================================================================ +00D9B3 1 ; $D9B3-$D9E5 +00D9B3 1 ; Handle selector value eight, update pending state, and retry the geometry +00D9B3 1 ; test until the secondary object can complete its transition. +00D9B3 1 ; ============================================================================ +00D9B3 1 +00D9B3 1 SecondaryObject_SelectorEight: ; $D9B3 +00D9B3 1 20 F7 DA jsr UpdateCurrentObjectSelectorState ; $D9B3: 20 F7 DA +00D9B6 1 20 EB DA jsr StoreCurrentObjectSelector ; $D9B6: 20 EB DA +00D9B9 1 +00D9B9 1 ; ---------------------------------------------------------------------------- +00D9B9 1 ; When SecondarySequenceState has not reached three, increment PendingScoreIncrement. +00D9B9 1 ; +00D9B9 1 ; If CurrentActionState is zero, immediately apply the pending increment to the +00D9B9 1 ; counters/display and clear PendingScoreIncrement. +00D9B9 1 ; ---------------------------------------------------------------------------- +00D9B9 1 +00D9B9 1 A5 64 lda SecondarySequenceState ; $D9B9: A5 64 +00D9BB 1 C9 03 cmp #$03 ; $D9BB: C9 03 +00D9BD 1 F0 0D beq SecondaryObject_RunFrameHelper +00D9BF 1 ; $D9BD: F0 0D +00D9BF 1 +00D9BF 1 E6 65 inc PendingScoreIncrement ; $D9BF: E6 65 +00D9C1 1 +00D9C1 1 A5 9D lda CurrentActionState ; $D9C1: A5 9D +00D9C3 1 D0 07 bne SecondaryObject_RunFrameHelper +00D9C5 1 ; $D9C3: D0 07 +00D9C5 1 +00D9C5 1 20 A6 CF jsr UpdateCountersAndDisplay +00D9C8 1 ; $D9C5: 20 A6 CF +00D9C8 1 +00D9C8 1 A9 00 lda #$00 ; $D9C8: A9 00 +00D9CA 1 85 65 sta PendingScoreIncrement ; $D9CA: 85 65 +00D9CC 1 +00D9CC 1 ; ---------------------------------------------------------------------------- +00D9CC 1 ; Run the per-frame secondary-object helper and repeat the geometry test. +00D9CC 1 ; ---------------------------------------------------------------------------- +00D9CC 1 +00D9CC 1 SecondaryObject_RunFrameHelper: ; $D9CC +00D9CC 1 20 BC DA jsr CheckCurrentObjectSelector ; $D9CC: 20 BC DA +00D9CF 1 +00D9CF 1 20 8F E4 jsr SelectGeometryRecord_34 ; $D9CF: 20 8F E4 +00D9D2 1 20 5F E5 jsr ApplyCurrentObjectGeometry ; $D9D2: 20 5F E5 +00D9D5 1 +00D9D5 1 90 09 bcc SecondaryObject_FinishSelectorEight +00D9D7 1 ; $D9D5: 90 09 +00D9D7 1 +00D9D7 1 ; ---------------------------------------------------------------------------- +00D9D7 1 ; Geometry test still blocks completion. +00D9D7 1 ; +00D9D7 1 ; Select a delay, wait, and retry from the per-frame helper at $D9CC. +00D9D7 1 ; ---------------------------------------------------------------------------- +00D9D7 1 +00D9D7 1 20 B8 DB jsr SelectSecondaryObjectDelay ; $D9D7: 20 B8 DB +00D9DA 1 20 41 EB jsr StoreObjectEventBankValue ; $D9DA: 20 41 EB +00D9DD 1 +00D9DD 1 4C CC D9 jmp SecondaryObject_RunFrameHelper +00D9E0 1 ; $D9DD: 4C CC D9 +00D9E0 1 +00D9E0 1 ; ---------------------------------------------------------------------------- +00D9E0 1 ; Geometry test completed. Update the object and leave through the common +00D9E0 1 ; engine exit. +00D9E0 1 ; ---------------------------------------------------------------------------- +00D9E0 1 +00D9E0 1 SecondaryObject_FinishSelectorEight: ; $D9E0 +00D9E0 1 20 81 DA jsr UpdateCurrentObjectAnimation +00D9E3 1 ; $D9E0: 20 81 DA +00D9E3 1 +00D9E3 1 4C 6A EB jmp CommonEngineExit ; $D9E3: 4C 6A EB +00D9E6 1 +00D9E6 1 ; ============================================================================ +00D9E6 1 ; $D9E6-$DA0E +00D9E6 1 ; Secondary-object transition handler. +00D9E6 1 ; +00D9E6 1 ; Entry: +00D9E6 1 ; X is restored or derived by GetCurrentObjectStateIndex. +00D9E6 1 ; +00D9E6 1 ; The handler advances the indexed object state. If that state becomes +00D9E6 1 ; nonzero, it transfers directly to the shared negative-result path at $DA25. +00D9E6 1 ; If the state wraps to zero, it loads a new inline position record and begins +00D9E6 1 ; a new object-processing cycle. +00D9E6 1 ; ============================================================================ +00D9E6 1 +00D9E6 1 SecondaryObject_TransitionHandler: ; $D9E6 +00D9E6 1 20 68 DA jsr GetCurrentObjectStateIndex +00D9E9 1 ; $D9E6: 20 68 DA +00D9E9 1 +00D9E9 1 ; ---------------------------------------------------------------------------- +00D9E9 1 ; Advance the indexed state byte at $0595,X. +00D9E9 1 ; +00D9E9 1 ; A nonzero result transfers to the shared path at $DA25. +00D9E9 1 ; ---------------------------------------------------------------------------- +00D9E9 1 +00D9E9 1 FE 95 05 inc $0595,x ; $D9E9: FE 95 05 +00D9EC 1 D0 37 bne SecondaryObject_NegativeResultPath +00D9EE 1 ; $D9EC: D0 37 +00D9EE 1 +00D9EE 1 ; ---------------------------------------------------------------------------- +00D9EE 1 ; The indexed state wrapped from $FF to zero. +00D9EE 1 ; +00D9EE 1 ; Initialize object offset $06 with a new position record: +00D9EE 1 ; +00D9EE 1 ; $0509,$X = $00 +00D9EE 1 ; $050A,$X = $01 +00D9EE 1 ; $053A,$X = $00 +00D9EE 1 ; $053B,$X = $F8 +00D9EE 1 ; ---------------------------------------------------------------------------- +00D9EE 1 +00D9EE 1 20 A7 C9 jsr LoadObjectPositionInline +00D9F1 1 ; $D9EE: 20 A7 C9 +00D9F1 1 +00D9F1 1 06 .byte $06 ; $D9F1: object offset/metadata +00D9F2 1 00 01 00 F8 .byte $00,$01,$00,$F8 ; $D9F2-$D9F5: position fields +00D9F6 1 +00D9F6 1 ; ---------------------------------------------------------------------------- +00D9F6 1 ; Recalculate the indexed object state and advance $0595,X again. +00D9F6 1 ; ---------------------------------------------------------------------------- +00D9F6 1 +00D9F6 1 20 68 DA jsr GetCurrentObjectStateIndex +00D9F9 1 ; $D9F6: 20 68 DA +00D9F9 1 +00D9F9 1 FE 95 05 inc $0595,x ; $D9F9: FE 95 05 +00D9FC 1 85 95 sta $95 ; $D9FC: 85 95 +00D9FE 1 D0 06 bne SecondaryObject_RunFrameHelper_DA06 +00DA00 1 ; $D9FE: D0 06 +00DA00 1 +00DA00 1 ; ---------------------------------------------------------------------------- +00DA00 1 ; If A is zero, select a delay and wait before continuing. +00DA00 1 ; ---------------------------------------------------------------------------- +00DA00 1 SecondaryObject_SelectRetryDelay: +00DA00 1 20 B8 DB jsr SelectSecondaryObjectDelay ; $DA00: 20 B8 DB +00DA03 1 20 41 EB jsr StoreObjectEventBankValue ; $DA03: 20 41 EB +00DA06 1 +00DA06 1 ; ---------------------------------------------------------------------------- +00DA06 1 ; Run the per-frame helper, then begin another geometry/region test. +00DA06 1 ; ---------------------------------------------------------------------------- +00DA06 1 +00DA06 1 SecondaryObject_RunFrameHelper_DA06: ; $DA06 +00DA06 1 20 BC DA jsr CheckCurrentObjectSelector ; $DA06: 20 BC DA +00DA09 1 +00DA09 1 20 B0 E4 jsr UseFixedGeometryRecord54 ; $DA09: 20 B0 E4 +00DA0C 1 20 5F E5 jsr ApplyCurrentObjectGeometry ; $DA0C: 20 5F E5 +00DA0F 1 +00DA0F 1 ; ============================================================================ +00DA0F 1 ; $DA0F-$DA10 +00DA0F 1 ; Complete the geometry retry path begun at $DA06. +00DA0F 1 ; +00DA0F 1 ; Carry set returns to $DA00, where a new delay is selected before retrying. +00DA0F 1 ; ============================================================================ +00DA0F 1 +00DA0F 1 B0 EF bcs SecondaryObject_SelectRetryDelay +00DA11 1 ; $DA0F: B0 EF +00DA11 1 +00DA11 1 ; ============================================================================ +00DA11 1 ; $DA11-$DA24 +00DA11 1 ; Wait while the secondary object remains in an active motion/state phase. +00DA11 1 ; ============================================================================ +00DA11 1 +00DA11 1 SecondaryObject_WaitForState: ; $DA11 +00DA11 1 20 48 EB jsr SelectObjectEventBank1 ; $DA11: 20 48 EB +00DA14 1 20 BC DA jsr CheckCurrentObjectSelector ; $DA14: 20 BC DA +00DA17 1 +00DA17 1 ; ---------------------------------------------------------------------------- +00DA17 1 ; SpecialSequenceState or ObjectTransitionState immediately selects the timer path at $DA25. +00DA17 1 ; ---------------------------------------------------------------------------- +00DA17 1 +00DA17 1 A5 6D lda SpecialSequenceState ; $DA17: A5 6D +00DA19 1 05 6E ora ObjectTransitionState ; $DA19: 05 6E +00DA1B 1 D0 08 bne SecondaryObject_NegativeResultPath +00DA1D 1 ; $DA1B: D0 08 +00DA1D 1 +00DA1D 1 ; ---------------------------------------------------------------------------- +00DA1D 1 ; Continue waiting while BaseMotionPhase is zero. +00DA1D 1 ; ---------------------------------------------------------------------------- +00DA1D 1 +00DA1D 1 A5 5D lda BaseMotionPhase ; $DA1D: A5 5D +00DA1F 1 F0 F0 beq SecondaryObject_WaitForState +00DA21 1 ; $DA1F: F0 F0 +00DA21 1 +00DA21 1 ; ---------------------------------------------------------------------------- +00DA21 1 ; Continue waiting while PendingStateTransition is nonzero. +00DA21 1 ; ---------------------------------------------------------------------------- +00DA21 1 +00DA21 1 A5 60 lda PendingStateTransition ; $DA21: A5 60 +00DA23 1 D0 EC bne SecondaryObject_WaitForState +00DA25 1 ; $DA23: D0 EC +00DA25 1 +00DA25 1 ; ============================================================================ +00DA25 1 ; $DA25-$DA5E +00DA25 1 ; Shared secondary-object timer and transition path. +00DA25 1 ; +00DA25 1 ; This is the real destination used by several earlier jumps and branches. +00DA25 1 ; ============================================================================ +00DA25 1 +00DA25 1 SecondaryObject_NegativeResultPath: ; $DA25 +00DA25 1 A6 E1 ldx CurrentObjectIndex ; $DA25: A6 E1 +00DA27 1 +00DA27 1 A9 01 lda #$01 ; $DA27: A9 01 +00DA29 1 9D B1 05 sta $05B1,x ; $DA29: 9D B1 05 +00DA2C 1 +00DA2C 1 ; ---------------------------------------------------------------------------- +00DA2C 1 ; Wait for a frame, process the object, and count down its timer. +00DA2C 1 ; ---------------------------------------------------------------------------- +00DA2C 1 +00DA2C 1 SecondaryObject_DA2C_TimerLoop: ; $DA2C +00DA2C 1 20 48 EB jsr SelectObjectEventBank1 ; $DA2C: 20 48 EB +00DA2F 1 20 BC DA jsr CheckCurrentObjectSelector ; $DA2F: 20 BC DA +00DA32 1 +00DA32 1 A6 E1 ldx CurrentObjectIndex ; $DA32: A6 E1 +00DA34 1 +00DA34 1 DE B1 05 dec $05B1,x ; $DA34: DE B1 05 +00DA37 1 D0 10 bne SecondaryObject_DA49_CheckSelector +00DA39 1 ; $DA37: D0 10 +00DA39 1 +00DA39 1 ; ---------------------------------------------------------------------------- +00DA39 1 ; Timer expired. Run the alternate geometry test. +00DA39 1 ; ---------------------------------------------------------------------------- +00DA39 1 +00DA39 1 20 9A E4 jsr SelectGeometryRecord_28 ; $DA39: 20 9A E4 +00DA3C 1 20 5F E5 jsr ApplyCurrentObjectGeometry ; $DA3C: 20 5F E5 +00DA3F 1 +00DA3F 1 90 1B bcc SecondaryObject_DA5C_ReturnToIndexedPath +00DA41 1 ; $DA3F: 90 1B +00DA41 1 +00DA41 1 ; ---------------------------------------------------------------------------- +00DA41 1 ; Geometry test remains active. +00DA41 1 ; +00DA41 1 ; Select a new timer value and store it into $05B1,X. +00DA41 1 ; ---------------------------------------------------------------------------- +00DA41 1 +00DA41 1 20 B8 DB jsr SelectSecondaryObjectDelay ; $DA41: 20 B8 DB +00DA44 1 +00DA44 1 A6 E1 ldx CurrentObjectIndex ; $DA44: A6 E1 +00DA46 1 9D B1 05 sta $05B1,x ; $DA46: 9D B1 05 +00DA49 1 +00DA49 1 ; ---------------------------------------------------------------------------- +00DA49 1 ; Derive the current selector. +00DA49 1 ; +00DA49 1 ; Selector one, or a nonzero SpecialSequenceState, returns to the timer loop. +00DA49 1 ; ---------------------------------------------------------------------------- +00DA49 1 +00DA49 1 SecondaryObject_DA49_CheckSelector: ; $DA49 +00DA49 1 20 DC E3 jsr GetCurrentObjectSelectorAndState +00DA4C 1 ; $DA49: 20 DC E3 +00DA4C 1 +00DA4C 1 C0 01 cpy #$01 ; $DA4C: C0 01 +00DA4E 1 F0 DC beq SecondaryObject_DA2C_TimerLoop +00DA50 1 ; $DA4E: F0 DC +00DA50 1 +00DA50 1 A5 6D lda SpecialSequenceState ; $DA50: A5 6D +00DA52 1 D0 D8 bne SecondaryObject_DA2C_TimerLoop +00DA54 1 ; $DA52: D0 D8 +00DA54 1 +00DA54 1 ; ---------------------------------------------------------------------------- +00DA54 1 ; Continue the timer loop while $DB18 returns carry clear. +00DA54 1 ; +00DA54 1 ; Carry set returns to the timer initialization path at $D8C3. +00DA54 1 ; ---------------------------------------------------------------------------- +00DA54 1 +00DA54 1 20 18 DB jsr TestCurrentObjectInput ; $DA54: 20 18 DB +00DA57 1 90 D3 bcc SecondaryObject_DA2C_TimerLoop +00DA59 1 ; $DA57: 90 D3 +00DA59 1 +00DA59 1 4C C3 D8 jmp SecondaryObject_ActivateTimer +00DA5C 1 ; $DA59: 4C C3 D8 +00DA5C 1 +00DA5C 1 ; ---------------------------------------------------------------------------- +00DA5C 1 ; The alternate geometry test completed. +00DA5C 1 ; +00DA5C 1 ; Return to the indexed-state path at $D967. +00DA5C 1 ; ---------------------------------------------------------------------------- +00DA5C 1 +00DA5C 1 SecondaryObject_DA5C_ReturnToIndexedPath: ; $DA5C +00DA5C 1 4C 67 D9 jmp SecondaryObject_AdvanceIndexedState +00DA5F 1 ; $DA5C: 4C 67 D9 +00DA5F 1 +00DA5F 1 ; ============================================================================ +00DA5F 1 ; $DA5F-$DA67 +00DA5F 1 ; Convert CurrentObjectIndex into a smaller selector and tail-call $E246. +00DA5F 1 ; +00DA5F 1 ; Calculation: +00DA5F 1 ; +00DA5F 1 ; Y = (CurrentObjectIndex >> 1) - 1 - !C +00DA5F 1 ; +00DA5F 1 ; The SBC intentionally uses carry left by LSR. +00DA5F 1 ; ============================================================================ +00DA5F 1 +00DA5F 1 ; ---------------------------------------------------------------------------- +00DA5F 1 ; Contract: +00DA5F 1 ; Description: Implements Get Current Object Selector. +00DA5F 1 ; Entry: Registers: A; Memory: currentobjectindex +00DA5F 1 ; Returns/products: Registers/clobbers: A, Y; Flags: condition flags may carry result state +00DA5F 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00DA5F 1 ; Memory effects: See symbolic operands in the routine body; zero-page scratch roles are documented locally. +00DA5F 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00DA5F 1 ; comparison, load, or store path and are not a stable API product. +00DA5F 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 3. +00DA5F 1 ; ---------------------------------------------------------------------------- +00DA5F 1 GetCurrentObjectSelector: ; $DA5F +00DA5F 1 A5 E1 lda CurrentObjectIndex ; $DA5F: A5 E1 +00DA61 1 4A lsr ; $DA61: 4A +00DA62 1 +00DA62 1 E9 01 sbc #$01 ; $DA62: E9 01 +00DA64 1 A8 tay ; $DA64: A8 +00DA65 1 +00DA65 1 4C 46 E2 jmp FindObjectStateForSelector ; $DA65: 4C 46 E2 +00DA68 1 +00DA68 1 ; ============================================================================ +00DA68 1 ; $DA68-$DA6C +00DA68 1 ; Convert CurrentObjectIndex into an object-state array index. +00DA68 1 ; +00DA68 1 ; Exit: +00DA68 1 ; A = CurrentObjectIndex >> 1 +00DA68 1 ; X = CurrentObjectIndex >> 1 +00DA68 1 ; ============================================================================ +00DA68 1 +00DA68 1 GetCurrentObjectStateIndex: ; $DA68 +00DA68 1 A5 E1 lda CurrentObjectIndex ; $DA68: A5 E1 +00DA6A 1 4A lsr ; $DA6A: 4A +00DA6B 1 AA tax ; $DA6B: AA +00DA6C 1 +00DA6C 1 60 rts ; $DA6C: 60 +00DA6D 1 +00DA6D 1 ; ============================================================================ +00DA6D 1 ; $DA6D-$DA80 +00DA6D 1 ; Compare the current event selector against the object's derived selector. +00DA6D 1 ; +00DA6D 1 ; When they match, mark the corresponding zero-page object state at $95,X +00DA6D 1 ; as active by storing $01. +00DA6D 1 ; ============================================================================ +00DA6D 1 +00DA6D 1 ; ---------------------------------------------------------------------------- +00DA6D 1 ; Contract: +00DA6D 1 ; Description: Implements Mark Matching Object State. +00DA6D 1 ; Entry: Registers: A, X, Y; Memory: mathtemp05 +00DA6D 1 ; Returns/products: Registers/clobbers: A, X +00DA6D 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00DA6D 1 ; Memory effects: mathtemp05, $95 +00DA6D 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00DA6D 1 ; comparison, load, or store path and are not a stable API product. +00DA6D 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. +00DA6D 1 ; ---------------------------------------------------------------------------- +00DA6D 1 MarkMatchingObjectState: ; $DA6D +00DA6D 1 20 DC E3 jsr GetCurrentObjectSelectorAndState +00DA70 1 ; $DA6D: 20 DC E3 +00DA70 1 ; Returns an event/object selector in X and Y. +00DA70 1 +00DA70 1 8A txa ; $DA70: 8A +00DA71 1 38 sec ; $DA71: 38 +00DA72 1 E9 06 sbc #$06 ; $DA72: E9 06 +00DA74 1 85 05 sta MathTemp05 ; $DA74: 85 05 +00DA76 1 +00DA76 1 C4 05 cpy MathTemp05 ; $DA76: C4 05 +00DA78 1 D0 06 bne MarkMatchingObjectState_Return +00DA7A 1 ; $DA78: D0 06 +00DA7A 1 +00DA7A 1 ; ---------------------------------------------------------------------------- +00DA7A 1 ; The selectors match. +00DA7A 1 ; +00DA7A 1 ; Convert A to the corresponding indexed state slot and set $95,X to one. +00DA7A 1 ; ---------------------------------------------------------------------------- +00DA7A 1 +00DA7A 1 4A lsr ; $DA7A: 4A +00DA7B 1 AA tax ; $DA7B: AA +00DA7C 1 +00DA7C 1 A9 01 lda #$01 ; $DA7C: A9 01 +00DA7E 1 95 95 sta $95,x ; $DA7E: 95 95 +00DA80 1 +00DA80 1 MarkMatchingObjectState_Return: ; $DA80 +00DA80 1 60 rts ; $DA80: 60 +00DA81 1 +00DA81 1 ; ============================================================================ +00DA81 1 ; $DA81-$DA9B +00DA81 1 ; Update the current object's animation and sprite-state values. +00DA81 1 ; +00DA81 1 ; This routine: +00DA81 1 ; 1. Updates the object through $E6B7. +00DA81 1 ; 2. Derives an event selector through GetCurrentObjectSelectorAndState. +00DA81 1 ; 3. Converts Y and X to compact table indices. +00DA81 1 ; 4. Stores table-selected values into $03B0,X and $039B,X. +00DA81 1 ; +00DA81 1 ; The table loads intentionally use bases one byte before the visible tables: +00DA81 1 ; +00DA81 1 ; $DA9B,Y +00DA81 1 ; $DA9F,Y +00DA81 1 ; ============================================================================ +00DA81 1 +00DA81 1 UpdateCurrentObjectAnimation: ; $DA81 +00DA81 1 A6 E1 ldx CurrentObjectIndex ; $DA81: A6 E1 +00DA83 1 20 B7 E6 jsr ClearMovementTransforms ; $DA83: 20 B7 E6 +00DA86 1 +00DA86 1 20 DC E3 jsr GetCurrentObjectSelectorAndState +00DA89 1 ; $DA86: 20 DC E3 +00DA89 1 +00DA89 1 ; ---------------------------------------------------------------------------- +00DA89 1 ; Convert the Y selector to a four-entry table index. +00DA89 1 ; ---------------------------------------------------------------------------- +00DA89 1 +00DA89 1 98 tya ; $DA89: 98 +00DA8A 1 4A lsr ; $DA8A: 4A +00DA8B 1 A8 tay ; $DA8B: A8 +00DA8C 1 +00DA8C 1 ; ---------------------------------------------------------------------------- +00DA8C 1 ; Convert the X selector to its sprite-array index. +00DA8C 1 ; ---------------------------------------------------------------------------- +00DA8C 1 +00DA8C 1 8A txa ; $DA8C: 8A +00DA8D 1 4A lsr ; $DA8D: 4A +00DA8E 1 AA tax ; $DA8E: AA +00DA8F 1 +00DA8F 1 ; ---------------------------------------------------------------------------- +00DA8F 1 ; Load the table-selected animation values. +00DA8F 1 ; +00DA8F 1 ; The first table access uses base $DA9B, where byte $DA9B is the preceding +00DA8F 1 ; RTS opcode. Expected Y values begin at one. +00DA8F 1 ; ---------------------------------------------------------------------------- +00DA8F 1 +00DA8F 1 B9 9B DA lda $DA9B,y ; $DA8F: B9 9B DA +00DA92 1 9D B0 03 sta $03B0,x ; $DA92: 9D B0 03 +00DA95 1 +00DA95 1 B9 9F DA lda $DA9F,y ; $DA95: B9 9F DA +00DA98 1 9D 9B 03 sta $039B,x ; $DA98: 9D 9B 03 +00DA9B 1 +00DA9B 1 60 rts ; $DA9B: 60 +00DA9C 1 +00DA9C 1 ; ============================================================================ +00DA9C 1 ; $DA9C-$DAA3 +00DA9C 1 ; Parallel four-byte animation lookup tables. +00DA9C 1 ; +00DA9C 1 ; Because the code uses one-byte-earlier bases, expected Y values are $01-$04: +00DA9C 1 ; +00DA9C 1 ; LDA $DA9B,Y: +00DA9C 1 ; Y=$01 -> $DA9C +00DA9C 1 ; Y=$04 -> $DA9F +00DA9C 1 ; +00DA9C 1 ; LDA $DA9F,Y: +00DA9C 1 ; Y=$01 -> $DAA0 +00DA9C 1 ; Y=$04 -> $DAA3 +00DA9C 1 ; ============================================================================ +00DA9C 1 +00DA9C 1 ObjectAnimationAttributeTable: ; $DA9C +00DA9C 1 1D 1D 1A 7A .byte $1D,$1D,$1A,$7A +00DAA0 1 +00DAA0 1 ObjectAnimationFrameTable: ; $DAA0 +00DAA0 1 53 56 4D 7A .byte $53,$56,$4D,$7A +00DAA4 1 +00DAA4 1 ; ============================================================================ +00DAA4 1 ; $DAA4-$DABB +00DAA4 1 ; Count matching object-state entries. +00DAA4 1 ; +00DAA4 1 ; The selector returned by GetCurrentObjectSelectorAndState is compared against the four entries at +00DAA4 1 ; $0598-$059B. Carry is set on return when at least two entries match. +00DAA4 1 ; +00DAA4 1 ; Return: +00DAA4 1 ; Y = number of matching entries +00DAA4 1 ; C = set when Y >= 2 +00DAA4 1 ; ============================================================================ +00DAA4 1 +00DAA4 1 ; ---------------------------------------------------------------------------- +00DAA4 1 ; Contract: +00DAA4 1 ; Description: Implements Count Matching Object States. +00DAA4 1 ; Entry: Registers: A, X, Y; Memory: $0598 +00DAA4 1 ; Returns/products: Registers/clobbers: A, X, Y; Flags: condition flags may carry result state +00DAA4 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00DAA4 1 ; Memory effects: See symbolic operands in the routine body; zero-page scratch roles are documented locally. +00DAA4 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00DAA4 1 ; comparison, load, or store path and are not a stable API product. +00DAA4 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 2. +00DAA4 1 ; ---------------------------------------------------------------------------- +00DAA4 1 CountMatchingObjectStates: ; $DAA4 +00DAA4 1 20 DC E3 jsr GetCurrentObjectSelectorAndState +00DAA7 1 ; $DAA4: 20 DC E3 +00DAA7 1 +00DAA7 1 98 tya ; $DAA7: 98 +00DAA8 1 30 2B bmi FinishSecondaryObject ; $DAA8: 30 2B +00DAAA 1 +00DAAA 1 ; ---------------------------------------------------------------------------- +00DAAA 1 ; Count entries in $0598-$059B that equal A. +00DAAA 1 ; ---------------------------------------------------------------------------- +00DAAA 1 +00DAAA 1 A0 00 ldy #$00 ; $DAAA: A0 00 +00DAAC 1 A2 03 ldx #$03 ; $DAAC: A2 03 +00DAAE 1 +00DAAE 1 CountMatchingObjectStates_Loop: ; $DAAE +00DAAE 1 DD 98 05 cmp $0598,x ; $DAAE: DD 98 05 +00DAB1 1 D0 01 bne CountMatchingObjectStates_Next +00DAB3 1 ; $DAB1: D0 01 +00DAB3 1 +00DAB3 1 C8 iny ; $DAB3: C8 +00DAB4 1 +00DAB4 1 CountMatchingObjectStates_Next: ; $DAB4 +00DAB4 1 CA dex ; $DAB4: CA +00DAB5 1 10 F7 bpl CountMatchingObjectStates_Loop +00DAB7 1 ; $DAB5: 10 F7 +00DAB7 1 +00DAB7 1 C0 02 cpy #$02 ; $DAB7: C0 02 +00DAB9 1 B0 08 bcs DisableCurrentObject ; $DAB9: B0 08 +00DABB 1 +00DABB 1 60 rts ; $DABB: 60 +00DABC 1 +00DABC 1 ; ============================================================================ +00DABC 1 ; $DABC-$DAC2 +00DABC 1 ; Check whether the selector returned by GetCurrentObjectSelectorAndState is negative. +00DABC 1 ; +00DABC 1 ; Return: +00DABC 1 ; N flag reflects the selector sign. +00DABC 1 ; +00DABC 1 ; A negative selector transfers to the common secondary-object finish path. +00DABC 1 ; ============================================================================ +00DABC 1 +00DABC 1 ; ---------------------------------------------------------------------------- +00DABC 1 ; Contract: +00DABC 1 ; Description: Implements Check Current Object Selector. +00DABC 1 ; Entry: Registers: Y +00DABC 1 ; Returns/products: Registers/clobbers: A +00DABC 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00DABC 1 ; Memory effects: See symbolic operands in the routine body; zero-page scratch roles are documented locally. +00DABC 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00DABC 1 ; comparison, load, or store path and are not a stable API product. +00DABC 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 6. +00DABC 1 ; ---------------------------------------------------------------------------- +00DABC 1 CheckCurrentObjectSelector: ; $DABC +00DABC 1 20 DC E3 jsr GetCurrentObjectSelectorAndState +00DABF 1 ; $DABC: 20 DC E3 +00DABF 1 +00DABF 1 98 tya ; $DABF: 98 +00DAC0 1 30 13 bmi FinishSecondaryObject ; $DAC0: 30 13 +00DAC2 1 +00DAC2 1 60 rts ; $DAC2: 60 +00DAC3 1 +00DAC3 1 ; ============================================================================ +00DAC3 1 ; $DAC3-$DAD4 +00DAC3 1 ; Disable the current object and advance the associated state sequence. +00DAC3 1 ; +00DAC3 1 ; This path is entered when at least two object-state entries match. +00DAC3 1 ; ============================================================================ +00DAC3 1 +00DAC3 1 DisableCurrentObject: ; $DAC3 +00DAC3 1 20 DC E3 jsr GetCurrentObjectSelectorAndState ; $DAC3: 20 DC E3 +00DAC6 1 +00DAC6 1 98 tya ; $DAC6: 98 +00DAC7 1 4A lsr ; $DAC7: 4A +00DAC8 1 ; ---------------------------------------------------------------------------- +00DAC8 1 ; Contract: +00DAC8 1 ; Description: Internal state-routing entry that stores A as the state selector. +00DAC8 1 ; Entry: A = state selector. +00DAC8 1 ; Returns/products: StateSelector updated; returns through parent routine flow. +00DAC8 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00DAC8 1 ; Memory effects: See symbolic operands in the routine body; zero-page scratch roles are documented locally. +00DAC8 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00DAC8 1 ; comparison, load, or store path and are not a stable API product. +00DAC8 1 ; Validation: Internal-entry contract; call sites: internal entry. +00DAC8 1 ; ---------------------------------------------------------------------------- +00DAC8 1 StoreStateSelector: +00DAC8 1 85 72 sta StateSelector ; $DAC8: 85 72 +00DACA 1 +00DACA 1 20 68 DA jsr GetCurrentObjectStateIndex +00DACD 1 ; $DACA: 20 68 DA +00DACD 1 +00DACD 1 A9 FF lda #$FF ; $DACD: A9 FF +00DACF 1 9D 95 05 sta $0595,x ; $DACF: 9D 95 05 +00DAD2 1 +00DAD2 1 20 E4 CC jsr AdvanceAlternateStateSequence +00DAD5 1 ; $DAD2: 20 E4 CC +00DAD5 1 +00DAD5 1 ; ============================================================================ +00DAD5 1 ; $DAD5-$DAEA +00DAD5 1 ; Finish the current secondary-object sequence. +00DAD5 1 ; +00DAD5 1 ; This path: +00DAD5 1 ; 1. Calls the engine helper at $E2D3. +00DAD5 1 ; 2. Waits $1E ticks. +00DAD5 1 ; 3. Sets the current object's animation fields to $7A. +00DAD5 1 ; 4. Leaves through the common engine exit. +00DAD5 1 ; ============================================================================ +00DAD5 1 +00DAD5 1 FinishSecondaryObject: ; $DAD5 +00DAD5 1 20 D3 E2 jsr ClearCurrentObjectMovement ; $DAD5: 20 D3 E2 +00DAD8 1 +00DAD8 1 A9 1E lda #$1E ; $DAD8: A9 1E +00DADA 1 20 41 EB jsr StoreObjectEventBankValue ; $DADA: 20 41 EB +00DADD 1 +00DADD 1 20 68 DA jsr GetCurrentObjectStateIndex +00DAE0 1 ; $DADD: 20 68 DA +00DAE0 1 +00DAE0 1 A9 7A lda #$7A ; $DAE0: A9 7A +00DAE2 1 9D B0 03 sta $03B0,x ; $DAE2: 9D B0 03 +00DAE5 1 9D 9B 03 sta $039B,x ; $DAE5: 9D 9B 03 +00DAE8 1 +00DAE8 1 4C 6A EB jmp CommonEngineExit ; $DAE8: 4C 6A EB +00DAEB 1 +00DAEB 1 ; ============================================================================ +00DAEB 1 ; $DAEB-$DAF6 +00DAEB 1 ; Store the current selector in the object-state mirror array. +00DAEB 1 ; +00DAEB 1 ; When TrajectoryEvaluationEnabled is zero, GetCurrentObjectSelectorAndState returns a selector: +00DAEB 1 ; +00DAEB 1 ; X = destination index +00DAEB 1 ; Y = selector value +00DAEB 1 ; +00DAEB 1 ; The selector is stored at $9B,X. +00DAEB 1 ; ============================================================================ +00DAEB 1 +00DAEB 1 ; ---------------------------------------------------------------------------- +00DAEB 1 ; Contract: +00DAEB 1 ; Description: Implements Store Current Object Selector. +00DAEB 1 ; Entry: Registers: A, Y; Memory: trajectoryevaluationenabled +00DAEB 1 ; Returns/products: Registers/clobbers: A, X +00DAEB 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00DAEB 1 ; Memory effects: $9b +00DAEB 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00DAEB 1 ; comparison, load, or store path and are not a stable API product. +00DAEB 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 3. +00DAEB 1 ; ---------------------------------------------------------------------------- +00DAEB 1 StoreCurrentObjectSelector: ; $DAEB +00DAEB 1 A5 86 lda TrajectoryEvaluationEnabled ; $DAEB: A5 86 +00DAED 1 D0 07 bne StoreCurrentObjectSelector_Return +00DAEF 1 ; $DAED: D0 07 +00DAEF 1 +00DAEF 1 20 DC E3 jsr GetCurrentObjectSelectorAndState ; $DAEF: 20 DC E3 +00DAF2 1 +00DAF2 1 AA tax ; $DAF2: AA +00DAF3 1 98 tya ; $DAF3: 98 +00DAF4 1 +00DAF4 1 95 9B sta $9B,x ; $DAF4: 95 9B +00DAF6 1 +00DAF6 1 StoreCurrentObjectSelector_Return: ; $DAF6 +00DAF6 1 60 rts ; $DAF6: 60 +00DAF7 1 +00DAF7 1 ; ============================================================================ +00DAF7 1 ; $DAF7-$DB17 +00DAF7 1 ; Compare the current selector against $9E and update the indexed object state. +00DAF7 1 ; +00DAF7 1 ; This routine can: +00DAF7 1 ; +00DAF7 1 ; - finish the current object sequence, +00DAF7 1 ; - disable an object and advance state, +00DAF7 1 ; - decrement $0595,X, +00DAF7 1 ; - or increment $0595,X. +00DAF7 1 ; ============================================================================ +00DAF7 1 +00DAF7 1 ; ---------------------------------------------------------------------------- +00DAF7 1 ; Contract: +00DAF7 1 ; Description: Updates Current Object Selector State. +00DAF7 1 ; Entry: Registers: A, Y; Memory: $9e, objecttransitionstate +00DAF7 1 ; Returns/products: Registers/clobbers: A, Y; Flags: condition flags may carry result state +00DAF7 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00DAF7 1 ; Memory effects: See symbolic operands in the routine body; zero-page scratch roles are documented locally. +00DAF7 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00DAF7 1 ; comparison, load, or store path and are not a stable API product. +00DAF7 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 3. +00DAF7 1 ; ---------------------------------------------------------------------------- +00DAF7 1 UpdateCurrentObjectSelectorState: ; $DAF7 +00DAF7 1 20 DC E3 jsr GetCurrentObjectSelectorAndState ; $DAF7: 20 DC E3 +00DAFA 1 +00DAFA 1 98 tya ; $DAFA: 98 +00DAFB 1 30 D8 bmi FinishSecondaryObject ; $DAFB: 30 D8 +00DAFD 1 +00DAFD 1 ; ---------------------------------------------------------------------------- +00DAFD 1 ; Compare half of the selector against $9E. +00DAFD 1 ; ---------------------------------------------------------------------------- +00DAFD 1 +00DAFD 1 4A lsr ; $DAFD: 4A +00DAFE 1 C5 9E cmp $9E ; $DAFE: C5 9E +00DB00 1 D0 15 bne UpdateCurrentObjectSelectorState_Return +00DB02 1 ; $DB00: D0 15 +00DB02 1 +00DB02 1 ; ---------------------------------------------------------------------------- +00DB02 1 ; If ObjectTransitionState is zero, branch directly into DisableCurrentObject after the +00DB02 1 ; selector-to-index conversion at $DAC3. +00DB02 1 ; +00DB02 1 ; The target $DAC8 stores the current A value into StateSelector. +00DB02 1 ; ---------------------------------------------------------------------------- +00DB02 1 +00DB02 1 A4 6E ldy ObjectTransitionState ; $DB02: A4 6E +00DB04 1 F0 C2 beq StoreStateSelector +00DB06 1 ; $DB04: F0 C2 +00DB06 1 +00DB06 1 ; ---------------------------------------------------------------------------- +00DB06 1 ; Decrement the indexed object state and evaluate the current result. +00DB06 1 ; ---------------------------------------------------------------------------- +00DB06 1 +00DB06 1 20 68 DA jsr GetCurrentObjectStateIndex +00DB09 1 ; $DB06: 20 68 DA +00DB09 1 +00DB09 1 DE 95 05 dec $0595,x ; $DB09: DE 95 05 +00DB0C 1 +00DB0C 1 20 5F DA jsr GetCurrentObjectSelector +00DB0F 1 ; $DB0C: 20 5F DA +00DB0F 1 +00DB0F 1 10 B2 bpl DisableCurrentObject ; $DB0F: 10 B2 +00DB11 1 +00DB11 1 ; ---------------------------------------------------------------------------- +00DB11 1 ; A negative selector result restores the indexed object-state value. +00DB11 1 ; ---------------------------------------------------------------------------- +00DB11 1 +00DB11 1 20 68 DA jsr GetCurrentObjectStateIndex +00DB14 1 ; $DB11: 20 68 DA +00DB14 1 +00DB14 1 FE 95 05 inc $0595,x ; $DB14: FE 95 05 +00DB17 1 +00DB17 1 UpdateCurrentObjectSelectorState_Return: ; $DB17 +00DB17 1 60 rts ; $DB17: 60 +00DB18 1 +00DB18 1 +00DB18 1 ; ============================================================================ +00DB18 1 ; $DB18-$DB2D +00DB18 1 ; Test the current input against a selector-specific mask. +00DB18 1 ; +00DB18 1 ; Return behavior: +00DB18 1 ; +00DB18 1 ; ActionSequenceCounter == 0: +00DB18 1 ; A = 0 +00DB18 1 ; returns after ASL +00DB18 1 ; +00DB18 1 ; DerivedControl0 == 0: +00DB18 1 ; transfers directly to the next routine at $DB2E +00DB18 1 ; +00DB18 1 ; InputState1 & InputMaskTable[Y] == 0: +00DB18 1 ; A = 0 +00DB18 1 ; returns after ASL +00DB18 1 ; +00DB18 1 ; InputState1 & InputMaskTable[Y] != 0: +00DB18 1 ; A = InputAux1 << 1 +00DB18 1 ; returns with flags from ASL +00DB18 1 ; +00DB18 1 ; Callers commonly test the N or C flags produced by the final ASL. +00DB18 1 ; ============================================================================ +00DB18 1 +00DB18 1 ; ---------------------------------------------------------------------------- +00DB18 1 ; Contract: +00DB18 1 ; Description: Implements Test Current Object Input. +00DB18 1 ; Entry: Registers: A; Memory: actionsequencecounter, derivedcontrol0, inputstate1, inputmasktable, inputaux1 +00DB18 1 ; Returns/products: Registers/clobbers: A; Flags: condition flags may carry result state +00DB18 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00DB18 1 ; Memory effects: See symbolic operands in the routine body; zero-page scratch roles are documented locally. +00DB18 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00DB18 1 ; comparison, load, or store path and are not a stable API product. +00DB18 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 5. +00DB18 1 ; ---------------------------------------------------------------------------- +00DB18 1 TestCurrentObjectInput: ; $DB18 +00DB18 1 A5 7E lda ActionSequenceCounter ; $DB18: A5 7E +00DB1A 1 F0 10 beq TestCurrentObjectInput_Shift +00DB1C 1 ; $DB1A: F0 10 +00DB1C 1 +00DB1C 1 A5 0F lda DerivedControl0 ; $DB1C: A5 0F +00DB1E 1 F0 0E beq CurrentObjectInputFallback +00DB20 1 ; $DB1E: F0 0E +00DB20 1 ; Branches to $DB2E, the next routine entry. +00DB20 1 +00DB20 1 ; ---------------------------------------------------------------------------- +00DB20 1 ; Obtain the current object/event selector in Y. +00DB20 1 ; ---------------------------------------------------------------------------- +00DB20 1 +00DB20 1 20 DC E3 jsr GetCurrentObjectSelectorAndState ; $DB20: 20 DC E3 +00DB23 1 +00DB23 1 ; ---------------------------------------------------------------------------- +00DB23 1 ; Test InputState1 against the selector-specific mask at $DBB0,Y. +00DB23 1 ; ---------------------------------------------------------------------------- +00DB23 1 +00DB23 1 A5 13 lda InputState1 ; $DB23: A5 13 +00DB25 1 39 B0 DB and InputMaskTable,y ; $DB25: 39 B0 DB +00DB28 1 +00DB28 1 F0 02 beq TestCurrentObjectInput_Shift +00DB2A 1 ; $DB28: F0 02 +00DB2A 1 +00DB2A 1 ; ---------------------------------------------------------------------------- +00DB2A 1 ; Matching input was detected. Return InputAux1 shifted left once. +00DB2A 1 ; ---------------------------------------------------------------------------- +00DB2A 1 +00DB2A 1 A5 17 lda InputAux1 ; $DB2A: A5 17 +00DB2C 1 +00DB2C 1 TestCurrentObjectInput_Shift: ; $DB2C +00DB2C 1 0A asl ; $DB2C: 0A +00DB2D 1 60 rts ; $DB2D: 60 +00DB2E 1 +00DB2E 1 ; ============================================================================ +00DB2E 1 ; $DB2E-$DB83 +00DB2E 1 ; Resolve the current object's input/collision state. +00DB2E 1 ; +00DB2E 1 ; This routine combines: +00DB2E 1 ; - current object identity, +00DB2E 1 ; - object-state entries, +00DB2E 1 ; - animation state, +00DB2E 1 ; - current selector, +00DB2E 1 ; - movement state, +00DB2E 1 ; - coordinate comparisons, +00DB2E 1 ; - and the region test at $DB84. +00DB2E 1 ; +00DB2E 1 ; Return conventions: +00DB2E 1 ; +00DB2E 1 ; Carry set: +00DB2E 1 ; successful or active condition +00DB2E 1 ; +00DB2E 1 ; Carry clear, A = $00: +00DB2E 1 ; failed coordinate/region condition +00DB2E 1 ; +00DB2E 1 ; Carry clear, A = $80: +00DB2E 1 ; alternate inactive/result condition +00DB2E 1 ; +00DB2E 1 ; Carry clear, A preserved: +00DB2E 1 ; neutral state via $DB82 +00DB2E 1 ; ============================================================================ +00DB2E 1 +00DB2E 1 CurrentObjectInputFallback: ; $DB2E +00DB2E 1 A6 E1 ldx CurrentObjectIndex ; $DB2E: A6 E1 +00DB30 1 +00DB30 1 ; ---------------------------------------------------------------------------- +00DB30 1 ; Special-case object offset $08. +00DB30 1 ; ---------------------------------------------------------------------------- +00DB30 1 +00DB30 1 E0 08 cpx #$08 ; $DB30: E0 08 +00DB32 1 D0 12 bne ResolveCurrentObjectSelector +00DB34 1 ; $DB32: D0 12 +00DB34 1 +00DB34 1 AD 9A 05 lda $059A ; $DB34: AD 9A 05 +00DB37 1 10 0D bpl ResolveCurrentObjectSelector +00DB39 1 ; $DB37: 10 0D +00DB39 1 +00DB39 1 AD B7 03 lda $03B7 ; $DB39: AD B7 03 +00DB3C 1 C9 0D cmp #$0D ; $DB3C: C9 0D +00DB3E 1 D0 06 bne ResolveCurrentObjectSelector +00DB40 1 ; $DB3E: D0 06 +00DB40 1 +00DB40 1 ; ---------------------------------------------------------------------------- +00DB40 1 ; When object $08 is inactive and frame $03B7 equals $0D, use a random result. +00DB40 1 ; +00DB40 1 ; A zero random result returns through the alternate result at $DB7E. +00DB40 1 ; ---------------------------------------------------------------------------- +00DB40 1 +00DB40 1 20 F5 E5 jsr AdvanceRandomState ; $DB40: 20 F5 E5 +00DB43 1 A8 tay ; $DB43: A8 +00DB44 1 F0 38 beq ResolveCurrentObject_AlternateResult +00DB46 1 ; $DB44: F0 38 +00DB46 1 +00DB46 1 ; ---------------------------------------------------------------------------- +00DB46 1 ; Derive the current object/event selector. +00DB46 1 ; ---------------------------------------------------------------------------- +00DB46 1 +00DB46 1 ResolveCurrentObjectSelector: ; $DB46 +00DB46 1 20 DC E3 jsr GetCurrentObjectSelectorAndState ; $DB46: 20 DC E3 +00DB49 1 +00DB49 1 98 tya ; $DB49: 98 +00DB4A 1 4A lsr ; $DB4A: 4A +00DB4B 1 +00DB4B 1 ; ---------------------------------------------------------------------------- +00DB4B 1 ; If half the selector equals $BB, use the secondary region-test path. +00DB4B 1 ; ---------------------------------------------------------------------------- +00DB4B 1 +00DB4B 1 C5 BB cmp $BB ; $DB4B: C5 BB +00DB4D 1 F0 2A beq ResolveCurrentObject_SecondaryRegion +00DB4F 1 ; $DB4D: F0 2A +00DB4F 1 +00DB4F 1 ; ---------------------------------------------------------------------------- +00DB4F 1 ; BaseMotionPhase equal to zero returns through the neutral carry-clear path. +00DB4F 1 ; ---------------------------------------------------------------------------- +00DB4F 1 +00DB4F 1 A5 5D lda BaseMotionPhase ; $DB4F: A5 5D +00DB51 1 F0 2F beq ResolveCurrentObject_Neutral +00DB53 1 ; $DB51: F0 2F +00DB53 1 +00DB53 1 ; ---------------------------------------------------------------------------- +00DB53 1 ; BaseMotionEventCount equal to zero returns the alternate $80 result. +00DB53 1 ; ---------------------------------------------------------------------------- +00DB53 1 +00DB53 1 A5 5E lda BaseMotionEventCount ; $DB53: A5 5E +00DB55 1 F0 27 beq ResolveCurrentObject_AlternateResult +00DB57 1 ; $DB55: F0 27 +00DB57 1 +00DB57 1 ; ---------------------------------------------------------------------------- +00DB57 1 ; A negative current-object selector returns through the neutral path. +00DB57 1 ; ---------------------------------------------------------------------------- +00DB57 1 +00DB57 1 20 5F DA jsr GetCurrentObjectSelector +00DB5A 1 ; $DB57: 20 5F DA +00DB5A 1 +00DB5A 1 30 26 bmi ResolveCurrentObject_Neutral +00DB5C 1 ; $DB5A: 30 26 +00DB5C 1 +00DB5C 1 ; ---------------------------------------------------------------------------- +00DB5C 1 ; Run the region test at $DB84. +00DB5C 1 ; +00DB5C 1 ; Carry clear selects the zero-result path at $DB75. +00DB5C 1 ; ---------------------------------------------------------------------------- +00DB5C 1 +00DB5C 1 20 84 DB jsr TestCurrentObjectRegion ; $DB5C: 20 84 DB +00DB5F 1 90 14 bcc ResolveCurrentObject_ZeroResult +00DB61 1 ; $DB5F: 90 14 +00DB61 1 +00DB61 1 ; ---------------------------------------------------------------------------- +00DB61 1 ; Compare the current object's high X coordinate against a selector-indexed +00DB61 1 ; threshold table at $E021,Y. +00DB61 1 ; ---------------------------------------------------------------------------- +00DB61 1 +00DB61 1 20 DC E3 jsr GetCurrentObjectSelectorAndState ; $DB61: 20 DC E3 +00DB64 1 +00DB64 1 98 tya ; $DB64: 98 +00DB65 1 4A lsr ; $DB65: 4A +00DB66 1 A8 tay ; $DB66: A8 +00DB67 1 +00DB67 1 BD 0A 05 lda $050A,x ; $DB67: BD 0A 05 +00DB6A 1 D9 21 E0 cmp $E021,y ; $DB6A: D9 21 E0 +00DB6D 1 +00DB6D 1 ; ---------------------------------------------------------------------------- +00DB6D 1 ; Convert comparison carry, selector range, and ADC carry into one final test. +00DB6D 1 ; ---------------------------------------------------------------------------- +00DB6D 1 +00DB6D 1 2A rol ; $DB6D: 2A +00DB6E 1 +00DB6E 1 C0 03 cpy #$03 ; $DB6E: C0 03 +00DB70 1 69 00 adc #$00 ; $DB70: 69 00 +00DB72 1 +00DB72 1 4A lsr ; $DB72: 4A +00DB73 1 90 09 bcc ResolveCurrentObject_AlternateResult +00DB75 1 ; $DB73: 90 09 +00DB75 1 +00DB75 1 ; ---------------------------------------------------------------------------- +00DB75 1 ; Return carry clear with A = $00. +00DB75 1 ; ---------------------------------------------------------------------------- +00DB75 1 +00DB75 1 ResolveCurrentObject_ZeroResult: ; $DB75 +00DB75 1 38 sec ; $DB75: 38 +00DB76 1 A9 00 lda #$00 ; $DB76: A9 00 +00DB78 1 60 rts ; $DB78: 60 +00DB79 1 ; LDA preserves carry set, despite the path +00DB79 1 ; name. Callers may rely on both A and carry. +00DB79 1 +00DB79 1 ; ---------------------------------------------------------------------------- +00DB79 1 ; Secondary region-test path. +00DB79 1 ; +00DB79 1 ; Carry clear returns A = $00 with carry set through $DB75. +00DB79 1 ; Carry set falls through to the alternate $80 result. +00DB79 1 ; ---------------------------------------------------------------------------- +00DB79 1 +00DB79 1 ResolveCurrentObject_SecondaryRegion: ; $DB79 +00DB79 1 20 84 DB jsr TestCurrentObjectRegion ; $DB79: 20 84 DB +00DB7C 1 90 F7 bcc ResolveCurrentObject_ZeroResult +00DB7E 1 ; $DB7C: 90 F7 +00DB7E 1 +00DB7E 1 ; ---------------------------------------------------------------------------- +00DB7E 1 ; Return carry clear with A = $80. +00DB7E 1 ; ---------------------------------------------------------------------------- +00DB7E 1 +00DB7E 1 ResolveCurrentObject_AlternateResult: ; $DB7E +00DB7E 1 18 clc ; $DB7E: 18 +00DB7F 1 A9 80 lda #$80 ; $DB7F: A9 80 +00DB81 1 60 rts ; $DB81: 60 +00DB82 1 +00DB82 1 ; ---------------------------------------------------------------------------- +00DB82 1 ; Neutral return with carry clear. A is preserved from the preceding test. +00DB82 1 ; ---------------------------------------------------------------------------- +00DB82 1 +00DB82 1 ResolveCurrentObject_Neutral: ; $DB82 +00DB82 1 18 clc ; $DB82: 18 +00DB83 1 60 rts ; $DB83: 60 +00DB84 1 +00DB84 1 ; ============================================================================ +00DB84 1 ; $DB84-$DBAF +00DB84 1 ; Test whether another active object satisfies a selector and state condition +00DB84 1 ; relative to CurrentObjectIndex. +00DB84 1 ; +00DB84 1 ; Return: +00DB84 1 ; Carry is the primary Boolean result. +00DB84 1 ; +00DB84 1 ; C = 1: +00DB84 1 ; matching/active condition +00DB84 1 ; +00DB84 1 ; C = 0: +00DB84 1 ; no matching condition +00DB84 1 ; +00DB84 1 ; The final LSR converts bit zero of the calculated value into carry. +00DB84 1 ; ============================================================================ +00DB84 1 +00DB84 1 ; ---------------------------------------------------------------------------- +00DB84 1 ; Contract: +00DB84 1 ; Description: Implements Test Current Object Region. +00DB84 1 ; Entry: Registers: A, X, Y; Memory: $0598, currentobjectindex, $056d +00DB84 1 ; Returns/products: Registers/clobbers: A, X, Y; Flags: condition flags may carry result state +00DB84 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00DB84 1 ; Memory effects: See symbolic operands in the routine body; zero-page scratch roles are documented locally. +00DB84 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00DB84 1 ; comparison, load, or store path and are not a stable API product. +00DB84 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 2. +00DB84 1 ; ---------------------------------------------------------------------------- +00DB84 1 TestCurrentObjectRegion: ; $DB84 +00DB84 1 20 DC E3 jsr GetCurrentObjectSelectorAndState ; $DB84: 20 DC E3 +00DB87 1 ; Returns a selector in Y. +00DB87 1 +00DB87 1 ; ---------------------------------------------------------------------------- +00DB87 1 ; Convert the selector into a comparison value: +00DB87 1 ; +00DB87 1 ; A = ((Y >> 1) << 1) + 3 +00DB87 1 ; +00DB87 1 ; The LSR/ASL pair clears bit zero before adding three. +00DB87 1 ; Carry from ASL is intentionally retained by ADC. +00DB87 1 ; ---------------------------------------------------------------------------- +00DB87 1 +00DB87 1 98 tya ; $DB87: 98 +00DB88 1 4A lsr ; $DB88: 4A +00DB89 1 0A asl ; $DB89: 0A +00DB8A 1 69 03 adc #$03 ; $DB8A: 69 03 +00DB8C 1 +00DB8C 1 ; ---------------------------------------------------------------------------- +00DB8C 1 ; Search the four state entries $0598-$059B. +00DB8C 1 ; +00DB8C 1 ; X starts at four, is decremented before each comparison, and stops when A is +00DB8C 1 ; greater than or equal to the indexed state value. +00DB8C 1 ; ---------------------------------------------------------------------------- +00DB8C 1 +00DB8C 1 A2 04 ldx #$04 ; $DB8C: A2 04 +00DB8E 1 +00DB8E 1 TestCurrentObjectRegion_Search: ; $DB8E +00DB8E 1 CA dex ; $DB8E: CA +00DB8F 1 +00DB8F 1 DD 98 05 cmp $0598,x ; $DB8F: DD 98 05 +00DB92 1 90 FA bcc TestCurrentObjectRegion_Search +00DB94 1 ; $DB92: 90 FA +00DB94 1 +00DB94 1 ; ---------------------------------------------------------------------------- +00DB94 1 ; Load the selected state entry into Y. +00DB94 1 ; +00DB94 1 ; Values of eight or greater return immediately. Carry remains set from +00DB94 1 ; CPY #$08 in that case. +00DB94 1 ; ---------------------------------------------------------------------------- +00DB94 1 +00DB94 1 BC 98 05 ldy $0598,x ; $DB94: BC 98 05 +00DB97 1 +00DB97 1 C0 08 cpy #$08 ; $DB97: C0 08 +00DB99 1 B0 14 bcs TestCurrentObjectRegion_Return +00DB9B 1 ; $DB99: B0 14 +00DB9B 1 +00DB9B 1 ; ---------------------------------------------------------------------------- +00DB9B 1 ; Convert the state-table index into an object offset: +00DB9B 1 ; +00DB9B 1 ; A = (X * 2) + 6 +00DB9B 1 ; +00DB9B 1 ; If this offset is the current object, return immediately. Carry is set by +00DB9B 1 ; CMP on equality. +00DB9B 1 ; ---------------------------------------------------------------------------- +00DB9B 1 +00DB9B 1 8A txa ; $DB9B: 8A +00DB9C 1 0A asl ; $DB9C: 0A +00DB9D 1 69 06 adc #$06 ; $DB9D: 69 06 +00DB9F 1 +00DB9F 1 C5 E1 cmp CurrentObjectIndex ; $DB9F: C5 E1 +00DBA1 1 F0 0C beq TestCurrentObjectRegion_Return +00DBA3 1 ; $DBA1: F0 0C +00DBA3 1 +00DBA3 1 ; ---------------------------------------------------------------------------- +00DBA3 1 ; Use the calculated object offset to inspect its state at $056D,X. +00DBA3 1 ; ---------------------------------------------------------------------------- +00DBA3 1 +00DBA3 1 AA tax ; $DBA3: AA +00DBA4 1 +00DBA4 1 BD 6D 05 lda $056D,x ; $DBA4: BD 6D 05 +00DBA7 1 F0 05 beq TestCurrentObjectRegion_Shift +00DBA9 1 ; $DBA7: F0 05 +00DBA9 1 +00DBA9 1 ; ---------------------------------------------------------------------------- +00DBA9 1 ; For an active object, combine the selector comparison with carry. +00DBA9 1 ; +00DBA9 1 ; CPY #$06 establishes carry, ROL moves it into A, and ADC #$00 incorporates +00DBA9 1 ; the resulting carry state. +00DBA9 1 ; ---------------------------------------------------------------------------- +00DBA9 1 +00DBA9 1 C0 06 cpy #$06 ; $DBA9: C0 06 +00DBAB 1 2A rol ; $DBAB: 2A +00DBAC 1 69 00 adc #$00 ; $DBAC: 69 00 +00DBAE 1 +00DBAE 1 ; ---------------------------------------------------------------------------- +00DBAE 1 ; Return bit zero of A in carry. +00DBAE 1 ; ---------------------------------------------------------------------------- +00DBAE 1 +00DBAE 1 TestCurrentObjectRegion_Shift: ; $DBAE +00DBAE 1 4A lsr ; $DBAE: 4A +00DBAF 1 +00DBAF 1 TestCurrentObjectRegion_Return: ; $DBAF +00DBAF 1 60 rts ; $DBAF: 60 +00DBB0 1 +00DBB0 1 ; ============================================================================ +00DBB0 1 ; $DBB0-$DBB7 +00DBB0 1 ; Selector-specific input-mask table. +00DBB0 1 ; +00DBB0 1 ; Used by TestCurrentObjectInput: +00DBB0 1 ; +00DBB0 1 ; jsr GetCurrentObjectSelectorAndState +00DBB0 1 ; lda InputState1 +00DBB0 1 ; and InputMaskTable,y +00DBB0 1 ; +00DBB0 1 ; Y selects one of eight masks. Entries occur in identical pairs, suggesting +00DBB0 1 ; that adjacent selector values share the same accepted input bits. +00DBB0 1 ; ============================================================================ +00DBB0 1 +00DBB0 1 InputMaskTable: ; $DBB0 +00DBB0 1 00 00 .byte $00,$00 ; Selectors $00-$01: no accepted input +00DBB2 1 05 05 .byte $05,$05 ; Selectors $02-$03: bits $01 and $04 +00DBB4 1 0C 0C .byte $0C,$0C ; Selectors $04-$05: bits $04 and $08 +00DBB6 1 06 06 .byte $06,$06 ; Selectors $06-$07: bits $02 and $04 +00DBB8 1 +00DBB8 1 ; ============================================================================ +00DBB8 1 ; $DBB8-$DBF5 +00DBB8 1 ; Update the current object's animation frame and return a six-tick delay. +00DBB8 1 ; +00DBB8 1 ; The routine derives one of eight animation ranges from the object's state at +00DBB8 1 ; $056D/$056E and an additional condition returned by $E6B7. When permitted, +00DBB8 1 ; it advances $039A,X and wraps or clamps the frame through two lookup tables. +00DBB8 1 ; +00DBB8 1 ; Return: +00DBB8 1 ; A = $06 +00DBB8 1 ; +00DBB8 1 ; Carry from $E6B7 can skip the animation update entirely. +00DBB8 1 ; ============================================================================ +00DBB8 1 +00DBB8 1 ; ---------------------------------------------------------------------------- +00DBB8 1 ; Contract: +00DBB8 1 ; Description: Implements Select Secondary Object Delay. +00DBB8 1 ; Entry: Registers: A, X; Memory: pendingaudioflags, currentobjectindex, $056e, $056d, $039a +00DBB8 1 ; Returns/products: Registers/clobbers: A, X, Y +00DBB8 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00DBB8 1 ; Memory effects: pendingaudioflags, $039a +00DBB8 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00DBB8 1 ; comparison, load, or store path and are not a stable API product. +00DBB8 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 7. +00DBB8 1 ; ---------------------------------------------------------------------------- +00DBB8 1 SelectSecondaryObjectDelay: ; $DBB8 +00DBB8 1 A5 FE lda PendingAudioFlags ; $DBB8: A5 FE +00DBBA 1 09 04 ora #$04 ; $DBBA: 09 04 +00DBBC 1 85 FE sta PendingAudioFlags ; $DBBC: 85 FE +00DBBE 1 +00DBBE 1 ; ---------------------------------------------------------------------------- +00DBBE 1 ; Update or test the current object. +00DBBE 1 ; +00DBBE 1 ; Carry set skips directly to the fixed delay return. +00DBBE 1 ; ---------------------------------------------------------------------------- +00DBBE 1 +00DBBE 1 A6 E1 ldx CurrentObjectIndex ; $DBBE: A6 E1 +00DBC0 1 20 B7 E6 jsr ClearMovementTransforms ; $DBC0: 20 B7 E6 +00DBC3 1 B0 2E bcs SecondaryObjectDelay_Return +00DBC5 1 ; $DBC3: B0 2E +00DBC5 1 +00DBC5 1 ; ---------------------------------------------------------------------------- +00DBC5 1 ; Derive a compact animation-range selector from $056D,X and $056E,X. +00DBC5 1 ; +00DBC5 1 ; Bit flow: +00DBC5 1 ; +00DBC5 1 ; 1. ASL $056E,X places its high bit in carry. +00DBC5 1 ; 2. ROL A shifts that carry into $056D,X. +00DBC5 1 ; 3. A second ROL expands the selector before it is saved. +00DBC5 1 ; ---------------------------------------------------------------------------- +00DBC5 1 +00DBC5 1 A6 E1 ldx CurrentObjectIndex ; $DBC5: A6 E1 +00DBC7 1 +00DBC7 1 BD 6E 05 lda $056E,x ; $DBC7: BD 6E 05 +00DBCA 1 0A asl ; $DBCA: 0A +00DBCB 1 +00DBCB 1 BD 6D 05 lda $056D,x ; $DBCB: BD 6D 05 +00DBCE 1 2A rol ; $DBCE: 2A +00DBCF 1 2A rol ; $DBCF: 2A +00DBD0 1 +00DBD0 1 48 pha ; $DBD0: 48 +00DBD1 1 ; Preserve the preliminary selector. +00DBD1 1 +00DBD1 1 ; ---------------------------------------------------------------------------- +00DBD1 1 ; Run the object helper again. +00DBD1 1 ; +00DBD1 1 ; The helper may update X and returns a condition in carry. +00DBD1 1 ; ---------------------------------------------------------------------------- +00DBD1 1 +00DBD1 1 20 B7 E6 jsr ClearMovementTransforms ; $DBD1: 20 B7 E6 +00DBD4 1 +00DBD4 1 68 pla ; $DBD4: 68 +00DBD5 1 B0 1C bcs SecondaryObjectDelay_Return +00DBD7 1 ; $DBD5: B0 1C +00DBD7 1 +00DBD7 1 ; ---------------------------------------------------------------------------- +00DBD7 1 ; Incorporate whether X is at least $15 into the selector. +00DBD7 1 ; +00DBD7 1 ; CPX #$15 sets carry, and ROL shifts that condition into A. +00DBD7 1 ; ---------------------------------------------------------------------------- +00DBD7 1 +00DBD7 1 E0 15 cpx #$15 ; $DBD7: E0 15 +00DBD9 1 2A rol ; $DBD9: 2A +00DBDA 1 +00DBDA 1 29 07 and #$07 ; $DBDA: 29 07 +00DBDC 1 A8 tay ; $DBDC: A8 +00DBDD 1 ; Y selects one of eight animation ranges. +00DBDD 1 +00DBDD 1 ; ---------------------------------------------------------------------------- +00DBDD 1 ; Load the current frame and increment it. +00DBDD 1 ; +00DBDD 1 ; The original frame remains in A for the threshold comparisons. +00DBDD 1 ; ---------------------------------------------------------------------------- +00DBDD 1 +00DBDD 1 BD 9A 03 lda $039A,x ; $DBDD: BD 9A 03 +00DBE0 1 FE 9A 03 inc $039A,x ; $DBE0: FE 9A 03 +00DBE3 1 +00DBE3 1 ; ---------------------------------------------------------------------------- +00DBE3 1 ; Compare the original frame against the upper and lower bounds. +00DBE3 1 ; +00DBE3 1 ; The table bases intentionally overlap: +00DBE3 1 ; +00DBE3 1 ; SecondaryAnimationBaseTable,Y +00DBE3 1 ; SecondaryAnimationLimitTable,Y +00DBE3 1 ; +00DBE3 1 ; If the frame lies outside the permitted range, reset it to the base frame. +00DBE3 1 ; ---------------------------------------------------------------------------- +00DBE3 1 +00DBE3 1 D9 FE DB cmp SecondaryAnimationLimitTable,y +00DBE6 1 ; $DBE3: D9 FE DB +00DBE6 1 B0 05 bcs SecondaryObjectDelay_ResetFrame +00DBE8 1 ; $DBE6: B0 05 +00DBE8 1 +00DBE8 1 D9 F6 DB cmp SecondaryAnimationBaseTable,y +00DBEB 1 ; $DBE8: D9 F6 DB +00DBEB 1 B0 06 bcs SecondaryObjectDelay_Return +00DBED 1 ; $DBEB: B0 06 +00DBED 1 +00DBED 1 SecondaryObjectDelay_ResetFrame: ; $DBED +00DBED 1 B9 F6 DB lda SecondaryAnimationBaseTable,y +00DBF0 1 ; $DBED: B9 F6 DB +00DBF0 1 9D 9A 03 sta $039A,x ; $DBF0: 9D 9A 03 +00DBF3 1 +00DBF3 1 ; ---------------------------------------------------------------------------- +00DBF3 1 ; Return a fixed six-tick delay. +00DBF3 1 ; ---------------------------------------------------------------------------- +00DBF3 1 +00DBF3 1 SecondaryObjectDelay_Return: ; $DBF3 +00DBF3 1 A9 06 lda #$06 ; $DBF3: A9 06 +00DBF5 1 60 rts ; $DBF5: 60 +00DBF6 1 +00DBF6 1 ; ============================================================================ +00DBF6 1 ; $DBF6-$DC05 +00DBF6 1 ; Parallel secondary-object animation tables. +00DBF6 1 ; +00DBF6 1 ; SelectSecondaryObjectDelay uses the same Y index with both tables: +00DBF6 1 ; +00DBF6 1 ; SecondaryAnimationBaseTable,Y +00DBF6 1 ; Base or reset animation frame. +00DBF6 1 ; +00DBF6 1 ; SecondaryAnimationLimitTable,Y +00DBF6 1 ; Upper animation-frame limit. +00DBF6 1 ; +00DBF6 1 ; The animation helper increments the current frame, then resets it to the +00DBF6 1 ; corresponding base frame whenever it falls below the base or reaches the +00DBF6 1 ; upper limit. +00DBF6 1 ; ============================================================================ +00DBF6 1 +00DBF6 1 ; ---------------------------------------------------------------------------- +00DBF6 1 ; Base/reset animation frames. +00DBF6 1 ; ---------------------------------------------------------------------------- +00DBF6 1 +00DBF6 1 SecondaryAnimationBaseTable: ; $DBF6 +00DBF6 1 4D 1A 50 1E .byte $4D,$1A,$50,$1E +00DBFA 1 56 27 53 23 .byte $56,$27,$53,$23 +00DBFE 1 +00DBFE 1 ; ---------------------------------------------------------------------------- +00DBFE 1 ; Upper animation-frame limits. +00DBFE 1 ; ---------------------------------------------------------------------------- +00DBFE 1 +00DBFE 1 SecondaryAnimationLimitTable: ; $DBFE +00DBFE 1 4F 1C 52 20 .byte $4F,$1C,$52,$20 +00DC02 1 58 29 55 25 .byte $58,$29,$55,$25 +00DC06 1 +00DC06 1 +00DC06 1 ; ============================================================================ +00DC06 1 ; $DC06-$DC28 +00DC06 1 ; Test the current object's adjusted X and Y coordinate regions. +00DC06 1 ; +00DC06 1 ; Entry: +00DC06 1 ; X = ignored. The routine reloads X from CurrentObjectIndex. +00DC06 1 ; Y = coordinate-adjustment table index. +00DC06 1 ; +00DC06 1 ; Return: +00DC06 1 ; A contains the final comparison value. +00DC06 1 ; +00DC06 1 ; Carry set: +00DC06 1 ; The adjusted X coordinate is at least two, or the adjusted Y +00DC06 1 ; coordinate is at least two. +00DC06 1 ; +00DC06 1 ; Carry clear: +00DC06 1 ; Both adjusted coordinate values are below two. +00DC06 1 ; +00DC06 1 ; The low coordinate bytes are shifted only to place bit 7 into carry. That +00DC06 1 ; carry is then added to the corresponding high coordinate byte. +00DC06 1 ; ============================================================================ +00DC06 1 +00DC06 1 TestCurrentObjectCoordinateRegion: ; $DC06 +00DC06 1 A6 E1 ldx CurrentObjectIndex ; $DC06: A6 E1 +00DC08 1 +00DC08 1 ; ---------------------------------------------------------------------------- +00DC08 1 ; Test the adjusted horizontal coordinate. +00DC08 1 ; +00DC08 1 ; The horizontal high byte is adjusted using the table based at $DC2A,Y: +00DC08 1 ; +00DC08 1 ; adjustedX = $050A,X + Table_DC2A,Y + carry($0509,X << 1) + 1 +00DC08 1 ; ---------------------------------------------------------------------------- +00DC08 1 +00DC08 1 BD 09 05 lda $0509,x ; $DC08: BD 09 05 +00DC0B 1 0A asl ; $DC0B: 0A +00DC0C 1 ; Carry = bit 7 of the horizontal low byte. +00DC0C 1 +00DC0C 1 BD 0A 05 lda $050A,x ; $DC0C: BD 0A 05 +00DC0F 1 79 2A DC adc HorizontalAdjustmentTable,y +00DC12 1 ; $DC0F: 79 2A DC +00DC12 1 +00DC12 1 18 clc ; $DC12: 18 +00DC13 1 69 01 adc #$01 ; $DC13: 69 01 +00DC15 1 +00DC15 1 C9 02 cmp #$02 ; $DC15: C9 02 +00DC17 1 B0 0F bcs TestCurrentObjectCoordinateRegion_Return +00DC19 1 ; $DC17: B0 0F +00DC19 1 +00DC19 1 ; ---------------------------------------------------------------------------- +00DC19 1 ; The adjusted horizontal coordinate is below two. +00DC19 1 ; Test the adjusted vertical coordinate. +00DC19 1 ; +00DC19 1 ; The vertical high byte is adjusted using the table based at $DC29,Y: +00DC19 1 ; +00DC19 1 ; adjustedY = $053B,X + Table_DC29,Y + carry($053A,X << 1) + 1 +00DC19 1 ; ---------------------------------------------------------------------------- +00DC19 1 +00DC19 1 BD 3A 05 lda $053A,x ; $DC19: BD 3A 05 +00DC1C 1 0A asl ; $DC1C: 0A +00DC1D 1 ; Carry = bit 7 of the vertical low byte. +00DC1D 1 +00DC1D 1 BD 3B 05 lda $053B,x ; $DC1D: BD 3B 05 +00DC20 1 79 29 DC adc VerticalAdjustmentTable,y +00DC23 1 ; $DC20: 79 29 DC +00DC23 1 +00DC23 1 18 clc ; $DC23: 18 +00DC24 1 69 01 adc #$01 ; $DC24: 69 01 +00DC26 1 +00DC26 1 C9 02 cmp #$02 ; $DC26: C9 02 +00DC28 1 +00DC28 1 TestCurrentObjectCoordinateRegion_Return: ; $DC28 +00DC28 1 60 rts ; $DC28: 60 +00DC29 1 +00DC29 1 ; ============================================================================ +00DC29 1 ; $DC29-$DC30 +00DC29 1 ; Overlapping signed coordinate-adjustment tables. +00DC29 1 ; +00DC29 1 ; The routine accesses: +00DC29 1 ; +00DC29 1 ; VerticalAdjustmentTable,Y at $DC29 +00DC29 1 ; HorizontalAdjustmentTable,Y at $DC2A +00DC29 1 ; +00DC29 1 ; The table index in Y is supplied by the caller. +00DC29 1 ; ============================================================================ +00DC29 1 +00DC29 1 VerticalAdjustmentTable: ; $DC29 +00DC29 1 08 .byte $08 +00DC2A 1 +00DC2A 1 HorizontalAdjustmentTable: ; $DC2A +00DC2A 1 00 F8 00 08 .byte $00,$F8,$00,$08 +00DC2E 1 00 F8 00 .byte $00,$F8,$00 +00DC31 1 +00DC31 1 ; ============================================================================ +00DC31 1 ; $DC31-$DC87 +00DC31 1 ; Initialize object-processing parameters, process a list of event slots, +00DC31 1 ; dispatch one command for each listed object, and leave through the common +00DC31 1 ; engine exit. +00DC31 1 ; ============================================================================ +00DC31 1 +00DC31 1 InitializeObjectEventSequence: ; $DC31 +00DC31 1 A9 20 lda #$20 ; $DC31: A9 20 +00DC33 1 20 41 EB jsr StoreObjectEventBankValue ; $DC33: 20 41 EB +00DC36 1 +00DC36 1 ; ---------------------------------------------------------------------------- +00DC36 1 ; Clear working object indices. +00DC36 1 ; ---------------------------------------------------------------------------- +00DC36 1 +00DC36 1 A9 00 lda #$00 ; $DC36: A9 00 +00DC38 1 85 A4 sta $A4 ; $DC38: 85 A4 +00DC3A 1 85 A9 sta $A9 ; $DC3A: 85 A9 +00DC3C 1 +00DC3C 1 ; ---------------------------------------------------------------------------- +00DC3C 1 ; Initialize object-selection bounds. +00DC3C 1 ; ---------------------------------------------------------------------------- +00DC3C 1 +00DC3C 1 A9 04 lda #$04 ; $DC3C: A9 04 +00DC3E 1 85 A8 sta $A8 ; $DC3E: 85 A8 +00DC40 1 +00DC40 1 A9 16 lda #$16 ; $DC40: A9 16 +00DC42 1 85 A7 sta $A7 ; $DC42: 85 A7 +00DC44 1 +00DC44 1 ; ---------------------------------------------------------------------------- +00DC44 1 ; Select initial values for $A6 and $A5. +00DC44 1 ; +00DC44 1 ; Defaults: +00DC44 1 ; Y = $14 +00DC44 1 ; X = $10 +00DC44 1 ; +00DC44 1 ; If RandomVerticalMotion is negative: +00DC44 1 ; Y = $12 +00DC44 1 ; +00DC44 1 ; Otherwise, when RandomVerticalMotion is at least $1E and ObjectSelectionLowerBound is zero: +00DC44 1 ; X = $0E +00DC44 1 ; ---------------------------------------------------------------------------- +00DC44 1 +00DC44 1 A0 14 ldy #$14 ; $DC44: A0 14 +00DC46 1 A2 10 ldx #$10 ; $DC46: A2 10 +00DC48 1 +00DC48 1 A5 90 lda RandomVerticalMotion ; $DC48: A5 90 +00DC4A 1 10 04 bpl InitializeObjectEventSequence_CheckUpper +00DC4C 1 ; $DC4A: 10 04 +00DC4C 1 +00DC4C 1 A0 12 ldy #$12 ; $DC4C: A0 12 +00DC4E 1 D0 0A bne InitializeObjectEventSequence_SaveBounds +00DC50 1 ; $DC4E: D0 0A +00DC50 1 ; Always taken because Y is nonzero. +00DC50 1 +00DC50 1 InitializeObjectEventSequence_CheckUpper: ; $DC50 +00DC50 1 C9 1E cmp #$1E ; $DC50: C9 1E +00DC52 1 30 06 bmi InitializeObjectEventSequence_SaveBounds +00DC54 1 ; $DC52: 30 06 +00DC54 1 +00DC54 1 A5 A5 lda ObjectSelectionLowerBound ; $DC54: A5 A5 +00DC56 1 D0 02 bne InitializeObjectEventSequence_SaveBounds +00DC58 1 ; $DC56: D0 02 +00DC58 1 +00DC58 1 A2 0E ldx #$0E ; $DC58: A2 0E +00DC5A 1 +00DC5A 1 InitializeObjectEventSequence_SaveBounds: ; $DC5A +00DC5A 1 84 A6 sty $A6 ; $DC5A: 84 A6 +00DC5C 1 86 A5 stx ObjectSelectionLowerBound ; $DC5C: 86 A5 +00DC5E 1 +00DC5E 1 ; ---------------------------------------------------------------------------- +00DC5E 1 ; Process event slots selected by the nine-byte table at $DC88. +00DC5E 1 ; +00DC5E 1 ; X begins at eight and counts down through zero. The table value is loaded +00DC5E 1 ; into Y and passed to $EB66. +00DC5E 1 ; ---------------------------------------------------------------------------- +00DC5E 1 +00DC5E 1 A2 08 ldx #$08 ; $DC5E: A2 08 +00DC60 1 +00DC60 1 InitializeObjectEventSequence_ProcessEvents: ; $DC60 +00DC60 1 86 B8 stx $B8 ; $DC60: 86 B8 +00DC62 1 +00DC62 1 BC 88 DC ldy ObjectEventSlotTable,x ; $DC62: BC 88 DC +00DC65 1 20 66 EB jsr DispatchNextQueuedEvent ; $DC65: 20 66 EB +00DC68 1 +00DC68 1 20 48 EB jsr SelectObjectEventBank1 ; $DC68: 20 48 EB +00DC6B 1 +00DC6B 1 A6 B8 ldx $B8 ; $DC6B: A6 B8 +00DC6D 1 CA dex ; $DC6D: CA +00DC6E 1 10 F0 bpl InitializeObjectEventSequence_ProcessEvents +00DC70 1 ; $DC6E: 10 F0 +00DC70 1 +00DC70 1 ; ---------------------------------------------------------------------------- +00DC70 1 ; Dispatch a command for each object/event-table entry in reverse order. +00DC70 1 ; ---------------------------------------------------------------------------- +00DC70 1 +00DC70 1 A0 08 ldy #$08 ; $DC70: A0 08 +00DC72 1 +00DC72 1 InitializeObjectEventSequence_DispatchLoop: ; $DC72 +00DC72 1 84 B8 sty $B8 ; $DC72: 84 B8 +00DC74 1 +00DC74 1 BE 88 DC ldx ObjectEventSlotTable,y ; $DC74: BE 88 DC +00DC77 1 20 9B E2 jsr DispatchInlineObjectCommand ; $DC77: 20 9B E2 +00DC7A 1 +00DC7A 1 ; Inline record consumed by $E29B. +00DC7A 1 ; +00DC7A 1 ; The stored address is $DD47, apparently the continuation/handler used +00DC7A 1 ; for each selected object. Its exact dispatch convention will be confirmed +00DC7A 1 ; when $E29B is decoded. +00DC7A 1 00 47 DD .byte $00,$47,$DD ; $DC7A-$DC7C +00DC7D 1 +00DC7D 1 20 48 EB jsr SelectObjectEventBank1 ; $DC7D: 20 48 EB +00DC80 1 +00DC80 1 A4 B8 ldy $B8 ; $DC80: A4 B8 +00DC82 1 88 dey ; $DC82: 88 +00DC83 1 10 ED bpl InitializeObjectEventSequence_DispatchLoop +00DC85 1 ; $DC83: 10 ED +00DC85 1 +00DC85 1 ; ---------------------------------------------------------------------------- +00DC85 1 ; Leave through the common engine exit. +00DC85 1 ; ---------------------------------------------------------------------------- +00DC85 1 +00DC85 1 4C 6A EB jmp CommonEngineExit ; $DC85: 4C 6A EB +00DC88 1 +00DC88 1 ; ============================================================================ +00DC88 1 ; $DC88-$DC90 +00DC88 1 ; Object/event-slot lookup table. +00DC88 1 ; +00DC88 1 ; InitializeObjectEventSequence uses this table twice: +00DC88 1 ; +00DC88 1 ; 1. Each value is passed to $EB66 as an event-slot index. +00DC88 1 ; 2. Each value is loaded into X before dispatching the inline record +00DC88 1 ; through $E29B. +00DC88 1 ; +00DC88 1 ; The values are also valid even-numbered object-array offsets. Dividing each +00DC88 1 ; value by two gives the associated compact object-state index. +00DC88 1 ; ============================================================================ +00DC88 1 +00DC88 1 ObjectEventSlotTable: ; $DC88 +00DC88 1 04 .byte $04 ; Object/event offset $04, compact index $02 +00DC89 1 0E .byte $0E ; Object/event offset $0E, compact index $07 +00DC8A 1 10 .byte $10 ; Object/event offset $10, compact index $08 +00DC8B 1 12 .byte $12 ; Object/event offset $12, compact index $09 +00DC8C 1 14 .byte $14 ; Object/event offset $14, compact index $0A +00DC8D 1 16 .byte $16 ; Object/event offset $16, compact index $0B +00DC8E 1 1E .byte $1E ; Object/event offset $1E, compact index $0F +00DC8F 1 20 .byte $20 ; Object/event offset $20, compact index $10 +00DC90 1 22 .byte $22 ; Object/event offset $22, compact index $11 +00DC91 1 +00DC91 1 ; ============================================================================ +00DC91 1 ; $DC91-$DCA0 +00DC91 1 ; Wait until the current object's geometry or region test clears. +00DC91 1 ; +00DC91 1 ; The routine repeatedly: +00DC91 1 ; +00DC91 1 ; 1. Calls the setup helper at $E2DE. +00DC91 1 ; 2. Waits using the delay returned in A. +00DC91 1 ; 3. Prepares geometry arguments through $E4B8. +00DC91 1 ; 4. Tests the resulting region through $E55F. +00DC91 1 ; +00DC91 1 ; A carry-set result restarts the routine. Carry clear leaves through the +00DC91 1 ; common engine exit. +00DC91 1 ; ============================================================================ +00DC91 1 +00DC91 1 WaitForObjectRegionClear: ; $DC91 +00DC91 1 20 DE E2 jsr UpdateCurrentObjectAnimationDelay ; $DC91: 20 DE E2 +00DC94 1 ; Returns a delay value in A. +00DC94 1 +00DC94 1 20 41 EB jsr StoreObjectEventBankValue ; $DC94: 20 41 EB +00DC97 1 ; Wait for the delay supplied in A. +00DC97 1 +00DC97 1 WaitForObjectRegionClear_Test: +00DC97 1 20 B8 E4 jsr SelectGeometryRecordFromObject ; $DC97: 20 B8 E4 +00DC9A 1 ; Prepare the geometry/region arguments. +00DC9A 1 +00DC9A 1 20 5F E5 jsr ApplyCurrentObjectGeometry ; $DC9A: 20 5F E5 +00DC9D 1 ; Test the prepared region. +00DC9D 1 +00DC9D 1 B0 F2 bcs WaitForObjectRegionClear +00DC9F 1 ; $DC9D: B0 F2 +00DC9F 1 +00DC9F 1 4C 6A EB jmp CommonEngineExit ; $DC9F: 4C 6A EB +00DCA2 1 +00DCA2 1 ; ============================================================================ +00DCA2 1 ; $DCA2-$DCB9 +00DCA2 1 ; Dispatch an inline command for six entries from ObjectEventSlotTable. +00DCA2 1 ; +00DCA2 1 ; The routine processes table indices five through zero: +00DCA2 1 ; +00DCA2 1 ; Y=$05 -> object/event offset $16 +00DCA2 1 ; Y=$04 -> object/event offset $14 +00DCA2 1 ; Y=$03 -> object/event offset $12 +00DCA2 1 ; Y=$02 -> object/event offset $10 +00DCA2 1 ; Y=$01 -> object/event offset $0E +00DCA2 1 ; Y=$00 -> object/event offset $04 +00DCA2 1 ; +00DCA2 1 ; For each entry: +00DCA2 1 ; 1. Save the table index in $B8. +00DCA2 1 ; 2. Load the object/event offset into X. +00DCA2 1 ; 3. Dispatch the inline record through $E29B. +00DCA2 1 ; 4. Wait for the next frame. +00DCA2 1 ; ============================================================================ +00DCA2 1 +00DCA2 1 DispatchSixObjectEvents: ; $DCA2 +00DCA2 1 A0 05 ldy #$05 ; $DCA2: A0 05 +00DCA4 1 +00DCA4 1 DispatchSixObjectEvents_Loop: ; $DCA4 +00DCA4 1 84 B8 sty $B8 ; $DCA4: 84 B8 +00DCA6 1 +00DCA6 1 BE 88 DC ldx ObjectEventSlotTable,y ; $DCA6: BE 88 DC +00DCA9 1 +00DCA9 1 20 9B E2 jsr DispatchInlineObjectCommand ; $DCA9: 20 9B E2 +00DCAC 1 +00DCAC 1 ; Inline record consumed by $E29B. +00DCAC 1 ; +00DCAC 1 ; The record contains a leading zero byte followed by address $DC96. +00DCAC 1 ; The address points inside WaitForObjectRegionClear: +00DCAC 1 ; +00DCAC 1 ; $DC94: JSR $EB41 +00DCAC 1 ; $DC97: JSR $E4B8 +00DCAC 1 ; +00DCAC 1 ; A stored address of $DC96 is one byte before the entry at $DC97, +00DCAC 1 ; suggesting an RTS-style dispatch to $DC97. +00DCAC 1 00 .byte $00 ; $DCAC +00DCAD 1 96 DC .word WaitForObjectRegionClear_Test - 1 +00DCAF 1 ; $DCAD-$DCAE: $DC96 +00DCAF 1 +00DCAF 1 20 48 EB jsr SelectObjectEventBank1 ; $DCAF: 20 48 EB +00DCB2 1 +00DCB2 1 A4 B8 ldy $B8 ; $DCB2: A4 B8 +00DCB4 1 88 dey ; $DCB4: 88 +00DCB5 1 +00DCB5 1 D0 ED bne DispatchSixObjectEvents_Loop +00DCB7 1 ; $DCB5: D0 ED +00DCB7 1 +00DCB7 1 ; ---------------------------------------------------------------------------- +00DCB7 1 ; Leave through the common engine exit. +00DCB7 1 ; +00DCB7 1 ; Because the loop uses BNE rather than BPL, processing stops after Y is +00DCB7 1 ; decremented from one to zero. The table entry at index zero is therefore not +00DCB7 1 ; dispatched by this loop. The actual processed indices are five through one. +00DCB7 1 ; ---------------------------------------------------------------------------- +00DCB7 1 +00DCB7 1 4C 6A EB jmp CommonEngineExit ; $DCB7: 4C 6A EB +00DCBA 1 +00DCBA 1 ; ============================================================================ +00DCBA 1 ; $DCBA-$DCDF +00DCBA 1 ; Select and initialize an active object or event slot. +00DCBA 1 ; +00DCBA 1 ; The routine does nothing if $A4 already contains a nonzero object offset. +00DCBA 1 ; Otherwise, it checks the base object state and searches for a usable +00DCBA 1 ; selector. On success, it stores the selected offset in $A4 and clears the +00DCBA 1 ; corresponding zero-page state byte at $A4,X. +00DCBA 1 ; ============================================================================ +00DCBA 1 +00DCBA 1 ; ---------------------------------------------------------------------------- +00DCBA 1 ; Contract: +00DCBA 1 ; Description: Implements Select Active Object. +00DCBA 1 ; Entry: Registers: A, X; Memory: $a4, $056c +00DCBA 1 ; Returns/products: Registers/clobbers: A, X +00DCBA 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00DCBA 1 ; Memory effects: $a4 +00DCBA 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00DCBA 1 ; comparison, load, or store path and are not a stable API product. +00DCBA 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. +00DCBA 1 ; ---------------------------------------------------------------------------- +00DCBA 1 SelectActiveObject: ; $DCBA +00DCBA 1 A5 A4 lda $A4 ; $DCBA: A5 A4 +00DCBC 1 D0 21 bne SelectActiveObject_Return +00DCBE 1 ; $DCBC: D0 21 +00DCBE 1 +00DCBE 1 ; ---------------------------------------------------------------------------- +00DCBE 1 ; When the base object's high state at $056C is negative after comparison with +00DCBE 1 ; three, use the alternate selector helper at $DF45. +00DCBE 1 ; ---------------------------------------------------------------------------- +00DCBE 1 +00DCBE 1 AD 6C 05 lda $056C ; $DCBE: AD 6C 05 +00DCC1 1 C9 03 cmp #$03 ; $DCC1: C9 03 +00DCC3 1 30 13 bmi SelectActiveObject_Alternate +00DCC5 1 ; $DCC3: 30 13 +00DCC5 1 +00DCC5 1 ; ---------------------------------------------------------------------------- +00DCC5 1 ; Obtain a candidate selector through $DF08. +00DCC5 1 ; +00DCC5 1 ; Values seven or greater are rejected. +00DCC5 1 ; ---------------------------------------------------------------------------- +00DCC5 1 +00DCC5 1 20 08 DF jsr TestCurrentObjectGeometry ; $DCC5: 20 08 DF +00DCC8 1 +00DCC8 1 C9 07 cmp #$07 ; $DCC8: C9 07 +00DCCA 1 B0 13 bcs SelectActiveObject_Return +00DCCC 1 ; $DCCA: B0 13 +00DCCC 1 +00DCCC 1 ; ---------------------------------------------------------------------------- +00DCCC 1 ; Convert the candidate selector into an object offset. +00DCCC 1 ; +00DCCC 1 ; GetCurrentObjectSelectorAndState returns: +00DCCC 1 ; X = selected object offset +00DCCC 1 ; Y = related selector value +00DCCC 1 ; ---------------------------------------------------------------------------- +00DCCC 1 +00DCCC 1 SelectActiveObject_Save: ; $DCCC +00DCCC 1 20 DC E3 jsr GetCurrentObjectSelectorAndState ; $DCCC: 20 DC E3 +00DCCF 1 +00DCCF 1 86 A4 stx $A4 ; $DCCF: 86 A4 +00DCD1 1 +00DCD1 1 ; ---------------------------------------------------------------------------- +00DCD1 1 ; Clear the selected zero-page object-state entry. +00DCD1 1 ; +00DCD1 1 ; X is explicitly changed to zero, so STX $A4,X stores zero at address $A4. +00DCD1 1 ; This is distinct from clearing the variable at zero-page address $A4. +00DCD1 1 ; ---------------------------------------------------------------------------- +00DCD1 1 +00DCD1 1 A2 00 ldx #$00 ; $DCD1: A2 00 +00DCD3 1 96 A4 stx $A4,y ; $DCD3: 96 A4 +00DCD5 1 +00DCD5 1 4C 48 DD jmp ContinueObjectProcessing; $DCD5: 4C 48 DD +00DCD8 1 +00DCD8 1 ; ---------------------------------------------------------------------------- +00DCD8 1 ; Alternate selection path. +00DCD8 1 ; +00DCD8 1 ; Continue requesting a selector until the returned value is at least eight. +00DCD8 1 ; The successful value remains in A while GetCurrentObjectSelectorAndState derives the selected object. +00DCD8 1 ; ---------------------------------------------------------------------------- +00DCD8 1 +00DCD8 1 SelectActiveObject_Alternate: ; $DCD8 +00DCD8 1 20 45 DF jsr CalculateCurrentObjectGeometry ; $DCD8: 20 45 DF +00DCDB 1 +00DCDB 1 C9 08 cmp #$08 ; $DCDB: C9 08 +00DCDD 1 90 ED bcc SelectActiveObject_Save ; $DCDD: 90 ED +00DCDF 1 +00DCDF 1 SelectActiveObject_Return: ; $DCDF +00DCDF 1 60 rts ; $DCDF: 60 +00DCE0 1 +00DCE0 1 ; ============================================================================ +00DCE0 1 ; $DCE0-$DD20 +00DCE0 1 ; Initialize the selected object's state, run geometry tests, and select one +00DCE0 1 ; of two shared continuation paths. +00DCE0 1 ; +00DCE0 1 ; Entry: +00DCE0 1 ; X = selected object offset +00DCE0 1 ; +00DCE0 1 ; The routine saves the incoming object offset, derives its compact state +00DCE0 1 ; index, stores the original offset into $0595,X, then executes a sequence of +00DCE0 1 ; object and geometry helpers. +00DCE0 1 ; ============================================================================ +00DCE0 1 +00DCE0 1 ProcessSelectedObject: ; $DCE0 +00DCE0 1 8A txa ; $DCE0: 8A +00DCE1 1 A8 tay ; $DCE1: A8 +00DCE2 1 ; Preserve the incoming object offset in Y. +00DCE2 1 +00DCE2 1 20 68 DA jsr GetCurrentObjectStateIndex +00DCE5 1 ; $DCE2: 20 68 DA +00DCE5 1 ; X = CurrentObjectIndex >> 1. +00DCE5 1 +00DCE5 1 98 tya ; $DCE5: 98 +00DCE6 1 9D 95 05 sta $0595,x ; $DCE6: 9D 95 05 +00DCE9 1 ; Save the selected object offset. +00DCE9 1 +00DCE9 1 ; ---------------------------------------------------------------------------- +00DCE9 1 ; Re-enter the object-selector routine. +00DCE9 1 ; +00DCE9 1 ; Because $A4 is now nonzero, SelectActiveObject returns immediately. +00DCE9 1 ; ---------------------------------------------------------------------------- +00DCE9 1 +00DCE9 1 20 BA DC jsr SelectActiveObject ; $DCE9: 20 BA DC +00DCEC 1 +00DCEC 1 ; ---------------------------------------------------------------------------- +00DCEC 1 ; Prepare and evaluate the selected object's geometry. +00DCEC 1 ; ---------------------------------------------------------------------------- +00DCEC 1 ProcessSelectedObject_Geometry: +00DCEC 1 20 74 E4 jsr SelectGeometryRecord_Default ; $DCEC: 20 74 E4 +00DCEF 1 20 C2 E4 jsr LoadGeometryRecord ; $DCEF: 20 C2 E4 +00DCF2 1 20 DB E4 jsr CalculateCurrentGeometryDifference ; $DCF2: 20 DB E4 +00DCF5 1 20 02 E5 jsr EvaluateGeometryDifference ; $DCF5: 20 02 E5 +00DCF8 1 +00DCF8 1 C9 08 cmp #$08 ; $DCF8: C9 08 +00DCFA 1 B0 0B bcs ProcessSelectedObject_LargeResult +00DCFC 1 ; $DCFA: B0 0B +00DCFC 1 +00DCFC 1 ; ---------------------------------------------------------------------------- +00DCFC 1 ; For values below eight, preserve A while obtaining the current selector. +00DCFC 1 ; +00DCFC 1 ; GetCurrentObjectSelectorAndState returns X and Y. STX $A4,Y stores X into a selector-dependent +00DCFC 1 ; zero-page state slot. +00DCFC 1 ; ---------------------------------------------------------------------------- +00DCFC 1 +00DCFC 1 48 pha ; $DCFC: 48 +00DCFD 1 +00DCFD 1 20 DC E3 jsr GetCurrentObjectSelectorAndState ; $DCFD: 20 DC E3 +00DD00 1 +00DD00 1 96 A4 stx $A4,y ; $DD00: 96 A4 +00DD02 1 +00DD02 1 68 pla ; $DD02: 68 +00DD03 1 +00DD03 1 C9 03 cmp #$03 ; $DD03: C9 03 +00DD05 1 90 0E bcc ProcessSelectedObject_SmallResult +00DD07 1 ; $DD05: 90 0E +00DD07 1 +00DD07 1 ; ---------------------------------------------------------------------------- +00DD07 1 ; Handle values three or greater, or any original result at least eight. +00DD07 1 ; ---------------------------------------------------------------------------- +00DD07 1 +00DD07 1 ProcessSelectedObject_LargeResult: ; $DD07 +00DD07 1 A5 C6 lda $C6 ; $DD07: A5 C6 +00DD09 1 +00DD09 1 20 13 E5 jsr BuildGeometryVector ; $DD09: 20 13 E5 +00DD0C 1 20 28 E5 jsr StoreCurrentObjectMovement ; $DD0C: 20 28 E5 +00DD0F 1 20 DE E2 jsr UpdateCurrentObjectAnimationDelay ; $DD0F: 20 DE E2 +00DD12 1 +00DD12 1 4C 4A DD jmp ContinueObjectProcessingWithDelay +00DD15 1 ; $DD12: 4C 4A DD +00DD15 1 +00DD15 1 ; ---------------------------------------------------------------------------- +00DD15 1 ; Handle result values zero through two. +00DD15 1 ; ---------------------------------------------------------------------------- +00DD15 1 +00DD15 1 ProcessSelectedObject_SmallResult: ; $DD15 +00DD15 1 20 48 E5 jsr StoreGeometryInCurrentObject ; $DD15: 20 48 E5 +00DD18 1 20 D3 E2 jsr ClearCurrentObjectMovement ; $DD18: 20 D3 E2 +00DD1B 1 20 D4 DF jsr UpdateCurrentObjectDisplayState ; $DD1B: 20 D4 DF +00DD1E 1 +00DD1E 1 4C 48 DD jmp ContinueObjectProcessing +00DD21 1 ; $DD1E: 4C 48 DD +00DD21 1 +00DD21 1 ; ============================================================================ +00DD21 1 ; $DD21-$DD4C +00DD21 1 ; Find an available object-state slot or continue processing the current +00DD21 1 ; selected object. +00DD21 1 ; +00DD21 1 ; The routine searches zero-page state entries $A4-$A7 when the current object +00DD21 1 ; offset is below $18. If an empty entry is found, the current object is moved +00DD21 1 ; into that slot and processing restarts at the geometry setup path at $DCEC. +00DD21 1 ; +00DD21 1 ; Otherwise, the routine performs a short delay and continues with the shared +00DD21 1 ; object-processing path beginning at $DD4D. +00DD21 1 ; ============================================================================ +00DD21 1 +00DD21 1 FindAvailableObjectSlot: ; $DD21 +00DD21 1 A6 E1 ldx CurrentObjectIndex ; $DD21: A6 E1 +00DD23 1 +00DD23 1 E0 18 cpx #$18 ; $DD23: E0 18 +00DD25 1 B0 09 bcs CheckSavedObjectOffset ; $DD25: B0 09 +00DD27 1 +00DD27 1 ; ---------------------------------------------------------------------------- +00DD27 1 ; Search zero-page entries $A4-$A7 for an empty slot. +00DD27 1 ; +00DD27 1 ; X begins at four and is decremented before looping, so the tested addresses +00DD27 1 ; are: +00DD27 1 ; +00DD27 1 ; $A8 initially through indexed addressing at X=$04 +00DD27 1 ; then $A7, $A6, and $A5 as X counts down +00DD27 1 ; +00DD27 1 ; The loop intentionally stops before repeating with X=$00. +00DD27 1 ; ---------------------------------------------------------------------------- +00DD27 1 +00DD27 1 A2 04 ldx #$04 ; $DD27: A2 04 +00DD29 1 +00DD29 1 FindAvailableObjectSlot_Search: ; $DD29 +00DD29 1 B5 A4 lda $A4,x ; $DD29: B5 A4 +00DD2B 1 F0 0F beq AssignObjectToSlot ; $DD2B: F0 0F +00DD2D 1 +00DD2D 1 CA dex ; $DD2D: CA +00DD2E 1 D0 F9 bne FindAvailableObjectSlot_Search +00DD30 1 ; $DD2E: D0 F9 +00DD30 1 +00DD30 1 ; ---------------------------------------------------------------------------- +00DD30 1 ; No empty slot was found, or the current object offset is at least $18. +00DD30 1 ; +00DD30 1 ; If the saved object offset at $A9 equals CurrentObjectIndex, branch forward +00DD30 1 ; to the special path at HandleSavedObject +00DD30 1 ; ---------------------------------------------------------------------------- +00DD30 1 +00DD30 1 CheckSavedObjectOffset: ; $DD30 +00DD30 1 A5 A9 lda $A9 ; $DD30: A5 A9 +00DD32 1 C5 E1 cmp CurrentObjectIndex ; $DD32: C5 E1 +00DD34 1 F0 4C beq ObjectSelection_CheckActive ; $DD34: F0 4C +00DD36 1 +00DD36 1 ; ---------------------------------------------------------------------------- +00DD36 1 ; Run the object helper and continue at the common delay path. +00DD36 1 ; ---------------------------------------------------------------------------- +00DD36 1 +00DD36 1 20 D3 E2 jsr ClearCurrentObjectMovement ; $DD36: 20 D3 E2 +00DD39 1 +00DD39 1 4C 48 DD jmp ContinueObjectProcessing +00DD3C 1 ; $DD39: 4C 48 DD +00DD3C 1 +00DD3C 1 ; ---------------------------------------------------------------------------- +00DD3C 1 ; An empty zero-page object slot was found. +00DD3C 1 ; +00DD3C 1 ; Preserve the slot index in Y, derive the compact current-object state index, +00DD3C 1 ; and store the slot index into $0595,X. +00DD3C 1 ; ---------------------------------------------------------------------------- +00DD3C 1 +00DD3C 1 AssignObjectToSlot: ; $DD3C +00DD3C 1 8A txa ; $DD3C: 8A +00DD3D 1 A8 tay ; $DD3D: A8 +00DD3E 1 ; Y = available zero-page slot index. +00DD3E 1 +00DD3E 1 20 68 DA jsr GetCurrentObjectStateIndex +00DD41 1 ; $DD3E: 20 68 DA +00DD41 1 +00DD41 1 98 tya ; $DD41: 98 +00DD42 1 9D 95 05 sta $0595,x ; $DD42: 9D 95 05 +00DD45 1 +00DD45 1 ; ---------------------------------------------------------------------------- +00DD45 1 ; Restart selected-object processing at the geometry setup entry. +00DD45 1 ; ---------------------------------------------------------------------------- +00DD45 1 +00DD45 1 4C EC DC jmp ProcessSelectedObject_Geometry +00DD48 1 ; $DD45: 4C EC DC +00DD48 1 +00DD48 1 ; ============================================================================ +00DD48 1 ; $DD48-$DD4C +00DD48 1 ; Shared continuation used by several earlier object-processing paths. +00DD48 1 ; +00DD48 1 ; Entry at $DD48 loads a six-tick delay. +00DD48 1 ; Entry at ContinueObjectProcessingWithDelay uses the delay already present in A. +00DD48 1 ; ============================================================================ +00DD48 1 +00DD48 1 ContinueObjectProcessing: ; $DD48 +00DD48 1 A9 06 lda #$06 ; $DD48: A9 06 +00DD4A 1 +00DD4A 1 ContinueObjectProcessingWithDelay: ; $DD4A +00DD4A 1 20 41 EB jsr StoreObjectEventBankValue ; $DD4A: 20 41 EB +00DD4D 1 +00DD4D 1 ; ============================================================================ +00DD4D 1 ; $DD4D-$DD77 +00DD4D 1 ; Shared object-selection and routing path. +00DD4D 1 ; +00DD4D 1 ; This path checks whether CurrentObjectIndex is already assigned to one of +00DD4D 1 ; the zero-page object slots at $A4-$A8. It then evaluates global state and +00DD4D 1 ; routes to the appropriate object-processing branch. +00DD4D 1 ; ============================================================================ +00DD4D 1 +00DD4D 1 ObjectSelectionSharedPath: ; $DD4D +00DD4D 1 A5 E1 lda CurrentObjectIndex ; $DD4D: A5 E1 +00DD4F 1 +00DD4F 1 ; ---------------------------------------------------------------------------- +00DD4F 1 ; Search the five zero-page object slots $A8 through $A4. +00DD4F 1 ; +00DD4F 1 ; X begins at four: +00DD4F 1 ; +00DD4F 1 ; X=$04 -> $A8 +00DD4F 1 ; X=$03 -> $A7 +00DD4F 1 ; X=$02 -> $A6 +00DD4F 1 ; X=$01 -> $A5 +00DD4F 1 ; X=$00 -> $A4 +00DD4F 1 ; +00DD4F 1 ; If a slot matches CurrentObjectIndex, restart selected-object processing at +00DD4F 1 ; $DCE0 with the matching slot index still in X. +00DD4F 1 ; ---------------------------------------------------------------------------- +00DD4F 1 +00DD4F 1 A2 04 ldx #$04 ; $DD4F: A2 04 +00DD51 1 +00DD51 1 ObjectSelection_SearchSlots: ; $DD51 +00DD51 1 D5 A4 cmp $A4,x ; $DD51: D5 A4 +00DD53 1 F0 8B beq ProcessSelectedObject ; $DD53: F0 8B +00DD55 1 +00DD55 1 CA dex ; $DD55: CA +00DD56 1 D0 F9 bne ObjectSelection_SearchSlots +00DD58 1 ; $DD56: D0 F9 +00DD58 1 +00DD58 1 ; ---------------------------------------------------------------------------- +00DD58 1 ; If BaseMotionEventCount or SpecialSequenceState is nonzero, continue at the shared state path +00DD58 1 ; beginning at $DD78. +00DD58 1 ; ---------------------------------------------------------------------------- +00DD58 1 +00DD58 1 A6 5E ldx BaseMotionEventCount ; $DD58: A6 5E +00DD5A 1 D0 1C bne ObjectSelection_NoSavedObject +00DD5C 1 ; $DD5A: D0 1C +00DD5C 1 +00DD5C 1 A6 6D ldx SpecialSequenceState ; $DD5C: A6 6D +00DD5E 1 D0 18 bne ObjectSelection_NoSavedObject +00DD60 1 ; $DD5E: D0 18 +00DD60 1 +00DD60 1 ; ---------------------------------------------------------------------------- +00DD60 1 ; Run the geometry/collision test at $CBEA. +00DD60 1 ; +00DD60 1 ; Carry clear continues locally. Carry set transfers to the alternate path at +00DD60 1 ; $DED8. +00DD60 1 ; ---------------------------------------------------------------------------- +00DD60 1 +00DD60 1 20 EA CB jsr TestCurrentObjectCollision ; $DD60: 20 EA CB +00DD63 1 90 03 bcc ObjectSelection_CheckCurrent +00DD65 1 ; $DD63: 90 03 +00DD65 1 +00DD65 1 4C D8 DE jmp ObjectRouting_ReverseMovement ; $DD65: 4C D8 DE +00DD68 1 +00DD68 1 ; ---------------------------------------------------------------------------- +00DD68 1 ; Compare CurrentObjectIndex against the primary and saved object offsets. +00DD68 1 ; ---------------------------------------------------------------------------- +00DD68 1 +00DD68 1 ObjectSelection_CheckCurrent: ; $DD68 +00DD68 1 A6 E1 ldx CurrentObjectIndex ; $DD68: A6 E1 +00DD6A 1 +00DD6A 1 E4 A4 cpx $A4 ; $DD6A: E4 A4 +00DD6C 1 F0 71 beq ObjectRouting_CheckBaseState ; $DD6C: F0 71 +00DD6E 1 +00DD6E 1 E4 A9 cpx $A9 ; $DD6E: E4 A9 +00DD70 1 F0 10 beq ObjectSelection_CheckActive +00DD72 1 ; $DD70: F0 10 +00DD72 1 +00DD72 1 ; ---------------------------------------------------------------------------- +00DD72 1 ; If no saved object exists, branch forward to $DDC8. +00DD72 1 ; +00DD72 1 ; Otherwise, restart the available-slot search at $DD21. +00DD72 1 ; ---------------------------------------------------------------------------- +00DD72 1 +00DD72 1 A5 A9 lda $A9 ; $DD72: A5 A9 +00DD74 1 F0 52 beq ObjectRoutingPath ; $DD74: F0 52 +00DD76 1 +00DD76 1 D0 A9 bne FindAvailableObjectSlot ; $DD76: D0 A9 +00DD78 1 ; Always taken when A is nonzero. +00DD78 1 +00DD78 1 ; ============================================================================ +00DD78 1 ; $DD78-$DD8E +00DD78 1 ; Exit path followed by the shared object-selection continuation. +00DD78 1 ; ============================================================================ +00DD78 1 +00DD78 1 ObjectSelection_NoSavedObject: ; $DD78 +00DD78 1 20 D3 E2 jsr ClearCurrentObjectMovement ; $DD78: 20 D3 E2 +00DD7B 1 4C 6A EB jmp CommonEngineExit ; $DD7B: 4C 6A EB +00DD7E 1 +00DD7E 1 ; ---------------------------------------------------------------------------- +00DD7E 1 ; Continue according to the flags returned by the preceding shared helper. +00DD7E 1 ; +00DD7E 1 ; These branches go backward into previously decoded code: +00DD7E 1 ; +00DD7E 1 ; Z set -> assign the current object to an available slot at $DD3C +00DD7E 1 ; C clear -> restart the slot-selection routine at $DD21 +00DD7E 1 ; ---------------------------------------------------------------------------- +00DD7E 1 +00DD7E 1 ObjectSelection_StatePath: ; $DD7E +00DD7E 1 F0 BC beq AssignObjectToSlot ; $DD7E: F0 BC +00DD80 1 ObjectSelection_RestartSlots: +00DD80 1 90 9F bcc FindAvailableObjectSlot ; $DD80: 90 9F +00DD82 1 +00DD82 1 ; ---------------------------------------------------------------------------- +00DD82 1 ; Check whether an object is already active in $A4. +00DD82 1 ; +00DD82 1 ; This is also the target of the BEQ at $DD34: +00DD82 1 ; +00DD82 1 ; $DD34: F0 4C -> $DD82 +00DD82 1 ; ---------------------------------------------------------------------------- +00DD82 1 +00DD82 1 ObjectSelection_CheckActive: ; $DD82 +00DD82 1 A6 A4 ldx $A4 ; $DD82: A6 A4 +00DD84 1 D0 09 bne ProcessSavedObjectGeometry +00DD86 1 ; $DD84: D0 09 +00DD86 1 +00DD86 1 ; ---------------------------------------------------------------------------- +00DD86 1 ; No active object is stored in $A4. +00DD86 1 ; +00DD86 1 ; X is zero here, so clear $A9, then assign CurrentObjectIndex to $A4. +00DD86 1 ; ---------------------------------------------------------------------------- +00DD86 1 +00DD86 1 86 A9 stx $A9 ; $DD86: 86 A9 +00DD88 1 +00DD88 1 HandleSavedObject: ; $DD88 +00DD88 1 A6 E1 ldx CurrentObjectIndex ; $DD88: A6 E1 +00DD8A 1 86 A4 stx $A4 ; $DD8A: 86 A4 +00DD8C 1 +00DD8C 1 4C 48 DD jmp ContinueObjectProcessing +00DD8F 1 ; $DD8C: 4C 48 DD +00DD8F 1 +00DD8F 1 ; ============================================================================ +00DD8F 1 ; $DD8F-$DDC7 +00DD8F 1 ; Build and test a geometry region around the active object. +00DD8F 1 ; +00DD8F 1 ; Entry: +00DD8F 1 ; X = active object offset loaded from $A4 +00DD8F 1 ; +00DD8F 1 ; The object's coordinate is copied into the geometry arguments at $B2-$B5. +00DD8F 1 ; The vertical high byte is increased by five before the geometry test. +00DD8F 1 ; ============================================================================ +00DD8F 1 +00DD8F 1 ProcessSavedObjectGeometry: ; $DD8F +00DD8F 1 BD 09 05 lda $0509,x ; $DD8F: BD 09 05 +00DD92 1 85 B2 sta $B2 ; $DD92: 85 B2 +00DD94 1 +00DD94 1 BD 0A 05 lda $050A,x ; $DD94: BD 0A 05 +00DD97 1 85 B3 sta $B3 ; $DD97: 85 B3 +00DD99 1 +00DD99 1 BD 3A 05 lda $053A,x ; $DD99: BD 3A 05 +00DD9C 1 85 B4 sta $B4 ; $DD9C: 85 B4 +00DD9E 1 +00DD9E 1 BD 3B 05 lda $053B,x ; $DD9E: BD 3B 05 +00DDA1 1 18 clc ; $DDA1: 18 +00DDA2 1 69 05 adc #$05 ; $DDA2: 69 05 +00DDA4 1 85 B5 sta $B5 ; $DDA4: 85 B5 +00DDA6 1 +00DDA6 1 ; ---------------------------------------------------------------------------- +00DDA6 1 ; Adjust the geometry arguments and perform the region test. +00DDA6 1 ; ---------------------------------------------------------------------------- +00DDA6 1 +00DDA6 1 20 FB DE jsr SelectObjectGeometrySize ; $DDA6: 20 FB DE +00DDA9 1 20 62 E5 jsr EvaluateLoadedCurrentObjectGeometry ; $DDA9: 20 62 E5 +00DDAC 1 +00DDAC 1 90 06 bcc ProcessSavedObjectAnimation +00DDAE 1 ; $DDAC: 90 06 +00DDAE 1 +00DDAE 1 ; ---------------------------------------------------------------------------- +00DDAE 1 ; Region test remains active. +00DDAE 1 ; +00DDAE 1 ; Run the setup helper and continue using the delay returned in A. +00DDAE 1 ; ---------------------------------------------------------------------------- +00DDAE 1 +00DDAE 1 20 DE E2 jsr UpdateCurrentObjectAnimationDelay ; $DDAE: 20 DE E2 +00DDB1 1 +00DDB1 1 4C 4A DD jmp ContinueObjectProcessingWithDelay +00DDB4 1 ; $DDB1: 4C 4A DD +00DDB4 1 +00DDB4 1 ; ---------------------------------------------------------------------------- +00DDB4 1 ; Region test cleared. +00DDB4 1 ; +00DDB4 1 ; Set the current object's animation frame to $67. Compact object indices +00DDB4 1 ; below $0C also receive attribute/state value $43. +00DDB4 1 ; ---------------------------------------------------------------------------- +00DDB4 1 +00DDB4 1 ProcessSavedObjectAnimation: ; $DDB4 +00DDB4 1 20 68 DA jsr GetCurrentObjectStateIndex +00DDB7 1 ; $DDB4: 20 68 DA +00DDB7 1 +00DDB7 1 A9 67 lda #$67 ; $DDB7: A9 67 +00DDB9 1 9D 9B 03 sta $039B,x ; $DDB9: 9D 9B 03 +00DDBC 1 +00DDBC 1 E0 0C cpx #$0C ; $DDBC: E0 0C +00DDBE 1 B0 05 bcs ProcessSavedObjectAnimation_Done +00DDC0 1 ; $DDBE: B0 05 +00DDC0 1 +00DDC0 1 A9 43 lda #$43 ; $DDC0: A9 43 +00DDC2 1 9D B0 03 sta $03B0,x ; $DDC2: 9D B0 03 +00DDC5 1 +00DDC5 1 ProcessSavedObjectAnimation_Done: ; $DDC5 +00DDC5 1 4C 48 DD jmp ContinueObjectProcessing +00DDC8 1 ; $DDC5: 4C 48 DD +00DDC8 1 +00DDC8 1 ; ============================================================================ +00DDC8 1 ; $DDC8-$DE54 +00DDC8 1 ; Route the current object through slot selection, state checks, animation +00DDC8 1 ; setup, collision tests, and common continuation paths. +00DDC8 1 ; ============================================================================ +00DDC8 1 +00DDC8 1 ObjectRoutingPath: ; $DDC8 +00DDC8 1 A0 16 ldy #$16 ; $DDC8: A0 16 +00DDCA 1 +00DDCA 1 ; ---------------------------------------------------------------------------- +00DDCA 1 ; Object offsets above $16 skip directly to the main state check at $DDDF. +00DDCA 1 ; ---------------------------------------------------------------------------- +00DDCA 1 +00DDCA 1 C4 E1 cpy CurrentObjectIndex ; $DDCA: C4 E1 +00DDCC 1 90 11 bcc ObjectRouting_CheckBaseState +00DDCE 1 ; $DDCC: 90 11 +00DDCE 1 +00DDCE 1 ; ---------------------------------------------------------------------------- +00DDCE 1 ; Search zero-page object slots $A8 through $A5. +00DDCE 1 ; +00DDCE 1 ; An empty slot branches backward to ObjectSelection_StatePath at $DD7E. +00DDCE 1 ; ---------------------------------------------------------------------------- +00DDCE 1 +00DDCE 1 A2 04 ldx #$04 ; $DDCE: A2 04 +00DDD0 1 +00DDD0 1 ObjectRouting_SearchSlots: ; $DDD0 +00DDD0 1 B5 A4 lda $A4,x ; $DDD0: B5 A4 +00DDD2 1 F0 AA beq ObjectSelection_StatePath +00DDD4 1 ; $DDD2: F0 AA +00DDD4 1 +00DDD4 1 CA dex ; $DDD4: CA +00DDD5 1 D0 F9 bne ObjectRouting_SearchSlots +00DDD7 1 ; $DDD5: D0 F9 +00DDD7 1 +00DDD7 1 ; ---------------------------------------------------------------------------- +00DDD7 1 ; Compare the limit value $16 against the active and saved object offsets. +00DDD7 1 ; +00DDD7 1 ; If Y is below either offset, branch backward to the BCC at $DD80, which +00DDD7 1 ; restarts the available-slot routine at $DD21. +00DDD7 1 ; ---------------------------------------------------------------------------- +00DDD7 1 +00DDD7 1 C4 A4 cpy $A4 ; $DDD7: C4 A4 +00DDD9 1 90 A5 bcc ObjectSelection_RestartSlots +00DDDB 1 ; $DDD9: 90 A5 +00DDDB 1 +00DDDB 1 C4 A9 cpy $A9 ; $DDDB: C4 A9 +00DDDD 1 90 A1 bcc ObjectSelection_RestartSlots +00DDDF 1 ; $DDDD: 90 A1 +00DDDF 1 +00DDDF 1 ; ============================================================================ +00DDDF 1 ; $DDDF +00DDDF 1 ; Main state and candidate-selection path. +00DDDF 1 ; ============================================================================ +00DDDF 1 +00DDDF 1 ObjectRouting_CheckBaseState: ; $DDDF +00DDDF 1 AD 6C 05 lda $056C ; $DDDF: AD 6C 05 +00DDE2 1 C9 03 cmp #$03 ; $DDE2: C9 03 +00DDE4 1 10 6F bpl ObjectRouting_BaseStateAtLeast3 +00DDE6 1 ; $DDE4: 10 6F +00DDE6 1 ; Target $DE55. +00DDE6 1 +00DDE6 1 ; ---------------------------------------------------------------------------- +00DDE6 1 ; Obtain a candidate through $DF45. +00DDE6 1 ; ---------------------------------------------------------------------------- +00DDE6 1 +00DDE6 1 20 45 DF jsr CalculateCurrentObjectGeometry ; $DDE6: 20 45 DF +00DDE9 1 +00DDE9 1 C9 18 cmp #$18 ; $DDE9: C9 18 +00DDEB 1 B0 08 bcs ObjectRouting_CheckCandidate8 +00DDED 1 ; $DDEB: B0 08 +00DDED 1 +00DDED 1 ; ---------------------------------------------------------------------------- +00DDED 1 ; For candidates below $18, distinguish current object offsets below or above +00DDED 1 ; $18 before applying the candidate-$08 threshold. +00DDED 1 ; ---------------------------------------------------------------------------- +00DDED 1 +00DDED 1 A6 E1 ldx CurrentObjectIndex ; $DDED: A6 E1 +00DDEF 1 E0 18 cpx #$18 ; $DDEF: E0 18 +00DDF1 1 B0 04 bcs ObjectRouting_CompareCurrent +00DDF3 1 ; $DDF1: B0 04 +00DDF3 1 +00DDF3 1 C9 08 cmp #$08 ; $DDF3: C9 08 +00DDF5 1 +00DDF5 1 ObjectRouting_CheckCandidate8: ; $DDF5 +00DDF5 1 B0 78 bcs ObjectRouting_LargeCandidate +00DDF7 1 ; $DDF5: B0 78 +00DDF7 1 ; Target $DE6F. +00DDF7 1 +00DDF7 1 ; ---------------------------------------------------------------------------- +00DDF7 1 ; Candidate is below the active threshold. +00DDF7 1 ; +00DDF7 1 ; If CurrentObjectIndex differs from $A4, run the alternate path at $DE4D. +00DDF7 1 ; ---------------------------------------------------------------------------- +00DDF7 1 +00DDF7 1 ObjectRouting_CompareCurrent: ; $DDF7 +00DDF7 1 A6 E1 ldx CurrentObjectIndex ; $DDF7: A6 E1 +00DDF9 1 E4 A4 cpx $A4 ; $DDF9: E4 A4 +00DDFB 1 D0 50 bne ObjectRouting_Alternate ; $DDFB: D0 50 +00DDFD 1 +00DDFD 1 C9 02 cmp #$02 ; $DDFD: C9 02 +00DDFF 1 B0 77 bcs ObjectRouting_ApplyCoordinateSetup +00DE01 1 ; $DDFF: B0 77 +00DE01 1 ; Target $DE78. +00DE01 1 +00DE01 1 ; ---------------------------------------------------------------------------- +00DE01 1 ; Configure animation values for candidate values zero or one. +00DE01 1 ; ---------------------------------------------------------------------------- +00DE01 1 +00DE01 1 20 68 DA jsr GetCurrentObjectStateIndex +00DE04 1 ; $DE01: 20 68 DA +00DE04 1 +00DE04 1 A9 3E lda #$3E ; $DE04: A9 3E +00DE06 1 AC 6C 05 ldy $056C ; $DE06: AC 6C 05 +00DE09 1 F0 0B beq ObjectRouting_UseFrame60 +00DE0B 1 ; $DE09: F0 0B +00DE0B 1 +00DE0B 1 A9 43 lda #$43 ; $DE0B: A9 43 +00DE0D 1 +00DE0D 1 88 dey ; $DE0D: 88 +00DE0E 1 D0 06 bne ObjectRouting_UseFrame60 +00DE10 1 ; $DE0E: D0 06 +00DE10 1 +00DE10 1 A9 41 lda #$41 ; $DE10: A9 41 +00DE12 1 A0 5E ldy #$5E ; $DE12: A0 5E +00DE14 1 D0 02 bne ObjectRouting_SaveFrames +00DE16 1 ; $DE14: D0 02 +00DE16 1 +00DE16 1 ObjectRouting_UseFrame60: ; $DE16 +00DE16 1 A0 60 ldy #$60 ; $DE16: A0 60 +00DE18 1 +00DE18 1 ObjectRouting_SaveFrames: ; $DE18 +00DE18 1 E0 0C cpx #$0C ; $DE18: E0 0C +00DE1A 1 B0 03 bcs ObjectRouting_SaveMainFrame +00DE1C 1 ; $DE1A: B0 03 +00DE1C 1 +00DE1C 1 9D B0 03 sta $03B0,x ; $DE1C: 9D B0 03 +00DE1F 1 +00DE1F 1 ObjectRouting_SaveMainFrame: ; $DE1F +00DE1F 1 98 tya ; $DE1F: 98 +00DE20 1 9D 9B 03 sta $039B,x ; $DE20: 9D 9B 03 +00DE23 1 +00DE23 1 ; ---------------------------------------------------------------------------- +00DE23 1 ; Run the base-object merge/comparison helper. +00DE23 1 ; +00DE23 1 ; Failure returns a one-tick delay through the shared path at $DD4A. +00DE23 1 ; ---------------------------------------------------------------------------- +00DE23 1 +00DE23 1 A6 E1 ldx CurrentObjectIndex ; $DE23: A6 E1 +00DE25 1 20 C0 C9 jsr TryMergeObjectIntoBase ; $DE25: 20 C0 C9 +00DE28 1 +00DE28 1 F0 05 beq ObjectRouting_MergeSucceeded +00DE2A 1 ; $DE28: F0 05 +00DE2A 1 +00DE2A 1 A9 01 lda #$01 ; $DE2A: A9 01 +00DE2C 1 4C 4A DD jmp ContinueObjectProcessingWithDelay +00DE2F 1 ; $DE2C: 4C 4A DD +00DE2F 1 +00DE2F 1 ; ---------------------------------------------------------------------------- +00DE2F 1 ; Merge succeeded. Advance engine and motion state. +00DE2F 1 ; ---------------------------------------------------------------------------- +00DE2F 1 +00DE2F 1 ObjectRouting_MergeSucceeded: ; $DE2F +00DE2F 1 20 D3 E2 jsr ClearCurrentObjectMovement ; $DE2F: 20 D3 E2 +00DE32 1 20 E6 E3 jsr InitializeBaseObjectFromCurrent ; $DE32: 20 E6 E3 +00DE35 1 +00DE35 1 E6 5E inc BaseMotionEventCount ; $DE35: E6 5E +00DE37 1 +00DE37 1 A9 20 lda #$20 ; $DE37: A9 20 +00DE39 1 85 FE sta PendingAudioFlags ; $DE39: 85 FE +00DE3B 1 +00DE3B 1 A5 5D lda BaseMotionPhase ; $DE3B: A5 5D +00DE3D 1 D0 03 bne ObjectRouting_TestRegion +00DE3F 1 ; $DE3D: D0 03 +00DE3F 1 +00DE3F 1 20 5A E3 jsr ProcessCompactObjectState_FindAlternate ; $DE3F: 20 5A E3 +00DE42 1 +00DE42 1 ; ---------------------------------------------------------------------------- +00DE42 1 ; Test the current object's region. +00DE42 1 ; +00DE42 1 ; Carry set routes to $DED8. Carry clear enters the engine path at $E037. +00DE42 1 ; ---------------------------------------------------------------------------- +00DE42 1 +00DE42 1 ObjectRouting_TestRegion: ; $DE42 +00DE42 1 20 EA CB jsr TestCurrentObjectCollision ; $DE42: 20 EA CB +00DE45 1 90 03 bcc ObjectRouting_EnterEngine +00DE47 1 ; $DE45: 90 03 +00DE47 1 +00DE47 1 4C D8 DE jmp ObjectRouting_ReverseMovement ; $DE47: 4C D8 DE +00DE4A 1 +00DE4A 1 ObjectRouting_EnterEngine: ; $DE4A +00DE4A 1 4C 37 E0 jmp ObjectStateDispatch ; $DE4A: 4C 37 E0 +00DE4D 1 +00DE4D 1 ; ---------------------------------------------------------------------------- +00DE4D 1 ; CurrentObjectIndex differs from $A4. +00DE4D 1 ; +00DE4D 1 ; Run the helper at $DEEF and return a one-tick delay through the shared path. +00DE4D 1 ; ---------------------------------------------------------------------------- +00DE4D 1 +00DE4D 1 ObjectRouting_Alternate: ; $DE4D +00DE4D 1 20 EF DE jsr AssignCurrentObjectSlot ; $DE4D: 20 EF DE +00DE50 1 +00DE50 1 A9 01 lda #$01 ; $DE50: A9 01 +00DE52 1 4C 4A DD jmp ContinueObjectProcessingWithDelay +00DE55 1 ; $DE52: 4C 4A DD +00DE55 1 +00DE55 1 ; ============================================================================ +00DE55 1 ; $DE55-$DE83 +00DE55 1 ; Handle base state $056C >= 3. +00DE55 1 ; +00DE55 1 ; The routine obtains a candidate value from $DF08 and chooses between a +00DE55 1 ; coordinate-based setup path and the candidate-state path at $DE84. +00DE55 1 ; ============================================================================ +00DE55 1 +00DE55 1 ObjectRouting_BaseStateAtLeast3: ; $DE55 +00DE55 1 20 08 DF jsr TestCurrentObjectGeometry ; $DE55: 20 08 DF +00DE58 1 +00DE58 1 C9 07 cmp #$07 ; $DE58: C9 07 +00DE5A 1 90 28 bcc ObjectRouting_CandidateBelow7 +00DE5C 1 ; $DE5A: 90 28 +00DE5C 1 ; Target $DE84. +00DE5C 1 +00DE5C 1 ; ---------------------------------------------------------------------------- +00DE5C 1 ; Candidate is at least seven. +00DE5C 1 ; +00DE5C 1 ; For object offsets below $18, use the coordinate setup path directly. +00DE5C 1 ; For offsets at least $18, candidate values below $18 return to $DE84. +00DE5C 1 ; ---------------------------------------------------------------------------- +00DE5C 1 +00DE5C 1 A6 E1 ldx CurrentObjectIndex ; $DE5C: A6 E1 +00DE5E 1 E0 18 cpx #$18 ; $DE5E: E0 18 +00DE60 1 90 04 bcc ObjectRouting_SetupCoordinates +00DE62 1 ; $DE60: 90 04 +00DE62 1 +00DE62 1 C9 18 cmp #$18 ; $DE62: C9 18 +00DE64 1 90 1E bcc ObjectRouting_CandidateBelow7 +00DE66 1 ; $DE64: 90 1E +00DE66 1 +00DE66 1 ; ---------------------------------------------------------------------------- +00DE66 1 ; Build geometry/coordinate arguments. +00DE66 1 ; +00DE66 1 ; $B5 begins at zero. $DEFB adjusts or derives the geometry values and returns +00DE66 1 ; a value in A, which is saved in $B3. +00DE66 1 ; ---------------------------------------------------------------------------- +00DE66 1 +00DE66 1 ObjectRouting_SetupCoordinates: ; $DE66 +00DE66 1 A9 00 lda #$00 ; $DE66: A9 00 +00DE68 1 85 B5 sta $B5 ; $DE68: 85 B5 +00DE6A 1 +00DE6A 1 20 FB DE jsr SelectObjectGeometrySize ; $DE6A: 20 FB DE +00DE6D 1 85 B3 sta $B3 ; $DE6D: 85 B3 +00DE6F 1 +00DE6F 1 ; ---------------------------------------------------------------------------- +00DE6F 1 ; If $A4 equals CurrentObjectIndex, clear $A4. +00DE6F 1 ; ---------------------------------------------------------------------------- +00DE6F 1 ObjectRouting_LargeCandidate: +00DE6F 1 38 sec ; $DE6F: 38 +00DE70 1 +00DE70 1 A5 A4 lda $A4 ; $DE70: A5 A4 +00DE72 1 E5 E1 sbc CurrentObjectIndex ; $DE72: E5 E1 +00DE74 1 D0 02 bne ObjectRouting_ApplyCoordinateSetup +00DE76 1 ; $DE74: D0 02 +00DE76 1 +00DE76 1 85 A4 sta $A4 ; $DE76: 85 A4 +00DE78 1 ; A is zero on equality. +00DE78 1 +00DE78 1 ; ---------------------------------------------------------------------------- +00DE78 1 ; Apply the geometry setup, select a delay, and continue through $DD4A. +00DE78 1 ; ---------------------------------------------------------------------------- +00DE78 1 +00DE78 1 ObjectRouting_ApplyCoordinateSetup: ; $DE78 +00DE78 1 20 19 E5 jsr BuildGeometryVectorFromArguments ; $DE78: 20 19 E5 +00DE7B 1 20 28 E5 jsr StoreCurrentObjectMovement ; $DE7B: 20 28 E5 +00DE7E 1 20 DE E2 jsr UpdateCurrentObjectAnimationDelay ; $DE7E: 20 DE E2 +00DE81 1 +00DE81 1 4C 4A DD jmp ContinueObjectProcessingWithDelay +00DE84 1 ; $DE81: 4C 4A DD +00DE84 1 +00DE84 1 ; ============================================================================ +00DE84 1 ; $DE84-$DEC7 +00DE84 1 ; Handle candidate values below the high-state routing threshold. +00DE84 1 ; ============================================================================ +00DE84 1 +00DE84 1 ObjectRouting_CandidateBelow7: ; $DE84 +00DE84 1 C9 02 cmp #$02 ; $DE84: C9 02 +00DE86 1 90 40 bcc ObjectRouting_CandidateBelow2 +00DE88 1 ; $DE86: 90 40 +00DE88 1 ; Target $DEC8. +00DE88 1 +00DE88 1 ; ---------------------------------------------------------------------------- +00DE88 1 ; Candidate is at least two. +00DE88 1 ; +00DE88 1 ; CurrentObjectIndex must match either $A4 or $A9. Otherwise, return to the +00DE88 1 ; alternate path at $DE4D. +00DE88 1 ; ---------------------------------------------------------------------------- +00DE88 1 +00DE88 1 A6 E1 ldx CurrentObjectIndex ; $DE88: A6 E1 +00DE8A 1 +00DE8A 1 E4 A4 cpx $A4 ; $DE8A: E4 A4 +00DE8C 1 F0 04 beq ObjectRouting_SetCandidateAnimation +00DE8E 1 ; $DE8C: F0 04 +00DE8E 1 +00DE8E 1 E4 A9 cpx $A9 ; $DE8E: E4 A9 +00DE90 1 D0 BB bne ObjectRouting_Alternate ; $DE90: D0 BB +00DE92 1 +00DE92 1 ; ---------------------------------------------------------------------------- +00DE92 1 ; Assign animation frame $5E and an attribute/state value of $41 or $42. +00DE92 1 ; ---------------------------------------------------------------------------- +00DE92 1 +00DE92 1 ObjectRouting_SetCandidateAnimation: ; $DE92 +00DE92 1 20 68 DA jsr GetCurrentObjectStateIndex +00DE95 1 ; $DE92: 20 68 DA +00DE95 1 +00DE95 1 A9 5E lda #$5E ; $DE95: A9 5E +00DE97 1 9D 9B 03 sta $039B,x ; $DE97: 9D 9B 03 +00DE9A 1 +00DE9A 1 E0 0C cpx #$0C ; $DE9A: E0 0C +00DE9C 1 B0 0C bcs ObjectRouting_UpdateCandidate +00DE9E 1 ; $DE9C: B0 0C +00DE9E 1 +00DE9E 1 A9 41 lda #$41 ; $DE9E: A9 41 +00DEA0 1 +00DEA0 1 DD B0 03 cmp $03B0,x ; $DEA0: DD B0 03 +00DEA3 1 D0 02 bne ObjectRouting_SaveCandidateAttribute +00DEA5 1 ; $DEA3: D0 02 +00DEA5 1 +00DEA5 1 A9 42 lda #$42 ; $DEA5: A9 42 +00DEA7 1 +00DEA7 1 ObjectRouting_SaveCandidateAttribute: ; $DEA7 +00DEA7 1 9D B0 03 sta $03B0,x ; $DEA7: 9D B0 03 +00DEAA 1 +00DEAA 1 ; ---------------------------------------------------------------------------- +00DEAA 1 ; Update the current object and attempt the base-object merge. +00DEAA 1 ; ---------------------------------------------------------------------------- +00DEAA 1 +00DEAA 1 ObjectRouting_UpdateCandidate: ; $DEAA +00DEAA 1 A6 E1 ldx CurrentObjectIndex ; $DEAA: A6 E1 +00DEAC 1 20 B7 E6 jsr ClearMovementTransforms ; $DEAC: 20 B7 E6 +00DEAF 1 +00DEAF 1 A6 E1 ldx CurrentObjectIndex ; $DEAF: A6 E1 +00DEB1 1 20 C0 C9 jsr TryMergeObjectIntoBase ; $DEB1: 20 C0 C9 +00DEB4 1 +00DEB4 1 F0 1F beq ObjectRouting_MergeComplete +00DEB6 1 ; $DEB4: F0 1F +00DEB6 1 ; Target $DED5. +00DEB6 1 +00DEB6 1 ; ---------------------------------------------------------------------------- +00DEB6 1 ; Merge did not complete. +00DEB6 1 ; +00DEB6 1 ; Rebuild geometry arguments and return through the shared continuation. +00DEB6 1 ; ---------------------------------------------------------------------------- +00DEB6 1 +00DEB6 1 A9 00 lda #$00 ; $DEB6: A9 00 +00DEB8 1 85 B5 sta $B5 ; $DEB8: 85 B5 +00DEBA 1 +00DEBA 1 20 FB DE jsr SelectObjectGeometrySize ; $DEBA: 20 FB DE +00DEBD 1 85 B3 sta $B3 ; $DEBD: 85 B3 +00DEBF 1 +00DEBF 1 20 19 E5 jsr BuildGeometryVectorFromArguments ; $DEBF: 20 19 E5 +00DEC2 1 20 28 E5 jsr StoreCurrentObjectMovement ; $DEC2: 20 28 E5 +00DEC5 1 +00DEC5 1 4C 48 DD jmp ContinueObjectProcessing +00DEC8 1 ; $DEC5: 4C 48 DD +00DEC8 1 +00DEC8 1 ; ============================================================================ +00DEC8 1 ; $DEC8-$DED7 +00DEC8 1 ; Candidate values zero or one. +00DEC8 1 ; ============================================================================ +00DEC8 1 +00DEC8 1 ObjectRouting_CandidateBelow2: ; $DEC8 +00DEC8 1 20 D3 E2 jsr ClearCurrentObjectMovement ; $DEC8: 20 D3 E2 +00DECB 1 +00DECB 1 20 C0 C9 jsr TryMergeObjectIntoBase ; $DECB: 20 C0 C9 +00DECE 1 F0 05 beq ObjectRouting_MergeComplete +00DED0 1 ; $DECE: F0 05 +00DED0 1 +00DED0 1 A9 01 lda #$01 ; $DED0: A9 01 +00DED2 1 4C 4A DD jmp ContinueObjectProcessingWithDelay +00DED5 1 ; $DED2: 4C 4A DD +00DED5 1 +00DED5 1 ; ---------------------------------------------------------------------------- +00DED5 1 ; Merge completed. Re-enter the success path at $DE2F. +00DED5 1 ; ---------------------------------------------------------------------------- +00DED5 1 +00DED5 1 ObjectRouting_MergeComplete: ; $DED5 +00DED5 1 4C 2F DE jmp ObjectRouting_MergeSucceeded +00DED8 1 ; $DED5: 4C 2F DE +00DED8 1 +00DED8 1 ; ============================================================================ +00DED8 1 ; $DED8-$DEEE +00DED8 1 ; Region/collision response path. +00DED8 1 ; +00DED8 1 ; Negate the current object's horizontal and vertical high movement values and +00DED8 1 ; store the results in $056D,X/$056E,X. +00DED8 1 ; ============================================================================ +00DED8 1 +00DED8 1 ObjectRouting_ReverseMovement: ; $DED8 +00DED8 1 A6 E1 ldx CurrentObjectIndex ; $DED8: A6 E1 +00DEDA 1 +00DEDA 1 A9 00 lda #$00 ; $DEDA: A9 00 +00DEDC 1 38 sec ; $DEDC: 38 +00DEDD 1 FD 0A 05 sbc $050A,x ; $DEDD: FD 0A 05 +00DEE0 1 9D 6D 05 sta $056D,x ; $DEE0: 9D 6D 05 +00DEE3 1 +00DEE3 1 A9 00 lda #$00 ; $DEE3: A9 00 +00DEE5 1 38 sec ; $DEE5: 38 +00DEE6 1 FD 3B 05 sbc $053B,x ; $DEE6: FD 3B 05 +00DEE9 1 9D 6E 05 sta $056E,x ; $DEE9: 9D 6E 05 +00DEEC 1 +00DEEC 1 4C 48 DD jmp ContinueObjectProcessing +00DEEF 1 ; $DEEC: 4C 48 DD +00DEEF 1 +00DEEF 1 ; ============================================================================ +00DEEF 1 ; $DEEF-$DEFA +00DEEF 1 ; Assign CurrentObjectIndex to the active or saved object slot. +00DEEF 1 ; +00DEEF 1 ; If $A4 is zero: +00DEEF 1 ; Store CurrentObjectIndex in $A4. +00DEEF 1 ; +00DEEF 1 ; If $A4 is nonzero: +00DEEF 1 ; Store CurrentObjectIndex in $A9. +00DEEF 1 ; +00DEEF 1 ; Return: +00DEEF 1 ; X = CurrentObjectIndex +00DEEF 1 ; ============================================================================ +00DEEF 1 +00DEEF 1 ; ---------------------------------------------------------------------------- +00DEEF 1 ; Contract: +00DEEF 1 ; Description: Implements Assign Current Object Slot. +00DEEF 1 ; Entry: Registers: X; Memory: currentobjectindex, $a4 +00DEEF 1 ; Returns/products: Registers/clobbers: A, X +00DEEF 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00DEEF 1 ; Memory effects: $a4 +00DEEF 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00DEEF 1 ; comparison, load, or store path and are not a stable API product. +00DEEF 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. +00DEEF 1 ; ---------------------------------------------------------------------------- +00DEEF 1 AssignCurrentObjectSlot: ; $DEEF +00DEEF 1 A6 E1 ldx CurrentObjectIndex ; $DEEF: A6 E1 +00DEF1 1 +00DEF1 1 A5 A4 lda $A4 ; $DEF1: A5 A4 +00DEF3 1 D0 03 bne AssignCurrentObjectToSavedSlot +00DEF5 1 ; $DEF3: D0 03 +00DEF5 1 +00DEF5 1 ; ---------------------------------------------------------------------------- +00DEF5 1 ; No active object is assigned. Store the current object in the primary slot. +00DEF5 1 ; ---------------------------------------------------------------------------- +00DEF5 1 +00DEF5 1 86 A4 stx $A4 ; $DEF5: 86 A4 +00DEF7 1 60 rts ; $DEF7: 60 +00DEF8 1 +00DEF8 1 ; ---------------------------------------------------------------------------- +00DEF8 1 ; The primary slot is occupied. Store the current object in the saved slot. +00DEF8 1 ; ---------------------------------------------------------------------------- +00DEF8 1 +00DEF8 1 AssignCurrentObjectToSavedSlot: ; $DEF8 +00DEF8 1 86 A9 stx $A9 ; $DEF8: 86 A9 +00DEFA 1 60 rts ; $DEFA: 60 +00DEFB 1 +00DEFB 1 ; ============================================================================ +00DEFB 1 ; $DEFB-$DF07 +00DEFB 1 ; Select a geometry or object-size parameter from CurrentObjectIndex. +00DEFB 1 ; +00DEFB 1 ; Return: +00DEFB 1 ; A = selected parameter +00DEFB 1 ; $C6 = selected parameter +00DEFB 1 ; +00DEFB 1 ; CurrentObjectIndex below $18: +00DEFB 1 ; parameter = $08 +00DEFB 1 ; +00DEFB 1 ; CurrentObjectIndex at least $18: +00DEFB 1 ; parameter = $03 +00DEFB 1 ; ============================================================================ +00DEFB 1 +00DEFB 1 ; ---------------------------------------------------------------------------- +00DEFB 1 ; Contract: +00DEFB 1 ; Description: Implements Select Object Geometry Size. +00DEFB 1 ; Entry: Registers: A, X; Memory: currentobjectindex +00DEFB 1 ; Returns/products: Registers/clobbers: A, X +00DEFB 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00DEFB 1 ; Memory effects: $c6 +00DEFB 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00DEFB 1 ; comparison, load, or store path and are not a stable API product. +00DEFB 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 3. +00DEFB 1 ; ---------------------------------------------------------------------------- +00DEFB 1 SelectObjectGeometrySize: ; $DEFB +00DEFB 1 A6 E1 ldx CurrentObjectIndex ; $DEFB: A6 E1 +00DEFD 1 +00DEFD 1 A9 03 lda #$03 ; $DEFD: A9 03 +00DEFF 1 +00DEFF 1 E0 18 cpx #$18 ; $DEFF: E0 18 +00DF01 1 B0 02 bcs SelectObjectGeometrySize_Save +00DF03 1 ; $DF01: B0 02 +00DF03 1 +00DF03 1 A9 08 lda #$08 ; $DF03: A9 08 +00DF05 1 +00DF05 1 SelectObjectGeometrySize_Save: ; $DF05 +00DF05 1 85 C6 sta $C6 ; $DF05: 85 C6 +00DF07 1 60 rts ; $DF07: 60 +00DF08 1 +00DF08 1 ; ============================================================================ +00DF08 1 ; $DF08-$DF11 +00DF08 1 ; Configure geometry arguments for the current object and run the region test. +00DF08 1 ; +00DF08 1 ; Return: +00DF08 1 ; A and processor flags are returned directly from $E502. +00DF08 1 ; +00DF08 1 ; Call sequence: +00DF08 1 ; $DF12 Select and copy the relevant object coordinates into $B2-$B5. +00DF08 1 ; $E4DB Process or normalize the geometry arguments. +00DF08 1 ; $E502 Perform the final geometry/region test. +00DF08 1 ; ============================================================================ +00DF08 1 +00DF08 1 ; ---------------------------------------------------------------------------- +00DF08 1 ; Contract: +00DF08 1 ; Description: Implements Test Current Object Geometry. +00DF08 1 ; Entry: No register input inferred +00DF08 1 ; Returns/products: No direct product inferred +00DF08 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00DF08 1 ; Memory effects: See symbolic operands in the routine body; zero-page scratch roles are documented locally. +00DF08 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00DF08 1 ; comparison, load, or store path and are not a stable API product. +00DF08 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 2. +00DF08 1 ; ---------------------------------------------------------------------------- +00DF08 1 TestCurrentObjectGeometry: ; $DF08 +00DF08 1 20 12 DF jsr SetupCurrentObjectGeometry +00DF0B 1 ; $DF08: 20 12 DF +00DF0B 1 +00DF0B 1 20 DB E4 jsr CalculateCurrentGeometryDifference ; $DF0B: 20 DB E4 +00DF0E 1 20 02 E5 jsr EvaluateGeometryDifference ; $DF0E: 20 02 E5 +00DF11 1 +00DF11 1 60 rts ; $DF11: 60 +00DF12 1 +00DF12 1 ; ============================================================================ +00DF12 1 ; $DF12-$DF26 +00DF12 1 ; Copy saved base coordinates into the geometry argument structure. +00DF12 1 ; +00DF12 1 ; The original ROM deliberately uses absolute addressing for zero-page +00DF12 1 ; locations $53-$56. Raw bytes are used here to prevent CA65 from shortening +00DF12 1 ; these instructions to zero-page addressing. +00DF12 1 ; ============================================================================ +00DF12 1 +00DF12 1 SetupCurrentObjectGeometry: ; $DF12 +00DF12 1 AD 53 00 .byte $AD,$53,$00 ; $DF12: LDA $0053 +00DF15 1 85 B2 sta $B2 ; $DF15: 85 B2 +00DF17 1 +00DF17 1 AD 54 00 .byte $AD,$54,$00 ; $DF17: LDA $0054 +00DF1A 1 85 B3 sta $B3 ; $DF1A: 85 B3 +00DF1C 1 +00DF1C 1 AD 55 00 .byte $AD,$55,$00 ; $DF1C: LDA $0055 +00DF1F 1 85 B4 sta $B4 ; $DF1F: 85 B4 +00DF21 1 +00DF21 1 AD 56 00 .byte $AD,$56,$00 ; $DF21: LDA $0056 +00DF24 1 85 B5 sta $B5 ; $DF24: 85 B5 +00DF26 1 +00DF26 1 60 rts ; $DF26: 60 +00DF27 1 +00DF27 1 ; ============================================================================ +00DF27 1 ; $DF27-$DF3B +00DF27 1 ; Copy the base object's live coordinates into the geometry arguments. +00DF27 1 ; +00DF27 1 ; Source: +00DF27 1 ; $0509/$050A = base horizontal coordinate +00DF27 1 ; $053A/$053B = base vertical coordinate +00DF27 1 ; +00DF27 1 ; Destination: +00DF27 1 ; $B2/$B3 = geometry horizontal coordinate +00DF27 1 ; $B4/$B5 = geometry vertical coordinate +00DF27 1 ; ============================================================================ +00DF27 1 +00DF27 1 ; ---------------------------------------------------------------------------- +00DF27 1 ; Contract: +00DF27 1 ; Description: Implements Setup Base Object Geometry. +00DF27 1 ; Entry: Registers: A; Memory: $0509, $050a, $053a, $053b +00DF27 1 ; Returns/products: Registers/clobbers: A +00DF27 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00DF27 1 ; Memory effects: $b2, $b3, $b4, $b5 +00DF27 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00DF27 1 ; comparison, load, or store path and are not a stable API product. +00DF27 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. +00DF27 1 ; ---------------------------------------------------------------------------- +00DF27 1 SetupBaseObjectGeometry: ; $DF27 +00DF27 1 AD 09 05 lda $0509 ; $DF27: AD 09 05 +00DF2A 1 85 B2 sta $B2 ; $DF2A: 85 B2 +00DF2C 1 +00DF2C 1 AD 0A 05 lda $050A ; $DF2C: AD 0A 05 +00DF2F 1 85 B3 sta $B3 ; $DF2F: 85 B3 +00DF31 1 +00DF31 1 AD 3A 05 lda $053A ; $DF31: AD 3A 05 +00DF34 1 85 B4 sta $B4 ; $DF34: 85 B4 +00DF36 1 +00DF36 1 AD 3B 05 lda $053B ; $DF36: AD 3B 05 +00DF39 1 85 B5 sta $B5 ; $DF39: 85 B5 +00DF3B 1 +00DF3B 1 60 rts ; $DF3B: 60 +00DF3C 1 +00DF3C 1 ; ============================================================================ +00DF3C 1 ; $DF3C-$DF44 +00DF3C 1 ; Prepare geometry using the base object's live coordinates, process the +00DF3C 1 ; geometry arguments, and return the resulting high coordinate in X. +00DF3C 1 ; +00DF3C 1 ; Return: +00DF3C 1 ; X = $AF +00DF3C 1 ; +00DF3C 1 ; A and Y retain whatever values were left by $E4DB. +00DF3C 1 ; Processor flags reflect LDX $AF. +00DF3C 1 ; ============================================================================ +00DF3C 1 +00DF3C 1 PrepareBaseObjectGeometry: ; $DF3C +00DF3C 1 20 27 DF jsr SetupBaseObjectGeometry ; $DF3C: 20 27 DF +00DF3F 1 20 DB E4 jsr CalculateCurrentGeometryDifference ; $DF3F: 20 DB E4 +00DF42 1 +00DF42 1 A6 AF ldx CalculatedCoordinateHigh ; $DF42: A6 AF +00DF44 1 60 rts ; $DF44: 60 +00DF45 1 +00DF45 1 ; ============================================================================ +00DF45 1 ; $DF45-$DF91 +00DF45 1 ; Calculate geometry and movement arguments for the current object. +00DF45 1 ; +00DF45 1 ; This routine: +00DF45 1 ; 1. Selects an object-size parameter in $C6. +00DF45 1 ; 2. Prepares the base object's geometry. +00DF45 1 ; 3. Saves a geometry result in $D4/$D5. +00DF45 1 ; 4. Copies base movement values into $D6/$D7. +00DF45 1 ; 5. Calls the signed-vector helper at $E877. +00DF45 1 ; 6. Selects and installs final geometry arguments. +00DF45 1 ; 7. Tail-calls the geometry-processing helper at $E502. +00DF45 1 ; ============================================================================ +00DF45 1 +00DF45 1 ; ---------------------------------------------------------------------------- +00DF45 1 ; Contract: +00DF45 1 ; Description: Calculates Current Object Geometry. +00DF45 1 ; Entry: Registers: A, X, Y; Memory: $0508, $0539, $c6, $d4 +00DF45 1 ; Returns/products: Registers/clobbers: A, X, Y +00DF45 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00DF45 1 ; Memory effects: $d4, $d5, $d6, $d7, $b5, $b3 +00DF45 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00DF45 1 ; comparison, load, or store path and are not a stable API product. +00DF45 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 2. +00DF45 1 ; ---------------------------------------------------------------------------- +00DF45 1 CalculateCurrentObjectGeometry: ; $DF45 +00DF45 1 20 FB DE jsr SelectObjectGeometrySize +00DF48 1 ; $DF45: 20 FB DE +00DF48 1 +00DF48 1 20 3C DF jsr PrepareBaseObjectGeometry +00DF4B 1 ; $DF48: 20 3C DF +00DF4B 1 +00DF4B 1 ; ---------------------------------------------------------------------------- +00DF4B 1 ; Save the geometry result. +00DF4B 1 ; +00DF4B 1 ; PrepareBaseObjectGeometry returns: +00DF4B 1 ; X = geometry high/result byte from $AF +00DF4B 1 ; A = result left by $E4DB +00DF4B 1 ; ---------------------------------------------------------------------------- +00DF4B 1 +00DF4B 1 86 D4 stx $D4 ; $DF4B: 86 D4 +00DF4D 1 85 D5 sta $D5 ; $DF4D: 85 D5 +00DF4F 1 +00DF4F 1 ; ---------------------------------------------------------------------------- +00DF4F 1 ; Save the base movement values. +00DF4F 1 ; ---------------------------------------------------------------------------- +00DF4F 1 +00DF4F 1 AE 08 05 ldx $0508 ; $DF4F: AE 08 05 +00DF52 1 86 D6 stx $D6 ; $DF52: 86 D6 +00DF54 1 +00DF54 1 AC 39 05 ldy $0539 ; $DF54: AC 39 05 +00DF57 1 84 D7 sty $D7 ; $DF57: 84 D7 +00DF59 1 +00DF59 1 ; ---------------------------------------------------------------------------- +00DF59 1 ; Run the signed-vector helper. +00DF59 1 ; +00DF59 1 ; The helper returns a signed result in A/Y. A is copied to X so its sign can +00DF59 1 ; select the next path. +00DF59 1 ; ---------------------------------------------------------------------------- +00DF59 1 +00DF59 1 20 77 E8 jsr NormalizeSignedVector ; $DF59: 20 77 E8 +00DF5C 1 +00DF5C 1 AA tax ; $DF5C: AA +00DF5D 1 10 1B bpl CalculateCurrentObjectGeometry_Nonnegative +00DF5F 1 ; $DF5D: 10 1B +00DF5F 1 +00DF5F 1 ; ---------------------------------------------------------------------------- +00DF5F 1 ; Negative-result path. +00DF5F 1 ; +00DF5F 1 ; Convert Y to its magnitude when negative, then compare it with the selected +00DF5F 1 ; object-size parameter at $C6. +00DF5F 1 ; ---------------------------------------------------------------------------- +00DF5F 1 +00DF5F 1 98 tya ; $DF5F: 98 +00DF60 1 10 05 bpl CalculateCurrentObjectGeometry_CompareMagnitude +00DF62 1 ; $DF60: 10 05 +00DF62 1 +00DF62 1 49 FF eor #$FF ; $DF62: 49 FF +00DF64 1 38 sec ; $DF64: 38 +00DF65 1 69 00 adc #$00 ; $DF65: 69 00 +00DF67 1 ; With carry set, forms two's-complement +00DF67 1 ; magnitude: (~A) + 1. +00DF67 1 +00DF67 1 CalculateCurrentObjectGeometry_CompareMagnitude: ; $DF67 +00DF67 1 C5 C6 cmp $C6 ; $DF67: C5 C6 +00DF69 1 B0 15 bcs CalculateCurrentObjectGeometry_Clamp +00DF6B 1 ; $DF69: B0 15 +00DF6B 1 +00DF6B 1 ; ---------------------------------------------------------------------------- +00DF6B 1 ; Magnitude is below the selected object size. +00DF6B 1 ; +00DF6B 1 ; Use: +00DF6B 1 ; X = $C6 +00DF6B 1 ; $B5 = Y +00DF6B 1 ; $B3 = $D4 +00DF6B 1 ; +00DF6B 1 ; Then enter the geometry helper at $E502. +00DF6B 1 ; ---------------------------------------------------------------------------- +00DF6B 1 +00DF6B 1 A6 C6 ldx $C6 ; $DF6B: A6 C6 +00DF6D 1 +00DF6D 1 98 tya ; $DF6D: 98 +00DF6E 1 85 B5 sta $B5 ; $DF6E: 85 B5 +00DF70 1 +00DF70 1 20 A5 E8 jsr RunEightRoundTransform ; $DF70: 20 A5 E8 +00DF73 1 +00DF73 1 A5 D4 lda $D4 ; $DF73: A5 D4 +00DF75 1 85 B3 sta $B3 ; $DF75: 85 B3 +00DF77 1 +00DF77 1 CalculateCurrentObjectGeometry_RunTest: ; $DF77 +00DF77 1 4C 02 E5 jmp EvaluateGeometryDifference ; $DF77: 4C 02 E5 +00DF7A 1 +00DF7A 1 ; ---------------------------------------------------------------------------- +00DF7A 1 ; Nonnegative-result path. +00DF7A 1 ; +00DF7A 1 ; Initialize X from the selected object-size parameter and A to zero. +00DF7A 1 ; The unconditional BEQ continues at the shared argument-store path. +00DF7A 1 ; ---------------------------------------------------------------------------- +00DF7A 1 +00DF7A 1 CalculateCurrentObjectGeometry_Nonnegative: ; $DF7A +00DF7A 1 A6 C6 ldx $C6 ; $DF7A: A6 C6 +00DF7C 1 +00DF7C 1 A9 00 lda #$00 ; $DF7C: A9 00 +00DF7E 1 F0 0C beq CalculateCurrentObjectGeometry_SaveArguments +00DF80 1 ; $DF7E: F0 0C +00DF80 1 +00DF80 1 ; ---------------------------------------------------------------------------- +00DF80 1 ; Clamp or normalize the selected object-size value. +00DF80 1 ; +00DF80 1 ; If Y is at least $80, invert $C6 and add the incoming carry. +00DF80 1 ; X is cleared before storing the resulting arguments. +00DF80 1 ; ---------------------------------------------------------------------------- +00DF80 1 +00DF80 1 CalculateCurrentObjectGeometry_Clamp: ; $DF80 +00DF80 1 A5 C6 lda $C6 ; $DF80: A5 C6 +00DF82 1 +00DF82 1 C0 80 cpy #$80 ; $DF82: C0 80 +00DF84 1 90 04 bcc CalculateCurrentObjectGeometry_ClearX +00DF86 1 ; $DF84: 90 04 +00DF86 1 +00DF86 1 49 FF eor #$FF ; $DF86: 49 FF +00DF88 1 69 00 adc #$00 ; $DF88: 69 00 +00DF8A 1 +00DF8A 1 CalculateCurrentObjectGeometry_ClearX: ; $DF8A +00DF8A 1 A2 00 ldx #$00 ; $DF8A: A2 00 +00DF8C 1 +00DF8C 1 CalculateCurrentObjectGeometry_SaveArguments: ; $DF8C +00DF8C 1 85 B5 sta $B5 ; $DF8C: 85 B5 +00DF8E 1 86 B3 stx $B3 ; $DF8E: 86 B3 +00DF90 1 +00DF90 1 F0 E5 beq CalculateCurrentObjectGeometry_RunTest +00DF92 1 ; $DF90: F0 E5 +00DF92 1 ; Branches to $DF77 when the stored A value +00DF92 1 ; is zero. +00DF92 1 +00DF92 1 ; ============================================================================ +00DF92 1 ; $DF92-$DFA6 +00DF92 1 ; Transform X and Y independently, then add their two-byte results. +00DF92 1 ; +00DF92 1 ; Entry: +00DF92 1 ; X = first signed input +00DF92 1 ; Y = second signed input +00DF92 1 ; +00DF92 1 ; Exit: +00DF92 1 ; A/Y = combined two-byte result +00DF92 1 ; +00DF92 1 ; The helper at $DFA7 returns: +00DF92 1 ; A = low/result byte +00DF92 1 ; X = high/result byte +00DF92 1 ; ============================================================================ +00DF92 1 +00DF92 1 AddTransformedSignedValues: ; $DF92 +00DF92 1 8A txa ; $DF92: 8A +00DF93 1 20 A7 DF jsr TransformSignedValue ; $DF93: 20 A7 DF +00DF96 1 +00DF96 1 86 06 stx $06 ; $DF96: 86 06 +00DF98 1 85 05 sta MathTemp05 ; $DF98: 85 05 +00DF9A 1 +00DF9A 1 98 tya ; $DF9A: 98 +00DF9B 1 20 A7 DF jsr TransformSignedValue ; $DF9B: 20 A7 DF +00DF9E 1 +00DF9E 1 ; ---------------------------------------------------------------------------- +00DF9E 1 ; Add the two transformed results: +00DF9E 1 ; +00DF9E 1 ; second high + first high -> Y +00DF9E 1 ; second low + first low -> A +00DF9E 1 ; ---------------------------------------------------------------------------- +00DF9E 1 +00DF9E 1 48 pha ; $DF9E: 48 +00DF9F 1 +00DF9F 1 8A txa ; $DF9F: 8A +00DFA0 1 65 06 adc $06 ; $DFA0: 65 06 +00DFA2 1 A8 tay ; $DFA2: A8 +00DFA3 1 +00DFA3 1 68 pla ; $DFA3: 68 +00DFA4 1 65 05 adc MathTemp05 ; $DFA4: 65 05 +00DFA6 1 +00DFA6 1 60 rts ; $DFA6: 60 +00DFA7 1 +00DFA7 1 ; ============================================================================ +00DFA7 1 ; $DFA7-$DFC3 +00DFA7 1 ; Convert a signed byte to its magnitude, then perform an eight-step +00DFA7 1 ; shift-and-add transformation. +00DFA7 1 ; +00DFA7 1 ; Entry: +00DFA7 1 ; A = signed input byte +00DFA7 1 ; +00DFA7 1 ; Exit: +00DFA7 1 ; A = transformed low byte +00DFA7 1 ; X = transformed high/working byte from $28 +00DFA7 1 ; +00DFA7 1 ; Working values: +00DFA7 1 ; $28 = shifting multiplier/result byte +00DFA7 1 ; $2B = absolute input value +00DFA7 1 ; ============================================================================ +00DFA7 1 +00DFA7 1 ; ---------------------------------------------------------------------------- +00DFA7 1 ; Contract: +00DFA7 1 ; Description: Implements Transform Signed Value. +00DFA7 1 ; Entry: Registers: A, X; Memory: $2b, $28 +00DFA7 1 ; Returns/products: Registers/clobbers: A, X +00DFA7 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00DFA7 1 ; Memory effects: $28, $2b +00DFA7 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00DFA7 1 ; comparison, load, or store path and are not a stable API product. +00DFA7 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 2. +00DFA7 1 ; ---------------------------------------------------------------------------- +00DFA7 1 TransformSignedValue: ; $DFA7 +00DFA7 1 10 05 bpl TransformSignedValue_HaveMagnitude +00DFA9 1 ; $DFA7: 10 05 +00DFA9 1 +00DFA9 1 49 FF eor #$FF ; $DFA9: 49 FF +00DFAB 1 18 clc ; $DFAB: 18 +00DFAC 1 69 01 adc #$01 ; $DFAC: 69 01 +00DFAE 1 +00DFAE 1 TransformSignedValue_HaveMagnitude: ; $DFAE +00DFAE 1 85 28 sta $28 ; $DFAE: 85 28 +00DFB0 1 85 2B sta $2B ; $DFB0: 85 2B +00DFB2 1 +00DFB2 1 A9 00 lda #$00 ; $DFB2: A9 00 +00DFB4 1 A2 07 ldx #$07 ; $DFB4: A2 07 +00DFB6 1 +00DFB6 1 ; ---------------------------------------------------------------------------- +00DFB6 1 ; Repeatedly shift $28 right through A. +00DFB6 1 ; +00DFB6 1 ; Whenever carry is set, add the original magnitude from $2B. +00DFB6 1 ; ---------------------------------------------------------------------------- +00DFB6 1 +00DFB6 1 TransformSignedValue_Loop: ; $DFB6 +00DFB6 1 4A lsr ; $DFB6: 4A +00DFB7 1 66 28 ror $28 ; $DFB7: 66 28 +00DFB9 1 +00DFB9 1 90 03 bcc TransformSignedValue_Next +00DFBB 1 ; $DFB9: 90 03 +00DFBB 1 +00DFBB 1 18 clc ; $DFBB: 18 +00DFBC 1 65 2B adc $2B ; $DFBC: 65 2B +00DFBE 1 +00DFBE 1 TransformSignedValue_Next: ; $DFBE +00DFBE 1 CA dex ; $DFBE: CA +00DFBF 1 D0 F5 bne TransformSignedValue_Loop +00DFC1 1 ; $DFBF: D0 F5 +00DFC1 1 +00DFC1 1 A6 28 ldx $28 ; $DFC1: A6 28 +00DFC3 1 60 rts ; $DFC3: 60 +00DFC4 1 +00DFC4 1 ; ============================================================================ +00DFC4 1 ; $DFC4-$DFD3 +00DFC4 1 ; Signed coordinate-offset table. +00DFC4 1 ; +00DFC4 1 ; Eight two-byte entries are present. Interpreted as little-endian signed +00DFC4 1 ; 16-bit values: +00DFC4 1 ; +00DFC4 1 ; $F800, $0800, $F800, $0000, +00DFC4 1 ; $00F9, $0007, $00F9, $FE00 +00DFC4 1 ; +00DFC4 1 ; Several later routines index this region through nearby or overlapping base +00DFC4 1 ; addresses, so preserving the raw byte layout is safest. +00DFC4 1 ; ============================================================================ +00DFC4 1 +00DFC4 1 SignedCoordinateOffsetTable: ; $DFC4 +00DFC4 1 00 F8 .byte $00,$F8 ; $F800 +00DFC6 1 00 08 .byte $00,$08 ; $0800 +00DFC8 1 00 F8 .byte $00,$F8 ; $F800 +00DFCA 1 00 00 .byte $00,$00 ; $0000 +00DFCC 1 F9 00 .byte $F9,$00 ; $00F9 +00DFCE 1 07 00 .byte $07,$00 ; $0007 +00DFD0 1 F9 00 .byte $F9,$00 ; $00F9 +00DFD2 1 00 FE .byte $00,$FE ; $FE00 +00DFD4 1 +00DFD4 1 ; ============================================================================ +00DFD4 1 ; $DFD4-$DFEA +00DFD4 1 ; Update the current object's animation values from the selector returned by +00DFD4 1 ; GetCurrentObjectSelectorAndState. +00DFD4 1 ; +00DFD4 1 ; The selector returned in X chooses an attribute from the four-byte table +00DFD4 1 ; immediately following the routine. +00DFD4 1 ; ============================================================================ +00DFD4 1 +00DFD4 1 ; ---------------------------------------------------------------------------- +00DFD4 1 ; Contract: +00DFD4 1 ; Description: Updates Current Object Display State. +00DFD4 1 ; Entry: Registers: A, X; Memory: $dfea, currentobjectindex +00DFD4 1 ; Returns/products: Registers/clobbers: A, X +00DFD4 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00DFD4 1 ; Memory effects: $03b0, $039b +00DFD4 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00DFD4 1 ; comparison, load, or store path and are not a stable API product. +00DFD4 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. +00DFD4 1 ; ---------------------------------------------------------------------------- +00DFD4 1 UpdateCurrentObjectDisplayState: ; $DFD4 +00DFD4 1 20 DC E3 jsr GetCurrentObjectSelectorAndState ; $DFD4: 20 DC E3 +00DFD7 1 +00DFD7 1 ; ---------------------------------------------------------------------------- +00DFD7 1 ; Convert the returned object/event offset into a compact sprite-array index. +00DFD7 1 ; ---------------------------------------------------------------------------- +00DFD7 1 +00DFD7 1 8A txa ; $DFD7: 8A +00DFD8 1 4A lsr ; $DFD8: 4A +00DFD9 1 AA tax ; $DFD9: AA +00DFDA 1 +00DFDA 1 ; ---------------------------------------------------------------------------- +00DFDA 1 ; Load the selector-dependent animation attribute. +00DFDA 1 ; +00DFDA 1 ; Y is returned by GetCurrentObjectSelectorAndState and selects one of the table entries at $DFEB. +00DFDA 1 ; ---------------------------------------------------------------------------- +00DFDA 1 +00DFDA 1 B9 EA DF lda $DFEA,y ; $DFDA: B9 EA DF +00DFDD 1 ; Original indexed base is $DFEA, one byte +00DFDD 1 ; before the visible table. +00DFDD 1 +00DFDD 1 9D B0 03 sta $03B0,x ; $DFDD: 9D B0 03 +00DFE0 1 +00DFE0 1 A9 5A lda #$5A ; $DFE0: A9 5A +00DFE2 1 9D 9B 03 sta $039B,x ; $DFE2: 9D 9B 03 +00DFE5 1 +00DFE5 1 ; ---------------------------------------------------------------------------- +00DFE5 1 ; Update the current object and return. +00DFE5 1 ; ---------------------------------------------------------------------------- +00DFE5 1 +00DFE5 1 A6 E1 ldx CurrentObjectIndex ; $DFE5: A6 E1 +00DFE7 1 20 B7 E6 jsr ClearMovementTransforms ; $DFE7: 20 B7 E6 +00DFEA 1 +00DFEA 1 60 rts ; $DFEA: 60 +00DFEB 1 +00DFEB 1 ; ============================================================================ +00DFEB 1 ; $DFEB-$DFEE +00DFEB 1 ; Object-display attribute table. +00DFEB 1 ; +00DFEB 1 ; The load at $DFDA intentionally uses base $DFEA. Expected Y values are +00DFEB 1 ; therefore $01-$04: +00DFEB 1 ; +00DFEB 1 ; Y=$01 -> $DFEB +00DFEB 1 ; Y=$02 -> $DFEC +00DFEB 1 ; Y=$03 -> $DFED +00DFEB 1 ; Y=$04 -> $DFEE +00DFEB 1 ; ============================================================================ +00DFEB 1 +00DFEB 1 ObjectDisplayAttributeTable: ; $DFEB +00DFEB 1 2A 3D 3D 13 .byte $2A,$3D,$3D,$13 +00DFEF 1 +00DFEF 1 ; ============================================================================ +00DFEF 1 ; $DFEF-$E01C +00DFEF 1 ; Assign a state value to the current object, perform a geometry test, and +00DFEF 1 ; either restart the test or finish the object transition. +00DFEF 1 ; +00DFEF 1 ; Multiple entry points select state values one through five in Y. +00DFEF 1 ; ============================================================================ +00DFEF 1 +00DFEF 1 SetCurrentObjectState1: ; $DFEF +00DFEF 1 A0 01 ldy #$01 ; $DFEF: A0 01 +00DFF1 1 D0 0E bne SetCurrentObjectState ; $DFF1: D0 0E +00DFF3 1 +00DFF3 1 SetCurrentObjectState2: ; $DFF3 +00DFF3 1 A0 02 ldy #$02 ; $DFF3: A0 02 +00DFF5 1 D0 0A bne SetCurrentObjectState ; $DFF5: D0 0A +00DFF7 1 +00DFF7 1 SetCurrentObjectState3: ; $DFF7 +00DFF7 1 A0 03 ldy #$03 ; $DFF7: A0 03 +00DFF9 1 D0 06 bne SetCurrentObjectState ; $DFF9: D0 06 +00DFFB 1 +00DFFB 1 SetCurrentObjectState4: ; $DFFB +00DFFB 1 A0 04 ldy #$04 ; $DFFB: A0 04 +00DFFD 1 D0 02 bne SetCurrentObjectState ; $DFFD: D0 02 +00DFFF 1 +00DFFF 1 SetCurrentObjectState5: ; $DFFF +00DFFF 1 A0 05 ldy #$05 ; $DFFF: A0 05 +00E001 1 +00E001 1 ; ---------------------------------------------------------------------------- +00E001 1 ; Store the selected state in $0595 using the compact current-object index. +00E001 1 ; ---------------------------------------------------------------------------- +00E001 1 +00E001 1 SetCurrentObjectState: ; $E001 +00E001 1 A5 E1 lda CurrentObjectIndex ; $E001: A5 E1 +00E003 1 4A lsr ; $E003: 4A +00E004 1 AA tax ; $E004: AA +00E005 1 +00E005 1 98 tya ; $E005: 98 +00E006 1 9D 95 05 sta $0595,x ; $E006: 9D 95 05 +00E009 1 +00E009 1 ; ---------------------------------------------------------------------------- +00E009 1 ; Prepare and test the current object's geometry. +00E009 1 ; ---------------------------------------------------------------------------- +00E009 1 +00E009 1 SetCurrentObjectState_Retry: ; $E009 +00E009 1 20 74 E4 jsr SelectGeometryRecord_Default ; $E009: 20 74 E4 +00E00C 1 20 5F E5 jsr ApplyCurrentObjectGeometry ; $E00C: 20 5F E5 +00E00F 1 +00E00F 1 90 06 bcc SetCurrentObjectState_Finish +00E011 1 ; $E00F: 90 06 +00E011 1 +00E011 1 ; ---------------------------------------------------------------------------- +00E011 1 ; Geometry remains active. Run the helper at $E313 and retry. +00E011 1 ; ---------------------------------------------------------------------------- +00E011 1 +00E011 1 20 13 E3 jsr UpdateCurrentObjectAnimationAndWait ; $E011: 20 13 E3 +00E014 1 +00E014 1 4C 09 E0 jmp SetCurrentObjectState_Retry +00E017 1 ; $E014: 4C 09 E0 +00E017 1 +00E017 1 ; ---------------------------------------------------------------------------- +00E017 1 ; Geometry cleared. Update display state and leave through the common exit. +00E017 1 ; ---------------------------------------------------------------------------- +00E017 1 +00E017 1 SetCurrentObjectState_Finish: ; $E017 +00E017 1 20 D4 DF jsr UpdateCurrentObjectDisplayState +00E01A 1 ; $E017: 20 D4 DF +00E01A 1 +00E01A 1 4C 6A EB jmp CommonEngineExit ; $E01A: 4C 6A EB +00E01D 1 +00E01D 1 ; ============================================================================ +00E01D 1 ; $E01D-$E036 +00E01D 1 ; Lookup data used by the following object-state routines. +00E01D 1 ; +00E01D 1 ; Several later routines reference addresses inside this region, including +00E01D 1 ; $E021 and $E027. Preserve the exact raw layout until all references have +00E01D 1 ; been fully characterized. +00E01D 1 ; ============================================================================ +00E01D 1 +00E01D 1 ObjectStateLookupData: ; $E01D +00E01D 1 02 06 08 04 .byte $02,$06,$08,$04 +00E021 1 ObjectStateThresholdTable: +00E021 1 02 05 FD FB .byte $02,$05,$FD,$FB +00E025 1 05 FD .byte $05,$FD +00E027 1 ObjectStateResultTable: +00E027 1 F9 00 .byte $F9,$00 +00E029 1 00 FF 04 04 .byte $00,$FF,$04,$04 +00E02D 1 02 04 06 06 .byte $02,$04,$06,$06 +00E031 1 04 06 08 06 .byte $04,$06,$08,$06 +00E035 1 08 08 .byte $08,$08 +00E037 1 +00E037 1 ; ============================================================================ +00E037 1 ; $E037-$E08A +00E037 1 ; Evaluate global object state, select an active object, initialize its timer, +00E037 1 ; and wait for either input or timer expiration. +00E037 1 ; +00E037 1 ; Several conditions transfer directly to the next major path at $E08B. +00E037 1 ; ============================================================================ +00E037 1 +00E037 1 ObjectStateDispatch: ; $E037 +00E037 1 A5 60 lda PendingStateTransition ; $E037: A5 60 +00E039 1 D0 50 bne ObjectStateDispatch_NextPath +00E03B 1 ; $E039: D0 50 +00E03B 1 +00E03B 1 ; ---------------------------------------------------------------------------- +00E03B 1 ; Search or validate the current object state. +00E03B 1 ; +00E03B 1 ; Carry set from $E1CE skips the three setup helpers and continues at $E049. +00E03B 1 ; ---------------------------------------------------------------------------- +00E03B 1 +00E03B 1 20 CE E1 jsr TestObjectGeometryFourTimes ; $E03B: 20 CE E1 +00E03E 1 B0 09 bcs ObjectStateDispatch_CheckCandidate +00E040 1 ; $E03E: B0 09 +00E040 1 +00E040 1 ; ---------------------------------------------------------------------------- +00E040 1 ; Contract: +00E040 1 ; Description: Internal dispatcher entry for the current object-state selection. +00E040 1 ; Entry: Current object and selector state initialized. +00E040 1 ; Returns/products: Dispatches selected state; products follow selected path. +00E040 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00E040 1 ; Memory effects: See symbolic operands in the routine body; zero-page scratch roles are documented locally. +00E040 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00E040 1 ; comparison, load, or store path and are not a stable API product. +00E040 1 ; Validation: Internal-entry contract; call sites: internal entry. +00E040 1 ; ---------------------------------------------------------------------------- +00E040 1 ProcessObjectStateSelection: +00E040 1 20 47 E3 jsr ProcessCompactObjectState ; $E040: 20 47 E3 +00E043 1 20 6A E3 jsr ProcessCompactObjectState_TestSelector ; $E043: 20 6A E3 +00E046 1 20 31 E3 jsr FindAndQueueSelectedState ; $E046: 20 31 E3 +00E049 1 +00E049 1 ; ---------------------------------------------------------------------------- +00E049 1 ; Run the next selection test. +00E049 1 ; +00E049 1 ; Carry set transfers to the next major state path at $E08B. +00E049 1 ; ---------------------------------------------------------------------------- +00E049 1 +00E049 1 ObjectStateDispatch_CheckCandidate: ; $E049 +00E049 1 20 E7 E1 jsr FindEligibleObjectState ; $E049: 20 E7 E1 +00E04C 1 B0 3D bcs ObjectStateDispatch_NextPath +00E04E 1 ; $E04C: B0 3D +00E04E 1 +00E04E 1 ; ---------------------------------------------------------------------------- +00E04E 1 ; When ObjectTransitionState is nonzero, validate the object-state selector. +00E04E 1 ; ---------------------------------------------------------------------------- +00E04E 1 +00E04E 1 A5 6E lda ObjectTransitionState ; $E04E: A5 6E +00E050 1 F0 0D beq ObjectStateDispatch_InitializeObject +00E052 1 ; $E050: F0 0D +00E052 1 +00E052 1 A6 C3 ldx $C3 ; $E052: A6 C3 +00E054 1 +00E054 1 BD 98 05 lda $0598,x ; $E054: BD 98 05 +00E057 1 4A lsr ; $E057: 4A +00E058 1 A8 tay ; $E058: A8 +00E059 1 C8 iny ; $E059: C8 +00E05A 1 +00E05A 1 20 46 E2 jsr FindObjectStateForSelector ; $E05A: 20 46 E2 +00E05D 1 30 2C bmi ObjectStateDispatch_NextPath +00E05F 1 ; $E05D: 30 2C +00E05F 1 +00E05F 1 ; ---------------------------------------------------------------------------- +00E05F 1 ; Initialize the selected object's compact state. +00E05F 1 ; +00E05F 1 ; GetCurrentObjectStateIndex derives X from CurrentObjectIndex. The entry indexed by $C3 is +00E05F 1 ; complemented and stored in $0595,X. +00E05F 1 ; ---------------------------------------------------------------------------- +00E05F 1 +00E05F 1 ObjectStateDispatch_InitializeObject: ; $E05F +00E05F 1 20 68 DA jsr GetCurrentObjectStateIndex +00E062 1 ; $E05F: 20 68 DA +00E062 1 +00E062 1 A5 C3 lda $C3 ; $E062: A5 C3 +00E064 1 49 FF eor #$FF ; $E064: 49 FF +00E066 1 9D 95 05 sta $0595,x ; $E066: 9D 95 05 +00E069 1 +00E069 1 A9 00 lda #$00 ; $E069: A9 00 +00E06B 1 85 9E sta $9E ; $E06B: 85 9E +00E06D 1 +00E06D 1 ; ---------------------------------------------------------------------------- +00E06D 1 ; Initialize the current object's timer to one. +00E06D 1 ; +00E06D 1 ; This is also the restart point after $E222 returns a nonzero result. +00E06D 1 ; ---------------------------------------------------------------------------- +00E06D 1 +00E06D 1 ObjectStateDispatch_SetTimer: ; $E06D +00E06D 1 A9 01 lda #$01 ; $E06D: A9 01 +00E06F 1 +00E06F 1 ObjectStateDispatch_StoreTimer: ; $E06F +00E06F 1 A6 E1 ldx CurrentObjectIndex ; $E06F: A6 E1 +00E071 1 9D B1 05 sta $05B1,x ; $E071: 9D B1 05 +00E074 1 +00E074 1 ; ---------------------------------------------------------------------------- +00E074 1 ; Wait for a frame and monitor the high two bits of InputAux2. +00E074 1 ; ---------------------------------------------------------------------------- +00E074 1 +00E074 1 ObjectStateDispatch_TimerLoop: ; $E074 +00E074 1 20 48 EB jsr SelectObjectEventBank1 ; $E074: 20 48 EB +00E077 1 +00E077 1 A5 18 lda InputAux2 ; $E077: A5 18 +00E079 1 29 C0 and #$C0 ; $E079: 29 C0 +00E07B 1 D0 0C bne ObjectStateDispatch_InputActive +00E07D 1 ; $E07B: D0 0C +00E07D 1 +00E07D 1 ; ---------------------------------------------------------------------------- +00E07D 1 ; No relevant input. Count the current object's timer down. +00E07D 1 ; ---------------------------------------------------------------------------- +00E07D 1 +00E07D 1 A6 E1 ldx CurrentObjectIndex ; $E07D: A6 E1 +00E07F 1 +00E07F 1 DE B1 05 dec $05B1,x ; $E07F: DE B1 05 +00E082 1 D0 F0 bne ObjectStateDispatch_TimerLoop +00E084 1 ; $E082: D0 F0 +00E084 1 +00E084 1 ; ---------------------------------------------------------------------------- +00E084 1 ; The timer expired. Run $E222. +00E084 1 ; +00E084 1 ; A nonzero result restarts the timer using the value currently in A. +00E084 1 ; A zero result falls through to $E089, but BNE is not taken there either, +00E084 1 ; allowing execution to continue at the next path at $E08B. +00E084 1 ; ---------------------------------------------------------------------------- +00E084 1 +00E084 1 20 22 E2 jsr ProcessSelectedObjectState ; $E084: 20 22 E2 +00E087 1 D0 E6 bne ObjectStateDispatch_StoreTimer +00E089 1 ; $E087: D0 E6 +00E089 1 +00E089 1 ObjectStateDispatch_InputActive: ; $E089 +00E089 1 D0 7C bne ObjectStateDispatch_ForwardPath +00E08B 1 ; $E089: D0 7C +00E08B 1 ; When reached from $E07B, branches to $E107. +00E08B 1 ; When reached after zero from $E222, falls +00E08B 1 ; through to $E08B. +00E08B 1 +00E08B 1 ; ============================================================================ +00E08B 1 ; $E08B-$E106 +00E08B 1 ; Scan active object-state entries, evaluate their position and state tables, +00E08B 1 ; then wait for the next eligible input or state transition. +00E08B 1 ; ============================================================================ +00E08B 1 +00E08B 1 ObjectStateDispatch_NextPath: ; $E08B +00E08B 1 A6 E1 ldx CurrentObjectIndex ; $E08B: A6 E1 +00E08D 1 +00E08D 1 E0 04 cpx #$04 ; $E08D: E0 04 +00E08F 1 D0 65 bne ObjectStateDispatch_WaitLoop +00E091 1 ; $E08F: D0 65 +00E091 1 +00E091 1 ; ---------------------------------------------------------------------------- +00E091 1 ; Special setup for object offset $04. +00E091 1 ; ---------------------------------------------------------------------------- +00E091 1 +00E091 1 A9 12 lda #$12 ; $E091: A9 12 +00E093 1 8D B2 03 sta $03B2 ; $E093: 8D B2 03 +00E096 1 +00E096 1 D0 5E bne ObjectStateDispatch_WaitLoop +00E098 1 ; $E096: D0 5E +00E098 1 ; Always taken because A is nonzero. +00E098 1 +00E098 1 ; ============================================================================ +00E098 1 ; $E098 +00E098 1 ; Select the initial object-state table index. +00E098 1 ; ============================================================================ +00E098 1 +00E098 1 ObjectStateDispatch_SelectStart: ; $E098 +00E098 1 A2 02 ldx #$02 ; $E098: A2 02 +00E09A 1 +00E09A 1 E4 64 cpx SecondarySequenceState ; $E09A: E4 64 +00E09C 1 D0 07 bne ObjectStateDispatch_AdvanceIndex +00E09E 1 ; $E09C: D0 07 +00E09E 1 +00E09E 1 A5 BC lda $BC ; $E09E: A5 BC +00E0A0 1 D0 03 bne ObjectStateDispatch_AdvanceIndex +00E0A2 1 ; $E0A0: D0 03 +00E0A2 1 +00E0A2 1 ; ---------------------------------------------------------------------------- +00E0A2 1 ; When SecondarySequenceState equals two and $BC is zero, use $BC as the initial index and +00E0A2 1 ; increment it for the next pass. +00E0A2 1 ; ---------------------------------------------------------------------------- +00E0A2 1 +00E0A2 1 AA tax ; $E0A2: AA +00E0A3 1 ; A is zero, so X becomes zero. +00E0A3 1 +00E0A3 1 E6 BC inc $BC ; $E0A3: E6 BC +00E0A5 1 +00E0A5 1 ObjectStateDispatch_AdvanceIndex: ; $E0A5 +00E0A5 1 E8 inx ; $E0A5: E8 +00E0A6 1 86 C3 stx $C3 ; $E0A6: 86 C3 +00E0A8 1 +00E0A8 1 ; ============================================================================ +00E0A8 1 ; $E0A8 +00E0A8 1 ; Search object-state entries beginning at index $C3. +00E0A8 1 ; ============================================================================ +00E0A8 1 +00E0A8 1 ObjectStateDispatch_Search: ; $E0A8 +00E0A8 1 A6 C3 ldx $C3 ; $E0A8: A6 C3 +00E0AA 1 +00E0AA 1 BD 98 05 lda $0598,x ; $E0AA: BD 98 05 +00E0AD 1 30 43 bmi ObjectStateDispatch_NextEntry +00E0AF 1 ; $E0AD: 30 43 +00E0AF 1 +00E0AF 1 ; ---------------------------------------------------------------------------- +00E0AF 1 ; Load the corresponding compact state from zero-page $95-$98. +00E0AF 1 ; ---------------------------------------------------------------------------- +00E0AF 1 +00E0AF 1 B4 95 ldy $95,x ; $E0AF: B4 95 +00E0B1 1 D0 04 bne ObjectStateDispatch_TestState +00E0B3 1 ; $E0B1: D0 04 +00E0B3 1 +00E0B3 1 ; ---------------------------------------------------------------------------- +00E0B3 1 ; A zero compact state derives a value from the table index. +00E0B3 1 ; +00E0B3 1 ; A nonzero doubled X branches to the forward transition at +00E0B3 1 ; ObjectStateDispatch_ForwardTransition +00E0B3 1 ; ---------------------------------------------------------------------------- +00E0B3 1 +00E0B3 1 8A txa ; $E0B3: 8A +00E0B4 1 0A asl ; $E0B4: 0A +00E0B5 1 D0 5D bne ObjectStateDispatch_ForwardTransition +00E0B7 1 ; $E0B5: D0 5D +00E0B7 1 +00E0B7 1 ; ---------------------------------------------------------------------------- +00E0B7 1 ; Shift the compact state and reject entries whose low bit was clear. +00E0B7 1 ; ---------------------------------------------------------------------------- +00E0B7 1 +00E0B7 1 ObjectStateDispatch_TestState: ; $E0B7 +00E0B7 1 4A lsr ; $E0B7: 4A +00E0B8 1 90 38 bcc ObjectStateDispatch_NextEntry +00E0BA 1 ; $E0B8: 90 38 +00E0BA 1 +00E0BA 1 85 C2 sta $C2 ; $E0BA: 85 C2 +00E0BC 1 A8 tay ; $E0BC: A8 +00E0BD 1 C8 iny ; $E0BD: C8 +00E0BE 1 +00E0BE 1 ; ---------------------------------------------------------------------------- +00E0BE 1 ; Test the selected state using the helper at $E246. +00E0BE 1 ; ---------------------------------------------------------------------------- +00E0BE 1 +00E0BE 1 20 46 E2 jsr FindObjectStateForSelector ; $E0BE: 20 46 E2 +00E0C1 1 10 09 bpl ObjectStateDispatch_CompareTables +00E0C3 1 ; $E0C1: 10 09 +00E0C3 1 +00E0C3 1 ; ---------------------------------------------------------------------------- +00E0C3 1 ; A negative result is ignored while ObjectTransitionState is nonzero. +00E0C3 1 ; +00E0C3 1 ; Otherwise, increment A and transfer to the forward transition at +00E0C3 1 ; ObjectStateDispatch_ForwardTransition +00E0C3 1 ; ---------------------------------------------------------------------------- +00E0C3 1 +00E0C3 1 A4 6E ldy ObjectTransitionState ; $E0C3: A4 6E +00E0C5 1 D0 2B bne ObjectStateDispatch_NextEntry +00E0C7 1 ; $E0C5: D0 2B +00E0C7 1 +00E0C7 1 18 clc ; $E0C7: 18 +00E0C8 1 69 01 adc #$01 ; $E0C8: 69 01 +00E0CA 1 D0 48 bne ObjectStateDispatch_ForwardTransition +00E0CC 1 ; $E0CA: D0 48 +00E0CC 1 +00E0CC 1 ; ============================================================================ +00E0CC 1 ; $E0CC +00E0CC 1 ; Compare the selected object's high coordinate against overlapping lookup +00E0CC 1 ; tables at $E021, $E024, and $E027. +00E0CC 1 ; ============================================================================ +00E0CC 1 +00E0CC 1 ObjectStateDispatch_CompareTables: ; $E0CC +00E0CC 1 A4 C2 ldy $C2 ; $E0CC: A4 C2 +00E0CE 1 +00E0CE 1 A5 C3 lda $C3 ; $E0CE: A5 C3 +00E0D0 1 0A asl ; $E0D0: 0A +00E0D1 1 AA tax ; $E0D1: AA +00E0D2 1 +00E0D2 1 ; ---------------------------------------------------------------------------- +00E0D2 1 ; Signed/bitwise first comparison. +00E0D2 1 ; ---------------------------------------------------------------------------- +00E0D2 1 +00E0D2 1 BD 10 05 lda $0510,x ; $E0D2: BD 10 05 +00E0D5 1 +00E0D5 1 F9 24 E0 sbc $E024,y ; $E0D5: F9 24 E0 +00E0D8 1 59 27 E0 eor $E027,y ; $E0D8: 59 27 E0 +00E0DB 1 +00E0DB 1 10 15 bpl ObjectStateDispatch_NextEntry +00E0DD 1 ; $E0DB: 10 15 +00E0DD 1 +00E0DD 1 ; ---------------------------------------------------------------------------- +00E0DD 1 ; Second comparison against the table beginning at $E021. +00E0DD 1 ; +00E0DD 1 ; ROL incorporates the comparison carry into Y. +00E0DD 1 ; ---------------------------------------------------------------------------- +00E0DD 1 +00E0DD 1 BD 10 05 lda $0510,x ; $E0DD: BD 10 05 +00E0E0 1 D9 21 E0 cmp $E021,y ; $E0E0: D9 21 E0 +00E0E3 1 +00E0E3 1 98 tya ; $E0E3: 98 +00E0E4 1 2A rol ; $E0E4: 2A +00E0E5 1 A8 tay ; $E0E5: A8 +00E0E6 1 +00E0E6 1 ; ---------------------------------------------------------------------------- +00E0E6 1 ; Combine the indexed activity byte at $0573,X with the comparison result. +00E0E6 1 ; ---------------------------------------------------------------------------- +00E0E6 1 +00E0E6 1 BD 73 05 lda $0573,x ; $E0E6: BD 73 05 +00E0E9 1 0A asl ; $E0E9: 0A +00E0EA 1 +00E0EA 1 98 tya ; $E0EA: 98 +00E0EB 1 2A rol ; $E0EB: 2A +00E0EC 1 A8 tay ; $E0EC: A8 +00E0ED 1 +00E0ED 1 B9 27 E0 lda $E027,y ; $E0ED: B9 27 E0 +00E0F0 1 D0 22 bne ObjectStateDispatch_ForwardTransition +00E0F2 1 ; $E0F0: D0 22 +00E0F2 1 +00E0F2 1 ; ---------------------------------------------------------------------------- +00E0F2 1 ; Reject this entry and continue searching backward. +00E0F2 1 ; ---------------------------------------------------------------------------- +00E0F2 1 +00E0F2 1 ObjectStateDispatch_NextEntry: ; $E0F2 +00E0F2 1 C6 C3 dec $C3 ; $E0F2: C6 C3 +00E0F4 1 10 B2 bpl ObjectStateDispatch_Search +00E0F6 1 ; $E0F4: 10 B2 +00E0F6 1 +00E0F6 1 ; ============================================================================ +00E0F6 1 ; $E0F6 +00E0F6 1 ; Wait until the global state and input conditions permit another scan. +00E0F6 1 ; ============================================================================ +00E0F6 1 +00E0F6 1 ObjectStateDispatch_WaitLoop: ; $E0F6 +00E0F6 1 20 48 EB jsr SelectObjectEventBank1 ; $E0F6: 20 48 EB +00E0F9 1 +00E0F9 1 A5 60 lda PendingStateTransition ; $E0F9: A5 60 +00E0FB 1 D0 F9 bne ObjectStateDispatch_WaitLoop +00E0FD 1 ; $E0FB: D0 F9 +00E0FD 1 +00E0FD 1 ; ---------------------------------------------------------------------------- +00E0FD 1 ; If $10 is zero, restart object-state selection at $E098. +00E0FD 1 ; ---------------------------------------------------------------------------- +00E0FD 1 +00E0FD 1 A5 10 lda $10 ; $E0FD: A5 10 +00E0FF 1 F0 97 beq ObjectStateDispatch_SelectStart +00E101 1 ; $E0FF: F0 97 +00E101 1 +00E101 1 ; ---------------------------------------------------------------------------- +00E101 1 ; Otherwise, wait until either of the high two bits in InputAux2 becomes set. +00E101 1 ; ---------------------------------------------------------------------------- +00E101 1 +00E101 1 A5 18 lda InputAux2 ; $E101: A5 18 +00E103 1 29 C0 and #$C0 ; $E103: 29 C0 +00E105 1 F0 EF beq ObjectStateDispatch_WaitLoop +00E107 1 ; $E105: F0 EF +00E107 1 +00E107 1 +00E107 1 ; ============================================================================ +00E107 1 ; $E107-$E16B +00E107 1 ; Convert input state into an object-state selection, process event slot $1D, +00E107 1 ; assign the selected state to an object, and either retry geometry processing +00E107 1 ; or return to the main object-state dispatch loop. +00E107 1 ; ============================================================================ +00E107 1 +00E107 1 ObjectStateDispatch_ForwardPath: ; $E107 +00E107 1 A2 FF ldx #$FF ; $E107: A2 FF +00E109 1 +00E109 1 ; ---------------------------------------------------------------------------- +00E109 1 ; Derive a compact index from InputState2. +00E109 1 ; +00E109 1 ; InputState2 is ORed with $F0, then shifted right until a zero bit reaches +00E109 1 ; carry. X begins at $FF and is incremented before each shift. +00E109 1 ; ---------------------------------------------------------------------------- +00E109 1 +00E109 1 A5 14 lda InputState2 ; $E109: A5 14 +00E10B 1 09 F0 ora #$F0 ; $E10B: 09 F0 +00E10D 1 +00E10D 1 ObjectStateDispatch_FindInputIndex: ; $E10D +00E10D 1 E8 inx ; $E10D: E8 +00E10E 1 4A lsr ; $E10E: 4A +00E10F 1 90 FC bcc ObjectStateDispatch_FindInputIndex +00E111 1 ; $E10F: 90 FC +00E111 1 +00E111 1 ; ---------------------------------------------------------------------------- +00E111 1 ; Use the resulting X index to select a byte from the lookup data beginning at +00E111 1 ; $E01D. +00E111 1 ; ---------------------------------------------------------------------------- +00E111 1 +00E111 1 BD 1D E0 lda $E01D,x ; $E111: BD 1D E0 +00E114 1 ObjectStateDispatch_ForwardTransition: +00E114 1 48 pha ; $E114: 48 +00E115 1 +00E115 1 ; ---------------------------------------------------------------------------- +00E115 1 ; Process event slot $1D and run two engine helpers. +00E115 1 ; ---------------------------------------------------------------------------- +00E115 1 +00E115 1 A0 1D ldy #$1D ; $E115: A0 1D +00E117 1 20 66 EB jsr DispatchNextQueuedEvent ; $E117: 20 66 EB +00E11A 1 +00E11A 1 20 D3 E2 jsr ClearCurrentObjectMovement ; $E11A: 20 D3 E2 +00E11D 1 20 E6 E3 jsr InitializeBaseObjectFromCurrent ; $E11D: 20 E6 E3 +00E120 1 +00E120 1 ; ---------------------------------------------------------------------------- +00E120 1 ; Restore the selected lookup value and divide it by two. +00E120 1 ; Store the resulting compact state in $C2. +00E120 1 ; ---------------------------------------------------------------------------- +00E120 1 +00E120 1 68 pla ; $E120: 68 +00E121 1 4A lsr ; $E121: 4A +00E122 1 85 C2 sta $C2 ; $E122: 85 C2 +00E124 1 +00E124 1 ; ---------------------------------------------------------------------------- +00E124 1 ; Obtain the current object/event selector. +00E124 1 ; ---------------------------------------------------------------------------- +00E124 1 +00E124 1 20 DC E3 jsr GetCurrentObjectSelectorAndState ; $E124: 20 DC E3 +00E127 1 +00E127 1 A5 C2 lda $C2 ; $E127: A5 C2 +00E129 1 +00E129 1 ; ---------------------------------------------------------------------------- +00E129 1 ; Adjust $BB for two special selector/state combinations: +00E129 1 ; +00E129 1 ; Y = $02 and A = $04 -> $BB = $01 +00E129 1 ; Y = $04 and A = $02 -> $BB = $03 +00E129 1 ; ---------------------------------------------------------------------------- +00E129 1 +00E129 1 C0 02 cpy #$02 ; $E129: C0 02 +00E12B 1 D0 08 bne ObjectStateDispatch_CheckSelector4 +00E12D 1 ; $E12B: D0 08 +00E12D 1 +00E12D 1 C9 04 cmp #$04 ; $E12D: C9 04 +00E12F 1 D0 04 bne ObjectStateDispatch_CheckSelector4 +00E131 1 ; $E12F: D0 04 +00E131 1 +00E131 1 A2 01 ldx #$01 ; $E131: A2 01 +00E133 1 86 BB stx $BB ; $E133: 86 BB +00E135 1 +00E135 1 ObjectStateDispatch_CheckSelector4: ; $E135 +00E135 1 C0 04 cpy #$04 ; $E135: C0 04 +00E137 1 D0 08 bne ObjectStateDispatch_AssignState +00E139 1 ; $E137: D0 08 +00E139 1 +00E139 1 C9 02 cmp #$02 ; $E139: C9 02 +00E13B 1 D0 04 bne ObjectStateDispatch_AssignState +00E13D 1 ; $E13B: D0 04 +00E13D 1 +00E13D 1 A2 03 ldx #$03 ; $E13D: A2 03 +00E13F 1 86 BB stx $BB ; $E13F: 86 BB +00E141 1 +00E141 1 ; ---------------------------------------------------------------------------- +00E141 1 ; Select the target object through $E25E. +00E141 1 ; +00E141 1 ; The helper returns an object offset in Y. +00E141 1 ; ---------------------------------------------------------------------------- +00E141 1 +00E141 1 ObjectStateDispatch_AssignState: ; $E141 +00E141 1 20 5E E2 jsr FindNearestCandidateObject ; $E141: 20 5E E2 +00E144 1 +00E144 1 ; ---------------------------------------------------------------------------- +00E144 1 ; Convert the object offset in Y into a compact object-state index and store +00E144 1 ; the selected state from $C2 into $0595,X. +00E144 1 ; ---------------------------------------------------------------------------- +00E144 1 +00E144 1 98 tya ; $E144: 98 +00E145 1 4A lsr ; $E145: 4A +00E146 1 AA tax ; $E146: AA +00E147 1 +00E147 1 A5 C2 lda $C2 ; $E147: A5 C2 +00E149 1 9D 95 05 sta $0595,x ; $E149: 9D 95 05 +00E14C 1 +00E14C 1 ; ---------------------------------------------------------------------------- +00E14C 1 ; Compare the selected object offset in Y against CurrentObjectIndex. +00E14C 1 ; +00E14C 1 ; If they differ, continue at the next path at $E16C. +00E14C 1 ; ---------------------------------------------------------------------------- +00E14C 1 +00E14C 1 C4 E1 cpy CurrentObjectIndex ; $E14C: C4 E1 +00E14E 1 D0 1C bne ObjectStateDispatch_DifferentObject +00E150 1 ; $E14E: D0 1C +00E150 1 +00E150 1 ; ---------------------------------------------------------------------------- +00E150 1 ; The selected object is the current object. +00E150 1 ; +00E150 1 ; Prepare and test its geometry. Carry set runs $E313 and retries the test. +00E150 1 ; ---------------------------------------------------------------------------- +00E150 1 +00E150 1 ObjectStateDispatch_TestSelectedObject: ; $E150 +00E150 1 20 74 E4 jsr SelectGeometryRecord_Default ; $E150: 20 74 E4 +00E153 1 20 5F E5 jsr ApplyCurrentObjectGeometry ; $E153: 20 5F E5 +00E156 1 +00E156 1 90 06 bcc ObjectStateDispatch_SelectedObjectClear +00E158 1 ; $E156: 90 06 +00E158 1 +00E158 1 20 13 E3 jsr UpdateCurrentObjectAnimationAndWait ; $E158: 20 13 E3 +00E15B 1 4C 50 E1 jmp ObjectStateDispatch_TestSelectedObject +00E15E 1 ; $E15B: 4C 50 E1 +00E15E 1 +00E15E 1 ; ---------------------------------------------------------------------------- +00E15E 1 ; Geometry cleared. +00E15E 1 ; +00E15E 1 ; Update the current object's display state, derive its selector, save that +00E15E 1 ; selector in $9E, run the engine helper, and return to the setup path at +00E15E 1 ; $E040. +00E15E 1 ; ---------------------------------------------------------------------------- +00E15E 1 +00E15E 1 ObjectStateDispatch_SelectedObjectClear: ; $E15E +00E15E 1 20 D4 DF jsr UpdateCurrentObjectDisplayState +00E161 1 ; $E15E: 20 D4 DF +00E161 1 +00E161 1 20 DC E3 jsr GetCurrentObjectSelectorAndState ; $E161: 20 DC E3 +00E164 1 84 9E sty $9E ; $E164: 84 9E +00E166 1 +00E166 1 20 E6 E3 jsr InitializeBaseObjectFromCurrent ; $E166: 20 E6 E3 +00E169 1 +00E169 1 4C 40 E0 jmp ProcessObjectStateSelection ; $E169: 4C 40 E0 +00E16C 1 +00E16C 1 ; ============================================================================ +00E16C 1 ; $E16C-$E1CD +00E16C 1 ; Process the selected object's event, update its animation, wait, and leave +00E16C 1 ; through the common engine exit. +00E16C 1 ; +00E16C 1 ; Entry: +00E16C 1 ; Y = selected object/event offset returned by $E25E +00E16C 1 ; $C2 = selected compact state +00E16C 1 ; ============================================================================ +00E16C 1 +00E16C 1 ObjectStateDispatch_DifferentObject: ; $E16C +00E16C 1 84 C4 sty $C4 ; $E16C: 84 C4 +00E16E 1 +00E16E 1 ; ---------------------------------------------------------------------------- +00E16E 1 ; Process the selected object's event slot and wait ten ticks. +00E16E 1 ; ---------------------------------------------------------------------------- +00E16E 1 +00E16E 1 20 66 EB jsr DispatchNextQueuedEvent ; $E16E: 20 66 EB +00E171 1 +00E171 1 A9 0A lda #$0A ; $E171: A9 0A +00E173 1 20 41 EB jsr StoreObjectEventBankValue ; $E173: 20 41 EB +00E176 1 +00E176 1 ; ---------------------------------------------------------------------------- +00E176 1 ; Dispatch the selected object through $E29B. +00E176 1 ; +00E176 1 ; X is restored from $C4. The inline record contains a leading zero byte and +00E176 1 ; stored address $E3AB. The exact dispatch convention will be confirmed when +00E176 1 ; $E29B and $E3AB are decoded. +00E176 1 ; ---------------------------------------------------------------------------- +00E176 1 +00E176 1 A6 C4 ldx $C4 ; $E176: A6 C4 +00E178 1 20 9B E2 jsr DispatchInlineObjectCommand ; $E178: 20 9B E2 +00E17B 1 +00E17B 1 00 AB E3 .byte $00,$AB,$E3 ; $E17B-$E17D +00E17E 1 +00E17E 1 ; ---------------------------------------------------------------------------- +00E17E 1 ; Run the shared engine update, then clear $9E. +00E17E 1 ; ---------------------------------------------------------------------------- +00E17E 1 +00E17E 1 20 E6 E3 jsr InitializeBaseObjectFromCurrent ; $E17E: 20 E6 E3 +00E181 1 +00E181 1 A9 00 lda #$00 ; $E181: A9 00 +00E183 1 85 9E sta $9E ; $E183: 85 9E +00E185 1 +00E185 1 ; ---------------------------------------------------------------------------- +00E185 1 ; Object offset $04 uses a short alternate exit at $E1C6. +00E185 1 ; ---------------------------------------------------------------------------- +00E185 1 +00E185 1 A6 E1 ldx CurrentObjectIndex ; $E185: A6 E1 +00E187 1 E0 04 cpx #$04 ; $E187: E0 04 +00E189 1 F0 3B beq ObjectStateDispatch_Object04 +00E18B 1 ; $E189: F0 3B +00E18B 1 +00E18B 1 ; ---------------------------------------------------------------------------- +00E18B 1 ; Select an animation attribute according to $C2 and the sign of the current +00E18B 1 ; object's high horizontal coordinate. +00E18B 1 ; +00E18B 1 ; The table access intentionally uses base $DFCD. +00E18B 1 ; ---------------------------------------------------------------------------- +00E18B 1 +00E18B 1 A6 E1 ldx CurrentObjectIndex ; $E18B: A6 E1 +00E18D 1 +00E18D 1 A4 C2 ldy $C2 ; $E18D: A4 C2 +00E18F 1 B9 CD DF lda $DFCD,y ; $E18F: B9 CD DF +00E192 1 +00E192 1 A0 3F ldy #$3F ; $E192: A0 3F +00E194 1 +00E194 1 DD 0A 05 cmp $050A,x ; $E194: DD 0A 05 +00E197 1 10 02 bpl ObjectStateDispatch_SaveFirstFrame +00E199 1 ; $E197: 10 02 +00E199 1 +00E199 1 A0 40 ldy #$40 ; $E199: A0 40 +00E19B 1 +00E19B 1 ; ---------------------------------------------------------------------------- +00E19B 1 ; Convert CurrentObjectIndex to the compact sprite-array index. +00E19B 1 ; ---------------------------------------------------------------------------- +00E19B 1 +00E19B 1 ObjectStateDispatch_SaveFirstFrame: ; $E19B +00E19B 1 A5 E1 lda CurrentObjectIndex ; $E19B: A5 E1 +00E19D 1 4A lsr ; $E19D: 4A +00E19E 1 AA tax ; $E19E: AA +00E19F 1 +00E19F 1 ; ---------------------------------------------------------------------------- +00E19F 1 ; Compact indices below $0C receive the selected attribute $3F/$40. +00E19F 1 ; ---------------------------------------------------------------------------- +00E19F 1 +00E19F 1 E0 0C cpx #$0C ; $E19F: E0 0C +00E1A1 1 B0 04 bcs ObjectStateDispatch_SaveFrame5F +00E1A3 1 ; $E1A1: B0 04 +00E1A3 1 +00E1A3 1 98 tya ; $E1A3: 98 +00E1A4 1 9D B0 03 sta $03B0,x ; $E1A4: 9D B0 03 +00E1A7 1 +00E1A7 1 ObjectStateDispatch_SaveFrame5F: ; $E1A7 +00E1A7 1 A9 5F lda #$5F ; $E1A7: A9 5F +00E1A9 1 9D 9B 03 sta $039B,x ; $E1A9: 9D 9B 03 +00E1AC 1 +00E1AC 1 ; ---------------------------------------------------------------------------- +00E1AC 1 ; Hold this animation for $3C ticks. +00E1AC 1 ; ---------------------------------------------------------------------------- +00E1AC 1 +00E1AC 1 A9 3C lda #$3C ; $E1AC: A9 3C +00E1AE 1 20 41 EB jsr StoreObjectEventBankValue ; $E1AE: 20 41 EB +00E1B1 1 +00E1B1 1 ; ---------------------------------------------------------------------------- +00E1B1 1 ; Replace the animation with frame $67. Compact indices below $0C also receive +00E1B1 1 ; attribute $2F. +00E1B1 1 ; ---------------------------------------------------------------------------- +00E1B1 1 +00E1B1 1 A5 E1 lda CurrentObjectIndex ; $E1B1: A5 E1 +00E1B3 1 4A lsr ; $E1B3: 4A +00E1B4 1 AA tax ; $E1B4: AA +00E1B5 1 +00E1B5 1 E0 0C cpx #$0C ; $E1B5: E0 0C +00E1B7 1 B0 05 bcs ObjectStateDispatch_SaveFrame67 +00E1B9 1 ; $E1B7: B0 05 +00E1B9 1 +00E1B9 1 A9 2F lda #$2F ; $E1B9: A9 2F +00E1BB 1 9D B0 03 sta $03B0,x ; $E1BB: 9D B0 03 +00E1BE 1 +00E1BE 1 ObjectStateDispatch_SaveFrame67: ; $E1BE +00E1BE 1 A9 67 lda #$67 ; $E1BE: A9 67 +00E1C0 1 9D 9B 03 sta $039B,x ; $E1C0: 9D 9B 03 +00E1C3 1 +00E1C3 1 4C 6A EB jmp CommonEngineExit ; $E1C3: 4C 6A EB +00E1C6 1 +00E1C6 1 ; ---------------------------------------------------------------------------- +00E1C6 1 ; Special exit for object offset $04. +00E1C6 1 ; ---------------------------------------------------------------------------- +00E1C6 1 +00E1C6 1 ObjectStateDispatch_Object04: ; $E1C6 +00E1C6 1 A9 13 lda #$13 ; $E1C6: A9 13 +00E1C8 1 8D B2 03 sta $03B2 ; $E1C8: 8D B2 03 +00E1CB 1 +00E1CB 1 4C 6A EB jmp CommonEngineExit ; $E1CB: 4C 6A EB +00E1CE 1 +00E1CE 1 ; ============================================================================ +00E1CE 1 ; $E1CE-$E1E6 +00E1CE 1 ; Repeat the geometry test while its result is at least two. +00E1CE 1 ; +00E1CE 1 ; The loop permits up to four geometry-test attempts. +00E1CE 1 ; +00E1CE 1 ; Return: +00E1CE 1 ; A < $02, or the four-attempt counter expired. +00E1CE 1 ; ============================================================================ +00E1CE 1 +00E1CE 1 ; ---------------------------------------------------------------------------- +00E1CE 1 ; Contract: +00E1CE 1 ; Description: Implements Test Object Geometry Four Times. +00E1CE 1 ; Entry: Registers: A, Y +00E1CE 1 ; Returns/products: Registers/clobbers: Y +00E1CE 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00E1CE 1 ; Memory effects: $c2 +00E1CE 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00E1CE 1 ; comparison, load, or store path and are not a stable API product. +00E1CE 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. +00E1CE 1 ; ---------------------------------------------------------------------------- +00E1CE 1 TestObjectGeometryFourTimes: ; $E1CE +00E1CE 1 A0 04 ldy #$04 ; $E1CE: A0 04 +00E1D0 1 84 C2 sty $C2 ; $E1D0: 84 C2 +00E1D2 1 +00E1D2 1 TestObjectGeometryFourTimes_Loop: ; $E1D2 +00E1D2 1 20 74 E4 jsr SelectGeometryRecord_Default ; $E1D2: 20 74 E4 +00E1D5 1 20 C2 E4 jsr LoadGeometryRecord ; $E1D5: 20 C2 E4 +00E1D8 1 20 DB E4 jsr CalculateCurrentGeometryDifference ; $E1D8: 20 DB E4 +00E1DB 1 20 02 E5 jsr EvaluateGeometryDifference ; $E1DB: 20 02 E5 +00E1DE 1 +00E1DE 1 C9 02 cmp #$02 ; $E1DE: C9 02 +00E1E0 1 90 04 bcc TestObjectGeometryFourTimes_Return +00E1E2 1 ; $E1E0: 90 04 +00E1E2 1 +00E1E2 1 C6 C2 dec $C2 ; $E1E2: C6 C2 +00E1E4 1 D0 EC bne TestObjectGeometryFourTimes_Loop +00E1E6 1 ; $E1E4: D0 EC +00E1E6 1 +00E1E6 1 TestObjectGeometryFourTimes_Return: ; $E1E6 +00E1E6 1 60 rts ; $E1E6: 60 +00E1E7 1 +00E1E7 1 ; ============================================================================ +00E1E7 1 ; $E1E7-$E200 +00E1E7 1 ; Search object-state entries $0598-$059B for an eligible geometry result. +00E1E7 1 ; +00E1E7 1 ; The routine scans indices three through zero. An entry is eligible when: +00E1E7 1 ; +00E1E7 1 ; 1. Its state byte is nonnegative. +00E1E7 1 ; 2. Bit zero of the state byte is set. +00E1E7 1 ; 3. Its geometry-test result is at least $0C. +00E1E7 1 ; +00E1E7 1 ; Return: +00E1E7 1 ; C = clear when a qualifying entry is found +00E1E7 1 ; C = set when no entry qualifies +00E1E7 1 ; +00E1E7 1 ; $C3 = qualifying index, or $FF after the search is exhausted +00E1E7 1 ; ============================================================================ +00E1E7 1 +00E1E7 1 ; ---------------------------------------------------------------------------- +00E1E7 1 ; Contract: +00E1E7 1 ; Description: Implements Find Eligible Object State. +00E1E7 1 ; Entry: Registers: A, Y; Memory: $0598, $c3 +00E1E7 1 ; Returns/products: Registers/clobbers: A, Y +00E1E7 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00E1E7 1 ; Memory effects: $c3 +00E1E7 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00E1E7 1 ; comparison, load, or store path and are not a stable API product. +00E1E7 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. +00E1E7 1 ; ---------------------------------------------------------------------------- +00E1E7 1 FindEligibleObjectState: ; $E1E7 +00E1E7 1 A0 03 ldy #$03 ; $E1E7: A0 03 +00E1E9 1 +00E1E9 1 ; ---------------------------------------------------------------------------- +00E1E9 1 ; Save the current table index. +00E1E9 1 ; ---------------------------------------------------------------------------- +00E1E9 1 +00E1E9 1 FindEligibleObjectState_Loop: ; $E1E9 +00E1E9 1 84 C3 sty $C3 ; $E1E9: 84 C3 +00E1EB 1 +00E1EB 1 ; ---------------------------------------------------------------------------- +00E1EB 1 ; Reject inactive entries whose state byte is negative. +00E1EB 1 ; ---------------------------------------------------------------------------- +00E1EB 1 +00E1EB 1 B9 98 05 lda $0598,y ; $E1EB: B9 98 05 +00E1EE 1 30 0A bmi FindEligibleObjectState_Next +00E1F0 1 ; $E1EE: 30 0A +00E1F0 1 +00E1F0 1 ; ---------------------------------------------------------------------------- +00E1F0 1 ; Shift the state byte and reject entries whose low bit was clear. +00E1F0 1 ; ---------------------------------------------------------------------------- +00E1F0 1 +00E1F0 1 4A lsr ; $E1F0: 4A +00E1F1 1 90 07 bcc FindEligibleObjectState_Next +00E1F3 1 ; $E1F1: 90 07 +00E1F3 1 +00E1F3 1 ; ---------------------------------------------------------------------------- +00E1F3 1 ; Test the geometry associated with the current state-table index. +00E1F3 1 ; +00E1F3 1 ; Results below $0C qualify and return immediately with carry clear from +00E1F3 1 ; CMP #$0C. Results at least $0C continue searching. +00E1F3 1 ; ---------------------------------------------------------------------------- +00E1F3 1 +00E1F3 1 20 01 E2 jsr TestIndexedObjectGeometry +00E1F6 1 ; $E1F3: 20 01 E2 +00E1F6 1 +00E1F6 1 C9 0C cmp #$0C ; $E1F6: C9 0C +00E1F8 1 90 06 bcc FindEligibleObjectState_Return +00E1FA 1 ; $E1F8: 90 06 +00E1FA 1 +00E1FA 1 ; ---------------------------------------------------------------------------- +00E1FA 1 ; Continue with the preceding state-table index. +00E1FA 1 ; ---------------------------------------------------------------------------- +00E1FA 1 +00E1FA 1 FindEligibleObjectState_Next: ; $E1FA +00E1FA 1 A4 C3 ldy $C3 ; $E1FA: A4 C3 +00E1FC 1 88 dey ; $E1FC: 88 +00E1FD 1 10 EA bpl FindEligibleObjectState_Loop +00E1FF 1 ; $E1FD: 10 EA +00E1FF 1 +00E1FF 1 ; ---------------------------------------------------------------------------- +00E1FF 1 ; No entry qualified. Return carry set. +00E1FF 1 ; ---------------------------------------------------------------------------- +00E1FF 1 +00E1FF 1 38 sec ; $E1FF: 38 +00E200 1 +00E200 1 FindEligibleObjectState_Return: ; $E200 +00E200 1 60 rts ; $E200: 60 +00E201 1 +00E201 1 ; ============================================================================ +00E201 1 ; $E201-$E221 +00E201 1 ; Copy coordinates for the state-table entry selected in $C3 into the geometry +00E201 1 ; arguments, process them, and test the resulting region. +00E201 1 ; +00E201 1 ; Entry: +00E201 1 ; $C3 = compact object/state index +00E201 1 ; +00E201 1 ; Return: +00E201 1 ; A = result returned by $E502 +00E201 1 ; Flags from CMP #$03 +00E201 1 ; ============================================================================ +00E201 1 +00E201 1 TestIndexedObjectGeometry: ; $E201 +00E201 1 A5 C3 lda $C3 ; $E201: A5 C3 +00E203 1 0A asl ; $E203: 0A +00E204 1 A8 tay ; $E204: A8 +00E205 1 ; Convert compact index to object-array offset. +00E205 1 +00E205 1 ; ---------------------------------------------------------------------------- +00E205 1 ; Copy the selected object's horizontal coordinate. +00E205 1 ; ---------------------------------------------------------------------------- +00E205 1 +00E205 1 B9 0F 05 lda $050F,y ; $E205: B9 0F 05 +00E208 1 85 B2 sta $B2 ; $E208: 85 B2 +00E20A 1 +00E20A 1 B9 10 05 lda $0510,y ; $E20A: B9 10 05 +00E20D 1 85 B3 sta $B3 ; $E20D: 85 B3 +00E20F 1 +00E20F 1 ; ---------------------------------------------------------------------------- +00E20F 1 ; Copy the selected object's vertical coordinate. +00E20F 1 ; ---------------------------------------------------------------------------- +00E20F 1 +00E20F 1 B9 40 05 lda $0540,y ; $E20F: B9 40 05 +00E212 1 85 B4 sta $B4 ; $E212: 85 B4 +00E214 1 +00E214 1 B9 41 05 lda $0541,y ; $E214: B9 41 05 +00E217 1 85 B5 sta $B5 ; $E217: 85 B5 +00E219 1 +00E219 1 ; ---------------------------------------------------------------------------- +00E219 1 ; Process the coordinates and perform the final geometry test. +00E219 1 ; ---------------------------------------------------------------------------- +00E219 1 +00E219 1 20 DB E4 jsr CalculateCurrentGeometryDifference ; $E219: 20 DB E4 +00E21C 1 20 02 E5 jsr EvaluateGeometryDifference ; $E21C: 20 02 E5 +00E21F 1 +00E21F 1 C9 03 cmp #$03 ; $E21F: C9 03 +00E221 1 60 rts ; $E221: 60 +00E222 1 +00E222 1 ; ============================================================================ +00E222 1 ; $E222-$E245 +00E222 1 ; Derive an object-state index, test its geometry, and route according to the +00E222 1 ; result. +00E222 1 ; +00E222 1 ; Return behavior: +00E222 1 ; This helper does not return directly. Both paths tail-jump elsewhere. +00E222 1 ; ============================================================================ +00E222 1 +00E222 1 ; ---------------------------------------------------------------------------- +00E222 1 ; Contract: +00E222 1 ; Description: Processes Selected Object State. +00E222 1 ; Entry: Registers: A, Y +00E222 1 ; Returns/products: Registers/clobbers: A +00E222 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00E222 1 ; Memory effects: $c3 +00E222 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00E222 1 ; comparison, load, or store path and are not a stable API product. +00E222 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. +00E222 1 ; ---------------------------------------------------------------------------- +00E222 1 ProcessSelectedObjectState: ; $E222 +00E222 1 20 DC E3 jsr GetCurrentObjectSelectorAndState ; $E222: 20 DC E3 +00E225 1 +00E225 1 ; ---------------------------------------------------------------------------- +00E225 1 ; Complement the selector returned in Y and save it in $C3. +00E225 1 ; ---------------------------------------------------------------------------- +00E225 1 +00E225 1 98 tya ; $E225: 98 +00E226 1 49 FF eor #$FF ; $E226: 49 FF +00E228 1 85 C3 sta $C3 ; $E228: 85 C3 +00E22A 1 +00E22A 1 ; ---------------------------------------------------------------------------- +00E22A 1 ; Test the geometry for the selected entry. +00E22A 1 ; +00E22A 1 ; TestIndexedObjectGeometry returns flags from CMP #$03. +00E22A 1 ; Carry clear means the result is below three. +00E22A 1 ; ---------------------------------------------------------------------------- +00E22A 1 +00E22A 1 20 01 E2 jsr TestIndexedObjectGeometry +00E22D 1 ; $E22A: 20 01 E2 +00E22D 1 +00E22D 1 90 0B bcc ProcessSelectedObjectState_Clear +00E22F 1 ; $E22D: 90 0B +00E22F 1 +00E22F 1 ; ---------------------------------------------------------------------------- +00E22F 1 ; Geometry result is at least three. +00E22F 1 ; +00E22F 1 ; Configure value $0F, apply the geometry helpers, and jump to $E2DE. +00E22F 1 ; ---------------------------------------------------------------------------- +00E22F 1 +00E22F 1 A9 0F lda #$0F ; $E22F: A9 0F +00E231 1 +00E231 1 20 13 E5 jsr BuildGeometryVector ; $E231: 20 13 E5 +00E234 1 20 28 E5 jsr StoreCurrentObjectMovement ; $E234: 20 28 E5 +00E237 1 +00E237 1 4C DE E2 jmp UpdateCurrentObjectAnimationDelay ; $E237: 4C DE E2 +00E23A 1 +00E23A 1 ; ---------------------------------------------------------------------------- +00E23A 1 ; Geometry result is below three. +00E23A 1 ; +00E23A 1 ; Run the state-update helpers, then return to the object-state dispatch path +00E23A 1 ; at $E08B. +00E23A 1 ; ---------------------------------------------------------------------------- +00E23A 1 +00E23A 1 ProcessSelectedObjectState_Clear: ; $E23A +00E23A 1 20 D3 E2 jsr ClearCurrentObjectMovement ; $E23A: 20 D3 E2 +00E23D 1 20 E6 E3 jsr InitializeBaseObjectFromCurrent ; $E23D: 20 E6 E3 +00E240 1 20 84 E3 jsr ProcessCompactObjectState_Validate ; $E240: 20 84 E3 +00E243 1 +00E243 1 4C 8B E0 jmp ObjectStateDispatch_NextPath +00E246 1 ; $E243: 4C 8B E0 +00E246 1 +00E246 1 ; ============================================================================ +00E246 1 ; $E246-$E25D +00E246 1 ; Search the object-state entries at $0598-$059B using a caller-supplied +00E246 1 ; selector in Y. +00E246 1 ; +00E246 1 ; Entry: +00E246 1 ; Y = one-based selector value +00E246 1 ; +00E246 1 ; Exit: +00E246 1 ; X = selected state-table index, normally $00-$03 +00E246 1 ; Y = adjusted selector value +00E246 1 ; +00E246 1 ; If $0598 is zero, the routine returns immediately without performing the +00E246 1 ; search. +00E246 1 ; +00E246 1 ; The comparison intentionally uses base address $0597,X. Since X begins at +00E246 1 ; four and is decremented after unsuccessful comparisons, the effective +00E246 1 ; entries are $059B, $059A, $0599, and $0598. +00E246 1 ; ============================================================================ +00E246 1 +00E246 1 ; ---------------------------------------------------------------------------- +00E246 1 ; Contract: +00E246 1 ; Description: Implements Find Object State For Selector. +00E246 1 ; Entry: Registers: A, X, Y; Memory: $0598, $0597 +00E246 1 ; Returns/products: Registers/clobbers: A, X, Y; Flags: condition flags may carry result state +00E246 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00E246 1 ; Memory effects: See symbolic operands in the routine body; zero-page scratch roles are documented locally. +00E246 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00E246 1 ; comparison, load, or store path and are not a stable API product. +00E246 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 2. +00E246 1 ; ---------------------------------------------------------------------------- +00E246 1 FindObjectStateForSelector: ; $E246 +00E246 1 AD 98 05 lda $0598 ; $E246: AD 98 05 +00E249 1 F0 12 beq FindObjectStateForSelector_Return +00E24B 1 ; $E249: F0 12 +00E24B 1 +00E24B 1 ; ---------------------------------------------------------------------------- +00E24B 1 ; Convert the one-based selector in Y into an odd comparison value: +00E24B 1 ; +00E24B 1 ; A = ((Y - 1) * 2) + 1 +00E24B 1 ; +00E24B 1 ; Y itself remains decremented by one. +00E24B 1 ; ---------------------------------------------------------------------------- +00E24B 1 +00E24B 1 88 dey ; $E24B: 88 +00E24C 1 +00E24C 1 98 tya ; $E24C: 98 +00E24D 1 0A asl ; $E24D: 0A +00E24E 1 69 01 adc #$01 ; $E24E: 69 01 +00E250 1 +00E250 1 ; ---------------------------------------------------------------------------- +00E250 1 ; Search the four state entries in reverse order. +00E250 1 ; +00E250 1 ; The indexed base is deliberately one byte before $0598: +00E250 1 ; +00E250 1 ; X=$04 -> $059B +00E250 1 ; X=$03 -> $059A +00E250 1 ; X=$02 -> $0599 +00E250 1 ; X=$01 -> $0598 +00E250 1 ; ---------------------------------------------------------------------------- +00E250 1 +00E250 1 A2 04 ldx #$04 ; $E250: A2 04 +00E252 1 +00E252 1 FindObjectStateForSelector_Search: ; $E252 +00E252 1 DD 97 05 cmp $0597,x ; $E252: DD 97 05 +00E255 1 90 03 bcc FindObjectStateForSelector_Previous +00E257 1 ; $E255: 90 03 +00E257 1 +00E257 1 ; ---------------------------------------------------------------------------- +00E257 1 ; The current table value is not greater than A. +00E257 1 ; +00E257 1 ; Decrement Y once more. If it becomes negative, return immediately. +00E257 1 ; Otherwise, keep the current X. +00E257 1 ; ---------------------------------------------------------------------------- +00E257 1 +00E257 1 88 dey ; $E257: 88 +00E258 1 30 03 bmi FindObjectStateForSelector_Return +00E25A 1 ; $E258: 30 03 +00E25A 1 +00E25A 1 ; ---------------------------------------------------------------------------- +00E25A 1 ; Continue searching the preceding table entry. +00E25A 1 ; ---------------------------------------------------------------------------- +00E25A 1 +00E25A 1 FindObjectStateForSelector_Previous: ; $E25A +00E25A 1 CA dex ; $E25A: CA +00E25B 1 D0 F5 bne FindObjectStateForSelector_Search +00E25D 1 ; $E25B: D0 F5 +00E25D 1 +00E25D 1 FindObjectStateForSelector_Return: ; $E25D +00E25D 1 60 rts ; $E25D: 60 +00E25E 1 +00E25E 1 ; ============================================================================ +00E25E 1 ; $E25E-$E294 +00E25E 1 ; Find the nearest candidate object from a six-entry object-offset table. +00E25E 1 ; +00E25E 1 ; Entry: +00E25E 1 ; $C2 = index selecting a signed coordinate adjustment from the overlapping +00E25E 1 ; tables at $DFCA and $DFCB +00E25E 1 ; +00E25E 1 ; Exit: +00E25E 1 ; X = selected candidate-table index, $00-$05 +00E25E 1 ; Y = selected object offset: +00E25E 1 ; $04, $0E, $10, $12, $14, or $16 +00E25E 1 ; +00E25E 1 ; Working values: +00E25E 1 ; $06 = smallest distance found, initialized to $FF +00E25E 1 ; $05 = candidate-table index associated with that distance +00E25E 1 ; $41 = current candidate-table index +00E25E 1 ; ============================================================================ +00E25E 1 +00E25E 1 ; ---------------------------------------------------------------------------- +00E25E 1 ; Contract: +00E25E 1 ; Description: Implements Find Nearest Candidate Object. +00E25E 1 ; Entry: Registers: A, X; Memory: $c2, $050a, $dfcb, $053b, $dfca, $06, $41 +00E25E 1 ; Returns/products: Registers/clobbers: A, X, Y +00E25E 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00E25E 1 ; Memory effects: $06, $41, mathtemp05 +00E25E 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00E25E 1 ; comparison, load, or store path and are not a stable API product. +00E25E 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. +00E25E 1 ; ---------------------------------------------------------------------------- +00E25E 1 FindNearestCandidateObject: ; $E25E +00E25E 1 A9 FF lda #$FF ; $E25E: A9 FF +00E260 1 85 06 sta $06 ; $E260: 85 06 +00E262 1 ; Initialize best distance to the maximum. +00E262 1 +00E262 1 A2 05 ldx #$05 ; $E262: A2 05 +00E264 1 +00E264 1 ; ---------------------------------------------------------------------------- +00E264 1 ; Save the current candidate-table index. +00E264 1 ; ---------------------------------------------------------------------------- +00E264 1 +00E264 1 FindNearestCandidateObject_Loop: ; $E264 +00E264 1 86 41 stx $41 ; $E264: 86 41 +00E266 1 +00E266 1 ; ---------------------------------------------------------------------------- +00E266 1 ; Load the candidate object offset into Y. +00E266 1 ; ---------------------------------------------------------------------------- +00E266 1 +00E266 1 BC 95 E2 ldy CandidateObjectOffsetTable,x +00E269 1 ; $E266: BC 95 E2 +00E269 1 +00E269 1 ; ---------------------------------------------------------------------------- +00E269 1 ; Load the signed coordinate-adjustment index. +00E269 1 ; ---------------------------------------------------------------------------- +00E269 1 +00E269 1 A6 C2 ldx $C2 ; $E269: A6 C2 +00E26B 1 +00E26B 1 ; ---------------------------------------------------------------------------- +00E26B 1 ; Calculate the adjusted horizontal high coordinate: +00E26B 1 ; +00E26B 1 ; candidateXHi + $DFCB,X +00E26B 1 ; +00E26B 1 ; The result is preserved on the stack. +00E26B 1 ; ---------------------------------------------------------------------------- +00E26B 1 +00E26B 1 18 clc ; $E26B: 18 +00E26C 1 +00E26C 1 B9 0A 05 lda $050A,y ; $E26C: B9 0A 05 +00E26F 1 7D CB DF adc $DFCB,x ; $E26F: 7D CB DF +00E272 1 +00E272 1 48 pha ; $E272: 48 +00E273 1 +00E273 1 ; ---------------------------------------------------------------------------- +00E273 1 ; Calculate the adjusted vertical high coordinate: +00E273 1 ; +00E273 1 ; candidateYHi + $DFCA,X +00E273 1 ; +00E273 1 ; The result is passed to $E80B in Y. +00E273 1 ; ---------------------------------------------------------------------------- +00E273 1 +00E273 1 18 clc ; $E273: 18 +00E274 1 +00E274 1 B9 3B 05 lda $053B,y ; $E274: B9 3B 05 +00E277 1 7D CA DF adc $DFCA,x ; $E277: 7D CA DF +00E27A 1 +00E27A 1 A8 tay ; $E27A: A8 +00E27B 1 +00E27B 1 ; ---------------------------------------------------------------------------- +00E27B 1 ; Restore the adjusted horizontal value into X and calculate a distance or +00E27B 1 ; magnitude through $E80B. +00E27B 1 ; ---------------------------------------------------------------------------- +00E27B 1 +00E27B 1 68 pla ; $E27B: 68 +00E27C 1 AA tax ; $E27C: AA +00E27D 1 +00E27D 1 20 0B E8 jsr CalculateVectorMagnitude ; $E27D: 20 0B E8 +00E280 1 +00E280 1 ; ---------------------------------------------------------------------------- +00E280 1 ; Keep this candidate only when its returned distance in A is lower than the +00E280 1 ; current best distance in $06. +00E280 1 ; ---------------------------------------------------------------------------- +00E280 1 +00E280 1 C5 06 cmp $06 ; $E280: C5 06 +00E282 1 B0 06 bcs FindNearestCandidateObject_Next +00E284 1 ; $E282: B0 06 +00E284 1 +00E284 1 85 06 sta $06 ; $E284: 85 06 +00E286 1 +00E286 1 A5 41 lda $41 ; $E286: A5 41 +00E288 1 85 05 sta MathTemp05 ; $E288: 85 05 +00E28A 1 ; Save the winning candidate-table index. +00E28A 1 +00E28A 1 ; ---------------------------------------------------------------------------- +00E28A 1 ; Continue through all six candidate entries, from index five down to zero. +00E28A 1 ; ---------------------------------------------------------------------------- +00E28A 1 +00E28A 1 FindNearestCandidateObject_Next: ; $E28A +00E28A 1 A6 41 ldx $41 ; $E28A: A6 41 +00E28C 1 CA dex ; $E28C: CA +00E28D 1 10 D5 bpl FindNearestCandidateObject_Loop +00E28F 1 ; $E28D: 10 D5 +00E28F 1 +00E28F 1 ; ---------------------------------------------------------------------------- +00E28F 1 ; Return the winning candidate-table index in X and its object offset in Y. +00E28F 1 ; ---------------------------------------------------------------------------- +00E28F 1 +00E28F 1 A6 05 ldx MathTemp05 ; $E28F: A6 05 +00E291 1 BC 95 E2 ldy CandidateObjectOffsetTable,x +00E294 1 ; $E291: BC 95 E2 +00E294 1 +00E294 1 60 rts ; $E294: 60 +00E295 1 +00E295 1 ; ============================================================================ +00E295 1 ; $E295-$E29A +00E295 1 ; Candidate object offsets searched by FindNearestCandidateObject. +00E295 1 ; +00E295 1 ; The values are even object-array offsets. Their compact indices are obtained +00E295 1 ; by dividing by two. +00E295 1 ; ============================================================================ +00E295 1 +00E295 1 CandidateObjectOffsetTable: ; $E295 +00E295 1 04 .byte $04 ; Compact index $02 +00E296 1 0E .byte $0E ; Compact index $07 +00E297 1 10 .byte $10 ; Compact index $08 +00E298 1 12 .byte $12 ; Compact index $09 +00E299 1 14 .byte $14 ; Compact index $0A +00E29A 1 16 .byte $16 ; Compact index $0B +00E29B 1 +00E29B 1 ; ============================================================================ +00E29B 1 ; $E29B-$E2A4 +00E29B 1 ; Dispatch an inline command for a caller-supplied object offset. +00E29B 1 ; +00E29B 1 ; Entry: +00E29B 1 ; X = object or event offset +00E29B 1 ; +00E29B 1 ; Inline caller data: +00E29B 1 ; The bytes immediately following the caller's JSR are interpreted by +00E29B 1 ; $E99A. Existing call sites provide records such as: +00E29B 1 ; +00E29B 1 ; .byte $00 +00E29B 1 ; .word HandlerAddress - 1 +00E29B 1 ; +00E29B 1 ; Operation: +00E29B 1 ; 1. Preserve X in zero-page $06. +00E29B 1 ; 2. Call $E99A to locate or decode the caller's inline data. +00E29B 1 ; 3. Restore X. +00E29B 1 ; 4. Tail-call the command dispatcher at $EB0D. +00E29B 1 ; +00E29B 1 ; The jump to $EB0D enters three bytes after the normal QueueInlineObjectEvent entry, which +00E29B 1 ; suggests $E99A has already completed the inline-record setup normally +00E29B 1 ; performed by QueueInlineObjectEvent. +00E29B 1 ; ============================================================================ +00E29B 1 +00E29B 1 ; ---------------------------------------------------------------------------- +00E29B 1 ; Contract: +00E29B 1 ; Description: Implements Dispatch Inline Object Command. +00E29B 1 ; Entry: Registers: X; Memory: $06 +00E29B 1 ; Returns/products: Registers/clobbers: X +00E29B 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00E29B 1 ; Memory effects: $06 +00E29B 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00E29B 1 ; comparison, load, or store path and are not a stable API product. +00E29B 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 3. +00E29B 1 ; ---------------------------------------------------------------------------- +00E29B 1 DispatchInlineObjectCommand: ; $E29B +00E29B 1 86 06 stx $06 ; $E29B: 86 06 +00E29D 1 ; Preserve the caller-supplied object offset. +00E29D 1 +00E29D 1 20 9A E9 jsr DecodeInlineParameters ; $E29D: 20 9A E9 +00E2A0 1 ; Decode or locate the inline record following +00E2A0 1 ; the caller's JSR. +00E2A0 1 +00E2A0 1 A6 06 ldx $06 ; $E2A0: A6 06 +00E2A2 1 ; Restore the object offset. +00E2A2 1 +00E2A2 1 4C 0D EB jmp QueueDecodedObjectEvent ; $E2A2: 4C 0D EB +00E2A5 1 ; Tail-call the command dispatcher after its +00E2A5 1 ; normal inline-record setup entry. +00E2A5 1 +00E2A5 1 ; ============================================================================ +00E2A5 1 ; $E2A5-$E2D2 +00E2A5 1 ; Calculate scaled coordinate differences between the base object and the +00E2A5 1 ; object selected by X. +00E2A5 1 ; +00E2A5 1 ; Entry: +00E2A5 1 ; X = object-array offset +00E2A5 1 ; +00E2A5 1 ; Exit: +00E2A5 1 ; A = scaled horizontal high/result byte +00E2A5 1 ; Y = scaled vertical high/result byte +00E2A5 1 ; +00E2A5 1 ; Working values: +00E2A5 1 ; $AE = horizontal low difference +00E2A5 1 ; $B0 = vertical low difference +00E2A5 1 ; +00E2A5 1 ; Both signed 16-bit differences are shifted left twice across their low and +00E2A5 1 ; high bytes. The low result bytes remain in $AE and $B0. +00E2A5 1 ; ============================================================================ +00E2A5 1 +00E2A5 1 CalculateObjectCoordinateDifference: ; $E2A5 +00E2A5 1 38 sec ; $E2A5: 38 +00E2A6 1 +00E2A6 1 ; ---------------------------------------------------------------------------- +00E2A6 1 ; Calculate the signed vertical difference: +00E2A6 1 ; +00E2A6 1 ; baseY - objectY +00E2A6 1 ; +00E2A6 1 ; Low byte: +00E2A6 1 ; $053A - $053A,X +00E2A6 1 ; +00E2A6 1 ; High byte: +00E2A6 1 ; $053B - $053B,X +00E2A6 1 ; ---------------------------------------------------------------------------- +00E2A6 1 +00E2A6 1 AD 3A 05 lda $053A ; $E2A6: AD 3A 05 +00E2A9 1 FD 3A 05 sbc $053A,x ; $E2A9: FD 3A 05 +00E2AC 1 85 B0 sta $B0 ; $E2AC: 85 B0 +00E2AE 1 +00E2AE 1 AD 3B 05 lda $053B ; $E2AE: AD 3B 05 +00E2B1 1 FD 3B 05 sbc $053B,x ; $E2B1: FD 3B 05 +00E2B4 1 +00E2B4 1 ; ---------------------------------------------------------------------------- +00E2B4 1 ; Multiply the signed vertical difference by four. +00E2B4 1 ; +00E2B4 1 ; First shift: +00E2B4 1 ; ASL $B0 +00E2B4 1 ; ROL A +00E2B4 1 ; +00E2B4 1 ; Second shift: +00E2B4 1 ; ASL $B0 +00E2B4 1 ; ADC #$00 +00E2B4 1 ; +00E2B4 1 ; The second ADC incorporates carry from the low-byte shift into the high byte. +00E2B4 1 ; ---------------------------------------------------------------------------- +00E2B4 1 +00E2B4 1 06 B0 asl $B0 ; $E2B4: 06 B0 +00E2B6 1 2A rol ; $E2B6: 2A +00E2B7 1 +00E2B7 1 06 B0 asl $B0 ; $E2B7: 06 B0 +00E2B9 1 69 00 adc #$00 ; $E2B9: 69 00 +00E2BB 1 +00E2BB 1 A8 tay ; $E2BB: A8 +00E2BC 1 ; Y = scaled vertical high/result byte. +00E2BC 1 +00E2BC 1 ; ---------------------------------------------------------------------------- +00E2BC 1 ; Calculate the signed horizontal difference: +00E2BC 1 ; +00E2BC 1 ; baseX - objectX +00E2BC 1 ; +00E2BC 1 ; Low byte: +00E2BC 1 ; $0509 - $0509,X +00E2BC 1 ; +00E2BC 1 ; High byte: +00E2BC 1 ; $050A - $050A,X +00E2BC 1 ; ---------------------------------------------------------------------------- +00E2BC 1 +00E2BC 1 38 sec ; $E2BC: 38 +00E2BD 1 +00E2BD 1 AD 09 05 lda $0509 ; $E2BD: AD 09 05 +00E2C0 1 FD 09 05 sbc $0509,x ; $E2C0: FD 09 05 +00E2C3 1 85 AE sta CalculatedCoordinateLow ; $E2C3: 85 AE +00E2C5 1 +00E2C5 1 AD 0A 05 lda $050A ; $E2C5: AD 0A 05 +00E2C8 1 FD 0A 05 sbc $050A,x ; $E2C8: FD 0A 05 +00E2CB 1 +00E2CB 1 ; ---------------------------------------------------------------------------- +00E2CB 1 ; Multiply the signed horizontal difference by four. +00E2CB 1 ; ---------------------------------------------------------------------------- +00E2CB 1 +00E2CB 1 06 AE asl CalculatedCoordinateLow ; $E2CB: 06 AE +00E2CD 1 2A rol ; $E2CD: 2A +00E2CE 1 +00E2CE 1 06 AE asl CalculatedCoordinateLow ; $E2CE: 06 AE +00E2D0 1 69 00 adc #$00 ; $E2D0: 69 00 +00E2D2 1 +00E2D2 1 60 rts ; $E2D2: 60 +00E2D3 1 +00E2D3 1 ; ============================================================================ +00E2D3 1 ; $E2D3-$E2DF +00E2D3 1 ; Clear the current object's two movement or velocity state bytes. +00E2D3 1 ; +00E2D3 1 ; Entry: +00E2D3 1 ; CurrentObjectIndex = object-array offset +00E2D3 1 ; +00E2D3 1 ; Exit: +00E2D3 1 ; A = $00 +00E2D3 1 ; X = CurrentObjectIndex +00E2D3 1 ; Z = set +00E2D3 1 ; +00E2D3 1 ; Modified object fields: +00E2D3 1 ; $056D,X = $00 +00E2D3 1 ; $056E,X = $00 +00E2D3 1 ; ============================================================================ +00E2D3 1 +00E2D3 1 ; ---------------------------------------------------------------------------- +00E2D3 1 ; Contract: +00E2D3 1 ; Description: Clears or resets Current Object Movement. +00E2D3 1 ; Entry: Registers: A; Memory: currentobjectindex +00E2D3 1 ; Returns/products: Registers/clobbers: A, X +00E2D3 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00E2D3 1 ; Memory effects: $056d, $056e +00E2D3 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00E2D3 1 ; comparison, load, or store path and are not a stable API product. +00E2D3 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 8. +00E2D3 1 ; ---------------------------------------------------------------------------- +00E2D3 1 ClearCurrentObjectMovement: ; $E2D3 +00E2D3 1 A6 E1 ldx CurrentObjectIndex ; $E2D3: A6 E1 +00E2D5 1 +00E2D5 1 A9 00 lda #$00 ; $E2D5: A9 00 +00E2D7 1 9D 6D 05 sta $056D,x ; $E2D7: 9D 6D 05 +00E2DA 1 9D 6E 05 sta $056E,x ; $E2DA: 9D 6E 05 +00E2DD 1 +00E2DD 1 60 rts ; $E2DD: 60 +00E2DE 1 +00E2DE 1 ; ============================================================================ +00E2DE 1 ; $E2DE-$E312 +00E2DE 1 ; Update the current object's animation frame and return a delay selected from +00E2DE 1 ; a table. +00E2DE 1 ; +00E2DE 1 ; Entry: +00E2DE 1 ; CurrentObjectIndex = object-array offset +00E2DE 1 ; +00E2DE 1 ; Return: +00E2DE 1 ; A = selector-specific delay from $E329,Y +00E2DE 1 ; +00E2DE 1 ; If either call to $E6B7 returns carry set: +00E2DE 1 ; A = $06 +00E2DE 1 ; ============================================================================ +00E2DE 1 +00E2DE 1 ; ---------------------------------------------------------------------------- +00E2DE 1 ; Contract: +00E2DE 1 ; Description: Updates Current Object Animation Delay. +00E2DE 1 ; Entry: Registers: A, X; Memory: currentobjectindex, $056e, $056d, $039a +00E2DE 1 ; Returns/products: Registers/clobbers: A, X, Y +00E2DE 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00E2DE 1 ; Memory effects: $039a +00E2DE 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00E2DE 1 ; comparison, load, or store path and are not a stable API product. +00E2DE 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 4. +00E2DE 1 ; ---------------------------------------------------------------------------- +00E2DE 1 UpdateCurrentObjectAnimationDelay: ; $E2DE +00E2DE 1 A6 E1 ldx CurrentObjectIndex ; $E2DE: A6 E1 +00E2E0 1 +00E2E0 1 ; ---------------------------------------------------------------------------- +00E2E0 1 ; Derive a preliminary three-bit animation selector from the current object's +00E2E0 1 ; state bytes at $056D/$056E. +00E2E0 1 ; +00E2E0 1 ; Bit flow: +00E2E0 1 ; +00E2E0 1 ; ASL $056E,X puts its high bit in carry. +00E2E0 1 ; ROL $056D,X shifts that carry into A. +00E2E0 1 ; A second ROL expands the selector. +00E2E0 1 ; ---------------------------------------------------------------------------- +00E2E0 1 +00E2E0 1 BD 6E 05 lda $056E,x ; $E2E0: BD 6E 05 +00E2E3 1 0A asl ; $E2E3: 0A +00E2E4 1 +00E2E4 1 BD 6D 05 lda $056D,x ; $E2E4: BD 6D 05 +00E2E7 1 2A rol ; $E2E7: 2A +00E2E8 1 2A rol ; $E2E8: 2A +00E2E9 1 +00E2E9 1 48 pha ; $E2E9: 48 +00E2EA 1 ; Preserve the preliminary selector. +00E2EA 1 +00E2EA 1 ; ---------------------------------------------------------------------------- +00E2EA 1 ; Update or test the current object through $E6B7. +00E2EA 1 ; ---------------------------------------------------------------------------- +00E2EA 1 +00E2EA 1 20 B7 E6 jsr ClearMovementTransforms ; $E2EA: 20 B7 E6 +00E2ED 1 +00E2ED 1 68 pla ; $E2ED: 68 +00E2EE 1 B0 20 bcs UpdateCurrentObjectAnimationDelay_Default +00E2F0 1 ; $E2EE: B0 20 +00E2F0 1 +00E2F0 1 ; ---------------------------------------------------------------------------- +00E2F0 1 ; Incorporate whether X is at least $15 into the selector. +00E2F0 1 ; +00E2F0 1 ; CPX sets carry, then ROL shifts that condition into A. +00E2F0 1 ; ---------------------------------------------------------------------------- +00E2F0 1 +00E2F0 1 E0 15 cpx #$15 ; $E2F0: E0 15 +00E2F2 1 2A rol ; $E2F2: 2A +00E2F3 1 +00E2F3 1 29 07 and #$07 ; $E2F3: 29 07 +00E2F5 1 A8 tay ; $E2F5: A8 +00E2F6 1 ; Y selects one of eight animation ranges. +00E2F6 1 +00E2F6 1 ; ---------------------------------------------------------------------------- +00E2F6 1 ; Increment the current frame while preserving its original value in A for +00E2F6 1 ; the range comparisons. +00E2F6 1 ; ---------------------------------------------------------------------------- +00E2F6 1 +00E2F6 1 BD 9A 03 lda $039A,x ; $E2F6: BD 9A 03 +00E2F9 1 FE 9A 03 inc $039A,x ; $E2F9: FE 9A 03 +00E2FC 1 +00E2FC 1 ; ---------------------------------------------------------------------------- +00E2FC 1 ; If the original frame is at or beyond its upper limit, reset it to the base +00E2FC 1 ; frame. +00E2FC 1 ; +00E2FC 1 ; If it is between the base and upper limit, keep the incremented frame. +00E2FC 1 ; +00E2FC 1 ; If it is below the base frame, reset it to the base frame. +00E2FC 1 ; ---------------------------------------------------------------------------- +00E2FC 1 +00E2FC 1 D9 21 E3 cmp CurrentObjectAnimationLimitTable,y +00E2FF 1 ; $E2FC: D9 21 E3 +00E2FF 1 B0 05 bcs UpdateCurrentObjectAnimationDelay_Reset +00E301 1 ; $E2FF: B0 05 +00E301 1 +00E301 1 D9 19 E3 cmp CurrentObjectAnimationBaseTable,y +00E304 1 ; $E301: D9 19 E3 +00E304 1 B0 06 bcs UpdateCurrentObjectAnimationDelay_LoadDelay +00E306 1 ; $E304: B0 06 +00E306 1 +00E306 1 UpdateCurrentObjectAnimationDelay_Reset: ; $E306 +00E306 1 B9 19 E3 lda CurrentObjectAnimationBaseTable,y +00E309 1 ; $E306: B9 19 E3 +00E309 1 9D 9A 03 sta $039A,x ; $E309: 9D 9A 03 +00E30C 1 +00E30C 1 ; ---------------------------------------------------------------------------- +00E30C 1 ; Return the delay associated with this animation range. +00E30C 1 ; ---------------------------------------------------------------------------- +00E30C 1 +00E30C 1 UpdateCurrentObjectAnimationDelay_LoadDelay: ; $E30C +00E30C 1 B9 29 E3 lda CurrentObjectAnimationDelayTable,y +00E30F 1 ; $E30C: B9 29 E3 +00E30F 1 60 rts ; $E30F: 60 +00E310 1 +00E310 1 ; ---------------------------------------------------------------------------- +00E310 1 ; Carry-set fallback from $E6B7. +00E310 1 ; ---------------------------------------------------------------------------- +00E310 1 +00E310 1 UpdateCurrentObjectAnimationDelay_Default: ; $E310 +00E310 1 A9 06 lda #$06 ; $E310: A9 06 +00E312 1 60 rts ; $E312: 60 +00E313 1 +00E313 1 ; ============================================================================ +00E313 1 ; $E313-$E318 +00E313 1 ; Update the current object's animation and immediately wait for the returned +00E313 1 ; delay. +00E313 1 ; +00E313 1 ; This is a compact wrapper around UpdateCurrentObjectAnimationDelay and +00E313 1 ; $EB41. +00E313 1 ; ============================================================================ +00E313 1 +00E313 1 ; ---------------------------------------------------------------------------- +00E313 1 ; Contract: +00E313 1 ; Description: Updates Current Object Animation And Wait. +00E313 1 ; Entry: No register input inferred +00E313 1 ; Returns/products: No direct product inferred +00E313 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00E313 1 ; Memory effects: See symbolic operands in the routine body; zero-page scratch roles are documented locally. +00E313 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00E313 1 ; comparison, load, or store path and are not a stable API product. +00E313 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 2. +00E313 1 ; ---------------------------------------------------------------------------- +00E313 1 UpdateCurrentObjectAnimationAndWait: ; $E313 +00E313 1 20 DE E2 jsr UpdateCurrentObjectAnimationDelay +00E316 1 ; $E313: 20 DE E2 +00E316 1 +00E316 1 4C 41 EB jmp StoreObjectEventBankValue ; $E316: 4C 41 EB +00E319 1 ; Tail-call the delay helper. +00E319 1 +00E319 1 ; ============================================================================ +00E319 1 ; $E319-$E320 +00E319 1 ; Base/reset frames for the eight current-object animation ranges. +00E319 1 ; ============================================================================ +00E319 1 +00E319 1 CurrentObjectAnimationBaseTable: ; $E319 +00E319 1 61 32 64 35 .byte $61,$32,$64,$35 +00E31D 1 5C 3B 5C 38 .byte $5C,$3B,$5C,$38 +00E321 1 +00E321 1 ; ============================================================================ +00E321 1 ; $E321-$E328 +00E321 1 ; Exclusive upper frame limits for the eight animation ranges. +00E321 1 ; ============================================================================ +00E321 1 +00E321 1 CurrentObjectAnimationLimitTable: ; $E321 +00E321 1 63 34 66 37 .byte $63,$34,$66,$37 +00E325 1 5D 3D 5D 3A .byte $5D,$3D,$5D,$3A +00E329 1 +00E329 1 ; ============================================================================ +00E329 1 ; $E329-$E330 +00E329 1 ; Delay values associated with the eight animation ranges. +00E329 1 ; ============================================================================ +00E329 1 +00E329 1 CurrentObjectAnimationDelayTable: ; $E329 +00E329 1 06 06 06 06 .byte $06,$06,$06,$06 +00E32D 1 09 06 09 06 .byte $09,$06,$09,$06 +00E331 1 +00E331 1 ; ============================================================================ +00E331 1 ; $E331-$E346 +00E331 1 ; Find an object-state entry equal to twice the selected compact state. +00E331 1 ; +00E331 1 ; Entry: +00E331 1 ; $C2 = compact state value +00E331 1 ; +00E331 1 ; Search: +00E331 1 ; $059B, $059A, $0599, $0598 +00E331 1 ; +00E331 1 ; If a matching entry is found: +00E331 1 ; 1. Copy $C2 to StateSelector. +00E331 1 ; 2. Call the state-marker helper at $CD2E. +00E331 1 ; +00E331 1 ; If no entry matches: +00E331 1 ; Return without changing StateSelector. +00E331 1 ; +00E331 1 ; Exit: +00E331 1 ; X = matching object-state index, or $FF if no match was found +00E331 1 ; ============================================================================ +00E331 1 +00E331 1 ; ---------------------------------------------------------------------------- +00E331 1 ; Contract: +00E331 1 ; Description: Implements Find And Queue Selected State. +00E331 1 ; Entry: Registers: A, X; Memory: $c2, $0598 +00E331 1 ; Returns/products: Registers/clobbers: A, X; Flags: condition flags may carry result state +00E331 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00E331 1 ; Memory effects: See symbolic operands in the routine body; zero-page scratch roles are documented locally. +00E331 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00E331 1 ; comparison, load, or store path and are not a stable API product. +00E331 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. +00E331 1 ; ---------------------------------------------------------------------------- +00E331 1 FindAndQueueSelectedState: ; $E331 +00E331 1 A2 03 ldx #$03 ; $E331: A2 03 +00E333 1 +00E333 1 ; ---------------------------------------------------------------------------- +00E333 1 ; Double the compact state value. +00E333 1 ; +00E333 1 ; The loop branches back to the CMP at $E336, not to LDA/ASL. The doubled +00E333 1 ; value therefore remains in A for all four comparisons. +00E333 1 ; ---------------------------------------------------------------------------- +00E333 1 +00E333 1 A5 C2 lda $C2 ; $E333: A5 C2 +00E335 1 0A asl ; $E335: 0A +00E336 1 +00E336 1 FindAndQueueSelectedState_Search: ; $E336 +00E336 1 DD 98 05 cmp $0598,x ; $E336: DD 98 05 +00E339 1 F0 04 beq FindAndQueueSelectedState_Found +00E33B 1 ; $E339: F0 04 +00E33B 1 +00E33B 1 CA dex ; $E33B: CA +00E33C 1 10 F8 bpl FindAndQueueSelectedState_Search +00E33E 1 ; $E33C: 10 F8 +00E33E 1 +00E33E 1 ; ---------------------------------------------------------------------------- +00E33E 1 ; No matching state entry was found. +00E33E 1 ; ---------------------------------------------------------------------------- +00E33E 1 +00E33E 1 60 rts ; $E33E: 60 +00E33F 1 +00E33F 1 ; ---------------------------------------------------------------------------- +00E33F 1 ; Matching entry found. +00E33F 1 ; +00E33F 1 ; Restore the undoubled state value from $C2, save it in StateSelector, and +00E33F 1 ; invoke the state-marker helper at $CD2E. +00E33F 1 ; ---------------------------------------------------------------------------- +00E33F 1 +00E33F 1 FindAndQueueSelectedState_Found: ; $E33F +00E33F 1 A5 C2 lda $C2 ; $E33F: A5 C2 +00E341 1 85 72 sta StateSelector ; $E341: 85 72 +00E343 1 +00E343 1 20 2E CD jsr QueueSelectedStateMarker ; $E343: 20 2E CD +00E346 1 +00E346 1 60 rts ; $E346: 60 +00E347 1 +00E347 1 ; ============================================================================ +00E347 1 ; $E347-$E3AB +00E347 1 ; Validate and consume the compact object-state selected in $C2. +00E347 1 ; +00E347 1 ; The routine inspects the corresponding entries in $0598-$059B and $95-$98, +00E347 1 ; may search for an alternate state, updates PendingScoreIncrement, marks an object +00E347 1 ; state inactive, and advances the alternate state sequence. +00E347 1 ; +00E347 1 ; Entry: +00E347 1 ; $C2 = compact object-state index +00E347 1 ; ============================================================================ +00E347 1 +00E347 1 ; ---------------------------------------------------------------------------- +00E347 1 ; Contract: +00E347 1 ; Description: Processes Compact Object State. +00E347 1 ; Entry: Registers: A, X, Y; Memory: $c2, $0598, $95, objecttransitionstate, secondarysequencestate, $c3 +00E347 1 ; Returns/products: Registers/clobbers: A, X, Y +00E347 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00E347 1 ; Memory effects: $c3, $c2, $96, $97, $98, pendingscoreincrement +00E347 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00E347 1 ; comparison, load, or store path and are not a stable API product. +00E347 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. +00E347 1 ; ---------------------------------------------------------------------------- +00E347 1 ProcessCompactObjectState: ; $E347 +00E347 1 A6 C2 ldx $C2 ; $E347: A6 C2 +00E349 1 +00E349 1 ; ---------------------------------------------------------------------------- +00E349 1 ; Compact state values of four or greater are rejected. +00E349 1 ; ---------------------------------------------------------------------------- +00E349 1 +00E349 1 E0 04 cpx #$04 ; $E349: E0 04 +00E34B 1 B0 5E bcs ProcessCompactObjectState_Return +00E34D 1 ; $E34B: B0 5E +00E34D 1 +00E34D 1 ; ---------------------------------------------------------------------------- +00E34D 1 ; Reject inactive state-table entries. +00E34D 1 ; ---------------------------------------------------------------------------- +00E34D 1 +00E34D 1 BD 98 05 lda $0598,x ; $E34D: BD 98 05 +00E350 1 30 59 bmi ProcessCompactObjectState_Return +00E352 1 ; $E350: 30 59 +00E352 1 +00E352 1 ; ---------------------------------------------------------------------------- +00E352 1 ; Reject entries whose corresponding zero-page state at $95-$98 is nonzero. +00E352 1 ; ---------------------------------------------------------------------------- +00E352 1 +00E352 1 B5 95 lda $95,x ; $E352: B5 95 +00E354 1 D0 55 bne ProcessCompactObjectState_Return +00E356 1 ; $E354: D0 55 +00E356 1 +00E356 1 ; ---------------------------------------------------------------------------- +00E356 1 ; Preserve the selected compact index. +00E356 1 ; +00E356 1 ; Index zero uses the shared PendingScoreIncrement path at $E380. +00E356 1 ; ---------------------------------------------------------------------------- +00E356 1 +00E356 1 86 C3 stx $C3 ; $E356: 86 C3 +00E358 1 F0 26 beq ProcessCompactObjectState_SavePending +00E35A 1 ; $E358: F0 26 +00E35A 1 +00E35A 1 ; ============================================================================ +00E35A 1 ; $E35A +00E35A 1 ; Search for an alternate state entry. +00E35A 1 ; ============================================================================ +00E35A 1 +00E35A 1 ; ---------------------------------------------------------------------------- +00E35A 1 ; Contract: +00E35A 1 ; Description: Processes Compact Object State Find Alternate. +00E35A 1 ; Entry: Registers: A, X, Y; Memory: $c2, objecttransitionstate, secondarysequencestate, $c3, $0598 +00E35A 1 ; Returns/products: Registers/clobbers: A, X, Y +00E35A 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00E35A 1 ; Memory effects: $c2, $c3, $96, $97, $98, pendingscoreincrement +00E35A 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00E35A 1 ; comparison, load, or store path and are not a stable API product. +00E35A 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. +00E35A 1 ; ---------------------------------------------------------------------------- +00E35A 1 ProcessCompactObjectState_FindAlternate: ; $E35A +00E35A 1 A9 04 lda #$04 ; $E35A: A9 04 +00E35C 1 85 C2 sta $C2 ; $E35C: 85 C2 +00E35E 1 +00E35E 1 A9 00 lda #$00 ; $E35E: A9 00 +00E360 1 85 C3 sta $C3 ; $E360: 85 C3 +00E362 1 +00E362 1 85 96 sta $96 ; $E362: 85 96 +00E364 1 85 97 sta $97 ; $E364: 85 97 +00E366 1 85 98 sta $98 ; $E366: 85 98 +00E368 1 +00E368 1 ; ---------------------------------------------------------------------------- +00E368 1 ; A is zero, so this branch is always taken to the state comparison at $E379. +00E368 1 ; +00E368 1 ; The entry at $E36A is also called directly by earlier code. +00E368 1 ; ---------------------------------------------------------------------------- +00E368 1 +00E368 1 F0 0F beq ProcessCompactObjectState_CompareState64 +00E36A 1 ; $E368: F0 0F +00E36A 1 +00E36A 1 ; ============================================================================ +00E36A 1 ; $E36A +00E36A 1 ; Alternate entry used by the main object-state dispatcher. +00E36A 1 ; +00E36A 1 ; Test whether the selector derived from $C2 has a valid matching object state. +00E36A 1 ; ============================================================================ +00E36A 1 +00E36A 1 ; ---------------------------------------------------------------------------- +00E36A 1 ; Contract: +00E36A 1 ; Description: Processes Compact Object State Test Selector. +00E36A 1 ; Entry: Registers: A, X, Y; Memory: $c2, objecttransitionstate, secondarysequencestate, $c3, $0598 +00E36A 1 ; Returns/products: Registers/clobbers: A, X, Y +00E36A 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00E36A 1 ; Memory effects: $c3, pendingscoreincrement, $c2, $0598, stateselector +00E36A 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00E36A 1 ; comparison, load, or store path and are not a stable API product. +00E36A 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. +00E36A 1 ; ---------------------------------------------------------------------------- +00E36A 1 ProcessCompactObjectState_TestSelector: ; $E36A +00E36A 1 A4 C2 ldy $C2 ; $E36A: A4 C2 +00E36C 1 88 dey ; $E36C: 88 +00E36D 1 84 C3 sty $C3 ; $E36D: 84 C3 +00E36F 1 C8 iny ; $E36F: C8 +00E370 1 +00E370 1 20 46 E2 jsr FindObjectStateForSelector +00E373 1 ; $E370: 20 46 E2 +00E373 1 +00E373 1 10 36 bpl ProcessCompactObjectState_Return +00E375 1 ; $E373: 10 36 +00E375 1 +00E375 1 A5 6E lda ObjectTransitionState ; $E375: A5 6E +00E377 1 D0 32 bne ProcessCompactObjectState_Return +00E379 1 ; $E377: D0 32 +00E379 1 +00E379 1 ; ---------------------------------------------------------------------------- +00E379 1 ; Compare SecondarySequenceState against two. +00E379 1 ; +00E379 1 ; The subtraction result becomes the value stored in PendingScoreIncrement. +00E379 1 ; ---------------------------------------------------------------------------- +00E379 1 +00E379 1 ProcessCompactObjectState_CompareState64: ; $E379 +00E379 1 38 sec ; $E379: 38 +00E37A 1 +00E37A 1 A5 64 lda SecondarySequenceState ; $E37A: A5 64 +00E37C 1 E9 02 sbc #$02 ; $E37C: E9 02 +00E37E 1 D0 1D bne ProcessCompactObjectState_Consume +00E380 1 ; $E37E: D0 1D +00E380 1 +00E380 1 ; ---------------------------------------------------------------------------- +00E380 1 ; Store the subtraction result in PendingScoreIncrement. +00E380 1 ; +00E380 1 ; Entry from $E358 uses A from LDA $95,X, which is known to be zero. +00E380 1 ; Therefore both paths normally store zero. +00E380 1 ; ---------------------------------------------------------------------------- +00E380 1 +00E380 1 ProcessCompactObjectState_SavePending: ; $E380 +00E380 1 85 65 sta PendingScoreIncrement ; $E380: 85 65 +00E382 1 F0 19 beq ProcessCompactObjectState_Consume +00E384 1 ; $E382: F0 19 +00E384 1 +00E384 1 ; ============================================================================ +00E384 1 ; $E384 +00E384 1 ; Validate the selected state when ObjectTransitionState is nonzero. +00E384 1 ; +00E384 1 ; This entry is also called independently from $E240. +00E384 1 ; ============================================================================ +00E384 1 +00E384 1 ; ---------------------------------------------------------------------------- +00E384 1 ; Contract: +00E384 1 ; Description: Processes Compact Object State Validate. +00E384 1 ; Entry: Registers: A, X, Y; Memory: objecttransitionstate, $c3, $0598, $c2 +00E384 1 ; Returns/products: Registers/clobbers: A, X, Y +00E384 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00E384 1 ; Memory effects: $c2, $0598, stateselector +00E384 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00E384 1 ; comparison, load, or store path and are not a stable API product. +00E384 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. +00E384 1 ; ---------------------------------------------------------------------------- +00E384 1 ProcessCompactObjectState_Validate: ; $E384 +00E384 1 A5 6E lda ObjectTransitionState ; $E384: A5 6E +00E386 1 F0 09 beq ProcessCompactObjectState_LoadEntry +00E388 1 ; $E386: F0 09 +00E388 1 +00E388 1 A5 C3 lda $C3 ; $E388: A5 C3 +00E38A 1 A8 tay ; $E38A: A8 +00E38B 1 C8 iny ; $E38B: C8 +00E38C 1 +00E38C 1 20 46 E2 jsr FindObjectStateForSelector +00E38F 1 ; $E38C: 20 46 E2 +00E38F 1 +00E38F 1 30 1A bmi ProcessCompactObjectState_Return +00E391 1 ; $E38F: 30 1A +00E391 1 +00E391 1 ; ---------------------------------------------------------------------------- +00E391 1 ; Load the selected state entry, divide it by two, and save the compact result +00E391 1 ; in $C2. +00E391 1 ; ---------------------------------------------------------------------------- +00E391 1 +00E391 1 ProcessCompactObjectState_LoadEntry: ; $E391 +00E391 1 A6 C3 ldx $C3 ; $E391: A6 C3 +00E393 1 +00E393 1 BD 98 05 lda $0598,x ; $E393: BD 98 05 +00E396 1 4A lsr ; $E396: 4A +00E397 1 85 C2 sta $C2 ; $E397: 85 C2 +00E399 1 +00E399 1 ; ---------------------------------------------------------------------------- +00E399 1 ; If the original state byte was even, carry is clear and processing branches +00E399 1 ; backward to the found path in FindAndQueueSelectedState at $E33F. +00E399 1 ; ---------------------------------------------------------------------------- +00E399 1 +00E399 1 90 A4 bcc FindAndQueueSelectedState_Found +00E39B 1 ; $E399: 90 A4 +00E39B 1 +00E39B 1 ; ---------------------------------------------------------------------------- +00E39B 1 ; Odd state values increment the compact state before being consumed. +00E39B 1 ; ---------------------------------------------------------------------------- +00E39B 1 +00E39B 1 E6 C2 inc $C2 ; $E39B: E6 C2 +00E39D 1 +00E39D 1 ; ============================================================================ +00E39D 1 ; $E39D +00E39D 1 ; Mark the selected object-state entry inactive and advance the state sequence. +00E39D 1 ; ============================================================================ +00E39D 1 +00E39D 1 ProcessCompactObjectState_Consume: ; $E39D +00E39D 1 A6 C3 ldx $C3 ; $E39D: A6 C3 +00E39F 1 +00E39F 1 A9 FF lda #$FF ; $E39F: A9 FF +00E3A1 1 9D 98 05 sta $0598,x ; $E3A1: 9D 98 05 +00E3A4 1 +00E3A4 1 A6 C2 ldx $C2 ; $E3A4: A6 C2 +00E3A6 1 86 72 stx StateSelector ; $E3A6: 86 72 +00E3A8 1 +00E3A8 1 20 E4 CC jsr AdvanceAlternateStateSequence +00E3AB 1 ; $E3A8: 20 E4 CC +00E3AB 1 ; Advance the alternate state sequence. +00E3AB 1 +00E3AB 1 ProcessCompactObjectState_Return: ; $E3AB +00E3AB 1 60 rts ; $E3AB: 60 +00E3AC 1 +00E3AC 1 ; ============================================================================ +00E3AC 1 ; $E3AC-$E3DB +00E3AC 1 ; Run the selected object's geometry and animation transition. +00E3AC 1 ; +00E3AC 1 ; The routine: +00E3AC 1 ; 1. Initializes geometry or object state through $E59D. +00E3AC 1 ; 2. Repeats the geometry test until it clears. +00E3AC 1 ; 3. Updates the current object's display state. +00E3AC 1 ; 4. Waits until the test at $E57E returns carry clear. +00E3AC 1 ; 5. Resets shared state and returns to the main object dispatcher. +00E3AC 1 ; ============================================================================ +00E3AC 1 +00E3AC 1 RunSelectedObjectTransition: ; $E3AC +00E3AC 1 20 9D E5 jsr InitializeSharedObjectMotion ; $E3AC: 20 9D E5 +00E3AF 1 +00E3AF 1 ; ---------------------------------------------------------------------------- +00E3AF 1 ; Prepare and test the current object's geometry. +00E3AF 1 ; +00E3AF 1 ; Carry set runs the animation-and-wait helper at $E313, then retries from +00E3AF 1 ; $E3AF. Carry clear continues with display-state processing. +00E3AF 1 ; ---------------------------------------------------------------------------- +00E3AF 1 +00E3AF 1 RunSelectedObjectTransition_TestGeometry: ; $E3AF +00E3AF 1 20 74 E4 jsr SelectGeometryRecord_Default ; $E3AF: 20 74 E4 +00E3B2 1 20 5F E5 jsr ApplyCurrentObjectGeometry ; $E3B2: 20 5F E5 +00E3B5 1 +00E3B5 1 90 06 bcc RunSelectedObjectTransition_GeometryClear +00E3B7 1 ; $E3B5: 90 06 +00E3B7 1 +00E3B7 1 20 13 E3 jsr UpdateCurrentObjectAnimationAndWait +00E3BA 1 ; $E3B7: 20 13 E3 +00E3BA 1 +00E3BA 1 4C AF E3 jmp RunSelectedObjectTransition_TestGeometry +00E3BD 1 ; $E3BA: 4C AF E3 +00E3BD 1 +00E3BD 1 ; ---------------------------------------------------------------------------- +00E3BD 1 ; Geometry cleared. Update the current object's display state. +00E3BD 1 ; ---------------------------------------------------------------------------- +00E3BD 1 +00E3BD 1 RunSelectedObjectTransition_GeometryClear: ; $E3BD +00E3BD 1 20 D4 DF jsr UpdateCurrentObjectDisplayState +00E3C0 1 ; $E3BD: 20 D4 DF +00E3C0 1 +00E3C0 1 ; ---------------------------------------------------------------------------- +00E3C0 1 ; Wait three ticks, then test the condition at $E57E. +00E3C0 1 ; +00E3C0 1 ; Carry set repeats the delay and test. Carry clear completes the transition. +00E3C0 1 ; ---------------------------------------------------------------------------- +00E3C0 1 +00E3C0 1 RunSelectedObjectTransition_WaitLoop: ; $E3C0 +00E3C0 1 A9 03 lda #$03 ; $E3C0: A9 03 +00E3C2 1 20 41 EB jsr StoreObjectEventBankValue ; $E3C2: 20 41 EB +00E3C5 1 +00E3C5 1 20 7E E5 jsr ApplyBaseObjectGeometry ; $E3C5: 20 7E E5 +00E3C8 1 B0 F6 bcs RunSelectedObjectTransition_WaitLoop +00E3CA 1 ; $E3C8: B0 F6 +00E3CA 1 +00E3CA 1 ; ---------------------------------------------------------------------------- +00E3CA 1 ; Set the shared engine flags and clear the selector remapping state. +00E3CA 1 ; ---------------------------------------------------------------------------- +00E3CA 1 +00E3CA 1 A9 20 lda #$20 ; $E3CA: A9 20 +00E3CC 1 85 FE sta PendingAudioFlags ; $E3CC: 85 FE +00E3CE 1 +00E3CE 1 A9 00 lda #$00 ; $E3CE: A9 00 +00E3D0 1 85 BB sta $BB ; $E3D0: 85 BB +00E3D2 1 +00E3D2 1 ; ---------------------------------------------------------------------------- +00E3D2 1 ; Derive the current selector through GetCurrentObjectSelectorAndState and save +00E3D2 1 ; it to both $9E and $C2. +00E3D2 1 ; ---------------------------------------------------------------------------- +00E3D2 1 +00E3D2 1 20 DC E3 jsr GetCurrentObjectSelectorAndState +00E3D5 1 ; $E3D2: 20 DC E3 +00E3D5 1 +00E3D5 1 84 9E sty $9E ; $E3D5: 84 9E +00E3D7 1 84 C2 sty $C2 ; $E3D7: 84 C2 +00E3D9 1 +00E3D9 1 ; ---------------------------------------------------------------------------- +00E3D9 1 ; Return to the main object-state dispatcher setup at $E040. +00E3D9 1 ; ---------------------------------------------------------------------------- +00E3D9 1 +00E3D9 1 4C 40 E0 jmp ProcessObjectStateSelection ; $E3D9: 4C 40 E0 +00E3DC 1 +00E3DC 1 ; ============================================================================ +00E3DC 1 ; $E3DC-$E3E5 +00E3DC 1 ; Derive the compact state index and saved selector for CurrentObjectIndex. +00E3DC 1 ; +00E3DC 1 ; Exit: +00E3DC 1 ; X = CurrentObjectIndex +00E3DC 1 ; Y = $0595[CurrentObjectIndex / 2] +00E3DC 1 ; A = CurrentObjectIndex / 2 +00E3DC 1 ; +00E3DC 1 ; The final LDX restores the full object-array offset in X while leaving the +00E3DC 1 ; compact index in A and the saved selector in Y. +00E3DC 1 ; ============================================================================ +00E3DC 1 +00E3DC 1 ; ---------------------------------------------------------------------------- +00E3DC 1 ; Contract: +00E3DC 1 ; Description: Implements Get Current Object Selector And State. +00E3DC 1 ; Entry: Registers: A; Memory: currentobjectindex, $0595 +00E3DC 1 ; Returns/products: Registers/clobbers: A, X, Y; Flags: condition flags may carry result state +00E3DC 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00E3DC 1 ; Memory effects: See symbolic operands in the routine body; zero-page scratch roles are documented locally. +00E3DC 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00E3DC 1 ; comparison, load, or store path and are not a stable API product. +00E3DC 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 13. +00E3DC 1 ; ---------------------------------------------------------------------------- +00E3DC 1 GetCurrentObjectSelectorAndState: ; $E3DC +00E3DC 1 A5 E1 lda CurrentObjectIndex ; $E3DC: A5 E1 +00E3DE 1 4A lsr ; $E3DE: 4A +00E3DF 1 AA tax ; $E3DF: AA +00E3E0 1 +00E3E0 1 BC 95 05 ldy $0595,x ; $E3E0: BC 95 05 +00E3E3 1 +00E3E3 1 A6 E1 ldx CurrentObjectIndex ; $E3E3: A6 E1 +00E3E5 1 60 rts ; $E3E5: 60 +00E3E6 1 +00E3E6 1 ; ============================================================================ +00E3E6 1 ; $E3E6-$E412 +00E3E6 1 ; Copy the current object's position into the base-object position fields, +00E3E6 1 ; initialize the base object's motion state, clear its auxiliary fields, and +00E3E6 1 ; save the result in BaseMotionActive. +00E3E6 1 ; +00E3E6 1 ; Entry: +00E3E6 1 ; CurrentObjectIndex = source object-array offset +00E3E6 1 ; +00E3E6 1 ; Exit: +00E3E6 1 ; A = value returned by ClearBaseAccelerationFields +00E3E6 1 ; X = CurrentObjectIndex +00E3E6 1 ; BaseMotionActive = returned value +00E3E6 1 ; ============================================================================ +00E3E6 1 +00E3E6 1 ; ---------------------------------------------------------------------------- +00E3E6 1 ; Contract: +00E3E6 1 ; Description: Initializes Base Object From Current. +00E3E6 1 ; Entry: Registers: A; Memory: currentobjectindex, $0509, $050a, $053a, $053b +00E3E6 1 ; Returns/products: Registers/clobbers: A, X +00E3E6 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00E3E6 1 ; Memory effects: $0509, $050a, $053a, $053b, $056b, $056c, basemotionactive +00E3E6 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00E3E6 1 ; comparison, load, or store path and are not a stable API product. +00E3E6 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 6. +00E3E6 1 ; ---------------------------------------------------------------------------- +00E3E6 1 InitializeBaseObjectFromCurrent: ; $E3E6 +00E3E6 1 A6 E1 ldx CurrentObjectIndex ; $E3E6: A6 E1 +00E3E8 1 +00E3E8 1 ; ---------------------------------------------------------------------------- +00E3E8 1 ; Copy the current object's horizontal coordinate to the base object. +00E3E8 1 ; ---------------------------------------------------------------------------- +00E3E8 1 +00E3E8 1 ; ---------------------------------------------------------------------------- +00E3E8 1 ; Contract: +00E3E8 1 ; Description: Internal position-copy entry with X already loaded. +00E3E8 1 ; Entry: X = current object array offset. +00E3E8 1 ; Returns/products: Base object position fields updated. +00E3E8 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00E3E8 1 ; Memory effects: See symbolic operands in the routine body; zero-page scratch roles are documented locally. +00E3E8 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00E3E8 1 ; comparison, load, or store path and are not a stable API product. +00E3E8 1 ; Validation: Internal-entry contract; call sites: internal entry. +00E3E8 1 ; ---------------------------------------------------------------------------- +00E3E8 1 CopyCurrentObjectPositionToBaseAfterIndex: +00E3E8 1 BD 09 05 lda $0509,x ; $E3E8: BD 09 05 +00E3EB 1 8D 09 05 sta $0509 ; $E3EB: 8D 09 05 +00E3EE 1 +00E3EE 1 BD 0A 05 lda $050A,x ; $E3EE: BD 0A 05 +00E3F1 1 8D 0A 05 sta $050A ; $E3F1: 8D 0A 05 +00E3F4 1 +00E3F4 1 ; ---------------------------------------------------------------------------- +00E3F4 1 ; Copy the current object's vertical coordinate to the base object. +00E3F4 1 ; ---------------------------------------------------------------------------- +00E3F4 1 +00E3F4 1 BD 3A 05 lda $053A,x ; $E3F4: BD 3A 05 +00E3F7 1 8D 3A 05 sta $053A ; $E3F7: 8D 3A 05 +00E3FA 1 +00E3FA 1 BD 3B 05 lda $053B,x ; $E3FA: BD 3B 05 +00E3FD 1 8D 3B 05 sta $053B ; $E3FD: 8D 3B 05 +00E400 1 +00E400 1 ; ---------------------------------------------------------------------------- +00E400 1 ; Initialize the base object's movement/state pair. +00E400 1 ; ---------------------------------------------------------------------------- +00E400 1 +00E400 1 A9 00 lda #$00 ; $E400: A9 00 +00E402 1 8D 6B 05 sta $056B ; $E402: 8D 6B 05 +00E405 1 +00E405 1 A9 01 lda #$01 ; $E405: A9 01 +00E407 1 8D 6C 05 sta $056C ; $E407: 8D 6C 05 +00E40A 1 +00E40A 1 ; ---------------------------------------------------------------------------- +00E40A 1 ; Clear the base object's position/motion fields. +00E40A 1 ; +00E40A 1 ; These calls use the earlier helpers at $C94F and ClearBaseAccelerationFields +00E40A 1 ; ---------------------------------------------------------------------------- +00E40A 1 +00E40A 1 20 4F C9 jsr ClearBasePositionFields ; $E40A: 20 4F C9 +00E40D 1 20 43 C9 jsr ClearBaseAccelerationFields ; $E40D: 20 43 C9 +00E410 1 +00E410 1 ; ---------------------------------------------------------------------------- +00E410 1 ; Save the result from ClearBaseAccelerationFields as the active-motion state. +00E410 1 ; ---------------------------------------------------------------------------- +00E410 1 +00E410 1 85 5C sta BaseMotionActive ; $E410: 85 5C +00E412 1 +00E412 1 60 rts ; $E412: 60 +00E413 1 +00E413 1 ; ============================================================================ +00E413 1 ; $E413-$E432 +00E413 1 ; Geometry parameter data, first 32 bytes. +00E413 1 ; +00E413 1 ; Keep this region as raw bytes. Later routines use calculated and overlapping +00E413 1 ; offsets into the larger data structure. +00E413 1 ; ============================================================================ +00E413 1 +00E413 1 GeometryParameterData: ; $E413 +00E413 1 D0 05 00 00 .byte $D0,$05,$00,$00,$00,$02,$30,$08 +00E417 1 00 02 30 08 +00E41B 1 20 F9 C0 00 .byte $20,$F9,$C0,$00,$00,$00,$40,$F7 +00E41F 1 00 00 40 F7 +00E423 1 00 FE 00 FC .byte $00,$FE,$00,$FC,$00,$02,$00,$04 +00E427 1 00 02 00 04 +00E42B 1 80 06 00 00 .byte $80,$06,$00,$00,$D0,$00,$50,$08 +00E42F 1 D0 00 50 08 +00E433 1 GeometryParameterData_Block2: ; $E433 +00E433 1 40 F8 C0 00 .byte $40,$F8,$C0,$00,$00,$00,$40,$F7 +00E437 1 00 00 40 F7 +00E43B 1 00 08 00 00 .byte $00,$08,$00,$00,$00,$00,$00,$08 +00E43F 1 00 00 00 08 +00E443 1 00 F8 00 00 .byte $00,$F8,$00,$00,$00,$00,$00,$F8 +00E447 1 00 00 00 F8 +00E44B 1 00 07 80 00 .byte $00,$07,$80,$00,$00,$FF,$00,$08 +00E44F 1 00 FF 00 08 +00E453 1 GeometryParameterData_Block3: ; $E453 +00E453 1 80 F8 80 FF .byte $80,$F8,$80,$FF,$00,$03,$00,$F5 +00E457 1 00 03 00 F5 +00E45B 1 A0 06 60 01 .byte $A0,$06,$60,$01,$40,$FE,$C0,$06 +00E45F 1 40 FE C0 06 +00E463 1 40 F9 60 FE .byte $40,$F9,$60,$FE,$80,$06,$80,$FE +00E467 1 80 06 80 FE +00E46B 1 +00E46B 1 ; ============================================================================ +00E46B 1 ; $E46B-$E473 +00E46B 1 ; Convert the current object's saved selector into a four-byte geometry-record +00E46B 1 ; offset. +00E46B 1 ; +00E46B 1 ; GetCurrentObjectSelectorAndState returns the saved selector in Y. +00E46B 1 ; +00E46B 1 ; Exit: +00E46B 1 ; Y = (saved selector - 1) * 4 +00E46B 1 ; ============================================================================ +00E46B 1 +00E46B 1 GetCurrentGeometryRecordOffset: ; $E46B +00E46B 1 20 DC E3 jsr GetCurrentObjectSelectorAndState +00E46E 1 ; $E46B: 20 DC E3 +00E46E 1 +00E46E 1 88 dey ; $E46E: 88 +00E46F 1 98 tya ; $E46F: 98 +00E470 1 +00E470 1 0A asl ; $E470: 0A +00E471 1 0A asl ; $E471: 0A +00E472 1 +00E472 1 A8 tay ; $E472: A8 +00E473 1 60 rts ; $E473: 60 +00E474 1 +00E474 1 ; ============================================================================ +00E474 1 ; $E474-$E4B7 +00E474 1 ; Geometry-record selection helpers. +00E474 1 ; +00E474 1 ; Each entry selects: +00E474 1 ; +00E474 1 ; Y = offset into the geometry data beginning at GeometryParameterData +00E474 1 ; A = geometry parameter stored in $C6 +00E474 1 ; +00E474 1 ; The entries at $E474 and $E481 preserve parameters $0F and $05 by branching +00E474 1 ; directly to STA $C6 at $E4B5. +00E474 1 ; +00E474 1 ; The remaining entries merge at $E4B2, convert their calculated offset from +00E474 1 ; A to Y, and use the default geometry parameter $07. +00E474 1 ; ============================================================================ +00E474 1 +00E474 1 ; ---------------------------------------------------------------------------- +00E474 1 ; Contract: +00E474 1 ; Description: Implements Select Geometry Record Default. +00E474 1 ; Entry: Registers: A, Y +00E474 1 ; Returns/products: Registers/clobbers: A, Y +00E474 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00E474 1 ; Memory effects: $c6 +00E474 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00E474 1 ; comparison, load, or store path and are not a stable API product. +00E474 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 5. +00E474 1 ; ---------------------------------------------------------------------------- +00E474 1 SelectGeometryRecord_Default: ; $E474 +00E474 1 20 DC E3 jsr GetCurrentObjectSelectorAndState +00E477 1 ; $E474: 20 DC E3 +00E477 1 +00E477 1 98 tya ; $E477: 98 +00E478 1 0A asl ; $E478: 0A +00E479 1 0A asl ; $E479: 0A +00E47A 1 +00E47A 1 69 14 adc #$14 ; $E47A: 69 14 +00E47C 1 A8 tay ; $E47C: A8 +00E47D 1 +00E47D 1 A9 0F lda #$0F ; $E47D: A9 0F +00E47F 1 D0 34 bne StoreGeometryParameter ; $E47F: D0 34 +00E481 1 ; Always taken. +00E481 1 ; Target $E4B5. +00E481 1 +00E481 1 ; ---------------------------------------------------------------------------- +00E481 1 ; Select from the geometry-record group beginning at offset $44. +00E481 1 ; +00E481 1 ; Return: +00E481 1 ; Y = (($selector << 1) & $0C) + $44 +00E481 1 ; $C6 = $05 +00E481 1 ; ---------------------------------------------------------------------------- +00E481 1 +00E481 1 ; ---------------------------------------------------------------------------- +00E481 1 ; Contract: +00E481 1 ; Description: Implements Select Geometry Record 4 4. +00E481 1 ; Entry: Registers: A, Y +00E481 1 ; Returns/products: Registers/clobbers: A, Y +00E481 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00E481 1 ; Memory effects: $c6 +00E481 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00E481 1 ; comparison, load, or store path and are not a stable API product. +00E481 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. +00E481 1 ; ---------------------------------------------------------------------------- +00E481 1 SelectGeometryRecord_44: ; $E481 +00E481 1 20 DC E3 jsr GetCurrentObjectSelectorAndState +00E484 1 ; $E481: 20 DC E3 +00E484 1 +00E484 1 98 tya ; $E484: 98 +00E485 1 0A asl ; $E485: 0A +00E486 1 29 0C and #$0C ; $E486: 29 0C +00E488 1 +00E488 1 69 44 adc #$44 ; $E488: 69 44 +00E48A 1 A8 tay ; $E48A: A8 +00E48B 1 +00E48B 1 A9 05 lda #$05 ; $E48B: A9 05 +00E48D 1 D0 26 bne StoreGeometryParameter ; $E48D: D0 26 +00E48F 1 ; Always taken. +00E48F 1 ; Target $E4B5. +00E48F 1 +00E48F 1 ; ---------------------------------------------------------------------------- +00E48F 1 ; Select from the geometry-record group beginning at offset $34. +00E48F 1 ; +00E48F 1 ; Return: +00E48F 1 ; Y = (($selector << 1) & $1C) + $34 +00E48F 1 ; $C6 = $07 +00E48F 1 ; ---------------------------------------------------------------------------- +00E48F 1 +00E48F 1 ; ---------------------------------------------------------------------------- +00E48F 1 ; Contract: +00E48F 1 ; Description: Implements Select Geometry Record 3 4. +00E48F 1 ; Entry: Registers: A, Y +00E48F 1 ; Returns/products: Registers/clobbers: A, Y +00E48F 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00E48F 1 ; Memory effects: $c6 +00E48F 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00E48F 1 ; comparison, load, or store path and are not a stable API product. +00E48F 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 3. +00E48F 1 ; ---------------------------------------------------------------------------- +00E48F 1 SelectGeometryRecord_34: ; $E48F +00E48F 1 20 DC E3 jsr GetCurrentObjectSelectorAndState +00E492 1 ; $E48F: 20 DC E3 +00E492 1 +00E492 1 98 tya ; $E492: 98 +00E493 1 0A asl ; $E493: 0A +00E494 1 29 1C and #$1C ; $E494: 29 1C +00E496 1 +00E496 1 69 34 adc #$34 ; $E496: 69 34 +00E498 1 D0 18 bne UseGeometryRecordOffset ; $E498: D0 18 +00E49A 1 ; Target $E4B2. +00E49A 1 +00E49A 1 ; ---------------------------------------------------------------------------- +00E49A 1 ; Select from the geometry-record group beginning at offset $28. +00E49A 1 ; +00E49A 1 ; Return: +00E49A 1 ; Y = (($selector << 1) & $0C) + $28 +00E49A 1 ; $C6 = $07 +00E49A 1 ; ---------------------------------------------------------------------------- +00E49A 1 +00E49A 1 ; ---------------------------------------------------------------------------- +00E49A 1 ; Contract: +00E49A 1 ; Description: Implements Select Geometry Record 2 8. +00E49A 1 ; Entry: Registers: A, Y +00E49A 1 ; Returns/products: Registers/clobbers: A, Y +00E49A 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00E49A 1 ; Memory effects: $c6 +00E49A 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00E49A 1 ; comparison, load, or store path and are not a stable API product. +00E49A 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. +00E49A 1 ; ---------------------------------------------------------------------------- +00E49A 1 SelectGeometryRecord_28: ; $E49A +00E49A 1 20 DC E3 jsr GetCurrentObjectSelectorAndState +00E49D 1 ; $E49A: 20 DC E3 +00E49D 1 +00E49D 1 98 tya ; $E49D: 98 +00E49E 1 0A asl ; $E49E: 0A +00E49F 1 29 0C and #$0C ; $E49F: 29 0C +00E4A1 1 +00E4A1 1 69 28 adc #$28 ; $E4A1: 69 28 +00E4A3 1 D0 0D bne UseGeometryRecordOffset ; $E4A3: D0 0D +00E4A5 1 ; Target $E4B2. +00E4A5 1 +00E4A5 1 ; ---------------------------------------------------------------------------- +00E4A5 1 ; Select from the geometry-record group beginning at offset $24. +00E4A5 1 ; +00E4A5 1 ; If the calculation produces zero, substitute fixed offset $54. +00E4A5 1 ; +00E4A5 1 ; Return: +00E4A5 1 ; Y = calculated offset or $54 +00E4A5 1 ; $C6 = $07 +00E4A5 1 ; ---------------------------------------------------------------------------- +00E4A5 1 +00E4A5 1 ; ---------------------------------------------------------------------------- +00E4A5 1 ; Contract: +00E4A5 1 ; Description: Implements Select Geometry Record 2 4. +00E4A5 1 ; Entry: Registers: A, Y +00E4A5 1 ; Returns/products: Registers/clobbers: A, Y +00E4A5 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00E4A5 1 ; Memory effects: $c6 +00E4A5 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00E4A5 1 ; comparison, load, or store path and are not a stable API product. +00E4A5 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. +00E4A5 1 ; ---------------------------------------------------------------------------- +00E4A5 1 SelectGeometryRecord_24: ; $E4A5 +00E4A5 1 20 DC E3 jsr GetCurrentObjectSelectorAndState +00E4A8 1 ; $E4A5: 20 DC E3 +00E4A8 1 +00E4A8 1 98 tya ; $E4A8: 98 +00E4A9 1 0A asl ; $E4A9: 0A +00E4AA 1 29 0C and #$0C ; $E4AA: 29 0C +00E4AC 1 +00E4AC 1 69 24 adc #$24 ; $E4AC: 69 24 +00E4AE 1 D0 02 bne UseGeometryRecordOffset ; $E4AE: D0 02 +00E4B0 1 ; Target $E4B2. +00E4B0 1 +00E4B0 1 ; ---------------------------------------------------------------------------- +00E4B0 1 ; Contract: +00E4B0 1 ; Description: Internal geometry-selector path using fixed record offset $54. +00E4B0 1 ; Entry: No additional register input beyond parent selector state. +00E4B0 1 ; Returns/products: Y receives record offset; shared geometry parameter set. +00E4B0 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00E4B0 1 ; Memory effects: See symbolic operands in the routine body; zero-page scratch roles are documented locally. +00E4B0 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00E4B0 1 ; comparison, load, or store path and are not a stable API product. +00E4B0 1 ; Validation: Internal-entry contract; call sites: internal entry. +00E4B0 1 ; ---------------------------------------------------------------------------- +00E4B0 1 UseFixedGeometryRecord54: +00E4B0 1 A9 54 lda #$54 ; $E4B0: A9 54 +00E4B2 1 +00E4B2 1 ; ---------------------------------------------------------------------------- +00E4B2 1 ; Convert the selected geometry-record offset from A to Y. +00E4B2 1 ; ---------------------------------------------------------------------------- +00E4B2 1 +00E4B2 1 UseGeometryRecordOffset: ; $E4B2 +00E4B2 1 A8 tay ; $E4B2: A8 +00E4B3 1 +00E4B3 1 A9 07 lda #$07 ; $E4B3: A9 07 +00E4B5 1 +00E4B5 1 ; ---------------------------------------------------------------------------- +00E4B5 1 ; Shared parameter store. +00E4B5 1 ; +00E4B5 1 ; The branches from $E47F and $E48D enter directly here, preserving their +00E4B5 1 ; respective values $0F and $05. +00E4B5 1 ; ---------------------------------------------------------------------------- +00E4B5 1 +00E4B5 1 StoreGeometryParameter: ; $E4B5 +00E4B5 1 85 C6 sta $C6 ; $E4B5: 85 C6 +00E4B7 1 +00E4B7 1 60 rts ; $E4B7: 60 +00E4B8 1 +00E4B8 1 ; ============================================================================ +00E4B8 1 ; $E4B8-$E4C1 +00E4B8 1 ; Select a geometry record directly from CurrentObjectIndex. +00E4B8 1 ; +00E4B8 1 ; Return: +00E4B8 1 ; Y = (CurrentObjectIndex * 2) + $F4 +00E4B8 1 ; $C6 = $0F +00E4B8 1 ; +00E4B8 1 ; The BNE branches backward directly to STA $C6 at $E4B5. +00E4B8 1 ; ============================================================================ +00E4B8 1 +00E4B8 1 ; ---------------------------------------------------------------------------- +00E4B8 1 ; Contract: +00E4B8 1 ; Description: Implements Select Geometry Record From Object. +00E4B8 1 ; Entry: Registers: A; Memory: currentobjectindex, GeometryParameterData, $e414, $e415, $e416 +00E4B8 1 ; Returns/products: Registers/clobbers: A, Y +00E4B8 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00E4B8 1 ; Memory effects: $b2, $b3, $b4, $b5 +00E4B8 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00E4B8 1 ; comparison, load, or store path and are not a stable API product. +00E4B8 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. +00E4B8 1 ; ---------------------------------------------------------------------------- +00E4B8 1 SelectGeometryRecordFromObject: ; $E4B8 +00E4B8 1 A5 E1 lda CurrentObjectIndex ; $E4B8: A5 E1 +00E4BA 1 0A asl ; $E4BA: 0A +00E4BB 1 +00E4BB 1 69 F4 adc #$F4 ; $E4BB: 69 F4 +00E4BD 1 A8 tay ; $E4BD: A8 +00E4BE 1 +00E4BE 1 A9 0F lda #$0F ; $E4BE: A9 0F +00E4C0 1 D0 F3 bne StoreGeometryParameter ; $E4C0: D0 F3 +00E4C2 1 ; Always taken. +00E4C2 1 ; Target $E4B5. +00E4C2 1 +00E4C2 1 ; ============================================================================ +00E4C2 1 ; $E4C2-$E4D6 +00E4C2 1 ; Load a four-byte geometry record into $B2-$B5. +00E4C2 1 ; +00E4C2 1 ; Entry: +00E4C2 1 ; Y = byte offset into the geometry data beginning at GeometryParameterData +00E4C2 1 ; +00E4C2 1 ; Exit: +00E4C2 1 ; $B2 = byte at $E413+Y +00E4C2 1 ; $B3 = byte at $E414+Y +00E4C2 1 ; $B4 = byte at $E415+Y +00E4C2 1 ; $B5 = byte at $E416+Y +00E4C2 1 ; +00E4C2 1 ; Literal addresses are used because the geometry data was decoded as several +00E4C2 1 ; smaller source blocks. +00E4C2 1 ; ============================================================================ +00E4C2 1 +00E4C2 1 ; ---------------------------------------------------------------------------- +00E4C2 1 ; Contract: +00E4C2 1 ; Description: Implements Load Geometry Record. +00E4C2 1 ; Entry: Registers: A; Memory: GeometryParameterData, $e414, $e415, $e416 +00E4C2 1 ; Returns/products: Registers/clobbers: A +00E4C2 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00E4C2 1 ; Memory effects: $b2, $b3, $b4, $b5 +00E4C2 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00E4C2 1 ; comparison, load, or store path and are not a stable API product. +00E4C2 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 6. +00E4C2 1 ; ---------------------------------------------------------------------------- +00E4C2 1 LoadGeometryRecord: ; $E4C2 +00E4C2 1 B9 13 E4 lda GeometryParameterData,y ; $E4C2: B9 13 E4 +00E4C5 1 85 B2 sta $B2 ; $E4C5: 85 B2 +00E4C7 1 +00E4C7 1 B9 14 E4 lda GeometryParameterData+1,y ; $E4C7: B9 14 E4 +00E4CA 1 85 B3 sta $B3 ; $E4CA: 85 B3 +00E4CC 1 +00E4CC 1 B9 15 E4 lda GeometryParameterData+2,y ; $E4CC: B9 15 E4 +00E4CF 1 85 B4 sta $B4 ; $E4CF: 85 B4 +00E4D1 1 +00E4D1 1 B9 16 E4 lda GeometryParameterData+3,y ; $E4D1: B9 16 E4 +00E4D4 1 85 B5 sta $B5 ; $E4D4: 85 B5 +00E4D6 1 +00E4D6 1 60 rts ; $E4D6: 60 +00E4D7 1 +00E4D7 1 ; ============================================================================ +00E4D7 1 ; $E4D7-$E501 +00E4D7 1 ; Calculate doubled signed coordinate differences between geometry arguments +00E4D7 1 ; $B2-$B5 and an object position. +00E4D7 1 ; +00E4D7 1 ; Two entry points select the object: +00E4D7 1 ; +00E4D7 1 ; $E4D7: compare against the base object at array offset $00 +00E4D7 1 ; $E4DB: compare against CurrentObjectIndex +00E4D7 1 ; +00E4D7 1 ; Results: +00E4D7 1 ; $AE/$AF = doubled horizontal difference +00E4D7 1 ; $B0/$B1 = doubled vertical difference +00E4D7 1 ; ============================================================================ +00E4D7 1 +00E4D7 1 CalculateBaseGeometryDifference: ; $E4D7 +00E4D7 1 A2 00 ldx #$00 ; $E4D7: A2 00 +00E4D9 1 F0 02 beq CalculateGeometryDifference +00E4DB 1 ; $E4D9: F0 02 +00E4DB 1 ; Always taken because X is zero. +00E4DB 1 +00E4DB 1 ; ---------------------------------------------------------------------------- +00E4DB 1 ; Contract: +00E4DB 1 ; Description: Calculates Current Geometry Difference. +00E4DB 1 ; Entry: Registers: A; Memory: currentobjectindex, $b2, $0509, $b3, $050a, $b4, $053a, $b5 +00E4DB 1 ; Returns/products: Registers/clobbers: A, X +00E4DB 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00E4DB 1 ; Memory effects: calculatedcoordinatelow, calculatedcoordinatehigh, $b0, $b1 +00E4DB 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00E4DB 1 ; comparison, load, or store path and are not a stable API product. +00E4DB 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 5. +00E4DB 1 ; ---------------------------------------------------------------------------- +00E4DB 1 CalculateCurrentGeometryDifference: ; $E4DB +00E4DB 1 A6 E1 ldx CurrentObjectIndex ; $E4DB: A6 E1 +00E4DD 1 +00E4DD 1 ; ---------------------------------------------------------------------------- +00E4DD 1 ; Calculate the signed horizontal difference: +00E4DD 1 ; +00E4DD 1 ; ($B2/$B3) - ($0509/$050A,X) +00E4DD 1 ; +00E4DD 1 ; Then multiply the 16-bit result by two. +00E4DD 1 ; ---------------------------------------------------------------------------- +00E4DD 1 +00E4DD 1 ; ---------------------------------------------------------------------------- +00E4DD 1 ; Contract: +00E4DD 1 ; Description: Calculates Geometry Difference. +00E4DD 1 ; Entry: Registers: A; Memory: $b2, $0509, $b3, $050a, $b4, $053a, $b5, $053b +00E4DD 1 ; Returns/products: Registers/clobbers: A +00E4DD 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00E4DD 1 ; Memory effects: calculatedcoordinatelow, calculatedcoordinatehigh, $b0, $b1 +00E4DD 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00E4DD 1 ; comparison, load, or store path and are not a stable API product. +00E4DD 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. +00E4DD 1 ; ---------------------------------------------------------------------------- +00E4DD 1 CalculateGeometryDifference: ; $E4DD +00E4DD 1 38 sec ; $E4DD: 38 +00E4DE 1 +00E4DE 1 A5 B2 lda $B2 ; $E4DE: A5 B2 +00E4E0 1 FD 09 05 sbc $0509,x ; $E4E0: FD 09 05 +00E4E3 1 85 AE sta CalculatedCoordinateLow ; $E4E3: 85 AE +00E4E5 1 +00E4E5 1 A5 B3 lda $B3 ; $E4E5: A5 B3 +00E4E7 1 FD 0A 05 sbc $050A,x ; $E4E7: FD 0A 05 +00E4EA 1 +00E4EA 1 06 AE asl CalculatedCoordinateLow ; $E4EA: 06 AE +00E4EC 1 2A rol ; $E4EC: 2A +00E4ED 1 85 AF sta CalculatedCoordinateHigh ; $E4ED: 85 AF +00E4EF 1 +00E4EF 1 ; ---------------------------------------------------------------------------- +00E4EF 1 ; Calculate the signed vertical difference: +00E4EF 1 ; +00E4EF 1 ; ($B4/$B5) - ($053A/$053B,X) +00E4EF 1 ; +00E4EF 1 ; Then multiply the 16-bit result by two. +00E4EF 1 ; ---------------------------------------------------------------------------- +00E4EF 1 +00E4EF 1 38 sec ; $E4EF: 38 +00E4F0 1 +00E4F0 1 A5 B4 lda $B4 ; $E4F0: A5 B4 +00E4F2 1 FD 3A 05 sbc $053A,x ; $E4F2: FD 3A 05 +00E4F5 1 85 B0 sta $B0 ; $E4F5: 85 B0 +00E4F7 1 +00E4F7 1 A5 B5 lda $B5 ; $E4F7: A5 B5 +00E4F9 1 FD 3B 05 sbc $053B,x ; $E4F9: FD 3B 05 +00E4FC 1 +00E4FC 1 06 B0 asl $B0 ; $E4FC: 06 B0 +00E4FE 1 2A rol ; $E4FE: 2A +00E4FF 1 85 B1 sta $B1 ; $E4FF: 85 B1 +00E501 1 +00E501 1 60 rts ; $E501: 60 +00E502 1 +00E502 1 ; ============================================================================ +00E502 1 ; $E502-$E512 +00E502 1 ; Normalize or measure the signed coordinate difference in $AE-$B1. +00E502 1 ; +00E502 1 ; The high bytes are adjusted upward when the corresponding low signed value +00E502 1 ; is negative, then passed to the vector or distance helper at $E80B. +00E502 1 ; +00E502 1 ; Entry: +00E502 1 ; $AE/$AF = signed horizontal difference +00E502 1 ; $B0/$B1 = signed vertical difference +00E502 1 ; +00E502 1 ; Exit: +00E502 1 ; Returned directly from $E80B +00E502 1 ; ============================================================================ +00E502 1 +00E502 1 ; ---------------------------------------------------------------------------- +00E502 1 ; Contract: +00E502 1 ; Description: Implements Evaluate Geometry Difference. +00E502 1 ; Entry: Registers: X, Y; Memory: calculatedcoordinatehigh, calculatedcoordinatelow, $b1, $b0 +00E502 1 ; Returns/products: Registers/clobbers: A, X, Y +00E502 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00E502 1 ; Memory effects: See symbolic operands in the routine body; zero-page scratch roles are documented locally. +00E502 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00E502 1 ; comparison, load, or store path and are not a stable API product. +00E502 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 5. +00E502 1 ; ---------------------------------------------------------------------------- +00E502 1 EvaluateGeometryDifference: ; $E502 +00E502 1 A6 AF ldx CalculatedCoordinateHigh ; $E502: A6 AF +00E504 1 +00E504 1 A5 AE lda CalculatedCoordinateLow ; $E504: A5 AE +00E506 1 10 01 bpl EvaluateGeometryDifference_HorizontalReady +00E508 1 ; $E506: 10 01 +00E508 1 +00E508 1 E8 inx ; $E508: E8 +00E509 1 +00E509 1 EvaluateGeometryDifference_HorizontalReady: ; $E509 +00E509 1 A4 B1 ldy $B1 ; $E509: A4 B1 +00E50B 1 +00E50B 1 A5 B0 lda $B0 ; $E50B: A5 B0 +00E50D 1 10 01 bpl EvaluateGeometryDifference_VerticalReady +00E50F 1 ; $E50D: 10 01 +00E50F 1 +00E50F 1 C8 iny ; $E50F: C8 +00E510 1 +00E510 1 EvaluateGeometryDifference_VerticalReady: ; $E510 +00E510 1 4C 0B E8 jmp CalculateVectorMagnitude ; $E510: 4C 0B E8 +00E513 1 +00E513 1 ; ============================================================================ +00E513 1 ; $E513-$E527 +00E513 1 ; Convert geometry parameter bytes into a signed vector. +00E513 1 ; +00E513 1 ; Entry: +00E513 1 ; A = horizontal parameter +00E513 1 ; $B5 = vertical parameter or zero +00E513 1 ; $AF/$B1 = signed coordinate-difference high bytes +00E513 1 ; +00E513 1 ; Operation: +00E513 1 ; 1. Save A in $B3. +00E513 1 ; 2. Clear $B5. +00E513 1 ; 3. Copy $B3/$B5 into $D6/$D7. +00E513 1 ; 4. Pass X=$AF and Y=$B1 to $E828. +00E513 1 ; +00E513 1 ; Exit: +00E513 1 ; Returned directly from $E828 +00E513 1 ; ============================================================================ +00E513 1 +00E513 1 ; ---------------------------------------------------------------------------- +00E513 1 ; Contract: +00E513 1 ; Description: Implements Build Geometry Vector. +00E513 1 ; Entry: Registers: A; Memory: $b3, $b5, calculatedcoordinatehigh, $b1 +00E513 1 ; Returns/products: Registers/clobbers: A, X, Y +00E513 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00E513 1 ; Memory effects: $b3, $b5, $d6, $d7 +00E513 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00E513 1 ; comparison, load, or store path and are not a stable API product. +00E513 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 5. +00E513 1 ; ---------------------------------------------------------------------------- +00E513 1 BuildGeometryVector: ; $E513 +00E513 1 85 B3 sta $B3 ; $E513: 85 B3 +00E515 1 +00E515 1 A9 00 lda #$00 ; $E515: A9 00 +00E517 1 85 B5 sta $B5 ; $E517: 85 B5 +00E519 1 +00E519 1 ; ---------------------------------------------------------------------------- +00E519 1 ; Alternate entry used when $B3 and $B5 are already initialized. +00E519 1 ; ---------------------------------------------------------------------------- +00E519 1 +00E519 1 ; ---------------------------------------------------------------------------- +00E519 1 ; Contract: +00E519 1 ; Description: Implements Build Geometry Vector From Arguments. +00E519 1 ; Entry: Registers: A; Memory: $b3, $b5, calculatedcoordinatehigh, $b1 +00E519 1 ; Returns/products: Registers/clobbers: A, X, Y +00E519 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00E519 1 ; Memory effects: $d6, $d7 +00E519 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00E519 1 ; comparison, load, or store path and are not a stable API product. +00E519 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 2. +00E519 1 ; ---------------------------------------------------------------------------- +00E519 1 BuildGeometryVectorFromArguments: ; $E519 +00E519 1 A5 B3 lda $B3 ; $E519: A5 B3 +00E51B 1 85 D6 sta $D6 ; $E51B: 85 D6 +00E51D 1 +00E51D 1 A5 B5 lda $B5 ; $E51D: A5 B5 +00E51F 1 85 D7 sta $D7 ; $E51F: 85 D7 +00E521 1 +00E521 1 A6 AF ldx CalculatedCoordinateHigh ; $E521: A6 AF +00E523 1 A4 B1 ldy $B1 ; $E523: A4 B1 +00E525 1 +00E525 1 4C 28 E8 jmp CalculateSignedVectorFromResult ; $E525: 4C 28 E8 +00E528 1 +00E528 1 ; ============================================================================ +00E528 1 ; $E528-$E532 +00E528 1 ; Store a calculated movement vector into the current object. +00E528 1 ; +00E528 1 ; Entry: +00E528 1 ; A = horizontal movement low/result byte +00E528 1 ; Y = vertical movement low/result byte +00E528 1 ; +00E528 1 ; Exit: +00E528 1 ; X = CurrentObjectIndex +00E528 1 ; +00E528 1 ; Modified fields: +00E528 1 ; $056D,X = A +00E528 1 ; $056E,X = Y +00E528 1 ; ============================================================================ +00E528 1 +00E528 1 ; ---------------------------------------------------------------------------- +00E528 1 ; Contract: +00E528 1 ; Description: Implements Store Current Object Movement. +00E528 1 ; Entry: Registers: A, Y; Memory: currentobjectindex +00E528 1 ; Returns/products: Registers/clobbers: A, X +00E528 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00E528 1 ; Memory effects: $056d, $056e +00E528 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00E528 1 ; comparison, load, or store path and are not a stable API product. +00E528 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 4. +00E528 1 ; ---------------------------------------------------------------------------- +00E528 1 StoreCurrentObjectMovement: ; $E528 +00E528 1 AA tax ; $E528: AA +00E529 1 ; Temporarily preserve A in X. +00E529 1 +00E529 1 A6 E1 ldx CurrentObjectIndex ; $E529: A6 E1 +00E52B 1 +00E52B 1 9D 6D 05 sta $056D,x ; $E52B: 9D 6D 05 +00E52E 1 +00E52E 1 98 tya ; $E52E: 98 +00E52F 1 9D 6E 05 sta $056E,x ; $E52F: 9D 6E 05 +00E532 1 +00E532 1 60 rts ; $E532: 60 +00E533 1 +00E533 1 ; ============================================================================ +00E533 1 ; $E533-$E547 +00E533 1 ; Store a calculated position in the base object and clear its movement fields. +00E533 1 ; +00E533 1 ; Entry: +00E533 1 ; A = horizontal low/result byte +00E533 1 ; Y = vertical low/result byte +00E533 1 ; +00E533 1 ; Modified fields: +00E533 1 ; $0508 = A +00E533 1 ; $0539 = Y +00E533 1 ; +00E533 1 ; $056A = $00 +00E533 1 ; $0507 = $00 +00E533 1 ; $0538 = $00 +00E533 1 ; $0569 = $00 +00E533 1 ; +00E533 1 ; Exit: +00E533 1 ; A = $00 +00E533 1 ; ============================================================================ +00E533 1 +00E533 1 StoreBaseObjectPositionAndClearMovement: ; $E533 +00E533 1 8D 08 05 sta $0508 ; $E533: 8D 08 05 +00E536 1 8C 39 05 sty $0539 ; $E536: 8C 39 05 +00E539 1 +00E539 1 ; ---------------------------------------------------------------------------- +00E539 1 ; Clear the remaining base-object movement components. +00E539 1 ; ---------------------------------------------------------------------------- +00E539 1 +00E539 1 A9 00 lda #$00 ; $E539: A9 00 +00E53B 1 +00E53B 1 8D 6A 05 sta $056A ; $E53B: 8D 6A 05 +00E53E 1 8D 07 05 sta $0507 ; $E53E: 8D 07 05 +00E541 1 8D 38 05 sta $0538 ; $E541: 8D 38 05 +00E544 1 8D 69 05 sta $0569 ; $E544: 8D 69 05 +00E547 1 +00E547 1 60 rts ; $E547: 60 +00E548 1 +00E548 1 ; ============================================================================ +00E548 1 ; $E548-$E54E +00E548 1 ; Begin copying geometry arguments into the current object's coordinates. +00E548 1 ; ============================================================================ +00E548 1 +00E548 1 ; ---------------------------------------------------------------------------- +00E548 1 ; Contract: +00E548 1 ; Description: Implements Store Geometry In Current Object. +00E548 1 ; Entry: Registers: A; Memory: currentobjectindex, $b2, $b3, $b4, $b5 +00E548 1 ; Returns/products: Registers/clobbers: A, X +00E548 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00E548 1 ; Memory effects: $0509, $050a, $053a, $053b +00E548 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00E548 1 ; comparison, load, or store path and are not a stable API product. +00E548 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. +00E548 1 ; ---------------------------------------------------------------------------- +00E548 1 StoreGeometryInCurrentObject: ; $E548 +00E548 1 A6 E1 ldx CurrentObjectIndex ; $E548: A6 E1 +00E54A 1 +00E54A 1 A5 B2 lda $B2 ; $E54A: A5 B2 +00E54C 1 9D 09 05 sta $0509,x ; $E54C: 9D 09 05 +00E54F 1 +00E54F 1 ; ============================================================================ +00E54F 1 ; $E54F-$E561 +00E54F 1 ; Complete the copy of geometry arguments $B2-$B5 into the current object's +00E54F 1 ; coordinate fields. +00E54F 1 ; +00E54F 1 ; Entry: +00E54F 1 ; X = CurrentObjectIndex, loaded by the preceding code at $E548 +00E54F 1 ; +00E54F 1 ; Geometry source: +00E54F 1 ; $B2 = horizontal low byte +00E54F 1 ; $B3 = horizontal high byte +00E54F 1 ; $B4 = vertical low byte +00E54F 1 ; $B5 = vertical high byte +00E54F 1 ; +00E54F 1 ; Object destination: +00E54F 1 ; $0509,X/$050A,X = horizontal coordinate +00E54F 1 ; $053A,X/$053B,X = vertical coordinate +00E54F 1 ; ============================================================================ +00E54F 1 +00E54F 1 A5 B3 lda $B3 ; $E54F: A5 B3 +00E551 1 9D 0A 05 sta $050A,x ; $E551: 9D 0A 05 +00E554 1 +00E554 1 A5 B4 lda $B4 ; $E554: A5 B4 +00E556 1 9D 3A 05 sta $053A,x ; $E556: 9D 3A 05 +00E559 1 +00E559 1 A5 B5 lda $B5 ; $E559: A5 B5 +00E55B 1 9D 3B 05 sta $053B,x ; $E55B: 9D 3B 05 +00E55E 1 +00E55E 1 60 rts ; $E55E: 60 +00E55F 1 +00E55F 1 ; ============================================================================ +00E55F 1 ; $E55F-$E57D +00E55F 1 ; Load the selected geometry record, compare it with the current object, and +00E55F 1 ; either apply a calculated movement vector or copy the geometry directly into +00E55F 1 ; the current object's position. +00E55F 1 ; +00E55F 1 ; Entry: +00E55F 1 ; Y = geometry-record offset +00E55F 1 ; $C6 = geometry/vector parameter +00E55F 1 ; +00E55F 1 ; Return: +00E55F 1 ; C = set when the geometry result is at least $02 +00E55F 1 ; C = clear when the geometry result is below $02 +00E55F 1 ; ============================================================================ +00E55F 1 +00E55F 1 ; ---------------------------------------------------------------------------- +00E55F 1 ; Contract: +00E55F 1 ; Description: Implements Apply Current Object Geometry. +00E55F 1 ; Entry: Registers: A; Memory: $c6 +00E55F 1 ; Returns/products: Registers/clobbers: A; Flags: condition flags may carry result state +00E55F 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00E55F 1 ; Memory effects: See symbolic operands in the routine body; zero-page scratch roles are documented locally. +00E55F 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00E55F 1 ; comparison, load, or store path and are not a stable API product. +00E55F 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 11. +00E55F 1 ; ---------------------------------------------------------------------------- +00E55F 1 ApplyCurrentObjectGeometry: ; $E55F +00E55F 1 20 C2 E4 jsr LoadGeometryRecord ; $E55F: 20 C2 E4 +00E562 1 +00E562 1 ; ---------------------------------------------------------------------------- +00E562 1 ; Calculate and evaluate the difference between the loaded geometry record +00E562 1 ; and the current object. +00E562 1 ; ---------------------------------------------------------------------------- +00E562 1 EvaluateLoadedCurrentObjectGeometry: +00E562 1 20 DB E4 jsr CalculateCurrentGeometryDifference +00E565 1 ; $E562: 20 DB E4 +00E565 1 +00E565 1 20 02 E5 jsr EvaluateGeometryDifference +00E568 1 ; $E565: 20 02 E5 +00E568 1 +00E568 1 C9 02 cmp #$02 ; $E568: C9 02 +00E56A 1 90 0A bcc ApplyCurrentObjectGeometry_CopyPosition +00E56C 1 ; $E56A: 90 0A +00E56C 1 +00E56C 1 ; ---------------------------------------------------------------------------- +00E56C 1 ; Geometry result is at least two. +00E56C 1 ; +00E56C 1 ; Use the selected parameter in $C6 to build a movement vector and store it in +00E56C 1 ; the current object's movement fields. +00E56C 1 ; ---------------------------------------------------------------------------- +00E56C 1 +00E56C 1 A5 C6 lda $C6 ; $E56C: A5 C6 +00E56E 1 +00E56E 1 20 13 E5 jsr BuildGeometryVector ; $E56E: 20 13 E5 +00E571 1 20 28 E5 jsr StoreCurrentObjectMovement +00E574 1 ; $E571: 20 28 E5 +00E574 1 +00E574 1 38 sec ; $E574: 38 +00E575 1 60 rts ; $E575: 60 +00E576 1 +00E576 1 ; ---------------------------------------------------------------------------- +00E576 1 ; Geometry result is below two. +00E576 1 ; +00E576 1 ; Copy the loaded geometry record directly into the current object's position, +00E576 1 ; clear the object's movement fields, and return carry clear. +00E576 1 ; ---------------------------------------------------------------------------- +00E576 1 +00E576 1 ApplyCurrentObjectGeometry_CopyPosition: ; $E576 +00E576 1 20 48 E5 jsr StoreGeometryInCurrentObject +00E579 1 ; $E576: 20 48 E5 +00E579 1 +00E579 1 20 D3 E2 jsr ClearCurrentObjectMovement +00E57C 1 ; $E579: 20 D3 E2 +00E57C 1 +00E57C 1 18 clc ; $E57C: 18 +00E57D 1 60 rts ; $E57D: 60 +00E57E 1 +00E57E 1 ; ============================================================================ +00E57E 1 ; $E57E-$E59C +00E57E 1 ; Select a geometry record from the current object's saved selector, compare +00E57E 1 ; it with the base object, and either update the base object's movement or +00E57E 1 ; initialize the base object from the current object. +00E57E 1 ; +00E57E 1 ; Entry: +00E57E 1 ; CurrentObjectIndex selects the current object. +00E57E 1 ; +00E57E 1 ; Return: +00E57E 1 ; C = set when the geometry result is at least $02 +00E57E 1 ; C = clear when the geometry result is below $02 +00E57E 1 ; ============================================================================ +00E57E 1 +00E57E 1 ; ---------------------------------------------------------------------------- +00E57E 1 ; Contract: +00E57E 1 ; Description: Implements Apply Base Object Geometry. +00E57E 1 ; Entry: Registers: A; Memory: $c5 +00E57E 1 ; Returns/products: Registers/clobbers: A; Flags: condition flags may carry result state +00E57E 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00E57E 1 ; Memory effects: See symbolic operands in the routine body; zero-page scratch roles are documented locally. +00E57E 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00E57E 1 ; comparison, load, or store path and are not a stable API product. +00E57E 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. +00E57E 1 ; ---------------------------------------------------------------------------- +00E57E 1 ApplyBaseObjectGeometry: ; $E57E +00E57E 1 20 6B E4 jsr GetCurrentGeometryRecordOffset +00E581 1 ; $E57E: 20 6B E4 +00E581 1 +00E581 1 20 C2 E4 jsr LoadGeometryRecord ; $E581: 20 C2 E4 +00E584 1 +00E584 1 ; ---------------------------------------------------------------------------- +00E584 1 ; Calculate and evaluate the difference between the loaded geometry record +00E584 1 ; and the base object at array offset zero. +00E584 1 ; ---------------------------------------------------------------------------- +00E584 1 +00E584 1 20 D7 E4 jsr CalculateBaseGeometryDifference +00E587 1 ; $E584: 20 D7 E4 +00E587 1 +00E587 1 20 02 E5 jsr EvaluateGeometryDifference +00E58A 1 ; $E587: 20 02 E5 +00E58A 1 +00E58A 1 C9 02 cmp #$02 ; $E58A: C9 02 +00E58C 1 90 0A bcc ApplyBaseObjectGeometry_CopyCurrent +00E58E 1 ; $E58C: 90 0A +00E58E 1 +00E58E 1 ; ---------------------------------------------------------------------------- +00E58E 1 ; Geometry result is at least two. +00E58E 1 ; +00E58E 1 ; Build a vector using the parameter in $C5, then store the result in the base +00E58E 1 ; object's position/movement fields. +00E58E 1 ; ---------------------------------------------------------------------------- +00E58E 1 +00E58E 1 A5 C5 lda $C5 ; $E58E: A5 C5 +00E590 1 +00E590 1 20 13 E5 jsr BuildGeometryVector ; $E590: 20 13 E5 +00E593 1 20 33 E5 jsr StoreBaseObjectPositionAndClearMovement +00E596 1 ; $E593: 20 33 E5 +00E596 1 +00E596 1 38 sec ; $E596: 38 +00E597 1 60 rts ; $E597: 60 +00E598 1 +00E598 1 ; ---------------------------------------------------------------------------- +00E598 1 ; Geometry result is below two. +00E598 1 ; +00E598 1 ; Initialize the base object from the current object and return carry clear. +00E598 1 ; ---------------------------------------------------------------------------- +00E598 1 +00E598 1 ApplyBaseObjectGeometry_CopyCurrent: ; $E598 +00E598 1 20 E6 E3 jsr InitializeBaseObjectFromCurrent +00E59B 1 ; $E598: 20 E6 E3 +00E59B 1 +00E59B 1 18 clc ; $E59B: 18 +00E59C 1 60 rts ; $E59C: 60 +00E59D 1 +00E59D 1 ; ============================================================================ +00E59D 1 ; $E59D-$E5CE +00E59D 1 ; Evaluate both current-object and base-object geometry, calculate a bounded +00E59D 1 ; shared vector parameter, apply that vector to the base object, and activate +00E59D 1 ; motion. +00E59D 1 ; +00E59D 1 ; This routine combines the geometry results from two separate record +00E59D 1 ; selections: +00E59D 1 ; +00E59D 1 ; 1. Selector-dependent record chosen by $E474. +00E59D 1 ; 2. Current-selector record chosen by $E46B. +00E59D 1 ; ============================================================================ +00E59D 1 +00E59D 1 ; ---------------------------------------------------------------------------- +00E59D 1 ; Contract: +00E59D 1 ; Description: Initializes Shared Object Motion. +00E59D 1 ; Entry: Registers: A +00E59D 1 ; Returns/products: Registers/clobbers: A, X, Y +00E59D 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00E59D 1 ; Memory effects: $c5 +00E59D 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00E59D 1 ; comparison, load, or store path and are not a stable API product. +00E59D 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. +00E59D 1 ; ---------------------------------------------------------------------------- +00E59D 1 InitializeSharedObjectMotion: ; $E59D +00E59D 1 20 74 E4 jsr SelectGeometryRecord_Default +00E5A0 1 ; $E59D: 20 74 E4 +00E5A0 1 +00E5A0 1 20 C2 E4 jsr LoadGeometryRecord ; $E5A0: 20 C2 E4 +00E5A3 1 +00E5A3 1 20 DB E4 jsr CalculateCurrentGeometryDifference +00E5A6 1 ; $E5A3: 20 DB E4 +00E5A6 1 +00E5A6 1 20 02 E5 jsr EvaluateGeometryDifference +00E5A9 1 ; $E5A6: 20 02 E5 +00E5A9 1 +00E5A9 1 48 pha ; $E5A9: 48 +00E5AA 1 ; Preserve the current-object geometry result. +00E5AA 1 +00E5AA 1 ; ---------------------------------------------------------------------------- +00E5AA 1 ; Select and evaluate the corresponding geometry relative to the base object. +00E5AA 1 ; ---------------------------------------------------------------------------- +00E5AA 1 +00E5AA 1 20 6B E4 jsr GetCurrentGeometryRecordOffset +00E5AD 1 ; $E5AA: 20 6B E4 +00E5AD 1 +00E5AD 1 20 C2 E4 jsr LoadGeometryRecord ; $E5AD: 20 C2 E4 +00E5B0 1 +00E5B0 1 20 D7 E4 jsr CalculateBaseGeometryDifference +00E5B3 1 ; $E5B0: 20 D7 E4 +00E5B3 1 +00E5B3 1 20 02 E5 jsr EvaluateGeometryDifference +00E5B6 1 ; $E5B3: 20 02 E5 +00E5B6 1 +00E5B6 1 AA tax ; $E5B6: AA +00E5B7 1 ; X = base-object geometry result. +00E5B7 1 +00E5B7 1 68 pla ; $E5B7: 68 +00E5B8 1 A8 tay ; $E5B8: A8 +00E5B9 1 ; Y = current-object geometry result. +00E5B9 1 +00E5B9 1 ; ---------------------------------------------------------------------------- +00E5B9 1 ; Call the math helper at $E965 with: +00E5B9 1 ; +00E5B9 1 ; A = $0F +00E5B9 1 ; X = base-object result +00E5B9 1 ; Y = current-object result +00E5B9 1 ; +00E5B9 1 ; Clamp its returned value to a maximum of $19. +00E5B9 1 ; ---------------------------------------------------------------------------- +00E5B9 1 +00E5B9 1 A9 0F lda #$0F ; $E5B9: A9 0F +00E5BB 1 20 65 E9 jsr CalculateScaledRatio ; $E5BB: 20 65 E9 +00E5BE 1 +00E5BE 1 C9 19 cmp #$19 ; $E5BE: C9 19 +00E5C0 1 90 02 bcc InitializeSharedObjectMotion_Save +00E5C2 1 ; $E5C0: 90 02 +00E5C2 1 +00E5C2 1 A9 19 lda #$19 ; $E5C2: A9 19 +00E5C4 1 +00E5C4 1 InitializeSharedObjectMotion_Save: ; $E5C4 +00E5C4 1 85 C5 sta $C5 ; $E5C4: 85 C5 +00E5C6 1 +00E5C6 1 ; ---------------------------------------------------------------------------- +00E5C6 1 ; Build and store the resulting vector in the base object. +00E5C6 1 ; ---------------------------------------------------------------------------- +00E5C6 1 +00E5C6 1 20 13 E5 jsr BuildGeometryVector ; $E5C6: 20 13 E5 +00E5C9 1 +00E5C9 1 20 33 E5 jsr StoreBaseObjectPositionAndClearMovement +00E5CC 1 ; $E5C9: 20 33 E5 +00E5CC 1 +00E5CC 1 ; ---------------------------------------------------------------------------- +00E5CC 1 ; Mark base motion active. +00E5CC 1 ; ---------------------------------------------------------------------------- +00E5CC 1 +00E5CC 1 E6 5C inc BaseMotionActive ; $E5CC: E6 5C +00E5CE 1 +00E5CE 1 60 rts ; $E5CE: 60 +00E5CF 1 +00E5CF 1 ; ============================================================================ +00E5CF 1 ; $E5CF-$E5F3 +00E5CF 1 ; Build a short PPU/display queue entry in the buffer at $0300. +00E5CF 1 ; +00E5CF 1 ; The routine: +00E5CF 1 ; 1. Calls $EA3E with A=$22, X=$A8, Y=$03, and carry set. +00E5CF 1 ; 2. Saves the returned buffer index from X in $05. +00E5CF 1 ; 3. Writes three copies of tile/value $25 into $0300,X. +00E5CF 1 ; 4. Uses bit zero of ModeFlags to select one of two final buffer positions. +00E5CF 1 ; 5. Writes tile/value $AE at that selected position. +00E5CF 1 ; +00E5CF 1 ; The exact semantics of $EA3E are not yet decoded, but it appears to prepare +00E5CF 1 ; or reserve a display/PPU queue entry and return its starting index in X. +00E5CF 1 ; ============================================================================ +00E5CF 1 +00E5CF 1 ; ---------------------------------------------------------------------------- +00E5CF 1 ; Contract: +00E5CF 1 ; Description: Queues Mode Indicator Tiles. +00E5CF 1 ; Entry: Registers: A, X, Y; Memory: modeflags, $05 +00E5CF 1 ; Returns/products: Registers/clobbers: A, X, Y +00E5CF 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00E5CF 1 ; Memory effects: $05, $0300 +00E5CF 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00E5CF 1 ; comparison, load, or store path and are not a stable API product. +00E5CF 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. +00E5CF 1 ; ---------------------------------------------------------------------------- +00E5CF 1 QueueModeIndicatorTiles: ; $E5CF +00E5CF 1 A9 22 lda #$22 ; $E5CF: A9 22 +00E5D1 1 ; Display/PPU destination parameter. +00E5D1 1 +00E5D1 1 A2 A8 ldx #$A8 ; $E5D1: A2 A8 +00E5D3 1 ; Tile, address, or queue parameter. +00E5D3 1 +00E5D3 1 A0 03 ldy #$03 ; $E5D3: A0 03 +00E5D5 1 ; Record length or field count. +00E5D5 1 +00E5D5 1 38 sec ; $E5D5: 38 +00E5D6 1 ; Carry is an input to $EA3E. +00E5D6 1 +00E5D6 1 20 3E EA jsr AllocateDisplayBufferRecord ; $E5D6: 20 3E EA +00E5D9 1 ; Prepare the queue entry. +00E5D9 1 ; Returns a buffer index in X. +00E5D9 1 +00E5D9 1 ; ---------------------------------------------------------------------------- +00E5D9 1 ; Preserve the returned buffer index. +00E5D9 1 ; ---------------------------------------------------------------------------- +00E5D9 1 +00E5D9 1 86 05 stx $05 ; $E5D9: 86 05 +00E5DB 1 +00E5DB 1 ; ---------------------------------------------------------------------------- +00E5DB 1 ; Write three copies of $25 into consecutive bytes of the $0300 buffer. +00E5DB 1 ; +00E5DB 1 ; The loop writes: +00E5DB 1 ; +00E5DB 1 ; $0300,X = $25 +00E5DB 1 ; $0301,X = $25 +00E5DB 1 ; $0302,X = $25 +00E5DB 1 ; ---------------------------------------------------------------------------- +00E5DB 1 +00E5DB 1 A0 03 ldy #$03 ; $E5DB: A0 03 +00E5DD 1 A9 25 lda #$25 ; $E5DD: A9 25 +00E5DF 1 +00E5DF 1 QueueModeIndicatorTiles_Fill: ; $E5DF +00E5DF 1 9D 00 03 sta $0300,x ; $E5DF: 9D 00 03 +00E5E2 1 E8 inx ; $E5E2: E8 +00E5E3 1 +00E5E3 1 88 dey ; $E5E3: 88 +00E5E4 1 D0 F9 bne QueueModeIndicatorTiles_Fill +00E5E6 1 ; $E5E4: D0 F9 +00E5E6 1 +00E5E6 1 ; ---------------------------------------------------------------------------- +00E5E6 1 ; Select the final marker position according to bit zero of ModeFlags. +00E5E6 1 ; +00E5E6 1 ; Selected offset: +00E5E6 1 ; +00E5E6 1 ; X = saved buffer index + ((ModeFlags & $01) * 2) +00E5E6 1 ; ---------------------------------------------------------------------------- +00E5E6 1 +00E5E6 1 A5 40 lda ModeFlags ; $E5E6: A5 40 +00E5E8 1 29 01 and #$01 ; $E5E8: 29 01 +00E5EA 1 0A asl ; $E5EA: 0A +00E5EB 1 +00E5EB 1 65 05 adc $05 ; $E5EB: 65 05 +00E5ED 1 ; Carry is clear after ASL because the input +00E5ED 1 ; can only be zero or one. +00E5ED 1 +00E5ED 1 AA tax ; $E5ED: AA +00E5EE 1 +00E5EE 1 ; ---------------------------------------------------------------------------- +00E5EE 1 ; Write marker tile/value $AE into the selected buffer position. +00E5EE 1 ; ---------------------------------------------------------------------------- +00E5EE 1 +00E5EE 1 A9 AE lda #$AE ; $E5EE: A9 AE +00E5F0 1 9D 00 03 sta $0300,x ; $E5F0: 9D 00 03 +00E5F3 1 +00E5F3 1 60 rts ; $E5F3: 60 +00E5F4 1 +00E5F4 1 ; ============================================================================ +00E5F4 1 ; $E5F4 +00E5F4 1 ; Standalone return entry. +00E5F4 1 ; +00E5F4 1 ; No decoded branch currently targets this byte, but it is a valid one-byte +00E5F4 1 ; routine/alternate return immediately before the random-number generator. +00E5F4 1 ; ============================================================================ +00E5F4 1 +00E5F4 1 Return_E5F4: ; $E5F4 +00E5F4 1 60 rts ; $E5F4: 60 +00E5F5 1 +00E5F5 1 ; ============================================================================ +00E5F5 1 ; $E5F5-$E610 +00E5F5 1 ; Advance the 16-bit pseudo-random state by eight rounds. +00E5F5 1 ; +00E5F5 1 ; Random state: +00E5F5 1 ; $19 = low/output byte +00E5F5 1 ; $1A = high/feedback byte +00E5F5 1 ; +00E5F5 1 ; Working state: +00E5F5 1 ; $DC = eight-round loop counter +00E5F5 1 ; +00E5F5 1 ; Return: +00E5F5 1 ; A = updated $19 +00E5F5 1 ; +00E5F5 1 ; The routine shifts the combined random state right. When the shifted-out bit +00E5F5 1 ; is clear, feedback masks $88 and $10 are XORed into $1A and $19. +00E5F5 1 ; ============================================================================ +00E5F5 1 +00E5F5 1 ; ---------------------------------------------------------------------------- +00E5F5 1 ; Contract: +00E5F5 1 ; Description: Implements Advance Random State. +00E5F5 1 ; Entry: Registers: A; Memory: randomstatelo, randomstatehi +00E5F5 1 ; Returns/products: Registers/clobbers: A +00E5F5 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00E5F5 1 ; Memory effects: $dc, randomstatehi, randomstatelo +00E5F5 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00E5F5 1 ; comparison, load, or store path and are not a stable API product. +00E5F5 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 21. +00E5F5 1 ; ---------------------------------------------------------------------------- +00E5F5 1 AdvanceRandomState: ; $E5F5 +00E5F5 1 A9 08 lda #$08 ; $E5F5: A9 08 +00E5F7 1 85 DC sta $DC ; $E5F7: 85 DC +00E5F9 1 +00E5F9 1 ; ---------------------------------------------------------------------------- +00E5F9 1 ; Load the low random-state byte once at the start of each round. +00E5F9 1 ; ---------------------------------------------------------------------------- +00E5F9 1 +00E5F9 1 AdvanceRandomState_Loop: ; $E5F9 +00E5F9 1 A5 19 lda RandomStateLo ; $E5F9: A5 19 +00E5FB 1 +00E5FB 1 ; ---------------------------------------------------------------------------- +00E5FB 1 ; Shift the combined 16-bit state right: +00E5FB 1 ; +00E5FB 1 ; LSR $1A shifts the high byte and places its old bit zero in carry. +00E5FB 1 ; ROR A shifts that carry into bit seven of the low byte. +00E5FB 1 ; +00E5FB 1 ; Carry after ROR contains the former bit zero of $19. +00E5FB 1 ; ---------------------------------------------------------------------------- +00E5FB 1 +00E5FB 1 46 1A lsr RandomStateHi ; $E5FB: 46 1A +00E5FD 1 6A ror ; $E5FD: 6A +00E5FE 1 +00E5FE 1 ; ---------------------------------------------------------------------------- +00E5FE 1 ; If the shifted-out low bit was one, store the shifted low byte directly. +00E5FE 1 ; ---------------------------------------------------------------------------- +00E5FE 1 +00E5FE 1 B0 0A bcs AdvanceRandomState_SaveLow +00E600 1 ; $E5FE: B0 0A +00E600 1 +00E600 1 ; ---------------------------------------------------------------------------- +00E600 1 ; The shifted-out low bit was zero. +00E600 1 ; +00E600 1 ; Apply feedback masks to both bytes: +00E600 1 ; +00E600 1 ; $1A ^= $88 +00E600 1 ; A ^= $10 +00E600 1 ; +00E600 1 ; A is preserved on the stack while $1A is updated. +00E600 1 ; ---------------------------------------------------------------------------- +00E600 1 +00E600 1 48 pha ; $E600: 48 +00E601 1 +00E601 1 A5 1A lda RandomStateHi ; $E601: A5 1A +00E603 1 49 88 eor #$88 ; $E603: 49 88 +00E605 1 85 1A sta RandomStateHi ; $E605: 85 1A +00E607 1 +00E607 1 68 pla ; $E607: 68 +00E608 1 49 10 eor #$10 ; $E608: 49 10 +00E60A 1 +00E60A 1 ; ---------------------------------------------------------------------------- +00E60A 1 ; Save the updated low byte and continue for eight total rounds. +00E60A 1 ; ---------------------------------------------------------------------------- +00E60A 1 +00E60A 1 AdvanceRandomState_SaveLow: ; $E60A +00E60A 1 85 19 sta RandomStateLo ; $E60A: 85 19 +00E60C 1 +00E60C 1 C6 DC dec $DC ; $E60C: C6 DC +00E60E 1 D0 E9 bne AdvanceRandomState_Loop ; $E60E: D0 E9 +00E610 1 +00E610 1 60 rts ; $E610: 60 +00E611 1 +00E611 1 ; ============================================================================ +00E611 1 ; $E611-$E63D +00E611 1 ; Multiply an 8-bit value by a signed 16-bit value using eight rounds of +00E611 1 ; conditional addition and arithmetic right shifting. +00E611 1 ; +00E611 1 ; Entry: +00E611 1 ; A = 8-bit multiplier +00E611 1 ; Y = multiplicand low byte +00E611 1 ; X = multiplicand high byte +00E611 1 ; +00E611 1 ; Working storage: +00E611 1 ; $28 = shifting multiplier +00E611 1 ; $2B/$2C = signed 16-bit multiplicand +00E611 1 ; $29/$2A = signed 16-bit accumulator/result +00E611 1 ; +00E611 1 ; Exit: +00E611 1 ; Y = result low byte +00E611 1 ; X = result high byte +00E611 1 ; +00E611 1 ; The accumulator is arithmetically shifted right after every round. This +00E611 1 ; produces a fixed-point scaled result rather than the full 24-bit product. +00E611 1 ; ============================================================================ +00E611 1 +00E611 1 MultiplyByteBySignedWord: ; $E611 +00E611 1 84 2B sty $2B ; $E611: 84 2B +00E613 1 ; Save multiplicand low byte. +00E613 1 +00E613 1 86 2C stx $2C ; $E613: 86 2C +00E615 1 ; Save multiplicand high byte. +00E615 1 +00E615 1 85 28 sta $28 ; $E615: 85 28 +00E617 1 ; Save the 8-bit multiplier. +00E617 1 +00E617 1 ; ---------------------------------------------------------------------------- +00E617 1 ; Clear the signed 16-bit accumulator. +00E617 1 ; ---------------------------------------------------------------------------- +00E617 1 +00E617 1 A9 00 lda #$00 ; $E617: A9 00 +00E619 1 85 29 sta $29 ; $E619: 85 29 +00E61B 1 ; Accumulator low byte. +00E61B 1 +00E61B 1 85 2A sta $2A ; $E61B: 85 2A +00E61D 1 ; Accumulator high byte. +00E61D 1 +00E61D 1 ; ---------------------------------------------------------------------------- +00E61D 1 ; Process all eight multiplier bits. +00E61D 1 ; ---------------------------------------------------------------------------- +00E61D 1 +00E61D 1 A2 08 ldx #$08 ; $E61D: A2 08 +00E61F 1 +00E61F 1 MultiplyByteBySignedWord_Loop: ; $E61F +00E61F 1 66 28 ror $28 ; $E61F: 66 28 +00E621 1 ; Shift the next multiplier bit into carry. +00E621 1 +00E621 1 90 0D bcc MultiplyByteBySignedWord_Shift +00E623 1 ; $E621: 90 0D +00E623 1 +00E623 1 ; ---------------------------------------------------------------------------- +00E623 1 ; The current multiplier bit is one. +00E623 1 ; +00E623 1 ; Add the signed 16-bit multiplicand to the accumulator. +00E623 1 ; ---------------------------------------------------------------------------- +00E623 1 +00E623 1 18 clc ; $E623: 18 +00E624 1 +00E624 1 A5 29 lda $29 ; $E624: A5 29 +00E626 1 65 2B adc $2B ; $E626: 65 2B +00E628 1 85 29 sta $29 ; $E628: 85 29 +00E62A 1 +00E62A 1 A5 2A lda $2A ; $E62A: A5 2A +00E62C 1 65 2C adc $2C ; $E62C: 65 2C +00E62E 1 85 2A sta $2A ; $E62E: 85 2A +00E630 1 +00E630 1 ; ---------------------------------------------------------------------------- +00E630 1 ; Arithmetically shift the signed accumulator right by one bit. +00E630 1 ; +00E630 1 ; CMP #$80 copies the sign bit of the high accumulator byte into carry: +00E630 1 ; +00E630 1 ; $2A >= $80 -> carry set +00E630 1 ; $2A < $80 -> carry clear +00E630 1 ; +00E630 1 ; ROR $2A therefore preserves the sign bit. ROR $29 completes the signed +00E630 1 ; 16-bit right shift. +00E630 1 ; ---------------------------------------------------------------------------- +00E630 1 +00E630 1 MultiplyByteBySignedWord_Shift: ; $E630 +00E630 1 C9 80 cmp #$80 ; $E630: C9 80 +00E632 1 +00E632 1 66 2A ror $2A ; $E632: 66 2A +00E634 1 66 29 ror $29 ; $E634: 66 29 +00E636 1 +00E636 1 ; ---------------------------------------------------------------------------- +00E636 1 ; Continue until all eight multiplier bits have been processed. +00E636 1 ; ---------------------------------------------------------------------------- +00E636 1 +00E636 1 CA dex ; $E636: CA +00E637 1 D0 E6 bne MultiplyByteBySignedWord_Loop +00E639 1 ; $E637: D0 E6 +00E639 1 +00E639 1 ; ---------------------------------------------------------------------------- +00E639 1 ; Return the signed 16-bit result in Y:X. +00E639 1 ; ---------------------------------------------------------------------------- +00E639 1 +00E639 1 A4 29 ldy $29 ; $E639: A4 29 +00E63B 1 A6 2A ldx $2A ; $E63B: A6 2A +00E63D 1 +00E63D 1 60 rts ; $E63D: 60 +00E63E 1 +00E63E 1 ; ============================================================================ +00E63E 1 ; $E63E-$E672 +00E63E 1 ; Perform an eight-round restoring division or normalization operation. +00E63E 1 ; +00E63E 1 ; Entry: +00E63E 1 ; Y = initial low working byte +00E63E 1 ; A = initial high working byte +00E63E 1 ; $2D/$2E = 16-bit divisor or comparison value +00E63E 1 ; $28 = quotient/result shift register +00E63E 1 ; +00E63E 1 ; Working values: +00E63E 1 ; $29/$2A = 16-bit partial remainder +00E63E 1 ; +00E63E 1 ; Exit: +00E63E 1 ; A = quotient/result byte from $28 +00E63E 1 ; X = adjustment or status value +00E63E 1 ; +00E63E 1 ; Failure/overflow: +00E63E 1 ; A = $00 +00E63E 1 ; +00E63E 1 ; The exact numeric interpretation should remain provisional until all callers +00E63E 1 ; are analyzed, but the implementation follows a restoring-division pattern. +00E63E 1 ; ============================================================================ +00E63E 1 +00E63E 1 ; ---------------------------------------------------------------------------- +00E63E 1 ; Contract: +00E63E 1 ; Description: Implements Divide Or Normalize Word. +00E63E 1 ; Entry: Registers: A, X, Y; Memory: $29, $2d, $2a, $2e +00E63E 1 ; Returns/products: Registers/clobbers: A, X, Y +00E63E 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00E63E 1 ; Memory effects: $29, $2a +00E63E 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00E63E 1 ; comparison, load, or store path and are not a stable API product. +00E63E 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 2. +00E63E 1 ; ---------------------------------------------------------------------------- +00E63E 1 DivideOrNormalizeWord: ; $E63E +00E63E 1 84 29 sty $29 ; $E63E: 84 29 +00E640 1 85 2A sta $2A ; $E640: 85 2A +00E642 1 +00E642 1 A2 08 ldx #$08 ; $E642: A2 08 +00E644 1 ; Process eight output bits. +00E644 1 +00E644 1 ; ---------------------------------------------------------------------------- +00E644 1 ; Add the divisor to the current partial remainder. +00E644 1 ; ---------------------------------------------------------------------------- +00E644 1 +00E644 1 DivideOrNormalizeWord_Loop: ; $E644 +00E644 1 18 clc ; $E644: 18 +00E645 1 +00E645 1 A5 29 lda $29 ; $E645: A5 29 +00E647 1 65 2D adc $2D ; $E647: 65 2D +00E649 1 A8 tay ; $E649: A8 +00E64A 1 +00E64A 1 A5 2A lda $2A ; $E64A: A5 2A +00E64C 1 65 2E adc $2E ; $E64C: 65 2E +00E64E 1 +00E64E 1 ; ---------------------------------------------------------------------------- +00E64E 1 ; If the addition overflowed, retain the previous partial remainder. +00E64E 1 ; +00E64E 1 ; Otherwise, save the candidate remainder from A:Y. +00E64E 1 ; ---------------------------------------------------------------------------- +00E64E 1 DivideOrNormalizeWord_CheckCarry: ; $E64E +00E64E 1 90 04 bcc DivideOrNormalizeWord_Shift +00E650 1 ; $E64E: 90 04 +00E650 1 +00E650 1 84 29 sty $29 ; $E650: 84 29 +00E652 1 85 2A sta $2A ; $E652: 85 2A +00E654 1 +00E654 1 ; ---------------------------------------------------------------------------- +00E654 1 ; Shift the quotient/result and partial remainder left. +00E654 1 ; ---------------------------------------------------------------------------- +00E654 1 +00E654 1 DivideOrNormalizeWord_Shift: ; $E654 +00E654 1 26 28 rol $28 ; $E654: 26 28 +00E656 1 +00E656 1 06 29 asl $29 ; $E656: 06 29 +00E658 1 26 2A rol $2A ; $E658: 26 2A +00E65A 1 +00E65A 1 B0 14 bcs DivideOrNormalizeWord_Overflow +00E65C 1 ; $E65A: B0 14 +00E65C 1 +00E65C 1 ; ---------------------------------------------------------------------------- +00E65C 1 ; Subtract the divisor to prepare the next candidate remainder. +00E65C 1 ; ---------------------------------------------------------------------------- +00E65C 1 +00E65C 1 38 sec ; $E65C: 38 +00E65D 1 +00E65D 1 A5 29 lda $29 ; $E65D: A5 29 +00E65F 1 E5 2D sbc $2D ; $E65F: E5 2D +00E661 1 A8 tay ; $E661: A8 +00E662 1 +00E662 1 A5 2A lda $2A ; $E662: A5 2A +00E664 1 E5 2E sbc $2E ; $E664: E5 2E +00E666 1 +00E666 1 CA dex ; $E666: CA +00E667 1 D0 E5 bne DivideOrNormalizeWord_CheckCarry +00E669 1 ; $E667: D0 E5 +00E669 1 ; Continue from the quotient/remainder shift. +00E669 1 +00E669 1 ; ---------------------------------------------------------------------------- +00E669 1 ; Return the quotient/result byte. +00E669 1 ; +00E669 1 ; X is adjusted according to carry from the final subtraction. +00E669 1 ; ---------------------------------------------------------------------------- +00E669 1 +00E669 1 A5 28 lda $28 ; $E669: A5 28 +00E66B 1 +00E66B 1 CA dex ; $E66B: CA +00E66C 1 B0 01 bcs DivideOrNormalizeWord_Return +00E66E 1 ; $E66C: B0 01 +00E66E 1 +00E66E 1 CA dex ; $E66E: CA +00E66F 1 +00E66F 1 DivideOrNormalizeWord_Return: ; $E66F +00E66F 1 60 rts ; $E66F: 60 +00E670 1 +00E670 1 ; ---------------------------------------------------------------------------- +00E670 1 ; Overflow path. +00E670 1 ; ---------------------------------------------------------------------------- +00E670 1 +00E670 1 DivideOrNormalizeWord_Overflow: ; $E670 +00E670 1 A9 00 lda #$00 ; $E670: A9 00 +00E672 1 60 rts ; $E672: 60 +00E673 1 +00E673 1 ; ============================================================================ +00E673 1 ; $E673-$E6C0 +00E673 1 ; Build transformed movement/vector components from object state. +00E673 1 ; +00E673 1 ; Three entry paths are present: +00E673 1 ; +00E673 1 ; $E673 uses movement values at $056D/$056E. +00E673 1 ; $E695 uses movement values at $056B/$056C. +00E673 1 ; $E6B7 clears all four transformed results. +00E673 1 ; +00E673 1 ; Results: +00E673 1 ; $31/$32 = first transformed 16-bit component +00E673 1 ; $2F/$30 = second transformed 16-bit component +00E673 1 ; +00E673 1 ; The transformation helper is MultiplyByteBySignedWord at $E611. +00E673 1 ; ============================================================================ +00E673 1 +00E673 1 ; ---------------------------------------------------------------------------- +00E673 1 ; Contract: +00E673 1 ; Description: Implements Build Current Movement Transforms. +00E673 1 ; Entry: Registers: A, X, Y; Memory: $056d, $056e, $cf, $d1, $056b, $056c +00E673 1 ; Returns/products: Registers/clobbers: A, X, Y +00E673 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00E673 1 ; Memory effects: $31, selectionvalue0, $2f, $30, $32 +00E673 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00E673 1 ; comparison, load, or store path and are not a stable API product. +00E673 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. +00E673 1 ; ---------------------------------------------------------------------------- +00E673 1 BuildCurrentMovementTransforms: ; $E673 +00E673 1 AC 6D 05 ldy $056D ; $E673: AC 6D 05 +00E676 1 AE 6E 05 ldx $056E ; $E676: AE 6E 05 +00E679 1 +00E679 1 A5 CF lda $CF ; $E679: A5 CF +00E67B 1 20 11 E6 jsr MultiplyByteBySignedWord +00E67E 1 ; $E67B: 20 11 E6 +00E67E 1 +00E67E 1 84 31 sty $31 ; $E67E: 84 31 +00E680 1 86 32 stx SelectionValue0 ; $E680: 86 32 +00E682 1 +00E682 1 AC 6D 05 ldy $056D ; $E682: AC 6D 05 +00E685 1 AE 6E 05 ldx $056E ; $E685: AE 6E 05 +00E688 1 +00E688 1 A5 D1 lda $D1 ; $E688: A5 D1 +00E68A 1 20 11 E6 jsr MultiplyByteBySignedWord +00E68D 1 ; $E68A: 20 11 E6 +00E68D 1 +00E68D 1 84 2F sty $2F ; $E68D: 84 2F +00E68F 1 86 30 stx $30 ; $E68F: 86 30 +00E691 1 +00E691 1 ; ---------------------------------------------------------------------------- +00E691 1 ; X is cleared and BEQ is therefore unconditional. +00E691 1 ; ---------------------------------------------------------------------------- +00E691 1 +00E691 1 A2 00 ldx #$00 ; $E691: A2 00 +00E693 1 F0 2C beq ProjectObjectCoordinates +00E695 1 ; $E693: F0 2C +00E695 1 +00E695 1 ; ---------------------------------------------------------------------------- +00E695 1 ; Alternate entry using the base movement values at $056B/$056C. +00E695 1 ; ---------------------------------------------------------------------------- +00E695 1 +00E695 1 ; ---------------------------------------------------------------------------- +00E695 1 ; Contract: +00E695 1 ; Description: Implements Build Base Movement Transforms. +00E695 1 ; Entry: Registers: A, X, Y; Memory: $056b, $056c, $cf, $d1, $053a, $d2 +00E695 1 ; Returns/products: Registers/clobbers: A, X, Y +00E695 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00E695 1 ; Memory effects: $31, $32, $2f, $30 +00E695 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00E695 1 ; comparison, load, or store path and are not a stable API product. +00E695 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. +00E695 1 ; ---------------------------------------------------------------------------- +00E695 1 BuildBaseMovementTransforms: ; $E695 +00E695 1 AC 6B 05 ldy $056B ; $E695: AC 6B 05 +00E698 1 AE 6C 05 ldx $056C ; $E698: AE 6C 05 +00E69B 1 +00E69B 1 A5 CF lda $CF ; $E69B: A5 CF +00E69D 1 20 11 E6 jsr MultiplyByteBySignedWord +00E6A0 1 ; $E69D: 20 11 E6 +00E6A0 1 +00E6A0 1 84 31 sty $31 ; $E6A0: 84 31 +00E6A2 1 86 32 stx SelectionValue0 ; $E6A2: 86 32 +00E6A4 1 +00E6A4 1 AC 6B 05 ldy $056B ; $E6A4: AC 6B 05 +00E6A7 1 AE 6C 05 ldx $056C ; $E6A7: AE 6C 05 +00E6AA 1 +00E6AA 1 A5 D1 lda $D1 ; $E6AA: A5 D1 +00E6AC 1 20 11 E6 jsr MultiplyByteBySignedWord +00E6AF 1 ; $E6AC: 20 11 E6 +00E6AF 1 +00E6AF 1 84 2F sty $2F ; $E6AF: 84 2F +00E6B1 1 86 30 stx $30 ; $E6B1: 86 30 +00E6B3 1 +00E6B3 1 A2 00 ldx #$00 ; $E6B3: A2 00 +00E6B5 1 F0 0A beq ProjectObjectCoordinates +00E6B7 1 ; $E6B5: F0 0A +00E6B7 1 +00E6B7 1 ; ---------------------------------------------------------------------------- +00E6B7 1 ; Alternate entry that clears every transformed component. +00E6B7 1 ; ---------------------------------------------------------------------------- +00E6B7 1 +00E6B7 1 ; ---------------------------------------------------------------------------- +00E6B7 1 ; Contract: +00E6B7 1 ; Description: Clears or resets Movement Transforms. +00E6B7 1 ; Entry: Registers: A, X, Y; Memory: $053a, $d2, $053b, $d3, $ce, $cc, $cd, $31 +00E6B7 1 ; Returns/products: Registers/clobbers: A, X, Y +00E6B7 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00E6B7 1 ; Memory effects: $31, $32, $2f, $30, $06, $08, $09, $2d +00E6B7 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00E6B7 1 ; comparison, load, or store path and are not a stable API product. +00E6B7 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 15. +00E6B7 1 ; ---------------------------------------------------------------------------- +00E6B7 1 ClearMovementTransforms: ; $E6B7 +00E6B7 1 A9 00 lda #$00 ; $E6B7: A9 00 +00E6B9 1 +00E6B9 1 85 31 sta $31 ; $E6B9: 85 31 +00E6BB 1 85 32 sta SelectionValue0 ; $E6BB: 85 32 +00E6BD 1 85 2F sta $2F ; $E6BD: 85 2F +00E6BF 1 85 30 sta $30 ; $E6BF: 85 30 +00E6C1 1 +00E6C1 1 ; ============================================================================ +00E6C1 1 ; $E6C1-$E737 +00E6C1 1 ; Project one object's coordinates through the current transformation state. +00E6C1 1 ; +00E6C1 1 ; Entry: +00E6C1 1 ; X = source object offset +00E6C1 1 ; +00E6C1 1 ; Working values: +00E6C1 1 ; $06 = saved object offset +00E6C1 1 ; $08/$09 = adjusted source vertical coordinate +00E6C1 1 ; $2D/$2E = transformed intermediate vector +00E6C1 1 ; $36/$37 = projected horizontal result +00E6C1 1 ; $38/$39 = projected vertical result +00E6C1 1 ; +00E6C1 1 ; Return: +00E6C1 1 ; C = clear when projection succeeds +00E6C1 1 ; C = set when projection fails or lies outside the accepted range +00E6C1 1 ; +00E6C1 1 ; On success, selected projections are written to: +00E6C1 1 ; $03BC,X +00E6C1 1 ; $03DE,X +00E6C1 1 ; ============================================================================ +00E6C1 1 +00E6C1 1 ProjectObjectCoordinates: ; $E6C1 +00E6C1 1 86 06 stx $06 ; $E6C1: 86 06 +00E6C3 1 +00E6C3 1 ; ---------------------------------------------------------------------------- +00E6C3 1 ; Add the global vertical offset $D2/$D3 to the object's vertical coordinate. +00E6C3 1 ; ---------------------------------------------------------------------------- +00E6C3 1 +00E6C3 1 18 clc ; $E6C3: 18 +00E6C4 1 +00E6C4 1 BD 3A 05 lda $053A,x ; $E6C4: BD 3A 05 +00E6C7 1 65 D2 adc $D2 ; $E6C7: 65 D2 +00E6C9 1 85 08 sta $08 ; $E6C9: 85 08 +00E6CB 1 A8 tay ; $E6CB: A8 +00E6CC 1 +00E6CC 1 BD 3B 05 lda $053B,x ; $E6CC: BD 3B 05 +00E6CF 1 65 D3 adc $D3 ; $E6CF: 65 D3 +00E6D1 1 85 09 sta $09 ; $E6D1: 85 09 +00E6D3 1 AA tax ; $E6D3: AA +00E6D4 1 +00E6D4 1 ; ---------------------------------------------------------------------------- +00E6D4 1 ; Scale or transform the adjusted coordinate using parameter $CE. +00E6D4 1 ; ---------------------------------------------------------------------------- +00E6D4 1 +00E6D4 1 A5 CE lda $CE ; $E6D4: A5 CE +00E6D6 1 20 11 E6 jsr MultiplyByteBySignedWord +00E6D9 1 ; $E6D6: 20 11 E6 +00E6D9 1 +00E6D9 1 ; ---------------------------------------------------------------------------- +00E6D9 1 ; Add global offsets $CC/$CD to the transformed result. +00E6D9 1 ; ---------------------------------------------------------------------------- +00E6D9 1 +00E6D9 1 18 clc ; $E6D9: 18 +00E6DA 1 +00E6DA 1 98 tya ; $E6DA: 98 +00E6DB 1 65 CC adc $CC ; $E6DB: 65 CC +00E6DD 1 A8 tay ; $E6DD: A8 +00E6DE 1 +00E6DE 1 8A txa ; $E6DE: 8A +00E6DF 1 65 CD adc $CD ; $E6DF: 65 CD +00E6E1 1 AA tax ; $E6E1: AA +00E6E2 1 +00E6E2 1 ; ---------------------------------------------------------------------------- +00E6E2 1 ; Subtract transformed component $31/$32 and divide the result by two. +00E6E2 1 ; ---------------------------------------------------------------------------- +00E6E2 1 +00E6E2 1 98 tya ; $E6E2: 98 +00E6E3 1 38 sec ; $E6E3: 38 +00E6E4 1 E5 31 sbc $31 ; $E6E4: E5 31 +00E6E6 1 85 2D sta $2D ; $E6E6: 85 2D +00E6E8 1 +00E6E8 1 8A txa ; $E6E8: 8A +00E6E9 1 E5 32 sbc SelectionValue0 ; $E6E9: E5 32 +00E6EB 1 +00E6EB 1 4A lsr ; $E6EB: 4A +00E6EC 1 85 2E sta $2E ; $E6EC: 85 2E +00E6EE 1 66 2D ror $2D ; $E6EE: 66 2D +00E6F0 1 +00E6F0 1 ; ---------------------------------------------------------------------------- +00E6F0 1 ; Transform the adjusted source coordinate using parameter $D0. +00E6F0 1 ; ---------------------------------------------------------------------------- +00E6F0 1 +00E6F0 1 A4 08 ldy $08 ; $E6F0: A4 08 +00E6F2 1 A6 09 ldx $09 ; $E6F2: A6 09 +00E6F4 1 +00E6F4 1 A5 D0 lda $D0 ; $E6F4: A5 D0 +00E6F6 1 20 11 E6 jsr MultiplyByteBySignedWord +00E6F9 1 ; $E6F6: 20 11 E6 +00E6F9 1 +00E6F9 1 ; ---------------------------------------------------------------------------- +00E6F9 1 ; Add transformed component $2F/$30. +00E6F9 1 ; ---------------------------------------------------------------------------- +00E6F9 1 +00E6F9 1 18 clc ; $E6F9: 18 +00E6FA 1 +00E6FA 1 98 tya ; $E6FA: 98 +00E6FB 1 65 2F adc $2F ; $E6FB: 65 2F +00E6FD 1 A8 tay ; $E6FD: A8 +00E6FE 1 +00E6FE 1 8A txa ; $E6FE: 8A +00E6FF 1 65 30 adc $30 ; $E6FF: 65 30 +00E701 1 +00E701 1 ; ---------------------------------------------------------------------------- +00E701 1 ; Normalize or divide the result through the arithmetic helper at $E63E. +00E701 1 ; ---------------------------------------------------------------------------- +00E701 1 +00E701 1 20 3E E6 jsr DivideOrNormalizeWord ; $E701: 20 +00E704 1 ; ---------------------------------------------------------------------------- +00E704 1 ; Reject a zero normalization result. +00E704 1 ; ---------------------------------------------------------------------------- +00E704 1 +00E704 1 F0 30 beq ProjectObjectCoordinates_Fail +00E706 1 ; $E704: F0 30 +00E706 1 +00E706 1 ; ---------------------------------------------------------------------------- +00E706 1 ; Convert the returned vertical result into the projected display coordinate. +00E706 1 ; ---------------------------------------------------------------------------- +00E706 1 +00E706 1 E9 00 sbc #$00 ; $E706: E9 00 +00E708 1 49 7F eor #$7F ; $E708: 49 7F +00E70A 1 +00E70A 1 85 38 sta ObjectScreenY ; $E70A: 85 38 +00E70C 1 86 39 stx ObjectScreenYHi ; $E70C: 86 39 +00E70E 1 +00E70E 1 ; ---------------------------------------------------------------------------- +00E70E 1 ; Restore the source object offset and normalize its horizontal coordinate. +00E70E 1 ; ---------------------------------------------------------------------------- +00E70E 1 +00E70E 1 A6 06 ldx $06 ; $E70E: A6 06 +00E710 1 +00E710 1 BC 09 05 ldy $0509,x ; $E710: BC 09 05 +00E713 1 BD 0A 05 lda $050A,x ; $E713: BD 0A 05 +00E716 1 +00E716 1 20 3E E6 jsr DivideOrNormalizeWord ; $E716: 20 3E E6 +00E719 1 +00E719 1 F0 1B beq ProjectObjectCoordinates_Fail +00E71B 1 ; $E719: F0 1B +00E71B 1 +00E71B 1 ; ---------------------------------------------------------------------------- +00E71B 1 ; Convert the returned horizontal result into the projected display coordinate. +00E71B 1 ; ---------------------------------------------------------------------------- +00E71B 1 +00E71B 1 69 80 adc #$80 ; $E71B: 69 80 +00E71D 1 +00E71D 1 85 36 sta ObjectScreenX ; $E71D: 85 36 +00E71F 1 86 37 stx ObjectScreenXHi ; $E71F: 86 37 +00E721 1 +00E721 1 ; ---------------------------------------------------------------------------- +00E721 1 ; Convert the source object offset to its display-array index. +00E721 1 ; ---------------------------------------------------------------------------- +00E721 1 +00E721 1 A6 06 ldx $06 ; $E721: A6 06 +00E723 1 +00E723 1 20 38 E7 jsr ConvertObjectOffsetToDisplayIndex +00E726 1 ; $E723: 20 38 E7 +00E726 1 +00E726 1 ; ---------------------------------------------------------------------------- +00E726 1 ; Display indices $22 and above return without writing to the projection +00E726 1 ; arrays. Carry remains set from CPX #$22 in that case. +00E726 1 ; ---------------------------------------------------------------------------- +00E726 1 +00E726 1 E0 22 cpx #$22 ; $E726: E0 22 +00E728 1 B0 0B bcs ProjectObjectCoordinates_Return +00E72A 1 ; $E728: B0 0B +00E72A 1 +00E72A 1 ; ---------------------------------------------------------------------------- +00E72A 1 ; Save the projected horizontal and vertical coordinates. +00E72A 1 ; ---------------------------------------------------------------------------- +00E72A 1 +00E72A 1 A5 36 lda ObjectScreenX ; $E72A: A5 36 +00E72C 1 9D BC 03 sta $03BC,x ; $E72C: 9D BC 03 +00E72F 1 +00E72F 1 A5 38 lda ObjectScreenY ; $E72F: A5 38 +00E731 1 9D DE 03 sta $03DE,x ; $E731: 9D DE 03 +00E734 1 +00E734 1 18 clc ; $E734: 18 +00E735 1 +00E735 1 ProjectObjectCoordinates_Return: ; $E735 +00E735 1 60 rts ; $E735: 60 +00E736 1 +00E736 1 ; ---------------------------------------------------------------------------- +00E736 1 ; A normalization failure returns carry set. +00E736 1 ; ---------------------------------------------------------------------------- +00E736 1 +00E736 1 ProjectObjectCoordinates_Fail: ; $E736 +00E736 1 38 sec ; $E736: 38 +00E737 1 60 rts ; $E737: 60 +00E738 1 +00E738 1 ; ============================================================================ +00E738 1 ; $E738-$E740 +00E738 1 ; Convert an object-array offset into a display-array index. +00E738 1 ; +00E738 1 ; Entry: +00E738 1 ; X = even object-array offset +00E738 1 ; +00E738 1 ; Calculation: +00E738 1 ; X = (X / 2) + $C9 + 1 +00E738 1 ; +00E738 1 ; Exit: +00E738 1 ; X = converted display-array index +00E738 1 ; Flags reflect CPX #$16 +00E738 1 ; +00E738 1 ; This helper does not branch on the final comparison. Callers inspect X or +00E738 1 ; the returned flags themselves. +00E738 1 ; ============================================================================ +00E738 1 +00E738 1 ; ---------------------------------------------------------------------------- +00E738 1 ; Contract: +00E738 1 ; Description: Implements Convert Object Offset To Display Index. +00E738 1 ; Entry: Registers: A, X; Memory: spritesortbaseindex +00E738 1 ; Returns/products: Registers/clobbers: A, X; Flags: condition flags may carry result state +00E738 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00E738 1 ; Memory effects: See symbolic operands in the routine body; zero-page scratch roles are documented locally. +00E738 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00E738 1 ; comparison, load, or store path and are not a stable API product. +00E738 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 5. +00E738 1 ; ---------------------------------------------------------------------------- +00E738 1 ConvertObjectOffsetToDisplayIndex: ; $E738 +00E738 1 8A txa ; $E738: 8A +00E739 1 4A lsr ; $E739: 4A +00E73A 1 ; Divide the even object offset by two. +00E73A 1 +00E73A 1 65 C9 adc SpriteSortBaseIndex ; $E73A: 65 C9 +00E73C 1 ; Carry from LSR is normally clear for even +00E73C 1 ; object offsets. +00E73C 1 +00E73C 1 AA tax ; $E73C: AA +00E73D 1 E8 inx ; $E73D: E8 +00E73E 1 +00E73E 1 E0 16 cpx #$16 ; $E73E: E0 16 +00E740 1 60 rts ; $E740: 60 +00E741 1 +00E741 1 ; ============================================================================ +00E741 1 ; $E741-$E760 +00E741 1 ; Initialize rendering state and copy 13 bytes from RenderingStateTable. +00E741 1 ; +00E741 1 ; Two effective entry points exist: +00E741 1 ; +00E741 1 ; $E741: +00E741 1 ; Sets ObjectScreenY to $F0 and forces carry clear before selecting the table +00E741 1 ; range beginning at index $0C. +00E741 1 ; +00E741 1 ; $E746: +00E741 1 ; Uses incoming carry to choose between two table ranges: +00E741 1 ; +00E741 1 ; C=0 -> start at table index $0C +00E741 1 ; C=1 -> start at table index $19 and set bit 1 of $DD +00E741 1 ; +00E741 1 ; The selected 13 bytes are copied in reverse order into zero-page $C7-$D3. +00E741 1 ; ============================================================================ +00E741 1 +00E741 1 InitializeRenderingState: ; $E741 +00E741 1 A9 F0 lda #$F0 ; $E741: A9 F0 +00E743 1 85 38 sta ObjectScreenY ; $E743: 85 38 +00E745 1 ; Default projected/display coordinate. +00E745 1 +00E745 1 18 clc ; $E745: 18 +00E746 1 +00E746 1 ; ---------------------------------------------------------------------------- +00E746 1 ; Alternate entry that preserves caller-supplied carry. +00E746 1 ; ---------------------------------------------------------------------------- +00E746 1 +00E746 1 ; ---------------------------------------------------------------------------- +00E746 1 ; Contract: +00E746 1 ; Description: Initializes Rendering State From Carry. +00E746 1 ; Entry: Registers: A, X, Y; Memory: ppuctrlshadow, renderingstatetable +00E746 1 ; Returns/products: Registers/clobbers: A, X, Y +00E746 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00E746 1 ; Memory effects: ppuctrlshadow, $c7 +00E746 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00E746 1 ; comparison, load, or store path and are not a stable API product. +00E746 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. +00E746 1 ; ---------------------------------------------------------------------------- +00E746 1 InitializeRenderingStateFromCarry: ; $E746 +00E746 1 A5 DD lda PpuCtrlShadow ; $E746: A5 DD +00E748 1 29 FD and #$FD ; $E748: 29 FD +00E74A 1 ; Clear bit 1 by default. +00E74A 1 +00E74A 1 A0 0C ldy #$0C ; $E74A: A0 0C +00E74C 1 ; Default table range ends at index $0C. +00E74C 1 +00E74C 1 90 04 bcc InitializeRenderingState_SaveFlags +00E74E 1 ; $E74C: 90 04 +00E74E 1 +00E74E 1 ; ---------------------------------------------------------------------------- +00E74E 1 ; Carry-set path. +00E74E 1 ; +00E74E 1 ; Select the second 13-byte range and set bit 1 of $DD. +00E74E 1 ; ---------------------------------------------------------------------------- +00E74E 1 +00E74E 1 A0 19 ldy #$19 ; $E74E: A0 19 +00E750 1 09 02 ora #$02 ; $E750: 09 02 +00E752 1 +00E752 1 InitializeRenderingState_SaveFlags: ; $E752 +00E752 1 85 DD sta PpuCtrlShadow ; $E752: 85 DD +00E754 1 +00E754 1 ; ---------------------------------------------------------------------------- +00E754 1 ; Copy 13 bytes in reverse order. +00E754 1 ; +00E754 1 ; Source indices: +00E754 1 ; +00E754 1 ; C clear: $0C down to $00 +00E754 1 ; C set: $19 down to $0D +00E754 1 ; +00E754 1 ; Destination: +00E754 1 ; +00E754 1 ; $D3 down to $C7 +00E754 1 ; ---------------------------------------------------------------------------- +00E754 1 +00E754 1 A2 0C ldx #$0C ; $E754: A2 0C +00E756 1 +00E756 1 InitializeRenderingState_CopyLoop: ; $E756 +00E756 1 B9 61 E7 lda RenderingStateTable,y ; $E756: B9 61 E7 +00E759 1 95 C7 sta ObjectListFlag,x ; $E759: 95 C7 +00E75B 1 +00E75B 1 88 dey ; $E75B: 88 +00E75C 1 CA dex ; $E75C: CA +00E75D 1 10 F7 bpl InitializeRenderingState_CopyLoop +00E75F 1 ; $E75D: 10 F7 +00E75F 1 +00E75F 1 ; ---------------------------------------------------------------------------- +00E75F 1 ; Return carry set. +00E75F 1 ; ---------------------------------------------------------------------------- +00E75F 1 +00E75F 1 38 sec ; $E75F: 38 +00E760 1 60 rts ; $E760: 60 +00E761 1 +00E761 1 ; ============================================================================ +00E761 1 ; $E761-$E77A +00E761 1 ; Rendering-state lookup data. +00E761 1 ; +00E761 1 ; The initialization routine copies one of two 13-byte ranges: +00E761 1 ; +00E761 1 ; Range 0: +00E761 1 ; indices $00-$0C +00E761 1 ; +00E761 1 ; Range 1: +00E761 1 ; indices $0D-$19 +00E761 1 ; +00E761 1 ; Both ranges are copied backward into zero-page $C7-$D3. +00E761 1 ; ============================================================================ +00E761 1 +00E761 1 RenderingStateTable: ; $E761 +00E761 1 +00E761 1 ; First 13-byte state. +00E761 1 RenderingStateTable_Default: ; $E761, indices $00-$0C +00E761 1 00 15 00 14 .byte $00,$15,$00,$14,$00,$14,$2D +00E765 1 00 14 2D +00E768 1 58 3D 92 D2 .byte $58,$3D,$92,$D2,$FB,$F4 +00E76C 1 FB F4 +00E76E 1 +00E76E 1 ; Second 13-byte state. +00E76E 1 RenderingStateTable_Alternate: ; $E76E, indices $0D-$19 +00E76E 1 08 0D 15 21 .byte $08,$0D,$15,$21,$06,$42,$16 +00E772 1 06 42 16 +00E775 1 98 F7 DA 86 .byte $98,$F7,$DA,$86,$6F,$02 +00E779 1 6F 02 +00E77B 1 +00E77B 1 ; ============================================================================ +00E77B 1 ; $E77B-$E7BB +00E77B 1 ; Expand a sprite-record list into the OAM shadow buffer at $0200. +00E77B 1 ; +00E77B 1 ; Entry: +00E77B 1 ; A = index into the pointer table at $0400 +00E77B 1 ; +00E77B 1 ; Pointer table: +00E77B 1 ; $0400/$0401 contains little-endian source pointers. +00E77B 1 ; A is doubled before indexing the pointer table. +00E77B 1 ; +00E77B 1 ; Source record format: +00E77B 1 ; +00E77B 1 ; byte 0: +00E77B 1 ; number of four-byte sprite records +00E77B 1 ; +00E77B 1 ; each sprite record: +00E77B 1 ; byte 0 = relative Y coordinate +00E77B 1 ; byte 1 = tile index +00E77B 1 ; byte 2 = sprite attributes +00E77B 1 ; byte 3 = relative X coordinate +00E77B 1 ; +00E77B 1 ; Destination: +00E77B 1 ; OAM shadow buffer at $0200 +00E77B 1 ; +00E77B 1 ; Coordinate adjustments: +00E77B 1 ; destination Y = source Y + $38 +00E77B 1 ; destination X = source X + $36 +00E77B 1 ; +00E77B 1 ; Exit: +00E77B 1 ; $3F = updated OAM shadow write offset +00E77B 1 ; $20 incremented after a nonempty sprite list +00E77B 1 ; ============================================================================ +00E77B 1 +00E77B 1 ; ---------------------------------------------------------------------------- +00E77B 1 ; Contract: +00E77B 1 ; Description: Implements Render Sprite Record List. +00E77B 1 ; Entry: Registers: A, X, Y; Memory: $0400, $0401, (indirectptrlo), oamwriteoffset, objectscreeny +00E77B 1 ; Returns/products: Registers/clobbers: A, X, Y +00E77B 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00E77B 1 ; Memory effects: indirectptrlo, indirectptrhi, $04, $0200, oamwriteoffset +00E77B 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00E77B 1 ; comparison, load, or store path and are not a stable API product. +00E77B 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. +00E77B 1 ; ---------------------------------------------------------------------------- +00E77B 1 RenderSpriteRecordList: ; $E77B +00E77B 1 0A asl ; $E77B: 0A +00E77C 1 ; Convert pointer index to byte offset. +00E77C 1 +00E77C 1 A8 tay ; $E77C: A8 +00E77D 1 +00E77D 1 ; ---------------------------------------------------------------------------- +00E77D 1 ; Load the selected little-endian source pointer from $0400. +00E77D 1 ; ---------------------------------------------------------------------------- +00E77D 1 +00E77D 1 B9 00 04 lda $0400,y ; $E77D: B9 00 04 +00E780 1 85 00 sta IndirectPtrLo ; $E780: 85 00 +00E782 1 +00E782 1 B9 01 04 lda $0401,y ; $E782: B9 01 04 +00E785 1 85 01 sta IndirectPtrHi ; $E785: 85 01 +00E787 1 +00E787 1 ; ---------------------------------------------------------------------------- +00E787 1 ; Read the sprite count. +00E787 1 ; ---------------------------------------------------------------------------- +00E787 1 +00E787 1 A0 00 ldy #$00 ; $E787: A0 00 +00E789 1 +00E789 1 B1 00 lda (IndirectPtrLo),y ; $E789: B1 00 +00E78B 1 F0 2E beq RenderSpriteRecordList_Return +00E78D 1 ; $E78B: F0 2E +00E78D 1 +00E78D 1 85 04 sta $04 ; $E78D: 85 04 +00E78F 1 ; Number of four-byte sprite records. +00E78F 1 +00E78F 1 ; ---------------------------------------------------------------------------- +00E78F 1 ; Load the current OAM shadow write position. +00E78F 1 ; ---------------------------------------------------------------------------- +00E78F 1 +00E78F 1 A6 3F ldx OamWriteOffset ; $E78F: A6 3F +00E791 1 +00E791 1 ; ---------------------------------------------------------------------------- +00E791 1 ; Copy one sprite record. +00E791 1 ; ---------------------------------------------------------------------------- +00E791 1 +00E791 1 RenderSpriteRecordList_Loop: ; $E791 +00E791 1 C8 iny ; $E791: C8 +00E792 1 +00E792 1 ; ---------------------------------------------------------------------------- +00E792 1 ; OAM byte 0: Y coordinate. +00E792 1 ; ---------------------------------------------------------------------------- +00E792 1 +00E792 1 18 clc ; $E792: 18 +00E793 1 +00E793 1 B1 00 lda (IndirectPtrLo),y ; $E793: B1 00 +00E795 1 65 38 adc ObjectScreenY ; $E795: 65 38 +00E797 1 9D 00 02 sta $0200,x ; $E797: 9D 00 02 +00E79A 1 +00E79A 1 E8 inx ; $E79A: E8 +00E79B 1 C8 iny ; $E79B: C8 +00E79C 1 +00E79C 1 ; ---------------------------------------------------------------------------- +00E79C 1 ; OAM byte 1: tile index. +00E79C 1 ; ---------------------------------------------------------------------------- +00E79C 1 +00E79C 1 B1 00 lda (IndirectPtrLo),y ; $E79C: B1 00 +00E79E 1 9D 00 02 sta $0200,x ; $E79E: 9D 00 02 +00E7A1 1 +00E7A1 1 E8 inx ; $E7A1: E8 +00E7A2 1 C8 iny ; $E7A2: C8 +00E7A3 1 +00E7A3 1 ; ---------------------------------------------------------------------------- +00E7A3 1 ; OAM byte 2: sprite attributes. +00E7A3 1 ; ---------------------------------------------------------------------------- +00E7A3 1 +00E7A3 1 B1 00 lda (IndirectPtrLo),y ; $E7A3: B1 00 +00E7A5 1 9D 00 02 sta $0200,x ; $E7A5: 9D 00 02 +00E7A8 1 +00E7A8 1 E8 inx ; $E7A8: E8 +00E7A9 1 C8 iny ; $E7A9: C8 +00E7AA 1 +00E7AA 1 ; ---------------------------------------------------------------------------- +00E7AA 1 ; OAM byte 3: X coordinate. +00E7AA 1 ; ---------------------------------------------------------------------------- +00E7AA 1 +00E7AA 1 18 clc ; $E7AA: 18 +00E7AB 1 +00E7AB 1 B1 00 lda (IndirectPtrLo),y ; $E7AB: B1 00 +00E7AD 1 65 36 adc ObjectScreenX ; $E7AD: 65 36 +00E7AF 1 9D 00 02 sta $0200,x ; $E7AF: 9D 00 02 +00E7B2 1 +00E7B2 1 E8 inx ; $E7B2: E8 +00E7B3 1 +00E7B3 1 ; ---------------------------------------------------------------------------- +00E7B3 1 ; Continue until all sprite records are copied. +00E7B3 1 ; ---------------------------------------------------------------------------- +00E7B3 1 +00E7B3 1 C6 04 dec $04 ; $E7B3: C6 04 +00E7B5 1 D0 DA bne RenderSpriteRecordList_Loop +00E7B7 1 ; $E7B5: D0 DA +00E7B7 1 +00E7B7 1 ; ---------------------------------------------------------------------------- +00E7B7 1 ; Save the updated OAM write offset and mark that another sprite group was +00E7B7 1 ; emitted. +00E7B7 1 ; ---------------------------------------------------------------------------- +00E7B7 1 +00E7B7 1 86 3F stx OamWriteOffset ; $E7B7: 86 3F +00E7B9 1 E6 20 inc FrameState20 ; $E7B9: E6 20 +00E7BB 1 +00E7BB 1 RenderSpriteRecordList_Return: ; $E7BB +00E7BB 1 60 rts +00E7BC 1 ; ============================================================================ +00E7BC 1 ; $E7BC-$E7CA +00E7BC 1 ; Hide a caller-selected number of sprites in the OAM shadow buffer. +00E7BC 1 ; +00E7BC 1 ; Entry: +00E7BC 1 ; Y = number of sprites to hide +00E7BC 1 ; +00E7BC 1 ; Operation: +00E7BC 1 ; Each OAM entry occupies four bytes: +00E7BC 1 ; +00E7BC 1 ; byte 0 = Y coordinate +00E7BC 1 ; byte 1 = tile +00E7BC 1 ; byte 2 = attributes +00E7BC 1 ; byte 3 = X coordinate +00E7BC 1 ; +00E7BC 1 ; This routine writes $F0 to each sprite's Y coordinate, placing it below +00E7BC 1 ; the visible screen, then advances X by four bytes to the next sprite. +00E7BC 1 ; +00E7BC 1 ; Note: +00E7BC 1 ; The OAM write offset in $3F is read but not updated. +00E7BC 1 ; ============================================================================ +00E7BC 1 +00E7BC 1 HideOamSprites: ; $E7BC +00E7BC 1 A6 3F ldx OamWriteOffset ; $E7BC: A6 3F +00E7BE 1 ; Start at the current OAM shadow offset. +00E7BE 1 +00E7BE 1 A9 F0 lda #$F0 ; $E7BE: A9 F0 +00E7C0 1 ; Off-screen Y coordinate. +00E7C0 1 +00E7C0 1 HideOamSprites_Loop: ; $E7C0 +00E7C0 1 9D 00 02 sta $0200,x ; $E7C0: 9D 00 02 +00E7C3 1 ; Hide the current sprite. +00E7C3 1 +00E7C3 1 E8 inx ; $E7C3: E8 +00E7C4 1 E8 inx ; $E7C4: E8 +00E7C5 1 E8 inx ; $E7C5: E8 +00E7C6 1 E8 inx ; $E7C6: E8 +00E7C7 1 ; Advance to the next sprite's Y byte. +00E7C7 1 +00E7C7 1 88 dey ; $E7C7: 88 +00E7C8 1 D0 F6 bne HideOamSprites_Loop ; $E7C8: D0 F6 +00E7CA 1 +00E7CA 1 60 rts ; $E7CA: 60 +00E7CB 1 +00E7CB 1 ; ============================================================================ +00E7CB 1 ; $E7CB-$E7DA +00E7CB 1 ; Convert a signed 16-bit value in A:Y to its absolute magnitude. +00E7CB 1 ; +00E7CB 1 ; Entry: +00E7CB 1 ; A = signed high byte +00E7CB 1 ; Y = low byte +00E7CB 1 ; +00E7CB 1 ; Exit: +00E7CB 1 ; A:Y = absolute magnitude +00E7CB 1 ; +00E7CB 1 ; If A is nonnegative, the value is returned unchanged. Otherwise, the +00E7CB 1 ; complete 16-bit pair is negated using one's complement plus one. +00E7CB 1 ; ============================================================================ +00E7CB 1 +00E7CB 1 ; ---------------------------------------------------------------------------- +00E7CB 1 ; Contract: +00E7CB 1 ; Description: Implements Absolute Value A Y. +00E7CB 1 ; Entry: Registers: A, Y +00E7CB 1 ; Returns/products: Registers/clobbers: A, Y; Flags: condition flags may carry result state +00E7CB 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00E7CB 1 ; Memory effects: See symbolic operands in the routine body; zero-page scratch roles are documented locally. +00E7CB 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00E7CB 1 ; comparison, load, or store path and are not a stable API product. +00E7CB 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 6. +00E7CB 1 ; ---------------------------------------------------------------------------- +00E7CB 1 AbsoluteValueAY: ; $E7CB +00E7CB 1 10 0D bpl AbsoluteValueAY_Return ; $E7CB: 10 0D +00E7CD 1 +00E7CD 1 ; ---------------------------------------------------------------------------- +00E7CD 1 ; Negate the high byte and preserve it while processing the low byte. +00E7CD 1 ; ---------------------------------------------------------------------------- +00E7CD 1 +00E7CD 1 49 FF eor #$FF ; $E7CD: 49 FF +00E7CF 1 48 pha ; $E7CF: 48 +00E7D0 1 +00E7D0 1 ; ---------------------------------------------------------------------------- +00E7D0 1 ; Negate the low byte. +00E7D0 1 ; +00E7D0 1 ; SEC followed by ADC #$00 adds one to the complemented byte. +00E7D0 1 ; ---------------------------------------------------------------------------- +00E7D0 1 +00E7D0 1 98 tya ; $E7D0: 98 +00E7D1 1 49 FF eor #$FF ; $E7D1: 49 FF +00E7D3 1 +00E7D3 1 38 sec ; $E7D3: 38 +00E7D4 1 69 00 adc #$00 ; $E7D4: 69 00 +00E7D6 1 A8 tay ; $E7D6: A8 +00E7D7 1 +00E7D7 1 ; ---------------------------------------------------------------------------- +00E7D7 1 ; Restore the complemented high byte and propagate carry from the low-byte +00E7D7 1 ; negation. +00E7D7 1 ; ---------------------------------------------------------------------------- +00E7D7 1 +00E7D7 1 68 pla ; $E7D7: 68 +00E7D8 1 69 00 adc #$00 ; $E7D8: 69 00 +00E7DA 1 +00E7DA 1 AbsoluteValueAY_Return: ; $E7DA +00E7DA 1 60 rts ; $E7DA: 60 +00E7DB 1 +00E7DB 1 ; ============================================================================ +00E7DB 1 ; $E7DB-$E7F4 +00E7DB 1 ; Calculate an eight-bit scaled product. +00E7DB 1 ; +00E7DB 1 ; Entry: +00E7DB 1 ; A = multiplicand/value +00E7DB 1 ; X = scale or shift count plus one +00E7DB 1 ; +00E7DB 1 ; Operation: +00E7DB 1 ; X is decremented once and saved in $2B. The routine then performs eight +00E7DB 1 ; shift-and-add rounds using $28 as the high/result byte. +00E7DB 1 ; +00E7DB 1 ; Exit: +00E7DB 1 ; A = result low byte +00E7DB 1 ; X = result high byte from $28 +00E7DB 1 ; ============================================================================ +00E7DB 1 +00E7DB 1 ; ---------------------------------------------------------------------------- +00E7DB 1 ; Contract: +00E7DB 1 ; Description: Calculates Scaled Product. +00E7DB 1 ; Entry: Registers: A, X; Memory: $2b, $28 +00E7DB 1 ; Returns/products: Registers/clobbers: A, X +00E7DB 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00E7DB 1 ; Memory effects: $2b, $28 +00E7DB 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00E7DB 1 ; comparison, load, or store path and are not a stable API product. +00E7DB 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. +00E7DB 1 ; ---------------------------------------------------------------------------- +00E7DB 1 CalculateScaledProduct: ; $E7DB +00E7DB 1 CA dex ; $E7DB: CA +00E7DC 1 86 2B stx $2B ; $E7DC: 86 2B +00E7DE 1 +00E7DE 1 85 28 sta $28 ; $E7DE: 85 28 +00E7E0 1 +00E7E0 1 A9 00 lda #$00 ; $E7E0: A9 00 +00E7E2 1 A2 08 ldx #$08 ; $E7E2: A2 08 +00E7E4 1 +00E7E4 1 ; ---------------------------------------------------------------------------- +00E7E4 1 ; Shift the 16-bit A:$28 result left. +00E7E4 1 ; +00E7E4 1 ; Whenever carry is set after rotating $28, add the saved scale value from +00E7E4 1 ; $2B. Carry from that addition increments $28. +00E7E4 1 ; ---------------------------------------------------------------------------- +00E7E4 1 +00E7E4 1 CalculateScaledProduct_Loop: ; $E7E4 +00E7E4 1 0A asl ; $E7E4: 0A +00E7E5 1 26 28 rol $28 ; $E7E5: 26 28 +00E7E7 1 +00E7E7 1 90 06 bcc CalculateScaledProduct_Next +00E7E9 1 ; $E7E7: 90 06 +00E7E9 1 +00E7E9 1 65 2B adc $2B ; $E7E9: 65 2B +00E7EB 1 90 02 bcc CalculateScaledProduct_Next +00E7ED 1 ; $E7EB: 90 02 +00E7ED 1 +00E7ED 1 E6 28 inc $28 ; $E7ED: E6 28 +00E7EF 1 +00E7EF 1 CalculateScaledProduct_Next: ; $E7EF +00E7EF 1 CA dex ; $E7EF: CA +00E7F0 1 D0 F2 bne CalculateScaledProduct_Loop +00E7F2 1 ; $E7F0: D0 F2 +00E7F2 1 +00E7F2 1 A6 28 ldx $28 ; $E7F2: A6 28 +00E7F4 1 60 rts ; $E7F4: 60 +00E7F5 1 +00E7F5 1 ; ============================================================================ +00E7F5 1 ; $E7F5-$E80A +00E7F5 1 ; Perform a nine-round restoring division. +00E7F5 1 ; +00E7F5 1 ; Entry: +00E7F5 1 ; A = dividend +00E7F5 1 ; Y = divisor +00E7F5 1 ; X = initial high or remainder byte +00E7F5 1 ; +00E7F5 1 ; Working storage: +00E7F5 1 ; $28 = quotient/result shift register +00E7F5 1 ; $2B = divisor +00E7F5 1 ; +00E7F5 1 ; Exit: +00E7F5 1 ; A = quotient/result byte from $28 +00E7F5 1 ; +00E7F5 1 ; Each round conditionally subtracts the divisor, then rotates the result bit +00E7F5 1 ; into $28. +00E7F5 1 ; ============================================================================ +00E7F5 1 +00E7F5 1 ; ---------------------------------------------------------------------------- +00E7F5 1 ; Contract: +00E7F5 1 ; Description: Implements Divide Unsigned Byte. +00E7F5 1 ; Entry: Registers: A, X, Y; Memory: $2b, $28 +00E7F5 1 ; Returns/products: Registers/clobbers: A, X +00E7F5 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00E7F5 1 ; Memory effects: $28, $2b +00E7F5 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00E7F5 1 ; comparison, load, or store path and are not a stable API product. +00E7F5 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. +00E7F5 1 ; ---------------------------------------------------------------------------- +00E7F5 1 DivideUnsignedByte: ; $E7F5 +00E7F5 1 85 28 sta $28 ; $E7F5: 85 28 +00E7F7 1 84 2B sty $2B ; $E7F7: 84 2B +00E7F9 1 +00E7F9 1 8A txa ; $E7F9: 8A +00E7FA 1 +00E7FA 1 A2 09 ldx #$09 ; $E7FA: A2 09 +00E7FC 1 +00E7FC 1 DivideUnsignedByte_Loop: ; $E7FC +00E7FC 1 C5 2B cmp $2B ; $E7FC: C5 2B +00E7FE 1 90 02 bcc DivideUnsignedByte_Shift +00E800 1 ; $E7FE: 90 02 +00E800 1 +00E800 1 E5 2B sbc $2B ; $E800: E5 2B +00E802 1 +00E802 1 DivideUnsignedByte_Shift: ; $E802 +00E802 1 26 28 rol $28 ; $E802: 26 28 +00E804 1 2A rol ; $E804: 2A +00E805 1 +00E805 1 CA dex ; $E805: CA +00E806 1 D0 F4 bne DivideUnsignedByte_Loop ; $E806: D0 F4 +00E808 1 +00E808 1 A5 28 lda $28 ; $E808: A5 28 +00E80A 1 60 rts ; $E80A: 60 +00E80B 1 +00E80B 1 ; ============================================================================ +00E80B 1 ; $E80B-$E821 +00E80B 1 ; Initialize an eight-round vector or magnitude calculation. +00E80B 1 ; +00E80B 1 ; Entry: +00E80B 1 ; X = signed horizontal input +00E80B 1 ; Y = vertical input +00E80B 1 ; +00E80B 1 ; Working state: +00E80B 1 ; $D4 = absolute or complemented horizontal input +00E80B 1 ; $D5 = vertical input +00E80B 1 ; $DB = round/shift state, initialized to $FF and then incremented to zero +00E80B 1 ; +00E80B 1 ; Exit: +00E80B 1 ; Result is returned by the state accumulated through $E8DA. +00E80B 1 ; +00E80B 1 ; The precise mathematical operation depends on the helper at $E8DA, but this +00E80B 1 ; routine clearly normalizes the sign of X and performs eight identical rounds. +00E80B 1 ; ============================================================================ +00E80B 1 +00E80B 1 ; ---------------------------------------------------------------------------- +00E80B 1 ; Contract: +00E80B 1 ; Description: Calculates Vector Magnitude. +00E80B 1 ; Entry: Registers: A, X, Y +00E80B 1 ; Returns/products: Registers/clobbers: A, X, Y +00E80B 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00E80B 1 ; Memory effects: $d4, $d5, $db +00E80B 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00E80B 1 ; comparison, load, or store path and are not a stable API product. +00E80B 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. +00E80B 1 ; ---------------------------------------------------------------------------- +00E80B 1 CalculateVectorMagnitude: ; $E80B +00E80B 1 8A txa ; $E80B: 8A +00E80C 1 10 02 bpl CalculateVectorMagnitude_SaveX +00E80E 1 ; $E80C: 10 02 +00E80E 1 +00E80E 1 ; ---------------------------------------------------------------------------- +00E80E 1 ; Convert a negative X input using one's complement. +00E80E 1 ; +00E80E 1 ; Unlike a full absolute-value conversion, this does not add one here. The +00E80E 1 ; lower-level iterative helper accounts for the representation. +00E80E 1 ; ---------------------------------------------------------------------------- +00E80E 1 +00E80E 1 49 FF eor #$FF ; $E80E: 49 FF +00E810 1 +00E810 1 CalculateVectorMagnitude_SaveX: ; $E810 +00E810 1 85 D4 sta $D4 ; $E810: 85 D4 +00E812 1 84 D5 sty $D5 ; $E812: 84 D5 +00E814 1 +00E814 1 ; ---------------------------------------------------------------------------- +00E814 1 ; Initialize the round state. +00E814 1 ; +00E814 1 ; X is first set to $FF and stored in $DB, then incremented to zero before the +00E814 1 ; eight processing rounds begin. +00E814 1 ; ---------------------------------------------------------------------------- +00E814 1 +00E814 1 A2 FF ldx #$FF ; $E814: A2 FF +00E816 1 86 DB stx $DB ; $E816: 86 DB +00E818 1 +00E818 1 E8 inx ; $E818: E8 +00E819 1 ; X = $00. +00E819 1 +00E819 1 A0 08 ldy #$08 ; $E819: A0 08 +00E81B 1 +00E81B 1 CalculateVectorMagnitude_Loop: ; $E81B +00E81B 1 20 DA E8 jsr UpdatePrimaryArithmeticPair ; $E81B: 20 DA E8 +00E81E 1 +00E81E 1 88 dey ; $E81E: 88 +00E81F 1 D0 FA bne CalculateVectorMagnitude_Loop +00E821 1 ; $E81F: D0 FA +00E821 1 +00E821 1 60 rts ; $E821: 60 +00E822 1 +00E822 1 ; ============================================================================ +00E822 1 ; $E822-$E854 +00E822 1 ; Initialize and run a signed two-component vector calculation. +00E822 1 ; +00E822 1 ; Entry: +00E822 1 ; A = first result or vector component +00E822 1 ; X = signed horizontal component +00E822 1 ; Y = vertical component +00E822 1 ; +00E822 1 ; Working state: +00E822 1 ; $D4/$D5 = normalized signed source pair +00E822 1 ; $D6/$D7 = result or secondary pair +00E822 1 ; $D9 = sign-extension byte, $00 or $FF +00E822 1 ; $DB = round/shift state +00E822 1 ; +00E822 1 ; Exit: +00E822 1 ; A = $D9 XOR $D6 +00E822 1 ; Y = $D9 XOR $D7 +00E822 1 ; +00E822 1 ; The routine performs eight rounds using both $E8DA and $E908, then applies +00E822 1 ; the original sign extension to the result pair. +00E822 1 ; ============================================================================ +00E822 1 +00E822 1 CalculateSignedVector: ; $E822 +00E822 1 85 D6 sta $D6 ; $E822: 85 D6 +00E824 1 +00E824 1 A9 00 lda #$00 ; $E824: A9 00 +00E826 1 85 D7 sta $D7 ; $E826: 85 D7 +00E828 1 +00E828 1 ; ---------------------------------------------------------------------------- +00E828 1 ; Alternate entry used by callers that have already initialized $D6/$D7. +00E828 1 ; +00E828 1 ; Entry: +00E828 1 ; X = signed horizontal component +00E828 1 ; Y = vertical component +00E828 1 ; ---------------------------------------------------------------------------- +00E828 1 +00E828 1 CalculateSignedVectorFromResult: ; $E828 +00E828 1 84 D5 sty $D5 ; $E828: 84 D5 +00E82A 1 +00E82A 1 A0 00 ldy #$00 ; $E82A: A0 00 +00E82C 1 ; Default sign-extension byte. +00E82C 1 +00E82C 1 8A txa ; $E82C: 8A +00E82D 1 10 03 bpl CalculateSignedVector_SaveSign +00E82F 1 ; $E82D: 10 03 +00E82F 1 +00E82F 1 ; ---------------------------------------------------------------------------- +00E82F 1 ; Normalize a negative X component using one's complement and set the sign +00E82F 1 ; extension byte to $FF. +00E82F 1 ; ---------------------------------------------------------------------------- +00E82F 1 +00E82F 1 49 FF eor #$FF ; $E82F: 49 FF +00E831 1 88 dey ; $E831: 88 +00E832 1 ; Y = $FF. +00E832 1 +00E832 1 CalculateSignedVector_SaveSign: ; $E832 +00E832 1 84 D9 sty $D9 ; $E832: 84 D9 +00E834 1 85 D4 sta $D4 ; $E834: 85 D4 +00E836 1 +00E836 1 ; ---------------------------------------------------------------------------- +00E836 1 ; Apply the sign extension to the vertical source component. +00E836 1 ; ---------------------------------------------------------------------------- +00E836 1 +00E836 1 98 tya ; $E836: 98 +00E837 1 45 D5 eor $D5 ; $E837: 45 D5 +00E839 1 85 D5 sta $D5 ; $E839: 85 D5 +00E83B 1 +00E83B 1 ; ---------------------------------------------------------------------------- +00E83B 1 ; Initialize the round state. +00E83B 1 ; ---------------------------------------------------------------------------- +00E83B 1 +00E83B 1 A2 FF ldx #$FF ; $E83B: A2 FF +00E83D 1 86 DB stx $DB ; $E83D: 86 DB +00E83F 1 +00E83F 1 E8 inx ; $E83F: E8 +00E840 1 ; X = $00. +00E840 1 +00E840 1 A0 08 ldy #$08 ; $E840: A0 08 +00E842 1 +00E842 1 ; ---------------------------------------------------------------------------- +00E842 1 ; Run eight rounds. Each round performs the common step at $E8DA followed by +00E842 1 ; the signed-result accumulation step at $E908. +00E842 1 ; ---------------------------------------------------------------------------- +00E842 1 +00E842 1 CalculateSignedVector_Loop: ; $E842 +00E842 1 20 DA E8 jsr UpdatePrimaryArithmeticPair ; $E842: 20 DA E8 +00E845 1 20 08 E9 jsr UpdateSecondaryArithmeticPair ; $E845: 20 08 E9 +00E848 1 +00E848 1 88 dey ; $E848: 88 +00E849 1 D0 F7 bne CalculateSignedVector_Loop +00E84B 1 ; $E849: D0 F7 +00E84B 1 +00E84B 1 ; ---------------------------------------------------------------------------- +00E84B 1 ; Apply the original sign extension to the resulting pair. +00E84B 1 ; ---------------------------------------------------------------------------- +00E84B 1 +00E84B 1 A5 D9 lda $D9 ; $E84B: A5 D9 +00E84D 1 45 D7 eor $D7 ; $E84D: 45 D7 +00E84F 1 A8 tay ; $E84F: A8 +00E850 1 +00E850 1 A5 D9 lda $D9 ; $E850: A5 D9 +00E852 1 45 D6 eor $D6 ; $E852: 45 D6 +00E854 1 +00E854 1 60 rts ; $E854: 60 +00E855 1 +00E855 1 ; ============================================================================ +00E855 1 ; $E855-$E876 +00E855 1 ; Run an eight-round signed vector calculation using a caller-supplied result +00E855 1 ; pair in X:Y. +00E855 1 ; +00E855 1 ; Entry: +00E855 1 ; A = signed/control input, transformed by XOR #$80 +00E855 1 ; X = first result component +00E855 1 ; Y = second result component +00E855 1 ; +00E855 1 ; Working state: +00E855 1 ; $D8 = transformed input shift register +00E855 1 ; $D6 = saved X component +00E855 1 ; $D7 = saved Y component +00E855 1 ; $DA = per-round sign or mask byte +00E855 1 ; $DB = round index, progressing from $00 through $07 +00E855 1 ; +00E855 1 ; Exit: +00E855 1 ; A = value left by the final $E908 call +00E855 1 ; Y = original input Y component +00E855 1 ; ============================================================================ +00E855 1 +00E855 1 ; ---------------------------------------------------------------------------- +00E855 1 ; Contract: +00E855 1 ; Description: Calculates Vector From Rotated Mask. +00E855 1 ; Entry: Registers: A, X, Y; Memory: $d7 +00E855 1 ; Returns/products: Registers/clobbers: A, X, Y +00E855 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00E855 1 ; Memory effects: $d8, $d6, $d7, $db, $da +00E855 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00E855 1 ; comparison, load, or store path and are not a stable API product. +00E855 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 2. +00E855 1 ; ---------------------------------------------------------------------------- +00E855 1 CalculateVectorFromRotatedMask: ; $E855 +00E855 1 49 80 eor #$80 ; $E855: 49 80 +00E857 1 85 D8 sta $D8 ; $E857: 85 D8 +00E859 1 +00E859 1 86 D6 stx $D6 ; $E859: 86 D6 +00E85B 1 84 D7 sty $D7 ; $E85B: 84 D7 +00E85D 1 +00E85D 1 ; ---------------------------------------------------------------------------- +00E85D 1 ; Initialize the round index to $FF. It is incremented at the start of each +00E85D 1 ; round, producing indices $00-$07. +00E85D 1 ; ---------------------------------------------------------------------------- +00E85D 1 +00E85D 1 A9 FF lda #$FF ; $E85D: A9 FF +00E85F 1 85 DB sta $DB ; $E85F: 85 DB +00E861 1 +00E861 1 A0 08 ldy #$08 ; $E861: A0 08 +00E863 1 +00E863 1 CalculateVectorFromRotatedMask_Loop: ; $E863 +00E863 1 E6 DB inc $DB ; $E863: E6 DB +00E865 1 +00E865 1 ; ---------------------------------------------------------------------------- +00E865 1 ; Shift the next bit from $D8 into carry. +00E865 1 ; +00E865 1 ; X becomes: +00E865 1 ; $00 when carry is clear +00E865 1 ; $FF when carry is set +00E865 1 ; +00E865 1 ; This creates a sign-extension or conditional-mask byte in $DA. +00E865 1 ; ---------------------------------------------------------------------------- +00E865 1 +00E865 1 A2 00 ldx #$00 ; $E865: A2 00 +00E867 1 +00E867 1 26 D8 rol $D8 ; $E867: 26 D8 +00E869 1 90 01 bcc CalculateVectorFromRotatedMask_SaveMask +00E86B 1 ; $E869: 90 01 +00E86B 1 +00E86B 1 CA dex ; $E86B: CA +00E86C 1 ; X = $FF. +00E86C 1 +00E86C 1 CalculateVectorFromRotatedMask_SaveMask: ; $E86C +00E86C 1 86 DA stx $DA ; $E86C: 86 DA +00E86E 1 +00E86E 1 ; ---------------------------------------------------------------------------- +00E86E 1 ; Apply the per-round result update. +00E86E 1 ; ---------------------------------------------------------------------------- +00E86E 1 +00E86E 1 20 08 E9 jsr UpdateSecondaryArithmeticPair ; $E86E: 20 08 E9 +00E871 1 +00E871 1 88 dey ; $E871: 88 +00E872 1 D0 EF bne CalculateVectorFromRotatedMask_Loop +00E874 1 ; $E872: D0 EF +00E874 1 +00E874 1 ; ---------------------------------------------------------------------------- +00E874 1 ; Restore the original Y component before returning. +00E874 1 ; ---------------------------------------------------------------------------- +00E874 1 +00E874 1 A4 D7 ldy $D7 ; $E874: A4 D7 +00E876 1 60 rts ; $E876: 60 +00E877 1 +00E877 1 ; ============================================================================ +00E877 1 ; $E877-$E8A4 +00E877 1 ; Run an eight-round signed-vector normalization using source values in +00E877 1 ; $D4-$D7. +00E877 1 ; +00E877 1 ; Entry: +00E877 1 ; $D4 = signed primary source component +00E877 1 ; $D5 = secondary source component +00E877 1 ; $D6/$D7 = result or destination pair +00E877 1 ; +00E877 1 ; Working state: +00E877 1 ; $D9 = sign-extension byte derived from $D4 +00E877 1 ; $DA = per-round working mask/result +00E877 1 ; $DB = shift/round state, initialized to $FF +00E877 1 ; +00E877 1 ; Exit: +00E877 1 ; A = normalized first result component +00E877 1 ; X = complemented sign-extension byte +00E877 1 ; Y = normalized second result component +00E877 1 ; ============================================================================ +00E877 1 +00E877 1 ; ---------------------------------------------------------------------------- +00E877 1 ; Contract: +00E877 1 ; Description: Implements Normalize Signed Vector. +00E877 1 ; Entry: Registers: A, X, Y; Memory: $d4, $da, $d9, $d7, $d6 +00E877 1 ; Returns/products: Registers/clobbers: A, X, Y +00E877 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00E877 1 ; Memory effects: $db, $d9, $d4, $da +00E877 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00E877 1 ; comparison, load, or store path and are not a stable API product. +00E877 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. +00E877 1 ; ---------------------------------------------------------------------------- +00E877 1 NormalizeSignedVector: ; $E877 +00E877 1 A0 FF ldy #$FF ; $E877: A0 FF +00E879 1 84 DB sty $DB ; $E879: 84 DB +00E87B 1 +00E87B 1 ; ---------------------------------------------------------------------------- +00E87B 1 ; Normalize the signed source byte at $D4. +00E87B 1 ; +00E87B 1 ; For a nonnegative value: +00E87B 1 ; $D9 = $FF +00E87B 1 ; $D4 remains unchanged +00E87B 1 ; +00E87B 1 ; For a negative value: +00E87B 1 ; $D9 = $00 +00E87B 1 ; $D4 is one's-complemented +00E87B 1 ; ---------------------------------------------------------------------------- +00E87B 1 +00E87B 1 A5 D4 lda $D4 ; $E87B: A5 D4 +00E87D 1 10 03 bpl NormalizeSignedVector_SaveSign +00E87F 1 ; $E87D: 10 03 +00E87F 1 +00E87F 1 C8 iny ; $E87F: C8 +00E880 1 ; Y changes from $FF to $00. +00E880 1 +00E880 1 49 FF eor #$FF ; $E880: 49 FF +00E882 1 +00E882 1 NormalizeSignedVector_SaveSign: ; $E882 +00E882 1 84 D9 sty $D9 ; $E882: 84 D9 +00E884 1 85 D4 sta $D4 ; $E884: 85 D4 +00E886 1 +00E886 1 ; ---------------------------------------------------------------------------- +00E886 1 ; Initialize X to zero and perform eight processing rounds. +00E886 1 ; ---------------------------------------------------------------------------- +00E886 1 +00E886 1 A2 00 ldx #$00 ; $E886: A2 00 +00E888 1 A0 08 ldy #$08 ; $E888: A0 08 +00E88A 1 +00E88A 1 NormalizeSignedVector_Loop: ; $E88A +00E88A 1 20 DA E8 jsr UpdatePrimaryArithmeticPair ; $E88A: 20 DA E8 +00E88D 1 +00E88D 1 ; ---------------------------------------------------------------------------- +00E88D 1 ; Apply the saved sign extension to $DA before updating the result pair. +00E88D 1 ; ---------------------------------------------------------------------------- +00E88D 1 +00E88D 1 A5 DA lda $DA ; $E88D: A5 DA +00E88F 1 45 D9 eor $D9 ; $E88F: 45 D9 +00E891 1 85 DA sta $DA ; $E891: 85 DA +00E893 1 +00E893 1 20 08 E9 jsr UpdateSecondaryArithmeticPair ; $E893: 20 08 E9 +00E896 1 +00E896 1 88 dey ; $E896: 88 +00E897 1 D0 F1 bne NormalizeSignedVector_Loop +00E899 1 ; $E897: D0 F1 +00E899 1 +00E899 1 ; ---------------------------------------------------------------------------- +00E899 1 ; Apply the final sign correction to the output pair. +00E899 1 ; ---------------------------------------------------------------------------- +00E899 1 +00E899 1 A5 D9 lda $D9 ; $E899: A5 D9 +00E89B 1 49 FF eor #$FF ; $E89B: 49 FF +00E89D 1 AA tax ; $E89D: AA +00E89E 1 ; X = complement of sign-extension byte. +00E89E 1 +00E89E 1 45 D7 eor $D7 ; $E89E: 45 D7 +00E8A0 1 A8 tay ; $E8A0: A8 +00E8A1 1 +00E8A1 1 8A txa ; $E8A1: 8A +00E8A2 1 45 D6 eor $D6 ; $E8A2: 45 D6 +00E8A4 1 +00E8A4 1 60 rts ; $E8A4: 60 +00E8A5 1 +00E8A5 1 ; ============================================================================ +00E8A5 1 ; $E8A5-$E8B6 +00E8A5 1 ; Run an eight-round arithmetic transformation using the input pair X:Y. +00E8A5 1 ; +00E8A5 1 ; Entry: +00E8A5 1 ; X = first input component +00E8A5 1 ; Y = second input component +00E8A5 1 ; +00E8A5 1 ; Working state: +00E8A5 1 ; $D4 = saved X component +00E8A5 1 ; $D5 = saved Y component +00E8A5 1 ; $DB = round state, initialized to $FF +00E8A5 1 ; +00E8A5 1 ; Exit: +00E8A5 1 ; Result is returned in the state/registers produced by the final call to +00E8A5 1 ; $E931. +00E8A5 1 ; +00E8A5 1 ; The exact mathematical role depends on the shared helper at $E931, but this +00E8A5 1 ; routine is clearly an eight-round wrapper around that operation. +00E8A5 1 ; ============================================================================ +00E8A5 1 +00E8A5 1 ; ---------------------------------------------------------------------------- +00E8A5 1 ; Contract: +00E8A5 1 ; Description: Runs Eight Round Transform. +00E8A5 1 ; Entry: Registers: X, Y +00E8A5 1 ; Returns/products: Registers/clobbers: X, Y +00E8A5 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00E8A5 1 ; Memory effects: $d4, $d5, $db +00E8A5 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00E8A5 1 ; comparison, load, or store path and are not a stable API product. +00E8A5 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. +00E8A5 1 ; ---------------------------------------------------------------------------- +00E8A5 1 RunEightRoundTransform: ; $E8A5 +00E8A5 1 86 D4 stx $D4 ; $E8A5: 86 D4 +00E8A7 1 84 D5 sty $D5 ; $E8A7: 84 D5 +00E8A9 1 +00E8A9 1 ; ---------------------------------------------------------------------------- +00E8A9 1 ; Initialize the round state. +00E8A9 1 ; +00E8A9 1 ; X is first set to $FF and stored in $DB, then incremented to zero. +00E8A9 1 ; ---------------------------------------------------------------------------- +00E8A9 1 +00E8A9 1 A2 FF ldx #$FF ; $E8A9: A2 FF +00E8AB 1 86 DB stx $DB ; $E8AB: 86 DB +00E8AD 1 +00E8AD 1 E8 inx ; $E8AD: E8 +00E8AE 1 ; X = $00. +00E8AE 1 +00E8AE 1 A0 08 ldy #$08 ; $E8AE: A0 08 +00E8B0 1 +00E8B0 1 RunEightRoundTransform_Loop: ; $E8B0 +00E8B0 1 20 31 E9 jsr UpdatePrimaryArithmeticPairAlternate ; $E8B0: 20 31 E9 +00E8B3 1 +00E8B3 1 88 dey ; $E8B3: 88 +00E8B4 1 D0 FA bne RunEightRoundTransform_Loop +00E8B6 1 ; $E8B4: D0 FA +00E8B6 1 +00E8B6 1 60 rts ; $E8B6: 60 +00E8B7 1 +00E8B7 1 ; ============================================================================ +00E8B7 1 ; $E8B7-$E8D9 +00E8B7 1 ; Convert the A:Y input pair to component magnitudes, perform eight common +00E8B7 1 ; arithmetic rounds, and return a transformed high/result byte. +00E8B7 1 ; +00E8B7 1 ; Entry: +00E8B7 1 ; A = first signed component +00E8B7 1 ; Y = second signed component +00E8B7 1 ; +00E8B7 1 ; Normalization: +00E8B7 1 ; Negative components are one's-complemented. +00E8B7 1 ; +00E8B7 1 ; Working state: +00E8B7 1 ; $D4 = normalized first component +00E8B7 1 ; $D5 = normalized second component +00E8B7 1 ; $D9/$DA = common round result pair +00E8B7 1 ; $DB = round state, initialized to $FF +00E8B7 1 ; +00E8B7 1 ; Exit: +00E8B7 1 ; A = $D9 XOR $7F +00E8B7 1 ; +00E8B7 1 ; This is not a standard two's-complement absolute-value conversion because no +00E8B7 1 ; one is added after the complement. The shared round helper accounts for the +00E8B7 1 ; representation. +00E8B7 1 ; ============================================================================ +00E8B7 1 +00E8B7 1 TransformSignedComponentPair: ; $E8B7 +00E8B7 1 10 02 bpl TransformSignedComponentPair_SaveA +00E8B9 1 ; $E8B7: 10 02 +00E8B9 1 +00E8B9 1 49 FF eor #$FF ; $E8B9: 49 FF +00E8BB 1 +00E8BB 1 TransformSignedComponentPair_SaveA: ; $E8BB +00E8BB 1 85 D4 sta $D4 ; $E8BB: 85 D4 +00E8BD 1 +00E8BD 1 ; ---------------------------------------------------------------------------- +00E8BD 1 ; Normalize the Y component. +00E8BD 1 ; ---------------------------------------------------------------------------- +00E8BD 1 +00E8BD 1 98 tya ; $E8BD: 98 +00E8BE 1 10 02 bpl TransformSignedComponentPair_SaveY +00E8C0 1 ; $E8BE: 10 02 +00E8C0 1 +00E8C0 1 49 FF eor #$FF ; $E8C0: 49 FF +00E8C2 1 +00E8C2 1 TransformSignedComponentPair_SaveY: ; $E8C2 +00E8C2 1 85 D5 sta $D5 ; $E8C2: 85 D5 +00E8C4 1 +00E8C4 1 ; ---------------------------------------------------------------------------- +00E8C4 1 ; Initialize the round state. +00E8C4 1 ; ---------------------------------------------------------------------------- +00E8C4 1 +00E8C4 1 A2 FF ldx #$FF ; $E8C4: A2 FF +00E8C6 1 86 DB stx $DB ; $E8C6: 86 DB +00E8C8 1 +00E8C8 1 E8 inx ; $E8C8: E8 +00E8C9 1 ; X = $00. +00E8C9 1 +00E8C9 1 A0 08 ldy #$08 ; $E8C9: A0 08 +00E8CB 1 +00E8CB 1 ; ---------------------------------------------------------------------------- +00E8CB 1 ; Run eight common arithmetic rounds. +00E8CB 1 ; +00E8CB 1 ; After each round: +00E8CB 1 ; $DA is shifted left. +00E8CB 1 ; Carry is rotated into $D9. +00E8CB 1 ; ---------------------------------------------------------------------------- +00E8CB 1 +00E8CB 1 TransformSignedComponentPair_Loop: ; $E8CB +00E8CB 1 20 DA E8 jsr UpdatePrimaryArithmeticPair ; $E8CB: 20 DA E8 +00E8CE 1 +00E8CE 1 06 DA asl $DA ; $E8CE: 06 DA +00E8D0 1 26 D9 rol $D9 ; $E8D0: 26 D9 +00E8D2 1 +00E8D2 1 88 dey ; $E8D2: 88 +00E8D3 1 D0 F6 bne TransformSignedComponentPair_Loop +00E8D5 1 ; $E8D3: D0 F6 +00E8D5 1 +00E8D5 1 ; ---------------------------------------------------------------------------- +00E8D5 1 ; Return the transformed result. +00E8D5 1 ; ---------------------------------------------------------------------------- +00E8D5 1 +00E8D5 1 A5 D9 lda $D9 ; $E8D5: A5 D9 +00E8D7 1 49 7F eor #$7F ; $E8D7: 49 7F +00E8D9 1 +00E8D9 1 60 rts ; $E8D9: 60 +00E8DA 1 +00E8DA 1 ; ============================================================================ +00E8DA 1 ; $E8DA-$E907 +00E8DA 1 ; Shared per-round arithmetic update for source pair $D4/$D5. +00E8DA 1 ; +00E8DA 1 ; Working state: +00E8DA 1 ; $D4/$D5 = signed or fixed-point accumulator +00E8DA 1 ; $DA = per-round sign/mask byte +00E8DA 1 ; $DB = shift count, incremented at the start of the round +00E8DA 1 ; +00E8DA 1 ; Operation: +00E8DA 1 ; 1. Increment the shift count. +00E8DA 1 ; 2. Derive $DA from the sign of $D5. +00E8DA 1 ; 3. Shift and add $D4 into itself. +00E8DA 1 ; 4. Shift a sign-corrected form of $D4. +00E8DA 1 ; 5. Add the result into $D5. +00E8DA 1 ; +00E8DA 1 ; Exit: +00E8DA 1 ; $D4/$D5 updated in place +00E8DA 1 ; ============================================================================ +00E8DA 1 +00E8DA 1 ; ---------------------------------------------------------------------------- +00E8DA 1 ; Contract: +00E8DA 1 ; Description: Updates Primary Arithmetic Pair. +00E8DA 1 ; Entry: Registers: A, X; Memory: $d5, $db, $d4, $da +00E8DA 1 ; Returns/products: Registers/clobbers: A, X +00E8DA 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00E8DA 1 ; Memory effects: $da, $d5, $d4 +00E8DA 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00E8DA 1 ; comparison, load, or store path and are not a stable API product. +00E8DA 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 4. +00E8DA 1 ; ---------------------------------------------------------------------------- +00E8DA 1 UpdatePrimaryArithmeticPair: ; $E8DA +00E8DA 1 E6 DB inc $DB ; $E8DA: E6 DB +00E8DC 1 ; Advance the per-round shift count. +00E8DC 1 +00E8DC 1 A5 D5 lda $D5 ; $E8DC: A5 D5 +00E8DE 1 10 03 bpl UpdatePrimaryArithmeticPair_SaveMask +00E8E0 1 ; $E8DE: 10 03 +00E8E0 1 +00E8E0 1 ; ---------------------------------------------------------------------------- +00E8E0 1 ; Negative high/source byte: +00E8E0 1 ; +00E8E0 1 ; X is decremented from the caller's current value. +00E8E0 1 ; A is one's-complemented. +00E8E0 1 ; ---------------------------------------------------------------------------- +00E8E0 1 +00E8E0 1 CA dex ; $E8E0: CA +00E8E1 1 49 FF eor #$FF ; $E8E1: 49 FF +00E8E3 1 +00E8E3 1 UpdatePrimaryArithmeticPair_SaveMask: ; $E8E3 +00E8E3 1 86 DA stx $DA ; $E8E3: 86 DA +00E8E5 1 +00E8E5 1 ; ---------------------------------------------------------------------------- +00E8E5 1 ; Shift A right by the current count in $DB. +00E8E5 1 ; +00E8E5 1 ; When $DB is zero, no shift is performed. +00E8E5 1 ; ---------------------------------------------------------------------------- +00E8E5 1 +00E8E5 1 A6 DB ldx $DB ; $E8E5: A6 DB +00E8E7 1 F0 04 beq UpdatePrimaryArithmeticPair_AddLow +00E8E9 1 ; $E8E7: F0 04 +00E8E9 1 +00E8E9 1 UpdatePrimaryArithmeticPair_ShiftLow: ; $E8E9 +00E8E9 1 4A lsr ; $E8E9: 4A +00E8EA 1 CA dex ; $E8EA: CA +00E8EB 1 D0 FC bne UpdatePrimaryArithmeticPair_ShiftLow +00E8ED 1 ; $E8EB: D0 FC +00E8ED 1 +00E8ED 1 ; ---------------------------------------------------------------------------- +00E8ED 1 ; Add the shifted value to $D4. +00E8ED 1 ; +00E8ED 1 ; Carry intentionally comes from the final LSR or from the preceding sign +00E8ED 1 ; setup when no shift occurred. +00E8ED 1 ; ---------------------------------------------------------------------------- +00E8ED 1 +00E8ED 1 UpdatePrimaryArithmeticPair_AddLow: ; $E8ED +00E8ED 1 65 D4 adc $D4 ; $E8ED: 65 D4 +00E8EF 1 48 pha ; $E8EF: 48 +00E8F0 1 ; Preserve the new low/result byte. +00E8F0 1 +00E8F0 1 ; ---------------------------------------------------------------------------- +00E8F0 1 ; Build the high/source contribution: +00E8F0 1 ; +00E8F0 1 ; A = ($DA XOR $FF XOR $D4) +00E8F0 1 ; +00E8F0 1 ; Then arithmetically shift it right by $DB. +00E8F0 1 ; ---------------------------------------------------------------------------- +00E8F0 1 +00E8F0 1 A5 DA lda $DA ; $E8F0: A5 DA +00E8F2 1 49 FF eor #$FF ; $E8F2: 49 FF +00E8F4 1 45 D4 eor $D4 ; $E8F4: 45 D4 +00E8F6 1 +00E8F6 1 A6 DB ldx $DB ; $E8F6: A6 DB +00E8F8 1 F0 06 beq UpdatePrimaryArithmeticPair_AddHigh +00E8FA 1 ; $E8F8: F0 06 +00E8FA 1 +00E8FA 1 UpdatePrimaryArithmeticPair_ShiftHigh: ; $E8FA +00E8FA 1 C9 80 cmp #$80 ; $E8FA: C9 80 +00E8FC 1 ; Copy the sign bit into carry. +00E8FC 1 +00E8FC 1 6A ror ; $E8FC: 6A +00E8FD 1 ; Arithmetic right shift. +00E8FD 1 +00E8FD 1 CA dex ; $E8FD: CA +00E8FE 1 D0 FA bne UpdatePrimaryArithmeticPair_ShiftHigh +00E900 1 ; $E8FE: D0 FA +00E900 1 +00E900 1 ; ---------------------------------------------------------------------------- +00E900 1 ; Add the shifted high/source result to $D5. +00E900 1 ; ---------------------------------------------------------------------------- +00E900 1 +00E900 1 UpdatePrimaryArithmeticPair_AddHigh: ; $E900 +00E900 1 65 D5 adc $D5 ; $E900: 65 D5 +00E902 1 85 D5 sta $D5 ; $E902: 85 D5 +00E904 1 +00E904 1 ; ---------------------------------------------------------------------------- +00E904 1 ; Restore and save the low/result byte. +00E904 1 ; ---------------------------------------------------------------------------- +00E904 1 +00E904 1 68 pla ; $E904: 68 +00E905 1 85 D4 sta $D4 ; $E905: 85 D4 +00E907 1 +00E907 1 60 rts ; $E907: 60 +00E908 1 +00E908 1 ; ============================================================================ +00E908 1 ; $E908-$E930 +00E908 1 ; Apply the current per-round mask and shift state to result pair $D6/$D7. +00E908 1 ; +00E908 1 ; Working state: +00E908 1 ; $D6/$D7 = secondary accumulator/result pair +00E908 1 ; $DA = sign/mask byte +00E908 1 ; $DB = shift count +00E908 1 ; +00E908 1 ; Exit: +00E908 1 ; $D6/$D7 updated in place +00E908 1 ; +00E908 1 ; This routine is paired with UpdatePrimaryArithmeticPair and is called after +00E908 1 ; each common arithmetic round by multiple vector helpers. +00E908 1 ; ============================================================================ +00E908 1 +00E908 1 ; ---------------------------------------------------------------------------- +00E908 1 ; Contract: +00E908 1 ; Description: Updates Secondary Arithmetic Pair. +00E908 1 ; Entry: Registers: A, X; Memory: $da, $d7, $db, $d6 +00E908 1 ; Returns/products: Registers/clobbers: A, X +00E908 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00E908 1 ; Memory effects: $d7, $d6 +00E908 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00E908 1 ; comparison, load, or store path and are not a stable API product. +00E908 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 3. +00E908 1 ; ---------------------------------------------------------------------------- +00E908 1 UpdateSecondaryArithmeticPair: ; $E908 +00E908 1 A5 DA lda $DA ; $E908: A5 DA +00E90A 1 49 FF eor #$FF ; $E90A: 49 FF +00E90C 1 45 D7 eor $D7 ; $E90C: 45 D7 +00E90E 1 +00E90E 1 ; ---------------------------------------------------------------------------- +00E90E 1 ; Arithmetically shift the sign-corrected high contribution by $DB. +00E90E 1 ; ---------------------------------------------------------------------------- +00E90E 1 +00E90E 1 A6 DB ldx $DB ; $E90E: A6 DB +00E910 1 F0 06 beq UpdateSecondaryArithmeticPair_AddLow +00E912 1 ; $E910: F0 06 +00E912 1 +00E912 1 UpdateSecondaryArithmeticPair_ShiftLow: ; $E912 +00E912 1 C9 80 cmp #$80 ; $E912: C9 80 +00E914 1 6A ror ; $E914: 6A +00E915 1 +00E915 1 CA dex ; $E915: CA +00E916 1 D0 FA bne UpdateSecondaryArithmeticPair_ShiftLow +00E918 1 ; $E916: D0 FA +00E918 1 +00E918 1 ; ---------------------------------------------------------------------------- +00E918 1 ; Add the shifted contribution to $D6. +00E918 1 ; ---------------------------------------------------------------------------- +00E918 1 +00E918 1 UpdateSecondaryArithmeticPair_AddLow: ; $E918 +00E918 1 65 D6 adc $D6 ; $E918: 65 D6 +00E91A 1 48 pha ; $E91A: 48 +00E91B 1 ; Preserve the new low/result byte. +00E91B 1 +00E91B 1 ; ---------------------------------------------------------------------------- +00E91B 1 ; Build and shift the contribution for $D7. +00E91B 1 ; ---------------------------------------------------------------------------- +00E91B 1 +00E91B 1 A5 DA lda $DA ; $E91B: A5 DA +00E91D 1 45 D6 eor $D6 ; $E91D: 45 D6 +00E91F 1 +00E91F 1 A6 DB ldx $DB ; $E91F: A6 DB +00E921 1 F0 06 beq UpdateSecondaryArithmeticPair_AddHigh +00E923 1 ; $E921: F0 06 +00E923 1 +00E923 1 UpdateSecondaryArithmeticPair_ShiftHigh: ; $E923 +00E923 1 C9 80 cmp #$80 ; $E923: C9 80 +00E925 1 6A ror ; $E925: 6A +00E926 1 +00E926 1 CA dex ; $E926: CA +00E927 1 D0 FA bne UpdateSecondaryArithmeticPair_ShiftHigh +00E929 1 ; $E927: D0 FA +00E929 1 +00E929 1 ; ---------------------------------------------------------------------------- +00E929 1 ; Add the shifted contribution to $D7. +00E929 1 ; ---------------------------------------------------------------------------- +00E929 1 +00E929 1 UpdateSecondaryArithmeticPair_AddHigh: ; $E929 +00E929 1 65 D7 adc $D7 ; $E929: 65 D7 +00E92B 1 85 D7 sta $D7 ; $E92B: 85 D7 +00E92D 1 +00E92D 1 ; ---------------------------------------------------------------------------- +00E92D 1 ; Restore and save the low/result byte. +00E92D 1 ; ---------------------------------------------------------------------------- +00E92D 1 +00E92D 1 68 pla ; $E92D: 68 +00E92E 1 85 D6 sta $D6 ; $E92E: 85 D6 +00E930 1 +00E930 1 60 rts ; $E930: 60 +00E931 1 +00E931 1 ; ============================================================================ +00E931 1 ; $E931-$E964 +00E931 1 ; Alternate per-round update for source pair $D4/$D5. +00E931 1 ; +00E931 1 ; This helper differs from the $E8DA version in two ways: +00E931 1 ; +00E931 1 ; 1. It derives $DA from the opposite sign condition. +00E931 1 ; 2. Shift counts below four are increased by one. +00E931 1 ; +00E931 1 ; Working state: +00E931 1 ; $D4/$D5 = signed or fixed-point accumulator +00E931 1 ; $DA = per-round sign/mask byte +00E931 1 ; $DB = shift count, incremented at the start of the round +00E931 1 ; +00E931 1 ; Exit: +00E931 1 ; $D4/$D5 updated in place +00E931 1 ; ============================================================================ +00E931 1 +00E931 1 ; ---------------------------------------------------------------------------- +00E931 1 ; Contract: +00E931 1 ; Description: Updates Primary Arithmetic Pair Alternate. +00E931 1 ; Entry: Registers: A, X; Memory: $d5, $db, $d4, $da +00E931 1 ; Returns/products: Registers/clobbers: A, X +00E931 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00E931 1 ; Memory effects: $da, $d5, $d4 +00E931 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00E931 1 ; comparison, load, or store path and are not a stable API product. +00E931 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. +00E931 1 ; ---------------------------------------------------------------------------- +00E931 1 UpdatePrimaryArithmeticPairAlternate: ; $E931 +00E931 1 E6 DB inc $DB ; $E931: E6 DB +00E933 1 +00E933 1 A5 D5 lda $D5 ; $E933: A5 D5 +00E935 1 30 03 bmi UpdatePrimaryArithmeticPairAlternate_SaveMask +00E937 1 ; $E935: 30 03 +00E937 1 +00E937 1 ; ---------------------------------------------------------------------------- +00E937 1 ; Nonnegative high/source byte: +00E937 1 ; +00E937 1 ; A is one's-complemented. +00E937 1 ; X is decremented. +00E937 1 ; ---------------------------------------------------------------------------- +00E937 1 +00E937 1 49 FF eor #$FF ; $E937: 49 FF +00E939 1 CA dex ; $E939: CA +00E93A 1 +00E93A 1 UpdatePrimaryArithmeticPairAlternate_SaveMask: ; $E93A +00E93A 1 86 DA stx $DA ; $E93A: 86 DA +00E93C 1 +00E93C 1 ; ---------------------------------------------------------------------------- +00E93C 1 ; Load the shift count. +00E93C 1 ; +00E93C 1 ; Counts below four are increased by one. +00E93C 1 ; ---------------------------------------------------------------------------- +00E93C 1 +00E93C 1 A6 DB ldx $DB ; $E93C: A6 DB +00E93E 1 E0 04 cpx #$04 ; $E93E: E0 04 +00E940 1 B0 01 bcs UpdatePrimaryArithmeticPairAlternate_ShiftLow +00E942 1 ; $E940: B0 01 +00E942 1 +00E942 1 E8 inx ; $E942: E8 +00E943 1 +00E943 1 ; ---------------------------------------------------------------------------- +00E943 1 ; Arithmetically shift A right by the adjusted count. +00E943 1 ; ---------------------------------------------------------------------------- +00E943 1 +00E943 1 UpdatePrimaryArithmeticPairAlternate_ShiftLow: ; $E943 +00E943 1 C9 80 cmp #$80 ; $E943: C9 80 +00E945 1 6A ror ; $E945: 6A +00E946 1 +00E946 1 CA dex ; $E946: CA +00E947 1 D0 FA bne UpdatePrimaryArithmeticPairAlternate_ShiftLow +00E949 1 ; $E947: D0 FA +00E949 1 +00E949 1 ; ---------------------------------------------------------------------------- +00E949 1 ; Add the shifted result to $D4. +00E949 1 ; ---------------------------------------------------------------------------- +00E949 1 +00E949 1 65 D4 adc $D4 ; $E949: 65 D4 +00E94B 1 48 pha ; $E94B: 48 +00E94C 1 +00E94C 1 ; ---------------------------------------------------------------------------- +00E94C 1 ; Build the contribution for $D5. +00E94C 1 ; ---------------------------------------------------------------------------- +00E94C 1 +00E94C 1 A5 DA lda $DA ; $E94C: A5 DA +00E94E 1 45 D4 eor $D4 ; $E94E: 45 D4 +00E950 1 +00E950 1 ; ---------------------------------------------------------------------------- +00E950 1 ; Apply the same adjusted shift-count rule. +00E950 1 ; ---------------------------------------------------------------------------- +00E950 1 +00E950 1 A6 DB ldx $DB ; $E950: A6 DB +00E952 1 E0 04 cpx #$04 ; $E952: E0 04 +00E954 1 B0 01 bcs UpdatePrimaryArithmeticPairAlternate_ShiftHigh +00E956 1 ; $E954: B0 01 +00E956 1 +00E956 1 E8 inx ; $E956: E8 +00E957 1 +00E957 1 UpdatePrimaryArithmeticPairAlternate_ShiftHigh: ; $E957 +00E957 1 C9 80 cmp #$80 ; $E957: C9 80 +00E959 1 6A ror ; $E959: 6A +00E95A 1 +00E95A 1 CA dex ; $E95A: CA +00E95B 1 D0 FA bne UpdatePrimaryArithmeticPairAlternate_ShiftHigh +00E95D 1 ; $E95B: D0 FA +00E95D 1 +00E95D 1 ; ---------------------------------------------------------------------------- +00E95D 1 ; Add the shifted contribution to $D5. +00E95D 1 ; ---------------------------------------------------------------------------- +00E95D 1 +00E95D 1 65 D5 adc $D5 ; $E95D: 65 D5 +00E95F 1 85 D5 sta $D5 ; $E95F: 85 D5 +00E961 1 +00E961 1 ; ---------------------------------------------------------------------------- +00E961 1 ; Restore and save the updated low/result byte. +00E961 1 ; ---------------------------------------------------------------------------- +00E961 1 +00E961 1 68 pla ; $E961: 68 +00E962 1 85 D4 sta $D4 ; $E962: 85 D4 +00E964 1 +00E964 1 60 rts ; $E964: 60 +00E965 1 +00E965 1 ; ============================================================================ +00E965 1 ; $E965-$E96B +00E965 1 ; Calculate a scaled ratio by chaining the multiplication and division helpers. +00E965 1 ; +00E965 1 ; Entry and exit registers depend on the callers: +00E965 1 ; +00E965 1 ; CalculateScaledProduct = $E7DB +00E965 1 ; DivideUnsignedByte = $E7F5 +00E965 1 ; ============================================================================ +00E965 1 +00E965 1 ; ---------------------------------------------------------------------------- +00E965 1 ; Contract: +00E965 1 ; Description: Calculates Scaled Ratio. +00E965 1 ; Entry: No register input inferred +00E965 1 ; Returns/products: No direct product inferred +00E965 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00E965 1 ; Memory effects: See symbolic operands in the routine body; zero-page scratch roles are documented locally. +00E965 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00E965 1 ; comparison, load, or store path and are not a stable API product. +00E965 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. +00E965 1 ; ---------------------------------------------------------------------------- +00E965 1 CalculateScaledRatio: ; $E965 +00E965 1 20 DB E7 jsr CalculateScaledProduct ; $E965: 20 DB E7 +00E968 1 20 F5 E7 jsr DivideUnsignedByte ; $E968: 20 F5 E7 +00E96B 1 60 rts ; $E96B: 60 +00E96C 1 +00E96C 1 ; ============================================================================ +00E96C 1 ; $E96C-$E977 +00E96C 1 ; Disable PPU rendering and read PPUSTATUS. +00E96C 1 ; +00E96C 1 ; Exit: +00E96C 1 ; Rendering is disabled. +00E96C 1 ; A contains the value read from PPUSTATUS. +00E96C 1 ; ============================================================================ +00E96C 1 +00E96C 1 ; ---------------------------------------------------------------------------- +00E96C 1 ; Contract: +00E96C 1 ; Description: Implements Disable Ppu Rendering. +00E96C 1 ; Entry: Registers: A; Memory: $2002 +00E96C 1 ; Returns/products: Registers/clobbers: A +00E96C 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00E96C 1 ; Memory effects: $2000, $2001 +00E96C 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00E96C 1 ; comparison, load, or store path and are not a stable API product. +00E96C 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 4. +00E96C 1 ; ---------------------------------------------------------------------------- +00E96C 1 DisablePpuRendering: ; $E96C +00E96C 1 A9 00 lda #$00 ; $E96C: A9 00 +00E96E 1 +00E96E 1 8D 00 20 sta $2000 ; $E96E: 8D 00 20 +00E971 1 ; Disable NMI and reset PPUCTRL state. +00E971 1 +00E971 1 8D 01 20 sta $2001 ; $E971: 8D 01 20 +00E974 1 ; Disable background and sprite rendering. +00E974 1 +00E974 1 AD 02 20 lda $2002 ; $E974: AD 02 20 +00E977 1 ; Read PPUSTATUS and reset the address latch. +00E977 1 +00E977 1 60 rts ; $E977: 60 +00E978 1 +00E978 1 ; ============================================================================ +00E978 1 ; $E978-$E982 +00E978 1 ; Reset the PPU address latch, enable NMI, and jump to the frame-wait helper. +00E978 1 ; ============================================================================ +00E978 1 +00E978 1 ; ---------------------------------------------------------------------------- +00E978 1 ; Contract: +00E978 1 ; Description: Implements Enable Nmi And Wait For Frame. +00E978 1 ; Entry: Registers: A; Memory: $2002 +00E978 1 ; Returns/products: Registers/clobbers: A +00E978 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00E978 1 ; Memory effects: $2000 +00E978 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00E978 1 ; comparison, load, or store path and are not a stable API product. +00E978 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 2. +00E978 1 ; ---------------------------------------------------------------------------- +00E978 1 EnableNmiAndWaitForFrame: ; $E978 +00E978 1 AD 02 20 lda $2002 ; $E978: AD 02 20 +00E97B 1 ; Reset the PPU address latch. +00E97B 1 +00E97B 1 A9 80 lda #$80 ; $E97B: A9 80 +00E97D 1 8D 00 20 sta $2000 ; $E97D: 8D 00 20 +00E980 1 ; Enable NMI. +00E980 1 +00E980 1 4C 48 EB jmp SelectObjectEventBank1 ; $E980: 4C 48 EB +00E983 1 +00E983 1 ; ============================================================================ +00E983 1 ; $E983-$E999 +00E983 1 ; Fill $1000 bytes of PPU memory with tile/value $26. +00E983 1 ; +00E983 1 ; The helper at $E9DB consumes the two inline bytes following its JSR: +00E983 1 ; +00E983 1 ; $00,$20 +00E983 1 ; +00E983 1 ; These bytes appear to specify PPU address $2000 in little-endian order. +00E983 1 ; Execution resumes at the PLA instruction at $E98B. +00E983 1 ; +00E983 1 ; Operation: +00E983 1 ; 1. Preserve fill value $26 on the stack. +00E983 1 ; 2. Set the PPU destination address to $2000. +00E983 1 ; 3. Restore fill value $26. +00E983 1 ; 4. Write $26 to PPUDATA $1000 times. +00E983 1 ; +00E983 1 ; Total writes: +00E983 1 ; $10 outer iterations * $100 inner iterations = $1000 bytes. +00E983 1 ; ============================================================================ +00E983 1 +00E983 1 ; ---------------------------------------------------------------------------- +00E983 1 ; Contract: +00E983 1 ; Description: Implements Fill Ppu Memory With 2 6. +00E983 1 ; Entry: Registers: A, X, Y +00E983 1 ; Returns/products: Registers/clobbers: A, X, Y +00E983 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00E983 1 ; Memory effects: $2007 +00E983 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00E983 1 ; comparison, load, or store path and are not a stable API product. +00E983 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. +00E983 1 ; ---------------------------------------------------------------------------- +00E983 1 FillPpuMemoryWith26: ; $E983 +00E983 1 A9 26 lda #$26 ; $E983: A9 26 +00E985 1 ; Tile or fill value. +00E985 1 +00E985 1 ; ---------------------------------------------------------------------------- +00E985 1 ; Contract: +00E985 1 ; Description: Internal PPU-fill entry after the fill value has been pushed. +00E985 1 ; Entry: Stack top = fill value. +00E985 1 ; Returns/products: PPU region filled; A/X/Y clobbered. +00E985 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00E985 1 ; Memory effects: See symbolic operands in the routine body; zero-page scratch roles are documented locally. +00E985 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00E985 1 ; comparison, load, or store path and are not a stable API product. +00E985 1 ; Validation: Internal-entry contract; call sites: internal entry. +00E985 1 ; ---------------------------------------------------------------------------- +00E985 1 FillPpuMemoryAfterValueSaved: +00E985 1 48 pha ; $E985: 48 +00E986 1 ; Preserve the fill value while the inline +00E986 1 ; PPU-address helper runs. +00E986 1 +00E986 1 ; ---------------------------------------------------------------------------- +00E986 1 ; Set the PPU destination address using the inline address record. +00E986 1 ; +00E986 1 ; The JSR return-address logic in $E9DB advances execution past the two inline +00E986 1 ; bytes, so execution resumes at $E98B. +00E986 1 ; ---------------------------------------------------------------------------- +00E986 1 +00E986 1 20 DB E9 jsr SetPpuAddressFromInlineRecord ; $E986: 20 DB E9 +00E989 1 +00E989 1 00 20 .byte $00,$20 ; $E989-$E98A +00E98B 1 ; Inline PPU address: $2000. +00E98B 1 +00E98B 1 ; ---------------------------------------------------------------------------- +00E98B 1 ; Restore the fill value. +00E98B 1 ; ---------------------------------------------------------------------------- +00E98B 1 +00E98B 1 68 pla ; $E98B: 68 +00E98C 1 ; A = $26. +00E98C 1 +00E98C 1 ; ---------------------------------------------------------------------------- +00E98C 1 ; Initialize the outer and inner loop counters. +00E98C 1 ; +00E98C 1 ; X = $10 outer blocks. +00E98C 1 ; Y = $00, which produces 256 iterations because DEY wraps to $FF. +00E98C 1 ; ---------------------------------------------------------------------------- +00E98C 1 +00E98C 1 A2 10 ldx #$10 ; $E98C: A2 10 +00E98E 1 A0 00 ldy #$00 ; $E98E: A0 00 +00E990 1 +00E990 1 ; ---------------------------------------------------------------------------- +00E990 1 ; Write one byte to PPUDATA. +00E990 1 ; +00E990 1 ; The PPU automatically increments its internal VRAM address after the write. +00E990 1 ; ---------------------------------------------------------------------------- +00E990 1 +00E990 1 FillPpuMemoryWith26_Loop: ; $E990 +00E990 1 8D 07 20 sta $2007 ; $E990: 8D 07 20 +00E993 1 +00E993 1 ; ---------------------------------------------------------------------------- +00E993 1 ; Process 256 bytes in the current outer block. +00E993 1 ; +00E993 1 ; Starting from Y=$00: +00E993 1 ; +00E993 1 ; first DEY -> $FF +00E993 1 ; ... +00E993 1 ; final DEY -> $00 +00E993 1 ; ---------------------------------------------------------------------------- +00E993 1 +00E993 1 88 dey ; $E993: 88 +00E994 1 D0 FA bne FillPpuMemoryWith26_Loop +00E996 1 ; $E994: D0 FA +00E996 1 +00E996 1 ; ---------------------------------------------------------------------------- +00E996 1 ; Process sixteen 256-byte blocks. +00E996 1 ; +00E996 1 ; The branch returns directly to the PPUDATA write at $E990. Y is already zero +00E996 1 ; after each completed inner iteration, so the next block again runs 256 times. +00E996 1 ; ---------------------------------------------------------------------------- +00E996 1 +00E996 1 CA dex ; $E996: CA +00E997 1 D0 F7 bne FillPpuMemoryWith26_Loop +00E999 1 ; $E997: D0 F7 +00E999 1 +00E999 1 60 rts ; $E999: 60 +00E99A 1 +00E99A 1 ; ============================================================================ +00E99A 1 ; $E99A-$E9B3 +00E99A 1 ; Decode inline parameters following a caller's JSR instruction. +00E99A 1 ; +00E99A 1 ; This routine manipulates two return addresses: +00E99A 1 ; +00E99A 1 ; 1. The return address from JSR $E99A. +00E99A 1 ; 2. The return address belonging to the helper that called $E99A. +00E99A 1 ; +00E99A 1 ; It reads two inline parameter bytes through ReadInlineWord, advances the +00E99A 1 ; outer return address past the inline record, and jumps to that continuation. +00E99A 1 ; +00E99A 1 ; ReadInlineWord restores the immediate caller's return address to the stack, +00E99A 1 ; allowing that helper to return normally after processing the parameters. +00E99A 1 ; ============================================================================ +00E99A 1 +00E99A 1 ; ---------------------------------------------------------------------------- +00E99A 1 ; Contract: +00E99A 1 ; Description: Implements Decode Inline Parameters. +00E99A 1 ; Entry: Registers: A, Y; Memory: $00 +00E99A 1 ; Returns/products: Registers/clobbers: A, X, Y +00E99A 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00E99A 1 ; Memory effects: $00, $01 +00E99A 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00E99A 1 ; comparison, load, or store path and are not a stable API product. +00E99A 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 10. +00E99A 1 ; ---------------------------------------------------------------------------- +00E99A 1 DecodeInlineParameters: ; $E99A +00E99A 1 68 pla ; $E99A: 68 +00E99B 1 AA tax ; $E99B: AA +00E99C 1 ; X = low byte of the immediate return address. +00E99C 1 +00E99C 1 68 pla ; $E99C: 68 +00E99D 1 A8 tay ; $E99D: A8 +00E99E 1 ; Y = high byte of the immediate return address. +00E99E 1 +00E99E 1 ; ---------------------------------------------------------------------------- +00E99E 1 ; Remove the outer caller's return address and store it as a pointer. +00E99E 1 ; ---------------------------------------------------------------------------- +00E99E 1 +00E99E 1 68 pla ; $E99E: 68 +00E99F 1 85 00 sta $00 ; $E99F: 85 00 +00E9A1 1 +00E9A1 1 68 pla ; $E9A1: 68 +00E9A2 1 85 01 sta $01 ; $E9A2: 85 01 +00E9A4 1 +00E9A4 1 ; ---------------------------------------------------------------------------- +00E9A4 1 ; Restore the immediate return address and read two bytes following the outer +00E9A4 1 ; caller's JSR. +00E9A4 1 ; +00E9A4 1 ; Exit from ReadInlineWord: +00E9A4 1 ; X = first inline byte +00E9A4 1 ; A = second inline byte +00E9A4 1 ; Y = $03 +00E9A4 1 ; ---------------------------------------------------------------------------- +00E9A4 1 +00E9A4 1 20 B4 E9 jsr ReadInlineWord ; $E9A4: 20 B4 E9 +00E9A7 1 +00E9A7 1 ; ---------------------------------------------------------------------------- +00E9A7 1 ; Advance the outer return pointer by three: +00E9A7 1 ; +00E9A7 1 ; one byte for the JSR return-address convention +00E9A7 1 ; two bytes for the inline parameter record +00E9A7 1 ; ---------------------------------------------------------------------------- +00E9A7 1 +00E9A7 1 18 clc ; $E9A7: 18 +00E9A8 1 +00E9A8 1 98 tya ; $E9A8: 98 +00E9A9 1 65 00 adc $00 ; $E9A9: 65 00 +00E9AB 1 85 00 sta $00 ; $E9AB: 85 00 +00E9AD 1 +00E9AD 1 90 02 bcc DecodeInlineParameters_Jump +00E9AF 1 ; $E9AD: 90 02 +00E9AF 1 +00E9AF 1 E6 01 inc $01 ; $E9AF: E6 01 +00E9B1 1 +00E9B1 1 ; ---------------------------------------------------------------------------- +00E9B1 1 ; Continue execution immediately after the inline record. +00E9B1 1 ; ---------------------------------------------------------------------------- +00E9B1 1 +00E9B1 1 DecodeInlineParameters_Jump: ; $E9B1 +00E9B1 1 6C 00 00 jmp ($0000) ; $E9B1: 6C 00 00 +00E9B4 1 +00E9B4 1 ; ============================================================================ +00E9B4 1 ; $E9B4-$E9C1 +00E9B4 1 ; Restore an immediate caller return address and read a two-byte inline word. +00E9B4 1 ; +00E9B4 1 ; Entry: +00E9B4 1 ; X/Y = low/high bytes of the immediate caller's return address +00E9B4 1 ; $00/$01 = pointer to the outer caller's return address +00E9B4 1 ; +00E9B4 1 ; Exit: +00E9B4 1 ; X = first byte following the outer caller's JSR +00E9B4 1 ; A = second byte following the outer caller's JSR +00E9B4 1 ; Y = $03 +00E9B4 1 ; +00E9B4 1 ; The initial TYA/PHA and TXA/PHA restore the immediate return address to the +00E9B4 1 ; stack in the order required by RTS. +00E9B4 1 ; ============================================================================ +00E9B4 1 +00E9B4 1 ; ---------------------------------------------------------------------------- +00E9B4 1 ; Contract: +00E9B4 1 ; Description: Implements Read Inline Word. +00E9B4 1 ; Entry: Registers: A, X, Y; Memory: ($00) +00E9B4 1 ; Returns/products: Registers/clobbers: A, X, Y +00E9B4 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00E9B4 1 ; Memory effects: See symbolic operands in the routine body; zero-page scratch roles are documented locally. +00E9B4 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00E9B4 1 ; comparison, load, or store path and are not a stable API product. +00E9B4 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. +00E9B4 1 ; ---------------------------------------------------------------------------- +00E9B4 1 ReadInlineWord: ; $E9B4 +00E9B4 1 98 tya ; $E9B4: 98 +00E9B5 1 48 pha ; $E9B5: 48 +00E9B6 1 ; Restore return-address high byte. +00E9B6 1 +00E9B6 1 8A txa ; $E9B6: 8A +00E9B7 1 48 pha ; $E9B7: 48 +00E9B8 1 ; Restore return-address low byte. +00E9B8 1 +00E9B8 1 A0 01 ldy #$01 ; $E9B8: A0 01 +00E9BA 1 +00E9BA 1 B1 00 lda ($00),y ; $E9BA: B1 00 +00E9BC 1 AA tax ; $E9BC: AA +00E9BD 1 ; X = first inline parameter. +00E9BD 1 +00E9BD 1 C8 iny ; $E9BD: C8 +00E9BE 1 +00E9BE 1 B1 00 lda ($00),y ; $E9BE: B1 00 +00E9C0 1 ; A = second inline parameter. +00E9C0 1 +00E9C0 1 C8 iny ; $E9C0: C8 +00E9C1 1 ; Y = $03. +00E9C1 1 +00E9C1 1 60 rts ; $E9C1: 60 +00E9C2 1 +00E9C2 1 ; ============================================================================ +00E9C2 1 ; $E9C2-$E9D1 +00E9C2 1 ; Copy a counted inline byte sequence into zero page. +00E9C2 1 ; +00E9C2 1 ; Inline record: +00E9C2 1 ; byte 0 = destination zero-page address +00E9C2 1 ; byte 1 = byte count +00E9C2 1 ; remaining bytes = data to copy +00E9C2 1 ; +00E9C2 1 ; DecodeInlineParameters returns: +00E9C2 1 ; X = destination zero-page address +00E9C2 1 ; A = byte count +00E9C2 1 ; Y = index of the first data byte +00E9C2 1 ; +00E9C2 1 ; Exit: +00E9C2 1 ; X points immediately after the destination range. +00E9C2 1 ; ============================================================================ +00E9C2 1 +00E9C2 1 CopyInlineBytesToZeroPage: ; $E9C2 +00E9C2 1 20 9A E9 jsr DecodeInlineParameters ; $E9C2: 20 9A E9 +00E9C5 1 +00E9C5 1 85 04 sta $04 ; $E9C5: 85 04 +00E9C7 1 ; Save byte count. +00E9C7 1 +00E9C7 1 CopyInlineBytesToZeroPage_Loop: ; $E9C7 +00E9C7 1 B1 00 lda ($00),y ; $E9C7: B1 00 +00E9C9 1 95 00 sta $00,x ; $E9C9: 95 00 +00E9CB 1 +00E9CB 1 C8 iny ; $E9CB: C8 +00E9CC 1 E8 inx ; $E9CC: E8 +00E9CD 1 +00E9CD 1 C6 04 dec $04 ; $E9CD: C6 04 +00E9CF 1 D0 F6 bne CopyInlineBytesToZeroPage_Loop +00E9D1 1 ; $E9CF: D0 F6 +00E9D1 1 +00E9D1 1 60 rts ; $E9D1: 60 +00E9D2 1 +00E9D2 1 ; ============================================================================ +00E9D2 1 ; $E9D2-$E9DA +00E9D2 1 ; Set PPUCTRL according to the incoming carry flag. +00E9D2 1 ; +00E9D2 1 ; Entry: +00E9D2 1 ; C = clear -> write $00 to PPUCTRL +00E9D2 1 ; C = set -> write $04 to PPUCTRL +00E9D2 1 ; +00E9D2 1 ; LDA #$00 preserves carry. Three ROL instructions move the incoming carry +00E9D2 1 ; into bit two of A. +00E9D2 1 ; ============================================================================ +00E9D2 1 +00E9D2 1 WritePpuControlFromCarry: ; $E9D2 +00E9D2 1 A9 00 lda #$00 ; $E9D2: A9 00 +00E9D4 1 +00E9D4 1 2A rol ; $E9D4: 2A +00E9D5 1 2A rol ; $E9D5: 2A +00E9D6 1 2A rol ; $E9D6: 2A +00E9D7 1 +00E9D7 1 8D 00 20 sta $2000 ; $E9D7: 8D 00 20 +00E9DA 1 +00E9DA 1 60 rts ; $E9DA: 60 +00E9DB 1 +00E9DB 1 ; ============================================================================ +00E9DB 1 ; $E9DB-$E9FB +00E9DB 1 ; Decode an inline PPU address, update the address shadow in $23/$24, and write +00E9DB 1 ; the resulting address to PPUADDR. +00E9DB 1 ; +00E9DB 1 ; Inline record: +00E9DB 1 ; byte 0 = low address byte or signed relative offset +00E9DB 1 ; byte 1 = high address byte +00E9DB 1 ; +00E9DB 1 ; Modes: +00E9DB 1 ; +00E9DB 1 ; High byte nonzero: +00E9DB 1 ; Use the decoded X:A pair as an absolute PPU address. +00E9DB 1 ; +00E9DB 1 ; High byte zero: +00E9DB 1 ; Treat the decoded low byte in X as a signed offset and add it to the +00E9DB 1 ; current shadow PPU address in $23/$24. +00E9DB 1 ; +00E9DB 1 ; Exit: +00E9DB 1 ; $23/$24 = selected PPU address +00E9DB 1 ; PPUADDR = selected PPU address +00E9DB 1 ; X restored from $05 +00E9DB 1 ; ============================================================================ +00E9DB 1 +00E9DB 1 ; ---------------------------------------------------------------------------- +00E9DB 1 ; Contract: +00E9DB 1 ; Description: Implements Set Ppu Address From Inline Record. +00E9DB 1 ; Entry: Registers: A, X, Y; Memory: $23, $24, mathtemp05 +00E9DB 1 ; Returns/products: Registers/clobbers: A, X, Y +00E9DB 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00E9DB 1 ; Memory effects: $05, $24, ppuaddr, $23 +00E9DB 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00E9DB 1 ; comparison, load, or store path and are not a stable API product. +00E9DB 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. +00E9DB 1 ; ---------------------------------------------------------------------------- +00E9DB 1 SetPpuAddressFromInlineRecord: ; $E9DB +00E9DB 1 20 9A E9 jsr DecodeInlineParameters ; $E9DB: 20 9A E9 +00E9DE 1 ; X = first inline byte +00E9DE 1 ; A = second inline byte +00E9DE 1 +00E9DE 1 ; ---------------------------------------------------------------------------- +00E9DE 1 ; A nonzero high byte selects the absolute-address path. +00E9DE 1 ; +00E9DE 1 ; The decoded values remain: +00E9DE 1 ; A = address high byte +00E9DE 1 ; X = address low byte +00E9DE 1 ; ---------------------------------------------------------------------------- +00E9DE 1 +00E9DE 1 D0 0F bne SetPpuAddress_Write ; $E9DE: D0 0F +00E9E0 1 +00E9E0 1 ; ---------------------------------------------------------------------------- +00E9E0 1 ; A is zero, so interpret X as a signed relative offset. +00E9E0 1 ; +00E9E0 1 ; Preserve the decoded low byte in $05 because X is used during the signed +00E9E0 1 ; addition. +00E9E0 1 ; ---------------------------------------------------------------------------- +00E9E0 1 SetRelativePpuAddressFromInlineRecord: +00E9E0 1 86 05 stx $05 ; $E9E0: 86 05 +00E9E2 1 +00E9E2 1 A0 00 ldy #$00 ; $E9E2: A0 00 +00E9E4 1 ; Default sign-extension byte. +00E9E4 1 +00E9E4 1 AA tax ; $E9E4: AA +00E9E5 1 ; A is zero, so X becomes zero. +00E9E5 1 +00E9E5 1 ; ---------------------------------------------------------------------------- +00E9E5 1 ; Test the sign of the decoded relative offset. +00E9E5 1 ; +00E9E5 1 ; DecodeInlineParameters left the low parameter in X before TAX. The flags used +00E9E5 1 ; by BPL are preserved from TAX, which loaded zero here. Preserve the original +00E9E5 1 ; instruction sequence byte-for-byte because callers may depend on the helper's +00E9E5 1 ; exact inline-data convention. +00E9E5 1 ; ---------------------------------------------------------------------------- +00E9E5 1 +00E9E5 1 10 01 bpl SetPpuAddress_AddOffset ; $E9E5: 10 01 +00E9E7 1 +00E9E7 1 88 dey ; $E9E7: 88 +00E9E8 1 ; Sign extension $FF for a negative offset. +00E9E8 1 +00E9E8 1 ; ---------------------------------------------------------------------------- +00E9E8 1 ; Add the signed offset to the current PPU address shadow. +00E9E8 1 ; ---------------------------------------------------------------------------- +00E9E8 1 +00E9E8 1 SetPpuAddress_AddOffset: ; $E9E8 +00E9E8 1 18 clc ; $E9E8: 18 +00E9E9 1 +00E9E9 1 65 23 adc $23 ; $E9E9: 65 23 +00E9EB 1 AA tax ; $E9EB: AA +00E9EC 1 ; X = resulting low address byte. +00E9EC 1 +00E9EC 1 98 tya ; $E9EC: 98 +00E9ED 1 65 24 adc $24 ; $E9ED: 65 24 +00E9EF 1 ; A = resulting high address byte. +00E9EF 1 +00E9EF 1 ; ---------------------------------------------------------------------------- +00E9EF 1 ; Store and write the high address byte first. +00E9EF 1 ; ---------------------------------------------------------------------------- +00E9EF 1 +00E9EF 1 SetPpuAddress_Write: ; $E9EF +00E9EF 1 85 24 sta $24 ; $E9EF: 85 24 +00E9F1 1 8D 06 20 sta PPUADDR ; $E9F1: 8D 06 20 +00E9F4 1 +00E9F4 1 ; ---------------------------------------------------------------------------- +00E9F4 1 ; Store and write the low address byte. +00E9F4 1 ; ---------------------------------------------------------------------------- +00E9F4 1 +00E9F4 1 86 23 stx $23 ; $E9F4: 86 23 +00E9F6 1 8E 06 20 stx PPUADDR ; $E9F6: 8E 06 20 +00E9F9 1 +00E9F9 1 ; ---------------------------------------------------------------------------- +00E9F9 1 ; Restore X from the scratch value at $05. +00E9F9 1 ; ---------------------------------------------------------------------------- +00E9F9 1 +00E9F9 1 A6 05 ldx MathTemp05 ; $E9F9: A6 05 +00E9FB 1 +00E9FB 1 60 rts ; $E9FB: 60 +00E9FC 1 +00E9FC 1 ; ============================================================================ +00E9FC 1 ; $E9FC-$EA01 +00E9FC 1 ; Write the pending PPU data byte from $25 to PPUDATA. +00E9FC 1 ; +00E9FC 1 ; Entry: +00E9FC 1 ; $25 = byte to write +00E9FC 1 ; +00E9FC 1 ; Exit: +00E9FC 1 ; A = value written +00E9FC 1 ; ============================================================================ +00E9FC 1 +00E9FC 1 WritePendingPpuByte: ; $E9FC +00E9FC 1 A5 25 lda $25 ; $E9FC: A5 25 +00E9FE 1 8D 07 20 sta PPUDATA ; $E9FE: 8D 07 20 +00EA01 1 60 rts ; $EA01: 60 +00EA02 1 +00EA02 1 ; ============================================================================ +00EA02 1 ; $EA02-$EA16 +00EA02 1 ; Set a PPU address from inline data, then write a counted inline byte sequence +00EA02 1 ; to PPUDATA. +00EA02 1 ; +00EA02 1 ; Inline record structure: +00EA02 1 ; +00EA02 1 ; bytes 0-1: +00EA02 1 ; PPU address record consumed by SetPpuAddressFromInlineRecord +00EA02 1 ; +00EA02 1 ; byte 2: +00EA02 1 ; transfer count returned in X by DecodeInlineParameters +00EA02 1 ; +00EA02 1 ; byte 3 onward: +00EA02 1 ; data bytes written to PPUDATA +00EA02 1 ; +00EA02 1 ; Entry: +00EA02 1 ; X may contain caller state that must be restored before return. +00EA02 1 ; +00EA02 1 ; Exit: +00EA02 1 ; X restored from $05 +00EA02 1 ; Y points back to the final byte consumed from the inline record +00EA02 1 ; ============================================================================ +00EA02 1 +00EA02 1 WriteInlinePpuBlock: ; $EA02 +00EA02 1 20 E0 E9 jsr SetRelativePpuAddressFromInlineRecord +00EA05 1 ; $EA02: 20 E0 E9 +00EA05 1 +00EA05 1 ; ---------------------------------------------------------------------------- +00EA05 1 ; Preserve X while the inline record is decoded. +00EA05 1 ; ---------------------------------------------------------------------------- +00EA05 1 +00EA05 1 ; ---------------------------------------------------------------------------- +00EA05 1 ; Contract: +00EA05 1 ; Description: Internal PPU block writer after PPUADDR has already been set. +00EA05 1 ; Entry: X = caller state; inline transfer record follows caller. +00EA05 1 ; Returns/products: PPUDATA written; X restored from scratch state. +00EA05 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00EA05 1 ; Memory effects: See symbolic operands in the routine body; zero-page scratch roles are documented locally. +00EA05 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00EA05 1 ; comparison, load, or store path and are not a stable API product. +00EA05 1 ; Validation: Internal-entry contract; call sites: internal entry. +00EA05 1 ; ---------------------------------------------------------------------------- +00EA05 1 WriteInlinePpuBlockAfterAddress: +00EA05 1 86 05 stx MathTemp05 ; $EA05: 86 05 +00EA07 1 +00EA07 1 ; ---------------------------------------------------------------------------- +00EA07 1 ; Decode the following inline parameter record. +00EA07 1 ; +00EA07 1 ; DecodeInlineParameters returns: +00EA07 1 ; X = transfer count +00EA07 1 ; A = first data byte +00EA07 1 ; Y = index into the remaining inline data +00EA07 1 ; ---------------------------------------------------------------------------- +00EA07 1 +00EA07 1 20 9A E9 jsr DecodeInlineParameters ; $EA07: 20 9A E9 +00EA0A 1 +00EA0A 1 ; ---------------------------------------------------------------------------- +00EA0A 1 ; Write the first data byte returned directly in A. +00EA0A 1 ; ---------------------------------------------------------------------------- +00EA0A 1 +00EA0A 1 WriteInlinePpuBlock_Loop: ; $EA0A +00EA0A 1 8D 07 20 sta PPUDATA ; $EA0A: 8D 07 20 +00EA0D 1 +00EA0D 1 ; ---------------------------------------------------------------------------- +00EA0D 1 ; Load the next inline byte, advance the source index, and count down the +00EA0D 1 ; number of bytes remaining. +00EA0D 1 ; +00EA0D 1 ; On the final iteration, the loaded byte is not written because X reaches +00EA0D 1 ; zero immediately after the load. DEY then restores Y to the last byte that +00EA0D 1 ; was actually consumed. +00EA0D 1 ; ---------------------------------------------------------------------------- +00EA0D 1 +00EA0D 1 B1 00 lda ($00),y ; $EA0D: B1 00 +00EA0F 1 C8 iny ; $EA0F: C8 +00EA10 1 +00EA10 1 CA dex ; $EA10: CA +00EA11 1 D0 F7 bne WriteInlinePpuBlock_Loop +00EA13 1 ; $EA11: D0 F7 +00EA13 1 +00EA13 1 ; ---------------------------------------------------------------------------- +00EA13 1 ; Restore Y and X to the state expected by the inline dispatcher. +00EA13 1 ; ---------------------------------------------------------------------------- +00EA13 1 +00EA13 1 88 dey ; $EA13: 88 +00EA14 1 +00EA14 1 A6 05 ldx MathTemp05 ; $EA14: A6 05 +00EA16 1 +00EA16 1 60 rts ; $EA16: 60 +00EA17 1 +00EA17 1 ; ============================================================================ +00EA17 1 ; $EA17-$EA3D +00EA17 1 ; Copy a counted inline record into the display buffer at $0300,X. +00EA17 1 ; +00EA17 1 ; The routine first calls $EA3E to reserve or initialize a display-buffer +00EA17 1 ; record. It then removes its caller's return address from the stack and uses +00EA17 1 ; that address as a pointer to inline data. +00EA17 1 ; +00EA17 1 ; Inline record: +00EA17 1 ; byte 0 = number of data bytes +00EA17 1 ; byte 1...N = bytes copied into $0300,X +00EA17 1 ; +00EA17 1 ; After copying the record, the routine rebuilds the return address so RTS +00EA17 1 ; resumes execution immediately after the inline data. +00EA17 1 ; +00EA17 1 ; Entry: +00EA17 1 ; A, X, Y and carry contain parameters consumed by $EA3E. +00EA17 1 ; +00EA17 1 ; Exit: +00EA17 1 ; X points immediately after the copied display-buffer bytes. +00EA17 1 ; ============================================================================ +00EA17 1 PPUWriteString: +00EA17 1 ; ---------------------------------------------------------------------------- +00EA17 1 ; Contract: +00EA17 1 ; Description: Copies Inline Display Record. +00EA17 1 ; Entry: Registers: A, X, Y; Memory: ($26), $26, $04, $27 +00EA17 1 ; Returns/products: Registers/clobbers: A, X, Y +00EA17 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00EA17 1 ; Memory effects: $26, $27, $04, $0300 +00EA17 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00EA17 1 ; comparison, load, or store path and are not a stable API product. +00EA17 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 12. +00EA17 1 ; ---------------------------------------------------------------------------- +00EA17 1 CopyInlineDisplayRecord: ; $EA17 +00EA17 1 20 3E EA jsr AllocateDisplayBufferRecord ; $EA17: 20 3E EA +00EA1A 1 ; Reserve or initialize the destination record. +00EA1A 1 ; Returns the destination offset in X. +00EA1A 1 +00EA1A 1 ; ---------------------------------------------------------------------------- +00EA1A 1 ; Remove the caller's return address from the stack. +00EA1A 1 ; +00EA1A 1 ; JSR stores the address of the final JSR operand byte. Therefore, inline byte +00EA1A 1 ; zero is found at offset one from the saved address. +00EA1A 1 ; ---------------------------------------------------------------------------- +00EA1A 1 +00EA1A 1 68 pla ; $EA1A: 68 +00EA1B 1 85 26 sta $26 ; $EA1B: 85 26 +00EA1D 1 ; Saved return-address low byte. +00EA1D 1 +00EA1D 1 68 pla ; $EA1D: 68 +00EA1E 1 85 27 sta $27 ; $EA1E: 85 27 +00EA20 1 ; Saved return-address high byte. +00EA20 1 +00EA20 1 ; ---------------------------------------------------------------------------- +00EA20 1 ; Read the inline byte count. +00EA20 1 ; ---------------------------------------------------------------------------- +00EA20 1 +00EA20 1 A0 01 ldy #$01 ; $EA20: A0 01 +00EA22 1 +00EA22 1 B1 26 lda ($26),y ; $EA22: B1 26 +00EA24 1 85 04 sta $04 ; $EA24: 85 04 +00EA26 1 ; Number of data bytes to copy. +00EA26 1 +00EA26 1 ; ---------------------------------------------------------------------------- +00EA26 1 ; Copy the inline data into the display buffer at $0300,X. +00EA26 1 ; ---------------------------------------------------------------------------- +00EA26 1 +00EA26 1 CopyInlineDisplayRecord_Loop: ; $EA26 +00EA26 1 C8 iny ; $EA26: C8 +00EA27 1 ; Advance to the next inline data byte. +00EA27 1 +00EA27 1 B1 26 lda ($26),y ; $EA27: B1 26 +00EA29 1 9D 00 03 sta $0300,x ; $EA29: 9D 00 03 +00EA2C 1 +00EA2C 1 E8 inx ; $EA2C: E8 +00EA2D 1 ; Advance the destination offset. +00EA2D 1 +00EA2D 1 C6 04 dec $04 ; $EA2D: C6 04 +00EA2F 1 D0 F5 bne CopyInlineDisplayRecord_Loop +00EA31 1 ; $EA2F: D0 F5 +00EA31 1 +00EA31 1 ; ---------------------------------------------------------------------------- +00EA31 1 ; Advance the saved return address past the complete inline record. +00EA31 1 ; +00EA31 1 ; Y now equals: +00EA31 1 ; +00EA31 1 ; byte count + 1 +00EA31 1 ; +00EA31 1 ; Adding Y to the original return address produces the address of the final +00EA31 1 ; inline byte. RTS will increment that address and resume at the instruction +00EA31 1 ; immediately following the inline record. +00EA31 1 ; ---------------------------------------------------------------------------- +00EA31 1 +00EA31 1 18 clc ; $EA31: 18 +00EA32 1 +00EA32 1 98 tya ; $EA32: 98 +00EA33 1 65 26 adc $26 ; $EA33: 65 26 +00EA35 1 A8 tay ; $EA35: A8 +00EA36 1 ; Y = adjusted return-address low byte. +00EA36 1 +00EA36 1 ; ---------------------------------------------------------------------------- +00EA36 1 ; $04 is zero after the copy loop. ADC therefore propagates only carry into +00EA36 1 ; the saved return-address high byte. +00EA36 1 ; ---------------------------------------------------------------------------- +00EA36 1 +00EA36 1 A5 04 lda $04 ; $EA36: A5 04 +00EA38 1 ; A = $00. +00EA38 1 +00EA38 1 65 27 adc $27 ; $EA38: 65 27 +00EA3A 1 ; A = adjusted return-address high byte. +00EA3A 1 +00EA3A 1 ; ---------------------------------------------------------------------------- +00EA3A 1 ; Rebuild the adjusted return address on the stack. +00EA3A 1 ; +00EA3A 1 ; RTS pulls low byte first, then high byte, so the high byte is pushed first. +00EA3A 1 ; ---------------------------------------------------------------------------- +00EA3A 1 +00EA3A 1 48 pha ; $EA3A: 48 +00EA3B 1 ; Push adjusted high byte. +00EA3B 1 +00EA3B 1 98 tya ; $EA3B: 98 +00EA3C 1 48 pha ; $EA3C: 48 +00EA3D 1 ; Push adjusted low byte. +00EA3D 1 +00EA3D 1 60 rts ; $EA3D: 60 +00EA3E 1 ; Resume after the inline record. +00EA3E 1 +00EA3E 1 ; ============================================================================ +00EA3E 1 ; $EA3E-$EA62 +00EA3E 1 ; Allocate and initialize a variable-length record in the display buffer. +00EA3E 1 ; +00EA3E 1 ; Entry: +00EA3E 1 ; A = record parameter stored at offset +1 +00EA3E 1 ; X = record parameter stored at offset +2 +00EA3E 1 ; Y = payload length +00EA3E 1 ; C = Boolean flag encoded at offset +3 +00EA3E 1 ; $3E = current display-buffer write offset +00EA3E 1 ; +00EA3E 1 ; Record layout: +00EA3E 1 ; +00EA3E 1 ; +0 = payload length +00EA3E 1 ; +1 = incoming A +00EA3E 1 ; +2 = incoming X +00EA3E 1 ; +3 = incoming carry encoded as $00 or $04 +00EA3E 1 ; +4 = beginning of payload +00EA3E 1 ; +00EA3E 1 ; Exit: +00EA3E 1 ; X = payload destination offset +00EA3E 1 ; $3E = next free record offset +00EA3E 1 ; ============================================================================ +00EA3E 1 +00EA3E 1 ; ---------------------------------------------------------------------------- +00EA3E 1 ; Contract: +00EA3E 1 ; Description: Implements Allocate Display Buffer Record. +00EA3E 1 ; Entry: Registers: A, X, Y; Memory: $3e, $06, $05 +00EA3E 1 ; Returns/products: Registers/clobbers: A, X, Y +00EA3E 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00EA3E 1 ; Memory effects: $05, $06, $0301, $0302, $0303, $0300, $3e +00EA3E 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00EA3E 1 ; comparison, load, or store path and are not a stable API product. +00EA3E 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 11. +00EA3E 1 ; ---------------------------------------------------------------------------- +00EA3E 1 AllocateDisplayBufferRecord: ; $EA3E +00EA3E 1 84 05 sty $05 ; $EA3E: 84 05 +00EA40 1 ; Save payload length. +00EA40 1 +00EA40 1 A0 00 ldy #$00 ; $EA40: A0 00 +00EA42 1 84 06 sty $06 ; $EA42: 84 06 +00EA44 1 ; Clear flag accumulator without changing C. +00EA44 1 +00EA44 1 A4 3E ldy PpuQueueOffset ; $EA44: A4 3E +00EA46 1 ; Y = current record offset. +00EA46 1 +00EA46 1 ; ---------------------------------------------------------------------------- +00EA46 1 ; Store the caller parameters. +00EA46 1 ; ---------------------------------------------------------------------------- +00EA46 1 +00EA46 1 99 01 03 sta $0301,y ; $EA46: 99 01 03 +00EA49 1 ; Record byte +1 = incoming A. +00EA49 1 +00EA49 1 8A txa ; $EA49: 8A +00EA4A 1 99 02 03 sta $0302,y ; $EA4A: 99 02 03 +00EA4D 1 ; Record byte +2 = incoming X. +00EA4D 1 +00EA4D 1 ; ---------------------------------------------------------------------------- +00EA4D 1 ; Encode incoming carry as bit two: +00EA4D 1 ; +00EA4D 1 ; C clear -> $00 +00EA4D 1 ; C set -> $04 +00EA4D 1 ; +00EA4D 1 ; LDA preserves carry. Starting from zero, three ROL instructions move the +00EA4D 1 ; incoming carry into bit two. +00EA4D 1 ; ---------------------------------------------------------------------------- +00EA4D 1 +00EA4D 1 A5 06 lda $06 ; $EA4D: A5 06 +00EA4F 1 2A rol ; $EA4F: 2A +00EA50 1 2A rol ; $EA50: 2A +00EA51 1 2A rol ; $EA51: 2A +00EA52 1 +00EA52 1 99 03 03 sta $0303,y ; $EA52: 99 03 03 +00EA55 1 ; Record byte +3 = encoded flag. +00EA55 1 +00EA55 1 ; ---------------------------------------------------------------------------- +00EA55 1 ; Store the payload length as record byte zero. +00EA55 1 ; ---------------------------------------------------------------------------- +00EA55 1 +00EA55 1 A5 05 lda $05 ; $EA55: A5 05 +00EA57 1 99 00 03 sta $0300,y ; $EA57: 99 00 03 +00EA5A 1 +00EA5A 1 ; ---------------------------------------------------------------------------- +00EA5A 1 ; Calculate the payload destination: +00EA5A 1 ; +00EA5A 1 ; X = record offset + 4 +00EA5A 1 ; ---------------------------------------------------------------------------- +00EA5A 1 +00EA5A 1 98 tya ; $EA5A: 98 +00EA5B 1 69 04 adc #$04 ; $EA5B: 69 04 +00EA5D 1 AA tax ; $EA5D: AA +00EA5E 1 ; X points to the payload area. +00EA5E 1 ; +00EA5E 1 ; Carry is normally clear after the third ROL: +00EA5E 1 ; the original carry has moved into bit two. +00EA5E 1 +00EA5E 1 ; ---------------------------------------------------------------------------- +00EA5E 1 ; Calculate the next free record offset: +00EA5E 1 ; +00EA5E 1 ; $3E = payload offset + payload length +00EA5E 1 ; ---------------------------------------------------------------------------- +00EA5E 1 +00EA5E 1 65 05 adc $05 ; $EA5E: 65 05 +00EA60 1 85 3E sta PpuQueueOffset ; $EA60: 85 3E +00EA62 1 +00EA62 1 60 rts ; $EA62: 60 +00EA63 1 +00EA63 1 ; ============================================================================ +00EA63 1 ; $EA63-$EAAE +00EA63 1 ; Decode and render an inline stream of PPU transfer records. +00EA63 1 ; +00EA63 1 ; The routine obtains an inline pointer through DecodeInlineParameters and +00EA63 1 ; processes records until a zero terminator is encountered. +00EA63 1 ; +00EA63 1 ; Initial decoded values: +00EA63 1 ; X = stream pointer low byte +00EA63 1 ; A = stream pointer high byte +00EA63 1 ; +00EA63 1 ; Stream record format: +00EA63 1 ; +00EA63 1 ; byte 0: +00EA63 1 ; PPU address high byte +00EA63 1 ; +00EA63 1 ; byte 1: +00EA63 1 ; PPU address low byte +00EA63 1 ; +00EA63 1 ; byte 2: +00EA63 1 ; control byte +00EA63 1 ; +00EA63 1 ; remaining bytes: +00EA63 1 ; one literal byte or one repeated byte, according to the control byte +00EA63 1 ; +00EA63 1 ; A zero byte at the start of the next record terminates the stream. +00EA63 1 ; ============================================================================ +00EA63 1 +00EA63 1 ; ---------------------------------------------------------------------------- +00EA63 1 ; Contract: +00EA63 1 ; Description: Processes Inline Ppu Stream. +00EA63 1 ; Entry: Registers: A, X, Y; Memory: ($08), $08, $09, $2002 +00EA63 1 ; Returns/products: Registers/clobbers: A, X, Y +00EA63 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00EA63 1 ; Memory effects: $09, $08, $2006, $2000, $2007 +00EA63 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00EA63 1 ; comparison, load, or store path and are not a stable API product. +00EA63 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 3. +00EA63 1 ; ---------------------------------------------------------------------------- +00EA63 1 ProcessInlinePpuStream: ; $EA63 +00EA63 1 20 9A E9 jsr DecodeInlineParameters ; $EA63: 20 9A E9 +00EA66 1 ; X = stream-pointer low byte +00EA66 1 ; A = stream-pointer high byte +00EA66 1 +00EA66 1 85 09 sta $09 ; $EA66: 85 09 +00EA68 1 ; Save stream-pointer high byte. +00EA68 1 +00EA68 1 86 08 stx $08 ; $EA68: 86 08 +00EA6A 1 ; Save stream-pointer low byte. +00EA6A 1 +00EA6A 1 ; ---------------------------------------------------------------------------- +00EA6A 1 ; A nonzero high byte skips directly to the initial terminator check. +00EA6A 1 ; +00EA6A 1 ; A zero high byte falls through and processes the first record using A as the +00EA6A 1 ; first PPU address byte. This dual entry behavior is intentional. +00EA6A 1 ; ---------------------------------------------------------------------------- +00EA6A 1 +00EA6A 1 D0 37 bne ProcessInlinePpuStream_CheckRecord +00EA6C 1 ; $EA6A: D0 37 +00EA6C 1 +00EA6C 1 ; ============================================================================ +00EA6C 1 ; $EA6C +00EA6C 1 ; Process one PPU transfer record. +00EA6C 1 ; ============================================================================ +00EA6C 1 +00EA6C 1 ProcessInlinePpuStream_Record: ; $EA6C +00EA6C 1 8D 06 20 sta $2006 ; $EA6C: 8D 06 20 +00EA6F 1 ; Write PPU address high byte. +00EA6F 1 +00EA6F 1 C8 iny ; $EA6F: C8 +00EA70 1 +00EA70 1 B1 08 lda ($08),y ; $EA70: B1 08 +00EA72 1 8D 06 20 sta $2006 ; $EA72: 8D 06 20 +00EA75 1 ; Write PPU address low byte. +00EA75 1 +00EA75 1 ; ---------------------------------------------------------------------------- +00EA75 1 ; Read and preserve the record control byte. +00EA75 1 ; ---------------------------------------------------------------------------- +00EA75 1 +00EA75 1 C8 iny ; $EA75: C8 +00EA76 1 +00EA76 1 B1 08 lda ($08),y ; $EA76: B1 08 +00EA78 1 0A asl ; $EA78: 0A +00EA79 1 48 pha ; $EA79: 48 +00EA7A 1 ; Preserve shifted control byte. +00EA7A 1 +00EA7A 1 ; ---------------------------------------------------------------------------- +00EA7A 1 ; Derive PPUCTRL bit two from the original control-byte high bit. +00EA7A 1 ; +00EA7A 1 ; After ASL, the original bit seven is in carry. Beginning with zero, three +00EA7A 1 ; ROL instructions move that carry into bit two. +00EA7A 1 ; ---------------------------------------------------------------------------- +00EA7A 1 +00EA7A 1 A9 00 lda #$00 ; $EA7A: A9 00 +00EA7C 1 2A rol ; $EA7C: 2A +00EA7D 1 2A rol ; $EA7D: 2A +00EA7E 1 2A rol ; $EA7E: 2A +00EA7F 1 +00EA7F 1 8D 00 20 sta $2000 ; $EA7F: 8D 00 20 +00EA82 1 ; Select PPU address increment mode. +00EA82 1 +00EA82 1 ; ---------------------------------------------------------------------------- +00EA82 1 ; Restore and further decode the shifted control byte. +00EA82 1 ; ---------------------------------------------------------------------------- +00EA82 1 +00EA82 1 68 pla ; $EA82: 68 +00EA83 1 0A asl ; $EA83: 0A +00EA84 1 ; Carry receives the next control flag. +00EA84 1 +00EA84 1 90 03 bcc ProcessInlinePpuStream_DecodeCount +00EA86 1 ; $EA84: 90 03 +00EA86 1 +00EA86 1 ; ---------------------------------------------------------------------------- +00EA86 1 ; Repeated-value mode. +00EA86 1 ; +00EA86 1 ; Set bit one in the working control byte and advance Y so the same source byte +00EA86 1 ; can be written repeatedly. +00EA86 1 ; ---------------------------------------------------------------------------- +00EA86 1 +00EA86 1 09 02 ora #$02 ; $EA86: 09 02 +00EA88 1 C8 iny ; $EA88: C8 +00EA89 1 +00EA89 1 ; ---------------------------------------------------------------------------- +00EA89 1 ; Divide the working control byte by four. +00EA89 1 ; +00EA89 1 ; Exit: +00EA89 1 ; X = transfer count +00EA89 1 ; Carry = literal/repeated source-advance flag +00EA89 1 ; ---------------------------------------------------------------------------- +00EA89 1 +00EA89 1 ProcessInlinePpuStream_DecodeCount: ; $EA89 +00EA89 1 4A lsr ; $EA89: 4A +00EA8A 1 4A lsr ; $EA8A: 4A +00EA8B 1 AA tax ; $EA8B: AA +00EA8C 1 +00EA8C 1 ; ============================================================================ +00EA8C 1 ; $EA8C +00EA8C 1 ; Write the current record's payload to PPUDATA. +00EA8C 1 ; +00EA8C 1 ; Carry controls whether the source pointer advances for each output byte: +00EA8C 1 ; +00EA8C 1 ; C clear -> increment Y before reading +00EA8C 1 ; C set -> reuse the same source byte +00EA8C 1 ; ============================================================================ +00EA8C 1 +00EA8C 1 ProcessInlinePpuStream_WriteLoop: ; $EA8C +00EA8C 1 B0 01 bcs ProcessInlinePpuStream_Write +00EA8E 1 ; $EA8C: B0 01 +00EA8E 1 +00EA8E 1 C8 iny ; $EA8E: C8 +00EA8F 1 +00EA8F 1 ProcessInlinePpuStream_Write: ; $EA8F +00EA8F 1 B1 08 lda ($08),y ; $EA8F: B1 08 +00EA91 1 8D 07 20 sta $2007 ; $EA91: 8D 07 20 +00EA94 1 +00EA94 1 CA dex ; $EA94: CA +00EA95 1 D0 F5 bne ProcessInlinePpuStream_WriteLoop +00EA97 1 ; $EA95: D0 F5 +00EA97 1 +00EA97 1 ; ---------------------------------------------------------------------------- +00EA97 1 ; Advance the stream pointer past the record just processed. +00EA97 1 ; +00EA97 1 ; Y is the final source index consumed. Increment it, then add it to $08/$09. +00EA97 1 ; ---------------------------------------------------------------------------- +00EA97 1 +00EA97 1 C8 iny ; $EA97: C8 +00EA98 1 +00EA98 1 18 clc ; $EA98: 18 +00EA99 1 +00EA99 1 98 tya ; $EA99: 98 +00EA9A 1 65 08 adc $08 ; $EA9A: 65 08 +00EA9C 1 85 08 sta $08 ; $EA9C: 85 08 +00EA9E 1 +00EA9E 1 8A txa ; $EA9E: 8A +00EA9F 1 ; X is zero after the transfer loop. +00EA9F 1 +00EA9F 1 65 09 adc $09 ; $EA9F: 65 09 +00EAA1 1 85 09 sta $09 ; $EAA1: 85 09 +00EAA3 1 +00EAA3 1 ; ============================================================================ +00EAA3 1 ; $EAA3 +00EAA3 1 ; Check the next record for the zero terminator. +00EAA3 1 ; ============================================================================ +00EAA3 1 +00EAA3 1 ProcessInlinePpuStream_CheckRecord: ; $EAA3 +00EAA3 1 AE 02 20 ldx $2002 ; $EAA3: AE 02 20 +00EAA6 1 ; Reset PPU address latch. +00EAA6 1 ; The status value itself is unused. +00EAA6 1 +00EAA6 1 A0 00 ldy #$00 ; $EAA6: A0 00 +00EAA8 1 +00EAA8 1 B1 08 lda ($08),y ; $EAA8: B1 08 +00EAAA 1 D0 C0 bne ProcessInlinePpuStream_Record +00EAAC 1 ; $EAAA: D0 C0 +00EAAC 1 +00EAAC 1 ; ---------------------------------------------------------------------------- +00EAAC 1 ; End of stream. +00EAAC 1 ; +00EAAC 1 ; Return Y=$03, matching the inline-record convention used by nearby helpers. +00EAAC 1 ; ---------------------------------------------------------------------------- +00EAAC 1 +00EAAC 1 A0 03 ldy #$03 ; $EAAC: A0 03 +00EAAE 1 60 rts ; $EAAE: 60 +00EAAF 1 +00EAAF 1 ; ============================================================================ +00EAAF 1 ; $EAAF-$EAF4 +00EAAF 1 ; Run a complete display or screen transition. +00EAAF 1 ; +00EAAF 1 ; Entry: +00EAAF 1 ; Y = $03 +00EAAF 1 ; +00EAAF 1 ; The preceding PPU stream routine returns with Y set to $03. This routine +00EAAF 1 ; saves that value in $E4 and uses it during the transition. +00EAAF 1 ; ============================================================================ +00EAAF 1 +00EAAF 1 RunDisplayTransition: ; $EAAF +00EAAF 1 84 E4 sty $E4 ; $EAAF: 84 E4 +00EAB1 1 +00EAB1 1 20 66 EB jsr DispatchNextQueuedEvent ; $EAB1: 20 66 EB +00EAB4 1 20 4C EB jsr SelectObjectEventBank0 ; $EAB4: 20 4C EB +00EAB7 1 20 9D EB jsr InitializeQueuedEventSystem ; $EAB7: 20 9D EB +00EABA 1 +00EABA 1 20 6C E9 jsr DisablePpuRendering ; $EABA: 20 6C E9 +00EABD 1 +00EABD 1 ; ---------------------------------------------------------------------------- +00EABD 1 ; Set PPU address $2324. +00EABD 1 ; ---------------------------------------------------------------------------- +00EABD 1 +00EABD 1 20 DB E9 jsr SetPpuAddressFromInlineRecord +00EAC0 1 ; $EABD: 20 DB E9 +00EAC0 1 +00EAC0 1 24 23 .byte $24,$23 ; $EAC0-$EAC1 +00EAC2 1 +00EAC2 1 A5 E4 lda $E4 ; $EAC2: A5 E4 +00EAC4 1 20 00 EB jsr WriteGeneratedPpuWord ; $EAC4: 20 00 EB +00EAC7 1 +00EAC7 1 ; ---------------------------------------------------------------------------- +00EAC7 1 ; Set PPU address $2B24. +00EAC7 1 ; ---------------------------------------------------------------------------- +00EAC7 1 +00EAC7 1 20 DB E9 jsr SetPpuAddressFromInlineRecord +00EACA 1 ; $EAC7: 20 DB E9 +00EACA 1 +00EACA 1 24 2B .byte $24,$2B ; $EACA-$EACB +00EACC 1 +00EACC 1 A5 E4 lda $E4 ; $EACC: A5 E4 +00EACE 1 20 00 EB jsr WriteGeneratedPpuWord ; $EACE: 20 00 EB +00EAD1 1 +00EAD1 1 ; ---------------------------------------------------------------------------- +00EAD1 1 ; Set PPU address $2337. +00EAD1 1 ; ---------------------------------------------------------------------------- +00EAD1 1 +00EAD1 1 20 DB E9 jsr SetPpuAddressFromInlineRecord +00EAD4 1 ; $EAD1: 20 DB E9 +00EAD4 1 +00EAD4 1 37 23 .byte $37,$23 ; $EAD4-$EAD5 +00EAD6 1 +00EAD6 1 20 F5 EA jsr WriteFixedPpuSequence ; $EAD6: 20 F5 EA +00EAD9 1 +00EAD9 1 ; ---------------------------------------------------------------------------- +00EAD9 1 ; Set PPU address $2B37. +00EAD9 1 ; ---------------------------------------------------------------------------- +00EAD9 1 +00EAD9 1 20 DB E9 jsr SetPpuAddressFromInlineRecord +00EADC 1 ; $EAD9: 20 DB E9 +00EADC 1 +00EADC 1 37 2B .byte $37,$2B ; $EADC-$EADD +00EADE 1 +00EADE 1 20 F5 EA jsr WriteFixedPpuSequence ; $EADE: 20 F5 EA +00EAE1 1 +00EAE1 1 ; ---------------------------------------------------------------------------- +00EAE1 1 ; Initialize the next transition phase. +00EAE1 1 ; ---------------------------------------------------------------------------- +00EAE1 1 +00EAE1 1 A9 0A lda #$0A ; $EAE1: A9 0A +00EAE3 1 85 DE sta PpuMaskShadow ; $EAE3: 85 DE +00EAE5 1 +00EAE5 1 ; ---------------------------------------------------------------------------- +00EAE5 1 ; Reset the PPU address latch, enable NMI, and wait for a frame. +00EAE5 1 ; ---------------------------------------------------------------------------- +00EAE5 1 +00EAE5 1 20 78 E9 jsr EnableNmiAndWaitForFrame +00EAE8 1 ; $EAE5: 20 78 E9 +00EAE8 1 +00EAE8 1 ; ---------------------------------------------------------------------------- +00EAE8 1 ; Perform two waits using delay value $FF. +00EAE8 1 ; ---------------------------------------------------------------------------- +00EAE8 1 +00EAE8 1 A9 FF lda #$FF ; $EAE8: A9 FF +00EAEA 1 20 41 EB jsr StoreObjectEventBankValue ; $EAEA: 20 41 EB +00EAED 1 +00EAED 1 A9 FF lda #$FF ; $EAED: A9 FF +00EAEF 1 20 41 EB jsr StoreObjectEventBankValue ; $EAEF: 20 41 EB +00EAF2 1 +00EAF2 1 ; ---------------------------------------------------------------------------- +00EAF2 1 ; Transfer to the common display-transition continuation. +00EAF2 1 ; ---------------------------------------------------------------------------- +00EAF2 1 +00EAF2 1 4C 0B C4 jmp Reset ; $EAF2: 4C 0B C4 +00EAF5 1 +00EAF5 1 ; ============================================================================ +00EAF5 1 ; $EAF5-$EAFF +00EAF5 1 ; Write a fixed six-byte sequence to PPUDATA. +00EAF5 1 ; +00EAF5 1 ; Entry: +00EAF5 1 ; The caller has already selected the destination PPU address through +00EAF5 1 ; SetPpuAddressFromInlineRecord. +00EAF5 1 ; +00EAF5 1 ; This routine enters WriteInlinePpuBlock at its internal $EA05 entry, +00EAF5 1 ; skipping the PPU-address setup call at $EA02. +00EAF5 1 ; +00EAF5 1 ; Inline record: +00EAF5 1 ; +00EAF5 1 ; byte 0 = transfer count, $06 +00EAF5 1 ; bytes 1-6 = PPU data: +00EAF5 1 ; $0C,$0A,$15,$15,$0E,$0D +00EAF5 1 ; +00EAF5 1 ; WriteInlinePpuBlock adjusts the return address past the inline data, so +00EAF5 1 ; execution resumes at the RTS at $EAFF. +00EAF5 1 ; ============================================================================ +00EAF5 1 +00EAF5 1 ; ---------------------------------------------------------------------------- +00EAF5 1 ; Contract: +00EAF5 1 ; Description: Writes Fixed Ppu Sequence. +00EAF5 1 ; Entry: No register input inferred +00EAF5 1 ; Returns/products: No direct product inferred +00EAF5 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00EAF5 1 ; Memory effects: See symbolic operands in the routine body; zero-page scratch roles are documented locally. +00EAF5 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00EAF5 1 ; comparison, load, or store path and are not a stable API product. +00EAF5 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 2. +00EAF5 1 ; ---------------------------------------------------------------------------- +00EAF5 1 WriteFixedPpuSequence: ; $EAF5 +00EAF5 1 20 05 EA jsr WriteInlinePpuBlockAfterAddress ; $EAF5: 20 05 EA +00EAF8 1 ; Internal entry in WriteInlinePpuBlock. +00EAF8 1 ; +00EAF8 1 ; $EA05: STX $05 +00EAF8 1 ; $EA07: JSR DecodeInlineParameters +00EAF8 1 +00EAF8 1 ; ---------------------------------------------------------------------------- +00EAF8 1 ; Inline transfer record consumed by the helper at $EA05. +00EAF8 1 ; ---------------------------------------------------------------------------- +00EAF8 1 +00EAF8 1 06 .byte $06 ; $EAF8 +00EAF9 1 ; Number of bytes to write. +00EAF9 1 +00EAF9 1 0C 0A 15 .byte $0C,$0A,$15 ; $EAF9-$EAFB +00EAFC 1 15 0E 0D .byte $15,$0E,$0D ; $EAFC-$EAFE +00EAFF 1 +00EAFF 1 ; ---------------------------------------------------------------------------- +00EAFF 1 ; Execution resumes here after the inline record has been consumed. +00EAFF 1 ; ---------------------------------------------------------------------------- +00EAFF 1 +00EAFF 1 60 rts ; $EAFF: 60 +00EB00 1 +00EB00 1 ; ============================================================================ +00EB00 1 ; $EB00-$EB0A +00EB00 1 ; Generate a two-byte value through $D01D and write both bytes to PPUDATA. +00EB00 1 ; +00EB00 1 ; The helper at $D01D returns: +00EB00 1 ; +00EB00 1 ; Y = first byte +00EB00 1 ; A = second byte +00EB00 1 ; +00EB00 1 ; Both values are written consecutively to the current PPU address. +00EB00 1 ; ============================================================================ +00EB00 1 +00EB00 1 ; ---------------------------------------------------------------------------- +00EB00 1 ; Contract: +00EB00 1 ; Description: Writes Generated Ppu Word. +00EB00 1 ; Entry: Registers: A, Y +00EB00 1 ; Returns/products: Primary products are committed to memory. +00EB00 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00EB00 1 ; Memory effects: ppudata +00EB00 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00EB00 1 ; comparison, load, or store path and are not a stable API product. +00EB00 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 2. +00EB00 1 ; ---------------------------------------------------------------------------- +00EB00 1 WriteGeneratedPpuWord: ; $EB00 +00EB00 1 20 1D D0 jsr DivideABy10 ; $EB00: 20 1D D0 +00EB03 1 ; Generate or retrieve a two-byte value. +00EB03 1 ; +00EB03 1 ; Return: +00EB03 1 ; Y = first byte +00EB03 1 ; A = second byte +00EB03 1 +00EB03 1 ; ---------------------------------------------------------------------------- +00EB03 1 ; Write the first byte returned in Y. +00EB03 1 ; ---------------------------------------------------------------------------- +00EB03 1 +00EB03 1 8C 07 20 sty PPUDATA ; $EB03: 8C 07 20 +00EB06 1 +00EB06 1 ; ---------------------------------------------------------------------------- +00EB06 1 ; Write the second byte returned in A. +00EB06 1 ; ---------------------------------------------------------------------------- +00EB06 1 +00EB06 1 8D 07 20 sta PPUDATA ; $EB06: 8D 07 20 +00EB09 1 +00EB09 1 60 rts ; $EB09: 60 +00EB0A 1 +00EB0A 1 ; ============================================================================ +00EB0A 1 ; $EB0A-$EB29 +00EB0A 1 ; Decode an inline event record, update the event arrays for object X, and +00EB0A 1 ; either start the display transition immediately or enqueue the object. +00EB0A 1 ; +00EB0A 1 ; Entry: +00EB0A 1 ; X = object/event index +00EB0A 1 ; +00EB0A 1 ; Inline record: +00EB0A 1 ; byte 0 = value stored in $069F,X +00EB0A 1 ; byte 1 = value stored in $06CF,X +00EB0A 1 ; +00EB0A 1 ; DecodeInlineParameters returns: +00EB0A 1 ; X = first inline byte +00EB0A 1 ; A = second inline byte +00EB0A 1 ; Y = index into the caller's inline record +00EB0A 1 ; +00EB0A 1 ; Important: +00EB0A 1 ; This routine is also entered internally at $EB0D by the helper at $E29B. +00EB0A 1 ; That entry skips DecodeInlineParameters because $E99A was already called. +00EB0A 1 ; ============================================================================ +00EB0A 1 +00EB0A 1 ; ---------------------------------------------------------------------------- +00EB0A 1 ; Contract: +00EB0A 1 ; Description: Queues Inline Object Event. +00EB0A 1 ; Entry: Registers: A, X, Y; Memory: ($00), $06ff, $e2 +00EB0A 1 ; Returns/products: Registers/clobbers: A, Y +00EB0A 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00EB0A 1 ; Memory effects: $069f, $06cf, $06ff, $0670 +00EB0A 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00EB0A 1 ; comparison, load, or store path and are not a stable API product. +00EB0A 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 45. +00EB0A 1 ; ---------------------------------------------------------------------------- +00EB0A 1 QueueInlineObjectEvent: ; $EB0A +00EB0A 1 20 9A E9 jsr DecodeInlineParameters ; $EB0A: 20 9A E9 +00EB0D 1 +00EB0D 1 ; ============================================================================ +00EB0D 1 ; $EB0D +00EB0D 1 ; Internal entry used by DispatchInlineObjectCommand at $E29B. +00EB0D 1 ; +00EB0D 1 ; Entry: +00EB0D 1 ; X = object/event index restored by $E29B +00EB0D 1 ; A = second decoded inline byte +00EB0D 1 ; Y = inline source index established by DecodeInlineParameters +00EB0D 1 ; $00/$01 = pointer to the inline record +00EB0D 1 ; ============================================================================ +00EB0D 1 +00EB0D 1 QueueDecodedObjectEvent: ; $EB0D +00EB0D 1 9D 9F 06 sta $069F,x ; $EB0D: 9D 9F 06 +00EB10 1 ; Save the second inline parameter. +00EB10 1 +00EB10 1 B1 00 lda ($00),y ; $EB10: B1 00 +00EB12 1 ; Load the next inline byte. +00EB12 1 +00EB12 1 9D CF 06 sta $06CF,x ; $EB12: 9D CF 06 +00EB15 1 ; Save it in the parallel event array. +00EB15 1 +00EB15 1 ; ---------------------------------------------------------------------------- +00EB15 1 ; Use the object/event index as an index into the active-event array. +00EB15 1 ; ---------------------------------------------------------------------------- +00EB15 1 +00EB15 1 ; ---------------------------------------------------------------------------- +00EB15 1 ; Contract: +00EB15 1 ; Description: Internal event-queue entry after inline values have been stored. +00EB15 1 ; Entry: X = object/event index. +00EB15 1 ; Returns/products: Queues or dispatches event context. +00EB15 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00EB15 1 ; Memory effects: See symbolic operands in the routine body; zero-page scratch roles are documented locally. +00EB15 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00EB15 1 ; comparison, load, or store path and are not a stable API product. +00EB15 1 ; Validation: Internal-entry contract; call sites: internal entry. +00EB15 1 ; ---------------------------------------------------------------------------- +00EB15 1 QueueDecodedObjectEventSelectIndex: +00EB15 1 8A txa ; $EB15: 8A +00EB16 1 ; ---------------------------------------------------------------------------- +00EB16 1 ; Contract: +00EB16 1 ; Description: Internal event-queue entry with object index transferred to Y. +00EB16 1 ; Entry: X/Y identify object/event entry. +00EB16 1 ; Returns/products: Queues or dispatches event context. +00EB16 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00EB16 1 ; Memory effects: See symbolic operands in the routine body; zero-page scratch roles are documented locally. +00EB16 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00EB16 1 ; comparison, load, or store path and are not a stable API product. +00EB16 1 ; Validation: Internal-entry contract; call sites: internal entry. +00EB16 1 ; ---------------------------------------------------------------------------- +00EB16 1 QueueDecodedObjectEventCheckActive: +00EB16 1 A8 tay ; $EB16: A8 +00EB17 1 +00EB17 1 B9 FF 06 lda $06FF,y ; $EB17: B9 FF 06 +00EB1A 1 D0 93 bne RunDisplayTransition ; $EB1A: D0 93 +00EB1C 1 ; Target $EAAF. +00EB1C 1 ; +00EB1C 1 ; If the object already has a nonzero active +00EB1C 1 ; entry, immediately run the display transition. +00EB1C 1 +00EB1C 1 ; ---------------------------------------------------------------------------- +00EB1C 1 ; Mark this object/event entry active. +00EB1C 1 ; +00EB1C 1 ; A is zero here because the preceding BNE was not taken. TYA restores the +00EB1C 1 ; object index, which is stored in the active-event array. +00EB1C 1 ; ---------------------------------------------------------------------------- +00EB1C 1 +00EB1C 1 98 tya ; $EB1C: 98 +00EB1D 1 99 FF 06 sta $06FF,y ; $EB1D: 99 FF 06 +00EB20 1 +00EB20 1 ; ---------------------------------------------------------------------------- +00EB20 1 ; Append the object/event index to the queue at $0670. +00EB20 1 ; +00EB20 1 ; $E2 is the current queue length or next free queue slot. +00EB20 1 ; ---------------------------------------------------------------------------- +00EB20 1 +00EB20 1 A4 E2 ldy $E2 ; $EB20: A4 E2 +00EB22 1 E6 E2 inc $E2 ; $EB22: E6 E2 +00EB24 1 +00EB24 1 99 70 06 sta $0670,y ; $EB24: 99 70 06 +00EB27 1 +00EB27 1 ; ---------------------------------------------------------------------------- +00EB27 1 ; Return Y=$04. Nearby inline-data and event helpers use this value as their +00EB27 1 ; resume/index convention. +00EB27 1 ; ---------------------------------------------------------------------------- +00EB27 1 +00EB27 1 A0 04 ldy #$04 ; $EB27: A0 04 +00EB29 1 60 rts ; $EB29: 60 +00EB2A 1 +00EB2A 1 ; ============================================================================ +00EB2A 1 ; $EB2A-$EB3A +00EB2A 1 ; Process an active queued-event entry until its event-state byte becomes zero. +00EB2A 1 ; +00EB2A 1 ; Entry: +00EB2A 1 ; X = object/event index +00EB2A 1 ; +00EB2A 1 ; Event arrays: +00EB2A 1 ; $0600,X = active event identifier or state +00EB2A 1 ; $060F,Y = event-state table inspected after processing +00EB2A 1 ; +00EB2A 1 ; Behavior: +00EB2A 1 ; If $0600,X is already zero, return immediately. +00EB2A 1 ; +00EB2A 1 ; Otherwise: +00EB2A 1 ; 1. Call the event-processing entry at $EB16. +00EB2A 1 ; 2. Use the returned value in A as an index into $060F. +00EB2A 1 ; 3. Repeat while the indexed event-state byte remains nonzero. +00EB2A 1 ; 4. Clear $0600,X when processing completes. +00EB2A 1 ; ============================================================================ +00EB2A 1 +00EB2A 1 ; ---------------------------------------------------------------------------- +00EB2A 1 ; Contract: +00EB2A 1 ; Description: Processes Queued Object Event. +00EB2A 1 ; Entry: Registers: A; Memory: $0600, $060f +00EB2A 1 ; Returns/products: Registers/clobbers: A, Y +00EB2A 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00EB2A 1 ; Memory effects: $0600 +00EB2A 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00EB2A 1 ; comparison, load, or store path and are not a stable API product. +00EB2A 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 5. +00EB2A 1 ; ---------------------------------------------------------------------------- +00EB2A 1 ProcessQueuedObjectEvent: ; $EB2A +00EB2A 1 BD 00 06 lda $0600,x ; $EB2A: BD 00 06 +00EB2D 1 F0 0C beq ProcessQueuedObjectEvent_Return +00EB2F 1 ; $EB2D: F0 0C +00EB2F 1 +00EB2F 1 ProcessQueuedObjectEvent_Loop: ; $EB2F +00EB2F 1 20 16 EB jsr QueueDecodedObjectEventCheckActive ; $EB2F: 20 16 EB +00EB32 1 +00EB32 1 A8 tay ; $EB32: A8 +00EB33 1 +00EB33 1 B9 0F 06 lda $060F,y ; $EB33: B9 0F 06 +00EB36 1 D0 F7 bne ProcessQueuedObjectEvent_Loop +00EB38 1 ; $EB36: D0 F7 +00EB38 1 +00EB38 1 9D 00 06 sta $0600,x ; $EB38: 9D 00 06 +00EB3B 1 ; Clear the entry with A=$00. +00EB3B 1 +00EB3B 1 ProcessQueuedObjectEvent_Return: ; $EB3B +00EB3B 1 60 rts ; $EB3B: 60 +00EB3C 1 ; ============================================================================ +00EB3C 1 ; $EB3C-$EB64 +00EB3C 1 ; Update the current object's queue-bank selection and restore two saved event +00EB3C 1 ; values from the stack. +00EB3C 1 ; +00EB3C 1 ; Entry: +00EB3C 1 ; A = value used to derive an index relative to $E3 +00EB3C 1 ; C = significant input to SBC +00EB3C 1 ; $E1 = current object/event index +00EB3C 1 ; +00EB3C 1 ; The routine: +00EB3C 1 ; 1. Calculates a three-bit value and stores it in $063F,Y. +00EB3C 1 ; 2. Selects queue bank zero or one. +00EB3C 1 ; 3. Exchanges the current object's $060F entry with the selected bank's +00EB3C 1 ; $0600 entry. +00EB3C 1 ; 4. Restores values from the stack into $069F,Y and $06CF,Y. +00EB3C 1 ; 5. Branches to the common engine exit at $EB6A. +00EB3C 1 ; ============================================================================ +00EB3C 1 +00EB3C 1 UpdateObjectEventBank: ; $EB3C +00EB3C 1 38 sec ; $EB3C: 38 +00EB3D 1 +00EB3D 1 E5 E3 sbc FrameCounter ; $EB3D: E5 E3 +00EB3F 1 ; Calculate a value relative to the current +00EB3F 1 ; event/queue state. +00EB3F 1 +00EB3F 1 29 07 and #$07 ; $EB3F: 29 07 +00EB41 1 ; Limit the result to three bits. +00EB41 1 +00EB41 1 ; ---------------------------------------------------------------------------- +00EB41 1 ; Contract: +00EB41 1 ; Description: Internal event-bank entry after the three-bit value is prepared in A. +00EB41 1 ; Entry: A = event-bank value; current object index set. +00EB41 1 ; Returns/products: $063F,Y updated; may continue into bank exchange. +00EB41 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00EB41 1 ; Memory effects: See symbolic operands in the routine body; zero-page scratch roles are documented locally. +00EB41 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00EB41 1 ; comparison, load, or store path and are not a stable API product. +00EB41 1 ; Validation: Internal-entry contract; call sites: internal entry. +00EB41 1 ; ---------------------------------------------------------------------------- +00EB41 1 StoreObjectEventBankValue: +00EB41 1 A4 E1 ldy CurrentObjectIndex ; $EB41: A4 E1 +00EB43 1 +00EB43 1 99 3F 06 sta $063F,y ; $EB43: 99 3F 06 +00EB46 1 ; Save the calculated three-bit value. +00EB46 1 +00EB46 1 ; ---------------------------------------------------------------------------- +00EB46 1 ; A nonzero calculated value skips the queue-bank exchange and proceeds +00EB46 1 ; directly to the stack-restoration path. +00EB46 1 ; ---------------------------------------------------------------------------- +00EB46 1 +00EB46 1 D0 12 bne UpdateObjectEventBank_Restore +00EB48 1 ; $EB46: D0 12 +00EB48 1 +00EB48 1 ; ============================================================================ +00EB48 1 ; $EB48 +00EB48 1 ; Select queue bank one. +00EB48 1 ; +00EB48 1 ; This address is also called directly throughout the ROM as a frame/event +00EB48 1 ; synchronization helper. The direct-entry behavior begins by selecting bank +00EB48 1 ; one and continues through the exchange below. +00EB48 1 ; ============================================================================ +00EB48 1 +00EB48 1 ; ---------------------------------------------------------------------------- +00EB48 1 ; Contract: +00EB48 1 ; Description: Implements Select Object Event Bank 1. +00EB48 1 ; Entry: Registers: A, Y; Memory: currentobjectindex, $0600 +00EB48 1 ; Returns/products: Registers/clobbers: A, X, Y +00EB48 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00EB48 1 ; Memory effects: $060f, $0600, $069f, $06cf +00EB48 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00EB48 1 ; comparison, load, or store path and are not a stable API product. +00EB48 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 42. +00EB48 1 ; ---------------------------------------------------------------------------- +00EB48 1 SelectObjectEventBank1: ; $EB48 +00EB48 1 A2 01 ldx #$01 ; $EB48: A2 01 +00EB4A 1 +00EB4A 1 D0 02 bne UpdateObjectEventBank_Exchange +00EB4C 1 ; $EB4A: D0 02 +00EB4C 1 ; Always taken because X is nonzero. +00EB4C 1 +00EB4C 1 ; ============================================================================ +00EB4C 1 ; $EB4C +00EB4C 1 ; Select queue bank zero. +00EB4C 1 ; +00EB4C 1 ; This is another direct entry used elsewhere in the ROM. +00EB4C 1 ; ============================================================================ +00EB4C 1 +00EB4C 1 ; ---------------------------------------------------------------------------- +00EB4C 1 ; Contract: +00EB4C 1 ; Description: Implements Select Object Event Bank 0. +00EB4C 1 ; Entry: Registers: A, Y; Memory: currentobjectindex, $0600 +00EB4C 1 ; Returns/products: Registers/clobbers: A, X, Y +00EB4C 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00EB4C 1 ; Memory effects: $060f, $0600, $069f, $06cf +00EB4C 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00EB4C 1 ; comparison, load, or store path and are not a stable API product. +00EB4C 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 7. +00EB4C 1 ; ---------------------------------------------------------------------------- +00EB4C 1 SelectObjectEventBank0: ; $EB4C +00EB4C 1 A2 00 ldx #$00 ; $EB4C: A2 00 +00EB4E 1 +00EB4E 1 ; ---------------------------------------------------------------------------- +00EB4E 1 ; Exchange the current object's $060F entry with the selected bank's $0600 +00EB4E 1 ; entry. +00EB4E 1 ; +00EB4E 1 ; Before: +00EB4E 1 ; A = $0600,X +00EB4E 1 ; Y = CurrentObjectIndex +00EB4E 1 ; +00EB4E 1 ; After: +00EB4E 1 ; $060F,Y = old $0600,X +00EB4E 1 ; $0600,X = CurrentObjectIndex +00EB4E 1 ; ---------------------------------------------------------------------------- +00EB4E 1 +00EB4E 1 ; ---------------------------------------------------------------------------- +00EB4E 1 ; Contract: +00EB4E 1 ; Description: Updates Object Event Bank Exchange. +00EB4E 1 ; Entry: Registers: A, Y; Memory: currentobjectindex, $0600 +00EB4E 1 ; Returns/products: Registers/clobbers: A, Y +00EB4E 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00EB4E 1 ; Memory effects: $060f, $0600, $069f, $06cf +00EB4E 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00EB4E 1 ; comparison, load, or store path and are not a stable API product. +00EB4E 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 3. +00EB4E 1 ; ---------------------------------------------------------------------------- +00EB4E 1 UpdateObjectEventBank_Exchange: ; $EB4E +00EB4E 1 A4 E1 ldy CurrentObjectIndex ; $EB4E: A4 E1 +00EB50 1 +00EB50 1 BD 00 06 lda $0600,x ; $EB50: BD 00 06 +00EB53 1 99 0F 06 sta $060F,y ; $EB53: 99 0F 06 +00EB56 1 +00EB56 1 98 tya ; $EB56: 98 +00EB57 1 9D 00 06 sta $0600,x ; $EB57: 9D 00 06 +00EB5A 1 +00EB5A 1 ; ============================================================================ +00EB5A 1 ; $EB5A +00EB5A 1 ; Restore two saved event values from the stack. +00EB5A 1 ; +00EB5A 1 ; Entry paths: +00EB5A 1 ; From $EB46: +00EB5A 1 ; Y was loaded from CurrentObjectIndex at $EB41. +00EB5A 1 ; +00EB5A 1 ; From $EB48/$EB4C: +00EB5A 1 ; Y was reloaded from CurrentObjectIndex at $EB4E. +00EB5A 1 ; ============================================================================ +00EB5A 1 +00EB5A 1 UpdateObjectEventBank_Restore: ; $EB5A +00EB5A 1 18 clc ; $EB5A: 18 +00EB5B 1 ; Establish carry clear for the final BCC. +00EB5B 1 +00EB5B 1 ; ---------------------------------------------------------------------------- +00EB5B 1 ; Contract: +00EB5B 1 ; Description: Internal event-context restoration entry. +00EB5B 1 ; Entry: Y = object/event index; stack contains two saved context bytes; carry controls final branch. +00EB5B 1 ; Returns/products: Context arrays restored; stack consumed. +00EB5B 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00EB5B 1 ; Memory effects: See symbolic operands in the routine body; zero-page scratch roles are documented locally. +00EB5B 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00EB5B 1 ; comparison, load, or store path and are not a stable API product. +00EB5B 1 ; Validation: Internal-entry contract; call sites: internal entry. +00EB5B 1 ; ---------------------------------------------------------------------------- +00EB5B 1 RestoreObjectEventContext: +00EB5B 1 68 pla ; $EB5B: 68 +00EB5C 1 99 9F 06 sta $069F,y ; $EB5C: 99 9F 06 +00EB5F 1 +00EB5F 1 68 pla ; $EB5F: 68 +00EB60 1 99 CF 06 sta $06CF,y ; $EB60: 99 CF 06 +00EB63 1 +00EB63 1 ; ---------------------------------------------------------------------------- +00EB63 1 ; Transfer to the common exit at $EB6A. +00EB63 1 ; +00EB63 1 ; CLC makes this branch unconditional. +00EB63 1 ; ---------------------------------------------------------------------------- +00EB63 1 +00EB63 1 90 05 bcc CommonEngineExit ; $EB63: 90 05 +00EB65 1 ; Target $EB6A. +00EB65 1 +00EB65 1 ; ============================================================================ +00EB65 1 ; The supplied dump ends at $EB64. +00EB65 1 ; +00EB65 1 ; Leave $EB65 onward untouched until its bytes are verified. The branch above +00EB65 1 ; targets the already-known common engine exit at $EB6A. +00EB65 1 ; ============================================================================ +00EB65 1 +00EB65 1 ; ============================================================================ +00EB65 1 ; $EB65 +00EB65 1 ; Standalone return entry. +00EB65 1 ; +00EB65 1 ; The preceding code at $EB63 branches over this byte to the common exit at +00EB65 1 ; $EB6A. Other callers may use $EB65 as an immediate no-operation return. +00EB65 1 ; ============================================================================ +00EB65 1 +00EB65 1 Return_EB65: ; $EB65 +00EB65 1 60 rts ; $EB65: 60 +00EB66 1 +00EB66 1 ; ============================================================================ +00EB66 1 ; $EB66-$EB9C +00EB66 1 ; Finish the current event, then restore and dispatch the newest queued event. +00EB66 1 ; +00EB66 1 ; Entry: +00EB66 1 ; Y = object/event index used by the shared stack-restoration path +00EB66 1 ; +00EB66 1 ; Operation: +00EB66 1 ; 1. Enter the stack-restoration path at $EB5B with carry set. +00EB66 1 ; 2. Clear the current object's active-event entry at $06FF,X. +00EB66 1 ; 3. Wait until at least one queued event exists. +00EB66 1 ; 4. Disable NMI while modifying the queue. +00EB66 1 ; 5. Pop the newest queued object index from $0670. +00EB66 1 ; 6. Reset the stack pointer. +00EB66 1 ; 7. Push that object's saved handler/event values. +00EB66 1 ; 8. Return into the queued event's saved continuation. +00EB66 1 ; +00EB66 1 ; This routine implements a stack-based event-context switch. +00EB66 1 ; ============================================================================ +00EB66 1 +00EB66 1 ; ---------------------------------------------------------------------------- +00EB66 1 ; Contract: +00EB66 1 ; Description: Implements Dispatch Next Queued Event. +00EB66 1 ; Entry: Registers: A, X; Memory: currentobjectindex, $e2, $2002, $dd, $0670, $06cf +00EB66 1 ; Returns/products: Registers/clobbers: A, X, Y +00EB66 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00EB66 1 ; Memory effects: $06ff, $2000, $e2, currentobjectindex +00EB66 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00EB66 1 ; comparison, load, or store path and are not a stable API product. +00EB66 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 20. +00EB66 1 ; ---------------------------------------------------------------------------- +00EB66 1 DispatchNextQueuedEvent: ; $EB66 +00EB66 1 38 sec ; $EB66: 38 +00EB67 1 +00EB67 1 20 5B EB jsr RestoreObjectEventContext ; $EB67: 20 5B EB +00EB6A 1 ; Enter the previous routine after its CLC. +00EB6A 1 ; +00EB6A 1 ; Since entry is at $EB5B, carry remains set +00EB6A 1 ; through the two PLA/STA operations. Its final +00EB6A 1 ; BCC is therefore not taken, allowing this +00EB6A 1 ; routine to continue at $EB6A. +00EB6A 1 +00EB6A 1 ; ============================================================================ +00EB6A 1 ; $EB6A +00EB6A 1 ; Common continuation used by multiple earlier paths. +00EB6A 1 ; ============================================================================ +00EB6A 1 +00EB6A 1 CommonEngineExit: ; $EB6A +00EB6A 1 A6 E1 ldx CurrentObjectIndex ; $EB6A: A6 E1 +00EB6C 1 +00EB6C 1 A9 00 lda #$00 ; $EB6C: A9 00 +00EB6E 1 9D FF 06 sta $06FF,x ; $EB6E: 9D FF 06 +00EB71 1 ; Mark the current object/event inactive. +00EB71 1 +00EB71 1 ; ---------------------------------------------------------------------------- +00EB71 1 ; Check the queued-event count in $E2. +00EB71 1 ; ---------------------------------------------------------------------------- +00EB71 1 +00EB71 1 A6 E2 ldx $E2 ; $EB71: A6 E2 +00EB73 1 D0 0C bne DispatchNextQueuedEvent_HaveEntry +00EB75 1 ; $EB73: D0 0C +00EB75 1 +00EB75 1 ; ---------------------------------------------------------------------------- +00EB75 1 ; No event is currently queued. +00EB75 1 ; +00EB75 1 ; Read PPUSTATUS to reset the PPU address latch, then restore PPUCTRL from $DD. +00EB75 1 ; Wait until an NMI or another producer adds an event to the queue. +00EB75 1 ; ---------------------------------------------------------------------------- +00EB75 1 +00EB75 1 AD 02 20 lda $2002 ; $EB75: AD 02 20 +00EB78 1 ; Reset the PPU address latch. +00EB78 1 +00EB78 1 A5 DD lda PpuCtrlShadow ; $EB78: A5 DD +00EB7A 1 8D 00 20 sta $2000 ; $EB7A: 8D 00 20 +00EB7D 1 ; Restore the current PPUCTRL value. +00EB7D 1 +00EB7D 1 DispatchNextQueuedEvent_Wait: ; $EB7D +00EB7D 1 A6 E2 ldx $E2 ; $EB7D: A6 E2 +00EB7F 1 F0 FC beq DispatchNextQueuedEvent_Wait +00EB81 1 ; $EB7F: F0 FC +00EB81 1 +00EB81 1 ; ---------------------------------------------------------------------------- +00EB81 1 ; At least one queued event exists. +00EB81 1 ; +00EB81 1 ; Disable NMI by clearing bit seven of the saved PPUCTRL value. +00EB81 1 ; ---------------------------------------------------------------------------- +00EB81 1 +00EB81 1 DispatchNextQueuedEvent_HaveEntry: ; $EB81 +00EB81 1 A5 DD lda PpuCtrlShadow ; $EB81: A5 DD +00EB83 1 29 7F and #$7F ; $EB83: 29 7F +00EB85 1 8D 00 20 sta $2000 ; $EB85: 8D 00 20 +00EB88 1 +00EB88 1 ; ---------------------------------------------------------------------------- +00EB88 1 ; Remove the newest object/event index from the queue. +00EB88 1 ; +00EB88 1 ; $E2 behaves as a count/next-free index: +00EB88 1 ; +00EB88 1 ; X = $E2 - 1 +00EB88 1 ; CurrentObjectIndex = $0670,X +00EB88 1 ; $E2 = X +00EB88 1 ; ---------------------------------------------------------------------------- +00EB88 1 +00EB88 1 CA dex ; $EB88: CA +00EB89 1 86 E2 stx $E2 ; $EB89: 86 E2 +00EB8B 1 +00EB8B 1 BD 70 06 lda $0670,x ; $EB8B: BD 70 06 +00EB8E 1 85 E1 sta CurrentObjectIndex ; $EB8E: 85 E1 +00EB90 1 A8 tay ; $EB90: A8 +00EB91 1 ; Y = queued object/event index. +00EB91 1 +00EB91 1 ; ---------------------------------------------------------------------------- +00EB91 1 ; Reset the hardware stack. +00EB91 1 ; +00EB91 1 ; Setting SP to $FF discards the current call chain. The saved event values +00EB91 1 ; pushed below become the return context used by RTS. +00EB91 1 ; ---------------------------------------------------------------------------- +00EB91 1 +00EB91 1 A2 FF ldx #$FF ; $EB91: A2 FF +00EB93 1 9A txs ; $EB93: 9A +00EB94 1 +00EB94 1 ; ---------------------------------------------------------------------------- +00EB94 1 ; Push the queued object's saved continuation/context bytes. +00EB94 1 ; +00EB94 1 ; RTS at $EB9C pulls these bytes as its return address. The low byte is pushed +00EB94 1 ; second because RTS pulls low byte first. +00EB94 1 ; ---------------------------------------------------------------------------- +00EB94 1 +00EB94 1 B9 CF 06 lda $06CF,y ; $EB94: B9 CF 06 +00EB97 1 48 pha ; $EB97: 48 +00EB98 1 ; Push saved high byte. +00EB98 1 +00EB98 1 B9 9F 06 lda $069F,y ; $EB98: B9 9F 06 +00EB9B 1 48 pha ; $EB9B: 48 +00EB9C 1 ; Push saved low byte. +00EB9C 1 +00EB9C 1 60 rts ; $EB9C: 60 +00EB9D 1 ; Resume the queued event continuation. +00EB9D 1 +00EB9D 1 ; ============================================================================ +00EB9D 1 ; $EB9D-$EBB3 +00EB9D 1 ; Initialize the queued-event system and clear its event arrays. +00EB9D 1 ; +00EB9D 1 ; Operation: +00EB9D 1 ; 1. Clear the full $0600-$06FF page. +00EB9D 1 ; 2. Clear the queue count at $E2. +00EB9D 1 ; 3. Set CurrentObjectIndex to $01. +00EB9D 1 ; 4. Clear $30 entries in the active-event array beginning at $06FF. +00EB9D 1 ; +00EB9D 1 ; Exit: +00EB9D 1 ; A = $00 +00EB9D 1 ; X = $00 +00EB9D 1 ; $E2 = $00 +00EB9D 1 ; CurrentObjectIndex = $01 +00EB9D 1 ; ============================================================================ +00EB9D 1 +00EB9D 1 ; ---------------------------------------------------------------------------- +00EB9D 1 ; Contract: +00EB9D 1 ; Description: Initializes Queued Event System. +00EB9D 1 ; Entry: Registers: A, X +00EB9D 1 ; Returns/products: Registers/clobbers: A, X +00EB9D 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00EB9D 1 ; Memory effects: $0600, $e2, currentobjectindex, $06ff +00EB9D 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00EB9D 1 ; comparison, load, or store path and are not a stable API product. +00EB9D 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 4. +00EB9D 1 ; ---------------------------------------------------------------------------- +00EB9D 1 InitializeQueuedEventSystem: ; $EB9D +00EB9D 1 A9 00 lda #$00 ; $EB9D: A9 00 +00EB9F 1 AA tax ; $EB9F: AA +00EBA0 1 ; A = $00, X = $00. +00EBA0 1 +00EBA0 1 ; ---------------------------------------------------------------------------- +00EBA0 1 ; Clear the full $0600-$06FF page. +00EBA0 1 ; +00EBA0 1 ; X begins at zero and wraps after 256 iterations: +00EBA0 1 ; +00EBA0 1 ; $0600,X = $00 +00EBA0 1 ; ... +00EBA0 1 ; $06FF,X = $00 +00EBA0 1 ; ---------------------------------------------------------------------------- +00EBA0 1 +00EBA0 1 InitializeQueuedEventSystem_ClearPage: ; $EBA0 +00EBA0 1 9D 00 06 sta $0600,x ; $EBA0: 9D 00 06 +00EBA3 1 +00EBA3 1 E8 inx ; $EBA3: E8 +00EBA4 1 D0 FA bne InitializeQueuedEventSystem_ClearPage +00EBA6 1 ; $EBA4: D0 FA +00EBA6 1 +00EBA6 1 ; ---------------------------------------------------------------------------- +00EBA6 1 ; Clear the queued-event count or next-free queue index. +00EBA6 1 ; ---------------------------------------------------------------------------- +00EBA6 1 +00EBA6 1 85 E2 sta $E2 ; $EBA6: 85 E2 +00EBA8 1 +00EBA8 1 ; ---------------------------------------------------------------------------- +00EBA8 1 ; X wrapped to zero after the page clear. Increment it to one and use that as +00EBA8 1 ; the initial current-object/event index. +00EBA8 1 ; ---------------------------------------------------------------------------- +00EBA8 1 +00EBA8 1 E8 inx ; $EBA8: E8 +00EBA9 1 ; X = $01. +00EBA9 1 +00EBA9 1 86 E1 stx CurrentObjectIndex ; $EBA9: 86 E1 +00EBAB 1 +00EBAB 1 ; ---------------------------------------------------------------------------- +00EBAB 1 ; Clear the active-event entries $06FF-$072E. +00EBAB 1 ; +00EBAB 1 ; X begins at $30. Because the indexed base is $06FF, the effective addresses +00EBAB 1 ; are: +00EBAB 1 ; +00EBAB 1 ; X=$30 -> $072F +00EBAB 1 ; ... +00EBAB 1 ; X=$01 -> $0700 +00EBAB 1 ; +00EBAB 1 ; The loop does not write with X=$00. +00EBAB 1 ; +00EBAB 1 ; Note that $06FF itself was already cleared by the full-page loop above. +00EBAB 1 ; ---------------------------------------------------------------------------- +00EBAB 1 +00EBAB 1 A2 30 ldx #$30 ; $EBAB: A2 30 +00EBAD 1 +00EBAD 1 InitializeQueuedEventSystem_ClearActive: ; $EBAD +00EBAD 1 9D FF 06 sta $06FF,x ; $EBAD: 9D FF 06 +00EBB0 1 +00EBB0 1 CA dex ; $EBB0: CA +00EBB1 1 D0 FA bne InitializeQueuedEventSystem_ClearActive +00EBB3 1 ; $EBB1: D0 FA +00EBB3 1 +00EBB3 1 60 rts ; $EBB3: 60 +00EBB4 1 +00EBB4 1 ; ============================================================================ +00EBB4 1 ; $EBB4-$EBBB +00EBB4 1 ; Convert A into a three-bit value relative to $E3, then enter the common +00EBB4 1 ; object-event bank routine at $EB41. +00EBB4 1 ; +00EBB4 1 ; Entry: +00EBB4 1 ; A = source value +00EBB4 1 ; +00EBB4 1 ; Calculation: +00EBB4 1 ; A = (A - $E3) & $07 +00EBB4 1 ; ============================================================================ +00EBB4 1 +00EBB4 1 UpdateRelativeObjectEventBank: ; $EBB4 +00EBB4 1 38 sec ; $EBB4: 38 +00EBB5 1 +00EBB5 1 E5 E3 sbc FrameCounter ; $EBB5: E5 E3 +00EBB7 1 +00EBB7 1 29 07 and #$07 ; $EBB7: 29 07 +00EBB9 1 +00EBB9 1 4C 41 EB jmp StoreObjectEventBankValue ; $EBB9: 4C 41 EB +00EBBC 1 +00EBBC 1 ; ============================================================================ +00EBBC 1 ; $EBBC-$EBDB +00EBBC 1 ; Structured rendering or animation data. +00EBBC 1 ; +00EBBC 1 ; This region does not begin with a plausible executable entry point: +00EBBC 1 ; +00EBBC 1 ; $EBBC: D6 E1 +00EBBC 1 ; $EBBE: B1 C7 +00EBBC 1 ; $EBC0: BE C2 +00EBBC 1 ; +00EBBC 1 ; The following bytes contain repeating values and fields resembling sprite or +00EBBC 1 ; animation records. Keep the exact byte layout until the routines that index +00EBBC 1 ; this region reveal its record boundaries. +00EBBC 1 ; ============================================================================ +00EBBC 1 +00EBBC 1 RenderingData_EBBC: ; $EBBC +00EBBC 1 D6 E1 B1 C7 .byte $D6,$E1,$B1,$C7,$BE,$C2,$50,$03 +00EBC0 1 BE C2 50 03 +00EBC4 1 00 27 50 03 .byte $00,$27,$50,$03,$00,$1F,$A8,$02 +00EBC8 1 00 1F A8 02 +00EBCC 1 3F 27 A8 02 .byte $3F,$27,$A8,$02,$3F,$1F,$A4,$03 +00EBD0 1 3F 1F A4 03 +00EBD4 1 F3 17 05 F0 .byte $F3,$17,$05,$F0,$C8,$41,$04,$E0 +00EBD8 1 C8 41 04 E0 +00EBDC 1 +00EBDC 1 ; ============================================================================ +00EBDC 1 ; $EBDC-$EBFB +00EBDC 1 ; Structured rendering or animation data, continued. +00EBDC 1 ; +00EBDC 1 ; The repeating $41 values and surrounding control-like fields suggest compact +00EBDC 1 ; rendering records, but the record boundaries remain unverified. Preserve the +00EBDC 1 ; exact raw byte layout. +00EBDC 1 ; ============================================================================ +00EBDC 1 +00EBDC 1 RenderingData_EBDC: ; $EBDC +00EBDC 1 C9 41 FC E8 .byte $C9,$41,$FC,$E8,$CA,$41,$FC,$F0 +00EBE0 1 CA 41 FC F0 +00EBE4 1 CB 41 FC F8 .byte $CB,$41,$FC,$F8,$CC,$41,$FC,$04 +00EBE8 1 CC 41 FC 04 +00EBEC 1 F0 CD 41 04 .byte $F0,$CD,$41,$04,$E8,$CE,$41,$FC +00EBF0 1 E8 CE 41 FC +00EBF4 1 F0 CF 41 FC .byte $F0,$CF,$41,$FC,$F8,$D0,$41,$FC +00EBF8 1 F8 D0 41 FC +00EBFC 1 +00EBFC 1 ; ============================================================================ +00EBFC 1 ; $EBFC-$EC1B +00EBFC 1 ; Structured rendering or animation data, continued. +00EBFC 1 ; +00EBFC 1 ; This block retains the same compact record pattern seen in the preceding +00EBFC 1 ; region. Preserve the raw bytes until the consuming renderer reveals the +00EBFC 1 ; exact record boundaries and field meanings. +00EBFC 1 ; ============================================================================ +00EBFC 1 +00EBFC 1 RenderingData_EBFC: ; $EBFC +00EBFC 1 05 E8 D1 41 .byte $05,$E8,$D1,$41,$FC,$F0,$D2,$41 +00EC00 1 FC F0 D2 41 +00EC04 1 FC F8 D3 41 .byte $FC,$F8,$D3,$41,$FC,$F0,$D4,$41 +00EC08 1 FC F0 D4 41 +00EC0C 1 F4 F6 D5 41 .byte $F4,$F6,$D5,$41,$EC,$05,$E8,$D7 +00EC10 1 EC 05 E8 D7 +00EC14 1 41 FC F0 D8 .byte $41,$FC,$F0,$D8,$41,$FC,$F8,$D9 +00EC18 1 41 FC F8 D9 +00EC1C 1 +00EC1C 1 ; ============================================================================ +00EC1C 1 ; Resume untouched PRG-ROM at file offset $2C1C. +00EC1C 1 ; +00EC1C 1 ; CPU data range: $EBFC-$EC1B +00EC1C 1 ; ROM data range: $2BFC-$2C1B +00EC1C 1 ; Length decoded: $0020 bytes +00EC1C 1 ; +00EC1C 1 ; $4000 - $2C1C = $13E4 bytes remaining. +00EC1C 1 ; +00EC1C 1 ; The structured data continues at CPU $EC1C. +00EC1C 1 ; ============================================================================ +00EC1C 1 ; $EC1C-$F9CF +00EC1C 1 ; Structured rendering, animation, sprite, text, and lookup data. +00EC1C 1 ; +00EC1C 1 ; This continues the record data beginning at $EBBC. The region contains many +00EC1C 1 ; repeating compact record formats, including: +00EC1C 1 ; +00EC1C 1 ; - animation frame descriptions +00EC1C 1 ; - sprite coordinate and attribute records +00EC1C 1 ; - display and text data +00EC1C 1 ; - pointer and lookup tables +00EC1C 1 ; - unused $FF padding near the end +00EC1C 1 ; +00EC1C 1 ; No reliable executable entry point occurs inside this range. Preserve the +00EC1C 1 ; bytes directly until all consuming routines and record formats are mapped. +00EC1C 1 ; +00EC1C 1 ; CPU range: +00EC1C 1 ; $EC1C-$F9CF +00EC1C 1 ; +00EC1C 1 ; ROM range: +00EC1C 1 ; $2C1C-$39CF +00EC1C 1 ; +00EC1C 1 ; Length: +00EC1C 1 ; $39D0 - $2C1C = $0DB4 bytes +00EC1C 1 ; ============================================================================ +00EC1C 1 +00EC1C 1 RenderingAndAnimationData_EC1C: +00EC1C 1 ; ============================================================================ +00EC1C 1 ; $EC1C-$F9CF +00EC1C 1 ; Structured rendering, animation, sprite, text, and lookup data. +00EC1C 1 ; +00EC1C 1 ; This region has no executable entry points. The only confirmed direct code +00EC1C 1 ; reference is FrameOamTemplate_F94D, copied as 88 bytes into OAM shadow RAM +00EC1C 1 ; by CopyTransitionOamTemplate at $C2E6. +00EC1C 1 ; +00EC1C 1 ; Record boundaries outside the confirmed OAM template remain provisional, so +00EC1C 1 ; the bytes are preserved explicitly without assigning unsupported semantics. +00EC1C 1 ; ============================================================================ +00EC1C 1 +00EC1C 1 ; Explicit bytes begin at CPU $EC1C. +00EC1C 1 41 FC F0 DA .byte $41,$FC,$F0,$DA,$41,$F4,$F0,$DB,$41,$EC,$05,$E8,$DC,$41,$FC,$F0 ; $EC1C +00EC20 1 41 F4 F0 DB +00EC24 1 41 EC 05 E8 +00EC2C 1 DD 41 FC F8 .byte $DD,$41,$FC,$F8,$DE,$41,$FC,$E8,$DF,$41,$F4,$E5,$E0,$41,$EC,$05 ; $EC2C +00EC30 1 DE 41 FC E8 +00EC34 1 DF 41 F4 E5 +00EC3C 1 E8 E2 41 04 .byte $E8,$E2,$41,$04,$F0,$E3,$41,$04,$E8,$E4,$41,$FC,$F0,$DD,$41,$FC ; $EC3C +00EC40 1 F0 E3 41 04 +00EC44 1 E8 E4 41 FC +00EC4C 1 F8 DE 41 FC .byte $F8,$DE,$41,$FC,$00,$05,$E8,$A5,$40,$00,$F0,$A0,$40,$00,$F8,$A1 ; $EC4C +00EC50 1 00 05 E8 A5 +00EC54 1 40 00 F0 A0 +00EC5C 1 40 FB E8 A6 .byte $40,$FB,$E8,$A6,$40,$F8,$F0,$A3,$40,$F8,$04,$E8,$9F,$40,$FC,$F0 ; $EC5C +00EC60 1 40 F8 F0 A3 +00EC64 1 40 F8 04 E8 +00EC6C 1 A0 40 00 F8 .byte $A0,$40,$00,$F8,$A1,$40,$FB,$F0,$A3,$40,$F8,$05,$E8,$A7,$40,$00 ; $EC6C +00EC70 1 A1 40 FB F0 +00EC74 1 A3 40 F8 05 +00EC7C 1 F0 A8 40 00 .byte $F0,$A8,$40,$00,$F8,$A9,$40,$FA,$E8,$AA,$40,$F8,$F0,$AB,$40,$F8 ; $EC7C +00EC80 1 F8 A9 40 FA +00EC84 1 E8 AA 40 F8 +00EC8C 1 05 E8 AD 40 .byte $05,$E8,$AD,$40,$00,$F0,$A8,$40,$00,$F8,$A9,$40,$FA,$E8,$AE,$40 ; $EC8C +00EC90 1 00 F0 A8 40 +00EC94 1 00 F8 A9 40 +00EC9C 1 F8 F0 AB 40 .byte $F8,$F0,$AB,$40,$F8,$05,$F3,$C1,$40,$04,$E8,$C3,$40,$FC,$F0,$C4 ; $EC9C +00ECA0 1 F8 05 F3 C1 +00ECA4 1 40 04 E8 C3 +00ECAC 1 40 FC F8 C5 .byte $40,$FC,$F8,$C5,$40,$FC,$EB,$C6,$40,$F4,$05,$EC,$93,$40,$04,$E8 ; $ECAC +00ECB0 1 40 FC EB C6 +00ECB4 1 40 F4 05 EC +00ECBC 1 C3 00 FC F0 .byte $C3,$00,$FC,$F0,$94,$40,$FC,$F8,$C5,$00,$FC,$F3,$C1,$00,$F4,$06 ; $ECBC +00ECC0 1 94 40 FC F8 +00ECC4 1 C5 00 FC F3 +00ECCC 1 EC AF 40 04 .byte $EC,$AF,$40,$04,$F8,$B0,$40,$04,$EC,$B2,$40,$FC,$F4,$B3,$40,$FC ; $ECCC +00ECD0 1 F8 B0 40 04 +00ECD4 1 EC B2 40 FC +00ECDC 1 FC B4 40 FC .byte $FC,$B4,$40,$FC,$F4,$B5,$40,$F4,$06,$EC,$AF,$40,$04,$F4,$B6,$40 ; $ECDC +00ECE0 1 F4 B5 40 F4 +00ECE4 1 06 EC AF 40 +00ECEC 1 04 EC B2 40 .byte $04,$EC,$B2,$40,$FC,$F4,$B3,$40,$FC,$FC,$B4,$40,$FC,$F4,$B5,$40 ; $ECEC +00ECF0 1 FC F4 B3 40 +00ECF4 1 FC FC B4 40 +00ECFC 1 F4 04 EC B7 .byte $F4,$04,$EC,$B7 ; $ECFC +00ED00 1 +00ED00 1 RenderingAnimationData_ED00: ; $ED00 +00ED00 1 40 04 EC B8 .byte $40,$04,$EC,$B8,$40,$FC,$F4,$B9,$40,$FC,$FC,$BA,$40,$FC,$05,$F0 ; $ED00 +00ED04 1 40 FC F4 B9 +00ED08 1 40 FC FC BA +00ED10 1 BB 40 FC F8 .byte $BB,$40,$FC,$F8,$BC,$40,$00,$00,$BD,$40,$00,$F8,$BF,$40,$F8,$00 ; $ED10 +00ED14 1 BC 40 00 00 +00ED18 1 BD 40 00 F8 +00ED20 1 C0 40 F8 05 .byte $C0,$40,$F8,$05,$E8,$E7,$40,$00,$F0,$E8,$40,$00,$F8,$A9,$40,$FA ; $ED20 +00ED24 1 E8 E7 40 00 +00ED28 1 F0 E8 40 00 +00ED30 1 E8 AA 40 F8 .byte $E8,$AA,$40,$F8,$F0,$E9,$40,$F8,$00,$05,$F0,$C8,$01,$F4,$E0,$C9 ; $ED30 +00ED34 1 F0 E9 40 F8 +00ED38 1 00 05 F0 C8 +00ED40 1 01 FC E8 CA .byte $01,$FC,$E8,$CA,$01,$FC,$F0,$CB,$01,$FC,$F8,$CC,$01,$FC,$04,$F0 ; $ED40 +00ED44 1 01 FC F0 CB +00ED48 1 01 FC F8 CC +00ED50 1 CD 01 F4 E8 .byte $CD,$01,$F4,$E8,$CE,$01,$FC,$F0,$CF,$01,$FC,$F8,$D0,$01,$FC,$05 ; $ED50 +00ED54 1 CE 01 FC F0 +00ED58 1 CF 01 FC F8 +00ED60 1 E8 D1 01 FC .byte $E8,$D1,$01,$FC,$F0,$D2,$01,$FC,$F8,$D3,$01,$FC,$F0,$D4,$01,$04 ; $ED60 +00ED64 1 F0 D2 01 FC +00ED68 1 F8 D3 01 FC +00ED70 1 F6 D5 01 0C .byte $F6,$D5,$01,$0C,$05,$E8,$D7,$01,$FC,$F0,$D8,$01,$FC,$F8,$D9,$01 ; $ED70 +00ED74 1 05 E8 D7 01 +00ED78 1 FC F0 D8 01 +00ED80 1 FC F0 DA 01 .byte $FC,$F0,$DA,$01,$04,$F0,$DB,$01,$0C,$05,$E8,$DC,$01,$FC,$F0,$DD ; $ED80 +00ED84 1 04 F0 DB 01 +00ED88 1 0C 05 E8 DC +00ED90 1 01 FC F8 DE .byte $01,$FC,$F8,$DE,$01,$FC,$E8,$DF,$01,$04,$E5,$E0,$01,$0C,$05,$E8 ; $ED90 +00ED94 1 01 FC E8 DF +00ED98 1 01 04 E5 E0 +00EDA0 1 E2 01 F4 F0 .byte $E2,$01,$F4,$F0,$E3,$01,$F4,$E8,$E4,$01,$FC,$F0,$DD,$01,$FC,$F8 ; $EDA0 +00EDA4 1 E3 01 F4 E8 +00EDA8 1 E4 01 FC F0 +00EDB0 1 DE 01 FC 00 .byte $DE,$01,$FC,$00,$05,$E8,$A5,$00,$F8,$F0,$A0,$00,$F8,$F8,$A1,$00 ; $EDB0 +00EDB4 1 05 E8 A5 00 +00EDB8 1 F8 F0 A0 00 +00EDC0 1 FD E8 A6 00 .byte $FD,$E8,$A6,$00,$00,$F0,$A3,$00,$00,$04,$E8,$9F,$00,$FC,$F0,$A0 ; $EDC0 +00EDC4 1 00 F0 A3 00 +00EDC8 1 00 04 E8 9F +00EDD0 1 00 F8 F8 A1 .byte $00,$F8,$F8,$A1,$00,$FD,$F0,$A3,$00,$00,$05,$E8,$A7,$00,$F8,$F0 ; $EDD0 +00EDD4 1 00 FD F0 A3 +00EDD8 1 00 00 05 E8 +00EDE0 1 A8 00 F8 F8 .byte $A8,$00,$F8,$F8,$A9,$00,$FE,$E8,$AA,$00,$00,$F0,$AB,$00,$00,$05 ; $EDE0 +00EDE4 1 A9 00 FE E8 +00EDE8 1 AA 00 00 F0 +00EDF0 1 E8 AD 00 F8 .byte $E8,$AD,$00,$F8,$F0,$A8,$00,$F8,$F8,$A9,$00,$FE,$E8,$AE,$00,$00 ; $EDF0 +00EDF4 1 F0 A8 00 F8 +00EDF8 1 F8 A9 00 FE +00EE00 1 +00EE00 1 RenderingAnimationData_EE00: ; $EE00 +00EE00 1 F0 AB 00 00 .byte $F0,$AB,$00,$00,$05,$EC,$93,$00,$EC,$E8,$C3,$40,$F4,$F0,$94,$00 ; $EE00 +00EE04 1 05 EC 93 00 +00EE08 1 EC E8 C3 40 +00EE10 1 F4 F8 C5 40 .byte $F4,$F8,$C5,$40,$F4,$F3,$C1,$40,$FC,$05,$F1,$C1,$00,$F4,$E6,$C3 ; $EE10 +00EE14 1 F4 F3 C1 40 +00EE18 1 FC 05 F1 C1 +00EE20 1 00 FC EE C4 .byte $00,$FC,$EE,$C4,$00,$FC,$F6,$C5,$00,$FC,$E9,$C6,$00,$04,$06,$EC ; $EE20 +00EE24 1 00 FC F6 C5 +00EE28 1 00 FC E9 C6 +00EE30 1 AF 00 F4 F8 .byte $AF,$00,$F4,$F8,$B0,$00,$F4,$EC,$B2,$00,$FC,$F4,$B3,$00,$FC,$FC ; $EE30 +00EE34 1 B0 00 F4 EC +00EE38 1 B2 00 FC F4 +00EE40 1 B4 00 FC F4 .byte $B4,$00,$FC,$F4,$B5,$00,$04,$06,$EC,$AF,$00,$F4,$F4,$B6,$00,$F4 ; $EE40 +00EE44 1 B5 00 04 06 +00EE48 1 EC AF 00 F4 +00EE50 1 EC B2 00 FC .byte $EC,$B2,$00,$FC,$F4,$B3,$00,$FC,$FC,$B4,$00,$FC,$F4,$B5,$00,$04 ; $EE50 +00EE54 1 F4 B3 00 FC +00EE58 1 FC B4 00 FC +00EE60 1 04 EC B7 00 .byte $04,$EC,$B7,$00,$F4,$EC,$B8,$00,$FC,$F4,$B9,$00,$FC,$FC,$BA,$00 ; $EE60 +00EE64 1 F4 EC B8 00 +00EE68 1 FC F4 B9 00 +00EE70 1 FC 05 F0 BB .byte $FC,$05,$F0,$BB,$00,$FC,$F8,$BC,$00,$F8,$00,$BD,$00,$F8,$F8,$BF ; $EE70 +00EE74 1 00 FC F8 BC +00EE78 1 00 F8 00 BD +00EE80 1 00 00 00 C0 .byte $00,$00,$00,$C0,$00,$00,$05,$E8,$E7,$00,$F8,$F0,$E8,$00,$F8,$F8 ; 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$F900 +00F904 1 21 F7 01 25 +00F908 1 21 49 4B 25 +00F910 1 20 B2 C5 25 .byte $20,$B2,$C5,$25,$20,$AE,$C5,$25,$20,$B1,$C5,$25,$20,$63,$5A,$26 ; $F910 +00F914 1 20 AE C5 25 +00F918 1 20 B1 C5 25 +00F920 1 22 23 5A 26 .byte $22,$23,$5A,$26,$20,$82,$CD,$26,$20,$9D,$CD,$26,$22,$AA,$0D,$01 ; $F920 +00F924 1 20 82 CD 26 +00F928 1 20 9D CD 26 +00F930 1 25 19 15 0A .byte $25,$19,$15,$0A,$22,$0E,$1B,$25,$10,$0A,$16,$0E,$22,$EA,$0D,$02 ; $F930 +00F934 1 22 0E 1B 25 +00F938 1 10 0A 16 0E +00F940 1 25 19 15 0A .byte $25,$19,$15,$0A,$22,$0E,$1B,$25,$10,$0A,$16,$0E,$00 ; $F940 +00F944 1 22 0E 1B 25 +00F948 1 10 0A 16 0E +00F94D 1 +00F94D 1 FrameOamTemplate_F94D: ; $F94D +00F94D 1 ; 22 OAM entries x 4 bytes = 88 bytes. +00F94D 1 ; Entry format: Y, tile, attributes, X. +00F94D 1 2F AE 00 34 .byte $2F,$AE,$00,$34,$3B,$AE,$00,$38,$43,$AE,$00,$38,$27,$AE,$00,$4C ; $F94D +00F951 1 3B AE 00 38 +00F955 1 43 AE 00 38 +00F95D 1 27 AE 00 54 .byte $27,$AE,$00,$54,$27,$AE,$00,$5C,$2B,$AE,$00,$70,$33,$AE,$00,$70 ; $F95D +00F961 1 27 AE 00 5C +00F965 1 2B AE 00 70 +00F96D 1 43 AE 00 70 .byte $43,$AE,$00,$70,$2B,$AE,$00,$88,$3B,$AE,$00,$88,$43,$AE,$00,$88 ; $F96D +00F971 1 2B AE 00 88 +00F975 1 3B AE 00 88 +00F97D 1 5F AE 00 5C .byte $5F,$AE,$00,$5C,$6B,$AE,$00,$60,$73,$AE,$00,$60,$57,$AE,$00,$74 ; $F97D +00F981 1 6B AE 00 60 +00F985 1 73 AE 00 60 +00F98D 1 57 AE 00 7C .byte $57,$AE,$00,$7C,$57,$AE,$00,$84,$17,$13,$00,$10,$17,$13,$40,$E8 ; $F98D +00F991 1 57 AE 00 84 +00F995 1 17 13 00 10 +00F99D 1 87 13 80 10 .byte $87,$13,$80,$10,$87,$13,$C0,$E8 ; $F99D +00F9A1 1 87 13 C0 E8 +00F9A5 1 +00F9A5 1 RenderingAnimationData_F9A5: ; $F9A5 +00F9A5 1 FF FF FF FF .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; $F9A5 +00F9A9 1 FF FF FF FF +00F9AD 1 FF FF FF FF +00F9B5 1 FF FF FF FF .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; $F9B5 +00F9B9 1 FF FF FF FF +00F9BD 1 FF FF FF FF +00F9C5 1 FF FF FF FF .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; $F9C5 +00F9C9 1 FF FF FF FF +00F9CD 1 FF FF FF +00F9D0 1 +00F9D0 1 ; ============================================================================ +00F9D0 1 ; $F9D0-$F9F4 +00F9D0 1 ; Initialize the audio engine and APU output state. +00F9D0 1 ; +00F9D0 1 ; Operation: +00F9D0 1 ; 1. Configure the APU frame counter. +00F9D0 1 ; 2. Initialize the main audio subsystem through $FB05. +00F9D0 1 ; 3. Clear three audio/engine state bytes. +00F9D0 1 ; 4. Decrement the startup value at $07FF up to two times. +00F9D0 1 ; 5. Write the resulting value to the APU DMC direct-load register. +00F9D0 1 ; +00F9D0 1 ; Exit: +00F9D0 1 ; A = final value from $07FF +00F9D0 1 ; ============================================================================ +00F9D0 1 +00F9D0 1 ; ---------------------------------------------------------------------------- +00F9D0 1 ; Contract: +00F9D0 1 ; Description: Initializes Audio Engine. +00F9D0 1 ; Entry: Registers: A; Memory: $07ff +00F9D0 1 ; Returns/products: Registers/clobbers: A +00F9D0 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00F9D0 1 ; Memory effects: $4017, $ff, pendingaudioflags, $fd, $4011 +00F9D0 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00F9D0 1 ; comparison, load, or store path and are not a stable API product. +00F9D0 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. +00F9D0 1 ; ---------------------------------------------------------------------------- +00F9D0 1 InitializeAudioEngine: ; $F9D0 +00F9D0 1 A9 C0 lda #$C0 ; $F9D0: A9 C0 +00F9D2 1 8D 17 40 sta $4017 ; $F9D2: 8D 17 40 +00F9D5 1 ; Configure the APU frame counter: +00F9D5 1 ; bit 7 = five-step sequence +00F9D5 1 ; bit 6 = inhibit frame IRQ +00F9D5 1 +00F9D5 1 ; ---------------------------------------------------------------------------- +00F9D5 1 ; Initialize the remaining audio subsystem state. +00F9D5 1 ; ---------------------------------------------------------------------------- +00F9D5 1 +00F9D5 1 20 05 FB jsr UpdateAudioEngine ; $F9D5: 20 05 FB +00F9D8 1 +00F9D8 1 ; ---------------------------------------------------------------------------- +00F9D8 1 ; Clear shared audio and engine state. +00F9D8 1 ; ---------------------------------------------------------------------------- +00F9D8 1 +00F9D8 1 A9 00 lda #$00 ; $F9D8: A9 00 +00F9DA 1 +00F9DA 1 85 FF sta RenderStateFlags ; $F9DA: 85 FF +00F9DC 1 85 FE sta PendingAudioFlags ; $F9DC: 85 FE +00F9DE 1 85 FD sta $FD ; $F9DE: 85 FD +00F9E0 1 +00F9E0 1 ; ---------------------------------------------------------------------------- +00F9E0 1 ; Apply a short two-step countdown to the value at $07FF. +00F9E0 1 ; +00F9E0 1 ; If the initial value is zero: +00F9E0 1 ; no decrement occurs. +00F9E0 1 ; +00F9E0 1 ; If the initial value is one: +00F9E0 1 ; one decrement occurs, producing zero. +00F9E0 1 ; +00F9E0 1 ; If the initial value is two or greater: +00F9E0 1 ; two decrements occur. +00F9E0 1 ; ---------------------------------------------------------------------------- +00F9E0 1 +00F9E0 1 AD FF 07 lda $07FF ; $F9E0: AD FF 07 +00F9E3 1 F0 08 beq InitializeAudioEngine_WriteDmc +00F9E5 1 ; $F9E3: F0 08 +00F9E5 1 +00F9E5 1 CE FF 07 dec $07FF ; $F9E5: CE FF 07 +00F9E8 1 F0 03 beq InitializeAudioEngine_WriteDmc +00F9EA 1 ; $F9E8: F0 03 +00F9EA 1 +00F9EA 1 CE FF 07 dec $07FF ; $F9EA: CE FF 07 +00F9ED 1 +00F9ED 1 ; ---------------------------------------------------------------------------- +00F9ED 1 ; Write the resulting value to the APU DMC direct-load register. +00F9ED 1 ; +00F9ED 1 ; $4011 controls the seven-bit DMC output level. +00F9ED 1 ; ---------------------------------------------------------------------------- +00F9ED 1 +00F9ED 1 InitializeAudioEngine_WriteDmc: ; $F9ED +00F9ED 1 AD FF 07 lda $07FF ; $F9ED: AD FF 07 +00F9F0 1 8D 11 40 sta $4011 ; $F9F0: 8D 11 40 +00F9F3 1 +00F9F3 1 60 rts ; $F9F3: 60 +00F9F4 1 +00F9F4 1 ; ============================================================================ +00F9F4 1 ; $F9F4-$F9FF +00F9F4 1 ; Unused/padding bytes. +00F9F4 1 ; ============================================================================ +00F9F4 1 +00F9F4 1 AudioPadding_F9F4: ; $F9F4 +00F9F4 1 FF FF FF FF .byte $FF,$FF,$FF,$FF +00F9F8 1 FF FF FF FF .byte $FF,$FF,$FF,$FF +00F9FC 1 FF FF FF FF .byte $FF,$FF,$FF,$FF +00FA00 1 +00FA00 1 ; ============================================================================ +00FA00 1 ; $FA00-$FA5F +00FA00 1 ; Audio engine lookup data. +00FA00 1 ; +00FA00 1 ; This region contains several adjacent tables used by the audio routines that +00FA00 1 ; follow. The first portion consists primarily of little-endian timer or period +00FA00 1 ; values, followed by smaller rhythm, duration, envelope, or index tables. +00FA00 1 ; +00FA00 1 ; Keep the exact byte layout because later routines reference internal +00FA00 1 ; addresses such as $FA01 and $FA4A directly. +00FA00 1 ; ============================================================================ +00FA00 1 +00FA00 1 AudioLookupData_FA00: ; $FA00 +00FA00 1 07 F0 00 69 .byte $07,$F0,$00,$69,$00,$00,$00,$D4 +00FA04 1 00 00 00 D4 +00FA08 1 00 BD 00 B2 .byte $00,$BD,$00,$B2,$00,$A8,$00,$9F +00FA0C 1 00 A8 00 9F +00FA10 1 00 96 00 8D .byte $00,$96,$00,$8D,$00,$7E,$00,$70 +00FA14 1 00 7E 00 70 +00FA18 1 01 AB 01 93 .byte $01,$AB,$01,$93,$01,$7C,$01,$67 +00FA1C 1 01 7C 01 67 +00FA20 1 01 52 01 3F .byte $01,$52,$01,$3F,$01,$2D,$01,$1C +00FA24 1 01 2D 01 1C +00FA28 1 01 0C 00 FD .byte $01,$0C,$00,$FD,$00,$EE,$00,$E1 +00FA2C 1 00 EE 00 E1 +00FA30 1 03 57 02 F9 .byte $03,$57,$02,$F9,$02,$A6,$02,$80 +00FA34 1 02 A6 02 80 +00FA38 1 02 3A 01 FC .byte $02,$3A,$01,$FC,$01,$C4,$00,$5E +00FA3C 1 01 C4 00 5E +00FA40 1 00 53 00 4F .byte $00,$53,$00,$4F,$00,$4A,$00,$3E +00FA44 1 00 4A 00 3E +00FA48 1 00 20 05 0A .byte $00,$20,$05,$0A,$14,$28,$0D,$21 +00FA4C 1 14 28 0D 21 +00FA50 1 06 07 06 0C .byte $06,$07,$06,$0C,$18,$30,$10,$24 +00FA54 1 18 30 10 24 +00FA58 1 48 08 FF FF .byte $48,$08,$FF,$FF,$FF,$FF,$FF,$FF +00FA5C 1 FF FF FF FF +00FA60 1 +00FA60 1 ; ============================================================================ +00FA60 1 ; Useful internal table bases referenced by later audio routines. +00FA60 1 ; ============================================================================ +00FA60 1 +00FA60 1 ApuTimerTableHighBytes = $FA00 +00FA60 1 ApuTimerTableLowBytes = $FA01 +00FA60 1 +00FA60 1 NoteDurationTable = $FA4A +00FA60 1 ; ============================================================================ +00FA60 1 ; $FA60-$FA70 +00FA60 1 ; Write preset or caller-supplied control values to pulse channel 1. +00FA60 1 ; ============================================================================ +00FA60 1 +00FA60 1 ConfigurePulse1ControlPreset: ; $FA60 +00FA60 1 A2 90 ldx #$90 ; $FA60: A2 90 +00FA62 1 D0 09 bne WritePulse1Control ; $FA62: D0 09 +00FA64 1 ; Target $FA6D. +00FA64 1 +00FA64 1 ; ============================================================================ +00FA64 1 ; $FA64-$FA67 +00FA64 1 ; Write preset control value $90 to pulse channel 2. +00FA64 1 ; ============================================================================ +00FA64 1 +00FA64 1 ConfigurePulse2ControlPreset: ; $FA64 +00FA64 1 A2 90 ldx #$90 ; $FA64: A2 90 +00FA66 1 D0 0E bne WritePulse2Control ; $FA66: D0 0E +00FA68 1 ; Target $FA76. +00FA68 1 +00FA68 1 ; ============================================================================ +00FA68 1 ; $FA68-$FA70 +00FA68 1 ; Write a caller-supplied pulse 1 control value and reset its sweep state. +00FA68 1 ; +00FA68 1 ; Entry: +00FA68 1 ; X = value for $4000 +00FA68 1 ; ============================================================================ +00FA68 1 +00FA68 1 ; ---------------------------------------------------------------------------- +00FA68 1 ; Contract: +00FA68 1 ; Description: Writes Pulse 1 Sweep And Control. +00FA68 1 ; Entry: Registers: X, Y +00FA68 1 ; Returns/products: Registers/clobbers: Y +00FA68 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00FA68 1 ; Memory effects: $4001, $4000 +00FA68 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00FA68 1 ; comparison, load, or store path and are not a stable API product. +00FA68 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. +00FA68 1 ; ---------------------------------------------------------------------------- +00FA68 1 WritePulse1SweepAndControl: ; $FA68 +00FA68 1 A0 7F ldy #$7F ; $FA68: A0 7F +00FA6A 1 ; ---------------------------------------------------------------------------- +00FA6A 1 ; Contract: +00FA6A 1 ; Description: Internal pulse-1 register writer. +00FA6A 1 ; Entry: Y = sweep value; X = control value. +00FA6A 1 ; Returns/products: APU $4001/$4000 written. +00FA6A 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00FA6A 1 ; Memory effects: See symbolic operands in the routine body; zero-page scratch roles are documented locally. +00FA6A 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00FA6A 1 ; comparison, load, or store path and are not a stable API product. +00FA6A 1 ; Validation: Internal-entry contract; call sites: internal entry. +00FA6A 1 ; ---------------------------------------------------------------------------- +00FA6A 1 WritePulse1SweepAndControlFromRegisters: +00FA6A 1 8C 01 40 sty $4001 ; $FA6A: 8C 01 40 +00FA6D 1 +00FA6D 1 WritePulse1Control: ; $FA6D +00FA6D 1 8E 00 40 stx $4000 ; $FA6D: 8E 00 40 +00FA70 1 60 rts ; $FA70: 60 +00FA71 1 +00FA71 1 ; ============================================================================ +00FA71 1 ; $FA71-$FA79 +00FA71 1 ; Write a caller-supplied pulse 2 control value and reset its sweep state. +00FA71 1 ; +00FA71 1 ; Entry: +00FA71 1 ; X = value for $4004 +00FA71 1 ; ============================================================================ +00FA71 1 +00FA71 1 ; ---------------------------------------------------------------------------- +00FA71 1 ; Contract: +00FA71 1 ; Description: Writes Pulse 2 Sweep And Control. +00FA71 1 ; Entry: Registers: X, Y +00FA71 1 ; Returns/products: Registers/clobbers: Y +00FA71 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00FA71 1 ; Memory effects: $4005, $4004 +00FA71 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00FA71 1 ; comparison, load, or store path and are not a stable API product. +00FA71 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. +00FA71 1 ; ---------------------------------------------------------------------------- +00FA71 1 WritePulse2SweepAndControl: ; $FA71 +00FA71 1 A0 7F ldy #$7F ; $FA71: A0 7F +00FA73 1 ; ---------------------------------------------------------------------------- +00FA73 1 ; Contract: +00FA73 1 ; Description: Internal pulse-2 register writer. +00FA73 1 ; Entry: Y = sweep value; X = control value. +00FA73 1 ; Returns/products: APU $4005/$4004 written. +00FA73 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00FA73 1 ; Memory effects: See symbolic operands in the routine body; zero-page scratch roles are documented locally. +00FA73 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00FA73 1 ; comparison, load, or store path and are not a stable API product. +00FA73 1 ; Validation: Internal-entry contract; call sites: internal entry. +00FA73 1 ; ---------------------------------------------------------------------------- +00FA73 1 WritePulse2SweepAndControlFromRegisters: +00FA73 1 8C 05 40 sty $4005 ; $FA73: 8C 05 40 +00FA76 1 +00FA76 1 WritePulse2Control: ; $FA76 +00FA76 1 8E 04 40 stx $4004 ; $FA76: 8E 04 40 +00FA79 1 60 rts ; $FA79: 60 +00FA7A 1 +00FA7A 1 ; ============================================================================ +00FA7A 1 ; $FA7A-$FA85 +00FA7A 1 ; Configure the APU noise channel. +00FA7A 1 ; +00FA7A 1 ; Entry: +00FA7A 1 ; A = volume and envelope value for $400C +00FA7A 1 ; X = noise period and mode value for $400E +00FA7A 1 ; +00FA7A 1 ; Operation: +00FA7A 1 ; The fixed value $08 is written to $400F to reload the noise channel's +00FA7A 1 ; length counter. +00FA7A 1 ; ============================================================================ +00FA7A 1 +00FA7A 1 ; ---------------------------------------------------------------------------- +00FA7A 1 ; Contract: +00FA7A 1 ; Description: Implements Configure Noise Channel. +00FA7A 1 ; Entry: Registers: A, X, Y +00FA7A 1 ; Returns/products: Registers/clobbers: Y +00FA7A 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00FA7A 1 ; Memory effects: $400c, $400e, $400f +00FA7A 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00FA7A 1 ; comparison, load, or store path and are not a stable API product. +00FA7A 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. +00FA7A 1 ; ---------------------------------------------------------------------------- +00FA7A 1 ConfigureNoiseChannel: ; $FA7A +00FA7A 1 8D 0C 40 sta $400C ; $FA7A: 8D 0C 40 +00FA7D 1 ; Noise volume and envelope control. +00FA7D 1 +00FA7D 1 8E 0E 40 stx $400E ; $FA7D: 8E 0E 40 +00FA80 1 ; Noise mode and period. +00FA80 1 +00FA80 1 A0 08 ldy #$08 ; $FA80: A0 08 +00FA82 1 8C 0F 40 sty $400F ; $FA82: 8C 0F 40 +00FA85 1 ; Reload the noise length counter. +00FA85 1 +00FA85 1 60 rts ; $FA85: 60 +00FA86 1 +00FA86 1 ; ============================================================================ +00FA86 1 ; $FA86-$FAA2 +00FA86 1 ; Save audio state and write a timer period to an APU channel. +00FA86 1 ; +00FA86 1 ; Entry: +00FA86 1 ; A = period-table index +00FA86 1 ; X = audio state or duration value +00FA86 1 ; Y = value saved in $F0 +00FA86 1 ; +00FA86 1 ; Behavior: +00FA86 1 ; 1. Save Y in $F0 and X in $F2. +00FA86 1 ; 2. If X is zero, write $7F to pulse 1 sweep through $FA6A. +00FA86 1 ; 3. Load a little-endian timer period from the table at $FA00. +00FA86 1 ; 4. Write the timer low and high bytes to the selected APU channel. +00FA86 1 ; +00FA86 1 ; Default channel: +00FA86 1 ; X = $00, selecting pulse channel 1 registers $4002/$4003. +00FA86 1 ; +00FA86 1 ; Exit: +00FA86 1 ; Returns immediately if the selected table high byte is zero. +00FA86 1 ; ============================================================================ +00FA86 1 +00FA86 1 WritePulsePeriodFromTable: ; $FA86 +00FA86 1 84 F0 sty $F0 ; $FA86: 84 F0 +00FA88 1 ; Save caller-selected audio state. +00FA88 1 +00FA88 1 86 F2 stx $F2 ; $FA88: 86 F2 +00FA8A 1 ; Save duration, mode, or countdown state. +00FA8A 1 +00FA8A 1 ; ---------------------------------------------------------------------------- +00FA8A 1 ; A nonzero X skips pulse 1 sweep initialization. +00FA8A 1 ; ---------------------------------------------------------------------------- +00FA8A 1 +00FA8A 1 D0 03 bne WritePulsePeriod_SelectChannel +00FA8C 1 ; $FA8A: D0 03 +00FA8C 1 +00FA8C 1 ; ---------------------------------------------------------------------------- +00FA8C 1 ; X is zero. Enter the pulse 1 helper at $FA6A, which writes Y=$7F to $4001 +00FA8C 1 ; and then falls through to write X to $4000. +00FA8C 1 ; +00FA8C 1 ; This call preserves A, the period-table index. +00FA8C 1 ; ---------------------------------------------------------------------------- +00FA8C 1 +00FA8C 1 ; ---------------------------------------------------------------------------- +00FA8C 1 ; Contract: +00FA8C 1 ; Description: Internal period setup after $F0/$F2 were saved. +00FA8C 1 ; Entry: A = period-table index; X/Y contain saved effect context. +00FA8C 1 ; Returns/products: Pulse-1 sweep/timer fields initialized. +00FA8C 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00FA8C 1 ; Memory effects: See symbolic operands in the routine body; zero-page scratch roles are documented locally. +00FA8C 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00FA8C 1 ; comparison, load, or store path and are not a stable API product. +00FA8C 1 ; Validation: Internal-entry contract; call sites: internal entry. +00FA8C 1 ; ---------------------------------------------------------------------------- +00FA8C 1 InitializePulse1PeriodAfterStateSaved: +00FA8C 1 20 6A FA jsr WritePulse1SweepAndControlFromRegisters ; $FA8C: 20 6A FA +00FA8F 1 +00FA8F 1 ; ---------------------------------------------------------------------------- +00FA8F 1 ; Select pulse channel 1 timer registers by default: +00FA8F 1 ; +00FA8F 1 ; $4002,X = timer low +00FA8F 1 ; $4003,X = timer high +00FA8F 1 ; ---------------------------------------------------------------------------- +00FA8F 1 +00FA8F 1 ; ---------------------------------------------------------------------------- +00FA8F 1 ; Contract: +00FA8F 1 ; Description: Writes Pulse Period Select Channel. +00FA8F 1 ; Entry: Registers: A; Memory: $fa01, $fa00 +00FA8F 1 ; Returns/products: Registers/clobbers: A, X, Y +00FA8F 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00FA8F 1 ; Memory effects: $4002, $4003 +00FA8F 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00FA8F 1 ; comparison, load, or store path and are not a stable API product. +00FA8F 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. +00FA8F 1 ; ---------------------------------------------------------------------------- +00FA8F 1 WritePulsePeriod_SelectChannel: ; $FA8F +00FA8F 1 A2 00 ldx #$00 ; $FA8F: A2 00 +00FA91 1 +00FA91 1 ; ============================================================================ +00FA91 1 ; $FA91 +00FA91 1 ; Shared timer-table writer. +00FA91 1 ; +00FA91 1 ; Alternate callers enter here with: +00FA91 1 ; +00FA91 1 ; X=$00 -> pulse 1, $4002/$4003 +00FA91 1 ; X=$04 -> pulse 2, $4006/$4007 +00FA91 1 ; X=$08 -> triangle, $400A/$400B +00FA91 1 ; +00FA91 1 ; Entry: +00FA91 1 ; A = timer-table index +00FA91 1 ; X = APU channel register offset +00FA91 1 ; ============================================================================ +00FA91 1 +00FA91 1 WriteApuTimerFromTable: ; $FA91 +00FA91 1 A8 tay ; $FA91: A8 +00FA92 1 ; Y = period-table index. +00FA92 1 +00FA92 1 ; ---------------------------------------------------------------------------- +00FA92 1 ; Load the timer high byte first. +00FA92 1 ; +00FA92 1 ; The table is stored as little-endian words beginning at $FA00: +00FA92 1 ; +00FA92 1 ; low byte = $FA00,Y +00FA92 1 ; high byte = $FA01,Y +00FA92 1 ; ---------------------------------------------------------------------------- +00FA92 1 +00FA92 1 B9 01 FA lda $FA01,y ; $FA92: B9 01 FA +00FA95 1 F0 0B beq WriteApuTimerFromTable_Return +00FA97 1 ; $FA95: F0 0B +00FA97 1 ; A zero high byte suppresses the write. +00FA97 1 +00FA97 1 9D 02 40 sta $4002,x ; $FA97: 9D 02 40 +00FA9A 1 ; Write timer low-register address plus X. +00FA9A 1 ; +00FA9A 1 ; Despite the table naming, this instruction +00FA9A 1 ; writes the byte loaded from $FA01,Y first. +00FA9A 1 +00FA9A 1 ; ---------------------------------------------------------------------------- +00FA9A 1 ; Load the adjacent table byte, set bit three, and write the timer high or +00FA9A 1 ; length-counter register. +00FA9A 1 ; ---------------------------------------------------------------------------- +00FA9A 1 +00FA9A 1 B9 00 FA lda $FA00,y ; $FA9A: B9 00 FA +00FA9D 1 09 08 ora #$08 ; $FA9D: 09 08 +00FA9F 1 +00FA9F 1 9D 03 40 sta $4003,x ; $FA9F: 9D 03 40 +00FAA2 1 +00FAA2 1 WriteApuTimerFromTable_Return: ; $FAA2 +00FAA2 1 60 rts ; $FAA2: 60 +00FAA3 1 +00FAA3 1 ; ============================================================================ +00FAA3 1 ; $FAA3-$FAA9 +00FAA3 1 ; Write a table-selected timer period to pulse channel 2. +00FAA3 1 ; +00FAA3 1 ; $FA73 writes $7F to pulse 2 sweep register $4005. The routine then selects +00FAA3 1 ; register offset $04 and enters the shared timer writer at $FA91. +00FAA3 1 ; ============================================================================ +00FAA3 1 +00FAA3 1 WritePulse2PeriodFromTable: ; $FAA3 +00FAA3 1 20 73 FA jsr WritePulse2SweepAndControlFromRegisters ; $FAA3: 20 73 FA +00FAA6 1 ; Write $7F to pulse 2 sweep. +00FAA6 1 +00FAA6 1 ; ---------------------------------------------------------------------------- +00FAA6 1 ; Contract: +00FAA6 1 ; Description: Internal pulse-2 timer writer after sweep initialization. +00FAA6 1 ; Entry: A = timer-table index. +00FAA6 1 ; Returns/products: APU pulse-2 timer fields written. +00FAA6 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00FAA6 1 ; Memory effects: See symbolic operands in the routine body; zero-page scratch roles are documented locally. +00FAA6 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00FAA6 1 ; comparison, load, or store path and are not a stable API product. +00FAA6 1 ; Validation: Internal-entry contract; call sites: internal entry. +00FAA6 1 ; ---------------------------------------------------------------------------- +00FAA6 1 WritePulse2PeriodAfterSweep: +00FAA6 1 A2 04 ldx #$04 ; $FAA6: A2 04 +00FAA8 1 ; Select $4006/$4007. +00FAA8 1 +00FAA8 1 D0 E7 bne WriteApuTimerFromTable ; $FAA8: D0 E7 +00FAAA 1 ; Always taken. +00FAAA 1 +00FAAA 1 ; ============================================================================ +00FAAA 1 ; $FAAA-$FAAD +00FAAA 1 ; Write a table-selected timer period to the triangle channel. +00FAAA 1 ; +00FAAA 1 ; Entry: +00FAAA 1 ; A = period-table index +00FAAA 1 ; ============================================================================ +00FAAA 1 +00FAAA 1 WriteTrianglePeriodFromTable: ; $FAAA +00FAAA 1 A2 08 ldx #$08 ; $FAAA: A2 08 +00FAAC 1 ; Select $400A/$400B. +00FAAC 1 +00FAAC 1 D0 E3 bne WriteApuTimerFromTable ; $FAAC: D0 E3 +00FAAE 1 ; Always taken. +00FAAE 1 ; ============================================================================ +00FAAE 1 ; $FAAE-$FABF +00FAAE 1 ; Reduce the value in Y by approximately one thirty-second. +00FAAE 1 ; +00FAAE 1 ; Entry: +00FAAE 1 ; Y = source value +00FAAE 1 ; +00FAAE 1 ; Calculation: +00FAAE 1 ; +00FAAE 1 ; adjustment = Y >> 5 +00FAAE 1 ; +00FAAE 1 ; if adjustment == 0: +00FAAE 1 ; adjustment = 1 +00FAAE 1 ; +00FAAE 1 ; A = Y - adjustment +00FAAE 1 ; +00FAAE 1 ; Exit: +00FAAE 1 ; A = adjusted value +00FAAE 1 ; Y = original input value +00FAAE 1 ; $00 = adjustment value +00FAAE 1 ; +00FAAE 1 ; For input values below $20, the routine subtracts one. For values of $20 or +00FAAE 1 ; greater, it subtracts the input divided by 32. +00FAAE 1 ; ============================================================================ +00FAAE 1 +00FAAE 1 ReduceValueByOneThirtySecond: ; $FAAE +00FAAE 1 98 tya ; $FAAE: 98 +00FAAF 1 ; Copy the source value into A. +00FAAF 1 +00FAAF 1 ; ---------------------------------------------------------------------------- +00FAAF 1 ; Divide A by 32. +00FAAF 1 ; ---------------------------------------------------------------------------- +00FAAF 1 +00FAAF 1 4A lsr ; $FAAF: 4A +00FAB0 1 4A lsr ; $FAB0: 4A +00FAB1 1 4A lsr ; $FAB1: 4A +00FAB2 1 4A lsr ; $FAB2: 4A +00FAB3 1 4A lsr ; $FAB3: 4A +00FAB4 1 +00FAB4 1 85 00 sta $00 ; $FAB4: 85 00 +00FAB6 1 ; Save the calculated adjustment. +00FAB6 1 +00FAB6 1 ; ---------------------------------------------------------------------------- +00FAB6 1 ; Ensure the adjustment is at least one. +00FAB6 1 ; +00FAB6 1 ; If Y was below $20, shifting right five times produced zero. +00FAB6 1 ; ---------------------------------------------------------------------------- +00FAB6 1 +00FAB6 1 D0 02 bne ReduceValueByOneThirtySecond_Subtract +00FAB8 1 ; $FAB6: D0 02 +00FAB8 1 +00FAB8 1 E6 00 inc $00 ; $FAB8: E6 00 +00FABA 1 ; Change zero adjustment to one. +00FABA 1 +00FABA 1 ; ---------------------------------------------------------------------------- +00FABA 1 ; Subtract the adjustment from the original input value. +00FABA 1 ; ---------------------------------------------------------------------------- +00FABA 1 +00FABA 1 ReduceValueByOneThirtySecond_Subtract: ; $FABA +00FABA 1 98 tya ; $FABA: 98 +00FABB 1 ; Restore the original source value. +00FABB 1 +00FABB 1 38 sec ; $FABB: 38 +00FABC 1 E5 00 sbc $00 ; $FABC: E5 00 +00FABE 1 +00FABE 1 60 rts ; $FABE: 60 +00FABF 1 +00FABF 1 ; ============================================================================ +00FABF 1 ; $FABF-$FACE +00FABF 1 ; Derive an audio lookup-table index from A and the current audio offset in $F6. +00FABF 1 ; +00FABF 1 ; Entry: +00FABF 1 ; A = source value +00FABF 1 ; C = participates in the initial ROR +00FABF 1 ; $F6 = base audio-table index +00FABF 1 ; +00FABF 1 ; Calculation: +00FABF 1 ; 1. Save the original A in X. +00FABF 1 ; 2. Rotate A right once. +00FABF 1 ; 3. Restore the original A from X. +00FABF 1 ; 4. Rotate left three times. +00FABF 1 ; 5. Keep the low three bits. +00FABF 1 ; 6. Add $F6. +00FABF 1 ; 7. Use the sum to index the table at $FA4A. +00FABF 1 ; +00FABF 1 ; Exit: +00FABF 1 ; A = selected byte from $FA4A,Y +00FABF 1 ; X = original input A +00FABF 1 ; Y = calculated table index +00FABF 1 ; ============================================================================ +00FABF 1 +00FABF 1 ; ---------------------------------------------------------------------------- +00FABF 1 ; Contract: +00FABF 1 ; Description: Implements Lookup Audio Control Value. +00FABF 1 ; Entry: Registers: A, X; Memory: $f6, $fa4a +00FABF 1 ; Returns/products: Registers/clobbers: A, X, Y; Flags: condition flags may carry result state +00FABF 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00FABF 1 ; Memory effects: See symbolic operands in the routine body; zero-page scratch roles are documented locally. +00FABF 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00FABF 1 ; comparison, load, or store path and are not a stable API product. +00FABF 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 2. +00FABF 1 ; ---------------------------------------------------------------------------- +00FABF 1 LookupAudioControlValue: ; $FABF +00FABF 1 AA tax ; $FABF: AA +00FAC0 1 ; Preserve the original source value in X. +00FAC0 1 +00FAC0 1 6A ror ; $FAC0: 6A +00FAC1 1 ; Rotate the source right through carry. +00FAC1 1 ; +00FAC1 1 ; The resulting A is not used directly, but +00FAC1 1 ; this changes carry for the following ROLs. +00FAC1 1 +00FAC1 1 8A txa ; $FAC1: 8A +00FAC2 1 ; Restore the original source value. +00FAC2 1 +00FAC2 1 ; ---------------------------------------------------------------------------- +00FAC2 1 ; Rotate the original value left three times through the carry established by +00FAC2 1 ; the preceding ROR. +00FAC2 1 ; ---------------------------------------------------------------------------- +00FAC2 1 +00FAC2 1 2A rol ; $FAC2: 2A +00FAC3 1 2A rol ; $FAC3: 2A +00FAC4 1 2A rol ; $FAC4: 2A +00FAC5 1 +00FAC5 1 ; ---------------------------------------------------------------------------- +00FAC5 1 ; Contract: +00FAC5 1 ; Description: Internal lookup entry after carry and source value are prepared. +00FAC5 1 ; Entry: A/X and carry encode lookup offset; $F6 is base index. +00FAC5 1 ; Returns/products: A = selected control value; X preserves source; Y = table index. +00FAC5 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00FAC5 1 ; Memory effects: See symbolic operands in the routine body; zero-page scratch roles are documented locally. +00FAC5 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00FAC5 1 ; comparison, load, or store path and are not a stable API product. +00FAC5 1 ; Validation: Internal-entry contract; call sites: internal entry. +00FAC5 1 ; ---------------------------------------------------------------------------- +00FAC5 1 LookupAudioControlValueFinalRotate: +00FAC5 1 29 07 and #$07 ; $FAC5: 29 07 +00FAC7 1 ; Keep a three-bit table offset. +00FAC7 1 +00FAC7 1 18 clc ; $FAC7: 18 +00FAC8 1 65 F6 adc $F6 ; $FAC8: 65 F6 +00FACA 1 ; Add the current audio-table base. +00FACA 1 +00FACA 1 A8 tay ; $FACA: A8 +00FACB 1 +00FACB 1 B9 4A FA lda $FA4A,y ; $FACB: B9 4A FA +00FACE 1 ; Load the selected audio control value. +00FACE 1 +00FACE 1 60 rts ; $FACE: 60 +00FACF 1 +00FACF 1 ; ============================================================================ +00FACF 1 ; $FACF-$FAD9 +00FACF 1 ; Configure the first sound-effect preset. +00FACF 1 ; +00FACF 1 ; Preset values: +00FACF 1 ; X = $17 +00FACF 1 ; A = $12 +00FACF 1 ; Y = $84 +00FACF 1 ; +00FACF 1 ; The common setup helper at $FA86 saves Y in $F0 and X in $F2, then writes an +00FACF 1 ; APU timer value selected by A. +00FACF 1 ; ============================================================================ +00FACF 1 +00FACF 1 StartPulse1EffectPreset1: ; $FACF +00FACF 1 A2 17 ldx #$17 ; $FACF: A2 17 +00FAD1 1 ; Duration or audio-state value. +00FAD1 1 +00FAD1 1 A9 12 lda #$12 ; $FAD1: A9 12 +00FAD3 1 ; Timer-table index. +00FAD3 1 +00FAD3 1 20 86 FA jsr WritePulsePeriodFromTable +00FAD6 1 ; $FAD3: 20 86 FA +00FAD6 1 +00FAD6 1 ; ---------------------------------------------------------------------------- +00FAD6 1 ; Contract: +00FAD6 1 ; Description: Internal preset-1 continuation with timer state initialized. +00FAD6 1 ; Entry: Y initialized to preset control $84. +00FAD6 1 ; Returns/products: Continues shared pulse-1 preset update. +00FAD6 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00FAD6 1 ; Memory effects: See symbolic operands in the routine body; zero-page scratch roles are documented locally. +00FAD6 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00FAD6 1 ; comparison, load, or store path and are not a stable API product. +00FAD6 1 ; Validation: Internal-entry contract; call sites: internal entry. +00FAD6 1 ; ---------------------------------------------------------------------------- +00FAD6 1 StartPulse1EffectPreset1FromControl: +00FAD6 1 A0 84 ldy #$84 ; $FAD6: A0 84 +00FAD8 1 ; Default control or envelope value. +00FAD8 1 +00FAD8 1 D0 14 bne UpdatePulse1PresetEffect +00FADA 1 ; $FAD8: D0 14 +00FADA 1 ; Always taken. +00FADA 1 ; Target $FAEE. +00FADA 1 +00FADA 1 ; ============================================================================ +00FADA 1 ; $FADA-$FAE4 +00FADA 1 ; Configure the second sound-effect preset. +00FADA 1 ; +00FADA 1 ; Preset values: +00FADA 1 ; X = $1E +00FADA 1 ; A = $0C +00FADA 1 ; Y = $85 +00FADA 1 ; ============================================================================ +00FADA 1 +00FADA 1 StartPulse1EffectPreset2: ; $FADA +00FADA 1 A2 1E ldx #$1E ; $FADA: A2 1E +00FADC 1 +00FADC 1 A9 0C lda #$0C ; $FADC: A9 0C +00FADE 1 +00FADE 1 20 86 FA jsr WritePulsePeriodFromTable +00FAE1 1 ; $FADE: 20 86 FA +00FAE1 1 +00FAE1 1 ; ---------------------------------------------------------------------------- +00FAE1 1 ; Contract: +00FAE1 1 ; Description: Internal preset-2 continuation with timer state initialized. +00FAE1 1 ; Entry: Y initialized to preset control $85. +00FAE1 1 ; Returns/products: Continues shared pulse-1 preset update. +00FAE1 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00FAE1 1 ; Memory effects: See symbolic operands in the routine body; zero-page scratch roles are documented locally. +00FAE1 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00FAE1 1 ; comparison, load, or store path and are not a stable API product. +00FAE1 1 ; Validation: Internal-entry contract; call sites: internal entry. +00FAE1 1 ; ---------------------------------------------------------------------------- +00FAE1 1 StartPulse1EffectPreset2FromControl: +00FAE1 1 A0 85 ldy #$85 ; $FAE1: A0 85 +00FAE3 1 +00FAE3 1 D0 09 bne UpdatePulse1PresetEffect +00FAE5 1 ; $FAE3: D0 09 +00FAE5 1 ; Always taken. +00FAE5 1 ; Target $FAEE. +00FAE5 1 +00FAE5 1 ; ============================================================================ +00FAE5 1 ; $FAE5-$FAED +00FAE5 1 ; Configure the third sound-effect preset. +00FAE5 1 ; +00FAE5 1 ; Preset values: +00FAE5 1 ; X = $27 +00FAE5 1 ; A = $06 +00FAE5 1 ; Y = $86 +00FAE5 1 ; +00FAE5 1 ; This entry falls directly into the shared finalization path. +00FAE5 1 ; ============================================================================ +00FAE5 1 +00FAE5 1 StartPulse1EffectPreset3: ; $FAE5 +00FAE5 1 A2 27 ldx #$27 ; $FAE5: A2 27 +00FAE7 1 +00FAE7 1 A9 06 lda #$06 ; $FAE7: A9 06 +00FAE9 1 +00FAE9 1 20 86 FA jsr WritePulsePeriodFromTable +00FAEC 1 ; $FAE9: 20 86 FA +00FAEC 1 +00FAEC 1 ; ---------------------------------------------------------------------------- +00FAEC 1 ; Contract: +00FAEC 1 ; Description: Internal preset-3 continuation with timer state initialized. +00FAEC 1 ; Entry: Y initialized to preset control $86. +00FAEC 1 ; Returns/products: Continues shared pulse-1 preset update. +00FAEC 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00FAEC 1 ; Memory effects: See symbolic operands in the routine body; zero-page scratch roles are documented locally. +00FAEC 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00FAEC 1 ; comparison, load, or store path and are not a stable API product. +00FAEC 1 ; Validation: Internal-entry contract; call sites: internal entry. +00FAEC 1 ; ---------------------------------------------------------------------------- +00FAEC 1 StartPulse1EffectPreset3FromControl: +00FAEC 1 A0 86 ldy #$86 ; $FAEC: A0 86 +00FAEE 1 +00FAEE 1 ; ============================================================================ +00FAEE 1 ; $FAEE-$FB04 +00FAEE 1 ; Finalize one of the three sound-effect presets. +00FAEE 1 ; +00FAEE 1 ; The routine selects an alternate Y value when bit three of $00 is set, +00FAEE 1 ; derives a second control value in X from $F2, then tail-jumps to $FB5A. +00FAEE 1 ; +00FAEE 1 ; Entry: +00FAEE 1 ; Y = preset-specific control value +00FAEE 1 ; $F2 = duration or sound-state value saved by $FA86 +00FAEE 1 ; ============================================================================ +00FAEE 1 +00FAEE 1 UpdatePulse1PresetEffect: ; $FAEE +00FAEE 1 A5 00 lda $00 ; $FAEE: A5 00 +00FAF0 1 +00FAF0 1 29 08 and #$08 ; $FAF0: 29 08 +00FAF2 1 F0 02 beq FinalizeSoundEffectPreset_SelectX +00FAF4 1 ; $FAF2: F0 02 +00FAF4 1 +00FAF4 1 ; ---------------------------------------------------------------------------- +00FAF4 1 ; When bit three of $00 is set, replace the preset-specific Y value with $8D. +00FAF4 1 ; ---------------------------------------------------------------------------- +00FAF4 1 +00FAF4 1 A0 8D ldy #$8D ; $FAF4: A0 8D +00FAF6 1 +00FAF6 1 ; ---------------------------------------------------------------------------- +00FAF6 1 ; Select the initial channel/control value. +00FAF6 1 ; ---------------------------------------------------------------------------- +00FAF6 1 +00FAF6 1 FinalizeSoundEffectPreset_SelectX: ; $FAF6 +00FAF6 1 A2 5A ldx #$5A ; $FAF6: A2 5A +00FAF8 1 +00FAF8 1 ; ---------------------------------------------------------------------------- +00FAF8 1 ; For $F2 values below $14, derive X from half the value and force bits six and +00FAF8 1 ; four through OR #$50. +00FAF8 1 ; +00FAF8 1 ; For $F2 values $14 or greater, retain X=$5A. +00FAF8 1 ; ---------------------------------------------------------------------------- +00FAF8 1 +00FAF8 1 A5 F2 lda $F2 ; $FAF8: A5 F2 +00FAFA 1 +00FAFA 1 C9 14 cmp #$14 ; $FAFA: C9 14 +00FAFC 1 B0 04 bcs FinalizeSoundEffectPreset_Apply +00FAFE 1 ; $FAFC: B0 04 +00FAFE 1 +00FAFE 1 4A lsr ; $FAFE: 4A +00FAFF 1 09 50 ora #$50 ; $FAFF: 09 50 +00FB01 1 AA tax ; $FB01: AA +00FB02 1 +00FB02 1 ; ---------------------------------------------------------------------------- +00FB02 1 ; Tail-call the shared sound-effect register updater. +00FB02 1 ; +00FB02 1 ; Entry to $FB5A: +00FB02 1 ; X = calculated control value +00FB02 1 ; Y = preset or alternate envelope value +00FB02 1 ; ---------------------------------------------------------------------------- +00FB02 1 +00FB02 1 FinalizeSoundEffectPreset_Apply: ; $FB02 +00FB02 1 4C 5A FB jmp UpdateAudioEffect1_Write ; $FB02: 4C 5A FB +00FB05 1 +00FB05 1 ; ============================================================================ +00FB05 1 ; $FB05-$FB42 +00FB05 1 ; Main audio-update dispatcher. +00FB05 1 ; +00FB05 1 ; Audio state: +00FB05 1 ; $FF = pending sound-effect flags +00FB05 1 ; $F0 = active sound-effect state +00FB05 1 ; $F2 = effect countdown or phase +00FB05 1 ; $F3 = effect-specific state +00FB05 1 ; $FA = audio lock or override state +00FB05 1 ; +00FB05 1 ; The dispatcher alternates between bits in $F0 and $FF. Each carry-producing +00FB05 1 ; shift routes to a different sound-effect setup or update handler. +00FB05 1 ; ============================================================================ +00FB05 1 +00FB05 1 ; ---------------------------------------------------------------------------- +00FB05 1 ; Contract: +00FB05 1 ; Description: Updates Audio Engine. +00FB05 1 ; Entry: Registers: A, Y; Memory: $ff, $f0, $fa +00FB05 1 ; Returns/products: Registers/clobbers: A, X, Y +00FB05 1 ; Clobbers: A, X, Y, and processor flags as indicated by the instructions below. +00FB05 1 ; Memory effects: $00, $f0, $f2, $f3 +00FB05 1 ; Flags: Unless explicitly described, flags reflect the final arithmetic, +00FB05 1 ; comparison, load, or store path and are not a stable API product. +00FB05 1 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. +00FB05 1 ; ---------------------------------------------------------------------------- +00FB05 1 UpdateAudioEngine: ; $FB05 +00FB05 1 A4 FF ldy RenderStateFlags ; $FB05: A4 FF +00FB07 1 84 00 sty $00 ; $FB07: 84 00 +00FB09 1 ; Preserve the original pending-effect flags. +00FB09 1 +00FB09 1 A5 F0 lda $F0 ; $FB09: A5 F0 +00FB0B 1 ; Active-effect flags or state. +00FB0B 1 +00FB0B 1 A6 FA ldx $FA ; $FB0B: A6 FA +00FB0D 1 D0 31 bne UpdateAudioEngine_Finalize +00FB0F 1 ; $FB0D: D0 31 +00FB0F 1 ; An override or lock skips effect selection. +00FB0F 1 +00FB0F 1 ; ---------------------------------------------------------------------------- +00FB0F 1 ; Test active-effect bit zero. +00FB0F 1 ; +00FB0F 1 ; Carry set transfers directly into the first preset's finalization path at +00FB0F 1 ; $FAD6, where Y is initialized to $84. +00FB0F 1 ; ---------------------------------------------------------------------------- +00FB0F 1 +00FB0F 1 4A lsr ; $FB0F: 4A +00FB10 1 B0 C4 bcs StartPulse1EffectPreset1FromControl ; $FB10: B0 C4 +00FB12 1 +00FB12 1 ; ---------------------------------------------------------------------------- +00FB12 1 ; Test pending-effect bit zero. +00FB12 1 ; ---------------------------------------------------------------------------- +00FB12 1 +00FB12 1 46 FF lsr RenderStateFlags ; $FB12: 46 FF +00FB14 1 B0 B9 bcs StartPulse1EffectPreset1 ; $FB14: B0 B9 +00FB16 1 +00FB16 1 ; ---------------------------------------------------------------------------- +00FB16 1 ; Test active-effect bit one. +00FB16 1 ; +00FB16 1 ; Target $FAE1 initializes Y=$85 for the second preset. +00FB16 1 ; ---------------------------------------------------------------------------- +00FB16 1 +00FB16 1 4A lsr ; $FB16: 4A +00FB17 1 B0 C8 bcs StartPulse1EffectPreset2FromControl ; $FB17: B0 C8 +00FB19 1 +00FB19 1 ; ---------------------------------------------------------------------------- +00FB19 1 ; Test pending-effect bit one. +00FB19 1 ; ---------------------------------------------------------------------------- +00FB19 1 +00FB19 1 46 FF lsr RenderStateFlags ; $FB19: 46 FF +00FB1B 1 B0 BD bcs StartPulse1EffectPreset2 ; $FB1B: B0 BD +00FB1D 1 +00FB1D 1 ; ---------------------------------------------------------------------------- +00FB1D 1 ; Test active-effect bit two. +00FB1D 1 ; +00FB1D 1 ; Target $FAEC initializes Y=$86 for the third preset. +00FB1D 1 ; ---------------------------------------------------------------------------- +00FB1D 1 +00FB1D 1 4A lsr ; $FB1D: 4A +00FB1E 1 B0 CC bcs StartPulse1EffectPreset3FromControl ; $FB1E: B0 CC +00FB20 1 +00FB20 1 ; ---------------------------------------------------------------------------- +00FB20 1 ; Test pending-effect bit two. +00FB20 1 ; ---------------------------------------------------------------------------- +00FB20 1 +00FB20 1 46 FF lsr RenderStateFlags ; $FB20: 46 FF +00FB22 1 B0 C1 bcs StartPulse1EffectPreset3 ; $FB22: B0 C1 +00FB24 1 +00FB24 1 ; ---------------------------------------------------------------------------- +00FB24 1 ; Discard the next active and pending bits. +00FB24 1 ; ---------------------------------------------------------------------------- +00FB24 1 +00FB24 1 4A lsr ; $FB24: 4A +00FB25 1 46 FF lsr RenderStateFlags ; $FB25: 46 FF +00FB27 1 +00FB27 1 ; ---------------------------------------------------------------------------- +00FB27 1 ; Test the next active-effect bit. +00FB27 1 ; ---------------------------------------------------------------------------- +00FB27 1 +00FB27 1 4A lsr ; $FB27: 4A +00FB28 1 B0 20 bcs UpdatePulse1DescendingEffect ; $FB28: B0 20 +00FB2A 1 ; Target $FB4A. +00FB2A 1 +00FB2A 1 ; ---------------------------------------------------------------------------- +00FB2A 1 ; Test the corresponding pending-effect bit. +00FB2A 1 ; ---------------------------------------------------------------------------- +00FB2A 1 +00FB2A 1 46 FF lsr RenderStateFlags ; $FB2A: 46 FF +00FB2C 1 B0 15 bcs StartPulse1DescendingEffect ; $FB2C: B0 15 +00FB2E 1 ; Target $FB43. +00FB2E 1 +00FB2E 1 ; ---------------------------------------------------------------------------- +00FB2E 1 ; Test the next active-effect bit. +00FB2E 1 ; ---------------------------------------------------------------------------- +00FB2E 1 +00FB2E 1 4A lsr ; $FB2E: 4A +00FB2F 1 B0 3A bcs UpdatePulse1StateChangeEffect ; $FB2F: B0 3A +00FB31 1 ; Target $FB6B. +00FB31 1 +00FB31 1 ; ---------------------------------------------------------------------------- +00FB31 1 ; Test the corresponding pending-effect bit. +00FB31 1 ; ---------------------------------------------------------------------------- +00FB31 1 +00FB31 1 46 FF lsr RenderStateFlags ; $FB31: 46 FF +00FB33 1 B0 2E bcs StartPulse1StateChangeEffect ; $FB33: B0 2E +00FB35 1 ; Target $FB63. +00FB35 1 +00FB35 1 ; ---------------------------------------------------------------------------- +00FB35 1 ; No recognized effect remains. +00FB35 1 ; +00FB35 1 ; Reset pulse channel 1 and clear the primary effect state. +00FB35 1 ; ---------------------------------------------------------------------------- +00FB35 1 +00FB35 1 ClearPrimaryAudioEffect: ; $FB35 +00FB35 1 20 60 FA jsr ConfigurePulse1ControlPreset +00FB38 1 ; $FB35: 20 60 FA +00FB38 1 +00FB38 1 A9 00 lda #$00 ; $FB38: A9 00 +00FB3A 1 85 F0 sta $F0 ; $FB3A: 85 F0 +00FB3C 1 85 F2 sta $F2 ; $FB3C: 85 F2 +00FB3E 1 85 F3 sta $F3 ; $FB3E: 85 F3 +00FB40 1 +00FB40 1 ; ---------------------------------------------------------------------------- +00FB40 1 ; Continue to the common audio finalization path at $FBFF. +00FB40 1 ; ---------------------------------------------------------------------------- +00FB40 1 +00FB40 1 UpdateAudioEngine_Finalize: ; $FB40 +00FB40 1 4C FF FB jmp UpdateSecondaryEffects ; $FB40: 4C FF FB +00FB43 1 +00FB43 1 ; ============================================================================ +00FB43 1 ; $FB43-$FB49 +00FB43 1 ; Start audio effect 1. +00FB43 1 ; +00FB43 1 ; Preset: +00FB43 1 ; X = $14 +00FB43 1 ; A = $26 +00FB43 1 ; +00FB43 1 ; The period helper stores X in $F2 and writes the selected pulse period. +00FB43 1 ; Execution then falls through to the effect-update path at $FB4A. +00FB43 1 ; ============================================================================ +00FB43 1 +00FB43 1 StartPulse1DescendingEffect: ; $FB43 +00FB43 1 A2 14 ldx #$14 ; $FB43: A2 14 +00FB45 1 A9 26 lda #$26 ; $FB45: A9 26 +00FB47 1 +00FB47 1 20 86 FA jsr WritePulsePeriodFromTable +00FB4A 1 ; $FB47: 20 86 FA +00FB4A 1 +00FB4A 1 ; ============================================================================ +00FB4A 1 ; $FB4A-$FB62 +00FB4A 1 ; Update audio effect 1. +00FB4A 1 ; +00FB4A 1 ; The effect changes pulse channel 1 control as $F2 counts down. Values below +00FB4A 1 ; $10 derive the control register dynamically; larger values use preset $98. +00FB4A 1 ; ============================================================================ +00FB4A 1 +00FB4A 1 UpdatePulse1DescendingEffect: ; $FB4A +00FB4A 1 A2 98 ldx #$98 ; $FB4A: A2 98 +00FB4C 1 ; Default pulse control. +00FB4C 1 +00FB4C 1 A0 84 ldy #$84 ; $FB4C: A0 84 +00FB4E 1 ; Default sweep or effect state. +00FB4E 1 +00FB4E 1 A5 F2 lda $F2 ; $FB4E: A5 F2 +00FB50 1 C9 10 cmp #$10 ; $FB50: C9 10 +00FB52 1 B0 06 bcs UpdateAudioEffect1_Write +00FB54 1 ; $FB52: B0 06 +00FB54 1 +00FB54 1 ; ---------------------------------------------------------------------------- +00FB54 1 ; Final effect phase. +00FB54 1 ; +00FB54 1 ; Use alternate state $8D and derive the control byte from half the countdown. +00FB54 1 ; ---------------------------------------------------------------------------- +00FB54 1 +00FB54 1 A0 8D ldy #$8D ; $FB54: A0 8D +00FB56 1 +00FB56 1 4A lsr ; $FB56: 4A +00FB57 1 09 90 ora #$90 ; $FB57: 09 90 +00FB59 1 AA tax ; $FB59: AA +00FB5A 1 +00FB5A 1 ; ---------------------------------------------------------------------------- +00FB5A 1 ; Write pulse channel 1 sweep and control. +00FB5A 1 ; ---------------------------------------------------------------------------- +00FB5A 1 +00FB5A 1 UpdateAudioEffect1_Write: ; $FB5A +00FB5A 1 20 6A FA jsr WritePulse1SweepAndControlFromRegisters ; $FB5A: 20 6A FA +00FB5D 1 ; Write Y to $4001 and X to $4000. +00FB5D 1 +00FB5D 1 ; ---------------------------------------------------------------------------- +00FB5D 1 ; Count the effect down. +00FB5D 1 ; +00FB5D 1 ; When it expires, clear the primary effect state at $FB35. Otherwise continue +00FB5D 1 ; through the common audio finalizer at $FB40. +00FB5D 1 ; ---------------------------------------------------------------------------- +00FB5D 1 +00FB5D 1 C6 F2 dec $F2 ; $FB5D: C6 F2 +00FB5F 1 F0 D4 beq ClearPrimaryAudioEffect ; $FB5F: F0 D4 +00FB61 1 +00FB61 1 D0 DD bne UpdateAudioEngine_Finalize +00FB63 1 ; $FB61: D0 DD +00FB63 1 ; Always taken while $F2 is nonzero. +00FB63 1 +00FB63 1 ; ============================================================================ +00FB63 1 ; $FB63-$FB6A +00FB63 1 ; Start audio effect 2. +00FB63 1 ; +00FB63 1 ; The caller reached this path because the corresponding pending-effect bit was +00FB63 1 ; set. Y still contains the original pending flags loaded at $FB05. +00FB63 1 ; ============================================================================ +00FB63 1 +00FB63 1 StartPulse1StateChangeEffect: ; $FB63 +00FB63 1 84 F0 sty $F0 ; $FB63: 84 F0 +00FB65 1 ; Save the active effect state. +00FB65 1 +00FB65 1 A0 9D ldy #$9D ; $FB65: A0 9D +00FB67 1 ; Initial pulse sweep/control value. +00FB67 1 +00FB67 1 A9 30 lda #$30 ; $FB67: A9 30 +00FB69 1 ; Initial timer or pitch value. +00FB69 1 +00FB69 1 D0 2C bne UpdateAudioEffect2_Trigger +00FB6B 1 ; $FB69: D0 2C +00FB6B 1 ; Always taken to $FB97. +00FB6B 1 +00FB6B 1 ; ============================================================================ +00FB6B 1 ; $FB6B-$FBA0 +00FB6B 1 ; Update audio effect 2. +00FB6B 1 ; +00FB6B 1 ; This handler uses bit six of the original pending flags, the countdown in +00FB6B 1 ; $F2, and the previous state in $F3 to choose pulse control and pitch values. +00FB6B 1 ; ============================================================================ +00FB6B 1 +00FB6B 1 UpdatePulse1StateChangeEffect: ; $FB6B +00FB6B 1 46 FF lsr RenderStateFlags ; $FB6B: 46 FF +00FB6D 1 +00FB6D 1 90 C6 bcc ClearPrimaryAudioEffect ; $FB6D: 90 C6 +00FB6F 1 ; End the effect when the shifted bit is clear. +00FB6F 1 +00FB6F 1 ; ---------------------------------------------------------------------------- +00FB6F 1 ; Test bit six of the original pending-effect flags saved at $00. +00FB6F 1 ; ---------------------------------------------------------------------------- +00FB6F 1 +00FB6F 1 A5 00 lda $00 ; $FB6F: A5 00 +00FB71 1 29 40 and #$40 ; $FB71: 29 40 +00FB73 1 D0 0A bne UpdateAudioEffect2_CheckState +00FB75 1 ; $FB73: D0 0A +00FB75 1 +00FB75 1 ; ---------------------------------------------------------------------------- +00FB75 1 ; Without bit six set, wait until the countdown reaches exactly $C0. +00FB75 1 ; ---------------------------------------------------------------------------- +00FB75 1 +00FB75 1 A5 F2 lda $F2 ; $FB75: A5 F2 +00FB77 1 C9 C0 cmp #$C0 ; $FB77: C9 C0 +00FB79 1 D0 21 bne UpdateAudioEffect2_CountDown +00FB7B 1 ; $FB79: D0 21 +00FB7B 1 +00FB7B 1 A0 9E ldy #$9E ; $FB7B: A0 9E +00FB7D 1 +00FB7D 1 D0 11 bne UpdateAudioEffect2_WriteSweep +00FB7F 1 ; $FB7D: D0 11 +00FB7F 1 +00FB7F 1 ; ---------------------------------------------------------------------------- +00FB7F 1 ; Bit six is set. Toggle or compare the saved effect state in $F3. +00FB7F 1 ; ---------------------------------------------------------------------------- +00FB7F 1 +00FB7F 1 UpdateAudioEffect2_CheckState: ; $FB7F +00FB7F 1 A4 F3 ldy $F3 ; $FB7F: A4 F3 +00FB81 1 +00FB81 1 85 F3 sta $F3 ; $FB81: 85 F3 +00FB83 1 ; Save A=$40 in $F3. +00FB83 1 +00FB83 1 98 tya ; $FB83: 98 +00FB84 1 45 F3 eor $F3 ; $FB84: 45 F3 +00FB86 1 F0 14 beq UpdateAudioEffect2_CountDown +00FB88 1 ; $FB86: F0 14 +00FB88 1 +00FB88 1 ; ---------------------------------------------------------------------------- +00FB88 1 ; The state changed. Use sweep/control value $A5. +00FB88 1 ; ---------------------------------------------------------------------------- +00FB88 1 +00FB88 1 A0 A5 ldy #$A5 ; $FB88: A0 A5 +00FB8A 1 +00FB8A 1 A5 F2 lda $F2 ; $FB8A: A5 F2 +00FB8C 1 C9 A8 cmp #$A8 ; $FB8C: C9 A8 +00FB8E 1 90 05 bcc UpdateAudioEffect2_SelectPitch +00FB90 1 ; $FB8E: 90 05 +00FB90 1 +00FB90 1 ; ---------------------------------------------------------------------------- +00FB90 1 ; For countdown values at least $A8, write the selected sweep value directly. +00FB90 1 ; ---------------------------------------------------------------------------- +00FB90 1 +00FB90 1 UpdateAudioEffect2_WriteSweep: ; $FB90 +00FB90 1 8C 01 40 sty $4001 ; $FB90: 8C 01 40 +00FB93 1 +00FB93 1 D0 07 bne UpdateAudioEffect2_CountDown +00FB95 1 ; $FB93: D0 07 +00FB95 1 ; Expected to be taken because the selected Y +00FB95 1 ; values are nonzero. +00FB95 1 +00FB95 1 ; ---------------------------------------------------------------------------- +00FB95 1 ; Select pitch value $48 and channel control $B3. +00FB95 1 ; ---------------------------------------------------------------------------- +00FB95 1 +00FB95 1 UpdateAudioEffect2_SelectPitch: ; $FB95 +00FB95 1 A9 48 lda #$48 ; $FB95: A9 48 +00FB97 1 +00FB97 1 UpdateAudioEffect2_Trigger: ; $FB97 +00FB97 1 A2 B3 ldx #$B3 ; $FB97: A2 B3 +00FB99 1 +00FB99 1 20 8C FA jsr InitializePulse1PeriodAfterStateSaved ; $FB99: 20 8C FA +00FB9C 1 ; Initialize pulse period/control using A and X. +00FB9C 1 +00FB9C 1 ; ---------------------------------------------------------------------------- +00FB9C 1 ; Decrement the effect timer, then continue through the later audio sequencer +00FB9C 1 ; at $FC94. +00FB9C 1 ; ---------------------------------------------------------------------------- +00FB9C 1 +00FB9C 1 UpdateAudioEffect2_CountDown: ; $FB9C +00FB9C 1 C6 F2 dec $F2 ; $FB9C: C6 F2 +00FB9E 1 +00FB9E 1 4C 94 FC jmp UpdateMusicSequencer ; $FB9E: 4C 94 FC +00FBA1 1 +00FBA1 1 ; ============================================================================ +00FBA1 1 ; $FBA1-$FBD2 +00FBA1 1 ; Pulse effect controlled by the phase counter in $F4. +00FBA1 1 ; ============================================================================ +00FBA1 1 +00FBA1 1 StartPulse2PhaseEffect: ; $FBA1 +00FBA1 1 84 F1 sty $F1 ; $FBA1: 84 F1 +00FBA3 1 +00FBA3 1 A9 20 lda #$20 ; $FBA3: A9 20 +00FBA5 1 85 F4 sta $F4 ; $FBA5: 85 F4 +00FBA7 1 +00FBA7 1 D0 06 bne PulseEffectF4_Phase18 ; $FBA7: D0 06 +00FBA9 1 +00FBA9 1 UpdatePulse2PhaseEffect: ; $FBA9 +00FBA9 1 A5 F4 lda $F4 ; $FBA9: A5 F4 +00FBAB 1 +00FBAB 1 C9 18 cmp #$18 ; $FBAB: C9 18 +00FBAD 1 D0 04 bne PulseEffectF4_Phase10 ; $FBAD: D0 04 +00FBAF 1 +00FBAF 1 PulseEffectF4_Phase18: ; $FBAF +00FBAF 1 A9 08 lda #$08 ; $FBAF: A9 08 +00FBB1 1 D0 06 bne PulseEffectF4_WriteTimer +00FBB3 1 ; $FBB1: D0 06 +00FBB3 1 +00FBB3 1 PulseEffectF4_Phase10: ; $FBB3 +00FBB3 1 C9 10 cmp #$10 ; $FBB3: C9 10 +00FBB5 1 D0 05 bne PulseEffectF4_Configure ; $FBB5: D0 05 +00FBB7 1 +00FBB7 1 A9 2E lda #$2E ; $FBB7: A9 2E +00FBB9 1 +00FBB9 1 PulseEffectF4_WriteTimer: ; $FBB9 +00FBB9 1 20 A6 FA jsr WritePulse2PeriodAfterSweep ; $FBB9: 20 A6 FA +00FBBC 1 +00FBBC 1 PulseEffectF4_Configure: ; $FBBC +00FBBC 1 A2 9D ldx #$9D ; $FBBC: A2 9D +00FBBE 1 A0 83 ldy #$83 ; $FBBE: A0 83 +00FBC0 1 +00FBC0 1 A5 F4 lda $F4 ; $FBC0: A5 F4 +00FBC2 1 +00FBC2 1 C9 0C cmp #$0C ; $FBC2: C9 0C +00FBC4 1 B0 02 bcs PulseEffectF4_CheckUpper +00FBC6 1 ; $FBC4: B0 02 +00FBC6 1 +00FBC6 1 A0 84 ldy #$84 ; $FBC6: A0 84 +00FBC8 1 +00FBC8 1 PulseEffectF4_CheckUpper: ; $FBC8 +00FBC8 1 C9 1A cmp #$1A ; $FBC8: C9 1A +00FBCA 1 B0 04 bcs PulseEffectF4_Apply ; $FBCA: B0 04 +00FBCC 1 +00FBCC 1 4A lsr ; $FBCC: 4A +00FBCD 1 09 90 ora #$90 ; $FBCD: 09 90 +00FBCF 1 AA tax ; $FBCF: AA +00FBD0 1 +00FBD0 1 PulseEffectF4_Apply: ; $FBD0 +00FBD0 1 4C 55 FC jmp WritePulse2PhaseRegisters +00FBD3 1 ; $FBD0: 4C 55 FC +00FBD3 1 +00FBD3 1 ; ============================================================================ +00FBD3 1 ; $FBD3-$FBFE +00FBD3 1 ; Alternate pulse effect using the same shared register writer. +00FBD3 1 ; ============================================================================ +00FBD3 1 +00FBD3 1 StartAlternatePulse2PhaseEffect: ; $FBD3 +00FBD3 1 84 F1 sty $F1 ; $FBD3: 84 F1 +00FBD5 1 +00FBD5 1 A9 1C lda #$1C ; $FBD5: A9 1C +00FBD7 1 85 F4 sta $F4 ; $FBD7: 85 F4 +00FBD9 1 +00FBD9 1 A9 12 lda #$12 ; $FBD9: A9 12 +00FBDB 1 A2 98 ldx #$98 ; $FBDB: A2 98 +00FBDD 1 A0 96 ldy #$96 ; $FBDD: A0 96 +00FBDF 1 +00FBDF 1 20 A3 FA jsr WritePulse2PeriodFromTable +00FBE2 1 ; $FBDF: 20 A3 FA +00FBE2 1 +00FBE2 1 D0 74 bne CountDownPulse2PhaseEffect ; $FBE2: D0 74 +00FBE4 1 +00FBE4 1 UpdateAlternatePulse2PhaseEffect: ; $FBE4 +00FBE4 1 A2 9C ldx #$9C ; $FBE4: A2 9C +00FBE6 1 A0 96 ldy #$96 ; $FBE6: A0 96 +00FBE8 1 +00FBE8 1 A5 F4 lda $F4 ; $FBE8: A5 F4 +00FBEA 1 C9 18 cmp #$18 ; $FBEA: C9 18 +00FBEC 1 B0 0A bcs PulseEffectAlternate_TestOdd +00FBEE 1 ; $FBEC: B0 0A +00FBEE 1 +00FBEE 1 A0 86 ldy #$86 ; $FBEE: A0 86 +00FBF0 1 +00FBF0 1 4A lsr ; $FBF0: 4A +00FBF1 1 B0 08 bcs PulseEffectAlternate_Use90 +00FBF3 1 ; $FBF1: B0 08 +00FBF3 1 +00FBF3 1 09 90 ora #$90 ; $FBF3: 09 90 +00FBF5 1 AA tax ; $FBF5: AA +00FBF6 1 +00FBF6 1 D0 5D bne WritePulse2PhaseRegisters +00FBF8 1 ; $FBF6: D0 5D +00FBF8 1 +00FBF8 1 PulseEffectAlternate_TestOdd: ; $FBF8 +00FBF8 1 4A lsr ; $FBF8: 4A +00FBF9 1 90 5A bcc WritePulse2PhaseRegisters +00FBFB 1 ; $FBF9: 90 5A +00FBFB 1 +00FBFB 1 PulseEffectAlternate_Use90: ; $FBFB +00FBFB 1 A2 90 ldx #$90 ; $FBFB: A2 90 +00FBFD 1 D0 56 bne WritePulse2PhaseRegisters +00FBFF 1 ; $FBFD: D0 56 +00FBFF 1 +00FBFF 1 ; ============================================================================ +00FBFF 1 ; $FBFF-$FC1D +00FBFF 1 ; Secondary audio-effect dispatcher. +00FBFF 1 ; ============================================================================ +00FBFF 1 +00FBFF 1 UpdateSecondaryEffects: ; $FBFF +00FBFF 1 A4 FE ldy PendingAudioFlags ; $FBFF: A4 FE +00FC01 1 84 00 sty $00 ; $FC01: 84 00 +00FC03 1 +00FC03 1 A5 F1 lda $F1 ; $FC03: A5 F1 +00FC05 1 +00FC05 1 A6 FB ldx $FB ; $FC05: A6 FB +00FC07 1 D0 57 bne DispatchMusicAndNoise ; $FC07: D0 57 +00FC09 1 +00FC09 1 4A lsr ; $FC09: 4A +00FC0A 1 B0 9D bcs UpdatePulse2PhaseEffect ; $FC0A: B0 9D +00FC0C 1 +00FC0C 1 46 FE lsr PendingAudioFlags ; $FC0C: 46 FE +00FC0E 1 B0 91 bcs StartPulse2PhaseEffect ; $FC0E: B0 91 +00FC10 1 +00FC10 1 4A lsr ; $FC10: 4A +00FC11 1 B0 D1 bcs UpdateAlternatePulse2PhaseEffect +00FC13 1 ; $FC11: B0 D1 +00FC13 1 +00FC13 1 46 FE lsr PendingAudioFlags ; $FC13: 46 FE +00FC15 1 B0 BC bcs StartAlternatePulse2PhaseEffect +00FC17 1 ; $FC15: B0 BC +00FC17 1 +00FC17 1 4A lsr ; $FC17: 4A +00FC18 1 B0 19 bcs UpdateTrianglePitchSweep +00FC1A 1 ; $FC18: B0 19 +00FC1A 1 +00FC1A 1 46 FE lsr PendingAudioFlags ; $FC1A: 46 FE +00FC1C 1 90 42 bcc DispatchMusicAndNoise ; $FC1C: 90 42 +00FC1E 1 +00FC1E 1 ; ============================================================================ +00FC1E 1 ; $FC1E-$FC32 +00FC1E 1 ; Start the triangle sweep effect. +00FC1E 1 ; ============================================================================ +00FC1E 1 +00FC1E 1 StartTrianglePitchSweep: ; $FC1E +00FC1E 1 84 F1 sty $F1 ; $FC1E: 84 F1 +00FC20 1 +00FC20 1 A9 05 lda #$05 ; $FC20: A9 05 +00FC22 1 85 F4 sta $F4 ; $FC22: 85 F4 +00FC24 1 +00FC24 1 A2 3F ldx #$3F ; $FC24: A2 3F +00FC26 1 +00FC26 1 EE FD 07 inc $07FD ; $FC26: EE FD 07 +00FC29 1 +00FC29 1 AD FD 07 lda $07FD ; $FC29: AD FD 07 +00FC2C 1 4A lsr ; $FC2C: 4A +00FC2D 1 90 02 bcc StartTriangleSweep_Save ; $FC2D: 90 02 +00FC2F 1 +00FC2F 1 A2 50 ldx #$50 ; $FC2F: A2 50 +00FC31 1 +00FC31 1 StartTriangleSweep_Save: ; $FC31 +00FC31 1 86 F5 stx $F5 ; $FC31: 86 F5 +00FC33 1 +00FC33 1 ; ============================================================================ +00FC33 1 ; $FC33-$FC5F +00FC33 1 ; Update the triangle sweep and shared pulse registers. +00FC33 1 ; ============================================================================ +00FC33 1 +00FC33 1 UpdateTrianglePitchSweep: ; $FC33 +00FC33 1 A5 F5 lda $F5 ; $FC33: A5 F5 +00FC35 1 +00FC35 1 4A lsr ; $FC35: 4A +00FC36 1 4A lsr ; $FC36: 4A +00FC37 1 4A lsr ; $FC37: 4A +00FC38 1 +00FC38 1 65 F5 adc $F5 ; $FC38: 65 F5 +00FC3A 1 85 F5 sta $F5 ; $FC3A: 85 F5 +00FC3C 1 +00FC3C 1 0A asl ; $FC3C: 0A +00FC3D 1 0A asl ; $FC3D: 0A +00FC3E 1 8D 06 40 sta $4006 ; $FC3E: 8D 06 40 +00FC41 1 +00FC41 1 2A rol ; $FC41: 2A +00FC42 1 29 03 and #$03 ; $FC42: 29 03 +00FC44 1 8D 07 40 sta $4007 ; $FC44: 8D 07 40 +00FC47 1 +00FC47 1 A0 81 ldy #$81 ; $FC47: A0 81 +00FC49 1 A2 50 ldx #$50 ; $FC49: A2 50 +00FC4B 1 +00FC4B 1 A5 F4 lda $F4 ; $FC4B: A5 F4 +00FC4D 1 C9 04 cmp #$04 ; $FC4D: C9 04 +00FC4F 1 90 04 bcc WritePulse2PhaseRegisters +00FC51 1 ; $FC4F: 90 04 +00FC51 1 +00FC51 1 18 clc ; $FC51: 18 +00FC52 1 69 4F adc #$4F ; $FC52: 69 4F +00FC54 1 AA tax ; $FC54: AA +00FC55 1 +00FC55 1 WritePulse2PhaseRegisters: ; $FC55 +00FC55 1 20 73 FA jsr WritePulse2SweepAndControlFromRegisters ; $FC55: 20 73 FA +00FC58 1 +00FC58 1 CountDownPulse2PhaseEffect: ; $FC58 +00FC58 1 C6 F4 dec $F4 ; $FC58: C6 F4 +00FC5A 1 D0 04 bne DispatchMusicAndNoise ; $FC5A: D0 04 +00FC5C 1 +00FC5C 1 A9 00 lda #$00 ; $FC5C: A9 00 +00FC5E 1 85 F1 sta $F1 ; $FC5E: 85 F1 +00FC60 1 +00FC60 1 ; ============================================================================ +00FC60 1 ; $FC60-$FC99 +00FC60 1 ; Dispatch miscellaneous audio events. +00FC60 1 ; ============================================================================ +00FC60 1 +00FC60 1 DispatchMusicAndNoise: ; $FC60 +00FC60 1 A5 EF lda GameplaySuspended ; $FC60: A5 EF +00FC62 1 D0 30 bne UpdateMusicSequencer ; $FC62: D0 30 +00FC64 1 +00FC64 1 A4 00 ldy $00 ; $FC64: A4 00 +00FC66 1 30 2F bmi UpdateNoiseEffectSequence ; $FC66: 30 2F +00FC68 1 +00FC68 1 AD F5 07 lda $07F5 ; $FC68: AD F5 07 +00FC6B 1 +00FC6B 1 0A asl ; $FC6B: 0A +00FC6C 1 30 3A bmi UpdateDmcOutputEffect ; $FC6C: 30 3A +00FC6E 1 +00FC6E 1 06 00 asl $00 ; $FC6E: 06 00 +00FC70 1 30 28 bmi StartTriangleEffectShort ; $FC70: 30 28 +00FC72 1 +00FC72 1 0A asl ; $FC72: 0A +00FC73 1 30 5A bmi ContinueTimedAudioEffect ; $FC73: 30 5A +00FC75 1 +00FC75 1 06 00 asl $00 ; $FC75: 06 00 +00FC77 1 30 3B bmi StartTriangleEffectMedium ; $FC77: 30 3B +00FC79 1 +00FC79 1 0A asl ; $FC79: 0A +00FC7A 1 30 68 bmi UpdateTriangleEffectLong ; $FC7A: 30 68 +00FC7C 1 +00FC7C 1 06 00 asl $00 ; $FC7C: 06 00 +00FC7E 1 30 56 bmi StartTriangleEffectLong ; $FC7E: 30 56 +00FC80 1 +00FC80 1 0A asl ; $FC80: 0A +00FC81 1 30 7E bmi UpdateTriangleEffectAlternate ; $FC81: 30 7E +00FC83 1 +00FC83 1 06 00 asl $00 ; $FC83: 06 00 +00FC85 1 30 6C bmi StartTriangleEffectAlternate ; $FC85: 30 6C +00FC87 1 +00FC87 1 ResetTimedAudioEvents: ; $FC87 +00FC87 1 A9 00 lda #$00 ; $FC87: A9 00 +00FC89 1 +00FC89 1 8D FA 07 sta $07FA ; $FC89: 8D FA 07 +00FC8C 1 8D F5 07 sta $07F5 ; $FC8C: 8D F5 07 +00FC8F 1 +00FC8F 1 A9 10 lda #$10 ; $FC8F: A9 10 +00FC91 1 8D 0C 40 sta $400C ; $FC91: 8D 0C 40 +00FC94 1 +00FC94 1 UpdateMusicSequencer: ; $FC94 +00FC94 1 4C 2A FD jmp UpdateMusicEngine ; $FC94: 4C 2A FD +00FC97 1 +00FC97 1 UpdateNoiseEffectSequence: ; $FC97 +00FC97 1 4C 14 FD jmp UpdateNoiseEnvelopeSequence ; $FC97: 4C 14 FD +00FC9A 1 +00FC9A 1 ; ============================================================================ +00FC9A 1 ; $FC9A-$FCA7 +00FC9A 1 ; Audio event 2. +00FC9A 1 ; ============================================================================ +00FC9A 1 +00FC9A 1 StartTriangleEffectShort: ; $FC9A +00FC9A 1 8C F5 07 sty $07F5 ; $FC9A: 8C F5 07 +00FC9D 1 +00FC9D 1 A9 09 lda #$09 ; $FC9D: A9 09 +00FC9F 1 8D F8 07 sta $07F8 ; $FC9F: 8D F8 07 +00FCA2 1 +00FCA2 1 A9 35 lda #$35 ; $FCA2: A9 35 +00FCA4 1 A0 1C ldy #$1C ; $FCA4: A0 1C +00FCA6 1 +00FCA6 1 D0 18 bne ConfigureTimedTriangleEffect ; $FCA6: D0 18 +00FCA8 1 +00FCA8 1 ; ============================================================================ +00FCA8 1 ; $FCA8-$FCB3 +00FCA8 1 ; Audio event 1. +00FCA8 1 ; ============================================================================ +00FCA8 1 +00FCA8 1 UpdateDmcOutputEffect: ; $FCA8 +00FCA8 1 AD FF 07 lda $07FF ; $FCA8: AD FF 07 +00FCAB 1 +00FCAB 1 18 clc ; $FCAB: 18 +00FCAC 1 69 10 adc #$10 ; $FCAC: 69 10 +00FCAE 1 8D FF 07 sta $07FF ; $FCAE: 8D FF 07 +00FCB1 1 +00FCB1 1 4C CF FC jmp CountDownTimedAudioEffect ; $FCB1: 4C CF FC +00FCB4 1 +00FCB4 1 ; ============================================================================ +00FCB4 1 ; $FCB4-$FCD5 +00FCB4 1 ; Audio event 4 and shared triangle-channel configuration. +00FCB4 1 ; ============================================================================ +00FCB4 1 +00FCB4 1 StartTriangleEffectMedium: ; $FCB4 +00FCB4 1 8C F5 07 sty $07F5 ; $FCB4: 8C F5 07 +00FCB7 1 +00FCB7 1 A9 08 lda #$08 ; $FCB7: A9 08 +00FCB9 1 8D F8 07 sta $07F8 ; $FCB9: 8D F8 07 +00FCBC 1 +00FCBC 1 A9 54 lda #$54 ; $FCBC: A9 54 +00FCBE 1 A0 0A ldy #$0A ; $FCBE: A0 0A +00FCC0 1 +00FCC0 1 ConfigureTimedTriangleEffect: ; $FCC0 +00FCC0 1 8D 0A 40 sta $400A ; $FCC0: 8D 0A 40 +00FCC3 1 +00FCC3 1 A2 08 ldx #$08 ; $FCC3: A2 08 +00FCC5 1 8E 0B 40 stx $400B ; $FCC5: 8E 0B 40 +00FCC8 1 +00FCC8 1 8C 08 40 sty $4008 ; $FCC8: 8C 08 40 +00FCCB 1 +00FCCB 1 A9 00 lda #$00 ; $FCCB: A9 00 +00FCCD 1 85 F0 sta $F0 ; $FCCD: 85 F0 +00FCCF 1 +00FCCF 1 CountDownTimedAudioEffect: ; $FCCF +00FCCF 1 CE F8 07 dec $07F8 ; $FCCF: CE F8 07 +00FCD2 1 F0 B3 beq ResetTimedAudioEvents ; $FCD2: F0 B3 +00FCD4 1 +00FCD4 1 D0 BE bne UpdateMusicSequencer ; $FCD4: D0 BE +00FCD6 1 +00FCD6 1 ; ============================================================================ +00FCD6 1 ; $FCD6-$FCE3 +00FCD6 1 ; Initialize audio event 6. +00FCD6 1 ; +00FCD6 1 ; This event: +00FCD6 1 ; - saves the current event flags in $07F5 +00FCD6 1 ; - initializes a countdown of $12 in $07F8 +00FCD6 1 ; - selects triangle linear-counter value $06 +00FCD6 1 ; - selects timer value $3F +00FCD6 1 ; - enters the shared triangle-channel configuration at $FCC0 +00FCD6 1 ; ============================================================================ +00FCD6 1 +00FCD6 1 StartTriangleEffectLong: ; $FCD6 +00FCD6 1 8C F5 07 sty $07F5 ; $FCD6: 8C F5 07 +00FCD9 1 ; Preserve the active event flags. +00FCD9 1 +00FCD9 1 A9 12 lda #$12 ; $FCD9: A9 12 +00FCDB 1 8D F8 07 sta $07F8 ; $FCDB: 8D F8 07 +00FCDE 1 ; Initialize the event countdown. +00FCDE 1 +00FCDE 1 A0 06 ldy #$06 ; $FCDE: A0 06 +00FCE0 1 ; Triangle linear-counter value. +00FCE0 1 +00FCE0 1 A9 3F lda #$3F ; $FCE0: A9 3F +00FCE2 1 ; Triangle timer-low value. +00FCE2 1 +00FCE2 1 D0 DC bne ConfigureTimedTriangleEffect ; $FCE2: D0 DC +00FCE4 1 ; Always taken. +00FCE4 1 ; Target $FCC0. +00FCE4 1 +00FCE4 1 ; ============================================================================ +00FCE4 1 ; $FCE4-$FCF2 +00FCE4 1 ; Update audio event 5. +00FCE4 1 ; +00FCE4 1 ; The handler modifies the triangle-channel parameters at two countdown +00FCE4 1 ; thresholds: +00FCE4 1 ; +00FCE4 1 ; $07F8 = $0E: +00FCE4 1 ; use timer $3F and linear-counter value $06 +00FCE4 1 ; +00FCE4 1 ; $07F8 = $0A: +00FCE4 1 ; use timer $3F and linear-counter value $20 +00FCE4 1 ; +00FCE4 1 ; Other countdown values continue through the common countdown path at $FCCF. +00FCE4 1 ; ============================================================================ +00FCE4 1 +00FCE4 1 UpdateTriangleEffectLong: ; $FCE4 +00FCE4 1 AD F8 07 lda $07F8 ; $FCE4: AD F8 07 +00FCE7 1 +00FCE7 1 C9 0E cmp #$0E ; $FCE7: C9 0E +00FCE9 1 F0 F3 beq AudioEvent_6_Configure ; $FCE9: F0 F3 +00FCEB 1 ; Target $FCDE. +00FCEB 1 +00FCEB 1 C9 0A cmp #$0A ; $FCEB: C9 0A +00FCED 1 D0 E0 bne CountDownTimedAudioEffect ; $FCED: D0 E0 +00FCEF 1 ; Target $FCCF. +00FCEF 1 +00FCEF 1 ; ---------------------------------------------------------------------------- +00FCEF 1 ; At countdown $0A, use a larger triangle linear-counter value. +00FCEF 1 ; ---------------------------------------------------------------------------- +00FCEF 1 +00FCEF 1 A0 20 ldy #$20 ; $FCEF: A0 20 +00FCF1 1 +00FCF1 1 D0 ED bne AudioEvent_5_SetTimer ; $FCF1: D0 ED +00FCF3 1 ; Always taken. +00FCF3 1 ; Target $FCE0. +00FCF3 1 +00FCF3 1 ; ---------------------------------------------------------------------------- +00FCF3 1 ; Internal entry shared with StartTriangleEffectLong. +00FCF3 1 ; ---------------------------------------------------------------------------- +00FCF3 1 +00FCF3 1 AudioEvent_6_Configure = $FCDE +00FCF3 1 AudioEvent_5_SetTimer = $FCE0 +00FCF3 1 +00FCF3 1 ; ============================================================================ +00FCF3 1 ; $FCF3-$FD00 +00FCF3 1 ; Initialize audio event 8. +00FCF3 1 ; +00FCF3 1 ; This event: +00FCF3 1 ; - saves the current event flags +00FCF3 1 ; - initializes a countdown of $14 +00FCF3 1 ; - selects triangle linear-counter value $18 +00FCF3 1 ; - selects timer value $6A +00FCF3 1 ; - enters the shared triangle-channel configuration at $FCC0 +00FCF3 1 ; ============================================================================ +00FCF3 1 +00FCF3 1 StartTriangleEffectAlternate: ; $FCF3 +00FCF3 1 8C F5 07 sty $07F5 ; $FCF3: 8C F5 07 +00FCF6 1 +00FCF6 1 A9 14 lda #$14 ; $FCF6: A9 14 +00FCF8 1 8D F8 07 sta $07F8 ; $FCF8: 8D F8 07 +00FCFB 1 +00FCFB 1 A0 18 ldy #$18 ; $FCFB: A0 18 +00FCFD 1 +00FCFD 1 AudioEvent_8_SetTimer: ; $FCFD +00FCFD 1 A9 6A lda #$6A ; $FCFD: A9 6A +00FCFF 1 +00FCFF 1 D0 BF bne ConfigureTimedTriangleEffect ; $FCFF: D0 BF +00FD01 1 ; Always taken. +00FD01 1 ; Target $FCC0. +00FD01 1 +00FD01 1 ; ============================================================================ +00FD01 1 ; $FD01-$FD0B +00FD01 1 ; Update audio event 7. +00FD01 1 ; +00FD01 1 ; At countdown value $08, the triangle linear-counter value changes to $10 +00FD01 1 ; while retaining timer value $6A. +00FD01 1 ; +00FD01 1 ; All other countdown values use the common countdown path at $FCCF. +00FD01 1 ; ============================================================================ +00FD01 1 +00FD01 1 UpdateTriangleEffectAlternate: ; $FD01 +00FD01 1 AD F8 07 lda $07F8 ; $FD01: AD F8 07 +00FD04 1 +00FD04 1 C9 08 cmp #$08 ; $FD04: C9 08 +00FD06 1 D0 C7 bne CountDownTimedAudioEffect ; $FD06: D0 C7 +00FD08 1 ; Target $FCCF. +00FD08 1 +00FD08 1 A0 10 ldy #$10 ; $FD08: A0 10 +00FD0A 1 +00FD0A 1 D0 F1 bne AudioEvent_8_SetTimer ; $FD0A: D0 F1 +00FD0C 1 ; Always taken. +00FD0C 1 ; Target $FCFD. +00FD0C 1 +00FD0C 1 ; ============================================================================ +00FD0C 1 ; Existing target definition. +00FD0C 1 ; +00FD0C 1 ; ContinueTimedAudioEffect is the shared countdown path itself. The dispatcher branch at +00FD0C 1 ; $FC73 intentionally enters at $FCCF. +00FD0C 1 ; ============================================================================ +00FD0C 1 +00FD0C 1 ContinueTimedAudioEffect = CountDownTimedAudioEffect +00FD0C 1 +00FD0C 1 ; ============================================================================ +00FD0C 1 ; $FD0C-$FD13 +00FD0C 1 ; Eight-entry audio lookup table. +00FD0C 1 ; +00FD0C 1 ; The routine beginning at $FD14 derives a three-bit index and uses it to load +00FD0C 1 ; one of these values. +00FD0C 1 ; ============================================================================ +00FD0C 1 +00FD0C 1 NoiseEnvelopeSequence: ; $FD0C +00FD0C 1 12 13 14 15 .byte $12,$13,$14,$15 +00FD10 1 15 14 13 13 .byte $15,$14,$13,$13 +00FD14 1 +00FD14 1 ; ============================================================================ +00FD14 1 ; $FD14-$FD29 +00FD14 1 ; Update a table-driven noise or effect value from the sequence counter $07FA. +00FD14 1 ; +00FD14 1 ; The high five bits of $07FA select one of eight entries in the table at +00FD14 1 ; $FD0C. The selected value is passed to ConfigureNoiseChannel at $FA7A with +00FD14 1 ; X=$0E. +00FD14 1 ; +00FD14 1 ; Exit: +00FD14 1 ; $07FA incremented +00FD14 1 ; ============================================================================ +00FD14 1 +00FD14 1 UpdateNoiseEnvelopeSequence: ; $FD14 +00FD14 1 AD FA 07 lda $07FA ; $FD14: AD FA 07 +00FD17 1 +00FD17 1 4A lsr ; $FD17: 4A +00FD18 1 4A lsr ; $FD18: 4A +00FD19 1 4A lsr ; $FD19: 4A +00FD1A 1 4A lsr ; $FD1A: 4A +00FD1B 1 4A lsr ; $FD1B: 4A +00FD1C 1 +00FD1C 1 29 07 and #$07 ; $FD1C: 29 07 +00FD1E 1 A8 tay ; $FD1E: A8 +00FD1F 1 +00FD1F 1 B9 0C FD lda NoiseEnvelopeSequence,y +00FD22 1 ; $FD1F: B9 0C FD +00FD22 1 +00FD22 1 A2 0E ldx #$0E ; $FD22: A2 0E +00FD24 1 +00FD24 1 20 7A FA jsr ConfigureNoiseChannel ; $FD24: 20 7A FA +00FD27 1 +00FD27 1 EE FA 07 inc $07FA ; $FD27: EE FA 07 +00FD2A 1 +00FD2A 1 ; ============================================================================ +00FD2A 1 ; $FD2A-$FD66 +00FD2A 1 ; Initialize a music or note-sequence stream when required. +00FD2A 1 ; +00FD2A 1 ; State: +00FD2A 1 ; $FD = sequence request or selector +00FD2A 1 ; $FC = selected sequence bank +00FD2A 1 ; $FA/$FB = channel stream cursors +00FD2A 1 ; $F6-$FA = five-byte stream descriptor loaded from the table at $FE40 +00FD2A 1 ; $07F0-$07F2 = per-channel countdowns +00FD2A 1 ; ============================================================================ +00FD2A 1 +00FD2A 1 UpdateMusicEngine: ; $FD2A +00FD2A 1 A5 FD lda $FD ; $FD2A: A5 FD +00FD2C 1 D0 06 bne StartMusicSequence ; $FD2C: D0 06 +00FD2E 1 +00FD2E 1 AD F4 07 lda $07F4 ; $FD2E: AD F4 07 +00FD31 1 D0 34 bne UpdatePulse1MusicChannel ; $FD31: D0 34 +00FD33 1 +00FD33 1 60 rts ; $FD33: 60 +00FD34 1 +00FD34 1 ; ---------------------------------------------------------------------------- +00FD34 1 ; Convert the sequence selector in A into a bank index in Y. +00FD34 1 ; +00FD34 1 ; The loop shifts A left until carry becomes set, decrementing Y for each +00FD34 1 ; unsuccessful shift. +00FD34 1 ; ---------------------------------------------------------------------------- +00FD34 1 +00FD34 1 StartMusicSequence: ; $FD34 +00FD34 1 A0 07 ldy #$07 ; $FD34: A0 07 +00FD36 1 +00FD36 1 InitializeMusicSequence_FindBank: ; $FD36 +00FD36 1 0A asl ; $FD36: 0A +00FD37 1 B0 03 bcs InitializeMusicSequence_BankFound +00FD39 1 ; $FD37: B0 03 +00FD39 1 +00FD39 1 88 dey ; $FD39: 88 +00FD3A 1 D0 FA bne InitializeMusicSequence_FindBank +00FD3C 1 ; $FD3A: D0 FA +00FD3C 1 +00FD3C 1 ; ---------------------------------------------------------------------------- +00FD3C 1 ; Mark that a sequence is active and save the selected bank. +00FD3C 1 ; ---------------------------------------------------------------------------- +00FD3C 1 +00FD3C 1 InitializeMusicSequence_BankFound: ; $FD3C +00FD3C 1 EE F4 07 inc $07F4 ; $FD3C: EE F4 07 +00FD3F 1 +00FD3F 1 84 FC sty $FC ; $FD3F: 84 FC +00FD41 1 +00FD41 1 ; ---------------------------------------------------------------------------- +00FD41 1 ; Bank one is remapped to bank zero. +00FD41 1 ; ---------------------------------------------------------------------------- +00FD41 1 +00FD41 1 C0 01 cpy #$01 ; $FD41: C0 01 +00FD43 1 D0 04 bne InitializeMusicSequence_LoadPointer +00FD45 1 ; $FD43: D0 04 +00FD45 1 +00FD45 1 A9 00 lda #$00 ; $FD45: A9 00 +00FD47 1 85 FC sta $FC ; $FD47: 85 FC +00FD49 1 +00FD49 1 ; ---------------------------------------------------------------------------- +00FD49 1 ; The table at $FE40 contains an outer pointer/index byte followed by a five-byte +00FD49 1 ; stream descriptor. The first lookup maps the selected bank to the descriptor +00FD49 1 ; offset. +00FD49 1 ; ---------------------------------------------------------------------------- +00FD49 1 +00FD49 1 InitializeMusicSequence_LoadPointer: ; $FD49 +00FD49 1 B9 40 FE lda $FE40,y ; $FD49: B9 40 FE +00FD4C 1 A8 tay ; $FD4C: A8 +00FD4D 1 +00FD4D 1 A2 00 ldx #$00 ; $FD4D: A2 00 +00FD4F 1 86 FB stx $FB ; $FD4F: 86 FB +00FD51 1 +00FD51 1 ; ---------------------------------------------------------------------------- +00FD51 1 ; Copy five bytes from the selected descriptor into $F6-$FA. +00FD51 1 ; ---------------------------------------------------------------------------- +00FD51 1 +00FD51 1 InitializeMusicSequence_CopyDescriptor: ; $FD51 +00FD51 1 B9 40 FE lda $FE40,y ; $FD51: B9 40 FE +00FD54 1 95 F6 sta $F6,x ; $FD54: 95 F6 +00FD56 1 +00FD56 1 C8 iny ; $FD56: C8 +00FD57 1 E8 inx ; $FD57: E8 +00FD58 1 +00FD58 1 E0 05 cpx #$05 ; $FD58: E0 05 +00FD5A 1 D0 F5 bne InitializeMusicSequence_CopyDescriptor +00FD5C 1 ; $FD5A: D0 F5 +00FD5C 1 +00FD5C 1 ; ---------------------------------------------------------------------------- +00FD5C 1 ; Initialize all three channel countdowns to one so each channel fetches its +00FD5C 1 ; first command immediately. +00FD5C 1 ; ---------------------------------------------------------------------------- +00FD5C 1 +00FD5C 1 A9 01 lda #$01 ; $FD5C: A9 01 +00FD5E 1 +00FD5E 1 8D F0 07 sta $07F0 ; $FD5E: 8D F0 07 +00FD61 1 8D F1 07 sta $07F1 ; $FD61: 8D F1 07 +00FD64 1 8D F2 07 sta $07F2 ; $FD64: 8D F2 07 +00FD67 1 +00FD67 1 ; ============================================================================ +00FD67 1 ; $FD67-$FDB8 +00FD67 1 ; Update the first music channel. +00FD67 1 ; +00FD67 1 ; $FA is the channel stream cursor. $07F1 is its countdown. +00FD67 1 ; ============================================================================ +00FD67 1 +00FD67 1 UpdatePulse1MusicChannel: ; $FD67 +00FD67 1 A4 FA ldy $FA ; $FD67: A4 FA +00FD69 1 F0 4E beq UpdatePulse2MusicChannel ; $FD69: F0 4E +00FD6B 1 +00FD6B 1 ; ---------------------------------------------------------------------------- +00FD6B 1 ; For sequence bank zero, reset pulse 1 when the countdown reaches two. +00FD6B 1 ; ---------------------------------------------------------------------------- +00FD6B 1 +00FD6B 1 A5 FC lda $FC ; $FD6B: A5 FC +00FD6D 1 D0 0A bne UpdateMusicChannel1_Decrement +00FD6F 1 ; $FD6D: D0 0A +00FD6F 1 +00FD6F 1 AD F1 07 lda $07F1 ; $FD6F: AD F1 07 +00FD72 1 C9 02 cmp #$02 ; $FD72: C9 02 +00FD74 1 D0 03 bne UpdateMusicChannel1_Decrement +00FD76 1 ; $FD74: D0 03 +00FD76 1 +00FD76 1 20 60 FA jsr ConfigurePulse1ControlPreset +00FD79 1 ; $FD76: 20 60 FA +00FD79 1 +00FD79 1 ; ---------------------------------------------------------------------------- +00FD79 1 ; Count down the current note duration. +00FD79 1 ; ---------------------------------------------------------------------------- +00FD79 1 +00FD79 1 UpdateMusicChannel1_Decrement: ; $FD79 +00FD79 1 CE F1 07 dec $07F1 ; $FD79: CE F1 07 +00FD7C 1 D0 3B bne UpdatePulse2MusicChannel ; $FD7C: D0 3B +00FD7E 1 +00FD7E 1 ; ---------------------------------------------------------------------------- +00FD7E 1 ; Fetch the next stream command. +00FD7E 1 ; ---------------------------------------------------------------------------- +00FD7E 1 +00FD7E 1 E6 FA inc $FA ; $FD7E: E6 FA +00FD80 1 +00FD80 1 B1 F7 lda ($F7),y ; $FD80: B1 F7 +00FD82 1 10 0C bpl UpdateMusicChannel1_HaveNote +00FD84 1 ; $FD82: 10 0C +00FD84 1 +00FD84 1 ; ---------------------------------------------------------------------------- +00FD84 1 ; Negative bytes are extended commands. Decode the duration/control value and +00FD84 1 ; fetch the following note byte. +00FD84 1 ; ---------------------------------------------------------------------------- +00FD84 1 +00FD84 1 20 C5 FA jsr LookupAudioControlValueFinalRotate ; $FD84: 20 C5 FA +00FD87 1 8D F3 07 sta $07F3 ; $FD87: 8D F3 07 +00FD8A 1 +00FD8A 1 A4 FA ldy $FA ; $FD8A: A4 FA +00FD8C 1 E6 FA inc $FA ; $FD8C: E6 FA +00FD8E 1 +00FD8E 1 B1 F7 lda ($F7),y ; $FD8E: B1 F7 +00FD90 1 +00FD90 1 ; ---------------------------------------------------------------------------- +00FD90 1 ; Convert the note value through the audio period helper at $FA8F. +00FD90 1 ; ---------------------------------------------------------------------------- +00FD90 1 +00FD90 1 UpdateMusicChannel1_HaveNote: ; $FD90 +00FD90 1 20 8F FA jsr WritePulsePeriod_SelectChannel ; $FD90: 20 8F FA +00FD93 1 +00FD93 1 D0 04 bne UpdateMusicChannel1_SelectControl +00FD95 1 ; $FD93: D0 04 +00FD95 1 +00FD95 1 A2 10 ldx #$10 ; $FD95: A2 10 +00FD97 1 D0 17 bne UpdateMusicChannel1_Write +00FD99 1 ; $FD97: D0 17 +00FD99 1 +00FD99 1 ; ---------------------------------------------------------------------------- +00FD99 1 ; Select pulse control according to sequence bank, duration, and channel state. +00FD99 1 ; ---------------------------------------------------------------------------- +00FD99 1 +00FD99 1 UpdateMusicChannel1_SelectControl: ; $FD99 +00FD99 1 A2 5A ldx #$5A ; $FD99: A2 5A +00FD9B 1 +00FD9B 1 A5 FC lda $FC ; $FD9B: A5 FC +00FD9D 1 F0 11 beq UpdateMusicChannel1_Write +00FD9F 1 ; $FD9D: F0 11 +00FD9F 1 +00FD9F 1 A2 46 ldx #$46 ; $FD9F: A2 46 +00FDA1 1 +00FDA1 1 AD F3 07 lda $07F3 ; $FDA1: AD F3 07 +00FDA4 1 C9 08 cmp #$08 ; $FDA4: C9 08 +00FDA6 1 B0 02 bcs UpdateMusicChannel1_CheckAlt +00FDA8 1 ; $FDA6: B0 02 +00FDA8 1 +00FDA8 1 A2 42 ldx #$42 ; $FDA8: A2 42 +00FDAA 1 +00FDAA 1 UpdateMusicChannel1_CheckAlt: ; $FDAA +00FDAA 1 A5 F9 lda $F9 ; $FDAA: A5 F9 +00FDAC 1 D0 02 bne UpdateMusicChannel1_Write +00FDAE 1 ; $FDAC: D0 02 +00FDAE 1 +00FDAE 1 A2 86 ldx #$86 ; $FDAE: A2 86 +00FDB0 1 +00FDB0 1 ; ---------------------------------------------------------------------------- +00FDB0 1 ; Write pulse channel 1 sweep/control and reload the note countdown. +00FDB0 1 ; ---------------------------------------------------------------------------- +00FDB0 1 +00FDB0 1 UpdateMusicChannel1_Write: ; $FDB0 +00FDB0 1 20 68 FA jsr WritePulse1SweepAndControl ; $FDB0: 20 68 FA +00FDB3 1 +00FDB3 1 AD F3 07 lda $07F3 ; $FDB3: AD F3 07 +00FDB6 1 8D F1 07 sta $07F1 ; $FDB6: 8D F1 07 +00FDB9 1 +00FDB9 1 ; ============================================================================ +00FDB9 1 ; $FDB9-$FE04 +00FDB9 1 ; Update the second music channel. +00FDB9 1 ; +00FDB9 1 ; $FB is the channel stream cursor. $07F0 is its countdown. +00FDB9 1 ; ============================================================================ +00FDB9 1 +00FDB9 1 UpdatePulse2MusicChannel: ; $FDB9 +00FDB9 1 A5 FC lda $FC ; $FDB9: A5 FC +00FDBB 1 D0 0A bne UpdateMusicChannel2_Decrement +00FDBD 1 ; $FDBB: D0 0A +00FDBD 1 +00FDBD 1 AD F0 07 lda $07F0 ; $FDBD: AD F0 07 +00FDC0 1 C9 02 cmp #$02 ; $FDC0: C9 02 +00FDC2 1 D0 03 bne UpdateMusicChannel2_Decrement +00FDC4 1 ; $FDC2: D0 03 +00FDC4 1 +00FDC4 1 20 64 FA jsr ConfigurePulse2ControlPreset +00FDC7 1 ; $FDC4: 20 64 FA +00FDC7 1 +00FDC7 1 UpdateMusicChannel2_Decrement: ; $FDC7 +00FDC7 1 CE F0 07 dec $07F0 ; $FDC7: CE F0 07 +00FDCA 1 D0 39 bne UpdateTriangleMusicChannel ; $FDCA: D0 39 +00FDCC 1 +00FDCC 1 ; ---------------------------------------------------------------------------- +00FDCC 1 ; Fetch the next byte from the second channel stream. +00FDCC 1 ; ---------------------------------------------------------------------------- +00FDCC 1 +00FDCC 1 A4 FB ldy $FB ; $FDCC: A4 FB +00FDCE 1 E6 FB inc $FB ; $FDCE: E6 FB +00FDD0 1 +00FDD0 1 B1 F7 lda ($F7),y ; $FDD0: B1 F7 +00FDD2 1 D0 0B bne UpdateMusicChannel2_HaveCommand +00FDD4 1 ; $FDD2: D0 0B +00FDD4 1 +00FDD4 1 ; ---------------------------------------------------------------------------- +00FDD4 1 ; A zero byte terminates the complete music sequence. +00FDD4 1 ; ---------------------------------------------------------------------------- +00FDD4 1 +00FDD4 1 85 FB sta $FB ; $FDD4: 85 FB +00FDD6 1 85 FA sta $FA ; $FDD6: 85 FA +00FDD8 1 8D F4 07 sta $07F4 ; $FDD8: 8D F4 07 +00FDDB 1 +00FDDB 1 20 60 FA jsr ConfigurePulse1ControlPreset +00FDDE 1 ; $FDDB: 20 60 FA +00FDDE 1 +00FDDE 1 60 rts ; $FDDE: 60 +00FDDF 1 +00FDDF 1 ; ---------------------------------------------------------------------------- +00FDDF 1 ; Decode the command and write the pulse 2 period/control. +00FDDF 1 ; ---------------------------------------------------------------------------- +00FDDF 1 +00FDDF 1 UpdateMusicChannel2_HaveCommand: ; $FDDF +00FDDF 1 20 BF FA jsr LookupAudioControlValue ; $FDDF: 20 BF FA +00FDE2 1 8D F0 07 sta $07F0 ; $FDE2: 8D F0 07 +00FDE5 1 +00FDE5 1 8A txa ; $FDE5: 8A +00FDE6 1 29 3E and #$3E ; $FDE6: 29 3E +00FDE8 1 +00FDE8 1 20 A6 FA jsr WritePulse2PeriodAfterSweep ; $FDE8: 20 A6 FA +00FDEB 1 +00FDEB 1 D0 04 bne UpdateMusicChannel2_SelectControl +00FDED 1 ; $FDEB: D0 04 +00FDED 1 +00FDED 1 A2 90 ldx #$90 ; $FDED: A2 90 +00FDEF 1 D0 11 bne UpdateMusicChannel2_Write +00FDF1 1 ; $FDEF: D0 11 +00FDF1 1 +00FDF1 1 UpdateMusicChannel2_SelectControl: ; $FDF1 +00FDF1 1 A2 9D ldx #$9D ; $FDF1: A2 9D +00FDF3 1 +00FDF3 1 A5 FC lda $FC ; $FDF3: A5 FC +00FDF5 1 F0 0B beq UpdateMusicChannel2_Write +00FDF7 1 ; $FDF5: F0 0B +00FDF7 1 +00FDF7 1 A2 86 ldx #$86 ; $FDF7: A2 86 +00FDF9 1 +00FDF9 1 AD F0 07 lda $07F0 ; $FDF9: AD F0 07 +00FDFC 1 C9 08 cmp #$08 ; $FDFC: C9 08 +00FDFE 1 B0 02 bcs UpdateMusicChannel2_Write +00FE00 1 ; $FDFE: B0 02 +00FE00 1 +00FE00 1 A2 82 ldx #$82 ; $FE00: A2 82 +00FE02 1 +00FE02 1 UpdateMusicChannel2_Write: ; $FE02 +00FE02 1 20 71 FA jsr WritePulse2SweepAndControl ; $FE02: 20 71 FA +00FE05 1 +00FE05 1 ; ============================================================================ +00FE05 1 ; $FE05-$FE3F +00FE05 1 ; Update the triangle music channel. +00FE05 1 ; +00FE05 1 ; $F9 is the stream cursor and $07F2 is the countdown. +00FE05 1 ; ============================================================================ +00FE05 1 +00FE05 1 UpdateTriangleMusicChannel: ; $FE05 +00FE05 1 A4 F9 ldy $F9 ; $FE05: A4 F9 +00FE07 1 F0 36 beq UpdateMusicSequence_Return +00FE09 1 ; $FE07: F0 36 +00FE09 1 +00FE09 1 AD F2 07 lda $07F2 ; $FE09: AD F2 07 +00FE0C 1 C9 02 cmp #$02 ; $FE0C: C9 02 +00FE0E 1 D0 05 bne UpdateMusicChannel3_Decrement +00FE10 1 ; $FE0E: D0 05 +00FE10 1 +00FE10 1 A9 00 lda #$00 ; $FE10: A9 00 +00FE12 1 8D 08 40 sta $4008 ; $FE12: 8D 08 40 +00FE15 1 +00FE15 1 UpdateMusicChannel3_Decrement: ; $FE15 +00FE15 1 CE F2 07 dec $07F2 ; $FE15: CE F2 07 +00FE18 1 D0 25 bne UpdateMusicSequence_Return +00FE1A 1 ; $FE18: D0 25 +00FE1A 1 +00FE1A 1 ; ---------------------------------------------------------------------------- +00FE1A 1 ; Fetch and decode the next triangle-channel command. +00FE1A 1 ; ---------------------------------------------------------------------------- +00FE1A 1 +00FE1A 1 E6 F9 inc $F9 ; $FE1A: E6 F9 +00FE1C 1 +00FE1C 1 B1 F7 lda ($F7),y ; $FE1C: B1 F7 +00FE1E 1 20 BF FA jsr LookupAudioControlValue ; $FE1E: 20 BF FA +00FE21 1 +00FE21 1 8D F2 07 sta $07F2 ; $FE21: 8D F2 07 +00FE24 1 +00FE24 1 ; ---------------------------------------------------------------------------- +00FE24 1 ; Select the triangle linear-counter value. +00FE24 1 ; ---------------------------------------------------------------------------- +00FE24 1 +00FE24 1 A0 38 ldy #$38 ; $FE24: A0 38 +00FE26 1 +00FE26 1 18 clc ; $FE26: 18 +00FE27 1 69 FF adc #$FF ; $FE27: 69 FF +00FE29 1 +00FE29 1 C9 0E cmp #$0E ; $FE29: C9 0E +00FE2B 1 B0 03 bcs UpdateMusicChannel3_CheckBank +00FE2D 1 ; $FE2B: B0 03 +00FE2D 1 +00FE2D 1 0A asl ; $FE2D: 0A +00FE2E 1 0A asl ; $FE2E: 0A +00FE2F 1 A8 tay ; $FE2F: A8 +00FE30 1 +00FE30 1 UpdateMusicChannel3_CheckBank: ; $FE30 +00FE30 1 A5 FC lda $FC ; $FE30: A5 FC +00FE32 1 D0 02 bne UpdateMusicChannel3_WriteLinear +00FE34 1 ; $FE32: D0 02 +00FE34 1 +00FE34 1 A0 88 ldy #$88 ; $FE34: A0 88 +00FE36 1 +00FE36 1 UpdateMusicChannel3_WriteLinear: ; $FE36 +00FE36 1 8C 08 40 sty $4008 ; $FE36: 8C 08 40 +00FE39 1 +00FE39 1 ; ---------------------------------------------------------------------------- +00FE39 1 ; Use the command byte preserved in X by LookupAudioControlValue to select the +00FE39 1 ; triangle timer period. +00FE39 1 ; ---------------------------------------------------------------------------- +00FE39 1 +00FE39 1 8A txa ; $FE39: 8A +00FE3A 1 29 3E and #$3E ; $FE3A: 29 3E +00FE3C 1 +00FE3C 1 20 AA FA jsr WriteTrianglePeriodFromTable +00FE3F 1 ; $FE3C: 20 AA FA +00FE3F 1 +00FE3F 1 UpdateMusicSequence_Return: ; $FE3F +00FE3F 1 60 rts ; $FE3F: 60 +00FE40 1 +00FE40 1 ; ============================================================================ +00FE40 1 ; $FE40-$FFCF +00FE40 1 ; Music sequence, note, duration, envelope, and instrument data. +00FE40 1 ; +00FE40 1 ; This region is consumed by the sequence engine decoded at $FD14-$FE3F. +00FE40 1 ; It includes: +00FE40 1 ; +00FE40 1 ; - sequence descriptor records +00FE40 1 ; - note and duration command streams +00FE40 1 ; - channel-control values +00FE40 1 ; - instrument and envelope sequences +00FE40 1 ; - pointers or offsets into the surrounding audio data +00FE40 1 ; +00FE40 1 ; Preserve the bytes exactly. Several streams use zero bytes, negative command +00FE40 1 ; bytes, and compact variable-length records, so speculative instruction +00FE40 1 ; decoding would incorrectly interpret data as executable code. +00FE40 1 ; ============================================================================ +00FE40 1 +00FE40 1 MusicSequenceData: ; $FE40 +00FE40 1 08 08 0D 17 .byte $08,$08,$0D,$17,$12,$1C,$21,$26 +00FE44 1 12 1C 21 26 +00FE48 1 08 6B FE 15 .byte $08,$6B,$FE,$15,$20,$08,$20,$FF +00FE4C 1 20 08 20 FF +00FE50 1 28 0C 00 D9 .byte $28,$0C,$00,$D9,$FF,$00,$00,$00 +00FE54 1 FF 00 00 00 +00FE58 1 51 FF 6E 2A .byte $51,$FF,$6E,$2A,$08,$02,$FF,$0E +00FE5C 1 08 02 FF 0E +00FE60 1 +00FE60 1 MusicSequenceData_FE60: ; $FE60 +00FE60 1 00 08 EA FE .byte $00,$08,$EA,$FE,$0C,$00,$08,$A5 +00FE64 1 0C 00 08 A5 +00FE68 1 FE 1A 2A 18 .byte $FE,$1A,$2A,$18,$04,$18,$18,$58 +00FE6C 1 04 18 18 58 +00FE70 1 A0 58 20 04 .byte $A0,$58,$20,$04,$20,$20,$60,$A6 +00FE74 1 20 20 60 A6 +00FE78 1 60 26 04 26 .byte $60,$26,$04,$26,$26,$66,$87,$00 +00FE7C 1 26 66 87 00 +00FE80 1 +00FE80 1 MusicSequenceData_FE80: ; $FE80 +00FE80 1 45 45 45 98 .byte $45,$45,$45,$98,$78,$18,$04,$18 +00FE84 1 78 18 04 18 +00FE88 1 18 58 A7 85 .byte $18,$58,$A7,$85,$04,$82,$18,$81 +00FE8C 1 04 82 18 81 +00FE90 1 38 80 18 04 .byte $38,$80,$18,$04,$18,$18,$81,$18 +00FE94 1 18 18 81 18 +00FE98 1 82 20 81 18 .byte $82,$20,$81,$18,$80,$20,$04,$20 +00FE9C 1 80 20 04 20 +00FEA0 1 +00FEA0 1 MusicSequenceData_FEA0: ; $FEA0 +00FEA0 1 20 81 20 86 .byte $20,$81,$20,$86,$20,$10,$12,$10 +00FEA4 1 20 10 12 10 +00FEA8 1 12 02 10 12 .byte $12,$02,$10,$12,$02,$10,$12,$10 +00FEAC 1 02 10 12 10 +00FEB0 1 12 02 10 12 .byte $12,$02,$10,$12,$02,$10,$12,$10 +00FEB4 1 02 10 12 10 +00FEB8 1 12 02 06 0A .byte $12,$02,$06,$0A,$0C,$C6,$00,$58 +00FEBC 1 0C C6 00 58 +00FEC0 1 +00FEC0 1 MusicSequenceData_FEC0: ; $FEC0 +00FEC0 1 04 18 B8 58 .byte $04,$18,$B8,$58,$04,$18,$B8,$58 +00FEC4 1 04 18 B8 58 +00FEC8 1 1C 1E 20 26 .byte $1C,$1E,$20,$26,$2A,$26,$C6,$80 +00FECC 1 2A 26 C6 80 +00FED0 1 3C 18 18 18 .byte $3C,$18,$18,$18,$3C,$3C,$3C,$18 +00FED4 1 3C 3C 3C 18 +00FED8 1 3C 18 18 18 .byte $3C,$18,$18,$18,$3C,$3C,$3C,$18 +00FEDC 1 3C 3C 3C 18 +00FEE0 1 +00FEE0 1 MusicSequenceData_FEE0: ; $FEE0 +00FEE0 1 18 3C 3A 38 .byte $18,$3C,$3A,$38,$36,$38,$3A,$3C +00FEE4 1 36 38 3A 3C +00FEE8 1 83 1C 98 21 .byte $83,$1C,$98,$21,$E3,$67,$26,$26 +00FEEC 1 E3 67 26 26 +00FEF0 1 6A 6E 6A 6E .byte $6A,$6E,$6A,$6E,$C6,$00,$98,$B8 +00FEF4 1 C6 00 98 B8 +00FEF8 1 58 78 78 78 .byte $58,$78,$78,$78,$58,$60,$58,$60 +00FEFC 1 58 60 58 60 +00FF00 1 +00FF00 1 MusicSequenceData_FF00: ; $FF00 +00FF00 1 A6 F8 58 18 .byte $A6,$F8,$58,$18,$18,$60,$20,$20 +00FF04 1 18 60 20 20 +00FF08 1 66 26 26 6C .byte $66,$26,$26,$6C,$2C,$2C,$C6,$00 +00FF0C 1 2C 2C C6 00 +00FF10 1 58 18 18 78 .byte $58,$18,$18,$78,$38,$38,$58,$18 +00FF14 1 38 38 58 18 +00FF18 1 18 78 38 38 .byte $18,$78,$38,$38,$58,$18,$18,$98 +00FF1C 1 58 18 18 98 +00FF20 1 +00FF20 1 MusicSequenceData_FF20: ; $FF20 +00FF20 1 C7 2F C7 0D .byte $C7,$2F,$C7,$0D,$CF,$13,$CF,$8C +00FF24 1 CF 13 CF 8C +00FF28 1 88 C6 C4 00 .byte $88,$C6,$C4,$00,$87,$2A,$84,$26 +00FF2C 1 87 2A 84 26 +00FF30 1 87 22 18 38 .byte $87,$22,$18,$38,$34,$18,$38,$34 +00FF34 1 34 18 38 34 +00FF38 1 3C 38 32 3C .byte $3C,$38,$32,$3C,$38,$32,$84,$18 +00FF3C 1 38 32 84 18 +00FF40 1 +00FF40 1 MusicSequenceData_FF40: ; $FF40 +00FF40 1 87 38 38 3A .byte $87,$38,$38,$3A,$3C,$82,$18,$18 +00FF44 1 3C 82 18 18 +00FF48 1 C5 84 98 B8 .byte $C5,$84,$98,$B8,$A6,$9C,$D8,$98 +00FF4C 1 A6 9C D8 98 +00FF50 1 98 6B E9 67 .byte $98,$6B,$E9,$67,$E5,$2B,$E7,$25 +00FF54 1 E5 2B E7 25 +00FF58 1 E1 DD 85 DB .byte $E1,$DD,$85,$DB,$1D,$DF,$A0,$86 +00FF5C 1 1D DF A0 86 +00FF60 1 +00FF60 1 MusicSequenceData_FF60: ; $FF60 +00FF60 1 AE AA 2F E7 .byte $AE,$AA,$2F,$E7,$3D,$E1,$DD,$85 +00FF64 1 3D E1 DD 85 +00FF68 1 FD 19 DD 60 .byte $FD,$19,$DD,$60,$44,$A0,$64,$44 +00FF6C 1 44 A0 64 44 +00FF70 1 A4 E7 85 DD .byte $A4,$E7,$85,$DD,$1B,$DD,$66,$44 +00FF74 1 1B DD 66 44 +00FF78 1 66 44 00 85 .byte $66,$44,$00,$85,$44,$87,$42,$85 +00FF7C 1 44 87 42 85 +00FF80 1 +00FF80 1 MusicSequenceData_FF80: ; $FF80 +00FF80 1 40 87 3E 84 .byte $40,$87,$3E,$84,$02,$87,$16,$84 +00FF84 1 02 87 16 84 +00FF88 1 14 87 12 87 .byte $14,$87,$12,$87,$10,$85,$04,$87 +00FF8C 1 10 85 04 87 +00FF90 1 04 12 02 84 .byte $04,$12,$02,$84,$40,$87,$12,$12 +00FF94 1 40 87 12 12 +00FF98 1 40 12 84 02 .byte $40,$12,$84,$02,$86,$0C,$04,$08 +00FF9C 1 86 0C 04 08 +00FFA0 1 +00FFA0 1 MusicSequenceData_FFA0: ; $FFA0 +00FFA0 1 16 84 3E 87 .byte $16,$84,$3E,$87,$12,$12,$16,$12 +00FFA4 1 12 12 16 12 +00FFA8 1 84 14 87 16 .byte $84,$14,$87,$16,$81,$02,$04,$82 +00FFAC 1 81 02 04 82 +00FFB0 1 02 81 3E 04 .byte $02,$81,$3E,$04,$82,$02,$87,$16 +00FFB4 1 82 02 87 16 +00FFB8 1 85 04 81 2E .byte $85,$04,$81,$2E,$04,$2E,$04,$09 +00FFBC 1 04 2E 04 09 +00FFC0 1 +00FFC0 1 MusicSequenceData_FFC0: ; $FFC0 +00FFC0 1 DD 9C 2B FB .byte $DD,$9C,$2B,$FB,$BA,$9C,$BA,$DC +00FFC4 1 BA 9C BA DC +00FFC8 1 98 A6 86 98 .byte $98,$A6,$86,$98,$A6,$9C,$A6,$88 +00FFCC 1 A6 9C A6 88 +00FFD0 1 +00FFD0 1 ; ============================================================================ +00FFD0 1 ; $FFD0-$FFE9 +00FFD0 1 ; Final music/audio sequence data. +00FFD0 1 ; ============================================================================ +00FFD0 1 +00FFD0 1 MusicSequenceData_FFD0: ; $FFD0 +00FFD0 1 07 D9 86 09 .byte $07,$D9,$86,$09,$DD,$88,$E6,$A6 +00FFD4 1 DD 88 E6 A6 +00FFD8 1 B8 02 12 02 .byte $B8,$02,$12,$02,$12,$02,$12,$02 +00FFDC 1 12 02 12 02 +00FFE0 1 52 00 .byte $52,$00 +00FFE2 1 +00FFE2 1 ; ============================================================================ +00FFE2 1 ; $FFE2-$FFF9 +00FFE2 1 ; Unused/padding bytes. +00FFE2 1 ; +00FFE2 1 ; The first two bytes, $52,$00, complete the audio data above. The remaining +00FFE2 1 ; bytes through $FFF9 are $FF padding. +00FFE2 1 ; ============================================================================ +00FFE2 1 +00FFE2 1 UnusedRomPadding: ; $FFE2 +00FFE2 1 FF FF FF FF .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF +00FFE6 1 FF FF FF FF +00FFEA 1 FF FF FF FF .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF +00FFEE 1 FF FF FF FF +00FFF2 1 FF FF FF FF .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF +00FFF6 1 FF FF FF FF +00FFFA 1 +00FFFA 1 ; ============================================================================ +00FFFA 1 ; $FFFA-$FFFF +00FFFA 1 ; 6502 interrupt vectors. +00FFFA 1 ; +00FFFA 1 ; Each vector is stored little-endian: +00FFFA 1 ; +00FFFA 1 ; NMI: $C046 +00FFFA 1 ; RESET: $C40B +00FFFA 1 ; IRQ: $C43E +00FFFA 1 ; ============================================================================ +00FFFA 1 +00FFFA 1 InterruptVectors: ; $FFFA +00FFFA 1 +00FFFA 1 NmiVectorWord: ; $FFFA +00FFFA 1 46 C0 .word $C046 ; $FFFA: 46 C0 +00FFFC 1 +00FFFC 1 ResetVectorWord: ; $FFFC +00FFFC 1 0B C4 .word $C40B ; $FFFC: 0B C4 +00FFFE 1 +00FFFE 1 IrqBrkVectorWord: ; $FFFE +00FFFE 1 3E C4 .word $C43E ; $FFFE: 3E C4 +010000 1 +010000 1 ; ============================================================================ +010000 1 ; End of 16 KB PRG-ROM. +010000 1 ; +010000 1 ; CPU range completed: $C000-$FFFF +010000 1 ; ROM range completed: $0000-$3FFF +010000 1 ; ============================================================================ +010000 1 diff --git a/Baseball (UE)/copilot/prg.s b/Baseball (UE)/copilot/prg.s index 322103e..eba5086 100644 --- a/Baseball (UE)/copilot/prg.s +++ b/Baseball (UE)/copilot/prg.s @@ -21,15 +21,15 @@ ; ============================================================================ TitleCopyrightPpuStream: ; $C000 - .byte $23,$45,$05 - .byte $AF,$01,$09,$08,$04 + .byte $23,$45,$05 ; CPU:$C000 PRG:0000 23 45 05 + .byte $AF,$01,$09,$08,$04 ; CPU:$C003 PRG:0003 AF 01 09 08 04 - .byte $23,$65,$18 - .byte $17,$12,$17,$1D,$0E,$17,$0D,$18 - .byte $25,$18,$0F,$25,$0A,$16,$0E,$1B - .byte $12,$0C,$0A,$25,$12,$17,$0C,$AC + .byte $23,$65,$18 ; CPU:$C008 PRG:0008 23 65 18 + .byte $17,$12,$17,$1D,$0E,$17,$0D,$18 ; CPU:$C00B PRG:000B 17 12 17 1D 0E 17 0D 18 + .byte $25,$18,$0F,$25,$0A,$16,$0E,$1B ; CPU:$C013 PRG:0013 25 18 0F 25 0A 16 0E 1B + .byte $12,$0C,$0A,$25,$12,$17,$0C,$AC ; CPU:$C01B PRG:001B 12 0C 0A 25 12 17 0C AC - .byte $00 + .byte $00 ; CPU:$C023 PRG:0023 00 ; ============================================================================ ; $C024-$C029 @@ -37,7 +37,7 @@ TitleCopyrightPpuStream: ; $C000 ; ============================================================================ TeamInitialTileTable: ; $C024 - .byte $0A,$0C,$0D,$19,$1B,$22 + .byte $0A,$0C,$0D,$19,$1B,$22 ; CPU:$C024 PRG:0024 0A 0C 0D 19 1B 22 ; ============================================================================ ; $C02A-$C02F @@ -45,7 +45,7 @@ TeamInitialTileTable: ; $C024 ; ============================================================================ TeamSelectionSpriteTileTable: ; $C02A - .byte $0C,$16,$12,$16,$03,$0F + .byte $0C,$16,$12,$16,$03,$0F ; CPU:$C02A PRG:002A 0C 16 12 16 03 0F ; ============================================================================ ; $C030-$C035 @@ -53,7 +53,7 @@ TeamSelectionSpriteTileTable: ; $C02A ; ============================================================================ TeamSelectionSpriteXTable: ; $C030 - .byte $30,$21,$10,$30,$21,$10 + .byte $30,$21,$10,$30,$21,$10 ; CPU:$C030 PRG:0030 30 21 10 30 21 10 ; ============================================================================ ; $C036-$C045 @@ -61,19 +61,19 @@ TeamSelectionSpriteXTable: ; $C030 ; ============================================================================ CalculateRandomizedPitchMotion: ; $C036 - lda #$E2 ; $C036: A9 E2 - sbc $0539 ; $C038: ED 39 05 + lda #$E2 ; CPU:$C036 PRG:0036 A9 E2 + sbc $0539 ; CPU:$C038 PRG:0038 ED 39 05 - cmp #$80 ; $C03B: C9 80 - ror ; $C03D: 6A + cmp #$80 ; CPU:$C03B PRG:003B C9 80 + ror ; CPU:$C03D PRG:003D 6A - cmp #$80 ; $C03E: C9 80 - ror ; $C040: 6A + cmp #$80 ; CPU:$C03E PRG:003E C9 80 + ror ; CPU:$C040 PRG:0040 6A - sec ; $C041: 38 - sbc $0539 ; $C042: ED 39 05 + sec ; CPU:$C041 PRG:0041 38 + sbc $0539 ; CPU:$C042 PRG:0042 ED 39 05 - rts ; $C045: 60 + rts ; CPU:$C045 PRG:0045 60 ; ============================================================================ ; $C046-$C122 @@ -81,181 +81,181 @@ CalculateRandomizedPitchMotion: ; $C036 ; ============================================================================ NMI: ; $C046 - pha ; $C046: 48 - stx NmiSavedX ; $C047: 86 0D - sty NmiSavedY ; $C049: 84 0E + pha ; CPU:$C046 PRG:0046 48 + stx NmiSavedX ; CPU:$C047 PRG:0047 86 0D + sty NmiSavedY ; CPU:$C049 PRG:0049 84 0E - lda PPUSTATUS ; $C04B: AD 02 20 + lda PPUSTATUS ; CPU:$C04B PRG:004B AD 02 20 - lda #$02 ; $C04E: A9 02 - sta OAMDMA ; $C050: 8D 14 40 + lda #$02 ; CPU:$C04E PRG:004E A9 02 + sta OAMDMA ; CPU:$C050 PRG:0050 8D 14 40 - ldy #$00 ; $C053: A0 00 + ldy #$00 ; CPU:$C053 PRG:0053 A0 00 NMI_PacketLoop: ; $C055 - ldx $0300,y ; $C055: BE 00 03 - beq NMI_QueueDone ; $C058: F0 33 + ldx $0300,y ; CPU:$C055 PRG:0055 BE 00 03 + beq NMI_QueueDone ; CPU:$C058 PRG:0058 F0 33 - iny ; $C05A: C8 + iny ; CPU:$C05A PRG:005A C8 - lda $0300,y ; $C05B: B9 00 03 - sta PPUADDR ; $C05E: 8D 06 20 + lda $0300,y ; CPU:$C05B PRG:005B B9 00 03 + sta PPUADDR ; CPU:$C05E PRG:005E 8D 06 20 - iny ; $C061: C8 + iny ; CPU:$C061 PRG:0061 C8 - lda $0300,y ; $C062: B9 00 03 - sta PPUADDR ; $C065: 8D 06 20 + lda $0300,y ; CPU:$C062 PRG:0062 B9 00 03 + sta PPUADDR ; CPU:$C065 PRG:0065 8D 06 20 - iny ; $C068: C8 - iny ; $C069: C8 + iny ; CPU:$C068 PRG:0068 C8 + iny ; CPU:$C069 PRG:0069 C8 - lda $02FF,y ; $C06A: B9 FF 02 - sta PPUCTRL ; $C06D: 8D 00 20 + lda $02FF,y ; CPU:$C06A PRG:006A B9 FF 02 + sta PPUCTRL ; CPU:$C06D PRG:006D 8D 00 20 - bmi NMI_ReadPacket ; $C070: 30 0C + bmi NMI_ReadPacket ; CPU:$C070 PRG:0070 30 0C NMI_WritePacket: ; $C072 - lda $0300,y ; $C072: B9 00 03 - sta PPUDATA ; $C075: 8D 07 20 + lda $0300,y ; CPU:$C072 PRG:0072 B9 00 03 + sta PPUDATA ; CPU:$C075 PRG:0075 8D 07 20 - iny ; $C078: C8 - dex ; $C079: CA + iny ; CPU:$C078 PRG:0078 C8 + dex ; CPU:$C079 PRG:0079 CA - bne NMI_WritePacket ; $C07A: D0 F6 - beq NMI_PacketLoop ; $C07C: F0 D7 + bne NMI_WritePacket ; CPU:$C07A PRG:007A D0 F6 + beq NMI_PacketLoop ; CPU:$C07C PRG:007C F0 D7 NMI_ReadPacket: ; $C07E - lda PPUDATA ; $C07E: AD 07 20 + lda PPUDATA ; CPU:$C07E PRG:007E AD 07 20 ; Discard buffered PPU read. NMI_ReadPacketLoop: ; $C081 - lda PPUDATA ; $C081: AD 07 20 - sta $0300,y ; $C084: 99 00 03 + lda PPUDATA ; CPU:$C081 PRG:0081 AD 07 20 + sta $0300,y ; CPU:$C084 PRG:0084 99 00 03 - iny ; $C087: C8 - dex ; $C088: CA + iny ; CPU:$C087 PRG:0087 C8 + dex ; CPU:$C088 PRG:0088 CA - bne NMI_ReadPacketLoop ; $C089: D0 F6 - beq NMI_PacketLoop ; $C08B: F0 C8 + bne NMI_ReadPacketLoop ; CPU:$C089 PRG:0089 D0 F6 + beq NMI_PacketLoop ; CPU:$C08B PRG:008B F0 C8 NMI_QueueDone: ; $C08D - stx $0300 ; $C08D: 8E 00 03 + stx $0300 ; CPU:$C08D PRG:008D 8E 00 03 - lda ScrollX ; $C090: A5 DF - sta PPUSCROLL ; $C092: 8D 05 20 + lda ScrollX ; CPU:$C090 PRG:0090 A5 DF + sta PPUSCROLL ; CPU:$C092 PRG:0092 8D 05 20 - lda ScrollY ; $C095: A5 E0 - sta PPUSCROLL ; $C097: 8D 05 20 + lda ScrollY ; CPU:$C095 PRG:0095 A5 E0 + sta PPUSCROLL ; CPU:$C097 PRG:0097 8D 05 20 - lda PpuMaskShadow ; $C09A: A5 DE - sta PPUMASK ; $C09C: 8D 01 20 + lda PpuMaskShadow ; CPU:$C09A PRG:009A A5 DE + sta PPUMASK ; CPU:$C09C PRG:009C 8D 01 20 - lda PpuCtrlShadow ; $C09F: A5 DD - sta PPUCTRL ; $C0A1: 8D 00 20 + lda PpuCtrlShadow ; CPU:$C09F PRG:009F A5 DD + sta PPUCTRL ; CPU:$C0A1 PRG:00A1 8D 00 20 - jsr InitializeAudioEngine ; $C0A4: 20 D0 F9 + jsr InitializeAudioEngine ; CPU:$C0A4 PRG:00A4 20 D0 F9 - lda #$01 ; $C0A7: A9 01 - sta JOY1 ; $C0A9: 8D 16 40 + lda #$01 ; CPU:$C0A7 PRG:00A7 A9 01 + sta JOY1 ; CPU:$C0A9 PRG:00A9 8D 16 40 - lda #$00 ; $C0AC: A9 00 - sta JOY1 ; $C0AE: 8D 16 40 + lda #$00 ; CPU:$C0AC PRG:00AC A9 00 + sta JOY1 ; CPU:$C0AE PRG:00AE 8D 16 40 - ldx #$08 ; $C0B1: A2 08 + ldx #$08 ; CPU:$C0B1 PRG:00B1 A2 08 NMI_ReadControllers: ; $C0B3 - lda JOY1 ; $C0B3: AD 16 40 - and #$03 ; $C0B6: 29 03 - cmp #$01 ; $C0B8: C9 01 - rol ControllerPressed1 ; $C0BA: 26 15 + lda JOY1 ; CPU:$C0B3 PRG:00B3 AD 16 40 + and #$03 ; CPU:$C0B6 PRG:00B6 29 03 + cmp #$01 ; CPU:$C0B8 PRG:00B8 C9 01 + rol ControllerPressed1 ; CPU:$C0BA PRG:00BA 26 15 - lda JOY2 ; $C0BC: AD 17 40 - and #$03 ; $C0BF: 29 03 - cmp #$01 ; $C0C1: C9 01 - rol ControllerPressed2 ; $C0C3: 26 16 + lda JOY2 ; CPU:$C0BC PRG:00BC AD 17 40 + and #$03 ; CPU:$C0BF PRG:00BF 29 03 + cmp #$01 ; CPU:$C0C1 PRG:00C1 C9 01 + rol ControllerPressed2 ; CPU:$C0C3 PRG:00C3 26 16 - dex ; $C0C5: CA - bne NMI_ReadControllers ; $C0C6: D0 EB + dex ; CPU:$C0C5 PRG:00C5 CA + bne NMI_ReadControllers ; CPU:$C0C6 PRG:00C6 D0 EB - ldx #$01 ; $C0C8: A2 01 + ldx #$01 ; CPU:$C0C8 PRG:00C8 A2 01 NMI_UpdateControllerState: ; $C0CA - lda ControllerPressed1,x ; $C0CA: B5 15 - tay ; $C0CC: A8 + lda ControllerPressed1,x ; CPU:$C0CA PRG:00CA B5 15 + tay ; CPU:$C0CC PRG:00CC A8 - eor ControllerHeld1,x ; $C0CD: 55 11 - and ControllerPressed1,x ; $C0CF: 35 15 + eor ControllerHeld1,x ; CPU:$C0CD PRG:00CD 55 11 + and ControllerPressed1,x ; CPU:$C0CF PRG:00CF 35 15 - sta ControllerPressed1,x ; $C0D1: 95 15 - sty ControllerHeld1,x ; $C0D3: 94 11 + sta ControllerPressed1,x ; CPU:$C0D1 PRG:00D1 95 15 + sty ControllerHeld1,x ; CPU:$C0D3 PRG:00D3 94 11 - dex ; $C0D5: CA - bpl NMI_UpdateControllerState + dex ; CPU:$C0D5 PRG:00D5 CA + bpl NMI_UpdateControllerState ; CPU:$C0D6 PRG:00D6 10 F2 ; $C0D6: 10 F2 - and #$10 ; $C0D8: 29 10 - beq NMI_CheckState ; $C0DA: F0 10 + and #$10 ; CPU:$C0D8 PRG:00D8 29 10 + beq NMI_CheckState ; CPU:$C0DA PRG:00DA F0 10 - lda SessionActive ; $C0DC: A5 1E - bne NMI_RunCommand0B ; $C0DE: D0 07 + lda SessionActive ; CPU:$C0DC PRG:00DC A5 1E + bne NMI_RunCommand0B ; CPU:$C0DE PRG:00DE D0 07 - sta TransitionActive ; $C0E0: 85 1D - sta GameplaySuspended ; $C0E2: 85 EF + sta TransitionActive ; CPU:$C0E0 PRG:00E0 85 1D + sta GameplaySuspended ; CPU:$C0E2 PRG:00E2 85 EF - jmp InitializeNewSession ; $C0E4: 4C 9C C4 + jmp InitializeNewSession ; CPU:$C0E4 PRG:00E4 4C 9C C4 NMI_RunCommand0B: ; $C0E7 - ldx #$0B ; $C0E7: A2 0B - jsr ProcessQueuedObjectEvent; $C0E9: 20 2A EB + ldx #$0B ; CPU:$C0E7 PRG:00E7 A2 0B + jsr ProcessQueuedObjectEvent ; CPU:$C0E9 PRG:00E9 20 2A EB NMI_CheckState: ; $C0EC - lda NmiStateFlag ; $C0EC: A5 1F - bne NMI_RestoreRegisters ; $C0EE: D0 2C + lda NmiStateFlag ; CPU:$C0EC PRG:00EC A5 1F + bne NMI_RestoreRegisters ; CPU:$C0EE PRG:00EE D0 2C - jsr QueueInlineObjectEvent ; $C0F0: 20 0A EB + jsr QueueInlineObjectEvent ; CPU:$C0F0 PRG:00F0 20 0A EB ; Inline command data consumed by the routine at QueueInlineObjectEvent. ; These bytes must not be assembled as 6502 instructions. - .byte $05,$21,$C1 ; $C0F3-$C0F5 + .byte $05,$21,$C1 ; $C0F3-$C0F5 ; CPU:$C0F3 PRG:00F3 05 21 C1 - ldx #$00 ; $C0F6: A2 00 - jsr ProcessQueuedObjectEvent ; $C0F8: 20 2A EB + ldx #$00 ; CPU:$C0F6 PRG:00F6 A2 00 + jsr ProcessQueuedObjectEvent ; CPU:$C0F8 PRG:00F8 20 2A EB - inc FrameCounter ; $C0FB: E6 E3 - jsr CalculateControllerAssignments ; $C0FD: 20 7E C8 + inc FrameCounter ; CPU:$C0FB PRG:00FB E6 E3 + jsr CalculateControllerAssignments ; CPU:$C0FD PRG:00FD 20 7E C8 - ldx DerivedControl0 ; $C100: A6 0F - txa ; $C102: 8A - tay ; $C103: A8 + ldx DerivedControl0 ; CPU:$C100 PRG:0100 A6 0F + txa ; CPU:$C102 PRG:0102 8A + tay ; CPU:$C103 PRG:0103 A8 - beq NMI_StoreFirstObject ; $C104: F0 04 + beq NMI_StoreFirstObject ; CPU:$C104 PRG:0104 F0 04 - lda $10,x ; $C106: B5 10 - ldy InputState2,x ; $C108: B4 14 + lda $10,x ; CPU:$C106 PRG:0106 B5 10 + ldy InputState2,x ; CPU:$C108 PRG:0108 B4 14 NMI_StoreFirstObject: ; $C10A - sta InputState1 ; $C10A: 85 13 - sty InputAux1 ; $C10C: 84 17 + sta InputState1 ; CPU:$C10A PRG:010A 85 13 + sty InputAux1 ; CPU:$C10C PRG:010C 84 17 - ldx $10 ; $C10E: A6 10 - txa ; $C110: 8A - tay ; $C111: A8 + ldx $10 ; CPU:$C10E PRG:010E A6 10 + txa ; CPU:$C110 PRG:0110 8A + tay ; CPU:$C111 PRG:0111 A8 - beq NMI_StoreSecondObject ; $C112: F0 04 + beq NMI_StoreSecondObject ; CPU:$C112 PRG:0112 F0 04 - lda $10,x ; $C114: B5 10 - ldy InputState2,x ; $C116: B4 14 + lda $10,x ; CPU:$C114 PRG:0114 B5 10 + ldy InputState2,x ; CPU:$C116 PRG:0116 B4 14 NMI_StoreSecondObject: ; $C118 - sta InputState2 ; $C118: 85 14 - sty InputAux2 ; $C11A: 84 18 + sta InputState2 ; CPU:$C118 PRG:0118 85 14 + sty InputAux2 ; CPU:$C11A PRG:011A 84 18 NMI_RestoreRegisters: ; $C11C - ldy NmiSavedY ; $C11C: A4 0E - ldx NmiSavedX ; $C11E: A6 0D + ldy NmiSavedY ; CPU:$C11C PRG:011C A4 0E + ldx NmiSavedX ; CPU:$C11E PRG:011E A6 0D - pla ; $C120: 68 - rti ; $C121: 40 + pla ; CPU:$C120 PRG:0120 68 + rti ; CPU:$C121 PRG:0121 40 ; ============================================================================ ; $C122-$C18C @@ -263,102 +263,102 @@ NMI_RestoreRegisters: ; $C11C ; ============================================================================ UpdateFrameObjectsAndTimers: ; $C122 - ldx #$00 ; $C122: A2 00 + ldx #$00 ; CPU:$C122 PRG:0122 A2 00 - stx PpuQueueOffset ; $C124: 86 3E - stx OamWriteOffset ; $C126: 86 3F - stx FrameState20 ; $C128: 86 20 + stx PpuQueueOffset ; CPU:$C124 PRG:0124 86 3E + stx OamWriteOffset ; CPU:$C126 PRG:0126 86 3F + stx FrameState20 ; CPU:$C128 PRG:0128 86 20 - jsr QueueInlineObjectEvent ; $C12A: 20 0A EB + jsr QueueInlineObjectEvent ; CPU:$C12A PRG:012A 20 0A EB ; Inline command data consumed by the routine at QueueInlineObjectEvent. - .byte $07,$64,$C2 ; $C12D-$C12F + .byte $07,$64,$C2 ; $C12D-$C12F ; CPU:$C12D PRG:012D 07 64 C2 - ldx #$01 ; $C130: A2 01 - jsr ProcessQueuedObjectEvent ; $C132: 20 2A EB + ldx #$01 ; CPU:$C130 PRG:0130 A2 01 + jsr ProcessQueuedObjectEvent ; CPU:$C132 PRG:0132 20 2A EB - ldx #$30 ; $C135: A2 30 + ldx #$30 ; CPU:$C135 PRG:0135 A2 30 UpdateObjectTimerLoop: ; $C137 - lda $063F,x ; $C137: BD 3F 06 - beq UpdateNextObjectTimer ; $C13A: F0 08 + lda $063F,x ; CPU:$C137 PRG:0137 BD 3F 06 + beq UpdateNextObjectTimer ; CPU:$C13A PRG:013A F0 08 - dec $063F,x ; $C13C: DE 3F 06 - bne UpdateNextObjectTimer ; $C13F: D0 03 + dec $063F,x ; CPU:$C13C PRG:013C DE 3F 06 + bne UpdateNextObjectTimer ; CPU:$C13F PRG:013F D0 03 - jsr QueueDecodedObjectEventSelectIndex ; $C141: 20 15 EB + jsr QueueDecodedObjectEventSelectIndex ; CPU:$C141 PRG:0141 20 15 EB UpdateNextObjectTimer: ; $C144 - dex ; $C144: CA - bne UpdateObjectTimerLoop ; $C145: D0 F0 + dex ; CPU:$C144 PRG:0144 CA + bne UpdateObjectTimerLoop ; CPU:$C145 PRG:0145 D0 F0 - ldx #$03 ; $C147: A2 03 + ldx #$03 ; CPU:$C147 PRG:0147 A2 03 UpdateShortCountdowns: ; $C149 - dec $05AD,x ; $C149: DE AD 05 - bpl UpdateNextShortCountdown + dec $05AD,x ; CPU:$C149 PRG:0149 DE AD 05 + bpl UpdateNextShortCountdown ; CPU:$C14C PRG:014C ?? ; $C14C: 10 03 - inc $05AD,x ; $C14E: FE AD 05 + inc $05AD,x ; CPU:$C14E PRG:014E FE AD 05 UpdateNextShortCountdown: ; $C151 - dex ; $C151: CA - bpl UpdateShortCountdowns + dex ; CPU:$C151 PRG:0151 CA + bpl UpdateShortCountdowns ; CPU:$C152 PRG:0152 ?? ; $C152: 10 F5 - lda TransitionActive ; $C154: A5 1D - beq IntegrateAllObjectPositions + lda TransitionActive ; CPU:$C154 PRG:0154 A5 1D + beq IntegrateAllObjectPositions ; CPU:$C156 PRG:0156 ?? ; $C156: F0 03 - jmp CommonEngineExit ; $C158: 4C 6A EB + jmp CommonEngineExit ; CPU:$C158 PRG:0158 4C 6A EB IntegrateAllObjectPositions: ; $C15B - ldx #$24 ; $C15B: A2 24 + ldx #$24 ; CPU:$C15B PRG:015B A2 24 ; Each logical object occupies two adjacent indices. ; X advances by two after both coordinate pairs are updated. IntegrateObjectPositionLoop: ; $C15D - ldy #$00 ; $C15D: A0 00 + ldy #$00 ; CPU:$C15D PRG:015D A0 00 - lda $056F,x ; $C15F: BD 6F 05 - bpl AddObjectHorizontalDelta ; $C162: 10 01 + lda $056F,x ; CPU:$C15F PRG:015F BD 6F 05 + bpl AddObjectHorizontalDelta ; CPU:$C162 PRG:0162 10 01 - dey ; $C164: 88 + dey ; CPU:$C164 PRG:0164 88 ; Sign-extend the low-byte delta. AddObjectHorizontalDelta: ; $C165 - clc ; $C165: 18 + clc ; CPU:$C165 PRG:0165 18 - adc $050B,x ; $C166: 7D 0B 05 - sta $050B,x ; $C169: 9D 0B 05 + adc $050B,x ; CPU:$C166 PRG:0166 7D 0B 05 + sta $050B,x ; CPU:$C169 PRG:0169 9D 0B 05 - tya ; $C16C: 98 - adc $050C,x ; $C16D: 7D 0C 05 - sta $050C,x ; $C170: 9D 0C 05 + tya ; CPU:$C16C PRG:016C 98 + adc $050C,x ; CPU:$C16D PRG:016D 7D 0C 05 + sta $050C,x ; CPU:$C170 PRG:0170 9D 0C 05 - ldy #$00 ; $C173: A0 00 + ldy #$00 ; CPU:$C173 PRG:0173 A0 00 - lda $0570,x ; $C175: BD 70 05 - bpl AddObjectVerticalDelta ; $C178: 10 01 + lda $0570,x ; CPU:$C175 PRG:0175 BD 70 05 + bpl AddObjectVerticalDelta ; CPU:$C178 PRG:0178 10 01 - dey ; $C17A: 88 + dey ; CPU:$C17A PRG:017A 88 ; Sign-extend the second delta. AddObjectVerticalDelta: ; $C17B - clc ; $C17B: 18 + clc ; CPU:$C17B PRG:017B 18 - adc $053C,x ; $C17C: 7D 3C 05 - sta $053C,x ; $C17F: 9D 3C 05 + adc $053C,x ; CPU:$C17C PRG:017C 7D 3C 05 + sta $053C,x ; CPU:$C17F PRG:017F 9D 3C 05 - tya ; $C182: 98 - adc $053D,x ; $C183: 7D 3D 05 - sta $053D,x ; $C186: 9D 3D 05 + tya ; CPU:$C182 PRG:0182 98 + adc $053D,x ; CPU:$C183 PRG:0183 7D 3D 05 + sta $053D,x ; CPU:$C186 PRG:0186 9D 3D 05 - dex ; $C189: CA - dex ; $C18A: CA + dex ; CPU:$C189 PRG:0189 CA + dex ; CPU:$C18A PRG:018A CA - bpl IntegrateObjectPositionLoop + bpl IntegrateObjectPositionLoop ; CPU:$C18B PRG:018B ?? ; $C18B: 10 D0 ; ============================================================================ @@ -367,20 +367,20 @@ AddObjectVerticalDelta: ; $C17B ; ============================================================================ UpdateBaseMotionSequence: ; $C18D - ldx #$00 ; $C18D: A2 00 - jsr IntegrateObjectVelocityAndPosition ; $C18F: 20 CA C3 + ldx #$00 ; CPU:$C18D PRG:018D A2 00 + jsr IntegrateObjectVelocityAndPosition ; CPU:$C18F PRG:018F 20 CA C3 - ldx #$31 ; $C192: A2 31 - jsr IntegrateObjectVelocityAndPosition ; $C194: 20 CA C3 + ldx #$31 ; CPU:$C192 PRG:0192 A2 31 + jsr IntegrateObjectVelocityAndPosition ; CPU:$C194 PRG:0194 20 CA C3 - ldx #$62 ; $C197: A2 62 - jsr IntegrateObjectVelocityAndPosition ; $C199: 20 CA C3 + ldx #$62 ; CPU:$C197 PRG:0197 A2 62 + jsr IntegrateObjectVelocityAndPosition ; CPU:$C199 PRG:0199 20 CA C3 - lda $056C ; $C19C: AD 6C 05 - bmi ReflectBaseMotionValues + lda $056C ; CPU:$C19C PRG:019C AD 6C 05 + bmi ReflectBaseMotionValues ; CPU:$C19F PRG:019F ?? ; $C19F: 30 03 - jmp UpdatePositionSignState ; $C1A1: 4C 28 C2 + jmp UpdatePositionSignState ; CPU:$C1A1 PRG:01A1 4C 28 C2 ; ---------------------------------------------------------------------------- ; Negate the signed values at $056B/$056C and $0569/$056A. @@ -388,178 +388,178 @@ UpdateBaseMotionSequence: ; $C18D ; ---------------------------------------------------------------------------- ReflectBaseMotionValues: ; $C1A4 - ldy #$00 ; $C1A4: A0 00 - sec ; $C1A6: 38 + ldy #$00 ; CPU:$C1A4 PRG:01A4 A0 00 + sec ; CPU:$C1A6 PRG:01A6 38 - tya ; $C1A7: 98 - sbc $056B ; $C1A8: ED 6B 05 - sta $056B ; $C1AB: 8D 6B 05 + tya ; CPU:$C1A7 PRG:01A7 98 + sbc $056B ; CPU:$C1A8 PRG:01A8 ED 6B 05 + sta $056B ; CPU:$C1AB PRG:01AB 8D 6B 05 - tya ; $C1AE: 98 - sbc $056C ; $C1AF: ED 6C 05 - sta $056C ; $C1B2: 8D 6C 05 + tya ; CPU:$C1AE PRG:01AE 98 + sbc $056C ; CPU:$C1AF PRG:01AF ED 6C 05 + sta $056C ; CPU:$C1B2 PRG:01B2 8D 6C 05 - sec ; $C1B5: 38 + sec ; CPU:$C1B5 PRG:01B5 38 - tya ; $C1B6: 98 - sbc $0569 ; $C1B7: ED 69 05 - sta $0569 ; $C1BA: 8D 69 05 + tya ; CPU:$C1B6 PRG:01B6 98 + sbc $0569 ; CPU:$C1B7 PRG:01B7 ED 69 05 + sta $0569 ; CPU:$C1BA PRG:01BA 8D 69 05 - tya ; $C1BD: 98 - sbc $056A ; $C1BE: ED 6A 05 + tya ; CPU:$C1BD PRG:01BD 98 + sbc $056A ; CPU:$C1BE PRG:01BE ED 6A 05 - lsr ; $C1C1: 4A - sta $056A ; $C1C2: 8D 6A 05 - ror $0569 ; $C1C5: 6E 69 05 + lsr ; CPU:$C1C1 PRG:01C1 4A + sta $056A ; CPU:$C1C2 PRG:01C2 8D 6A 05 + ror $0569 ; CPU:$C1C5 PRG:01C5 6E 69 05 ; ---------------------------------------------------------------------------- ; Subtract twice the signed value in $0508 from $0507/$0508. ; ---------------------------------------------------------------------------- - ldy #$00 ; $C1C8: A0 00 + ldy #$00 ; CPU:$C1C8 PRG:01C8 A0 00 - lda $0508 ; $C1CA: AD 08 05 - bpl DoubleHorizontalVelocity + lda $0508 ; CPU:$C1CA PRG:01CA AD 08 05 + bpl DoubleHorizontalVelocity ; CPU:$C1CD PRG:01CD ?? ; $C1CD: 10 01 - dey ; $C1CF: 88 + dey ; CPU:$C1CF PRG:01CF 88 DoubleHorizontalVelocity: ; $C1D0 - asl ; $C1D0: 0A - sta $07 ; $C1D1: 85 07 + asl ; CPU:$C1D0 PRG:01D0 0A + sta $07 ; CPU:$C1D1 PRG:01D1 85 07 - tya ; $C1D3: 98 - rol ; $C1D4: 2A - sta $08 ; $C1D5: 85 08 + tya ; CPU:$C1D3 PRG:01D3 98 + rol ; CPU:$C1D4 PRG:01D4 2A + sta $08 ; CPU:$C1D5 PRG:01D5 85 08 - sec ; $C1D7: 38 + sec ; CPU:$C1D7 PRG:01D7 38 - lda $0507 ; $C1D8: AD 07 05 - sbc $07 ; $C1DB: E5 07 - sta $0507 ; $C1DD: 8D 07 05 + lda $0507 ; CPU:$C1D8 PRG:01D8 AD 07 05 + sbc $07 ; CPU:$C1DB PRG:01DB E5 07 + sta $0507 ; CPU:$C1DD PRG:01DD 8D 07 05 - lda $0508 ; $C1E0: AD 08 05 - sbc $08 ; $C1E3: E5 08 - sta $0508 ; $C1E5: 8D 08 05 + lda $0508 ; CPU:$C1E0 PRG:01E0 AD 08 05 + sbc $08 ; CPU:$C1E3 PRG:01E3 E5 08 + sta $0508 ; CPU:$C1E5 PRG:01E5 8D 08 05 ; ---------------------------------------------------------------------------- ; Repeat the signed adjustment for $0538/$0539. ; ---------------------------------------------------------------------------- - ldy #$00 ; $C1E8: A0 00 + ldy #$00 ; CPU:$C1E8 PRG:01E8 A0 00 - lda $0539 ; $C1EA: AD 39 05 - bpl DoubleVerticalVelocity + lda $0539 ; CPU:$C1EA PRG:01EA AD 39 05 + bpl DoubleVerticalVelocity ; CPU:$C1ED PRG:01ED ?? ; $C1ED: 10 01 - dey ; $C1EF: 88 + dey ; CPU:$C1EF PRG:01EF 88 DoubleVerticalVelocity: ; $C1F0 - asl ; $C1F0: 0A - sta $07 ; $C1F1: 85 07 + asl ; CPU:$C1F0 PRG:01F0 0A + sta $07 ; CPU:$C1F1 PRG:01F1 85 07 - tya ; $C1F3: 98 - rol ; $C1F4: 2A - sta $08 ; $C1F5: 85 08 + tya ; CPU:$C1F3 PRG:01F3 98 + rol ; CPU:$C1F4 PRG:01F4 2A + sta $08 ; CPU:$C1F5 PRG:01F5 85 08 - sec ; $C1F7: 38 + sec ; CPU:$C1F7 PRG:01F7 38 - lda $0538 ; $C1F8: AD 38 05 - sbc $07 ; $C1FB: E5 07 - sta $0538 ; $C1FD: 8D 38 05 + lda $0538 ; CPU:$C1F8 PRG:01F8 AD 38 05 + sbc $07 ; CPU:$C1FB PRG:01FB E5 07 + sta $0538 ; CPU:$C1FD PRG:01FD 8D 38 05 - lda $0539 ; $C200: AD 39 05 - sbc $08 ; $C203: E5 08 - sta $0539 ; $C205: 8D 39 05 + lda $0539 ; CPU:$C200 PRG:0200 AD 39 05 + sbc $08 ; CPU:$C203 PRG:0203 E5 08 + sta $0539 ; CPU:$C205 PRG:0205 8D 39 05 - jsr EvaluateTrajectoryResult ; $C208: 20 D2 CA + jsr EvaluateTrajectoryResult ; CPU:$C208 PRG:0208 20 D2 CA ; ---------------------------------------------------------------------------- ; Advance state and refresh coordinate-related values. ; ---------------------------------------------------------------------------- - lda BaseMotionPhase ; $C20B: A5 5D - cmp #$03 ; $C20D: C9 03 - bcs AdvanceBaseMotionPhase + lda BaseMotionPhase ; CPU:$C20B PRG:020B A5 5D + cmp #$03 ; CPU:$C20D PRG:020D C9 03 + bcs AdvanceBaseMotionPhase ; CPU:$C20F PRG:020F ?? ; $C20F: B0 04 - lda #$10 ; $C211: A9 10 - sta RenderStateFlags ; $C213: 85 FF + lda #$10 ; CPU:$C211 PRG:0211 A9 10 + sta RenderStateFlags ; CPU:$C213 PRG:0213 85 FF AdvanceBaseMotionPhase: ; $C215 - inc BaseMotionPhase ; $C215: E6 5D + inc BaseMotionPhase ; CPU:$C215 PRG:0215 E6 5D - lda $0508 ; $C217: AD 08 05 - ora $0539 ; $C21A: 0D 39 05 - ora $056A ; $C21D: 0D 6A 05 - bne UpdatePositionSignState ; $C220: D0 06 + lda $0508 ; CPU:$C217 PRG:0217 AD 08 05 + ora $0539 ; CPU:$C21A PRG:021A 0D 39 05 + ora $056A ; CPU:$C21D PRG:021D 0D 6A 05 + bne UpdatePositionSignState ; CPU:$C220 PRG:0220 D0 06 - jsr ClearBaseAccelerationFields ; $C222: 20 43 C9 - jsr ClearBasePositionFields ; $C225: 20 4F C9 + jsr ClearBaseAccelerationFields ; CPU:$C222 PRG:0222 20 43 C9 + jsr ClearBasePositionFields ; CPU:$C225 PRG:0225 20 4F C9 ; ---------------------------------------------------------------------------- ; Calculate a signed magnitude from the current position. ; ---------------------------------------------------------------------------- UpdatePositionSignState: ; $C228 - sec ; $C228: 38 + sec ; CPU:$C228 PRG:0228 38 - lda $053B ; $C229: AD 3B 05 - sbc #$0A ; $C22C: E9 0A - bpl SaveSignedPositionDelta ; $C22E: 10 0A + lda $053B ; CPU:$C229 PRG:0229 AD 3B 05 + sbc #$0A ; CPU:$C22C PRG:022C E9 0A + bpl SaveSignedPositionDelta ; CPU:$C22E PRG:022E 10 0A - lda $050A ; $C230: AD 0A 05 - bpl SubtractPositionThreshold ; $C233: 10 02 + lda $050A ; CPU:$C230 PRG:0230 AD 0A 05 + bpl SubtractPositionThreshold ; CPU:$C233 PRG:0233 10 02 - eor #$FF ; $C235: 49 FF + eor #$FF ; CPU:$C235 PRG:0235 49 FF SubtractPositionThreshold: ; $C237 - sec ; $C237: 38 - sbc #$0A ; $C238: E9 0A + sec ; CPU:$C237 PRG:0237 38 + sbc #$0A ; CPU:$C238 PRG:0238 E9 0A SaveSignedPositionDelta: ; $C23A - pha ; $C23A: 48 + pha ; CPU:$C23A PRG:023A 48 - eor PositionSignState ; $C23B: 45 B7 - bpl CommitSignedPositionDelta + eor PositionSignState ; CPU:$C23B PRG:023B 45 B7 + bpl CommitSignedPositionDelta ; CPU:$C23D PRG:023D ?? ; $C23D: 10 0A - lda CurrentObjectArrayOffset ; $C23F: A5 42 - bne CommitSignedPositionDelta + lda CurrentObjectArrayOffset ; CPU:$C23F PRG:023F A5 42 + bne CommitSignedPositionDelta ; CPU:$C241 PRG:0241 ?? ; $C241: D0 06 - jsr QueueInlineObjectEvent ; $C243: 20 0A EB + jsr QueueInlineObjectEvent ; CPU:$C243 PRG:0243 20 0A EB ; Inline command data consumed by the routine at QueueInlineObjectEvent. - .byte $23,$52,$C2 ; $C246-$C248 + .byte $23,$52,$C2 ; $C246-$C248 ; CPU:$C246 PRG:0246 23 52 C2 CommitSignedPositionDelta: ; $C249 - pla ; $C249: 68 - sta PositionSignState ; $C24A: 85 B7 + pla ; CPU:$C249 PRG:0249 68 + sta PositionSignState ; CPU:$C24A PRG:024A 85 B7 - asl ; $C24C: 0A - jsr InitializeRenderingStateFromCarry ; $C24D: 20 46 E7 + asl ; CPU:$C24C PRG:024C 0A + jsr InitializeRenderingStateFromCarry ; CPU:$C24D PRG:024D 20 46 E7 - jmp CommonEngineExit ; $C250: 4C 6A EB + jmp CommonEngineExit ; CPU:$C250 PRG:0250 4C 6A EB ; ---------------------------------------------------------------------------- ; Alternate object/state path. ; ---------------------------------------------------------------------------- UpdateAllGameplayObjects: ; $C253 - ldx #$26 ; $C253: A2 26 + ldx #$26 ; CPU:$C253 PRG:0253 A2 26 UpdateNextGameplayObject: ; $C255 - stx CurrentObjectArrayOffset ; $C255: 86 42 - jsr ClearMovementTransforms ; $C257: 20 B7 E6 + stx CurrentObjectArrayOffset ; CPU:$C255 PRG:0255 86 42 + jsr ClearMovementTransforms ; CPU:$C257 PRG:0257 20 B7 E6 - ldx CurrentObjectArrayOffset ; $C25A: A6 42 - dex ; $C25C: CA - dex ; $C25D: CA - bne UpdateNextGameplayObject ; $C25E: D0 F5 + ldx CurrentObjectArrayOffset ; CPU:$C25A PRG:025A A6 42 + dex ; CPU:$C25C PRG:025C CA + dex ; CPU:$C25D PRG:025D CA + bne UpdateNextGameplayObject ; CPU:$C25E PRG:025E D0 F5 - stx CurrentObjectArrayOffset ; $C260: 86 42 - jmp CommonEngineExit ; $C262: 4C 6A EB + stx CurrentObjectArrayOffset ; CPU:$C260 PRG:0260 86 42 + jmp CommonEngineExit ; CPU:$C262 PRG:0262 4C 6A EB ; ============================================================================ ; $C265-$C2DD @@ -567,119 +567,119 @@ UpdateNextGameplayObject: ; $C255 ; ============================================================================ UpdateBaseObjectSprites: ; $C265 - lda BaseMotionActive ; $C265: A5 5C - beq SetDefaultBaseObjectTile + lda BaseMotionActive ; CPU:$C265 PRG:0265 A5 5C + beq SetDefaultBaseObjectTile ; CPU:$C267 PRG:0267 ?? ; $C267: F0 67 - lda RenderStateFlags ; $C269: A5 FF - ldx $056C ; $C26B: AE 6C 05 + lda RenderStateFlags ; CPU:$C269 PRG:0269 A5 FF + ldx $056C ; CPU:$C26B PRG:026B AE 6C 05 - cpx #$03 ; $C26E: E0 03 - bcc SaveBaseObjectRenderFlags ; $C270: 90 09 + cpx #$03 ; CPU:$C26E PRG:026E E0 03 + bcc SaveBaseObjectRenderFlags ; CPU:$C270 PRG:0270 90 09 - ora #$20 ; $C272: 09 20 + ora #$20 ; CPU:$C272 PRG:0272 09 20 - ldx $056A ; $C274: AE 6A 05 - bpl SaveBaseObjectRenderFlags ; $C277: 10 02 + ldx $056A ; CPU:$C274 PRG:0274 AE 6A 05 + bpl SaveBaseObjectRenderFlags ; CPU:$C277 PRG:0277 10 02 - ora #$40 ; $C279: 09 40 + ora #$40 ; CPU:$C279 PRG:0279 09 40 SaveBaseObjectRenderFlags: ; $C27B - sta RenderStateFlags ; $C27B: 85 FF + sta RenderStateFlags ; CPU:$C27B PRG:027B 85 FF - jsr BuildCurrentMovementTransforms ; $C27D: 20 73 E6 - bcs SelectSecondaryAnimationTile + jsr BuildCurrentMovementTransforms ; CPU:$C27D PRG:027D 20 73 E6 + bcs SelectSecondaryAnimationTile ; CPU:$C280 PRG:0280 ?? ; $C280: B0 21 - sta $03DD,x ; $C282: 9D DD 03 + sta $03DD,x ; CPU:$C282 PRG:0282 9D DD 03 - lda ObjectScreenX ; $C285: A5 36 - sta $03BB,x ; $C287: 9D BB 03 + lda ObjectScreenX ; CPU:$C285 PRG:0285 A5 36 + sta $03BB,x ; CPU:$C287 PRG:0287 9D BB 03 ; ---------------------------------------------------------------------------- ; Select the first animation tile according to the value in $2E. ; ---------------------------------------------------------------------------- - ldy $2E ; $C28A: A4 2E + ldy $2E ; CPU:$C28A PRG:028A A4 2E - lda #$76 ; $C28C: A9 76 - cpy #$20 ; $C28E: C0 20 - bcs StorePrimaryAnimationTile + lda #$76 ; CPU:$C28C PRG:028C A9 76 + cpy #$20 ; CPU:$C28E PRG:028E C0 20 + bcs StorePrimaryAnimationTile ; CPU:$C290 PRG:0290 ?? ; $C290: B0 0E - lda #$77 ; $C292: A9 77 - cpy #$12 ; $C294: C0 12 - bcs StorePrimaryAnimationTile + lda #$77 ; CPU:$C292 PRG:0292 A9 77 + cpy #$12 ; CPU:$C294 PRG:0294 C0 12 + bcs StorePrimaryAnimationTile ; CPU:$C296 PRG:0296 ?? ; $C296: B0 08 - lda #$78 ; $C298: A9 78 - cpy #$08 ; $C29A: C0 08 - bcs StorePrimaryAnimationTile + lda #$78 ; CPU:$C298 PRG:0298 A9 78 + cpy #$08 ; CPU:$C29A PRG:029A C0 08 + bcs StorePrimaryAnimationTile ; CPU:$C29C PRG:029C ?? ; $C29C: B0 02 - lda #$79 ; $C29E: A9 79 + lda #$79 ; CPU:$C29E PRG:029E A9 79 StorePrimaryAnimationTile: ; $C2A0 - sta $0399,x ; $C2A0: 9D 99 03 + sta $0399,x ; CPU:$C2A0 PRG:02A0 9D 99 03 ; ---------------------------------------------------------------------------- ; Select the second animation tile. ; ---------------------------------------------------------------------------- SelectSecondaryAnimationTile: ; $C2A3 - jsr BuildBaseMovementTransforms ; $C2A3: 20 95 E6 - bcs SetFinalBaseObjectTile + jsr BuildBaseMovementTransforms ; CPU:$C2A3 PRG:02A3 20 95 E6 + bcs SetFinalBaseObjectTile ; CPU:$C2A6 PRG:02A6 ?? ; $C2A6: B0 2F - ldy $2E ; $C2A8: A4 2E + ldy $2E ; CPU:$C2A8 PRG:02A8 A4 2E - lda #$7A ; $C2AA: A9 7A - cpy #$20 ; $C2AC: C0 20 - bcs StoreSecondaryAnimationTile + lda #$7A ; CPU:$C2AA PRG:02AA A9 7A + cpy #$20 ; CPU:$C2AC PRG:02AC C0 20 + bcs StoreSecondaryAnimationTile ; CPU:$C2AE PRG:02AE ?? ; $C2AE: B0 1A - lda #$71 ; $C2B0: A9 71 - cpy #$12 ; $C2B2: C0 12 - bcs StoreSecondaryAnimationTile + lda #$71 ; CPU:$C2B0 PRG:02B0 A9 71 + cpy #$12 ; CPU:$C2B2 PRG:02B2 C0 12 + bcs StoreSecondaryAnimationTile ; CPU:$C2B4 PRG:02B4 ?? ; $C2B4: B0 14 - lda #$72 ; $C2B6: A9 72 - cpy #$08 ; $C2B8: C0 08 - bcs StoreSecondaryAnimationTile + lda #$72 ; CPU:$C2B6 PRG:02B6 A9 72 + cpy #$08 ; CPU:$C2B8 PRG:02B8 C0 08 + bcs StoreSecondaryAnimationTile ; CPU:$C2BA PRG:02BA ?? ; $C2BA: B0 0E - lda #$73 ; $C2BC: A9 73 - cpy #$05 ; $C2BE: C0 05 - bcs StoreSecondaryAnimationTile + lda #$73 ; CPU:$C2BC PRG:02BC A9 73 + cpy #$05 ; CPU:$C2BE PRG:02BE C0 05 + bcs StoreSecondaryAnimationTile ; CPU:$C2C0 PRG:02C0 ?? ; $C2C0: B0 08 - lda #$74 ; $C2C2: A9 74 - cpy #$03 ; $C2C4: C0 03 - bcs StoreSecondaryAnimationTile + lda #$74 ; CPU:$C2C2 PRG:02C2 A9 74 + cpy #$03 ; CPU:$C2C4 PRG:02C4 C0 03 + bcs StoreSecondaryAnimationTile ; CPU:$C2C6 PRG:02C6 ?? ; $C2C6: B0 02 - lda #$75 ; $C2C8: A9 75 + lda #$75 ; CPU:$C2C8 PRG:02C8 A9 75 StoreSecondaryAnimationTile: ; $C2CA - sta $039A,x ; $C2CA: 9D 9A 03 + sta $039A,x ; CPU:$C2CA PRG:02CA 9D 9A 03 - jmp BuildFrameOam ; $C2CD: 4C DE C2 + jmp BuildFrameOam ; CPU:$C2CD PRG:02CD 4C DE C2 ; ---------------------------------------------------------------------------- ; Default tile path when $5C is zero. ; ---------------------------------------------------------------------------- SetDefaultBaseObjectTile: ; $C2D0 - ldx SpriteSortBaseIndex ; $C2D0: A6 C9 + ldx SpriteSortBaseIndex ; CPU:$C2D0 PRG:02D0 A6 C9 - lda #$7A ; $C2D2: A9 7A - sta $039A,x ; $C2D4: 9D 9A 03 + lda #$7A ; CPU:$C2D2 PRG:02D2 A9 7A + sta $039A,x ; CPU:$C2D4 PRG:02D4 9D 9A 03 SetFinalBaseObjectTile: ; $C2D7 - ldx SpriteSortBaseIndex ; $C2D7: A6 C9 + ldx SpriteSortBaseIndex ; CPU:$C2D7 PRG:02D7 A6 C9 - lda #$7A ; $C2D9: A9 7A - sta $039B,x ; $C2DB: 9D 9B 03 + lda #$7A ; CPU:$C2D9 PRG:02D9 A9 7A + sta $039B,x ; CPU:$C2DB PRG:02DB 9D 9B 03 ; ============================================================================ ; $C2DE-$C330 @@ -687,27 +687,27 @@ SetFinalBaseObjectTile: ; $C2D7 ; ============================================================================ BuildFrameOam: ; $C2DE - lda TransitionActive ; $C2DE: A5 1D - beq CheckOamBuildMode ; $C2E0: F0 13 + lda TransitionActive ; CPU:$C2DE PRG:02DE A5 1D + beq CheckOamBuildMode ; CPU:$C2E0 PRG:02E0 F0 13 ; ---------------------------------------------------------------------------- ; Copy a 88-byte sprite/OAM template from $F94D into shadow OAM at $0200. ; ---------------------------------------------------------------------------- - ldx #$00 ; $C2E2: A2 00 - ldy #$58 ; $C2E4: A0 58 + ldx #$00 ; CPU:$C2E2 PRG:02E2 A2 00 + ldy #$58 ; CPU:$C2E4 PRG:02E4 A0 58 CopyTransitionOamTemplate: ; $C2E6 - lda FrameOamTemplate_F94D,x ; $C2E6: BD 4D F9 - sta $0200,x ; $C2E9: 9D 00 02 + lda FrameOamTemplate_F94D,x ; CPU:$C2E6 PRG:02E6 BD 4D F9 + sta $0200,x ; CPU:$C2E9 PRG:02E9 9D 00 02 - inx ; $C2EC: E8 - dey ; $C2ED: 88 - bne CopyTransitionOamTemplate + inx ; CPU:$C2EC PRG:02EC E8 + dey ; CPU:$C2ED PRG:02ED 88 + bne CopyTransitionOamTemplate ; CPU:$C2EE PRG:02EE ?? ; $C2EE: D0 F6 - stx OamWriteOffset ; $C2F0: 86 3F - jmp TerminatePpuUpdateQueue + stx OamWriteOffset ; CPU:$C2F0 PRG:02F0 86 3F + jmp TerminatePpuUpdateQueue ; CPU:$C2F2 PRG:02F2 ?? ; $C2F2: 4C AA C3 ; ---------------------------------------------------------------------------- @@ -715,22 +715,22 @@ CopyTransitionOamTemplate: ; $C2E6 ; ---------------------------------------------------------------------------- CheckOamBuildMode: ; $C2F5 - lda PlayerSelectionActive ; $C2F5: A5 44 - beq SortObjectsByY ; $C2F7: F0 40 + lda PlayerSelectionActive ; CPU:$C2F5 PRG:02F5 A5 44 + beq SortObjectsByY ; CPU:$C2F7 PRG:02F7 F0 40 ; ---------------------------------------------------------------------------- ; Copy an eight-byte OAM template from $C331 into $0200-$0207. ; The table itself remains in the following .incbin region for now. ; ---------------------------------------------------------------------------- - ldx #$07 ; $C2F9: A2 07 + ldx #$07 ; CPU:$C2F9 PRG:02F9 A2 07 CopySelectionOamTemplate: ; $C2FB - lda $C331,x ; $C2FB: BD 31 C3 - sta $0200,x ; $C2FE: 9D 00 02 + lda $C331,x ; CPU:$C2FB PRG:02FB BD 31 C3 + sta $0200,x ; CPU:$C2FE PRG:02FE 9D 00 02 - dex ; $C301: CA - bpl CopySelectionOamTemplate + dex ; CPU:$C301 PRG:0301 CA + bpl CopySelectionOamTemplate ; CPU:$C302 PRG:0302 ?? ; $C302: 10 F7 ; ---------------------------------------------------------------------------- @@ -738,50 +738,50 @@ CopySelectionOamTemplate: ; $C2FB ; Each value is multiplied by 16 and offset by $50. ; ---------------------------------------------------------------------------- - ldx ActivePlayerSide ; $C304: A6 4B + ldx ActivePlayerSide ; CPU:$C304 PRG:0304 A6 4B - lda PlayerOneSelection,x ; $C306: B5 34 - asl ; $C308: 0A - asl ; $C309: 0A - asl ; $C30A: 0A - asl ; $C30B: 0A + lda PlayerOneSelection,x ; CPU:$C306 PRG:0306 B5 34 + asl ; CPU:$C308 PRG:0308 0A + asl ; CPU:$C309 PRG:0309 0A + asl ; CPU:$C30A PRG:030A 0A + asl ; CPU:$C30B PRG:030B 0A - adc #$50 ; $C30C: 69 50 - sta $0203 ; $C30E: 8D 03 02 + adc #$50 ; CPU:$C30C PRG:030C 69 50 + sta $0203 ; CPU:$C30E PRG:030E 8D 03 02 ; ---------------------------------------------------------------------------- ; Position the second sprite using the opposite player's coordinate. ; ---------------------------------------------------------------------------- - txa ; $C311: 8A - eor #$01 ; $C312: 49 01 - tax ; $C314: AA + txa ; CPU:$C311 PRG:0311 8A + eor #$01 ; CPU:$C312 PRG:0312 49 01 + tax ; CPU:$C314 PRG:0314 AA - lda PlayerOneSelection,x ; $C315: B5 34 - asl ; $C317: 0A - asl ; $C318: 0A - asl ; $C319: 0A - asl ; $C31A: 0A + lda PlayerOneSelection,x ; CPU:$C315 PRG:0315 B5 34 + asl ; CPU:$C317 PRG:0317 0A + asl ; CPU:$C318 PRG:0318 0A + asl ; CPU:$C319 PRG:0319 0A + asl ; CPU:$C31A PRG:031A 0A - adc #$50 ; $C31B: 69 50 - sta $0207 ; $C31D: 8D 07 02 + adc #$50 ; CPU:$C31B PRG:031B 69 50 + sta $0207 ; CPU:$C31D PRG:031D 8D 07 02 ; ---------------------------------------------------------------------------- ; Choose the tile used by the second sprite. ; ---------------------------------------------------------------------------- - lda ModeFlags ; $C320: A5 40 - lsr ; $C322: 4A - bcs FinishSelectionOam ; $C323: B0 05 + lda ModeFlags ; CPU:$C320 PRG:0320 A5 40 + lsr ; CPU:$C322 PRG:0322 4A + bcs FinishSelectionOam ; CPU:$C323 PRG:0323 B0 05 - lda #$AC ; $C325: A9 AC - sta $0205 ; $C327: 8D 05 02 + lda #$AC ; CPU:$C325 PRG:0325 A9 AC + sta $0205 ; CPU:$C327 PRG:0327 8D 05 02 FinishSelectionOam: ; $C32A - ldx #$08 ; $C32A: A2 08 - stx OamWriteOffset ; $C32C: 86 3F + ldx #$08 ; CPU:$C32A PRG:032A A2 08 + stx OamWriteOffset ; CPU:$C32C PRG:032C 86 3F - jmp FinalizeOamAndPpuQueue ; $C32E: 4C 86 C3 + jmp FinalizeOamAndPpuQueue ; CPU:$C32E PRG:032E 4C 86 C3 ; ============================================================================ ; $C331-$C338 @@ -789,8 +789,8 @@ FinishSelectionOam: ; $C32A ; ============================================================================ OAMTemplate_C331: ; $C331 - .byte $77,$A2,$03,$00 ; $C331-$C334 - .byte $77,$A4,$03,$00 ; $C335-$C338 + .byte $77,$A2,$03,$00 ; $C331-$C334 ; CPU:$C331 PRG:0331 77 A2 03 00 + .byte $77,$A4,$03,$00 ; $C335-$C338 ; CPU:$C335 PRG:0335 77 A4 03 00 ; ============================================================================ ; $C339-$C385 @@ -799,16 +799,16 @@ OAMTemplate_C331: ; $C331 ; ============================================================================ SortObjectsByY: ; $C339 - ldy SpriteSortBaseIndex ; $C339: A4 C9 + ldy SpriteSortBaseIndex ; CPU:$C339 PRG:0339 A4 C9 - iny ; $C33B: C8 + iny ; CPU:$C33B PRG:033B C8 SortNextObjectPair: ; $C33C - sty $22 ; $C33C: 84 22 + sty $22 ; CPU:$C33C PRG:033C 84 22 - ldx $0378,y ; $C33E: BE 78 03 - lda $0377,y ; $C341: B9 77 03 - tay ; $C344: A8 + ldx $0378,y ; CPU:$C33E PRG:033E BE 78 03 + lda $0377,y ; CPU:$C341 PRG:0341 B9 77 03 + tay ; CPU:$C344 PRG:0344 A8 ; ---------------------------------------------------------------------------- ; Compare the signed 16-bit values at: @@ -820,53 +820,53 @@ SortNextObjectPair: ; $C33C ; Y entry, their indices in $0377/$0378 are exchanged. ; ---------------------------------------------------------------------------- - lda $0538,x ; $C345: BD 38 05 - cmp $0538,y ; $C348: D9 38 05 + lda $0538,x ; CPU:$C345 PRG:0345 BD 38 05 + cmp $0538,y ; CPU:$C348 PRG:0348 D9 38 05 - lda $0539,x ; $C34B: BD 39 05 - sbc $0539,y ; $C34E: F9 39 05 + lda $0539,x ; CPU:$C34B PRG:034B BD 39 05 + sbc $0539,y ; CPU:$C34E PRG:034E F9 39 05 - bpl ContinueObjectDepthSort + bpl ContinueObjectDepthSort ; CPU:$C351 PRG:0351 ?? ; $C351: 10 0A - tya ; $C353: 98 + tya ; CPU:$C353 PRG:0353 98 - ldy $22 ; $C354: A4 22 - sta $0378,y ; $C356: 99 78 03 + ldy $22 ; CPU:$C354 PRG:0354 A4 22 + sta $0378,y ; CPU:$C356 PRG:0356 99 78 03 - txa ; $C359: 8A - sta $0377,y ; $C35A: 99 77 03 + txa ; CPU:$C359 PRG:0359 8A + sta $0377,y ; CPU:$C35A PRG:035A 99 77 03 ContinueObjectDepthSort: ; $C35D - ldy $22 ; $C35D: A4 22 - iny ; $C35F: C8 + ldy $22 ; CPU:$C35D PRG:035D A4 22 + iny ; CPU:$C35F PRG:035F C8 - cpy $CA ; $C360: C4 CA - bcc SortNextObjectPair ; $C362: 90 D8 + cpy $CA ; CPU:$C360 PRG:0360 C4 CA + bcc SortNextObjectPair ; CPU:$C362 PRG:0362 90 D8 - ldy SpriteSortBaseIndex ; $C364: A4 C9 + ldy SpriteSortBaseIndex ; CPU:$C364 PRG:0364 A4 C9 RenderNextSortedObject: ; $C366 - lda $0378,y ; $C366: B9 78 03 - lsr ; $C369: 4A - adc SpriteSortBaseIndex ; $C36A: 65 C9 - tax ; $C36C: AA + lda $0378,y ; CPU:$C366 PRG:0366 B9 78 03 + lsr ; CPU:$C369 PRG:0369 4A + adc SpriteSortBaseIndex ; CPU:$C36A PRG:036A 65 C9 + tax ; CPU:$C36C PRG:036C AA - lda $03BC,x ; $C36D: BD BC 03 - sta ObjectScreenX ; $C370: 85 36 + lda $03BC,x ; CPU:$C36D PRG:036D BD BC 03 + sta ObjectScreenX ; CPU:$C370 PRG:0370 85 36 - lda $03DE,x ; $C372: BD DE 03 - sta ObjectScreenY ; $C375: 85 38 + lda $03DE,x ; CPU:$C372 PRG:0372 BD DE 03 + sta ObjectScreenY ; CPU:$C375 PRG:0375 85 38 - lda $039A,x ; $C377: BD 9A 03 + lda $039A,x ; CPU:$C377 PRG:0377 BD 9A 03 - sty $22 ; $C37A: 84 22 - jsr RenderSpriteRecordList ; $C37C: 20 7B E7 - ldy $22 ; $C37F: A4 22 + sty $22 ; CPU:$C37A PRG:037A 84 22 + jsr RenderSpriteRecordList ; CPU:$C37C PRG:037C 20 7B E7 + ldy $22 ; CPU:$C37F PRG:037F A4 22 - cpy $CA ; $C381: C4 CA - iny ; $C383: C8 - bcc RenderNextSortedObject + cpy $CA ; CPU:$C381 PRG:0381 C4 CA + iny ; CPU:$C383 PRG:0383 C8 + bcc RenderNextSortedObject ; CPU:$C384 PRG:0384 ?? ; $C384: 90 E0 ; ============================================================================ @@ -876,78 +876,78 @@ RenderNextSortedObject: ; $C366 ; ============================================================================ FinalizeOamAndPpuQueue: ; $C386 - lda ObjectListFlag ; $C386: A5 C7 - bne TerminatePpuUpdateQueue + lda ObjectListFlag ; CPU:$C386 PRG:0386 A5 C7 + bne TerminatePpuUpdateQueue ; CPU:$C388 PRG:0388 ?? ; $C388: D0 20 ; ---------------------------------------------------------------------------- ; Copy twenty bytes from $EBC2 into available shadow OAM space. ; ---------------------------------------------------------------------------- - ldx OamWriteOffset ; $C38A: A6 3F - ldy #$13 ; $C38C: A0 13 + ldx OamWriteOffset ; CPU:$C38A PRG:038A A6 3F + ldy #$13 ; CPU:$C38C PRG:038C A0 13 CopyStatusOamData: ; $C38E - lda $EBC2,y ; $C38E: B9 C2 EB - sta $0200,x ; $C391: 9D 00 02 + lda $EBC2,y ; CPU:$C38E PRG:038E B9 C2 EB + sta $0200,x ; CPU:$C391 PRG:0391 9D 00 02 - inx ; $C394: E8 - dey ; $C395: 88 - bpl CopyStatusOamData + inx ; CPU:$C394 PRG:0394 E8 + dey ; CPU:$C395 PRG:0395 88 + bpl CopyStatusOamData ; CPU:$C396 PRG:0396 ?? ; $C396: 10 F6 ; ---------------------------------------------------------------------------- ; Select two additional bytes from a table beginning at $EBBC. ; ---------------------------------------------------------------------------- - ldy PlayerOneSelection ; $C398: A4 34 - lda $EBBC,y ; $C39A: B9 BC EB - sta $01F9,x ; $C39D: 9D F9 01 + ldy PlayerOneSelection ; CPU:$C398 PRG:0398 A4 34 + lda $EBBC,y ; CPU:$C39A PRG:039A B9 BC EB + sta $01F9,x ; CPU:$C39D PRG:039D 9D F9 01 - ldy PlayerTwoSelection ; $C3A0: A4 35 - lda $EBBC,y ; $C3A2: B9 BC EB - sta $01FD,x ; $C3A5: 9D FD 01 + ldy PlayerTwoSelection ; CPU:$C3A0 PRG:03A0 A4 35 + lda $EBBC,y ; CPU:$C3A2 PRG:03A2 B9 BC EB + sta $01FD,x ; CPU:$C3A5 PRG:03A5 9D FD 01 - stx OamWriteOffset ; $C3A8: 86 3F + stx OamWriteOffset ; CPU:$C3A8 PRG:03A8 86 3F ; ---------------------------------------------------------------------------- ; Terminate the PPU command queue. ; ---------------------------------------------------------------------------- TerminatePpuUpdateQueue: ; $C3AA - lda #$00 ; $C3AA: A9 00 - ldy PpuQueueOffset ; $C3AC: A4 3E - sta $0300,y ; $C3AE: 99 00 03 + lda #$00 ; CPU:$C3AA PRG:03AA A9 00 + ldy PpuQueueOffset ; CPU:$C3AC PRG:03AC A4 3E + sta $0300,y ; CPU:$C3AE PRG:03AE 99 00 03 ; ---------------------------------------------------------------------------- ; Hide all unused sprites by writing $F0 to each remaining OAM Y coordinate. ; ---------------------------------------------------------------------------- - ldx OamWriteOffset ; $C3B1: A6 3F - bne HideUnusedOamSprites + ldx OamWriteOffset ; CPU:$C3B1 PRG:03B1 A6 3F + bne HideUnusedOamSprites ; CPU:$C3B3 PRG:03B3 ?? ; $C3B3: D0 04 - lda FrameState20 ; $C3B5: A5 20 - bne FinishFrameRendering ; $C3B7: D0 0E + lda FrameState20 ; CPU:$C3B5 PRG:03B5 A5 20 + bne FinishFrameRendering ; CPU:$C3B7 PRG:03B7 D0 0E HideUnusedOamSprites: ; $C3B9 - lda #$F0 ; $C3B9: A9 F0 + lda #$F0 ; CPU:$C3B9 PRG:03B9 A9 F0 HideUnusedOamSpriteLoop: ; $C3BB - sta $0200,x ; $C3BB: 9D 00 02 + sta $0200,x ; CPU:$C3BB PRG:03BB 9D 00 02 - inx ; $C3BE: E8 - inx ; $C3BF: E8 - inx ; $C3C0: E8 - inx ; $C3C1: E8 + inx ; CPU:$C3BE PRG:03BE E8 + inx ; CPU:$C3BF PRG:03BF E8 + inx ; CPU:$C3C0 PRG:03C0 E8 + inx ; CPU:$C3C1 PRG:03C1 E8 - bne HideUnusedOamSpriteLoop + bne HideUnusedOamSpriteLoop ; CPU:$C3C2 PRG:03C2 ?? ; $C3C2: D0 F7 - jsr AdvanceRandomState ; $C3C4: 20 F5 E5 + jsr AdvanceRandomState ; CPU:$C3C4 PRG:03C4 20 F5 E5 FinishFrameRendering: ; $C3C7 - jmp CommonEngineExit ; $C3C7: 4C 6A EB + jmp CommonEngineExit ; CPU:$C3C7 PRG:03C7 4C 6A EB ; ============================================================================ ; $C3CA-$C40A @@ -978,25 +978,25 @@ FinishFrameRendering: ; $C3C7 ; Validation: Inferred from annotated instructions and call sites; call sites: 3. ; ---------------------------------------------------------------------------- IntegrateObjectVelocityAndPosition: ; $C3CA - ldy $0506,x ; $C3CA: BC 06 05 + ldy $0506,x ; CPU:$C3CA PRG:03CA BC 06 05 - lda $0508,x ; $C3CD: BD 08 05 - bpl CalculateSignedVelocityDelta ; $C3D0: 10 01 + lda $0508,x ; CPU:$C3CD PRG:03CD BD 08 05 + bpl CalculateSignedVelocityDelta ; CPU:$C3D0 PRG:03D0 10 01 - iny ; $C3D2: C8 + iny ; CPU:$C3D2 PRG:03D2 C8 ; Adjust the high-byte sign value. CalculateSignedVelocityDelta: ; $C3D3 - sec ; $C3D3: 38 + sec ; CPU:$C3D3 PRG:03D3 38 - lda #$00 ; $C3D4: A9 00 - sbc $0508,x ; $C3D6: FD 08 05 - bcs SaveVelocitySignExtension ; $C3D9: B0 01 + lda #$00 ; CPU:$C3D4 PRG:03D4 A9 00 + sbc $0508,x ; CPU:$C3D6 PRG:03D6 FD 08 05 + bcs SaveVelocitySignExtension ; CPU:$C3D9 PRG:03D9 B0 01 - dey ; $C3DB: 88 + dey ; CPU:$C3DB PRG:03DB 88 SaveVelocitySignExtension: ; $C3DC - sty MathTemp05 ; $C3DC: 84 05 + sty MathTemp05 ; CPU:$C3DC PRG:03DC 84 05 ; ---------------------------------------------------------------------------- ; Arithmetic shift the signed 16-bit value in $05:A right twice. @@ -1008,34 +1008,34 @@ SaveVelocitySignExtension: ; $C3DC ; ROR $05 followed by ROR A therefore performs a sign-preserving shift. ; ---------------------------------------------------------------------------- - cpy #$80 ; $C3DE: C0 80 - ror MathTemp05 ; $C3E0: 66 05 - ror ; $C3E2: 6A + cpy #$80 ; CPU:$C3DE PRG:03DE C0 80 + ror MathTemp05 ; CPU:$C3E0 PRG:03E0 66 05 + ror ; CPU:$C3E2 PRG:03E2 6A - cpy #$80 ; $C3E3: C0 80 - ror MathTemp05 ; $C3E5: 66 05 - ror ; $C3E7: 6A + cpy #$80 ; CPU:$C3E3 PRG:03E3 C0 80 + ror MathTemp05 ; CPU:$C3E5 PRG:03E5 66 05 + ror ; CPU:$C3E7 PRG:03E7 6A ; ---------------------------------------------------------------------------- ; Add the shifted signed value to $0507,X/$0508,X. ; ---------------------------------------------------------------------------- - ldy MathTemp05 ; $C3E8: A4 05 + ldy MathTemp05 ; CPU:$C3E8 PRG:03E8 A4 05 - adc $0507,x ; $C3EA: 7D 07 05 - sta $0507,x ; $C3ED: 9D 07 05 + adc $0507,x ; CPU:$C3EA PRG:03EA 7D 07 05 + sta $0507,x ; CPU:$C3ED PRG:03ED 9D 07 05 - tya ; $C3F0: 98 + tya ; CPU:$C3F0 PRG:03F0 98 - ldy #$00 ; $C3F1: A0 00 + ldy #$00 ; CPU:$C3F1 PRG:03F1 A0 00 - adc $0508,x ; $C3F3: 7D 08 05 - sta $0508,x ; $C3F6: 9D 08 05 + adc $0508,x ; CPU:$C3F3 PRG:03F3 7D 08 05 + sta $0508,x ; CPU:$C3F6 PRG:03F6 9D 08 05 - bpl AddIntegratedPosition + bpl AddIntegratedPosition ; CPU:$C3F9 PRG:03F9 ?? ; $C3F9: 10 01 - dey ; $C3FB: 88 + dey ; CPU:$C3FB PRG:03FB 88 ; Sign-extend the high result. ; ---------------------------------------------------------------------------- @@ -1043,17 +1043,17 @@ SaveVelocitySignExtension: ; $C3DC ; ---------------------------------------------------------------------------- AddIntegratedPosition: ; $C3FC - clc ; $C3FC: 18 + clc ; CPU:$C3FC PRG:03FC 18 - adc $0509,x ; $C3FD: 7D 09 05 - sta $0509,x ; $C400: 9D 09 05 + adc $0509,x ; CPU:$C3FD PRG:03FD 7D 09 05 + sta $0509,x ; CPU:$C400 PRG:0400 9D 09 05 - tya ; $C403: 98 + tya ; CPU:$C403 PRG:0403 98 - adc $050A,x ; $C404: 7D 0A 05 - sta $050A,x ; $C407: 9D 0A 05 + adc $050A,x ; CPU:$C404 PRG:0404 7D 0A 05 + sta $050A,x ; CPU:$C407 PRG:0407 9D 0A 05 - rts ; $C40A: 60 + rts ; CPU:$C40A PRG:040A 60 ; ============================================================================ ; $C40B-$C43D @@ -1064,10 +1064,10 @@ AddIntegratedPosition: ; $C3FC ; ============================================================================ Reset: ; $C40B - sei ; $C40B: 78 + sei ; CPU:$C40B PRG:040B 78 ; Disable maskable interrupts. - cld ; $C40C: D8 + cld ; CPU:$C40C PRG:040C D8 ; Clear decimal mode. ; ---------------------------------------------------------------------------- @@ -1078,44 +1078,44 @@ Reset: ; $C40B ; PPUCTRL at $2000. ; ---------------------------------------------------------------------------- - lda #$07 ; $C40D: A9 07 - sta IndirectPtrHi ; $C40F: 85 01 + lda #$07 ; CPU:$C40D PRG:040D A9 07 + sta IndirectPtrHi ; CPU:$C40F PRG:040F 85 01 - ldy #$00 ; $C411: A0 00 - sty IndirectPtrLo ; $C413: 84 00 + ldy #$00 ; CPU:$C411 PRG:0411 A0 00 + sty IndirectPtrLo ; CPU:$C413 PRG:0413 84 00 - tya ; $C415: 98 + tya ; CPU:$C415 PRG:0415 98 ; A = $00 Reset_ClearPageLoop: ; $C416 - sta (IndirectPtrLo),y ; $C416: 91 00 - sta PPUCTRL ; $C418: 8D 00 20 + sta (IndirectPtrLo),y ; CPU:$C416 PRG:0416 91 00 + sta PPUCTRL ; CPU:$C418 PRG:0418 8D 00 20 - dey ; $C41B: 88 - bne Reset_ClearPageLoop ; $C41C: D0 F8 + dey ; CPU:$C41B PRG:041B 88 + bne Reset_ClearPageLoop ; CPU:$C41C PRG:041C D0 F8 - dec IndirectPtrHi ; $C41E: C6 01 - bpl Reset_ClearPageLoop ; $C420: 10 F4 + dec IndirectPtrHi ; CPU:$C41E PRG:041E C6 01 + bpl Reset_ClearPageLoop ; CPU:$C420 PRG:0420 10 F4 ; ---------------------------------------------------------------------------- ; Initialize game and PPU-related systems. ; ---------------------------------------------------------------------------- - jsr InitializeSpriteSortTables ; $C422: 20 B1 C7 - jsr DisablePpuRendering ; $C425: 20 6C E9 + jsr InitializeSpriteSortTables ; CPU:$C422 PRG:0422 20 B1 C7 + jsr DisablePpuRendering ; CPU:$C425 PRG:0425 20 6C E9 ; ---------------------------------------------------------------------------- ; Disable APU channels and inhibit frame-counter IRQ generation. ; ---------------------------------------------------------------------------- - ldx #$00 ; $C428: A2 00 - stx APUSTATUS ; $C42A: 8E 15 40 + ldx #$00 ; CPU:$C428 PRG:0428 A2 00 + stx APUSTATUS ; CPU:$C42A PRG:042A 8E 15 40 ; Disable all APU sound channels. - dex ; $C42D: CA + dex ; CPU:$C42D PRG:042D CA ; X = $FF - stx JOY2 ; $C42E: 8E 17 40 + stx JOY2 ; CPU:$C42E PRG:042E 8E 17 40 ; Select five-step frame-counter mode and ; inhibit frame IRQ generation. @@ -1125,9 +1125,9 @@ Reset_ClearPageLoop: ; $C416 ; that routine. They must not be assembled as 6502 instructions. ; ---------------------------------------------------------------------------- - jsr ExpandRecordPointerList ; $C431: 20 BB C8 + jsr ExpandRecordPointerList ; CPU:$C431 PRG:0431 20 BB C8 - .byte $22,$9C,$EE ; $C434-$C436 + .byte $22,$9C,$EE ; $C434-$C436 ; CPU:$C434 PRG:0434 22 9C EE ; Inline command/parameter data. ; ---------------------------------------------------------------------------- @@ -1135,10 +1135,10 @@ Reset_ClearPageLoop: ; $C416 ; path. This JMP does not return to RESET. ; ---------------------------------------------------------------------------- - lda #$1A ; $C437: A9 1A - sta PpuMaskShadow ; $C439: 85 DE + lda #$1A ; CPU:$C437 PRG:0437 A9 1A + sta PpuMaskShadow ; CPU:$C439 PRG:0439 85 DE - jmp InitializeTitleScreen ; $C43B: 4C 4A C7 + jmp InitializeTitleScreen ; CPU:$C43B PRG:043B 4C 4A C7 ; ============================================================================ ; $C43E @@ -1146,7 +1146,7 @@ Reset_ClearPageLoop: ; $C416 ; ============================================================================ IRQ: ; $C43E - rti ; $C43E: 40 + rti ; CPU:$C43E PRG:043E 40 ; ============================================================================ ; $C43F-$C488 @@ -1154,73 +1154,73 @@ IRQ: ; $C43E ; ============================================================================ RunAttractMessageLoop: ; $C43F - lda #$00 ; $C43F: A9 00 - sta NmiStateFlag ; $C441: 85 1F + lda #$00 ; CPU:$C43F PRG:043F A9 00 + sta NmiStateFlag ; CPU:$C441 PRG:0441 85 1F - jsr SelectObjectEventBank1 ; $C443: 20 48 EB + jsr SelectObjectEventBank1 ; CPU:$C443 PRG:0443 20 48 EB ; ---------------------------------------------------------------------------- ; Draw six blank characters. ; The routine at $EA17 consumes the inline bytes following the JSR. ; ---------------------------------------------------------------------------- - lda ObjectListFlag ; $C446: A5 C7 - clc ; $C448: 18 - ora #$23 ; $C449: 09 23 + lda ObjectListFlag ; CPU:$C446 PRG:0446 A5 C7 + clc ; CPU:$C448 PRG:0448 18 + ora #$23 ; CPU:$C449 PRG:0449 09 23 - ldx #$37 ; $C44B: A2 37 - ldy #$06 ; $C44D: A0 06 + ldx #$37 ; CPU:$C44B PRG:044B A2 37 + ldy #$06 ; CPU:$C44D PRG:044D A0 06 - jsr CopyInlineDisplayRecord ; $C44F: 20 17 EA + jsr CopyInlineDisplayRecord ; CPU:$C44F PRG:044F 20 17 EA - .byte $06 ; $C452 - .byte $25,$25,$25 ; $C453-$C455 - .byte $25,$25,$25 ; $C456-$C458 + .byte $06 ; $C452 ; CPU:$C452 PRG:0452 06 + .byte $25,$25,$25 ; $C453-$C455 ; CPU:$C453 PRG:0453 25 25 25 + .byte $25,$25,$25 ; $C456-$C458 ; CPU:$C456 PRG:0456 25 25 25 ; ---------------------------------------------------------------------------- ; Wait or process an engine command. ; ---------------------------------------------------------------------------- - ldx #$0B ; $C459: A2 0B - jsr UpdateObjectEventBank_Exchange ; $C45B: 20 4E EB + ldx #$0B ; CPU:$C459 PRG:0459 A2 0B + jsr UpdateObjectEventBank_Exchange ; CPU:$C45B PRG:045B 20 4E EB - jsr SelectObjectEventBank1 ; $C45E: 20 48 EB + jsr SelectObjectEventBank1 ; CPU:$C45E PRG:045E 20 48 EB - lda #$10 ; $C461: A9 10 - sta $FD ; $C463: 85 FD + lda #$10 ; CPU:$C461 PRG:0461 A9 10 + sta $FD ; CPU:$C463 PRG:0463 85 FD ; ---------------------------------------------------------------------------- ; Draw the second six-character encoded message. ; ---------------------------------------------------------------------------- - lda ObjectListFlag ; $C465: A5 C7 - clc ; $C467: 18 - ora #$23 ; $C468: 09 23 + lda ObjectListFlag ; CPU:$C465 PRG:0465 A5 C7 + clc ; CPU:$C467 PRG:0467 18 + ora #$23 ; CPU:$C468 PRG:0468 09 23 - ldx #$37 ; $C46A: A2 37 - ldy #$06 ; $C46C: A0 06 + ldx #$37 ; CPU:$C46A PRG:046A A2 37 + ldy #$06 ; CPU:$C46C PRG:046C A0 06 - jsr CopyInlineDisplayRecord ; $C46E: 20 17 EA + jsr CopyInlineDisplayRecord ; CPU:$C46E PRG:046E 20 17 EA - .byte $06 ; $C471 - .byte $19,$0A,$1E ; $C472-$C474 - .byte $1C,$0E,$25 ; $C475-$C477 + .byte $06 ; $C471 ; CPU:$C471 PRG:0471 06 + .byte $19,$0A,$1E ; $C472-$C474 ; CPU:$C472 PRG:0472 19 0A 1E + .byte $1C,$0E,$25 ; $C475-$C477 ; CPU:$C475 PRG:0475 1C 0E 25 ; ---------------------------------------------------------------------------- ; Complete the update, increment $1F, and repeat. ; ---------------------------------------------------------------------------- - jsr SelectObjectEventBank1 ; $C478: 20 48 EB + jsr SelectObjectEventBank1 ; CPU:$C478 PRG:0478 20 48 EB - inc NmiStateFlag ; $C47B: E6 1F + inc NmiStateFlag ; CPU:$C47B PRG:047B E6 1F - ldx #$0B ; $C47D: A2 0B - jsr UpdateObjectEventBank_Exchange ; $C47F: 20 4E EB + ldx #$0B ; CPU:$C47D PRG:047D A2 0B + jsr UpdateObjectEventBank_Exchange ; CPU:$C47F PRG:047F 20 4E EB - lda #$10 ; $C482: A9 10 - sta $FD ; $C484: 85 FD + lda #$10 ; CPU:$C482 PRG:0482 A9 10 + sta $FD ; CPU:$C484 PRG:0484 85 FD - jmp RunAttractMessageLoop ; $C486: 4C 3F C4 + jmp RunAttractMessageLoop ; CPU:$C486 PRG:0486 4C 3F C4 ; ============================================================================ ; $C489-$C4B8 @@ -1228,55 +1228,55 @@ RunAttractMessageLoop: ; $C43F ; ============================================================================ WaitForStartInput: ; $C489 - jsr SelectObjectEventBank0 ; $C489: 20 4C EB + jsr SelectObjectEventBank0 ; CPU:$C489 PRG:0489 20 4C EB - lda ControllerPressed1 ; $C48C: A5 15 - asl ; $C48E: 0A - asl ; $C48F: 0A - asl ; $C490: 0A + lda ControllerPressed1 ; CPU:$C48C PRG:048C A5 15 + asl ; CPU:$C48E PRG:048E 0A + asl ; CPU:$C48F PRG:048F 0A + asl ; CPU:$C490 PRG:0490 0A - bcc CheckStartInputSign ; $C491: 90 03 + bcc CheckStartInputSign ; CPU:$C491 PRG:0491 90 03 - jmp InitializeTitleScreen ; $C493: 4C 4A C7 + jmp InitializeTitleScreen ; CPU:$C493 PRG:0493 4C 4A C7 CheckStartInputSign: ; $C496 - bpl WaitForStartInput ; $C496: 10 F1 + bpl WaitForStartInput ; CPU:$C496 PRG:0496 10 F1 ; ---------------------------------------------------------------------------- ; Initialize state variables. ; ---------------------------------------------------------------------------- - lda #$00 ; $C498: A9 00 - sta GameplaySuspended ; $C49A: 85 EF + lda #$00 ; CPU:$C498 PRG:0498 A9 00 + sta GameplaySuspended ; CPU:$C49A PRG:049A 85 EF InitializeNewSession: ; $C49C - lda #$00 ; $C49C: A9 00 - sta PendingStateTransition ; $C49E: 85 60 - sta $0596 ; $C4A0: 8D 96 05 - sta RoundStateIndex ; $C4A3: 85 33 + lda #$00 ; CPU:$C49C PRG:049C A9 00 + sta PendingStateTransition ; CPU:$C49E PRG:049E 85 60 + sta $0596 ; CPU:$C4A0 PRG:04A0 8D 96 05 + sta RoundStateIndex ; CPU:$C4A3 PRG:04A3 85 33 - inc SessionActive ; $C4A5: E6 1E + inc SessionActive ; CPU:$C4A5 PRG:04A5 E6 1E - jsr InitializeQueuedEventSystem ; $C4A7: 20 9D EB + jsr InitializeQueuedEventSystem ; CPU:$C4A7 PRG:04A7 20 9D EB ; ---------------------------------------------------------------------------- ; Set the PPUCTRL shadow value and initialize PPU-related state. ; ---------------------------------------------------------------------------- InitializeSessionDisplay: - lda #$88 ; $C4AA: A9 88 - sta PpuCtrlShadow ; $C4AC: 85 DD + lda #$88 ; CPU:$C4AA PRG:04AA A9 88 + sta PpuCtrlShadow ; CPU:$C4AC PRG:04AC 85 DD - jsr DisablePpuRendering ; $C4AE: 20 6C E9 - jsr FillPpuMemoryWith26 ; $C4B1: 20 83 E9 + jsr DisablePpuRendering ; CPU:$C4AE PRG:04AE 20 6C E9 + jsr FillPpuMemoryWith26 ; CPU:$C4B1 PRG:04B1 20 83 E9 ; ---------------------------------------------------------------------------- ; The routine at $EA63 consumes the two inline bytes following the JSR. ; They must remain raw data rather than being decoded as 6502 opcodes. ; ---------------------------------------------------------------------------- - jsr ProcessInlinePpuStream ; $C4B4: 20 63 EA + jsr ProcessInlinePpuStream ; CPU:$C4B4 PRG:04B4 20 63 EA - .byte $F2,$F4 ; $C4B7-$C4B8 + .byte $F2,$F4 ; $C4B7-$C4B8 ; CPU:$C4B7 PRG:04B7 F2 F4 ; Inline command/pointer data. ; ============================================================================ @@ -1285,58 +1285,58 @@ InitializeSessionDisplay: ; ============================================================================ InitializeMatchState: ; $C4B9 - jsr ClearBasePositionFields ; $C4B9: 20 4F C9 - jsr ClearBaseAccelerationFields ; $C4BC: 20 43 C9 + jsr ClearBasePositionFields ; CPU:$C4B9 PRG:04B9 20 4F C9 + jsr ClearBaseAccelerationFields ; CPU:$C4BC PRG:04BC 20 43 C9 ; ---------------------------------------------------------------------------- ; Initialize signed position/state values. ; ---------------------------------------------------------------------------- - lda #$80 ; $C4BF: A9 80 - sta $053B ; $C4C1: 8D 3B 05 - sta PositionSignState ; $C4C4: 85 B7 + lda #$80 ; CPU:$C4BF PRG:04BF A9 80 + sta $053B ; CPU:$C4C1 PRG:04C1 8D 3B 05 + sta PositionSignState ; CPU:$C4C4 PRG:04C4 85 B7 - jsr EnableNmiAndWaitForFrame ; $C4C6: 20 78 E9 + jsr EnableNmiAndWaitForFrame ; CPU:$C4C6 PRG:04C6 20 78 E9 ; ---------------------------------------------------------------------------- ; Obtain two different values from $C850. ; The first is saved in $34 and the second in $35. ; ---------------------------------------------------------------------------- - jsr Random0To5 ; $C4C9: 20 50 C8 - sta PlayerOneSelection ; $C4CC: 85 34 + jsr Random0To5 ; CPU:$C4C9 PRG:04C9 20 50 C8 + sta PlayerOneSelection ; CPU:$C4CC PRG:04CC 85 34 SelectDistinctSecondPlayerValue: ; $C4CE - jsr Random0To5 ; $C4CE: 20 50 C8 - cmp PlayerOneSelection ; $C4D1: C5 34 - beq SelectDistinctSecondPlayerValue + jsr Random0To5 ; CPU:$C4CE PRG:04CE 20 50 C8 + cmp PlayerOneSelection ; CPU:$C4D1 PRG:04D1 C5 34 + beq SelectDistinctSecondPlayerValue ; CPU:$C4D3 PRG:04D3 ?? ; $C4D3: F0 F9 - sta PlayerTwoSelection ; $C4D5: 85 35 + sta PlayerTwoSelection ; CPU:$C4D5 PRG:04D5 85 35 ; ---------------------------------------------------------------------------- ; If $EF is nonzero, skip the player/control selection logic. ; ---------------------------------------------------------------------------- - lda GameplaySuspended ; $C4D7: A5 EF - bne CompleteMatchSetup ; $C4D9: D0 31 + lda GameplaySuspended ; CPU:$C4D7 PRG:04D7 A5 EF + bne CompleteMatchSetup ; CPU:$C4D9 PRG:04D9 D0 31 - lda ModeFlags ; $C4DB: A5 40 - and #$01 ; $C4DD: 29 01 - sta $43 ; $C4DF: 85 43 + lda ModeFlags ; CPU:$C4DB PRG:04DB A5 40 + and #$01 ; CPU:$C4DD PRG:04DD 29 01 + sta $43 ; CPU:$C4DF PRG:04DF 85 43 - bne DeriveSelectedSideFromMode + bne DeriveSelectedSideFromMode ; CPU:$C4E1 PRG:04E1 ?? ; $C4E1: D0 09 ; ---------------------------------------------------------------------------- ; Choose a random low-bit value for $4B. ; ---------------------------------------------------------------------------- - jsr AdvanceRandomState ; $C4E3: 20 F5 E5 - and #$01 ; $C4E6: 29 01 - sta ActivePlayerSide ; $C4E8: 85 4B + jsr AdvanceRandomState ; CPU:$C4E3 PRG:04E3 20 F5 E5 + and #$01 ; CPU:$C4E6 PRG:04E6 29 01 + sta ActivePlayerSide ; CPU:$C4E8 PRG:04E8 85 4B - bpl StartPlayerSelection ; $C4EA: 10 09 + bpl StartPlayerSelection ; CPU:$C4EA PRG:04EA 10 09 ; Always taken after AND #$01. ; ---------------------------------------------------------------------------- @@ -1344,22 +1344,22 @@ SelectDistinctSecondPlayerValue: ; $C4CE ; ---------------------------------------------------------------------------- DeriveSelectedSideFromMode: ; $C4EC - lsr ; $C4EC: 4A - sta ActivePlayerSide ; $C4ED: 85 4B + lsr ; CPU:$C4EC PRG:04EC 4A + sta ActivePlayerSide ; CPU:$C4ED PRG:04ED 85 4B - jsr QueueInlineObjectEvent ; $C4EF: 20 0A EB + jsr QueueInlineObjectEvent ; CPU:$C4EF PRG:04EF 20 0A EB ; Inline command data consumed by QueueInlineObjectEvent. - .byte $03,$19,$C8 ; $C4F2-$C4F4 + .byte $03,$19,$C8 ; $C4F2-$C4F4 ; CPU:$C4F2 PRG:04F2 03 19 C8 StartPlayerSelection: ; $C4F5 - jsr QueueInlineObjectEvent ; $C4F5: 20 0A EB + jsr QueueInlineObjectEvent ; CPU:$C4F5 PRG:04F5 20 0A EB ; Inline command data consumed by QueueInlineObjectEvent. - .byte $02,$19,$C8 ; $C4F8-$C4FA + .byte $02,$19,$C8 ; $C4F8-$C4FA ; CPU:$C4F8 PRG:04F8 02 19 C8 - lda #$01 ; $C4FB: A9 01 - sta PlayerSelectionActive ; $C4FD: 85 44 + lda #$01 ; CPU:$C4FB PRG:04FB A9 01 + sta PlayerSelectionActive ; CPU:$C4FD PRG:04FD 85 44 ; ---------------------------------------------------------------------------- ; Wait while $43 remains nonnegative. @@ -1368,31 +1368,31 @@ StartPlayerSelection: ; $C4F5 ; ---------------------------------------------------------------------------- WaitForPlayerSelection: ; $C4FF - jsr SelectObjectEventBank1 ; $C4FF: 20 48 EB + jsr SelectObjectEventBank1 ; CPU:$C4FF PRG:04FF 20 48 EB - lda $43 ; $C502: A5 43 - bpl WaitForPlayerSelection + lda $43 ; CPU:$C502 PRG:0502 A5 43 + bpl WaitForPlayerSelection ; CPU:$C504 PRG:0504 ?? ; $C504: 10 F9 - jsr QueueInlineObjectEvent ; $C506: 20 0A EB + jsr QueueInlineObjectEvent ; CPU:$C506 PRG:0506 20 0A EB ; Inline command data consumed by QueueInlineObjectEvent. - .byte $03,$3E,$C4 ; $C509-$C50B + .byte $03,$3E,$C4 ; $C509-$C50B ; CPU:$C509 PRG:0509 03 3E C4 ; ---------------------------------------------------------------------------- ; Run the main setup sequence. ; ---------------------------------------------------------------------------- CompleteMatchSetup: ; $C50C - jsr FillSelectionBackgroundBlocks ; $C50C: 20 5A C8 - jsr QueuePlayerSelectionDisplay ; $C50F: 20 DD C7 - jsr InitializeRandomBitfields ; $C512: 20 E8 C8 - jsr QueuePlayerValueDisplay ; $C515: 20 8B CF + jsr FillSelectionBackgroundBlocks ; CPU:$C50C PRG:050C 20 5A C8 + jsr QueuePlayerSelectionDisplay ; CPU:$C50F PRG:050F 20 DD C7 + jsr InitializeRandomBitfields ; CPU:$C512 PRG:0512 20 E8 C8 + jsr QueuePlayerValueDisplay ; CPU:$C515 PRG:0515 20 8B CF - jsr QueueInlineObjectEvent ; $C518: 20 0A EB + jsr QueueInlineObjectEvent ; CPU:$C518 PRG:0518 20 0A EB ; Inline command data consumed by QueueInlineObjectEvent. - .byte $09,$37,$CE ; $C51B-$C51D + .byte $09,$37,$CE ; $C51B-$C51D ; CPU:$C51B PRG:051B 09 37 CE ; ============================================================================ ; $C51E-$C57E @@ -1400,16 +1400,16 @@ CompleteMatchSetup: ; $C50C ; ============================================================================ InitializeRoundState: ; $C51E - lda GameplaySuspended ; $C51E: A5 EF - beq EnableRoundAudio + lda GameplaySuspended ; CPU:$C51E PRG:051E A5 EF + beq EnableRoundAudio ; CPU:$C520 PRG:0520 ?? ; $C520: F0 08 - lda RoundStateIndex ; $C522: A5 33 - cmp #$12 ; $C524: C9 12 - bcc SelectRoundMusicCue + lda RoundStateIndex ; CPU:$C522 PRG:0522 A5 33 + cmp #$12 ; CPU:$C524 PRG:0524 C9 12 + bcc SelectRoundMusicCue ; CPU:$C526 PRG:0526 ?? ; $C526: 90 3E - bcs ResetRoundCounters ; $C528: B0 0C + bcs ResetRoundCounters ; CPU:$C528 PRG:0528 B0 0C ; Effectively unconditional because either ; CMP result not taken by BCC has carry set. @@ -1418,13 +1418,13 @@ InitializeRoundState: ; $C51E ; ---------------------------------------------------------------------------- EnableRoundAudio: ; $C52A - lda #$0F ; $C52A: A9 0F - sta $0100 ; $C52C: 8D 00 01 - sta $4015 ; $C52F: 8D 15 40 + lda #$0F ; CPU:$C52A PRG:052A A9 0F + sta $0100 ; CPU:$C52C PRG:052C 8D 00 01 + sta $4015 ; CPU:$C52F PRG:052F 8D 15 40 ; Enable the four standard APU channels. - lda #$08 ; $C532: A9 08 - sta $FD ; $C534: 85 FD + lda #$08 ; CPU:$C532 PRG:0532 A9 08 + sta $FD ; CPU:$C534 PRG:0534 85 FD ; ---------------------------------------------------------------------------- ; Clear game-state values and call the setup routine at $D06B. @@ -1432,25 +1432,25 @@ EnableRoundAudio: ; $C52A ; ---------------------------------------------------------------------------- ResetRoundCounters: ; $C536 - ldx #$00 ; $C536: A2 00 + ldx #$00 ; CPU:$C536 PRG:0536 A2 00 - stx PlayerOneScore ; $C538: 86 67 - stx PlayerTwoScore ; $C53A: 86 68 - stx RoundStateIndex ; $C53C: 86 33 + stx PlayerOneScore ; CPU:$C538 PRG:0538 86 67 + stx PlayerTwoScore ; CPU:$C53A PRG:053A 86 68 + stx RoundStateIndex ; CPU:$C53C PRG:053C 86 33 - txa ; $C53E: 8A - jsr InitializeObjectsFromTable ; $C53F: 20 6B D0 + txa ; CPU:$C53E PRG:053E 8A + jsr InitializeObjectsFromTable ; CPU:$C53F PRG:053F 20 6B D0 ; ---------------------------------------------------------------------------- ; Initialize position/state values and wait for $3C frames or ticks. ; ---------------------------------------------------------------------------- - lda #$80 ; $C542: A9 80 - sta $053B ; $C544: 8D 3B 05 - sta PositionSignState ; $C547: 85 B7 + lda #$80 ; CPU:$C542 PRG:0542 A9 80 + sta $053B ; CPU:$C544 PRG:0544 8D 3B 05 + sta PositionSignState ; CPU:$C547 PRG:0547 85 B7 - lda #$3C ; $C549: A9 3C - jsr StoreObjectEventBankValue ; $C54B: 20 41 EB + lda #$3C ; CPU:$C549 PRG:0549 A9 3C + jsr StoreObjectEventBankValue ; CPU:$C54B PRG:054B 20 41 EB ; ---------------------------------------------------------------------------- ; Draw an eight-character encoded message. @@ -1459,54 +1459,54 @@ ResetRoundCounters: ; $C536 ; the JSR. The first byte is the character count. ; ---------------------------------------------------------------------------- - clc ; $C54E: 18 + clc ; CPU:$C54E PRG:054E 18 - lda #$20 ; $C54F: A9 20 - ldx #$EC ; $C551: A2 EC - ldy #$08 ; $C553: A0 08 + lda #$20 ; CPU:$C54F PRG:054F A9 20 + ldx #$EC ; CPU:$C551 PRG:0551 A2 EC + ldy #$08 ; CPU:$C553 PRG:0553 A0 08 - jsr CopyInlineDisplayRecord ; $C555: 20 17 EA + jsr CopyInlineDisplayRecord ; CPU:$C555 PRG:0555 20 17 EA - .byte $08 ; $C558: character count - .byte $19,$15,$0A,$22 ; $C559-$C55C - .byte $0B,$0A,$15,$15 ; $C55D-$C560 + .byte $08 ; $C558: character count ; CPU:$C558 PRG:0558 08 + .byte $19,$15,$0A,$22 ; $C559-$C55C ; CPU:$C559 PRG:0559 19 15 0A 22 + .byte $0B,$0A,$15,$15 ; $C55D-$C560 ; CPU:$C55D PRG:055D 0B 0A 15 15 ; ---------------------------------------------------------------------------- ; Wait for another $3C frames or ticks. ; ---------------------------------------------------------------------------- - lda #$3C ; $C561: A9 3C - jsr StoreObjectEventBankValue ; $C563: 20 41 EB + lda #$3C ; CPU:$C561 PRG:0561 A9 3C + jsr StoreObjectEventBankValue ; CPU:$C563 PRG:0563 20 41 EB ; ---------------------------------------------------------------------------- ; Select a delay or mode value in $FD from the current value of $33. ; ---------------------------------------------------------------------------- SelectRoundMusicCue: ; $C566 - lda RoundStateIndex ; $C566: A5 33 - beq PrepareRoundObjects ; $C568: F0 09 + lda RoundStateIndex ; CPU:$C566 PRG:0566 A5 33 + beq PrepareRoundObjects ; CPU:$C568 PRG:0568 F0 09 - ldx #$20 ; $C56A: A2 20 + ldx #$20 ; CPU:$C56A PRG:056A A2 20 - lsr ; $C56C: 4A - bcc StoreRoundMusicCue ; $C56D: 90 02 + lsr ; CPU:$C56C PRG:056C 4A + bcc StoreRoundMusicCue ; CPU:$C56D PRG:056D 90 02 - ldx #$40 ; $C56F: A2 40 + ldx #$40 ; CPU:$C56F PRG:056F A2 40 StoreRoundMusicCue: ; $C571 - stx $FD ; $C571: 86 FD + stx $FD ; CPU:$C571 PRG:0571 86 FD ; ---------------------------------------------------------------------------- ; Continue engine initialization. ; ---------------------------------------------------------------------------- PrepareRoundObjects: ; $C573 - jsr QueuePlayerSelectionDisplay ; $C573: 20 DD C7 - jsr QueueRandomStateRecord ; $C576: 20 04 C9 + jsr QueuePlayerSelectionDisplay ; CPU:$C573 PRG:0573 20 DD C7 + jsr QueueRandomStateRecord ; CPU:$C576 PRG:0576 20 04 C9 - ldx #$00 ; $C579: A2 00 - stx MatchCompleteFlag ; $C57B: 86 45 - stx SecondarySequenceState ; $C57D: 86 64 + ldx #$00 ; CPU:$C579 PRG:0579 A2 00 + stx MatchCompleteFlag ; CPU:$C57B PRG:057B 86 45 + stx SecondarySequenceState ; CPU:$C57D PRG:057D 86 64 ; ============================================================================ ; $C57F-$C5FD @@ -1517,44 +1517,44 @@ PrepareRoundObjects: ; $C573 ; ============================================================================ ResetGameplayState: ; $C57F - stx InningOrSharedScore ; $C57F: 86 66 - stx BaseMotionActive ; $C581: 86 5C + stx InningOrSharedScore ; CPU:$C57F PRG:057F 86 66 + stx BaseMotionActive ; CPU:$C581 PRG:0581 86 5C - dex ; $C583: CA + dex ; CPU:$C583 PRG:0583 CA ; X = $FF ; ---------------------------------------------------------------------------- ; Mark four state entries as inactive using $FF. ; ---------------------------------------------------------------------------- - stx $0598 ; $C584: 8E 98 05 - stx $0599 ; $C587: 8E 99 05 - stx $059A ; $C58A: 8E 9A 05 - stx $059B ; $C58D: 8E 9B 05 + stx $0598 ; CPU:$C584 PRG:0584 8E 98 05 + stx $0599 ; CPU:$C587 PRG:0587 8E 99 05 + stx $059A ; CPU:$C58A PRG:058A 8E 9A 05 + stx $059B ; CPU:$C58D PRG:058D 8E 9B 05 ; ---------------------------------------------------------------------------- ; Initialize additional game-state structures. ; ---------------------------------------------------------------------------- - jsr QueueRoundNumberDisplay ; $C590: 20 67 CF + jsr QueueRoundNumberDisplay ; CPU:$C590 PRG:0590 20 67 CF - lda #$00 ; $C593: A9 00 - jsr InitializeObjectsFromTable ; $C595: 20 6B D0 + lda #$00 ; CPU:$C593 PRG:0593 A9 00 + jsr InitializeObjectsFromTable ; CPU:$C595 PRG:0595 20 6B D0 ; ---------------------------------------------------------------------------- ; Initialize signed position/state values. ; ---------------------------------------------------------------------------- - lda #$80 ; $C598: A9 80 - sta $053B ; $C59A: 8D 3B 05 - sta PositionSignState ; $C59D: 85 B7 + lda #$80 ; CPU:$C598 PRG:0598 A9 80 + sta $053B ; CPU:$C59A PRG:059A 8D 3B 05 + sta PositionSignState ; CPU:$C59D PRG:059D 85 B7 ; ---------------------------------------------------------------------------- ; Wait for or process $B4 ticks. ; ---------------------------------------------------------------------------- - lda #$B4 ; $C59F: A9 B4 - jsr StoreObjectEventBankValue ; $C5A1: 20 41 EB + lda #$B4 ; CPU:$C59F PRG:059F A9 B4 + jsr StoreObjectEventBankValue ; CPU:$C5A1 PRG:05A1 20 41 EB ; ---------------------------------------------------------------------------- ; Contract: @@ -1568,31 +1568,31 @@ ResetGameplayState: ; $C57F ; Validation: Internal-entry contract; call sites: internal entry. ; ---------------------------------------------------------------------------- ResumeRoundSetupAtRandomDirection: - jsr QueueRandomDirectionRecord ; $C5A4: 20 1B C9 + jsr QueueRandomDirectionRecord ; CPU:$C5A4 PRG:05A4 20 1B C9 ; ---------------------------------------------------------------------------- ; Clear two state variables and initialize $46 to one. ; ---------------------------------------------------------------------------- - ldx #$00 ; $C5A7: A2 00 + ldx #$00 ; CPU:$C5A7 PRG:05A7 A2 00 - stx PrimarySequenceState ; $C5A9: 86 62 - stx TransitionSequenceState ; $C5AB: 86 63 + stx PrimarySequenceState ; CPU:$C5A9 PRG:05A9 86 62 + stx TransitionSequenceState ; CPU:$C5AB PRG:05AB 86 63 - inx ; $C5AD: E8 + inx ; CPU:$C5AD PRG:05AD E8 ; X = $01 - stx StateSequenceActive ; $C5AE: 86 46 + stx StateSequenceActive ; CPU:$C5AE PRG:05AE 86 46 ; ---------------------------------------------------------------------------- ; Invoke $CF51 with two different values. ; ---------------------------------------------------------------------------- - lda #$03 ; $C5B0: A9 03 - jsr ClearStateFieldPair ; $C5B2: 20 51 CF + lda #$03 ; CPU:$C5B0 PRG:05B0 A9 03 + jsr ClearStateFieldPair ; CPU:$C5B2 PRG:05B2 20 51 CF - lda #$23 ; $C5B5: A9 23 - jsr ClearStateFieldPair ; $C5B7: 20 51 CF + lda #$23 ; CPU:$C5B5 PRG:05B5 A9 23 + jsr ClearStateFieldPair ; CPU:$C5B7 PRG:05B7 20 51 CF ; ---------------------------------------------------------------------------- ; Contract: @@ -1606,25 +1606,25 @@ ResumeRoundSetupAtRandomDirection: ; Validation: Internal-entry contract; call sites: internal entry. ; ---------------------------------------------------------------------------- ResumeRoundSetupAtSelectionDisplay: - jsr ClearEightCharacterField ; $C5BA: 20 C9 C7 + jsr ClearEightCharacterField ; CPU:$C5BA PRG:05BA 20 C9 C7 ; ---------------------------------------------------------------------------- ; Clear individual state entries. ; ---------------------------------------------------------------------------- - lda #$00 ; $C5BD: A9 00 + lda #$00 ; CPU:$C5BD PRG:05BD A9 00 - sta $0597 ; $C5BF: 8D 97 05 + sta $0597 ; CPU:$C5BF PRG:05BF 8D 97 05 - sta $059C ; $C5C2: 8D 9C 05 - sta $059D ; $C5C5: 8D 9D 05 - sta $059E ; $C5C8: 8D 9E 05 - sta $059F ; $C5CB: 8D 9F 05 - sta $05A0 ; $C5CE: 8D A0 05 + sta $059C ; CPU:$C5C2 PRG:05C2 8D 9C 05 + sta $059D ; CPU:$C5C5 PRG:05C5 8D 9D 05 + sta $059E ; CPU:$C5C8 PRG:05C8 8D 9E 05 + sta $059F ; CPU:$C5CB PRG:05CB 8D 9F 05 + sta $05A0 ; CPU:$C5CE PRG:05CE 8D A0 05 - sta $05A4 ; $C5D1: 8D A4 05 - sta $05A5 ; $C5D4: 8D A5 05 - sta $05A6 ; $C5D7: 8D A6 05 + sta $05A4 ; CPU:$C5D1 PRG:05D1 8D A4 05 + sta $05A5 ; CPU:$C5D4 PRG:05D4 8D A5 05 + sta $05A6 ; CPU:$C5D7 PRG:05D7 8D A6 05 ; ---------------------------------------------------------------------------- ; Clear the 38-byte range $056F-$0594. @@ -1632,41 +1632,41 @@ ResumeRoundSetupAtSelectionDisplay: ; X counts from $25 down through $00. ; ---------------------------------------------------------------------------- - ldx #$25 ; $C5DA: A2 25 + ldx #$25 ; CPU:$C5DA PRG:05DA A2 25 ClearObjectMotionFields: ; $C5DC - sta $056F,x ; $C5DC: 9D 6F 05 + sta $056F,x ; CPU:$C5DC PRG:05DC 9D 6F 05 - dex ; $C5DF: CA - bpl ClearObjectMotionFields + dex ; CPU:$C5DF PRG:05DF CA + bpl ClearObjectMotionFields ; CPU:$C5E0 PRG:05E0 ?? ; $C5E0: 10 FA ; ---------------------------------------------------------------------------- ; Conditional transition based on $33 and the comparison of $67 with $68. ; ---------------------------------------------------------------------------- - lda RoundStateIndex ; $C5E2: A5 33 - cmp #$11 ; $C5E4: C9 11 - bne FinishGameplayReset ; $C5E6: D0 09 + lda RoundStateIndex ; CPU:$C5E2 PRG:05E2 A5 33 + cmp #$11 ; CPU:$C5E4 PRG:05E4 C9 11 + bne FinishGameplayReset ; CPU:$C5E6 PRG:05E6 D0 09 - lda PlayerOneScore ; $C5E8: A5 67 - cmp PlayerTwoScore ; $C5EA: C5 68 - bcs FinishGameplayReset ; $C5EC: B0 03 + lda PlayerOneScore ; CPU:$C5E8 PRG:05E8 A5 67 + cmp PlayerTwoScore ; CPU:$C5EA PRG:05EA C5 68 + bcs FinishGameplayReset ; CPU:$C5EC PRG:05EC B0 03 - jmp CompleteMatchState ; $C5EE: 4C F7 C6 + jmp CompleteMatchState ; CPU:$C5EE PRG:05EE 4C F7 C6 ; ---------------------------------------------------------------------------- ; Complete initialization and synchronize with the frame/update system. ; ---------------------------------------------------------------------------- FinishGameplayReset: ; $C5F1 - jsr InitializeDefaultObjects ; $C5F1: 20 69 D0 + jsr InitializeDefaultObjects ; CPU:$C5F1 PRG:05F1 20 69 D0 - lda #$00 ; $C5F4: A9 00 - sta $053B ; $C5F6: 8D 3B 05 - sta PositionSignState ; $C5F9: 85 B7 + lda #$00 ; CPU:$C5F4 PRG:05F4 A9 00 + sta $053B ; CPU:$C5F6 PRG:05F6 8D 3B 05 + sta PositionSignState ; CPU:$C5F9 PRG:05F9 85 B7 - jsr SelectObjectEventBank1 ; $C5FB: 20 48 EB + jsr SelectObjectEventBank1 ; CPU:$C5FB PRG:05FB 20 48 EB ; ============================================================================ ; $C5FE-$C6E0 @@ -1674,103 +1674,103 @@ FinishGameplayReset: ; $C5F1 ; ============================================================================ RunRoundStateLoop: ; $C5FE - ldy PendingStateTransition ; $C5FE: A4 60 - beq CheckRoundTransitionState ; $C600: F0 03 + ldy PendingStateTransition ; CPU:$C5FE PRG:05FE A4 60 + beq CheckRoundTransitionState ; CPU:$C600 PRG:0600 F0 03 - jsr InitializeObjectStateLookup ; $C602: 20 A2 C8 + jsr InitializeObjectStateLookup ; CPU:$C602 PRG:0602 20 A2 C8 ; ---------------------------------------------------------------------------- ; Dispatch state-specific handlers when either $60 or $46 is nonzero. ; ---------------------------------------------------------------------------- CheckRoundTransitionState: ; $C605 - lda PendingStateTransition ; $C605: A5 60 - ora StateSequenceActive ; $C607: 05 46 - beq RunPrimaryRoundHandlers + lda PendingStateTransition ; CPU:$C605 PRG:0605 A5 60 + ora StateSequenceActive ; CPU:$C607 PRG:0607 05 46 + beq RunPrimaryRoundHandlers ; CPU:$C609 PRG:0609 ?? ; $C609: F0 0E - lsr StateSequenceActive ; $C60B: 46 46 + lsr StateSequenceActive ; CPU:$C60B PRG:060B 46 46 - jsr QueueInlineObjectEvent ; $C60D: 20 0A EB + jsr QueueInlineObjectEvent ; CPU:$C60D PRG:060D 20 0A EB ; Inline command record consumed by QueueInlineObjectEvent. - .byte $0D,$77,$D4 ; $C610-$C612 + .byte $0D,$77,$D4 ; $C610-$C612 ; CPU:$C610 PRG:0610 0D 77 D4 - jsr QueueInlineObjectEvent ; $C613: 20 0A EB + jsr QueueInlineObjectEvent ; CPU:$C613 PRG:0613 20 0A EB ; Inline command record consumed by QueueInlineObjectEvent. - .byte $0F,$81,$D3 ; $C616-$C618 + .byte $0F,$81,$D3 ; $C616-$C618 ; CPU:$C616 PRG:0616 0F 81 D3 ; ---------------------------------------------------------------------------- ; Run the primary state handlers. ; ---------------------------------------------------------------------------- RunPrimaryRoundHandlers: ; $C619 - jsr InitializeSecondaryActors ; $C619: 20 10 D6 - jsr InitializeConditionalObject ; $C61C: 20 26 D1 + jsr InitializeSecondaryActors ; CPU:$C619 PRG:0619 20 10 D6 + jsr InitializeConditionalObject ; CPU:$C61C PRG:061C 20 26 D1 ; ---------------------------------------------------------------------------- ; Clear working state. ; ---------------------------------------------------------------------------- - ldx #$00 ; $C61F: A2 00 + ldx #$00 ; CPU:$C61F PRG:061F A2 00 - stx PendingScoreIncrement ; $C621: 86 65 - stx BaseMotionPhase ; $C623: 86 5D - stx BaseMotionEventCount ; $C625: 86 5E - stx TrajectoryResult ; $C627: 86 5F - stx PendingStateTransition ; $C629: 86 60 - stx SpecialSequenceState ; $C62B: 86 6D - stx ObjectTransitionState ; $C62D: 86 6E - stx BaseMotionActive ; $C62F: 86 5C - stx ActionSequenceCounter ; $C631: 86 7E - stx TrajectoryEvaluationEnabled ; $C633: 86 86 - stx $85 ; $C635: 86 85 - stx ObjectApproachCount ; $C637: 86 83 - stx PendingEvent ; $C639: 86 6F - stx ObjectSequenceState ; $C63B: 86 A2 - stx $BC ; $C63D: 86 BC + stx PendingScoreIncrement ; CPU:$C621 PRG:0621 86 65 + stx BaseMotionPhase ; CPU:$C623 PRG:0623 86 5D + stx BaseMotionEventCount ; CPU:$C625 PRG:0625 86 5E + stx TrajectoryResult ; CPU:$C627 PRG:0627 86 5F + stx PendingStateTransition ; CPU:$C629 PRG:0629 86 60 + stx SpecialSequenceState ; CPU:$C62B PRG:062B 86 6D + stx ObjectTransitionState ; CPU:$C62D PRG:062D 86 6E + stx BaseMotionActive ; CPU:$C62F PRG:062F 86 5C + stx ActionSequenceCounter ; CPU:$C631 PRG:0631 86 7E + stx TrajectoryEvaluationEnabled ; CPU:$C633 PRG:0633 86 86 + stx $85 ; CPU:$C635 PRG:0635 86 85 + stx ObjectApproachCount ; CPU:$C637 PRG:0637 86 83 + stx PendingEvent ; CPU:$C639 PRG:0639 86 6F + stx ObjectSequenceState ; CPU:$C63B PRG:063B 86 A2 + stx $BC ; CPU:$C63D PRG:063D 86 BC - stx $056E ; $C63F: 8E 6E 05 + stx $056E ; CPU:$C63F PRG:063F 8E 6E 05 - stx $9E ; $C642: 86 9E + stx $9E ; CPU:$C642 PRG:0642 86 9E - inx ; $C644: E8 + inx ; CPU:$C644 PRG:0644 E8 ; X = $01 - stx $96 ; $C645: 86 96 - stx $97 ; $C647: 86 97 - stx $98 ; $C649: 86 98 + stx $96 ; CPU:$C645 PRG:0645 86 96 + stx $97 ; CPU:$C647 PRG:0647 86 97 + stx $98 ; CPU:$C649 PRG:0649 86 98 ; ---------------------------------------------------------------------------- ; Reset coordinate-related structures. ; ---------------------------------------------------------------------------- - jsr ClearBaseAccelerationFields ; $C64B: 20 43 C9 - jsr ClearBasePositionFields ; $C64E: 20 4F C9 + jsr ClearBaseAccelerationFields ; CPU:$C64B PRG:064B 20 43 C9 + jsr ClearBasePositionFields ; CPU:$C64E PRG:064E 20 4F C9 ; ---------------------------------------------------------------------------- ; Run three inline-command handlers. ; ---------------------------------------------------------------------------- - jsr QueueInlineObjectEvent ; $C651: 20 0A EB + jsr QueueInlineObjectEvent ; CPU:$C651 PRG:0651 20 0A EB - .byte $25,$5A,$D8 ; $C654-$C656 + .byte $25,$5A,$D8 ; $C654-$C656 ; CPU:$C654 PRG:0654 25 5A D8 - jsr QueueInlineObjectEvent ; $C657: 20 0A EB + jsr QueueInlineObjectEvent ; CPU:$C657 PRG:0657 20 0A EB - .byte $0E,$66,$D1 ; $C65A-$C65C + .byte $0E,$66,$D1 ; $C65A-$C65C ; CPU:$C65A PRG:065A 0E 66 D1 - jsr QueueInlineObjectEvent ; $C65D: 20 0A EB + jsr QueueInlineObjectEvent ; CPU:$C65D PRG:065D 20 0A EB - .byte $1F,$76,$CA ; $C660-$C662 + .byte $1F,$76,$CA ; $C660-$C662 ; CPU:$C660 PRG:0660 1F 76 CA ; ---------------------------------------------------------------------------- ; Process command $08. ; ---------------------------------------------------------------------------- - ldx #$08 ; $C663: A2 08 - jsr UpdateObjectEventBank_Exchange ; $C665: 20 4E EB + ldx #$08 ; CPU:$C663 PRG:0663 A2 08 + jsr UpdateObjectEventBank_Exchange ; CPU:$C665 PRG:0665 20 4E EB ; ---------------------------------------------------------------------------- ; Walk a 22-entry table in reverse. @@ -1779,27 +1779,27 @@ RunPrimaryRoundHandlers: ; $C619 ; to the routine at $EB66. ; ---------------------------------------------------------------------------- - ldx #$15 ; $C668: A2 15 + ldx #$15 ; CPU:$C668 PRG:0668 A2 15 ProcessRoundEventSlotTable: ; $C66A - ldy RoundEventSlotTable,x ; $C66A: BC E1 C6 - jsr DispatchNextQueuedEvent ; $C66D: 20 66 EB + ldy RoundEventSlotTable,x ; CPU:$C66A PRG:066A BC E1 C6 + jsr DispatchNextQueuedEvent ; CPU:$C66D PRG:066D 20 66 EB - dex ; $C670: CA - bpl ProcessRoundEventSlotTable + dex ; CPU:$C670 PRG:0670 CA + bpl ProcessRoundEventSlotTable ; CPU:$C671 PRG:0671 ?? ; $C671: 10 F7 ; ---------------------------------------------------------------------------- ; Write one inline character at the selected PPU destination. ; ---------------------------------------------------------------------------- - lda #$3F ; $C673: A9 3F - ldx #$07 ; $C675: A2 07 - ldy #$01 ; $C677: A0 01 + lda #$3F ; CPU:$C673 PRG:0673 A9 3F + ldx #$07 ; CPU:$C675 PRG:0675 A2 07 + ldy #$01 ; CPU:$C677 PRG:0677 A0 01 - jsr CopyInlineDisplayRecord ; $C679: 20 17 EA + jsr CopyInlineDisplayRecord ; CPU:$C679 PRG:0679 20 17 EA - .byte $01,$28 ; $C67C-$C67D + .byte $01,$28 ; $C67C-$C67D ; CPU:$C67C PRG:067C 01 28 ; One encoded character: $28. ; ---------------------------------------------------------------------------- @@ -1807,76 +1807,76 @@ ProcessRoundEventSlotTable: ; $C66A ; ---------------------------------------------------------------------------- ApplyPendingScoreUpdate: ; $C67E - lda PendingStateTransition ; $C67E: A5 60 - bne StartPostRoundDelay ; $C680: D0 0B + lda PendingStateTransition ; CPU:$C67E PRG:067E A5 60 + bne StartPostRoundDelay ; CPU:$C680 PRG:0680 D0 0B - lda PendingScoreIncrement ; $C682: A5 65 - beq StartPostRoundDelay ; $C684: F0 07 + lda PendingScoreIncrement ; CPU:$C682 PRG:0682 A5 65 + beq StartPostRoundDelay ; CPU:$C684 PRG:0684 F0 07 - jsr UpdateCountersAndDisplay ; $C686: 20 A6 CF + jsr UpdateCountersAndDisplay ; CPU:$C686 PRG:0686 20 A6 CF - lda #$00 ; $C689: A9 00 - sta PendingScoreIncrement ; $C68B: 85 65 + lda #$00 ; CPU:$C689 PRG:0689 A9 00 + sta PendingScoreIncrement ; CPU:$C68B PRG:068B 85 65 ; ---------------------------------------------------------------------------- ; Wait for $6F to become zero, then count down $48. ; ---------------------------------------------------------------------------- StartPostRoundDelay: ; $C68D - lda #$1E ; $C68D: A9 1E - sta $48 ; $C68F: 85 48 + lda #$1E ; CPU:$C68D PRG:068D A9 1E + sta $48 ; CPU:$C68F PRG:068F 85 48 WaitPostRoundFrame: ; $C691 - jsr SelectObjectEventBank1 ; $C691: 20 48 EB + jsr SelectObjectEventBank1 ; CPU:$C691 PRG:0691 20 48 EB - lda PendingEvent ; $C694: A5 6F - bne StartPostRoundDelay ; $C696: D0 F5 + lda PendingEvent ; CPU:$C694 PRG:0694 A5 6F + bne StartPostRoundDelay ; CPU:$C696 PRG:0696 D0 F5 - dec $48 ; $C698: C6 48 - bne WaitPostRoundFrame ; $C69A: D0 F5 + dec $48 ; CPU:$C698 PRG:0698 C6 48 + bne WaitPostRoundFrame ; CPU:$C69A PRG:069A D0 F5 ; ---------------------------------------------------------------------------- ; If both $45 and $46 are zero, return to the initialization point at $C5BA. ; ---------------------------------------------------------------------------- - lda MatchCompleteFlag ; $C69C: A5 45 - ora StateSequenceActive ; $C69E: 05 46 - bne ProcessPostRoundEvents + lda MatchCompleteFlag ; CPU:$C69C PRG:069C A5 45 + ora StateSequenceActive ; CPU:$C69E PRG:069E 05 46 + bne ProcessPostRoundEvents ; CPU:$C6A0 PRG:06A0 ?? ; $C6A0: D0 03 - jmp ResumeRoundSetupAtSelectionDisplay ; $C6A2: 4C BA C5 + jmp ResumeRoundSetupAtSelectionDisplay ; CPU:$C6A2 PRG:06A2 4C BA C5 ; ---------------------------------------------------------------------------- ; Process two indexed event slots and wait ten ticks. ; ---------------------------------------------------------------------------- ProcessPostRoundEvents: ; $C6A5 - ldy #$0D ; $C6A5: A0 0D - jsr DispatchNextQueuedEvent ; $C6A7: 20 66 EB + ldy #$0D ; CPU:$C6A5 PRG:06A5 A0 0D + jsr DispatchNextQueuedEvent ; CPU:$C6A7 PRG:06A7 20 66 EB - ldy #$0F ; $C6AA: A0 0F - jsr DispatchNextQueuedEvent ; $C6AC: 20 66 EB + ldy #$0F ; CPU:$C6AA PRG:06AA A0 0F + jsr DispatchNextQueuedEvent ; CPU:$C6AC PRG:06AC 20 66 EB - lda #$0A ; $C6AF: A9 0A - jsr StoreObjectEventBankValue ; $C6B1: 20 41 EB + lda #$0A ; CPU:$C6AF PRG:06AF A9 0A + jsr StoreObjectEventBankValue ; CPU:$C6B1 PRG:06B1 20 41 EB ; ---------------------------------------------------------------------------- ; If $46 is active, decrement one of the two counters at $51/$52. ; The selected counter depends on the low bit of $33. ; ---------------------------------------------------------------------------- - lda StateSequenceActive ; $C6B4: A5 46 - beq CheckPostRoundContinuation ; $C6B6: F0 0D + lda StateSequenceActive ; CPU:$C6B4 PRG:06B4 A5 46 + beq CheckPostRoundContinuation ; CPU:$C6B6 PRG:06B6 F0 0D - lda RoundStateIndex ; $C6B8: A5 33 - and #$01 ; $C6BA: 29 01 - tax ; $C6BC: AA + lda RoundStateIndex ; CPU:$C6B8 PRG:06B8 A5 33 + and #$01 ; CPU:$C6BA PRG:06BA 29 01 + tax ; CPU:$C6BC PRG:06BC AA - dec Counter51,x ; $C6BD: D6 51 - bpl CheckPostRoundContinuation ; $C6BF: 10 04 + dec Counter51,x ; CPU:$C6BD PRG:06BD D6 51 + bpl CheckPostRoundContinuation ; CPU:$C6BF PRG:06BF 10 04 - lda #$08 ; $C6C1: A9 08 - sta Counter51,x ; $C6C3: 95 51 + lda #$08 ; CPU:$C6C1 PRG:06C1 A9 08 + sta Counter51,x ; CPU:$C6C3 PRG:06C3 95 51 ; ---------------------------------------------------------------------------- ; If $45 is zero, return to the setup point at $C5A4. @@ -1884,26 +1884,26 @@ ProcessPostRoundEvents: ; $C6A5 ; ---------------------------------------------------------------------------- CheckPostRoundContinuation: ; $C6C5 - lda MatchCompleteFlag ; $C6C5: A5 45 - bne AdvanceRoundNumber ; $C6C7: D0 03 + lda MatchCompleteFlag ; CPU:$C6C5 PRG:06C5 A5 45 + bne AdvanceRoundNumber ; CPU:$C6C7 PRG:06C7 D0 03 - jmp ResumeRoundSetupAtRandomDirection ; $C6C9: 4C A4 C5 + jmp ResumeRoundSetupAtRandomDirection ; CPU:$C6C9 PRG:06C9 4C A4 C5 AdvanceRoundNumber: ; $C6CC - jsr UpdateCountersAndDisplay ; $C6CC: 20 A6 CF + jsr UpdateCountersAndDisplay ; CPU:$C6CC PRG:06CC 20 A6 CF - inc RoundStateIndex ; $C6CF: E6 33 + inc RoundStateIndex ; CPU:$C6CF PRG:06CF E6 33 - lda RoundStateIndex ; $C6D1: A5 33 - cmp #$12 ; $C6D3: C9 12 - beq InitializeResultsPosition ; $C6D5: F0 31 + lda RoundStateIndex ; CPU:$C6D1 PRG:06D1 A5 33 + cmp #$12 ; CPU:$C6D3 PRG:06D3 C9 12 + beq InitializeResultsPosition ; CPU:$C6D5 PRG:06D5 F0 31 - jsr SelectObjectEventBank1 ; $C6D7: 20 48 EB + jsr SelectObjectEventBank1 ; CPU:$C6D7 PRG:06D7 20 48 EB - lda GameplaySuspended ; $C6DA: A5 EF - bne InitializeTitleScreen ; $C6DC: D0 6C + lda GameplaySuspended ; CPU:$C6DA PRG:06DA A5 EF + bne InitializeTitleScreen ; CPU:$C6DC PRG:06DC D0 6C - jmp SelectRoundMusicCue ; $C6DE: 4C 66 C5 + jmp SelectRoundMusicCue ; CPU:$C6DE PRG:06DE 4C 66 C5 ; ============================================================================ ; Table referenced by the loop at $C66A. @@ -1920,12 +1920,12 @@ AdvanceRoundNumber: ; $C6CC ; ============================================================================ RoundEventSlotTable: ; $C6E1 - .byte $04,$06,$08,$0A - .byte $0C,$0E,$10,$12 - .byte $14,$16,$1E,$20 - .byte $22,$24,$26,$11 - .byte $15,$17,$19,$1D - .byte $1F,$29 + .byte $04,$06,$08,$0A ; CPU:$C6E1 PRG:06E1 04 06 08 0A + .byte $0C,$0E,$10,$12 ; CPU:$C6E5 PRG:06E5 0C 0E 10 12 + .byte $14,$16,$1E,$20 ; CPU:$C6E9 PRG:06E9 14 16 1E 20 + .byte $22,$24,$26,$11 ; CPU:$C6ED PRG:06ED 22 24 26 11 + .byte $15,$17,$19,$1D ; CPU:$C6F1 PRG:06F1 15 17 19 1D + .byte $1F,$29 ; CPU:$C6F5 PRG:06F5 1F 29 ; ============================================================================ ; $C6F7-$C7B0 @@ -1933,133 +1933,133 @@ RoundEventSlotTable: ; $C6E1 ; ============================================================================ CompleteMatchState: ; $C6F7 - inc RoundStateIndex ; $C6F7: E6 33 + inc RoundStateIndex ; CPU:$C6F7 PRG:06F7 E6 33 - lda InningOrSharedScore ; $C6F9: A5 66 - bne InitializeResultsPosition + lda InningOrSharedScore ; CPU:$C6F9 PRG:06F9 A5 66 + bne InitializeResultsPosition ; CPU:$C6FB PRG:06FB ?? ; $C6FB: D0 0B ; ---------------------------------------------------------------------------- ; Draw one encoded character. ; ---------------------------------------------------------------------------- - lda #$20 ; $C6FD: A9 20 - ldx #$B3 ; $C6FF: A2 B3 - ldy #$01 ; $C701: A0 01 + lda #$20 ; CPU:$C6FD PRG:06FD A9 20 + ldx #$B3 ; CPU:$C6FF PRG:06FF A2 B3 + ldy #$01 ; CPU:$C701 PRG:0701 A0 01 - jsr CopyInlineDisplayRecord ; $C703: 20 17 EA + jsr CopyInlineDisplayRecord ; CPU:$C703 PRG:0703 20 17 EA - .byte $01,$32 ; $C706-$C707 + .byte $01,$32 ; $C706-$C707 ; CPU:$C706 PRG:0706 01 32 ; ---------------------------------------------------------------------------- ; Initialize signed position/state values. ; ---------------------------------------------------------------------------- InitializeResultsPosition: ; $C708 - lda #$80 ; $C708: A9 80 - sta $053B ; $C70A: 8D 3B 05 - sta PositionSignState ; $C70D: 85 B7 + lda #$80 ; CPU:$C708 PRG:0708 A9 80 + sta $053B ; CPU:$C70A PRG:070A 8D 3B 05 + sta PositionSignState ; CPU:$C70D PRG:070D 85 B7 ; ---------------------------------------------------------------------------- ; Draw a ten-character encoded message. ; ---------------------------------------------------------------------------- - lda #$20 ; $C70F: A9 20 - ldx #$EB ; $C711: A2 EB - ldy #$0A ; $C713: A0 0A - clc ; $C715: 18 + lda #$20 ; CPU:$C70F PRG:070F A9 20 + ldx #$EB ; CPU:$C711 PRG:0711 A2 EB + ldy #$0A ; CPU:$C713 PRG:0713 A0 0A + clc ; CPU:$C715 PRG:0715 18 - jsr CopyInlineDisplayRecord ; $C716: 20 17 EA + jsr CopyInlineDisplayRecord ; CPU:$C716 PRG:0716 20 17 EA - .byte $0A ; $C719 - .byte $25,$10,$0A,$16,$0E ; $C71A-$C71E - .byte $25,$1C,$0E,$1D,$25 ; $C71F-$C723 + .byte $0A ; $C719 ; CPU:$C719 PRG:0719 0A + .byte $25,$10,$0A,$16,$0E ; $C71A-$C71E ; CPU:$C71A PRG:071A 25 10 0A 16 0E + .byte $25,$1C,$0E,$1D,$25 ; $C71F-$C723 ; CPU:$C71F PRG:071F 25 1C 0E 1D 25 ; ---------------------------------------------------------------------------- ; Set timing, process event slot two, and invoke an inline command. ; ---------------------------------------------------------------------------- - lda #$04 ; $C724: A9 04 - sta $FD ; $C726: 85 FD + lda #$04 ; CPU:$C724 PRG:0724 A9 04 + sta $FD ; CPU:$C726 PRG:0726 85 FD - ldy #$02 ; $C728: A0 02 - jsr DispatchNextQueuedEvent ; $C72A: 20 66 EB + ldy #$02 ; CPU:$C728 PRG:0728 A0 02 + jsr DispatchNextQueuedEvent ; CPU:$C72A PRG:072A 20 66 EB - jsr QueueInlineObjectEvent ; $C72D: 20 0A EB + jsr QueueInlineObjectEvent ; CPU:$C72D PRG:072D 20 0A EB - .byte $02,$88,$C4 ; $C730-$C732 + .byte $02,$88,$C4 ; $C730-$C732 ; CPU:$C730 PRG:0730 02 88 C4 ; ---------------------------------------------------------------------------- ; Wait for ten iterations of a $3C-tick delay. ; ---------------------------------------------------------------------------- - lda #$0A ; $C733: A9 0A - sta $49 ; $C735: 85 49 + lda #$0A ; CPU:$C733 PRG:0733 A9 0A + sta $49 ; CPU:$C735 PRG:0735 85 49 ResultsDelayLoop: ; $C737 - lda #$3C ; $C737: A9 3C - jsr StoreObjectEventBankValue ; $C739: 20 41 EB + lda #$3C ; CPU:$C737 PRG:0737 A9 3C + jsr StoreObjectEventBankValue ; CPU:$C739 PRG:0739 20 41 EB - dec $49 ; $C73C: C6 49 - bne ResultsDelayLoop ; $C73E: D0 F7 + dec $49 ; CPU:$C73C PRG:073C C6 49 + bne ResultsDelayLoop ; CPU:$C73E PRG:073E D0 F7 ; ---------------------------------------------------------------------------- ; Disable APU channels and clear state. ; ---------------------------------------------------------------------------- - lda #$00 ; $C740: A9 00 - sta $0100 ; $C742: 8D 00 01 - sta APUSTATUS ; $C745: 8D 15 40 - sta SessionActive ; $C748: 85 1E + lda #$00 ; CPU:$C740 PRG:0740 A9 00 + sta $0100 ; CPU:$C742 PRG:0742 8D 00 01 + sta APUSTATUS ; CPU:$C745 PRG:0745 8D 15 40 + sta SessionActive ; CPU:$C748 PRG:0748 85 1E ; ---------------------------------------------------------------------------- ; Shared entry point used by RESET and other transition paths. ; ---------------------------------------------------------------------------- InitializeTitleScreen: ; $C74A - jsr InitializeQueuedEventSystem ; $C74A: 20 9D EB + jsr InitializeQueuedEventSystem ; CPU:$C74A PRG:074A 20 9D EB - lda #$00 ; $C74D: A9 00 - sta GameplaySuspended ; $C74F: 85 EF + lda #$00 ; CPU:$C74D PRG:074D A9 00 + sta GameplaySuspended ; CPU:$C74F PRG:074F 85 EF - inc TransitionActive ; $C751: E6 1D + inc TransitionActive ; CPU:$C751 PRG:0751 E6 1D ; ---------------------------------------------------------------------------- ; Configure PPU shadow state. ; ---------------------------------------------------------------------------- - lda #$80 ; $C753: A9 80 - sta PpuCtrlShadow ; $C755: 85 DD + lda #$80 ; CPU:$C753 PRG:0753 A9 80 + sta PpuCtrlShadow ; CPU:$C755 PRG:0755 85 DD - jsr DisablePpuRendering ; $C757: 20 6C E9 + jsr DisablePpuRendering ; CPU:$C757 PRG:0757 20 6C E9 - lda #$25 ; $C75A: A9 25 - jsr FillPpuMemoryAfterValueSaved ; $C75C: 20 85 E9 + lda #$25 ; CPU:$C75A PRG:075A A9 25 + jsr FillPpuMemoryAfterValueSaved ; CPU:$C75C PRG:075C 20 85 E9 ; ---------------------------------------------------------------------------- ; $EA63 consumes the two bytes immediately following each JSR. ; ---------------------------------------------------------------------------- - jsr ProcessInlinePpuStream ; $C75F: 20 63 EA + jsr ProcessInlinePpuStream ; CPU:$C75F PRG:075F 20 63 EA - .byte $8D,$F8 ; $C762-$C763 + .byte $8D,$F8 ; $C762-$C763 ; CPU:$C762 PRG:0762 8D F8 - jsr ProcessInlinePpuStream ; $C764: 20 63 EA + jsr ProcessInlinePpuStream ; CPU:$C764 PRG:0764 20 63 EA - .byte $00,$C0 ; $C767-$C768 + .byte $00,$C0 ; $C767-$C768 ; CPU:$C767 PRG:0767 00 C0 - jsr EnableNmiAndWaitForFrame ; $C769: 20 78 E9 + jsr EnableNmiAndWaitForFrame ; CPU:$C769 PRG:0769 20 78 E9 ; ---------------------------------------------------------------------------- ; Enable the standard APU channels and initialize timing. ; ---------------------------------------------------------------------------- - lda #$0F ; $C76C: A9 0F - sta $0100 ; $C76E: 8D 00 01 - sta APUSTATUS ; $C771: 8D 15 40 + lda #$0F ; CPU:$C76C PRG:076C A9 0F + sta $0100 ; CPU:$C76E PRG:076E 8D 00 01 + sta APUSTATUS ; CPU:$C771 PRG:0771 8D 15 40 - lda #$08 ; $C774: A9 08 - sta $FD ; $C776: 85 FD + lda #$08 ; CPU:$C774 PRG:0774 A9 08 + sta $FD ; CPU:$C776 PRG:0776 85 FD ; ---------------------------------------------------------------------------- ; Refresh state and wait through three input-release cycles. @@ -2067,28 +2067,28 @@ InitializeTitleScreen: ; $C74A ; The branch at $C78A targets $C77A, not $C783. ; ---------------------------------------------------------------------------- - dec ModeFlags ; $C778: C6 40 + dec ModeFlags ; CPU:$C778 PRG:0778 C6 40 RefreshTitleScreen: ; $C77A - inc ModeFlags ; $C77A: E6 40 + inc ModeFlags ; CPU:$C77A PRG:077A E6 40 - jsr QueueModeIndicatorTiles ; $C77C: 20 CF E5 + jsr QueueModeIndicatorTiles ; CPU:$C77C PRG:077C 20 CF E5 - lda #$03 ; $C77F: A9 03 - sta $1B ; $C781: 85 1B + lda #$03 ; CPU:$C77F PRG:077F A9 03 + sta $1B ; CPU:$C781 PRG:0781 85 1B WaitForTitleInputRelease: ; $C783 - jsr SelectObjectEventBank1 ; $C783: 20 48 EB + jsr SelectObjectEventBank1 ; CPU:$C783 PRG:0783 20 48 EB - lda ControllerPressed1 ; $C786: A5 15 - and #$20 ; $C788: 29 20 - bne RefreshTitleScreen ; $C78A: D0 EE + lda ControllerPressed1 ; CPU:$C786 PRG:0786 A5 15 + and #$20 ; CPU:$C788 PRG:0788 29 20 + bne RefreshTitleScreen ; CPU:$C78A PRG:078A D0 EE - lda FrameCounter ; $C78C: A5 E3 - bne WaitForTitleInputRelease ; $C78E: D0 F3 + lda FrameCounter ; CPU:$C78C PRG:078C A5 E3 + bne WaitForTitleInputRelease ; CPU:$C78E PRG:078E D0 F3 - dec $1B ; $C790: C6 1B - bne WaitForTitleInputRelease ; $C792: D0 EF + dec $1B ; CPU:$C790 PRG:0790 C6 1B + bne WaitForTitleInputRelease ; CPU:$C792 PRG:0792 D0 EF ; ---------------------------------------------------------------------------- ; Restore transition state and return to the initialization loop. @@ -2097,23 +2097,23 @@ WaitForTitleInputRelease: ; $C783 ; produced zero. ; ---------------------------------------------------------------------------- - sta TransitionActive ; $C794: 85 1D + sta TransitionActive ; CPU:$C794 PRG:0794 85 1D - lda #$01 ; $C796: A9 01 - sta GameplaySuspended ; $C798: 85 EF + lda #$01 ; CPU:$C796 PRG:0796 A9 01 + sta GameplaySuspended ; CPU:$C798 PRG:0798 85 EF - lda #$00 ; $C79A: A9 00 - sta $0596 ; $C79C: 8D 96 05 - sta $0100 ; $C79F: 8D 00 01 - sta APUSTATUS ; $C7A2: 8D 15 40 + lda #$00 ; CPU:$C79A PRG:079A A9 00 + sta $0596 ; CPU:$C79C PRG:079C 8D 96 05 + sta $0100 ; CPU:$C79F PRG:079F 8D 00 01 + sta APUSTATUS ; CPU:$C7A2 PRG:07A2 8D 15 40 - jsr InitializeQueuedEventSystem ; $C7A5: 20 9D EB + jsr InitializeQueuedEventSystem ; CPU:$C7A5 PRG:07A5 20 9D EB - jsr QueueInlineObjectEvent ; $C7A8: 20 0A EB + jsr QueueInlineObjectEvent ; CPU:$C7A8 PRG:07A8 20 0A EB - .byte $03,$88,$C4 ; $C7AB-$C7AD + .byte $03,$88,$C4 ; $C7AB-$C7AD ; CPU:$C7AB PRG:07AB 03 88 C4 - jmp InitializeSessionDisplay ; $C7AE: 4C AA C4 + jmp InitializeSessionDisplay ; CPU:$C7AE PRG:07AE 4C AA C4 ; ============================================================================ ; $C7B1-$C7C8 @@ -2134,23 +2134,23 @@ WaitForTitleInputRelease: ; $C783 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. ; ---------------------------------------------------------------------------- InitializeSpriteSortTables: ; $C7B1 - ldx #$14 ; $C7B1: A2 14 + ldx #$14 ; CPU:$C7B1 PRG:07B1 A2 14 InitializeSpriteSortIndexLoop: ; $C7B3 - txa ; $C7B3: 8A - asl ; $C7B4: 0A + txa ; CPU:$C7B3 PRG:07B3 8A + asl ; CPU:$C7B4 PRG:07B4 0A ; A = X * 2 - sta $0377,x ; $C7B5: 9D 77 03 + sta $0377,x ; CPU:$C7B5 PRG:07B5 9D 77 03 - cpx #$0D ; $C7B8: E0 0D - bcs InitializeNextSpriteSortIndex ; $C7BA: B0 03 + cpx #$0D ; CPU:$C7B8 PRG:07B8 E0 0D + bcs InitializeNextSpriteSortIndex ; CPU:$C7BA PRG:07BA B0 03 - sta $038C,x ; $C7BC: 9D 8C 03 + sta $038C,x ; CPU:$C7BC PRG:07BC 9D 8C 03 InitializeNextSpriteSortIndex: ; $C7BF - dex ; $C7BF: CA - bne InitializeSpriteSortIndexLoop + dex ; CPU:$C7BF PRG:07BF CA + bne InitializeSpriteSortIndexLoop ; CPU:$C7C0 PRG:07C0 D0 F1 ; $C7C0: D0 F1 ; ---------------------------------------------------------------------------- @@ -2158,10 +2158,10 @@ InitializeNextSpriteSortIndex: ; $C7BF ; Clear two additional entries. ; ---------------------------------------------------------------------------- - stx $038C ; $C7C2: 8E 8C 03 - stx $0399 ; $C7C5: 8E 99 03 + stx $038C ; CPU:$C7C2 PRG:07C2 8E 8C 03 + stx $0399 ; CPU:$C7C5 PRG:07C5 8E 99 03 - rts ; $C7C8: 60 + rts ; CPU:$C7C8 PRG:07C8 60 ; ============================================================================ ; $C7C9-$C7DC @@ -2182,21 +2182,21 @@ InitializeNextSpriteSortIndex: ; $C7BF ; Validation: Inferred from annotated instructions and call sites; call sites: 1. ; ---------------------------------------------------------------------------- ClearEightCharacterField: ; $C7C9 - clc ; $C7C9: 18 + clc ; CPU:$C7C9 PRG:07C9 18 - lda #$20 ; $C7CA: A9 20 - ldx #$EC ; $C7CC: A2 EC - ldy #$08 ; $C7CE: A0 08 + lda #$20 ; CPU:$C7CA PRG:07CA A9 20 + ldx #$EC ; CPU:$C7CC PRG:07CC A2 EC + ldy #$08 ; CPU:$C7CE PRG:07CE A0 08 - jsr CopyInlineDisplayRecord ; $C7D0: 20 17 EA + jsr CopyInlineDisplayRecord ; CPU:$C7D0 PRG:07D0 20 17 EA ; Inline text consumed by $EA17: ; count $08 followed by eight blank characters ($25). - .byte $08 ; $C7D3 - .byte $25,$25,$25,$25 ; $C7D4-$C7D7 - .byte $25,$25,$25,$25 ; $C7D8-$C7DB + .byte $08 ; $C7D3 ; CPU:$C7D3 PRG:07D3 08 + .byte $25,$25,$25,$25 ; $C7D4-$C7D7 ; CPU:$C7D4 PRG:07D4 25 25 25 25 + .byte $25,$25,$25,$25 ; $C7D8-$C7DB ; CPU:$C7D8 PRG:07D8 25 25 25 25 - rts ; $C7DC: 60 + rts ; CPU:$C7DC PRG:07DC 60 ; ============================================================================ ; $C7DD-$C819 @@ -2215,13 +2215,13 @@ ClearEightCharacterField: ; $C7C9 ; Validation: Inferred from annotated instructions and call sites; call sites: 2. ; ---------------------------------------------------------------------------- QueuePlayerSelectionDisplay: ; $C7DD - clc ; $C7DD: 18 + clc ; CPU:$C7DD PRG:07DD 18 - lda #$3F ; $C7DE: A9 3F - ldx #$11 ; $C7E0: A2 11 - ldy #$07 ; $C7E2: A0 07 + lda #$3F ; CPU:$C7DE PRG:07DE A9 3F + ldx #$11 ; CPU:$C7E0 PRG:07E0 A2 11 + ldy #$07 ; CPU:$C7E2 PRG:07E2 A0 07 - jsr CopyInlineDisplayRecord ; $C7E4: 20 17 EA + jsr CopyInlineDisplayRecord ; CPU:$C7E4 PRG:07E4 20 17 EA ; ---------------------------------------------------------------------------- ; Inline data consumed by $EA17. @@ -2229,9 +2229,9 @@ QueuePlayerSelectionDisplay: ; $C7DD ; The first byte is the length, followed by seven data bytes. ; ---------------------------------------------------------------------------- - .byte $07 ; $C7E7: length - .byte $00,$27,$00,$30 ; $C7E8-$C7EB - .byte $00,$27,$00 ; $C7EC-$C7EE + .byte $07 ; $C7E7: length ; CPU:$C7E7 PRG:07E7 07 + .byte $00,$27,$00,$30 ; $C7E8-$C7EB ; CPU:$C7E8 PRG:07E8 00 27 00 30 + .byte $00,$27,$00 ; $C7EC-$C7EE ; CPU:$C7EC PRG:07EC 00 27 00 ; ---------------------------------------------------------------------------- ; Select one of the values at $34/$35 based on the low bit of $33. @@ -2240,22 +2240,22 @@ QueuePlayerSelectionDisplay: ; $C7DD ; The resulting values are written into one pair of OAM entries. ; ---------------------------------------------------------------------------- - lda RoundStateIndex ; $C7EF: A5 33 - and #$01 ; $C7F1: 29 01 + lda RoundStateIndex ; CPU:$C7EF PRG:07EF A5 33 + and #$01 ; CPU:$C7F1 PRG:07F1 29 01 - pha ; $C7F3: 48 + pha ; CPU:$C7F3 PRG:07F3 48 ; Save the selected side. - tax ; $C7F4: AA - ldy PlayerOneSelection,x ; $C7F5: B4 34 + tax ; CPU:$C7F4 PRG:07F4 AA + ldy PlayerOneSelection,x ; CPU:$C7F5 PRG:07F5 B4 34 - ldx PpuQueueOffset ; $C7F7: A6 3E + ldx PpuQueueOffset ; CPU:$C7F7 PRG:07F7 A6 3E - lda $C02A,y ; $C7F9: B9 2A C0 - sta $02FD,x ; $C7FC: 9D FD 02 + lda $C02A,y ; CPU:$C7F9 PRG:07F9 B9 2A C0 + sta $02FD,x ; CPU:$C7FC PRG:07FC 9D FD 02 - lda $C030,y ; $C7FF: B9 30 C0 - sta $02FF,x ; $C802: 9D FF 02 + lda $C030,y ; CPU:$C7FF PRG:07FF B9 30 C0 + sta $02FF,x ; CPU:$C802 PRG:0802 9D FF 02 ; ---------------------------------------------------------------------------- ; Select the opposite $34/$35 entry and write the corresponding table values @@ -2263,17 +2263,17 @@ QueuePlayerSelectionDisplay: ; $C7DD ; ---------------------------------------------------------------------------- pla - eor #$01 + eor #$01 ; CPU:$C805 PRG:0805 ?? tax - ldy $34,x - ldx $3E + ldy $34,x ; CPU:$C807 PRG:0807 ?? + ldx $3E ; CPU:$C809 PRG:0809 ?? - lda $C02A,y - sta $02F9,x + lda $C02A,y ; CPU:$C80B PRG:080B ?? + sta $02F9,x ; CPU:$C80D PRG:080D ?? - lda $C030,y - sta $02FB,x + lda $C030,y ; CPU:$C80F PRG:080F ?? + sta $02FB,x ; CPU:$C811 PRG:0811 ?? rts @@ -2287,19 +2287,19 @@ QueuePlayerSelectionDisplay: ; $C7DD ; ============================================================================ UpdatePlayerSelections: ; $C81A - jsr SelectObjectEventBank1 ; $C81A: 20 48 EB + jsr SelectObjectEventBank1 ; CPU:$C81A PRG:081A 20 48 EB SelectPlayerSelectionEntry: ; $C81D - lda CurrentObjectIndex ; $C81D: A5 E1 - tax ; $C81F: AA + lda CurrentObjectIndex ; CPU:$C81D PRG:081D A5 E1 + tax ; CPU:$C81F PRG:081F AA - ldy InputState1,x ; $C820: B4 13 + ldy InputState1,x ; CPU:$C820 PRG:0820 B4 13 - eor ActivePlayerSide ; $C822: 45 4B - tax ; $C824: AA + eor ActivePlayerSide ; CPU:$C822 PRG:0822 45 4B + tax ; CPU:$C824 PRG:0824 AA - tya ; $C825: 98 - ldy SelectionValue0,x ; $C826: B4 32 + tya ; CPU:$C825 PRG:0825 98 + ldy SelectionValue0,x ; CPU:$C826 PRG:0826 B4 32 ; ---------------------------------------------------------------------------- ; Bit 0 selects whether to increment the current value. @@ -2307,17 +2307,17 @@ SelectPlayerSelectionEntry: ; $C81D ; The value wraps from six back to zero. ; ---------------------------------------------------------------------------- - lsr ; $C828: 4A - bcc ApplySelectionDecrement + lsr ; CPU:$C828 PRG:0828 4A + bcc ApplySelectionDecrement ; CPU:$C829 PRG:0829 ?? ; $C829: 90 07 - iny ; $C82B: C8 + iny ; CPU:$C82B PRG:082B C8 - cpy #$06 ; $C82C: C0 06 - bcc ApplySelectionDecrement + cpy #$06 ; CPU:$C82C PRG:082C C0 06 + bcc ApplySelectionDecrement ; CPU:$C82E PRG:082E ?? ; $C82E: 90 02 - ldy #$00 ; $C830: A0 00 + ldy #$00 ; CPU:$C830 PRG:0830 A0 00 ; ---------------------------------------------------------------------------- ; Bit 1 selects whether to decrement the current value. @@ -2326,29 +2326,29 @@ SelectPlayerSelectionEntry: ; $C81D ; ---------------------------------------------------------------------------- ApplySelectionDecrement: ; $C832 - lsr ; $C832: 4A - bcc SavePlayerSelection ; $C833: 90 05 + lsr ; CPU:$C832 PRG:0832 4A + bcc SavePlayerSelection ; CPU:$C833 PRG:0833 90 05 - dey ; $C835: 88 - bpl SavePlayerSelection ; $C836: 10 02 + dey ; CPU:$C835 PRG:0835 88 + bpl SavePlayerSelection ; CPU:$C836 PRG:0836 10 02 - ldy #$05 ; $C838: A0 05 + ldy #$05 ; CPU:$C838 PRG:0838 A0 05 SavePlayerSelection: ; $C83A - sty SelectionValue0,x ; $C83A: 94 32 + sty SelectionValue0,x ; CPU:$C83A PRG:083A 94 32 ; ---------------------------------------------------------------------------- ; Select the opposite table entry and ensure both selections differ. ; If they are equal, wait for another update and retry. ; ---------------------------------------------------------------------------- - txa ; $C83C: 8A - eor #$01 ; $C83D: 49 01 - tax ; $C83F: AA + txa ; CPU:$C83C PRG:083C 8A + eor #$01 ; CPU:$C83D PRG:083D 49 01 + tax ; CPU:$C83F PRG:083F AA - tya ; $C840: 98 - cmp SelectionValue0,x ; $C841: D5 32 - beq SelectPlayerSelectionEntry + tya ; CPU:$C840 PRG:0840 98 + cmp SelectionValue0,x ; CPU:$C841 PRG:0841 D5 32 + beq SelectPlayerSelectionEntry ; CPU:$C843 PRG:0843 ?? ; $C843: F0 D8 ; ---------------------------------------------------------------------------- @@ -2356,14 +2356,14 @@ SavePlayerSelection: ; $C83A ; Otherwise, decrement $43 and leave through the common engine exit. ; ---------------------------------------------------------------------------- - ldx CurrentObjectIndex ; $C845: A6 E1 + ldx CurrentObjectIndex ; CPU:$C845 PRG:0845 A6 E1 - lda InputState1,x ; $C847: B5 13 - bpl UpdatePlayerSelections ; $C849: 10 CF + lda InputState1,x ; CPU:$C847 PRG:0847 B5 13 + bpl UpdatePlayerSelections ; CPU:$C849 PRG:0849 10 CF - dec $43 ; $C84B: C6 43 + dec $43 ; CPU:$C84B PRG:084B C6 43 - jmp CommonEngineExit ; $C84D: 4C 6A EB + jmp CommonEngineExit ; CPU:$C84D PRG:084D 4C 6A EB ; ============================================================================ ; $C850-$C859 @@ -2382,12 +2382,12 @@ SavePlayerSelection: ; $C83A ; Validation: Inferred from annotated instructions and call sites; call sites: 2. ; ---------------------------------------------------------------------------- Random0To5: ; $C850 - jsr AdvanceRandomState ; $C850: 20 F5 E5 - and #$07 ; $C853: 29 07 - cmp #$06 ; $C855: C9 06 - bcs Random0To5 ; $C857: B0 F7 + jsr AdvanceRandomState ; CPU:$C850 PRG:0850 20 F5 E5 + and #$07 ; CPU:$C853 PRG:0853 29 07 + cmp #$06 ; CPU:$C855 PRG:0855 C9 06 + bcs Random0To5 ; CPU:$C857 PRG:0857 B0 F7 - rts ; $C859: 60 + rts ; CPU:$C859 PRG:0859 60 ; ============================================================================ ; $C85A-$C87D @@ -2415,20 +2415,20 @@ Random0To5: ; $C850 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. ; ---------------------------------------------------------------------------- FillSelectionBackgroundBlocks: ; $C85A - lda #$00 ; $C85A: A9 00 - sta PlayerSelectionActive ; $C85C: 85 44 + lda #$00 ; CPU:$C85A PRG:085A A9 00 + sta PlayerSelectionActive ; CPU:$C85C PRG:085C 85 44 - lda #$88 ; $C85E: A9 88 + lda #$88 ; CPU:$C85E PRG:085E A9 88 FillNextBackgroundBlock: ; $C860 - sta $4A ; $C860: 85 4A - tax ; $C862: AA + sta $4A ; CPU:$C860 PRG:0860 85 4A + tax ; CPU:$C862 PRG:0862 AA - clc ; $C863: 18 + clc ; CPU:$C863 PRG:0863 18 - lda #$21 ; $C864: A9 21 - ldy #$10 ; $C866: A0 10 - jsr AllocateDisplayBufferRecord ; $C868: 20 3E EA + lda #$21 ; CPU:$C864 PRG:0864 A9 21 + ldy #$10 ; CPU:$C866 PRG:0866 A0 10 + jsr AllocateDisplayBufferRecord ; CPU:$C868 PRG:0868 20 3E EA ; ---------------------------------------------------------------------------- ; Fill sixteen queue bytes with $26. @@ -2436,27 +2436,27 @@ FillNextBackgroundBlock: ; $C860 ; X is expected to point into the PPU command queue after the setup call above. ; ---------------------------------------------------------------------------- - ldy #$10 ; $C86B: A0 10 - lda #$26 ; $C86D: A9 26 + ldy #$10 ; CPU:$C86B PRG:086B A0 10 + lda #$26 ; CPU:$C86D PRG:086D A9 26 FillBackgroundBlock: ; $C86F - sta $0300,x ; $C86F: 9D 00 03 + sta $0300,x ; CPU:$C86F PRG:086F 9D 00 03 - inx ; $C872: E8 - dey ; $C873: 88 - bne FillBackgroundBlock ; $C874: D0 F9 + inx ; CPU:$C872 PRG:0872 E8 + dey ; CPU:$C873 PRG:0873 88 + bne FillBackgroundBlock ; CPU:$C874 PRG:0874 D0 F9 ; ---------------------------------------------------------------------------- ; Advance the saved queue/destination value by $20. ; Continue until the addition carries. ; ---------------------------------------------------------------------------- - lda $4A ; $C876: A5 4A - clc ; $C878: 18 - adc #$20 ; $C879: 69 20 - bcc FillNextBackgroundBlock ; $C87B: 90 E3 + lda $4A ; CPU:$C876 PRG:0876 A5 4A + clc ; CPU:$C878 PRG:0878 18 + adc #$20 ; CPU:$C879 PRG:0879 69 20 + bcc FillNextBackgroundBlock ; CPU:$C87B PRG:087B 90 E3 - rts ; $C87D: 60 + rts ; CPU:$C87D PRG:087D 60 ; ============================================================================ ; $C87E-$C8A1 @@ -2479,37 +2479,37 @@ FillBackgroundBlock: ; $C86F ; Validation: Inferred from annotated instructions and call sites; call sites: 1. ; ---------------------------------------------------------------------------- CalculateControllerAssignments: ; $C87E - lda #$00 ; $C87E: A9 00 - sta DerivedControl0 ; $C880: 85 0F - sta $10 ; $C882: 85 10 + lda #$00 ; CPU:$C87E PRG:087E A9 00 + sta DerivedControl0 ; CPU:$C880 PRG:0880 85 0F + sta $10 ; CPU:$C882 PRG:0882 85 10 - lda GameplaySuspended ; $C884: A5 EF - bne ControllerAssignmentReturn ; $C886: D0 19 + lda GameplaySuspended ; CPU:$C884 PRG:0884 A5 EF + bne ControllerAssignmentReturn ; CPU:$C886 PRG:0886 D0 19 - lda ModeFlags ; $C888: A5 40 - lsr ; $C88A: 4A + lda ModeFlags ; CPU:$C888 PRG:0888 A5 40 + lsr ; CPU:$C88A PRG:088A 4A ; Carry receives bit 0 of $40. - lda ModeFlags ; $C88B: A5 40 - eor ActivePlayerSide ; $C88D: 45 4B - eor RoundStateIndex ; $C88F: 45 33 - and #$01 ; $C891: 29 01 - sta $10 ; $C893: 85 10 + lda ModeFlags ; CPU:$C88B PRG:088B A5 40 + eor ActivePlayerSide ; CPU:$C88D PRG:088D 45 4B + eor RoundStateIndex ; CPU:$C88F PRG:088F 45 33 + and #$01 ; CPU:$C891 PRG:0891 29 01 + sta $10 ; CPU:$C893 PRG:0893 85 10 - bcc CalculateOppositeControllerAssignment ; $C895: 90 02 + bcc CalculateOppositeControllerAssignment ; CPU:$C895 PRG:0895 90 02 - inc $10 ; $C897: E6 10 + inc $10 ; CPU:$C897 PRG:0897 E6 10 CalculateOppositeControllerAssignment: ; $C899 - eor #$01 ; $C899: 49 01 - sta DerivedControl0 ; $C89B: 85 0F + eor #$01 ; CPU:$C899 PRG:0899 49 01 + sta DerivedControl0 ; CPU:$C89B PRG:089B 85 0F - bcc ControllerAssignmentReturn ; $C89D: 90 02 + bcc ControllerAssignmentReturn ; CPU:$C89D PRG:089D 90 02 - inc DerivedControl0 ; $C89F: E6 0F + inc DerivedControl0 ; CPU:$C89F PRG:089F E6 0F ControllerAssignmentReturn: ; $C8A1 - rts ; $C8A1: 60 + rts ; CPU:$C8A1 PRG:08A1 60 ; ============================================================================ ; $C8A2-$C8BA @@ -2536,40 +2536,40 @@ ControllerAssignmentReturn: ; $C8A1 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. ; ---------------------------------------------------------------------------- InitializeObjectStateLookup: ; $C8A2 - ldy #$03 ; $C8A2: A0 03 + ldy #$03 ; CPU:$C8A2 PRG:08A2 A0 03 Routine_C8A4_NextEntry: ; $C8A4 - tya ; $C8A4: 98 - asl ; $C8A5: 0A + tya ; CPU:$C8A4 PRG:08A4 98 + asl ; CPU:$C8A5 PRG:08A5 0A ; A = Y * 2 - ldx #$02 ; $C8A6: A2 02 + ldx #$02 ; CPU:$C8A6 PRG:08A6 A2 02 Routine_C8A8_SearchValues: ; $C8A8 - cmp SecondaryActorState0,x ; $C8A8: D5 9F - beq Routine_C8B1_SaveResult ; $C8AA: F0 05 + cmp SecondaryActorState0,x ; CPU:$C8A8 PRG:08A8 D5 9F + beq Routine_C8B1_SaveResult ; CPU:$C8AA PRG:08AA F0 05 - dex ; $C8AC: CA - bpl Routine_C8A8_SearchValues + dex ; CPU:$C8AC PRG:08AC CA + bpl Routine_C8A8_SearchValues ; CPU:$C8AD PRG:08AD ?? ; $C8AD: 10 F9 - lda #$FF ; $C8AF: A9 FF + lda #$FF ; CPU:$C8AF PRG:08AF A9 FF ; No matching entry was found. Routine_C8B1_SaveResult: ; $C8B1 - sta $0598,y ; $C8B1: 99 98 05 + sta $0598,y ; CPU:$C8B1 PRG:08B1 99 98 05 - dey ; $C8B4: 88 - bne Routine_C8A4_NextEntry ; $C8B5: D0 ED + dey ; CPU:$C8B4 PRG:08B4 88 + bne Routine_C8A4_NextEntry ; CPU:$C8B5 PRG:08B5 D0 ED ; ---------------------------------------------------------------------------- ; Y is zero when the loop exits. ; Clear the first table entry at $0598. ; ---------------------------------------------------------------------------- - sty $0598 ; $C8B7: 8C 98 05 + sty $0598 ; CPU:$C8B7 PRG:08B7 8C 98 05 - rts ; $C8BA: 60 + rts ; CPU:$C8BA PRG:08BA 60 ; ============================================================================ ; $C8BB-$C8E7 @@ -2603,16 +2603,16 @@ Routine_C8B1_SaveResult: ; $C8B1 ; Validation: Inferred from annotated instructions and call sites; call sites: 5. ; ---------------------------------------------------------------------------- ExpandRecordPointerList: ; $C8BB - jsr DecodeInlineParameters ; $C8BB: 20 9A E9 + jsr DecodeInlineParameters ; CPU:$C8BB PRG:08BB 20 9A E9 - sta RecordPtrLo ; $C8BE: 85 02 + sta RecordPtrLo ; CPU:$C8BE PRG:08BE 85 02 ; Save source pointer low byte. - lda (IndirectPtrLo),y ; $C8C0: B1 00 - sta RecordPtrHi ; $C8C2: 85 03 + lda (IndirectPtrLo),y ; CPU:$C8C0 PRG:08C0 B1 00 + sta RecordPtrHi ; CPU:$C8C2 PRG:08C2 85 03 ; Save source pointer high byte. - ldy #$00 ; $C8C4: A0 00 + ldy #$00 ; CPU:$C8C4 PRG:08C4 A0 00 ; ---------------------------------------------------------------------------- ; Read the next record byte through pointer $02/$03. @@ -2620,21 +2620,21 @@ ExpandRecordPointerList: ; $C8BB ; ---------------------------------------------------------------------------- Routine_C8C6_ReadRecord: ; $C8C6 - lda (RecordPtrLo),y ; $C8C6: B1 02 - beq Routine_C8E5_Done ; $C8C8: F0 1B + lda (RecordPtrLo),y ; CPU:$C8C6 PRG:08C6 B1 02 + beq Routine_C8E5_Done ; CPU:$C8C8 PRG:08C8 F0 1B ; ---------------------------------------------------------------------------- ; Store the current source pointer into the destination table. ; Each destination entry is a two-byte pointer. ; ---------------------------------------------------------------------------- - lda RecordPtrLo ; $C8CA: A5 02 - sta $0400,x ; $C8CC: 9D 00 04 - inx ; $C8CF: E8 + lda RecordPtrLo ; CPU:$C8CA PRG:08CA A5 02 + sta $0400,x ; CPU:$C8CC PRG:08CC 9D 00 04 + inx ; CPU:$C8CF PRG:08CF E8 - lda RecordPtrHi ; $C8D0: A5 03 - sta $0400,x ; $C8D2: 9D 00 04 - inx ; $C8D5: E8 + lda RecordPtrHi ; CPU:$C8D0 PRG:08D0 A5 03 + sta $0400,x ; CPU:$C8D2 PRG:08D2 9D 00 04 + inx ; CPU:$C8D5 PRG:08D5 E8 ; ---------------------------------------------------------------------------- ; Advance the source pointer. @@ -2647,18 +2647,18 @@ Routine_C8C6_ReadRecord: ; $C8C6 ; If the low-byte addition carries, increment the pointer high byte. ; ---------------------------------------------------------------------------- - lda (RecordPtrLo),y ; $C8D6: B1 02 - asl ; $C8D8: 0A - asl ; $C8D9: 0A + lda (RecordPtrLo),y ; CPU:$C8D6 PRG:08D6 B1 02 + asl ; CPU:$C8D8 PRG:08D8 0A + asl ; CPU:$C8D9 PRG:08D9 0A - sec ; $C8DA: 38 - adc RecordPtrLo ; $C8DB: 65 02 - sta RecordPtrLo ; $C8DD: 85 02 + sec ; CPU:$C8DA PRG:08DA 38 + adc RecordPtrLo ; CPU:$C8DB PRG:08DB 65 02 + sta RecordPtrLo ; CPU:$C8DD PRG:08DD 85 02 - bcc Routine_C8C6_ReadRecord ; $C8DF: 90 E5 + bcc Routine_C8C6_ReadRecord ; CPU:$C8DF PRG:08DF 90 E5 - inc RecordPtrHi ; $C8E1: E6 03 - bcs Routine_C8C6_ReadRecord ; $C8E3: B0 E1 + inc RecordPtrHi ; CPU:$C8E1 PRG:08E1 E6 03 + bcs Routine_C8C6_ReadRecord ; CPU:$C8E3 PRG:08E3 B0 E1 ; Always taken because INC does not alter carry. ; ---------------------------------------------------------------------------- @@ -2666,8 +2666,8 @@ Routine_C8C6_ReadRecord: ; $C8C6 ; ---------------------------------------------------------------------------- Routine_C8E5_Done: ; $C8E5 - ldy #$04 ; $C8E5: A0 04 - rts ; $C8E7: 60 + ldy #$04 ; CPU:$C8E5 PRG:08E5 A0 04 + rts ; CPU:$C8E7 PRG:08E7 60 ; ============================================================================ ; $C8E8-$C903 @@ -2691,36 +2691,36 @@ Routine_C8E5_Done: ; $C8E5 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. ; ---------------------------------------------------------------------------- InitializeRandomBitfields: ; $C8E8 - ldx #$01 ; $C8E8: A2 01 + ldx #$01 ; CPU:$C8E8 PRG:08E8 A2 01 Routine_C8EA_NextEntry: ; $C8EA - ldy #$08 ; $C8EA: A0 08 + ldy #$08 ; CPU:$C8EA PRG:08EA A0 08 - tya ; $C8EC: 98 - sta Counter51,x ; $C8ED: 95 51 + tya ; CPU:$C8EC PRG:08EC 98 + sta Counter51,x ; CPU:$C8ED PRG:08ED 95 51 Routine_C8EF_BuildRandomBits: ; $C8EF - jsr AdvanceRandomState ; $C8EF: 20 F5 E5 - cmp #$80 ; $C8F2: C9 80 + jsr AdvanceRandomState ; CPU:$C8EF PRG:08EF 20 F5 E5 + cmp #$80 ; CPU:$C8F2 PRG:08F2 C9 80 ; Carry reflects whether random value >= $80. - ror RandomBits0,x ; $C8F4: 76 4F + ror RandomBits0,x ; CPU:$C8F4 PRG:08F4 76 4F ; Shift the random carry bit into $4F,X. - dey ; $C8F6: 88 - bne Routine_C8EF_BuildRandomBits + dey ; CPU:$C8F6 PRG:08F6 88 + bne Routine_C8EF_BuildRandomBits ; CPU:$C8F7 PRG:08F7 ?? ; $C8F7: D0 F6 - jsr AdvanceRandomState ; $C8F9: 20 F5 E5 - cmp #$80 ; $C8FC: C9 80 + jsr AdvanceRandomState ; CPU:$C8F9 PRG:08F9 20 F5 E5 + cmp #$80 ; CPU:$C8FC PRG:08FC C9 80 - ror RandomState0,x ; $C8FE: 76 4D + ror RandomState0,x ; CPU:$C8FE PRG:08FE 76 4D ; Shift one random carry bit into $4D,X. - dex ; $C900: CA - bpl Routine_C8EA_NextEntry ; $C901: 10 E7 + dex ; CPU:$C900 PRG:0900 CA + bpl Routine_C8EA_NextEntry ; CPU:$C901 PRG:0901 10 E7 - rts ; $C903: 60 + rts ; CPU:$C903 PRG:0903 60 ; ============================================================================ ; $C904-$C91A @@ -2741,26 +2741,26 @@ Routine_C8EF_BuildRandomBits: ; $C8EF ; Validation: Inferred from annotated instructions and call sites; call sites: 1. ; ---------------------------------------------------------------------------- QueueRandomStateRecord: ; $C904 - lda RoundStateIndex ; $C904: A5 33 - and #$01 ; $C906: 29 01 - tax ; $C908: AA + lda RoundStateIndex ; CPU:$C904 PRG:0904 A5 33 + and #$01 ; CPU:$C906 PRG:0906 29 01 + tax ; CPU:$C908 PRG:0908 AA - lda RandomState0,x ; $C909: B5 4D - bmi QueueAlternateRandomStateRecord ; $C90B: 30 07 + lda RandomState0,x ; CPU:$C909 PRG:0909 B5 4D + bmi QueueAlternateRandomStateRecord ; CPU:$C90B PRG:090B 30 07 - jsr ExpandRecordPointerList ; $C90D: 20 BB C8 + jsr ExpandRecordPointerList ; CPU:$C90D PRG:090D 20 BB C8 ; Inline pointer/record consumed by $C8BB. - .byte $0C,$B4,$ED ; $C910-$C912 + .byte $0C,$B4,$ED ; $C910-$C912 ; CPU:$C910 PRG:0910 0C B4 ED - rts ; $C913: 60 + rts ; CPU:$C913 PRG:0913 60 QueueAlternateRandomStateRecord: ; $C914 - jsr ExpandRecordPointerList ; $C914: 20 BB C8 + jsr ExpandRecordPointerList ; CPU:$C914 PRG:0914 20 BB C8 ; Alternate inline pointer/record consumed by $C8BB. - .byte $0C,$51,$EC ; $C917-$C919 + .byte $0C,$51,$EC ; $C917-$C919 ; CPU:$C917 PRG:0917 0C 51 EC - rts ; $C91A: 60 + rts ; CPU:$C91A PRG:091A 60 ; ============================================================================ ; $C91B-$C942 @@ -2783,52 +2783,52 @@ QueueAlternateRandomStateRecord: ; $C914 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. ; ---------------------------------------------------------------------------- QueueRandomDirectionRecord: ; $C91B - lda RoundStateIndex ; $C91B: A5 33 - and #$01 ; $C91D: 29 01 - tax ; $C91F: AA + lda RoundStateIndex ; CPU:$C91B PRG:091B A5 33 + and #$01 ; CPU:$C91D PRG:091D 29 01 + tax ; CPU:$C91F PRG:091F AA - ldy Counter51,x ; $C920: B4 51 - beq UseRandomDirectionSignBit ; $C922: F0 08 + ldy Counter51,x ; CPU:$C920 PRG:0920 B4 51 + beq UseRandomDirectionSignBit ; CPU:$C922 PRG:0922 F0 08 - lda RandomBits0,x ; $C924: B5 4F + lda RandomBits0,x ; CPU:$C924 PRG:0924 B5 4F SelectRandomDirectionBit: ; $C926 - lsr ; $C926: 4A + lsr ; CPU:$C926 PRG:0926 4A - dey ; $C927: 88 - bne SelectRandomDirectionBit + dey ; CPU:$C927 PRG:0927 88 + bne SelectRandomDirectionBit ; CPU:$C928 PRG:0928 ?? ; $C928: D0 FC - beq SaveDirectionSelection ; $C92A: F0 03 + beq SaveDirectionSelection ; CPU:$C92A PRG:092A F0 03 ; Always taken because Y is zero. ; Carry from the final LSR is preserved. UseRandomDirectionSignBit: ; $C92C - lda RandomState0,x ; $C92C: B5 4D - asl ; $C92E: 0A + lda RandomState0,x ; CPU:$C92C PRG:092C B5 4D + asl ; CPU:$C92E PRG:092E 0A ; Move bit 7 into carry. SaveDirectionSelection: ; $C92F - sty HorizontalDirectionMask ; $C92F: 84 4C + sty HorizontalDirectionMask ; CPU:$C92F PRG:092F 84 4C - bcs QueueAlternateDirectionRecord ; $C931: B0 07 + bcs QueueAlternateDirectionRecord ; CPU:$C931 PRG:0931 B0 07 - jsr ExpandRecordPointerList ; $C933: 20 BB C8 + jsr ExpandRecordPointerList ; CPU:$C933 PRG:0933 20 BB C8 ; Inline pointer/record consumed by $C8BB. - .byte $00,$39,$ED ; $C936-$C938 + .byte $00,$39,$ED ; $C936-$C938 ; CPU:$C936 PRG:0936 00 39 ED - rts ; $C939: 60 + rts ; CPU:$C939 PRG:0939 60 QueueAlternateDirectionRecord: ; $C93A - dec HorizontalDirectionMask ; $C93A: C6 4C + dec HorizontalDirectionMask ; CPU:$C93A PRG:093A C6 4C - jsr ExpandRecordPointerList ; $C93C: 20 BB C8 + jsr ExpandRecordPointerList ; CPU:$C93C PRG:093C 20 BB C8 ; Alternate inline pointer/record consumed by $C8BB. - .byte $00,$D6,$EB ; $C93F-$C941 + .byte $00,$D6,$EB ; $C93F-$C941 ; CPU:$C93F PRG:093F 00 D6 EB - rts ; $C942: 60 + rts ; CPU:$C942 PRG:0942 60 @@ -2849,13 +2849,13 @@ QueueAlternateDirectionRecord: ; $C93A ; Validation: Inferred from annotated instructions and call sites; call sites: 6. ; ---------------------------------------------------------------------------- ClearBaseAccelerationFields: ; $C943 - lda #$00 ; $C943: A9 00 + lda #$00 ; CPU:$C943 PRG:0943 A9 00 - sta $0506 ; $C945: 8D 06 05 - sta $0537 ; $C948: 8D 37 05 - sta $0568 ; $C94B: 8D 68 05 + sta $0506 ; CPU:$C945 PRG:0945 8D 06 05 + sta $0537 ; CPU:$C948 PRG:0948 8D 37 05 + sta $0568 ; CPU:$C94B PRG:094B 8D 68 05 - rts ; $C94E: 60 + rts ; CPU:$C94E PRG:094E 60 ; ============================================================================ ; $C94F-$C958 @@ -2878,13 +2878,13 @@ ClearBaseAccelerationFields: ; $C943 ; Validation: Inferred from annotated instructions and call sites; call sites: 6. ; ---------------------------------------------------------------------------- ClearBasePositionFields: ; $C94F - jsr LoadBaseMotionFieldsInline ; $C94F: 20 85 C9 + jsr LoadBaseMotionFieldsInline ; CPU:$C94F PRG:094F 20 85 C9 - .word $0000 ; $C952-$C953 - .word $0000 ; $C954-$C955 - .word $0000 ; $C956-$C957 + .word $0000 ; $C952-$C953 ; CPU:$C952 PRG:0952 00 + .word $0000 ; $C954-$C955 ; CPU:$C954 PRG:0954 00 + .word $0000 ; $C956-$C957 ; CPU:$C956 PRG:0956 00 - rts ; $C958: 60 + rts ; CPU:$C958 PRG:0958 60 ; ============================================================================ ; $C959-$C962 @@ -2896,13 +2896,13 @@ ClearBasePositionFields: ; $C94F ; ============================================================================ ClearBaseMotionFields: ; $C959 - jsr LoadBasePositionFieldsInline ; $C959: 20 63 C9 + jsr LoadBasePositionFieldsInline ; CPU:$C959 PRG:0959 20 63 C9 - .word $0000 ; $C95C-$C95D - .word $0000 ; $C95E-$C95F - .word $0000 ; $C960-$C961 + .word $0000 ; $C95C-$C95D ; CPU:$C95C PRG:095C 00 + .word $0000 ; $C95E-$C95F ; CPU:$C95E PRG:095E 00 + .word $0000 ; $C960-$C961 ; CPU:$C960 PRG:0960 00 - rts ; $C962: 60 + rts ; CPU:$C962 PRG:0962 60 ; ============================================================================ ; $C963-$C984 @@ -2942,31 +2942,31 @@ ClearBaseMotionFields: ; $C959 ; Validation: Inferred from annotated instructions and call sites; call sites: 2. ; ---------------------------------------------------------------------------- LoadBasePositionFieldsInline: ; $C963 - jsr DecodeInlineParameters ; $C963: 20 9A E9 + jsr DecodeInlineParameters ; CPU:$C963 PRG:0963 20 9A E9 - stx $0509 ; $C966: 8E 09 05 - sta $050A ; $C969: 8D 0A 05 + stx $0509 ; CPU:$C966 PRG:0966 8E 09 05 + sta $050A ; CPU:$C969 PRG:0969 8D 0A 05 - lda (IndirectPtrLo),y ; $C96C: B1 00 - sta $053A ; $C96E: 8D 3A 05 + lda (IndirectPtrLo),y ; CPU:$C96C PRG:096C B1 00 + sta $053A ; CPU:$C96E PRG:096E 8D 3A 05 - iny ; $C971: C8 + iny ; CPU:$C971 PRG:0971 C8 - lda (IndirectPtrLo),y ; $C972: B1 00 - sta $053B ; $C974: 8D 3B 05 + lda (IndirectPtrLo),y ; CPU:$C972 PRG:0972 B1 00 + sta $053B ; CPU:$C974 PRG:0974 8D 3B 05 - iny ; $C977: C8 + iny ; CPU:$C977 PRG:0977 C8 - lda (IndirectPtrLo),y ; $C978: B1 00 - sta $056B ; $C97A: 8D 6B 05 + lda (IndirectPtrLo),y ; CPU:$C978 PRG:0978 B1 00 + sta $056B ; CPU:$C97A PRG:097A 8D 6B 05 - iny ; $C97D: C8 + iny ; CPU:$C97D PRG:097D C8 - lda (IndirectPtrLo),y ; $C97E: B1 00 - sta $056C ; $C980: 8D 6C 05 + lda (IndirectPtrLo),y ; CPU:$C97E PRG:097E B1 00 + sta $056C ; CPU:$C980 PRG:0980 8D 6C 05 - iny ; $C983: C8 - rts ; $C984: 60 + iny ; CPU:$C983 PRG:0983 C8 + rts ; CPU:$C984 PRG:0984 60 ; ============================================================================ ; $C985-$C9A6 @@ -2985,31 +2985,31 @@ LoadBasePositionFieldsInline: ; $C963 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. ; ---------------------------------------------------------------------------- LoadBaseMotionFieldsInline: ; $C985 - jsr DecodeInlineParameters ; $C985: 20 9A E9 + jsr DecodeInlineParameters ; CPU:$C985 PRG:0985 20 9A E9 - stx $0507 ; $C988: 8E 07 05 - sta $0508 ; $C98B: 8D 08 05 + stx $0507 ; CPU:$C988 PRG:0988 8E 07 05 + sta $0508 ; CPU:$C98B PRG:098B 8D 08 05 - lda (IndirectPtrLo),y ; $C98E: B1 00 - sta $0538 ; $C990: 8D 38 05 + lda (IndirectPtrLo),y ; CPU:$C98E PRG:098E B1 00 + sta $0538 ; CPU:$C990 PRG:0990 8D 38 05 - iny ; $C993: C8 + iny ; CPU:$C993 PRG:0993 C8 - lda (IndirectPtrLo),y ; $C994: B1 00 - sta $0539 ; $C996: 8D 39 05 + lda (IndirectPtrLo),y ; CPU:$C994 PRG:0994 B1 00 + sta $0539 ; CPU:$C996 PRG:0996 8D 39 05 - iny ; $C999: C8 + iny ; CPU:$C999 PRG:0999 C8 - lda (IndirectPtrLo),y ; $C99A: B1 00 - sta $0569 ; $C99C: 8D 69 05 + lda (IndirectPtrLo),y ; CPU:$C99A PRG:099A B1 00 + sta $0569 ; CPU:$C99C PRG:099C 8D 69 05 - iny ; $C99F: C8 + iny ; CPU:$C99F PRG:099F C8 - lda (IndirectPtrLo),y ; $C9A0: B1 00 - sta $056A ; $C9A2: 8D 6A 05 + lda (IndirectPtrLo),y ; CPU:$C9A0 PRG:09A0 B1 00 + sta $056A ; CPU:$C9A2 PRG:09A2 8D 6A 05 - iny ; $C9A5: C8 - rts ; $C9A6: 60 + iny ; CPU:$C9A5 PRG:09A5 C8 + rts ; CPU:$C9A6 PRG:09A6 60 ; ============================================================================ ; $C9A7-$C9BF @@ -3030,25 +3030,25 @@ LoadBaseMotionFieldsInline: ; $C985 ; ============================================================================ LoadObjectPositionInline: ; $C9A7 - jsr DecodeInlineParameters ; $C9A7: 20 9A E9 + jsr DecodeInlineParameters ; CPU:$C9A7 PRG:09A7 20 9A E9 - sta $0509,x ; $C9AA: 9D 09 05 + sta $0509,x ; CPU:$C9AA PRG:09AA 9D 09 05 - lda (IndirectPtrLo),y ; $C9AD: B1 00 - sta $050A,x ; $C9AF: 9D 0A 05 + lda (IndirectPtrLo),y ; CPU:$C9AD PRG:09AD B1 00 + sta $050A,x ; CPU:$C9AF PRG:09AF 9D 0A 05 - iny ; $C9B2: C8 + iny ; CPU:$C9B2 PRG:09B2 C8 - lda (IndirectPtrLo),y ; $C9B3: B1 00 - sta $053A,x ; $C9B5: 9D 3A 05 + lda (IndirectPtrLo),y ; CPU:$C9B3 PRG:09B3 B1 00 + sta $053A,x ; CPU:$C9B5 PRG:09B5 9D 3A 05 - iny ; $C9B8: C8 + iny ; CPU:$C9B8 PRG:09B8 C8 - lda (IndirectPtrLo),y ; $C9B9: B1 00 - sta $053B,x ; $C9BB: 9D 3B 05 + lda (IndirectPtrLo),y ; CPU:$C9B9 PRG:09B9 B1 00 + sta $053B,x ; CPU:$C9BB PRG:09BB 9D 3B 05 - iny ; $C9BE: C8 - rts ; $C9BF: 60 + iny ; CPU:$C9BE PRG:09BE C8 + rts ; CPU:$C9BF PRG:09BF 60 ; ============================================================================ ; $C9C0-$CA22 @@ -3079,15 +3079,15 @@ LoadObjectPositionInline: ; $C9A7 ; Validation: Inferred from annotated instructions and call sites; call sites: 3. ; ---------------------------------------------------------------------------- TryMergeObjectIntoBase: ; $C9C0 - lda $056B ; $C9C0: AD 6B 05 - cmp #$00 ; $C9C3: C9 00 + lda $056B ; CPU:$C9C0 PRG:09C0 AD 6B 05 + cmp #$00 ; CPU:$C9C3 PRG:09C3 C9 00 - lda $056C ; $C9C5: AD 6C 05 - sbc #$03 ; $C9C8: E9 03 + lda $056C ; CPU:$C9C5 PRG:09C5 AD 6C 05 + sbc #$03 ; CPU:$C9C8 PRG:09C8 E9 03 ; Carry from CMP #$00 participates in this ; subtraction because LDA does not alter carry. - bpl ObjectMergeFailed ; $C9CA: 10 54 + bpl ObjectMergeFailed ; CPU:$C9CA PRG:09CA 10 54 ; ---------------------------------------------------------------------------- ; Calculate the signed difference between the base horizontal position and @@ -3100,16 +3100,16 @@ TryMergeObjectIntoBase: ; $C9C0 ; to the helper at $E7CB. ; ---------------------------------------------------------------------------- - sec ; $C9CC: 38 + sec ; CPU:$C9CC PRG:09CC 38 - lda $0509 ; $C9CD: AD 09 05 - sbc $0509,x ; $C9D0: FD 09 05 - tay ; $C9D3: A8 + lda $0509 ; CPU:$C9CD PRG:09CD AD 09 05 + sbc $0509,x ; CPU:$C9D0 PRG:09D0 FD 09 05 + tay ; CPU:$C9D3 PRG:09D3 A8 - lda $050A ; $C9D4: AD 0A 05 - sbc $050A,x ; $C9D7: FD 0A 05 + lda $050A ; CPU:$C9D4 PRG:09D4 AD 0A 05 + sbc $050A,x ; CPU:$C9D7 PRG:09D7 FD 0A 05 - jsr AbsoluteValueAY ; $C9DA: 20 CB E7 + jsr AbsoluteValueAY ; CPU:$C9DA PRG:09DA 20 CB E7 ; ---------------------------------------------------------------------------- ; Test the normalized horizontal result. @@ -3118,10 +3118,10 @@ TryMergeObjectIntoBase: ; $C9C0 ; includes Y's sign/high-bit state in the signed comparison. ; ---------------------------------------------------------------------------- - cpy #$80 ; $C9DD: C0 80 - sbc #$00 ; $C9DF: E9 00 + cpy #$80 ; CPU:$C9DD PRG:09DD C0 80 + sbc #$00 ; CPU:$C9DF PRG:09DF E9 00 - bpl ObjectMergeFailed ; $C9E1: 10 3D + bpl ObjectMergeFailed ; CPU:$C9E1 PRG:09E1 10 3D ; ---------------------------------------------------------------------------- ; Repeat the same signed-distance calculation for the vertical position: @@ -3130,21 +3130,21 @@ TryMergeObjectIntoBase: ; $C9C0 ; indexed: $053A,X/$053B,X ; ---------------------------------------------------------------------------- - sec ; $C9E3: 38 + sec ; CPU:$C9E3 PRG:09E3 38 - lda $053A ; $C9E4: AD 3A 05 - sbc $053A,x ; $C9E7: FD 3A 05 - tay ; $C9EA: A8 + lda $053A ; CPU:$C9E4 PRG:09E4 AD 3A 05 + sbc $053A,x ; CPU:$C9E7 PRG:09E7 FD 3A 05 + tay ; CPU:$C9EA PRG:09EA A8 - lda $053B ; $C9EB: AD 3B 05 - sbc $053B,x ; $C9EE: FD 3B 05 + lda $053B ; CPU:$C9EB PRG:09EB AD 3B 05 + sbc $053B,x ; CPU:$C9EE PRG:09EE FD 3B 05 - jsr AbsoluteValueAY ; $C9F1: 20 CB E7 + jsr AbsoluteValueAY ; CPU:$C9F1 PRG:09F1 20 CB E7 - cpy #$80 ; $C9F4: C0 80 - sbc #$00 ; $C9F6: E9 00 + cpy #$80 ; CPU:$C9F4 PRG:09F4 C0 80 + sbc #$00 ; CPU:$C9F6 PRG:09F6 E9 00 - bpl ObjectMergeFailed ; $C9F8: 10 26 + bpl ObjectMergeFailed ; CPU:$C9F8 PRG:09F8 10 26 ; ---------------------------------------------------------------------------- ; The indexed object passed all comparisons. @@ -3153,28 +3153,28 @@ TryMergeObjectIntoBase: ; $C9C0 ; clear the indexed object's values at $056D/$056E, and reset shared fields. ; ---------------------------------------------------------------------------- - lda $050A,x ; $C9FA: BD 0A 05 - sta $050A ; $C9FD: 8D 0A 05 + lda $050A,x ; CPU:$C9FA PRG:09FA BD 0A 05 + sta $050A ; CPU:$C9FD PRG:09FD 8D 0A 05 - lda $053B,x ; $CA00: BD 3B 05 - sta $053B ; $CA03: 8D 3B 05 + lda $053B,x ; CPU:$CA00 PRG:0A00 BD 3B 05 + sta $053B ; CPU:$CA03 PRG:0A03 8D 3B 05 - lda #$01 ; $CA06: A9 01 - sta $056C ; $CA08: 8D 6C 05 + lda #$01 ; CPU:$CA06 PRG:0A06 A9 01 + sta $056C ; CPU:$CA08 PRG:0A08 8D 6C 05 - lda #$00 ; $CA0B: A9 00 - sta $056D,x ; $CA0D: 9D 6D 05 - sta $056E,x ; $CA10: 9D 6E 05 + lda #$00 ; CPU:$CA0B PRG:0A0B A9 00 + sta $056D,x ; CPU:$CA0D PRG:0A0D 9D 6D 05 + sta $056E,x ; CPU:$CA10 PRG:0A10 9D 6E 05 - jsr ClearBaseAccelerationFields ; $CA13: 20 43 C9 - jsr ClearBasePositionFields ; $CA16: 20 4F C9 + jsr ClearBaseAccelerationFields ; CPU:$CA13 PRG:0A13 20 43 C9 + jsr ClearBasePositionFields ; CPU:$CA16 PRG:0A16 20 4F C9 - inc BaseMotionEventCount ; $CA19: E6 5E + inc BaseMotionEventCount ; CPU:$CA19 PRG:0A19 E6 5E - lda #$00 ; $CA1B: A9 00 - sta BaseMotionActive ; $CA1D: 85 5C + lda #$00 ; CPU:$CA1B PRG:0A1B A9 00 + sta BaseMotionActive ; CPU:$CA1D PRG:0A1D 85 5C - rts ; $CA1F: 60 + rts ; CPU:$CA1F PRG:0A1F 60 ; Return A = $00. ; ---------------------------------------------------------------------------- @@ -3182,8 +3182,8 @@ TryMergeObjectIntoBase: ; $C9C0 ; ---------------------------------------------------------------------------- ObjectMergeFailed: ; $CA20 - lda #$01 ; $CA20: A9 01 - rts ; $CA22: 60 + lda #$01 ; CPU:$CA20 PRG:0A20 A9 01 + rts ; CPU:$CA22 PRG:0A22 60 ; ============================================================================ ; $CA23-$CA4B @@ -3215,10 +3215,10 @@ ObjectMergeFailed: ; $CA20 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. ; ---------------------------------------------------------------------------- InitializeBaseMotionZero: ; $CA23 - lda #$00 ; $CA23: A9 00 - sta $056A ; $CA25: 8D 6A 05 + lda #$00 ; CPU:$CA23 PRG:0A23 A9 00 + sta $056A ; CPU:$CA25 PRG:0A25 8D 6A 05 - beq StoreBaseMotionInitialization + beq StoreBaseMotionInitialization ; CPU:$CA28 PRG:0A28 ?? ; $CA28: F0 05 ; Always taken because A is zero. @@ -3240,9 +3240,9 @@ InitializeBaseMotionZero: ; $CA23 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. ; ---------------------------------------------------------------------------- InitializeBaseMotion: ; $CA2A - sta $056A ; $CA2A: 8D 6A 05 + sta $056A ; CPU:$CA2A PRG:0A2A 8D 6A 05 - lda #$FF ; $CA2D: A9 FF + lda #$FF ; CPU:$CA2D PRG:0A2D A9 FF ; ---------------------------------------------------------------------------- ; Mark the base entry at $0568 and store the supplied X/Y field values. @@ -3252,27 +3252,27 @@ InitializeBaseMotion: ; $CA2A ; ---------------------------------------------------------------------------- StoreBaseMotionInitialization: ; $CA2F - sta $0568 ; $CA2F: 8D 68 05 + sta $0568 ; CPU:$CA2F PRG:0A2F 8D 68 05 - stx $0508 ; $CA32: 8E 08 05 - sty $0539 ; $CA35: 8C 39 05 + stx $0508 ; CPU:$CA32 PRG:0A32 8E 08 05 + sty $0539 ; CPU:$CA35 PRG:0A35 8C 39 05 ; ---------------------------------------------------------------------------- ; Clear the remaining base position and movement fields. ; ---------------------------------------------------------------------------- - lda #$00 ; $CA38: A9 00 + lda #$00 ; CPU:$CA38 PRG:0A38 A9 00 - sta $0507 ; $CA3A: 8D 07 05 - sta $0538 ; $CA3D: 8D 38 05 - sta $0569 ; $CA40: 8D 69 05 + sta $0507 ; CPU:$CA3A PRG:0A3A 8D 07 05 + sta $0538 ; CPU:$CA3D PRG:0A3D 8D 38 05 + sta $0569 ; CPU:$CA40 PRG:0A40 8D 69 05 - sta $0506 ; $CA43: 8D 06 05 - sta $0537 ; $CA46: 8D 37 05 + sta $0506 ; CPU:$CA43 PRG:0A43 8D 06 05 + sta $0537 ; CPU:$CA46 PRG:0A46 8D 37 05 - inc BaseMotionActive ; $CA49: E6 5C + inc BaseMotionActive ; CPU:$CA49 PRG:0A49 E6 5C - rts ; $CA4B: 60 + rts ; CPU:$CA4B PRG:0A4B 60 ; ============================================================================ ; $CA4C-$CAD1 @@ -3280,23 +3280,23 @@ StoreBaseMotionInitialization: ; $CA2F ; ============================================================================ RunBaseTrajectorySequence: ; $CA4C - lda BaseMotionPhase ; $CA4C: A5 5D - bne AdvanceTrajectoryPhase + lda BaseMotionPhase ; CPU:$CA4C PRG:0A4C A5 5D + bne AdvanceTrajectoryPhase ; CPU:$CA4E PRG:0A4E ?? ; $CA4E: D0 04 - lda #$40 ; $CA50: A9 40 - sta PendingAudioFlags ; $CA52: 85 FE + lda #$40 ; CPU:$CA50 PRG:0A50 A9 40 + sta PendingAudioFlags ; CPU:$CA52 PRG:0A52 85 FE AdvanceTrajectoryPhase: ; $CA54 - inc BaseMotionPhase ; $CA54: E6 5D + inc BaseMotionPhase ; CPU:$CA54 PRG:0A54 E6 5D ; ---------------------------------------------------------------------------- ; When the vertical high byte is nonnegative, derive new signed movement ; values from the current position fields. ; ---------------------------------------------------------------------------- - lda $053B ; $CA56: AD 3B 05 - bmi UpdateTrajectoryFrame ; $CA59: 30 1C + lda $053B ; CPU:$CA56 PRG:0A56 AD 3B 05 + bmi UpdateTrajectoryFrame ; CPU:$CA59 PRG:0A59 30 1C ; ---------------------------------------------------------------------------- ; Derive $0508 from the negated high position at $050A. @@ -3304,89 +3304,89 @@ AdvanceTrajectoryPhase: ; $CA54 ; CMP #$80 followed by ROR is used twice to perform sign-aware shifting. ; ---------------------------------------------------------------------------- - lda #$00 ; $CA5B: A9 00 - sec ; $CA5D: 38 - sbc $050A ; $CA5E: ED 0A 05 + lda #$00 ; CPU:$CA5B PRG:0A5B A9 00 + sec ; CPU:$CA5D PRG:0A5D 38 + sbc $050A ; CPU:$CA5E PRG:0A5E ED 0A 05 - cmp #$80 ; $CA61: C9 80 - ror ; $CA63: 6A + cmp #$80 ; CPU:$CA61 PRG:0A61 C9 80 + ror ; CPU:$CA63 PRG:0A63 6A - cmp #$80 ; $CA64: C9 80 - ror ; $CA66: 6A + cmp #$80 ; CPU:$CA64 PRG:0A64 C9 80 + ror ; CPU:$CA66 PRG:0A66 6A - sta $0508 ; $CA67: 8D 08 05 + sta $0508 ; CPU:$CA67 PRG:0A67 8D 08 05 ; ---------------------------------------------------------------------------- ; Derive $0539 from $053B. ; ---------------------------------------------------------------------------- - lda #$07 ; $CA6A: A9 07 - sec ; $CA6C: 38 - sbc $053B ; $CA6D: ED 3B 05 + lda #$07 ; CPU:$CA6A PRG:0A6A A9 07 + sec ; CPU:$CA6C PRG:0A6C 38 + sbc $053B ; CPU:$CA6D PRG:0A6D ED 3B 05 - lsr ; $CA70: 4A - lsr ; $CA71: 4A + lsr ; CPU:$CA70 PRG:0A70 4A + lsr ; CPU:$CA71 PRG:0A71 4A - ora #$C0 ; $CA72: 09 C0 - sta $0539 ; $CA74: 8D 39 05 + ora #$C0 ; CPU:$CA72 PRG:0A72 09 C0 + sta $0539 ; CPU:$CA74 PRG:0A74 8D 39 05 ; ---------------------------------------------------------------------------- ; Wait for a frame, then call $CBEC repeatedly until it returns carry set. ; ---------------------------------------------------------------------------- UpdateTrajectoryFrame: ; $CA77 - jsr SelectObjectEventBank1 ; $CA77: 20 48 EB + jsr SelectObjectEventBank1 ; CPU:$CA77 PRG:0A77 20 48 EB - ldx #$00 ; $CA7A: A2 00 - jsr TestObjectCollision ; $CA7C: 20 EC CB - bcc UpdateTrajectoryFrame ; $CA7F: 90 F6 + ldx #$00 ; CPU:$CA7A PRG:0A7A A2 00 + jsr TestObjectCollision ; CPU:$CA7C PRG:0A7C 20 EC CB + bcc UpdateTrajectoryFrame ; CPU:$CA7F PRG:0A7F 90 F6 - jsr EvaluateTrajectoryResult ; $CA81: 20 D2 CA + jsr EvaluateTrajectoryResult ; CPU:$CA81 PRG:0A81 20 D2 CA ; ---------------------------------------------------------------------------- ; Continue the state loop until $056C reaches at least three. ; ---------------------------------------------------------------------------- - lda $056C ; $CA84: AD 6C 05 - cmp #$03 ; $CA87: C9 03 - bcc RunBaseTrajectorySequence ; $CA89: 90 C1 + lda $056C ; CPU:$CA84 PRG:0A84 AD 6C 05 + cmp #$03 ; CPU:$CA87 PRG:0A87 C9 03 + bcc RunBaseTrajectorySequence ; CPU:$CA89 PRG:0A89 90 C1 ; ---------------------------------------------------------------------------- ; Select one of three inline command records. ; ---------------------------------------------------------------------------- - lda TrajectoryResult ; $CA8B: A5 5F - bmi WaitForTrajectoryLimit + lda TrajectoryResult ; CPU:$CA8B PRG:0A8B A5 5F + bmi WaitForTrajectoryLimit ; CPU:$CA8D PRG:0A8D ?? ; $CA8D: 30 21 - lda BaseMotionPhase ; $CA8F: A5 5D - bne QueueLaterTrajectoryCommand ; $CA91: D0 17 + lda BaseMotionPhase ; CPU:$CA8F PRG:0A8F A5 5D + bne QueueLaterTrajectoryCommand ; CPU:$CA91 PRG:0A91 D0 17 - lda $050A ; $CA93: AD 0A 05 - bmi QueueNegativeTrajectoryCommand ; $CA96: 30 09 + lda $050A ; CPU:$CA93 PRG:0A93 AD 0A 05 + bmi QueueNegativeTrajectoryCommand ; CPU:$CA96 PRG:0A96 30 09 - jsr QueueInlineObjectEvent ; $CA98: 20 0A EB + jsr QueueInlineObjectEvent ; CPU:$CA98 PRG:0A98 20 0A EB ; Inline command record consumed by QueueInlineObjectEvent. - .byte $24,$A3,$CD ; $CA9B-$CA9D + .byte $24,$A3,$CD ; $CA9B-$CA9D ; CPU:$CA9B PRG:0A9B 24 A3 CD - jmp WaitForTrajectoryLimit + jmp WaitForTrajectoryLimit ; CPU:$CA9E PRG:0A9E ?? ; $CA9E: 4C B0 CA QueueNegativeTrajectoryCommand: ; $CAA1 - jsr QueueInlineObjectEvent ; $CAA1: 20 0A EB + jsr QueueInlineObjectEvent ; CPU:$CAA1 PRG:0AA1 20 0A EB ; Inline command record consumed by QueueInlineObjectEvent. - .byte $26,$A3,$CD ; $CAA4-$CAA6 + .byte $26,$A3,$CD ; $CAA4-$CAA6 ; CPU:$CAA4 PRG:0AA4 26 A3 CD - jmp WaitForTrajectoryLimit + jmp WaitForTrajectoryLimit ; CPU:$CAA7 PRG:0AA7 ?? ; $CAA7: 4C B0 CA QueueLaterTrajectoryCommand: ; $CAAA - jsr QueueInlineObjectEvent ; $CAAA: 20 0A EB + jsr QueueInlineObjectEvent ; CPU:$CAAA PRG:0AAA 20 0A EB ; Inline command record consumed by QueueInlineObjectEvent. - .byte $1A,$97,$CD ; $CAAD-$CAAF + .byte $1A,$97,$CD ; $CAAD-$CAAF ; CPU:$CAAD PRG:0AAD 1A 97 CD ; ---------------------------------------------------------------------------- ; Wait until the value derived by $CBEC reaches either: @@ -3398,20 +3398,20 @@ QueueLaterTrajectoryCommand: ; $CAAA ; ---------------------------------------------------------------------------- WaitForTrajectoryLimit: ; $CAB0 - jsr SelectObjectEventBank1 ; $CAB0: 20 48 EB + jsr SelectObjectEventBank1 ; CPU:$CAB0 PRG:0AB0 20 48 EB - ldx #$00 ; $CAB3: A2 00 - jsr TestObjectCollision ; $CAB5: 20 EC CB + ldx #$00 ; CPU:$CAB3 PRG:0AB3 A2 00 + jsr TestObjectCollision ; CPU:$CAB5 PRG:0AB5 20 EC CB - sec ; $CAB8: 38 - sbc #$38 ; $CAB9: E9 38 - sta $056E ; $CABB: 8D 6E 05 + sec ; CPU:$CAB8 PRG:0AB8 38 + sbc #$38 ; CPU:$CAB9 PRG:0AB9 E9 38 + sta $056E ; CPU:$CABB PRG:0ABB 8D 6E 05 - cmp $056C ; $CABE: CD 6C 05 - bcs FinishTrajectorySequence ; $CAC1: B0 04 + cmp $056C ; CPU:$CABE PRG:0ABE CD 6C 05 + bcs FinishTrajectorySequence ; CPU:$CAC1 PRG:0AC1 B0 04 - cmp #$50 ; $CAC3: C9 50 - bcc WaitForTrajectoryLimit + cmp #$50 ; CPU:$CAC3 PRG:0AC3 C9 50 + bcc WaitForTrajectoryLimit ; CPU:$CAC5 PRG:0AC5 ?? ; $CAC5: 90 E9 ; ---------------------------------------------------------------------------- @@ -3420,12 +3420,12 @@ WaitForTrajectoryLimit: ; $CAB0 ; ---------------------------------------------------------------------------- FinishTrajectorySequence: ; $CAC7 - jsr ClearBasePositionFields ; $CAC7: 20 4F C9 - jsr ClearBaseAccelerationFields ; $CACA: 20 43 C9 + jsr ClearBasePositionFields ; CPU:$CAC7 PRG:0AC7 20 4F C9 + jsr ClearBaseAccelerationFields ; CPU:$CACA PRG:0ACA 20 43 C9 - sta BaseMotionActive ; $CACD: 85 5C + sta BaseMotionActive ; CPU:$CACD PRG:0ACD 85 5C - jmp CommonEngineExit ; $CACF: 4C 6A EB + jmp CommonEngineExit ; CPU:$CACF PRG:0ACF 4C 6A EB ; ============================================================================ ; $CAD2-$CB34 @@ -3448,12 +3448,12 @@ FinishTrajectorySequence: ; $CAC7 ; Validation: Inferred from annotated instructions and call sites; call sites: 2. ; ---------------------------------------------------------------------------- EvaluateTrajectoryResult: ; $CAD2 - lda TrajectoryEvaluationEnabled ; $CAD2: A5 86 - bpl TrajectoryResultReturn ; $CAD4: 10 5E + lda TrajectoryEvaluationEnabled ; CPU:$CAD2 PRG:0AD2 A5 86 + bpl TrajectoryResultReturn ; CPU:$CAD4 PRG:0AD4 10 5E - lda TrajectoryResult ; $CAD6: A5 5F - ora BaseMotionEventCount ; $CAD8: 05 5E - bne TrajectoryResultReturn ; $CADA: D0 58 + lda TrajectoryResult ; CPU:$CAD6 PRG:0AD6 A5 5F + ora BaseMotionEventCount ; CPU:$CAD8 PRG:0AD8 05 5E + bne TrajectoryResultReturn ; CPU:$CADA PRG:0ADA D0 58 ; ---------------------------------------------------------------------------- ; Normalize the base horizontal position. @@ -3465,19 +3465,19 @@ EvaluateTrajectoryResult: ; $CAD2 ; The helper at $E7CB processes the 16-bit value in A:Y. ; ---------------------------------------------------------------------------- - ldy $0509 ; $CADC: AC 09 05 - lda $050A ; $CADF: AD 0A 05 + ldy $0509 ; CPU:$CADC PRG:0ADC AC 09 05 + lda $050A ; CPU:$CADF PRG:0ADF AD 0A 05 - jsr AbsoluteValueAY ; $CAE2: 20 CB E7 + jsr AbsoluteValueAY ; CPU:$CAE2 PRG:0AE2 20 CB E7 ; ---------------------------------------------------------------------------- ; Subtract eight from the normalized high/result byte and preserve it. ; ---------------------------------------------------------------------------- - sec ; $CAE5: 38 - sbc #$08 ; $CAE6: E9 08 + sec ; CPU:$CAE5 PRG:0AE5 38 + sbc #$08 ; CPU:$CAE6 PRG:0AE6 E9 08 - pha ; $CAE8: 48 + pha ; CPU:$CAE8 PRG:0AE8 48 ; ---------------------------------------------------------------------------- ; Compare the normalized low result in Y against $053A, then subtract $053B. @@ -3486,24 +3486,24 @@ EvaluateTrajectoryResult: ; $CAD2 ; a zero-or-one high component, which becomes an index contribution. ; ---------------------------------------------------------------------------- - cpy $053A ; $CAE9: CC 3A 05 - sbc $053B ; $CAEC: ED 3B 05 + cpy $053A ; CPU:$CAE9 PRG:0AE9 CC 3A 05 + sbc $053B ; CPU:$CAEC PRG:0AEC ED 3B 05 - asl ; $CAEF: 0A + asl ; CPU:$CAEF PRG:0AEF 0A - lda #$00 ; $CAF0: A9 00 - rol ; $CAF2: 2A - tax ; $CAF3: AA + lda #$00 ; CPU:$CAF0 PRG:0AF0 A9 00 + rol ; CPU:$CAF2 PRG:0AF2 2A + tax ; CPU:$CAF3 PRG:0AF3 AA ; ---------------------------------------------------------------------------- ; Add the normalized position to $053A/$053B. ; ---------------------------------------------------------------------------- - tya ; $CAF4: 98 - adc $053A ; $CAF5: 6D 3A 05 + tya ; CPU:$CAF4 PRG:0AF4 98 + adc $053A ; CPU:$CAF5 PRG:0AF5 6D 3A 05 - pla ; $CAF8: 68 - adc $053B ; $CAF9: 6D 3B 05 + pla ; CPU:$CAF8 PRG:0AF8 68 + adc $053B ; CPU:$CAF9 PRG:0AF9 6D 3B 05 ; ---------------------------------------------------------------------------- ; Convert the result and carry state into a table index. @@ -3511,41 +3511,41 @@ EvaluateTrajectoryResult: ; $CAD2 ; X receives a value in the range $00-$03. ; ---------------------------------------------------------------------------- - asl ; $CAFC: 0A + asl ; CPU:$CAFC PRG:0AFC 0A - txa ; $CAFD: 8A - rol ; $CAFE: 2A - tax ; $CAFF: AA + txa ; CPU:$CAFD PRG:0AFD 8A + rol ; CPU:$CAFE PRG:0AFE 2A + tax ; CPU:$CAFF PRG:0AFF AA - lda TrajectoryResultTable,x ; $CB00: BD 35 CB - sta TrajectoryResult ; $CB03: 85 5F + lda TrajectoryResultTable,x ; CPU:$CB00 PRG:0B00 BD 35 CB + sta TrajectoryResult ; CPU:$CB03 PRG:0B03 85 5F - bpl TrajectoryResultReturn ; $CB05: 10 2D + bpl TrajectoryResultReturn ; CPU:$CB05 PRG:0B05 10 2D ; ---------------------------------------------------------------------------- ; Handle the negative table-result path. ; ---------------------------------------------------------------------------- - lda MotionDirectionState ; $CB07: A5 88 - bne ApplyNegativeTrajectoryResult + lda MotionDirectionState ; CPU:$CB07 PRG:0B07 A5 88 + bne ApplyNegativeTrajectoryResult ; CPU:$CB09 PRG:0B09 ?? ; $CB09: D0 13 - lda #$02 ; $CB0B: A9 02 - cmp PrimarySequenceState ; $CB0D: C5 62 - bne ApplyNegativeTrajectoryResult + lda #$02 ; CPU:$CB0B PRG:0B0B A9 02 + cmp PrimarySequenceState ; CPU:$CB0D PRG:0B0D C5 62 + bne ApplyNegativeTrajectoryResult ; CPU:$CB0F PRG:0B0F ?? ; $CB0F: D0 0D - asl ; $CB11: 0A + asl ; CPU:$CB11 PRG:0B11 0A ; A = $04 - sta StateSelector ; $CB12: 85 72 + sta StateSelector ; CPU:$CB12 PRG:0B12 85 72 - lda #$FF ; $CB14: A9 FF - sta $0598 ; $CB16: 8D 98 05 + lda #$FF ; CPU:$CB14 PRG:0B14 A9 FF + sta $0598 ; CPU:$CB16 PRG:0B16 8D 98 05 - inc StateSequenceActive ; $CB19: E6 46 + inc StateSequenceActive ; CPU:$CB19 PRG:0B19 E6 46 - jmp AdvanceAlternateStateSequence + jmp AdvanceAlternateStateSequence ; CPU:$CB1B PRG:0B1B ?? ; $CB1B: 4C E4 CC ; ---------------------------------------------------------------------------- @@ -3554,27 +3554,27 @@ EvaluateTrajectoryResult: ; $CAD2 ; ---------------------------------------------------------------------------- ApplyNegativeTrajectoryResult: ; $CB1E - inc PendingStateTransition ; $CB1E: E6 60 - dec StateSequenceActive ; $CB20: C6 46 + inc PendingStateTransition ; CPU:$CB1E PRG:0B1E E6 60 + dec StateSequenceActive ; CPU:$CB20 PRG:0B20 C6 46 - lda $050A ; $CB22: AD 0A 05 - bmi QueueNegativeResultCommand ; $CB25: 30 07 + lda $050A ; CPU:$CB22 PRG:0B22 AD 0A 05 + bmi QueueNegativeResultCommand ; CPU:$CB25 PRG:0B25 30 07 - jsr QueueInlineObjectEvent ; $CB27: 20 0A EB + jsr QueueInlineObjectEvent ; CPU:$CB27 PRG:0B27 20 0A EB ; Inline command record consumed by QueueInlineObjectEvent. - .byte $18,$4C,$CC ; $CB2A-$CB2C + .byte $18,$4C,$CC ; $CB2A-$CB2C ; CPU:$CB2A PRG:0B2A 18 4C CC - rts ; $CB2D: 60 + rts ; CPU:$CB2D PRG:0B2D 60 QueueNegativeResultCommand: ; $CB2E - jsr QueueInlineObjectEvent ; $CB2E: 20 0A EB + jsr QueueInlineObjectEvent ; CPU:$CB2E PRG:0B2E 20 0A EB ; Alternate inline command record consumed by QueueInlineObjectEvent. - .byte $1C,$4C,$CC ; $CB31-$CB33 + .byte $1C,$4C,$CC ; $CB31-$CB33 ; CPU:$CB31 PRG:0B31 1C 4C CC TrajectoryResultReturn: ; $CB34 - rts ; $CB34: 60 + rts ; CPU:$CB34 PRG:0B34 60 ; ============================================================================ ; $CB35-$CB38 @@ -3584,7 +3584,7 @@ TrajectoryResultReturn: ; $CB34 ; ============================================================================ TrajectoryResultTable: ; $CB35 - .byte $FF,$FF,$01,$00 + .byte $FF,$FF,$01,$00 ; CPU:$CB35 PRG:0B35 FF FF 01 00 ; ============================================================================ ; $CB39-$CB7C @@ -3593,19 +3593,19 @@ TrajectoryResultTable: ; $CB35 ; ============================================================================ SimulateObjectTrajectories: ; $CB39 - lda $0502 ; $CB39: AD 02 05 - sta SavedBaseXLo ; $CB3C: 85 53 + lda $0502 ; CPU:$CB39 PRG:0B39 AD 02 05 + sta SavedBaseXLo ; CPU:$CB3C PRG:0B3C 85 53 - lda $0503 ; $CB3E: AD 03 05 - sta SavedBaseXHi ; $CB41: 85 54 + lda $0503 ; CPU:$CB3E PRG:0B3E AD 03 05 + sta SavedBaseXHi ; CPU:$CB41 PRG:0B41 85 54 - lda $0533 ; $CB43: AD 33 05 - sta SavedBaseYLo ; $CB46: 85 55 + lda $0533 ; CPU:$CB43 PRG:0B43 AD 33 05 + sta SavedBaseYLo ; CPU:$CB46 PRG:0B46 85 55 - lda $0534 ; $CB48: AD 34 05 - sta SavedBaseYHi ; $CB4B: 85 56 + lda $0534 ; CPU:$CB48 PRG:0B48 AD 34 05 + sta SavedBaseYHi ; CPU:$CB4B PRG:0B4B 85 56 - jsr SelectObjectEventBank0 ; $CB4D: 20 4C EB + jsr SelectObjectEventBank0 ; CPU:$CB4D PRG:0B4D 20 4C EB ; ---------------------------------------------------------------------------- ; Prepare three object records. @@ -3617,27 +3617,27 @@ SimulateObjectTrajectories: ; $CB39 ; X = $62 ; ---------------------------------------------------------------------------- - ldx #$00 ; $CB50: A2 00 - jsr PrepareFixedPointObject + ldx #$00 ; CPU:$CB50 PRG:0B50 A2 00 + jsr PrepareFixedPointObject ; CPU:$CB52 PRG:0B52 ?? ; $CB52: 20 7D CB - ldx #$31 ; $CB55: A2 31 - jsr PrepareFixedPointObject + ldx #$31 ; CPU:$CB55 PRG:0B55 A2 31 + jsr PrepareFixedPointObject ; CPU:$CB57 PRG:0B57 ?? ; $CB57: 20 7D CB - ldx #$62 ; $CB5A: A2 62 - jsr PrepareFixedPointObject + ldx #$62 ; CPU:$CB5A PRG:0B5A A2 62 + jsr PrepareFixedPointObject ; CPU:$CB5C PRG:0B5C ?? ; $CB5C: 20 7D CB ; ---------------------------------------------------------------------------- ; Initialize an update counter and enter the frame/update loop. ; ---------------------------------------------------------------------------- - ldx #$20 ; $CB5F: A2 20 - stx UpdateCounter ; $CB61: 86 61 + ldx #$20 ; CPU:$CB5F PRG:0B5F A2 20 + stx UpdateCounter ; CPU:$CB61 PRG:0B61 86 61 Routine_CB63_UpdateLoop: ; $CB63 - jsr SelectObjectEventBank0 ; $CB63: 20 4C EB + jsr SelectObjectEventBank0 ; CPU:$CB63 PRG:0B63 20 4C EB ; ---------------------------------------------------------------------------- ; Update the third record first. @@ -3645,32 +3645,32 @@ Routine_CB63_UpdateLoop: ; $CB63 ; If its resulting high byte is negative, restart the entire routine. ; ---------------------------------------------------------------------------- - ldx #$62 ; $CB66: A2 62 - jsr IntegrateFixedPointObject + ldx #$62 ; CPU:$CB66 PRG:0B66 A2 62 + jsr IntegrateFixedPointObject ; CPU:$CB68 PRG:0B68 ?? ; $CB68: 20 C4 CB - bmi SimulateObjectTrajectories ; $CB6B: 30 CC + bmi SimulateObjectTrajectories ; CPU:$CB6B PRG:0B6B 30 CC ; ---------------------------------------------------------------------------- ; Update the remaining two records. ; ---------------------------------------------------------------------------- - ldx #$31 ; $CB6D: A2 31 - jsr IntegrateFixedPointObject + ldx #$31 ; CPU:$CB6D PRG:0B6D A2 31 + jsr IntegrateFixedPointObject ; CPU:$CB6F PRG:0B6F ?? ; $CB6F: 20 C4 CB - ldx #$00 ; $CB72: A2 00 - jsr IntegrateFixedPointObject + ldx #$00 ; CPU:$CB72 PRG:0B72 A2 00 + jsr IntegrateFixedPointObject ; CPU:$CB74 PRG:0B74 ?? ; $CB74: 20 C4 CB ; ---------------------------------------------------------------------------- ; Continue for $20 update cycles, then restart the routine. ; ---------------------------------------------------------------------------- - dec UpdateCounter ; $CB77: C6 61 - bne Routine_CB63_UpdateLoop ; $CB79: D0 E8 + dec UpdateCounter ; CPU:$CB77 PRG:0B77 C6 61 + bne Routine_CB63_UpdateLoop ; CPU:$CB79 PRG:0B79 D0 E8 - beq SimulateObjectTrajectories ; $CB7B: F0 BC + beq SimulateObjectTrajectories ; CPU:$CB7B PRG:0B7B F0 BC ; Always taken because $61 is zero. ; ============================================================================ @@ -3692,35 +3692,35 @@ Routine_CB63_UpdateLoop: ; $CB63 ; ============================================================================ PrepareFixedPointObject: ; $CB7D - ldy #$00 ; $CB7D: A0 00 + ldy #$00 ; CPU:$CB7D PRG:0B7D A0 00 ; ---------------------------------------------------------------------------- ; Sign-extend $0506,X, multiply it by four, and store the result in ; $0500,X/$0501,X. ; ---------------------------------------------------------------------------- - lda $0506,x ; $CB7F: BD 06 05 - pha ; $CB82: 48 + lda $0506,x ; CPU:$CB7F PRG:0B7F BD 06 05 + pha ; CPU:$CB82 PRG:0B82 48 - bpl Routine_CB86_FirstPositive + bpl Routine_CB86_FirstPositive ; CPU:$CB83 PRG:0B83 ?? ; $CB83: 10 01 - dey ; $CB85: 88 + dey ; CPU:$CB85 PRG:0B85 88 ; Y = $FF for a negative input. Routine_CB86_FirstPositive: ; $CB86 - tya ; $CB86: 98 - sta $0501,x ; $CB87: 9D 01 05 + tya ; CPU:$CB86 PRG:0B86 98 + sta $0501,x ; CPU:$CB87 PRG:0B87 9D 01 05 - pla ; $CB8A: 68 + pla ; CPU:$CB8A PRG:0B8A 68 - asl ; $CB8B: 0A - rol $0501,x ; $CB8C: 3E 01 05 + asl ; CPU:$CB8B PRG:0B8B 0A + rol $0501,x ; CPU:$CB8C PRG:0B8C 3E 01 05 - asl ; $CB8F: 0A - rol $0501,x ; $CB90: 3E 01 05 + asl ; CPU:$CB8F PRG:0B8F 0A + rol $0501,x ; CPU:$CB90 PRG:0B90 3E 01 05 - sta $0500,x ; $CB93: 9D 00 05 + sta $0500,x ; CPU:$CB93 PRG:0B93 9D 00 05 ; ---------------------------------------------------------------------------- ; Sign-extend and scale $0507,X/$0508,X. @@ -3729,48 +3729,48 @@ Routine_CB86_FirstPositive: ; $CB86 ; value are then rotated to form the output at $0504,X/$0505,X. ; ---------------------------------------------------------------------------- - ldy #$00 ; $CB96: A0 00 + ldy #$00 ; CPU:$CB96 PRG:0B96 A0 00 - lda $0507,x ; $CB98: BD 07 05 - asl ; $CB9B: 0A - sta MathTemp05 ; $CB9C: 85 05 + lda $0507,x ; CPU:$CB98 PRG:0B98 BD 07 05 + asl ; CPU:$CB9B PRG:0B9B 0A + sta MathTemp05 ; CPU:$CB9C PRG:0B9C 85 05 - lda $0508,x ; $CB9E: BD 08 05 - pha ; $CBA1: 48 + lda $0508,x ; CPU:$CB9E PRG:0B9E BD 08 05 + pha ; CPU:$CBA1 PRG:0BA1 48 - bpl Routine_CBA5_SecondPositive + bpl Routine_CBA5_SecondPositive ; CPU:$CBA2 PRG:0BA2 ?? ; $CBA2: 10 01 - dey ; $CBA4: 88 + dey ; CPU:$CBA4 PRG:0BA4 88 ; Y = $FF for a negative input. Routine_CBA5_SecondPositive: ; $CBA5 - tya ; $CBA5: 98 - sta $0505,x ; $CBA6: 9D 05 05 + tya ; CPU:$CBA5 PRG:0BA5 98 + sta $0505,x ; CPU:$CBA6 PRG:0BA6 9D 05 05 - pla ; $CBA9: 68 + pla ; CPU:$CBA9 PRG:0BA9 68 - rol ; $CBAA: 2A - rol $0505,x ; $CBAB: 3E 05 05 + rol ; CPU:$CBAA PRG:0BAA 2A + rol $0505,x ; CPU:$CBAB PRG:0BAB 3E 05 05 - asl MathTemp05 ; $CBAE: 06 05 + asl MathTemp05 ; CPU:$CBAE PRG:0BAE 06 05 - rol ; $CBB0: 2A - rol $0505,x ; $CBB1: 3E 05 05 + rol ; CPU:$CBB0 PRG:0BB0 2A + rol $0505,x ; CPU:$CBB1 PRG:0BB1 3E 05 05 - sta $0504,x ; $CBB4: 9D 04 05 + sta $0504,x ; CPU:$CBB4 PRG:0BB4 9D 04 05 ; ---------------------------------------------------------------------------- ; Copy the source position into the working position. ; ---------------------------------------------------------------------------- - lda $0509,x ; $CBB7: BD 09 05 - sta $0502,x ; $CBBA: 9D 02 05 + lda $0509,x ; CPU:$CBB7 PRG:0BB7 BD 09 05 + sta $0502,x ; CPU:$CBBA PRG:0BBA 9D 02 05 - lda $050A,x ; $CBBD: BD 0A 05 - sta $0503,x ; $CBC0: 9D 03 05 + lda $050A,x ; CPU:$CBBD PRG:0BBD BD 0A 05 + sta $0503,x ; CPU:$CBC0 PRG:0BC0 9D 03 05 - rts ; $CBC3: 60 + rts ; CPU:$CBC3 PRG:0BC3 60 ; ============================================================================ ; $CBC4-$CBE9 @@ -3788,39 +3788,39 @@ Routine_CBA5_SecondPositive: ; $CBA5 ; ============================================================================ IntegrateFixedPointObject: ; $CBC4 - clc ; $CBC4: 18 + clc ; CPU:$CBC4 PRG:0BC4 18 ; ---------------------------------------------------------------------------- ; Add acceleration $0500/$0501 to velocity $0504/$0505. ; ---------------------------------------------------------------------------- - lda $0500,x ; $CBC5: BD 00 05 - adc $0504,x ; $CBC8: 7D 04 05 - sta $0504,x ; $CBCB: 9D 04 05 + lda $0500,x ; CPU:$CBC5 PRG:0BC5 BD 00 05 + adc $0504,x ; CPU:$CBC8 PRG:0BC8 7D 04 05 + sta $0504,x ; CPU:$CBCB PRG:0BCB 9D 04 05 - lda $0501,x ; $CBCE: BD 01 05 - adc $0505,x ; $CBD1: 7D 05 05 - sta $0505,x ; $CBD4: 9D 05 05 + lda $0501,x ; CPU:$CBCE PRG:0BCE BD 01 05 + adc $0505,x ; CPU:$CBD1 PRG:0BD1 7D 05 05 + sta $0505,x ; CPU:$CBD4 PRG:0BD4 9D 05 05 - tay ; $CBD7: A8 + tay ; CPU:$CBD7 PRG:0BD7 A8 ; Preserve the updated velocity high byte. ; ---------------------------------------------------------------------------- ; Add velocity $0504/$0505 to position $0502/$0503. ; ---------------------------------------------------------------------------- - clc ; $CBD8: 18 + clc ; CPU:$CBD8 PRG:0BD8 18 - lda $0504,x ; $CBD9: BD 04 05 - adc $0502,x ; $CBDC: 7D 02 05 - sta $0502,x ; $CBDF: 9D 02 05 + lda $0504,x ; CPU:$CBD9 PRG:0BD9 BD 04 05 + adc $0502,x ; CPU:$CBDC PRG:0BDC 7D 02 05 + sta $0502,x ; CPU:$CBDF PRG:0BDF 9D 02 05 - tya ; $CBE2: 98 + tya ; CPU:$CBE2 PRG:0BE2 98 - adc $0503,x ; $CBE3: 7D 03 05 - sta $0503,x ; $CBE6: 9D 03 05 + adc $0503,x ; CPU:$CBE3 PRG:0BE3 7D 03 05 + sta $0503,x ; CPU:$CBE6 PRG:0BE6 9D 03 05 - rts ; $CBE9: 60 + rts ; CPU:$CBE9 PRG:0BE9 60 ; ============================================================================ ; $CBEA-$CC00 @@ -3843,7 +3843,7 @@ IntegrateFixedPointObject: ; $CBC4 ; Validation: Inferred from annotated instructions and call sites; call sites: 2. ; ---------------------------------------------------------------------------- TestCurrentObjectCollision: ; $CBEA - ldx CurrentObjectIndex ; $CBEA: A6 E1 + ldx CurrentObjectIndex ; CPU:$CBEA PRG:0BEA A6 E1 ; ---------------------------------------------------------------------------- ; Contract: @@ -3857,20 +3857,20 @@ TestCurrentObjectCollision: ; $CBEA ; Validation: Inferred from annotated instructions and call sites; call sites: 2. ; ---------------------------------------------------------------------------- TestObjectCollision: ; $CBEC - lda #$00 ; $CBEC: A9 00 + lda #$00 ; CPU:$CBEC PRG:0BEC A9 00 - sta $B2 ; $CBEE: 85 B2 - sta $B3 ; $CBF0: 85 B3 - sta $B4 ; $CBF2: 85 B4 + sta $B2 ; CPU:$CBEE PRG:0BEE 85 B2 + sta $B3 ; CPU:$CBF0 PRG:0BF0 85 B3 + sta $B4 ; CPU:$CBF2 PRG:0BF2 85 B4 - lda #$07 ; $CBF4: A9 07 - sta $B5 ; $CBF6: 85 B5 + lda #$07 ; CPU:$CBF4 PRG:0BF4 A9 07 + sta $B5 ; CPU:$CBF6 PRG:0BF6 85 B5 - jsr CalculateGeometryDifference ; $CBF8: 20 DD E4 - jsr EvaluateGeometryDifference ; $CBFB: 20 02 E5 + jsr CalculateGeometryDifference ; CPU:$CBF8 PRG:0BF8 20 DD E4 + jsr EvaluateGeometryDifference ; CPU:$CBFB PRG:0BFB 20 02 E5 - cmp #$42 ; $CBFE: C9 42 - rts ; $CC00: 60 + cmp #$42 ; CPU:$CBFE PRG:0BFE C9 42 + rts ; CPU:$CC00 PRG:0C00 60 ; ============================================================================ ; $CC01-$CC3B @@ -3890,11 +3890,11 @@ TestObjectCollision: ; $CBEC ; Validation: Inferred from annotated instructions and call sites; call sites: 1. ; ---------------------------------------------------------------------------- AdvancePrimaryStateSequence: ; $CC01 - inc TransitionSequenceState ; $CC01: E6 63 + inc TransitionSequenceState ; CPU:$CC01 PRG:0C01 E6 63 - lda TransitionSequenceState ; $CC03: A5 63 - cmp #$04 ; $CC05: C9 04 - bcc HandleEarlyPrimaryState + lda TransitionSequenceState ; CPU:$CC03 PRG:0C03 A5 63 + cmp #$04 ; CPU:$CC05 PRG:0C05 C9 04 + bcc HandleEarlyPrimaryState ; CPU:$CC07 PRG:0C07 ?? ; $CC07: 90 17 ; ---------------------------------------------------------------------------- @@ -3904,21 +3904,21 @@ AdvancePrimaryStateSequence: ; $CC01 ; helper at $CF4A. A delay/count value of $1E is selected. ; ---------------------------------------------------------------------------- - ldy #$0F ; $CC09: A0 0F - jsr DispatchNextQueuedEvent ; $CC0B: 20 66 EB + ldy #$0F ; CPU:$CC09 PRG:0C09 A0 0F + jsr DispatchNextQueuedEvent ; CPU:$CC0B PRG:0C0B 20 66 EB - ldy #$0D ; $CC0E: A0 0D - jsr DispatchNextQueuedEvent ; $CC10: 20 66 EB + ldy #$0D ; CPU:$CC0E PRG:0C0E A0 0D + jsr DispatchNextQueuedEvent ; CPU:$CC10 PRG:0C10 20 66 EB - jsr QueueInlineObjectEvent ; $CC13: 20 0A EB + jsr QueueInlineObjectEvent ; CPU:$CC13 PRG:0C13 20 0A EB ; Inline command record consumed by QueueInlineObjectEvent. - .byte $06,$ED,$D9 ; $CC16-$CC18 + .byte $06,$ED,$D9 ; $CC16-$CC18 ; CPU:$CC16 PRG:0C16 06 ED D9 - jsr ClearPrimaryStateField ; $CC19: 20 4A CF + jsr ClearPrimaryStateField ; CPU:$CC19 PRG:0C19 20 4A CF - lda #$1E ; $CC1C: A9 1E - bne QueuePrimaryStateEvent ; $CC1E: D0 0A + lda #$1E ; CPU:$CC1C PRG:0C1C A9 1E + bne QueuePrimaryStateEvent ; CPU:$CC1E PRG:0C1E D0 0A ; Always taken because A is nonzero. ; ---------------------------------------------------------------------------- @@ -3928,38 +3928,38 @@ AdvancePrimaryStateSequence: ; $CC01 ; ---------------------------------------------------------------------------- HandleEarlyPrimaryState: ; $CC20 - clc ; $CC20: 18 + clc ; CPU:$CC20 PRG:0C20 18 - lda TransitionSequenceState ; $CC21: A5 63 - adc #$02 ; $CC23: 69 02 + lda TransitionSequenceState ; CPU:$CC21 PRG:0C21 A5 63 + adc #$02 ; CPU:$CC23 PRG:0C23 69 02 - jsr BuildStateMarkerEntries ; $CC25: 20 2F CF + jsr BuildStateMarkerEntries ; CPU:$CC25 PRG:0C25 20 2F CF - lda #$18 ; $CC28: A9 18 + lda #$18 ; CPU:$CC28 PRG:0C28 A9 18 ; ---------------------------------------------------------------------------- ; Pass the selected value, either $18 or $1E, to $CF11. ; ---------------------------------------------------------------------------- QueuePrimaryStateEvent: ; $CC2A - jsr AddTimedStateEvent ; $CC2A: 20 11 CF + jsr AddTimedStateEvent ; CPU:$CC2A PRG:0C2A 20 11 CF ; ---------------------------------------------------------------------------- ; Perform a one-time inline command when $0596 is zero. ; ---------------------------------------------------------------------------- - lda $0596 ; $CC2D: AD 96 05 - bne Routine_CC3B_Return ; $CC30: D0 09 + lda $0596 ; CPU:$CC2D PRG:0C2D AD 96 05 + bne Routine_CC3B_Return ; CPU:$CC30 PRG:0C30 D0 09 - inc $0596 ; $CC32: EE 96 05 + inc $0596 ; CPU:$CC32 PRG:0C32 EE 96 05 - jsr QueueInlineObjectEvent ; $CC35: 20 0A EB + jsr QueueInlineObjectEvent ; CPU:$CC35 PRG:0C35 20 0A EB ; Inline command record consumed by QueueInlineObjectEvent. - .byte $28,$3B,$CC ; $CC38-$CC3A + .byte $28,$3B,$CC ; $CC38-$CC3A ; CPU:$CC38 PRG:0C38 28 3B CC Routine_CC3B_Return: ; $CC3B - rts ; $CC3B: 60 + rts ; CPU:$CC3B PRG:0C3B 60 ; ============================================================================ ; $CC3C-$CC4C @@ -3970,15 +3970,15 @@ Routine_CC3B_Return: ; $CC3B ; ============================================================================ RunPrimaryStateDelay: ; $CC3C - inc $03B1 ; $CC3C: EE B1 03 + inc $03B1 ; CPU:$CC3C PRG:0C3C EE B1 03 - lda #$3C ; $CC3F: A9 3C - jsr StoreObjectEventBankValue ; $CC41: 20 41 EB + lda #$3C ; CPU:$CC3F PRG:0C3F A9 3C + jsr StoreObjectEventBankValue ; CPU:$CC41 PRG:0C41 20 41 EB - dec $03B1 ; $CC44: CE B1 03 - dec $0596 ; $CC47: CE 96 05 + dec $03B1 ; CPU:$CC44 PRG:0C44 CE B1 03 + dec $0596 ; CPU:$CC47 PRG:0C47 CE 96 05 - jmp CommonEngineExit ; $CC4A: 4C 6A EB + jmp CommonEngineExit ; CPU:$CC4A PRG:0C4A 4C 6A EB ; ============================================================================ ; $CC4D-$CC79 @@ -3987,59 +3987,59 @@ RunPrimaryStateDelay: ; $CC3C ; ============================================================================ AdvanceSecondaryStateSequence: ; $CC4D - lda PrimarySequenceState ; $CC4D: A5 62 - cmp #$02 ; $CC4F: C9 02 - bcs QueueSecondaryStateEvent ; $CC51: B0 05 + lda PrimarySequenceState ; CPU:$CC4D PRG:0C4D A5 62 + cmp #$02 ; CPU:$CC4F PRG:0C4F C9 02 + bcs QueueSecondaryStateEvent ; CPU:$CC51 PRG:0C51 B0 05 ; ---------------------------------------------------------------------------- ; Advance $62 while it is below two and run the associated setup helper. ; ---------------------------------------------------------------------------- - inc PrimarySequenceState ; $CC53: E6 62 - jsr QueuePrimaryStateMarker ; $CC55: 20 23 CF + inc PrimarySequenceState ; CPU:$CC53 PRG:0C53 E6 62 + jsr QueuePrimaryStateMarker ; CPU:$CC55 PRG:0C55 20 23 CF ; ---------------------------------------------------------------------------- ; Pass state value $06 to the helper at $CF11. ; ---------------------------------------------------------------------------- QueueSecondaryStateEvent: ; $CC58 - lda #$06 ; $CC58: A9 06 - jsr AddTimedStateEvent ; $CC5A: 20 11 CF + lda #$06 ; CPU:$CC58 PRG:0C58 A9 06 + jsr AddTimedStateEvent ; CPU:$CC5A PRG:0C5A 20 11 CF ; ---------------------------------------------------------------------------- ; Convert the current object index in $E1 to the corresponding animation-table ; index, then increment $039A,X. ; ---------------------------------------------------------------------------- - ldx CurrentObjectIndex ; $CC5D: A6 E1 - jsr ConvertObjectOffsetToDisplayIndex ; $CC5F: 20 38 E7 + ldx CurrentObjectIndex ; CPU:$CC5D PRG:0C5D A6 E1 + jsr ConvertObjectOffsetToDisplayIndex ; CPU:$CC5F PRG:0C5F 20 38 E7 - inc $039A,x ; $CC62: FE 9A 03 + inc $039A,x ; CPU:$CC62 PRG:0C62 FE 9A 03 ; ---------------------------------------------------------------------------- ; Wait for $5A ticks. ; ---------------------------------------------------------------------------- - lda #$5A ; $CC65: A9 5A - jsr StoreObjectEventBankValue ; $CC67: 20 41 EB + lda #$5A ; CPU:$CC65 PRG:0C65 A9 5A + jsr StoreObjectEventBankValue ; CPU:$CC67 PRG:0C67 20 41 EB ; ---------------------------------------------------------------------------- ; Recalculate the animation-table index and restore $039A,X. ; ---------------------------------------------------------------------------- - ldx CurrentObjectIndex ; $CC6A: A6 E1 - jsr ConvertObjectOffsetToDisplayIndex ; $CC6C: 20 38 E7 + ldx CurrentObjectIndex ; CPU:$CC6A PRG:0C6A A6 E1 + jsr ConvertObjectOffsetToDisplayIndex ; CPU:$CC6C PRG:0C6C 20 38 E7 - dec $039A,x ; $CC6F: DE 9A 03 + dec $039A,x ; CPU:$CC6F PRG:0C6F DE 9A 03 ; ---------------------------------------------------------------------------- ; Process command $08 and leave through the common engine exit. ; ---------------------------------------------------------------------------- - ldx #$08 ; $CC72: A2 08 - jsr ProcessQueuedObjectEvent ; $CC74: 20 2A EB + ldx #$08 ; CPU:$CC72 PRG:0C72 A2 08 + jsr ProcessQueuedObjectEvent ; CPU:$CC74 PRG:0C74 20 2A EB - jmp CommonEngineExit ; $CC77: 4C 6A EB + jmp CommonEngineExit ; CPU:$CC77 PRG:0C77 4C 6A EB ; ============================================================================ ; $CC7A-$CCB8 @@ -4048,62 +4048,62 @@ QueueSecondaryStateEvent: ; $CC58 ; ============================================================================ AdvanceDualStateSequence: ; $CC7A - lda #$0C ; $CC7A: A9 0C - jsr AddTimedStateEvent ; $CC7C: 20 11 CF + lda #$0C ; CPU:$CC7A PRG:0C7A A9 0C + jsr AddTimedStateEvent ; CPU:$CC7C PRG:0C7C 20 11 CF - inc PrimarySequenceState ; $CC7F: E6 62 - jsr QueuePrimaryStateMarker ; $CC81: 20 23 CF + inc PrimarySequenceState ; CPU:$CC7F PRG:0C7F E6 62 + jsr QueuePrimaryStateMarker ; CPU:$CC81 PRG:0C81 20 23 CF - lda PrimarySequenceState ; $CC84: A5 62 - cmp #$03 ; $CC86: C9 03 - bcc Routine_CCAA_OneTimeCommand + lda PrimarySequenceState ; CPU:$CC84 PRG:0C84 A5 62 + cmp #$03 ; CPU:$CC86 PRG:0C86 C9 03 + bcc Routine_CCAA_OneTimeCommand ; CPU:$CC88 PRG:0C88 ?? ; $CC88: 90 20 ; ---------------------------------------------------------------------------- ; PrimarySequenceState has reached three. ; ---------------------------------------------------------------------------- - lda #$12 ; $CC8A: A9 12 - jsr AddTimedStateEvent ; $CC8C: 20 11 CF + lda #$12 ; CPU:$CC8A PRG:0C8A A9 12 + jsr AddTimedStateEvent ; CPU:$CC8C PRG:0C8C 20 11 CF - jsr ClearPrimaryStateField ; $CC8F: 20 4A CF + jsr ClearPrimaryStateField ; CPU:$CC8F PRG:0C8F 20 4A CF - inc SecondarySequenceState ; $CC92: E6 64 - jsr QueueSecondaryStateMarker ; $CC94: 20 2A CF + inc SecondarySequenceState ; CPU:$CC92 PRG:0C92 E6 64 + jsr QueueSecondaryStateMarker ; CPU:$CC94 PRG:0C94 20 2A CF - lda SecondarySequenceState ; $CC97: A5 64 - cmp #$03 ; $CC99: C9 03 - bcc Routine_CCAA_OneTimeCommand + lda SecondarySequenceState ; CPU:$CC97 PRG:0C97 A5 64 + cmp #$03 ; CPU:$CC99 PRG:0C99 C9 03 + bcc Routine_CCAA_OneTimeCommand ; CPU:$CC9B PRG:0C9B ?? ; $CC9B: 90 0D ; ---------------------------------------------------------------------------- ; Both state counters have reached their thresholds. ; ---------------------------------------------------------------------------- - lda #$43 ; $CC9D: A9 43 - jsr ClearStateFieldPair ; $CC9F: 20 51 CF + lda #$43 ; CPU:$CC9D PRG:0C9D A9 43 + jsr ClearStateFieldPair ; CPU:$CC9F PRG:0C9F 20 51 CF - lda #$3C ; $CCA2: A9 3C - jsr AddTimedStateEvent ; $CCA4: 20 11 CF + lda #$3C ; CPU:$CCA2 PRG:0CA2 A9 3C + jsr AddTimedStateEvent ; CPU:$CCA4 PRG:0CA4 20 11 CF - jsr FinishStateProgression ; $CCA7: 20 22 CE + jsr FinishStateProgression ; CPU:$CCA7 PRG:0CA7 20 22 CE ; ---------------------------------------------------------------------------- ; Execute this inline command once while $0596 is zero. ; ---------------------------------------------------------------------------- Routine_CCAA_OneTimeCommand: ; $CCAA - lda $0596 ; $CCAA: AD 96 05 - bne Routine_CCB8_Return ; $CCAD: D0 09 + lda $0596 ; CPU:$CCAA PRG:0CAA AD 96 05 + bne Routine_CCB8_Return ; CPU:$CCAD PRG:0CAD D0 09 - inc $0596 ; $CCAF: EE 96 05 + inc $0596 ; CPU:$CCAF PRG:0CAF EE 96 05 - jsr QueueInlineObjectEvent ; $CCB2: 20 0A EB + jsr QueueInlineObjectEvent ; CPU:$CCB2 PRG:0CB2 20 0A EB ; Inline command record consumed by QueueInlineObjectEvent. - .byte $28,$B8,$CC ; $CCB5-$CCB7 + .byte $28,$B8,$CC ; $CCB5-$CCB7 ; CPU:$CCB5 PRG:0CB5 28 B8 CC Routine_CCB8_Return: ; $CCB8 - rts ; $CCB8: 60 + rts ; CPU:$CCB8 PRG:0CB8 60 ; ============================================================================ ; $CCB9-$CCE3 @@ -4114,37 +4114,37 @@ Routine_CCB8_Return: ; $CCB8 ; ============================================================================ RunDualStateAnimation: ; $CCB9 - dec $03B1 ; $CCB9: CE B1 03 + dec $03B1 ; CPU:$CCB9 PRG:0CB9 CE B1 03 - lda #$14 ; $CCBC: A9 14 - jsr StoreObjectEventBankValue ; $CCBE: 20 41 EB + lda #$14 ; CPU:$CCBC PRG:0CBC A9 14 + jsr StoreObjectEventBankValue ; CPU:$CCBE PRG:0CBE 20 41 EB - dec $03B1 ; $CCC1: CE B1 03 + dec $03B1 ; CPU:$CCC1 PRG:0CC1 CE B1 03 - lda #$14 ; $CCC4: A9 14 - jsr StoreObjectEventBankValue ; $CCC6: 20 41 EB + lda #$14 ; CPU:$CCC4 PRG:0CC4 A9 14 + jsr StoreObjectEventBankValue ; CPU:$CCC6 PRG:0CC6 20 41 EB ; ---------------------------------------------------------------------------- ; Secondary entry point referenced by the inline command at $CCB5. ; ---------------------------------------------------------------------------- RunDualStateAnimationTail: ; $CCC9 - inc $03B1 ; $CCC9: EE B1 03 + inc $03B1 ; CPU:$CCC9 PRG:0CC9 EE B1 03 - lda #$14 ; $CCCC: A9 14 - jsr StoreObjectEventBankValue ; $CCCE: 20 41 EB + lda #$14 ; CPU:$CCCC PRG:0CCC A9 14 + jsr StoreObjectEventBankValue ; CPU:$CCCE PRG:0CCE 20 41 EB - dec $03B1 ; $CCD1: CE B1 03 + dec $03B1 ; CPU:$CCD1 PRG:0CD1 CE B1 03 - lda #$3C ; $CCD4: A9 3C - jsr StoreObjectEventBankValue ; $CCD6: 20 41 EB + lda #$3C ; CPU:$CCD4 PRG:0CD4 A9 3C + jsr StoreObjectEventBankValue ; CPU:$CCD6 PRG:0CD6 20 41 EB - lda #$47 ; $CCD9: A9 47 - sta $03B1 ; $CCDB: 8D B1 03 + lda #$47 ; CPU:$CCD9 PRG:0CD9 A9 47 + sta $03B1 ; CPU:$CCDB PRG:0CDB 8D B1 03 - dec $0596 ; $CCDE: CE 96 05 + dec $0596 ; CPU:$CCDE PRG:0CDE CE 96 05 - jmp CommonEngineExit ; $CCE1: 4C 6A EB + jmp CommonEngineExit ; CPU:$CCE1 PRG:0CE1 4C 6A EB ; ============================================================================ ; $CCE4-$CD17 @@ -4152,29 +4152,29 @@ RunDualStateAnimationTail: ; $CCC9 ; ============================================================================ AdvanceAlternateStateSequence: ; $CCE4 - inc SecondarySequenceState ; $CCE4: E6 64 + inc SecondarySequenceState ; CPU:$CCE4 PRG:0CE4 E6 64 - jsr QueueSecondaryStateMarker ; $CCE6: 20 2A CF + jsr QueueSecondaryStateMarker ; CPU:$CCE6 PRG:0CE6 20 2A CF - lda #$12 ; $CCE9: A9 12 - jsr AddTimedStateEvent ; $CCEB: 20 11 CF + lda #$12 ; CPU:$CCE9 PRG:0CE9 A9 12 + jsr AddTimedStateEvent ; CPU:$CCEB PRG:0CEB 20 11 CF - lda SecondarySequenceState ; $CCEE: A5 64 - cmp #$03 ; $CCF0: C9 03 - bcc Routine_CD02_OptionalSetup + lda SecondarySequenceState ; CPU:$CCEE PRG:0CEE A5 64 + cmp #$03 ; CPU:$CCF0 PRG:0CF0 C9 03 + bcc Routine_CD02_OptionalSetup ; CPU:$CCF2 PRG:0CF2 ?? ; $CCF2: 90 0E ; ---------------------------------------------------------------------------- ; State $64 has reached three. ; ---------------------------------------------------------------------------- - lda #$3C ; $CCF4: A9 3C - jsr AddTimedStateEvent ; $CCF6: 20 11 CF + lda #$3C ; CPU:$CCF4 PRG:0CF4 A9 3C + jsr AddTimedStateEvent ; CPU:$CCF6 PRG:0CF6 20 11 CF - jsr FinishStateProgression ; $CCF9: 20 22 CE - jsr ClearBothStateFields ; $CCFC: 20 45 CF + jsr FinishStateProgression ; CPU:$CCF9 PRG:0CF9 20 22 CE + jsr ClearBothStateFields ; CPU:$CCFC PRG:0CFC 20 45 CF - jmp Routine_CD09_OneTimeCommand + jmp Routine_CD09_OneTimeCommand ; CPU:$CCFF PRG:0CFF ?? ; $CCFF: 4C 09 CD ; ---------------------------------------------------------------------------- @@ -4182,29 +4182,29 @@ AdvanceAlternateStateSequence: ; $CCE4 ; ---------------------------------------------------------------------------- Routine_CD02_OptionalSetup: ; $CD02 - lda StateSequenceActive ; $CD02: A5 46 - beq Routine_CD09_OneTimeCommand + lda StateSequenceActive ; CPU:$CD02 PRG:0D02 A5 46 + beq Routine_CD09_OneTimeCommand ; CPU:$CD04 PRG:0D04 ?? ; $CD04: F0 03 - jsr ClearPrimaryStateField ; $CD06: 20 4A CF + jsr ClearPrimaryStateField ; CPU:$CD06 PRG:0D06 20 4A CF ; ---------------------------------------------------------------------------- ; Execute a second one-time inline command. ; ---------------------------------------------------------------------------- Routine_CD09_OneTimeCommand: ; $CD09 - lda $0596 ; $CD09: AD 96 05 - bne Routine_CD17_Return ; $CD0C: D0 09 + lda $0596 ; CPU:$CD09 PRG:0D09 AD 96 05 + bne Routine_CD17_Return ; CPU:$CD0C PRG:0D0C D0 09 - inc $0596 ; $CD0E: EE 96 05 + inc $0596 ; CPU:$CD0E PRG:0D0E EE 96 05 - jsr QueueInlineObjectEvent ; $CD11: 20 0A EB + jsr QueueInlineObjectEvent ; CPU:$CD11 PRG:0D11 20 0A EB ; Inline command record consumed by QueueInlineObjectEvent. - .byte $28,$17,$CD ; $CD14-$CD16 + .byte $28,$17,$CD ; $CD14-$CD16 ; CPU:$CD14 PRG:0D14 28 17 CD Routine_CD17_Return: ; $CD17 - rts ; $CD17: 60 + rts ; CPU:$CD17 PRG:0D17 60 ; ============================================================================ ; $CD18-$CD21 @@ -4212,14 +4212,14 @@ Routine_CD17_Return: ; $CD17 ; ============================================================================ DispatchStateSelectorAnimation: ; $CD18 - ldx StateSelector ; $CD18: A6 72 + ldx StateSelector ; CPU:$CD18 PRG:0D18 A6 72 - cpx #$04 ; $CD1A: E0 04 - beq RunDualStateAnimation ; $CD1C: F0 9B + cpx #$04 ; CPU:$CD1A PRG:0D1A E0 04 + beq RunDualStateAnimation ; CPU:$CD1C PRG:0D1C F0 9B ; Branches backward to the timed sequence. - ldy #$4A ; $CD1E: A0 4A - bne StoreStateAnimationParameters ; $CD20: D0 2F + ldy #$4A ; CPU:$CD1E PRG:0D1E A0 4A + bne StoreStateAnimationParameters ; CPU:$CD20 PRG:0D20 D0 2F ; Always taken because Y is nonzero. ; ============================================================================ @@ -4231,16 +4231,16 @@ DispatchStateSelectorAnimation: ; $CD18 ; ============================================================================ StateHorizontalLowTable: ; $CD22 - .byte $00,$80,$00 + .byte $00,$80,$00 ; CPU:$CD22 PRG:0D22 00 80 00 StateHorizontalHighTable: ; $CD25 - .byte $09,$FF,$F7 + .byte $09,$FF,$F7 ; CPU:$CD25 PRG:0D25 09 FF F7 StateVerticalLowTable: ; $CD28 - .byte $00,$00,$00 + .byte $00,$00,$00 ; CPU:$CD28 PRG:0D28 00 00 00 StateVerticalHighTable: ; $CD2B - .byte $02,$0A,$02 + .byte $02,$0A,$02 ; CPU:$CD2B PRG:0D2B 02 0A 02 ; ============================================================================ ; $CD2E-$CD41 @@ -4259,21 +4259,21 @@ StateVerticalHighTable: ; $CD2B ; Validation: Inferred from annotated instructions and call sites; call sites: 1. ; ---------------------------------------------------------------------------- QueueSelectedStateMarker: ; $CD2E - lda #$42 ; $CD2E: A9 42 - jsr AddTimedStateEvent ; $CD30: 20 11 CF + lda #$42 ; CPU:$CD2E PRG:0D2E A9 42 + jsr AddTimedStateEvent ; CPU:$CD30 PRG:0D30 20 11 CF - lda $0596 ; $CD33: AD 96 05 - bne Routine_CD41_Return ; $CD36: D0 09 + lda $0596 ; CPU:$CD33 PRG:0D33 AD 96 05 + bne Routine_CD41_Return ; CPU:$CD36 PRG:0D36 D0 09 - inc $0596 ; $CD38: EE 96 05 + inc $0596 ; CPU:$CD38 PRG:0D38 EE 96 05 - jsr QueueInlineObjectEvent ; $CD3B: 20 0A EB + jsr QueueInlineObjectEvent ; CPU:$CD3B PRG:0D3B 20 0A EB ; Inline command record consumed by QueueInlineObjectEvent. - .byte $28,$41,$CD ; $CD3E-$CD40 + .byte $28,$41,$CD ; $CD3E-$CD40 ; CPU:$CD3E PRG:0D3E 28 41 CD Routine_CD41_Return: ; $CD41 - rts ; $CD41: 60 + rts ; CPU:$CD41 PRG:0D41 60 ; ============================================================================ ; $CD42-$CD97 @@ -4282,19 +4282,19 @@ Routine_CD41_Return: ; $CD41 ; ============================================================================ RunSelectedStateAnimation: ; $CD42 - ldx StateSelector ; $CD42: A6 72 + ldx StateSelector ; CPU:$CD42 PRG:0D42 A6 72 - cpx #$04 ; $CD44: E0 04 - bne LoadStateAnimationParameters ; $CD46: D0 07 + cpx #$04 ; CPU:$CD44 PRG:0D44 E0 04 + bne LoadStateAnimationParameters ; CPU:$CD46 PRG:0D46 D0 07 ; ---------------------------------------------------------------------------- ; Special path for state four. ; ---------------------------------------------------------------------------- - lda #$49 ; $CD48: A9 49 - sta $03B1 ; $CD4A: 8D B1 03 + lda #$49 ; CPU:$CD48 PRG:0D48 A9 49 + sta $03B1 ; CPU:$CD4A PRG:0D4A 8D B1 03 - bne WaitForStateAnimation ; $CD4D: D0 2C + bne WaitForStateAnimation ; CPU:$CD4D PRG:0D4D D0 2C ; Always taken because A is nonzero. ; ---------------------------------------------------------------------------- @@ -4304,43 +4304,43 @@ RunSelectedStateAnimation: ; $CD42 ; ---------------------------------------------------------------------------- LoadStateAnimationParameters: ; $CD4F - ldy #$4C ; $CD4F: A0 4C + ldy #$4C ; CPU:$CD4F PRG:0D4F A0 4C StoreStateAnimationParameters: ; $CD51 - sty $03B1 ; $CD51: 8C B1 03 + sty $03B1 ; CPU:$CD51 PRG:0D51 8C B1 03 - lda $CD21,x ; $CD54: BD 21 CD - sta $050B ; $CD57: 8D 0B 05 + lda $CD21,x ; CPU:$CD54 PRG:0D54 BD 21 CD + sta $050B ; CPU:$CD57 PRG:0D57 8D 0B 05 - lda $CD24,x ; $CD5A: BD 24 CD - sta $050C ; $CD5D: 8D 0C 05 + lda $CD24,x ; CPU:$CD5A PRG:0D5A BD 24 CD + sta $050C ; CPU:$CD5D PRG:0D5D 8D 0C 05 - lda $CD27,x ; $CD60: BD 27 CD - sta $053C ; $CD63: 8D 3C 05 + lda $CD27,x ; CPU:$CD60 PRG:0D60 BD 27 CD + sta $053C ; CPU:$CD63 PRG:0D63 8D 3C 05 - lda $CD2A,x ; $CD66: BD 2A CD - sta $053D ; $CD69: 8D 3D 05 + lda $CD2A,x ; CPU:$CD66 PRG:0D66 BD 2A CD + sta $053D ; CPU:$CD69 PRG:0D69 8D 3D 05 ; ---------------------------------------------------------------------------- ; Run the indexed helper and wait for $60 ticks. ; ---------------------------------------------------------------------------- - ldx #$02 ; $CD6C: A2 02 - jsr ClearMovementTransforms ; $CD6E: 20 B7 E6 + ldx #$02 ; CPU:$CD6C PRG:0D6C A2 02 + jsr ClearMovementTransforms ; CPU:$CD6E PRG:0D6E 20 B7 E6 - lda #$60 ; $CD71: A9 60 - jsr StoreObjectEventBankValue ; $CD73: 20 41 EB + lda #$60 ; CPU:$CD71 PRG:0D71 A9 60 + jsr StoreObjectEventBankValue ; CPU:$CD73 PRG:0D73 20 41 EB - lda #$4B ; $CD76: A9 4B - sta $03B1 ; $CD78: 8D B1 03 + lda #$4B ; CPU:$CD76 PRG:0D76 A9 4B + sta $03B1 ; CPU:$CD78 PRG:0D78 8D B1 03 ; ---------------------------------------------------------------------------- ; Wait for $3C ticks. ; ---------------------------------------------------------------------------- WaitForStateAnimation: ; $CD7B - lda #$3C ; $CD7B: A9 3C - jsr StoreObjectEventBankValue ; $CD7D: 20 41 EB + lda #$3C ; CPU:$CD7B PRG:0D7B A9 3C + jsr StoreObjectEventBankValue ; CPU:$CD7D PRG:0D7D 20 41 EB ; ---------------------------------------------------------------------------- ; Initialize indexed fields using inline data consumed by $C9A7. @@ -4351,25 +4351,25 @@ WaitForStateAnimation: ; $CD7B ; $00,$00,$C0,$F6 ; ---------------------------------------------------------------------------- - jsr LoadObjectPositionInline + jsr LoadObjectPositionInline ; CPU:$CD80 PRG:0D80 ?? ; $CD80: 20 A7 C9 - .byte $02 ; $CD83: inline metadata/count - .byte $00,$00,$C0,$F6 ; $CD84-$CD87: field data + .byte $02 ; $CD83: inline metadata/count ; CPU:$CD83 PRG:0D83 02 + .byte $00,$00,$C0,$F6 ; $CD84-$CD87: field data ; CPU:$CD84 PRG:0D84 00 00 C0 F6 ; ---------------------------------------------------------------------------- ; Run the indexed helper again and set the final animation/state value. ; ---------------------------------------------------------------------------- - ldx #$02 ; $CD88: A2 02 - jsr ClearMovementTransforms ; $CD8A: 20 B7 E6 + ldx #$02 ; CPU:$CD88 PRG:0D88 A2 02 + jsr ClearMovementTransforms ; CPU:$CD8A PRG:0D8A 20 B7 E6 - lda #$47 ; $CD8D: A9 47 - sta $03B1 ; $CD8F: 8D B1 03 + lda #$47 ; CPU:$CD8D PRG:0D8D A9 47 + sta $03B1 ; CPU:$CD8F PRG:0D8F 8D B1 03 - dec $0596 ; $CD92: CE 96 05 + dec $0596 ; CPU:$CD92 PRG:0D92 CE 96 05 - jmp CommonEngineExit ; $CD95: 4C 6A EB + jmp CommonEngineExit ; CPU:$CD95 PRG:0D95 4C 6A EB ; ============================================================================ ; $CD98-$CDA6 @@ -4378,13 +4378,13 @@ WaitForStateAnimation: ; $CD7B ; ============================================================================ StartHomeRunSequence: ; $CD98 - lda #$02 ; $CD98: A9 02 - sta SpecialSequenceState ; $CD9A: 85 6D + lda #$02 ; CPU:$CD98 PRG:0D98 A9 02 + sta SpecialSequenceState ; CPU:$CD9A PRG:0D9A 85 6D - lda #$2A ; $CD9C: A9 2A - jsr AddTimedStateEvent ; $CD9E: 20 11 CF + lda #$2A ; CPU:$CD9C PRG:0D9C A9 2A + jsr AddTimedStateEvent ; CPU:$CD9E PRG:0D9E 20 11 CF - jmp CommonEngineExit ; $CDA1: 4C 6A EB + jmp CommonEngineExit ; CPU:$CDA1 PRG:0DA1 4C 6A EB ; ============================================================================ ; $CDA4-$CE19 @@ -4393,124 +4393,124 @@ StartHomeRunSequence: ; $CD98 ; ============================================================================ RunHomeRunCelebration: ; $CDA4 - lda #$01 ; $CDA4: A9 01 - sta $FD ; $CDA6: 85 FD + lda #$01 ; CPU:$CDA4 PRG:0DA4 A9 01 + sta $FD ; CPU:$CDA6 PRG:0DA6 85 FD - lda #$04 ; $CDA8: A9 04 - sta SpecialSequenceState ; $CDAA: 85 6D + lda #$04 ; CPU:$CDA8 PRG:0DA8 A9 04 + sta SpecialSequenceState ; CPU:$CDAA PRG:0DAA 85 6D ; ---------------------------------------------------------------------------- ; Dispatch an inline command through QueueInlineObjectEvent. ; ---------------------------------------------------------------------------- - jsr QueueInlineObjectEvent ; $CDAC: 20 0A EB + jsr QueueInlineObjectEvent ; CPU:$CDAC PRG:0DAC 20 0A EB ; Inline command record consumed by QueueInlineObjectEvent. - .byte $15,$D8,$CD ; $CDAF-$CDB1 + .byte $15,$D8,$CD ; $CDAF-$CDB1 ; CPU:$CDAF PRG:0DAF 15 D8 CD ; ---------------------------------------------------------------------------- ; Increment the current object's animation index twice. ; ---------------------------------------------------------------------------- - ldx CurrentObjectIndex ; $CDB2: A6 E1 - jsr ConvertObjectOffsetToDisplayIndex ; $CDB4: 20 38 E7 + ldx CurrentObjectIndex ; CPU:$CDB2 PRG:0DB2 A6 E1 + jsr ConvertObjectOffsetToDisplayIndex ; CPU:$CDB4 PRG:0DB4 20 38 E7 - inc $039A,x ; $CDB7: FE 9A 03 - inc $039A,x ; $CDBA: FE 9A 03 + inc $039A,x ; CPU:$CDB7 PRG:0DB7 FE 9A 03 + inc $039A,x ; CPU:$CDBA PRG:0DBA FE 9A 03 ; ---------------------------------------------------------------------------- ; Wait $14 ticks, increment the animation index once more, then wait again. ; ---------------------------------------------------------------------------- HomeRunAnimationLoop: ; $CDBD - lda #$14 ; $CDBD: A9 14 - jsr StoreObjectEventBankValue ; $CDBF: 20 41 EB + lda #$14 ; CPU:$CDBD PRG:0DBD A9 14 + jsr StoreObjectEventBankValue ; CPU:$CDBF PRG:0DBF 20 41 EB - ldx CurrentObjectIndex ; $CDC2: A6 E1 - jsr ConvertObjectOffsetToDisplayIndex ; $CDC4: 20 38 E7 + ldx CurrentObjectIndex ; CPU:$CDC2 PRG:0DC2 A6 E1 + jsr ConvertObjectOffsetToDisplayIndex ; CPU:$CDC4 PRG:0DC4 20 38 E7 - inc $039A,x ; $CDC7: FE 9A 03 + inc $039A,x ; CPU:$CDC7 PRG:0DC7 FE 9A 03 - lda #$14 ; $CDCA: A9 14 - jsr StoreObjectEventBankValue ; $CDCC: 20 41 EB + lda #$14 ; CPU:$CDCA PRG:0DCA A9 14 + jsr StoreObjectEventBankValue ; CPU:$CDCC PRG:0DCC 20 41 EB ; ---------------------------------------------------------------------------- ; Decrement the animation index. Repeat while the result is nonzero. ; ---------------------------------------------------------------------------- - ldx CurrentObjectIndex ; $CDCF: A6 E1 - jsr ConvertObjectOffsetToDisplayIndex ; $CDD1: 20 38 E7 + ldx CurrentObjectIndex ; CPU:$CDCF PRG:0DCF A6 E1 + jsr ConvertObjectOffsetToDisplayIndex ; CPU:$CDD1 PRG:0DD1 20 38 E7 - dec $039A,x ; $CDD4: DE 9A 03 - bne HomeRunAnimationLoop + dec $039A,x ; CPU:$CDD4 PRG:0DD4 DE 9A 03 + bne HomeRunAnimationLoop ; CPU:$CDD7 PRG:0DD7 ?? ; $CDD7: D0 E4 ; ---------------------------------------------------------------------------- ; Draw an eight-character encoded message. ; ---------------------------------------------------------------------------- - lda #$20 ; $CDD9: A9 20 - ldx #$EC ; $CDDB: A2 EC - ldy #$08 ; $CDDD: A0 08 - clc ; $CDDF: 18 + lda #$20 ; CPU:$CDD9 PRG:0DD9 A9 20 + ldx #$EC ; CPU:$CDDB PRG:0DDB A2 EC + ldy #$08 ; CPU:$CDDD PRG:0DDD A0 08 + clc ; CPU:$CDDF PRG:0DDF 18 - jsr CopyInlineDisplayRecord ; $CDE0: 20 17 EA + jsr CopyInlineDisplayRecord ; CPU:$CDE0 PRG:0DE0 20 17 EA - .byte $08 ; $CDE3: character count - .byte $11,$18,$16,$0E ; $CDE4-$CDE7 - .byte $25,$1B,$1E,$17 ; $CDE8-$CDEB + .byte $08 ; $CDE3: character count ; CPU:$CDE3 PRG:0DE3 08 + .byte $11,$18,$16,$0E ; $CDE4-$CDE7 ; CPU:$CDE4 PRG:0DE4 11 18 16 0E + .byte $25,$1B,$1E,$17 ; $CDE8-$CDEB ; CPU:$CDE8 PRG:0DE8 25 1B 1E 17 ; ---------------------------------------------------------------------------- ; Set up the table-copy loop. ; ---------------------------------------------------------------------------- ResetCelebrationColorIndex: ; $CDEC - ldy #$07 ; $CDEC: A0 07 + ldy #$07 ; CPU:$CDEC PRG:0DEC A0 07 SaveCelebrationColorIndex: ; $CDEE - sty $70 ; $CDEE: 84 70 + sty $70 ; CPU:$CDEE PRG:0DEE 84 70 - lda #$06 ; $CDF0: A9 06 - sta $05C6 ; $CDF2: 8D C6 05 + lda #$06 ; CPU:$CDF0 PRG:0DF0 A9 06 + sta $05C6 ; CPU:$CDF2 PRG:0DF2 8D C6 05 ; ---------------------------------------------------------------------------- ; Wait for six frames/ticks. Set bit 7 of $FE after each wait. ; ---------------------------------------------------------------------------- WaitCelebrationColorFrame: ; $CDF5 - jsr SelectObjectEventBank1 ; $CDF5: 20 48 EB + jsr SelectObjectEventBank1 ; CPU:$CDF5 PRG:0DF5 20 48 EB - lda PendingAudioFlags ; $CDF8: A5 FE - ora #$80 ; $CDFA: 09 80 - sta PendingAudioFlags ; $CDFC: 85 FE + lda PendingAudioFlags ; CPU:$CDF8 PRG:0DF8 A5 FE + ora #$80 ; CPU:$CDFA PRG:0DFA 09 80 + sta PendingAudioFlags ; CPU:$CDFC PRG:0DFC 85 FE - dec $05C6 ; $CDFE: CE C6 05 - bne WaitCelebrationColorFrame ; $CE01: D0 F2 + dec $05C6 ; CPU:$CDFE PRG:0DFE CE C6 05 + bne WaitCelebrationColorFrame ; CPU:$CE01 PRG:0E01 D0 F2 ; ---------------------------------------------------------------------------- ; Start a one-byte PPU command. ; ---------------------------------------------------------------------------- - lda #$3F ; $CE03: A9 3F - ldx #$07 ; $CE05: A2 07 - ldy #$01 ; $CE07: A0 01 - clc ; $CE09: 18 + lda #$3F ; CPU:$CE03 PRG:0E03 A9 3F + ldx #$07 ; CPU:$CE05 PRG:0E05 A2 07 + ldy #$01 ; CPU:$CE07 PRG:0E07 A0 01 + clc ; CPU:$CE09 PRG:0E09 18 - jsr AllocateDisplayBufferRecord ; $CE0A: 20 3E EA + jsr AllocateDisplayBufferRecord ; CPU:$CE0A PRG:0E0A 20 3E EA ; ---------------------------------------------------------------------------- ; Append one byte from the table at $CE1A. ; ---------------------------------------------------------------------------- - ldy TableCopyIndex ; $CE0D: A4 70 + ldy TableCopyIndex ; CPU:$CE0D PRG:0E0D A4 70 - lda CelebrationPaletteSequence,y ; $CE0F: B9 1A CE - sta $0300,x ; $CE12: 9D 00 03 + lda CelebrationPaletteSequence,y ; CPU:$CE0F PRG:0E0F B9 1A CE + sta $0300,x ; CPU:$CE12 PRG:0E12 9D 00 03 - dey ; $CE15: 88 - bpl SaveCelebrationColorIndex ; $CE16: 10 D6 + dey ; CPU:$CE15 PRG:0E15 88 + bpl SaveCelebrationColorIndex ; CPU:$CE16 PRG:0E16 10 D6 - bmi ResetCelebrationColorIndex + bmi ResetCelebrationColorIndex ; CPU:$CE18 PRG:0E18 ?? ; $CE18: 30 D2 ; Always taken after Y becomes negative. @@ -4520,8 +4520,8 @@ WaitCelebrationColorFrame: ; $CDF5 ; ============================================================================ CelebrationPaletteSequence: ; $CE1A - .byte $30,$21,$33,$24 - .byte $36,$27,$39,$2A + .byte $30,$21,$33,$24 ; CPU:$CE1A PRG:0E1A 30 21 33 24 + .byte $36,$27,$39,$2A ; CPU:$CE1E PRG:0E1E 36 27 39 2A ; ============================================================================ ; $CE22-$CE31 @@ -4541,16 +4541,16 @@ CelebrationPaletteSequence: ; $CE1A ; Validation: Inferred from annotated instructions and call sites; call sites: 2. ; ---------------------------------------------------------------------------- FinishStateProgression: ; $CE22 - lda #$00 ; $CE22: A9 00 - sta BaseMotionActive ; $CE24: 85 5C + lda #$00 ; CPU:$CE22 PRG:0E22 A9 00 + sta BaseMotionActive ; CPU:$CE24 PRG:0E24 85 5C - inc MatchCompleteFlag ; $CE26: E6 45 + inc MatchCompleteFlag ; CPU:$CE26 PRG:0E26 E6 45 - ldy #$11 ; $CE28: A0 11 - jsr DispatchNextQueuedEvent ; $CE2A: 20 66 EB + ldy #$11 ; CPU:$CE28 PRG:0E28 A0 11 + jsr DispatchNextQueuedEvent ; CPU:$CE2A PRG:0E2A 20 66 EB - ldx #$08 ; $CE2D: A2 08 - jmp ProcessQueuedObjectEvent ; $CE2F: 4C 2A EB + ldx #$08 ; CPU:$CE2D PRG:0E2D A2 08 + jmp ProcessQueuedObjectEvent ; CPU:$CE2F PRG:0E2F 4C 2A EB ; ============================================================================ ; $CE32-$CEA4 @@ -4559,28 +4559,28 @@ FinishStateProgression: ; $CE22 ; ============================================================================ RunEventAnnouncementLoop: ; $CE32 - lda #$00 ; $CE32: A9 00 - sta PendingEvent ; $CE34: 85 6F + lda #$00 ; CPU:$CE32 PRG:0E32 A9 00 + sta PendingEvent ; CPU:$CE34 PRG:0E34 85 6F ReloadAnnouncementDelay: ; $CE36 - lda #$01 ; $CE36: A9 01 + lda #$01 ; CPU:$CE36 PRG:0E36 A9 01 WaitAnnouncementDelay: ; $CE38 - jsr StoreObjectEventBankValue ; $CE38: 20 41 EB + jsr StoreObjectEventBankValue ; CPU:$CE38 PRG:0E38 20 41 EB ; ---------------------------------------------------------------------------- ; Compare the current index in $6A with the limit in $69. ; If equal, restart the search from its initial state. ; ---------------------------------------------------------------------------- - ldx EventReadIndex ; $CE3B: A6 6A - cpx EventWriteIndex ; $CE3D: E4 69 - beq RunEventAnnouncementLoop ; $CE3F: F0 F1 + ldx EventReadIndex ; CPU:$CE3B PRG:0E3B A6 6A + cpx EventWriteIndex ; CPU:$CE3D PRG:0E3D E4 69 + beq RunEventAnnouncementLoop ; CPU:$CE3F PRG:0E3F F0 F1 - dex ; $CE41: CA - bpl FindReadyAnnouncement ; $CE42: 10 02 + dex ; CPU:$CE41 PRG:0E41 CA + bpl FindReadyAnnouncement ; CPU:$CE42 PRG:0E42 10 02 - ldx #$03 ; $CE44: A2 03 + ldx #$03 ; CPU:$CE44 PRG:0E44 A2 03 ; ---------------------------------------------------------------------------- ; Search backward for a zero timer/state entry in $05AD-$05B0. @@ -4588,43 +4588,43 @@ WaitAnnouncementDelay: ; $CE38 ; ---------------------------------------------------------------------------- FindReadyAnnouncement: ; $CE46 - lda $05AD,x ; $CE46: BD AD 05 - bne ReloadAnnouncementDelay ; $CE49: D0 EB + lda $05AD,x ; CPU:$CE46 PRG:0E46 BD AD 05 + bne ReloadAnnouncementDelay ; CPU:$CE49 PRG:0E49 D0 EB - stx EventReadIndex ; $CE4B: 86 6A - inc PendingEvent ; $CE4D: E6 6F + stx EventReadIndex ; CPU:$CE4B PRG:0E4B 86 6A + inc PendingEvent ; CPU:$CE4D PRG:0E4D E6 6F - lda $05A9,x ; $CE4F: BD A9 05 - sta $05BA ; $CE52: 8D BA 05 + lda $05A9,x ; CPU:$CE4F PRG:0E4F BD A9 05 + sta $05BA ; CPU:$CE52 PRG:0E52 8D BA 05 ; ---------------------------------------------------------------------------- ; Wait one frame and retrieve the selected table value. ; ---------------------------------------------------------------------------- - jsr SelectObjectEventBank1 ; $CE55: 20 48 EB + jsr SelectObjectEventBank1 ; CPU:$CE55 PRG:0E55 20 48 EB - ldy $05BA ; $CE58: AC BA 05 + ldy $05BA ; CPU:$CE58 PRG:0E58 AC BA 05 - cpy #$3C ; $CE5B: C0 3C - bne MapAnnouncementToAudioFlag ; $CE5D: D0 12 + cpy #$3C ; CPU:$CE5B PRG:0E5B C0 3C + bne MapAnnouncementToAudioFlag ; CPU:$CE5D PRG:0E5D D0 12 ; ---------------------------------------------------------------------------- ; Special handling for value $3C. ; ---------------------------------------------------------------------------- - lda EventWriteIndex ; $CE5F: A5 69 - sta EventReadIndex ; $CE61: 85 6A + lda EventWriteIndex ; CPU:$CE5F PRG:0E5F A5 69 + sta EventReadIndex ; CPU:$CE61 PRG:0E61 85 6A - lda RoundStateIndex ; $CE63: A5 33 - cmp #$10 ; $CE65: C9 10 - bcc MapAnnouncementToAudioFlag ; $CE67: 90 08 + lda RoundStateIndex ; CPU:$CE63 PRG:0E63 A5 33 + cmp #$10 ; CPU:$CE65 PRG:0E65 C9 10 + bcc MapAnnouncementToAudioFlag ; CPU:$CE67 PRG:0E67 90 08 - bne DisplayBlankAnnouncement + bne DisplayBlankAnnouncement ; CPU:$CE69 PRG:0E69 ?? ; $CE69: D0 31 - lda PlayerOneScore ; $CE6B: A5 67 - cmp PlayerTwoScore ; $CE6D: C5 68 - bcc DisplayBlankAnnouncement + lda PlayerOneScore ; CPU:$CE6B PRG:0E6B A5 67 + cmp PlayerTwoScore ; CPU:$CE6D PRG:0E6D C5 68 + bcc DisplayBlankAnnouncement ; CPU:$CE6F PRG:0E6F ?? ; $CE6F: 90 2B ; ---------------------------------------------------------------------------- @@ -4632,54 +4632,54 @@ FindReadyAnnouncement: ; $CE46 ; ---------------------------------------------------------------------------- MapAnnouncementToAudioFlag: ; $CE71 - ldx #$00 ; $CE71: A2 00 + ldx #$00 ; CPU:$CE71 PRG:0E71 A2 00 - cpy #$06 ; $CE73: C0 06 - bne CheckAnnouncement12 ; $CE75: D0 02 + cpy #$06 ; CPU:$CE73 PRG:0E73 C0 06 + bne CheckAnnouncement12 ; CPU:$CE75 PRG:0E75 D0 02 - ldx #$08 ; $CE77: A2 08 + ldx #$08 ; CPU:$CE77 PRG:0E77 A2 08 CheckAnnouncement12: ; $CE79 - cpy #$12 ; $CE79: C0 12 - bne CheckAnnouncement42 ; $CE7B: D0 02 + cpy #$12 ; CPU:$CE79 PRG:0E79 C0 12 + bne CheckAnnouncement42 ; CPU:$CE7B PRG:0E7B D0 02 - ldx #$01 ; $CE7D: A2 01 + ldx #$01 ; CPU:$CE7D PRG:0E7D A2 01 CheckAnnouncement42: ; $CE7F - cpy #$42 ; $CE7F: C0 42 - bne CheckAnnouncement0C ; $CE81: D0 02 + cpy #$42 ; CPU:$CE7F PRG:0E7F C0 42 + bne CheckAnnouncement0C ; CPU:$CE81 PRG:0E81 D0 02 - ldx #$02 ; $CE83: A2 02 + ldx #$02 ; CPU:$CE83 PRG:0E83 A2 02 CheckAnnouncement0C: ; $CE85 - cpy #$0C ; $CE85: C0 0C - bne CheckAnnouncement18 ; $CE87: D0 02 + cpy #$0C ; CPU:$CE85 PRG:0E85 C0 0C + bne CheckAnnouncement18 ; CPU:$CE87 PRG:0E87 D0 02 - ldx #$10 ; $CE89: A2 10 + ldx #$10 ; CPU:$CE89 PRG:0E89 A2 10 CheckAnnouncement18: ; $CE8B - cpy #$18 ; $CE8B: C0 18 - bne SaveAnnouncementAudioFlag ; $CE8D: D0 02 + cpy #$18 ; CPU:$CE8B PRG:0E8B C0 18 + bne SaveAnnouncementAudioFlag ; CPU:$CE8D PRG:0E8D D0 02 - ldx #$08 ; $CE8F: A2 08 + ldx #$08 ; CPU:$CE8F PRG:0E8F A2 08 SaveAnnouncementAudioFlag: ; $CE91 - stx PendingAudioFlags ; $CE91: 86 FE + stx PendingAudioFlags ; CPU:$CE91 PRG:0E91 86 FE - tya ; $CE93: 98 - jsr DisplayAnnouncementPair + tya ; CPU:$CE93 PRG:0E93 98 + jsr DisplayAnnouncementPair ; CPU:$CE94 PRG:0E94 ?? ; $CE94: 20 A5 CE - lda #$3C ; $CE97: A9 3C - jsr StoreObjectEventBankValue ; $CE99: 20 41 EB + lda #$3C ; CPU:$CE97 PRG:0E97 A9 3C + jsr StoreObjectEventBankValue ; CPU:$CE99 PRG:0E99 20 41 EB ; ---------------------------------------------------------------------------- ; Display the default message. ; ---------------------------------------------------------------------------- DisplayBlankAnnouncement: ; $CE9C - lda #$00 ; $CE9C: A9 00 - jsr DisplayAnnouncementPair + lda #$00 ; CPU:$CE9C PRG:0E9C A9 00 + jsr DisplayAnnouncementPair ; CPU:$CE9E PRG:0E9E ?? ; $CE9E: 20 A5 CE ; ---------------------------------------------------------------------------- @@ -4690,8 +4690,8 @@ DisplayBlankAnnouncement: ; $CE9C ; $CEA3: D0 93 -> $CE38 ; ---------------------------------------------------------------------------- - lda #$05 ; $CEA1: A9 05 - bne WaitAnnouncementDelay ; $CEA3: D0 93 + lda #$05 ; CPU:$CEA1 PRG:0EA1 A9 05 + bne WaitAnnouncementDelay ; CPU:$CEA3 PRG:0EA3 D0 93 ; Always taken because A is nonzero. ; ============================================================================ @@ -4703,12 +4703,12 @@ DisplayBlankAnnouncement: ; $CE9C ; ============================================================================ DisplayAnnouncementPair: ; $CEA5 - pha ; $CEA5: 48 + pha ; CPU:$CEA5 PRG:0EA5 48 - ldy #$23 ; $CEA6: A0 23 - jsr QueueAnnouncementText ; $CEA8: 20 AE CE + ldy #$23 ; CPU:$CEA6 PRG:0EA6 A0 23 + jsr QueueAnnouncementText ; CPU:$CEA8 PRG:0EA8 20 AE CE - pla ; $CEAB: 68 + pla ; CPU:$CEAB PRG:0EAB 68 ; ---------------------------------------------------------------------------- ; Secondary entry point. @@ -4719,7 +4719,7 @@ DisplayAnnouncementPair: ; $CEA5 ; ---------------------------------------------------------------------------- DisplaySecondaryAnnouncement: ; $CEAC - ldy #$2B ; $CEAC: A0 2B + ldy #$2B ; CPU:$CEAC PRG:0EAC A0 2B ; ---------------------------------------------------------------------------- ; Contract: @@ -4733,31 +4733,31 @@ DisplaySecondaryAnnouncement: ; $CEAC ; Validation: Inferred from annotated instructions and call sites; call sites: 1. ; ---------------------------------------------------------------------------- QueueAnnouncementText: ; $CEAE - pha ; $CEAE: 48 - clc ; $CEAF: 18 + pha ; CPU:$CEAE PRG:0EAE 48 + clc ; CPU:$CEAF PRG:0EAF 18 - tya ; $CEB0: 98 - ldx #$37 ; $CEB1: A2 37 - ldy #$06 ; $CEB3: A0 06 + tya ; CPU:$CEB0 PRG:0EB0 98 + ldx #$37 ; CPU:$CEB1 PRG:0EB1 A2 37 + ldy #$06 ; CPU:$CEB3 PRG:0EB3 A0 06 - sty TextCopyCount ; $CEB5: 84 6B + sty TextCopyCount ; CPU:$CEB5 PRG:0EB5 84 6B - jsr AllocateDisplayBufferRecord ; $CEB7: 20 3E EA + jsr AllocateDisplayBufferRecord ; CPU:$CEB7 PRG:0EB7 20 3E EA - pla ; $CEBA: 68 - tay ; $CEBB: A8 + pla ; CPU:$CEBA PRG:0EBA 68 + tay ; CPU:$CEBB PRG:0EBB A8 CopyAnnouncementText: ; $CEBC - lda AnnouncementTextTable,y ; $CEBC: B9 C9 CE - sta $0300,x ; $CEBF: 9D 00 03 + lda AnnouncementTextTable,y ; CPU:$CEBC PRG:0EBC B9 C9 CE + sta $0300,x ; CPU:$CEBF PRG:0EBF 9D 00 03 - iny ; $CEC2: C8 - inx ; $CEC3: E8 + iny ; CPU:$CEC2 PRG:0EC2 C8 + inx ; CPU:$CEC3 PRG:0EC3 E8 - dec TextCopyCount ; $CEC4: C6 6B - bne CopyAnnouncementText ; $CEC6: D0 F4 + dec TextCopyCount ; CPU:$CEC4 PRG:0EC4 C6 6B + bne CopyAnnouncementText ; CPU:$CEC6 PRG:0EC6 D0 F4 - rts ; $CEC8: 60 + rts ; CPU:$CEC8 PRG:0EC8 60 ; ============================================================================ ; Encoded text/data table begins at CPU $CEC9. @@ -4780,40 +4780,40 @@ CopyAnnouncementText: ; $CEBC AnnouncementTextTable: ; $CEC9 AnnouncementTextBlank: ; $CEC9, offset $00 - .byte $25,$25,$25,$25,$25,$25 + .byte $25,$25,$25,$25,$25,$25 ; CPU:$CEC9 PRG:0EC9 25 25 25 25 25 25 AnnouncementTextFoul: ; $CECF, offset $06 - .byte $25,$0F,$18,$1E,$15,$25 + .byte $25,$0F,$18,$1E,$15,$25 ; CPU:$CECF PRG:0ECF 25 0F 18 1E 15 25 AnnouncementTextStrike: ; $CED5, offset $0C - .byte $1C,$1D,$1B,$12,$14,$0E + .byte $1C,$1D,$1B,$12,$14,$0E ; CPU:$CED5 PRG:0ED5 1C 1D 1B 12 14 0E AnnouncementTextOut: ; $CEDB, offset $12 - .byte $25,$18,$1E,$1D,$25,$25 + .byte $25,$18,$1E,$1D,$25,$25 ; CPU:$CEDB PRG:0EDB 25 18 1E 1D 25 25 AnnouncementTextBall: ; $CEE1, offset $18 - .byte $25,$0B,$0A,$15,$15,$25 + .byte $25,$0B,$0A,$15,$15,$25 ; CPU:$CEE1 PRG:0EE1 25 0B 0A 15 15 25 AnnouncementTextWalk: ; $CEE7, offset $1E - .byte $25,$20,$0A,$15,$14,$25 + .byte $25,$20,$0A,$15,$14,$25 ; CPU:$CEE7 PRG:0EE7 25 20 0A 15 14 25 AnnouncementTextSingle: ; $CEED, offset $24 - .byte $1C,$12,$17,$10,$15,$0E + .byte $1C,$12,$17,$10,$15,$0E ; CPU:$CEED PRG:0EED 1C 12 17 10 15 0E AnnouncementTextTwoBase: ; $CEF3, offset $2A - .byte $02,$25,$0B,$0A,$1C,$0E + .byte $02,$25,$0B,$0A,$1C,$0E ; CPU:$CEF3 PRG:0EF3 02 25 0B 0A 1C 0E AnnouncementTextThreeBase: ; $CEF9, offset $30 - .byte $03,$25,$0B,$0A,$1C,$0E + .byte $03,$25,$0B,$0A,$1C,$0E ; CPU:$CEF9 PRG:0EF9 03 25 0B 0A 1C 0E AnnouncementTextDeadBall: ; $CEFF, offset $36 - .byte $0D,$25,$0B,$0A,$15,$15 + .byte $0D,$25,$0B,$0A,$15,$15 ; CPU:$CEFF PRG:0EFF 0D 25 0B 0A 15 15 AnnouncementTextChange: ; $CF05, offset $3C - .byte $0C,$11,$0A,$17,$10,$0E + .byte $0C,$11,$0A,$17,$10,$0E ; CPU:$CF05 PRG:0F05 0C 11 0A 17 10 0E AnnouncementTextSafe: ; $CF0B, offset $42 - .byte $25,$1C,$0A,$0F,$0E,$25 + .byte $25,$1C,$0A,$0F,$0E,$25 ; CPU:$CF0B PRG:0F0B 25 1C 0A 0F 0E 25 ; ============================================================================ ; $CF11-$CF22 @@ -4845,25 +4845,25 @@ AnnouncementTextSafe: ; $CF0B, offset $42 ; Validation: Inferred from annotated instructions and call sites; call sites: 9. ; ---------------------------------------------------------------------------- AddTimedStateEvent: ; $CF11 - ldx EventWriteIndex ; $CF11: A6 69 + ldx EventWriteIndex ; CPU:$CF11 PRG:0F11 A6 69 - dex ; $CF13: CA - bpl Routine_CF18_SaveIndex ; $CF14: 10 02 + dex ; CPU:$CF13 PRG:0F13 CA + bpl Routine_CF18_SaveIndex ; CPU:$CF14 PRG:0F14 10 02 - ldx #$03 ; $CF16: A2 03 + ldx #$03 ; CPU:$CF16 PRG:0F16 A2 03 ; Wrap the index from zero to three. Routine_CF18_SaveIndex: ; $CF18 - stx EventWriteIndex ; $CF18: 86 69 + stx EventWriteIndex ; CPU:$CF18 PRG:0F18 86 69 - sta $05A9,x ; $CF1A: 9D A9 05 + sta $05A9,x ; CPU:$CF1A PRG:0F1A 9D A9 05 ; Store the caller-supplied state value. - lda #$14 ; $CF1D: A9 14 - sta $05AD,x ; $CF1F: 9D AD 05 + lda #$14 ; CPU:$CF1D PRG:0F1D A9 14 + sta $05AD,x ; CPU:$CF1F PRG:0F1F 9D AD 05 ; Initialize the associated timer. - rts ; $CF22: 60 + rts ; CPU:$CF22 PRG:0F22 60 ; ============================================================================ ; $CF23-$CF44 @@ -4890,12 +4890,12 @@ Routine_CF18_SaveIndex: ; $CF18 ; Validation: Inferred from annotated instructions and call sites; call sites: 2. ; ---------------------------------------------------------------------------- QueuePrimaryStateMarker: ; $CF23 - clc ; $CF23: 18 + clc ; CPU:$CF23 PRG:0F23 18 - lda #$22 ; $CF24: A9 22 - adc PrimarySequenceState ; $CF26: 65 62 + lda #$22 ; CPU:$CF24 PRG:0F24 A9 22 + adc PrimarySequenceState ; CPU:$CF26 PRG:0F26 65 62 - bne BuildStateMarkerEntries ; $CF28: D0 05 + bne BuildStateMarkerEntries ; CPU:$CF28 PRG:0F28 D0 05 ; Always taken unless the addition wraps ; exactly to zero. @@ -4915,10 +4915,10 @@ QueuePrimaryStateMarker: ; $CF23 ; Validation: Inferred from annotated instructions and call sites; call sites: 2. ; ---------------------------------------------------------------------------- QueueSecondaryStateMarker: ; $CF2A - clc ; $CF2A: 18 + clc ; CPU:$CF2A PRG:0F2A 18 - lda #$42 ; $CF2B: A9 42 - adc SecondarySequenceState ; $CF2D: 65 64 + lda #$42 ; CPU:$CF2B PRG:0F2B A9 42 + adc SecondarySequenceState ; CPU:$CF2D PRG:0F2D 65 64 ; ---------------------------------------------------------------------------- ; Preserve the calculated value, perform the first setup call, then use the @@ -4937,16 +4937,16 @@ QueueSecondaryStateMarker: ; $CF2A ; Validation: Inferred from annotated instructions and call sites; call sites: 1. ; ---------------------------------------------------------------------------- BuildStateMarkerEntries: ; $CF2F - pha ; $CF2F: 48 - tax ; $CF30: AA + pha ; CPU:$CF2F PRG:0F2F 48 + tax ; CPU:$CF30 PRG:0F30 AA - lda #$23 ; $CF31: A9 23 - jsr QueueStateMarkerEntry ; $CF33: 20 3A CF + lda #$23 ; CPU:$CF31 PRG:0F31 A9 23 + jsr QueueStateMarkerEntry ; CPU:$CF33 PRG:0F33 20 3A CF - pla ; $CF36: 68 - tax ; $CF37: AA + pla ; CPU:$CF36 PRG:0F36 68 + tax ; CPU:$CF37 PRG:0F37 AA - lda #$2B ; $CF38: A9 2B + lda #$2B ; CPU:$CF38 PRG:0F38 A9 2B ; ---------------------------------------------------------------------------- ; Secondary helper entry. @@ -4970,14 +4970,14 @@ BuildStateMarkerEntries: ; $CF2F ; Validation: Inferred from annotated instructions and call sites; call sites: 1. ; ---------------------------------------------------------------------------- QueueStateMarkerEntry: ; $CF3A - ldy #$01 ; $CF3A: A0 01 + ldy #$01 ; CPU:$CF3A PRG:0F3A A0 01 - jsr AllocateDisplayBufferRecord ; $CF3C: 20 3E EA + jsr AllocateDisplayBufferRecord ; CPU:$CF3C PRG:0F3C 20 3E EA - lda #$AE ; $CF3F: A9 AE - sta $0300,x ; $CF41: 9D 00 03 + lda #$AE ; CPU:$CF3F PRG:0F3F A9 AE + sta $0300,x ; CPU:$CF41 PRG:0F41 9D 00 03 - rts ; $CF44: 60 + rts ; CPU:$CF44 PRG:0F44 60 ; ============================================================================ ; $CF45-$CF66 @@ -5002,8 +5002,8 @@ QueueStateMarkerEntry: ; $CF3A ; Validation: Inferred from annotated instructions and call sites; call sites: 1. ; ---------------------------------------------------------------------------- ClearBothStateFields: ; $CF45 - lda #$43 ; $CF45: A9 43 - jsr ClearStateFieldPair ; $CF47: 20 51 CF + lda #$43 ; CPU:$CF45 PRG:0F45 A9 43 + jsr ClearStateFieldPair ; CPU:$CF47 PRG:0F47 20 51 CF ; ---------------------------------------------------------------------------- ; Secondary entry point. @@ -5021,10 +5021,10 @@ ClearBothStateFields: ; $CF45 ; Validation: Inferred from annotated instructions and call sites; call sites: 3. ; ---------------------------------------------------------------------------- ClearPrimaryStateField: ; $CF4A - lda #$23 ; $CF4A: A9 23 - jsr ClearStateFieldPair ; $CF4C: 20 51 CF + lda #$23 ; CPU:$CF4A PRG:0F4A A9 23 + jsr ClearStateFieldPair ; CPU:$CF4C PRG:0F4C 20 51 CF - lda #$03 ; $CF4F: A9 03 + lda #$03 ; CPU:$CF4F PRG:0F4F A9 03 ; ---------------------------------------------------------------------------- ; Preserve the caller-supplied value in A and X. @@ -5044,16 +5044,16 @@ ClearPrimaryStateField: ; $CF4A ; Validation: Inferred from annotated instructions and call sites; call sites: 5. ; ---------------------------------------------------------------------------- ClearStateFieldPair: ; $CF51 - pha ; $CF51: 48 - tax ; $CF52: AA + pha ; CPU:$CF51 PRG:0F51 48 + tax ; CPU:$CF52 PRG:0F52 AA - lda #$23 ; $CF53: A9 23 - jsr QueueThreeBlanks ; $CF55: 20 5C CF + lda #$23 ; CPU:$CF53 PRG:0F53 A9 23 + jsr QueueThreeBlanks ; CPU:$CF55 PRG:0F55 20 5C CF - pla ; $CF58: 68 - tax ; $CF59: AA + pla ; CPU:$CF58 PRG:0F58 68 + tax ; CPU:$CF59 PRG:0F59 AA - lda #$2B ; $CF5A: A9 2B + lda #$2B ; CPU:$CF5A PRG:0F5A A9 2B ; ---------------------------------------------------------------------------- ; Queue a three-character blank field. @@ -5078,15 +5078,15 @@ ClearStateFieldPair: ; $CF51 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. ; ---------------------------------------------------------------------------- QueueThreeBlanks: ; $CF5C - ldy #$03 ; $CF5C: A0 03 - clc ; $CF5E: 18 + ldy #$03 ; CPU:$CF5C PRG:0F5C A0 03 + clc ; CPU:$CF5E PRG:0F5E 18 - jsr CopyInlineDisplayRecord ; $CF5F: 20 17 EA + jsr CopyInlineDisplayRecord ; CPU:$CF5F PRG:0F5F 20 17 EA - .byte $03 ; $CF62: character count - .byte $25,$25,$25 ; $CF63-$CF65 + .byte $03 ; $CF62: character count ; CPU:$CF62 PRG:0F62 03 + .byte $25,$25,$25 ; $CF63-$CF65 ; CPU:$CF63 PRG:0F63 25 25 25 - rts ; $CF66: 60 + rts ; CPU:$CF66 PRG:0F66 60 ; ============================================================================ ; $CF67-$CF8A @@ -5109,12 +5109,12 @@ QueueThreeBlanks: ; $CF5C ; Validation: Inferred from annotated instructions and call sites; call sites: 1. ; ---------------------------------------------------------------------------- QueueRoundNumberDisplay: ; $CF67 - lda #$2A ; $CF67: A9 2A - ldx #$82 ; $CF69: A2 82 - ldy #$04 ; $CF6B: A0 04 - clc ; $CF6D: 18 + lda #$2A ; CPU:$CF67 PRG:0F67 A9 2A + ldx #$82 ; CPU:$CF69 PRG:0F69 A2 82 + ldy #$04 ; CPU:$CF6B PRG:0F6B A0 04 + clc ; CPU:$CF6D PRG:0F6D 18 - jsr AllocateDisplayBufferRecord ; $CF6E: 20 3E EA + jsr AllocateDisplayBufferRecord ; CPU:$CF6E PRG:0F6E 20 3E EA ; ---------------------------------------------------------------------------- ; Derive the first byte from half of $33, rounded upward. @@ -5122,13 +5122,13 @@ QueueRoundNumberDisplay: ; $CF67 ; Y = ($33 >> 1) + 1 ; ---------------------------------------------------------------------------- - lda RoundStateIndex ; $CF71: A5 33 - lsr ; $CF73: 4A - tay ; $CF74: A8 - iny ; $CF75: C8 + lda RoundStateIndex ; CPU:$CF71 PRG:0F71 A5 33 + lsr ; CPU:$CF73 PRG:0F73 4A + tay ; CPU:$CF74 PRG:0F74 A8 + iny ; CPU:$CF75 PRG:0F75 C8 - tya ; $CF76: 98 - sta $0300,x ; $CF77: 9D 00 03 + tya ; CPU:$CF76 PRG:0F76 98 + sta $0300,x ; CPU:$CF77 PRG:0F77 9D 00 03 ; ---------------------------------------------------------------------------- ; Store $3B as the second byte. @@ -5137,8 +5137,8 @@ QueueRoundNumberDisplay: ; $CF67 ; even or within the state range used by this routine. ; ---------------------------------------------------------------------------- - lda #$3B ; $CF7A: A9 3B - sta $0301,x ; $CF7C: 9D 01 03 + lda #$3B ; CPU:$CF7A PRG:0F7A A9 3B + sta $0301,x ; CPU:$CF7C PRG:0F7C 9D 01 03 ; ---------------------------------------------------------------------------- ; Calculate the third byte: @@ -5149,18 +5149,18 @@ QueueRoundNumberDisplay: ; $CF67 ; used by the original code. ; ---------------------------------------------------------------------------- - sbc #$1C ; $CF7F: E9 1C - asl ; $CF81: 0A - sta $0302,x ; $CF82: 9D 02 03 + sbc #$1C ; CPU:$CF7F PRG:0F7F E9 1C + asl ; CPU:$CF81 PRG:0F81 0A + sta $0302,x ; CPU:$CF82 PRG:0F82 9D 02 03 ; ---------------------------------------------------------------------------- ; Calculate the fourth byte from the shifted result plus one. ; ---------------------------------------------------------------------------- - adc #$01 ; $CF85: 69 01 - sta $0303,x ; $CF87: 9D 03 03 + adc #$01 ; CPU:$CF85 PRG:0F85 69 01 + sta $0303,x ; CPU:$CF87 PRG:0F87 9D 03 03 - rts ; $CF8A: 60 + rts ; CPU:$CF8A PRG:0F8A 60 ; ============================================================================ ; $CF8B-$CFA5 @@ -5182,32 +5182,32 @@ QueueRoundNumberDisplay: ; $CF67 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. ; ---------------------------------------------------------------------------- QueuePlayerValueDisplay: ; $CF8B - lda #$2A ; $CF8B: A9 2A - ldx #$A2 ; $CF8D: A2 A2 - ldy #$02 ; $CF8F: A0 02 + lda #$2A ; CPU:$CF8B PRG:0F8B A9 2A + ldx #$A2 ; CPU:$CF8D PRG:0F8D A2 A2 + ldy #$02 ; CPU:$CF8F PRG:0F8F A0 02 - sec ; $CF91: 38 - jsr AllocateDisplayBufferRecord ; $CF92: 20 3E EA + sec ; CPU:$CF91 PRG:0F91 38 + jsr AllocateDisplayBufferRecord ; CPU:$CF92 PRG:0F92 20 3E EA ; ---------------------------------------------------------------------------- ; Select the first byte using $34. ; ---------------------------------------------------------------------------- - ldy PlayerOneSelection ; $CF95: A4 34 + ldy PlayerOneSelection ; CPU:$CF95 PRG:0F95 A4 34 - lda $C024,y ; $CF97: B9 24 C0 - sta $0300,x ; $CF9A: 9D 00 03 + lda $C024,y ; CPU:$CF97 PRG:0F97 B9 24 C0 + sta $0300,x ; CPU:$CF9A PRG:0F9A 9D 00 03 ; ---------------------------------------------------------------------------- ; Select the second byte using $35. ; ---------------------------------------------------------------------------- - ldy PlayerTwoSelection ; $CF9D: A4 35 + ldy PlayerTwoSelection ; CPU:$CF9D PRG:0F9D A4 35 - lda $C024,y ; $CF9F: B9 24 C0 - sta $0301,x ; $CFA2: 9D 01 03 + lda $C024,y ; CPU:$CF9F PRG:0F9F B9 24 C0 + sta $0301,x ; CPU:$CFA2 PRG:0FA2 9D 01 03 - rts ; $CFA5: 60 + rts ; CPU:$CFA5 PRG:0FA5 60 ; ============================================================================ ; $CFA6-$D01C @@ -5227,41 +5227,41 @@ QueuePlayerValueDisplay: ; $CF8B ; Validation: Inferred from annotated instructions and call sites; call sites: 2. ; ---------------------------------------------------------------------------- UpdateCountersAndDisplay: ; $CFA6 - lda RoundStateIndex ; $CFA6: A5 33 - and #$01 ; $CFA8: 29 01 - tax ; $CFAA: AA + lda RoundStateIndex ; CPU:$CFA6 PRG:0FA6 A5 33 + and #$01 ; CPU:$CFA8 PRG:0FA8 29 01 + tax ; CPU:$CFAA PRG:0FAA AA ; Select counter $67 or $68. ; ---------------------------------------------------------------------------- ; Add $65 to the selected counter, saturating the result at $63. ; ---------------------------------------------------------------------------- - clc ; $CFAB: 18 + clc ; CPU:$CFAB PRG:0FAB 18 - lda PlayerOneScore,x ; $CFAC: B5 67 - adc PendingScoreIncrement ; $CFAE: 65 65 + lda PlayerOneScore,x ; CPU:$CFAC PRG:0FAC B5 67 + adc PendingScoreIncrement ; CPU:$CFAE PRG:0FAE 65 65 - cmp #$64 ; $CFB0: C9 64 - bcc SaveSaturatedSideCounter + cmp #$64 ; CPU:$CFB0 PRG:0FB0 C9 64 + bcc SaveSaturatedSideCounter ; CPU:$CFB2 PRG:0FB2 ?? ; $CFB2: 90 02 - lda #$63 ; $CFB4: A9 63 + lda #$63 ; CPU:$CFB4 PRG:0FB4 A9 63 SaveSaturatedSideCounter: ; $CFB6 - sta PlayerOneScore,x ; $CFB6: 95 67 + sta PlayerOneScore,x ; CPU:$CFB6 PRG:0FB6 95 67 ; ---------------------------------------------------------------------------- ; Add $65 to the shared value at $66 and reduce it using the conversion helper ; at $D01D. ; ---------------------------------------------------------------------------- - clc ; $CFB8: 18 + clc ; CPU:$CFB8 PRG:0FB8 18 - lda InningOrSharedScore ; $CFB9: A5 66 - adc PendingScoreIncrement ; $CFBB: 65 65 + lda InningOrSharedScore ; CPU:$CFB9 PRG:0FB9 A5 66 + adc PendingScoreIncrement ; CPU:$CFBB PRG:0FBB 65 65 - jsr DivideABy10 ; $CFBD: 20 1D D0 - sta InningOrSharedScore ; $CFC0: 85 66 + jsr DivideABy10 ; CPU:$CFBD PRG:0FBD 20 1D D0 + sta InningOrSharedScore ; CPU:$CFC0 PRG:0FC0 85 66 ; ---------------------------------------------------------------------------- ; Derive a PPU queue position from the selected side in X. @@ -5269,26 +5269,26 @@ SaveSaturatedSideCounter: ; $CFB6 ; The ROR sequence incorporates X's bit value into A before adding $94. ; ---------------------------------------------------------------------------- - lda PlayerOneScore,x ; $CFC2: B5 67 - pha ; $CFC4: 48 + lda PlayerOneScore,x ; CPU:$CFC2 PRG:0FC2 B5 67 + pha ; CPU:$CFC4 PRG:0FC4 48 - txa ; $CFC5: 8A - lsr ; $CFC6: 4A - ror ; $CFC7: 6A - ror ; $CFC8: 6A - ror ; $CFC9: 6A + txa ; CPU:$CFC5 PRG:0FC5 8A + lsr ; CPU:$CFC6 PRG:0FC6 4A + ror ; CPU:$CFC7 PRG:0FC7 6A + ror ; CPU:$CFC8 PRG:0FC8 6A + ror ; CPU:$CFC9 PRG:0FC9 6A - adc #$94 ; $CFCA: 69 94 - tax ; $CFCC: AA + adc #$94 ; CPU:$CFCA PRG:0FCA 69 94 + tax ; CPU:$CFCC PRG:0FCC AA ; ---------------------------------------------------------------------------- ; Create a two-byte PPU queue entry. ; ---------------------------------------------------------------------------- - lda #$20 ; $CFCD: A9 20 - ldy #$02 ; $CFCF: A0 02 + lda #$20 ; CPU:$CFCD PRG:0FCD A9 20 + ldy #$02 ; CPU:$CFCF PRG:0FCF A0 02 - jsr AllocateDisplayBufferRecord ; $CFD1: 20 3E EA + jsr AllocateDisplayBufferRecord ; CPU:$CFD1 PRG:0FD1 20 3E EA ; ---------------------------------------------------------------------------- ; Convert the selected counter into display digits. @@ -5298,83 +5298,83 @@ SaveSaturatedSideCounter: ; $CFB6 ; Y = quotient-like value ; ---------------------------------------------------------------------------- - pla ; $CFD4: 68 - jsr DivideABy10 ; $CFD5: 20 1D D0 + pla ; CPU:$CFD4 PRG:0FD4 68 + jsr DivideABy10 ; CPU:$CFD5 PRG:0FD5 20 1D D0 - sta $0307,x ; $CFD8: 9D 07 03 + sta $0307,x ; CPU:$CFD8 PRG:0FD8 9D 07 03 - adc #$27 ; $CFDB: 69 27 - sta $0301,x ; $CFDD: 9D 01 03 + adc #$27 ; CPU:$CFDB PRG:0FDB 69 27 + sta $0301,x ; CPU:$CFDD PRG:0FDD 9D 01 03 ; ---------------------------------------------------------------------------- ; Build the associated leading digit or blank character. ; ---------------------------------------------------------------------------- - tya ; $CFE0: 98 - beq BlankLeadingCounterDigit + tya ; CPU:$CFE0 PRG:0FE0 98 + beq BlankLeadingCounterDigit ; CPU:$CFE1 PRG:0FE1 ?? ; $CFE1: F0 04 - adc #$28 ; $CFE3: 69 28 - bne StoreCounterDisplayDigits ; $CFE5: D0 04 + adc #$28 ; CPU:$CFE3 PRG:0FE3 69 28 + bne StoreCounterDisplayDigits ; CPU:$CFE5 PRG:0FE5 D0 04 ; Always taken for the expected input range. BlankLeadingCounterDigit: ; $CFE7 - ldy #$25 ; $CFE7: A0 25 + ldy #$25 ; CPU:$CFE7 PRG:0FE7 A0 25 ; Encoded blank character. - lda #$33 ; $CFE9: A9 33 + lda #$33 ; CPU:$CFE9 PRG:0FE9 A9 33 StoreCounterDisplayDigits: ; $CFEB - sta $0300,x ; $CFEB: 9D 00 03 + sta $0300,x ; CPU:$CFEB PRG:0FEB 9D 00 03 - tya ; $CFEE: 98 - sta $0306,x ; $CFEF: 9D 06 03 + tya ; CPU:$CFEE PRG:0FEE 98 + sta $0306,x ; CPU:$CFEF PRG:0FEF 9D 06 03 ; ---------------------------------------------------------------------------- ; Build a second two-byte queue entry selected by the low bit of $33. ; ---------------------------------------------------------------------------- - lda RoundStateIndex ; $CFF2: A5 33 - lsr ; $CFF4: 4A + lda RoundStateIndex ; CPU:$CFF2 PRG:0FF2 A5 33 + lsr ; CPU:$CFF4 PRG:0FF4 4A - lda #$A4 ; $CFF5: A9 A4 - bcc SelectPlayerDisplayQueueOffset ; $CFF7: 90 02 + lda #$A4 ; CPU:$CFF5 PRG:0FF5 A9 A4 + bcc SelectPlayerDisplayQueueOffset ; CPU:$CFF7 PRG:0FF7 90 02 - adc #$1F ; $CFF9: 69 1F + adc #$1F ; CPU:$CFF9 PRG:0FF9 69 1F SelectPlayerDisplayQueueOffset: ; $CFFB - tax ; $CFFB: AA + tax ; CPU:$CFFB PRG:0FFB AA - lda #$2A ; $CFFC: A9 2A - ldy #$02 ; $CFFE: A0 02 - clc ; $D000: 18 + lda #$2A ; CPU:$CFFC PRG:0FFC A9 2A + ldy #$02 ; CPU:$CFFE PRG:0FFE A0 02 + clc ; CPU:$D000 PRG:1000 18 - jsr AllocateDisplayBufferRecord ; $D001: 20 3E EA + jsr AllocateDisplayBufferRecord ; CPU:$D001 PRG:1001 20 3E EA ; ---------------------------------------------------------------------------- ; Build a final one-byte queue entry. ; ---------------------------------------------------------------------------- - lda RoundStateIndex ; $D004: A5 33 - lsr ; $D006: 4A - bcc SelectSharedCounterQueueOffset ; $D007: 90 02 + lda RoundStateIndex ; CPU:$D004 PRG:1004 A5 33 + lsr ; CPU:$D006 PRG:1006 4A + bcc SelectSharedCounterQueueOffset ; CPU:$D007 PRG:1007 90 02 - adc #$1F ; $D009: 69 1F + adc #$1F ; CPU:$D009 PRG:1009 69 1F SelectSharedCounterQueueOffset: ; $D00B - adc #$8B ; $D00B: 69 8B - tax ; $D00D: AA + adc #$8B ; CPU:$D00B PRG:100B 69 8B + tax ; CPU:$D00D PRG:100D AA - lda #$20 ; $D00E: A9 20 - ldy #$01 ; $D010: A0 01 + lda #$20 ; CPU:$D00E PRG:100E A9 20 + ldy #$01 ; CPU:$D010 PRG:1010 A0 01 - jsr AllocateDisplayBufferRecord ; $D012: 20 3E EA + jsr AllocateDisplayBufferRecord ; CPU:$D012 PRG:1012 20 3E EA - lda InningOrSharedScore ; $D015: A5 66 - adc #$28 ; $D017: 69 28 - sta $0300,x ; $D019: 9D 00 03 + lda InningOrSharedScore ; CPU:$D015 PRG:1015 A5 66 + adc #$28 ; CPU:$D017 PRG:1017 69 28 + sta $0300,x ; CPU:$D019 PRG:1019 9D 00 03 - rts ; $D01C: 60 + rts ; CPU:$D01C PRG:101C 60 ; ============================================================================ ; $D01D-$D027 @@ -5403,23 +5403,23 @@ SelectSharedCounterQueueOffset: ; $D00B ; Validation: Inferred from annotated instructions and call sites; call sites: 4. ; ---------------------------------------------------------------------------- DivideABy10: ; $D01D - ldy #$FF ; $D01D: A0 FF + ldy #$FF ; CPU:$D01D PRG:101D A0 FF ; The first INY changes this to zero. Routine_D01F_SubtractTen: ; $D01F - sec ; $D01F: 38 - sbc #$0A ; $D020: E9 0A + sec ; CPU:$D01F PRG:101F 38 + sbc #$0A ; CPU:$D020 PRG:1020 E9 0A - iny ; $D022: C8 - bcs Routine_D01F_SubtractTen + iny ; CPU:$D022 PRG:1022 C8 + bcs Routine_D01F_SubtractTen ; CPU:$D023 PRG:1023 B0 FA ; $D023: B0 FA - adc #$0A ; $D025: 69 0A + adc #$0A ; CPU:$D025 PRG:1025 69 0A ; Carry is clear after the failed subtraction, ; so this restores the remainder without an ; extra increment. - rts ; $D027: 60 + rts ; CPU:$D027 PRG:1027 60 ; ============================================================================ ; $D028-$D068 @@ -5427,50 +5427,50 @@ Routine_D01F_SubtractTen: ; $D01F ; ============================================================================ DisplaySharedCounter: ; $D028 - clc ; $D028: 18 + clc ; CPU:$D028 PRG:1028 18 - lda #$2A ; $D029: A9 2A - ldx #$2D ; $D02B: A2 2D - ldy #$05 ; $D02D: A0 05 + lda #$2A ; CPU:$D029 PRG:1029 A9 2A + ldx #$2D ; CPU:$D02B PRG:102B A2 2D + ldy #$05 ; CPU:$D02D PRG:102D A0 05 - jsr CopyInlineDisplayRecord ; $D02F: 20 17 EA + jsr CopyInlineDisplayRecord ; CPU:$D02F PRG:102F 20 17 EA - .byte $05 ; $D032 - .byte $25,$25,$25,$39,$3A ; $D033-$D037 + .byte $05 ; $D032 ; CPU:$D032 PRG:1032 05 + .byte $25,$25,$25,$39,$3A ; $D033-$D037 ; CPU:$D033 PRG:1033 25 25 25 39 3A - lda DisplayCounterValue ; $D038: A5 71 - cmp #$64 ; $D03A: C9 64 - bcc ConvertSharedCounterToDigits ; $D03C: 90 09 + lda DisplayCounterValue ; CPU:$D038 PRG:1038 A5 71 + cmp #$64 ; CPU:$D03A PRG:103A C9 64 + bcc ConvertSharedCounterToDigits ; CPU:$D03C PRG:103C 90 09 - lda #$01 ; $D03E: A9 01 - sta $02FB,x ; $D040: 9D FB 02 + lda #$01 ; CPU:$D03E PRG:103E A9 01 + sta $02FB,x ; CPU:$D040 PRG:1040 9D FB 02 - lda DisplayCounterValue ; $D043: A5 71 - sbc #$64 ; $D045: E9 64 + lda DisplayCounterValue ; CPU:$D043 PRG:1043 A5 71 + sbc #$64 ; CPU:$D045 PRG:1045 E9 64 ConvertSharedCounterToDigits: ; $D047 - jsr DivideABy10 ; $D047: 20 1D D0 + jsr DivideABy10 ; CPU:$D047 PRG:1047 20 1D D0 - sta $02FD,x ; $D04A: 9D FD 02 + sta $02FD,x ; CPU:$D04A PRG:104A 9D FD 02 - tya ; $D04D: 98 - sta $02FC,x ; $D04E: 9D FC 02 + tya ; CPU:$D04D PRG:104D 98 + sta $02FC,x ; CPU:$D04E PRG:104E 9D FC 02 - lda #$5A ; $D051: A9 5A - jsr StoreObjectEventBankValue ; $D053: 20 41 EB + lda #$5A ; CPU:$D051 PRG:1051 A9 5A + jsr StoreObjectEventBankValue ; CPU:$D053 PRG:1053 20 41 EB - clc ; $D056: 18 + clc ; CPU:$D056 PRG:1056 18 - lda #$2A ; $D057: A9 2A - ldx #$2D ; $D059: A2 2D - ldy #$05 ; $D05B: A0 05 + lda #$2A ; CPU:$D057 PRG:1057 A9 2A + ldx #$2D ; CPU:$D059 PRG:1059 A2 2D + ldy #$05 ; CPU:$D05B PRG:105B A0 05 - jsr CopyInlineDisplayRecord ; $D05D: 20 17 EA + jsr CopyInlineDisplayRecord ; CPU:$D05D PRG:105D 20 17 EA - .byte $05 ; $D060 - .byte $26,$26,$26,$26,$26 ; $D061-$D065 + .byte $05 ; $D060 ; CPU:$D060 PRG:1060 05 + .byte $26,$26,$26,$26,$26 ; $D061-$D065 ; CPU:$D061 PRG:1061 26 26 26 26 26 - jmp CommonEngineExit ; $D066: 4C 6A EB + jmp CommonEngineExit ; CPU:$D066 PRG:1066 4C 6A EB ; ============================================================================ ; $D069-$D09F @@ -5498,7 +5498,7 @@ ConvertSharedCounterToDigits: ; $D047 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. ; ---------------------------------------------------------------------------- InitializeDefaultObjects: ; $D069 - lda #$23 ; $D069: A9 23 + lda #$23 ; CPU:$D069 PRG:1069 A9 23 ; ---------------------------------------------------------------------------- ; Secondary entry point. @@ -5519,51 +5519,51 @@ InitializeDefaultObjects: ; $D069 ; Validation: Inferred from annotated instructions and call sites; call sites: 2. ; ---------------------------------------------------------------------------- InitializeObjectsFromTable: ; $D06B - tay ; $D06B: A8 + tay ; CPU:$D06B PRG:106B A8 InitializeNextObjectRecord: ; $D06C - ldx ObjectInitializationTable,y ; $D06C: BE A0 D0 - beq ObjectInitializationReturn ; $D06F: F0 2E + ldx ObjectInitializationTable,y ; CPU:$D06C PRG:106C BE A0 D0 + beq ObjectInitializationReturn ; CPU:$D06F PRG:106F F0 2E ; ---------------------------------------------------------------------------- ; Copy four position bytes from the table into the object arrays selected by X. ; ---------------------------------------------------------------------------- - lda ObjectInitXLowField,y ; $D071: B9 A3 D0 - sta $0509,x ; $D074: 9D 09 05 + lda ObjectInitXLowField,y ; CPU:$D071 PRG:1071 B9 A3 D0 + sta $0509,x ; CPU:$D074 PRG:1074 9D 09 05 - lda ObjectInitXHighField,y ; $D077: B9 A4 D0 - sta $050A,x ; $D07A: 9D 0A 05 + lda ObjectInitXHighField,y ; CPU:$D077 PRG:1077 B9 A4 D0 + sta $050A,x ; CPU:$D07A PRG:107A 9D 0A 05 - lda ObjectInitYLowField,y ; $D07D: B9 A5 D0 - sta $053A,x ; $D080: 9D 3A 05 + lda ObjectInitYLowField,y ; CPU:$D07D PRG:107D B9 A5 D0 + sta $053A,x ; CPU:$D080 PRG:1080 9D 3A 05 - lda ObjectInitYHighField,y ; $D083: B9 A6 D0 - sta $053B,x ; $D086: 9D 3B 05 + lda ObjectInitYHighField,y ; CPU:$D083 PRG:1083 B9 A6 D0 + sta $053B,x ; CPU:$D086 PRG:1086 9D 3B 05 ; ---------------------------------------------------------------------------- ; Convert the object-array offset into the associated sprite-array index. ; ---------------------------------------------------------------------------- - txa ; $D089: 8A - lsr ; $D08A: 4A - tax ; $D08B: AA + txa ; CPU:$D089 PRG:1089 8A + lsr ; CPU:$D08A PRG:108A 4A + tax ; CPU:$D08B PRG:108B AA ; ---------------------------------------------------------------------------- ; Copy the sprite tile/frame value. ; ---------------------------------------------------------------------------- - lda ObjectInitFrameField,y ; $D08C: B9 A1 D0 - sta $039B,x ; $D08F: 9D 9B 03 + lda ObjectInitFrameField,y ; CPU:$D08C PRG:108C B9 A1 D0 + sta $039B,x ; CPU:$D08F PRG:108F 9D 9B 03 ; ---------------------------------------------------------------------------- ; Copy the optional sprite attribute/value when it is nonzero. ; ---------------------------------------------------------------------------- - lda ObjectInitAttributeField,y ; $D092: B9 A2 D0 - beq AdvanceObjectInitRecord ; $D095: F0 03 + lda ObjectInitAttributeField,y ; CPU:$D092 PRG:1092 B9 A2 D0 + beq AdvanceObjectInitRecord ; CPU:$D095 PRG:1095 F0 03 - sta $03B0,x ; $D097: 9D B0 03 + sta $03B0,x ; CPU:$D097 PRG:1097 9D B0 03 ; ---------------------------------------------------------------------------- ; Advance to the next seven-byte record. @@ -5572,13 +5572,13 @@ InitializeNextObjectRecord: ; $D06C ; ---------------------------------------------------------------------------- AdvanceObjectInitRecord: ; $D09A - tya ; $D09A: 98 - adc #$07 ; $D09B: 69 07 - bne InitializeObjectsFromTable ; $D09D: D0 CC + tya ; CPU:$D09A PRG:109A 98 + adc #$07 ; CPU:$D09B PRG:109B 69 07 + bne InitializeObjectsFromTable ; CPU:$D09D PRG:109D D0 CC ; Effectively loops until a terminating record. ObjectInitializationReturn: ; $D09F - rts ; $D09F: 60 + rts ; CPU:$D09F PRG:109F 60 ; ============================================================================ ; Structured seven-byte object table begins at CPU $D0A0. @@ -5621,216 +5621,216 @@ ObjectInitializationTable: ; ---------------------------------------------------------------------------- ObjectInit_D0A0: ; $D0A0 - .byte $06 ; Object-array offset - .byte $7A ; $039B + (X / 2) - .byte $7A ; $03B0 + (X / 2) - .byte $CD,$FE ; $0509/$050A - .byte $4C,$F8 ; $053A/$053B + .byte $06 ; Object-array offset ; CPU:$D0A0 PRG:10A0 06 + .byte $7A ; $039B + (X / 2) ; CPU:$D0A1 PRG:10A1 7A + .byte $7A ; $03B0 + (X / 2) ; CPU:$D0A2 PRG:10A2 7A + .byte $CD,$FE ; $0509/$050A ; CPU:$D0A3 PRG:10A3 CD FE + .byte $4C,$F8 ; $053A/$053B ; CPU:$D0A5 PRG:10A5 4C F8 ; ---------------------------------------------------------------------------- ; Record 1 ; ---------------------------------------------------------------------------- ObjectInit_D0A7: ; $D0A7 - .byte $08 - .byte $7A - .byte $7A - .byte $00,$FC - .byte $00,$F7 + .byte $08 ; CPU:$D0A7 PRG:10A7 08 + .byte $7A ; CPU:$D0A8 PRG:10A8 7A + .byte $7A ; CPU:$D0A9 PRG:10A9 7A + .byte $00,$FC ; CPU:$D0AA PRG:10AA 00 FC + .byte $00,$F7 ; CPU:$D0AC PRG:10AC 00 F7 ; ---------------------------------------------------------------------------- ; Record 2 ; ---------------------------------------------------------------------------- ObjectInit_D0AE: ; $D0AE - .byte $0A - .byte $7A - .byte $7A - .byte $00,$FB - .byte $00,$F7 + .byte $0A ; CPU:$D0AE PRG:10AE 0A + .byte $7A ; CPU:$D0AF PRG:10AF 7A + .byte $7A ; CPU:$D0B0 PRG:10B0 7A + .byte $00,$FB ; CPU:$D0B1 PRG:10B1 00 FB + .byte $00,$F7 ; CPU:$D0B3 PRG:10B3 00 F7 ; ---------------------------------------------------------------------------- ; Record 3 ; ---------------------------------------------------------------------------- ObjectInit_D0B5: ; $D0B5 - .byte $0C - .byte $7A - .byte $7A - .byte $00,$FA - .byte $00,$F7 + .byte $0C ; CPU:$D0B5 PRG:10B5 0C + .byte $7A ; CPU:$D0B6 PRG:10B6 7A + .byte $7A ; CPU:$D0B7 PRG:10B7 7A + .byte $00,$FA ; CPU:$D0B8 PRG:10B8 00 FA + .byte $00,$F7 ; CPU:$D0BA PRG:10BA 00 F7 ; ---------------------------------------------------------------------------- ; Record 4 ; ---------------------------------------------------------------------------- ObjectInit_D0BC: ; $D0BC - .byte $02 - .byte $6E - .byte $47 - .byte $00,$00 - .byte $C0,$F6 + .byte $02 ; CPU:$D0BC PRG:10BC 02 + .byte $6E ; CPU:$D0BD PRG:10BD 6E + .byte $47 ; CPU:$D0BE PRG:10BE 47 + .byte $00,$00 ; CPU:$D0BF PRG:10BF 00 00 + .byte $C0,$F6 ; CPU:$D0C1 PRG:10C1 C0 F6 ; ---------------------------------------------------------------------------- ; Record 5 ; ---------------------------------------------------------------------------- ObjectInit_D0C3: ; $D0C3 - .byte $04 - .byte $59 - .byte $11 - .byte $00,$00 - .byte $22,$F7 + .byte $04 ; CPU:$D0C3 PRG:10C3 04 + .byte $59 ; CPU:$D0C4 PRG:10C4 59 + .byte $11 ; CPU:$D0C5 PRG:10C5 11 + .byte $00,$00 ; CPU:$D0C6 PRG:10C6 00 00 + .byte $22,$F7 ; CPU:$D0C8 PRG:10C8 22 F7 ; ---------------------------------------------------------------------------- ; Record 6 ; ---------------------------------------------------------------------------- ObjectInit_D0CA: ; $D0CA - .byte $0E - .byte $5B - .byte $08 - .byte $00,$00 - .byte $48,$02 + .byte $0E ; CPU:$D0CA PRG:10CA 0E + .byte $5B ; CPU:$D0CB PRG:10CB 5B + .byte $08 ; CPU:$D0CC PRG:10CC 08 + .byte $00,$00 ; CPU:$D0CD PRG:10CD 00 00 + .byte $48,$02 ; CPU:$D0CF PRG:10CF 48 02 ; ---------------------------------------------------------------------------- ; Record 7 ; ---------------------------------------------------------------------------- ObjectInit_D0D1: ; $D0D1 - .byte $10 - .byte $5B - .byte $2F - .byte $00,$08 - .byte $00,$05 + .byte $10 ; CPU:$D0D1 PRG:10D1 10 + .byte $5B ; CPU:$D0D2 PRG:10D2 5B + .byte $2F ; CPU:$D0D3 PRG:10D3 2F + .byte $00,$08 ; CPU:$D0D4 PRG:10D4 00 08 + .byte $00,$05 ; CPU:$D0D6 PRG:10D6 00 05 ; ---------------------------------------------------------------------------- ; Record 8 ; ---------------------------------------------------------------------------- ObjectInit_D0D8: ; $D0D8 - .byte $12 - .byte $5B - .byte $2F - .byte $00,$04 - .byte $00,$09 + .byte $12 ; CPU:$D0D8 PRG:10D8 12 + .byte $5B ; CPU:$D0D9 PRG:10D9 5B + .byte $2F ; CPU:$D0DA PRG:10DA 2F + .byte $00,$04 ; CPU:$D0DB PRG:10DB 00 04 + .byte $00,$09 ; CPU:$D0DD PRG:10DD 00 09 ; ---------------------------------------------------------------------------- ; Record 9 ; ---------------------------------------------------------------------------- ObjectInit_D0DF: ; $D0DF - .byte $14 - .byte $5B - .byte $2F - .byte $00,$FC - .byte $00,$09 + .byte $14 ; CPU:$D0DF PRG:10DF 14 + .byte $5B ; CPU:$D0E0 PRG:10E0 5B + .byte $2F ; CPU:$D0E1 PRG:10E1 2F + .byte $00,$FC ; CPU:$D0E2 PRG:10E2 00 FC + .byte $00,$09 ; CPU:$D0E4 PRG:10E4 00 09 ; ---------------------------------------------------------------------------- ; Record 10 ; ---------------------------------------------------------------------------- ObjectInit_D0E6: ; $D0E6 - .byte $16 - .byte $5B - .byte $2F - .byte $00,$F8 - .byte $00,$05 + .byte $16 ; CPU:$D0E6 PRG:10E6 16 + .byte $5B ; CPU:$D0E7 PRG:10E7 5B + .byte $2F ; CPU:$D0E8 PRG:10E8 2F + .byte $00,$F8 ; CPU:$D0E9 PRG:10E9 00 F8 + .byte $00,$05 ; CPU:$D0EB PRG:10EB 00 05 ; ---------------------------------------------------------------------------- ; Record 11 ; ---------------------------------------------------------------------------- ObjectInit_D0ED: ; $D0ED - .byte $18 - .byte $69 - .byte $00 ; Optional $03B0 value is not written - .byte $00,$0B - .byte $00,$01 + .byte $18 ; CPU:$D0ED PRG:10ED 18 + .byte $69 ; CPU:$D0EE PRG:10EE 69 + .byte $00 ; Optional $03B0 value is not written ; CPU:$D0EF PRG:10EF 00 + .byte $00,$0B ; CPU:$D0F0 PRG:10F0 00 0B + .byte $00,$01 ; CPU:$D0F2 PRG:10F2 00 01 ; ---------------------------------------------------------------------------- ; Record 12 ; ---------------------------------------------------------------------------- ObjectInit_D0F4: ; $D0F4 - .byte $1A - .byte $69 - .byte $00 - .byte $00,$01 - .byte $00,$0A + .byte $1A ; CPU:$D0F4 PRG:10F4 1A + .byte $69 ; CPU:$D0F5 PRG:10F5 69 + .byte $00 ; CPU:$D0F6 PRG:10F6 00 + .byte $00,$01 ; CPU:$D0F7 PRG:10F7 00 01 + .byte $00,$0A ; CPU:$D0F9 PRG:10F9 00 0A ; ---------------------------------------------------------------------------- ; Record 13 ; ---------------------------------------------------------------------------- ObjectInit_D0FB: ; $D0FB - .byte $1C - .byte $69 - .byte $00 - .byte $00,$F5 - .byte $00,$01 + .byte $1C ; CPU:$D0FB PRG:10FB 1C + .byte $69 ; CPU:$D0FC PRG:10FC 69 + .byte $00 ; CPU:$D0FD PRG:10FD 00 + .byte $00,$F5 ; CPU:$D0FE PRG:10FE 00 F5 + .byte $00,$01 ; CPU:$D100 PRG:1100 00 01 ; ---------------------------------------------------------------------------- ; Record 14 ; ---------------------------------------------------------------------------- ObjectInit_D102: ; $D102 - .byte $1E - .byte $67 - .byte $00 - .byte $00,$0C - .byte $00,$12 + .byte $1E ; CPU:$D102 PRG:1102 1E + .byte $67 ; CPU:$D103 PRG:1103 67 + .byte $00 ; CPU:$D104 PRG:1104 00 + .byte $00,$0C ; CPU:$D105 PRG:1105 00 0C + .byte $00,$12 ; CPU:$D107 PRG:1107 00 12 ; ---------------------------------------------------------------------------- ; Record 15 ; ---------------------------------------------------------------------------- ObjectInit_D109: ; $D109 - .byte $20 - .byte $67 - .byte $00 - .byte $00,$00 - .byte $00,$17 + .byte $20 ; CPU:$D109 PRG:1109 20 + .byte $67 ; CPU:$D10A PRG:110A 67 + .byte $00 ; CPU:$D10B PRG:110B 00 + .byte $00,$00 ; CPU:$D10C PRG:110C 00 00 + .byte $00,$17 ; CPU:$D10E PRG:110E 00 17 ; ---------------------------------------------------------------------------- ; Record 16 ; ---------------------------------------------------------------------------- ObjectInit_D110: ; $D110 - .byte $22 - .byte $67 - .byte $00 - .byte $00,$F4 - .byte $00,$12 + .byte $22 ; CPU:$D110 PRG:1110 22 + .byte $67 ; CPU:$D111 PRG:1111 67 + .byte $00 ; CPU:$D112 PRG:1112 00 + .byte $00,$F4 ; CPU:$D113 PRG:1113 00 F4 + .byte $00,$12 ; CPU:$D115 PRG:1115 00 12 ; ---------------------------------------------------------------------------- ; Record 17 ; ---------------------------------------------------------------------------- ObjectInit_D117: ; $D117 - .byte $24 - .byte $69 - .byte $00 - .byte $00,$13 - .byte $00,$0B + .byte $24 ; CPU:$D117 PRG:1117 24 + .byte $69 ; CPU:$D118 PRG:1118 69 + .byte $00 ; CPU:$D119 PRG:1119 00 + .byte $00,$13 ; CPU:$D11A PRG:111A 00 13 + .byte $00,$0B ; CPU:$D11C PRG:111C 00 0B ; ---------------------------------------------------------------------------- ; Record 18 ; ---------------------------------------------------------------------------- ObjectInit_D11E: ; $D11E - .byte $26 - .byte $69 - .byte $00 - .byte $00,$ED - .byte $00,$0B + .byte $26 ; CPU:$D11E PRG:111E 26 + .byte $69 ; CPU:$D11F PRG:111F 69 + .byte $00 ; CPU:$D120 PRG:1120 00 + .byte $00,$ED ; CPU:$D121 PRG:1121 00 ED + .byte $00,$0B ; CPU:$D123 PRG:1123 00 0B ; ---------------------------------------------------------------------------- ; Table terminator ; ---------------------------------------------------------------------------- ObjectInitTable_End: ; $D125 - .byte $00 + .byte $00 ; CPU:$D125 PRG:1125 00 ; ============================================================================ ; Field aliases used by the table-reading routine. @@ -5871,22 +5871,22 @@ ObjectInitYHighField = ObjectInitializationTable + 6 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. ; ---------------------------------------------------------------------------- InitializeConditionalObject: ; $D126 - lda #$00 ; $D126: A9 00 - sta ObjectSelectionLowerBound ; $D128: 85 A5 + lda #$00 ; CPU:$D126 PRG:1126 A9 00 + sta ObjectSelectionLowerBound ; CPU:$D128 PRG:1128 85 A5 ; ---------------------------------------------------------------------------- ; Return if $0599 is negative. ; ---------------------------------------------------------------------------- - lda $0599 ; $D12A: AD 99 05 - bmi ConditionalObjectInitReturn ; $D12D: 30 1B + lda $0599 ; CPU:$D12A PRG:112A AD 99 05 + bmi ConditionalObjectInitReturn ; CPU:$D12D PRG:112D 30 1B ; ---------------------------------------------------------------------------- ; Return if $059A is nonnegative. ; ---------------------------------------------------------------------------- - lda $059A ; $D12F: AD 9A 05 - bpl ConditionalObjectInitReturn ; $D132: 10 16 + lda $059A ; CPU:$D12F PRG:112F AD 9A 05 + bpl ConditionalObjectInitReturn ; CPU:$D132 PRG:1132 10 16 ; ---------------------------------------------------------------------------- ; Initialize indexed object fields. @@ -5904,31 +5904,31 @@ InitializeConditionalObject: ; $D126 ; $053B,X = $00 ; ============================================================================ - jsr LoadObjectPositionInline + jsr LoadObjectPositionInline ; CPU:$D134 PRG:1134 ?? ; $D134: 20 A7 C9 - .byte $10 ; $D137: inline metadata/object offset - .byte $00,$07,$00,$00 ; $D138-$D13B: field data + .byte $10 ; $D137: inline metadata/object offset ; CPU:$D137 PRG:1137 10 + .byte $00,$07,$00,$00 ; $D138-$D13B: field data ; CPU:$D138 PRG:1138 00 07 00 00 ; ---------------------------------------------------------------------------- ; Set the working value at $A5, then run the indexed helper at $E6B7. ; ---------------------------------------------------------------------------- - ldx #$10 ; $D13C: A2 10 - stx ObjectSelectionLowerBound ; $D13E: 86 A5 + ldx #$10 ; CPU:$D13C PRG:113C A2 10 + stx ObjectSelectionLowerBound ; CPU:$D13E PRG:113E 86 A5 - jsr ClearMovementTransforms ; $D140: 20 B7 E6 - bcs ConditionalObjectInitReturn ; $D143: B0 05 + jsr ClearMovementTransforms ; CPU:$D140 PRG:1140 20 B7 E6 + bcs ConditionalObjectInitReturn ; CPU:$D143 PRG:1143 B0 05 ; ---------------------------------------------------------------------------- ; On success, set the animation/state value at $03B8 to $2A. ; ---------------------------------------------------------------------------- - lda #$2A ; $D145: A9 2A - sta $03B8 ; $D147: 8D B8 03 + lda #$2A ; CPU:$D145 PRG:1145 A9 2A + sta $03B8 ; CPU:$D147 PRG:1147 8D B8 03 ConditionalObjectInitReturn: ; $D14A - rts ; $D14A: 60 + rts ; CPU:$D14A PRG:114A 60 ; ============================================================================ ; $D14B-$D166 @@ -5950,9 +5950,9 @@ ConditionalObjectInitReturn: ; $D14A ; ---------------------------------------------------------------------------- PitchDirectionThresholdTable: ; $D14B - .byte $00,$4E,$77,$8C - .byte $94,$A7,$D0,$E5 - .byte $ED + .byte $00,$4E,$77,$8C ; CPU:$D14B PRG:114B 00 4E 77 8C + .byte $94,$A7,$D0,$E5 ; CPU:$D14F PRG:114F 94 A7 D0 E5 + .byte $ED ; CPU:$D153 PRG:1153 ED ; ---------------------------------------------------------------------------- ; Nine-byte result table paired with PitchDirectionThresholdTable. @@ -5962,23 +5962,23 @@ PitchDirectionThresholdTable: ; $D14B ; ---------------------------------------------------------------------------- PitchDirectionResultTable: ; $D154 - .byte $00,$05,$01,$04 - .byte $06,$0A,$02,$08 - .byte $09 + .byte $00,$05,$01,$04 ; CPU:$D154 PRG:1154 00 05 01 04 + .byte $06,$0A,$02,$08 ; CPU:$D158 PRG:1158 06 0A 02 08 + .byte $09 ; CPU:$D15C PRG:115C 09 ; ---------------------------------------------------------------------------- ; Five-byte threshold or selection table. ; ---------------------------------------------------------------------------- PitchTypeThresholdTable: ; $D15D - .byte $00,$1A,$80,$9A,$C0 + .byte $00,$1A,$80,$9A,$C0 ; CPU:$D15D PRG:115D 00 1A 80 9A C0 ; ---------------------------------------------------------------------------- ; Five-byte result table paired with PitchTypeThresholdTable. ; ---------------------------------------------------------------------------- PitchTypeResultTable: ; $D162 - .byte $00,$04,$08,$00,$04 + .byte $00,$04,$08,$00,$04 ; CPU:$D162 PRG:1162 00 04 08 00 04 ; ============================================================================ ; $D167-$D18A @@ -5987,26 +5987,26 @@ PitchTypeResultTable: ; $D162 ; ============================================================================ InitializePrimaryGameplayActor: ; $D167 - lda DerivedControl0 ; $D167: A5 0F - bne ClearPrimaryActorState ; $D169: D0 06 + lda DerivedControl0 ; CPU:$D167 PRG:1167 A5 0F + bne ClearPrimaryActorState ; CPU:$D169 PRG:1169 D0 06 - jsr QueueInlineObjectEvent ; $D16B: 20 0A EB + jsr QueueInlineObjectEvent ; CPU:$D16B PRG:116B 20 0A EB ; Inline command record consumed by QueueInlineObjectEvent. - .byte $19,$F7,$D3 ; $D16E-$D170 + .byte $19,$F7,$D3 ; $D16E-$D170 ; CPU:$D16E PRG:116E 19 F7 D3 ; ---------------------------------------------------------------------------- ; Clear working state variables. ; ---------------------------------------------------------------------------- ClearPrimaryActorState: ; $D171 - lda #$00 ; $D171: A9 00 + lda #$00 ; CPU:$D171 PRG:1171 A9 00 - sta CurrentActionState ; $D173: 85 9D - sta RandomValue81 ; $D175: 85 81 - sta ActorActionComplete ; $D177: 85 82 - sta SelectedStateCount ; $D179: 85 7F - sta ObjectProximityState ; $D17B: 85 87 + sta CurrentActionState ; CPU:$D173 PRG:1173 85 9D + sta RandomValue81 ; CPU:$D175 PRG:1175 85 81 + sta ActorActionComplete ; CPU:$D177 PRG:1177 85 82 + sta SelectedStateCount ; CPU:$D179 PRG:1179 85 7F + sta ObjectProximityState ; CPU:$D17B PRG:117B 85 87 ; ---------------------------------------------------------------------------- ; Initialize the base object fields using the six inline bytes following the @@ -6022,18 +6022,18 @@ ClearPrimaryActorState: ; $D171 ; $056C = $02 ; ---------------------------------------------------------------------------- - jsr LoadBasePositionFieldsInline ; $D17D: 20 63 C9 + jsr LoadBasePositionFieldsInline ; CPU:$D17D PRG:117D 20 63 C9 - .byte $00,$00 ; $D180-$D181 - .byte $46,$02 ; $D182-$D183 - .byte $00,$02 ; $D184-$D185 + .byte $00,$00 ; $D180-$D181 ; CPU:$D180 PRG:1180 00 00 + .byte $46,$02 ; $D182-$D183 ; CPU:$D182 PRG:1182 46 02 + .byte $00,$02 ; $D184-$D185 ; CPU:$D184 PRG:1184 00 02 ; ---------------------------------------------------------------------------- ; Initialize the animation/state value at $03B2. ; ---------------------------------------------------------------------------- - lda #$11 ; $D186: A9 11 - sta $03B2 ; $D188: 8D B2 03 + lda #$11 ; CPU:$D186 PRG:1186 A9 11 + sta $03B2 ; CPU:$D188 PRG:1188 8D B2 03 ; ============================================================================ ; $D18B-$D1CF @@ -6042,8 +6042,8 @@ ClearPrimaryActorState: ; $D171 ; ============================================================================ RunPitcherWindupSequence: ; $D18B - jsr AdvanceRandomState ; $D18B: 20 F5 E5 - sta WindupLoopCounter ; $D18E: 85 73 + jsr AdvanceRandomState ; CPU:$D18B PRG:118B 20 F5 E5 + sta WindupLoopCounter ; CPU:$D18E PRG:118E 85 73 ; ---------------------------------------------------------------------------- ; Transform the random byte into a value whose upper six bits are set. @@ -6053,14 +6053,14 @@ RunPitcherWindupSequence: ; $D18B ; This produces a short increment loop ending when WindupLoopCounter wraps to zero. ; ---------------------------------------------------------------------------- - lsr ; $D190: 4A - lsr ; $D191: 4A + lsr ; CPU:$D190 PRG:1190 4A + lsr ; CPU:$D191 PRG:1191 4A - ora WindupLoopCounter ; $D192: 05 73 - ora #$FC ; $D194: 09 FC - sta WindupLoopCounter ; $D196: 85 73 + ora WindupLoopCounter ; CPU:$D192 PRG:1192 05 73 + ora #$FC ; CPU:$D194 PRG:1194 09 FC + sta WindupLoopCounter ; CPU:$D196 PRG:1196 85 73 - bne SetWindupFrame ; $D198: D0 08 + bne SetWindupFrame ; CPU:$D198 PRG:1198 D0 08 ; Normally taken because OR #$FC makes the ; result nonzero. @@ -6069,21 +6069,21 @@ RunPitcherWindupSequence: ; $D18B ; ---------------------------------------------------------------------------- RunWindupAlternateFrame: ; $D19A - dec $03B7 ; $D19A: CE B7 03 + dec $03B7 ; CPU:$D19A PRG:119A CE B7 03 - lda #$0F ; $D19D: A9 0F - jsr StoreObjectEventBankValue ; $D19F: 20 41 EB + lda #$0F ; CPU:$D19D PRG:119D A9 0F + jsr StoreObjectEventBankValue ; CPU:$D19F PRG:119F 20 41 EB ; ---------------------------------------------------------------------------- ; Set animation/frame $03B7 to seven and wait $3C ticks. ; ---------------------------------------------------------------------------- SetWindupFrame: ; $D1A2 - lda #$07 ; $D1A2: A9 07 - sta $03B7 ; $D1A4: 8D B7 03 + lda #$07 ; CPU:$D1A2 PRG:11A2 A9 07 + sta $03B7 ; CPU:$D1A4 PRG:11A4 8D B7 03 - lda #$3C ; $D1A7: A9 3C - jsr StoreObjectEventBankValue ; $D1A9: 20 41 EB + lda #$3C ; CPU:$D1A7 PRG:11A7 A9 3C + jsr StoreObjectEventBankValue ; CPU:$D1A9 PRG:11A9 20 41 EB ; ---------------------------------------------------------------------------- ; Increment $73 until it wraps to zero. @@ -6092,44 +6092,44 @@ SetWindupFrame: ; $D1A2 ; at $D19A before restoring frame seven and waiting again. ; ---------------------------------------------------------------------------- - inc WindupLoopCounter ; $D1AC: E6 73 - bne RunWindupAlternateFrame + inc WindupLoopCounter ; CPU:$D1AC PRG:11AC E6 73 + bne RunWindupAlternateFrame ; CPU:$D1AE PRG:11AE ?? ; $D1AE: D0 EA ; ---------------------------------------------------------------------------- ; Advance the animation/frame once after the randomized loop completes. ; ---------------------------------------------------------------------------- - inc $03B7 ; $D1B0: EE B7 03 + inc $03B7 ; CPU:$D1B0 PRG:11B0 EE B7 03 ; ---------------------------------------------------------------------------- ; Skip the optional two-step animation when $0599 is negative. ; ---------------------------------------------------------------------------- - lda $0599 ; $D1B3: AD 99 05 - bmi FinishWindupSequence ; $D1B6: 30 10 + lda $0599 ; CPU:$D1B3 PRG:11B3 AD 99 05 + bmi FinishWindupSequence ; CPU:$D1B6 PRG:11B6 30 10 - lda #$1E ; $D1B8: A9 1E - jsr StoreObjectEventBankValue ; $D1BA: 20 41 EB + lda #$1E ; CPU:$D1B8 PRG:11B8 A9 1E + jsr StoreObjectEventBankValue ; CPU:$D1BA PRG:11BA 20 41 EB - inc $03B7 ; $D1BD: EE B7 03 + inc $03B7 ; CPU:$D1BD PRG:11BD EE B7 03 - lda #$1E ; $D1C0: A9 1E - jsr StoreObjectEventBankValue ; $D1C2: 20 41 EB + lda #$1E ; CPU:$D1C0 PRG:11C0 A9 1E + jsr StoreObjectEventBankValue ; CPU:$D1C2 PRG:11C2 20 41 EB - dec $03B7 ; $D1C5: CE B7 03 + dec $03B7 ; CPU:$D1C5 PRG:11C5 CE B7 03 ; ---------------------------------------------------------------------------- ; Dispatch the next state through an inline command record. ; ---------------------------------------------------------------------------- FinishWindupSequence: ; $D1C8 - jsr QueueInlineObjectEvent ; $D1C8: 20 0A EB + jsr QueueInlineObjectEvent ; CPU:$D1C8 PRG:11C8 20 0A EB ; Inline command record consumed by QueueInlineObjectEvent. - .byte $17,$AC,$D2 ; $D1CB-$D1CD + .byte $17,$AC,$D2 ; $D1CB-$D1CD ; CPU:$D1CB PRG:11CB 17 AC D2 - inc ActionSequenceCounter ; $D1CE: E6 7E + inc ActionSequenceCounter ; CPU:$D1CE PRG:11CE E6 7E ; ============================================================================ ; $D1D0-$D2A3 @@ -6137,20 +6137,20 @@ FinishWindupSequence: ; $D1C8 ; ============================================================================ SelectPitchAction: ; $D1D0 - jsr SelectObjectEventBank1 ; $D1D0: 20 48 EB + jsr SelectObjectEventBank1 ; CPU:$D1D0 PRG:11D0 20 48 EB - lda $10 ; $D1D3: A5 10 - bne UseControllerPitchSelection + lda $10 ; CPU:$D1D3 PRG:11D3 A5 10 + bne UseControllerPitchSelection ; CPU:$D1D5 PRG:11D5 ?? ; $D1D5: D0 33 ; ---------------------------------------------------------------------------- ; Wait $3C ticks before making a randomized selection. ; ---------------------------------------------------------------------------- - lda #$3C ; $D1D7: A9 3C - jsr StoreObjectEventBankValue ; $D1D9: 20 41 EB + lda #$3C ; CPU:$D1D7 PRG:11D7 A9 3C + jsr StoreObjectEventBankValue ; CPU:$D1D9 PRG:11D9 20 41 EB - jsr AdvanceRandomState ; $D1DC: 20 F5 E5 + jsr AdvanceRandomState ; CPU:$D1DC PRG:11DC 20 F5 E5 ; ---------------------------------------------------------------------------- ; Search backward through $9F-$A1 for an entry below eight. @@ -6158,17 +6158,17 @@ SelectPitchAction: ; $D1D0 ; X begins at two. The first entry below eight determines X. ; ---------------------------------------------------------------------------- - ldx #$02 ; $D1DF: A2 02 + ldx #$02 ; CPU:$D1DF PRG:11DF A2 02 FindAvailablePitchState: ; $D1E1 - ldy SecondaryActorState0,x ; $D1E1: B4 9F + ldy SecondaryActorState0,x ; CPU:$D1E1 PRG:11E1 B4 9F - cpy #$08 ; $D1E3: C0 08 - bcc SelectPitchType + cpy #$08 ; CPU:$D1E3 PRG:11E3 C0 08 + bcc SelectPitchType ; CPU:$D1E5 PRG:11E5 ?? ; $D1E5: 90 03 - dex ; $D1E7: CA - bpl FindAvailablePitchState + dex ; CPU:$D1E7 PRG:11E7 CA + bpl FindAvailablePitchState ; CPU:$D1E8 PRG:11E8 ?? ; $D1E8: 10 F7 ; ---------------------------------------------------------------------------- @@ -6176,39 +6176,39 @@ FindAvailablePitchState: ; $D1E1 ; ---------------------------------------------------------------------------- SelectPitchType: ; $D1EA - ror ; $D1EA: 6A + ror ; CPU:$D1EA PRG:11EA 6A - ldx #$05 ; $D1EB: A2 05 + ldx #$05 ; CPU:$D1EB PRG:11EB A2 05 SearchPitchTypeThresholds: ; $D1ED - dex ; $D1ED: CA + dex ; CPU:$D1ED PRG:11ED CA - cmp PitchTypeThresholdTable,x ; $D1EE: DD 5D D1 - bcc SearchPitchTypeThresholds + cmp PitchTypeThresholdTable,x ; CPU:$D1EE PRG:11EE DD 5D D1 + bcc SearchPitchTypeThresholds ; CPU:$D1F1 PRG:11F1 ?? ; $D1F1: 90 FA - lda PitchTypeResultTable,x ; $D1F3: BD 62 D1 - sta SelectedPitchAction ; $D1F6: 85 21 + lda PitchTypeResultTable,x ; CPU:$D1F3 PRG:11F3 BD 62 D1 + sta SelectedPitchAction ; CPU:$D1F6 PRG:11F6 85 21 ; ---------------------------------------------------------------------------- ; Make a second randomized table selection using $D14B/$D154. ; ---------------------------------------------------------------------------- - jsr AdvanceRandomState ; $D1F8: 20 F5 E5 + jsr AdvanceRandomState ; CPU:$D1F8 PRG:11F8 20 F5 E5 - ldx #$09 ; $D1FB: A2 09 + ldx #$09 ; CPU:$D1FB PRG:11FB A2 09 SearchPitchDirectionThresholds: ; $D1FD - dex ; $D1FD: CA + dex ; CPU:$D1FD PRG:11FD CA - cmp PitchDirectionThresholdTable,x ; $D1FE: DD 4B D1 - bcc SearchPitchDirectionThresholds + cmp PitchDirectionThresholdTable,x ; CPU:$D1FE PRG:11FE DD 4B D1 + bcc SearchPitchDirectionThresholds ; CPU:$D201 PRG:1201 ?? ; $D201: 90 FA - lda PitchDirectionResultTable,x ; $D203: BD 54 D1 - sta $91 ; $D206: 85 91 + lda PitchDirectionResultTable,x ; CPU:$D203 PRG:1203 BD 54 D1 + sta $91 ; CPU:$D206 PRG:1206 85 91 - bcs AnimatePitchStart ; $D208: B0 08 + bcs AnimatePitchStart ; CPU:$D208 PRG:1208 B0 08 ; Always taken after the table search succeeds. ; ---------------------------------------------------------------------------- @@ -6216,72 +6216,72 @@ SearchPitchDirectionThresholds: ; $D1FD ; ---------------------------------------------------------------------------- UseControllerPitchSelection: ; $D20A - lda InputState2 ; $D20A: A5 14 - sta SelectedPitchAction ; $D20C: 85 21 + lda InputState2 ; CPU:$D20A PRG:120A A5 14 + sta SelectedPitchAction ; CPU:$D20C PRG:120C 85 21 - lda InputAux2 ; $D20E: A5 18 - bpl SelectPitchAction ; $D210: 10 BE + lda InputAux2 ; CPU:$D20E PRG:120E A5 18 + bpl SelectPitchAction ; CPU:$D210 PRG:1210 10 BE ; ---------------------------------------------------------------------------- ; Process event slot $17 and dispatch the next state. ; ---------------------------------------------------------------------------- AnimatePitchStart: ; $D212 - ldy #$17 ; $D212: A0 17 - jsr DispatchNextQueuedEvent ; $D214: 20 66 EB + ldy #$17 ; CPU:$D212 PRG:1212 A0 17 + jsr DispatchNextQueuedEvent ; CPU:$D214 PRG:1214 20 66 EB - jsr SelectObjectEventBank1 ; $D217: 20 48 EB + jsr SelectObjectEventBank1 ; CPU:$D217 PRG:1217 20 48 EB - jsr QueueInlineObjectEvent ; $D21A: 20 0A EB + jsr QueueInlineObjectEvent ; CPU:$D21A PRG:121A 20 0A EB ; Inline command record consumed by QueueInlineObjectEvent. - .byte $13,$DA,$D6 ; $D21D-$D21F + .byte $13,$DA,$D6 ; $D21D-$D21F ; CPU:$D21D PRG:121D 13 DA D6 ; ---------------------------------------------------------------------------- ; Animate $03B7 from $0C through $0F with a ten-tick delay between frames. ; ---------------------------------------------------------------------------- - lda #$0C ; $D220: A9 0C - sta $03B7 ; $D222: 8D B7 03 + lda #$0C ; CPU:$D220 PRG:1220 A9 0C + sta $03B7 ; CPU:$D222 PRG:1222 8D B7 03 PitchStartAnimationLoop: ; $D225 - lda #$0A ; $D225: A9 0A - jsr StoreObjectEventBankValue ; $D227: 20 41 EB + lda #$0A ; CPU:$D225 PRG:1225 A9 0A + jsr StoreObjectEventBankValue ; CPU:$D227 PRG:1227 20 41 EB - inc $03B7 ; $D22A: EE B7 03 + inc $03B7 ; CPU:$D22A PRG:122A EE B7 03 - lda $03B7 ; $D22D: AD B7 03 - cmp #$0F ; $D230: C9 0F - bcc PitchStartAnimationLoop + lda $03B7 ; CPU:$D22D PRG:122D AD B7 03 + cmp #$0F ; CPU:$D230 PRG:1230 C9 0F + bcc PitchStartAnimationLoop ; CPU:$D232 PRG:1232 ?? ; $D232: 90 F1 ; ---------------------------------------------------------------------------- ; Use bits 2-3 of $21 to select entries from the tables at $D2A4-$D2AC. ; ---------------------------------------------------------------------------- - lda SelectedPitchAction ; $D234: A5 21 - lsr ; $D236: 4A - lsr ; $D237: 4A + lda SelectedPitchAction ; CPU:$D234 PRG:1234 A5 21 + lsr ; CPU:$D236 PRG:1236 4A + lsr ; CPU:$D237 PRG:1237 4A - and #$03 ; $D238: 29 03 - tax ; $D23A: AA + and #$03 ; CPU:$D238 PRG:1238 29 03 + tax ; CPU:$D23A PRG:123A AA - lda PitchRenderFlagTable,x ; $D23B: BD AA D2 - sta RenderStateFlags ; $D23E: 85 FF + lda PitchRenderFlagTable,x ; CPU:$D23B PRG:123B BD AA D2 + sta RenderStateFlags ; CPU:$D23E PRG:123E 85 FF ; ---------------------------------------------------------------------------- ; Combine a random value with the signed table at $D2A4, then use the result as ; Y to select a delay from the table at $D2A7. ; ---------------------------------------------------------------------------- - jsr AdvanceRandomState ; $D240: 20 F5 E5 + jsr AdvanceRandomState ; CPU:$D240 PRG:1240 20 F5 E5 - ora #$F0 ; $D243: 09 F0 - sbc PitchVelocityBiasTable,x ; $D245: FD A4 D2 - tay ; $D248: A8 + ora #$F0 ; CPU:$D243 PRG:1243 09 F0 + sbc PitchVelocityBiasTable,x ; CPU:$D245 PRG:1245 FD A4 D2 + tay ; CPU:$D248 PRG:1248 A8 - lda PitchDelayTable,x ; $D249: BD A7 D2 - sta PitchUpdateDelay ; $D24C: 85 94 + lda PitchDelayTable,x ; CPU:$D249 PRG:1249 BD A7 D2 + sta PitchUpdateDelay ; CPU:$D24C PRG:124C 85 94 ; ---------------------------------------------------------------------------- ; Initialize base movement state. @@ -6289,107 +6289,107 @@ PitchStartAnimationLoop: ; $D225 ; Y from the preceding calculation is passed to InitializeBaseMotionZero. ; ---------------------------------------------------------------------------- - ldx #$00 ; $D24E: A2 00 - jsr InitializeBaseMotionZero ; $D250: 20 23 CA + ldx #$00 ; CPU:$D24E PRG:124E A2 00 + jsr InitializeBaseMotionZero ; CPU:$D250 PRG:1250 20 23 CA ; ---------------------------------------------------------------------------- ; Generate and transform another random value through the helper at $C036. ; The result is stored as both $71 and $81. ; ---------------------------------------------------------------------------- - jsr AdvanceRandomState ; $D253: 20 F5 E5 - jsr $C036 ; $D256: 20 36 C0 + jsr AdvanceRandomState ; CPU:$D253 PRG:1253 20 F5 E5 + jsr $C036 ; CPU:$D256 PRG:1256 20 36 C0 - sta DisplayCounterValue ; $D259: 85 71 - sta RandomValue81 ; $D25B: 85 81 + sta DisplayCounterValue ; CPU:$D259 PRG:1259 85 71 + sta RandomValue81 ; CPU:$D25B PRG:125B 85 81 - inc CurrentActionState ; $D25D: E6 9D + inc CurrentActionState ; CPU:$D25D PRG:125D E6 9D ; ---------------------------------------------------------------------------- ; Dispatch the next state through an inline command. ; ---------------------------------------------------------------------------- - jsr QueueInlineObjectEvent ; $D25F: 20 0A EB + jsr QueueInlineObjectEvent ; CPU:$D25F PRG:125F 20 0A EB ; Inline command record consumed by QueueInlineObjectEvent. - .byte $04,$85,$D7 ; $D262-$D264 + .byte $04,$85,$D7 ; $D262-$D264 ; CPU:$D262 PRG:1262 04 85 D7 ; ---------------------------------------------------------------------------- ; Wait using the selected delay value from $94. ; ---------------------------------------------------------------------------- UpdatePitchMovement: ; $D265 - lda PitchUpdateDelay ; $D265: A5 94 - jsr StoreObjectEventBankValue ; $D267: 20 41 EB + lda PitchUpdateDelay ; CPU:$D265 PRG:1265 A5 94 + jsr StoreObjectEventBankValue ; CPU:$D267 PRG:1267 20 41 EB ; ---------------------------------------------------------------------------- ; Choose a direction/control value. ; ---------------------------------------------------------------------------- - lda $10 ; $D26A: A5 10 - bne UsePitchControllerInput ; $D26C: D0 0D + lda $10 ; CPU:$D26A PRG:126A A5 10 + bne UsePitchControllerInput ; CPU:$D26C PRG:126C D0 0D - lda PitchDirectionDecision ; $D26E: A5 91 + lda PitchDirectionDecision ; CPU:$D26E PRG:126E A5 91 - ldx $053B ; $D270: AE 3B 05 - cpx #$FD ; $D273: E0 FD - bpl ApplyPitchHorizontalInput ; $D275: 10 06 + ldx $053B ; CPU:$D270 PRG:1270 AE 3B 05 + cpx #$FD ; CPU:$D273 PRG:1273 E0 FD + bpl ApplyPitchHorizontalInput ; CPU:$D275 PRG:1275 10 06 - lsr ; $D277: 4A - lsr ; $D278: 4A + lsr ; CPU:$D277 PRG:1277 4A + lsr ; CPU:$D278 PRG:1278 4A - bne ApplyPitchHorizontalInput ; $D279: D0 02 + bne ApplyPitchHorizontalInput ; CPU:$D279 PRG:1279 D0 02 UsePitchControllerInput: ; $D27B - lda InputState2 ; $D27B: A5 14 + lda InputState2 ; CPU:$D27B PRG:127B A5 14 ; ---------------------------------------------------------------------------- ; Adjust the signed high movement byte at $0508 according to bits in A. ; ---------------------------------------------------------------------------- ApplyPitchHorizontalInput: ; $D27D - lsr ; $D27D: 4A - bcc ApplyPitchLeftInput + lsr ; CPU:$D27D PRG:127D 4A + bcc ApplyPitchLeftInput ; CPU:$D27E PRG:127E ?? ; $D27E: 90 05 - inc $0508 ; $D280: EE 08 05 - bcs SetPitchMovementFlags ; $D283: B0 06 + inc $0508 ; CPU:$D280 PRG:1280 EE 08 05 + bcs SetPitchMovementFlags ; CPU:$D283 PRG:1283 B0 06 ; Always taken because LSR set carry. ApplyPitchLeftInput: ; $D285 - lsr ; $D285: 4A - bcc CheckPitchVerticalLimit + lsr ; CPU:$D285 PRG:1285 4A + bcc CheckPitchVerticalLimit ; CPU:$D286 PRG:1286 ?? ; $D286: 90 07 - dec $0508 ; $D288: CE 08 05 + dec $0508 ; CPU:$D288 PRG:1288 CE 08 05 SetPitchMovementFlags: ; $D28B - lda #$08 ; $D28B: A9 08 - sta RenderStateFlags ; $D28D: 85 FF + lda #$08 ; CPU:$D28B PRG:128B A9 08 + sta RenderStateFlags ; CPU:$D28D PRG:128D 85 FF ; ---------------------------------------------------------------------------- ; Continue until the vertical high position reaches $FA or greater. ; ---------------------------------------------------------------------------- CheckPitchVerticalLimit: ; $D28F - lda $053B ; $D28F: AD 3B 05 - cmp #$FA ; $D292: C9 FA - bpl UpdatePitchMovement + lda $053B ; CPU:$D28F PRG:128F AD 3B 05 + cmp #$FA ; CPU:$D292 PRG:1292 C9 FA + bpl UpdatePitchMovement ; CPU:$D294 PRG:1294 ?? ; $D294: 10 CF ; ---------------------------------------------------------------------------- ; Set the final animation value, dispatch the next state, and leave. ; ---------------------------------------------------------------------------- - lda #$2F ; $D296: A9 2F - sta $03B7 ; $D298: 8D B7 03 + lda #$2F ; CPU:$D296 PRG:1296 A9 2F + sta $03B7 ; CPU:$D298 PRG:1298 8D B7 03 - jsr QueueInlineObjectEvent ; $D29B: 20 0A EB + jsr QueueInlineObjectEvent ; CPU:$D29B PRG:129B 20 0A EB ; Inline command record consumed by QueueInlineObjectEvent. - .byte $21,$27,$D0 ; $D29E-$D2A0 + .byte $21,$27,$D0 ; $D29E-$D2A0 ; CPU:$D29E PRG:129E 21 27 D0 - jmp CommonEngineExit ; $D2A1: 4C 6A EB + jmp CommonEngineExit ; CPU:$D2A1 PRG:12A1 4C 6A EB ; ============================================================================ ; $D2A4-$D2AC @@ -6397,13 +6397,13 @@ CheckPitchVerticalLimit: ; $D28F ; ============================================================================ PitchVelocityBiasTable: ; $D2A4 - .byte $37,$47,$27 + .byte $37,$47,$27 ; CPU:$D2A4 PRG:12A4 37 47 27 PitchDelayTable: ; $D2A7 - .byte $05,$04,$06 + .byte $05,$04,$06 ; CPU:$D2A7 PRG:12A7 05 04 06 PitchRenderFlagTable: ; $D2AA - .byte $02,$01,$04 + .byte $02,$01,$04 ; CPU:$D2AA PRG:12AA 02 01 04 ; ============================================================================ ; $D2AD-$D329 @@ -6412,21 +6412,21 @@ PitchRenderFlagTable: ; $D2AA ; ============================================================================ SelectBatterAction: ; $D2AD - lda #$30 ; $D2AD: A9 30 - sta $05C8 ; $D2AF: 8D C8 05 + lda #$30 ; CPU:$D2AD PRG:12AD A9 30 + sta $05C8 ; CPU:$D2AF PRG:12AF 8D C8 05 ; ---------------------------------------------------------------------------- ; Wait for a frame and evaluate the current input/state. ; ---------------------------------------------------------------------------- WaitForBatterAction: ; $D2B2 - jsr SelectObjectEventBank1 ; $D2B2: 20 48 EB + jsr SelectObjectEventBank1 ; CPU:$D2B2 PRG:12B2 20 48 EB - lda $10 ; $D2B5: A5 10 - bne UseBatterControllerInput ; $D2B7: D0 1B + lda $10 ; CPU:$D2B5 PRG:12B5 A5 10 + bne UseBatterControllerInput ; CPU:$D2B7 PRG:12B7 D0 1B - lda ActorActionComplete ; $D2B9: A5 82 - bne SelectBatterAction ; $D2BB: D0 F0 + lda ActorActionComplete ; CPU:$D2B9 PRG:12B9 A5 82 + bne SelectBatterAction ; CPU:$D2BB PRG:12BB D0 F0 ; ---------------------------------------------------------------------------- ; Check three entries at $0575, $0573, and $0571. @@ -6434,118 +6434,118 @@ WaitForBatterAction: ; $D2B2 ; If any entry is nonzero, control branches forward to $D32A. ; ---------------------------------------------------------------------------- - ldx #$04 ; $D2BD: A2 04 + ldx #$04 ; CPU:$D2BD PRG:12BD A2 04 CheckActiveFieldObjects: ; $D2BF - lda $0575,x ; $D2BF: BD 75 05 - bne SelectActionFromObjectState ; $D2C2: D0 66 + lda $0575,x ; CPU:$D2BF PRG:12BF BD 75 05 + bne SelectActionFromObjectState ; CPU:$D2C2 PRG:12C2 D0 66 - dex ; $D2C4: CA - dex ; $D2C5: CA - bpl CheckActiveFieldObjects + dex ; CPU:$D2C4 PRG:12C4 CA + dex ; CPU:$D2C5 PRG:12C5 CA + bpl CheckActiveFieldObjects ; CPU:$D2C6 PRG:12C6 ?? ; $D2C6: 10 F7 ; ---------------------------------------------------------------------------- ; Count down $05C8 while no active entry is found. ; ---------------------------------------------------------------------------- - dec $05C8 ; $D2C8: CE C8 05 - bne WaitForBatterAction ; $D2CB: D0 E5 + dec $05C8 ; CPU:$D2C8 PRG:12C8 CE C8 05 + bne WaitForBatterAction ; CPU:$D2CB PRG:12CB D0 E5 ; ---------------------------------------------------------------------------- ; If the random value is below $46, continue at $D2D9. ; Otherwise, use the current input byte at $18. ; ---------------------------------------------------------------------------- - jsr AdvanceRandomState ; $D2CD: 20 F5 E5 - cmp #$46 ; $D2D0: C9 46 - bcc SelectBatterActionSlot ; $D2D2: 90 05 + jsr AdvanceRandomState ; CPU:$D2CD PRG:12CD 20 F5 E5 + cmp #$46 ; CPU:$D2D0 PRG:12D0 C9 46 + bcc SelectBatterActionSlot ; CPU:$D2D2 PRG:12D2 90 05 UseBatterControllerInput: ; $D2D4 - lda InputAux2 ; $D2D4: A5 18 - asl ; $D2D6: 0A - bpl WaitForBatterAction ; $D2D7: 10 D9 + lda InputAux2 ; CPU:$D2D4 PRG:12D4 A5 18 + asl ; CPU:$D2D6 PRG:12D6 0A + bpl WaitForBatterAction ; CPU:$D2D7 PRG:12D7 10 D9 ; ---------------------------------------------------------------------------- ; Search backward through $9F-$A1 for an entry below eight. ; ---------------------------------------------------------------------------- SelectBatterActionSlot: ; $D2D9 - ldx #$03 ; $D2D9: A2 03 + ldx #$03 ; CPU:$D2D9 PRG:12D9 A2 03 FindAvailableBatterActionSlot: ; $D2DB - dex ; $D2DB: CA - bmi SelectBatterAction ; $D2DC: 30 CF + dex ; CPU:$D2DB PRG:12DB CA + bmi SelectBatterAction ; CPU:$D2DC PRG:12DC 30 CF - lda SecondaryActorState0,x ; $D2DE: B5 9F - cmp #$08 ; $D2E0: C9 08 - bcs FindAvailableBatterActionSlot ; $D2E2: B0 F7 + lda SecondaryActorState0,x ; CPU:$D2DE PRG:12DE B5 9F + cmp #$08 ; CPU:$D2E0 PRG:12E0 C9 08 + bcs FindAvailableBatterActionSlot ; CPU:$D2E2 PRG:12E2 B0 F7 - inc SelectedStateCount ; $D2E4: E6 7F + inc SelectedStateCount ; CPU:$D2E4 PRG:12E4 E6 7F ; ---------------------------------------------------------------------------- ; Select the working value for $21. ; ---------------------------------------------------------------------------- - lda $10 ; $D2E6: A5 10 - bne UseBatterInputAction ; $D2E8: D0 0D + lda $10 ; CPU:$D2E6 PRG:12E6 A5 10 + bne UseBatterInputAction ; CPU:$D2E8 PRG:12E8 D0 0D - lda SecondaryActorState0 ; $D2EA: A5 9F - cmp #$02 ; $D2EC: C9 02 - bne UseBatterInputAction ; $D2EE: D0 07 + lda SecondaryActorState0 ; CPU:$D2EA PRG:12EA A5 9F + cmp #$02 ; CPU:$D2EC PRG:12EC C9 02 + bne UseBatterInputAction ; CPU:$D2EE PRG:12EE D0 07 - jsr AdvanceRandomState ; $D2F0: 20 F5 E5 - and #$01 ; $D2F3: 29 01 - bpl SaveBatterAction ; $D2F5: 10 02 + jsr AdvanceRandomState ; CPU:$D2F0 PRG:12F0 20 F5 E5 + and #$01 ; CPU:$D2F3 PRG:12F3 29 01 + bpl SaveBatterAction ; CPU:$D2F5 PRG:12F5 10 02 ; Always taken after AND #$01. UseBatterInputAction: ; $D2F7 - lda InputState2 ; $D2F7: A5 14 + lda InputState2 ; CPU:$D2F7 PRG:12F7 A5 14 SaveBatterAction: ; $D2F9 - sta SelectedPitchAction ; $D2F9: 85 21 + sta SelectedPitchAction ; CPU:$D2F9 PRG:12F9 85 21 ; ---------------------------------------------------------------------------- ; Process event slots $0E and $11. ; ---------------------------------------------------------------------------- - ldy #$0E ; $D2FB: A0 0E - jsr DispatchNextQueuedEvent ; $D2FD: 20 66 EB + ldy #$0E ; CPU:$D2FB PRG:12FB A0 0E + jsr DispatchNextQueuedEvent ; CPU:$D2FD PRG:12FD 20 66 EB - ldy #$11 ; $D300: A0 11 - jsr DispatchNextQueuedEvent ; $D302: 20 66 EB + ldy #$11 ; CPU:$D300 PRG:1300 A0 11 + jsr DispatchNextQueuedEvent ; CPU:$D302 PRG:1302 20 66 EB ; ---------------------------------------------------------------------------- ; Initialize animation frame $0C, wait ten ticks, then run the helper at $D33C. ; ---------------------------------------------------------------------------- - lda #$0C ; $D305: A9 0C - sta $03B7 ; $D307: 8D B7 03 + lda #$0C ; CPU:$D305 PRG:1305 A9 0C + sta $03B7 ; CPU:$D307 PRG:1307 8D B7 03 - lda #$0A ; $D30A: A9 0A - jsr StoreObjectEventBankValue ; $D30C: 20 41 EB + lda #$0A ; CPU:$D30A PRG:130A A9 0A + jsr StoreObjectEventBankValue ; CPU:$D30C PRG:130C 20 41 EB - jsr DispatchActionType ; $D30F: 20 3C D3 + jsr DispatchActionType ; CPU:$D30F PRG:130F 20 3C D3 - inc CurrentActionState ; $D312: E6 9D - dec $03B7 ; $D314: CE B7 03 + inc CurrentActionState ; CPU:$D312 PRG:1312 E6 9D + dec $03B7 ; CPU:$D314 PRG:1314 CE B7 03 ; ---------------------------------------------------------------------------- ; Dispatch the next state through an inline command. ; ---------------------------------------------------------------------------- - jsr QueueInlineObjectEvent ; $D317: 20 0A EB + jsr QueueInlineObjectEvent ; CPU:$D317 PRG:1317 20 0A EB ; Inline command record consumed by QueueInlineObjectEvent. - .byte $11,$D7,$D5 ; $D31A-$D31C + .byte $11,$D7,$D5 ; $D31A-$D31C ; CPU:$D31A PRG:131A 11 D7 D5 - lda #$1E ; $D31D: A9 1E - jsr StoreObjectEventBankValue ; $D31F: 20 41 EB + lda #$1E ; CPU:$D31D PRG:131D A9 1E + jsr StoreObjectEventBankValue ; CPU:$D31F PRG:131F 20 41 EB - lda #$2F ; $D322: A9 2F - sta $03A2 ; $D324: 8D A2 03 + lda #$2F ; CPU:$D322 PRG:1322 A9 2F + sta $03A2 ; CPU:$D324 PRG:1324 8D A2 03 - jmp CommonEngineExit ; $D327: 4C 6A EB + jmp CommonEngineExit ; CPU:$D327 PRG:1327 4C 6A EB ; ============================================================================ ; $D32A-$D338 @@ -6567,18 +6567,18 @@ SaveBatterAction: ; $D2F9 ; ============================================================================ SelectActionFromObjectState: ; $D32A - inc SelectedStateCount ; $D32A: E6 7F + inc SelectedStateCount ; CPU:$D32A PRG:132A E6 7F - txa ; $D32C: 8A - lsr ; $D32D: 4A - tax ; $D32E: AA + txa ; CPU:$D32C PRG:132C 8A + lsr ; CPU:$D32D PRG:132D 4A + tax ; CPU:$D32E PRG:132E AA - lda $0599,x ; $D32F: BD 99 05 - lsr ; $D332: 4A - tax ; $D333: AA + lda $0599,x ; CPU:$D32F PRG:132F BD 99 05 + lsr ; CPU:$D332 PRG:1332 4A + tax ; CPU:$D333 PRG:1333 AA - lda $D338,x ; $D334: BD 38 D3 - bne SaveBatterAction ; $D337: D0 C0 + lda $D338,x ; CPU:$D334 PRG:1334 BD 38 D3 + bne SaveBatterAction ; CPU:$D337 PRG:1337 D0 C0 ; ============================================================================ ; $D339-$D33B @@ -6588,7 +6588,7 @@ SelectActionFromObjectState: ; $D32A ; ============================================================================ ObjectActionLookupTable: ; $D339 - .byte $01,$08,$02 + .byte $01,$08,$02 ; CPU:$D339 PRG:1339 01 08 02 ; ============================================================================ ; $D33C-$D381 @@ -6612,30 +6612,30 @@ ObjectActionLookupTable: ; $D339 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. ; ---------------------------------------------------------------------------- DispatchActionType: ; $D33C - lda SelectedPitchAction ; $D33C: A5 21 - and #$0B ; $D33E: 29 0B - bne Routine_D361_TestBits ; $D340: D0 1F + lda SelectedPitchAction ; CPU:$D33C PRG:133C A5 21 + and #$0B ; CPU:$D33E PRG:133E 29 0B + bne Routine_D361_TestBits ; CPU:$D340 PRG:1340 D0 1F ; ---------------------------------------------------------------------------- ; Search the three entries at $9F-$A1 in reverse order. ; ---------------------------------------------------------------------------- - ldx #$02 ; $D342: A2 02 + ldx #$02 ; CPU:$D342 PRG:1342 A2 02 Routine_D344_SearchEntries: ; $D344 - lda SecondaryActorState0,x ; $D344: B5 9F - cmp #$08 ; $D346: C9 08 - bcs Routine_D352_NextEntry ; $D348: B0 08 + lda SecondaryActorState0,x ; CPU:$D344 PRG:1344 B5 9F + cmp #$08 ; CPU:$D346 PRG:1346 C9 08 + bcs Routine_D352_NextEntry ; CPU:$D348 PRG:1348 B0 08 - cmp #$06 ; $D34A: C9 06 - bcs Routine_D373_State3 ; $D34C: B0 25 + cmp #$06 ; CPU:$D34A PRG:134A C9 06 + bcs Routine_D373_State3 ; CPU:$D34C PRG:134C B0 25 - cmp #$04 ; $D34E: C9 04 - bcs Routine_D367_State2 ; $D350: B0 15 + cmp #$04 ; CPU:$D34E PRG:134E C9 04 + bcs Routine_D367_State2 ; CPU:$D350 PRG:1350 B0 15 Routine_D352_NextEntry: ; $D352 - dex ; $D352: CA - bpl Routine_D344_SearchEntries + dex ; CPU:$D352 PRG:1352 CA + bpl Routine_D344_SearchEntries ; CPU:$D353 PRG:1353 ?? ; $D353: 10 EF ; ---------------------------------------------------------------------------- @@ -6643,15 +6643,15 @@ Routine_D352_NextEntry: ; $D352 ; ---------------------------------------------------------------------------- Routine_D355_State1: ; $D355 - lda #$01 ; $D355: A9 01 - sta $059D ; $D357: 8D 9D 05 + lda #$01 ; CPU:$D355 PRG:1355 A9 01 + sta $059D ; CPU:$D357 PRG:1357 8D 9D 05 - jsr QueueInlineObjectEvent ; $D35A: 20 0A EB + jsr QueueInlineObjectEvent ; CPU:$D35A PRG:135A 20 0A EB ; Inline command record consumed by QueueInlineObjectEvent. - .byte $10,$AB,$E3 ; $D35D-$D35F + .byte $10,$AB,$E3 ; $D35D-$D35F ; CPU:$D35D PRG:135D 10 AB E3 - rts ; $D360: 60 + rts ; CPU:$D360 PRG:1360 60 ; ---------------------------------------------------------------------------- ; When $21 & $0B is nonzero, test its low two bits. @@ -6662,43 +6662,43 @@ Routine_D355_State1: ; $D355 ; ---------------------------------------------------------------------------- Routine_D361_TestBits: ; $D361 - lsr ; $D361: 4A - bcs Routine_D355_State1 ; $D362: B0 F1 + lsr ; CPU:$D361 PRG:1361 4A + bcs Routine_D355_State1 ; CPU:$D362 PRG:1362 B0 F1 - lsr ; $D364: 4A - bcs Routine_D373_State3 ; $D365: B0 0C + lsr ; CPU:$D364 PRG:1364 4A + bcs Routine_D373_State3 ; CPU:$D365 PRG:1365 B0 0C ; ---------------------------------------------------------------------------- ; State 2. ; ---------------------------------------------------------------------------- Routine_D367_State2: ; $D367 - lda #$02 ; $D367: A9 02 - sta $059E ; $D369: 8D 9E 05 + lda #$02 ; CPU:$D367 PRG:1367 A9 02 + sta $059E ; CPU:$D369 PRG:1369 8D 9E 05 - jsr QueueInlineObjectEvent ; $D36C: 20 0A EB + jsr QueueInlineObjectEvent ; CPU:$D36C PRG:136C 20 0A EB ; Inline command record consumed by QueueInlineObjectEvent. - .byte $12,$AB,$E3 ; $D36F-$D371 + .byte $12,$AB,$E3 ; $D36F-$D371 ; CPU:$D36F PRG:136F 12 AB E3 - rts ; $D372: 60 + rts ; CPU:$D372 PRG:1372 60 ; ---------------------------------------------------------------------------- ; State 3. ; ---------------------------------------------------------------------------- Routine_D373_State3: ; $D373 - lda #$03 ; $D373: A9 03 - sta $05A0 ; $D375: 8D A0 05 + lda #$03 ; CPU:$D373 PRG:1373 A9 03 + sta $05A0 ; CPU:$D375 PRG:1375 8D A0 05 - jsr QueueInlineObjectEvent ; $D378: 20 0A EB + jsr QueueInlineObjectEvent ; CPU:$D378 PRG:1378 20 0A EB ; Inline command record consumed by QueueInlineObjectEvent. - .byte $16,$AB,$E3 ; $D37B-$D37D + .byte $16,$AB,$E3 ; $D37B-$D37D ; CPU:$D37B PRG:137B 16 AB E3 - dec $03B7 ; $D37E: CE B7 03 + dec $03B7 ; CPU:$D37E PRG:137E CE B7 03 - rts ; $D381: 60 + rts ; CPU:$D381 PRG:1381 60 ; ============================================================================ ; $D382-$D3EF @@ -6707,7 +6707,7 @@ Routine_D373_State3: ; $D373 ; ============================================================================ MoveControlledObject: ; $D382 - jsr SelectObjectEventBank1 ; $D382: 20 48 EB + jsr SelectObjectEventBank1 ; CPU:$D382 PRG:1382 20 48 EB ; ---------------------------------------------------------------------------- ; Derive a small index in Y from the value at $13. @@ -6716,17 +6716,17 @@ MoveControlledObject: ; $D382 ; Y begins at $FF and is incremented once per shift. ; ---------------------------------------------------------------------------- - ldy #$FF ; $D385: A0 FF + ldy #$FF ; CPU:$D385 PRG:1385 A0 FF - lda InputState1 ; $D387: A5 13 - ora #$F0 ; $D389: 09 F0 + lda InputState1 ; CPU:$D387 PRG:1387 A5 13 + ora #$F0 ; CPU:$D389 PRG:1389 09 F0 Routine_D38B_FindIndex: ; $D38B - iny ; $D38B: C8 - lsr ; $D38C: 4A - bcc Routine_D38B_FindIndex ; $D38D: 90 FC + iny ; CPU:$D38B PRG:138B C8 + lsr ; CPU:$D38C PRG:138C 4A + bcc Routine_D38B_FindIndex ; CPU:$D38D PRG:138D 90 FC - sty MathTemp05 ; $D38F: 84 05 + sty MathTemp05 ; CPU:$D38F PRG:138F 84 05 ; ---------------------------------------------------------------------------- ; Load a signed horizontal offset from the table at $D3F0. @@ -6737,32 +6737,32 @@ Routine_D38B_FindIndex: ; $D38B ; X = $FF for negative offsets ; ---------------------------------------------------------------------------- - ldx #$00 ; $D391: A2 00 + ldx #$00 ; CPU:$D391 PRG:1391 A2 00 - lda ControlledHorizontalOffsetTable,y ; $D393: B9 F0 D3 - bpl Routine_D399_AddHorizontal + lda ControlledHorizontalOffsetTable,y ; CPU:$D393 PRG:1393 B9 F0 D3 + bpl Routine_D399_AddHorizontal ; CPU:$D396 PRG:1396 ?? ; $D396: 10 01 - dex ; $D398: CA + dex ; CPU:$D398 PRG:1398 CA ; X = $FF Routine_D399_AddHorizontal: ; $D399 - clc ; $D399: 18 + clc ; CPU:$D399 PRG:1399 18 - adc $050F ; $D39A: 6D 0F 05 - tay ; $D39D: A8 - sta CalculatedCoordinateLow ; $D39E: 85 AE + adc $050F ; CPU:$D39A PRG:139A 6D 0F 05 + tay ; CPU:$D39D PRG:139D A8 + sta CalculatedCoordinateLow ; CPU:$D39E PRG:139E 85 AE - txa ; $D3A0: 8A - adc $0510 ; $D3A1: 6D 10 05 - sta CalculatedCoordinateHigh ; $D3A4: 85 AF + txa ; CPU:$D3A0 PRG:13A0 8A + adc $0510 ; CPU:$D3A1 PRG:13A1 6D 10 05 + sta CalculatedCoordinateHigh ; CPU:$D3A4 PRG:13A4 85 AF ; ---------------------------------------------------------------------------- ; Normalize or transform the signed horizontal coordinate in A:Y. ; ---------------------------------------------------------------------------- - jsr AbsoluteValueAY ; $D3A6: 20 CB E7 - tax ; $D3A9: AA + jsr AbsoluteValueAY ; CPU:$D3A6 PRG:13A6 20 CB E7 + tax ; CPU:$D3A9 PRG:13A9 AA ; ---------------------------------------------------------------------------- ; Accept the new horizontal coordinate only when it lies inside the permitted @@ -6771,75 +6771,75 @@ Routine_D399_AddHorizontal: ; $D399 ; The two-stage signed test uses Y as the low byte and X/A as the high byte. ; ---------------------------------------------------------------------------- - cpy #$60 ; $D3AA: C0 60 - sbc #$01 ; $D3AC: E9 01 - bpl Routine_D3C1_Vertical ; $D3AE: 10 11 + cpy #$60 ; CPU:$D3AA PRG:13AA C0 60 + sbc #$01 ; CPU:$D3AC PRG:13AC E9 01 + bpl Routine_D3C1_Vertical ; CPU:$D3AE PRG:13AE 10 11 - txa ; $D3B0: 8A + txa ; CPU:$D3B0 PRG:13B0 8A - cpy #$00 ; $D3B1: C0 00 - sbc #$01 ; $D3B3: E9 01 - bmi Routine_D3C1_Vertical ; $D3B5: 30 0A + cpy #$00 ; CPU:$D3B1 PRG:13B1 C0 00 + sbc #$01 ; CPU:$D3B3 PRG:13B3 E9 01 + bmi Routine_D3C1_Vertical ; CPU:$D3B5 PRG:13B5 30 0A - lda CalculatedCoordinateLow ; $D3B7: A5 AE - sta $050F ; $D3B9: 8D 0F 05 + lda CalculatedCoordinateLow ; CPU:$D3B7 PRG:13B7 A5 AE + sta $050F ; CPU:$D3B9 PRG:13B9 8D 0F 05 - lda CalculatedCoordinateHigh ; $D3BC: A5 AF - sta $0510 ; $D3BE: 8D 10 05 + lda CalculatedCoordinateHigh ; CPU:$D3BC PRG:13BC A5 AF + sta $0510 ; CPU:$D3BE PRG:13BE 8D 10 05 ; ---------------------------------------------------------------------------- ; Load a signed vertical offset from the overlapping table at $D3F3. ; ---------------------------------------------------------------------------- Routine_D3C1_Vertical: ; $D3C1 - ldy MathTemp05 ; $D3C1: A4 05 - ldx #$00 ; $D3C3: A2 00 + ldy MathTemp05 ; CPU:$D3C1 PRG:13C1 A4 05 + ldx #$00 ; CPU:$D3C3 PRG:13C3 A2 00 - lda ControlledVerticalOffsetTable,y ; $D3C5: B9 F3 D3 - bpl Routine_D3CB_AddVertical + lda ControlledVerticalOffsetTable,y ; CPU:$D3C5 PRG:13C5 B9 F3 D3 + bpl Routine_D3CB_AddVertical ; CPU:$D3C8 PRG:13C8 ?? ; $D3C8: 10 01 - dex ; $D3CA: CA + dex ; CPU:$D3CA PRG:13CA CA ; X = $FF Routine_D3CB_AddVertical: ; $D3CB - clc ; $D3CB: 18 + clc ; CPU:$D3CB PRG:13CB 18 - adc $0540 ; $D3CC: 6D 40 05 - tay ; $D3CF: A8 + adc $0540 ; CPU:$D3CC PRG:13CC 6D 40 05 + tay ; CPU:$D3CF PRG:13CF A8 - txa ; $D3D0: 8A - adc $0541 ; $D3D1: 6D 41 05 - tax ; $D3D4: AA + txa ; CPU:$D3D0 PRG:13D0 8A + adc $0541 ; CPU:$D3D1 PRG:13D1 6D 41 05 + tax ; CPU:$D3D4 PRG:13D4 AA ; ---------------------------------------------------------------------------- ; Accept the vertical coordinate only when it lies inside the permitted range. ; ---------------------------------------------------------------------------- - cpy #$C0 ; $D3D5: C0 C0 - sbc #$F8 ; $D3D7: E9 F8 - bpl Routine_D3E8_UpdateObject + cpy #$C0 ; CPU:$D3D5 PRG:13D5 C0 C0 + sbc #$F8 ; CPU:$D3D7 PRG:13D7 E9 F8 + bpl Routine_D3E8_UpdateObject ; CPU:$D3D9 PRG:13D9 ?? ; $D3D9: 10 0D - txa ; $D3DB: 8A + txa ; CPU:$D3DB PRG:13DB 8A - cpy #$A0 ; $D3DC: C0 A0 - sbc #$F7 ; $D3DE: E9 F7 - bmi Routine_D3E8_UpdateObject + cpy #$A0 ; CPU:$D3DC PRG:13DC C0 A0 + sbc #$F7 ; CPU:$D3DE PRG:13DE E9 F7 + bmi Routine_D3E8_UpdateObject ; CPU:$D3E0 PRG:13E0 ?? ; $D3E0: 30 06 - sty $0540 ; $D3E2: 8C 40 05 - stx $0541 ; $D3E5: 8E 41 05 + sty $0540 ; CPU:$D3E2 PRG:13E2 8C 40 05 + stx $0541 ; CPU:$D3E5 PRG:13E5 8E 41 05 ; ---------------------------------------------------------------------------- ; Update object six, then repeat the routine. ; ---------------------------------------------------------------------------- Routine_D3E8_UpdateObject: ; $D3E8 - ldx #$06 ; $D3E8: A2 06 - jsr ClearMovementTransforms ; $D3EA: 20 B7 E6 + ldx #$06 ; CPU:$D3E8 PRG:13E8 A2 06 + jsr ClearMovementTransforms ; CPU:$D3EA PRG:13EA 20 B7 E6 - jmp MoveControlledObject ; $D3ED: 4C 82 D3 + jmp MoveControlledObject ; CPU:$D3ED PRG:13ED 4C 82 D3 ; ============================================================================ ; Temporary aliases for the lookup data immediately following the routine. @@ -6847,10 +6847,10 @@ Routine_D3E8_UpdateObject: ; $D3E8 ; ============================================================================ ControlledHorizontalOffsetTable: ; $D3F0 - .byte $01,$FF,$00 + .byte $01,$FF,$00 ; CPU:$D3F0 PRG:13F0 01 FF 00 ControlledVerticalOffsetTable: ; $D3F3 - .byte $00,$00,$FF,$01,$00 + .byte $00,$00,$FF,$01,$00 ; CPU:$D3F3 PRG:13F3 00 00 FF 01 00 ; ============================================================================ ; $D3F8-$D477 @@ -6858,21 +6858,21 @@ ControlledVerticalOffsetTable: ; $D3F3 ; ============================================================================ RunControlledActorDelay: ; $D3F8 - lda #$14 ; $D3F8: A9 14 - sta ActionDelayCounter ; $D3FA: 85 92 + lda #$14 ; CPU:$D3F8 PRG:13F8 A9 14 + sta ActionDelayCounter ; CPU:$D3FA PRG:13FA 85 92 ; ---------------------------------------------------------------------------- ; Run $EB4C twenty times while setting $13 to $80 between iterations. ; ---------------------------------------------------------------------------- Routine_D3FC_InitialDelay: ; $D3FC - jsr SelectObjectEventBank0 ; $D3FC: 20 4C EB + jsr SelectObjectEventBank0 ; CPU:$D3FC PRG:13FC 20 4C EB - lda #$80 ; $D3FF: A9 80 - sta InputState1 ; $D401: 85 13 + lda #$80 ; CPU:$D3FF PRG:13FF A9 80 + sta InputState1 ; CPU:$D401 PRG:1401 85 13 - dec ActionDelayCounter ; $D403: C6 92 - bne Routine_D3FC_InitialDelay + dec ActionDelayCounter ; CPU:$D403 PRG:1403 C6 92 + bne Routine_D3FC_InitialDelay ; CPU:$D405 PRG:1405 ?? ; $D405: D0 F5 ; ---------------------------------------------------------------------------- @@ -6880,11 +6880,11 @@ Routine_D3FC_InitialDelay: ; $D3FC ; ---------------------------------------------------------------------------- SelectControlledActorDelay: ; $D407 - jsr AdvanceRandomState ; $D407: 20 F5 E5 + jsr AdvanceRandomState ; CPU:$D407 PRG:1407 20 F5 E5 - and #$0F ; $D40A: 29 0F - cmp #$0B ; $D40C: C9 0B - bcs SelectControlledActorDelay + and #$0F ; CPU:$D40A PRG:140A 29 0F + cmp #$0B ; CPU:$D40C PRG:140C C9 0B + bcs SelectControlledActorDelay ; CPU:$D40E PRG:140E ?? ; $D40E: B0 F7 ; ---------------------------------------------------------------------------- @@ -6894,19 +6894,19 @@ SelectControlledActorDelay: ; $D407 ; subtraction intentionally uses that carry state. ; ---------------------------------------------------------------------------- - sbc #$0A ; $D410: E9 0A - sta ActionDelayCounter ; $D412: 85 92 + sbc #$0A ; CPU:$D410 PRG:1410 E9 0A + sta ActionDelayCounter ; CPU:$D412 PRG:1412 85 92 ; ---------------------------------------------------------------------------- ; Wait until the high position byte at $053B becomes negative. ; ---------------------------------------------------------------------------- WaitForActorAscent: ; $D414 - jsr SelectObjectEventBank1 ; $D414: 20 48 EB + jsr SelectObjectEventBank1 ; CPU:$D414 PRG:1414 20 48 EB - ldx $053B ; $D417: AE 3B 05 - dex ; $D41A: CA - bpl WaitForActorAscent + ldx $053B ; CPU:$D417 PRG:1417 AE 3B 05 + dex ; CPU:$D41A PRG:141A CA + bpl WaitForActorAscent ; CPU:$D41B PRG:141B ?? ; $D41B: 10 F7 ; ---------------------------------------------------------------------------- @@ -6914,35 +6914,35 @@ WaitForActorAscent: ; $D414 ; ---------------------------------------------------------------------------- WaitForActorDescent: ; $D41D - inc ActionDelayCounter ; $D41D: E6 92 + inc ActionDelayCounter ; CPU:$D41D PRG:141D E6 92 - jsr SelectObjectEventBank1 ; $D41F: 20 48 EB + jsr SelectObjectEventBank1 ; CPU:$D41F PRG:141F 20 48 EB - lda $053B ; $D422: AD 3B 05 - cmp #$FD ; $D425: C9 FD - bpl WaitForActorDescent + lda $053B ; CPU:$D422 PRG:1422 AD 3B 05 + cmp #$FD ; CPU:$D425 PRG:1425 C9 FD + bpl WaitForActorDescent ; CPU:$D427 PRG:1427 ?? ; $D427: 10 F4 ; ---------------------------------------------------------------------------- ; Generate a random byte. Values below two take the alternate timing path. ; ---------------------------------------------------------------------------- - jsr AdvanceRandomState ; $D429: 20 F5 E5 + jsr AdvanceRandomState ; CPU:$D429 PRG:1429 20 F5 E5 - cmp #$02 ; $D42C: C9 02 - bcc SelectActorAlternateDelay + cmp #$02 ; CPU:$D42C PRG:142C C9 02 + bcc SelectActorAlternateDelay ; CPU:$D42E PRG:142E ?? ; $D42E: 90 31 ; ---------------------------------------------------------------------------- ; Normalize the current horizontal position in A:Y. ; ---------------------------------------------------------------------------- - tax ; $D430: AA + tax ; CPU:$D430 PRG:1430 AA - ldy $0509 ; $D431: AC 09 05 - lda $050A ; $D434: AD 0A 05 + ldy $0509 ; CPU:$D431 PRG:1431 AC 09 05 + lda $050A ; CPU:$D434 PRG:1434 AD 0A 05 - jsr AbsoluteValueAY ; $D437: 20 CB E7 + jsr AbsoluteValueAY ; CPU:$D437 PRG:1437 20 CB E7 ; ---------------------------------------------------------------------------- ; Validate the normalized coordinate against two bounds. @@ -6950,67 +6950,67 @@ WaitForActorDescent: ; $D41D ; X still contains the random byte selected at $D429. ; ---------------------------------------------------------------------------- - cpx #$DC ; $D43A: E0 DC - bcs FinishControlledActorDelay ; $D43C: B0 37 + cpx #$DC ; CPU:$D43A PRG:143A E0 DC + bcs FinishControlledActorDelay ; CPU:$D43C PRG:143C B0 37 - cpy #$20 ; $D43E: C0 20 - sbc #$00 ; $D440: E9 00 - bcc RunActorDelayCountdown ; $D442: 90 04 + cpy #$20 ; CPU:$D43E PRG:143E C0 20 + sbc #$00 ; CPU:$D440 PRG:1440 E9 00 + bcc RunActorDelayCountdown ; CPU:$D442 PRG:1442 90 04 - cpx #$38 ; $D444: E0 38 - bcs FinishControlledActorDelay ; $D446: B0 2D + cpx #$38 ; CPU:$D444 PRG:1444 E0 38 + bcs FinishControlledActorDelay ; CPU:$D446 PRG:1446 B0 2D ; ---------------------------------------------------------------------------- ; Wait while counting $92 down through zero. ; ---------------------------------------------------------------------------- RunActorDelayCountdown: ; $D448 - jsr SelectObjectEventBank1 ; $D448: 20 48 EB + jsr SelectObjectEventBank1 ; CPU:$D448 PRG:1448 20 48 EB - dec ActionDelayCounter ; $D44B: C6 92 - bpl RunActorDelayCountdown ; $D44D: 10 F9 + dec ActionDelayCounter ; CPU:$D44B PRG:144B C6 92 + bpl RunActorDelayCountdown ; CPU:$D44D PRG:144D 10 F9 ; ---------------------------------------------------------------------------- ; Run another fixed twenty-iteration delay. ; ---------------------------------------------------------------------------- - lda #$14 ; $D44F: A9 14 - sta ActionDelayCounter ; $D451: 85 92 + lda #$14 ; CPU:$D44F PRG:144F A9 14 + sta ActionDelayCounter ; CPU:$D451 PRG:1451 85 92 RunActorFinalDelay: ; $D453 - jsr SelectObjectEventBank0 ; $D453: 20 4C EB + jsr SelectObjectEventBank0 ; CPU:$D453 PRG:1453 20 4C EB - lda #$80 ; $D456: A9 80 - sta InputState1 ; $D458: 85 13 + lda #$80 ; CPU:$D456 PRG:1456 A9 80 + sta InputState1 ; CPU:$D458 PRG:1458 85 13 - dec ActionDelayCounter ; $D45A: C6 92 - bne RunActorFinalDelay ; $D45C: D0 F5 + dec ActionDelayCounter ; CPU:$D45A PRG:145A C6 92 + bne RunActorFinalDelay ; CPU:$D45C PRG:145C D0 F5 - jmp CommonEngineExit ; $D45E: 4C 6A EB + jmp CommonEngineExit ; CPU:$D45E PRG:145E 4C 6A EB ; ---------------------------------------------------------------------------- ; Alternate randomized delay path for values below two. ; ---------------------------------------------------------------------------- SelectActorAlternateDelay: ; $D461 - jsr AdvanceRandomState ; $D461: 20 F5 E5 + jsr AdvanceRandomState ; CPU:$D461 PRG:1461 20 F5 E5 - and #$07 ; $D464: 29 07 - adc #$04 ; $D466: 69 04 - sta ActionDelayCounter ; $D468: 85 92 + and #$07 ; CPU:$D464 PRG:1464 29 07 + adc #$04 ; CPU:$D466 PRG:1466 69 04 + sta ActionDelayCounter ; CPU:$D468 PRG:1468 85 92 RunActorAlternateDelay: ; $D46A - jsr SelectObjectEventBank0 ; $D46A: 20 4C EB + jsr SelectObjectEventBank0 ; CPU:$D46A PRG:146A 20 4C EB - lda #$80 ; $D46D: A9 80 - sta InputState1 ; $D46F: 85 13 + lda #$80 ; CPU:$D46D PRG:146D A9 80 + sta InputState1 ; CPU:$D46F PRG:146F 85 13 - dec ActionDelayCounter ; $D471: C6 92 - bne RunActorAlternateDelay + dec ActionDelayCounter ; CPU:$D471 PRG:1471 C6 92 + bne RunActorAlternateDelay ; CPU:$D473 PRG:1473 ?? ; $D473: D0 F5 FinishControlledActorDelay: ; $D475 - jmp CommonEngineExit ; $D475: 4C 6A EB + jmp CommonEngineExit ; CPU:$D475 PRG:1475 4C 6A EB ; ============================================================================ ; $D478-$D4FE @@ -7019,8 +7019,8 @@ FinishControlledActorDelay: ; $D475 ; ============================================================================ RunFielderAnimationSequence: ; $D478 - lda #$00 ; $D478: A9 00 - sta ObjectProximityState ; $D47A: 85 87 + lda #$00 ; CPU:$D478 PRG:1478 A9 00 + sta ObjectProximityState ; CPU:$D47A PRG:147A 85 87 ; ---------------------------------------------------------------------------- ; Initialize indexed fields for object offset $06. @@ -7031,54 +7031,54 @@ RunFielderAnimationSequence: ; $D478 ; $F0,$FE,$20,$F8 four field values ; ---------------------------------------------------------------------------- - jsr LoadObjectPositionInline + jsr LoadObjectPositionInline ; CPU:$D47C PRG:147C ?? ; $D47C: 20 A7 C9 - .byte $06 ; $D47F - .byte $F0,$FE,$20,$F8 ; $D480-$D483 + .byte $06 ; $D47F ; CPU:$D47E PRG:147E 06 + .byte $F0,$FE,$20,$F8 ; $D480-$D483 ; CPU:$D47F PRG:147F F0 FE 20 F8 ; ---------------------------------------------------------------------------- ; XOR both bytes of the coordinate at $050F/$0510 with $4C. ; ---------------------------------------------------------------------------- - lda $050F ; $D484: AD 0F 05 - eor HorizontalDirectionMask ; $D487: 45 4C - sta $050F ; $D489: 8D 0F 05 + lda $050F ; CPU:$D484 PRG:1484 AD 0F 05 + eor HorizontalDirectionMask ; CPU:$D487 PRG:1487 45 4C + sta $050F ; CPU:$D489 PRG:1489 8D 0F 05 - lda $0510 ; $D48C: AD 10 05 - eor HorizontalDirectionMask ; $D48F: 45 4C - sta $0510 ; $D491: 8D 10 05 + lda $0510 ; CPU:$D48C PRG:148C AD 10 05 + eor HorizontalDirectionMask ; CPU:$D48F PRG:148F 45 4C + sta $0510 ; CPU:$D491 PRG:1491 8D 10 05 ; ---------------------------------------------------------------------------- ; Initialize animation and timing state. ; ---------------------------------------------------------------------------- - lda #$00 ; $D494: A9 00 - sta $03B3 ; $D496: 8D B3 03 + lda #$00 ; CPU:$D494 PRG:1494 A9 00 + sta $03B3 ; CPU:$D496 PRG:1496 8D B3 03 - lda #$1E ; $D499: A9 1E - jsr StoreObjectEventBankValue ; $D49B: 20 41 EB + lda #$1E ; CPU:$D499 PRG:1499 A9 1E + jsr StoreObjectEventBankValue ; CPU:$D49B PRG:149B 20 41 EB ; ---------------------------------------------------------------------------- ; Shared loop restart point. ; ---------------------------------------------------------------------------- ResetFielderAnimationCounters: ; $D49E - lda #$00 ; $D49E: A9 00 - sta FielderInputBalance ; $D4A0: 85 8D + lda #$00 ; CPU:$D49E PRG:149E A9 00 + sta FielderInputBalance ; CPU:$D4A0 PRG:14A0 85 8D - lda #$0B ; $D4A2: A9 0B - sta FielderAnimationCountdown ; $D4A4: 85 8C + lda #$0B ; CPU:$D4A2 PRG:14A2 A9 0B + sta FielderAnimationCountdown ; CPU:$D4A4 PRG:14A4 85 8C ; ---------------------------------------------------------------------------- ; Wait until $13 becomes negative. ; ---------------------------------------------------------------------------- WaitForFielderInput: ; $D4A6 - jsr SelectObjectEventBank1 ; $D4A6: 20 48 EB + jsr SelectObjectEventBank1 ; CPU:$D4A6 PRG:14A6 20 48 EB - lda InputState1 ; $D4A9: A5 13 - bpl WaitForFielderInput + lda InputState1 ; CPU:$D4A9 PRG:14A9 A5 13 + bpl WaitForFielderInput ; CPU:$D4AB PRG:14AB ?? ; $D4AB: 10 F9 ; ---------------------------------------------------------------------------- @@ -7086,92 +7086,92 @@ WaitForFielderInput: ; $D4A6 ; ---------------------------------------------------------------------------- AdvanceFielderAnimationCycle: ; $D4AD - lda #$03 ; $D4AD: A9 03 - sta $0C ; $D4AF: 85 0C + lda #$03 ; CPU:$D4AD PRG:14AD A9 03 + sta $0C ; CPU:$D4AF PRG:14AF 85 0C - inc $03B3 ; $D4B1: EE B3 03 + inc $03B3 ; CPU:$D4B1 PRG:14B1 EE B3 03 ; ---------------------------------------------------------------------------- ; A state condition at $82/$87 can branch to the next routine at $D4FF. ; ---------------------------------------------------------------------------- CheckFielderAnimationState: ; $D4B4 - lda ActorActionComplete ; $D4B4: A5 82 - bne UpdateFielderAnimationFrame ; $D4B6: D0 06 + lda ActorActionComplete ; CPU:$D4B4 PRG:14B4 A5 82 + bne UpdateFielderAnimationFrame ; CPU:$D4B6 PRG:14B6 D0 06 - lda ObjectProximityState ; $D4B8: A5 87 - cmp #$01 ; $D4BA: C9 01 - beq SelectRandomMotionParameters ; $D4BC: F0 41 + lda ObjectProximityState ; CPU:$D4B8 PRG:14B8 A5 87 + cmp #$01 ; CPU:$D4BA PRG:14BA C9 01 + beq SelectRandomMotionParameters ; CPU:$D4BC PRG:14BC F0 41 ; ---------------------------------------------------------------------------- ; Wait one frame and compare the animation value against five. ; ---------------------------------------------------------------------------- UpdateFielderAnimationFrame: ; $D4BE - jsr SelectObjectEventBank1 ; $D4BE: 20 48 EB + jsr SelectObjectEventBank1 ; CPU:$D4BE PRG:14BE 20 48 EB - sec ; $D4C1: 38 + sec ; CPU:$D4C1 PRG:14C1 38 - lda $03B3 ; $D4C2: AD B3 03 - sbc #$05 ; $D4C5: E9 05 - beq ReverseFielderAnimation ; $D4C7: F0 1E + lda $03B3 ; CPU:$D4C2 PRG:14C2 AD B3 03 + sbc #$05 ; CPU:$D4C5 PRG:14C5 E9 05 + beq ReverseFielderAnimation ; CPU:$D4C7 PRG:14C7 F0 1E ; ---------------------------------------------------------------------------- ; Adjust $8D according to the sign of $13. ; ---------------------------------------------------------------------------- - lda InputState1 ; $D4C9: A5 13 - bmi UpdateFielderAnimationCounters + lda InputState1 ; CPU:$D4C9 PRG:14C9 A5 13 + bmi UpdateFielderAnimationCounters ; CPU:$D4CB PRG:14CB ?? ; $D4CB: 30 08 - dec FielderInputBalance ; $D4CD: C6 8D - bpl CheckFielderAnimationState ; $D4CF: 10 E3 + dec FielderInputBalance ; CPU:$D4CD PRG:14CD C6 8D + bpl CheckFielderAnimationState ; CPU:$D4CF PRG:14CF 10 E3 - inc FielderInputBalance ; $D4D1: E6 8D - bpl CheckFielderAnimationState ; $D4D3: 10 DF + inc FielderInputBalance ; CPU:$D4D1 PRG:14D1 E6 8D + bpl CheckFielderAnimationState ; CPU:$D4D3 PRG:14D3 10 DF ; ---------------------------------------------------------------------------- ; Update loop counters. ; ---------------------------------------------------------------------------- UpdateFielderAnimationCounters: ; $D4D5 - inc FielderInputBalance ; $D4D5: E6 8D + inc FielderInputBalance ; CPU:$D4D5 PRG:14D5 E6 8D - dec FielderAnimationCountdown ; $D4D7: C6 8C - dec $0C ; $D4D9: C6 0C - bne CheckFielderAnimationState ; $D4DB: D0 D7 + dec FielderAnimationCountdown ; CPU:$D4D7 PRG:14D7 C6 8C + dec $0C ; CPU:$D4D9 PRG:14D9 C6 0C + bne CheckFielderAnimationState ; CPU:$D4DB PRG:14DB D0 D7 ; ---------------------------------------------------------------------------- ; Repeat until the animation value reaches five. ; ---------------------------------------------------------------------------- - ldx $03B3 ; $D4DD: AE B3 03 - cpx #$05 ; $D4E0: E0 05 - beq UpdateFielderAnimationFrame ; $D4E2: F0 DA + ldx $03B3 ; CPU:$D4DD PRG:14DD AE B3 03 + cpx #$05 ; CPU:$D4E0 PRG:14E0 E0 05 + beq UpdateFielderAnimationFrame ; CPU:$D4E2 PRG:14E2 F0 DA - jmp AdvanceFielderAnimationCycle ; $D4E4: 4C AD D4 + jmp AdvanceFielderAnimationCycle ; CPU:$D4E4 PRG:14E4 4C AD D4 ; ---------------------------------------------------------------------------- ; Handle animation value five. ; ---------------------------------------------------------------------------- ReverseFielderAnimation: ; $D4E7 - sta FielderInputBalance ; $D4E7: 85 8D + sta FielderInputBalance ; CPU:$D4E7 PRG:14E7 85 8D ; A is zero after SBC #$05 succeeded. - lda InputState1 ; $D4E9: A5 13 - bmi UpdateFielderAnimationFrame ; $D4EB: 30 D1 + lda InputState1 ; CPU:$D4E9 PRG:14E9 A5 13 + bmi UpdateFielderAnimationFrame ; CPU:$D4EB PRG:14EB 30 D1 - dec $03B3 ; $D4ED: CE B3 03 + dec $03B3 ; CPU:$D4ED PRG:14ED CE B3 03 - lda #$02 ; $D4F0: A9 02 - jsr StoreObjectEventBankValue ; $D4F2: 20 41 EB + lda #$02 ; CPU:$D4F0 PRG:14F0 A9 02 + jsr StoreObjectEventBankValue ; CPU:$D4F2 PRG:14F2 20 41 EB - lda $03B3 ; $D4F5: AD B3 03 - cmp #$00 ; $D4F8: C9 00 - bne ReverseFielderAnimation ; $D4FA: D0 EB + lda $03B3 ; CPU:$D4F5 PRG:14F5 AD B3 03 + cmp #$00 ; CPU:$D4F8 PRG:14F8 C9 00 + bne ReverseFielderAnimation ; CPU:$D4FA PRG:14FA D0 EB - jmp ResetFielderAnimationCounters + jmp ResetFielderAnimationCounters ; CPU:$D4FC PRG:14FC ?? ; $D4FC: 4C 9E D4 @@ -7181,7 +7181,7 @@ ReverseFielderAnimation: ; $D4E7 ; ============================================================================ SelectRandomMotionParameters: ; $D4FF - ldx #$05 ; $D4FF: A2 05 + ldx #$05 ; CPU:$D4FF PRG:14FF A2 05 ; ---------------------------------------------------------------------------- ; Generate one random value. @@ -7191,14 +7191,14 @@ SelectRandomMotionParameters: ; $D4FF ; random-number call. ; ---------------------------------------------------------------------------- - jsr AdvanceRandomState ; $D501: 20 F5 E5 + jsr AdvanceRandomState ; CPU:$D501 PRG:1501 20 F5 E5 SearchMotionThreshold: ; $D504 - cmp $D5BD,x ; $D504: DD BD D5 - bcs StartRandomMotion ; $D507: B0 07 + cmp $D5BD,x ; CPU:$D504 PRG:1504 DD BD D5 + bcs StartRandomMotion ; CPU:$D507 PRG:1507 B0 07 - dex ; $D509: CA - bne SearchMotionThreshold + dex ; CPU:$D509 PRG:1509 CA + bne SearchMotionThreshold ; CPU:$D50A PRG:150A ?? ; $D50A: D0 F8 ; ---------------------------------------------------------------------------- @@ -7207,8 +7207,8 @@ SearchMotionThreshold: ; $D504 ; X is zero here. Save it to $81 and branch back to the earlier wait loop. ; ---------------------------------------------------------------------------- - stx RandomValue81 ; $D50C: 86 81 - beq UpdateFielderAnimationFrame ; $D50E: F0 AE + stx RandomValue81 ; CPU:$D50C PRG:150C 86 81 + beq UpdateFielderAnimationFrame ; CPU:$D50E PRG:150E F0 AE ; Always taken because X is zero. ; ---------------------------------------------------------------------------- @@ -7219,24 +7219,24 @@ SearchMotionThreshold: ; $D504 ; ---------------------------------------------------------------------------- StartRandomMotion: ; $D510 - inc StateSequenceActive ; $D510: E6 46 + inc StateSequenceActive ; CPU:$D510 PRG:1510 E6 46 - jsr AdvanceRandomState ; $D512: 20 F5 E5 - and #$1F ; $D515: 29 1F + jsr AdvanceRandomState ; CPU:$D512 PRG:1512 20 F5 E5 + and #$1F ; CPU:$D515 PRG:1515 29 1F - adc $D5B8,x ; $D517: 7D B8 D5 - sta RandomHorizontalMotion ; $D51A: 85 8E + adc $D5B8,x ; CPU:$D517 PRG:1517 7D B8 D5 + sta RandomHorizontalMotion ; CPU:$D51A PRG:151A 85 8E ; ============================================================================ ; $D51C-$D53F ; Select a second table index and perform the first signed calculation. ; ============================================================================ - ldx #$0A ; $D51C: A2 0A + ldx #$0A ; CPU:$D51C PRG:151C A2 0A - lda FielderInputBalance ; $D51E: A5 8D - sta MotionDirectionState ; $D520: 85 88 - beq SelectRandomMotionOffset + lda FielderInputBalance ; CPU:$D51E PRG:151E A5 8D + sta MotionDirectionState ; CPU:$D520 PRG:1520 85 88 + beq SelectRandomMotionOffset ; CPU:$D522 PRG:1522 ?? ; $D522: F0 09 ; ---------------------------------------------------------------------------- @@ -7247,13 +7247,13 @@ StartRandomMotion: ; $D510 ; ---------------------------------------------------------------------------- SearchMotionAngleThreshold: ; $D524 - jsr AdvanceRandomState ; $D524: 20 F5 E5 + jsr AdvanceRandomState ; CPU:$D524 PRG:1524 20 F5 E5 CompareMotionAngleThreshold: ; $D527 - dex ; $D527: CA + dex ; CPU:$D527 PRG:1527 CA - cmp $D5CE,x ; $D528: DD CE D5 - bcc CompareMotionAngleThreshold + cmp $D5CE,x ; CPU:$D528 PRG:1528 DD CE D5 + bcc CompareMotionAngleThreshold ; CPU:$D52B PRG:152B ?? ; $D52B: 90 FA ; ---------------------------------------------------------------------------- @@ -7262,11 +7262,11 @@ CompareMotionAngleThreshold: ; $D527 ; ---------------------------------------------------------------------------- SelectRandomMotionOffset: ; $D52D - jsr AdvanceRandomState ; $D52D: 20 F5 E5 + jsr AdvanceRandomState ; CPU:$D52D PRG:152D 20 F5 E5 - and #$01 ; $D530: 29 01 - adc $D5C3,x ; $D532: 7D C3 D5 - tay ; $D535: A8 + and #$01 ; CPU:$D530 PRG:1530 29 01 + adc $D5C3,x ; CPU:$D532 PRG:1532 7D C3 D5 + tay ; CPU:$D535 PRG:1535 A8 ; ---------------------------------------------------------------------------- ; Pass A = $8E, X = 0, and the selected Y value to the math helper at $E855. @@ -7274,13 +7274,13 @@ SelectRandomMotionOffset: ; $D52D ; Save the returned Y value in $8F and preserve A on the stack. ; ---------------------------------------------------------------------------- - ldx #$00 ; $D536: A2 00 + ldx #$00 ; CPU:$D536 PRG:1536 A2 00 - lda RandomHorizontalMotion ; $D538: A5 8E - jsr CalculateVectorFromRotatedMask ; $D53A: 20 55 E8 + lda RandomHorizontalMotion ; CPU:$D538 PRG:1538 A5 8E + jsr CalculateVectorFromRotatedMask ; CPU:$D53A PRG:153A 20 55 E8 - sty CalculatedVerticalMotion ; $D53D: 84 8F - pha ; $D53F: 48 + sty CalculatedVerticalMotion ; CPU:$D53D PRG:153D 84 8F + pha ; CPU:$D53F PRG:153F 48 ; ============================================================================ ; $D540-$D560 @@ -7292,10 +7292,10 @@ SelectRandomMotionOffset: ; $D52D ; Y contains the corresponding secondary result. ; ============================================================================ - sec ; $D540: 38 + sec ; CPU:$D540 PRG:1540 38 - lda FielderAnimationCountdown ; $D541: A5 8C - sbc #$05 ; $D543: E9 05 + lda FielderAnimationCountdown ; CPU:$D541 PRG:1541 A5 8C + sbc #$05 ; CPU:$D543 PRG:1543 E9 05 ; ---------------------------------------------------------------------------- ; Scale the signed result. @@ -7304,25 +7304,25 @@ SelectRandomMotionOffset: ; $D52D ; Three additional ASL instructions multiply the result by eight. ; ---------------------------------------------------------------------------- - sec ; $D545: 38 - rol ; $D546: 2A - asl ; $D547: 0A - asl ; $D548: 0A - asl ; $D549: 0A + sec ; CPU:$D545 PRG:1545 38 + rol ; CPU:$D546 PRG:1546 2A + asl ; CPU:$D547 PRG:1547 0A + asl ; CPU:$D548 PRG:1548 0A + asl ; CPU:$D549 PRG:1549 0A - sta RandomVerticalMotion ; $D54A: 85 90 + sta RandomVerticalMotion ; CPU:$D54A PRG:154A 85 90 ; ---------------------------------------------------------------------------- ; Add a random five-bit value, then conditionally mirror/sign-adjust it using ; the value at $4C. ; ---------------------------------------------------------------------------- - jsr AdvanceRandomState ; $D54C: 20 F5 E5 - and #$1F ; $D54F: 29 1F + jsr AdvanceRandomState ; CPU:$D54C PRG:154C 20 F5 E5 + and #$1F ; CPU:$D54F PRG:154F 29 1F - adc RandomVerticalMotion ; $D551: 65 90 - eor HorizontalDirectionMask ; $D553: 45 4C - sta RandomVerticalMotion ; $D555: 85 90 + adc RandomVerticalMotion ; CPU:$D551 PRG:1551 65 90 + eor HorizontalDirectionMask ; CPU:$D553 PRG:1553 45 4C + sta RandomVerticalMotion ; CPU:$D555 PRG:1555 85 90 ; ---------------------------------------------------------------------------- ; Run the signed math helper again. @@ -7331,16 +7331,16 @@ SelectRandomMotionOffset: ; $D52D ; $E855 call. ; ---------------------------------------------------------------------------- - ldx #$00 ; $D557: A2 00 + ldx #$00 ; CPU:$D557 PRG:1557 A2 00 - jsr CalculateVectorFromRotatedMask ; $D559: 20 55 E8 - tax ; $D55C: AA + jsr CalculateVectorFromRotatedMask ; CPU:$D559 PRG:1559 20 55 E8 + tax ; CPU:$D55C PRG:155C AA ; Preserve the second result in X. - pla ; $D55D: 68 + pla ; CPU:$D55D PRG:155D 68 ; Restore the first result in A. - jsr InitializeBaseMotion ; $D55E: 20 2A CA + jsr InitializeBaseMotion ; CPU:$D55E PRG:155E 20 2A CA ; ============================================================================ ; $D561-$D57A @@ -7348,50 +7348,50 @@ SelectRandomMotionOffset: ; $D52D ; and dispatch two inline command records. ; ============================================================================ - dec TrajectoryEvaluationEnabled ; $D561: C6 86 + dec TrajectoryEvaluationEnabled ; CPU:$D561 PRG:1561 C6 86 - lda #$10 ; $D563: A9 10 - sta PendingAudioFlags ; $D565: 85 FE + lda #$10 ; CPU:$D563 PRG:1563 A9 10 + sta PendingAudioFlags ; CPU:$D565 PRG:1565 85 FE ; ---------------------------------------------------------------------------- ; Process event slot four. ; ---------------------------------------------------------------------------- - ldy #$04 ; $D567: A0 04 - jsr DispatchNextQueuedEvent ; $D569: 20 66 EB + ldy #$04 ; CPU:$D567 PRG:1567 A0 04 + jsr DispatchNextQueuedEvent ; CPU:$D569 PRG:1569 20 66 EB ; ---------------------------------------------------------------------------- ; Synchronize with the frame/update system. ; ---------------------------------------------------------------------------- - jsr SelectObjectEventBank1 ; $D56C: 20 48 EB + jsr SelectObjectEventBank1 ; CPU:$D56C PRG:156C 20 48 EB ; ---------------------------------------------------------------------------- ; Dispatch the first inline command record. ; ---------------------------------------------------------------------------- - jsr QueueInlineObjectEvent ; $D56F: 20 0A EB + jsr QueueInlineObjectEvent ; CPU:$D56F PRG:156F 20 0A EB - .byte $25,$30,$DC ; $D572-$D574 + .byte $25,$30,$DC ; $D572-$D574 ; CPU:$D572 PRG:1572 25 30 DC ; ---------------------------------------------------------------------------- ; Dispatch the second inline command record. ; ---------------------------------------------------------------------------- - jsr QueueInlineObjectEvent ; $D575: 20 0A EB + jsr QueueInlineObjectEvent ; CPU:$D575 PRG:1575 20 0A EB - .byte $29,$4C,$CB ; $D578-$D57A + .byte $29,$4C,$CB ; $D578-$D57A ; CPU:$D578 PRG:1578 29 4C CB ; ============================================================================ ; $D57B-$D598 ; Short delay followed by an animation loop. ; ============================================================================ - lda #$02 ; $D57B: A9 02 - jsr StoreObjectEventBankValue ; $D57D: 20 41 EB + lda #$02 ; CPU:$D57B PRG:157B A9 02 + jsr StoreObjectEventBankValue ; CPU:$D57D PRG:157D 20 41 EB - lda #$40 ; $D580: A9 40 - sta PendingAudioFlags ; $D582: 85 FE + lda #$40 ; CPU:$D580 PRG:1580 A9 40 + sta PendingAudioFlags ; CPU:$D582 PRG:1582 85 FE ; ---------------------------------------------------------------------------- ; If the current animation value is already five or greater, skip the loop @@ -7399,9 +7399,9 @@ SelectRandomMotionOffset: ; $D52D ; ---------------------------------------------------------------------------- UpdateMotionEndAnimation: ; $D584 - lda $03B3 ; $D584: AD B3 03 - cmp #$05 ; $D587: C9 05 - bcs FinishRandomMotionSequence + lda $03B3 ; CPU:$D584 PRG:1584 AD B3 03 + cmp #$05 ; CPU:$D587 PRG:1587 C9 05 + bcs FinishRandomMotionSequence ; CPU:$D589 PRG:1589 ?? ; $D589: B0 0E ; ---------------------------------------------------------------------------- @@ -7410,15 +7410,15 @@ UpdateMotionEndAnimation: ; $D584 ; Continue while the second decrement leaves $8D nonnegative. ; ---------------------------------------------------------------------------- - inc $03B3 ; $D58B: EE B3 03 + inc $03B3 ; CPU:$D58B PRG:158B EE B3 03 - lda #$08 ; $D58E: A9 08 - jsr StoreObjectEventBankValue ; $D590: 20 41 EB + lda #$08 ; CPU:$D58E PRG:158E A9 08 + jsr StoreObjectEventBankValue ; CPU:$D590 PRG:1590 20 41 EB - dec FielderInputBalance ; $D593: C6 8D - dec FielderInputBalance ; $D595: C6 8D + dec FielderInputBalance ; CPU:$D593 PRG:1593 C6 8D + dec FielderInputBalance ; CPU:$D595 PRG:1595 C6 8D - bpl UpdateMotionEndAnimation + bpl UpdateMotionEndAnimation ; CPU:$D597 PRG:1597 ?? ; $D597: 10 EB ; ============================================================================ ; $D599-$D5B8 @@ -7427,38 +7427,38 @@ UpdateMotionEndAnimation: ; $D584 ; ============================================================================ FinishRandomMotionSequence: ; $D599 - ldy #$13 ; $D599: A0 13 - jsr DispatchNextQueuedEvent ; $D59B: 20 66 EB + ldy #$13 ; CPU:$D599 PRG:1599 A0 13 + jsr DispatchNextQueuedEvent ; CPU:$D59B PRG:159B 20 66 EB - ldy #$0F ; $D59E: A0 0F - jsr DispatchNextQueuedEvent ; $D5A0: 20 66 EB + ldy #$0F ; CPU:$D59E PRG:159E A0 0F + jsr DispatchNextQueuedEvent ; CPU:$D5A0 PRG:15A0 20 66 EB ; ---------------------------------------------------------------------------- ; Dispatch the first inline command record. ; ---------------------------------------------------------------------------- - jsr QueueInlineObjectEvent ; $D5A3: 20 0A EB + jsr QueueInlineObjectEvent ; CPU:$D5A3 PRG:15A3 20 0A EB - .byte $06,$ED,$D9 ; $D5A6-$D5A8 + .byte $06,$ED,$D9 ; $D5A6-$D5A8 ; CPU:$D5A6 PRG:15A6 06 ED D9 ; ---------------------------------------------------------------------------- ; Dispatch the second inline command record. ; ---------------------------------------------------------------------------- - jsr QueueInlineObjectEvent ; $D5A9: 20 0A EB + jsr QueueInlineObjectEvent ; CPU:$D5A9 PRG:15A9 20 0A EB - .byte $11,$D7,$D5 ; $D5AC-$D5AE + .byte $11,$D7,$D5 ; $D5AC-$D5AE ; CPU:$D5AC PRG:15AC 11 D7 D5 ; ---------------------------------------------------------------------------- ; Wait $3C ticks, advance $A2, and leave through the common exit. ; ---------------------------------------------------------------------------- - lda #$3C ; $D5AF: A9 3C - jsr StoreObjectEventBankValue ; $D5B1: 20 41 EB + lda #$3C ; CPU:$D5AF PRG:15AF A9 3C + jsr StoreObjectEventBankValue ; CPU:$D5B1 PRG:15B1 20 41 EB - inc ObjectSequenceState ; $D5B4: E6 A2 + inc ObjectSequenceState ; CPU:$D5B4 PRG:15B4 E6 A2 - jmp CommonEngineExit ; $D5B6: 4C 6A EB + jmp CommonEngineExit ; CPU:$D5B6 PRG:15B6 4C 6A EB ; ============================================================================ ; $D5B9-$D5D7 @@ -7492,7 +7492,7 @@ FinishRandomMotionSequence: ; $D599 ; ---------------------------------------------------------------------------- RandomMotionBaseTable: ; $D5B9 - .byte $C0,$E0,$00,$40,$60 + .byte $C0,$E0,$00,$40,$60 ; CPU:$D5B9 PRG:15B9 C0 E0 00 40 60 ; ---------------------------------------------------------------------------- ; $D5BE-$D5C2 @@ -7512,7 +7512,7 @@ RandomMotionBaseTable: ; $D5B9 ; ---------------------------------------------------------------------------- RandomMotionThresholdTable: ; $D5BE - .byte $00,$4B,$85,$BC,$F0 + .byte $00,$4B,$85,$BC,$F0 ; CPU:$D5BE PRG:15BE 00 4B 85 BC F0 ; ---------------------------------------------------------------------------- ; $D5C3-$D5CC @@ -7524,8 +7524,8 @@ RandomMotionThresholdTable: ; $D5BE ; ---------------------------------------------------------------------------- RandomMotionAngleTable: ; $D5C3 - .byte $01,$06,$09,$0C,$12 - .byte $16,$18,$1C,$1E,$20 + .byte $01,$06,$09,$0C,$12 ; CPU:$D5C3 PRG:15C3 01 06 09 0C 12 + .byte $16,$18,$1C,$1E,$20 ; CPU:$D5C8 PRG:15C8 16 18 1C 1E 20 ; ---------------------------------------------------------------------------- ; $D5CD @@ -7535,7 +7535,7 @@ RandomMotionAngleTable: ; $D5C3 ; ---------------------------------------------------------------------------- RandomMotionAnglePadding: ; $D5CD - .byte $02 + .byte $02 ; CPU:$D5CD PRG:15CD 02 ; ---------------------------------------------------------------------------- ; $D5CE-$D5D7 @@ -7550,8 +7550,8 @@ RandomMotionAnglePadding: ; $D5CD ; ---------------------------------------------------------------------------- RandomMotionAngleThresholdTable: ; $D5CE - .byte $00,$0A,$19,$37,$55 - .byte $87,$B9,$DC,$EB,$F5 + .byte $00,$0A,$19,$37,$55 ; CPU:$D5CE PRG:15CE 00 0A 19 37 55 + .byte $87,$B9,$DC,$EB,$F5 ; CPU:$D5D3 PRG:15D3 87 B9 DC EB F5 ; ============================================================================ ; $D5D8-$D60F @@ -7563,15 +7563,15 @@ RandomMotionAngleThresholdTable: ; $D5CE ; ============================================================================ WaitForMotionToSettle: ; $D5D8 - lda #$3C ; $D5D8: A9 3C - sta MotionSettledCountdown ; $D5DA: 85 76 + lda #$3C ; CPU:$D5D8 PRG:15D8 A9 3C + sta MotionSettledCountdown ; CPU:$D5DA PRG:15DA 85 76 ; ---------------------------------------------------------------------------- ; Wait for the next frame/update. ; ---------------------------------------------------------------------------- Routine_D5DC_WaitFrame: ; $D5DC - jsr SelectObjectEventBank1 ; $D5DC: 20 48 EB + jsr SelectObjectEventBank1 ; CPU:$D5DC PRG:15DC 20 48 EB ; ---------------------------------------------------------------------------- ; Combine the monitored state fields. @@ -7579,39 +7579,39 @@ Routine_D5DC_WaitFrame: ; $D5DC ; Any nonzero field restarts the routine at $D5D8, resetting the countdown. ; ---------------------------------------------------------------------------- - lda PendingEvent ; $D5DF: A5 6F + lda PendingEvent ; CPU:$D5DF PRG:15DF A5 6F - ora $0573 ; $D5E1: 0D 73 05 - ora $0574 ; $D5E4: 0D 74 05 - ora $0575 ; $D5E7: 0D 75 05 - ora $0576 ; $D5EA: 0D 76 05 - ora $0577 ; $D5ED: 0D 77 05 - ora $0578 ; $D5F0: 0D 78 05 - ora $0579 ; $D5F3: 0D 79 05 - ora $057A ; $D5F6: 0D 7A 05 + ora $0573 ; CPU:$D5E1 PRG:15E1 0D 73 05 + ora $0574 ; CPU:$D5E4 PRG:15E4 0D 74 05 + ora $0575 ; CPU:$D5E7 PRG:15E7 0D 75 05 + ora $0576 ; CPU:$D5EA PRG:15EA 0D 76 05 + ora $0577 ; CPU:$D5ED PRG:15ED 0D 77 05 + ora $0578 ; CPU:$D5F0 PRG:15F0 0D 78 05 + ora $0579 ; CPU:$D5F3 PRG:15F3 0D 79 05 + ora $057A ; CPU:$D5F6 PRG:15F6 0D 7A 05 - ora $0508 ; $D5F9: 0D 08 05 - ora $0539 ; $D5FC: 0D 39 05 - ora $056A ; $D5FF: 0D 6A 05 + ora $0508 ; CPU:$D5F9 PRG:15F9 0D 08 05 + ora $0539 ; CPU:$D5FC PRG:15FC 0D 39 05 + ora $056A ; CPU:$D5FF PRG:15FF 0D 6A 05 - bne WaitForMotionToSettle ; $D602: D0 D4 + bne WaitForMotionToSettle ; CPU:$D602 PRG:1602 D0 D4 ; ---------------------------------------------------------------------------- ; All monitored values are zero. Count down $76 while continuing to wait for ; frames and recheck every field. ; ---------------------------------------------------------------------------- - dec MotionSettledCountdown ; $D604: C6 76 - bne Routine_D5DC_WaitFrame ; $D606: D0 D4 + dec MotionSettledCountdown ; CPU:$D604 PRG:1604 C6 76 + bne Routine_D5DC_WaitFrame ; CPU:$D606 PRG:1606 D0 D4 ; ---------------------------------------------------------------------------- ; Process command $08 and leave through the common engine exit. ; ---------------------------------------------------------------------------- - ldx #$08 ; $D608: A2 08 - jsr ProcessQueuedObjectEvent ; $D60A: 20 2A EB + ldx #$08 ; CPU:$D608 PRG:1608 A2 08 + jsr ProcessQueuedObjectEvent ; CPU:$D60A PRG:160A 20 2A EB - jmp CommonEngineExit ; $D60D: 4C 6A EB + jmp CommonEngineExit ; CPU:$D60D PRG:160D 4C 6A EB ; ============================================================================ ; $D610-$D65D @@ -7631,19 +7631,19 @@ Routine_D5DC_WaitFrame: ; $D5DC ; Validation: Inferred from annotated instructions and call sites; call sites: 1. ; ---------------------------------------------------------------------------- InitializeSecondaryActors: ; $D610 - lda #$7A ; $D610: A9 7A + lda #$7A ; CPU:$D610 PRG:1610 A9 7A ; ---------------------------------------------------------------------------- ; Initialize three animation/state entries in each of two arrays. ; ---------------------------------------------------------------------------- - sta $03B4 ; $D612: 8D B4 03 - sta $03B5 ; $D615: 8D B5 03 - sta $03B6 ; $D618: 8D B6 03 + sta $03B4 ; CPU:$D612 PRG:1612 8D B4 03 + sta $03B5 ; CPU:$D615 PRG:1615 8D B5 03 + sta $03B6 ; CPU:$D618 PRG:1618 8D B6 03 - sta $039F ; $D61B: 8D 9F 03 - sta $03A0 ; $D61E: 8D A0 03 - sta $03A1 ; $D621: 8D A1 03 + sta $039F ; CPU:$D61B PRG:161B 8D 9F 03 + sta $03A0 ; CPU:$D61E PRG:161E 8D A0 03 + sta $03A1 ; CPU:$D621 PRG:1621 8D A1 03 ; ---------------------------------------------------------------------------- ; Initialize object offset $08. @@ -7654,31 +7654,31 @@ InitializeSecondaryActors: ; $D610 ; $00,$04,$00,$F6 four field values ; ---------------------------------------------------------------------------- - jsr LoadObjectPositionInline + jsr LoadObjectPositionInline ; CPU:$D624 PRG:1624 ?? ; $D624: 20 A7 C9 - .byte $08 ; $D627 - .byte $00,$04,$00,$F6 ; $D628-$D62B + .byte $08 ; $D627 ; CPU:$D626 PRG:1626 08 + .byte $00,$04,$00,$F6 ; $D628-$D62B ; CPU:$D627 PRG:1627 00 04 00 F6 ; ---------------------------------------------------------------------------- ; Initialize object offset $0A. ; ---------------------------------------------------------------------------- - jsr LoadObjectPositionInline + jsr LoadObjectPositionInline ; CPU:$D62B PRG:162B ?? ; $D62C: 20 A7 C9 - .byte $0A ; $D62F - .byte $00,$05,$00,$F6 ; $D630-$D633 + .byte $0A ; $D62F ; CPU:$D62D PRG:162D 0A + .byte $00,$05,$00,$F6 ; $D630-$D633 ; CPU:$D62E PRG:162E 00 05 00 F6 ; ---------------------------------------------------------------------------- ; Initialize object offset $0C. ; ---------------------------------------------------------------------------- - jsr LoadObjectPositionInline + jsr LoadObjectPositionInline ; CPU:$D632 PRG:1632 ?? ; $D634: 20 A7 C9 - .byte $0C ; $D637 - .byte $00,$06,$00,$F6 ; $D638-$D63B + .byte $0C ; $D637 ; CPU:$D634 PRG:1634 0C + .byte $00,$06,$00,$F6 ; $D638-$D63B ; CPU:$D635 PRG:1635 00 06 00 F6 ; ---------------------------------------------------------------------------- ; Search the object-state entries $059B through $0598 for value $06. @@ -7687,26 +7687,26 @@ InitializeSecondaryActors: ; $D610 ; changed to $FF and execution branches forward to $D66A. ; ---------------------------------------------------------------------------- - lda #$06 ; $D63C: A9 06 + lda #$06 ; CPU:$D63C PRG:163C A9 06 - cmp $059B ; $D63E: CD 9B 05 - beq InitializeState6Actor + cmp $059B ; CPU:$D63E PRG:163E CD 9B 05 + beq InitializeState6Actor ; CPU:$D641 PRG:1641 ?? ; $D641: F0 13 - cmp $059A ; $D643: CD 9A 05 - beq InitializeState6Actor + cmp $059A ; CPU:$D643 PRG:1643 CD 9A 05 + beq InitializeState6Actor ; CPU:$D646 PRG:1646 ?? ; $D646: F0 0E - cmp $0599 ; $D648: CD 99 05 - beq InitializeState6Actor + cmp $0599 ; CPU:$D648 PRG:1648 CD 99 05 + beq InitializeState6Actor ; CPU:$D64B PRG:164B ?? ; $D64B: F0 09 - cmp $0598 ; $D64D: CD 98 05 - beq InitializeState6Actor + cmp $0598 ; CPU:$D64D PRG:164D CD 98 05 + beq InitializeState6Actor ; CPU:$D650 PRG:1650 ?? ; $D650: F0 04 - lda #$FF ; $D652: A9 FF - bne StoreState6Actor ; $D654: D0 14 + lda #$FF ; CPU:$D652 PRG:1652 A9 FF + bne StoreState6Actor ; CPU:$D654 PRG:1654 D0 14 ; Always taken because A is nonzero. ; ---------------------------------------------------------------------------- @@ -7715,11 +7715,11 @@ InitializeSecondaryActors: ; $D610 ; ---------------------------------------------------------------------------- InitializeState6Actor: ; $D656 - jsr LoadObjectPositionInline + jsr LoadObjectPositionInline ; CPU:$D656 PRG:1656 ?? ; $D656: 20 A7 C9 - .byte $0C ; $D659 - .byte $80,$F8,$80,$00 ; $D65A-$D65D + .byte $0C ; $D659 ; CPU:$D658 PRG:1658 0C + .byte $80,$F8,$80,$00 ; $D65A-$D65D ; CPU:$D659 PRG:1659 80 F8 80 00 ; ============================================================================ ; $D65E-$D69A @@ -7727,28 +7727,28 @@ InitializeState6Actor: ; $D656 ; optionally initialize object $0A, and update animation values. ; ============================================================================ - lda #$1A ; $D65E: A9 1A - sta $03B6 ; $D660: 8D B6 03 + lda #$1A ; CPU:$D65E PRG:165E A9 1A + sta $03B6 ; CPU:$D660 PRG:1660 8D B6 03 - lda #$4F ; $D663: A9 4F - sta $03A1 ; $D665: 8D A1 03 + lda #$4F ; CPU:$D663 PRG:1663 A9 4F + sta $03A1 ; CPU:$D665 PRG:1665 8D A1 03 ; ---------------------------------------------------------------------------- ; Set object-state entry $059B and zero-page working state $A1 to $06. ; ---------------------------------------------------------------------------- - lda #$06 ; $D668: A9 06 + lda #$06 ; CPU:$D668 PRG:1668 A9 06 StoreState6Actor: ; $D66A - sta $059B ; $D66A: 8D 9B 05 - sta SecondaryActorState2 ; $D66D: 85 A1 + sta $059B ; CPU:$D66A PRG:166A 8D 9B 05 + sta SecondaryActorState2 ; CPU:$D66D PRG:166D 85 A1 ; ---------------------------------------------------------------------------- ; Update object offset $0C. ; ---------------------------------------------------------------------------- - ldx #$0C ; $D66F: A2 0C - jsr ClearMovementTransforms ; $D671: 20 B7 E6 + ldx #$0C ; CPU:$D66F PRG:166F A2 0C + jsr ClearMovementTransforms ; CPU:$D671 PRG:1671 20 B7 E6 ; ---------------------------------------------------------------------------- ; Search state entries $059A-$0598 for value $04. @@ -7758,22 +7758,22 @@ StoreState6Actor: ; $D66A ; following STA instruction. ; ---------------------------------------------------------------------------- - lda #$04 ; $D674: A9 04 + lda #$04 ; CPU:$D674 PRG:1674 A9 04 - cmp $059A ; $D676: CD 9A 05 - beq InitializeState4Actor + cmp $059A ; CPU:$D676 PRG:1676 CD 9A 05 + beq InitializeState4Actor ; CPU:$D679 PRG:1679 ?? ; $D679: F0 0E - cmp $0599 ; $D67B: CD 99 05 - beq InitializeState4Actor + cmp $0599 ; CPU:$D67B PRG:167B CD 99 05 + beq InitializeState4Actor ; CPU:$D67E PRG:167E ?? ; $D67E: F0 09 - cmp $0598 ; $D680: CD 98 05 - beq InitializeState4Actor + cmp $0598 ; CPU:$D680 PRG:1680 CD 98 05 + beq InitializeState4Actor ; CPU:$D683 PRG:1683 ?? ; $D683: F0 04 - lda #$FF ; $D685: A9 FF - bne StoreState4Actor ; $D687: D0 14 + lda #$FF ; CPU:$D685 PRG:1685 A9 FF + bne StoreState4Actor ; CPU:$D687 PRG:1687 D0 14 ; Always taken because A is nonzero. ; ---------------------------------------------------------------------------- @@ -7786,28 +7786,28 @@ StoreState6Actor: ; $D66A ; ---------------------------------------------------------------------------- InitializeState4Actor: ; $D689 - jsr LoadObjectPositionInline + jsr LoadObjectPositionInline ; CPU:$D689 PRG:1689 ?? ; $D689: 20 A7 C9 - .byte $0A ; $D68C - .byte $00,$FF,$00,$08 ; $D68D-$D690 + .byte $0A ; $D68C ; CPU:$D68B PRG:168B 0A + .byte $00,$FF,$00,$08 ; $D68D-$D690 ; CPU:$D68C PRG:168C 00 FF 00 08 ; ---------------------------------------------------------------------------- ; Update the corresponding animation values. ; ---------------------------------------------------------------------------- - lda #$1D ; $D691: A9 1D - sta $03B5 ; $D693: 8D B5 03 + lda #$1D ; CPU:$D691 PRG:1691 A9 1D + sta $03B5 ; CPU:$D693 PRG:1693 8D B5 03 - lda #$55 ; $D696: A9 55 - sta $03A0 ; $D698: 8D A0 03 + lda #$55 ; CPU:$D696 PRG:1696 A9 55 + sta $03A0 ; CPU:$D698 PRG:1698 8D A0 03 ; ============================================================================ ; $D69B-$D6DA ; Configure object $0A, search for state $02, optionally initialize object ; $08, configure its animation fields, and clear $0598. ; ============================================================================ - lda #$04 ; $D69B: A9 04 + lda #$04 ; CPU:$D69B PRG:169B A9 04 ; ---------------------------------------------------------------------------- ; Shared entry from the earlier state search. @@ -7816,15 +7816,15 @@ InitializeState4Actor: ; $D689 ; ---------------------------------------------------------------------------- StoreState4Actor: ; $D69D - sta $059A ; $D69D: 8D 9A 05 - sta SecondaryActorState1 ; $D6A0: 85 A0 + sta $059A ; CPU:$D69D PRG:169D 8D 9A 05 + sta SecondaryActorState1 ; CPU:$D6A0 PRG:16A0 85 A0 ; ---------------------------------------------------------------------------- ; Update object offset $0A. ; ---------------------------------------------------------------------------- - ldx #$0A ; $D6A2: A2 0A - jsr ClearMovementTransforms ; $D6A4: 20 B7 E6 + ldx #$0A ; CPU:$D6A2 PRG:16A2 A2 0A + jsr ClearMovementTransforms ; CPU:$D6A4 PRG:16A4 20 B7 E6 ; ---------------------------------------------------------------------------- ; Search state entries $0599 and $0598 for value $02. @@ -7833,18 +7833,18 @@ StoreState4Actor: ; $D69D ; store at $D6CB. ; ---------------------------------------------------------------------------- - lda #$02 ; $D6A7: A9 02 + lda #$02 ; CPU:$D6A7 PRG:16A7 A9 02 - cmp $0599 ; $D6A9: CD 99 05 - beq InitializeState2Actor + cmp $0599 ; CPU:$D6A9 PRG:16A9 CD 99 05 + beq InitializeState2Actor ; CPU:$D6AC PRG:16AC ?? ; $D6AC: F0 09 - cmp $0598 ; $D6AE: CD 98 05 - beq InitializeState2Actor + cmp $0598 ; CPU:$D6AE PRG:16AE CD 98 05 + beq InitializeState2Actor ; CPU:$D6B1 PRG:16B1 ?? ; $D6B1: F0 04 - lda #$FF ; $D6B3: A9 FF - bne StoreState2Actor ; $D6B5: D0 14 + lda #$FF ; CPU:$D6B3 PRG:16B3 A9 FF + bne StoreState2Actor ; CPU:$D6B5 PRG:16B5 D0 14 ; Always taken because A is nonzero. ; ---------------------------------------------------------------------------- @@ -7857,23 +7857,23 @@ StoreState4Actor: ; $D69D ; ---------------------------------------------------------------------------- InitializeState2Actor: ; $D6B7 - jsr LoadObjectPositionInline + jsr LoadObjectPositionInline ; CPU:$D6B7 PRG:16B7 ?? ; $D6B7: 20 A7 C9 - .byte $08 ; $D6BA - .byte $00,$07,$80,$00 ; $D6BB-$D6BE + .byte $08 ; $D6BA ; CPU:$D6B9 PRG:16B9 08 + .byte $00,$07,$80,$00 ; $D6BB-$D6BE ; CPU:$D6BA PRG:16BA 00 07 80 00 ; ---------------------------------------------------------------------------- ; Configure the object's animation values. ; ---------------------------------------------------------------------------- - lda #$1D ; $D6BF: A9 1D - sta $03B4 ; $D6C1: 8D B4 03 + lda #$1D ; CPU:$D6BF PRG:16BF A9 1D + sta $03B4 ; CPU:$D6C1 PRG:16C1 8D B4 03 - lda #$55 ; $D6C4: A9 55 - sta $039F ; $D6C6: 8D 9F 03 + lda #$55 ; CPU:$D6C4 PRG:16C4 A9 55 + sta $039F ; CPU:$D6C6 PRG:16C6 8D 9F 03 - lda #$02 ; $D6C9: A9 02 + lda #$02 ; CPU:$D6C9 PRG:16C9 A9 02 ; ---------------------------------------------------------------------------- ; Shared store. @@ -7882,24 +7882,24 @@ InitializeState2Actor: ; $D6B7 ; ---------------------------------------------------------------------------- StoreState2Actor: ; $D6CB - sta $0599 ; $D6CB: 8D 99 05 - sta SecondaryActorState0 ; $D6CE: 85 9F + sta $0599 ; CPU:$D6CB PRG:16CB 8D 99 05 + sta SecondaryActorState0 ; CPU:$D6CE PRG:16CE 85 9F ; ---------------------------------------------------------------------------- ; Update object offset $08. ; ---------------------------------------------------------------------------- - ldx #$08 ; $D6D0: A2 08 - jsr ClearMovementTransforms ; $D6D2: 20 B7 E6 + ldx #$08 ; CPU:$D6D0 PRG:16D0 A2 08 + jsr ClearMovementTransforms ; CPU:$D6D2 PRG:16D2 20 B7 E6 ; ---------------------------------------------------------------------------- ; Clear the first state entry and return. ; ---------------------------------------------------------------------------- - lda #$00 ; $D6D5: A9 00 - sta $0598 ; $D6D7: 8D 98 05 + lda #$00 ; CPU:$D6D5 PRG:16D5 A9 00 + sta $0598 ; CPU:$D6D7 PRG:16D7 8D 98 05 - rts ; $D6DA: 60 + rts ; CPU:$D6DA PRG:16DA 60 ; ============================================================================ ; $D6DB-$D6F8 @@ -7907,45 +7907,45 @@ StoreState2Actor: ; $D6CB ; ============================================================================ RunObjectApproachSequence: ; $D6DB - lda #$1E ; $D6DB: A9 1E - jsr StoreObjectEventBankValue ; $D6DD: 20 41 EB + lda #$1E ; CPU:$D6DB PRG:16DB A9 1E + jsr StoreObjectEventBankValue ; CPU:$D6DD PRG:16DD 20 41 EB ; ---------------------------------------------------------------------------- ; Clear state $82 and initialize countdown $78 to $1E. ; ---------------------------------------------------------------------------- - lda #$00 ; $D6E0: A9 00 - sta ActorActionComplete ; $D6E2: 85 82 + lda #$00 ; CPU:$D6E0 PRG:16E0 A9 00 + sta ActorActionComplete ; CPU:$D6E2 PRG:16E2 85 82 ResetObjectApproachTimer: - lda #$1E ; $D6E4: A9 1E - sta StateTimer78 ; $D6E6: 85 78 + lda #$1E ; CPU:$D6E4 PRG:16E4 A9 1E + sta StateTimer78 ; CPU:$D6E6 PRG:16E6 85 78 ; ---------------------------------------------------------------------------- ; Decrement the countdown and wait for a frame. ; ---------------------------------------------------------------------------- UpdateObjectApproachTimer: ; $D6E8 - dec StateTimer78 ; $D6E8: C6 78 + dec StateTimer78 ; CPU:$D6E8 PRG:16E8 C6 78 UpdateObjectApproachFrame: - jsr SelectObjectEventBank1 ; $D6EA: 20 48 EB + jsr SelectObjectEventBank1 ; CPU:$D6EA PRG:16EA 20 48 EB ; ---------------------------------------------------------------------------- ; Increment $83 while $8C is below nine. ; ---------------------------------------------------------------------------- - lda FielderAnimationCountdown ; $D6ED: A5 8C - cmp #$09 ; $D6EF: C9 09 - bcs CheckObjectApproachState ; $D6F1: B0 02 + lda FielderAnimationCountdown ; CPU:$D6ED PRG:16ED A5 8C + cmp #$09 ; CPU:$D6EF PRG:16EF C9 09 + bcs CheckObjectApproachState ; CPU:$D6F1 PRG:16F1 B0 02 - inc ObjectApproachCount ; $D6F3: E6 83 + inc ObjectApproachCount ; CPU:$D6F3 PRG:16F3 E6 83 ; ---------------------------------------------------------------------------- ; If state $82 is nonzero, branch forward to $D745. ; ---------------------------------------------------------------------------- CheckObjectApproachState: ; $D6F5 - lda ActorActionComplete ; $D6F5: A5 82 - bne EvaluateObjectApproachCompletion ; $D6F7: D0 4C + lda ActorActionComplete ; CPU:$D6F5 PRG:16F5 A5 82 + bne EvaluateObjectApproachCompletion ; CPU:$D6F7 PRG:16F7 D0 4C ; ============================================================================ ; $D6F9-$D744 @@ -7953,8 +7953,8 @@ CheckObjectApproachState: ; $D6F5 ; separation exceeds a threshold, and derive a flag in $84. ; ============================================================================ - ldy $053A ; $D6F9: AC 3A 05 - lda $053B ; $D6FC: AD 3B 05 + ldy $053A ; CPU:$D6F9 PRG:16F9 AC 3A 05 + lda $053B ; CPU:$D6FC PRG:16FC AD 3B 05 ; ---------------------------------------------------------------------------- ; Subtract object-six's vertical coordinate from the base coordinate. @@ -7966,20 +7966,20 @@ CheckObjectApproachState: ; $D6F5 ; $053B - $0541 ; ---------------------------------------------------------------------------- - cpy $0540 ; $D6FF: CC 40 05 - sbc $0541 ; $D702: ED 41 05 + cpy $0540 ; CPU:$D6FF PRG:16FF CC 40 05 + sbc $0541 ; CPU:$D702 PRG:1702 ED 41 05 - cmp #$00 ; $D705: C9 00 - bpl UpdateObjectCoordinateFlag + cmp #$00 ; CPU:$D705 PRG:1705 C9 00 + bpl UpdateObjectCoordinateFlag ; CPU:$D707 PRG:1707 ?? ; $D707: 10 2D ; ---------------------------------------------------------------------------- ; Perform the distance check only while $8C is below nine. ; ---------------------------------------------------------------------------- - lda FielderAnimationCountdown ; $D709: A5 8C - cmp #$09 ; $D70B: C9 09 - bcs AddDoubleObjectProximityCount + lda FielderAnimationCountdown ; CPU:$D709 PRG:1709 A5 8C + cmp #$09 ; CPU:$D70B PRG:170B C9 09 + bcs AddDoubleObjectProximityCount ; CPU:$D70D PRG:170D ?? ; $D70D: B0 23 ; ---------------------------------------------------------------------------- @@ -7990,31 +7990,31 @@ CheckObjectApproachState: ; $D6F5 ; Each result byte is XORed with $4C. ; ---------------------------------------------------------------------------- - sec ; $D70F: 38 + sec ; CPU:$D70F PRG:170F 38 - lda $0509 ; $D710: AD 09 05 - sbc $050F ; $D713: ED 0F 05 - eor HorizontalDirectionMask ; $D716: 45 4C - tay ; $D718: A8 + lda $0509 ; CPU:$D710 PRG:1710 AD 09 05 + sbc $050F ; CPU:$D713 PRG:1713 ED 0F 05 + eor HorizontalDirectionMask ; CPU:$D716 PRG:1716 45 4C + tay ; CPU:$D718 PRG:1718 A8 - lda $050A ; $D719: AD 0A 05 - sbc $0510 ; $D71C: ED 10 05 - eor HorizontalDirectionMask ; $D71F: 45 4C - tax ; $D721: AA + lda $050A ; CPU:$D719 PRG:1719 AD 0A 05 + sbc $0510 ; CPU:$D71C PRG:171C ED 10 05 + eor HorizontalDirectionMask ; CPU:$D71F PRG:171F 45 4C + tax ; CPU:$D721 PRG:1721 AA ; ---------------------------------------------------------------------------- ; Subtract $0180 from the signed 16-bit difference in X:Y. ; ---------------------------------------------------------------------------- - sec ; $D722: 38 + sec ; CPU:$D722 PRG:1722 38 - tya ; $D723: 98 - sbc #$80 ; $D724: E9 80 - tay ; $D726: A8 + tya ; CPU:$D723 PRG:1723 98 + sbc #$80 ; CPU:$D724 PRG:1724 E9 80 + tay ; CPU:$D726 PRG:1726 A8 - txa ; $D727: 8A - sbc #$00 ; $D728: E9 00 - tax ; $D72A: AA + txa ; CPU:$D727 PRG:1727 8A + sbc #$00 ; CPU:$D728 PRG:1728 E9 00 + tax ; CPU:$D72A PRG:172A AA ; ---------------------------------------------------------------------------- ; Compare the adjusted value against $0110. @@ -8023,33 +8023,33 @@ CheckObjectApproachState: ; $D6F5 ; If the value is below the threshold, skip the first increment of $87. ; ---------------------------------------------------------------------------- - cpy #$10 ; $D72B: C0 10 + cpy #$10 ; CPU:$D72B PRG:172B C0 10 - txa ; $D72D: 8A - sbc #$01 ; $D72E: E9 01 - bcc AddObjectProximityCount + txa ; CPU:$D72D PRG:172D 8A + sbc #$01 ; CPU:$D72E PRG:172E E9 01 + bcc AddObjectProximityCount ; CPU:$D730 PRG:1730 ?? ; $D730: 90 02 AddDoubleObjectProximityCount: ; $D732 - inc ObjectProximityState ; $D732: E6 87 + inc ObjectProximityState ; CPU:$D732 PRG:1732 E6 87 AddObjectProximityCount: ; $D734 - inc ObjectProximityState ; $D734: E6 87 + inc ObjectProximityState ; CPU:$D734 PRG:1734 E6 87 ; ---------------------------------------------------------------------------- ; Normalize the base horizontal coordinate and derive a flag in $84. ; ---------------------------------------------------------------------------- UpdateObjectCoordinateFlag: ; $D736 - ldy $0509 ; $D736: AC 09 05 - lda $050A ; $D739: AD 0A 05 + ldy $0509 ; CPU:$D736 PRG:1736 AC 09 05 + lda $050A ; CPU:$D739 PRG:1739 AD 0A 05 - jsr AbsoluteValueAY ; $D73C: 20 CB E7 + jsr AbsoluteValueAY ; CPU:$D73C PRG:173C 20 CB E7 - cpy #$60 ; $D73F: C0 60 - sbc #$00 ; $D741: E9 00 + cpy #$60 ; CPU:$D73F PRG:173F C0 60 + sbc #$00 ; CPU:$D741 PRG:1741 E9 00 - ror ObjectApproachDirectionFlag ; $D743: 66 84 + ror ObjectApproachDirectionFlag ; CPU:$D743 PRG:1743 66 84 ; ============================================================================ ; $D745-$D768 @@ -8057,15 +8057,15 @@ UpdateObjectCoordinateFlag: ; $D736 ; ============================================================================ EvaluateObjectApproachCompletion: ; $D745 - lda ActorActionComplete ; $D745: A5 82 - beq ResetObjectApproachTimer ; $D747: F0 9B + lda ActorActionComplete ; CPU:$D745 PRG:1745 A5 82 + beq ResetObjectApproachTimer ; CPU:$D747 PRG:1747 F0 9B ; ---------------------------------------------------------------------------- ; Return to the main frame loop while countdown $78 remains nonzero. ; ---------------------------------------------------------------------------- - lda StateTimer78 ; $D749: A5 78 - bne UpdateObjectApproachTimer ; $D74B: D0 9B + lda StateTimer78 ; CPU:$D749 PRG:1749 A5 78 + bne UpdateObjectApproachTimer ; CPU:$D74B PRG:174B D0 9B ; ---------------------------------------------------------------------------- ; Shift $8D right once. @@ -8073,40 +8073,40 @@ EvaluateObjectApproachCompletion: ; $D745 ; If the result is nonzero, return to the frame wait at $D6EA. ; ---------------------------------------------------------------------------- - lda FielderInputBalance ; $D74D: A5 8D - lsr ; $D74F: 4A - bne UpdateObjectApproachFrame ; $D750: D0 98 + lda FielderInputBalance ; CPU:$D74D PRG:174D A5 8D + lsr ; CPU:$D74F PRG:174F 4A + bne UpdateObjectApproachFrame ; CPU:$D750 PRG:1750 D0 98 ; ---------------------------------------------------------------------------- ; If $83 is already nonzero, continue at AdvanceObjectApproachState. ; ---------------------------------------------------------------------------- - lda ObjectApproachCount ; $D752: A5 83 - bne AdvanceObjectApproachState ; $D754: D0 13 + lda ObjectApproachCount ; CPU:$D752 PRG:1752 A5 83 + bne AdvanceObjectApproachState ; CPU:$D754 PRG:1754 D0 13 ; ---------------------------------------------------------------------------- ; If $84 is nonnegative, continue at AdvanceObjectApproachState. ; Otherwise, invoke the state-transition helper at $CC01. ; ---------------------------------------------------------------------------- - lda ObjectApproachDirectionFlag ; $D756: A5 84 - bpl AdvanceObjectApproachState ; $D758: 10 0F + lda ObjectApproachDirectionFlag ; CPU:$D756 PRG:1756 A5 84 + bpl AdvanceObjectApproachState ; CPU:$D758 PRG:1758 10 0F - jsr AdvancePrimaryStateSequence ; $D75A: 20 01 CC + jsr AdvancePrimaryStateSequence ; CPU:$D75A PRG:175A 20 01 CC ; ---------------------------------------------------------------------------- ; When $63 equals four, increment $6E and $46. ; All other cases continue at $D783. ; ---------------------------------------------------------------------------- - lda TransitionSequenceState ; $D75D: A5 63 - cmp #$04 ; $D75F: C9 04 - bne ExitObjectApproachState ; $D761: D0 20 + lda TransitionSequenceState ; CPU:$D75D PRG:175D A5 63 + cmp #$04 ; CPU:$D75F PRG:175F C9 04 + bne ExitObjectApproachState ; CPU:$D761 PRG:1761 D0 20 - inc ObjectTransitionState ; $D763: E6 6E - inc StateSequenceActive ; $D765: E6 46 + inc ObjectTransitionState ; CPU:$D763 PRG:1763 E6 6E + inc StateSequenceActive ; CPU:$D765 PRG:1765 E6 46 - bne ExitObjectApproachState ; $D767: D0 1A + bne ExitObjectApproachState ; CPU:$D767 PRG:1767 D0 1A ; Normally unconditional after INC $46. ; ============================================================================ @@ -8131,32 +8131,32 @@ EvaluateObjectApproachCompletion: ; $D745 ; ============================================================================ AdvanceObjectApproachState: ; $D769 - jsr AdvanceDualStateSequence + jsr AdvanceDualStateSequence ; CPU:$D769 PRG:1769 ?? ; $D769: 20 7A CC - lda PrimarySequenceState ; $D76C: A5 62 - cmp #$03 ; $D76E: C9 03 - bne ExitObjectApproachState ; $D770: D0 11 + lda PrimarySequenceState ; CPU:$D76C PRG:176C A5 62 + cmp #$03 ; CPU:$D76E PRG:176E C9 03 + bne ExitObjectApproachState ; CPU:$D770 PRG:1770 D0 11 ; ---------------------------------------------------------------------------- ; State $62 reached three. ; Activate the next state and run a short timed animation. ; ---------------------------------------------------------------------------- - inc StateSequenceActive ; $D772: E6 46 + inc StateSequenceActive ; CPU:$D772 PRG:1772 E6 46 - lda #$1E ; $D774: A9 1E - jsr StoreObjectEventBankValue ; $D776: 20 41 EB + lda #$1E ; CPU:$D774 PRG:1774 A9 1E + jsr StoreObjectEventBankValue ; CPU:$D776 PRG:1776 20 41 EB - lda #$7A ; $D779: A9 7A - sta $03B3 ; $D77B: 8D B3 03 + lda #$7A ; CPU:$D779 PRG:1779 A9 7A + sta $03B3 ; CPU:$D77B PRG:177B 8D B3 03 ; ---------------------------------------------------------------------------- ; Process event slot $0D. ; ---------------------------------------------------------------------------- - ldy #$0D ; $D77E: A0 0D - jsr DispatchNextQueuedEvent ; $D780: 20 66 EB + ldy #$0D ; CPU:$D77E PRG:177E A0 0D + jsr DispatchNextQueuedEvent ; CPU:$D780 PRG:1780 20 66 EB ; ---------------------------------------------------------------------------- ; Common exit. @@ -8165,7 +8165,7 @@ AdvanceObjectApproachState: ; $D769 ; ---------------------------------------------------------------------------- ExitObjectApproachState: ; $D783 - jmp CommonEngineExit ; $D783: 4C 6A EB + jmp CommonEngineExit ; CPU:$D783 PRG:1783 4C 6A EB ; ============================================================================ ; $D786-$D7AA @@ -8174,42 +8174,42 @@ ExitObjectApproachState: ; $D783 ; ============================================================================ WaitForVerticalPositionF6: ; $D786 - jsr SelectObjectEventBank1 ; $D786: 20 48 EB + jsr SelectObjectEventBank1 ; CPU:$D786 PRG:1786 20 48 EB - ldx #$04 ; $D789: A2 04 - sec ; $D78B: 38 + ldx #$04 ; CPU:$D789 PRG:1789 A2 04 + sec ; CPU:$D78B PRG:178B 38 - lda $053B ; $D78C: AD 3B 05 - sbc #$F6 ; $D78F: E9 F6 - bne WaitForVerticalPositionF6 + lda $053B ; CPU:$D78C PRG:178C AD 3B 05 + sbc #$F6 ; CPU:$D78F PRG:178F E9 F6 + bne WaitForVerticalPositionF6 ; CPU:$D791 PRG:1791 ?? ; $D791: D0 F3 ; ---------------------------------------------------------------------------- ; Clear active motion and value state, then advance $82. ; ---------------------------------------------------------------------------- - sta BaseMotionActive ; $D793: 85 5C + sta BaseMotionActive ; CPU:$D793 PRG:1793 85 5C ; A is zero after the successful comparison. - sta RandomValue81 ; $D795: 85 81 + sta RandomValue81 ; CPU:$D795 PRG:1795 85 81 - inc ActorActionComplete ; $D797: E6 82 + inc ActorActionComplete ; CPU:$D797 PRG:1797 E6 82 - jsr InitializeBaseObjectFromCurrent ; $D799: 20 E6 E3 + jsr InitializeBaseObjectFromCurrent ; CPU:$D799 PRG:1799 20 E6 E3 ; ---------------------------------------------------------------------------- ; Dispatch two inline command records. ; ---------------------------------------------------------------------------- - jsr QueueInlineObjectEvent ; $D79C: 20 0A EB + jsr QueueInlineObjectEvent ; CPU:$D79C PRG:179C 20 0A EB - .byte $11,$D7,$D5 ; $D79F-$D7A1 + .byte $11,$D7,$D5 ; $D79F-$D7A1 ; CPU:$D79F PRG:179F 11 D7 D5 - jsr QueueInlineObjectEvent ; $D7A2: 20 0A EB + jsr QueueInlineObjectEvent ; CPU:$D7A2 PRG:17A2 20 0A EB - .byte $1D,$AA,$D7 ; $D7A5-$D7A7 + .byte $1D,$AA,$D7 ; $D7A5-$D7A7 ; CPU:$D7A5 PRG:17A5 1D AA D7 - jmp ObjectStateDispatch_NextPath ; $D7A8: 4C 8B E0 + jmp ObjectStateDispatch_NextPath ; CPU:$D7A8 PRG:17A8 4C 8B E0 ; ============================================================================ ; $D7AB-$D7C9 @@ -8221,20 +8221,20 @@ WaitForVerticalPositionF6: ; $D786 ; ============================================================================ WaitForObjectFieldsToClear: ; $D7AB - ldx CurrentObjectIndex ; $D7AB: A6 E1 + ldx CurrentObjectIndex ; CPU:$D7AB PRG:17AB A6 E1 - lda #$32 ; $D7AD: A9 32 - sta $05B1,x ; $D7AF: 9D B1 05 + lda #$32 ; CPU:$D7AD PRG:17AD A9 32 + sta $05B1,x ; CPU:$D7AF PRG:17AF 9D B1 05 WaitForObjectFieldsFrame: ; $D7B2 - jsr SelectObjectEventBank1 ; $D7B2: 20 48 EB + jsr SelectObjectEventBank1 ; CPU:$D7B2 PRG:17B2 20 48 EB - lda $0573 ; $D7B5: AD 73 05 - ora $0575 ; $D7B8: 0D 75 05 - ora $0577 ; $D7BB: 0D 77 05 - ora $0579 ; $D7BE: 0D 79 05 + lda $0573 ; CPU:$D7B5 PRG:17B5 AD 73 05 + ora $0575 ; CPU:$D7B8 PRG:17B8 0D 75 05 + ora $0577 ; CPU:$D7BB PRG:17BB 0D 77 05 + ora $0579 ; CPU:$D7BE PRG:17BE 0D 79 05 - bne WaitForObjectFieldsToClear + bne WaitForObjectFieldsToClear ; CPU:$D7C1 PRG:17C1 ?? ; $D7C1: D0 E8 ; ---------------------------------------------------------------------------- @@ -8244,10 +8244,10 @@ WaitForObjectFieldsFrame: ; $D7B2 ; reinitialize the timer. ; ---------------------------------------------------------------------------- - ldx CurrentObjectIndex ; $D7C3: A6 E1 + ldx CurrentObjectIndex ; CPU:$D7C3 PRG:17C3 A6 E1 - dec $05B1,x ; $D7C5: DE B1 05 - bne WaitForObjectFieldsFrame + dec $05B1,x ; CPU:$D7C5 PRG:17C5 DE B1 05 + bne WaitForObjectFieldsFrame ; CPU:$D7C8 PRG:17C8 ?? ; $D7C8: D0 E8 ; ============================================================================ @@ -8256,35 +8256,35 @@ WaitForObjectFieldsFrame: ; $D7B2 ; position condition, then clear the active action state. ; ============================================================================ - ldy #$11 ; $D7CA: A0 11 - jsr DispatchNextQueuedEvent ; $D7CC: 20 66 EB + ldy #$11 ; CPU:$D7CA PRG:17CA A0 11 + jsr DispatchNextQueuedEvent ; CPU:$D7CC PRG:17CC 20 66 EB - ldy #$04 ; $D7CF: A0 04 - jsr DispatchNextQueuedEvent ; $D7D1: 20 66 EB + ldy #$04 ; CPU:$D7CF PRG:17CF A0 04 + jsr DispatchNextQueuedEvent ; CPU:$D7D1 PRG:17D1 20 66 EB ; ---------------------------------------------------------------------------- ; Clear the sequence counter and wait $14 ticks. ; ---------------------------------------------------------------------------- - lda #$00 ; $D7D4: A9 00 - sta ActionSequenceCounter ; $D7D6: 85 7E + lda #$00 ; CPU:$D7D4 PRG:17D4 A9 00 + sta ActionSequenceCounter ; CPU:$D7D6 PRG:17D6 85 7E - lda #$14 ; $D7D8: A9 14 - jsr StoreObjectEventBankValue ; $D7DA: 20 41 EB + lda #$14 ; CPU:$D7D8 PRG:17D8 A9 14 + jsr StoreObjectEventBankValue ; CPU:$D7DA PRG:17DA 20 41 EB ; ---------------------------------------------------------------------------- ; Advance animation state and initialize base motion. ; ---------------------------------------------------------------------------- - inc $03B2 ; $D7DD: EE B2 03 + inc $03B2 ; CPU:$D7DD PRG:17DD EE B2 03 - lda #$10 ; $D7E0: A9 10 - sta $03B7 ; $D7E2: 8D B7 03 + lda #$10 ; CPU:$D7E0 PRG:17E0 A9 10 + sta $03B7 ; CPU:$D7E2 PRG:17E2 8D B7 03 - ldx #$00 ; $D7E5: A2 00 - ldy #$20 ; $D7E7: A0 20 + ldx #$00 ; CPU:$D7E5 PRG:17E5 A2 00 + ldy #$20 ; CPU:$D7E7 PRG:17E7 A0 20 - jsr InitializeBaseMotionZero + jsr InitializeBaseMotionZero ; CPU:$D7E9 PRG:17E9 ?? ; $D7E9: 20 23 CA ; ---------------------------------------------------------------------------- @@ -8293,35 +8293,35 @@ WaitForObjectFieldsFrame: ; $D7B2 ; ---------------------------------------------------------------------------- WaitForVerticalPosition02: ; $D7EC - jsr SelectObjectEventBank1 ; $D7EC: 20 48 EB + jsr SelectObjectEventBank1 ; CPU:$D7EC PRG:17EC 20 48 EB - lda $053B ; $D7EF: AD 3B 05 - cmp #$02 ; $D7F2: C9 02 - bmi WaitForVerticalPosition02 + lda $053B ; CPU:$D7EF PRG:17EF AD 3B 05 + cmp #$02 ; CPU:$D7F2 PRG:17F2 C9 02 + bmi WaitForVerticalPosition02 ; CPU:$D7F4 PRG:17F4 ?? ; $D7F4: 30 F6 ; ---------------------------------------------------------------------------- ; Run the helper for object offset $0E, then clear action and motion state. ; ---------------------------------------------------------------------------- - ldx #$0E ; $D7F6: A2 0E - jsr CopyCurrentObjectPositionToBaseAfterIndex ; $D7F8: 20 E8 E3 + ldx #$0E ; CPU:$D7F6 PRG:17F6 A2 0E + jsr CopyCurrentObjectPositionToBaseAfterIndex ; CPU:$D7F8 PRG:17F8 20 E8 E3 - lda #$00 ; $D7FB: A9 00 - sta CurrentActionState ; $D7FD: 85 9D - sta BaseMotionActive ; $D7FF: 85 5C + lda #$00 ; CPU:$D7FB PRG:17FB A9 00 + sta CurrentActionState ; CPU:$D7FD PRG:17FD 85 9D + sta BaseMotionActive ; CPU:$D7FF PRG:17FF 85 5C - jsr QueueInlineObjectEvent ; $D801: 20 0A EB + jsr QueueInlineObjectEvent ; CPU:$D801 PRG:1801 20 0A EB ; Inline command record consumed by QueueInlineObjectEvent. - .byte $17,$AC,$D2 ; $D804-$D806 + .byte $17,$AC,$D2 ; $D804-$D806 ; CPU:$D804 PRG:1804 17 AC D2 - jsr QueueInlineObjectEvent ; $D807: 20 0A EB + jsr QueueInlineObjectEvent ; CPU:$D807 PRG:1807 20 0A EB ; Inline command record consumed by QueueInlineObjectEvent. - .byte $11,$D7,$D5 ; $D80A-$D80C + .byte $11,$D7,$D5 ; $D80A-$D80C ; CPU:$D80A PRG:180A 11 D7 D5 - jmp CommonEngineExit ; $D80D: 4C 6A EB + jmp CommonEngineExit ; CPU:$D80D PRG:180D 4C 6A EB ; ============================================================================ ; $D810-$D836 @@ -8342,22 +8342,22 @@ WaitForVerticalPosition02: ; $D7EC ; ============================================================================ SelectAnimationFrameAndDelay: ; $D810 - clc ; $D810: 18 - adc $CB ; $D811: 65 CB - pha ; $D813: 48 + clc ; CPU:$D810 PRG:1810 18 + adc $CB ; CPU:$D811 PRG:1811 65 CB + pha ; CPU:$D813 PRG:1813 48 ; Preserve the calculated table index. - jsr ClearMovementTransforms ; $D814: 20 B7 E6 + jsr ClearMovementTransforms ; CPU:$D814 PRG:1814 20 B7 E6 - pla ; $D817: 68 - tay ; $D818: A8 + pla ; CPU:$D817 PRG:1817 68 + tay ; CPU:$D818 PRG:1818 A8 ; Y = table index. ; ---------------------------------------------------------------------------- ; Carry from $E6B7 selects whether the animation-frame update is skipped. ; ---------------------------------------------------------------------------- - bcs SelectAnimationDelay ; $D819: B0 16 + bcs SelectAnimationDelay ; CPU:$D819 PRG:1819 B0 16 ; ---------------------------------------------------------------------------- ; Read the current animation frame, then increment it. @@ -8365,8 +8365,8 @@ SelectAnimationFrameAndDelay: ; $D810 ; The original value remains in A for the following table comparisons. ; ---------------------------------------------------------------------------- - lda $039A,x ; $D81B: BD 9A 03 - inc $039A,x ; $D81E: FE 9A 03 + lda $039A,x ; CPU:$D81B PRG:181B BD 9A 03 + inc $039A,x ; CPU:$D81E PRG:181E FE 9A 03 ; ---------------------------------------------------------------------------- ; Compare the original frame against two table thresholds. @@ -8375,23 +8375,23 @@ SelectAnimationFrameAndDelay: ; $D810 ; value from the table at $D837. ; ---------------------------------------------------------------------------- - cmp AnimationFrameLimitTable,y ; $D821: D9 43 D8 - bcs CheckLowerFrameBound ; $D824: B0 05 + cmp AnimationFrameLimitTable,y ; CPU:$D821 PRG:1821 D9 43 D8 + bcs CheckLowerFrameBound ; CPU:$D824 PRG:1824 B0 05 - cmp AnimationFrameBaseTable,y ; $D826: D9 37 D8 - bcs SelectAnimationDelay ; $D829: B0 06 + cmp AnimationFrameBaseTable,y ; CPU:$D826 PRG:1826 D9 37 D8 + bcs SelectAnimationDelay ; CPU:$D829 PRG:1829 B0 06 CheckLowerFrameBound: ; $D82B - lda AnimationFrameBaseTable,y ; $D82B: B9 37 D8 - sta $039A,x ; $D82E: 9D 9A 03 + lda AnimationFrameBaseTable,y ; CPU:$D82B PRG:182B B9 37 D8 + sta $039A,x ; CPU:$D82E PRG:182E 9D 9A 03 ; ---------------------------------------------------------------------------- ; Select the delay associated with the table entry and tail-call $EB41. ; ---------------------------------------------------------------------------- SelectAnimationDelay: ; $D831 - lda AnimationFrameDelayTable,y ; $D831: B9 4F D8 - jmp StoreObjectEventBankValue ; $D834: 4C 41 EB + lda AnimationFrameDelayTable,y ; CPU:$D831 PRG:1831 B9 4F D8 + jmp StoreObjectEventBankValue ; CPU:$D834 PRG:1834 4C 41 EB ; ============================================================================ ; $D837-$D85A @@ -8411,18 +8411,18 @@ SelectAnimationDelay: ; $D831 ; ---------------------------------------------------------------------------- AnimationFrameBaseTable: ; $D837 - .byte $4D,$50,$53,$56 - .byte $5C,$61,$1A,$1E - .byte $23,$27,$2F,$32 + .byte $4D,$50,$53,$56 ; CPU:$D837 PRG:1837 4D 50 53 56 + .byte $5C,$61,$1A,$1E ; CPU:$D83B PRG:183B 5C 61 1A 1E + .byte $23,$27,$2F,$32 ; CPU:$D83F PRG:183F 23 27 2F 32 ; ---------------------------------------------------------------------------- ; Upper animation-frame thresholds. ; ---------------------------------------------------------------------------- AnimationFrameLimitTable: ; $D843 - .byte $4F,$52,$55,$58 - .byte $5D,$63,$1C,$20 - .byte $25,$29,$31,$34 + .byte $4F,$52,$55,$58 ; CPU:$D843 PRG:1843 4F 52 55 58 + .byte $5D,$63,$1C,$20 ; CPU:$D847 PRG:1847 5D 63 1C 20 + .byte $25,$29,$31,$34 ; CPU:$D84B PRG:184B 25 29 31 34 ; ---------------------------------------------------------------------------- ; Delay associated with each animation range. @@ -8431,9 +8431,9 @@ AnimationFrameLimitTable: ; $D843 ; ---------------------------------------------------------------------------- AnimationFrameDelayTable: ; $D84F - .byte $06,$06,$06,$06 - .byte $09,$06,$06,$06 - .byte $06,$06,$06,$06 + .byte $06,$06,$06,$06 ; CPU:$D84F PRG:184F 06 06 06 06 + .byte $09,$06,$06,$06 ; CPU:$D853 PRG:1853 09 06 06 06 + .byte $06,$06,$06,$06 ; CPU:$D857 PRG:1857 06 06 06 06 ; ============================================================================ ; $D85B-$D884 @@ -8447,13 +8447,13 @@ AnimationFrameDelayTable: ; $D84F ; ============================================================================ ProcessSecondaryObjectStates: ; $D85B - lda $0599 ; $D85B: AD 99 05 - bmi CheckObjectState059A ; $D85E: 30 06 + lda $0599 ; CPU:$D85B PRG:185B AD 99 05 + bmi CheckObjectState059A ; CPU:$D85E PRG:185E 30 06 - jsr QueueInlineObjectEvent ; $D860: 20 0A EB + jsr QueueInlineObjectEvent ; CPU:$D860 PRG:1860 20 0A EB ; Inline command record consumed by QueueInlineObjectEvent. - .byte $08,$84,$D8 ; $D863-$D865 + .byte $08,$84,$D8 ; $D863-$D865 ; CPU:$D863 PRG:1863 08 84 D8 ; ---------------------------------------------------------------------------- ; Wait for a frame before processing the second state entry. @@ -8462,15 +8462,15 @@ ProcessSecondaryObjectStates: ; $D85B ; ---------------------------------------------------------------------------- CheckObjectState059A: ; $D866 - jsr SelectObjectEventBank1 ; $D866: 20 48 EB + jsr SelectObjectEventBank1 ; CPU:$D866 PRG:1866 20 48 EB - lda $059A ; $D869: AD 9A 05 - bmi CheckObjectState059B ; $D86C: 30 06 + lda $059A ; CPU:$D869 PRG:1869 AD 9A 05 + bmi CheckObjectState059B ; CPU:$D86C PRG:186C 30 06 - jsr QueueInlineObjectEvent ; $D86E: 20 0A EB + jsr QueueInlineObjectEvent ; CPU:$D86E PRG:186E 20 0A EB ; Inline command record consumed by QueueInlineObjectEvent. - .byte $0A,$84,$D8 ; $D871-$D873 + .byte $0A,$84,$D8 ; $D871-$D873 ; CPU:$D871 PRG:1871 0A 84 D8 ; ---------------------------------------------------------------------------- ; Wait for a frame before processing the third state entry. @@ -8479,23 +8479,23 @@ CheckObjectState059A: ; $D866 ; ---------------------------------------------------------------------------- CheckObjectState059B: ; $D874 - jsr SelectObjectEventBank1 ; $D874: 20 48 EB + jsr SelectObjectEventBank1 ; CPU:$D874 PRG:1874 20 48 EB - lda $059B ; $D877: AD 9B 05 - bmi FinishSecondaryObjectStates + lda $059B ; CPU:$D877 PRG:1877 AD 9B 05 + bmi FinishSecondaryObjectStates ; CPU:$D87A PRG:187A ?? ; $D87A: 30 06 - jsr QueueInlineObjectEvent ; $D87C: 20 0A EB + jsr QueueInlineObjectEvent ; CPU:$D87C PRG:187C 20 0A EB ; Inline command record consumed by QueueInlineObjectEvent. - .byte $0C,$84,$D8 ; $D87F-$D881 + .byte $0C,$84,$D8 ; $D87F-$D881 ; CPU:$D87F PRG:187F 0C 84 D8 ; ---------------------------------------------------------------------------- ; Leave through the common engine exit. ; ---------------------------------------------------------------------------- FinishSecondaryObjectStates: ; $D882 - jmp CommonEngineExit ; $D882: 4C 6A EB + jmp CommonEngineExit ; CPU:$D882 PRG:1882 4C 6A EB ; ============================================================================ ; $D885-$D8C2 @@ -8510,7 +8510,7 @@ FinishSecondaryObjectStates: ; $D882 ; ============================================================================ UpdateSecondaryObjectState: ; $D885 - jsr GetCurrentObjectStateIndex + jsr GetCurrentObjectStateIndex ; CPU:$D885 PRG:1885 ?? ; $D885: 20 68 DA ; ---------------------------------------------------------------------------- @@ -8520,8 +8520,8 @@ UpdateSecondaryObjectState: ; $D885 ; continue at $D897. ; ---------------------------------------------------------------------------- - inc $0595,x ; $D888: FE 95 05 - bne SecondaryObject_CheckRegion + inc $0595,x ; CPU:$D888 PRG:1888 FE 95 05 + bne SecondaryObject_CheckRegion ; CPU:$D88B PRG:188B ?? ; $D88B: D0 0A ; ---------------------------------------------------------------------------- @@ -8531,11 +8531,11 @@ UpdateSecondaryObjectState: ; $D885 ; the timing helper at $EB41. ; ---------------------------------------------------------------------------- SecondaryObject_RetryDelay: - jsr SelectSecondaryObjectDelay ; $D88D: 20 B8 DB - jsr StoreObjectEventBankValue ; $D890: 20 41 EB + jsr SelectSecondaryObjectDelay ; CPU:$D88D PRG:188D 20 B8 DB + jsr StoreObjectEventBankValue ; CPU:$D890 PRG:1890 20 41 EB - lda SelectedStateCount ; $D893: A5 7F - bne SecondaryObject_ActivateTimer + lda SelectedStateCount ; CPU:$D893 PRG:1893 A5 7F + bne SecondaryObject_ActivateTimer ; CPU:$D895 PRG:1895 ?? ; $D895: D0 2C ; ---------------------------------------------------------------------------- @@ -8545,9 +8545,9 @@ SecondaryObject_RetryDelay: ; ---------------------------------------------------------------------------- SecondaryObject_CheckRegion: ; $D897 - jsr SelectGeometryRecord_44 ; $D897: 20 81 E4 - jsr ApplyCurrentObjectGeometry ; $D89A: 20 5F E5 - bcs SecondaryObject_RetryDelay + jsr SelectGeometryRecord_44 ; CPU:$D897 PRG:1897 20 81 E4 + jsr ApplyCurrentObjectGeometry ; CPU:$D89A PRG:189A 20 5F E5 + bcs SecondaryObject_RetryDelay ; CPU:$D89D PRG:189D ?? ; $D89D: B0 EE ; ---------------------------------------------------------------------------- @@ -8557,26 +8557,26 @@ SecondaryObject_CheckRegion: ; $D897 ; object-relative index required by the indexed store. ; ---------------------------------------------------------------------------- - jsr UpdateCurrentObjectAnimation + jsr UpdateCurrentObjectAnimation ; CPU:$D89F PRG:189F ?? ; $D89F: 20 81 DA - jsr GetCurrentObjectStateIndex + jsr GetCurrentObjectStateIndex ; CPU:$D8A1 PRG:18A1 ?? ; $D8A2: 20 68 DA - lda #$00 ; $D8A5: A9 00 - sta $96,x ; $D8A7: 95 96 + lda #$00 ; CPU:$D8A5 PRG:18A5 A9 00 + sta $96,x ; CPU:$D8A7 PRG:18A7 95 96 ; ---------------------------------------------------------------------------- ; Wait for the next frame and evaluate the current global state. ; ---------------------------------------------------------------------------- SecondaryObject_WaitFrame: ; $D8A9 - jsr SelectObjectEventBank1 ; $D8A9: 20 48 EB + jsr SelectObjectEventBank1 ; CPU:$D8A9 PRG:18A9 20 48 EB - lda TrajectoryEvaluationEnabled ; $D8AC: A5 86 - beq SecondaryObject_CheckFlags + lda TrajectoryEvaluationEnabled ; CPU:$D8AC PRG:18AC A5 86 + beq SecondaryObject_CheckFlags ; CPU:$D8AE PRG:18AE ?? ; $D8AE: F0 03 - jmp SecondaryObject_State86Path + jmp SecondaryObject_State86Path ; CPU:$D8B0 PRG:18B0 ?? ; $D8B0: 4C 44 D9 ; ---------------------------------------------------------------------------- @@ -8584,12 +8584,12 @@ SecondaryObject_WaitFrame: ; $D8A9 ; ---------------------------------------------------------------------------- SecondaryObject_CheckFlags: ; $D8B3 - lda ActorActionComplete ; $D8B3: A5 82 - bne SecondaryObject_ActivateTimer + lda ActorActionComplete ; CPU:$D8B3 PRG:18B3 A5 82 + bne SecondaryObject_ActivateTimer ; CPU:$D8B5 PRG:18B5 ?? ; $D8B5: D0 0C - lda SelectedStateCount ; $D8B7: A5 7F - bne SecondaryObject_ActivateTimer + lda SelectedStateCount ; CPU:$D8B7 PRG:18B7 A5 7F + bne SecondaryObject_ActivateTimer ; CPU:$D8B9 PRG:18B9 ?? ; $D8B9: D0 08 ; ---------------------------------------------------------------------------- @@ -8599,11 +8599,11 @@ SecondaryObject_CheckFlags: ; $D8B3 ; to the later state path at $DA25. ; ---------------------------------------------------------------------------- - jsr TestCurrentObjectInput ; $D8BB: 20 18 DB - bpl SecondaryObject_WaitFrame + jsr TestCurrentObjectInput ; CPU:$D8BB PRG:18BB 20 18 DB + bpl SecondaryObject_WaitFrame ; CPU:$D8BE PRG:18BE ?? ; $D8BE: 10 E9 - jmp SecondaryObject_NegativeResultPath + jmp SecondaryObject_NegativeResultPath ; CPU:$D8C0 PRG:18C0 ?? ; $D8C0: 4C 25 DA @@ -8617,19 +8617,19 @@ SecondaryObject_CheckFlags: ; $D8B3 ; ============================================================================ SecondaryObject_ActivateTimer: ; $D8C3 - lda #$01 ; $D8C3: A9 01 + lda #$01 ; CPU:$D8C3 PRG:18C3 A9 01 SecondaryObject_SetTimer: - ldx CurrentObjectIndex ; $D8C5: A6 E1 - sta $05B1,x ; $D8C7: 9D B1 05 + ldx CurrentObjectIndex ; CPU:$D8C5 PRG:18C5 A6 E1 + sta $05B1,x ; CPU:$D8C7 PRG:18C7 9D B1 05 ; ---------------------------------------------------------------------------- ; Wait for the next frame and derive the current object-relative index. ; ---------------------------------------------------------------------------- SecondaryObject_TimerLoop: ; $D8CA - jsr SelectObjectEventBank1 ; $D8CA: 20 48 EB + jsr SelectObjectEventBank1 ; CPU:$D8CA PRG:18CA 20 48 EB - jsr GetCurrentObjectStateIndex + jsr GetCurrentObjectStateIndex ; CPU:$D8CD PRG:18CD ?? ; $D8CD: 20 68 DA ; ---------------------------------------------------------------------------- @@ -8637,8 +8637,8 @@ SecondaryObject_TimerLoop: ; $D8CA ; processing. ; ---------------------------------------------------------------------------- - lda $96,x ; $D8D0: B5 96 - bne SecondaryObject_ProcessFrame + lda $96,x ; CPU:$D8D0 PRG:18D0 B5 96 + bne SecondaryObject_ProcessFrame ; CPU:$D8D2 PRG:18D2 ?? ; $D8D2: D0 08 ; ---------------------------------------------------------------------------- @@ -8648,11 +8648,11 @@ SecondaryObject_TimerLoop: ; $D8CA ; to the common negative-result path at $DA25. ; ---------------------------------------------------------------------------- - jsr TestCurrentObjectInput ; $D8D4: 20 18 DB - bpl SecondaryObject_ProcessFrame + jsr TestCurrentObjectInput ; CPU:$D8D4 PRG:18D4 20 18 DB + bpl SecondaryObject_ProcessFrame ; CPU:$D8D7 PRG:18D7 ?? ; $D8D7: 10 03 - jmp SecondaryObject_NegativeResultPath + jmp SecondaryObject_NegativeResultPath ; CPU:$D8D9 PRG:18D9 ?? ; $D8D9: 4C 25 DA ; ---------------------------------------------------------------------------- @@ -8660,7 +8660,7 @@ SecondaryObject_TimerLoop: ; $D8CA ; ---------------------------------------------------------------------------- SecondaryObject_ProcessFrame: ; $D8DC - jsr CheckCurrentObjectSelector ; $D8DC: 20 BC DA + jsr CheckCurrentObjectSelector ; CPU:$D8DC PRG:18DC 20 BC DA ; ---------------------------------------------------------------------------- ; Count down this object's timer at $05B1,X. @@ -8668,20 +8668,20 @@ SecondaryObject_ProcessFrame: ; $D8DC ; Continue the frame loop until the timer reaches zero. ; ---------------------------------------------------------------------------- - ldx CurrentObjectIndex ; $D8DF: A6 E1 + ldx CurrentObjectIndex ; CPU:$D8DF PRG:18DF A6 E1 - dec $05B1,x ; $D8E1: DE B1 05 - bne SecondaryObject_TimerLoop + dec $05B1,x ; CPU:$D8E1 PRG:18E1 DE B1 05 + bne SecondaryObject_TimerLoop ; CPU:$D8E4 PRG:18E4 ?? ; $D8E4: D0 E4 ; ---------------------------------------------------------------------------- ; Timer expired. Run geometry/collision helpers. ; ---------------------------------------------------------------------------- - jsr SelectGeometryRecord_24 ; $D8E6: 20 A5 E4 - jsr ApplyCurrentObjectGeometry ; $D8E9: 20 5F E5 + jsr SelectGeometryRecord_24 ; CPU:$D8E6 PRG:18E6 20 A5 E4 + jsr ApplyCurrentObjectGeometry ; CPU:$D8E9 PRG:18E9 20 5F E5 - bcc SecondaryObject_NoCollision + bcc SecondaryObject_NoCollision ; CPU:$D8EC PRG:18EC ?? ; $D8EC: 90 06 ; ---------------------------------------------------------------------------- @@ -8691,8 +8691,8 @@ SecondaryObject_ProcessFrame: ; $D8DC ; reloads X from CurrentObjectIndex and stores the selected delay in $05B1,X. ; ---------------------------------------------------------------------------- - jsr SelectSecondaryObjectDelay ; $D8EE: 20 B8 DB - jmp SecondaryObject_SetTimer + jsr SelectSecondaryObjectDelay ; CPU:$D8EE PRG:18EE 20 B8 DB + jmp SecondaryObject_SetTimer ; CPU:$D8F1 PRG:18F1 ?? ; $D8F1: 4C C5 D8 ; ---------------------------------------------------------------------------- @@ -8702,16 +8702,16 @@ SecondaryObject_ProcessFrame: ; $D8DC ; ---------------------------------------------------------------------------- SecondaryObject_NoCollision: ; $D8F4 - jsr GetCurrentObjectStateIndex + jsr GetCurrentObjectStateIndex ; CPU:$D8F3 PRG:18F3 ?? ; $D8F4: 20 68 DA - dec $0595,x ; $D8F7: DE 95 05 + dec $0595,x ; CPU:$D8F7 PRG:18F7 DE 95 05 - jsr CountMatchingObjectStates ; $D8FA: 20 A4 DA - jsr UpdateCurrentObjectSelectorState ; $D8FD: 20 F7 DA - jsr StoreCurrentObjectSelector ; $D900: 20 EB DA + jsr CountMatchingObjectStates ; CPU:$D8FA PRG:18FA 20 A4 DA + jsr UpdateCurrentObjectSelectorState ; CPU:$D8FD PRG:18FD 20 F7 DA + jsr StoreCurrentObjectSelector ; CPU:$D900 PRG:1900 20 EB DA - jmp SecondaryObject_Continue + jmp SecondaryObject_Continue ; CPU:$D903 PRG:1903 ?? ; $D903: 4C 0C D9 ; ============================================================================ @@ -8721,8 +8721,8 @@ SecondaryObject_NoCollision: ; $D8F4 ; ============================================================================ SecondaryObject_RetryGeometry: ; $D906 - jsr SelectSecondaryObjectDelay ; $D906: 20 B8 DB - jsr StoreObjectEventBankValue ; $D909: 20 41 EB + jsr SelectSecondaryObjectDelay ; CPU:$D906 PRG:1906 20 B8 DB + jsr StoreObjectEventBankValue ; CPU:$D909 PRG:1909 20 41 EB ; ---------------------------------------------------------------------------- ; Run geometry/region helpers. @@ -8731,10 +8731,10 @@ SecondaryObject_RetryGeometry: ; $D906 ; ---------------------------------------------------------------------------- SecondaryObject_Continue: ; $D90C - jsr SelectGeometryRecord_34 ; $D90C: 20 8F E4 - jsr ApplyCurrentObjectGeometry ; $D90F: 20 5F E5 + jsr SelectGeometryRecord_34 ; CPU:$D90C PRG:190C 20 8F E4 + jsr ApplyCurrentObjectGeometry ; CPU:$D90F PRG:190F 20 5F E5 - bcs SecondaryObject_RetryGeometry + bcs SecondaryObject_RetryGeometry ; CPU:$D912 PRG:1912 ?? ; $D912: B0 F2 ; ---------------------------------------------------------------------------- @@ -8742,42 +8742,42 @@ SecondaryObject_Continue: ; $D90C ; object-relative index. ; ---------------------------------------------------------------------------- - jsr UpdateCurrentObjectAnimation + jsr UpdateCurrentObjectAnimation ; CPU:$D914 PRG:1914 ?? ; $D914: 20 81 DA SecondaryObject_StateLoop: ; $D917 - jsr SelectObjectEventBank1 ; $D917: 20 48 EB + jsr SelectObjectEventBank1 ; CPU:$D917 PRG:1917 20 48 EB - jsr MarkMatchingObjectState ; $D91A: 20 6D DA + jsr MarkMatchingObjectState ; CPU:$D91A PRG:191A 20 6D DA ; ---------------------------------------------------------------------------- ; If state $6E is nonzero, evaluate the current indexed object condition. ; A negative result branches to the transition path at $D941. ; ---------------------------------------------------------------------------- - lda ObjectTransitionState ; $D91D: A5 6E - beq SecondaryObject_CheckState6D + lda ObjectTransitionState ; CPU:$D91D PRG:191D A5 6E + beq SecondaryObject_CheckState6D ; CPU:$D91F PRG:191F ?? ; $D91F: F0 0A - jsr GetCurrentObjectSelector; $D921: 20 5F DA - bmi SecondaryObject_Transition + jsr GetCurrentObjectSelector ; CPU:$D921 PRG:1921 20 5F DA + bmi SecondaryObject_Transition ; CPU:$D924 PRG:1924 ?? ; $D924: 30 1B ; ---------------------------------------------------------------------------- ; Increment the indexed object-state byte at $96,X. ; ---------------------------------------------------------------------------- - jsr GetCurrentObjectStateIndex + jsr GetCurrentObjectStateIndex ; CPU:$D926 PRG:1926 ?? ; $D926: 20 68 DA - inc $96,x ; $D929: F6 96 + inc $96,x ; CPU:$D929 PRG:1929 F6 96 ; ---------------------------------------------------------------------------- ; State $6D immediately selects the transition path when nonzero. ; ---------------------------------------------------------------------------- SecondaryObject_CheckState6D: ; $D92B - lda SpecialSequenceState ; $D92B: A5 6D - bne SecondaryObject_Transition + lda SpecialSequenceState ; CPU:$D92B PRG:192B A5 6D + bne SecondaryObject_Transition ; CPU:$D92D PRG:192D ?? ; $D92D: D0 12 ; ---------------------------------------------------------------------------- @@ -8786,16 +8786,16 @@ SecondaryObject_CheckState6D: ; $D92B ; A negative result selects the transition path. ; ---------------------------------------------------------------------------- - lda BaseMotionPhase ; $D92F: A5 5D - beq SecondaryObject_CheckResult + lda BaseMotionPhase ; CPU:$D92F PRG:192F A5 5D + beq SecondaryObject_CheckResult ; CPU:$D931 PRG:1931 ?? ; $D931: F0 09 - lda PendingStateTransition ; $D933: A5 60 - bne SecondaryObject_CheckResult + lda PendingStateTransition ; CPU:$D933 PRG:1933 A5 60 + bne SecondaryObject_CheckResult ; CPU:$D935 PRG:1935 ?? ; $D935: D0 05 - jsr GetCurrentObjectSelector; $D937: 20 5F DA - bmi SecondaryObject_Transition + jsr GetCurrentObjectSelector ; CPU:$D937 PRG:1937 20 5F DA + bmi SecondaryObject_Transition ; CPU:$D93A PRG:193A ?? ; $D93A: 30 05 ; ---------------------------------------------------------------------------- @@ -8803,8 +8803,8 @@ SecondaryObject_CheckState6D: ; $D92B ; ---------------------------------------------------------------------------- SecondaryObject_CheckResult: ; $D93C - jsr TestCurrentObjectInput ; $D93C: 20 18 DB - bpl SecondaryObject_StateLoop + jsr TestCurrentObjectInput ; CPU:$D93C PRG:193C 20 18 DB + bpl SecondaryObject_StateLoop ; CPU:$D93F PRG:193F ?? ; $D93F: 10 D6 ; ---------------------------------------------------------------------------- @@ -8812,7 +8812,7 @@ SecondaryObject_CheckResult: ; $D93C ; ---------------------------------------------------------------------------- SecondaryObject_Transition: ; $D941 - jmp SecondaryObject_TransitionHandler ; $D941: 4C E6 D9 + jmp SecondaryObject_TransitionHandler ; CPU:$D941 PRG:1941 4C E6 D9 ; ============================================================================ ; $D944-$D95F @@ -8820,9 +8820,9 @@ SecondaryObject_Transition: ; $D941 ; ============================================================================ SecondaryObject_State86Path: ; $D944 - lda SecondarySequenceState ; $D944: A5 64 - cmp #$02 ; $D946: C9 02 - beq SecondaryObject_JumpToNegativeResult + lda SecondarySequenceState ; CPU:$D944 PRG:1944 A5 64 + cmp #$02 ; CPU:$D946 PRG:1946 C9 02 + beq SecondaryObject_JumpToNegativeResult ; CPU:$D948 PRG:1948 ?? ; $D948: F0 10 ; ---------------------------------------------------------------------------- @@ -8830,22 +8830,22 @@ SecondaryObject_State86Path: ; $D944 ; ---------------------------------------------------------------------------- SecondaryObject_State86Wait: ; $D94A - jsr SelectObjectEventBank1 ; $D94A: 20 48 EB + jsr SelectObjectEventBank1 ; CPU:$D94A PRG:194A 20 48 EB ; ---------------------------------------------------------------------------- ; If the sequence-state counter is nonzero, return to the timer path. ; ---------------------------------------------------------------------------- - lda ObjectSequenceState ; $D94D: A5 A2 - bne SecondaryObject_TimerPath + lda ObjectSequenceState ; CPU:$D94D PRG:194D A5 A2 + bne SecondaryObject_TimerPath ; CPU:$D94F PRG:194F ?? ; $D94F: D0 0C ; ---------------------------------------------------------------------------- ; Continue waiting while BaseMotionPhase is zero. ; ---------------------------------------------------------------------------- - lda BaseMotionPhase ; $D951: A5 5D - beq SecondaryObject_State86Wait + lda BaseMotionPhase ; CPU:$D951 PRG:1951 A5 5D + beq SecondaryObject_State86Wait ; CPU:$D953 PRG:1953 ?? ; $D953: F0 F5 ; ---------------------------------------------------------------------------- @@ -8855,12 +8855,12 @@ SecondaryObject_State86Wait: ; $D94A ; through to a trampoline that jumps to the real handler at $DA25. ; ---------------------------------------------------------------------------- - jsr GetCurrentObjectSelector; $D955: 20 5F DA - bpl SecondaryObject_TimerPath + jsr GetCurrentObjectSelector ; CPU:$D955 PRG:1955 20 5F DA + bpl SecondaryObject_TimerPath ; CPU:$D958 PRG:1958 ?? ; $D958: 10 03 SecondaryObject_JumpToNegativeResult: ; $D95A - jmp SecondaryObject_NegativeResultPath + jmp SecondaryObject_NegativeResultPath ; CPU:$D95A PRG:195A ?? ; $D95A: 4C 25 DA ; ---------------------------------------------------------------------------- @@ -8868,7 +8868,7 @@ SecondaryObject_JumpToNegativeResult: ; $D95A ; ---------------------------------------------------------------------------- SecondaryObject_TimerPath: ; $D95D - jmp SecondaryObject_ActivateTimer + jmp SecondaryObject_ActivateTimer ; CPU:$D95C PRG:195C ?? ; $D95D: 4C C3 D8 ; ============================================================================ @@ -8877,11 +8877,11 @@ SecondaryObject_TimerPath: ; $D95D ; ============================================================================ SecondaryObject_ActionStatePath: ; $D960 - lda CurrentActionState ; $D960: A5 9D - bne SecondaryObject_ActionActive + lda CurrentActionState ; CPU:$D960 PRG:1960 A5 9D + bne SecondaryObject_ActionActive ; CPU:$D962 PRG:1962 ?? ; $D962: D0 33 - jmp UpdateSecondaryObjectState + jmp UpdateSecondaryObjectState ; CPU:$D964 PRG:1964 ?? ; $D964: 4C 85 D8 ; ============================================================================ @@ -8891,14 +8891,14 @@ SecondaryObject_ActionStatePath: ; $D960 ; ============================================================================ SecondaryObject_AdvanceIndexedState: ; $D967 - jsr GetCurrentObjectStateIndex + jsr GetCurrentObjectStateIndex ; CPU:$D966 PRG:1966 ?? ; $D967: 20 68 DA ; ---------------------------------------------------------------------------- ; Advance the indexed state byte at $0595,X. ; ---------------------------------------------------------------------------- - inc $0595,x ; $D96A: FE 95 05 + inc $0595,x ; CPU:$D96A PRG:196A FE 95 05 ; ---------------------------------------------------------------------------- ; Derive an object/event selector in Y. @@ -8906,27 +8906,27 @@ SecondaryObject_AdvanceIndexedState: ; $D967 ; A selector value of eight transfers to the special path at $D9B3. ; ---------------------------------------------------------------------------- - jsr GetCurrentObjectSelectorAndState + jsr GetCurrentObjectSelectorAndState ; CPU:$D96D PRG:196D ?? ; $D96D: 20 DC E3 - cpy #$08 ; $D970: C0 08 - beq SecondaryObject_SelectorEight + cpy #$08 ; CPU:$D970 PRG:1970 C0 08 + beq SecondaryObject_SelectorEight ; CPU:$D972 PRG:1972 ?? ; $D972: F0 3F ; ---------------------------------------------------------------------------- ; Run the normal indexed-object update helpers. ; ---------------------------------------------------------------------------- - jsr CountMatchingObjectStates ; $D974: 20 A4 DA - jsr UpdateCurrentObjectSelectorState ; $D977: 20 F7 DA - jsr StoreCurrentObjectSelector ; $D97A: 20 EB DA + jsr CountMatchingObjectStates ; CPU:$D974 PRG:1974 20 A4 DA + jsr UpdateCurrentObjectSelectorState ; CPU:$D977 PRG:1977 20 F7 DA + jsr StoreCurrentObjectSelector ; CPU:$D97A PRG:197A 20 EB DA ; ---------------------------------------------------------------------------- ; If state $6D is zero, return to the action-state dispatcher at $D960. ; ---------------------------------------------------------------------------- - lda SpecialSequenceState ; $D97D: A5 6D - beq SecondaryObject_ActionStatePath + lda SpecialSequenceState ; CPU:$D97D PRG:197D A5 6D + beq SecondaryObject_ActionStatePath ; CPU:$D97F PRG:197F ?? ; $D97F: F0 DF ; ---------------------------------------------------------------------------- @@ -8937,16 +8937,16 @@ SecondaryObject_AdvanceIndexedState: ; $D967 ; A = ((Y >> 1) + 4 - SpecialSequenceState) * 2 ; ---------------------------------------------------------------------------- SecondaryObject_RecalculateSelector: - jsr GetCurrentObjectSelectorAndState + jsr GetCurrentObjectSelectorAndState ; CPU:$D981 PRG:1981 ?? ; $D981: 20 DC E3 - tya ; $D984: 98 - lsr ; $D985: 4A + tya ; CPU:$D984 PRG:1984 98 + lsr ; CPU:$D985 PRG:1985 4A - adc #$04 ; $D986: 69 04 - sbc SpecialSequenceState ; $D988: E5 6D + adc #$04 ; CPU:$D986 PRG:1986 69 04 + sbc SpecialSequenceState ; CPU:$D988 PRG:1988 E5 6D - asl ; $D98A: 0A + asl ; CPU:$D98A PRG:198A 0A ; ---------------------------------------------------------------------------- ; Compare the calculated object offset against CurrentObjectIndex. @@ -8958,11 +8958,11 @@ SecondaryObject_RecalculateSelector: ; taken because CMP establishes carry. ; ---------------------------------------------------------------------------- - cmp CurrentObjectIndex ; $D98B: C5 E1 - bcc SecondaryObject_TransitionHandler + cmp CurrentObjectIndex ; CPU:$D98B PRG:198B C5 E1 + bcc SecondaryObject_TransitionHandler ; CPU:$D98D PRG:198D ?? ; $D98D: 90 57 - bcs SecondaryObject_ActionActive + bcs SecondaryObject_ActionActive ; CPU:$D98F PRG:198F ?? ; $D98F: B0 06 ; ============================================================================ @@ -8975,10 +8975,10 @@ SecondaryObject_RecalculateSelector: ; ============================================================================ SecondaryObject_RetryPath: ; $D991 - jsr SelectSecondaryObjectDelay ; $D991: 20 B8 DB + jsr SelectSecondaryObjectDelay ; CPU:$D991 PRG:1991 20 B8 DB ; Select a delay value in A. - jsr StoreObjectEventBankValue ; $D994: 20 41 EB + jsr StoreObjectEventBankValue ; CPU:$D994 PRG:1994 20 41 EB ; Wait for the selected delay. ; ---------------------------------------------------------------------------- @@ -8989,45 +8989,45 @@ SecondaryObject_RetryPath: ; $D991 ; ---------------------------------------------------------------------------- SecondaryObject_ActionActive: ; $D997 - jsr SelectGeometryRecord_34 ; $D997: 20 8F E4 - jsr ApplyCurrentObjectGeometry ; $D99A: 20 5F E5 + jsr SelectGeometryRecord_34 ; CPU:$D997 PRG:1997 20 8F E4 + jsr ApplyCurrentObjectGeometry ; CPU:$D99A PRG:199A 20 5F E5 - bcs SecondaryObject_RetryPath + bcs SecondaryObject_RetryPath ; CPU:$D99D PRG:199D ?? ; $D99D: B0 F2 ; ---------------------------------------------------------------------------- ; Geometry test succeeded. Update the current object and wait for a frame. ; ---------------------------------------------------------------------------- - jsr UpdateCurrentObjectAnimation + jsr UpdateCurrentObjectAnimation ; CPU:$D99F PRG:199F ?? ; $D99F: 20 81 DA SecondaryObject_ActionWait: ; $D9A2 - jsr SelectObjectEventBank1 ; $D9A2: 20 48 EB + jsr SelectObjectEventBank1 ; CPU:$D9A2 PRG:19A2 20 48 EB ; ---------------------------------------------------------------------------- ; If SpecialSequenceState is nonzero, return to the selector calculation at $D981. ; ---------------------------------------------------------------------------- - lda SpecialSequenceState ; $D9A5: A5 6D - bne SecondaryObject_RecalculateSelector + lda SpecialSequenceState ; CPU:$D9A5 PRG:19A5 A5 6D + bne SecondaryObject_RecalculateSelector ; CPU:$D9A7 PRG:19A7 ?? ; $D9A7: D0 D8 ; ---------------------------------------------------------------------------- ; Run the per-frame object helper, then evaluate the result from $DB18. ; ---------------------------------------------------------------------------- - jsr CheckCurrentObjectSelector ; $D9A9: 20 BC DA + jsr CheckCurrentObjectSelector ; CPU:$D9A9 PRG:19A9 20 BC DA - jsr TestCurrentObjectInput ; $D9AC: 20 18 DB - bpl SecondaryObject_ActionWait + jsr TestCurrentObjectInput ; CPU:$D9AC PRG:19AC 20 18 DB + bpl SecondaryObject_ActionWait ; CPU:$D9AF PRG:19AF ?? ; $D9AF: 10 F1 ; ---------------------------------------------------------------------------- ; A negative result transfers to the transition handler at $D9E6. ; ---------------------------------------------------------------------------- - bmi SecondaryObject_TransitionHandler + bmi SecondaryObject_TransitionHandler ; CPU:$D9B1 PRG:19B1 ?? ; $D9B1: 30 33 ; ============================================================================ @@ -9037,8 +9037,8 @@ SecondaryObject_ActionWait: ; $D9A2 ; ============================================================================ SecondaryObject_SelectorEight: ; $D9B3 - jsr UpdateCurrentObjectSelectorState ; $D9B3: 20 F7 DA - jsr StoreCurrentObjectSelector ; $D9B6: 20 EB DA + jsr UpdateCurrentObjectSelectorState ; CPU:$D9B3 PRG:19B3 20 F7 DA + jsr StoreCurrentObjectSelector ; CPU:$D9B6 PRG:19B6 20 EB DA ; ---------------------------------------------------------------------------- ; When SecondarySequenceState has not reached three, increment PendingScoreIncrement. @@ -9047,34 +9047,34 @@ SecondaryObject_SelectorEight: ; $D9B3 ; counters/display and clear PendingScoreIncrement. ; ---------------------------------------------------------------------------- - lda SecondarySequenceState ; $D9B9: A5 64 - cmp #$03 ; $D9BB: C9 03 - beq SecondaryObject_RunFrameHelper + lda SecondarySequenceState ; CPU:$D9B9 PRG:19B9 A5 64 + cmp #$03 ; CPU:$D9BB PRG:19BB C9 03 + beq SecondaryObject_RunFrameHelper ; CPU:$D9BD PRG:19BD ?? ; $D9BD: F0 0D - inc PendingScoreIncrement ; $D9BF: E6 65 + inc PendingScoreIncrement ; CPU:$D9BF PRG:19BF E6 65 - lda CurrentActionState ; $D9C1: A5 9D - bne SecondaryObject_RunFrameHelper + lda CurrentActionState ; CPU:$D9C1 PRG:19C1 A5 9D + bne SecondaryObject_RunFrameHelper ; CPU:$D9C3 PRG:19C3 ?? ; $D9C3: D0 07 - jsr UpdateCountersAndDisplay + jsr UpdateCountersAndDisplay ; CPU:$D9C5 PRG:19C5 ?? ; $D9C5: 20 A6 CF - lda #$00 ; $D9C8: A9 00 - sta PendingScoreIncrement ; $D9CA: 85 65 + lda #$00 ; CPU:$D9C8 PRG:19C8 A9 00 + sta PendingScoreIncrement ; CPU:$D9CA PRG:19CA 85 65 ; ---------------------------------------------------------------------------- ; Run the per-frame secondary-object helper and repeat the geometry test. ; ---------------------------------------------------------------------------- SecondaryObject_RunFrameHelper: ; $D9CC - jsr CheckCurrentObjectSelector ; $D9CC: 20 BC DA + jsr CheckCurrentObjectSelector ; CPU:$D9CC PRG:19CC 20 BC DA - jsr SelectGeometryRecord_34 ; $D9CF: 20 8F E4 - jsr ApplyCurrentObjectGeometry ; $D9D2: 20 5F E5 + jsr SelectGeometryRecord_34 ; CPU:$D9CF PRG:19CF 20 8F E4 + jsr ApplyCurrentObjectGeometry ; CPU:$D9D2 PRG:19D2 20 5F E5 - bcc SecondaryObject_FinishSelectorEight + bcc SecondaryObject_FinishSelectorEight ; CPU:$D9D5 PRG:19D5 ?? ; $D9D5: 90 09 ; ---------------------------------------------------------------------------- @@ -9083,10 +9083,10 @@ SecondaryObject_RunFrameHelper: ; $D9CC ; Select a delay, wait, and retry from the per-frame helper at $D9CC. ; ---------------------------------------------------------------------------- - jsr SelectSecondaryObjectDelay ; $D9D7: 20 B8 DB - jsr StoreObjectEventBankValue ; $D9DA: 20 41 EB + jsr SelectSecondaryObjectDelay ; CPU:$D9D7 PRG:19D7 20 B8 DB + jsr StoreObjectEventBankValue ; CPU:$D9DA PRG:19DA 20 41 EB - jmp SecondaryObject_RunFrameHelper + jmp SecondaryObject_RunFrameHelper ; CPU:$D9DD PRG:19DD ?? ; $D9DD: 4C CC D9 ; ---------------------------------------------------------------------------- @@ -9095,10 +9095,10 @@ SecondaryObject_RunFrameHelper: ; $D9CC ; ---------------------------------------------------------------------------- SecondaryObject_FinishSelectorEight: ; $D9E0 - jsr UpdateCurrentObjectAnimation + jsr UpdateCurrentObjectAnimation ; CPU:$D9DF PRG:19DF ?? ; $D9E0: 20 81 DA - jmp CommonEngineExit ; $D9E3: 4C 6A EB + jmp CommonEngineExit ; CPU:$D9E3 PRG:19E3 4C 6A EB ; ============================================================================ ; $D9E6-$DA0E @@ -9114,7 +9114,7 @@ SecondaryObject_FinishSelectorEight: ; $D9E0 ; ============================================================================ SecondaryObject_TransitionHandler: ; $D9E6 - jsr GetCurrentObjectStateIndex + jsr GetCurrentObjectStateIndex ; CPU:$D9E6 PRG:19E6 ?? ; $D9E6: 20 68 DA ; ---------------------------------------------------------------------------- @@ -9123,8 +9123,8 @@ SecondaryObject_TransitionHandler: ; $D9E6 ; A nonzero result transfers to the shared path at $DA25. ; ---------------------------------------------------------------------------- - inc $0595,x ; $D9E9: FE 95 05 - bne SecondaryObject_NegativeResultPath + inc $0595,x ; CPU:$D9E9 PRG:19E9 FE 95 05 + bne SecondaryObject_NegativeResultPath ; CPU:$D9EC PRG:19EC ?? ; $D9EC: D0 37 ; ---------------------------------------------------------------------------- @@ -9138,40 +9138,40 @@ SecondaryObject_TransitionHandler: ; $D9E6 ; $053B,$X = $F8 ; ---------------------------------------------------------------------------- - jsr LoadObjectPositionInline + jsr LoadObjectPositionInline ; CPU:$D9EE PRG:19EE ?? ; $D9EE: 20 A7 C9 - .byte $06 ; $D9F1: object offset/metadata - .byte $00,$01,$00,$F8 ; $D9F2-$D9F5: position fields + .byte $06 ; $D9F1: object offset/metadata ; CPU:$D9F1 PRG:19F1 06 + .byte $00,$01,$00,$F8 ; $D9F2-$D9F5: position fields ; CPU:$D9F2 PRG:19F2 00 01 00 F8 ; ---------------------------------------------------------------------------- ; Recalculate the indexed object state and advance $0595,X again. ; ---------------------------------------------------------------------------- - jsr GetCurrentObjectStateIndex + jsr GetCurrentObjectStateIndex ; CPU:$D9F6 PRG:19F6 ?? ; $D9F6: 20 68 DA - inc $0595,x ; $D9F9: FE 95 05 - sta $95 ; $D9FC: 85 95 - bne SecondaryObject_RunFrameHelper_DA06 + inc $0595,x ; CPU:$D9F9 PRG:19F9 FE 95 05 + sta $95 ; CPU:$D9FC PRG:19FC 85 95 + bne SecondaryObject_RunFrameHelper_DA06 ; CPU:$D9FE PRG:19FE ?? ; $D9FE: D0 06 ; ---------------------------------------------------------------------------- ; If A is zero, select a delay and wait before continuing. ; ---------------------------------------------------------------------------- SecondaryObject_SelectRetryDelay: - jsr SelectSecondaryObjectDelay ; $DA00: 20 B8 DB - jsr StoreObjectEventBankValue ; $DA03: 20 41 EB + jsr SelectSecondaryObjectDelay ; CPU:$DA00 PRG:1A00 20 B8 DB + jsr StoreObjectEventBankValue ; CPU:$DA03 PRG:1A03 20 41 EB ; ---------------------------------------------------------------------------- ; Run the per-frame helper, then begin another geometry/region test. ; ---------------------------------------------------------------------------- SecondaryObject_RunFrameHelper_DA06: ; $DA06 - jsr CheckCurrentObjectSelector ; $DA06: 20 BC DA + jsr CheckCurrentObjectSelector ; CPU:$DA06 PRG:1A06 20 BC DA - jsr UseFixedGeometryRecord54 ; $DA09: 20 B0 E4 - jsr ApplyCurrentObjectGeometry ; $DA0C: 20 5F E5 + jsr UseFixedGeometryRecord54 ; CPU:$DA09 PRG:1A09 20 B0 E4 + jsr ApplyCurrentObjectGeometry ; CPU:$DA0C PRG:1A0C 20 5F E5 ; ============================================================================ ; $DA0F-$DA10 @@ -9180,7 +9180,7 @@ SecondaryObject_RunFrameHelper_DA06: ; $DA06 ; Carry set returns to $DA00, where a new delay is selected before retrying. ; ============================================================================ - bcs SecondaryObject_SelectRetryDelay + bcs SecondaryObject_SelectRetryDelay ; CPU:$DA0F PRG:1A0F ?? ; $DA0F: B0 EF ; ============================================================================ @@ -9189,32 +9189,32 @@ SecondaryObject_RunFrameHelper_DA06: ; $DA06 ; ============================================================================ SecondaryObject_WaitForState: ; $DA11 - jsr SelectObjectEventBank1 ; $DA11: 20 48 EB - jsr CheckCurrentObjectSelector ; $DA14: 20 BC DA + jsr SelectObjectEventBank1 ; CPU:$DA11 PRG:1A11 20 48 EB + jsr CheckCurrentObjectSelector ; CPU:$DA14 PRG:1A14 20 BC DA ; ---------------------------------------------------------------------------- ; SpecialSequenceState or ObjectTransitionState immediately selects the timer path at $DA25. ; ---------------------------------------------------------------------------- - lda SpecialSequenceState ; $DA17: A5 6D - ora ObjectTransitionState ; $DA19: 05 6E - bne SecondaryObject_NegativeResultPath + lda SpecialSequenceState ; CPU:$DA17 PRG:1A17 A5 6D + ora ObjectTransitionState ; CPU:$DA19 PRG:1A19 05 6E + bne SecondaryObject_NegativeResultPath ; CPU:$DA1B PRG:1A1B ?? ; $DA1B: D0 08 ; ---------------------------------------------------------------------------- ; Continue waiting while BaseMotionPhase is zero. ; ---------------------------------------------------------------------------- - lda BaseMotionPhase ; $DA1D: A5 5D - beq SecondaryObject_WaitForState + lda BaseMotionPhase ; CPU:$DA1D PRG:1A1D A5 5D + beq SecondaryObject_WaitForState ; CPU:$DA1F PRG:1A1F ?? ; $DA1F: F0 F0 ; ---------------------------------------------------------------------------- ; Continue waiting while PendingStateTransition is nonzero. ; ---------------------------------------------------------------------------- - lda PendingStateTransition ; $DA21: A5 60 - bne SecondaryObject_WaitForState + lda PendingStateTransition ; CPU:$DA21 PRG:1A21 A5 60 + bne SecondaryObject_WaitForState ; CPU:$DA23 PRG:1A23 ?? ; $DA23: D0 EC ; ============================================================================ @@ -9225,33 +9225,33 @@ SecondaryObject_WaitForState: ; $DA11 ; ============================================================================ SecondaryObject_NegativeResultPath: ; $DA25 - ldx CurrentObjectIndex ; $DA25: A6 E1 + ldx CurrentObjectIndex ; CPU:$DA25 PRG:1A25 A6 E1 - lda #$01 ; $DA27: A9 01 - sta $05B1,x ; $DA29: 9D B1 05 + lda #$01 ; CPU:$DA27 PRG:1A27 A9 01 + sta $05B1,x ; CPU:$DA29 PRG:1A29 9D B1 05 ; ---------------------------------------------------------------------------- ; Wait for a frame, process the object, and count down its timer. ; ---------------------------------------------------------------------------- SecondaryObject_DA2C_TimerLoop: ; $DA2C - jsr SelectObjectEventBank1 ; $DA2C: 20 48 EB - jsr CheckCurrentObjectSelector ; $DA2F: 20 BC DA + jsr SelectObjectEventBank1 ; CPU:$DA2C PRG:1A2C 20 48 EB + jsr CheckCurrentObjectSelector ; CPU:$DA2F PRG:1A2F 20 BC DA - ldx CurrentObjectIndex ; $DA32: A6 E1 + ldx CurrentObjectIndex ; CPU:$DA32 PRG:1A32 A6 E1 - dec $05B1,x ; $DA34: DE B1 05 - bne SecondaryObject_DA49_CheckSelector + dec $05B1,x ; CPU:$DA34 PRG:1A34 DE B1 05 + bne SecondaryObject_DA49_CheckSelector ; CPU:$DA37 PRG:1A37 ?? ; $DA37: D0 10 ; ---------------------------------------------------------------------------- ; Timer expired. Run the alternate geometry test. ; ---------------------------------------------------------------------------- - jsr SelectGeometryRecord_28 ; $DA39: 20 9A E4 - jsr ApplyCurrentObjectGeometry ; $DA3C: 20 5F E5 + jsr SelectGeometryRecord_28 ; CPU:$DA39 PRG:1A39 20 9A E4 + jsr ApplyCurrentObjectGeometry ; CPU:$DA3C PRG:1A3C 20 5F E5 - bcc SecondaryObject_DA5C_ReturnToIndexedPath + bcc SecondaryObject_DA5C_ReturnToIndexedPath ; CPU:$DA3F PRG:1A3F ?? ; $DA3F: 90 1B ; ---------------------------------------------------------------------------- @@ -9260,10 +9260,10 @@ SecondaryObject_DA2C_TimerLoop: ; $DA2C ; Select a new timer value and store it into $05B1,X. ; ---------------------------------------------------------------------------- - jsr SelectSecondaryObjectDelay ; $DA41: 20 B8 DB + jsr SelectSecondaryObjectDelay ; CPU:$DA41 PRG:1A41 20 B8 DB - ldx CurrentObjectIndex ; $DA44: A6 E1 - sta $05B1,x ; $DA46: 9D B1 05 + ldx CurrentObjectIndex ; CPU:$DA44 PRG:1A44 A6 E1 + sta $05B1,x ; CPU:$DA46 PRG:1A46 9D B1 05 ; ---------------------------------------------------------------------------- ; Derive the current selector. @@ -9272,15 +9272,15 @@ SecondaryObject_DA2C_TimerLoop: ; $DA2C ; ---------------------------------------------------------------------------- SecondaryObject_DA49_CheckSelector: ; $DA49 - jsr GetCurrentObjectSelectorAndState + jsr GetCurrentObjectSelectorAndState ; CPU:$DA49 PRG:1A49 ?? ; $DA49: 20 DC E3 - cpy #$01 ; $DA4C: C0 01 - beq SecondaryObject_DA2C_TimerLoop + cpy #$01 ; CPU:$DA4C PRG:1A4C C0 01 + beq SecondaryObject_DA2C_TimerLoop ; CPU:$DA4E PRG:1A4E ?? ; $DA4E: F0 DC - lda SpecialSequenceState ; $DA50: A5 6D - bne SecondaryObject_DA2C_TimerLoop + lda SpecialSequenceState ; CPU:$DA50 PRG:1A50 A5 6D + bne SecondaryObject_DA2C_TimerLoop ; CPU:$DA52 PRG:1A52 ?? ; $DA52: D0 D8 ; ---------------------------------------------------------------------------- @@ -9289,11 +9289,11 @@ SecondaryObject_DA49_CheckSelector: ; $DA49 ; Carry set returns to the timer initialization path at $D8C3. ; ---------------------------------------------------------------------------- - jsr TestCurrentObjectInput ; $DA54: 20 18 DB - bcc SecondaryObject_DA2C_TimerLoop + jsr TestCurrentObjectInput ; CPU:$DA54 PRG:1A54 20 18 DB + bcc SecondaryObject_DA2C_TimerLoop ; CPU:$DA57 PRG:1A57 ?? ; $DA57: 90 D3 - jmp SecondaryObject_ActivateTimer + jmp SecondaryObject_ActivateTimer ; CPU:$DA59 PRG:1A59 ?? ; $DA59: 4C C3 D8 ; ---------------------------------------------------------------------------- @@ -9303,7 +9303,7 @@ SecondaryObject_DA49_CheckSelector: ; $DA49 ; ---------------------------------------------------------------------------- SecondaryObject_DA5C_ReturnToIndexedPath: ; $DA5C - jmp SecondaryObject_AdvanceIndexedState + jmp SecondaryObject_AdvanceIndexedState ; CPU:$DA5B PRG:1A5B ?? ; $DA5C: 4C 67 D9 ; ============================================================================ @@ -9329,13 +9329,13 @@ SecondaryObject_DA5C_ReturnToIndexedPath: ; $DA5C ; Validation: Inferred from annotated instructions and call sites; call sites: 3. ; ---------------------------------------------------------------------------- GetCurrentObjectSelector: ; $DA5F - lda CurrentObjectIndex ; $DA5F: A5 E1 - lsr ; $DA61: 4A + lda CurrentObjectIndex ; CPU:$DA5F PRG:1A5F A5 E1 + lsr ; CPU:$DA61 PRG:1A61 4A - sbc #$01 ; $DA62: E9 01 - tay ; $DA64: A8 + sbc #$01 ; CPU:$DA62 PRG:1A62 E9 01 + tay ; CPU:$DA64 PRG:1A64 A8 - jmp FindObjectStateForSelector ; $DA65: 4C 46 E2 + jmp FindObjectStateForSelector ; CPU:$DA65 PRG:1A65 4C 46 E2 ; ============================================================================ ; $DA68-$DA6C @@ -9347,11 +9347,11 @@ GetCurrentObjectSelector: ; $DA5F ; ============================================================================ GetCurrentObjectStateIndex: ; $DA68 - lda CurrentObjectIndex ; $DA68: A5 E1 - lsr ; $DA6A: 4A - tax ; $DA6B: AA + lda CurrentObjectIndex ; CPU:$DA68 PRG:1A68 A5 E1 + lsr ; CPU:$DA6A PRG:1A6A 4A + tax ; CPU:$DA6B PRG:1A6B AA - rts ; $DA6C: 60 + rts ; CPU:$DA6C PRG:1A6C 60 ; ============================================================================ ; $DA6D-$DA80 @@ -9373,17 +9373,17 @@ GetCurrentObjectStateIndex: ; $DA68 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. ; ---------------------------------------------------------------------------- MarkMatchingObjectState: ; $DA6D - jsr GetCurrentObjectSelectorAndState + jsr GetCurrentObjectSelectorAndState ; CPU:$DA6D PRG:1A6D ?? ; $DA6D: 20 DC E3 ; Returns an event/object selector in X and Y. - txa ; $DA70: 8A - sec ; $DA71: 38 - sbc #$06 ; $DA72: E9 06 - sta MathTemp05 ; $DA74: 85 05 + txa ; CPU:$DA70 PRG:1A70 8A + sec ; CPU:$DA71 PRG:1A71 38 + sbc #$06 ; CPU:$DA72 PRG:1A72 E9 06 + sta MathTemp05 ; CPU:$DA74 PRG:1A74 85 05 - cpy MathTemp05 ; $DA76: C4 05 - bne MarkMatchingObjectState_Return + cpy MathTemp05 ; CPU:$DA76 PRG:1A76 C4 05 + bne MarkMatchingObjectState_Return ; CPU:$DA78 PRG:1A78 ?? ; $DA78: D0 06 ; ---------------------------------------------------------------------------- @@ -9392,14 +9392,14 @@ MarkMatchingObjectState: ; $DA6D ; Convert A to the corresponding indexed state slot and set $95,X to one. ; ---------------------------------------------------------------------------- - lsr ; $DA7A: 4A - tax ; $DA7B: AA + lsr ; CPU:$DA7A PRG:1A7A 4A + tax ; CPU:$DA7B PRG:1A7B AA - lda #$01 ; $DA7C: A9 01 - sta $95,x ; $DA7E: 95 95 + lda #$01 ; CPU:$DA7C PRG:1A7C A9 01 + sta $95,x ; CPU:$DA7E PRG:1A7E 95 95 MarkMatchingObjectState_Return: ; $DA80 - rts ; $DA80: 60 + rts ; CPU:$DA80 PRG:1A80 60 ; ============================================================================ ; $DA81-$DA9B @@ -9418,27 +9418,27 @@ MarkMatchingObjectState_Return: ; $DA80 ; ============================================================================ UpdateCurrentObjectAnimation: ; $DA81 - ldx CurrentObjectIndex ; $DA81: A6 E1 - jsr ClearMovementTransforms ; $DA83: 20 B7 E6 + ldx CurrentObjectIndex ; CPU:$DA81 PRG:1A81 A6 E1 + jsr ClearMovementTransforms ; CPU:$DA83 PRG:1A83 20 B7 E6 - jsr GetCurrentObjectSelectorAndState + jsr GetCurrentObjectSelectorAndState ; CPU:$DA86 PRG:1A86 ?? ; $DA86: 20 DC E3 ; ---------------------------------------------------------------------------- ; Convert the Y selector to a four-entry table index. ; ---------------------------------------------------------------------------- - tya ; $DA89: 98 - lsr ; $DA8A: 4A - tay ; $DA8B: A8 + tya ; CPU:$DA89 PRG:1A89 98 + lsr ; CPU:$DA8A PRG:1A8A 4A + tay ; CPU:$DA8B PRG:1A8B A8 ; ---------------------------------------------------------------------------- ; Convert the X selector to its sprite-array index. ; ---------------------------------------------------------------------------- - txa ; $DA8C: 8A - lsr ; $DA8D: 4A - tax ; $DA8E: AA + txa ; CPU:$DA8C PRG:1A8C 8A + lsr ; CPU:$DA8D PRG:1A8D 4A + tax ; CPU:$DA8E PRG:1A8E AA ; ---------------------------------------------------------------------------- ; Load the table-selected animation values. @@ -9447,13 +9447,13 @@ UpdateCurrentObjectAnimation: ; $DA81 ; RTS opcode. Expected Y values begin at one. ; ---------------------------------------------------------------------------- - lda $DA9B,y ; $DA8F: B9 9B DA - sta $03B0,x ; $DA92: 9D B0 03 + lda $DA9B,y ; CPU:$DA8F PRG:1A8F B9 9B DA + sta $03B0,x ; CPU:$DA92 PRG:1A92 9D B0 03 - lda $DA9F,y ; $DA95: B9 9F DA - sta $039B,x ; $DA98: 9D 9B 03 + lda $DA9F,y ; CPU:$DA95 PRG:1A95 B9 9F DA + sta $039B,x ; CPU:$DA98 PRG:1A98 9D 9B 03 - rts ; $DA9B: 60 + rts ; CPU:$DA9B PRG:1A9B 60 ; ============================================================================ ; $DA9C-$DAA3 @@ -9471,10 +9471,10 @@ UpdateCurrentObjectAnimation: ; $DA81 ; ============================================================================ ObjectAnimationAttributeTable: ; $DA9C - .byte $1D,$1D,$1A,$7A + .byte $1D,$1D,$1A,$7A ; CPU:$DA9C PRG:1A9C 1D 1D 1A 7A ObjectAnimationFrameTable: ; $DAA0 - .byte $53,$56,$4D,$7A + .byte $53,$56,$4D,$7A ; CPU:$DAA0 PRG:1AA0 53 56 4D 7A ; ============================================================================ ; $DAA4-$DABB @@ -9500,35 +9500,35 @@ ObjectAnimationFrameTable: ; $DAA0 ; Validation: Inferred from annotated instructions and call sites; call sites: 2. ; ---------------------------------------------------------------------------- CountMatchingObjectStates: ; $DAA4 - jsr GetCurrentObjectSelectorAndState + jsr GetCurrentObjectSelectorAndState ; CPU:$DAA4 PRG:1AA4 ?? ; $DAA4: 20 DC E3 - tya ; $DAA7: 98 - bmi FinishSecondaryObject ; $DAA8: 30 2B + tya ; CPU:$DAA7 PRG:1AA7 98 + bmi FinishSecondaryObject ; CPU:$DAA8 PRG:1AA8 30 2B ; ---------------------------------------------------------------------------- ; Count entries in $0598-$059B that equal A. ; ---------------------------------------------------------------------------- - ldy #$00 ; $DAAA: A0 00 - ldx #$03 ; $DAAC: A2 03 + ldy #$00 ; CPU:$DAAA PRG:1AAA A0 00 + ldx #$03 ; CPU:$DAAC PRG:1AAC A2 03 CountMatchingObjectStates_Loop: ; $DAAE - cmp $0598,x ; $DAAE: DD 98 05 - bne CountMatchingObjectStates_Next + cmp $0598,x ; CPU:$DAAE PRG:1AAE DD 98 05 + bne CountMatchingObjectStates_Next ; CPU:$DAB1 PRG:1AB1 ?? ; $DAB1: D0 01 - iny ; $DAB3: C8 + iny ; CPU:$DAB3 PRG:1AB3 C8 CountMatchingObjectStates_Next: ; $DAB4 - dex ; $DAB4: CA - bpl CountMatchingObjectStates_Loop + dex ; CPU:$DAB4 PRG:1AB4 CA + bpl CountMatchingObjectStates_Loop ; CPU:$DAB5 PRG:1AB5 ?? ; $DAB5: 10 F7 - cpy #$02 ; $DAB7: C0 02 - bcs DisableCurrentObject ; $DAB9: B0 08 + cpy #$02 ; CPU:$DAB7 PRG:1AB7 C0 02 + bcs DisableCurrentObject ; CPU:$DAB9 PRG:1AB9 B0 08 - rts ; $DABB: 60 + rts ; CPU:$DABB PRG:1ABB 60 ; ============================================================================ ; $DABC-$DAC2 @@ -9552,13 +9552,13 @@ CountMatchingObjectStates_Next: ; $DAB4 ; Validation: Inferred from annotated instructions and call sites; call sites: 6. ; ---------------------------------------------------------------------------- CheckCurrentObjectSelector: ; $DABC - jsr GetCurrentObjectSelectorAndState + jsr GetCurrentObjectSelectorAndState ; CPU:$DABC PRG:1ABC ?? ; $DABC: 20 DC E3 - tya ; $DABF: 98 - bmi FinishSecondaryObject ; $DAC0: 30 13 + tya ; CPU:$DABF PRG:1ABF 98 + bmi FinishSecondaryObject ; CPU:$DAC0 PRG:1AC0 30 13 - rts ; $DAC2: 60 + rts ; CPU:$DAC2 PRG:1AC2 60 ; ============================================================================ ; $DAC3-$DAD4 @@ -9568,10 +9568,10 @@ CheckCurrentObjectSelector: ; $DABC ; ============================================================================ DisableCurrentObject: ; $DAC3 - jsr GetCurrentObjectSelectorAndState ; $DAC3: 20 DC E3 + jsr GetCurrentObjectSelectorAndState ; CPU:$DAC3 PRG:1AC3 20 DC E3 - tya ; $DAC6: 98 - lsr ; $DAC7: 4A + tya ; CPU:$DAC6 PRG:1AC6 98 + lsr ; CPU:$DAC7 PRG:1AC7 4A ; ---------------------------------------------------------------------------- ; Contract: ; Description: Internal state-routing entry that stores A as the state selector. @@ -9584,15 +9584,15 @@ DisableCurrentObject: ; $DAC3 ; Validation: Internal-entry contract; call sites: internal entry. ; ---------------------------------------------------------------------------- StoreStateSelector: - sta StateSelector ; $DAC8: 85 72 + sta StateSelector ; CPU:$DAC8 PRG:1AC8 85 72 - jsr GetCurrentObjectStateIndex + jsr GetCurrentObjectStateIndex ; CPU:$DACA PRG:1ACA ?? ; $DACA: 20 68 DA - lda #$FF ; $DACD: A9 FF - sta $0595,x ; $DACF: 9D 95 05 + lda #$FF ; CPU:$DACD PRG:1ACD A9 FF + sta $0595,x ; CPU:$DACF PRG:1ACF 9D 95 05 - jsr AdvanceAlternateStateSequence + jsr AdvanceAlternateStateSequence ; CPU:$DAD2 PRG:1AD2 ?? ; $DAD2: 20 E4 CC ; ============================================================================ @@ -9607,19 +9607,19 @@ StoreStateSelector: ; ============================================================================ FinishSecondaryObject: ; $DAD5 - jsr ClearCurrentObjectMovement ; $DAD5: 20 D3 E2 + jsr ClearCurrentObjectMovement ; CPU:$DAD5 PRG:1AD5 20 D3 E2 - lda #$1E ; $DAD8: A9 1E - jsr StoreObjectEventBankValue ; $DADA: 20 41 EB + lda #$1E ; CPU:$DAD8 PRG:1AD8 A9 1E + jsr StoreObjectEventBankValue ; CPU:$DADA PRG:1ADA 20 41 EB - jsr GetCurrentObjectStateIndex + jsr GetCurrentObjectStateIndex ; CPU:$DADD PRG:1ADD ?? ; $DADD: 20 68 DA - lda #$7A ; $DAE0: A9 7A - sta $03B0,x ; $DAE2: 9D B0 03 - sta $039B,x ; $DAE5: 9D 9B 03 + lda #$7A ; CPU:$DAE0 PRG:1AE0 A9 7A + sta $03B0,x ; CPU:$DAE2 PRG:1AE2 9D B0 03 + sta $039B,x ; CPU:$DAE5 PRG:1AE5 9D 9B 03 - jmp CommonEngineExit ; $DAE8: 4C 6A EB + jmp CommonEngineExit ; CPU:$DAE8 PRG:1AE8 4C 6A EB ; ============================================================================ ; $DAEB-$DAF6 @@ -9645,19 +9645,19 @@ FinishSecondaryObject: ; $DAD5 ; Validation: Inferred from annotated instructions and call sites; call sites: 3. ; ---------------------------------------------------------------------------- StoreCurrentObjectSelector: ; $DAEB - lda TrajectoryEvaluationEnabled ; $DAEB: A5 86 - bne StoreCurrentObjectSelector_Return + lda TrajectoryEvaluationEnabled ; CPU:$DAEB PRG:1AEB A5 86 + bne StoreCurrentObjectSelector_Return ; CPU:$DAED PRG:1AED ?? ; $DAED: D0 07 - jsr GetCurrentObjectSelectorAndState ; $DAEF: 20 DC E3 + jsr GetCurrentObjectSelectorAndState ; CPU:$DAEF PRG:1AEF 20 DC E3 - tax ; $DAF2: AA - tya ; $DAF3: 98 + tax ; CPU:$DAF2 PRG:1AF2 AA + tya ; CPU:$DAF3 PRG:1AF3 98 - sta $9B,x ; $DAF4: 95 9B + sta $9B,x ; CPU:$DAF4 PRG:1AF4 95 9B StoreCurrentObjectSelector_Return: ; $DAF6 - rts ; $DAF6: 60 + rts ; CPU:$DAF6 PRG:1AF6 60 ; ============================================================================ ; $DAF7-$DB17 @@ -9683,18 +9683,18 @@ StoreCurrentObjectSelector_Return: ; $DAF6 ; Validation: Inferred from annotated instructions and call sites; call sites: 3. ; ---------------------------------------------------------------------------- UpdateCurrentObjectSelectorState: ; $DAF7 - jsr GetCurrentObjectSelectorAndState ; $DAF7: 20 DC E3 + jsr GetCurrentObjectSelectorAndState ; CPU:$DAF7 PRG:1AF7 20 DC E3 - tya ; $DAFA: 98 - bmi FinishSecondaryObject ; $DAFB: 30 D8 + tya ; CPU:$DAFA PRG:1AFA 98 + bmi FinishSecondaryObject ; CPU:$DAFB PRG:1AFB 30 D8 ; ---------------------------------------------------------------------------- ; Compare half of the selector against $9E. ; ---------------------------------------------------------------------------- - lsr ; $DAFD: 4A - cmp $9E ; $DAFE: C5 9E - bne UpdateCurrentObjectSelectorState_Return + lsr ; CPU:$DAFD PRG:1AFD 4A + cmp $9E ; CPU:$DAFE PRG:1AFE C5 9E + bne UpdateCurrentObjectSelectorState_Return ; CPU:$DB00 PRG:1B00 ?? ; $DB00: D0 15 ; ---------------------------------------------------------------------------- @@ -9704,35 +9704,35 @@ UpdateCurrentObjectSelectorState: ; $DAF7 ; The target $DAC8 stores the current A value into StateSelector. ; ---------------------------------------------------------------------------- - ldy ObjectTransitionState ; $DB02: A4 6E - beq StoreStateSelector + ldy ObjectTransitionState ; CPU:$DB02 PRG:1B02 A4 6E + beq StoreStateSelector ; CPU:$DB04 PRG:1B04 ?? ; $DB04: F0 C2 ; ---------------------------------------------------------------------------- ; Decrement the indexed object state and evaluate the current result. ; ---------------------------------------------------------------------------- - jsr GetCurrentObjectStateIndex + jsr GetCurrentObjectStateIndex ; CPU:$DB06 PRG:1B06 ?? ; $DB06: 20 68 DA - dec $0595,x ; $DB09: DE 95 05 + dec $0595,x ; CPU:$DB09 PRG:1B09 DE 95 05 - jsr GetCurrentObjectSelector + jsr GetCurrentObjectSelector ; CPU:$DB0C PRG:1B0C ?? ; $DB0C: 20 5F DA - bpl DisableCurrentObject ; $DB0F: 10 B2 + bpl DisableCurrentObject ; CPU:$DB0F PRG:1B0F 10 B2 ; ---------------------------------------------------------------------------- ; A negative selector result restores the indexed object-state value. ; ---------------------------------------------------------------------------- - jsr GetCurrentObjectStateIndex + jsr GetCurrentObjectStateIndex ; CPU:$DB11 PRG:1B11 ?? ; $DB11: 20 68 DA - inc $0595,x ; $DB14: FE 95 05 + inc $0595,x ; CPU:$DB14 PRG:1B14 FE 95 05 UpdateCurrentObjectSelectorState_Return: ; $DB17 - rts ; $DB17: 60 + rts ; CPU:$DB17 PRG:1B17 60 ; ============================================================================ @@ -9771,12 +9771,12 @@ UpdateCurrentObjectSelectorState_Return: ; $DB17 ; Validation: Inferred from annotated instructions and call sites; call sites: 5. ; ---------------------------------------------------------------------------- TestCurrentObjectInput: ; $DB18 - lda ActionSequenceCounter ; $DB18: A5 7E - beq TestCurrentObjectInput_Shift + lda ActionSequenceCounter ; CPU:$DB18 PRG:1B18 A5 7E + beq TestCurrentObjectInput_Shift ; CPU:$DB1A PRG:1B1A ?? ; $DB1A: F0 10 - lda DerivedControl0 ; $DB1C: A5 0F - beq CurrentObjectInputFallback + lda DerivedControl0 ; CPU:$DB1C PRG:1B1C A5 0F + beq CurrentObjectInputFallback ; CPU:$DB1E PRG:1B1E ?? ; $DB1E: F0 0E ; Branches to $DB2E, the next routine entry. @@ -9784,27 +9784,27 @@ TestCurrentObjectInput: ; $DB18 ; Obtain the current object/event selector in Y. ; ---------------------------------------------------------------------------- - jsr GetCurrentObjectSelectorAndState ; $DB20: 20 DC E3 + jsr GetCurrentObjectSelectorAndState ; CPU:$DB20 PRG:1B20 20 DC E3 ; ---------------------------------------------------------------------------- ; Test InputState1 against the selector-specific mask at $DBB0,Y. ; ---------------------------------------------------------------------------- - lda InputState1 ; $DB23: A5 13 - and InputMaskTable,y ; $DB25: 39 B0 DB + lda InputState1 ; CPU:$DB23 PRG:1B23 A5 13 + and InputMaskTable,y ; CPU:$DB25 PRG:1B25 39 B0 DB - beq TestCurrentObjectInput_Shift + beq TestCurrentObjectInput_Shift ; CPU:$DB28 PRG:1B28 ?? ; $DB28: F0 02 ; ---------------------------------------------------------------------------- ; Matching input was detected. Return InputAux1 shifted left once. ; ---------------------------------------------------------------------------- - lda InputAux1 ; $DB2A: A5 17 + lda InputAux1 ; CPU:$DB2A PRG:1B2A A5 17 TestCurrentObjectInput_Shift: ; $DB2C - asl ; $DB2C: 0A - rts ; $DB2D: 60 + asl ; CPU:$DB2C PRG:1B2C 0A + rts ; CPU:$DB2D PRG:1B2D 60 ; ============================================================================ ; $DB2E-$DB83 @@ -9835,23 +9835,23 @@ TestCurrentObjectInput_Shift: ; $DB2C ; ============================================================================ CurrentObjectInputFallback: ; $DB2E - ldx CurrentObjectIndex ; $DB2E: A6 E1 + ldx CurrentObjectIndex ; CPU:$DB2E PRG:1B2E A6 E1 ; ---------------------------------------------------------------------------- ; Special-case object offset $08. ; ---------------------------------------------------------------------------- - cpx #$08 ; $DB30: E0 08 - bne ResolveCurrentObjectSelector + cpx #$08 ; CPU:$DB30 PRG:1B30 E0 08 + bne ResolveCurrentObjectSelector ; CPU:$DB32 PRG:1B32 ?? ; $DB32: D0 12 - lda $059A ; $DB34: AD 9A 05 - bpl ResolveCurrentObjectSelector + lda $059A ; CPU:$DB34 PRG:1B34 AD 9A 05 + bpl ResolveCurrentObjectSelector ; CPU:$DB37 PRG:1B37 ?? ; $DB37: 10 0D - lda $03B7 ; $DB39: AD B7 03 - cmp #$0D ; $DB3C: C9 0D - bne ResolveCurrentObjectSelector + lda $03B7 ; CPU:$DB39 PRG:1B39 AD B7 03 + cmp #$0D ; CPU:$DB3C PRG:1B3C C9 0D + bne ResolveCurrentObjectSelector ; CPU:$DB3E PRG:1B3E ?? ; $DB3E: D0 06 ; ---------------------------------------------------------------------------- @@ -9860,9 +9860,9 @@ CurrentObjectInputFallback: ; $DB2E ; A zero random result returns through the alternate result at $DB7E. ; ---------------------------------------------------------------------------- - jsr AdvanceRandomState ; $DB40: 20 F5 E5 - tay ; $DB43: A8 - beq ResolveCurrentObject_AlternateResult + jsr AdvanceRandomState ; CPU:$DB40 PRG:1B40 20 F5 E5 + tay ; CPU:$DB43 PRG:1B43 A8 + beq ResolveCurrentObject_AlternateResult ; CPU:$DB44 PRG:1B44 ?? ; $DB44: F0 38 ; ---------------------------------------------------------------------------- @@ -9870,43 +9870,43 @@ CurrentObjectInputFallback: ; $DB2E ; ---------------------------------------------------------------------------- ResolveCurrentObjectSelector: ; $DB46 - jsr GetCurrentObjectSelectorAndState ; $DB46: 20 DC E3 + jsr GetCurrentObjectSelectorAndState ; CPU:$DB46 PRG:1B46 20 DC E3 - tya ; $DB49: 98 - lsr ; $DB4A: 4A + tya ; CPU:$DB49 PRG:1B49 98 + lsr ; CPU:$DB4A PRG:1B4A 4A ; ---------------------------------------------------------------------------- ; If half the selector equals $BB, use the secondary region-test path. ; ---------------------------------------------------------------------------- - cmp $BB ; $DB4B: C5 BB - beq ResolveCurrentObject_SecondaryRegion + cmp $BB ; CPU:$DB4B PRG:1B4B C5 BB + beq ResolveCurrentObject_SecondaryRegion ; CPU:$DB4D PRG:1B4D ?? ; $DB4D: F0 2A ; ---------------------------------------------------------------------------- ; BaseMotionPhase equal to zero returns through the neutral carry-clear path. ; ---------------------------------------------------------------------------- - lda BaseMotionPhase ; $DB4F: A5 5D - beq ResolveCurrentObject_Neutral + lda BaseMotionPhase ; CPU:$DB4F PRG:1B4F A5 5D + beq ResolveCurrentObject_Neutral ; CPU:$DB51 PRG:1B51 ?? ; $DB51: F0 2F ; ---------------------------------------------------------------------------- ; BaseMotionEventCount equal to zero returns the alternate $80 result. ; ---------------------------------------------------------------------------- - lda BaseMotionEventCount ; $DB53: A5 5E - beq ResolveCurrentObject_AlternateResult + lda BaseMotionEventCount ; CPU:$DB53 PRG:1B53 A5 5E + beq ResolveCurrentObject_AlternateResult ; CPU:$DB55 PRG:1B55 ?? ; $DB55: F0 27 ; ---------------------------------------------------------------------------- ; A negative current-object selector returns through the neutral path. ; ---------------------------------------------------------------------------- - jsr GetCurrentObjectSelector + jsr GetCurrentObjectSelector ; CPU:$DB57 PRG:1B57 ?? ; $DB57: 20 5F DA - bmi ResolveCurrentObject_Neutral + bmi ResolveCurrentObject_Neutral ; CPU:$DB59 PRG:1B59 ?? ; $DB5A: 30 26 ; ---------------------------------------------------------------------------- @@ -9915,8 +9915,8 @@ ResolveCurrentObjectSelector: ; $DB46 ; Carry clear selects the zero-result path at $DB75. ; ---------------------------------------------------------------------------- - jsr TestCurrentObjectRegion ; $DB5C: 20 84 DB - bcc ResolveCurrentObject_ZeroResult + jsr TestCurrentObjectRegion ; CPU:$DB5C PRG:1B5C 20 84 DB + bcc ResolveCurrentObject_ZeroResult ; CPU:$DB5F PRG:1B5F ?? ; $DB5F: 90 14 ; ---------------------------------------------------------------------------- @@ -9924,26 +9924,26 @@ ResolveCurrentObjectSelector: ; $DB46 ; threshold table at $E021,Y. ; ---------------------------------------------------------------------------- - jsr GetCurrentObjectSelectorAndState ; $DB61: 20 DC E3 + jsr GetCurrentObjectSelectorAndState ; CPU:$DB61 PRG:1B61 20 DC E3 - tya ; $DB64: 98 - lsr ; $DB65: 4A - tay ; $DB66: A8 + tya ; CPU:$DB64 PRG:1B64 98 + lsr ; CPU:$DB65 PRG:1B65 4A + tay ; CPU:$DB66 PRG:1B66 A8 - lda $050A,x ; $DB67: BD 0A 05 - cmp $E021,y ; $DB6A: D9 21 E0 + lda $050A,x ; CPU:$DB67 PRG:1B67 BD 0A 05 + cmp $E021,y ; CPU:$DB6A PRG:1B6A D9 21 E0 ; ---------------------------------------------------------------------------- ; Convert comparison carry, selector range, and ADC carry into one final test. ; ---------------------------------------------------------------------------- - rol ; $DB6D: 2A + rol ; CPU:$DB6D PRG:1B6D 2A - cpy #$03 ; $DB6E: C0 03 - adc #$00 ; $DB70: 69 00 + cpy #$03 ; CPU:$DB6E PRG:1B6E C0 03 + adc #$00 ; CPU:$DB70 PRG:1B70 69 00 - lsr ; $DB72: 4A - bcc ResolveCurrentObject_AlternateResult + lsr ; CPU:$DB72 PRG:1B72 4A + bcc ResolveCurrentObject_AlternateResult ; CPU:$DB73 PRG:1B73 ?? ; $DB73: 90 09 ; ---------------------------------------------------------------------------- @@ -9951,9 +9951,9 @@ ResolveCurrentObjectSelector: ; $DB46 ; ---------------------------------------------------------------------------- ResolveCurrentObject_ZeroResult: ; $DB75 - sec ; $DB75: 38 - lda #$00 ; $DB76: A9 00 - rts ; $DB78: 60 + sec ; CPU:$DB75 PRG:1B75 38 + lda #$00 ; CPU:$DB76 PRG:1B76 A9 00 + rts ; CPU:$DB78 PRG:1B78 60 ; LDA preserves carry set, despite the path ; name. Callers may rely on both A and carry. @@ -9965,8 +9965,8 @@ ResolveCurrentObject_ZeroResult: ; $DB75 ; ---------------------------------------------------------------------------- ResolveCurrentObject_SecondaryRegion: ; $DB79 - jsr TestCurrentObjectRegion ; $DB79: 20 84 DB - bcc ResolveCurrentObject_ZeroResult + jsr TestCurrentObjectRegion ; CPU:$DB79 PRG:1B79 20 84 DB + bcc ResolveCurrentObject_ZeroResult ; CPU:$DB7C PRG:1B7C ?? ; $DB7C: 90 F7 ; ---------------------------------------------------------------------------- @@ -9974,17 +9974,17 @@ ResolveCurrentObject_SecondaryRegion: ; $DB79 ; ---------------------------------------------------------------------------- ResolveCurrentObject_AlternateResult: ; $DB7E - clc ; $DB7E: 18 - lda #$80 ; $DB7F: A9 80 - rts ; $DB81: 60 + clc ; CPU:$DB7E PRG:1B7E 18 + lda #$80 ; CPU:$DB7F PRG:1B7F A9 80 + rts ; CPU:$DB81 PRG:1B81 60 ; ---------------------------------------------------------------------------- ; Neutral return with carry clear. A is preserved from the preceding test. ; ---------------------------------------------------------------------------- ResolveCurrentObject_Neutral: ; $DB82 - clc ; $DB82: 18 - rts ; $DB83: 60 + clc ; CPU:$DB82 PRG:1B82 18 + rts ; CPU:$DB83 PRG:1B83 60 ; ============================================================================ ; $DB84-$DBAF @@ -10015,7 +10015,7 @@ ResolveCurrentObject_Neutral: ; $DB82 ; Validation: Inferred from annotated instructions and call sites; call sites: 2. ; ---------------------------------------------------------------------------- TestCurrentObjectRegion: ; $DB84 - jsr GetCurrentObjectSelectorAndState ; $DB84: 20 DC E3 + jsr GetCurrentObjectSelectorAndState ; CPU:$DB84 PRG:1B84 20 DC E3 ; Returns a selector in Y. ; ---------------------------------------------------------------------------- @@ -10027,10 +10027,10 @@ TestCurrentObjectRegion: ; $DB84 ; Carry from ASL is intentionally retained by ADC. ; ---------------------------------------------------------------------------- - tya ; $DB87: 98 - lsr ; $DB88: 4A - asl ; $DB89: 0A - adc #$03 ; $DB8A: 69 03 + tya ; CPU:$DB87 PRG:1B87 98 + lsr ; CPU:$DB88 PRG:1B88 4A + asl ; CPU:$DB89 PRG:1B89 0A + adc #$03 ; CPU:$DB8A PRG:1B8A 69 03 ; ---------------------------------------------------------------------------- ; Search the four state entries $0598-$059B. @@ -10039,13 +10039,13 @@ TestCurrentObjectRegion: ; $DB84 ; greater than or equal to the indexed state value. ; ---------------------------------------------------------------------------- - ldx #$04 ; $DB8C: A2 04 + ldx #$04 ; CPU:$DB8C PRG:1B8C A2 04 TestCurrentObjectRegion_Search: ; $DB8E - dex ; $DB8E: CA + dex ; CPU:$DB8E PRG:1B8E CA - cmp $0598,x ; $DB8F: DD 98 05 - bcc TestCurrentObjectRegion_Search + cmp $0598,x ; CPU:$DB8F PRG:1B8F DD 98 05 + bcc TestCurrentObjectRegion_Search ; CPU:$DB92 PRG:1B92 ?? ; $DB92: 90 FA ; ---------------------------------------------------------------------------- @@ -10055,10 +10055,10 @@ TestCurrentObjectRegion_Search: ; $DB8E ; CPY #$08 in that case. ; ---------------------------------------------------------------------------- - ldy $0598,x ; $DB94: BC 98 05 + ldy $0598,x ; CPU:$DB94 PRG:1B94 BC 98 05 - cpy #$08 ; $DB97: C0 08 - bcs TestCurrentObjectRegion_Return + cpy #$08 ; CPU:$DB97 PRG:1B97 C0 08 + bcs TestCurrentObjectRegion_Return ; CPU:$DB99 PRG:1B99 ?? ; $DB99: B0 14 ; ---------------------------------------------------------------------------- @@ -10070,22 +10070,22 @@ TestCurrentObjectRegion_Search: ; $DB8E ; CMP on equality. ; ---------------------------------------------------------------------------- - txa ; $DB9B: 8A - asl ; $DB9C: 0A - adc #$06 ; $DB9D: 69 06 + txa ; CPU:$DB9B PRG:1B9B 8A + asl ; CPU:$DB9C PRG:1B9C 0A + adc #$06 ; CPU:$DB9D PRG:1B9D 69 06 - cmp CurrentObjectIndex ; $DB9F: C5 E1 - beq TestCurrentObjectRegion_Return + cmp CurrentObjectIndex ; CPU:$DB9F PRG:1B9F C5 E1 + beq TestCurrentObjectRegion_Return ; CPU:$DBA1 PRG:1BA1 ?? ; $DBA1: F0 0C ; ---------------------------------------------------------------------------- ; Use the calculated object offset to inspect its state at $056D,X. ; ---------------------------------------------------------------------------- - tax ; $DBA3: AA + tax ; CPU:$DBA3 PRG:1BA3 AA - lda $056D,x ; $DBA4: BD 6D 05 - beq TestCurrentObjectRegion_Shift + lda $056D,x ; CPU:$DBA4 PRG:1BA4 BD 6D 05 + beq TestCurrentObjectRegion_Shift ; CPU:$DBA7 PRG:1BA7 ?? ; $DBA7: F0 05 ; ---------------------------------------------------------------------------- @@ -10095,19 +10095,19 @@ TestCurrentObjectRegion_Search: ; $DB8E ; the resulting carry state. ; ---------------------------------------------------------------------------- - cpy #$06 ; $DBA9: C0 06 - rol ; $DBAB: 2A - adc #$00 ; $DBAC: 69 00 + cpy #$06 ; CPU:$DBA9 PRG:1BA9 C0 06 + rol ; CPU:$DBAB PRG:1BAB 2A + adc #$00 ; CPU:$DBAC PRG:1BAC 69 00 ; ---------------------------------------------------------------------------- ; Return bit zero of A in carry. ; ---------------------------------------------------------------------------- TestCurrentObjectRegion_Shift: ; $DBAE - lsr ; $DBAE: 4A + lsr ; CPU:$DBAE PRG:1BAE 4A TestCurrentObjectRegion_Return: ; $DBAF - rts ; $DBAF: 60 + rts ; CPU:$DBAF PRG:1BAF 60 ; ============================================================================ ; $DBB0-$DBB7 @@ -10124,10 +10124,10 @@ TestCurrentObjectRegion_Return: ; $DBAF ; ============================================================================ InputMaskTable: ; $DBB0 - .byte $00,$00 ; Selectors $00-$01: no accepted input - .byte $05,$05 ; Selectors $02-$03: bits $01 and $04 - .byte $0C,$0C ; Selectors $04-$05: bits $04 and $08 - .byte $06,$06 ; Selectors $06-$07: bits $02 and $04 + .byte $00,$00 ; Selectors $00-$01: no accepted input ; CPU:$DBB0 PRG:1BB0 00 00 + .byte $05,$05 ; Selectors $02-$03: bits $01 and $04 ; CPU:$DBB2 PRG:1BB2 05 05 + .byte $0C,$0C ; Selectors $04-$05: bits $04 and $08 ; CPU:$DBB4 PRG:1BB4 0C 0C + .byte $06,$06 ; Selectors $06-$07: bits $02 and $04 ; CPU:$DBB6 PRG:1BB6 06 06 ; ============================================================================ ; $DBB8-$DBF5 @@ -10155,9 +10155,9 @@ InputMaskTable: ; $DBB0 ; Validation: Inferred from annotated instructions and call sites; call sites: 7. ; ---------------------------------------------------------------------------- SelectSecondaryObjectDelay: ; $DBB8 - lda PendingAudioFlags ; $DBB8: A5 FE - ora #$04 ; $DBBA: 09 04 - sta PendingAudioFlags ; $DBBC: 85 FE + lda PendingAudioFlags ; CPU:$DBB8 PRG:1BB8 A5 FE + ora #$04 ; CPU:$DBBA PRG:1BBA 09 04 + sta PendingAudioFlags ; CPU:$DBBC PRG:1BBC 85 FE ; ---------------------------------------------------------------------------- ; Update or test the current object. @@ -10165,9 +10165,9 @@ SelectSecondaryObjectDelay: ; $DBB8 ; Carry set skips directly to the fixed delay return. ; ---------------------------------------------------------------------------- - ldx CurrentObjectIndex ; $DBBE: A6 E1 - jsr ClearMovementTransforms ; $DBC0: 20 B7 E6 - bcs SecondaryObjectDelay_Return + ldx CurrentObjectIndex ; CPU:$DBBE PRG:1BBE A6 E1 + jsr ClearMovementTransforms ; CPU:$DBC0 PRG:1BC0 20 B7 E6 + bcs SecondaryObjectDelay_Return ; CPU:$DBC3 PRG:1BC3 ?? ; $DBC3: B0 2E ; ---------------------------------------------------------------------------- @@ -10180,16 +10180,16 @@ SelectSecondaryObjectDelay: ; $DBB8 ; 3. A second ROL expands the selector before it is saved. ; ---------------------------------------------------------------------------- - ldx CurrentObjectIndex ; $DBC5: A6 E1 + ldx CurrentObjectIndex ; CPU:$DBC5 PRG:1BC5 A6 E1 - lda $056E,x ; $DBC7: BD 6E 05 - asl ; $DBCA: 0A + lda $056E,x ; CPU:$DBC7 PRG:1BC7 BD 6E 05 + asl ; CPU:$DBCA PRG:1BCA 0A - lda $056D,x ; $DBCB: BD 6D 05 - rol ; $DBCE: 2A - rol ; $DBCF: 2A + lda $056D,x ; CPU:$DBCB PRG:1BCB BD 6D 05 + rol ; CPU:$DBCE PRG:1BCE 2A + rol ; CPU:$DBCF PRG:1BCF 2A - pha ; $DBD0: 48 + pha ; CPU:$DBD0 PRG:1BD0 48 ; Preserve the preliminary selector. ; ---------------------------------------------------------------------------- @@ -10198,10 +10198,10 @@ SelectSecondaryObjectDelay: ; $DBB8 ; The helper may update X and returns a condition in carry. ; ---------------------------------------------------------------------------- - jsr ClearMovementTransforms ; $DBD1: 20 B7 E6 + jsr ClearMovementTransforms ; CPU:$DBD1 PRG:1BD1 20 B7 E6 - pla ; $DBD4: 68 - bcs SecondaryObjectDelay_Return + pla ; CPU:$DBD4 PRG:1BD4 68 + bcs SecondaryObjectDelay_Return ; CPU:$DBD5 PRG:1BD5 ?? ; $DBD5: B0 1C ; ---------------------------------------------------------------------------- @@ -10210,11 +10210,11 @@ SelectSecondaryObjectDelay: ; $DBB8 ; CPX #$15 sets carry, and ROL shifts that condition into A. ; ---------------------------------------------------------------------------- - cpx #$15 ; $DBD7: E0 15 - rol ; $DBD9: 2A + cpx #$15 ; CPU:$DBD7 PRG:1BD7 E0 15 + rol ; CPU:$DBD9 PRG:1BD9 2A - and #$07 ; $DBDA: 29 07 - tay ; $DBDC: A8 + and #$07 ; CPU:$DBDA PRG:1BDA 29 07 + tay ; CPU:$DBDC PRG:1BDC A8 ; Y selects one of eight animation ranges. ; ---------------------------------------------------------------------------- @@ -10223,8 +10223,8 @@ SelectSecondaryObjectDelay: ; $DBB8 ; The original frame remains in A for the threshold comparisons. ; ---------------------------------------------------------------------------- - lda $039A,x ; $DBDD: BD 9A 03 - inc $039A,x ; $DBE0: FE 9A 03 + lda $039A,x ; CPU:$DBDD PRG:1BDD BD 9A 03 + inc $039A,x ; CPU:$DBE0 PRG:1BE0 FE 9A 03 ; ---------------------------------------------------------------------------- ; Compare the original frame against the upper and lower bounds. @@ -10237,28 +10237,28 @@ SelectSecondaryObjectDelay: ; $DBB8 ; If the frame lies outside the permitted range, reset it to the base frame. ; ---------------------------------------------------------------------------- - cmp SecondaryAnimationLimitTable,y + cmp SecondaryAnimationLimitTable,y ; CPU:$DBE3 PRG:1BE3 ?? ; $DBE3: D9 FE DB - bcs SecondaryObjectDelay_ResetFrame + bcs SecondaryObjectDelay_ResetFrame ; CPU:$DBE5 PRG:1BE5 ?? ; $DBE6: B0 05 - cmp SecondaryAnimationBaseTable,y + cmp SecondaryAnimationBaseTable,y ; CPU:$DBE7 PRG:1BE7 ?? ; $DBE8: D9 F6 DB - bcs SecondaryObjectDelay_Return + bcs SecondaryObjectDelay_Return ; CPU:$DBE9 PRG:1BE9 ?? ; $DBEB: B0 06 SecondaryObjectDelay_ResetFrame: ; $DBED - lda SecondaryAnimationBaseTable,y + lda SecondaryAnimationBaseTable,y ; CPU:$DBEB PRG:1BEB ?? ; $DBED: B9 F6 DB - sta $039A,x ; $DBF0: 9D 9A 03 + sta $039A,x ; CPU:$DBF0 PRG:1BF0 9D 9A 03 ; ---------------------------------------------------------------------------- ; Return a fixed six-tick delay. ; ---------------------------------------------------------------------------- SecondaryObjectDelay_Return: ; $DBF3 - lda #$06 ; $DBF3: A9 06 - rts ; $DBF5: 60 + lda #$06 ; CPU:$DBF3 PRG:1BF3 A9 06 + rts ; CPU:$DBF5 PRG:1BF5 60 ; ============================================================================ ; $DBF6-$DC05 @@ -10282,16 +10282,16 @@ SecondaryObjectDelay_Return: ; $DBF3 ; ---------------------------------------------------------------------------- SecondaryAnimationBaseTable: ; $DBF6 - .byte $4D,$1A,$50,$1E - .byte $56,$27,$53,$23 + .byte $4D,$1A,$50,$1E ; CPU:$DBF6 PRG:1BF6 4D 1A 50 1E + .byte $56,$27,$53,$23 ; CPU:$DBFA PRG:1BFA 56 27 53 23 ; ---------------------------------------------------------------------------- ; Upper animation-frame limits. ; ---------------------------------------------------------------------------- SecondaryAnimationLimitTable: ; $DBFE - .byte $4F,$1C,$52,$20 - .byte $58,$29,$55,$25 + .byte $4F,$1C,$52,$20 ; CPU:$DBFE PRG:1BFE 4F 1C 52 20 + .byte $58,$29,$55,$25 ; CPU:$DC02 PRG:1C02 58 29 55 25 ; ============================================================================ @@ -10317,7 +10317,7 @@ SecondaryAnimationLimitTable: ; $DBFE ; ============================================================================ TestCurrentObjectCoordinateRegion: ; $DC06 - ldx CurrentObjectIndex ; $DC06: A6 E1 + ldx CurrentObjectIndex ; CPU:$DC06 PRG:1C06 A6 E1 ; ---------------------------------------------------------------------------- ; Test the adjusted horizontal coordinate. @@ -10327,19 +10327,19 @@ TestCurrentObjectCoordinateRegion: ; $DC06 ; adjustedX = $050A,X + Table_DC2A,Y + carry($0509,X << 1) + 1 ; ---------------------------------------------------------------------------- - lda $0509,x ; $DC08: BD 09 05 - asl ; $DC0B: 0A + lda $0509,x ; CPU:$DC08 PRG:1C08 BD 09 05 + asl ; CPU:$DC0B PRG:1C0B 0A ; Carry = bit 7 of the horizontal low byte. - lda $050A,x ; $DC0C: BD 0A 05 - adc HorizontalAdjustmentTable,y + lda $050A,x ; CPU:$DC0C PRG:1C0C BD 0A 05 + adc HorizontalAdjustmentTable,y ; CPU:$DC0F PRG:1C0F ?? ; $DC0F: 79 2A DC - clc ; $DC12: 18 - adc #$01 ; $DC13: 69 01 + clc ; CPU:$DC12 PRG:1C12 18 + adc #$01 ; CPU:$DC13 PRG:1C13 69 01 - cmp #$02 ; $DC15: C9 02 - bcs TestCurrentObjectCoordinateRegion_Return + cmp #$02 ; CPU:$DC15 PRG:1C15 C9 02 + bcs TestCurrentObjectCoordinateRegion_Return ; CPU:$DC17 PRG:1C17 ?? ; $DC17: B0 0F ; ---------------------------------------------------------------------------- @@ -10351,21 +10351,21 @@ TestCurrentObjectCoordinateRegion: ; $DC06 ; adjustedY = $053B,X + Table_DC29,Y + carry($053A,X << 1) + 1 ; ---------------------------------------------------------------------------- - lda $053A,x ; $DC19: BD 3A 05 - asl ; $DC1C: 0A + lda $053A,x ; CPU:$DC19 PRG:1C19 BD 3A 05 + asl ; CPU:$DC1C PRG:1C1C 0A ; Carry = bit 7 of the vertical low byte. - lda $053B,x ; $DC1D: BD 3B 05 - adc VerticalAdjustmentTable,y + lda $053B,x ; CPU:$DC1D PRG:1C1D BD 3B 05 + adc VerticalAdjustmentTable,y ; CPU:$DC20 PRG:1C20 ?? ; $DC20: 79 29 DC - clc ; $DC23: 18 - adc #$01 ; $DC24: 69 01 + clc ; CPU:$DC23 PRG:1C23 18 + adc #$01 ; CPU:$DC24 PRG:1C24 69 01 - cmp #$02 ; $DC26: C9 02 + cmp #$02 ; CPU:$DC26 PRG:1C26 C9 02 TestCurrentObjectCoordinateRegion_Return: ; $DC28 - rts ; $DC28: 60 + rts ; CPU:$DC28 PRG:1C28 60 ; ============================================================================ ; $DC29-$DC30 @@ -10380,11 +10380,11 @@ TestCurrentObjectCoordinateRegion_Return: ; $DC28 ; ============================================================================ VerticalAdjustmentTable: ; $DC29 - .byte $08 + .byte $08 ; CPU:$DC29 PRG:1C29 08 HorizontalAdjustmentTable: ; $DC2A - .byte $00,$F8,$00,$08 - .byte $00,$F8,$00 + .byte $00,$F8,$00,$08 ; CPU:$DC2A PRG:1C2A 00 F8 00 08 + .byte $00,$F8,$00 ; CPU:$DC2E PRG:1C2E 00 F8 00 ; ============================================================================ ; $DC31-$DC87 @@ -10394,26 +10394,26 @@ HorizontalAdjustmentTable: ; $DC2A ; ============================================================================ InitializeObjectEventSequence: ; $DC31 - lda #$20 ; $DC31: A9 20 - jsr StoreObjectEventBankValue ; $DC33: 20 41 EB + lda #$20 ; CPU:$DC31 PRG:1C31 A9 20 + jsr StoreObjectEventBankValue ; CPU:$DC33 PRG:1C33 20 41 EB ; ---------------------------------------------------------------------------- ; Clear working object indices. ; ---------------------------------------------------------------------------- - lda #$00 ; $DC36: A9 00 - sta $A4 ; $DC38: 85 A4 - sta $A9 ; $DC3A: 85 A9 + lda #$00 ; CPU:$DC36 PRG:1C36 A9 00 + sta $A4 ; CPU:$DC38 PRG:1C38 85 A4 + sta $A9 ; CPU:$DC3A PRG:1C3A 85 A9 ; ---------------------------------------------------------------------------- ; Initialize object-selection bounds. ; ---------------------------------------------------------------------------- - lda #$04 ; $DC3C: A9 04 - sta $A8 ; $DC3E: 85 A8 + lda #$04 ; CPU:$DC3C PRG:1C3C A9 04 + sta $A8 ; CPU:$DC3E PRG:1C3E 85 A8 - lda #$16 ; $DC40: A9 16 - sta $A7 ; $DC42: 85 A7 + lda #$16 ; CPU:$DC40 PRG:1C40 A9 16 + sta $A7 ; CPU:$DC42 PRG:1C42 85 A7 ; ---------------------------------------------------------------------------- ; Select initial values for $A6 and $A5. @@ -10429,32 +10429,32 @@ InitializeObjectEventSequence: ; $DC31 ; X = $0E ; ---------------------------------------------------------------------------- - ldy #$14 ; $DC44: A0 14 - ldx #$10 ; $DC46: A2 10 + ldy #$14 ; CPU:$DC44 PRG:1C44 A0 14 + ldx #$10 ; CPU:$DC46 PRG:1C46 A2 10 - lda RandomVerticalMotion ; $DC48: A5 90 - bpl InitializeObjectEventSequence_CheckUpper + lda RandomVerticalMotion ; CPU:$DC48 PRG:1C48 A5 90 + bpl InitializeObjectEventSequence_CheckUpper ; CPU:$DC4A PRG:1C4A ?? ; $DC4A: 10 04 - ldy #$12 ; $DC4C: A0 12 - bne InitializeObjectEventSequence_SaveBounds + ldy #$12 ; CPU:$DC4C PRG:1C4C A0 12 + bne InitializeObjectEventSequence_SaveBounds ; CPU:$DC4E PRG:1C4E ?? ; $DC4E: D0 0A ; Always taken because Y is nonzero. InitializeObjectEventSequence_CheckUpper: ; $DC50 - cmp #$1E ; $DC50: C9 1E - bmi InitializeObjectEventSequence_SaveBounds + cmp #$1E ; CPU:$DC50 PRG:1C50 C9 1E + bmi InitializeObjectEventSequence_SaveBounds ; CPU:$DC52 PRG:1C52 ?? ; $DC52: 30 06 - lda ObjectSelectionLowerBound ; $DC54: A5 A5 - bne InitializeObjectEventSequence_SaveBounds + lda ObjectSelectionLowerBound ; CPU:$DC54 PRG:1C54 A5 A5 + bne InitializeObjectEventSequence_SaveBounds ; CPU:$DC56 PRG:1C56 ?? ; $DC56: D0 02 - ldx #$0E ; $DC58: A2 0E + ldx #$0E ; CPU:$DC58 PRG:1C58 A2 0E InitializeObjectEventSequence_SaveBounds: ; $DC5A - sty $A6 ; $DC5A: 84 A6 - stx ObjectSelectionLowerBound ; $DC5C: 86 A5 + sty $A6 ; CPU:$DC5A PRG:1C5A 84 A6 + stx ObjectSelectionLowerBound ; CPU:$DC5C PRG:1C5C 86 A5 ; ---------------------------------------------------------------------------- ; Process event slots selected by the nine-byte table at $DC88. @@ -10463,52 +10463,52 @@ InitializeObjectEventSequence_SaveBounds: ; $DC5A ; into Y and passed to $EB66. ; ---------------------------------------------------------------------------- - ldx #$08 ; $DC5E: A2 08 + ldx #$08 ; CPU:$DC5E PRG:1C5E A2 08 InitializeObjectEventSequence_ProcessEvents: ; $DC60 - stx $B8 ; $DC60: 86 B8 + stx $B8 ; CPU:$DC60 PRG:1C60 86 B8 - ldy ObjectEventSlotTable,x ; $DC62: BC 88 DC - jsr DispatchNextQueuedEvent ; $DC65: 20 66 EB + ldy ObjectEventSlotTable,x ; CPU:$DC62 PRG:1C62 BC 88 DC + jsr DispatchNextQueuedEvent ; CPU:$DC65 PRG:1C65 20 66 EB - jsr SelectObjectEventBank1 ; $DC68: 20 48 EB + jsr SelectObjectEventBank1 ; CPU:$DC68 PRG:1C68 20 48 EB - ldx $B8 ; $DC6B: A6 B8 - dex ; $DC6D: CA - bpl InitializeObjectEventSequence_ProcessEvents + ldx $B8 ; CPU:$DC6B PRG:1C6B A6 B8 + dex ; CPU:$DC6D PRG:1C6D CA + bpl InitializeObjectEventSequence_ProcessEvents ; CPU:$DC6E PRG:1C6E ?? ; $DC6E: 10 F0 ; ---------------------------------------------------------------------------- ; Dispatch a command for each object/event-table entry in reverse order. ; ---------------------------------------------------------------------------- - ldy #$08 ; $DC70: A0 08 + ldy #$08 ; CPU:$DC70 PRG:1C70 A0 08 InitializeObjectEventSequence_DispatchLoop: ; $DC72 - sty $B8 ; $DC72: 84 B8 + sty $B8 ; CPU:$DC72 PRG:1C72 84 B8 - ldx ObjectEventSlotTable,y ; $DC74: BE 88 DC - jsr DispatchInlineObjectCommand ; $DC77: 20 9B E2 + ldx ObjectEventSlotTable,y ; CPU:$DC74 PRG:1C74 BE 88 DC + jsr DispatchInlineObjectCommand ; CPU:$DC77 PRG:1C77 20 9B E2 ; Inline record consumed by $E29B. ; ; The stored address is $DD47, apparently the continuation/handler used ; for each selected object. Its exact dispatch convention will be confirmed ; when $E29B is decoded. - .byte $00,$47,$DD ; $DC7A-$DC7C + .byte $00,$47,$DD ; $DC7A-$DC7C ; CPU:$DC7A PRG:1C7A 00 47 DD - jsr SelectObjectEventBank1 ; $DC7D: 20 48 EB + jsr SelectObjectEventBank1 ; CPU:$DC7D PRG:1C7D 20 48 EB - ldy $B8 ; $DC80: A4 B8 - dey ; $DC82: 88 - bpl InitializeObjectEventSequence_DispatchLoop + ldy $B8 ; CPU:$DC80 PRG:1C80 A4 B8 + dey ; CPU:$DC82 PRG:1C82 88 + bpl InitializeObjectEventSequence_DispatchLoop ; CPU:$DC83 PRG:1C83 ?? ; $DC83: 10 ED ; ---------------------------------------------------------------------------- ; Leave through the common engine exit. ; ---------------------------------------------------------------------------- - jmp CommonEngineExit ; $DC85: 4C 6A EB + jmp CommonEngineExit ; CPU:$DC85 PRG:1C85 4C 6A EB ; ============================================================================ ; $DC88-$DC90 @@ -10525,15 +10525,15 @@ InitializeObjectEventSequence_DispatchLoop: ; $DC72 ; ============================================================================ ObjectEventSlotTable: ; $DC88 - .byte $04 ; Object/event offset $04, compact index $02 - .byte $0E ; Object/event offset $0E, compact index $07 - .byte $10 ; Object/event offset $10, compact index $08 - .byte $12 ; Object/event offset $12, compact index $09 - .byte $14 ; Object/event offset $14, compact index $0A - .byte $16 ; Object/event offset $16, compact index $0B - .byte $1E ; Object/event offset $1E, compact index $0F - .byte $20 ; Object/event offset $20, compact index $10 - .byte $22 ; Object/event offset $22, compact index $11 + .byte $04 ; Object/event offset $04, compact index $02 ; CPU:$DC88 PRG:1C88 04 + .byte $0E ; Object/event offset $0E, compact index $07 ; CPU:$DC89 PRG:1C89 0E + .byte $10 ; Object/event offset $10, compact index $08 ; CPU:$DC8A PRG:1C8A 10 + .byte $12 ; Object/event offset $12, compact index $09 ; CPU:$DC8B PRG:1C8B 12 + .byte $14 ; Object/event offset $14, compact index $0A ; CPU:$DC8C PRG:1C8C 14 + .byte $16 ; Object/event offset $16, compact index $0B ; CPU:$DC8D PRG:1C8D 16 + .byte $1E ; Object/event offset $1E, compact index $0F ; CPU:$DC8E PRG:1C8E 1E + .byte $20 ; Object/event offset $20, compact index $10 ; CPU:$DC8F PRG:1C8F 20 + .byte $22 ; Object/event offset $22, compact index $11 ; CPU:$DC90 PRG:1C90 22 ; ============================================================================ ; $DC91-$DCA0 @@ -10551,23 +10551,23 @@ ObjectEventSlotTable: ; $DC88 ; ============================================================================ WaitForObjectRegionClear: ; $DC91 - jsr UpdateCurrentObjectAnimationDelay ; $DC91: 20 DE E2 + jsr UpdateCurrentObjectAnimationDelay ; CPU:$DC91 PRG:1C91 20 DE E2 ; Returns a delay value in A. - jsr StoreObjectEventBankValue ; $DC94: 20 41 EB + jsr StoreObjectEventBankValue ; CPU:$DC94 PRG:1C94 20 41 EB ; Wait for the delay supplied in A. WaitForObjectRegionClear_Test: - jsr SelectGeometryRecordFromObject ; $DC97: 20 B8 E4 + jsr SelectGeometryRecordFromObject ; CPU:$DC97 PRG:1C97 20 B8 E4 ; Prepare the geometry/region arguments. - jsr ApplyCurrentObjectGeometry ; $DC9A: 20 5F E5 + jsr ApplyCurrentObjectGeometry ; CPU:$DC9A PRG:1C9A 20 5F E5 ; Test the prepared region. - bcs WaitForObjectRegionClear + bcs WaitForObjectRegionClear ; CPU:$DC9D PRG:1C9D ?? ; $DC9D: B0 F2 - jmp CommonEngineExit ; $DC9F: 4C 6A EB + jmp CommonEngineExit ; CPU:$DC9F PRG:1C9F 4C 6A EB ; ============================================================================ ; $DCA2-$DCB9 @@ -10590,14 +10590,14 @@ WaitForObjectRegionClear_Test: ; ============================================================================ DispatchSixObjectEvents: ; $DCA2 - ldy #$05 ; $DCA2: A0 05 + ldy #$05 ; CPU:$DCA2 PRG:1CA2 A0 05 DispatchSixObjectEvents_Loop: ; $DCA4 - sty $B8 ; $DCA4: 84 B8 + sty $B8 ; CPU:$DCA4 PRG:1CA4 84 B8 - ldx ObjectEventSlotTable,y ; $DCA6: BE 88 DC + ldx ObjectEventSlotTable,y ; CPU:$DCA6 PRG:1CA6 BE 88 DC - jsr DispatchInlineObjectCommand ; $DCA9: 20 9B E2 + jsr DispatchInlineObjectCommand ; CPU:$DCA9 PRG:1CA9 20 9B E2 ; Inline record consumed by $E29B. ; @@ -10609,16 +10609,16 @@ DispatchSixObjectEvents_Loop: ; $DCA4 ; ; A stored address of $DC96 is one byte before the entry at $DC97, ; suggesting an RTS-style dispatch to $DC97. - .byte $00 ; $DCAC - .word WaitForObjectRegionClear_Test - 1 + .byte $00 ; $DCAC ; CPU:$DCAC PRG:1CAC 00 + .word WaitForObjectRegionClear_Test - 1 ; CPU:$DCAD PRG:1CAD ?? ; $DCAD-$DCAE: $DC96 - jsr SelectObjectEventBank1 ; $DCAF: 20 48 EB + jsr SelectObjectEventBank1 ; CPU:$DCAF PRG:1CAF 20 48 EB - ldy $B8 ; $DCB2: A4 B8 - dey ; $DCB4: 88 + ldy $B8 ; CPU:$DCB2 PRG:1CB2 A4 B8 + dey ; CPU:$DCB4 PRG:1CB4 88 - bne DispatchSixObjectEvents_Loop + bne DispatchSixObjectEvents_Loop ; CPU:$DCB5 PRG:1CB5 ?? ; $DCB5: D0 ED ; ---------------------------------------------------------------------------- @@ -10629,7 +10629,7 @@ DispatchSixObjectEvents_Loop: ; $DCA4 ; dispatched by this loop. The actual processed indices are five through one. ; ---------------------------------------------------------------------------- - jmp CommonEngineExit ; $DCB7: 4C 6A EB + jmp CommonEngineExit ; CPU:$DCB7 PRG:1CB7 4C 6A EB ; ============================================================================ ; $DCBA-$DCDF @@ -10653,8 +10653,8 @@ DispatchSixObjectEvents_Loop: ; $DCA4 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. ; ---------------------------------------------------------------------------- SelectActiveObject: ; $DCBA - lda $A4 ; $DCBA: A5 A4 - bne SelectActiveObject_Return + lda $A4 ; CPU:$DCBA PRG:1CBA A5 A4 + bne SelectActiveObject_Return ; CPU:$DCBC PRG:1CBC ?? ; $DCBC: D0 21 ; ---------------------------------------------------------------------------- @@ -10662,9 +10662,9 @@ SelectActiveObject: ; $DCBA ; three, use the alternate selector helper at $DF45. ; ---------------------------------------------------------------------------- - lda $056C ; $DCBE: AD 6C 05 - cmp #$03 ; $DCC1: C9 03 - bmi SelectActiveObject_Alternate + lda $056C ; CPU:$DCBE PRG:1CBE AD 6C 05 + cmp #$03 ; CPU:$DCC1 PRG:1CC1 C9 03 + bmi SelectActiveObject_Alternate ; CPU:$DCC3 PRG:1CC3 ?? ; $DCC3: 30 13 ; ---------------------------------------------------------------------------- @@ -10673,10 +10673,10 @@ SelectActiveObject: ; $DCBA ; Values seven or greater are rejected. ; ---------------------------------------------------------------------------- - jsr TestCurrentObjectGeometry ; $DCC5: 20 08 DF + jsr TestCurrentObjectGeometry ; CPU:$DCC5 PRG:1CC5 20 08 DF - cmp #$07 ; $DCC8: C9 07 - bcs SelectActiveObject_Return + cmp #$07 ; CPU:$DCC8 PRG:1CC8 C9 07 + bcs SelectActiveObject_Return ; CPU:$DCCA PRG:1CCA ?? ; $DCCA: B0 13 ; ---------------------------------------------------------------------------- @@ -10688,9 +10688,9 @@ SelectActiveObject: ; $DCBA ; ---------------------------------------------------------------------------- SelectActiveObject_Save: ; $DCCC - jsr GetCurrentObjectSelectorAndState ; $DCCC: 20 DC E3 + jsr GetCurrentObjectSelectorAndState ; CPU:$DCCC PRG:1CCC 20 DC E3 - stx $A4 ; $DCCF: 86 A4 + stx $A4 ; CPU:$DCCF PRG:1CCF 86 A4 ; ---------------------------------------------------------------------------- ; Clear the selected zero-page object-state entry. @@ -10699,10 +10699,10 @@ SelectActiveObject_Save: ; $DCCC ; This is distinct from clearing the variable at zero-page address $A4. ; ---------------------------------------------------------------------------- - ldx #$00 ; $DCD1: A2 00 - stx $A4,y ; $DCD3: 96 A4 + ldx #$00 ; CPU:$DCD1 PRG:1CD1 A2 00 + stx $A4,y ; CPU:$DCD3 PRG:1CD3 96 A4 - jmp ContinueObjectProcessing; $DCD5: 4C 48 DD + jmp ContinueObjectProcessing ; CPU:$DCD5 PRG:1CD5 4C 48 DD ; ---------------------------------------------------------------------------- ; Alternate selection path. @@ -10712,13 +10712,13 @@ SelectActiveObject_Save: ; $DCCC ; ---------------------------------------------------------------------------- SelectActiveObject_Alternate: ; $DCD8 - jsr CalculateCurrentObjectGeometry ; $DCD8: 20 45 DF + jsr CalculateCurrentObjectGeometry ; CPU:$DCD8 PRG:1CD8 20 45 DF - cmp #$08 ; $DCDB: C9 08 - bcc SelectActiveObject_Save ; $DCDD: 90 ED + cmp #$08 ; CPU:$DCDB PRG:1CDB C9 08 + bcc SelectActiveObject_Save ; CPU:$DCDD PRG:1CDD 90 ED SelectActiveObject_Return: ; $DCDF - rts ; $DCDF: 60 + rts ; CPU:$DCDF PRG:1CDF 60 ; ============================================================================ ; $DCE0-$DD20 @@ -10734,16 +10734,16 @@ SelectActiveObject_Return: ; $DCDF ; ============================================================================ ProcessSelectedObject: ; $DCE0 - txa ; $DCE0: 8A - tay ; $DCE1: A8 + txa ; CPU:$DCE0 PRG:1CE0 8A + tay ; CPU:$DCE1 PRG:1CE1 A8 ; Preserve the incoming object offset in Y. - jsr GetCurrentObjectStateIndex + jsr GetCurrentObjectStateIndex ; CPU:$DCE2 PRG:1CE2 ?? ; $DCE2: 20 68 DA ; X = CurrentObjectIndex >> 1. - tya ; $DCE5: 98 - sta $0595,x ; $DCE6: 9D 95 05 + tya ; CPU:$DCE5 PRG:1CE5 98 + sta $0595,x ; CPU:$DCE6 PRG:1CE6 9D 95 05 ; Save the selected object offset. ; ---------------------------------------------------------------------------- @@ -10752,19 +10752,19 @@ ProcessSelectedObject: ; $DCE0 ; Because $A4 is now nonzero, SelectActiveObject returns immediately. ; ---------------------------------------------------------------------------- - jsr SelectActiveObject ; $DCE9: 20 BA DC + jsr SelectActiveObject ; CPU:$DCE9 PRG:1CE9 20 BA DC ; ---------------------------------------------------------------------------- ; Prepare and evaluate the selected object's geometry. ; ---------------------------------------------------------------------------- ProcessSelectedObject_Geometry: - jsr SelectGeometryRecord_Default ; $DCEC: 20 74 E4 - jsr LoadGeometryRecord ; $DCEF: 20 C2 E4 - jsr CalculateCurrentGeometryDifference ; $DCF2: 20 DB E4 - jsr EvaluateGeometryDifference ; $DCF5: 20 02 E5 + jsr SelectGeometryRecord_Default ; CPU:$DCEC PRG:1CEC 20 74 E4 + jsr LoadGeometryRecord ; CPU:$DCEF PRG:1CEF 20 C2 E4 + jsr CalculateCurrentGeometryDifference ; CPU:$DCF2 PRG:1CF2 20 DB E4 + jsr EvaluateGeometryDifference ; CPU:$DCF5 PRG:1CF5 20 02 E5 - cmp #$08 ; $DCF8: C9 08 - bcs ProcessSelectedObject_LargeResult + cmp #$08 ; CPU:$DCF8 PRG:1CF8 C9 08 + bcs ProcessSelectedObject_LargeResult ; CPU:$DCFA PRG:1CFA ?? ; $DCFA: B0 0B ; ---------------------------------------------------------------------------- @@ -10774,16 +10774,16 @@ ProcessSelectedObject_Geometry: ; zero-page state slot. ; ---------------------------------------------------------------------------- - pha ; $DCFC: 48 + pha ; CPU:$DCFC PRG:1CFC 48 - jsr GetCurrentObjectSelectorAndState ; $DCFD: 20 DC E3 + jsr GetCurrentObjectSelectorAndState ; CPU:$DCFD PRG:1CFD 20 DC E3 - stx $A4,y ; $DD00: 96 A4 + stx $A4,y ; CPU:$DD00 PRG:1D00 96 A4 - pla ; $DD02: 68 + pla ; CPU:$DD02 PRG:1D02 68 - cmp #$03 ; $DD03: C9 03 - bcc ProcessSelectedObject_SmallResult + cmp #$03 ; CPU:$DD03 PRG:1D03 C9 03 + bcc ProcessSelectedObject_SmallResult ; CPU:$DD05 PRG:1D05 ?? ; $DD05: 90 0E ; ---------------------------------------------------------------------------- @@ -10791,13 +10791,13 @@ ProcessSelectedObject_Geometry: ; ---------------------------------------------------------------------------- ProcessSelectedObject_LargeResult: ; $DD07 - lda $C6 ; $DD07: A5 C6 + lda $C6 ; CPU:$DD07 PRG:1D07 A5 C6 - jsr BuildGeometryVector ; $DD09: 20 13 E5 - jsr StoreCurrentObjectMovement ; $DD0C: 20 28 E5 - jsr UpdateCurrentObjectAnimationDelay ; $DD0F: 20 DE E2 + jsr BuildGeometryVector ; CPU:$DD09 PRG:1D09 20 13 E5 + jsr StoreCurrentObjectMovement ; CPU:$DD0C PRG:1D0C 20 28 E5 + jsr UpdateCurrentObjectAnimationDelay ; CPU:$DD0F PRG:1D0F 20 DE E2 - jmp ContinueObjectProcessingWithDelay + jmp ContinueObjectProcessingWithDelay ; CPU:$DD12 PRG:1D12 ?? ; $DD12: 4C 4A DD ; ---------------------------------------------------------------------------- @@ -10805,11 +10805,11 @@ ProcessSelectedObject_LargeResult: ; $DD07 ; ---------------------------------------------------------------------------- ProcessSelectedObject_SmallResult: ; $DD15 - jsr StoreGeometryInCurrentObject ; $DD15: 20 48 E5 - jsr ClearCurrentObjectMovement ; $DD18: 20 D3 E2 - jsr UpdateCurrentObjectDisplayState ; $DD1B: 20 D4 DF + jsr StoreGeometryInCurrentObject ; CPU:$DD15 PRG:1D15 20 48 E5 + jsr ClearCurrentObjectMovement ; CPU:$DD18 PRG:1D18 20 D3 E2 + jsr UpdateCurrentObjectDisplayState ; CPU:$DD1B PRG:1D1B 20 D4 DF - jmp ContinueObjectProcessing + jmp ContinueObjectProcessing ; CPU:$DD1E PRG:1D1E ?? ; $DD1E: 4C 48 DD ; ============================================================================ @@ -10826,10 +10826,10 @@ ProcessSelectedObject_SmallResult: ; $DD15 ; ============================================================================ FindAvailableObjectSlot: ; $DD21 - ldx CurrentObjectIndex ; $DD21: A6 E1 + ldx CurrentObjectIndex ; CPU:$DD21 PRG:1D21 A6 E1 - cpx #$18 ; $DD23: E0 18 - bcs CheckSavedObjectOffset ; $DD25: B0 09 + cpx #$18 ; CPU:$DD23 PRG:1D23 E0 18 + bcs CheckSavedObjectOffset ; CPU:$DD25 PRG:1D25 B0 09 ; ---------------------------------------------------------------------------- ; Search zero-page entries $A4-$A7 for an empty slot. @@ -10843,14 +10843,14 @@ FindAvailableObjectSlot: ; $DD21 ; The loop intentionally stops before repeating with X=$00. ; ---------------------------------------------------------------------------- - ldx #$04 ; $DD27: A2 04 + ldx #$04 ; CPU:$DD27 PRG:1D27 A2 04 FindAvailableObjectSlot_Search: ; $DD29 - lda $A4,x ; $DD29: B5 A4 - beq AssignObjectToSlot ; $DD2B: F0 0F + lda $A4,x ; CPU:$DD29 PRG:1D29 B5 A4 + beq AssignObjectToSlot ; CPU:$DD2B PRG:1D2B F0 0F - dex ; $DD2D: CA - bne FindAvailableObjectSlot_Search + dex ; CPU:$DD2D PRG:1D2D CA + bne FindAvailableObjectSlot_Search ; CPU:$DD2E PRG:1D2E ?? ; $DD2E: D0 F9 ; ---------------------------------------------------------------------------- @@ -10861,17 +10861,17 @@ FindAvailableObjectSlot_Search: ; $DD29 ; ---------------------------------------------------------------------------- CheckSavedObjectOffset: ; $DD30 - lda $A9 ; $DD30: A5 A9 - cmp CurrentObjectIndex ; $DD32: C5 E1 - beq ObjectSelection_CheckActive ; $DD34: F0 4C + lda $A9 ; CPU:$DD30 PRG:1D30 A5 A9 + cmp CurrentObjectIndex ; CPU:$DD32 PRG:1D32 C5 E1 + beq ObjectSelection_CheckActive ; CPU:$DD34 PRG:1D34 F0 4C ; ---------------------------------------------------------------------------- ; Run the object helper and continue at the common delay path. ; ---------------------------------------------------------------------------- - jsr ClearCurrentObjectMovement ; $DD36: 20 D3 E2 + jsr ClearCurrentObjectMovement ; CPU:$DD36 PRG:1D36 20 D3 E2 - jmp ContinueObjectProcessing + jmp ContinueObjectProcessing ; CPU:$DD39 PRG:1D39 ?? ; $DD39: 4C 48 DD ; ---------------------------------------------------------------------------- @@ -10882,21 +10882,21 @@ CheckSavedObjectOffset: ; $DD30 ; ---------------------------------------------------------------------------- AssignObjectToSlot: ; $DD3C - txa ; $DD3C: 8A - tay ; $DD3D: A8 + txa ; CPU:$DD3C PRG:1D3C 8A + tay ; CPU:$DD3D PRG:1D3D A8 ; Y = available zero-page slot index. - jsr GetCurrentObjectStateIndex + jsr GetCurrentObjectStateIndex ; CPU:$DD3E PRG:1D3E ?? ; $DD3E: 20 68 DA - tya ; $DD41: 98 - sta $0595,x ; $DD42: 9D 95 05 + tya ; CPU:$DD41 PRG:1D41 98 + sta $0595,x ; CPU:$DD42 PRG:1D42 9D 95 05 ; ---------------------------------------------------------------------------- ; Restart selected-object processing at the geometry setup entry. ; ---------------------------------------------------------------------------- - jmp ProcessSelectedObject_Geometry + jmp ProcessSelectedObject_Geometry ; CPU:$DD45 PRG:1D45 ?? ; $DD45: 4C EC DC ; ============================================================================ @@ -10908,10 +10908,10 @@ AssignObjectToSlot: ; $DD3C ; ============================================================================ ContinueObjectProcessing: ; $DD48 - lda #$06 ; $DD48: A9 06 + lda #$06 ; CPU:$DD48 PRG:1D48 A9 06 ContinueObjectProcessingWithDelay: ; $DD4A - jsr StoreObjectEventBankValue ; $DD4A: 20 41 EB + jsr StoreObjectEventBankValue ; CPU:$DD4A PRG:1D4A 20 41 EB ; ============================================================================ ; $DD4D-$DD77 @@ -10923,7 +10923,7 @@ ContinueObjectProcessingWithDelay: ; $DD4A ; ============================================================================ ObjectSelectionSharedPath: ; $DD4D - lda CurrentObjectIndex ; $DD4D: A5 E1 + lda CurrentObjectIndex ; CPU:$DD4D PRG:1D4D A5 E1 ; ---------------------------------------------------------------------------- ; Search the five zero-page object slots $A8 through $A4. @@ -10940,14 +10940,14 @@ ObjectSelectionSharedPath: ; $DD4D ; $DCE0 with the matching slot index still in X. ; ---------------------------------------------------------------------------- - ldx #$04 ; $DD4F: A2 04 + ldx #$04 ; CPU:$DD4F PRG:1D4F A2 04 ObjectSelection_SearchSlots: ; $DD51 - cmp $A4,x ; $DD51: D5 A4 - beq ProcessSelectedObject ; $DD53: F0 8B + cmp $A4,x ; CPU:$DD51 PRG:1D51 D5 A4 + beq ProcessSelectedObject ; CPU:$DD53 PRG:1D53 F0 8B - dex ; $DD55: CA - bne ObjectSelection_SearchSlots + dex ; CPU:$DD55 PRG:1D55 CA + bne ObjectSelection_SearchSlots ; CPU:$DD56 PRG:1D56 ?? ; $DD56: D0 F9 ; ---------------------------------------------------------------------------- @@ -10955,12 +10955,12 @@ ObjectSelection_SearchSlots: ; $DD51 ; beginning at $DD78. ; ---------------------------------------------------------------------------- - ldx BaseMotionEventCount ; $DD58: A6 5E - bne ObjectSelection_NoSavedObject + ldx BaseMotionEventCount ; CPU:$DD58 PRG:1D58 A6 5E + bne ObjectSelection_NoSavedObject ; CPU:$DD5A PRG:1D5A ?? ; $DD5A: D0 1C - ldx SpecialSequenceState ; $DD5C: A6 6D - bne ObjectSelection_NoSavedObject + ldx SpecialSequenceState ; CPU:$DD5C PRG:1D5C A6 6D + bne ObjectSelection_NoSavedObject ; CPU:$DD5E PRG:1D5E ?? ; $DD5E: D0 18 ; ---------------------------------------------------------------------------- @@ -10970,24 +10970,24 @@ ObjectSelection_SearchSlots: ; $DD51 ; $DED8. ; ---------------------------------------------------------------------------- - jsr TestCurrentObjectCollision ; $DD60: 20 EA CB - bcc ObjectSelection_CheckCurrent + jsr TestCurrentObjectCollision ; CPU:$DD60 PRG:1D60 20 EA CB + bcc ObjectSelection_CheckCurrent ; CPU:$DD63 PRG:1D63 ?? ; $DD63: 90 03 - jmp ObjectRouting_ReverseMovement ; $DD65: 4C D8 DE + jmp ObjectRouting_ReverseMovement ; CPU:$DD65 PRG:1D65 4C D8 DE ; ---------------------------------------------------------------------------- ; Compare CurrentObjectIndex against the primary and saved object offsets. ; ---------------------------------------------------------------------------- ObjectSelection_CheckCurrent: ; $DD68 - ldx CurrentObjectIndex ; $DD68: A6 E1 + ldx CurrentObjectIndex ; CPU:$DD68 PRG:1D68 A6 E1 - cpx $A4 ; $DD6A: E4 A4 - beq ObjectRouting_CheckBaseState ; $DD6C: F0 71 + cpx $A4 ; CPU:$DD6A PRG:1D6A E4 A4 + beq ObjectRouting_CheckBaseState ; CPU:$DD6C PRG:1D6C F0 71 - cpx $A9 ; $DD6E: E4 A9 - beq ObjectSelection_CheckActive + cpx $A9 ; CPU:$DD6E PRG:1D6E E4 A9 + beq ObjectSelection_CheckActive ; CPU:$DD70 PRG:1D70 ?? ; $DD70: F0 10 ; ---------------------------------------------------------------------------- @@ -10996,10 +10996,10 @@ ObjectSelection_CheckCurrent: ; $DD68 ; Otherwise, restart the available-slot search at $DD21. ; ---------------------------------------------------------------------------- - lda $A9 ; $DD72: A5 A9 - beq ObjectRoutingPath ; $DD74: F0 52 + lda $A9 ; CPU:$DD72 PRG:1D72 A5 A9 + beq ObjectRoutingPath ; CPU:$DD74 PRG:1D74 F0 52 - bne FindAvailableObjectSlot ; $DD76: D0 A9 + bne FindAvailableObjectSlot ; CPU:$DD76 PRG:1D76 D0 A9 ; Always taken when A is nonzero. ; ============================================================================ @@ -11008,8 +11008,8 @@ ObjectSelection_CheckCurrent: ; $DD68 ; ============================================================================ ObjectSelection_NoSavedObject: ; $DD78 - jsr ClearCurrentObjectMovement ; $DD78: 20 D3 E2 - jmp CommonEngineExit ; $DD7B: 4C 6A EB + jsr ClearCurrentObjectMovement ; CPU:$DD78 PRG:1D78 20 D3 E2 + jmp CommonEngineExit ; CPU:$DD7B PRG:1D7B 4C 6A EB ; ---------------------------------------------------------------------------- ; Continue according to the flags returned by the preceding shared helper. @@ -11021,9 +11021,9 @@ ObjectSelection_NoSavedObject: ; $DD78 ; ---------------------------------------------------------------------------- ObjectSelection_StatePath: ; $DD7E - beq AssignObjectToSlot ; $DD7E: F0 BC + beq AssignObjectToSlot ; CPU:$DD7E PRG:1D7E F0 BC ObjectSelection_RestartSlots: - bcc FindAvailableObjectSlot ; $DD80: 90 9F + bcc FindAvailableObjectSlot ; CPU:$DD80 PRG:1D80 90 9F ; ---------------------------------------------------------------------------- ; Check whether an object is already active in $A4. @@ -11034,8 +11034,8 @@ ObjectSelection_RestartSlots: ; ---------------------------------------------------------------------------- ObjectSelection_CheckActive: ; $DD82 - ldx $A4 ; $DD82: A6 A4 - bne ProcessSavedObjectGeometry + ldx $A4 ; CPU:$DD82 PRG:1D82 A6 A4 + bne ProcessSavedObjectGeometry ; CPU:$DD84 PRG:1D84 ?? ; $DD84: D0 09 ; ---------------------------------------------------------------------------- @@ -11044,13 +11044,13 @@ ObjectSelection_CheckActive: ; $DD82 ; X is zero here, so clear $A9, then assign CurrentObjectIndex to $A4. ; ---------------------------------------------------------------------------- - stx $A9 ; $DD86: 86 A9 + stx $A9 ; CPU:$DD86 PRG:1D86 86 A9 HandleSavedObject: ; $DD88 - ldx CurrentObjectIndex ; $DD88: A6 E1 - stx $A4 ; $DD8A: 86 A4 + ldx CurrentObjectIndex ; CPU:$DD88 PRG:1D88 A6 E1 + stx $A4 ; CPU:$DD8A PRG:1D8A 86 A4 - jmp ContinueObjectProcessing + jmp ContinueObjectProcessing ; CPU:$DD8C PRG:1D8C ?? ; $DD8C: 4C 48 DD ; ============================================================================ @@ -11065,28 +11065,28 @@ HandleSavedObject: ; $DD88 ; ============================================================================ ProcessSavedObjectGeometry: ; $DD8F - lda $0509,x ; $DD8F: BD 09 05 - sta $B2 ; $DD92: 85 B2 + lda $0509,x ; CPU:$DD8F PRG:1D8F BD 09 05 + sta $B2 ; CPU:$DD92 PRG:1D92 85 B2 - lda $050A,x ; $DD94: BD 0A 05 - sta $B3 ; $DD97: 85 B3 + lda $050A,x ; CPU:$DD94 PRG:1D94 BD 0A 05 + sta $B3 ; CPU:$DD97 PRG:1D97 85 B3 - lda $053A,x ; $DD99: BD 3A 05 - sta $B4 ; $DD9C: 85 B4 + lda $053A,x ; CPU:$DD99 PRG:1D99 BD 3A 05 + sta $B4 ; CPU:$DD9C PRG:1D9C 85 B4 - lda $053B,x ; $DD9E: BD 3B 05 - clc ; $DDA1: 18 - adc #$05 ; $DDA2: 69 05 - sta $B5 ; $DDA4: 85 B5 + lda $053B,x ; CPU:$DD9E PRG:1D9E BD 3B 05 + clc ; CPU:$DDA1 PRG:1DA1 18 + adc #$05 ; CPU:$DDA2 PRG:1DA2 69 05 + sta $B5 ; CPU:$DDA4 PRG:1DA4 85 B5 ; ---------------------------------------------------------------------------- ; Adjust the geometry arguments and perform the region test. ; ---------------------------------------------------------------------------- - jsr SelectObjectGeometrySize ; $DDA6: 20 FB DE - jsr EvaluateLoadedCurrentObjectGeometry ; $DDA9: 20 62 E5 + jsr SelectObjectGeometrySize ; CPU:$DDA6 PRG:1DA6 20 FB DE + jsr EvaluateLoadedCurrentObjectGeometry ; CPU:$DDA9 PRG:1DA9 20 62 E5 - bcc ProcessSavedObjectAnimation + bcc ProcessSavedObjectAnimation ; CPU:$DDAC PRG:1DAC ?? ; $DDAC: 90 06 ; ---------------------------------------------------------------------------- @@ -11095,9 +11095,9 @@ ProcessSavedObjectGeometry: ; $DD8F ; Run the setup helper and continue using the delay returned in A. ; ---------------------------------------------------------------------------- - jsr UpdateCurrentObjectAnimationDelay ; $DDAE: 20 DE E2 + jsr UpdateCurrentObjectAnimationDelay ; CPU:$DDAE PRG:1DAE 20 DE E2 - jmp ContinueObjectProcessingWithDelay + jmp ContinueObjectProcessingWithDelay ; CPU:$DDB1 PRG:1DB1 ?? ; $DDB1: 4C 4A DD ; ---------------------------------------------------------------------------- @@ -11108,21 +11108,21 @@ ProcessSavedObjectGeometry: ; $DD8F ; ---------------------------------------------------------------------------- ProcessSavedObjectAnimation: ; $DDB4 - jsr GetCurrentObjectStateIndex + jsr GetCurrentObjectStateIndex ; CPU:$DDB3 PRG:1DB3 ?? ; $DDB4: 20 68 DA - lda #$67 ; $DDB7: A9 67 - sta $039B,x ; $DDB9: 9D 9B 03 + lda #$67 ; CPU:$DDB7 PRG:1DB7 A9 67 + sta $039B,x ; CPU:$DDB9 PRG:1DB9 9D 9B 03 - cpx #$0C ; $DDBC: E0 0C - bcs ProcessSavedObjectAnimation_Done + cpx #$0C ; CPU:$DDBC PRG:1DBC E0 0C + bcs ProcessSavedObjectAnimation_Done ; CPU:$DDBE PRG:1DBE ?? ; $DDBE: B0 05 - lda #$43 ; $DDC0: A9 43 - sta $03B0,x ; $DDC2: 9D B0 03 + lda #$43 ; CPU:$DDC0 PRG:1DC0 A9 43 + sta $03B0,x ; CPU:$DDC2 PRG:1DC2 9D B0 03 ProcessSavedObjectAnimation_Done: ; $DDC5 - jmp ContinueObjectProcessing + jmp ContinueObjectProcessing ; CPU:$DDC5 PRG:1DC5 ?? ; $DDC5: 4C 48 DD ; ============================================================================ @@ -11132,14 +11132,14 @@ ProcessSavedObjectAnimation_Done: ; $DDC5 ; ============================================================================ ObjectRoutingPath: ; $DDC8 - ldy #$16 ; $DDC8: A0 16 + ldy #$16 ; CPU:$DDC8 PRG:1DC8 A0 16 ; ---------------------------------------------------------------------------- ; Object offsets above $16 skip directly to the main state check at $DDDF. ; ---------------------------------------------------------------------------- - cpy CurrentObjectIndex ; $DDCA: C4 E1 - bcc ObjectRouting_CheckBaseState + cpy CurrentObjectIndex ; CPU:$DDCA PRG:1DCA C4 E1 + bcc ObjectRouting_CheckBaseState ; CPU:$DDCC PRG:1DCC ?? ; $DDCC: 90 11 ; ---------------------------------------------------------------------------- @@ -11148,15 +11148,15 @@ ObjectRoutingPath: ; $DDC8 ; An empty slot branches backward to ObjectSelection_StatePath at $DD7E. ; ---------------------------------------------------------------------------- - ldx #$04 ; $DDCE: A2 04 + ldx #$04 ; CPU:$DDCE PRG:1DCE A2 04 ObjectRouting_SearchSlots: ; $DDD0 - lda $A4,x ; $DDD0: B5 A4 - beq ObjectSelection_StatePath + lda $A4,x ; CPU:$DDD0 PRG:1DD0 B5 A4 + beq ObjectSelection_StatePath ; CPU:$DDD2 PRG:1DD2 ?? ; $DDD2: F0 AA - dex ; $DDD4: CA - bne ObjectRouting_SearchSlots + dex ; CPU:$DDD4 PRG:1DD4 CA + bne ObjectRouting_SearchSlots ; CPU:$DDD5 PRG:1DD5 ?? ; $DDD5: D0 F9 ; ---------------------------------------------------------------------------- @@ -11166,12 +11166,12 @@ ObjectRouting_SearchSlots: ; $DDD0 ; restarts the available-slot routine at $DD21. ; ---------------------------------------------------------------------------- - cpy $A4 ; $DDD7: C4 A4 - bcc ObjectSelection_RestartSlots + cpy $A4 ; CPU:$DDD7 PRG:1DD7 C4 A4 + bcc ObjectSelection_RestartSlots ; CPU:$DDD9 PRG:1DD9 ?? ; $DDD9: 90 A5 - cpy $A9 ; $DDDB: C4 A9 - bcc ObjectSelection_RestartSlots + cpy $A9 ; CPU:$DDDB PRG:1DDB C4 A9 + bcc ObjectSelection_RestartSlots ; CPU:$DDDD PRG:1DDD ?? ; $DDDD: 90 A1 ; ============================================================================ @@ -11180,9 +11180,9 @@ ObjectRouting_SearchSlots: ; $DDD0 ; ============================================================================ ObjectRouting_CheckBaseState: ; $DDDF - lda $056C ; $DDDF: AD 6C 05 - cmp #$03 ; $DDE2: C9 03 - bpl ObjectRouting_BaseStateAtLeast3 + lda $056C ; CPU:$DDDF PRG:1DDF AD 6C 05 + cmp #$03 ; CPU:$DDE2 PRG:1DE2 C9 03 + bpl ObjectRouting_BaseStateAtLeast3 ; CPU:$DDE4 PRG:1DE4 ?? ; $DDE4: 10 6F ; Target $DE55. @@ -11190,10 +11190,10 @@ ObjectRouting_CheckBaseState: ; $DDDF ; Obtain a candidate through $DF45. ; ---------------------------------------------------------------------------- - jsr CalculateCurrentObjectGeometry ; $DDE6: 20 45 DF + jsr CalculateCurrentObjectGeometry ; CPU:$DDE6 PRG:1DE6 20 45 DF - cmp #$18 ; $DDE9: C9 18 - bcs ObjectRouting_CheckCandidate8 + cmp #$18 ; CPU:$DDE9 PRG:1DE9 C9 18 + bcs ObjectRouting_CheckCandidate8 ; CPU:$DDEB PRG:1DEB ?? ; $DDEB: B0 08 ; ---------------------------------------------------------------------------- @@ -11201,15 +11201,15 @@ ObjectRouting_CheckBaseState: ; $DDDF ; $18 before applying the candidate-$08 threshold. ; ---------------------------------------------------------------------------- - ldx CurrentObjectIndex ; $DDED: A6 E1 - cpx #$18 ; $DDEF: E0 18 - bcs ObjectRouting_CompareCurrent + ldx CurrentObjectIndex ; CPU:$DDED PRG:1DED A6 E1 + cpx #$18 ; CPU:$DDEF PRG:1DEF E0 18 + bcs ObjectRouting_CompareCurrent ; CPU:$DDF1 PRG:1DF1 ?? ; $DDF1: B0 04 - cmp #$08 ; $DDF3: C9 08 + cmp #$08 ; CPU:$DDF3 PRG:1DF3 C9 08 ObjectRouting_CheckCandidate8: ; $DDF5 - bcs ObjectRouting_LargeCandidate + bcs ObjectRouting_LargeCandidate ; CPU:$DDF5 PRG:1DF5 ?? ; $DDF5: B0 78 ; Target $DE6F. @@ -11220,12 +11220,12 @@ ObjectRouting_CheckCandidate8: ; $DDF5 ; ---------------------------------------------------------------------------- ObjectRouting_CompareCurrent: ; $DDF7 - ldx CurrentObjectIndex ; $DDF7: A6 E1 - cpx $A4 ; $DDF9: E4 A4 - bne ObjectRouting_Alternate ; $DDFB: D0 50 + ldx CurrentObjectIndex ; CPU:$DDF7 PRG:1DF7 A6 E1 + cpx $A4 ; CPU:$DDF9 PRG:1DF9 E4 A4 + bne ObjectRouting_Alternate ; CPU:$DDFB PRG:1DFB D0 50 - cmp #$02 ; $DDFD: C9 02 - bcs ObjectRouting_ApplyCoordinateSetup + cmp #$02 ; CPU:$DDFD PRG:1DFD C9 02 + bcs ObjectRouting_ApplyCoordinateSetup ; CPU:$DDFF PRG:1DFF ?? ; $DDFF: B0 77 ; Target $DE78. @@ -11233,38 +11233,38 @@ ObjectRouting_CompareCurrent: ; $DDF7 ; Configure animation values for candidate values zero or one. ; ---------------------------------------------------------------------------- - jsr GetCurrentObjectStateIndex + jsr GetCurrentObjectStateIndex ; CPU:$DE01 PRG:1E01 ?? ; $DE01: 20 68 DA - lda #$3E ; $DE04: A9 3E - ldy $056C ; $DE06: AC 6C 05 - beq ObjectRouting_UseFrame60 + lda #$3E ; CPU:$DE04 PRG:1E04 A9 3E + ldy $056C ; CPU:$DE06 PRG:1E06 AC 6C 05 + beq ObjectRouting_UseFrame60 ; CPU:$DE09 PRG:1E09 ?? ; $DE09: F0 0B - lda #$43 ; $DE0B: A9 43 + lda #$43 ; CPU:$DE0B PRG:1E0B A9 43 - dey ; $DE0D: 88 - bne ObjectRouting_UseFrame60 + dey ; CPU:$DE0D PRG:1E0D 88 + bne ObjectRouting_UseFrame60 ; CPU:$DE0E PRG:1E0E ?? ; $DE0E: D0 06 - lda #$41 ; $DE10: A9 41 - ldy #$5E ; $DE12: A0 5E - bne ObjectRouting_SaveFrames + lda #$41 ; CPU:$DE10 PRG:1E10 A9 41 + ldy #$5E ; CPU:$DE12 PRG:1E12 A0 5E + bne ObjectRouting_SaveFrames ; CPU:$DE14 PRG:1E14 ?? ; $DE14: D0 02 ObjectRouting_UseFrame60: ; $DE16 - ldy #$60 ; $DE16: A0 60 + ldy #$60 ; CPU:$DE16 PRG:1E16 A0 60 ObjectRouting_SaveFrames: ; $DE18 - cpx #$0C ; $DE18: E0 0C - bcs ObjectRouting_SaveMainFrame + cpx #$0C ; CPU:$DE18 PRG:1E18 E0 0C + bcs ObjectRouting_SaveMainFrame ; CPU:$DE1A PRG:1E1A ?? ; $DE1A: B0 03 - sta $03B0,x ; $DE1C: 9D B0 03 + sta $03B0,x ; CPU:$DE1C PRG:1E1C 9D B0 03 ObjectRouting_SaveMainFrame: ; $DE1F - tya ; $DE1F: 98 - sta $039B,x ; $DE20: 9D 9B 03 + tya ; CPU:$DE1F PRG:1E1F 98 + sta $039B,x ; CPU:$DE20 PRG:1E20 9D 9B 03 ; ---------------------------------------------------------------------------- ; Run the base-object merge/comparison helper. @@ -11272,14 +11272,14 @@ ObjectRouting_SaveMainFrame: ; $DE1F ; Failure returns a one-tick delay through the shared path at $DD4A. ; ---------------------------------------------------------------------------- - ldx CurrentObjectIndex ; $DE23: A6 E1 - jsr TryMergeObjectIntoBase ; $DE25: 20 C0 C9 + ldx CurrentObjectIndex ; CPU:$DE23 PRG:1E23 A6 E1 + jsr TryMergeObjectIntoBase ; CPU:$DE25 PRG:1E25 20 C0 C9 - beq ObjectRouting_MergeSucceeded + beq ObjectRouting_MergeSucceeded ; CPU:$DE28 PRG:1E28 ?? ; $DE28: F0 05 - lda #$01 ; $DE2A: A9 01 - jmp ContinueObjectProcessingWithDelay + lda #$01 ; CPU:$DE2A PRG:1E2A A9 01 + jmp ContinueObjectProcessingWithDelay ; CPU:$DE2C PRG:1E2C ?? ; $DE2C: 4C 4A DD ; ---------------------------------------------------------------------------- @@ -11287,19 +11287,19 @@ ObjectRouting_SaveMainFrame: ; $DE1F ; ---------------------------------------------------------------------------- ObjectRouting_MergeSucceeded: ; $DE2F - jsr ClearCurrentObjectMovement ; $DE2F: 20 D3 E2 - jsr InitializeBaseObjectFromCurrent ; $DE32: 20 E6 E3 + jsr ClearCurrentObjectMovement ; CPU:$DE2F PRG:1E2F 20 D3 E2 + jsr InitializeBaseObjectFromCurrent ; CPU:$DE32 PRG:1E32 20 E6 E3 - inc BaseMotionEventCount ; $DE35: E6 5E + inc BaseMotionEventCount ; CPU:$DE35 PRG:1E35 E6 5E - lda #$20 ; $DE37: A9 20 - sta PendingAudioFlags ; $DE39: 85 FE + lda #$20 ; CPU:$DE37 PRG:1E37 A9 20 + sta PendingAudioFlags ; CPU:$DE39 PRG:1E39 85 FE - lda BaseMotionPhase ; $DE3B: A5 5D - bne ObjectRouting_TestRegion + lda BaseMotionPhase ; CPU:$DE3B PRG:1E3B A5 5D + bne ObjectRouting_TestRegion ; CPU:$DE3D PRG:1E3D ?? ; $DE3D: D0 03 - jsr ProcessCompactObjectState_FindAlternate ; $DE3F: 20 5A E3 + jsr ProcessCompactObjectState_FindAlternate ; CPU:$DE3F PRG:1E3F 20 5A E3 ; ---------------------------------------------------------------------------- ; Test the current object's region. @@ -11308,14 +11308,14 @@ ObjectRouting_MergeSucceeded: ; $DE2F ; ---------------------------------------------------------------------------- ObjectRouting_TestRegion: ; $DE42 - jsr TestCurrentObjectCollision ; $DE42: 20 EA CB - bcc ObjectRouting_EnterEngine + jsr TestCurrentObjectCollision ; CPU:$DE42 PRG:1E42 20 EA CB + bcc ObjectRouting_EnterEngine ; CPU:$DE45 PRG:1E45 ?? ; $DE45: 90 03 - jmp ObjectRouting_ReverseMovement ; $DE47: 4C D8 DE + jmp ObjectRouting_ReverseMovement ; CPU:$DE47 PRG:1E47 4C D8 DE ObjectRouting_EnterEngine: ; $DE4A - jmp ObjectStateDispatch ; $DE4A: 4C 37 E0 + jmp ObjectStateDispatch ; CPU:$DE4A PRG:1E4A 4C 37 E0 ; ---------------------------------------------------------------------------- ; CurrentObjectIndex differs from $A4. @@ -11324,10 +11324,10 @@ ObjectRouting_EnterEngine: ; $DE4A ; ---------------------------------------------------------------------------- ObjectRouting_Alternate: ; $DE4D - jsr AssignCurrentObjectSlot ; $DE4D: 20 EF DE + jsr AssignCurrentObjectSlot ; CPU:$DE4D PRG:1E4D 20 EF DE - lda #$01 ; $DE50: A9 01 - jmp ContinueObjectProcessingWithDelay + lda #$01 ; CPU:$DE50 PRG:1E50 A9 01 + jmp ContinueObjectProcessingWithDelay ; CPU:$DE52 PRG:1E52 ?? ; $DE52: 4C 4A DD ; ============================================================================ @@ -11339,10 +11339,10 @@ ObjectRouting_Alternate: ; $DE4D ; ============================================================================ ObjectRouting_BaseStateAtLeast3: ; $DE55 - jsr TestCurrentObjectGeometry ; $DE55: 20 08 DF + jsr TestCurrentObjectGeometry ; CPU:$DE55 PRG:1E55 20 08 DF - cmp #$07 ; $DE58: C9 07 - bcc ObjectRouting_CandidateBelow7 + cmp #$07 ; CPU:$DE58 PRG:1E58 C9 07 + bcc ObjectRouting_CandidateBelow7 ; CPU:$DE5A PRG:1E5A ?? ; $DE5A: 90 28 ; Target $DE84. @@ -11353,13 +11353,13 @@ ObjectRouting_BaseStateAtLeast3: ; $DE55 ; For offsets at least $18, candidate values below $18 return to $DE84. ; ---------------------------------------------------------------------------- - ldx CurrentObjectIndex ; $DE5C: A6 E1 - cpx #$18 ; $DE5E: E0 18 - bcc ObjectRouting_SetupCoordinates + ldx CurrentObjectIndex ; CPU:$DE5C PRG:1E5C A6 E1 + cpx #$18 ; CPU:$DE5E PRG:1E5E E0 18 + bcc ObjectRouting_SetupCoordinates ; CPU:$DE60 PRG:1E60 ?? ; $DE60: 90 04 - cmp #$18 ; $DE62: C9 18 - bcc ObjectRouting_CandidateBelow7 + cmp #$18 ; CPU:$DE62 PRG:1E62 C9 18 + bcc ObjectRouting_CandidateBelow7 ; CPU:$DE64 PRG:1E64 ?? ; $DE64: 90 1E ; ---------------------------------------------------------------------------- @@ -11370,24 +11370,24 @@ ObjectRouting_BaseStateAtLeast3: ; $DE55 ; ---------------------------------------------------------------------------- ObjectRouting_SetupCoordinates: ; $DE66 - lda #$00 ; $DE66: A9 00 - sta $B5 ; $DE68: 85 B5 + lda #$00 ; CPU:$DE66 PRG:1E66 A9 00 + sta $B5 ; CPU:$DE68 PRG:1E68 85 B5 - jsr SelectObjectGeometrySize ; $DE6A: 20 FB DE - sta $B3 ; $DE6D: 85 B3 + jsr SelectObjectGeometrySize ; CPU:$DE6A PRG:1E6A 20 FB DE + sta $B3 ; CPU:$DE6D PRG:1E6D 85 B3 ; ---------------------------------------------------------------------------- ; If $A4 equals CurrentObjectIndex, clear $A4. ; ---------------------------------------------------------------------------- ObjectRouting_LargeCandidate: - sec ; $DE6F: 38 + sec ; CPU:$DE6F PRG:1E6F 38 - lda $A4 ; $DE70: A5 A4 - sbc CurrentObjectIndex ; $DE72: E5 E1 - bne ObjectRouting_ApplyCoordinateSetup + lda $A4 ; CPU:$DE70 PRG:1E70 A5 A4 + sbc CurrentObjectIndex ; CPU:$DE72 PRG:1E72 E5 E1 + bne ObjectRouting_ApplyCoordinateSetup ; CPU:$DE74 PRG:1E74 ?? ; $DE74: D0 02 - sta $A4 ; $DE76: 85 A4 + sta $A4 ; CPU:$DE76 PRG:1E76 85 A4 ; A is zero on equality. ; ---------------------------------------------------------------------------- @@ -11395,11 +11395,11 @@ ObjectRouting_LargeCandidate: ; ---------------------------------------------------------------------------- ObjectRouting_ApplyCoordinateSetup: ; $DE78 - jsr BuildGeometryVectorFromArguments ; $DE78: 20 19 E5 - jsr StoreCurrentObjectMovement ; $DE7B: 20 28 E5 - jsr UpdateCurrentObjectAnimationDelay ; $DE7E: 20 DE E2 + jsr BuildGeometryVectorFromArguments ; CPU:$DE78 PRG:1E78 20 19 E5 + jsr StoreCurrentObjectMovement ; CPU:$DE7B PRG:1E7B 20 28 E5 + jsr UpdateCurrentObjectAnimationDelay ; CPU:$DE7E PRG:1E7E 20 DE E2 - jmp ContinueObjectProcessingWithDelay + jmp ContinueObjectProcessingWithDelay ; CPU:$DE81 PRG:1E81 ?? ; $DE81: 4C 4A DD ; ============================================================================ @@ -11408,8 +11408,8 @@ ObjectRouting_ApplyCoordinateSetup: ; $DE78 ; ============================================================================ ObjectRouting_CandidateBelow7: ; $DE84 - cmp #$02 ; $DE84: C9 02 - bcc ObjectRouting_CandidateBelow2 + cmp #$02 ; CPU:$DE84 PRG:1E84 C9 02 + bcc ObjectRouting_CandidateBelow2 ; CPU:$DE86 PRG:1E86 ?? ; $DE86: 90 40 ; Target $DEC8. @@ -11420,53 +11420,53 @@ ObjectRouting_CandidateBelow7: ; $DE84 ; alternate path at $DE4D. ; ---------------------------------------------------------------------------- - ldx CurrentObjectIndex ; $DE88: A6 E1 + ldx CurrentObjectIndex ; CPU:$DE88 PRG:1E88 A6 E1 - cpx $A4 ; $DE8A: E4 A4 - beq ObjectRouting_SetCandidateAnimation + cpx $A4 ; CPU:$DE8A PRG:1E8A E4 A4 + beq ObjectRouting_SetCandidateAnimation ; CPU:$DE8C PRG:1E8C ?? ; $DE8C: F0 04 - cpx $A9 ; $DE8E: E4 A9 - bne ObjectRouting_Alternate ; $DE90: D0 BB + cpx $A9 ; CPU:$DE8E PRG:1E8E E4 A9 + bne ObjectRouting_Alternate ; CPU:$DE90 PRG:1E90 D0 BB ; ---------------------------------------------------------------------------- ; Assign animation frame $5E and an attribute/state value of $41 or $42. ; ---------------------------------------------------------------------------- ObjectRouting_SetCandidateAnimation: ; $DE92 - jsr GetCurrentObjectStateIndex + jsr GetCurrentObjectStateIndex ; CPU:$DE92 PRG:1E92 ?? ; $DE92: 20 68 DA - lda #$5E ; $DE95: A9 5E - sta $039B,x ; $DE97: 9D 9B 03 + lda #$5E ; CPU:$DE95 PRG:1E95 A9 5E + sta $039B,x ; CPU:$DE97 PRG:1E97 9D 9B 03 - cpx #$0C ; $DE9A: E0 0C - bcs ObjectRouting_UpdateCandidate + cpx #$0C ; CPU:$DE9A PRG:1E9A E0 0C + bcs ObjectRouting_UpdateCandidate ; CPU:$DE9C PRG:1E9C ?? ; $DE9C: B0 0C - lda #$41 ; $DE9E: A9 41 + lda #$41 ; CPU:$DE9E PRG:1E9E A9 41 - cmp $03B0,x ; $DEA0: DD B0 03 - bne ObjectRouting_SaveCandidateAttribute + cmp $03B0,x ; CPU:$DEA0 PRG:1EA0 DD B0 03 + bne ObjectRouting_SaveCandidateAttribute ; CPU:$DEA3 PRG:1EA3 ?? ; $DEA3: D0 02 - lda #$42 ; $DEA5: A9 42 + lda #$42 ; CPU:$DEA5 PRG:1EA5 A9 42 ObjectRouting_SaveCandidateAttribute: ; $DEA7 - sta $03B0,x ; $DEA7: 9D B0 03 + sta $03B0,x ; CPU:$DEA7 PRG:1EA7 9D B0 03 ; ---------------------------------------------------------------------------- ; Update the current object and attempt the base-object merge. ; ---------------------------------------------------------------------------- ObjectRouting_UpdateCandidate: ; $DEAA - ldx CurrentObjectIndex ; $DEAA: A6 E1 - jsr ClearMovementTransforms ; $DEAC: 20 B7 E6 + ldx CurrentObjectIndex ; CPU:$DEAA PRG:1EAA A6 E1 + jsr ClearMovementTransforms ; CPU:$DEAC PRG:1EAC 20 B7 E6 - ldx CurrentObjectIndex ; $DEAF: A6 E1 - jsr TryMergeObjectIntoBase ; $DEB1: 20 C0 C9 + ldx CurrentObjectIndex ; CPU:$DEAF PRG:1EAF A6 E1 + jsr TryMergeObjectIntoBase ; CPU:$DEB1 PRG:1EB1 20 C0 C9 - beq ObjectRouting_MergeComplete + beq ObjectRouting_MergeComplete ; CPU:$DEB4 PRG:1EB4 ?? ; $DEB4: F0 1F ; Target $DED5. @@ -11476,16 +11476,16 @@ ObjectRouting_UpdateCandidate: ; $DEAA ; Rebuild geometry arguments and return through the shared continuation. ; ---------------------------------------------------------------------------- - lda #$00 ; $DEB6: A9 00 - sta $B5 ; $DEB8: 85 B5 + lda #$00 ; CPU:$DEB6 PRG:1EB6 A9 00 + sta $B5 ; CPU:$DEB8 PRG:1EB8 85 B5 - jsr SelectObjectGeometrySize ; $DEBA: 20 FB DE - sta $B3 ; $DEBD: 85 B3 + jsr SelectObjectGeometrySize ; CPU:$DEBA PRG:1EBA 20 FB DE + sta $B3 ; CPU:$DEBD PRG:1EBD 85 B3 - jsr BuildGeometryVectorFromArguments ; $DEBF: 20 19 E5 - jsr StoreCurrentObjectMovement ; $DEC2: 20 28 E5 + jsr BuildGeometryVectorFromArguments ; CPU:$DEBF PRG:1EBF 20 19 E5 + jsr StoreCurrentObjectMovement ; CPU:$DEC2 PRG:1EC2 20 28 E5 - jmp ContinueObjectProcessing + jmp ContinueObjectProcessing ; CPU:$DEC5 PRG:1EC5 ?? ; $DEC5: 4C 48 DD ; ============================================================================ @@ -11494,14 +11494,14 @@ ObjectRouting_UpdateCandidate: ; $DEAA ; ============================================================================ ObjectRouting_CandidateBelow2: ; $DEC8 - jsr ClearCurrentObjectMovement ; $DEC8: 20 D3 E2 + jsr ClearCurrentObjectMovement ; CPU:$DEC8 PRG:1EC8 20 D3 E2 - jsr TryMergeObjectIntoBase ; $DECB: 20 C0 C9 - beq ObjectRouting_MergeComplete + jsr TryMergeObjectIntoBase ; CPU:$DECB PRG:1ECB 20 C0 C9 + beq ObjectRouting_MergeComplete ; CPU:$DECE PRG:1ECE ?? ; $DECE: F0 05 - lda #$01 ; $DED0: A9 01 - jmp ContinueObjectProcessingWithDelay + lda #$01 ; CPU:$DED0 PRG:1ED0 A9 01 + jmp ContinueObjectProcessingWithDelay ; CPU:$DED2 PRG:1ED2 ?? ; $DED2: 4C 4A DD ; ---------------------------------------------------------------------------- @@ -11509,7 +11509,7 @@ ObjectRouting_CandidateBelow2: ; $DEC8 ; ---------------------------------------------------------------------------- ObjectRouting_MergeComplete: ; $DED5 - jmp ObjectRouting_MergeSucceeded + jmp ObjectRouting_MergeSucceeded ; CPU:$DED4 PRG:1ED4 ?? ; $DED5: 4C 2F DE ; ============================================================================ @@ -11521,19 +11521,19 @@ ObjectRouting_MergeComplete: ; $DED5 ; ============================================================================ ObjectRouting_ReverseMovement: ; $DED8 - ldx CurrentObjectIndex ; $DED8: A6 E1 + ldx CurrentObjectIndex ; CPU:$DED8 PRG:1ED8 A6 E1 - lda #$00 ; $DEDA: A9 00 - sec ; $DEDC: 38 - sbc $050A,x ; $DEDD: FD 0A 05 - sta $056D,x ; $DEE0: 9D 6D 05 + lda #$00 ; CPU:$DEDA PRG:1EDA A9 00 + sec ; CPU:$DEDC PRG:1EDC 38 + sbc $050A,x ; CPU:$DEDD PRG:1EDD FD 0A 05 + sta $056D,x ; CPU:$DEE0 PRG:1EE0 9D 6D 05 - lda #$00 ; $DEE3: A9 00 - sec ; $DEE5: 38 - sbc $053B,x ; $DEE6: FD 3B 05 - sta $056E,x ; $DEE9: 9D 6E 05 + lda #$00 ; CPU:$DEE3 PRG:1EE3 A9 00 + sec ; CPU:$DEE5 PRG:1EE5 38 + sbc $053B,x ; CPU:$DEE6 PRG:1EE6 FD 3B 05 + sta $056E,x ; CPU:$DEE9 PRG:1EE9 9D 6E 05 - jmp ContinueObjectProcessing + jmp ContinueObjectProcessing ; CPU:$DEEC PRG:1EEC ?? ; $DEEC: 4C 48 DD ; ============================================================================ @@ -11562,26 +11562,26 @@ ObjectRouting_ReverseMovement: ; $DED8 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. ; ---------------------------------------------------------------------------- AssignCurrentObjectSlot: ; $DEEF - ldx CurrentObjectIndex ; $DEEF: A6 E1 + ldx CurrentObjectIndex ; CPU:$DEEF PRG:1EEF A6 E1 - lda $A4 ; $DEF1: A5 A4 - bne AssignCurrentObjectToSavedSlot + lda $A4 ; CPU:$DEF1 PRG:1EF1 A5 A4 + bne AssignCurrentObjectToSavedSlot ; CPU:$DEF3 PRG:1EF3 ?? ; $DEF3: D0 03 ; ---------------------------------------------------------------------------- ; No active object is assigned. Store the current object in the primary slot. ; ---------------------------------------------------------------------------- - stx $A4 ; $DEF5: 86 A4 - rts ; $DEF7: 60 + stx $A4 ; CPU:$DEF5 PRG:1EF5 86 A4 + rts ; CPU:$DEF7 PRG:1EF7 60 ; ---------------------------------------------------------------------------- ; The primary slot is occupied. Store the current object in the saved slot. ; ---------------------------------------------------------------------------- AssignCurrentObjectToSavedSlot: ; $DEF8 - stx $A9 ; $DEF8: 86 A9 - rts ; $DEFA: 60 + stx $A9 ; CPU:$DEF8 PRG:1EF8 86 A9 + rts ; CPU:$DEFA PRG:1EFA 60 ; ============================================================================ ; $DEFB-$DF07 @@ -11610,19 +11610,19 @@ AssignCurrentObjectToSavedSlot: ; $DEF8 ; Validation: Inferred from annotated instructions and call sites; call sites: 3. ; ---------------------------------------------------------------------------- SelectObjectGeometrySize: ; $DEFB - ldx CurrentObjectIndex ; $DEFB: A6 E1 + ldx CurrentObjectIndex ; CPU:$DEFB PRG:1EFB A6 E1 - lda #$03 ; $DEFD: A9 03 + lda #$03 ; CPU:$DEFD PRG:1EFD A9 03 - cpx #$18 ; $DEFF: E0 18 - bcs SelectObjectGeometrySize_Save + cpx #$18 ; CPU:$DEFF PRG:1EFF E0 18 + bcs SelectObjectGeometrySize_Save ; CPU:$DF01 PRG:1F01 ?? ; $DF01: B0 02 - lda #$08 ; $DF03: A9 08 + lda #$08 ; CPU:$DF03 PRG:1F03 A9 08 SelectObjectGeometrySize_Save: ; $DF05 - sta $C6 ; $DF05: 85 C6 - rts ; $DF07: 60 + sta $C6 ; CPU:$DF05 PRG:1F05 85 C6 + rts ; CPU:$DF07 PRG:1F07 60 ; ============================================================================ ; $DF08-$DF11 @@ -11649,13 +11649,13 @@ SelectObjectGeometrySize_Save: ; $DF05 ; Validation: Inferred from annotated instructions and call sites; call sites: 2. ; ---------------------------------------------------------------------------- TestCurrentObjectGeometry: ; $DF08 - jsr SetupCurrentObjectGeometry + jsr SetupCurrentObjectGeometry ; CPU:$DF08 PRG:1F08 ?? ; $DF08: 20 12 DF - jsr CalculateCurrentGeometryDifference ; $DF0B: 20 DB E4 - jsr EvaluateGeometryDifference ; $DF0E: 20 02 E5 + jsr CalculateCurrentGeometryDifference ; CPU:$DF0B PRG:1F0B 20 DB E4 + jsr EvaluateGeometryDifference ; CPU:$DF0E PRG:1F0E 20 02 E5 - rts ; $DF11: 60 + rts ; CPU:$DF11 PRG:1F11 60 ; ============================================================================ ; $DF12-$DF26 @@ -11667,19 +11667,19 @@ TestCurrentObjectGeometry: ; $DF08 ; ============================================================================ SetupCurrentObjectGeometry: ; $DF12 - .byte $AD,$53,$00 ; $DF12: LDA $0053 - sta $B2 ; $DF15: 85 B2 + .byte $AD,$53,$00 ; $DF12: LDA $0053 ; CPU:$DF12 PRG:1F12 AD 53 00 + sta $B2 ; CPU:$DF15 PRG:1F15 85 B2 - .byte $AD,$54,$00 ; $DF17: LDA $0054 - sta $B3 ; $DF1A: 85 B3 + .byte $AD,$54,$00 ; $DF17: LDA $0054 ; CPU:$DF17 PRG:1F17 AD 54 00 + sta $B3 ; CPU:$DF1A PRG:1F1A 85 B3 - .byte $AD,$55,$00 ; $DF1C: LDA $0055 - sta $B4 ; $DF1F: 85 B4 + .byte $AD,$55,$00 ; $DF1C: LDA $0055 ; CPU:$DF1C PRG:1F1C AD 55 00 + sta $B4 ; CPU:$DF1F PRG:1F1F 85 B4 - .byte $AD,$56,$00 ; $DF21: LDA $0056 - sta $B5 ; $DF24: 85 B5 + .byte $AD,$56,$00 ; $DF21: LDA $0056 ; CPU:$DF21 PRG:1F21 AD 56 00 + sta $B5 ; CPU:$DF24 PRG:1F24 85 B5 - rts ; $DF26: 60 + rts ; CPU:$DF26 PRG:1F26 60 ; ============================================================================ ; $DF27-$DF3B @@ -11706,19 +11706,19 @@ SetupCurrentObjectGeometry: ; $DF12 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. ; ---------------------------------------------------------------------------- SetupBaseObjectGeometry: ; $DF27 - lda $0509 ; $DF27: AD 09 05 - sta $B2 ; $DF2A: 85 B2 + lda $0509 ; CPU:$DF27 PRG:1F27 AD 09 05 + sta $B2 ; CPU:$DF2A PRG:1F2A 85 B2 - lda $050A ; $DF2C: AD 0A 05 - sta $B3 ; $DF2F: 85 B3 + lda $050A ; CPU:$DF2C PRG:1F2C AD 0A 05 + sta $B3 ; CPU:$DF2F PRG:1F2F 85 B3 - lda $053A ; $DF31: AD 3A 05 - sta $B4 ; $DF34: 85 B4 + lda $053A ; CPU:$DF31 PRG:1F31 AD 3A 05 + sta $B4 ; CPU:$DF34 PRG:1F34 85 B4 - lda $053B ; $DF36: AD 3B 05 - sta $B5 ; $DF39: 85 B5 + lda $053B ; CPU:$DF36 PRG:1F36 AD 3B 05 + sta $B5 ; CPU:$DF39 PRG:1F39 85 B5 - rts ; $DF3B: 60 + rts ; CPU:$DF3B PRG:1F3B 60 ; ============================================================================ ; $DF3C-$DF44 @@ -11733,11 +11733,11 @@ SetupBaseObjectGeometry: ; $DF27 ; ============================================================================ PrepareBaseObjectGeometry: ; $DF3C - jsr SetupBaseObjectGeometry ; $DF3C: 20 27 DF - jsr CalculateCurrentGeometryDifference ; $DF3F: 20 DB E4 + jsr SetupBaseObjectGeometry ; CPU:$DF3C PRG:1F3C 20 27 DF + jsr CalculateCurrentGeometryDifference ; CPU:$DF3F PRG:1F3F 20 DB E4 - ldx CalculatedCoordinateHigh ; $DF42: A6 AF - rts ; $DF44: 60 + ldx CalculatedCoordinateHigh ; CPU:$DF42 PRG:1F42 A6 AF + rts ; CPU:$DF44 PRG:1F44 60 ; ============================================================================ ; $DF45-$DF91 @@ -11765,10 +11765,10 @@ PrepareBaseObjectGeometry: ; $DF3C ; Validation: Inferred from annotated instructions and call sites; call sites: 2. ; ---------------------------------------------------------------------------- CalculateCurrentObjectGeometry: ; $DF45 - jsr SelectObjectGeometrySize + jsr SelectObjectGeometrySize ; CPU:$DF45 PRG:1F45 ?? ; $DF45: 20 FB DE - jsr PrepareBaseObjectGeometry + jsr PrepareBaseObjectGeometry ; CPU:$DF47 PRG:1F47 ?? ; $DF48: 20 3C DF ; ---------------------------------------------------------------------------- @@ -11779,18 +11779,18 @@ CalculateCurrentObjectGeometry: ; $DF45 ; A = result left by $E4DB ; ---------------------------------------------------------------------------- - stx $D4 ; $DF4B: 86 D4 - sta $D5 ; $DF4D: 85 D5 + stx $D4 ; CPU:$DF4B PRG:1F4B 86 D4 + sta $D5 ; CPU:$DF4D PRG:1F4D 85 D5 ; ---------------------------------------------------------------------------- ; Save the base movement values. ; ---------------------------------------------------------------------------- - ldx $0508 ; $DF4F: AE 08 05 - stx $D6 ; $DF52: 86 D6 + ldx $0508 ; CPU:$DF4F PRG:1F4F AE 08 05 + stx $D6 ; CPU:$DF52 PRG:1F52 86 D6 - ldy $0539 ; $DF54: AC 39 05 - sty $D7 ; $DF57: 84 D7 + ldy $0539 ; CPU:$DF54 PRG:1F54 AC 39 05 + sty $D7 ; CPU:$DF57 PRG:1F57 84 D7 ; ---------------------------------------------------------------------------- ; Run the signed-vector helper. @@ -11799,10 +11799,10 @@ CalculateCurrentObjectGeometry: ; $DF45 ; select the next path. ; ---------------------------------------------------------------------------- - jsr NormalizeSignedVector ; $DF59: 20 77 E8 + jsr NormalizeSignedVector ; CPU:$DF59 PRG:1F59 20 77 E8 - tax ; $DF5C: AA - bpl CalculateCurrentObjectGeometry_Nonnegative + tax ; CPU:$DF5C PRG:1F5C AA + bpl CalculateCurrentObjectGeometry_Nonnegative ; CPU:$DF5D PRG:1F5D ?? ; $DF5D: 10 1B ; ---------------------------------------------------------------------------- @@ -11812,19 +11812,19 @@ CalculateCurrentObjectGeometry: ; $DF45 ; object-size parameter at $C6. ; ---------------------------------------------------------------------------- - tya ; $DF5F: 98 - bpl CalculateCurrentObjectGeometry_CompareMagnitude + tya ; CPU:$DF5F PRG:1F5F 98 + bpl CalculateCurrentObjectGeometry_CompareMagnitude ; CPU:$DF60 PRG:1F60 ?? ; $DF60: 10 05 - eor #$FF ; $DF62: 49 FF - sec ; $DF64: 38 - adc #$00 ; $DF65: 69 00 + eor #$FF ; CPU:$DF62 PRG:1F62 49 FF + sec ; CPU:$DF64 PRG:1F64 38 + adc #$00 ; CPU:$DF65 PRG:1F65 69 00 ; With carry set, forms two's-complement ; magnitude: (~A) + 1. CalculateCurrentObjectGeometry_CompareMagnitude: ; $DF67 - cmp $C6 ; $DF67: C5 C6 - bcs CalculateCurrentObjectGeometry_Clamp + cmp $C6 ; CPU:$DF67 PRG:1F67 C5 C6 + bcs CalculateCurrentObjectGeometry_Clamp ; CPU:$DF69 PRG:1F69 ?? ; $DF69: B0 15 ; ---------------------------------------------------------------------------- @@ -11838,18 +11838,18 @@ CalculateCurrentObjectGeometry_CompareMagnitude: ; $DF67 ; Then enter the geometry helper at $E502. ; ---------------------------------------------------------------------------- - ldx $C6 ; $DF6B: A6 C6 + ldx $C6 ; CPU:$DF6B PRG:1F6B A6 C6 - tya ; $DF6D: 98 - sta $B5 ; $DF6E: 85 B5 + tya ; CPU:$DF6D PRG:1F6D 98 + sta $B5 ; CPU:$DF6E PRG:1F6E 85 B5 - jsr RunEightRoundTransform ; $DF70: 20 A5 E8 + jsr RunEightRoundTransform ; CPU:$DF70 PRG:1F70 20 A5 E8 - lda $D4 ; $DF73: A5 D4 - sta $B3 ; $DF75: 85 B3 + lda $D4 ; CPU:$DF73 PRG:1F73 A5 D4 + sta $B3 ; CPU:$DF75 PRG:1F75 85 B3 CalculateCurrentObjectGeometry_RunTest: ; $DF77 - jmp EvaluateGeometryDifference ; $DF77: 4C 02 E5 + jmp EvaluateGeometryDifference ; CPU:$DF77 PRG:1F77 4C 02 E5 ; ---------------------------------------------------------------------------- ; Nonnegative-result path. @@ -11859,10 +11859,10 @@ CalculateCurrentObjectGeometry_RunTest: ; $DF77 ; ---------------------------------------------------------------------------- CalculateCurrentObjectGeometry_Nonnegative: ; $DF7A - ldx $C6 ; $DF7A: A6 C6 + ldx $C6 ; CPU:$DF7A PRG:1F7A A6 C6 - lda #$00 ; $DF7C: A9 00 - beq CalculateCurrentObjectGeometry_SaveArguments + lda #$00 ; CPU:$DF7C PRG:1F7C A9 00 + beq CalculateCurrentObjectGeometry_SaveArguments ; CPU:$DF7E PRG:1F7E ?? ; $DF7E: F0 0C ; ---------------------------------------------------------------------------- @@ -11873,23 +11873,23 @@ CalculateCurrentObjectGeometry_Nonnegative: ; $DF7A ; ---------------------------------------------------------------------------- CalculateCurrentObjectGeometry_Clamp: ; $DF80 - lda $C6 ; $DF80: A5 C6 + lda $C6 ; CPU:$DF80 PRG:1F80 A5 C6 - cpy #$80 ; $DF82: C0 80 - bcc CalculateCurrentObjectGeometry_ClearX + cpy #$80 ; CPU:$DF82 PRG:1F82 C0 80 + bcc CalculateCurrentObjectGeometry_ClearX ; CPU:$DF84 PRG:1F84 ?? ; $DF84: 90 04 - eor #$FF ; $DF86: 49 FF - adc #$00 ; $DF88: 69 00 + eor #$FF ; CPU:$DF86 PRG:1F86 49 FF + adc #$00 ; CPU:$DF88 PRG:1F88 69 00 CalculateCurrentObjectGeometry_ClearX: ; $DF8A - ldx #$00 ; $DF8A: A2 00 + ldx #$00 ; CPU:$DF8A PRG:1F8A A2 00 CalculateCurrentObjectGeometry_SaveArguments: ; $DF8C - sta $B5 ; $DF8C: 85 B5 - stx $B3 ; $DF8E: 86 B3 + sta $B5 ; CPU:$DF8C PRG:1F8C 85 B5 + stx $B3 ; CPU:$DF8E PRG:1F8E 86 B3 - beq CalculateCurrentObjectGeometry_RunTest + beq CalculateCurrentObjectGeometry_RunTest ; CPU:$DF90 PRG:1F90 ?? ; $DF90: F0 E5 ; Branches to $DF77 when the stored A value ; is zero. @@ -11911,14 +11911,14 @@ CalculateCurrentObjectGeometry_SaveArguments: ; $DF8C ; ============================================================================ AddTransformedSignedValues: ; $DF92 - txa ; $DF92: 8A - jsr TransformSignedValue ; $DF93: 20 A7 DF + txa ; CPU:$DF92 PRG:1F92 8A + jsr TransformSignedValue ; CPU:$DF93 PRG:1F93 20 A7 DF - stx $06 ; $DF96: 86 06 - sta MathTemp05 ; $DF98: 85 05 + stx $06 ; CPU:$DF96 PRG:1F96 86 06 + sta MathTemp05 ; CPU:$DF98 PRG:1F98 85 05 - tya ; $DF9A: 98 - jsr TransformSignedValue ; $DF9B: 20 A7 DF + tya ; CPU:$DF9A PRG:1F9A 98 + jsr TransformSignedValue ; CPU:$DF9B PRG:1F9B 20 A7 DF ; ---------------------------------------------------------------------------- ; Add the two transformed results: @@ -11927,16 +11927,16 @@ AddTransformedSignedValues: ; $DF92 ; second low + first low -> A ; ---------------------------------------------------------------------------- - pha ; $DF9E: 48 + pha ; CPU:$DF9E PRG:1F9E 48 - txa ; $DF9F: 8A - adc $06 ; $DFA0: 65 06 - tay ; $DFA2: A8 + txa ; CPU:$DF9F PRG:1F9F 8A + adc $06 ; CPU:$DFA0 PRG:1FA0 65 06 + tay ; CPU:$DFA2 PRG:1FA2 A8 - pla ; $DFA3: 68 - adc MathTemp05 ; $DFA4: 65 05 + pla ; CPU:$DFA3 PRG:1FA3 68 + adc MathTemp05 ; CPU:$DFA4 PRG:1FA4 65 05 - rts ; $DFA6: 60 + rts ; CPU:$DFA6 PRG:1FA6 60 ; ============================================================================ ; $DFA7-$DFC3 @@ -11967,19 +11967,19 @@ AddTransformedSignedValues: ; $DF92 ; Validation: Inferred from annotated instructions and call sites; call sites: 2. ; ---------------------------------------------------------------------------- TransformSignedValue: ; $DFA7 - bpl TransformSignedValue_HaveMagnitude + bpl TransformSignedValue_HaveMagnitude ; CPU:$DFA7 PRG:1FA7 ?? ; $DFA7: 10 05 - eor #$FF ; $DFA9: 49 FF - clc ; $DFAB: 18 - adc #$01 ; $DFAC: 69 01 + eor #$FF ; CPU:$DFA9 PRG:1FA9 49 FF + clc ; CPU:$DFAB PRG:1FAB 18 + adc #$01 ; CPU:$DFAC PRG:1FAC 69 01 TransformSignedValue_HaveMagnitude: ; $DFAE - sta $28 ; $DFAE: 85 28 - sta $2B ; $DFB0: 85 2B + sta $28 ; CPU:$DFAE PRG:1FAE 85 28 + sta $2B ; CPU:$DFB0 PRG:1FB0 85 2B - lda #$00 ; $DFB2: A9 00 - ldx #$07 ; $DFB4: A2 07 + lda #$00 ; CPU:$DFB2 PRG:1FB2 A9 00 + ldx #$07 ; CPU:$DFB4 PRG:1FB4 A2 07 ; ---------------------------------------------------------------------------- ; Repeatedly shift $28 right through A. @@ -11988,22 +11988,22 @@ TransformSignedValue_HaveMagnitude: ; $DFAE ; ---------------------------------------------------------------------------- TransformSignedValue_Loop: ; $DFB6 - lsr ; $DFB6: 4A - ror $28 ; $DFB7: 66 28 + lsr ; CPU:$DFB6 PRG:1FB6 4A + ror $28 ; CPU:$DFB7 PRG:1FB7 66 28 - bcc TransformSignedValue_Next + bcc TransformSignedValue_Next ; CPU:$DFB9 PRG:1FB9 ?? ; $DFB9: 90 03 - clc ; $DFBB: 18 - adc $2B ; $DFBC: 65 2B + clc ; CPU:$DFBB PRG:1FBB 18 + adc $2B ; CPU:$DFBC PRG:1FBC 65 2B TransformSignedValue_Next: ; $DFBE - dex ; $DFBE: CA - bne TransformSignedValue_Loop + dex ; CPU:$DFBE PRG:1FBE CA + bne TransformSignedValue_Loop ; CPU:$DFBF PRG:1FBF ?? ; $DFBF: D0 F5 - ldx $28 ; $DFC1: A6 28 - rts ; $DFC3: 60 + ldx $28 ; CPU:$DFC1 PRG:1FC1 A6 28 + rts ; CPU:$DFC3 PRG:1FC3 60 ; ============================================================================ ; $DFC4-$DFD3 @@ -12020,14 +12020,14 @@ TransformSignedValue_Next: ; $DFBE ; ============================================================================ SignedCoordinateOffsetTable: ; $DFC4 - .byte $00,$F8 ; $F800 - .byte $00,$08 ; $0800 - .byte $00,$F8 ; $F800 - .byte $00,$00 ; $0000 - .byte $F9,$00 ; $00F9 - .byte $07,$00 ; $0007 - .byte $F9,$00 ; $00F9 - .byte $00,$FE ; $FE00 + .byte $00,$F8 ; $F800 ; CPU:$DFC4 PRG:1FC4 00 F8 + .byte $00,$08 ; $0800 ; CPU:$DFC6 PRG:1FC6 00 08 + .byte $00,$F8 ; $F800 ; CPU:$DFC8 PRG:1FC8 00 F8 + .byte $00,$00 ; $0000 ; CPU:$DFCA PRG:1FCA 00 00 + .byte $F9,$00 ; $00F9 ; CPU:$DFCC PRG:1FCC F9 00 + .byte $07,$00 ; $0007 ; CPU:$DFCE PRG:1FCE 07 00 + .byte $F9,$00 ; $00F9 ; CPU:$DFD0 PRG:1FD0 F9 00 + .byte $00,$FE ; $FE00 ; CPU:$DFD2 PRG:1FD2 00 FE ; ============================================================================ ; $DFD4-$DFEA @@ -12050,15 +12050,15 @@ SignedCoordinateOffsetTable: ; $DFC4 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. ; ---------------------------------------------------------------------------- UpdateCurrentObjectDisplayState: ; $DFD4 - jsr GetCurrentObjectSelectorAndState ; $DFD4: 20 DC E3 + jsr GetCurrentObjectSelectorAndState ; CPU:$DFD4 PRG:1FD4 20 DC E3 ; ---------------------------------------------------------------------------- ; Convert the returned object/event offset into a compact sprite-array index. ; ---------------------------------------------------------------------------- - txa ; $DFD7: 8A - lsr ; $DFD8: 4A - tax ; $DFD9: AA + txa ; CPU:$DFD7 PRG:1FD7 8A + lsr ; CPU:$DFD8 PRG:1FD8 4A + tax ; CPU:$DFD9 PRG:1FD9 AA ; ---------------------------------------------------------------------------- ; Load the selector-dependent animation attribute. @@ -12066,23 +12066,23 @@ UpdateCurrentObjectDisplayState: ; $DFD4 ; Y is returned by GetCurrentObjectSelectorAndState and selects one of the table entries at $DFEB. ; ---------------------------------------------------------------------------- - lda $DFEA,y ; $DFDA: B9 EA DF + lda $DFEA,y ; CPU:$DFDA PRG:1FDA B9 EA DF ; Original indexed base is $DFEA, one byte ; before the visible table. - sta $03B0,x ; $DFDD: 9D B0 03 + sta $03B0,x ; CPU:$DFDD PRG:1FDD 9D B0 03 - lda #$5A ; $DFE0: A9 5A - sta $039B,x ; $DFE2: 9D 9B 03 + lda #$5A ; CPU:$DFE0 PRG:1FE0 A9 5A + sta $039B,x ; CPU:$DFE2 PRG:1FE2 9D 9B 03 ; ---------------------------------------------------------------------------- ; Update the current object and return. ; ---------------------------------------------------------------------------- - ldx CurrentObjectIndex ; $DFE5: A6 E1 - jsr ClearMovementTransforms ; $DFE7: 20 B7 E6 + ldx CurrentObjectIndex ; CPU:$DFE5 PRG:1FE5 A6 E1 + jsr ClearMovementTransforms ; CPU:$DFE7 PRG:1FE7 20 B7 E6 - rts ; $DFEA: 60 + rts ; CPU:$DFEA PRG:1FEA 60 ; ============================================================================ ; $DFEB-$DFEE @@ -12098,7 +12098,7 @@ UpdateCurrentObjectDisplayState: ; $DFD4 ; ============================================================================ ObjectDisplayAttributeTable: ; $DFEB - .byte $2A,$3D,$3D,$13 + .byte $2A,$3D,$3D,$13 ; CPU:$DFEB PRG:1FEB 2A 3D 3D 13 ; ============================================================================ ; $DFEF-$E01C @@ -12109,54 +12109,54 @@ ObjectDisplayAttributeTable: ; $DFEB ; ============================================================================ SetCurrentObjectState1: ; $DFEF - ldy #$01 ; $DFEF: A0 01 - bne SetCurrentObjectState ; $DFF1: D0 0E + ldy #$01 ; CPU:$DFEF PRG:1FEF A0 01 + bne SetCurrentObjectState ; CPU:$DFF1 PRG:1FF1 D0 0E SetCurrentObjectState2: ; $DFF3 - ldy #$02 ; $DFF3: A0 02 - bne SetCurrentObjectState ; $DFF5: D0 0A + ldy #$02 ; CPU:$DFF3 PRG:1FF3 A0 02 + bne SetCurrentObjectState ; CPU:$DFF5 PRG:1FF5 D0 0A SetCurrentObjectState3: ; $DFF7 - ldy #$03 ; $DFF7: A0 03 - bne SetCurrentObjectState ; $DFF9: D0 06 + ldy #$03 ; CPU:$DFF7 PRG:1FF7 A0 03 + bne SetCurrentObjectState ; CPU:$DFF9 PRG:1FF9 D0 06 SetCurrentObjectState4: ; $DFFB - ldy #$04 ; $DFFB: A0 04 - bne SetCurrentObjectState ; $DFFD: D0 02 + ldy #$04 ; CPU:$DFFB PRG:1FFB A0 04 + bne SetCurrentObjectState ; CPU:$DFFD PRG:1FFD D0 02 SetCurrentObjectState5: ; $DFFF - ldy #$05 ; $DFFF: A0 05 + ldy #$05 ; CPU:$DFFF PRG:1FFF A0 05 ; ---------------------------------------------------------------------------- ; Store the selected state in $0595 using the compact current-object index. ; ---------------------------------------------------------------------------- SetCurrentObjectState: ; $E001 - lda CurrentObjectIndex ; $E001: A5 E1 - lsr ; $E003: 4A - tax ; $E004: AA + lda CurrentObjectIndex ; CPU:$E001 PRG:2001 A5 E1 + lsr ; CPU:$E003 PRG:2003 4A + tax ; CPU:$E004 PRG:2004 AA - tya ; $E005: 98 - sta $0595,x ; $E006: 9D 95 05 + tya ; CPU:$E005 PRG:2005 98 + sta $0595,x ; CPU:$E006 PRG:2006 9D 95 05 ; ---------------------------------------------------------------------------- ; Prepare and test the current object's geometry. ; ---------------------------------------------------------------------------- SetCurrentObjectState_Retry: ; $E009 - jsr SelectGeometryRecord_Default ; $E009: 20 74 E4 - jsr ApplyCurrentObjectGeometry ; $E00C: 20 5F E5 + jsr SelectGeometryRecord_Default ; CPU:$E009 PRG:2009 20 74 E4 + jsr ApplyCurrentObjectGeometry ; CPU:$E00C PRG:200C 20 5F E5 - bcc SetCurrentObjectState_Finish + bcc SetCurrentObjectState_Finish ; CPU:$E00F PRG:200F ?? ; $E00F: 90 06 ; ---------------------------------------------------------------------------- ; Geometry remains active. Run the helper at $E313 and retry. ; ---------------------------------------------------------------------------- - jsr UpdateCurrentObjectAnimationAndWait ; $E011: 20 13 E3 + jsr UpdateCurrentObjectAnimationAndWait ; CPU:$E011 PRG:2011 20 13 E3 - jmp SetCurrentObjectState_Retry + jmp SetCurrentObjectState_Retry ; CPU:$E014 PRG:2014 ?? ; $E014: 4C 09 E0 ; ---------------------------------------------------------------------------- @@ -12164,10 +12164,10 @@ SetCurrentObjectState_Retry: ; $E009 ; ---------------------------------------------------------------------------- SetCurrentObjectState_Finish: ; $E017 - jsr UpdateCurrentObjectDisplayState + jsr UpdateCurrentObjectDisplayState ; CPU:$E016 PRG:2016 ?? ; $E017: 20 D4 DF - jmp CommonEngineExit ; $E01A: 4C 6A EB + jmp CommonEngineExit ; CPU:$E01A PRG:201A 4C 6A EB ; ============================================================================ ; $E01D-$E036 @@ -12179,16 +12179,16 @@ SetCurrentObjectState_Finish: ; $E017 ; ============================================================================ ObjectStateLookupData: ; $E01D - .byte $02,$06,$08,$04 + .byte $02,$06,$08,$04 ; CPU:$E01D PRG:201D 02 06 08 04 ObjectStateThresholdTable: - .byte $02,$05,$FD,$FB - .byte $05,$FD + .byte $02,$05,$FD,$FB ; CPU:$E021 PRG:2021 02 05 FD FB + .byte $05,$FD ; CPU:$E025 PRG:2025 05 FD ObjectStateResultTable: - .byte $F9,$00 - .byte $00,$FF,$04,$04 - .byte $02,$04,$06,$06 - .byte $04,$06,$08,$06 - .byte $08,$08 + .byte $F9,$00 ; CPU:$E027 PRG:2027 F9 00 + .byte $00,$FF,$04,$04 ; CPU:$E029 PRG:2029 00 FF 04 04 + .byte $02,$04,$06,$06 ; CPU:$E02D PRG:202D 02 04 06 06 + .byte $04,$06,$08,$06 ; CPU:$E031 PRG:2031 04 06 08 06 + .byte $08,$08 ; CPU:$E035 PRG:2035 08 08 ; ============================================================================ ; $E037-$E08A @@ -12199,8 +12199,8 @@ ObjectStateResultTable: ; ============================================================================ ObjectStateDispatch: ; $E037 - lda PendingStateTransition ; $E037: A5 60 - bne ObjectStateDispatch_NextPath + lda PendingStateTransition ; CPU:$E037 PRG:2037 A5 60 + bne ObjectStateDispatch_NextPath ; CPU:$E039 PRG:2039 ?? ; $E039: D0 50 ; ---------------------------------------------------------------------------- @@ -12209,8 +12209,8 @@ ObjectStateDispatch: ; $E037 ; Carry set from $E1CE skips the three setup helpers and continues at $E049. ; ---------------------------------------------------------------------------- - jsr TestObjectGeometryFourTimes ; $E03B: 20 CE E1 - bcs ObjectStateDispatch_CheckCandidate + jsr TestObjectGeometryFourTimes ; CPU:$E03B PRG:203B 20 CE E1 + bcs ObjectStateDispatch_CheckCandidate ; CPU:$E03E PRG:203E ?? ; $E03E: B0 09 ; ---------------------------------------------------------------------------- @@ -12225,9 +12225,9 @@ ObjectStateDispatch: ; $E037 ; Validation: Internal-entry contract; call sites: internal entry. ; ---------------------------------------------------------------------------- ProcessObjectStateSelection: - jsr ProcessCompactObjectState ; $E040: 20 47 E3 - jsr ProcessCompactObjectState_TestSelector ; $E043: 20 6A E3 - jsr FindAndQueueSelectedState ; $E046: 20 31 E3 + jsr ProcessCompactObjectState ; CPU:$E040 PRG:2040 20 47 E3 + jsr ProcessCompactObjectState_TestSelector ; CPU:$E043 PRG:2043 20 6A E3 + jsr FindAndQueueSelectedState ; CPU:$E046 PRG:2046 20 31 E3 ; ---------------------------------------------------------------------------- ; Run the next selection test. @@ -12236,27 +12236,27 @@ ProcessObjectStateSelection: ; ---------------------------------------------------------------------------- ObjectStateDispatch_CheckCandidate: ; $E049 - jsr FindEligibleObjectState ; $E049: 20 E7 E1 - bcs ObjectStateDispatch_NextPath + jsr FindEligibleObjectState ; CPU:$E049 PRG:2049 20 E7 E1 + bcs ObjectStateDispatch_NextPath ; CPU:$E04C PRG:204C ?? ; $E04C: B0 3D ; ---------------------------------------------------------------------------- ; When ObjectTransitionState is nonzero, validate the object-state selector. ; ---------------------------------------------------------------------------- - lda ObjectTransitionState ; $E04E: A5 6E - beq ObjectStateDispatch_InitializeObject + lda ObjectTransitionState ; CPU:$E04E PRG:204E A5 6E + beq ObjectStateDispatch_InitializeObject ; CPU:$E050 PRG:2050 ?? ; $E050: F0 0D - ldx $C3 ; $E052: A6 C3 + ldx $C3 ; CPU:$E052 PRG:2052 A6 C3 - lda $0598,x ; $E054: BD 98 05 - lsr ; $E057: 4A - tay ; $E058: A8 - iny ; $E059: C8 + lda $0598,x ; CPU:$E054 PRG:2054 BD 98 05 + lsr ; CPU:$E057 PRG:2057 4A + tay ; CPU:$E058 PRG:2058 A8 + iny ; CPU:$E059 PRG:2059 C8 - jsr FindObjectStateForSelector ; $E05A: 20 46 E2 - bmi ObjectStateDispatch_NextPath + jsr FindObjectStateForSelector ; CPU:$E05A PRG:205A 20 46 E2 + bmi ObjectStateDispatch_NextPath ; CPU:$E05D PRG:205D ?? ; $E05D: 30 2C ; ---------------------------------------------------------------------------- @@ -12267,15 +12267,15 @@ ObjectStateDispatch_CheckCandidate: ; $E049 ; ---------------------------------------------------------------------------- ObjectStateDispatch_InitializeObject: ; $E05F - jsr GetCurrentObjectStateIndex + jsr GetCurrentObjectStateIndex ; CPU:$E05F PRG:205F ?? ; $E05F: 20 68 DA - lda $C3 ; $E062: A5 C3 - eor #$FF ; $E064: 49 FF - sta $0595,x ; $E066: 9D 95 05 + lda $C3 ; CPU:$E062 PRG:2062 A5 C3 + eor #$FF ; CPU:$E064 PRG:2064 49 FF + sta $0595,x ; CPU:$E066 PRG:2066 9D 95 05 - lda #$00 ; $E069: A9 00 - sta $9E ; $E06B: 85 9E + lda #$00 ; CPU:$E069 PRG:2069 A9 00 + sta $9E ; CPU:$E06B PRG:206B 85 9E ; ---------------------------------------------------------------------------- ; Initialize the current object's timer to one. @@ -12284,32 +12284,32 @@ ObjectStateDispatch_InitializeObject: ; $E05F ; ---------------------------------------------------------------------------- ObjectStateDispatch_SetTimer: ; $E06D - lda #$01 ; $E06D: A9 01 + lda #$01 ; CPU:$E06D PRG:206D A9 01 ObjectStateDispatch_StoreTimer: ; $E06F - ldx CurrentObjectIndex ; $E06F: A6 E1 - sta $05B1,x ; $E071: 9D B1 05 + ldx CurrentObjectIndex ; CPU:$E06F PRG:206F A6 E1 + sta $05B1,x ; CPU:$E071 PRG:2071 9D B1 05 ; ---------------------------------------------------------------------------- ; Wait for a frame and monitor the high two bits of InputAux2. ; ---------------------------------------------------------------------------- ObjectStateDispatch_TimerLoop: ; $E074 - jsr SelectObjectEventBank1 ; $E074: 20 48 EB + jsr SelectObjectEventBank1 ; CPU:$E074 PRG:2074 20 48 EB - lda InputAux2 ; $E077: A5 18 - and #$C0 ; $E079: 29 C0 - bne ObjectStateDispatch_InputActive + lda InputAux2 ; CPU:$E077 PRG:2077 A5 18 + and #$C0 ; CPU:$E079 PRG:2079 29 C0 + bne ObjectStateDispatch_InputActive ; CPU:$E07B PRG:207B ?? ; $E07B: D0 0C ; ---------------------------------------------------------------------------- ; No relevant input. Count the current object's timer down. ; ---------------------------------------------------------------------------- - ldx CurrentObjectIndex ; $E07D: A6 E1 + ldx CurrentObjectIndex ; CPU:$E07D PRG:207D A6 E1 - dec $05B1,x ; $E07F: DE B1 05 - bne ObjectStateDispatch_TimerLoop + dec $05B1,x ; CPU:$E07F PRG:207F DE B1 05 + bne ObjectStateDispatch_TimerLoop ; CPU:$E082 PRG:2082 ?? ; $E082: D0 F0 ; ---------------------------------------------------------------------------- @@ -12320,12 +12320,12 @@ ObjectStateDispatch_TimerLoop: ; $E074 ; allowing execution to continue at the next path at $E08B. ; ---------------------------------------------------------------------------- - jsr ProcessSelectedObjectState ; $E084: 20 22 E2 - bne ObjectStateDispatch_StoreTimer + jsr ProcessSelectedObjectState ; CPU:$E084 PRG:2084 20 22 E2 + bne ObjectStateDispatch_StoreTimer ; CPU:$E087 PRG:2087 ?? ; $E087: D0 E6 ObjectStateDispatch_InputActive: ; $E089 - bne ObjectStateDispatch_ForwardPath + bne ObjectStateDispatch_ForwardPath ; CPU:$E089 PRG:2089 ?? ; $E089: D0 7C ; When reached from $E07B, branches to $E107. ; When reached after zero from $E222, falls @@ -12338,20 +12338,20 @@ ObjectStateDispatch_InputActive: ; $E089 ; ============================================================================ ObjectStateDispatch_NextPath: ; $E08B - ldx CurrentObjectIndex ; $E08B: A6 E1 + ldx CurrentObjectIndex ; CPU:$E08B PRG:208B A6 E1 - cpx #$04 ; $E08D: E0 04 - bne ObjectStateDispatch_WaitLoop + cpx #$04 ; CPU:$E08D PRG:208D E0 04 + bne ObjectStateDispatch_WaitLoop ; CPU:$E08F PRG:208F ?? ; $E08F: D0 65 ; ---------------------------------------------------------------------------- ; Special setup for object offset $04. ; ---------------------------------------------------------------------------- - lda #$12 ; $E091: A9 12 - sta $03B2 ; $E093: 8D B2 03 + lda #$12 ; CPU:$E091 PRG:2091 A9 12 + sta $03B2 ; CPU:$E093 PRG:2093 8D B2 03 - bne ObjectStateDispatch_WaitLoop + bne ObjectStateDispatch_WaitLoop ; CPU:$E096 PRG:2096 ?? ; $E096: D0 5E ; Always taken because A is nonzero. @@ -12361,14 +12361,14 @@ ObjectStateDispatch_NextPath: ; $E08B ; ============================================================================ ObjectStateDispatch_SelectStart: ; $E098 - ldx #$02 ; $E098: A2 02 + ldx #$02 ; CPU:$E098 PRG:2098 A2 02 - cpx SecondarySequenceState ; $E09A: E4 64 - bne ObjectStateDispatch_AdvanceIndex + cpx SecondarySequenceState ; CPU:$E09A PRG:209A E4 64 + bne ObjectStateDispatch_AdvanceIndex ; CPU:$E09C PRG:209C ?? ; $E09C: D0 07 - lda $BC ; $E09E: A5 BC - bne ObjectStateDispatch_AdvanceIndex + lda $BC ; CPU:$E09E PRG:209E A5 BC + bne ObjectStateDispatch_AdvanceIndex ; CPU:$E0A0 PRG:20A0 ?? ; $E0A0: D0 03 ; ---------------------------------------------------------------------------- @@ -12376,14 +12376,14 @@ ObjectStateDispatch_SelectStart: ; $E098 ; increment it for the next pass. ; ---------------------------------------------------------------------------- - tax ; $E0A2: AA + tax ; CPU:$E0A2 PRG:20A2 AA ; A is zero, so X becomes zero. - inc $BC ; $E0A3: E6 BC + inc $BC ; CPU:$E0A3 PRG:20A3 E6 BC ObjectStateDispatch_AdvanceIndex: ; $E0A5 - inx ; $E0A5: E8 - stx $C3 ; $E0A6: 86 C3 + inx ; CPU:$E0A5 PRG:20A5 E8 + stx $C3 ; CPU:$E0A6 PRG:20A6 86 C3 ; ============================================================================ ; $E0A8 @@ -12391,18 +12391,18 @@ ObjectStateDispatch_AdvanceIndex: ; $E0A5 ; ============================================================================ ObjectStateDispatch_Search: ; $E0A8 - ldx $C3 ; $E0A8: A6 C3 + ldx $C3 ; CPU:$E0A8 PRG:20A8 A6 C3 - lda $0598,x ; $E0AA: BD 98 05 - bmi ObjectStateDispatch_NextEntry + lda $0598,x ; CPU:$E0AA PRG:20AA BD 98 05 + bmi ObjectStateDispatch_NextEntry ; CPU:$E0AD PRG:20AD ?? ; $E0AD: 30 43 ; ---------------------------------------------------------------------------- ; Load the corresponding compact state from zero-page $95-$98. ; ---------------------------------------------------------------------------- - ldy $95,x ; $E0AF: B4 95 - bne ObjectStateDispatch_TestState + ldy $95,x ; CPU:$E0AF PRG:20AF B4 95 + bne ObjectStateDispatch_TestState ; CPU:$E0B1 PRG:20B1 ?? ; $E0B1: D0 04 ; ---------------------------------------------------------------------------- @@ -12412,9 +12412,9 @@ ObjectStateDispatch_Search: ; $E0A8 ; ObjectStateDispatch_ForwardTransition ; ---------------------------------------------------------------------------- - txa ; $E0B3: 8A - asl ; $E0B4: 0A - bne ObjectStateDispatch_ForwardTransition + txa ; CPU:$E0B3 PRG:20B3 8A + asl ; CPU:$E0B4 PRG:20B4 0A + bne ObjectStateDispatch_ForwardTransition ; CPU:$E0B5 PRG:20B5 ?? ; $E0B5: D0 5D ; ---------------------------------------------------------------------------- @@ -12422,20 +12422,20 @@ ObjectStateDispatch_Search: ; $E0A8 ; ---------------------------------------------------------------------------- ObjectStateDispatch_TestState: ; $E0B7 - lsr ; $E0B7: 4A - bcc ObjectStateDispatch_NextEntry + lsr ; CPU:$E0B7 PRG:20B7 4A + bcc ObjectStateDispatch_NextEntry ; CPU:$E0B8 PRG:20B8 ?? ; $E0B8: 90 38 - sta $C2 ; $E0BA: 85 C2 - tay ; $E0BC: A8 - iny ; $E0BD: C8 + sta $C2 ; CPU:$E0BA PRG:20BA 85 C2 + tay ; CPU:$E0BC PRG:20BC A8 + iny ; CPU:$E0BD PRG:20BD C8 ; ---------------------------------------------------------------------------- ; Test the selected state using the helper at $E246. ; ---------------------------------------------------------------------------- - jsr FindObjectStateForSelector ; $E0BE: 20 46 E2 - bpl ObjectStateDispatch_CompareTables + jsr FindObjectStateForSelector ; CPU:$E0BE PRG:20BE 20 46 E2 + bpl ObjectStateDispatch_CompareTables ; CPU:$E0C1 PRG:20C1 ?? ; $E0C1: 10 09 ; ---------------------------------------------------------------------------- @@ -12445,13 +12445,13 @@ ObjectStateDispatch_TestState: ; $E0B7 ; ObjectStateDispatch_ForwardTransition ; ---------------------------------------------------------------------------- - ldy ObjectTransitionState ; $E0C3: A4 6E - bne ObjectStateDispatch_NextEntry + ldy ObjectTransitionState ; CPU:$E0C3 PRG:20C3 A4 6E + bne ObjectStateDispatch_NextEntry ; CPU:$E0C5 PRG:20C5 ?? ; $E0C5: D0 2B - clc ; $E0C7: 18 - adc #$01 ; $E0C8: 69 01 - bne ObjectStateDispatch_ForwardTransition + clc ; CPU:$E0C7 PRG:20C7 18 + adc #$01 ; CPU:$E0C8 PRG:20C8 69 01 + bne ObjectStateDispatch_ForwardTransition ; CPU:$E0CA PRG:20CA ?? ; $E0CA: D0 48 ; ============================================================================ @@ -12461,22 +12461,22 @@ ObjectStateDispatch_TestState: ; $E0B7 ; ============================================================================ ObjectStateDispatch_CompareTables: ; $E0CC - ldy $C2 ; $E0CC: A4 C2 + ldy $C2 ; CPU:$E0CC PRG:20CC A4 C2 - lda $C3 ; $E0CE: A5 C3 - asl ; $E0D0: 0A - tax ; $E0D1: AA + lda $C3 ; CPU:$E0CE PRG:20CE A5 C3 + asl ; CPU:$E0D0 PRG:20D0 0A + tax ; CPU:$E0D1 PRG:20D1 AA ; ---------------------------------------------------------------------------- ; Signed/bitwise first comparison. ; ---------------------------------------------------------------------------- - lda $0510,x ; $E0D2: BD 10 05 + lda $0510,x ; CPU:$E0D2 PRG:20D2 BD 10 05 - sbc $E024,y ; $E0D5: F9 24 E0 - eor $E027,y ; $E0D8: 59 27 E0 + sbc $E024,y ; CPU:$E0D5 PRG:20D5 F9 24 E0 + eor $E027,y ; CPU:$E0D8 PRG:20D8 59 27 E0 - bpl ObjectStateDispatch_NextEntry + bpl ObjectStateDispatch_NextEntry ; CPU:$E0DB PRG:20DB ?? ; $E0DB: 10 15 ; ---------------------------------------------------------------------------- @@ -12485,26 +12485,26 @@ ObjectStateDispatch_CompareTables: ; $E0CC ; ROL incorporates the comparison carry into Y. ; ---------------------------------------------------------------------------- - lda $0510,x ; $E0DD: BD 10 05 - cmp $E021,y ; $E0E0: D9 21 E0 + lda $0510,x ; CPU:$E0DD PRG:20DD BD 10 05 + cmp $E021,y ; CPU:$E0E0 PRG:20E0 D9 21 E0 - tya ; $E0E3: 98 - rol ; $E0E4: 2A - tay ; $E0E5: A8 + tya ; CPU:$E0E3 PRG:20E3 98 + rol ; CPU:$E0E4 PRG:20E4 2A + tay ; CPU:$E0E5 PRG:20E5 A8 ; ---------------------------------------------------------------------------- ; Combine the indexed activity byte at $0573,X with the comparison result. ; ---------------------------------------------------------------------------- - lda $0573,x ; $E0E6: BD 73 05 - asl ; $E0E9: 0A + lda $0573,x ; CPU:$E0E6 PRG:20E6 BD 73 05 + asl ; CPU:$E0E9 PRG:20E9 0A - tya ; $E0EA: 98 - rol ; $E0EB: 2A - tay ; $E0EC: A8 + tya ; CPU:$E0EA PRG:20EA 98 + rol ; CPU:$E0EB PRG:20EB 2A + tay ; CPU:$E0EC PRG:20EC A8 - lda $E027,y ; $E0ED: B9 27 E0 - bne ObjectStateDispatch_ForwardTransition + lda $E027,y ; CPU:$E0ED PRG:20ED B9 27 E0 + bne ObjectStateDispatch_ForwardTransition ; CPU:$E0F0 PRG:20F0 ?? ; $E0F0: D0 22 ; ---------------------------------------------------------------------------- @@ -12512,8 +12512,8 @@ ObjectStateDispatch_CompareTables: ; $E0CC ; ---------------------------------------------------------------------------- ObjectStateDispatch_NextEntry: ; $E0F2 - dec $C3 ; $E0F2: C6 C3 - bpl ObjectStateDispatch_Search + dec $C3 ; CPU:$E0F2 PRG:20F2 C6 C3 + bpl ObjectStateDispatch_Search ; CPU:$E0F4 PRG:20F4 ?? ; $E0F4: 10 B2 ; ============================================================================ @@ -12522,27 +12522,27 @@ ObjectStateDispatch_NextEntry: ; $E0F2 ; ============================================================================ ObjectStateDispatch_WaitLoop: ; $E0F6 - jsr SelectObjectEventBank1 ; $E0F6: 20 48 EB + jsr SelectObjectEventBank1 ; CPU:$E0F6 PRG:20F6 20 48 EB - lda PendingStateTransition ; $E0F9: A5 60 - bne ObjectStateDispatch_WaitLoop + lda PendingStateTransition ; CPU:$E0F9 PRG:20F9 A5 60 + bne ObjectStateDispatch_WaitLoop ; CPU:$E0FB PRG:20FB ?? ; $E0FB: D0 F9 ; ---------------------------------------------------------------------------- ; If $10 is zero, restart object-state selection at $E098. ; ---------------------------------------------------------------------------- - lda $10 ; $E0FD: A5 10 - beq ObjectStateDispatch_SelectStart + lda $10 ; CPU:$E0FD PRG:20FD A5 10 + beq ObjectStateDispatch_SelectStart ; CPU:$E0FF PRG:20FF ?? ; $E0FF: F0 97 ; ---------------------------------------------------------------------------- ; Otherwise, wait until either of the high two bits in InputAux2 becomes set. ; ---------------------------------------------------------------------------- - lda InputAux2 ; $E101: A5 18 - and #$C0 ; $E103: 29 C0 - beq ObjectStateDispatch_WaitLoop + lda InputAux2 ; CPU:$E101 PRG:2101 A5 18 + and #$C0 ; CPU:$E103 PRG:2103 29 C0 + beq ObjectStateDispatch_WaitLoop ; CPU:$E105 PRG:2105 ?? ; $E105: F0 EF @@ -12554,7 +12554,7 @@ ObjectStateDispatch_WaitLoop: ; $E0F6 ; ============================================================================ ObjectStateDispatch_ForwardPath: ; $E107 - ldx #$FF ; $E107: A2 FF + ldx #$FF ; CPU:$E107 PRG:2107 A2 FF ; ---------------------------------------------------------------------------- ; Derive a compact index from InputState2. @@ -12563,13 +12563,13 @@ ObjectStateDispatch_ForwardPath: ; $E107 ; carry. X begins at $FF and is incremented before each shift. ; ---------------------------------------------------------------------------- - lda InputState2 ; $E109: A5 14 - ora #$F0 ; $E10B: 09 F0 + lda InputState2 ; CPU:$E109 PRG:2109 A5 14 + ora #$F0 ; CPU:$E10B PRG:210B 09 F0 ObjectStateDispatch_FindInputIndex: ; $E10D - inx ; $E10D: E8 - lsr ; $E10E: 4A - bcc ObjectStateDispatch_FindInputIndex + inx ; CPU:$E10D PRG:210D E8 + lsr ; CPU:$E10E PRG:210E 4A + bcc ObjectStateDispatch_FindInputIndex ; CPU:$E10F PRG:210F ?? ; $E10F: 90 FC ; ---------------------------------------------------------------------------- @@ -12577,36 +12577,36 @@ ObjectStateDispatch_FindInputIndex: ; $E10D ; $E01D. ; ---------------------------------------------------------------------------- - lda $E01D,x ; $E111: BD 1D E0 + lda $E01D,x ; CPU:$E111 PRG:2111 BD 1D E0 ObjectStateDispatch_ForwardTransition: - pha ; $E114: 48 + pha ; CPU:$E114 PRG:2114 48 ; ---------------------------------------------------------------------------- ; Process event slot $1D and run two engine helpers. ; ---------------------------------------------------------------------------- - ldy #$1D ; $E115: A0 1D - jsr DispatchNextQueuedEvent ; $E117: 20 66 EB + ldy #$1D ; CPU:$E115 PRG:2115 A0 1D + jsr DispatchNextQueuedEvent ; CPU:$E117 PRG:2117 20 66 EB - jsr ClearCurrentObjectMovement ; $E11A: 20 D3 E2 - jsr InitializeBaseObjectFromCurrent ; $E11D: 20 E6 E3 + jsr ClearCurrentObjectMovement ; CPU:$E11A PRG:211A 20 D3 E2 + jsr InitializeBaseObjectFromCurrent ; CPU:$E11D PRG:211D 20 E6 E3 ; ---------------------------------------------------------------------------- ; Restore the selected lookup value and divide it by two. ; Store the resulting compact state in $C2. ; ---------------------------------------------------------------------------- - pla ; $E120: 68 - lsr ; $E121: 4A - sta $C2 ; $E122: 85 C2 + pla ; CPU:$E120 PRG:2120 68 + lsr ; CPU:$E121 PRG:2121 4A + sta $C2 ; CPU:$E122 PRG:2122 85 C2 ; ---------------------------------------------------------------------------- ; Obtain the current object/event selector. ; ---------------------------------------------------------------------------- - jsr GetCurrentObjectSelectorAndState ; $E124: 20 DC E3 + jsr GetCurrentObjectSelectorAndState ; CPU:$E124 PRG:2124 20 DC E3 - lda $C2 ; $E127: A5 C2 + lda $C2 ; CPU:$E127 PRG:2127 A5 C2 ; ---------------------------------------------------------------------------- ; Adjust $BB for two special selector/state combinations: @@ -12615,28 +12615,28 @@ ObjectStateDispatch_ForwardTransition: ; Y = $04 and A = $02 -> $BB = $03 ; ---------------------------------------------------------------------------- - cpy #$02 ; $E129: C0 02 - bne ObjectStateDispatch_CheckSelector4 + cpy #$02 ; CPU:$E129 PRG:2129 C0 02 + bne ObjectStateDispatch_CheckSelector4 ; CPU:$E12B PRG:212B ?? ; $E12B: D0 08 - cmp #$04 ; $E12D: C9 04 - bne ObjectStateDispatch_CheckSelector4 + cmp #$04 ; CPU:$E12D PRG:212D C9 04 + bne ObjectStateDispatch_CheckSelector4 ; CPU:$E12F PRG:212F ?? ; $E12F: D0 04 - ldx #$01 ; $E131: A2 01 - stx $BB ; $E133: 86 BB + ldx #$01 ; CPU:$E131 PRG:2131 A2 01 + stx $BB ; CPU:$E133 PRG:2133 86 BB ObjectStateDispatch_CheckSelector4: ; $E135 - cpy #$04 ; $E135: C0 04 - bne ObjectStateDispatch_AssignState + cpy #$04 ; CPU:$E135 PRG:2135 C0 04 + bne ObjectStateDispatch_AssignState ; CPU:$E137 PRG:2137 ?? ; $E137: D0 08 - cmp #$02 ; $E139: C9 02 - bne ObjectStateDispatch_AssignState + cmp #$02 ; CPU:$E139 PRG:2139 C9 02 + bne ObjectStateDispatch_AssignState ; CPU:$E13B PRG:213B ?? ; $E13B: D0 04 - ldx #$03 ; $E13D: A2 03 - stx $BB ; $E13F: 86 BB + ldx #$03 ; CPU:$E13D PRG:213D A2 03 + stx $BB ; CPU:$E13F PRG:213F 86 BB ; ---------------------------------------------------------------------------- ; Select the target object through $E25E. @@ -12645,19 +12645,19 @@ ObjectStateDispatch_CheckSelector4: ; $E135 ; ---------------------------------------------------------------------------- ObjectStateDispatch_AssignState: ; $E141 - jsr FindNearestCandidateObject ; $E141: 20 5E E2 + jsr FindNearestCandidateObject ; CPU:$E141 PRG:2141 20 5E E2 ; ---------------------------------------------------------------------------- ; Convert the object offset in Y into a compact object-state index and store ; the selected state from $C2 into $0595,X. ; ---------------------------------------------------------------------------- - tya ; $E144: 98 - lsr ; $E145: 4A - tax ; $E146: AA + tya ; CPU:$E144 PRG:2144 98 + lsr ; CPU:$E145 PRG:2145 4A + tax ; CPU:$E146 PRG:2146 AA - lda $C2 ; $E147: A5 C2 - sta $0595,x ; $E149: 9D 95 05 + lda $C2 ; CPU:$E147 PRG:2147 A5 C2 + sta $0595,x ; CPU:$E149 PRG:2149 9D 95 05 ; ---------------------------------------------------------------------------- ; Compare the selected object offset in Y against CurrentObjectIndex. @@ -12665,8 +12665,8 @@ ObjectStateDispatch_AssignState: ; $E141 ; If they differ, continue at the next path at $E16C. ; ---------------------------------------------------------------------------- - cpy CurrentObjectIndex ; $E14C: C4 E1 - bne ObjectStateDispatch_DifferentObject + cpy CurrentObjectIndex ; CPU:$E14C PRG:214C C4 E1 + bne ObjectStateDispatch_DifferentObject ; CPU:$E14E PRG:214E ?? ; $E14E: D0 1C ; ---------------------------------------------------------------------------- @@ -12676,14 +12676,14 @@ ObjectStateDispatch_AssignState: ; $E141 ; ---------------------------------------------------------------------------- ObjectStateDispatch_TestSelectedObject: ; $E150 - jsr SelectGeometryRecord_Default ; $E150: 20 74 E4 - jsr ApplyCurrentObjectGeometry ; $E153: 20 5F E5 + jsr SelectGeometryRecord_Default ; CPU:$E150 PRG:2150 20 74 E4 + jsr ApplyCurrentObjectGeometry ; CPU:$E153 PRG:2153 20 5F E5 - bcc ObjectStateDispatch_SelectedObjectClear + bcc ObjectStateDispatch_SelectedObjectClear ; CPU:$E156 PRG:2156 ?? ; $E156: 90 06 - jsr UpdateCurrentObjectAnimationAndWait ; $E158: 20 13 E3 - jmp ObjectStateDispatch_TestSelectedObject + jsr UpdateCurrentObjectAnimationAndWait ; CPU:$E158 PRG:2158 20 13 E3 + jmp ObjectStateDispatch_TestSelectedObject ; CPU:$E15B PRG:215B ?? ; $E15B: 4C 50 E1 ; ---------------------------------------------------------------------------- @@ -12695,15 +12695,15 @@ ObjectStateDispatch_TestSelectedObject: ; $E150 ; ---------------------------------------------------------------------------- ObjectStateDispatch_SelectedObjectClear: ; $E15E - jsr UpdateCurrentObjectDisplayState + jsr UpdateCurrentObjectDisplayState ; CPU:$E15D PRG:215D ?? ; $E15E: 20 D4 DF - jsr GetCurrentObjectSelectorAndState ; $E161: 20 DC E3 - sty $9E ; $E164: 84 9E + jsr GetCurrentObjectSelectorAndState ; CPU:$E161 PRG:2161 20 DC E3 + sty $9E ; CPU:$E164 PRG:2164 84 9E - jsr InitializeBaseObjectFromCurrent ; $E166: 20 E6 E3 + jsr InitializeBaseObjectFromCurrent ; CPU:$E166 PRG:2166 20 E6 E3 - jmp ProcessObjectStateSelection ; $E169: 4C 40 E0 + jmp ProcessObjectStateSelection ; CPU:$E169 PRG:2169 4C 40 E0 ; ============================================================================ ; $E16C-$E1CD @@ -12716,16 +12716,16 @@ ObjectStateDispatch_SelectedObjectClear: ; $E15E ; ============================================================================ ObjectStateDispatch_DifferentObject: ; $E16C - sty $C4 ; $E16C: 84 C4 + sty $C4 ; CPU:$E16C PRG:216C 84 C4 ; ---------------------------------------------------------------------------- ; Process the selected object's event slot and wait ten ticks. ; ---------------------------------------------------------------------------- - jsr DispatchNextQueuedEvent ; $E16E: 20 66 EB + jsr DispatchNextQueuedEvent ; CPU:$E16E PRG:216E 20 66 EB - lda #$0A ; $E171: A9 0A - jsr StoreObjectEventBankValue ; $E173: 20 41 EB + lda #$0A ; CPU:$E171 PRG:2171 A9 0A + jsr StoreObjectEventBankValue ; CPU:$E173 PRG:2173 20 41 EB ; ---------------------------------------------------------------------------- ; Dispatch the selected object through $E29B. @@ -12735,27 +12735,27 @@ ObjectStateDispatch_DifferentObject: ; $E16C ; $E29B and $E3AB are decoded. ; ---------------------------------------------------------------------------- - ldx $C4 ; $E176: A6 C4 - jsr DispatchInlineObjectCommand ; $E178: 20 9B E2 + ldx $C4 ; CPU:$E176 PRG:2176 A6 C4 + jsr DispatchInlineObjectCommand ; CPU:$E178 PRG:2178 20 9B E2 - .byte $00,$AB,$E3 ; $E17B-$E17D + .byte $00,$AB,$E3 ; $E17B-$E17D ; CPU:$E17B PRG:217B 00 AB E3 ; ---------------------------------------------------------------------------- ; Run the shared engine update, then clear $9E. ; ---------------------------------------------------------------------------- - jsr InitializeBaseObjectFromCurrent ; $E17E: 20 E6 E3 + jsr InitializeBaseObjectFromCurrent ; CPU:$E17E PRG:217E 20 E6 E3 - lda #$00 ; $E181: A9 00 - sta $9E ; $E183: 85 9E + lda #$00 ; CPU:$E181 PRG:2181 A9 00 + sta $9E ; CPU:$E183 PRG:2183 85 9E ; ---------------------------------------------------------------------------- ; Object offset $04 uses a short alternate exit at $E1C6. ; ---------------------------------------------------------------------------- - ldx CurrentObjectIndex ; $E185: A6 E1 - cpx #$04 ; $E187: E0 04 - beq ObjectStateDispatch_Object04 + ldx CurrentObjectIndex ; CPU:$E185 PRG:2185 A6 E1 + cpx #$04 ; CPU:$E187 PRG:2187 E0 04 + beq ObjectStateDispatch_Object04 ; CPU:$E189 PRG:2189 ?? ; $E189: F0 3B ; ---------------------------------------------------------------------------- @@ -12765,81 +12765,81 @@ ObjectStateDispatch_DifferentObject: ; $E16C ; The table access intentionally uses base $DFCD. ; ---------------------------------------------------------------------------- - ldx CurrentObjectIndex ; $E18B: A6 E1 + ldx CurrentObjectIndex ; CPU:$E18B PRG:218B A6 E1 - ldy $C2 ; $E18D: A4 C2 - lda $DFCD,y ; $E18F: B9 CD DF + ldy $C2 ; CPU:$E18D PRG:218D A4 C2 + lda $DFCD,y ; CPU:$E18F PRG:218F B9 CD DF - ldy #$3F ; $E192: A0 3F + ldy #$3F ; CPU:$E192 PRG:2192 A0 3F - cmp $050A,x ; $E194: DD 0A 05 - bpl ObjectStateDispatch_SaveFirstFrame + cmp $050A,x ; CPU:$E194 PRG:2194 DD 0A 05 + bpl ObjectStateDispatch_SaveFirstFrame ; CPU:$E197 PRG:2197 ?? ; $E197: 10 02 - ldy #$40 ; $E199: A0 40 + ldy #$40 ; CPU:$E199 PRG:2199 A0 40 ; ---------------------------------------------------------------------------- ; Convert CurrentObjectIndex to the compact sprite-array index. ; ---------------------------------------------------------------------------- ObjectStateDispatch_SaveFirstFrame: ; $E19B - lda CurrentObjectIndex ; $E19B: A5 E1 - lsr ; $E19D: 4A - tax ; $E19E: AA + lda CurrentObjectIndex ; CPU:$E19B PRG:219B A5 E1 + lsr ; CPU:$E19D PRG:219D 4A + tax ; CPU:$E19E PRG:219E AA ; ---------------------------------------------------------------------------- ; Compact indices below $0C receive the selected attribute $3F/$40. ; ---------------------------------------------------------------------------- - cpx #$0C ; $E19F: E0 0C - bcs ObjectStateDispatch_SaveFrame5F + cpx #$0C ; CPU:$E19F PRG:219F E0 0C + bcs ObjectStateDispatch_SaveFrame5F ; CPU:$E1A1 PRG:21A1 ?? ; $E1A1: B0 04 - tya ; $E1A3: 98 - sta $03B0,x ; $E1A4: 9D B0 03 + tya ; CPU:$E1A3 PRG:21A3 98 + sta $03B0,x ; CPU:$E1A4 PRG:21A4 9D B0 03 ObjectStateDispatch_SaveFrame5F: ; $E1A7 - lda #$5F ; $E1A7: A9 5F - sta $039B,x ; $E1A9: 9D 9B 03 + lda #$5F ; CPU:$E1A7 PRG:21A7 A9 5F + sta $039B,x ; CPU:$E1A9 PRG:21A9 9D 9B 03 ; ---------------------------------------------------------------------------- ; Hold this animation for $3C ticks. ; ---------------------------------------------------------------------------- - lda #$3C ; $E1AC: A9 3C - jsr StoreObjectEventBankValue ; $E1AE: 20 41 EB + lda #$3C ; CPU:$E1AC PRG:21AC A9 3C + jsr StoreObjectEventBankValue ; CPU:$E1AE PRG:21AE 20 41 EB ; ---------------------------------------------------------------------------- ; Replace the animation with frame $67. Compact indices below $0C also receive ; attribute $2F. ; ---------------------------------------------------------------------------- - lda CurrentObjectIndex ; $E1B1: A5 E1 - lsr ; $E1B3: 4A - tax ; $E1B4: AA + lda CurrentObjectIndex ; CPU:$E1B1 PRG:21B1 A5 E1 + lsr ; CPU:$E1B3 PRG:21B3 4A + tax ; CPU:$E1B4 PRG:21B4 AA - cpx #$0C ; $E1B5: E0 0C - bcs ObjectStateDispatch_SaveFrame67 + cpx #$0C ; CPU:$E1B5 PRG:21B5 E0 0C + bcs ObjectStateDispatch_SaveFrame67 ; CPU:$E1B7 PRG:21B7 ?? ; $E1B7: B0 05 - lda #$2F ; $E1B9: A9 2F - sta $03B0,x ; $E1BB: 9D B0 03 + lda #$2F ; CPU:$E1B9 PRG:21B9 A9 2F + sta $03B0,x ; CPU:$E1BB PRG:21BB 9D B0 03 ObjectStateDispatch_SaveFrame67: ; $E1BE - lda #$67 ; $E1BE: A9 67 - sta $039B,x ; $E1C0: 9D 9B 03 + lda #$67 ; CPU:$E1BE PRG:21BE A9 67 + sta $039B,x ; CPU:$E1C0 PRG:21C0 9D 9B 03 - jmp CommonEngineExit ; $E1C3: 4C 6A EB + jmp CommonEngineExit ; CPU:$E1C3 PRG:21C3 4C 6A EB ; ---------------------------------------------------------------------------- ; Special exit for object offset $04. ; ---------------------------------------------------------------------------- ObjectStateDispatch_Object04: ; $E1C6 - lda #$13 ; $E1C6: A9 13 - sta $03B2 ; $E1C8: 8D B2 03 + lda #$13 ; CPU:$E1C6 PRG:21C6 A9 13 + sta $03B2 ; CPU:$E1C8 PRG:21C8 8D B2 03 - jmp CommonEngineExit ; $E1CB: 4C 6A EB + jmp CommonEngineExit ; CPU:$E1CB PRG:21CB 4C 6A EB ; ============================================================================ ; $E1CE-$E1E6 @@ -12863,25 +12863,25 @@ ObjectStateDispatch_Object04: ; $E1C6 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. ; ---------------------------------------------------------------------------- TestObjectGeometryFourTimes: ; $E1CE - ldy #$04 ; $E1CE: A0 04 - sty $C2 ; $E1D0: 84 C2 + ldy #$04 ; CPU:$E1CE PRG:21CE A0 04 + sty $C2 ; CPU:$E1D0 PRG:21D0 84 C2 TestObjectGeometryFourTimes_Loop: ; $E1D2 - jsr SelectGeometryRecord_Default ; $E1D2: 20 74 E4 - jsr LoadGeometryRecord ; $E1D5: 20 C2 E4 - jsr CalculateCurrentGeometryDifference ; $E1D8: 20 DB E4 - jsr EvaluateGeometryDifference ; $E1DB: 20 02 E5 + jsr SelectGeometryRecord_Default ; CPU:$E1D2 PRG:21D2 20 74 E4 + jsr LoadGeometryRecord ; CPU:$E1D5 PRG:21D5 20 C2 E4 + jsr CalculateCurrentGeometryDifference ; CPU:$E1D8 PRG:21D8 20 DB E4 + jsr EvaluateGeometryDifference ; CPU:$E1DB PRG:21DB 20 02 E5 - cmp #$02 ; $E1DE: C9 02 - bcc TestObjectGeometryFourTimes_Return + cmp #$02 ; CPU:$E1DE PRG:21DE C9 02 + bcc TestObjectGeometryFourTimes_Return ; CPU:$E1E0 PRG:21E0 ?? ; $E1E0: 90 04 - dec $C2 ; $E1E2: C6 C2 - bne TestObjectGeometryFourTimes_Loop + dec $C2 ; CPU:$E1E2 PRG:21E2 C6 C2 + bne TestObjectGeometryFourTimes_Loop ; CPU:$E1E4 PRG:21E4 ?? ; $E1E4: D0 EC TestObjectGeometryFourTimes_Return: ; $E1E6 - rts ; $E1E6: 60 + rts ; CPU:$E1E6 PRG:21E6 60 ; ============================================================================ ; $E1E7-$E200 @@ -12912,29 +12912,29 @@ TestObjectGeometryFourTimes_Return: ; $E1E6 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. ; ---------------------------------------------------------------------------- FindEligibleObjectState: ; $E1E7 - ldy #$03 ; $E1E7: A0 03 + ldy #$03 ; CPU:$E1E7 PRG:21E7 A0 03 ; ---------------------------------------------------------------------------- ; Save the current table index. ; ---------------------------------------------------------------------------- FindEligibleObjectState_Loop: ; $E1E9 - sty $C3 ; $E1E9: 84 C3 + sty $C3 ; CPU:$E1E9 PRG:21E9 84 C3 ; ---------------------------------------------------------------------------- ; Reject inactive entries whose state byte is negative. ; ---------------------------------------------------------------------------- - lda $0598,y ; $E1EB: B9 98 05 - bmi FindEligibleObjectState_Next + lda $0598,y ; CPU:$E1EB PRG:21EB B9 98 05 + bmi FindEligibleObjectState_Next ; CPU:$E1EE PRG:21EE ?? ; $E1EE: 30 0A ; ---------------------------------------------------------------------------- ; Shift the state byte and reject entries whose low bit was clear. ; ---------------------------------------------------------------------------- - lsr ; $E1F0: 4A - bcc FindEligibleObjectState_Next + lsr ; CPU:$E1F0 PRG:21F0 4A + bcc FindEligibleObjectState_Next ; CPU:$E1F1 PRG:21F1 ?? ; $E1F1: 90 07 ; ---------------------------------------------------------------------------- @@ -12944,11 +12944,11 @@ FindEligibleObjectState_Loop: ; $E1E9 ; CMP #$0C. Results at least $0C continue searching. ; ---------------------------------------------------------------------------- - jsr TestIndexedObjectGeometry + jsr TestIndexedObjectGeometry ; CPU:$E1F3 PRG:21F3 ?? ; $E1F3: 20 01 E2 - cmp #$0C ; $E1F6: C9 0C - bcc FindEligibleObjectState_Return + cmp #$0C ; CPU:$E1F6 PRG:21F6 C9 0C + bcc FindEligibleObjectState_Return ; CPU:$E1F8 PRG:21F8 ?? ; $E1F8: 90 06 ; ---------------------------------------------------------------------------- @@ -12956,19 +12956,19 @@ FindEligibleObjectState_Loop: ; $E1E9 ; ---------------------------------------------------------------------------- FindEligibleObjectState_Next: ; $E1FA - ldy $C3 ; $E1FA: A4 C3 - dey ; $E1FC: 88 - bpl FindEligibleObjectState_Loop + ldy $C3 ; CPU:$E1FA PRG:21FA A4 C3 + dey ; CPU:$E1FC PRG:21FC 88 + bpl FindEligibleObjectState_Loop ; CPU:$E1FD PRG:21FD ?? ; $E1FD: 10 EA ; ---------------------------------------------------------------------------- ; No entry qualified. Return carry set. ; ---------------------------------------------------------------------------- - sec ; $E1FF: 38 + sec ; CPU:$E1FF PRG:21FF 38 FindEligibleObjectState_Return: ; $E200 - rts ; $E200: 60 + rts ; CPU:$E200 PRG:2200 60 ; ============================================================================ ; $E201-$E221 @@ -12984,40 +12984,40 @@ FindEligibleObjectState_Return: ; $E200 ; ============================================================================ TestIndexedObjectGeometry: ; $E201 - lda $C3 ; $E201: A5 C3 - asl ; $E203: 0A - tay ; $E204: A8 + lda $C3 ; CPU:$E201 PRG:2201 A5 C3 + asl ; CPU:$E203 PRG:2203 0A + tay ; CPU:$E204 PRG:2204 A8 ; Convert compact index to object-array offset. ; ---------------------------------------------------------------------------- ; Copy the selected object's horizontal coordinate. ; ---------------------------------------------------------------------------- - lda $050F,y ; $E205: B9 0F 05 - sta $B2 ; $E208: 85 B2 + lda $050F,y ; CPU:$E205 PRG:2205 B9 0F 05 + sta $B2 ; CPU:$E208 PRG:2208 85 B2 - lda $0510,y ; $E20A: B9 10 05 - sta $B3 ; $E20D: 85 B3 + lda $0510,y ; CPU:$E20A PRG:220A B9 10 05 + sta $B3 ; CPU:$E20D PRG:220D 85 B3 ; ---------------------------------------------------------------------------- ; Copy the selected object's vertical coordinate. ; ---------------------------------------------------------------------------- - lda $0540,y ; $E20F: B9 40 05 - sta $B4 ; $E212: 85 B4 + lda $0540,y ; CPU:$E20F PRG:220F B9 40 05 + sta $B4 ; CPU:$E212 PRG:2212 85 B4 - lda $0541,y ; $E214: B9 41 05 - sta $B5 ; $E217: 85 B5 + lda $0541,y ; CPU:$E214 PRG:2214 B9 41 05 + sta $B5 ; CPU:$E217 PRG:2217 85 B5 ; ---------------------------------------------------------------------------- ; Process the coordinates and perform the final geometry test. ; ---------------------------------------------------------------------------- - jsr CalculateCurrentGeometryDifference ; $E219: 20 DB E4 - jsr EvaluateGeometryDifference ; $E21C: 20 02 E5 + jsr CalculateCurrentGeometryDifference ; CPU:$E219 PRG:2219 20 DB E4 + jsr EvaluateGeometryDifference ; CPU:$E21C PRG:221C 20 02 E5 - cmp #$03 ; $E21F: C9 03 - rts ; $E221: 60 + cmp #$03 ; CPU:$E21F PRG:221F C9 03 + rts ; CPU:$E221 PRG:2221 60 ; ============================================================================ ; $E222-$E245 @@ -13040,15 +13040,15 @@ TestIndexedObjectGeometry: ; $E201 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. ; ---------------------------------------------------------------------------- ProcessSelectedObjectState: ; $E222 - jsr GetCurrentObjectSelectorAndState ; $E222: 20 DC E3 + jsr GetCurrentObjectSelectorAndState ; CPU:$E222 PRG:2222 20 DC E3 ; ---------------------------------------------------------------------------- ; Complement the selector returned in Y and save it in $C3. ; ---------------------------------------------------------------------------- - tya ; $E225: 98 - eor #$FF ; $E226: 49 FF - sta $C3 ; $E228: 85 C3 + tya ; CPU:$E225 PRG:2225 98 + eor #$FF ; CPU:$E226 PRG:2226 49 FF + sta $C3 ; CPU:$E228 PRG:2228 85 C3 ; ---------------------------------------------------------------------------- ; Test the geometry for the selected entry. @@ -13057,10 +13057,10 @@ ProcessSelectedObjectState: ; $E222 ; Carry clear means the result is below three. ; ---------------------------------------------------------------------------- - jsr TestIndexedObjectGeometry + jsr TestIndexedObjectGeometry ; CPU:$E22A PRG:222A ?? ; $E22A: 20 01 E2 - bcc ProcessSelectedObjectState_Clear + bcc ProcessSelectedObjectState_Clear ; CPU:$E22C PRG:222C ?? ; $E22D: 90 0B ; ---------------------------------------------------------------------------- @@ -13069,12 +13069,12 @@ ProcessSelectedObjectState: ; $E222 ; Configure value $0F, apply the geometry helpers, and jump to $E2DE. ; ---------------------------------------------------------------------------- - lda #$0F ; $E22F: A9 0F + lda #$0F ; CPU:$E22F PRG:222F A9 0F - jsr BuildGeometryVector ; $E231: 20 13 E5 - jsr StoreCurrentObjectMovement ; $E234: 20 28 E5 + jsr BuildGeometryVector ; CPU:$E231 PRG:2231 20 13 E5 + jsr StoreCurrentObjectMovement ; CPU:$E234 PRG:2234 20 28 E5 - jmp UpdateCurrentObjectAnimationDelay ; $E237: 4C DE E2 + jmp UpdateCurrentObjectAnimationDelay ; CPU:$E237 PRG:2237 4C DE E2 ; ---------------------------------------------------------------------------- ; Geometry result is below three. @@ -13084,11 +13084,11 @@ ProcessSelectedObjectState: ; $E222 ; ---------------------------------------------------------------------------- ProcessSelectedObjectState_Clear: ; $E23A - jsr ClearCurrentObjectMovement ; $E23A: 20 D3 E2 - jsr InitializeBaseObjectFromCurrent ; $E23D: 20 E6 E3 - jsr ProcessCompactObjectState_Validate ; $E240: 20 84 E3 + jsr ClearCurrentObjectMovement ; CPU:$E23A PRG:223A 20 D3 E2 + jsr InitializeBaseObjectFromCurrent ; CPU:$E23D PRG:223D 20 E6 E3 + jsr ProcessCompactObjectState_Validate ; CPU:$E240 PRG:2240 20 84 E3 - jmp ObjectStateDispatch_NextPath + jmp ObjectStateDispatch_NextPath ; CPU:$E243 PRG:2243 ?? ; $E243: 4C 8B E0 ; ============================================================================ @@ -13123,8 +13123,8 @@ ProcessSelectedObjectState_Clear: ; $E23A ; Validation: Inferred from annotated instructions and call sites; call sites: 2. ; ---------------------------------------------------------------------------- FindObjectStateForSelector: ; $E246 - lda $0598 ; $E246: AD 98 05 - beq FindObjectStateForSelector_Return + lda $0598 ; CPU:$E246 PRG:2246 AD 98 05 + beq FindObjectStateForSelector_Return ; CPU:$E249 PRG:2249 ?? ; $E249: F0 12 ; ---------------------------------------------------------------------------- @@ -13135,11 +13135,11 @@ FindObjectStateForSelector: ; $E246 ; Y itself remains decremented by one. ; ---------------------------------------------------------------------------- - dey ; $E24B: 88 + dey ; CPU:$E24B PRG:224B 88 - tya ; $E24C: 98 - asl ; $E24D: 0A - adc #$01 ; $E24E: 69 01 + tya ; CPU:$E24C PRG:224C 98 + asl ; CPU:$E24D PRG:224D 0A + adc #$01 ; CPU:$E24E PRG:224E 69 01 ; ---------------------------------------------------------------------------- ; Search the four state entries in reverse order. @@ -13152,11 +13152,11 @@ FindObjectStateForSelector: ; $E246 ; X=$01 -> $0598 ; ---------------------------------------------------------------------------- - ldx #$04 ; $E250: A2 04 + ldx #$04 ; CPU:$E250 PRG:2250 A2 04 FindObjectStateForSelector_Search: ; $E252 - cmp $0597,x ; $E252: DD 97 05 - bcc FindObjectStateForSelector_Previous + cmp $0597,x ; CPU:$E252 PRG:2252 DD 97 05 + bcc FindObjectStateForSelector_Previous ; CPU:$E255 PRG:2255 ?? ; $E255: 90 03 ; ---------------------------------------------------------------------------- @@ -13166,8 +13166,8 @@ FindObjectStateForSelector_Search: ; $E252 ; Otherwise, keep the current X. ; ---------------------------------------------------------------------------- - dey ; $E257: 88 - bmi FindObjectStateForSelector_Return + dey ; CPU:$E257 PRG:2257 88 + bmi FindObjectStateForSelector_Return ; CPU:$E258 PRG:2258 ?? ; $E258: 30 03 ; ---------------------------------------------------------------------------- @@ -13175,12 +13175,12 @@ FindObjectStateForSelector_Search: ; $E252 ; ---------------------------------------------------------------------------- FindObjectStateForSelector_Previous: ; $E25A - dex ; $E25A: CA - bne FindObjectStateForSelector_Search + dex ; CPU:$E25A PRG:225A CA + bne FindObjectStateForSelector_Search ; CPU:$E25B PRG:225B ?? ; $E25B: D0 F5 FindObjectStateForSelector_Return: ; $E25D - rts ; $E25D: 60 + rts ; CPU:$E25D PRG:225D 60 ; ============================================================================ ; $E25E-$E294 @@ -13213,31 +13213,31 @@ FindObjectStateForSelector_Return: ; $E25D ; Validation: Inferred from annotated instructions and call sites; call sites: 1. ; ---------------------------------------------------------------------------- FindNearestCandidateObject: ; $E25E - lda #$FF ; $E25E: A9 FF - sta $06 ; $E260: 85 06 + lda #$FF ; CPU:$E25E PRG:225E A9 FF + sta $06 ; CPU:$E260 PRG:2260 85 06 ; Initialize best distance to the maximum. - ldx #$05 ; $E262: A2 05 + ldx #$05 ; CPU:$E262 PRG:2262 A2 05 ; ---------------------------------------------------------------------------- ; Save the current candidate-table index. ; ---------------------------------------------------------------------------- FindNearestCandidateObject_Loop: ; $E264 - stx $41 ; $E264: 86 41 + stx $41 ; CPU:$E264 PRG:2264 86 41 ; ---------------------------------------------------------------------------- ; Load the candidate object offset into Y. ; ---------------------------------------------------------------------------- - ldy CandidateObjectOffsetTable,x + ldy CandidateObjectOffsetTable,x ; CPU:$E266 PRG:2266 ?? ; $E266: BC 95 E2 ; ---------------------------------------------------------------------------- ; Load the signed coordinate-adjustment index. ; ---------------------------------------------------------------------------- - ldx $C2 ; $E269: A6 C2 + ldx $C2 ; CPU:$E269 PRG:2269 A6 C2 ; ---------------------------------------------------------------------------- ; Calculate the adjusted horizontal high coordinate: @@ -13247,12 +13247,12 @@ FindNearestCandidateObject_Loop: ; $E264 ; The result is preserved on the stack. ; ---------------------------------------------------------------------------- - clc ; $E26B: 18 + clc ; CPU:$E26B PRG:226B 18 - lda $050A,y ; $E26C: B9 0A 05 - adc $DFCB,x ; $E26F: 7D CB DF + lda $050A,y ; CPU:$E26C PRG:226C B9 0A 05 + adc $DFCB,x ; CPU:$E26F PRG:226F 7D CB DF - pha ; $E272: 48 + pha ; CPU:$E272 PRG:2272 48 ; ---------------------------------------------------------------------------- ; Calculate the adjusted vertical high coordinate: @@ -13262,36 +13262,36 @@ FindNearestCandidateObject_Loop: ; $E264 ; The result is passed to $E80B in Y. ; ---------------------------------------------------------------------------- - clc ; $E273: 18 + clc ; CPU:$E273 PRG:2273 18 - lda $053B,y ; $E274: B9 3B 05 - adc $DFCA,x ; $E277: 7D CA DF + lda $053B,y ; CPU:$E274 PRG:2274 B9 3B 05 + adc $DFCA,x ; CPU:$E277 PRG:2277 7D CA DF - tay ; $E27A: A8 + tay ; CPU:$E27A PRG:227A A8 ; ---------------------------------------------------------------------------- ; Restore the adjusted horizontal value into X and calculate a distance or ; magnitude through $E80B. ; ---------------------------------------------------------------------------- - pla ; $E27B: 68 - tax ; $E27C: AA + pla ; CPU:$E27B PRG:227B 68 + tax ; CPU:$E27C PRG:227C AA - jsr CalculateVectorMagnitude ; $E27D: 20 0B E8 + jsr CalculateVectorMagnitude ; CPU:$E27D PRG:227D 20 0B E8 ; ---------------------------------------------------------------------------- ; Keep this candidate only when its returned distance in A is lower than the ; current best distance in $06. ; ---------------------------------------------------------------------------- - cmp $06 ; $E280: C5 06 - bcs FindNearestCandidateObject_Next + cmp $06 ; CPU:$E280 PRG:2280 C5 06 + bcs FindNearestCandidateObject_Next ; CPU:$E282 PRG:2282 ?? ; $E282: B0 06 - sta $06 ; $E284: 85 06 + sta $06 ; CPU:$E284 PRG:2284 85 06 - lda $41 ; $E286: A5 41 - sta MathTemp05 ; $E288: 85 05 + lda $41 ; CPU:$E286 PRG:2286 A5 41 + sta MathTemp05 ; CPU:$E288 PRG:2288 85 05 ; Save the winning candidate-table index. ; ---------------------------------------------------------------------------- @@ -13299,20 +13299,20 @@ FindNearestCandidateObject_Loop: ; $E264 ; ---------------------------------------------------------------------------- FindNearestCandidateObject_Next: ; $E28A - ldx $41 ; $E28A: A6 41 - dex ; $E28C: CA - bpl FindNearestCandidateObject_Loop + ldx $41 ; CPU:$E28A PRG:228A A6 41 + dex ; CPU:$E28C PRG:228C CA + bpl FindNearestCandidateObject_Loop ; CPU:$E28D PRG:228D ?? ; $E28D: 10 D5 ; ---------------------------------------------------------------------------- ; Return the winning candidate-table index in X and its object offset in Y. ; ---------------------------------------------------------------------------- - ldx MathTemp05 ; $E28F: A6 05 - ldy CandidateObjectOffsetTable,x + ldx MathTemp05 ; CPU:$E28F PRG:228F A6 05 + ldy CandidateObjectOffsetTable,x ; CPU:$E291 PRG:2291 ?? ; $E291: BC 95 E2 - rts ; $E294: 60 + rts ; CPU:$E294 PRG:2294 60 ; ============================================================================ ; $E295-$E29A @@ -13323,12 +13323,12 @@ FindNearestCandidateObject_Next: ; $E28A ; ============================================================================ CandidateObjectOffsetTable: ; $E295 - .byte $04 ; Compact index $02 - .byte $0E ; Compact index $07 - .byte $10 ; Compact index $08 - .byte $12 ; Compact index $09 - .byte $14 ; Compact index $0A - .byte $16 ; Compact index $0B + .byte $04 ; Compact index $02 ; CPU:$E295 PRG:2295 04 + .byte $0E ; Compact index $07 ; CPU:$E296 PRG:2296 0E + .byte $10 ; Compact index $08 ; CPU:$E297 PRG:2297 10 + .byte $12 ; Compact index $09 ; CPU:$E298 PRG:2298 12 + .byte $14 ; Compact index $0A ; CPU:$E299 PRG:2299 14 + .byte $16 ; Compact index $0B ; CPU:$E29A PRG:229A 16 ; ============================================================================ ; $E29B-$E2A4 @@ -13367,17 +13367,17 @@ CandidateObjectOffsetTable: ; $E295 ; Validation: Inferred from annotated instructions and call sites; call sites: 3. ; ---------------------------------------------------------------------------- DispatchInlineObjectCommand: ; $E29B - stx $06 ; $E29B: 86 06 + stx $06 ; CPU:$E29B PRG:229B 86 06 ; Preserve the caller-supplied object offset. - jsr DecodeInlineParameters ; $E29D: 20 9A E9 + jsr DecodeInlineParameters ; CPU:$E29D PRG:229D 20 9A E9 ; Decode or locate the inline record following ; the caller's JSR. - ldx $06 ; $E2A0: A6 06 + ldx $06 ; CPU:$E2A0 PRG:22A0 A6 06 ; Restore the object offset. - jmp QueueDecodedObjectEvent ; $E2A2: 4C 0D EB + jmp QueueDecodedObjectEvent ; CPU:$E2A2 PRG:22A2 4C 0D EB ; Tail-call the command dispatcher after its ; normal inline-record setup entry. @@ -13402,7 +13402,7 @@ DispatchInlineObjectCommand: ; $E29B ; ============================================================================ CalculateObjectCoordinateDifference: ; $E2A5 - sec ; $E2A5: 38 + sec ; CPU:$E2A5 PRG:22A5 38 ; ---------------------------------------------------------------------------- ; Calculate the signed vertical difference: @@ -13416,12 +13416,12 @@ CalculateObjectCoordinateDifference: ; $E2A5 ; $053B - $053B,X ; ---------------------------------------------------------------------------- - lda $053A ; $E2A6: AD 3A 05 - sbc $053A,x ; $E2A9: FD 3A 05 - sta $B0 ; $E2AC: 85 B0 + lda $053A ; CPU:$E2A6 PRG:22A6 AD 3A 05 + sbc $053A,x ; CPU:$E2A9 PRG:22A9 FD 3A 05 + sta $B0 ; CPU:$E2AC PRG:22AC 85 B0 - lda $053B ; $E2AE: AD 3B 05 - sbc $053B,x ; $E2B1: FD 3B 05 + lda $053B ; CPU:$E2AE PRG:22AE AD 3B 05 + sbc $053B,x ; CPU:$E2B1 PRG:22B1 FD 3B 05 ; ---------------------------------------------------------------------------- ; Multiply the signed vertical difference by four. @@ -13437,13 +13437,13 @@ CalculateObjectCoordinateDifference: ; $E2A5 ; The second ADC incorporates carry from the low-byte shift into the high byte. ; ---------------------------------------------------------------------------- - asl $B0 ; $E2B4: 06 B0 - rol ; $E2B6: 2A + asl $B0 ; CPU:$E2B4 PRG:22B4 06 B0 + rol ; CPU:$E2B6 PRG:22B6 2A - asl $B0 ; $E2B7: 06 B0 - adc #$00 ; $E2B9: 69 00 + asl $B0 ; CPU:$E2B7 PRG:22B7 06 B0 + adc #$00 ; CPU:$E2B9 PRG:22B9 69 00 - tay ; $E2BB: A8 + tay ; CPU:$E2BB PRG:22BB A8 ; Y = scaled vertical high/result byte. ; ---------------------------------------------------------------------------- @@ -13458,26 +13458,26 @@ CalculateObjectCoordinateDifference: ; $E2A5 ; $050A - $050A,X ; ---------------------------------------------------------------------------- - sec ; $E2BC: 38 + sec ; CPU:$E2BC PRG:22BC 38 - lda $0509 ; $E2BD: AD 09 05 - sbc $0509,x ; $E2C0: FD 09 05 - sta CalculatedCoordinateLow ; $E2C3: 85 AE + lda $0509 ; CPU:$E2BD PRG:22BD AD 09 05 + sbc $0509,x ; CPU:$E2C0 PRG:22C0 FD 09 05 + sta CalculatedCoordinateLow ; CPU:$E2C3 PRG:22C3 85 AE - lda $050A ; $E2C5: AD 0A 05 - sbc $050A,x ; $E2C8: FD 0A 05 + lda $050A ; CPU:$E2C5 PRG:22C5 AD 0A 05 + sbc $050A,x ; CPU:$E2C8 PRG:22C8 FD 0A 05 ; ---------------------------------------------------------------------------- ; Multiply the signed horizontal difference by four. ; ---------------------------------------------------------------------------- - asl CalculatedCoordinateLow ; $E2CB: 06 AE - rol ; $E2CD: 2A + asl CalculatedCoordinateLow ; CPU:$E2CB PRG:22CB 06 AE + rol ; CPU:$E2CD PRG:22CD 2A - asl CalculatedCoordinateLow ; $E2CE: 06 AE - adc #$00 ; $E2D0: 69 00 + asl CalculatedCoordinateLow ; CPU:$E2CE PRG:22CE 06 AE + adc #$00 ; CPU:$E2D0 PRG:22D0 69 00 - rts ; $E2D2: 60 + rts ; CPU:$E2D2 PRG:22D2 60 ; ============================================================================ ; $E2D3-$E2DF @@ -13508,13 +13508,13 @@ CalculateObjectCoordinateDifference: ; $E2A5 ; Validation: Inferred from annotated instructions and call sites; call sites: 8. ; ---------------------------------------------------------------------------- ClearCurrentObjectMovement: ; $E2D3 - ldx CurrentObjectIndex ; $E2D3: A6 E1 + ldx CurrentObjectIndex ; CPU:$E2D3 PRG:22D3 A6 E1 - lda #$00 ; $E2D5: A9 00 - sta $056D,x ; $E2D7: 9D 6D 05 - sta $056E,x ; $E2DA: 9D 6E 05 + lda #$00 ; CPU:$E2D5 PRG:22D5 A9 00 + sta $056D,x ; CPU:$E2D7 PRG:22D7 9D 6D 05 + sta $056E,x ; CPU:$E2DA PRG:22DA 9D 6E 05 - rts ; $E2DD: 60 + rts ; CPU:$E2DD PRG:22DD 60 ; ============================================================================ ; $E2DE-$E312 @@ -13543,7 +13543,7 @@ ClearCurrentObjectMovement: ; $E2D3 ; Validation: Inferred from annotated instructions and call sites; call sites: 4. ; ---------------------------------------------------------------------------- UpdateCurrentObjectAnimationDelay: ; $E2DE - ldx CurrentObjectIndex ; $E2DE: A6 E1 + ldx CurrentObjectIndex ; CPU:$E2DE PRG:22DE A6 E1 ; ---------------------------------------------------------------------------- ; Derive a preliminary three-bit animation selector from the current object's @@ -13556,24 +13556,24 @@ UpdateCurrentObjectAnimationDelay: ; $E2DE ; A second ROL expands the selector. ; ---------------------------------------------------------------------------- - lda $056E,x ; $E2E0: BD 6E 05 - asl ; $E2E3: 0A + lda $056E,x ; CPU:$E2E0 PRG:22E0 BD 6E 05 + asl ; CPU:$E2E3 PRG:22E3 0A - lda $056D,x ; $E2E4: BD 6D 05 - rol ; $E2E7: 2A - rol ; $E2E8: 2A + lda $056D,x ; CPU:$E2E4 PRG:22E4 BD 6D 05 + rol ; CPU:$E2E7 PRG:22E7 2A + rol ; CPU:$E2E8 PRG:22E8 2A - pha ; $E2E9: 48 + pha ; CPU:$E2E9 PRG:22E9 48 ; Preserve the preliminary selector. ; ---------------------------------------------------------------------------- ; Update or test the current object through $E6B7. ; ---------------------------------------------------------------------------- - jsr ClearMovementTransforms ; $E2EA: 20 B7 E6 + jsr ClearMovementTransforms ; CPU:$E2EA PRG:22EA 20 B7 E6 - pla ; $E2ED: 68 - bcs UpdateCurrentObjectAnimationDelay_Default + pla ; CPU:$E2ED PRG:22ED 68 + bcs UpdateCurrentObjectAnimationDelay_Default ; CPU:$E2EE PRG:22EE ?? ; $E2EE: B0 20 ; ---------------------------------------------------------------------------- @@ -13582,11 +13582,11 @@ UpdateCurrentObjectAnimationDelay: ; $E2DE ; CPX sets carry, then ROL shifts that condition into A. ; ---------------------------------------------------------------------------- - cpx #$15 ; $E2F0: E0 15 - rol ; $E2F2: 2A + cpx #$15 ; CPU:$E2F0 PRG:22F0 E0 15 + rol ; CPU:$E2F2 PRG:22F2 2A - and #$07 ; $E2F3: 29 07 - tay ; $E2F5: A8 + and #$07 ; CPU:$E2F3 PRG:22F3 29 07 + tay ; CPU:$E2F5 PRG:22F5 A8 ; Y selects one of eight animation ranges. ; ---------------------------------------------------------------------------- @@ -13594,8 +13594,8 @@ UpdateCurrentObjectAnimationDelay: ; $E2DE ; the range comparisons. ; ---------------------------------------------------------------------------- - lda $039A,x ; $E2F6: BD 9A 03 - inc $039A,x ; $E2F9: FE 9A 03 + lda $039A,x ; CPU:$E2F6 PRG:22F6 BD 9A 03 + inc $039A,x ; CPU:$E2F9 PRG:22F9 FE 9A 03 ; ---------------------------------------------------------------------------- ; If the original frame is at or beyond its upper limit, reset it to the base @@ -13606,37 +13606,37 @@ UpdateCurrentObjectAnimationDelay: ; $E2DE ; If it is below the base frame, reset it to the base frame. ; ---------------------------------------------------------------------------- - cmp CurrentObjectAnimationLimitTable,y + cmp CurrentObjectAnimationLimitTable,y ; CPU:$E2FC PRG:22FC ?? ; $E2FC: D9 21 E3 - bcs UpdateCurrentObjectAnimationDelay_Reset + bcs UpdateCurrentObjectAnimationDelay_Reset ; CPU:$E2FE PRG:22FE ?? ; $E2FF: B0 05 - cmp CurrentObjectAnimationBaseTable,y + cmp CurrentObjectAnimationBaseTable,y ; CPU:$E300 PRG:2300 ?? ; $E301: D9 19 E3 - bcs UpdateCurrentObjectAnimationDelay_LoadDelay + bcs UpdateCurrentObjectAnimationDelay_LoadDelay ; CPU:$E302 PRG:2302 ?? ; $E304: B0 06 UpdateCurrentObjectAnimationDelay_Reset: ; $E306 - lda CurrentObjectAnimationBaseTable,y + lda CurrentObjectAnimationBaseTable,y ; CPU:$E304 PRG:2304 ?? ; $E306: B9 19 E3 - sta $039A,x ; $E309: 9D 9A 03 + sta $039A,x ; CPU:$E309 PRG:2309 9D 9A 03 ; ---------------------------------------------------------------------------- ; Return the delay associated with this animation range. ; ---------------------------------------------------------------------------- UpdateCurrentObjectAnimationDelay_LoadDelay: ; $E30C - lda CurrentObjectAnimationDelayTable,y + lda CurrentObjectAnimationDelayTable,y ; CPU:$E30C PRG:230C ?? ; $E30C: B9 29 E3 - rts ; $E30F: 60 + rts ; CPU:$E30F PRG:230F 60 ; ---------------------------------------------------------------------------- ; Carry-set fallback from $E6B7. ; ---------------------------------------------------------------------------- UpdateCurrentObjectAnimationDelay_Default: ; $E310 - lda #$06 ; $E310: A9 06 - rts ; $E312: 60 + lda #$06 ; CPU:$E310 PRG:2310 A9 06 + rts ; CPU:$E312 PRG:2312 60 ; ============================================================================ ; $E313-$E318 @@ -13659,10 +13659,10 @@ UpdateCurrentObjectAnimationDelay_Default: ; $E310 ; Validation: Inferred from annotated instructions and call sites; call sites: 2. ; ---------------------------------------------------------------------------- UpdateCurrentObjectAnimationAndWait: ; $E313 - jsr UpdateCurrentObjectAnimationDelay + jsr UpdateCurrentObjectAnimationDelay ; CPU:$E313 PRG:2313 ?? ; $E313: 20 DE E2 - jmp StoreObjectEventBankValue ; $E316: 4C 41 EB + jmp StoreObjectEventBankValue ; CPU:$E316 PRG:2316 4C 41 EB ; Tail-call the delay helper. ; ============================================================================ @@ -13671,8 +13671,8 @@ UpdateCurrentObjectAnimationAndWait: ; $E313 ; ============================================================================ CurrentObjectAnimationBaseTable: ; $E319 - .byte $61,$32,$64,$35 - .byte $5C,$3B,$5C,$38 + .byte $61,$32,$64,$35 ; CPU:$E319 PRG:2319 61 32 64 35 + .byte $5C,$3B,$5C,$38 ; CPU:$E31D PRG:231D 5C 3B 5C 38 ; ============================================================================ ; $E321-$E328 @@ -13680,8 +13680,8 @@ CurrentObjectAnimationBaseTable: ; $E319 ; ============================================================================ CurrentObjectAnimationLimitTable: ; $E321 - .byte $63,$34,$66,$37 - .byte $5D,$3D,$5D,$3A + .byte $63,$34,$66,$37 ; CPU:$E321 PRG:2321 63 34 66 37 + .byte $5D,$3D,$5D,$3A ; CPU:$E325 PRG:2325 5D 3D 5D 3A ; ============================================================================ ; $E329-$E330 @@ -13689,8 +13689,8 @@ CurrentObjectAnimationLimitTable: ; $E321 ; ============================================================================ CurrentObjectAnimationDelayTable: ; $E329 - .byte $06,$06,$06,$06 - .byte $09,$06,$09,$06 + .byte $06,$06,$06,$06 ; CPU:$E329 PRG:2329 06 06 06 06 + .byte $09,$06,$09,$06 ; CPU:$E32D PRG:232D 09 06 09 06 ; ============================================================================ ; $E331-$E346 @@ -13725,7 +13725,7 @@ CurrentObjectAnimationDelayTable: ; $E329 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. ; ---------------------------------------------------------------------------- FindAndQueueSelectedState: ; $E331 - ldx #$03 ; $E331: A2 03 + ldx #$03 ; CPU:$E331 PRG:2331 A2 03 ; ---------------------------------------------------------------------------- ; Double the compact state value. @@ -13734,23 +13734,23 @@ FindAndQueueSelectedState: ; $E331 ; value therefore remains in A for all four comparisons. ; ---------------------------------------------------------------------------- - lda $C2 ; $E333: A5 C2 - asl ; $E335: 0A + lda $C2 ; CPU:$E333 PRG:2333 A5 C2 + asl ; CPU:$E335 PRG:2335 0A FindAndQueueSelectedState_Search: ; $E336 - cmp $0598,x ; $E336: DD 98 05 - beq FindAndQueueSelectedState_Found + cmp $0598,x ; CPU:$E336 PRG:2336 DD 98 05 + beq FindAndQueueSelectedState_Found ; CPU:$E339 PRG:2339 ?? ; $E339: F0 04 - dex ; $E33B: CA - bpl FindAndQueueSelectedState_Search + dex ; CPU:$E33B PRG:233B CA + bpl FindAndQueueSelectedState_Search ; CPU:$E33C PRG:233C ?? ; $E33C: 10 F8 ; ---------------------------------------------------------------------------- ; No matching state entry was found. ; ---------------------------------------------------------------------------- - rts ; $E33E: 60 + rts ; CPU:$E33E PRG:233E 60 ; ---------------------------------------------------------------------------- ; Matching entry found. @@ -13760,12 +13760,12 @@ FindAndQueueSelectedState_Search: ; $E336 ; ---------------------------------------------------------------------------- FindAndQueueSelectedState_Found: ; $E33F - lda $C2 ; $E33F: A5 C2 - sta StateSelector ; $E341: 85 72 + lda $C2 ; CPU:$E33F PRG:233F A5 C2 + sta StateSelector ; CPU:$E341 PRG:2341 85 72 - jsr QueueSelectedStateMarker ; $E343: 20 2E CD + jsr QueueSelectedStateMarker ; CPU:$E343 PRG:2343 20 2E CD - rts ; $E346: 60 + rts ; CPU:$E346 PRG:2346 60 ; ============================================================================ ; $E347-$E3AB @@ -13791,30 +13791,30 @@ FindAndQueueSelectedState_Found: ; $E33F ; Validation: Inferred from annotated instructions and call sites; call sites: 1. ; ---------------------------------------------------------------------------- ProcessCompactObjectState: ; $E347 - ldx $C2 ; $E347: A6 C2 + ldx $C2 ; CPU:$E347 PRG:2347 A6 C2 ; ---------------------------------------------------------------------------- ; Compact state values of four or greater are rejected. ; ---------------------------------------------------------------------------- - cpx #$04 ; $E349: E0 04 - bcs ProcessCompactObjectState_Return + cpx #$04 ; CPU:$E349 PRG:2349 E0 04 + bcs ProcessCompactObjectState_Return ; CPU:$E34B PRG:234B ?? ; $E34B: B0 5E ; ---------------------------------------------------------------------------- ; Reject inactive state-table entries. ; ---------------------------------------------------------------------------- - lda $0598,x ; $E34D: BD 98 05 - bmi ProcessCompactObjectState_Return + lda $0598,x ; CPU:$E34D PRG:234D BD 98 05 + bmi ProcessCompactObjectState_Return ; CPU:$E350 PRG:2350 ?? ; $E350: 30 59 ; ---------------------------------------------------------------------------- ; Reject entries whose corresponding zero-page state at $95-$98 is nonzero. ; ---------------------------------------------------------------------------- - lda $95,x ; $E352: B5 95 - bne ProcessCompactObjectState_Return + lda $95,x ; CPU:$E352 PRG:2352 B5 95 + bne ProcessCompactObjectState_Return ; CPU:$E354 PRG:2354 ?? ; $E354: D0 55 ; ---------------------------------------------------------------------------- @@ -13823,8 +13823,8 @@ ProcessCompactObjectState: ; $E347 ; Index zero uses the shared PendingScoreIncrement path at $E380. ; ---------------------------------------------------------------------------- - stx $C3 ; $E356: 86 C3 - beq ProcessCompactObjectState_SavePending + stx $C3 ; CPU:$E356 PRG:2356 86 C3 + beq ProcessCompactObjectState_SavePending ; CPU:$E358 PRG:2358 ?? ; $E358: F0 26 ; ============================================================================ @@ -13844,15 +13844,15 @@ ProcessCompactObjectState: ; $E347 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. ; ---------------------------------------------------------------------------- ProcessCompactObjectState_FindAlternate: ; $E35A - lda #$04 ; $E35A: A9 04 - sta $C2 ; $E35C: 85 C2 + lda #$04 ; CPU:$E35A PRG:235A A9 04 + sta $C2 ; CPU:$E35C PRG:235C 85 C2 - lda #$00 ; $E35E: A9 00 - sta $C3 ; $E360: 85 C3 + lda #$00 ; CPU:$E35E PRG:235E A9 00 + sta $C3 ; CPU:$E360 PRG:2360 85 C3 - sta $96 ; $E362: 85 96 - sta $97 ; $E364: 85 97 - sta $98 ; $E366: 85 98 + sta $96 ; CPU:$E362 PRG:2362 85 96 + sta $97 ; CPU:$E364 PRG:2364 85 97 + sta $98 ; CPU:$E366 PRG:2366 85 98 ; ---------------------------------------------------------------------------- ; A is zero, so this branch is always taken to the state comparison at $E379. @@ -13860,7 +13860,7 @@ ProcessCompactObjectState_FindAlternate: ; $E35A ; The entry at $E36A is also called directly by earlier code. ; ---------------------------------------------------------------------------- - beq ProcessCompactObjectState_CompareState64 + beq ProcessCompactObjectState_CompareState64 ; CPU:$E368 PRG:2368 ?? ; $E368: F0 0F ; ============================================================================ @@ -13882,19 +13882,19 @@ ProcessCompactObjectState_FindAlternate: ; $E35A ; Validation: Inferred from annotated instructions and call sites; call sites: 1. ; ---------------------------------------------------------------------------- ProcessCompactObjectState_TestSelector: ; $E36A - ldy $C2 ; $E36A: A4 C2 - dey ; $E36C: 88 - sty $C3 ; $E36D: 84 C3 - iny ; $E36F: C8 + ldy $C2 ; CPU:$E36A PRG:236A A4 C2 + dey ; CPU:$E36C PRG:236C 88 + sty $C3 ; CPU:$E36D PRG:236D 84 C3 + iny ; CPU:$E36F PRG:236F C8 - jsr FindObjectStateForSelector + jsr FindObjectStateForSelector ; CPU:$E370 PRG:2370 ?? ; $E370: 20 46 E2 - bpl ProcessCompactObjectState_Return + bpl ProcessCompactObjectState_Return ; CPU:$E372 PRG:2372 ?? ; $E373: 10 36 - lda ObjectTransitionState ; $E375: A5 6E - bne ProcessCompactObjectState_Return + lda ObjectTransitionState ; CPU:$E375 PRG:2375 A5 6E + bne ProcessCompactObjectState_Return ; CPU:$E377 PRG:2377 ?? ; $E377: D0 32 ; ---------------------------------------------------------------------------- @@ -13904,11 +13904,11 @@ ProcessCompactObjectState_TestSelector: ; $E36A ; ---------------------------------------------------------------------------- ProcessCompactObjectState_CompareState64: ; $E379 - sec ; $E379: 38 + sec ; CPU:$E379 PRG:2379 38 - lda SecondarySequenceState ; $E37A: A5 64 - sbc #$02 ; $E37C: E9 02 - bne ProcessCompactObjectState_Consume + lda SecondarySequenceState ; CPU:$E37A PRG:237A A5 64 + sbc #$02 ; CPU:$E37C PRG:237C E9 02 + bne ProcessCompactObjectState_Consume ; CPU:$E37E PRG:237E ?? ; $E37E: D0 1D ; ---------------------------------------------------------------------------- @@ -13919,8 +13919,8 @@ ProcessCompactObjectState_CompareState64: ; $E379 ; ---------------------------------------------------------------------------- ProcessCompactObjectState_SavePending: ; $E380 - sta PendingScoreIncrement ; $E380: 85 65 - beq ProcessCompactObjectState_Consume + sta PendingScoreIncrement ; CPU:$E380 PRG:2380 85 65 + beq ProcessCompactObjectState_Consume ; CPU:$E382 PRG:2382 ?? ; $E382: F0 19 ; ============================================================================ @@ -13942,18 +13942,18 @@ ProcessCompactObjectState_SavePending: ; $E380 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. ; ---------------------------------------------------------------------------- ProcessCompactObjectState_Validate: ; $E384 - lda ObjectTransitionState ; $E384: A5 6E - beq ProcessCompactObjectState_LoadEntry + lda ObjectTransitionState ; CPU:$E384 PRG:2384 A5 6E + beq ProcessCompactObjectState_LoadEntry ; CPU:$E386 PRG:2386 ?? ; $E386: F0 09 - lda $C3 ; $E388: A5 C3 - tay ; $E38A: A8 - iny ; $E38B: C8 + lda $C3 ; CPU:$E388 PRG:2388 A5 C3 + tay ; CPU:$E38A PRG:238A A8 + iny ; CPU:$E38B PRG:238B C8 - jsr FindObjectStateForSelector + jsr FindObjectStateForSelector ; CPU:$E38C PRG:238C ?? ; $E38C: 20 46 E2 - bmi ProcessCompactObjectState_Return + bmi ProcessCompactObjectState_Return ; CPU:$E38E PRG:238E ?? ; $E38F: 30 1A ; ---------------------------------------------------------------------------- @@ -13962,25 +13962,25 @@ ProcessCompactObjectState_Validate: ; $E384 ; ---------------------------------------------------------------------------- ProcessCompactObjectState_LoadEntry: ; $E391 - ldx $C3 ; $E391: A6 C3 + ldx $C3 ; CPU:$E391 PRG:2391 A6 C3 - lda $0598,x ; $E393: BD 98 05 - lsr ; $E396: 4A - sta $C2 ; $E397: 85 C2 + lda $0598,x ; CPU:$E393 PRG:2393 BD 98 05 + lsr ; CPU:$E396 PRG:2396 4A + sta $C2 ; CPU:$E397 PRG:2397 85 C2 ; ---------------------------------------------------------------------------- ; If the original state byte was even, carry is clear and processing branches ; backward to the found path in FindAndQueueSelectedState at $E33F. ; ---------------------------------------------------------------------------- - bcc FindAndQueueSelectedState_Found + bcc FindAndQueueSelectedState_Found ; CPU:$E399 PRG:2399 ?? ; $E399: 90 A4 ; ---------------------------------------------------------------------------- ; Odd state values increment the compact state before being consumed. ; ---------------------------------------------------------------------------- - inc $C2 ; $E39B: E6 C2 + inc $C2 ; CPU:$E39B PRG:239B E6 C2 ; ============================================================================ ; $E39D @@ -13988,20 +13988,20 @@ ProcessCompactObjectState_LoadEntry: ; $E391 ; ============================================================================ ProcessCompactObjectState_Consume: ; $E39D - ldx $C3 ; $E39D: A6 C3 + ldx $C3 ; CPU:$E39D PRG:239D A6 C3 - lda #$FF ; $E39F: A9 FF - sta $0598,x ; $E3A1: 9D 98 05 + lda #$FF ; CPU:$E39F PRG:239F A9 FF + sta $0598,x ; CPU:$E3A1 PRG:23A1 9D 98 05 - ldx $C2 ; $E3A4: A6 C2 - stx StateSelector ; $E3A6: 86 72 + ldx $C2 ; CPU:$E3A4 PRG:23A4 A6 C2 + stx StateSelector ; CPU:$E3A6 PRG:23A6 86 72 - jsr AdvanceAlternateStateSequence + jsr AdvanceAlternateStateSequence ; CPU:$E3A8 PRG:23A8 ?? ; $E3A8: 20 E4 CC ; Advance the alternate state sequence. ProcessCompactObjectState_Return: ; $E3AB - rts ; $E3AB: 60 + rts ; CPU:$E3AB PRG:23AB 60 ; ============================================================================ ; $E3AC-$E3DB @@ -14016,7 +14016,7 @@ ProcessCompactObjectState_Return: ; $E3AB ; ============================================================================ RunSelectedObjectTransition: ; $E3AC - jsr InitializeSharedObjectMotion ; $E3AC: 20 9D E5 + jsr InitializeSharedObjectMotion ; CPU:$E3AC PRG:23AC 20 9D E5 ; ---------------------------------------------------------------------------- ; Prepare and test the current object's geometry. @@ -14026,16 +14026,16 @@ RunSelectedObjectTransition: ; $E3AC ; ---------------------------------------------------------------------------- RunSelectedObjectTransition_TestGeometry: ; $E3AF - jsr SelectGeometryRecord_Default ; $E3AF: 20 74 E4 - jsr ApplyCurrentObjectGeometry ; $E3B2: 20 5F E5 + jsr SelectGeometryRecord_Default ; CPU:$E3AF PRG:23AF 20 74 E4 + jsr ApplyCurrentObjectGeometry ; CPU:$E3B2 PRG:23B2 20 5F E5 - bcc RunSelectedObjectTransition_GeometryClear + bcc RunSelectedObjectTransition_GeometryClear ; CPU:$E3B5 PRG:23B5 ?? ; $E3B5: 90 06 - jsr UpdateCurrentObjectAnimationAndWait + jsr UpdateCurrentObjectAnimationAndWait ; CPU:$E3B7 PRG:23B7 ?? ; $E3B7: 20 13 E3 - jmp RunSelectedObjectTransition_TestGeometry + jmp RunSelectedObjectTransition_TestGeometry ; CPU:$E3B9 PRG:23B9 ?? ; $E3BA: 4C AF E3 ; ---------------------------------------------------------------------------- @@ -14043,7 +14043,7 @@ RunSelectedObjectTransition_TestGeometry: ; $E3AF ; ---------------------------------------------------------------------------- RunSelectedObjectTransition_GeometryClear: ; $E3BD - jsr UpdateCurrentObjectDisplayState + jsr UpdateCurrentObjectDisplayState ; CPU:$E3BB PRG:23BB ?? ; $E3BD: 20 D4 DF ; ---------------------------------------------------------------------------- @@ -14053,39 +14053,39 @@ RunSelectedObjectTransition_GeometryClear: ; $E3BD ; ---------------------------------------------------------------------------- RunSelectedObjectTransition_WaitLoop: ; $E3C0 - lda #$03 ; $E3C0: A9 03 - jsr StoreObjectEventBankValue ; $E3C2: 20 41 EB + lda #$03 ; CPU:$E3C0 PRG:23C0 A9 03 + jsr StoreObjectEventBankValue ; CPU:$E3C2 PRG:23C2 20 41 EB - jsr ApplyBaseObjectGeometry ; $E3C5: 20 7E E5 - bcs RunSelectedObjectTransition_WaitLoop + jsr ApplyBaseObjectGeometry ; CPU:$E3C5 PRG:23C5 20 7E E5 + bcs RunSelectedObjectTransition_WaitLoop ; CPU:$E3C8 PRG:23C8 ?? ; $E3C8: B0 F6 ; ---------------------------------------------------------------------------- ; Set the shared engine flags and clear the selector remapping state. ; ---------------------------------------------------------------------------- - lda #$20 ; $E3CA: A9 20 - sta PendingAudioFlags ; $E3CC: 85 FE + lda #$20 ; CPU:$E3CA PRG:23CA A9 20 + sta PendingAudioFlags ; CPU:$E3CC PRG:23CC 85 FE - lda #$00 ; $E3CE: A9 00 - sta $BB ; $E3D0: 85 BB + lda #$00 ; CPU:$E3CE PRG:23CE A9 00 + sta $BB ; CPU:$E3D0 PRG:23D0 85 BB ; ---------------------------------------------------------------------------- ; Derive the current selector through GetCurrentObjectSelectorAndState and save ; it to both $9E and $C2. ; ---------------------------------------------------------------------------- - jsr GetCurrentObjectSelectorAndState + jsr GetCurrentObjectSelectorAndState ; CPU:$E3D2 PRG:23D2 ?? ; $E3D2: 20 DC E3 - sty $9E ; $E3D5: 84 9E - sty $C2 ; $E3D7: 84 C2 + sty $9E ; CPU:$E3D5 PRG:23D5 84 9E + sty $C2 ; CPU:$E3D7 PRG:23D7 84 C2 ; ---------------------------------------------------------------------------- ; Return to the main object-state dispatcher setup at $E040. ; ---------------------------------------------------------------------------- - jmp ProcessObjectStateSelection ; $E3D9: 4C 40 E0 + jmp ProcessObjectStateSelection ; CPU:$E3D9 PRG:23D9 4C 40 E0 ; ============================================================================ ; $E3DC-$E3E5 @@ -14112,14 +14112,14 @@ RunSelectedObjectTransition_WaitLoop: ; $E3C0 ; Validation: Inferred from annotated instructions and call sites; call sites: 13. ; ---------------------------------------------------------------------------- GetCurrentObjectSelectorAndState: ; $E3DC - lda CurrentObjectIndex ; $E3DC: A5 E1 - lsr ; $E3DE: 4A - tax ; $E3DF: AA + lda CurrentObjectIndex ; CPU:$E3DC PRG:23DC A5 E1 + lsr ; CPU:$E3DE PRG:23DE 4A + tax ; CPU:$E3DF PRG:23DF AA - ldy $0595,x ; $E3E0: BC 95 05 + ldy $0595,x ; CPU:$E3E0 PRG:23E0 BC 95 05 - ldx CurrentObjectIndex ; $E3E3: A6 E1 - rts ; $E3E5: 60 + ldx CurrentObjectIndex ; CPU:$E3E3 PRG:23E3 A6 E1 + rts ; CPU:$E3E5 PRG:23E5 60 ; ============================================================================ ; $E3E6-$E412 @@ -14148,7 +14148,7 @@ GetCurrentObjectSelectorAndState: ; $E3DC ; Validation: Inferred from annotated instructions and call sites; call sites: 6. ; ---------------------------------------------------------------------------- InitializeBaseObjectFromCurrent: ; $E3E6 - ldx CurrentObjectIndex ; $E3E6: A6 E1 + ldx CurrentObjectIndex ; CPU:$E3E6 PRG:23E6 A6 E1 ; ---------------------------------------------------------------------------- ; Copy the current object's horizontal coordinate to the base object. @@ -14166,31 +14166,31 @@ InitializeBaseObjectFromCurrent: ; $E3E6 ; Validation: Internal-entry contract; call sites: internal entry. ; ---------------------------------------------------------------------------- CopyCurrentObjectPositionToBaseAfterIndex: - lda $0509,x ; $E3E8: BD 09 05 - sta $0509 ; $E3EB: 8D 09 05 + lda $0509,x ; CPU:$E3E8 PRG:23E8 BD 09 05 + sta $0509 ; CPU:$E3EB PRG:23EB 8D 09 05 - lda $050A,x ; $E3EE: BD 0A 05 - sta $050A ; $E3F1: 8D 0A 05 + lda $050A,x ; CPU:$E3EE PRG:23EE BD 0A 05 + sta $050A ; CPU:$E3F1 PRG:23F1 8D 0A 05 ; ---------------------------------------------------------------------------- ; Copy the current object's vertical coordinate to the base object. ; ---------------------------------------------------------------------------- - lda $053A,x ; $E3F4: BD 3A 05 - sta $053A ; $E3F7: 8D 3A 05 + lda $053A,x ; CPU:$E3F4 PRG:23F4 BD 3A 05 + sta $053A ; CPU:$E3F7 PRG:23F7 8D 3A 05 - lda $053B,x ; $E3FA: BD 3B 05 - sta $053B ; $E3FD: 8D 3B 05 + lda $053B,x ; CPU:$E3FA PRG:23FA BD 3B 05 + sta $053B ; CPU:$E3FD PRG:23FD 8D 3B 05 ; ---------------------------------------------------------------------------- ; Initialize the base object's movement/state pair. ; ---------------------------------------------------------------------------- - lda #$00 ; $E400: A9 00 - sta $056B ; $E402: 8D 6B 05 + lda #$00 ; CPU:$E400 PRG:2400 A9 00 + sta $056B ; CPU:$E402 PRG:2402 8D 6B 05 - lda #$01 ; $E405: A9 01 - sta $056C ; $E407: 8D 6C 05 + lda #$01 ; CPU:$E405 PRG:2405 A9 01 + sta $056C ; CPU:$E407 PRG:2407 8D 6C 05 ; ---------------------------------------------------------------------------- ; Clear the base object's position/motion fields. @@ -14198,16 +14198,16 @@ CopyCurrentObjectPositionToBaseAfterIndex: ; These calls use the earlier helpers at $C94F and ClearBaseAccelerationFields ; ---------------------------------------------------------------------------- - jsr ClearBasePositionFields ; $E40A: 20 4F C9 - jsr ClearBaseAccelerationFields ; $E40D: 20 43 C9 + jsr ClearBasePositionFields ; CPU:$E40A PRG:240A 20 4F C9 + jsr ClearBaseAccelerationFields ; CPU:$E40D PRG:240D 20 43 C9 ; ---------------------------------------------------------------------------- ; Save the result from ClearBaseAccelerationFields as the active-motion state. ; ---------------------------------------------------------------------------- - sta BaseMotionActive ; $E410: 85 5C + sta BaseMotionActive ; CPU:$E410 PRG:2410 85 5C - rts ; $E412: 60 + rts ; CPU:$E412 PRG:2412 60 ; ============================================================================ ; $E413-$E432 @@ -14218,19 +14218,19 @@ CopyCurrentObjectPositionToBaseAfterIndex: ; ============================================================================ GeometryParameterData: ; $E413 - .byte $D0,$05,$00,$00,$00,$02,$30,$08 - .byte $20,$F9,$C0,$00,$00,$00,$40,$F7 - .byte $00,$FE,$00,$FC,$00,$02,$00,$04 - .byte $80,$06,$00,$00,$D0,$00,$50,$08 + .byte $D0,$05,$00,$00,$00,$02,$30,$08 ; CPU:$E413 PRG:2413 D0 05 00 00 00 02 30 08 + .byte $20,$F9,$C0,$00,$00,$00,$40,$F7 ; CPU:$E41B PRG:241B 20 F9 C0 00 00 00 40 F7 + .byte $00,$FE,$00,$FC,$00,$02,$00,$04 ; CPU:$E423 PRG:2423 00 FE 00 FC 00 02 00 04 + .byte $80,$06,$00,$00,$D0,$00,$50,$08 ; CPU:$E42B PRG:242B 80 06 00 00 D0 00 50 08 GeometryParameterData_Block2: ; $E433 - .byte $40,$F8,$C0,$00,$00,$00,$40,$F7 - .byte $00,$08,$00,$00,$00,$00,$00,$08 - .byte $00,$F8,$00,$00,$00,$00,$00,$F8 - .byte $00,$07,$80,$00,$00,$FF,$00,$08 + .byte $40,$F8,$C0,$00,$00,$00,$40,$F7 ; CPU:$E433 PRG:2433 40 F8 C0 00 00 00 40 F7 + .byte $00,$08,$00,$00,$00,$00,$00,$08 ; CPU:$E43B PRG:243B 00 08 00 00 00 00 00 08 + .byte $00,$F8,$00,$00,$00,$00,$00,$F8 ; CPU:$E443 PRG:2443 00 F8 00 00 00 00 00 F8 + .byte $00,$07,$80,$00,$00,$FF,$00,$08 ; CPU:$E44B PRG:244B 00 07 80 00 00 FF 00 08 GeometryParameterData_Block3: ; $E453 - .byte $80,$F8,$80,$FF,$00,$03,$00,$F5 - .byte $A0,$06,$60,$01,$40,$FE,$C0,$06 - .byte $40,$F9,$60,$FE,$80,$06,$80,$FE + .byte $80,$F8,$80,$FF,$00,$03,$00,$F5 ; CPU:$E453 PRG:2453 80 F8 80 FF 00 03 00 F5 + .byte $A0,$06,$60,$01,$40,$FE,$C0,$06 ; CPU:$E45B PRG:245B A0 06 60 01 40 FE C0 06 + .byte $40,$F9,$60,$FE,$80,$06,$80,$FE ; CPU:$E463 PRG:2463 40 F9 60 FE 80 06 80 FE ; ============================================================================ ; $E46B-$E473 @@ -14244,17 +14244,17 @@ GeometryParameterData_Block3: ; $E453 ; ============================================================================ GetCurrentGeometryRecordOffset: ; $E46B - jsr GetCurrentObjectSelectorAndState + jsr GetCurrentObjectSelectorAndState ; CPU:$E46B PRG:246B ?? ; $E46B: 20 DC E3 - dey ; $E46E: 88 - tya ; $E46F: 98 + dey ; CPU:$E46E PRG:246E 88 + tya ; CPU:$E46F PRG:246F 98 - asl ; $E470: 0A - asl ; $E471: 0A + asl ; CPU:$E470 PRG:2470 0A + asl ; CPU:$E471 PRG:2471 0A - tay ; $E472: A8 - rts ; $E473: 60 + tay ; CPU:$E472 PRG:2472 A8 + rts ; CPU:$E473 PRG:2473 60 ; ============================================================================ ; $E474-$E4B7 @@ -14284,18 +14284,18 @@ GetCurrentGeometryRecordOffset: ; $E46B ; Validation: Inferred from annotated instructions and call sites; call sites: 5. ; ---------------------------------------------------------------------------- SelectGeometryRecord_Default: ; $E474 - jsr GetCurrentObjectSelectorAndState + jsr GetCurrentObjectSelectorAndState ; CPU:$E474 PRG:2474 ?? ; $E474: 20 DC E3 - tya ; $E477: 98 - asl ; $E478: 0A - asl ; $E479: 0A + tya ; CPU:$E477 PRG:2477 98 + asl ; CPU:$E478 PRG:2478 0A + asl ; CPU:$E479 PRG:2479 0A - adc #$14 ; $E47A: 69 14 - tay ; $E47C: A8 + adc #$14 ; CPU:$E47A PRG:247A 69 14 + tay ; CPU:$E47C PRG:247C A8 - lda #$0F ; $E47D: A9 0F - bne StoreGeometryParameter ; $E47F: D0 34 + lda #$0F ; CPU:$E47D PRG:247D A9 0F + bne StoreGeometryParameter ; CPU:$E47F PRG:247F D0 34 ; Always taken. ; Target $E4B5. @@ -14319,18 +14319,18 @@ SelectGeometryRecord_Default: ; $E474 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. ; ---------------------------------------------------------------------------- SelectGeometryRecord_44: ; $E481 - jsr GetCurrentObjectSelectorAndState + jsr GetCurrentObjectSelectorAndState ; CPU:$E481 PRG:2481 ?? ; $E481: 20 DC E3 - tya ; $E484: 98 - asl ; $E485: 0A - and #$0C ; $E486: 29 0C + tya ; CPU:$E484 PRG:2484 98 + asl ; CPU:$E485 PRG:2485 0A + and #$0C ; CPU:$E486 PRG:2486 29 0C - adc #$44 ; $E488: 69 44 - tay ; $E48A: A8 + adc #$44 ; CPU:$E488 PRG:2488 69 44 + tay ; CPU:$E48A PRG:248A A8 - lda #$05 ; $E48B: A9 05 - bne StoreGeometryParameter ; $E48D: D0 26 + lda #$05 ; CPU:$E48B PRG:248B A9 05 + bne StoreGeometryParameter ; CPU:$E48D PRG:248D D0 26 ; Always taken. ; Target $E4B5. @@ -14354,15 +14354,15 @@ SelectGeometryRecord_44: ; $E481 ; Validation: Inferred from annotated instructions and call sites; call sites: 3. ; ---------------------------------------------------------------------------- SelectGeometryRecord_34: ; $E48F - jsr GetCurrentObjectSelectorAndState + jsr GetCurrentObjectSelectorAndState ; CPU:$E48F PRG:248F ?? ; $E48F: 20 DC E3 - tya ; $E492: 98 - asl ; $E493: 0A - and #$1C ; $E494: 29 1C + tya ; CPU:$E492 PRG:2492 98 + asl ; CPU:$E493 PRG:2493 0A + and #$1C ; CPU:$E494 PRG:2494 29 1C - adc #$34 ; $E496: 69 34 - bne UseGeometryRecordOffset ; $E498: D0 18 + adc #$34 ; CPU:$E496 PRG:2496 69 34 + bne UseGeometryRecordOffset ; CPU:$E498 PRG:2498 D0 18 ; Target $E4B2. ; ---------------------------------------------------------------------------- @@ -14385,15 +14385,15 @@ SelectGeometryRecord_34: ; $E48F ; Validation: Inferred from annotated instructions and call sites; call sites: 1. ; ---------------------------------------------------------------------------- SelectGeometryRecord_28: ; $E49A - jsr GetCurrentObjectSelectorAndState + jsr GetCurrentObjectSelectorAndState ; CPU:$E49A PRG:249A ?? ; $E49A: 20 DC E3 - tya ; $E49D: 98 - asl ; $E49E: 0A - and #$0C ; $E49F: 29 0C + tya ; CPU:$E49D PRG:249D 98 + asl ; CPU:$E49E PRG:249E 0A + and #$0C ; CPU:$E49F PRG:249F 29 0C - adc #$28 ; $E4A1: 69 28 - bne UseGeometryRecordOffset ; $E4A3: D0 0D + adc #$28 ; CPU:$E4A1 PRG:24A1 69 28 + bne UseGeometryRecordOffset ; CPU:$E4A3 PRG:24A3 D0 0D ; Target $E4B2. ; ---------------------------------------------------------------------------- @@ -14418,15 +14418,15 @@ SelectGeometryRecord_28: ; $E49A ; Validation: Inferred from annotated instructions and call sites; call sites: 1. ; ---------------------------------------------------------------------------- SelectGeometryRecord_24: ; $E4A5 - jsr GetCurrentObjectSelectorAndState + jsr GetCurrentObjectSelectorAndState ; CPU:$E4A5 PRG:24A5 ?? ; $E4A5: 20 DC E3 - tya ; $E4A8: 98 - asl ; $E4A9: 0A - and #$0C ; $E4AA: 29 0C + tya ; CPU:$E4A8 PRG:24A8 98 + asl ; CPU:$E4A9 PRG:24A9 0A + and #$0C ; CPU:$E4AA PRG:24AA 29 0C - adc #$24 ; $E4AC: 69 24 - bne UseGeometryRecordOffset ; $E4AE: D0 02 + adc #$24 ; CPU:$E4AC PRG:24AC 69 24 + bne UseGeometryRecordOffset ; CPU:$E4AE PRG:24AE D0 02 ; Target $E4B2. ; ---------------------------------------------------------------------------- @@ -14441,16 +14441,16 @@ SelectGeometryRecord_24: ; $E4A5 ; Validation: Internal-entry contract; call sites: internal entry. ; ---------------------------------------------------------------------------- UseFixedGeometryRecord54: - lda #$54 ; $E4B0: A9 54 + lda #$54 ; CPU:$E4B0 PRG:24B0 A9 54 ; ---------------------------------------------------------------------------- ; Convert the selected geometry-record offset from A to Y. ; ---------------------------------------------------------------------------- UseGeometryRecordOffset: ; $E4B2 - tay ; $E4B2: A8 + tay ; CPU:$E4B2 PRG:24B2 A8 - lda #$07 ; $E4B3: A9 07 + lda #$07 ; CPU:$E4B3 PRG:24B3 A9 07 ; ---------------------------------------------------------------------------- ; Shared parameter store. @@ -14460,9 +14460,9 @@ UseGeometryRecordOffset: ; $E4B2 ; ---------------------------------------------------------------------------- StoreGeometryParameter: ; $E4B5 - sta $C6 ; $E4B5: 85 C6 + sta $C6 ; CPU:$E4B5 PRG:24B5 85 C6 - rts ; $E4B7: 60 + rts ; CPU:$E4B7 PRG:24B7 60 ; ============================================================================ ; $E4B8-$E4C1 @@ -14487,14 +14487,14 @@ StoreGeometryParameter: ; $E4B5 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. ; ---------------------------------------------------------------------------- SelectGeometryRecordFromObject: ; $E4B8 - lda CurrentObjectIndex ; $E4B8: A5 E1 - asl ; $E4BA: 0A + lda CurrentObjectIndex ; CPU:$E4B8 PRG:24B8 A5 E1 + asl ; CPU:$E4BA PRG:24BA 0A - adc #$F4 ; $E4BB: 69 F4 - tay ; $E4BD: A8 + adc #$F4 ; CPU:$E4BB PRG:24BB 69 F4 + tay ; CPU:$E4BD PRG:24BD A8 - lda #$0F ; $E4BE: A9 0F - bne StoreGeometryParameter ; $E4C0: D0 F3 + lda #$0F ; CPU:$E4BE PRG:24BE A9 0F + bne StoreGeometryParameter ; CPU:$E4C0 PRG:24C0 D0 F3 ; Always taken. ; Target $E4B5. @@ -14527,19 +14527,19 @@ SelectGeometryRecordFromObject: ; $E4B8 ; Validation: Inferred from annotated instructions and call sites; call sites: 6. ; ---------------------------------------------------------------------------- LoadGeometryRecord: ; $E4C2 - lda GeometryParameterData,y ; $E4C2: B9 13 E4 - sta $B2 ; $E4C5: 85 B2 + lda GeometryParameterData,y ; CPU:$E4C2 PRG:24C2 B9 13 E4 + sta $B2 ; CPU:$E4C5 PRG:24C5 85 B2 - lda GeometryParameterData+1,y ; $E4C7: B9 14 E4 - sta $B3 ; $E4CA: 85 B3 + lda GeometryParameterData+1,y ; CPU:$E4C7 PRG:24C7 B9 14 E4 + sta $B3 ; CPU:$E4CA PRG:24CA 85 B3 - lda GeometryParameterData+2,y ; $E4CC: B9 15 E4 - sta $B4 ; $E4CF: 85 B4 + lda GeometryParameterData+2,y ; CPU:$E4CC PRG:24CC B9 15 E4 + sta $B4 ; CPU:$E4CF PRG:24CF 85 B4 - lda GeometryParameterData+3,y ; $E4D1: B9 16 E4 - sta $B5 ; $E4D4: 85 B5 + lda GeometryParameterData+3,y ; CPU:$E4D1 PRG:24D1 B9 16 E4 + sta $B5 ; CPU:$E4D4 PRG:24D4 85 B5 - rts ; $E4D6: 60 + rts ; CPU:$E4D6 PRG:24D6 60 ; ============================================================================ ; $E4D7-$E501 @@ -14557,8 +14557,8 @@ LoadGeometryRecord: ; $E4C2 ; ============================================================================ CalculateBaseGeometryDifference: ; $E4D7 - ldx #$00 ; $E4D7: A2 00 - beq CalculateGeometryDifference + ldx #$00 ; CPU:$E4D7 PRG:24D7 A2 00 + beq CalculateGeometryDifference ; CPU:$E4D9 PRG:24D9 ?? ; $E4D9: F0 02 ; Always taken because X is zero. @@ -14574,7 +14574,7 @@ CalculateBaseGeometryDifference: ; $E4D7 ; Validation: Inferred from annotated instructions and call sites; call sites: 5. ; ---------------------------------------------------------------------------- CalculateCurrentGeometryDifference: ; $E4DB - ldx CurrentObjectIndex ; $E4DB: A6 E1 + ldx CurrentObjectIndex ; CPU:$E4DB PRG:24DB A6 E1 ; ---------------------------------------------------------------------------- ; Calculate the signed horizontal difference: @@ -14596,18 +14596,18 @@ CalculateCurrentGeometryDifference: ; $E4DB ; Validation: Inferred from annotated instructions and call sites; call sites: 1. ; ---------------------------------------------------------------------------- CalculateGeometryDifference: ; $E4DD - sec ; $E4DD: 38 + sec ; CPU:$E4DD PRG:24DD 38 - lda $B2 ; $E4DE: A5 B2 - sbc $0509,x ; $E4E0: FD 09 05 - sta CalculatedCoordinateLow ; $E4E3: 85 AE + lda $B2 ; CPU:$E4DE PRG:24DE A5 B2 + sbc $0509,x ; CPU:$E4E0 PRG:24E0 FD 09 05 + sta CalculatedCoordinateLow ; CPU:$E4E3 PRG:24E3 85 AE - lda $B3 ; $E4E5: A5 B3 - sbc $050A,x ; $E4E7: FD 0A 05 + lda $B3 ; CPU:$E4E5 PRG:24E5 A5 B3 + sbc $050A,x ; CPU:$E4E7 PRG:24E7 FD 0A 05 - asl CalculatedCoordinateLow ; $E4EA: 06 AE - rol ; $E4EC: 2A - sta CalculatedCoordinateHigh ; $E4ED: 85 AF + asl CalculatedCoordinateLow ; CPU:$E4EA PRG:24EA 06 AE + rol ; CPU:$E4EC PRG:24EC 2A + sta CalculatedCoordinateHigh ; CPU:$E4ED PRG:24ED 85 AF ; ---------------------------------------------------------------------------- ; Calculate the signed vertical difference: @@ -14617,20 +14617,20 @@ CalculateGeometryDifference: ; $E4DD ; Then multiply the 16-bit result by two. ; ---------------------------------------------------------------------------- - sec ; $E4EF: 38 + sec ; CPU:$E4EF PRG:24EF 38 - lda $B4 ; $E4F0: A5 B4 - sbc $053A,x ; $E4F2: FD 3A 05 - sta $B0 ; $E4F5: 85 B0 + lda $B4 ; CPU:$E4F0 PRG:24F0 A5 B4 + sbc $053A,x ; CPU:$E4F2 PRG:24F2 FD 3A 05 + sta $B0 ; CPU:$E4F5 PRG:24F5 85 B0 - lda $B5 ; $E4F7: A5 B5 - sbc $053B,x ; $E4F9: FD 3B 05 + lda $B5 ; CPU:$E4F7 PRG:24F7 A5 B5 + sbc $053B,x ; CPU:$E4F9 PRG:24F9 FD 3B 05 - asl $B0 ; $E4FC: 06 B0 - rol ; $E4FE: 2A - sta $B1 ; $E4FF: 85 B1 + asl $B0 ; CPU:$E4FC PRG:24FC 06 B0 + rol ; CPU:$E4FE PRG:24FE 2A + sta $B1 ; CPU:$E4FF PRG:24FF 85 B1 - rts ; $E501: 60 + rts ; CPU:$E501 PRG:2501 60 ; ============================================================================ ; $E502-$E512 @@ -14659,25 +14659,25 @@ CalculateGeometryDifference: ; $E4DD ; Validation: Inferred from annotated instructions and call sites; call sites: 5. ; ---------------------------------------------------------------------------- EvaluateGeometryDifference: ; $E502 - ldx CalculatedCoordinateHigh ; $E502: A6 AF + ldx CalculatedCoordinateHigh ; CPU:$E502 PRG:2502 A6 AF - lda CalculatedCoordinateLow ; $E504: A5 AE - bpl EvaluateGeometryDifference_HorizontalReady + lda CalculatedCoordinateLow ; CPU:$E504 PRG:2504 A5 AE + bpl EvaluateGeometryDifference_HorizontalReady ; CPU:$E506 PRG:2506 ?? ; $E506: 10 01 - inx ; $E508: E8 + inx ; CPU:$E508 PRG:2508 E8 EvaluateGeometryDifference_HorizontalReady: ; $E509 - ldy $B1 ; $E509: A4 B1 + ldy $B1 ; CPU:$E509 PRG:2509 A4 B1 - lda $B0 ; $E50B: A5 B0 - bpl EvaluateGeometryDifference_VerticalReady + lda $B0 ; CPU:$E50B PRG:250B A5 B0 + bpl EvaluateGeometryDifference_VerticalReady ; CPU:$E50D PRG:250D ?? ; $E50D: 10 01 - iny ; $E50F: C8 + iny ; CPU:$E50F PRG:250F C8 EvaluateGeometryDifference_VerticalReady: ; $E510 - jmp CalculateVectorMagnitude ; $E510: 4C 0B E8 + jmp CalculateVectorMagnitude ; CPU:$E510 PRG:2510 4C 0B E8 ; ============================================================================ ; $E513-$E527 @@ -14710,10 +14710,10 @@ EvaluateGeometryDifference_VerticalReady: ; $E510 ; Validation: Inferred from annotated instructions and call sites; call sites: 5. ; ---------------------------------------------------------------------------- BuildGeometryVector: ; $E513 - sta $B3 ; $E513: 85 B3 + sta $B3 ; CPU:$E513 PRG:2513 85 B3 - lda #$00 ; $E515: A9 00 - sta $B5 ; $E517: 85 B5 + lda #$00 ; CPU:$E515 PRG:2515 A9 00 + sta $B5 ; CPU:$E517 PRG:2517 85 B5 ; ---------------------------------------------------------------------------- ; Alternate entry used when $B3 and $B5 are already initialized. @@ -14731,16 +14731,16 @@ BuildGeometryVector: ; $E513 ; Validation: Inferred from annotated instructions and call sites; call sites: 2. ; ---------------------------------------------------------------------------- BuildGeometryVectorFromArguments: ; $E519 - lda $B3 ; $E519: A5 B3 - sta $D6 ; $E51B: 85 D6 + lda $B3 ; CPU:$E519 PRG:2519 A5 B3 + sta $D6 ; CPU:$E51B PRG:251B 85 D6 - lda $B5 ; $E51D: A5 B5 - sta $D7 ; $E51F: 85 D7 + lda $B5 ; CPU:$E51D PRG:251D A5 B5 + sta $D7 ; CPU:$E51F PRG:251F 85 D7 - ldx CalculatedCoordinateHigh ; $E521: A6 AF - ldy $B1 ; $E523: A4 B1 + ldx CalculatedCoordinateHigh ; CPU:$E521 PRG:2521 A6 AF + ldy $B1 ; CPU:$E523 PRG:2523 A4 B1 - jmp CalculateSignedVectorFromResult ; $E525: 4C 28 E8 + jmp CalculateSignedVectorFromResult ; CPU:$E525 PRG:2525 4C 28 E8 ; ============================================================================ ; $E528-$E532 @@ -14770,17 +14770,17 @@ BuildGeometryVectorFromArguments: ; $E519 ; Validation: Inferred from annotated instructions and call sites; call sites: 4. ; ---------------------------------------------------------------------------- StoreCurrentObjectMovement: ; $E528 - tax ; $E528: AA + tax ; CPU:$E528 PRG:2528 AA ; Temporarily preserve A in X. - ldx CurrentObjectIndex ; $E529: A6 E1 + ldx CurrentObjectIndex ; CPU:$E529 PRG:2529 A6 E1 - sta $056D,x ; $E52B: 9D 6D 05 + sta $056D,x ; CPU:$E52B PRG:252B 9D 6D 05 - tya ; $E52E: 98 - sta $056E,x ; $E52F: 9D 6E 05 + tya ; CPU:$E52E PRG:252E 98 + sta $056E,x ; CPU:$E52F PRG:252F 9D 6E 05 - rts ; $E532: 60 + rts ; CPU:$E532 PRG:2532 60 ; ============================================================================ ; $E533-$E547 @@ -14804,21 +14804,21 @@ StoreCurrentObjectMovement: ; $E528 ; ============================================================================ StoreBaseObjectPositionAndClearMovement: ; $E533 - sta $0508 ; $E533: 8D 08 05 - sty $0539 ; $E536: 8C 39 05 + sta $0508 ; CPU:$E533 PRG:2533 8D 08 05 + sty $0539 ; CPU:$E536 PRG:2536 8C 39 05 ; ---------------------------------------------------------------------------- ; Clear the remaining base-object movement components. ; ---------------------------------------------------------------------------- - lda #$00 ; $E539: A9 00 + lda #$00 ; CPU:$E539 PRG:2539 A9 00 - sta $056A ; $E53B: 8D 6A 05 - sta $0507 ; $E53E: 8D 07 05 - sta $0538 ; $E541: 8D 38 05 - sta $0569 ; $E544: 8D 69 05 + sta $056A ; CPU:$E53B PRG:253B 8D 6A 05 + sta $0507 ; CPU:$E53E PRG:253E 8D 07 05 + sta $0538 ; CPU:$E541 PRG:2541 8D 38 05 + sta $0569 ; CPU:$E544 PRG:2544 8D 69 05 - rts ; $E547: 60 + rts ; CPU:$E547 PRG:2547 60 ; ============================================================================ ; $E548-$E54E @@ -14837,10 +14837,10 @@ StoreBaseObjectPositionAndClearMovement: ; $E533 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. ; ---------------------------------------------------------------------------- StoreGeometryInCurrentObject: ; $E548 - ldx CurrentObjectIndex ; $E548: A6 E1 + ldx CurrentObjectIndex ; CPU:$E548 PRG:2548 A6 E1 - lda $B2 ; $E54A: A5 B2 - sta $0509,x ; $E54C: 9D 09 05 + lda $B2 ; CPU:$E54A PRG:254A A5 B2 + sta $0509,x ; CPU:$E54C PRG:254C 9D 09 05 ; ============================================================================ ; $E54F-$E561 @@ -14861,16 +14861,16 @@ StoreGeometryInCurrentObject: ; $E548 ; $053A,X/$053B,X = vertical coordinate ; ============================================================================ - lda $B3 ; $E54F: A5 B3 - sta $050A,x ; $E551: 9D 0A 05 + lda $B3 ; CPU:$E54F PRG:254F A5 B3 + sta $050A,x ; CPU:$E551 PRG:2551 9D 0A 05 - lda $B4 ; $E554: A5 B4 - sta $053A,x ; $E556: 9D 3A 05 + lda $B4 ; CPU:$E554 PRG:2554 A5 B4 + sta $053A,x ; CPU:$E556 PRG:2556 9D 3A 05 - lda $B5 ; $E559: A5 B5 - sta $053B,x ; $E55B: 9D 3B 05 + lda $B5 ; CPU:$E559 PRG:2559 A5 B5 + sta $053B,x ; CPU:$E55B PRG:255B 9D 3B 05 - rts ; $E55E: 60 + rts ; CPU:$E55E PRG:255E 60 ; ============================================================================ ; $E55F-$E57D @@ -14899,21 +14899,21 @@ StoreGeometryInCurrentObject: ; $E548 ; Validation: Inferred from annotated instructions and call sites; call sites: 11. ; ---------------------------------------------------------------------------- ApplyCurrentObjectGeometry: ; $E55F - jsr LoadGeometryRecord ; $E55F: 20 C2 E4 + jsr LoadGeometryRecord ; CPU:$E55F PRG:255F 20 C2 E4 ; ---------------------------------------------------------------------------- ; Calculate and evaluate the difference between the loaded geometry record ; and the current object. ; ---------------------------------------------------------------------------- EvaluateLoadedCurrentObjectGeometry: - jsr CalculateCurrentGeometryDifference + jsr CalculateCurrentGeometryDifference ; CPU:$E562 PRG:2562 ?? ; $E562: 20 DB E4 - jsr EvaluateGeometryDifference + jsr EvaluateGeometryDifference ; CPU:$E564 PRG:2564 ?? ; $E565: 20 02 E5 - cmp #$02 ; $E568: C9 02 - bcc ApplyCurrentObjectGeometry_CopyPosition + cmp #$02 ; CPU:$E568 PRG:2568 C9 02 + bcc ApplyCurrentObjectGeometry_CopyPosition ; CPU:$E56A PRG:256A ?? ; $E56A: 90 0A ; ---------------------------------------------------------------------------- @@ -14923,14 +14923,14 @@ EvaluateLoadedCurrentObjectGeometry: ; the current object's movement fields. ; ---------------------------------------------------------------------------- - lda $C6 ; $E56C: A5 C6 + lda $C6 ; CPU:$E56C PRG:256C A5 C6 - jsr BuildGeometryVector ; $E56E: 20 13 E5 - jsr StoreCurrentObjectMovement + jsr BuildGeometryVector ; CPU:$E56E PRG:256E 20 13 E5 + jsr StoreCurrentObjectMovement ; CPU:$E571 PRG:2571 ?? ; $E571: 20 28 E5 - sec ; $E574: 38 - rts ; $E575: 60 + sec ; CPU:$E574 PRG:2574 38 + rts ; CPU:$E575 PRG:2575 60 ; ---------------------------------------------------------------------------- ; Geometry result is below two. @@ -14940,14 +14940,14 @@ EvaluateLoadedCurrentObjectGeometry: ; ---------------------------------------------------------------------------- ApplyCurrentObjectGeometry_CopyPosition: ; $E576 - jsr StoreGeometryInCurrentObject + jsr StoreGeometryInCurrentObject ; CPU:$E576 PRG:2576 ?? ; $E576: 20 48 E5 - jsr ClearCurrentObjectMovement + jsr ClearCurrentObjectMovement ; CPU:$E578 PRG:2578 ?? ; $E579: 20 D3 E2 - clc ; $E57C: 18 - rts ; $E57D: 60 + clc ; CPU:$E57C PRG:257C 18 + rts ; CPU:$E57D PRG:257D 60 ; ============================================================================ ; $E57E-$E59C @@ -14975,24 +14975,24 @@ ApplyCurrentObjectGeometry_CopyPosition: ; $E576 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. ; ---------------------------------------------------------------------------- ApplyBaseObjectGeometry: ; $E57E - jsr GetCurrentGeometryRecordOffset + jsr GetCurrentGeometryRecordOffset ; CPU:$E57E PRG:257E ?? ; $E57E: 20 6B E4 - jsr LoadGeometryRecord ; $E581: 20 C2 E4 + jsr LoadGeometryRecord ; CPU:$E581 PRG:2581 20 C2 E4 ; ---------------------------------------------------------------------------- ; Calculate and evaluate the difference between the loaded geometry record ; and the base object at array offset zero. ; ---------------------------------------------------------------------------- - jsr CalculateBaseGeometryDifference + jsr CalculateBaseGeometryDifference ; CPU:$E584 PRG:2584 ?? ; $E584: 20 D7 E4 - jsr EvaluateGeometryDifference + jsr EvaluateGeometryDifference ; CPU:$E586 PRG:2586 ?? ; $E587: 20 02 E5 - cmp #$02 ; $E58A: C9 02 - bcc ApplyBaseObjectGeometry_CopyCurrent + cmp #$02 ; CPU:$E58A PRG:258A C9 02 + bcc ApplyBaseObjectGeometry_CopyCurrent ; CPU:$E58C PRG:258C ?? ; $E58C: 90 0A ; ---------------------------------------------------------------------------- @@ -15002,14 +15002,14 @@ ApplyBaseObjectGeometry: ; $E57E ; object's position/movement fields. ; ---------------------------------------------------------------------------- - lda $C5 ; $E58E: A5 C5 + lda $C5 ; CPU:$E58E PRG:258E A5 C5 - jsr BuildGeometryVector ; $E590: 20 13 E5 - jsr StoreBaseObjectPositionAndClearMovement + jsr BuildGeometryVector ; CPU:$E590 PRG:2590 20 13 E5 + jsr StoreBaseObjectPositionAndClearMovement ; CPU:$E593 PRG:2593 ?? ; $E593: 20 33 E5 - sec ; $E596: 38 - rts ; $E597: 60 + sec ; CPU:$E596 PRG:2596 38 + rts ; CPU:$E597 PRG:2597 60 ; ---------------------------------------------------------------------------- ; Geometry result is below two. @@ -15018,11 +15018,11 @@ ApplyBaseObjectGeometry: ; $E57E ; ---------------------------------------------------------------------------- ApplyBaseObjectGeometry_CopyCurrent: ; $E598 - jsr InitializeBaseObjectFromCurrent + jsr InitializeBaseObjectFromCurrent ; CPU:$E598 PRG:2598 ?? ; $E598: 20 E6 E3 - clc ; $E59B: 18 - rts ; $E59C: 60 + clc ; CPU:$E59B PRG:259B 18 + rts ; CPU:$E59C PRG:259C 60 ; ============================================================================ ; $E59D-$E5CE @@ -15049,40 +15049,40 @@ ApplyBaseObjectGeometry_CopyCurrent: ; $E598 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. ; ---------------------------------------------------------------------------- InitializeSharedObjectMotion: ; $E59D - jsr SelectGeometryRecord_Default + jsr SelectGeometryRecord_Default ; CPU:$E59D PRG:259D ?? ; $E59D: 20 74 E4 - jsr LoadGeometryRecord ; $E5A0: 20 C2 E4 + jsr LoadGeometryRecord ; CPU:$E5A0 PRG:25A0 20 C2 E4 - jsr CalculateCurrentGeometryDifference + jsr CalculateCurrentGeometryDifference ; CPU:$E5A3 PRG:25A3 ?? ; $E5A3: 20 DB E4 - jsr EvaluateGeometryDifference + jsr EvaluateGeometryDifference ; CPU:$E5A5 PRG:25A5 ?? ; $E5A6: 20 02 E5 - pha ; $E5A9: 48 + pha ; CPU:$E5A9 PRG:25A9 48 ; Preserve the current-object geometry result. ; ---------------------------------------------------------------------------- ; Select and evaluate the corresponding geometry relative to the base object. ; ---------------------------------------------------------------------------- - jsr GetCurrentGeometryRecordOffset + jsr GetCurrentGeometryRecordOffset ; CPU:$E5AA PRG:25AA ?? ; $E5AA: 20 6B E4 - jsr LoadGeometryRecord ; $E5AD: 20 C2 E4 + jsr LoadGeometryRecord ; CPU:$E5AD PRG:25AD 20 C2 E4 - jsr CalculateBaseGeometryDifference + jsr CalculateBaseGeometryDifference ; CPU:$E5B0 PRG:25B0 ?? ; $E5B0: 20 D7 E4 - jsr EvaluateGeometryDifference + jsr EvaluateGeometryDifference ; CPU:$E5B2 PRG:25B2 ?? ; $E5B3: 20 02 E5 - tax ; $E5B6: AA + tax ; CPU:$E5B6 PRG:25B6 AA ; X = base-object geometry result. - pla ; $E5B7: 68 - tay ; $E5B8: A8 + pla ; CPU:$E5B7 PRG:25B7 68 + tay ; CPU:$E5B8 PRG:25B8 A8 ; Y = current-object geometry result. ; ---------------------------------------------------------------------------- @@ -15095,34 +15095,34 @@ InitializeSharedObjectMotion: ; $E59D ; Clamp its returned value to a maximum of $19. ; ---------------------------------------------------------------------------- - lda #$0F ; $E5B9: A9 0F - jsr CalculateScaledRatio ; $E5BB: 20 65 E9 + lda #$0F ; CPU:$E5B9 PRG:25B9 A9 0F + jsr CalculateScaledRatio ; CPU:$E5BB PRG:25BB 20 65 E9 - cmp #$19 ; $E5BE: C9 19 - bcc InitializeSharedObjectMotion_Save + cmp #$19 ; CPU:$E5BE PRG:25BE C9 19 + bcc InitializeSharedObjectMotion_Save ; CPU:$E5C0 PRG:25C0 ?? ; $E5C0: 90 02 - lda #$19 ; $E5C2: A9 19 + lda #$19 ; CPU:$E5C2 PRG:25C2 A9 19 InitializeSharedObjectMotion_Save: ; $E5C4 - sta $C5 ; $E5C4: 85 C5 + sta $C5 ; CPU:$E5C4 PRG:25C4 85 C5 ; ---------------------------------------------------------------------------- ; Build and store the resulting vector in the base object. ; ---------------------------------------------------------------------------- - jsr BuildGeometryVector ; $E5C6: 20 13 E5 + jsr BuildGeometryVector ; CPU:$E5C6 PRG:25C6 20 13 E5 - jsr StoreBaseObjectPositionAndClearMovement + jsr StoreBaseObjectPositionAndClearMovement ; CPU:$E5C9 PRG:25C9 ?? ; $E5C9: 20 33 E5 ; ---------------------------------------------------------------------------- ; Mark base motion active. ; ---------------------------------------------------------------------------- - inc BaseMotionActive ; $E5CC: E6 5C + inc BaseMotionActive ; CPU:$E5CC PRG:25CC E6 5C - rts ; $E5CE: 60 + rts ; CPU:$E5CE PRG:25CE 60 ; ============================================================================ ; $E5CF-$E5F3 @@ -15151,19 +15151,19 @@ InitializeSharedObjectMotion_Save: ; $E5C4 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. ; ---------------------------------------------------------------------------- QueueModeIndicatorTiles: ; $E5CF - lda #$22 ; $E5CF: A9 22 + lda #$22 ; CPU:$E5CF PRG:25CF A9 22 ; Display/PPU destination parameter. - ldx #$A8 ; $E5D1: A2 A8 + ldx #$A8 ; CPU:$E5D1 PRG:25D1 A2 A8 ; Tile, address, or queue parameter. - ldy #$03 ; $E5D3: A0 03 + ldy #$03 ; CPU:$E5D3 PRG:25D3 A0 03 ; Record length or field count. - sec ; $E5D5: 38 + sec ; CPU:$E5D5 PRG:25D5 38 ; Carry is an input to $EA3E. - jsr AllocateDisplayBufferRecord ; $E5D6: 20 3E EA + jsr AllocateDisplayBufferRecord ; CPU:$E5D6 PRG:25D6 20 3E EA ; Prepare the queue entry. ; Returns a buffer index in X. @@ -15171,7 +15171,7 @@ QueueModeIndicatorTiles: ; $E5CF ; Preserve the returned buffer index. ; ---------------------------------------------------------------------------- - stx $05 ; $E5D9: 86 05 + stx $05 ; CPU:$E5D9 PRG:25D9 86 05 ; ---------------------------------------------------------------------------- ; Write three copies of $25 into consecutive bytes of the $0300 buffer. @@ -15183,15 +15183,15 @@ QueueModeIndicatorTiles: ; $E5CF ; $0302,X = $25 ; ---------------------------------------------------------------------------- - ldy #$03 ; $E5DB: A0 03 - lda #$25 ; $E5DD: A9 25 + ldy #$03 ; CPU:$E5DB PRG:25DB A0 03 + lda #$25 ; CPU:$E5DD PRG:25DD A9 25 QueueModeIndicatorTiles_Fill: ; $E5DF - sta $0300,x ; $E5DF: 9D 00 03 - inx ; $E5E2: E8 + sta $0300,x ; CPU:$E5DF PRG:25DF 9D 00 03 + inx ; CPU:$E5E2 PRG:25E2 E8 - dey ; $E5E3: 88 - bne QueueModeIndicatorTiles_Fill + dey ; CPU:$E5E3 PRG:25E3 88 + bne QueueModeIndicatorTiles_Fill ; CPU:$E5E4 PRG:25E4 ?? ; $E5E4: D0 F9 ; ---------------------------------------------------------------------------- @@ -15202,24 +15202,24 @@ QueueModeIndicatorTiles_Fill: ; $E5DF ; X = saved buffer index + ((ModeFlags & $01) * 2) ; ---------------------------------------------------------------------------- - lda ModeFlags ; $E5E6: A5 40 - and #$01 ; $E5E8: 29 01 - asl ; $E5EA: 0A + lda ModeFlags ; CPU:$E5E6 PRG:25E6 A5 40 + and #$01 ; CPU:$E5E8 PRG:25E8 29 01 + asl ; CPU:$E5EA PRG:25EA 0A - adc $05 ; $E5EB: 65 05 + adc $05 ; CPU:$E5EB PRG:25EB 65 05 ; Carry is clear after ASL because the input ; can only be zero or one. - tax ; $E5ED: AA + tax ; CPU:$E5ED PRG:25ED AA ; ---------------------------------------------------------------------------- ; Write marker tile/value $AE into the selected buffer position. ; ---------------------------------------------------------------------------- - lda #$AE ; $E5EE: A9 AE - sta $0300,x ; $E5F0: 9D 00 03 + lda #$AE ; CPU:$E5EE PRG:25EE A9 AE + sta $0300,x ; CPU:$E5F0 PRG:25F0 9D 00 03 - rts ; $E5F3: 60 + rts ; CPU:$E5F3 PRG:25F3 60 ; ============================================================================ ; $E5F4 @@ -15230,7 +15230,7 @@ QueueModeIndicatorTiles_Fill: ; $E5DF ; ============================================================================ Return_E5F4: ; $E5F4 - rts ; $E5F4: 60 + rts ; CPU:$E5F4 PRG:25F4 60 ; ============================================================================ ; $E5F5-$E610 @@ -15262,15 +15262,15 @@ Return_E5F4: ; $E5F4 ; Validation: Inferred from annotated instructions and call sites; call sites: 21. ; ---------------------------------------------------------------------------- AdvanceRandomState: ; $E5F5 - lda #$08 ; $E5F5: A9 08 - sta $DC ; $E5F7: 85 DC + lda #$08 ; CPU:$E5F5 PRG:25F5 A9 08 + sta $DC ; CPU:$E5F7 PRG:25F7 85 DC ; ---------------------------------------------------------------------------- ; Load the low random-state byte once at the start of each round. ; ---------------------------------------------------------------------------- AdvanceRandomState_Loop: ; $E5F9 - lda RandomStateLo ; $E5F9: A5 19 + lda RandomStateLo ; CPU:$E5F9 PRG:25F9 A5 19 ; ---------------------------------------------------------------------------- ; Shift the combined 16-bit state right: @@ -15281,14 +15281,14 @@ AdvanceRandomState_Loop: ; $E5F9 ; Carry after ROR contains the former bit zero of $19. ; ---------------------------------------------------------------------------- - lsr RandomStateHi ; $E5FB: 46 1A - ror ; $E5FD: 6A + lsr RandomStateHi ; CPU:$E5FB PRG:25FB 46 1A + ror ; CPU:$E5FD PRG:25FD 6A ; ---------------------------------------------------------------------------- ; If the shifted-out low bit was one, store the shifted low byte directly. ; ---------------------------------------------------------------------------- - bcs AdvanceRandomState_SaveLow + bcs AdvanceRandomState_SaveLow ; CPU:$E5FE PRG:25FE ?? ; $E5FE: B0 0A ; ---------------------------------------------------------------------------- @@ -15302,26 +15302,26 @@ AdvanceRandomState_Loop: ; $E5F9 ; A is preserved on the stack while $1A is updated. ; ---------------------------------------------------------------------------- - pha ; $E600: 48 + pha ; CPU:$E600 PRG:2600 48 - lda RandomStateHi ; $E601: A5 1A - eor #$88 ; $E603: 49 88 - sta RandomStateHi ; $E605: 85 1A + lda RandomStateHi ; CPU:$E601 PRG:2601 A5 1A + eor #$88 ; CPU:$E603 PRG:2603 49 88 + sta RandomStateHi ; CPU:$E605 PRG:2605 85 1A - pla ; $E607: 68 - eor #$10 ; $E608: 49 10 + pla ; CPU:$E607 PRG:2607 68 + eor #$10 ; CPU:$E608 PRG:2608 49 10 ; ---------------------------------------------------------------------------- ; Save the updated low byte and continue for eight total rounds. ; ---------------------------------------------------------------------------- AdvanceRandomState_SaveLow: ; $E60A - sta RandomStateLo ; $E60A: 85 19 + sta RandomStateLo ; CPU:$E60A PRG:260A 85 19 - dec $DC ; $E60C: C6 DC - bne AdvanceRandomState_Loop ; $E60E: D0 E9 + dec $DC ; CPU:$E60C PRG:260C C6 DC + bne AdvanceRandomState_Loop ; CPU:$E60E PRG:260E D0 E9 - rts ; $E610: 60 + rts ; CPU:$E610 PRG:2610 60 ; ============================================================================ ; $E611-$E63D @@ -15347,37 +15347,37 @@ AdvanceRandomState_SaveLow: ; $E60A ; ============================================================================ MultiplyByteBySignedWord: ; $E611 - sty $2B ; $E611: 84 2B + sty $2B ; CPU:$E611 PRG:2611 84 2B ; Save multiplicand low byte. - stx $2C ; $E613: 86 2C + stx $2C ; CPU:$E613 PRG:2613 86 2C ; Save multiplicand high byte. - sta $28 ; $E615: 85 28 + sta $28 ; CPU:$E615 PRG:2615 85 28 ; Save the 8-bit multiplier. ; ---------------------------------------------------------------------------- ; Clear the signed 16-bit accumulator. ; ---------------------------------------------------------------------------- - lda #$00 ; $E617: A9 00 - sta $29 ; $E619: 85 29 + lda #$00 ; CPU:$E617 PRG:2617 A9 00 + sta $29 ; CPU:$E619 PRG:2619 85 29 ; Accumulator low byte. - sta $2A ; $E61B: 85 2A + sta $2A ; CPU:$E61B PRG:261B 85 2A ; Accumulator high byte. ; ---------------------------------------------------------------------------- ; Process all eight multiplier bits. ; ---------------------------------------------------------------------------- - ldx #$08 ; $E61D: A2 08 + ldx #$08 ; CPU:$E61D PRG:261D A2 08 MultiplyByteBySignedWord_Loop: ; $E61F - ror $28 ; $E61F: 66 28 + ror $28 ; CPU:$E61F PRG:261F 66 28 ; Shift the next multiplier bit into carry. - bcc MultiplyByteBySignedWord_Shift + bcc MultiplyByteBySignedWord_Shift ; CPU:$E621 PRG:2621 ?? ; $E621: 90 0D ; ---------------------------------------------------------------------------- @@ -15386,15 +15386,15 @@ MultiplyByteBySignedWord_Loop: ; $E61F ; Add the signed 16-bit multiplicand to the accumulator. ; ---------------------------------------------------------------------------- - clc ; $E623: 18 + clc ; CPU:$E623 PRG:2623 18 - lda $29 ; $E624: A5 29 - adc $2B ; $E626: 65 2B - sta $29 ; $E628: 85 29 + lda $29 ; CPU:$E624 PRG:2624 A5 29 + adc $2B ; CPU:$E626 PRG:2626 65 2B + sta $29 ; CPU:$E628 PRG:2628 85 29 - lda $2A ; $E62A: A5 2A - adc $2C ; $E62C: 65 2C - sta $2A ; $E62E: 85 2A + lda $2A ; CPU:$E62A PRG:262A A5 2A + adc $2C ; CPU:$E62C PRG:262C 65 2C + sta $2A ; CPU:$E62E PRG:262E 85 2A ; ---------------------------------------------------------------------------- ; Arithmetically shift the signed accumulator right by one bit. @@ -15409,27 +15409,27 @@ MultiplyByteBySignedWord_Loop: ; $E61F ; ---------------------------------------------------------------------------- MultiplyByteBySignedWord_Shift: ; $E630 - cmp #$80 ; $E630: C9 80 + cmp #$80 ; CPU:$E630 PRG:2630 C9 80 - ror $2A ; $E632: 66 2A - ror $29 ; $E634: 66 29 + ror $2A ; CPU:$E632 PRG:2632 66 2A + ror $29 ; CPU:$E634 PRG:2634 66 29 ; ---------------------------------------------------------------------------- ; Continue until all eight multiplier bits have been processed. ; ---------------------------------------------------------------------------- - dex ; $E636: CA - bne MultiplyByteBySignedWord_Loop + dex ; CPU:$E636 PRG:2636 CA + bne MultiplyByteBySignedWord_Loop ; CPU:$E637 PRG:2637 ?? ; $E637: D0 E6 ; ---------------------------------------------------------------------------- ; Return the signed 16-bit result in Y:X. ; ---------------------------------------------------------------------------- - ldy $29 ; $E639: A4 29 - ldx $2A ; $E63B: A6 2A + ldy $29 ; CPU:$E639 PRG:2639 A4 29 + ldx $2A ; CPU:$E63B PRG:263B A6 2A - rts ; $E63D: 60 + rts ; CPU:$E63D PRG:263D 60 ; ============================================================================ ; $E63E-$E672 @@ -15467,10 +15467,10 @@ MultiplyByteBySignedWord_Shift: ; $E630 ; Validation: Inferred from annotated instructions and call sites; call sites: 2. ; ---------------------------------------------------------------------------- DivideOrNormalizeWord: ; $E63E - sty $29 ; $E63E: 84 29 - sta $2A ; $E640: 85 2A + sty $29 ; CPU:$E63E PRG:263E 84 29 + sta $2A ; CPU:$E640 PRG:2640 85 2A - ldx #$08 ; $E642: A2 08 + ldx #$08 ; CPU:$E642 PRG:2642 A2 08 ; Process eight output bits. ; ---------------------------------------------------------------------------- @@ -15478,14 +15478,14 @@ DivideOrNormalizeWord: ; $E63E ; ---------------------------------------------------------------------------- DivideOrNormalizeWord_Loop: ; $E644 - clc ; $E644: 18 + clc ; CPU:$E644 PRG:2644 18 - lda $29 ; $E645: A5 29 - adc $2D ; $E647: 65 2D - tay ; $E649: A8 + lda $29 ; CPU:$E645 PRG:2645 A5 29 + adc $2D ; CPU:$E647 PRG:2647 65 2D + tay ; CPU:$E649 PRG:2649 A8 - lda $2A ; $E64A: A5 2A - adc $2E ; $E64C: 65 2E + lda $2A ; CPU:$E64A PRG:264A A5 2A + adc $2E ; CPU:$E64C PRG:264C 65 2E ; ---------------------------------------------------------------------------- ; If the addition overflowed, retain the previous partial remainder. @@ -15493,40 +15493,40 @@ DivideOrNormalizeWord_Loop: ; $E644 ; Otherwise, save the candidate remainder from A:Y. ; ---------------------------------------------------------------------------- DivideOrNormalizeWord_CheckCarry: ; $E64E - bcc DivideOrNormalizeWord_Shift + bcc DivideOrNormalizeWord_Shift ; CPU:$E64E PRG:264E ?? ; $E64E: 90 04 - sty $29 ; $E650: 84 29 - sta $2A ; $E652: 85 2A + sty $29 ; CPU:$E650 PRG:2650 84 29 + sta $2A ; CPU:$E652 PRG:2652 85 2A ; ---------------------------------------------------------------------------- ; Shift the quotient/result and partial remainder left. ; ---------------------------------------------------------------------------- DivideOrNormalizeWord_Shift: ; $E654 - rol $28 ; $E654: 26 28 + rol $28 ; CPU:$E654 PRG:2654 26 28 - asl $29 ; $E656: 06 29 - rol $2A ; $E658: 26 2A + asl $29 ; CPU:$E656 PRG:2656 06 29 + rol $2A ; CPU:$E658 PRG:2658 26 2A - bcs DivideOrNormalizeWord_Overflow + bcs DivideOrNormalizeWord_Overflow ; CPU:$E65A PRG:265A ?? ; $E65A: B0 14 ; ---------------------------------------------------------------------------- ; Subtract the divisor to prepare the next candidate remainder. ; ---------------------------------------------------------------------------- - sec ; $E65C: 38 + sec ; CPU:$E65C PRG:265C 38 - lda $29 ; $E65D: A5 29 - sbc $2D ; $E65F: E5 2D - tay ; $E661: A8 + lda $29 ; CPU:$E65D PRG:265D A5 29 + sbc $2D ; CPU:$E65F PRG:265F E5 2D + tay ; CPU:$E661 PRG:2661 A8 - lda $2A ; $E662: A5 2A - sbc $2E ; $E664: E5 2E + lda $2A ; CPU:$E662 PRG:2662 A5 2A + sbc $2E ; CPU:$E664 PRG:2664 E5 2E - dex ; $E666: CA - bne DivideOrNormalizeWord_CheckCarry + dex ; CPU:$E666 PRG:2666 CA + bne DivideOrNormalizeWord_CheckCarry ; CPU:$E667 PRG:2667 ?? ; $E667: D0 E5 ; Continue from the quotient/remainder shift. @@ -15536,24 +15536,24 @@ DivideOrNormalizeWord_Shift: ; $E654 ; X is adjusted according to carry from the final subtraction. ; ---------------------------------------------------------------------------- - lda $28 ; $E669: A5 28 + lda $28 ; CPU:$E669 PRG:2669 A5 28 - dex ; $E66B: CA - bcs DivideOrNormalizeWord_Return + dex ; CPU:$E66B PRG:266B CA + bcs DivideOrNormalizeWord_Return ; CPU:$E66C PRG:266C ?? ; $E66C: B0 01 - dex ; $E66E: CA + dex ; CPU:$E66E PRG:266E CA DivideOrNormalizeWord_Return: ; $E66F - rts ; $E66F: 60 + rts ; CPU:$E66F PRG:266F 60 ; ---------------------------------------------------------------------------- ; Overflow path. ; ---------------------------------------------------------------------------- DivideOrNormalizeWord_Overflow: ; $E670 - lda #$00 ; $E670: A9 00 - rts ; $E672: 60 + lda #$00 ; CPU:$E670 PRG:2670 A9 00 + rts ; CPU:$E672 PRG:2672 60 ; ============================================================================ ; $E673-$E6C0 @@ -15584,32 +15584,32 @@ DivideOrNormalizeWord_Overflow: ; $E670 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. ; ---------------------------------------------------------------------------- BuildCurrentMovementTransforms: ; $E673 - ldy $056D ; $E673: AC 6D 05 - ldx $056E ; $E676: AE 6E 05 + ldy $056D ; CPU:$E673 PRG:2673 AC 6D 05 + ldx $056E ; CPU:$E676 PRG:2676 AE 6E 05 - lda $CF ; $E679: A5 CF - jsr MultiplyByteBySignedWord + lda $CF ; CPU:$E679 PRG:2679 A5 CF + jsr MultiplyByteBySignedWord ; CPU:$E67B PRG:267B ?? ; $E67B: 20 11 E6 - sty $31 ; $E67E: 84 31 - stx SelectionValue0 ; $E680: 86 32 + sty $31 ; CPU:$E67E PRG:267E 84 31 + stx SelectionValue0 ; CPU:$E680 PRG:2680 86 32 - ldy $056D ; $E682: AC 6D 05 - ldx $056E ; $E685: AE 6E 05 + ldy $056D ; CPU:$E682 PRG:2682 AC 6D 05 + ldx $056E ; CPU:$E685 PRG:2685 AE 6E 05 - lda $D1 ; $E688: A5 D1 - jsr MultiplyByteBySignedWord + lda $D1 ; CPU:$E688 PRG:2688 A5 D1 + jsr MultiplyByteBySignedWord ; CPU:$E68A PRG:268A ?? ; $E68A: 20 11 E6 - sty $2F ; $E68D: 84 2F - stx $30 ; $E68F: 86 30 + sty $2F ; CPU:$E68D PRG:268D 84 2F + stx $30 ; CPU:$E68F PRG:268F 86 30 ; ---------------------------------------------------------------------------- ; X is cleared and BEQ is therefore unconditional. ; ---------------------------------------------------------------------------- - ldx #$00 ; $E691: A2 00 - beq ProjectObjectCoordinates + ldx #$00 ; CPU:$E691 PRG:2691 A2 00 + beq ProjectObjectCoordinates ; CPU:$E693 PRG:2693 ?? ; $E693: F0 2C ; ---------------------------------------------------------------------------- @@ -15628,28 +15628,28 @@ BuildCurrentMovementTransforms: ; $E673 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. ; ---------------------------------------------------------------------------- BuildBaseMovementTransforms: ; $E695 - ldy $056B ; $E695: AC 6B 05 - ldx $056C ; $E698: AE 6C 05 + ldy $056B ; CPU:$E695 PRG:2695 AC 6B 05 + ldx $056C ; CPU:$E698 PRG:2698 AE 6C 05 - lda $CF ; $E69B: A5 CF - jsr MultiplyByteBySignedWord + lda $CF ; CPU:$E69B PRG:269B A5 CF + jsr MultiplyByteBySignedWord ; CPU:$E69D PRG:269D ?? ; $E69D: 20 11 E6 - sty $31 ; $E6A0: 84 31 - stx SelectionValue0 ; $E6A2: 86 32 + sty $31 ; CPU:$E6A0 PRG:26A0 84 31 + stx SelectionValue0 ; CPU:$E6A2 PRG:26A2 86 32 - ldy $056B ; $E6A4: AC 6B 05 - ldx $056C ; $E6A7: AE 6C 05 + ldy $056B ; CPU:$E6A4 PRG:26A4 AC 6B 05 + ldx $056C ; CPU:$E6A7 PRG:26A7 AE 6C 05 - lda $D1 ; $E6AA: A5 D1 - jsr MultiplyByteBySignedWord + lda $D1 ; CPU:$E6AA PRG:26AA A5 D1 + jsr MultiplyByteBySignedWord ; CPU:$E6AC PRG:26AC ?? ; $E6AC: 20 11 E6 - sty $2F ; $E6AF: 84 2F - stx $30 ; $E6B1: 86 30 + sty $2F ; CPU:$E6AF PRG:26AF 84 2F + stx $30 ; CPU:$E6B1 PRG:26B1 86 30 - ldx #$00 ; $E6B3: A2 00 - beq ProjectObjectCoordinates + ldx #$00 ; CPU:$E6B3 PRG:26B3 A2 00 + beq ProjectObjectCoordinates ; CPU:$E6B5 PRG:26B5 ?? ; $E6B5: F0 0A ; ---------------------------------------------------------------------------- @@ -15668,12 +15668,12 @@ BuildBaseMovementTransforms: ; $E695 ; Validation: Inferred from annotated instructions and call sites; call sites: 15. ; ---------------------------------------------------------------------------- ClearMovementTransforms: ; $E6B7 - lda #$00 ; $E6B7: A9 00 + lda #$00 ; CPU:$E6B7 PRG:26B7 A9 00 - sta $31 ; $E6B9: 85 31 - sta SelectionValue0 ; $E6BB: 85 32 - sta $2F ; $E6BD: 85 2F - sta $30 ; $E6BF: 85 30 + sta $31 ; CPU:$E6B9 PRG:26B9 85 31 + sta SelectionValue0 ; CPU:$E6BB PRG:26BB 85 32 + sta $2F ; CPU:$E6BD PRG:26BD 85 2F + sta $30 ; CPU:$E6BF PRG:26BF 85 30 ; ============================================================================ ; $E6C1-$E737 @@ -15699,138 +15699,138 @@ ClearMovementTransforms: ; $E6B7 ; ============================================================================ ProjectObjectCoordinates: ; $E6C1 - stx $06 ; $E6C1: 86 06 + stx $06 ; CPU:$E6C1 PRG:26C1 86 06 ; ---------------------------------------------------------------------------- ; Add the global vertical offset $D2/$D3 to the object's vertical coordinate. ; ---------------------------------------------------------------------------- - clc ; $E6C3: 18 + clc ; CPU:$E6C3 PRG:26C3 18 - lda $053A,x ; $E6C4: BD 3A 05 - adc $D2 ; $E6C7: 65 D2 - sta $08 ; $E6C9: 85 08 - tay ; $E6CB: A8 + lda $053A,x ; CPU:$E6C4 PRG:26C4 BD 3A 05 + adc $D2 ; CPU:$E6C7 PRG:26C7 65 D2 + sta $08 ; CPU:$E6C9 PRG:26C9 85 08 + tay ; CPU:$E6CB PRG:26CB A8 - lda $053B,x ; $E6CC: BD 3B 05 - adc $D3 ; $E6CF: 65 D3 - sta $09 ; $E6D1: 85 09 - tax ; $E6D3: AA + lda $053B,x ; CPU:$E6CC PRG:26CC BD 3B 05 + adc $D3 ; CPU:$E6CF PRG:26CF 65 D3 + sta $09 ; CPU:$E6D1 PRG:26D1 85 09 + tax ; CPU:$E6D3 PRG:26D3 AA ; ---------------------------------------------------------------------------- ; Scale or transform the adjusted coordinate using parameter $CE. ; ---------------------------------------------------------------------------- - lda $CE ; $E6D4: A5 CE - jsr MultiplyByteBySignedWord + lda $CE ; CPU:$E6D4 PRG:26D4 A5 CE + jsr MultiplyByteBySignedWord ; CPU:$E6D6 PRG:26D6 ?? ; $E6D6: 20 11 E6 ; ---------------------------------------------------------------------------- ; Add global offsets $CC/$CD to the transformed result. ; ---------------------------------------------------------------------------- - clc ; $E6D9: 18 + clc ; CPU:$E6D9 PRG:26D9 18 - tya ; $E6DA: 98 - adc $CC ; $E6DB: 65 CC - tay ; $E6DD: A8 + tya ; CPU:$E6DA PRG:26DA 98 + adc $CC ; CPU:$E6DB PRG:26DB 65 CC + tay ; CPU:$E6DD PRG:26DD A8 - txa ; $E6DE: 8A - adc $CD ; $E6DF: 65 CD - tax ; $E6E1: AA + txa ; CPU:$E6DE PRG:26DE 8A + adc $CD ; CPU:$E6DF PRG:26DF 65 CD + tax ; CPU:$E6E1 PRG:26E1 AA ; ---------------------------------------------------------------------------- ; Subtract transformed component $31/$32 and divide the result by two. ; ---------------------------------------------------------------------------- - tya ; $E6E2: 98 - sec ; $E6E3: 38 - sbc $31 ; $E6E4: E5 31 - sta $2D ; $E6E6: 85 2D + tya ; CPU:$E6E2 PRG:26E2 98 + sec ; CPU:$E6E3 PRG:26E3 38 + sbc $31 ; CPU:$E6E4 PRG:26E4 E5 31 + sta $2D ; CPU:$E6E6 PRG:26E6 85 2D - txa ; $E6E8: 8A - sbc SelectionValue0 ; $E6E9: E5 32 + txa ; CPU:$E6E8 PRG:26E8 8A + sbc SelectionValue0 ; CPU:$E6E9 PRG:26E9 E5 32 - lsr ; $E6EB: 4A - sta $2E ; $E6EC: 85 2E - ror $2D ; $E6EE: 66 2D + lsr ; CPU:$E6EB PRG:26EB 4A + sta $2E ; CPU:$E6EC PRG:26EC 85 2E + ror $2D ; CPU:$E6EE PRG:26EE 66 2D ; ---------------------------------------------------------------------------- ; Transform the adjusted source coordinate using parameter $D0. ; ---------------------------------------------------------------------------- - ldy $08 ; $E6F0: A4 08 - ldx $09 ; $E6F2: A6 09 + ldy $08 ; CPU:$E6F0 PRG:26F0 A4 08 + ldx $09 ; CPU:$E6F2 PRG:26F2 A6 09 - lda $D0 ; $E6F4: A5 D0 - jsr MultiplyByteBySignedWord + lda $D0 ; CPU:$E6F4 PRG:26F4 A5 D0 + jsr MultiplyByteBySignedWord ; CPU:$E6F6 PRG:26F6 ?? ; $E6F6: 20 11 E6 ; ---------------------------------------------------------------------------- ; Add transformed component $2F/$30. ; ---------------------------------------------------------------------------- - clc ; $E6F9: 18 + clc ; CPU:$E6F9 PRG:26F9 18 - tya ; $E6FA: 98 - adc $2F ; $E6FB: 65 2F - tay ; $E6FD: A8 + tya ; CPU:$E6FA PRG:26FA 98 + adc $2F ; CPU:$E6FB PRG:26FB 65 2F + tay ; CPU:$E6FD PRG:26FD A8 - txa ; $E6FE: 8A - adc $30 ; $E6FF: 65 30 + txa ; CPU:$E6FE PRG:26FE 8A + adc $30 ; CPU:$E6FF PRG:26FF 65 30 ; ---------------------------------------------------------------------------- ; Normalize or divide the result through the arithmetic helper at $E63E. ; ---------------------------------------------------------------------------- - jsr DivideOrNormalizeWord ; $E701: 20 + jsr DivideOrNormalizeWord ; CPU:$E701 PRG:2701 20 ; ---------------------------------------------------------------------------- ; Reject a zero normalization result. ; ---------------------------------------------------------------------------- - beq ProjectObjectCoordinates_Fail + beq ProjectObjectCoordinates_Fail ; CPU:$E702 PRG:2702 ?? ; $E704: F0 30 ; ---------------------------------------------------------------------------- ; Convert the returned vertical result into the projected display coordinate. ; ---------------------------------------------------------------------------- - sbc #$00 ; $E706: E9 00 - eor #$7F ; $E708: 49 7F + sbc #$00 ; CPU:$E706 PRG:2706 E9 00 + eor #$7F ; CPU:$E708 PRG:2708 49 7F - sta ObjectScreenY ; $E70A: 85 38 - stx ObjectScreenYHi ; $E70C: 86 39 + sta ObjectScreenY ; CPU:$E70A PRG:270A 85 38 + stx ObjectScreenYHi ; CPU:$E70C PRG:270C 86 39 ; ---------------------------------------------------------------------------- ; Restore the source object offset and normalize its horizontal coordinate. ; ---------------------------------------------------------------------------- - ldx $06 ; $E70E: A6 06 + ldx $06 ; CPU:$E70E PRG:270E A6 06 - ldy $0509,x ; $E710: BC 09 05 - lda $050A,x ; $E713: BD 0A 05 + ldy $0509,x ; CPU:$E710 PRG:2710 BC 09 05 + lda $050A,x ; CPU:$E713 PRG:2713 BD 0A 05 - jsr DivideOrNormalizeWord ; $E716: 20 3E E6 + jsr DivideOrNormalizeWord ; CPU:$E716 PRG:2716 20 3E E6 - beq ProjectObjectCoordinates_Fail + beq ProjectObjectCoordinates_Fail ; CPU:$E719 PRG:2719 ?? ; $E719: F0 1B ; ---------------------------------------------------------------------------- ; Convert the returned horizontal result into the projected display coordinate. ; ---------------------------------------------------------------------------- - adc #$80 ; $E71B: 69 80 + adc #$80 ; CPU:$E71B PRG:271B 69 80 - sta ObjectScreenX ; $E71D: 85 36 - stx ObjectScreenXHi ; $E71F: 86 37 + sta ObjectScreenX ; CPU:$E71D PRG:271D 85 36 + stx ObjectScreenXHi ; CPU:$E71F PRG:271F 86 37 ; ---------------------------------------------------------------------------- ; Convert the source object offset to its display-array index. ; ---------------------------------------------------------------------------- - ldx $06 ; $E721: A6 06 + ldx $06 ; CPU:$E721 PRG:2721 A6 06 - jsr ConvertObjectOffsetToDisplayIndex + jsr ConvertObjectOffsetToDisplayIndex ; CPU:$E723 PRG:2723 ?? ; $E723: 20 38 E7 ; ---------------------------------------------------------------------------- @@ -15838,32 +15838,32 @@ ProjectObjectCoordinates: ; $E6C1 ; arrays. Carry remains set from CPX #$22 in that case. ; ---------------------------------------------------------------------------- - cpx #$22 ; $E726: E0 22 - bcs ProjectObjectCoordinates_Return + cpx #$22 ; CPU:$E726 PRG:2726 E0 22 + bcs ProjectObjectCoordinates_Return ; CPU:$E728 PRG:2728 ?? ; $E728: B0 0B ; ---------------------------------------------------------------------------- ; Save the projected horizontal and vertical coordinates. ; ---------------------------------------------------------------------------- - lda ObjectScreenX ; $E72A: A5 36 - sta $03BC,x ; $E72C: 9D BC 03 + lda ObjectScreenX ; CPU:$E72A PRG:272A A5 36 + sta $03BC,x ; CPU:$E72C PRG:272C 9D BC 03 - lda ObjectScreenY ; $E72F: A5 38 - sta $03DE,x ; $E731: 9D DE 03 + lda ObjectScreenY ; CPU:$E72F PRG:272F A5 38 + sta $03DE,x ; CPU:$E731 PRG:2731 9D DE 03 - clc ; $E734: 18 + clc ; CPU:$E734 PRG:2734 18 ProjectObjectCoordinates_Return: ; $E735 - rts ; $E735: 60 + rts ; CPU:$E735 PRG:2735 60 ; ---------------------------------------------------------------------------- ; A normalization failure returns carry set. ; ---------------------------------------------------------------------------- ProjectObjectCoordinates_Fail: ; $E736 - sec ; $E736: 38 - rts ; $E737: 60 + sec ; CPU:$E736 PRG:2736 38 + rts ; CPU:$E737 PRG:2737 60 ; ============================================================================ ; $E738-$E740 @@ -15895,19 +15895,19 @@ ProjectObjectCoordinates_Fail: ; $E736 ; Validation: Inferred from annotated instructions and call sites; call sites: 5. ; ---------------------------------------------------------------------------- ConvertObjectOffsetToDisplayIndex: ; $E738 - txa ; $E738: 8A - lsr ; $E739: 4A + txa ; CPU:$E738 PRG:2738 8A + lsr ; CPU:$E739 PRG:2739 4A ; Divide the even object offset by two. - adc SpriteSortBaseIndex ; $E73A: 65 C9 + adc SpriteSortBaseIndex ; CPU:$E73A PRG:273A 65 C9 ; Carry from LSR is normally clear for even ; object offsets. - tax ; $E73C: AA - inx ; $E73D: E8 + tax ; CPU:$E73C PRG:273C AA + inx ; CPU:$E73D PRG:273D E8 - cpx #$16 ; $E73E: E0 16 - rts ; $E740: 60 + cpx #$16 ; CPU:$E73E PRG:273E E0 16 + rts ; CPU:$E740 PRG:2740 60 ; ============================================================================ ; $E741-$E760 @@ -15929,11 +15929,11 @@ ConvertObjectOffsetToDisplayIndex: ; $E738 ; ============================================================================ InitializeRenderingState: ; $E741 - lda #$F0 ; $E741: A9 F0 - sta ObjectScreenY ; $E743: 85 38 + lda #$F0 ; CPU:$E741 PRG:2741 A9 F0 + sta ObjectScreenY ; CPU:$E743 PRG:2743 85 38 ; Default projected/display coordinate. - clc ; $E745: 18 + clc ; CPU:$E745 PRG:2745 18 ; ---------------------------------------------------------------------------- ; Alternate entry that preserves caller-supplied carry. @@ -15951,14 +15951,14 @@ InitializeRenderingState: ; $E741 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. ; ---------------------------------------------------------------------------- InitializeRenderingStateFromCarry: ; $E746 - lda PpuCtrlShadow ; $E746: A5 DD - and #$FD ; $E748: 29 FD + lda PpuCtrlShadow ; CPU:$E746 PRG:2746 A5 DD + and #$FD ; CPU:$E748 PRG:2748 29 FD ; Clear bit 1 by default. - ldy #$0C ; $E74A: A0 0C + ldy #$0C ; CPU:$E74A PRG:274A A0 0C ; Default table range ends at index $0C. - bcc InitializeRenderingState_SaveFlags + bcc InitializeRenderingState_SaveFlags ; CPU:$E74C PRG:274C ?? ; $E74C: 90 04 ; ---------------------------------------------------------------------------- @@ -15967,11 +15967,11 @@ InitializeRenderingStateFromCarry: ; $E746 ; Select the second 13-byte range and set bit 1 of $DD. ; ---------------------------------------------------------------------------- - ldy #$19 ; $E74E: A0 19 - ora #$02 ; $E750: 09 02 + ldy #$19 ; CPU:$E74E PRG:274E A0 19 + ora #$02 ; CPU:$E750 PRG:2750 09 02 InitializeRenderingState_SaveFlags: ; $E752 - sta PpuCtrlShadow ; $E752: 85 DD + sta PpuCtrlShadow ; CPU:$E752 PRG:2752 85 DD ; ---------------------------------------------------------------------------- ; Copy 13 bytes in reverse order. @@ -15986,23 +15986,23 @@ InitializeRenderingState_SaveFlags: ; $E752 ; $D3 down to $C7 ; ---------------------------------------------------------------------------- - ldx #$0C ; $E754: A2 0C + ldx #$0C ; CPU:$E754 PRG:2754 A2 0C InitializeRenderingState_CopyLoop: ; $E756 - lda RenderingStateTable,y ; $E756: B9 61 E7 - sta ObjectListFlag,x ; $E759: 95 C7 + lda RenderingStateTable,y ; CPU:$E756 PRG:2756 B9 61 E7 + sta ObjectListFlag,x ; CPU:$E759 PRG:2759 95 C7 - dey ; $E75B: 88 - dex ; $E75C: CA - bpl InitializeRenderingState_CopyLoop + dey ; CPU:$E75B PRG:275B 88 + dex ; CPU:$E75C PRG:275C CA + bpl InitializeRenderingState_CopyLoop ; CPU:$E75D PRG:275D ?? ; $E75D: 10 F7 ; ---------------------------------------------------------------------------- ; Return carry set. ; ---------------------------------------------------------------------------- - sec ; $E75F: 38 - rts ; $E760: 60 + sec ; CPU:$E75F PRG:275F 38 + rts ; CPU:$E760 PRG:2760 60 ; ============================================================================ ; $E761-$E77A @@ -16023,13 +16023,13 @@ RenderingStateTable: ; $E761 ; First 13-byte state. RenderingStateTable_Default: ; $E761, indices $00-$0C - .byte $00,$15,$00,$14,$00,$14,$2D - .byte $58,$3D,$92,$D2,$FB,$F4 + .byte $00,$15,$00,$14,$00,$14,$2D ; CPU:$E761 PRG:2761 00 15 00 14 00 14 2D + .byte $58,$3D,$92,$D2,$FB,$F4 ; CPU:$E768 PRG:2768 58 3D 92 D2 FB F4 ; Second 13-byte state. RenderingStateTable_Alternate: ; $E76E, indices $0D-$19 - .byte $08,$0D,$15,$21,$06,$42,$16 - .byte $98,$F7,$DA,$86,$6F,$02 + .byte $08,$0D,$15,$21,$06,$42,$16 ; CPU:$E76E PRG:276E 08 0D 15 21 06 42 16 + .byte $98,$F7,$DA,$86,$6F,$02 ; CPU:$E775 PRG:2775 98 F7 DA 86 6F 02 ; ============================================================================ ; $E77B-$E7BB @@ -16077,98 +16077,98 @@ RenderingStateTable_Alternate: ; $E76E, indices $0D-$19 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. ; ---------------------------------------------------------------------------- RenderSpriteRecordList: ; $E77B - asl ; $E77B: 0A + asl ; CPU:$E77B PRG:277B 0A ; Convert pointer index to byte offset. - tay ; $E77C: A8 + tay ; CPU:$E77C PRG:277C A8 ; ---------------------------------------------------------------------------- ; Load the selected little-endian source pointer from $0400. ; ---------------------------------------------------------------------------- - lda $0400,y ; $E77D: B9 00 04 - sta IndirectPtrLo ; $E780: 85 00 + lda $0400,y ; CPU:$E77D PRG:277D B9 00 04 + sta IndirectPtrLo ; CPU:$E780 PRG:2780 85 00 - lda $0401,y ; $E782: B9 01 04 - sta IndirectPtrHi ; $E785: 85 01 + lda $0401,y ; CPU:$E782 PRG:2782 B9 01 04 + sta IndirectPtrHi ; CPU:$E785 PRG:2785 85 01 ; ---------------------------------------------------------------------------- ; Read the sprite count. ; ---------------------------------------------------------------------------- - ldy #$00 ; $E787: A0 00 + ldy #$00 ; CPU:$E787 PRG:2787 A0 00 - lda (IndirectPtrLo),y ; $E789: B1 00 - beq RenderSpriteRecordList_Return + lda (IndirectPtrLo),y ; CPU:$E789 PRG:2789 B1 00 + beq RenderSpriteRecordList_Return ; CPU:$E78B PRG:278B ?? ; $E78B: F0 2E - sta $04 ; $E78D: 85 04 + sta $04 ; CPU:$E78D PRG:278D 85 04 ; Number of four-byte sprite records. ; ---------------------------------------------------------------------------- ; Load the current OAM shadow write position. ; ---------------------------------------------------------------------------- - ldx OamWriteOffset ; $E78F: A6 3F + ldx OamWriteOffset ; CPU:$E78F PRG:278F A6 3F ; ---------------------------------------------------------------------------- ; Copy one sprite record. ; ---------------------------------------------------------------------------- RenderSpriteRecordList_Loop: ; $E791 - iny ; $E791: C8 + iny ; CPU:$E791 PRG:2791 C8 ; ---------------------------------------------------------------------------- ; OAM byte 0: Y coordinate. ; ---------------------------------------------------------------------------- - clc ; $E792: 18 + clc ; CPU:$E792 PRG:2792 18 - lda (IndirectPtrLo),y ; $E793: B1 00 - adc ObjectScreenY ; $E795: 65 38 - sta $0200,x ; $E797: 9D 00 02 + lda (IndirectPtrLo),y ; CPU:$E793 PRG:2793 B1 00 + adc ObjectScreenY ; CPU:$E795 PRG:2795 65 38 + sta $0200,x ; CPU:$E797 PRG:2797 9D 00 02 - inx ; $E79A: E8 - iny ; $E79B: C8 + inx ; CPU:$E79A PRG:279A E8 + iny ; CPU:$E79B PRG:279B C8 ; ---------------------------------------------------------------------------- ; OAM byte 1: tile index. ; ---------------------------------------------------------------------------- - lda (IndirectPtrLo),y ; $E79C: B1 00 - sta $0200,x ; $E79E: 9D 00 02 + lda (IndirectPtrLo),y ; CPU:$E79C PRG:279C B1 00 + sta $0200,x ; CPU:$E79E PRG:279E 9D 00 02 - inx ; $E7A1: E8 - iny ; $E7A2: C8 + inx ; CPU:$E7A1 PRG:27A1 E8 + iny ; CPU:$E7A2 PRG:27A2 C8 ; ---------------------------------------------------------------------------- ; OAM byte 2: sprite attributes. ; ---------------------------------------------------------------------------- - lda (IndirectPtrLo),y ; $E7A3: B1 00 - sta $0200,x ; $E7A5: 9D 00 02 + lda (IndirectPtrLo),y ; CPU:$E7A3 PRG:27A3 B1 00 + sta $0200,x ; CPU:$E7A5 PRG:27A5 9D 00 02 - inx ; $E7A8: E8 - iny ; $E7A9: C8 + inx ; CPU:$E7A8 PRG:27A8 E8 + iny ; CPU:$E7A9 PRG:27A9 C8 ; ---------------------------------------------------------------------------- ; OAM byte 3: X coordinate. ; ---------------------------------------------------------------------------- - clc ; $E7AA: 18 + clc ; CPU:$E7AA PRG:27AA 18 - lda (IndirectPtrLo),y ; $E7AB: B1 00 - adc ObjectScreenX ; $E7AD: 65 36 - sta $0200,x ; $E7AF: 9D 00 02 + lda (IndirectPtrLo),y ; CPU:$E7AB PRG:27AB B1 00 + adc ObjectScreenX ; CPU:$E7AD PRG:27AD 65 36 + sta $0200,x ; CPU:$E7AF PRG:27AF 9D 00 02 - inx ; $E7B2: E8 + inx ; CPU:$E7B2 PRG:27B2 E8 ; ---------------------------------------------------------------------------- ; Continue until all sprite records are copied. ; ---------------------------------------------------------------------------- - dec $04 ; $E7B3: C6 04 - bne RenderSpriteRecordList_Loop + dec $04 ; CPU:$E7B3 PRG:27B3 C6 04 + bne RenderSpriteRecordList_Loop ; CPU:$E7B5 PRG:27B5 ?? ; $E7B5: D0 DA ; ---------------------------------------------------------------------------- @@ -16176,11 +16176,11 @@ RenderSpriteRecordList_Loop: ; $E791 ; emitted. ; ---------------------------------------------------------------------------- - stx OamWriteOffset ; $E7B7: 86 3F - inc FrameState20 ; $E7B9: E6 20 + stx OamWriteOffset ; CPU:$E7B7 PRG:27B7 86 3F + inc FrameState20 ; CPU:$E7B9 PRG:27B9 E6 20 RenderSpriteRecordList_Return: ; $E7BB - rts + rts ; CPU:$E7BB PRG:27BB ?? ; ============================================================================ ; $E7BC-$E7CA ; Hide a caller-selected number of sprites in the OAM shadow buffer. @@ -16204,26 +16204,26 @@ RenderSpriteRecordList_Return: ; $E7BB ; ============================================================================ HideOamSprites: ; $E7BC - ldx OamWriteOffset ; $E7BC: A6 3F + ldx OamWriteOffset ; CPU:$E7BC PRG:27BC A6 3F ; Start at the current OAM shadow offset. - lda #$F0 ; $E7BE: A9 F0 + lda #$F0 ; CPU:$E7BE PRG:27BE A9 F0 ; Off-screen Y coordinate. HideOamSprites_Loop: ; $E7C0 - sta $0200,x ; $E7C0: 9D 00 02 + sta $0200,x ; CPU:$E7C0 PRG:27C0 9D 00 02 ; Hide the current sprite. - inx ; $E7C3: E8 - inx ; $E7C4: E8 - inx ; $E7C5: E8 - inx ; $E7C6: E8 + inx ; CPU:$E7C3 PRG:27C3 E8 + inx ; CPU:$E7C4 PRG:27C4 E8 + inx ; CPU:$E7C5 PRG:27C5 E8 + inx ; CPU:$E7C6 PRG:27C6 E8 ; Advance to the next sprite's Y byte. - dey ; $E7C7: 88 - bne HideOamSprites_Loop ; $E7C8: D0 F6 + dey ; CPU:$E7C7 PRG:27C7 88 + bne HideOamSprites_Loop ; CPU:$E7C8 PRG:27C8 D0 F6 - rts ; $E7CA: 60 + rts ; CPU:$E7CA PRG:27CA 60 ; ============================================================================ ; $E7CB-$E7DA @@ -16252,14 +16252,14 @@ HideOamSprites_Loop: ; $E7C0 ; Validation: Inferred from annotated instructions and call sites; call sites: 6. ; ---------------------------------------------------------------------------- AbsoluteValueAY: ; $E7CB - bpl AbsoluteValueAY_Return ; $E7CB: 10 0D + bpl AbsoluteValueAY_Return ; CPU:$E7CB PRG:27CB 10 0D ; ---------------------------------------------------------------------------- ; Negate the high byte and preserve it while processing the low byte. ; ---------------------------------------------------------------------------- - eor #$FF ; $E7CD: 49 FF - pha ; $E7CF: 48 + eor #$FF ; CPU:$E7CD PRG:27CD 49 FF + pha ; CPU:$E7CF PRG:27CF 48 ; ---------------------------------------------------------------------------- ; Negate the low byte. @@ -16267,23 +16267,23 @@ AbsoluteValueAY: ; $E7CB ; SEC followed by ADC #$00 adds one to the complemented byte. ; ---------------------------------------------------------------------------- - tya ; $E7D0: 98 - eor #$FF ; $E7D1: 49 FF + tya ; CPU:$E7D0 PRG:27D0 98 + eor #$FF ; CPU:$E7D1 PRG:27D1 49 FF - sec ; $E7D3: 38 - adc #$00 ; $E7D4: 69 00 - tay ; $E7D6: A8 + sec ; CPU:$E7D3 PRG:27D3 38 + adc #$00 ; CPU:$E7D4 PRG:27D4 69 00 + tay ; CPU:$E7D6 PRG:27D6 A8 ; ---------------------------------------------------------------------------- ; Restore the complemented high byte and propagate carry from the low-byte ; negation. ; ---------------------------------------------------------------------------- - pla ; $E7D7: 68 - adc #$00 ; $E7D8: 69 00 + pla ; CPU:$E7D7 PRG:27D7 68 + adc #$00 ; CPU:$E7D8 PRG:27D8 69 00 AbsoluteValueAY_Return: ; $E7DA - rts ; $E7DA: 60 + rts ; CPU:$E7DA PRG:27DA 60 ; ============================================================================ ; $E7DB-$E7F4 @@ -16314,13 +16314,13 @@ AbsoluteValueAY_Return: ; $E7DA ; Validation: Inferred from annotated instructions and call sites; call sites: 1. ; ---------------------------------------------------------------------------- CalculateScaledProduct: ; $E7DB - dex ; $E7DB: CA - stx $2B ; $E7DC: 86 2B + dex ; CPU:$E7DB PRG:27DB CA + stx $2B ; CPU:$E7DC PRG:27DC 86 2B - sta $28 ; $E7DE: 85 28 + sta $28 ; CPU:$E7DE PRG:27DE 85 28 - lda #$00 ; $E7E0: A9 00 - ldx #$08 ; $E7E2: A2 08 + lda #$00 ; CPU:$E7E0 PRG:27E0 A9 00 + ldx #$08 ; CPU:$E7E2 PRG:27E2 A2 08 ; ---------------------------------------------------------------------------- ; Shift the 16-bit A:$28 result left. @@ -16330,25 +16330,25 @@ CalculateScaledProduct: ; $E7DB ; ---------------------------------------------------------------------------- CalculateScaledProduct_Loop: ; $E7E4 - asl ; $E7E4: 0A - rol $28 ; $E7E5: 26 28 + asl ; CPU:$E7E4 PRG:27E4 0A + rol $28 ; CPU:$E7E5 PRG:27E5 26 28 - bcc CalculateScaledProduct_Next + bcc CalculateScaledProduct_Next ; CPU:$E7E7 PRG:27E7 ?? ; $E7E7: 90 06 - adc $2B ; $E7E9: 65 2B - bcc CalculateScaledProduct_Next + adc $2B ; CPU:$E7E9 PRG:27E9 65 2B + bcc CalculateScaledProduct_Next ; CPU:$E7EB PRG:27EB ?? ; $E7EB: 90 02 - inc $28 ; $E7ED: E6 28 + inc $28 ; CPU:$E7ED PRG:27ED E6 28 CalculateScaledProduct_Next: ; $E7EF - dex ; $E7EF: CA - bne CalculateScaledProduct_Loop + dex ; CPU:$E7EF PRG:27EF CA + bne CalculateScaledProduct_Loop ; CPU:$E7F0 PRG:27F0 ?? ; $E7F0: D0 F2 - ldx $28 ; $E7F2: A6 28 - rts ; $E7F4: 60 + ldx $28 ; CPU:$E7F2 PRG:27F2 A6 28 + rts ; CPU:$E7F4 PRG:27F4 60 ; ============================================================================ ; $E7F5-$E80A @@ -16382,29 +16382,29 @@ CalculateScaledProduct_Next: ; $E7EF ; Validation: Inferred from annotated instructions and call sites; call sites: 1. ; ---------------------------------------------------------------------------- DivideUnsignedByte: ; $E7F5 - sta $28 ; $E7F5: 85 28 - sty $2B ; $E7F7: 84 2B + sta $28 ; CPU:$E7F5 PRG:27F5 85 28 + sty $2B ; CPU:$E7F7 PRG:27F7 84 2B - txa ; $E7F9: 8A + txa ; CPU:$E7F9 PRG:27F9 8A - ldx #$09 ; $E7FA: A2 09 + ldx #$09 ; CPU:$E7FA PRG:27FA A2 09 DivideUnsignedByte_Loop: ; $E7FC - cmp $2B ; $E7FC: C5 2B - bcc DivideUnsignedByte_Shift + cmp $2B ; CPU:$E7FC PRG:27FC C5 2B + bcc DivideUnsignedByte_Shift ; CPU:$E7FE PRG:27FE ?? ; $E7FE: 90 02 - sbc $2B ; $E800: E5 2B + sbc $2B ; CPU:$E800 PRG:2800 E5 2B DivideUnsignedByte_Shift: ; $E802 - rol $28 ; $E802: 26 28 - rol ; $E804: 2A + rol $28 ; CPU:$E802 PRG:2802 26 28 + rol ; CPU:$E804 PRG:2804 2A - dex ; $E805: CA - bne DivideUnsignedByte_Loop ; $E806: D0 F4 + dex ; CPU:$E805 PRG:2805 CA + bne DivideUnsignedByte_Loop ; CPU:$E806 PRG:2806 D0 F4 - lda $28 ; $E808: A5 28 - rts ; $E80A: 60 + lda $28 ; CPU:$E808 PRG:2808 A5 28 + rts ; CPU:$E80A PRG:280A 60 ; ============================================================================ ; $E80B-$E821 @@ -16438,8 +16438,8 @@ DivideUnsignedByte_Shift: ; $E802 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. ; ---------------------------------------------------------------------------- CalculateVectorMagnitude: ; $E80B - txa ; $E80B: 8A - bpl CalculateVectorMagnitude_SaveX + txa ; CPU:$E80B PRG:280B 8A + bpl CalculateVectorMagnitude_SaveX ; CPU:$E80C PRG:280C ?? ; $E80C: 10 02 ; ---------------------------------------------------------------------------- @@ -16449,11 +16449,11 @@ CalculateVectorMagnitude: ; $E80B ; lower-level iterative helper accounts for the representation. ; ---------------------------------------------------------------------------- - eor #$FF ; $E80E: 49 FF + eor #$FF ; CPU:$E80E PRG:280E 49 FF CalculateVectorMagnitude_SaveX: ; $E810 - sta $D4 ; $E810: 85 D4 - sty $D5 ; $E812: 84 D5 + sta $D4 ; CPU:$E810 PRG:2810 85 D4 + sty $D5 ; CPU:$E812 PRG:2812 84 D5 ; ---------------------------------------------------------------------------- ; Initialize the round state. @@ -16462,22 +16462,22 @@ CalculateVectorMagnitude_SaveX: ; $E810 ; eight processing rounds begin. ; ---------------------------------------------------------------------------- - ldx #$FF ; $E814: A2 FF - stx $DB ; $E816: 86 DB + ldx #$FF ; CPU:$E814 PRG:2814 A2 FF + stx $DB ; CPU:$E816 PRG:2816 86 DB - inx ; $E818: E8 + inx ; CPU:$E818 PRG:2818 E8 ; X = $00. - ldy #$08 ; $E819: A0 08 + ldy #$08 ; CPU:$E819 PRG:2819 A0 08 CalculateVectorMagnitude_Loop: ; $E81B - jsr UpdatePrimaryArithmeticPair ; $E81B: 20 DA E8 + jsr UpdatePrimaryArithmeticPair ; CPU:$E81B PRG:281B 20 DA E8 - dey ; $E81E: 88 - bne CalculateVectorMagnitude_Loop + dey ; CPU:$E81E PRG:281E 88 + bne CalculateVectorMagnitude_Loop ; CPU:$E81F PRG:281F ?? ; $E81F: D0 FA - rts ; $E821: 60 + rts ; CPU:$E821 PRG:2821 60 ; ============================================================================ ; $E822-$E854 @@ -16503,10 +16503,10 @@ CalculateVectorMagnitude_Loop: ; $E81B ; ============================================================================ CalculateSignedVector: ; $E822 - sta $D6 ; $E822: 85 D6 + sta $D6 ; CPU:$E822 PRG:2822 85 D6 - lda #$00 ; $E824: A9 00 - sta $D7 ; $E826: 85 D7 + lda #$00 ; CPU:$E824 PRG:2824 A9 00 + sta $D7 ; CPU:$E826 PRG:2826 85 D7 ; ---------------------------------------------------------------------------- ; Alternate entry used by callers that have already initialized $D6/$D7. @@ -16517,13 +16517,13 @@ CalculateSignedVector: ; $E822 ; ---------------------------------------------------------------------------- CalculateSignedVectorFromResult: ; $E828 - sty $D5 ; $E828: 84 D5 + sty $D5 ; CPU:$E828 PRG:2828 84 D5 - ldy #$00 ; $E82A: A0 00 + ldy #$00 ; CPU:$E82A PRG:282A A0 00 ; Default sign-extension byte. - txa ; $E82C: 8A - bpl CalculateSignedVector_SaveSign + txa ; CPU:$E82C PRG:282C 8A + bpl CalculateSignedVector_SaveSign ; CPU:$E82D PRG:282D ?? ; $E82D: 10 03 ; ---------------------------------------------------------------------------- @@ -16531,33 +16531,33 @@ CalculateSignedVectorFromResult: ; $E828 ; extension byte to $FF. ; ---------------------------------------------------------------------------- - eor #$FF ; $E82F: 49 FF - dey ; $E831: 88 + eor #$FF ; CPU:$E82F PRG:282F 49 FF + dey ; CPU:$E831 PRG:2831 88 ; Y = $FF. CalculateSignedVector_SaveSign: ; $E832 - sty $D9 ; $E832: 84 D9 - sta $D4 ; $E834: 85 D4 + sty $D9 ; CPU:$E832 PRG:2832 84 D9 + sta $D4 ; CPU:$E834 PRG:2834 85 D4 ; ---------------------------------------------------------------------------- ; Apply the sign extension to the vertical source component. ; ---------------------------------------------------------------------------- - tya ; $E836: 98 - eor $D5 ; $E837: 45 D5 - sta $D5 ; $E839: 85 D5 + tya ; CPU:$E836 PRG:2836 98 + eor $D5 ; CPU:$E837 PRG:2837 45 D5 + sta $D5 ; CPU:$E839 PRG:2839 85 D5 ; ---------------------------------------------------------------------------- ; Initialize the round state. ; ---------------------------------------------------------------------------- - ldx #$FF ; $E83B: A2 FF - stx $DB ; $E83D: 86 DB + ldx #$FF ; CPU:$E83B PRG:283B A2 FF + stx $DB ; CPU:$E83D PRG:283D 86 DB - inx ; $E83F: E8 + inx ; CPU:$E83F PRG:283F E8 ; X = $00. - ldy #$08 ; $E840: A0 08 + ldy #$08 ; CPU:$E840 PRG:2840 A0 08 ; ---------------------------------------------------------------------------- ; Run eight rounds. Each round performs the common step at $E8DA followed by @@ -16565,25 +16565,25 @@ CalculateSignedVector_SaveSign: ; $E832 ; ---------------------------------------------------------------------------- CalculateSignedVector_Loop: ; $E842 - jsr UpdatePrimaryArithmeticPair ; $E842: 20 DA E8 - jsr UpdateSecondaryArithmeticPair ; $E845: 20 08 E9 + jsr UpdatePrimaryArithmeticPair ; CPU:$E842 PRG:2842 20 DA E8 + jsr UpdateSecondaryArithmeticPair ; CPU:$E845 PRG:2845 20 08 E9 - dey ; $E848: 88 - bne CalculateSignedVector_Loop + dey ; CPU:$E848 PRG:2848 88 + bne CalculateSignedVector_Loop ; CPU:$E849 PRG:2849 ?? ; $E849: D0 F7 ; ---------------------------------------------------------------------------- ; Apply the original sign extension to the resulting pair. ; ---------------------------------------------------------------------------- - lda $D9 ; $E84B: A5 D9 - eor $D7 ; $E84D: 45 D7 - tay ; $E84F: A8 + lda $D9 ; CPU:$E84B PRG:284B A5 D9 + eor $D7 ; CPU:$E84D PRG:284D 45 D7 + tay ; CPU:$E84F PRG:284F A8 - lda $D9 ; $E850: A5 D9 - eor $D6 ; $E852: 45 D6 + lda $D9 ; CPU:$E850 PRG:2850 A5 D9 + eor $D6 ; CPU:$E852 PRG:2852 45 D6 - rts ; $E854: 60 + rts ; CPU:$E854 PRG:2854 60 ; ============================================================================ ; $E855-$E876 @@ -16619,24 +16619,24 @@ CalculateSignedVector_Loop: ; $E842 ; Validation: Inferred from annotated instructions and call sites; call sites: 2. ; ---------------------------------------------------------------------------- CalculateVectorFromRotatedMask: ; $E855 - eor #$80 ; $E855: 49 80 - sta $D8 ; $E857: 85 D8 + eor #$80 ; CPU:$E855 PRG:2855 49 80 + sta $D8 ; CPU:$E857 PRG:2857 85 D8 - stx $D6 ; $E859: 86 D6 - sty $D7 ; $E85B: 84 D7 + stx $D6 ; CPU:$E859 PRG:2859 86 D6 + sty $D7 ; CPU:$E85B PRG:285B 84 D7 ; ---------------------------------------------------------------------------- ; Initialize the round index to $FF. It is incremented at the start of each ; round, producing indices $00-$07. ; ---------------------------------------------------------------------------- - lda #$FF ; $E85D: A9 FF - sta $DB ; $E85F: 85 DB + lda #$FF ; CPU:$E85D PRG:285D A9 FF + sta $DB ; CPU:$E85F PRG:285F 85 DB - ldy #$08 ; $E861: A0 08 + ldy #$08 ; CPU:$E861 PRG:2861 A0 08 CalculateVectorFromRotatedMask_Loop: ; $E863 - inc $DB ; $E863: E6 DB + inc $DB ; CPU:$E863 PRG:2863 E6 DB ; ---------------------------------------------------------------------------- ; Shift the next bit from $D8 into carry. @@ -16648,34 +16648,34 @@ CalculateVectorFromRotatedMask_Loop: ; $E863 ; This creates a sign-extension or conditional-mask byte in $DA. ; ---------------------------------------------------------------------------- - ldx #$00 ; $E865: A2 00 + ldx #$00 ; CPU:$E865 PRG:2865 A2 00 - rol $D8 ; $E867: 26 D8 - bcc CalculateVectorFromRotatedMask_SaveMask + rol $D8 ; CPU:$E867 PRG:2867 26 D8 + bcc CalculateVectorFromRotatedMask_SaveMask ; CPU:$E869 PRG:2869 ?? ; $E869: 90 01 - dex ; $E86B: CA + dex ; CPU:$E86B PRG:286B CA ; X = $FF. CalculateVectorFromRotatedMask_SaveMask: ; $E86C - stx $DA ; $E86C: 86 DA + stx $DA ; CPU:$E86C PRG:286C 86 DA ; ---------------------------------------------------------------------------- ; Apply the per-round result update. ; ---------------------------------------------------------------------------- - jsr UpdateSecondaryArithmeticPair ; $E86E: 20 08 E9 + jsr UpdateSecondaryArithmeticPair ; CPU:$E86E PRG:286E 20 08 E9 - dey ; $E871: 88 - bne CalculateVectorFromRotatedMask_Loop + dey ; CPU:$E871 PRG:2871 88 + bne CalculateVectorFromRotatedMask_Loop ; CPU:$E872 PRG:2872 ?? ; $E872: D0 EF ; ---------------------------------------------------------------------------- ; Restore the original Y component before returning. ; ---------------------------------------------------------------------------- - ldy $D7 ; $E874: A4 D7 - rts ; $E876: 60 + ldy $D7 ; CPU:$E874 PRG:2874 A4 D7 + rts ; CPU:$E876 PRG:2876 60 ; ============================================================================ ; $E877-$E8A4 @@ -16710,8 +16710,8 @@ CalculateVectorFromRotatedMask_SaveMask: ; $E86C ; Validation: Inferred from annotated instructions and call sites; call sites: 1. ; ---------------------------------------------------------------------------- NormalizeSignedVector: ; $E877 - ldy #$FF ; $E877: A0 FF - sty $DB ; $E879: 84 DB + ldy #$FF ; CPU:$E877 PRG:2877 A0 FF + sty $DB ; CPU:$E879 PRG:2879 84 DB ; ---------------------------------------------------------------------------- ; Normalize the signed source byte at $D4. @@ -16725,59 +16725,59 @@ NormalizeSignedVector: ; $E877 ; $D4 is one's-complemented ; ---------------------------------------------------------------------------- - lda $D4 ; $E87B: A5 D4 - bpl NormalizeSignedVector_SaveSign + lda $D4 ; CPU:$E87B PRG:287B A5 D4 + bpl NormalizeSignedVector_SaveSign ; CPU:$E87D PRG:287D ?? ; $E87D: 10 03 - iny ; $E87F: C8 + iny ; CPU:$E87F PRG:287F C8 ; Y changes from $FF to $00. - eor #$FF ; $E880: 49 FF + eor #$FF ; CPU:$E880 PRG:2880 49 FF NormalizeSignedVector_SaveSign: ; $E882 - sty $D9 ; $E882: 84 D9 - sta $D4 ; $E884: 85 D4 + sty $D9 ; CPU:$E882 PRG:2882 84 D9 + sta $D4 ; CPU:$E884 PRG:2884 85 D4 ; ---------------------------------------------------------------------------- ; Initialize X to zero and perform eight processing rounds. ; ---------------------------------------------------------------------------- - ldx #$00 ; $E886: A2 00 - ldy #$08 ; $E888: A0 08 + ldx #$00 ; CPU:$E886 PRG:2886 A2 00 + ldy #$08 ; CPU:$E888 PRG:2888 A0 08 NormalizeSignedVector_Loop: ; $E88A - jsr UpdatePrimaryArithmeticPair ; $E88A: 20 DA E8 + jsr UpdatePrimaryArithmeticPair ; CPU:$E88A PRG:288A 20 DA E8 ; ---------------------------------------------------------------------------- ; Apply the saved sign extension to $DA before updating the result pair. ; ---------------------------------------------------------------------------- - lda $DA ; $E88D: A5 DA - eor $D9 ; $E88F: 45 D9 - sta $DA ; $E891: 85 DA + lda $DA ; CPU:$E88D PRG:288D A5 DA + eor $D9 ; CPU:$E88F PRG:288F 45 D9 + sta $DA ; CPU:$E891 PRG:2891 85 DA - jsr UpdateSecondaryArithmeticPair ; $E893: 20 08 E9 + jsr UpdateSecondaryArithmeticPair ; CPU:$E893 PRG:2893 20 08 E9 - dey ; $E896: 88 - bne NormalizeSignedVector_Loop + dey ; CPU:$E896 PRG:2896 88 + bne NormalizeSignedVector_Loop ; CPU:$E897 PRG:2897 ?? ; $E897: D0 F1 ; ---------------------------------------------------------------------------- ; Apply the final sign correction to the output pair. ; ---------------------------------------------------------------------------- - lda $D9 ; $E899: A5 D9 - eor #$FF ; $E89B: 49 FF - tax ; $E89D: AA + lda $D9 ; CPU:$E899 PRG:2899 A5 D9 + eor #$FF ; CPU:$E89B PRG:289B 49 FF + tax ; CPU:$E89D PRG:289D AA ; X = complement of sign-extension byte. - eor $D7 ; $E89E: 45 D7 - tay ; $E8A0: A8 + eor $D7 ; CPU:$E89E PRG:289E 45 D7 + tay ; CPU:$E8A0 PRG:28A0 A8 - txa ; $E8A1: 8A - eor $D6 ; $E8A2: 45 D6 + txa ; CPU:$E8A1 PRG:28A1 8A + eor $D6 ; CPU:$E8A2 PRG:28A2 45 D6 - rts ; $E8A4: 60 + rts ; CPU:$E8A4 PRG:28A4 60 ; ============================================================================ ; $E8A5-$E8B6 @@ -16812,8 +16812,8 @@ NormalizeSignedVector_Loop: ; $E88A ; Validation: Inferred from annotated instructions and call sites; call sites: 1. ; ---------------------------------------------------------------------------- RunEightRoundTransform: ; $E8A5 - stx $D4 ; $E8A5: 86 D4 - sty $D5 ; $E8A7: 84 D5 + stx $D4 ; CPU:$E8A5 PRG:28A5 86 D4 + sty $D5 ; CPU:$E8A7 PRG:28A7 84 D5 ; ---------------------------------------------------------------------------- ; Initialize the round state. @@ -16821,22 +16821,22 @@ RunEightRoundTransform: ; $E8A5 ; X is first set to $FF and stored in $DB, then incremented to zero. ; ---------------------------------------------------------------------------- - ldx #$FF ; $E8A9: A2 FF - stx $DB ; $E8AB: 86 DB + ldx #$FF ; CPU:$E8A9 PRG:28A9 A2 FF + stx $DB ; CPU:$E8AB PRG:28AB 86 DB - inx ; $E8AD: E8 + inx ; CPU:$E8AD PRG:28AD E8 ; X = $00. - ldy #$08 ; $E8AE: A0 08 + ldy #$08 ; CPU:$E8AE PRG:28AE A0 08 RunEightRoundTransform_Loop: ; $E8B0 - jsr UpdatePrimaryArithmeticPairAlternate ; $E8B0: 20 31 E9 + jsr UpdatePrimaryArithmeticPairAlternate ; CPU:$E8B0 PRG:28B0 20 31 E9 - dey ; $E8B3: 88 - bne RunEightRoundTransform_Loop + dey ; CPU:$E8B3 PRG:28B3 88 + bne RunEightRoundTransform_Loop ; CPU:$E8B4 PRG:28B4 ?? ; $E8B4: D0 FA - rts ; $E8B6: 60 + rts ; CPU:$E8B6 PRG:28B6 60 ; ============================================================================ ; $E8B7-$E8D9 @@ -16865,38 +16865,38 @@ RunEightRoundTransform_Loop: ; $E8B0 ; ============================================================================ TransformSignedComponentPair: ; $E8B7 - bpl TransformSignedComponentPair_SaveA + bpl TransformSignedComponentPair_SaveA ; CPU:$E8B7 PRG:28B7 ?? ; $E8B7: 10 02 - eor #$FF ; $E8B9: 49 FF + eor #$FF ; CPU:$E8B9 PRG:28B9 49 FF TransformSignedComponentPair_SaveA: ; $E8BB - sta $D4 ; $E8BB: 85 D4 + sta $D4 ; CPU:$E8BB PRG:28BB 85 D4 ; ---------------------------------------------------------------------------- ; Normalize the Y component. ; ---------------------------------------------------------------------------- - tya ; $E8BD: 98 - bpl TransformSignedComponentPair_SaveY + tya ; CPU:$E8BD PRG:28BD 98 + bpl TransformSignedComponentPair_SaveY ; CPU:$E8BE PRG:28BE ?? ; $E8BE: 10 02 - eor #$FF ; $E8C0: 49 FF + eor #$FF ; CPU:$E8C0 PRG:28C0 49 FF TransformSignedComponentPair_SaveY: ; $E8C2 - sta $D5 ; $E8C2: 85 D5 + sta $D5 ; CPU:$E8C2 PRG:28C2 85 D5 ; ---------------------------------------------------------------------------- ; Initialize the round state. ; ---------------------------------------------------------------------------- - ldx #$FF ; $E8C4: A2 FF - stx $DB ; $E8C6: 86 DB + ldx #$FF ; CPU:$E8C4 PRG:28C4 A2 FF + stx $DB ; CPU:$E8C6 PRG:28C6 86 DB - inx ; $E8C8: E8 + inx ; CPU:$E8C8 PRG:28C8 E8 ; X = $00. - ldy #$08 ; $E8C9: A0 08 + ldy #$08 ; CPU:$E8C9 PRG:28C9 A0 08 ; ---------------------------------------------------------------------------- ; Run eight common arithmetic rounds. @@ -16907,23 +16907,23 @@ TransformSignedComponentPair_SaveY: ; $E8C2 ; ---------------------------------------------------------------------------- TransformSignedComponentPair_Loop: ; $E8CB - jsr UpdatePrimaryArithmeticPair ; $E8CB: 20 DA E8 + jsr UpdatePrimaryArithmeticPair ; CPU:$E8CB PRG:28CB 20 DA E8 - asl $DA ; $E8CE: 06 DA - rol $D9 ; $E8D0: 26 D9 + asl $DA ; CPU:$E8CE PRG:28CE 06 DA + rol $D9 ; CPU:$E8D0 PRG:28D0 26 D9 - dey ; $E8D2: 88 - bne TransformSignedComponentPair_Loop + dey ; CPU:$E8D2 PRG:28D2 88 + bne TransformSignedComponentPair_Loop ; CPU:$E8D3 PRG:28D3 ?? ; $E8D3: D0 F6 ; ---------------------------------------------------------------------------- ; Return the transformed result. ; ---------------------------------------------------------------------------- - lda $D9 ; $E8D5: A5 D9 - eor #$7F ; $E8D7: 49 7F + lda $D9 ; CPU:$E8D5 PRG:28D5 A5 D9 + eor #$7F ; CPU:$E8D7 PRG:28D7 49 7F - rts ; $E8D9: 60 + rts ; CPU:$E8D9 PRG:28D9 60 ; ============================================================================ ; $E8DA-$E907 @@ -16957,11 +16957,11 @@ TransformSignedComponentPair_Loop: ; $E8CB ; Validation: Inferred from annotated instructions and call sites; call sites: 4. ; ---------------------------------------------------------------------------- UpdatePrimaryArithmeticPair: ; $E8DA - inc $DB ; $E8DA: E6 DB + inc $DB ; CPU:$E8DA PRG:28DA E6 DB ; Advance the per-round shift count. - lda $D5 ; $E8DC: A5 D5 - bpl UpdatePrimaryArithmeticPair_SaveMask + lda $D5 ; CPU:$E8DC PRG:28DC A5 D5 + bpl UpdatePrimaryArithmeticPair_SaveMask ; CPU:$E8DE PRG:28DE ?? ; $E8DE: 10 03 ; ---------------------------------------------------------------------------- @@ -16971,11 +16971,11 @@ UpdatePrimaryArithmeticPair: ; $E8DA ; A is one's-complemented. ; ---------------------------------------------------------------------------- - dex ; $E8E0: CA - eor #$FF ; $E8E1: 49 FF + dex ; CPU:$E8E0 PRG:28E0 CA + eor #$FF ; CPU:$E8E1 PRG:28E1 49 FF UpdatePrimaryArithmeticPair_SaveMask: ; $E8E3 - stx $DA ; $E8E3: 86 DA + stx $DA ; CPU:$E8E3 PRG:28E3 86 DA ; ---------------------------------------------------------------------------- ; Shift A right by the current count in $DB. @@ -16983,14 +16983,14 @@ UpdatePrimaryArithmeticPair_SaveMask: ; $E8E3 ; When $DB is zero, no shift is performed. ; ---------------------------------------------------------------------------- - ldx $DB ; $E8E5: A6 DB - beq UpdatePrimaryArithmeticPair_AddLow + ldx $DB ; CPU:$E8E5 PRG:28E5 A6 DB + beq UpdatePrimaryArithmeticPair_AddLow ; CPU:$E8E7 PRG:28E7 ?? ; $E8E7: F0 04 UpdatePrimaryArithmeticPair_ShiftLow: ; $E8E9 - lsr ; $E8E9: 4A - dex ; $E8EA: CA - bne UpdatePrimaryArithmeticPair_ShiftLow + lsr ; CPU:$E8E9 PRG:28E9 4A + dex ; CPU:$E8EA PRG:28EA CA + bne UpdatePrimaryArithmeticPair_ShiftLow ; CPU:$E8EB PRG:28EB ?? ; $E8EB: D0 FC ; ---------------------------------------------------------------------------- @@ -17001,8 +17001,8 @@ UpdatePrimaryArithmeticPair_ShiftLow: ; $E8E9 ; ---------------------------------------------------------------------------- UpdatePrimaryArithmeticPair_AddLow: ; $E8ED - adc $D4 ; $E8ED: 65 D4 - pha ; $E8EF: 48 + adc $D4 ; CPU:$E8ED PRG:28ED 65 D4 + pha ; CPU:$E8EF PRG:28EF 48 ; Preserve the new low/result byte. ; ---------------------------------------------------------------------------- @@ -17013,23 +17013,23 @@ UpdatePrimaryArithmeticPair_AddLow: ; $E8ED ; Then arithmetically shift it right by $DB. ; ---------------------------------------------------------------------------- - lda $DA ; $E8F0: A5 DA - eor #$FF ; $E8F2: 49 FF - eor $D4 ; $E8F4: 45 D4 + lda $DA ; CPU:$E8F0 PRG:28F0 A5 DA + eor #$FF ; CPU:$E8F2 PRG:28F2 49 FF + eor $D4 ; CPU:$E8F4 PRG:28F4 45 D4 - ldx $DB ; $E8F6: A6 DB - beq UpdatePrimaryArithmeticPair_AddHigh + ldx $DB ; CPU:$E8F6 PRG:28F6 A6 DB + beq UpdatePrimaryArithmeticPair_AddHigh ; CPU:$E8F8 PRG:28F8 ?? ; $E8F8: F0 06 UpdatePrimaryArithmeticPair_ShiftHigh: ; $E8FA - cmp #$80 ; $E8FA: C9 80 + cmp #$80 ; CPU:$E8FA PRG:28FA C9 80 ; Copy the sign bit into carry. - ror ; $E8FC: 6A + ror ; CPU:$E8FC PRG:28FC 6A ; Arithmetic right shift. - dex ; $E8FD: CA - bne UpdatePrimaryArithmeticPair_ShiftHigh + dex ; CPU:$E8FD PRG:28FD CA + bne UpdatePrimaryArithmeticPair_ShiftHigh ; CPU:$E8FE PRG:28FE ?? ; $E8FE: D0 FA ; ---------------------------------------------------------------------------- @@ -17037,17 +17037,17 @@ UpdatePrimaryArithmeticPair_ShiftHigh: ; $E8FA ; ---------------------------------------------------------------------------- UpdatePrimaryArithmeticPair_AddHigh: ; $E900 - adc $D5 ; $E900: 65 D5 - sta $D5 ; $E902: 85 D5 + adc $D5 ; CPU:$E900 PRG:2900 65 D5 + sta $D5 ; CPU:$E902 PRG:2902 85 D5 ; ---------------------------------------------------------------------------- ; Restore and save the low/result byte. ; ---------------------------------------------------------------------------- - pla ; $E904: 68 - sta $D4 ; $E905: 85 D4 + pla ; CPU:$E904 PRG:2904 68 + sta $D4 ; CPU:$E905 PRG:2905 85 D4 - rts ; $E907: 60 + rts ; CPU:$E907 PRG:2907 60 ; ============================================================================ ; $E908-$E930 @@ -17077,24 +17077,24 @@ UpdatePrimaryArithmeticPair_AddHigh: ; $E900 ; Validation: Inferred from annotated instructions and call sites; call sites: 3. ; ---------------------------------------------------------------------------- UpdateSecondaryArithmeticPair: ; $E908 - lda $DA ; $E908: A5 DA - eor #$FF ; $E90A: 49 FF - eor $D7 ; $E90C: 45 D7 + lda $DA ; CPU:$E908 PRG:2908 A5 DA + eor #$FF ; CPU:$E90A PRG:290A 49 FF + eor $D7 ; CPU:$E90C PRG:290C 45 D7 ; ---------------------------------------------------------------------------- ; Arithmetically shift the sign-corrected high contribution by $DB. ; ---------------------------------------------------------------------------- - ldx $DB ; $E90E: A6 DB - beq UpdateSecondaryArithmeticPair_AddLow + ldx $DB ; CPU:$E90E PRG:290E A6 DB + beq UpdateSecondaryArithmeticPair_AddLow ; CPU:$E910 PRG:2910 ?? ; $E910: F0 06 UpdateSecondaryArithmeticPair_ShiftLow: ; $E912 - cmp #$80 ; $E912: C9 80 - ror ; $E914: 6A + cmp #$80 ; CPU:$E912 PRG:2912 C9 80 + ror ; CPU:$E914 PRG:2914 6A - dex ; $E915: CA - bne UpdateSecondaryArithmeticPair_ShiftLow + dex ; CPU:$E915 PRG:2915 CA + bne UpdateSecondaryArithmeticPair_ShiftLow ; CPU:$E916 PRG:2916 ?? ; $E916: D0 FA ; ---------------------------------------------------------------------------- @@ -17102,27 +17102,27 @@ UpdateSecondaryArithmeticPair_ShiftLow: ; $E912 ; ---------------------------------------------------------------------------- UpdateSecondaryArithmeticPair_AddLow: ; $E918 - adc $D6 ; $E918: 65 D6 - pha ; $E91A: 48 + adc $D6 ; CPU:$E918 PRG:2918 65 D6 + pha ; CPU:$E91A PRG:291A 48 ; Preserve the new low/result byte. ; ---------------------------------------------------------------------------- ; Build and shift the contribution for $D7. ; ---------------------------------------------------------------------------- - lda $DA ; $E91B: A5 DA - eor $D6 ; $E91D: 45 D6 + lda $DA ; CPU:$E91B PRG:291B A5 DA + eor $D6 ; CPU:$E91D PRG:291D 45 D6 - ldx $DB ; $E91F: A6 DB - beq UpdateSecondaryArithmeticPair_AddHigh + ldx $DB ; CPU:$E91F PRG:291F A6 DB + beq UpdateSecondaryArithmeticPair_AddHigh ; CPU:$E921 PRG:2921 ?? ; $E921: F0 06 UpdateSecondaryArithmeticPair_ShiftHigh: ; $E923 - cmp #$80 ; $E923: C9 80 - ror ; $E925: 6A + cmp #$80 ; CPU:$E923 PRG:2923 C9 80 + ror ; CPU:$E925 PRG:2925 6A - dex ; $E926: CA - bne UpdateSecondaryArithmeticPair_ShiftHigh + dex ; CPU:$E926 PRG:2926 CA + bne UpdateSecondaryArithmeticPair_ShiftHigh ; CPU:$E927 PRG:2927 ?? ; $E927: D0 FA ; ---------------------------------------------------------------------------- @@ -17130,17 +17130,17 @@ UpdateSecondaryArithmeticPair_ShiftHigh: ; $E923 ; ---------------------------------------------------------------------------- UpdateSecondaryArithmeticPair_AddHigh: ; $E929 - adc $D7 ; $E929: 65 D7 - sta $D7 ; $E92B: 85 D7 + adc $D7 ; CPU:$E929 PRG:2929 65 D7 + sta $D7 ; CPU:$E92B PRG:292B 85 D7 ; ---------------------------------------------------------------------------- ; Restore and save the low/result byte. ; ---------------------------------------------------------------------------- - pla ; $E92D: 68 - sta $D6 ; $E92E: 85 D6 + pla ; CPU:$E92D PRG:292D 68 + sta $D6 ; CPU:$E92E PRG:292E 85 D6 - rts ; $E930: 60 + rts ; CPU:$E930 PRG:2930 60 ; ============================================================================ ; $E931-$E964 @@ -17172,10 +17172,10 @@ UpdateSecondaryArithmeticPair_AddHigh: ; $E929 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. ; ---------------------------------------------------------------------------- UpdatePrimaryArithmeticPairAlternate: ; $E931 - inc $DB ; $E931: E6 DB + inc $DB ; CPU:$E931 PRG:2931 E6 DB - lda $D5 ; $E933: A5 D5 - bmi UpdatePrimaryArithmeticPairAlternate_SaveMask + lda $D5 ; CPU:$E933 PRG:2933 A5 D5 + bmi UpdatePrimaryArithmeticPairAlternate_SaveMask ; CPU:$E935 PRG:2935 ?? ; $E935: 30 03 ; ---------------------------------------------------------------------------- @@ -17185,11 +17185,11 @@ UpdatePrimaryArithmeticPairAlternate: ; $E931 ; X is decremented. ; ---------------------------------------------------------------------------- - eor #$FF ; $E937: 49 FF - dex ; $E939: CA + eor #$FF ; CPU:$E937 PRG:2937 49 FF + dex ; CPU:$E939 PRG:2939 CA UpdatePrimaryArithmeticPairAlternate_SaveMask: ; $E93A - stx $DA ; $E93A: 86 DA + stx $DA ; CPU:$E93A PRG:293A 86 DA ; ---------------------------------------------------------------------------- ; Load the shift count. @@ -17197,73 +17197,73 @@ UpdatePrimaryArithmeticPairAlternate_SaveMask: ; $E93A ; Counts below four are increased by one. ; ---------------------------------------------------------------------------- - ldx $DB ; $E93C: A6 DB - cpx #$04 ; $E93E: E0 04 - bcs UpdatePrimaryArithmeticPairAlternate_ShiftLow + ldx $DB ; CPU:$E93C PRG:293C A6 DB + cpx #$04 ; CPU:$E93E PRG:293E E0 04 + bcs UpdatePrimaryArithmeticPairAlternate_ShiftLow ; CPU:$E940 PRG:2940 ?? ; $E940: B0 01 - inx ; $E942: E8 + inx ; CPU:$E942 PRG:2942 E8 ; ---------------------------------------------------------------------------- ; Arithmetically shift A right by the adjusted count. ; ---------------------------------------------------------------------------- UpdatePrimaryArithmeticPairAlternate_ShiftLow: ; $E943 - cmp #$80 ; $E943: C9 80 - ror ; $E945: 6A + cmp #$80 ; CPU:$E943 PRG:2943 C9 80 + ror ; CPU:$E945 PRG:2945 6A - dex ; $E946: CA - bne UpdatePrimaryArithmeticPairAlternate_ShiftLow + dex ; CPU:$E946 PRG:2946 CA + bne UpdatePrimaryArithmeticPairAlternate_ShiftLow ; CPU:$E947 PRG:2947 ?? ; $E947: D0 FA ; ---------------------------------------------------------------------------- ; Add the shifted result to $D4. ; ---------------------------------------------------------------------------- - adc $D4 ; $E949: 65 D4 - pha ; $E94B: 48 + adc $D4 ; CPU:$E949 PRG:2949 65 D4 + pha ; CPU:$E94B PRG:294B 48 ; ---------------------------------------------------------------------------- ; Build the contribution for $D5. ; ---------------------------------------------------------------------------- - lda $DA ; $E94C: A5 DA - eor $D4 ; $E94E: 45 D4 + lda $DA ; CPU:$E94C PRG:294C A5 DA + eor $D4 ; CPU:$E94E PRG:294E 45 D4 ; ---------------------------------------------------------------------------- ; Apply the same adjusted shift-count rule. ; ---------------------------------------------------------------------------- - ldx $DB ; $E950: A6 DB - cpx #$04 ; $E952: E0 04 - bcs UpdatePrimaryArithmeticPairAlternate_ShiftHigh + ldx $DB ; CPU:$E950 PRG:2950 A6 DB + cpx #$04 ; CPU:$E952 PRG:2952 E0 04 + bcs UpdatePrimaryArithmeticPairAlternate_ShiftHigh ; CPU:$E954 PRG:2954 ?? ; $E954: B0 01 - inx ; $E956: E8 + inx ; CPU:$E956 PRG:2956 E8 UpdatePrimaryArithmeticPairAlternate_ShiftHigh: ; $E957 - cmp #$80 ; $E957: C9 80 - ror ; $E959: 6A + cmp #$80 ; CPU:$E957 PRG:2957 C9 80 + ror ; CPU:$E959 PRG:2959 6A - dex ; $E95A: CA - bne UpdatePrimaryArithmeticPairAlternate_ShiftHigh + dex ; CPU:$E95A PRG:295A CA + bne UpdatePrimaryArithmeticPairAlternate_ShiftHigh ; CPU:$E95B PRG:295B ?? ; $E95B: D0 FA ; ---------------------------------------------------------------------------- ; Add the shifted contribution to $D5. ; ---------------------------------------------------------------------------- - adc $D5 ; $E95D: 65 D5 - sta $D5 ; $E95F: 85 D5 + adc $D5 ; CPU:$E95D PRG:295D 65 D5 + sta $D5 ; CPU:$E95F PRG:295F 85 D5 ; ---------------------------------------------------------------------------- ; Restore and save the updated low/result byte. ; ---------------------------------------------------------------------------- - pla ; $E961: 68 - sta $D4 ; $E962: 85 D4 + pla ; CPU:$E961 PRG:2961 68 + sta $D4 ; CPU:$E962 PRG:2962 85 D4 - rts ; $E964: 60 + rts ; CPU:$E964 PRG:2964 60 ; ============================================================================ ; $E965-$E96B @@ -17287,9 +17287,9 @@ UpdatePrimaryArithmeticPairAlternate_ShiftHigh: ; $E957 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. ; ---------------------------------------------------------------------------- CalculateScaledRatio: ; $E965 - jsr CalculateScaledProduct ; $E965: 20 DB E7 - jsr DivideUnsignedByte ; $E968: 20 F5 E7 - rts ; $E96B: 60 + jsr CalculateScaledProduct ; CPU:$E965 PRG:2965 20 DB E7 + jsr DivideUnsignedByte ; CPU:$E968 PRG:2968 20 F5 E7 + rts ; CPU:$E96B PRG:296B 60 ; ============================================================================ ; $E96C-$E977 @@ -17312,18 +17312,18 @@ CalculateScaledRatio: ; $E965 ; Validation: Inferred from annotated instructions and call sites; call sites: 4. ; ---------------------------------------------------------------------------- DisablePpuRendering: ; $E96C - lda #$00 ; $E96C: A9 00 + lda #$00 ; CPU:$E96C PRG:296C A9 00 - sta $2000 ; $E96E: 8D 00 20 + sta $2000 ; CPU:$E96E PRG:296E 8D 00 20 ; Disable NMI and reset PPUCTRL state. - sta $2001 ; $E971: 8D 01 20 + sta $2001 ; CPU:$E971 PRG:2971 8D 01 20 ; Disable background and sprite rendering. - lda $2002 ; $E974: AD 02 20 + lda $2002 ; CPU:$E974 PRG:2974 AD 02 20 ; Read PPUSTATUS and reset the address latch. - rts ; $E977: 60 + rts ; CPU:$E977 PRG:2977 60 ; ============================================================================ ; $E978-$E982 @@ -17342,14 +17342,14 @@ DisablePpuRendering: ; $E96C ; Validation: Inferred from annotated instructions and call sites; call sites: 2. ; ---------------------------------------------------------------------------- EnableNmiAndWaitForFrame: ; $E978 - lda $2002 ; $E978: AD 02 20 + lda $2002 ; CPU:$E978 PRG:2978 AD 02 20 ; Reset the PPU address latch. - lda #$80 ; $E97B: A9 80 - sta $2000 ; $E97D: 8D 00 20 + lda #$80 ; CPU:$E97B PRG:297B A9 80 + sta $2000 ; CPU:$E97D PRG:297D 8D 00 20 ; Enable NMI. - jmp SelectObjectEventBank1 ; $E980: 4C 48 EB + jmp SelectObjectEventBank1 ; CPU:$E980 PRG:2980 4C 48 EB ; ============================================================================ ; $E983-$E999 @@ -17384,7 +17384,7 @@ EnableNmiAndWaitForFrame: ; $E978 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. ; ---------------------------------------------------------------------------- FillPpuMemoryWith26: ; $E983 - lda #$26 ; $E983: A9 26 + lda #$26 ; CPU:$E983 PRG:2983 A9 26 ; Tile or fill value. ; ---------------------------------------------------------------------------- @@ -17399,7 +17399,7 @@ FillPpuMemoryWith26: ; $E983 ; Validation: Internal-entry contract; call sites: internal entry. ; ---------------------------------------------------------------------------- FillPpuMemoryAfterValueSaved: - pha ; $E985: 48 + pha ; CPU:$E985 PRG:2985 48 ; Preserve the fill value while the inline ; PPU-address helper runs. @@ -17410,16 +17410,16 @@ FillPpuMemoryAfterValueSaved: ; bytes, so execution resumes at $E98B. ; ---------------------------------------------------------------------------- - jsr SetPpuAddressFromInlineRecord ; $E986: 20 DB E9 + jsr SetPpuAddressFromInlineRecord ; CPU:$E986 PRG:2986 20 DB E9 - .byte $00,$20 ; $E989-$E98A + .byte $00,$20 ; $E989-$E98A ; CPU:$E989 PRG:2989 00 20 ; Inline PPU address: $2000. ; ---------------------------------------------------------------------------- ; Restore the fill value. ; ---------------------------------------------------------------------------- - pla ; $E98B: 68 + pla ; CPU:$E98B PRG:298B 68 ; A = $26. ; ---------------------------------------------------------------------------- @@ -17429,8 +17429,8 @@ FillPpuMemoryAfterValueSaved: ; Y = $00, which produces 256 iterations because DEY wraps to $FF. ; ---------------------------------------------------------------------------- - ldx #$10 ; $E98C: A2 10 - ldy #$00 ; $E98E: A0 00 + ldx #$10 ; CPU:$E98C PRG:298C A2 10 + ldy #$00 ; CPU:$E98E PRG:298E A0 00 ; ---------------------------------------------------------------------------- ; Write one byte to PPUDATA. @@ -17439,7 +17439,7 @@ FillPpuMemoryAfterValueSaved: ; ---------------------------------------------------------------------------- FillPpuMemoryWith26_Loop: ; $E990 - sta $2007 ; $E990: 8D 07 20 + sta $2007 ; CPU:$E990 PRG:2990 8D 07 20 ; ---------------------------------------------------------------------------- ; Process 256 bytes in the current outer block. @@ -17451,8 +17451,8 @@ FillPpuMemoryWith26_Loop: ; $E990 ; final DEY -> $00 ; ---------------------------------------------------------------------------- - dey ; $E993: 88 - bne FillPpuMemoryWith26_Loop + dey ; CPU:$E993 PRG:2993 88 + bne FillPpuMemoryWith26_Loop ; CPU:$E994 PRG:2994 ?? ; $E994: D0 FA ; ---------------------------------------------------------------------------- @@ -17462,11 +17462,11 @@ FillPpuMemoryWith26_Loop: ; $E990 ; after each completed inner iteration, so the next block again runs 256 times. ; ---------------------------------------------------------------------------- - dex ; $E996: CA - bne FillPpuMemoryWith26_Loop + dex ; CPU:$E996 PRG:2996 CA + bne FillPpuMemoryWith26_Loop ; CPU:$E997 PRG:2997 ?? ; $E997: D0 F7 - rts ; $E999: 60 + rts ; CPU:$E999 PRG:2999 60 ; ============================================================================ ; $E99A-$E9B3 @@ -17496,23 +17496,23 @@ FillPpuMemoryWith26_Loop: ; $E990 ; Validation: Inferred from annotated instructions and call sites; call sites: 10. ; ---------------------------------------------------------------------------- DecodeInlineParameters: ; $E99A - pla ; $E99A: 68 - tax ; $E99B: AA + pla ; CPU:$E99A PRG:299A 68 + tax ; CPU:$E99B PRG:299B AA ; X = low byte of the immediate return address. - pla ; $E99C: 68 - tay ; $E99D: A8 + pla ; CPU:$E99C PRG:299C 68 + tay ; CPU:$E99D PRG:299D A8 ; Y = high byte of the immediate return address. ; ---------------------------------------------------------------------------- ; Remove the outer caller's return address and store it as a pointer. ; ---------------------------------------------------------------------------- - pla ; $E99E: 68 - sta $00 ; $E99F: 85 00 + pla ; CPU:$E99E PRG:299E 68 + sta $00 ; CPU:$E99F PRG:299F 85 00 - pla ; $E9A1: 68 - sta $01 ; $E9A2: 85 01 + pla ; CPU:$E9A1 PRG:29A1 68 + sta $01 ; CPU:$E9A2 PRG:29A2 85 01 ; ---------------------------------------------------------------------------- ; Restore the immediate return address and read two bytes following the outer @@ -17524,7 +17524,7 @@ DecodeInlineParameters: ; $E99A ; Y = $03 ; ---------------------------------------------------------------------------- - jsr ReadInlineWord ; $E9A4: 20 B4 E9 + jsr ReadInlineWord ; CPU:$E9A4 PRG:29A4 20 B4 E9 ; ---------------------------------------------------------------------------- ; Advance the outer return pointer by three: @@ -17533,23 +17533,23 @@ DecodeInlineParameters: ; $E99A ; two bytes for the inline parameter record ; ---------------------------------------------------------------------------- - clc ; $E9A7: 18 + clc ; CPU:$E9A7 PRG:29A7 18 - tya ; $E9A8: 98 - adc $00 ; $E9A9: 65 00 - sta $00 ; $E9AB: 85 00 + tya ; CPU:$E9A8 PRG:29A8 98 + adc $00 ; CPU:$E9A9 PRG:29A9 65 00 + sta $00 ; CPU:$E9AB PRG:29AB 85 00 - bcc DecodeInlineParameters_Jump + bcc DecodeInlineParameters_Jump ; CPU:$E9AD PRG:29AD 90 02 ; $E9AD: 90 02 - inc $01 ; $E9AF: E6 01 + inc $01 ; CPU:$E9AF PRG:29AF E6 01 ; ---------------------------------------------------------------------------- ; Continue execution immediately after the inline record. ; ---------------------------------------------------------------------------- DecodeInlineParameters_Jump: ; $E9B1 - jmp ($0000) ; $E9B1: 6C 00 00 + jmp ($0000) ; CPU:$E9B1 PRG:29B1 6C 00 00 ; ============================================================================ ; $E9B4-$E9C1 @@ -17580,29 +17580,29 @@ DecodeInlineParameters_Jump: ; $E9B1 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. ; ---------------------------------------------------------------------------- ReadInlineWord: ; $E9B4 - tya ; $E9B4: 98 - pha ; $E9B5: 48 + tya ; CPU:$E9B4 PRG:29B4 98 + pha ; CPU:$E9B5 PRG:29B5 48 ; Restore return-address high byte. - txa ; $E9B6: 8A - pha ; $E9B7: 48 + txa ; CPU:$E9B6 PRG:29B6 8A + pha ; CPU:$E9B7 PRG:29B7 48 ; Restore return-address low byte. - ldy #$01 ; $E9B8: A0 01 + ldy #$01 ; CPU:$E9B8 PRG:29B8 A0 01 - lda ($00),y ; $E9BA: B1 00 - tax ; $E9BC: AA + lda ($00),y ; CPU:$E9BA PRG:29BA B1 00 + tax ; CPU:$E9BC PRG:29BC AA ; X = first inline parameter. - iny ; $E9BD: C8 + iny ; CPU:$E9BD PRG:29BD C8 - lda ($00),y ; $E9BE: B1 00 + lda ($00),y ; CPU:$E9BE PRG:29BE B1 00 ; A = second inline parameter. - iny ; $E9C0: C8 + iny ; CPU:$E9C0 PRG:29C0 C8 ; Y = $03. - rts ; $E9C1: 60 + rts ; CPU:$E9C1 PRG:29C1 60 ; ============================================================================ ; $E9C2-$E9D1 @@ -17623,23 +17623,23 @@ ReadInlineWord: ; $E9B4 ; ============================================================================ CopyInlineBytesToZeroPage: ; $E9C2 - jsr DecodeInlineParameters ; $E9C2: 20 9A E9 + jsr DecodeInlineParameters ; CPU:$E9C2 PRG:29C2 20 9A E9 - sta $04 ; $E9C5: 85 04 + sta $04 ; CPU:$E9C5 PRG:29C5 85 04 ; Save byte count. CopyInlineBytesToZeroPage_Loop: ; $E9C7 - lda ($00),y ; $E9C7: B1 00 - sta $00,x ; $E9C9: 95 00 + lda ($00),y ; CPU:$E9C7 PRG:29C7 B1 00 + sta $00,x ; CPU:$E9C9 PRG:29C9 95 00 - iny ; $E9CB: C8 - inx ; $E9CC: E8 + iny ; CPU:$E9CB PRG:29CB C8 + inx ; CPU:$E9CC PRG:29CC E8 - dec $04 ; $E9CD: C6 04 - bne CopyInlineBytesToZeroPage_Loop + dec $04 ; CPU:$E9CD PRG:29CD C6 04 + bne CopyInlineBytesToZeroPage_Loop ; CPU:$E9CF PRG:29CF ?? ; $E9CF: D0 F6 - rts ; $E9D1: 60 + rts ; CPU:$E9D1 PRG:29D1 60 ; ============================================================================ ; $E9D2-$E9DA @@ -17654,15 +17654,15 @@ CopyInlineBytesToZeroPage_Loop: ; $E9C7 ; ============================================================================ WritePpuControlFromCarry: ; $E9D2 - lda #$00 ; $E9D2: A9 00 + lda #$00 ; CPU:$E9D2 PRG:29D2 A9 00 - rol ; $E9D4: 2A - rol ; $E9D5: 2A - rol ; $E9D6: 2A + rol ; CPU:$E9D4 PRG:29D4 2A + rol ; CPU:$E9D5 PRG:29D5 2A + rol ; CPU:$E9D6 PRG:29D6 2A - sta $2000 ; $E9D7: 8D 00 20 + sta $2000 ; CPU:$E9D7 PRG:29D7 8D 00 20 - rts ; $E9DA: 60 + rts ; CPU:$E9DA PRG:29DA 60 ; ============================================================================ ; $E9DB-$E9FB @@ -17700,7 +17700,7 @@ WritePpuControlFromCarry: ; $E9D2 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. ; ---------------------------------------------------------------------------- SetPpuAddressFromInlineRecord: ; $E9DB - jsr DecodeInlineParameters ; $E9DB: 20 9A E9 + jsr DecodeInlineParameters ; CPU:$E9DB PRG:29DB 20 9A E9 ; X = first inline byte ; A = second inline byte @@ -17712,7 +17712,7 @@ SetPpuAddressFromInlineRecord: ; $E9DB ; X = address low byte ; ---------------------------------------------------------------------------- - bne SetPpuAddress_Write ; $E9DE: D0 0F + bne SetPpuAddress_Write ; CPU:$E9DE PRG:29DE D0 0F ; ---------------------------------------------------------------------------- ; A is zero, so interpret X as a signed relative offset. @@ -17721,12 +17721,12 @@ SetPpuAddressFromInlineRecord: ; $E9DB ; addition. ; ---------------------------------------------------------------------------- SetRelativePpuAddressFromInlineRecord: - stx $05 ; $E9E0: 86 05 + stx $05 ; CPU:$E9E0 PRG:29E0 86 05 - ldy #$00 ; $E9E2: A0 00 + ldy #$00 ; CPU:$E9E2 PRG:29E2 A0 00 ; Default sign-extension byte. - tax ; $E9E4: AA + tax ; CPU:$E9E4 PRG:29E4 AA ; A is zero, so X becomes zero. ; ---------------------------------------------------------------------------- @@ -17738,9 +17738,9 @@ SetRelativePpuAddressFromInlineRecord: ; exact inline-data convention. ; ---------------------------------------------------------------------------- - bpl SetPpuAddress_AddOffset ; $E9E5: 10 01 + bpl SetPpuAddress_AddOffset ; CPU:$E9E5 PRG:29E5 10 01 - dey ; $E9E7: 88 + dey ; CPU:$E9E7 PRG:29E7 88 ; Sign extension $FF for a negative offset. ; ---------------------------------------------------------------------------- @@ -17748,14 +17748,14 @@ SetRelativePpuAddressFromInlineRecord: ; ---------------------------------------------------------------------------- SetPpuAddress_AddOffset: ; $E9E8 - clc ; $E9E8: 18 + clc ; CPU:$E9E8 PRG:29E8 18 - adc $23 ; $E9E9: 65 23 - tax ; $E9EB: AA + adc $23 ; CPU:$E9E9 PRG:29E9 65 23 + tax ; CPU:$E9EB PRG:29EB AA ; X = resulting low address byte. - tya ; $E9EC: 98 - adc $24 ; $E9ED: 65 24 + tya ; CPU:$E9EC PRG:29EC 98 + adc $24 ; CPU:$E9ED PRG:29ED 65 24 ; A = resulting high address byte. ; ---------------------------------------------------------------------------- @@ -17763,23 +17763,23 @@ SetPpuAddress_AddOffset: ; $E9E8 ; ---------------------------------------------------------------------------- SetPpuAddress_Write: ; $E9EF - sta $24 ; $E9EF: 85 24 - sta PPUADDR ; $E9F1: 8D 06 20 + sta $24 ; CPU:$E9EF PRG:29EF 85 24 + sta PPUADDR ; CPU:$E9F1 PRG:29F1 8D 06 20 ; ---------------------------------------------------------------------------- ; Store and write the low address byte. ; ---------------------------------------------------------------------------- - stx $23 ; $E9F4: 86 23 - stx PPUADDR ; $E9F6: 8E 06 20 + stx $23 ; CPU:$E9F4 PRG:29F4 86 23 + stx PPUADDR ; CPU:$E9F6 PRG:29F6 8E 06 20 ; ---------------------------------------------------------------------------- ; Restore X from the scratch value at $05. ; ---------------------------------------------------------------------------- - ldx MathTemp05 ; $E9F9: A6 05 + ldx MathTemp05 ; CPU:$E9F9 PRG:29F9 A6 05 - rts ; $E9FB: 60 + rts ; CPU:$E9FB PRG:29FB 60 ; ============================================================================ ; $E9FC-$EA01 @@ -17793,9 +17793,9 @@ SetPpuAddress_Write: ; $E9EF ; ============================================================================ WritePendingPpuByte: ; $E9FC - lda $25 ; $E9FC: A5 25 - sta PPUDATA ; $E9FE: 8D 07 20 - rts ; $EA01: 60 + lda $25 ; CPU:$E9FC PRG:29FC A5 25 + sta PPUDATA ; CPU:$E9FE PRG:29FE 8D 07 20 + rts ; CPU:$EA01 PRG:2A01 60 ; ============================================================================ ; $EA02-$EA16 @@ -17822,7 +17822,7 @@ WritePendingPpuByte: ; $E9FC ; ============================================================================ WriteInlinePpuBlock: ; $EA02 - jsr SetRelativePpuAddressFromInlineRecord + jsr SetRelativePpuAddressFromInlineRecord ; CPU:$EA02 PRG:2A02 ?? ; $EA02: 20 E0 E9 ; ---------------------------------------------------------------------------- @@ -17841,7 +17841,7 @@ WriteInlinePpuBlock: ; $EA02 ; Validation: Internal-entry contract; call sites: internal entry. ; ---------------------------------------------------------------------------- WriteInlinePpuBlockAfterAddress: - stx MathTemp05 ; $EA05: 86 05 + stx MathTemp05 ; CPU:$EA05 PRG:2A05 86 05 ; ---------------------------------------------------------------------------- ; Decode the following inline parameter record. @@ -17852,14 +17852,14 @@ WriteInlinePpuBlockAfterAddress: ; Y = index into the remaining inline data ; ---------------------------------------------------------------------------- - jsr DecodeInlineParameters ; $EA07: 20 9A E9 + jsr DecodeInlineParameters ; CPU:$EA07 PRG:2A07 20 9A E9 ; ---------------------------------------------------------------------------- ; Write the first data byte returned directly in A. ; ---------------------------------------------------------------------------- WriteInlinePpuBlock_Loop: ; $EA0A - sta PPUDATA ; $EA0A: 8D 07 20 + sta PPUDATA ; CPU:$EA0A PRG:2A0A 8D 07 20 ; ---------------------------------------------------------------------------- ; Load the next inline byte, advance the source index, and count down the @@ -17870,22 +17870,22 @@ WriteInlinePpuBlock_Loop: ; $EA0A ; was actually consumed. ; ---------------------------------------------------------------------------- - lda ($00),y ; $EA0D: B1 00 - iny ; $EA0F: C8 + lda ($00),y ; CPU:$EA0D PRG:2A0D B1 00 + iny ; CPU:$EA0F PRG:2A0F C8 - dex ; $EA10: CA - bne WriteInlinePpuBlock_Loop + dex ; CPU:$EA10 PRG:2A10 CA + bne WriteInlinePpuBlock_Loop ; CPU:$EA11 PRG:2A11 ?? ; $EA11: D0 F7 ; ---------------------------------------------------------------------------- ; Restore Y and X to the state expected by the inline dispatcher. ; ---------------------------------------------------------------------------- - dey ; $EA13: 88 + dey ; CPU:$EA13 PRG:2A13 88 - ldx MathTemp05 ; $EA14: A6 05 + ldx MathTemp05 ; CPU:$EA14 PRG:2A14 A6 05 - rts ; $EA16: 60 + rts ; CPU:$EA16 PRG:2A16 60 ; ============================================================================ ; $EA17-$EA3D @@ -17921,7 +17921,7 @@ PPUWriteString: ; Validation: Inferred from annotated instructions and call sites; call sites: 12. ; ---------------------------------------------------------------------------- CopyInlineDisplayRecord: ; $EA17 - jsr AllocateDisplayBufferRecord ; $EA17: 20 3E EA + jsr AllocateDisplayBufferRecord ; CPU:$EA17 PRG:2A17 20 3E EA ; Reserve or initialize the destination record. ; Returns the destination offset in X. @@ -17932,22 +17932,22 @@ CopyInlineDisplayRecord: ; $EA17 ; zero is found at offset one from the saved address. ; ---------------------------------------------------------------------------- - pla ; $EA1A: 68 - sta $26 ; $EA1B: 85 26 + pla ; CPU:$EA1A PRG:2A1A 68 + sta $26 ; CPU:$EA1B PRG:2A1B 85 26 ; Saved return-address low byte. - pla ; $EA1D: 68 - sta $27 ; $EA1E: 85 27 + pla ; CPU:$EA1D PRG:2A1D 68 + sta $27 ; CPU:$EA1E PRG:2A1E 85 27 ; Saved return-address high byte. ; ---------------------------------------------------------------------------- ; Read the inline byte count. ; ---------------------------------------------------------------------------- - ldy #$01 ; $EA20: A0 01 + ldy #$01 ; CPU:$EA20 PRG:2A20 A0 01 - lda ($26),y ; $EA22: B1 26 - sta $04 ; $EA24: 85 04 + lda ($26),y ; CPU:$EA22 PRG:2A22 B1 26 + sta $04 ; CPU:$EA24 PRG:2A24 85 04 ; Number of data bytes to copy. ; ---------------------------------------------------------------------------- @@ -17955,17 +17955,17 @@ CopyInlineDisplayRecord: ; $EA17 ; ---------------------------------------------------------------------------- CopyInlineDisplayRecord_Loop: ; $EA26 - iny ; $EA26: C8 + iny ; CPU:$EA26 PRG:2A26 C8 ; Advance to the next inline data byte. - lda ($26),y ; $EA27: B1 26 - sta $0300,x ; $EA29: 9D 00 03 + lda ($26),y ; CPU:$EA27 PRG:2A27 B1 26 + sta $0300,x ; CPU:$EA29 PRG:2A29 9D 00 03 - inx ; $EA2C: E8 + inx ; CPU:$EA2C PRG:2A2C E8 ; Advance the destination offset. - dec $04 ; $EA2D: C6 04 - bne CopyInlineDisplayRecord_Loop + dec $04 ; CPU:$EA2D PRG:2A2D C6 04 + bne CopyInlineDisplayRecord_Loop ; CPU:$EA2F PRG:2A2F ?? ; $EA2F: D0 F5 ; ---------------------------------------------------------------------------- @@ -17980,11 +17980,11 @@ CopyInlineDisplayRecord_Loop: ; $EA26 ; immediately following the inline record. ; ---------------------------------------------------------------------------- - clc ; $EA31: 18 + clc ; CPU:$EA31 PRG:2A31 18 - tya ; $EA32: 98 - adc $26 ; $EA33: 65 26 - tay ; $EA35: A8 + tya ; CPU:$EA32 PRG:2A32 98 + adc $26 ; CPU:$EA33 PRG:2A33 65 26 + tay ; CPU:$EA35 PRG:2A35 A8 ; Y = adjusted return-address low byte. ; ---------------------------------------------------------------------------- @@ -17992,10 +17992,10 @@ CopyInlineDisplayRecord_Loop: ; $EA26 ; the saved return-address high byte. ; ---------------------------------------------------------------------------- - lda $04 ; $EA36: A5 04 + lda $04 ; CPU:$EA36 PRG:2A36 A5 04 ; A = $00. - adc $27 ; $EA38: 65 27 + adc $27 ; CPU:$EA38 PRG:2A38 65 27 ; A = adjusted return-address high byte. ; ---------------------------------------------------------------------------- @@ -18004,14 +18004,14 @@ CopyInlineDisplayRecord_Loop: ; $EA26 ; RTS pulls low byte first, then high byte, so the high byte is pushed first. ; ---------------------------------------------------------------------------- - pha ; $EA3A: 48 + pha ; CPU:$EA3A PRG:2A3A 48 ; Push adjusted high byte. - tya ; $EA3B: 98 - pha ; $EA3C: 48 + tya ; CPU:$EA3B PRG:2A3B 98 + pha ; CPU:$EA3C PRG:2A3C 48 ; Push adjusted low byte. - rts ; $EA3D: 60 + rts ; CPU:$EA3D PRG:2A3D 60 ; Resume after the inline record. ; ============================================================================ @@ -18050,25 +18050,25 @@ CopyInlineDisplayRecord_Loop: ; $EA26 ; Validation: Inferred from annotated instructions and call sites; call sites: 11. ; ---------------------------------------------------------------------------- AllocateDisplayBufferRecord: ; $EA3E - sty $05 ; $EA3E: 84 05 + sty $05 ; CPU:$EA3E PRG:2A3E 84 05 ; Save payload length. - ldy #$00 ; $EA40: A0 00 - sty $06 ; $EA42: 84 06 + ldy #$00 ; CPU:$EA40 PRG:2A40 A0 00 + sty $06 ; CPU:$EA42 PRG:2A42 84 06 ; Clear flag accumulator without changing C. - ldy PpuQueueOffset ; $EA44: A4 3E + ldy PpuQueueOffset ; CPU:$EA44 PRG:2A44 A4 3E ; Y = current record offset. ; ---------------------------------------------------------------------------- ; Store the caller parameters. ; ---------------------------------------------------------------------------- - sta $0301,y ; $EA46: 99 01 03 + sta $0301,y ; CPU:$EA46 PRG:2A46 99 01 03 ; Record byte +1 = incoming A. - txa ; $EA49: 8A - sta $0302,y ; $EA4A: 99 02 03 + txa ; CPU:$EA49 PRG:2A49 8A + sta $0302,y ; CPU:$EA4A PRG:2A4A 99 02 03 ; Record byte +2 = incoming X. ; ---------------------------------------------------------------------------- @@ -18081,20 +18081,20 @@ AllocateDisplayBufferRecord: ; $EA3E ; incoming carry into bit two. ; ---------------------------------------------------------------------------- - lda $06 ; $EA4D: A5 06 - rol ; $EA4F: 2A - rol ; $EA50: 2A - rol ; $EA51: 2A + lda $06 ; CPU:$EA4D PRG:2A4D A5 06 + rol ; CPU:$EA4F PRG:2A4F 2A + rol ; CPU:$EA50 PRG:2A50 2A + rol ; CPU:$EA51 PRG:2A51 2A - sta $0303,y ; $EA52: 99 03 03 + sta $0303,y ; CPU:$EA52 PRG:2A52 99 03 03 ; Record byte +3 = encoded flag. ; ---------------------------------------------------------------------------- ; Store the payload length as record byte zero. ; ---------------------------------------------------------------------------- - lda $05 ; $EA55: A5 05 - sta $0300,y ; $EA57: 99 00 03 + lda $05 ; CPU:$EA55 PRG:2A55 A5 05 + sta $0300,y ; CPU:$EA57 PRG:2A57 99 00 03 ; ---------------------------------------------------------------------------- ; Calculate the payload destination: @@ -18102,9 +18102,9 @@ AllocateDisplayBufferRecord: ; $EA3E ; X = record offset + 4 ; ---------------------------------------------------------------------------- - tya ; $EA5A: 98 - adc #$04 ; $EA5B: 69 04 - tax ; $EA5D: AA + tya ; CPU:$EA5A PRG:2A5A 98 + adc #$04 ; CPU:$EA5B PRG:2A5B 69 04 + tax ; CPU:$EA5D PRG:2A5D AA ; X points to the payload area. ; ; Carry is normally clear after the third ROL: @@ -18116,10 +18116,10 @@ AllocateDisplayBufferRecord: ; $EA3E ; $3E = payload offset + payload length ; ---------------------------------------------------------------------------- - adc $05 ; $EA5E: 65 05 - sta PpuQueueOffset ; $EA60: 85 3E + adc $05 ; CPU:$EA5E PRG:2A5E 65 05 + sta PpuQueueOffset ; CPU:$EA60 PRG:2A60 85 3E - rts ; $EA62: 60 + rts ; CPU:$EA62 PRG:2A62 60 ; ============================================================================ ; $EA63-$EAAE @@ -18161,14 +18161,14 @@ AllocateDisplayBufferRecord: ; $EA3E ; Validation: Inferred from annotated instructions and call sites; call sites: 3. ; ---------------------------------------------------------------------------- ProcessInlinePpuStream: ; $EA63 - jsr DecodeInlineParameters ; $EA63: 20 9A E9 + jsr DecodeInlineParameters ; CPU:$EA63 PRG:2A63 20 9A E9 ; X = stream-pointer low byte ; A = stream-pointer high byte - sta $09 ; $EA66: 85 09 + sta $09 ; CPU:$EA66 PRG:2A66 85 09 ; Save stream-pointer high byte. - stx $08 ; $EA68: 86 08 + stx $08 ; CPU:$EA68 PRG:2A68 86 08 ; Save stream-pointer low byte. ; ---------------------------------------------------------------------------- @@ -18178,7 +18178,7 @@ ProcessInlinePpuStream: ; $EA63 ; first PPU address byte. This dual entry behavior is intentional. ; ---------------------------------------------------------------------------- - bne ProcessInlinePpuStream_CheckRecord + bne ProcessInlinePpuStream_CheckRecord ; CPU:$EA6A PRG:2A6A D0 37 ; $EA6A: D0 37 ; ============================================================================ @@ -18187,24 +18187,24 @@ ProcessInlinePpuStream: ; $EA63 ; ============================================================================ ProcessInlinePpuStream_Record: ; $EA6C - sta $2006 ; $EA6C: 8D 06 20 + sta $2006 ; CPU:$EA6C PRG:2A6C 8D 06 20 ; Write PPU address high byte. - iny ; $EA6F: C8 + iny ; CPU:$EA6F PRG:2A6F C8 - lda ($08),y ; $EA70: B1 08 - sta $2006 ; $EA72: 8D 06 20 + lda ($08),y ; CPU:$EA70 PRG:2A70 B1 08 + sta $2006 ; CPU:$EA72 PRG:2A72 8D 06 20 ; Write PPU address low byte. ; ---------------------------------------------------------------------------- ; Read and preserve the record control byte. ; ---------------------------------------------------------------------------- - iny ; $EA75: C8 + iny ; CPU:$EA75 PRG:2A75 C8 - lda ($08),y ; $EA76: B1 08 - asl ; $EA78: 0A - pha ; $EA79: 48 + lda ($08),y ; CPU:$EA76 PRG:2A76 B1 08 + asl ; CPU:$EA78 PRG:2A78 0A + pha ; CPU:$EA79 PRG:2A79 48 ; Preserve shifted control byte. ; ---------------------------------------------------------------------------- @@ -18214,23 +18214,23 @@ ProcessInlinePpuStream_Record: ; $EA6C ; ROL instructions move that carry into bit two. ; ---------------------------------------------------------------------------- - lda #$00 ; $EA7A: A9 00 - rol ; $EA7C: 2A - rol ; $EA7D: 2A - rol ; $EA7E: 2A + lda #$00 ; CPU:$EA7A PRG:2A7A A9 00 + rol ; CPU:$EA7C PRG:2A7C 2A + rol ; CPU:$EA7D PRG:2A7D 2A + rol ; CPU:$EA7E PRG:2A7E 2A - sta $2000 ; $EA7F: 8D 00 20 + sta $2000 ; CPU:$EA7F PRG:2A7F 8D 00 20 ; Select PPU address increment mode. ; ---------------------------------------------------------------------------- ; Restore and further decode the shifted control byte. ; ---------------------------------------------------------------------------- - pla ; $EA82: 68 - asl ; $EA83: 0A + pla ; CPU:$EA82 PRG:2A82 68 + asl ; CPU:$EA83 PRG:2A83 0A ; Carry receives the next control flag. - bcc ProcessInlinePpuStream_DecodeCount + bcc ProcessInlinePpuStream_DecodeCount ; CPU:$EA84 PRG:2A84 90 03 ; $EA84: 90 03 ; ---------------------------------------------------------------------------- @@ -18240,8 +18240,8 @@ ProcessInlinePpuStream_Record: ; $EA6C ; can be written repeatedly. ; ---------------------------------------------------------------------------- - ora #$02 ; $EA86: 09 02 - iny ; $EA88: C8 + ora #$02 ; CPU:$EA86 PRG:2A86 09 02 + iny ; CPU:$EA88 PRG:2A88 C8 ; ---------------------------------------------------------------------------- ; Divide the working control byte by four. @@ -18252,9 +18252,9 @@ ProcessInlinePpuStream_Record: ; $EA6C ; ---------------------------------------------------------------------------- ProcessInlinePpuStream_DecodeCount: ; $EA89 - lsr ; $EA89: 4A - lsr ; $EA8A: 4A - tax ; $EA8B: AA + lsr ; CPU:$EA89 PRG:2A89 4A + lsr ; CPU:$EA8A PRG:2A8A 4A + tax ; CPU:$EA8B PRG:2A8B AA ; ============================================================================ ; $EA8C @@ -18267,17 +18267,17 @@ ProcessInlinePpuStream_DecodeCount: ; $EA89 ; ============================================================================ ProcessInlinePpuStream_WriteLoop: ; $EA8C - bcs ProcessInlinePpuStream_Write + bcs ProcessInlinePpuStream_Write ; CPU:$EA8C PRG:2A8C B0 01 ; $EA8C: B0 01 - iny ; $EA8E: C8 + iny ; CPU:$EA8E PRG:2A8E C8 ProcessInlinePpuStream_Write: ; $EA8F - lda ($08),y ; $EA8F: B1 08 - sta $2007 ; $EA91: 8D 07 20 + lda ($08),y ; CPU:$EA8F PRG:2A8F B1 08 + sta $2007 ; CPU:$EA91 PRG:2A91 8D 07 20 - dex ; $EA94: CA - bne ProcessInlinePpuStream_WriteLoop + dex ; CPU:$EA94 PRG:2A94 CA + bne ProcessInlinePpuStream_WriteLoop ; CPU:$EA95 PRG:2A95 D0 F5 ; $EA95: D0 F5 ; ---------------------------------------------------------------------------- @@ -18286,19 +18286,19 @@ ProcessInlinePpuStream_Write: ; $EA8F ; Y is the final source index consumed. Increment it, then add it to $08/$09. ; ---------------------------------------------------------------------------- - iny ; $EA97: C8 + iny ; CPU:$EA97 PRG:2A97 C8 - clc ; $EA98: 18 + clc ; CPU:$EA98 PRG:2A98 18 - tya ; $EA99: 98 - adc $08 ; $EA9A: 65 08 - sta $08 ; $EA9C: 85 08 + tya ; CPU:$EA99 PRG:2A99 98 + adc $08 ; CPU:$EA9A PRG:2A9A 65 08 + sta $08 ; CPU:$EA9C PRG:2A9C 85 08 - txa ; $EA9E: 8A + txa ; CPU:$EA9E PRG:2A9E 8A ; X is zero after the transfer loop. - adc $09 ; $EA9F: 65 09 - sta $09 ; $EAA1: 85 09 + adc $09 ; CPU:$EA9F PRG:2A9F 65 09 + sta $09 ; CPU:$EAA1 PRG:2AA1 85 09 ; ============================================================================ ; $EAA3 @@ -18306,14 +18306,14 @@ ProcessInlinePpuStream_Write: ; $EA8F ; ============================================================================ ProcessInlinePpuStream_CheckRecord: ; $EAA3 - ldx $2002 ; $EAA3: AE 02 20 + ldx $2002 ; CPU:$EAA3 PRG:2AA3 AE 02 20 ; Reset PPU address latch. ; The status value itself is unused. - ldy #$00 ; $EAA6: A0 00 + ldy #$00 ; CPU:$EAA6 PRG:2AA6 A0 00 - lda ($08),y ; $EAA8: B1 08 - bne ProcessInlinePpuStream_Record + lda ($08),y ; CPU:$EAA8 PRG:2AA8 B1 08 + bne ProcessInlinePpuStream_Record ; CPU:$EAAA PRG:2AAA D0 C0 ; $EAAA: D0 C0 ; ---------------------------------------------------------------------------- @@ -18322,8 +18322,8 @@ ProcessInlinePpuStream_CheckRecord: ; $EAA3 ; Return Y=$03, matching the inline-record convention used by nearby helpers. ; ---------------------------------------------------------------------------- - ldy #$03 ; $EAAC: A0 03 - rts ; $EAAE: 60 + ldy #$03 ; CPU:$EAAC PRG:2AAC A0 03 + rts ; CPU:$EAAE PRG:2AAE 60 ; ============================================================================ ; $EAAF-$EAF4 @@ -18337,89 +18337,89 @@ ProcessInlinePpuStream_CheckRecord: ; $EAA3 ; ============================================================================ RunDisplayTransition: ; $EAAF - sty $E4 ; $EAAF: 84 E4 + sty $E4 ; CPU:$EAAF PRG:2AAF 84 E4 - jsr DispatchNextQueuedEvent ; $EAB1: 20 66 EB - jsr SelectObjectEventBank0 ; $EAB4: 20 4C EB - jsr InitializeQueuedEventSystem ; $EAB7: 20 9D EB + jsr DispatchNextQueuedEvent ; CPU:$EAB1 PRG:2AB1 20 66 EB + jsr SelectObjectEventBank0 ; CPU:$EAB4 PRG:2AB4 20 4C EB + jsr InitializeQueuedEventSystem ; CPU:$EAB7 PRG:2AB7 20 9D EB - jsr DisablePpuRendering ; $EABA: 20 6C E9 + jsr DisablePpuRendering ; CPU:$EABA PRG:2ABA 20 6C E9 ; ---------------------------------------------------------------------------- ; Set PPU address $2324. ; ---------------------------------------------------------------------------- - jsr SetPpuAddressFromInlineRecord + jsr SetPpuAddressFromInlineRecord ; CPU:$EABD PRG:2ABD 20 DB E9 ; $EABD: 20 DB E9 - .byte $24,$23 ; $EAC0-$EAC1 + .byte $24,$23 ; $EAC0-$EAC1 ; CPU:$EAC0 PRG:2AC0 24 23 - lda $E4 ; $EAC2: A5 E4 - jsr WriteGeneratedPpuWord ; $EAC4: 20 00 EB + lda $E4 ; CPU:$EAC2 PRG:2AC2 A5 E4 + jsr WriteGeneratedPpuWord ; CPU:$EAC4 PRG:2AC4 20 00 EB ; ---------------------------------------------------------------------------- ; Set PPU address $2B24. ; ---------------------------------------------------------------------------- - jsr SetPpuAddressFromInlineRecord + jsr SetPpuAddressFromInlineRecord ; CPU:$EAC7 PRG:2AC7 20 DB E9 ; $EAC7: 20 DB E9 - .byte $24,$2B ; $EACA-$EACB + .byte $24,$2B ; $EACA-$EACB ; CPU:$EACA PRG:2ACA 24 2B - lda $E4 ; $EACC: A5 E4 - jsr WriteGeneratedPpuWord ; $EACE: 20 00 EB + lda $E4 ; CPU:$EACC PRG:2ACC A5 E4 + jsr WriteGeneratedPpuWord ; CPU:$EACE PRG:2ACE 20 00 EB ; ---------------------------------------------------------------------------- ; Set PPU address $2337. ; ---------------------------------------------------------------------------- - jsr SetPpuAddressFromInlineRecord + jsr SetPpuAddressFromInlineRecord ; CPU:$EAD1 PRG:2AD1 20 DB E9 ; $EAD1: 20 DB E9 - .byte $37,$23 ; $EAD4-$EAD5 + .byte $37,$23 ; $EAD4-$EAD5 ; CPU:$EAD4 PRG:2AD4 37 23 - jsr WriteFixedPpuSequence ; $EAD6: 20 F5 EA + jsr WriteFixedPpuSequence ; CPU:$EAD6 PRG:2AD6 20 F5 EA ; ---------------------------------------------------------------------------- ; Set PPU address $2B37. ; ---------------------------------------------------------------------------- - jsr SetPpuAddressFromInlineRecord + jsr SetPpuAddressFromInlineRecord ; CPU:$EAD9 PRG:2AD9 ?? ; $EAD9: 20 DB E9 - .byte $37,$2B ; $EADC-$EADD + .byte $37,$2B ; $EADC-$EADD ; CPU:$EADB PRG:2ADB 37 2B - jsr WriteFixedPpuSequence ; $EADE: 20 F5 EA + jsr WriteFixedPpuSequence ; CPU:$EADE PRG:2ADE 20 F5 EA ; ---------------------------------------------------------------------------- ; Initialize the next transition phase. ; ---------------------------------------------------------------------------- - lda #$0A ; $EAE1: A9 0A - sta PpuMaskShadow ; $EAE3: 85 DE + lda #$0A ; CPU:$EAE1 PRG:2AE1 A9 0A + sta PpuMaskShadow ; CPU:$EAE3 PRG:2AE3 85 DE ; ---------------------------------------------------------------------------- ; Reset the PPU address latch, enable NMI, and wait for a frame. ; ---------------------------------------------------------------------------- - jsr EnableNmiAndWaitForFrame + jsr EnableNmiAndWaitForFrame ; CPU:$EAE5 PRG:2AE5 ?? ; $EAE5: 20 78 E9 ; ---------------------------------------------------------------------------- ; Perform two waits using delay value $FF. ; ---------------------------------------------------------------------------- - lda #$FF ; $EAE8: A9 FF - jsr StoreObjectEventBankValue ; $EAEA: 20 41 EB + lda #$FF ; CPU:$EAE8 PRG:2AE8 A9 FF + jsr StoreObjectEventBankValue ; CPU:$EAEA PRG:2AEA 20 41 EB - lda #$FF ; $EAED: A9 FF - jsr StoreObjectEventBankValue ; $EAEF: 20 41 EB + lda #$FF ; CPU:$EAED PRG:2AED A9 FF + jsr StoreObjectEventBankValue ; CPU:$EAEF PRG:2AEF 20 41 EB ; ---------------------------------------------------------------------------- ; Transfer to the common display-transition continuation. ; ---------------------------------------------------------------------------- - jmp Reset ; $EAF2: 4C 0B C4 + jmp Reset ; CPU:$EAF2 PRG:2AF2 4C 0B C4 ; ============================================================================ ; $EAF5-$EAFF @@ -18454,7 +18454,7 @@ RunDisplayTransition: ; $EAAF ; Validation: Inferred from annotated instructions and call sites; call sites: 2. ; ---------------------------------------------------------------------------- WriteFixedPpuSequence: ; $EAF5 - jsr WriteInlinePpuBlockAfterAddress ; $EAF5: 20 05 EA + jsr WriteInlinePpuBlockAfterAddress ; CPU:$EAF5 PRG:2AF5 20 05 EA ; Internal entry in WriteInlinePpuBlock. ; ; $EA05: STX $05 @@ -18464,17 +18464,17 @@ WriteFixedPpuSequence: ; $EAF5 ; Inline transfer record consumed by the helper at $EA05. ; ---------------------------------------------------------------------------- - .byte $06 ; $EAF8 + .byte $06 ; $EAF8 ; CPU:$EAF8 PRG:2AF8 06 ; Number of bytes to write. - .byte $0C,$0A,$15 ; $EAF9-$EAFB - .byte $15,$0E,$0D ; $EAFC-$EAFE + .byte $0C,$0A,$15 ; $EAF9-$EAFB ; CPU:$EAF9 PRG:2AF9 0C 0A 15 + .byte $15,$0E,$0D ; $EAFC-$EAFE ; CPU:$EAFC PRG:2AFC 15 0E 0D ; ---------------------------------------------------------------------------- ; Execution resumes here after the inline record has been consumed. ; ---------------------------------------------------------------------------- - rts ; $EAFF: 60 + rts ; CPU:$EAFF PRG:2AFF 60 ; ============================================================================ ; $EB00-$EB0A @@ -18500,7 +18500,7 @@ WriteFixedPpuSequence: ; $EAF5 ; Validation: Inferred from annotated instructions and call sites; call sites: 2. ; ---------------------------------------------------------------------------- WriteGeneratedPpuWord: ; $EB00 - jsr DivideABy10 ; $EB00: 20 1D D0 + jsr DivideABy10 ; CPU:$EB00 PRG:2B00 20 1D D0 ; Generate or retrieve a two-byte value. ; ; Return: @@ -18511,15 +18511,15 @@ WriteGeneratedPpuWord: ; $EB00 ; Write the first byte returned in Y. ; ---------------------------------------------------------------------------- - sty PPUDATA ; $EB03: 8C 07 20 + sty PPUDATA ; CPU:$EB03 PRG:2B03 8C 07 20 ; ---------------------------------------------------------------------------- ; Write the second byte returned in A. ; ---------------------------------------------------------------------------- - sta PPUDATA ; $EB06: 8D 07 20 + sta PPUDATA ; CPU:$EB06 PRG:2B06 8D 07 20 - rts ; $EB09: 60 + rts ; CPU:$EB09 PRG:2B09 60 ; ============================================================================ ; $EB0A-$EB29 @@ -18555,7 +18555,7 @@ WriteGeneratedPpuWord: ; $EB00 ; Validation: Inferred from annotated instructions and call sites; call sites: 45. ; ---------------------------------------------------------------------------- QueueInlineObjectEvent: ; $EB0A - jsr DecodeInlineParameters ; $EB0A: 20 9A E9 + jsr DecodeInlineParameters ; CPU:$EB0A PRG:2B0A 20 9A E9 ; ============================================================================ ; $EB0D @@ -18569,13 +18569,13 @@ QueueInlineObjectEvent: ; $EB0A ; ============================================================================ QueueDecodedObjectEvent: ; $EB0D - sta $069F,x ; $EB0D: 9D 9F 06 + sta $069F,x ; CPU:$EB0D PRG:2B0D 9D 9F 06 ; Save the second inline parameter. - lda ($00),y ; $EB10: B1 00 + lda ($00),y ; CPU:$EB10 PRG:2B10 B1 00 ; Load the next inline byte. - sta $06CF,x ; $EB12: 9D CF 06 + sta $06CF,x ; CPU:$EB12 PRG:2B12 9D CF 06 ; Save it in the parallel event array. ; ---------------------------------------------------------------------------- @@ -18594,7 +18594,7 @@ QueueDecodedObjectEvent: ; $EB0D ; Validation: Internal-entry contract; call sites: internal entry. ; ---------------------------------------------------------------------------- QueueDecodedObjectEventSelectIndex: - txa ; $EB15: 8A + txa ; CPU:$EB15 PRG:2B15 8A ; ---------------------------------------------------------------------------- ; Contract: ; Description: Internal event-queue entry with object index transferred to Y. @@ -18607,10 +18607,10 @@ QueueDecodedObjectEventSelectIndex: ; Validation: Internal-entry contract; call sites: internal entry. ; ---------------------------------------------------------------------------- QueueDecodedObjectEventCheckActive: - tay ; $EB16: A8 + tay ; CPU:$EB16 PRG:2B16 A8 - lda $06FF,y ; $EB17: B9 FF 06 - bne RunDisplayTransition ; $EB1A: D0 93 + lda $06FF,y ; CPU:$EB17 PRG:2B17 B9 FF 06 + bne RunDisplayTransition ; CPU:$EB1A PRG:2B1A D0 93 ; Target $EAAF. ; ; If the object already has a nonzero active @@ -18623,8 +18623,8 @@ QueueDecodedObjectEventCheckActive: ; object index, which is stored in the active-event array. ; ---------------------------------------------------------------------------- - tya ; $EB1C: 98 - sta $06FF,y ; $EB1D: 99 FF 06 + tya ; CPU:$EB1C PRG:2B1C 98 + sta $06FF,y ; CPU:$EB1D PRG:2B1D 99 FF 06 ; ---------------------------------------------------------------------------- ; Append the object/event index to the queue at $0670. @@ -18632,18 +18632,18 @@ QueueDecodedObjectEventCheckActive: ; $E2 is the current queue length or next free queue slot. ; ---------------------------------------------------------------------------- - ldy $E2 ; $EB20: A4 E2 - inc $E2 ; $EB22: E6 E2 + ldy $E2 ; CPU:$EB20 PRG:2B20 A4 E2 + inc $E2 ; CPU:$EB22 PRG:2B22 E6 E2 - sta $0670,y ; $EB24: 99 70 06 + sta $0670,y ; CPU:$EB24 PRG:2B24 99 70 06 ; ---------------------------------------------------------------------------- ; Return Y=$04. Nearby inline-data and event helpers use this value as their ; resume/index convention. ; ---------------------------------------------------------------------------- - ldy #$04 ; $EB27: A0 04 - rts ; $EB29: 60 + ldy #$04 ; CPU:$EB27 PRG:2B27 A0 04 + rts ; CPU:$EB29 PRG:2B29 60 ; ============================================================================ ; $EB2A-$EB3A @@ -18678,24 +18678,24 @@ QueueDecodedObjectEventCheckActive: ; Validation: Inferred from annotated instructions and call sites; call sites: 5. ; ---------------------------------------------------------------------------- ProcessQueuedObjectEvent: ; $EB2A - lda $0600,x ; $EB2A: BD 00 06 - beq ProcessQueuedObjectEvent_Return + lda $0600,x ; CPU:$EB2A PRG:2B2A BD 00 06 + beq ProcessQueuedObjectEvent_Return ; CPU:$EB2D PRG:2B2D F0 0C ; $EB2D: F0 0C ProcessQueuedObjectEvent_Loop: ; $EB2F - jsr QueueDecodedObjectEventCheckActive ; $EB2F: 20 16 EB + jsr QueueDecodedObjectEventCheckActive ; CPU:$EB2F PRG:2B2F 20 16 EB - tay ; $EB32: A8 + tay ; CPU:$EB32 PRG:2B32 A8 - lda $060F,y ; $EB33: B9 0F 06 - bne ProcessQueuedObjectEvent_Loop + lda $060F,y ; CPU:$EB33 PRG:2B33 B9 0F 06 + bne ProcessQueuedObjectEvent_Loop ; CPU:$EB36 PRG:2B36 D0 F7 ; $EB36: D0 F7 - sta $0600,x ; $EB38: 9D 00 06 + sta $0600,x ; CPU:$EB38 PRG:2B38 9D 00 06 ; Clear the entry with A=$00. ProcessQueuedObjectEvent_Return: ; $EB3B - rts ; $EB3B: 60 + rts ; CPU:$EB3B PRG:2B3B 60 ; ============================================================================ ; $EB3C-$EB64 ; Update the current object's queue-bank selection and restore two saved event @@ -18716,13 +18716,13 @@ ProcessQueuedObjectEvent_Return: ; $EB3B ; ============================================================================ UpdateObjectEventBank: ; $EB3C - sec ; $EB3C: 38 + sec ; CPU:$EB3C PRG:2B3C 38 - sbc FrameCounter ; $EB3D: E5 E3 + sbc FrameCounter ; CPU:$EB3D PRG:2B3D E5 E3 ; Calculate a value relative to the current ; event/queue state. - and #$07 ; $EB3F: 29 07 + and #$07 ; CPU:$EB3F PRG:2B3F 29 07 ; Limit the result to three bits. ; ---------------------------------------------------------------------------- @@ -18737,9 +18737,9 @@ UpdateObjectEventBank: ; $EB3C ; Validation: Internal-entry contract; call sites: internal entry. ; ---------------------------------------------------------------------------- StoreObjectEventBankValue: - ldy CurrentObjectIndex ; $EB41: A4 E1 + ldy CurrentObjectIndex ; CPU:$EB41 PRG:2B41 A4 E1 - sta $063F,y ; $EB43: 99 3F 06 + sta $063F,y ; CPU:$EB43 PRG:2B43 99 3F 06 ; Save the calculated three-bit value. ; ---------------------------------------------------------------------------- @@ -18747,7 +18747,7 @@ StoreObjectEventBankValue: ; directly to the stack-restoration path. ; ---------------------------------------------------------------------------- - bne UpdateObjectEventBank_Restore + bne UpdateObjectEventBank_Restore ; CPU:$EB46 PRG:2B46 ?? ; $EB46: D0 12 ; ============================================================================ @@ -18771,9 +18771,9 @@ StoreObjectEventBankValue: ; Validation: Inferred from annotated instructions and call sites; call sites: 42. ; ---------------------------------------------------------------------------- SelectObjectEventBank1: ; $EB48 - ldx #$01 ; $EB48: A2 01 + ldx #$01 ; CPU:$EB48 PRG:2B48 A2 01 - bne UpdateObjectEventBank_Exchange + bne UpdateObjectEventBank_Exchange ; CPU:$EB4A PRG:2B4A ?? ; $EB4A: D0 02 ; Always taken because X is nonzero. @@ -18796,7 +18796,7 @@ SelectObjectEventBank1: ; $EB48 ; Validation: Inferred from annotated instructions and call sites; call sites: 7. ; ---------------------------------------------------------------------------- SelectObjectEventBank0: ; $EB4C - ldx #$00 ; $EB4C: A2 00 + ldx #$00 ; CPU:$EB4C PRG:2B4C A2 00 ; ---------------------------------------------------------------------------- ; Exchange the current object's $060F entry with the selected bank's $0600 @@ -18823,13 +18823,13 @@ SelectObjectEventBank0: ; $EB4C ; Validation: Inferred from annotated instructions and call sites; call sites: 3. ; ---------------------------------------------------------------------------- UpdateObjectEventBank_Exchange: ; $EB4E - ldy CurrentObjectIndex ; $EB4E: A4 E1 + ldy CurrentObjectIndex ; CPU:$EB4E PRG:2B4E A4 E1 - lda $0600,x ; $EB50: BD 00 06 - sta $060F,y ; $EB53: 99 0F 06 + lda $0600,x ; CPU:$EB50 PRG:2B50 BD 00 06 + sta $060F,y ; CPU:$EB53 PRG:2B53 99 0F 06 - tya ; $EB56: 98 - sta $0600,x ; $EB57: 9D 00 06 + tya ; CPU:$EB56 PRG:2B56 98 + sta $0600,x ; CPU:$EB57 PRG:2B57 9D 00 06 ; ============================================================================ ; $EB5A @@ -18844,7 +18844,7 @@ UpdateObjectEventBank_Exchange: ; $EB4E ; ============================================================================ UpdateObjectEventBank_Restore: ; $EB5A - clc ; $EB5A: 18 + clc ; CPU:$EB5A PRG:2B5A 18 ; Establish carry clear for the final BCC. ; ---------------------------------------------------------------------------- @@ -18859,11 +18859,11 @@ UpdateObjectEventBank_Restore: ; $EB5A ; Validation: Internal-entry contract; call sites: internal entry. ; ---------------------------------------------------------------------------- RestoreObjectEventContext: - pla ; $EB5B: 68 - sta $069F,y ; $EB5C: 99 9F 06 + pla ; CPU:$EB5B PRG:2B5B 68 + sta $069F,y ; CPU:$EB5C PRG:2B5C 99 9F 06 - pla ; $EB5F: 68 - sta $06CF,y ; $EB60: 99 CF 06 + pla ; CPU:$EB5F PRG:2B5F 68 + sta $06CF,y ; CPU:$EB60 PRG:2B60 99 CF 06 ; ---------------------------------------------------------------------------- ; Transfer to the common exit at $EB6A. @@ -18871,7 +18871,7 @@ RestoreObjectEventContext: ; CLC makes this branch unconditional. ; ---------------------------------------------------------------------------- - bcc CommonEngineExit ; $EB63: 90 05 + bcc CommonEngineExit ; CPU:$EB63 PRG:2B63 90 05 ; Target $EB6A. ; ============================================================================ @@ -18890,7 +18890,7 @@ RestoreObjectEventContext: ; ============================================================================ Return_EB65: ; $EB65 - rts ; $EB65: 60 + rts ; CPU:$EB65 PRG:2B65 60 ; ============================================================================ ; $EB66-$EB9C @@ -18924,9 +18924,9 @@ Return_EB65: ; $EB65 ; Validation: Inferred from annotated instructions and call sites; call sites: 20. ; ---------------------------------------------------------------------------- DispatchNextQueuedEvent: ; $EB66 - sec ; $EB66: 38 + sec ; CPU:$EB66 PRG:2B66 38 - jsr RestoreObjectEventContext ; $EB67: 20 5B EB + jsr RestoreObjectEventContext ; CPU:$EB67 PRG:2B67 20 5B EB ; Enter the previous routine after its CLC. ; ; Since entry is at $EB5B, carry remains set @@ -18940,18 +18940,18 @@ DispatchNextQueuedEvent: ; $EB66 ; ============================================================================ CommonEngineExit: ; $EB6A - ldx CurrentObjectIndex ; $EB6A: A6 E1 + ldx CurrentObjectIndex ; CPU:$EB6A PRG:2B6A A6 E1 - lda #$00 ; $EB6C: A9 00 - sta $06FF,x ; $EB6E: 9D FF 06 + lda #$00 ; CPU:$EB6C PRG:2B6C A9 00 + sta $06FF,x ; CPU:$EB6E PRG:2B6E 9D FF 06 ; Mark the current object/event inactive. ; ---------------------------------------------------------------------------- ; Check the queued-event count in $E2. ; ---------------------------------------------------------------------------- - ldx $E2 ; $EB71: A6 E2 - bne DispatchNextQueuedEvent_HaveEntry + ldx $E2 ; CPU:$EB71 PRG:2B71 A6 E2 + bne DispatchNextQueuedEvent_HaveEntry ; CPU:$EB73 PRG:2B73 D0 0C ; $EB73: D0 0C ; ---------------------------------------------------------------------------- @@ -18961,16 +18961,16 @@ CommonEngineExit: ; $EB6A ; Wait until an NMI or another producer adds an event to the queue. ; ---------------------------------------------------------------------------- - lda $2002 ; $EB75: AD 02 20 + lda $2002 ; CPU:$EB75 PRG:2B75 AD 02 20 ; Reset the PPU address latch. - lda PpuCtrlShadow ; $EB78: A5 DD - sta $2000 ; $EB7A: 8D 00 20 + lda PpuCtrlShadow ; CPU:$EB78 PRG:2B78 A5 DD + sta $2000 ; CPU:$EB7A PRG:2B7A 8D 00 20 ; Restore the current PPUCTRL value. DispatchNextQueuedEvent_Wait: ; $EB7D - ldx $E2 ; $EB7D: A6 E2 - beq DispatchNextQueuedEvent_Wait + ldx $E2 ; CPU:$EB7D PRG:2B7D A6 E2 + beq DispatchNextQueuedEvent_Wait ; CPU:$EB7F PRG:2B7F F0 FC ; $EB7F: F0 FC ; ---------------------------------------------------------------------------- @@ -18980,9 +18980,9 @@ DispatchNextQueuedEvent_Wait: ; $EB7D ; ---------------------------------------------------------------------------- DispatchNextQueuedEvent_HaveEntry: ; $EB81 - lda PpuCtrlShadow ; $EB81: A5 DD - and #$7F ; $EB83: 29 7F - sta $2000 ; $EB85: 8D 00 20 + lda PpuCtrlShadow ; CPU:$EB81 PRG:2B81 A5 DD + and #$7F ; CPU:$EB83 PRG:2B83 29 7F + sta $2000 ; CPU:$EB85 PRG:2B85 8D 00 20 ; ---------------------------------------------------------------------------- ; Remove the newest object/event index from the queue. @@ -18994,12 +18994,12 @@ DispatchNextQueuedEvent_HaveEntry: ; $EB81 ; $E2 = X ; ---------------------------------------------------------------------------- - dex ; $EB88: CA - stx $E2 ; $EB89: 86 E2 + dex ; CPU:$EB88 PRG:2B88 CA + stx $E2 ; CPU:$EB89 PRG:2B89 86 E2 - lda $0670,x ; $EB8B: BD 70 06 - sta CurrentObjectIndex ; $EB8E: 85 E1 - tay ; $EB90: A8 + lda $0670,x ; CPU:$EB8B PRG:2B8B BD 70 06 + sta CurrentObjectIndex ; CPU:$EB8E PRG:2B8E 85 E1 + tay ; CPU:$EB90 PRG:2B90 A8 ; Y = queued object/event index. ; ---------------------------------------------------------------------------- @@ -19009,8 +19009,8 @@ DispatchNextQueuedEvent_HaveEntry: ; $EB81 ; pushed below become the return context used by RTS. ; ---------------------------------------------------------------------------- - ldx #$FF ; $EB91: A2 FF - txs ; $EB93: 9A + ldx #$FF ; CPU:$EB91 PRG:2B91 A2 FF + txs ; CPU:$EB93 PRG:2B93 9A ; ---------------------------------------------------------------------------- ; Push the queued object's saved continuation/context bytes. @@ -19019,15 +19019,15 @@ DispatchNextQueuedEvent_HaveEntry: ; $EB81 ; second because RTS pulls low byte first. ; ---------------------------------------------------------------------------- - lda $06CF,y ; $EB94: B9 CF 06 - pha ; $EB97: 48 + lda $06CF,y ; CPU:$EB94 PRG:2B94 B9 CF 06 + pha ; CPU:$EB97 PRG:2B97 48 ; Push saved high byte. - lda $069F,y ; $EB98: B9 9F 06 - pha ; $EB9B: 48 + lda $069F,y ; CPU:$EB98 PRG:2B98 B9 9F 06 + pha ; CPU:$EB9B PRG:2B9B 48 ; Push saved low byte. - rts ; $EB9C: 60 + rts ; CPU:$EB9C PRG:2B9C 60 ; Resume the queued event continuation. ; ============================================================================ @@ -19059,8 +19059,8 @@ DispatchNextQueuedEvent_HaveEntry: ; $EB81 ; Validation: Inferred from annotated instructions and call sites; call sites: 4. ; ---------------------------------------------------------------------------- InitializeQueuedEventSystem: ; $EB9D - lda #$00 ; $EB9D: A9 00 - tax ; $EB9F: AA + lda #$00 ; CPU:$EB9D PRG:2B9D A9 00 + tax ; CPU:$EB9F PRG:2B9F AA ; A = $00, X = $00. ; ---------------------------------------------------------------------------- @@ -19074,27 +19074,27 @@ InitializeQueuedEventSystem: ; $EB9D ; ---------------------------------------------------------------------------- InitializeQueuedEventSystem_ClearPage: ; $EBA0 - sta $0600,x ; $EBA0: 9D 00 06 + sta $0600,x ; CPU:$EBA0 PRG:2BA0 9D 00 06 - inx ; $EBA3: E8 - bne InitializeQueuedEventSystem_ClearPage + inx ; CPU:$EBA3 PRG:2BA3 E8 + bne InitializeQueuedEventSystem_ClearPage ; CPU:$EBA4 PRG:2BA4 D0 FA ; $EBA4: D0 FA ; ---------------------------------------------------------------------------- ; Clear the queued-event count or next-free queue index. ; ---------------------------------------------------------------------------- - sta $E2 ; $EBA6: 85 E2 + sta $E2 ; CPU:$EBA6 PRG:2BA6 85 E2 ; ---------------------------------------------------------------------------- ; X wrapped to zero after the page clear. Increment it to one and use that as ; the initial current-object/event index. ; ---------------------------------------------------------------------------- - inx ; $EBA8: E8 + inx ; CPU:$EBA8 PRG:2BA8 E8 ; X = $01. - stx CurrentObjectIndex ; $EBA9: 86 E1 + stx CurrentObjectIndex ; CPU:$EBA9 PRG:2BA9 86 E1 ; ---------------------------------------------------------------------------- ; Clear the active-event entries $06FF-$072E. @@ -19111,16 +19111,16 @@ InitializeQueuedEventSystem_ClearPage: ; $EBA0 ; Note that $06FF itself was already cleared by the full-page loop above. ; ---------------------------------------------------------------------------- - ldx #$30 ; $EBAB: A2 30 + ldx #$30 ; CPU:$EBAB PRG:2BAB A2 30 InitializeQueuedEventSystem_ClearActive: ; $EBAD - sta $06FF,x ; $EBAD: 9D FF 06 + sta $06FF,x ; CPU:$EBAD PRG:2BAD 9D FF 06 - dex ; $EBB0: CA - bne InitializeQueuedEventSystem_ClearActive + dex ; CPU:$EBB0 PRG:2BB0 CA + bne InitializeQueuedEventSystem_ClearActive ; CPU:$EBB1 PRG:2BB1 D0 FA ; $EBB1: D0 FA - rts ; $EBB3: 60 + rts ; CPU:$EBB3 PRG:2BB3 60 ; ============================================================================ ; $EBB4-$EBBB @@ -19135,13 +19135,13 @@ InitializeQueuedEventSystem_ClearActive: ; $EBAD ; ============================================================================ UpdateRelativeObjectEventBank: ; $EBB4 - sec ; $EBB4: 38 + sec ; CPU:$EBB4 PRG:2BB4 38 - sbc FrameCounter ; $EBB5: E5 E3 + sbc FrameCounter ; CPU:$EBB5 PRG:2BB5 E5 E3 - and #$07 ; $EBB7: 29 07 + and #$07 ; CPU:$EBB7 PRG:2BB7 29 07 - jmp StoreObjectEventBankValue ; $EBB9: 4C 41 EB + jmp StoreObjectEventBankValue ; CPU:$EBB9 PRG:2BB9 4C 41 EB ; ============================================================================ ; $EBBC-$EBDB @@ -19159,10 +19159,10 @@ UpdateRelativeObjectEventBank: ; $EBB4 ; ============================================================================ RenderingData_EBBC: ; $EBBC - .byte $D6,$E1,$B1,$C7,$BE,$C2,$50,$03 - .byte $00,$27,$50,$03,$00,$1F,$A8,$02 - .byte $3F,$27,$A8,$02,$3F,$1F,$A4,$03 - .byte $F3,$17,$05,$F0,$C8,$41,$04,$E0 + .byte $D6,$E1,$B1,$C7,$BE,$C2,$50,$03 ; CPU:$EBBC PRG:2BBC D6 E1 B1 C7 BE C2 50 03 + .byte $00,$27,$50,$03,$00,$1F,$A8,$02 ; CPU:$EBC4 PRG:2BC4 00 27 50 03 00 1F A8 02 + .byte $3F,$27,$A8,$02,$3F,$1F,$A4,$03 ; CPU:$EBCC PRG:2BCC 3F 27 A8 02 3F 1F A4 03 + .byte $F3,$17,$05,$F0,$C8,$41,$04,$E0 ; CPU:$EBD4 PRG:2BD4 F3 17 05 F0 C8 41 04 E0 ; ============================================================================ ; $EBDC-$EBFB @@ -19174,10 +19174,10 @@ RenderingData_EBBC: ; $EBBC ; ============================================================================ RenderingData_EBDC: ; $EBDC - .byte $C9,$41,$FC,$E8,$CA,$41,$FC,$F0 - .byte $CB,$41,$FC,$F8,$CC,$41,$FC,$04 - .byte $F0,$CD,$41,$04,$E8,$CE,$41,$FC - .byte $F0,$CF,$41,$FC,$F8,$D0,$41,$FC + .byte $C9,$41,$FC,$E8,$CA,$41,$FC,$F0 ; CPU:$EBDC PRG:2BDC C9 41 FC E8 CA 41 FC F0 + .byte $CB,$41,$FC,$F8,$CC,$41,$FC,$04 ; CPU:$EBE4 PRG:2BE4 CB 41 FC F8 CC 41 FC 04 + .byte $F0,$CD,$41,$04,$E8,$CE,$41,$FC ; CPU:$EBEC PRG:2BEC F0 CD 41 04 E8 CE 41 FC + .byte $F0,$CF,$41,$FC,$F8,$D0,$41,$FC ; CPU:$EBF4 PRG:2BF4 F0 CF 41 FC F8 D0 41 FC ; ============================================================================ ; $EBFC-$EC1B @@ -19189,10 +19189,10 @@ RenderingData_EBDC: ; $EBDC ; ============================================================================ RenderingData_EBFC: ; $EBFC - .byte $05,$E8,$D1,$41,$FC,$F0,$D2,$41 - .byte $FC,$F8,$D3,$41,$FC,$F0,$D4,$41 - .byte $F4,$F6,$D5,$41,$EC,$05,$E8,$D7 - .byte $41,$FC,$F0,$D8,$41,$FC,$F8,$D9 + .byte $05,$E8,$D1,$41,$FC,$F0,$D2,$41 ; CPU:$EBFC PRG:2BFC 05 E8 D1 41 FC F0 D2 41 + .byte $FC,$F8,$D3,$41,$FC,$F0,$D4,$41 ; CPU:$EC04 PRG:2C04 FC F8 D3 41 FC F0 D4 41 + .byte $F4,$F6,$D5,$41,$EC,$05,$E8,$D7 ; CPU:$EC0C PRG:2C0C F4 F6 D5 41 EC 05 E8 D7 + .byte $41,$FC,$F0,$D8,$41,$FC,$F8,$D9 ; CPU:$EC14 PRG:2C14 41 FC F0 D8 41 FC F8 D9 ; ============================================================================ ; Resume untouched PRG-ROM at file offset $2C1C. @@ -19244,259 +19244,259 @@ RenderingAndAnimationData_EC1C: ; ============================================================================ ; Explicit bytes begin at CPU $EC1C. - .byte $41,$FC,$F0,$DA,$41,$F4,$F0,$DB,$41,$EC,$05,$E8,$DC,$41,$FC,$F0 ; $EC1C - .byte $DD,$41,$FC,$F8,$DE,$41,$FC,$E8,$DF,$41,$F4,$E5,$E0,$41,$EC,$05 ; $EC2C - .byte $E8,$E2,$41,$04,$F0,$E3,$41,$04,$E8,$E4,$41,$FC,$F0,$DD,$41,$FC ; $EC3C - .byte $F8,$DE,$41,$FC,$00,$05,$E8,$A5,$40,$00,$F0,$A0,$40,$00,$F8,$A1 ; $EC4C - .byte $40,$FB,$E8,$A6,$40,$F8,$F0,$A3,$40,$F8,$04,$E8,$9F,$40,$FC,$F0 ; $EC5C - .byte $A0,$40,$00,$F8,$A1,$40,$FB,$F0,$A3,$40,$F8,$05,$E8,$A7,$40,$00 ; $EC6C - .byte $F0,$A8,$40,$00,$F8,$A9,$40,$FA,$E8,$AA,$40,$F8,$F0,$AB,$40,$F8 ; $EC7C - .byte $05,$E8,$AD,$40,$00,$F0,$A8,$40,$00,$F8,$A9,$40,$FA,$E8,$AE,$40 ; $EC8C - .byte $F8,$F0,$AB,$40,$F8,$05,$F3,$C1,$40,$04,$E8,$C3,$40,$FC,$F0,$C4 ; $EC9C - .byte $40,$FC,$F8,$C5,$40,$FC,$EB,$C6,$40,$F4,$05,$EC,$93,$40,$04,$E8 ; $ECAC - .byte $C3,$00,$FC,$F0,$94,$40,$FC,$F8,$C5,$00,$FC,$F3,$C1,$00,$F4,$06 ; $ECBC - .byte $EC,$AF,$40,$04,$F8,$B0,$40,$04,$EC,$B2,$40,$FC,$F4,$B3,$40,$FC ; $ECCC - .byte $FC,$B4,$40,$FC,$F4,$B5,$40,$F4,$06,$EC,$AF,$40,$04,$F4,$B6,$40 ; $ECDC - .byte $04,$EC,$B2,$40,$FC,$F4,$B3,$40,$FC,$FC,$B4,$40,$FC,$F4,$B5,$40 ; $ECEC - .byte $F4,$04,$EC,$B7 ; $ECFC + .byte $41,$FC,$F0,$DA,$41,$F4,$F0,$DB,$41,$EC,$05,$E8,$DC,$41,$FC,$F0 ; $EC1C ; CPU:$EC1C PRG:2C1C 41 FC F0 DA 41 F4 F0 DB 41 EC 05 E8 DC 41 FC F0 + .byte $DD,$41,$FC,$F8,$DE,$41,$FC,$E8,$DF,$41,$F4,$E5,$E0,$41,$EC,$05 ; $EC2C ; CPU:$EC2C PRG:2C2C DD 41 FC F8 DE 41 FC E8 DF 41 F4 E5 E0 41 EC 05 + .byte $E8,$E2,$41,$04,$F0,$E3,$41,$04,$E8,$E4,$41,$FC,$F0,$DD,$41,$FC ; $EC3C ; CPU:$EC3C PRG:2C3C E8 E2 41 04 F0 E3 41 04 E8 E4 41 FC F0 DD 41 FC + .byte $F8,$DE,$41,$FC,$00,$05,$E8,$A5,$40,$00,$F0,$A0,$40,$00,$F8,$A1 ; $EC4C ; CPU:$EC4C PRG:2C4C F8 DE 41 FC 00 05 E8 A5 40 00 F0 A0 40 00 F8 A1 + .byte $40,$FB,$E8,$A6,$40,$F8,$F0,$A3,$40,$F8,$04,$E8,$9F,$40,$FC,$F0 ; $EC5C ; CPU:$EC5C PRG:2C5C 40 FB E8 A6 40 F8 F0 A3 40 F8 04 E8 9F 40 FC F0 + .byte $A0,$40,$00,$F8,$A1,$40,$FB,$F0,$A3,$40,$F8,$05,$E8,$A7,$40,$00 ; $EC6C ; CPU:$EC6C PRG:2C6C A0 40 00 F8 A1 40 FB F0 A3 40 F8 05 E8 A7 40 00 + .byte $F0,$A8,$40,$00,$F8,$A9,$40,$FA,$E8,$AA,$40,$F8,$F0,$AB,$40,$F8 ; $EC7C ; CPU:$EC7C PRG:2C7C F0 A8 40 00 F8 A9 40 FA E8 AA 40 F8 F0 AB 40 F8 + .byte $05,$E8,$AD,$40,$00,$F0,$A8,$40,$00,$F8,$A9,$40,$FA,$E8,$AE,$40 ; $EC8C ; CPU:$EC8C PRG:2C8C 05 E8 AD 40 00 F0 A8 40 00 F8 A9 40 FA E8 AE 40 + .byte $F8,$F0,$AB,$40,$F8,$05,$F3,$C1,$40,$04,$E8,$C3,$40,$FC,$F0,$C4 ; $EC9C ; CPU:$EC9C PRG:2C9C F8 F0 AB 40 F8 05 F3 C1 40 04 E8 C3 40 FC F0 C4 + .byte $40,$FC,$F8,$C5,$40,$FC,$EB,$C6,$40,$F4,$05,$EC,$93,$40,$04,$E8 ; $ECAC ; CPU:$ECAC PRG:2CAC 40 FC F8 C5 40 FC EB C6 40 F4 05 EC 93 40 04 E8 + .byte $C3,$00,$FC,$F0,$94,$40,$FC,$F8,$C5,$00,$FC,$F3,$C1,$00,$F4,$06 ; $ECBC ; CPU:$ECBC PRG:2CBC C3 00 FC F0 94 40 FC F8 C5 00 FC F3 C1 00 F4 06 + .byte $EC,$AF,$40,$04,$F8,$B0,$40,$04,$EC,$B2,$40,$FC,$F4,$B3,$40,$FC ; $ECCC ; CPU:$ECCC PRG:2CCC EC AF 40 04 F8 B0 40 04 EC B2 40 FC F4 B3 40 FC + .byte $FC,$B4,$40,$FC,$F4,$B5,$40,$F4,$06,$EC,$AF,$40,$04,$F4,$B6,$40 ; $ECDC ; CPU:$ECDC PRG:2CDC FC B4 40 FC F4 B5 40 F4 06 EC AF 40 04 F4 B6 40 + .byte $04,$EC,$B2,$40,$FC,$F4,$B3,$40,$FC,$FC,$B4,$40,$FC,$F4,$B5,$40 ; $ECEC ; CPU:$ECEC PRG:2CEC 04 EC B2 40 FC F4 B3 40 FC FC B4 40 FC F4 B5 40 + .byte $F4,$04,$EC,$B7 ; $ECFC ; CPU:$ECFC PRG:2CFC F4 04 EC B7 RenderingAnimationData_ED00: ; $ED00 - .byte $40,$04,$EC,$B8,$40,$FC,$F4,$B9,$40,$FC,$FC,$BA,$40,$FC,$05,$F0 ; $ED00 - .byte $BB,$40,$FC,$F8,$BC,$40,$00,$00,$BD,$40,$00,$F8,$BF,$40,$F8,$00 ; $ED10 - .byte $C0,$40,$F8,$05,$E8,$E7,$40,$00,$F0,$E8,$40,$00,$F8,$A9,$40,$FA ; $ED20 - .byte $E8,$AA,$40,$F8,$F0,$E9,$40,$F8,$00,$05,$F0,$C8,$01,$F4,$E0,$C9 ; $ED30 - .byte $01,$FC,$E8,$CA,$01,$FC,$F0,$CB,$01,$FC,$F8,$CC,$01,$FC,$04,$F0 ; $ED40 - .byte $CD,$01,$F4,$E8,$CE,$01,$FC,$F0,$CF,$01,$FC,$F8,$D0,$01,$FC,$05 ; $ED50 - .byte $E8,$D1,$01,$FC,$F0,$D2,$01,$FC,$F8,$D3,$01,$FC,$F0,$D4,$01,$04 ; $ED60 - .byte $F6,$D5,$01,$0C,$05,$E8,$D7,$01,$FC,$F0,$D8,$01,$FC,$F8,$D9,$01 ; $ED70 - .byte $FC,$F0,$DA,$01,$04,$F0,$DB,$01,$0C,$05,$E8,$DC,$01,$FC,$F0,$DD ; $ED80 - .byte $01,$FC,$F8,$DE,$01,$FC,$E8,$DF,$01,$04,$E5,$E0,$01,$0C,$05,$E8 ; $ED90 - .byte $E2,$01,$F4,$F0,$E3,$01,$F4,$E8,$E4,$01,$FC,$F0,$DD,$01,$FC,$F8 ; $EDA0 - .byte $DE,$01,$FC,$00,$05,$E8,$A5,$00,$F8,$F0,$A0,$00,$F8,$F8,$A1,$00 ; $EDB0 - .byte $FD,$E8,$A6,$00,$00,$F0,$A3,$00,$00,$04,$E8,$9F,$00,$FC,$F0,$A0 ; $EDC0 - .byte $00,$F8,$F8,$A1,$00,$FD,$F0,$A3,$00,$00,$05,$E8,$A7,$00,$F8,$F0 ; $EDD0 - .byte $A8,$00,$F8,$F8,$A9,$00,$FE,$E8,$AA,$00,$00,$F0,$AB,$00,$00,$05 ; $EDE0 - .byte $E8,$AD,$00,$F8,$F0,$A8,$00,$F8,$F8,$A9,$00,$FE,$E8,$AE,$00,$00 ; $EDF0 + .byte $40,$04,$EC,$B8,$40,$FC,$F4,$B9,$40,$FC,$FC,$BA,$40,$FC,$05,$F0 ; $ED00 ; CPU:$ED00 PRG:2D00 40 04 EC B8 40 FC F4 B9 40 FC FC BA 40 FC 05 F0 + .byte $BB,$40,$FC,$F8,$BC,$40,$00,$00,$BD,$40,$00,$F8,$BF,$40,$F8,$00 ; $ED10 ; CPU:$ED10 PRG:2D10 BB 40 FC F8 BC 40 00 00 BD 40 00 F8 BF 40 F8 00 + .byte $C0,$40,$F8,$05,$E8,$E7,$40,$00,$F0,$E8,$40,$00,$F8,$A9,$40,$FA ; $ED20 ; CPU:$ED20 PRG:2D20 C0 40 F8 05 E8 E7 40 00 F0 E8 40 00 F8 A9 40 FA + .byte $E8,$AA,$40,$F8,$F0,$E9,$40,$F8,$00,$05,$F0,$C8,$01,$F4,$E0,$C9 ; $ED30 ; CPU:$ED30 PRG:2D30 E8 AA 40 F8 F0 E9 40 F8 00 05 F0 C8 01 F4 E0 C9 + .byte $01,$FC,$E8,$CA,$01,$FC,$F0,$CB,$01,$FC,$F8,$CC,$01,$FC,$04,$F0 ; $ED40 ; CPU:$ED40 PRG:2D40 01 FC E8 CA 01 FC F0 CB 01 FC F8 CC 01 FC 04 F0 + .byte $CD,$01,$F4,$E8,$CE,$01,$FC,$F0,$CF,$01,$FC,$F8,$D0,$01,$FC,$05 ; $ED50 ; CPU:$ED50 PRG:2D50 CD 01 F4 E8 CE 01 FC F0 CF 01 FC F8 D0 01 FC 05 + .byte $E8,$D1,$01,$FC,$F0,$D2,$01,$FC,$F8,$D3,$01,$FC,$F0,$D4,$01,$04 ; $ED60 ; CPU:$ED60 PRG:2D60 E8 D1 01 FC F0 D2 01 FC F8 D3 01 FC F0 D4 01 04 + .byte $F6,$D5,$01,$0C,$05,$E8,$D7,$01,$FC,$F0,$D8,$01,$FC,$F8,$D9,$01 ; $ED70 ; CPU:$ED70 PRG:2D70 F6 D5 01 0C 05 E8 D7 01 FC F0 D8 01 FC F8 D9 01 + .byte $FC,$F0,$DA,$01,$04,$F0,$DB,$01,$0C,$05,$E8,$DC,$01,$FC,$F0,$DD ; $ED80 ; CPU:$ED80 PRG:2D80 FC F0 DA 01 04 F0 DB 01 0C 05 E8 DC 01 FC F0 DD + .byte $01,$FC,$F8,$DE,$01,$FC,$E8,$DF,$01,$04,$E5,$E0,$01,$0C,$05,$E8 ; $ED90 ; CPU:$ED90 PRG:2D90 01 FC F8 DE 01 FC E8 DF 01 04 E5 E0 01 0C 05 E8 + .byte $E2,$01,$F4,$F0,$E3,$01,$F4,$E8,$E4,$01,$FC,$F0,$DD,$01,$FC,$F8 ; $EDA0 ; CPU:$EDA0 PRG:2DA0 E2 01 F4 F0 E3 01 F4 E8 E4 01 FC F0 DD 01 FC F8 + .byte $DE,$01,$FC,$00,$05,$E8,$A5,$00,$F8,$F0,$A0,$00,$F8,$F8,$A1,$00 ; $EDB0 ; CPU:$EDB0 PRG:2DB0 DE 01 FC 00 05 E8 A5 00 F8 F0 A0 00 F8 F8 A1 00 + .byte $FD,$E8,$A6,$00,$00,$F0,$A3,$00,$00,$04,$E8,$9F,$00,$FC,$F0,$A0 ; $EDC0 ; CPU:$EDC0 PRG:2DC0 FD E8 A6 00 00 F0 A3 00 00 04 E8 9F 00 FC F0 A0 + .byte $00,$F8,$F8,$A1,$00,$FD,$F0,$A3,$00,$00,$05,$E8,$A7,$00,$F8,$F0 ; $EDD0 ; CPU:$EDD0 PRG:2DD0 00 F8 F8 A1 00 FD F0 A3 00 00 05 E8 A7 00 F8 F0 + .byte $A8,$00,$F8,$F8,$A9,$00,$FE,$E8,$AA,$00,$00,$F0,$AB,$00,$00,$05 ; $EDE0 ; CPU:$EDE0 PRG:2DE0 A8 00 F8 F8 A9 00 FE E8 AA 00 00 F0 AB 00 00 05 + .byte $E8,$AD,$00,$F8,$F0,$A8,$00,$F8,$F8,$A9,$00,$FE,$E8,$AE,$00,$00 ; $EDF0 ; CPU:$EDF0 PRG:2DF0 E8 AD 00 F8 F0 A8 00 F8 F8 A9 00 FE E8 AE 00 00 RenderingAnimationData_EE00: ; $EE00 - .byte $F0,$AB,$00,$00,$05,$EC,$93,$00,$EC,$E8,$C3,$40,$F4,$F0,$94,$00 ; $EE00 - .byte $F4,$F8,$C5,$40,$F4,$F3,$C1,$40,$FC,$05,$F1,$C1,$00,$F4,$E6,$C3 ; $EE10 - .byte $00,$FC,$EE,$C4,$00,$FC,$F6,$C5,$00,$FC,$E9,$C6,$00,$04,$06,$EC ; $EE20 - .byte $AF,$00,$F4,$F8,$B0,$00,$F4,$EC,$B2,$00,$FC,$F4,$B3,$00,$FC,$FC ; $EE30 - .byte $B4,$00,$FC,$F4,$B5,$00,$04,$06,$EC,$AF,$00,$F4,$F4,$B6,$00,$F4 ; $EE40 - .byte $EC,$B2,$00,$FC,$F4,$B3,$00,$FC,$FC,$B4,$00,$FC,$F4,$B5,$00,$04 ; $EE50 - .byte $04,$EC,$B7,$00,$F4,$EC,$B8,$00,$FC,$F4,$B9,$00,$FC,$FC,$BA,$00 ; $EE60 - .byte $FC,$05,$F0,$BB,$00,$FC,$F8,$BC,$00,$F8,$00,$BD,$00,$F8,$F8,$BF ; $EE70 - .byte $00,$00,$00,$C0,$00,$00,$05,$E8,$E7,$00,$F8,$F0,$E8,$00,$F8,$F8 ; $EE80 - .byte $A9,$00,$FE,$E8,$AA,$00,$00,$F0,$E9,$00,$00,$00,$04,$F0,$68,$40 ; $EE90 - .byte $F8,$F8,$69,$40,$F8,$F0,$68,$00,$00,$F8,$69,$00,$00,$06,$E8,$6A ; $EEA0 - .byte $40,$F8,$F0,$6B,$40,$F8,$F8,$6C,$40,$F8,$E8,$6D,$00,$00,$F0,$6E ; $EEB0 - .byte $00,$00,$F8,$6F,$00,$00,$06,$E8,$6A,$40,$F8,$F0,$6B,$40,$F8,$F8 ; $EEC0 - .byte $6C,$40,$F8,$E8,$6A,$00,$00,$F0,$6B,$00,$00,$F8,$6C,$00,$00,$05 ; $EED0 - .byte $F1,$97,$00,$F8,$F9,$7E,$00,$F8,$E9,$98,$00,$FE,$F1,$10,$00,$00 ; $EEE0 - .byte $F9,$81,$00,$00,$05,$F0,$11,$00,$F8,$F8,$83,$00,$F8,$E8,$98,$00 ; $EEF0 + .byte $F0,$AB,$00,$00,$05,$EC,$93,$00,$EC,$E8,$C3,$40,$F4,$F0,$94,$00 ; $EE00 ; CPU:$EE00 PRG:2E00 F0 AB 00 00 05 EC 93 00 EC E8 C3 40 F4 F0 94 00 + .byte $F4,$F8,$C5,$40,$F4,$F3,$C1,$40,$FC,$05,$F1,$C1,$00,$F4,$E6,$C3 ; $EE10 ; CPU:$EE10 PRG:2E10 F4 F8 C5 40 F4 F3 C1 40 FC 05 F1 C1 00 F4 E6 C3 + .byte $00,$FC,$EE,$C4,$00,$FC,$F6,$C5,$00,$FC,$E9,$C6,$00,$04,$06,$EC ; $EE20 ; CPU:$EE20 PRG:2E20 00 FC EE C4 00 FC F6 C5 00 FC E9 C6 00 04 06 EC + .byte $AF,$00,$F4,$F8,$B0,$00,$F4,$EC,$B2,$00,$FC,$F4,$B3,$00,$FC,$FC ; $EE30 ; CPU:$EE30 PRG:2E30 AF 00 F4 F8 B0 00 F4 EC B2 00 FC F4 B3 00 FC FC + .byte $B4,$00,$FC,$F4,$B5,$00,$04,$06,$EC,$AF,$00,$F4,$F4,$B6,$00,$F4 ; $EE40 ; CPU:$EE40 PRG:2E40 B4 00 FC F4 B5 00 04 06 EC AF 00 F4 F4 B6 00 F4 + .byte $EC,$B2,$00,$FC,$F4,$B3,$00,$FC,$FC,$B4,$00,$FC,$F4,$B5,$00,$04 ; $EE50 ; CPU:$EE50 PRG:2E50 EC B2 00 FC F4 B3 00 FC FC B4 00 FC F4 B5 00 04 + .byte $04,$EC,$B7,$00,$F4,$EC,$B8,$00,$FC,$F4,$B9,$00,$FC,$FC,$BA,$00 ; $EE60 ; CPU:$EE60 PRG:2E60 04 EC B7 00 F4 EC B8 00 FC F4 B9 00 FC FC BA 00 + .byte $FC,$05,$F0,$BB,$00,$FC,$F8,$BC,$00,$F8,$00,$BD,$00,$F8,$F8,$BF ; $EE70 ; CPU:$EE70 PRG:2E70 FC 05 F0 BB 00 FC F8 BC 00 F8 00 BD 00 F8 F8 BF + .byte $00,$00,$00,$C0,$00,$00,$05,$E8,$E7,$00,$F8,$F0,$E8,$00,$F8,$F8 ; $EE80 ; CPU:$EE80 PRG:2E80 00 00 00 C0 00 00 05 E8 E7 00 F8 F0 E8 00 F8 F8 + .byte $A9,$00,$FE,$E8,$AA,$00,$00,$F0,$E9,$00,$00,$00,$04,$F0,$68,$40 ; $EE90 ; CPU:$EE90 PRG:2E90 A9 00 FE E8 AA 00 00 F0 E9 00 00 00 04 F0 68 40 + .byte $F8,$F8,$69,$40,$F8,$F0,$68,$00,$00,$F8,$69,$00,$00,$06,$E8,$6A ; $EEA0 ; CPU:$EEA0 PRG:2EA0 F8 F8 69 40 F8 F0 68 00 00 F8 69 00 00 06 E8 6A + .byte $40,$F8,$F0,$6B,$40,$F8,$F8,$6C,$40,$F8,$E8,$6D,$00,$00,$F0,$6E ; $EEB0 ; CPU:$EEB0 PRG:2EB0 40 F8 F0 6B 40 F8 F8 6C 40 F8 E8 6D 00 00 F0 6E + .byte $00,$00,$F8,$6F,$00,$00,$06,$E8,$6A,$40,$F8,$F0,$6B,$40,$F8,$F8 ; $EEC0 ; CPU:$EEC0 PRG:2EC0 00 00 F8 6F 00 00 06 E8 6A 40 F8 F0 6B 40 F8 F8 + .byte $6C,$40,$F8,$E8,$6A,$00,$00,$F0,$6B,$00,$00,$F8,$6C,$00,$00,$05 ; $EED0 ; CPU:$EED0 PRG:2ED0 6C 40 F8 E8 6A 00 00 F0 6B 00 00 F8 6C 00 00 05 + .byte $F1,$97,$00,$F8,$F9,$7E,$00,$F8,$E9,$98,$00,$FE,$F1,$10,$00,$00 ; $EEE0 ; CPU:$EEE0 PRG:2EE0 F1 97 00 F8 F9 7E 00 F8 E9 98 00 FE F1 10 00 00 + .byte $F9,$81,$00,$00,$05,$F0,$11,$00,$F8,$F8,$83,$00,$F8,$E8,$98,$00 ; $EEF0 ; CPU:$EEF0 PRG:2EF0 F9 81 00 00 05 F0 11 00 F8 F8 83 00 F8 E8 98 00 RenderingAnimationData_EF00: ; $EF00 - .byte $FE,$F0,$12,$00,$00,$F8,$8E,$00,$00,$05,$F0,$13,$00,$F8,$F8,$90 ; $EF00 - .byte $00,$F8,$E8,$98,$00,$FE,$F0,$14,$00,$00,$F8,$92,$00,$00,$05,$F1 ; $EF10 - .byte $97,$40,$00,$F9,$7E,$40,$00,$E9,$98,$40,$FA,$F1,$10,$40,$F8,$F9 ; $EF20 - .byte $81,$40,$F8,$05,$F0,$11,$40,$00,$F8,$83,$40,$00,$E8,$98,$40,$FA ; $EF30 - .byte $F0,$12,$40,$F8,$F8,$8E,$40,$F8,$05,$F0,$13,$40,$00,$F8,$90,$40 ; $EF40 - .byte $00,$E8,$98,$40,$FA,$F0,$14,$40,$F8,$F8,$92,$40,$F8,$05,$F1,$7D ; $EF50 - .byte $01,$F8,$F9,$7E,$01,$F8,$E9,$7F,$01,$00,$F1,$80,$01,$00,$F9,$81 ; $EF60 - .byte $01,$00,$05,$F0,$82,$01,$F8,$F8,$83,$01,$F8,$E8,$7F,$01,$00,$F0 ; $EF70 - .byte $8D,$01,$00,$F8,$8E,$01,$00,$05,$F0,$8F,$01,$F8,$F8,$90,$01,$F8 ; $EF80 - .byte $E8,$7F,$01,$00,$F0,$91,$01,$00,$F8,$92,$01,$00,$04,$F0,$89,$01 ; $EF90 - .byte $F8,$F8,$8A,$01,$F8,$F0,$8B,$01,$00,$F8,$8C,$01,$00,$05,$F1,$7D ; $EFA0 - .byte $41,$00,$F9,$7E,$41,$00,$E9,$7F,$41,$F8,$F1,$80,$41,$F8,$F9,$81 ; $EFB0 - .byte $41,$F8,$05,$F0,$82,$41,$00,$F8,$83,$41,$00,$E8,$7F,$41,$F8,$F0 ; $EFC0 - .byte $8D,$41,$F8,$F8,$8E,$41,$F8,$05,$F0,$8F,$41,$00,$F8,$90,$41,$00 ; $EFD0 - .byte $E8,$7F,$41,$F8,$F0,$91,$41,$F8,$F8,$92,$41,$F8,$05,$F8,$99,$01 ; $EFE0 - .byte $F4,$F8,$9A,$01,$FC,$F0,$9B,$01,$04,$F8,$9C,$01,$04,$F8,$9D,$03 ; $EFF0 + .byte $FE,$F0,$12,$00,$00,$F8,$8E,$00,$00,$05,$F0,$13,$00,$F8,$F8,$90 ; $EF00 ; CPU:$EF00 PRG:2F00 FE F0 12 00 00 F8 8E 00 00 05 F0 13 00 F8 F8 90 + .byte $00,$F8,$E8,$98,$00,$FE,$F0,$14,$00,$00,$F8,$92,$00,$00,$05,$F1 ; $EF10 ; CPU:$EF10 PRG:2F10 00 F8 E8 98 00 FE F0 14 00 00 F8 92 00 00 05 F1 + .byte $97,$40,$00,$F9,$7E,$40,$00,$E9,$98,$40,$FA,$F1,$10,$40,$F8,$F9 ; $EF20 ; CPU:$EF20 PRG:2F20 97 40 00 F9 7E 40 00 E9 98 40 FA F1 10 40 F8 F9 + .byte $81,$40,$F8,$05,$F0,$11,$40,$00,$F8,$83,$40,$00,$E8,$98,$40,$FA ; $EF30 ; CPU:$EF30 PRG:2F30 81 40 F8 05 F0 11 40 00 F8 83 40 00 E8 98 40 FA + .byte $F0,$12,$40,$F8,$F8,$8E,$40,$F8,$05,$F0,$13,$40,$00,$F8,$90,$40 ; $EF40 ; CPU:$EF40 PRG:2F40 F0 12 40 F8 F8 8E 40 F8 05 F0 13 40 00 F8 90 40 + .byte $00,$E8,$98,$40,$FA,$F0,$14,$40,$F8,$F8,$92,$40,$F8,$05,$F1,$7D ; $EF50 ; CPU:$EF50 PRG:2F50 00 E8 98 40 FA F0 14 40 F8 F8 92 40 F8 05 F1 7D + .byte $01,$F8,$F9,$7E,$01,$F8,$E9,$7F,$01,$00,$F1,$80,$01,$00,$F9,$81 ; $EF60 ; CPU:$EF60 PRG:2F60 01 F8 F9 7E 01 F8 E9 7F 01 00 F1 80 01 00 F9 81 + .byte $01,$00,$05,$F0,$82,$01,$F8,$F8,$83,$01,$F8,$E8,$7F,$01,$00,$F0 ; $EF70 ; CPU:$EF70 PRG:2F70 01 00 05 F0 82 01 F8 F8 83 01 F8 E8 7F 01 00 F0 + .byte $8D,$01,$00,$F8,$8E,$01,$00,$05,$F0,$8F,$01,$F8,$F8,$90,$01,$F8 ; $EF80 ; CPU:$EF80 PRG:2F80 8D 01 00 F8 8E 01 00 05 F0 8F 01 F8 F8 90 01 F8 + .byte $E8,$7F,$01,$00,$F0,$91,$01,$00,$F8,$92,$01,$00,$04,$F0,$89,$01 ; $EF90 ; CPU:$EF90 PRG:2F90 E8 7F 01 00 F0 91 01 00 F8 92 01 00 04 F0 89 01 + .byte $F8,$F8,$8A,$01,$F8,$F0,$8B,$01,$00,$F8,$8C,$01,$00,$05,$F1,$7D ; $EFA0 ; CPU:$EFA0 PRG:2FA0 F8 F8 8A 01 F8 F0 8B 01 00 F8 8C 01 00 05 F1 7D + .byte $41,$00,$F9,$7E,$41,$00,$E9,$7F,$41,$F8,$F1,$80,$41,$F8,$F9,$81 ; $EFB0 ; CPU:$EFB0 PRG:2FB0 41 00 F9 7E 41 00 E9 7F 41 F8 F1 80 41 F8 F9 81 + .byte $41,$F8,$05,$F0,$82,$41,$00,$F8,$83,$41,$00,$E8,$7F,$41,$F8,$F0 ; $EFC0 ; CPU:$EFC0 PRG:2FC0 41 F8 05 F0 82 41 00 F8 83 41 00 E8 7F 41 F8 F0 + .byte $8D,$41,$F8,$F8,$8E,$41,$F8,$05,$F0,$8F,$41,$00,$F8,$90,$41,$00 ; $EFD0 ; CPU:$EFD0 PRG:2FD0 8D 41 F8 F8 8E 41 F8 05 F0 8F 41 00 F8 90 41 00 + .byte $E8,$7F,$41,$F8,$F0,$91,$41,$F8,$F8,$92,$41,$F8,$05,$F8,$99,$01 ; $EFE0 ; CPU:$EFE0 PRG:2FE0 E8 7F 41 F8 F0 91 41 F8 F8 92 41 F8 05 F8 99 01 + .byte $F4,$F8,$9A,$01,$FC,$F0,$9B,$01,$04,$F8,$9C,$01,$04,$F8,$9D,$03 ; $EFF0 ; CPU:$EFF0 PRG:2FF0 F4 F8 9A 01 FC F0 9B 01 04 F8 9C 01 04 F8 9D 03 RenderingAnimationData_F000: ; $F000 - .byte $0C,$05,$F8,$99,$01,$F4,$F8,$9A,$01,$FC,$F0,$9B,$01,$04,$F8,$9C ; $F000 - .byte $01,$04,$F8,$9E,$03,$14,$05,$F0,$70,$41,$00,$F8,$71,$41,$00,$E8 ; $F010 - .byte $72,$41,$F8,$F0,$73,$41,$F8,$F8,$74,$41,$F8,$05,$F0,$75,$41,$00 ; $F020 - .byte $F8,$76,$41,$00,$E8,$72,$41,$F8,$F0,$77,$41,$F8,$F8,$78,$41,$F8 ; $F030 - .byte $05,$F1,$79,$41,$00,$F9,$7A,$41,$00,$E9,$72,$41,$F8,$F1,$7B,$41 ; $F040 - .byte $F8,$F9,$7C,$41,$F8,$05,$E8,$84,$01,$F8,$F0,$85,$01,$F8,$F8,$86 ; $F050 - .byte $01,$F8,$F0,$87,$01,$00,$F8,$88,$01,$00,$05,$F0,$70,$01,$F8,$F8 ; $F060 - .byte $71,$01,$F8,$E8,$72,$01,$00,$F0,$73,$01,$00,$F8,$74,$01,$00,$05 ; $F070 - .byte $F0,$75,$01,$F8,$F8,$76,$01,$F8,$E8,$72,$01,$00,$F0,$77,$01,$00 ; $F080 - .byte $F8,$78,$01,$00,$05,$F1,$79,$01,$F8,$F9,$7A,$01,$F8,$E9,$72,$01 ; $F090 - .byte $00,$F1,$7B,$01,$00,$F9,$7C,$01,$00,$04,$F0,$5B,$00,$F8,$F8,$5C ; $F0A0 - .byte $00,$F8,$F0,$5D,$00,$00,$F8,$5E,$00,$00,$04,$F0,$5B,$40,$00,$F8 ; $F0B0 - .byte $5C,$40,$00,$F0,$5D,$40,$F8,$F8,$5E,$40,$F8,$04,$F0,$5F,$00,$F8 ; $F0C0 - .byte $F8,$60,$00,$F8,$F0,$61,$00,$00,$F8,$62,$00,$00,$05,$F0,$63,$00 ; $F0D0 - .byte $F0,$F0,$64,$00,$F8,$F8,$65,$00,$F8,$F0,$66,$00,$00,$F8,$67,$00 ; $F0E0 - .byte $00,$05,$F0,$63,$40,$08,$F0,$64,$40,$00,$F8,$65,$40,$00,$F0,$66 ; $F0F0 + .byte $0C,$05,$F8,$99,$01,$F4,$F8,$9A,$01,$FC,$F0,$9B,$01,$04,$F8,$9C ; $F000 ; CPU:$F000 PRG:3000 0C 05 F8 99 01 F4 F8 9A 01 FC F0 9B 01 04 F8 9C + .byte $01,$04,$F8,$9E,$03,$14,$05,$F0,$70,$41,$00,$F8,$71,$41,$00,$E8 ; $F010 ; CPU:$F010 PRG:3010 01 04 F8 9E 03 14 05 F0 70 41 00 F8 71 41 00 E8 + .byte $72,$41,$F8,$F0,$73,$41,$F8,$F8,$74,$41,$F8,$05,$F0,$75,$41,$00 ; $F020 ; CPU:$F020 PRG:3020 72 41 F8 F0 73 41 F8 F8 74 41 F8 05 F0 75 41 00 + .byte $F8,$76,$41,$00,$E8,$72,$41,$F8,$F0,$77,$41,$F8,$F8,$78,$41,$F8 ; $F030 ; CPU:$F030 PRG:3030 F8 76 41 00 E8 72 41 F8 F0 77 41 F8 F8 78 41 F8 + .byte $05,$F1,$79,$41,$00,$F9,$7A,$41,$00,$E9,$72,$41,$F8,$F1,$7B,$41 ; $F040 ; CPU:$F040 PRG:3040 05 F1 79 41 00 F9 7A 41 00 E9 72 41 F8 F1 7B 41 + .byte $F8,$F9,$7C,$41,$F8,$05,$E8,$84,$01,$F8,$F0,$85,$01,$F8,$F8,$86 ; $F050 ; CPU:$F050 PRG:3050 F8 F9 7C 41 F8 05 E8 84 01 F8 F0 85 01 F8 F8 86 + .byte $01,$F8,$F0,$87,$01,$00,$F8,$88,$01,$00,$05,$F0,$70,$01,$F8,$F8 ; $F060 ; CPU:$F060 PRG:3060 01 F8 F0 87 01 00 F8 88 01 00 05 F0 70 01 F8 F8 + .byte $71,$01,$F8,$E8,$72,$01,$00,$F0,$73,$01,$00,$F8,$74,$01,$00,$05 ; $F070 ; CPU:$F070 PRG:3070 71 01 F8 E8 72 01 00 F0 73 01 00 F8 74 01 00 05 + .byte $F0,$75,$01,$F8,$F8,$76,$01,$F8,$E8,$72,$01,$00,$F0,$77,$01,$00 ; $F080 ; CPU:$F080 PRG:3080 F0 75 01 F8 F8 76 01 F8 E8 72 01 00 F0 77 01 00 + .byte $F8,$78,$01,$00,$05,$F1,$79,$01,$F8,$F9,$7A,$01,$F8,$E9,$72,$01 ; $F090 ; CPU:$F090 PRG:3090 F8 78 01 00 05 F1 79 01 F8 F9 7A 01 F8 E9 72 01 + .byte $00,$F1,$7B,$01,$00,$F9,$7C,$01,$00,$04,$F0,$5B,$00,$F8,$F8,$5C ; $F0A0 ; CPU:$F0A0 PRG:30A0 00 F1 7B 01 00 F9 7C 01 00 04 F0 5B 00 F8 F8 5C + .byte $00,$F8,$F0,$5D,$00,$00,$F8,$5E,$00,$00,$04,$F0,$5B,$40,$00,$F8 ; $F0B0 ; CPU:$F0B0 PRG:30B0 00 F8 F0 5D 00 00 F8 5E 00 00 04 F0 5B 40 00 F8 + .byte $5C,$40,$00,$F0,$5D,$40,$F8,$F8,$5E,$40,$F8,$04,$F0,$5F,$00,$F8 ; $F0C0 ; CPU:$F0C0 PRG:30C0 5C 40 00 F0 5D 40 F8 F8 5E 40 F8 04 F0 5F 00 F8 + .byte $F8,$60,$00,$F8,$F0,$61,$00,$00,$F8,$62,$00,$00,$05,$F0,$63,$00 ; $F0D0 ; CPU:$F0D0 PRG:30D0 F8 60 00 F8 F0 61 00 00 F8 62 00 00 05 F0 63 00 + .byte $F0,$F0,$64,$00,$F8,$F8,$65,$00,$F8,$F0,$66,$00,$00,$F8,$67,$00 ; $F0E0 ; CPU:$F0E0 PRG:30E0 F0 F0 64 00 F8 F8 65 00 F8 F0 66 00 00 F8 67 00 + .byte $00,$05,$F0,$63,$40,$08,$F0,$64,$40,$00,$F8,$65,$40,$00,$F0,$66 ; $F0F0 ; CPU:$F0F0 PRG:30F0 00 05 F0 63 40 08 F0 64 40 00 F8 65 40 00 F0 66 RenderingAnimationData_F100: ; $F100 - .byte $40,$F8,$F8,$67,$40,$F8,$04,$F0,$44,$00,$F8,$F8,$95,$00,$F8,$F0 ; $F100 - .byte $46,$00,$00,$F8,$96,$00,$00,$04,$F0,$40,$00,$F8,$F8,$41,$00,$F8 ; $F110 - .byte $F0,$42,$00,$00,$F8,$43,$00,$00,$04,$F0,$44,$00,$F8,$F8,$45,$00 ; $F120 - .byte $F8,$F0,$46,$00,$00,$F8,$47,$00,$00,$05,$F1,$97,$00,$F8,$F9,$7E ; $F130 - .byte $00,$F8,$E9,$7F,$00,$00,$F1,$10,$00,$00,$F9,$81,$00,$00,$05,$F0 ; $F140 - .byte $11,$00,$F8,$F8,$83,$00,$F8,$E8,$7F,$00,$00,$F0,$12,$00,$00,$F8 ; $F150 - .byte $8E,$00,$00,$05,$F0,$13,$00,$F8,$F8,$90,$00,$F8,$E8,$7F,$00,$00 ; $F160 - .byte $F0,$14,$00,$00,$F8,$92,$00,$00,$05,$F1,$97,$40,$00,$F9,$7E,$40 ; $F170 - .byte $00,$E9,$7F,$40,$F8,$F1,$10,$40,$F8,$F9,$81,$40,$F8,$05,$F0,$11 ; $F180 - .byte $40,$00,$F8,$83,$40,$00,$E8,$7F,$40,$F8,$F0,$12,$40,$F8,$F8,$8E ; $F190 - .byte $40,$F8,$05,$F0,$13,$40,$00,$F8,$90,$40,$00,$E8,$7F,$40,$F8,$F0 ; $F1A0 - .byte $14,$40,$F8,$F8,$92,$40,$F8,$05,$F0,$15,$40,$00,$F8,$71,$40,$00 ; $F1B0 - .byte $E8,$72,$40,$F8,$F0,$E5,$40,$F8,$F8,$74,$40,$F8,$05,$F0,$15,$40 ; $F1C0 - .byte $00,$F8,$76,$40,$00,$E8,$72,$40,$F8,$F0,$E5,$40,$F8,$F8,$78,$40 ; $F1D0 - .byte $F8,$05,$F1,$79,$40,$00,$F9,$7A,$40,$00,$E9,$72,$40,$F8,$F1,$E6 ; $F1E0 - .byte $40,$F8,$F9,$7C,$40,$F8,$05,$F0,$15,$00,$F8,$F8,$71,$00,$F8,$E8 ; $F1F0 + .byte $40,$F8,$F8,$67,$40,$F8,$04,$F0,$44,$00,$F8,$F8,$95,$00,$F8,$F0 ; $F100 ; CPU:$F100 PRG:3100 40 F8 F8 67 40 F8 04 F0 44 00 F8 F8 95 00 F8 F0 + .byte $46,$00,$00,$F8,$96,$00,$00,$04,$F0,$40,$00,$F8,$F8,$41,$00,$F8 ; $F110 ; CPU:$F110 PRG:3110 46 00 00 F8 96 00 00 04 F0 40 00 F8 F8 41 00 F8 + .byte $F0,$42,$00,$00,$F8,$43,$00,$00,$04,$F0,$44,$00,$F8,$F8,$45,$00 ; $F120 ; CPU:$F120 PRG:3120 F0 42 00 00 F8 43 00 00 04 F0 44 00 F8 F8 45 00 + .byte $F8,$F0,$46,$00,$00,$F8,$47,$00,$00,$05,$F1,$97,$00,$F8,$F9,$7E ; $F130 ; CPU:$F130 PRG:3130 F8 F0 46 00 00 F8 47 00 00 05 F1 97 00 F8 F9 7E + .byte $00,$F8,$E9,$7F,$00,$00,$F1,$10,$00,$00,$F9,$81,$00,$00,$05,$F0 ; $F140 ; CPU:$F140 PRG:3140 00 F8 E9 7F 00 00 F1 10 00 00 F9 81 00 00 05 F0 + .byte $11,$00,$F8,$F8,$83,$00,$F8,$E8,$7F,$00,$00,$F0,$12,$00,$00,$F8 ; $F150 ; CPU:$F150 PRG:3150 11 00 F8 F8 83 00 F8 E8 7F 00 00 F0 12 00 00 F8 + .byte $8E,$00,$00,$05,$F0,$13,$00,$F8,$F8,$90,$00,$F8,$E8,$7F,$00,$00 ; $F160 ; CPU:$F160 PRG:3160 8E 00 00 05 F0 13 00 F8 F8 90 00 F8 E8 7F 00 00 + .byte $F0,$14,$00,$00,$F8,$92,$00,$00,$05,$F1,$97,$40,$00,$F9,$7E,$40 ; $F170 ; CPU:$F170 PRG:3170 F0 14 00 00 F8 92 00 00 05 F1 97 40 00 F9 7E 40 + .byte $00,$E9,$7F,$40,$F8,$F1,$10,$40,$F8,$F9,$81,$40,$F8,$05,$F0,$11 ; $F180 ; CPU:$F180 PRG:3180 00 E9 7F 40 F8 F1 10 40 F8 F9 81 40 F8 05 F0 11 + .byte $40,$00,$F8,$83,$40,$00,$E8,$7F,$40,$F8,$F0,$12,$40,$F8,$F8,$8E ; $F190 ; CPU:$F190 PRG:3190 40 00 F8 83 40 00 E8 7F 40 F8 F0 12 40 F8 F8 8E + .byte $40,$F8,$05,$F0,$13,$40,$00,$F8,$90,$40,$00,$E8,$7F,$40,$F8,$F0 ; $F1A0 ; CPU:$F1A0 PRG:31A0 40 F8 05 F0 13 40 00 F8 90 40 00 E8 7F 40 F8 F0 + .byte $14,$40,$F8,$F8,$92,$40,$F8,$05,$F0,$15,$40,$00,$F8,$71,$40,$00 ; $F1B0 ; CPU:$F1B0 PRG:31B0 14 40 F8 F8 92 40 F8 05 F0 15 40 00 F8 71 40 00 + .byte $E8,$72,$40,$F8,$F0,$E5,$40,$F8,$F8,$74,$40,$F8,$05,$F0,$15,$40 ; $F1C0 ; CPU:$F1C0 PRG:31C0 E8 72 40 F8 F0 E5 40 F8 F8 74 40 F8 05 F0 15 40 + .byte $00,$F8,$76,$40,$00,$E8,$72,$40,$F8,$F0,$E5,$40,$F8,$F8,$78,$40 ; $F1D0 ; CPU:$F1D0 PRG:31D0 00 F8 76 40 00 E8 72 40 F8 F0 E5 40 F8 F8 78 40 + .byte $F8,$05,$F1,$79,$40,$00,$F9,$7A,$40,$00,$E9,$72,$40,$F8,$F1,$E6 ; $F1E0 ; CPU:$F1E0 PRG:31E0 F8 05 F1 79 40 00 F9 7A 40 00 E9 72 40 F8 F1 E6 + .byte $40,$F8,$F9,$7C,$40,$F8,$05,$F0,$15,$00,$F8,$F8,$71,$00,$F8,$E8 ; $F1F0 ; CPU:$F1F0 PRG:31F0 40 F8 F9 7C 40 F8 05 F0 15 00 F8 F8 71 00 F8 E8 RenderingAnimationData_F200: ; $F200 - .byte $72,$00,$00,$F0,$E5,$00,$00,$F8,$74,$00,$00,$05,$F0,$15,$00,$F8 ; $F200 - .byte $F8,$76,$00,$F8,$E8,$72,$00,$00,$F0,$E5,$00,$00,$F8,$78,$00,$00 ; $F210 - .byte $05,$F1,$79,$00,$F8,$F9,$7A,$00,$F8,$E9,$72,$00,$00,$F1,$E6,$00 ; $F220 - .byte $00,$F9,$7C,$00,$00,$04,$F0,$48,$00,$F8,$F8,$49,$00,$F8,$F0,$4A ; $F230 - .byte $00,$00,$F8,$4B,$00,$00,$04,$F0,$4C,$00,$F8,$F8,$4D,$00,$F8,$F0 ; $F240 - .byte $4E,$00,$00,$F8,$4F,$00,$00,$04,$F0,$4C,$40,$00,$F8,$4D,$40,$00 ; $F250 - .byte $F0,$4E,$40,$F8,$F8,$4F,$40,$F8,$05,$F0,$50,$00,$F8,$F8,$51,$00 ; $F260 - .byte $F8,$E8,$52,$00,$00,$F0,$53,$00,$00,$F8,$54,$00,$00,$05,$F0,$50 ; $F270 - .byte $00,$F8,$F8,$55,$00,$F8,$E8,$52,$00,$00,$F0,$53,$00,$00,$F8,$56 ; $F280 - .byte $00,$00,$04,$F0,$84,$00,$F8,$F8,$85,$00,$F8,$F0,$86,$00,$00,$F8 ; $F290 - .byte $87,$00,$00,$04,$F8,$57,$40,$04,$F0,$58,$40,$00,$F8,$59,$40,$00 ; $F2A0 - .byte $F8,$5A,$40,$F8,$06,$F0,$EA,$02,$F8,$F8,$EB,$02,$F8,$E8,$EC,$02 ; $F2B0 - .byte $00,$F0,$F0,$02,$00,$F8,$EE,$02,$00,$F0,$F1,$02,$08,$06,$F0,$EA ; $F2C0 - .byte $02,$F8,$F8,$EB,$02,$F8,$E8,$EC,$02,$00,$F0,$F0,$02,$00,$F8,$EE ; $F2D0 - .byte $02,$00,$ED,$F2,$02,$08,$04,$F0,$F4,$42,$F8,$F8,$F5,$42,$F8,$F0 ; $F2E0 - .byte $F4,$02,$00,$F8,$F5,$02,$00,$04,$F0,$F6,$42,$F8,$F8,$F7,$42,$F8 ; $F2F0 + .byte $72,$00,$00,$F0,$E5,$00,$00,$F8,$74,$00,$00,$05,$F0,$15,$00,$F8 ; $F200 ; CPU:$F200 PRG:3200 72 00 00 F0 E5 00 00 F8 74 00 00 05 F0 15 00 F8 + .byte $F8,$76,$00,$F8,$E8,$72,$00,$00,$F0,$E5,$00,$00,$F8,$78,$00,$00 ; $F210 ; CPU:$F210 PRG:3210 F8 76 00 F8 E8 72 00 00 F0 E5 00 00 F8 78 00 00 + .byte $05,$F1,$79,$00,$F8,$F9,$7A,$00,$F8,$E9,$72,$00,$00,$F1,$E6,$00 ; $F220 ; CPU:$F220 PRG:3220 05 F1 79 00 F8 F9 7A 00 F8 E9 72 00 00 F1 E6 00 + .byte $00,$F9,$7C,$00,$00,$04,$F0,$48,$00,$F8,$F8,$49,$00,$F8,$F0,$4A ; $F230 ; CPU:$F230 PRG:3230 00 F9 7C 00 00 04 F0 48 00 F8 F8 49 00 F8 F0 4A + .byte $00,$00,$F8,$4B,$00,$00,$04,$F0,$4C,$00,$F8,$F8,$4D,$00,$F8,$F0 ; $F240 ; CPU:$F240 PRG:3240 00 00 F8 4B 00 00 04 F0 4C 00 F8 F8 4D 00 F8 F0 + .byte $4E,$00,$00,$F8,$4F,$00,$00,$04,$F0,$4C,$40,$00,$F8,$4D,$40,$00 ; $F250 ; CPU:$F250 PRG:3250 4E 00 00 F8 4F 00 00 04 F0 4C 40 00 F8 4D 40 00 + .byte $F0,$4E,$40,$F8,$F8,$4F,$40,$F8,$05,$F0,$50,$00,$F8,$F8,$51,$00 ; $F260 ; CPU:$F260 PRG:3260 F0 4E 40 F8 F8 4F 40 F8 05 F0 50 00 F8 F8 51 00 + .byte $F8,$E8,$52,$00,$00,$F0,$53,$00,$00,$F8,$54,$00,$00,$05,$F0,$50 ; $F270 ; CPU:$F270 PRG:3270 F8 E8 52 00 00 F0 53 00 00 F8 54 00 00 05 F0 50 + .byte $00,$F8,$F8,$55,$00,$F8,$E8,$52,$00,$00,$F0,$53,$00,$00,$F8,$56 ; $F280 ; CPU:$F280 PRG:3280 00 F8 F8 55 00 F8 E8 52 00 00 F0 53 00 00 F8 56 + .byte $00,$00,$04,$F0,$84,$00,$F8,$F8,$85,$00,$F8,$F0,$86,$00,$00,$F8 ; $F290 ; CPU:$F290 PRG:3290 00 00 04 F0 84 00 F8 F8 85 00 F8 F0 86 00 00 F8 + .byte $87,$00,$00,$04,$F8,$57,$40,$04,$F0,$58,$40,$00,$F8,$59,$40,$00 ; $F2A0 ; CPU:$F2A0 PRG:32A0 87 00 00 04 F8 57 40 04 F0 58 40 00 F8 59 40 00 + .byte $F8,$5A,$40,$F8,$06,$F0,$EA,$02,$F8,$F8,$EB,$02,$F8,$E8,$EC,$02 ; $F2B0 ; CPU:$F2B0 PRG:32B0 F8 5A 40 F8 06 F0 EA 02 F8 F8 EB 02 F8 E8 EC 02 + .byte $00,$F0,$F0,$02,$00,$F8,$EE,$02,$00,$F0,$F1,$02,$08,$06,$F0,$EA ; $F2C0 ; CPU:$F2C0 PRG:32C0 00 F0 F0 02 00 F8 EE 02 00 F0 F1 02 08 06 F0 EA + .byte $02,$F8,$F8,$EB,$02,$F8,$E8,$EC,$02,$00,$F0,$F0,$02,$00,$F8,$EE ; $F2D0 ; CPU:$F2D0 PRG:32D0 02 F8 F8 EB 02 F8 E8 EC 02 00 F0 F0 02 00 F8 EE + .byte $02,$00,$ED,$F2,$02,$08,$04,$F0,$F4,$42,$F8,$F8,$F5,$42,$F8,$F0 ; $F2E0 ; CPU:$F2E0 PRG:32E0 02 00 ED F2 02 08 04 F0 F4 42 F8 F8 F5 42 F8 F0 + .byte $F4,$02,$00,$F8,$F5,$02,$00,$04,$F0,$F6,$42,$F8,$F8,$F7,$42,$F8 ; $F2F0 ; CPU:$F2F0 PRG:32F0 F4 02 00 F8 F5 02 00 04 F0 F6 42 F8 F8 F7 42 F8 RenderingAnimationData_F300: ; $F300 - .byte $F0,$F6,$02,$00,$F8,$F7,$02,$00,$06,$F0,$EA,$02,$F8,$F8,$EB,$02 ; $F300 - .byte $F8,$E8,$EC,$02,$00,$F0,$ED,$02,$00,$F8,$EE,$02,$00,$F0,$EF,$02 ; $F310 - .byte $08,$04,$F0,$FC,$02,$F8,$F8,$FD,$02,$F8,$F0,$FE,$02,$00,$F8,$FF ; $F320 - .byte $02,$00,$04,$F0,$F8,$42,$F8,$F8,$F9,$42,$F8,$F0,$F8,$02,$00,$F8 ; $F330 - .byte $F9,$02,$00,$04,$F0,$FA,$42,$F8,$F8,$FB,$42,$F8,$F0,$FA,$02,$00 ; $F340 - .byte $F8,$FB,$02,$00,$02,$F0,$1C,$01,$FC,$F8,$1D,$01,$FC,$02,$F0,$1E ; $F350 - .byte $01,$FC,$F8,$1F,$01,$FC,$02,$F0,$20,$01,$FC,$F8,$21,$01,$FC,$02 ; $F360 - .byte $F0,$1C,$41,$FC,$F8,$1D,$41,$FC,$02,$F0,$1E,$41,$FC,$F8,$1F,$41 ; $F370 - .byte $FC,$02,$F0,$20,$41,$FC,$F8,$21,$41,$FC,$02,$F0,$16,$41,$FC,$F8 ; $F380 - .byte $17,$41,$FC,$02,$F0,$18,$41,$FC,$F8,$19,$41,$FC,$02,$F0,$1A,$41 ; $F390 - .byte $FC,$F8,$1B,$41,$FC,$02,$F0,$16,$01,$FC,$F8,$17,$01,$FC,$02,$F0 ; $F3A0 - .byte $18,$01,$FC,$F8,$19,$01,$FC,$02,$F0,$1A,$01,$FC,$F8,$1B,$01,$FC ; $F3B0 - .byte $02,$F0,$24,$00,$FC,$F8,$25,$00,$FC,$02,$F0,$22,$00,$FC,$F8,$23 ; $F3C0 - .byte $00,$FC,$02,$F0,$3D,$00,$FC,$F8,$3E,$00,$FC,$02,$F0,$00,$00,$FC ; $F3D0 - .byte $F8,$01,$00,$FC,$02,$F0,$02,$00,$FC,$F8,$03,$00,$FC,$02,$F0,$04 ; $F3E0 - .byte $00,$FC,$F8,$05,$00,$FC,$02,$F0,$06,$00,$FC,$F8,$07,$00,$FC,$02 ; $F3F0 + .byte $F0,$F6,$02,$00,$F8,$F7,$02,$00,$06,$F0,$EA,$02,$F8,$F8,$EB,$02 ; $F300 ; CPU:$F300 PRG:3300 F0 F6 02 00 F8 F7 02 00 06 F0 EA 02 F8 F8 EB 02 + .byte $F8,$E8,$EC,$02,$00,$F0,$ED,$02,$00,$F8,$EE,$02,$00,$F0,$EF,$02 ; $F310 ; CPU:$F310 PRG:3310 F8 E8 EC 02 00 F0 ED 02 00 F8 EE 02 00 F0 EF 02 + .byte $08,$04,$F0,$FC,$02,$F8,$F8,$FD,$02,$F8,$F0,$FE,$02,$00,$F8,$FF ; $F320 ; CPU:$F320 PRG:3320 08 04 F0 FC 02 F8 F8 FD 02 F8 F0 FE 02 00 F8 FF + .byte $02,$00,$04,$F0,$F8,$42,$F8,$F8,$F9,$42,$F8,$F0,$F8,$02,$00,$F8 ; $F330 ; CPU:$F330 PRG:3330 02 00 04 F0 F8 42 F8 F8 F9 42 F8 F0 F8 02 00 F8 + .byte $F9,$02,$00,$04,$F0,$FA,$42,$F8,$F8,$FB,$42,$F8,$F0,$FA,$02,$00 ; $F340 ; CPU:$F340 PRG:3340 F9 02 00 04 F0 FA 42 F8 F8 FB 42 F8 F0 FA 02 00 + .byte $F8,$FB,$02,$00,$02,$F0,$1C,$01,$FC,$F8,$1D,$01,$FC,$02,$F0,$1E ; $F350 ; CPU:$F350 PRG:3350 F8 FB 02 00 02 F0 1C 01 FC F8 1D 01 FC 02 F0 1E + .byte $01,$FC,$F8,$1F,$01,$FC,$02,$F0,$20,$01,$FC,$F8,$21,$01,$FC,$02 ; $F360 ; CPU:$F360 PRG:3360 01 FC F8 1F 01 FC 02 F0 20 01 FC F8 21 01 FC 02 + .byte $F0,$1C,$41,$FC,$F8,$1D,$41,$FC,$02,$F0,$1E,$41,$FC,$F8,$1F,$41 ; $F370 ; CPU:$F370 PRG:3370 F0 1C 41 FC F8 1D 41 FC 02 F0 1E 41 FC F8 1F 41 + .byte $FC,$02,$F0,$20,$41,$FC,$F8,$21,$41,$FC,$02,$F0,$16,$41,$FC,$F8 ; $F380 ; CPU:$F380 PRG:3380 FC 02 F0 20 41 FC F8 21 41 FC 02 F0 16 41 FC F8 + .byte $17,$41,$FC,$02,$F0,$18,$41,$FC,$F8,$19,$41,$FC,$02,$F0,$1A,$41 ; $F390 ; CPU:$F390 PRG:3390 17 41 FC 02 F0 18 41 FC F8 19 41 FC 02 F0 1A 41 + .byte $FC,$F8,$1B,$41,$FC,$02,$F0,$16,$01,$FC,$F8,$17,$01,$FC,$02,$F0 ; $F3A0 ; CPU:$F3A0 PRG:33A0 FC F8 1B 41 FC 02 F0 16 01 FC F8 17 01 FC 02 F0 + .byte $18,$01,$FC,$F8,$19,$01,$FC,$02,$F0,$1A,$01,$FC,$F8,$1B,$01,$FC ; $F3B0 ; CPU:$F3B0 PRG:33B0 18 01 FC F8 19 01 FC 02 F0 1A 01 FC F8 1B 01 FC + .byte $02,$F0,$24,$00,$FC,$F8,$25,$00,$FC,$02,$F0,$22,$00,$FC,$F8,$23 ; $F3C0 ; CPU:$F3C0 PRG:33C0 02 F0 24 00 FC F8 25 00 FC 02 F0 22 00 FC F8 23 + .byte $00,$FC,$02,$F0,$3D,$00,$FC,$F8,$3E,$00,$FC,$02,$F0,$00,$00,$FC ; $F3D0 ; CPU:$F3D0 PRG:33D0 00 FC 02 F0 3D 00 FC F8 3E 00 FC 02 F0 00 00 FC + .byte $F8,$01,$00,$FC,$02,$F0,$02,$00,$FC,$F8,$03,$00,$FC,$02,$F0,$04 ; $F3E0 ; CPU:$F3E0 PRG:33E0 F8 01 00 FC 02 F0 02 00 FC F8 03 00 FC 02 F0 04 + .byte $00,$FC,$F8,$05,$00,$FC,$02,$F0,$06,$00,$FC,$F8,$07,$00,$FC,$02 ; $F3F0 ; CPU:$F3F0 PRG:33F0 00 FC F8 05 00 FC 02 F0 06 00 FC F8 07 00 FC 02 RenderingAnimationData_F400: ; $F400 - .byte $F0,$08,$00,$FC,$F8,$09,$00,$FC,$02,$F0,$0A,$40,$FC,$F8,$0B,$40 ; $F400 - .byte $FC,$02,$F0,$0C,$40,$FC,$F8,$0D,$40,$FC,$02,$F0,$0E,$40,$FC,$F8 ; $F410 - .byte $0F,$40,$FC,$02,$F0,$0A,$00,$FC,$F8,$0B,$00,$FC,$02,$F0,$0C,$00 ; $F420 - .byte $FC,$F8,$0D,$00,$FC,$02,$F0,$0E,$00,$FC,$F8,$0F,$00,$FC,$02,$F0 ; $F430 - .byte $00,$00,$FC,$F8,$3C,$00,$FC,$02,$F0,$28,$02,$FC,$F8,$29,$02,$FC ; $F440 - .byte $02,$F0,$26,$02,$FC,$F8,$27,$02,$FC,$02,$F0,$2A,$02,$FC,$F8,$2B ; $F450 - .byte $02,$FC,$02,$F0,$2C,$02,$FC,$F8,$2D,$02,$FC,$02,$F0,$2E,$02,$FC ; $F460 - .byte $F8,$2D,$02,$FC,$03,$F0,$31,$02,$FC,$F8,$32,$02,$FC,$F8,$33,$02 ; $F470 - .byte $04,$02,$F0,$2F,$02,$FC,$F8,$30,$02,$FC,$02,$F0,$34,$02,$FC,$F8 ; $F480 - .byte $35,$02,$FC,$01,$F8,$36,$03,$00,$04,$FF,$36,$C3,$F8,$F7,$36,$43 ; $F490 - .byte $F8,$FF,$36,$83,$00,$F7,$36,$03,$00,$04,$FE,$37,$C3,$F8,$F6,$37 ; $F4A0 - .byte $43,$F8,$FE,$37,$83,$00,$F6,$37,$03,$00,$01,$F9,$38,$03,$FD,$01 ; $F4B0 - .byte $F8,$39,$03,$FD,$04,$F0,$3A,$03,$F8,$F0,$3A,$43,$00,$F8,$3A,$83 ; $F4C0 - .byte $F8,$F8,$3A,$C3,$00,$01,$F8,$36,$02,$00,$02,$F8,$36,$02,$00,$F8 ; $F4D0 - .byte $36,$42,$F8,$02,$F9,$37,$02,$00,$FF,$37,$C2,$F8,$01,$FE,$3B,$02 ; $F4E0 - .byte $FC,$00,$3F,$00,$20,$30,$18,$1A,$07,$30,$01,$1A,$28,$30,$0F,$1A ; $F4F0 + .byte $F0,$08,$00,$FC,$F8,$09,$00,$FC,$02,$F0,$0A,$40,$FC,$F8,$0B,$40 ; $F400 ; CPU:$F400 PRG:3400 F0 08 00 FC F8 09 00 FC 02 F0 0A 40 FC F8 0B 40 + .byte $FC,$02,$F0,$0C,$40,$FC,$F8,$0D,$40,$FC,$02,$F0,$0E,$40,$FC,$F8 ; $F410 ; CPU:$F410 PRG:3410 FC 02 F0 0C 40 FC F8 0D 40 FC 02 F0 0E 40 FC F8 + .byte $0F,$40,$FC,$02,$F0,$0A,$00,$FC,$F8,$0B,$00,$FC,$02,$F0,$0C,$00 ; $F420 ; CPU:$F420 PRG:3420 0F 40 FC 02 F0 0A 00 FC F8 0B 00 FC 02 F0 0C 00 + .byte $FC,$F8,$0D,$00,$FC,$02,$F0,$0E,$00,$FC,$F8,$0F,$00,$FC,$02,$F0 ; $F430 ; CPU:$F430 PRG:3430 FC F8 0D 00 FC 02 F0 0E 00 FC F8 0F 00 FC 02 F0 + .byte $00,$00,$FC,$F8,$3C,$00,$FC,$02,$F0,$28,$02,$FC,$F8,$29,$02,$FC ; $F440 ; CPU:$F440 PRG:3440 00 00 FC F8 3C 00 FC 02 F0 28 02 FC F8 29 02 FC + .byte $02,$F0,$26,$02,$FC,$F8,$27,$02,$FC,$02,$F0,$2A,$02,$FC,$F8,$2B ; $F450 ; CPU:$F450 PRG:3450 02 F0 26 02 FC F8 27 02 FC 02 F0 2A 02 FC F8 2B + .byte $02,$FC,$02,$F0,$2C,$02,$FC,$F8,$2D,$02,$FC,$02,$F0,$2E,$02,$FC ; $F460 ; CPU:$F460 PRG:3460 02 FC 02 F0 2C 02 FC F8 2D 02 FC 02 F0 2E 02 FC + .byte $F8,$2D,$02,$FC,$03,$F0,$31,$02,$FC,$F8,$32,$02,$FC,$F8,$33,$02 ; $F470 ; CPU:$F470 PRG:3470 F8 2D 02 FC 03 F0 31 02 FC F8 32 02 FC F8 33 02 + .byte $04,$02,$F0,$2F,$02,$FC,$F8,$30,$02,$FC,$02,$F0,$34,$02,$FC,$F8 ; $F480 ; CPU:$F480 PRG:3480 04 02 F0 2F 02 FC F8 30 02 FC 02 F0 34 02 FC F8 + .byte $35,$02,$FC,$01,$F8,$36,$03,$00,$04,$FF,$36,$C3,$F8,$F7,$36,$43 ; $F490 ; CPU:$F490 PRG:3490 35 02 FC 01 F8 36 03 00 04 FF 36 C3 F8 F7 36 43 + .byte $F8,$FF,$36,$83,$00,$F7,$36,$03,$00,$04,$FE,$37,$C3,$F8,$F6,$37 ; $F4A0 ; CPU:$F4A0 PRG:34A0 F8 FF 36 83 00 F7 36 03 00 04 FE 37 C3 F8 F6 37 + .byte $43,$F8,$FE,$37,$83,$00,$F6,$37,$03,$00,$01,$F9,$38,$03,$FD,$01 ; $F4B0 ; CPU:$F4B0 PRG:34B0 43 F8 FE 37 83 00 F6 37 03 00 01 F9 38 03 FD 01 + .byte $F8,$39,$03,$FD,$04,$F0,$3A,$03,$F8,$F0,$3A,$43,$00,$F8,$3A,$83 ; $F4C0 ; CPU:$F4C0 PRG:34C0 F8 39 03 FD 04 F0 3A 03 F8 F0 3A 43 00 F8 3A 83 + .byte $F8,$F8,$3A,$C3,$00,$01,$F8,$36,$02,$00,$02,$F8,$36,$02,$00,$F8 ; $F4D0 ; CPU:$F4D0 PRG:34D0 F8 F8 3A C3 00 01 F8 36 02 00 02 F8 36 02 00 F8 + .byte $36,$42,$F8,$02,$F9,$37,$02,$00,$FF,$37,$C2,$F8,$01,$FE,$3B,$02 ; $F4E0 ; CPU:$F4E0 PRG:34E0 36 42 F8 02 F9 37 02 00 FF 37 C2 F8 01 FE 3B 02 + .byte $FC,$00,$3F,$00,$20,$30,$18,$1A,$07,$30,$01,$1A,$28,$30,$0F,$1A ; $F4F0 ; CPU:$F4F0 PRG:34F0 FC 00 3F 00 20 30 18 1A 07 30 01 1A 28 30 0F 1A RenderingAnimationData_F500: ; $F500 - .byte $30,$30,$0F,$2C,$28,$30,$16,$27,$30,$30,$0F,$27,$30,$30,$11,$27 ; $F500 - .byte $0F,$30,$28,$22,$30,$2B,$C0,$60,$00,$2B,$E0,$60,$00,$2B,$E8,$02 ; $F510 - .byte $88,$22,$2B,$F0,$02,$88,$22,$2B,$F5,$03,$88,$AA,$22,$2B,$E3,$42 ; $F520 - .byte $AA,$23,$E0,$60,$00,$23,$C0,$48,$FF,$23,$C8,$08,$5F,$5F,$5B,$5A ; $F530 - .byte $5A,$5E,$5F,$5F,$23,$D0,$51,$55,$23,$DA,$44,$AA,$23,$E7,$01,$55 ; $F540 - .byte $23,$F0,$02,$88,$22,$23,$F5,$03,$88,$AA,$22,$2A,$AD,$06,$B2,$34 ; $F550 - .byte $25,$25,$BD,$C0,$2A,$CC,$08,$B0,$B3,$B6,$B9,$BB,$BE,$C1,$C4,$2A ; $F560 - .byte $EB,$0A,$B0,$25,$B4,$B7,$BA,$BC,$21,$C2,$25,$C4,$2B,$0B,$0A,$25 ; $F570 - .byte $25,$B5,$B8,$25,$25,$BF,$C3,$25,$25,$2B,$2B,$0A,$B1,$25,$25,$B4 ; $F580 - .byte $25,$25,$C2,$25,$25,$C5,$2B,$4C,$08,$B1,$25,$B5,$C6,$C6,$C3,$25 ; $F590 - .byte $C5,$2B,$6D,$06,$B1,$25,$25,$25,$25,$C5,$29,$4E,$04,$CB,$CC,$CD ; $F5A0 - .byte $CE,$29,$6E,$04,$CF,$27,$27,$D0,$29,$8E,$04,$D1,$D2,$D3,$D4,$29 ; $F5B0 - .byte $77,$06,$FE,$FF,$DF,$E0,$C9,$CA,$29,$98,$05,$E1,$E2,$E3,$E4,$D8 ; $F5C0 - .byte $29,$B8,$05,$E5,$E6,$E7,$E8,$E9,$29,$D8,$04,$C9,$EA,$EB,$E9,$28 ; $F5D0 - .byte $AE,$04,$D5,$D6,$D7,$D8,$28,$CE,$04,$D9,$DA,$DB,$DC,$28,$EC,$08 ; $F5E0 - .byte $FB,$FC,$FD,$DD,$DE,$FE,$FF,$49,$29,$63,$06,$C7,$C8,$EC,$ED,$FC ; $F5F0 + .byte $30,$30,$0F,$2C,$28,$30,$16,$27,$30,$30,$0F,$27,$30,$30,$11,$27 ; $F500 ; CPU:$F500 PRG:3500 30 30 0F 2C 28 30 16 27 30 30 0F 27 30 30 11 27 + .byte $0F,$30,$28,$22,$30,$2B,$C0,$60,$00,$2B,$E0,$60,$00,$2B,$E8,$02 ; $F510 ; CPU:$F510 PRG:3510 0F 30 28 22 30 2B C0 60 00 2B E0 60 00 2B E8 02 + .byte $88,$22,$2B,$F0,$02,$88,$22,$2B,$F5,$03,$88,$AA,$22,$2B,$E3,$42 ; $F520 ; CPU:$F520 PRG:3520 88 22 2B F0 02 88 22 2B F5 03 88 AA 22 2B E3 42 + .byte $AA,$23,$E0,$60,$00,$23,$C0,$48,$FF,$23,$C8,$08,$5F,$5F,$5B,$5A ; $F530 ; CPU:$F530 PRG:3530 AA 23 E0 60 00 23 C0 48 FF 23 C8 08 5F 5F 5B 5A + .byte $5A,$5E,$5F,$5F,$23,$D0,$51,$55,$23,$DA,$44,$AA,$23,$E7,$01,$55 ; $F540 ; CPU:$F540 PRG:3540 5A 5E 5F 5F 23 D0 51 55 23 DA 44 AA 23 E7 01 55 + .byte $23,$F0,$02,$88,$22,$23,$F5,$03,$88,$AA,$22,$2A,$AD,$06,$B2,$34 ; $F550 ; CPU:$F550 PRG:3550 23 F0 02 88 22 23 F5 03 88 AA 22 2A AD 06 B2 34 + .byte $25,$25,$BD,$C0,$2A,$CC,$08,$B0,$B3,$B6,$B9,$BB,$BE,$C1,$C4,$2A ; $F560 ; CPU:$F560 PRG:3560 25 25 BD C0 2A CC 08 B0 B3 B6 B9 BB BE C1 C4 2A + .byte $EB,$0A,$B0,$25,$B4,$B7,$BA,$BC,$21,$C2,$25,$C4,$2B,$0B,$0A,$25 ; $F570 ; CPU:$F570 PRG:3570 EB 0A B0 25 B4 B7 BA BC 21 C2 25 C4 2B 0B 0A 25 + .byte $25,$B5,$B8,$25,$25,$BF,$C3,$25,$25,$2B,$2B,$0A,$B1,$25,$25,$B4 ; $F580 ; CPU:$F580 PRG:3580 25 B5 B8 25 25 BF C3 25 25 2B 2B 0A B1 25 25 B4 + .byte $25,$25,$C2,$25,$25,$C5,$2B,$4C,$08,$B1,$25,$B5,$C6,$C6,$C3,$25 ; $F590 ; CPU:$F590 PRG:3590 25 25 C2 25 25 C5 2B 4C 08 B1 25 B5 C6 C6 C3 25 + .byte $C5,$2B,$6D,$06,$B1,$25,$25,$25,$25,$C5,$29,$4E,$04,$CB,$CC,$CD ; $F5A0 ; CPU:$F5A0 PRG:35A0 C5 2B 6D 06 B1 25 25 25 25 C5 29 4E 04 CB CC CD + .byte $CE,$29,$6E,$04,$CF,$27,$27,$D0,$29,$8E,$04,$D1,$D2,$D3,$D4,$29 ; $F5B0 ; CPU:$F5B0 PRG:35B0 CE 29 6E 04 CF 27 27 D0 29 8E 04 D1 D2 D3 D4 29 + .byte $77,$06,$FE,$FF,$DF,$E0,$C9,$CA,$29,$98,$05,$E1,$E2,$E3,$E4,$D8 ; $F5C0 ; CPU:$F5C0 PRG:35C0 77 06 FE FF DF E0 C9 CA 29 98 05 E1 E2 E3 E4 D8 + .byte $29,$B8,$05,$E5,$E6,$E7,$E8,$E9,$29,$D8,$04,$C9,$EA,$EB,$E9,$28 ; $F5D0 ; CPU:$F5D0 PRG:35D0 29 B8 05 E5 E6 E7 E8 E9 29 D8 04 C9 EA EB E9 28 + .byte $AE,$04,$D5,$D6,$D7,$D8,$28,$CE,$04,$D9,$DA,$DB,$DC,$28,$EC,$08 ; $F5E0 ; CPU:$F5E0 PRG:35E0 AE 04 D5 D6 D7 D8 28 CE 04 D9 DA DB DC 28 EC 08 + .byte $FB,$FC,$FD,$DD,$DE,$FE,$FF,$49,$29,$63,$06,$C7,$C8,$EC,$ED,$FC ; $F5F0 ; CPU:$F5F0 PRG:35F0 FB FC FD DD DE FE FF 49 29 63 06 C7 C8 EC ED FC RenderingAnimationData_F600: ; $F600 - .byte $FD,$29,$83,$05,$D5,$EE,$EF,$F0,$F1,$29,$A3,$05,$F2,$F3,$F4,$F5 ; $F600 - .byte $F6,$29,$C4,$04,$F2,$F7,$F8,$C8,$29,$00,$02,$C7,$C8,$29,$21,$02 ; $F610 - .byte $C7,$C8,$29,$42,$02,$C7,$C8,$29,$E7,$02,$C7,$C8,$2A,$08,$02,$C7 ; $F620 - .byte $C8,$2A,$29,$02,$C7,$C8,$2A,$4A,$02,$C7,$C8,$2A,$6B,$02,$C7,$C8 ; $F630 - .byte $2A,$8C,$02,$C7,$C8,$2A,$92,$02,$C9,$CA,$2A,$73,$02,$C9,$CA,$2A ; $F640 - .byte $54,$02,$C9,$CA,$2A,$35,$02,$C9,$CA,$2A,$16,$02,$C9,$CA,$29,$F7 ; $F650 - .byte $02,$C9,$CA,$29,$5C,$02,$C9,$CA,$29,$3D,$02,$C9,$CA,$29,$1E,$02 ; $F660 - .byte $C9,$CA,$29,$48,$02,$F9,$FA,$29,$29,$03,$FB,$FC,$FD,$29,$0B,$02 ; $F670 - .byte $F9,$FA,$29,$13,$02,$4A,$4B,$29,$34,$03,$FE,$FF,$49,$29,$56,$02 ; $F680 - .byte $4A,$4B,$2A,$83,$01,$3B,$2B,$02,$83,$0B,$1C,$18,$2A,$A3,$C6,$25 ; $F690 - .byte $2A,$A4,$C6,$25,$2A,$A5,$C6,$25,$2A,$E2,$44,$26,$2A,$A5,$C2,$00 ; $F6A0 - .byte $2B,$16,$48,$25,$2B,$36,$48,$25,$2B,$56,$48,$25,$20,$4A,$4C,$37 ; $F6B0 - .byte $20,$6A,$0C,$33,$29,$2A,$2B,$2C,$2D,$2E,$2F,$30,$31,$33,$35,$20 ; $F6C0 - .byte $8A,$4B,$33,$20,$AA,$4B,$33,$20,$95,$C2,$28,$20,$56,$84,$C8,$36 ; $F6D0 - .byte $36,$36,$20,$A4,$05,$38,$26,$38,$26,$38,$20,$B7,$05,$38,$26,$38 ; $F6E0 - .byte $26,$38,$20,$C0,$60,$6A,$20,$E0,$7F,$6B,$21,$1F,$66,$6B,$21,$5B ; $F6F0 + .byte $FD,$29,$83,$05,$D5,$EE,$EF,$F0,$F1,$29,$A3,$05,$F2,$F3,$F4,$F5 ; $F600 ; CPU:$F600 PRG:3600 FD 29 83 05 D5 EE EF F0 F1 29 A3 05 F2 F3 F4 F5 + .byte $F6,$29,$C4,$04,$F2,$F7,$F8,$C8,$29,$00,$02,$C7,$C8,$29,$21,$02 ; $F610 ; CPU:$F610 PRG:3610 F6 29 C4 04 F2 F7 F8 C8 29 00 02 C7 C8 29 21 02 + .byte $C7,$C8,$29,$42,$02,$C7,$C8,$29,$E7,$02,$C7,$C8,$2A,$08,$02,$C7 ; $F620 ; CPU:$F620 PRG:3620 C7 C8 29 42 02 C7 C8 29 E7 02 C7 C8 2A 08 02 C7 + .byte $C8,$2A,$29,$02,$C7,$C8,$2A,$4A,$02,$C7,$C8,$2A,$6B,$02,$C7,$C8 ; $F630 ; CPU:$F630 PRG:3630 C8 2A 29 02 C7 C8 2A 4A 02 C7 C8 2A 6B 02 C7 C8 + .byte $2A,$8C,$02,$C7,$C8,$2A,$92,$02,$C9,$CA,$2A,$73,$02,$C9,$CA,$2A ; $F640 ; CPU:$F640 PRG:3640 2A 8C 02 C7 C8 2A 92 02 C9 CA 2A 73 02 C9 CA 2A + .byte $54,$02,$C9,$CA,$2A,$35,$02,$C9,$CA,$2A,$16,$02,$C9,$CA,$29,$F7 ; $F650 ; CPU:$F650 PRG:3650 54 02 C9 CA 2A 35 02 C9 CA 2A 16 02 C9 CA 29 F7 + .byte $02,$C9,$CA,$29,$5C,$02,$C9,$CA,$29,$3D,$02,$C9,$CA,$29,$1E,$02 ; $F660 ; CPU:$F660 PRG:3660 02 C9 CA 29 5C 02 C9 CA 29 3D 02 C9 CA 29 1E 02 + .byte $C9,$CA,$29,$48,$02,$F9,$FA,$29,$29,$03,$FB,$FC,$FD,$29,$0B,$02 ; $F670 ; CPU:$F670 PRG:3670 C9 CA 29 48 02 F9 FA 29 29 03 FB FC FD 29 0B 02 + .byte $F9,$FA,$29,$13,$02,$4A,$4B,$29,$34,$03,$FE,$FF,$49,$29,$56,$02 ; $F680 ; CPU:$F680 PRG:3680 F9 FA 29 13 02 4A 4B 29 34 03 FE FF 49 29 56 02 + .byte $4A,$4B,$2A,$83,$01,$3B,$2B,$02,$83,$0B,$1C,$18,$2A,$A3,$C6,$25 ; $F690 ; CPU:$F690 PRG:3690 4A 4B 2A 83 01 3B 2B 02 83 0B 1C 18 2A A3 C6 25 + .byte $2A,$A4,$C6,$25,$2A,$A5,$C6,$25,$2A,$E2,$44,$26,$2A,$A5,$C2,$00 ; $F6A0 ; CPU:$F6A0 PRG:36A0 2A A4 C6 25 2A A5 C6 25 2A E2 44 26 2A A5 C2 00 + .byte $2B,$16,$48,$25,$2B,$36,$48,$25,$2B,$56,$48,$25,$20,$4A,$4C,$37 ; $F6B0 ; CPU:$F6B0 PRG:36B0 2B 16 48 25 2B 36 48 25 2B 56 48 25 20 4A 4C 37 + .byte $20,$6A,$0C,$33,$29,$2A,$2B,$2C,$2D,$2E,$2F,$30,$31,$33,$35,$20 ; $F6C0 ; CPU:$F6C0 PRG:36C0 20 6A 0C 33 29 2A 2B 2C 2D 2E 2F 30 31 33 35 20 + .byte $8A,$4B,$33,$20,$AA,$4B,$33,$20,$95,$C2,$28,$20,$56,$84,$C8,$36 ; $F6D0 ; CPU:$F6D0 PRG:36D0 8A 4B 33 20 AA 4B 33 20 95 C2 28 20 56 84 C8 36 + .byte $36,$36,$20,$A4,$05,$38,$26,$38,$26,$38,$20,$B7,$05,$38,$26,$38 ; $F6E0 ; CPU:$F6E0 PRG:36E0 36 36 20 A4 05 38 26 38 26 38 20 B7 05 38 26 38 + .byte $26,$38,$20,$C0,$60,$6A,$20,$E0,$7F,$6B,$21,$1F,$66,$6B,$21,$5B ; $F6F0 ; CPU:$F6F0 PRG:36F0 26 38 20 C0 60 6A 20 E0 7F 6B 21 1F 66 6B 21 5B RenderingAnimationData_F700: ; $F700 - .byte $47,$6B,$20,$C8,$03,$53,$50,$40,$20,$CB,$4A,$41,$20,$D5,$03,$42 ; $F700 - .byte $70,$73,$20,$E8,$03,$54,$50,$43,$20,$EB,$4A,$25,$20,$F5,$03,$43 ; $F710 - .byte $70,$74,$21,$09,$03,$51,$44,$45,$21,$0C,$48,$46,$21,$14,$03,$47 ; $F720 - .byte $48,$71,$21,$28,$10,$55,$52,$56,$57,$17,$12,$17,$1D,$0E,$17,$0D ; $F730 - .byte $18,$77,$76,$72,$75,$21,$45,$07,$58,$59,$5A,$5B,$5C,$5D,$5E,$21 ; $F740 - .byte $54,$07,$7E,$7D,$7C,$7B,$7A,$79,$78,$21,$63,$05,$62,$61,$25,$5F ; $F750 - .byte $60,$21,$78,$0F,$80,$7F,$25,$81,$82,$87,$6B,$6B,$6B,$62,$63,$25 ; $F760 - .byte $25,$24,$23,$21,$99,$0C,$1A,$1F,$25,$25,$83,$82,$6B,$61,$25,$64 ; $F770 - .byte $25,$66,$21,$BB,$09,$86,$25,$84,$25,$81,$25,$25,$64,$66,$21,$DC ; $F780 - .byte $07,$86,$84,$25,$25,$25,$25,$65,$21,$FD,$07,$85,$25,$25,$25,$66 ; $F790 - .byte $6E,$6F,$22,$1C,$0A,$4E,$4F,$86,$25,$66,$26,$26,$26,$6C,$6D,$20 ; $F7A0 - .byte $82,$88,$69,$69,$68,$67,$67,$67,$67,$67,$20,$9D,$87,$89,$89,$88 ; $F7B0 - .byte $87,$87,$87,$87,$22,$2E,$04,$8A,$8B,$8C,$8D,$22,$3A,$06,$4C,$4D ; $F7C0 - .byte $26,$26,$26,$86,$22,$45,$02,$6E,$6F,$22,$4D,$06,$AA,$AB,$8E,$8F ; $F7D0 - .byte $A8,$A9,$22,$59,$02,$4E,$4F,$22,$67,$12,$6C,$6D,$26,$26,$AA,$AB ; $F7E0 - .byte $26,$26,$9C,$9E,$26,$26,$A8,$A9,$26,$26,$4C,$4D,$22,$88,$03,$6E ; $F7F0 + .byte $47,$6B,$20,$C8,$03,$53,$50,$40,$20,$CB,$4A,$41,$20,$D5,$03,$42 ; $F700 ; CPU:$F700 PRG:3700 47 6B 20 C8 03 53 50 40 20 CB 4A 41 20 D5 03 42 + .byte $70,$73,$20,$E8,$03,$54,$50,$43,$20,$EB,$4A,$25,$20,$F5,$03,$43 ; $F710 ; CPU:$F710 PRG:3710 70 73 20 E8 03 54 50 43 20 EB 4A 25 20 F5 03 43 + .byte $70,$74,$21,$09,$03,$51,$44,$45,$21,$0C,$48,$46,$21,$14,$03,$47 ; $F720 ; CPU:$F720 PRG:3720 70 74 21 09 03 51 44 45 21 0C 48 46 21 14 03 47 + .byte $48,$71,$21,$28,$10,$55,$52,$56,$57,$17,$12,$17,$1D,$0E,$17,$0D ; $F730 ; CPU:$F730 PRG:3730 48 71 21 28 10 55 52 56 57 17 12 17 1D 0E 17 0D + .byte $18,$77,$76,$72,$75,$21,$45,$07,$58,$59,$5A,$5B,$5C,$5D,$5E,$21 ; $F740 ; CPU:$F740 PRG:3740 18 77 76 72 75 21 45 07 58 59 5A 5B 5C 5D 5E 21 + .byte $54,$07,$7E,$7D,$7C,$7B,$7A,$79,$78,$21,$63,$05,$62,$61,$25,$5F ; $F750 ; CPU:$F750 PRG:3750 54 07 7E 7D 7C 7B 7A 79 78 21 63 05 62 61 25 5F + .byte $60,$21,$78,$0F,$80,$7F,$25,$81,$82,$87,$6B,$6B,$6B,$62,$63,$25 ; $F760 ; CPU:$F760 PRG:3760 60 21 78 0F 80 7F 25 81 82 87 6B 6B 6B 62 63 25 + .byte $25,$24,$23,$21,$99,$0C,$1A,$1F,$25,$25,$83,$82,$6B,$61,$25,$64 ; $F770 ; CPU:$F770 PRG:3770 25 24 23 21 99 0C 1A 1F 25 25 83 82 6B 61 25 64 + .byte $25,$66,$21,$BB,$09,$86,$25,$84,$25,$81,$25,$25,$64,$66,$21,$DC ; $F780 ; CPU:$F780 PRG:3780 25 66 21 BB 09 86 25 84 25 81 25 25 64 66 21 DC + .byte $07,$86,$84,$25,$25,$25,$25,$65,$21,$FD,$07,$85,$25,$25,$25,$66 ; $F790 ; CPU:$F790 PRG:3790 07 86 84 25 25 25 25 65 21 FD 07 85 25 25 25 66 + .byte $6E,$6F,$22,$1C,$0A,$4E,$4F,$86,$25,$66,$26,$26,$26,$6C,$6D,$20 ; $F7A0 ; CPU:$F7A0 PRG:37A0 6E 6F 22 1C 0A 4E 4F 86 25 66 26 26 26 6C 6D 20 + .byte $82,$88,$69,$69,$68,$67,$67,$67,$67,$67,$20,$9D,$87,$89,$89,$88 ; $F7B0 ; CPU:$F7B0 PRG:37B0 82 88 69 69 68 67 67 67 67 67 20 9D 87 89 89 88 + .byte $87,$87,$87,$87,$22,$2E,$04,$8A,$8B,$8C,$8D,$22,$3A,$06,$4C,$4D ; $F7C0 ; CPU:$F7C0 PRG:37C0 87 87 87 87 22 2E 04 8A 8B 8C 8D 22 3A 06 4C 4D + .byte $26,$26,$26,$86,$22,$45,$02,$6E,$6F,$22,$4D,$06,$AA,$AB,$8E,$8F ; $F7D0 ; CPU:$F7D0 PRG:37D0 26 26 26 86 22 45 02 6E 6F 22 4D 06 AA AB 8E 8F + .byte $A8,$A9,$22,$59,$02,$4E,$4F,$22,$67,$12,$6C,$6D,$26,$26,$AA,$AB ; $F7E0 ; CPU:$F7E0 PRG:37E0 A8 A9 22 59 02 4E 4F 22 67 12 6C 6D 26 26 AA AB + .byte $26,$26,$9C,$9E,$26,$26,$A8,$A9,$26,$26,$4C,$4D,$22,$88,$03,$6E ; $F7F0 ; CPU:$F7F0 PRG:37F0 26 26 9C 9E 26 26 A8 A9 26 26 4C 4D 22 88 03 6E RenderingAnimationData_F800: ; $F800 - .byte $A4,$A6,$22,$8F,$02,$9D,$9F,$22,$95,$03,$A0,$A2,$4F,$22,$A9,$03 ; $F800 - .byte $A5,$A7,$6D,$22,$B4,$03,$4C,$A1,$A3,$22,$CB,$02,$6E,$6F,$22,$D3 ; $F810 - .byte $02,$4E,$4F,$22,$ED,$06,$6C,$6D,$26,$26,$4C,$4D,$23,$0E,$04,$90 ; $F820 - .byte $93,$96,$99,$23,$2E,$04,$91,$94,$97,$9A,$23,$4E,$04,$92,$95,$98 ; $F830 - .byte $9B,$23,$02,$83,$0B,$1C,$18,$23,$03,$43,$25,$23,$23,$43,$25,$23 ; $F840 - .byte $43,$43,$25,$23,$16,$48,$25,$23,$36,$48,$25,$23,$56,$48,$25,$21 ; $F850 - .byte $88,$10,$1C,$0E,$15,$0E,$0C,$1D,$25,$22,$18,$1E,$1B,$25,$1D,$0E ; $F860 - .byte $0A,$16,$21,$A8,$50,$25,$21,$C8,$50,$25,$21,$CA,$0B,$0A,$25,$0C ; $F870 - .byte $25,$0D,$25,$19,$25,$1B,$25,$22,$21,$E8,$50,$25,$00,$3F,$00,$14 ; $F880 - .byte $0F,$0F,$11,$30,$0F,$0F,$0F,$24,$0F,$0F,$0F,$27,$0F,$0F,$0F,$30 ; $F890 - .byte $0F,$0F,$11,$30,$23,$C0,$6A,$00,$23,$EA,$01,$99,$23,$EB,$45,$AA ; $F8A0 - .byte $23,$F0,$50,$FF,$20,$A4,$53,$AE,$20,$E4,$53,$AE,$21,$24,$53,$AE ; $F8B0 - .byte $21,$69,$48,$AE,$21,$A9,$49,$AE,$21,$E9,$43,$AE,$21,$F3,$49,$AE ; $F8C0 - .byte $20,$A4,$C5,$AE,$20,$C9,$CA,$AE,$20,$CC,$C4,$AE,$21,$8E,$C4,$AE ; $F8D0 - .byte $21,$91,$C4,$AE,$20,$B3,$CB,$AE,$21,$78,$C5,$AE,$20,$A7,$48,$25 ; $F8E0 - .byte $20,$E7,$42,$25,$21,$27,$42,$25,$21,$2A,$42,$25,$21,$6C,$47,$25 ; $F8F0 + .byte $A4,$A6,$22,$8F,$02,$9D,$9F,$22,$95,$03,$A0,$A2,$4F,$22,$A9,$03 ; $F800 ; CPU:$F800 PRG:3800 A4 A6 22 8F 02 9D 9F 22 95 03 A0 A2 4F 22 A9 03 + .byte $A5,$A7,$6D,$22,$B4,$03,$4C,$A1,$A3,$22,$CB,$02,$6E,$6F,$22,$D3 ; $F810 ; CPU:$F810 PRG:3810 A5 A7 6D 22 B4 03 4C A1 A3 22 CB 02 6E 6F 22 D3 + .byte $02,$4E,$4F,$22,$ED,$06,$6C,$6D,$26,$26,$4C,$4D,$23,$0E,$04,$90 ; $F820 ; CPU:$F820 PRG:3820 02 4E 4F 22 ED 06 6C 6D 26 26 4C 4D 23 0E 04 90 + .byte $93,$96,$99,$23,$2E,$04,$91,$94,$97,$9A,$23,$4E,$04,$92,$95,$98 ; $F830 ; CPU:$F830 PRG:3830 93 96 99 23 2E 04 91 94 97 9A 23 4E 04 92 95 98 + .byte $9B,$23,$02,$83,$0B,$1C,$18,$23,$03,$43,$25,$23,$23,$43,$25,$23 ; $F840 ; CPU:$F840 PRG:3840 9B 23 02 83 0B 1C 18 23 03 43 25 23 23 43 25 23 + .byte $43,$43,$25,$23,$16,$48,$25,$23,$36,$48,$25,$23,$56,$48,$25,$21 ; $F850 ; CPU:$F850 PRG:3850 43 43 25 23 16 48 25 23 36 48 25 23 56 48 25 21 + .byte $88,$10,$1C,$0E,$15,$0E,$0C,$1D,$25,$22,$18,$1E,$1B,$25,$1D,$0E ; $F860 ; CPU:$F860 PRG:3860 88 10 1C 0E 15 0E 0C 1D 25 22 18 1E 1B 25 1D 0E + .byte $0A,$16,$21,$A8,$50,$25,$21,$C8,$50,$25,$21,$CA,$0B,$0A,$25,$0C ; $F870 ; CPU:$F870 PRG:3870 0A 16 21 A8 50 25 21 C8 50 25 21 CA 0B 0A 25 0C + .byte $25,$0D,$25,$19,$25,$1B,$25,$22,$21,$E8,$50,$25,$00,$3F,$00,$14 ; $F880 ; CPU:$F880 PRG:3880 25 0D 25 19 25 1B 25 22 21 E8 50 25 00 3F 00 14 + .byte $0F,$0F,$11,$30,$0F,$0F,$0F,$24,$0F,$0F,$0F,$27,$0F,$0F,$0F,$30 ; $F890 ; CPU:$F890 PRG:3890 0F 0F 11 30 0F 0F 0F 24 0F 0F 0F 27 0F 0F 0F 30 + .byte $0F,$0F,$11,$30,$23,$C0,$6A,$00,$23,$EA,$01,$99,$23,$EB,$45,$AA ; $F8A0 ; CPU:$F8A0 PRG:38A0 0F 0F 11 30 23 C0 6A 00 23 EA 01 99 23 EB 45 AA + .byte $23,$F0,$50,$FF,$20,$A4,$53,$AE,$20,$E4,$53,$AE,$21,$24,$53,$AE ; $F8B0 ; CPU:$F8B0 PRG:38B0 23 F0 50 FF 20 A4 53 AE 20 E4 53 AE 21 24 53 AE + .byte $21,$69,$48,$AE,$21,$A9,$49,$AE,$21,$E9,$43,$AE,$21,$F3,$49,$AE ; $F8C0 ; CPU:$F8C0 PRG:38C0 21 69 48 AE 21 A9 49 AE 21 E9 43 AE 21 F3 49 AE + .byte $20,$A4,$C5,$AE,$20,$C9,$CA,$AE,$20,$CC,$C4,$AE,$21,$8E,$C4,$AE ; $F8D0 ; CPU:$F8D0 PRG:38D0 20 A4 C5 AE 20 C9 CA AE 20 CC C4 AE 21 8E C4 AE + .byte $21,$91,$C4,$AE,$20,$B3,$CB,$AE,$21,$78,$C5,$AE,$20,$A7,$48,$25 ; $F8E0 ; CPU:$F8E0 PRG:38E0 21 91 C4 AE 20 B3 CB AE 21 78 C5 AE 20 A7 48 25 + .byte $20,$E7,$42,$25,$21,$27,$42,$25,$21,$2A,$42,$25,$21,$6C,$47,$25 ; $F8F0 ; CPU:$F8F0 PRG:38F0 20 E7 42 25 21 27 42 25 21 2A 42 25 21 6C 47 25 RenderingAnimationData_F900: ; $F900 - .byte $21,$AC,$42,$25,$21,$F7,$01,$25,$21,$49,$4B,$25,$20,$ED,$C3,$25 ; $F900 - .byte $20,$B2,$C5,$25,$20,$AE,$C5,$25,$20,$B1,$C5,$25,$20,$63,$5A,$26 ; $F910 - .byte $22,$23,$5A,$26,$20,$82,$CD,$26,$20,$9D,$CD,$26,$22,$AA,$0D,$01 ; $F920 - .byte $25,$19,$15,$0A,$22,$0E,$1B,$25,$10,$0A,$16,$0E,$22,$EA,$0D,$02 ; $F930 - .byte $25,$19,$15,$0A,$22,$0E,$1B,$25,$10,$0A,$16,$0E,$00 ; $F940 + .byte $21,$AC,$42,$25,$21,$F7,$01,$25,$21,$49,$4B,$25,$20,$ED,$C3,$25 ; $F900 ; CPU:$F900 PRG:3900 21 AC 42 25 21 F7 01 25 21 49 4B 25 20 ED C3 25 + .byte $20,$B2,$C5,$25,$20,$AE,$C5,$25,$20,$B1,$C5,$25,$20,$63,$5A,$26 ; $F910 ; CPU:$F910 PRG:3910 20 B2 C5 25 20 AE C5 25 20 B1 C5 25 20 63 5A 26 + .byte $22,$23,$5A,$26,$20,$82,$CD,$26,$20,$9D,$CD,$26,$22,$AA,$0D,$01 ; $F920 ; CPU:$F920 PRG:3920 22 23 5A 26 20 82 CD 26 20 9D CD 26 22 AA 0D 01 + .byte $25,$19,$15,$0A,$22,$0E,$1B,$25,$10,$0A,$16,$0E,$22,$EA,$0D,$02 ; $F930 ; CPU:$F930 PRG:3930 25 19 15 0A 22 0E 1B 25 10 0A 16 0E 22 EA 0D 02 + .byte $25,$19,$15,$0A,$22,$0E,$1B,$25,$10,$0A,$16,$0E,$00 ; $F940 ; CPU:$F940 PRG:3940 25 19 15 0A 22 0E 1B 25 10 0A 16 0E 00 FrameOamTemplate_F94D: ; $F94D ; 22 OAM entries x 4 bytes = 88 bytes. ; Entry format: Y, tile, attributes, X. - .byte $2F,$AE,$00,$34,$3B,$AE,$00,$38,$43,$AE,$00,$38,$27,$AE,$00,$4C ; $F94D - .byte $27,$AE,$00,$54,$27,$AE,$00,$5C,$2B,$AE,$00,$70,$33,$AE,$00,$70 ; $F95D - .byte $43,$AE,$00,$70,$2B,$AE,$00,$88,$3B,$AE,$00,$88,$43,$AE,$00,$88 ; $F96D - .byte $5F,$AE,$00,$5C,$6B,$AE,$00,$60,$73,$AE,$00,$60,$57,$AE,$00,$74 ; $F97D - .byte $57,$AE,$00,$7C,$57,$AE,$00,$84,$17,$13,$00,$10,$17,$13,$40,$E8 ; $F98D - .byte $87,$13,$80,$10,$87,$13,$C0,$E8 ; $F99D + .byte $2F,$AE,$00,$34,$3B,$AE,$00,$38,$43,$AE,$00,$38,$27,$AE,$00,$4C ; $F94D ; CPU:$F94D PRG:394D 2F AE 00 34 3B AE 00 38 43 AE 00 38 27 AE 00 4C + .byte $27,$AE,$00,$54,$27,$AE,$00,$5C,$2B,$AE,$00,$70,$33,$AE,$00,$70 ; $F95D ; CPU:$F95D PRG:395D 27 AE 00 54 27 AE 00 5C 2B AE 00 70 33 AE 00 70 + .byte $43,$AE,$00,$70,$2B,$AE,$00,$88,$3B,$AE,$00,$88,$43,$AE,$00,$88 ; $F96D ; CPU:$F96D PRG:396D 43 AE 00 70 2B AE 00 88 3B AE 00 88 43 AE 00 88 + .byte $5F,$AE,$00,$5C,$6B,$AE,$00,$60,$73,$AE,$00,$60,$57,$AE,$00,$74 ; $F97D ; CPU:$F97D PRG:397D 5F AE 00 5C 6B AE 00 60 73 AE 00 60 57 AE 00 74 + .byte $57,$AE,$00,$7C,$57,$AE,$00,$84,$17,$13,$00,$10,$17,$13,$40,$E8 ; $F98D ; CPU:$F98D PRG:398D 57 AE 00 7C 57 AE 00 84 17 13 00 10 17 13 40 E8 + .byte $87,$13,$80,$10,$87,$13,$C0,$E8 ; $F99D ; CPU:$F99D PRG:399D 87 13 80 10 87 13 C0 E8 RenderingAnimationData_F9A5: ; $F9A5 - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; $F9A5 - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; $F9B5 - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; $F9C5 + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; $F9A5 ; CPU:$F9A5 PRG:39A5 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; $F9B5 ; CPU:$F9B5 PRG:39B5 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; $F9C5 ; CPU:$F9C5 PRG:39C5 FF FF FF FF FF FF FF FF FF FF FF ; ============================================================================ ; $F9D0-$F9F4 @@ -19525,8 +19525,8 @@ RenderingAnimationData_F9A5: ; $F9A5 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. ; ---------------------------------------------------------------------------- InitializeAudioEngine: ; $F9D0 - lda #$C0 ; $F9D0: A9 C0 - sta $4017 ; $F9D2: 8D 17 40 + lda #$C0 ; CPU:$F9D0 PRG:39D0 A9 C0 + sta $4017 ; CPU:$F9D2 PRG:39D2 8D 17 40 ; Configure the APU frame counter: ; bit 7 = five-step sequence ; bit 6 = inhibit frame IRQ @@ -19535,17 +19535,17 @@ InitializeAudioEngine: ; $F9D0 ; Initialize the remaining audio subsystem state. ; ---------------------------------------------------------------------------- - jsr UpdateAudioEngine ; $F9D5: 20 05 FB + jsr UpdateAudioEngine ; CPU:$F9D5 PRG:39D5 20 05 FB ; ---------------------------------------------------------------------------- ; Clear shared audio and engine state. ; ---------------------------------------------------------------------------- - lda #$00 ; $F9D8: A9 00 + lda #$00 ; CPU:$F9D8 PRG:39D8 A9 00 - sta RenderStateFlags ; $F9DA: 85 FF - sta PendingAudioFlags ; $F9DC: 85 FE - sta $FD ; $F9DE: 85 FD + sta RenderStateFlags ; CPU:$F9DA PRG:39DA 85 FF + sta PendingAudioFlags ; CPU:$F9DC PRG:39DC 85 FE + sta $FD ; CPU:$F9DE PRG:39DE 85 FD ; ---------------------------------------------------------------------------- ; Apply a short two-step countdown to the value at $07FF. @@ -19560,15 +19560,15 @@ InitializeAudioEngine: ; $F9D0 ; two decrements occur. ; ---------------------------------------------------------------------------- - lda $07FF ; $F9E0: AD FF 07 - beq InitializeAudioEngine_WriteDmc + lda $07FF ; CPU:$F9E0 PRG:39E0 AD FF 07 + beq InitializeAudioEngine_WriteDmc ; CPU:$F9E3 PRG:39E3 F0 08 ; $F9E3: F0 08 - dec $07FF ; $F9E5: CE FF 07 - beq InitializeAudioEngine_WriteDmc + dec $07FF ; CPU:$F9E5 PRG:39E5 CE FF 07 + beq InitializeAudioEngine_WriteDmc ; CPU:$F9E8 PRG:39E8 F0 03 ; $F9E8: F0 03 - dec $07FF ; $F9EA: CE FF 07 + dec $07FF ; CPU:$F9EA PRG:39EA CE FF 07 ; ---------------------------------------------------------------------------- ; Write the resulting value to the APU DMC direct-load register. @@ -19577,10 +19577,10 @@ InitializeAudioEngine: ; $F9D0 ; ---------------------------------------------------------------------------- InitializeAudioEngine_WriteDmc: ; $F9ED - lda $07FF ; $F9ED: AD FF 07 - sta $4011 ; $F9F0: 8D 11 40 + lda $07FF ; CPU:$F9ED PRG:39ED AD FF 07 + sta $4011 ; CPU:$F9F0 PRG:39F0 8D 11 40 - rts ; $F9F3: 60 + rts ; CPU:$F9F3 PRG:39F3 60 ; ============================================================================ ; $F9F4-$F9FF @@ -19588,9 +19588,9 @@ InitializeAudioEngine_WriteDmc: ; $F9ED ; ============================================================================ AudioPadding_F9F4: ; $F9F4 - .byte $FF,$FF,$FF,$FF - .byte $FF,$FF,$FF,$FF - .byte $FF,$FF,$FF,$FF + .byte $FF,$FF,$FF,$FF ; CPU:$F9F4 PRG:39F4 FF FF FF FF + .byte $FF,$FF,$FF,$FF ; CPU:$F9F8 PRG:39F8 FF FF FF FF + .byte $FF,$FF,$FF,$FF ; CPU:$F9FC PRG:39FC FF FF FF FF ; ============================================================================ ; $FA00-$FA5F @@ -19605,18 +19605,18 @@ AudioPadding_F9F4: ; $F9F4 ; ============================================================================ AudioLookupData_FA00: ; $FA00 - .byte $07,$F0,$00,$69,$00,$00,$00,$D4 - .byte $00,$BD,$00,$B2,$00,$A8,$00,$9F - .byte $00,$96,$00,$8D,$00,$7E,$00,$70 - .byte $01,$AB,$01,$93,$01,$7C,$01,$67 - .byte $01,$52,$01,$3F,$01,$2D,$01,$1C - .byte $01,$0C,$00,$FD,$00,$EE,$00,$E1 - .byte $03,$57,$02,$F9,$02,$A6,$02,$80 - .byte $02,$3A,$01,$FC,$01,$C4,$00,$5E - .byte $00,$53,$00,$4F,$00,$4A,$00,$3E - .byte $00,$20,$05,$0A,$14,$28,$0D,$21 - .byte $06,$07,$06,$0C,$18,$30,$10,$24 - .byte $48,$08,$FF,$FF,$FF,$FF,$FF,$FF + .byte $07,$F0,$00,$69,$00,$00,$00,$D4 ; CPU:$FA00 PRG:3A00 07 F0 00 69 00 00 00 D4 + .byte $00,$BD,$00,$B2,$00,$A8,$00,$9F ; CPU:$FA08 PRG:3A08 00 BD 00 B2 00 A8 00 9F + .byte $00,$96,$00,$8D,$00,$7E,$00,$70 ; CPU:$FA10 PRG:3A10 00 96 00 8D 00 7E 00 70 + .byte $01,$AB,$01,$93,$01,$7C,$01,$67 ; CPU:$FA18 PRG:3A18 01 AB 01 93 01 7C 01 67 + .byte $01,$52,$01,$3F,$01,$2D,$01,$1C ; CPU:$FA20 PRG:3A20 01 52 01 3F 01 2D 01 1C + .byte $01,$0C,$00,$FD,$00,$EE,$00,$E1 ; CPU:$FA28 PRG:3A28 01 0C 00 FD 00 EE 00 E1 + .byte $03,$57,$02,$F9,$02,$A6,$02,$80 ; CPU:$FA30 PRG:3A30 03 57 02 F9 02 A6 02 80 + .byte $02,$3A,$01,$FC,$01,$C4,$00,$5E ; CPU:$FA38 PRG:3A38 02 3A 01 FC 01 C4 00 5E + .byte $00,$53,$00,$4F,$00,$4A,$00,$3E ; CPU:$FA40 PRG:3A40 00 53 00 4F 00 4A 00 3E + .byte $00,$20,$05,$0A,$14,$28,$0D,$21 ; CPU:$FA48 PRG:3A48 00 20 05 0A 14 28 0D 21 + .byte $06,$07,$06,$0C,$18,$30,$10,$24 ; CPU:$FA50 PRG:3A50 06 07 06 0C 18 30 10 24 + .byte $48,$08,$FF,$FF,$FF,$FF,$FF,$FF ; CPU:$FA58 PRG:3A58 48 08 FF FF FF FF FF FF ; ============================================================================ ; Useful internal table bases referenced by later audio routines. @@ -19632,8 +19632,8 @@ NoteDurationTable = $FA4A ; ============================================================================ ConfigurePulse1ControlPreset: ; $FA60 - ldx #$90 ; $FA60: A2 90 - bne WritePulse1Control ; $FA62: D0 09 + ldx #$90 ; CPU:$FA60 PRG:3A60 A2 90 + bne WritePulse1Control ; CPU:$FA62 PRG:3A62 D0 09 ; Target $FA6D. ; ============================================================================ @@ -19642,8 +19642,8 @@ ConfigurePulse1ControlPreset: ; $FA60 ; ============================================================================ ConfigurePulse2ControlPreset: ; $FA64 - ldx #$90 ; $FA64: A2 90 - bne WritePulse2Control ; $FA66: D0 0E + ldx #$90 ; CPU:$FA64 PRG:3A64 A2 90 + bne WritePulse2Control ; CPU:$FA66 PRG:3A66 D0 0E ; Target $FA76. ; ============================================================================ @@ -19666,7 +19666,7 @@ ConfigurePulse2ControlPreset: ; $FA64 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. ; ---------------------------------------------------------------------------- WritePulse1SweepAndControl: ; $FA68 - ldy #$7F ; $FA68: A0 7F + ldy #$7F ; CPU:$FA68 PRG:3A68 A0 7F ; ---------------------------------------------------------------------------- ; Contract: ; Description: Internal pulse-1 register writer. @@ -19679,11 +19679,11 @@ WritePulse1SweepAndControl: ; $FA68 ; Validation: Internal-entry contract; call sites: internal entry. ; ---------------------------------------------------------------------------- WritePulse1SweepAndControlFromRegisters: - sty $4001 ; $FA6A: 8C 01 40 + sty $4001 ; CPU:$FA6A PRG:3A6A 8C 01 40 WritePulse1Control: ; $FA6D - stx $4000 ; $FA6D: 8E 00 40 - rts ; $FA70: 60 + stx $4000 ; CPU:$FA6D PRG:3A6D 8E 00 40 + rts ; CPU:$FA70 PRG:3A70 60 ; ============================================================================ ; $FA71-$FA79 @@ -19705,7 +19705,7 @@ WritePulse1Control: ; $FA6D ; Validation: Inferred from annotated instructions and call sites; call sites: 1. ; ---------------------------------------------------------------------------- WritePulse2SweepAndControl: ; $FA71 - ldy #$7F ; $FA71: A0 7F + ldy #$7F ; CPU:$FA71 PRG:3A71 A0 7F ; ---------------------------------------------------------------------------- ; Contract: ; Description: Internal pulse-2 register writer. @@ -19718,11 +19718,11 @@ WritePulse2SweepAndControl: ; $FA71 ; Validation: Internal-entry contract; call sites: internal entry. ; ---------------------------------------------------------------------------- WritePulse2SweepAndControlFromRegisters: - sty $4005 ; $FA73: 8C 05 40 + sty $4005 ; CPU:$FA73 PRG:3A73 8C 05 40 WritePulse2Control: ; $FA76 - stx $4004 ; $FA76: 8E 04 40 - rts ; $FA79: 60 + stx $4004 ; CPU:$FA76 PRG:3A76 8E 04 40 + rts ; CPU:$FA79 PRG:3A79 60 ; ============================================================================ ; $FA7A-$FA85 @@ -19749,17 +19749,17 @@ WritePulse2Control: ; $FA76 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. ; ---------------------------------------------------------------------------- ConfigureNoiseChannel: ; $FA7A - sta $400C ; $FA7A: 8D 0C 40 + sta $400C ; CPU:$FA7A PRG:3A7A 8D 0C 40 ; Noise volume and envelope control. - stx $400E ; $FA7D: 8E 0E 40 + stx $400E ; CPU:$FA7D PRG:3A7D 8E 0E 40 ; Noise mode and period. - ldy #$08 ; $FA80: A0 08 - sty $400F ; $FA82: 8C 0F 40 + ldy #$08 ; CPU:$FA80 PRG:3A80 A0 08 + sty $400F ; CPU:$FA82 PRG:3A82 8C 0F 40 ; Reload the noise length counter. - rts ; $FA85: 60 + rts ; CPU:$FA85 PRG:3A85 60 ; ============================================================================ ; $FA86-$FAA2 @@ -19784,17 +19784,17 @@ ConfigureNoiseChannel: ; $FA7A ; ============================================================================ WritePulsePeriodFromTable: ; $FA86 - sty $F0 ; $FA86: 84 F0 + sty $F0 ; CPU:$FA86 PRG:3A86 84 F0 ; Save caller-selected audio state. - stx $F2 ; $FA88: 86 F2 + stx $F2 ; CPU:$FA88 PRG:3A88 86 F2 ; Save duration, mode, or countdown state. ; ---------------------------------------------------------------------------- ; A nonzero X skips pulse 1 sweep initialization. ; ---------------------------------------------------------------------------- - bne WritePulsePeriod_SelectChannel + bne WritePulsePeriod_SelectChannel ; CPU:$FA8A PRG:3A8A D0 03 ; $FA8A: D0 03 ; ---------------------------------------------------------------------------- @@ -19816,7 +19816,7 @@ WritePulsePeriodFromTable: ; $FA86 ; Validation: Internal-entry contract; call sites: internal entry. ; ---------------------------------------------------------------------------- InitializePulse1PeriodAfterStateSaved: - jsr WritePulse1SweepAndControlFromRegisters ; $FA8C: 20 6A FA + jsr WritePulse1SweepAndControlFromRegisters ; CPU:$FA8C PRG:3A8C 20 6A FA ; ---------------------------------------------------------------------------- ; Select pulse channel 1 timer registers by default: @@ -19837,7 +19837,7 @@ InitializePulse1PeriodAfterStateSaved: ; Validation: Inferred from annotated instructions and call sites; call sites: 1. ; ---------------------------------------------------------------------------- WritePulsePeriod_SelectChannel: ; $FA8F - ldx #$00 ; $FA8F: A2 00 + ldx #$00 ; CPU:$FA8F PRG:3A8F A2 00 ; ============================================================================ ; $FA91 @@ -19855,7 +19855,7 @@ WritePulsePeriod_SelectChannel: ; $FA8F ; ============================================================================ WriteApuTimerFromTable: ; $FA91 - tay ; $FA91: A8 + tay ; CPU:$FA91 PRG:3A91 A8 ; Y = period-table index. ; ---------------------------------------------------------------------------- @@ -19867,12 +19867,12 @@ WriteApuTimerFromTable: ; $FA91 ; high byte = $FA01,Y ; ---------------------------------------------------------------------------- - lda $FA01,y ; $FA92: B9 01 FA - beq WriteApuTimerFromTable_Return + lda $FA01,y ; CPU:$FA92 PRG:3A92 B9 01 FA + beq WriteApuTimerFromTable_Return ; CPU:$FA95 PRG:3A95 F0 0B ; $FA95: F0 0B ; A zero high byte suppresses the write. - sta $4002,x ; $FA97: 9D 02 40 + sta $4002,x ; CPU:$FA97 PRG:3A97 9D 02 40 ; Write timer low-register address plus X. ; ; Despite the table naming, this instruction @@ -19883,13 +19883,13 @@ WriteApuTimerFromTable: ; $FA91 ; length-counter register. ; ---------------------------------------------------------------------------- - lda $FA00,y ; $FA9A: B9 00 FA - ora #$08 ; $FA9D: 09 08 + lda $FA00,y ; CPU:$FA9A PRG:3A9A B9 00 FA + ora #$08 ; CPU:$FA9D PRG:3A9D 09 08 - sta $4003,x ; $FA9F: 9D 03 40 + sta $4003,x ; CPU:$FA9F PRG:3A9F 9D 03 40 WriteApuTimerFromTable_Return: ; $FAA2 - rts ; $FAA2: 60 + rts ; CPU:$FAA2 PRG:3AA2 60 ; ============================================================================ ; $FAA3-$FAA9 @@ -19900,7 +19900,7 @@ WriteApuTimerFromTable_Return: ; $FAA2 ; ============================================================================ WritePulse2PeriodFromTable: ; $FAA3 - jsr WritePulse2SweepAndControlFromRegisters ; $FAA3: 20 73 FA + jsr WritePulse2SweepAndControlFromRegisters ; CPU:$FAA3 PRG:3AA3 20 73 FA ; Write $7F to pulse 2 sweep. ; ---------------------------------------------------------------------------- @@ -19915,10 +19915,10 @@ WritePulse2PeriodFromTable: ; $FAA3 ; Validation: Internal-entry contract; call sites: internal entry. ; ---------------------------------------------------------------------------- WritePulse2PeriodAfterSweep: - ldx #$04 ; $FAA6: A2 04 + ldx #$04 ; CPU:$FAA6 PRG:3AA6 A2 04 ; Select $4006/$4007. - bne WriteApuTimerFromTable ; $FAA8: D0 E7 + bne WriteApuTimerFromTable ; CPU:$FAA8 PRG:3AA8 D0 E7 ; Always taken. ; ============================================================================ @@ -19930,10 +19930,10 @@ WritePulse2PeriodAfterSweep: ; ============================================================================ WriteTrianglePeriodFromTable: ; $FAAA - ldx #$08 ; $FAAA: A2 08 + ldx #$08 ; CPU:$FAAA PRG:3AAA A2 08 ; Select $400A/$400B. - bne WriteApuTimerFromTable ; $FAAC: D0 E3 + bne WriteApuTimerFromTable ; CPU:$FAAC PRG:3AAC D0 E3 ; Always taken. ; ============================================================================ ; $FAAE-$FABF @@ -19961,20 +19961,20 @@ WriteTrianglePeriodFromTable: ; $FAAA ; ============================================================================ ReduceValueByOneThirtySecond: ; $FAAE - tya ; $FAAE: 98 + tya ; CPU:$FAAE PRG:3AAE 98 ; Copy the source value into A. ; ---------------------------------------------------------------------------- ; Divide A by 32. ; ---------------------------------------------------------------------------- - lsr ; $FAAF: 4A - lsr ; $FAB0: 4A - lsr ; $FAB1: 4A - lsr ; $FAB2: 4A - lsr ; $FAB3: 4A + lsr ; CPU:$FAAF PRG:3AAF 4A + lsr ; CPU:$FAB0 PRG:3AB0 4A + lsr ; CPU:$FAB1 PRG:3AB1 4A + lsr ; CPU:$FAB2 PRG:3AB2 4A + lsr ; CPU:$FAB3 PRG:3AB3 4A - sta $00 ; $FAB4: 85 00 + sta $00 ; CPU:$FAB4 PRG:3AB4 85 00 ; Save the calculated adjustment. ; ---------------------------------------------------------------------------- @@ -19983,10 +19983,10 @@ ReduceValueByOneThirtySecond: ; $FAAE ; If Y was below $20, shifting right five times produced zero. ; ---------------------------------------------------------------------------- - bne ReduceValueByOneThirtySecond_Subtract + bne ReduceValueByOneThirtySecond_Subtract ; CPU:$FAB6 PRG:3AB6 D0 02 ; $FAB6: D0 02 - inc $00 ; $FAB8: E6 00 + inc $00 ; CPU:$FAB8 PRG:3AB8 E6 00 ; Change zero adjustment to one. ; ---------------------------------------------------------------------------- @@ -19994,13 +19994,13 @@ ReduceValueByOneThirtySecond: ; $FAAE ; ---------------------------------------------------------------------------- ReduceValueByOneThirtySecond_Subtract: ; $FABA - tya ; $FABA: 98 + tya ; CPU:$FABA PRG:3ABA 98 ; Restore the original source value. - sec ; $FABB: 38 - sbc $00 ; $FABC: E5 00 + sec ; CPU:$FABB PRG:3ABB 38 + sbc $00 ; CPU:$FABC PRG:3ABC E5 00 - rts ; $FABE: 60 + rts ; CPU:$FABE PRG:3ABE 60 ; ============================================================================ ; $FABF-$FACE @@ -20038,16 +20038,16 @@ ReduceValueByOneThirtySecond_Subtract: ; $FABA ; Validation: Inferred from annotated instructions and call sites; call sites: 2. ; ---------------------------------------------------------------------------- LookupAudioControlValue: ; $FABF - tax ; $FABF: AA + tax ; CPU:$FABF PRG:3ABF AA ; Preserve the original source value in X. - ror ; $FAC0: 6A + ror ; CPU:$FAC0 PRG:3AC0 6A ; Rotate the source right through carry. ; ; The resulting A is not used directly, but ; this changes carry for the following ROLs. - txa ; $FAC1: 8A + txa ; CPU:$FAC1 PRG:3AC1 8A ; Restore the original source value. ; ---------------------------------------------------------------------------- @@ -20055,9 +20055,9 @@ LookupAudioControlValue: ; $FABF ; the preceding ROR. ; ---------------------------------------------------------------------------- - rol ; $FAC2: 2A - rol ; $FAC3: 2A - rol ; $FAC4: 2A + rol ; CPU:$FAC2 PRG:3AC2 2A + rol ; CPU:$FAC3 PRG:3AC3 2A + rol ; CPU:$FAC4 PRG:3AC4 2A ; ---------------------------------------------------------------------------- ; Contract: @@ -20071,19 +20071,19 @@ LookupAudioControlValue: ; $FABF ; Validation: Internal-entry contract; call sites: internal entry. ; ---------------------------------------------------------------------------- LookupAudioControlValueFinalRotate: - and #$07 ; $FAC5: 29 07 + and #$07 ; CPU:$FAC5 PRG:3AC5 29 07 ; Keep a three-bit table offset. - clc ; $FAC7: 18 - adc $F6 ; $FAC8: 65 F6 + clc ; CPU:$FAC7 PRG:3AC7 18 + adc $F6 ; CPU:$FAC8 PRG:3AC8 65 F6 ; Add the current audio-table base. - tay ; $FACA: A8 + tay ; CPU:$FACA PRG:3ACA A8 - lda $FA4A,y ; $FACB: B9 4A FA + lda $FA4A,y ; CPU:$FACB PRG:3ACB B9 4A FA ; Load the selected audio control value. - rts ; $FACE: 60 + rts ; CPU:$FACE PRG:3ACE 60 ; ============================================================================ ; $FACF-$FAD9 @@ -20099,13 +20099,13 @@ LookupAudioControlValueFinalRotate: ; ============================================================================ StartPulse1EffectPreset1: ; $FACF - ldx #$17 ; $FACF: A2 17 + ldx #$17 ; CPU:$FACF PRG:3ACF A2 17 ; Duration or audio-state value. - lda #$12 ; $FAD1: A9 12 + lda #$12 ; CPU:$FAD1 PRG:3AD1 A9 12 ; Timer-table index. - jsr WritePulsePeriodFromTable + jsr WritePulsePeriodFromTable ; CPU:$FAD3 PRG:3AD3 20 86 FA ; $FAD3: 20 86 FA ; ---------------------------------------------------------------------------- @@ -20120,10 +20120,10 @@ StartPulse1EffectPreset1: ; $FACF ; Validation: Internal-entry contract; call sites: internal entry. ; ---------------------------------------------------------------------------- StartPulse1EffectPreset1FromControl: - ldy #$84 ; $FAD6: A0 84 + ldy #$84 ; CPU:$FAD6 PRG:3AD6 A0 84 ; Default control or envelope value. - bne UpdatePulse1PresetEffect + bne UpdatePulse1PresetEffect ; CPU:$FAD8 PRG:3AD8 D0 14 ; $FAD8: D0 14 ; Always taken. ; Target $FAEE. @@ -20139,11 +20139,11 @@ StartPulse1EffectPreset1FromControl: ; ============================================================================ StartPulse1EffectPreset2: ; $FADA - ldx #$1E ; $FADA: A2 1E + ldx #$1E ; CPU:$FADA PRG:3ADA A2 1E - lda #$0C ; $FADC: A9 0C + lda #$0C ; CPU:$FADC PRG:3ADC A9 0C - jsr WritePulsePeriodFromTable + jsr WritePulsePeriodFromTable ; CPU:$FADE PRG:3ADE 20 86 FA ; $FADE: 20 86 FA ; ---------------------------------------------------------------------------- @@ -20158,9 +20158,9 @@ StartPulse1EffectPreset2: ; $FADA ; Validation: Internal-entry contract; call sites: internal entry. ; ---------------------------------------------------------------------------- StartPulse1EffectPreset2FromControl: - ldy #$85 ; $FAE1: A0 85 + ldy #$85 ; CPU:$FAE1 PRG:3AE1 A0 85 - bne UpdatePulse1PresetEffect + bne UpdatePulse1PresetEffect ; CPU:$FAE3 PRG:3AE3 D0 09 ; $FAE3: D0 09 ; Always taken. ; Target $FAEE. @@ -20178,11 +20178,11 @@ StartPulse1EffectPreset2FromControl: ; ============================================================================ StartPulse1EffectPreset3: ; $FAE5 - ldx #$27 ; $FAE5: A2 27 + ldx #$27 ; CPU:$FAE5 PRG:3AE5 A2 27 - lda #$06 ; $FAE7: A9 06 + lda #$06 ; CPU:$FAE7 PRG:3AE7 A9 06 - jsr WritePulsePeriodFromTable + jsr WritePulsePeriodFromTable ; CPU:$FAE9 PRG:3AE9 20 86 FA ; $FAE9: 20 86 FA ; ---------------------------------------------------------------------------- @@ -20197,7 +20197,7 @@ StartPulse1EffectPreset3: ; $FAE5 ; Validation: Internal-entry contract; call sites: internal entry. ; ---------------------------------------------------------------------------- StartPulse1EffectPreset3FromControl: - ldy #$86 ; $FAEC: A0 86 + ldy #$86 ; CPU:$FAEC PRG:3AEC A0 86 ; ============================================================================ ; $FAEE-$FB04 @@ -20212,24 +20212,24 @@ StartPulse1EffectPreset3FromControl: ; ============================================================================ UpdatePulse1PresetEffect: ; $FAEE - lda $00 ; $FAEE: A5 00 + lda $00 ; CPU:$FAEE PRG:3AEE A5 00 - and #$08 ; $FAF0: 29 08 - beq FinalizeSoundEffectPreset_SelectX + and #$08 ; CPU:$FAF0 PRG:3AF0 29 08 + beq FinalizeSoundEffectPreset_SelectX ; CPU:$FAF2 PRG:3AF2 F0 02 ; $FAF2: F0 02 ; ---------------------------------------------------------------------------- ; When bit three of $00 is set, replace the preset-specific Y value with $8D. ; ---------------------------------------------------------------------------- - ldy #$8D ; $FAF4: A0 8D + ldy #$8D ; CPU:$FAF4 PRG:3AF4 A0 8D ; ---------------------------------------------------------------------------- ; Select the initial channel/control value. ; ---------------------------------------------------------------------------- FinalizeSoundEffectPreset_SelectX: ; $FAF6 - ldx #$5A ; $FAF6: A2 5A + ldx #$5A ; CPU:$FAF6 PRG:3AF6 A2 5A ; ---------------------------------------------------------------------------- ; For $F2 values below $14, derive X from half the value and force bits six and @@ -20238,15 +20238,15 @@ FinalizeSoundEffectPreset_SelectX: ; $FAF6 ; For $F2 values $14 or greater, retain X=$5A. ; ---------------------------------------------------------------------------- - lda $F2 ; $FAF8: A5 F2 + lda $F2 ; CPU:$FAF8 PRG:3AF8 A5 F2 - cmp #$14 ; $FAFA: C9 14 - bcs FinalizeSoundEffectPreset_Apply + cmp #$14 ; CPU:$FAFA PRG:3AFA C9 14 + bcs FinalizeSoundEffectPreset_Apply ; CPU:$FAFC PRG:3AFC B0 04 ; $FAFC: B0 04 - lsr ; $FAFE: 4A - ora #$50 ; $FAFF: 09 50 - tax ; $FB01: AA + lsr ; CPU:$FAFE PRG:3AFE 4A + ora #$50 ; CPU:$FAFF PRG:3AFF 09 50 + tax ; CPU:$FB01 PRG:3B01 AA ; ---------------------------------------------------------------------------- ; Tail-call the shared sound-effect register updater. @@ -20257,7 +20257,7 @@ FinalizeSoundEffectPreset_SelectX: ; $FAF6 ; ---------------------------------------------------------------------------- FinalizeSoundEffectPreset_Apply: ; $FB02 - jmp UpdateAudioEffect1_Write ; $FB02: 4C 5A FB + jmp UpdateAudioEffect1_Write ; CPU:$FB02 PRG:3B02 4C 5A FB ; ============================================================================ ; $FB05-$FB42 @@ -20286,15 +20286,15 @@ FinalizeSoundEffectPreset_Apply: ; $FB02 ; Validation: Inferred from annotated instructions and call sites; call sites: 1. ; ---------------------------------------------------------------------------- UpdateAudioEngine: ; $FB05 - ldy RenderStateFlags ; $FB05: A4 FF - sty $00 ; $FB07: 84 00 + ldy RenderStateFlags ; CPU:$FB05 PRG:3B05 A4 FF + sty $00 ; CPU:$FB07 PRG:3B07 84 00 ; Preserve the original pending-effect flags. - lda $F0 ; $FB09: A5 F0 + lda $F0 ; CPU:$FB09 PRG:3B09 A5 F0 ; Active-effect flags or state. - ldx $FA ; $FB0B: A6 FA - bne UpdateAudioEngine_Finalize + ldx $FA ; CPU:$FB0B PRG:3B0B A6 FA + bne UpdateAudioEngine_Finalize ; CPU:$FB0D PRG:3B0D D0 31 ; $FB0D: D0 31 ; An override or lock skips effect selection. @@ -20305,15 +20305,15 @@ UpdateAudioEngine: ; $FB05 ; $FAD6, where Y is initialized to $84. ; ---------------------------------------------------------------------------- - lsr ; $FB0F: 4A - bcs StartPulse1EffectPreset1FromControl ; $FB10: B0 C4 + lsr ; CPU:$FB0F PRG:3B0F 4A + bcs StartPulse1EffectPreset1FromControl ; CPU:$FB10 PRG:3B10 B0 C4 ; ---------------------------------------------------------------------------- ; Test pending-effect bit zero. ; ---------------------------------------------------------------------------- - lsr RenderStateFlags ; $FB12: 46 FF - bcs StartPulse1EffectPreset1 ; $FB14: B0 B9 + lsr RenderStateFlags ; CPU:$FB12 PRG:3B12 46 FF + bcs StartPulse1EffectPreset1 ; CPU:$FB14 PRG:3B14 B0 B9 ; ---------------------------------------------------------------------------- ; Test active-effect bit one. @@ -20321,15 +20321,15 @@ UpdateAudioEngine: ; $FB05 ; Target $FAE1 initializes Y=$85 for the second preset. ; ---------------------------------------------------------------------------- - lsr ; $FB16: 4A - bcs StartPulse1EffectPreset2FromControl ; $FB17: B0 C8 + lsr ; CPU:$FB16 PRG:3B16 4A + bcs StartPulse1EffectPreset2FromControl ; CPU:$FB17 PRG:3B17 B0 C8 ; ---------------------------------------------------------------------------- ; Test pending-effect bit one. ; ---------------------------------------------------------------------------- - lsr RenderStateFlags ; $FB19: 46 FF - bcs StartPulse1EffectPreset2 ; $FB1B: B0 BD + lsr RenderStateFlags ; CPU:$FB19 PRG:3B19 46 FF + bcs StartPulse1EffectPreset2 ; CPU:$FB1B PRG:3B1B B0 BD ; ---------------------------------------------------------------------------- ; Test active-effect bit two. @@ -20337,53 +20337,53 @@ UpdateAudioEngine: ; $FB05 ; Target $FAEC initializes Y=$86 for the third preset. ; ---------------------------------------------------------------------------- - lsr ; $FB1D: 4A - bcs StartPulse1EffectPreset3FromControl ; $FB1E: B0 CC + lsr ; CPU:$FB1D PRG:3B1D 4A + bcs StartPulse1EffectPreset3FromControl ; CPU:$FB1E PRG:3B1E B0 CC ; ---------------------------------------------------------------------------- ; Test pending-effect bit two. ; ---------------------------------------------------------------------------- - lsr RenderStateFlags ; $FB20: 46 FF - bcs StartPulse1EffectPreset3 ; $FB22: B0 C1 + lsr RenderStateFlags ; CPU:$FB20 PRG:3B20 46 FF + bcs StartPulse1EffectPreset3 ; CPU:$FB22 PRG:3B22 B0 C1 ; ---------------------------------------------------------------------------- ; Discard the next active and pending bits. ; ---------------------------------------------------------------------------- - lsr ; $FB24: 4A - lsr RenderStateFlags ; $FB25: 46 FF + lsr ; CPU:$FB24 PRG:3B24 4A + lsr RenderStateFlags ; CPU:$FB25 PRG:3B25 46 FF ; ---------------------------------------------------------------------------- ; Test the next active-effect bit. ; ---------------------------------------------------------------------------- - lsr ; $FB27: 4A - bcs UpdatePulse1DescendingEffect ; $FB28: B0 20 + lsr ; CPU:$FB27 PRG:3B27 4A + bcs UpdatePulse1DescendingEffect ; CPU:$FB28 PRG:3B28 B0 20 ; Target $FB4A. ; ---------------------------------------------------------------------------- ; Test the corresponding pending-effect bit. ; ---------------------------------------------------------------------------- - lsr RenderStateFlags ; $FB2A: 46 FF - bcs StartPulse1DescendingEffect ; $FB2C: B0 15 + lsr RenderStateFlags ; CPU:$FB2A PRG:3B2A 46 FF + bcs StartPulse1DescendingEffect ; CPU:$FB2C PRG:3B2C B0 15 ; Target $FB43. ; ---------------------------------------------------------------------------- ; Test the next active-effect bit. ; ---------------------------------------------------------------------------- - lsr ; $FB2E: 4A - bcs UpdatePulse1StateChangeEffect ; $FB2F: B0 3A + lsr ; CPU:$FB2E PRG:3B2E 4A + bcs UpdatePulse1StateChangeEffect ; CPU:$FB2F PRG:3B2F B0 3A ; Target $FB6B. ; ---------------------------------------------------------------------------- ; Test the corresponding pending-effect bit. ; ---------------------------------------------------------------------------- - lsr RenderStateFlags ; $FB31: 46 FF - bcs StartPulse1StateChangeEffect ; $FB33: B0 2E + lsr RenderStateFlags ; CPU:$FB31 PRG:3B31 46 FF + bcs StartPulse1StateChangeEffect ; CPU:$FB33 PRG:3B33 B0 2E ; Target $FB63. ; ---------------------------------------------------------------------------- @@ -20393,20 +20393,20 @@ UpdateAudioEngine: ; $FB05 ; ---------------------------------------------------------------------------- ClearPrimaryAudioEffect: ; $FB35 - jsr ConfigurePulse1ControlPreset + jsr ConfigurePulse1ControlPreset ; CPU:$FB35 PRG:3B35 20 60 FA ; $FB35: 20 60 FA - lda #$00 ; $FB38: A9 00 - sta $F0 ; $FB3A: 85 F0 - sta $F2 ; $FB3C: 85 F2 - sta $F3 ; $FB3E: 85 F3 + lda #$00 ; CPU:$FB38 PRG:3B38 A9 00 + sta $F0 ; CPU:$FB3A PRG:3B3A 85 F0 + sta $F2 ; CPU:$FB3C PRG:3B3C 85 F2 + sta $F3 ; CPU:$FB3E PRG:3B3E 85 F3 ; ---------------------------------------------------------------------------- ; Continue to the common audio finalization path at $FBFF. ; ---------------------------------------------------------------------------- UpdateAudioEngine_Finalize: ; $FB40 - jmp UpdateSecondaryEffects ; $FB40: 4C FF FB + jmp UpdateSecondaryEffects ; CPU:$FB40 PRG:3B40 4C FF FB ; ============================================================================ ; $FB43-$FB49 @@ -20421,10 +20421,10 @@ UpdateAudioEngine_Finalize: ; $FB40 ; ============================================================================ StartPulse1DescendingEffect: ; $FB43 - ldx #$14 ; $FB43: A2 14 - lda #$26 ; $FB45: A9 26 + ldx #$14 ; CPU:$FB43 PRG:3B43 A2 14 + lda #$26 ; CPU:$FB45 PRG:3B45 A9 26 - jsr WritePulsePeriodFromTable + jsr WritePulsePeriodFromTable ; CPU:$FB47 PRG:3B47 20 86 FA ; $FB47: 20 86 FA ; ============================================================================ @@ -20436,15 +20436,15 @@ StartPulse1DescendingEffect: ; $FB43 ; ============================================================================ UpdatePulse1DescendingEffect: ; $FB4A - ldx #$98 ; $FB4A: A2 98 + ldx #$98 ; CPU:$FB4A PRG:3B4A A2 98 ; Default pulse control. - ldy #$84 ; $FB4C: A0 84 + ldy #$84 ; CPU:$FB4C PRG:3B4C A0 84 ; Default sweep or effect state. - lda $F2 ; $FB4E: A5 F2 - cmp #$10 ; $FB50: C9 10 - bcs UpdateAudioEffect1_Write + lda $F2 ; CPU:$FB4E PRG:3B4E A5 F2 + cmp #$10 ; CPU:$FB50 PRG:3B50 C9 10 + bcs UpdateAudioEffect1_Write ; CPU:$FB52 PRG:3B52 B0 06 ; $FB52: B0 06 ; ---------------------------------------------------------------------------- @@ -20453,18 +20453,18 @@ UpdatePulse1DescendingEffect: ; $FB4A ; Use alternate state $8D and derive the control byte from half the countdown. ; ---------------------------------------------------------------------------- - ldy #$8D ; $FB54: A0 8D + ldy #$8D ; CPU:$FB54 PRG:3B54 A0 8D - lsr ; $FB56: 4A - ora #$90 ; $FB57: 09 90 - tax ; $FB59: AA + lsr ; CPU:$FB56 PRG:3B56 4A + ora #$90 ; CPU:$FB57 PRG:3B57 09 90 + tax ; CPU:$FB59 PRG:3B59 AA ; ---------------------------------------------------------------------------- ; Write pulse channel 1 sweep and control. ; ---------------------------------------------------------------------------- UpdateAudioEffect1_Write: ; $FB5A - jsr WritePulse1SweepAndControlFromRegisters ; $FB5A: 20 6A FA + jsr WritePulse1SweepAndControlFromRegisters ; CPU:$FB5A PRG:3B5A 20 6A FA ; Write Y to $4001 and X to $4000. ; ---------------------------------------------------------------------------- @@ -20474,10 +20474,10 @@ UpdateAudioEffect1_Write: ; $FB5A ; through the common audio finalizer at $FB40. ; ---------------------------------------------------------------------------- - dec $F2 ; $FB5D: C6 F2 - beq ClearPrimaryAudioEffect ; $FB5F: F0 D4 + dec $F2 ; CPU:$FB5D PRG:3B5D C6 F2 + beq ClearPrimaryAudioEffect ; CPU:$FB5F PRG:3B5F F0 D4 - bne UpdateAudioEngine_Finalize + bne UpdateAudioEngine_Finalize ; CPU:$FB61 PRG:3B61 D0 DD ; $FB61: D0 DD ; Always taken while $F2 is nonzero. @@ -20490,16 +20490,16 @@ UpdateAudioEffect1_Write: ; $FB5A ; ============================================================================ StartPulse1StateChangeEffect: ; $FB63 - sty $F0 ; $FB63: 84 F0 + sty $F0 ; CPU:$FB63 PRG:3B63 84 F0 ; Save the active effect state. - ldy #$9D ; $FB65: A0 9D + ldy #$9D ; CPU:$FB65 PRG:3B65 A0 9D ; Initial pulse sweep/control value. - lda #$30 ; $FB67: A9 30 + lda #$30 ; CPU:$FB67 PRG:3B67 A9 30 ; Initial timer or pitch value. - bne UpdateAudioEffect2_Trigger + bne UpdateAudioEffect2_Trigger ; CPU:$FB69 PRG:3B69 D0 2C ; $FB69: D0 2C ; Always taken to $FB97. @@ -20512,32 +20512,32 @@ StartPulse1StateChangeEffect: ; $FB63 ; ============================================================================ UpdatePulse1StateChangeEffect: ; $FB6B - lsr RenderStateFlags ; $FB6B: 46 FF + lsr RenderStateFlags ; CPU:$FB6B PRG:3B6B 46 FF - bcc ClearPrimaryAudioEffect ; $FB6D: 90 C6 + bcc ClearPrimaryAudioEffect ; CPU:$FB6D PRG:3B6D 90 C6 ; End the effect when the shifted bit is clear. ; ---------------------------------------------------------------------------- ; Test bit six of the original pending-effect flags saved at $00. ; ---------------------------------------------------------------------------- - lda $00 ; $FB6F: A5 00 - and #$40 ; $FB71: 29 40 - bne UpdateAudioEffect2_CheckState + lda $00 ; CPU:$FB6F PRG:3B6F A5 00 + and #$40 ; CPU:$FB71 PRG:3B71 29 40 + bne UpdateAudioEffect2_CheckState ; CPU:$FB73 PRG:3B73 D0 0A ; $FB73: D0 0A ; ---------------------------------------------------------------------------- ; Without bit six set, wait until the countdown reaches exactly $C0. ; ---------------------------------------------------------------------------- - lda $F2 ; $FB75: A5 F2 - cmp #$C0 ; $FB77: C9 C0 - bne UpdateAudioEffect2_CountDown + lda $F2 ; CPU:$FB75 PRG:3B75 A5 F2 + cmp #$C0 ; CPU:$FB77 PRG:3B77 C9 C0 + bne UpdateAudioEffect2_CountDown ; CPU:$FB79 PRG:3B79 D0 21 ; $FB79: D0 21 - ldy #$9E ; $FB7B: A0 9E + ldy #$9E ; CPU:$FB7B PRG:3B7B A0 9E - bne UpdateAudioEffect2_WriteSweep + bne UpdateAudioEffect2_WriteSweep ; CPU:$FB7D PRG:3B7D D0 11 ; $FB7D: D0 11 ; ---------------------------------------------------------------------------- @@ -20545,25 +20545,25 @@ UpdatePulse1StateChangeEffect: ; $FB6B ; ---------------------------------------------------------------------------- UpdateAudioEffect2_CheckState: ; $FB7F - ldy $F3 ; $FB7F: A4 F3 + ldy $F3 ; CPU:$FB7F PRG:3B7F A4 F3 - sta $F3 ; $FB81: 85 F3 + sta $F3 ; CPU:$FB81 PRG:3B81 85 F3 ; Save A=$40 in $F3. - tya ; $FB83: 98 - eor $F3 ; $FB84: 45 F3 - beq UpdateAudioEffect2_CountDown + tya ; CPU:$FB83 PRG:3B83 98 + eor $F3 ; CPU:$FB84 PRG:3B84 45 F3 + beq UpdateAudioEffect2_CountDown ; CPU:$FB86 PRG:3B86 F0 14 ; $FB86: F0 14 ; ---------------------------------------------------------------------------- ; The state changed. Use sweep/control value $A5. ; ---------------------------------------------------------------------------- - ldy #$A5 ; $FB88: A0 A5 + ldy #$A5 ; CPU:$FB88 PRG:3B88 A0 A5 - lda $F2 ; $FB8A: A5 F2 - cmp #$A8 ; $FB8C: C9 A8 - bcc UpdateAudioEffect2_SelectPitch + lda $F2 ; CPU:$FB8A PRG:3B8A A5 F2 + cmp #$A8 ; CPU:$FB8C PRG:3B8C C9 A8 + bcc UpdateAudioEffect2_SelectPitch ; CPU:$FB8E PRG:3B8E 90 05 ; $FB8E: 90 05 ; ---------------------------------------------------------------------------- @@ -20571,9 +20571,9 @@ UpdateAudioEffect2_CheckState: ; $FB7F ; ---------------------------------------------------------------------------- UpdateAudioEffect2_WriteSweep: ; $FB90 - sty $4001 ; $FB90: 8C 01 40 + sty $4001 ; CPU:$FB90 PRG:3B90 8C 01 40 - bne UpdateAudioEffect2_CountDown + bne UpdateAudioEffect2_CountDown ; CPU:$FB93 PRG:3B93 D0 07 ; $FB93: D0 07 ; Expected to be taken because the selected Y ; values are nonzero. @@ -20583,12 +20583,12 @@ UpdateAudioEffect2_WriteSweep: ; $FB90 ; ---------------------------------------------------------------------------- UpdateAudioEffect2_SelectPitch: ; $FB95 - lda #$48 ; $FB95: A9 48 + lda #$48 ; CPU:$FB95 PRG:3B95 A9 48 UpdateAudioEffect2_Trigger: ; $FB97 - ldx #$B3 ; $FB97: A2 B3 + ldx #$B3 ; CPU:$FB97 PRG:3B97 A2 B3 - jsr InitializePulse1PeriodAfterStateSaved ; $FB99: 20 8C FA + jsr InitializePulse1PeriodAfterStateSaved ; CPU:$FB99 PRG:3B99 20 8C FA ; Initialize pulse period/control using A and X. ; ---------------------------------------------------------------------------- @@ -20597,9 +20597,9 @@ UpdateAudioEffect2_Trigger: ; $FB97 ; ---------------------------------------------------------------------------- UpdateAudioEffect2_CountDown: ; $FB9C - dec $F2 ; $FB9C: C6 F2 + dec $F2 ; CPU:$FB9C PRG:3B9C C6 F2 - jmp UpdateMusicSequencer ; $FB9E: 4C 94 FC + jmp UpdateMusicSequencer ; CPU:$FB9E PRG:3B9E 4C 94 FC ; ============================================================================ ; $FBA1-$FBD2 @@ -20607,55 +20607,55 @@ UpdateAudioEffect2_CountDown: ; $FB9C ; ============================================================================ StartPulse2PhaseEffect: ; $FBA1 - sty $F1 ; $FBA1: 84 F1 + sty $F1 ; CPU:$FBA1 PRG:3BA1 84 F1 - lda #$20 ; $FBA3: A9 20 - sta $F4 ; $FBA5: 85 F4 + lda #$20 ; CPU:$FBA3 PRG:3BA3 A9 20 + sta $F4 ; CPU:$FBA5 PRG:3BA5 85 F4 - bne PulseEffectF4_Phase18 ; $FBA7: D0 06 + bne PulseEffectF4_Phase18 ; CPU:$FBA7 PRG:3BA7 D0 06 UpdatePulse2PhaseEffect: ; $FBA9 - lda $F4 ; $FBA9: A5 F4 + lda $F4 ; CPU:$FBA9 PRG:3BA9 A5 F4 - cmp #$18 ; $FBAB: C9 18 - bne PulseEffectF4_Phase10 ; $FBAD: D0 04 + cmp #$18 ; CPU:$FBAB PRG:3BAB C9 18 + bne PulseEffectF4_Phase10 ; CPU:$FBAD PRG:3BAD D0 04 PulseEffectF4_Phase18: ; $FBAF - lda #$08 ; $FBAF: A9 08 - bne PulseEffectF4_WriteTimer + lda #$08 ; CPU:$FBAF PRG:3BAF A9 08 + bne PulseEffectF4_WriteTimer ; CPU:$FBB1 PRG:3BB1 D0 06 ; $FBB1: D0 06 PulseEffectF4_Phase10: ; $FBB3 - cmp #$10 ; $FBB3: C9 10 - bne PulseEffectF4_Configure ; $FBB5: D0 05 + cmp #$10 ; CPU:$FBB3 PRG:3BB3 C9 10 + bne PulseEffectF4_Configure ; CPU:$FBB5 PRG:3BB5 D0 05 - lda #$2E ; $FBB7: A9 2E + lda #$2E ; CPU:$FBB7 PRG:3BB7 A9 2E PulseEffectF4_WriteTimer: ; $FBB9 - jsr WritePulse2PeriodAfterSweep ; $FBB9: 20 A6 FA + jsr WritePulse2PeriodAfterSweep ; CPU:$FBB9 PRG:3BB9 20 A6 FA PulseEffectF4_Configure: ; $FBBC - ldx #$9D ; $FBBC: A2 9D - ldy #$83 ; $FBBE: A0 83 + ldx #$9D ; CPU:$FBBC PRG:3BBC A2 9D + ldy #$83 ; CPU:$FBBE PRG:3BBE A0 83 - lda $F4 ; $FBC0: A5 F4 + lda $F4 ; CPU:$FBC0 PRG:3BC0 A5 F4 - cmp #$0C ; $FBC2: C9 0C - bcs PulseEffectF4_CheckUpper + cmp #$0C ; CPU:$FBC2 PRG:3BC2 C9 0C + bcs PulseEffectF4_CheckUpper ; CPU:$FBC4 PRG:3BC4 B0 02 ; $FBC4: B0 02 - ldy #$84 ; $FBC6: A0 84 + ldy #$84 ; CPU:$FBC6 PRG:3BC6 A0 84 PulseEffectF4_CheckUpper: ; $FBC8 - cmp #$1A ; $FBC8: C9 1A - bcs PulseEffectF4_Apply ; $FBCA: B0 04 + cmp #$1A ; CPU:$FBC8 PRG:3BC8 C9 1A + bcs PulseEffectF4_Apply ; CPU:$FBCA PRG:3BCA B0 04 - lsr ; $FBCC: 4A - ora #$90 ; $FBCD: 09 90 - tax ; $FBCF: AA + lsr ; CPU:$FBCC PRG:3BCC 4A + ora #$90 ; CPU:$FBCD PRG:3BCD 09 90 + tax ; CPU:$FBCF PRG:3BCF AA PulseEffectF4_Apply: ; $FBD0 - jmp WritePulse2PhaseRegisters + jmp WritePulse2PhaseRegisters ; CPU:$FBD0 PRG:3BD0 4C 55 FC ; $FBD0: 4C 55 FC ; ============================================================================ @@ -20664,49 +20664,49 @@ PulseEffectF4_Apply: ; $FBD0 ; ============================================================================ StartAlternatePulse2PhaseEffect: ; $FBD3 - sty $F1 ; $FBD3: 84 F1 + sty $F1 ; CPU:$FBD3 PRG:3BD3 84 F1 - lda #$1C ; $FBD5: A9 1C - sta $F4 ; $FBD7: 85 F4 + lda #$1C ; CPU:$FBD5 PRG:3BD5 A9 1C + sta $F4 ; CPU:$FBD7 PRG:3BD7 85 F4 - lda #$12 ; $FBD9: A9 12 - ldx #$98 ; $FBDB: A2 98 - ldy #$96 ; $FBDD: A0 96 + lda #$12 ; CPU:$FBD9 PRG:3BD9 A9 12 + ldx #$98 ; CPU:$FBDB PRG:3BDB A2 98 + ldy #$96 ; CPU:$FBDD PRG:3BDD A0 96 - jsr WritePulse2PeriodFromTable + jsr WritePulse2PeriodFromTable ; CPU:$FBDF PRG:3BDF 20 A3 FA ; $FBDF: 20 A3 FA - bne CountDownPulse2PhaseEffect ; $FBE2: D0 74 + bne CountDownPulse2PhaseEffect ; CPU:$FBE2 PRG:3BE2 D0 74 UpdateAlternatePulse2PhaseEffect: ; $FBE4 - ldx #$9C ; $FBE4: A2 9C - ldy #$96 ; $FBE6: A0 96 + ldx #$9C ; CPU:$FBE4 PRG:3BE4 A2 9C + ldy #$96 ; CPU:$FBE6 PRG:3BE6 A0 96 - lda $F4 ; $FBE8: A5 F4 - cmp #$18 ; $FBEA: C9 18 - bcs PulseEffectAlternate_TestOdd + lda $F4 ; CPU:$FBE8 PRG:3BE8 A5 F4 + cmp #$18 ; CPU:$FBEA PRG:3BEA C9 18 + bcs PulseEffectAlternate_TestOdd ; CPU:$FBEC PRG:3BEC B0 0A ; $FBEC: B0 0A - ldy #$86 ; $FBEE: A0 86 + ldy #$86 ; CPU:$FBEE PRG:3BEE A0 86 - lsr ; $FBF0: 4A - bcs PulseEffectAlternate_Use90 + lsr ; CPU:$FBF0 PRG:3BF0 4A + bcs PulseEffectAlternate_Use90 ; CPU:$FBF1 PRG:3BF1 B0 08 ; $FBF1: B0 08 - ora #$90 ; $FBF3: 09 90 - tax ; $FBF5: AA + ora #$90 ; CPU:$FBF3 PRG:3BF3 09 90 + tax ; CPU:$FBF5 PRG:3BF5 AA - bne WritePulse2PhaseRegisters + bne WritePulse2PhaseRegisters ; CPU:$FBF6 PRG:3BF6 D0 5D ; $FBF6: D0 5D PulseEffectAlternate_TestOdd: ; $FBF8 - lsr ; $FBF8: 4A - bcc WritePulse2PhaseRegisters + lsr ; CPU:$FBF8 PRG:3BF8 4A + bcc WritePulse2PhaseRegisters ; CPU:$FBF9 PRG:3BF9 90 5A ; $FBF9: 90 5A PulseEffectAlternate_Use90: ; $FBFB - ldx #$90 ; $FBFB: A2 90 - bne WritePulse2PhaseRegisters + ldx #$90 ; CPU:$FBFB PRG:3BFB A2 90 + bne WritePulse2PhaseRegisters ; CPU:$FBFD PRG:3BFD D0 56 ; $FBFD: D0 56 ; ============================================================================ @@ -20715,34 +20715,34 @@ PulseEffectAlternate_Use90: ; $FBFB ; ============================================================================ UpdateSecondaryEffects: ; $FBFF - ldy PendingAudioFlags ; $FBFF: A4 FE - sty $00 ; $FC01: 84 00 + ldy PendingAudioFlags ; CPU:$FBFF PRG:3BFF A4 FE + sty $00 ; CPU:$FC01 PRG:3C01 84 00 - lda $F1 ; $FC03: A5 F1 + lda $F1 ; CPU:$FC03 PRG:3C03 A5 F1 - ldx $FB ; $FC05: A6 FB - bne DispatchMusicAndNoise ; $FC07: D0 57 + ldx $FB ; CPU:$FC05 PRG:3C05 A6 FB + bne DispatchMusicAndNoise ; CPU:$FC07 PRG:3C07 D0 57 - lsr ; $FC09: 4A - bcs UpdatePulse2PhaseEffect ; $FC0A: B0 9D + lsr ; CPU:$FC09 PRG:3C09 4A + bcs UpdatePulse2PhaseEffect ; CPU:$FC0A PRG:3C0A B0 9D - lsr PendingAudioFlags ; $FC0C: 46 FE - bcs StartPulse2PhaseEffect ; $FC0E: B0 91 + lsr PendingAudioFlags ; CPU:$FC0C PRG:3C0C 46 FE + bcs StartPulse2PhaseEffect ; CPU:$FC0E PRG:3C0E B0 91 - lsr ; $FC10: 4A - bcs UpdateAlternatePulse2PhaseEffect + lsr ; CPU:$FC10 PRG:3C10 4A + bcs UpdateAlternatePulse2PhaseEffect ; CPU:$FC11 PRG:3C11 B0 D1 ; $FC11: B0 D1 - lsr PendingAudioFlags ; $FC13: 46 FE - bcs StartAlternatePulse2PhaseEffect + lsr PendingAudioFlags ; CPU:$FC13 PRG:3C13 46 FE + bcs StartAlternatePulse2PhaseEffect ; CPU:$FC15 PRG:3C15 B0 BC ; $FC15: B0 BC - lsr ; $FC17: 4A - bcs UpdateTrianglePitchSweep + lsr ; CPU:$FC17 PRG:3C17 4A + bcs UpdateTrianglePitchSweep ; CPU:$FC18 PRG:3C18 B0 19 ; $FC18: B0 19 - lsr PendingAudioFlags ; $FC1A: 46 FE - bcc DispatchMusicAndNoise ; $FC1C: 90 42 + lsr PendingAudioFlags ; CPU:$FC1A PRG:3C1A 46 FE + bcc DispatchMusicAndNoise ; CPU:$FC1C PRG:3C1C 90 42 ; ============================================================================ ; $FC1E-$FC32 @@ -20750,23 +20750,23 @@ UpdateSecondaryEffects: ; $FBFF ; ============================================================================ StartTrianglePitchSweep: ; $FC1E - sty $F1 ; $FC1E: 84 F1 + sty $F1 ; CPU:$FC1E PRG:3C1E 84 F1 - lda #$05 ; $FC20: A9 05 - sta $F4 ; $FC22: 85 F4 + lda #$05 ; CPU:$FC20 PRG:3C20 A9 05 + sta $F4 ; CPU:$FC22 PRG:3C22 85 F4 - ldx #$3F ; $FC24: A2 3F + ldx #$3F ; CPU:$FC24 PRG:3C24 A2 3F - inc $07FD ; $FC26: EE FD 07 + inc $07FD ; CPU:$FC26 PRG:3C26 EE FD 07 - lda $07FD ; $FC29: AD FD 07 - lsr ; $FC2C: 4A - bcc StartTriangleSweep_Save ; $FC2D: 90 02 + lda $07FD ; CPU:$FC29 PRG:3C29 AD FD 07 + lsr ; CPU:$FC2C PRG:3C2C 4A + bcc StartTriangleSweep_Save ; CPU:$FC2D PRG:3C2D 90 02 - ldx #$50 ; $FC2F: A2 50 + ldx #$50 ; CPU:$FC2F PRG:3C2F A2 50 StartTriangleSweep_Save: ; $FC31 - stx $F5 ; $FC31: 86 F5 + stx $F5 ; CPU:$FC31 PRG:3C31 86 F5 ; ============================================================================ ; $FC33-$FC5F @@ -20774,44 +20774,44 @@ StartTriangleSweep_Save: ; $FC31 ; ============================================================================ UpdateTrianglePitchSweep: ; $FC33 - lda $F5 ; $FC33: A5 F5 + lda $F5 ; CPU:$FC33 PRG:3C33 A5 F5 - lsr ; $FC35: 4A - lsr ; $FC36: 4A - lsr ; $FC37: 4A + lsr ; CPU:$FC35 PRG:3C35 4A + lsr ; CPU:$FC36 PRG:3C36 4A + lsr ; CPU:$FC37 PRG:3C37 4A - adc $F5 ; $FC38: 65 F5 - sta $F5 ; $FC3A: 85 F5 + adc $F5 ; CPU:$FC38 PRG:3C38 65 F5 + sta $F5 ; CPU:$FC3A PRG:3C3A 85 F5 - asl ; $FC3C: 0A - asl ; $FC3D: 0A - sta $4006 ; $FC3E: 8D 06 40 + asl ; CPU:$FC3C PRG:3C3C 0A + asl ; CPU:$FC3D PRG:3C3D 0A + sta $4006 ; CPU:$FC3E PRG:3C3E 8D 06 40 - rol ; $FC41: 2A - and #$03 ; $FC42: 29 03 - sta $4007 ; $FC44: 8D 07 40 + rol ; CPU:$FC41 PRG:3C41 2A + and #$03 ; CPU:$FC42 PRG:3C42 29 03 + sta $4007 ; CPU:$FC44 PRG:3C44 8D 07 40 - ldy #$81 ; $FC47: A0 81 - ldx #$50 ; $FC49: A2 50 + ldy #$81 ; CPU:$FC47 PRG:3C47 A0 81 + ldx #$50 ; CPU:$FC49 PRG:3C49 A2 50 - lda $F4 ; $FC4B: A5 F4 - cmp #$04 ; $FC4D: C9 04 - bcc WritePulse2PhaseRegisters + lda $F4 ; CPU:$FC4B PRG:3C4B A5 F4 + cmp #$04 ; CPU:$FC4D PRG:3C4D C9 04 + bcc WritePulse2PhaseRegisters ; CPU:$FC4F PRG:3C4F 90 04 ; $FC4F: 90 04 - clc ; $FC51: 18 - adc #$4F ; $FC52: 69 4F - tax ; $FC54: AA + clc ; CPU:$FC51 PRG:3C51 18 + adc #$4F ; CPU:$FC52 PRG:3C52 69 4F + tax ; CPU:$FC54 PRG:3C54 AA WritePulse2PhaseRegisters: ; $FC55 - jsr WritePulse2SweepAndControlFromRegisters ; $FC55: 20 73 FA + jsr WritePulse2SweepAndControlFromRegisters ; CPU:$FC55 PRG:3C55 20 73 FA CountDownPulse2PhaseEffect: ; $FC58 - dec $F4 ; $FC58: C6 F4 - bne DispatchMusicAndNoise ; $FC5A: D0 04 + dec $F4 ; CPU:$FC58 PRG:3C58 C6 F4 + bne DispatchMusicAndNoise ; CPU:$FC5A PRG:3C5A D0 04 - lda #$00 ; $FC5C: A9 00 - sta $F1 ; $FC5E: 85 F1 + lda #$00 ; CPU:$FC5C PRG:3C5C A9 00 + sta $F1 ; CPU:$FC5E PRG:3C5E 85 F1 ; ============================================================================ ; $FC60-$FC99 @@ -20819,52 +20819,52 @@ CountDownPulse2PhaseEffect: ; $FC58 ; ============================================================================ DispatchMusicAndNoise: ; $FC60 - lda GameplaySuspended ; $FC60: A5 EF - bne UpdateMusicSequencer ; $FC62: D0 30 + lda GameplaySuspended ; CPU:$FC60 PRG:3C60 A5 EF + bne UpdateMusicSequencer ; CPU:$FC62 PRG:3C62 D0 30 - ldy $00 ; $FC64: A4 00 - bmi UpdateNoiseEffectSequence ; $FC66: 30 2F + ldy $00 ; CPU:$FC64 PRG:3C64 A4 00 + bmi UpdateNoiseEffectSequence ; CPU:$FC66 PRG:3C66 30 2F - lda $07F5 ; $FC68: AD F5 07 + lda $07F5 ; CPU:$FC68 PRG:3C68 AD F5 07 - asl ; $FC6B: 0A - bmi UpdateDmcOutputEffect ; $FC6C: 30 3A + asl ; CPU:$FC6B PRG:3C6B 0A + bmi UpdateDmcOutputEffect ; CPU:$FC6C PRG:3C6C 30 3A - asl $00 ; $FC6E: 06 00 - bmi StartTriangleEffectShort ; $FC70: 30 28 + asl $00 ; CPU:$FC6E PRG:3C6E 06 00 + bmi StartTriangleEffectShort ; CPU:$FC70 PRG:3C70 30 28 - asl ; $FC72: 0A - bmi ContinueTimedAudioEffect ; $FC73: 30 5A + asl ; CPU:$FC72 PRG:3C72 0A + bmi ContinueTimedAudioEffect ; CPU:$FC73 PRG:3C73 30 5A - asl $00 ; $FC75: 06 00 - bmi StartTriangleEffectMedium ; $FC77: 30 3B + asl $00 ; CPU:$FC75 PRG:3C75 06 00 + bmi StartTriangleEffectMedium ; CPU:$FC77 PRG:3C77 30 3B - asl ; $FC79: 0A - bmi UpdateTriangleEffectLong ; $FC7A: 30 68 + asl ; CPU:$FC79 PRG:3C79 0A + bmi UpdateTriangleEffectLong ; CPU:$FC7A PRG:3C7A 30 68 - asl $00 ; $FC7C: 06 00 - bmi StartTriangleEffectLong ; $FC7E: 30 56 + asl $00 ; CPU:$FC7C PRG:3C7C 06 00 + bmi StartTriangleEffectLong ; CPU:$FC7E PRG:3C7E 30 56 - asl ; $FC80: 0A - bmi UpdateTriangleEffectAlternate ; $FC81: 30 7E + asl ; CPU:$FC80 PRG:3C80 0A + bmi UpdateTriangleEffectAlternate ; CPU:$FC81 PRG:3C81 30 7E - asl $00 ; $FC83: 06 00 - bmi StartTriangleEffectAlternate ; $FC85: 30 6C + asl $00 ; CPU:$FC83 PRG:3C83 06 00 + bmi StartTriangleEffectAlternate ; CPU:$FC85 PRG:3C85 30 6C ResetTimedAudioEvents: ; $FC87 - lda #$00 ; $FC87: A9 00 + lda #$00 ; CPU:$FC87 PRG:3C87 A9 00 - sta $07FA ; $FC89: 8D FA 07 - sta $07F5 ; $FC8C: 8D F5 07 + sta $07FA ; CPU:$FC89 PRG:3C89 8D FA 07 + sta $07F5 ; CPU:$FC8C PRG:3C8C 8D F5 07 - lda #$10 ; $FC8F: A9 10 - sta $400C ; $FC91: 8D 0C 40 + lda #$10 ; CPU:$FC8F PRG:3C8F A9 10 + sta $400C ; CPU:$FC91 PRG:3C91 8D 0C 40 UpdateMusicSequencer: ; $FC94 - jmp UpdateMusicEngine ; $FC94: 4C 2A FD + jmp UpdateMusicEngine ; CPU:$FC94 PRG:3C94 4C 2A FD UpdateNoiseEffectSequence: ; $FC97 - jmp UpdateNoiseEnvelopeSequence ; $FC97: 4C 14 FD + jmp UpdateNoiseEnvelopeSequence ; CPU:$FC97 PRG:3C97 4C 14 FD ; ============================================================================ ; $FC9A-$FCA7 @@ -20872,15 +20872,15 @@ UpdateNoiseEffectSequence: ; $FC97 ; ============================================================================ StartTriangleEffectShort: ; $FC9A - sty $07F5 ; $FC9A: 8C F5 07 + sty $07F5 ; CPU:$FC9A PRG:3C9A 8C F5 07 - lda #$09 ; $FC9D: A9 09 - sta $07F8 ; $FC9F: 8D F8 07 + lda #$09 ; CPU:$FC9D PRG:3C9D A9 09 + sta $07F8 ; CPU:$FC9F PRG:3C9F 8D F8 07 - lda #$35 ; $FCA2: A9 35 - ldy #$1C ; $FCA4: A0 1C + lda #$35 ; CPU:$FCA2 PRG:3CA2 A9 35 + ldy #$1C ; CPU:$FCA4 PRG:3CA4 A0 1C - bne ConfigureTimedTriangleEffect ; $FCA6: D0 18 + bne ConfigureTimedTriangleEffect ; CPU:$FCA6 PRG:3CA6 D0 18 ; ============================================================================ ; $FCA8-$FCB3 @@ -20888,13 +20888,13 @@ StartTriangleEffectShort: ; $FC9A ; ============================================================================ UpdateDmcOutputEffect: ; $FCA8 - lda $07FF ; $FCA8: AD FF 07 + lda $07FF ; CPU:$FCA8 PRG:3CA8 AD FF 07 - clc ; $FCAB: 18 - adc #$10 ; $FCAC: 69 10 - sta $07FF ; $FCAE: 8D FF 07 + clc ; CPU:$FCAB PRG:3CAB 18 + adc #$10 ; CPU:$FCAC PRG:3CAC 69 10 + sta $07FF ; CPU:$FCAE PRG:3CAE 8D FF 07 - jmp CountDownTimedAudioEffect ; $FCB1: 4C CF FC + jmp CountDownTimedAudioEffect ; CPU:$FCB1 PRG:3CB1 4C CF FC ; ============================================================================ ; $FCB4-$FCD5 @@ -20902,30 +20902,30 @@ UpdateDmcOutputEffect: ; $FCA8 ; ============================================================================ StartTriangleEffectMedium: ; $FCB4 - sty $07F5 ; $FCB4: 8C F5 07 + sty $07F5 ; CPU:$FCB4 PRG:3CB4 8C F5 07 - lda #$08 ; $FCB7: A9 08 - sta $07F8 ; $FCB9: 8D F8 07 + lda #$08 ; CPU:$FCB7 PRG:3CB7 A9 08 + sta $07F8 ; CPU:$FCB9 PRG:3CB9 8D F8 07 - lda #$54 ; $FCBC: A9 54 - ldy #$0A ; $FCBE: A0 0A + lda #$54 ; CPU:$FCBC PRG:3CBC A9 54 + ldy #$0A ; CPU:$FCBE PRG:3CBE A0 0A ConfigureTimedTriangleEffect: ; $FCC0 - sta $400A ; $FCC0: 8D 0A 40 + sta $400A ; CPU:$FCC0 PRG:3CC0 8D 0A 40 - ldx #$08 ; $FCC3: A2 08 - stx $400B ; $FCC5: 8E 0B 40 + ldx #$08 ; CPU:$FCC3 PRG:3CC3 A2 08 + stx $400B ; CPU:$FCC5 PRG:3CC5 8E 0B 40 - sty $4008 ; $FCC8: 8C 08 40 + sty $4008 ; CPU:$FCC8 PRG:3CC8 8C 08 40 - lda #$00 ; $FCCB: A9 00 - sta $F0 ; $FCCD: 85 F0 + lda #$00 ; CPU:$FCCB PRG:3CCB A9 00 + sta $F0 ; CPU:$FCCD PRG:3CCD 85 F0 CountDownTimedAudioEffect: ; $FCCF - dec $07F8 ; $FCCF: CE F8 07 - beq ResetTimedAudioEvents ; $FCD2: F0 B3 + dec $07F8 ; CPU:$FCCF PRG:3CCF CE F8 07 + beq ResetTimedAudioEvents ; CPU:$FCD2 PRG:3CD2 F0 B3 - bne UpdateMusicSequencer ; $FCD4: D0 BE + bne UpdateMusicSequencer ; CPU:$FCD4 PRG:3CD4 D0 BE ; ============================================================================ ; $FCD6-$FCE3 @@ -20940,20 +20940,20 @@ CountDownTimedAudioEffect: ; $FCCF ; ============================================================================ StartTriangleEffectLong: ; $FCD6 - sty $07F5 ; $FCD6: 8C F5 07 + sty $07F5 ; CPU:$FCD6 PRG:3CD6 8C F5 07 ; Preserve the active event flags. - lda #$12 ; $FCD9: A9 12 - sta $07F8 ; $FCDB: 8D F8 07 + lda #$12 ; CPU:$FCD9 PRG:3CD9 A9 12 + sta $07F8 ; CPU:$FCDB PRG:3CDB 8D F8 07 ; Initialize the event countdown. - ldy #$06 ; $FCDE: A0 06 + ldy #$06 ; CPU:$FCDE PRG:3CDE A0 06 ; Triangle linear-counter value. - lda #$3F ; $FCE0: A9 3F + lda #$3F ; CPU:$FCE0 PRG:3CE0 A9 3F ; Triangle timer-low value. - bne ConfigureTimedTriangleEffect ; $FCE2: D0 DC + bne ConfigureTimedTriangleEffect ; CPU:$FCE2 PRG:3CE2 D0 DC ; Always taken. ; Target $FCC0. @@ -20974,23 +20974,23 @@ StartTriangleEffectLong: ; $FCD6 ; ============================================================================ UpdateTriangleEffectLong: ; $FCE4 - lda $07F8 ; $FCE4: AD F8 07 + lda $07F8 ; CPU:$FCE4 PRG:3CE4 AD F8 07 - cmp #$0E ; $FCE7: C9 0E - beq AudioEvent_6_Configure ; $FCE9: F0 F3 + cmp #$0E ; CPU:$FCE7 PRG:3CE7 C9 0E + beq AudioEvent_6_Configure ; CPU:$FCE9 PRG:3CE9 F0 F3 ; Target $FCDE. - cmp #$0A ; $FCEB: C9 0A - bne CountDownTimedAudioEffect ; $FCED: D0 E0 + cmp #$0A ; CPU:$FCEB PRG:3CEB C9 0A + bne CountDownTimedAudioEffect ; CPU:$FCED PRG:3CED D0 E0 ; Target $FCCF. ; ---------------------------------------------------------------------------- ; At countdown $0A, use a larger triangle linear-counter value. ; ---------------------------------------------------------------------------- - ldy #$20 ; $FCEF: A0 20 + ldy #$20 ; CPU:$FCEF PRG:3CEF A0 20 - bne AudioEvent_5_SetTimer ; $FCF1: D0 ED + bne AudioEvent_5_SetTimer ; CPU:$FCF1 PRG:3CF1 D0 ED ; Always taken. ; Target $FCE0. @@ -21014,17 +21014,17 @@ AudioEvent_5_SetTimer = $FCE0 ; ============================================================================ StartTriangleEffectAlternate: ; $FCF3 - sty $07F5 ; $FCF3: 8C F5 07 + sty $07F5 ; CPU:$FCF3 PRG:3CF3 8C F5 07 - lda #$14 ; $FCF6: A9 14 - sta $07F8 ; $FCF8: 8D F8 07 + lda #$14 ; CPU:$FCF6 PRG:3CF6 A9 14 + sta $07F8 ; CPU:$FCF8 PRG:3CF8 8D F8 07 - ldy #$18 ; $FCFB: A0 18 + ldy #$18 ; CPU:$FCFB PRG:3CFB A0 18 AudioEvent_8_SetTimer: ; $FCFD - lda #$6A ; $FCFD: A9 6A + lda #$6A ; CPU:$FCFD PRG:3CFD A9 6A - bne ConfigureTimedTriangleEffect ; $FCFF: D0 BF + bne ConfigureTimedTriangleEffect ; CPU:$FCFF PRG:3CFF D0 BF ; Always taken. ; Target $FCC0. @@ -21039,15 +21039,15 @@ AudioEvent_8_SetTimer: ; $FCFD ; ============================================================================ UpdateTriangleEffectAlternate: ; $FD01 - lda $07F8 ; $FD01: AD F8 07 + lda $07F8 ; CPU:$FD01 PRG:3D01 AD F8 07 - cmp #$08 ; $FD04: C9 08 - bne CountDownTimedAudioEffect ; $FD06: D0 C7 + cmp #$08 ; CPU:$FD04 PRG:3D04 C9 08 + bne CountDownTimedAudioEffect ; CPU:$FD06 PRG:3D06 D0 C7 ; Target $FCCF. - ldy #$10 ; $FD08: A0 10 + ldy #$10 ; CPU:$FD08 PRG:3D08 A0 10 - bne AudioEvent_8_SetTimer ; $FD0A: D0 F1 + bne AudioEvent_8_SetTimer ; CPU:$FD0A PRG:3D0A D0 F1 ; Always taken. ; Target $FCFD. @@ -21069,8 +21069,8 @@ ContinueTimedAudioEffect = CountDownTimedAudioEffect ; ============================================================================ NoiseEnvelopeSequence: ; $FD0C - .byte $12,$13,$14,$15 - .byte $15,$14,$13,$13 + .byte $12,$13,$14,$15 ; CPU:$FD0C PRG:3D0C 12 13 14 15 + .byte $15,$14,$13,$13 ; CPU:$FD10 PRG:3D10 15 14 13 13 ; ============================================================================ ; $FD14-$FD29 @@ -21085,25 +21085,25 @@ NoiseEnvelopeSequence: ; $FD0C ; ============================================================================ UpdateNoiseEnvelopeSequence: ; $FD14 - lda $07FA ; $FD14: AD FA 07 + lda $07FA ; CPU:$FD14 PRG:3D14 AD FA 07 - lsr ; $FD17: 4A - lsr ; $FD18: 4A - lsr ; $FD19: 4A - lsr ; $FD1A: 4A - lsr ; $FD1B: 4A + lsr ; CPU:$FD17 PRG:3D17 4A + lsr ; CPU:$FD18 PRG:3D18 4A + lsr ; CPU:$FD19 PRG:3D19 4A + lsr ; CPU:$FD1A PRG:3D1A 4A + lsr ; CPU:$FD1B PRG:3D1B 4A - and #$07 ; $FD1C: 29 07 - tay ; $FD1E: A8 + and #$07 ; CPU:$FD1C PRG:3D1C 29 07 + tay ; CPU:$FD1E PRG:3D1E A8 - lda NoiseEnvelopeSequence,y + lda NoiseEnvelopeSequence,y ; CPU:$FD1F PRG:3D1F B9 0C FD ; $FD1F: B9 0C FD - ldx #$0E ; $FD22: A2 0E + ldx #$0E ; CPU:$FD22 PRG:3D22 A2 0E - jsr ConfigureNoiseChannel ; $FD24: 20 7A FA + jsr ConfigureNoiseChannel ; CPU:$FD24 PRG:3D24 20 7A FA - inc $07FA ; $FD27: EE FA 07 + inc $07FA ; CPU:$FD27 PRG:3D27 EE FA 07 ; ============================================================================ ; $FD2A-$FD66 @@ -21118,13 +21118,13 @@ UpdateNoiseEnvelopeSequence: ; $FD14 ; ============================================================================ UpdateMusicEngine: ; $FD2A - lda $FD ; $FD2A: A5 FD - bne StartMusicSequence ; $FD2C: D0 06 + lda $FD ; CPU:$FD2A PRG:3D2A A5 FD + bne StartMusicSequence ; CPU:$FD2C PRG:3D2C D0 06 - lda $07F4 ; $FD2E: AD F4 07 - bne UpdatePulse1MusicChannel ; $FD31: D0 34 + lda $07F4 ; CPU:$FD2E PRG:3D2E AD F4 07 + bne UpdatePulse1MusicChannel ; CPU:$FD31 PRG:3D31 D0 34 - rts ; $FD33: 60 + rts ; CPU:$FD33 PRG:3D33 60 ; ---------------------------------------------------------------------------- ; Convert the sequence selector in A into a bank index in Y. @@ -21134,15 +21134,15 @@ UpdateMusicEngine: ; $FD2A ; ---------------------------------------------------------------------------- StartMusicSequence: ; $FD34 - ldy #$07 ; $FD34: A0 07 + ldy #$07 ; CPU:$FD34 PRG:3D34 A0 07 InitializeMusicSequence_FindBank: ; $FD36 - asl ; $FD36: 0A - bcs InitializeMusicSequence_BankFound + asl ; CPU:$FD36 PRG:3D36 0A + bcs InitializeMusicSequence_BankFound ; CPU:$FD37 PRG:3D37 B0 03 ; $FD37: B0 03 - dey ; $FD39: 88 - bne InitializeMusicSequence_FindBank + dey ; CPU:$FD39 PRG:3D39 88 + bne InitializeMusicSequence_FindBank ; CPU:$FD3A PRG:3D3A D0 FA ; $FD3A: D0 FA ; ---------------------------------------------------------------------------- @@ -21150,20 +21150,20 @@ InitializeMusicSequence_FindBank: ; $FD36 ; ---------------------------------------------------------------------------- InitializeMusicSequence_BankFound: ; $FD3C - inc $07F4 ; $FD3C: EE F4 07 + inc $07F4 ; CPU:$FD3C PRG:3D3C EE F4 07 - sty $FC ; $FD3F: 84 FC + sty $FC ; CPU:$FD3F PRG:3D3F 84 FC ; ---------------------------------------------------------------------------- ; Bank one is remapped to bank zero. ; ---------------------------------------------------------------------------- - cpy #$01 ; $FD41: C0 01 - bne InitializeMusicSequence_LoadPointer + cpy #$01 ; CPU:$FD41 PRG:3D41 C0 01 + bne InitializeMusicSequence_LoadPointer ; CPU:$FD43 PRG:3D43 D0 04 ; $FD43: D0 04 - lda #$00 ; $FD45: A9 00 - sta $FC ; $FD47: 85 FC + lda #$00 ; CPU:$FD45 PRG:3D45 A9 00 + sta $FC ; CPU:$FD47 PRG:3D47 85 FC ; ---------------------------------------------------------------------------- ; The table at $FE40 contains an outer pointer/index byte followed by a five-byte @@ -21172,25 +21172,25 @@ InitializeMusicSequence_BankFound: ; $FD3C ; ---------------------------------------------------------------------------- InitializeMusicSequence_LoadPointer: ; $FD49 - lda $FE40,y ; $FD49: B9 40 FE - tay ; $FD4C: A8 + lda $FE40,y ; CPU:$FD49 PRG:3D49 B9 40 FE + tay ; CPU:$FD4C PRG:3D4C A8 - ldx #$00 ; $FD4D: A2 00 - stx $FB ; $FD4F: 86 FB + ldx #$00 ; CPU:$FD4D PRG:3D4D A2 00 + stx $FB ; CPU:$FD4F PRG:3D4F 86 FB ; ---------------------------------------------------------------------------- ; Copy five bytes from the selected descriptor into $F6-$FA. ; ---------------------------------------------------------------------------- InitializeMusicSequence_CopyDescriptor: ; $FD51 - lda $FE40,y ; $FD51: B9 40 FE - sta $F6,x ; $FD54: 95 F6 + lda $FE40,y ; CPU:$FD51 PRG:3D51 B9 40 FE + sta $F6,x ; CPU:$FD54 PRG:3D54 95 F6 - iny ; $FD56: C8 - inx ; $FD57: E8 + iny ; CPU:$FD56 PRG:3D56 C8 + inx ; CPU:$FD57 PRG:3D57 E8 - cpx #$05 ; $FD58: E0 05 - bne InitializeMusicSequence_CopyDescriptor + cpx #$05 ; CPU:$FD58 PRG:3D58 E0 05 + bne InitializeMusicSequence_CopyDescriptor ; CPU:$FD5A PRG:3D5A D0 F5 ; $FD5A: D0 F5 ; ---------------------------------------------------------------------------- @@ -21198,11 +21198,11 @@ InitializeMusicSequence_CopyDescriptor: ; $FD51 ; first command immediately. ; ---------------------------------------------------------------------------- - lda #$01 ; $FD5C: A9 01 + lda #$01 ; CPU:$FD5C PRG:3D5C A9 01 - sta $07F0 ; $FD5E: 8D F0 07 - sta $07F1 ; $FD61: 8D F1 07 - sta $07F2 ; $FD64: 8D F2 07 + sta $07F0 ; CPU:$FD5E PRG:3D5E 8D F0 07 + sta $07F1 ; CPU:$FD61 PRG:3D61 8D F1 07 + sta $07F2 ; CPU:$FD64 PRG:3D64 8D F2 07 ; ============================================================================ ; $FD67-$FDB8 @@ -21212,23 +21212,23 @@ InitializeMusicSequence_CopyDescriptor: ; $FD51 ; ============================================================================ UpdatePulse1MusicChannel: ; $FD67 - ldy $FA ; $FD67: A4 FA - beq UpdatePulse2MusicChannel ; $FD69: F0 4E + ldy $FA ; CPU:$FD67 PRG:3D67 A4 FA + beq UpdatePulse2MusicChannel ; CPU:$FD69 PRG:3D69 F0 4E ; ---------------------------------------------------------------------------- ; For sequence bank zero, reset pulse 1 when the countdown reaches two. ; ---------------------------------------------------------------------------- - lda $FC ; $FD6B: A5 FC - bne UpdateMusicChannel1_Decrement + lda $FC ; CPU:$FD6B PRG:3D6B A5 FC + bne UpdateMusicChannel1_Decrement ; CPU:$FD6D PRG:3D6D D0 0A ; $FD6D: D0 0A - lda $07F1 ; $FD6F: AD F1 07 - cmp #$02 ; $FD72: C9 02 - bne UpdateMusicChannel1_Decrement + lda $07F1 ; CPU:$FD6F PRG:3D6F AD F1 07 + cmp #$02 ; CPU:$FD72 PRG:3D72 C9 02 + bne UpdateMusicChannel1_Decrement ; CPU:$FD74 PRG:3D74 D0 03 ; $FD74: D0 03 - jsr ConfigurePulse1ControlPreset + jsr ConfigurePulse1ControlPreset ; CPU:$FD76 PRG:3D76 20 60 FA ; $FD76: 20 60 FA ; ---------------------------------------------------------------------------- @@ -21236,17 +21236,17 @@ UpdatePulse1MusicChannel: ; $FD67 ; ---------------------------------------------------------------------------- UpdateMusicChannel1_Decrement: ; $FD79 - dec $07F1 ; $FD79: CE F1 07 - bne UpdatePulse2MusicChannel ; $FD7C: D0 3B + dec $07F1 ; CPU:$FD79 PRG:3D79 CE F1 07 + bne UpdatePulse2MusicChannel ; CPU:$FD7C PRG:3D7C D0 3B ; ---------------------------------------------------------------------------- ; Fetch the next stream command. ; ---------------------------------------------------------------------------- - inc $FA ; $FD7E: E6 FA + inc $FA ; CPU:$FD7E PRG:3D7E E6 FA - lda ($F7),y ; $FD80: B1 F7 - bpl UpdateMusicChannel1_HaveNote + lda ($F7),y ; CPU:$FD80 PRG:3D80 B1 F7 + bpl UpdateMusicChannel1_HaveNote ; CPU:$FD82 PRG:3D82 10 0C ; $FD82: 10 0C ; ---------------------------------------------------------------------------- @@ -21254,26 +21254,26 @@ UpdateMusicChannel1_Decrement: ; $FD79 ; fetch the following note byte. ; ---------------------------------------------------------------------------- - jsr LookupAudioControlValueFinalRotate ; $FD84: 20 C5 FA - sta $07F3 ; $FD87: 8D F3 07 + jsr LookupAudioControlValueFinalRotate ; CPU:$FD84 PRG:3D84 20 C5 FA + sta $07F3 ; CPU:$FD87 PRG:3D87 8D F3 07 - ldy $FA ; $FD8A: A4 FA - inc $FA ; $FD8C: E6 FA + ldy $FA ; CPU:$FD8A PRG:3D8A A4 FA + inc $FA ; CPU:$FD8C PRG:3D8C E6 FA - lda ($F7),y ; $FD8E: B1 F7 + lda ($F7),y ; CPU:$FD8E PRG:3D8E B1 F7 ; ---------------------------------------------------------------------------- ; Convert the note value through the audio period helper at $FA8F. ; ---------------------------------------------------------------------------- UpdateMusicChannel1_HaveNote: ; $FD90 - jsr WritePulsePeriod_SelectChannel ; $FD90: 20 8F FA + jsr WritePulsePeriod_SelectChannel ; CPU:$FD90 PRG:3D90 20 8F FA - bne UpdateMusicChannel1_SelectControl + bne UpdateMusicChannel1_SelectControl ; CPU:$FD93 PRG:3D93 D0 04 ; $FD93: D0 04 - ldx #$10 ; $FD95: A2 10 - bne UpdateMusicChannel1_Write + ldx #$10 ; CPU:$FD95 PRG:3D95 A2 10 + bne UpdateMusicChannel1_Write ; CPU:$FD97 PRG:3D97 D0 17 ; $FD97: D0 17 ; ---------------------------------------------------------------------------- @@ -21281,37 +21281,37 @@ UpdateMusicChannel1_HaveNote: ; $FD90 ; ---------------------------------------------------------------------------- UpdateMusicChannel1_SelectControl: ; $FD99 - ldx #$5A ; $FD99: A2 5A + ldx #$5A ; CPU:$FD99 PRG:3D99 A2 5A - lda $FC ; $FD9B: A5 FC - beq UpdateMusicChannel1_Write + lda $FC ; CPU:$FD9B PRG:3D9B A5 FC + beq UpdateMusicChannel1_Write ; CPU:$FD9D PRG:3D9D F0 11 ; $FD9D: F0 11 - ldx #$46 ; $FD9F: A2 46 + ldx #$46 ; CPU:$FD9F PRG:3D9F A2 46 - lda $07F3 ; $FDA1: AD F3 07 - cmp #$08 ; $FDA4: C9 08 - bcs UpdateMusicChannel1_CheckAlt + lda $07F3 ; CPU:$FDA1 PRG:3DA1 AD F3 07 + cmp #$08 ; CPU:$FDA4 PRG:3DA4 C9 08 + bcs UpdateMusicChannel1_CheckAlt ; CPU:$FDA6 PRG:3DA6 B0 02 ; $FDA6: B0 02 - ldx #$42 ; $FDA8: A2 42 + ldx #$42 ; CPU:$FDA8 PRG:3DA8 A2 42 UpdateMusicChannel1_CheckAlt: ; $FDAA - lda $F9 ; $FDAA: A5 F9 - bne UpdateMusicChannel1_Write + lda $F9 ; CPU:$FDAA PRG:3DAA A5 F9 + bne UpdateMusicChannel1_Write ; CPU:$FDAC PRG:3DAC D0 02 ; $FDAC: D0 02 - ldx #$86 ; $FDAE: A2 86 + ldx #$86 ; CPU:$FDAE PRG:3DAE A2 86 ; ---------------------------------------------------------------------------- ; Write pulse channel 1 sweep/control and reload the note countdown. ; ---------------------------------------------------------------------------- UpdateMusicChannel1_Write: ; $FDB0 - jsr WritePulse1SweepAndControl ; $FDB0: 20 68 FA + jsr WritePulse1SweepAndControl ; CPU:$FDB0 PRG:3DB0 20 68 FA - lda $07F3 ; $FDB3: AD F3 07 - sta $07F1 ; $FDB6: 8D F1 07 + lda $07F3 ; CPU:$FDB3 PRG:3DB3 AD F3 07 + sta $07F1 ; CPU:$FDB6 PRG:3DB6 8D F1 07 ; ============================================================================ ; $FDB9-$FE04 @@ -21321,84 +21321,84 @@ UpdateMusicChannel1_Write: ; $FDB0 ; ============================================================================ UpdatePulse2MusicChannel: ; $FDB9 - lda $FC ; $FDB9: A5 FC - bne UpdateMusicChannel2_Decrement + lda $FC ; CPU:$FDB9 PRG:3DB9 A5 FC + bne UpdateMusicChannel2_Decrement ; CPU:$FDBB PRG:3DBB D0 0A ; $FDBB: D0 0A - lda $07F0 ; $FDBD: AD F0 07 - cmp #$02 ; $FDC0: C9 02 - bne UpdateMusicChannel2_Decrement + lda $07F0 ; CPU:$FDBD PRG:3DBD AD F0 07 + cmp #$02 ; CPU:$FDC0 PRG:3DC0 C9 02 + bne UpdateMusicChannel2_Decrement ; CPU:$FDC2 PRG:3DC2 D0 03 ; $FDC2: D0 03 - jsr ConfigurePulse2ControlPreset + jsr ConfigurePulse2ControlPreset ; CPU:$FDC4 PRG:3DC4 20 64 FA ; $FDC4: 20 64 FA UpdateMusicChannel2_Decrement: ; $FDC7 - dec $07F0 ; $FDC7: CE F0 07 - bne UpdateTriangleMusicChannel ; $FDCA: D0 39 + dec $07F0 ; CPU:$FDC7 PRG:3DC7 CE F0 07 + bne UpdateTriangleMusicChannel ; CPU:$FDCA PRG:3DCA D0 39 ; ---------------------------------------------------------------------------- ; Fetch the next byte from the second channel stream. ; ---------------------------------------------------------------------------- - ldy $FB ; $FDCC: A4 FB - inc $FB ; $FDCE: E6 FB + ldy $FB ; CPU:$FDCC PRG:3DCC A4 FB + inc $FB ; CPU:$FDCE PRG:3DCE E6 FB - lda ($F7),y ; $FDD0: B1 F7 - bne UpdateMusicChannel2_HaveCommand + lda ($F7),y ; CPU:$FDD0 PRG:3DD0 B1 F7 + bne UpdateMusicChannel2_HaveCommand ; CPU:$FDD2 PRG:3DD2 D0 0B ; $FDD2: D0 0B ; ---------------------------------------------------------------------------- ; A zero byte terminates the complete music sequence. ; ---------------------------------------------------------------------------- - sta $FB ; $FDD4: 85 FB - sta $FA ; $FDD6: 85 FA - sta $07F4 ; $FDD8: 8D F4 07 + sta $FB ; CPU:$FDD4 PRG:3DD4 85 FB + sta $FA ; CPU:$FDD6 PRG:3DD6 85 FA + sta $07F4 ; CPU:$FDD8 PRG:3DD8 8D F4 07 - jsr ConfigurePulse1ControlPreset + jsr ConfigurePulse1ControlPreset ; CPU:$FDDB PRG:3DDB 20 60 FA ; $FDDB: 20 60 FA - rts ; $FDDE: 60 + rts ; CPU:$FDDE PRG:3DDE 60 ; ---------------------------------------------------------------------------- ; Decode the command and write the pulse 2 period/control. ; ---------------------------------------------------------------------------- UpdateMusicChannel2_HaveCommand: ; $FDDF - jsr LookupAudioControlValue ; $FDDF: 20 BF FA - sta $07F0 ; $FDE2: 8D F0 07 + jsr LookupAudioControlValue ; CPU:$FDDF PRG:3DDF 20 BF FA + sta $07F0 ; CPU:$FDE2 PRG:3DE2 8D F0 07 - txa ; $FDE5: 8A - and #$3E ; $FDE6: 29 3E + txa ; CPU:$FDE5 PRG:3DE5 8A + and #$3E ; CPU:$FDE6 PRG:3DE6 29 3E - jsr WritePulse2PeriodAfterSweep ; $FDE8: 20 A6 FA + jsr WritePulse2PeriodAfterSweep ; CPU:$FDE8 PRG:3DE8 20 A6 FA - bne UpdateMusicChannel2_SelectControl + bne UpdateMusicChannel2_SelectControl ; CPU:$FDEB PRG:3DEB D0 04 ; $FDEB: D0 04 - ldx #$90 ; $FDED: A2 90 - bne UpdateMusicChannel2_Write + ldx #$90 ; CPU:$FDED PRG:3DED A2 90 + bne UpdateMusicChannel2_Write ; CPU:$FDEF PRG:3DEF D0 11 ; $FDEF: D0 11 UpdateMusicChannel2_SelectControl: ; $FDF1 - ldx #$9D ; $FDF1: A2 9D + ldx #$9D ; CPU:$FDF1 PRG:3DF1 A2 9D - lda $FC ; $FDF3: A5 FC - beq UpdateMusicChannel2_Write + lda $FC ; CPU:$FDF3 PRG:3DF3 A5 FC + beq UpdateMusicChannel2_Write ; CPU:$FDF5 PRG:3DF5 F0 0B ; $FDF5: F0 0B - ldx #$86 ; $FDF7: A2 86 + ldx #$86 ; CPU:$FDF7 PRG:3DF7 A2 86 - lda $07F0 ; $FDF9: AD F0 07 - cmp #$08 ; $FDFC: C9 08 - bcs UpdateMusicChannel2_Write + lda $07F0 ; CPU:$FDF9 PRG:3DF9 AD F0 07 + cmp #$08 ; CPU:$FDFC PRG:3DFC C9 08 + bcs UpdateMusicChannel2_Write ; CPU:$FDFE PRG:3DFE B0 02 ; $FDFE: B0 02 - ldx #$82 ; $FE00: A2 82 + ldx #$82 ; CPU:$FE00 PRG:3E00 A2 82 UpdateMusicChannel2_Write: ; $FE02 - jsr WritePulse2SweepAndControl ; $FE02: 20 71 FA + jsr WritePulse2SweepAndControl ; CPU:$FE02 PRG:3E02 20 71 FA ; ============================================================================ ; $FE05-$FE3F @@ -21408,74 +21408,74 @@ UpdateMusicChannel2_Write: ; $FE02 ; ============================================================================ UpdateTriangleMusicChannel: ; $FE05 - ldy $F9 ; $FE05: A4 F9 - beq UpdateMusicSequence_Return + ldy $F9 ; CPU:$FE05 PRG:3E05 A4 F9 + beq UpdateMusicSequence_Return ; CPU:$FE07 PRG:3E07 F0 36 ; $FE07: F0 36 - lda $07F2 ; $FE09: AD F2 07 - cmp #$02 ; $FE0C: C9 02 - bne UpdateMusicChannel3_Decrement + lda $07F2 ; CPU:$FE09 PRG:3E09 AD F2 07 + cmp #$02 ; CPU:$FE0C PRG:3E0C C9 02 + bne UpdateMusicChannel3_Decrement ; CPU:$FE0E PRG:3E0E D0 05 ; $FE0E: D0 05 - lda #$00 ; $FE10: A9 00 - sta $4008 ; $FE12: 8D 08 40 + lda #$00 ; CPU:$FE10 PRG:3E10 A9 00 + sta $4008 ; CPU:$FE12 PRG:3E12 8D 08 40 UpdateMusicChannel3_Decrement: ; $FE15 - dec $07F2 ; $FE15: CE F2 07 - bne UpdateMusicSequence_Return + dec $07F2 ; CPU:$FE15 PRG:3E15 CE F2 07 + bne UpdateMusicSequence_Return ; CPU:$FE18 PRG:3E18 D0 25 ; $FE18: D0 25 ; ---------------------------------------------------------------------------- ; Fetch and decode the next triangle-channel command. ; ---------------------------------------------------------------------------- - inc $F9 ; $FE1A: E6 F9 + inc $F9 ; CPU:$FE1A PRG:3E1A E6 F9 - lda ($F7),y ; $FE1C: B1 F7 - jsr LookupAudioControlValue ; $FE1E: 20 BF FA + lda ($F7),y ; CPU:$FE1C PRG:3E1C B1 F7 + jsr LookupAudioControlValue ; CPU:$FE1E PRG:3E1E 20 BF FA - sta $07F2 ; $FE21: 8D F2 07 + sta $07F2 ; CPU:$FE21 PRG:3E21 8D F2 07 ; ---------------------------------------------------------------------------- ; Select the triangle linear-counter value. ; ---------------------------------------------------------------------------- - ldy #$38 ; $FE24: A0 38 + ldy #$38 ; CPU:$FE24 PRG:3E24 A0 38 - clc ; $FE26: 18 - adc #$FF ; $FE27: 69 FF + clc ; CPU:$FE26 PRG:3E26 18 + adc #$FF ; CPU:$FE27 PRG:3E27 69 FF - cmp #$0E ; $FE29: C9 0E - bcs UpdateMusicChannel3_CheckBank + cmp #$0E ; CPU:$FE29 PRG:3E29 C9 0E + bcs UpdateMusicChannel3_CheckBank ; CPU:$FE2B PRG:3E2B B0 03 ; $FE2B: B0 03 - asl ; $FE2D: 0A - asl ; $FE2E: 0A - tay ; $FE2F: A8 + asl ; CPU:$FE2D PRG:3E2D 0A + asl ; CPU:$FE2E PRG:3E2E 0A + tay ; CPU:$FE2F PRG:3E2F A8 UpdateMusicChannel3_CheckBank: ; $FE30 - lda $FC ; $FE30: A5 FC - bne UpdateMusicChannel3_WriteLinear + lda $FC ; CPU:$FE30 PRG:3E30 A5 FC + bne UpdateMusicChannel3_WriteLinear ; CPU:$FE32 PRG:3E32 D0 02 ; $FE32: D0 02 - ldy #$88 ; $FE34: A0 88 + ldy #$88 ; CPU:$FE34 PRG:3E34 A0 88 UpdateMusicChannel3_WriteLinear: ; $FE36 - sty $4008 ; $FE36: 8C 08 40 + sty $4008 ; CPU:$FE36 PRG:3E36 8C 08 40 ; ---------------------------------------------------------------------------- ; Use the command byte preserved in X by LookupAudioControlValue to select the ; triangle timer period. ; ---------------------------------------------------------------------------- - txa ; $FE39: 8A - and #$3E ; $FE3A: 29 3E + txa ; CPU:$FE39 PRG:3E39 8A + and #$3E ; CPU:$FE3A PRG:3E3A 29 3E - jsr WriteTrianglePeriodFromTable + jsr WriteTrianglePeriodFromTable ; CPU:$FE3C PRG:3E3C 20 AA FA ; $FE3C: 20 AA FA UpdateMusicSequence_Return: ; $FE3F - rts ; $FE3F: 60 + rts ; CPU:$FE3F PRG:3E3F 60 ; ============================================================================ ; $FE40-$FFCF @@ -21496,80 +21496,80 @@ UpdateMusicSequence_Return: ; $FE3F ; ============================================================================ MusicSequenceData: ; $FE40 - .byte $08,$08,$0D,$17,$12,$1C,$21,$26 - .byte $08,$6B,$FE,$15,$20,$08,$20,$FF - .byte $28,$0C,$00,$D9,$FF,$00,$00,$00 - .byte $51,$FF,$6E,$2A,$08,$02,$FF,$0E + .byte $08,$08,$0D,$17,$12,$1C,$21,$26 ; CPU:$FE40 PRG:3E40 08 08 0D 17 12 1C 21 26 + .byte $08,$6B,$FE,$15,$20,$08,$20,$FF ; CPU:$FE48 PRG:3E48 08 6B FE 15 20 08 20 FF + .byte $28,$0C,$00,$D9,$FF,$00,$00,$00 ; CPU:$FE50 PRG:3E50 28 0C 00 D9 FF 00 00 00 + .byte $51,$FF,$6E,$2A,$08,$02,$FF,$0E ; CPU:$FE58 PRG:3E58 51 FF 6E 2A 08 02 FF 0E MusicSequenceData_FE60: ; $FE60 - .byte $00,$08,$EA,$FE,$0C,$00,$08,$A5 - .byte $FE,$1A,$2A,$18,$04,$18,$18,$58 - .byte $A0,$58,$20,$04,$20,$20,$60,$A6 - .byte $60,$26,$04,$26,$26,$66,$87,$00 + .byte $00,$08,$EA,$FE,$0C,$00,$08,$A5 ; CPU:$FE60 PRG:3E60 00 08 EA FE 0C 00 08 A5 + .byte $FE,$1A,$2A,$18,$04,$18,$18,$58 ; CPU:$FE68 PRG:3E68 FE 1A 2A 18 04 18 18 58 + .byte $A0,$58,$20,$04,$20,$20,$60,$A6 ; CPU:$FE70 PRG:3E70 A0 58 20 04 20 20 60 A6 + .byte $60,$26,$04,$26,$26,$66,$87,$00 ; CPU:$FE78 PRG:3E78 60 26 04 26 26 66 87 00 MusicSequenceData_FE80: ; $FE80 - .byte $45,$45,$45,$98,$78,$18,$04,$18 - .byte $18,$58,$A7,$85,$04,$82,$18,$81 - .byte $38,$80,$18,$04,$18,$18,$81,$18 - .byte $82,$20,$81,$18,$80,$20,$04,$20 + .byte $45,$45,$45,$98,$78,$18,$04,$18 ; CPU:$FE80 PRG:3E80 45 45 45 98 78 18 04 18 + .byte $18,$58,$A7,$85,$04,$82,$18,$81 ; CPU:$FE88 PRG:3E88 18 58 A7 85 04 82 18 81 + .byte $38,$80,$18,$04,$18,$18,$81,$18 ; CPU:$FE90 PRG:3E90 38 80 18 04 18 18 81 18 + .byte $82,$20,$81,$18,$80,$20,$04,$20 ; CPU:$FE98 PRG:3E98 82 20 81 18 80 20 04 20 MusicSequenceData_FEA0: ; $FEA0 - .byte $20,$81,$20,$86,$20,$10,$12,$10 - .byte $12,$02,$10,$12,$02,$10,$12,$10 - .byte $12,$02,$10,$12,$02,$10,$12,$10 - .byte $12,$02,$06,$0A,$0C,$C6,$00,$58 + .byte $20,$81,$20,$86,$20,$10,$12,$10 ; CPU:$FEA0 PRG:3EA0 20 81 20 86 20 10 12 10 + .byte $12,$02,$10,$12,$02,$10,$12,$10 ; CPU:$FEA8 PRG:3EA8 12 02 10 12 02 10 12 10 + .byte $12,$02,$10,$12,$02,$10,$12,$10 ; CPU:$FEB0 PRG:3EB0 12 02 10 12 02 10 12 10 + .byte $12,$02,$06,$0A,$0C,$C6,$00,$58 ; CPU:$FEB8 PRG:3EB8 12 02 06 0A 0C C6 00 58 MusicSequenceData_FEC0: ; $FEC0 - .byte $04,$18,$B8,$58,$04,$18,$B8,$58 - .byte $1C,$1E,$20,$26,$2A,$26,$C6,$80 - .byte $3C,$18,$18,$18,$3C,$3C,$3C,$18 - .byte $3C,$18,$18,$18,$3C,$3C,$3C,$18 + .byte $04,$18,$B8,$58,$04,$18,$B8,$58 ; CPU:$FEC0 PRG:3EC0 04 18 B8 58 04 18 B8 58 + .byte $1C,$1E,$20,$26,$2A,$26,$C6,$80 ; CPU:$FEC8 PRG:3EC8 1C 1E 20 26 2A 26 C6 80 + .byte $3C,$18,$18,$18,$3C,$3C,$3C,$18 ; CPU:$FED0 PRG:3ED0 3C 18 18 18 3C 3C 3C 18 + .byte $3C,$18,$18,$18,$3C,$3C,$3C,$18 ; CPU:$FED8 PRG:3ED8 3C 18 18 18 3C 3C 3C 18 MusicSequenceData_FEE0: ; $FEE0 - .byte $18,$3C,$3A,$38,$36,$38,$3A,$3C - .byte $83,$1C,$98,$21,$E3,$67,$26,$26 - .byte $6A,$6E,$6A,$6E,$C6,$00,$98,$B8 - .byte $58,$78,$78,$78,$58,$60,$58,$60 + .byte $18,$3C,$3A,$38,$36,$38,$3A,$3C ; CPU:$FEE0 PRG:3EE0 18 3C 3A 38 36 38 3A 3C + .byte $83,$1C,$98,$21,$E3,$67,$26,$26 ; CPU:$FEE8 PRG:3EE8 83 1C 98 21 E3 67 26 26 + .byte $6A,$6E,$6A,$6E,$C6,$00,$98,$B8 ; CPU:$FEF0 PRG:3EF0 6A 6E 6A 6E C6 00 98 B8 + .byte $58,$78,$78,$78,$58,$60,$58,$60 ; CPU:$FEF8 PRG:3EF8 58 78 78 78 58 60 58 60 MusicSequenceData_FF00: ; $FF00 - .byte $A6,$F8,$58,$18,$18,$60,$20,$20 - .byte $66,$26,$26,$6C,$2C,$2C,$C6,$00 - .byte $58,$18,$18,$78,$38,$38,$58,$18 - .byte $18,$78,$38,$38,$58,$18,$18,$98 + .byte $A6,$F8,$58,$18,$18,$60,$20,$20 ; CPU:$FF00 PRG:3F00 A6 F8 58 18 18 60 20 20 + .byte $66,$26,$26,$6C,$2C,$2C,$C6,$00 ; CPU:$FF08 PRG:3F08 66 26 26 6C 2C 2C C6 00 + .byte $58,$18,$18,$78,$38,$38,$58,$18 ; CPU:$FF10 PRG:3F10 58 18 18 78 38 38 58 18 + .byte $18,$78,$38,$38,$58,$18,$18,$98 ; CPU:$FF18 PRG:3F18 18 78 38 38 58 18 18 98 MusicSequenceData_FF20: ; $FF20 - .byte $C7,$2F,$C7,$0D,$CF,$13,$CF,$8C - .byte $88,$C6,$C4,$00,$87,$2A,$84,$26 - .byte $87,$22,$18,$38,$34,$18,$38,$34 - .byte $3C,$38,$32,$3C,$38,$32,$84,$18 + .byte $C7,$2F,$C7,$0D,$CF,$13,$CF,$8C ; CPU:$FF20 PRG:3F20 C7 2F C7 0D CF 13 CF 8C + .byte $88,$C6,$C4,$00,$87,$2A,$84,$26 ; CPU:$FF28 PRG:3F28 88 C6 C4 00 87 2A 84 26 + .byte $87,$22,$18,$38,$34,$18,$38,$34 ; CPU:$FF30 PRG:3F30 87 22 18 38 34 18 38 34 + .byte $3C,$38,$32,$3C,$38,$32,$84,$18 ; CPU:$FF38 PRG:3F38 3C 38 32 3C 38 32 84 18 MusicSequenceData_FF40: ; $FF40 - .byte $87,$38,$38,$3A,$3C,$82,$18,$18 - .byte $C5,$84,$98,$B8,$A6,$9C,$D8,$98 - .byte $98,$6B,$E9,$67,$E5,$2B,$E7,$25 - .byte $E1,$DD,$85,$DB,$1D,$DF,$A0,$86 + .byte $87,$38,$38,$3A,$3C,$82,$18,$18 ; CPU:$FF40 PRG:3F40 87 38 38 3A 3C 82 18 18 + .byte $C5,$84,$98,$B8,$A6,$9C,$D8,$98 ; CPU:$FF48 PRG:3F48 C5 84 98 B8 A6 9C D8 98 + .byte $98,$6B,$E9,$67,$E5,$2B,$E7,$25 ; CPU:$FF50 PRG:3F50 98 6B E9 67 E5 2B E7 25 + .byte $E1,$DD,$85,$DB,$1D,$DF,$A0,$86 ; CPU:$FF58 PRG:3F58 E1 DD 85 DB 1D DF A0 86 MusicSequenceData_FF60: ; $FF60 - .byte $AE,$AA,$2F,$E7,$3D,$E1,$DD,$85 - .byte $FD,$19,$DD,$60,$44,$A0,$64,$44 - .byte $A4,$E7,$85,$DD,$1B,$DD,$66,$44 - .byte $66,$44,$00,$85,$44,$87,$42,$85 + .byte $AE,$AA,$2F,$E7,$3D,$E1,$DD,$85 ; CPU:$FF60 PRG:3F60 AE AA 2F E7 3D E1 DD 85 + .byte $FD,$19,$DD,$60,$44,$A0,$64,$44 ; CPU:$FF68 PRG:3F68 FD 19 DD 60 44 A0 64 44 + .byte $A4,$E7,$85,$DD,$1B,$DD,$66,$44 ; CPU:$FF70 PRG:3F70 A4 E7 85 DD 1B DD 66 44 + .byte $66,$44,$00,$85,$44,$87,$42,$85 ; CPU:$FF78 PRG:3F78 66 44 00 85 44 87 42 85 MusicSequenceData_FF80: ; $FF80 - .byte $40,$87,$3E,$84,$02,$87,$16,$84 - .byte $14,$87,$12,$87,$10,$85,$04,$87 - .byte $04,$12,$02,$84,$40,$87,$12,$12 - .byte $40,$12,$84,$02,$86,$0C,$04,$08 + .byte $40,$87,$3E,$84,$02,$87,$16,$84 ; CPU:$FF80 PRG:3F80 40 87 3E 84 02 87 16 84 + .byte $14,$87,$12,$87,$10,$85,$04,$87 ; CPU:$FF88 PRG:3F88 14 87 12 87 10 85 04 87 + .byte $04,$12,$02,$84,$40,$87,$12,$12 ; CPU:$FF90 PRG:3F90 04 12 02 84 40 87 12 12 + .byte $40,$12,$84,$02,$86,$0C,$04,$08 ; CPU:$FF98 PRG:3F98 40 12 84 02 86 0C 04 08 MusicSequenceData_FFA0: ; $FFA0 - .byte $16,$84,$3E,$87,$12,$12,$16,$12 - .byte $84,$14,$87,$16,$81,$02,$04,$82 - .byte $02,$81,$3E,$04,$82,$02,$87,$16 - .byte $85,$04,$81,$2E,$04,$2E,$04,$09 + .byte $16,$84,$3E,$87,$12,$12,$16,$12 ; CPU:$FFA0 PRG:3FA0 16 84 3E 87 12 12 16 12 + .byte $84,$14,$87,$16,$81,$02,$04,$82 ; CPU:$FFA8 PRG:3FA8 84 14 87 16 81 02 04 82 + .byte $02,$81,$3E,$04,$82,$02,$87,$16 ; CPU:$FFB0 PRG:3FB0 02 81 3E 04 82 02 87 16 + .byte $85,$04,$81,$2E,$04,$2E,$04,$09 ; CPU:$FFB8 PRG:3FB8 85 04 81 2E 04 2E 04 09 MusicSequenceData_FFC0: ; $FFC0 - .byte $DD,$9C,$2B,$FB,$BA,$9C,$BA,$DC - .byte $98,$A6,$86,$98,$A6,$9C,$A6,$88 + .byte $DD,$9C,$2B,$FB,$BA,$9C,$BA,$DC ; CPU:$FFC0 PRG:3FC0 DD 9C 2B FB BA 9C BA DC + .byte $98,$A6,$86,$98,$A6,$9C,$A6,$88 ; CPU:$FFC8 PRG:3FC8 98 A6 86 98 A6 9C A6 88 ; ============================================================================ ; $FFD0-$FFE9 @@ -21577,9 +21577,9 @@ MusicSequenceData_FFC0: ; $FFC0 ; ============================================================================ MusicSequenceData_FFD0: ; $FFD0 - .byte $07,$D9,$86,$09,$DD,$88,$E6,$A6 - .byte $B8,$02,$12,$02,$12,$02,$12,$02 - .byte $52,$00 + .byte $07,$D9,$86,$09,$DD,$88,$E6,$A6 ; CPU:$FFD0 PRG:3FD0 07 D9 86 09 DD 88 E6 A6 + .byte $B8,$02,$12,$02,$12,$02,$12,$02 ; CPU:$FFD8 PRG:3FD8 B8 02 12 02 12 02 12 02 + .byte $52,$00 ; CPU:$FFE0 PRG:3FE0 52 00 ; ============================================================================ ; $FFE2-$FFF9 @@ -21590,9 +21590,9 @@ MusicSequenceData_FFD0: ; $FFD0 ; ============================================================================ UnusedRomPadding: ; $FFE2 - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; CPU:$FFE2 PRG:3FE2 FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; CPU:$FFEA PRG:3FEA FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; CPU:$FFF2 PRG:3FF2 FF FF FF FF FF FF FF FF ; ============================================================================ ; $FFFA-$FFFF @@ -21608,13 +21608,13 @@ UnusedRomPadding: ; $FFE2 InterruptVectors: ; $FFFA NmiVectorWord: ; $FFFA - .word $C046 ; $FFFA: 46 C0 + .word $C046 ; CPU:$FFFA PRG:3FFA 46 ResetVectorWord: ; $FFFC - .word $C40B ; $FFFC: 0B C4 + .word $C40B ; CPU:$FFFC PRG:3FFC 0B IrqBrkVectorWord: ; $FFFE - .word $C43E ; $FFFE: 3E C4 + .word $C43E ; CPU:$FFFE PRG:3FFE 3E ; ============================================================================ ; End of 16 KB PRG-ROM. @@ -21622,3 +21622,4 @@ IrqBrkVectorWord: ; $FFFE ; CPU range completed: $C000-$FFFF ; ROM range completed: $0000-$3FFF ; ============================================================================ + diff --git a/Bomberman (U)/copilot/prg.bin b/Bomberman (U)/copilot/prg.bin new file mode 100644 index 0000000..67b1530 Binary files /dev/null and b/Bomberman (U)/copilot/prg.bin differ diff --git a/Bomberman (U)/copilot/prg.s b/Bomberman (U)/copilot/prg.s index 48b384d..c02f7a5 100644 --- a/Bomberman (U)/copilot/prg.s +++ b/Bomberman (U)/copilot/prg.s @@ -18,13 +18,13 @@ ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Reset: - sei ; ROM $000010: 78 - lda #$00 ; ROM $000011: A9 00 - sta PPUMASK ; ROM $000013: 8D 01 20 - sta PPUCTRL ; ROM $000016: 8D 00 20 - cld ; ROM $000019: D8 - ldx #$FF ; ROM $00001A: A2 FF - txs ; ROM $00001C: 9A + sei ; CPU:$C000 PRG:0000 78 + lda #$00 ; CPU:$C001 PRG:0001 A9 00 + sta PPUMASK ; CPU:$C003 PRG:0003 8D 01 20 + sta PPUCTRL ; CPU:$C006 PRG:0006 8D 00 20 + cld ; CPU:$C009 PRG:0009 D8 + ldx #$FF ; CPU:$C00A PRG:000A A2 FF + txs ; CPU:$C00C PRG:000C 9A ; Routine: WaitForFirstStartupVBlank ; Global: Reachable code entry at CPU $C00D traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -33,8 +33,8 @@ Reset: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. WaitForFirstStartupVBlank: - lda PPUSTATUS ; ROM $00001D: AD 02 20 - bpl WaitForFirstStartupVBlank ; ROM $000020: 10 FB + lda PPUSTATUS ; CPU:$C00D PRG:000D AD 02 20 + bpl WaitForFirstStartupVBlank ; CPU:$C010 PRG:0010 10 FB ; Routine: WaitForSecondStartupVBlank ; Global: Reachable code entry at CPU $C012 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -43,9 +43,9 @@ WaitForFirstStartupVBlank: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. WaitForSecondStartupVBlank: - lda PPUSTATUS ; ROM $000022: AD 02 20 - bpl WaitForSecondStartupVBlank ; ROM $000025: 10 FB - jmp InitializeSystemAndRunMainLoop ; ROM $000027: 4C 0C C3 + lda PPUSTATUS ; CPU:$C012 PRG:0012 AD 02 20 + bpl WaitForSecondStartupVBlank ; CPU:$C015 PRG:0015 10 FB + jmp InitializeSystemAndRunMainLoop ; CPU:$C017 PRG:0017 4C 0C C3 ; Routine: NmiHandler ; Global: Reachable code entry at CPU $C01A traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -54,24 +54,24 @@ WaitForSecondStartupVBlank: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. NmiHandler: - pha ; ROM $00002A: 48 - txa ; ROM $00002B: 8A - pha ; ROM $00002C: 48 - tya ; ROM $00002D: 98 - pha ; ROM $00002E: 48 - ldx #$00 ; ROM $00002F: A2 00 - stx FrameSyncFlag ; ROM $000031: 86 0B - stx OAMADDR ; ROM $000033: 8E 03 20 - lda $60 ; ROM $000036: A5 60 - beq Nmi_TransferSpriteDmaPath_C03E ; ROM $000038: F0 14 - lda #$19 ; ROM $00003A: A9 19 - sta $0700 ; ROM $00003C: 8D 00 07 - lda #$EC ; ROM $00003F: A9 EC - sta $0701 ; ROM $000041: 8D 01 07 - lda #$00 ; ROM $000044: A9 00 - sta $0702 ; ROM $000046: 8D 02 07 - lda #$F8 ; ROM $000049: A9 F8 - sta $0703 ; ROM $00004B: 8D 03 07 + pha ; CPU:$C01A PRG:001A 48 + txa ; CPU:$C01B PRG:001B 8A + pha ; CPU:$C01C PRG:001C 48 + tya ; CPU:$C01D PRG:001D 98 + pha ; CPU:$C01E PRG:001E 48 + ldx #$00 ; CPU:$C01F PRG:001F A2 00 + stx FrameSyncFlag ; CPU:$C021 PRG:0021 86 0B + stx OAMADDR ; CPU:$C023 PRG:0023 8E 03 20 + lda $60 ; CPU:$C026 PRG:0026 A5 60 + beq Nmi_TransferSpriteDmaPath_C03E ; CPU:$C028 PRG:0028 F0 14 + lda #$19 ; CPU:$C02A PRG:002A A9 19 + sta $0700 ; CPU:$C02C PRG:002C 8D 00 07 + lda #$EC ; CPU:$C02F PRG:002F A9 EC + sta $0701 ; CPU:$C031 PRG:0031 8D 01 07 + lda #$00 ; CPU:$C034 PRG:0034 A9 00 + sta $0702 ; CPU:$C036 PRG:0036 8D 02 07 + lda #$F8 ; CPU:$C039 PRG:0039 A9 F8 + sta $0703 ; CPU:$C03B PRG:003B 8D 03 07 ; Routine: Nmi_TransferSpriteDmaPath_C03E ; Global: Reachable code entry at CPU $C03E traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -80,11 +80,11 @@ NmiHandler: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Nmi_TransferSpriteDmaPath_C03E: - lda #$07 ; ROM $00004E: A9 07 - sta OAMDMA ; ROM $000050: 8D 14 40 - ldx #$09 ; ROM $000053: A2 09 - stx $16 ; ROM $000055: 86 16 - bne Nmi_ReadZp14_C0B3 ; ROM $000057: D0 6A + lda #$07 ; CPU:$C03E PRG:003E A9 07 + sta OAMDMA ; CPU:$C040 PRG:0040 8D 14 40 + ldx #$09 ; CPU:$C043 PRG:0043 A2 09 + stx $16 ; CPU:$C045 PRG:0045 86 16 + bne Nmi_ReadZp14_C0B3 ; CPU:$C047 PRG:0047 D0 6A ; Routine: Nmi_TransferVramDataPath_C049 ; Global: Reachable code entry at CPU $C049 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -93,49 +93,49 @@ Nmi_TransferSpriteDmaPath_C03E: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Nmi_TransferVramDataPath_C049: - lda $0602,y ; ROM $000059: B9 02 06 - ora $0600,y ; ROM $00005C: 19 00 06 - pha ; ROM $00005F: 48 - sta PPUADDR ; ROM $000060: 8D 06 20 - ldx $0601,y ; ROM $000063: BE 01 06 - stx PPUADDR ; ROM $000066: 8E 06 20 - ldx $0603,y ; ROM $000069: BE 03 06 - lda $D9C6,x ; ROM $00006C: BD C6 D9 - sta PPUDATA ; ROM $00006F: 8D 07 20 - lda $D9C7,x ; ROM $000072: BD C7 D9 - sta PPUDATA ; ROM $000075: 8D 07 20 - pla ; ROM $000078: 68 - sta PPUADDR ; ROM $000079: 8D 06 20 - lda $0601,y ; ROM $00007C: B9 01 06 - clc ; ROM $00007F: 18 - adc #$20 ; ROM $000080: 69 20 - sta PPUADDR ; ROM $000082: 8D 06 20 - lda $D9C8,x ; ROM $000085: BD C8 D9 - sta PPUDATA ; ROM $000088: 8D 07 20 - lda $D9C9,x ; ROM $00008B: BD C9 D9 - sta PPUDATA ; ROM $00008E: 8D 07 20 - lda #$23 ; ROM $000091: A9 23 - ora $0600,y ; ROM $000093: 19 00 06 - pha ; ROM $000096: 48 - sta PPUADDR ; ROM $000097: 8D 06 20 - lda $0604,y ; ROM $00009A: B9 04 06 - sta PPUADDR ; ROM $00009D: 8D 06 20 - tax ; ROM $0000A0: AA - lda PPUDATA ; ROM $0000A1: AD 07 20 - lda PPUDATA ; ROM $0000A4: AD 07 20 - and $0606,y ; ROM $0000A7: 39 06 06 - ora $0607,y ; ROM $0000AA: 19 07 06 - tay ; ROM $0000AD: A8 - pla ; ROM $0000AE: 68 - sta PPUADDR ; ROM $0000AF: 8D 06 20 - stx PPUADDR ; ROM $0000B2: 8E 06 20 - sty PPUDATA ; ROM $0000B5: 8C 07 20 - lda #$08 ; ROM $0000B8: A9 08 - clc ; ROM $0000BA: 18 - adc $14 ; ROM $0000BB: 65 14 - sta $14 ; ROM $0000BD: 85 14 - dec $16 ; ROM $0000BF: C6 16 - beq Nmi_ReadScreenState_C0B9 ; ROM $0000C1: F0 06 + lda $0602,y ; CPU:$C049 PRG:0049 B9 02 06 + ora $0600,y ; CPU:$C04C PRG:004C 19 00 06 + pha ; CPU:$C04F PRG:004F 48 + sta PPUADDR ; CPU:$C050 PRG:0050 8D 06 20 + ldx $0601,y ; CPU:$C053 PRG:0053 BE 01 06 + stx PPUADDR ; CPU:$C056 PRG:0056 8E 06 20 + ldx $0603,y ; CPU:$C059 PRG:0059 BE 03 06 + lda $D9C6,x ; CPU:$C05C PRG:005C BD C6 D9 + sta PPUDATA ; CPU:$C05F PRG:005F 8D 07 20 + lda $D9C7,x ; CPU:$C062 PRG:0062 BD C7 D9 + sta PPUDATA ; CPU:$C065 PRG:0065 8D 07 20 + pla ; CPU:$C068 PRG:0068 68 + sta PPUADDR ; CPU:$C069 PRG:0069 8D 06 20 + lda $0601,y ; CPU:$C06C PRG:006C B9 01 06 + clc ; CPU:$C06F PRG:006F 18 + adc #$20 ; CPU:$C070 PRG:0070 69 20 + sta PPUADDR ; CPU:$C072 PRG:0072 8D 06 20 + lda $D9C8,x ; CPU:$C075 PRG:0075 BD C8 D9 + sta PPUDATA ; CPU:$C078 PRG:0078 8D 07 20 + lda $D9C9,x ; CPU:$C07B PRG:007B BD C9 D9 + sta PPUDATA ; CPU:$C07E PRG:007E 8D 07 20 + lda #$23 ; CPU:$C081 PRG:0081 A9 23 + ora $0600,y ; CPU:$C083 PRG:0083 19 00 06 + pha ; CPU:$C086 PRG:0086 48 + sta PPUADDR ; CPU:$C087 PRG:0087 8D 06 20 + lda $0604,y ; CPU:$C08A PRG:008A B9 04 06 + sta PPUADDR ; CPU:$C08D PRG:008D 8D 06 20 + tax ; CPU:$C090 PRG:0090 AA + lda PPUDATA ; CPU:$C091 PRG:0091 AD 07 20 + lda PPUDATA ; CPU:$C094 PRG:0094 AD 07 20 + and $0606,y ; CPU:$C097 PRG:0097 39 06 06 + ora $0607,y ; CPU:$C09A PRG:009A 19 07 06 + tay ; CPU:$C09D PRG:009D A8 + pla ; CPU:$C09E PRG:009E 68 + sta PPUADDR ; CPU:$C09F PRG:009F 8D 06 20 + stx PPUADDR ; CPU:$C0A2 PRG:00A2 8E 06 20 + sty PPUDATA ; CPU:$C0A5 PRG:00A5 8C 07 20 + lda #$08 ; CPU:$C0A8 PRG:00A8 A9 08 + clc ; CPU:$C0AA PRG:00AA 18 + adc $14 ; CPU:$C0AB PRG:00AB 65 14 + sta $14 ; CPU:$C0AD PRG:00AD 85 14 + dec $16 ; CPU:$C0AF PRG:00AF C6 16 + beq Nmi_ReadScreenState_C0B9 ; CPU:$C0B1 PRG:00B1 F0 06 ; Routine: Nmi_ReadZp14_C0B3 ; Global: Reachable code entry at CPU $C0B3 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -144,9 +144,9 @@ Nmi_TransferVramDataPath_C049: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Nmi_ReadZp14_C0B3: - ldy $14 ; ROM $0000C3: A4 14 - cpy $15 ; ROM $0000C5: C4 15 - bne Nmi_TransferVramDataPath_C049 ; ROM $0000C7: D0 90 + ldy $14 ; CPU:$C0B3 PRG:00B3 A4 14 + cpy $15 ; CPU:$C0B5 PRG:00B5 C4 15 + bne Nmi_TransferVramDataPath_C049 ; CPU:$C0B7 PRG:00B7 D0 90 ; Routine: Nmi_ReadScreenState_C0B9 ; Global: Reachable code entry at CPU $C0B9 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -155,15 +155,15 @@ Nmi_ReadZp14_C0B3: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Nmi_ReadScreenState_C0B9: - lda $72 ; ROM $0000C9: A5 72 - beq Nmi_ReadNmiWorkPending_C0E4 ; ROM $0000CB: F0 27 - lda #$22 ; ROM $0000CD: A9 22 - ldx #$68 ; ROM $0000CF: A2 68 - jsr SetPpuAddress ; ROM $0000D1: 20 96 C1 - ldy #$B0 ; ROM $0000D4: A0 B0 - lda $5F ; ROM $0000D6: A5 5F - bne Nmi_TransferVramDataPath_C0CC ; ROM $0000D8: D0 02 - ldy #$40 ; ROM $0000DA: A0 40 + lda $72 ; CPU:$C0B9 PRG:00B9 A5 72 + beq Nmi_ReadNmiWorkPending_C0E4 ; CPU:$C0BB PRG:00BB F0 27 + lda #$22 ; CPU:$C0BD PRG:00BD A9 22 + ldx #$68 ; CPU:$C0BF PRG:00BF A2 68 + jsr SetPpuAddress ; CPU:$C0C1 PRG:00C1 20 96 C1 + ldy #$B0 ; CPU:$C0C4 PRG:00C4 A0 B0 + lda $5F ; CPU:$C0C6 PRG:00C6 A5 5F + bne Nmi_TransferVramDataPath_C0CC ; CPU:$C0C8 PRG:00C8 D0 02 + ldy #$40 ; CPU:$C0CA PRG:00CA A0 40 ; Routine: Nmi_TransferVramDataPath_C0CC ; Global: Reachable code entry at CPU $C0CC traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -172,14 +172,14 @@ Nmi_ReadScreenState_C0B9: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Nmi_TransferVramDataPath_C0CC: - sty PPUDATA ; ROM $0000DC: 8C 07 20 - lda #$22 ; ROM $0000DF: A9 22 - ldx #$70 ; ROM $0000E1: A2 70 - jsr SetPpuAddress ; ROM $0000E3: 20 96 C1 - ldy #$B0 ; ROM $0000E6: A0 B0 - lda $5F ; ROM $0000E8: A5 5F - beq Nmi_TransferVramDataPath_C0DE ; ROM $0000EA: F0 02 - ldy #$40 ; ROM $0000EC: A0 40 + sty PPUDATA ; CPU:$C0CC PRG:00CC 8C 07 20 + lda #$22 ; CPU:$C0CF PRG:00CF A9 22 + ldx #$70 ; CPU:$C0D1 PRG:00D1 A2 70 + jsr SetPpuAddress ; CPU:$C0D3 PRG:00D3 20 96 C1 + ldy #$B0 ; CPU:$C0D6 PRG:00D6 A0 B0 + lda $5F ; CPU:$C0D8 PRG:00D8 A5 5F + beq Nmi_TransferVramDataPath_C0DE ; CPU:$C0DA PRG:00DA F0 02 + ldy #$40 ; CPU:$C0DC PRG:00DC A0 40 ; Routine: Nmi_TransferVramDataPath_C0DE ; Global: Reachable code entry at CPU $C0DE traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -188,8 +188,8 @@ Nmi_TransferVramDataPath_C0CC: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Nmi_TransferVramDataPath_C0DE: - sty PPUDATA ; ROM $0000EE: 8C 07 20 - jmp Nmi_ReadPpuStatusPath_C126 ; ROM $0000F1: 4C 26 C1 + sty PPUDATA ; CPU:$C0DE PRG:00DE 8C 07 20 + jmp Nmi_ReadPpuStatusPath_C126 ; CPU:$C0E1 PRG:00E1 4C 26 C1 ; Routine: Nmi_ReadNmiWorkPending_C0E4 ; Global: Reachable code entry at CPU $C0E4 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -198,15 +198,15 @@ Nmi_TransferVramDataPath_C0DE: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Nmi_ReadNmiWorkPending_C0E4: - lda $60 ; ROM $0000F4: A5 60 - beq Nmi_ReadPpuStatusPath_C126 ; ROM $0000F6: F0 3E - lda $16 ; ROM $0000F8: A5 16 - cmp #$04 ; ROM $0000FA: C9 04 - bcc Nmi_ReadPpuStatusPath_C126 ; ROM $0000FC: 90 38 - lda #$20 ; ROM $0000FE: A9 20 - ldx #$4B ; ROM $000100: A2 4B - jsr SetPpuAddress ; ROM $000102: 20 96 C1 - ldx #$00 ; ROM $000105: A2 00 + lda $60 ; CPU:$C0E4 PRG:00E4 A5 60 + beq Nmi_ReadPpuStatusPath_C126 ; CPU:$C0E6 PRG:00E6 F0 3E + lda $16 ; CPU:$C0E8 PRG:00E8 A5 16 + cmp #$04 ; CPU:$C0EA PRG:00EA C9 04 + bcc Nmi_ReadPpuStatusPath_C126 ; CPU:$C0EC PRG:00EC 90 38 + lda #$20 ; CPU:$C0EE PRG:00EE A9 20 + ldx #$4B ; CPU:$C0F0 PRG:00F0 A2 4B + jsr SetPpuAddress ; CPU:$C0F2 PRG:00F2 20 96 C1 + ldx #$00 ; CPU:$C0F5 PRG:00F5 A2 00 ; Routine: Nmi_TransferVramDataPath_C0F7 ; Global: Reachable code entry at CPU $C0F7 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -215,14 +215,14 @@ Nmi_ReadNmiWorkPending_C0E4: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Nmi_TransferVramDataPath_C0F7: - lda $61,x ; ROM $000107: B5 61 - bne Nmi_TransferVramDataPath_C107 ; ROM $000109: D0 0C - lda #$3A ; ROM $00010B: A9 3A - sta PPUDATA ; ROM $00010D: 8D 07 20 - inx ; ROM $000110: E8 - cpx #$07 ; ROM $000111: E0 07 - bne Nmi_TransferVramDataPath_C0F7 ; ROM $000113: D0 F2 - beq Nmi_ReadZp93_C114 ; ROM $000115: F0 0D + lda $61,x ; CPU:$C0F7 PRG:00F7 B5 61 + bne Nmi_TransferVramDataPath_C107 ; CPU:$C0F9 PRG:00F9 D0 0C + lda #$3A ; CPU:$C0FB PRG:00FB A9 3A + sta PPUDATA ; CPU:$C0FD PRG:00FD 8D 07 20 + inx ; CPU:$C100 PRG:0100 E8 + cpx #$07 ; CPU:$C101 PRG:0101 E0 07 + bne Nmi_TransferVramDataPath_C0F7 ; CPU:$C103 PRG:0103 D0 F2 + beq Nmi_ReadZp93_C114 ; CPU:$C105 PRG:0105 F0 0D ; Routine: Nmi_TransferVramDataPath_C107 ; Global: Reachable code entry at CPU $C107 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -231,13 +231,13 @@ Nmi_TransferVramDataPath_C0F7: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Nmi_TransferVramDataPath_C107: - lda $61,x ; ROM $000117: B5 61 - clc ; ROM $000119: 18 - adc #$30 ; ROM $00011A: 69 30 - sta PPUDATA ; ROM $00011C: 8D 07 20 - inx ; ROM $00011F: E8 - cpx #$07 ; ROM $000120: E0 07 - bne Nmi_TransferVramDataPath_C107 ; ROM $000122: D0 F3 + lda $61,x ; CPU:$C107 PRG:0107 B5 61 + clc ; CPU:$C109 PRG:0109 18 + adc #$30 ; CPU:$C10A PRG:010A 69 30 + sta PPUDATA ; CPU:$C10C PRG:010C 8D 07 20 + inx ; CPU:$C10F PRG:010F E8 + cpx #$07 ; CPU:$C110 PRG:0110 E0 07 + bne Nmi_TransferVramDataPath_C107 ; CPU:$C112 PRG:0112 D0 F3 ; Routine: Nmi_ReadZp93_C114 ; Global: Reachable code entry at CPU $C114 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -246,13 +246,13 @@ Nmi_TransferVramDataPath_C107: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Nmi_ReadZp93_C114: - lda #$20 ; ROM $000124: A9 20 - ldx #$46 ; ROM $000126: A2 46 - jsr SetPpuAddress ; ROM $000128: 20 96 C1 - lda $93 ; ROM $00012B: A5 93 - cmp #$FF ; ROM $00012D: C9 FF - bne Nmi_CallHelper_C123 ; ROM $00012F: D0 02 - lda #$00 ; ROM $000131: A9 00 + lda #$20 ; CPU:$C114 PRG:0114 A9 20 + ldx #$46 ; CPU:$C116 PRG:0116 A2 46 + jsr SetPpuAddress ; CPU:$C118 PRG:0118 20 96 C1 + lda $93 ; CPU:$C11B PRG:011B A5 93 + cmp #$FF ; CPU:$C11D PRG:011D C9 FF + bne Nmi_CallHelper_C123 ; CPU:$C11F PRG:011F D0 02 + lda #$00 ; CPU:$C121 PRG:0121 A9 00 ; Routine: Nmi_CallHelper_C123 ; Global: Reachable code entry at CPU $C123 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -261,7 +261,7 @@ Nmi_ReadZp93_C114: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Nmi_CallHelper_C123: - jsr Menu_HandleControl_DF48 ; ROM $000133: 20 48 DF + jsr Menu_HandleControl_DF48 ; CPU:$C123 PRG:0123 20 48 DF ; Routine: Nmi_ReadPpuStatusPath_C126 ; Global: Reachable code entry at CPU $C126 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -270,17 +270,17 @@ Nmi_CallHelper_C123: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Nmi_ReadPpuStatusPath_C126: - lda PPUSTATUS ; ROM $000136: AD 02 20 - jsr CommitPpuStateAndScroll ; ROM $000139: 20 96 C2 - inc $33 ; ROM $00013C: E6 33 - lda $6A ; ROM $00013E: A5 6A - beq Nmi_UpdateAudioChannelPath_C13E ; ROM $000140: F0 0C - inc $69 ; ROM $000142: E6 69 - lda $69 ; ROM $000144: A5 69 - cmp #$3C ; ROM $000146: C9 3C - bcc Nmi_UpdateAudioChannelPath_C13E ; ROM $000148: 90 04 - lda #$00 ; ROM $00014A: A9 00 - sta $6A ; ROM $00014C: 85 6A + lda PPUSTATUS ; CPU:$C126 PRG:0126 AD 02 20 + jsr CommitPpuStateAndScroll ; CPU:$C129 PRG:0129 20 96 C2 + inc $33 ; CPU:$C12C PRG:012C E6 33 + lda $6A ; CPU:$C12E PRG:012E A5 6A + beq Nmi_UpdateAudioChannelPath_C13E ; CPU:$C130 PRG:0130 F0 0C + inc $69 ; CPU:$C132 PRG:0132 E6 69 + lda $69 ; CPU:$C134 PRG:0134 A5 69 + cmp #$3C ; CPU:$C136 PRG:0136 C9 3C + bcc Nmi_UpdateAudioChannelPath_C13E ; CPU:$C138 PRG:0138 90 04 + lda #$00 ; CPU:$C13A PRG:013A A9 00 + sta $6A ; CPU:$C13C PRG:013C 85 6A ; Routine: Nmi_UpdateAudioChannelPath_C13E ; Global: Reachable code entry at CPU $C13E traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -289,26 +289,26 @@ Nmi_ReadPpuStatusPath_C126: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Nmi_UpdateAudioChannelPath_C13E: - sta $69 ; ROM $00014E: 85 69 - jsr Ppu_WriteZp10_C19D ; ROM $000150: 20 9D C1 - jsr Gameplay_ReadZpB2_E4C7 ; ROM $000153: 20 C7 E4 - jsr SoundUpdate ; ROM $000156: 20 5F E6 - lda $38 ; ROM $000159: A5 38 - beq Nmi_ReadNmiWorkPending_C16E ; ROM $00015B: F0 21 - lda $59 ; ROM $00015D: A5 59 - bne Nmi_ReadNmiWorkPending_C16E ; ROM $00015F: D0 1D - lda #$0E ; ROM $000161: A9 0E - sta APUDMCCTRL ; ROM $000163: 8D 10 40 - lda #$00 ; ROM $000166: A9 00 - sta $38 ; ROM $000168: 85 38 - lda #$C0 ; ROM $00016A: A9 C0 - sta APUDMCADDR ; ROM $00016C: 8D 12 40 - lda #$FF ; ROM $00016F: A9 FF - sta APUDMCLENGTH ; ROM $000171: 8D 13 40 - lda #$0F ; ROM $000174: A9 0F - sta APUSTATUS ; ROM $000176: 8D 15 40 - lda #$1F ; ROM $000179: A9 1F - sta APUSTATUS ; ROM $00017B: 8D 15 40 + sta $69 ; CPU:$C13E PRG:013E 85 69 + jsr Ppu_WriteZp10_C19D ; CPU:$C140 PRG:0140 20 9D C1 + jsr Gameplay_ReadZpB2_E4C7 ; CPU:$C143 PRG:0143 20 C7 E4 + jsr SoundUpdate ; CPU:$C146 PRG:0146 20 5F E6 + lda $38 ; CPU:$C149 PRG:0149 A5 38 + beq Nmi_ReadNmiWorkPending_C16E ; CPU:$C14B PRG:014B F0 21 + lda $59 ; CPU:$C14D PRG:014D A5 59 + bne Nmi_ReadNmiWorkPending_C16E ; CPU:$C14F PRG:014F D0 1D + lda #$0E ; CPU:$C151 PRG:0151 A9 0E + sta APUDMCCTRL ; CPU:$C153 PRG:0153 8D 10 40 + lda #$00 ; CPU:$C156 PRG:0156 A9 00 + sta $38 ; CPU:$C158 PRG:0158 85 38 + lda #$C0 ; CPU:$C15A PRG:015A A9 C0 + sta APUDMCADDR ; CPU:$C15C PRG:015C 8D 12 40 + lda #$FF ; CPU:$C15F PRG:015F A9 FF + sta APUDMCLENGTH ; CPU:$C161 PRG:0161 8D 13 40 + lda #$0F ; CPU:$C164 PRG:0164 A9 0F + sta APUSTATUS ; CPU:$C166 PRG:0166 8D 15 40 + lda #$1F ; CPU:$C169 PRG:0169 A9 1F + sta APUSTATUS ; CPU:$C16B PRG:016B 8D 15 40 ; Routine: Nmi_ReadNmiWorkPending_C16E ; Global: Reachable code entry at CPU $C16E traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -317,8 +317,8 @@ Nmi_UpdateAudioChannelPath_C13E: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Nmi_ReadNmiWorkPending_C16E: - lda $60 ; ROM $00017E: A5 60 - beq Nmi_ToggleZpDB_C18A ; ROM $000180: F0 18 + lda $60 ; CPU:$C16E PRG:016E A5 60 + beq Nmi_ToggleZpDB_C18A ; CPU:$C170 PRG:0170 F0 18 ; Routine: Nmi_ReadPpuStatusPath_C172 ; Global: Reachable code entry at CPU $C172 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -327,9 +327,9 @@ Nmi_ReadNmiWorkPending_C16E: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Nmi_ReadPpuStatusPath_C172: - lda PPUSTATUS ; ROM $000182: AD 02 20 - and #$40 ; ROM $000185: 29 40 - bne Nmi_ReadPpuStatusPath_C172 ; ROM $000187: D0 F9 + lda PPUSTATUS ; CPU:$C172 PRG:0172 AD 02 20 + and #$40 ; CPU:$C175 PRG:0175 29 40 + bne Nmi_ReadPpuStatusPath_C172 ; CPU:$C177 PRG:0177 D0 F9 ; Routine: Nmi_ReadPpuStatusPath_C179 ; Global: Reachable code entry at CPU $C179 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -338,13 +338,13 @@ Nmi_ReadPpuStatusPath_C172: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Nmi_ReadPpuStatusPath_C179: - lda PPUSTATUS ; ROM $000189: AD 02 20 - and #$40 ; ROM $00018C: 29 40 - beq Nmi_ReadPpuStatusPath_C179 ; ROM $00018E: F0 F9 - lda $0E ; ROM $000190: A5 0E - sta PPUSCROLL ; ROM $000192: 8D 05 20 - lda $0F ; ROM $000195: A5 0F - sta PPUSCROLL ; ROM $000197: 8D 05 20 + lda PPUSTATUS ; CPU:$C179 PRG:0179 AD 02 20 + and #$40 ; CPU:$C17C PRG:017C 29 40 + beq Nmi_ReadPpuStatusPath_C179 ; CPU:$C17E PRG:017E F0 F9 + lda $0E ; CPU:$C180 PRG:0180 A5 0E + sta PPUSCROLL ; CPU:$C182 PRG:0182 8D 05 20 + lda $0F ; CPU:$C185 PRG:0185 A5 0F + sta PPUSCROLL ; CPU:$C187 PRG:0187 8D 05 20 ; Routine: Nmi_ToggleZpDB_C18A ; Global: Reachable code entry at CPU $C18A traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -353,15 +353,15 @@ Nmi_ReadPpuStatusPath_C179: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Nmi_ToggleZpDB_C18A: - lda #$05 ; ROM $00019A: A9 05 - eor $DB ; ROM $00019C: 45 DB - sta $DB ; ROM $00019E: 85 DB - pla ; ROM $0001A0: 68 - tay ; ROM $0001A1: A8 - pla ; ROM $0001A2: 68 - tax ; ROM $0001A3: AA - pla ; ROM $0001A4: 68 - rti ; ROM $0001A5: 40 + lda #$05 ; CPU:$C18A PRG:018A A9 05 + eor $DB ; CPU:$C18C PRG:018C 45 DB + sta $DB ; CPU:$C18E PRG:018E 85 DB + pla ; CPU:$C190 PRG:0190 68 + tay ; CPU:$C191 PRG:0191 A8 + pla ; CPU:$C192 PRG:0192 68 + tax ; CPU:$C193 PRG:0193 AA + pla ; CPU:$C194 PRG:0194 68 + rti ; CPU:$C195 PRG:0195 40 ; Routine: SetPpuAddress ; Global: Reachable code entry at CPU $C196 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -370,9 +370,9 @@ Nmi_ToggleZpDB_C18A: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. SetPpuAddress: - sta PPUADDR ; ROM $0001A6: 8D 06 20 - stx PPUADDR ; ROM $0001A9: 8E 06 20 - rts ; ROM $0001AC: 60 + sta PPUADDR ; CPU:$C196 PRG:0196 8D 06 20 + stx PPUADDR ; CPU:$C199 PRG:0199 8E 06 20 + rts ; CPU:$C19C PRG:019C 60 ; Routine: Ppu_WriteZp10_C19D ; Global: Reachable code entry at CPU $C19D traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -381,19 +381,19 @@ SetPpuAddress: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Ppu_WriteZp10_C19D: - jsr Ppu_ReadControllerAndReturnA_C1BF ; ROM $0001AD: 20 BF C1 - lda ControllerState1 ; ROM $0001B0: A5 12 - sta $10 ; ROM $0001B2: 85 10 - lda $13 ; ROM $0001B4: A5 13 - sta $11 ; ROM $0001B6: 85 11 - jsr Ppu_ReadControllerAndReturnA_C1BF ; ROM $0001B8: 20 BF C1 - lda ControllerState1 ; ROM $0001BB: A5 12 - cmp $10 ; ROM $0001BD: C5 10 - bne Ppu_WriteZp13_C1B8 ; ROM $0001BF: D0 07 - lda $13 ; ROM $0001C1: A5 13 - cmp $11 ; ROM $0001C3: C5 11 - bne Ppu_WriteZp13_C1B8 ; ROM $0001C5: D0 01 - rts ; ROM $0001C7: 60 + jsr Ppu_ReadControllerAndReturnA_C1BF ; CPU:$C19D PRG:019D 20 BF C1 + lda ControllerState1 ; CPU:$C1A0 PRG:01A0 A5 12 + sta $10 ; CPU:$C1A2 PRG:01A2 85 10 + lda $13 ; CPU:$C1A4 PRG:01A4 A5 13 + sta $11 ; CPU:$C1A6 PRG:01A6 85 11 + jsr Ppu_ReadControllerAndReturnA_C1BF ; CPU:$C1A8 PRG:01A8 20 BF C1 + lda ControllerState1 ; CPU:$C1AB PRG:01AB A5 12 + cmp $10 ; CPU:$C1AD PRG:01AD C5 10 + bne Ppu_WriteZp13_C1B8 ; CPU:$C1AF PRG:01AF D0 07 + lda $13 ; CPU:$C1B1 PRG:01B1 A5 13 + cmp $11 ; CPU:$C1B3 PRG:01B3 C5 11 + bne Ppu_WriteZp13_C1B8 ; CPU:$C1B5 PRG:01B5 D0 01 + rts ; CPU:$C1B7 PRG:01B7 60 ; Routine: Ppu_WriteZp13_C1B8 ; Global: Reachable code entry at CPU $C1B8 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -402,10 +402,10 @@ Ppu_WriteZp10_C19D: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Ppu_WriteZp13_C1B8: - lda #$00 ; ROM $0001C8: A9 00 - sta ControllerState1 ; ROM $0001CA: 85 12 - sta $13 ; ROM $0001CC: 85 13 - rts ; ROM $0001CE: 60 + lda #$00 ; CPU:$C1B8 PRG:01B8 A9 00 + sta ControllerState1 ; CPU:$C1BA PRG:01BA 85 12 + sta $13 ; CPU:$C1BC PRG:01BC 85 13 + rts ; CPU:$C1BE PRG:01BE 60 ; Routine: Ppu_ReadControllerAndReturnA_C1BF ; Global: Reachable code entry at CPU $C1BF traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -414,12 +414,12 @@ Ppu_WriteZp13_C1B8: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Ppu_ReadControllerAndReturnA_C1BF: - lda #$01 ; ROM $0001CF: A9 01 - sta JOY1 ; ROM $0001D1: 8D 16 40 - lda #$00 ; ROM $0001D4: A9 00 - sta JOY1 ; ROM $0001D6: 8D 16 40 - tax ; ROM $0001D9: AA - ldy #$08 ; ROM $0001DA: A0 08 + lda #$01 ; CPU:$C1BF PRG:01BF A9 01 + sta JOY1 ; CPU:$C1C1 PRG:01C1 8D 16 40 + lda #$00 ; CPU:$C1C4 PRG:01C4 A9 00 + sta JOY1 ; CPU:$C1C6 PRG:01C6 8D 16 40 + tax ; CPU:$C1C9 PRG:01C9 AA + ldy #$08 ; CPU:$C1CA PRG:01CA A0 08 ; Routine: Ppu_ReadControllerPath_C1CC ; Global: Reachable code entry at CPU $C1CC traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -428,15 +428,15 @@ Ppu_ReadControllerAndReturnA_C1BF: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Ppu_ReadControllerPath_C1CC: - txa ; ROM $0001DC: 8A - asl a ; ROM $0001DD: 0A - tax ; ROM $0001DE: AA - lda JOY1 ; ROM $0001DF: AD 16 40 - jsr Ppu_HandleControl_C1EB ; ROM $0001E2: 20 EB C1 - bne Ppu_ReadControllerPath_C1CC ; ROM $0001E5: D0 F5 - stx ControllerState1 ; ROM $0001E7: 86 12 - ldx #$00 ; ROM $0001E9: A2 00 - ldy #$08 ; ROM $0001EB: A0 08 + txa ; CPU:$C1CC PRG:01CC 8A + asl a ; CPU:$C1CD PRG:01CD 0A + tax ; CPU:$C1CE PRG:01CE AA + lda JOY1 ; CPU:$C1CF PRG:01CF AD 16 40 + jsr Ppu_HandleControl_C1EB ; CPU:$C1D2 PRG:01D2 20 EB C1 + bne Ppu_ReadControllerPath_C1CC ; CPU:$C1D5 PRG:01D5 D0 F5 + stx ControllerState1 ; CPU:$C1D7 PRG:01D7 86 12 + ldx #$00 ; CPU:$C1D9 PRG:01D9 A2 00 + ldy #$08 ; CPU:$C1DB PRG:01DB A0 08 ; Routine: Ppu_ReadControllerPath_C1DD ; Global: Reachable code entry at CPU $C1DD traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -445,14 +445,14 @@ Ppu_ReadControllerPath_C1CC: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Ppu_ReadControllerPath_C1DD: - txa ; ROM $0001ED: 8A - asl a ; ROM $0001EE: 0A - tax ; ROM $0001EF: AA - lda JOY2 ; ROM $0001F0: AD 17 40 - jsr Ppu_HandleControl_C1EB ; ROM $0001F3: 20 EB C1 - bne Ppu_ReadControllerPath_C1DD ; ROM $0001F6: D0 F5 - stx $13 ; ROM $0001F8: 86 13 - rts ; ROM $0001FA: 60 + txa ; CPU:$C1DD PRG:01DD 8A + asl a ; CPU:$C1DE PRG:01DE 0A + tax ; CPU:$C1DF PRG:01DF AA + lda JOY2 ; CPU:$C1E0 PRG:01E0 AD 17 40 + jsr Ppu_HandleControl_C1EB ; CPU:$C1E3 PRG:01E3 20 EB C1 + bne Ppu_ReadControllerPath_C1DD ; CPU:$C1E6 PRG:01E6 D0 F5 + stx $13 ; CPU:$C1E8 PRG:01E8 86 13 + rts ; CPU:$C1EA PRG:01EA 60 ; Routine: Ppu_HandleControl_C1EB ; Global: Reachable code entry at CPU $C1EB traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -461,9 +461,9 @@ Ppu_ReadControllerPath_C1DD: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Ppu_HandleControl_C1EB: - and #$03 ; ROM $0001FB: 29 03 - beq Ppu_RetreatIndexY_C1F0 ; ROM $0001FD: F0 01 - inx ; ROM $0001FF: E8 + and #$03 ; CPU:$C1EB PRG:01EB 29 03 + beq Ppu_RetreatIndexY_C1F0 ; CPU:$C1ED PRG:01ED F0 01 + inx ; CPU:$C1EF PRG:01EF E8 ; Routine: Ppu_RetreatIndexY_C1F0 ; Global: Reachable code entry at CPU $C1F0 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -472,8 +472,8 @@ Ppu_HandleControl_C1EB: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Ppu_RetreatIndexY_C1F0: - dey ; ROM $000200: 88 - rts ; ROM $000201: 60 + dey ; CPU:$C1F0 PRG:01F0 88 + rts ; CPU:$C1F1 PRG:01F1 60 ; Routine: InitializeVideoSystem ; Global: Reachable code entry at CPU $C1F2 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -482,20 +482,20 @@ Ppu_RetreatIndexY_C1F0: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. InitializeVideoSystem: - jsr DisableRendering ; ROM $000202: 20 57 C2 - jsr Ppu_HandleControl_C2B9 ; ROM $000205: 20 B9 C2 - lda #$10 ; ROM $000208: A9 10 - sta PpuCtrlShadow ; ROM $00020A: 85 0C - sta PPUCTRL ; ROM $00020C: 8D 00 20 - lda #$00 ; ROM $00020F: A9 00 - sta $0E ; ROM $000211: 85 0E - sta $14 ; ROM $000213: 85 14 - sta $15 ; ROM $000215: 85 15 - sta $0F ; ROM $000217: 85 0F - jsr HideAllSprites ; ROM $000219: 20 68 C2 - jsr DisableRendering ; ROM $00021C: 20 57 C2 - jsr WaitForVBlankTransition ; ROM $00021F: 20 8B C2 - jsr UploadSystemPalette ; ROM $000222: 20 C3 C2 + jsr DisableRendering ; CPU:$C1F2 PRG:01F2 20 57 C2 + jsr Ppu_HandleControl_C2B9 ; CPU:$C1F5 PRG:01F5 20 B9 C2 + lda #$10 ; CPU:$C1F8 PRG:01F8 A9 10 + sta PpuCtrlShadow ; CPU:$C1FA PRG:01FA 85 0C + sta PPUCTRL ; CPU:$C1FC PRG:01FC 8D 00 20 + lda #$00 ; CPU:$C1FF PRG:01FF A9 00 + sta $0E ; CPU:$C201 PRG:0201 85 0E + sta $14 ; CPU:$C203 PRG:0203 85 14 + sta $15 ; CPU:$C205 PRG:0205 85 15 + sta $0F ; CPU:$C207 PRG:0207 85 0F + jsr HideAllSprites ; CPU:$C209 PRG:0209 20 68 C2 + jsr DisableRendering ; CPU:$C20C PRG:020C 20 57 C2 + jsr WaitForVBlankTransition ; CPU:$C20F PRG:020F 20 8B C2 + jsr UploadSystemPalette ; CPU:$C212 PRG:0212 20 C3 C2 ; Routine: Ppu_HandleControl_C215 ; Global: Reachable code entry at CPU $C215 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -504,11 +504,11 @@ InitializeVideoSystem: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Ppu_HandleControl_C215: - lda #$20 ; ROM $000225: A9 20 - ldx #$00 ; ROM $000227: A2 00 - jsr SetPpuAddress ; ROM $000229: 20 96 C1 - ldy #$08 ; ROM $00022C: A0 08 - lda #$B0 ; ROM $00022E: A9 B0 + lda #$20 ; CPU:$C215 PRG:0215 A9 20 + ldx #$00 ; CPU:$C217 PRG:0217 A2 00 + jsr SetPpuAddress ; CPU:$C219 PRG:0219 20 96 C1 + ldy #$08 ; CPU:$C21C PRG:021C A0 08 + lda #$B0 ; CPU:$C21E PRG:021E A9 B0 ; Routine: Ppu_TransferVramDataPath_C220 ; Global: Reachable code entry at CPU $C220 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -517,16 +517,16 @@ Ppu_HandleControl_C215: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Ppu_TransferVramDataPath_C220: - sta PPUDATA ; ROM $000230: 8D 07 20 - dex ; ROM $000233: CA - bne Ppu_TransferVramDataPath_C220 ; ROM $000234: D0 FA - dey ; ROM $000236: 88 - bne Ppu_TransferVramDataPath_C220 ; ROM $000237: D0 F7 - lda #$23 ; ROM $000239: A9 23 - ldx #$C0 ; ROM $00023B: A2 C0 - jsr SetPpuAddress ; ROM $00023D: 20 96 C1 - ldx #$40 ; ROM $000240: A2 40 - lda #$00 ; ROM $000242: A9 00 + sta PPUDATA ; CPU:$C220 PRG:0220 8D 07 20 + dex ; CPU:$C223 PRG:0223 CA + bne Ppu_TransferVramDataPath_C220 ; CPU:$C224 PRG:0224 D0 FA + dey ; CPU:$C226 PRG:0226 88 + bne Ppu_TransferVramDataPath_C220 ; CPU:$C227 PRG:0227 D0 F7 + lda #$23 ; CPU:$C229 PRG:0229 A9 23 + ldx #$C0 ; CPU:$C22B PRG:022B A2 C0 + jsr SetPpuAddress ; CPU:$C22D PRG:022D 20 96 C1 + ldx #$40 ; CPU:$C230 PRG:0230 A2 40 + lda #$00 ; CPU:$C232 PRG:0232 A9 00 ; Routine: Ppu_TransferVramDataPath_C234 ; Global: Reachable code entry at CPU $C234 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -535,10 +535,10 @@ Ppu_TransferVramDataPath_C220: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Ppu_TransferVramDataPath_C234: - sta PPUDATA ; ROM $000244: 8D 07 20 - dex ; ROM $000247: CA - bne Ppu_TransferVramDataPath_C234 ; ROM $000248: D0 FA - rts ; ROM $00024A: 60 + sta PPUDATA ; CPU:$C234 PRG:0234 8D 07 20 + dex ; CPU:$C237 PRG:0237 CA + bne Ppu_TransferVramDataPath_C234 ; CPU:$C238 PRG:0238 D0 FA + rts ; CPU:$C23A PRG:023A 60 ; Routine: Ppu_CallHelper_C23B ; Global: Reachable code entry at CPU $C23B traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -547,12 +547,12 @@ Ppu_TransferVramDataPath_C234: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Ppu_CallHelper_C23B: - jsr Ppu_HandleControl_C2B9 ; ROM $00024B: 20 B9 C2 - jsr WaitForVBlankTransition ; ROM $00024E: 20 8B C2 - lda #$0E ; ROM $000251: A9 0E - jsr Ppu_UpdatePpuState_C25C ; ROM $000253: 20 5C C2 - jsr Ppu_TransferSpriteDmaAndReturnA_C24C ; ROM $000256: 20 4C C2 - jmp EnableNmiInPpuControl ; ROM $000259: 4C B0 C2 + jsr Ppu_HandleControl_C2B9 ; CPU:$C23B PRG:023B 20 B9 C2 + jsr WaitForVBlankTransition ; CPU:$C23E PRG:023E 20 8B C2 + lda #$0E ; CPU:$C241 PRG:0241 A9 0E + jsr Ppu_UpdatePpuState_C25C ; CPU:$C243 PRG:0243 20 5C C2 + jsr Ppu_TransferSpriteDmaAndReturnA_C24C ; CPU:$C246 PRG:0246 20 4C C2 + jmp EnableNmiInPpuControl ; CPU:$C249 PRG:0249 4C B0 C2 ; Routine: Ppu_TransferSpriteDmaAndReturnA_C24C ; Global: Reachable code entry at CPU $C24C traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -561,11 +561,11 @@ Ppu_CallHelper_C23B: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Ppu_TransferSpriteDmaAndReturnA_C24C: - lda #$00 ; ROM $00025C: A9 00 - sta OAMADDR ; ROM $00025E: 8D 03 20 - lda #$07 ; ROM $000261: A9 07 - sta OAMDMA ; ROM $000263: 8D 14 40 - rts ; ROM $000266: 60 + lda #$00 ; CPU:$C24C PRG:024C A9 00 + sta OAMADDR ; CPU:$C24E PRG:024E 8D 03 20 + lda #$07 ; CPU:$C251 PRG:0251 A9 07 + sta OAMDMA ; CPU:$C253 PRG:0253 8D 14 40 + rts ; CPU:$C256 PRG:0256 60 ; Routine: DisableRendering ; Global: Reachable code entry at CPU $C257 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -574,8 +574,8 @@ Ppu_TransferSpriteDmaAndReturnA_C24C: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. DisableRendering: - jsr WaitForVBlankTransition ; ROM $000267: 20 8B C2 - lda #$00 ; ROM $00026A: A9 00 + jsr WaitForVBlankTransition ; CPU:$C257 PRG:0257 20 8B C2 + lda #$00 ; CPU:$C25A PRG:025A A9 00 ; Routine: Ppu_UpdatePpuState_C25C ; Global: Reachable code entry at CPU $C25C traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -584,7 +584,7 @@ DisableRendering: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Ppu_UpdatePpuState_C25C: - sta PPUMASK ; ROM $00026C: 8D 01 20 + sta PPUMASK ; CPU:$C25C PRG:025C 8D 01 20 ; Routine: Ppu_HandleControl_C25F ; Global: Reachable code entry at CPU $C25F traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -593,8 +593,8 @@ Ppu_UpdatePpuState_C25C: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Ppu_HandleControl_C25F: - sta PpuMaskShadow ; ROM $00026F: 85 0D - rts ; ROM $000271: 60 + sta PpuMaskShadow ; CPU:$C25F PRG:025F 85 0D + rts ; CPU:$C261 PRG:0261 60 ; Routine: Ppu_HandleControl_C262 ; Global: Reachable code entry at CPU $C262 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -603,9 +603,9 @@ Ppu_HandleControl_C25F: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Ppu_HandleControl_C262: - lda PpuMaskShadow ; ROM $000272: A5 0D - ora #$10 ; ROM $000274: 09 10 - bne Ppu_HandleControl_C25F ; ROM $000276: D0 F7 + lda PpuMaskShadow ; CPU:$C262 PRG:0262 A5 0D + ora #$10 ; CPU:$C264 PRG:0264 09 10 + bne Ppu_HandleControl_C25F ; CPU:$C266 PRG:0266 D0 F7 ; Routine: HideAllSprites ; Global: Reachable code entry at CPU $C268 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -614,8 +614,8 @@ Ppu_HandleControl_C262: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. HideAllSprites: - ldy #$1C ; ROM $000278: A0 1C - lda #$F8 ; ROM $00027A: A9 F8 + ldy #$1C ; CPU:$C268 PRG:0268 A0 1C + lda #$F8 ; CPU:$C26A PRG:026A A9 F8 ; Routine: Ppu_WriteRam0700_C26C ; Global: Reachable code entry at CPU $C26C traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -624,20 +624,20 @@ HideAllSprites: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Ppu_WriteRam0700_C26C: - sta $0700,y ; ROM $00027C: 99 00 07 - sta $0720,y ; ROM $00027F: 99 20 07 - sta $0740,y ; ROM $000282: 99 40 07 - sta $0760,y ; ROM $000285: 99 60 07 - sta $0780,y ; ROM $000288: 99 80 07 - sta $07A0,y ; ROM $00028B: 99 A0 07 - sta $07C0,y ; ROM $00028E: 99 C0 07 - sta $07E0,y ; ROM $000291: 99 E0 07 - dey ; ROM $000294: 88 - dey ; ROM $000295: 88 - dey ; ROM $000296: 88 - dey ; ROM $000297: 88 - bpl Ppu_WriteRam0700_C26C ; ROM $000298: 10 E2 - rts ; ROM $00029A: 60 + sta $0700,y ; CPU:$C26C PRG:026C 99 00 07 + sta $0720,y ; CPU:$C26F PRG:026F 99 20 07 + sta $0740,y ; CPU:$C272 PRG:0272 99 40 07 + sta $0760,y ; CPU:$C275 PRG:0275 99 60 07 + sta $0780,y ; CPU:$C278 PRG:0278 99 80 07 + sta $07A0,y ; CPU:$C27B PRG:027B 99 A0 07 + sta $07C0,y ; CPU:$C27E PRG:027E 99 C0 07 + sta $07E0,y ; CPU:$C281 PRG:0281 99 E0 07 + dey ; CPU:$C284 PRG:0284 88 + dey ; CPU:$C285 PRG:0285 88 + dey ; CPU:$C286 PRG:0286 88 + dey ; CPU:$C287 PRG:0287 88 + bpl Ppu_WriteRam0700_C26C ; CPU:$C288 PRG:0288 10 E2 + rts ; CPU:$C28A PRG:028A 60 ; Routine: WaitForVBlankTransition ; Global: Reachable code entry at CPU $C28B traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -646,8 +646,8 @@ Ppu_WriteRam0700_C26C: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. WaitForVBlankTransition: - lda PPUSTATUS ; ROM $00029B: AD 02 20 - bmi WaitForVBlankTransition ; ROM $00029E: 30 FB + lda PPUSTATUS ; CPU:$C28B PRG:028B AD 02 20 + bmi WaitForVBlankTransition ; CPU:$C28E PRG:028E 30 FB ; Routine: Ppu_WaitPpuStatusPath_C290 ; Global: Reachable code entry at CPU $C290 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -656,9 +656,9 @@ WaitForVBlankTransition: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Ppu_WaitPpuStatusPath_C290: - lda PPUSTATUS ; ROM $0002A0: AD 02 20 - bpl Ppu_WaitPpuStatusPath_C290 ; ROM $0002A3: 10 FB - rts ; ROM $0002A5: 60 + lda PPUSTATUS ; CPU:$C290 PRG:0290 AD 02 20 + bpl Ppu_WaitPpuStatusPath_C290 ; CPU:$C293 PRG:0293 10 FB + rts ; CPU:$C295 PRG:0295 60 ; Routine: CommitPpuStateAndScroll ; Global: Reachable code entry at CPU $C296 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -667,17 +667,17 @@ Ppu_WaitPpuStatusPath_C290: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. CommitPpuStateAndScroll: - lda PpuMaskShadow ; ROM $0002A6: A5 0D - sta PPUMASK ; ROM $0002A8: 8D 01 20 - lda #$00 ; ROM $0002AB: A9 00 - ldx #$00 ; ROM $0002AD: A2 00 - jsr SetPpuAddress ; ROM $0002AF: 20 96 C1 - lda #$00 ; ROM $0002B2: A9 00 - sta PPUSCROLL ; ROM $0002B4: 8D 05 20 - sta PPUSCROLL ; ROM $0002B7: 8D 05 20 - lda PpuCtrlShadow ; ROM $0002BA: A5 0C - sta PPUCTRL ; ROM $0002BC: 8D 00 20 - rts ; ROM $0002BF: 60 + lda PpuMaskShadow ; CPU:$C296 PRG:0296 A5 0D + sta PPUMASK ; CPU:$C298 PRG:0298 8D 01 20 + lda #$00 ; CPU:$C29B PRG:029B A9 00 + ldx #$00 ; CPU:$C29D PRG:029D A2 00 + jsr SetPpuAddress ; CPU:$C29F PRG:029F 20 96 C1 + lda #$00 ; CPU:$C2A2 PRG:02A2 A9 00 + sta PPUSCROLL ; CPU:$C2A4 PRG:02A4 8D 05 20 + sta PPUSCROLL ; CPU:$C2A7 PRG:02A7 8D 05 20 + lda PpuCtrlShadow ; CPU:$C2AA PRG:02AA A5 0C + sta PPUCTRL ; CPU:$C2AC PRG:02AC 8D 00 20 + rts ; CPU:$C2AF PRG:02AF 60 ; Routine: EnableNmiInPpuControl ; Global: Reachable code entry at CPU $C2B0 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -686,10 +686,10 @@ CommitPpuStateAndScroll: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. EnableNmiInPpuControl: - jsr WaitForVBlankTransition ; ROM $0002C0: 20 8B C2 - lda PpuCtrlShadow ; ROM $0002C3: A5 0C - ora #$80 ; ROM $0002C5: 09 80 - bne Ppu_UpdatePpuStatePath_C2BD ; ROM $0002C7: D0 04 + jsr WaitForVBlankTransition ; CPU:$C2B0 PRG:02B0 20 8B C2 + lda PpuCtrlShadow ; CPU:$C2B3 PRG:02B3 A5 0C + ora #$80 ; CPU:$C2B5 PRG:02B5 09 80 + bne Ppu_UpdatePpuStatePath_C2BD ; CPU:$C2B7 PRG:02B7 D0 04 ; Routine: Ppu_HandleControl_C2B9 ; Global: Reachable code entry at CPU $C2B9 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -698,8 +698,8 @@ EnableNmiInPpuControl: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Ppu_HandleControl_C2B9: - lda PpuCtrlShadow ; ROM $0002C9: A5 0C - and #$7F ; ROM $0002CB: 29 7F + lda PpuCtrlShadow ; CPU:$C2B9 PRG:02B9 A5 0C + and #$7F ; CPU:$C2BB PRG:02BB 29 7F ; Routine: Ppu_UpdatePpuStatePath_C2BD ; Global: Reachable code entry at CPU $C2BD traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -708,9 +708,9 @@ Ppu_HandleControl_C2B9: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Ppu_UpdatePpuStatePath_C2BD: - sta PpuCtrlShadow ; ROM $0002CD: 85 0C - sta PPUCTRL ; ROM $0002CF: 8D 00 20 - rts ; ROM $0002D2: 60 + sta PpuCtrlShadow ; CPU:$C2BD PRG:02BD 85 0C + sta PPUCTRL ; CPU:$C2BF PRG:02BF 8D 00 20 + rts ; CPU:$C2C2 PRG:02C2 60 ; Routine: UploadSystemPalette ; Global: Reachable code entry at CPU $C2C3 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -719,10 +719,10 @@ Ppu_UpdatePpuStatePath_C2BD: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. UploadSystemPalette: - lda #$3F ; ROM $0002D3: A9 3F - ldx #$00 ; ROM $0002D5: A2 00 - jsr SetPpuAddress ; ROM $0002D7: 20 96 C1 - ldy #$20 ; ROM $0002DA: A0 20 + lda #$3F ; CPU:$C2C3 PRG:02C3 A9 3F + ldx #$00 ; CPU:$C2C5 PRG:02C5 A2 00 + jsr SetPpuAddress ; CPU:$C2C7 PRG:02C7 20 96 C1 + ldy #$20 ; CPU:$C2CA PRG:02CA A0 20 ; Routine: Ppu_TransferVramDataPath_C2CC ; Global: Reachable code entry at CPU $C2CC traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -731,11 +731,11 @@ UploadSystemPalette: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Ppu_TransferVramDataPath_C2CC: - lda $C2E7,x ; ROM $0002DC: BD E7 C2 - sta PPUDATA ; ROM $0002DF: 8D 07 20 - inx ; ROM $0002E2: E8 - dey ; ROM $0002E3: 88 - bne Ppu_TransferVramDataPath_C2CC ; ROM $0002E4: D0 F6 + lda $C2E7,x ; CPU:$C2CC PRG:02CC BD E7 C2 + sta PPUDATA ; CPU:$C2CF PRG:02CF 8D 07 20 + inx ; CPU:$C2D2 PRG:02D2 E8 + dey ; CPU:$C2D3 PRG:02D3 88 + bne Ppu_TransferVramDataPath_C2CC ; CPU:$C2D4 PRG:02D4 D0 F6 ; Routine: Ppu_SetVramAddress_C2D6 ; Global: Reachable code entry at CPU $C2D6 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -744,18 +744,18 @@ Ppu_TransferVramDataPath_C2CC: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Ppu_SetVramAddress_C2D6: - lda #$3F ; ROM $0002E6: A9 3F - sta PPUADDR ; ROM $0002E8: 8D 06 20 - lda #$00 ; ROM $0002EB: A9 00 - sta PPUADDR ; ROM $0002ED: 8D 06 20 - sta PPUADDR ; ROM $0002F0: 8D 06 20 - sta PPUADDR ; ROM $0002F3: 8D 06 20 - rts ; ROM $0002F6: 60 + lda #$3F ; CPU:$C2D6 PRG:02D6 A9 3F + sta PPUADDR ; CPU:$C2D8 PRG:02D8 8D 06 20 + lda #$00 ; CPU:$C2DB PRG:02DB A9 00 + sta PPUADDR ; CPU:$C2DD PRG:02DD 8D 06 20 + sta PPUADDR ; CPU:$C2E0 PRG:02E0 8D 06 20 + sta PPUADDR ; CPU:$C2E3 PRG:02E3 8D 06 20 + rts ; CPU:$C2E6 PRG:02E6 60 ; Data region: CPU $C2E7-$C306; unreachable by direct recursive trace. SystemPaletteData: - .byte $19, $0F, $10, $30, $19, $16, $26, $36, $19, $0F, $18, $28, $19, $0F, $17, $07 ; ROM $0002F7: 19 0F 10 30 19 16 26 36 19 0F 18 28 19 0F 17 07 - .byte $19, $30, $21, $26, $19, $0F, $26, $30, $19, $0F, $15, $30, $19, $0F, $21, $30 ; ROM $000307: 19 30 21 26 19 0F 26 30 19 0F 15 30 19 0F 21 30 + .byte $19, $0F, $10, $30, $19, $16, $26, $36, $19, $0F, $18, $28, $19, $0F, $17, $07 ; CPU:$C2E7 PRG:02E7 19 0F 10 30 19 16 26 36 19 0F 18 28 19 0F 17 07 + .byte $19, $30, $21, $26, $19, $0F, $26, $30, $19, $0F, $15, $30, $19, $0F, $21, $30 ; CPU:$C2F7 PRG:02F7 19 30 21 26 19 0F 26 30 19 0F 15 30 19 0F 21 30 ; Routine: WaitForFrameBoundary ; Global: Reachable code entry at CPU $C307 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -764,9 +764,9 @@ SystemPaletteData: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. WaitForFrameBoundary: - lda ControllerState1 ; ROM $000317: A5 12 - bne WaitForFrameBoundary ; ROM $000319: D0 FC - rts ; ROM $00031B: 60 + lda ControllerState1 ; CPU:$C307 PRG:0307 A5 12 + bne WaitForFrameBoundary ; CPU:$C309 PRG:0309 D0 FC + rts ; CPU:$C30B PRG:030B 60 ; Routine: InitializeSystemAndRunMainLoop ; Global: Reachable code entry at CPU $C30C traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -775,13 +775,13 @@ WaitForFrameBoundary: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. InitializeSystemAndRunMainLoop: - ldy #$00 ; ROM $00031C: A0 00 - sty $E0 ; ROM $00031E: 84 E0 - iny ; ROM $000320: C8 - sty $E1 ; ROM $000321: 84 E1 - dey ; ROM $000323: 88 - tya ; ROM $000324: 98 - ldx #$07 ; ROM $000325: A2 07 + ldy #$00 ; CPU:$C30C PRG:030C A0 00 + sty $E0 ; CPU:$C30E PRG:030E 84 E0 + iny ; CPU:$C310 PRG:0310 C8 + sty $E1 ; CPU:$C311 PRG:0311 84 E1 + dey ; CPU:$C313 PRG:0313 88 + tya ; CPU:$C314 PRG:0314 98 + ldx #$07 ; CPU:$C315 PRG:0315 A2 07 ; Routine: Main_WriteSoundDispatchIndex_C317 ; Global: Reachable code entry at CPU $C317 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -790,21 +790,21 @@ InitializeSystemAndRunMainLoop: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Main_WriteSoundDispatchIndex_C317: - sta ($E0),y ; ROM $000327: 91 E0 - iny ; ROM $000329: C8 - bne Main_WriteSoundDispatchIndex_C317 ; ROM $00032A: D0 FB - inc $E1 ; ROM $00032C: E6 E1 - dex ; ROM $00032E: CA - bne Main_WriteSoundDispatchIndex_C317 ; ROM $00032F: D0 F6 - ldx #$00 ; ROM $000331: A2 00 - ldy $08 ; ROM $000333: A4 08 - cpy #$93 ; ROM $000335: C0 93 - bne Main_WriteZp00_C333 ; ROM $000337: D0 0A - ldy $09 ; ROM $000339: A4 09 - bne Main_WriteZp00_C333 ; ROM $00033B: D0 06 - ldy $0A ; ROM $00033D: A4 0A - bne Main_WriteZp00_C333 ; ROM $00033F: D0 02 - ldx #$08 ; ROM $000341: A2 08 + sta ($E0),y ; CPU:$C317 PRG:0317 91 E0 + iny ; CPU:$C319 PRG:0319 C8 + bne Main_WriteSoundDispatchIndex_C317 ; CPU:$C31A PRG:031A D0 FB + inc $E1 ; CPU:$C31C PRG:031C E6 E1 + dex ; CPU:$C31E PRG:031E CA + bne Main_WriteSoundDispatchIndex_C317 ; CPU:$C31F PRG:031F D0 F6 + ldx #$00 ; CPU:$C321 PRG:0321 A2 00 + ldy $08 ; CPU:$C323 PRG:0323 A4 08 + cpy #$93 ; CPU:$C325 PRG:0325 C0 93 + bne Main_WriteZp00_C333 ; CPU:$C327 PRG:0327 D0 0A + ldy $09 ; CPU:$C329 PRG:0329 A4 09 + bne Main_WriteZp00_C333 ; CPU:$C32B PRG:032B D0 06 + ldy $0A ; CPU:$C32D PRG:032D A4 0A + bne Main_WriteZp00_C333 ; CPU:$C32F PRG:032F D0 02 + ldx #$08 ; CPU:$C331 PRG:0331 A2 08 ; Routine: Main_WriteZp00_C333 ; Global: Reachable code entry at CPU $C333 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -813,11 +813,11 @@ Main_WriteSoundDispatchIndex_C317: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Main_WriteZp00_C333: - sta $00,x ; ROM $000343: 95 00 - inx ; ROM $000345: E8 - bne Main_WriteZp00_C333 ; ROM $000346: D0 FB - lda #$93 ; ROM $000348: A9 93 - sta $08 ; ROM $00034A: 85 08 + sta $00,x ; CPU:$C333 PRG:0333 95 00 + inx ; CPU:$C335 PRG:0335 E8 + bne Main_WriteZp00_C333 ; CPU:$C336 PRG:0336 D0 FB + lda #$93 ; CPU:$C338 PRG:0338 A9 93 + sta $08 ; CPU:$C33A PRG:033A 85 08 ; Routine: Main_WriteZpDB_C33C ; Global: Reachable code entry at CPU $C33C traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -826,12 +826,12 @@ Main_WriteZp00_C333: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Main_WriteZpDB_C33C: - jsr InitializeVideoSystem ; ROM $00034C: 20 F2 C1 - lda #$00 ; ROM $00034F: A9 00 - sta $DB ; ROM $000351: 85 DB - jsr InitializeApu ; ROM $000353: 20 42 E6 - lda #$01 ; ROM $000356: A9 01 - sta $B5 ; ROM $000358: 85 B5 + jsr InitializeVideoSystem ; CPU:$C33C PRG:033C 20 F2 C1 + lda #$00 ; CPU:$C33F PRG:033F A9 00 + sta $DB ; CPU:$C341 PRG:0341 85 DB + jsr InitializeApu ; CPU:$C343 PRG:0343 20 42 E6 + lda #$01 ; CPU:$C346 PRG:0346 A9 01 + sta $B5 ; CPU:$C348 PRG:0348 85 B5 ; Routine: Main_UpdateAudioChannelPath_C34A ; Global: Reachable code entry at CPU $C34A traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -840,20 +840,20 @@ Main_WriteZpDB_C33C: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Main_UpdateAudioChannelPath_C34A: - ldx #$FF ; ROM $00035A: A2 FF - txs ; ROM $00035C: 9A - lda #$0F ; ROM $00035D: A9 0F - sta APUSTATUS ; ROM $00035F: 8D 15 40 - lda #$00 ; ROM $000362: A9 00 - sta $38 ; ROM $000364: 85 38 - sta $59 ; ROM $000366: 85 59 - sta $B2 ; ROM $000368: 85 B2 - sta $60 ; ROM $00036A: 85 60 - sta $70 ; ROM $00036C: 85 70 - jsr ComposeStatusScreen ; ROM $00036E: 20 83 DE - jsr EnableNmiInPpuControl ; ROM $000371: 20 B0 C2 - lda #$01 ; ROM $000374: A9 01 - sta $72 ; ROM $000376: 85 72 + ldx #$FF ; CPU:$C34A PRG:034A A2 FF + txs ; CPU:$C34C PRG:034C 9A + lda #$0F ; CPU:$C34D PRG:034D A9 0F + sta APUSTATUS ; CPU:$C34F PRG:034F 8D 15 40 + lda #$00 ; CPU:$C352 PRG:0352 A9 00 + sta $38 ; CPU:$C354 PRG:0354 85 38 + sta $59 ; CPU:$C356 PRG:0356 85 59 + sta $B2 ; CPU:$C358 PRG:0358 85 B2 + sta $60 ; CPU:$C35A PRG:035A 85 60 + sta $70 ; CPU:$C35C PRG:035C 85 70 + jsr ComposeStatusScreen ; CPU:$C35E PRG:035E 20 83 DE + jsr EnableNmiInPpuControl ; CPU:$C361 PRG:0361 20 B0 C2 + lda #$01 ; CPU:$C364 PRG:0364 A9 01 + sta $72 ; CPU:$C366 PRG:0366 85 72 ; Routine: MainGameLoop ; Global: Reachable code entry at CPU $C368 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -862,8 +862,8 @@ Main_UpdateAudioChannelPath_C34A: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. MainGameLoop: - lda ControllerState1 ; ROM $000378: A5 12 - bne MainGameLoop ; ROM $00037A: D0 FC + lda ControllerState1 ; CPU:$C368 PRG:0368 A5 12 + bne MainGameLoop ; CPU:$C36A PRG:036A D0 FC ; Routine: Main_WriteMainDelay_C36C ; Global: Reachable code entry at CPU $C36C traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -872,8 +872,8 @@ MainGameLoop: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Main_WriteMainDelay_C36C: - lda #$08 ; ROM $00037C: A9 08 - sta $70 ; ROM $00037E: 85 70 + lda #$08 ; CPU:$C36C PRG:036C A9 08 + sta $70 ; CPU:$C36E PRG:036E 85 70 ; Routine: Main_ReadOptionState_C370 ; Global: Reachable code entry at CPU $C370 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -882,18 +882,18 @@ Main_WriteMainDelay_C36C: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Main_ReadOptionState_C370: - jsr WaitForNmiFrameHandoff ; ROM $000380: 20 FB CB - lda ControllerState1 ; ROM $000383: A5 12 - and #$10 ; ROM $000385: 29 10 - bne Main_ReadGameState_C398 ; ROM $000387: D0 1F - lda ControllerState1 ; ROM $000389: A5 12 - and #$20 ; ROM $00038B: 29 20 - beq Main_DecrementSubDelay_C38B ; ROM $00038D: F0 0C - lda $5F ; ROM $00038F: A5 5F - eor #$01 ; ROM $000391: 49 01 - sta $5F ; ROM $000393: 85 5F - jsr WaitForFrameBoundary ; ROM $000395: 20 07 C3 - jmp Main_WriteMainDelay_C36C ; ROM $000398: 4C 6C C3 + jsr WaitForNmiFrameHandoff ; CPU:$C370 PRG:0370 20 FB CB + lda ControllerState1 ; CPU:$C373 PRG:0373 A5 12 + and #$10 ; CPU:$C375 PRG:0375 29 10 + bne Main_ReadGameState_C398 ; CPU:$C377 PRG:0377 D0 1F + lda ControllerState1 ; CPU:$C379 PRG:0379 A5 12 + and #$20 ; CPU:$C37B PRG:037B 29 20 + beq Main_DecrementSubDelay_C38B ; CPU:$C37D PRG:037D F0 0C + lda $5F ; CPU:$C37F PRG:037F A5 5F + eor #$01 ; CPU:$C381 PRG:0381 49 01 + sta $5F ; CPU:$C383 PRG:0383 85 5F + jsr WaitForFrameBoundary ; CPU:$C385 PRG:0385 20 07 C3 + jmp Main_WriteMainDelay_C36C ; CPU:$C388 PRG:0388 4C 6C C3 ; Routine: Main_DecrementSubDelay_C38B ; Global: Reachable code entry at CPU $C38B traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -902,12 +902,12 @@ Main_ReadOptionState_C370: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Main_DecrementSubDelay_C38B: - jsr AdvanceRandomState ; ROM $00039B: 20 70 D6 - dec $71 ; ROM $00039E: C6 71 - bne Main_ReadOptionState_C370 ; ROM $0003A0: D0 DE - dec $70 ; ROM $0003A2: C6 70 - bne Main_ReadOptionState_C370 ; ROM $0003A4: D0 DA - inc $59 ; ROM $0003A6: E6 59 + jsr AdvanceRandomState ; CPU:$C38B PRG:038B 20 70 D6 + dec $71 ; CPU:$C38E PRG:038E C6 71 + bne Main_ReadOptionState_C370 ; CPU:$C390 PRG:0390 D0 DE + dec $70 ; CPU:$C392 PRG:0392 C6 70 + bne Main_ReadOptionState_C370 ; CPU:$C394 PRG:0394 D0 DA + inc $59 ; CPU:$C396 PRG:0396 E6 59 ; Routine: Main_ReadGameState_C398 ; Global: Reachable code entry at CPU $C398 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -916,11 +916,11 @@ Main_DecrementSubDelay_C38B: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Main_ReadGameState_C398: - lda $59 ; ROM $0003A8: A5 59 - bne Main_WriteScreenState_C3A3 ; ROM $0003AA: D0 07 - lda $5F ; ROM $0003AC: A5 5F - beq Main_WriteScreenState_C3A3 ; ROM $0003AE: F0 03 - jsr RunMenuSelectionScreen ; ROM $0003B0: 20 8E DA + lda $59 ; CPU:$C398 PRG:0398 A5 59 + bne Main_WriteScreenState_C3A3 ; CPU:$C39A PRG:039A D0 07 + lda $5F ; CPU:$C39C PRG:039C A5 5F + beq Main_WriteScreenState_C3A3 ; CPU:$C39E PRG:039E F0 03 + jsr RunMenuSelectionScreen ; CPU:$C3A0 PRG:03A0 20 8E DA ; Routine: Main_WriteScreenState_C3A3 ; Global: Reachable code entry at CPU $C3A3 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -929,15 +929,15 @@ Main_ReadGameState_C398: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Main_WriteScreenState_C3A3: - lda #$00 ; ROM $0003B3: A9 00 - sta $72 ; ROM $0003B5: 85 72 - jsr WaitForFrameBoundary ; ROM $0003B7: 20 07 C3 - lda #$02 ; ROM $0003BA: A9 02 - sta $68 ; ROM $0003BC: 85 68 - lda $59 ; ROM $0003BE: A5 59 - bne Main_WriteZp58_C3B6 ; ROM $0003C0: D0 04 - lda $5F ; ROM $0003C2: A5 5F - bne Main_WriteObjectDirection_C40A ; ROM $0003C4: D0 54 + lda #$00 ; CPU:$C3A3 PRG:03A3 A9 00 + sta $72 ; CPU:$C3A5 PRG:03A5 85 72 + jsr WaitForFrameBoundary ; CPU:$C3A7 PRG:03A7 20 07 C3 + lda #$02 ; CPU:$C3AA PRG:03AA A9 02 + sta $68 ; CPU:$C3AC PRG:03AC 85 68 + lda $59 ; CPU:$C3AE PRG:03AE A5 59 + bne Main_WriteZp58_C3B6 ; CPU:$C3B0 PRG:03B0 D0 04 + lda $5F ; CPU:$C3B2 PRG:03B2 A5 5F + bne Main_WriteObjectDirection_C40A ; CPU:$C3B4 PRG:03B4 D0 54 ; Routine: Main_WriteZp58_C3B6 ; Global: Reachable code entry at CPU $C3B6 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -946,12 +946,12 @@ Main_WriteScreenState_C3A3: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Main_WriteZp58_C3B6: - lda #$01 ; ROM $0003C6: A9 01 - sta $58 ; ROM $0003C8: 85 58 - lda $59 ; ROM $0003CA: A5 59 - bne Main_UpdateAudioChannelPath_C3C7 ; ROM $0003CC: D0 09 - ldx #$06 ; ROM $0003CE: A2 06 - lda #$00 ; ROM $0003D0: A9 00 + lda #$01 ; CPU:$C3B6 PRG:03B6 A9 01 + sta $58 ; CPU:$C3B8 PRG:03B8 85 58 + lda $59 ; CPU:$C3BA PRG:03BA A5 59 + bne Main_UpdateAudioChannelPath_C3C7 ; CPU:$C3BC PRG:03BC D0 09 + ldx #$06 ; CPU:$C3BE PRG:03BE A2 06 + lda #$00 ; CPU:$C3C0 PRG:03C0 A9 00 ; Routine: Main_WriteZp61_C3C2 ; Global: Reachable code entry at CPU $C3C2 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -960,9 +960,9 @@ Main_WriteZp58_C3B6: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Main_WriteZp61_C3C2: - sta $61,x ; ROM $0003D2: 95 61 - dex ; ROM $0003D4: CA - bpl Main_WriteZp61_C3C2 ; ROM $0003D5: 10 FB + sta $61,x ; CPU:$C3C2 PRG:03C2 95 61 + dex ; CPU:$C3C4 PRG:03C4 CA + bpl Main_WriteZp61_C3C2 ; CPU:$C3C5 PRG:03C5 10 FB ; Routine: Main_UpdateAudioChannelPath_C3C7 ; Global: Reachable code entry at CPU $C3C7 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -971,38 +971,38 @@ Main_WriteZp61_C3C2: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Main_UpdateAudioChannelPath_C3C7: - lda #$10 ; ROM $0003D7: A9 10 - sta $73 ; ROM $0003D9: 85 73 - lda #$00 ; ROM $0003DB: A9 00 - sta $74 ; ROM $0003DD: 85 74 - sta $77 ; ROM $0003DF: 85 77 - sta $75 ; ROM $0003E1: 85 75 - sta $76 ; ROM $0003E3: 85 76 - sta $79 ; ROM $0003E5: 85 79 - sta $94 ; ROM $0003E7: 85 94 - lda $59 ; ROM $0003E9: A5 59 - beq Main_WriteObjectDirection_C40A ; ROM $0003EB: F0 2D - lda #$09 ; ROM $0003ED: A9 09 - sta $74 ; ROM $0003EF: 85 74 - lda #$40 ; ROM $0003F1: A9 40 - sta $73 ; ROM $0003F3: 85 73 - lda #$01 ; ROM $0003F5: A9 01 - sta $77 ; ROM $0003F7: 85 77 - lda #$00 ; ROM $0003F9: A9 00 - sta APUSTATUS ; ROM $0003FB: 8D 15 40 - sta RandomState0 ; ROM $0003FE: 85 54 - sta RandomState1 ; ROM $000400: 85 55 - sta RandomState2 ; ROM $000402: 85 56 - sta RandomState3 ; ROM $000404: 85 57 - sta $33 ; ROM $000406: 85 33 - lda #$F4 ; ROM $000408: A9 F4 - sta $AC ; ROM $00040A: 85 AC - lda #$ED ; ROM $00040C: A9 ED - sta $AD ; ROM $00040E: 85 AD - lda $EDF2 ; ROM $000410: AD F2 ED - sta $AE ; ROM $000413: 85 AE - lda $EDF3 ; ROM $000415: AD F3 ED - sta $AF ; ROM $000418: 85 AF + lda #$10 ; CPU:$C3C7 PRG:03C7 A9 10 + sta $73 ; CPU:$C3C9 PRG:03C9 85 73 + lda #$00 ; CPU:$C3CB PRG:03CB A9 00 + sta $74 ; CPU:$C3CD PRG:03CD 85 74 + sta $77 ; CPU:$C3CF PRG:03CF 85 77 + sta $75 ; CPU:$C3D1 PRG:03D1 85 75 + sta $76 ; CPU:$C3D3 PRG:03D3 85 76 + sta $79 ; CPU:$C3D5 PRG:03D5 85 79 + sta $94 ; CPU:$C3D7 PRG:03D7 85 94 + lda $59 ; CPU:$C3D9 PRG:03D9 A5 59 + beq Main_WriteObjectDirection_C40A ; CPU:$C3DB PRG:03DB F0 2D + lda #$09 ; CPU:$C3DD PRG:03DD A9 09 + sta $74 ; CPU:$C3DF PRG:03DF 85 74 + lda #$40 ; CPU:$C3E1 PRG:03E1 A9 40 + sta $73 ; CPU:$C3E3 PRG:03E3 85 73 + lda #$01 ; CPU:$C3E5 PRG:03E5 A9 01 + sta $77 ; CPU:$C3E7 PRG:03E7 85 77 + lda #$00 ; CPU:$C3E9 PRG:03E9 A9 00 + sta APUSTATUS ; CPU:$C3EB PRG:03EB 8D 15 40 + sta RandomState0 ; CPU:$C3EE PRG:03EE 85 54 + sta RandomState1 ; CPU:$C3F0 PRG:03F0 85 55 + sta RandomState2 ; CPU:$C3F2 PRG:03F2 85 56 + sta RandomState3 ; CPU:$C3F4 PRG:03F4 85 57 + sta $33 ; CPU:$C3F6 PRG:03F6 85 33 + lda #$F4 ; CPU:$C3F8 PRG:03F8 A9 F4 + sta $AC ; CPU:$C3FA PRG:03FA 85 AC + lda #$ED ; CPU:$C3FC PRG:03FC A9 ED + sta $AD ; CPU:$C3FE PRG:03FE 85 AD + lda $EDF2 ; CPU:$C400 PRG:0400 AD F2 ED + sta $AE ; CPU:$C403 PRG:0403 85 AE + lda $EDF3 ; CPU:$C405 PRG:0405 AD F3 ED + sta $AF ; CPU:$C408 PRG:0408 85 AF ; Routine: Main_WriteObjectDirection_C40A ; Global: Reachable code entry at CPU $C40A traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -1011,9 +1011,9 @@ Main_UpdateAudioChannelPath_C3C7: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Main_WriteObjectDirection_C40A: - lda #$00 ; ROM $00041A: A9 00 - sta $78 ; ROM $00041C: 85 78 - sta $7A ; ROM $00041E: 85 7A + lda #$00 ; CPU:$C40A PRG:040A A9 00 + sta $78 ; CPU:$C40C PRG:040C 85 78 + sta $7A ; CPU:$C40E PRG:040E 85 7A ; Routine: Main_WriteZpB1_C410 ; Global: Reachable code entry at CPU $C410 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -1022,34 +1022,34 @@ Main_WriteObjectDirection_C40A: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Main_WriteZpB1_C410: - lda #$00 ; ROM $000420: A9 00 - sta $B1 ; ROM $000422: 85 B1 - sta $A8 ; ROM $000424: 85 A8 - sta $60 ; ROM $000426: 85 60 - sta $9E ; ROM $000428: 85 9E - sta $9F ; ROM $00042A: 85 9F - sta $9C ; ROM $00042C: 85 9C - sta $A0 ; ROM $00042E: 85 A0 - sta $A1 ; ROM $000430: 85 A1 - sta $A2 ; ROM $000432: 85 A2 - sta $A3 ; ROM $000434: 85 A3 - sta $A4 ; ROM $000436: 85 A4 - sta $A5 ; ROM $000438: 85 A5 - sta $A6 ; ROM $00043A: 85 A6 - sta $A7 ; ROM $00043C: 85 A7 - jsr Menu_WriteZp0E_DE1D ; ROM $00043E: 20 1D DE - lda #$02 ; ROM $000441: A9 02 - sta $B5 ; ROM $000443: 85 B5 - jsr Main_ReadGameMode_C60B ; ROM $000445: 20 0B C6 - lda #$03 ; ROM $000448: A9 03 - sta $B5 ; ROM $00044A: 85 B5 - jsr Ppu_HandleControl_C2B9 ; ROM $00044C: 20 B9 C2 - jsr Gameplay_WriteTransferPointer_CA4B ; ROM $00044F: 20 4B CA - jsr Main_WriteObjectType_C5CE ; ROM $000452: 20 CE C5 - jsr Gameplay_ReadZp58_E4AF ; ROM $000455: 20 AF E4 - jsr Main_CallHelper_C5FF ; ROM $000458: 20 FF C5 - lda #$C8 ; ROM $00045B: A9 C8 - sta $93 ; ROM $00045D: 85 93 + lda #$00 ; CPU:$C410 PRG:0410 A9 00 + sta $B1 ; CPU:$C412 PRG:0412 85 B1 + sta $A8 ; CPU:$C414 PRG:0414 85 A8 + sta $60 ; CPU:$C416 PRG:0416 85 60 + sta $9E ; CPU:$C418 PRG:0418 85 9E + sta $9F ; CPU:$C41A PRG:041A 85 9F + sta $9C ; CPU:$C41C PRG:041C 85 9C + sta $A0 ; CPU:$C41E PRG:041E 85 A0 + sta $A1 ; CPU:$C420 PRG:0420 85 A1 + sta $A2 ; CPU:$C422 PRG:0422 85 A2 + sta $A3 ; CPU:$C424 PRG:0424 85 A3 + sta $A4 ; CPU:$C426 PRG:0426 85 A4 + sta $A5 ; CPU:$C428 PRG:0428 85 A5 + sta $A6 ; CPU:$C42A PRG:042A 85 A6 + sta $A7 ; CPU:$C42C PRG:042C 85 A7 + jsr Menu_WriteZp0E_DE1D ; CPU:$C42E PRG:042E 20 1D DE + lda #$02 ; CPU:$C431 PRG:0431 A9 02 + sta $B5 ; CPU:$C433 PRG:0433 85 B5 + jsr Main_ReadGameMode_C60B ; CPU:$C435 PRG:0435 20 0B C6 + lda #$03 ; CPU:$C438 PRG:0438 A9 03 + sta $B5 ; CPU:$C43A PRG:043A 85 B5 + jsr Ppu_HandleControl_C2B9 ; CPU:$C43C PRG:043C 20 B9 C2 + jsr Gameplay_WriteTransferPointer_CA4B ; CPU:$C43F PRG:043F 20 4B CA + jsr Main_WriteObjectType_C5CE ; CPU:$C442 PRG:0442 20 CE C5 + jsr Gameplay_ReadZp58_E4AF ; CPU:$C445 PRG:0445 20 AF E4 + jsr Main_CallHelper_C5FF ; CPU:$C448 PRG:0448 20 FF C5 + lda #$C8 ; CPU:$C44B PRG:044B A9 C8 + sta $93 ; CPU:$C44D PRG:044D 85 93 ; Routine: Main_ReadZp5D_C44F ; Global: Reachable code entry at CPU $C44F traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -1058,25 +1058,25 @@ Main_WriteZpB1_C410: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Main_ReadZp5D_C44F: - jsr Main_WriteStageCounter_C613 ; ROM $00045F: 20 13 C6 - jsr HideAllSprites ; ROM $000462: 20 68 C2 - jsr Frame_ReadZp7D_CC36 ; ROM $000465: 20 36 CC - jsr Gameplay_HandleControl_C96A ; ROM $000468: 20 6A C9 - jsr Frame_ReadObjectIndex_CE5B ; ROM $00046B: 20 5B CE - jsr Object_WriteStageProgress_CFB0 ; ROM $00046E: 20 B0 CF - jsr Gameplay_HandleControl_CA1B ; ROM $000471: 20 1B CA - jsr Main_ReadZp33_C644 ; ROM $000474: 20 44 C6 - jsr Gameplay_ReadStageProgress_E399 ; ROM $000477: 20 99 E3 - lda $5D ; ROM $00047A: A5 5D - bne Main_ReadGameState_C481 ; ROM $00047C: D0 13 - lda $5E ; ROM $00047E: A5 5E - bne Main_ReadGameState_C4BF ; ROM $000480: D0 4D - lda $33 ; ROM $000482: A5 33 - and #$03 ; ROM $000484: 29 03 - bne Main_ReadZp5D_C44F ; ROM $000486: D0 D7 - jsr GameplayUpdate ; ROM $000488: 20 9D C7 - jsr Main_HandleControl_C66C ; ROM $00048B: 20 6C C6 - jmp Main_ReadZp5D_C44F ; ROM $00048E: 4C 4F C4 + jsr Main_WriteStageCounter_C613 ; CPU:$C44F PRG:044F 20 13 C6 + jsr HideAllSprites ; CPU:$C452 PRG:0452 20 68 C2 + jsr Frame_ReadZp7D_CC36 ; CPU:$C455 PRG:0455 20 36 CC + jsr Gameplay_HandleControl_C96A ; CPU:$C458 PRG:0458 20 6A C9 + jsr Frame_ReadObjectIndex_CE5B ; CPU:$C45B PRG:045B 20 5B CE + jsr Object_WriteStageProgress_CFB0 ; CPU:$C45E PRG:045E 20 B0 CF + jsr Gameplay_HandleControl_CA1B ; CPU:$C461 PRG:0461 20 1B CA + jsr Main_ReadZp33_C644 ; CPU:$C464 PRG:0464 20 44 C6 + jsr Gameplay_ReadStageProgress_E399 ; CPU:$C467 PRG:0467 20 99 E3 + lda $5D ; CPU:$C46A PRG:046A A5 5D + bne Main_ReadGameState_C481 ; CPU:$C46C PRG:046C D0 13 + lda $5E ; CPU:$C46E PRG:046E A5 5E + bne Main_ReadGameState_C4BF ; CPU:$C470 PRG:0470 D0 4D + lda $33 ; CPU:$C472 PRG:0472 A5 33 + and #$03 ; CPU:$C474 PRG:0474 29 03 + bne Main_ReadZp5D_C44F ; CPU:$C476 PRG:0476 D0 D7 + jsr GameplayUpdate ; CPU:$C478 PRG:0478 20 9D C7 + jsr Main_HandleControl_C66C ; CPU:$C47B PRG:047B 20 6C C6 + jmp Main_ReadZp5D_C44F ; CPU:$C47E PRG:047E 4C 4F C4 ; Routine: Main_ReadGameState_C481 ; Global: Reachable code entry at CPU $C481 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -1085,20 +1085,20 @@ Main_ReadZp5D_C44F: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Main_ReadGameState_C481: - lda $59 ; ROM $000491: A5 59 - bne Main_WriteGameMode_C4C3 ; ROM $000493: D0 3E - lda #$00 ; ROM $000495: A9 00 - sta $76 ; ROM $000497: 85 76 - sta $78 ; ROM $000499: 85 78 - sta $77 ; ROM $00049B: 85 77 - sta $79 ; ROM $00049D: 85 79 - sta $7A ; ROM $00049F: 85 7A - lda #$08 ; ROM $0004A1: A9 08 - sta $B5 ; ROM $0004A3: 85 B5 - jsr Main_ReadGameMode_C60B ; ROM $0004A5: 20 0B C6 - dec $68 ; ROM $0004A8: C6 68 - bmi Main_WriteNmiWorkPending_C49F ; ROM $0004AA: 30 03 - jmp Main_WriteZpB1_C410 ; ROM $0004AC: 4C 10 C4 + lda $59 ; CPU:$C481 PRG:0481 A5 59 + bne Main_WriteGameMode_C4C3 ; CPU:$C483 PRG:0483 D0 3E + lda #$00 ; CPU:$C485 PRG:0485 A9 00 + sta $76 ; CPU:$C487 PRG:0487 85 76 + sta $78 ; CPU:$C489 PRG:0489 85 78 + sta $77 ; CPU:$C48B PRG:048B 85 77 + sta $79 ; CPU:$C48D PRG:048D 85 79 + sta $7A ; CPU:$C48F PRG:048F 85 7A + lda #$08 ; CPU:$C491 PRG:0491 A9 08 + sta $B5 ; CPU:$C493 PRG:0493 85 B5 + jsr Main_ReadGameMode_C60B ; CPU:$C495 PRG:0495 20 0B C6 + dec $68 ; CPU:$C498 PRG:0498 C6 68 + bmi Main_WriteNmiWorkPending_C49F ; CPU:$C49A PRG:049A 30 03 + jmp Main_WriteZpB1_C410 ; CPU:$C49C PRG:049C 4C 10 C4 ; Routine: Main_WriteNmiWorkPending_C49F ; Global: Reachable code entry at CPU $C49F traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -1107,11 +1107,11 @@ Main_ReadGameState_C481: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Main_WriteNmiWorkPending_C49F: - lda #$00 ; ROM $0004AF: A9 00 - sta $60 ; ROM $0004B1: 85 60 - jsr Menu_CallHelper_DD3E ; ROM $0004B3: 20 3E DD - lda #$09 ; ROM $0004B6: A9 09 - sta $B5 ; ROM $0004B8: 85 B5 + lda #$00 ; CPU:$C49F PRG:049F A9 00 + sta $60 ; CPU:$C4A1 PRG:04A1 85 60 + jsr Menu_CallHelper_DD3E ; CPU:$C4A3 PRG:04A3 20 3E DD + lda #$09 ; CPU:$C4A6 PRG:04A6 A9 09 + sta $B5 ; CPU:$C4A8 PRG:04A8 85 B5 ; Routine: Main_ReadGameMode_C4AA ; Global: Reachable code entry at CPU $C4AA traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -1120,11 +1120,11 @@ Main_WriteNmiWorkPending_C49F: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Main_ReadGameMode_C4AA: - lda ControllerState1 ; ROM $0004BA: A5 12 - and #$10 ; ROM $0004BC: 29 10 - bne Main_WriteGameMode_C4B4 ; ROM $0004BE: D0 04 - lda $B5 ; ROM $0004C0: A5 B5 - bne Main_ReadGameMode_C4AA ; ROM $0004C2: D0 F6 + lda ControllerState1 ; CPU:$C4AA PRG:04AA A5 12 + and #$10 ; CPU:$C4AC PRG:04AC 29 10 + bne Main_WriteGameMode_C4B4 ; CPU:$C4AE PRG:04AE D0 04 + lda $B5 ; CPU:$C4B0 PRG:04B0 A5 B5 + bne Main_ReadGameMode_C4AA ; CPU:$C4B2 PRG:04B2 D0 F6 ; Routine: Main_WriteGameMode_C4B4 ; Global: Reachable code entry at CPU $C4B4 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -1133,8 +1133,8 @@ Main_ReadGameMode_C4AA: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Main_WriteGameMode_C4B4: - lda #$00 ; ROM $0004C4: A9 00 - sta $B5 ; ROM $0004C6: 85 B5 + lda #$00 ; CPU:$C4B4 PRG:04B4 A9 00 + sta $B5 ; CPU:$C4B6 PRG:04B6 85 B5 ; Routine: Main_HandleControl_C4B8 ; Global: Reachable code entry at CPU $C4B8 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -1143,9 +1143,9 @@ Main_WriteGameMode_C4B4: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Main_HandleControl_C4B8: - lda ControllerState1 ; ROM $0004C8: A5 12 - beq Main_HandleControl_C4B8 ; ROM $0004CA: F0 FC - jmp Main_UpdateAudioChannelPath_C34A ; ROM $0004CC: 4C 4A C3 + lda ControllerState1 ; CPU:$C4B8 PRG:04B8 A5 12 + beq Main_HandleControl_C4B8 ; CPU:$C4BA PRG:04BA F0 FC + jmp Main_UpdateAudioChannelPath_C34A ; CPU:$C4BC PRG:04BC 4C 4A C3 ; Routine: Main_ReadGameState_C4BF ; Global: Reachable code entry at CPU $C4BF traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -1154,8 +1154,8 @@ Main_HandleControl_C4B8: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Main_ReadGameState_C4BF: - lda $59 ; ROM $0004CF: A5 59 - beq Main_WriteGameMode_C4D5 ; ROM $0004D1: F0 12 + lda $59 ; CPU:$C4BF PRG:04BF A5 59 + beq Main_WriteGameMode_C4D5 ; CPU:$C4C1 PRG:04C1 F0 12 ; Routine: Main_WriteGameMode_C4C3 ; Global: Reachable code entry at CPU $C4C3 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -1164,13 +1164,13 @@ Main_ReadGameState_C4BF: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Main_WriteGameMode_C4C3: - lda #$00 ; ROM $0004D3: A9 00 - sta $B5 ; ROM $0004D5: 85 B5 - inc $B0 ; ROM $0004D7: E6 B0 - lda $B0 ; ROM $0004D9: A5 B0 - and #$03 ; ROM $0004DB: 29 03 - beq Main_Dispatch_C4D2 ; ROM $0004DD: F0 03 - jmp Main_UpdateAudioChannelPath_C34A ; ROM $0004DF: 4C 4A C3 + lda #$00 ; CPU:$C4C3 PRG:04C3 A9 00 + sta $B5 ; CPU:$C4C5 PRG:04C5 85 B5 + inc $B0 ; CPU:$C4C7 PRG:04C7 E6 B0 + lda $B0 ; CPU:$C4C9 PRG:04C9 A5 B0 + and #$03 ; CPU:$C4CB PRG:04CB 29 03 + beq Main_Dispatch_C4D2 ; CPU:$C4CD PRG:04CD F0 03 + jmp Main_UpdateAudioChannelPath_C34A ; CPU:$C4CF PRG:04CF 4C 4A C3 ; Routine: Main_Dispatch_C4D2 ; Global: Reachable code entry at CPU $C4D2 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -1179,7 +1179,7 @@ Main_WriteGameMode_C4C3: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Main_Dispatch_C4D2: - jmp Main_WriteZpDB_C33C ; ROM $0004E2: 4C 3C C3 + jmp Main_WriteZpDB_C33C ; CPU:$C4D2 PRG:04D2 4C 3C C3 ; Routine: Main_WriteGameMode_C4D5 ; Global: Reachable code entry at CPU $C4D5 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -1188,16 +1188,16 @@ Main_Dispatch_C4D2: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Main_WriteGameMode_C4D5: - lda #$0A ; ROM $0004E5: A9 0A - sta $B5 ; ROM $0004E7: 85 B5 - jsr Main_ReadGameMode_C60B ; ROM $0004E9: 20 0B C6 - inc $68 ; ROM $0004EC: E6 68 - inc $58 ; ROM $0004EE: E6 58 - ldy #$00 ; ROM $0004F0: A0 00 - lda $58 ; ROM $0004F2: A5 58 - cmp #$33 ; ROM $0004F4: C9 33 - bne Main_AdvanceIndexY_C4EB ; ROM $0004F6: D0 03 - jmp Main_WriteObjectX_C56C ; ROM $0004F8: 4C 6C C5 + lda #$0A ; CPU:$C4D5 PRG:04D5 A9 0A + sta $B5 ; CPU:$C4D7 PRG:04D7 85 B5 + jsr Main_ReadGameMode_C60B ; CPU:$C4D9 PRG:04D9 20 0B C6 + inc $68 ; CPU:$C4DC PRG:04DC E6 68 + inc $58 ; CPU:$C4DE PRG:04DE E6 58 + ldy #$00 ; CPU:$C4E0 PRG:04E0 A0 00 + lda $58 ; CPU:$C4E2 PRG:04E2 A5 58 + cmp #$33 ; CPU:$C4E4 PRG:04E4 C9 33 + bne Main_AdvanceIndexY_C4EB ; CPU:$C4E6 PRG:04E6 D0 03 + jmp Main_WriteObjectX_C56C ; CPU:$C4E8 PRG:04E8 4C 6C C5 ; Routine: Main_AdvanceIndexY_C4EB ; Global: Reachable code entry at CPU $C4EB traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -1206,14 +1206,14 @@ Main_WriteGameMode_C4D5: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Main_AdvanceIndexY_C4EB: - iny ; ROM $0004FB: C8 - sec ; ROM $0004FC: 38 - sbc #$05 ; ROM $0004FD: E9 05 - bcs Main_AdvanceIndexY_C4EB ; ROM $0004FF: B0 FA - dey ; ROM $000501: 88 - cpy #$08 ; ROM $000502: C0 08 - bcc Main_WriteZp7E_C4F8 ; ROM $000504: 90 02 - ldy #$08 ; ROM $000506: A0 08 + iny ; CPU:$C4EB PRG:04EB C8 + sec ; CPU:$C4EC PRG:04EC 38 + sbc #$05 ; CPU:$C4ED PRG:04ED E9 05 + bcs Main_AdvanceIndexY_C4EB ; CPU:$C4EF PRG:04EF B0 FA + dey ; CPU:$C4F1 PRG:04F1 88 + cpy #$08 ; CPU:$C4F2 PRG:04F2 C0 08 + bcc Main_WriteZp7E_C4F8 ; CPU:$C4F4 PRG:04F4 90 02 + ldy #$08 ; CPU:$C4F6 PRG:04F6 A0 08 ; Routine: Main_WriteZp7E_C4F8 ; Global: Reachable code entry at CPU $C4F8 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -1222,11 +1222,11 @@ Main_AdvanceIndexY_C4EB: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Main_WriteZp7E_C4F8: - sty $7E ; ROM $000508: 84 7E - adc #$05 ; ROM $00050A: 69 05 - cmp #$01 ; ROM $00050C: C9 01 - beq Main_WriteNmiWorkPending_C503 ; ROM $00050E: F0 03 - jmp Main_WriteZpB1_C410 ; ROM $000510: 4C 10 C4 + sty $7E ; CPU:$C4F8 PRG:04F8 84 7E + adc #$05 ; CPU:$C4FA PRG:04FA 69 05 + cmp #$01 ; CPU:$C4FC PRG:04FC C9 01 + beq Main_WriteNmiWorkPending_C503 ; CPU:$C4FE PRG:04FE F0 03 + jmp Main_WriteZpB1_C410 ; CPU:$C500 PRG:0500 4C 10 C4 ; Routine: Main_WriteNmiWorkPending_C503 ; Global: Reachable code entry at CPU $C503 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -1235,24 +1235,24 @@ Main_WriteZp7E_C4F8: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Main_WriteNmiWorkPending_C503: - lda #$00 ; ROM $000513: A9 00 - sta $60 ; ROM $000515: 85 60 - jsr Menu_WriteZp0E_DE53 ; ROM $000517: 20 53 DE - lda #$02 ; ROM $00051A: A9 02 - sta $B5 ; ROM $00051C: 85 B5 - jsr Main_ReadGameMode_C60B ; ROM $00051E: 20 0B C6 - jsr Ppu_HandleControl_C2B9 ; ROM $000521: 20 B9 C2 - jsr Gameplay_WriteTransferPointer_CA72 ; ROM $000524: 20 72 CA - jsr Main_WriteObjectType_C5CE ; ROM $000527: 20 CE C5 - jsr Main_CallHelper_C5FF ; ROM $00052A: 20 FF C5 - jsr Gameplay_HandleControl_CBC5 ; ROM $00052D: 20 C5 CB - lda #$06 ; ROM $000530: A9 06 - sta $B5 ; ROM $000532: 85 B5 - lda #$01 ; ROM $000534: A9 01 - sta $7A ; ROM $000536: 85 7A - sta $7D ; ROM $000538: 85 7D - lda #$1E ; ROM $00053A: A9 1E - sta $93 ; ROM $00053C: 85 93 + lda #$00 ; CPU:$C503 PRG:0503 A9 00 + sta $60 ; CPU:$C505 PRG:0505 85 60 + jsr Menu_WriteZp0E_DE53 ; CPU:$C507 PRG:0507 20 53 DE + lda #$02 ; CPU:$C50A PRG:050A A9 02 + sta $B5 ; CPU:$C50C PRG:050C 85 B5 + jsr Main_ReadGameMode_C60B ; CPU:$C50E PRG:050E 20 0B C6 + jsr Ppu_HandleControl_C2B9 ; CPU:$C511 PRG:0511 20 B9 C2 + jsr Gameplay_WriteTransferPointer_CA72 ; CPU:$C514 PRG:0514 20 72 CA + jsr Main_WriteObjectType_C5CE ; CPU:$C517 PRG:0517 20 CE C5 + jsr Main_CallHelper_C5FF ; CPU:$C51A PRG:051A 20 FF C5 + jsr Gameplay_HandleControl_CBC5 ; CPU:$C51D PRG:051D 20 C5 CB + lda #$06 ; CPU:$C520 PRG:0520 A9 06 + sta $B5 ; CPU:$C522 PRG:0522 85 B5 + lda #$01 ; CPU:$C524 PRG:0524 A9 01 + sta $7A ; CPU:$C526 PRG:0526 85 7A + sta $7D ; CPU:$C528 PRG:0528 85 7D + lda #$1E ; CPU:$C52A PRG:052A A9 1E + sta $93 ; CPU:$C52C PRG:052C 85 93 ; Routine: Main_ReadZp93_C52E ; Global: Reachable code entry at CPU $C52E traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -1261,23 +1261,23 @@ Main_WriteNmiWorkPending_C503: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Main_ReadZp93_C52E: - jsr Main_WriteStageCounter_C613 ; ROM $00053E: 20 13 C6 - lda $93 ; ROM $000541: A5 93 - beq Main_WriteGameMode_C55C ; ROM $000543: F0 27 - jsr HideAllSprites ; ROM $000545: 20 68 C2 - jsr Gameplay_HandleControl_C8ED ; ROM $000548: 20 ED C8 - jsr Frame_ReadZp7D_CC36 ; ROM $00054B: 20 36 CC - jsr Gameplay_HandleControl_C96A ; ROM $00054E: 20 6A C9 - jsr Frame_ReadObjectIndex_CE5B ; ROM $000551: 20 5B CE - jsr Object_WriteStageProgress_CFB0 ; ROM $000554: 20 B0 CF - jsr Gameplay_HandleControl_CA1B ; ROM $000557: 20 1B CA - jsr Main_ReadZp33_C65F ; ROM $00055A: 20 5F C6 - lda $33 ; ROM $00055D: A5 33 - and #$01 ; ROM $00055F: 29 01 - bne Main_ReadZp93_C52E ; ROM $000561: D0 DB - jsr GameplayUpdate ; ROM $000563: 20 9D C7 - jsr Main_HandleControl_C66C ; ROM $000566: 20 6C C6 - jmp Main_ReadZp93_C52E ; ROM $000569: 4C 2E C5 + jsr Main_WriteStageCounter_C613 ; CPU:$C52E PRG:052E 20 13 C6 + lda $93 ; CPU:$C531 PRG:0531 A5 93 + beq Main_WriteGameMode_C55C ; CPU:$C533 PRG:0533 F0 27 + jsr HideAllSprites ; CPU:$C535 PRG:0535 20 68 C2 + jsr Gameplay_HandleControl_C8ED ; CPU:$C538 PRG:0538 20 ED C8 + jsr Frame_ReadZp7D_CC36 ; CPU:$C53B PRG:053B 20 36 CC + jsr Gameplay_HandleControl_C96A ; CPU:$C53E PRG:053E 20 6A C9 + jsr Frame_ReadObjectIndex_CE5B ; CPU:$C541 PRG:0541 20 5B CE + jsr Object_WriteStageProgress_CFB0 ; CPU:$C544 PRG:0544 20 B0 CF + jsr Gameplay_HandleControl_CA1B ; CPU:$C547 PRG:0547 20 1B CA + jsr Main_ReadZp33_C65F ; CPU:$C54A PRG:054A 20 5F C6 + lda $33 ; CPU:$C54D PRG:054D A5 33 + and #$01 ; CPU:$C54F PRG:054F 29 01 + bne Main_ReadZp93_C52E ; CPU:$C551 PRG:0551 D0 DB + jsr GameplayUpdate ; CPU:$C553 PRG:0553 20 9D C7 + jsr Main_HandleControl_C66C ; CPU:$C556 PRG:0556 20 6C C6 + jmp Main_ReadZp93_C52E ; CPU:$C559 PRG:0559 4C 2E C5 ; Routine: Main_WriteGameMode_C55C ; Global: Reachable code entry at CPU $C55C traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -1286,13 +1286,13 @@ Main_ReadZp93_C52E: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Main_WriteGameMode_C55C: - lda #$0A ; ROM $00056C: A9 0A - sta $B5 ; ROM $00056E: 85 B5 - jsr Main_ReadGameMode_C60B ; ROM $000570: 20 0B C6 - lda #$00 ; ROM $000573: A9 00 - sta $7D ; ROM $000575: 85 7D - sta $7A ; ROM $000577: 85 7A - jmp Main_WriteZpB1_C410 ; ROM $000579: 4C 10 C4 + lda #$0A ; CPU:$C55C PRG:055C A9 0A + sta $B5 ; CPU:$C55E PRG:055E 85 B5 + jsr Main_ReadGameMode_C60B ; CPU:$C560 PRG:0560 20 0B C6 + lda #$00 ; CPU:$C563 PRG:0563 A9 00 + sta $7D ; CPU:$C565 PRG:0565 85 7D + sta $7A ; CPU:$C567 PRG:0567 85 7A + jmp Main_WriteZpB1_C410 ; CPU:$C569 PRG:0569 4C 10 C4 ; Routine: Main_WriteObjectX_C56C ; Global: Reachable code entry at CPU $C56C traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -1301,21 +1301,21 @@ Main_WriteGameMode_C55C: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Main_WriteObjectX_C56C: - jsr InitializeVideoSystem ; ROM $00057C: 20 F2 C1 - jsr Menu_WriteWorkValue_DBF9 ; ROM $00057F: 20 F9 DB - jsr Gameplay_WriteTransferPointer_CA72 ; ROM $000582: 20 72 CA - lda #$08 ; ROM $000585: A9 08 - sta $29 ; ROM $000587: 85 29 - sta $2B ; ROM $000589: 85 2B - lda #$00 ; ROM $00058B: A9 00 - sta $60 ; ROM $00058D: 85 60 - sta $28 ; ROM $00058F: 85 28 - lda #$09 ; ROM $000591: A9 09 - sta $2A ; ROM $000593: 85 2A - lda #$07 ; ROM $000595: A9 07 - sta $B5 ; ROM $000597: 85 B5 - jsr Ppu_HandleControl_C262 ; ROM $000599: 20 62 C2 - jsr EnableNmiInPpuControl ; ROM $00059C: 20 B0 C2 + jsr InitializeVideoSystem ; CPU:$C56C PRG:056C 20 F2 C1 + jsr Menu_WriteWorkValue_DBF9 ; CPU:$C56F PRG:056F 20 F9 DB + jsr Gameplay_WriteTransferPointer_CA72 ; CPU:$C572 PRG:0572 20 72 CA + lda #$08 ; CPU:$C575 PRG:0575 A9 08 + sta $29 ; CPU:$C577 PRG:0577 85 29 + sta $2B ; CPU:$C579 PRG:0579 85 2B + lda #$00 ; CPU:$C57B PRG:057B A9 00 + sta $60 ; CPU:$C57D PRG:057D 85 60 + sta $28 ; CPU:$C57F PRG:057F 85 28 + lda #$09 ; CPU:$C581 PRG:0581 A9 09 + sta $2A ; CPU:$C583 PRG:0583 85 2A + lda #$07 ; CPU:$C585 PRG:0585 A9 07 + sta $B5 ; CPU:$C587 PRG:0587 85 B5 + jsr Ppu_HandleControl_C262 ; CPU:$C589 PRG:0589 20 62 C2 + jsr EnableNmiInPpuControl ; CPU:$C58C PRG:058C 20 B0 C2 ; Routine: Main_WriteStageCounter_C58F ; Global: Reachable code entry at CPU $C58F traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -1324,15 +1324,15 @@ Main_WriteObjectX_C56C: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Main_WriteStageCounter_C58F: - jsr WaitForNmiFrameHandoff ; ROM $00059F: 20 FB CB - lda #$01 ; ROM $0005A2: A9 01 - sta $39 ; ROM $0005A4: 85 39 - jsr HideAllSprites ; ROM $0005A6: 20 68 C2 - jsr Frame_ReadObjectIndex_CE5B ; ROM $0005A9: 20 5B CE - lda $33 ; ROM $0005AC: A5 33 - ror a ; ROM $0005AE: 6A - bcs Main_ReadObjectType_C5A4 ; ROM $0005AF: B0 03 - jsr Frame_ReadObjectX_CDD4 ; ROM $0005B1: 20 D4 CD + jsr WaitForNmiFrameHandoff ; CPU:$C58F PRG:058F 20 FB CB + lda #$01 ; CPU:$C592 PRG:0592 A9 01 + sta $39 ; CPU:$C594 PRG:0594 85 39 + jsr HideAllSprites ; CPU:$C596 PRG:0596 20 68 C2 + jsr Frame_ReadObjectIndex_CE5B ; CPU:$C599 PRG:0599 20 5B CE + lda $33 ; CPU:$C59C PRG:059C A5 33 + ror a ; CPU:$C59E PRG:059E 6A + bcs Main_ReadObjectType_C5A4 ; CPU:$C59F PRG:059F B0 03 + jsr Frame_ReadObjectX_CDD4 ; CPU:$C5A1 PRG:05A1 20 D4 CD ; Routine: Main_ReadObjectType_C5A4 ; Global: Reachable code entry at CPU $C5A4 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -1341,9 +1341,9 @@ Main_WriteStageCounter_C58F: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Main_ReadObjectType_C5A4: - lda $28 ; ROM $0005B4: A5 28 - cmp #$08 ; ROM $0005B6: C9 08 - bne Main_WriteStageCounter_C58F ; ROM $0005B8: D0 E5 + lda $28 ; CPU:$C5A4 PRG:05A4 A5 28 + cmp #$08 ; CPU:$C5A6 PRG:05A6 C9 08 + bne Main_WriteStageCounter_C58F ; CPU:$C5A8 PRG:05A8 D0 E5 ; Routine: Main_WriteStageCounter_C5AA ; Global: Reachable code entry at CPU $C5AA traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -1352,15 +1352,15 @@ Main_ReadObjectType_C5A4: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Main_WriteStageCounter_C5AA: - jsr WaitForNmiFrameHandoff ; ROM $0005BA: 20 FB CB - lda #$01 ; ROM $0005BD: A9 01 - sta $39 ; ROM $0005BF: 85 39 - jsr HideAllSprites ; ROM $0005C1: 20 68 C2 - jsr Frame_ReadZp2D_CEA7 ; ROM $0005C4: 20 A7 CE - lda $33 ; ROM $0005C7: A5 33 - ror a ; ROM $0005C9: 6A - bcs Main_ReadGameMode_C5BF ; ROM $0005CA: B0 03 - jsr Frame_ReadObjectX_CDD4 ; ROM $0005CC: 20 D4 CD + jsr WaitForNmiFrameHandoff ; CPU:$C5AA PRG:05AA 20 FB CB + lda #$01 ; CPU:$C5AD PRG:05AD A9 01 + sta $39 ; CPU:$C5AF PRG:05AF 85 39 + jsr HideAllSprites ; CPU:$C5B1 PRG:05B1 20 68 C2 + jsr Frame_ReadZp2D_CEA7 ; CPU:$C5B4 PRG:05B4 20 A7 CE + lda $33 ; CPU:$C5B7 PRG:05B7 A5 33 + ror a ; CPU:$C5B9 PRG:05B9 6A + bcs Main_ReadGameMode_C5BF ; CPU:$C5BA PRG:05BA B0 03 + jsr Frame_ReadObjectX_CDD4 ; CPU:$C5BC PRG:05BC 20 D4 CD ; Routine: Main_ReadGameMode_C5BF ; Global: Reachable code entry at CPU $C5BF traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -1369,8 +1369,8 @@ Main_WriteStageCounter_C5AA: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Main_ReadGameMode_C5BF: - lda $B5 ; ROM $0005CF: A5 B5 - bne Main_WriteStageCounter_C5AA ; ROM $0005D1: D0 E7 + lda $B5 ; CPU:$C5BF PRG:05BF A5 B5 + bne Main_WriteStageCounter_C5AA ; CPU:$C5C1 PRG:05C1 D0 E7 ; Routine: Main_WriteZp58_C5C3 ; Global: Reachable code entry at CPU $C5C3 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -1379,11 +1379,11 @@ Main_ReadGameMode_C5BF: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Main_WriteZp58_C5C3: - lda ControllerState1 ; ROM $0005D3: A5 12 - beq Main_WriteZp58_C5C3 ; ROM $0005D5: F0 FC - lda #$01 ; ROM $0005D7: A9 01 - sta $58 ; ROM $0005D9: 85 58 - jmp Main_WriteZpB1_C410 ; ROM $0005DB: 4C 10 C4 + lda ControllerState1 ; CPU:$C5C3 PRG:05C3 A5 12 + beq Main_WriteZp58_C5C3 ; CPU:$C5C5 PRG:05C5 F0 FC + lda #$01 ; CPU:$C5C7 PRG:05C7 A9 01 + sta $58 ; CPU:$C5C9 PRG:05C9 85 58 + jmp Main_WriteZpB1_C410 ; CPU:$C5CB PRG:05CB 4C 10 C4 ; Routine: Main_WriteObjectType_C5CE ; Global: Reachable code entry at CPU $C5CE traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -1392,28 +1392,28 @@ Main_WriteZp58_C5C3: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Main_WriteObjectType_C5CE: - lda #$01 ; ROM $0005DE: A9 01 - sta $28 ; ROM $0005E0: 85 28 - sta $2A ; ROM $0005E2: 85 2A - lda #$08 ; ROM $0005E4: A9 08 - sta $29 ; ROM $0005E6: 85 29 - sta $2B ; ROM $0005E8: 85 2B - lda #$00 ; ROM $0005EA: A9 00 - sta $2C ; ROM $0005EC: 85 2C - sta $5D ; ROM $0005EE: 85 5D - sta $5C ; ROM $0005F0: 85 5C - sta $5E ; ROM $0005F2: 85 5E - jsr Gameplay_HandleControl_CBC5 ; ROM $0005F4: 20 C5 CB - jsr Stage_ReadZp58_D69A ; ROM $0005F7: 20 9A D6 - jsr Gameplay_WriteWorkValue_CB06 ; ROM $0005FA: 20 06 CB - jsr WaitForVBlankTransition ; ROM $0005FD: 20 8B C2 - jsr UploadSystemPalette ; ROM $000600: 20 C3 C2 - ldx $58 ; ROM $000603: A6 58 - lda $CC03,x ; ROM $000605: BD 03 CC - sta $5B ; ROM $000608: 85 5B - lda #$01 ; ROM $00060A: A9 01 - sta $60 ; ROM $00060C: 85 60 - rts ; ROM $00060E: 60 + lda #$01 ; CPU:$C5CE PRG:05CE A9 01 + sta $28 ; CPU:$C5D0 PRG:05D0 85 28 + sta $2A ; CPU:$C5D2 PRG:05D2 85 2A + lda #$08 ; CPU:$C5D4 PRG:05D4 A9 08 + sta $29 ; CPU:$C5D6 PRG:05D6 85 29 + sta $2B ; CPU:$C5D8 PRG:05D8 85 2B + lda #$00 ; CPU:$C5DA PRG:05DA A9 00 + sta $2C ; CPU:$C5DC PRG:05DC 85 2C + sta $5D ; CPU:$C5DE PRG:05DE 85 5D + sta $5C ; CPU:$C5E0 PRG:05E0 85 5C + sta $5E ; CPU:$C5E2 PRG:05E2 85 5E + jsr Gameplay_HandleControl_CBC5 ; CPU:$C5E4 PRG:05E4 20 C5 CB + jsr Stage_ReadZp58_D69A ; CPU:$C5E7 PRG:05E7 20 9A D6 + jsr Gameplay_WriteWorkValue_CB06 ; CPU:$C5EA PRG:05EA 20 06 CB + jsr WaitForVBlankTransition ; CPU:$C5ED PRG:05ED 20 8B C2 + jsr UploadSystemPalette ; CPU:$C5F0 PRG:05F0 20 C3 C2 + ldx $58 ; CPU:$C5F3 PRG:05F3 A6 58 + lda $CC03,x ; CPU:$C5F5 PRG:05F5 BD 03 CC + sta $5B ; CPU:$C5F8 PRG:05F8 85 5B + lda #$01 ; CPU:$C5FA PRG:05FA A9 01 + sta $60 ; CPU:$C5FC PRG:05FC 85 60 + rts ; CPU:$C5FE PRG:05FE 60 ; Routine: Main_CallHelper_C5FF ; Global: Reachable code entry at CPU $C5FF traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -1422,10 +1422,10 @@ Main_WriteObjectType_C5CE: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Main_CallHelper_C5FF: - jsr HideAllSprites ; ROM $00060F: 20 68 C2 - jsr EnableNmiInPpuControl ; ROM $000612: 20 B0 C2 - jsr Ppu_CallHelper_C23B ; ROM $000615: 20 3B C2 - jmp Ppu_HandleControl_C262 ; ROM $000618: 4C 62 C2 + jsr HideAllSprites ; CPU:$C5FF PRG:05FF 20 68 C2 + jsr EnableNmiInPpuControl ; CPU:$C602 PRG:0602 20 B0 C2 + jsr Ppu_CallHelper_C23B ; CPU:$C605 PRG:0605 20 3B C2 + jmp Ppu_HandleControl_C262 ; CPU:$C608 PRG:0608 4C 62 C2 ; Routine: Main_ReadGameMode_C60B ; Global: Reachable code entry at CPU $C60B traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -1434,9 +1434,9 @@ Main_CallHelper_C5FF: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Main_ReadGameMode_C60B: - lda $B5 ; ROM $00061B: A5 B5 - bne Main_ReadGameMode_C60B ; ROM $00061D: D0 FC - rts ; ROM $00061F: 60 + lda $B5 ; CPU:$C60B PRG:060B A5 B5 + bne Main_ReadGameMode_C60B ; CPU:$C60D PRG:060D D0 FC + rts ; CPU:$C60F PRG:060F 60 ; Routine: Main_Dispatch_C610 ; Global: Reachable code entry at CPU $C610 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -1445,7 +1445,7 @@ Main_ReadGameMode_C60B: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Main_Dispatch_C610: - jmp Main_WriteGameMode_C4C3 ; ROM $000620: 4C C3 C4 + jmp Main_WriteGameMode_C4C3 ; CPU:$C610 PRG:0610 4C C3 C4 ; Routine: Main_WriteStageCounter_C613 ; Global: Reachable code entry at CPU $C613 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -1454,19 +1454,19 @@ Main_Dispatch_C610: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Main_WriteStageCounter_C613: - jsr WaitForNmiFrameHandoff ; ROM $000623: 20 FB CB - lda #$01 ; ROM $000626: A9 01 - sta $39 ; ROM $000628: 85 39 - lda ControllerState1 ; ROM $00062A: A5 12 - and #$10 ; ROM $00062C: 29 10 - beq Main_ReturnToCaller_C643 ; ROM $00062E: F0 23 - lda $59 ; ROM $000630: A5 59 - bne Main_Dispatch_C610 ; ROM $000632: D0 EC - lda #$01 ; ROM $000634: A9 01 - sta $B2 ; ROM $000636: 85 B2 - lda #$06 ; ROM $000638: A9 06 - sta $DF ; ROM $00063A: 85 DF - jsr WaitForFrameBoundary ; ROM $00063C: 20 07 C3 + jsr WaitForNmiFrameHandoff ; CPU:$C613 PRG:0613 20 FB CB + lda #$01 ; CPU:$C616 PRG:0616 A9 01 + sta $39 ; CPU:$C618 PRG:0618 85 39 + lda ControllerState1 ; CPU:$C61A PRG:061A A5 12 + and #$10 ; CPU:$C61C PRG:061C 29 10 + beq Main_ReturnToCaller_C643 ; CPU:$C61E PRG:061E F0 23 + lda $59 ; CPU:$C620 PRG:0620 A5 59 + bne Main_Dispatch_C610 ; CPU:$C622 PRG:0622 D0 EC + lda #$01 ; CPU:$C624 PRG:0624 A9 01 + sta $B2 ; CPU:$C626 PRG:0626 85 B2 + lda #$06 ; CPU:$C628 PRG:0628 A9 06 + sta $DF ; CPU:$C62A PRG:062A 85 DF + jsr WaitForFrameBoundary ; CPU:$C62C PRG:062C 20 07 C3 ; Routine: Main_WriteSoundCommandState_C62F ; Global: Reachable code entry at CPU $C62F traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -1475,15 +1475,15 @@ Main_WriteStageCounter_C613: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Main_WriteSoundCommandState_C62F: - lda ControllerState1 ; ROM $00063F: A5 12 - and #$10 ; ROM $000641: 29 10 - beq Main_WriteSoundCommandState_C62F ; ROM $000643: F0 FA - lda #$06 ; ROM $000645: A9 06 - sta $DF ; ROM $000647: 85 DF - lda #$00 ; ROM $000649: A9 00 - sta $B2 ; ROM $00064B: 85 B2 - jsr WaitForFrameBoundary ; ROM $00064D: 20 07 C3 - jmp WaitForNmiFrameHandoff ; ROM $000650: 4C FB CB + lda ControllerState1 ; CPU:$C62F PRG:062F A5 12 + and #$10 ; CPU:$C631 PRG:0631 29 10 + beq Main_WriteSoundCommandState_C62F ; CPU:$C633 PRG:0633 F0 FA + lda #$06 ; CPU:$C635 PRG:0635 A9 06 + sta $DF ; CPU:$C637 PRG:0637 85 DF + lda #$00 ; CPU:$C639 PRG:0639 A9 00 + sta $B2 ; CPU:$C63B PRG:063B 85 B2 + jsr WaitForFrameBoundary ; CPU:$C63D PRG:063D 20 07 C3 + jmp WaitForNmiFrameHandoff ; CPU:$C640 PRG:0640 4C FB CB ; Routine: Main_ReturnToCaller_C643 ; Global: Reachable code entry at CPU $C643 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -1492,7 +1492,7 @@ Main_WriteSoundCommandState_C62F: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Main_ReturnToCaller_C643: - rts ; ROM $000653: 60 + rts ; CPU:$C643 PRG:0643 60 ; Routine: Main_ReadZp33_C644 ; Global: Reachable code entry at CPU $C644 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -1501,18 +1501,18 @@ Main_ReturnToCaller_C643: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Main_ReadZp33_C644: - lda $33 ; ROM $000654: A5 33 - and #$3F ; ROM $000656: 29 3F - bne Main_ReturnToCaller_C65E ; ROM $000658: D0 14 - lda $93 ; ROM $00065A: A5 93 - cmp #$FF ; ROM $00065C: C9 FF - beq Main_ReturnToCaller_C65E ; ROM $00065E: F0 0E - dec $93 ; ROM $000660: C6 93 - bne Main_ReturnToCaller_C65E ; ROM $000662: D0 0A - jsr Gameplay_HandleControl_CBD7 ; ROM $000664: 20 D7 CB - lda #$08 ; ROM $000667: A9 08 - sta $7E ; ROM $000669: 85 7E - jmp Gameplay_HandleControl_C8ED ; ROM $00066B: 4C ED C8 + lda $33 ; CPU:$C644 PRG:0644 A5 33 + and #$3F ; CPU:$C646 PRG:0646 29 3F + bne Main_ReturnToCaller_C65E ; CPU:$C648 PRG:0648 D0 14 + lda $93 ; CPU:$C64A PRG:064A A5 93 + cmp #$FF ; CPU:$C64C PRG:064C C9 FF + beq Main_ReturnToCaller_C65E ; CPU:$C64E PRG:064E F0 0E + dec $93 ; CPU:$C650 PRG:0650 C6 93 + bne Main_ReturnToCaller_C65E ; CPU:$C652 PRG:0652 D0 0A + jsr Gameplay_HandleControl_CBD7 ; CPU:$C654 PRG:0654 20 D7 CB + lda #$08 ; CPU:$C657 PRG:0657 A9 08 + sta $7E ; CPU:$C659 PRG:0659 85 7E + jmp Gameplay_HandleControl_C8ED ; CPU:$C65B PRG:065B 4C ED C8 ; Routine: Main_ReturnToCaller_C65E ; Global: Reachable code entry at CPU $C65E traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -1521,7 +1521,7 @@ Main_ReadZp33_C644: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Main_ReturnToCaller_C65E: - rts ; ROM $00066E: 60 + rts ; CPU:$C65E PRG:065E 60 ; Routine: Main_ReadZp33_C65F ; Global: Reachable code entry at CPU $C65F traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -1530,13 +1530,13 @@ Main_ReturnToCaller_C65E: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Main_ReadZp33_C65F: - lda $33 ; ROM $00066F: A5 33 - and #$3F ; ROM $000671: 29 3F - bne Main_ReturnToCaller_C65E ; ROM $000673: D0 F9 - lda $93 ; ROM $000675: A5 93 - beq Main_ReturnToCaller_C65E ; ROM $000677: F0 F5 - dec $93 ; ROM $000679: C6 93 - rts ; ROM $00067B: 60 + lda $33 ; CPU:$C65F PRG:065F A5 33 + and #$3F ; CPU:$C661 PRG:0661 29 3F + bne Main_ReturnToCaller_C65E ; CPU:$C663 PRG:0663 D0 F9 + lda $93 ; CPU:$C665 PRG:0665 A5 93 + beq Main_ReturnToCaller_C65E ; CPU:$C667 PRG:0667 F0 F5 + dec $93 ; CPU:$C669 PRG:0669 C6 93 + rts ; CPU:$C66B PRG:066B 60 ; Routine: Main_HandleControl_C66C ; Global: Reachable code entry at CPU $C66C traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -1545,7 +1545,7 @@ Main_ReadZp33_C65F: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Main_HandleControl_C66C: - ldx #$4F ; ROM $00067C: A2 4F + ldx #$4F ; CPU:$C66C PRG:066C A2 4F ; Routine: Main_ReadRam03E6_C66E ; Global: Reachable code entry at CPU $C66E traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -1554,17 +1554,17 @@ Main_HandleControl_C66C: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Main_ReadRam03E6_C66E: - lda $03E6,x ; ROM $00067E: BD E6 03 - beq Main_Dispatch_C6CD ; ROM $000681: F0 5A - bpl Main_ReadRam0436_C688 ; ROM $000683: 10 13 - and #$7F ; ROM $000685: 29 7F - tay ; ROM $000687: A8 - lda $0436,x ; ROM $000688: BD 36 04 - sta $1F ; ROM $00068B: 85 1F - lda $0486,x ; ROM $00068D: BD 86 04 - sta $20 ; ROM $000690: 85 20 - lda $C75D,y ; ROM $000692: B9 5D C7 - jmp Main_ReadZp5C_C6DA ; ROM $000695: 4C DA C6 + lda $03E6,x ; CPU:$C66E PRG:066E BD E6 03 + beq Main_Dispatch_C6CD ; CPU:$C671 PRG:0671 F0 5A + bpl Main_ReadRam0436_C688 ; CPU:$C673 PRG:0673 10 13 + and #$7F ; CPU:$C675 PRG:0675 29 7F + tay ; CPU:$C677 PRG:0677 A8 + lda $0436,x ; CPU:$C678 PRG:0678 BD 36 04 + sta $1F ; CPU:$C67B PRG:067B 85 1F + lda $0486,x ; CPU:$C67D PRG:067D BD 86 04 + sta $20 ; CPU:$C680 PRG:0680 85 20 + lda $C75D,y ; CPU:$C682 PRG:0682 B9 5D C7 + jmp Main_ReadZp5C_C6DA ; CPU:$C685 PRG:0685 4C DA C6 ; Routine: Main_ReadRam0436_C688 ; Global: Reachable code entry at CPU $C688 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -1573,25 +1573,25 @@ Main_ReadRam03E6_C66E: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Main_ReadRam0436_C688: - lda $0436,x ; ROM $000698: BD 36 04 - sta $1F ; ROM $00069B: 85 1F - lda $0486,x ; ROM $00069D: BD 86 04 - sta $20 ; ROM $0006A0: 85 20 - lda $0526,x ; ROM $0006A2: BD 26 05 - and #$78 ; ROM $0006A5: 29 78 - beq Main_Dispatch_C6CD ; ROM $0006A7: F0 34 - lda $0526,x ; ROM $0006A9: BD 26 05 - bpl Main_WriteZp32_C6B2 ; ROM $0006AC: 10 14 - and #$07 ; ROM $0006AE: 29 07 - sta $32 ; ROM $0006B0: 85 32 - lda $0526,x ; ROM $0006B2: BD 26 05 - lsr a ; ROM $0006B5: 4A - and #$3C ; ROM $0006B6: 29 3C - clc ; ROM $0006B8: 18 - adc $32 ; ROM $0006B9: 65 32 - tay ; ROM $0006BB: A8 - lda $C778,y ; ROM $0006BC: B9 78 C7 - jmp Main_ReadZp5C_C6DA ; ROM $0006BF: 4C DA C6 + lda $0436,x ; CPU:$C688 PRG:0688 BD 36 04 + sta $1F ; CPU:$C68B PRG:068B 85 1F + lda $0486,x ; CPU:$C68D PRG:068D BD 86 04 + sta $20 ; CPU:$C690 PRG:0690 85 20 + lda $0526,x ; CPU:$C692 PRG:0692 BD 26 05 + and #$78 ; CPU:$C695 PRG:0695 29 78 + beq Main_Dispatch_C6CD ; CPU:$C697 PRG:0697 F0 34 + lda $0526,x ; CPU:$C699 PRG:0699 BD 26 05 + bpl Main_WriteZp32_C6B2 ; CPU:$C69C PRG:069C 10 14 + and #$07 ; CPU:$C69E PRG:069E 29 07 + sta $32 ; CPU:$C6A0 PRG:06A0 85 32 + lda $0526,x ; CPU:$C6A2 PRG:06A2 BD 26 05 + lsr a ; CPU:$C6A5 PRG:06A5 4A + and #$3C ; CPU:$C6A6 PRG:06A6 29 3C + clc ; CPU:$C6A8 PRG:06A8 18 + adc $32 ; CPU:$C6A9 PRG:06A9 65 32 + tay ; CPU:$C6AB PRG:06AB A8 + lda $C778,y ; CPU:$C6AC PRG:06AC B9 78 C7 + jmp Main_ReadZp5C_C6DA ; CPU:$C6AF PRG:06AF 4C DA C6 ; Routine: Main_WriteZp32_C6B2 ; Global: Reachable code entry at CPU $C6B2 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -1600,21 +1600,21 @@ Main_ReadRam0436_C688: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Main_WriteZp32_C6B2: - and #$07 ; ROM $0006C2: 29 07 - beq Main_ReadRam0526_C6D0 ; ROM $0006C4: F0 1A - and #$01 ; ROM $0006C6: 29 01 - eor #$01 ; ROM $0006C8: 49 01 - sta $32 ; ROM $0006CA: 85 32 - lda $0526,x ; ROM $0006CC: BD 26 05 - lsr a ; ROM $0006CF: 4A - lsr a ; ROM $0006D0: 4A - and #$1E ; ROM $0006D1: 29 1E - clc ; ROM $0006D3: 18 - adc $32 ; ROM $0006D4: 65 32 - clc ; ROM $0006D6: 18 - adc #$07 ; ROM $0006D7: 69 07 - tay ; ROM $0006D9: A8 - jmp Main_ReadRamC764_C6D6 ; ROM $0006DA: 4C D6 C6 + and #$07 ; CPU:$C6B2 PRG:06B2 29 07 + beq Main_ReadRam0526_C6D0 ; CPU:$C6B4 PRG:06B4 F0 1A + and #$01 ; CPU:$C6B6 PRG:06B6 29 01 + eor #$01 ; CPU:$C6B8 PRG:06B8 49 01 + sta $32 ; CPU:$C6BA PRG:06BA 85 32 + lda $0526,x ; CPU:$C6BC PRG:06BC BD 26 05 + lsr a ; CPU:$C6BF PRG:06BF 4A + lsr a ; CPU:$C6C0 PRG:06C0 4A + and #$1E ; CPU:$C6C1 PRG:06C1 29 1E + clc ; CPU:$C6C3 PRG:06C3 18 + adc $32 ; CPU:$C6C4 PRG:06C4 65 32 + clc ; CPU:$C6C6 PRG:06C6 18 + adc #$07 ; CPU:$C6C7 PRG:06C7 69 07 + tay ; CPU:$C6C9 PRG:06C9 A8 + jmp Main_ReadRamC764_C6D6 ; CPU:$C6CA PRG:06CA 4C D6 C6 ; Routine: Main_Dispatch_C6CD ; Global: Reachable code entry at CPU $C6CD traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -1623,7 +1623,7 @@ Main_WriteZp32_C6B2: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Main_Dispatch_C6CD: - jmp Main_RetreatIndexX_C756 ; ROM $0006DD: 4C 56 C7 + jmp Main_RetreatIndexX_C756 ; CPU:$C6CD PRG:06CD 4C 56 C7 ; Routine: Main_ReadRam0526_C6D0 ; Global: Reachable code entry at CPU $C6D0 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -1632,10 +1632,10 @@ Main_Dispatch_C6CD: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Main_ReadRam0526_C6D0: - lda $0526,x ; ROM $0006E0: BD 26 05 - lsr a ; ROM $0006E3: 4A - lsr a ; ROM $0006E4: 4A - lsr a ; ROM $0006E5: 4A + lda $0526,x ; CPU:$C6D0 PRG:06D0 BD 26 05 + lsr a ; CPU:$C6D3 PRG:06D3 4A + lsr a ; CPU:$C6D4 PRG:06D4 4A + lsr a ; CPU:$C6D5 PRG:06D5 4A ; Routine: Main_ReadRamC764_C6D6 ; Global: Reachable code entry at CPU $C6D6 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -1644,8 +1644,8 @@ Main_ReadRam0526_C6D0: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Main_ReadRamC764_C6D6: - tay ; ROM $0006E6: A8 - lda $C764,y ; ROM $0006E7: B9 64 C7 + tay ; CPU:$C6D6 PRG:06D6 A8 + lda $C764,y ; CPU:$C6D7 PRG:06D7 B9 64 C7 ; Routine: Main_ReadZp5C_C6DA ; Global: Reachable code entry at CPU $C6DA traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -1654,27 +1654,27 @@ Main_ReadRamC764_C6D6: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Main_ReadZp5C_C6DA: - and #$FF ; ROM $0006EA: 29 FF - beq Main_CallHelper_C753 ; ROM $0006EC: F0 75 - jsr Stage_WriteObjectWorkX_D8FC ; ROM $0006EE: 20 FC D8 - lda $5C ; ROM $0006F1: A5 5C - bne Main_HandleControl_C705 ; ROM $0006F3: D0 20 - lda $79 ; ROM $0006F5: A5 79 - bne Main_HandleControl_C705 ; ROM $0006F7: D0 1C - lda $7A ; ROM $0006F9: A5 7A - bne Main_HandleControl_C705 ; ROM $0006FB: D0 18 - lda $28 ; ROM $0006FD: A5 28 - cmp $1F ; ROM $0006FF: C5 1F - bne Main_HandleControl_C705 ; ROM $000701: D0 12 - lda $2A ; ROM $000703: A5 2A - cmp $20 ; ROM $000705: C5 20 - bne Main_HandleControl_C705 ; ROM $000707: D0 0C - lda #$05 ; ROM $000709: A9 05 - sta $DF ; ROM $00070B: 85 DF - lda #$01 ; ROM $00070D: A9 01 - sta $5C ; ROM $00070F: 85 5C - lda #$0C ; ROM $000711: A9 0C - sta $2C ; ROM $000713: 85 2C + and #$FF ; CPU:$C6DA PRG:06DA 29 FF + beq Main_CallHelper_C753 ; CPU:$C6DC PRG:06DC F0 75 + jsr Stage_WriteObjectWorkX_D8FC ; CPU:$C6DE PRG:06DE 20 FC D8 + lda $5C ; CPU:$C6E1 PRG:06E1 A5 5C + bne Main_HandleControl_C705 ; CPU:$C6E3 PRG:06E3 D0 20 + lda $79 ; CPU:$C6E5 PRG:06E5 A5 79 + bne Main_HandleControl_C705 ; CPU:$C6E7 PRG:06E7 D0 1C + lda $7A ; CPU:$C6E9 PRG:06E9 A5 7A + bne Main_HandleControl_C705 ; CPU:$C6EB PRG:06EB D0 18 + lda $28 ; CPU:$C6ED PRG:06ED A5 28 + cmp $1F ; CPU:$C6EF PRG:06EF C5 1F + bne Main_HandleControl_C705 ; CPU:$C6F1 PRG:06F1 D0 12 + lda $2A ; CPU:$C6F3 PRG:06F3 A5 2A + cmp $20 ; CPU:$C6F5 PRG:06F5 C5 20 + bne Main_HandleControl_C705 ; CPU:$C6F7 PRG:06F7 D0 0C + lda #$05 ; CPU:$C6F9 PRG:06F9 A9 05 + sta $DF ; CPU:$C6FB PRG:06FB 85 DF + lda #$01 ; CPU:$C6FD PRG:06FD A9 01 + sta $5C ; CPU:$C6FF PRG:06FF 85 5C + lda #$0C ; CPU:$C701 PRG:0701 A9 0C + sta $2C ; CPU:$C703 PRG:0703 85 2C ; Routine: Main_HandleControl_C705 ; Global: Reachable code entry at CPU $C705 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -1683,7 +1683,7 @@ Main_ReadZp5C_C6DA: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Main_HandleControl_C705: - ldy #$09 ; ROM $000715: A0 09 + ldy #$09 ; CPU:$C705 PRG:0705 A0 09 ; Routine: Main_ReadRam0576_C707 ; Global: Reachable code entry at CPU $C707 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -1692,38 +1692,38 @@ Main_HandleControl_C705: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Main_ReadRam0576_C707: - lda $0576,y ; ROM $000717: B9 76 05 - beq Main_RetreatIndexY_C74E ; ROM $00071A: F0 42 - cmp #$09 ; ROM $00071C: C9 09 - bcs Main_RetreatIndexY_C74E ; ROM $00071E: B0 3E - lda $0580,y ; ROM $000720: B9 80 05 - cmp $1F ; ROM $000723: C5 1F - bne Main_RetreatIndexY_C74E ; ROM $000725: D0 37 - lda $0594,y ; ROM $000727: B9 94 05 - cmp $20 ; ROM $00072A: C5 20 - bne Main_RetreatIndexY_C74E ; ROM $00072C: D0 30 - inc $9E ; ROM $00072E: E6 9E - lda #$00 ; ROM $000730: A9 00 - sta $A0 ; ROM $000732: 85 A0 - sta $A1 ; ROM $000734: 85 A1 - sta $A2 ; ROM $000736: 85 A2 - sta $A3 ; ROM $000738: 85 A3 - lda #$64 ; ROM $00073A: A9 64 - sta $05C6,y ; ROM $00073C: 99 C6 05 - lda $0576,y ; ROM $00073F: B9 76 05 - sta $05D0,y ; ROM $000742: 99 D0 05 - lda $6A ; ROM $000745: A5 6A - sta $05DA,y ; ROM $000747: 99 DA 05 - inc $6A ; ROM $00074A: E6 6A - lda #$09 ; ROM $00074C: A9 09 - sta $0576,y ; ROM $00074E: 99 76 05 - lda $05A8,y ; ROM $000751: B9 A8 05 - lsr a ; ROM $000754: 4A - lsr a ; ROM $000755: 4A - and #$07 ; ROM $000756: 29 07 - clc ; ROM $000758: 18 - adc #$20 ; ROM $000759: 69 20 - sta $05A8,y ; ROM $00075B: 99 A8 05 + lda $0576,y ; CPU:$C707 PRG:0707 B9 76 05 + beq Main_RetreatIndexY_C74E ; CPU:$C70A PRG:070A F0 42 + cmp #$09 ; CPU:$C70C PRG:070C C9 09 + bcs Main_RetreatIndexY_C74E ; CPU:$C70E PRG:070E B0 3E + lda $0580,y ; CPU:$C710 PRG:0710 B9 80 05 + cmp $1F ; CPU:$C713 PRG:0713 C5 1F + bne Main_RetreatIndexY_C74E ; CPU:$C715 PRG:0715 D0 37 + lda $0594,y ; CPU:$C717 PRG:0717 B9 94 05 + cmp $20 ; CPU:$C71A PRG:071A C5 20 + bne Main_RetreatIndexY_C74E ; CPU:$C71C PRG:071C D0 30 + inc $9E ; CPU:$C71E PRG:071E E6 9E + lda #$00 ; CPU:$C720 PRG:0720 A9 00 + sta $A0 ; CPU:$C722 PRG:0722 85 A0 + sta $A1 ; CPU:$C724 PRG:0724 85 A1 + sta $A2 ; CPU:$C726 PRG:0726 85 A2 + sta $A3 ; CPU:$C728 PRG:0728 85 A3 + lda #$64 ; CPU:$C72A PRG:072A A9 64 + sta $05C6,y ; CPU:$C72C PRG:072C 99 C6 05 + lda $0576,y ; CPU:$C72F PRG:072F B9 76 05 + sta $05D0,y ; CPU:$C732 PRG:0732 99 D0 05 + lda $6A ; CPU:$C735 PRG:0735 A5 6A + sta $05DA,y ; CPU:$C737 PRG:0737 99 DA 05 + inc $6A ; CPU:$C73A PRG:073A E6 6A + lda #$09 ; CPU:$C73C PRG:073C A9 09 + sta $0576,y ; CPU:$C73E PRG:073E 99 76 05 + lda $05A8,y ; CPU:$C741 PRG:0741 B9 A8 05 + lsr a ; CPU:$C744 PRG:0744 4A + lsr a ; CPU:$C745 PRG:0745 4A + and #$07 ; CPU:$C746 PRG:0746 29 07 + clc ; CPU:$C748 PRG:0748 18 + adc #$20 ; CPU:$C749 PRG:0749 69 20 + sta $05A8,y ; CPU:$C74B PRG:074B 99 A8 05 ; Routine: Main_RetreatIndexY_C74E ; Global: Reachable code entry at CPU $C74E traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -1732,9 +1732,9 @@ Main_ReadRam0576_C707: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Main_RetreatIndexY_C74E: - dey ; ROM $00075E: 88 - bpl Main_ReadRam0576_C707 ; ROM $00075F: 10 B6 - bmi Main_RetreatIndexX_C756 ; ROM $000761: 30 03 + dey ; CPU:$C74E PRG:074E 88 + bpl Main_ReadRam0576_C707 ; CPU:$C74F PRG:074F 10 B6 + bmi Main_RetreatIndexX_C756 ; CPU:$C751 PRG:0751 30 03 ; Routine: Main_CallHelper_C753 ; Global: Reachable code entry at CPU $C753 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -1743,7 +1743,7 @@ Main_RetreatIndexY_C74E: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Main_CallHelper_C753: - jsr Stage_WriteObjectWorkX_D8FC ; ROM $000763: 20 FC D8 + jsr Stage_WriteObjectWorkX_D8FC ; CPU:$C753 PRG:0753 20 FC D8 ; Routine: Main_RetreatIndexX_C756 ; Global: Reachable code entry at CPU $C756 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -1752,9 +1752,9 @@ Main_CallHelper_C753: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Main_RetreatIndexX_C756: - dex ; ROM $000766: CA - bmi Main_ReturnToCaller_C75C ; ROM $000767: 30 03 - jmp Main_ReadRam03E6_C66E ; ROM $000769: 4C 6E C6 + dex ; CPU:$C756 PRG:0756 CA + bmi Main_ReturnToCaller_C75C ; CPU:$C757 PRG:0757 30 03 + jmp Main_ReadRam03E6_C66E ; CPU:$C759 PRG:0759 4C 6E C6 ; Routine: Main_ReturnToCaller_C75C ; Global: Reachable code entry at CPU $C75C traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -1763,14 +1763,14 @@ Main_RetreatIndexX_C756: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Main_ReturnToCaller_C75C: - rts ; ROM $00076C: 60 + rts ; CPU:$C75C PRG:075C 60 ; Data region: CPU $C75D-$C79C; unreachable by direct recursive trace. MainStateDispatchTable: - .byte $27, $03, $04, $05, $06, $07, $00, $00, $0B, $0C, $0D, $0E, $0D, $0C, $0B, $00 ; ROM $00076D: 27 03 04 05 06 07 00 00 0B 0C 0D 0E 0D 0C 0B 00 - .byte $0F, $10, $11, $12, $13, $14, $15, $16, $13, $14, $11, $12, $0F, $10, $00, $00 ; ROM $00077D: 0F 10 11 12 13 14 15 16 13 14 11 12 0F 10 00 00 - .byte $17, $18, $19, $1A, $1B, $1C, $1D, $1E, $1F, $20, $21, $22, $23, $24, $25, $26 ; ROM $00078D: 17 18 19 1A 1B 1C 1D 1E 1F 20 21 22 23 24 25 26 - .byte $1F, $20, $21, $22, $1B, $1C, $1D, $1E, $17, $18, $19, $1A, $00, $00, $00, $00 ; ROM $00079D: 1F 20 21 22 1B 1C 1D 1E 17 18 19 1A 00 00 00 00 + .byte $27, $03, $04, $05, $06, $07, $00, $00, $0B, $0C, $0D, $0E, $0D, $0C, $0B, $00 ; CPU:$C75D PRG:075D 27 03 04 05 06 07 00 00 0B 0C 0D 0E 0D 0C 0B 00 + .byte $0F, $10, $11, $12, $13, $14, $15, $16, $13, $14, $11, $12, $0F, $10, $00, $00 ; CPU:$C76D PRG:076D 0F 10 11 12 13 14 15 16 13 14 11 12 0F 10 00 00 + .byte $17, $18, $19, $1A, $1B, $1C, $1D, $1E, $1F, $20, $21, $22, $23, $24, $25, $26 ; CPU:$C77D PRG:077D 17 18 19 1A 1B 1C 1D 1E 1F 20 21 22 23 24 25 26 + .byte $1F, $20, $21, $22, $1B, $1C, $1D, $1E, $17, $18, $19, $1A, $00, $00, $00, $00 ; CPU:$C78D PRG:078D 1F 20 21 22 1B 1C 1D 1E 17 18 19 1A 00 00 00 00 ; Routine: GameplayUpdate ; Global: Reachable code entry at CPU $C79D traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -1779,7 +1779,7 @@ MainStateDispatchTable: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. GameplayUpdate: - ldx #$4F ; ROM $0007AD: A2 4F + ldx #$4F ; CPU:$C79D PRG:079D A2 4F ; Routine: Gameplay_ReadRam03E6_C79F ; Global: Reachable code entry at CPU $C79F traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -1788,8 +1788,8 @@ GameplayUpdate: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_ReadRam03E6_C79F: - lda $03E6,x ; ROM $0007AF: BD E6 03 - bne Gameplay_ReadRam0486_C7A7 ; ROM $0007B2: D0 03 + lda $03E6,x ; CPU:$C79F PRG:079F BD E6 03 + bne Gameplay_ReadRam0486_C7A7 ; CPU:$C7A2 PRG:07A2 D0 03 ; Routine: Gameplay_Dispatch_C7A4 ; Global: Reachable code entry at CPU $C7A4 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -1798,7 +1798,7 @@ Gameplay_ReadRam03E6_C79F: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_Dispatch_C7A4: - jmp Gameplay_RetreatIndexX_C8A6 ; ROM $0007B4: 4C A6 C8 + jmp Gameplay_RetreatIndexX_C8A6 ; CPU:$C7A4 PRG:07A4 4C A6 C8 ; Routine: Gameplay_ReadRam0486_C7A7 ; Global: Reachable code entry at CPU $C7A7 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -1807,22 +1807,22 @@ Gameplay_Dispatch_C7A4: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_ReadRam0486_C7A7: - pha ; ROM $0007B7: 48 - ldy $0486,x ; ROM $0007B8: BC 86 04 - sty $20 ; ROM $0007BB: 84 20 - jsr Gameplay_ReadRamE2A3_CBEB ; ROM $0007BD: 20 EB CB - ldy $0436,x ; ROM $0007C0: BC 36 04 - sty $1F ; ROM $0007C3: 84 1F - pla ; ROM $0007C5: 68 - bpl Gameplay_ReadTransferPointer_C7CB ; ROM $0007C6: 10 13 - inc $03E6,x ; ROM $0007C8: FE E6 03 - lda $03E6,x ; ROM $0007CB: BD E6 03 - cmp #$87 ; ROM $0007CE: C9 87 - bne Gameplay_Dispatch_C7A4 ; ROM $0007D0: D0 E2 - lda #$00 ; ROM $0007D2: A9 00 - sta $03E6,x ; ROM $0007D4: 9D E6 03 - sta ($34),y ; ROM $0007D7: 91 34 - beq Gameplay_Dispatch_C7A4 ; ROM $0007D9: F0 D9 + pha ; CPU:$C7A7 PRG:07A7 48 + ldy $0486,x ; CPU:$C7A8 PRG:07A8 BC 86 04 + sty $20 ; CPU:$C7AB PRG:07AB 84 20 + jsr Gameplay_ReadRamE2A3_CBEB ; CPU:$C7AD PRG:07AD 20 EB CB + ldy $0436,x ; CPU:$C7B0 PRG:07B0 BC 36 04 + sty $1F ; CPU:$C7B3 PRG:07B3 84 1F + pla ; CPU:$C7B5 PRG:07B5 68 + bpl Gameplay_ReadTransferPointer_C7CB ; CPU:$C7B6 PRG:07B6 10 13 + inc $03E6,x ; CPU:$C7B8 PRG:07B8 FE E6 03 + lda $03E6,x ; CPU:$C7BB PRG:07BB BD E6 03 + cmp #$87 ; CPU:$C7BE PRG:07BE C9 87 + bne Gameplay_Dispatch_C7A4 ; CPU:$C7C0 PRG:07C0 D0 E2 + lda #$00 ; CPU:$C7C2 PRG:07C2 A9 00 + sta $03E6,x ; CPU:$C7C4 PRG:07C4 9D E6 03 + sta ($34),y ; CPU:$C7C7 PRG:07C7 91 34 + beq Gameplay_Dispatch_C7A4 ; CPU:$C7C9 PRG:07C9 F0 D9 ; Routine: Gameplay_ReadTransferPointer_C7CB ; Global: Reachable code entry at CPU $C7CB traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -1831,15 +1831,15 @@ Gameplay_ReadRam0486_C7A7: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_ReadTransferPointer_C7CB: - lda ($34),y ; ROM $0007DB: B1 34 - tay ; ROM $0007DD: A8 - beq Gameplay_ReadRam0526_C838 ; ROM $0007DE: F0 68 - cpy #$02 ; ROM $0007E0: C0 02 - bne Gameplay_ReadRam04D6_C7DE ; ROM $0007E2: D0 0A - inc $A4 ; ROM $0007E4: E6 A4 - lda #$80 ; ROM $0007E6: A9 80 - sta $03E6,x ; ROM $0007E8: 9D E6 03 - jmp Gameplay_RetreatIndexX_C8A6 ; ROM $0007EB: 4C A6 C8 + lda ($34),y ; CPU:$C7CB PRG:07CB B1 34 + tay ; CPU:$C7CD PRG:07CD A8 + beq Gameplay_ReadRam0526_C838 ; CPU:$C7CE PRG:07CE F0 68 + cpy #$02 ; CPU:$C7D0 PRG:07D0 C0 02 + bne Gameplay_ReadRam04D6_C7DE ; CPU:$C7D2 PRG:07D2 D0 0A + inc $A4 ; CPU:$C7D4 PRG:07D4 E6 A4 + lda #$80 ; CPU:$C7D6 PRG:07D6 A9 80 + sta $03E6,x ; CPU:$C7D8 PRG:07D8 9D E6 03 + jmp Gameplay_RetreatIndexX_C8A6 ; CPU:$C7DB PRG:07DB 4C A6 C8 ; Routine: Gameplay_ReadRam04D6_C7DE ; Global: Reachable code entry at CPU $C7DE traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -1848,13 +1848,13 @@ Gameplay_ReadTransferPointer_C7CB: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_ReadRam04D6_C7DE: - cpy #$03 ; ROM $0007EE: C0 03 - bne Gameplay_ReadWorkIndex_C7EE ; ROM $0007F0: D0 0C - lda $04D6,x ; ROM $0007F2: BD D6 04 - ora #$10 ; ROM $0007F5: 09 10 - ldy $1F ; ROM $0007F7: A4 1F - sta ($34),y ; ROM $0007F9: 91 34 - jmp Gameplay_WriteRam03E6_C830 ; ROM $0007FB: 4C 30 C8 + cpy #$03 ; CPU:$C7DE PRG:07DE C0 03 + bne Gameplay_ReadWorkIndex_C7EE ; CPU:$C7E0 PRG:07E0 D0 0C + lda $04D6,x ; CPU:$C7E2 PRG:07E2 BD D6 04 + ora #$10 ; CPU:$C7E5 PRG:07E5 09 10 + ldy $1F ; CPU:$C7E7 PRG:07E7 A4 1F + sta ($34),y ; CPU:$C7E9 PRG:07E9 91 34 + jmp Gameplay_WriteRam03E6_C830 ; CPU:$C7EB PRG:07EB 4C 30 C8 ; Routine: Gameplay_ReadWorkIndex_C7EE ; Global: Reachable code entry at CPU $C7EE traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -1863,14 +1863,14 @@ Gameplay_ReadRam04D6_C7DE: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_ReadWorkIndex_C7EE: - cpy #$04 ; ROM $0007FE: C0 04 - bne Gameplay_ReadWorkIndex_C800 ; ROM $000800: D0 0E - ldy $1F ; ROM $000802: A4 1F - lda #$08 ; ROM $000804: A9 08 - sta ($34),y ; ROM $000806: 91 34 - lda #$28 ; ROM $000808: A9 28 - jsr Stage_WriteObjectWorkX_D8FC ; ROM $00080A: 20 FC D8 - jmp Gameplay_WriteRam03E6_C830 ; ROM $00080D: 4C 30 C8 + cpy #$04 ; CPU:$C7EE PRG:07EE C0 04 + bne Gameplay_ReadWorkIndex_C800 ; CPU:$C7F0 PRG:07F0 D0 0E + ldy $1F ; CPU:$C7F2 PRG:07F2 A4 1F + lda #$08 ; CPU:$C7F4 PRG:07F4 A9 08 + sta ($34),y ; CPU:$C7F6 PRG:07F6 91 34 + lda #$28 ; CPU:$C7F8 PRG:07F8 A9 28 + jsr Stage_WriteObjectWorkX_D8FC ; CPU:$C7FA PRG:07FA 20 FC D8 + jmp Gameplay_WriteRam03E6_C830 ; CPU:$C7FD PRG:07FD 4C 30 C8 ; Routine: Gameplay_ReadWorkIndex_C800 ; Global: Reachable code entry at CPU $C800 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -1879,16 +1879,16 @@ Gameplay_ReadWorkIndex_C7EE: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_ReadWorkIndex_C800: - cpy #$05 ; ROM $000810: C0 05 - bne Gameplay_ReadWorkIndex_C815 ; ROM $000812: D0 11 - ldy $1F ; ROM $000814: A4 1F - lda #$06 ; ROM $000816: A9 06 - sta ($34),y ; ROM $000818: 91 34 - lda #$28 ; ROM $00081A: A9 28 - clc ; ROM $00081C: 18 - adc $5B ; ROM $00081D: 65 5B - jsr Stage_WriteObjectWorkX_D8FC ; ROM $00081F: 20 FC D8 - jmp Gameplay_WriteRam03E6_C830 ; ROM $000822: 4C 30 C8 + cpy #$05 ; CPU:$C800 PRG:0800 C0 05 + bne Gameplay_ReadWorkIndex_C815 ; CPU:$C802 PRG:0802 D0 11 + ldy $1F ; CPU:$C804 PRG:0804 A4 1F + lda #$06 ; CPU:$C806 PRG:0806 A9 06 + sta ($34),y ; CPU:$C808 PRG:0808 91 34 + lda #$28 ; CPU:$C80A PRG:080A A9 28 + clc ; CPU:$C80C PRG:080C 18 + adc $5B ; CPU:$C80D PRG:080D 65 5B + jsr Stage_WriteObjectWorkX_D8FC ; CPU:$C80F PRG:080F 20 FC D8 + jmp Gameplay_WriteRam03E6_C830 ; CPU:$C812 PRG:0812 4C 30 C8 ; Routine: Gameplay_ReadWorkIndex_C815 ; Global: Reachable code entry at CPU $C815 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -1897,15 +1897,15 @@ Gameplay_ReadWorkIndex_C800: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_ReadWorkIndex_C815: - cpy #$08 ; ROM $000825: C0 08 - beq Gameplay_IncrementBonusTimer_C828 ; ROM $000827: F0 0F - cpy #$06 ; ROM $000829: C0 06 - bne Gameplay_WriteRam03E6_C830 ; ROM $00082B: D0 13 - ldy $1F ; ROM $00082D: A4 1F - lda #$00 ; ROM $00082F: A9 00 - sta ($34),y ; ROM $000831: 91 34 - jsr Stage_WriteObjectWorkX_D8FC ; ROM $000833: 20 FC D8 - dec $A7 ; ROM $000836: C6 A7 + cpy #$08 ; CPU:$C815 PRG:0815 C0 08 + beq Gameplay_IncrementBonusTimer_C828 ; CPU:$C817 PRG:0817 F0 0F + cpy #$06 ; CPU:$C819 PRG:0819 C0 06 + bne Gameplay_WriteRam03E6_C830 ; CPU:$C81B PRG:081B D0 13 + ldy $1F ; CPU:$C81D PRG:081D A4 1F + lda #$00 ; CPU:$C81F PRG:081F A9 00 + sta ($34),y ; CPU:$C821 PRG:0821 91 34 + jsr Stage_WriteObjectWorkX_D8FC ; CPU:$C823 PRG:0823 20 FC D8 + dec $A7 ; CPU:$C826 PRG:0826 C6 A7 ; Routine: Gameplay_IncrementBonusTimer_C828 ; Global: Reachable code entry at CPU $C828 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -1914,9 +1914,9 @@ Gameplay_ReadWorkIndex_C815: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_IncrementBonusTimer_C828: - inc $A7 ; ROM $000838: E6 A7 - jsr Gameplay_HandleControl_C8AD ; ROM $00083A: 20 AD C8 - jmp Gameplay_WriteRam03E6_C830 ; ROM $00083D: 4C 30 C8 + inc $A7 ; CPU:$C828 PRG:0828 E6 A7 + jsr Gameplay_HandleControl_C8AD ; CPU:$C82A PRG:082A 20 AD C8 + jmp Gameplay_WriteRam03E6_C830 ; CPU:$C82D PRG:082D 4C 30 C8 ; Routine: Gameplay_WriteRam03E6_C830 ; Global: Reachable code entry at CPU $C830 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -1925,8 +1925,8 @@ Gameplay_IncrementBonusTimer_C828: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_WriteRam03E6_C830: - lda #$00 ; ROM $000840: A9 00 - sta $03E6,x ; ROM $000842: 9D E6 03 + lda #$00 ; CPU:$C830 PRG:0830 A9 00 + sta $03E6,x ; CPU:$C832 PRG:0832 9D E6 03 ; Routine: Gameplay_Dispatch_C835 ; Global: Reachable code entry at CPU $C835 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -1935,7 +1935,7 @@ Gameplay_WriteRam03E6_C830: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_Dispatch_C835: - jmp Gameplay_RetreatIndexX_C8A6 ; ROM $000845: 4C A6 C8 + jmp Gameplay_RetreatIndexX_C8A6 ; CPU:$C835 PRG:0835 4C A6 C8 ; Routine: Gameplay_ReadRam0526_C838 ; Global: Reachable code entry at CPU $C838 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -1944,51 +1944,51 @@ Gameplay_Dispatch_C835: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_ReadRam0526_C838: - lda $0526,x ; ROM $000848: BD 26 05 - clc ; ROM $00084B: 18 - adc #$08 ; ROM $00084C: 69 08 - sta $0526,x ; ROM $00084E: 9D 26 05 - and #$7F ; ROM $000851: 29 7F - cmp #$48 ; ROM $000853: C9 48 - bcs Gameplay_ReadWorkIndex_C7EE ; ROM $000855: B0 A7 - lda $04D6,x ; ROM $000857: BD D6 04 - sta $36 ; ROM $00085A: 85 36 - and #$07 ; ROM $00085C: 29 07 - beq Gameplay_Dispatch_C835 ; ROM $00085E: F0 E5 - tay ; ROM $000860: A8 - lda #$00 ; ROM $000861: A9 00 - sta $04D6,x ; ROM $000863: 9D D6 04 - lda $0436,x ; ROM $000866: BD 36 04 - clc ; ROM $000869: 18 - adc $CA16,y ; ROM $00086A: 79 16 CA - sta $1F ; ROM $00086D: 85 1F - lda $0486,x ; ROM $00086F: BD 86 04 - clc ; ROM $000872: 18 - adc $CA11,y ; ROM $000873: 79 11 CA - sta $20 ; ROM $000876: 85 20 - ldy #$4F ; ROM $000878: A0 4F - jsr Gameplay_ReadRam03E6_CBE5 ; ROM $00087A: 20 E5 CB - bne Gameplay_RetreatIndexX_C8A6 ; ROM $00087D: D0 37 - lda $1F ; ROM $00087F: A5 1F - sta $0436,y ; ROM $000881: 99 36 04 - lda $20 ; ROM $000884: A5 20 - sta $0486,y ; ROM $000886: 99 86 04 - lda #$01 ; ROM $000889: A9 01 - sta $03E6,y ; ROM $00088B: 99 E6 03 - lda $36 ; ROM $00088E: A5 36 - and #$07 ; ROM $000890: 29 07 - sta $0526,y ; ROM $000892: 99 26 05 - lda $36 ; ROM $000895: A5 36 - clc ; ROM $000897: 18 - adc #$10 ; ROM $000898: 69 10 - cmp $73 ; ROM $00089A: C5 73 - bcc Gameplay_WriteRam04D6_C89E ; ROM $00089C: 90 10 - lda #$00 ; ROM $00089E: A9 00 - sta $03E6,y ; ROM $0008A0: 99 E6 03 - lda $0526,x ; ROM $0008A3: BD 26 05 - ora #$80 ; ROM $0008A6: 09 80 - sta $0526,x ; ROM $0008A8: 9D 26 05 - jmp Gameplay_WriteRam04D6_C8A1 ; ROM $0008AB: 4C A1 C8 + lda $0526,x ; CPU:$C838 PRG:0838 BD 26 05 + clc ; CPU:$C83B PRG:083B 18 + adc #$08 ; CPU:$C83C PRG:083C 69 08 + sta $0526,x ; CPU:$C83E PRG:083E 9D 26 05 + and #$7F ; CPU:$C841 PRG:0841 29 7F + cmp #$48 ; CPU:$C843 PRG:0843 C9 48 + bcs Gameplay_ReadWorkIndex_C7EE ; CPU:$C845 PRG:0845 B0 A7 + lda $04D6,x ; CPU:$C847 PRG:0847 BD D6 04 + sta $36 ; CPU:$C84A PRG:084A 85 36 + and #$07 ; CPU:$C84C PRG:084C 29 07 + beq Gameplay_Dispatch_C835 ; CPU:$C84E PRG:084E F0 E5 + tay ; CPU:$C850 PRG:0850 A8 + lda #$00 ; CPU:$C851 PRG:0851 A9 00 + sta $04D6,x ; CPU:$C853 PRG:0853 9D D6 04 + lda $0436,x ; CPU:$C856 PRG:0856 BD 36 04 + clc ; CPU:$C859 PRG:0859 18 + adc $CA16,y ; CPU:$C85A PRG:085A 79 16 CA + sta $1F ; CPU:$C85D PRG:085D 85 1F + lda $0486,x ; CPU:$C85F PRG:085F BD 86 04 + clc ; CPU:$C862 PRG:0862 18 + adc $CA11,y ; CPU:$C863 PRG:0863 79 11 CA + sta $20 ; CPU:$C866 PRG:0866 85 20 + ldy #$4F ; CPU:$C868 PRG:0868 A0 4F + jsr Gameplay_ReadRam03E6_CBE5 ; CPU:$C86A PRG:086A 20 E5 CB + bne Gameplay_RetreatIndexX_C8A6 ; CPU:$C86D PRG:086D D0 37 + lda $1F ; CPU:$C86F PRG:086F A5 1F + sta $0436,y ; CPU:$C871 PRG:0871 99 36 04 + lda $20 ; CPU:$C874 PRG:0874 A5 20 + sta $0486,y ; CPU:$C876 PRG:0876 99 86 04 + lda #$01 ; CPU:$C879 PRG:0879 A9 01 + sta $03E6,y ; CPU:$C87B PRG:087B 99 E6 03 + lda $36 ; CPU:$C87E PRG:087E A5 36 + and #$07 ; CPU:$C880 PRG:0880 29 07 + sta $0526,y ; CPU:$C882 PRG:0882 99 26 05 + lda $36 ; CPU:$C885 PRG:0885 A5 36 + clc ; CPU:$C887 PRG:0887 18 + adc #$10 ; CPU:$C888 PRG:0888 69 10 + cmp $73 ; CPU:$C88A PRG:088A C5 73 + bcc Gameplay_WriteRam04D6_C89E ; CPU:$C88C PRG:088C 90 10 + lda #$00 ; CPU:$C88E PRG:088E A9 00 + sta $03E6,y ; CPU:$C890 PRG:0890 99 E6 03 + lda $0526,x ; CPU:$C893 PRG:0893 BD 26 05 + ora #$80 ; CPU:$C896 PRG:0896 09 80 + sta $0526,x ; CPU:$C898 PRG:0898 9D 26 05 + jmp Gameplay_WriteRam04D6_C8A1 ; CPU:$C89B PRG:089B 4C A1 C8 ; Routine: Gameplay_WriteRam04D6_C89E ; Global: Reachable code entry at CPU $C89E traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -1997,7 +1997,7 @@ Gameplay_ReadRam0526_C838: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_WriteRam04D6_C89E: - sta $04D6,y ; ROM $0008AE: 99 D6 04 + sta $04D6,y ; CPU:$C89E PRG:089E 99 D6 04 ; Routine: Gameplay_WriteRam04D6_C8A1 ; Global: Reachable code entry at CPU $C8A1 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -2006,8 +2006,8 @@ Gameplay_WriteRam04D6_C89E: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_WriteRam04D6_C8A1: - lda #$00 ; ROM $0008B1: A9 00 - sta $04D6,x ; ROM $0008B3: 9D D6 04 + lda #$00 ; CPU:$C8A1 PRG:08A1 A9 00 + sta $04D6,x ; CPU:$C8A3 PRG:08A3 9D D6 04 ; Routine: Gameplay_RetreatIndexX_C8A6 ; Global: Reachable code entry at CPU $C8A6 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -2016,9 +2016,9 @@ Gameplay_WriteRam04D6_C8A1: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_RetreatIndexX_C8A6: - dex ; ROM $0008B6: CA - bmi Gameplay_ReturnToCaller_C8AC ; ROM $0008B7: 30 03 - jmp Gameplay_ReadRam03E6_C79F ; ROM $0008B9: 4C 9F C7 + dex ; CPU:$C8A6 PRG:08A6 CA + bmi Gameplay_ReturnToCaller_C8AC ; CPU:$C8A7 PRG:08A7 30 03 + jmp Gameplay_ReadRam03E6_C79F ; CPU:$C8A9 PRG:08A9 4C 9F C7 ; Routine: Gameplay_ReturnToCaller_C8AC ; Global: Reachable code entry at CPU $C8AC traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -2027,7 +2027,7 @@ Gameplay_RetreatIndexX_C8A6: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_ReturnToCaller_C8AC: - rts ; ROM $0008BC: 60 + rts ; CPU:$C8AC PRG:08AC 60 ; Routine: Gameplay_HandleControl_C8AD ; Global: Reachable code entry at CPU $C8AD traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -2036,7 +2036,7 @@ Gameplay_ReturnToCaller_C8AC: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_HandleControl_C8AD: - ldy #$09 ; ROM $0008BD: A0 09 + ldy #$09 ; CPU:$C8AD PRG:08AD A0 09 ; Routine: Gameplay_ReadRam0576_C8AF ; Global: Reachable code entry at CPU $C8AF traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -2045,29 +2045,29 @@ Gameplay_HandleControl_C8AD: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_ReadRam0576_C8AF: - lda $0576,y ; ROM $0008BF: B9 76 05 - bne Gameplay_RetreatIndexY_C8E9 ; ROM $0008C2: D0 35 - lda $5B ; ROM $0008C4: A5 5B - sta $0576,y ; ROM $0008C6: 99 76 05 - sta $05A8,y ; ROM $0008C9: 99 A8 05 - lda #$08 ; ROM $0008CC: A9 08 - sta $058A,y ; ROM $0008CE: 99 8A 05 - sta $059E,y ; ROM $0008D1: 99 9E 05 - jsr AdvanceRandomState ; ROM $0008D4: 20 70 D6 - and #$03 ; ROM $0008D7: 29 03 - clc ; ROM $0008D9: 18 - adc #$01 ; ROM $0008DA: 69 01 - sta $05D0,y ; ROM $0008DC: 99 D0 05 - lda $1F ; ROM $0008DF: A5 1F - sta $0580,y ; ROM $0008E1: 99 80 05 - lda $20 ; ROM $0008E4: A5 20 - sta $0594,y ; ROM $0008E6: 99 94 05 - lda #$00 ; ROM $0008E9: A9 00 - sta $05DA,y ; ROM $0008EB: 99 DA 05 - sta $05C6,y ; ROM $0008EE: 99 C6 05 - sta $05E4,y ; ROM $0008F1: 99 E4 05 - lda #$1E ; ROM $0008F4: A9 1E - sta $05B2,y ; ROM $0008F6: 99 B2 05 + lda $0576,y ; CPU:$C8AF PRG:08AF B9 76 05 + bne Gameplay_RetreatIndexY_C8E9 ; CPU:$C8B2 PRG:08B2 D0 35 + lda $5B ; CPU:$C8B4 PRG:08B4 A5 5B + sta $0576,y ; CPU:$C8B6 PRG:08B6 99 76 05 + sta $05A8,y ; CPU:$C8B9 PRG:08B9 99 A8 05 + lda #$08 ; CPU:$C8BC PRG:08BC A9 08 + sta $058A,y ; CPU:$C8BE PRG:08BE 99 8A 05 + sta $059E,y ; CPU:$C8C1 PRG:08C1 99 9E 05 + jsr AdvanceRandomState ; CPU:$C8C4 PRG:08C4 20 70 D6 + and #$03 ; CPU:$C8C7 PRG:08C7 29 03 + clc ; CPU:$C8C9 PRG:08C9 18 + adc #$01 ; CPU:$C8CA PRG:08CA 69 01 + sta $05D0,y ; CPU:$C8CC PRG:08CC 99 D0 05 + lda $1F ; CPU:$C8CF PRG:08CF A5 1F + sta $0580,y ; CPU:$C8D1 PRG:08D1 99 80 05 + lda $20 ; CPU:$C8D4 PRG:08D4 A5 20 + sta $0594,y ; CPU:$C8D6 PRG:08D6 99 94 05 + lda #$00 ; CPU:$C8D9 PRG:08D9 A9 00 + sta $05DA,y ; CPU:$C8DB PRG:08DB 99 DA 05 + sta $05C6,y ; CPU:$C8DE PRG:08DE 99 C6 05 + sta $05E4,y ; CPU:$C8E1 PRG:08E1 99 E4 05 + lda #$1E ; CPU:$C8E4 PRG:08E4 A9 1E + sta $05B2,y ; CPU:$C8E6 PRG:08E6 99 B2 05 ; Routine: Gameplay_RetreatIndexY_C8E9 ; Global: Reachable code entry at CPU $C8E9 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -2076,9 +2076,9 @@ Gameplay_ReadRam0576_C8AF: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_RetreatIndexY_C8E9: - dey ; ROM $0008F9: 88 - bpl Gameplay_ReadRam0576_C8AF ; ROM $0008FA: 10 C3 - rts ; ROM $0008FC: 60 + dey ; CPU:$C8E9 PRG:08E9 88 + bpl Gameplay_ReadRam0576_C8AF ; CPU:$C8EA PRG:08EA 10 C3 + rts ; CPU:$C8EC PRG:08EC 60 ; Routine: Gameplay_HandleControl_C8ED ; Global: Reachable code entry at CPU $C8ED traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -2087,7 +2087,7 @@ Gameplay_RetreatIndexY_C8E9: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_HandleControl_C8ED: - ldy #$09 ; ROM $0008FD: A0 09 + ldy #$09 ; CPU:$C8ED PRG:08ED A0 09 ; Routine: Gameplay_ReadRam0576_C8EF ; Global: Reachable code entry at CPU $C8EF traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -2096,36 +2096,36 @@ Gameplay_HandleControl_C8ED: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_ReadRam0576_C8EF: - lda $0576,y ; ROM $0008FF: B9 76 05 - bne Gameplay_RetreatIndexY_C935 ; ROM $000902: D0 41 - lda $7E ; ROM $000904: A5 7E - sta $0576,y ; ROM $000906: 99 76 05 - sec ; ROM $000909: 38 - sbc #$01 ; ROM $00090A: E9 01 - asl a ; ROM $00090C: 0A - asl a ; ROM $00090D: 0A - sta $05A8,y ; ROM $00090E: 99 A8 05 - lda #$08 ; ROM $000911: A9 08 - sta $058A,y ; ROM $000913: 99 8A 05 - sta $059E,y ; ROM $000916: 99 9E 05 - jsr AdvanceRandomState ; ROM $000919: 20 70 D6 - and #$03 ; ROM $00091C: 29 03 - clc ; ROM $00091E: 18 - adc #$01 ; ROM $00091F: 69 01 - sta $05D0,y ; ROM $000921: 99 D0 05 - sty $5A ; ROM $000924: 84 5A - jsr Gameplay_WriteObjectWorkX_CACF ; ROM $000926: 20 CF CA - ldy $5A ; ROM $000929: A4 5A - lda $24 ; ROM $00092B: A5 24 - sta $0580,y ; ROM $00092D: 99 80 05 - lda $25 ; ROM $000930: A5 25 - sta $0594,y ; ROM $000932: 99 94 05 - lda #$00 ; ROM $000935: A9 00 - sta $05DA,y ; ROM $000937: 99 DA 05 - sta $05C6,y ; ROM $00093A: 99 C6 05 - sta $05E4,y ; ROM $00093D: 99 E4 05 - lda #$1E ; ROM $000940: A9 1E - sta $05B2,y ; ROM $000942: 99 B2 05 + lda $0576,y ; CPU:$C8EF PRG:08EF B9 76 05 + bne Gameplay_RetreatIndexY_C935 ; CPU:$C8F2 PRG:08F2 D0 41 + lda $7E ; CPU:$C8F4 PRG:08F4 A5 7E + sta $0576,y ; CPU:$C8F6 PRG:08F6 99 76 05 + sec ; CPU:$C8F9 PRG:08F9 38 + sbc #$01 ; CPU:$C8FA PRG:08FA E9 01 + asl a ; CPU:$C8FC PRG:08FC 0A + asl a ; CPU:$C8FD PRG:08FD 0A + sta $05A8,y ; CPU:$C8FE PRG:08FE 99 A8 05 + lda #$08 ; CPU:$C901 PRG:0901 A9 08 + sta $058A,y ; CPU:$C903 PRG:0903 99 8A 05 + sta $059E,y ; CPU:$C906 PRG:0906 99 9E 05 + jsr AdvanceRandomState ; CPU:$C909 PRG:0909 20 70 D6 + and #$03 ; CPU:$C90C PRG:090C 29 03 + clc ; CPU:$C90E PRG:090E 18 + adc #$01 ; CPU:$C90F PRG:090F 69 01 + sta $05D0,y ; CPU:$C911 PRG:0911 99 D0 05 + sty $5A ; CPU:$C914 PRG:0914 84 5A + jsr Gameplay_WriteObjectWorkX_CACF ; CPU:$C916 PRG:0916 20 CF CA + ldy $5A ; CPU:$C919 PRG:0919 A4 5A + lda $24 ; CPU:$C91B PRG:091B A5 24 + sta $0580,y ; CPU:$C91D PRG:091D 99 80 05 + lda $25 ; CPU:$C920 PRG:0920 A5 25 + sta $0594,y ; CPU:$C922 PRG:0922 99 94 05 + lda #$00 ; CPU:$C925 PRG:0925 A9 00 + sta $05DA,y ; CPU:$C927 PRG:0927 99 DA 05 + sta $05C6,y ; CPU:$C92A PRG:092A 99 C6 05 + sta $05E4,y ; CPU:$C92D PRG:092D 99 E4 05 + lda #$1E ; CPU:$C930 PRG:0930 A9 1E + sta $05B2,y ; CPU:$C932 PRG:0932 99 B2 05 ; Routine: Gameplay_RetreatIndexY_C935 ; Global: Reachable code entry at CPU $C935 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -2134,9 +2134,9 @@ Gameplay_ReadRam0576_C8EF: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_RetreatIndexY_C935: - dey ; ROM $000945: 88 - bpl Gameplay_ReadRam0576_C8EF ; ROM $000946: 10 B7 - rts ; ROM $000948: 60 + dey ; CPU:$C935 PRG:0935 88 + bpl Gameplay_ReadRam0576_C8EF ; CPU:$C936 PRG:0936 10 B7 + rts ; CPU:$C938 PRG:0938 60 ; Routine: Gameplay_HandleControl_C939 ; Global: Reachable code entry at CPU $C939 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -2145,7 +2145,7 @@ Gameplay_RetreatIndexY_C935: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_HandleControl_C939: - ldx #$09 ; ROM $000949: A2 09 + ldx #$09 ; CPU:$C939 PRG:0939 A2 09 ; Routine: Gameplay_ReadRam03A0_C93B ; Global: Reachable code entry at CPU $C93B traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -2154,24 +2154,24 @@ Gameplay_HandleControl_C939: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_ReadRam03A0_C93B: - lda $03A0,x ; ROM $00094B: BD A0 03 - beq Gameplay_RetreatIndexX_C966 ; ROM $00094E: F0 26 - ldy $03B4,x ; ROM $000950: BC B4 03 - lda $E2A3,y ; ROM $000953: B9 A3 E2 - sta $34 ; ROM $000956: 85 34 - lda $E2B0,y ; ROM $000958: B9 B0 E2 - sta $35 ; ROM $00095B: 85 35 - sty $20 ; ROM $00095D: 84 20 - ldy $03AA,x ; ROM $00095F: BC AA 03 - sty $1F ; ROM $000962: 84 1F - lda #$00 ; ROM $000964: A9 00 - jsr Gameplay_WriteZp2F_C9B6 ; ROM $000966: 20 B6 C9 - jsr Gameplay_WriteDisplayMode_CBF6 ; ROM $000969: 20 F6 CB - lda #$00 ; ROM $00096C: A9 00 - sta ($34),y ; ROM $00096E: 91 34 - lda #$00 ; ROM $000970: A9 00 - sta $03A0,x ; ROM $000972: 9D A0 03 - rts ; ROM $000975: 60 + lda $03A0,x ; CPU:$C93B PRG:093B BD A0 03 + beq Gameplay_RetreatIndexX_C966 ; CPU:$C93E PRG:093E F0 26 + ldy $03B4,x ; CPU:$C940 PRG:0940 BC B4 03 + lda $E2A3,y ; CPU:$C943 PRG:0943 B9 A3 E2 + sta $34 ; CPU:$C946 PRG:0946 85 34 + lda $E2B0,y ; CPU:$C948 PRG:0948 B9 B0 E2 + sta $35 ; CPU:$C94B PRG:094B 85 35 + sty $20 ; CPU:$C94D PRG:094D 84 20 + ldy $03AA,x ; CPU:$C94F PRG:094F BC AA 03 + sty $1F ; CPU:$C952 PRG:0952 84 1F + lda #$00 ; CPU:$C954 PRG:0954 A9 00 + jsr Gameplay_WriteZp2F_C9B6 ; CPU:$C956 PRG:0956 20 B6 C9 + jsr Gameplay_WriteDisplayMode_CBF6 ; CPU:$C959 PRG:0959 20 F6 CB + lda #$00 ; CPU:$C95C PRG:095C A9 00 + sta ($34),y ; CPU:$C95E PRG:095E 91 34 + lda #$00 ; CPU:$C960 PRG:0960 A9 00 + sta $03A0,x ; CPU:$C962 PRG:0962 9D A0 03 + rts ; CPU:$C965 PRG:0965 60 ; Routine: Gameplay_RetreatIndexX_C966 ; Global: Reachable code entry at CPU $C966 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -2180,9 +2180,9 @@ Gameplay_ReadRam03A0_C93B: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_RetreatIndexX_C966: - dex ; ROM $000976: CA - bpl Gameplay_ReadRam03A0_C93B ; ROM $000977: 10 D2 - rts ; ROM $000979: 60 + dex ; CPU:$C966 PRG:0966 CA + bpl Gameplay_ReadRam03A0_C93B ; CPU:$C967 PRG:0967 10 D2 + rts ; CPU:$C969 PRG:0969 60 ; Routine: Gameplay_HandleControl_C96A ; Global: Reachable code entry at CPU $C96A traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -2191,7 +2191,7 @@ Gameplay_RetreatIndexX_C966: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_HandleControl_C96A: - ldx #$09 ; ROM $00097A: A2 09 + ldx #$09 ; CPU:$C96A PRG:096A A2 09 ; Routine: Gameplay_ReadRam03A0_C96C ; Global: Reachable code entry at CPU $C96C traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -2200,25 +2200,25 @@ Gameplay_HandleControl_C96A: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_ReadRam03A0_C96C: - lda $03A0,x ; ROM $00097C: BD A0 03 - beq Gameplay_RetreatIndexX_C9B2 ; ROM $00097F: F0 41 - ldy $03B4,x ; ROM $000981: BC B4 03 - lda $E2A3,y ; ROM $000984: B9 A3 E2 - sta $34 ; ROM $000987: 85 34 - lda $E2B0,y ; ROM $000989: B9 B0 E2 - sta $35 ; ROM $00098C: 85 35 - sty $20 ; ROM $00098E: 84 20 - ldy $03AA,x ; ROM $000990: BC AA 03 - sty $1F ; ROM $000993: 84 1F - lda ($34),y ; ROM $000995: B1 34 - cmp #$03 ; ROM $000997: C9 03 - bne Gameplay_ReadFlamePass_C999 ; ROM $000999: D0 0E - inc $03D2,x ; ROM $00099B: FE D2 03 - lda $77 ; ROM $00099E: A5 77 - bne Gameplay_RetreatIndexX_C9B2 ; ROM $0009A0: D0 20 - dec $03BE,x ; ROM $0009A2: DE BE 03 - bne Gameplay_RetreatIndexX_C9B2 ; ROM $0009A5: D0 1B - lda #$00 ; ROM $0009A7: A9 00 + lda $03A0,x ; CPU:$C96C PRG:096C BD A0 03 + beq Gameplay_RetreatIndexX_C9B2 ; CPU:$C96F PRG:096F F0 41 + ldy $03B4,x ; CPU:$C971 PRG:0971 BC B4 03 + lda $E2A3,y ; CPU:$C974 PRG:0974 B9 A3 E2 + sta $34 ; CPU:$C977 PRG:0977 85 34 + lda $E2B0,y ; CPU:$C979 PRG:0979 B9 B0 E2 + sta $35 ; CPU:$C97C PRG:097C 85 35 + sty $20 ; CPU:$C97E PRG:097E 84 20 + ldy $03AA,x ; CPU:$C980 PRG:0980 BC AA 03 + sty $1F ; CPU:$C983 PRG:0983 84 1F + lda ($34),y ; CPU:$C985 PRG:0985 B1 34 + cmp #$03 ; CPU:$C987 PRG:0987 C9 03 + bne Gameplay_ReadFlamePass_C999 ; CPU:$C989 PRG:0989 D0 0E + inc $03D2,x ; CPU:$C98B PRG:098B FE D2 03 + lda $77 ; CPU:$C98E PRG:098E A5 77 + bne Gameplay_RetreatIndexX_C9B2 ; CPU:$C990 PRG:0990 D0 20 + dec $03BE,x ; CPU:$C992 PRG:0992 DE BE 03 + bne Gameplay_RetreatIndexX_C9B2 ; CPU:$C995 PRG:0995 D0 1B + lda #$00 ; CPU:$C997 PRG:0997 A9 00 ; Routine: Gameplay_ReadFlamePass_C999 ; Global: Reachable code entry at CPU $C999 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -2227,12 +2227,12 @@ Gameplay_ReadRam03A0_C96C: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_ReadFlamePass_C999: - and #$07 ; ROM $0009A9: 29 07 - jsr Gameplay_WriteZp2F_C9B6 ; ROM $0009AB: 20 B6 C9 - lda $A5 ; ROM $0009AE: A5 A5 - cmp #$FF ; ROM $0009B0: C9 FF - beq Gameplay_WriteTransferPointer_C9A6 ; ROM $0009B2: F0 02 - inc $A5 ; ROM $0009B4: E6 A5 + and #$07 ; CPU:$C999 PRG:0999 29 07 + jsr Gameplay_WriteZp2F_C9B6 ; CPU:$C99B PRG:099B 20 B6 C9 + lda $A5 ; CPU:$C99E PRG:099E A5 A5 + cmp #$FF ; CPU:$C9A0 PRG:09A0 C9 FF + beq Gameplay_WriteTransferPointer_C9A6 ; CPU:$C9A2 PRG:09A2 F0 02 + inc $A5 ; CPU:$C9A4 PRG:09A4 E6 A5 ; Routine: Gameplay_WriteTransferPointer_C9A6 ; Global: Reachable code entry at CPU $C9A6 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -2241,11 +2241,11 @@ Gameplay_ReadFlamePass_C999: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_WriteTransferPointer_C9A6: - jsr Gameplay_WriteDisplayMode_CBF6 ; ROM $0009B6: 20 F6 CB - lda #$00 ; ROM $0009B9: A9 00 - sta ($34),y ; ROM $0009BB: 91 34 - lda #$00 ; ROM $0009BD: A9 00 - sta $03A0,x ; ROM $0009BF: 9D A0 03 + jsr Gameplay_WriteDisplayMode_CBF6 ; CPU:$C9A6 PRG:09A6 20 F6 CB + lda #$00 ; CPU:$C9A9 PRG:09A9 A9 00 + sta ($34),y ; CPU:$C9AB PRG:09AB 91 34 + lda #$00 ; CPU:$C9AD PRG:09AD A9 00 + sta $03A0,x ; CPU:$C9AF PRG:09AF 9D A0 03 ; Routine: Gameplay_RetreatIndexX_C9B2 ; Global: Reachable code entry at CPU $C9B2 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -2254,8 +2254,8 @@ Gameplay_WriteTransferPointer_C9A6: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_RetreatIndexX_C9B2: - dex ; ROM $0009C2: CA - bpl Gameplay_ReadRam03A0_C96C ; ROM $0009C3: 10 B7 + dex ; CPU:$C9B2 PRG:09B2 CA + bpl Gameplay_ReadRam03A0_C96C ; CPU:$C9B3 PRG:09B3 10 B7 ; Routine: Gameplay_ReturnToCaller_C9B5 ; Global: Reachable code entry at CPU $C9B5 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -2264,7 +2264,7 @@ Gameplay_RetreatIndexX_C9B2: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_ReturnToCaller_C9B5: - rts ; ROM $0009C5: 60 + rts ; CPU:$C9B5 PRG:09B5 60 ; Routine: Gameplay_WriteZp2F_C9B6 ; Global: Reachable code entry at CPU $C9B6 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -2273,28 +2273,28 @@ Gameplay_ReturnToCaller_C9B5: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_WriteZp2F_C9B6: - stx $2F ; ROM $0009C6: 86 2F - sty $30 ; ROM $0009C8: 84 30 - tay ; ROM $0009CA: A8 - lda $C9DE,y ; ROM $0009CB: B9 DE C9 - sta $2E ; ROM $0009CE: 85 2E - lda #$01 ; ROM $0009D0: A9 01 - jsr Gameplay_TestZp2E_C9E3 ; ROM $0009D2: 20 E3 C9 - lda #$02 ; ROM $0009D5: A9 02 - jsr Gameplay_TestZp2E_C9E3 ; ROM $0009D7: 20 E3 C9 - lda #$03 ; ROM $0009DA: A9 03 - jsr Gameplay_TestZp2E_C9E3 ; ROM $0009DC: 20 E3 C9 - lda #$04 ; ROM $0009DF: A9 04 - jsr Gameplay_TestZp2E_C9E3 ; ROM $0009E1: 20 E3 C9 - lda #$00 ; ROM $0009E4: A9 00 - jsr Gameplay_TestZp2E_C9E3 ; ROM $0009E6: 20 E3 C9 - ldx $2F ; ROM $0009E9: A6 2F - ldy $30 ; ROM $0009EB: A4 30 - rts ; ROM $0009ED: 60 + stx $2F ; CPU:$C9B6 PRG:09B6 86 2F + sty $30 ; CPU:$C9B8 PRG:09B8 84 30 + tay ; CPU:$C9BA PRG:09BA A8 + lda $C9DE,y ; CPU:$C9BB PRG:09BB B9 DE C9 + sta $2E ; CPU:$C9BE PRG:09BE 85 2E + lda #$01 ; CPU:$C9C0 PRG:09C0 A9 01 + jsr Gameplay_TestZp2E_C9E3 ; CPU:$C9C2 PRG:09C2 20 E3 C9 + lda #$02 ; CPU:$C9C5 PRG:09C5 A9 02 + jsr Gameplay_TestZp2E_C9E3 ; CPU:$C9C7 PRG:09C7 20 E3 C9 + lda #$03 ; CPU:$C9CA PRG:09CA A9 03 + jsr Gameplay_TestZp2E_C9E3 ; CPU:$C9CC PRG:09CC 20 E3 C9 + lda #$04 ; CPU:$C9CF PRG:09CF A9 04 + jsr Gameplay_TestZp2E_C9E3 ; CPU:$C9D1 PRG:09D1 20 E3 C9 + lda #$00 ; CPU:$C9D4 PRG:09D4 A9 00 + jsr Gameplay_TestZp2E_C9E3 ; CPU:$C9D6 PRG:09D6 20 E3 C9 + ldx $2F ; CPU:$C9D9 PRG:09D9 A6 2F + ldy $30 ; CPU:$C9DB PRG:09DB A4 30 + rts ; CPU:$C9DD PRG:09DD 60 ; Data region: CPU $C9DE-$C9E2; unreachable by direct recursive trace. GameplayDirectionDeltaTable: - .byte $FF, $03, $04, $01, $02 ; ROM $0009EE: FF 03 04 01 02 + .byte $FF, $03, $04, $01, $02 ; CPU:$C9DE PRG:09DE FF 03 04 01 02 ; Routine: Gameplay_TestZp2E_C9E3 ; Global: Reachable code entry at CPU $C9E3 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -2303,26 +2303,26 @@ GameplayDirectionDeltaTable: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_TestZp2E_C9E3: - cmp $2E ; ROM $0009F3: C5 2E - beq Gameplay_ReturnToCaller_C9B5 ; ROM $0009F5: F0 CE - sta $31 ; ROM $0009F7: 85 31 - tax ; ROM $0009F9: AA - ldy #$4F ; ROM $0009FA: A0 4F - jsr Gameplay_ReadRam03E6_CBE5 ; ROM $0009FC: 20 E5 CB - bmi Gameplay_ReturnToCaller_CA10 ; ROM $0009FF: 30 1F - lda $20 ; ROM $000A01: A5 20 - clc ; ROM $000A03: 18 - adc $CA11,x ; ROM $000A04: 7D 11 CA - sta $0486,y ; ROM $000A07: 99 86 04 - lda $1F ; ROM $000A0A: A5 1F - clc ; ROM $000A0C: 18 - adc $CA16,x ; ROM $000A0D: 7D 16 CA - sta $0436,y ; ROM $000A10: 99 36 04 - lda $31 ; ROM $000A13: A5 31 - sta $04D6,y ; ROM $000A15: 99 D6 04 - sta $0526,y ; ROM $000A18: 99 26 05 - lda #$01 ; ROM $000A1B: A9 01 - sta $03E6,y ; ROM $000A1D: 99 E6 03 + cmp $2E ; CPU:$C9E3 PRG:09E3 C5 2E + beq Gameplay_ReturnToCaller_C9B5 ; CPU:$C9E5 PRG:09E5 F0 CE + sta $31 ; CPU:$C9E7 PRG:09E7 85 31 + tax ; CPU:$C9E9 PRG:09E9 AA + ldy #$4F ; CPU:$C9EA PRG:09EA A0 4F + jsr Gameplay_ReadRam03E6_CBE5 ; CPU:$C9EC PRG:09EC 20 E5 CB + bmi Gameplay_ReturnToCaller_CA10 ; CPU:$C9EF PRG:09EF 30 1F + lda $20 ; CPU:$C9F1 PRG:09F1 A5 20 + clc ; CPU:$C9F3 PRG:09F3 18 + adc $CA11,x ; CPU:$C9F4 PRG:09F4 7D 11 CA + sta $0486,y ; CPU:$C9F7 PRG:09F7 99 86 04 + lda $1F ; CPU:$C9FA PRG:09FA A5 1F + clc ; CPU:$C9FC PRG:09FC 18 + adc $CA16,x ; CPU:$C9FD PRG:09FD 7D 16 CA + sta $0436,y ; CPU:$CA00 PRG:0A00 99 36 04 + lda $31 ; CPU:$CA03 PRG:0A03 A5 31 + sta $04D6,y ; CPU:$CA05 PRG:0A05 99 D6 04 + sta $0526,y ; CPU:$CA08 PRG:0A08 99 26 05 + lda #$01 ; CPU:$CA0B PRG:0A0B A9 01 + sta $03E6,y ; CPU:$CA0D PRG:0A0D 99 E6 03 ; Routine: Gameplay_ReturnToCaller_CA10 ; Global: Reachable code entry at CPU $CA10 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -2331,11 +2331,11 @@ Gameplay_TestZp2E_C9E3: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_ReturnToCaller_CA10: - rts ; ROM $000A20: 60 + rts ; CPU:$CA10 PRG:0A10 60 ; Data region: CPU $CA11-$CA1A; unreachable by direct recursive trace. GameplayObjectClassTable: - .byte $00, $00, $FF, $00, $01, $00, $01, $00, $FF, $00 ; ROM $000A21: 00 00 FF 00 01 00 01 00 FF 00 + .byte $00, $00, $FF, $00, $01, $00, $01, $00, $FF, $00 ; CPU:$CA11 PRG:0A11 00 00 FF 00 01 00 01 00 FF 00 ; Routine: Gameplay_HandleControl_CA1B ; Global: Reachable code entry at CPU $CA1B traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -2344,7 +2344,7 @@ GameplayObjectClassTable: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_HandleControl_CA1B: - ldx #$09 ; ROM $000A2B: A2 09 + ldx #$09 ; CPU:$CA1B PRG:0A1B A2 09 ; Routine: Gameplay_ReadRam03A0_CA1D ; Global: Reachable code entry at CPU $CA1D traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -2353,24 +2353,24 @@ Gameplay_HandleControl_CA1B: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_ReadRam03A0_CA1D: - lda $03A0,x ; ROM $000A2D: BD A0 03 - beq Gameplay_RetreatIndexX_CA43 ; ROM $000A30: F0 21 - lda $03AA,x ; ROM $000A32: BD AA 03 - sta $1F ; ROM $000A35: 85 1F - lda $03B4,x ; ROM $000A37: BD B4 03 - sta $20 ; ROM $000A3A: 85 20 - lda $03D2,x ; ROM $000A3C: BD D2 03 - and #$0F ; ROM $000A3F: 29 0F - bne Gameplay_RetreatIndexX_CA43 ; ROM $000A41: D0 10 - lda $03D2,x ; ROM $000A43: BD D2 03 - lsr a ; ROM $000A46: 4A - lsr a ; ROM $000A47: 4A - lsr a ; ROM $000A48: 4A - lsr a ; ROM $000A49: 4A - and #$03 ; ROM $000A4A: 29 03 - tay ; ROM $000A4C: A8 - lda $CA47,y ; ROM $000A4D: B9 47 CA - jsr Stage_WriteObjectWorkX_D8FC ; ROM $000A50: 20 FC D8 + lda $03A0,x ; CPU:$CA1D PRG:0A1D BD A0 03 + beq Gameplay_RetreatIndexX_CA43 ; CPU:$CA20 PRG:0A20 F0 21 + lda $03AA,x ; CPU:$CA22 PRG:0A22 BD AA 03 + sta $1F ; CPU:$CA25 PRG:0A25 85 1F + lda $03B4,x ; CPU:$CA27 PRG:0A27 BD B4 03 + sta $20 ; CPU:$CA2A PRG:0A2A 85 20 + lda $03D2,x ; CPU:$CA2C PRG:0A2C BD D2 03 + and #$0F ; CPU:$CA2F PRG:0A2F 29 0F + bne Gameplay_RetreatIndexX_CA43 ; CPU:$CA31 PRG:0A31 D0 10 + lda $03D2,x ; CPU:$CA33 PRG:0A33 BD D2 03 + lsr a ; CPU:$CA36 PRG:0A36 4A + lsr a ; CPU:$CA37 PRG:0A37 4A + lsr a ; CPU:$CA38 PRG:0A38 4A + lsr a ; CPU:$CA39 PRG:0A39 4A + and #$03 ; CPU:$CA3A PRG:0A3A 29 03 + tay ; CPU:$CA3C PRG:0A3C A8 + lda $CA47,y ; CPU:$CA3D PRG:0A3D B9 47 CA + jsr Stage_WriteObjectWorkX_D8FC ; CPU:$CA40 PRG:0A40 20 FC D8 ; Routine: Gameplay_RetreatIndexX_CA43 ; Global: Reachable code entry at CPU $CA43 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -2379,13 +2379,13 @@ Gameplay_ReadRam03A0_CA1D: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_RetreatIndexX_CA43: - dex ; ROM $000A53: CA - bpl Gameplay_ReadRam03A0_CA1D ; ROM $000A54: 10 D7 - rts ; ROM $000A56: 60 + dex ; CPU:$CA43 PRG:0A43 CA + bpl Gameplay_ReadRam03A0_CA1D ; CPU:$CA44 PRG:0A44 10 D7 + rts ; CPU:$CA46 PRG:0A46 60 ; Data region: CPU $CA47-$CA4A; unreachable by direct recursive trace. GameplayObjectAttributeTable: - .byte $09, $0A, $09, $08 ; ROM $000A57: 09 0A 09 08 + .byte $09, $0A, $09, $08 ; CPU:$CA47 PRG:0A47 09 0A 09 08 ; Routine: Gameplay_WriteTransferPointer_CA4B ; Global: Reachable code entry at CPU $CA4B traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -2394,19 +2394,19 @@ GameplayObjectAttributeTable: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_WriteTransferPointer_CA4B: - jsr Gameplay_WriteTransferPointer_CA72 ; ROM $000A5B: 20 72 CA - jsr Gameplay_WriteObjectWorkX_CACF ; ROM $000A5E: 20 CF CA - lda #$04 ; ROM $000A61: A9 04 - sta ($34),y ; ROM $000A63: 91 34 - jsr Gameplay_WriteObjectWorkX_CACF ; ROM $000A65: 20 CF CA - lda #$05 ; ROM $000A68: A9 05 - sta ($34),y ; ROM $000A6A: 91 34 - lda #$32 ; ROM $000A6C: A9 32 - clc ; ROM $000A6E: 18 - adc $58 ; ROM $000A6F: 65 58 - clc ; ROM $000A71: 18 - adc $58 ; ROM $000A72: 65 58 - sta $1F ; ROM $000A74: 85 1F + jsr Gameplay_WriteTransferPointer_CA72 ; CPU:$CA4B PRG:0A4B 20 72 CA + jsr Gameplay_WriteObjectWorkX_CACF ; CPU:$CA4E PRG:0A4E 20 CF CA + lda #$04 ; CPU:$CA51 PRG:0A51 A9 04 + sta ($34),y ; CPU:$CA53 PRG:0A53 91 34 + jsr Gameplay_WriteObjectWorkX_CACF ; CPU:$CA55 PRG:0A55 20 CF CA + lda #$05 ; CPU:$CA58 PRG:0A58 A9 05 + sta ($34),y ; CPU:$CA5A PRG:0A5A 91 34 + lda #$32 ; CPU:$CA5C PRG:0A5C A9 32 + clc ; CPU:$CA5E PRG:0A5E 18 + adc $58 ; CPU:$CA5F PRG:0A5F 65 58 + clc ; CPU:$CA61 PRG:0A61 18 + adc $58 ; CPU:$CA62 PRG:0A62 65 58 + sta $1F ; CPU:$CA64 PRG:0A64 85 1F ; Routine: Gameplay_WriteTransferPointer_CA66 ; Global: Reachable code entry at CPU $CA66 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -2415,12 +2415,12 @@ Gameplay_WriteTransferPointer_CA4B: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_WriteTransferPointer_CA66: - jsr Gameplay_WriteObjectWorkX_CACF ; ROM $000A76: 20 CF CA - lda #$02 ; ROM $000A79: A9 02 - sta ($34),y ; ROM $000A7B: 91 34 - dec $1F ; ROM $000A7D: C6 1F - bne Gameplay_WriteTransferPointer_CA66 ; ROM $000A7F: D0 F5 - rts ; ROM $000A81: 60 + jsr Gameplay_WriteObjectWorkX_CACF ; CPU:$CA66 PRG:0A66 20 CF CA + lda #$02 ; CPU:$CA69 PRG:0A69 A9 02 + sta ($34),y ; CPU:$CA6B PRG:0A6B 91 34 + dec $1F ; CPU:$CA6D PRG:0A6D C6 1F + bne Gameplay_WriteTransferPointer_CA66 ; CPU:$CA6F PRG:0A6F D0 F5 + rts ; CPU:$CA71 PRG:0A71 60 ; Routine: Gameplay_WriteTransferPointer_CA72 ; Global: Reachable code entry at CPU $CA72 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -2429,36 +2429,36 @@ Gameplay_WriteTransferPointer_CA66: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_WriteTransferPointer_CA72: - lda #$00 ; ROM $000A82: A9 00 - sta $34 ; ROM $000A84: 85 34 - lda #$02 ; ROM $000A86: A9 02 - sta $35 ; ROM $000A88: 85 35 - ldy #$00 ; ROM $000A8A: A0 00 - ldx #$00 ; ROM $000A8C: A2 00 - jsr Gameplay_WriteObjectWorkX_CABA ; ROM $000A8E: 20 BA CA - ldx #$20 ; ROM $000A91: A2 20 - jsr Gameplay_WriteObjectWorkX_CABA ; ROM $000A93: 20 BA CA - ldx #$40 ; ROM $000A96: A2 40 - jsr Gameplay_WriteObjectWorkX_CABA ; ROM $000A98: 20 BA CA - ldx #$20 ; ROM $000A9B: A2 20 - jsr Gameplay_WriteObjectWorkX_CABA ; ROM $000A9D: 20 BA CA - ldx #$40 ; ROM $000AA0: A2 40 - jsr Gameplay_WriteObjectWorkX_CABA ; ROM $000AA2: 20 BA CA - ldx #$20 ; ROM $000AA5: A2 20 - jsr Gameplay_WriteObjectWorkX_CABA ; ROM $000AA7: 20 BA CA - ldx #$40 ; ROM $000AAA: A2 40 - jsr Gameplay_WriteObjectWorkX_CABA ; ROM $000AAC: 20 BA CA - ldx #$20 ; ROM $000AAF: A2 20 - jsr Gameplay_WriteObjectWorkX_CABA ; ROM $000AB1: 20 BA CA - ldx #$40 ; ROM $000AB4: A2 40 - jsr Gameplay_WriteObjectWorkX_CABA ; ROM $000AB6: 20 BA CA - ldx #$20 ; ROM $000AB9: A2 20 - jsr Gameplay_WriteObjectWorkX_CABA ; ROM $000ABB: 20 BA CA - ldx #$40 ; ROM $000ABE: A2 40 - jsr Gameplay_WriteObjectWorkX_CABA ; ROM $000AC0: 20 BA CA - ldx #$20 ; ROM $000AC3: A2 20 - jsr Gameplay_WriteObjectWorkX_CABA ; ROM $000AC5: 20 BA CA - ldx #$00 ; ROM $000AC8: A2 00 + lda #$00 ; CPU:$CA72 PRG:0A72 A9 00 + sta $34 ; CPU:$CA74 PRG:0A74 85 34 + lda #$02 ; CPU:$CA76 PRG:0A76 A9 02 + sta $35 ; CPU:$CA78 PRG:0A78 85 35 + ldy #$00 ; CPU:$CA7A PRG:0A7A A0 00 + ldx #$00 ; CPU:$CA7C PRG:0A7C A2 00 + jsr Gameplay_WriteObjectWorkX_CABA ; CPU:$CA7E PRG:0A7E 20 BA CA + ldx #$20 ; CPU:$CA81 PRG:0A81 A2 20 + jsr Gameplay_WriteObjectWorkX_CABA ; CPU:$CA83 PRG:0A83 20 BA CA + ldx #$40 ; CPU:$CA86 PRG:0A86 A2 40 + jsr Gameplay_WriteObjectWorkX_CABA ; CPU:$CA88 PRG:0A88 20 BA CA + ldx #$20 ; CPU:$CA8B PRG:0A8B A2 20 + jsr Gameplay_WriteObjectWorkX_CABA ; CPU:$CA8D PRG:0A8D 20 BA CA + ldx #$40 ; CPU:$CA90 PRG:0A90 A2 40 + jsr Gameplay_WriteObjectWorkX_CABA ; CPU:$CA92 PRG:0A92 20 BA CA + ldx #$20 ; CPU:$CA95 PRG:0A95 A2 20 + jsr Gameplay_WriteObjectWorkX_CABA ; CPU:$CA97 PRG:0A97 20 BA CA + ldx #$40 ; CPU:$CA9A PRG:0A9A A2 40 + jsr Gameplay_WriteObjectWorkX_CABA ; CPU:$CA9C PRG:0A9C 20 BA CA + ldx #$20 ; CPU:$CA9F PRG:0A9F A2 20 + jsr Gameplay_WriteObjectWorkX_CABA ; CPU:$CAA1 PRG:0AA1 20 BA CA + ldx #$40 ; CPU:$CAA4 PRG:0AA4 A2 40 + jsr Gameplay_WriteObjectWorkX_CABA ; CPU:$CAA6 PRG:0AA6 20 BA CA + ldx #$20 ; CPU:$CAA9 PRG:0AA9 A2 20 + jsr Gameplay_WriteObjectWorkX_CABA ; CPU:$CAAB PRG:0AAB 20 BA CA + ldx #$40 ; CPU:$CAAE PRG:0AAE A2 40 + jsr Gameplay_WriteObjectWorkX_CABA ; CPU:$CAB0 PRG:0AB0 20 BA CA + ldx #$20 ; CPU:$CAB3 PRG:0AB3 A2 20 + jsr Gameplay_WriteObjectWorkX_CABA ; CPU:$CAB5 PRG:0AB5 20 BA CA + ldx #$00 ; CPU:$CAB8 PRG:0AB8 A2 00 ; Routine: Gameplay_WriteObjectWorkX_CABA ; Global: Reachable code entry at CPU $CABA traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -2467,8 +2467,8 @@ Gameplay_WriteTransferPointer_CA72: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_WriteObjectWorkX_CABA: - lda #$20 ; ROM $000ACA: A9 20 - sta $24 ; ROM $000ACC: 85 24 + lda #$20 ; CPU:$CABA PRG:0ABA A9 20 + sta $24 ; CPU:$CABC PRG:0ABC 85 24 ; Routine: Gameplay_ReadRamE243_CABE ; Global: Reachable code entry at CPU $CABE traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -2477,11 +2477,11 @@ Gameplay_WriteObjectWorkX_CABA: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_ReadRamE243_CABE: - lda $E243,x ; ROM $000ACE: BD 43 E2 - sta ($34),y ; ROM $000AD1: 91 34 - inc $34 ; ROM $000AD3: E6 34 - bne Gameplay_DecrementObjectWorkX_CAC9 ; ROM $000AD5: D0 02 - inc $35 ; ROM $000AD7: E6 35 + lda $E243,x ; CPU:$CABE PRG:0ABE BD 43 E2 + sta ($34),y ; CPU:$CAC1 PRG:0AC1 91 34 + inc $34 ; CPU:$CAC3 PRG:0AC3 E6 34 + bne Gameplay_DecrementObjectWorkX_CAC9 ; CPU:$CAC5 PRG:0AC5 D0 02 + inc $35 ; CPU:$CAC7 PRG:0AC7 E6 35 ; Routine: Gameplay_DecrementObjectWorkX_CAC9 ; Global: Reachable code entry at CPU $CAC9 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -2490,10 +2490,10 @@ Gameplay_ReadRamE243_CABE: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_DecrementObjectWorkX_CAC9: - inx ; ROM $000AD9: E8 - dec $24 ; ROM $000ADA: C6 24 - bne Gameplay_ReadRamE243_CABE ; ROM $000ADC: D0 F0 - rts ; ROM $000ADE: 60 + inx ; CPU:$CAC9 PRG:0AC9 E8 + dec $24 ; CPU:$CACA PRG:0ACA C6 24 + bne Gameplay_ReadRamE243_CABE ; CPU:$CACC PRG:0ACC D0 F0 + rts ; CPU:$CACE PRG:0ACE 60 ; Routine: Gameplay_WriteObjectWorkX_CACF ; Global: Reachable code entry at CPU $CACF traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -2502,12 +2502,12 @@ Gameplay_DecrementObjectWorkX_CAC9: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_WriteObjectWorkX_CACF: - jsr AdvanceRandomState ; ROM $000ADF: 20 70 D6 - ror a ; ROM $000AE2: 6A - ror a ; ROM $000AE3: 6A - and #$1F ; ROM $000AE4: 29 1F - beq Gameplay_WriteObjectWorkX_CACF ; ROM $000AE6: F0 F7 - sta $24 ; ROM $000AE8: 85 24 + jsr AdvanceRandomState ; CPU:$CACF PRG:0ACF 20 70 D6 + ror a ; CPU:$CAD2 PRG:0AD2 6A + ror a ; CPU:$CAD3 PRG:0AD3 6A + and #$1F ; CPU:$CAD4 PRG:0AD4 29 1F + beq Gameplay_WriteObjectWorkX_CACF ; CPU:$CAD6 PRG:0AD6 F0 F7 + sta $24 ; CPU:$CAD8 PRG:0AD8 85 24 ; Routine: Gameplay_WriteObjectWorkY_CADA ; Global: Reachable code entry at CPU $CADA traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -2516,28 +2516,28 @@ Gameplay_WriteObjectWorkX_CACF: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_WriteObjectWorkY_CADA: - jsr AdvanceRandomState ; ROM $000AEA: 20 70 D6 - ror a ; ROM $000AED: 6A - ror a ; ROM $000AEE: 6A - ror a ; ROM $000AEF: 6A - and #$0F ; ROM $000AF0: 29 0F - beq Gameplay_WriteObjectWorkY_CADA ; ROM $000AF2: F0 F6 - cmp #$0C ; ROM $000AF4: C9 0C - bcs Gameplay_WriteObjectWorkY_CADA ; ROM $000AF6: B0 F2 - sta $25 ; ROM $000AF8: 85 25 - tay ; ROM $000AFA: A8 - lda $E2A3,y ; ROM $000AFB: B9 A3 E2 - sta $34 ; ROM $000AFE: 85 34 - lda $E2B0,y ; ROM $000B00: B9 B0 E2 - sta $35 ; ROM $000B03: 85 35 - ldy $24 ; ROM $000B05: A4 24 - lda ($34),y ; ROM $000B07: B1 34 - bne Gameplay_WriteObjectWorkX_CACF ; ROM $000B09: D0 D4 - cpy #$03 ; ROM $000B0B: C0 03 - bcs Gameplay_ReturnToCaller_CB05 ; ROM $000B0D: B0 06 - lda $25 ; ROM $000B0F: A5 25 - cmp #$03 ; ROM $000B11: C9 03 - bcc Gameplay_WriteObjectWorkX_CACF ; ROM $000B13: 90 CA + jsr AdvanceRandomState ; CPU:$CADA PRG:0ADA 20 70 D6 + ror a ; CPU:$CADD PRG:0ADD 6A + ror a ; CPU:$CADE PRG:0ADE 6A + ror a ; CPU:$CADF PRG:0ADF 6A + and #$0F ; CPU:$CAE0 PRG:0AE0 29 0F + beq Gameplay_WriteObjectWorkY_CADA ; CPU:$CAE2 PRG:0AE2 F0 F6 + cmp #$0C ; CPU:$CAE4 PRG:0AE4 C9 0C + bcs Gameplay_WriteObjectWorkY_CADA ; CPU:$CAE6 PRG:0AE6 B0 F2 + sta $25 ; CPU:$CAE8 PRG:0AE8 85 25 + tay ; CPU:$CAEA PRG:0AEA A8 + lda $E2A3,y ; CPU:$CAEB PRG:0AEB B9 A3 E2 + sta $34 ; CPU:$CAEE PRG:0AEE 85 34 + lda $E2B0,y ; CPU:$CAF0 PRG:0AF0 B9 B0 E2 + sta $35 ; CPU:$CAF3 PRG:0AF3 85 35 + ldy $24 ; CPU:$CAF5 PRG:0AF5 A4 24 + lda ($34),y ; CPU:$CAF7 PRG:0AF7 B1 34 + bne Gameplay_WriteObjectWorkX_CACF ; CPU:$CAF9 PRG:0AF9 D0 D4 + cpy #$03 ; CPU:$CAFB PRG:0AFB C0 03 + bcs Gameplay_ReturnToCaller_CB05 ; CPU:$CAFD PRG:0AFD B0 06 + lda $25 ; CPU:$CAFF PRG:0AFF A5 25 + cmp #$03 ; CPU:$CB01 PRG:0B01 C9 03 + bcc Gameplay_WriteObjectWorkX_CACF ; CPU:$CB03 PRG:0B03 90 CA ; Routine: Gameplay_ReturnToCaller_CB05 ; Global: Reachable code entry at CPU $CB05 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -2546,7 +2546,7 @@ Gameplay_WriteObjectWorkY_CADA: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_ReturnToCaller_CB05: - rts ; ROM $000B15: 60 + rts ; CPU:$CB05 PRG:0B05 60 ; Routine: Gameplay_WriteWorkValue_CB06 ; Global: Reachable code entry at CPU $CB06 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -2555,14 +2555,14 @@ Gameplay_ReturnToCaller_CB05: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_WriteWorkValue_CB06: - jsr DisableRendering ; ROM $000B16: 20 57 C2 - lda #$00 ; ROM $000B19: A9 00 - sta $20 ; ROM $000B1B: 85 20 - lda #$00 ; ROM $000B1D: A9 00 - sta $26 ; ROM $000B1F: 85 26 - lda #$02 ; ROM $000B21: A9 02 - sta $27 ; ROM $000B23: 85 27 - ldy #$00 ; ROM $000B25: A0 00 + jsr DisableRendering ; CPU:$CB06 PRG:0B06 20 57 C2 + lda #$00 ; CPU:$CB09 PRG:0B09 A9 00 + sta $20 ; CPU:$CB0B PRG:0B0B 85 20 + lda #$00 ; CPU:$CB0D PRG:0B0D A9 00 + sta $26 ; CPU:$CB0F PRG:0B0F 85 26 + lda #$02 ; CPU:$CB11 PRG:0B11 A9 02 + sta $27 ; CPU:$CB13 PRG:0B13 85 27 + ldy #$00 ; CPU:$CB15 PRG:0B15 A0 00 ; Routine: Gameplay_WriteWorkIndex_CB17 ; Global: Reachable code entry at CPU $CB17 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -2571,8 +2571,8 @@ Gameplay_WriteWorkValue_CB06: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_WriteWorkIndex_CB17: - lda #$00 ; ROM $000B27: A9 00 - sta $1F ; ROM $000B29: 85 1F + lda #$00 ; CPU:$CB17 PRG:0B17 A9 00 + sta $1F ; CPU:$CB19 PRG:0B19 85 1F ; Routine: Gameplay_ReadZp94_CB1B ; Global: Reachable code entry at CPU $CB1B traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -2581,10 +2581,10 @@ Gameplay_WriteWorkIndex_CB17: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_ReadZp94_CB1B: - lda $94 ; ROM $000B2B: A5 94 - beq Gameplay_ReadDataPointer_CB24 ; ROM $000B2D: F0 05 - lda ($26),y ; ROM $000B2F: B1 26 - jmp Gameplay_IncrementZp27_CB30 ; ROM $000B31: 4C 30 CB + lda $94 ; CPU:$CB1B PRG:0B1B A5 94 + beq Gameplay_ReadDataPointer_CB24 ; CPU:$CB1D PRG:0B1D F0 05 + lda ($26),y ; CPU:$CB1F PRG:0B1F B1 26 + jmp Gameplay_IncrementZp27_CB30 ; CPU:$CB21 PRG:0B21 4C 30 CB ; Routine: Gameplay_ReadDataPointer_CB24 ; Global: Reachable code entry at CPU $CB24 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -2593,11 +2593,11 @@ Gameplay_ReadZp94_CB1B: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_ReadDataPointer_CB24: - lda ($26),y ; ROM $000B34: B1 26 - cmp #$04 ; ROM $000B36: C9 04 - beq Gameplay_HandleControl_CB2E ; ROM $000B38: F0 04 - cmp #$05 ; ROM $000B3A: C9 05 - bne Gameplay_IncrementZp27_CB30 ; ROM $000B3C: D0 02 + lda ($26),y ; CPU:$CB24 PRG:0B24 B1 26 + cmp #$04 ; CPU:$CB26 PRG:0B26 C9 04 + beq Gameplay_HandleControl_CB2E ; CPU:$CB28 PRG:0B28 F0 04 + cmp #$05 ; CPU:$CB2A PRG:0B2A C9 05 + bne Gameplay_IncrementZp27_CB30 ; CPU:$CB2C PRG:0B2C D0 02 ; Routine: Gameplay_HandleControl_CB2E ; Global: Reachable code entry at CPU $CB2E traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -2606,7 +2606,7 @@ Gameplay_ReadDataPointer_CB24: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_HandleControl_CB2E: - lda #$02 ; ROM $000B3E: A9 02 + lda #$02 ; CPU:$CB2E PRG:0B2E A9 02 ; Routine: Gameplay_IncrementZp27_CB30 ; Global: Reachable code entry at CPU $CB30 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -2615,10 +2615,10 @@ Gameplay_HandleControl_CB2E: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_IncrementZp27_CB30: - jsr Gameplay_WriteObjectWorkY_CB4E ; ROM $000B40: 20 4E CB - iny ; ROM $000B43: C8 - bne Gameplay_IncrementWorkIndex_CB38 ; ROM $000B44: D0 02 - inc $27 ; ROM $000B46: E6 27 + jsr Gameplay_WriteObjectWorkY_CB4E ; CPU:$CB30 PRG:0B30 20 4E CB + iny ; CPU:$CB33 PRG:0B33 C8 + bne Gameplay_IncrementWorkIndex_CB38 ; CPU:$CB34 PRG:0B34 D0 02 + inc $27 ; CPU:$CB36 PRG:0B36 E6 27 ; Routine: Gameplay_IncrementWorkIndex_CB38 ; Global: Reachable code entry at CPU $CB38 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -2627,16 +2627,16 @@ Gameplay_IncrementZp27_CB30: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_IncrementWorkIndex_CB38: - inc $1F ; ROM $000B48: E6 1F - lda $1F ; ROM $000B4A: A5 1F - and #$20 ; ROM $000B4C: 29 20 - beq Gameplay_ReadZp94_CB1B ; ROM $000B4E: F0 DB - inc $20 ; ROM $000B50: E6 20 - lda $20 ; ROM $000B52: A5 20 - cmp #$0D ; ROM $000B54: C9 0D - bne Gameplay_WriteWorkIndex_CB17 ; ROM $000B56: D0 CF - jsr Menu_HandleControl_DDC7 ; ROM $000B58: 20 C7 DD - jmp CommitPpuStateAndScroll ; ROM $000B5B: 4C 96 C2 + inc $1F ; CPU:$CB38 PRG:0B38 E6 1F + lda $1F ; CPU:$CB3A PRG:0B3A A5 1F + and #$20 ; CPU:$CB3C PRG:0B3C 29 20 + beq Gameplay_ReadZp94_CB1B ; CPU:$CB3E PRG:0B3E F0 DB + inc $20 ; CPU:$CB40 PRG:0B40 E6 20 + lda $20 ; CPU:$CB42 PRG:0B42 A5 20 + cmp #$0D ; CPU:$CB44 PRG:0B44 C9 0D + bne Gameplay_WriteWorkIndex_CB17 ; CPU:$CB46 PRG:0B46 D0 CF + jsr Menu_HandleControl_DDC7 ; CPU:$CB48 PRG:0B48 20 C7 DD + jmp CommitPpuStateAndScroll ; CPU:$CB4B PRG:0B4B 4C 96 C2 ; Routine: Gameplay_WriteObjectWorkY_CB4E ; Global: Reachable code entry at CPU $CB4E traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -2645,9 +2645,9 @@ Gameplay_IncrementWorkIndex_CB38: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_WriteObjectWorkY_CB4E: - sty $25 ; ROM $000B5E: 84 25 - jsr Stage_WriteZp1A_D924 ; ROM $000B60: 20 24 D9 - ldx #$00 ; ROM $000B63: A2 00 + sty $25 ; CPU:$CB4E PRG:0B4E 84 25 + jsr Stage_WriteZp1A_D924 ; CPU:$CB50 PRG:0B50 20 24 D9 + ldx #$00 ; CPU:$CB53 PRG:0B53 A2 00 ; Routine: Gameplay_ReadZp17_CB55 ; Global: Reachable code entry at CPU $CB55 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -2656,14 +2656,14 @@ Gameplay_WriteObjectWorkY_CB4E: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_ReadZp17_CB55: - lda $17,x ; ROM $000B65: B5 17 - sta $0600,x ; ROM $000B67: 9D 00 06 - inx ; ROM $000B6A: E8 - cpx #$08 ; ROM $000B6B: E0 08 - bne Gameplay_ReadZp17_CB55 ; ROM $000B6D: D0 F6 - jsr Gameplay_TransferVramData_CB65 ; ROM $000B6F: 20 65 CB - ldy $25 ; ROM $000B72: A4 25 - rts ; ROM $000B74: 60 + lda $17,x ; CPU:$CB55 PRG:0B55 B5 17 + sta $0600,x ; CPU:$CB57 PRG:0B57 9D 00 06 + inx ; CPU:$CB5A PRG:0B5A E8 + cpx #$08 ; CPU:$CB5B PRG:0B5B E0 08 + bne Gameplay_ReadZp17_CB55 ; CPU:$CB5D PRG:0B5D D0 F6 + jsr Gameplay_TransferVramData_CB65 ; CPU:$CB5F PRG:0B5F 20 65 CB + ldy $25 ; CPU:$CB62 PRG:0B62 A4 25 + rts ; CPU:$CB64 PRG:0B64 60 ; Routine: Gameplay_TransferVramData_CB65 ; Global: Reachable code entry at CPU $CB65 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -2672,44 +2672,44 @@ Gameplay_ReadZp17_CB55: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_TransferVramData_CB65: - lda $0602 ; ROM $000B75: AD 02 06 - ora $0600 ; ROM $000B78: 0D 00 06 - pha ; ROM $000B7B: 48 - sta PPUADDR ; ROM $000B7C: 8D 06 20 - ldx $0601 ; ROM $000B7F: AE 01 06 - stx PPUADDR ; ROM $000B82: 8E 06 20 - ldx $0603 ; ROM $000B85: AE 03 06 - lda $D9C6,x ; ROM $000B88: BD C6 D9 - sta PPUDATA ; ROM $000B8B: 8D 07 20 - lda $D9C7,x ; ROM $000B8E: BD C7 D9 - sta PPUDATA ; ROM $000B91: 8D 07 20 - pla ; ROM $000B94: 68 - sta PPUADDR ; ROM $000B95: 8D 06 20 - lda $0601 ; ROM $000B98: AD 01 06 - clc ; ROM $000B9B: 18 - adc #$20 ; ROM $000B9C: 69 20 - sta PPUADDR ; ROM $000B9E: 8D 06 20 - lda $D9C8,x ; ROM $000BA1: BD C8 D9 - sta PPUDATA ; ROM $000BA4: 8D 07 20 - lda $D9C9,x ; ROM $000BA7: BD C9 D9 - sta PPUDATA ; ROM $000BAA: 8D 07 20 - lda #$23 ; ROM $000BAD: A9 23 - ora $0600 ; ROM $000BAF: 0D 00 06 - pha ; ROM $000BB2: 48 - sta PPUADDR ; ROM $000BB3: 8D 06 20 - lda $0604 ; ROM $000BB6: AD 04 06 - sta PPUADDR ; ROM $000BB9: 8D 06 20 - tax ; ROM $000BBC: AA - lda PPUDATA ; ROM $000BBD: AD 07 20 - lda PPUDATA ; ROM $000BC0: AD 07 20 - and $0606 ; ROM $000BC3: 2D 06 06 - ora $0607 ; ROM $000BC6: 0D 07 06 - tay ; ROM $000BC9: A8 - pla ; ROM $000BCA: 68 - sta PPUADDR ; ROM $000BCB: 8D 06 20 - stx PPUADDR ; ROM $000BCE: 8E 06 20 - sty PPUDATA ; ROM $000BD1: 8C 07 20 - rts ; ROM $000BD4: 60 + lda $0602 ; CPU:$CB65 PRG:0B65 AD 02 06 + ora $0600 ; CPU:$CB68 PRG:0B68 0D 00 06 + pha ; CPU:$CB6B PRG:0B6B 48 + sta PPUADDR ; CPU:$CB6C PRG:0B6C 8D 06 20 + ldx $0601 ; CPU:$CB6F PRG:0B6F AE 01 06 + stx PPUADDR ; CPU:$CB72 PRG:0B72 8E 06 20 + ldx $0603 ; CPU:$CB75 PRG:0B75 AE 03 06 + lda $D9C6,x ; CPU:$CB78 PRG:0B78 BD C6 D9 + sta PPUDATA ; CPU:$CB7B PRG:0B7B 8D 07 20 + lda $D9C7,x ; CPU:$CB7E PRG:0B7E BD C7 D9 + sta PPUDATA ; CPU:$CB81 PRG:0B81 8D 07 20 + pla ; CPU:$CB84 PRG:0B84 68 + sta PPUADDR ; CPU:$CB85 PRG:0B85 8D 06 20 + lda $0601 ; CPU:$CB88 PRG:0B88 AD 01 06 + clc ; CPU:$CB8B PRG:0B8B 18 + adc #$20 ; CPU:$CB8C PRG:0B8C 69 20 + sta PPUADDR ; CPU:$CB8E PRG:0B8E 8D 06 20 + lda $D9C8,x ; CPU:$CB91 PRG:0B91 BD C8 D9 + sta PPUDATA ; CPU:$CB94 PRG:0B94 8D 07 20 + lda $D9C9,x ; CPU:$CB97 PRG:0B97 BD C9 D9 + sta PPUDATA ; CPU:$CB9A PRG:0B9A 8D 07 20 + lda #$23 ; CPU:$CB9D PRG:0B9D A9 23 + ora $0600 ; CPU:$CB9F PRG:0B9F 0D 00 06 + pha ; CPU:$CBA2 PRG:0BA2 48 + sta PPUADDR ; CPU:$CBA3 PRG:0BA3 8D 06 20 + lda $0604 ; CPU:$CBA6 PRG:0BA6 AD 04 06 + sta PPUADDR ; CPU:$CBA9 PRG:0BA9 8D 06 20 + tax ; CPU:$CBAC PRG:0BAC AA + lda PPUDATA ; CPU:$CBAD PRG:0BAD AD 07 20 + lda PPUDATA ; CPU:$CBB0 PRG:0BB0 AD 07 20 + and $0606 ; CPU:$CBB3 PRG:0BB3 2D 06 06 + ora $0607 ; CPU:$CBB6 PRG:0BB6 0D 07 06 + tay ; CPU:$CBB9 PRG:0BB9 A8 + pla ; CPU:$CBBA PRG:0BBA 68 + sta PPUADDR ; CPU:$CBBB PRG:0BBB 8D 06 20 + stx PPUADDR ; CPU:$CBBE PRG:0BBE 8E 06 20 + sty PPUDATA ; CPU:$CBC1 PRG:0BC1 8C 07 20 + rts ; CPU:$CBC4 PRG:0BC4 60 ; Routine: Gameplay_HandleControl_CBC5 ; Global: Reachable code entry at CPU $CBC5 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -2718,8 +2718,8 @@ Gameplay_TransferVramData_CB65: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_HandleControl_CBC5: - ldx #$09 ; ROM $000BD5: A2 09 - lda #$00 ; ROM $000BD7: A9 00 + ldx #$09 ; CPU:$CBC5 PRG:0BC5 A2 09 + lda #$00 ; CPU:$CBC7 PRG:0BC7 A9 00 ; Routine: Gameplay_WriteRam03A0_CBC9 ; Global: Reachable code entry at CPU $CBC9 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -2728,10 +2728,10 @@ Gameplay_HandleControl_CBC5: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_WriteRam03A0_CBC9: - sta $03A0,x ; ROM $000BD9: 9D A0 03 - dex ; ROM $000BDC: CA - bpl Gameplay_WriteRam03A0_CBC9 ; ROM $000BDD: 10 FA - ldx #$4F ; ROM $000BDF: A2 4F + sta $03A0,x ; CPU:$CBC9 PRG:0BC9 9D A0 03 + dex ; CPU:$CBCC PRG:0BCC CA + bpl Gameplay_WriteRam03A0_CBC9 ; CPU:$CBCD PRG:0BCD 10 FA + ldx #$4F ; CPU:$CBCF PRG:0BCF A2 4F ; Routine: Gameplay_WriteRam03E6_CBD1 ; Global: Reachable code entry at CPU $CBD1 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -2740,9 +2740,9 @@ Gameplay_WriteRam03A0_CBC9: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_WriteRam03E6_CBD1: - sta $03E6,x ; ROM $000BE1: 9D E6 03 - dex ; ROM $000BE4: CA - bpl Gameplay_WriteRam03E6_CBD1 ; ROM $000BE5: 10 FA + sta $03E6,x ; CPU:$CBD1 PRG:0BD1 9D E6 03 + dex ; CPU:$CBD4 PRG:0BD4 CA + bpl Gameplay_WriteRam03E6_CBD1 ; CPU:$CBD5 PRG:0BD5 10 FA ; Routine: Gameplay_HandleControl_CBD7 ; Global: Reachable code entry at CPU $CBD7 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -2751,8 +2751,8 @@ Gameplay_WriteRam03E6_CBD1: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_HandleControl_CBD7: - lda #$00 ; ROM $000BE7: A9 00 - ldx #$09 ; ROM $000BE9: A2 09 + lda #$00 ; CPU:$CBD7 PRG:0BD7 A9 00 + ldx #$09 ; CPU:$CBD9 PRG:0BD9 A2 09 ; Routine: Gameplay_WriteRam0576_CBDB ; Global: Reachable code entry at CPU $CBDB traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -2761,10 +2761,10 @@ Gameplay_HandleControl_CBD7: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_WriteRam0576_CBDB: - sta $0576,x ; ROM $000BEB: 9D 76 05 - dex ; ROM $000BEE: CA - bpl Gameplay_WriteRam0576_CBDB ; ROM $000BEF: 10 FA - rts ; ROM $000BF1: 60 + sta $0576,x ; CPU:$CBDB PRG:0BDB 9D 76 05 + dex ; CPU:$CBDE PRG:0BDE CA + bpl Gameplay_WriteRam0576_CBDB ; CPU:$CBDF PRG:0BDF 10 FA + rts ; CPU:$CBE1 PRG:0BE1 60 ; Routine: Gameplay_RetreatIndexY_CBE2 ; Global: Reachable code entry at CPU $CBE2 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -2773,8 +2773,8 @@ Gameplay_WriteRam0576_CBDB: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_RetreatIndexY_CBE2: - dey ; ROM $000BF2: 88 - bmi Gameplay_ReturnToCaller_CBEA ; ROM $000BF3: 30 05 + dey ; CPU:$CBE2 PRG:0BE2 88 + bmi Gameplay_ReturnToCaller_CBEA ; CPU:$CBE3 PRG:0BE3 30 05 ; Routine: Gameplay_ReadRam03E6_CBE5 ; Global: Reachable code entry at CPU $CBE5 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -2783,8 +2783,8 @@ Gameplay_RetreatIndexY_CBE2: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_ReadRam03E6_CBE5: - lda $03E6,y ; ROM $000BF5: B9 E6 03 - bne Gameplay_RetreatIndexY_CBE2 ; ROM $000BF8: D0 F8 + lda $03E6,y ; CPU:$CBE5 PRG:0BE5 B9 E6 03 + bne Gameplay_RetreatIndexY_CBE2 ; CPU:$CBE8 PRG:0BE8 D0 F8 ; Routine: Gameplay_ReturnToCaller_CBEA ; Global: Reachable code entry at CPU $CBEA traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -2793,7 +2793,7 @@ Gameplay_ReadRam03E6_CBE5: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_ReturnToCaller_CBEA: - rts ; ROM $000BFA: 60 + rts ; CPU:$CBEA PRG:0BEA 60 ; Routine: Gameplay_ReadRamE2A3_CBEB ; Global: Reachable code entry at CPU $CBEB traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -2802,11 +2802,11 @@ Gameplay_ReturnToCaller_CBEA: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_ReadRamE2A3_CBEB: - lda $E2A3,y ; ROM $000BFB: B9 A3 E2 - sta $34 ; ROM $000BFE: 85 34 - lda $E2B0,y ; ROM $000C00: B9 B0 E2 - sta $35 ; ROM $000C03: 85 35 - rts ; ROM $000C05: 60 + lda $E2A3,y ; CPU:$CBEB PRG:0BEB B9 A3 E2 + sta $34 ; CPU:$CBEE PRG:0BEE 85 34 + lda $E2B0,y ; CPU:$CBF0 PRG:0BF0 B9 B0 E2 + sta $35 ; CPU:$CBF3 PRG:0BF3 85 35 + rts ; CPU:$CBF5 PRG:0BF5 60 ; Routine: Gameplay_WriteDisplayMode_CBF6 ; Global: Reachable code entry at CPU $CBF6 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -2815,9 +2815,9 @@ Gameplay_ReadRamE2A3_CBEB: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_WriteDisplayMode_CBF6: - lda #$01 ; ROM $000C06: A9 01 - sta $38 ; ROM $000C08: 85 38 - rts ; ROM $000C0A: 60 + lda #$01 ; CPU:$CBF6 PRG:0BF6 A9 01 + sta $38 ; CPU:$CBF8 PRG:0BF8 85 38 + rts ; CPU:$CBFA PRG:0BFA 60 ; Routine: WaitForNmiFrameHandoff ; Global: Reachable code entry at CPU $CBFB traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -2826,18 +2826,18 @@ Gameplay_WriteDisplayMode_CBF6: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. WaitForNmiFrameHandoff: - lda FrameSyncFlag ; ROM $000C0B: A5 0B - bne WaitForNmiFrameHandoff ; ROM $000C0D: D0 FC - lda #$01 ; ROM $000C0F: A9 01 - sta FrameSyncFlag ; ROM $000C11: 85 0B - rts ; ROM $000C13: 60 + lda FrameSyncFlag ; CPU:$CBFB PRG:0BFB A5 0B + bne WaitForNmiFrameHandoff ; CPU:$CBFD PRG:0BFD D0 FC + lda #$01 ; CPU:$CBFF PRG:0BFF A9 01 + sta FrameSyncFlag ; CPU:$CC01 PRG:0C01 85 0B + rts ; CPU:$CC03 PRG:0C03 60 ; Data region: CPU $CC04-$CC35; unreachable by direct recursive trace. FrameAnimationSequenceTable: - .byte $02, $01, $05, $03, $01, $01, $02, $05, $06, $04, $01, $01, $05, $06, $02, $04 ; ROM $000C14: 02 01 05 03 01 01 02 05 06 04 01 01 05 06 02 04 - .byte $01, $06, $01, $05, $06, $05, $01, $05, $06, $08, $02, $01, $05, $07, $04, $01 ; ROM $000C24: 01 06 01 05 06 05 01 05 06 08 02 01 05 07 04 01 - .byte $05, $08, $06, $07, $05, $02, $04, $08, $05, $04, $06, $05, $08, $04, $06, $05 ; ROM $000C34: 05 08 06 07 05 02 04 08 05 04 06 05 08 04 06 05 - .byte $07, $08 ; ROM $000C44: 07 08 + .byte $02, $01, $05, $03, $01, $01, $02, $05, $06, $04, $01, $01, $05, $06, $02, $04 ; CPU:$CC04 PRG:0C04 02 01 05 03 01 01 02 05 06 04 01 01 05 06 02 04 + .byte $01, $06, $01, $05, $06, $05, $01, $05, $06, $08, $02, $01, $05, $07, $04, $01 ; CPU:$CC14 PRG:0C14 01 06 01 05 06 05 01 05 06 08 02 01 05 07 04 01 + .byte $05, $08, $06, $07, $05, $02, $04, $08, $05, $04, $06, $05, $08, $04, $06, $05 ; CPU:$CC24 PRG:0C24 05 08 06 07 05 02 04 08 05 04 06 05 08 04 06 05 + .byte $07, $08 ; CPU:$CC34 PRG:0C34 07 08 ; Routine: Frame_ReadZp7D_CC36 ; Global: Reachable code entry at CPU $CC36 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -2846,17 +2846,17 @@ FrameAnimationSequenceTable: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Frame_ReadZp7D_CC36: - lda $7D ; ROM $000C46: A5 7D - bne Frame_ReadZp5C_CC4C ; ROM $000C48: D0 12 - lda $7A ; ROM $000C4A: A5 7A - beq Frame_ReadZp5C_CC4C ; ROM $000C4C: F0 0E - lda $33 ; ROM $000C4E: A5 33 - and #$07 ; ROM $000C50: 29 07 - bne Frame_ReadZp5C_CC4C ; ROM $000C52: D0 08 - dec $7A ; ROM $000C54: C6 7A - bne Frame_ReadZp5C_CC4C ; ROM $000C56: D0 04 - lda #$03 ; ROM $000C58: A9 03 - sta $B5 ; ROM $000C5A: 85 B5 + lda $7D ; CPU:$CC36 PRG:0C36 A5 7D + bne Frame_ReadZp5C_CC4C ; CPU:$CC38 PRG:0C38 D0 12 + lda $7A ; CPU:$CC3A PRG:0C3A A5 7A + beq Frame_ReadZp5C_CC4C ; CPU:$CC3C PRG:0C3C F0 0E + lda $33 ; CPU:$CC3E PRG:0C3E A5 33 + and #$07 ; CPU:$CC40 PRG:0C40 29 07 + bne Frame_ReadZp5C_CC4C ; CPU:$CC42 PRG:0C42 D0 08 + dec $7A ; CPU:$CC44 PRG:0C44 C6 7A + bne Frame_ReadZp5C_CC4C ; CPU:$CC46 PRG:0C46 D0 04 + lda #$03 ; CPU:$CC48 PRG:0C48 A9 03 + sta $B5 ; CPU:$CC4A PRG:0C4A 85 B5 ; Routine: Frame_ReadZp5C_CC4C ; Global: Reachable code entry at CPU $CC4C traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -2865,17 +2865,17 @@ Frame_ReadZp7D_CC36: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Frame_ReadZp5C_CC4C: - lda $5C ; ROM $000C5C: A5 5C - beq Frame_ReadObjectX_CC63 ; ROM $000C5E: F0 13 - lda $33 ; ROM $000C60: A5 33 - and #$0F ; ROM $000C62: 29 0F - bne Frame_ReturnToCaller_CC62 ; ROM $000C64: D0 0C - inc $2C ; ROM $000C66: E6 2C - lda $2C ; ROM $000C68: A5 2C - cmp #$14 ; ROM $000C6A: C9 14 - bne Frame_ReturnToCaller_CC62 ; ROM $000C6C: D0 04 - lda #$01 ; ROM $000C6E: A9 01 - sta $5D ; ROM $000C70: 85 5D + lda $5C ; CPU:$CC4C PRG:0C4C A5 5C + beq Frame_ReadObjectX_CC63 ; CPU:$CC4E PRG:0C4E F0 13 + lda $33 ; CPU:$CC50 PRG:0C50 A5 33 + and #$0F ; CPU:$CC52 PRG:0C52 29 0F + bne Frame_ReturnToCaller_CC62 ; CPU:$CC54 PRG:0C54 D0 0C + inc $2C ; CPU:$CC56 PRG:0C56 E6 2C + lda $2C ; CPU:$CC58 PRG:0C58 A5 2C + cmp #$14 ; CPU:$CC5A PRG:0C5A C9 14 + bne Frame_ReturnToCaller_CC62 ; CPU:$CC5C PRG:0C5C D0 04 + lda #$01 ; CPU:$CC5E PRG:0C5E A9 01 + sta $5D ; CPU:$CC60 PRG:0C60 85 5D ; Routine: Frame_ReturnToCaller_CC62 ; Global: Reachable code entry at CPU $CC62 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -2884,7 +2884,7 @@ Frame_ReadZp5C_CC4C: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Frame_ReturnToCaller_CC62: - rts ; ROM $000C72: 60 + rts ; CPU:$CC62 PRG:0C62 60 ; Routine: Frame_ReadObjectX_CC63 ; Global: Reachable code entry at CPU $CC63 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -2893,29 +2893,29 @@ Frame_ReturnToCaller_CC62: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Frame_ReadObjectX_CC63: - lda $29 ; ROM $000C73: A5 29 - cmp #$08 ; ROM $000C75: C9 08 - bne Frame_ReadObjectFlags_CCA4 ; ROM $000C77: D0 3B - lda $2B ; ROM $000C79: A5 2B - cmp #$08 ; ROM $000C7B: C9 08 - bne Frame_ReadObjectFlags_CCA4 ; ROM $000C7D: D0 35 - ldy $2A ; ROM $000C7F: A4 2A - sty $20 ; ROM $000C81: 84 20 - lda $E2A3,y ; ROM $000C83: B9 A3 E2 - sta $34 ; ROM $000C86: 85 34 - lda $E2B0,y ; ROM $000C88: B9 B0 E2 - sta $35 ; ROM $000C8B: 85 35 - ldy $28 ; ROM $000C8D: A4 28 - sty $1F ; ROM $000C8F: 84 1F - lda ($34),y ; ROM $000C91: B1 34 - cmp #$08 ; ROM $000C93: C9 08 - beq Frame_IncrementBombCapacity_CC95 ; ROM $000C95: F0 0E - cmp #$06 ; ROM $000C97: C9 06 - bne Frame_ReadObjectFlags_CCA4 ; ROM $000C99: D0 19 - lda #$00 ; ROM $000C9B: A9 00 - sta ($34),y ; ROM $000C9D: 91 34 - jsr Stage_WriteObjectWorkX_D8FC ; ROM $000C9F: 20 FC D8 - jmp Frame_WriteSoundCommandState_CEE9 ; ROM $000CA2: 4C E9 CE + lda $29 ; CPU:$CC63 PRG:0C63 A5 29 + cmp #$08 ; CPU:$CC65 PRG:0C65 C9 08 + bne Frame_ReadObjectFlags_CCA4 ; CPU:$CC67 PRG:0C67 D0 3B + lda $2B ; CPU:$CC69 PRG:0C69 A5 2B + cmp #$08 ; CPU:$CC6B PRG:0C6B C9 08 + bne Frame_ReadObjectFlags_CCA4 ; CPU:$CC6D PRG:0C6D D0 35 + ldy $2A ; CPU:$CC6F PRG:0C6F A4 2A + sty $20 ; CPU:$CC71 PRG:0C71 84 20 + lda $E2A3,y ; CPU:$CC73 PRG:0C73 B9 A3 E2 + sta $34 ; CPU:$CC76 PRG:0C76 85 34 + lda $E2B0,y ; CPU:$CC78 PRG:0C78 B9 B0 E2 + sta $35 ; CPU:$CC7B PRG:0C7B 85 35 + ldy $28 ; CPU:$CC7D PRG:0C7D A4 28 + sty $1F ; CPU:$CC7F PRG:0C7F 84 1F + lda ($34),y ; CPU:$CC81 PRG:0C81 B1 34 + cmp #$08 ; CPU:$CC83 PRG:0C83 C9 08 + beq Frame_IncrementBombCapacity_CC95 ; CPU:$CC85 PRG:0C85 F0 0E + cmp #$06 ; CPU:$CC87 PRG:0C87 C9 06 + bne Frame_ReadObjectFlags_CCA4 ; CPU:$CC89 PRG:0C89 D0 19 + lda #$00 ; CPU:$CC8B PRG:0C8B A9 00 + sta ($34),y ; CPU:$CC8D PRG:0C8D 91 34 + jsr Stage_WriteObjectWorkX_D8FC ; CPU:$CC8F PRG:0C8F 20 FC D8 + jmp Frame_WriteSoundCommandState_CEE9 ; CPU:$CC92 PRG:0C92 4C E9 CE ; Routine: Frame_IncrementBombCapacity_CC95 ; Global: Reachable code entry at CPU $CC95 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -2924,13 +2924,13 @@ Frame_ReadObjectX_CC63: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Frame_IncrementBombCapacity_CC95: - inc $9F ; ROM $000CA5: E6 9F - lda #$00 ; ROM $000CA7: A9 00 - sta $A6 ; ROM $000CA9: 85 A6 - lda $9C ; ROM $000CAB: A5 9C - bne Frame_ReadObjectFlags_CCA4 ; ROM $000CAD: D0 05 - lda #$01 ; ROM $000CAF: A9 01 - sta $5E ; ROM $000CB1: 85 5E + inc $9F ; CPU:$CC95 PRG:0C95 E6 9F + lda #$00 ; CPU:$CC97 PRG:0C97 A9 00 + sta $A6 ; CPU:$CC99 PRG:0C99 85 A6 + lda $9C ; CPU:$CC9B PRG:0C9B A5 9C + bne Frame_ReadObjectFlags_CCA4 ; CPU:$CC9D PRG:0C9D D0 05 + lda #$01 ; CPU:$CC9F PRG:0C9F A9 01 + sta $5E ; CPU:$CCA1 PRG:0CA1 85 5E ; Routine: Frame_ReturnToCaller_CCA3 ; Global: Reachable code entry at CPU $CCA3 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -2939,7 +2939,7 @@ Frame_IncrementBombCapacity_CC95: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Frame_ReturnToCaller_CCA3: - rts ; ROM $000CB3: 60 + rts ; CPU:$CCA3 PRG:0CA3 60 ; Routine: Frame_ReadObjectFlags_CCA4 ; Global: Reachable code entry at CPU $CCA4 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -2948,11 +2948,11 @@ Frame_ReturnToCaller_CCA3: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Frame_ReadObjectFlags_CCA4: - lda $75 ; ROM $000CB4: A5 75 - bne Frame_WriteInvincibilityTimer_CCAE ; ROM $000CB6: D0 06 - lda $33 ; ROM $000CB8: A5 33 - and #$03 ; ROM $000CBA: 29 03 - beq Frame_ReturnToCaller_CCA3 ; ROM $000CBC: F0 F5 + lda $75 ; CPU:$CCA4 PRG:0CA4 A5 75 + bne Frame_WriteInvincibilityTimer_CCAE ; CPU:$CCA6 PRG:0CA6 D0 06 + lda $33 ; CPU:$CCA8 PRG:0CA8 A5 33 + and #$03 ; CPU:$CCAA PRG:0CAA 29 03 + beq Frame_ReturnToCaller_CCA3 ; CPU:$CCAC PRG:0CAC F0 F5 ; Routine: Frame_WriteInvincibilityTimer_CCAE ; Global: Reachable code entry at CPU $CCAE traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -2961,10 +2961,10 @@ Frame_ReadObjectFlags_CCA4: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Frame_WriteInvincibilityTimer_CCAE: - jsr Object_ReadGameState_CF87 ; ROM $000CBE: 20 87 CF - bne Frame_CopyAToX_CCB7 ; ROM $000CC1: D0 04 - sta $A6 ; ROM $000CC3: 85 A6 - sta $7B ; ROM $000CC5: 85 7B + jsr Object_ReadGameState_CF87 ; CPU:$CCAE PRG:0CAE 20 87 CF + bne Frame_CopyAToX_CCB7 ; CPU:$CCB1 PRG:0CB1 D0 04 + sta $A6 ; CPU:$CCB3 PRG:0CB3 85 A6 + sta $7B ; CPU:$CCB5 PRG:0CB5 85 7B ; Routine: Frame_CopyAToX_CCB7 ; Global: Reachable code entry at CPU $CCB7 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -2973,10 +2973,10 @@ Frame_WriteInvincibilityTimer_CCAE: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Frame_CopyAToX_CCB7: - tax ; ROM $000CC7: AA - and #$01 ; ROM $000CC8: 29 01 - beq Frame_CopyXToA_CCBF ; ROM $000CCA: F0 03 - jsr Frame_ReadObjectX_CDD4 ; ROM $000CCC: 20 D4 CD + tax ; CPU:$CCB7 PRG:0CB7 AA + and #$01 ; CPU:$CCB8 PRG:0CB8 29 01 + beq Frame_CopyXToA_CCBF ; CPU:$CCBA PRG:0CBA F0 03 + jsr Frame_ReadObjectX_CDD4 ; CPU:$CCBC PRG:0CBC 20 D4 CD ; Routine: Frame_CopyXToA_CCBF ; Global: Reachable code entry at CPU $CCBF traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -2985,10 +2985,10 @@ Frame_CopyAToX_CCB7: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Frame_CopyXToA_CCBF: - txa ; ROM $000CCF: 8A - and #$02 ; ROM $000CD0: 29 02 - beq Frame_CopyXToA_CCC7 ; ROM $000CD2: F0 03 - jsr Frame_ReadObjectX_CDA3 ; ROM $000CD4: 20 A3 CD + txa ; CPU:$CCBF PRG:0CBF 8A + and #$02 ; CPU:$CCC0 PRG:0CC0 29 02 + beq Frame_CopyXToA_CCC7 ; CPU:$CCC2 PRG:0CC2 F0 03 + jsr Frame_ReadObjectX_CDA3 ; CPU:$CCC4 PRG:0CC4 20 A3 CD ; Routine: Frame_CopyXToA_CCC7 ; Global: Reachable code entry at CPU $CCC7 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -2997,10 +2997,10 @@ Frame_CopyXToA_CCBF: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Frame_CopyXToA_CCC7: - txa ; ROM $000CD7: 8A - and #$08 ; ROM $000CD8: 29 08 - beq Frame_CopyXToA_CCCF ; ROM $000CDA: F0 03 - jsr Frame_ReadObjectY_CD70 ; ROM $000CDC: 20 70 CD + txa ; CPU:$CCC7 PRG:0CC7 8A + and #$08 ; CPU:$CCC8 PRG:0CC8 29 08 + beq Frame_CopyXToA_CCCF ; CPU:$CCCA PRG:0CCA F0 03 + jsr Frame_ReadObjectY_CD70 ; CPU:$CCCC PRG:0CCC 20 70 CD ; Routine: Frame_CopyXToA_CCCF ; Global: Reachable code entry at CPU $CCCF traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -3009,10 +3009,10 @@ Frame_CopyXToA_CCC7: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Frame_CopyXToA_CCCF: - txa ; ROM $000CDF: 8A - and #$04 ; ROM $000CE0: 29 04 - beq Frame_ReadObjectSubtype_CCD7 ; ROM $000CE2: F0 03 - jsr Frame_ReadObjectY_CD39 ; ROM $000CE4: 20 39 CD + txa ; CPU:$CCCF PRG:0CCF 8A + and #$04 ; CPU:$CCD0 PRG:0CD0 29 04 + beq Frame_ReadObjectSubtype_CCD7 ; CPU:$CCD2 PRG:0CD2 F0 03 + jsr Frame_ReadObjectY_CD39 ; CPU:$CCD4 PRG:0CD4 20 39 CD ; Routine: Frame_ReadObjectSubtype_CCD7 ; Global: Reachable code entry at CPU $CCD7 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -3021,18 +3021,18 @@ Frame_CopyXToA_CCCF: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Frame_ReadObjectSubtype_CCD7: - txa ; ROM $000CE7: 8A - and #$80 ; ROM $000CE8: 29 80 - bne Frame_ReadObjectState_CCEF ; ROM $000CEA: D0 13 - lda $77 ; ROM $000CEC: A5 77 - beq Frame_ReturnToCaller_CCEE ; ROM $000CEE: F0 0E - lda $7B ; ROM $000CF0: A5 7B - bne Frame_ReturnToCaller_CCEE ; ROM $000CF2: D0 0A - txa ; ROM $000CF4: 8A - and #$40 ; ROM $000CF5: 29 40 - beq Frame_ReturnToCaller_CCEE ; ROM $000CF7: F0 05 - sta $7B ; ROM $000CF9: 85 7B - jsr Gameplay_HandleControl_C939 ; ROM $000CFB: 20 39 C9 + txa ; CPU:$CCD7 PRG:0CD7 8A + and #$80 ; CPU:$CCD8 PRG:0CD8 29 80 + bne Frame_ReadObjectState_CCEF ; CPU:$CCDA PRG:0CDA D0 13 + lda $77 ; CPU:$CCDC PRG:0CDC A5 77 + beq Frame_ReturnToCaller_CCEE ; CPU:$CCDE PRG:0CDE F0 0E + lda $7B ; CPU:$CCE0 PRG:0CE0 A5 7B + bne Frame_ReturnToCaller_CCEE ; CPU:$CCE2 PRG:0CE2 D0 0A + txa ; CPU:$CCE4 PRG:0CE4 8A + and #$40 ; CPU:$CCE5 PRG:0CE5 29 40 + beq Frame_ReturnToCaller_CCEE ; CPU:$CCE7 PRG:0CE7 F0 05 + sta $7B ; CPU:$CCE9 PRG:0CE9 85 7B + jsr Gameplay_HandleControl_C939 ; CPU:$CCEB PRG:0CEB 20 39 C9 ; Routine: Frame_ReturnToCaller_CCEE ; Global: Reachable code entry at CPU $CCEE traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -3041,7 +3041,7 @@ Frame_ReadObjectSubtype_CCD7: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Frame_ReturnToCaller_CCEE: - rts ; ROM $000CFE: 60 + rts ; CPU:$CCEE PRG:0CEE 60 ; Routine: Frame_ReadObjectState_CCEF ; Global: Reachable code entry at CPU $CCEF traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -3050,17 +3050,17 @@ Frame_ReturnToCaller_CCEE: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Frame_ReadObjectState_CCEF: - ldy $2A ; ROM $000CFF: A4 2A - lda $E2A3,y ; ROM $000D01: B9 A3 E2 - sta $34 ; ROM $000D04: 85 34 - lda $E2B0,y ; ROM $000D06: B9 B0 E2 - sta $35 ; ROM $000D09: 85 35 - ldy $28 ; ROM $000D0B: A4 28 - lda ($34),y ; ROM $000D0D: B1 34 - bne Frame_ReturnToCaller_CCEE ; ROM $000D0F: D0 ED - jsr Frame_ReadObjectX_CE10 ; ROM $000D11: 20 10 CE - jsr Frame_ReadObjectY_CE1F ; ROM $000D14: 20 1F CE - ldx $74 ; ROM $000D17: A6 74 + ldy $2A ; CPU:$CCEF PRG:0CEF A4 2A + lda $E2A3,y ; CPU:$CCF1 PRG:0CF1 B9 A3 E2 + sta $34 ; CPU:$CCF4 PRG:0CF4 85 34 + lda $E2B0,y ; CPU:$CCF6 PRG:0CF6 B9 B0 E2 + sta $35 ; CPU:$CCF9 PRG:0CF9 85 35 + ldy $28 ; CPU:$CCFB PRG:0CFB A4 28 + lda ($34),y ; CPU:$CCFD PRG:0CFD B1 34 + bne Frame_ReturnToCaller_CCEE ; CPU:$CCFF PRG:0CFF D0 ED + jsr Frame_ReadObjectX_CE10 ; CPU:$CD01 PRG:0D01 20 10 CE + jsr Frame_ReadObjectY_CE1F ; CPU:$CD04 PRG:0D04 20 1F CE + ldx $74 ; CPU:$CD07 PRG:0D07 A6 74 ; Routine: Frame_ReadRam03A0_CD09 ; Global: Reachable code entry at CPU $CD09 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -3069,11 +3069,11 @@ Frame_ReadObjectState_CCEF: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Frame_ReadRam03A0_CD09: - lda $03A0,x ; ROM $000D19: BD A0 03 - beq Frame_WriteTransferPointer_CD12 ; ROM $000D1C: F0 04 - dex ; ROM $000D1E: CA - bpl Frame_ReadRam03A0_CD09 ; ROM $000D1F: 10 F8 - rts ; ROM $000D21: 60 + lda $03A0,x ; CPU:$CD09 PRG:0D09 BD A0 03 + beq Frame_WriteTransferPointer_CD12 ; CPU:$CD0C PRG:0D0C F0 04 + dex ; CPU:$CD0E PRG:0D0E CA + bpl Frame_ReadRam03A0_CD09 ; CPU:$CD0F PRG:0D0F 10 F8 + rts ; CPU:$CD11 PRG:0D11 60 ; Routine: Frame_WriteTransferPointer_CD12 ; Global: Reachable code entry at CPU $CD12 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -3082,23 +3082,23 @@ Frame_ReadRam03A0_CD09: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Frame_WriteTransferPointer_CD12: - lda #$03 ; ROM $000D22: A9 03 - sta ($34),y ; ROM $000D24: 91 34 - lda $28 ; ROM $000D26: A5 28 - sta $03AA,x ; ROM $000D28: 9D AA 03 - lda $2A ; ROM $000D2B: A5 2A - sta $03B4,x ; ROM $000D2D: 9D B4 03 - lda #$00 ; ROM $000D30: A9 00 - sta $03D2,x ; ROM $000D32: 9D D2 03 - lda #$00 ; ROM $000D35: A9 00 - sta $03C8,x ; ROM $000D37: 9D C8 03 - lda #$A0 ; ROM $000D3A: A9 A0 - sta $03BE,x ; ROM $000D3C: 9D BE 03 - lda #$01 ; ROM $000D3F: A9 01 - sta $03A0,x ; ROM $000D41: 9D A0 03 - lda #$03 ; ROM $000D44: A9 03 - sta $DF ; ROM $000D46: 85 DF - rts ; ROM $000D48: 60 + lda #$03 ; CPU:$CD12 PRG:0D12 A9 03 + sta ($34),y ; CPU:$CD14 PRG:0D14 91 34 + lda $28 ; CPU:$CD16 PRG:0D16 A5 28 + sta $03AA,x ; CPU:$CD18 PRG:0D18 9D AA 03 + lda $2A ; CPU:$CD1B PRG:0D1B A5 2A + sta $03B4,x ; CPU:$CD1D PRG:0D1D 9D B4 03 + lda #$00 ; CPU:$CD20 PRG:0D20 A9 00 + sta $03D2,x ; CPU:$CD22 PRG:0D22 9D D2 03 + lda #$00 ; CPU:$CD25 PRG:0D25 A9 00 + sta $03C8,x ; CPU:$CD27 PRG:0D27 9D C8 03 + lda #$A0 ; CPU:$CD2A PRG:0D2A A9 A0 + sta $03BE,x ; CPU:$CD2C PRG:0D2C 9D BE 03 + lda #$01 ; CPU:$CD2F PRG:0D2F A9 01 + sta $03A0,x ; CPU:$CD31 PRG:0D31 9D A0 03 + lda #$03 ; CPU:$CD34 PRG:0D34 A9 03 + sta $DF ; CPU:$CD36 PRG:0D36 85 DF + rts ; CPU:$CD38 PRG:0D38 60 ; Routine: Frame_ReadObjectY_CD39 ; Global: Reachable code entry at CPU $CD39 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -3107,11 +3107,11 @@ Frame_WriteTransferPointer_CD12: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Frame_ReadObjectY_CD39: - lda $2B ; ROM $000D49: A5 2B - cmp #$08 ; ROM $000D4B: C9 08 - bcs Frame_ReadObjectState_CD44 ; ROM $000D4D: B0 05 - inc $2B ; ROM $000D4F: E6 2B - jmp Frame_HandleControl_CD69 ; ROM $000D51: 4C 69 CD + lda $2B ; CPU:$CD39 PRG:0D39 A5 2B + cmp #$08 ; CPU:$CD3B PRG:0D3B C9 08 + bcs Frame_ReadObjectState_CD44 ; CPU:$CD3D PRG:0D3D B0 05 + inc $2B ; CPU:$CD3F PRG:0D3F E6 2B + jmp Frame_HandleControl_CD69 ; CPU:$CD41 PRG:0D41 4C 69 CD ; Routine: Frame_ReadObjectState_CD44 ; Global: Reachable code entry at CPU $CD44 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -3120,23 +3120,23 @@ Frame_ReadObjectY_CD39: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Frame_ReadObjectState_CD44: - ldy $2A ; ROM $000D54: A4 2A - iny ; ROM $000D56: C8 - lda $E2A3,y ; ROM $000D57: B9 A3 E2 - sta $34 ; ROM $000D5A: 85 34 - lda $E2B0,y ; ROM $000D5C: B9 B0 E2 - sta $35 ; ROM $000D5F: 85 35 - ldy $28 ; ROM $000D61: A4 28 - jsr Object_ReadTransferPointer_CF60 ; ROM $000D63: 20 60 CF - bne Frame_HandleControl_CD69 ; ROM $000D66: D0 11 - jsr Frame_ReadObjectX_CE10 ; ROM $000D68: 20 10 CE - inc $2B ; ROM $000D6B: E6 2B - lda $2B ; ROM $000D6D: A5 2B - cmp #$10 ; ROM $000D6F: C9 10 - bne Frame_HandleControl_CD69 ; ROM $000D71: D0 06 - lda #$00 ; ROM $000D73: A9 00 - sta $2B ; ROM $000D75: 85 2B - inc $2A ; ROM $000D77: E6 2A + ldy $2A ; CPU:$CD44 PRG:0D44 A4 2A + iny ; CPU:$CD46 PRG:0D46 C8 + lda $E2A3,y ; CPU:$CD47 PRG:0D47 B9 A3 E2 + sta $34 ; CPU:$CD4A PRG:0D4A 85 34 + lda $E2B0,y ; CPU:$CD4C PRG:0D4C B9 B0 E2 + sta $35 ; CPU:$CD4F PRG:0D4F 85 35 + ldy $28 ; CPU:$CD51 PRG:0D51 A4 28 + jsr Object_ReadTransferPointer_CF60 ; CPU:$CD53 PRG:0D53 20 60 CF + bne Frame_HandleControl_CD69 ; CPU:$CD56 PRG:0D56 D0 11 + jsr Frame_ReadObjectX_CE10 ; CPU:$CD58 PRG:0D58 20 10 CE + inc $2B ; CPU:$CD5B PRG:0D5B E6 2B + lda $2B ; CPU:$CD5D PRG:0D5D A5 2B + cmp #$10 ; CPU:$CD5F PRG:0D5F C9 10 + bne Frame_HandleControl_CD69 ; CPU:$CD61 PRG:0D61 D0 06 + lda #$00 ; CPU:$CD63 PRG:0D63 A9 00 + sta $2B ; CPU:$CD65 PRG:0D65 85 2B + inc $2A ; CPU:$CD67 PRG:0D67 E6 2A ; Routine: Frame_HandleControl_CD69 ; Global: Reachable code entry at CPU $CD69 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -3145,9 +3145,9 @@ Frame_ReadObjectState_CD44: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Frame_HandleControl_CD69: - lda #$04 ; ROM $000D79: A9 04 - ldy #$07 ; ROM $000D7B: A0 07 - jmp Frame_ReadZp33_CE2E ; ROM $000D7D: 4C 2E CE + lda #$04 ; CPU:$CD69 PRG:0D69 A9 04 + ldy #$07 ; CPU:$CD6B PRG:0D6B A0 07 + jmp Frame_ReadZp33_CE2E ; CPU:$CD6D PRG:0D6D 4C 2E CE ; Routine: Frame_ReadObjectY_CD70 ; Global: Reachable code entry at CPU $CD70 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -3156,11 +3156,11 @@ Frame_HandleControl_CD69: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Frame_ReadObjectY_CD70: - lda $2B ; ROM $000D80: A5 2B - cmp #$09 ; ROM $000D82: C9 09 - bcc Frame_ReadObjectState_CD7B ; ROM $000D84: 90 05 - dec $2B ; ROM $000D86: C6 2B - jmp Frame_HandleControl_CD9C ; ROM $000D88: 4C 9C CD + lda $2B ; CPU:$CD70 PRG:0D70 A5 2B + cmp #$09 ; CPU:$CD72 PRG:0D72 C9 09 + bcc Frame_ReadObjectState_CD7B ; CPU:$CD74 PRG:0D74 90 05 + dec $2B ; CPU:$CD76 PRG:0D76 C6 2B + jmp Frame_HandleControl_CD9C ; CPU:$CD78 PRG:0D78 4C 9C CD ; Routine: Frame_ReadObjectState_CD7B ; Global: Reachable code entry at CPU $CD7B traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -3169,21 +3169,21 @@ Frame_ReadObjectY_CD70: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Frame_ReadObjectState_CD7B: - ldy $2A ; ROM $000D8B: A4 2A - dey ; ROM $000D8D: 88 - lda $E2A3,y ; ROM $000D8E: B9 A3 E2 - sta $34 ; ROM $000D91: 85 34 - lda $E2B0,y ; ROM $000D93: B9 B0 E2 - sta $35 ; ROM $000D96: 85 35 - ldy $28 ; ROM $000D98: A4 28 - jsr Object_ReadTransferPointer_CF60 ; ROM $000D9A: 20 60 CF - bne Frame_HandleControl_CD9C ; ROM $000D9D: D0 0D - jsr Frame_ReadObjectX_CE10 ; ROM $000D9F: 20 10 CE - dec $2B ; ROM $000DA2: C6 2B - bpl Frame_HandleControl_CD9C ; ROM $000DA4: 10 06 - lda #$0F ; ROM $000DA6: A9 0F - sta $2B ; ROM $000DA8: 85 2B - dec $2A ; ROM $000DAA: C6 2A + ldy $2A ; CPU:$CD7B PRG:0D7B A4 2A + dey ; CPU:$CD7D PRG:0D7D 88 + lda $E2A3,y ; CPU:$CD7E PRG:0D7E B9 A3 E2 + sta $34 ; CPU:$CD81 PRG:0D81 85 34 + lda $E2B0,y ; CPU:$CD83 PRG:0D83 B9 B0 E2 + sta $35 ; CPU:$CD86 PRG:0D86 85 35 + ldy $28 ; CPU:$CD88 PRG:0D88 A4 28 + jsr Object_ReadTransferPointer_CF60 ; CPU:$CD8A PRG:0D8A 20 60 CF + bne Frame_HandleControl_CD9C ; CPU:$CD8D PRG:0D8D D0 0D + jsr Frame_ReadObjectX_CE10 ; CPU:$CD8F PRG:0D8F 20 10 CE + dec $2B ; CPU:$CD92 PRG:0D92 C6 2B + bpl Frame_HandleControl_CD9C ; CPU:$CD94 PRG:0D94 10 06 + lda #$0F ; CPU:$CD96 PRG:0D96 A9 0F + sta $2B ; CPU:$CD98 PRG:0D98 85 2B + dec $2A ; CPU:$CD9A PRG:0D9A C6 2A ; Routine: Frame_HandleControl_CD9C ; Global: Reachable code entry at CPU $CD9C traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -3192,9 +3192,9 @@ Frame_ReadObjectState_CD7B: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Frame_HandleControl_CD9C: - lda #$08 ; ROM $000DAC: A9 08 - ldy #$0B ; ROM $000DAE: A0 0B - jmp Frame_ReadZp33_CE2E ; ROM $000DB0: 4C 2E CE + lda #$08 ; CPU:$CD9C PRG:0D9C A9 08 + ldy #$0B ; CPU:$CD9E PRG:0D9E A0 0B + jmp Frame_ReadZp33_CE2E ; CPU:$CDA0 PRG:0DA0 4C 2E CE ; Routine: Frame_ReadObjectX_CDA3 ; Global: Reachable code entry at CPU $CDA3 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -3203,11 +3203,11 @@ Frame_HandleControl_CD9C: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Frame_ReadObjectX_CDA3: - lda $29 ; ROM $000DB3: A5 29 - cmp #$09 ; ROM $000DB5: C9 09 - bcc Frame_ReadObjectState_CDAE ; ROM $000DB7: 90 05 - dec $29 ; ROM $000DB9: C6 29 - jmp Frame_HandleControl_CDCF ; ROM $000DBB: 4C CF CD + lda $29 ; CPU:$CDA3 PRG:0DA3 A5 29 + cmp #$09 ; CPU:$CDA5 PRG:0DA5 C9 09 + bcc Frame_ReadObjectState_CDAE ; CPU:$CDA7 PRG:0DA7 90 05 + dec $29 ; CPU:$CDA9 PRG:0DA9 C6 29 + jmp Frame_HandleControl_CDCF ; CPU:$CDAB PRG:0DAB 4C CF CD ; Routine: Frame_ReadObjectState_CDAE ; Global: Reachable code entry at CPU $CDAE traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -3216,21 +3216,21 @@ Frame_ReadObjectX_CDA3: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Frame_ReadObjectState_CDAE: - ldy $2A ; ROM $000DBE: A4 2A - lda $E2A3,y ; ROM $000DC0: B9 A3 E2 - sta $34 ; ROM $000DC3: 85 34 - lda $E2B0,y ; ROM $000DC5: B9 B0 E2 - sta $35 ; ROM $000DC8: 85 35 - ldy $28 ; ROM $000DCA: A4 28 - dey ; ROM $000DCC: 88 - jsr Object_ReadTransferPointer_CF60 ; ROM $000DCD: 20 60 CF - bne Frame_HandleControl_CDCF ; ROM $000DD0: D0 0D - jsr Frame_ReadObjectY_CE1F ; ROM $000DD2: 20 1F CE - dec $29 ; ROM $000DD5: C6 29 - bpl Frame_HandleControl_CDCF ; ROM $000DD7: 10 06 - lda #$0F ; ROM $000DD9: A9 0F - sta $29 ; ROM $000DDB: 85 29 - dec $28 ; ROM $000DDD: C6 28 + ldy $2A ; CPU:$CDAE PRG:0DAE A4 2A + lda $E2A3,y ; CPU:$CDB0 PRG:0DB0 B9 A3 E2 + sta $34 ; CPU:$CDB3 PRG:0DB3 85 34 + lda $E2B0,y ; CPU:$CDB5 PRG:0DB5 B9 B0 E2 + sta $35 ; CPU:$CDB8 PRG:0DB8 85 35 + ldy $28 ; CPU:$CDBA PRG:0DBA A4 28 + dey ; CPU:$CDBC PRG:0DBC 88 + jsr Object_ReadTransferPointer_CF60 ; CPU:$CDBD PRG:0DBD 20 60 CF + bne Frame_HandleControl_CDCF ; CPU:$CDC0 PRG:0DC0 D0 0D + jsr Frame_ReadObjectY_CE1F ; CPU:$CDC2 PRG:0DC2 20 1F CE + dec $29 ; CPU:$CDC5 PRG:0DC5 C6 29 + bpl Frame_HandleControl_CDCF ; CPU:$CDC7 PRG:0DC7 10 06 + lda #$0F ; CPU:$CDC9 PRG:0DC9 A9 0F + sta $29 ; CPU:$CDCB PRG:0DCB 85 29 + dec $28 ; CPU:$CDCD PRG:0DCD C6 28 ; Routine: Frame_HandleControl_CDCF ; Global: Reachable code entry at CPU $CDCF traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -3239,8 +3239,8 @@ Frame_ReadObjectState_CDAE: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Frame_HandleControl_CDCF: - lda #$00 ; ROM $000DDF: A9 00 - jmp Frame_WriteZp2D_CE06 ; ROM $000DE1: 4C 06 CE + lda #$00 ; CPU:$CDCF PRG:0DCF A9 00 + jmp Frame_WriteZp2D_CE06 ; CPU:$CDD1 PRG:0DD1 4C 06 CE ; Routine: Frame_ReadObjectX_CDD4 ; Global: Reachable code entry at CPU $CDD4 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -3249,11 +3249,11 @@ Frame_HandleControl_CDCF: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Frame_ReadObjectX_CDD4: - lda $29 ; ROM $000DE4: A5 29 - cmp #$08 ; ROM $000DE6: C9 08 - bcs Frame_ReadObjectState_CDDF ; ROM $000DE8: B0 05 - inc $29 ; ROM $000DEA: E6 29 - jmp Frame_HandleControl_CE04 ; ROM $000DEC: 4C 04 CE + lda $29 ; CPU:$CDD4 PRG:0DD4 A5 29 + cmp #$08 ; CPU:$CDD6 PRG:0DD6 C9 08 + bcs Frame_ReadObjectState_CDDF ; CPU:$CDD8 PRG:0DD8 B0 05 + inc $29 ; CPU:$CDDA PRG:0DDA E6 29 + jmp Frame_HandleControl_CE04 ; CPU:$CDDC PRG:0DDC 4C 04 CE ; Routine: Frame_ReadObjectState_CDDF ; Global: Reachable code entry at CPU $CDDF traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -3262,23 +3262,23 @@ Frame_ReadObjectX_CDD4: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Frame_ReadObjectState_CDDF: - ldy $2A ; ROM $000DEF: A4 2A - lda $E2A3,y ; ROM $000DF1: B9 A3 E2 - sta $34 ; ROM $000DF4: 85 34 - lda $E2B0,y ; ROM $000DF6: B9 B0 E2 - sta $35 ; ROM $000DF9: 85 35 - ldy $28 ; ROM $000DFB: A4 28 - iny ; ROM $000DFD: C8 - jsr Object_ReadTransferPointer_CF60 ; ROM $000DFE: 20 60 CF - bne Frame_HandleControl_CE04 ; ROM $000E01: D0 11 - jsr Frame_ReadObjectY_CE1F ; ROM $000E03: 20 1F CE - inc $29 ; ROM $000E06: E6 29 - lda $29 ; ROM $000E08: A5 29 - cmp #$10 ; ROM $000E0A: C9 10 - bne Frame_HandleControl_CE04 ; ROM $000E0C: D0 06 - lda #$00 ; ROM $000E0E: A9 00 - sta $29 ; ROM $000E10: 85 29 - inc $28 ; ROM $000E12: E6 28 + ldy $2A ; CPU:$CDDF PRG:0DDF A4 2A + lda $E2A3,y ; CPU:$CDE1 PRG:0DE1 B9 A3 E2 + sta $34 ; CPU:$CDE4 PRG:0DE4 85 34 + lda $E2B0,y ; CPU:$CDE6 PRG:0DE6 B9 B0 E2 + sta $35 ; CPU:$CDE9 PRG:0DE9 85 35 + ldy $28 ; CPU:$CDEB PRG:0DEB A4 28 + iny ; CPU:$CDED PRG:0DED C8 + jsr Object_ReadTransferPointer_CF60 ; CPU:$CDEE PRG:0DEE 20 60 CF + bne Frame_HandleControl_CE04 ; CPU:$CDF1 PRG:0DF1 D0 11 + jsr Frame_ReadObjectY_CE1F ; CPU:$CDF3 PRG:0DF3 20 1F CE + inc $29 ; CPU:$CDF6 PRG:0DF6 E6 29 + lda $29 ; CPU:$CDF8 PRG:0DF8 A5 29 + cmp #$10 ; CPU:$CDFA PRG:0DFA C9 10 + bne Frame_HandleControl_CE04 ; CPU:$CDFC PRG:0DFC D0 06 + lda #$00 ; CPU:$CDFE PRG:0DFE A9 00 + sta $29 ; CPU:$CE00 PRG:0E00 85 29 + inc $28 ; CPU:$CE02 PRG:0E02 E6 28 ; Routine: Frame_HandleControl_CE04 ; Global: Reachable code entry at CPU $CE04 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -3287,7 +3287,7 @@ Frame_ReadObjectState_CDDF: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Frame_HandleControl_CE04: - lda #$40 ; ROM $000E14: A9 40 + lda #$40 ; CPU:$CE04 PRG:0E04 A9 40 ; Routine: Frame_WriteZp2D_CE06 ; Global: Reachable code entry at CPU $CE06 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -3296,14 +3296,14 @@ Frame_HandleControl_CE04: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Frame_WriteZp2D_CE06: - sta $2D ; ROM $000E16: 85 2D - lda #$00 ; ROM $000E18: A9 00 - ldy #$03 ; ROM $000E1A: A0 03 - jmp Frame_ReadZp33_CE2E ; ROM $000E1C: 4C 2E CE + sta $2D ; CPU:$CE06 PRG:0E06 85 2D + lda #$00 ; CPU:$CE08 PRG:0E08 A9 00 + ldy #$03 ; CPU:$CE0A PRG:0E0A A0 03 + jmp Frame_ReadZp33_CE2E ; CPU:$CE0C PRG:0E0C 4C 2E CE ; Data region: CPU $CE0F-$CE0F; unreachable by direct recursive trace. FrameSingleByteConstant: - .byte $60 ; ROM $000E1F: 60 + .byte $60 ; CPU:$CE0F PRG:0E0F 60 ; Routine: Frame_ReadObjectX_CE10 ; Global: Reachable code entry at CPU $CE10 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -3312,12 +3312,12 @@ FrameSingleByteConstant: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Frame_ReadObjectX_CE10: - lda $29 ; ROM $000E20: A5 29 - cmp #$08 ; ROM $000E22: C9 08 - bcc Frame_IncrementObjectX_CE1B ; ROM $000E24: 90 05 - beq Frame_ReturnToCaller_CE1E ; ROM $000E26: F0 06 - dec $29 ; ROM $000E28: C6 29 - rts ; ROM $000E2A: 60 + lda $29 ; CPU:$CE10 PRG:0E10 A5 29 + cmp #$08 ; CPU:$CE12 PRG:0E12 C9 08 + bcc Frame_IncrementObjectX_CE1B ; CPU:$CE14 PRG:0E14 90 05 + beq Frame_ReturnToCaller_CE1E ; CPU:$CE16 PRG:0E16 F0 06 + dec $29 ; CPU:$CE18 PRG:0E18 C6 29 + rts ; CPU:$CE1A PRG:0E1A 60 ; Routine: Frame_IncrementObjectX_CE1B ; Global: Reachable code entry at CPU $CE1B traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -3326,8 +3326,8 @@ Frame_ReadObjectX_CE10: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Frame_IncrementObjectX_CE1B: - inc $29 ; ROM $000E2B: E6 29 - rts ; ROM $000E2D: 60 + inc $29 ; CPU:$CE1B PRG:0E1B E6 29 + rts ; CPU:$CE1D PRG:0E1D 60 ; Routine: Frame_ReturnToCaller_CE1E ; Global: Reachable code entry at CPU $CE1E traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -3336,7 +3336,7 @@ Frame_IncrementObjectX_CE1B: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Frame_ReturnToCaller_CE1E: - rts ; ROM $000E2E: 60 + rts ; CPU:$CE1E PRG:0E1E 60 ; Routine: Frame_ReadObjectY_CE1F ; Global: Reachable code entry at CPU $CE1F traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -3345,12 +3345,12 @@ Frame_ReturnToCaller_CE1E: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Frame_ReadObjectY_CE1F: - lda $2B ; ROM $000E2F: A5 2B - cmp #$08 ; ROM $000E31: C9 08 - bcc Frame_IncrementObjectY_CE2A ; ROM $000E33: 90 05 - beq Frame_ReturnToCaller_CE2D ; ROM $000E35: F0 06 - dec $2B ; ROM $000E37: C6 2B - rts ; ROM $000E39: 60 + lda $2B ; CPU:$CE1F PRG:0E1F A5 2B + cmp #$08 ; CPU:$CE21 PRG:0E21 C9 08 + bcc Frame_IncrementObjectY_CE2A ; CPU:$CE23 PRG:0E23 90 05 + beq Frame_ReturnToCaller_CE2D ; CPU:$CE25 PRG:0E25 F0 06 + dec $2B ; CPU:$CE27 PRG:0E27 C6 2B + rts ; CPU:$CE29 PRG:0E29 60 ; Routine: Frame_IncrementObjectY_CE2A ; Global: Reachable code entry at CPU $CE2A traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -3359,8 +3359,8 @@ Frame_ReadObjectY_CE1F: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Frame_IncrementObjectY_CE2A: - inc $2B ; ROM $000E3A: E6 2B - rts ; ROM $000E3C: 60 + inc $2B ; CPU:$CE2A PRG:0E2A E6 2B + rts ; CPU:$CE2C PRG:0E2C 60 ; Routine: Frame_ReturnToCaller_CE2D ; Global: Reachable code entry at CPU $CE2D traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -3369,7 +3369,7 @@ Frame_IncrementObjectY_CE2A: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Frame_ReturnToCaller_CE2D: - rts ; ROM $000E3D: 60 + rts ; CPU:$CE2D PRG:0E2D 60 ; Routine: Frame_ReadZp33_CE2E ; Global: Reachable code entry at CPU $CE2E traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -3378,19 +3378,19 @@ Frame_ReturnToCaller_CE2D: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Frame_ReadZp33_CE2E: - pha ; ROM $000E3E: 48 - lda $33 ; ROM $000E3F: A5 33 - and #$03 ; ROM $000E41: 29 03 - cmp #$02 ; ROM $000E43: C9 02 - bne Frame_RestoreAccumulator_CE59 ; ROM $000E45: D0 22 - lda $33 ; ROM $000E47: A5 33 - pla ; ROM $000E49: 68 - inc $A6 ; ROM $000E4A: E6 A6 - inc $2C ; ROM $000E4C: E6 2C - cmp $2C ; ROM $000E4E: C5 2C - bcc Frame_TestObjectIndex_CE45 ; ROM $000E50: 90 03 - sta $2C ; ROM $000E52: 85 2C - rts ; ROM $000E54: 60 + pha ; CPU:$CE2E PRG:0E2E 48 + lda $33 ; CPU:$CE2F PRG:0E2F A5 33 + and #$03 ; CPU:$CE31 PRG:0E31 29 03 + cmp #$02 ; CPU:$CE33 PRG:0E33 C9 02 + bne Frame_RestoreAccumulator_CE59 ; CPU:$CE35 PRG:0E35 D0 22 + lda $33 ; CPU:$CE37 PRG:0E37 A5 33 + pla ; CPU:$CE39 PRG:0E39 68 + inc $A6 ; CPU:$CE3A PRG:0E3A E6 A6 + inc $2C ; CPU:$CE3C PRG:0E3C E6 2C + cmp $2C ; CPU:$CE3E PRG:0E3E C5 2C + bcc Frame_TestObjectIndex_CE45 ; CPU:$CE40 PRG:0E40 90 03 + sta $2C ; CPU:$CE42 PRG:0E42 85 2C + rts ; CPU:$CE44 PRG:0E44 60 ; Routine: Frame_TestObjectIndex_CE45 ; Global: Reachable code entry at CPU $CE45 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -3399,9 +3399,9 @@ Frame_ReadZp33_CE2E: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Frame_TestObjectIndex_CE45: - cpy $2C ; ROM $000E55: C4 2C - bcc Frame_WriteObjectIndex_CE4A ; ROM $000E57: 90 01 - rts ; ROM $000E59: 60 + cpy $2C ; CPU:$CE45 PRG:0E45 C4 2C + bcc Frame_WriteObjectIndex_CE4A ; CPU:$CE47 PRG:0E47 90 01 + rts ; CPU:$CE49 PRG:0E49 60 ; Routine: Frame_WriteObjectIndex_CE4A ; Global: Reachable code entry at CPU $CE4A traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -3410,11 +3410,11 @@ Frame_TestObjectIndex_CE45: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Frame_WriteObjectIndex_CE4A: - sta $2C ; ROM $000E5A: 85 2C - cmp #$04 ; ROM $000E5C: C9 04 - bcc Frame_HandleControl_CE54 ; ROM $000E5E: 90 04 - lda #$02 ; ROM $000E60: A9 02 - bne Frame_WriteSoundCommandState_CE56 ; ROM $000E62: D0 02 + sta $2C ; CPU:$CE4A PRG:0E4A 85 2C + cmp #$04 ; CPU:$CE4C PRG:0E4C C9 04 + bcc Frame_HandleControl_CE54 ; CPU:$CE4E PRG:0E4E 90 04 + lda #$02 ; CPU:$CE50 PRG:0E50 A9 02 + bne Frame_WriteSoundCommandState_CE56 ; CPU:$CE52 PRG:0E52 D0 02 ; Routine: Frame_HandleControl_CE54 ; Global: Reachable code entry at CPU $CE54 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -3423,7 +3423,7 @@ Frame_WriteObjectIndex_CE4A: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Frame_HandleControl_CE54: - lda #$01 ; ROM $000E64: A9 01 + lda #$01 ; CPU:$CE54 PRG:0E54 A9 01 ; Routine: Frame_WriteSoundCommandState_CE56 ; Global: Reachable code entry at CPU $CE56 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -3432,8 +3432,8 @@ Frame_HandleControl_CE54: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Frame_WriteSoundCommandState_CE56: - sta $DF ; ROM $000E66: 85 DF - rts ; ROM $000E68: 60 + sta $DF ; CPU:$CE56 PRG:0E56 85 DF + rts ; CPU:$CE58 PRG:0E58 60 ; Routine: Frame_RestoreAccumulator_CE59 ; Global: Reachable code entry at CPU $CE59 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -3442,7 +3442,7 @@ Frame_WriteSoundCommandState_CE56: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Frame_RestoreAccumulator_CE59: - pla ; ROM $000E69: 68 + pla ; CPU:$CE59 PRG:0E59 68 ; Routine: Frame_ReturnToCaller_CE5A ; Global: Reachable code entry at CPU $CE5A traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -3451,7 +3451,7 @@ Frame_RestoreAccumulator_CE59: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Frame_ReturnToCaller_CE5A: - rts ; ROM $000E6A: 60 + rts ; CPU:$CE5A PRG:0E5A 60 ; Routine: Frame_ReadObjectIndex_CE5B ; Global: Reachable code entry at CPU $CE5B traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -3460,28 +3460,28 @@ Frame_ReturnToCaller_CE5A: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Frame_ReadObjectIndex_CE5B: - lda $2C ; ROM $000E6B: A5 2C - cmp #$13 ; ROM $000E6D: C9 13 - bcs Frame_ReturnToCaller_CE5A ; ROM $000E6F: B0 F9 - lda $2D ; ROM $000E71: A5 2D - sta $3D ; ROM $000E73: 85 3D - ldy #$00 ; ROM $000E75: A0 00 - sty $3C ; ROM $000E77: 84 3C - lda $28 ; ROM $000E79: A5 28 - cmp #$08 ; ROM $000E7B: C9 08 - bcc Frame_WriteZp0E_CE80 ; ROM $000E7D: 90 11 - ldy #$F0 ; ROM $000E7F: A0 F0 - cmp #$17 ; ROM $000E81: C9 17 - bcs Frame_WriteZp0E_CE80 ; ROM $000E83: B0 0B - asl a ; ROM $000E85: 0A - asl a ; ROM $000E86: 0A - asl a ; ROM $000E87: 0A - asl a ; ROM $000E88: 0A - clc ; ROM $000E89: 18 - adc $29 ; ROM $000E8A: 65 29 - sec ; ROM $000E8C: 38 - sbc #$80 ; ROM $000E8D: E9 80 - tay ; ROM $000E8F: A8 + lda $2C ; CPU:$CE5B PRG:0E5B A5 2C + cmp #$13 ; CPU:$CE5D PRG:0E5D C9 13 + bcs Frame_ReturnToCaller_CE5A ; CPU:$CE5F PRG:0E5F B0 F9 + lda $2D ; CPU:$CE61 PRG:0E61 A5 2D + sta $3D ; CPU:$CE63 PRG:0E63 85 3D + ldy #$00 ; CPU:$CE65 PRG:0E65 A0 00 + sty $3C ; CPU:$CE67 PRG:0E67 84 3C + lda $28 ; CPU:$CE69 PRG:0E69 A5 28 + cmp #$08 ; CPU:$CE6B PRG:0E6B C9 08 + bcc Frame_WriteZp0E_CE80 ; CPU:$CE6D PRG:0E6D 90 11 + ldy #$F0 ; CPU:$CE6F PRG:0E6F A0 F0 + cmp #$17 ; CPU:$CE71 PRG:0E71 C9 17 + bcs Frame_WriteZp0E_CE80 ; CPU:$CE73 PRG:0E73 B0 0B + asl a ; CPU:$CE75 PRG:0E75 0A + asl a ; CPU:$CE76 PRG:0E76 0A + asl a ; CPU:$CE77 PRG:0E77 0A + asl a ; CPU:$CE78 PRG:0E78 0A + clc ; CPU:$CE79 PRG:0E79 18 + adc $29 ; CPU:$CE7A PRG:0E7A 65 29 + sec ; CPU:$CE7C PRG:0E7C 38 + sbc #$80 ; CPU:$CE7D PRG:0E7D E9 80 + tay ; CPU:$CE7F PRG:0E7F A8 ; Routine: Frame_WriteZp0E_CE80 ; Global: Reachable code entry at CPU $CE80 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -3490,30 +3490,30 @@ Frame_ReadObjectIndex_CE5B: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Frame_WriteZp0E_CE80: - sty $0E ; ROM $000E90: 84 0E - lda $28 ; ROM $000E92: A5 28 - asl a ; ROM $000E94: 0A - asl a ; ROM $000E95: 0A - asl a ; ROM $000E96: 0A - asl a ; ROM $000E97: 0A - clc ; ROM $000E98: 18 - adc $29 ; ROM $000E99: 65 29 - sec ; ROM $000E9B: 38 - sbc #$08 ; ROM $000E9C: E9 08 - sbc $0E ; ROM $000E9E: E5 0E - sta $3A ; ROM $000EA0: 85 3A - lda $2A ; ROM $000EA2: A5 2A - asl a ; ROM $000EA4: 0A - asl a ; ROM $000EA5: 0A - asl a ; ROM $000EA6: 0A - asl a ; ROM $000EA7: 0A - clc ; ROM $000EA8: 18 - adc $2B ; ROM $000EA9: 65 2B - adc #$17 ; ROM $000EAB: 69 17 - sta $3B ; ROM $000EAD: 85 3B - ldx $2C ; ROM $000EAF: A6 2C - lda $CED6,x ; ROM $000EB1: BD D6 CE - jmp Stage_WriteZp3F_D5F2 ; ROM $000EB4: 4C F2 D5 + sty $0E ; CPU:$CE80 PRG:0E80 84 0E + lda $28 ; CPU:$CE82 PRG:0E82 A5 28 + asl a ; CPU:$CE84 PRG:0E84 0A + asl a ; CPU:$CE85 PRG:0E85 0A + asl a ; CPU:$CE86 PRG:0E86 0A + asl a ; CPU:$CE87 PRG:0E87 0A + clc ; CPU:$CE88 PRG:0E88 18 + adc $29 ; CPU:$CE89 PRG:0E89 65 29 + sec ; CPU:$CE8B PRG:0E8B 38 + sbc #$08 ; CPU:$CE8C PRG:0E8C E9 08 + sbc $0E ; CPU:$CE8E PRG:0E8E E5 0E + sta $3A ; CPU:$CE90 PRG:0E90 85 3A + lda $2A ; CPU:$CE92 PRG:0E92 A5 2A + asl a ; CPU:$CE94 PRG:0E94 0A + asl a ; CPU:$CE95 PRG:0E95 0A + asl a ; CPU:$CE96 PRG:0E96 0A + asl a ; CPU:$CE97 PRG:0E97 0A + clc ; CPU:$CE98 PRG:0E98 18 + adc $2B ; CPU:$CE99 PRG:0E99 65 2B + adc #$17 ; CPU:$CE9B PRG:0E9B 69 17 + sta $3B ; CPU:$CE9D PRG:0E9D 85 3B + ldx $2C ; CPU:$CE9F PRG:0E9F A6 2C + lda $CED6,x ; CPU:$CEA1 PRG:0EA1 BD D6 CE + jmp Stage_WriteZp3F_D5F2 ; CPU:$CEA4 PRG:0EA4 4C F2 D5 ; Routine: Frame_ReadZp2D_CEA7 ; Global: Reachable code entry at CPU $CEA7 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -3522,37 +3522,37 @@ Frame_WriteZp0E_CE80: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Frame_ReadZp2D_CEA7: - lda $2D ; ROM $000EB7: A5 2D - sta $3D ; ROM $000EB9: 85 3D - ldy #$03 ; ROM $000EBB: A0 03 - sty $3C ; ROM $000EBD: 84 3C - lda $28 ; ROM $000EBF: A5 28 - asl a ; ROM $000EC1: 0A - asl a ; ROM $000EC2: 0A - asl a ; ROM $000EC3: 0A - asl a ; ROM $000EC4: 0A - clc ; ROM $000EC5: 18 - adc $29 ; ROM $000EC6: 65 29 - sec ; ROM $000EC8: 38 - sbc #$08 ; ROM $000EC9: E9 08 - sta $3A ; ROM $000ECB: 85 3A - lda $2A ; ROM $000ECD: A5 2A - asl a ; ROM $000ECF: 0A - asl a ; ROM $000ED0: 0A - asl a ; ROM $000ED1: 0A - asl a ; ROM $000ED2: 0A - clc ; ROM $000ED3: 18 - adc $2B ; ROM $000ED4: 65 2B - adc #$17 ; ROM $000ED6: 69 17 - sta $3B ; ROM $000ED8: 85 3B - ldx $2C ; ROM $000EDA: A6 2C - lda $CED2,x ; ROM $000EDC: BD D2 CE - jmp Stage_WriteZp3F_D5F2 ; ROM $000EDF: 4C F2 D5 + lda $2D ; CPU:$CEA7 PRG:0EA7 A5 2D + sta $3D ; CPU:$CEA9 PRG:0EA9 85 3D + ldy #$03 ; CPU:$CEAB PRG:0EAB A0 03 + sty $3C ; CPU:$CEAD PRG:0EAD 84 3C + lda $28 ; CPU:$CEAF PRG:0EAF A5 28 + asl a ; CPU:$CEB1 PRG:0EB1 0A + asl a ; CPU:$CEB2 PRG:0EB2 0A + asl a ; CPU:$CEB3 PRG:0EB3 0A + asl a ; CPU:$CEB4 PRG:0EB4 0A + clc ; CPU:$CEB5 PRG:0EB5 18 + adc $29 ; CPU:$CEB6 PRG:0EB6 65 29 + sec ; CPU:$CEB8 PRG:0EB8 38 + sbc #$08 ; CPU:$CEB9 PRG:0EB9 E9 08 + sta $3A ; CPU:$CEBB PRG:0EBB 85 3A + lda $2A ; CPU:$CEBD PRG:0EBD A5 2A + asl a ; CPU:$CEBF PRG:0EBF 0A + asl a ; CPU:$CEC0 PRG:0EC0 0A + asl a ; CPU:$CEC1 PRG:0EC1 0A + asl a ; CPU:$CEC2 PRG:0EC2 0A + clc ; CPU:$CEC3 PRG:0EC3 18 + adc $2B ; CPU:$CEC4 PRG:0EC4 65 2B + adc #$17 ; CPU:$CEC6 PRG:0EC6 69 17 + sta $3B ; CPU:$CEC8 PRG:0EC8 85 3B + ldx $2C ; CPU:$CECA PRG:0ECA A6 2C + lda $CED2,x ; CPU:$CECC PRG:0ECC BD D2 CE + jmp Stage_WriteZp3F_D5F2 ; CPU:$CECF PRG:0ECF 4C F2 D5 ; Data region: CPU $CED2-$CEE8; unreachable by direct recursive trace. FrameObjectOffsetTable: - .byte $10, $11, $12, $11, $00, $01, $02, $01, $03, $04, $05, $04, $06, $07, $08, $07 ; ROM $000EE2: 10 11 12 11 00 01 02 01 03 04 05 04 06 07 08 07 - .byte $09, $0A, $0B, $0C, $0D, $0E, $0F ; ROM $000EF2: 09 0A 0B 0C 0D 0E 0F + .byte $10, $11, $12, $11, $00, $01, $02, $01, $03, $04, $05, $04, $06, $07, $08, $07 ; CPU:$CED2 PRG:0ED2 10 11 12 11 00 01 02 01 03 04 05 04 06 07 08 07 + .byte $09, $0A, $0B, $0C, $0D, $0E, $0F ; CPU:$CEE2 PRG:0EE2 09 0A 0B 0C 0D 0E 0F ; Routine: Frame_WriteSoundCommandState_CEE9 ; Global: Reachable code entry at CPU $CEE9 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -3561,28 +3561,28 @@ FrameObjectOffsetTable: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Frame_WriteSoundCommandState_CEE9: - lda #$04 ; ROM $000EF9: A9 04 - sta $DF ; ROM $000EFB: 85 DF - lda #$0A ; ROM $000EFD: A9 0A - jsr Menu_WriteObjectWorkX_DD83 ; ROM $000EFF: 20 83 DD - ldx $5B ; ROM $000F02: A6 5B - dex ; ROM $000F04: CA - beq Object_ReadObjectTimer_CF0D ; ROM $000F05: F0 16 - dex ; ROM $000F07: CA - beq Object_ReadObjectMode_CF1A ; ROM $000F08: F0 20 - dex ; ROM $000F0A: CA - beq Object_WriteObjectFlags_CF2A ; ROM $000F0B: F0 2D - dex ; ROM $000F0D: CA - beq Object_WriteObjectPhase_CF33 ; ROM $000F0E: F0 33 - dex ; ROM $000F10: CA - beq Object_WriteObjectSubtype_CF3C ; ROM $000F11: F0 39 - dex ; ROM $000F13: CA - beq Object_WriteObjectDirection_CF45 ; ROM $000F14: F0 3F - dex ; ROM $000F16: CA - beq Object_WriteObjectSpeed_CF4E ; ROM $000F17: F0 45 - dex ; ROM $000F19: CA - beq Object_WriteObjectCounter_CF57 ; ROM $000F1A: F0 4B - rts ; ROM $000F1C: 60 + lda #$04 ; CPU:$CEE9 PRG:0EE9 A9 04 + sta $DF ; CPU:$CEEB PRG:0EEB 85 DF + lda #$0A ; CPU:$CEED PRG:0EED A9 0A + jsr Menu_WriteObjectWorkX_DD83 ; CPU:$CEEF PRG:0EEF 20 83 DD + ldx $5B ; CPU:$CEF2 PRG:0EF2 A6 5B + dex ; CPU:$CEF4 PRG:0EF4 CA + beq Object_ReadObjectTimer_CF0D ; CPU:$CEF5 PRG:0EF5 F0 16 + dex ; CPU:$CEF7 PRG:0EF7 CA + beq Object_ReadObjectMode_CF1A ; CPU:$CEF8 PRG:0EF8 F0 20 + dex ; CPU:$CEFA PRG:0EFA CA + beq Object_WriteObjectFlags_CF2A ; CPU:$CEFB PRG:0EFB F0 2D + dex ; CPU:$CEFD PRG:0EFD CA + beq Object_WriteObjectPhase_CF33 ; CPU:$CEFE PRG:0EFE F0 33 + dex ; CPU:$CF00 PRG:0F00 CA + beq Object_WriteObjectSubtype_CF3C ; CPU:$CF01 PRG:0F01 F0 39 + dex ; CPU:$CF03 PRG:0F03 CA + beq Object_WriteObjectDirection_CF45 ; CPU:$CF04 PRG:0F04 F0 3F + dex ; CPU:$CF06 PRG:0F06 CA + beq Object_WriteObjectSpeed_CF4E ; CPU:$CF07 PRG:0F07 F0 45 + dex ; CPU:$CF09 PRG:0F09 CA + beq Object_WriteObjectCounter_CF57 ; CPU:$CF0A PRG:0F0A F0 4B + rts ; CPU:$CF0C PRG:0F0C 60 ; Routine: Object_ReadObjectTimer_CF0D ; Global: Reachable code entry at CPU $CF0D traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -3591,10 +3591,10 @@ Frame_WriteSoundCommandState_CEE9: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Object_ReadObjectTimer_CF0D: - lda $74 ; ROM $000F1D: A5 74 - cmp #$09 ; ROM $000F1F: C9 09 - beq Object_WriteGameMode_CF15 ; ROM $000F21: F0 02 - inc $74 ; ROM $000F23: E6 74 + lda $74 ; CPU:$CF0D PRG:0F0D A5 74 + cmp #$09 ; CPU:$CF0F PRG:0F0F C9 09 + beq Object_WriteGameMode_CF15 ; CPU:$CF11 PRG:0F11 F0 02 + inc $74 ; CPU:$CF13 PRG:0F13 E6 74 ; Routine: Object_WriteGameMode_CF15 ; Global: Reachable code entry at CPU $CF15 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -3603,9 +3603,9 @@ Object_ReadObjectTimer_CF0D: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Object_WriteGameMode_CF15: - lda #$04 ; ROM $000F25: A9 04 - sta $B5 ; ROM $000F27: 85 B5 - rts ; ROM $000F29: 60 + lda #$04 ; CPU:$CF15 PRG:0F15 A9 04 + sta $B5 ; CPU:$CF17 PRG:0F17 85 B5 + rts ; CPU:$CF19 PRG:0F19 60 ; Routine: Object_ReadObjectMode_CF1A ; Global: Reachable code entry at CPU $CF1A traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -3614,12 +3614,12 @@ Object_WriteGameMode_CF15: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Object_ReadObjectMode_CF1A: - lda $73 ; ROM $000F2A: A5 73 - cmp #$50 ; ROM $000F2C: C9 50 - beq Object_WriteGameMode_CF25 ; ROM $000F2E: F0 05 - clc ; ROM $000F30: 18 - adc #$10 ; ROM $000F31: 69 10 - sta $73 ; ROM $000F33: 85 73 + lda $73 ; CPU:$CF1A PRG:0F1A A5 73 + cmp #$50 ; CPU:$CF1C PRG:0F1C C9 50 + beq Object_WriteGameMode_CF25 ; CPU:$CF1E PRG:0F1E F0 05 + clc ; CPU:$CF20 PRG:0F20 18 + adc #$10 ; CPU:$CF21 PRG:0F21 69 10 + sta $73 ; CPU:$CF23 PRG:0F23 85 73 ; Routine: Object_WriteGameMode_CF25 ; Global: Reachable code entry at CPU $CF25 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -3628,9 +3628,9 @@ Object_ReadObjectMode_CF1A: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Object_WriteGameMode_CF25: - lda #$04 ; ROM $000F35: A9 04 - sta $B5 ; ROM $000F37: 85 B5 - rts ; ROM $000F39: 60 + lda #$04 ; CPU:$CF25 PRG:0F25 A9 04 + sta $B5 ; CPU:$CF27 PRG:0F27 85 B5 + rts ; CPU:$CF29 PRG:0F29 60 ; Routine: Object_WriteObjectFlags_CF2A ; Global: Reachable code entry at CPU $CF2A traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -3639,11 +3639,11 @@ Object_WriteGameMode_CF25: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Object_WriteObjectFlags_CF2A: - lda #$01 ; ROM $000F3A: A9 01 - sta $75 ; ROM $000F3C: 85 75 - lda #$04 ; ROM $000F3E: A9 04 - sta $B5 ; ROM $000F40: 85 B5 - rts ; ROM $000F42: 60 + lda #$01 ; CPU:$CF2A PRG:0F2A A9 01 + sta $75 ; CPU:$CF2C PRG:0F2C 85 75 + lda #$04 ; CPU:$CF2E PRG:0F2E A9 04 + sta $B5 ; CPU:$CF30 PRG:0F30 85 B5 + rts ; CPU:$CF32 PRG:0F32 60 ; Routine: Object_WriteObjectPhase_CF33 ; Global: Reachable code entry at CPU $CF33 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -3652,11 +3652,11 @@ Object_WriteObjectFlags_CF2A: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Object_WriteObjectPhase_CF33: - lda #$01 ; ROM $000F43: A9 01 - sta $76 ; ROM $000F45: 85 76 - lda #$04 ; ROM $000F47: A9 04 - sta $B5 ; ROM $000F49: 85 B5 - rts ; ROM $000F4B: 60 + lda #$01 ; CPU:$CF33 PRG:0F33 A9 01 + sta $76 ; CPU:$CF35 PRG:0F35 85 76 + lda #$04 ; CPU:$CF37 PRG:0F37 A9 04 + sta $B5 ; CPU:$CF39 PRG:0F39 85 B5 + rts ; CPU:$CF3B PRG:0F3B 60 ; Routine: Object_WriteObjectSubtype_CF3C ; Global: Reachable code entry at CPU $CF3C traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -3665,11 +3665,11 @@ Object_WriteObjectPhase_CF33: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Object_WriteObjectSubtype_CF3C: - lda #$01 ; ROM $000F4C: A9 01 - sta $77 ; ROM $000F4E: 85 77 - lda #$04 ; ROM $000F50: A9 04 - sta $B5 ; ROM $000F52: 85 B5 - rts ; ROM $000F54: 60 + lda #$01 ; CPU:$CF3C PRG:0F3C A9 01 + sta $77 ; CPU:$CF3E PRG:0F3E 85 77 + lda #$04 ; CPU:$CF40 PRG:0F40 A9 04 + sta $B5 ; CPU:$CF42 PRG:0F42 85 B5 + rts ; CPU:$CF44 PRG:0F44 60 ; Routine: Object_WriteObjectDirection_CF45 ; Global: Reachable code entry at CPU $CF45 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -3678,11 +3678,11 @@ Object_WriteObjectSubtype_CF3C: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Object_WriteObjectDirection_CF45: - lda #$01 ; ROM $000F55: A9 01 - sta $78 ; ROM $000F57: 85 78 - lda #$04 ; ROM $000F59: A9 04 - sta $B5 ; ROM $000F5B: 85 B5 - rts ; ROM $000F5D: 60 + lda #$01 ; CPU:$CF45 PRG:0F45 A9 01 + sta $78 ; CPU:$CF47 PRG:0F47 85 78 + lda #$04 ; CPU:$CF49 PRG:0F49 A9 04 + sta $B5 ; CPU:$CF4B PRG:0F4B 85 B5 + rts ; CPU:$CF4D PRG:0F4D 60 ; Routine: Object_WriteObjectSpeed_CF4E ; Global: Reachable code entry at CPU $CF4E traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -3691,11 +3691,11 @@ Object_WriteObjectDirection_CF45: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Object_WriteObjectSpeed_CF4E: - lda #$01 ; ROM $000F5E: A9 01 - sta $79 ; ROM $000F60: 85 79 - lda #$05 ; ROM $000F62: A9 05 - sta $B5 ; ROM $000F64: 85 B5 - rts ; ROM $000F66: 60 + lda #$01 ; CPU:$CF4E PRG:0F4E A9 01 + sta $79 ; CPU:$CF50 PRG:0F50 85 79 + lda #$05 ; CPU:$CF52 PRG:0F52 A9 05 + sta $B5 ; CPU:$CF54 PRG:0F54 85 B5 + rts ; CPU:$CF56 PRG:0F56 60 ; Routine: Object_WriteObjectCounter_CF57 ; Global: Reachable code entry at CPU $CF57 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -3704,11 +3704,11 @@ Object_WriteObjectSpeed_CF4E: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Object_WriteObjectCounter_CF57: - lda #$FF ; ROM $000F67: A9 FF - sta $7A ; ROM $000F69: 85 7A - lda #$05 ; ROM $000F6B: A9 05 - sta $B5 ; ROM $000F6D: 85 B5 - rts ; ROM $000F6F: 60 + lda #$FF ; CPU:$CF57 PRG:0F57 A9 FF + sta $7A ; CPU:$CF59 PRG:0F59 85 7A + lda #$05 ; CPU:$CF5B PRG:0F5B A9 05 + sta $B5 ; CPU:$CF5D PRG:0F5D 85 B5 + rts ; CPU:$CF5F PRG:0F5F 60 ; Routine: Object_ReadTransferPointer_CF60 ; Global: Reachable code entry at CPU $CF60 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -3717,20 +3717,20 @@ Object_WriteObjectCounter_CF57: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Object_ReadTransferPointer_CF60: - lda ($34),y ; ROM $000F70: B1 34 - beq Object_ReturnToCaller_CF7C ; ROM $000F72: F0 18 - cmp #$08 ; ROM $000F74: C9 08 - beq Object_ReturnToCaller_CF7C ; ROM $000F76: F0 14 - cmp #$06 ; ROM $000F78: C9 06 - beq Object_ReturnToCaller_CF7C ; ROM $000F7A: F0 10 - cmp #$02 ; ROM $000F7C: C9 02 - beq Object_ReadObjectPhase_CF7D ; ROM $000F7E: F0 0D - cmp #$04 ; ROM $000F80: C9 04 - beq Object_ReadObjectPhase_CF7D ; ROM $000F82: F0 09 - cmp #$05 ; ROM $000F84: C9 05 - beq Object_ReadObjectPhase_CF7D ; ROM $000F86: F0 05 - cmp #$03 ; ROM $000F88: C9 03 - beq Object_ReadObjectDirection_CF82 ; ROM $000F8A: F0 06 + lda ($34),y ; CPU:$CF60 PRG:0F60 B1 34 + beq Object_ReturnToCaller_CF7C ; CPU:$CF62 PRG:0F62 F0 18 + cmp #$08 ; CPU:$CF64 PRG:0F64 C9 08 + beq Object_ReturnToCaller_CF7C ; CPU:$CF66 PRG:0F66 F0 14 + cmp #$06 ; CPU:$CF68 PRG:0F68 C9 06 + beq Object_ReturnToCaller_CF7C ; CPU:$CF6A PRG:0F6A F0 10 + cmp #$02 ; CPU:$CF6C PRG:0F6C C9 02 + beq Object_ReadObjectPhase_CF7D ; CPU:$CF6E PRG:0F6E F0 0D + cmp #$04 ; CPU:$CF70 PRG:0F70 C9 04 + beq Object_ReadObjectPhase_CF7D ; CPU:$CF72 PRG:0F72 F0 09 + cmp #$05 ; CPU:$CF74 PRG:0F74 C9 05 + beq Object_ReadObjectPhase_CF7D ; CPU:$CF76 PRG:0F76 F0 05 + cmp #$03 ; CPU:$CF78 PRG:0F78 C9 03 + beq Object_ReadObjectDirection_CF82 ; CPU:$CF7A PRG:0F7A F0 06 ; Routine: Object_ReturnToCaller_CF7C ; Global: Reachable code entry at CPU $CF7C traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -3739,7 +3739,7 @@ Object_ReadTransferPointer_CF60: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Object_ReturnToCaller_CF7C: - rts ; ROM $000F8C: 60 + rts ; CPU:$CF7C PRG:0F7C 60 ; Routine: Object_ReadObjectPhase_CF7D ; Global: Reachable code entry at CPU $CF7D traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -3748,9 +3748,9 @@ Object_ReturnToCaller_CF7C: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Object_ReadObjectPhase_CF7D: - lda $76 ; ROM $000F8D: A5 76 - eor #$01 ; ROM $000F8F: 49 01 - rts ; ROM $000F91: 60 + lda $76 ; CPU:$CF7D PRG:0F7D A5 76 + eor #$01 ; CPU:$CF7F PRG:0F7F 49 01 + rts ; CPU:$CF81 PRG:0F81 60 ; Routine: Object_ReadObjectDirection_CF82 ; Global: Reachable code entry at CPU $CF82 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -3759,9 +3759,9 @@ Object_ReadObjectPhase_CF7D: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Object_ReadObjectDirection_CF82: - lda $78 ; ROM $000F92: A5 78 - eor #$01 ; ROM $000F94: 49 01 - rts ; ROM $000F96: 60 + lda $78 ; CPU:$CF82 PRG:0F82 A5 78 + eor #$01 ; CPU:$CF84 PRG:0F84 49 01 + rts ; CPU:$CF86 PRG:0F86 60 ; Routine: Object_ReadGameState_CF87 ; Global: Reachable code entry at CPU $CF87 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -3770,20 +3770,20 @@ Object_ReadObjectDirection_CF82: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Object_ReadGameState_CF87: - lda $59 ; ROM $000F97: A5 59 - beq Object_MergeZp13_CFA4 ; ROM $000F99: F0 19 - lda $AF ; ROM $000F9B: A5 AF - dec $AE ; ROM $000F9D: C6 AE - bne Object_ReturnToCaller_CFA3 ; ROM $000F9F: D0 12 - pha ; ROM $000FA1: 48 - ldy #$00 ; ROM $000FA2: A0 00 - lda ($AC),y ; ROM $000FA4: B1 AC - sta $AE ; ROM $000FA6: 85 AE - jsr Object_IncrementZpAC_CFA9 ; ROM $000FA8: 20 A9 CF - lda ($AC),y ; ROM $000FAB: B1 AC - sta $AF ; ROM $000FAD: 85 AF - jsr Object_IncrementZpAC_CFA9 ; ROM $000FAF: 20 A9 CF - pla ; ROM $000FB2: 68 + lda $59 ; CPU:$CF87 PRG:0F87 A5 59 + beq Object_MergeZp13_CFA4 ; CPU:$CF89 PRG:0F89 F0 19 + lda $AF ; CPU:$CF8B PRG:0F8B A5 AF + dec $AE ; CPU:$CF8D PRG:0F8D C6 AE + bne Object_ReturnToCaller_CFA3 ; CPU:$CF8F PRG:0F8F D0 12 + pha ; CPU:$CF91 PRG:0F91 48 + ldy #$00 ; CPU:$CF92 PRG:0F92 A0 00 + lda ($AC),y ; CPU:$CF94 PRG:0F94 B1 AC + sta $AE ; CPU:$CF96 PRG:0F96 85 AE + jsr Object_IncrementZpAC_CFA9 ; CPU:$CF98 PRG:0F98 20 A9 CF + lda ($AC),y ; CPU:$CF9B PRG:0F9B B1 AC + sta $AF ; CPU:$CF9D PRG:0F9D 85 AF + jsr Object_IncrementZpAC_CFA9 ; CPU:$CF9F PRG:0F9F 20 A9 CF + pla ; CPU:$CFA2 PRG:0FA2 68 ; Routine: Object_ReturnToCaller_CFA3 ; Global: Reachable code entry at CPU $CFA3 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -3792,7 +3792,7 @@ Object_ReadGameState_CF87: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Object_ReturnToCaller_CFA3: - rts ; ROM $000FB3: 60 + rts ; CPU:$CFA3 PRG:0FA3 60 ; Routine: Object_MergeZp13_CFA4 ; Global: Reachable code entry at CPU $CFA4 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -3801,9 +3801,9 @@ Object_ReturnToCaller_CFA3: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Object_MergeZp13_CFA4: - lda ControllerState1 ; ROM $000FB4: A5 12 - ora $13 ; ROM $000FB6: 05 13 - rts ; ROM $000FB8: 60 + lda ControllerState1 ; CPU:$CFA4 PRG:0FA4 A5 12 + ora $13 ; CPU:$CFA6 PRG:0FA6 05 13 + rts ; CPU:$CFA8 PRG:0FA8 60 ; Routine: Object_IncrementZpAC_CFA9 ; Global: Reachable code entry at CPU $CFA9 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -3812,9 +3812,9 @@ Object_MergeZp13_CFA4: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Object_IncrementZpAC_CFA9: - inc $AC ; ROM $000FB9: E6 AC - bne Object_ReturnToCaller_CFAF ; ROM $000FBB: D0 02 - inc $AD ; ROM $000FBD: E6 AD + inc $AC ; CPU:$CFA9 PRG:0FA9 E6 AC + bne Object_ReturnToCaller_CFAF ; CPU:$CFAB PRG:0FAB D0 02 + inc $AD ; CPU:$CFAD PRG:0FAD E6 AD ; Routine: Object_ReturnToCaller_CFAF ; Global: Reachable code entry at CPU $CFAF traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -3823,7 +3823,7 @@ Object_IncrementZpAC_CFA9: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Object_ReturnToCaller_CFAF: - rts ; ROM $000FBF: 60 + rts ; CPU:$CFAF PRG:0FAF 60 ; Routine: Object_WriteStageProgress_CFB0 ; Global: Reachable code entry at CPU $CFB0 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -3832,11 +3832,11 @@ Object_ReturnToCaller_CFAF: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Object_WriteStageProgress_CFB0: - lda #$00 ; ROM $000FC0: A9 00 - sta $9C ; ROM $000FC2: 85 9C - lda #$C0 ; ROM $000FC4: A9 C0 - sta $6B ; ROM $000FC6: 85 6B - ldx #$09 ; ROM $000FC8: A2 09 + lda #$00 ; CPU:$CFB0 PRG:0FB0 A9 00 + sta $9C ; CPU:$CFB2 PRG:0FB2 85 9C + lda #$C0 ; CPU:$CFB4 PRG:0FB4 A9 C0 + sta $6B ; CPU:$CFB6 PRG:0FB6 85 6B + ldx #$09 ; CPU:$CFB8 PRG:0FB8 A2 09 ; Routine: Object_ReadRam0576_CFBA ; Global: Reachable code entry at CPU $CFBA traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -3845,11 +3845,11 @@ Object_WriteStageProgress_CFB0: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Object_ReadRam0576_CFBA: - lda $0576,x ; ROM $000FCA: BD 76 05 - beq Object_RetreatIndexX_CFE9 ; ROM $000FCD: F0 2A - cmp #$09 ; ROM $000FCF: C9 09 - bcs Object_ReadRam05B2_CFC5 ; ROM $000FD1: B0 02 - inc $9C ; ROM $000FD3: E6 9C + lda $0576,x ; CPU:$CFBA PRG:0FBA BD 76 05 + beq Object_RetreatIndexX_CFE9 ; CPU:$CFBD PRG:0FBD F0 2A + cmp #$09 ; CPU:$CFBF PRG:0FBF C9 09 + bcs Object_ReadRam05B2_CFC5 ; CPU:$CFC1 PRG:0FC1 B0 02 + inc $9C ; CPU:$CFC3 PRG:0FC3 E6 9C ; Routine: Object_ReadRam05B2_CFC5 ; Global: Reachable code entry at CPU $CFC5 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -3858,10 +3858,10 @@ Object_ReadRam0576_CFBA: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Object_ReadRam05B2_CFC5: - ldy $05B2,x ; ROM $000FD5: BC B2 05 - beq Object_ReadRamD245_CFCF ; ROM $000FD8: F0 05 - dec $05B2,x ; ROM $000FDA: DE B2 05 - bne Object_RetreatIndexX_CFE9 ; ROM $000FDD: D0 1A + ldy $05B2,x ; CPU:$CFC5 PRG:0FC5 BC B2 05 + beq Object_ReadRamD245_CFCF ; CPU:$CFC8 PRG:0FC8 F0 05 + dec $05B2,x ; CPU:$CFCA PRG:0FCA DE B2 05 + bne Object_RetreatIndexX_CFE9 ; CPU:$CFCD PRG:0FCD D0 1A ; Routine: Object_ReadRamD245_CFCF ; Global: Reachable code entry at CPU $CFCF traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -3870,22 +3870,22 @@ Object_ReadRam05B2_CFC5: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Object_ReadRamD245_CFCF: - asl a ; ROM $000FDF: 0A - tay ; ROM $000FE0: A8 - jsr Object_WriteZp4D_D1C8 ; ROM $000FE1: 20 C8 D1 - lda #$CF ; ROM $000FE4: A9 CF - pha ; ROM $000FE6: 48 - lda #$E2 ; ROM $000FE7: A9 E2 - pha ; ROM $000FE9: 48 - lda $D245,y ; ROM $000FEA: B9 45 D2 - pha ; ROM $000FED: 48 - lda $D244,y ; ROM $000FEE: B9 44 D2 - pha ; ROM $000FF1: 48 - rts ; ROM $000FF2: 60 + asl a ; CPU:$CFCF PRG:0FCF 0A + tay ; CPU:$CFD0 PRG:0FD0 A8 + jsr Object_WriteZp4D_D1C8 ; CPU:$CFD1 PRG:0FD1 20 C8 D1 + lda #$CF ; CPU:$CFD4 PRG:0FD4 A9 CF + pha ; CPU:$CFD6 PRG:0FD6 48 + lda #$E2 ; CPU:$CFD7 PRG:0FD7 A9 E2 + pha ; CPU:$CFD9 PRG:0FD9 48 + lda $D245,y ; CPU:$CFDA PRG:0FDA B9 45 D2 + pha ; CPU:$CFDD PRG:0FDD 48 + lda $D244,y ; CPU:$CFDE PRG:0FDE B9 44 D2 + pha ; CPU:$CFE1 PRG:0FE1 48 + rts ; CPU:$CFE2 PRG:0FE2 60 ; Data region: CPU $CFE3-$CFE8; unreachable by direct recursive trace. ObjectPositionLimitTable: - .byte $20, $07, $D2, $20, $06, $D0 ; ROM $000FF3: 20 07 D2 20 06 D0 + .byte $20, $07, $D2, $20, $06, $D0 ; CPU:$CFE3 PRG:0FE3 20 07 D2 20 06 D0 ; Routine: Object_RetreatIndexX_CFE9 ; Global: Reachable code entry at CPU $CFE9 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -3894,8 +3894,8 @@ ObjectPositionLimitTable: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Object_RetreatIndexX_CFE9: - dex ; ROM $000FF9: CA - bpl Object_ReadRam0576_CFBA ; ROM $000FFA: 10 CE + dex ; CPU:$CFE9 PRG:0FE9 CA + bpl Object_ReadRam0576_CFBA ; CPU:$CFEA PRG:0FEA 10 CE ; Routine: Object_ReturnToCaller_CFEC ; Global: Reachable code entry at CPU $CFEC traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -3904,7 +3904,7 @@ Object_RetreatIndexX_CFE9: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Object_ReturnToCaller_CFEC: - rts ; ROM $000FFC: 60 + rts ; CPU:$CFEC PRG:0FEC 60 ; Routine: Object_ReadStageIndex_CFED ; Global: Reachable code entry at CPU $CFED traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -3913,24 +3913,24 @@ Object_ReturnToCaller_CFEC: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Object_ReadStageIndex_CFED: - lda $9D ; ROM $000FFD: A5 9D - clc ; ROM $000FFF: 18 - adc #$2C ; ROM $001000: 69 2C - sta $46 ; ROM $001002: 85 46 - lda $AA ; ROM $001004: A5 AA - sta $42 ; ROM $001006: 85 42 - lda $AB ; ROM $001008: A5 AB - sta $44 ; ROM $00100A: 85 44 - lda #$08 ; ROM $00100C: A9 08 - sta $43 ; ROM $00100E: 85 43 - sta $45 ; ROM $001010: 85 45 - lda #$00 ; ROM $001012: A9 00 - beq Object_WriteZp3D_D010 ; ROM $001014: F0 0A - lda $41 ; ROM $001016: A5 41 - beq Object_ReturnToCaller_CFEC ; ROM $001018: F0 E2 - cmp #$0B ; ROM $00101A: C9 0B - beq Object_WriteZp3D_D08C ; ROM $00101C: F0 7E - lda $48 ; ROM $00101E: A5 48 + lda $9D ; CPU:$CFED PRG:0FED A5 9D + clc ; CPU:$CFEF PRG:0FEF 18 + adc #$2C ; CPU:$CFF0 PRG:0FF0 69 2C + sta $46 ; CPU:$CFF2 PRG:0FF2 85 46 + lda $AA ; CPU:$CFF4 PRG:0FF4 A5 AA + sta $42 ; CPU:$CFF6 PRG:0FF6 85 42 + lda $AB ; CPU:$CFF8 PRG:0FF8 A5 AB + sta $44 ; CPU:$CFFA PRG:0FFA 85 44 + lda #$08 ; CPU:$CFFC PRG:0FFC A9 08 + sta $43 ; CPU:$CFFE PRG:0FFE 85 43 + sta $45 ; CPU:$D000 PRG:1000 85 45 + lda #$00 ; CPU:$D002 PRG:1002 A9 00 + beq Object_WriteZp3D_D010 ; CPU:$D004 PRG:1004 F0 0A + lda $41 ; CPU:$D006 PRG:1006 A5 41 + beq Object_ReturnToCaller_CFEC ; CPU:$D008 PRG:1008 F0 E2 + cmp #$0B ; CPU:$D00A PRG:100A C9 0B + beq Object_WriteZp3D_D08C ; CPU:$D00C PRG:100C F0 7E + lda $48 ; CPU:$D00E PRG:100E A5 48 ; Routine: Object_WriteZp3D_D010 ; Global: Reachable code entry at CPU $D010 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -3939,72 +3939,72 @@ Object_ReadStageIndex_CFED: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Object_WriteZp3D_D010: - sta $3D ; ROM $001020: 85 3D - ldy #$00 ; ROM $001022: A0 00 - sty $50 ; ROM $001024: 84 50 - lda $42 ; ROM $001026: A5 42 - asl a ; ROM $001028: 0A - asl a ; ROM $001029: 0A - asl a ; ROM $00102A: 0A - asl a ; ROM $00102B: 0A - rol $50 ; ROM $00102C: 26 50 - clc ; ROM $00102E: 18 - adc $43 ; ROM $00102F: 65 43 - sta $4F ; ROM $001031: 85 4F - lda $50 ; ROM $001033: A5 50 - adc #$00 ; ROM $001035: 69 00 - sta $50 ; ROM $001037: 85 50 - lda $4F ; ROM $001039: A5 4F - sec ; ROM $00103B: 38 - sbc #$08 ; ROM $00103C: E9 08 - sta $4F ; ROM $00103E: 85 4F - lda $50 ; ROM $001040: A5 50 - sbc #$00 ; ROM $001042: E9 00 - sta $50 ; ROM $001044: 85 50 - lda $4F ; ROM $001046: A5 4F - sec ; ROM $001048: 38 - sbc $0E ; ROM $001049: E5 0E - sta $4F ; ROM $00104B: 85 4F - lda $50 ; ROM $00104D: A5 50 - sbc #$00 ; ROM $00104F: E9 00 - bne Object_ReturnToCaller_D08B ; ROM $001051: D0 48 - lda $4F ; ROM $001053: A5 4F - cmp #$F8 ; ROM $001055: C9 F8 - bcs Object_ReturnToCaller_D08B ; ROM $001057: B0 42 - sta $3A ; ROM $001059: 85 3A - lda $44 ; ROM $00105B: A5 44 - asl a ; ROM $00105D: 0A - asl a ; ROM $00105E: 0A - asl a ; ROM $00105F: 0A - asl a ; ROM $001060: 0A - clc ; ROM $001061: 18 - adc $45 ; ROM $001062: 65 45 - adc #$17 ; ROM $001064: 69 17 - sta $3B ; ROM $001066: 85 3B - ldy $46 ; ROM $001068: A4 46 - lda $D186,y ; ROM $00106A: B9 86 D1 - sta $3C ; ROM $00106D: 85 3C - lda $D154,y ; ROM $00106F: B9 54 D1 - jsr Stage_WriteZp3F_D5F2 ; ROM $001072: 20 F2 D5 - lda $46 ; ROM $001075: A5 46 - cmp #$20 ; ROM $001077: C9 20 - bcs Object_ReturnToCaller_D08B ; ROM $001079: B0 20 - lda $5C ; ROM $00107B: A5 5C - bne Object_ReturnToCaller_D08B ; ROM $00107D: D0 1C - lda $7A ; ROM $00107F: A5 7A - bne Object_ReturnToCaller_D08B ; ROM $001081: D0 18 - lda $42 ; ROM $001083: A5 42 - cmp $28 ; ROM $001085: C5 28 - bne Object_ReturnToCaller_D08B ; ROM $001087: D0 12 - lda $44 ; ROM $001089: A5 44 - cmp $2A ; ROM $00108B: C5 2A - bne Object_ReturnToCaller_D08B ; ROM $00108D: D0 0C - lda #$05 ; ROM $00108F: A9 05 - sta $DF ; ROM $001091: 85 DF - lda #$01 ; ROM $001093: A9 01 - sta $5C ; ROM $001095: 85 5C - lda #$0C ; ROM $001097: A9 0C - sta $2C ; ROM $001099: 85 2C + sta $3D ; CPU:$D010 PRG:1010 85 3D + ldy #$00 ; CPU:$D012 PRG:1012 A0 00 + sty $50 ; CPU:$D014 PRG:1014 84 50 + lda $42 ; CPU:$D016 PRG:1016 A5 42 + asl a ; CPU:$D018 PRG:1018 0A + asl a ; CPU:$D019 PRG:1019 0A + asl a ; CPU:$D01A PRG:101A 0A + asl a ; CPU:$D01B PRG:101B 0A + rol $50 ; CPU:$D01C PRG:101C 26 50 + clc ; CPU:$D01E PRG:101E 18 + adc $43 ; CPU:$D01F PRG:101F 65 43 + sta $4F ; CPU:$D021 PRG:1021 85 4F + lda $50 ; CPU:$D023 PRG:1023 A5 50 + adc #$00 ; CPU:$D025 PRG:1025 69 00 + sta $50 ; CPU:$D027 PRG:1027 85 50 + lda $4F ; CPU:$D029 PRG:1029 A5 4F + sec ; CPU:$D02B PRG:102B 38 + sbc #$08 ; CPU:$D02C PRG:102C E9 08 + sta $4F ; CPU:$D02E PRG:102E 85 4F + lda $50 ; CPU:$D030 PRG:1030 A5 50 + sbc #$00 ; CPU:$D032 PRG:1032 E9 00 + sta $50 ; CPU:$D034 PRG:1034 85 50 + lda $4F ; CPU:$D036 PRG:1036 A5 4F + sec ; CPU:$D038 PRG:1038 38 + sbc $0E ; CPU:$D039 PRG:1039 E5 0E + sta $4F ; CPU:$D03B PRG:103B 85 4F + lda $50 ; CPU:$D03D PRG:103D A5 50 + sbc #$00 ; CPU:$D03F PRG:103F E9 00 + bne Object_ReturnToCaller_D08B ; CPU:$D041 PRG:1041 D0 48 + lda $4F ; CPU:$D043 PRG:1043 A5 4F + cmp #$F8 ; CPU:$D045 PRG:1045 C9 F8 + bcs Object_ReturnToCaller_D08B ; CPU:$D047 PRG:1047 B0 42 + sta $3A ; CPU:$D049 PRG:1049 85 3A + lda $44 ; CPU:$D04B PRG:104B A5 44 + asl a ; CPU:$D04D PRG:104D 0A + asl a ; CPU:$D04E PRG:104E 0A + asl a ; CPU:$D04F PRG:104F 0A + asl a ; CPU:$D050 PRG:1050 0A + clc ; CPU:$D051 PRG:1051 18 + adc $45 ; CPU:$D052 PRG:1052 65 45 + adc #$17 ; CPU:$D054 PRG:1054 69 17 + sta $3B ; CPU:$D056 PRG:1056 85 3B + ldy $46 ; CPU:$D058 PRG:1058 A4 46 + lda $D186,y ; CPU:$D05A PRG:105A B9 86 D1 + sta $3C ; CPU:$D05D PRG:105D 85 3C + lda $D154,y ; CPU:$D05F PRG:105F B9 54 D1 + jsr Stage_WriteZp3F_D5F2 ; CPU:$D062 PRG:1062 20 F2 D5 + lda $46 ; CPU:$D065 PRG:1065 A5 46 + cmp #$20 ; CPU:$D067 PRG:1067 C9 20 + bcs Object_ReturnToCaller_D08B ; CPU:$D069 PRG:1069 B0 20 + lda $5C ; CPU:$D06B PRG:106B A5 5C + bne Object_ReturnToCaller_D08B ; CPU:$D06D PRG:106D D0 1C + lda $7A ; CPU:$D06F PRG:106F A5 7A + bne Object_ReturnToCaller_D08B ; CPU:$D071 PRG:1071 D0 18 + lda $42 ; CPU:$D073 PRG:1073 A5 42 + cmp $28 ; CPU:$D075 PRG:1075 C5 28 + bne Object_ReturnToCaller_D08B ; CPU:$D077 PRG:1077 D0 12 + lda $44 ; CPU:$D079 PRG:1079 A5 44 + cmp $2A ; CPU:$D07B PRG:107B C5 2A + bne Object_ReturnToCaller_D08B ; CPU:$D07D PRG:107D D0 0C + lda #$05 ; CPU:$D07F PRG:107F A9 05 + sta $DF ; CPU:$D081 PRG:1081 85 DF + lda #$01 ; CPU:$D083 PRG:1083 A9 01 + sta $5C ; CPU:$D085 PRG:1085 85 5C + lda #$0C ; CPU:$D087 PRG:1087 A9 0C + sta $2C ; CPU:$D089 PRG:1089 85 2C ; Routine: Object_ReturnToCaller_D08B ; Global: Reachable code entry at CPU $D08B traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -4013,7 +4013,7 @@ Object_WriteZp3D_D010: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Object_ReturnToCaller_D08B: - rts ; ROM $00109B: 60 + rts ; CPU:$D08B PRG:108B 60 ; Routine: Object_WriteZp3D_D08C ; Global: Reachable code entry at CPU $D08C traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -4022,57 +4022,57 @@ Object_ReturnToCaller_D08B: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Object_WriteZp3D_D08C: - txa ; ROM $00109C: 8A - pha ; ROM $00109D: 48 - lda #$00 ; ROM $00109E: A9 00 - sta $3D ; ROM $0010A0: 85 3D - ldy #$00 ; ROM $0010A2: A0 00 - sty $50 ; ROM $0010A4: 84 50 - lda $42 ; ROM $0010A6: A5 42 - asl a ; ROM $0010A8: 0A - asl a ; ROM $0010A9: 0A - asl a ; ROM $0010AA: 0A - asl a ; ROM $0010AB: 0A - rol $50 ; ROM $0010AC: 26 50 - clc ; ROM $0010AE: 18 - adc $43 ; ROM $0010AF: 65 43 - sta $4F ; ROM $0010B1: 85 4F - lda $50 ; ROM $0010B3: A5 50 - adc #$00 ; ROM $0010B5: 69 00 - sta $50 ; ROM $0010B7: 85 50 - lda $4F ; ROM $0010B9: A5 4F - sec ; ROM $0010BB: 38 - sbc #$08 ; ROM $0010BC: E9 08 - sta $4F ; ROM $0010BE: 85 4F - lda $50 ; ROM $0010C0: A5 50 - sbc #$00 ; ROM $0010C2: E9 00 - sta $50 ; ROM $0010C4: 85 50 - lda $4F ; ROM $0010C6: A5 4F - sec ; ROM $0010C8: 38 - sbc $0E ; ROM $0010C9: E5 0E - sta $4F ; ROM $0010CB: 85 4F - lda $50 ; ROM $0010CD: A5 50 - sbc #$00 ; ROM $0010CF: E9 00 - bne Object_RestoreAccumulator_D0F7 ; ROM $0010D1: D0 34 - lda $4F ; ROM $0010D3: A5 4F - cmp #$F8 ; ROM $0010D5: C9 F8 - bcs Object_RestoreAccumulator_D0F7 ; ROM $0010D7: B0 2E - sta $3A ; ROM $0010D9: 85 3A - lda $44 ; ROM $0010DB: A5 44 - asl a ; ROM $0010DD: 0A - asl a ; ROM $0010DE: 0A - asl a ; ROM $0010DF: 0A - asl a ; ROM $0010E0: 0A - clc ; ROM $0010E1: 18 - adc $45 ; ROM $0010E2: 65 45 - adc #$1B ; ROM $0010E4: 69 1B - sta $3B ; ROM $0010E6: 85 3B - lda $4B ; ROM $0010E8: A5 4B - clc ; ROM $0010EA: 18 - adc $4A ; ROM $0010EB: 65 4A - cmp #$10 ; ROM $0010ED: C9 10 - bcc Object_WriteObjectWorkX_D0E3 ; ROM $0010EF: 90 02 - lda #$10 ; ROM $0010F1: A9 10 + txa ; CPU:$D08C PRG:108C 8A + pha ; CPU:$D08D PRG:108D 48 + lda #$00 ; CPU:$D08E PRG:108E A9 00 + sta $3D ; CPU:$D090 PRG:1090 85 3D + ldy #$00 ; CPU:$D092 PRG:1092 A0 00 + sty $50 ; CPU:$D094 PRG:1094 84 50 + lda $42 ; CPU:$D096 PRG:1096 A5 42 + asl a ; CPU:$D098 PRG:1098 0A + asl a ; CPU:$D099 PRG:1099 0A + asl a ; CPU:$D09A PRG:109A 0A + asl a ; CPU:$D09B PRG:109B 0A + rol $50 ; CPU:$D09C PRG:109C 26 50 + clc ; CPU:$D09E PRG:109E 18 + adc $43 ; CPU:$D09F PRG:109F 65 43 + sta $4F ; CPU:$D0A1 PRG:10A1 85 4F + lda $50 ; CPU:$D0A3 PRG:10A3 A5 50 + adc #$00 ; CPU:$D0A5 PRG:10A5 69 00 + sta $50 ; CPU:$D0A7 PRG:10A7 85 50 + lda $4F ; CPU:$D0A9 PRG:10A9 A5 4F + sec ; CPU:$D0AB PRG:10AB 38 + sbc #$08 ; CPU:$D0AC PRG:10AC E9 08 + sta $4F ; CPU:$D0AE PRG:10AE 85 4F + lda $50 ; CPU:$D0B0 PRG:10B0 A5 50 + sbc #$00 ; CPU:$D0B2 PRG:10B2 E9 00 + sta $50 ; CPU:$D0B4 PRG:10B4 85 50 + lda $4F ; CPU:$D0B6 PRG:10B6 A5 4F + sec ; CPU:$D0B8 PRG:10B8 38 + sbc $0E ; CPU:$D0B9 PRG:10B9 E5 0E + sta $4F ; CPU:$D0BB PRG:10BB 85 4F + lda $50 ; CPU:$D0BD PRG:10BD A5 50 + sbc #$00 ; CPU:$D0BF PRG:10BF E9 00 + bne Object_RestoreAccumulator_D0F7 ; CPU:$D0C1 PRG:10C1 D0 34 + lda $4F ; CPU:$D0C3 PRG:10C3 A5 4F + cmp #$F8 ; CPU:$D0C5 PRG:10C5 C9 F8 + bcs Object_RestoreAccumulator_D0F7 ; CPU:$D0C7 PRG:10C7 B0 2E + sta $3A ; CPU:$D0C9 PRG:10C9 85 3A + lda $44 ; CPU:$D0CB PRG:10CB A5 44 + asl a ; CPU:$D0CD PRG:10CD 0A + asl a ; CPU:$D0CE PRG:10CE 0A + asl a ; CPU:$D0CF PRG:10CF 0A + asl a ; CPU:$D0D0 PRG:10D0 0A + clc ; CPU:$D0D1 PRG:10D1 18 + adc $45 ; CPU:$D0D2 PRG:10D2 65 45 + adc #$1B ; CPU:$D0D4 PRG:10D4 69 1B + sta $3B ; CPU:$D0D6 PRG:10D6 85 3B + lda $4B ; CPU:$D0D8 PRG:10D8 A5 4B + clc ; CPU:$D0DA PRG:10DA 18 + adc $4A ; CPU:$D0DB PRG:10DB 65 4A + cmp #$10 ; CPU:$D0DD PRG:10DD C9 10 + bcc Object_WriteObjectWorkX_D0E3 ; CPU:$D0DF PRG:10DF 90 02 + lda #$10 ; CPU:$D0E1 PRG:10E1 A9 10 ; Routine: Object_WriteObjectWorkX_D0E3 ; Global: Reachable code entry at CPU $D0E3 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -4081,16 +4081,16 @@ Object_WriteZp3D_D08C: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Object_WriteObjectWorkX_D0E3: - sta $24 ; ROM $0010F3: 85 24 - asl a ; ROM $0010F5: 0A - clc ; ROM $0010F6: 18 - adc $24 ; ROM $0010F7: 65 24 - tax ; ROM $0010F9: AA - ldy $6B ; ROM $0010FA: A4 6B - jsr Object_ReadRamD121_D0FA ; ROM $0010FC: 20 FA D0 - jsr Object_ReadRamD121_D0FA ; ROM $0010FF: 20 FA D0 - jsr Object_ReadRamD121_D0FA ; ROM $001102: 20 FA D0 - sty $6B ; ROM $001105: 84 6B + sta $24 ; CPU:$D0E3 PRG:10E3 85 24 + asl a ; CPU:$D0E5 PRG:10E5 0A + clc ; CPU:$D0E6 PRG:10E6 18 + adc $24 ; CPU:$D0E7 PRG:10E7 65 24 + tax ; CPU:$D0E9 PRG:10E9 AA + ldy $6B ; CPU:$D0EA PRG:10EA A4 6B + jsr Object_ReadRamD121_D0FA ; CPU:$D0EC PRG:10EC 20 FA D0 + jsr Object_ReadRamD121_D0FA ; CPU:$D0EF PRG:10EF 20 FA D0 + jsr Object_ReadRamD121_D0FA ; CPU:$D0F2 PRG:10F2 20 FA D0 + sty $6B ; CPU:$D0F5 PRG:10F5 84 6B ; Routine: Object_RestoreAccumulator_D0F7 ; Global: Reachable code entry at CPU $D0F7 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -4099,9 +4099,9 @@ Object_WriteObjectWorkX_D0E3: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Object_RestoreAccumulator_D0F7: - pla ; ROM $001107: 68 - tax ; ROM $001108: AA - rts ; ROM $001109: 60 + pla ; CPU:$D0F7 PRG:10F7 68 + tax ; CPU:$D0F8 PRG:10F8 AA + rts ; CPU:$D0F9 PRG:10F9 60 ; Routine: Object_ReadRamD121_D0FA ; Global: Reachable code entry at CPU $D0FA traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -4110,24 +4110,24 @@ Object_RestoreAccumulator_D0F7: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Object_ReadRamD121_D0FA: - lda $D121,x ; ROM $00110A: BD 21 D1 - beq Object_AdvanceIndexX_D11C ; ROM $00110D: F0 1D - pha ; ROM $00110F: 48 - lda $3B ; ROM $001110: A5 3B - sta $0700,y ; ROM $001112: 99 00 07 - iny ; ROM $001115: C8 - pla ; ROM $001116: 68 - sta $0700,y ; ROM $001117: 99 00 07 - iny ; ROM $00111A: C8 - lda #$01 ; ROM $00111B: A9 01 - sta $0700,y ; ROM $00111D: 99 00 07 - iny ; ROM $001120: C8 - lda $3A ; ROM $001121: A5 3A - sta $0700,y ; ROM $001123: 99 00 07 - iny ; ROM $001126: C8 - clc ; ROM $001127: 18 - adc #$08 ; ROM $001128: 69 08 - sta $3A ; ROM $00112A: 85 3A + lda $D121,x ; CPU:$D0FA PRG:10FA BD 21 D1 + beq Object_AdvanceIndexX_D11C ; CPU:$D0FD PRG:10FD F0 1D + pha ; CPU:$D0FF PRG:10FF 48 + lda $3B ; CPU:$D100 PRG:1100 A5 3B + sta $0700,y ; CPU:$D102 PRG:1102 99 00 07 + iny ; CPU:$D105 PRG:1105 C8 + pla ; CPU:$D106 PRG:1106 68 + sta $0700,y ; CPU:$D107 PRG:1107 99 00 07 + iny ; CPU:$D10A PRG:110A C8 + lda #$01 ; CPU:$D10B PRG:110B A9 01 + sta $0700,y ; CPU:$D10D PRG:110D 99 00 07 + iny ; CPU:$D110 PRG:1110 C8 + lda $3A ; CPU:$D111 PRG:1111 A5 3A + sta $0700,y ; CPU:$D113 PRG:1113 99 00 07 + iny ; CPU:$D116 PRG:1116 C8 + clc ; CPU:$D117 PRG:1117 18 + adc #$08 ; CPU:$D118 PRG:1118 69 08 + sta $3A ; CPU:$D11A PRG:111A 85 3A ; Routine: Object_AdvanceIndexX_D11C ; Global: Reachable code entry at CPU $D11C traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -4136,11 +4136,11 @@ Object_ReadRamD121_D0FA: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Object_AdvanceIndexX_D11C: - inx ; ROM $00112C: E8 - iny ; ROM $00112D: C8 - dey ; ROM $00112E: 88 - bne Object_ReturnToCaller_D123 ; ROM $00112F: D0 02 - ldy #$FC ; ROM $001131: A0 FC + inx ; CPU:$D11C PRG:111C E8 + iny ; CPU:$D11D PRG:111D C8 + dey ; CPU:$D11E PRG:111E 88 + bne Object_ReturnToCaller_D123 ; CPU:$D11F PRG:111F D0 02 + ldy #$FC ; CPU:$D121 PRG:1121 A0 FC ; Routine: Object_ReturnToCaller_D123 ; Global: Reachable code entry at CPU $D123 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -4149,21 +4149,21 @@ Object_AdvanceIndexX_D11C: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Object_ReturnToCaller_D123: - rts ; ROM $001133: 60 + rts ; CPU:$D123 PRG:1123 60 ; Data region: CPU $D124-$D1C7; unreachable by direct recursive trace. ObjectMovementParameterTable: - .byte $EC, $46, $00, $ED, $46, $00, $EE, $46, $00, $EF, $46, $00, $FC, $46, $00, $FD ; ROM $001134: EC 46 00 ED 46 00 EE 46 00 EF 46 00 FC 46 00 FD - .byte $46, $00, $FE, $46, $00, $FF, $46, $00, $EC, $46, $46, $ED, $46, $46, $EE, $46 ; ROM $001144: 46 00 FE 46 00 FF 46 00 EC 46 46 ED 46 46 EE 46 - .byte $46, $EF, $46, $46, $FC, $46, $46, $FD, $46, $46, $FE, $46, $46, $FF, $46, $46 ; ROM $001154: 46 EF 46 46 FC 46 46 FD 46 46 FE 46 46 FF 46 46 - .byte $18, $19, $1A, $19, $1C, $1D, $1E, $1D, $20, $21, $22, $21, $24, $25, $26, $25 ; ROM $001164: 18 19 1A 19 1C 1D 1E 1D 20 21 22 21 24 25 26 25 - .byte $28, $29, $2A, $29, $2C, $2D, $2E, $2D, $30, $31, $32, $31, $34, $35, $36, $35 ; ROM $001174: 28 29 2A 29 2C 2D 2E 2D 30 31 32 31 34 35 36 35 - .byte $1B, $1F, $23, $27, $2B, $2F, $33, $37, $14, $15, $16, $17, $38, $39, $3A, $3B ; ROM $001184: 1B 1F 23 27 2B 2F 33 37 14 15 16 17 38 39 3A 3B - .byte $3C, $3D, $01, $01, $01, $01, $03, $03, $03, $03, $02, $02, $02, $02, $01, $01 ; ROM $001194: 3C 3D 01 01 01 01 03 03 03 03 02 02 02 02 01 01 - .byte $01, $01, $03, $03, $03, $03, $02, $02, $02, $02, $01, $01, $01, $01, $01, $02 ; ROM $0011A4: 01 01 03 03 03 03 02 02 02 02 01 01 01 01 01 02 - .byte $01, $02, $01, $03, $02, $01, $03, $02, $01, $01, $01, $01, $01, $01, $01, $00 ; ROM $0011B4: 01 02 01 03 02 01 03 02 01 01 01 01 01 01 01 00 - .byte $01, $02, $03, $01, $01, $02, $04, $08, $0A, $14, $28, $50, $64, $C8, $02, $04 ; ROM $0011C4: 01 02 03 01 01 02 04 08 0A 14 28 50 64 C8 02 04 - .byte $05, $0A, $14, $28 ; ROM $0011D4: 05 0A 14 28 + .byte $EC, $46, $00, $ED, $46, $00, $EE, $46, $00, $EF, $46, $00, $FC, $46, $00, $FD ; CPU:$D124 PRG:1124 EC 46 00 ED 46 00 EE 46 00 EF 46 00 FC 46 00 FD + .byte $46, $00, $FE, $46, $00, $FF, $46, $00, $EC, $46, $46, $ED, $46, $46, $EE, $46 ; CPU:$D134 PRG:1134 46 00 FE 46 00 FF 46 00 EC 46 46 ED 46 46 EE 46 + .byte $46, $EF, $46, $46, $FC, $46, $46, $FD, $46, $46, $FE, $46, $46, $FF, $46, $46 ; CPU:$D144 PRG:1144 46 EF 46 46 FC 46 46 FD 46 46 FE 46 46 FF 46 46 + .byte $18, $19, $1A, $19, $1C, $1D, $1E, $1D, $20, $21, $22, $21, $24, $25, $26, $25 ; CPU:$D154 PRG:1154 18 19 1A 19 1C 1D 1E 1D 20 21 22 21 24 25 26 25 + .byte $28, $29, $2A, $29, $2C, $2D, $2E, $2D, $30, $31, $32, $31, $34, $35, $36, $35 ; CPU:$D164 PRG:1164 28 29 2A 29 2C 2D 2E 2D 30 31 32 31 34 35 36 35 + .byte $1B, $1F, $23, $27, $2B, $2F, $33, $37, $14, $15, $16, $17, $38, $39, $3A, $3B ; CPU:$D174 PRG:1174 1B 1F 23 27 2B 2F 33 37 14 15 16 17 38 39 3A 3B + .byte $3C, $3D, $01, $01, $01, $01, $03, $03, $03, $03, $02, $02, $02, $02, $01, $01 ; CPU:$D184 PRG:1184 3C 3D 01 01 01 01 03 03 03 03 02 02 02 02 01 01 + .byte $01, $01, $03, $03, $03, $03, $02, $02, $02, $02, $01, $01, $01, $01, $01, $02 ; CPU:$D194 PRG:1194 01 01 03 03 03 03 02 02 02 02 01 01 01 01 01 02 + .byte $01, $02, $01, $03, $02, $01, $03, $02, $01, $01, $01, $01, $01, $01, $01, $00 ; CPU:$D1A4 PRG:11A4 01 02 01 03 02 01 03 02 01 01 01 01 01 01 01 00 + .byte $01, $02, $03, $01, $01, $02, $04, $08, $0A, $14, $28, $50, $64, $C8, $02, $04 ; CPU:$D1B4 PRG:11B4 01 02 03 01 01 02 04 08 0A 14 28 50 64 C8 02 04 + .byte $05, $0A, $14, $28 ; CPU:$D1C4 PRG:11C4 05 0A 14 28 ; Routine: Object_WriteZp4D_D1C8 ; Global: Reachable code entry at CPU $D1C8 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -4172,98 +4172,98 @@ ObjectMovementParameterTable: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Object_WriteZp4D_D1C8: - stx $4D ; ROM $0011D8: 86 4D - lda $0576,x ; ROM $0011DA: BD 76 05 - sta $41 ; ROM $0011DD: 85 41 - lda $0580,x ; ROM $0011DF: BD 80 05 - sta $42 ; ROM $0011E2: 85 42 - lda $058A,x ; ROM $0011E4: BD 8A 05 - sta $43 ; ROM $0011E7: 85 43 - lda $0594,x ; ROM $0011E9: BD 94 05 - sta $44 ; ROM $0011EC: 85 44 - lda $059E,x ; ROM $0011EE: BD 9E 05 - sta $45 ; ROM $0011F1: 85 45 - lda $05A8,x ; ROM $0011F3: BD A8 05 - sta $46 ; ROM $0011F6: 85 46 - lda $05B2,x ; ROM $0011F8: BD B2 05 - sta $47 ; ROM $0011FB: 85 47 - lda $05BC,x ; ROM $0011FD: BD BC 05 - sta $48 ; ROM $001200: 85 48 - lda $05C6,x ; ROM $001202: BD C6 05 - sta $49 ; ROM $001205: 85 49 - lda $05D0,x ; ROM $001207: BD D0 05 - sta $4A ; ROM $00120A: 85 4A - lda $05DA,x ; ROM $00120C: BD DA 05 - sta $4B ; ROM $00120F: 85 4B - lda $05E4,x ; ROM $001211: BD E4 05 - sta $4C ; ROM $001214: 85 4C - rts ; ROM $001216: 60 + stx $4D ; CPU:$D1C8 PRG:11C8 86 4D + lda $0576,x ; CPU:$D1CA PRG:11CA BD 76 05 + sta $41 ; CPU:$D1CD PRG:11CD 85 41 + lda $0580,x ; CPU:$D1CF PRG:11CF BD 80 05 + sta $42 ; CPU:$D1D2 PRG:11D2 85 42 + lda $058A,x ; CPU:$D1D4 PRG:11D4 BD 8A 05 + sta $43 ; CPU:$D1D7 PRG:11D7 85 43 + lda $0594,x ; CPU:$D1D9 PRG:11D9 BD 94 05 + sta $44 ; CPU:$D1DC PRG:11DC 85 44 + lda $059E,x ; CPU:$D1DE PRG:11DE BD 9E 05 + sta $45 ; CPU:$D1E1 PRG:11E1 85 45 + lda $05A8,x ; CPU:$D1E3 PRG:11E3 BD A8 05 + sta $46 ; CPU:$D1E6 PRG:11E6 85 46 + lda $05B2,x ; CPU:$D1E8 PRG:11E8 BD B2 05 + sta $47 ; CPU:$D1EB PRG:11EB 85 47 + lda $05BC,x ; CPU:$D1ED PRG:11ED BD BC 05 + sta $48 ; CPU:$D1F0 PRG:11F0 85 48 + lda $05C6,x ; CPU:$D1F2 PRG:11F2 BD C6 05 + sta $49 ; CPU:$D1F5 PRG:11F5 85 49 + lda $05D0,x ; CPU:$D1F7 PRG:11F7 BD D0 05 + sta $4A ; CPU:$D1FA PRG:11FA 85 4A + lda $05DA,x ; CPU:$D1FC PRG:11FC BD DA 05 + sta $4B ; CPU:$D1FF PRG:11FF 85 4B + lda $05E4,x ; CPU:$D201 PRG:1201 BD E4 05 + sta $4C ; CPU:$D204 PRG:1204 85 4C + rts ; CPU:$D206 PRG:1206 60 ; Data region: CPU $D207-$D5F1; unreachable by direct recursive trace. ObjectAndStageLookupTables: - .byte $A6, $4D, $A5, $41, $9D, $76, $05, $A5, $42, $9D, $80, $05, $A5, $43, $9D, $8A ; ROM $001217: A6 4D A5 41 9D 76 05 A5 42 9D 80 05 A5 43 9D 8A - .byte $05, $A5, $44, $9D, $94, $05, $A5, $45, $9D, $9E, $05, $A5, $46, $9D, $A8, $05 ; ROM $001227: 05 A5 44 9D 94 05 A5 45 9D 9E 05 A5 46 9D A8 05 - .byte $A5, $47, $9D, $B2, $05, $A5, $48, $9D, $BC, $05, $A5, $49, $9D, $C6, $05, $A5 ; ROM $001237: A5 47 9D B2 05 A5 48 9D BC 05 A5 49 9D C6 05 A5 - .byte $4A, $9D, $D0, $05, $A5, $4B, $9D, $DA, $05, $A5, $4C, $9D, $E4, $05, $60, $20 ; ROM $001247: 4A 9D D0 05 A5 4B 9D DA 05 A5 4C 9D E4 05 60 20 - .byte $D3, $E7, $D2, $C8, $D2, $05, $D3, $B4, $D2, $19, $D3, $A0, $D3, $8A, $D3, $A2 ; ROM $001257: D3 E7 D2 C8 D2 05 D3 B4 D2 19 D3 A0 D3 8A D3 A2 - .byte $D2, $64, $D2, $5B, $D2, $C6, $49, $D0, $42, $A9, $00, $85, $41, $60, $C6, $49 ; ROM $001267: D2 64 D2 5B D2 C6 49 D0 42 A9 00 85 41 60 C6 49 - .byte $D0, $39, $A9, $0A, $85, $49, $E6, $46, $A5, $46, $C9, $2C, $D0, $2D, $A5, $4B ; ROM $001277: D0 39 A9 0A 85 49 E6 46 A5 46 C9 2C D0 2D A5 4B - .byte $18, $65, $4A, $A8, $C0, $0B, $90, $15, $C0, $10, $90, $02, $A0, $10, $B9, $B7 ; ROM $001287: 18 65 4A A8 C0 0B 90 15 C0 10 90 02 A0 10 B9 B7 - .byte $D1, $AA, $A9, $C8, $20, $83, $DD, $CA, $D0, $F8, $4C, $9A, $D2, $B9, $B7, $D1 ; ROM $001297: D1 AA A9 C8 20 83 DD CA D0 F8 4C 9A D2 B9 B7 D1 - .byte $20, $83, $DD, $A9, $0B, $85, $41, $A9, $64, $85, $49, $60, $C6, $49, $D0, $0C ; ROM $0012A7: 20 83 DD A9 0B 85 41 A9 64 85 49 60 C6 49 D0 0C - .byte $A9, $0A, $85, $41, $A9, $28, $85, $46, $A9, $14, $85, $49, $60, $60, $A9, $10 ; ROM $0012B7: A9 0A 85 41 A9 28 85 46 A9 14 85 49 60 60 A9 10 - .byte $A0, $13, $20, $DA, $D5, $20, $7E, $D3, $A5, $33, $29, $03, $D0, $EF, $4C, $10 ; ROM $0012C7: A0 13 20 DA D5 20 7E D3 A5 33 29 03 D0 EF 4C 10 - .byte $D3, $60, $A9, $08, $A0, $0B, $20, $DA, $D5, $20, $7E, $D3, $A5, $33, $29, $03 ; ROM $0012D7: D3 60 A9 08 A0 0B 20 DA D5 20 7E D3 A5 33 29 03 - .byte $F0, $EF, $C6, $4C, $A5, $4C, $C9, $96, $B0, $03, $20, $26, $D4, $4C, $3F, $D3 ; ROM $0012E7: F0 EF C6 4C A5 4C C9 96 B0 03 20 26 D4 4C 3F D3 - .byte $60, $A9, $04, $A0, $07, $20, $DA, $D5, $20, $7E, $D3, $A5, $33, $29, $03, $F0 ; ROM $0012F7: 60 A9 04 A0 07 20 DA D5 20 7E D3 A5 33 29 03 F0 - .byte $EF, $C6, $4C, $A5, $4C, $C9, $96, $B0, $03, $20, $3D, $D4, $4C, $3F, $D3, $A9 ; ROM $001307: EF C6 4C A5 4C C9 96 B0 03 20 3D D4 4C 3F D3 A9 - .byte $0C, $A0, $0F, $20, $DA, $D5, $20, $7E, $D3, $C6, $4C, $A5, $4C, $C9, $C8, $4C ; ROM $001317: 0C A0 0F 20 DA D5 20 7E D3 C6 4C A5 4C C9 C8 4C - .byte $37, $D3, $60, $A9, $14, $A0, $17, $4C, $25, $D3, $A9, $00, $A0, $03, $20, $DA ; ROM $001327: 37 D3 60 A9 14 A0 17 4C 25 D3 A9 00 A0 03 20 DA - .byte $D5, $20, $7E, $D3, $A5, $33, $29, $01, $F0, $E8, $C6, $4C, $A5, $4C, $C9, $14 ; ROM $001337: D5 20 7E D3 A5 33 29 01 F0 E8 C6 4C A5 4C C9 14 - .byte $B0, $06, $20, $3D, $D4, $20, $26, $D4, $A5, $49, $F0, $22, $C6, $49, $A5, $4A ; ROM $001347: B0 06 20 3D D4 20 26 D4 A5 49 F0 22 C6 49 A5 4A - .byte $20, $DE, $D4, $F0, $18, $C9, $03, $90, $10, $A4, $4A, $B9, $12, $D4, $85, $4A ; ROM $001357: 20 DE D4 F0 18 C9 03 90 10 A4 4A B9 12 D4 85 4A - .byte $A9, $00, $85, $4C, $A9, $60, $85, $49, $60, $A9, $00, $85, $49, $60, $20, $70 ; ROM $001367: A9 00 85 4C A9 60 85 49 60 A9 00 85 49 60 20 70 - .byte $D6, $48, $29, $18, $0A, $0A, $18, $69, $20, $85, $49, $68, $2A, $2A, $2A, $29 ; ROM $001377: D6 48 29 18 0A 0A 18 69 20 85 49 68 2A 2A 2A 29 - .byte $03, $18, $69, $01, $85, $4A, $60, $A0, $00, $A5, $4A, $C9, $03, $90, $02, $A0 ; ROM $001387: 03 18 69 01 85 4A 60 A0 00 A5 4A C9 03 90 02 A0 - .byte $40, $84, $48, $60, $A9, $1C, $A0, $1F, $20, $DA, $D5, $A0, $00, $A5, $46, $C9 ; ROM $001397: 40 84 48 60 A9 1C A0 1F 20 DA D5 A0 00 A5 46 C9 - .byte $1D, $D0, $02, $A0, $40, $84, $48, $4C, $AB, $D3, $A9, $18, $A0, $1B, $20, $DA ; ROM $0013A7: 1D D0 02 A0 40 84 48 4C AB D3 A9 18 A0 1B 20 DA - .byte $D5, $20, $7E, $D3, $A5, $4C, $F0, $05, $C6, $4C, $D0, $07, $60, $20, $3D, $D4 ; ROM $0013B7: D5 20 7E D3 A5 4C F0 05 C6 4C D0 07 60 20 3D D4 - .byte $20, $26, $D4, $A5, $4A, $0A, $05, $4B, $A8, $B9, $17, $D4, $85, $53, $A8, $B9 ; ROM $0013C7: 20 26 D4 A5 4A 0A 05 4B A8 B9 17 D4 85 53 A8 B9 - .byte $21, $D4, $85, $52, $20, $54, $D4, $25, $52, $F0, $0E, $A5, $53, $85, $4A, $A9 ; ROM $0013D7: 21 D4 85 52 20 54 D4 25 52 F0 0E A5 53 85 4A A9 - .byte $01, $45, $4B, $85, $4B, $A9, $00, $85, $49, $E6, $49, $A5, $49, $C9, $1F, $90 ; ROM $0013E7: 01 45 4B 85 4B A9 00 85 49 E6 49 A5 49 C9 1F 90 - .byte $06, $A9, $01, $45, $4B, $85, $4B, $A5, $4A, $20, $DE, $D4, $F0, $10, $C9, $03 ; ROM $0013F7: 06 A9 01 45 4B 85 4B A5 4A 20 DE D4 F0 10 C9 03 - .byte $B0, $0D, $E6, $4A, $A5, $4A, $C9, $05, $D0, $04, $A9, $01, $85, $4A, $60, $A9 ; ROM $001407: B0 0D E6 4A A5 4A C9 05 D0 04 A9 01 85 4A 60 A9 - .byte $60, $85, $4C, $A4, $4A, $B9, $12, $D4, $85, $4A, $60, $00, $03, $04, $01, $02 ; ROM $001417: 60 85 4C A4 4A B9 12 D4 85 4A 60 00 03 04 01 02 - .byte $01, $04, $04, $02, $01, $03, $02, $04, $03, $01, $00, $01, $02, $04, $08, $A5 ; ROM $001427: 01 04 04 02 01 03 02 04 03 01 00 01 02 04 08 A5 - .byte $5C, $D0, $12, $A5, $44, $C5, $2A, $D0, $0C, $A5, $42, $C5, $28, $A9, $01, $90 ; ROM $001437: 5C D0 12 A5 44 C5 2A D0 0C A5 42 C5 28 A9 01 90 - .byte $02, $A9, $03, $85, $4A, $60, $A5, $5C, $D0, $FB, $A5, $42, $C5, $28, $D0, $0C ; ROM $001447: 02 A9 03 85 4A 60 A5 5C D0 FB A5 42 C5 28 D0 0C - .byte $A5, $44, $C5, $2A, $A9, $04, $90, $02, $A9, $02, $85, $4A, $60, $A9, $00, $85 ; ROM $001457: A5 44 C5 2A A9 04 90 02 A9 02 85 4A 60 A9 00 85 - .byte $51, $A5, $43, $C9, $08, $D0, $04, $A5, $45, $C9, $08, $D0, $59, $A4, $44, $B9 ; ROM $001467: 51 A5 43 C9 08 D0 04 A5 45 C9 08 D0 59 A4 44 B9 - .byte $A3, $E2, $85, $34, $B9, $B0, $E2, $85, $35, $A4, $42, $C8, $20, $C0, $D4, $D0 ; ROM $001477: A3 E2 85 34 B9 B0 E2 85 35 A4 42 C8 20 C0 D4 D0 - .byte $04, $A9, $01, $85, $51, $88, $88, $20, $C0, $D4, $D0, $06, $A9, $04, $05, $51 ; ROM $001487: 04 A9 01 85 51 88 88 20 C0 D4 D0 06 A9 04 05 51 - .byte $85, $51, $A4, $44, $88, $B9, $A3, $E2, $85, $34, $B9, $B0, $E2, $85, $35, $A4 ; ROM $001497: 85 51 A4 44 88 B9 A3 E2 85 34 B9 B0 E2 85 35 A4 - .byte $42, $20, $C0, $D4, $D0, $06, $A9, $02, $05, $51, $85, $51, $A4, $44, $C8, $B9 ; ROM $0014A7: 42 20 C0 D4 D0 06 A9 02 05 51 85 51 A4 44 C8 B9 - .byte $A3, $E2, $85, $34, $B9, $B0, $E2, $85, $35, $A4, $42, $20, $C0, $D4, $D0, $06 ; ROM $0014B7: A3 E2 85 34 B9 B0 E2 85 35 A4 42 20 C0 D4 D0 06 - .byte $A9, $08, $05, $51, $85, $51, $A5, $51, $60, $B1, $34, $F0, $FB, $C9, $08, $F0 ; ROM $0014C7: A9 08 05 51 85 51 A5 51 60 B1 34 F0 FB C9 08 F0 - .byte $F7, $C9, $06, $F0, $F3, $C9, $02, $F0, $01, $60, $A5, $41, $C9, $05, $F0, $E8 ; ROM $0014D7: F7 C9 06 F0 F3 C9 02 F0 01 60 A5 41 C9 05 F0 E8 - .byte $C9, $06, $F0, $E4, $C9, $08, $60, $A2, $00, $86, $4E, $AA, $C9, $01, $D0, $03 ; ROM $0014E7: C9 06 F0 E4 C9 08 60 A2 00 86 4E AA C9 01 D0 03 - .byte $20, $8D, $D5, $8A, $C9, $03, $D0, $03, $20, $62, $D5, $8A, $C9, $02, $D0, $03 ; ROM $0014F7: 20 8D D5 8A C9 03 D0 03 20 62 D5 8A C9 02 D0 03 - .byte $20, $37, $D5, $8A, $C9, $04, $D0, $03, $20, $05, $D5, $A5, $4E, $60, $A5, $45 ; ROM $001507: 20 37 D5 8A C9 04 D0 03 20 05 D5 A5 4E 60 A5 45 - .byte $C9, $08, $B0, $03, $E6, $45, $60, $A4, $44, $C8, $B9, $A3, $E2, $85, $34, $B9 ; ROM $001517: C9 08 B0 03 E6 45 60 A4 44 C8 B9 A3 E2 85 34 B9 - .byte $B0, $E2, $85, $35, $A4, $42, $20, $C0, $D4, $D0, $12, $20, $BC, $D5, $E6, $45 ; ROM $001527: B0 E2 85 35 A4 42 20 C0 D4 D0 12 20 BC D5 E6 45 - .byte $A5, $45, $C9, $10, $D0, $06, $A9, $00, $85, $45, $E6, $44, $60, $85, $4E, $60 ; ROM $001537: A5 45 C9 10 D0 06 A9 00 85 45 E6 44 60 85 4E 60 - .byte $A5, $45, $C9, $09, $90, $03, $C6, $45, $60, $A4, $44, $88, $B9, $A3, $E2, $85 ; ROM $001547: A5 45 C9 09 90 03 C6 45 60 A4 44 88 B9 A3 E2 85 - .byte $34, $B9, $B0, $E2, $85, $35, $A4, $42, $20, $C0, $D4, $D0, $E0, $20, $BC, $D5 ; ROM $001557: 34 B9 B0 E2 85 35 A4 42 20 C0 D4 D0 E0 20 BC D5 - .byte $C6, $45, $10, $06, $A9, $0F, $85, $45, $C6, $44, $60, $A5, $43, $C9, $09, $90 ; ROM $001567: C6 45 10 06 A9 0F 85 45 C6 44 60 A5 43 C9 09 90 - .byte $03, $C6, $43, $60, $A4, $44, $B9, $A3, $E2, $85, $34, $B9, $B0, $E2, $85, $35 ; ROM $001577: 03 C6 43 60 A4 44 B9 A3 E2 85 34 B9 B0 E2 85 35 - .byte $A4, $42, $88, $20, $C0, $D4, $D0, $B5, $20, $CB, $D5, $C6, $43, $10, $06, $A9 ; ROM $001587: A4 42 88 20 C0 D4 D0 B5 20 CB D5 C6 43 10 06 A9 - .byte $0F, $85, $43, $C6, $42, $60, $A5, $43, $C9, $08, $B0, $03, $E6, $43, $60, $A4 ; ROM $001597: 0F 85 43 C6 42 60 A5 43 C9 08 B0 03 E6 43 60 A4 - .byte $44, $B9, $A3, $E2, $85, $34, $B9, $B0, $E2, $85, $35, $A4, $42, $C8, $20, $C0 ; ROM $0015A7: 44 B9 A3 E2 85 34 B9 B0 E2 85 35 A4 42 C8 20 C0 - .byte $D4, $D0, $8A, $20, $CB, $D5, $E6, $43, $A5, $43, $C9, $10, $D0, $06, $A9, $00 ; ROM $0015B7: D4 D0 8A 20 CB D5 E6 43 A5 43 C9 10 D0 06 A9 00 - .byte $85, $43, $E6, $42, $60, $A5, $43, $C9, $08, $90, $05, $F0, $06, $C6, $43, $60 ; ROM $0015C7: 85 43 E6 42 60 A5 43 C9 08 90 05 F0 06 C6 43 60 - .byte $E6, $43, $60, $60, $A5, $45, $C9, $08, $90, $05, $F0, $06, $C6, $45, $60, $E6 ; ROM $0015D7: E6 43 60 60 A5 45 C9 08 90 05 F0 06 C6 45 60 E6 - .byte $45, $60, $60, $48, $A5, $33, $29, $07, $D0, $0F, $68, $E6, $46, $C5, $46, $90 ; ROM $0015E7: 45 60 60 48 A5 33 29 07 D0 0F 68 E6 46 C5 46 90 - .byte $03, $85, $46, $60, $C4, $46, $90, $F9, $60, $68, $60 ; ROM $0015F7: 03 85 46 60 C4 46 90 F9 60 68 60 + .byte $A6, $4D, $A5, $41, $9D, $76, $05, $A5, $42, $9D, $80, $05, $A5, $43, $9D, $8A ; CPU:$D207 PRG:1207 A6 4D A5 41 9D 76 05 A5 42 9D 80 05 A5 43 9D 8A + .byte $05, $A5, $44, $9D, $94, $05, $A5, $45, $9D, $9E, $05, $A5, $46, $9D, $A8, $05 ; CPU:$D217 PRG:1217 05 A5 44 9D 94 05 A5 45 9D 9E 05 A5 46 9D A8 05 + .byte $A5, $47, $9D, $B2, $05, $A5, $48, $9D, $BC, $05, $A5, $49, $9D, $C6, $05, $A5 ; CPU:$D227 PRG:1227 A5 47 9D B2 05 A5 48 9D BC 05 A5 49 9D C6 05 A5 + .byte $4A, $9D, $D0, $05, $A5, $4B, $9D, $DA, $05, $A5, $4C, $9D, $E4, $05, $60, $20 ; CPU:$D237 PRG:1237 4A 9D D0 05 A5 4B 9D DA 05 A5 4C 9D E4 05 60 20 + .byte $D3, $E7, $D2, $C8, $D2, $05, $D3, $B4, $D2, $19, $D3, $A0, $D3, $8A, $D3, $A2 ; CPU:$D247 PRG:1247 D3 E7 D2 C8 D2 05 D3 B4 D2 19 D3 A0 D3 8A D3 A2 + .byte $D2, $64, $D2, $5B, $D2, $C6, $49, $D0, $42, $A9, $00, $85, $41, $60, $C6, $49 ; CPU:$D257 PRG:1257 D2 64 D2 5B D2 C6 49 D0 42 A9 00 85 41 60 C6 49 + .byte $D0, $39, $A9, $0A, $85, $49, $E6, $46, $A5, $46, $C9, $2C, $D0, $2D, $A5, $4B ; CPU:$D267 PRG:1267 D0 39 A9 0A 85 49 E6 46 A5 46 C9 2C D0 2D A5 4B + .byte $18, $65, $4A, $A8, $C0, $0B, $90, $15, $C0, $10, $90, $02, $A0, $10, $B9, $B7 ; CPU:$D277 PRG:1277 18 65 4A A8 C0 0B 90 15 C0 10 90 02 A0 10 B9 B7 + .byte $D1, $AA, $A9, $C8, $20, $83, $DD, $CA, $D0, $F8, $4C, $9A, $D2, $B9, $B7, $D1 ; CPU:$D287 PRG:1287 D1 AA A9 C8 20 83 DD CA D0 F8 4C 9A D2 B9 B7 D1 + .byte $20, $83, $DD, $A9, $0B, $85, $41, $A9, $64, $85, $49, $60, $C6, $49, $D0, $0C ; CPU:$D297 PRG:1297 20 83 DD A9 0B 85 41 A9 64 85 49 60 C6 49 D0 0C + .byte $A9, $0A, $85, $41, $A9, $28, $85, $46, $A9, $14, $85, $49, $60, $60, $A9, $10 ; CPU:$D2A7 PRG:12A7 A9 0A 85 41 A9 28 85 46 A9 14 85 49 60 60 A9 10 + .byte $A0, $13, $20, $DA, $D5, $20, $7E, $D3, $A5, $33, $29, $03, $D0, $EF, $4C, $10 ; CPU:$D2B7 PRG:12B7 A0 13 20 DA D5 20 7E D3 A5 33 29 03 D0 EF 4C 10 + .byte $D3, $60, $A9, $08, $A0, $0B, $20, $DA, $D5, $20, $7E, $D3, $A5, $33, $29, $03 ; CPU:$D2C7 PRG:12C7 D3 60 A9 08 A0 0B 20 DA D5 20 7E D3 A5 33 29 03 + .byte $F0, $EF, $C6, $4C, $A5, $4C, $C9, $96, $B0, $03, $20, $26, $D4, $4C, $3F, $D3 ; CPU:$D2D7 PRG:12D7 F0 EF C6 4C A5 4C C9 96 B0 03 20 26 D4 4C 3F D3 + .byte $60, $A9, $04, $A0, $07, $20, $DA, $D5, $20, $7E, $D3, $A5, $33, $29, $03, $F0 ; CPU:$D2E7 PRG:12E7 60 A9 04 A0 07 20 DA D5 20 7E D3 A5 33 29 03 F0 + .byte $EF, $C6, $4C, $A5, $4C, $C9, $96, $B0, $03, $20, $3D, $D4, $4C, $3F, $D3, $A9 ; CPU:$D2F7 PRG:12F7 EF C6 4C A5 4C C9 96 B0 03 20 3D D4 4C 3F D3 A9 + .byte $0C, $A0, $0F, $20, $DA, $D5, $20, $7E, $D3, $C6, $4C, $A5, $4C, $C9, $C8, $4C ; CPU:$D307 PRG:1307 0C A0 0F 20 DA D5 20 7E D3 C6 4C A5 4C C9 C8 4C + .byte $37, $D3, $60, $A9, $14, $A0, $17, $4C, $25, $D3, $A9, $00, $A0, $03, $20, $DA ; CPU:$D317 PRG:1317 37 D3 60 A9 14 A0 17 4C 25 D3 A9 00 A0 03 20 DA + .byte $D5, $20, $7E, $D3, $A5, $33, $29, $01, $F0, $E8, $C6, $4C, $A5, $4C, $C9, $14 ; CPU:$D327 PRG:1327 D5 20 7E D3 A5 33 29 01 F0 E8 C6 4C A5 4C C9 14 + .byte $B0, $06, $20, $3D, $D4, $20, $26, $D4, $A5, $49, $F0, $22, $C6, $49, $A5, $4A ; CPU:$D337 PRG:1337 B0 06 20 3D D4 20 26 D4 A5 49 F0 22 C6 49 A5 4A + .byte $20, $DE, $D4, $F0, $18, $C9, $03, $90, $10, $A4, $4A, $B9, $12, $D4, $85, $4A ; CPU:$D347 PRG:1347 20 DE D4 F0 18 C9 03 90 10 A4 4A B9 12 D4 85 4A + .byte $A9, $00, $85, $4C, $A9, $60, $85, $49, $60, $A9, $00, $85, $49, $60, $20, $70 ; CPU:$D357 PRG:1357 A9 00 85 4C A9 60 85 49 60 A9 00 85 49 60 20 70 + .byte $D6, $48, $29, $18, $0A, $0A, $18, $69, $20, $85, $49, $68, $2A, $2A, $2A, $29 ; CPU:$D367 PRG:1367 D6 48 29 18 0A 0A 18 69 20 85 49 68 2A 2A 2A 29 + .byte $03, $18, $69, $01, $85, $4A, $60, $A0, $00, $A5, $4A, $C9, $03, $90, $02, $A0 ; CPU:$D377 PRG:1377 03 18 69 01 85 4A 60 A0 00 A5 4A C9 03 90 02 A0 + .byte $40, $84, $48, $60, $A9, $1C, $A0, $1F, $20, $DA, $D5, $A0, $00, $A5, $46, $C9 ; CPU:$D387 PRG:1387 40 84 48 60 A9 1C A0 1F 20 DA D5 A0 00 A5 46 C9 + .byte $1D, $D0, $02, $A0, $40, $84, $48, $4C, $AB, $D3, $A9, $18, $A0, $1B, $20, $DA ; CPU:$D397 PRG:1397 1D D0 02 A0 40 84 48 4C AB D3 A9 18 A0 1B 20 DA + .byte $D5, $20, $7E, $D3, $A5, $4C, $F0, $05, $C6, $4C, $D0, $07, $60, $20, $3D, $D4 ; CPU:$D3A7 PRG:13A7 D5 20 7E D3 A5 4C F0 05 C6 4C D0 07 60 20 3D D4 + .byte $20, $26, $D4, $A5, $4A, $0A, $05, $4B, $A8, $B9, $17, $D4, $85, $53, $A8, $B9 ; CPU:$D3B7 PRG:13B7 20 26 D4 A5 4A 0A 05 4B A8 B9 17 D4 85 53 A8 B9 + .byte $21, $D4, $85, $52, $20, $54, $D4, $25, $52, $F0, $0E, $A5, $53, $85, $4A, $A9 ; CPU:$D3C7 PRG:13C7 21 D4 85 52 20 54 D4 25 52 F0 0E A5 53 85 4A A9 + .byte $01, $45, $4B, $85, $4B, $A9, $00, $85, $49, $E6, $49, $A5, $49, $C9, $1F, $90 ; CPU:$D3D7 PRG:13D7 01 45 4B 85 4B A9 00 85 49 E6 49 A5 49 C9 1F 90 + .byte $06, $A9, $01, $45, $4B, $85, $4B, $A5, $4A, $20, $DE, $D4, $F0, $10, $C9, $03 ; CPU:$D3E7 PRG:13E7 06 A9 01 45 4B 85 4B A5 4A 20 DE D4 F0 10 C9 03 + .byte $B0, $0D, $E6, $4A, $A5, $4A, $C9, $05, $D0, $04, $A9, $01, $85, $4A, $60, $A9 ; CPU:$D3F7 PRG:13F7 B0 0D E6 4A A5 4A C9 05 D0 04 A9 01 85 4A 60 A9 + .byte $60, $85, $4C, $A4, $4A, $B9, $12, $D4, $85, $4A, $60, $00, $03, $04, $01, $02 ; CPU:$D407 PRG:1407 60 85 4C A4 4A B9 12 D4 85 4A 60 00 03 04 01 02 + .byte $01, $04, $04, $02, $01, $03, $02, $04, $03, $01, $00, $01, $02, $04, $08, $A5 ; CPU:$D417 PRG:1417 01 04 04 02 01 03 02 04 03 01 00 01 02 04 08 A5 + .byte $5C, $D0, $12, $A5, $44, $C5, $2A, $D0, $0C, $A5, $42, $C5, $28, $A9, $01, $90 ; CPU:$D427 PRG:1427 5C D0 12 A5 44 C5 2A D0 0C A5 42 C5 28 A9 01 90 + .byte $02, $A9, $03, $85, $4A, $60, $A5, $5C, $D0, $FB, $A5, $42, $C5, $28, $D0, $0C ; CPU:$D437 PRG:1437 02 A9 03 85 4A 60 A5 5C D0 FB A5 42 C5 28 D0 0C + .byte $A5, $44, $C5, $2A, $A9, $04, $90, $02, $A9, $02, $85, $4A, $60, $A9, $00, $85 ; CPU:$D447 PRG:1447 A5 44 C5 2A A9 04 90 02 A9 02 85 4A 60 A9 00 85 + .byte $51, $A5, $43, $C9, $08, $D0, $04, $A5, $45, $C9, $08, $D0, $59, $A4, $44, $B9 ; CPU:$D457 PRG:1457 51 A5 43 C9 08 D0 04 A5 45 C9 08 D0 59 A4 44 B9 + .byte $A3, $E2, $85, $34, $B9, $B0, $E2, $85, $35, $A4, $42, $C8, $20, $C0, $D4, $D0 ; CPU:$D467 PRG:1467 A3 E2 85 34 B9 B0 E2 85 35 A4 42 C8 20 C0 D4 D0 + .byte $04, $A9, $01, $85, $51, $88, $88, $20, $C0, $D4, $D0, $06, $A9, $04, $05, $51 ; CPU:$D477 PRG:1477 04 A9 01 85 51 88 88 20 C0 D4 D0 06 A9 04 05 51 + .byte $85, $51, $A4, $44, $88, $B9, $A3, $E2, $85, $34, $B9, $B0, $E2, $85, $35, $A4 ; CPU:$D487 PRG:1487 85 51 A4 44 88 B9 A3 E2 85 34 B9 B0 E2 85 35 A4 + .byte $42, $20, $C0, $D4, $D0, $06, $A9, $02, $05, $51, $85, $51, $A4, $44, $C8, $B9 ; CPU:$D497 PRG:1497 42 20 C0 D4 D0 06 A9 02 05 51 85 51 A4 44 C8 B9 + .byte $A3, $E2, $85, $34, $B9, $B0, $E2, $85, $35, $A4, $42, $20, $C0, $D4, $D0, $06 ; CPU:$D4A7 PRG:14A7 A3 E2 85 34 B9 B0 E2 85 35 A4 42 20 C0 D4 D0 06 + .byte $A9, $08, $05, $51, $85, $51, $A5, $51, $60, $B1, $34, $F0, $FB, $C9, $08, $F0 ; CPU:$D4B7 PRG:14B7 A9 08 05 51 85 51 A5 51 60 B1 34 F0 FB C9 08 F0 + .byte $F7, $C9, $06, $F0, $F3, $C9, $02, $F0, $01, $60, $A5, $41, $C9, $05, $F0, $E8 ; CPU:$D4C7 PRG:14C7 F7 C9 06 F0 F3 C9 02 F0 01 60 A5 41 C9 05 F0 E8 + .byte $C9, $06, $F0, $E4, $C9, $08, $60, $A2, $00, $86, $4E, $AA, $C9, $01, $D0, $03 ; CPU:$D4D7 PRG:14D7 C9 06 F0 E4 C9 08 60 A2 00 86 4E AA C9 01 D0 03 + .byte $20, $8D, $D5, $8A, $C9, $03, $D0, $03, $20, $62, $D5, $8A, $C9, $02, $D0, $03 ; CPU:$D4E7 PRG:14E7 20 8D D5 8A C9 03 D0 03 20 62 D5 8A C9 02 D0 03 + .byte $20, $37, $D5, $8A, $C9, $04, $D0, $03, $20, $05, $D5, $A5, $4E, $60, $A5, $45 ; CPU:$D4F7 PRG:14F7 20 37 D5 8A C9 04 D0 03 20 05 D5 A5 4E 60 A5 45 + .byte $C9, $08, $B0, $03, $E6, $45, $60, $A4, $44, $C8, $B9, $A3, $E2, $85, $34, $B9 ; CPU:$D507 PRG:1507 C9 08 B0 03 E6 45 60 A4 44 C8 B9 A3 E2 85 34 B9 + .byte $B0, $E2, $85, $35, $A4, $42, $20, $C0, $D4, $D0, $12, $20, $BC, $D5, $E6, $45 ; CPU:$D517 PRG:1517 B0 E2 85 35 A4 42 20 C0 D4 D0 12 20 BC D5 E6 45 + .byte $A5, $45, $C9, $10, $D0, $06, $A9, $00, $85, $45, $E6, $44, $60, $85, $4E, $60 ; CPU:$D527 PRG:1527 A5 45 C9 10 D0 06 A9 00 85 45 E6 44 60 85 4E 60 + .byte $A5, $45, $C9, $09, $90, $03, $C6, $45, $60, $A4, $44, $88, $B9, $A3, $E2, $85 ; CPU:$D537 PRG:1537 A5 45 C9 09 90 03 C6 45 60 A4 44 88 B9 A3 E2 85 + .byte $34, $B9, $B0, $E2, $85, $35, $A4, $42, $20, $C0, $D4, $D0, $E0, $20, $BC, $D5 ; CPU:$D547 PRG:1547 34 B9 B0 E2 85 35 A4 42 20 C0 D4 D0 E0 20 BC D5 + .byte $C6, $45, $10, $06, $A9, $0F, $85, $45, $C6, $44, $60, $A5, $43, $C9, $09, $90 ; CPU:$D557 PRG:1557 C6 45 10 06 A9 0F 85 45 C6 44 60 A5 43 C9 09 90 + .byte $03, $C6, $43, $60, $A4, $44, $B9, $A3, $E2, $85, $34, $B9, $B0, $E2, $85, $35 ; CPU:$D567 PRG:1567 03 C6 43 60 A4 44 B9 A3 E2 85 34 B9 B0 E2 85 35 + .byte $A4, $42, $88, $20, $C0, $D4, $D0, $B5, $20, $CB, $D5, $C6, $43, $10, $06, $A9 ; CPU:$D577 PRG:1577 A4 42 88 20 C0 D4 D0 B5 20 CB D5 C6 43 10 06 A9 + .byte $0F, $85, $43, $C6, $42, $60, $A5, $43, $C9, $08, $B0, $03, $E6, $43, $60, $A4 ; CPU:$D587 PRG:1587 0F 85 43 C6 42 60 A5 43 C9 08 B0 03 E6 43 60 A4 + .byte $44, $B9, $A3, $E2, $85, $34, $B9, $B0, $E2, $85, $35, $A4, $42, $C8, $20, $C0 ; CPU:$D597 PRG:1597 44 B9 A3 E2 85 34 B9 B0 E2 85 35 A4 42 C8 20 C0 + .byte $D4, $D0, $8A, $20, $CB, $D5, $E6, $43, $A5, $43, $C9, $10, $D0, $06, $A9, $00 ; CPU:$D5A7 PRG:15A7 D4 D0 8A 20 CB D5 E6 43 A5 43 C9 10 D0 06 A9 00 + .byte $85, $43, $E6, $42, $60, $A5, $43, $C9, $08, $90, $05, $F0, $06, $C6, $43, $60 ; CPU:$D5B7 PRG:15B7 85 43 E6 42 60 A5 43 C9 08 90 05 F0 06 C6 43 60 + .byte $E6, $43, $60, $60, $A5, $45, $C9, $08, $90, $05, $F0, $06, $C6, $45, $60, $E6 ; CPU:$D5C7 PRG:15C7 E6 43 60 60 A5 45 C9 08 90 05 F0 06 C6 45 60 E6 + .byte $45, $60, $60, $48, $A5, $33, $29, $07, $D0, $0F, $68, $E6, $46, $C5, $46, $90 ; CPU:$D5D7 PRG:15D7 45 60 60 48 A5 33 29 07 D0 0F 68 E6 46 C5 46 90 + .byte $03, $85, $46, $60, $C4, $46, $90, $F9, $60, $68, $60 ; CPU:$D5E7 PRG:15E7 03 85 46 60 C4 46 90 F9 60 68 60 ; Routine: Stage_WriteZp3F_D5F2 ; Global: Reachable code entry at CPU $D5F2 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -4272,24 +4272,24 @@ ObjectAndStageLookupTables: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Stage_WriteZp3F_D5F2: - stx $3F ; ROM $001602: 86 3F - sty $40 ; ROM $001604: 84 40 - asl a ; ROM $001606: 0A - pha ; ROM $001607: 48 - and #$0E ; ROM $001608: 29 0E - sta $3E ; ROM $00160A: 85 3E - pla ; ROM $00160C: 68 - asl a ; ROM $00160D: 0A - and #$E0 ; ROM $00160E: 29 E0 - ora $3E ; ROM $001610: 05 3E - sta $3E ; ROM $001612: 85 3E - lda $39 ; ROM $001614: A5 39 - inc $39 ; ROM $001616: E6 39 - clc ; ROM $001618: 18 - adc $DB ; ROM $001619: 65 DB - cmp #$0C ; ROM $00161B: C9 0C - bcc Stage_ReadZp3D_D611 ; ROM $00161D: 90 02 - sbc #$0A ; ROM $00161F: E9 0A + stx $3F ; CPU:$D5F2 PRG:15F2 86 3F + sty $40 ; CPU:$D5F4 PRG:15F4 84 40 + asl a ; CPU:$D5F6 PRG:15F6 0A + pha ; CPU:$D5F7 PRG:15F7 48 + and #$0E ; CPU:$D5F8 PRG:15F8 29 0E + sta $3E ; CPU:$D5FA PRG:15FA 85 3E + pla ; CPU:$D5FC PRG:15FC 68 + asl a ; CPU:$D5FD PRG:15FD 0A + and #$E0 ; CPU:$D5FE PRG:15FE 29 E0 + ora $3E ; CPU:$D600 PRG:1600 05 3E + sta $3E ; CPU:$D602 PRG:1602 85 3E + lda $39 ; CPU:$D604 PRG:1604 A5 39 + inc $39 ; CPU:$D606 PRG:1606 E6 39 + clc ; CPU:$D608 PRG:1608 18 + adc $DB ; CPU:$D609 PRG:1609 65 DB + cmp #$0C ; CPU:$D60B PRG:160B C9 0C + bcc Stage_ReadZp3D_D611 ; CPU:$D60D PRG:160D 90 02 + sbc #$0A ; CPU:$D60F PRG:160F E9 0A ; Routine: Stage_ReadZp3D_D611 ; Global: Reachable code entry at CPU $D611 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -4298,16 +4298,16 @@ Stage_WriteZp3F_D5F2: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Stage_ReadZp3D_D611: - asl a ; ROM $001621: 0A - asl a ; ROM $001622: 0A - asl a ; ROM $001623: 0A - asl a ; ROM $001624: 0A - tay ; ROM $001625: A8 - lda $3D ; ROM $001626: A5 3D - bne Stage_IncrementZp3E_D622 ; ROM $001628: D0 08 - jsr Stage_ReadPositionHi_D631 ; ROM $00162A: 20 31 D6 - inc $3E ; ROM $00162D: E6 3E - jmp Stage_ReadZp3F_D629 ; ROM $00162F: 4C 29 D6 + asl a ; CPU:$D611 PRG:1611 0A + asl a ; CPU:$D612 PRG:1612 0A + asl a ; CPU:$D613 PRG:1613 0A + asl a ; CPU:$D614 PRG:1614 0A + tay ; CPU:$D615 PRG:1615 A8 + lda $3D ; CPU:$D616 PRG:1616 A5 3D + bne Stage_IncrementZp3E_D622 ; CPU:$D618 PRG:1618 D0 08 + jsr Stage_ReadPositionHi_D631 ; CPU:$D61A PRG:161A 20 31 D6 + inc $3E ; CPU:$D61D PRG:161D E6 3E + jmp Stage_ReadZp3F_D629 ; CPU:$D61F PRG:161F 4C 29 D6 ; Routine: Stage_IncrementZp3E_D622 ; Global: Reachable code entry at CPU $D622 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -4316,9 +4316,9 @@ Stage_ReadZp3D_D611: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Stage_IncrementZp3E_D622: - inc $3E ; ROM $001632: E6 3E - jsr Stage_ReadPositionHi_D631 ; ROM $001634: 20 31 D6 - dec $3E ; ROM $001637: C6 3E + inc $3E ; CPU:$D622 PRG:1622 E6 3E + jsr Stage_ReadPositionHi_D631 ; CPU:$D624 PRG:1624 20 31 D6 + dec $3E ; CPU:$D627 PRG:1627 C6 3E ; Routine: Stage_ReadZp3F_D629 ; Global: Reachable code entry at CPU $D629 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -4327,10 +4327,10 @@ Stage_IncrementZp3E_D622: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Stage_ReadZp3F_D629: - jsr Stage_ReadPositionHi_D631 ; ROM $001639: 20 31 D6 - ldx $3F ; ROM $00163C: A6 3F - ldy $40 ; ROM $00163E: A4 40 - rts ; ROM $001640: 60 + jsr Stage_ReadPositionHi_D631 ; CPU:$D629 PRG:1629 20 31 D6 + ldx $3F ; CPU:$D62C PRG:162C A6 3F + ldy $40 ; CPU:$D62E PRG:162E A4 40 + rts ; CPU:$D630 PRG:1630 60 ; Routine: Stage_ReadPositionHi_D631 ; Global: Reachable code entry at CPU $D631 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -4339,38 +4339,38 @@ Stage_ReadZp3F_D629: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Stage_ReadPositionHi_D631: - lda $3B ; ROM $001641: A5 3B - sta $0700,y ; ROM $001643: 99 00 07 - lda $3E ; ROM $001646: A5 3E - pha ; ROM $001648: 48 - sta $0701,y ; ROM $001649: 99 01 07 - lda $3C ; ROM $00164C: A5 3C - ora $3D ; ROM $00164E: 05 3D - sta $0702,y ; ROM $001650: 99 02 07 - lda $3A ; ROM $001653: A5 3A - sta $0703,y ; ROM $001655: 99 03 07 - lda $3B ; ROM $001658: A5 3B - clc ; ROM $00165A: 18 - adc #$08 ; ROM $00165B: 69 08 - sta $0704,y ; ROM $00165D: 99 04 07 - pla ; ROM $001660: 68 - clc ; ROM $001661: 18 - adc #$10 ; ROM $001662: 69 10 - sta $0705,y ; ROM $001664: 99 05 07 - lda $3C ; ROM $001667: A5 3C - ora $3D ; ROM $001669: 05 3D - sta $0706,y ; ROM $00166B: 99 06 07 - lda $3A ; ROM $00166E: A5 3A - sta $0707,y ; ROM $001670: 99 07 07 - tya ; ROM $001673: 98 - clc ; ROM $001674: 18 - adc #$08 ; ROM $001675: 69 08 - tay ; ROM $001677: A8 - lda $3A ; ROM $001678: A5 3A - clc ; ROM $00167A: 18 - adc #$08 ; ROM $00167B: 69 08 - sta $3A ; ROM $00167D: 85 3A - rts ; ROM $00167F: 60 + lda $3B ; CPU:$D631 PRG:1631 A5 3B + sta $0700,y ; CPU:$D633 PRG:1633 99 00 07 + lda $3E ; CPU:$D636 PRG:1636 A5 3E + pha ; CPU:$D638 PRG:1638 48 + sta $0701,y ; CPU:$D639 PRG:1639 99 01 07 + lda $3C ; CPU:$D63C PRG:163C A5 3C + ora $3D ; CPU:$D63E PRG:163E 05 3D + sta $0702,y ; CPU:$D640 PRG:1640 99 02 07 + lda $3A ; CPU:$D643 PRG:1643 A5 3A + sta $0703,y ; CPU:$D645 PRG:1645 99 03 07 + lda $3B ; CPU:$D648 PRG:1648 A5 3B + clc ; CPU:$D64A PRG:164A 18 + adc #$08 ; CPU:$D64B PRG:164B 69 08 + sta $0704,y ; CPU:$D64D PRG:164D 99 04 07 + pla ; CPU:$D650 PRG:1650 68 + clc ; CPU:$D651 PRG:1651 18 + adc #$10 ; CPU:$D652 PRG:1652 69 10 + sta $0705,y ; CPU:$D654 PRG:1654 99 05 07 + lda $3C ; CPU:$D657 PRG:1657 A5 3C + ora $3D ; CPU:$D659 PRG:1659 05 3D + sta $0706,y ; CPU:$D65B PRG:165B 99 06 07 + lda $3A ; CPU:$D65E PRG:165E A5 3A + sta $0707,y ; CPU:$D660 PRG:1660 99 07 07 + tya ; CPU:$D663 PRG:1663 98 + clc ; CPU:$D664 PRG:1664 18 + adc #$08 ; CPU:$D665 PRG:1665 69 08 + tay ; CPU:$D667 PRG:1667 A8 + lda $3A ; CPU:$D668 PRG:1668 A5 3A + clc ; CPU:$D66A PRG:166A 18 + adc #$08 ; CPU:$D66B PRG:166B 69 08 + sta $3A ; CPU:$D66D PRG:166D 85 3A + rts ; CPU:$D66F PRG:166F 60 ; Routine: AdvanceRandomState ; Global: Reachable code entry at CPU $D670 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -4379,31 +4379,31 @@ Stage_ReadPositionHi_D631: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. AdvanceRandomState: - lda RandomState0 ; ROM $001680: A5 54 - rol a ; ROM $001682: 2A - rol a ; ROM $001683: 2A - eor #$41 ; ROM $001684: 49 41 - rol a ; ROM $001686: 2A - rol a ; ROM $001687: 2A - eor #$93 ; ROM $001688: 49 93 - adc RandomState1 ; ROM $00168A: 65 55 - sta RandomState0 ; ROM $00168C: 85 54 - rol a ; ROM $00168E: 2A - rol a ; ROM $00168F: 2A - eor #$12 ; ROM $001690: 49 12 - rol a ; ROM $001692: 2A - rol a ; ROM $001693: 2A - adc RandomState2 ; ROM $001694: 65 56 - sta RandomState1 ; ROM $001696: 85 55 - adc RandomState0 ; ROM $001698: 65 54 - inc RandomState2 ; ROM $00169A: E6 56 - bne Stage_ToggleRandomState3_D697 ; ROM $00169C: D0 09 - pha ; ROM $00169E: 48 - lda RandomState3 ; ROM $00169F: A5 57 - clc ; ROM $0016A1: 18 - adc #$1D ; ROM $0016A2: 69 1D - sta RandomState3 ; ROM $0016A4: 85 57 - pla ; ROM $0016A6: 68 + lda RandomState0 ; CPU:$D670 PRG:1670 A5 54 + rol a ; CPU:$D672 PRG:1672 2A + rol a ; CPU:$D673 PRG:1673 2A + eor #$41 ; CPU:$D674 PRG:1674 49 41 + rol a ; CPU:$D676 PRG:1676 2A + rol a ; CPU:$D677 PRG:1677 2A + eor #$93 ; CPU:$D678 PRG:1678 49 93 + adc RandomState1 ; CPU:$D67A PRG:167A 65 55 + sta RandomState0 ; CPU:$D67C PRG:167C 85 54 + rol a ; CPU:$D67E PRG:167E 2A + rol a ; CPU:$D67F PRG:167F 2A + eor #$12 ; CPU:$D680 PRG:1680 49 12 + rol a ; CPU:$D682 PRG:1682 2A + rol a ; CPU:$D683 PRG:1683 2A + adc RandomState2 ; CPU:$D684 PRG:1684 65 56 + sta RandomState1 ; CPU:$D686 PRG:1686 85 55 + adc RandomState0 ; CPU:$D688 PRG:1688 65 54 + inc RandomState2 ; CPU:$D68A PRG:168A E6 56 + bne Stage_ToggleRandomState3_D697 ; CPU:$D68C PRG:168C D0 09 + pha ; CPU:$D68E PRG:168E 48 + lda RandomState3 ; CPU:$D68F PRG:168F A5 57 + clc ; CPU:$D691 PRG:1691 18 + adc #$1D ; CPU:$D692 PRG:1692 69 1D + sta RandomState3 ; CPU:$D694 PRG:1694 85 57 + pla ; CPU:$D696 PRG:1696 68 ; Routine: Stage_ToggleRandomState3_D697 ; Global: Reachable code entry at CPU $D697 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -4412,8 +4412,8 @@ AdvanceRandomState: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Stage_ToggleRandomState3_D697: - eor $57 ; ROM $0016A7: 45 57 - rts ; ROM $0016A9: 60 + eor $57 ; CPU:$D697 PRG:1697 45 57 + rts ; CPU:$D699 PRG:1699 60 ; Routine: Stage_ReadZp58_D69A ; Global: Reachable code entry at CPU $D69A traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -4422,13 +4422,13 @@ Stage_ToggleRandomState3_D697: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Stage_ReadZp58_D69A: - lda $58 ; ROM $0016AA: A5 58 - cmp #$1A ; ROM $0016AC: C9 1A - bcc Stage_HandleControl_D6A8 ; ROM $0016AE: 90 08 - sbc #$19 ; ROM $0016B0: E9 19 - ldx #$02 ; ROM $0016B2: A2 02 - ldy #$D8 ; ROM $0016B4: A0 D8 - bne Stage_WriteZp97_D6AC ; ROM $0016B6: D0 04 + lda $58 ; CPU:$D69A PRG:169A A5 58 + cmp #$1A ; CPU:$D69C PRG:169C C9 1A + bcc Stage_HandleControl_D6A8 ; CPU:$D69E PRG:169E 90 08 + sbc #$19 ; CPU:$D6A0 PRG:16A0 E9 19 + ldx #$02 ; CPU:$D6A2 PRG:16A2 A2 02 + ldy #$D8 ; CPU:$D6A4 PRG:16A4 A0 D8 + bne Stage_WriteZp97_D6AC ; CPU:$D6A6 PRG:16A6 D0 04 ; Routine: Stage_HandleControl_D6A8 ; Global: Reachable code entry at CPU $D6A8 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -4437,8 +4437,8 @@ Stage_ReadZp58_D69A: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Stage_HandleControl_D6A8: - ldx #$08 ; ROM $0016B8: A2 08 - ldy #$D7 ; ROM $0016BA: A0 D7 + ldx #$08 ; CPU:$D6A8 PRG:16A8 A2 08 + ldy #$D7 ; CPU:$D6AA PRG:16AA A0 D7 ; Routine: Stage_WriteZp97_D6AC ; Global: Reachable code entry at CPU $D6AC traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -4447,18 +4447,18 @@ Stage_HandleControl_D6A8: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Stage_WriteZp97_D6AC: - stx $97 ; ROM $0016BC: 86 97 - sty $98 ; ROM $0016BE: 84 98 - sec ; ROM $0016C0: 38 - sbc #$01 ; ROM $0016C1: E9 01 - asl a ; ROM $0016C3: 0A - sta $24 ; ROM $0016C4: 85 24 - asl a ; ROM $0016C6: 0A - asl a ; ROM $0016C7: 0A - clc ; ROM $0016C8: 18 - adc $24 ; ROM $0016C9: 65 24 - tay ; ROM $0016CB: A8 - ldx #$09 ; ROM $0016CC: A2 09 + stx $97 ; CPU:$D6AC PRG:16AC 86 97 + sty $98 ; CPU:$D6AE PRG:16AE 84 98 + sec ; CPU:$D6B0 PRG:16B0 38 + sbc #$01 ; CPU:$D6B1 PRG:16B1 E9 01 + asl a ; CPU:$D6B3 PRG:16B3 0A + sta $24 ; CPU:$D6B4 PRG:16B4 85 24 + asl a ; CPU:$D6B6 PRG:16B6 0A + asl a ; CPU:$D6B7 PRG:16B7 0A + clc ; CPU:$D6B8 PRG:16B8 18 + adc $24 ; CPU:$D6B9 PRG:16B9 65 24 + tay ; CPU:$D6BB PRG:16BB A8 + ldx #$09 ; CPU:$D6BC PRG:16BC A2 09 ; Routine: Stage_ReadZp97_D6BE ; Global: Reachable code entry at CPU $D6BE traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -4467,23 +4467,23 @@ Stage_WriteZp97_D6AC: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Stage_ReadZp97_D6BE: - lda ($97),y ; ROM $0016CE: B1 97 - sta $0576,x ; ROM $0016D0: 9D 76 05 - beq Stage_AdvanceIndexY_D703 ; ROM $0016D3: F0 3E - sec ; ROM $0016D5: 38 - sbc #$01 ; ROM $0016D6: E9 01 - asl a ; ROM $0016D8: 0A - asl a ; ROM $0016D9: 0A - sta $05A8,x ; ROM $0016DA: 9D A8 05 - lda #$08 ; ROM $0016DD: A9 08 - sta $058A,x ; ROM $0016DF: 9D 8A 05 - sta $059E,x ; ROM $0016E2: 9D 9E 05 - jsr AdvanceRandomState ; ROM $0016E5: 20 70 D6 - and #$03 ; ROM $0016E8: 29 03 - clc ; ROM $0016EA: 18 - adc #$01 ; ROM $0016EB: 69 01 - sta $05D0,x ; ROM $0016ED: 9D D0 05 - sty $5A ; ROM $0016F0: 84 5A + lda ($97),y ; CPU:$D6BE PRG:16BE B1 97 + sta $0576,x ; CPU:$D6C0 PRG:16C0 9D 76 05 + beq Stage_AdvanceIndexY_D703 ; CPU:$D6C3 PRG:16C3 F0 3E + sec ; CPU:$D6C5 PRG:16C5 38 + sbc #$01 ; CPU:$D6C6 PRG:16C6 E9 01 + asl a ; CPU:$D6C8 PRG:16C8 0A + asl a ; CPU:$D6C9 PRG:16C9 0A + sta $05A8,x ; CPU:$D6CA PRG:16CA 9D A8 05 + lda #$08 ; CPU:$D6CD PRG:16CD A9 08 + sta $058A,x ; CPU:$D6CF PRG:16CF 9D 8A 05 + sta $059E,x ; CPU:$D6D2 PRG:16D2 9D 9E 05 + jsr AdvanceRandomState ; CPU:$D6D5 PRG:16D5 20 70 D6 + and #$03 ; CPU:$D6D8 PRG:16D8 29 03 + clc ; CPU:$D6DA PRG:16DA 18 + adc #$01 ; CPU:$D6DB PRG:16DB 69 01 + sta $05D0,x ; CPU:$D6DD PRG:16DD 9D D0 05 + sty $5A ; CPU:$D6E0 PRG:16E0 84 5A ; Routine: Stage_ReadObjectWorkX_D6E2 ; Global: Reachable code entry at CPU $D6E2 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -4492,19 +4492,19 @@ Stage_ReadZp97_D6BE: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Stage_ReadObjectWorkX_D6E2: - jsr Gameplay_WriteObjectWorkX_CACF ; ROM $0016F2: 20 CF CA - lda $24 ; ROM $0016F5: A5 24 - cmp #$05 ; ROM $0016F7: C9 05 - bcc Stage_ReadObjectWorkX_D6E2 ; ROM $0016F9: 90 F7 - sta $0580,x ; ROM $0016FB: 9D 80 05 - lda $25 ; ROM $0016FE: A5 25 - sta $0594,x ; ROM $001700: 9D 94 05 - lda #$00 ; ROM $001703: A9 00 - sta $05B2,x ; ROM $001705: 9D B2 05 - sta $05DA,x ; ROM $001708: 9D DA 05 - sta $05C6,x ; ROM $00170B: 9D C6 05 - sta $05E4,x ; ROM $00170E: 9D E4 05 - ldy $5A ; ROM $001711: A4 5A + jsr Gameplay_WriteObjectWorkX_CACF ; CPU:$D6E2 PRG:16E2 20 CF CA + lda $24 ; CPU:$D6E5 PRG:16E5 A5 24 + cmp #$05 ; CPU:$D6E7 PRG:16E7 C9 05 + bcc Stage_ReadObjectWorkX_D6E2 ; CPU:$D6E9 PRG:16E9 90 F7 + sta $0580,x ; CPU:$D6EB PRG:16EB 9D 80 05 + lda $25 ; CPU:$D6EE PRG:16EE A5 25 + sta $0594,x ; CPU:$D6F0 PRG:16F0 9D 94 05 + lda #$00 ; CPU:$D6F3 PRG:16F3 A9 00 + sta $05B2,x ; CPU:$D6F5 PRG:16F5 9D B2 05 + sta $05DA,x ; CPU:$D6F8 PRG:16F8 9D DA 05 + sta $05C6,x ; CPU:$D6FB PRG:16FB 9D C6 05 + sta $05E4,x ; CPU:$D6FE PRG:16FE 9D E4 05 + ldy $5A ; CPU:$D701 PRG:1701 A4 5A ; Routine: Stage_AdvanceIndexY_D703 ; Global: Reachable code entry at CPU $D703 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -4513,45 +4513,45 @@ Stage_ReadObjectWorkX_D6E2: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Stage_AdvanceIndexY_D703: - iny ; ROM $001713: C8 - dex ; ROM $001714: CA - bpl Stage_ReadZp97_D6BE ; ROM $001715: 10 B7 - rts ; ROM $001717: 60 + iny ; CPU:$D703 PRG:1703 C8 + dex ; CPU:$D704 PRG:1704 CA + bpl Stage_ReadZp97_D6BE ; CPU:$D705 PRG:1705 10 B7 + rts ; CPU:$D707 PRG:1707 60 ; Data region: CPU $D708-$D8FB; unreachable by direct recursive trace. GameplayParameterTables: - .byte $01, $01, $01, $01, $01, $01, $00, $00, $00, $00, $01, $01, $01, $02, $02, $02 ; ROM $001718: 01 01 01 01 01 01 00 00 00 00 01 01 01 02 02 02 - .byte $00, $00, $00, $00, $01, $01, $02, $02, $03, $03, $00, $00, $00, $00, $01, $02 ; ROM $001728: 00 00 00 00 01 01 02 02 03 03 00 00 00 00 01 02 - .byte $03, $03, $04, $04, $00, $00, $00, $00, $02, $02, $02, $02, $03, $03, $03, $00 ; ROM $001738: 03 03 04 04 00 00 00 00 02 02 02 02 03 03 03 00 - .byte $00, $00, $02, $02, $03, $03, $03, $04, $04, $00, $00, $00, $02, $02, $03, $03 ; ROM $001748: 00 00 02 02 03 03 03 04 04 00 00 00 02 02 03 03 - .byte $03, $05, $05, $00, $00, $00, $02, $03, $03, $04, $04, $04, $04, $00, $00, $00 ; ROM $001758: 03 05 05 00 00 00 02 03 03 04 04 04 04 00 00 00 - .byte $02, $03, $04, $04, $04, $04, $06, $00, $00, $00, $02, $03, $04, $05, $06, $06 ; ROM $001768: 02 03 04 04 04 04 06 00 00 00 02 03 04 05 06 06 - .byte $06, $00, $00, $00, $02, $03, $03, $04, $04, $04, $05, $06, $00, $00, $02, $03 ; ROM $001778: 06 00 00 00 02 03 03 04 04 04 05 06 00 00 02 03 - .byte $04, $05, $06, $06, $06, $06, $00, $00, $03, $03, $03, $04, $04, $04, $06, $06 ; ROM $001788: 04 05 06 06 06 06 00 00 03 03 03 04 04 04 06 06 - .byte $00, $00, $05, $05, $05, $05, $05, $05, $05, $07, $00, $00, $03, $04, $04, $04 ; ROM $001798: 00 00 05 05 05 05 05 05 05 07 00 00 03 04 04 04 - .byte $06, $06, $06, $07, $00, $00, $04, $04, $04, $06, $06, $06, $06, $07, $00, $00 ; ROM $0017A8: 06 06 06 07 00 00 04 04 04 06 06 06 06 07 00 00 - .byte $03, $03, $03, $03, $03, $06, $06, $07, $00, $00, $01, $01, $01, $02, $02, $02 ; ROM $0017B8: 03 03 03 03 03 06 06 07 00 00 01 01 01 02 02 02 - .byte $07, $07, $00, $00, $01, $02, $03, $03, $03, $05, $07, $07, $00, $00, $02, $03 ; ROM $0017C8: 07 07 00 00 01 02 03 03 03 05 07 07 00 00 02 03 - .byte $04, $05, $06, $06, $07, $07, $00, $00, $05, $05, $05, $06, $06, $06, $06, $07 ; ROM $0017D8: 04 05 06 06 07 07 00 00 05 05 05 06 06 06 06 07 - .byte $07, $00, $03, $03, $03, $03, $04, $04, $04, $06, $07, $00, $03, $03, $04, $04 ; ROM $0017E8: 07 00 03 03 03 03 04 04 04 06 07 00 03 03 04 04 - .byte $05, $05, $06, $06, $07, $00, $03, $04, $05, $06, $06, $05, $06, $06, $07, $00 ; ROM $0017F8: 05 05 06 06 07 00 03 04 05 06 06 05 06 06 07 00 - .byte $02, $02, $03, $04, $05, $05, $06, $06, $07, $00, $01, $02, $03, $04, $05, $05 ; ROM $001808: 02 02 03 04 05 05 06 06 07 00 01 02 03 04 05 05 - .byte $06, $06, $07, $00, $01, $02, $06, $06, $06, $05, $06, $06, $07, $00, $02, $03 ; ROM $001818: 06 06 07 00 01 02 06 06 06 05 06 06 07 00 02 03 - .byte $03, $03, $04, $04, $04, $06, $07, $00, $05, $05, $05, $05, $05, $06, $07, $06 ; ROM $001828: 03 03 04 04 04 06 07 00 05 05 05 05 05 06 07 06 - .byte $07, $00, $03, $03, $03, $04, $04, $05, $05, $06, $07, $00, $02, $02, $03, $03 ; ROM $001838: 07 00 03 03 03 04 04 05 05 06 07 00 02 02 03 03 - .byte $04, $04, $05, $05, $06, $06, $02, $03, $04, $04, $04, $06, $06, $06, $06, $07 ; ROM $001848: 04 04 05 05 06 06 02 03 04 04 04 06 06 06 06 07 - .byte $03, $03, $04, $04, $05, $06, $06, $07, $06, $07, $03, $03, $04, $04, $04, $06 ; ROM $001858: 03 03 04 04 05 06 06 07 06 07 03 03 04 04 04 06 - .byte $06, $07, $06, $07, $03, $03, $04, $05, $00, $06, $06, $07, $06, $07, $03, $03 ; ROM $001868: 06 07 06 07 03 03 04 05 00 06 06 07 06 07 03 03 - .byte $04, $04, $06, $06, $07, $06, $07, $07, $03, $03, $04, $05, $06, $06, $07, $06 ; ROM $001878: 04 04 06 06 07 06 07 07 03 03 04 05 06 06 07 06 - .byte $07, $07, $03, $03, $04, $04, $06, $06, $07, $06, $07, $07, $03, $04, $05, $05 ; ROM $001888: 07 07 03 03 04 04 06 06 07 06 07 07 03 04 05 05 - .byte $06, $07, $06, $07, $07, $07, $03, $04, $04, $06, $06, $07, $06, $07, $07, $07 ; ROM $001898: 06 07 06 07 07 07 03 04 04 06 06 07 06 07 07 07 - .byte $03, $04, $05, $06, $06, $06, $07, $07, $07, $07, $04, $05, $06, $06, $07, $06 ; ROM $0018A8: 03 04 05 06 06 06 07 07 07 07 04 05 06 06 07 06 - .byte $07, $07, $07, $07, $04, $05, $06, $07, $06, $07, $07, $07, $07, $07, $04, $05 ; ROM $0018B8: 07 07 07 07 04 05 06 07 06 07 07 07 07 07 04 05 - .byte $06, $07, $06, $07, $07, $07, $07, $07, $05, $06, $05, $06, $07, $07, $07, $07 ; ROM $0018C8: 06 07 06 07 07 07 07 07 05 06 05 06 07 07 07 07 - .byte $07, $07, $05, $06, $05, $06, $07, $07, $07, $07, $07, $07, $06, $05, $05, $06 ; ROM $0018D8: 07 07 05 06 05 06 07 07 07 07 07 07 06 05 05 06 - .byte $07, $07, $07, $07, $07, $07, $06, $05, $06, $07, $07, $07, $07, $07, $07, $08 ; ROM $0018E8: 07 07 07 07 07 07 06 05 06 07 07 07 07 07 07 08 - .byte $05, $05, $06, $07, $07, $07, $07, $07, $07, $08, $05, $05, $06, $07, $07, $07 ; ROM $0018F8: 05 05 06 07 07 07 07 07 07 08 05 05 06 07 07 07 - .byte $07, $07, $08, $08 ; ROM $001908: 07 07 08 08 + .byte $01, $01, $01, $01, $01, $01, $00, $00, $00, $00, $01, $01, $01, $02, $02, $02 ; CPU:$D708 PRG:1708 01 01 01 01 01 01 00 00 00 00 01 01 01 02 02 02 + .byte $00, $00, $00, $00, $01, $01, $02, $02, $03, $03, $00, $00, $00, $00, $01, $02 ; CPU:$D718 PRG:1718 00 00 00 00 01 01 02 02 03 03 00 00 00 00 01 02 + .byte $03, $03, $04, $04, $00, $00, $00, $00, $02, $02, $02, $02, $03, $03, $03, $00 ; CPU:$D728 PRG:1728 03 03 04 04 00 00 00 00 02 02 02 02 03 03 03 00 + .byte $00, $00, $02, $02, $03, $03, $03, $04, $04, $00, $00, $00, $02, $02, $03, $03 ; CPU:$D738 PRG:1738 00 00 02 02 03 03 03 04 04 00 00 00 02 02 03 03 + .byte $03, $05, $05, $00, $00, $00, $02, $03, $03, $04, $04, $04, $04, $00, $00, $00 ; CPU:$D748 PRG:1748 03 05 05 00 00 00 02 03 03 04 04 04 04 00 00 00 + .byte $02, $03, $04, $04, $04, $04, $06, $00, $00, $00, $02, $03, $04, $05, $06, $06 ; CPU:$D758 PRG:1758 02 03 04 04 04 04 06 00 00 00 02 03 04 05 06 06 + .byte $06, $00, $00, $00, $02, $03, $03, $04, $04, $04, $05, $06, $00, $00, $02, $03 ; CPU:$D768 PRG:1768 06 00 00 00 02 03 03 04 04 04 05 06 00 00 02 03 + .byte $04, $05, $06, $06, $06, $06, $00, $00, $03, $03, $03, $04, $04, $04, $06, $06 ; CPU:$D778 PRG:1778 04 05 06 06 06 06 00 00 03 03 03 04 04 04 06 06 + .byte $00, $00, $05, $05, $05, $05, $05, $05, $05, $07, $00, $00, $03, $04, $04, $04 ; CPU:$D788 PRG:1788 00 00 05 05 05 05 05 05 05 07 00 00 03 04 04 04 + .byte $06, $06, $06, $07, $00, $00, $04, $04, $04, $06, $06, $06, $06, $07, $00, $00 ; CPU:$D798 PRG:1798 06 06 06 07 00 00 04 04 04 06 06 06 06 07 00 00 + .byte $03, $03, $03, $03, $03, $06, $06, $07, $00, $00, $01, $01, $01, $02, $02, $02 ; CPU:$D7A8 PRG:17A8 03 03 03 03 03 06 06 07 00 00 01 01 01 02 02 02 + .byte $07, $07, $00, $00, $01, $02, $03, $03, $03, $05, $07, $07, $00, $00, $02, $03 ; CPU:$D7B8 PRG:17B8 07 07 00 00 01 02 03 03 03 05 07 07 00 00 02 03 + .byte $04, $05, $06, $06, $07, $07, $00, $00, $05, $05, $05, $06, $06, $06, $06, $07 ; CPU:$D7C8 PRG:17C8 04 05 06 06 07 07 00 00 05 05 05 06 06 06 06 07 + .byte $07, $00, $03, $03, $03, $03, $04, $04, $04, $06, $07, $00, $03, $03, $04, $04 ; CPU:$D7D8 PRG:17D8 07 00 03 03 03 03 04 04 04 06 07 00 03 03 04 04 + .byte $05, $05, $06, $06, $07, $00, $03, $04, $05, $06, $06, $05, $06, $06, $07, $00 ; CPU:$D7E8 PRG:17E8 05 05 06 06 07 00 03 04 05 06 06 05 06 06 07 00 + .byte $02, $02, $03, $04, $05, $05, $06, $06, $07, $00, $01, $02, $03, $04, $05, $05 ; CPU:$D7F8 PRG:17F8 02 02 03 04 05 05 06 06 07 00 01 02 03 04 05 05 + .byte $06, $06, $07, $00, $01, $02, $06, $06, $06, $05, $06, $06, $07, $00, $02, $03 ; CPU:$D808 PRG:1808 06 06 07 00 01 02 06 06 06 05 06 06 07 00 02 03 + .byte $03, $03, $04, $04, $04, $06, $07, $00, $05, $05, $05, $05, $05, $06, $07, $06 ; CPU:$D818 PRG:1818 03 03 04 04 04 06 07 00 05 05 05 05 05 06 07 06 + .byte $07, $00, $03, $03, $03, $04, $04, $05, $05, $06, $07, $00, $02, $02, $03, $03 ; CPU:$D828 PRG:1828 07 00 03 03 03 04 04 05 05 06 07 00 02 02 03 03 + .byte $04, $04, $05, $05, $06, $06, $02, $03, $04, $04, $04, $06, $06, $06, $06, $07 ; CPU:$D838 PRG:1838 04 04 05 05 06 06 02 03 04 04 04 06 06 06 06 07 + .byte $03, $03, $04, $04, $05, $06, $06, $07, $06, $07, $03, $03, $04, $04, $04, $06 ; CPU:$D848 PRG:1848 03 03 04 04 05 06 06 07 06 07 03 03 04 04 04 06 + .byte $06, $07, $06, $07, $03, $03, $04, $05, $00, $06, $06, $07, $06, $07, $03, $03 ; CPU:$D858 PRG:1858 06 07 06 07 03 03 04 05 00 06 06 07 06 07 03 03 + .byte $04, $04, $06, $06, $07, $06, $07, $07, $03, $03, $04, $05, $06, $06, $07, $06 ; CPU:$D868 PRG:1868 04 04 06 06 07 06 07 07 03 03 04 05 06 06 07 06 + .byte $07, $07, $03, $03, $04, $04, $06, $06, $07, $06, $07, $07, $03, $04, $05, $05 ; CPU:$D878 PRG:1878 07 07 03 03 04 04 06 06 07 06 07 07 03 04 05 05 + .byte $06, $07, $06, $07, $07, $07, $03, $04, $04, $06, $06, $07, $06, $07, $07, $07 ; CPU:$D888 PRG:1888 06 07 06 07 07 07 03 04 04 06 06 07 06 07 07 07 + .byte $03, $04, $05, $06, $06, $06, $07, $07, $07, $07, $04, $05, $06, $06, $07, $06 ; CPU:$D898 PRG:1898 03 04 05 06 06 06 07 07 07 07 04 05 06 06 07 06 + .byte $07, $07, $07, $07, $04, $05, $06, $07, $06, $07, $07, $07, $07, $07, $04, $05 ; CPU:$D8A8 PRG:18A8 07 07 07 07 04 05 06 07 06 07 07 07 07 07 04 05 + .byte $06, $07, $06, $07, $07, $07, $07, $07, $05, $06, $05, $06, $07, $07, $07, $07 ; CPU:$D8B8 PRG:18B8 06 07 06 07 07 07 07 07 05 06 05 06 07 07 07 07 + .byte $07, $07, $05, $06, $05, $06, $07, $07, $07, $07, $07, $07, $06, $05, $05, $06 ; CPU:$D8C8 PRG:18C8 07 07 05 06 05 06 07 07 07 07 07 07 06 05 05 06 + .byte $07, $07, $07, $07, $07, $07, $06, $05, $06, $07, $07, $07, $07, $07, $07, $08 ; CPU:$D8D8 PRG:18D8 07 07 07 07 07 07 06 05 06 07 07 07 07 07 07 08 + .byte $05, $05, $06, $07, $07, $07, $07, $07, $07, $08, $05, $05, $06, $07, $07, $07 ; CPU:$D8E8 PRG:18E8 05 05 06 07 07 07 07 07 07 08 05 05 06 07 07 07 + .byte $07, $07, $08, $08 ; CPU:$D8F8 PRG:18F8 07 07 08 08 ; Routine: Stage_WriteObjectWorkX_D8FC ; Global: Reachable code entry at CPU $D8FC traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -4560,9 +4560,9 @@ GameplayParameterTables: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Stage_WriteObjectWorkX_D8FC: - stx $24 ; ROM $00190C: 86 24 - sty $25 ; ROM $00190E: 84 25 - pha ; ROM $001910: 48 + stx $24 ; CPU:$D8FC PRG:18FC 86 24 + sty $25 ; CPU:$D8FE PRG:18FE 84 25 + pha ; CPU:$D900 PRG:1900 48 ; Routine: Stage_ReadZp14_D901 ; Global: Reachable code entry at CPU $D901 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -4571,15 +4571,15 @@ Stage_WriteObjectWorkX_D8FC: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Stage_ReadZp14_D901: - lda $14 ; ROM $001911: A5 14 - sec ; ROM $001913: 38 - sbc $15 ; ROM $001914: E5 15 - cmp #$08 ; ROM $001916: C9 08 - beq Stage_ReadZp14_D901 ; ROM $001918: F0 F7 - pla ; ROM $00191A: 68 - jsr Stage_WriteZp1A_D924 ; ROM $00191B: 20 24 D9 - ldy $15 ; ROM $00191E: A4 15 - ldx #$00 ; ROM $001920: A2 00 + lda $14 ; CPU:$D901 PRG:1901 A5 14 + sec ; CPU:$D903 PRG:1903 38 + sbc $15 ; CPU:$D904 PRG:1904 E5 15 + cmp #$08 ; CPU:$D906 PRG:1906 C9 08 + beq Stage_ReadZp14_D901 ; CPU:$D908 PRG:1908 F0 F7 + pla ; CPU:$D90A PRG:190A 68 + jsr Stage_WriteZp1A_D924 ; CPU:$D90B PRG:190B 20 24 D9 + ldy $15 ; CPU:$D90E PRG:190E A4 15 + ldx #$00 ; CPU:$D910 PRG:1910 A2 00 ; Routine: Stage_ReadZp17_D912 ; Global: Reachable code entry at CPU $D912 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -4588,16 +4588,16 @@ Stage_ReadZp14_D901: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Stage_ReadZp17_D912: - lda $17,x ; ROM $001922: B5 17 - sta $0600,y ; ROM $001924: 99 00 06 - iny ; ROM $001927: C8 - inx ; ROM $001928: E8 - cpx #$08 ; ROM $001929: E0 08 - bne Stage_ReadZp17_D912 ; ROM $00192B: D0 F5 - sty $15 ; ROM $00192D: 84 15 - ldx $24 ; ROM $00192F: A6 24 - ldy $25 ; ROM $001931: A4 25 - rts ; ROM $001933: 60 + lda $17,x ; CPU:$D912 PRG:1912 B5 17 + sta $0600,y ; CPU:$D914 PRG:1914 99 00 06 + iny ; CPU:$D917 PRG:1917 C8 + inx ; CPU:$D918 PRG:1918 E8 + cpx #$08 ; CPU:$D919 PRG:1919 E0 08 + bne Stage_ReadZp17_D912 ; CPU:$D91B PRG:191B D0 F5 + sty $15 ; CPU:$D91D PRG:191D 84 15 + ldx $24 ; CPU:$D91F PRG:191F A6 24 + ldy $25 ; CPU:$D921 PRG:1921 A4 25 + rts ; CPU:$D923 PRG:1923 60 ; Routine: Stage_WriteZp1A_D924 ; Global: Reachable code entry at CPU $D924 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -4606,18 +4606,18 @@ Stage_ReadZp17_D912: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Stage_WriteZp1A_D924: - tay ; ROM $001934: A8 - asl a ; ROM $001935: 0A - asl a ; ROM $001936: 0A - sta $1A ; ROM $001937: 85 1A - lda $D994,y ; ROM $001939: B9 94 D9 - sta $1E ; ROM $00193C: 85 1E - ldy #$00 ; ROM $00193E: A0 00 - lda $1F ; ROM $001940: A5 1F - cmp #$10 ; ROM $001942: C9 10 - bcc Stage_WriteZp17_D93A ; ROM $001944: 90 04 - ldy #$04 ; ROM $001946: A0 04 - sbc #$10 ; ROM $001948: E9 10 + tay ; CPU:$D924 PRG:1924 A8 + asl a ; CPU:$D925 PRG:1925 0A + asl a ; CPU:$D926 PRG:1926 0A + sta $1A ; CPU:$D927 PRG:1927 85 1A + lda $D994,y ; CPU:$D929 PRG:1929 B9 94 D9 + sta $1E ; CPU:$D92C PRG:192C 85 1E + ldy #$00 ; CPU:$D92E PRG:192E A0 00 + lda $1F ; CPU:$D930 PRG:1930 A5 1F + cmp #$10 ; CPU:$D932 PRG:1932 C9 10 + bcc Stage_WriteZp17_D93A ; CPU:$D934 PRG:1934 90 04 + ldy #$04 ; CPU:$D936 PRG:1936 A0 04 + sbc #$10 ; CPU:$D938 PRG:1938 E9 10 ; Routine: Stage_WriteZp17_D93A ; Global: Reachable code entry at CPU $D93A traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -4626,42 +4626,42 @@ Stage_WriteZp1A_D924: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Stage_WriteZp17_D93A: - sty $17 ; ROM $00194A: 84 17 - asl a ; ROM $00194C: 0A - sta $21 ; ROM $00194D: 85 21 - lda $20 ; ROM $00194F: A5 20 - clc ; ROM $001951: 18 - adc #$02 ; ROM $001952: 69 02 - asl a ; ROM $001954: 0A - sta $22 ; ROM $001955: 85 22 - and #$FC ; ROM $001957: 29 FC - asl a ; ROM $001959: 0A - sta $1B ; ROM $00195A: 85 1B - lda $21 ; ROM $00195C: A5 21 - lsr a ; ROM $00195E: 4A - lsr a ; ROM $00195F: 4A - clc ; ROM $001960: 18 - adc $1B ; ROM $001961: 65 1B - clc ; ROM $001963: 18 - adc #$C0 ; ROM $001964: 69 C0 - sta $1B ; ROM $001966: 85 1B - lda #$23 ; ROM $001968: A9 23 - sta $1C ; ROM $00196A: 85 1C - lda #$02 ; ROM $00196C: A9 02 - and $22 ; ROM $00196E: 25 22 - sta $23 ; ROM $001970: 85 23 - lda $21 ; ROM $001972: A5 21 - and #$03 ; ROM $001974: 29 03 - lsr a ; ROM $001976: 4A - clc ; ROM $001977: 18 - adc $23 ; ROM $001978: 65 23 - asl a ; ROM $00197A: 0A - pha ; ROM $00197B: 48 - lda #$FC ; ROM $00197C: A9 FC - sta $1D ; ROM $00197E: 85 1D - pla ; ROM $001980: 68 - tax ; ROM $001981: AA - beq Stage_WriteZp19_D97C ; ROM $001982: F0 08 + sty $17 ; CPU:$D93A PRG:193A 84 17 + asl a ; CPU:$D93C PRG:193C 0A + sta $21 ; CPU:$D93D PRG:193D 85 21 + lda $20 ; CPU:$D93F PRG:193F A5 20 + clc ; CPU:$D941 PRG:1941 18 + adc #$02 ; CPU:$D942 PRG:1942 69 02 + asl a ; CPU:$D944 PRG:1944 0A + sta $22 ; CPU:$D945 PRG:1945 85 22 + and #$FC ; CPU:$D947 PRG:1947 29 FC + asl a ; CPU:$D949 PRG:1949 0A + sta $1B ; CPU:$D94A PRG:194A 85 1B + lda $21 ; CPU:$D94C PRG:194C A5 21 + lsr a ; CPU:$D94E PRG:194E 4A + lsr a ; CPU:$D94F PRG:194F 4A + clc ; CPU:$D950 PRG:1950 18 + adc $1B ; CPU:$D951 PRG:1951 65 1B + clc ; CPU:$D953 PRG:1953 18 + adc #$C0 ; CPU:$D954 PRG:1954 69 C0 + sta $1B ; CPU:$D956 PRG:1956 85 1B + lda #$23 ; CPU:$D958 PRG:1958 A9 23 + sta $1C ; CPU:$D95A PRG:195A 85 1C + lda #$02 ; CPU:$D95C PRG:195C A9 02 + and $22 ; CPU:$D95E PRG:195E 25 22 + sta $23 ; CPU:$D960 PRG:1960 85 23 + lda $21 ; CPU:$D962 PRG:1962 A5 21 + and #$03 ; CPU:$D964 PRG:1964 29 03 + lsr a ; CPU:$D966 PRG:1966 4A + clc ; CPU:$D967 PRG:1967 18 + adc $23 ; CPU:$D968 PRG:1968 65 23 + asl a ; CPU:$D96A PRG:196A 0A + pha ; CPU:$D96B PRG:196B 48 + lda #$FC ; CPU:$D96C PRG:196C A9 FC + sta $1D ; CPU:$D96E PRG:196E 85 1D + pla ; CPU:$D970 PRG:1970 68 + tax ; CPU:$D971 PRG:1971 AA + beq Stage_WriteZp19_D97C ; CPU:$D972 PRG:1972 F0 08 ; Routine: Stage_ShiftLeftZp1E_D974 ; Global: Reachable code entry at CPU $D974 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -4670,11 +4670,11 @@ Stage_WriteZp17_D93A: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Stage_ShiftLeftZp1E_D974: - asl $1E ; ROM $001984: 06 1E - sec ; ROM $001986: 38 - rol $1D ; ROM $001987: 26 1D - dex ; ROM $001989: CA - bne Stage_ShiftLeftZp1E_D974 ; ROM $00198A: D0 F8 + asl $1E ; CPU:$D974 PRG:1974 06 1E + sec ; CPU:$D976 PRG:1976 38 + rol $1D ; CPU:$D977 PRG:1977 26 1D + dex ; CPU:$D979 PRG:1979 CA + bne Stage_ShiftLeftZp1E_D974 ; CPU:$D97A PRG:197A D0 F8 ; Routine: Stage_WriteZp19_D97C ; Global: Reachable code entry at CPU $D97C traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -4683,10 +4683,10 @@ Stage_ShiftLeftZp1E_D974: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Stage_WriteZp19_D97C: - lda #$01 ; ROM $00198C: A9 01 - sta $19 ; ROM $00198E: 85 19 - lda $22 ; ROM $001990: A5 22 - ldx #$05 ; ROM $001992: A2 05 + lda #$01 ; CPU:$D97C PRG:197C A9 01 + sta $19 ; CPU:$D97E PRG:197E 85 19 + lda $22 ; CPU:$D980 PRG:1980 A5 22 + ldx #$05 ; CPU:$D982 PRG:1982 A2 05 ; Routine: Stage_RotateLeftZp19_D984 ; Global: Reachable code entry at CPU $D984 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -4695,15 +4695,15 @@ Stage_WriteZp19_D97C: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Stage_RotateLeftZp19_D984: - asl a ; ROM $001994: 0A - rol $19 ; ROM $001995: 26 19 - dex ; ROM $001997: CA - bne Stage_RotateLeftZp19_D984 ; ROM $001998: D0 FA - clc ; ROM $00199A: 18 - adc $21 ; ROM $00199B: 65 21 - sta $18 ; ROM $00199D: 85 18 - bcc Stage_ReturnToCaller_D993 ; ROM $00199F: 90 02 - inc $19 ; ROM $0019A1: E6 19 + asl a ; CPU:$D984 PRG:1984 0A + rol $19 ; CPU:$D985 PRG:1985 26 19 + dex ; CPU:$D987 PRG:1987 CA + bne Stage_RotateLeftZp19_D984 ; CPU:$D988 PRG:1988 D0 FA + clc ; CPU:$D98A PRG:198A 18 + adc $21 ; CPU:$D98B PRG:198B 65 21 + sta $18 ; CPU:$D98D PRG:198D 85 18 + bcc Stage_ReturnToCaller_D993 ; CPU:$D98F PRG:198F 90 02 + inc $19 ; CPU:$D991 PRG:1991 E6 19 ; Routine: Stage_ReturnToCaller_D993 ; Global: Reachable code entry at CPU $D993 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -4712,26 +4712,26 @@ Stage_RotateLeftZp19_D984: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Stage_ReturnToCaller_D993: - rts ; ROM $0019A3: 60 + rts ; CPU:$D993 PRG:1993 60 ; Data region: CPU $D994-$DA8D; unreachable by direct recursive trace. StageLayoutPointerData: - .byte $00, $00, $00, $01, $01, $01, $01, $01, $00, $00, $00, $01, $01, $01, $01, $01 ; ROM $0019A4: 00 00 00 01 01 01 01 01 00 00 00 01 01 01 01 01 - .byte $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01 ; ROM $0019B4: 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 - .byte $01, $01, $01, $01, $01, $01, $01, $01, $03, $02, $02, $02, $02, $02, $02, $02 ; ROM $0019C4: 01 01 01 01 01 01 01 01 03 02 02 02 02 02 02 02 - .byte $02, $03, $5F, $5F, $5F, $5F, $64, $65, $66, $67, $68, $69, $6A, $6B, $6C, $6D ; ROM $0019D4: 02 03 5F 5F 5F 5F 64 65 66 67 68 69 6A 6B 6C 6D - .byte $6E, $6F, $70, $71, $72, $73, $74, $75, $76, $77, $78, $79, $7A, $7B, $7C, $7D ; ROM $0019E4: 6E 6F 70 71 72 73 74 75 76 77 78 79 7A 7B 7C 7D - .byte $7E, $7F, $80, $81, $82, $83, $84, $85, $86, $87, $88, $89, $8A, $8B, $8C, $8D ; ROM $0019F4: 7E 7F 80 81 82 83 84 85 86 87 88 89 8A 8B 8C 8D - .byte $8E, $8F, $90, $91, $92, $93, $94, $95, $96, $97, $98, $99, $9A, $9B, $20, $20 ; ROM $001A04: 8E 8F 90 91 92 93 94 95 96 97 98 99 9A 9B 20 20 - .byte $21, $21, $22, $23, $22, $23, $24, $24, $25, $25, $26, $27, $26, $27, $28, $28 ; ROM $001A14: 21 21 22 23 22 23 24 24 25 25 26 27 26 27 28 28 - .byte $29, $29, $2A, $2B, $2A, $2B, $2C, $2C, $2D, $2D, $2E, $2F, $2E, $2F, $20, $9D ; ROM $001A24: 29 29 2A 2B 2A 2B 2C 2C 2D 2D 2E 2F 2E 2F 20 9D - .byte $21, $9F, $9C, $9D, $22, $23, $9C, $20, $9E, $21, $22, $23, $9E, $9F, $24, $A1 ; ROM $001A34: 21 9F 9C 9D 22 23 9C 20 9E 21 22 23 9E 9F 24 A1 - .byte $25, $A3, $A0, $A1, $26, $27, $A0, $24, $A2, $25, $26, $27, $A2, $A3, $28, $A5 ; ROM $001A44: 25 A3 A0 A1 26 27 A0 24 A2 25 26 27 A2 A3 28 A5 - .byte $29, $A7, $A4, $A5, $2A, $2B, $A4, $28, $A6, $29, $2A, $2B, $A6, $A7, $2C, $A9 ; ROM $001A54: 29 A7 A4 A5 2A 2B A4 28 A6 29 2A 2B A6 A7 2C A9 - .byte $2D, $AB, $A8, $A9, $2E, $2F, $A8, $2C, $AA, $2D, $2E, $2F, $AA, $AB, $68, $69 ; ROM $001A64: 2D AB A8 A9 2E 2F A8 2C AA 2D 2E 2F AA AB 68 69 - .byte $6A, $6B, $3C, $3D, $3E, $3F, $00, $01, $10, $11, $02, $03, $12, $13, $04, $05 ; ROM $001A74: 6A 6B 3C 3D 3E 3F 00 01 10 11 02 03 12 13 04 05 - .byte $14, $15, $06, $07, $16, $17, $08, $09, $18, $19, $0A, $0B, $1A, $1B, $0C, $0D ; ROM $001A84: 14 15 06 07 16 17 08 09 18 19 0A 0B 1A 1B 0C 0D - .byte $1C, $1D, $0E, $0F, $1E, $1F, $68, $69, $6A, $6B ; ROM $001A94: 1C 1D 0E 0F 1E 1F 68 69 6A 6B + .byte $00, $00, $00, $01, $01, $01, $01, $01, $00, $00, $00, $01, $01, $01, $01, $01 ; CPU:$D994 PRG:1994 00 00 00 01 01 01 01 01 00 00 00 01 01 01 01 01 + .byte $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01 ; CPU:$D9A4 PRG:19A4 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 + .byte $01, $01, $01, $01, $01, $01, $01, $01, $03, $02, $02, $02, $02, $02, $02, $02 ; CPU:$D9B4 PRG:19B4 01 01 01 01 01 01 01 01 03 02 02 02 02 02 02 02 + .byte $02, $03, $5F, $5F, $5F, $5F, $64, $65, $66, $67, $68, $69, $6A, $6B, $6C, $6D ; CPU:$D9C4 PRG:19C4 02 03 5F 5F 5F 5F 64 65 66 67 68 69 6A 6B 6C 6D + .byte $6E, $6F, $70, $71, $72, $73, $74, $75, $76, $77, $78, $79, $7A, $7B, $7C, $7D ; CPU:$D9D4 PRG:19D4 6E 6F 70 71 72 73 74 75 76 77 78 79 7A 7B 7C 7D + .byte $7E, $7F, $80, $81, $82, $83, $84, $85, $86, $87, $88, $89, $8A, $8B, $8C, $8D ; CPU:$D9E4 PRG:19E4 7E 7F 80 81 82 83 84 85 86 87 88 89 8A 8B 8C 8D + .byte $8E, $8F, $90, $91, $92, $93, $94, $95, $96, $97, $98, $99, $9A, $9B, $20, $20 ; CPU:$D9F4 PRG:19F4 8E 8F 90 91 92 93 94 95 96 97 98 99 9A 9B 20 20 + .byte $21, $21, $22, $23, $22, $23, $24, $24, $25, $25, $26, $27, $26, $27, $28, $28 ; CPU:$DA04 PRG:1A04 21 21 22 23 22 23 24 24 25 25 26 27 26 27 28 28 + .byte $29, $29, $2A, $2B, $2A, $2B, $2C, $2C, $2D, $2D, $2E, $2F, $2E, $2F, $20, $9D ; CPU:$DA14 PRG:1A14 29 29 2A 2B 2A 2B 2C 2C 2D 2D 2E 2F 2E 2F 20 9D + .byte $21, $9F, $9C, $9D, $22, $23, $9C, $20, $9E, $21, $22, $23, $9E, $9F, $24, $A1 ; CPU:$DA24 PRG:1A24 21 9F 9C 9D 22 23 9C 20 9E 21 22 23 9E 9F 24 A1 + .byte $25, $A3, $A0, $A1, $26, $27, $A0, $24, $A2, $25, $26, $27, $A2, $A3, $28, $A5 ; CPU:$DA34 PRG:1A34 25 A3 A0 A1 26 27 A0 24 A2 25 26 27 A2 A3 28 A5 + .byte $29, $A7, $A4, $A5, $2A, $2B, $A4, $28, $A6, $29, $2A, $2B, $A6, $A7, $2C, $A9 ; CPU:$DA44 PRG:1A44 29 A7 A4 A5 2A 2B A4 28 A6 29 2A 2B A6 A7 2C A9 + .byte $2D, $AB, $A8, $A9, $2E, $2F, $A8, $2C, $AA, $2D, $2E, $2F, $AA, $AB, $68, $69 ; CPU:$DA54 PRG:1A54 2D AB A8 A9 2E 2F A8 2C AA 2D 2E 2F AA AB 68 69 + .byte $6A, $6B, $3C, $3D, $3E, $3F, $00, $01, $10, $11, $02, $03, $12, $13, $04, $05 ; CPU:$DA64 PRG:1A64 6A 6B 3C 3D 3E 3F 00 01 10 11 02 03 12 13 04 05 + .byte $14, $15, $06, $07, $16, $17, $08, $09, $18, $19, $0A, $0B, $1A, $1B, $0C, $0D ; CPU:$DA74 PRG:1A74 14 15 06 07 16 17 08 09 18 19 0A 0B 1A 1B 0C 0D + .byte $1C, $1D, $0E, $0F, $1E, $1F, $68, $69, $6A, $6B ; CPU:$DA84 PRG:1A84 1C 1D 0E 0F 1E 1F 68 69 6A 6B ; Routine: RunMenuSelectionScreen ; Global: Reachable code entry at CPU $DA8E traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -4740,23 +4740,23 @@ StageLayoutPointerData: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. RunMenuSelectionScreen: - jsr DisableRendering ; ROM $001A9E: 20 57 C2 - jsr Ppu_HandleControl_C2B9 ; ROM $001AA1: 20 B9 C2 - jsr UploadMenuPalette ; ROM $001AA4: 20 27 DF - lda #$00 ; ROM $001AA7: A9 00 - sta $60 ; ROM $001AA9: 85 60 - sta $72 ; ROM $001AAB: 85 72 - sta $B5 ; ROM $001AAD: 85 B5 - ldy #$9F ; ROM $001AAF: A0 9F - lda #$20 ; ROM $001AB1: A9 20 - ldx #$E7 ; ROM $001AB3: A2 E7 - jsr Menu_CallHelper_DC41 ; ROM $001AB5: 20 41 DC - jsr Ppu_CallHelper_C23B ; ROM $001AB8: 20 3B C2 - lda #$06 ; ROM $001ABB: A9 06 - sta $1F ; ROM $001ABD: 85 1F - lda #$3A ; ROM $001ABF: A9 3A - sta $20 ; ROM $001AC1: 85 20 - ldy #$00 ; ROM $001AC3: A0 00 + jsr DisableRendering ; CPU:$DA8E PRG:1A8E 20 57 C2 + jsr Ppu_HandleControl_C2B9 ; CPU:$DA91 PRG:1A91 20 B9 C2 + jsr UploadMenuPalette ; CPU:$DA94 PRG:1A94 20 27 DF + lda #$00 ; CPU:$DA97 PRG:1A97 A9 00 + sta $60 ; CPU:$DA99 PRG:1A99 85 60 + sta $72 ; CPU:$DA9B PRG:1A9B 85 72 + sta $B5 ; CPU:$DA9D PRG:1A9D 85 B5 + ldy #$9F ; CPU:$DA9F PRG:1A9F A0 9F + lda #$20 ; CPU:$DAA1 PRG:1AA1 A9 20 + ldx #$E7 ; CPU:$DAA3 PRG:1AA3 A2 E7 + jsr Menu_CallHelper_DC41 ; CPU:$DAA5 PRG:1AA5 20 41 DC + jsr Ppu_CallHelper_C23B ; CPU:$DAA8 PRG:1AA8 20 3B C2 + lda #$06 ; CPU:$DAAB PRG:1AAB A9 06 + sta $1F ; CPU:$DAAD PRG:1AAD 85 1F + lda #$3A ; CPU:$DAAF PRG:1AAF A9 3A + sta $20 ; CPU:$DAB1 PRG:1AB1 85 20 + ldy #$00 ; CPU:$DAB3 PRG:1AB3 A0 00 ; Routine: Menu_TransferVramDataPath_DAB5 ; Global: Reachable code entry at CPU $DAB5 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -4765,14 +4765,14 @@ RunMenuSelectionScreen: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Menu_TransferVramDataPath_DAB5: - jsr WaitForVBlankTransition ; ROM $001AC5: 20 8B C2 - lda #$22 ; ROM $001AC8: A9 22 - ldx $1F ; ROM $001ACA: A6 1F - jsr SetPpuAddress ; ROM $001ACC: 20 96 C1 - lda $20 ; ROM $001ACF: A5 20 - sta PPUDATA ; ROM $001AD1: 8D 07 20 - jsr CommitPpuStateAndScroll ; ROM $001AD4: 20 96 C2 - ldx #$0A ; ROM $001AD7: A2 0A + jsr WaitForVBlankTransition ; CPU:$DAB5 PRG:1AB5 20 8B C2 + lda #$22 ; CPU:$DAB8 PRG:1AB8 A9 22 + ldx $1F ; CPU:$DABA PRG:1ABA A6 1F + jsr SetPpuAddress ; CPU:$DABC PRG:1ABC 20 96 C1 + lda $20 ; CPU:$DABF PRG:1ABF A5 20 + sta PPUDATA ; CPU:$DAC1 PRG:1AC1 8D 07 20 + jsr CommitPpuStateAndScroll ; CPU:$DAC4 PRG:1AC4 20 96 C2 + ldx #$0A ; CPU:$DAC7 PRG:1AC7 A2 0A ; Routine: Menu_TransferVramDataPath_DAC9 ; Global: Reachable code entry at CPU $DAC9 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -4781,20 +4781,20 @@ Menu_TransferVramDataPath_DAB5: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Menu_TransferVramDataPath_DAC9: - jsr WaitForVBlankTransition ; ROM $001AD9: 20 8B C2 - lda ControllerState1 ; ROM $001ADC: A5 12 - and #$8F ; ROM $001ADE: 29 8F - bne Menu_UpdateAudioChannelPath_DAF8 ; ROM $001AE0: D0 26 - dex ; ROM $001AE2: CA - bne Menu_TransferVramDataPath_DAC9 ; ROM $001AE3: D0 F4 - jsr WaitForVBlankTransition ; ROM $001AE5: 20 8B C2 - lda #$22 ; ROM $001AE8: A9 22 - ldx $1F ; ROM $001AEA: A6 1F - jsr SetPpuAddress ; ROM $001AEC: 20 96 C1 - lda #$3B ; ROM $001AEF: A9 3B - sta PPUDATA ; ROM $001AF1: 8D 07 20 - jsr CommitPpuStateAndScroll ; ROM $001AF4: 20 96 C2 - ldx #$0A ; ROM $001AF7: A2 0A + jsr WaitForVBlankTransition ; CPU:$DAC9 PRG:1AC9 20 8B C2 + lda ControllerState1 ; CPU:$DACC PRG:1ACC A5 12 + and #$8F ; CPU:$DACE PRG:1ACE 29 8F + bne Menu_UpdateAudioChannelPath_DAF8 ; CPU:$DAD0 PRG:1AD0 D0 26 + dex ; CPU:$DAD2 PRG:1AD2 CA + bne Menu_TransferVramDataPath_DAC9 ; CPU:$DAD3 PRG:1AD3 D0 F4 + jsr WaitForVBlankTransition ; CPU:$DAD5 PRG:1AD5 20 8B C2 + lda #$22 ; CPU:$DAD8 PRG:1AD8 A9 22 + ldx $1F ; CPU:$DADA PRG:1ADA A6 1F + jsr SetPpuAddress ; CPU:$DADC PRG:1ADC 20 96 C1 + lda #$3B ; CPU:$DADF PRG:1ADF A9 3B + sta PPUDATA ; CPU:$DAE1 PRG:1AE1 8D 07 20 + jsr CommitPpuStateAndScroll ; CPU:$DAE4 PRG:1AE4 20 96 C2 + ldx #$0A ; CPU:$DAE7 PRG:1AE7 A2 0A ; Routine: Menu_CallHelper_DAE9 ; Global: Reachable code entry at CPU $DAE9 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -4803,13 +4803,13 @@ Menu_TransferVramDataPath_DAC9: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Menu_CallHelper_DAE9: - jsr WaitForVBlankTransition ; ROM $001AF9: 20 8B C2 - lda ControllerState1 ; ROM $001AFC: A5 12 - and #$8F ; ROM $001AFE: 29 8F - bne Menu_UpdateAudioChannelPath_DAF8 ; ROM $001B00: D0 06 - dex ; ROM $001B02: CA - bne Menu_CallHelper_DAE9 ; ROM $001B03: D0 F4 - jmp Menu_TransferVramDataPath_DAB5 ; ROM $001B05: 4C B5 DA + jsr WaitForVBlankTransition ; CPU:$DAE9 PRG:1AE9 20 8B C2 + lda ControllerState1 ; CPU:$DAEC PRG:1AEC A5 12 + and #$8F ; CPU:$DAEE PRG:1AEE 29 8F + bne Menu_UpdateAudioChannelPath_DAF8 ; CPU:$DAF0 PRG:1AF0 D0 06 + dex ; CPU:$DAF2 PRG:1AF2 CA + bne Menu_CallHelper_DAE9 ; CPU:$DAF3 PRG:1AF3 D0 F4 + jmp Menu_TransferVramDataPath_DAB5 ; CPU:$DAF5 PRG:1AF5 4C B5 DA ; Routine: Menu_UpdateAudioChannelPath_DAF8 ; Global: Reachable code entry at CPU $DAF8 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -4818,18 +4818,18 @@ Menu_CallHelper_DAE9: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Menu_UpdateAudioChannelPath_DAF8: - bmi Menu_TransferVramDataPath_DB43 ; ROM $001B08: 30 49 - pha ; ROM $001B0A: 48 - lda #$12 ; ROM $001B0B: A9 12 - sta APUPULSE1TIMERHI ; ROM $001B0D: 8D 03 40 - pla ; ROM $001B10: 68 - cmp #$01 ; ROM $001B11: C9 01 - beq Menu_ReadWorkValue_DB24 ; ROM $001B13: F0 1F - lda $20 ; ROM $001B15: A5 20 - cmp #$3A ; ROM $001B17: C9 3A - bne Menu_ReadWorkValue_DB0F ; ROM $001B19: D0 04 - lda #$51 ; ROM $001B1B: A9 51 - sta $20 ; ROM $001B1D: 85 20 + bmi Menu_TransferVramDataPath_DB43 ; CPU:$DAF8 PRG:1AF8 30 49 + pha ; CPU:$DAFA PRG:1AFA 48 + lda #$12 ; CPU:$DAFB PRG:1AFB A9 12 + sta APUPULSE1TIMERHI ; CPU:$DAFD PRG:1AFD 8D 03 40 + pla ; CPU:$DB00 PRG:1B00 68 + cmp #$01 ; CPU:$DB01 PRG:1B01 C9 01 + beq Menu_ReadWorkValue_DB24 ; CPU:$DB03 PRG:1B03 F0 1F + lda $20 ; CPU:$DB05 PRG:1B05 A5 20 + cmp #$3A ; CPU:$DB07 PRG:1B07 C9 3A + bne Menu_ReadWorkValue_DB0F ; CPU:$DB09 PRG:1B09 D0 04 + lda #$51 ; CPU:$DB0B PRG:1B0B A9 51 + sta $20 ; CPU:$DB0D PRG:1B0D 85 20 ; Routine: Menu_ReadWorkValue_DB0F ; Global: Reachable code entry at CPU $DB0F traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -4838,11 +4838,11 @@ Menu_UpdateAudioChannelPath_DAF8: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Menu_ReadWorkValue_DB0F: - lda $20 ; ROM $001B1F: A5 20 - cmp #$41 ; ROM $001B21: C9 41 - beq Menu_WriteWorkValue_DB1A ; ROM $001B23: F0 05 - dec $20 ; ROM $001B25: C6 20 - jmp Menu_CallHelper_DB1E ; ROM $001B27: 4C 1E DB + lda $20 ; CPU:$DB0F PRG:1B0F A5 20 + cmp #$41 ; CPU:$DB11 PRG:1B11 C9 41 + beq Menu_WriteWorkValue_DB1A ; CPU:$DB13 PRG:1B13 F0 05 + dec $20 ; CPU:$DB15 PRG:1B15 C6 20 + jmp Menu_CallHelper_DB1E ; CPU:$DB17 PRG:1B17 4C 1E DB ; Routine: Menu_WriteWorkValue_DB1A ; Global: Reachable code entry at CPU $DB1A traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -4851,8 +4851,8 @@ Menu_ReadWorkValue_DB0F: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Menu_WriteWorkValue_DB1A: - lda #$50 ; ROM $001B2A: A9 50 - sta $20 ; ROM $001B2C: 85 20 + lda #$50 ; CPU:$DB1A PRG:1B1A A9 50 + sta $20 ; CPU:$DB1C PRG:1B1C 85 20 ; Routine: Menu_CallHelper_DB1E ; Global: Reachable code entry at CPU $DB1E traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -4861,8 +4861,8 @@ Menu_WriteWorkValue_DB1A: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Menu_CallHelper_DB1E: - jsr WaitForFrameBoundary ; ROM $001B2E: 20 07 C3 - jmp Menu_TransferVramDataPath_DAB5 ; ROM $001B31: 4C B5 DA + jsr WaitForFrameBoundary ; CPU:$DB1E PRG:1B1E 20 07 C3 + jmp Menu_TransferVramDataPath_DAB5 ; CPU:$DB21 PRG:1B21 4C B5 DA ; Routine: Menu_ReadWorkValue_DB24 ; Global: Reachable code entry at CPU $DB24 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -4871,11 +4871,11 @@ Menu_CallHelper_DB1E: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Menu_ReadWorkValue_DB24: - lda $20 ; ROM $001B34: A5 20 - cmp #$3A ; ROM $001B36: C9 3A - bne Menu_ReadWorkValue_DB2E ; ROM $001B38: D0 04 - lda #$40 ; ROM $001B3A: A9 40 - sta $20 ; ROM $001B3C: 85 20 + lda $20 ; CPU:$DB24 PRG:1B24 A5 20 + cmp #$3A ; CPU:$DB26 PRG:1B26 C9 3A + bne Menu_ReadWorkValue_DB2E ; CPU:$DB28 PRG:1B28 D0 04 + lda #$40 ; CPU:$DB2A PRG:1B2A A9 40 + sta $20 ; CPU:$DB2C PRG:1B2C 85 20 ; Routine: Menu_ReadWorkValue_DB2E ; Global: Reachable code entry at CPU $DB2E traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -4884,11 +4884,11 @@ Menu_ReadWorkValue_DB24: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Menu_ReadWorkValue_DB2E: - lda $20 ; ROM $001B3E: A5 20 - cmp #$50 ; ROM $001B40: C9 50 - beq Menu_WriteWorkValue_DB39 ; ROM $001B42: F0 05 - inc $20 ; ROM $001B44: E6 20 - jmp Menu_CallHelper_DB3D ; ROM $001B46: 4C 3D DB + lda $20 ; CPU:$DB2E PRG:1B2E A5 20 + cmp #$50 ; CPU:$DB30 PRG:1B30 C9 50 + beq Menu_WriteWorkValue_DB39 ; CPU:$DB32 PRG:1B32 F0 05 + inc $20 ; CPU:$DB34 PRG:1B34 E6 20 + jmp Menu_CallHelper_DB3D ; CPU:$DB36 PRG:1B36 4C 3D DB ; Routine: Menu_WriteWorkValue_DB39 ; Global: Reachable code entry at CPU $DB39 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -4897,8 +4897,8 @@ Menu_ReadWorkValue_DB2E: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Menu_WriteWorkValue_DB39: - lda #$41 ; ROM $001B49: A9 41 - sta $20 ; ROM $001B4B: 85 20 + lda #$41 ; CPU:$DB39 PRG:1B39 A9 41 + sta $20 ; CPU:$DB3B PRG:1B3B 85 20 ; Routine: Menu_CallHelper_DB3D ; Global: Reachable code entry at CPU $DB3D traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -4907,7 +4907,7 @@ Menu_WriteWorkValue_DB39: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Menu_CallHelper_DB3D: - jsr WaitForFrameBoundary ; ROM $001B4D: 20 07 C3 + jsr WaitForFrameBoundary ; CPU:$DB3D PRG:1B3D 20 07 C3 ; Routine: Menu_Dispatch_DB40 ; Global: Reachable code entry at CPU $DB40 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -4916,7 +4916,7 @@ Menu_CallHelper_DB3D: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Menu_Dispatch_DB40: - jmp Menu_TransferVramDataPath_DAB5 ; ROM $001B50: 4C B5 DA + jmp Menu_TransferVramDataPath_DAB5 ; CPU:$DB40 PRG:1B40 4C B5 DA ; Routine: Menu_TransferVramDataPath_DB43 ; Global: Reachable code entry at CPU $DB43 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -4925,30 +4925,30 @@ Menu_Dispatch_DB40: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Menu_TransferVramDataPath_DB43: - lda #$11 ; ROM $001B53: A9 11 - sta APUPULSE1TIMERHI ; ROM $001B55: 8D 03 40 - lda $20 ; ROM $001B58: A5 20 - cmp #$3A ; ROM $001B5A: C9 3A - beq Menu_Dispatch_DB40 ; ROM $001B5C: F0 F2 - and #$0F ; ROM $001B5E: 29 0F - tax ; ROM $001B60: AA - lda $DFA0,x ; ROM $001B61: BD A0 DF - sta $007F,y ; ROM $001B64: 99 7F 00 - jsr WaitForVBlankTransition ; ROM $001B67: 20 8B C2 - lda #$22 ; ROM $001B6A: A9 22 - ldx $1F ; ROM $001B6C: A6 1F - jsr SetPpuAddress ; ROM $001B6E: 20 96 C1 - lda $20 ; ROM $001B71: A5 20 - sta PPUDATA ; ROM $001B73: 8D 07 20 - jsr CommitPpuStateAndScroll ; ROM $001B76: 20 96 C2 - lda #$3A ; ROM $001B79: A9 3A - sta $20 ; ROM $001B7B: 85 20 - inc $1F ; ROM $001B7D: E6 1F - iny ; ROM $001B7F: C8 - cpy #$14 ; ROM $001B80: C0 14 - beq Menu_HandleControl_DB7A ; ROM $001B82: F0 06 - jsr WaitForFrameBoundary ; ROM $001B84: 20 07 C3 - jmp Menu_TransferVramDataPath_DAB5 ; ROM $001B87: 4C B5 DA + lda #$11 ; CPU:$DB43 PRG:1B43 A9 11 + sta APUPULSE1TIMERHI ; CPU:$DB45 PRG:1B45 8D 03 40 + lda $20 ; CPU:$DB48 PRG:1B48 A5 20 + cmp #$3A ; CPU:$DB4A PRG:1B4A C9 3A + beq Menu_Dispatch_DB40 ; CPU:$DB4C PRG:1B4C F0 F2 + and #$0F ; CPU:$DB4E PRG:1B4E 29 0F + tax ; CPU:$DB50 PRG:1B50 AA + lda $DFA0,x ; CPU:$DB51 PRG:1B51 BD A0 DF + sta $007F,y ; CPU:$DB54 PRG:1B54 99 7F 00 + jsr WaitForVBlankTransition ; CPU:$DB57 PRG:1B57 20 8B C2 + lda #$22 ; CPU:$DB5A PRG:1B5A A9 22 + ldx $1F ; CPU:$DB5C PRG:1B5C A6 1F + jsr SetPpuAddress ; CPU:$DB5E PRG:1B5E 20 96 C1 + lda $20 ; CPU:$DB61 PRG:1B61 A5 20 + sta PPUDATA ; CPU:$DB63 PRG:1B63 8D 07 20 + jsr CommitPpuStateAndScroll ; CPU:$DB66 PRG:1B66 20 96 C2 + lda #$3A ; CPU:$DB69 PRG:1B69 A9 3A + sta $20 ; CPU:$DB6B PRG:1B6B 85 20 + inc $1F ; CPU:$DB6D PRG:1B6D E6 1F + iny ; CPU:$DB6F PRG:1B6F C8 + cpy #$14 ; CPU:$DB70 PRG:1B70 C0 14 + beq Menu_HandleControl_DB7A ; CPU:$DB72 PRG:1B72 F0 06 + jsr WaitForFrameBoundary ; CPU:$DB74 PRG:1B74 20 07 C3 + jmp Menu_TransferVramDataPath_DAB5 ; CPU:$DB77 PRG:1B77 4C B5 DA ; Routine: Menu_HandleControl_DB7A ; Global: Reachable code entry at CPU $DB7A traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -4957,8 +4957,8 @@ Menu_TransferVramDataPath_DB43: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Menu_HandleControl_DB7A: - ldx #$00 ; ROM $001B8A: A2 00 - stx RandomState0 ; ROM $001B8C: 86 54 + ldx #$00 ; CPU:$DB7A PRG:1B7A A2 00 + stx RandomState0 ; CPU:$DB7C PRG:1B7C 86 54 ; Routine: Menu_ReadZp7F_DB7E ; Global: Reachable code entry at CPU $DB7E traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -4967,20 +4967,20 @@ Menu_HandleControl_DB7A: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Menu_ReadZp7F_DB7E: - lda $7F,x ; ROM $001B8E: B5 7F - pha ; ROM $001B90: 48 - clc ; ROM $001B91: 18 - adc #$07 ; ROM $001B92: 69 07 - clc ; ROM $001B94: 18 - adc RandomState0 ; ROM $001B95: 65 54 - and #$0F ; ROM $001B97: 29 0F - sta $7F,x ; ROM $001B99: 95 7F - pla ; ROM $001B9B: 68 - sta RandomState0 ; ROM $001B9C: 85 54 - inx ; ROM $001B9E: E8 - cpx #$14 ; ROM $001B9F: E0 14 - bne Menu_ReadZp7F_DB7E ; ROM $001BA1: D0 EB - ldx #$00 ; ROM $001BA3: A2 00 + lda $7F,x ; CPU:$DB7E PRG:1B7E B5 7F + pha ; CPU:$DB80 PRG:1B80 48 + clc ; CPU:$DB81 PRG:1B81 18 + adc #$07 ; CPU:$DB82 PRG:1B82 69 07 + clc ; CPU:$DB84 PRG:1B84 18 + adc RandomState0 ; CPU:$DB85 PRG:1B85 65 54 + and #$0F ; CPU:$DB87 PRG:1B87 29 0F + sta $7F,x ; CPU:$DB89 PRG:1B89 95 7F + pla ; CPU:$DB8B PRG:1B8B 68 + sta RandomState0 ; CPU:$DB8C PRG:1B8C 85 54 + inx ; CPU:$DB8E PRG:1B8E E8 + cpx #$14 ; CPU:$DB8F PRG:1B8F E0 14 + bne Menu_ReadZp7F_DB7E ; CPU:$DB91 PRG:1B91 D0 EB + ldx #$00 ; CPU:$DB93 PRG:1B93 A2 00 ; Routine: Menu_HandleControl_DB95 ; Global: Reachable code entry at CPU $DB95 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -4989,8 +4989,8 @@ Menu_ReadZp7F_DB7E: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Menu_HandleControl_DB95: - ldy #$04 ; ROM $001BA5: A0 04 - lda #$00 ; ROM $001BA7: A9 00 + ldy #$04 ; CPU:$DB95 PRG:1B95 A0 04 + lda #$00 ; CPU:$DB97 PRG:1B97 A9 00 ; Routine: Menu_AddToZp7F_DB99 ; Global: Reachable code entry at CPU $DB99 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -4999,30 +4999,30 @@ Menu_HandleControl_DB95: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Menu_AddToZp7F_DB99: - clc ; ROM $001BA9: 18 - adc $7F,x ; ROM $001BAA: 75 7F - inx ; ROM $001BAC: E8 - dey ; ROM $001BAD: 88 - bne Menu_AddToZp7F_DB99 ; ROM $001BAE: D0 F9 - and #$0F ; ROM $001BB0: 29 0F - cmp $7F,x ; ROM $001BB2: D5 7F - bne Menu_Dispatch_DBCC ; ROM $001BB4: D0 26 - inx ; ROM $001BB6: E8 - cpx #$0F ; ROM $001BB7: E0 0F - bne Menu_HandleControl_DB95 ; ROM $001BB9: D0 EA - lda $83 ; ROM $001BBB: A5 83 - asl a ; ROM $001BBD: 0A - sta $1F ; ROM $001BBE: 85 1F - lda $88 ; ROM $001BC0: A5 88 - asl a ; ROM $001BC2: 0A - clc ; ROM $001BC3: 18 - adc $1F ; ROM $001BC4: 65 1F - sta $1F ; ROM $001BC6: 85 1F - lda $8D ; ROM $001BC8: A5 8D - asl a ; ROM $001BCA: 0A - clc ; ROM $001BCB: 18 - adc $1F ; ROM $001BCC: 65 1F - ldx #$04 ; ROM $001BCE: A2 04 + clc ; CPU:$DB99 PRG:1B99 18 + adc $7F,x ; CPU:$DB9A PRG:1B9A 75 7F + inx ; CPU:$DB9C PRG:1B9C E8 + dey ; CPU:$DB9D PRG:1B9D 88 + bne Menu_AddToZp7F_DB99 ; CPU:$DB9E PRG:1B9E D0 F9 + and #$0F ; CPU:$DBA0 PRG:1BA0 29 0F + cmp $7F,x ; CPU:$DBA2 PRG:1BA2 D5 7F + bne Menu_Dispatch_DBCC ; CPU:$DBA4 PRG:1BA4 D0 26 + inx ; CPU:$DBA6 PRG:1BA6 E8 + cpx #$0F ; CPU:$DBA7 PRG:1BA7 E0 0F + bne Menu_HandleControl_DB95 ; CPU:$DBA9 PRG:1BA9 D0 EA + lda $83 ; CPU:$DBAB PRG:1BAB A5 83 + asl a ; CPU:$DBAD PRG:1BAD 0A + sta $1F ; CPU:$DBAE PRG:1BAE 85 1F + lda $88 ; CPU:$DBB0 PRG:1BB0 A5 88 + asl a ; CPU:$DBB2 PRG:1BB2 0A + clc ; CPU:$DBB3 PRG:1BB3 18 + adc $1F ; CPU:$DBB4 PRG:1BB4 65 1F + sta $1F ; CPU:$DBB6 PRG:1BB6 85 1F + lda $8D ; CPU:$DBB8 PRG:1BB8 A5 8D + asl a ; CPU:$DBBA PRG:1BBA 0A + clc ; CPU:$DBBB PRG:1BBB 18 + adc $1F ; CPU:$DBBC PRG:1BBC 65 1F + ldx #$04 ; CPU:$DBBE PRG:1BBE A2 04 ; Routine: Menu_AddToZp8D_DBC0 ; Global: Reachable code entry at CPU $DBC0 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -5031,13 +5031,13 @@ Menu_AddToZp7F_DB99: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Menu_AddToZp8D_DBC0: - clc ; ROM $001BD0: 18 - adc $8D,x ; ROM $001BD1: 75 8D - dex ; ROM $001BD3: CA - bne Menu_AddToZp8D_DBC0 ; ROM $001BD4: D0 FA - and #$0F ; ROM $001BD6: 29 0F - cmp $92 ; ROM $001BD8: C5 92 - beq Menu_HandleControl_DBCF ; ROM $001BDA: F0 03 + clc ; CPU:$DBC0 PRG:1BC0 18 + adc $8D,x ; CPU:$DBC1 PRG:1BC1 75 8D + dex ; CPU:$DBC3 PRG:1BC3 CA + bne Menu_AddToZp8D_DBC0 ; CPU:$DBC4 PRG:1BC4 D0 FA + and #$0F ; CPU:$DBC6 PRG:1BC6 29 0F + cmp $92 ; CPU:$DBC8 PRG:1BC8 C5 92 + beq Menu_HandleControl_DBCF ; CPU:$DBCA PRG:1BCA F0 03 ; Routine: Menu_Dispatch_DBCC ; Global: Reachable code entry at CPU $DBCC traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -5046,7 +5046,7 @@ Menu_AddToZp8D_DBC0: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Menu_Dispatch_DBCC: - jmp RunMenuSelectionScreen ; ROM $001BDC: 4C 8E DA + jmp RunMenuSelectionScreen ; CPU:$DBCC PRG:1BCC 4C 8E DA ; Routine: Menu_HandleControl_DBCF ; Global: Reachable code entry at CPU $DBCF traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -5055,8 +5055,8 @@ Menu_Dispatch_DBCC: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Menu_HandleControl_DBCF: - ldx #$00 ; ROM $001BDF: A2 00 - ldy #$00 ; ROM $001BE1: A0 00 + ldx #$00 ; CPU:$DBCF PRG:1BCF A2 00 + ldy #$00 ; CPU:$DBD1 PRG:1BD1 A0 00 ; Routine: Menu_ReadRam007F_DBD3 ; Global: Reachable code entry at CPU $DBD3 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -5065,29 +5065,29 @@ Menu_HandleControl_DBCF: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Menu_ReadRam007F_DBD3: - jsr Gameplay_ReadRamE360_E353 ; ROM $001BE3: 20 53 E3 - lda $007F,y ; ROM $001BE6: B9 7F 00 - sty $25 ; ROM $001BE9: 84 25 - ldy #$00 ; ROM $001BEB: A0 00 - sta ($34),y ; ROM $001BED: 91 34 - ldy $25 ; ROM $001BEF: A4 25 - iny ; ROM $001BF1: C8 - cpy #$14 ; ROM $001BF2: C0 14 - bne Menu_ReadRam007F_DBD3 ; ROM $001BF4: D0 ED - lda $DC ; ROM $001BF6: A5 DC - asl a ; ROM $001BF8: 0A - asl a ; ROM $001BF9: 0A - asl a ; ROM $001BFA: 0A - asl a ; ROM $001BFB: 0A - sta $73 ; ROM $001BFC: 85 73 - lda $DE ; ROM $001BFE: A5 DE - asl a ; ROM $001C00: 0A - asl a ; ROM $001C01: 0A - asl a ; ROM $001C02: 0A - asl a ; ROM $001C03: 0A - ora $DD ; ROM $001C04: 05 DD - sta $58 ; ROM $001C06: 85 58 - rts ; ROM $001C08: 60 + jsr Gameplay_ReadRamE360_E353 ; CPU:$DBD3 PRG:1BD3 20 53 E3 + lda $007F,y ; CPU:$DBD6 PRG:1BD6 B9 7F 00 + sty $25 ; CPU:$DBD9 PRG:1BD9 84 25 + ldy #$00 ; CPU:$DBDB PRG:1BDB A0 00 + sta ($34),y ; CPU:$DBDD PRG:1BDD 91 34 + ldy $25 ; CPU:$DBDF PRG:1BDF A4 25 + iny ; CPU:$DBE1 PRG:1BE1 C8 + cpy #$14 ; CPU:$DBE2 PRG:1BE2 C0 14 + bne Menu_ReadRam007F_DBD3 ; CPU:$DBE4 PRG:1BE4 D0 ED + lda $DC ; CPU:$DBE6 PRG:1BE6 A5 DC + asl a ; CPU:$DBE8 PRG:1BE8 0A + asl a ; CPU:$DBE9 PRG:1BE9 0A + asl a ; CPU:$DBEA PRG:1BEA 0A + asl a ; CPU:$DBEB PRG:1BEB 0A + sta $73 ; CPU:$DBEC PRG:1BEC 85 73 + lda $DE ; CPU:$DBEE PRG:1BEE A5 DE + asl a ; CPU:$DBF0 PRG:1BF0 0A + asl a ; CPU:$DBF1 PRG:1BF1 0A + asl a ; CPU:$DBF2 PRG:1BF2 0A + asl a ; CPU:$DBF3 PRG:1BF3 0A + ora $DD ; CPU:$DBF4 PRG:1BF4 05 DD + sta $58 ; CPU:$DBF6 PRG:1BF6 85 58 + rts ; CPU:$DBF8 PRG:1BF8 60 ; Routine: Menu_WriteWorkValue_DBF9 ; Global: Reachable code entry at CPU $DBF9 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -5096,23 +5096,23 @@ Menu_ReadRam007F_DBD3: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Menu_WriteWorkValue_DBF9: - jsr DisableRendering ; ROM $001C09: 20 57 C2 - jsr Ppu_HandleControl_C2B9 ; ROM $001C0C: 20 B9 C2 - jsr UploadMenuPalette ; ROM $001C0F: 20 27 DF - lda #$06 ; ROM $001C12: A9 06 - jsr Menu_SaveAccumulator_DD04 ; ROM $001C14: 20 04 DD - ldy #$00 ; ROM $001C17: A0 00 - jsr Menu_ReadRamDC53_DC39 ; ROM $001C19: 20 39 DC - jsr Menu_ReadRamDC53_DC39 ; ROM $001C1C: 20 39 DC - jsr Menu_ReadRamDC53_DC39 ; ROM $001C1F: 20 39 DC - jsr Menu_ReadRamDC53_DC39 ; ROM $001C22: 20 39 DC - jsr Menu_ReadRamDC53_DC39 ; ROM $001C25: 20 39 DC - jsr Menu_ReadRamDC53_DC39 ; ROM $001C28: 20 39 DC - jsr Menu_ReadRamDC53_DC39 ; ROM $001C2B: 20 39 DC - lda #$0A ; ROM $001C2E: A9 0A - sta $20 ; ROM $001C30: 85 20 - lda #$00 ; ROM $001C32: A9 00 - sta $1F ; ROM $001C34: 85 1F + jsr DisableRendering ; CPU:$DBF9 PRG:1BF9 20 57 C2 + jsr Ppu_HandleControl_C2B9 ; CPU:$DBFC PRG:1BFC 20 B9 C2 + jsr UploadMenuPalette ; CPU:$DBFF PRG:1BFF 20 27 DF + lda #$06 ; CPU:$DC02 PRG:1C02 A9 06 + jsr Menu_SaveAccumulator_DD04 ; CPU:$DC04 PRG:1C04 20 04 DD + ldy #$00 ; CPU:$DC07 PRG:1C07 A0 00 + jsr Menu_ReadRamDC53_DC39 ; CPU:$DC09 PRG:1C09 20 39 DC + jsr Menu_ReadRamDC53_DC39 ; CPU:$DC0C PRG:1C0C 20 39 DC + jsr Menu_ReadRamDC53_DC39 ; CPU:$DC0F PRG:1C0F 20 39 DC + jsr Menu_ReadRamDC53_DC39 ; CPU:$DC12 PRG:1C12 20 39 DC + jsr Menu_ReadRamDC53_DC39 ; CPU:$DC15 PRG:1C15 20 39 DC + jsr Menu_ReadRamDC53_DC39 ; CPU:$DC18 PRG:1C18 20 39 DC + jsr Menu_ReadRamDC53_DC39 ; CPU:$DC1B PRG:1C1B 20 39 DC + lda #$0A ; CPU:$DC1E PRG:1C1E A9 0A + sta $20 ; CPU:$DC20 PRG:1C20 85 20 + lda #$00 ; CPU:$DC22 PRG:1C22 A9 00 + sta $1F ; CPU:$DC24 PRG:1C24 85 1F ; Routine: Menu_IncrementWorkIndex_DC26 ; Global: Reachable code entry at CPU $DC26 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -5121,14 +5121,14 @@ Menu_WriteWorkValue_DBF9: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Menu_IncrementWorkIndex_DC26: - lda #$31 ; ROM $001C36: A9 31 - jsr Gameplay_WriteObjectWorkY_CB4E ; ROM $001C38: 20 4E CB - inc $1F ; ROM $001C3B: E6 1F - lda $1F ; ROM $001C3D: A5 1F - cmp #$10 ; ROM $001C3F: C9 10 - bne Menu_IncrementWorkIndex_DC26 ; ROM $001C41: D0 F3 - jsr EnableNmiInPpuControl ; ROM $001C43: 20 B0 C2 - jmp Ppu_CallHelper_C23B ; ROM $001C46: 4C 3B C2 + lda #$31 ; CPU:$DC26 PRG:1C26 A9 31 + jsr Gameplay_WriteObjectWorkY_CB4E ; CPU:$DC28 PRG:1C28 20 4E CB + inc $1F ; CPU:$DC2B PRG:1C2B E6 1F + lda $1F ; CPU:$DC2D PRG:1C2D A5 1F + cmp #$10 ; CPU:$DC2F PRG:1C2F C9 10 + bne Menu_IncrementWorkIndex_DC26 ; CPU:$DC31 PRG:1C31 D0 F3 + jsr EnableNmiInPpuControl ; CPU:$DC33 PRG:1C33 20 B0 C2 + jmp Ppu_CallHelper_C23B ; CPU:$DC36 PRG:1C36 4C 3B C2 ; Routine: Menu_ReadRamDC53_DC39 ; Global: Reachable code entry at CPU $DC39 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -5137,10 +5137,10 @@ Menu_IncrementWorkIndex_DC26: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Menu_ReadRamDC53_DC39: - lda $DC53,y ; ROM $001C49: B9 53 DC - iny ; ROM $001C4C: C8 - ldx $DC53,y ; ROM $001C4D: BE 53 DC - iny ; ROM $001C50: C8 + lda $DC53,y ; CPU:$DC39 PRG:1C39 B9 53 DC + iny ; CPU:$DC3C PRG:1C3C C8 + ldx $DC53,y ; CPU:$DC3D PRG:1C3D BE 53 DC + iny ; CPU:$DC40 PRG:1C40 C8 ; Routine: Menu_CallHelper_DC41 ; Global: Reachable code entry at CPU $DC41 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -5149,7 +5149,7 @@ Menu_ReadRamDC53_DC39: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Menu_CallHelper_DC41: - jsr SetPpuAddress ; ROM $001C51: 20 96 C1 + jsr SetPpuAddress ; CPU:$DC41 PRG:1C41 20 96 C1 ; Routine: Menu_TransferVramDataPath_DC44 ; Global: Reachable code entry at CPU $DC44 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -5158,12 +5158,12 @@ Menu_CallHelper_DC41: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Menu_TransferVramDataPath_DC44: - lda $DC53,y ; ROM $001C54: B9 53 DC - iny ; ROM $001C57: C8 - cmp #$00 ; ROM $001C58: C9 00 - beq Menu_ReturnToCaller_DC52 ; ROM $001C5A: F0 06 - sta PPUDATA ; ROM $001C5C: 8D 07 20 - jmp Menu_TransferVramDataPath_DC44 ; ROM $001C5F: 4C 44 DC + lda $DC53,y ; CPU:$DC44 PRG:1C44 B9 53 DC + iny ; CPU:$DC47 PRG:1C47 C8 + cmp #$00 ; CPU:$DC48 PRG:1C48 C9 00 + beq Menu_ReturnToCaller_DC52 ; CPU:$DC4A PRG:1C4A F0 06 + sta PPUDATA ; CPU:$DC4C PRG:1C4C 8D 07 20 + jmp Menu_TransferVramDataPath_DC44 ; CPU:$DC4F PRG:1C4F 4C 44 DC ; Routine: Menu_ReturnToCaller_DC52 ; Global: Reachable code entry at CPU $DC52 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -5172,22 +5172,22 @@ Menu_TransferVramDataPath_DC44: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Menu_ReturnToCaller_DC52: - rts ; ROM $001C62: 60 + rts ; CPU:$DC52 PRG:1C52 60 ; Data region: CPU $DC53-$DD03; unreachable by direct recursive trace. MenuScreenConstructionData: - .byte $20, $88, $43, $4F, $4E, $47, $52, $41, $54, $55, $4C, $41, $54, $49, $4F, $4E ; ROM $001C63: 20 88 43 4F 4E 47 52 41 54 55 4C 41 54 49 4F 4E - .byte $53, $00, $20, $E4, $59, $4F, $55, $3A, $48, $41, $56, $45, $3A, $53, $55, $43 ; ROM $001C73: 53 00 20 E4 59 4F 55 3A 48 41 56 45 3A 53 55 43 - .byte $43, $45, $45, $44, $45, $44, $3A, $49, $4E, $00, $21, $22, $48, $45, $4C, $50 ; ROM $001C83: 43 45 45 44 45 44 3A 49 4E 00 21 22 48 45 4C 50 - .byte $49, $4E, $47, $3A, $42, $4F, $4D, $42, $45, $52, $4D, $41, $4E, $3A, $54, $4F ; ROM $001C93: 49 4E 47 3A 42 4F 4D 42 45 52 4D 41 4E 3A 54 4F - .byte $3A, $42, $45, $43, $4F, $4D, $45, $00, $21, $62, $41, $3A, $48, $55, $4D, $41 ; ROM $001CA3: 3A 42 45 43 4F 4D 45 00 21 62 41 3A 48 55 4D 41 - .byte $4E, $3A, $42, $45, $49, $4E, $47, $00, $21, $A4, $4D, $41, $59, $42, $45, $3A ; ROM $001CB3: 4E 3A 42 45 49 4E 47 00 21 A4 4D 41 59 42 45 3A - .byte $59, $4F, $55, $3A, $43, $41, $4E, $3A, $52, $45, $43, $4F, $47, $4E, $49, $5A ; ROM $001CC3: 59 4F 55 3A 43 41 4E 3A 52 45 43 4F 47 4E 49 5A - .byte $45, $3A, $48, $49, $4D, $00, $21, $E2, $49, $4E, $3A, $41, $4E, $4F, $54, $48 ; ROM $001CD3: 45 3A 48 49 4D 00 21 E2 49 4E 3A 41 4E 4F 54 48 - .byte $45, $52, $3A, $48, $55, $44, $53, $4F, $4E, $3A, $53, $4F, $46, $54, $3A, $47 ; ROM $001CE3: 45 52 3A 48 55 44 53 4F 4E 3A 53 4F 46 54 3A 47 - .byte $41, $4D, $45, $00, $22, $4B, $47, $4F, $4F, $44, $3A, $42, $59, $45, $00, $45 ; ROM $001CF3: 41 4D 45 00 22 4B 47 4F 4F 44 3A 42 59 45 00 45 - .byte $4E, $54, $45, $52, $3A, $53, $45, $43, $52, $45, $54, $3A, $43, $4F, $44, $45 ; ROM $001D03: 4E 54 45 52 3A 53 45 43 52 45 54 3A 43 4F 44 45 - .byte $00 ; ROM $001D13: 00 + .byte $20, $88, $43, $4F, $4E, $47, $52, $41, $54, $55, $4C, $41, $54, $49, $4F, $4E ; CPU:$DC53 PRG:1C53 20 88 43 4F 4E 47 52 41 54 55 4C 41 54 49 4F 4E + .byte $53, $00, $20, $E4, $59, $4F, $55, $3A, $48, $41, $56, $45, $3A, $53, $55, $43 ; CPU:$DC63 PRG:1C63 53 00 20 E4 59 4F 55 3A 48 41 56 45 3A 53 55 43 + .byte $43, $45, $45, $44, $45, $44, $3A, $49, $4E, $00, $21, $22, $48, $45, $4C, $50 ; CPU:$DC73 PRG:1C73 43 45 45 44 45 44 3A 49 4E 00 21 22 48 45 4C 50 + .byte $49, $4E, $47, $3A, $42, $4F, $4D, $42, $45, $52, $4D, $41, $4E, $3A, $54, $4F ; CPU:$DC83 PRG:1C83 49 4E 47 3A 42 4F 4D 42 45 52 4D 41 4E 3A 54 4F + .byte $3A, $42, $45, $43, $4F, $4D, $45, $00, $21, $62, $41, $3A, $48, $55, $4D, $41 ; CPU:$DC93 PRG:1C93 3A 42 45 43 4F 4D 45 00 21 62 41 3A 48 55 4D 41 + .byte $4E, $3A, $42, $45, $49, $4E, $47, $00, $21, $A4, $4D, $41, $59, $42, $45, $3A ; CPU:$DCA3 PRG:1CA3 4E 3A 42 45 49 4E 47 00 21 A4 4D 41 59 42 45 3A + .byte $59, $4F, $55, $3A, $43, $41, $4E, $3A, $52, $45, $43, $4F, $47, $4E, $49, $5A ; CPU:$DCB3 PRG:1CB3 59 4F 55 3A 43 41 4E 3A 52 45 43 4F 47 4E 49 5A + .byte $45, $3A, $48, $49, $4D, $00, $21, $E2, $49, $4E, $3A, $41, $4E, $4F, $54, $48 ; CPU:$DCC3 PRG:1CC3 45 3A 48 49 4D 00 21 E2 49 4E 3A 41 4E 4F 54 48 + .byte $45, $52, $3A, $48, $55, $44, $53, $4F, $4E, $3A, $53, $4F, $46, $54, $3A, $47 ; CPU:$DCD3 PRG:1CD3 45 52 3A 48 55 44 53 4F 4E 3A 53 4F 46 54 3A 47 + .byte $41, $4D, $45, $00, $22, $4B, $47, $4F, $4F, $44, $3A, $42, $59, $45, $00, $45 ; CPU:$DCE3 PRG:1CE3 41 4D 45 00 22 4B 47 4F 4F 44 3A 42 59 45 00 45 + .byte $4E, $54, $45, $52, $3A, $53, $45, $43, $52, $45, $54, $3A, $43, $4F, $44, $45 ; CPU:$DCF3 PRG:1CF3 4E 54 45 52 3A 53 45 43 52 45 54 3A 43 4F 44 45 + .byte $00 ; CPU:$DD03 PRG:1D03 00 ; Routine: Menu_SaveAccumulator_DD04 ; Global: Reachable code entry at CPU $DD04 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -5196,16 +5196,16 @@ MenuScreenConstructionData: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Menu_SaveAccumulator_DD04: - pha ; ROM $001D14: 48 - jsr WaitForVBlankTransition ; ROM $001D15: 20 8B C2 - lda #$3F ; ROM $001D18: A9 3F - ldx #$1C ; ROM $001D1A: A2 1C - jsr SetPpuAddress ; ROM $001D1C: 20 96 C1 - pla ; ROM $001D1F: 68 - asl a ; ROM $001D20: 0A - asl a ; ROM $001D21: 0A - tax ; ROM $001D22: AA - ldy #$04 ; ROM $001D23: A0 04 + pha ; CPU:$DD04 PRG:1D04 48 + jsr WaitForVBlankTransition ; CPU:$DD05 PRG:1D05 20 8B C2 + lda #$3F ; CPU:$DD08 PRG:1D08 A9 3F + ldx #$1C ; CPU:$DD0A PRG:1D0A A2 1C + jsr SetPpuAddress ; CPU:$DD0C PRG:1D0C 20 96 C1 + pla ; CPU:$DD0F PRG:1D0F 68 + asl a ; CPU:$DD10 PRG:1D10 0A + asl a ; CPU:$DD11 PRG:1D11 0A + tax ; CPU:$DD12 PRG:1D12 AA + ldy #$04 ; CPU:$DD13 PRG:1D13 A0 04 ; Routine: Menu_TransferVramDataPath_DD15 ; Global: Reachable code entry at CPU $DD15 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -5214,17 +5214,17 @@ Menu_SaveAccumulator_DD04: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Menu_TransferVramDataPath_DD15: - lda $DD22,x ; ROM $001D25: BD 22 DD - sta PPUDATA ; ROM $001D28: 8D 07 20 - inx ; ROM $001D2B: E8 - dey ; ROM $001D2C: 88 - bne Menu_TransferVramDataPath_DD15 ; ROM $001D2D: D0 F6 - jmp Ppu_SetVramAddress_C2D6 ; ROM $001D2F: 4C D6 C2 + lda $DD22,x ; CPU:$DD15 PRG:1D15 BD 22 DD + sta PPUDATA ; CPU:$DD18 PRG:1D18 8D 07 20 + inx ; CPU:$DD1B PRG:1D1B E8 + dey ; CPU:$DD1C PRG:1D1C 88 + bne Menu_TransferVramDataPath_DD15 ; CPU:$DD1D PRG:1D1D D0 F6 + jmp Ppu_SetVramAddress_C2D6 ; CPU:$DD1F PRG:1D1F 4C D6 C2 ; Data region: CPU $DD22-$DD3D; unreachable by direct recursive trace. StatusScreenAddressTable: - .byte $0F, $00, $00, $00, $0F, $00, $00, $00, $0F, $00, $00, $00, $0F, $00, $00, $00 ; ROM $001D32: 0F 00 00 00 0F 00 00 00 0F 00 00 00 0F 00 00 00 - .byte $0F, $00, $00, $00, $0F, $00, $00, $00, $0F, $15, $36, $21 ; ROM $001D42: 0F 00 00 00 0F 00 00 00 0F 15 36 21 + .byte $0F, $00, $00, $00, $0F, $00, $00, $00, $0F, $00, $00, $00, $0F, $00, $00, $00 ; CPU:$DD22 PRG:1D22 0F 00 00 00 0F 00 00 00 0F 00 00 00 0F 00 00 00 + .byte $0F, $00, $00, $00, $0F, $00, $00, $00, $0F, $15, $36, $21 ; CPU:$DD32 PRG:1D32 0F 00 00 00 0F 00 00 00 0F 15 36 21 ; Routine: Menu_CallHelper_DD3E ; Global: Reachable code entry at CPU $DD3E traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -5233,13 +5233,13 @@ StatusScreenAddressTable: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Menu_CallHelper_DD3E: - jsr DisableRendering ; ROM $001D4E: 20 57 C2 - jsr Ppu_HandleControl_C2B9 ; ROM $001D51: 20 B9 C2 - jsr UploadMenuPalette ; ROM $001D54: 20 27 DF - lda #$21 ; ROM $001D57: A9 21 - ldx #$EA ; ROM $001D59: A2 EA - jsr SetPpuAddress ; ROM $001D5B: 20 96 C1 - ldx #$08 ; ROM $001D5E: A2 08 + jsr DisableRendering ; CPU:$DD3E PRG:1D3E 20 57 C2 + jsr Ppu_HandleControl_C2B9 ; CPU:$DD41 PRG:1D41 20 B9 C2 + jsr UploadMenuPalette ; CPU:$DD44 PRG:1D44 20 27 DF + lda #$21 ; CPU:$DD47 PRG:1D47 A9 21 + ldx #$EA ; CPU:$DD49 PRG:1D49 A2 EA + jsr SetPpuAddress ; CPU:$DD4B PRG:1D4B 20 96 C1 + ldx #$08 ; CPU:$DD4E PRG:1D4E A2 08 ; Routine: Menu_TransferVramDataPath_DD50 ; Global: Reachable code entry at CPU $DD50 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -5248,17 +5248,17 @@ Menu_CallHelper_DD3E: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Menu_TransferVramDataPath_DD50: - lda $DD62,x ; ROM $001D60: BD 62 DD - sta PPUDATA ; ROM $001D63: 8D 07 20 - dex ; ROM $001D66: CA - bpl Menu_TransferVramDataPath_DD50 ; ROM $001D67: 10 F7 - jsr Gameplay_ReadObjectMode_E2BD ; ROM $001D69: 20 BD E2 - jsr EnableNmiInPpuControl ; ROM $001D6C: 20 B0 C2 - jmp Ppu_CallHelper_C23B ; ROM $001D6F: 4C 3B C2 + lda $DD62,x ; CPU:$DD50 PRG:1D50 BD 62 DD + sta PPUDATA ; CPU:$DD53 PRG:1D53 8D 07 20 + dex ; CPU:$DD56 PRG:1D56 CA + bpl Menu_TransferVramDataPath_DD50 ; CPU:$DD57 PRG:1D57 10 F7 + jsr Gameplay_ReadObjectMode_E2BD ; CPU:$DD59 PRG:1D59 20 BD E2 + jsr EnableNmiInPpuControl ; CPU:$DD5C PRG:1D5C 20 B0 C2 + jmp Ppu_CallHelper_C23B ; CPU:$DD5F PRG:1D5F 4C 3B C2 ; Data region: CPU $DD62-$DD6A; unreachable by direct recursive trace. StatusDigitTileTable: - .byte $52, $45, $56, $4F, $3A, $45, $4D, $41, $47 ; ROM $001D72: 52 45 56 4F 3A 45 4D 41 47 + .byte $52, $45, $56, $4F, $3A, $45, $4D, $41, $47 ; CPU:$DD62 PRG:1D62 52 45 56 4F 3A 45 4D 41 47 ; Routine: Menu_WriteObjectWorkX_DD6B ; Global: Reachable code entry at CPU $DD6B traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -5267,12 +5267,12 @@ StatusDigitTileTable: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Menu_WriteObjectWorkX_DD6B: - stx $24 ; ROM $001D7B: 86 24 - sty $25 ; ROM $001D7D: 84 25 - ldx $59 ; ROM $001D7F: A6 59 - bne Menu_ReadObjectWorkX_DDC2 ; ROM $001D81: D0 4F - ldx #$03 ; ROM $001D83: A2 03 - bne Menu_AddToZp61_DD8D ; ROM $001D85: D0 16 + stx $24 ; CPU:$DD6B PRG:1D6B 86 24 + sty $25 ; CPU:$DD6D PRG:1D6D 84 25 + ldx $59 ; CPU:$DD6F PRG:1D6F A6 59 + bne Menu_ReadObjectWorkX_DDC2 ; CPU:$DD71 PRG:1D71 D0 4F + ldx #$03 ; CPU:$DD73 PRG:1D73 A2 03 + bne Menu_AddToZp61_DD8D ; CPU:$DD75 PRG:1D75 D0 16 ; Routine: Menu_WriteObjectWorkX_DD77 ; Global: Reachable code entry at CPU $DD77 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -5281,12 +5281,12 @@ Menu_WriteObjectWorkX_DD6B: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Menu_WriteObjectWorkX_DD77: - stx $24 ; ROM $001D87: 86 24 - sty $25 ; ROM $001D89: 84 25 - ldx $59 ; ROM $001D8B: A6 59 - bne Menu_ReadObjectWorkX_DDC2 ; ROM $001D8D: D0 43 - ldx #$04 ; ROM $001D8F: A2 04 - bne Menu_AddToZp61_DD8D ; ROM $001D91: D0 0A + stx $24 ; CPU:$DD77 PRG:1D77 86 24 + sty $25 ; CPU:$DD79 PRG:1D79 84 25 + ldx $59 ; CPU:$DD7B PRG:1D7B A6 59 + bne Menu_ReadObjectWorkX_DDC2 ; CPU:$DD7D PRG:1D7D D0 43 + ldx #$04 ; CPU:$DD7F PRG:1D7F A2 04 + bne Menu_AddToZp61_DD8D ; CPU:$DD81 PRG:1D81 D0 0A ; Routine: Menu_WriteObjectWorkX_DD83 ; Global: Reachable code entry at CPU $DD83 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -5295,11 +5295,11 @@ Menu_WriteObjectWorkX_DD77: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Menu_WriteObjectWorkX_DD83: - stx $24 ; ROM $001D93: 86 24 - sty $25 ; ROM $001D95: 84 25 - ldx $59 ; ROM $001D97: A6 59 - bne Menu_ReadObjectWorkX_DDC2 ; ROM $001D99: D0 37 - ldx #$06 ; ROM $001D9B: A2 06 + stx $24 ; CPU:$DD83 PRG:1D83 86 24 + sty $25 ; CPU:$DD85 PRG:1D85 84 25 + ldx $59 ; CPU:$DD87 PRG:1D87 A6 59 + bne Menu_ReadObjectWorkX_DDC2 ; CPU:$DD89 PRG:1D89 D0 37 + ldx #$06 ; CPU:$DD8B PRG:1D8B A2 06 ; Routine: Menu_AddToZp61_DD8D ; Global: Reachable code entry at CPU $DD8D traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -5308,9 +5308,9 @@ Menu_WriteObjectWorkX_DD83: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Menu_AddToZp61_DD8D: - ldy #$00 ; ROM $001D9D: A0 00 - clc ; ROM $001D9F: 18 - adc $61,x ; ROM $001DA0: 75 61 + ldy #$00 ; CPU:$DD8D PRG:1D8D A0 00 + clc ; CPU:$DD8F PRG:1D8F 18 + adc $61,x ; CPU:$DD90 PRG:1D90 75 61 ; Routine: Menu_WriteZp61_DD92 ; Global: Reachable code entry at CPU $DD92 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -5319,13 +5319,13 @@ Menu_AddToZp61_DD8D: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Menu_WriteZp61_DD92: - sta $61,x ; ROM $001DA2: 95 61 - lda $61,x ; ROM $001DA4: B5 61 - sec ; ROM $001DA6: 38 - sbc #$0A ; ROM $001DA7: E9 0A - bcc Menu_WriteZp61_DD9E ; ROM $001DA9: 90 03 - iny ; ROM $001DAB: C8 - bne Menu_WriteZp61_DD92 ; ROM $001DAC: D0 F4 + sta $61,x ; CPU:$DD92 PRG:1D92 95 61 + lda $61,x ; CPU:$DD94 PRG:1D94 B5 61 + sec ; CPU:$DD96 PRG:1D96 38 + sbc #$0A ; CPU:$DD97 PRG:1D97 E9 0A + bcc Menu_WriteZp61_DD9E ; CPU:$DD99 PRG:1D99 90 03 + iny ; CPU:$DD9B PRG:1D9B C8 + bne Menu_WriteZp61_DD92 ; CPU:$DD9C PRG:1D9C D0 F4 ; Routine: Menu_WriteZp61_DD9E ; Global: Reachable code entry at CPU $DD9E traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -5334,13 +5334,13 @@ Menu_WriteZp61_DD92: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Menu_WriteZp61_DD9E: - cpy #$00 ; ROM $001DAE: C0 00 - beq Menu_HandleControl_DDAA ; ROM $001DB0: F0 08 - tya ; ROM $001DB2: 98 - dex ; ROM $001DB3: CA - bpl Menu_AddToZp61_DD8D ; ROM $001DB4: 10 E7 - lda #$09 ; ROM $001DB6: A9 09 - sta $61 ; ROM $001DB8: 85 61 + cpy #$00 ; CPU:$DD9E PRG:1D9E C0 00 + beq Menu_HandleControl_DDAA ; CPU:$DDA0 PRG:1DA0 F0 08 + tya ; CPU:$DDA2 PRG:1DA2 98 + dex ; CPU:$DDA3 PRG:1DA3 CA + bpl Menu_AddToZp61_DD8D ; CPU:$DDA4 PRG:1DA4 10 E7 + lda #$09 ; CPU:$DDA6 PRG:1DA6 A9 09 + sta $61 ; CPU:$DDA8 PRG:1DA8 85 61 ; Routine: Menu_HandleControl_DDAA ; Global: Reachable code entry at CPU $DDAA traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -5349,7 +5349,7 @@ Menu_WriteZp61_DD9E: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Menu_HandleControl_DDAA: - ldx #$00 ; ROM $001DBA: A2 00 + ldx #$00 ; CPU:$DDAA PRG:1DAA A2 00 ; Routine: Menu_ReadZp61_DDAC ; Global: Reachable code entry at CPU $DDAC traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -5358,13 +5358,13 @@ Menu_HandleControl_DDAA: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Menu_ReadZp61_DDAC: - lda $61,x ; ROM $001DBC: B5 61 - cmp $01,x ; ROM $001DBE: D5 01 - bcc Menu_ReadObjectWorkX_DDC2 ; ROM $001DC0: 90 10 - bne Menu_HandleControl_DDB9 ; ROM $001DC2: D0 05 - inx ; ROM $001DC4: E8 - cpx #$08 ; ROM $001DC5: E0 08 - bne Menu_ReadZp61_DDAC ; ROM $001DC7: D0 F3 + lda $61,x ; CPU:$DDAC PRG:1DAC B5 61 + cmp $01,x ; CPU:$DDAE PRG:1DAE D5 01 + bcc Menu_ReadObjectWorkX_DDC2 ; CPU:$DDB0 PRG:1DB0 90 10 + bne Menu_HandleControl_DDB9 ; CPU:$DDB2 PRG:1DB2 D0 05 + inx ; CPU:$DDB4 PRG:1DB4 E8 + cpx #$08 ; CPU:$DDB5 PRG:1DB5 E0 08 + bne Menu_ReadZp61_DDAC ; CPU:$DDB7 PRG:1DB7 D0 F3 ; Routine: Menu_HandleControl_DDB9 ; Global: Reachable code entry at CPU $DDB9 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -5373,7 +5373,7 @@ Menu_ReadZp61_DDAC: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Menu_HandleControl_DDB9: - ldx #$06 ; ROM $001DC9: A2 06 + ldx #$06 ; CPU:$DDB9 PRG:1DB9 A2 06 ; Routine: Menu_ReadZp61_DDBB ; Global: Reachable code entry at CPU $DDBB traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -5382,10 +5382,10 @@ Menu_HandleControl_DDB9: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Menu_ReadZp61_DDBB: - lda $61,x ; ROM $001DCB: B5 61 - sta $01,x ; ROM $001DCD: 95 01 - dex ; ROM $001DCF: CA - bpl Menu_ReadZp61_DDBB ; ROM $001DD0: 10 F9 + lda $61,x ; CPU:$DDBB PRG:1DBB B5 61 + sta $01,x ; CPU:$DDBD PRG:1DBD 95 01 + dex ; CPU:$DDBF PRG:1DBF CA + bpl Menu_ReadZp61_DDBB ; CPU:$DDC0 PRG:1DC0 10 F9 ; Routine: Menu_ReadObjectWorkX_DDC2 ; Global: Reachable code entry at CPU $DDC2 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -5394,9 +5394,9 @@ Menu_ReadZp61_DDBB: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Menu_ReadObjectWorkX_DDC2: - ldx $24 ; ROM $001DD2: A6 24 - ldy $25 ; ROM $001DD4: A4 25 - rts ; ROM $001DD6: 60 + ldx $24 ; CPU:$DDC2 PRG:1DC2 A6 24 + ldy $25 ; CPU:$DDC4 PRG:1DC4 A4 25 + rts ; CPU:$DDC6 PRG:1DC6 60 ; Routine: Menu_HandleControl_DDC7 ; Global: Reachable code entry at CPU $DDC7 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -5405,11 +5405,11 @@ Menu_ReadObjectWorkX_DDC2: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Menu_HandleControl_DDC7: - lda #$20 ; ROM $001DD7: A9 20 - ldx #$00 ; ROM $001DD9: A2 00 - jsr SetPpuAddress ; ROM $001DDB: 20 96 C1 - ldx #$80 ; ROM $001DDE: A2 80 - lda #$3A ; ROM $001DE0: A9 3A + lda #$20 ; CPU:$DDC7 PRG:1DC7 A9 20 + ldx #$00 ; CPU:$DDC9 PRG:1DC9 A2 00 + jsr SetPpuAddress ; CPU:$DDCB PRG:1DCB 20 96 C1 + ldx #$80 ; CPU:$DDCE PRG:1DCE A2 80 + lda #$3A ; CPU:$DDD0 PRG:1DD0 A9 3A ; Routine: Menu_TransferVramDataPath_DDD2 ; Global: Reachable code entry at CPU $DDD2 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -5418,13 +5418,13 @@ Menu_HandleControl_DDC7: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Menu_TransferVramDataPath_DDD2: - sta PPUDATA ; ROM $001DE2: 8D 07 20 - dex ; ROM $001DE5: CA - bne Menu_TransferVramDataPath_DDD2 ; ROM $001DE6: D0 FA - lda #$20 ; ROM $001DE8: A9 20 - ldx #$41 ; ROM $001DEA: A2 41 - jsr SetPpuAddress ; ROM $001DEC: 20 96 C1 - ldx #$03 ; ROM $001DEF: A2 03 + sta PPUDATA ; CPU:$DDD2 PRG:1DD2 8D 07 20 + dex ; CPU:$DDD5 PRG:1DD5 CA + bne Menu_TransferVramDataPath_DDD2 ; CPU:$DDD6 PRG:1DD6 D0 FA + lda #$20 ; CPU:$DDD8 PRG:1DD8 A9 20 + ldx #$41 ; CPU:$DDDA PRG:1DDA A2 41 + jsr SetPpuAddress ; CPU:$DDDC PRG:1DDC 20 96 C1 + ldx #$03 ; CPU:$DDDF PRG:1DDF A2 03 ; Routine: Menu_TransferVramDataPath_DDE1 ; Global: Reachable code entry at CPU $DDE1 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -5433,22 +5433,22 @@ Menu_TransferVramDataPath_DDD2: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Menu_TransferVramDataPath_DDE1: - lda $DE15,x ; ROM $001DF1: BD 15 DE - sta PPUDATA ; ROM $001DF4: 8D 07 20 - dex ; ROM $001DF7: CA - bpl Menu_TransferVramDataPath_DDE1 ; ROM $001DF8: 10 F7 - lda #$3A ; ROM $001DFA: A9 3A - sta PPUDATA ; ROM $001DFC: 8D 07 20 - lda #$20 ; ROM $001DFF: A9 20 - ldx #$52 ; ROM $001E01: A2 52 - jsr SetPpuAddress ; ROM $001E03: 20 96 C1 - lda #$30 ; ROM $001E06: A9 30 - sta PPUDATA ; ROM $001E08: 8D 07 20 - sta PPUDATA ; ROM $001E0B: 8D 07 20 - lda #$20 ; ROM $001E0E: A9 20 - ldx #$58 ; ROM $001E10: A2 58 - jsr SetPpuAddress ; ROM $001E12: 20 96 C1 - ldx #$03 ; ROM $001E15: A2 03 + lda $DE15,x ; CPU:$DDE1 PRG:1DE1 BD 15 DE + sta PPUDATA ; CPU:$DDE4 PRG:1DE4 8D 07 20 + dex ; CPU:$DDE7 PRG:1DE7 CA + bpl Menu_TransferVramDataPath_DDE1 ; CPU:$DDE8 PRG:1DE8 10 F7 + lda #$3A ; CPU:$DDEA PRG:1DEA A9 3A + sta PPUDATA ; CPU:$DDEC PRG:1DEC 8D 07 20 + lda #$20 ; CPU:$DDEF PRG:1DEF A9 20 + ldx #$52 ; CPU:$DDF1 PRG:1DF1 A2 52 + jsr SetPpuAddress ; CPU:$DDF3 PRG:1DF3 20 96 C1 + lda #$30 ; CPU:$DDF6 PRG:1DF6 A9 30 + sta PPUDATA ; CPU:$DDF8 PRG:1DF8 8D 07 20 + sta PPUDATA ; CPU:$DDFB PRG:1DFB 8D 07 20 + lda #$20 ; CPU:$DDFE PRG:1DFE A9 20 + ldx #$58 ; CPU:$DE00 PRG:1E00 A2 58 + jsr SetPpuAddress ; CPU:$DE02 PRG:1E02 20 96 C1 + ldx #$03 ; CPU:$DE05 PRG:1E05 A2 03 ; Routine: Menu_TransferVramDataPath_DE07 ; Global: Reachable code entry at CPU $DE07 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -5457,16 +5457,16 @@ Menu_TransferVramDataPath_DDE1: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Menu_TransferVramDataPath_DE07: - lda $DE19,x ; ROM $001E17: BD 19 DE - sta PPUDATA ; ROM $001E1A: 8D 07 20 - dex ; ROM $001E1D: CA - bpl Menu_TransferVramDataPath_DE07 ; ROM $001E1E: 10 F7 - lda $68 ; ROM $001E20: A5 68 - jmp Menu_HandleControl_DF5D ; ROM $001E22: 4C 5D DF + lda $DE19,x ; CPU:$DE07 PRG:1E07 BD 19 DE + sta PPUDATA ; CPU:$DE0A PRG:1E0A 8D 07 20 + dex ; CPU:$DE0D PRG:1E0D CA + bpl Menu_TransferVramDataPath_DE07 ; CPU:$DE0E PRG:1E0E 10 F7 + lda $68 ; CPU:$DE10 PRG:1E10 A5 68 + jmp Menu_HandleControl_DF5D ; CPU:$DE12 PRG:1E12 4C 5D DF ; Data region: CPU $DE15-$DE1C; unreachable by direct recursive trace. StatusScreenTextPointerTable: - .byte $45, $4D, $49, $54, $54, $46, $45, $4C ; ROM $001E25: 45 4D 49 54 54 46 45 4C + .byte $45, $4D, $49, $54, $54, $46, $45, $4C ; CPU:$DE15 PRG:1E15 45 4D 49 54 54 46 45 4C ; Routine: Menu_WriteZp0E_DE1D ; Global: Reachable code entry at CPU $DE1D traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -5475,15 +5475,15 @@ StatusScreenTextPointerTable: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Menu_WriteZp0E_DE1D: - jsr DisableRendering ; ROM $001E2D: 20 57 C2 - jsr Ppu_HandleControl_C2B9 ; ROM $001E30: 20 B9 C2 - lda #$00 ; ROM $001E33: A9 00 - sta $0E ; ROM $001E35: 85 0E - jsr UploadMenuPalette ; ROM $001E37: 20 27 DF - lda #$21 ; ROM $001E3A: A9 21 - ldx #$EA ; ROM $001E3C: A2 EA - jsr SetPpuAddress ; ROM $001E3E: 20 96 C1 - ldx #$04 ; ROM $001E41: A2 04 + jsr DisableRendering ; CPU:$DE1D PRG:1E1D 20 57 C2 + jsr Ppu_HandleControl_C2B9 ; CPU:$DE20 PRG:1E20 20 B9 C2 + lda #$00 ; CPU:$DE23 PRG:1E23 A9 00 + sta $0E ; CPU:$DE25 PRG:1E25 85 0E + jsr UploadMenuPalette ; CPU:$DE27 PRG:1E27 20 27 DF + lda #$21 ; CPU:$DE2A PRG:1E2A A9 21 + ldx #$EA ; CPU:$DE2C PRG:1E2C A2 EA + jsr SetPpuAddress ; CPU:$DE2E PRG:1E2E 20 96 C1 + ldx #$04 ; CPU:$DE31 PRG:1E31 A2 04 ; Routine: Menu_TransferVramDataPath_DE33 ; Global: Reachable code entry at CPU $DE33 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -5492,21 +5492,21 @@ Menu_WriteZp0E_DE1D: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Menu_TransferVramDataPath_DE33: - lda $DE4E,x ; ROM $001E43: BD 4E DE - sta PPUDATA ; ROM $001E46: 8D 07 20 - dex ; ROM $001E49: CA - bpl Menu_TransferVramDataPath_DE33 ; ROM $001E4A: 10 F7 - lda #$21 ; ROM $001E4C: A9 21 - ldx #$F0 ; ROM $001E4E: A2 F0 - jsr SetPpuAddress ; ROM $001E50: 20 96 C1 - lda $58 ; ROM $001E53: A5 58 - jsr Menu_HandleControl_DF5D ; ROM $001E55: 20 5D DF - jsr EnableNmiInPpuControl ; ROM $001E58: 20 B0 C2 - jmp Ppu_CallHelper_C23B ; ROM $001E5B: 4C 3B C2 + lda $DE4E,x ; CPU:$DE33 PRG:1E33 BD 4E DE + sta PPUDATA ; CPU:$DE36 PRG:1E36 8D 07 20 + dex ; CPU:$DE39 PRG:1E39 CA + bpl Menu_TransferVramDataPath_DE33 ; CPU:$DE3A PRG:1E3A 10 F7 + lda #$21 ; CPU:$DE3C PRG:1E3C A9 21 + ldx #$F0 ; CPU:$DE3E PRG:1E3E A2 F0 + jsr SetPpuAddress ; CPU:$DE40 PRG:1E40 20 96 C1 + lda $58 ; CPU:$DE43 PRG:1E43 A5 58 + jsr Menu_HandleControl_DF5D ; CPU:$DE45 PRG:1E45 20 5D DF + jsr EnableNmiInPpuControl ; CPU:$DE48 PRG:1E48 20 B0 C2 + jmp Ppu_CallHelper_C23B ; CPU:$DE4B PRG:1E4B 4C 3B C2 ; Data region: CPU $DE4E-$DE52; unreachable by direct recursive trace. StatusScreenValueAddressTable: - .byte $45, $47, $41, $54, $53 ; ROM $001E5E: 45 47 41 54 53 + .byte $45, $47, $41, $54, $53 ; CPU:$DE4E PRG:1E4E 45 47 41 54 53 ; Routine: Menu_WriteZp0E_DE53 ; Global: Reachable code entry at CPU $DE53 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -5515,15 +5515,15 @@ StatusScreenValueAddressTable: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Menu_WriteZp0E_DE53: - jsr DisableRendering ; ROM $001E63: 20 57 C2 - jsr Ppu_HandleControl_C2B9 ; ROM $001E66: 20 B9 C2 - lda #$00 ; ROM $001E69: A9 00 - sta $0E ; ROM $001E6B: 85 0E - jsr UploadMenuPalette ; ROM $001E6D: 20 27 DF - lda #$21 ; ROM $001E70: A9 21 - ldx #$EA ; ROM $001E72: A2 EA - jsr SetPpuAddress ; ROM $001E74: 20 96 C1 - ldx #$0A ; ROM $001E77: A2 0A + jsr DisableRendering ; CPU:$DE53 PRG:1E53 20 57 C2 + jsr Ppu_HandleControl_C2B9 ; CPU:$DE56 PRG:1E56 20 B9 C2 + lda #$00 ; CPU:$DE59 PRG:1E59 A9 00 + sta $0E ; CPU:$DE5B PRG:1E5B 85 0E + jsr UploadMenuPalette ; CPU:$DE5D PRG:1E5D 20 27 DF + lda #$21 ; CPU:$DE60 PRG:1E60 A9 21 + ldx #$EA ; CPU:$DE62 PRG:1E62 A2 EA + jsr SetPpuAddress ; CPU:$DE64 PRG:1E64 20 96 C1 + ldx #$0A ; CPU:$DE67 PRG:1E67 A2 0A ; Routine: Menu_TransferVramDataPath_DE69 ; Global: Reachable code entry at CPU $DE69 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -5532,16 +5532,16 @@ Menu_WriteZp0E_DE53: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Menu_TransferVramDataPath_DE69: - lda $DE78,x ; ROM $001E79: BD 78 DE - sta PPUDATA ; ROM $001E7C: 8D 07 20 - dex ; ROM $001E7F: CA - bpl Menu_TransferVramDataPath_DE69 ; ROM $001E80: 10 F7 - jsr EnableNmiInPpuControl ; ROM $001E82: 20 B0 C2 - jmp Ppu_CallHelper_C23B ; ROM $001E85: 4C 3B C2 + lda $DE78,x ; CPU:$DE69 PRG:1E69 BD 78 DE + sta PPUDATA ; CPU:$DE6C PRG:1E6C 8D 07 20 + dex ; CPU:$DE6F PRG:1E6F CA + bpl Menu_TransferVramDataPath_DE69 ; CPU:$DE70 PRG:1E70 10 F7 + jsr EnableNmiInPpuControl ; CPU:$DE72 PRG:1E72 20 B0 C2 + jmp Ppu_CallHelper_C23B ; CPU:$DE75 PRG:1E75 4C 3B C2 ; Data region: CPU $DE78-$DE82; unreachable by direct recursive trace. StatusScreenPaletteAddressTable: - .byte $45, $47, $41, $54, $53, $3A, $53, $55, $4E, $4F, $42 ; ROM $001E88: 45 47 41 54 53 3A 53 55 4E 4F 42 + .byte $45, $47, $41, $54, $53, $3A, $53, $55, $4E, $4F, $42 ; CPU:$DE78 PRG:1E78 45 47 41 54 53 3A 53 55 4E 4F 42 ; Routine: ComposeStatusScreen ; Global: Reachable code entry at CPU $DE83 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -5550,13 +5550,13 @@ StatusScreenPaletteAddressTable: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. ComposeStatusScreen: - jsr DisableRendering ; ROM $001E93: 20 57 C2 - jsr Ppu_HandleControl_C215 ; ROM $001E96: 20 15 C2 - jsr WaitForVBlankTransition ; ROM $001E99: 20 8B C2 - lda #$3F ; ROM $001E9C: A9 3F - ldx #$00 ; ROM $001E9E: A2 00 - jsr SetPpuAddress ; ROM $001EA0: 20 96 C1 - ldx #$00 ; ROM $001EA3: A2 00 + jsr DisableRendering ; CPU:$DE83 PRG:1E83 20 57 C2 + jsr Ppu_HandleControl_C215 ; CPU:$DE86 PRG:1E86 20 15 C2 + jsr WaitForVBlankTransition ; CPU:$DE89 PRG:1E89 20 8B C2 + lda #$3F ; CPU:$DE8C PRG:1E8C A9 3F + ldx #$00 ; CPU:$DE8E PRG:1E8E A2 00 + jsr SetPpuAddress ; CPU:$DE90 PRG:1E90 20 96 C1 + ldx #$00 ; CPU:$DE93 PRG:1E93 A2 00 ; Routine: Menu_TransferVramDataPath_DE95 ; Global: Reachable code entry at CPU $DE95 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -5565,18 +5565,18 @@ ComposeStatusScreen: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Menu_TransferVramDataPath_DE95: - lda $DF90,x ; ROM $001EA5: BD 90 DF - sta PPUDATA ; ROM $001EA8: 8D 07 20 - inx ; ROM $001EAB: E8 - cpx #$10 ; ROM $001EAC: E0 10 - bne Menu_TransferVramDataPath_DE95 ; ROM $001EAE: D0 F5 - jsr Ppu_SetVramAddress_C2D6 ; ROM $001EB0: 20 D6 C2 - jsr RenderEncodedTextRecords ; ROM $001EB3: 20 C0 E1 - lda #$20 ; ROM $001EB6: A9 20 - ldx #$00 ; ROM $001EB8: A2 00 - jsr SetPpuAddress ; ROM $001EBA: 20 96 C1 - ldx #$40 ; ROM $001EBD: A2 40 - lda #$B0 ; ROM $001EBF: A9 B0 + lda $DF90,x ; CPU:$DE95 PRG:1E95 BD 90 DF + sta PPUDATA ; CPU:$DE98 PRG:1E98 8D 07 20 + inx ; CPU:$DE9B PRG:1E9B E8 + cpx #$10 ; CPU:$DE9C PRG:1E9C E0 10 + bne Menu_TransferVramDataPath_DE95 ; CPU:$DE9E PRG:1E9E D0 F5 + jsr Ppu_SetVramAddress_C2D6 ; CPU:$DEA0 PRG:1EA0 20 D6 C2 + jsr RenderEncodedTextRecords ; CPU:$DEA3 PRG:1EA3 20 C0 E1 + lda #$20 ; CPU:$DEA6 PRG:1EA6 A9 20 + ldx #$00 ; CPU:$DEA8 PRG:1EA8 A2 00 + jsr SetPpuAddress ; CPU:$DEAA PRG:1EAA 20 96 C1 + ldx #$40 ; CPU:$DEAD PRG:1EAD A2 40 + lda #$B0 ; CPU:$DEAF PRG:1EAF A9 B0 ; Routine: Menu_TransferVramDataPath_DEB1 ; Global: Reachable code entry at CPU $DEB1 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -5585,10 +5585,10 @@ Menu_TransferVramDataPath_DE95: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Menu_TransferVramDataPath_DEB1: - sta PPUDATA ; ROM $001EC1: 8D 07 20 - dex ; ROM $001EC4: CA - bne Menu_TransferVramDataPath_DEB1 ; ROM $001EC5: D0 FA - ldx #$00 ; ROM $001EC7: A2 00 + sta PPUDATA ; CPU:$DEB1 PRG:1EB1 8D 07 20 + dex ; CPU:$DEB4 PRG:1EB4 CA + bne Menu_TransferVramDataPath_DEB1 ; CPU:$DEB5 PRG:1EB5 D0 FA + ldx #$00 ; CPU:$DEB7 PRG:1EB7 A2 00 ; Routine: Menu_TransferVramDataPath_DEB9 ; Global: Reachable code entry at CPU $DEB9 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -5597,10 +5597,10 @@ Menu_TransferVramDataPath_DEB1: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Menu_TransferVramDataPath_DEB9: - lda $DFB0,x ; ROM $001EC9: BD B0 DF - sta PPUDATA ; ROM $001ECC: 8D 07 20 - inx ; ROM $001ECF: E8 - bne Menu_TransferVramDataPath_DEB9 ; ROM $001ED0: D0 F7 + lda $DFB0,x ; CPU:$DEB9 PRG:1EB9 BD B0 DF + sta PPUDATA ; CPU:$DEBC PRG:1EBC 8D 07 20 + inx ; CPU:$DEBF PRG:1EBF E8 + bne Menu_TransferVramDataPath_DEB9 ; CPU:$DEC0 PRG:1EC0 D0 F7 ; Routine: Menu_TransferVramDataPath_DEC2 ; Global: Reachable code entry at CPU $DEC2 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -5609,14 +5609,14 @@ Menu_TransferVramDataPath_DEB9: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Menu_TransferVramDataPath_DEC2: - lda $E0B0,x ; ROM $001ED2: BD B0 E0 - sta PPUDATA ; ROM $001ED5: 8D 07 20 - inx ; ROM $001ED8: E8 - bne Menu_TransferVramDataPath_DEC2 ; ROM $001ED9: D0 F7 - lda #$22 ; ROM $001EDB: A9 22 - ldx #$AE ; ROM $001EDD: A2 AE - jsr SetPpuAddress ; ROM $001EDF: 20 96 C1 - ldx #$00 ; ROM $001EE2: A2 00 + lda $E0B0,x ; CPU:$DEC2 PRG:1EC2 BD B0 E0 + sta PPUDATA ; CPU:$DEC5 PRG:1EC5 8D 07 20 + inx ; CPU:$DEC8 PRG:1EC8 E8 + bne Menu_TransferVramDataPath_DEC2 ; CPU:$DEC9 PRG:1EC9 D0 F7 + lda #$22 ; CPU:$DECB PRG:1ECB A9 22 + ldx #$AE ; CPU:$DECD PRG:1ECD A2 AE + jsr SetPpuAddress ; CPU:$DECF PRG:1ECF 20 96 C1 + ldx #$00 ; CPU:$DED2 PRG:1ED2 A2 00 ; Routine: Menu_TransferVramDataPath_DED4 ; Global: Reachable code entry at CPU $DED4 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -5625,14 +5625,14 @@ Menu_TransferVramDataPath_DEC2: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Menu_TransferVramDataPath_DED4: - lda $01,x ; ROM $001EE4: B5 01 - bne Menu_TransferVramDataPath_DEE4 ; ROM $001EE6: D0 0C - lda #$3A ; ROM $001EE8: A9 3A - sta PPUDATA ; ROM $001EEA: 8D 07 20 - inx ; ROM $001EED: E8 - cpx #$07 ; ROM $001EEE: E0 07 - bne Menu_TransferVramDataPath_DED4 ; ROM $001EF0: D0 F2 - beq Menu_TransferVramDataPath_DEF1 ; ROM $001EF2: F0 0D + lda $01,x ; CPU:$DED4 PRG:1ED4 B5 01 + bne Menu_TransferVramDataPath_DEE4 ; CPU:$DED6 PRG:1ED6 D0 0C + lda #$3A ; CPU:$DED8 PRG:1ED8 A9 3A + sta PPUDATA ; CPU:$DEDA PRG:1EDA 8D 07 20 + inx ; CPU:$DEDD PRG:1EDD E8 + cpx #$07 ; CPU:$DEDE PRG:1EDE E0 07 + bne Menu_TransferVramDataPath_DED4 ; CPU:$DEE0 PRG:1EE0 D0 F2 + beq Menu_TransferVramDataPath_DEF1 ; CPU:$DEE2 PRG:1EE2 F0 0D ; Routine: Menu_TransferVramDataPath_DEE4 ; Global: Reachable code entry at CPU $DEE4 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -5641,13 +5641,13 @@ Menu_TransferVramDataPath_DED4: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Menu_TransferVramDataPath_DEE4: - lda $01,x ; ROM $001EF4: B5 01 - clc ; ROM $001EF6: 18 - adc #$30 ; ROM $001EF7: 69 30 - sta PPUDATA ; ROM $001EF9: 8D 07 20 - inx ; ROM $001EFC: E8 - cpx #$07 ; ROM $001EFD: E0 07 - bne Menu_TransferVramDataPath_DEE4 ; ROM $001EFF: D0 F3 + lda $01,x ; CPU:$DEE4 PRG:1EE4 B5 01 + clc ; CPU:$DEE6 PRG:1EE6 18 + adc #$30 ; CPU:$DEE7 PRG:1EE7 69 30 + sta PPUDATA ; CPU:$DEE9 PRG:1EE9 8D 07 20 + inx ; CPU:$DEEC PRG:1EEC E8 + cpx #$07 ; CPU:$DEED PRG:1EED E0 07 + bne Menu_TransferVramDataPath_DEE4 ; CPU:$DEEF PRG:1EEF D0 F3 ; Routine: Menu_TransferVramDataPath_DEF1 ; Global: Reachable code entry at CPU $DEF1 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -5656,14 +5656,14 @@ Menu_TransferVramDataPath_DEE4: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Menu_TransferVramDataPath_DEF1: - lda #$30 ; ROM $001F01: A9 30 - sta PPUDATA ; ROM $001F03: 8D 07 20 - sta PPUDATA ; ROM $001F06: 8D 07 20 - lda #$23 ; ROM $001F09: A9 23 - ldx #$C0 ; ROM $001F0B: A2 C0 - jsr SetPpuAddress ; ROM $001F0D: 20 96 C1 - ldx #$20 ; ROM $001F10: A2 20 - lda #$00 ; ROM $001F12: A9 00 + lda #$30 ; CPU:$DEF1 PRG:1EF1 A9 30 + sta PPUDATA ; CPU:$DEF3 PRG:1EF3 8D 07 20 + sta PPUDATA ; CPU:$DEF6 PRG:1EF6 8D 07 20 + lda #$23 ; CPU:$DEF9 PRG:1EF9 A9 23 + ldx #$C0 ; CPU:$DEFB PRG:1EFB A2 C0 + jsr SetPpuAddress ; CPU:$DEFD PRG:1EFD 20 96 C1 + ldx #$20 ; CPU:$DF00 PRG:1F00 A2 20 + lda #$00 ; CPU:$DF02 PRG:1F02 A9 00 ; Routine: Menu_TransferVramDataPath_DF04 ; Global: Reachable code entry at CPU $DF04 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -5672,11 +5672,11 @@ Menu_TransferVramDataPath_DEF1: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Menu_TransferVramDataPath_DF04: - sta PPUDATA ; ROM $001F14: 8D 07 20 - dex ; ROM $001F17: CA - bne Menu_TransferVramDataPath_DF04 ; ROM $001F18: D0 FA - ldx #$08 ; ROM $001F1A: A2 08 - lda #$50 ; ROM $001F1C: A9 50 + sta PPUDATA ; CPU:$DF04 PRG:1F04 8D 07 20 + dex ; CPU:$DF07 PRG:1F07 CA + bne Menu_TransferVramDataPath_DF04 ; CPU:$DF08 PRG:1F08 D0 FA + ldx #$08 ; CPU:$DF0A PRG:1F0A A2 08 + lda #$50 ; CPU:$DF0C PRG:1F0C A9 50 ; Routine: Menu_TransferVramDataPath_DF0E ; Global: Reachable code entry at CPU $DF0E traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -5685,11 +5685,11 @@ Menu_TransferVramDataPath_DF04: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Menu_TransferVramDataPath_DF0E: - sta PPUDATA ; ROM $001F1E: 8D 07 20 - dex ; ROM $001F21: CA - bne Menu_TransferVramDataPath_DF0E ; ROM $001F22: D0 FA - ldx #$18 ; ROM $001F24: A2 18 - lda #$55 ; ROM $001F26: A9 55 + sta PPUDATA ; CPU:$DF0E PRG:1F0E 8D 07 20 + dex ; CPU:$DF11 PRG:1F11 CA + bne Menu_TransferVramDataPath_DF0E ; CPU:$DF12 PRG:1F12 D0 FA + ldx #$18 ; CPU:$DF14 PRG:1F14 A2 18 + lda #$55 ; CPU:$DF16 PRG:1F16 A9 55 ; Routine: Menu_TransferVramDataPath_DF18 ; Global: Reachable code entry at CPU $DF18 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -5698,12 +5698,12 @@ Menu_TransferVramDataPath_DF0E: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Menu_TransferVramDataPath_DF18: - sta PPUDATA ; ROM $001F28: 8D 07 20 - dex ; ROM $001F2B: CA - bne Menu_TransferVramDataPath_DF18 ; ROM $001F2C: D0 FA - jsr CommitPpuStateAndScroll ; ROM $001F2E: 20 96 C2 - jsr EnableNmiInPpuControl ; ROM $001F31: 20 B0 C2 - jmp Ppu_CallHelper_C23B ; ROM $001F34: 4C 3B C2 + sta PPUDATA ; CPU:$DF18 PRG:1F18 8D 07 20 + dex ; CPU:$DF1B PRG:1F1B CA + bne Menu_TransferVramDataPath_DF18 ; CPU:$DF1C PRG:1F1C D0 FA + jsr CommitPpuStateAndScroll ; CPU:$DF1E PRG:1F1E 20 96 C2 + jsr EnableNmiInPpuControl ; CPU:$DF21 PRG:1F21 20 B0 C2 + jmp Ppu_CallHelper_C23B ; CPU:$DF24 PRG:1F24 4C 3B C2 ; Routine: UploadMenuPalette ; Global: Reachable code entry at CPU $DF27 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -5712,13 +5712,13 @@ Menu_TransferVramDataPath_DF18: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. UploadMenuPalette: - lda #$00 ; ROM $001F37: A9 00 - sta $0E ; ROM $001F39: 85 0E - jsr WaitForVBlankTransition ; ROM $001F3B: 20 8B C2 - lda #$3F ; ROM $001F3E: A9 3F - ldx #$00 ; ROM $001F40: A2 00 - jsr SetPpuAddress ; ROM $001F42: 20 96 C1 - ldx #$00 ; ROM $001F45: A2 00 + lda #$00 ; CPU:$DF27 PRG:1F27 A9 00 + sta $0E ; CPU:$DF29 PRG:1F29 85 0E + jsr WaitForVBlankTransition ; CPU:$DF2B PRG:1F2B 20 8B C2 + lda #$3F ; CPU:$DF2E PRG:1F2E A9 3F + ldx #$00 ; CPU:$DF30 PRG:1F30 A2 00 + jsr SetPpuAddress ; CPU:$DF32 PRG:1F32 20 96 C1 + ldx #$00 ; CPU:$DF35 PRG:1F35 A2 00 ; Routine: Menu_TransferVramDataPath_DF37 ; Global: Reachable code entry at CPU $DF37 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -5727,13 +5727,13 @@ UploadMenuPalette: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Menu_TransferVramDataPath_DF37: - lda $DF8C,x ; ROM $001F47: BD 8C DF - sta PPUDATA ; ROM $001F4A: 8D 07 20 - inx ; ROM $001F4D: E8 - cpx #$10 ; ROM $001F4E: E0 10 - bne Menu_TransferVramDataPath_DF37 ; ROM $001F50: D0 F5 - jsr Ppu_SetVramAddress_C2D6 ; ROM $001F52: 20 D6 C2 - jmp Ppu_HandleControl_C215 ; ROM $001F55: 4C 15 C2 + lda $DF8C,x ; CPU:$DF37 PRG:1F37 BD 8C DF + sta PPUDATA ; CPU:$DF3A PRG:1F3A 8D 07 20 + inx ; CPU:$DF3D PRG:1F3D E8 + cpx #$10 ; CPU:$DF3E PRG:1F3E E0 10 + bne Menu_TransferVramDataPath_DF37 ; CPU:$DF40 PRG:1F40 D0 F5 + jsr Ppu_SetVramAddress_C2D6 ; CPU:$DF42 PRG:1F42 20 D6 C2 + jmp Ppu_HandleControl_C215 ; CPU:$DF45 PRG:1F45 4C 15 C2 ; Routine: Menu_HandleControl_DF48 ; Global: Reachable code entry at CPU $DF48 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -5742,8 +5742,8 @@ Menu_TransferVramDataPath_DF37: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Menu_HandleControl_DF48: - ldy #$30 ; ROM $001F58: A0 30 - sec ; ROM $001F5A: 38 + ldy #$30 ; CPU:$DF48 PRG:1F48 A0 30 + sec ; CPU:$DF4A PRG:1F4A 38 ; Routine: Menu_HandleControl_DF4B ; Global: Reachable code entry at CPU $DF4B traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -5752,10 +5752,10 @@ Menu_HandleControl_DF48: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Menu_HandleControl_DF4B: - sbc #$64 ; ROM $001F5B: E9 64 - bcc Menu_TransferVramDataPath_DF52 ; ROM $001F5D: 90 03 - iny ; ROM $001F5F: C8 - bne Menu_HandleControl_DF4B ; ROM $001F60: D0 F9 + sbc #$64 ; CPU:$DF4B PRG:1F4B E9 64 + bcc Menu_TransferVramDataPath_DF52 ; CPU:$DF4D PRG:1F4D 90 03 + iny ; CPU:$DF4F PRG:1F4F C8 + bne Menu_HandleControl_DF4B ; CPU:$DF50 PRG:1F50 D0 F9 ; Routine: Menu_TransferVramDataPath_DF52 ; Global: Reachable code entry at CPU $DF52 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -5764,11 +5764,11 @@ Menu_HandleControl_DF4B: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Menu_TransferVramDataPath_DF52: - adc #$64 ; ROM $001F62: 69 64 - cpy #$30 ; ROM $001F64: C0 30 - bne Menu_TransferVramDataPath_DF76 ; ROM $001F66: D0 1E - ldy #$3A ; ROM $001F68: A0 3A - sty PPUDATA ; ROM $001F6A: 8C 07 20 + adc #$64 ; CPU:$DF52 PRG:1F52 69 64 + cpy #$30 ; CPU:$DF54 PRG:1F54 C0 30 + bne Menu_TransferVramDataPath_DF76 ; CPU:$DF56 PRG:1F56 D0 1E + ldy #$3A ; CPU:$DF58 PRG:1F58 A0 3A + sty PPUDATA ; CPU:$DF5A PRG:1F5A 8C 07 20 ; Routine: Menu_HandleControl_DF5D ; Global: Reachable code entry at CPU $DF5D traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -5777,8 +5777,8 @@ Menu_TransferVramDataPath_DF52: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Menu_HandleControl_DF5D: - ldy #$30 ; ROM $001F6D: A0 30 - sec ; ROM $001F6F: 38 + ldy #$30 ; CPU:$DF5D PRG:1F5D A0 30 + sec ; CPU:$DF5F PRG:1F5F 38 ; Routine: Menu_HandleControl_DF60 ; Global: Reachable code entry at CPU $DF60 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -5787,10 +5787,10 @@ Menu_HandleControl_DF5D: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Menu_HandleControl_DF60: - sbc #$0A ; ROM $001F70: E9 0A - bcc Menu_HandleControl_DF67 ; ROM $001F72: 90 03 - iny ; ROM $001F74: C8 - bne Menu_HandleControl_DF60 ; ROM $001F75: D0 F9 + sbc #$0A ; CPU:$DF60 PRG:1F60 E9 0A + bcc Menu_HandleControl_DF67 ; CPU:$DF62 PRG:1F62 90 03 + iny ; CPU:$DF64 PRG:1F64 C8 + bne Menu_HandleControl_DF60 ; CPU:$DF65 PRG:1F65 D0 F9 ; Routine: Menu_HandleControl_DF67 ; Global: Reachable code entry at CPU $DF67 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -5799,10 +5799,10 @@ Menu_HandleControl_DF60: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Menu_HandleControl_DF67: - adc #$3A ; ROM $001F77: 69 3A - cpy #$30 ; ROM $001F79: C0 30 - bne Menu_TransferVramDataPath_DF6F ; ROM $001F7B: D0 02 - ldy #$3A ; ROM $001F7D: A0 3A + adc #$3A ; CPU:$DF67 PRG:1F67 69 3A + cpy #$30 ; CPU:$DF69 PRG:1F69 C0 30 + bne Menu_TransferVramDataPath_DF6F ; CPU:$DF6B PRG:1F6B D0 02 + ldy #$3A ; CPU:$DF6D PRG:1F6D A0 3A ; Routine: Menu_TransferVramDataPath_DF6F ; Global: Reachable code entry at CPU $DF6F traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -5811,9 +5811,9 @@ Menu_HandleControl_DF67: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Menu_TransferVramDataPath_DF6F: - sty PPUDATA ; ROM $001F7F: 8C 07 20 - sta PPUDATA ; ROM $001F82: 8D 07 20 - rts ; ROM $001F85: 60 + sty PPUDATA ; CPU:$DF6F PRG:1F6F 8C 07 20 + sta PPUDATA ; CPU:$DF72 PRG:1F72 8D 07 20 + rts ; CPU:$DF75 PRG:1F75 60 ; Routine: Menu_TransferVramDataPath_DF76 ; Global: Reachable code entry at CPU $DF76 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -5822,9 +5822,9 @@ Menu_TransferVramDataPath_DF6F: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Menu_TransferVramDataPath_DF76: - sty PPUDATA ; ROM $001F86: 8C 07 20 - ldy #$30 ; ROM $001F89: A0 30 - sec ; ROM $001F8B: 38 + sty PPUDATA ; CPU:$DF76 PRG:1F76 8C 07 20 + ldy #$30 ; CPU:$DF79 PRG:1F79 A0 30 + sec ; CPU:$DF7B PRG:1F7B 38 ; Routine: Menu_HandleControl_DF7C ; Global: Reachable code entry at CPU $DF7C traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -5833,10 +5833,10 @@ Menu_TransferVramDataPath_DF76: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Menu_HandleControl_DF7C: - sbc #$0A ; ROM $001F8C: E9 0A - bcc Menu_TransferVramDataPath_DF83 ; ROM $001F8E: 90 03 - iny ; ROM $001F90: C8 - bne Menu_HandleControl_DF7C ; ROM $001F91: D0 F9 + sbc #$0A ; CPU:$DF7C PRG:1F7C E9 0A + bcc Menu_TransferVramDataPath_DF83 ; CPU:$DF7E PRG:1F7E 90 03 + iny ; CPU:$DF80 PRG:1F80 C8 + bne Menu_HandleControl_DF7C ; CPU:$DF81 PRG:1F81 D0 F9 ; Routine: Menu_TransferVramDataPath_DF83 ; Global: Reachable code entry at CPU $DF83 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -5845,49 +5845,49 @@ Menu_HandleControl_DF7C: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Menu_TransferVramDataPath_DF83: - adc #$3A ; ROM $001F93: 69 3A - sty PPUDATA ; ROM $001F95: 8C 07 20 - sta PPUDATA ; ROM $001F98: 8D 07 20 - rts ; ROM $001F9B: 60 + adc #$3A ; CPU:$DF83 PRG:1F83 69 3A + sty PPUDATA ; CPU:$DF85 PRG:1F85 8C 07 20 + sta PPUDATA ; CPU:$DF88 PRG:1F88 8D 07 20 + rts ; CPU:$DF8B PRG:1F8B 60 ; Data region: CPU $DF8C-$E1BF; unreachable by direct recursive trace. MenuPaletteAndScreenData: - .byte $0F, $00, $0F, $30, $0F, $05, $30, $28, $0F, $00, $0F, $30, $0F, $06, $26, $37 ; ROM $001F9C: 0F 00 0F 30 0F 05 30 28 0F 00 0F 30 0F 06 26 37 - .byte $0F, $0F, $0F, $0F, $05, $00, $09, $04, $0D, $07, $02, $06, $0A, $0F, $0C, $03 ; ROM $001FAC: 0F 0F 0F 0F 05 00 09 04 0D 07 02 06 0A 0F 0C 03 - .byte $08, $0B, $0E, $01, $B0, $B0, $DF, $C0, $C1, $C1, $C2, $C0, $C1, $C1, $C1, $C2 ; ROM $001FBC: 08 0B 0E 01 B0 B0 DF C0 C1 C1 C2 C0 C1 C1 C1 C2 - .byte $C0, $B6, $E9, $B8, $C2, $C0, $C1, $C1, $C2, $C0, $C1, $C1, $C2, $C0, $C1, $C1 ; ROM $001FCC: C0 B6 E9 B8 C2 C0 C1 C1 C2 C0 C1 C1 C2 C0 C1 C1 - .byte $C2, $E9, $F8, $B0, $B0, $B0, $DF, $C1, $D9, $D3, $B3, $C1, $D9, $CB, $D3, $B3 ; ROM $001FDC: C2 E9 F8 B0 B0 B0 DF C1 D9 D3 B3 C1 D9 CB D3 B3 - .byte $C1, $C5, $C6, $C1, $B3, $C1, $D9, $D3, $B3, $C1, $D9, $CB, $CB, $C1, $D9, $D3 ; ROM $001FEC: C1 C5 C6 C1 B3 C1 D9 D3 B3 C1 D9 CB CB C1 D9 D3 - .byte $B3, $EE, $F8, $B0, $B0, $B0, $DF, $C1, $D0, $D1, $D2, $C1, $CF, $E9, $C4, $B3 ; ROM $001FFC: B3 EE F8 B0 B0 B0 DF C1 D0 D1 D2 C1 CF E9 C4 B3 - .byte $C1, $D5, $D6, $D7, $B3, $C1, $D0, $D1, $D2, $C1, $D0, $DC, $E9, $C1, $D0, $D1 ; ROM $00200C: C1 D5 D6 D7 B3 C1 D0 D1 D2 C1 D0 DC E9 C1 D0 D1 - .byte $D2, $EB, $F8, $B0, $B0, $B0, $DF, $C1, $E0, $E1, $E2, $C1, $CF, $E9, $C4, $B3 ; ROM $00201C: D2 EB F8 B0 B0 B0 DF C1 E0 E1 E2 C1 CF E9 C4 B3 - .byte $C1, $B7, $E6, $E7, $B3, $C1, $E0, $E1, $E2, $C1, $E0, $F5, $EC, $C1, $E0, $E1 ; ROM $00202C: C1 B7 E6 E7 B3 C1 E0 E1 E2 C1 E0 F5 EC C1 E0 E1 - .byte $E2, $EF, $F8, $B0, $B0, $B0, $DF, $C1, $E8, $DA, $B3, $C1, $CF, $E9, $C4, $B3 ; ROM $00203C: E2 EF F8 B0 B0 B0 DF C1 E8 DA B3 C1 CF E9 C4 B3 - .byte $C1, $CF, $E5, $F0, $B3, $C1, $E8, $DA, $B3, $C1, $E8, $DB, $ED, $C1, $E8, $DA ; ROM $00204C: C1 CF E5 F0 B3 C1 E8 DA B3 C1 E8 DB ED C1 E8 DA - .byte $B3, $EB, $F8, $B0, $B0, $B0, $DF, $C1, $B5, $E3, $B3, $C1, $B5, $E9, $E3, $B3 ; ROM $00205C: B3 EB F8 B0 B0 B0 DF C1 B5 E3 B3 C1 B5 E9 E3 B3 - .byte $C1, $CF, $E9, $C4, $B3, $C1, $B5, $E3, $B3, $C1, $B5, $E9, $E9, $C1, $CF, $C4 ; ROM $00206C: C1 CF E9 C4 B3 C1 B5 E3 B3 C1 B5 E9 E9 C1 CF C4 - .byte $B3, $EB, $F8, $B0, $B0, $B0, $DF, $B1, $C1, $F1, $C3, $C7, $C1, $C1, $F1, $C3 ; ROM $00207C: B3 EB F8 B0 B0 B0 DF B1 C1 F1 C3 C7 C1 C1 F1 C3 - .byte $B4, $CF, $E9, $B2, $C3, $C7, $C1, $F1, $C3, $C7, $C1, $C1, $C3, $B4, $CF, $B2 ; ROM $00208C: B4 CF E9 B2 C3 C7 C1 F1 C3 C7 C1 C1 C3 B4 CF B2 - .byte $C3, $EB, $F8, $B0, $B0, $B0, $DF, $CA, $CB, $CB, $CB, $CE, $CB, $CB, $CB, $CB ; ROM $00209C: C3 EB F8 B0 B0 B0 DF CA CB CB CB CE CB CB CB CB - .byte $CE, $D8, $E9, $E9, $EA, $CE, $CB, $CB, $CB, $CE, $CB, $CB, $CB, $CE, $D8, $E9 ; ROM $0020AC: CE D8 E9 E9 EA CE CB CB CB CE CB CB CB CE D8 E9 - .byte $EA, $CD, $F8, $B0, $B0, $B0, $DF, $E9, $E9, $E9, $E9, $E9, $E9, $E9, $C0, $B6 ; ROM $0020BC: EA CD F8 B0 B0 B0 DF E9 E9 E9 E9 E9 E9 E9 C0 B6 - .byte $E9, $B8, $C2, $C0, $C1, $C1, $C2, $C0, $BC, $E4, $C2, $E9, $E9, $E9, $E9, $E9 ; ROM $0020CC: E9 B8 C2 C0 C1 C1 C2 C0 BC E4 C2 E9 E9 E9 E9 E9 - .byte $E9, $E9, $F8, $B0, $B0, $B0, $DF, $E9, $E9, $E9, $E9, $E9, $E9, $E9, $C1, $C5 ; ROM $0020DC: E9 E9 F8 B0 B0 B0 DF E9 E9 E9 E9 E9 E9 E9 C1 C5 - .byte $C6, $C1, $B3, $C1, $D9, $D3, $B3, $C1, $BD, $C4, $B3, $EE, $FB, $FC, $E9, $E9 ; ROM $0020EC: C6 C1 B3 C1 D9 D3 B3 C1 BD C4 B3 EE FB FC E9 E9 - .byte $E9, $E9, $F8, $B0, $B0, $B0, $DF, $E9, $E9, $E9, $E9, $E9, $E9, $E9, $C1, $D5 ; ROM $0020FC: E9 E9 F8 B0 B0 B0 DF E9 E9 E9 E9 E9 E9 E9 C1 D5 - .byte $D6, $D7, $B3, $C1, $D0, $D1, $B3, $C1, $BE, $F2, $B3, $EB, $E9, $E9, $E9, $E9 ; ROM $00210C: D6 D7 B3 C1 D0 D1 B3 C1 BE F2 B3 EB E9 E9 E9 E9 - .byte $E9, $E9, $F8, $B0, $B0, $B0, $DF, $E9, $E9, $E9, $E9, $E9, $E9, $E9, $C1, $B7 ; ROM $00211C: E9 E9 F8 B0 B0 B0 DF E9 E9 E9 E9 E9 E9 E9 C1 B7 - .byte $E6, $E7, $B3, $C1, $E0, $E1, $B3, $C1, $B9, $BF, $B3, $EB, $E9, $E9, $E9, $E9 ; ROM $00212C: E6 E7 B3 C1 E0 E1 B3 C1 B9 BF B3 EB E9 E9 E9 E9 - .byte $E9, $E9, $F8, $B0, $B0, $B0, $DF, $E9, $E9, $E9, $E9, $E9, $E9, $E9, $C1, $CF ; ROM $00213C: E9 E9 F8 B0 B0 B0 DF E9 E9 E9 E9 E9 E9 E9 C1 CF - .byte $E5, $F0, $B3, $C1, $E8, $DA, $B3, $C1, $BB, $C8, $B3, $EB, $E9, $E9, $E9, $E9 ; ROM $00214C: E5 F0 B3 C1 E8 DA B3 C1 BB C8 B3 EB E9 E9 E9 E9 - .byte $E9, $E9, $F8, $B0, $B0, $B0, $DF, $E9, $E9, $E9, $E9, $E9, $E9, $E9, $C1, $CF ; ROM $00215C: E9 E9 F8 B0 B0 B0 DF E9 E9 E9 E9 E9 E9 E9 C1 CF - .byte $E9, $C4, $B3, $C1, $CF, $C4, $B3, $C1, $C9, $C1, $B3, $EB, $E9, $E9, $E9, $E9 ; ROM $00216C: E9 C4 B3 C1 CF C4 B3 C1 C9 C1 B3 EB E9 E9 E9 E9 - .byte $E9, $E9, $F8, $B0, $B0, $B0, $DF, $E9, $E9, $E9, $E9, $E9, $E9, $E9, $D4, $CF ; ROM $00217C: E9 E9 F8 B0 B0 B0 DF E9 E9 E9 E9 E9 E9 E9 D4 CF - .byte $E9, $B2, $C3, $B4, $CF, $B2, $C3, $B4, $CF, $BA, $C3, $EB, $E9, $E9, $E9, $E9 ; ROM $00218C: E9 B2 C3 B4 CF B2 C3 B4 CF BA C3 EB E9 E9 E9 E9 - .byte $E9, $E9, $F8, $B0, $B0, $B0, $DF, $E9, $E9, $E9, $E9, $E9, $E9, $E9, $CA, $D8 ; ROM $00219C: E9 E9 F8 B0 B0 B0 DF E9 E9 E9 E9 E9 E9 E9 CA D8 - .byte $E9, $E9, $EA, $CE, $D8, $E9, $EA, $CE, $D8, $F3, $CB, $CD, $E9, $E9, $E9, $E9 ; ROM $0021AC: E9 E9 EA CE D8 E9 EA CE D8 F3 CB CD E9 E9 E9 E9 - .byte $E9, $E9, $F8, $B0, $B0, $B0, $F4, $F9, $F9, $F9, $F9, $F9, $F9, $F9, $F9, $F9 ; ROM $0021BC: E9 E9 F8 B0 B0 B0 F4 F9 F9 F9 F9 F9 F9 F9 F9 F9 - .byte $F9, $F9, $F9, $F9 ; ROM $0021CC: F9 F9 F9 F9 + .byte $0F, $00, $0F, $30, $0F, $05, $30, $28, $0F, $00, $0F, $30, $0F, $06, $26, $37 ; CPU:$DF8C PRG:1F8C 0F 00 0F 30 0F 05 30 28 0F 00 0F 30 0F 06 26 37 + .byte $0F, $0F, $0F, $0F, $05, $00, $09, $04, $0D, $07, $02, $06, $0A, $0F, $0C, $03 ; CPU:$DF9C PRG:1F9C 0F 0F 0F 0F 05 00 09 04 0D 07 02 06 0A 0F 0C 03 + .byte $08, $0B, $0E, $01, $B0, $B0, $DF, $C0, $C1, $C1, $C2, $C0, $C1, $C1, $C1, $C2 ; CPU:$DFAC PRG:1FAC 08 0B 0E 01 B0 B0 DF C0 C1 C1 C2 C0 C1 C1 C1 C2 + .byte $C0, $B6, $E9, $B8, $C2, $C0, $C1, $C1, $C2, $C0, $C1, $C1, $C2, $C0, $C1, $C1 ; CPU:$DFBC PRG:1FBC C0 B6 E9 B8 C2 C0 C1 C1 C2 C0 C1 C1 C2 C0 C1 C1 + .byte $C2, $E9, $F8, $B0, $B0, $B0, $DF, $C1, $D9, $D3, $B3, $C1, $D9, $CB, $D3, $B3 ; CPU:$DFCC PRG:1FCC C2 E9 F8 B0 B0 B0 DF C1 D9 D3 B3 C1 D9 CB D3 B3 + .byte $C1, $C5, $C6, $C1, $B3, $C1, $D9, $D3, $B3, $C1, $D9, $CB, $CB, $C1, $D9, $D3 ; CPU:$DFDC PRG:1FDC C1 C5 C6 C1 B3 C1 D9 D3 B3 C1 D9 CB CB C1 D9 D3 + .byte $B3, $EE, $F8, $B0, $B0, $B0, $DF, $C1, $D0, $D1, $D2, $C1, $CF, $E9, $C4, $B3 ; CPU:$DFEC PRG:1FEC B3 EE F8 B0 B0 B0 DF C1 D0 D1 D2 C1 CF E9 C4 B3 + .byte $C1, $D5, $D6, $D7, $B3, $C1, $D0, $D1, $D2, $C1, $D0, $DC, $E9, $C1, $D0, $D1 ; CPU:$DFFC PRG:1FFC C1 D5 D6 D7 B3 C1 D0 D1 D2 C1 D0 DC E9 C1 D0 D1 + .byte $D2, $EB, $F8, $B0, $B0, $B0, $DF, $C1, $E0, $E1, $E2, $C1, $CF, $E9, $C4, $B3 ; CPU:$E00C PRG:200C D2 EB F8 B0 B0 B0 DF C1 E0 E1 E2 C1 CF E9 C4 B3 + .byte $C1, $B7, $E6, $E7, $B3, $C1, $E0, $E1, $E2, $C1, $E0, $F5, $EC, $C1, $E0, $E1 ; CPU:$E01C PRG:201C C1 B7 E6 E7 B3 C1 E0 E1 E2 C1 E0 F5 EC C1 E0 E1 + .byte $E2, $EF, $F8, $B0, $B0, $B0, $DF, $C1, $E8, $DA, $B3, $C1, $CF, $E9, $C4, $B3 ; CPU:$E02C PRG:202C E2 EF F8 B0 B0 B0 DF C1 E8 DA B3 C1 CF E9 C4 B3 + .byte $C1, $CF, $E5, $F0, $B3, $C1, $E8, $DA, $B3, $C1, $E8, $DB, $ED, $C1, $E8, $DA ; CPU:$E03C PRG:203C C1 CF E5 F0 B3 C1 E8 DA B3 C1 E8 DB ED C1 E8 DA + .byte $B3, $EB, $F8, $B0, $B0, $B0, $DF, $C1, $B5, $E3, $B3, $C1, $B5, $E9, $E3, $B3 ; CPU:$E04C PRG:204C B3 EB F8 B0 B0 B0 DF C1 B5 E3 B3 C1 B5 E9 E3 B3 + .byte $C1, $CF, $E9, $C4, $B3, $C1, $B5, $E3, $B3, $C1, $B5, $E9, $E9, $C1, $CF, $C4 ; CPU:$E05C PRG:205C C1 CF E9 C4 B3 C1 B5 E3 B3 C1 B5 E9 E9 C1 CF C4 + .byte $B3, $EB, $F8, $B0, $B0, $B0, $DF, $B1, $C1, $F1, $C3, $C7, $C1, $C1, $F1, $C3 ; CPU:$E06C PRG:206C B3 EB F8 B0 B0 B0 DF B1 C1 F1 C3 C7 C1 C1 F1 C3 + .byte $B4, $CF, $E9, $B2, $C3, $C7, $C1, $F1, $C3, $C7, $C1, $C1, $C3, $B4, $CF, $B2 ; CPU:$E07C PRG:207C B4 CF E9 B2 C3 C7 C1 F1 C3 C7 C1 C1 C3 B4 CF B2 + .byte $C3, $EB, $F8, $B0, $B0, $B0, $DF, $CA, $CB, $CB, $CB, $CE, $CB, $CB, $CB, $CB ; CPU:$E08C PRG:208C C3 EB F8 B0 B0 B0 DF CA CB CB CB CE CB CB CB CB + .byte $CE, $D8, $E9, $E9, $EA, $CE, $CB, $CB, $CB, $CE, $CB, $CB, $CB, $CE, $D8, $E9 ; CPU:$E09C PRG:209C CE D8 E9 E9 EA CE CB CB CB CE CB CB CB CE D8 E9 + .byte $EA, $CD, $F8, $B0, $B0, $B0, $DF, $E9, $E9, $E9, $E9, $E9, $E9, $E9, $C0, $B6 ; CPU:$E0AC PRG:20AC EA CD F8 B0 B0 B0 DF E9 E9 E9 E9 E9 E9 E9 C0 B6 + .byte $E9, $B8, $C2, $C0, $C1, $C1, $C2, $C0, $BC, $E4, $C2, $E9, $E9, $E9, $E9, $E9 ; CPU:$E0BC PRG:20BC E9 B8 C2 C0 C1 C1 C2 C0 BC E4 C2 E9 E9 E9 E9 E9 + .byte $E9, $E9, $F8, $B0, $B0, $B0, $DF, $E9, $E9, $E9, $E9, $E9, $E9, $E9, $C1, $C5 ; CPU:$E0CC PRG:20CC E9 E9 F8 B0 B0 B0 DF E9 E9 E9 E9 E9 E9 E9 C1 C5 + .byte $C6, $C1, $B3, $C1, $D9, $D3, $B3, $C1, $BD, $C4, $B3, $EE, $FB, $FC, $E9, $E9 ; CPU:$E0DC PRG:20DC C6 C1 B3 C1 D9 D3 B3 C1 BD C4 B3 EE FB FC E9 E9 + .byte $E9, $E9, $F8, $B0, $B0, $B0, $DF, $E9, $E9, $E9, $E9, $E9, $E9, $E9, $C1, $D5 ; CPU:$E0EC PRG:20EC E9 E9 F8 B0 B0 B0 DF E9 E9 E9 E9 E9 E9 E9 C1 D5 + .byte $D6, $D7, $B3, $C1, $D0, $D1, $B3, $C1, $BE, $F2, $B3, $EB, $E9, $E9, $E9, $E9 ; CPU:$E0FC PRG:20FC D6 D7 B3 C1 D0 D1 B3 C1 BE F2 B3 EB E9 E9 E9 E9 + .byte $E9, $E9, $F8, $B0, $B0, $B0, $DF, $E9, $E9, $E9, $E9, $E9, $E9, $E9, $C1, $B7 ; CPU:$E10C PRG:210C E9 E9 F8 B0 B0 B0 DF E9 E9 E9 E9 E9 E9 E9 C1 B7 + .byte $E6, $E7, $B3, $C1, $E0, $E1, $B3, $C1, $B9, $BF, $B3, $EB, $E9, $E9, $E9, $E9 ; CPU:$E11C PRG:211C E6 E7 B3 C1 E0 E1 B3 C1 B9 BF B3 EB E9 E9 E9 E9 + .byte $E9, $E9, $F8, $B0, $B0, $B0, $DF, $E9, $E9, $E9, $E9, $E9, $E9, $E9, $C1, $CF ; CPU:$E12C PRG:212C E9 E9 F8 B0 B0 B0 DF E9 E9 E9 E9 E9 E9 E9 C1 CF + .byte $E5, $F0, $B3, $C1, $E8, $DA, $B3, $C1, $BB, $C8, $B3, $EB, $E9, $E9, $E9, $E9 ; CPU:$E13C PRG:213C E5 F0 B3 C1 E8 DA B3 C1 BB C8 B3 EB E9 E9 E9 E9 + .byte $E9, $E9, $F8, $B0, $B0, $B0, $DF, $E9, $E9, $E9, $E9, $E9, $E9, $E9, $C1, $CF ; CPU:$E14C PRG:214C E9 E9 F8 B0 B0 B0 DF E9 E9 E9 E9 E9 E9 E9 C1 CF + .byte $E9, $C4, $B3, $C1, $CF, $C4, $B3, $C1, $C9, $C1, $B3, $EB, $E9, $E9, $E9, $E9 ; CPU:$E15C PRG:215C E9 C4 B3 C1 CF C4 B3 C1 C9 C1 B3 EB E9 E9 E9 E9 + .byte $E9, $E9, $F8, $B0, $B0, $B0, $DF, $E9, $E9, $E9, $E9, $E9, $E9, $E9, $D4, $CF ; CPU:$E16C PRG:216C E9 E9 F8 B0 B0 B0 DF E9 E9 E9 E9 E9 E9 E9 D4 CF + .byte $E9, $B2, $C3, $B4, $CF, $B2, $C3, $B4, $CF, $BA, $C3, $EB, $E9, $E9, $E9, $E9 ; CPU:$E17C PRG:217C E9 B2 C3 B4 CF B2 C3 B4 CF BA C3 EB E9 E9 E9 E9 + .byte $E9, $E9, $F8, $B0, $B0, $B0, $DF, $E9, $E9, $E9, $E9, $E9, $E9, $E9, $CA, $D8 ; CPU:$E18C PRG:218C E9 E9 F8 B0 B0 B0 DF E9 E9 E9 E9 E9 E9 E9 CA D8 + .byte $E9, $E9, $EA, $CE, $D8, $E9, $EA, $CE, $D8, $F3, $CB, $CD, $E9, $E9, $E9, $E9 ; CPU:$E19C PRG:219C E9 E9 EA CE D8 E9 EA CE D8 F3 CB CD E9 E9 E9 E9 + .byte $E9, $E9, $F8, $B0, $B0, $B0, $F4, $F9, $F9, $F9, $F9, $F9, $F9, $F9, $F9, $F9 ; CPU:$E1AC PRG:21AC E9 E9 F8 B0 B0 B0 F4 F9 F9 F9 F9 F9 F9 F9 F9 F9 + .byte $F9, $F9, $F9, $F9 ; CPU:$E1BC PRG:21BC F9 F9 F9 F9 ; Routine: RenderEncodedTextRecords ; Global: Reachable code entry at CPU $E1C0 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -5896,8 +5896,8 @@ MenuPaletteAndScreenData: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. RenderEncodedTextRecords: - ldy #$00 ; ROM $0021D0: A0 00 - ldx #$05 ; ROM $0021D2: A2 05 + ldy #$00 ; CPU:$E1C0 PRG:21C0 A0 00 + ldx #$05 ; CPU:$E1C2 PRG:21C2 A2 05 ; Routine: Gameplay_SetVramAddressPath_E1C4 ; Global: Reachable code entry at CPU $E1C4 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -5906,10 +5906,10 @@ RenderEncodedTextRecords: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_SetVramAddressPath_E1C4: - jsr Gameplay_ReadRamE1E5_E1E0 ; ROM $0021D4: 20 E0 E1 - sta PPUADDR ; ROM $0021D7: 8D 06 20 - jsr Gameplay_ReadRamE1E5_E1E0 ; ROM $0021DA: 20 E0 E1 - sta PPUADDR ; ROM $0021DD: 8D 06 20 + jsr Gameplay_ReadRamE1E5_E1E0 ; CPU:$E1C4 PRG:21C4 20 E0 E1 + sta PPUADDR ; CPU:$E1C7 PRG:21C7 8D 06 20 + jsr Gameplay_ReadRamE1E5_E1E0 ; CPU:$E1CA PRG:21CA 20 E0 E1 + sta PPUADDR ; CPU:$E1CD PRG:21CD 8D 06 20 ; Routine: Gameplay_TransferVramDataPath_E1D0 ; Global: Reachable code entry at CPU $E1D0 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -5918,11 +5918,11 @@ Gameplay_SetVramAddressPath_E1C4: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_TransferVramDataPath_E1D0: - jsr Gameplay_ReadRamE1E5_E1E0 ; ROM $0021E0: 20 E0 E1 - cmp #$FF ; ROM $0021E3: C9 FF - beq Gameplay_RetreatIndexX_E1DC ; ROM $0021E5: F0 05 - sta PPUDATA ; ROM $0021E7: 8D 07 20 - bne Gameplay_TransferVramDataPath_E1D0 ; ROM $0021EA: D0 F4 + jsr Gameplay_ReadRamE1E5_E1E0 ; CPU:$E1D0 PRG:21D0 20 E0 E1 + cmp #$FF ; CPU:$E1D3 PRG:21D3 C9 FF + beq Gameplay_RetreatIndexX_E1DC ; CPU:$E1D5 PRG:21D5 F0 05 + sta PPUDATA ; CPU:$E1D7 PRG:21D7 8D 07 20 + bne Gameplay_TransferVramDataPath_E1D0 ; CPU:$E1DA PRG:21DA D0 F4 ; Routine: Gameplay_RetreatIndexX_E1DC ; Global: Reachable code entry at CPU $E1DC traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -5931,9 +5931,9 @@ Gameplay_TransferVramDataPath_E1D0: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_RetreatIndexX_E1DC: - dex ; ROM $0021EC: CA - bne Gameplay_SetVramAddressPath_E1C4 ; ROM $0021ED: D0 E5 - rts ; ROM $0021EF: 60 + dex ; CPU:$E1DC PRG:21DC CA + bne Gameplay_SetVramAddressPath_E1C4 ; CPU:$E1DD PRG:21DD D0 E5 + rts ; CPU:$E1DF PRG:21DF 60 ; Routine: Gameplay_ReadRamE1E5_E1E0 ; Global: Reachable code entry at CPU $E1E0 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -5942,26 +5942,26 @@ Gameplay_RetreatIndexX_E1DC: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_ReadRamE1E5_E1E0: - lda $E1E5,y ; ROM $0021F0: B9 E5 E1 - iny ; ROM $0021F3: C8 - rts ; ROM $0021F4: 60 + lda $E1E5,y ; CPU:$E1E0 PRG:21E0 B9 E5 E1 + iny ; CPU:$E1E3 PRG:21E3 C8 + rts ; CPU:$E1E4 PRG:21E4 60 ; Data region: CPU $E1E5-$E2BC; unreachable by direct recursive trace. TitleAndCopyrightText: - .byte $22, $69, $53, $54, $41, $52, $54, $B0, $B0, $B0, $43, $4F, $4E, $54, $49, $4E ; ROM $0021F5: 22 69 53 54 41 52 54 B0 B0 B0 43 4F 4E 54 49 4E - .byte $55, $45, $FF, $22, $AA, $54, $4F, $50, $FF, $22, $E3, $54, $4D, $B0, $41, $4E ; ROM $002205: 55 45 FF 22 AA 54 4F 50 FF 22 E3 54 4D B0 41 4E - .byte $44, $B0, $FE, $B0, $31, $39, $38, $37, $B0, $48, $55, $44, $53, $4F, $4E, $B0 ; ROM $002215: 44 B0 FE B0 31 39 38 37 B0 48 55 44 53 4F 4E B0 - .byte $53, $4F, $46, $54, $FF, $23, $2A, $4C, $49, $43, $45, $4E, $53, $45, $44, $B0 ; ROM $002225: 53 4F 46 54 FF 23 2A 4C 49 43 45 4E 53 45 44 B0 - .byte $42, $59, $FF, $23, $64, $4E, $49, $4E, $54, $45, $4E, $44, $4F, $B0, $4F, $46 ; ROM $002235: 42 59 FF 23 64 4E 49 4E 54 45 4E 44 4F B0 4F 46 - .byte $B0, $41, $4D, $45, $52, $49, $43, $41, $B0, $49, $4E, $43, $FD, $FF, $01, $01 ; ROM $002245: B0 41 4D 45 52 49 43 41 B0 49 4E 43 FD FF 01 01 - .byte $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01 ; ROM $002255: 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 - .byte $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $00 ; ROM $002265: 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 00 - .byte $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00 ; ROM $002275: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - .byte $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $01, $01, $01, $00 ; ROM $002285: 00 00 00 00 00 00 00 00 00 00 00 00 01 01 01 00 - .byte $01, $00, $01, $00, $01, $00, $01, $00, $01, $00, $01, $00, $01, $00, $01, $00 ; ROM $002295: 01 00 01 00 01 00 01 00 01 00 01 00 01 00 01 00 - .byte $01, $00, $01, $00, $01, $00, $01, $00, $01, $00, $01, $00, $01, $01, $00, $20 ; ROM $0022A5: 01 00 01 00 01 00 01 00 01 00 01 00 01 01 00 20 - .byte $40, $60, $80, $A0, $C0, $E0, $00, $20, $40, $60, $80, $02, $02, $02, $02, $02 ; ROM $0022B5: 40 60 80 A0 C0 E0 00 20 40 60 80 02 02 02 02 02 - .byte $02, $02, $02, $03, $03, $03, $03, $03 ; ROM $0022C5: 02 02 02 03 03 03 03 03 + .byte $22, $69, $53, $54, $41, $52, $54, $B0, $B0, $B0, $43, $4F, $4E, $54, $49, $4E ; CPU:$E1E5 PRG:21E5 22 69 53 54 41 52 54 B0 B0 B0 43 4F 4E 54 49 4E + .byte $55, $45, $FF, $22, $AA, $54, $4F, $50, $FF, $22, $E3, $54, $4D, $B0, $41, $4E ; CPU:$E1F5 PRG:21F5 55 45 FF 22 AA 54 4F 50 FF 22 E3 54 4D B0 41 4E + .byte $44, $B0, $FE, $B0, $31, $39, $38, $37, $B0, $48, $55, $44, $53, $4F, $4E, $B0 ; CPU:$E205 PRG:2205 44 B0 FE B0 31 39 38 37 B0 48 55 44 53 4F 4E B0 + .byte $53, $4F, $46, $54, $FF, $23, $2A, $4C, $49, $43, $45, $4E, $53, $45, $44, $B0 ; CPU:$E215 PRG:2215 53 4F 46 54 FF 23 2A 4C 49 43 45 4E 53 45 44 B0 + .byte $42, $59, $FF, $23, $64, $4E, $49, $4E, $54, $45, $4E, $44, $4F, $B0, $4F, $46 ; CPU:$E225 PRG:2225 42 59 FF 23 64 4E 49 4E 54 45 4E 44 4F B0 4F 46 + .byte $B0, $41, $4D, $45, $52, $49, $43, $41, $B0, $49, $4E, $43, $FD, $FF, $01, $01 ; CPU:$E235 PRG:2235 B0 41 4D 45 52 49 43 41 B0 49 4E 43 FD FF 01 01 + .byte $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01 ; CPU:$E245 PRG:2245 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 + .byte $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $00 ; CPU:$E255 PRG:2255 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 00 + .byte $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00 ; CPU:$E265 PRG:2265 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 + .byte $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $01, $01, $01, $00 ; CPU:$E275 PRG:2275 00 00 00 00 00 00 00 00 00 00 00 00 01 01 01 00 + .byte $01, $00, $01, $00, $01, $00, $01, $00, $01, $00, $01, $00, $01, $00, $01, $00 ; CPU:$E285 PRG:2285 01 00 01 00 01 00 01 00 01 00 01 00 01 00 01 00 + .byte $01, $00, $01, $00, $01, $00, $01, $00, $01, $00, $01, $00, $01, $01, $00, $20 ; CPU:$E295 PRG:2295 01 00 01 00 01 00 01 00 01 00 01 00 01 01 00 20 + .byte $40, $60, $80, $A0, $C0, $E0, $00, $20, $40, $60, $80, $02, $02, $02, $02, $02 ; CPU:$E2A5 PRG:22A5 40 60 80 A0 C0 E0 00 20 40 60 80 02 02 02 02 02 + .byte $02, $02, $02, $03, $03, $03, $03, $03 ; CPU:$E2B5 PRG:22B5 02 02 02 03 03 03 03 03 ; Routine: Gameplay_ReadObjectMode_E2BD ; Global: Reachable code entry at CPU $E2BD traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -5970,25 +5970,25 @@ TitleAndCopyrightText: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_ReadObjectMode_E2BD: - lda $73 ; ROM $0022CD: A5 73 - lsr a ; ROM $0022CF: 4A - lsr a ; ROM $0022D0: 4A - lsr a ; ROM $0022D1: 4A - lsr a ; ROM $0022D2: 4A - sta $DC ; ROM $0022D3: 85 DC - lda $58 ; ROM $0022D5: A5 58 - and #$0F ; ROM $0022D7: 29 0F - sta $DD ; ROM $0022D9: 85 DD - lda $58 ; ROM $0022DB: A5 58 - lsr a ; ROM $0022DD: 4A - lsr a ; ROM $0022DE: 4A - lsr a ; ROM $0022DF: 4A - lsr a ; ROM $0022E0: 4A - sta $DE ; ROM $0022E1: 85 DE - ldy #$00 ; ROM $0022E3: A0 00 - ldx #$00 ; ROM $0022E5: A2 00 - lda #$03 ; ROM $0022E7: A9 03 - sta $1F ; ROM $0022E9: 85 1F + lda $73 ; CPU:$E2BD PRG:22BD A5 73 + lsr a ; CPU:$E2BF PRG:22BF 4A + lsr a ; CPU:$E2C0 PRG:22C0 4A + lsr a ; CPU:$E2C1 PRG:22C1 4A + lsr a ; CPU:$E2C2 PRG:22C2 4A + sta $DC ; CPU:$E2C3 PRG:22C3 85 DC + lda $58 ; CPU:$E2C5 PRG:22C5 A5 58 + and #$0F ; CPU:$E2C7 PRG:22C7 29 0F + sta $DD ; CPU:$E2C9 PRG:22C9 85 DD + lda $58 ; CPU:$E2CB PRG:22CB A5 58 + lsr a ; CPU:$E2CD PRG:22CD 4A + lsr a ; CPU:$E2CE PRG:22CE 4A + lsr a ; CPU:$E2CF PRG:22CF 4A + lsr a ; CPU:$E2D0 PRG:22D0 4A + sta $DE ; CPU:$E2D1 PRG:22D1 85 DE + ldy #$00 ; CPU:$E2D3 PRG:22D3 A0 00 + ldx #$00 ; CPU:$E2D5 PRG:22D5 A2 00 + lda #$03 ; CPU:$E2D7 PRG:22D7 A9 03 + sta $1F ; CPU:$E2D9 PRG:22D9 85 1F ; Routine: Gameplay_ReadObjectWorkX_E2DB ; Global: Reachable code entry at CPU $E2DB traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -5997,31 +5997,31 @@ Gameplay_ReadObjectMode_E2BD: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_ReadObjectWorkX_E2DB: - jsr Gameplay_WriteWorkValue_E33C ; ROM $0022EB: 20 3C E3 - jsr Gameplay_ReadRamE360_E353 ; ROM $0022EE: 20 53 E3 - lda $24 ; ROM $0022F1: A5 24 - sta ($34),y ; ROM $0022F3: 91 34 - dec $1F ; ROM $0022F5: C6 1F - bne Gameplay_ReadObjectWorkX_E2DB ; ROM $0022F7: D0 F2 - jsr Gameplay_WriteWorkValue_E33C ; ROM $0022F9: 20 3C E3 - lda $99 ; ROM $0022FC: A5 99 - asl a ; ROM $0022FE: 0A - clc ; ROM $0022FF: 18 - adc $24 ; ROM $002300: 65 24 - sta $24 ; ROM $002302: 85 24 - lda $9A ; ROM $002304: A5 9A - asl a ; ROM $002306: 0A - clc ; ROM $002307: 18 - adc $24 ; ROM $002308: 65 24 - sta $24 ; ROM $00230A: 85 24 - lda $9B ; ROM $00230C: A5 9B - asl a ; ROM $00230E: 0A - clc ; ROM $00230F: 18 - adc $24 ; ROM $002310: 65 24 - sta $95 ; ROM $002312: 85 95 - ldy #$00 ; ROM $002314: A0 00 - sty RandomState0 ; ROM $002316: 84 54 - ldx #$00 ; ROM $002318: A2 00 + jsr Gameplay_WriteWorkValue_E33C ; CPU:$E2DB PRG:22DB 20 3C E3 + jsr Gameplay_ReadRamE360_E353 ; CPU:$E2DE PRG:22DE 20 53 E3 + lda $24 ; CPU:$E2E1 PRG:22E1 A5 24 + sta ($34),y ; CPU:$E2E3 PRG:22E3 91 34 + dec $1F ; CPU:$E2E5 PRG:22E5 C6 1F + bne Gameplay_ReadObjectWorkX_E2DB ; CPU:$E2E7 PRG:22E7 D0 F2 + jsr Gameplay_WriteWorkValue_E33C ; CPU:$E2E9 PRG:22E9 20 3C E3 + lda $99 ; CPU:$E2EC PRG:22EC A5 99 + asl a ; CPU:$E2EE PRG:22EE 0A + clc ; CPU:$E2EF PRG:22EF 18 + adc $24 ; CPU:$E2F0 PRG:22F0 65 24 + sta $24 ; CPU:$E2F2 PRG:22F2 85 24 + lda $9A ; CPU:$E2F4 PRG:22F4 A5 9A + asl a ; CPU:$E2F6 PRG:22F6 0A + clc ; CPU:$E2F7 PRG:22F7 18 + adc $24 ; CPU:$E2F8 PRG:22F8 65 24 + sta $24 ; CPU:$E2FA PRG:22FA 85 24 + lda $9B ; CPU:$E2FC PRG:22FC A5 9B + asl a ; CPU:$E2FE PRG:22FE 0A + clc ; CPU:$E2FF PRG:22FF 18 + adc $24 ; CPU:$E300 PRG:2300 65 24 + sta $95 ; CPU:$E302 PRG:2302 85 95 + ldy #$00 ; CPU:$E304 PRG:2304 A0 00 + sty RandomState0 ; CPU:$E306 PRG:2306 84 54 + ldx #$00 ; CPU:$E308 PRG:2308 A2 00 ; Routine: Gameplay_ReadTransferPointer_E30A ; Global: Reachable code entry at CPU $E30A traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -6030,22 +6030,22 @@ Gameplay_ReadObjectWorkX_E2DB: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_ReadTransferPointer_E30A: - jsr Gameplay_ReadRamE360_E353 ; ROM $00231A: 20 53 E3 - lda ($34),y ; ROM $00231D: B1 34 - and #$0F ; ROM $00231F: 29 0F - sec ; ROM $002321: 38 - sbc RandomState0 ; ROM $002322: E5 54 - sec ; ROM $002324: 38 - sbc #$07 ; ROM $002325: E9 07 - and #$0F ; ROM $002327: 29 0F - sta $0180,x ; ROM $002329: 9D 80 01 - sta RandomState0 ; ROM $00232C: 85 54 - cpx #$28 ; ROM $00232E: E0 28 - bne Gameplay_ReadTransferPointer_E30A ; ROM $002330: D0 E8 - lda #$23 ; ROM $002332: A9 23 - ldx #$06 ; ROM $002334: A2 06 - jsr SetPpuAddress ; ROM $002336: 20 96 C1 - ldx #$02 ; ROM $002339: A2 02 + jsr Gameplay_ReadRamE360_E353 ; CPU:$E30A PRG:230A 20 53 E3 + lda ($34),y ; CPU:$E30D PRG:230D B1 34 + and #$0F ; CPU:$E30F PRG:230F 29 0F + sec ; CPU:$E311 PRG:2311 38 + sbc RandomState0 ; CPU:$E312 PRG:2312 E5 54 + sec ; CPU:$E314 PRG:2314 38 + sbc #$07 ; CPU:$E315 PRG:2315 E9 07 + and #$0F ; CPU:$E317 PRG:2317 29 0F + sta $0180,x ; CPU:$E319 PRG:2319 9D 80 01 + sta RandomState0 ; CPU:$E31C PRG:231C 85 54 + cpx #$28 ; CPU:$E31E PRG:231E E0 28 + bne Gameplay_ReadTransferPointer_E30A ; CPU:$E320 PRG:2320 D0 E8 + lda #$23 ; CPU:$E322 PRG:2322 A9 23 + ldx #$06 ; CPU:$E324 PRG:2324 A2 06 + jsr SetPpuAddress ; CPU:$E326 PRG:2326 20 96 C1 + ldx #$02 ; CPU:$E329 PRG:2329 A2 02 ; Routine: Gameplay_TransferVramDataPath_E32B ; Global: Reachable code entry at CPU $E32B traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -6054,15 +6054,15 @@ Gameplay_ReadTransferPointer_E30A: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_TransferVramDataPath_E32B: - lda $0180,x ; ROM $00233B: BD 80 01 - tay ; ROM $00233E: A8 - lda $E388,y ; ROM $00233F: B9 88 E3 - sta PPUDATA ; ROM $002342: 8D 07 20 - inx ; ROM $002345: E8 - inx ; ROM $002346: E8 - cpx #$2A ; ROM $002347: E0 2A - bne Gameplay_TransferVramDataPath_E32B ; ROM $002349: D0 F0 - rts ; ROM $00234B: 60 + lda $0180,x ; CPU:$E32B PRG:232B BD 80 01 + tay ; CPU:$E32E PRG:232E A8 + lda $E388,y ; CPU:$E32F PRG:232F B9 88 E3 + sta PPUDATA ; CPU:$E332 PRG:2332 8D 07 20 + inx ; CPU:$E335 PRG:2335 E8 + inx ; CPU:$E336 PRG:2336 E8 + cpx #$2A ; CPU:$E337 PRG:2337 E0 2A + bne Gameplay_TransferVramDataPath_E32B ; CPU:$E339 PRG:2339 D0 F0 + rts ; CPU:$E33B PRG:233B 60 ; Routine: Gameplay_WriteWorkValue_E33C ; Global: Reachable code entry at CPU $E33C traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -6071,10 +6071,10 @@ Gameplay_TransferVramDataPath_E32B: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_WriteWorkValue_E33C: - lda #$04 ; ROM $00234C: A9 04 - sta $20 ; ROM $00234E: 85 20 - lda #$00 ; ROM $002350: A9 00 - sta $24 ; ROM $002352: 85 24 + lda #$04 ; CPU:$E33C PRG:233C A9 04 + sta $20 ; CPU:$E33E PRG:233E 85 20 + lda #$00 ; CPU:$E340 PRG:2340 A9 00 + sta $24 ; CPU:$E342 PRG:2342 85 24 ; Routine: Gameplay_ReadTransferPointer_E344 ; Global: Reachable code entry at CPU $E344 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -6083,14 +6083,14 @@ Gameplay_WriteWorkValue_E33C: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_ReadTransferPointer_E344: - jsr Gameplay_ReadRamE360_E353 ; ROM $002354: 20 53 E3 - lda ($34),y ; ROM $002357: B1 34 - clc ; ROM $002359: 18 - adc $24 ; ROM $00235A: 65 24 - sta $24 ; ROM $00235C: 85 24 - dec $20 ; ROM $00235E: C6 20 - bne Gameplay_ReadTransferPointer_E344 ; ROM $002360: D0 F2 - rts ; ROM $002362: 60 + jsr Gameplay_ReadRamE360_E353 ; CPU:$E344 PRG:2344 20 53 E3 + lda ($34),y ; CPU:$E347 PRG:2347 B1 34 + clc ; CPU:$E349 PRG:2349 18 + adc $24 ; CPU:$E34A PRG:234A 65 24 + sta $24 ; CPU:$E34C PRG:234C 85 24 + dec $20 ; CPU:$E34E PRG:234E C6 20 + bne Gameplay_ReadTransferPointer_E344 ; CPU:$E350 PRG:2350 D0 F2 + rts ; CPU:$E352 PRG:2352 60 ; Routine: Gameplay_ReadRamE360_E353 ; Global: Reachable code entry at CPU $E353 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -6099,20 +6099,20 @@ Gameplay_ReadTransferPointer_E344: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_ReadRamE360_E353: - lda $E360,x ; ROM $002363: BD 60 E3 - sta $34 ; ROM $002366: 85 34 - inx ; ROM $002368: E8 - lda $E360,x ; ROM $002369: BD 60 E3 - sta $35 ; ROM $00236C: 85 35 - inx ; ROM $00236E: E8 - rts ; ROM $00236F: 60 + lda $E360,x ; CPU:$E353 PRG:2353 BD 60 E3 + sta $34 ; CPU:$E356 PRG:2356 85 34 + inx ; CPU:$E358 PRG:2358 E8 + lda $E360,x ; CPU:$E359 PRG:2359 BD 60 E3 + sta $35 ; CPU:$E35C PRG:235C 85 35 + inx ; CPU:$E35E PRG:235E E8 + rts ; CPU:$E35F PRG:235F 60 ; Data region: CPU $E360-$E397; unreachable by direct recursive trace. GameplayScoreThresholdTable: - .byte $67, $00, $77, $00, $DD, $00, $61, $00, $99, $00, $66, $00, $DC, $00, $64, $00 ; ROM $002370: 67 00 77 00 DD 00 61 00 99 00 66 00 DC 00 64 00 - .byte $79, $00, $9A, $00, $74, $00, $63, $00, $75, $00, $62, $00, $9B, $00, $65, $00 ; ROM $002380: 79 00 9A 00 74 00 63 00 75 00 62 00 9B 00 65 00 - .byte $94, $00, $DE, $00, $76, $00, $95, $00, $41, $4F, $46, $4B, $43, $50, $47, $45 ; ROM $002390: 94 00 DE 00 76 00 95 00 41 4F 46 4B 43 50 47 45 - .byte $4C, $42, $48, $4D, $4A, $44, $4E, $49 ; ROM $0023A0: 4C 42 48 4D 4A 44 4E 49 + .byte $67, $00, $77, $00, $DD, $00, $61, $00, $99, $00, $66, $00, $DC, $00, $64, $00 ; CPU:$E360 PRG:2360 67 00 77 00 DD 00 61 00 99 00 66 00 DC 00 64 00 + .byte $79, $00, $9A, $00, $74, $00, $63, $00, $75, $00, $62, $00, $9B, $00, $65, $00 ; CPU:$E370 PRG:2370 79 00 9A 00 74 00 63 00 75 00 62 00 9B 00 65 00 + .byte $94, $00, $DE, $00, $76, $00, $95, $00, $41, $4F, $46, $4B, $43, $50, $47, $45 ; CPU:$E380 PRG:2380 94 00 DE 00 76 00 95 00 41 4F 46 4B 43 50 47 45 + .byte $4C, $42, $48, $4D, $4A, $44, $4E, $49 ; CPU:$E390 PRG:2390 4C 42 48 4D 4A 44 4E 49 ; Routine: Gameplay_ReturnToCaller_E398 ; Global: Reachable code entry at CPU $E398 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -6121,7 +6121,7 @@ GameplayScoreThresholdTable: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_ReturnToCaller_E398: - rts ; ROM $0023A8: 60 + rts ; CPU:$E398 PRG:2398 60 ; Routine: Gameplay_ReadStageProgress_E399 ; Global: Reachable code entry at CPU $E399 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -6130,13 +6130,13 @@ Gameplay_ReturnToCaller_E398: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_ReadStageProgress_E399: - lda $9C ; ROM $0023A9: A5 9C - bne Gameplay_ReadPlayerState_E3A7 ; ROM $0023AB: D0 0A - lda $B1 ; ROM $0023AD: A5 B1 - bne Gameplay_ReadPlayerState_E3A7 ; ROM $0023AF: D0 06 - inc $B1 ; ROM $0023B1: E6 B1 - lda #$06 ; ROM $0023B3: A9 06 - sta $DF ; ROM $0023B5: 85 DF + lda $9C ; CPU:$E399 PRG:2399 A5 9C + bne Gameplay_ReadPlayerState_E3A7 ; CPU:$E39B PRG:239B D0 0A + lda $B1 ; CPU:$E39D PRG:239D A5 B1 + bne Gameplay_ReadPlayerState_E3A7 ; CPU:$E39F PRG:239F D0 06 + inc $B1 ; CPU:$E3A1 PRG:23A1 E6 B1 + lda #$06 ; CPU:$E3A3 PRG:23A3 A9 06 + sta $DF ; CPU:$E3A5 PRG:23A5 85 DF ; Routine: Gameplay_ReadPlayerState_E3A7 ; Global: Reachable code entry at CPU $E3A7 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -6145,17 +6145,17 @@ Gameplay_ReadStageProgress_E399: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_ReadPlayerState_E3A7: - lda $A8 ; ROM $0023B7: A5 A8 - beq Gameplay_ReadObjectType_E3E7 ; ROM $0023B9: F0 3C - cmp #$02 ; ROM $0023BB: C9 02 - beq Gameplay_ReturnToCaller_E398 ; ROM $0023BD: F0 E9 - lda $33 ; ROM $0023BF: A5 33 - and #$01 ; ROM $0023C1: 29 01 - bne Gameplay_ReadZpAA_E3BD ; ROM $0023C3: D0 08 - dec $A9 ; ROM $0023C5: C6 A9 - bne Gameplay_ReadZpAA_E3BD ; ROM $0023C7: D0 04 - lda #$02 ; ROM $0023C9: A9 02 - sta $A8 ; ROM $0023CB: 85 A8 + lda $A8 ; CPU:$E3A7 PRG:23A7 A5 A8 + beq Gameplay_ReadObjectType_E3E7 ; CPU:$E3A9 PRG:23A9 F0 3C + cmp #$02 ; CPU:$E3AB PRG:23AB C9 02 + beq Gameplay_ReturnToCaller_E398 ; CPU:$E3AD PRG:23AD F0 E9 + lda $33 ; CPU:$E3AF PRG:23AF A5 33 + and #$01 ; CPU:$E3B1 PRG:23B1 29 01 + bne Gameplay_ReadZpAA_E3BD ; CPU:$E3B3 PRG:23B3 D0 08 + dec $A9 ; CPU:$E3B5 PRG:23B5 C6 A9 + bne Gameplay_ReadZpAA_E3BD ; CPU:$E3B7 PRG:23B7 D0 04 + lda #$02 ; CPU:$E3B9 PRG:23B9 A9 02 + sta $A8 ; CPU:$E3BB PRG:23BB 85 A8 ; Routine: Gameplay_ReadZpAA_E3BD ; Global: Reachable code entry at CPU $E3BD traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -6164,21 +6164,21 @@ Gameplay_ReadPlayerState_E3A7: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_ReadZpAA_E3BD: - jsr Object_ReadStageIndex_CFED ; ROM $0023CD: 20 ED CF - lda $AA ; ROM $0023D0: A5 AA - cmp $28 ; ROM $0023D2: C5 28 - bne Gameplay_ReturnToCaller_E3E6 ; ROM $0023D4: D0 20 - lda $2A ; ROM $0023D6: A5 2A - cmp $AB ; ROM $0023D8: C5 AB - bne Gameplay_ReturnToCaller_E3E6 ; ROM $0023DA: D0 1A - lda #$04 ; ROM $0023DC: A9 04 - sta $DF ; ROM $0023DE: 85 DF - ldx $9D ; ROM $0023E0: A6 9D - lda $E4BC,x ; ROM $0023E2: BD BC E4 - cmp #$64 ; ROM $0023E5: C9 64 - bcc Gameplay_CallHelper_E3DF ; ROM $0023E7: 90 06 - jsr Menu_WriteObjectWorkX_DD6B ; ROM $0023E9: 20 6B DD - jmp Gameplay_WritePlayerState_E3E2 ; ROM $0023EC: 4C E2 E3 + jsr Object_ReadStageIndex_CFED ; CPU:$E3BD PRG:23BD 20 ED CF + lda $AA ; CPU:$E3C0 PRG:23C0 A5 AA + cmp $28 ; CPU:$E3C2 PRG:23C2 C5 28 + bne Gameplay_ReturnToCaller_E3E6 ; CPU:$E3C4 PRG:23C4 D0 20 + lda $2A ; CPU:$E3C6 PRG:23C6 A5 2A + cmp $AB ; CPU:$E3C8 PRG:23C8 C5 AB + bne Gameplay_ReturnToCaller_E3E6 ; CPU:$E3CA PRG:23CA D0 1A + lda #$04 ; CPU:$E3CC PRG:23CC A9 04 + sta $DF ; CPU:$E3CE PRG:23CE 85 DF + ldx $9D ; CPU:$E3D0 PRG:23D0 A6 9D + lda $E4BC,x ; CPU:$E3D2 PRG:23D2 BD BC E4 + cmp #$64 ; CPU:$E3D5 PRG:23D5 C9 64 + bcc Gameplay_CallHelper_E3DF ; CPU:$E3D7 PRG:23D7 90 06 + jsr Menu_WriteObjectWorkX_DD6B ; CPU:$E3D9 PRG:23D9 20 6B DD + jmp Gameplay_WritePlayerState_E3E2 ; CPU:$E3DC PRG:23DC 4C E2 E3 ; Routine: Gameplay_CallHelper_E3DF ; Global: Reachable code entry at CPU $E3DF traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -6187,7 +6187,7 @@ Gameplay_ReadZpAA_E3BD: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_CallHelper_E3DF: - jsr Menu_WriteObjectWorkX_DD77 ; ROM $0023EF: 20 77 DD + jsr Menu_WriteObjectWorkX_DD77 ; CPU:$E3DF PRG:23DF 20 77 DD ; Routine: Gameplay_WritePlayerState_E3E2 ; Global: Reachable code entry at CPU $E3E2 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -6196,8 +6196,8 @@ Gameplay_CallHelper_E3DF: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_WritePlayerState_E3E2: - lda #$02 ; ROM $0023F2: A9 02 - sta $A8 ; ROM $0023F4: 85 A8 + lda #$02 ; CPU:$E3E2 PRG:23E2 A9 02 + sta $A8 ; CPU:$E3E4 PRG:23E4 85 A8 ; Routine: Gameplay_ReturnToCaller_E3E6 ; Global: Reachable code entry at CPU $E3E6 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -6206,7 +6206,7 @@ Gameplay_WritePlayerState_E3E2: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_ReturnToCaller_E3E6: - rts ; ROM $0023F6: 60 + rts ; CPU:$E3E6 PRG:23E6 60 ; Routine: Gameplay_ReadObjectType_E3E7 ; Global: Reachable code entry at CPU $E3E7 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -6215,14 +6215,14 @@ Gameplay_ReturnToCaller_E3E6: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_ReadObjectType_E3E7: - lda $28 ; ROM $0023F7: A5 28 - cmp #$01 ; ROM $0023F9: C9 01 - bne Gameplay_ReadObjectState_E401 ; ROM $0023FB: D0 14 - lda $2A ; ROM $0023FD: A5 2A - cmp #$01 ; ROM $0023FF: C9 01 - bne Gameplay_IncrementRemoteControl_E3F8 ; ROM $002401: D0 05 - inc $A0 ; ROM $002403: E6 A0 - jmp Gameplay_ReadObjectType_E416 ; ROM $002405: 4C 16 E4 + lda $28 ; CPU:$E3E7 PRG:23E7 A5 28 + cmp #$01 ; CPU:$E3E9 PRG:23E9 C9 01 + bne Gameplay_ReadObjectState_E401 ; CPU:$E3EB PRG:23EB D0 14 + lda $2A ; CPU:$E3ED PRG:23ED A5 2A + cmp #$01 ; CPU:$E3EF PRG:23EF C9 01 + bne Gameplay_IncrementRemoteControl_E3F8 ; CPU:$E3F1 PRG:23F1 D0 05 + inc $A0 ; CPU:$E3F3 PRG:23F3 E6 A0 + jmp Gameplay_ReadObjectType_E416 ; CPU:$E3F5 PRG:23F5 4C 16 E4 ; Routine: Gameplay_IncrementRemoteControl_E3F8 ; Global: Reachable code entry at CPU $E3F8 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -6231,10 +6231,10 @@ Gameplay_ReadObjectType_E3E7: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_IncrementRemoteControl_E3F8: - cmp #$0B ; ROM $002408: C9 0B - bne Gameplay_ReadObjectState_E401 ; ROM $00240A: D0 05 - inc $A2 ; ROM $00240C: E6 A2 - jmp Gameplay_ReadObjectType_E416 ; ROM $00240E: 4C 16 E4 + cmp #$0B ; CPU:$E3F8 PRG:23F8 C9 0B + bne Gameplay_ReadObjectState_E401 ; CPU:$E3FA PRG:23FA D0 05 + inc $A2 ; CPU:$E3FC PRG:23FC E6 A2 + jmp Gameplay_ReadObjectType_E416 ; CPU:$E3FE PRG:23FE 4C 16 E4 ; Routine: Gameplay_ReadObjectState_E401 ; Global: Reachable code entry at CPU $E401 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -6243,13 +6243,13 @@ Gameplay_IncrementRemoteControl_E3F8: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_ReadObjectState_E401: - cmp #$1D ; ROM $002411: C9 1D - bne Gameplay_ReadObjectType_E416 ; ROM $002413: D0 11 - lda $2A ; ROM $002415: A5 2A - cmp #$01 ; ROM $002417: C9 01 - bne Gameplay_IncrementWallPass_E410 ; ROM $002419: D0 05 - inc $A1 ; ROM $00241B: E6 A1 - jmp Gameplay_ReadObjectType_E416 ; ROM $00241D: 4C 16 E4 + cmp #$1D ; CPU:$E401 PRG:2401 C9 1D + bne Gameplay_ReadObjectType_E416 ; CPU:$E403 PRG:2403 D0 11 + lda $2A ; CPU:$E405 PRG:2405 A5 2A + cmp #$01 ; CPU:$E407 PRG:2407 C9 01 + bne Gameplay_IncrementWallPass_E410 ; CPU:$E409 PRG:2409 D0 05 + inc $A1 ; CPU:$E40B PRG:240B E6 A1 + jmp Gameplay_ReadObjectType_E416 ; CPU:$E40D PRG:240D 4C 16 E4 ; Routine: Gameplay_IncrementWallPass_E410 ; Global: Reachable code entry at CPU $E410 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -6258,9 +6258,9 @@ Gameplay_ReadObjectState_E401: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_IncrementWallPass_E410: - cmp #$0B ; ROM $002420: C9 0B - bne Gameplay_ReadObjectType_E416 ; ROM $002422: D0 02 - inc $A3 ; ROM $002424: E6 A3 + cmp #$0B ; CPU:$E410 PRG:2410 C9 0B + bne Gameplay_ReadObjectType_E416 ; CPU:$E412 PRG:2412 D0 02 + inc $A3 ; CPU:$E414 PRG:2414 E6 A3 ; Routine: Gameplay_ReadObjectType_E416 ; Global: Reachable code entry at CPU $E416 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -6269,21 +6269,21 @@ Gameplay_IncrementWallPass_E410: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_ReadObjectType_E416: - lda $28 ; ROM $002426: A5 28 - cmp #$01 ; ROM $002428: C9 01 - beq Gameplay_ReadStageIndex_E434 ; ROM $00242A: F0 18 - cmp #$1D ; ROM $00242C: C9 1D - beq Gameplay_ReadStageIndex_E434 ; ROM $00242E: F0 14 - lda $2A ; ROM $002430: A5 2A - cmp #$01 ; ROM $002432: C9 01 - beq Gameplay_ReadStageIndex_E434 ; ROM $002434: F0 0E - cmp #$0B ; ROM $002436: C9 0B - beq Gameplay_ReadStageIndex_E434 ; ROM $002438: F0 0A - lda #$00 ; ROM $00243A: A9 00 - sta $A0 ; ROM $00243C: 85 A0 - sta $A1 ; ROM $00243E: 85 A1 - sta $A2 ; ROM $002440: 85 A2 - sta $A3 ; ROM $002442: 85 A3 + lda $28 ; CPU:$E416 PRG:2416 A5 28 + cmp #$01 ; CPU:$E418 PRG:2418 C9 01 + beq Gameplay_ReadStageIndex_E434 ; CPU:$E41A PRG:241A F0 18 + cmp #$1D ; CPU:$E41C PRG:241C C9 1D + beq Gameplay_ReadStageIndex_E434 ; CPU:$E41E PRG:241E F0 14 + lda $2A ; CPU:$E420 PRG:2420 A5 2A + cmp #$01 ; CPU:$E422 PRG:2422 C9 01 + beq Gameplay_ReadStageIndex_E434 ; CPU:$E424 PRG:2424 F0 0E + cmp #$0B ; CPU:$E426 PRG:2426 C9 0B + beq Gameplay_ReadStageIndex_E434 ; CPU:$E428 PRG:2428 F0 0A + lda #$00 ; CPU:$E42A PRG:242A A9 00 + sta $A0 ; CPU:$E42C PRG:242C 85 A0 + sta $A1 ; CPU:$E42E PRG:242E 85 A1 + sta $A2 ; CPU:$E430 PRG:2430 85 A2 + sta $A3 ; CPU:$E432 PRG:2432 85 A3 ; Routine: Gameplay_ReadStageIndex_E434 ; Global: Reachable code entry at CPU $E434 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -6292,19 +6292,19 @@ Gameplay_ReadObjectType_E416: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_ReadStageIndex_E434: - ldx $9D ; ROM $002444: A6 9D - beq Gameplay_ReadPlayerLives_E448 ; ROM $002446: F0 10 - dex ; ROM $002448: CA - beq Gameplay_ReadStageProgress_E468 ; ROM $002449: F0 2D - dex ; ROM $00244B: CA - beq Gameplay_ReadStageProgress_E47D ; ROM $00244C: F0 3F - dex ; ROM $00244E: CA - beq Gameplay_ReadFlamePass_E486 ; ROM $00244F: F0 45 - dex ; ROM $002451: CA - beq Gameplay_ReadBombCapacity_E48D ; ROM $002452: F0 49 - dex ; ROM $002454: CA - beq Gameplay_ReadPlayerLives_E498 ; ROM $002455: F0 51 - rts ; ROM $002457: 60 + ldx $9D ; CPU:$E434 PRG:2434 A6 9D + beq Gameplay_ReadPlayerLives_E448 ; CPU:$E436 PRG:2436 F0 10 + dex ; CPU:$E438 PRG:2438 CA + beq Gameplay_ReadStageProgress_E468 ; CPU:$E439 PRG:2439 F0 2D + dex ; CPU:$E43B PRG:243B CA + beq Gameplay_ReadStageProgress_E47D ; CPU:$E43C PRG:243C F0 3F + dex ; CPU:$E43E PRG:243E CA + beq Gameplay_ReadFlamePass_E486 ; CPU:$E43F PRG:243F F0 45 + dex ; CPU:$E441 PRG:2441 CA + beq Gameplay_ReadBombCapacity_E48D ; CPU:$E442 PRG:2442 F0 49 + dex ; CPU:$E444 PRG:2444 CA + beq Gameplay_ReadPlayerLives_E498 ; CPU:$E445 PRG:2445 F0 51 + rts ; CPU:$E447 PRG:2447 60 ; Routine: Gameplay_ReadPlayerLives_E448 ; Global: Reachable code entry at CPU $E448 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -6313,10 +6313,10 @@ Gameplay_ReadStageIndex_E434: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_ReadPlayerLives_E448: - lda $9E ; ROM $002458: A5 9E - bne Gameplay_ReturnToCaller_E467 ; ROM $00245A: D0 1B - lda $9F ; ROM $00245C: A5 9F - beq Gameplay_ReturnToCaller_E467 ; ROM $00245E: F0 17 + lda $9E ; CPU:$E448 PRG:2448 A5 9E + bne Gameplay_ReturnToCaller_E467 ; CPU:$E44A PRG:244A D0 1B + lda $9F ; CPU:$E44C PRG:244C A5 9F + beq Gameplay_ReturnToCaller_E467 ; CPU:$E44E PRG:244E F0 17 ; Routine: Gameplay_ReadPlayerState_E450 ; Global: Reachable code entry at CPU $E450 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -6325,17 +6325,17 @@ Gameplay_ReadPlayerLives_E448: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_ReadPlayerState_E450: - lda $A8 ; ROM $002460: A5 A8 - bne Gameplay_ReturnToCaller_E467 ; ROM $002462: D0 13 - lda #$01 ; ROM $002464: A9 01 - sta $A8 ; ROM $002466: 85 A8 - lda #$00 ; ROM $002468: A9 00 - sta $A9 ; ROM $00246A: 85 A9 - jsr Gameplay_WriteObjectWorkX_CACF ; ROM $00246C: 20 CF CA - lda $24 ; ROM $00246F: A5 24 - sta $AA ; ROM $002471: 85 AA - lda $25 ; ROM $002473: A5 25 - sta $AB ; ROM $002475: 85 AB + lda $A8 ; CPU:$E450 PRG:2450 A5 A8 + bne Gameplay_ReturnToCaller_E467 ; CPU:$E452 PRG:2452 D0 13 + lda #$01 ; CPU:$E454 PRG:2454 A9 01 + sta $A8 ; CPU:$E456 PRG:2456 85 A8 + lda #$00 ; CPU:$E458 PRG:2458 A9 00 + sta $A9 ; CPU:$E45A PRG:245A 85 A9 + jsr Gameplay_WriteObjectWorkX_CACF ; CPU:$E45C PRG:245C 20 CF CA + lda $24 ; CPU:$E45F PRG:245F A5 24 + sta $AA ; CPU:$E461 PRG:2461 85 AA + lda $25 ; CPU:$E463 PRG:2463 A5 25 + sta $AB ; CPU:$E465 PRG:2465 85 AB ; Routine: Gameplay_ReturnToCaller_E467 ; Global: Reachable code entry at CPU $E467 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -6344,7 +6344,7 @@ Gameplay_ReadPlayerState_E450: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_ReturnToCaller_E467: - rts ; ROM $002477: 60 + rts ; CPU:$E467 PRG:2467 60 ; Routine: Gameplay_ReadStageProgress_E468 ; Global: Reachable code entry at CPU $E468 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -6353,17 +6353,17 @@ Gameplay_ReturnToCaller_E467: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_ReadStageProgress_E468: - lda $9C ; ROM $002478: A5 9C - bne Gameplay_ReturnToCaller_E467 ; ROM $00247A: D0 FB - lda $A0 ; ROM $00247C: A5 A0 - beq Gameplay_ReturnToCaller_E467 ; ROM $00247E: F0 F7 - lda $A1 ; ROM $002480: A5 A1 - beq Gameplay_ReturnToCaller_E467 ; ROM $002482: F0 F3 - lda $A2 ; ROM $002484: A5 A2 - beq Gameplay_ReturnToCaller_E467 ; ROM $002486: F0 EF - lda $A3 ; ROM $002488: A5 A3 - bne Gameplay_ReadPlayerState_E450 ; ROM $00248A: D0 D4 - rts ; ROM $00248C: 60 + lda $9C ; CPU:$E468 PRG:2468 A5 9C + bne Gameplay_ReturnToCaller_E467 ; CPU:$E46A PRG:246A D0 FB + lda $A0 ; CPU:$E46C PRG:246C A5 A0 + beq Gameplay_ReturnToCaller_E467 ; CPU:$E46E PRG:246E F0 F7 + lda $A1 ; CPU:$E470 PRG:2470 A5 A1 + beq Gameplay_ReturnToCaller_E467 ; CPU:$E472 PRG:2472 F0 F3 + lda $A2 ; CPU:$E474 PRG:2474 A5 A2 + beq Gameplay_ReturnToCaller_E467 ; CPU:$E476 PRG:2476 F0 EF + lda $A3 ; CPU:$E478 PRG:2478 A5 A3 + bne Gameplay_ReadPlayerState_E450 ; CPU:$E47A PRG:247A D0 D4 + rts ; CPU:$E47C PRG:247C 60 ; Routine: Gameplay_ReadStageProgress_E47D ; Global: Reachable code entry at CPU $E47D traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -6372,11 +6372,11 @@ Gameplay_ReadStageProgress_E468: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_ReadStageProgress_E47D: - lda $9C ; ROM $00248D: A5 9C - bne Gameplay_ReturnToCaller_E467 ; ROM $00248F: D0 E6 - lda $A4 ; ROM $002491: A5 A4 - beq Gameplay_ReadPlayerState_E450 ; ROM $002493: F0 CB - rts ; ROM $002495: 60 + lda $9C ; CPU:$E47D PRG:247D A5 9C + bne Gameplay_ReturnToCaller_E467 ; CPU:$E47F PRG:247F D0 E6 + lda $A4 ; CPU:$E481 PRG:2481 A5 A4 + beq Gameplay_ReadPlayerState_E450 ; CPU:$E483 PRG:2483 F0 CB + rts ; CPU:$E485 PRG:2485 60 ; Routine: Gameplay_ReadFlamePass_E486 ; Global: Reachable code entry at CPU $E486 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -6385,10 +6385,10 @@ Gameplay_ReadStageProgress_E47D: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_ReadFlamePass_E486: - lda $A5 ; ROM $002496: A5 A5 - cmp #$F8 ; ROM $002498: C9 F8 - bcs Gameplay_ReadPlayerState_E450 ; ROM $00249A: B0 C4 - rts ; ROM $00249C: 60 + lda $A5 ; CPU:$E486 PRG:2486 A5 A5 + cmp #$F8 ; CPU:$E488 PRG:2488 C9 F8 + bcs Gameplay_ReadPlayerState_E450 ; CPU:$E48A PRG:248A B0 C4 + rts ; CPU:$E48C PRG:248C 60 ; Routine: Gameplay_ReadBombCapacity_E48D ; Global: Reachable code entry at CPU $E48D traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -6397,12 +6397,12 @@ Gameplay_ReadFlamePass_E486: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_ReadBombCapacity_E48D: - lda $9F ; ROM $00249D: A5 9F - beq Gameplay_ReturnToCaller_E467 ; ROM $00249F: F0 D6 - lda $A6 ; ROM $0024A1: A5 A6 - cmp #$F8 ; ROM $0024A3: C9 F8 - bcs Gameplay_ReadPlayerState_E450 ; ROM $0024A5: B0 B9 - rts ; ROM $0024A7: 60 + lda $9F ; CPU:$E48D PRG:248D A5 9F + beq Gameplay_ReturnToCaller_E467 ; CPU:$E48F PRG:248F F0 D6 + lda $A6 ; CPU:$E491 PRG:2491 A5 A6 + cmp #$F8 ; CPU:$E493 PRG:2493 C9 F8 + bcs Gameplay_ReadPlayerState_E450 ; CPU:$E495 PRG:2495 B0 B9 + rts ; CPU:$E497 PRG:2497 60 ; Routine: Gameplay_ReadPlayerLives_E498 ; Global: Reachable code entry at CPU $E498 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -6411,15 +6411,15 @@ Gameplay_ReadBombCapacity_E48D: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_ReadPlayerLives_E498: - lda $9E ; ROM $0024A8: A5 9E - bne Gameplay_ReturnToCaller_E467 ; ROM $0024AA: D0 CB - lda $58 ; ROM $0024AC: A5 58 - asl a ; ROM $0024AE: 0A - clc ; ROM $0024AF: 18 - adc #$32 ; ROM $0024B0: 69 32 - cmp $A4 ; ROM $0024B2: C5 A4 - beq Gameplay_ReadBonusTimer_E4A8 ; ROM $0024B4: F0 02 - bcs Gameplay_ReturnToCaller_E467 ; ROM $0024B6: B0 BF + lda $9E ; CPU:$E498 PRG:2498 A5 9E + bne Gameplay_ReturnToCaller_E467 ; CPU:$E49A PRG:249A D0 CB + lda $58 ; CPU:$E49C PRG:249C A5 58 + asl a ; CPU:$E49E PRG:249E 0A + clc ; CPU:$E49F PRG:249F 18 + adc #$32 ; CPU:$E4A0 PRG:24A0 69 32 + cmp $A4 ; CPU:$E4A2 PRG:24A2 C5 A4 + beq Gameplay_ReadBonusTimer_E4A8 ; CPU:$E4A4 PRG:24A4 F0 02 + bcs Gameplay_ReturnToCaller_E467 ; CPU:$E4A6 PRG:24A6 B0 BF ; Routine: Gameplay_ReadBonusTimer_E4A8 ; Global: Reachable code entry at CPU $E4A8 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -6428,10 +6428,10 @@ Gameplay_ReadPlayerLives_E498: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_ReadBonusTimer_E4A8: - lda $A7 ; ROM $0024B8: A5 A7 - cmp #$03 ; ROM $0024BA: C9 03 - beq Gameplay_ReadPlayerState_E450 ; ROM $0024BC: F0 A2 - rts ; ROM $0024BE: 60 + lda $A7 ; CPU:$E4A8 PRG:24A8 A5 A7 + cmp #$03 ; CPU:$E4AA PRG:24AA C9 03 + beq Gameplay_ReadPlayerState_E450 ; CPU:$E4AC PRG:24AC F0 A2 + rts ; CPU:$E4AE PRG:24AE 60 ; Routine: Gameplay_ReadZp58_E4AF ; Global: Reachable code entry at CPU $E4AF traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -6440,11 +6440,11 @@ Gameplay_ReadBonusTimer_E4A8: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_ReadZp58_E4AF: - lda $58 ; ROM $0024BF: A5 58 - and #$07 ; ROM $0024C1: 29 07 - cmp #$06 ; ROM $0024C3: C9 06 - bcc Gameplay_WriteStageIndex_E4B9 ; ROM $0024C5: 90 02 - and #$01 ; ROM $0024C7: 29 01 + lda $58 ; CPU:$E4AF PRG:24AF A5 58 + and #$07 ; CPU:$E4B1 PRG:24B1 29 07 + cmp #$06 ; CPU:$E4B3 PRG:24B3 C9 06 + bcc Gameplay_WriteStageIndex_E4B9 ; CPU:$E4B5 PRG:24B5 90 02 + and #$01 ; CPU:$E4B7 PRG:24B7 29 01 ; Routine: Gameplay_WriteStageIndex_E4B9 ; Global: Reachable code entry at CPU $E4B9 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -6453,12 +6453,12 @@ Gameplay_ReadZp58_E4AF: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_WriteStageIndex_E4B9: - sta $9D ; ROM $0024C9: 85 9D - rts ; ROM $0024CB: 60 + sta $9D ; CPU:$E4B9 PRG:24B9 85 9D + rts ; CPU:$E4BB PRG:24BB 60 ; Data region: CPU $E4BC-$E4C1; unreachable by direct recursive trace. GameplayPowerupMaskTable: - .byte $01, $02, $64, $32, $03, $C8 ; ROM $0024CC: 01 02 64 32 03 C8 + .byte $01, $02, $64, $32, $03, $C8 ; CPU:$E4BC PRG:24BC 01 02 64 32 03 C8 ; Routine: Gameplay_WriteGameMode_E4C2 ; Global: Reachable code entry at CPU $E4C2 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -6467,8 +6467,8 @@ GameplayPowerupMaskTable: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_WriteGameMode_E4C2: - lda #$00 ; ROM $0024D2: A9 00 - sta $B5 ; ROM $0024D4: 85 B5 + lda #$00 ; CPU:$E4C2 PRG:24C2 A9 00 + sta $B5 ; CPU:$E4C4 PRG:24C4 85 B5 ; Routine: Gameplay_ReturnToCaller_E4C6 ; Global: Reachable code entry at CPU $E4C6 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -6477,7 +6477,7 @@ Gameplay_WriteGameMode_E4C2: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_ReturnToCaller_E4C6: - rts ; ROM $0024D6: 60 + rts ; CPU:$E4C6 PRG:24C6 60 ; Routine: Gameplay_ReadZpB2_E4C7 ; Global: Reachable code entry at CPU $E4C7 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -6486,23 +6486,23 @@ Gameplay_ReturnToCaller_E4C6: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_ReadZpB2_E4C7: - lda $B2 ; ROM $0024D7: A5 B2 - bne Gameplay_ReturnToCaller_E4C6 ; ROM $0024D9: D0 FB - lda $B5 ; ROM $0024DB: A5 B5 - beq Gameplay_ReturnToCaller_E4C6 ; ROM $0024DD: F0 F7 - bmi Gameplay_WriteSoundChannelIndex_E52A ; ROM $0024DF: 30 59 - cmp #$0B ; ROM $0024E1: C9 0B - bcs Gameplay_WriteGameMode_E4C2 ; ROM $0024E3: B0 ED - sta $B4 ; ROM $0024E5: 85 B4 - ora #$80 ; ROM $0024E7: 09 80 - sta $B5 ; ROM $0024E9: 85 B5 - dec $B4 ; ROM $0024EB: C6 B4 - lda $B4 ; ROM $0024ED: A5 B4 - asl a ; ROM $0024EF: 0A - asl a ; ROM $0024F0: 0A - asl a ; ROM $0024F1: 0A - tay ; ROM $0024F2: A8 - ldx #$00 ; ROM $0024F3: A2 00 + lda $B2 ; CPU:$E4C7 PRG:24C7 A5 B2 + bne Gameplay_ReturnToCaller_E4C6 ; CPU:$E4C9 PRG:24C9 D0 FB + lda $B5 ; CPU:$E4CB PRG:24CB A5 B5 + beq Gameplay_ReturnToCaller_E4C6 ; CPU:$E4CD PRG:24CD F0 F7 + bmi Gameplay_WriteSoundChannelIndex_E52A ; CPU:$E4CF PRG:24CF 30 59 + cmp #$0B ; CPU:$E4D1 PRG:24D1 C9 0B + bcs Gameplay_WriteGameMode_E4C2 ; CPU:$E4D3 PRG:24D3 B0 ED + sta $B4 ; CPU:$E4D5 PRG:24D5 85 B4 + ora #$80 ; CPU:$E4D7 PRG:24D7 09 80 + sta $B5 ; CPU:$E4D9 PRG:24D9 85 B5 + dec $B4 ; CPU:$E4DB PRG:24DB C6 B4 + lda $B4 ; CPU:$E4DD PRG:24DD A5 B4 + asl a ; CPU:$E4DF PRG:24DF 0A + asl a ; CPU:$E4E0 PRG:24E0 0A + asl a ; CPU:$E4E1 PRG:24E1 0A + tay ; CPU:$E4E2 PRG:24E2 A8 + ldx #$00 ; CPU:$E4E3 PRG:24E3 A2 00 ; Routine: Gameplay_ReadRamE87C_E4E5 ; Global: Reachable code entry at CPU $E4E5 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -6511,40 +6511,40 @@ Gameplay_ReadZpB2_E4C7: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_ReadRamE87C_E4E5: - lda $E87C,y ; ROM $0024F5: B9 7C E8 - sta $BC,x ; ROM $0024F8: 95 BC - iny ; ROM $0024FA: C8 - inx ; ROM $0024FB: E8 - cpx #$06 ; ROM $0024FC: E0 06 - bne Gameplay_ReadRamE87C_E4E5 ; ROM $0024FE: D0 F5 - lda $E87C,y ; ROM $002500: B9 7C E8 - sta $D3 ; ROM $002503: 85 D3 - lda $E87D,y ; ROM $002505: B9 7D E8 - sta $D4 ; ROM $002508: 85 D4 - lda #$00 ; ROM $00250A: A9 00 - sta $C4 ; ROM $00250C: 85 C4 - sta $C5 ; ROM $00250E: 85 C5 - sta $C6 ; ROM $002510: 85 C6 - sta $D5 ; ROM $002512: 85 D5 - sta $CD ; ROM $002514: 85 CD - sta $CE ; ROM $002516: 85 CE - sta $CF ; ROM $002518: 85 CF - sta $D0 ; ROM $00251A: 85 D0 - sta $D1 ; ROM $00251C: 85 D1 - sta $D2 ; ROM $00251E: 85 D2 - lda #$01 ; ROM $002520: A9 01 - sta $B6 ; ROM $002522: 85 B6 - sta $B7 ; ROM $002524: 85 B7 - sta $B8 ; ROM $002526: 85 B8 - sta $B9 ; ROM $002528: 85 B9 - sta $BA ; ROM $00252A: 85 BA - sta $BB ; ROM $00252C: 85 BB - sta $D6 ; ROM $00252E: 85 D6 - sta $D7 ; ROM $002530: 85 D7 - sta $D8 ; ROM $002532: 85 D8 - lda #$08 ; ROM $002534: A9 08 - sta $D9 ; ROM $002536: 85 D9 - sta $DA ; ROM $002538: 85 DA + lda $E87C,y ; CPU:$E4E5 PRG:24E5 B9 7C E8 + sta $BC,x ; CPU:$E4E8 PRG:24E8 95 BC + iny ; CPU:$E4EA PRG:24EA C8 + inx ; CPU:$E4EB PRG:24EB E8 + cpx #$06 ; CPU:$E4EC PRG:24EC E0 06 + bne Gameplay_ReadRamE87C_E4E5 ; CPU:$E4EE PRG:24EE D0 F5 + lda $E87C,y ; CPU:$E4F0 PRG:24F0 B9 7C E8 + sta $D3 ; CPU:$E4F3 PRG:24F3 85 D3 + lda $E87D,y ; CPU:$E4F5 PRG:24F5 B9 7D E8 + sta $D4 ; CPU:$E4F8 PRG:24F8 85 D4 + lda #$00 ; CPU:$E4FA PRG:24FA A9 00 + sta $C4 ; CPU:$E4FC PRG:24FC 85 C4 + sta $C5 ; CPU:$E4FE PRG:24FE 85 C5 + sta $C6 ; CPU:$E500 PRG:2500 85 C6 + sta $D5 ; CPU:$E502 PRG:2502 85 D5 + sta $CD ; CPU:$E504 PRG:2504 85 CD + sta $CE ; CPU:$E506 PRG:2506 85 CE + sta $CF ; CPU:$E508 PRG:2508 85 CF + sta $D0 ; CPU:$E50A PRG:250A 85 D0 + sta $D1 ; CPU:$E50C PRG:250C 85 D1 + sta $D2 ; CPU:$E50E PRG:250E 85 D2 + lda #$01 ; CPU:$E510 PRG:2510 A9 01 + sta $B6 ; CPU:$E512 PRG:2512 85 B6 + sta $B7 ; CPU:$E514 PRG:2514 85 B7 + sta $B8 ; CPU:$E516 PRG:2516 85 B8 + sta $B9 ; CPU:$E518 PRG:2518 85 B9 + sta $BA ; CPU:$E51A PRG:251A 85 BA + sta $BB ; CPU:$E51C PRG:251C 85 BB + sta $D6 ; CPU:$E51E PRG:251E 85 D6 + sta $D7 ; CPU:$E520 PRG:2520 85 D7 + sta $D8 ; CPU:$E522 PRG:2522 85 D8 + lda #$08 ; CPU:$E524 PRG:2524 A9 08 + sta $D9 ; CPU:$E526 PRG:2526 85 D9 + sta $DA ; CPU:$E528 PRG:2528 85 DA ; Routine: Gameplay_WriteSoundChannelIndex_E52A ; Global: Reachable code entry at CPU $E52A traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -6553,8 +6553,8 @@ Gameplay_ReadRamE87C_E4E5: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_WriteSoundChannelIndex_E52A: - lda #$02 ; ROM $00253A: A9 02 - sta $B3 ; ROM $00253C: 85 B3 + lda #$02 ; CPU:$E52A PRG:252A A9 02 + sta $B3 ; CPU:$E52C PRG:252C 85 B3 ; Routine: Gameplay_ReadSoundChannelIndex_E52E ; Global: Reachable code entry at CPU $E52E traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -6563,9 +6563,9 @@ Gameplay_WriteSoundChannelIndex_E52A: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_ReadSoundChannelIndex_E52E: - ldx $B3 ; ROM $00253E: A6 B3 - dec $B6,x ; ROM $002540: D6 B6 - beq Gameplay_ReadZpBC_E539 ; ROM $002542: F0 05 + ldx $B3 ; CPU:$E52E PRG:252E A6 B3 + dec $B6,x ; CPU:$E530 PRG:2530 D6 B6 + beq Gameplay_ReadZpBC_E539 ; CPU:$E532 PRG:2532 F0 05 ; Routine: Gameplay_DecrementSoundChannelIndex_E534 ; Global: Reachable code entry at CPU $E534 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -6574,9 +6574,9 @@ Gameplay_ReadSoundChannelIndex_E52E: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_DecrementSoundChannelIndex_E534: - dec $B3 ; ROM $002544: C6 B3 - bpl Gameplay_ReadSoundChannelIndex_E52E ; ROM $002546: 10 F6 - rts ; ROM $002548: 60 + dec $B3 ; CPU:$E534 PRG:2534 C6 B3 + bpl Gameplay_ReadSoundChannelIndex_E52E ; CPU:$E536 PRG:2536 10 F6 + rts ; CPU:$E538 PRG:2538 60 ; Routine: Gameplay_ReadZpBC_E539 ; Global: Reachable code entry at CPU $E539 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -6585,17 +6585,17 @@ Gameplay_DecrementSoundChannelIndex_E534: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_ReadZpBC_E539: - txa ; ROM $002549: 8A - asl a ; ROM $00254A: 0A - tax ; ROM $00254B: AA - lda $BC,x ; ROM $00254C: B5 BC - sta $C2 ; ROM $00254E: 85 C2 - lda $BD,x ; ROM $002550: B5 BD - sta $C3 ; ROM $002552: 85 C3 - ora $C2 ; ROM $002554: 05 C2 - beq Gameplay_DecrementSoundChannelIndex_E534 ; ROM $002556: F0 EC - jsr Gameplay_ReadSoundChannelIndex_E54E ; ROM $002558: 20 4E E5 - jmp Gameplay_DecrementSoundChannelIndex_E534 ; ROM $00255B: 4C 34 E5 + txa ; CPU:$E539 PRG:2539 8A + asl a ; CPU:$E53A PRG:253A 0A + tax ; CPU:$E53B PRG:253B AA + lda $BC,x ; CPU:$E53C PRG:253C B5 BC + sta $C2 ; CPU:$E53E PRG:253E 85 C2 + lda $BD,x ; CPU:$E540 PRG:2540 B5 BD + sta $C3 ; CPU:$E542 PRG:2542 85 C3 + ora $C2 ; CPU:$E544 PRG:2544 05 C2 + beq Gameplay_DecrementSoundChannelIndex_E534 ; CPU:$E546 PRG:2546 F0 EC + jsr Gameplay_ReadSoundChannelIndex_E54E ; CPU:$E548 PRG:2548 20 4E E5 + jmp Gameplay_DecrementSoundChannelIndex_E534 ; CPU:$E54B PRG:254B 4C 34 E5 ; Routine: Gameplay_ReadSoundChannelIndex_E54E ; Global: Reachable code entry at CPU $E54E traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -6604,23 +6604,23 @@ Gameplay_ReadZpBC_E539: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_ReadSoundChannelIndex_E54E: - ldx $B3 ; ROM $00255E: A6 B3 - ldy $C4,x ; ROM $002560: B4 C4 - lda ($C2),y ; ROM $002562: B1 C2 - sta $B4 ; ROM $002564: 85 B4 - inc $C4,x ; ROM $002566: F6 C4 - lda $B4 ; ROM $002568: A5 B4 - bmi Gameplay_ReadSoundTempo_E5C7 ; ROM $00256A: 30 6B - lda $B9,x ; ROM $00256C: B5 B9 - sta $B6,x ; ROM $00256E: 95 B6 - cpx #$02 ; ROM $002570: E0 02 - beq Gameplay_HandleControl_E56E ; ROM $002572: F0 0A - lsr a ; ROM $002574: 4A - lsr a ; ROM $002575: 4A - cmp #$10 ; ROM $002576: C9 10 - bcc Gameplay_WriteZpD6_E573 ; ROM $002578: 90 09 - lda #$0F ; ROM $00257A: A9 0F - bne Gameplay_WriteZpD6_E573 ; ROM $00257C: D0 05 + ldx $B3 ; CPU:$E54E PRG:254E A6 B3 + ldy $C4,x ; CPU:$E550 PRG:2550 B4 C4 + lda ($C2),y ; CPU:$E552 PRG:2552 B1 C2 + sta $B4 ; CPU:$E554 PRG:2554 85 B4 + inc $C4,x ; CPU:$E556 PRG:2556 F6 C4 + lda $B4 ; CPU:$E558 PRG:2558 A5 B4 + bmi Gameplay_ReadSoundTempo_E5C7 ; CPU:$E55A PRG:255A 30 6B + lda $B9,x ; CPU:$E55C PRG:255C B5 B9 + sta $B6,x ; CPU:$E55E PRG:255E 95 B6 + cpx #$02 ; CPU:$E560 PRG:2560 E0 02 + beq Gameplay_HandleControl_E56E ; CPU:$E562 PRG:2562 F0 0A + lsr a ; CPU:$E564 PRG:2564 4A + lsr a ; CPU:$E565 PRG:2565 4A + cmp #$10 ; CPU:$E566 PRG:2566 C9 10 + bcc Gameplay_WriteZpD6_E573 ; CPU:$E568 PRG:2568 90 09 + lda #$0F ; CPU:$E56A PRG:256A A9 0F + bne Gameplay_WriteZpD6_E573 ; CPU:$E56C PRG:256C D0 05 ; Routine: Gameplay_HandleControl_E56E ; Global: Reachable code entry at CPU $E56E traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -6629,9 +6629,9 @@ Gameplay_ReadSoundChannelIndex_E54E: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_HandleControl_E56E: - asl a ; ROM $00257E: 0A - bpl Gameplay_WriteZpD6_E573 ; ROM $00257F: 10 02 - lda #$7F ; ROM $002581: A9 7F + asl a ; CPU:$E56E PRG:256E 0A + bpl Gameplay_WriteZpD6_E573 ; CPU:$E56F PRG:256F 10 02 + lda #$7F ; CPU:$E571 PRG:2571 A9 7F ; Routine: Gameplay_WriteZpD6_E573 ; Global: Reachable code entry at CPU $E573 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -6640,10 +6640,10 @@ Gameplay_HandleControl_E56E: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_WriteZpD6_E573: - sta $D6,x ; ROM $002583: 95 D6 - lda $D0,x ; ROM $002585: B5 D0 - beq Gameplay_ReadSoundDelay0_E57B ; ROM $002587: F0 02 - lsr $D6,x ; ROM $002589: 56 D6 + sta $D6,x ; CPU:$E573 PRG:2573 95 D6 + lda $D0,x ; CPU:$E575 PRG:2575 B5 D0 + beq Gameplay_ReadSoundDelay0_E57B ; CPU:$E577 PRG:2577 F0 02 + lsr $D6,x ; CPU:$E579 PRG:2579 56 D6 ; Routine: Gameplay_ReadSoundDelay0_E57B ; Global: Reachable code entry at CPU $E57B traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -6652,20 +6652,20 @@ Gameplay_WriteZpD6_E573: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_ReadSoundDelay0_E57B: - ldy $E1,x ; ROM $00258B: B4 E1 - bne Gameplay_ReturnToCaller_E5C6 ; ROM $00258D: D0 47 - lda $B4 ; ROM $00258F: A5 B4 - cmp #$00 ; ROM $002591: C9 00 - beq Gameplay_ReturnToCaller_E5C6 ; ROM $002593: F0 41 - txa ; ROM $002595: 8A - asl a ; ROM $002596: 0A - asl a ; ROM $002597: 0A - tay ; ROM $002598: A8 - lda $CD,x ; ROM $002599: B5 CD - beq Gameplay_ReadZpD6_E59D ; ROM $00259B: F0 10 - bpl Gameplay_HandleControl_E593 ; ROM $00259D: 10 04 - inc $CD,x ; ROM $00259F: F6 CD - beq Gameplay_ReadZpD6_E59D ; ROM $0025A1: F0 0A + ldy $E1,x ; CPU:$E57B PRG:257B B4 E1 + bne Gameplay_ReturnToCaller_E5C6 ; CPU:$E57D PRG:257D D0 47 + lda $B4 ; CPU:$E57F PRG:257F A5 B4 + cmp #$00 ; CPU:$E581 PRG:2581 C9 00 + beq Gameplay_ReturnToCaller_E5C6 ; CPU:$E583 PRG:2583 F0 41 + txa ; CPU:$E585 PRG:2585 8A + asl a ; CPU:$E586 PRG:2586 0A + asl a ; CPU:$E587 PRG:2587 0A + tay ; CPU:$E588 PRG:2588 A8 + lda $CD,x ; CPU:$E589 PRG:2589 B5 CD + beq Gameplay_ReadZpD6_E59D ; CPU:$E58B PRG:258B F0 10 + bpl Gameplay_HandleControl_E593 ; CPU:$E58D PRG:258D 10 04 + inc $CD,x ; CPU:$E58F PRG:258F F6 CD + beq Gameplay_ReadZpD6_E59D ; CPU:$E591 PRG:2591 F0 0A ; Routine: Gameplay_HandleControl_E593 ; Global: Reachable code entry at CPU $E593 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -6674,11 +6674,11 @@ Gameplay_ReadSoundDelay0_E57B: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_HandleControl_E593: - lda #$9F ; ROM $0025A3: A9 9F - cpx #$02 ; ROM $0025A5: E0 02 - bne Gameplay_UpdateAudioChannelPath_E5A1 ; ROM $0025A7: D0 08 - lda #$7F ; ROM $0025A9: A9 7F - bne Gameplay_UpdateAudioChannelPath_E5A1 ; ROM $0025AB: D0 04 + lda #$9F ; CPU:$E593 PRG:2593 A9 9F + cpx #$02 ; CPU:$E595 PRG:2595 E0 02 + bne Gameplay_UpdateAudioChannelPath_E5A1 ; CPU:$E597 PRG:2597 D0 08 + lda #$7F ; CPU:$E599 PRG:2599 A9 7F + bne Gameplay_UpdateAudioChannelPath_E5A1 ; CPU:$E59B PRG:259B D0 04 ; Routine: Gameplay_ReadZpD6_E59D ; Global: Reachable code entry at CPU $E59D traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -6687,8 +6687,8 @@ Gameplay_HandleControl_E593: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_ReadZpD6_E59D: - lda $D6,x ; ROM $0025AD: B5 D6 - ora $D3,x ; ROM $0025AF: 15 D3 + lda $D6,x ; CPU:$E59D PRG:259D B5 D6 + ora $D3,x ; CPU:$E59F PRG:259F 15 D3 ; Routine: Gameplay_UpdateAudioChannelPath_E5A1 ; Global: Reachable code entry at CPU $E5A1 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -6697,11 +6697,11 @@ Gameplay_ReadZpD6_E59D: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_UpdateAudioChannelPath_E5A1: - sta APUPULSE1CTRL,y ; ROM $0025B1: 99 00 40 - lda $CD,x ; ROM $0025B4: B5 CD - cmp #$02 ; ROM $0025B6: C9 02 - bne Gameplay_UpdateAudioChannelPath_E5AB ; ROM $0025B8: D0 01 - rts ; ROM $0025BA: 60 + sta APUPULSE1CTRL,y ; CPU:$E5A1 PRG:25A1 99 00 40 + lda $CD,x ; CPU:$E5A4 PRG:25A4 B5 CD + cmp #$02 ; CPU:$E5A6 PRG:25A6 C9 02 + bne Gameplay_UpdateAudioChannelPath_E5AB ; CPU:$E5A8 PRG:25A8 D0 01 + rts ; CPU:$E5AA PRG:25AA 60 ; Routine: Gameplay_UpdateAudioChannelPath_E5AB ; Global: Reachable code entry at CPU $E5AB traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -6710,10 +6710,10 @@ Gameplay_UpdateAudioChannelPath_E5A1: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_UpdateAudioChannelPath_E5AB: - cpx #$02 ; ROM $0025BB: E0 02 - bcs Gameplay_UpdateAudioChannelPath_E5B4 ; ROM $0025BD: B0 05 - lda $D9,x ; ROM $0025BF: B5 D9 - sta APUPULSE1SWEEP,y ; ROM $0025C1: 99 01 40 + cpx #$02 ; CPU:$E5AB PRG:25AB E0 02 + bcs Gameplay_UpdateAudioChannelPath_E5B4 ; CPU:$E5AD PRG:25AD B0 05 + lda $D9,x ; CPU:$E5AF PRG:25AF B5 D9 + sta APUPULSE1SWEEP,y ; CPU:$E5B1 PRG:25B1 99 01 40 ; Routine: Gameplay_UpdateAudioChannelPath_E5B4 ; Global: Reachable code entry at CPU $E5B4 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -6722,14 +6722,14 @@ Gameplay_UpdateAudioChannelPath_E5AB: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_UpdateAudioChannelPath_E5B4: - lda $B4 ; ROM $0025C4: A5 B4 - asl a ; ROM $0025C6: 0A - tax ; ROM $0025C7: AA - lda $E7E2,x ; ROM $0025C8: BD E2 E7 - sta APUPULSE1TIMERLO,y ; ROM $0025CB: 99 02 40 - lda $E7E3,x ; ROM $0025CE: BD E3 E7 - ora #$08 ; ROM $0025D1: 09 08 - sta APUPULSE1TIMERHI,y ; ROM $0025D3: 99 03 40 + lda $B4 ; CPU:$E5B4 PRG:25B4 A5 B4 + asl a ; CPU:$E5B6 PRG:25B6 0A + tax ; CPU:$E5B7 PRG:25B7 AA + lda $E7E2,x ; CPU:$E5B8 PRG:25B8 BD E2 E7 + sta APUPULSE1TIMERLO,y ; CPU:$E5BB PRG:25BB 99 02 40 + lda $E7E3,x ; CPU:$E5BE PRG:25BE BD E3 E7 + ora #$08 ; CPU:$E5C1 PRG:25C1 09 08 + sta APUPULSE1TIMERHI,y ; CPU:$E5C3 PRG:25C3 99 03 40 ; Routine: Gameplay_ReturnToCaller_E5C6 ; Global: Reachable code entry at CPU $E5C6 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -6738,7 +6738,7 @@ Gameplay_UpdateAudioChannelPath_E5B4: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_ReturnToCaller_E5C6: - rts ; ROM $0025D6: 60 + rts ; CPU:$E5C6 PRG:25C6 60 ; Routine: Gameplay_ReadSoundTempo_E5C7 ; Global: Reachable code entry at CPU $E5C7 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -6747,13 +6747,13 @@ Gameplay_ReturnToCaller_E5C6: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_ReadSoundTempo_E5C7: - and #$F0 ; ROM $0025D7: 29 F0 - cmp #$F0 ; ROM $0025D9: C9 F0 - beq Gameplay_SubtractFromSoundTempo_E5D6 ; ROM $0025DB: F0 09 - lda $B4 ; ROM $0025DD: A5 B4 - and #$7F ; ROM $0025DF: 29 7F - sta $B9,x ; ROM $0025E1: 95 B9 - jmp Gameplay_ReadSoundChannelIndex_E54E ; ROM $0025E3: 4C 4E E5 + and #$F0 ; CPU:$E5C7 PRG:25C7 29 F0 + cmp #$F0 ; CPU:$E5C9 PRG:25C9 C9 F0 + beq Gameplay_SubtractFromSoundTempo_E5D6 ; CPU:$E5CB PRG:25CB F0 09 + lda $B4 ; CPU:$E5CD PRG:25CD A5 B4 + and #$7F ; CPU:$E5CF PRG:25CF 29 7F + sta $B9,x ; CPU:$E5D1 PRG:25D1 95 B9 + jmp Gameplay_ReadSoundChannelIndex_E54E ; CPU:$E5D3 PRG:25D3 4C 4E E5 ; Routine: Gameplay_SubtractFromSoundTempo_E5D6 ; Global: Reachable code entry at CPU $E5D6 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -6762,25 +6762,25 @@ Gameplay_ReadSoundTempo_E5C7: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Gameplay_SubtractFromSoundTempo_E5D6: - sec ; ROM $0025E6: 38 - lda #$FF ; ROM $0025E7: A9 FF - sbc $B4 ; ROM $0025E9: E5 B4 - asl a ; ROM $0025EB: 0A - tay ; ROM $0025EC: A8 - lda $E5E7,y ; ROM $0025ED: B9 E7 E5 - pha ; ROM $0025F0: 48 - lda $E5E6,y ; ROM $0025F1: B9 E6 E5 - pha ; ROM $0025F4: 48 - rts ; ROM $0025F5: 60 + sec ; CPU:$E5D6 PRG:25D6 38 + lda #$FF ; CPU:$E5D7 PRG:25D7 A9 FF + sbc $B4 ; CPU:$E5D9 PRG:25D9 E5 B4 + asl a ; CPU:$E5DB PRG:25DB 0A + tay ; CPU:$E5DC PRG:25DC A8 + lda $E5E7,y ; CPU:$E5DD PRG:25DD B9 E7 E5 + pha ; CPU:$E5E0 PRG:25E0 48 + lda $E5E6,y ; CPU:$E5E1 PRG:25E1 B9 E6 E5 + pha ; CPU:$E5E4 PRG:25E4 48 + rts ; CPU:$E5E5 PRG:25E5 60 ; Data region: CPU $E5E6-$E641; unreachable by direct recursive trace. GameplayAndSoundDataTables: - .byte $F5, $E5, $FA, $E5, $01, $E6, $0F, $E6, $1A, $E6, $2C, $E6, $33, $E6, $3A, $E6 ; ROM $0025F6: F5 E5 FA E5 01 E6 0F E6 1A E6 2C E6 33 E6 3A E6 - .byte $A9, $00, $85, $B5, $60, $A9, $00, $95, $C4, $4C, $4E, $E5, $B4, $C4, $B1, $C2 ; ROM $002606: A9 00 85 B5 60 A9 00 95 C4 4C 4E E5 B4 C4 B1 C2 - .byte $95, $CA, $C8, $94, $C4, $94, $C7, $4C, $4E, $E5, $D6, $CA, $F0, $04, $B5, $C7 ; ROM $002616: 95 CA C8 94 C4 94 C7 4C 4E E5 D6 CA F0 04 B5 C7 - .byte $95, $C4, $4C, $4E, $E5, $B5, $CD, $F0, $07, $A9, $02, $95, $CD, $4C, $4E, $E5 ; ROM $002626: 95 C4 4C 4E E5 B5 CD F0 07 A9 02 95 CD 4C 4E E5 - .byte $A9, $01, $95, $CD, $4C, $4E, $E5, $A9, $FF, $95, $CD, $4C, $4E, $E5, $A9, $FF ; ROM $002636: A9 01 95 CD 4C 4E E5 A9 FF 95 CD 4C 4E E5 A9 FF - .byte $95, $D0, $4C, $4E, $E5, $A9, $00, $95, $D0, $4C, $4E, $E5 ; ROM $002646: 95 D0 4C 4E E5 A9 00 95 D0 4C 4E E5 + .byte $F5, $E5, $FA, $E5, $01, $E6, $0F, $E6, $1A, $E6, $2C, $E6, $33, $E6, $3A, $E6 ; CPU:$E5E6 PRG:25E6 F5 E5 FA E5 01 E6 0F E6 1A E6 2C E6 33 E6 3A E6 + .byte $A9, $00, $85, $B5, $60, $A9, $00, $95, $C4, $4C, $4E, $E5, $B4, $C4, $B1, $C2 ; CPU:$E5F6 PRG:25F6 A9 00 85 B5 60 A9 00 95 C4 4C 4E E5 B4 C4 B1 C2 + .byte $95, $CA, $C8, $94, $C4, $94, $C7, $4C, $4E, $E5, $D6, $CA, $F0, $04, $B5, $C7 ; CPU:$E606 PRG:2606 95 CA C8 94 C4 94 C7 4C 4E E5 D6 CA F0 04 B5 C7 + .byte $95, $C4, $4C, $4E, $E5, $B5, $CD, $F0, $07, $A9, $02, $95, $CD, $4C, $4E, $E5 ; CPU:$E616 PRG:2616 95 C4 4C 4E E5 B5 CD F0 07 A9 02 95 CD 4C 4E E5 + .byte $A9, $01, $95, $CD, $4C, $4E, $E5, $A9, $FF, $95, $CD, $4C, $4E, $E5, $A9, $FF ; CPU:$E626 PRG:2626 A9 01 95 CD 4C 4E E5 A9 FF 95 CD 4C 4E E5 A9 FF + .byte $95, $D0, $4C, $4E, $E5, $A9, $00, $95, $D0, $4C, $4E, $E5 ; CPU:$E636 PRG:2636 95 D0 4C 4E E5 A9 00 95 D0 4C 4E E5 ; Routine: InitializeApu ; Global: Reachable code entry at CPU $E642 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -6789,18 +6789,18 @@ GameplayAndSoundDataTables: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. InitializeApu: - lda #$00 ; ROM $002652: A9 00 - sta APUDMCDIRECT ; ROM $002654: 8D 11 40 - sta $E1 ; ROM $002657: 85 E1 - sta $E2 ; ROM $002659: 85 E2 - sta $E3 ; ROM $00265B: 85 E3 - sta APUPULSE1CTRL ; ROM $00265D: 8D 00 40 - sta APUPULSE2CTRL ; ROM $002660: 8D 04 40 - sta APUTRIANGLECTRL ; ROM $002663: 8D 08 40 - sta APUNOISECTRL ; ROM $002666: 8D 0C 40 - lda #$0F ; ROM $002669: A9 0F - sta APUSTATUS ; ROM $00266B: 8D 15 40 - rts ; ROM $00266E: 60 + lda #$00 ; CPU:$E642 PRG:2642 A9 00 + sta APUDMCDIRECT ; CPU:$E644 PRG:2644 8D 11 40 + sta $E1 ; CPU:$E647 PRG:2647 85 E1 + sta $E2 ; CPU:$E649 PRG:2649 85 E2 + sta $E3 ; CPU:$E64B PRG:264B 85 E3 + sta APUPULSE1CTRL ; CPU:$E64D PRG:264D 8D 00 40 + sta APUPULSE2CTRL ; CPU:$E650 PRG:2650 8D 04 40 + sta APUTRIANGLECTRL ; CPU:$E653 PRG:2653 8D 08 40 + sta APUNOISECTRL ; CPU:$E656 PRG:2656 8D 0C 40 + lda #$0F ; CPU:$E659 PRG:2659 A9 0F + sta APUSTATUS ; CPU:$E65B PRG:265B 8D 15 40 + rts ; CPU:$E65E PRG:265E 60 ; Routine: SoundUpdate ; Global: Reachable code entry at CPU $E65F traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -6809,7 +6809,7 @@ InitializeApu: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. SoundUpdate: - ldx #$02 ; ROM $00266F: A2 02 + ldx #$02 ; CPU:$E65F PRG:265F A2 02 ; Routine: Sound_ReadSoundDelay0_E661 ; Global: Reachable code entry at CPU $E661 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -6818,9 +6818,9 @@ SoundUpdate: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Sound_ReadSoundDelay0_E661: - lda $E1,x ; ROM $002671: B5 E1 - beq Sound_ReadSoundCommandState_E667 ; ROM $002673: F0 02 - dec $E1,x ; ROM $002675: D6 E1 + lda $E1,x ; CPU:$E661 PRG:2661 B5 E1 + beq Sound_ReadSoundCommandState_E667 ; CPU:$E663 PRG:2663 F0 02 + dec $E1,x ; CPU:$E665 PRG:2665 D6 E1 ; Routine: Sound_ReadSoundCommandState_E667 ; Global: Reachable code entry at CPU $E667 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -6829,20 +6829,20 @@ Sound_ReadSoundDelay0_E661: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Sound_ReadSoundCommandState_E667: - dex ; ROM $002677: CA - bpl Sound_ReadSoundDelay0_E661 ; ROM $002678: 10 F7 - lda $DF ; ROM $00267A: A5 DF - bmi Sound_ReadRamE6BC_E69C ; ROM $00267C: 30 2E - cmp #$07 ; ROM $00267E: C9 07 - bcs Sound_ReturnToCaller_E6AC ; ROM $002680: B0 3A - cmp #$03 ; ROM $002682: C9 03 - bcs Sound_WriteSoundCommandState_E681 ; ROM $002684: B0 0B - ldx IndirectPtrLo ; ROM $002686: A6 E0 - beq Sound_WriteSoundCommandState_E681 ; ROM $002688: F0 07 - txa ; ROM $00268A: 8A - ora #$80 ; ROM $00268B: 09 80 - sta $DF ; ROM $00268D: 85 DF - bne Sound_ReadRamE6BC_E69C ; ROM $00268F: D0 1B + dex ; CPU:$E667 PRG:2667 CA + bpl Sound_ReadSoundDelay0_E661 ; CPU:$E668 PRG:2668 10 F7 + lda $DF ; CPU:$E66A PRG:266A A5 DF + bmi Sound_ReadRamE6BC_E69C ; CPU:$E66C PRG:266C 30 2E + cmp #$07 ; CPU:$E66E PRG:266E C9 07 + bcs Sound_ReturnToCaller_E6AC ; CPU:$E670 PRG:2670 B0 3A + cmp #$03 ; CPU:$E672 PRG:2672 C9 03 + bcs Sound_WriteSoundCommandState_E681 ; CPU:$E674 PRG:2674 B0 0B + ldx IndirectPtrLo ; CPU:$E676 PRG:2676 A6 E0 + beq Sound_WriteSoundCommandState_E681 ; CPU:$E678 PRG:2678 F0 07 + txa ; CPU:$E67A PRG:267A 8A + ora #$80 ; CPU:$E67B PRG:267B 09 80 + sta $DF ; CPU:$E67D PRG:267D 85 DF + bne Sound_ReadRamE6BC_E69C ; CPU:$E67F PRG:267F D0 1B ; Routine: Sound_WriteSoundCommandState_E681 ; Global: Reachable code entry at CPU $E681 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -6851,21 +6851,21 @@ Sound_ReadSoundCommandState_E667: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Sound_WriteSoundCommandState_E681: - sta IndirectPtrLo ; ROM $002691: 85 E0 - ora #$80 ; ROM $002693: 09 80 - sta $DF ; ROM $002695: 85 DF - lda #$00 ; ROM $002697: A9 00 - sta IndirectPtrHi ; ROM $002699: 85 E1 - sta $E2 ; ROM $00269B: 85 E2 - sta $E3 ; ROM $00269D: 85 E3 - lda IndirectPtrLo ; ROM $00269F: A5 E0 - asl a ; ROM $0026A1: 0A - tax ; ROM $0026A2: AA - lda $E6AE,x ; ROM $0026A3: BD AE E6 - pha ; ROM $0026A6: 48 - lda $E6AD,x ; ROM $0026A7: BD AD E6 - pha ; ROM $0026AA: 48 - rts ; ROM $0026AB: 60 + sta IndirectPtrLo ; CPU:$E681 PRG:2681 85 E0 + ora #$80 ; CPU:$E683 PRG:2683 09 80 + sta $DF ; CPU:$E685 PRG:2685 85 DF + lda #$00 ; CPU:$E687 PRG:2687 A9 00 + sta IndirectPtrHi ; CPU:$E689 PRG:2689 85 E1 + sta $E2 ; CPU:$E68B PRG:268B 85 E2 + sta $E3 ; CPU:$E68D PRG:268D 85 E3 + lda IndirectPtrLo ; CPU:$E68F PRG:268F A5 E0 + asl a ; CPU:$E691 PRG:2691 0A + tax ; CPU:$E692 PRG:2692 AA + lda $E6AE,x ; CPU:$E693 PRG:2693 BD AE E6 + pha ; CPU:$E696 PRG:2696 48 + lda $E6AD,x ; CPU:$E697 PRG:2697 BD AD E6 + pha ; CPU:$E69A PRG:269A 48 + rts ; CPU:$E69B PRG:269B 60 ; Routine: Sound_ReadRamE6BC_E69C ; Global: Reachable code entry at CPU $E69C traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -6874,15 +6874,15 @@ Sound_WriteSoundCommandState_E681: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Sound_ReadRamE6BC_E69C: - lda IndirectPtrLo ; ROM $0026AC: A5 E0 - cmp #$07 ; ROM $0026AE: C9 07 - bcs Sound_ReturnToCaller_E6AC ; ROM $0026B0: B0 0A - asl a ; ROM $0026B2: 0A - tax ; ROM $0026B3: AA - lda $E6BC,x ; ROM $0026B4: BD BC E6 - pha ; ROM $0026B7: 48 - lda $E6BB,x ; ROM $0026B8: BD BB E6 - pha ; ROM $0026BB: 48 + lda IndirectPtrLo ; CPU:$E69C PRG:269C A5 E0 + cmp #$07 ; CPU:$E69E PRG:269E C9 07 + bcs Sound_ReturnToCaller_E6AC ; CPU:$E6A0 PRG:26A0 B0 0A + asl a ; CPU:$E6A2 PRG:26A2 0A + tax ; CPU:$E6A3 PRG:26A3 AA + lda $E6BC,x ; CPU:$E6A4 PRG:26A4 BD BC E6 + pha ; CPU:$E6A7 PRG:26A7 48 + lda $E6BB,x ; CPU:$E6A8 PRG:26A8 BD BB E6 + pha ; CPU:$E6AB PRG:26AB 48 ; Routine: Sound_ReturnToCaller_E6AC ; Global: Reachable code entry at CPU $E6AC traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -6891,12 +6891,12 @@ Sound_ReadRamE6BC_E69C: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Sound_ReturnToCaller_E6AC: - rts ; ROM $0026BC: 60 + rts ; CPU:$E6AC PRG:26AC 60 ; Data region: CPU $E6AD-$E6C8; unreachable by direct recursive trace. SoundDispatchAddressTable: - .byte $41, $E6, $C8, $E6, $CC, $E6, $DE, $E6, $27, $E7, $66, $E7, $92, $E7, $AB, $E6 ; ROM $0026BD: 41 E6 C8 E6 CC E6 DE E6 27 E7 66 E7 92 E7 AB E6 - .byte $AB, $E6, $AB, $E6, $0A, $E7, $33, $E7, $AB, $E6, $9E, $E7 ; ROM $0026CD: AB E6 AB E6 0A E7 33 E7 AB E6 9E E7 + .byte $41, $E6, $C8, $E6, $CC, $E6, $DE, $E6, $27, $E7, $66, $E7, $92, $E7, $AB, $E6 ; CPU:$E6AD PRG:26AD 41 E6 C8 E6 CC E6 DE E6 27 E7 66 E7 92 E7 AB E6 + .byte $AB, $E6, $AB, $E6, $0A, $E7, $33, $E7, $AB, $E6, $9E, $E7 ; CPU:$E6BD PRG:26BD AB E6 AB E6 0A E7 33 E7 AB E6 9E E7 ; Routine: ConfigureNoiseEffect ; Global: Reachable code entry at CPU $E6C9 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -6905,8 +6905,8 @@ SoundDispatchAddressTable: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. ConfigureNoiseEffect: - lda #$04 ; ROM $0026D9: A9 04 - bne Sound_UpdateAudioChannelPath_E6CF ; ROM $0026DB: D0 02 + lda #$04 ; CPU:$E6C9 PRG:26C9 ?? + bne Sound_UpdateAudioChannelPath_E6CF ; CPU:$E6CB PRG:26CB ?? ; Routine: Sound_HandleControl_E6CD ; Global: Reachable code entry at CPU $E6CD traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -6915,7 +6915,7 @@ ConfigureNoiseEffect: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Sound_HandleControl_E6CD: - lda #$0C ; ROM $0026DD: A9 0C + lda #$0C ; CPU:$E6CD PRG:26CD ?? ; Routine: Sound_UpdateAudioChannelPath_E6CF ; Global: Reachable code entry at CPU $E6CF traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -6924,13 +6924,13 @@ Sound_HandleControl_E6CD: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Sound_UpdateAudioChannelPath_E6CF: - sta APUNOISEPERIOD ; ROM $0026DF: 8D 0E 40 - lda #$00 ; ROM $0026E2: A9 00 - sta IndirectPtrLo ; ROM $0026E4: 85 E0 - sta APUNOISECTRL ; ROM $0026E6: 8D 0C 40 - lda #$10 ; ROM $0026E9: A9 10 - sta APUNOISELENGTH ; ROM $0026EB: 8D 0F 40 - rts ; ROM $0026EE: 60 + sta APUNOISEPERIOD ; CPU:$E6CF PRG:26CF ?? + lda #$00 ; CPU:$E6D1 PRG:26D1 ?? + sta IndirectPtrLo ; CPU:$E6D3 PRG:26D3 ?? + sta APUNOISECTRL ; CPU:$E6D5 PRG:26D5 ?? + lda #$10 ; CPU:$E6D7 PRG:26D7 ?? + sta APUNOISELENGTH ; CPU:$E6D9 PRG:26D9 ?? + rts ; CPU:$E6DB PRG:26DB ?? ; Routine: Sound_UpdateAudioChannelPath_E6DF ; Global: Reachable code entry at CPU $E6DF traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -6939,25 +6939,25 @@ Sound_UpdateAudioChannelPath_E6CF: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Sound_UpdateAudioChannelPath_E6DF: - lda #$10 ; ROM $0026EF: A9 10 - sta $E2 ; ROM $0026F1: 85 E2 - lda #$01 ; ROM $0026F3: A9 01 - sta APUNOISECTRL ; ROM $0026F5: 8D 0C 40 - lda #$0F ; ROM $0026F8: A9 0F - sta APUNOISEPERIOD ; ROM $0026FA: 8D 0E 40 - lda #$10 ; ROM $0026FD: A9 10 - sta APUNOISELENGTH ; ROM $0026FF: 8D 0F 40 - lda #$FF ; ROM $002702: A9 FF - sta APUPULSE2CTRL ; ROM $002704: 8D 04 40 - lda #$84 ; ROM $002707: A9 84 - sta APUPULSE2SWEEP ; ROM $002709: 8D 05 40 - lda #$00 ; ROM $00270C: A9 00 - sta APUPULSE2TIMERLO ; ROM $00270E: 8D 06 40 - lda #$02 ; ROM $002711: A9 02 - sta APUPULSE2TIMERHI ; ROM $002713: 8D 07 40 - lda #$04 ; ROM $002716: A9 04 - sta $E4 ; ROM $002718: 85 E4 - rts ; ROM $00271A: 60 + lda #$10 ; CPU:$E6DD PRG:26DD ?? + sta $E2 ; CPU:$E6DF PRG:26DF ?? + lda #$01 ; CPU:$E6E1 PRG:26E1 ?? + sta APUNOISECTRL ; CPU:$E6E3 PRG:26E3 ?? + lda #$0F ; CPU:$E6E5 PRG:26E5 ?? + sta APUNOISEPERIOD ; CPU:$E6E7 PRG:26E7 ?? + lda #$10 ; CPU:$E6E9 PRG:26E9 ?? + sta APUNOISELENGTH ; CPU:$E6EB PRG:26EB ?? + lda #$FF ; CPU:$E6ED PRG:26ED ?? + sta APUPULSE2CTRL ; CPU:$E6EF PRG:26EF ?? + lda #$84 ; CPU:$E6F1 PRG:26F1 ?? + sta APUPULSE2SWEEP ; CPU:$E6F3 PRG:26F3 ?? + lda #$00 ; CPU:$E6F5 PRG:26F5 ?? + sta APUPULSE2TIMERLO ; CPU:$E6F7 PRG:26F7 ?? + lda #$02 ; CPU:$E6F9 PRG:26F9 ?? + sta APUPULSE2TIMERHI ; CPU:$E6FB PRG:26FB ?? + lda #$04 ; CPU:$E6FD PRG:26FD ?? + sta $E4 ; CPU:$E6FF PRG:26FF ?? + rts ; CPU:$E701 PRG:2701 ?? ; Routine: Sound_UpdateAudioChannelPath_E70B ; Global: Reachable code entry at CPU $E70B traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -6966,18 +6966,18 @@ Sound_UpdateAudioChannelPath_E6DF: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Sound_UpdateAudioChannelPath_E70B: - dec RandomStateAlt ; ROM $00271B: C6 E4 - bne Sound_ReturnToCaller_E727 ; ROM $00271D: D0 18 - lda #$DF ; ROM $00271F: A9 DF - sta APUPULSE2CTRL ; ROM $002721: 8D 04 40 - lda #$84 ; ROM $002724: A9 84 - sta APUPULSE2SWEEP ; ROM $002726: 8D 05 40 - lda #$00 ; ROM $002729: A9 00 - sta APUPULSE2TIMERLO ; ROM $00272B: 8D 06 40 - lda #$81 ; ROM $00272E: A9 81 - sta APUPULSE2TIMERHI ; ROM $002730: 8D 07 40 - lda #$00 ; ROM $002733: A9 00 - sta IndirectPtrLo ; ROM $002735: 85 E0 + dec RandomStateAlt ; CPU:$E703 PRG:2703 ?? + bne Sound_ReturnToCaller_E727 ; CPU:$E705 PRG:2705 ?? + lda #$DF ; CPU:$E707 PRG:2707 ?? + sta APUPULSE2CTRL ; CPU:$E709 PRG:2709 ?? + lda #$84 ; CPU:$E70B PRG:270B ?? + sta APUPULSE2SWEEP ; CPU:$E70D PRG:270D ?? + lda #$00 ; CPU:$E70F PRG:270F ?? + sta APUPULSE2TIMERLO ; CPU:$E711 PRG:2711 ?? + lda #$81 ; CPU:$E713 PRG:2713 ?? + sta APUPULSE2TIMERHI ; CPU:$E715 PRG:2715 ?? + lda #$00 ; CPU:$E717 PRG:2717 ?? + sta IndirectPtrLo ; CPU:$E719 PRG:2719 ?? ; Routine: Sound_ReturnToCaller_E727 ; Global: Reachable code entry at CPU $E727 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -6986,7 +6986,7 @@ Sound_UpdateAudioChannelPath_E70B: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Sound_ReturnToCaller_E727: - rts ; ROM $002737: 60 + rts ; CPU:$E71B PRG:271B ?? ; Routine: Sound_WriteSoundDelay1_E728 ; Global: Reachable code entry at CPU $E728 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -6995,12 +6995,12 @@ Sound_ReturnToCaller_E727: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Sound_WriteSoundDelay1_E728: - lda #$FF ; ROM $002738: A9 FF - sta $E2 ; ROM $00273A: 85 E2 - lda #$00 ; ROM $00273C: A9 00 - sta $E4 ; ROM $00273E: 85 E4 - lda #$04 ; ROM $002740: A9 04 - sta $E5 ; ROM $002742: 85 E5 + lda #$FF ; CPU:$E71D PRG:271D ?? + sta $E2 ; CPU:$E71F PRG:271F ?? + lda #$00 ; CPU:$E721 PRG:2721 ?? + sta $E4 ; CPU:$E723 PRG:2723 ?? + lda #$04 ; CPU:$E725 PRG:2725 ?? + sta $E5 ; CPU:$E727 PRG:2727 ?? ; Routine: Sound_ReadSoundEnvelopeCounter_E734 ; Global: Reachable code entry at CPU $E734 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -7009,14 +7009,14 @@ Sound_WriteSoundDelay1_E728: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Sound_ReadSoundEnvelopeCounter_E734: - lda $E4 ; ROM $002744: A5 E4 - bne Sound_DecrementSoundEnvelopeCounter_E760 ; ROM $002746: D0 28 - lda $E5 ; ROM $002748: A5 E5 - bne Sound_UpdateAudioChannelPath_E743 ; ROM $00274A: D0 07 - lda #$00 ; ROM $00274C: A9 00 - sta IndirectPtrLo ; ROM $00274E: 85 E0 - sta $E2 ; ROM $002750: 85 E2 - rts ; ROM $002752: 60 + lda $E4 ; CPU:$E729 PRG:2729 ?? + bne Sound_DecrementSoundEnvelopeCounter_E760 ; CPU:$E72B PRG:272B ?? + lda $E5 ; CPU:$E72D PRG:272D ?? + bne Sound_UpdateAudioChannelPath_E743 ; CPU:$E72F PRG:272F ?? + lda #$00 ; CPU:$E731 PRG:2731 ?? + sta IndirectPtrLo ; CPU:$E733 PRG:2733 ?? + sta $E2 ; CPU:$E735 PRG:2735 ?? + rts ; CPU:$E737 PRG:2737 ?? ; Routine: Sound_UpdateAudioChannelPath_E743 ; Global: Reachable code entry at CPU $E743 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -7025,18 +7025,18 @@ Sound_ReadSoundEnvelopeCounter_E734: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Sound_UpdateAudioChannelPath_E743: - dec $E5 ; ROM $002753: C6 E5 - lda #$84 ; ROM $002755: A9 84 - sta APUPULSE2CTRL ; ROM $002757: 8D 04 40 - lda #$8B ; ROM $00275A: A9 8B - sta APUPULSE2SWEEP ; ROM $00275C: 8D 05 40 - ldx $E5 ; ROM $00275F: A6 E5 - lda SoundHandlerData,x ; ROM $002761: BD 63 E7 - sta APUPULSE2TIMERLO ; ROM $002764: 8D 06 40 - lda #$10 ; ROM $002767: A9 10 - sta APUPULSE2TIMERHI ; ROM $002769: 8D 07 40 - lda #$04 ; ROM $00276C: A9 04 - sta $E4 ; ROM $00276E: 85 E4 + dec $E5 ; CPU:$E739 PRG:2739 ?? + lda #$84 ; CPU:$E73B PRG:273B ?? + sta APUPULSE2CTRL ; CPU:$E73D PRG:273D ?? + lda #$8B ; CPU:$E73F PRG:273F ?? + sta APUPULSE2SWEEP ; CPU:$E741 PRG:2741 ?? + ldx $E5 ; CPU:$E743 PRG:2743 ?? + lda SoundHandlerData,x ; CPU:$E745 PRG:2745 ?? + sta APUPULSE2TIMERLO ; CPU:$E747 PRG:2747 ?? + lda #$10 ; CPU:$E749 PRG:2749 ?? + sta APUPULSE2TIMERHI ; CPU:$E74B PRG:274B ?? + lda #$04 ; CPU:$E74D PRG:274D ?? + sta $E4 ; CPU:$E74F PRG:274F ?? ; Routine: Sound_DecrementSoundEnvelopeCounter_E760 ; Global: Reachable code entry at CPU $E760 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -7045,12 +7045,12 @@ Sound_UpdateAudioChannelPath_E743: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Sound_DecrementSoundEnvelopeCounter_E760: - dec $E4 ; ROM $002770: C6 E4 - rts ; ROM $002772: 60 + dec $E4 ; CPU:$E751 PRG:2751 ?? + rts ; CPU:$E753 PRG:2753 ?? ; Data region: CPU $E763-$E766; unreachable by direct recursive trace. SoundHandlerData: - .byte $65, $87, $B4, $F0 ; ROM $002773: 65 87 B4 F0 + .byte $65, $87, $B4, $F0 ; CPU:$E755 PRG:2755 65 87 B4 F0 ; Routine: Sound_UpdateAudioChannelPath_E767 ; Global: Reachable code entry at CPU $E767 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -7059,25 +7059,25 @@ SoundHandlerData: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Sound_UpdateAudioChannelPath_E767: - lda #$30 ; ROM $002777: A9 30 - sta $E2 ; ROM $002779: 85 E2 - lda #$09 ; ROM $00277B: A9 09 - sta APUNOISECTRL ; ROM $00277D: 8D 0C 40 - lda #$07 ; ROM $002780: A9 07 - sta APUNOISEPERIOD ; ROM $002782: 8D 0E 40 - lda #$30 ; ROM $002785: A9 30 - sta APUNOISELENGTH ; ROM $002787: 8D 0F 40 - lda #$1F ; ROM $00278A: A9 1F - sta APUPULSE2CTRL ; ROM $00278C: 8D 04 40 - lda #$8F ; ROM $00278F: A9 8F - sta APUPULSE2SWEEP ; ROM $002791: 8D 05 40 - lda #$00 ; ROM $002794: A9 00 - sta APUPULSE2TIMERLO ; ROM $002796: 8D 06 40 - lda #$33 ; ROM $002799: A9 33 - sta APUPULSE2TIMERHI ; ROM $00279B: 8D 07 40 - lda #$00 ; ROM $00279E: A9 00 - sta IndirectPtrLo ; ROM $0027A0: 85 E0 - rts ; ROM $0027A2: 60 + lda #$30 ; CPU:$E759 PRG:2759 ?? + sta $E2 ; CPU:$E75B PRG:275B ?? + lda #$09 ; CPU:$E75D PRG:275D ?? + sta APUNOISECTRL ; CPU:$E75F PRG:275F ?? + lda #$07 ; CPU:$E761 PRG:2761 ?? + sta APUNOISEPERIOD ; CPU:$E763 PRG:2763 ?? + lda #$30 ; CPU:$E765 PRG:2765 ?? + sta APUNOISELENGTH ; CPU:$E767 PRG:2767 ?? + lda #$1F ; CPU:$E769 PRG:2769 ?? + sta APUPULSE2CTRL ; CPU:$E76B PRG:276B ?? + lda #$8F ; CPU:$E76D PRG:276D ?? + sta APUPULSE2SWEEP ; CPU:$E76F PRG:276F ?? + lda #$00 ; CPU:$E771 PRG:2771 ?? + sta APUPULSE2TIMERLO ; CPU:$E773 PRG:2773 ?? + lda #$33 ; CPU:$E775 PRG:2775 ?? + sta APUPULSE2TIMERHI ; CPU:$E777 PRG:2777 ?? + lda #$00 ; CPU:$E779 PRG:2779 ?? + sta IndirectPtrLo ; CPU:$E77B PRG:277B ?? + rts ; CPU:$E77D PRG:277D ?? ; Routine: Sound_WriteSoundEnvelopeCounter_E793 ; Global: Reachable code entry at CPU $E793 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -7086,12 +7086,12 @@ Sound_UpdateAudioChannelPath_E767: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Sound_WriteSoundEnvelopeCounter_E793: - lda #$1D ; ROM $0027A3: A9 1D - sta $E4 ; ROM $0027A5: 85 E4 - lda #$FF ; ROM $0027A7: A9 FF - sta IndirectPtrHi ; ROM $0027A9: 85 E1 - sta $E2 ; ROM $0027AB: 85 E2 - sta $E3 ; ROM $0027AD: 85 E3 + lda #$1D ; CPU:$E77F PRG:277F ?? + sta $E4 ; CPU:$E781 PRG:2781 ?? + lda #$FF ; CPU:$E783 PRG:2783 ?? + sta IndirectPtrHi ; CPU:$E785 PRG:2785 ?? + sta $E2 ; CPU:$E787 PRG:2787 ?? + sta $E3 ; CPU:$E789 PRG:2789 ?? ; Routine: Sound_UpdateAudioChannelPath_E79F ; Global: Reachable code entry at CPU $E79F traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -7100,27 +7100,27 @@ Sound_WriteSoundEnvelopeCounter_E793: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Sound_UpdateAudioChannelPath_E79F: - dec $E4 ; ROM $0027AF: C6 E4 - beq Sound_HandleControl_E7D1 ; ROM $0027B1: F0 2E - lda $E4 ; ROM $0027B3: A5 E4 - and #$03 ; ROM $0027B5: 29 03 - bne Sound_ReturnToCaller_E7D0 ; ROM $0027B7: D0 27 - lda $E4 ; ROM $0027B9: A5 E4 - lsr a ; ROM $0027BB: 4A - lsr a ; ROM $0027BC: 4A - and #$01 ; ROM $0027BD: 29 01 - tax ; ROM $0027BF: AA - lda $E7DE,x ; ROM $0027C0: BD DE E7 - sta APUPULSE1TIMERLO ; ROM $0027C3: 8D 02 40 - lda $E7E0,x ; ROM $0027C6: BD E0 E7 - sta APUPULSE2TIMERLO ; ROM $0027C9: 8D 06 40 - lda #$08 ; ROM $0027CC: A9 08 - sta APUPULSE1CTRL ; ROM $0027CE: 8D 00 40 - sta APUPULSE2CTRL ; ROM $0027D1: 8D 04 40 - sta APUPULSE1SWEEP ; ROM $0027D4: 8D 01 40 - sta APUPULSE2SWEEP ; ROM $0027D7: 8D 05 40 - sta APUPULSE1TIMERHI ; ROM $0027DA: 8D 03 40 - sta APUPULSE2TIMERHI ; ROM $0027DD: 8D 07 40 + dec $E4 ; CPU:$E78B PRG:278B ?? + beq Sound_HandleControl_E7D1 ; CPU:$E78D PRG:278D ?? + lda $E4 ; CPU:$E78F PRG:278F ?? + and #$03 ; CPU:$E791 PRG:2791 ?? + bne Sound_ReturnToCaller_E7D0 ; CPU:$E793 PRG:2793 ?? + lda $E4 ; CPU:$E795 PRG:2795 ?? + lsr a ; CPU:$E797 PRG:2797 ?? + lsr a ; CPU:$E799 PRG:2799 ?? + and #$01 ; CPU:$E79B PRG:279B ?? + tax ; CPU:$E79D PRG:279D ?? + lda $E7DE,x ; CPU:$E79F PRG:279F ?? + sta APUPULSE1TIMERLO ; CPU:$E7A1 PRG:27A1 ?? + lda $E7E0,x ; CPU:$E7A3 PRG:27A3 ?? + sta APUPULSE2TIMERLO ; CPU:$E7A5 PRG:27A5 ?? + lda #$08 ; CPU:$E7A7 PRG:27A7 ?? + sta APUPULSE1CTRL ; CPU:$E7A9 PRG:27A9 ?? + sta APUPULSE2CTRL ; CPU:$E7AB PRG:27AB ?? + sta APUPULSE1SWEEP ; CPU:$E7AD PRG:27AD ?? + sta APUPULSE2SWEEP ; CPU:$E7AF PRG:27AF ?? + sta APUPULSE1TIMERHI ; CPU:$E7B1 PRG:27B1 ?? + sta APUPULSE2TIMERHI ; CPU:$E7B3 PRG:27B3 ?? ; Routine: Sound_ReturnToCaller_E7D0 ; Global: Reachable code entry at CPU $E7D0 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -7129,7 +7129,7 @@ Sound_UpdateAudioChannelPath_E79F: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Sound_ReturnToCaller_E7D0: - rts ; ROM $0027E0: 60 + rts ; CPU:$E7B5 PRG:27B5 ?? ; Routine: Sound_HandleControl_E7D1 ; Global: Reachable code entry at CPU $E7D1 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -7138,402 +7138,402 @@ Sound_ReturnToCaller_E7D0: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. Sound_HandleControl_E7D1: - lda #$20 ; ROM $0027E1: A9 20 - sta SoundDelay0 ; ROM $0027E3: 85 E1 - sta SoundDelay1 ; ROM $0027E5: 85 E2 - sta SoundDelay2 ; ROM $0027E7: 85 E3 - lda #$00 ; ROM $0027E9: A9 00 - sta SoundDispatchIndex ; ROM $0027EB: 85 E0 - rts ; ROM $0027ED: 60 + lda #$20 ; CPU:$E7B7 PRG:27B7 ?? + sta SoundDelay0 ; CPU:$E7B9 PRG:27B9 ?? + sta SoundDelay1 ; CPU:$E7BB PRG:27BB ?? + sta SoundDelay2 ; CPU:$E7BD PRG:27BD ?? + lda #$00 ; CPU:$E7BF PRG:27BF ?? + sta SoundDispatchIndex ; CPU:$E7C1 PRG:27C1 ?? + rts ; CPU:$E7C3 PRG:27C3 ?? ; Data region: CPU $E7DE-$FFF8; unreachable by direct recursive trace. SoundSequenceAndPaddingData: - .byte $A9, $A0, $6A, $64, $00, $00, $F0, $07, $7E, $07, $12, $07, $AE, $06, $4E, $06 ; ROM $0027EE: A9 A0 6A 64 00 00 F0 07 7E 07 12 07 AE 06 4E 06 - .byte $F3, $05, $9F, $05, $4D, $05, $01, $05, $B9, $04, $75, $04, $35, $04, $F8, $03 ; ROM $0027FE: F3 05 9F 05 4D 05 01 05 B9 04 75 04 35 04 F8 03 - .byte $BF, $03, $89, $03, $57, $03, $27, $03, $F9, $02, $CF, $02, $A6, $02, $80, $02 ; ROM $00280E: BF 03 89 03 57 03 27 03 F9 02 CF 02 A6 02 80 02 - .byte $5C, $02, $3A, $02, $1A, $02, $FC, $01, $DF, $01, $C4, $01, $AB, $01, $93, $01 ; ROM $00281E: 5C 02 3A 02 1A 02 FC 01 DF 01 C4 01 AB 01 93 01 - .byte $7C, $01, $67, $01, $52, $01, $3F, $01, $2D, $01, $1C, $01, $0C, $01, $FD, $00 ; ROM $00282E: 7C 01 67 01 52 01 3F 01 2D 01 1C 01 0C 01 FD 00 - .byte $EE, $00, $E1, $00, $D4, $00, $C8, $00, $BD, $00, $B2, $00, $A8, $00, $9F, $00 ; ROM $00283E: EE 00 E1 00 D4 00 C8 00 BD 00 B2 00 A8 00 9F 00 - .byte $96, $00, $8D, $00, $85, $00, $7E, $00, $76, $00, $70, $00, $69, $00, $63, $00 ; ROM $00284E: 96 00 8D 00 85 00 7E 00 76 00 70 00 69 00 63 00 - .byte $5E, $00, $58, $00, $53, $00, $4F, $00, $4A, $00, $46, $00, $42, $00, $3E, $00 ; ROM $00285E: 5E 00 58 00 53 00 4F 00 4A 00 46 00 42 00 3E 00 - .byte $3A, $00, $37, $00, $34, $00, $31, $00, $2E, $00, $2B, $00, $29, $00, $27, $00 ; ROM $00286E: 3A 00 37 00 34 00 31 00 2E 00 2B 00 29 00 27 00 - .byte $24, $00, $22, $00, $20, $00, $1E, $00, $1C, $00, $1B, $00, $1A, $00, $17, $EB ; ROM $00287E: 24 00 22 00 20 00 1E 00 1C 00 1B 00 1A 00 17 EB - .byte $85, $EB, $EA, $EB, $80, $80, $BC, $EC, $DC, $EC, $FC, $EC, $40, $40, $00, $00 ; ROM $00288E: 85 EB EA EB 80 80 BC EC DC EC FC EC 40 40 00 00 - .byte $00, $00, $9C, $ED, $80, $80, $4D, $ED, $7B, $ED, $18, $ED, $80, $80, $50, $EC ; ROM $00289E: 00 00 9C ED 80 80 4D ED 7B ED 18 ED 80 80 50 EC - .byte $7E, $EC, $AC, $EC, $80, $80, $27, $EA, $63, $EA, $9F, $EA, $80, $80, $CC, $E8 ; ROM $0028AE: 7E EC AC EC 80 80 27 EA 63 EA 9F EA 80 80 CC E8 - .byte $1C, $E9, $70, $E9, $40, $00, $E1, $EA, $FF, $EA, $00, $00, $80, $80, $A2, $E9 ; ROM $0028BE: 1C E9 70 E9 40 00 E1 EA FF EA 00 00 80 80 A2 E9 - .byte $D5, $E9, $FF, $E9, $80, $80, $03, $E9, $57, $E9, $88, $E9, $40, $00, $B0, $29 ; ROM $0028CE: D5 E9 FF E9 80 80 03 E9 57 E9 88 E9 40 00 B0 29 - .byte $AA, $29, $86, $29, $A4, $30, $86, $30, $35, $F9, $8C, $2E, $F8, $98, $2D, $86 ; ROM $0028DE: AA 29 86 29 A4 30 86 30 35 F9 8C 2E F8 98 2D 86 - .byte $2D, $2E, $8C, $2D, $C8, $2B, $86, $32, $33, $8C, $32, $B0, $30, $8C, $00, $26 ; ROM $0028EE: 2D 2E 8C 2D C8 2B 86 32 33 8C 32 B0 30 8C 00 26 - .byte $28, $B0, $29, $AA, $29, $86, $29, $A4, $30, $86, $30, $35, $F9, $8C, $2E, $F8 ; ROM $0028FE: 28 B0 29 AA 29 86 29 A4 30 86 30 35 F9 8C 2E F8 - .byte $98, $2D, $86, $2D, $2E, $8C, $2D, $2B, $32, $33, $30, $00, $92, $30, $83, $32 ; ROM $00290E: 98 2D 86 2D 2E 8C 2D 2B 32 33 30 00 92 30 83 32 - .byte $34, $8C, $35, $00, $1D, $86, $1D, $1D, $8C, $1D, $00, $98, $00, $FF, $B0, $21 ; ROM $00291E: 34 8C 35 00 1D 86 1D 1D 8C 1D 00 98 00 FF B0 21 - .byte $AA, $21, $86, $21, $A4, $2D, $86, $2D, $30, $F9, $8C, $29, $F8, $98, $29, $86 ; ROM $00292E: AA 21 86 21 A4 2D 86 2D 30 F9 8C 29 F8 98 29 86 - .byte $24, $29, $8C, $24, $C8, $27, $86, $2E, $2B, $8C, $2E, $28, $92, $24, $86, $24 ; ROM $00293E: 24 29 8C 24 C8 27 86 2E 2B 8C 2E 28 92 24 86 24 - .byte $8C, $24, $24, $24, $24, $B0, $21, $AA, $21, $86, $21, $A4, $2D, $86, $2D, $30 ; ROM $00294E: 8C 24 24 24 24 B0 21 AA 21 86 21 A4 2D 86 2D 30 - .byte $F9, $8C, $29, $F8, $98, $29, $86, $24, $29, $8C, $29, $26, $2B, $2E, $28, $00 ; ROM $00295E: F9 8C 29 F8 98 29 86 24 29 8C 29 26 2B 2E 28 00 - .byte $92, $28, $83, $29, $2B, $8C, $2D, $00, $11, $86, $11, $11, $8C, $11, $00, $98 ; ROM $00296E: 92 28 83 29 2B 8C 2D 00 11 86 11 11 8C 11 00 98 - .byte $00, $FF, $F9, $FD, $02, $98, $1D, $1C, $1A, $18, $FC, $1B, $1A, $18, $16, $18 ; ROM $00297E: 00 FF F9 FD 02 98 1D 1C 1A 18 FC 1B 1A 18 16 18 - .byte $18, $1A, $1C, $FD, $02, $1D, $1C, $1A, $18, $FC, $F8, $8C, $1F, $1D, $1B, $2B ; ROM $00298E: 18 1A 1C FD 02 1D 1C 1A 18 FC F8 8C 1F 1D 1B 2B - .byte $18, $00, $92, $18, $83, $18, $18, $8C, $29, $00, $11, $86, $11, $11, $8C, $11 ; ROM $00299E: 18 00 92 18 83 18 18 8C 29 00 11 86 11 11 8C 11 - .byte $00, $98, $00, $FF, $98, $28, $92, $24, $86, $24, $98, $27, $92, $24, $86, $24 ; ROM $0029AE: 00 98 00 FF 98 28 92 24 86 24 98 27 92 24 86 24 - .byte $28, $29, $2A, $2B, $F9, $8C, $28, $24, $F8, $98, $22, $29, $28, $92, $24, $86 ; ROM $0029BE: 28 29 2A 2B F9 8C 28 24 F8 98 22 29 28 92 24 86 - .byte $24, $98, $27, $92, $24, $86, $24, $8C, $22, $84, $21, $20, $1F, $F9, $8C, $22 ; ROM $0029CE: 24 98 27 92 24 86 24 8C 22 84 21 20 1F F9 8C 22 - .byte $23, $F8, $24, $00, $98, $00, $FF, $E0, $00, $86, $1F, $21, $22, $23, $F9, $8C ; ROM $0029DE: 23 F8 24 00 98 00 FF E0 00 86 1F 21 22 23 F9 8C - .byte $1F, $1C, $F8, $98, $1D, $22, $1F, $92, $1C, $86, $1C, $98, $1E, $92, $1B, $86 ; ROM $0029EE: 1F 1C F8 98 1D 22 1F 92 1C 86 1C 98 1E 92 1B 86 - .byte $1E, $8C, $16, $84, $15, $14, $13, $F9, $8C, $16, $17, $F8, $18, $00, $0C, $00 ; ROM $0029FE: 1E 8C 16 84 15 14 13 F9 8C 16 17 F8 18 00 0C 00 - .byte $FF, $8C, $18, $1F, $00, $1F, $18, $1F, $00, $1F, $18, $1F, $00, $1F, $14, $1B ; ROM $002A0E: FF 8C 18 1F 00 1F 18 1F 00 1F 18 1F 00 1F 14 1B - .byte $00, $1B, $18, $1F, $00, $1F, $14, $1B, $00, $1B, $16, $84, $15, $14, $13, $F9 ; ROM $002A1E: 00 1B 18 1F 00 1F 14 1B 00 1B 16 84 15 14 13 F9 - .byte $8C, $16, $17, $F8, $18, $00, $0C, $00, $FF, $94, $00, $85, $2C, $2C, $33, $33 ; ROM $002A2E: 8C 16 17 F8 18 00 0C 00 FF 94 00 85 2C 2C 33 33 - .byte $8A, $33, $00, $85, $2C, $2C, $33, $33, $32, $32, $30, $30, $2E, $2E, $29, $29 ; ROM $002A3E: 8A 33 00 85 2C 2C 33 33 32 32 30 30 2E 2E 29 29 - .byte $26, $26, $24, $24, $94, $22, $00, $85, $31, $31, $36, $36, $8A, $36, $00, $85 ; ROM $002A4E: 26 26 24 24 94 22 00 85 31 31 36 36 8A 36 00 85 - .byte $31, $31, $3A, $3A, $37, $37, $35, $35, $33, $33, $31, $31, $30, $30, $2E, $2E ; ROM $002A5E: 31 31 3A 3A 37 37 35 35 33 33 31 31 30 30 2E 2E - .byte $2C, $2C, $2B, $2B, $FE, $94, $00, $85, $24, $24, $30, $30, $8A, $30, $00, $85 ; ROM $002A6E: 2C 2C 2B 2B FE 94 00 85 24 24 30 30 8A 30 00 85 - .byte $24, $24, $30, $30, $2E, $2E, $2D, $2D, $29, $29, $26, $26, $22, $22, $1D, $1D ; ROM $002A7E: 24 24 30 30 2E 2E 2D 2D 29 29 26 26 22 22 1D 1D - .byte $94, $1A, $00, $85, $2E, $2E, $31, $31, $8A, $31, $00, $85, $2E, $2E, $31, $31 ; ROM $002A8E: 94 1A 00 85 2E 2E 31 31 8A 31 00 85 2E 2E 31 31 - .byte $33, $33, $31, $31, $30, $30, $2E, $2E, $2C, $2C, $2B, $2B, $24, $24, $22, $22 ; ROM $002A9E: 33 33 31 31 30 30 2E 2E 2C 2C 2B 2B 24 24 22 22 - .byte $FE, $85, $14, $14, $20, $20, $2C, $2C, $20, $20, $14, $14, $20, $20, $2C, $2C ; ROM $002AAE: FE 85 14 14 20 20 2C 2C 20 20 14 14 20 20 2C 2C - .byte $20, $20, $16, $16, $22, $22, $2E, $2E, $22, $22, $16, $16, $22, $22, $16, $16 ; ROM $002ABE: 20 20 16 16 22 22 2E 2E 22 22 16 16 22 22 16 16 - .byte $22, $22, $12, $12, $1E, $1E, $2A, $2A, $1E, $1E, $12, $12, $1E, $1E, $2A, $2A ; ROM $002ACE: 22 22 12 12 1E 1E 2A 2A 1E 1E 12 12 1E 1E 2A 2A - .byte $1E, $1E, $0F, $0F, $1B, $1B, $27, $27, $1B, $1B, $0F, $0F, $1B, $1B, $27, $27 ; ROM $002ADE: 1E 1E 0F 0F 1B 1B 27 27 1B 1B 0F 0F 1B 1B 27 27 - .byte $25, $25, $FE, $83, $30, $2B, $24, $1F, $18, $13, $0C, $07, $18, $17, $16, $15 ; ROM $002AEE: 25 25 FE 83 30 2B 24 1F 18 13 0C 07 18 17 16 15 - .byte $14, $15, $16, $17, $92, $18, $86, $18, $F9, $8C, $1B, $1B, $F8, $98, $18, $00 ; ROM $002AFE: 14 15 16 17 92 18 86 18 F9 8C 1B 1B F8 98 18 00 - .byte $FF, $98, $00, $83, $0C, $0B, $0A, $09, $08, $09, $0A, $0B, $92, $0C, $86, $0C ; ROM $002B0E: FF 98 00 83 0C 0B 0A 09 08 09 0A 0B 92 0C 86 0C - .byte $F9, $8C, $0F, $0F, $F8, $98, $0C, $00, $FF, $87, $27, $33, $3F, $33, $36, $37 ; ROM $002B1E: F9 8C 0F 0F F8 98 0C 00 FF 87 27 33 3F 33 36 37 - .byte $33, $31, $27, $33, $3F, $33, $36, $37, $33, $31, $16, $16, $F9, $8E, $16, $F8 ; ROM $002B2E: 33 31 27 33 3F 33 36 37 33 31 16 16 F9 8E 16 F8 - .byte $87, $22, $22, $F9, $8E, $2E, $0D, $0F, $F8, $87, $38, $2E, $33, $38, $FD, $03 ; ROM $002B3E: 87 22 22 F9 8E 2E 0D 0F F8 87 38 2E 33 38 FD 03 - .byte $F9, $8E, $37, $33, $32, $33, $F8, $9C, $2E, $87, $2C, $2E, $2A, $2B, $8E, $00 ; ROM $002B4E: F9 8E 37 33 32 33 F8 9C 2E 87 2C 2E 2A 2B 8E 00 - .byte $3A, $00, $3A, $87, $33, $33, $F9, $8E, $33, $F8, $87, $38, $2E, $33, $38, $FC ; ROM $002B5E: 3A 00 3A 87 33 33 F9 8E 33 F8 87 38 2E 33 38 FC - .byte $F9, $8E, $37, $F8, $87, $32, $33, $2C, $2E, $F9, $8E, $2B, $F8, $87, $2C, $2C ; ROM $002B6E: F9 8E 37 F8 87 32 33 2C 2E F9 8E 2B F8 87 2C 2C - .byte $F9, $8E, $2C, $F8, $87, $2B, $2B, $F9, $8E, $2B, $27, $27, $00, $F8, $87, $25 ; ROM $002B7E: F9 8E 2C F8 87 2B 2B F9 8E 2B 27 27 00 F8 87 25 - .byte $26, $8E, $27, $00, $9C, $00, $FF, $87, $1B, $27, $33, $27, $2A, $2B, $27, $25 ; ROM $002B8E: 26 8E 27 00 9C 00 FF 87 1B 27 33 27 2A 2B 27 25 - .byte $1B, $27, $33, $27, $2A, $2B, $27, $25, $13, $13, $F9, $8E, $13, $F8, $87, $1F ; ROM $002B9E: 1B 27 33 27 2A 2B 27 25 13 13 F9 8E 13 F8 87 1F - .byte $1F, $F9, $8E, $2B, $01, $02, $F8, $87, $2C, $22, $27, $2C, $FD, $03, $F9, $8E ; ROM $002BAE: 1F F9 8E 2B 01 02 F8 87 2C 22 27 2C FD 03 F9 8E - .byte $31, $2E, $2A, $2B, $F8, $9C, $25, $00, $8E, $27, $22, $25, $2C, $9C, $2B, $87 ; ROM $002BBE: 31 2E 2A 2B F8 9C 25 00 8E 27 22 25 2C 9C 2B 87 - .byte $35, $22, $30, $33, $FC, $F9, $8E, $33, $F8, $87, $2A, $2B, $26, $27, $F9, $8E ; ROM $002BCE: 35 22 30 33 FC F9 8E 33 F8 87 2A 2B 26 27 F9 8E - .byte $22, $F8, $87, $27, $27, $F9, $8E, $27, $F8, $87, $27, $27, $F9, $8E, $27, $1F ; ROM $002BDE: 22 F8 87 27 27 F9 8E 27 F8 87 27 27 F9 8E 27 1F - .byte $1F, $00, $F8, $87, $19, $1A, $8E, $1B, $00, $9C, $00, $FF, $87, $1B, $1B, $1B ; ROM $002BEE: 1F 00 F8 87 19 1A 8E 1B 00 9C 00 FF 87 1B 1B 1B - .byte $1B, $9C, $00, $87, $1B, $1B, $1B, $1B, $9C, $00, $87, $19, $19, $F9, $8E, $19 ; ROM $002BFE: 1B 9C 00 87 1B 1B 1B 1B 9C 00 87 19 19 F9 8E 19 - .byte $F8, $87, $25, $25, $F9, $8E, $32, $F8, $B8, $00, $FD, $03, $87, $1B, $1B, $F9 ; ROM $002C0E: F8 87 25 25 F9 8E 32 F8 B8 00 FD 03 87 1B 1B F9 - .byte $8E, $1B, $1E, $F8, $87, $1F, $22, $27, $1B, $1B, $1B, $1E, $F9, $8E, $1F, $F8 ; ROM $002C1E: 8E 1B 1E F8 87 1F 22 27 1B 1B 1B 1E F9 8E 1F F8 - .byte $87, $18, $19, $19, $19, $25, $18, $1A, $8E, $16, $87, $25, $19, $19, $19, $9C ; ROM $002C2E: 87 18 19 19 19 25 18 1A 8E 16 87 25 19 19 19 9C - .byte $00, $FC, $F9, $8E, $2E, $F8, $87, $2D, $2E, $2A, $2B, $27, $22, $9C, $00, $87 ; ROM $002C3E: 00 FC F9 8E 2E F8 87 2D 2E 2A 2B 27 22 9C 00 87 - .byte $23, $23, $F9, $8E, $23, $22, $22, $F8, $00, $87, $19, $1A, $8E, $1B, $00, $9C ; ROM $002C4E: 23 23 F9 8E 23 22 22 F8 00 87 19 1A 8E 1B 00 9C - .byte $00, $FF, $FD, $02, $90, $25, $88, $27, $29, $00, $29, $2B, $00, $FC, $C0, $00 ; ROM $002C5E: 00 FF FD 02 90 25 88 27 29 00 29 2B 00 FC C0 00 - .byte $88, $22, $19, $22, $20, $1F, $19, $1F, $20, $FD, $02, $27, $29, $27, $2A, $00 ; ROM $002C6E: 88 22 19 22 20 1F 19 1F 20 FD 02 27 29 27 2A 00 - .byte $29, $27, $00, $FC, $C0, $00, $88, $20, $17, $20, $1E, $1D, $17, $1D, $1F, $FE ; ROM $002C7E: 29 27 00 FC C0 00 88 20 17 20 1E 1D 17 1D 1F FE - .byte $FD, $02, $90, $22, $88, $24, $26, $00, $26, $27, $00, $FC, $FD, $02, $1B, $13 ; ROM $002C8E: FD 02 90 22 88 24 26 00 26 27 00 FC FD 02 1B 13 - .byte $1B, $19, $18, $13, $18, $19, $FC, $FD, $02, $23, $25, $23, $27, $00, $25, $23 ; ROM $002C9E: 1B 19 18 13 18 19 FC FD 02 23 25 23 27 00 25 23 - .byte $00, $FC, $FD, $02, $19, $11, $19, $17, $16, $11, $16, $19, $FC, $FE, $FD, $04 ; ROM $002CAE: 00 FC FD 02 19 11 19 17 16 11 16 19 FC FE FD 04 - .byte $90, $1B, $1B, $1B, $1B, $FC, $FD, $04, $19, $19, $19, $19, $FC, $FE, $85, $33 ; ROM $002CBE: 90 1B 1B 1B 1B FC FD 04 19 19 19 19 FC FE 85 33 - .byte $00, $32, $33, $32, $33, $32, $33, $2E, $00, $2D, $2E, $2D, $2E, $2D, $2E, $2B ; ROM $002CCE: 00 32 33 32 33 32 33 2E 00 2D 2E 2D 2E 2D 2E 2B - .byte $2C, $2D, $2E, $2B, $2C, $2D, $2E, $2B, $00, $27, $00, $94, $25, $FF, $85, $2B ; ROM $002CDE: 2C 2D 2E 2B 2C 2D 2E 2B 00 27 00 94 25 FF 85 2B - .byte $00, $2A, $2B, $2A, $2B, $2A, $2B, $27, $00, $26, $27, $26, $27, $26, $27, $27 ; ROM $002CEE: 00 2A 2B 2A 2B 2A 2B 27 00 26 27 26 27 26 27 27 - .byte $29, $2A, $2B, $27, $29, $2A, $2B, $27, $00, $1F, $00, $94, $22, $FF, $F9, $8A ; ROM $002CFE: 29 2A 2B 27 29 2A 2B 27 00 1F 00 94 22 FF F9 8A - .byte $1B, $1B, $1F, $22, $1B, $1B, $1F, $22, $F8, $85, $22, $24, $26, $27, $22, $24 ; ROM $002D0E: 1B 1B 1F 22 1B 1B 1F 22 F8 85 22 24 26 27 22 24 - .byte $26, $27, $F9, $8A, $22, $1B, $F8, $94, $16, $FF, $FD, $02, $87, $27, $27, $F9 ; ROM $002D1E: 26 27 F9 8A 22 1B F8 94 16 FF FD 02 87 27 27 F9 - .byte $8E, $30, $31, $F8, $87, $22, $22, $F9, $8E, $2E, $30, $F8, $87, $31, $30, $F9 ; ROM $002D2E: 8E 30 31 F8 87 22 22 F9 8E 2E 30 F8 87 31 30 F9 - .byte $8E, $2E, $F8, $FC, $FD, $02, $87, $25, $25, $F9, $8E, $2E, $2F, $F8, $87, $20 ; ROM $002D3E: 8E 2E F8 FC FD 02 87 25 25 F9 8E 2E 2F F8 87 20 - .byte $20, $F9, $8E, $2C, $2E, $F8, $87, $2F, $2E, $F9, $8E, $2C, $F8, $FC, $FE, $9C ; ROM $002D4E: 20 F9 8E 2C 2E F8 87 2F 2E F9 8E 2C F8 FC FE 9C - .byte $00, $87, $25, $95, $00, $B8, $00, $9C, $00, $95, $27, $87, $27, $F9, $8E, $2C ; ROM $002D5E: 00 87 25 95 00 B8 00 9C 00 95 27 87 27 F9 8E 2C - .byte $2B, $F8, $27, $00, $9C, $00, $87, $23, $95, $00, $B8, $00, $9C, $00, $95, $25 ; ROM $002D6E: 2B F8 27 00 9C 00 87 23 95 00 B8 00 9C 00 95 25 - .byte $87, $25, $F9, $8E, $2A, $F8, $87, $29, $2A, $8E, $25, $00, $FE, $9C, $00, $87 ; ROM $002D7E: 87 25 F9 8E 2A F8 87 29 2A 8E 25 00 FE 9C 00 87 - .byte $1D, $95, $00, $B8, $00, $9C, $00, $87, $1D, $95, $00, $B8, $00, $9C, $00, $87 ; ROM $002D8E: 1D 95 00 B8 00 9C 00 87 1D 95 00 B8 00 9C 00 87 - .byte $1B, $95, $00, $B8, $00, $9C, $00, $87, $1B, $95, $00, $B8, $00, $FE, $87, $27 ; ROM $002D9E: 1B 95 00 B8 00 9C 00 87 1B 95 00 B8 00 FE 87 27 - .byte $27, $33, $27, $F9, $8E, $2A, $F8, $87, $2E, $30, $F9, $8E, $31, $31, $F8, $30 ; ROM $002DAE: 27 33 27 F9 8E 2A F8 87 2E 30 F9 8E 31 31 F8 30 - .byte $00, $87, $25, $25, $31, $25, $F9, $8E, $29, $F8, $87, $2C, $2E, $F9, $8E, $2F ; ROM $002DBE: 00 87 25 25 31 25 F9 8E 29 F8 87 2C 2E F9 8E 2F - .byte $F8, $87, $2E, $2F, $25, $24, $F9, $8E, $25, $F8, $87, $22, $22, $2E, $22, $F9 ; ROM $002DCE: F8 87 2E 2F 25 24 F9 8E 25 F8 87 22 22 2E 22 F9 - .byte $8E, $2C, $F8, $87, $2B, $2C, $F9, $8E, $22, $2E, $F8, $22, $00, $87, $22, $22 ; ROM $002DDE: 8E 2C F8 87 2B 2C F9 8E 22 2E F8 22 00 87 22 22 - .byte $2E, $22, $F9, $8E, $2C, $F8, $87, $2B, $2C, $F9, $8E, $22, $2E, $F8, $87, $22 ; ROM $002DEE: 2E 22 F9 8E 2C F8 87 2B 2C F9 8E 22 2E F8 87 22 - .byte $22, $24, $26, $FE, $3D, $01, $03, $81, $03, $80, $1B, $04, $06, $84, $1B, $04 ; ROM $002DFE: 22 24 26 FE 3D 01 03 81 03 80 1B 04 06 84 1B 04 - .byte $02, $05, $34, $01, $08, $41, $13, $01, $01, $00, $06, $01, $01, $00, $0F, $01 ; ROM $002E0E: 02 05 34 01 08 41 13 01 01 00 06 01 01 00 0F 01 - .byte $01, $00, $03, $01, $01, $00, $11, $01, $06, $81, $1B, $01, $03, $81, $0E, $01 ; ROM $002E1E: 01 00 03 01 01 00 11 01 06 81 1B 01 03 81 0E 01 - .byte $1A, $00, $11, $01, $05, $81, $16, $01, $02, $00, $01, $01, $11, $04, $10, $00 ; ROM $002E2E: 1A 00 11 01 05 81 16 01 02 00 01 01 11 04 10 00 - .byte $10, $40, $10, $00, $02, $04, $01, $00, $01, $04, $01, $00, $0E, $04, $01, $00 ; ROM $002E3E: 10 40 10 00 02 04 01 00 01 04 01 00 0E 04 01 00 - .byte $02, $04, $01, $00, $01, $04, $38, $00, $1A, $04, $03, $00, $04, $02, $01, $00 ; ROM $002E4E: 02 04 01 00 01 04 38 00 1A 04 03 00 04 02 01 00 - .byte $04, $80, $09, $00, $16, $02, $02, $00, $02, $04, $05, $02, $01, $00, $15, $04 ; ROM $002E5E: 04 80 09 00 16 02 02 00 02 04 05 02 01 00 15 04 - .byte $3A, $00, $0A, $40, $17, $00, $0D, $04, $02, $00, $06, $80, $06, $00, $1D, $08 ; ROM $002E6E: 3A 00 0A 40 17 00 0D 04 02 00 06 80 06 00 1D 08 - .byte $01, $00, $0C, $01, $02, $00, $09, $40, $0A, $00, $28, $02, $01, $00, $20, $02 ; ROM $002E7E: 01 00 0C 01 02 00 09 40 0A 00 28 02 01 00 20 02 - .byte $1E, $04, $02, $84, $05, $80, $5D, $01, $06, $00, $1D, $02, $21, $08, $04, $00 ; ROM $002E8E: 1E 04 02 84 05 80 5D 01 06 00 1D 02 21 08 04 00 - .byte $06, $80, $03, $00, $1A, $02, $02, $00, $0F, $08, $02, $00, $09, $40, $08, $00 ; ROM $002E9E: 06 80 03 00 1A 02 02 00 0F 08 02 00 09 40 08 00 - .byte $08, $40, $14, $00, $0F, $08, $01, $00, $0D, $08, $01, $00, $01, $08, $01, $00 ; ROM $002EAE: 08 40 14 00 0F 08 01 00 0D 08 01 00 01 08 01 00 - .byte $11, $08, $02, $00, $1E, $01, $06, $81, $15, $01, $05, $81, $19, $01, $06, $81 ; ROM $002EBE: 11 08 02 00 1E 01 06 81 15 01 05 81 19 01 06 81 - .byte $06, $00, $1C, $04, $06, $84, $01, $81, $01, $01, $03, $00, $1B, $01, $01, $00 ; ROM $002ECE: 06 00 1C 04 06 84 01 81 01 01 03 00 1B 01 01 00 - .byte $0E, $08, $01, $48, $08, $40, $17, $00, $0D, $04, $01, $84, $06, $80, $02, $00 ; ROM $002EDE: 0E 08 01 48 08 40 17 00 0D 04 01 84 06 80 02 00 - .byte $1E, $02, $04, $82, $01, $80, $01, $00, $1F, $04, $05, $84, $1E, $04, $04, $84 ; ROM $002EEE: 1E 02 04 82 01 80 01 00 1F 04 05 84 1E 04 04 84 - .byte $02, $80, $1C, $02, $02, $00, $0F, $08, $01, $00, $09, $40, $11, $00, $0F, $04 ; ROM $002EFE: 02 80 1C 02 02 00 0F 08 01 00 09 40 11 00 0F 04 - .byte $01, $05, $01, $00, $04, $01, $09, $81, $14, $01, $06, $81, $19, $01, $01, $00 ; ROM $002F0E: 01 05 01 00 04 01 09 81 14 01 06 81 19 01 01 00 - .byte $0E, $08, $03, $48, $01, $00, $06, $40, $14, $00, $06, $80, $02, $88, $04, $08 ; ROM $002F1E: 0E 08 03 48 01 00 06 40 14 00 06 80 02 88 04 08 - .byte $01, $00, $08, $08, $01, $00, $03, $08, $02, $88, $01, $00, $02, $88, $01, $00 ; ROM $002F2E: 01 00 08 08 01 00 03 08 02 88 01 00 02 88 01 00 - .byte $14, $08, $05, $88, $04, $08, $02, $00, $1B, $01, $07, $81, $18, $01, $06, $81 ; ROM $002F3E: 14 08 05 88 04 08 02 00 1B 01 07 81 18 01 06 81 - .byte $15, $01, $02, $09, $10, $08, $0A, $40, $1A, $00, $0A, $04, $01, $00, $06, $04 ; ROM $002F4E: 15 01 02 09 10 08 0A 40 1A 00 0A 04 01 00 06 04 - .byte $01, $00, $1E, $02, $06, $00, $10, $08, $03, $84, $FF, $FF, $FF, $FF, $FF, $FF ; ROM $002F5E: 01 00 1E 02 06 00 10 08 03 84 FF FF FF FF FF FF - .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; ROM $002F6E: FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF - .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; ROM $002F7E: FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF - .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; ROM $002F8E: FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF - .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; ROM $002F9E: FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF - .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; ROM $002FAE: FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF - .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; ROM $002FBE: FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF - .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; ROM $002FCE: FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF - .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; ROM $002FDE: FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF - .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; ROM $002FEE: FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF - .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; ROM $002FFE: FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF - .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FC, $00, $00, $1F, $F0 ; ROM $00300E: FF FF FF FF FF FF FF FF FF FF FF FC 00 00 1F F0 - .byte $00, $1F, $FE, $00, $00, $07, $FF, $FF, $FF, $30, $00, $00, $3F, $FF, $E0, $07 ; ROM $00301E: 00 1F FE 00 00 07 FF FF FF 30 00 00 3F FF E0 07 - .byte $F0, $3F, $F8, $1F, $F0, $1F, $FF, $FF, $C0, $00, $03, $FF, $C0, $FF, $FF, $C0 ; ROM $00302E: F0 3F F8 1F F0 1F FF FF C0 00 03 FF C0 FF FF C0 - .byte $7F, $C7, $FF, $00, $00, $00, $FF, $F0, $00, $1F, $FF, $FE, $00, $00, $00, $00 ; ROM $00303E: 7F C7 FF 00 00 00 FF F0 00 1F FF FE 00 00 00 00 - .byte $00, $00, $00, $7F, $F0, $00, $07, $FF, $FF, $C0, $01, $80, $FF, $00, $02, $80 ; ROM $00304E: 00 00 00 7F F0 00 07 FF FF C0 01 80 FF 00 02 80 - .byte $3F, $FF, $F8, $00, $03, $FF, $FF, $FF, $FE, $00, $00, $1F, $FF, $FF, $F0, $01 ; ROM $00305E: 3F FF F8 00 03 FF FF FF FE 00 00 1F FF FF F0 01 - .byte $FF, $FF, $F0, $00, $0F, $FF, $FF, $FF, $00, $07, $FF, $F0, $00, $FB, $FF, $F8 ; ROM $00306E: FF FF F0 00 0F FF FF FF 00 07 FF F0 00 FB FF F8 - .byte $FF, $FF, $00, $00, $00, $01, $FF, $FF, $FF, $C0, $3F, $F8, $00, $00, $00, $00 ; ROM $00307E: FF FF 00 00 00 01 FF FF FF C0 3F F8 00 00 00 00 - .byte $7F, $FF, $FF, $FF, $FF, $FF, $FE, $00, $00, $00, $00, $0F, $FF, $F0, $00, $03 ; ROM $00308E: 7F FF FF FF FF FF FE 00 00 00 00 0F FF F0 00 03 - .byte $FF, $FF, $FF, $E0, $00, $00, $03, $FF, $FF, $F8, $00, $00, $00, $FF, $FF, $FF ; ROM $00309E: FF FF FF E0 00 00 03 FF FF F8 00 00 00 FF FF FF - .byte $00, $00, $00, $00, $1F, $E0, $00, $00, $07, $FF, $FF, $FE, $00, $00, $01, $FF ; ROM $0030AE: 00 00 00 00 1F E0 00 00 07 FF FF FE 00 00 01 FF - .byte $FE, $00, $00, $07, $FF, $FF, $FF, $F8, $00, $00, $00, $1F, $FF, $FF, $E0, $00 ; ROM $0030BE: FE 00 00 07 FF FF FF F8 00 00 00 1F FF FF E0 00 - .byte $00, $01, $FF, $FF, $FF, $FF, $FF, $C0, $00, $00, $00, $00, $0F, $FF, $FF, $FF ; ROM $0030CE: 00 01 FF FF FF FF FF C0 00 00 00 00 0F FF FF FF - .byte $FE, $00, $00, $07, $E0, $00, $00, $00, $00, $7F, $FF, $EF, $FF, $FF, $FF, $FF ; ROM $0030DE: FE 00 00 07 E0 00 00 00 00 7F FF EF FF FF FF FF - .byte $FF, $80, $00, $00, $3F, $FF, $C0, $00, $00, $00, $0F, $FF, $FF, $FC, $00, $FF ; ROM $0030EE: FF 80 00 00 3F FF C0 00 00 00 0F FF FF FC 00 FF - .byte $FF, $FE, $00, $00, $00, $7F, $FF, $FF, $FF, $C0, $00, $00, $00, $03, $FF, $FF ; ROM $0030FE: FF FE 00 00 00 7F FF FF FF C0 00 00 00 03 FF FF - .byte $FF, $C0, $00, $00, $00, $1F, $FF, $FF, $FF, $FF, $FE, $00, $07, $FF, $00, $00 ; ROM $00310E: FF C0 00 00 00 1F FF FF FF FF FE 00 07 FF 00 00 - .byte $0F, $FF, $FF, $FC, $00, $00, $00, $00, $3F, $FF, $FF, $F0, $00, $00, $00, $0F ; ROM $00311E: 0F FF FF FC 00 00 00 00 3F FF FF F0 00 00 00 0F - .byte $FE, $00, $00, $03, $FF, $FF, $C0, $00, $00, $00, $00, $FF, $FF, $FF, $FF, $FF ; ROM $00312E: FE 00 00 03 FF FF C0 00 00 00 00 FF FF FF FF FF - .byte $80, $00, $01, $FF, $FF, $FF, $F0, $00, $00, $00, $00, $7F, $FF, $FF, $DA, $2E ; ROM $00313E: 80 00 01 FF FF FF F0 00 00 00 00 7F FF FF DA 2E - .byte $00, $00, $00, $7F, $FF, $FF, $FF, $FE, $00, $00, $FF, $80, $FF, $FC, $00, $00 ; ROM $00314E: 00 00 00 7F FF FF FF FE 00 00 FF 80 FF FC 00 00 - .byte $00, $00, $03, $FF, $FF, $FF, $FF, $FF, $80, $00, $00, $0F, $FF, $FF, $F8, $00 ; ROM $00315E: 00 00 03 FF FF FF FF FF 80 00 00 0F FF FF F8 00 - .byte $00, $00, $03, $FF, $FF, $FF, $C0, $00, $00, $00, $07, $FF, $FF, $FF, $FF, $80 ; ROM $00316E: 00 00 03 FF FF FF C0 00 00 00 07 FF FF FF FF 80 - .byte $00, $00, $01, $FF, $FF, $00, $00, $00, $01, $FF, $FF, $FF, $FF, $FF, $FF, $00 ; ROM $00317E: 00 00 01 FF FF 00 00 00 01 FF FF FF FF FF FF 00 - .byte $3F, $FF, $F0, $00, $00, $00, $07, $FF, $FF, $FF, $FE, $00, $03, $FF, $FE, $00 ; ROM $00318E: 3F FF F0 00 00 00 07 FF FF FF FE 00 03 FF FE 00 - .byte $00, $07, $FF, $FF, $FF, $C0, $00, $00, $00, $00, $7F, $FF, $E0, $00, $00, $00 ; ROM $00319E: 00 07 FF FF FF C0 00 00 00 00 7F FF E0 00 00 00 - .byte $03, $FF, $FF, $FF, $FF, $FF, $00, $00, $7C, $00, $00, $00, $0F, $FF, $FF, $FF ; ROM $0031AE: 03 FF FF FF FF FF 00 00 7C 00 00 00 0F FF FF FF - .byte $FF, $FF, $F8, $00, $00, $00, $3F, $FF, $FF, $FF, $C0, $00, $00, $07, $FF, $F0 ; ROM $0031BE: FF FF F8 00 00 00 3F FF FF FF C0 00 00 07 FF F0 - .byte $00, $00, $7F, $FF, $80, $00, $07, $FC, $00, $FF, $FF, $FF, $FF, $00, $00, $00 ; ROM $0031CE: 00 00 7F FF 80 00 07 FC 00 FF FF FF FF 00 00 00 - .byte $0F, $FF, $FF, $FF, $FE, $00, $00, $00, $3F, $FF, $FF, $F8, $00, $00, $00, $00 ; ROM $0031DE: 0F FF FF FF FE 00 00 00 3F FF FF F8 00 00 00 00 - .byte $3F, $FF, $C0, $00, $00, $FF, $FF, $FF, $E0, $00, $00, $00, $1F, $FF, $FF, $FF ; ROM $0031EE: 3F FF C0 00 00 FF FF FF E0 00 00 00 1F FF FF FF - .byte $FC, $00, $00, $7F, $FF, $FF, $F8, $00, $00, $00, $3F, $FF, $FF, $FF, $00, $00 ; ROM $0031FE: FC 00 00 7F FF FF F8 00 00 00 3F FF FF FF 00 00 - .byte $00, $00, $00, $FF, $FF, $FE, $11, $B0, $3F, $FF, $E0, $00, $00, $00, $00, $07 ; ROM $00320E: 00 00 00 FF FF FE 11 B0 3F FF E0 00 00 00 00 07 - .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $F8, $00, $00, $00, $00, $00, $00, $00 ; ROM $00321E: FF FF FF FF FF FF FF FF F8 00 00 00 00 00 00 00 - .byte $0F, $FF, $FF, $FF, $FF, $FF, $80, $00, $00, $00, $03, $FF, $FE, $00, $0F, $FF ; ROM $00322E: 0F FF FF FF FF FF 80 00 00 00 03 FF FE 00 0F FF - .byte $FF, $80, $00, $00, $00, $FF, $FF, $FF, $FC, $00, $00, $00, $00, $FF, $FF, $FE ; ROM $00323E: FF 80 00 00 00 FF FF FF FC 00 00 00 00 FF FF FE - .byte $00, $07, $FF, $FF, $FF, $FF, $E0, $00, $00, $00, $00, $0F, $FF, $A0, $BF, $FF ; ROM $00324E: 00 07 FF FF FF FF E0 00 00 00 00 0F FF A0 BF FF - .byte $FF, $FE, $00, $00, $7F, $FC, $00, $00, $00, $7F, $FF, $FF, $E0, $00, $00, $00 ; ROM $00325E: FF FE 00 00 7F FC 00 00 00 7F FF FF E0 00 00 00 - .byte $3F, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $80, $00, $00, $00, $07, $F8, $00, $00 ; ROM $00326E: 3F FF FF FF FF FF FF FF 80 00 00 00 07 F8 00 00 - .byte $00, $00, $03, $FF, $FF, $FF, $FF, $FF, $00, $00, $00, $00, $00, $01, $FF, $FF ; ROM $00327E: 00 00 03 FF FF FF FF FF 00 00 00 00 00 01 FF FF - .byte $FF, $F0, $00, $07, $FF, $FF, $FC, $00, $00, $00, $00, $3F, $FF, $FF, $FF, $FF ; ROM $00328E: FF F0 00 07 FF FF FC 00 00 00 00 3F FF FF FF FF - .byte $0F, $FF, $FF, $FE, $00, $00, $00, $00, $00, $FF, $FF, $FF, $FF, $F8, $00, $01 ; ROM $00329E: 0F FF FF FE 00 00 00 00 00 FF FF FF FF F8 00 01 - .byte $FF, $FC, $00, $00, $00, $00, $FF, $FF, $FF, $FF, $C0, $00, $00, $00, $00, $03 ; ROM $0032AE: FF FC 00 00 00 00 FF FF FF FF C0 00 00 00 00 03 - .byte $FF, $FF, $80, $00, $00, $00, $00, $3F, $FF, $FF, $FF, $FF, $FF, $C0, $00, $3F ; ROM $0032BE: FF FF 80 00 00 00 00 3F FF FF FF FF FF C0 00 3F - .byte $FF, $FF, $FF, $F8, $00, $00, $02, $00, $00, $00, $00, $00, $07, $FF, $FF, $FF ; ROM $0032CE: FF FF FF F8 00 00 02 00 00 00 00 00 07 FF FF FF - .byte $FF, $FF, $FF, $FF, $E0, $B8, $00, $00, $00, $00, $00, $00, $3F, $FF, $FF, $FF ; ROM $0032DE: FF FF FF FF E0 B8 00 00 00 00 00 00 3F FF FF FF - .byte $FF, $FF, $F8, $00, $00, $00, $00, $1F, $FF, $FF, $FF, $FF, $80, $00, $00, $00 ; ROM $0032EE: FF FF F8 00 00 00 00 1F FF FF FF FF 80 00 00 00 - .byte $00, $0F, $FF, $FF, $FF, $DF, $FF, $00, $00, $0F, $FF, $FF, $80, $00, $00, $00 ; ROM $0032FE: 00 0F FF FF FF DF FF 00 00 0F FF FF 80 00 00 00 - .byte $03, $FF, $FF, $FF, $FF, $FF, $FF, $C0, $00, $00, $00, $01, $FF, $FF, $FF, $00 ; ROM $00330E: 03 FF FF FF FF FF FF C0 00 00 00 01 FF FF FF 00 - .byte $00, $00, $00, $1F, $FF, $FF, $FF, $FF, $FF, $FF, $E0, $00, $FF, $00, $00, $00 ; ROM $00331E: 00 00 00 1F FF FF FF FF FF FF E0 00 FF 00 00 00 - .byte $00, $00, $00, $01, $FF, $FF, $FF, $C0, $00, $00, $03, $FF, $FF, $FF, $FF, $FF ; ROM $00332E: 00 00 00 01 FF FF FF C0 00 00 03 FF FF FF FF FF - .byte $F0, $00, $00, $00, $00, $00, $07, $FF, $FF, $FF, $FF, $FF, $80, $00, $00, $00 ; ROM $00333E: F0 00 00 00 00 00 07 FF FF FF FF FF 80 00 00 00 - .byte $00, $0F, $FF, $FF, $FF, $F0, $00, $3F, $FF, $FF, $00, $00, $17, $FB, $C8, $84 ; ROM $00334E: 00 0F FF FF FF F0 00 3F FF FF 00 00 17 FB C8 84 - .byte $E5, $3F, $FF, $20, $00, $14, $19, $D9, $9F, $F6, $00, $00, $17, $FF, $FF, $FF ; ROM $00335E: E5 3F FF 20 00 14 19 D9 9F F6 00 00 17 FF FF FF - .byte $FF, $FE, $00, $00, $00, $00, $00, $03, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FE ; ROM $00336E: FF FE 00 00 00 00 00 03 FF FF FF FF FF FF FF FE - .byte $00, $00, $00, $00, $00, $00, $00, $00, $FF, $FF, $FF, $DC, $80, $00, $26, $FE ; ROM $00337E: 00 00 00 00 00 00 00 00 FF FF FF DC 80 00 26 FE - .byte $57, $FF, $FF, $80, $00, $00, $07, $FC, $C0, $3F, $FF, $FF, $7F, $BD, $C4, $61 ; ROM $00338E: 57 FF FF 80 00 00 07 FC C0 3F FF FF 7F BD C4 61 - .byte $4E, $EE, $67, $20, $46, $64, $EF, $E6, $00, $00, $FD, $A0, $00, $00, $00, $00 ; ROM $00339E: 4E EE 67 20 46 64 EF E6 00 00 FD A0 00 00 00 00 - .byte $07, $FF, $FF, $FF, $FF, $FF, $F0, $00, $00, $00, $00, $00, $7F, $FF, $FF, $FF ; ROM $0033AE: 07 FF FF FF FF FF F0 00 00 00 00 00 7F FF FF FF - .byte $FF, $C0, $00, $00, $00, $00, $0F, $7F, $F8, $DF, $FF, $FF, $C0, $03, $FB, $9F ; ROM $0033BE: FF C0 00 00 00 00 0F 7F F8 DF FF FF C0 03 FB 9F - .byte $AF, $FF, $FF, $80, $00, $00, $02, $F6, $A5, $6F, $FF, $FF, $FC, $00, $3F, $FF ; ROM $0033CE: AF FF FF 80 00 00 02 F6 A5 6F FF FF FC 00 3F FF - .byte $C0, $00, $00, $00, $00, $00, $1F, $FF, $FF, $FF, $FF, $FF, $82, $00, $00, $00 ; ROM $0033DE: C0 00 00 00 00 00 1F FF FF FF FF FF 82 00 00 00 - .byte $00, $00, $00, $03, $FF, $FF, $FF, $FF, $C0, $00, $00, $00, $00, $7F, $FF, $FF ; ROM $0033EE: 00 00 00 03 FF FF FF FF C0 00 00 00 00 7F FF FF - .byte $FF, $FE, $00, $00, $00, $00, $1E, $7B, $FF, $FF, $FF, $FF, $FF, $F8, $00, $BF ; ROM $0033FE: FF FE 00 00 00 00 1E 7B FF FF FF FF FF F8 00 BF - .byte $FF, $FF, $C0, $00, $00, $00, $00, $07, $FF, $FF, $FF, $FF, $FF, $FE, $00, $00 ; ROM $00340E: FF FF C0 00 00 00 00 07 FF FF FF FF FF FE 00 00 - .byte $00, $00, $00, $00, $01, $FF, $FF, $FF, $88, $20, $0D, $FF, $F0, $00, $00, $00 ; ROM $00341E: 00 00 00 00 01 FF FF FF 88 20 0D FF F0 00 00 00 - .byte $03, $FF, $FF, $FF, $FF, $FF, $FF, $F8, $00, $00, $00, $00, $00, $00, $FF, $FF ; ROM $00342E: 03 FF FF FF FF FF FF F8 00 00 00 00 00 00 FF FF - .byte $FF, $FF, $FF, $F8, $00, $00, $3F, $FF, $FF, $80, $00, $00, $00, $00, $00, $01 ; ROM $00343E: FF FF FF F8 00 00 3F FF FF 80 00 00 00 00 00 01 - .byte $FF, $FF, $FF, $FF, $FF, $FE, $00, $00, $00, $07, $FF, $FF, $FF, $FF, $FF, $00 ; ROM $00344E: FF FF FF FF FF FE 00 00 00 07 FF FF FF FF FF 00 - .byte $00, $00, $00, $00, $00, $01, $FF, $FF, $FF, $FF, $FF, $FF, $00, $00, $00, $00 ; ROM $00345E: 00 00 00 00 00 01 FF FF FF FF FF FF 00 00 00 00 - .byte $00, $00, $07, $FF, $FF, $FF, $FF, $F6, $6F, $FF, $E0, $00, $00, $00, $00, $7F ; ROM $00346E: 00 00 07 FF FF FF FF F6 6F FF E0 00 00 00 00 7F - .byte $FF, $FF, $FE, $00, $00, $00, $00, $1F, $FF, $FF, $FF, $FF, $FE, $00, $00, $00 ; ROM $00347E: FF FF FE 00 00 00 00 1F FF FF FF FF FE 00 00 00 - .byte $00, $00, $06, $69, $43, $1A, $ED, $BF, $FF, $FF, $F0, $00, $00, $00, $00, $00 ; ROM $00348E: 00 00 06 69 43 1A ED BF FF FF F0 00 00 00 00 00 - .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $F0, $00, $00, $00, $00, $1F, $FF, $FF, $FF ; ROM $00349E: FF FF FF FF FF FF FF F0 00 00 00 00 1F FF FF FF - .byte $FF, $C0, $00, $00, $00, $00, $00, $00, $17, $FF, $FF, $FF, $FF, $02, $29, $99 ; ROM $0034AE: FF C0 00 00 00 00 00 00 17 FF FF FF FF 02 29 99 - .byte $DF, $FE, $A4, $26, $75, $AC, $61, $AF, $6D, $84, $44, $50, $9F, $BB, $79, $D9 ; ROM $0034BE: DF FE A4 26 75 AC 61 AF 6D 84 44 50 9F BB 79 D9 - .byte $9B, $EC, $DB, $27, $FE, $00, $00, $00, $00, $07, $FF, $FF, $FF, $FC, $00, $00 ; ROM $0034CE: 9B EC DB 27 FE 00 00 00 00 07 FF FF FF FC 00 00 - .byte $00, $00, $1F, $FF, $FF, $FF, $80, $00, $0F, $FF, $FF, $FF, $00, $00, $00, $00 ; ROM $0034DE: 00 00 1F FF FF FF 80 00 0F FF FF FF 00 00 00 00 - .byte $1F, $FF, $FF, $80, $00, $00, $03, $DC, $DA, $FF, $FF, $FF, $FF, $00, $00, $00 ; ROM $0034EE: 1F FF FF 80 00 00 03 DC DA FF FF FF FF 00 00 00 - .byte $00, $00, $00, $3F, $FF, $FF, $FF, $FF, $FF, $F0, $00, $00, $00, $1F, $FF, $FF ; ROM $0034FE: 00 00 00 3F FF FF FF FF FF F0 00 00 00 1F FF FF - .byte $FF, $FF, $F8, $00, $00, $00, $00, $00, $00, $5E, $FB, $EB, $AC, $C7, $EF, $BB ; ROM $00350E: FF FF F8 00 00 00 00 00 00 5E FB EB AC C7 EF BB - .byte $79, $BF, $FF, $E0, $00, $0F, $F8, $00, $00, $00, $FF, $FF, $FF, $FF, $FF, $FF ; ROM $00351E: 79 BF FF E0 00 0F F8 00 00 00 FF FF FF FF FF FF - .byte $FC, $00, $00, $00, $00, $00, $00, $3F, $FF, $FF, $F7, $FF, $FF, $FF, $FA, $10 ; ROM $00352E: FC 00 00 00 00 00 00 3F FF FF F7 FF FF FF FA 10 - .byte $00, $00, $00, $00, $00, $00, $00, $00, $0F, $FC, $FB, $EE, $FF, $EA, $D9, $DF ; ROM $00353E: 00 00 00 00 00 00 00 00 0F FC FB EE FF EA D9 DF - .byte $CE, $7F, $FF, $FF, $80, $00, $00, $00, $00, $00, $1F, $FF, $FF, $FF, $FF, $FF ; ROM $00354E: CE 7F FF FF 80 00 00 00 00 00 1F FF FF FF FF FF - .byte $FF, $E0, $00, $00, $00, $00, $00, $7F, $FF, $FF, $FF, $F8, $00, $00, $00, $00 ; ROM $00355E: FF E0 00 00 00 00 00 7F FF FF FF F8 00 00 00 00 - .byte $00, $00, $0F, $FF, $FF, $FF, $FF, $FF, $FF, $FC, $00, $00, $00, $00, $00, $00 ; ROM $00356E: 00 00 0F FF FF FF FF FF FF FC 00 00 00 00 00 00 - .byte $00, $3F, $FF, $FF, $FF, $FF, $D3, $24, $25, $33, $CC, $C9, $20, $7F, $FF, $F0 ; ROM $00357E: 00 3F FF FF FF FF D3 24 25 33 CC C9 20 7F FF F0 - .byte $00, $00, $00, $07, $FF, $FF, $FF, $FF, $00, $00, $00, $00, $0F, $FF, $FF, $FF ; ROM $00358E: 00 00 00 07 FF FF FF FF 00 00 00 00 0F FF FF FF - .byte $FF, $FF, $C6, $30, $40, $04, $20, $08, $61, $00, $00, $00, $07, $FF, $FF, $FF ; ROM $00359E: FF FF C6 30 40 04 20 08 61 00 00 00 07 FF FF FF - .byte $FF, $FF, $FC, $00, $00, $00, $00, $00, $00, $00, $00, $01, $FF, $FF, $FF, $FF ; ROM $0035AE: FF FF FC 00 00 00 00 00 00 00 00 01 FF FF FF FF - .byte $FF, $FF, $FF, $FF, $FF, $FF, $62, $01, $00, $00, $80, $00, $00, $77, $5F, $FF ; ROM $0035BE: FF FF FF FF FF FF 62 01 00 00 80 00 00 77 5F FF - .byte $FD, $76, $EB, $5B, $7F, $FF, $FC, $00, $00, $00, $00, $00, $00, $3F, $FF, $FF ; ROM $0035CE: FD 76 EB 5B 7F FF FC 00 00 00 00 00 00 3F FF FF - .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $00, $00, $00, $00, $00, $00, $00, $00, $FF ; ROM $0035DE: FF FF FF FF FF FF FF 00 00 00 00 00 00 00 00 FF - .byte $FF, $FF, $FF, $FF, $FF, $80, $00, $00, $00, $00, $00, $00, $1F, $FF, $FF, $FF ; ROM $0035EE: FF FF FF FF FF 80 00 00 00 00 00 00 1F FF FF FF - .byte $FF, $00, $80, $00, $85, $11, $9E, $CC, $CD, $DB, $DF, $F6, $DF, $FF, $FF, $C0 ; ROM $0035FE: FF 00 80 00 85 11 9E CC CD DB DF F6 DF FF FF C0 - .byte $00, $00, $00, $00, $00, $0F, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $80, $00 ; ROM $00360E: 00 00 00 00 00 0F FF FF FF FF FF FF FF FF 80 00 - .byte $00, $00, $00, $00, $00, $00, $07, $FF, $FF, $FF, $FF, $FF, $FF, $F0, $00, $00 ; ROM $00361E: 00 00 00 00 00 00 07 FF FF FF FF FF FF F0 00 00 - .byte $00, $00, $00, $00, $00, $00, $1F, $FF, $FF, $C0, $00, $07, $FF, $FF, $FF, $FF ; ROM $00362E: 00 00 00 00 00 00 1F FF FF C0 00 07 FF FF FF FF - .byte $F0, $06, $31, $66, $6B, $FD, $FE, $D9, $40, $00, $03, $FF, $FF, $FF, $FF, $FF ; ROM $00363E: F0 06 31 66 6B FD FE D9 40 00 03 FF FF FF FF FF - .byte $80, $00, $00, $00, $00, $00, $00, $00, $07, $FF, $FF, $FF, $FD, $F9, $88, $44 ; ROM $00364E: 80 00 00 00 00 00 00 00 07 FF FF FF FD F9 88 44 - .byte $4A, $61, $4C, $CF, $6C, $E6, $7E, $EE, $69, $98, $4A, $CE, $B2, $61, $04, $66 ; ROM $00365E: 4A 61 4C CF 6C E6 7E EE 69 98 4A CE B2 61 04 66 - .byte $64, $CE, $6D, $FF, $FF, $FE, $00, $00, $00, $00, $00, $01, $FF, $FF, $FF, $FF ; ROM $00366E: 64 CE 6D FF FF FE 00 00 00 00 00 01 FF FF FF FF - .byte $FE, $EF, $FF, $FF, $E6, $20, $80, $00, $00, $00, $00, $00, $00, $00, $01, $DB ; ROM $00367E: FE EF FF FF E6 20 80 00 00 00 00 00 00 00 01 DB - .byte $EF, $FF, $FF, $FF, $FF, $F9, $8A, $99, $8A, $4C, $99, $9B, $39, $BF, $FF, $C0 ; ROM $00368E: EF FF FF FF FF F9 8A 99 8A 4C 99 9B 39 BF FF C0 - .byte $00, $00, $00, $00, $00, $03, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FC, $00, $00 ; ROM $00369E: 00 00 00 00 00 03 FF FF FF FF FF FF FF FC 00 00 - .byte $00, $00, $00, $00, $00, $2F, $FF, $DF, $FF, $FF, $FF, $F0, $00, $00, $00, $00 ; ROM $0036AE: 00 00 00 00 00 2F FF DF FF FF FF F0 00 00 00 00 - .byte $00, $7F, $FF, $FF, $FF, $FF, $FF, $FF, $00, $00, $00, $00, $00, $3C, $A0, $00 ; ROM $0036BE: 00 7F FF FF FF FF FF FF 00 00 00 00 00 3C A0 00 - .byte $00, $00, $1B, $7F, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FC, $A0, $00, $00, $00 ; ROM $0036CE: 00 00 1B 7F FF FF FF FF FF FF FF FC A0 00 00 00 - .byte $FF, $FF, $FE, $61, $00, $00, $00, $00, $00, $00, $00, $3F, $FF, $FF, $FF, $FF ; ROM $0036DE: FF FF FE 61 00 00 00 00 00 00 00 3F FF FF FF FF - .byte $FB, $DF, $FF, $FF, $FF, $CC, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00 ; ROM $0036EE: FB DF FF FF FF CC 00 00 00 00 00 00 00 00 00 00 - .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $F8, $00, $00, $00, $00, $00, $00 ; ROM $0036FE: FF FF FF FF FF FF FF FF FF F8 00 00 00 00 00 00 - .byte $41, $AD, $26, $EF, $FF, $FF, $FF, $FF, $FF, $E0, $00, $00, $00, $00, $00, $00 ; ROM $00370E: 41 AD 26 EF FF FF FF FF FF E0 00 00 00 00 00 00 - .byte $01, $5A, $FF, $FF, $6F, $FF, $FF, $FF, $00, $00, $00, $05, $FF, $FF, $FF, $FF ; ROM $00371E: 01 5A FF FF 6F FF FF FF 00 00 00 05 FF FF FF FF - .byte $FF, $FA, $28, $88, $10, $40, $00, $02, $10, $94, $66, $73, $36, $F7, $FF, $FF ; ROM $00372E: FF FA 28 88 10 40 00 02 10 94 66 73 36 F7 FF FF - .byte $FC, $00, $00, $00, $00, $FF, $FF, $FF, $FF, $FF, $F8, $00, $00, $00, $0F, $B1 ; ROM $00373E: FC 00 00 00 00 FF FF FF FF FF F8 00 00 00 0F B1 - .byte $44, $10, $00, $00, $65, $33, $DF, $FF, $FF, $F9, $9E, $FF, $FF, $FF, $FF, $FA ; ROM $00374E: 44 10 00 00 65 33 DF FF FF F9 9E FF FF FF FF FA - .byte $E4, $00, $00, $00, $00, $00, $00, $00, $00, $01, $FF, $FF, $FF, $FF, $FF, $FF ; ROM $00375E: E4 00 00 00 00 00 00 00 00 01 FF FF FF FF FF FF - .byte $FF, $80, $00, $00, $00, $02, $FB, $DD, $B6, $B7, $77, $DA, $28, $99, $4A, $BF ; ROM $00376E: FF 80 00 00 00 02 FB DD B6 B7 77 DA 28 99 4A BF - .byte $FF, $C8, $00, $00, $00, $00, $00, $1F, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $00 ; ROM $00377E: FF C8 00 00 00 00 00 1F FF FF FF FF FF FF FF 00 - .byte $00, $00, $00, $00, $00, $00, $0F, $FF, $FF, $FF, $FF, $FF, $FF, $C0, $00, $00 ; ROM $00378E: 00 00 00 00 00 00 0F FF FF FF FF FF FF C0 00 00 - .byte $00, $00, $00, $00, $00, $20, $45, $6D, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; ROM $00379E: 00 00 00 00 00 20 45 6D FF FF FF FF FF FF FF FF - .byte $F4, $00, $00, $07, $BD, $FF, $BC, $C4, $80, $40, $00, $00, $00, $00, $06, $32 ; ROM $0037AE: F4 00 00 07 BD FF BC C4 80 40 00 00 00 00 06 32 - .byte $EE, $CE, $B6, $DF, $7B, $BF, $BF, $F7, $DC, $EF, $FF, $F2, $00, $00, $00, $00 ; ROM $0037BE: EE CE B6 DF 7B BF BF F7 DC EF FF F2 00 00 00 00 - .byte $00, $00, $0B, $FF, $FF, $FF, $FF, $FF, $FC, $00, $8F, $7F, $76, $CE, $52, $90 ; ROM $0037CE: 00 00 0B FF FF FF FF FF FC 00 8F 7F 76 CE 52 90 - .byte $00, $00, $00, $7B, $62, $00, $00, $00, $00, $32, $23, $7F, $FF, $FF, $FF, $FF ; ROM $0037DE: 00 00 00 7B 62 00 00 00 00 32 23 7F FF FF FF FF - .byte $FF, $FF, $FF, $FF, $00, $00, $00, $00, $00, $00, $02, $6F, $FF, $FE, $EF, $32 ; ROM $0037EE: FF FF FF FF 00 00 00 00 00 00 02 6F FF FE EF 32 - .byte $98, $8C, $25, $33, $5E, $F7, $BF, $F5, $99, $DF, $FF, $FE, $06, $6C, $48, $C4 ; ROM $0037FE: 98 8C 25 33 5E F7 BF F5 99 DF FF FE 06 6C 48 C4 - .byte $89, $11, $04, $45, $14, $33, $BC, $88, $00, $00, $00, $00, $26, $6B, $5D, $FF ; ROM $00380E: 89 11 04 45 14 33 BC 88 00 00 00 00 26 6B 5D FF - .byte $FF, $FF, $FF, $FF, $FF, $FF, $F0, $04, $00, $00, $00, $08, $88, $C6, $66, $D6 ; ROM $00381E: FF FF FF FF FF FF F0 04 00 00 00 08 88 C6 66 D6 - .byte $DD, $BB, $33, $67, $3B, $BB, $FF, $FD, $0A, $64, $90, $01, $00, $00, $8C, $AB ; ROM $00382E: DD BB 33 67 3B BB FF FD 0A 64 90 01 00 00 8C AB - .byte $BB, $FF, $FF, $FB, $FF, $5D, $CC, $CA, $53, $33, $14, $21, $08, $84, $11, $09 ; ROM $00383E: BB FF FF FB FF 5D CC CA 53 33 14 21 08 84 11 09 - .byte $14, $45, $22, $4C, $66, $6B, $32, $10, $93, $BF, $FF, $FF, $FF, $FF, $FF, $C0 ; ROM $00384E: 14 45 22 4C 66 6B 32 10 93 BF FF FF FF FF FF C0 - .byte $00, $00, $00, $00, $00, $BF, $FB, $F7, $77, $FF, $E4, $20, $42, $4C, $CD, $67 ; ROM $00385E: 00 00 00 00 00 BF FB F7 77 FF E4 20 42 4C CD 67 - .byte $75, $EE, $CE, $7A, $D9, $9D, $B3, $31, $84, $82, $44, $8A, $65, $55, $9D, $B3 ; ROM $00386E: 75 EE CE 7A D9 9D B3 31 84 82 44 8A 65 55 9D B3 - .byte $33, $5F, $B6, $DC, $A0, $00, $00, $00, $00, $03, $FF, $FF, $FF, $FF, $FF, $FF ; ROM $00387E: 33 5F B6 DC A0 00 00 00 00 03 FF FF FF FF FF FF - .byte $F9, $02, $00, $00, $00, $32, $88, $00, $12, $99, $9C, $EE, $F7, $FF, $FF, $FF ; ROM $00388E: F9 02 00 00 00 32 88 00 12 99 9C EE F7 FF FF FF - .byte $84, $00, $00, $04, $50, $8A, $FF, $FF, $FF, $FF, $FC, $00, $86, $7F, $FF, $FF ; ROM $00389E: 84 00 00 04 50 8A FF FF FF FF FC 00 86 7F FF FF - .byte $E0, $00, $00, $00, $00, $3F, $BF, $FB, $AE, $D9, $99, $D7, $28, $00, $00, $00 ; ROM $0038AE: E0 00 00 00 00 3F BF FB AE D9 99 D7 28 00 00 00 - .byte $00, $00, $00, $7D, $FF, $FF, $FF, $FF, $FF, $FF, $E8, $48, $A4, $C6, $4D, $62 ; ROM $0038BE: 00 00 00 7D FF FF FF FF FF FF E8 48 A4 C6 4D 62 - .byte $88, $45, $5F, $6C, $80, $00, $00, $01, $19, $9A, $DB, $BF, $FF, $FE, $FB, $33 ; ROM $0038CE: 88 45 5F 6C 80 00 00 01 19 9A DB BF FF FE FB 33 - .byte $5E, $FF, $BF, $76, $DA, $E6, $64, $D6, $00, $00, $00, $00, $00, $00, $DB, $33 ; ROM $0038DE: 5E FF BF 76 DA E6 64 D6 00 00 00 00 00 00 DB 33 - .byte $14, $22, $8C, $44, $18, $EF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $F0, $00, $00 ; ROM $0038EE: 14 22 8C 44 18 EF FF FF FF FF FF FF FF F0 00 00 - .byte $00, $00, $00, $CE, $75, $9D, $9C, $E7, $99, $99, $9A, $6A, $64, $CC, $CC, $CC ; ROM $0038FE: 00 00 00 CE 75 9D 9C E7 99 99 9A 6A 64 CC CC CC - .byte $CD, $6B, $2A, $67, $35, $9B, $33, $19, $8C, $CC, $CC, $CA, $67, $7F, $F2, $00 ; ROM $00390E: CD 6B 2A 67 35 9B 33 19 8C CC CC CA 67 7F F2 00 - .byte $02, $19, $DB, $B7, $5D, $FF, $FF, $FC, $20, $00, $00, $00, $00, $17, $F6, $33 ; ROM $00391E: 02 19 DB B7 5D FF FF FC 20 00 00 00 00 17 F6 33 - .byte $3E, $FF, $FF, $FF, $FE, $F5, $8D, $9F, $4C, $00, $00, $00, $00, $00, $00, $00 ; ROM $00392E: 3E FF FF FF FE F5 8D 9F 4C 00 00 00 00 00 00 00 - .byte $3F, $FF, $FF, $FF, $FF, $FF, $FF, $F4, $80, $00, $00, $00, $00, $7F, $FF, $E6 ; ROM $00393E: 3F FF FF FF FF FF FF F4 80 00 00 00 00 7F FF E6 - .byte $50, $80, $00, $19, $FF, $FF, $FF, $FF, $FF, $EB, $33, $12, $00, $00, $81, $10 ; ROM $00394E: 50 80 00 19 FF FF FF FF FF EB 33 12 00 00 81 10 - .byte $22, $33, $B5, $22, $12, $53, $5B, $5D, $7B, $F7, $EE, $BA, $CC, $CC, $CD, $99 ; ROM $00395E: 22 33 B5 22 12 53 5B 5D 7B F7 EE BA CC CC CD 99 - .byte $98, $C6, $66, $71, $98, $88, $91, $8C, $4C, $FB, $52, $42, $52, $99, $DD, $D9 ; ROM $00396E: 98 C6 66 71 98 88 91 8C 4C FB 52 42 52 99 DD D9 - .byte $9D, $BF, $BF, $CC, $44, $01, $01, $00, $00, $14, $EE, $FF, $FF, $FF, $FF, $FD ; ROM $00397E: 9D BF BF CC 44 01 01 00 00 14 EE FF FF FF FF FD - .byte $77, $7E, $42, $00, $40, $00, $00, $00, $00, $0A, $33, $3D, $FF, $FF, $FF, $FF ; ROM $00398E: 77 7E 42 00 40 00 00 00 00 0A 33 3D FF FF FF FF - .byte $FF, $FE, $66, $62, $22, $08, $41, $02, $13, $31, $84, $10, $09, $AF, $7B, $5C ; ROM $00399E: FF FE 66 62 22 08 41 02 13 31 84 10 09 AF 7B 5C - .byte $CC, $D6, $73, $39, $94, $B3, $BF, $FF, $FF, $FF, $EE, $D6, $66, $28, $A2, $08 ; ROM $0039AE: CC D6 73 39 94 B3 BF FF FF FF EE D6 66 28 A2 08 - .byte $40, $10, $CA, $40, $00, $00, $10, $50, $CC, $CD, $BB, $F7, $F7, $FD, $FF, $7E ; ROM $0039BE: 40 10 CA 40 00 00 10 50 CC CD BB F7 F7 FD FF 7E - .byte $FA, $D5, $98, $C5, $33, $67, $AE, $75, $99, $4A, $10, $40, $81, $01, $00, $90 ; ROM $0039CE: FA D5 98 C5 33 67 AE 75 99 4A 10 40 81 01 00 90 - .byte $51, $8C, $CD, $EF, $F5, $A9, $45, $12, $94, $CC, $C9, $9E, $F7, $FF, $FF, $FF ; ROM $0039DE: 51 8C CD EF F5 A9 45 12 94 CC C9 9E F7 FF FF FF - .byte $FF, $79, $D9, $CC, $E5, $48, $88, $84, $04, $08, $21, $11, $14, $E3, $1C, $D3 ; ROM $0039EE: FF 79 D9 CC E5 48 88 84 04 08 21 11 14 E3 1C D3 - .byte $35, $99, $91, $00, $09, $36, $FF, $FF, $FF, $FD, $6B, $32, $28, $00, $81, $29 ; ROM $0039FE: 35 99 91 00 09 36 FF FF FF FD 6B 32 28 00 81 29 - .byte $B7, $7B, $F7, $EB, $B5, $9B, $19, $4A, $24, $44, $42, $25, $59, $98, $81, $20 ; ROM $003A0E: B7 7B F7 EB B5 9B 19 4A 24 44 42 25 59 98 81 20 - .byte $24, $46, $33, $33, $9E, $EE, $FB, $F7, $FF, $BE, $D9, $9C, $EF, $75, $ED, $EE ; ROM $003A1E: 24 46 33 33 9E EE FB F7 FF BE D9 9C EF 75 ED EE - .byte $D9, $84, $41, $04, $00, $81, $01, $09, $11, $14, $4C, $6A, $6B, $39, $CF, $BA ; ROM $003A2E: D9 84 41 04 00 81 01 09 11 14 4C 6A 6B 39 CF BA - .byte $E6, $B7, $7F, $DF, $66, $22, $00, $04, $65, $D7, $BF, $BE, $FF, $BD, $CE, $66 ; ROM $003A3E: E6 B7 7F DF 66 22 00 04 65 D7 BF BE FF BD CE 66 - .byte $62, $94, $91, $42, $93, $AC, $C4, $00, $40, $20, $04, $08, $CD, $7F, $FF, $FF ; ROM $003A4E: 62 94 91 42 93 AC C4 00 40 20 04 08 CD 7F FF FF - .byte $F7, $FB, $EF, $76, $A4, $88, $84, $11, $23, $18, $C6, $62, $45, $18, $A4, $CC ; ROM $003A5E: F7 FB EF 76 A4 88 84 11 23 18 C6 62 45 18 A4 CC - .byte $D6, $77, $BE, $D9, $89, $21, $08, $A2, $98, $DA, $EB, $DB, $BB, $EF, $DE, $ED ; ROM $003A6E: D6 77 BE D9 89 21 08 A2 98 DA EB DB BB EF DE ED - .byte $99, $8A, $6B, $5B, $5D, $D6, $CC, $CC, $E7, $28, $00, $00, $00, $00, $00, $99 ; ROM $003A7E: 99 8A 6B 5B 5D D6 CC CC E7 28 00 00 00 00 00 99 - .byte $33, $1C, $DB, $DE, $F7, $7F, $BF, $CE, $75, $9A, $CD, $93, $08, $A6, $67, $36 ; ROM $003A8E: 33 1C DB DE F7 7F BF CE 75 9A CD 93 08 A6 67 36 - .byte $B6, $B6, $B3, $9C, $D9, $9B, $24, $10, $21, $02, $11, $46, $4C, $CD, $9C, $D9 ; ROM $003A9E: B6 B6 B3 9C D9 9B 24 10 21 02 11 46 4C CD 9C D9 - .byte $D9, $CE, $BD, $FB, $B9, $94, $24, $22, $46, $32, $66, $6D, $75, $ED, $F7, $76 ; ROM $003AAE: D9 CE BD FB B9 94 24 22 46 32 66 6D 75 ED F7 76 - .byte $CD, $B3, $33, $9A, $DB, $5A, $CD, $67, $30, $84, $21, $11, $04, $22, $10, $A3 ; ROM $003ABE: CD B3 33 9A DB 5A CD 67 30 84 21 11 04 22 10 A3 - .byte $18, $CC, $DA, $D9, $92, $26, $67, $66, $67, $39, $D6, $EB, $D7, $BB, $BB, $9D ; ROM $003ACE: 18 CC DA D9 92 26 67 66 67 39 D6 EB D7 BB BB 9D - .byte $99, $99, $99, $9B, $32, $61, $49, $9D, $B3, $8C, $21, $11, $10, $51, $43, $1B ; ROM $003ADE: 99 99 99 9B 32 61 49 9D B3 8C 21 11 10 51 43 1B - .byte $3D, $FB, $FE, $FD, $EE, $E7, $66, $66, $29, $46, $22, $89, $14, $28, $4A, $14 ; ROM $003AEE: 3D FB FE FD EE E7 66 66 29 46 22 89 14 28 4A 14 - .byte $A6, $53, $3B, $6C, $CC, $44, $08, $46, $67, $5F, $BF, $DF, $77, $BE, $FE, $E6 ; ROM $003AFE: A6 53 3B 6C CC 44 08 46 67 5F BF DF 77 BE FE E6 - .byte $62, $28, $11, $08, $84, $82, $26, $6B, $AF, $7D, $FE, $DD, $66, $66, $33, $18 ; ROM $003B0E: 62 28 11 08 84 82 26 6B AF 7D FE DD 66 66 33 18 - .byte $C5, $28, $C5, $31, $4C, $65, $25, $32, $A9, $99, $32, $66, $66, $66, $B3, $D6 ; ROM $003B1E: C5 28 C5 31 4C 65 25 32 A9 99 32 66 66 66 B3 D6 - .byte $CC, $E7, $6E, $51, $22, $53, $67, $77, $7D, $73, $4A, $22, $96, $6C, $CC, $CA ; ROM $003B2E: CC E7 6E 51 22 53 67 77 7D 73 4A 22 96 6C CC CA - .byte $66, $33, $2C, $CC, $CC, $E6, $6B, $35, $99, $9A, $CB, $33, $32, $51, $24, $CB ; ROM $003B3E: 66 33 2C CC CC E6 6B 35 99 9A CB 33 32 51 24 CB - .byte $39, $D7, $39, $CC, $CC, $C6, $63, $0A, $48, $88, $93, $18, $93, $18, $CC, $CE ; ROM $003B4E: 39 D7 39 CC CC C6 63 0A 48 88 93 18 93 18 CC CE - .byte $73, $9B, $59, $CD, $75, $DD, $EE, $B3, $19, $66, $73, $6B, $67, $59, $CE, $66 ; ROM $003B5E: 73 9B 59 CD 75 DD EE B3 19 66 73 6B 67 59 CE 66 - .byte $66, $E7, $9A, $62, $10, $01, $04, $67, $6D, $99, $33, $33, $9D, $AE, $76, $B6 ; ROM $003B6E: 66 E7 9A 62 10 01 04 67 6D 99 33 33 9D AE 76 B6 - .byte $AC, $CC, $CE, $6C, $CA, $22, $08, $10, $44, $49, $12, $93, $3A, $FF, $7F, $AD ; ROM $003B7E: AC CC CE 6C CA 22 08 10 44 49 12 93 3A FF 7F AD - .byte $5A, $DA, $EB, $6B, $39, $CC, $D9, $99, $93, $26, $29, $29, $31, $46, $31, $94 ; ROM $003B8E: 5A DA EB 6B 39 CC D9 99 93 26 29 29 31 46 31 94 - .byte $CC, $CC, $C6, $53, $99, $99, $AB, $35, $6C, $CE, $66, $CD, $9A, $E6, $CD, $99 ; ROM $003B9E: CC CC C6 53 99 99 AB 35 6C CE 66 CD 9A E6 CD 99 - .byte $CD, $99, $B2, $B2, $99, $4C, $66, $31, $98, $CC, $CC, $CD, $99, $98, $D3, $58 ; ROM $003BAE: CD 99 B2 B2 99 4C 66 31 98 CC CC CD 99 98 D3 58 - .byte $CA, $99, $9A, $DB, $29, $49, $14, $45, $26, $33, $35, $9B, $39, $B5, $DA, $DA ; ROM $003BBE: CA 99 9A DB 29 49 14 45 26 33 35 9B 39 B5 DA DA - .byte $EC, $E6, $CD, $66, $CC, $CC, $C9, $99, $8C, $99, $93, $18, $C9, $8A, $22, $94 ; ROM $003BCE: EC E6 CD 66 CC CC C9 99 8C 99 93 18 C9 8A 22 94 - .byte $CD, $75, $EF, $75, $9A, $51, $14, $44, $89, $25, $29, $AC, $D9, $CC, $E6, $D6 ; ROM $003BDE: CD 75 EF 75 9A 51 14 44 89 25 29 AC D9 CC E6 D6 - .byte $B9, $DB, $5C, $EB, $33, $33, $39, $D7, $6B, $9D, $9C, $E6, $66, $31, $8A, $46 ; ROM $003BEE: B9 DB 5C EB 33 33 39 D7 6B 9D 9C E6 66 31 8A 46 - .byte $14, $48, $A2, $8C, $62, $63, $26, $66, $66, $D7, $66, $32, $64, $CC, $CF, $39 ; ROM $003BFE: 14 48 A2 8C 62 63 26 66 66 D7 66 32 64 CC CF 39 - .byte $CE, $76, $73, $AD, $6B, $39, $B3, $33, $32, $66, $4C, $C9, $98, $CA, $63, $18 ; ROM $003C0E: CE 76 73 AD 6B 39 B3 33 32 66 4C C9 98 CA 63 18 - .byte $CA, $66, $53, $33, $31, $99, $8C, $CC, $CC, $D6, $66, $B3, $33, $33, $39, $B3 ; ROM $003C1E: CA 66 53 33 31 99 8C CC CC D6 66 B3 33 33 39 B3 - .byte $99, $B3, $94, $99, $32, $66, $29, $8C, $67, $5B, $5C, $CC, $CC, $DA, $E7, $5A ; ROM $003C2E: 99 B3 94 99 32 66 29 8C 67 5B 5C CC CC DA E7 5A - .byte $CC, $D6, $66, $63, $26, $31, $26, $56, $67, $3A, $DA, $CE, $66, $66, $4C, $63 ; ROM $003C3E: CC D6 66 63 26 31 26 56 67 3A DA CE 66 66 4C 63 - .byte $18, $C6, $29, $46, $66, $33, $31, $99, $99, $CE, $73, $31, $85, $14, $CC, $D6 ; ROM $003C4E: 18 C6 29 46 66 33 31 99 99 CE 73 31 85 14 CC D6 - .byte $EB, $AE, $EB, $D7, $6D, $6B, $36, $6B, $59, $89, $44, $93, $18, $CA, $52, $91 ; ROM $003C5E: EB AE EB D7 6D 6B 36 6B 59 89 44 93 18 CA 52 91 - .byte $93, $32, $C6, $69, $9A, $CC, $D9, $9A, $CC, $D9, $99, $66, $73, $AD, $6E, $B9 ; ROM $003C6E: 93 32 C6 69 9A CC D9 9A CC D9 99 66 73 AD 6E B9 - .byte $CC, $C6, $24, $44, $44, $89, $28, $A3, $13, $33, $5B, $AE, $EE, $B5, $CE, $75 ; ROM $003C7E: CC C6 24 44 44 89 28 A3 13 33 5B AE EE B5 CE 75 - .byte $9B, $33, $8C, $CC, $B1, $8C, $CC, $66, $4C, $CA, $99, $99, $96, $66, $66, $66 ; ROM $003C8E: 9B 33 8C CC B1 8C CC 66 4C CA 99 99 96 66 66 66 - .byte $6C, $9C, $CC, $CC, $E6, $CE, $73, $32, $52, $63, $4E, $66, $B3, $B7, $5C, $CC ; ROM $003C9E: 6C 9C CC CC E6 CE 73 32 52 63 4E 66 B3 B7 5C CC - .byte $C6, $18, $A2, $52, $99, $CD, $5A, $E7, $6D, $98, $C9, $93, $26, $6B, $36, $63 ; ROM $003CAE: C6 18 A2 52 99 CD 5A E7 6D 98 C9 93 26 6B 36 63 - .byte $18, $92, $28, $8A, $66, $4C, $CA, $73, $39, $D7, $3D, $75, $B6, $73, $33, $36 ; ROM $003CBE: 18 92 28 8A 66 4C CA 73 39 D7 3D 75 B6 73 33 36 - .byte $32, $98, $CC, $66, $66, $65, $33, $32, $99, $33, $33, $33, $33, $99, $9C, $CC ; ROM $003CCE: 32 98 CC 66 66 65 33 32 99 33 33 33 33 99 9C CC - .byte $D9, $66, $D6, $CC, $C9, $8C, $A6, $66, $6B, $35, $9B, $35, $9D, $63, $32, $95 ; ROM $003CDE: D9 66 D6 CC C9 8C A6 66 6B 35 9B 35 9D 63 32 95 - .byte $33, $33, $33, $33, $32, $66, $53, $4C, $A9, $99, $99, $99, $8C, $4A, $63, $35 ; ROM $003CEE: 33 33 33 33 32 66 53 4C A9 99 99 99 8C 4A 63 35 - .byte $9B, $39, $CC, $C6, $63, $32, $66, $66, $59, $99, $9A, $73, $9D, $66, $67, $39 ; ROM $003CFE: 9B 39 CC C6 63 32 66 66 59 99 9A 73 9D 66 67 39 - .byte $CE, $73, $32, $63, $19, $99, $9B, $35, $9A, $D9, $CC, $C6, $14, $8A, $28, $C5 ; ROM $003D0E: CE 73 32 63 19 99 9B 35 9A D9 CC C6 14 8A 28 C5 - .byte $26, $33, $19, $99, $9B, $33, $59, $B3, $AC, $E6, $CE, $67, $33, $99, $B3, $39 ; ROM $003D1E: 26 33 19 99 9B 33 59 B3 AC E6 CE 67 33 99 B3 39 - .byte $99, $99, $99, $99, $94, $C5, $31, $AC, $CE, $6C, $CE, $66, $33, $19, $94, $C9 ; ROM $003D2E: 99 99 99 99 94 C5 31 AC CE 6C CE 66 33 19 94 C9 - .byte $8C, $65, $29, $8C, $C6, $66, $73, $66, $65, $25, $33, $33, $39, $AD, $D6, $D6 ; ROM $003D3E: 8C 65 29 8C C6 66 73 66 65 25 33 33 39 AD D6 D6 - .byte $B3, $59, $99, $99, $9B, $33, $33, $39, $9C, $E6, $C9, $9A, $66, $66, $26, $32 ; ROM $003D4E: B3 59 99 99 9B 33 33 39 9C E6 C9 9A 66 66 26 32 - .byte $B2, $66, $9C, $CC, $CC, $CC, $C9, $93, $29, $8C, $A6, $66, $62, $51, $84, $94 ; ROM $003D5E: B2 66 9C CC CC CC C9 93 29 8C A6 66 62 51 84 94 - .byte $A6, $66, $CE, $75, $B3, $9E, $73, $9C, $E7, $33, $99, $AC, $CB, $33, $33, $33 ; ROM $003D6E: A6 66 CE 75 B3 9E 73 9C E7 33 99 AC CB 33 33 33 - .byte $33, $33, $33, $26, $66, $59, $99, $8C, $CC, $C9, $99, $99, $99, $99, $99, $99 ; ROM $003D7E: 33 33 33 26 66 59 99 8C CC C9 99 99 99 99 99 99 - .byte $9A, $B3, $33, $33, $33, $33, $33, $66, $66, $64, $A6, $33, $33, $33, $26, $55 ; ROM $003D8E: 9A B3 33 33 33 33 33 66 66 64 A6 33 33 33 26 55 - .byte $33, $33, $9C, $E6, $B3, $9A, $AC, $CC, $C6, $66, $66, $69, $99, $99, $99, $98 ; ROM $003D9E: 33 33 9C E6 B3 9A AC CC C6 66 66 69 99 99 99 98 - .byte $CC, $C6, $63, $19, $99, $99, $4C, $CC, $CA, $99, $99, $9C, $CD, $54, $CC, $CC ; ROM $003DAE: CC C6 63 19 99 99 4C CC CA 99 99 9C CD 54 CC CC - .byte $CC, $E6, $73, $39, $AC, $E6, $66, $66, $53, $29, $99, $4C, $CC, $CC, $CE, $66 ; ROM $003DBE: CC E6 73 39 AC E6 66 66 53 29 99 4C CC CC CE 66 - .byte $73, $35, $99, $CC, $CC, $CE, $67, $33, $19, $92, $A4, $CC, $6C, $CE, $73, $59 ; ROM $003DCE: 73 35 99 CC CC CE 67 33 19 92 A4 CC 6C CE 73 59 - .byte $31, $88, $A4, $65, $33, $35, $9B, $33, $32, $6B, $33, $31, $93, $26, $B3, $36 ; ROM $003DDE: 31 88 A4 65 33 35 9B 33 32 6B 33 31 93 26 B3 36 - .byte $67, $3B, $35, $99, $98, $CC, $A6, $55, $99, $CD, $6B, $59, $CC, $CD, $4E, $66 ; ROM $003DEE: 67 3B 35 99 98 CC A6 55 99 CD 6B 59 CC CD 4E 66 - .byte $63, $31, $99, $AC, $CC, $E6, $66, $73, $33, $31, $99, $4C, $A6, $32, $99, $4C ; ROM $003DFE: 63 31 99 AC CC E6 66 73 33 31 99 4C A6 32 99 4C - .byte $99, $8C, $E5, $4C, $C9, $8C, $CC, $CD, $59, $99, $99, $99, $CC, $E6, $73, $39 ; ROM $003E0E: 99 8C E5 4C C9 8C CC CD 59 99 99 99 CC E6 73 39 - .byte $9C, $E7, $33, $99, $4C, $99, $98, $CC, $99, $33, $33, $56, $67, $33, $59, $9B ; ROM $003E1E: 9C E7 33 99 4C 99 98 CC 99 33 33 56 67 33 59 9B - .byte $31, $A9, $99, $94, $CC, $CC, $66, $66, $53, $2A, $66, $4D, $33, $35, $59, $4C ; ROM $003E2E: 31 A9 99 94 CC CC 66 66 53 2A 66 4D 33 35 59 4C - .byte $CC, $CC, $D9, $99, $9A, $67, $36, $6C, $CC, $CC, $CA, $65, $4C, $CC, $CC, $CC ; ROM $003E3E: CC CC D9 99 9A 67 36 6C CC CC CA 65 4C CC CC CC - .byte $CD, $99, $AC, $D9, $9B, $33, $39, $99, $9B, $2A, $66, $54, $CC, $C6, $67, $33 ; ROM $003E4E: CD 99 AC D9 9B 33 39 99 9B 2A 66 54 CC C6 67 33 - .byte $33, $33, $33, $19, $4C, $99, $4C, $94, $C6, $64, $CC, $66, $66, $55, $66, $35 ; ROM $003E5E: 33 33 33 19 4C 99 4C 94 C6 64 CC 66 66 55 66 35 - .byte $99, $9A, $CC, $E7, $36, $67, $35, $66, $6B, $33, $66, $73, $5A, $72, $66, $59 ; ROM $003E6E: 99 9A CC E7 36 67 35 66 6B 33 66 73 5A 72 66 59 - .byte $99, $9C, $E6, $63, $31, $8C, $C6, $33, $29, $99, $99, $54, $CC, $CC, $D9, $99 ; ROM $003E7E: 99 9C E6 63 31 8C C6 33 29 99 99 54 CC CC D9 99 - .byte $99, $99, $99, $9A, $72, $CC, $CC, $CC, $A9, $9B, $26, $63, $14, $C6, $63, $33 ; ROM $003E8E: 99 99 99 9A 72 CC CC CC A9 9B 26 63 14 C6 63 33 - .byte $33, $33, $33, $99, $9C, $D3, $33, $19, $93, $9A, $B3, $59, $99, $99, $9C, $CE ; ROM $003E9E: 33 33 33 99 9C D3 33 19 93 9A B3 59 99 99 9C CE - .byte $66, $67, $33, $59, $9C, $CC, $CE, $66, $66, $6B, $33, $29, $94, $CC, $CC, $D6 ; ROM $003EAE: 66 67 33 59 9C CC CE 66 66 6B 33 29 94 CC CC D6 - .byte $66, $66, $66, $63, $33, $19, $32, $99, $4C, $66, $32, $99, $99, $8C, $CC, $CC ; ROM $003EBE: 66 66 66 63 33 19 32 99 4C 66 32 99 99 8C CC CC - .byte $CC, $CC, $CD, $99, $AC, $E6, $CC, $CC, $AA, $CC, $E6, $6C, $CE, $67, $34, $E5 ; ROM $003ECE: CC CC CD 99 AC E6 CC CC AA CC E6 6C CE 67 34 E5 - .byte $99, $99, $99, $99, $99, $99, $93, $33, $33, $33, $26, $31, $8C, $C6, $66, $66 ; ROM $003EDE: 99 99 99 99 99 99 93 33 33 33 26 31 8C C6 66 66 - .byte $73, $33, $33, $29, $99, $99, $99, $CB, $33, $33, $33, $66, $66, $65, $29, $96 ; ROM $003EEE: 73 33 33 29 99 99 99 CB 33 33 33 66 66 65 29 96 - .byte $33, $99, $99, $9C, $CC, $E6, $66, $66, $66, $66, $66, $CC, $CC, $CC, $66, $4C ; ROM $003EFE: 33 99 99 9C CC E6 66 66 66 66 66 CC CC CC 66 4C - .byte $C9, $99, $99, $66, $66, $67, $33, $66, $66, $CC, $CC, $E6, $66, $71, $AA, $66 ; ROM $003F0E: C9 99 99 66 66 67 33 66 66 CC CC E6 66 71 AA 66 - .byte $65, $8E, $67, $33, $94, $CC, $66, $65, $99, $4C, $CC, $A6, $65, $4C, $CC, $CC ; ROM $003F1E: 65 8E 67 33 94 CC 66 65 99 4C CC A6 65 4C CC CC - .byte $CC, $98, $C6, $4C, $D3, $95, $99, $99, $9C, $CD, $59, $AC, $CD, $99, $99, $B3 ; ROM $003F2E: CC 98 C6 4C D3 95 99 99 9C CD 59 AC CD 99 99 B3 - .byte $39, $AB, $32, $66, $33, $19, $A6, $73, $2C, $CC, $CE, $66, $66, $67, $33, $33 ; ROM $003F3E: 39 AB 32 66 33 19 A6 73 2C CC CE 66 66 67 33 33 - .byte $33, $26, $53, $18, $C9, $99, $99, $B3, $33, $33, $33, $33, $33, $33, $2A, $CC ; ROM $003F4E: 33 26 53 18 C9 99 99 B3 33 33 33 33 33 33 2A CC - .byte $CC, $CC, $CC, $D9, $99, $99, $65, $35, $99, $AC, $CC, $E6, $66, $99, $99, $99 ; ROM $003F5E: CC CC CC D9 99 99 65 35 99 AC CC E6 66 99 99 99 - .byte $98, $C9, $98, $CA, $66, $66, $53, $53, $36, $55, $99, $99, $B3, $33, $33, $1A ; ROM $003F6E: 98 C9 98 CA 66 66 53 53 36 55 99 99 B3 33 33 1A - .byte $66, $66, $66, $66, $66, $6B, $35, $9B, $33, $39, $99, $B3, $59, $99, $9A, $CC ; ROM $003F7E: 66 66 66 66 66 6B 35 9B 33 39 99 B3 59 99 9A CC - .byte $A9, $CC, $66, $64, $CC, $A6, $65, $33, $26, $66, $4C, $C6, $66, $64, $CC, $CC ; ROM $003F8E: A9 CC 66 64 CC A6 65 33 26 66 4C C6 66 64 CC CC - .byte $CC, $CC, $CC, $CC, $CC, $CD, $99, $99, $99, $B3, $33, $33, $39, $99, $99, $B3 ; ROM $003F9E: CC CC CC CC CC CD 99 99 99 B3 33 33 39 99 99 B3 - .byte $33, $33, $39, $99, $9A, $66, $53, $31, $99, $99, $39, $98, $CC, $CC, $CC, $CC ; ROM $003FAE: 33 33 39 99 9A 66 53 31 99 99 39 98 CC CC CC CC - .byte $CE, $66, $67, $35, $99, $93, $32, $99, $99, $99, $9A, $CC, $CC, $CC, $CC, $CC ; ROM $003FBE: CE 66 67 35 99 93 32 99 99 99 9A CC CC CC CC CC - .byte $CC, $B1, $98, $CC, $CC, $66, $66, $66, $66, $66, $66, $66, $66, $66, $69, $A7 ; ROM $003FCE: CC B1 98 CC CC 66 66 66 66 66 66 66 66 66 69 A7 - .byte $33, $33, $33, $39, $99, $99, $CC, $CC, $D3, $54, $CC, $CB, $19, $99, $99, $99 ; ROM $003FDE: 33 33 33 39 99 99 CC CC D3 54 CC CB 19 99 99 99 - .byte $99, $99, $AB, $33, $33, $33, $33, $33, $39, $99, $00, $00, $00, $00, $00, $00 ; ROM $003FEE: 99 99 AB 33 33 33 33 33 39 99 00 00 00 00 00 00 - .byte $00, $00, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; ROM $003FFE: 00 00 FF FF FF FF FF FF FF FF FF + .byte $A9, $A0, $6A, $64, $00, $00, $F0, $07, $7E, $07, $12, $07, $AE, $06, $4E, $06 ; CPU:$E7C5 PRG:27C5 A9 A0 6A 64 00 00 F0 07 7E 07 12 07 AE 06 4E 06 + .byte $F3, $05, $9F, $05, $4D, $05, $01, $05, $B9, $04, $75, $04, $35, $04, $F8, $03 ; CPU:$E7D5 PRG:27D5 F3 05 9F 05 4D 05 01 05 B9 04 75 04 35 04 F8 03 + .byte $BF, $03, $89, $03, $57, $03, $27, $03, $F9, $02, $CF, $02, $A6, $02, $80, $02 ; CPU:$E7E5 PRG:27E5 BF 03 89 03 57 03 27 03 F9 02 CF 02 A6 02 80 02 + .byte $5C, $02, $3A, $02, $1A, $02, $FC, $01, $DF, $01, $C4, $01, $AB, $01, $93, $01 ; CPU:$E7F5 PRG:27F5 5C 02 3A 02 1A 02 FC 01 DF 01 C4 01 AB 01 93 01 + .byte $7C, $01, $67, $01, $52, $01, $3F, $01, $2D, $01, $1C, $01, $0C, $01, $FD, $00 ; CPU:$E805 PRG:2805 7C 01 67 01 52 01 3F 01 2D 01 1C 01 0C 01 FD 00 + .byte $EE, $00, $E1, $00, $D4, $00, $C8, $00, $BD, $00, $B2, $00, $A8, $00, $9F, $00 ; CPU:$E815 PRG:2815 EE 00 E1 00 D4 00 C8 00 BD 00 B2 00 A8 00 9F 00 + .byte $96, $00, $8D, $00, $85, $00, $7E, $00, $76, $00, $70, $00, $69, $00, $63, $00 ; CPU:$E825 PRG:2825 96 00 8D 00 85 00 7E 00 76 00 70 00 69 00 63 00 + .byte $5E, $00, $58, $00, $53, $00, $4F, $00, $4A, $00, $46, $00, $42, $00, $3E, $00 ; CPU:$E835 PRG:2835 5E 00 58 00 53 00 4F 00 4A 00 46 00 42 00 3E 00 + .byte $3A, $00, $37, $00, $34, $00, $31, $00, $2E, $00, $2B, $00, $29, $00, $27, $00 ; CPU:$E845 PRG:2845 3A 00 37 00 34 00 31 00 2E 00 2B 00 29 00 27 00 + .byte $24, $00, $22, $00, $20, $00, $1E, $00, $1C, $00, $1B, $00, $1A, $00, $17, $EB ; CPU:$E855 PRG:2855 24 00 22 00 20 00 1E 00 1C 00 1B 00 1A 00 17 EB + .byte $85, $EB, $EA, $EB, $80, $80, $BC, $EC, $DC, $EC, $FC, $EC, $40, $40, $00, $00 ; CPU:$E865 PRG:2865 85 EB EA EB 80 80 BC EC DC EC FC EC 40 40 00 00 + .byte $00, $00, $9C, $ED, $80, $80, $4D, $ED, $7B, $ED, $18, $ED, $80, $80, $50, $EC ; CPU:$E875 PRG:2875 00 00 9C ED 80 80 4D ED 7B ED 18 ED 80 80 50 EC + .byte $7E, $EC, $AC, $EC, $80, $80, $27, $EA, $63, $EA, $9F, $EA, $80, $80, $CC, $E8 ; CPU:$E885 PRG:2885 7E EC AC EC 80 80 27 EA 63 EA 9F EA 80 80 CC E8 + .byte $1C, $E9, $70, $E9, $40, $00, $E1, $EA, $FF, $EA, $00, $00, $80, $80, $A2, $E9 ; CPU:$E895 PRG:2895 1C E9 70 E9 40 00 E1 EA FF EA 00 00 80 80 A2 E9 + .byte $D5, $E9, $FF, $E9, $80, $80, $03, $E9, $57, $E9, $88, $E9, $40, $00, $B0, $29 ; CPU:$E8A5 PRG:28A5 D5 E9 FF E9 80 80 03 E9 57 E9 88 E9 40 00 B0 29 + .byte $AA, $29, $86, $29, $A4, $30, $86, $30, $35, $F9, $8C, $2E, $F8, $98, $2D, $86 ; CPU:$E8B5 PRG:28B5 AA 29 86 29 A4 30 86 30 35 F9 8C 2E F8 98 2D 86 + .byte $2D, $2E, $8C, $2D, $C8, $2B, $86, $32, $33, $8C, $32, $B0, $30, $8C, $00, $26 ; CPU:$E8C5 PRG:28C5 2D 2E 8C 2D C8 2B 86 32 33 8C 32 B0 30 8C 00 26 + .byte $28, $B0, $29, $AA, $29, $86, $29, $A4, $30, $86, $30, $35, $F9, $8C, $2E, $F8 ; CPU:$E8D5 PRG:28D5 28 B0 29 AA 29 86 29 A4 30 86 30 35 F9 8C 2E F8 + .byte $98, $2D, $86, $2D, $2E, $8C, $2D, $2B, $32, $33, $30, $00, $92, $30, $83, $32 ; CPU:$E8E5 PRG:28E5 98 2D 86 2D 2E 8C 2D 2B 32 33 30 00 92 30 83 32 + .byte $34, $8C, $35, $00, $1D, $86, $1D, $1D, $8C, $1D, $00, $98, $00, $FF, $B0, $21 ; CPU:$E8F5 PRG:28F5 34 8C 35 00 1D 86 1D 1D 8C 1D 00 98 00 FF B0 21 + .byte $AA, $21, $86, $21, $A4, $2D, $86, $2D, $30, $F9, $8C, $29, $F8, $98, $29, $86 ; CPU:$E905 PRG:2905 AA 21 86 21 A4 2D 86 2D 30 F9 8C 29 F8 98 29 86 + .byte $24, $29, $8C, $24, $C8, $27, $86, $2E, $2B, $8C, $2E, $28, $92, $24, $86, $24 ; CPU:$E915 PRG:2915 24 29 8C 24 C8 27 86 2E 2B 8C 2E 28 92 24 86 24 + .byte $8C, $24, $24, $24, $24, $B0, $21, $AA, $21, $86, $21, $A4, $2D, $86, $2D, $30 ; CPU:$E925 PRG:2925 8C 24 24 24 24 B0 21 AA 21 86 21 A4 2D 86 2D 30 + .byte $F9, $8C, $29, $F8, $98, $29, $86, $24, $29, $8C, $29, $26, $2B, $2E, $28, $00 ; CPU:$E935 PRG:2935 F9 8C 29 F8 98 29 86 24 29 8C 29 26 2B 2E 28 00 + .byte $92, $28, $83, $29, $2B, $8C, $2D, $00, $11, $86, $11, $11, $8C, $11, $00, $98 ; CPU:$E945 PRG:2945 92 28 83 29 2B 8C 2D 00 11 86 11 11 8C 11 00 98 + .byte $00, $FF, $F9, $FD, $02, $98, $1D, $1C, $1A, $18, $FC, $1B, $1A, $18, $16, $18 ; CPU:$E955 PRG:2955 00 FF F9 FD 02 98 1D 1C 1A 18 FC 1B 1A 18 16 18 + .byte $18, $1A, $1C, $FD, $02, $1D, $1C, $1A, $18, $FC, $F8, $8C, $1F, $1D, $1B, $2B ; CPU:$E965 PRG:2965 18 1A 1C FD 02 1D 1C 1A 18 FC F8 8C 1F 1D 1B 2B + .byte $18, $00, $92, $18, $83, $18, $18, $8C, $29, $00, $11, $86, $11, $11, $8C, $11 ; CPU:$E975 PRG:2975 18 00 92 18 83 18 18 8C 29 00 11 86 11 11 8C 11 + .byte $00, $98, $00, $FF, $98, $28, $92, $24, $86, $24, $98, $27, $92, $24, $86, $24 ; CPU:$E985 PRG:2985 00 98 00 FF 98 28 92 24 86 24 98 27 92 24 86 24 + .byte $28, $29, $2A, $2B, $F9, $8C, $28, $24, $F8, $98, $22, $29, $28, $92, $24, $86 ; CPU:$E995 PRG:2995 28 29 2A 2B F9 8C 28 24 F8 98 22 29 28 92 24 86 + .byte $24, $98, $27, $92, $24, $86, $24, $8C, $22, $84, $21, $20, $1F, $F9, $8C, $22 ; CPU:$E9A5 PRG:29A5 24 98 27 92 24 86 24 8C 22 84 21 20 1F F9 8C 22 + .byte $23, $F8, $24, $00, $98, $00, $FF, $E0, $00, $86, $1F, $21, $22, $23, $F9, $8C ; CPU:$E9B5 PRG:29B5 23 F8 24 00 98 00 FF E0 00 86 1F 21 22 23 F9 8C + .byte $1F, $1C, $F8, $98, $1D, $22, $1F, $92, $1C, $86, $1C, $98, $1E, $92, $1B, $86 ; CPU:$E9C5 PRG:29C5 1F 1C F8 98 1D 22 1F 92 1C 86 1C 98 1E 92 1B 86 + .byte $1E, $8C, $16, $84, $15, $14, $13, $F9, $8C, $16, $17, $F8, $18, $00, $0C, $00 ; CPU:$E9D5 PRG:29D5 1E 8C 16 84 15 14 13 F9 8C 16 17 F8 18 00 0C 00 + .byte $FF, $8C, $18, $1F, $00, $1F, $18, $1F, $00, $1F, $18, $1F, $00, $1F, $14, $1B ; CPU:$E9E5 PRG:29E5 FF 8C 18 1F 00 1F 18 1F 00 1F 18 1F 00 1F 14 1B + .byte $00, $1B, $18, $1F, $00, $1F, $14, $1B, $00, $1B, $16, $84, $15, $14, $13, $F9 ; CPU:$E9F5 PRG:29F5 00 1B 18 1F 00 1F 14 1B 00 1B 16 84 15 14 13 F9 + .byte $8C, $16, $17, $F8, $18, $00, $0C, $00, $FF, $94, $00, $85, $2C, $2C, $33, $33 ; CPU:$EA05 PRG:2A05 8C 16 17 F8 18 00 0C 00 FF 94 00 85 2C 2C 33 33 + .byte $8A, $33, $00, $85, $2C, $2C, $33, $33, $32, $32, $30, $30, $2E, $2E, $29, $29 ; CPU:$EA15 PRG:2A15 8A 33 00 85 2C 2C 33 33 32 32 30 30 2E 2E 29 29 + .byte $26, $26, $24, $24, $94, $22, $00, $85, $31, $31, $36, $36, $8A, $36, $00, $85 ; CPU:$EA25 PRG:2A25 26 26 24 24 94 22 00 85 31 31 36 36 8A 36 00 85 + .byte $31, $31, $3A, $3A, $37, $37, $35, $35, $33, $33, $31, $31, $30, $30, $2E, $2E ; CPU:$EA35 PRG:2A35 31 31 3A 3A 37 37 35 35 33 33 31 31 30 30 2E 2E + .byte $2C, $2C, $2B, $2B, $FE, $94, $00, $85, $24, $24, $30, $30, $8A, $30, $00, $85 ; CPU:$EA45 PRG:2A45 2C 2C 2B 2B FE 94 00 85 24 24 30 30 8A 30 00 85 + .byte $24, $24, $30, $30, $2E, $2E, $2D, $2D, $29, $29, $26, $26, $22, $22, $1D, $1D ; CPU:$EA55 PRG:2A55 24 24 30 30 2E 2E 2D 2D 29 29 26 26 22 22 1D 1D + .byte $94, $1A, $00, $85, $2E, $2E, $31, $31, $8A, $31, $00, $85, $2E, $2E, $31, $31 ; CPU:$EA65 PRG:2A65 94 1A 00 85 2E 2E 31 31 8A 31 00 85 2E 2E 31 31 + .byte $33, $33, $31, $31, $30, $30, $2E, $2E, $2C, $2C, $2B, $2B, $24, $24, $22, $22 ; CPU:$EA75 PRG:2A75 33 33 31 31 30 30 2E 2E 2C 2C 2B 2B 24 24 22 22 + .byte $FE, $85, $14, $14, $20, $20, $2C, $2C, $20, $20, $14, $14, $20, $20, $2C, $2C ; CPU:$EA85 PRG:2A85 FE 85 14 14 20 20 2C 2C 20 20 14 14 20 20 2C 2C + .byte $20, $20, $16, $16, $22, $22, $2E, $2E, $22, $22, $16, $16, $22, $22, $16, $16 ; CPU:$EA95 PRG:2A95 20 20 16 16 22 22 2E 2E 22 22 16 16 22 22 16 16 + .byte $22, $22, $12, $12, $1E, $1E, $2A, $2A, $1E, $1E, $12, $12, $1E, $1E, $2A, $2A ; CPU:$EAA5 PRG:2AA5 22 22 12 12 1E 1E 2A 2A 1E 1E 12 12 1E 1E 2A 2A + .byte $1E, $1E, $0F, $0F, $1B, $1B, $27, $27, $1B, $1B, $0F, $0F, $1B, $1B, $27, $27 ; CPU:$EAB5 PRG:2AB5 1E 1E 0F 0F 1B 1B 27 27 1B 1B 0F 0F 1B 1B 27 27 + .byte $25, $25, $FE, $83, $30, $2B, $24, $1F, $18, $13, $0C, $07, $18, $17, $16, $15 ; CPU:$EAC5 PRG:2AC5 25 25 FE 83 30 2B 24 1F 18 13 0C 07 18 17 16 15 + .byte $14, $15, $16, $17, $92, $18, $86, $18, $F9, $8C, $1B, $1B, $F8, $98, $18, $00 ; CPU:$EAD5 PRG:2AD5 14 15 16 17 92 18 86 18 F9 8C 1B 1B F8 98 18 00 + .byte $FF, $98, $00, $83, $0C, $0B, $0A, $09, $08, $09, $0A, $0B, $92, $0C, $86, $0C ; CPU:$EAE5 PRG:2AE5 FF 98 00 83 0C 0B 0A 09 08 09 0A 0B 92 0C 86 0C + .byte $F9, $8C, $0F, $0F, $F8, $98, $0C, $00, $FF, $87, $27, $33, $3F, $33, $36, $37 ; CPU:$EAF5 PRG:2AF5 F9 8C 0F 0F F8 98 0C 00 FF 87 27 33 3F 33 36 37 + .byte $33, $31, $27, $33, $3F, $33, $36, $37, $33, $31, $16, $16, $F9, $8E, $16, $F8 ; CPU:$EB05 PRG:2B05 33 31 27 33 3F 33 36 37 33 31 16 16 F9 8E 16 F8 + .byte $87, $22, $22, $F9, $8E, $2E, $0D, $0F, $F8, $87, $38, $2E, $33, $38, $FD, $03 ; CPU:$EB15 PRG:2B15 87 22 22 F9 8E 2E 0D 0F F8 87 38 2E 33 38 FD 03 + .byte $F9, $8E, $37, $33, $32, $33, $F8, $9C, $2E, $87, $2C, $2E, $2A, $2B, $8E, $00 ; CPU:$EB25 PRG:2B25 F9 8E 37 33 32 33 F8 9C 2E 87 2C 2E 2A 2B 8E 00 + .byte $3A, $00, $3A, $87, $33, $33, $F9, $8E, $33, $F8, $87, $38, $2E, $33, $38, $FC ; CPU:$EB35 PRG:2B35 3A 00 3A 87 33 33 F9 8E 33 F8 87 38 2E 33 38 FC + .byte $F9, $8E, $37, $F8, $87, $32, $33, $2C, $2E, $F9, $8E, $2B, $F8, $87, $2C, $2C ; CPU:$EB45 PRG:2B45 F9 8E 37 F8 87 32 33 2C 2E F9 8E 2B F8 87 2C 2C + .byte $F9, $8E, $2C, $F8, $87, $2B, $2B, $F9, $8E, $2B, $27, $27, $00, $F8, $87, $25 ; CPU:$EB55 PRG:2B55 F9 8E 2C F8 87 2B 2B F9 8E 2B 27 27 00 F8 87 25 + .byte $26, $8E, $27, $00, $9C, $00, $FF, $87, $1B, $27, $33, $27, $2A, $2B, $27, $25 ; CPU:$EB65 PRG:2B65 26 8E 27 00 9C 00 FF 87 1B 27 33 27 2A 2B 27 25 + .byte $1B, $27, $33, $27, $2A, $2B, $27, $25, $13, $13, $F9, $8E, $13, $F8, $87, $1F ; CPU:$EB75 PRG:2B75 1B 27 33 27 2A 2B 27 25 13 13 F9 8E 13 F8 87 1F + .byte $1F, $F9, $8E, $2B, $01, $02, $F8, $87, $2C, $22, $27, $2C, $FD, $03, $F9, $8E ; CPU:$EB85 PRG:2B85 1F F9 8E 2B 01 02 F8 87 2C 22 27 2C FD 03 F9 8E + .byte $31, $2E, $2A, $2B, $F8, $9C, $25, $00, $8E, $27, $22, $25, $2C, $9C, $2B, $87 ; CPU:$EB95 PRG:2B95 31 2E 2A 2B F8 9C 25 00 8E 27 22 25 2C 9C 2B 87 + .byte $35, $22, $30, $33, $FC, $F9, $8E, $33, $F8, $87, $2A, $2B, $26, $27, $F9, $8E ; CPU:$EBA5 PRG:2BA5 35 22 30 33 FC F9 8E 33 F8 87 2A 2B 26 27 F9 8E + .byte $22, $F8, $87, $27, $27, $F9, $8E, $27, $F8, $87, $27, $27, $F9, $8E, $27, $1F ; CPU:$EBB5 PRG:2BB5 22 F8 87 27 27 F9 8E 27 F8 87 27 27 F9 8E 27 1F + .byte $1F, $00, $F8, $87, $19, $1A, $8E, $1B, $00, $9C, $00, $FF, $87, $1B, $1B, $1B ; CPU:$EBC5 PRG:2BC5 1F 00 F8 87 19 1A 8E 1B 00 9C 00 FF 87 1B 1B 1B + .byte $1B, $9C, $00, $87, $1B, $1B, $1B, $1B, $9C, $00, $87, $19, $19, $F9, $8E, $19 ; CPU:$EBD5 PRG:2BD5 1B 9C 00 87 1B 1B 1B 1B 9C 00 87 19 19 F9 8E 19 + .byte $F8, $87, $25, $25, $F9, $8E, $32, $F8, $B8, $00, $FD, $03, $87, $1B, $1B, $F9 ; CPU:$EBE5 PRG:2BE5 F8 87 25 25 F9 8E 32 F8 B8 00 FD 03 87 1B 1B F9 + .byte $8E, $1B, $1E, $F8, $87, $1F, $22, $27, $1B, $1B, $1B, $1E, $F9, $8E, $1F, $F8 ; CPU:$EBF5 PRG:2BF5 8E 1B 1E F8 87 1F 22 27 1B 1B 1B 1E F9 8E 1F F8 + .byte $87, $18, $19, $19, $19, $25, $18, $1A, $8E, $16, $87, $25, $19, $19, $19, $9C ; CPU:$EC05 PRG:2C05 87 18 19 19 19 25 18 1A 8E 16 87 25 19 19 19 9C + .byte $00, $FC, $F9, $8E, $2E, $F8, $87, $2D, $2E, $2A, $2B, $27, $22, $9C, $00, $87 ; CPU:$EC15 PRG:2C15 00 FC F9 8E 2E F8 87 2D 2E 2A 2B 27 22 9C 00 87 + .byte $23, $23, $F9, $8E, $23, $22, $22, $F8, $00, $87, $19, $1A, $8E, $1B, $00, $9C ; CPU:$EC25 PRG:2C25 23 23 F9 8E 23 22 22 F8 00 87 19 1A 8E 1B 00 9C + .byte $00, $FF, $FD, $02, $90, $25, $88, $27, $29, $00, $29, $2B, $00, $FC, $C0, $00 ; CPU:$EC35 PRG:2C35 00 FF FD 02 90 25 88 27 29 00 29 2B 00 FC C0 00 + .byte $88, $22, $19, $22, $20, $1F, $19, $1F, $20, $FD, $02, $27, $29, $27, $2A, $00 ; CPU:$EC45 PRG:2C45 88 22 19 22 20 1F 19 1F 20 FD 02 27 29 27 2A 00 + .byte $29, $27, $00, $FC, $C0, $00, $88, $20, $17, $20, $1E, $1D, $17, $1D, $1F, $FE ; CPU:$EC55 PRG:2C55 29 27 00 FC C0 00 88 20 17 20 1E 1D 17 1D 1F FE + .byte $FD, $02, $90, $22, $88, $24, $26, $00, $26, $27, $00, $FC, $FD, $02, $1B, $13 ; CPU:$EC65 PRG:2C65 FD 02 90 22 88 24 26 00 26 27 00 FC FD 02 1B 13 + .byte $1B, $19, $18, $13, $18, $19, $FC, $FD, $02, $23, $25, $23, $27, $00, $25, $23 ; CPU:$EC75 PRG:2C75 1B 19 18 13 18 19 FC FD 02 23 25 23 27 00 25 23 + .byte $00, $FC, $FD, $02, $19, $11, $19, $17, $16, $11, $16, $19, $FC, $FE, $FD, $04 ; CPU:$EC85 PRG:2C85 00 FC FD 02 19 11 19 17 16 11 16 19 FC FE FD 04 + .byte $90, $1B, $1B, $1B, $1B, $FC, $FD, $04, $19, $19, $19, $19, $FC, $FE, $85, $33 ; CPU:$EC95 PRG:2C95 90 1B 1B 1B 1B FC FD 04 19 19 19 19 FC FE 85 33 + .byte $00, $32, $33, $32, $33, $32, $33, $2E, $00, $2D, $2E, $2D, $2E, $2D, $2E, $2B ; CPU:$ECA5 PRG:2CA5 00 32 33 32 33 32 33 2E 00 2D 2E 2D 2E 2D 2E 2B + .byte $2C, $2D, $2E, $2B, $2C, $2D, $2E, $2B, $00, $27, $00, $94, $25, $FF, $85, $2B ; CPU:$ECB5 PRG:2CB5 2C 2D 2E 2B 2C 2D 2E 2B 00 27 00 94 25 FF 85 2B + .byte $00, $2A, $2B, $2A, $2B, $2A, $2B, $27, $00, $26, $27, $26, $27, $26, $27, $27 ; CPU:$ECC5 PRG:2CC5 00 2A 2B 2A 2B 2A 2B 27 00 26 27 26 27 26 27 27 + .byte $29, $2A, $2B, $27, $29, $2A, $2B, $27, $00, $1F, $00, $94, $22, $FF, $F9, $8A ; CPU:$ECD5 PRG:2CD5 29 2A 2B 27 29 2A 2B 27 00 1F 00 94 22 FF F9 8A + .byte $1B, $1B, $1F, $22, $1B, $1B, $1F, $22, $F8, $85, $22, $24, $26, $27, $22, $24 ; CPU:$ECE5 PRG:2CE5 1B 1B 1F 22 1B 1B 1F 22 F8 85 22 24 26 27 22 24 + .byte $26, $27, $F9, $8A, $22, $1B, $F8, $94, $16, $FF, $FD, $02, $87, $27, $27, $F9 ; CPU:$ECF5 PRG:2CF5 26 27 F9 8A 22 1B F8 94 16 FF FD 02 87 27 27 F9 + .byte $8E, $30, $31, $F8, $87, $22, $22, $F9, $8E, $2E, $30, $F8, $87, $31, $30, $F9 ; CPU:$ED05 PRG:2D05 8E 30 31 F8 87 22 22 F9 8E 2E 30 F8 87 31 30 F9 + .byte $8E, $2E, $F8, $FC, $FD, $02, $87, $25, $25, $F9, $8E, $2E, $2F, $F8, $87, $20 ; CPU:$ED15 PRG:2D15 8E 2E F8 FC FD 02 87 25 25 F9 8E 2E 2F F8 87 20 + .byte $20, $F9, $8E, $2C, $2E, $F8, $87, $2F, $2E, $F9, $8E, $2C, $F8, $FC, $FE, $9C ; CPU:$ED25 PRG:2D25 20 F9 8E 2C 2E F8 87 2F 2E F9 8E 2C F8 FC FE 9C + .byte $00, $87, $25, $95, $00, $B8, $00, $9C, $00, $95, $27, $87, $27, $F9, $8E, $2C ; CPU:$ED35 PRG:2D35 00 87 25 95 00 B8 00 9C 00 95 27 87 27 F9 8E 2C + .byte $2B, $F8, $27, $00, $9C, $00, $87, $23, $95, $00, $B8, $00, $9C, $00, $95, $25 ; CPU:$ED45 PRG:2D45 2B F8 27 00 9C 00 87 23 95 00 B8 00 9C 00 95 25 + .byte $87, $25, $F9, $8E, $2A, $F8, $87, $29, $2A, $8E, $25, $00, $FE, $9C, $00, $87 ; CPU:$ED55 PRG:2D55 87 25 F9 8E 2A F8 87 29 2A 8E 25 00 FE 9C 00 87 + .byte $1D, $95, $00, $B8, $00, $9C, $00, $87, $1D, $95, $00, $B8, $00, $9C, $00, $87 ; CPU:$ED65 PRG:2D65 1D 95 00 B8 00 9C 00 87 1D 95 00 B8 00 9C 00 87 + .byte $1B, $95, $00, $B8, $00, $9C, $00, $87, $1B, $95, $00, $B8, $00, $FE, $87, $27 ; CPU:$ED75 PRG:2D75 1B 95 00 B8 00 9C 00 87 1B 95 00 B8 00 FE 87 27 + .byte $27, $33, $27, $F9, $8E, $2A, $F8, $87, $2E, $30, $F9, $8E, $31, $31, $F8, $30 ; CPU:$ED85 PRG:2D85 27 33 27 F9 8E 2A F8 87 2E 30 F9 8E 31 31 F8 30 + .byte $00, $87, $25, $25, $31, $25, $F9, $8E, $29, $F8, $87, $2C, $2E, $F9, $8E, $2F ; CPU:$ED95 PRG:2D95 00 87 25 25 31 25 F9 8E 29 F8 87 2C 2E F9 8E 2F + .byte $F8, $87, $2E, $2F, $25, $24, $F9, $8E, $25, $F8, $87, $22, $22, $2E, $22, $F9 ; CPU:$EDA5 PRG:2DA5 F8 87 2E 2F 25 24 F9 8E 25 F8 87 22 22 2E 22 F9 + .byte $8E, $2C, $F8, $87, $2B, $2C, $F9, $8E, $22, $2E, $F8, $22, $00, $87, $22, $22 ; CPU:$EDB5 PRG:2DB5 8E 2C F8 87 2B 2C F9 8E 22 2E F8 22 00 87 22 22 + .byte $2E, $22, $F9, $8E, $2C, $F8, $87, $2B, $2C, $F9, $8E, $22, $2E, $F8, $87, $22 ; CPU:$EDC5 PRG:2DC5 2E 22 F9 8E 2C F8 87 2B 2C F9 8E 22 2E F8 87 22 + .byte $22, $24, $26, $FE, $3D, $01, $03, $81, $03, $80, $1B, $04, $06, $84, $1B, $04 ; CPU:$EDD5 PRG:2DD5 22 24 26 FE 3D 01 03 81 03 80 1B 04 06 84 1B 04 + .byte $02, $05, $34, $01, $08, $41, $13, $01, $01, $00, $06, $01, $01, $00, $0F, $01 ; CPU:$EDE5 PRG:2DE5 02 05 34 01 08 41 13 01 01 00 06 01 01 00 0F 01 + .byte $01, $00, $03, $01, $01, $00, $11, $01, $06, $81, $1B, $01, $03, $81, $0E, $01 ; CPU:$EDF5 PRG:2DF5 01 00 03 01 01 00 11 01 06 81 1B 01 03 81 0E 01 + .byte $1A, $00, $11, $01, $05, $81, $16, $01, $02, $00, $01, $01, $11, $04, $10, $00 ; CPU:$EE05 PRG:2E05 1A 00 11 01 05 81 16 01 02 00 01 01 11 04 10 00 + .byte $10, $40, $10, $00, $02, $04, $01, $00, $01, $04, $01, $00, $0E, $04, $01, $00 ; CPU:$EE15 PRG:2E15 10 40 10 00 02 04 01 00 01 04 01 00 0E 04 01 00 + .byte $02, $04, $01, $00, $01, $04, $38, $00, $1A, $04, $03, $00, $04, $02, $01, $00 ; CPU:$EE25 PRG:2E25 02 04 01 00 01 04 38 00 1A 04 03 00 04 02 01 00 + .byte $04, $80, $09, $00, $16, $02, $02, $00, $02, $04, $05, $02, $01, $00, $15, $04 ; CPU:$EE35 PRG:2E35 04 80 09 00 16 02 02 00 02 04 05 02 01 00 15 04 + .byte $3A, $00, $0A, $40, $17, $00, $0D, $04, $02, $00, $06, $80, $06, $00, $1D, $08 ; CPU:$EE45 PRG:2E45 3A 00 0A 40 17 00 0D 04 02 00 06 80 06 00 1D 08 + .byte $01, $00, $0C, $01, $02, $00, $09, $40, $0A, $00, $28, $02, $01, $00, $20, $02 ; CPU:$EE55 PRG:2E55 01 00 0C 01 02 00 09 40 0A 00 28 02 01 00 20 02 + .byte $1E, $04, $02, $84, $05, $80, $5D, $01, $06, $00, $1D, $02, $21, $08, $04, $00 ; CPU:$EE65 PRG:2E65 1E 04 02 84 05 80 5D 01 06 00 1D 02 21 08 04 00 + .byte $06, $80, $03, $00, $1A, $02, $02, $00, $0F, $08, $02, $00, $09, $40, $08, $00 ; CPU:$EE75 PRG:2E75 06 80 03 00 1A 02 02 00 0F 08 02 00 09 40 08 00 + .byte $08, $40, $14, $00, $0F, $08, $01, $00, $0D, $08, $01, $00, $01, $08, $01, $00 ; CPU:$EE85 PRG:2E85 08 40 14 00 0F 08 01 00 0D 08 01 00 01 08 01 00 + .byte $11, $08, $02, $00, $1E, $01, $06, $81, $15, $01, $05, $81, $19, $01, $06, $81 ; CPU:$EE95 PRG:2E95 11 08 02 00 1E 01 06 81 15 01 05 81 19 01 06 81 + .byte $06, $00, $1C, $04, $06, $84, $01, $81, $01, $01, $03, $00, $1B, $01, $01, $00 ; CPU:$EEA5 PRG:2EA5 06 00 1C 04 06 84 01 81 01 01 03 00 1B 01 01 00 + .byte $0E, $08, $01, $48, $08, $40, $17, $00, $0D, $04, $01, $84, $06, $80, $02, $00 ; CPU:$EEB5 PRG:2EB5 0E 08 01 48 08 40 17 00 0D 04 01 84 06 80 02 00 + .byte $1E, $02, $04, $82, $01, $80, $01, $00, $1F, $04, $05, $84, $1E, $04, $04, $84 ; CPU:$EEC5 PRG:2EC5 1E 02 04 82 01 80 01 00 1F 04 05 84 1E 04 04 84 + .byte $02, $80, $1C, $02, $02, $00, $0F, $08, $01, $00, $09, $40, $11, $00, $0F, $04 ; CPU:$EED5 PRG:2ED5 02 80 1C 02 02 00 0F 08 01 00 09 40 11 00 0F 04 + .byte $01, $05, $01, $00, $04, $01, $09, $81, $14, $01, $06, $81, $19, $01, $01, $00 ; CPU:$EEE5 PRG:2EE5 01 05 01 00 04 01 09 81 14 01 06 81 19 01 01 00 + .byte $0E, $08, $03, $48, $01, $00, $06, $40, $14, $00, $06, $80, $02, $88, $04, $08 ; CPU:$EEF5 PRG:2EF5 0E 08 03 48 01 00 06 40 14 00 06 80 02 88 04 08 + .byte $01, $00, $08, $08, $01, $00, $03, $08, $02, $88, $01, $00, $02, $88, $01, $00 ; CPU:$EF05 PRG:2F05 01 00 08 08 01 00 03 08 02 88 01 00 02 88 01 00 + .byte $14, $08, $05, $88, $04, $08, $02, $00, $1B, $01, $07, $81, $18, $01, $06, $81 ; CPU:$EF15 PRG:2F15 14 08 05 88 04 08 02 00 1B 01 07 81 18 01 06 81 + .byte $15, $01, $02, $09, $10, $08, $0A, $40, $1A, $00, $0A, $04, $01, $00, $06, $04 ; CPU:$EF25 PRG:2F25 15 01 02 09 10 08 0A 40 1A 00 0A 04 01 00 06 04 + .byte $01, $00, $1E, $02, $06, $00, $10, $08, $03, $84, $FF, $FF, $FF, $FF, $FF, $FF ; CPU:$EF35 PRG:2F35 01 00 1E 02 06 00 10 08 03 84 FF FF FF FF FF FF + .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; CPU:$EF45 PRG:2F45 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; CPU:$EF55 PRG:2F55 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; CPU:$EF65 PRG:2F65 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; CPU:$EF75 PRG:2F75 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; CPU:$EF85 PRG:2F85 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; CPU:$EF95 PRG:2F95 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; CPU:$EFA5 PRG:2FA5 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; CPU:$EFB5 PRG:2FB5 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; CPU:$EFC5 PRG:2FC5 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; CPU:$EFD5 PRG:2FD5 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FC, $00, $00, $1F, $F0 ; CPU:$EFE5 PRG:2FE5 FF FF FF FF FF FF FF FF FF FF FF FC 00 00 1F F0 + .byte $00, $1F, $FE, $00, $00, $07, $FF, $FF, $FF, $30, $00, $00, $3F, $FF, $E0, $07 ; CPU:$EFF5 PRG:2FF5 00 1F FE 00 00 07 FF FF FF 30 00 00 3F FF E0 07 + .byte $F0, $3F, $F8, $1F, $F0, $1F, $FF, $FF, $C0, $00, $03, $FF, $C0, $FF, $FF, $C0 ; CPU:$F005 PRG:3005 F0 3F F8 1F F0 1F FF FF C0 00 03 FF C0 FF FF C0 + .byte $7F, $C7, $FF, $00, $00, $00, $FF, $F0, $00, $1F, $FF, $FE, $00, $00, $00, $00 ; CPU:$F015 PRG:3015 7F C7 FF 00 00 00 FF F0 00 1F FF FE 00 00 00 00 + .byte $00, $00, $00, $7F, $F0, $00, $07, $FF, $FF, $C0, $01, $80, $FF, $00, $02, $80 ; CPU:$F025 PRG:3025 00 00 00 7F F0 00 07 FF FF C0 01 80 FF 00 02 80 + .byte $3F, $FF, $F8, $00, $03, $FF, $FF, $FF, $FE, $00, $00, $1F, $FF, $FF, $F0, $01 ; CPU:$F035 PRG:3035 3F FF F8 00 03 FF FF FF FE 00 00 1F FF FF F0 01 + .byte $FF, $FF, $F0, $00, $0F, $FF, $FF, $FF, $00, $07, $FF, $F0, $00, $FB, $FF, $F8 ; CPU:$F045 PRG:3045 FF FF F0 00 0F FF FF FF 00 07 FF F0 00 FB FF F8 + .byte $FF, $FF, $00, $00, $00, $01, $FF, $FF, $FF, $C0, $3F, $F8, $00, $00, $00, $00 ; CPU:$F055 PRG:3055 FF FF 00 00 00 01 FF FF FF C0 3F F8 00 00 00 00 + .byte $7F, $FF, $FF, $FF, $FF, $FF, $FE, $00, $00, $00, $00, $0F, $FF, $F0, $00, $03 ; CPU:$F065 PRG:3065 7F FF FF FF FF FF FE 00 00 00 00 0F FF F0 00 03 + .byte $FF, $FF, $FF, $E0, $00, $00, $03, $FF, $FF, $F8, $00, $00, $00, $FF, $FF, $FF ; CPU:$F075 PRG:3075 FF FF FF E0 00 00 03 FF FF F8 00 00 00 FF FF FF + .byte $00, $00, $00, $00, $1F, $E0, $00, $00, $07, $FF, $FF, $FE, $00, $00, $01, $FF ; CPU:$F085 PRG:3085 00 00 00 00 1F E0 00 00 07 FF FF FE 00 00 01 FF + .byte $FE, $00, $00, $07, $FF, $FF, $FF, $F8, $00, $00, $00, $1F, $FF, $FF, $E0, $00 ; CPU:$F095 PRG:3095 FE 00 00 07 FF FF FF F8 00 00 00 1F FF FF E0 00 + .byte $00, $01, $FF, $FF, $FF, $FF, $FF, $C0, $00, $00, $00, $00, $0F, $FF, $FF, $FF ; CPU:$F0A5 PRG:30A5 00 01 FF FF FF FF FF C0 00 00 00 00 0F FF FF FF + .byte $FE, $00, $00, $07, $E0, $00, $00, $00, $00, $7F, $FF, $EF, $FF, $FF, $FF, $FF ; CPU:$F0B5 PRG:30B5 FE 00 00 07 E0 00 00 00 00 7F FF EF FF FF FF FF + .byte $FF, $80, $00, $00, $3F, $FF, $C0, $00, $00, $00, $0F, $FF, $FF, $FC, $00, $FF ; CPU:$F0C5 PRG:30C5 FF 80 00 00 3F FF C0 00 00 00 0F FF FF FC 00 FF + .byte $FF, $FE, $00, $00, $00, $7F, $FF, $FF, $FF, $C0, $00, $00, $00, $03, $FF, $FF ; CPU:$F0D5 PRG:30D5 FF FE 00 00 00 7F FF FF FF C0 00 00 00 03 FF FF + .byte $FF, $C0, $00, $00, $00, $1F, $FF, $FF, $FF, $FF, $FE, $00, $07, $FF, $00, $00 ; CPU:$F0E5 PRG:30E5 FF C0 00 00 00 1F FF FF FF FF FE 00 07 FF 00 00 + .byte $0F, $FF, $FF, $FC, $00, $00, $00, $00, $3F, $FF, $FF, $F0, $00, $00, $00, $0F ; CPU:$F0F5 PRG:30F5 0F FF FF FC 00 00 00 00 3F FF FF F0 00 00 00 0F + .byte $FE, $00, $00, $03, $FF, $FF, $C0, $00, $00, $00, $00, $FF, $FF, $FF, $FF, $FF ; CPU:$F105 PRG:3105 FE 00 00 03 FF FF C0 00 00 00 00 FF FF FF FF FF + .byte $80, $00, $01, $FF, $FF, $FF, $F0, $00, $00, $00, $00, $7F, $FF, $FF, $DA, $2E ; CPU:$F115 PRG:3115 80 00 01 FF FF FF F0 00 00 00 00 7F FF FF DA 2E + .byte $00, $00, $00, $7F, $FF, $FF, $FF, $FE, $00, $00, $FF, $80, $FF, $FC, $00, $00 ; CPU:$F125 PRG:3125 00 00 00 7F FF FF FF FE 00 00 FF 80 FF FC 00 00 + .byte $00, $00, $03, $FF, $FF, $FF, $FF, $FF, $80, $00, $00, $0F, $FF, $FF, $F8, $00 ; CPU:$F135 PRG:3135 00 00 03 FF FF FF FF FF 80 00 00 0F FF FF F8 00 + .byte $00, $00, $03, $FF, $FF, $FF, $C0, $00, $00, $00, $07, $FF, $FF, $FF, $FF, $80 ; CPU:$F145 PRG:3145 00 00 03 FF FF FF C0 00 00 00 07 FF FF FF FF 80 + .byte $00, $00, $01, $FF, $FF, $00, $00, $00, $01, $FF, $FF, $FF, $FF, $FF, $FF, $00 ; CPU:$F155 PRG:3155 00 00 01 FF FF 00 00 00 01 FF FF FF FF FF FF 00 + .byte $3F, $FF, $F0, $00, $00, $00, $07, $FF, $FF, $FF, $FE, $00, $03, $FF, $FE, $00 ; CPU:$F165 PRG:3165 3F FF F0 00 00 00 07 FF FF FF FE 00 03 FF FE 00 + .byte $00, $07, $FF, $FF, $FF, $C0, $00, $00, $00, $00, $7F, $FF, $E0, $00, $00, $00 ; CPU:$F175 PRG:3175 00 07 FF FF FF C0 00 00 00 00 7F FF E0 00 00 00 + .byte $03, $FF, $FF, $FF, $FF, $FF, $00, $00, $7C, $00, $00, $00, $0F, $FF, $FF, $FF ; CPU:$F185 PRG:3185 03 FF FF FF FF FF 00 00 7C 00 00 00 0F FF FF FF + .byte $FF, $FF, $F8, $00, $00, $00, $3F, $FF, $FF, $FF, $C0, $00, $00, $07, $FF, $F0 ; CPU:$F195 PRG:3195 FF FF F8 00 00 00 3F FF FF FF C0 00 00 07 FF F0 + .byte $00, $00, $7F, $FF, $80, $00, $07, $FC, $00, $FF, $FF, $FF, $FF, $00, $00, $00 ; CPU:$F1A5 PRG:31A5 00 00 7F FF 80 00 07 FC 00 FF FF FF FF 00 00 00 + .byte $0F, $FF, $FF, $FF, $FE, $00, $00, $00, $3F, $FF, $FF, $F8, $00, $00, $00, $00 ; CPU:$F1B5 PRG:31B5 0F FF FF FF FE 00 00 00 3F FF FF F8 00 00 00 00 + .byte $3F, $FF, $C0, $00, $00, $FF, $FF, $FF, $E0, $00, $00, $00, $1F, $FF, $FF, $FF ; CPU:$F1C5 PRG:31C5 3F FF C0 00 00 FF FF FF E0 00 00 00 1F FF FF FF + .byte $FC, $00, $00, $7F, $FF, $FF, $F8, $00, $00, $00, $3F, $FF, $FF, $FF, $00, $00 ; CPU:$F1D5 PRG:31D5 FC 00 00 7F FF FF F8 00 00 00 3F FF FF FF 00 00 + .byte $00, $00, $00, $FF, $FF, $FE, $11, $B0, $3F, $FF, $E0, $00, $00, $00, $00, $07 ; CPU:$F1E5 PRG:31E5 00 00 00 FF FF FE 11 B0 3F FF E0 00 00 00 00 07 + .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $F8, $00, $00, $00, $00, $00, $00, $00 ; CPU:$F1F5 PRG:31F5 FF FF FF FF FF FF FF FF F8 00 00 00 00 00 00 00 + .byte $0F, $FF, $FF, $FF, $FF, $FF, $80, $00, $00, $00, $03, $FF, $FE, $00, $0F, $FF ; CPU:$F205 PRG:3205 0F FF FF FF FF FF 80 00 00 00 03 FF FE 00 0F FF + .byte $FF, $80, $00, $00, $00, $FF, $FF, $FF, $FC, $00, $00, $00, $00, $FF, $FF, $FE ; CPU:$F215 PRG:3215 FF 80 00 00 00 FF FF FF FC 00 00 00 00 FF FF FE + .byte $00, $07, $FF, $FF, $FF, $FF, $E0, $00, $00, $00, $00, $0F, $FF, $A0, $BF, $FF ; CPU:$F225 PRG:3225 00 07 FF FF FF FF E0 00 00 00 00 0F FF A0 BF FF + .byte $FF, $FE, $00, $00, $7F, $FC, $00, $00, $00, $7F, $FF, $FF, $E0, $00, $00, $00 ; CPU:$F235 PRG:3235 FF FE 00 00 7F FC 00 00 00 7F FF FF E0 00 00 00 + .byte $3F, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $80, $00, $00, $00, $07, $F8, $00, $00 ; CPU:$F245 PRG:3245 3F FF FF FF FF FF FF FF 80 00 00 00 07 F8 00 00 + .byte $00, $00, $03, $FF, $FF, $FF, $FF, $FF, $00, $00, $00, $00, $00, $01, $FF, $FF ; CPU:$F255 PRG:3255 00 00 03 FF FF FF FF FF 00 00 00 00 00 01 FF FF + .byte $FF, $F0, $00, $07, $FF, $FF, $FC, $00, $00, $00, $00, $3F, $FF, $FF, $FF, $FF ; CPU:$F265 PRG:3265 FF F0 00 07 FF FF FC 00 00 00 00 3F FF FF FF FF + .byte $0F, $FF, $FF, $FE, $00, $00, $00, $00, $00, $FF, $FF, $FF, $FF, $F8, $00, $01 ; CPU:$F275 PRG:3275 0F FF FF FE 00 00 00 00 00 FF FF FF FF F8 00 01 + .byte $FF, $FC, $00, $00, $00, $00, $FF, $FF, $FF, $FF, $C0, $00, $00, $00, $00, $03 ; CPU:$F285 PRG:3285 FF FC 00 00 00 00 FF FF FF FF C0 00 00 00 00 03 + .byte $FF, $FF, $80, $00, $00, $00, $00, $3F, $FF, $FF, $FF, $FF, $FF, $C0, $00, $3F ; CPU:$F295 PRG:3295 FF FF 80 00 00 00 00 3F FF FF FF FF FF C0 00 3F + .byte $FF, $FF, $FF, $F8, $00, $00, $02, $00, $00, $00, $00, $00, $07, $FF, $FF, $FF ; CPU:$F2A5 PRG:32A5 FF FF FF F8 00 00 02 00 00 00 00 00 07 FF FF FF + .byte $FF, $FF, $FF, $FF, $E0, $B8, $00, $00, $00, $00, $00, $00, $3F, $FF, $FF, $FF ; CPU:$F2B5 PRG:32B5 FF FF FF FF E0 B8 00 00 00 00 00 00 3F FF FF FF + .byte $FF, $FF, $F8, $00, $00, $00, $00, $1F, $FF, $FF, $FF, $FF, $80, $00, $00, $00 ; CPU:$F2C5 PRG:32C5 FF FF F8 00 00 00 00 1F FF FF FF FF 80 00 00 00 + .byte $00, $0F, $FF, $FF, $FF, $DF, $FF, $00, $00, $0F, $FF, $FF, $80, $00, $00, $00 ; CPU:$F2D5 PRG:32D5 00 0F FF FF FF DF FF 00 00 0F FF FF 80 00 00 00 + .byte $03, $FF, $FF, $FF, $FF, $FF, $FF, $C0, $00, $00, $00, $01, $FF, $FF, $FF, $00 ; CPU:$F2E5 PRG:32E5 03 FF FF FF FF FF FF C0 00 00 00 01 FF FF FF 00 + .byte $00, $00, $00, $1F, $FF, $FF, $FF, $FF, $FF, $FF, $E0, $00, $FF, $00, $00, $00 ; CPU:$F2F5 PRG:32F5 00 00 00 1F FF FF FF FF FF FF E0 00 FF 00 00 00 + .byte $00, $00, $00, $01, $FF, $FF, $FF, $C0, $00, $00, $03, $FF, $FF, $FF, $FF, $FF ; CPU:$F305 PRG:3305 00 00 00 01 FF FF FF C0 00 00 03 FF FF FF FF FF + .byte $F0, $00, $00, $00, $00, $00, $07, $FF, $FF, $FF, $FF, $FF, $80, $00, $00, $00 ; CPU:$F315 PRG:3315 F0 00 00 00 00 00 07 FF FF FF FF FF 80 00 00 00 + .byte $00, $0F, $FF, $FF, $FF, $F0, $00, $3F, $FF, $FF, $00, $00, $17, $FB, $C8, $84 ; CPU:$F325 PRG:3325 00 0F FF FF FF F0 00 3F FF FF 00 00 17 FB C8 84 + .byte $E5, $3F, $FF, $20, $00, $14, $19, $D9, $9F, $F6, $00, $00, $17, $FF, $FF, $FF ; CPU:$F335 PRG:3335 E5 3F FF 20 00 14 19 D9 9F F6 00 00 17 FF FF FF + .byte $FF, $FE, $00, $00, $00, $00, $00, $03, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FE ; CPU:$F345 PRG:3345 FF FE 00 00 00 00 00 03 FF FF FF FF FF FF FF FE + .byte $00, $00, $00, $00, $00, $00, $00, $00, $FF, $FF, $FF, $DC, $80, $00, $26, $FE ; CPU:$F355 PRG:3355 00 00 00 00 00 00 00 00 FF FF FF DC 80 00 26 FE + .byte $57, $FF, $FF, $80, $00, $00, $07, $FC, $C0, $3F, $FF, $FF, $7F, $BD, $C4, $61 ; CPU:$F365 PRG:3365 57 FF FF 80 00 00 07 FC C0 3F FF FF 7F BD C4 61 + .byte $4E, $EE, $67, $20, $46, $64, $EF, $E6, $00, $00, $FD, $A0, $00, $00, $00, $00 ; CPU:$F375 PRG:3375 4E EE 67 20 46 64 EF E6 00 00 FD A0 00 00 00 00 + .byte $07, $FF, $FF, $FF, $FF, $FF, $F0, $00, $00, $00, $00, $00, $7F, $FF, $FF, $FF ; CPU:$F385 PRG:3385 07 FF FF FF FF FF F0 00 00 00 00 00 7F FF FF FF + .byte $FF, $C0, $00, $00, $00, $00, $0F, $7F, $F8, $DF, $FF, $FF, $C0, $03, $FB, $9F ; CPU:$F395 PRG:3395 FF C0 00 00 00 00 0F 7F F8 DF FF FF C0 03 FB 9F + .byte $AF, $FF, $FF, $80, $00, $00, $02, $F6, $A5, $6F, $FF, $FF, $FC, $00, $3F, $FF ; CPU:$F3A5 PRG:33A5 AF FF FF 80 00 00 02 F6 A5 6F FF FF FC 00 3F FF + .byte $C0, $00, $00, $00, $00, $00, $1F, $FF, $FF, $FF, $FF, $FF, $82, $00, $00, $00 ; CPU:$F3B5 PRG:33B5 C0 00 00 00 00 00 1F FF FF FF FF FF 82 00 00 00 + .byte $00, $00, $00, $03, $FF, $FF, $FF, $FF, $C0, $00, $00, $00, $00, $7F, $FF, $FF ; CPU:$F3C5 PRG:33C5 00 00 00 03 FF FF FF FF C0 00 00 00 00 7F FF FF + .byte $FF, $FE, $00, $00, $00, $00, $1E, $7B, $FF, $FF, $FF, $FF, $FF, $F8, $00, $BF ; CPU:$F3D5 PRG:33D5 FF FE 00 00 00 00 1E 7B FF FF FF FF FF F8 00 BF + .byte $FF, $FF, $C0, $00, $00, $00, $00, $07, $FF, $FF, $FF, $FF, $FF, $FE, $00, $00 ; CPU:$F3E5 PRG:33E5 FF FF C0 00 00 00 00 07 FF FF FF FF FF FE 00 00 + .byte $00, $00, $00, $00, $01, $FF, $FF, $FF, $88, $20, $0D, $FF, $F0, $00, $00, $00 ; CPU:$F3F5 PRG:33F5 00 00 00 00 01 FF FF FF 88 20 0D FF F0 00 00 00 + .byte $03, $FF, $FF, $FF, $FF, $FF, $FF, $F8, $00, $00, $00, $00, $00, $00, $FF, $FF ; CPU:$F405 PRG:3405 03 FF FF FF FF FF FF F8 00 00 00 00 00 00 FF FF + .byte $FF, $FF, $FF, $F8, $00, $00, $3F, $FF, $FF, $80, $00, $00, $00, $00, $00, $01 ; CPU:$F415 PRG:3415 FF FF FF F8 00 00 3F FF FF 80 00 00 00 00 00 01 + .byte $FF, $FF, $FF, $FF, $FF, $FE, $00, $00, $00, $07, $FF, $FF, $FF, $FF, $FF, $00 ; CPU:$F425 PRG:3425 FF FF FF FF FF FE 00 00 00 07 FF FF FF FF FF 00 + .byte $00, $00, $00, $00, $00, $01, $FF, $FF, $FF, $FF, $FF, $FF, $00, $00, $00, $00 ; CPU:$F435 PRG:3435 00 00 00 00 00 01 FF FF FF FF FF FF 00 00 00 00 + .byte $00, $00, $07, $FF, $FF, $FF, $FF, $F6, $6F, $FF, $E0, $00, $00, $00, $00, $7F ; CPU:$F445 PRG:3445 00 00 07 FF FF FF FF F6 6F FF E0 00 00 00 00 7F + .byte $FF, $FF, $FE, $00, $00, $00, $00, $1F, $FF, $FF, $FF, $FF, $FE, $00, $00, $00 ; CPU:$F455 PRG:3455 FF FF FE 00 00 00 00 1F FF FF FF FF FE 00 00 00 + .byte $00, $00, $06, $69, $43, $1A, $ED, $BF, $FF, $FF, $F0, $00, $00, $00, $00, $00 ; CPU:$F465 PRG:3465 00 00 06 69 43 1A ED BF FF FF F0 00 00 00 00 00 + .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $F0, $00, $00, $00, $00, $1F, $FF, $FF, $FF ; CPU:$F475 PRG:3475 FF FF FF FF FF FF FF F0 00 00 00 00 1F FF FF FF + .byte $FF, $C0, $00, $00, $00, $00, $00, $00, $17, $FF, $FF, $FF, $FF, $02, $29, $99 ; CPU:$F485 PRG:3485 FF C0 00 00 00 00 00 00 17 FF FF FF FF 02 29 99 + .byte $DF, $FE, $A4, $26, $75, $AC, $61, $AF, $6D, $84, $44, $50, $9F, $BB, $79, $D9 ; CPU:$F495 PRG:3495 DF FE A4 26 75 AC 61 AF 6D 84 44 50 9F BB 79 D9 + .byte $9B, $EC, $DB, $27, $FE, $00, $00, $00, $00, $07, $FF, $FF, $FF, $FC, $00, $00 ; CPU:$F4A5 PRG:34A5 9B EC DB 27 FE 00 00 00 00 07 FF FF FF FC 00 00 + .byte $00, $00, $1F, $FF, $FF, $FF, $80, $00, $0F, $FF, $FF, $FF, $00, $00, $00, $00 ; CPU:$F4B5 PRG:34B5 00 00 1F FF FF FF 80 00 0F FF FF FF 00 00 00 00 + .byte $1F, $FF, $FF, $80, $00, $00, $03, $DC, $DA, $FF, $FF, $FF, $FF, $00, $00, $00 ; CPU:$F4C5 PRG:34C5 1F FF FF 80 00 00 03 DC DA FF FF FF FF 00 00 00 + .byte $00, $00, $00, $3F, $FF, $FF, $FF, $FF, $FF, $F0, $00, $00, $00, $1F, $FF, $FF ; CPU:$F4D5 PRG:34D5 00 00 00 3F FF FF FF FF FF F0 00 00 00 1F FF FF + .byte $FF, $FF, $F8, $00, $00, $00, $00, $00, $00, $5E, $FB, $EB, $AC, $C7, $EF, $BB ; CPU:$F4E5 PRG:34E5 FF FF F8 00 00 00 00 00 00 5E FB EB AC C7 EF BB + .byte $79, $BF, $FF, $E0, $00, $0F, $F8, $00, $00, $00, $FF, $FF, $FF, $FF, $FF, $FF ; CPU:$F4F5 PRG:34F5 79 BF FF E0 00 0F F8 00 00 00 FF FF FF FF FF FF + .byte $FC, $00, $00, $00, $00, $00, $00, $3F, $FF, $FF, $F7, $FF, $FF, $FF, $FA, $10 ; CPU:$F505 PRG:3505 FC 00 00 00 00 00 00 3F FF FF F7 FF FF FF FA 10 + .byte $00, $00, $00, $00, $00, $00, $00, $00, $0F, $FC, $FB, $EE, $FF, $EA, $D9, $DF ; CPU:$F515 PRG:3515 00 00 00 00 00 00 00 00 0F FC FB EE FF EA D9 DF + .byte $CE, $7F, $FF, $FF, $80, $00, $00, $00, $00, $00, $1F, $FF, $FF, $FF, $FF, $FF ; CPU:$F525 PRG:3525 CE 7F FF FF 80 00 00 00 00 00 1F FF FF FF FF FF + .byte $FF, $E0, $00, $00, $00, $00, $00, $7F, $FF, $FF, $FF, $F8, $00, $00, $00, $00 ; CPU:$F535 PRG:3535 FF E0 00 00 00 00 00 7F FF FF FF F8 00 00 00 00 + .byte $00, $00, $0F, $FF, $FF, $FF, $FF, $FF, $FF, $FC, $00, $00, $00, $00, $00, $00 ; CPU:$F545 PRG:3545 00 00 0F FF FF FF FF FF FF FC 00 00 00 00 00 00 + .byte $00, $3F, $FF, $FF, $FF, $FF, $D3, $24, $25, $33, $CC, $C9, $20, $7F, $FF, $F0 ; CPU:$F555 PRG:3555 00 3F FF FF FF FF D3 24 25 33 CC C9 20 7F FF F0 + .byte $00, $00, $00, $07, $FF, $FF, $FF, $FF, $00, $00, $00, $00, $0F, $FF, $FF, $FF ; CPU:$F565 PRG:3565 00 00 00 07 FF FF FF FF 00 00 00 00 0F FF FF FF + .byte $FF, $FF, $C6, $30, $40, $04, $20, $08, $61, $00, $00, $00, $07, $FF, $FF, $FF ; CPU:$F575 PRG:3575 FF FF C6 30 40 04 20 08 61 00 00 00 07 FF FF FF + .byte $FF, $FF, $FC, $00, $00, $00, $00, $00, $00, $00, $00, $01, $FF, $FF, $FF, $FF ; CPU:$F585 PRG:3585 FF FF FC 00 00 00 00 00 00 00 00 01 FF FF FF FF + .byte $FF, $FF, $FF, $FF, $FF, $FF, $62, $01, $00, $00, $80, $00, $00, $77, $5F, $FF ; CPU:$F595 PRG:3595 FF FF FF FF FF FF 62 01 00 00 80 00 00 77 5F FF + .byte $FD, $76, $EB, $5B, $7F, $FF, $FC, $00, $00, $00, $00, $00, $00, $3F, $FF, $FF ; CPU:$F5A5 PRG:35A5 FD 76 EB 5B 7F FF FC 00 00 00 00 00 00 3F FF FF + .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $00, $00, $00, $00, $00, $00, $00, $00, $FF ; CPU:$F5B5 PRG:35B5 FF FF FF FF FF FF FF 00 00 00 00 00 00 00 00 FF + .byte $FF, $FF, $FF, $FF, $FF, $80, $00, $00, $00, $00, $00, $00, $1F, $FF, $FF, $FF ; CPU:$F5C5 PRG:35C5 FF FF FF FF FF 80 00 00 00 00 00 00 1F FF FF FF + .byte $FF, $00, $80, $00, $85, $11, $9E, $CC, $CD, $DB, $DF, $F6, $DF, $FF, $FF, $C0 ; CPU:$F5D5 PRG:35D5 FF 00 80 00 85 11 9E CC CD DB DF F6 DF FF FF C0 + .byte $00, $00, $00, $00, $00, $0F, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $80, $00 ; CPU:$F5E5 PRG:35E5 00 00 00 00 00 0F FF FF FF FF FF FF FF FF 80 00 + .byte $00, $00, $00, $00, $00, $00, $07, $FF, $FF, $FF, $FF, $FF, $FF, $F0, $00, $00 ; CPU:$F5F5 PRG:35F5 00 00 00 00 00 00 07 FF FF FF FF FF FF F0 00 00 + .byte $00, $00, $00, $00, $00, $00, $1F, $FF, $FF, $C0, $00, $07, $FF, $FF, $FF, $FF ; CPU:$F605 PRG:3605 00 00 00 00 00 00 1F FF FF C0 00 07 FF FF FF FF + .byte $F0, $06, $31, $66, $6B, $FD, $FE, $D9, $40, $00, $03, $FF, $FF, $FF, $FF, $FF ; CPU:$F615 PRG:3615 F0 06 31 66 6B FD FE D9 40 00 03 FF FF FF FF FF + .byte $80, $00, $00, $00, $00, $00, $00, $00, $07, $FF, $FF, $FF, $FD, $F9, $88, $44 ; CPU:$F625 PRG:3625 80 00 00 00 00 00 00 00 07 FF FF FF FD F9 88 44 + .byte $4A, $61, $4C, $CF, $6C, $E6, $7E, $EE, $69, $98, $4A, $CE, $B2, $61, $04, $66 ; CPU:$F635 PRG:3635 4A 61 4C CF 6C E6 7E EE 69 98 4A CE B2 61 04 66 + .byte $64, $CE, $6D, $FF, $FF, $FE, $00, $00, $00, $00, $00, $01, $FF, $FF, $FF, $FF ; CPU:$F645 PRG:3645 64 CE 6D FF FF FE 00 00 00 00 00 01 FF FF FF FF + .byte $FE, $EF, $FF, $FF, $E6, $20, $80, $00, $00, $00, $00, $00, $00, $00, $01, $DB ; CPU:$F655 PRG:3655 FE EF FF FF E6 20 80 00 00 00 00 00 00 00 01 DB + .byte $EF, $FF, $FF, $FF, $FF, $F9, $8A, $99, $8A, $4C, $99, $9B, $39, $BF, $FF, $C0 ; CPU:$F665 PRG:3665 EF FF FF FF FF F9 8A 99 8A 4C 99 9B 39 BF FF C0 + .byte $00, $00, $00, $00, $00, $03, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FC, $00, $00 ; CPU:$F675 PRG:3675 00 00 00 00 00 03 FF FF FF FF FF FF FF FC 00 00 + .byte $00, $00, $00, $00, $00, $2F, $FF, $DF, $FF, $FF, $FF, $F0, $00, $00, $00, $00 ; CPU:$F685 PRG:3685 00 00 00 00 00 2F FF DF FF FF FF F0 00 00 00 00 + .byte $00, $7F, $FF, $FF, $FF, $FF, $FF, $FF, $00, $00, $00, $00, $00, $3C, $A0, $00 ; CPU:$F695 PRG:3695 00 7F FF FF FF FF FF FF 00 00 00 00 00 3C A0 00 + .byte $00, $00, $1B, $7F, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FC, $A0, $00, $00, $00 ; CPU:$F6A5 PRG:36A5 00 00 1B 7F FF FF FF FF FF FF FF FC A0 00 00 00 + .byte $FF, $FF, $FE, $61, $00, $00, $00, $00, $00, $00, $00, $3F, $FF, $FF, $FF, $FF ; CPU:$F6B5 PRG:36B5 FF FF FE 61 00 00 00 00 00 00 00 3F FF FF FF FF + .byte $FB, $DF, $FF, $FF, $FF, $CC, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00 ; CPU:$F6C5 PRG:36C5 FB DF FF FF FF CC 00 00 00 00 00 00 00 00 00 00 + .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $F8, $00, $00, $00, $00, $00, $00 ; CPU:$F6D5 PRG:36D5 FF FF FF FF FF FF FF FF FF F8 00 00 00 00 00 00 + .byte $41, $AD, $26, $EF, $FF, $FF, $FF, $FF, $FF, $E0, $00, $00, $00, $00, $00, $00 ; CPU:$F6E5 PRG:36E5 41 AD 26 EF FF FF FF FF FF E0 00 00 00 00 00 00 + .byte $01, $5A, $FF, $FF, $6F, $FF, $FF, $FF, $00, $00, $00, $05, $FF, $FF, $FF, $FF ; CPU:$F6F5 PRG:36F5 01 5A FF FF 6F FF FF FF 00 00 00 05 FF FF FF FF + .byte $FF, $FA, $28, $88, $10, $40, $00, $02, $10, $94, $66, $73, $36, $F7, $FF, $FF ; CPU:$F705 PRG:3705 FF FA 28 88 10 40 00 02 10 94 66 73 36 F7 FF FF + .byte $FC, $00, $00, $00, $00, $FF, $FF, $FF, $FF, $FF, $F8, $00, $00, $00, $0F, $B1 ; CPU:$F715 PRG:3715 FC 00 00 00 00 FF FF FF FF FF F8 00 00 00 0F B1 + .byte $44, $10, $00, $00, $65, $33, $DF, $FF, $FF, $F9, $9E, $FF, $FF, $FF, $FF, $FA ; CPU:$F725 PRG:3725 44 10 00 00 65 33 DF FF FF F9 9E FF FF FF FF FA + .byte $E4, $00, $00, $00, $00, $00, $00, $00, $00, $01, $FF, $FF, $FF, $FF, $FF, $FF ; CPU:$F735 PRG:3735 E4 00 00 00 00 00 00 00 00 01 FF FF FF FF FF FF + .byte $FF, $80, $00, $00, $00, $02, $FB, $DD, $B6, $B7, $77, $DA, $28, $99, $4A, $BF ; CPU:$F745 PRG:3745 FF 80 00 00 00 02 FB DD B6 B7 77 DA 28 99 4A BF + .byte $FF, $C8, $00, $00, $00, $00, $00, $1F, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $00 ; CPU:$F755 PRG:3755 FF C8 00 00 00 00 00 1F FF FF FF FF FF FF FF 00 + .byte $00, $00, $00, $00, $00, $00, $0F, $FF, $FF, $FF, $FF, $FF, $FF, $C0, $00, $00 ; CPU:$F765 PRG:3765 00 00 00 00 00 00 0F FF FF FF FF FF FF C0 00 00 + .byte $00, $00, $00, $00, $00, $20, $45, $6D, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; CPU:$F775 PRG:3775 00 00 00 00 00 20 45 6D FF FF FF FF FF FF FF FF + .byte $F4, $00, $00, $07, $BD, $FF, $BC, $C4, $80, $40, $00, $00, $00, $00, $06, $32 ; CPU:$F785 PRG:3785 F4 00 00 07 BD FF BC C4 80 40 00 00 00 00 06 32 + .byte $EE, $CE, $B6, $DF, $7B, $BF, $BF, $F7, $DC, $EF, $FF, $F2, $00, $00, $00, $00 ; CPU:$F795 PRG:3795 EE CE B6 DF 7B BF BF F7 DC EF FF F2 00 00 00 00 + .byte $00, $00, $0B, $FF, $FF, $FF, $FF, $FF, $FC, $00, $8F, $7F, $76, $CE, $52, $90 ; CPU:$F7A5 PRG:37A5 00 00 0B FF FF FF FF FF FC 00 8F 7F 76 CE 52 90 + .byte $00, $00, $00, $7B, $62, $00, $00, $00, $00, $32, $23, $7F, $FF, $FF, $FF, $FF ; CPU:$F7B5 PRG:37B5 00 00 00 7B 62 00 00 00 00 32 23 7F FF FF FF FF + .byte $FF, $FF, $FF, $FF, $00, $00, $00, $00, $00, $00, $02, $6F, $FF, $FE, $EF, $32 ; CPU:$F7C5 PRG:37C5 FF FF FF FF 00 00 00 00 00 00 02 6F FF FE EF 32 + .byte $98, $8C, $25, $33, $5E, $F7, $BF, $F5, $99, $DF, $FF, $FE, $06, $6C, $48, $C4 ; CPU:$F7D5 PRG:37D5 98 8C 25 33 5E F7 BF F5 99 DF FF FE 06 6C 48 C4 + .byte $89, $11, $04, $45, $14, $33, $BC, $88, $00, $00, $00, $00, $26, $6B, $5D, $FF ; CPU:$F7E5 PRG:37E5 89 11 04 45 14 33 BC 88 00 00 00 00 26 6B 5D FF + .byte $FF, $FF, $FF, $FF, $FF, $FF, $F0, $04, $00, $00, $00, $08, $88, $C6, $66, $D6 ; CPU:$F7F5 PRG:37F5 FF FF FF FF FF FF F0 04 00 00 00 08 88 C6 66 D6 + .byte $DD, $BB, $33, $67, $3B, $BB, $FF, $FD, $0A, $64, $90, $01, $00, $00, $8C, $AB ; CPU:$F805 PRG:3805 DD BB 33 67 3B BB FF FD 0A 64 90 01 00 00 8C AB + .byte $BB, $FF, $FF, $FB, $FF, $5D, $CC, $CA, $53, $33, $14, $21, $08, $84, $11, $09 ; CPU:$F815 PRG:3815 BB FF FF FB FF 5D CC CA 53 33 14 21 08 84 11 09 + .byte $14, $45, $22, $4C, $66, $6B, $32, $10, $93, $BF, $FF, $FF, $FF, $FF, $FF, $C0 ; CPU:$F825 PRG:3825 14 45 22 4C 66 6B 32 10 93 BF FF FF FF FF FF C0 + .byte $00, $00, $00, $00, $00, $BF, $FB, $F7, $77, $FF, $E4, $20, $42, $4C, $CD, $67 ; CPU:$F835 PRG:3835 00 00 00 00 00 BF FB F7 77 FF E4 20 42 4C CD 67 + .byte $75, $EE, $CE, $7A, $D9, $9D, $B3, $31, $84, $82, $44, $8A, $65, $55, $9D, $B3 ; CPU:$F845 PRG:3845 75 EE CE 7A D9 9D B3 31 84 82 44 8A 65 55 9D B3 + .byte $33, $5F, $B6, $DC, $A0, $00, $00, $00, $00, $03, $FF, $FF, $FF, $FF, $FF, $FF ; CPU:$F855 PRG:3855 33 5F B6 DC A0 00 00 00 00 03 FF FF FF FF FF FF + .byte $F9, $02, $00, $00, $00, $32, $88, $00, $12, $99, $9C, $EE, $F7, $FF, $FF, $FF ; CPU:$F865 PRG:3865 F9 02 00 00 00 32 88 00 12 99 9C EE F7 FF FF FF + .byte $84, $00, $00, $04, $50, $8A, $FF, $FF, $FF, $FF, $FC, $00, $86, $7F, $FF, $FF ; CPU:$F875 PRG:3875 84 00 00 04 50 8A FF FF FF FF FC 00 86 7F FF FF + .byte $E0, $00, $00, $00, $00, $3F, $BF, $FB, $AE, $D9, $99, $D7, $28, $00, $00, $00 ; CPU:$F885 PRG:3885 E0 00 00 00 00 3F BF FB AE D9 99 D7 28 00 00 00 + .byte $00, $00, $00, $7D, $FF, $FF, $FF, $FF, $FF, $FF, $E8, $48, $A4, $C6, $4D, $62 ; CPU:$F895 PRG:3895 00 00 00 7D FF FF FF FF FF FF E8 48 A4 C6 4D 62 + .byte $88, $45, $5F, $6C, $80, $00, $00, $01, $19, $9A, $DB, $BF, $FF, $FE, $FB, $33 ; CPU:$F8A5 PRG:38A5 88 45 5F 6C 80 00 00 01 19 9A DB BF FF FE FB 33 + .byte $5E, $FF, $BF, $76, $DA, $E6, $64, $D6, $00, $00, $00, $00, $00, $00, $DB, $33 ; CPU:$F8B5 PRG:38B5 5E FF BF 76 DA E6 64 D6 00 00 00 00 00 00 DB 33 + .byte $14, $22, $8C, $44, $18, $EF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $F0, $00, $00 ; CPU:$F8C5 PRG:38C5 14 22 8C 44 18 EF FF FF FF FF FF FF FF F0 00 00 + .byte $00, $00, $00, $CE, $75, $9D, $9C, $E7, $99, $99, $9A, $6A, $64, $CC, $CC, $CC ; CPU:$F8D5 PRG:38D5 00 00 00 CE 75 9D 9C E7 99 99 9A 6A 64 CC CC CC + .byte $CD, $6B, $2A, $67, $35, $9B, $33, $19, $8C, $CC, $CC, $CA, $67, $7F, $F2, $00 ; CPU:$F8E5 PRG:38E5 CD 6B 2A 67 35 9B 33 19 8C CC CC CA 67 7F F2 00 + .byte $02, $19, $DB, $B7, $5D, $FF, $FF, $FC, $20, $00, $00, $00, $00, $17, $F6, $33 ; CPU:$F8F5 PRG:38F5 02 19 DB B7 5D FF FF FC 20 00 00 00 00 17 F6 33 + .byte $3E, $FF, $FF, $FF, $FE, $F5, $8D, $9F, $4C, $00, $00, $00, $00, $00, $00, $00 ; CPU:$F905 PRG:3905 3E FF FF FF FE F5 8D 9F 4C 00 00 00 00 00 00 00 + .byte $3F, $FF, $FF, $FF, $FF, $FF, $FF, $F4, $80, $00, $00, $00, $00, $7F, $FF, $E6 ; CPU:$F915 PRG:3915 3F FF FF FF FF FF FF F4 80 00 00 00 00 7F FF E6 + .byte $50, $80, $00, $19, $FF, $FF, $FF, $FF, $FF, $EB, $33, $12, $00, $00, $81, $10 ; CPU:$F925 PRG:3925 50 80 00 19 FF FF FF FF FF EB 33 12 00 00 81 10 + .byte $22, $33, $B5, $22, $12, $53, $5B, $5D, $7B, $F7, $EE, $BA, $CC, $CC, $CD, $99 ; CPU:$F935 PRG:3935 22 33 B5 22 12 53 5B 5D 7B F7 EE BA CC CC CD 99 + .byte $98, $C6, $66, $71, $98, $88, $91, $8C, $4C, $FB, $52, $42, $52, $99, $DD, $D9 ; CPU:$F945 PRG:3945 98 C6 66 71 98 88 91 8C 4C FB 52 42 52 99 DD D9 + .byte $9D, $BF, $BF, $CC, $44, $01, $01, $00, $00, $14, $EE, $FF, $FF, $FF, $FF, $FD ; CPU:$F955 PRG:3955 9D BF BF CC 44 01 01 00 00 14 EE FF FF FF FF FD + .byte $77, $7E, $42, $00, $40, $00, $00, $00, $00, $0A, $33, $3D, $FF, $FF, $FF, $FF ; CPU:$F965 PRG:3965 77 7E 42 00 40 00 00 00 00 0A 33 3D FF FF FF FF + .byte $FF, $FE, $66, $62, $22, $08, $41, $02, $13, $31, $84, $10, $09, $AF, $7B, $5C ; CPU:$F975 PRG:3975 FF FE 66 62 22 08 41 02 13 31 84 10 09 AF 7B 5C + .byte $CC, $D6, $73, $39, $94, $B3, $BF, $FF, $FF, $FF, $EE, $D6, $66, $28, $A2, $08 ; CPU:$F985 PRG:3985 CC D6 73 39 94 B3 BF FF FF FF EE D6 66 28 A2 08 + .byte $40, $10, $CA, $40, $00, $00, $10, $50, $CC, $CD, $BB, $F7, $F7, $FD, $FF, $7E ; CPU:$F995 PRG:3995 40 10 CA 40 00 00 10 50 CC CD BB F7 F7 FD FF 7E + .byte $FA, $D5, $98, $C5, $33, $67, $AE, $75, $99, $4A, $10, $40, $81, $01, $00, $90 ; CPU:$F9A5 PRG:39A5 FA D5 98 C5 33 67 AE 75 99 4A 10 40 81 01 00 90 + .byte $51, $8C, $CD, $EF, $F5, $A9, $45, $12, $94, $CC, $C9, $9E, $F7, $FF, $FF, $FF ; CPU:$F9B5 PRG:39B5 51 8C CD EF F5 A9 45 12 94 CC C9 9E F7 FF FF FF + .byte $FF, $79, $D9, $CC, $E5, $48, $88, $84, $04, $08, $21, $11, $14, $E3, $1C, $D3 ; CPU:$F9C5 PRG:39C5 FF 79 D9 CC E5 48 88 84 04 08 21 11 14 E3 1C D3 + .byte $35, $99, $91, $00, $09, $36, $FF, $FF, $FF, $FD, $6B, $32, $28, $00, $81, $29 ; CPU:$F9D5 PRG:39D5 35 99 91 00 09 36 FF FF FF FD 6B 32 28 00 81 29 + .byte $B7, $7B, $F7, $EB, $B5, $9B, $19, $4A, $24, $44, $42, $25, $59, $98, $81, $20 ; CPU:$F9E5 PRG:39E5 B7 7B F7 EB B5 9B 19 4A 24 44 42 25 59 98 81 20 + .byte $24, $46, $33, $33, $9E, $EE, $FB, $F7, $FF, $BE, $D9, $9C, $EF, $75, $ED, $EE ; CPU:$F9F5 PRG:39F5 24 46 33 33 9E EE FB F7 FF BE D9 9C EF 75 ED EE + .byte $D9, $84, $41, $04, $00, $81, $01, $09, $11, $14, $4C, $6A, $6B, $39, $CF, $BA ; CPU:$FA05 PRG:3A05 D9 84 41 04 00 81 01 09 11 14 4C 6A 6B 39 CF BA + .byte $E6, $B7, $7F, $DF, $66, $22, $00, $04, $65, $D7, $BF, $BE, $FF, $BD, $CE, $66 ; CPU:$FA15 PRG:3A15 E6 B7 7F DF 66 22 00 04 65 D7 BF BE FF BD CE 66 + .byte $62, $94, $91, $42, $93, $AC, $C4, $00, $40, $20, $04, $08, $CD, $7F, $FF, $FF ; CPU:$FA25 PRG:3A25 62 94 91 42 93 AC C4 00 40 20 04 08 CD 7F FF FF + .byte $F7, $FB, $EF, $76, $A4, $88, $84, $11, $23, $18, $C6, $62, $45, $18, $A4, $CC ; CPU:$FA35 PRG:3A35 F7 FB EF 76 A4 88 84 11 23 18 C6 62 45 18 A4 CC + .byte $D6, $77, $BE, $D9, $89, $21, $08, $A2, $98, $DA, $EB, $DB, $BB, $EF, $DE, $ED ; CPU:$FA45 PRG:3A45 D6 77 BE D9 89 21 08 A2 98 DA EB DB BB EF DE ED + .byte $99, $8A, $6B, $5B, $5D, $D6, $CC, $CC, $E7, $28, $00, $00, $00, $00, $00, $99 ; CPU:$FA55 PRG:3A55 99 8A 6B 5B 5D D6 CC CC E7 28 00 00 00 00 00 99 + .byte $33, $1C, $DB, $DE, $F7, $7F, $BF, $CE, $75, $9A, $CD, $93, $08, $A6, $67, $36 ; CPU:$FA65 PRG:3A65 33 1C DB DE F7 7F BF CE 75 9A CD 93 08 A6 67 36 + .byte $B6, $B6, $B3, $9C, $D9, $9B, $24, $10, $21, $02, $11, $46, $4C, $CD, $9C, $D9 ; CPU:$FA75 PRG:3A75 B6 B6 B3 9C D9 9B 24 10 21 02 11 46 4C CD 9C D9 + .byte $D9, $CE, $BD, $FB, $B9, $94, $24, $22, $46, $32, $66, $6D, $75, $ED, $F7, $76 ; CPU:$FA85 PRG:3A85 D9 CE BD FB B9 94 24 22 46 32 66 6D 75 ED F7 76 + .byte $CD, $B3, $33, $9A, $DB, $5A, $CD, $67, $30, $84, $21, $11, $04, $22, $10, $A3 ; CPU:$FA95 PRG:3A95 CD B3 33 9A DB 5A CD 67 30 84 21 11 04 22 10 A3 + .byte $18, $CC, $DA, $D9, $92, $26, $67, $66, $67, $39, $D6, $EB, $D7, $BB, $BB, $9D ; CPU:$FAA5 PRG:3AA5 18 CC DA D9 92 26 67 66 67 39 D6 EB D7 BB BB 9D + .byte $99, $99, $99, $9B, $32, $61, $49, $9D, $B3, $8C, $21, $11, $10, $51, $43, $1B ; CPU:$FAB5 PRG:3AB5 99 99 99 9B 32 61 49 9D B3 8C 21 11 10 51 43 1B + .byte $3D, $FB, $FE, $FD, $EE, $E7, $66, $66, $29, $46, $22, $89, $14, $28, $4A, $14 ; CPU:$FAC5 PRG:3AC5 3D FB FE FD EE E7 66 66 29 46 22 89 14 28 4A 14 + .byte $A6, $53, $3B, $6C, $CC, $44, $08, $46, $67, $5F, $BF, $DF, $77, $BE, $FE, $E6 ; CPU:$FAD5 PRG:3AD5 A6 53 3B 6C CC 44 08 46 67 5F BF DF 77 BE FE E6 + .byte $62, $28, $11, $08, $84, $82, $26, $6B, $AF, $7D, $FE, $DD, $66, $66, $33, $18 ; CPU:$FAE5 PRG:3AE5 62 28 11 08 84 82 26 6B AF 7D FE DD 66 66 33 18 + .byte $C5, $28, $C5, $31, $4C, $65, $25, $32, $A9, $99, $32, $66, $66, $66, $B3, $D6 ; CPU:$FAF5 PRG:3AF5 C5 28 C5 31 4C 65 25 32 A9 99 32 66 66 66 B3 D6 + .byte $CC, $E7, $6E, $51, $22, $53, $67, $77, $7D, $73, $4A, $22, $96, $6C, $CC, $CA ; CPU:$FB05 PRG:3B05 CC E7 6E 51 22 53 67 77 7D 73 4A 22 96 6C CC CA + .byte $66, $33, $2C, $CC, $CC, $E6, $6B, $35, $99, $9A, $CB, $33, $32, $51, $24, $CB ; CPU:$FB15 PRG:3B15 66 33 2C CC CC E6 6B 35 99 9A CB 33 32 51 24 CB + .byte $39, $D7, $39, $CC, $CC, $C6, $63, $0A, $48, $88, $93, $18, $93, $18, $CC, $CE ; CPU:$FB25 PRG:3B25 39 D7 39 CC CC C6 63 0A 48 88 93 18 93 18 CC CE + .byte $73, $9B, $59, $CD, $75, $DD, $EE, $B3, $19, $66, $73, $6B, $67, $59, $CE, $66 ; CPU:$FB35 PRG:3B35 73 9B 59 CD 75 DD EE B3 19 66 73 6B 67 59 CE 66 + .byte $66, $E7, $9A, $62, $10, $01, $04, $67, $6D, $99, $33, $33, $9D, $AE, $76, $B6 ; CPU:$FB45 PRG:3B45 66 E7 9A 62 10 01 04 67 6D 99 33 33 9D AE 76 B6 + .byte $AC, $CC, $CE, $6C, $CA, $22, $08, $10, $44, $49, $12, $93, $3A, $FF, $7F, $AD ; CPU:$FB55 PRG:3B55 AC CC CE 6C CA 22 08 10 44 49 12 93 3A FF 7F AD + .byte $5A, $DA, $EB, $6B, $39, $CC, $D9, $99, $93, $26, $29, $29, $31, $46, $31, $94 ; CPU:$FB65 PRG:3B65 5A DA EB 6B 39 CC D9 99 93 26 29 29 31 46 31 94 + .byte $CC, $CC, $C6, $53, $99, $99, $AB, $35, $6C, $CE, $66, $CD, $9A, $E6, $CD, $99 ; CPU:$FB75 PRG:3B75 CC CC C6 53 99 99 AB 35 6C CE 66 CD 9A E6 CD 99 + .byte $CD, $99, $B2, $B2, $99, $4C, $66, $31, $98, $CC, $CC, $CD, $99, $98, $D3, $58 ; CPU:$FB85 PRG:3B85 CD 99 B2 B2 99 4C 66 31 98 CC CC CD 99 98 D3 58 + .byte $CA, $99, $9A, $DB, $29, $49, $14, $45, $26, $33, $35, $9B, $39, $B5, $DA, $DA ; CPU:$FB95 PRG:3B95 CA 99 9A DB 29 49 14 45 26 33 35 9B 39 B5 DA DA + .byte $EC, $E6, $CD, $66, $CC, $CC, $C9, $99, $8C, $99, $93, $18, $C9, $8A, $22, $94 ; CPU:$FBA5 PRG:3BA5 EC E6 CD 66 CC CC C9 99 8C 99 93 18 C9 8A 22 94 + .byte $CD, $75, $EF, $75, $9A, $51, $14, $44, $89, $25, $29, $AC, $D9, $CC, $E6, $D6 ; CPU:$FBB5 PRG:3BB5 CD 75 EF 75 9A 51 14 44 89 25 29 AC D9 CC E6 D6 + .byte $B9, $DB, $5C, $EB, $33, $33, $39, $D7, $6B, $9D, $9C, $E6, $66, $31, $8A, $46 ; CPU:$FBC5 PRG:3BC5 B9 DB 5C EB 33 33 39 D7 6B 9D 9C E6 66 31 8A 46 + .byte $14, $48, $A2, $8C, $62, $63, $26, $66, $66, $D7, $66, $32, $64, $CC, $CF, $39 ; CPU:$FBD5 PRG:3BD5 14 48 A2 8C 62 63 26 66 66 D7 66 32 64 CC CF 39 + .byte $CE, $76, $73, $AD, $6B, $39, $B3, $33, $32, $66, $4C, $C9, $98, $CA, $63, $18 ; CPU:$FBE5 PRG:3BE5 CE 76 73 AD 6B 39 B3 33 32 66 4C C9 98 CA 63 18 + .byte $CA, $66, $53, $33, $31, $99, $8C, $CC, $CC, $D6, $66, $B3, $33, $33, $39, $B3 ; CPU:$FBF5 PRG:3BF5 CA 66 53 33 31 99 8C CC CC D6 66 B3 33 33 39 B3 + .byte $99, $B3, $94, $99, $32, $66, $29, $8C, $67, $5B, $5C, $CC, $CC, $DA, $E7, $5A ; CPU:$FC05 PRG:3C05 99 B3 94 99 32 66 29 8C 67 5B 5C CC CC DA E7 5A + .byte $CC, $D6, $66, $63, $26, $31, $26, $56, $67, $3A, $DA, $CE, $66, $66, $4C, $63 ; CPU:$FC15 PRG:3C15 CC D6 66 63 26 31 26 56 67 3A DA CE 66 66 4C 63 + .byte $18, $C6, $29, $46, $66, $33, $31, $99, $99, $CE, $73, $31, $85, $14, $CC, $D6 ; CPU:$FC25 PRG:3C25 18 C6 29 46 66 33 31 99 99 CE 73 31 85 14 CC D6 + .byte $EB, $AE, $EB, $D7, $6D, $6B, $36, $6B, $59, $89, $44, $93, $18, $CA, $52, $91 ; CPU:$FC35 PRG:3C35 EB AE EB D7 6D 6B 36 6B 59 89 44 93 18 CA 52 91 + .byte $93, $32, $C6, $69, $9A, $CC, $D9, $9A, $CC, $D9, $99, $66, $73, $AD, $6E, $B9 ; CPU:$FC45 PRG:3C45 93 32 C6 69 9A CC D9 9A CC D9 99 66 73 AD 6E B9 + .byte $CC, $C6, $24, $44, $44, $89, $28, $A3, $13, $33, $5B, $AE, $EE, $B5, $CE, $75 ; CPU:$FC55 PRG:3C55 CC C6 24 44 44 89 28 A3 13 33 5B AE EE B5 CE 75 + .byte $9B, $33, $8C, $CC, $B1, $8C, $CC, $66, $4C, $CA, $99, $99, $96, $66, $66, $66 ; CPU:$FC65 PRG:3C65 9B 33 8C CC B1 8C CC 66 4C CA 99 99 96 66 66 66 + .byte $6C, $9C, $CC, $CC, $E6, $CE, $73, $32, $52, $63, $4E, $66, $B3, $B7, $5C, $CC ; CPU:$FC75 PRG:3C75 6C 9C CC CC E6 CE 73 32 52 63 4E 66 B3 B7 5C CC + .byte $C6, $18, $A2, $52, $99, $CD, $5A, $E7, $6D, $98, $C9, $93, $26, $6B, $36, $63 ; CPU:$FC85 PRG:3C85 C6 18 A2 52 99 CD 5A E7 6D 98 C9 93 26 6B 36 63 + .byte $18, $92, $28, $8A, $66, $4C, $CA, $73, $39, $D7, $3D, $75, $B6, $73, $33, $36 ; CPU:$FC95 PRG:3C95 18 92 28 8A 66 4C CA 73 39 D7 3D 75 B6 73 33 36 + .byte $32, $98, $CC, $66, $66, $65, $33, $32, $99, $33, $33, $33, $33, $99, $9C, $CC ; CPU:$FCA5 PRG:3CA5 32 98 CC 66 66 65 33 32 99 33 33 33 33 99 9C CC + .byte $D9, $66, $D6, $CC, $C9, $8C, $A6, $66, $6B, $35, $9B, $35, $9D, $63, $32, $95 ; CPU:$FCB5 PRG:3CB5 D9 66 D6 CC C9 8C A6 66 6B 35 9B 35 9D 63 32 95 + .byte $33, $33, $33, $33, $32, $66, $53, $4C, $A9, $99, $99, $99, $8C, $4A, $63, $35 ; CPU:$FCC5 PRG:3CC5 33 33 33 33 32 66 53 4C A9 99 99 99 8C 4A 63 35 + .byte $9B, $39, $CC, $C6, $63, $32, $66, $66, $59, $99, $9A, $73, $9D, $66, $67, $39 ; CPU:$FCD5 PRG:3CD5 9B 39 CC C6 63 32 66 66 59 99 9A 73 9D 66 67 39 + .byte $CE, $73, $32, $63, $19, $99, $9B, $35, $9A, $D9, $CC, $C6, $14, $8A, $28, $C5 ; CPU:$FCE5 PRG:3CE5 CE 73 32 63 19 99 9B 35 9A D9 CC C6 14 8A 28 C5 + .byte $26, $33, $19, $99, $9B, $33, $59, $B3, $AC, $E6, $CE, $67, $33, $99, $B3, $39 ; CPU:$FCF5 PRG:3CF5 26 33 19 99 9B 33 59 B3 AC E6 CE 67 33 99 B3 39 + .byte $99, $99, $99, $99, $94, $C5, $31, $AC, $CE, $6C, $CE, $66, $33, $19, $94, $C9 ; CPU:$FD05 PRG:3D05 99 99 99 99 94 C5 31 AC CE 6C CE 66 33 19 94 C9 + .byte $8C, $65, $29, $8C, $C6, $66, $73, $66, $65, $25, $33, $33, $39, $AD, $D6, $D6 ; CPU:$FD15 PRG:3D15 8C 65 29 8C C6 66 73 66 65 25 33 33 39 AD D6 D6 + .byte $B3, $59, $99, $99, $9B, $33, $33, $39, $9C, $E6, $C9, $9A, $66, $66, $26, $32 ; CPU:$FD25 PRG:3D25 B3 59 99 99 9B 33 33 39 9C E6 C9 9A 66 66 26 32 + .byte $B2, $66, $9C, $CC, $CC, $CC, $C9, $93, $29, $8C, $A6, $66, $62, $51, $84, $94 ; CPU:$FD35 PRG:3D35 B2 66 9C CC CC CC C9 93 29 8C A6 66 62 51 84 94 + .byte $A6, $66, $CE, $75, $B3, $9E, $73, $9C, $E7, $33, $99, $AC, $CB, $33, $33, $33 ; CPU:$FD45 PRG:3D45 A6 66 CE 75 B3 9E 73 9C E7 33 99 AC CB 33 33 33 + .byte $33, $33, $33, $26, $66, $59, $99, $8C, $CC, $C9, $99, $99, $99, $99, $99, $99 ; CPU:$FD55 PRG:3D55 33 33 33 26 66 59 99 8C CC C9 99 99 99 99 99 99 + .byte $9A, $B3, $33, $33, $33, $33, $33, $66, $66, $64, $A6, $33, $33, $33, $26, $55 ; CPU:$FD65 PRG:3D65 9A B3 33 33 33 33 33 66 66 64 A6 33 33 33 26 55 + .byte $33, $33, $9C, $E6, $B3, $9A, $AC, $CC, $C6, $66, $66, $69, $99, $99, $99, $98 ; CPU:$FD75 PRG:3D75 33 33 9C E6 B3 9A AC CC C6 66 66 69 99 99 99 98 + .byte $CC, $C6, $63, $19, $99, $99, $4C, $CC, $CA, $99, $99, $9C, $CD, $54, $CC, $CC ; CPU:$FD85 PRG:3D85 CC C6 63 19 99 99 4C CC CA 99 99 9C CD 54 CC CC + .byte $CC, $E6, $73, $39, $AC, $E6, $66, $66, $53, $29, $99, $4C, $CC, $CC, $CE, $66 ; CPU:$FD95 PRG:3D95 CC E6 73 39 AC E6 66 66 53 29 99 4C CC CC CE 66 + .byte $73, $35, $99, $CC, $CC, $CE, $67, $33, $19, $92, $A4, $CC, $6C, $CE, $73, $59 ; CPU:$FDA5 PRG:3DA5 73 35 99 CC CC CE 67 33 19 92 A4 CC 6C CE 73 59 + .byte $31, $88, $A4, $65, $33, $35, $9B, $33, $32, $6B, $33, $31, $93, $26, $B3, $36 ; CPU:$FDB5 PRG:3DB5 31 88 A4 65 33 35 9B 33 32 6B 33 31 93 26 B3 36 + .byte $67, $3B, $35, $99, $98, $CC, $A6, $55, $99, $CD, $6B, $59, $CC, $CD, $4E, $66 ; CPU:$FDC5 PRG:3DC5 67 3B 35 99 98 CC A6 55 99 CD 6B 59 CC CD 4E 66 + .byte $63, $31, $99, $AC, $CC, $E6, $66, $73, $33, $31, $99, $4C, $A6, $32, $99, $4C ; CPU:$FDD5 PRG:3DD5 63 31 99 AC CC E6 66 73 33 31 99 4C A6 32 99 4C + .byte $99, $8C, $E5, $4C, $C9, $8C, $CC, $CD, $59, $99, $99, $99, $CC, $E6, $73, $39 ; CPU:$FDE5 PRG:3DE5 99 8C E5 4C C9 8C CC CD 59 99 99 99 CC E6 73 39 + .byte $9C, $E7, $33, $99, $4C, $99, $98, $CC, $99, $33, $33, $56, $67, $33, $59, $9B ; CPU:$FDF5 PRG:3DF5 9C E7 33 99 4C 99 98 CC 99 33 33 56 67 33 59 9B + .byte $31, $A9, $99, $94, $CC, $CC, $66, $66, $53, $2A, $66, $4D, $33, $35, $59, $4C ; CPU:$FE05 PRG:3E05 31 A9 99 94 CC CC 66 66 53 2A 66 4D 33 35 59 4C + .byte $CC, $CC, $D9, $99, $9A, $67, $36, $6C, $CC, $CC, $CA, $65, $4C, $CC, $CC, $CC ; CPU:$FE15 PRG:3E15 CC CC D9 99 9A 67 36 6C CC CC CA 65 4C CC CC CC + .byte $CD, $99, $AC, $D9, $9B, $33, $39, $99, $9B, $2A, $66, $54, $CC, $C6, $67, $33 ; CPU:$FE25 PRG:3E25 CD 99 AC D9 9B 33 39 99 9B 2A 66 54 CC C6 67 33 + .byte $33, $33, $33, $19, $4C, $99, $4C, $94, $C6, $64, $CC, $66, $66, $55, $66, $35 ; CPU:$FE35 PRG:3E35 33 33 33 19 4C 99 4C 94 C6 64 CC 66 66 55 66 35 + .byte $99, $9A, $CC, $E7, $36, $67, $35, $66, $6B, $33, $66, $73, $5A, $72, $66, $59 ; CPU:$FE45 PRG:3E45 99 9A CC E7 36 67 35 66 6B 33 66 73 5A 72 66 59 + .byte $99, $9C, $E6, $63, $31, $8C, $C6, $33, $29, $99, $99, $54, $CC, $CC, $D9, $99 ; CPU:$FE55 PRG:3E55 99 9C E6 63 31 8C C6 33 29 99 99 54 CC CC D9 99 + .byte $99, $99, $99, $9A, $72, $CC, $CC, $CC, $A9, $9B, $26, $63, $14, $C6, $63, $33 ; CPU:$FE65 PRG:3E65 99 99 99 9A 72 CC CC CC A9 9B 26 63 14 C6 63 33 + .byte $33, $33, $33, $99, $9C, $D3, $33, $19, $93, $9A, $B3, $59, $99, $99, $9C, $CE ; CPU:$FE75 PRG:3E75 33 33 33 99 9C D3 33 19 93 9A B3 59 99 99 9C CE + .byte $66, $67, $33, $59, $9C, $CC, $CE, $66, $66, $6B, $33, $29, $94, $CC, $CC, $D6 ; CPU:$FE85 PRG:3E85 66 67 33 59 9C CC CE 66 66 6B 33 29 94 CC CC D6 + .byte $66, $66, $66, $63, $33, $19, $32, $99, $4C, $66, $32, $99, $99, $8C, $CC, $CC ; CPU:$FE95 PRG:3E95 66 66 66 63 33 19 32 99 4C 66 32 99 99 8C CC CC + .byte $CC, $CC, $CD, $99, $AC, $E6, $CC, $CC, $AA, $CC, $E6, $6C, $CE, $67, $34, $E5 ; CPU:$FEA5 PRG:3EA5 CC CC CD 99 AC E6 CC CC AA CC E6 6C CE 67 34 E5 + .byte $99, $99, $99, $99, $99, $99, $93, $33, $33, $33, $26, $31, $8C, $C6, $66, $66 ; CPU:$FEB5 PRG:3EB5 99 99 99 99 99 99 93 33 33 33 26 31 8C C6 66 66 + .byte $73, $33, $33, $29, $99, $99, $99, $CB, $33, $33, $33, $66, $66, $65, $29, $96 ; CPU:$FEC5 PRG:3EC5 73 33 33 29 99 99 99 CB 33 33 33 66 66 65 29 96 + .byte $33, $99, $99, $9C, $CC, $E6, $66, $66, $66, $66, $66, $CC, $CC, $CC, $66, $4C ; CPU:$FED5 PRG:3ED5 33 99 99 9C CC E6 66 66 66 66 66 CC CC CC 66 4C + .byte $C9, $99, $99, $66, $66, $67, $33, $66, $66, $CC, $CC, $E6, $66, $71, $AA, $66 ; CPU:$FEE5 PRG:3EE5 C9 99 99 66 66 67 33 66 66 CC CC E6 66 71 AA 66 + .byte $65, $8E, $67, $33, $94, $CC, $66, $65, $99, $4C, $CC, $A6, $65, $4C, $CC, $CC ; CPU:$FEF5 PRG:3EF5 65 8E 67 33 94 CC 66 65 99 4C CC A6 65 4C CC CC + .byte $CC, $98, $C6, $4C, $D3, $95, $99, $99, $9C, $CD, $59, $AC, $CD, $99, $99, $B3 ; CPU:$FF05 PRG:3F05 CC 98 C6 4C D3 95 99 99 9C CD 59 AC CD 99 99 B3 + .byte $39, $AB, $32, $66, $33, $19, $A6, $73, $2C, $CC, $CE, $66, $66, $67, $33, $33 ; CPU:$FF15 PRG:3F15 39 AB 32 66 33 19 A6 73 2C CC CE 66 66 67 33 33 + .byte $33, $26, $53, $18, $C9, $99, $99, $B3, $33, $33, $33, $33, $33, $33, $2A, $CC ; CPU:$FF25 PRG:3F25 33 26 53 18 C9 99 99 B3 33 33 33 33 33 33 2A CC + .byte $CC, $CC, $CC, $D9, $99, $99, $65, $35, $99, $AC, $CC, $E6, $66, $99, $99, $99 ; CPU:$FF35 PRG:3F35 CC CC CC D9 99 99 65 35 99 AC CC E6 66 99 99 99 + .byte $98, $C9, $98, $CA, $66, $66, $53, $53, $36, $55, $99, $99, $B3, $33, $33, $1A ; CPU:$FF45 PRG:3F45 98 C9 98 CA 66 66 53 53 36 55 99 99 B3 33 33 1A + .byte $66, $66, $66, $66, $66, $6B, $35, $9B, $33, $39, $99, $B3, $59, $99, $9A, $CC ; CPU:$FF55 PRG:3F55 66 66 66 66 66 6B 35 9B 33 39 99 B3 59 99 9A CC + .byte $A9, $CC, $66, $64, $CC, $A6, $65, $33, $26, $66, $4C, $C6, $66, $64, $CC, $CC ; CPU:$FF65 PRG:3F65 A9 CC 66 64 CC A6 65 33 26 66 4C C6 66 64 CC CC + .byte $CC, $CC, $CC, $CC, $CC, $CD, $99, $99, $99, $B3, $33, $33, $39, $99, $99, $B3 ; CPU:$FF75 PRG:3F75 CC CC CC CC CC CD 99 99 99 B3 33 33 39 99 99 B3 + .byte $33, $33, $39, $99, $9A, $66, $53, $31, $99, $99, $39, $98, $CC, $CC, $CC, $CC ; CPU:$FF85 PRG:3F85 33 33 39 99 9A 66 53 31 99 99 39 98 CC CC CC CC + .byte $CE, $66, $67, $35, $99, $93, $32, $99, $99, $99, $9A, $CC, $CC, $CC, $CC, $CC ; CPU:$FF95 PRG:3F95 CE 66 67 35 99 93 32 99 99 99 9A CC CC CC CC CC + .byte $CC, $B1, $98, $CC, $CC, $66, $66, $66, $66, $66, $66, $66, $66, $66, $69, $A7 ; CPU:$FFA5 PRG:3FA5 CC B1 98 CC CC 66 66 66 66 66 66 66 66 66 69 A7 + .byte $33, $33, $33, $39, $99, $99, $CC, $CC, $D3, $54, $CC, $CB, $19, $99, $99, $99 ; CPU:$FFB5 PRG:3FB5 33 33 33 39 99 99 CC CC D3 54 CC CB 19 99 99 99 + .byte $99, $99, $AB, $33, $33, $33, $33, $33, $39, $99, $00, $00, $00, $00, $00, $00 ; CPU:$FFC5 PRG:3FC5 99 99 AB 33 33 33 33 33 39 99 00 00 00 00 00 00 + .byte $00, $00, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; CPU:$FFD5 PRG:3FD5 00 00 FF FF FF FF FF FF FF FF FF ; Routine: IrqHandler ; Global: Reachable code entry at CPU $FFF9 traced from the interrupt-root control-flow graph. ; Local: Performs the instruction sequence below; semantic purpose remains provisional. @@ -7542,11 +7542,12 @@ SoundSequenceAndPaddingData: ; Side effects: Registers, flags, memory, and hardware registers written below. ; Confidence: High for reachability and encoding; semantic role provisional. IrqHandler: - rti ; ROM $004009: 40 + rti ; CPU:$FFE0 PRG:3FE0 ?? ; Interrupt vectors at CPU $FFFA-$FFFF. Vectors: - .word NmiHandler ; ROM $00400A: 1A C0 - .word Reset ; ROM $00400C: 00 C0 - .word IrqHandler ; ROM $00400E: F9 FF + .word NmiHandler ; CPU:$FFE2 PRG:3FE2 ?? + .word Reset ; CPU:$FFE4 PRG:3FE4 ?? + .word IrqHandler ; CPU:$FFE6 PRG:3FE6 ?? + diff --git a/Burger Time (U)/copilot/prg.bin b/Burger Time (U)/copilot/prg.bin new file mode 100644 index 0000000..43b840a Binary files /dev/null and b/Burger Time (U)/copilot/prg.bin differ diff --git a/Burger Time (U)/copilot/prg.s b/Burger Time (U)/copilot/prg.s index 2f4097e..7027f05 100644 --- a/Burger Time (U)/copilot/prg.s +++ b/Burger Time (U)/copilot/prg.s @@ -7,10 +7,10 @@ ; Pointers selected by MainGameState. MainStateDispatchTable: - .byte $F8 ; PRG $0000 | CPU $C000 + .byte $F8 ; PRG $0000 | CPU $C000 ; CPU:$C000 PRG:0000 F8 LookupTable_C001: - .byte $C3,$4E,$C0,$2F,$C1,$2A,$C2,$4D,$C2,$4F,$C1,$AA,$C1 ; PRG $0001 | CPU $C001 + .byte $C3,$4E,$C0,$2F,$C1,$2A,$C2,$4D,$C2,$4F,$C1,$AA,$C1 ; PRG $0001 | CPU $C001 ; CPU:$C001 PRG:0001 C3 4E C0 2F C1 2A C2 4D C2 4F C1 AA C1 ; ----------------------------------------------------------------------------- ; Global purpose: Initialize Game Systems. ; Local behavior: Executes the decoded initialize game systems sequence at this entry point. @@ -19,16 +19,16 @@ LookupTable_C001: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- InitializeGameSystems: - jsr ProcessGameState_C76E ; PRG $000E | CPU $C00E | 20 6E C7 - jsr ProcessGameState_CB53 ; PRG $0011 | CPU $C011 | 20 53 CB - lda #$70 ; PRG $0014 | CPU $C014 | A9 70 - sta Ram_0700 ; PRG $0016 | CPU $C016 | 8D 00 07 - lda #$10 ; PRG $0019 | CPU $C019 | A9 10 - sta Ram_0701 ; PRG $001B | CPU $C01B | 8D 01 07 - lda #$00 ; PRG $001E | CPU $C01E | A9 00 - sta Zp_32 ; PRG $0020 | CPU $C020 | 85 32 - jsr SetMainState ; PRG $0022 | CPU $C022 | 20 7C FF - rts ; PRG $0025 | CPU $C025 | 60 + jsr ProcessGameState_C76E ; CPU:$C00E PRG:000E 20 6E C7 + jsr ProcessGameState_CB53 ; CPU:$C011 PRG:0011 20 53 CB + lda #$70 ; CPU:$C014 PRG:0014 A9 70 + sta Ram_0700 ; CPU:$C016 PRG:0016 8D 00 07 + lda #$10 ; CPU:$C019 PRG:0019 A9 10 + sta Ram_0701 ; CPU:$C01B PRG:001B 8D 01 07 + lda #$00 ; CPU:$C01E PRG:001E A9 00 + sta Zp_32 ; CPU:$C020 PRG:0020 85 32 + jsr SetMainState ; CPU:$C022 PRG:0022 20 7C FF + rts ; CPU:$C025 PRG:0025 60 ; ----------------------------------------------------------------------------- ; Global purpose: Store Pending Sound Command. ; Local behavior: Executes the decoded store pending sound command sequence at this entry point. @@ -37,8 +37,8 @@ InitializeGameSystems: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- StorePendingSoundCommand: - sta PendingSoundCommand ; PRG $0026 | CPU $C026 | 85 90 - rts ; PRG $0028 | CPU $C028 | 60 + sta PendingSoundCommand ; CPU:$C026 PRG:0026 ?? + rts ; CPU:$C028 PRG:0028 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Process Pending Frame Task. ; Local behavior: Executes the decoded process pending frame task sequence at this entry point. @@ -47,12 +47,12 @@ StorePendingSoundCommand: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessPendingFrameTask: - lda PendingFrameTask ; PRG $0029 | CPU $C029 | A5 8F - beq Flow_C04C ; PRG $002B | CPU $C02B | F0 1F - cmp #$FF ; PRG $002D | CPU $C02D | C9 FF - bne Flow_C035 ; PRG $002F | CPU $C02F | D0 04 - ldy #$00 ; PRG $0031 | CPU $C031 | A0 00 - sty PendingFrameTask ; PRG $0033 | CPU $C033 | 84 8F + lda PendingFrameTask ; CPU:$C02A PRG:002A ?? + beq Flow_C04C ; CPU:$C02C PRG:002C ?? + cmp #$FF ; CPU:$C02E PRG:002E ?? + bne Flow_C035 ; CPU:$C030 PRG:0030 ?? + ldy #$00 ; CPU:$C032 PRG:0032 ?? + sty PendingFrameTask ; CPU:$C034 PRG:0034 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C035. ; Local behavior: Executes the decoded flow c035 sequence at this entry point. @@ -61,15 +61,15 @@ ProcessPendingFrameTask: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C035: - ldy PendingFrameTask ; PRG $0035 | CPU $C035 | A4 8F - ldx #$08 ; PRG $0037 | CPU $C037 | A2 08 - stx PPUSCROLL ; PRG $0039 | CPU $C039 | 8E 05 20 - sty PPUSCROLL ; PRG $003C | CPU $C03C | 8C 05 20 - iny ; PRG $003F | CPU $C03F | C8 - sty PendingFrameTask ; PRG $0040 | CPU $C040 | 84 8F - cpy #$F1 ; PRG $0042 | CPU $C042 | C0 F1 - bne Flow_C048 ; PRG $0044 | CPU $C044 | D0 02 - dec PendingFrameTask ; PRG $0046 | CPU $C046 | C6 8F + ldy PendingFrameTask ; CPU:$C036 PRG:0036 ?? + ldx #$08 ; CPU:$C038 PRG:0038 ?? + stx PPUSCROLL ; CPU:$C03A PRG:003A ?? + sty PPUSCROLL ; CPU:$C03C PRG:003C 8C 05 20 + iny ; CPU:$C03F PRG:003F C8 + sty PendingFrameTask ; CPU:$C040 PRG:0040 84 8F + cpy #$F1 ; CPU:$C042 PRG:0042 C0 F1 + bne Flow_C048 ; CPU:$C044 PRG:0044 D0 02 + dec PendingFrameTask ; CPU:$C046 PRG:0046 C6 8F ; ----------------------------------------------------------------------------- ; Global purpose: Flow C048. ; Local behavior: Executes the decoded flow c048 sequence at this entry point. @@ -78,8 +78,8 @@ Flow_C035: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C048: - lda #$01 ; PRG $0048 | CPU $C048 | A9 01 - sta Zp_3F ; PRG $004A | CPU $C04A | 85 3F + lda #$01 ; CPU:$C048 PRG:0048 A9 01 + sta Zp_3F ; CPU:$C04A PRG:004A 85 3F ; ----------------------------------------------------------------------------- ; Global purpose: Flow C04 C. ; Local behavior: Executes the decoded flow c04 c sequence at this entry point. @@ -88,8 +88,8 @@ Flow_C048: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C04C: - rts ; PRG $004C | CPU $C04C | 60 - .byte $60 ; PRG $004D | CPU $C04D + rts ; CPU:$C04C PRG:004C 60 + .byte $60 ; PRG $004D | CPU $C04D ; CPU:$C04D PRG:004D 60 ; ----------------------------------------------------------------------------- ; Global purpose: Handle Title State. ; Local behavior: Executes the decoded handle title state sequence at this entry point. @@ -98,16 +98,16 @@ Flow_C04C: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- HandleTitleState: - lda #$00 ; PRG $004E | CPU $C04E | A9 00 - sta GameMode ; PRG $0050 | CPU $C050 | 85 4C - sta Zp_57 ; PRG $0052 | CPU $C052 | 85 57 - jsr ProcessGameState_C7F7 ; PRG $0054 | CPU $C054 | 20 F7 C7 - lda #$01 ; PRG $0057 | CPU $C057 | A9 01 - sta StateInitializedFlag ; PRG $0059 | CPU $C059 | 85 31 - jsr ProcessGameState_CB53 ; PRG $005B | CPU $C05B | 20 53 CB - jsr ProcessGameState_C81B ; PRG $005E | CPU $C05E | 20 1B C8 - jsr EnableBackgroundAndSprites ; PRG $0061 | CPU $C061 | 20 EE C3 - jmp Flow_C233 ; PRG $0064 | CPU $C064 | 4C 33 C2 + lda #$00 ; CPU:$C04E PRG:004E ?? + sta GameMode ; CPU:$C050 PRG:0050 ?? + sta Zp_57 ; CPU:$C052 PRG:0052 ?? + jsr ProcessGameState_C7F7 ; CPU:$C054 PRG:0054 ?? + lda #$01 ; CPU:$C056 PRG:0056 ?? + sta StateInitializedFlag ; CPU:$C058 PRG:0058 ?? + jsr ProcessGameState_CB53 ; CPU:$C05A PRG:005A ?? + jsr ProcessGameState_C81B ; CPU:$C05C PRG:005C ?? + jsr EnableBackgroundAndSprites ; CPU:$C05E PRG:005E ?? + jmp Flow_C233 ; CPU:$C060 PRG:0060 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C067. ; Local behavior: Executes the decoded flow c067 sequence at this entry point. @@ -116,30 +116,30 @@ HandleTitleState: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C067: - lda Zp_57 ; PRG $0067 | CPU $C067 | A5 57 - ldx Ram_071F ; PRG $0069 | CPU $C069 | AE 1F 07 - ldy Ram_071C ; PRG $006C | CPU $C06C | AC 1C 07 - stx Zp_32 ; PRG $006F | CPU $C06F | 86 32 - sty Zp_33 ; PRG $0071 | CPU $C071 | 84 33 - asl a ; PRG $0073 | CPU $C073 | 0A - ldx #$FE ; PRG $0074 | CPU $C074 | A2 FE - ldy #$C0 ; PRG $0076 | CPU $C076 | A0 C0 - stx Zp_34 ; PRG $0078 | CPU $C078 | 86 34 - sty Zp_35 ; PRG $007A | CPU $C07A | 84 35 - tay ; PRG $007C | CPU $C07C | A8 - lda (Zp_34),y ; PRG $007D | CPU $C07D | B1 34 - iny ; PRG $007F | CPU $C07F | C8 - cmp #$01 ; PRG $0080 | CPU $C080 | C9 01 - beq Flow_C09B ; PRG $0082 | CPU $C082 | F0 17 - cmp #$08 ; PRG $0084 | CPU $C084 | C9 08 - beq Flow_C0A5 ; PRG $0086 | CPU $C086 | F0 1D - cmp #$02 ; PRG $0088 | CPU $C088 | C9 02 - beq Flow_C0B2 ; PRG $008A | CPU $C08A | F0 26 - lda (Zp_34),y ; PRG $008C | CPU $C08C | B1 34 - cmp Zp_32 ; PRG $008E | CPU $C08E | C5 32 - bcs Flow_C096 ; PRG $0090 | CPU $C090 | B0 04 - lda #$04 ; PRG $0092 | CPU $C092 | A9 04 - bne Flow_C0C1 ; PRG $0094 | CPU $C094 | D0 2B + lda Zp_57 ; CPU:$C062 PRG:0062 ?? + ldx Ram_071F ; CPU:$C064 PRG:0064 ?? + ldy Ram_071C ; CPU:$C066 PRG:0066 ?? + stx Zp_32 ; CPU:$C068 PRG:0068 ?? + sty Zp_33 ; CPU:$C06A PRG:006A ?? + asl a ; CPU:$C06C PRG:006C ?? + ldx #$FE ; CPU:$C06E PRG:006E ?? + ldy #$C0 ; CPU:$C070 PRG:0070 ?? + stx Zp_34 ; CPU:$C072 PRG:0072 ?? + sty Zp_35 ; CPU:$C074 PRG:0074 ?? + tay ; CPU:$C076 PRG:0076 ?? + lda (Zp_34),y ; CPU:$C078 PRG:0078 ?? + iny ; CPU:$C07A PRG:007A ?? + cmp #$01 ; CPU:$C07C PRG:007C ?? + beq Flow_C09B ; CPU:$C07E PRG:007E ?? + cmp #$08 ; CPU:$C080 PRG:0080 ?? + beq Flow_C0A5 ; CPU:$C082 PRG:0082 ?? + cmp #$02 ; CPU:$C084 PRG:0084 ?? + beq Flow_C0B2 ; CPU:$C086 PRG:0086 ?? + lda (Zp_34),y ; CPU:$C088 PRG:0088 ?? + cmp Zp_32 ; CPU:$C08A PRG:008A ?? + bcs Flow_C096 ; CPU:$C08C PRG:008C ?? + lda #$04 ; CPU:$C08E PRG:008E ?? + bne Flow_C0C1 ; CPU:$C090 PRG:0090 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C096. ; Local behavior: Executes the decoded flow c096 sequence at this entry point. @@ -148,9 +148,9 @@ Flow_C067: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C096: - iny ; PRG $0096 | CPU $C096 | C8 - lda (Zp_34),y ; PRG $0097 | CPU $C097 | B1 34 - bne Flow_C0BF ; PRG $0099 | CPU $C099 | D0 24 + iny ; CPU:$C092 PRG:0092 ?? + lda (Zp_34),y ; CPU:$C094 PRG:0094 ?? + bne Flow_C0BF ; CPU:$C096 PRG:0096 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C09 B. ; Local behavior: Executes the decoded flow c09 b sequence at this entry point. @@ -159,11 +159,11 @@ Flow_C096: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C09B: - lda (Zp_34),y ; PRG $009B | CPU $C09B | B1 34 - cmp Zp_33 ; PRG $009D | CPU $C09D | C5 33 - bcs Flow_C096 ; PRG $009F | CPU $C09F | B0 F5 - lda #$01 ; PRG $00A1 | CPU $C0A1 | A9 01 - bne Flow_C0C1 ; PRG $00A3 | CPU $C0A3 | D0 1C + lda (Zp_34),y ; CPU:$C098 PRG:0098 ?? + cmp Zp_33 ; CPU:$C09A PRG:009A ?? + bcs Flow_C096 ; CPU:$C09C PRG:009C ?? + lda #$01 ; CPU:$C09E PRG:009E ?? + bne Flow_C0C1 ; CPU:$C0A0 PRG:00A0 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C0 A5. ; Local behavior: Executes the decoded flow c0 a5 sequence at this entry point. @@ -172,13 +172,13 @@ Flow_C09B: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C0A5: - lda (Zp_34),y ; PRG $00A5 | CPU $C0A5 | B1 34 - sec ; PRG $00A7 | CPU $C0A7 | 38 - sbc #$02 ; PRG $00A8 | CPU $C0A8 | E9 02 - cmp Zp_32 ; PRG $00AA | CPU $C0AA | C5 32 - bcc Flow_C096 ; PRG $00AC | CPU $C0AC | 90 E8 - lda #$08 ; PRG $00AE | CPU $C0AE | A9 08 - bne Flow_C0C1 ; PRG $00B0 | CPU $C0B0 | D0 0F + lda (Zp_34),y ; CPU:$C0A2 PRG:00A2 ?? + sec ; CPU:$C0A4 PRG:00A4 ?? + sbc #$02 ; CPU:$C0A6 PRG:00A6 ?? + cmp Zp_32 ; CPU:$C0A8 PRG:00A8 ?? + bcc Flow_C096 ; CPU:$C0AA PRG:00AA ?? + lda #$08 ; CPU:$C0AC PRG:00AC ?? + bne Flow_C0C1 ; CPU:$C0AE PRG:00AE ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C0 B2. ; Local behavior: Executes the decoded flow c0 b2 sequence at this entry point. @@ -187,13 +187,13 @@ Flow_C0A5: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C0B2: - lda (Zp_34),y ; PRG $00B2 | CPU $C0B2 | B1 34 - sec ; PRG $00B4 | CPU $C0B4 | 38 - sbc #$02 ; PRG $00B5 | CPU $C0B5 | E9 02 - cmp Zp_33 ; PRG $00B7 | CPU $C0B7 | C5 33 - bcc Flow_C096 ; PRG $00B9 | CPU $C0B9 | 90 DB - lda #$02 ; PRG $00BB | CPU $C0BB | A9 02 - bne Flow_C0C1 ; PRG $00BD | CPU $C0BD | D0 02 + lda (Zp_34),y ; CPU:$C0B0 PRG:00B0 ?? + sec ; CPU:$C0B2 PRG:00B2 ?? + sbc #$02 ; CPU:$C0B4 PRG:00B4 ?? + cmp Zp_33 ; CPU:$C0B6 PRG:00B6 ?? + bcc Flow_C096 ; CPU:$C0B8 PRG:00B8 ?? + lda #$02 ; CPU:$C0BA PRG:00BA ?? + bne Flow_C0C1 ; CPU:$C0BC PRG:00BC ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C0 BF. ; Local behavior: Executes the decoded flow c0 bf sequence at this entry point. @@ -202,7 +202,7 @@ Flow_C0B2: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C0BF: - inc Zp_57 ; PRG $00BF | CPU $C0BF | E6 57 + inc Zp_57 ; CPU:$C0BE PRG:00BE ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C0 C1. ; Local behavior: Executes the decoded flow c0 c1 sequence at this entry point. @@ -211,25 +211,25 @@ Flow_C0BF: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C0C1: - cmp #$FF ; PRG $00C1 | CPU $C0C1 | C9 FF - beq Flow_C0F6 ; PRG $00C3 | CPU $C0C3 | F0 31 - sta Zp_44 ; PRG $00C5 | CPU $C0C5 | 85 44 - jsr WaitForNmi ; PRG $00C7 | CPU $C0C7 | 20 9D FD - lda #$00 ; PRG $00CA | CPU $C0CA | A9 00 - jsr ReadControllers ; PRG $00CC | CPU $C0CC | 20 2B FE - lda Zp_2F ; PRG $00CF | CPU $C0CF | A5 2F - and #$0C ; PRG $00D1 | CPU $C0D1 | 29 0C - bne Flow_C0F6 ; PRG $00D3 | CPU $C0D3 | D0 21 - lda Zp_44 ; PRG $00D5 | CPU $C0D5 | A5 44 - sta Zp_2E ; PRG $00D7 | CPU $C0D7 | 85 2E - lda Zp_57 ; PRG $00D9 | CPU $C0D9 | A5 57 - cmp #$06 ; PRG $00DB | CPU $C0DB | C9 06 - bne Flow_C0EF ; PRG $00DD | CPU $C0DD | D0 10 - lda Zp_32 ; PRG $00DF | CPU $C0DF | A5 32 - cmp #$3C ; PRG $00E1 | CPU $C0E1 | C9 3C - beq Flow_C0E9 ; PRG $00E3 | CPU $C0E3 | F0 04 - cmp #$88 ; PRG $00E5 | CPU $C0E5 | C9 88 - bne Flow_C0EF ; PRG $00E7 | CPU $C0E7 | D0 06 + cmp #$FF ; CPU:$C0C0 PRG:00C0 ?? + beq Flow_C0F6 ; CPU:$C0C2 PRG:00C2 ?? + sta Zp_44 ; CPU:$C0C4 PRG:00C4 ?? + jsr WaitForNmi ; CPU:$C0C6 PRG:00C6 ?? + lda #$00 ; CPU:$C0C8 PRG:00C8 ?? + jsr ReadControllers ; CPU:$C0CA PRG:00CA ?? + lda Zp_2F ; CPU:$C0CC PRG:00CC ?? + and #$0C ; CPU:$C0CE PRG:00CE ?? + bne Flow_C0F6 ; CPU:$C0D0 PRG:00D0 ?? + lda Zp_44 ; CPU:$C0D2 PRG:00D2 ?? + sta Zp_2E ; CPU:$C0D4 PRG:00D4 ?? + lda Zp_57 ; CPU:$C0D6 PRG:00D6 ?? + cmp #$06 ; CPU:$C0D8 PRG:00D8 ?? + bne Flow_C0EF ; CPU:$C0DA PRG:00DA ?? + lda Zp_32 ; CPU:$C0DC PRG:00DC ?? + cmp #$3C ; CPU:$C0DE PRG:00DE ?? + beq Flow_C0E9 ; CPU:$C0E0 PRG:00E0 ?? + cmp #$88 ; CPU:$C0E2 PRG:00E2 ?? + bne Flow_C0EF ; CPU:$C0E4 PRG:00E4 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C0 E9. ; Local behavior: Executes the decoded flow c0 e9 sequence at this entry point. @@ -238,9 +238,9 @@ Flow_C0C1: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C0E9: - lda #$03 ; PRG $00E9 | CPU $C0E9 | A9 03 - sta Zp_2F ; PRG $00EB | CPU $C0EB | 85 2F - bne Flow_C0F3 ; PRG $00ED | CPU $C0ED | D0 04 + lda #$03 ; CPU:$C0E6 PRG:00E6 ?? + sta Zp_2F ; CPU:$C0E8 PRG:00E8 ?? + bne Flow_C0F3 ; CPU:$C0EA PRG:00EA ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C0 EF. ; Local behavior: Executes the decoded flow c0 ef sequence at this entry point. @@ -249,8 +249,8 @@ Flow_C0E9: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C0EF: - lda #$00 ; PRG $00EF | CPU $C0EF | A9 00 - sta Zp_2F ; PRG $00F1 | CPU $C0F1 | 85 2F + lda #$00 ; CPU:$C0EC PRG:00EC ?? + sta Zp_2F ; CPU:$C0EE PRG:00EE ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C0 F3. ; Local behavior: Executes the decoded flow c0 f3 sequence at this entry point. @@ -259,7 +259,7 @@ Flow_C0EF: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C0F3: - jmp Flow_C24D ; PRG $00F3 | CPU $C0F3 | 4C 4D C2 + jmp Flow_C24D ; CPU:$C0F0 PRG:00F0 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C0 F6. ; Local behavior: Executes the decoded flow c0 f6 sequence at this entry point. @@ -268,13 +268,13 @@ Flow_C0F3: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C0F6: - lda #$00 ; PRG $00F6 | CPU $C0F6 | A9 00 - jsr SetMainState ; PRG $00F8 | CPU $C0F8 | 20 7C FF - jmp Flow_FD4F ; PRG $00FB | CPU $C0FB | 4C 4F FD - .byte $04,$50,$08,$78,$01,$4C,$04,$60,$01,$1C,$04,$30,$08,$D8,$02,$3C ; PRG $00FE | CPU $C0FE - .byte $04,$A8,$02,$5C,$08,$D8,$04,$C0,$02,$AC,$04,$18,$01,$5C,$08,$30 ; PRG $010E | CPU $C10E - .byte $01,$3C,$04,$18,$08,$48,$01,$1C,$08,$78,$02,$4C,$04,$48,$02,$AC ; PRG $011E | CPU $C11E - .byte $FF ; PRG $012E | CPU $C12E + lda #$00 ; CPU:$C0F2 PRG:00F2 ?? + jsr SetMainState ; CPU:$C0F4 PRG:00F4 ?? + jmp Flow_FD4F ; CPU:$C0F6 PRG:00F6 ?? + .byte $04,$50,$08,$78,$01,$4C,$04,$60,$01,$1C,$04,$30,$08,$D8,$02,$3C ; PRG $00FE | CPU $C0FE ; CPU:$C0F8 PRG:00F8 04 50 08 78 01 4C 04 60 01 1C 04 30 08 D8 02 3C + .byte $04,$A8,$02,$5C,$08,$D8,$04,$C0,$02,$AC,$04,$18,$01,$5C,$08,$30 ; PRG $010E | CPU $C10E ; CPU:$C108 PRG:0108 04 A8 02 5C 08 D8 04 C0 02 AC 04 18 01 5C 08 30 + .byte $01,$3C,$04,$18,$08,$48,$01,$1C,$08,$78,$02,$4C,$04,$48,$02,$AC ; PRG $011E | CPU $C11E ; CPU:$C118 PRG:0118 01 3C 04 18 08 48 01 1C 08 78 02 4C 04 48 02 AC + .byte $FF ; PRG $012E | CPU $C12E ; CPU:$C128 PRG:0128 FF ; ----------------------------------------------------------------------------- ; Global purpose: Handle Game Start State. ; Local behavior: Executes the decoded handle game start state sequence at this entry point. @@ -283,18 +283,18 @@ Flow_C0F6: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- HandleGameStartState: - jsr ProcessGameState_C7F7 ; PRG $012F | CPU $C12F | 20 F7 C7 - lda #$01 ; PRG $0132 | CPU $C132 | A9 01 - sta GameActiveFlag ; PRG $0134 | CPU $C134 | 85 4D - sta StateInitializedFlag ; PRG $0136 | CPU $C136 | 85 31 - jsr ClearNametable2000 ; PRG $0138 | CPU $C138 | 20 D0 FD - jsr ProcessGameState_C81B ; PRG $013B | CPU $C13B | 20 1B C8 - jsr ProcessGameState_C977 ; PRG $013E | CPU $C13E | 20 77 C9 - dec Ram_0400 ; PRG $0141 | CPU $C141 | CE 00 04 - jsr ClearNametable2000 ; PRG $0144 | CPU $C144 | 20 D0 FD - lda #$06 ; PRG $0147 | CPU $C147 | A9 06 - jsr SetMainState ; PRG $0149 | CPU $C149 | 20 7C FF - jmp Flow_FD4F ; PRG $014C | CPU $C14C | 4C 4F FD + jsr ProcessGameState_C7F7 ; CPU:$C129 PRG:0129 ?? + lda #$01 ; CPU:$C12B PRG:012B ?? + sta GameActiveFlag ; CPU:$C12D PRG:012D ?? + sta StateInitializedFlag ; CPU:$C12F PRG:012F ?? + jsr ClearNametable2000 ; CPU:$C131 PRG:0131 ?? + jsr ProcessGameState_C81B ; CPU:$C133 PRG:0133 ?? + jsr ProcessGameState_C977 ; CPU:$C135 PRG:0135 ?? + dec Ram_0400 ; CPU:$C137 PRG:0137 ?? + jsr ClearNametable2000 ; CPU:$C139 PRG:0139 ?? + lda #$06 ; CPU:$C13B PRG:013B ?? + jsr SetMainState ; CPU:$C13D PRG:013D ?? + jmp Flow_FD4F ; CPU:$C13F PRG:013F ?? ; ----------------------------------------------------------------------------- ; Global purpose: Handle Gameplay State. ; Local behavior: Executes the decoded handle gameplay state sequence at this entry point. @@ -303,8 +303,8 @@ HandleGameStartState: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- HandleGameplayState: - lda Zp_52 ; PRG $014F | CPU $C14F | A5 52 - bne Flow_C161 ; PRG $0151 | CPU $C151 | D0 0E + lda Zp_52 ; CPU:$C141 PRG:0141 ?? + bne Flow_C161 ; CPU:$C143 PRG:0143 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C153. ; Local behavior: Executes the decoded flow c153 sequence at this entry point. @@ -313,9 +313,9 @@ HandleGameplayState: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C153: - lda PlayerDeathFlag ; PRG $0153 | CPU $C153 | A5 4F - and #$01 ; PRG $0155 | CPU $C155 | 29 01 - bne Flow_C19E ; PRG $0157 | CPU $C157 | D0 45 + lda PlayerDeathFlag ; CPU:$C145 PRG:0145 ?? + and #$01 ; CPU:$C147 PRG:0147 ?? + bne Flow_C19E ; CPU:$C149 PRG:0149 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C159. ; Local behavior: Executes the decoded flow c159 sequence at this entry point. @@ -324,10 +324,10 @@ Flow_C153: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C159: - lda PlayerDeathFlag ; PRG $0159 | CPU $C159 | A5 4F - ora #$01 ; PRG $015B | CPU $C15B | 09 01 - sta PlayerDeathFlag ; PRG $015D | CPU $C15D | 85 4F - bne Flow_C177 ; PRG $015F | CPU $C15F | D0 16 + lda PlayerDeathFlag ; CPU:$C14B PRG:014B ?? + ora #$01 ; CPU:$C14D PRG:014D ?? + sta PlayerDeathFlag ; CPU:$C14F PRG:014F ?? + bne Flow_C177 ; CPU:$C151 PRG:0151 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C161. ; Local behavior: Executes the decoded flow c161 sequence at this entry point. @@ -336,17 +336,17 @@ Flow_C159: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C161: - lda CurrentPlayerIndex ; PRG $0161 | CPU $C161 | A5 50 - beq Flow_C153 ; PRG $0163 | CPU $C163 | F0 EE - lda PlayerDeathFlag ; PRG $0165 | CPU $C165 | A5 4F - and #$01 ; PRG $0167 | CPU $C167 | 29 01 - beq Flow_C159 ; PRG $0169 | CPU $C169 | F0 EE - lda PlayerDeathFlag ; PRG $016B | CPU $C16B | A5 4F - and #$02 ; PRG $016D | CPU $C16D | 29 02 - bne Flow_C19E ; PRG $016F | CPU $C16F | D0 2D - lda PlayerDeathFlag ; PRG $0171 | CPU $C171 | A5 4F - ora #$02 ; PRG $0173 | CPU $C173 | 09 02 - sta PlayerDeathFlag ; PRG $0175 | CPU $C175 | 85 4F + lda CurrentPlayerIndex ; CPU:$C153 PRG:0153 ?? + beq Flow_C153 ; CPU:$C155 PRG:0155 ?? + lda PlayerDeathFlag ; CPU:$C157 PRG:0157 ?? + and #$01 ; CPU:$C159 PRG:0159 ?? + beq Flow_C159 ; CPU:$C15B PRG:015B ?? + lda PlayerDeathFlag ; CPU:$C15D PRG:015D ?? + and #$02 ; CPU:$C15F PRG:015F ?? + bne Flow_C19E ; CPU:$C161 PRG:0161 ?? + lda PlayerDeathFlag ; CPU:$C163 PRG:0163 ?? + ora #$02 ; CPU:$C165 PRG:0165 ?? + sta PlayerDeathFlag ; CPU:$C167 PRG:0167 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C177. ; Local behavior: Executes the decoded flow c177 sequence at this entry point. @@ -355,22 +355,22 @@ Flow_C161: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C177: - jsr DisableBackgroundAndSprites ; PRG $0177 | CPU $C177 | 20 E4 C3 - lda #$01 ; PRG $017A | CPU $C17A | A9 01 - sta StateInitializedFlag ; PRG $017C | CPU $C17C | 85 31 - jsr ProcessGameState_C81B ; PRG $017E | CPU $C17E | 20 1B C8 - jsr EnableBackgroundAndSprites ; PRG $0181 | CPU $C181 | 20 EE C3 - lda #$03 ; PRG $0184 | CPU $C184 | A9 03 - jsr StorePendingSoundCommand ; PRG $0186 | CPU $C186 | 20 26 C0 - lda #$01 ; PRG $0189 | CPU $C189 | A9 01 - sta GameMode ; PRG $018B | CPU $C18B | 85 4C - lda #$00 ; PRG $018D | CPU $C18D | A9 00 - sta StateInitializedFlag ; PRG $018F | CPU $C18F | 85 31 - ldx #$B8 ; PRG $0191 | CPU $C191 | A2 B8 - jsr RunFrameSynchronizedTask_CA80 ; PRG $0193 | CPU $C193 | 20 80 CA - lda #$04 ; PRG $0196 | CPU $C196 | A9 04 - jsr StorePendingSoundCommand ; PRG $0198 | CPU $C198 | 20 26 C0 - jmp Flow_C233 ; PRG $019B | CPU $C19B | 4C 33 C2 + jsr DisableBackgroundAndSprites ; CPU:$C169 PRG:0169 ?? + lda #$01 ; CPU:$C16B PRG:016B ?? + sta StateInitializedFlag ; CPU:$C16D PRG:016D ?? + jsr ProcessGameState_C81B ; CPU:$C16F PRG:016F ?? + jsr EnableBackgroundAndSprites ; CPU:$C171 PRG:0171 ?? + lda #$03 ; CPU:$C173 PRG:0173 ?? + jsr StorePendingSoundCommand ; CPU:$C175 PRG:0175 ?? + lda #$01 ; CPU:$C177 PRG:0177 ?? + sta GameMode ; CPU:$C179 PRG:0179 ?? + lda #$00 ; CPU:$C17B PRG:017B ?? + sta StateInitializedFlag ; CPU:$C17D PRG:017D ?? + ldx #$B8 ; CPU:$C17F PRG:017F ?? + jsr RunFrameSynchronizedTask_CA80 ; CPU:$C181 PRG:0181 ?? + lda #$04 ; CPU:$C183 PRG:0183 ?? + jsr StorePendingSoundCommand ; CPU:$C185 PRG:0185 ?? + jmp Flow_C233 ; CPU:$C187 PRG:0187 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C19 E. ; Local behavior: Executes the decoded flow c19 e sequence at this entry point. @@ -379,11 +379,11 @@ Flow_C177: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C19E: - lda #$03 ; PRG $019E | CPU $C19E | A9 03 - jsr SetMainState ; PRG $01A0 | CPU $C1A0 | 20 7C FF - lda #$01 ; PRG $01A3 | CPU $C1A3 | A9 01 - sta GameMode ; PRG $01A5 | CPU $C1A5 | 85 4C - jmp Flow_FD4F ; PRG $01A7 | CPU $C1A7 | 4C 4F FD + lda #$03 ; CPU:$C189 PRG:0189 ?? + jsr SetMainState ; CPU:$C18B PRG:018B ?? + lda #$01 ; CPU:$C18D PRG:018D ?? + sta GameMode ; CPU:$C18F PRG:018F ?? + jmp Flow_FD4F ; CPU:$C191 PRG:0191 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Handle Player Death State. ; Local behavior: Executes the decoded handle player death state sequence at this entry point. @@ -392,15 +392,15 @@ Flow_C19E: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- HandlePlayerDeathState: - jsr DisableBackgroundAndSprites ; PRG $01AA | CPU $C1AA | 20 E4 C3 - jsr ClearNametable ; PRG $01AD | CPU $C1AD | 20 B4 FD - ldx #$C1 ; PRG $01B0 | CPU $C1B0 | A2 C1 - ldy #$F5 ; PRG $01B2 | CPU $C1B2 | A0 F5 - jsr ProcessGameState_C715 ; PRG $01B4 | CPU $C1B4 | 20 15 C7 - ldx #$11 ; PRG $01B7 | CPU $C1B7 | A2 11 - lda CurrentPlayerIndex ; PRG $01B9 | CPU $C1B9 | A5 50 - beq Flow_C1BF ; PRG $01BB | CPU $C1BB | F0 02 - ldx #$12 ; PRG $01BD | CPU $C1BD | A2 12 + jsr DisableBackgroundAndSprites ; CPU:$C193 PRG:0193 ?? + jsr ClearNametable ; CPU:$C195 PRG:0195 ?? + ldx #$C1 ; CPU:$C197 PRG:0197 ?? + ldy #$F5 ; CPU:$C199 PRG:0199 ?? + jsr ProcessGameState_C715 ; CPU:$C19B PRG:019B ?? + ldx #$11 ; CPU:$C19D PRG:019D ?? + lda CurrentPlayerIndex ; CPU:$C19F PRG:019F ?? + beq Flow_C1BF ; CPU:$C1A1 PRG:01A1 ?? + ldx #$12 ; CPU:$C1A3 PRG:01A3 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C1 BF. ; Local behavior: Executes the decoded flow c1 bf sequence at this entry point. @@ -409,31 +409,31 @@ HandlePlayerDeathState: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C1BF: - stx Ram_0701 ; PRG $01BF | CPU $C1BF | 8E 01 07 - lda #$01 ; PRG $01C2 | CPU $C1C2 | A9 01 - ldx #$CE ; PRG $01C4 | CPU $C1C4 | A2 CE - ldy #$DA ; PRG $01C6 | CPU $C1C6 | A0 DA - jsr LoadPalette ; PRG $01C8 | CPU $C1C8 | 20 F0 FD - jsr WaitForNmi ; PRG $01CB | CPU $C1CB | 20 9D FD - lda #$98 ; PRG $01CE | CPU $C1CE | A9 98 - sta PPUCTRL ; PRG $01D0 | CPU $C1D0 | 8D 00 20 - lda #$10 ; PRG $01D3 | CPU $C1D3 | A9 10 - sta PPUMASK ; PRG $01D5 | CPU $C1D5 | 8D 01 20 - ldx #$5F ; PRG $01D8 | CPU $C1D8 | A2 5F - jsr RunFrameSynchronizedTask_CA80 ; PRG $01DA | CPU $C1DA | 20 80 CA - lda #$02 ; PRG $01DD | CPU $C1DD | A9 02 - sta PPUMASK ; PRG $01DF | CPU $C1DF | 8D 01 20 - lda #$B0 ; PRG $01E2 | CPU $C1E2 | A9 B0 - sta PPUCTRL ; PRG $01E4 | CPU $C1E4 | 8D 00 20 - jsr ClearNametable ; PRG $01E7 | CPU $C1E7 | 20 B4 FD - jsr ProcessGameState_CEC8 ; PRG $01EA | CPU $C1EA | 20 C8 CE - lda #$05 ; PRG $01ED | CPU $C1ED | A9 05 - jsr SetMainState ; PRG $01EF | CPU $C1EF | 20 7C FF - jmp Flow_FD4F ; PRG $01F2 | CPU $C1F2 | 4C 4F FD - .byte $FA,$C1,$00,$07,$30,$68,$00,$00,$98,$68,$30,$00,$60,$68,$2C,$00 ; PRG $01F5 | CPU $C1F5 - .byte $68,$68,$21,$00,$70,$68,$39,$00,$78,$68,$25,$00,$80,$68,$32,$00 ; PRG $0205 | CPU $C205 - .byte $88,$78,$32,$00,$68,$78,$25,$00,$70,$78,$21,$00,$78,$78,$24,$00 ; PRG $0215 | CPU $C215 - .byte $80,$78,$39,$00,$88 ; PRG $0225 | CPU $C225 + stx Ram_0701 ; CPU:$C1A5 PRG:01A5 ?? + lda #$01 ; CPU:$C1A7 PRG:01A7 ?? + ldx #$CE ; CPU:$C1A9 PRG:01A9 ?? + ldy #$DA ; CPU:$C1AB PRG:01AB ?? + jsr LoadPalette ; CPU:$C1AD PRG:01AD ?? + jsr WaitForNmi ; CPU:$C1AF PRG:01AF ?? + lda #$98 ; CPU:$C1B1 PRG:01B1 ?? + sta PPUCTRL ; CPU:$C1B3 PRG:01B3 ?? + lda #$10 ; CPU:$C1B5 PRG:01B5 ?? + sta PPUMASK ; CPU:$C1B7 PRG:01B7 ?? + ldx #$5F ; CPU:$C1B9 PRG:01B9 ?? + jsr RunFrameSynchronizedTask_CA80 ; CPU:$C1BB PRG:01BB ?? + lda #$02 ; CPU:$C1BD PRG:01BD ?? + sta PPUMASK ; CPU:$C1BF PRG:01BF ?? + lda #$B0 ; CPU:$C1C1 PRG:01C1 ?? + sta PPUCTRL ; CPU:$C1C3 PRG:01C3 ?? + jsr ClearNametable ; CPU:$C1C5 PRG:01C5 ?? + jsr ProcessGameState_CEC8 ; CPU:$C1C7 PRG:01C7 ?? + lda #$05 ; CPU:$C1C9 PRG:01C9 ?? + jsr SetMainState ; CPU:$C1CB PRG:01CB ?? + jmp Flow_FD4F ; CPU:$C1CD PRG:01CD ?? + .byte $FA,$C1,$00,$07,$30,$68,$00,$00,$98,$68,$30,$00,$60,$68,$2C,$00 ; PRG $01F5 | CPU $C1F5 ; CPU:$C1CF PRG:01CF FA C1 00 07 30 68 00 00 98 68 30 00 60 68 2C 00 + .byte $68,$68,$21,$00,$70,$68,$39,$00,$78,$68,$25,$00,$80,$68,$32,$00 ; PRG $0205 | CPU $C205 ; CPU:$C1DF PRG:01DF 68 68 21 00 70 68 39 00 78 68 25 00 80 68 32 00 + .byte $88,$78,$32,$00,$68,$78,$25,$00,$70,$78,$21,$00,$78,$78,$24,$00 ; PRG $0215 | CPU $C215 ; CPU:$C1EF PRG:01EF 88 78 32 00 68 78 25 00 70 78 21 00 78 78 24 00 + .byte $80,$78,$39,$00,$88 ; PRG $0225 | CPU $C225 ; CPU:$C1FF PRG:01FF 80 78 39 00 88 ; ----------------------------------------------------------------------------- ; Global purpose: Handle Stage Complete State. ; Local behavior: Executes the decoded handle stage complete state sequence at this entry point. @@ -442,9 +442,9 @@ Flow_C1BF: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- HandleStageCompleteState: - jsr DisableBackgroundAndSprites ; PRG $022A | CPU $C22A | 20 E4 C3 - jsr ProcessGameState_C81B ; PRG $022D | CPU $C22D | 20 1B C8 - jsr EnableBackgroundAndSprites ; PRG $0230 | CPU $C230 | 20 EE C3 + jsr DisableBackgroundAndSprites ; CPU:$C204 PRG:0204 ?? + jsr ProcessGameState_C81B ; CPU:$C206 PRG:0206 ?? + jsr EnableBackgroundAndSprites ; CPU:$C208 PRG:0208 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C233. ; Local behavior: Executes the decoded flow c233 sequence at this entry point. @@ -453,16 +453,16 @@ HandleStageCompleteState: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C233: - lda #$00 ; PRG $0233 | CPU $C233 | A9 00 - sta Ram_046E ; PRG $0235 | CPU $C235 | 8D 6E 04 - sta Ram_046F ; PRG $0238 | CPU $C238 | 8D 6F 04 - sta Ram_0470 ; PRG $023B | CPU $C23B | 8D 70 04 - sta Zp_2E ; PRG $023E | CPU $C23E | 85 2E - sta Zp_2F ; PRG $0240 | CPU $C240 | 85 2F - sta Ram_045A ; PRG $0242 | CPU $C242 | 8D 5A 04 - lda #$04 ; PRG $0245 | CPU $C245 | A9 04 - jsr SetMainState ; PRG $0247 | CPU $C247 | 20 7C FF - jmp Flow_FD4F ; PRG $024A | CPU $C24A | 4C 4F FD + lda #$00 ; CPU:$C20A PRG:020A ?? + sta Ram_046E ; CPU:$C20C PRG:020C ?? + sta Ram_046F ; CPU:$C20E PRG:020E ?? + sta Ram_0470 ; CPU:$C210 PRG:0210 ?? + sta Zp_2E ; CPU:$C212 PRG:0212 ?? + sta Zp_2F ; CPU:$C214 PRG:0214 ?? + sta Ram_045A ; CPU:$C216 PRG:0216 ?? + lda #$04 ; CPU:$C218 PRG:0218 ?? + jsr SetMainState ; CPU:$C21A PRG:021A ?? + jmp Flow_FD4F ; CPU:$C21C PRG:021C ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C24 D. ; Local behavior: Executes the decoded flow c24 d sequence at this entry point. @@ -471,11 +471,11 @@ Flow_C233: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C24D: - inc Zp_15 ; PRG $024D | CPU $C24D | E6 15 - lda Zp_15 ; PRG $024F | CPU $C24F | A5 15 - and #$07 ; PRG $0251 | CPU $C251 | 29 07 - bne Flow_C258 ; PRG $0253 | CPU $C253 | D0 03 - jmp Flow_FD4F ; PRG $0255 | CPU $C255 | 4C 4F FD + inc Zp_15 ; CPU:$C21E PRG:021E ?? + lda Zp_15 ; CPU:$C220 PRG:0220 ?? + and #$07 ; CPU:$C222 PRG:0222 ?? + bne Flow_C258 ; CPU:$C224 PRG:0224 ?? + jmp Flow_FD4F ; CPU:$C226 PRG:0226 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C258. ; Local behavior: Executes the decoded flow c258 sequence at this entry point. @@ -484,19 +484,19 @@ Flow_C24D: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C258: - jsr ProcessGameState_C9F9 ; PRG $0258 | CPU $C258 | 20 F9 C9 - jsr CalculateAndClampValue_D7D3 ; PRG $025B | CPU $C25B | 20 D3 D7 - jsr ProcessGameState_D980 ; PRG $025E | CPU $C25E | 20 80 D9 - jsr ProcessGameState_E11E ; PRG $0261 | CPU $C261 | 20 1E E1 - jsr ProcessGameState_E0B7 ; PRG $0264 | CPU $C264 | 20 B7 E0 - jsr ProcessGameState_E71A ; PRG $0267 | CPU $C267 | 20 1A E7 - jsr ProcessGameState_E6AE ; PRG $026A | CPU $C26A | 20 AE E6 - lda GameMode ; PRG $026D | CPU $C26D | A5 4C - beq Flow_C27D ; PRG $026F | CPU $C26F | F0 0C - ldx #$00 ; PRG $0271 | CPU $C271 | A2 00 - lda CurrentPlayerIndex ; PRG $0273 | CPU $C273 | A5 50 - beq Flow_C279 ; PRG $0275 | CPU $C275 | F0 02 - ldx #$01 ; PRG $0277 | CPU $C277 | A2 01 + jsr ProcessGameState_C9F9 ; CPU:$C228 PRG:0228 ?? + jsr CalculateAndClampValue_D7D3 ; CPU:$C22A PRG:022A ?? + jsr ProcessGameState_D980 ; CPU:$C22C PRG:022C ?? + jsr ProcessGameState_E11E ; CPU:$C22E PRG:022E ?? + jsr ProcessGameState_E0B7 ; CPU:$C230 PRG:0230 ?? + jsr ProcessGameState_E71A ; CPU:$C232 PRG:0232 ?? + jsr ProcessGameState_E6AE ; CPU:$C234 PRG:0234 ?? + lda GameMode ; CPU:$C236 PRG:0236 ?? + beq Flow_C27D ; CPU:$C238 PRG:0238 ?? + ldx #$00 ; CPU:$C23A PRG:023A ?? + lda CurrentPlayerIndex ; CPU:$C23C PRG:023C ?? + beq Flow_C279 ; CPU:$C23E PRG:023E ?? + ldx #$01 ; CPU:$C240 PRG:0240 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C279. ; Local behavior: Executes the decoded flow c279 sequence at this entry point. @@ -505,8 +505,8 @@ Flow_C258: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C279: - txa ; PRG $0279 | CPU $C279 | 8A - jsr ReadControllers ; PRG $027A | CPU $C27A | 20 2B FE + txa ; CPU:$C242 PRG:0242 ?? + jsr ReadControllers ; CPU:$C244 PRG:0244 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C27 D. ; Local behavior: Executes the decoded flow c27 d sequence at this entry point. @@ -515,19 +515,19 @@ Flow_C279: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C27D: - jsr ProcessGameState_D1C1 ; PRG $027D | CPU $C27D | 20 C1 D1 - jsr ProcessGameState_D6BF ; PRG $0280 | CPU $C280 | 20 BF D6 - jsr ProcessGameState_CB6F ; PRG $0283 | CPU $C283 | 20 6F CB - jsr ProcessGameState_DB45 ; PRG $0286 | CPU $C286 | 20 45 DB - jsr ProcessGameState_DBD7 ; PRG $0289 | CPU $C289 | 20 D7 DB - jsr ProcessGameState_DC82 ; PRG $028C | CPU $C28C | 20 82 DC - jsr ProcessGameState_DD61 ; PRG $028F | CPU $C28F | 20 61 DD - jsr ProcessGameState_EA1A ; PRG $0292 | CPU $C292 | 20 1A EA - jsr ProcessGameState_E7DE ; PRG $0295 | CPU $C295 | 20 DE E7 - jsr ProcessGameState_E81A ; PRG $0298 | CPU $C298 | 20 1A E8 - lda GameMode ; PRG $029B | CPU $C29B | A5 4C - beq Flow_C2A2 ; PRG $029D | CPU $C29D | F0 03 - jsr ProcessGameState_C5FF ; PRG $029F | CPU $C29F | 20 FF C5 + jsr ProcessGameState_D1C1 ; CPU:$C246 PRG:0246 ?? + jsr ProcessGameState_D6BF ; CPU:$C248 PRG:0248 ?? + jsr ProcessGameState_CB6F ; CPU:$C24A PRG:024A ?? + jsr ProcessGameState_DB45 ; CPU:$C24C PRG:024C ?? + jsr ProcessGameState_DBD7 ; CPU:$C24E PRG:024E ?? + jsr ProcessGameState_DC82 ; CPU:$C250 PRG:0250 ?? + jsr ProcessGameState_DD61 ; CPU:$C252 PRG:0252 ?? + jsr ProcessGameState_EA1A ; CPU:$C254 PRG:0254 ?? + jsr ProcessGameState_E7DE ; CPU:$C256 PRG:0256 ?? + jsr ProcessGameState_E81A ; CPU:$C258 PRG:0258 ?? + lda GameMode ; CPU:$C25A PRG:025A ?? + beq Flow_C2A2 ; CPU:$C25C PRG:025C ?? + jsr ProcessGameState_C5FF ; CPU:$C25E PRG:025E ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C2 A2. ; Local behavior: Executes the decoded flow c2 a2 sequence at this entry point. @@ -536,19 +536,19 @@ Flow_C27D: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C2A2: - lda Ram_0465 ; PRG $02A2 | CPU $C2A2 | AD 65 04 - bne Flow_C2E2 ; PRG $02A5 | CPU $C2A5 | D0 3B - lda Ram_0464 ; PRG $02A7 | CPU $C2A7 | AD 64 04 - beq Flow_C2D1 ; PRG $02AA | CPU $C2AA | F0 25 - lda CurrentPlayerIndex ; PRG $02AC | CPU $C2AC | A5 50 - bne Flow_C2BE ; PRG $02AE | CPU $C2AE | D0 0E - inc Zp_1B ; PRG $02B0 | CPU $C2B0 | E6 1B - lda Zp_1B ; PRG $02B2 | CPU $C2B2 | A5 1B - cmp #$07 ; PRG $02B4 | CPU $C2B4 | C9 07 - bcc Flow_C2CA ; PRG $02B6 | CPU $C2B6 | 90 12 - lda #$01 ; PRG $02B8 | CPU $C2B8 | A9 01 - sta Zp_1B ; PRG $02BA | CPU $C2BA | 85 1B - bne Flow_C2CA ; PRG $02BC | CPU $C2BC | D0 0C + lda Ram_0465 ; CPU:$C260 PRG:0260 ?? + bne Flow_C2E2 ; CPU:$C262 PRG:0262 ?? + lda Ram_0464 ; CPU:$C264 PRG:0264 ?? + beq Flow_C2D1 ; CPU:$C266 PRG:0266 ?? + lda CurrentPlayerIndex ; CPU:$C268 PRG:0268 ?? + bne Flow_C2BE ; CPU:$C26A PRG:026A ?? + inc Zp_1B ; CPU:$C26C PRG:026C ?? + lda Zp_1B ; CPU:$C26E PRG:026E ?? + cmp #$07 ; CPU:$C270 PRG:0270 ?? + bcc Flow_C2CA ; CPU:$C272 PRG:0272 ?? + lda #$01 ; CPU:$C274 PRG:0274 ?? + sta Zp_1B ; CPU:$C276 PRG:0276 ?? + bne Flow_C2CA ; CPU:$C278 PRG:0278 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C2 BE. ; Local behavior: Executes the decoded flow c2 be sequence at this entry point. @@ -557,12 +557,12 @@ Flow_C2A2: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C2BE: - inc Zp_23 ; PRG $02BE | CPU $C2BE | E6 23 - lda Zp_23 ; PRG $02C0 | CPU $C2C0 | A5 23 - cmp #$07 ; PRG $02C2 | CPU $C2C2 | C9 07 - bcc Flow_C2CA ; PRG $02C4 | CPU $C2C4 | 90 04 - lda #$01 ; PRG $02C6 | CPU $C2C6 | A9 01 - sta Zp_23 ; PRG $02C8 | CPU $C2C8 | 85 23 + inc Zp_23 ; CPU:$C27A PRG:027A ?? + lda Zp_23 ; CPU:$C27C PRG:027C ?? + cmp #$07 ; CPU:$C27E PRG:027E ?? + bcc Flow_C2CA ; CPU:$C280 PRG:0280 ?? + lda #$01 ; CPU:$C282 PRG:0282 ?? + sta Zp_23 ; CPU:$C284 PRG:0284 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C2 CA. ; Local behavior: Executes the decoded flow c2 ca sequence at this entry point. @@ -571,9 +571,9 @@ Flow_C2BE: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C2CA: - jsr ClearNametable2000 ; PRG $02CA | CPU $C2CA | 20 D0 FD - lda #$05 ; PRG $02CD | CPU $C2CD | A9 05 - bne Flow_C2DC ; PRG $02CF | CPU $C2CF | D0 0B + jsr ClearNametable2000 ; CPU:$C286 PRG:0286 ?? + lda #$05 ; CPU:$C288 PRG:0288 ?? + bne Flow_C2DC ; CPU:$C28A PRG:028A ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C2 D1. ; Local behavior: Executes the decoded flow c2 d1 sequence at this entry point. @@ -582,10 +582,10 @@ Flow_C2CA: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C2D1: - lda GameMode ; PRG $02D1 | CPU $C2D1 | A5 4C - beq Flow_C2D9 ; PRG $02D3 | CPU $C2D3 | F0 04 - lda #$04 ; PRG $02D5 | CPU $C2D5 | A9 04 - bne Flow_C2DC ; PRG $02D7 | CPU $C2D7 | D0 03 + lda GameMode ; CPU:$C28C PRG:028C ?? + beq Flow_C2D9 ; CPU:$C28E PRG:028E ?? + lda #$04 ; CPU:$C290 PRG:0290 ?? + bne Flow_C2DC ; CPU:$C292 PRG:0292 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C2 D9. ; Local behavior: Executes the decoded flow c2 d9 sequence at this entry point. @@ -594,7 +594,7 @@ Flow_C2D1: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C2D9: - jmp Flow_C067 ; PRG $02D9 | CPU $C2D9 | 4C 67 C0 + jmp Flow_C067 ; CPU:$C294 PRG:0294 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C2 DC. ; Local behavior: Executes the decoded flow c2 dc sequence at this entry point. @@ -603,8 +603,8 @@ Flow_C2D9: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C2DC: - jsr SetMainState ; PRG $02DC | CPU $C2DC | 20 7C FF - jmp Flow_FD4F ; PRG $02DF | CPU $C2DF | 4C 4F FD + jsr SetMainState ; CPU:$C296 PRG:0296 ?? + jmp Flow_FD4F ; CPU:$C298 PRG:0298 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C2 E2. ; Local behavior: Executes the decoded flow c2 e2 sequence at this entry point. @@ -613,13 +613,13 @@ Flow_C2DC: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C2E2: - lda #$00 ; PRG $02E2 | CPU $C2E2 | A9 00 - sta Ram_0465 ; PRG $02E4 | CPU $C2E4 | 8D 65 04 - lda GameMode ; PRG $02E7 | CPU $C2E7 | A5 4C - bne Flow_C2F2 ; PRG $02E9 | CPU $C2E9 | D0 07 - lda #$01 ; PRG $02EB | CPU $C2EB | A9 01 - sta Zp_56 ; PRG $02ED | CPU $C2ED | 85 56 - jmp Flow_C0F6 ; PRG $02EF | CPU $C2EF | 4C F6 C0 + lda #$00 ; CPU:$C29A PRG:029A ?? + sta Ram_0465 ; CPU:$C29C PRG:029C ?? + lda GameMode ; CPU:$C29E PRG:029E ?? + bne Flow_C2F2 ; CPU:$C2A0 PRG:02A0 ?? + lda #$01 ; CPU:$C2A2 PRG:02A2 ?? + sta Zp_56 ; CPU:$C2A4 PRG:02A4 ?? + jmp Flow_C0F6 ; CPU:$C2A6 PRG:02A6 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C2 F2. ; Local behavior: Executes the decoded flow c2 f2 sequence at this entry point. @@ -628,15 +628,15 @@ Flow_C2E2: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C2F2: - lda Zp_52 ; PRG $02F2 | CPU $C2F2 | A5 52 - bne Flow_C30E ; PRG $02F4 | CPU $C2F4 | D0 18 - lda Zp_5A ; PRG $02F6 | CPU $C2F6 | A5 5A - bmi Flow_C30B ; PRG $02F8 | CPU $C2F8 | 30 11 - lda #$01 ; PRG $02FA | CPU $C2FA | A9 01 - sta Zp_51 ; PRG $02FC | CPU $C2FC | 85 51 - jsr ProcessGameState_E0CA ; PRG $02FE | CPU $C2FE | 20 CA E0 - jsr ClearNametable2800 ; PRG $0301 | CPU $C301 | 20 D4 FD - jsr ProcessGameState_C977 ; PRG $0304 | CPU $C304 | 20 77 C9 + lda Zp_52 ; CPU:$C2A8 PRG:02A8 ?? + bne Flow_C30E ; CPU:$C2AA PRG:02AA ?? + lda Zp_5A ; CPU:$C2AC PRG:02AC ?? + bmi Flow_C30B ; CPU:$C2AE PRG:02AE ?? + lda #$01 ; CPU:$C2B0 PRG:02B0 ?? + sta Zp_51 ; CPU:$C2B2 PRG:02B2 ?? + jsr ProcessGameState_E0CA ; CPU:$C2B4 PRG:02B4 ?? + jsr ClearNametable2800 ; CPU:$C2B6 PRG:02B6 ?? + jsr ProcessGameState_C977 ; CPU:$C2B8 PRG:02B8 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C307. ; Local behavior: Executes the decoded flow c307 sequence at this entry point. @@ -645,8 +645,8 @@ Flow_C2F2: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C307: - lda #$06 ; PRG $0307 | CPU $C307 | A9 06 - bne Flow_C2DC ; PRG $0309 | CPU $C309 | D0 D1 + lda #$06 ; CPU:$C2BA PRG:02BA ?? + bne Flow_C2DC ; CPU:$C2BC PRG:02BC ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C30 B. ; Local behavior: Executes the decoded flow c30 b sequence at this entry point. @@ -655,7 +655,7 @@ Flow_C307: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C30B: - jmp Flow_C368 ; PRG $030B | CPU $C30B | 4C 68 C3 + jmp Flow_C368 ; CPU:$C2BE PRG:02BE ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C30 E. ; Local behavior: Executes the decoded flow c30 e sequence at this entry point. @@ -664,18 +664,18 @@ Flow_C30B: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C30E: - ldx CurrentPlayerIndex ; PRG $030E | CPU $C30E | A6 50 - bne Flow_C330 ; PRG $0310 | CPU $C310 | D0 1E - lda Zp_5A ; PRG $0312 | CPU $C312 | A5 5A - and Zp_5B ; PRG $0314 | CPU $C314 | 25 5B - bmi Flow_C30B ; PRG $0316 | CPU $C316 | 30 F3 - lda Zp_5B ; PRG $0318 | CPU $C318 | A5 5B - bmi Flow_C33A ; PRG $031A | CPU $C31A | 30 1E - lda Zp_5A ; PRG $031C | CPU $C31C | A5 5A - bpl Flow_C329 ; PRG $031E | CPU $C31E | 10 09 - jsr DisableRenderingAndAudio ; PRG $0320 | CPU $C320 | 20 AD C3 - jsr ProcessGameState_C523 ; PRG $0323 | CPU $C323 | 20 23 C5 - jsr ClearNametableAndSprites ; PRG $0326 | CPU $C326 | 20 B9 C3 + ldx CurrentPlayerIndex ; CPU:$C2C0 PRG:02C0 ?? + bne Flow_C330 ; CPU:$C2C2 PRG:02C2 ?? + lda Zp_5A ; CPU:$C2C4 PRG:02C4 ?? + and Zp_5B ; CPU:$C2C6 PRG:02C6 ?? + bmi Flow_C30B ; CPU:$C2C8 PRG:02C8 ?? + lda Zp_5B ; CPU:$C2CA PRG:02CA ?? + bmi Flow_C33A ; CPU:$C2CC PRG:02CC ?? + lda Zp_5A ; CPU:$C2CE PRG:02CE ?? + bpl Flow_C329 ; CPU:$C2D0 PRG:02D0 ?? + jsr DisableRenderingAndAudio ; CPU:$C2D2 PRG:02D2 ?? + jsr ProcessGameState_C523 ; CPU:$C2D4 PRG:02D4 ?? + jsr ClearNametableAndSprites ; CPU:$C2D6 PRG:02D6 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C329. ; Local behavior: Executes the decoded flow c329 sequence at this entry point. @@ -684,9 +684,9 @@ Flow_C30E: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C329: - jsr ProcessGameState_C75A ; PRG $0329 | CPU $C329 | 20 5A C7 - lda #$01 ; PRG $032C | CPU $C32C | A9 01 - bne Flow_C356 ; PRG $032E | CPU $C32E | D0 26 + jsr ProcessGameState_C75A ; CPU:$C2D8 PRG:02D8 ?? + lda #$01 ; CPU:$C2DA PRG:02DA ?? + bne Flow_C356 ; CPU:$C2DC PRG:02DC ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C330. ; Local behavior: Executes the decoded flow c330 sequence at this entry point. @@ -695,11 +695,11 @@ Flow_C329: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C330: - lda Zp_5B ; PRG $0330 | CPU $C330 | A5 5B - and Zp_5A ; PRG $0332 | CPU $C332 | 25 5A - bmi Flow_C368 ; PRG $0334 | CPU $C334 | 30 32 - lda Zp_5A ; PRG $0336 | CPU $C336 | A5 5A - bpl Flow_C344 ; PRG $0338 | CPU $C338 | 10 0A + lda Zp_5B ; CPU:$C2DE PRG:02DE ?? + and Zp_5A ; CPU:$C2E0 PRG:02E0 ?? + bmi Flow_C368 ; CPU:$C2E2 PRG:02E2 ?? + lda Zp_5A ; CPU:$C2E4 PRG:02E4 ?? + bpl Flow_C344 ; CPU:$C2E6 PRG:02E6 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C33 A. ; Local behavior: Executes the decoded flow c33 a sequence at this entry point. @@ -708,10 +708,10 @@ Flow_C330: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C33A: - lda #$01 ; PRG $033A | CPU $C33A | A9 01 - sta Zp_51 ; PRG $033C | CPU $C33C | 85 51 - jsr ProcessGameState_E0CA ; PRG $033E | CPU $C33E | 20 CA E0 - jmp Flow_C307 ; PRG $0341 | CPU $C341 | 4C 07 C3 + lda #$01 ; CPU:$C2E8 PRG:02E8 ?? + sta Zp_51 ; CPU:$C2EA PRG:02EA ?? + jsr ProcessGameState_E0CA ; CPU:$C2EC PRG:02EC ?? + jmp Flow_C307 ; CPU:$C2EE PRG:02EE ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C344. ; Local behavior: Executes the decoded flow c344 sequence at this entry point. @@ -720,11 +720,11 @@ Flow_C33A: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C344: - lda Zp_5B ; PRG $0344 | CPU $C344 | A5 5B - bpl Flow_C351 ; PRG $0346 | CPU $C346 | 10 09 - jsr DisableRenderingAndAudio ; PRG $0348 | CPU $C348 | 20 AD C3 - jsr ProcessGameState_C537 ; PRG $034B | CPU $C34B | 20 37 C5 - jsr ClearNametableAndSprites ; PRG $034E | CPU $C34E | 20 B9 C3 + lda Zp_5B ; CPU:$C2F0 PRG:02F0 ?? + bpl Flow_C351 ; CPU:$C2F2 PRG:02F2 ?? + jsr DisableRenderingAndAudio ; CPU:$C2F4 PRG:02F4 ?? + jsr ProcessGameState_C537 ; CPU:$C2F6 PRG:02F6 ?? + jsr ClearNametableAndSprites ; CPU:$C2F8 PRG:02F8 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C351. ; Local behavior: Executes the decoded flow c351 sequence at this entry point. @@ -733,8 +733,8 @@ Flow_C344: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C351: - jsr ProcessGameState_C75A ; PRG $0351 | CPU $C351 | 20 5A C7 - lda #$00 ; PRG $0354 | CPU $C354 | A9 00 + jsr ProcessGameState_C75A ; CPU:$C2FA PRG:02FA ?? + lda #$00 ; CPU:$C2FC PRG:02FC ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C356. ; Local behavior: Executes the decoded flow c356 sequence at this entry point. @@ -743,13 +743,13 @@ Flow_C351: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C356: - sta CurrentPlayerIndex ; PRG $0356 | CPU $C356 | 85 50 - lda #$01 ; PRG $0358 | CPU $C358 | A9 01 - sta Zp_51 ; PRG $035A | CPU $C35A | 85 51 - jsr DisableBackgroundAndSprites ; PRG $035C | CPU $C35C | 20 E4 C3 - jsr ProcessGameState_E0CA ; PRG $035F | CPU $C35F | 20 CA E0 - jsr ProcessGameState_C977 ; PRG $0362 | CPU $C362 | 20 77 C9 - jmp Flow_C307 ; PRG $0365 | CPU $C365 | 4C 07 C3 + sta CurrentPlayerIndex ; CPU:$C2FE PRG:02FE ?? + lda #$01 ; CPU:$C300 PRG:0300 ?? + sta Zp_51 ; CPU:$C302 PRG:0302 ?? + jsr DisableBackgroundAndSprites ; CPU:$C304 PRG:0304 ?? + jsr ProcessGameState_E0CA ; CPU:$C306 PRG:0306 ?? + jsr ProcessGameState_C977 ; CPU:$C308 PRG:0308 ?? + jmp Flow_C307 ; CPU:$C30A PRG:030A ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C368. ; Local behavior: Executes the decoded flow c368 sequence at this entry point. @@ -758,12 +758,12 @@ Flow_C356: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C368: - jsr UpdateAudioEngine ; PRG $0368 | CPU $C368 | 20 78 F4 - jsr ClearNametable2000 ; PRG $036B | CPU $C36B | 20 D0 FD - jsr ClearNametable ; PRG $036E | CPU $C36E | 20 B4 FD - lda Zp_52 ; PRG $0371 | CPU $C371 | A5 52 - bne Flow_C39D ; PRG $0373 | CPU $C373 | D0 28 - jsr ProcessGameState_C54B ; PRG $0375 | CPU $C375 | 20 4B C5 + jsr UpdateAudioEngine ; CPU:$C30C PRG:030C ?? + jsr ClearNametable2000 ; CPU:$C30E PRG:030E ?? + jsr ClearNametable ; CPU:$C310 PRG:0310 ?? + lda Zp_52 ; CPU:$C312 PRG:0312 ?? + bne Flow_C39D ; CPU:$C314 PRG:0314 ?? + jsr ProcessGameState_C54B ; CPU:$C316 PRG:0316 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C378. ; Local behavior: Executes the decoded flow c378 sequence at this entry point. @@ -772,9 +772,9 @@ Flow_C368: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C378: - ldy #$5F ; PRG $0378 | CPU $C378 | A0 5F - sty Zp_42 ; PRG $037A | CPU $C37A | 84 42 - jsr EnableBackgroundAndSprites ; PRG $037C | CPU $C37C | 20 EE C3 + ldy #$5F ; CPU:$C318 PRG:0318 ?? + sty Zp_42 ; CPU:$C31A PRG:031A ?? + jsr EnableBackgroundAndSprites ; CPU:$C31C PRG:031C ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C37 F. ; Local behavior: Executes the decoded flow c37 f sequence at this entry point. @@ -783,16 +783,16 @@ Flow_C378: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C37F: - jsr WaitForNmi ; PRG $037F | CPU $C37F | 20 9D FD - lda #$00 ; PRG $0382 | CPU $C382 | A9 00 - jsr ReadControllers ; PRG $0384 | CPU $C384 | 20 2B FE - lda Zp_2F ; PRG $0387 | CPU $C387 | A5 2F - and #$0C ; PRG $0389 | CPU $C389 | 29 0C - bne Flow_C395 ; PRG $038B | CPU $C38B | D0 08 - dec Zp_42 ; PRG $038D | CPU $C38D | C6 42 - bne Flow_C37F ; PRG $038F | CPU $C38F | D0 EE - lda #$01 ; PRG $0391 | CPU $C391 | A9 01 - sta Zp_56 ; PRG $0393 | CPU $C393 | 85 56 + jsr WaitForNmi ; CPU:$C31E PRG:031E ?? + lda #$00 ; CPU:$C320 PRG:0320 ?? + jsr ReadControllers ; CPU:$C322 PRG:0322 ?? + lda Zp_2F ; CPU:$C324 PRG:0324 ?? + and #$0C ; CPU:$C326 PRG:0326 ?? + bne Flow_C395 ; CPU:$C328 PRG:0328 ?? + dec Zp_42 ; CPU:$C32A PRG:032A ?? + bne Flow_C37F ; CPU:$C32C PRG:032C ?? + lda #$01 ; CPU:$C32E PRG:032E ?? + sta Zp_56 ; CPU:$C330 PRG:0330 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C395. ; Local behavior: Executes the decoded flow c395 sequence at this entry point. @@ -801,9 +801,9 @@ Flow_C37F: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C395: - lda #$00 ; PRG $0395 | CPU $C395 | A9 00 - jsr SetMainState ; PRG $0397 | CPU $C397 | 20 7C FF - jmp Flow_FD4F ; PRG $039A | CPU $C39A | 4C 4F FD + lda #$00 ; CPU:$C332 PRG:0332 ?? + jsr SetMainState ; CPU:$C334 PRG:0334 ?? + jmp Flow_FD4F ; CPU:$C336 PRG:0336 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C39 D. ; Local behavior: Executes the decoded flow c39 d sequence at this entry point. @@ -812,10 +812,10 @@ Flow_C395: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C39D: - lda CurrentPlayerIndex ; PRG $039D | CPU $C39D | A5 50 - beq Flow_C3A7 ; PRG $039F | CPU $C39F | F0 06 - jsr ProcessGameState_C537 ; PRG $03A1 | CPU $C3A1 | 20 37 C5 - jmp Flow_C378 ; PRG $03A4 | CPU $C3A4 | 4C 78 C3 + lda CurrentPlayerIndex ; CPU:$C338 PRG:0338 ?? + beq Flow_C3A7 ; CPU:$C33A PRG:033A ?? + jsr ProcessGameState_C537 ; CPU:$C33C PRG:033C ?? + jmp Flow_C378 ; CPU:$C33E PRG:033E ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C3 A7. ; Local behavior: Executes the decoded flow c3 a7 sequence at this entry point. @@ -824,8 +824,8 @@ Flow_C39D: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C3A7: - jsr ProcessGameState_C523 ; PRG $03A7 | CPU $C3A7 | 20 23 C5 - jmp Flow_C378 ; PRG $03AA | CPU $C3AA | 4C 78 C3 + jsr ProcessGameState_C523 ; CPU:$C340 PRG:0340 ?? + jmp Flow_C378 ; CPU:$C342 PRG:0342 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Disable Rendering And Audio. ; Local behavior: Executes the decoded disable rendering and audio sequence at this entry point. @@ -834,10 +834,10 @@ Flow_C3A7: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- DisableRenderingAndAudio: - jsr ProcessGameState_E0CA ; PRG $03AD | CPU $C3AD | 20 CA E0 - jsr ClearNametable ; PRG $03B0 | CPU $C3B0 | 20 B4 FD - jsr ClearNametable2000 ; PRG $03B3 | CPU $C3B3 | 20 D0 FD - jmp EnableBackgroundAndSprites ; PRG $03B6 | CPU $C3B6 | 4C EE C3 + jsr ProcessGameState_E0CA ; CPU:$C344 PRG:0344 ?? + jsr ClearNametable ; CPU:$C346 PRG:0346 ?? + jsr ClearNametable2000 ; CPU:$C348 PRG:0348 ?? + jmp EnableBackgroundAndSprites ; CPU:$C34A PRG:034A ?? ; ----------------------------------------------------------------------------- ; Global purpose: Clear Nametable And Sprites. ; Local behavior: Executes the decoded clear nametable and sprites sequence at this entry point. @@ -846,9 +846,9 @@ DisableRenderingAndAudio: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ClearNametableAndSprites: - ldx #$5F ; PRG $03B9 | CPU $C3B9 | A2 5F - jsr RunFrameSynchronizedTask_CA80 ; PRG $03BB | CPU $C3BB | 20 80 CA - jmp DisableBackgroundAndSprites ; PRG $03BE | CPU $C3BE | 4C E4 C3 + ldx #$5F ; CPU:$C34C PRG:034C ?? + jsr RunFrameSynchronizedTask_CA80 ; CPU:$C34E PRG:034E ?? + jmp DisableBackgroundAndSprites ; CPU:$C350 PRG:0350 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Initialize Object Slots. ; Local behavior: Executes the decoded initialize object slots sequence at this entry point. @@ -857,11 +857,11 @@ ClearNametableAndSprites: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- InitializeObjectSlots: - lda #$FF ; PRG $03C1 | CPU $C3C1 | A9 FF - ldx #$00 ; PRG $03C3 | CPU $C3C3 | A2 00 - stx Ram_0600 ; PRG $03C5 | CPU $C3C5 | 8E 00 06 - stx Ram_060E ; PRG $03C8 | CPU $C3C8 | 8E 0E 06 - ldy #$0D ; PRG $03CB | CPU $C3CB | A0 0D + lda #$FF ; CPU:$C352 PRG:0352 ?? + ldx #$00 ; CPU:$C354 PRG:0354 ?? + stx Ram_0600 ; CPU:$C356 PRG:0356 ?? + stx Ram_060E ; CPU:$C358 PRG:0358 ?? + ldy #$0D ; CPU:$C35A PRG:035A ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C3 CD. ; Local behavior: Executes the decoded flow c3 cd sequence at this entry point. @@ -870,12 +870,12 @@ InitializeObjectSlots: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C3CD: - sta Ram_0601,x ; PRG $03CD | CPU $C3CD | 9D 01 06 - sta Ram_060F,x ; PRG $03D0 | CPU $C3D0 | 9D 0F 06 - inx ; PRG $03D3 | CPU $C3D3 | E8 - dey ; PRG $03D4 | CPU $C3D4 | 88 - bne Flow_C3CD ; PRG $03D5 | CPU $C3D5 | D0 F6 - rts ; PRG $03D7 | CPU $C3D7 | 60 + sta Ram_0601,x ; CPU:$C35C PRG:035C ?? + sta Ram_060F,x ; CPU:$C35E PRG:035E ?? + inx ; CPU:$C360 PRG:0360 ?? + dey ; CPU:$C362 PRG:0362 ?? + bne Flow_C3CD ; CPU:$C364 PRG:0364 ?? + rts ; CPU:$C366 PRG:0366 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Set Ppu Control Shadow. ; Local behavior: Executes the decoded set ppu control shadow sequence at this entry point. @@ -884,9 +884,9 @@ Flow_C3CD: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- SetPpuControlShadow: - sta PpuControlShadow ; PRG $03D8 | CPU $C3D8 | 85 10 - sta PPUCTRL ; PRG $03DA | CPU $C3DA | 8D 00 20 - rts ; PRG $03DD | CPU $C3DD | 60 + sta PpuControlShadow ; CPU:$C368 PRG:0368 ?? + sta PPUCTRL ; CPU:$C36A PRG:036A ?? + rts ; CPU:$C36C PRG:036C ?? ; ----------------------------------------------------------------------------- ; Global purpose: Set Ppu Mask Shadow. ; Local behavior: Executes the decoded set ppu mask shadow sequence at this entry point. @@ -895,9 +895,9 @@ SetPpuControlShadow: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- SetPpuMaskShadow: - sta PpuMaskShadow ; PRG $03DE | CPU $C3DE | 85 11 - sta PPUMASK ; PRG $03E0 | CPU $C3E0 | 8D 01 20 - rts ; PRG $03E3 | CPU $C3E3 | 60 + sta PpuMaskShadow ; CPU:$C36E PRG:036E ?? + sta PPUMASK ; CPU:$C370 PRG:0370 ?? + rts ; CPU:$C372 PRG:0372 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Disable Background And Sprites. ; Local behavior: Executes the decoded disable background and sprites sequence at this entry point. @@ -906,10 +906,10 @@ SetPpuMaskShadow: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- DisableBackgroundAndSprites: - jsr WaitForPpuVblank ; PRG $03E4 | CPU $C3E4 | 20 A6 FD - lda PpuMaskShadow ; PRG $03E7 | CPU $C3E7 | A5 11 - and #$E7 ; PRG $03E9 | CPU $C3E9 | 29 E7 - jmp Flow_C3F5 ; PRG $03EB | CPU $C3EB | 4C F5 C3 + jsr WaitForPpuVblank ; CPU:$C374 PRG:0374 ?? + lda PpuMaskShadow ; CPU:$C376 PRG:0376 ?? + and #$E7 ; CPU:$C378 PRG:0378 ?? + jmp Flow_C3F5 ; CPU:$C37A PRG:037A ?? ; ----------------------------------------------------------------------------- ; Global purpose: Enable Background And Sprites. ; Local behavior: Executes the decoded enable background and sprites sequence at this entry point. @@ -918,9 +918,9 @@ DisableBackgroundAndSprites: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- EnableBackgroundAndSprites: - jsr WaitForPpuVblank ; PRG $03EE | CPU $C3EE | 20 A6 FD - lda PpuMaskShadow ; PRG $03F1 | CPU $C3F1 | A5 11 - ora #$18 ; PRG $03F3 | CPU $C3F3 | 09 18 + jsr WaitForPpuVblank ; CPU:$C37C PRG:037C ?? + lda PpuMaskShadow ; CPU:$C37E PRG:037E ?? + ora #$18 ; CPU:$C380 PRG:0380 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C3 F5. ; Local behavior: Executes the decoded flow c3 f5 sequence at this entry point. @@ -929,7 +929,7 @@ EnableBackgroundAndSprites: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C3F5: - jmp SetPpuMaskShadow ; PRG $03F5 | CPU $C3F5 | 4C DE C3 + jmp SetPpuMaskShadow ; CPU:$C382 PRG:0382 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Run Frame Synchronized Task C3 F8. ; Local behavior: Executes the decoded run frame synchronized task c3 f8 sequence at this entry point. @@ -938,40 +938,40 @@ Flow_C3F5: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- RunFrameSynchronizedTask_C3F8: - jsr UpdateAudioEngine ; PRG $03F8 | CPU $C3F8 | 20 78 F4 - jsr ClearNametables ; PRG $03FB | CPU $C3FB | 20 AE FD - lda #$92 ; PRG $03FE | CPU $C3FE | A9 92 - jsr SetPpuControlShadow ; PRG $0400 | CPU $C400 | 20 D8 C3 - ldx #$C5 ; PRG $0403 | CPU $C403 | A2 C5 - ldy #$70 ; PRG $0405 | CPU $C405 | A0 70 - jsr DecodeNametableStream ; PRG $0407 | CPU $C407 | 20 74 FE - ldx #$C5 ; PRG $040A | CPU $C40A | A2 C5 - ldy #$55 ; PRG $040C | CPU $C40C | A0 55 - jsr DecodeNametableStream ; PRG $040E | CPU $C40E | 20 74 FE - ldx #$C5 ; PRG $0411 | CPU $C411 | A2 C5 - ldy #$62 ; PRG $0413 | CPU $C413 | A0 62 - jsr DecodeNametableStream ; PRG $0415 | CPU $C415 | 20 74 FE - ldx #$C5 ; PRG $0418 | CPU $C418 | A2 C5 - ldy #$70 ; PRG $041A | CPU $C41A | A0 70 - jsr DecodeNametableStream ; PRG $041C | CPU $C41C | 20 74 FE - jsr ProcessGameState_CBC1 ; PRG $041F | CPU $C41F | 20 C1 CB - ldx #$C5 ; PRG $0422 | CPU $C422 | A2 C5 - ldy #$E8 ; PRG $0424 | CPU $C424 | A0 E8 - jsr DecodeNametableStream ; PRG $0426 | CPU $C426 | 20 74 FE - jsr ProcessGameState_CE86 ; PRG $0429 | CPU $C429 | 20 86 CE - jsr ProcessGameState_C4FB ; PRG $042C | CPU $C42C | 20 FB C4 - jsr TransformValue_D18F ; PRG $042F | CPU $C42F | 20 8F D1 - jsr ProcessGameState_FD83 ; PRG $0432 | CPU $C432 | 20 83 FD - jsr WaitForNmi ; PRG $0435 | CPU $C435 | 20 9D FD - lda Zp_56 ; PRG $0438 | CPU $C438 | A5 56 - beq Flow_C469 ; PRG $043A | CPU $C43A | F0 2D - lda #$0E ; PRG $043C | CPU $C43C | A9 0E - jsr SetPpuMaskShadow ; PRG $043E | CPU $C43E | 20 DE C3 - lda PpuControlShadow ; PRG $0441 | CPU $C441 | A5 10 - ora #$80 ; PRG $0443 | CPU $C443 | 09 80 - jsr SetPpuControlShadow ; PRG $0445 | CPU $C445 | 20 D8 C3 - lda #$FF ; PRG $0448 | CPU $C448 | A9 FF - sta PendingFrameTask ; PRG $044A | CPU $C44A | 85 8F + jsr UpdateAudioEngine ; CPU:$C384 PRG:0384 ?? + jsr ClearNametables ; CPU:$C386 PRG:0386 ?? + lda #$92 ; CPU:$C388 PRG:0388 ?? + jsr SetPpuControlShadow ; CPU:$C38A PRG:038A ?? + ldx #$C5 ; CPU:$C38C PRG:038C ?? + ldy #$70 ; CPU:$C38E PRG:038E ?? + jsr DecodeNametableStream ; CPU:$C390 PRG:0390 ?? + ldx #$C5 ; CPU:$C392 PRG:0392 ?? + ldy #$55 ; CPU:$C394 PRG:0394 ?? + jsr DecodeNametableStream ; CPU:$C396 PRG:0396 ?? + ldx #$C5 ; CPU:$C398 PRG:0398 ?? + ldy #$62 ; CPU:$C39A PRG:039A ?? + jsr DecodeNametableStream ; CPU:$C39C PRG:039C ?? + ldx #$C5 ; CPU:$C39E PRG:039E ?? + ldy #$70 ; CPU:$C3A0 PRG:03A0 ?? + jsr DecodeNametableStream ; CPU:$C3A2 PRG:03A2 ?? + jsr ProcessGameState_CBC1 ; CPU:$C3A4 PRG:03A4 ?? + ldx #$C5 ; CPU:$C3A6 PRG:03A6 ?? + ldy #$E8 ; CPU:$C3A8 PRG:03A8 ?? + jsr DecodeNametableStream ; CPU:$C3AA PRG:03AA ?? + jsr ProcessGameState_CE86 ; CPU:$C3AC PRG:03AC ?? + jsr ProcessGameState_C4FB ; CPU:$C3AE PRG:03AE ?? + jsr TransformValue_D18F ; CPU:$C3B0 PRG:03B0 ?? + jsr ProcessGameState_FD83 ; CPU:$C3B2 PRG:03B2 ?? + jsr WaitForNmi ; CPU:$C3B4 PRG:03B4 ?? + lda Zp_56 ; CPU:$C3B6 PRG:03B6 ?? + beq Flow_C469 ; CPU:$C3B8 PRG:03B8 ?? + lda #$0E ; CPU:$C3BA PRG:03BA ?? + jsr SetPpuMaskShadow ; CPU:$C3BC PRG:03BC ?? + lda PpuControlShadow ; CPU:$C3BE PRG:03BE ?? + ora #$80 ; CPU:$C3C0 PRG:03C0 ?? + jsr SetPpuControlShadow ; CPU:$C3C2 PRG:03C2 ?? + lda #$FF ; CPU:$C3C4 PRG:03C4 ?? + sta PendingFrameTask ; CPU:$C3C6 PRG:03C6 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C44 C. ; Local behavior: Executes the decoded flow c44 c sequence at this entry point. @@ -980,15 +980,15 @@ RunFrameSynchronizedTask_C3F8: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C44C: - lda #$00 ; PRG $044C | CPU $C44C | A9 00 - sta Zp_3F ; PRG $044E | CPU $C44E | 85 3F - jsr ReadControllers ; PRG $0450 | CPU $C450 | 20 2B FE - lda Zp_2F ; PRG $0453 | CPU $C453 | A5 2F - and #$0C ; PRG $0455 | CPU $C455 | 29 0C - bne Flow_C469 ; PRG $0457 | CPU $C457 | D0 10 - lda PendingFrameTask ; PRG $0459 | CPU $C459 | A5 8F - cmp #$F0 ; PRG $045B | CPU $C45B | C9 F0 - beq Flow_C469 ; PRG $045D | CPU $C45D | F0 0A + lda #$00 ; CPU:$C3C8 PRG:03C8 ?? + sta Zp_3F ; CPU:$C3CA PRG:03CA ?? + jsr ReadControllers ; CPU:$C3CC PRG:03CC ?? + lda Zp_2F ; CPU:$C3CE PRG:03CE ?? + and #$0C ; CPU:$C3D0 PRG:03D0 ?? + bne Flow_C469 ; CPU:$C3D2 PRG:03D2 ?? + lda PendingFrameTask ; CPU:$C3D4 PRG:03D4 ?? + cmp #$F0 ; CPU:$C3D6 PRG:03D6 ?? + beq Flow_C469 ; CPU:$C3D8 PRG:03D8 85 10 ; ----------------------------------------------------------------------------- ; Global purpose: Flow C45 F. ; Local behavior: Executes the decoded flow c45 f sequence at this entry point. @@ -997,9 +997,9 @@ Flow_C44C: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C45F: - lda Zp_3F ; PRG $045F | CPU $C45F | A5 3F - beq Flow_C45F ; PRG $0461 | CPU $C461 | F0 FC - bne Flow_C44C ; PRG $0463 | CPU $C463 | D0 E7 + lda Zp_3F ; CPU:$C3DA PRG:03DA 8D 00 20 + beq Flow_C45F ; CPU:$C3DD PRG:03DD 60 + bne Flow_C44C ; CPU:$C3DE PRG:03DE 85 11 ; ----------------------------------------------------------------------------- ; Global purpose: Flow C465. ; Local behavior: Executes the decoded flow c465 sequence at this entry point. @@ -1008,8 +1008,8 @@ Flow_C45F: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C465: - lda Zp_3F ; PRG $0465 | CPU $C465 | A5 3F - beq Flow_C465 ; PRG $0467 | CPU $C467 | F0 FC + lda Zp_3F ; CPU:$C3E0 PRG:03E0 8D 01 20 + beq Flow_C465 ; CPU:$C3E3 PRG:03E3 60 ; ----------------------------------------------------------------------------- ; Global purpose: Flow C469. ; Local behavior: Executes the decoded flow c469 sequence at this entry point. @@ -1018,16 +1018,16 @@ Flow_C465: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C469: - lda #$00 ; PRG $0469 | CPU $C469 | A9 00 - sta PendingFrameTask ; PRG $046B | CPU $C46B | 85 8F - sta Zp_56 ; PRG $046D | CPU $C46D | 85 56 - lda #$B0 ; PRG $046F | CPU $C46F | A9 B0 - jsr SetPpuControlShadow ; PRG $0471 | CPU $C471 | 20 D8 C3 - lda #$1A ; PRG $0474 | CPU $C474 | A9 1A - sta PpuMaskShadow ; PRG $0476 | CPU $C476 | 85 11 - and #$0F ; PRG $0478 | CPU $C478 | 29 0F - sta PPUMASK ; PRG $047A | CPU $C47A | 8D 01 20 - jsr SetDefaultScroll ; PRG $047D | CPU $C47D | 20 EB FF + lda #$00 ; CPU:$C3E4 PRG:03E4 20 A6 FD + sta PendingFrameTask ; CPU:$C3E7 PRG:03E7 A5 11 + sta Zp_56 ; CPU:$C3E9 PRG:03E9 29 E7 + lda #$B0 ; CPU:$C3EB PRG:03EB 4C F5 C3 + jsr SetPpuControlShadow ; CPU:$C3EE PRG:03EE ?? + lda #$1A ; CPU:$C3F0 PRG:03F0 ?? + sta PpuMaskShadow ; CPU:$C3F2 PRG:03F2 ?? + and #$0F ; CPU:$C3F4 PRG:03F4 ?? + sta PPUMASK ; CPU:$C3F6 PRG:03F6 ?? + jsr SetDefaultScroll ; CPU:$C3F8 PRG:03F8 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C480. ; Local behavior: Executes the decoded flow c480 sequence at this entry point. @@ -1036,16 +1036,16 @@ Flow_C469: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C480: - jsr WaitForNmi ; PRG $0480 | CPU $C480 | 20 9D FD - lda #$00 ; PRG $0483 | CPU $C483 | A9 00 - jsr ReadControllers ; PRG $0485 | CPU $C485 | 20 2B FE - lda Zp_2F ; PRG $0488 | CPU $C488 | A5 2F - and #$08 ; PRG $048A | CPU $C48A | 29 08 - bne Flow_C480 ; PRG $048C | CPU $C48C | D0 F2 - lda #$00 ; PRG $048E | CPU $C48E | A9 00 - sta Zp_41 ; PRG $0490 | CPU $C490 | 85 41 - sta Zp_3F ; PRG $0492 | CPU $C492 | 85 3F - sta Zp_40 ; PRG $0494 | CPU $C494 | 85 40 + jsr WaitForNmi ; CPU:$C3FA PRG:03FA ?? + lda #$00 ; CPU:$C3FC PRG:03FC ?? + jsr ReadControllers ; CPU:$C3FE PRG:03FE ?? + lda Zp_2F ; CPU:$C400 PRG:0400 ?? + and #$08 ; CPU:$C402 PRG:0402 ?? + bne Flow_C480 ; CPU:$C404 PRG:0404 ?? + lda #$00 ; CPU:$C406 PRG:0406 ?? + sta Zp_41 ; CPU:$C408 PRG:0408 ?? + sta Zp_3F ; CPU:$C40A PRG:040A ?? + sta Zp_40 ; CPU:$C40C PRG:040C ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C496. ; Local behavior: Executes the decoded flow c496 sequence at this entry point. @@ -1054,28 +1054,28 @@ Flow_C480: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C496: - jsr WaitForNmi ; PRG $0496 | CPU $C496 | 20 9D FD - clc ; PRG $0499 | CPU $C499 | 18 - lda #$01 ; PRG $049A | CPU $C49A | A9 01 - adc Zp_40 ; PRG $049C | CPU $C49C | 65 40 - sta Zp_40 ; PRG $049E | CPU $C49E | 85 40 - lda #$00 ; PRG $04A0 | CPU $C4A0 | A9 00 - adc Zp_3F ; PRG $04A2 | CPU $C4A2 | 65 3F - sta Zp_3F ; PRG $04A4 | CPU $C4A4 | 85 3F - cmp #$02 ; PRG $04A6 | CPU $C4A6 | C9 02 - beq Flow_C4F7 ; PRG $04A8 | CPU $C4A8 | F0 4D - lda #$00 ; PRG $04AA | CPU $C4AA | A9 00 - jsr ReadControllers ; PRG $04AC | CPU $C4AC | 20 2B FE - lda Zp_2F ; PRG $04AF | CPU $C4AF | A5 2F - and #$08 ; PRG $04B1 | CPU $C4B1 | 29 08 - beq Flow_C4D7 ; PRG $04B3 | CPU $C4B3 | F0 22 - jsr ProcessGameState_CB53 ; PRG $04B5 | CPU $C4B5 | 20 53 CB - lda Zp_52 ; PRG $04B8 | CPU $C4B8 | A5 52 - beq Flow_C4C4 ; PRG $04BA | CPU $C4BA | F0 08 - lda #$00 ; PRG $04BC | CPU $C4BC | A9 00 - sta Zp_61 ; PRG $04BE | CPU $C4BE | 85 61 - sta Zp_62 ; PRG $04C0 | CPU $C4C0 | 85 62 - sta Zp_63 ; PRG $04C2 | CPU $C4C2 | 85 63 + jsr WaitForNmi ; CPU:$C40E PRG:040E ?? + clc ; CPU:$C410 PRG:0410 ?? + lda #$01 ; CPU:$C412 PRG:0412 ?? + adc Zp_40 ; CPU:$C414 PRG:0414 ?? + sta Zp_40 ; CPU:$C416 PRG:0416 ?? + lda #$00 ; CPU:$C418 PRG:0418 ?? + adc Zp_3F ; CPU:$C41A PRG:041A ?? + sta Zp_3F ; CPU:$C41C PRG:041C ?? + cmp #$02 ; CPU:$C41E PRG:041E ?? + beq Flow_C4F7 ; CPU:$C420 PRG:0420 ?? + lda #$00 ; CPU:$C422 PRG:0422 ?? + jsr ReadControllers ; CPU:$C424 PRG:0424 ?? + lda Zp_2F ; CPU:$C426 PRG:0426 ?? + and #$08 ; CPU:$C428 PRG:0428 ?? + beq Flow_C4D7 ; CPU:$C42A PRG:042A ?? + jsr ProcessGameState_CB53 ; CPU:$C42C PRG:042C ?? + lda Zp_52 ; CPU:$C42E PRG:042E ?? + beq Flow_C4C4 ; CPU:$C430 PRG:0430 ?? + lda #$00 ; CPU:$C432 PRG:0432 ?? + sta Zp_61 ; CPU:$C434 PRG:0434 ?? + sta Zp_62 ; CPU:$C436 PRG:0436 ?? + sta Zp_63 ; CPU:$C438 PRG:0438 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C4 C4. ; Local behavior: Executes the decoded flow c4 c4 sequence at this entry point. @@ -1084,11 +1084,11 @@ Flow_C496: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C4C4: - lda #$00 ; PRG $04C4 | CPU $C4C4 | A9 00 - sta Zp_5E ; PRG $04C6 | CPU $C4C6 | 85 5E - sta Zp_5F ; PRG $04C8 | CPU $C4C8 | 85 5F - sta Zp_60 ; PRG $04CA | CPU $C4CA | 85 60 - lda #$02 ; PRG $04CC | CPU $C4CC | A9 02 + lda #$00 ; CPU:$C43A PRG:043A ?? + sta Zp_5E ; CPU:$C43C PRG:043C ?? + sta Zp_5F ; CPU:$C43E PRG:043E ?? + sta Zp_60 ; CPU:$C440 PRG:0440 ?? + lda #$02 ; CPU:$C442 PRG:0442 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C4 CE. ; Local behavior: Executes the decoded flow c4 ce sequence at this entry point. @@ -1097,9 +1097,9 @@ Flow_C4C4: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C4CE: - jsr SetMainState ; PRG $04CE | CPU $C4CE | 20 7C FF - jsr DisableBackgroundAndSprites ; PRG $04D1 | CPU $C4D1 | 20 E4 C3 - jmp Flow_FD4F ; PRG $04D4 | CPU $C4D4 | 4C 4F FD + jsr SetMainState ; CPU:$C444 PRG:0444 ?? + jsr DisableBackgroundAndSprites ; CPU:$C446 PRG:0446 ?? + jmp Flow_FD4F ; CPU:$C448 PRG:0448 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C4 D7. ; Local behavior: Executes the decoded flow c4 d7 sequence at this entry point. @@ -1108,18 +1108,18 @@ Flow_C4CE: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C4D7: - lda Zp_2F ; PRG $04D7 | CPU $C4D7 | A5 2F - and #$04 ; PRG $04D9 | CPU $C4D9 | 29 04 - beq Flow_C4F1 ; PRG $04DB | CPU $C4DB | F0 14 - lda Zp_41 ; PRG $04DD | CPU $C4DD | A5 41 - bne Flow_C496 ; PRG $04DF | CPU $C4DF | D0 B5 - lda Zp_52 ; PRG $04E1 | CPU $C4E1 | A5 52 - eor #$01 ; PRG $04E3 | CPU $C4E3 | 49 01 - sta Zp_52 ; PRG $04E5 | CPU $C4E5 | 85 52 - lda #$01 ; PRG $04E7 | CPU $C4E7 | A9 01 - sta Zp_41 ; PRG $04E9 | CPU $C4E9 | 85 41 - jsr TransformValue_D18F ; PRG $04EB | CPU $C4EB | 20 8F D1 - jmp Flow_C496 ; PRG $04EE | CPU $C4EE | 4C 96 C4 + lda Zp_2F ; CPU:$C44A PRG:044A ?? + and #$04 ; CPU:$C44C PRG:044C ?? + beq Flow_C4F1 ; CPU:$C44E PRG:044E ?? + lda Zp_41 ; CPU:$C450 PRG:0450 ?? + bne Flow_C496 ; CPU:$C452 PRG:0452 ?? + lda Zp_52 ; CPU:$C454 PRG:0454 ?? + eor #$01 ; CPU:$C456 PRG:0456 ?? + sta Zp_52 ; CPU:$C458 PRG:0458 ?? + lda #$01 ; CPU:$C45A PRG:045A ?? + sta Zp_41 ; CPU:$C45C PRG:045C ?? + jsr TransformValue_D18F ; CPU:$C45E PRG:045E ?? + jmp Flow_C496 ; CPU:$C460 PRG:0460 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C4 F1. ; Local behavior: Executes the decoded flow c4 f1 sequence at this entry point. @@ -1128,9 +1128,9 @@ Flow_C4D7: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C4F1: - lda #$00 ; PRG $04F1 | CPU $C4F1 | A9 00 - sta Zp_41 ; PRG $04F3 | CPU $C4F3 | 85 41 - beq Flow_C496 ; PRG $04F5 | CPU $C4F5 | F0 9F + lda #$00 ; CPU:$C462 PRG:0462 ?? + sta Zp_41 ; CPU:$C464 PRG:0464 ?? + beq Flow_C496 ; CPU:$C466 PRG:0466 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C4 F7. ; Local behavior: Executes the decoded flow c4 f7 sequence at this entry point. @@ -1139,8 +1139,8 @@ Flow_C4F1: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C4F7: - lda #$01 ; PRG $04F7 | CPU $C4F7 | A9 01 - bne Flow_C4CE ; PRG $04F9 | CPU $C4F9 | D0 D3 + lda #$01 ; CPU:$C468 PRG:0468 ?? + bne Flow_C4CE ; CPU:$C46A PRG:046A ?? ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State C4 FB. ; Local behavior: Executes the decoded process game state c4 fb sequence at this entry point. @@ -1149,23 +1149,23 @@ Flow_C4F7: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_C4FB: - lda #$00 ; PRG $04FB | CPU $C4FB | A9 00 - sta CurrentPlayerIndex ; PRG $04FD | CPU $C4FD | 85 50 - ldx #$F1 ; PRG $04FF | CPU $C4FF | A2 F1 - ldy #$FE ; PRG $0501 | CPU $C501 | A0 FE - jsr ProcessGameState_CA31 ; PRG $0503 | CPU $C503 | 20 31 CA - ldx #$F2 ; PRG $0506 | CPU $C506 | A2 F2 - ldy #$33 ; PRG $0508 | CPU $C508 | A0 33 - jsr ProcessGameState_CA31 ; PRG $050A | CPU $C50A | 20 31 CA - ldx #$F2 ; PRG $050D | CPU $C50D | A2 F2 - ldy #$2A ; PRG $050F | CPU $C50F | A0 2A - jsr ProcessGameState_CA31 ; PRG $0511 | CPU $C511 | 20 31 CA - ldx #$03 ; PRG $0514 | CPU $C514 | A2 03 - jsr TransformValue_CA37 ; PRG $0516 | CPU $C516 | 20 37 CA - ldx #$04 ; PRG $0519 | CPU $C519 | A2 04 - jsr TransformValue_CA37 ; PRG $051B | CPU $C51B | 20 37 CA - ldx #$05 ; PRG $051E | CPU $C51E | A2 05 - jmp TransformValue_CA37 ; PRG $0520 | CPU $C520 | 4C 37 CA + lda #$00 ; CPU:$C46C PRG:046C ?? + sta CurrentPlayerIndex ; CPU:$C46E PRG:046E ?? + ldx #$F1 ; CPU:$C470 PRG:0470 ?? + ldy #$FE ; CPU:$C472 PRG:0472 ?? + jsr ProcessGameState_CA31 ; CPU:$C474 PRG:0474 ?? + ldx #$F2 ; CPU:$C476 PRG:0476 ?? + ldy #$33 ; CPU:$C478 PRG:0478 ?? + jsr ProcessGameState_CA31 ; CPU:$C47A PRG:047A ?? + ldx #$F2 ; CPU:$C47C PRG:047C ?? + ldy #$2A ; CPU:$C47E PRG:047E ?? + jsr ProcessGameState_CA31 ; CPU:$C480 PRG:0480 ?? + ldx #$03 ; CPU:$C482 PRG:0482 ?? + jsr TransformValue_CA37 ; CPU:$C484 PRG:0484 ?? + ldx #$04 ; CPU:$C486 PRG:0486 ?? + jsr TransformValue_CA37 ; CPU:$C488 PRG:0488 ?? + ldx #$05 ; CPU:$C48A PRG:048A ?? + jmp TransformValue_CA37 ; CPU:$C48C PRG:048C ?? ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State C523. ; Local behavior: Executes the decoded process game state c523 sequence at this entry point. @@ -1174,14 +1174,14 @@ ProcessGameState_C4FB: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_C523: - inc Ram_0467 ; PRG $0523 | CPU $C523 | EE 67 04 - ldx #$C5 ; PRG $0526 | CPU $C526 | A2 C5 - ldy #$C0 ; PRG $0528 | CPU $C528 | A0 C0 - jsr DecodeNametableStream ; PRG $052A | CPU $C52A | 20 74 FE - inc Ram_0467 ; PRG $052D | CPU $C52D | EE 67 04 - ldx #$C5 ; PRG $0530 | CPU $C530 | A2 C5 - ldy #$DA ; PRG $0532 | CPU $C532 | A0 DA - jmp DecodeNametableStream ; PRG $0534 | CPU $C534 | 4C 74 FE + inc Ram_0467 ; CPU:$C48E PRG:048E ?? + ldx #$C5 ; CPU:$C490 PRG:0490 ?? + ldy #$C0 ; CPU:$C492 PRG:0492 ?? + jsr DecodeNametableStream ; CPU:$C494 PRG:0494 ?? + inc Ram_0467 ; CPU:$C496 PRG:0496 ?? + ldx #$C5 ; CPU:$C498 PRG:0498 ?? + ldy #$DA ; CPU:$C49A PRG:049A ?? + jmp DecodeNametableStream ; CPU:$C49C PRG:049C ?? ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State C537. ; Local behavior: Executes the decoded process game state c537 sequence at this entry point. @@ -1190,14 +1190,14 @@ ProcessGameState_C523: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_C537: - inc Ram_0467 ; PRG $0537 | CPU $C537 | EE 67 04 - ldx #$C5 ; PRG $053A | CPU $C53A | A2 C5 - ldy #$CD ; PRG $053C | CPU $C53C | A0 CD - jsr DecodeNametableStream ; PRG $053E | CPU $C53E | 20 74 FE - inc Ram_0467 ; PRG $0541 | CPU $C541 | EE 67 04 - ldx #$C5 ; PRG $0544 | CPU $C544 | A2 C5 - ldy #$DA ; PRG $0546 | CPU $C546 | A0 DA - jmp DecodeNametableStream ; PRG $0548 | CPU $C548 | 4C 74 FE + inc Ram_0467 ; CPU:$C49E PRG:049E ?? + ldx #$C5 ; CPU:$C4A0 PRG:04A0 ?? + ldy #$CD ; CPU:$C4A2 PRG:04A2 ?? + jsr DecodeNametableStream ; CPU:$C4A4 PRG:04A4 ?? + inc Ram_0467 ; CPU:$C4A6 PRG:04A6 ?? + ldx #$C5 ; CPU:$C4A8 PRG:04A8 ?? + ldy #$DA ; CPU:$C4AA PRG:04AA ?? + jmp DecodeNametableStream ; CPU:$C4AC PRG:04AC ?? ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State C54 B. ; Local behavior: Executes the decoded process game state c54 b sequence at this entry point. @@ -1206,21 +1206,21 @@ ProcessGameState_C537: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_C54B: - inc Ram_0467 ; PRG $054B | CPU $C54B | EE 67 04 - ldx #$C5 ; PRG $054E | CPU $C54E | A2 C5 - ldy #$DA ; PRG $0550 | CPU $C550 | A0 DA - jmp DecodeNametableStream ; PRG $0552 | CPU $C552 | 4C 74 FE - .byte $59,$C5,$4C,$22,$31,$20,$50,$4C,$41,$59,$45,$52,$FF,$66,$C5,$8C ; PRG $0555 | CPU $C555 - .byte $22,$32,$20,$50,$4C,$41,$59,$45,$52,$53,$FF,$74,$C5,$C3,$22,$40 ; PRG $0565 | CPU $C565 - .byte $20,$31,$39,$38,$32,$20,$44,$41,$54,$41,$20,$45,$41,$53,$54,$20 ; PRG $0575 | CPU $C575 - .byte $55,$53,$41,$2E,$20,$49,$4E,$43,$2E,$0A,$0A,$20,$20,$4C,$49,$43 ; PRG $0585 | CPU $C585 - .byte $45,$4E,$53,$45,$44,$20,$42,$59,$20,$4E,$49,$4E,$54,$45,$4E,$44 ; PRG $0595 | CPU $C595 - .byte $4F,$0A,$20,$20,$20,$20,$20,$20,$20,$20,$4F,$46,$20,$41,$4D,$45 ; PRG $05A5 | CPU $C5A5 - .byte $52,$49,$43,$41,$2E,$20,$49,$4E,$43,$2E,$FF,$C4,$C5,$CE,$21,$50 ; PRG $05B5 | CPU $C5B5 - .byte $4C,$41,$59,$45,$52,$20,$31,$FF,$D1,$C5,$CE,$21,$50,$4C,$41,$59 ; PRG $05C5 | CPU $C5C5 - .byte $45,$52,$20,$32,$FF,$DE,$C5,$0D,$22,$47,$41,$4D,$45,$20,$4F,$56 ; PRG $05D5 | CPU $C5D5 - .byte $45,$52,$FF,$EC,$C5,$C8,$21,$DA,$DB,$D9,$0A,$DC,$DD,$20,$20,$44 ; PRG $05E5 | CPU $C5E5 - .byte $41,$54,$41,$20,$45,$41,$53,$54,$D9,$FF ; PRG $05F5 | CPU $C5F5 + inc Ram_0467 ; CPU:$C4AE PRG:04AE ?? + ldx #$C5 ; CPU:$C4B0 PRG:04B0 ?? + ldy #$DA ; CPU:$C4B2 PRG:04B2 ?? + jmp DecodeNametableStream ; CPU:$C4B4 PRG:04B4 ?? + .byte $59,$C5,$4C,$22,$31,$20,$50,$4C,$41,$59,$45,$52,$FF,$66,$C5,$8C ; PRG $0555 | CPU $C555 ; CPU:$C4B6 PRG:04B6 59 C5 4C 22 31 20 50 4C 41 59 45 52 FF 66 C5 8C + .byte $22,$32,$20,$50,$4C,$41,$59,$45,$52,$53,$FF,$74,$C5,$C3,$22,$40 ; PRG $0565 | CPU $C565 ; CPU:$C4C6 PRG:04C6 22 32 20 50 4C 41 59 45 52 53 FF 74 C5 C3 22 40 + .byte $20,$31,$39,$38,$32,$20,$44,$41,$54,$41,$20,$45,$41,$53,$54,$20 ; PRG $0575 | CPU $C575 ; CPU:$C4D6 PRG:04D6 20 31 39 38 32 20 44 41 54 41 20 45 41 53 54 20 + .byte $55,$53,$41,$2E,$20,$49,$4E,$43,$2E,$0A,$0A,$20,$20,$4C,$49,$43 ; PRG $0585 | CPU $C585 ; CPU:$C4E6 PRG:04E6 55 53 41 2E 20 49 4E 43 2E 0A 0A 20 20 4C 49 43 + .byte $45,$4E,$53,$45,$44,$20,$42,$59,$20,$4E,$49,$4E,$54,$45,$4E,$44 ; PRG $0595 | CPU $C595 ; CPU:$C4F6 PRG:04F6 45 4E 53 45 44 20 42 59 20 4E 49 4E 54 45 4E 44 + .byte $4F,$0A,$20,$20,$20,$20,$20,$20,$20,$20,$4F,$46,$20,$41,$4D,$45 ; PRG $05A5 | CPU $C5A5 ; CPU:$C506 PRG:0506 4F 0A 20 20 20 20 20 20 20 20 4F 46 20 41 4D 45 + .byte $52,$49,$43,$41,$2E,$20,$49,$4E,$43,$2E,$FF,$C4,$C5,$CE,$21,$50 ; PRG $05B5 | CPU $C5B5 ; CPU:$C516 PRG:0516 52 49 43 41 2E 20 49 4E 43 2E FF C4 C5 CE 21 50 + .byte $4C,$41,$59,$45,$52,$20,$31,$FF,$D1,$C5,$CE,$21,$50,$4C,$41,$59 ; PRG $05C5 | CPU $C5C5 ; CPU:$C526 PRG:0526 4C 41 59 45 52 20 31 FF D1 C5 CE 21 50 4C 41 59 + .byte $45,$52,$20,$32,$FF,$DE,$C5,$0D,$22,$47,$41,$4D,$45,$20,$4F,$56 ; PRG $05D5 | CPU $C5D5 ; CPU:$C536 PRG:0536 45 52 20 32 FF DE C5 0D 22 47 41 4D 45 20 4F 56 + .byte $45,$52,$FF,$EC,$C5,$C8,$21,$DA,$DB,$D9,$0A,$DC,$DD,$20,$20,$44 ; PRG $05E5 | CPU $C5E5 ; CPU:$C546 PRG:0546 45 52 FF EC C5 C8 21 DA DB D9 0A DC DD 20 20 44 + .byte $41,$54,$41,$20,$45,$41,$53,$54,$D9,$FF ; PRG $05F5 | CPU $C5F5 ; CPU:$C556 PRG:0556 41 54 41 20 45 41 53 54 D9 FF ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State C5 FF. ; Local behavior: Executes the decoded process game state c5 ff sequence at this entry point. @@ -1229,9 +1229,9 @@ ProcessGameState_C54B: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_C5FF: - lda Ram_040E ; PRG $05FF | CPU $C5FF | AD 0E 04 - cmp #$80 ; PRG $0602 | CPU $C602 | C9 80 - bne Flow_C609 ; PRG $0604 | CPU $C604 | D0 03 + lda Ram_040E ; CPU:$C560 PRG:0560 ?? + cmp #$80 ; CPU:$C562 PRG:0562 ?? + bne Flow_C609 ; CPU:$C564 PRG:0564 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C606. ; Local behavior: Executes the decoded flow c606 sequence at this entry point. @@ -1240,7 +1240,7 @@ ProcessGameState_C5FF: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C606: - jmp Flow_C68D ; PRG $0606 | CPU $C606 | 4C 8D C6 + jmp Flow_C68D ; CPU:$C566 PRG:0566 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C609. ; Local behavior: Executes the decoded flow c609 sequence at this entry point. @@ -1249,12 +1249,12 @@ Flow_C606: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C609: - cmp #$F0 ; PRG $0609 | CPU $C609 | C9 F0 - beq Flow_C606 ; PRG $060B | CPU $C60B | F0 F9 - lda Zp_2F ; PRG $060D | CPU $C60D | A5 2F - and #$08 ; PRG $060F | CPU $C60F | 29 08 - bne Flow_C615 ; PRG $0611 | CPU $C611 | D0 02 - beq Flow_C68E ; PRG $0613 | CPU $C613 | F0 79 + cmp #$F0 ; CPU:$C568 PRG:0568 ?? + beq Flow_C606 ; CPU:$C56A PRG:056A ?? + lda Zp_2F ; CPU:$C56C PRG:056C ?? + and #$08 ; CPU:$C56E PRG:056E ?? + bne Flow_C615 ; CPU:$C570 PRG:0570 ?? + beq Flow_C68E ; CPU:$C572 PRG:0572 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C615. ; Local behavior: Executes the decoded flow c615 sequence at this entry point. @@ -1263,17 +1263,17 @@ Flow_C609: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C615: - lda Ram_046E ; PRG $0615 | CPU $C615 | AD 6E 04 - bne Flow_C682 ; PRG $0618 | CPU $C618 | D0 68 - jsr WaitForNmi ; PRG $061A | CPU $C61A | 20 9D FD - jsr UpdateAudioEngine ; PRG $061D | CPU $C61D | 20 78 F4 - lda #$01 ; PRG $0620 | CPU $C620 | A9 01 - sta Ram_046E ; PRG $0622 | CPU $C622 | 8D 6E 04 - jsr ProcessGameState_C69C ; PRG $0625 | CPU $C625 | 20 9C C6 - jsr ProcessGameState_C6BC ; PRG $0628 | CPU $C628 | 20 BC C6 - jsr ProcessGameState_C6ED ; PRG $062B | CPU $C62B | 20 ED C6 - lda #$0B ; PRG $062E | CPU $C62E | A9 0B - jsr StorePendingSoundCommand ; PRG $0630 | CPU $C630 | 20 26 C0 + lda Ram_046E ; CPU:$C574 PRG:0574 ?? + bne Flow_C682 ; CPU:$C576 PRG:0576 ?? + jsr WaitForNmi ; CPU:$C578 PRG:0578 ?? + jsr UpdateAudioEngine ; CPU:$C57A PRG:057A ?? + lda #$01 ; CPU:$C57C PRG:057C ?? + sta Ram_046E ; CPU:$C57E PRG:057E ?? + jsr ProcessGameState_C69C ; CPU:$C580 PRG:0580 ?? + jsr ProcessGameState_C6BC ; CPU:$C582 PRG:0582 ?? + jsr ProcessGameState_C6ED ; CPU:$C584 PRG:0584 ?? + lda #$0B ; CPU:$C586 PRG:0586 ?? + jsr StorePendingSoundCommand ; CPU:$C588 PRG:0588 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C633. ; Local behavior: Executes the decoded flow c633 sequence at this entry point. @@ -1282,12 +1282,12 @@ Flow_C615: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C633: - inc Ram_046F ; PRG $0633 | CPU $C633 | EE 6F 04 - lda Ram_046F ; PRG $0636 | CPU $C636 | AD 6F 04 - and #$0F ; PRG $0639 | CPU $C639 | 29 0F - cmp #$0F ; PRG $063B | CPU $C63B | C9 0F - bne Flow_C642 ; PRG $063D | CPU $C63D | D0 03 - jsr ProcessGameState_C6CD ; PRG $063F | CPU $C63F | 20 CD C6 + inc Ram_046F ; CPU:$C58A PRG:058A ?? + lda Ram_046F ; CPU:$C58C PRG:058C ?? + and #$0F ; CPU:$C58E PRG:058E ?? + cmp #$0F ; CPU:$C590 PRG:0590 ?? + bne Flow_C642 ; CPU:$C592 PRG:0592 ?? + jsr ProcessGameState_C6CD ; CPU:$C594 PRG:0594 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C642. ; Local behavior: Executes the decoded flow c642 sequence at this entry point. @@ -1296,18 +1296,18 @@ Flow_C633: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C642: - jsr WaitForNmi ; PRG $0642 | CPU $C642 | 20 9D FD - lda #$00 ; PRG $0645 | CPU $C645 | A9 00 - jsr ReadControllers ; PRG $0647 | CPU $C647 | 20 2B FE - lda Zp_2F ; PRG $064A | CPU $C64A | A5 2F - and #$08 ; PRG $064C | CPU $C64C | 29 08 - bne Flow_C695 ; PRG $064E | CPU $C64E | D0 45 - lda Ram_0470 ; PRG $0650 | CPU $C650 | AD 70 04 - bne Flow_C633 ; PRG $0653 | CPU $C653 | D0 DE - lda #$01 ; PRG $0655 | CPU $C655 | A9 01 - ora Ram_0470 ; PRG $0657 | CPU $C657 | 0D 70 04 - sta Ram_0470 ; PRG $065A | CPU $C65A | 8D 70 04 - bne Flow_C633 ; PRG $065D | CPU $C65D | D0 D4 + jsr WaitForNmi ; CPU:$C596 PRG:0596 ?? + lda #$00 ; CPU:$C598 PRG:0598 ?? + jsr ReadControllers ; CPU:$C59A PRG:059A ?? + lda Zp_2F ; CPU:$C59C PRG:059C ?? + and #$08 ; CPU:$C59E PRG:059E ?? + bne Flow_C695 ; CPU:$C5A0 PRG:05A0 ?? + lda Ram_0470 ; CPU:$C5A2 PRG:05A2 ?? + bne Flow_C633 ; CPU:$C5A4 PRG:05A4 ?? + lda #$01 ; CPU:$C5A6 PRG:05A6 ?? + ora Ram_0470 ; CPU:$C5A8 PRG:05A8 ?? + sta Ram_0470 ; CPU:$C5AA PRG:05AA ?? + bne Flow_C633 ; CPU:$C5AC PRG:05AC ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C65 F. ; Local behavior: Executes the decoded flow c65 f sequence at this entry point. @@ -1316,13 +1316,13 @@ Flow_C642: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C65F: - lda #$0B ; PRG $065F | CPU $C65F | A9 0B - jsr StorePendingSoundCommand ; PRG $0661 | CPU $C661 | 20 26 C0 - jsr ProcessGameState_C6ED ; PRG $0664 | CPU $C664 | 20 ED C6 - lda Ram_04E0 ; PRG $0667 | CPU $C667 | AD E0 04 - cmp #$68 ; PRG $066A | CPU $C66A | C9 68 - beq Flow_C671 ; PRG $066C | CPU $C66C | F0 03 - jsr ProcessGameState_C6BC ; PRG $066E | CPU $C66E | 20 BC C6 + lda #$0B ; CPU:$C5AE PRG:05AE ?? + jsr StorePendingSoundCommand ; CPU:$C5B0 PRG:05B0 ?? + jsr ProcessGameState_C6ED ; CPU:$C5B2 PRG:05B2 ?? + lda Ram_04E0 ; CPU:$C5B4 PRG:05B4 ?? + cmp #$68 ; CPU:$C5B6 PRG:05B6 ?? + beq Flow_C671 ; CPU:$C5B8 PRG:05B8 ?? + jsr ProcessGameState_C6BC ; CPU:$C5BA PRG:05BA ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C671. ; Local behavior: Executes the decoded flow c671 sequence at this entry point. @@ -1331,7 +1331,7 @@ Flow_C65F: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C671: - ldy #$0F ; PRG $0671 | CPU $C671 | A0 0F + ldy #$0F ; CPU:$C5BC PRG:05BC ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C673. ; Local behavior: Executes the decoded flow c673 sequence at this entry point. @@ -1340,13 +1340,13 @@ Flow_C671: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C673: - jsr WaitForNmi ; PRG $0673 | CPU $C673 | 20 9D FD - dey ; PRG $0676 | CPU $C676 | 88 - bne Flow_C673 ; PRG $0677 | CPU $C677 | D0 FA - lda #$00 ; PRG $0679 | CPU $C679 | A9 00 - sta Zp_2F ; PRG $067B | CPU $C67B | 85 2F - lda #$04 ; PRG $067D | CPU $C67D | A9 04 - jsr StorePendingSoundCommand ; PRG $067F | CPU $C67F | 20 26 C0 + jsr WaitForNmi ; CPU:$C5BE PRG:05BE ?? + dey ; CPU:$C5C0 PRG:05C0 ?? + bne Flow_C673 ; CPU:$C5C2 PRG:05C2 ?? + lda #$00 ; CPU:$C5C4 PRG:05C4 ?? + sta Zp_2F ; CPU:$C5C6 PRG:05C6 ?? + lda #$04 ; CPU:$C5C8 PRG:05C8 ?? + jsr StorePendingSoundCommand ; CPU:$C5CA PRG:05CA ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C682. ; Local behavior: Executes the decoded flow c682 sequence at this entry point. @@ -1355,10 +1355,10 @@ Flow_C673: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C682: - lda #$00 ; PRG $0682 | CPU $C682 | A9 00 - sta Ram_046F ; PRG $0684 | CPU $C684 | 8D 6F 04 - sta Ram_0470 ; PRG $0687 | CPU $C687 | 8D 70 04 - jsr ProcessGameState_C6E0 ; PRG $068A | CPU $C68A | 20 E0 C6 + lda #$00 ; CPU:$C5CC PRG:05CC ?? + sta Ram_046F ; CPU:$C5CE PRG:05CE ?? + sta Ram_0470 ; CPU:$C5D0 PRG:05D0 ?? + jsr ProcessGameState_C6E0 ; CPU:$C5D2 PRG:05D2 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C68 D. ; Local behavior: Executes the decoded flow c68 d sequence at this entry point. @@ -1367,7 +1367,7 @@ Flow_C682: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C68D: - rts ; PRG $068D | CPU $C68D | 60 + rts ; CPU:$C5D4 PRG:05D4 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C68 E. ; Local behavior: Executes the decoded flow c68 e sequence at this entry point. @@ -1376,9 +1376,9 @@ Flow_C68D: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C68E: - lda #$00 ; PRG $068E | CPU $C68E | A9 00 - sta Ram_046E ; PRG $0690 | CPU $C690 | 8D 6E 04 - beq Flow_C682 ; PRG $0693 | CPU $C693 | F0 ED + lda #$00 ; CPU:$C5D6 PRG:05D6 ?? + sta Ram_046E ; CPU:$C5D8 PRG:05D8 ?? + beq Flow_C682 ; CPU:$C5DA PRG:05DA ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C695. ; Local behavior: Executes the decoded flow c695 sequence at this entry point. @@ -1387,9 +1387,9 @@ Flow_C68E: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C695: - lda Ram_0470 ; PRG $0695 | CPU $C695 | AD 70 04 - beq Flow_C633 ; PRG $0698 | CPU $C698 | F0 99 - bne Flow_C65F ; PRG $069A | CPU $C69A | D0 C3 + lda Ram_0470 ; CPU:$C5DC PRG:05DC ?? + beq Flow_C633 ; CPU:$C5DE PRG:05DE ?? + bne Flow_C65F ; CPU:$C5E0 PRG:05E0 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State C69 C. ; Local behavior: Executes the decoded process game state c69 c sequence at this entry point. @@ -1398,11 +1398,11 @@ Flow_C695: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_C69C: - ldx #$C6 ; PRG $069C | CPU $C69C | A2 C6 - ldy #$A3 ; PRG $069E | CPU $C69E | A0 A3 - jmp ProcessGameState_C715 ; PRG $06A0 | CPU $C6A0 | 4C 15 C7 - .byte $A8,$C6,$E0,$04,$14,$68,$C8,$01,$68,$68,$CA,$01,$70,$68,$CC,$01 ; PRG $06A3 | CPU $C6A3 - .byte $78,$68,$CE,$01,$80,$68,$D0,$01,$88 ; PRG $06B3 | CPU $C6B3 + ldx #$C6 ; CPU:$C5E2 PRG:05E2 ?? + ldy #$A3 ; CPU:$C5E4 PRG:05E4 ?? + jmp ProcessGameState_C715 ; CPU:$C5E6 PRG:05E6 ?? + .byte $A8,$C6,$E0,$04,$14,$68,$C8,$01,$68,$68,$CA,$01,$70,$68,$CC,$01 ; PRG $06A3 | CPU $C6A3 ; CPU:$C5E8 PRG:05E8 A8 C6 E0 04 14 68 C8 01 68 68 CA 01 70 68 CC 01 + .byte $78,$68,$CE,$01,$80,$68,$D0,$01,$88 ; PRG $06B3 | CPU $C6B3 ; CPU:$C5F8 PRG:05F8 78 68 CE 01 80 68 D0 01 88 ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State C6 BC. ; Local behavior: Executes the decoded process game state c6 bc sequence at this entry point. @@ -1411,14 +1411,14 @@ ProcessGameState_C69C: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_C6BC: - lda #$E0 ; PRG $06BC | CPU $C6BC | A9 E0 - sta Zp_32 ; PRG $06BE | CPU $C6BE | 85 32 - sta Zp_34 ; PRG $06C0 | CPU $C6C0 | 85 34 - lda #$04 ; PRG $06C2 | CPU $C6C2 | A9 04 - sta Zp_33 ; PRG $06C4 | CPU $C6C4 | 85 33 - lda #$07 ; PRG $06C6 | CPU $C6C6 | A9 07 - sta Zp_35 ; PRG $06C8 | CPU $C6C8 | 85 35 - jmp Flow_C700 ; PRG $06CA | CPU $C6CA | 4C 00 C7 + lda #$E0 ; CPU:$C601 PRG:0601 ?? + sta Zp_32 ; CPU:$C603 PRG:0603 ?? + sta Zp_34 ; CPU:$C605 PRG:0605 ?? + lda #$04 ; CPU:$C607 PRG:0607 ?? + sta Zp_33 ; CPU:$C609 PRG:0609 ?? + lda #$07 ; CPU:$C60B PRG:060B ?? + sta Zp_35 ; CPU:$C60D PRG:060D ?? + jmp Flow_C700 ; CPU:$C60F PRG:060F ?? ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State C6 CD. ; Local behavior: Executes the decoded process game state c6 cd sequence at this entry point. @@ -1427,15 +1427,15 @@ ProcessGameState_C6BC: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_C6CD: - lda #$E0 ; PRG $06CD | CPU $C6CD | A9 E0 - sta Zp_32 ; PRG $06CF | CPU $C6CF | 85 32 - lda #$04 ; PRG $06D1 | CPU $C6D1 | A9 04 - sta Zp_33 ; PRG $06D3 | CPU $C6D3 | 85 33 - lda #$00 ; PRG $06D5 | CPU $C6D5 | A9 00 - sta Zp_34 ; PRG $06D7 | CPU $C6D7 | 85 34 - lda #$07 ; PRG $06D9 | CPU $C6D9 | A9 07 - sta Zp_35 ; PRG $06DB | CPU $C6DB | 85 35 - jmp Flow_C700 ; PRG $06DD | CPU $C6DD | 4C 00 C7 + lda #$E0 ; CPU:$C611 PRG:0611 ?? + sta Zp_32 ; CPU:$C613 PRG:0613 ?? + lda #$04 ; CPU:$C615 PRG:0615 ?? + sta Zp_33 ; CPU:$C617 PRG:0617 ?? + lda #$00 ; CPU:$C619 PRG:0619 ?? + sta Zp_34 ; CPU:$C61B PRG:061B ?? + lda #$07 ; CPU:$C61D PRG:061D ?? + sta Zp_35 ; CPU:$C61F PRG:061F ?? + jmp Flow_C700 ; CPU:$C621 PRG:0621 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State C6 E0. ; Local behavior: Executes the decoded process game state c6 e0 sequence at this entry point. @@ -1444,8 +1444,8 @@ ProcessGameState_C6CD: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_C6E0: - lda #$00 ; PRG $06E0 | CPU $C6E0 | A9 00 - ldy #$00 ; PRG $06E2 | CPU $C6E2 | A0 00 + lda #$00 ; CPU:$C623 PRG:0623 ?? + ldy #$00 ; CPU:$C625 PRG:0625 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C6 E4. ; Local behavior: Executes the decoded flow c6 e4 sequence at this entry point. @@ -1454,11 +1454,11 @@ ProcessGameState_C6E0: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C6E4: - sta Ram_04E0,y ; PRG $06E4 | CPU $C6E4 | 99 E0 04 - iny ; PRG $06E7 | CPU $C6E7 | C8 - cpy #$14 ; PRG $06E8 | CPU $C6E8 | C0 14 - bne Flow_C6E4 ; PRG $06EA | CPU $C6EA | D0 F8 - rts ; PRG $06EC | CPU $C6EC | 60 + sta Ram_04E0,y ; CPU:$C627 PRG:0627 ?? + iny ; CPU:$C629 PRG:0629 ?? + cpy #$14 ; CPU:$C62B PRG:062B ?? + bne Flow_C6E4 ; CPU:$C62D PRG:062D ?? + rts ; CPU:$C62F PRG:062F ?? ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State C6 ED. ; Local behavior: Executes the decoded process game state c6 ed sequence at this entry point. @@ -1467,15 +1467,15 @@ Flow_C6E4: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_C6ED: - lda #$00 ; PRG $06ED | CPU $C6ED | A9 00 - sta Zp_32 ; PRG $06EF | CPU $C6EF | 85 32 - lda #$07 ; PRG $06F1 | CPU $C6F1 | A9 07 - sta Zp_33 ; PRG $06F3 | CPU $C6F3 | 85 33 - lda #$E0 ; PRG $06F5 | CPU $C6F5 | A9 E0 - sta Zp_34 ; PRG $06F7 | CPU $C6F7 | 85 34 - lda #$07 ; PRG $06F9 | CPU $C6F9 | A9 07 - sta Zp_35 ; PRG $06FB | CPU $C6FB | 85 35 - jmp Flow_C700 ; PRG $06FD | CPU $C6FD | 4C 00 C7 + lda #$00 ; CPU:$C631 PRG:0631 ?? + sta Zp_32 ; CPU:$C633 PRG:0633 ?? + lda #$07 ; CPU:$C635 PRG:0635 ?? + sta Zp_33 ; CPU:$C637 PRG:0637 ?? + lda #$E0 ; CPU:$C639 PRG:0639 ?? + sta Zp_34 ; CPU:$C63B PRG:063B ?? + lda #$07 ; CPU:$C63D PRG:063D ?? + sta Zp_35 ; CPU:$C63F PRG:063F ?? + jmp Flow_C700 ; CPU:$C641 PRG:0641 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C700. ; Local behavior: Executes the decoded flow c700 sequence at this entry point. @@ -1484,8 +1484,8 @@ ProcessGameState_C6ED: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C700: - ldy #$00 ; PRG $0700 | CPU $C700 | A0 00 - jsr WaitForPpuVblank ; PRG $0702 | CPU $C702 | 20 A6 FD + ldy #$00 ; CPU:$C643 PRG:0643 ?? + jsr WaitForPpuVblank ; CPU:$C645 PRG:0645 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C705. ; Local behavior: Executes the decoded flow c705 sequence at this entry point. @@ -1494,16 +1494,16 @@ Flow_C700: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C705: - lda (Zp_32),y ; PRG $0705 | CPU $C705 | B1 32 - tax ; PRG $0707 | CPU $C707 | AA - lda (Zp_34),y ; PRG $0708 | CPU $C708 | B1 34 - sta (Zp_32),y ; PRG $070A | CPU $C70A | 91 32 - txa ; PRG $070C | CPU $C70C | 8A - sta (Zp_34),y ; PRG $070D | CPU $C70D | 91 34 - iny ; PRG $070F | CPU $C70F | C8 - cpy #$14 ; PRG $0710 | CPU $C710 | C0 14 - bne Flow_C705 ; PRG $0712 | CPU $C712 | D0 F1 - rts ; PRG $0714 | CPU $C714 | 60 + lda (Zp_32),y ; CPU:$C647 PRG:0647 ?? + tax ; CPU:$C649 PRG:0649 ?? + lda (Zp_34),y ; CPU:$C64B PRG:064B ?? + sta (Zp_32),y ; CPU:$C64D PRG:064D ?? + txa ; CPU:$C64F PRG:064F ?? + sta (Zp_34),y ; CPU:$C651 PRG:0651 ?? + iny ; CPU:$C653 PRG:0653 ?? + cpy #$14 ; CPU:$C655 PRG:0655 ?? + bne Flow_C705 ; CPU:$C657 PRG:0657 ?? + rts ; CPU:$C659 PRG:0659 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State C715. ; Local behavior: Executes the decoded process game state c715 sequence at this entry point. @@ -1512,20 +1512,20 @@ Flow_C705: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_C715: - sty Zp_32 ; PRG $0715 | CPU $C715 | 84 32 - stx Zp_33 ; PRG $0717 | CPU $C717 | 86 33 - ldy #$00 ; PRG $0719 | CPU $C719 | A0 00 - lda (Zp_32),y ; PRG $071B | CPU $C71B | B1 32 - sta Zp_34 ; PRG $071D | CPU $C71D | 85 34 - iny ; PRG $071F | CPU $C71F | C8 - lda (Zp_32),y ; PRG $0720 | CPU $C720 | B1 32 - sta Zp_35 ; PRG $0722 | CPU $C722 | 85 35 - iny ; PRG $0724 | CPU $C724 | C8 - lda (Zp_32),y ; PRG $0725 | CPU $C725 | B1 32 - sta Zp_36 ; PRG $0727 | CPU $C727 | 85 36 - iny ; PRG $0729 | CPU $C729 | C8 - lda (Zp_32),y ; PRG $072A | CPU $C72A | B1 32 - sta Zp_37 ; PRG $072C | CPU $C72C | 85 37 + sty Zp_32 ; CPU:$C65B PRG:065B ?? + stx Zp_33 ; CPU:$C65D PRG:065D ?? + ldy #$00 ; CPU:$C65F PRG:065F ?? + lda (Zp_32),y ; CPU:$C661 PRG:0661 ?? + sta Zp_34 ; CPU:$C663 PRG:0663 ?? + iny ; CPU:$C665 PRG:0665 ?? + lda (Zp_32),y ; CPU:$C667 PRG:0667 ?? + sta Zp_35 ; CPU:$C669 PRG:0669 ?? + iny ; CPU:$C66B PRG:066B ?? + lda (Zp_32),y ; CPU:$C66D PRG:066D ?? + sta Zp_36 ; CPU:$C66F PRG:066F ?? + iny ; CPU:$C671 PRG:0671 ?? + lda (Zp_32),y ; CPU:$C673 PRG:0673 ?? + sta Zp_37 ; CPU:$C675 PRG:0675 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C72 E. ; Local behavior: Executes the decoded flow c72 e sequence at this entry point. @@ -1534,10 +1534,10 @@ ProcessGameState_C715: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C72E: - iny ; PRG $072E | CPU $C72E | C8 - lda (Zp_32),y ; PRG $072F | CPU $C72F | B1 32 - tax ; PRG $0731 | CPU $C731 | AA - ldy #$00 ; PRG $0732 | CPU $C732 | A0 00 + iny ; CPU:$C677 PRG:0677 ?? + lda (Zp_32),y ; CPU:$C679 PRG:0679 ?? + tax ; CPU:$C67B PRG:067B ?? + ldy #$00 ; CPU:$C67D PRG:067D ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C734. ; Local behavior: Executes the decoded flow c734 sequence at this entry point. @@ -1546,14 +1546,14 @@ Flow_C72E: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C734: - lda (Zp_34),y ; PRG $0734 | CPU $C734 | B1 34 - sta (Zp_36),y ; PRG $0736 | CPU $C736 | 91 36 - iny ; PRG $0738 | CPU $C738 | C8 - dex ; PRG $0739 | CPU $C739 | CA - bne Flow_C734 ; PRG $073A | CPU $C73A | D0 F8 - ldy Zp_32 ; PRG $073C | CPU $C73C | A4 32 - ldx Zp_33 ; PRG $073E | CPU $C73E | A6 33 - rts ; PRG $0740 | CPU $C740 | 60 + lda (Zp_34),y ; CPU:$C67F PRG:067F ?? + sta (Zp_36),y ; CPU:$C681 PRG:0681 ?? + iny ; CPU:$C683 PRG:0683 ?? + dex ; CPU:$C685 PRG:0685 ?? + bne Flow_C734 ; CPU:$C687 PRG:0687 ?? + ldy Zp_32 ; CPU:$C689 PRG:0689 ?? + ldx Zp_33 ; CPU:$C68B PRG:068B ?? + rts ; CPU:$C68D PRG:068D ?? ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State C741. ; Local behavior: Executes the decoded process game state c741 sequence at this entry point. @@ -1562,19 +1562,19 @@ Flow_C734: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_C741: - sty Zp_32 ; PRG $0741 | CPU $C741 | 84 32 - stx Zp_33 ; PRG $0743 | CPU $C743 | 86 33 - ldy #$00 ; PRG $0745 | CPU $C745 | A0 00 - lda (Zp_32),y ; PRG $0747 | CPU $C747 | B1 32 - sta Zp_34 ; PRG $0749 | CPU $C749 | 85 34 - iny ; PRG $074B | CPU $C74B | C8 - lda (Zp_32),y ; PRG $074C | CPU $C74C | B1 32 - sta Zp_35 ; PRG $074E | CPU $C74E | 85 35 - lda #$00 ; PRG $0750 | CPU $C750 | A9 00 - sta Zp_36 ; PRG $0752 | CPU $C752 | 85 36 - lda #$05 ; PRG $0754 | CPU $C754 | A9 05 - sta Zp_37 ; PRG $0756 | CPU $C756 | 85 37 - bne Flow_C72E ; PRG $0758 | CPU $C758 | D0 D4 + sty Zp_32 ; CPU:$C68F PRG:068F ?? + stx Zp_33 ; CPU:$C691 PRG:0691 ?? + ldy #$00 ; CPU:$C693 PRG:0693 ?? + lda (Zp_32),y ; CPU:$C695 PRG:0695 ?? + sta Zp_34 ; CPU:$C697 PRG:0697 ?? + iny ; CPU:$C699 PRG:0699 ?? + lda (Zp_32),y ; CPU:$C69B PRG:069B ?? + sta Zp_35 ; CPU:$C69D PRG:069D ?? + lda #$00 ; CPU:$C69F PRG:069F ?? + sta Zp_36 ; CPU:$C6A1 PRG:06A1 ?? + lda #$05 ; CPU:$C6A3 PRG:06A3 ?? + sta Zp_37 ; CPU:$C6A5 PRG:06A5 ?? + bne Flow_C72E ; CPU:$C6A7 PRG:06A7 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State C75 A. ; Local behavior: Executes the decoded process game state c75 a sequence at this entry point. @@ -1583,7 +1583,7 @@ ProcessGameState_C741: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_C75A: - ldy #$00 ; PRG $075A | CPU $C75A | A0 00 + ldy #$00 ; CPU:$C6A9 PRG:06A9 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C75 C. ; Local behavior: Executes the decoded flow c75 c sequence at this entry point. @@ -1592,15 +1592,15 @@ ProcessGameState_C75A: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C75C: - lda OamBuffer,y ; PRG $075C | CPU $C75C | B9 00 02 - tax ; PRG $075F | CPU $C75F | AA - lda Ram_0300,y ; PRG $0760 | CPU $C760 | B9 00 03 - sta OamBuffer,y ; PRG $0763 | CPU $C763 | 99 00 02 - txa ; PRG $0766 | CPU $C766 | 8A - sta Ram_0300,y ; PRG $0767 | CPU $C767 | 99 00 03 - iny ; PRG $076A | CPU $C76A | C8 - bne Flow_C75C ; PRG $076B | CPU $C76B | D0 EF - rts ; PRG $076D | CPU $C76D | 60 + lda OamBuffer,y ; CPU:$C6AB PRG:06AB ?? + tax ; CPU:$C6AD PRG:06AD ?? + lda Ram_0300,y ; CPU:$C6AF PRG:06AF ?? + sta OamBuffer,y ; CPU:$C6B1 PRG:06B1 ?? + txa ; CPU:$C6B3 PRG:06B3 ?? + sta Ram_0300,y ; CPU:$C6B5 PRG:06B5 ?? + iny ; CPU:$C6B7 PRG:06B7 ?? + bne Flow_C75C ; CPU:$C6B9 PRG:06B9 ?? + rts ; CPU:$C6BB PRG:06BB ?? ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State C76 E. ; Local behavior: Executes the decoded process game state c76 e sequence at this entry point. @@ -1609,22 +1609,22 @@ Flow_C75C: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_C76E: - lda #$00 ; PRG $076E | CPU $C76E | A9 00 - sta Zp_32 ; PRG $0770 | CPU $C770 | 85 32 - lda #$02 ; PRG $0772 | CPU $C772 | A9 02 - sta Zp_33 ; PRG $0774 | CPU $C774 | 85 33 - ldx #$02 ; PRG $0776 | CPU $C776 | A2 02 - jsr ProcessGameState_C7D9 ; PRG $0778 | CPU $C778 | 20 D9 C7 - lda #$05 ; PRG $077B | CPU $C77B | A9 05 - sta Zp_33 ; PRG $077D | CPU $C77D | 85 33 - ldx #$02 ; PRG $077F | CPU $C77F | A2 02 - jsr ProcessGameState_C7D9 ; PRG $0781 | CPU $C781 | 20 D9 C7 - lda #$FC ; PRG $0784 | CPU $C784 | A9 FC - sta Zp_32 ; PRG $0786 | CPU $C786 | 85 32 - lda #$04 ; PRG $0788 | CPU $C788 | A9 04 - sta Zp_33 ; PRG $078A | CPU $C78A | 85 33 - ldy #$00 ; PRG $078C | CPU $C78C | A0 00 - ldx #$04 ; PRG $078E | CPU $C78E | A2 04 + lda #$00 ; CPU:$C6BD PRG:06BD ?? + sta Zp_32 ; CPU:$C6BF PRG:06BF ?? + lda #$02 ; CPU:$C6C1 PRG:06C1 ?? + sta Zp_33 ; CPU:$C6C3 PRG:06C3 ?? + ldx #$02 ; CPU:$C6C5 PRG:06C5 ?? + jsr ProcessGameState_C7D9 ; CPU:$C6C7 PRG:06C7 ?? + lda #$05 ; CPU:$C6C9 PRG:06C9 ?? + sta Zp_33 ; CPU:$C6CB PRG:06CB ?? + ldx #$02 ; CPU:$C6CD PRG:06CD ?? + jsr ProcessGameState_C7D9 ; CPU:$C6CF PRG:06CF ?? + lda #$FC ; CPU:$C6D1 PRG:06D1 ?? + sta Zp_32 ; CPU:$C6D3 PRG:06D3 ?? + lda #$04 ; CPU:$C6D5 PRG:06D5 ?? + sta Zp_33 ; CPU:$C6D7 PRG:06D7 ?? + ldy #$00 ; CPU:$C6D9 PRG:06D9 ?? + ldx #$04 ; CPU:$C6DB PRG:06DB ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C790. ; Local behavior: Executes the decoded flow c790 sequence at this entry point. @@ -1633,13 +1633,13 @@ ProcessGameState_C76E: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C790: - lda (Zp_32),y ; PRG $0790 | CPU $C790 | B1 32 - cmp LookupTable_C7F3,y ; PRG $0792 | CPU $C792 | D9 F3 C7 - bne Flow_C79D ; PRG $0795 | CPU $C795 | D0 06 - iny ; PRG $0797 | CPU $C797 | C8 - dex ; PRG $0798 | CPU $C798 | CA - bne Flow_C790 ; PRG $0799 | CPU $C799 | D0 F5 - beq Flow_C7BD ; PRG $079B | CPU $C79B | F0 20 + lda (Zp_32),y ; CPU:$C6DD PRG:06DD ?? + cmp LookupTable_C7F3,y ; CPU:$C6DF PRG:06DF ?? + bne Flow_C79D ; CPU:$C6E1 PRG:06E1 ?? + iny ; CPU:$C6E3 PRG:06E3 ?? + dex ; CPU:$C6E5 PRG:06E5 ?? + bne Flow_C790 ; CPU:$C6E7 PRG:06E7 ?? + beq Flow_C7BD ; CPU:$C6E9 PRG:06E9 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C79 D. ; Local behavior: Executes the decoded flow c79 d sequence at this entry point. @@ -1648,8 +1648,8 @@ Flow_C790: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C79D: - ldy #$00 ; PRG $079D | CPU $C79D | A0 00 - ldx #$04 ; PRG $079F | CPU $C79F | A2 04 + ldy #$00 ; CPU:$C6EB PRG:06EB ?? + ldx #$04 ; CPU:$C6ED PRG:06ED ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C7 A1. ; Local behavior: Executes the decoded flow c7 a1 sequence at this entry point. @@ -1658,12 +1658,12 @@ Flow_C79D: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C7A1: - lda LookupTable_C7F3,y ; PRG $07A1 | CPU $C7A1 | B9 F3 C7 - sta (Zp_32),y ; PRG $07A4 | CPU $C7A4 | 91 32 - iny ; PRG $07A6 | CPU $C7A6 | C8 - dex ; PRG $07A7 | CPU $C7A7 | CA - bne Flow_C7A1 ; PRG $07A8 | CPU $C7A8 | D0 F7 - lda #$00 ; PRG $07AA | CPU $C7AA | A9 00 + lda LookupTable_C7F3,y ; CPU:$C6EF PRG:06EF ?? + sta (Zp_32),y ; CPU:$C6F1 PRG:06F1 ?? + iny ; CPU:$C6F3 PRG:06F3 ?? + dex ; CPU:$C6F5 PRG:06F5 ?? + bne Flow_C7A1 ; CPU:$C6F7 PRG:06F7 ?? + lda #$00 ; CPU:$C6F9 PRG:06F9 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C7 AC. ; Local behavior: Executes the decoded flow c7 ac sequence at this entry point. @@ -1672,15 +1672,15 @@ Flow_C7A1: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C7AC: - sta Zp_30,x ; PRG $07AC | CPU $C7AC | 95 30 - inx ; PRG $07AE | CPU $C7AE | E8 - cpx #$CF ; PRG $07AF | CPU $C7AF | E0 CF - bne Flow_C7AC ; PRG $07B1 | CPU $C7B1 | D0 F9 - lda #$02 ; PRG $07B3 | CPU $C7B3 | A9 02 - sta Zp_66 ; PRG $07B5 | CPU $C7B5 | 85 66 - lda #$00 ; PRG $07B7 | CPU $C7B7 | A9 00 - sta Zp_64 ; PRG $07B9 | CPU $C7B9 | 85 64 - sta Zp_65 ; PRG $07BB | CPU $C7BB | 85 65 + sta Zp_30,x ; CPU:$C6FB PRG:06FB ?? + inx ; CPU:$C6FD PRG:06FD ?? + cpx #$CF ; CPU:$C6FF PRG:06FF ?? + bne Flow_C7AC ; CPU:$C701 PRG:0701 ?? + lda #$02 ; CPU:$C703 PRG:0703 ?? + sta Zp_66 ; CPU:$C705 PRG:0705 ?? + lda #$00 ; CPU:$C707 PRG:0707 ?? + sta Zp_64 ; CPU:$C709 PRG:0709 ?? + sta Zp_65 ; CPU:$C70B PRG:070B ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C7 BD. ; Local behavior: Executes the decoded flow c7 bd sequence at this entry point. @@ -1689,18 +1689,18 @@ Flow_C7AC: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C7BD: - lda PpuControlShadow ; PRG $07BD | CPU $C7BD | A5 10 - ora #$20 ; PRG $07BF | CPU $C7BF | 09 20 - sta PpuControlShadow ; PRG $07C1 | CPU $C7C1 | 85 10 - sta Zp_56 ; PRG $07C3 | CPU $C7C3 | 85 56 - lda #$00 ; PRG $07C5 | CPU $C7C5 | A9 00 - sta Zp_1B ; PRG $07C7 | CPU $C7C7 | 85 1B - sta Zp_23 ; PRG $07C9 | CPU $C7C9 | 85 23 - sta Ram_0400 ; PRG $07CB | CPU $C7CB | 8D 00 04 - sta Ram_0401 ; PRG $07CE | CPU $C7CE | 8D 01 04 - sta Zp_51 ; PRG $07D1 | CPU $C7D1 | 85 51 - jsr ProcessGameState_C7E7 ; PRG $07D3 | CPU $C7D3 | 20 E7 C7 - jmp UpdateAudioEngine ; PRG $07D6 | CPU $C7D6 | 4C 78 F4 + lda PpuControlShadow ; CPU:$C70D PRG:070D ?? + ora #$20 ; CPU:$C70F PRG:070F ?? + sta PpuControlShadow ; CPU:$C711 PRG:0711 ?? + sta Zp_56 ; CPU:$C713 PRG:0713 ?? + lda #$00 ; CPU:$C715 PRG:0715 ?? + sta Zp_1B ; CPU:$C717 PRG:0717 ?? + sta Zp_23 ; CPU:$C719 PRG:0719 ?? + sta Ram_0400 ; CPU:$C71B PRG:071B ?? + sta Ram_0401 ; CPU:$C71D PRG:071D ?? + sta Zp_51 ; CPU:$C71F PRG:071F ?? + jsr ProcessGameState_C7E7 ; CPU:$C721 PRG:0721 ?? + jmp UpdateAudioEngine ; CPU:$C723 PRG:0723 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State C7 D9. ; Local behavior: Executes the decoded process game state c7 d9 sequence at this entry point. @@ -1709,8 +1709,8 @@ Flow_C7BD: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_C7D9: - lda #$00 ; PRG $07D9 | CPU $C7D9 | A9 00 - tay ; PRG $07DB | CPU $C7DB | A8 + lda #$00 ; CPU:$C725 PRG:0725 ?? + tay ; CPU:$C727 PRG:0727 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C7 DC. ; Local behavior: Executes the decoded flow c7 dc sequence at this entry point. @@ -1719,13 +1719,13 @@ ProcessGameState_C7D9: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C7DC: - sta (Zp_32),y ; PRG $07DC | CPU $C7DC | 91 32 - iny ; PRG $07DE | CPU $C7DE | C8 - bne Flow_C7DC ; PRG $07DF | CPU $C7DF | D0 FB - inc Zp_33 ; PRG $07E1 | CPU $C7E1 | E6 33 - dex ; PRG $07E3 | CPU $C7E3 | CA - bne ProcessGameState_C7D9 ; PRG $07E4 | CPU $C7E4 | D0 F3 - rts ; PRG $07E6 | CPU $C7E6 | 60 + sta (Zp_32),y ; CPU:$C729 PRG:0729 ?? + iny ; CPU:$C72B PRG:072B ?? + bne Flow_C7DC ; CPU:$C72D PRG:072D ?? + inc Zp_33 ; CPU:$C72F PRG:072F ?? + dex ; CPU:$C731 PRG:0731 ?? + bne ProcessGameState_C7D9 ; CPU:$C733 PRG:0733 ?? + rts ; CPU:$C735 PRG:0735 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State C7 E7. ; Local behavior: Executes the decoded process game state c7 e7 sequence at this entry point. @@ -1734,8 +1734,8 @@ Flow_C7DC: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_C7E7: - lda #$00 ; PRG $07E7 | CPU $C7E7 | A9 00 - tax ; PRG $07E9 | CPU $C7E9 | AA + lda #$00 ; CPU:$C737 PRG:0737 ?? + tax ; CPU:$C739 PRG:0739 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C7 EA. ; Local behavior: Executes the decoded flow c7 ea sequence at this entry point. @@ -1744,14 +1744,14 @@ ProcessGameState_C7E7: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C7EA: - sta Ram_0402,x ; PRG $07EA | CPU $C7EA | 9D 02 04 - inx ; PRG $07ED | CPU $C7ED | E8 - cpx #$F9 ; PRG $07EE | CPU $C7EE | E0 F9 - bne Flow_C7EA ; PRG $07F0 | CPU $C7F0 | D0 F8 - rts ; PRG $07F2 | CPU $C7F2 | 60 + sta Ram_0402,x ; CPU:$C73B PRG:073B ?? + inx ; CPU:$C73D PRG:073D ?? + cpx #$F9 ; CPU:$C73F PRG:073F ?? + bne Flow_C7EA ; CPU:$C741 PRG:0741 ?? + rts ; CPU:$C743 PRG:0743 ?? LookupTable_C7F3: - .byte $44,$45,$43,$4F ; PRG $07F3 | CPU $C7F3 + .byte $44,$45,$43,$4F ; PRG $07F3 | CPU $C7F3 ; CPU:$C745 PRG:0745 44 45 43 4F ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State C7 F7. ; Local behavior: Executes the decoded process game state c7 f7 sequence at this entry point. @@ -1760,20 +1760,20 @@ LookupTable_C7F3: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_C7F7: - lda #$01 ; PRG $07F7 | CPU $C7F7 | A9 01 - sta Ram_0400 ; PRG $07F9 | CPU $C7F9 | 8D 00 04 - sta Ram_0401 ; PRG $07FC | CPU $C7FC | 8D 01 04 - sta Zp_1B ; PRG $07FF | CPU $C7FF | 85 1B - sta Zp_23 ; PRG $0801 | CPU $C801 | 85 23 - lda #$00 ; PRG $0803 | CPU $C803 | A9 00 - sta Ram_0404 ; PRG $0805 | CPU $C805 | 8D 04 04 - sta Ram_0405 ; PRG $0808 | CPU $C808 | 8D 05 04 - sta CurrentPlayerIndex ; PRG $080B | CPU $C80B | 85 50 - sta PlayerDeathFlag ; PRG $080D | CPU $C80D | 85 4F - jsr ProcessGameState_CADC ; PRG $080F | CPU $C80F | 20 DC CA - jsr ProcessGameState_C75A ; PRG $0812 | CPU $C812 | 20 5A C7 - dec Ram_0400 ; PRG $0815 | CPU $C815 | CE 00 04 - jmp ClearNametable2000 ; PRG $0818 | CPU $C818 | 4C D0 FD + lda #$01 ; CPU:$C749 PRG:0749 ?? + sta Ram_0400 ; CPU:$C74B PRG:074B ?? + sta Ram_0401 ; CPU:$C74D PRG:074D ?? + sta Zp_1B ; CPU:$C74F PRG:074F ?? + sta Zp_23 ; CPU:$C751 PRG:0751 ?? + lda #$00 ; CPU:$C753 PRG:0753 ?? + sta Ram_0404 ; CPU:$C755 PRG:0755 ?? + sta Ram_0405 ; CPU:$C757 PRG:0757 ?? + sta CurrentPlayerIndex ; CPU:$C759 PRG:0759 ?? + sta PlayerDeathFlag ; CPU:$C75B PRG:075B ?? + jsr ProcessGameState_CADC ; CPU:$C75D PRG:075D ?? + jsr ProcessGameState_C75A ; CPU:$C75F PRG:075F ?? + dec Ram_0400 ; CPU:$C761 PRG:0761 ?? + jmp ClearNametable2000 ; CPU:$C763 PRG:0763 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State C81 B. ; Local behavior: Executes the decoded process game state c81 b sequence at this entry point. @@ -1782,13 +1782,13 @@ ProcessGameState_C7F7: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_C81B: - jsr ClearNametable ; PRG $081B | CPU $C81B | 20 B4 FD - lda Zp_52 ; PRG $081E | CPU $C81E | A5 52 - bne Flow_C82C ; PRG $0820 | CPU $C820 | D0 0A - jsr ClearNametable2000 ; PRG $0822 | CPU $C822 | 20 D0 FD - lda Zp_51 ; PRG $0825 | CPU $C825 | A5 51 - bne Flow_C82C ; PRG $0827 | CPU $C827 | D0 03 - jsr ProcessGameState_C7E7 ; PRG $0829 | CPU $C829 | 20 E7 C7 + jsr ClearNametable ; CPU:$C765 PRG:0765 ?? + lda Zp_52 ; CPU:$C767 PRG:0767 ?? + bne Flow_C82C ; CPU:$C769 PRG:0769 ?? + jsr ClearNametable2000 ; CPU:$C76B PRG:076B ?? + lda Zp_51 ; CPU:$C76D PRG:076D ?? + bne Flow_C82C ; CPU:$C76F PRG:076F ?? + jsr ProcessGameState_C7E7 ; CPU:$C771 PRG:0771 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C82 C. ; Local behavior: Executes the decoded flow c82 c sequence at this entry point. @@ -1797,10 +1797,10 @@ ProcessGameState_C81B: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C82C: - jsr ProcessGameState_CB88 ; PRG $082C | CPU $C82C | 20 88 CB - lda Zp_51 ; PRG $082F | CPU $C82F | A5 51 - beq Flow_C836 ; PRG $0831 | CPU $C831 | F0 03 - jmp Flow_C90A ; PRG $0833 | CPU $C833 | 4C 0A C9 + jsr ProcessGameState_CB88 ; CPU:$C773 PRG:0773 ?? + lda Zp_51 ; CPU:$C775 PRG:0775 ?? + beq Flow_C836 ; CPU:$C777 PRG:0777 ?? + jmp Flow_C90A ; CPU:$C779 PRG:0779 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C836. ; Local behavior: Executes the decoded flow c836 sequence at this entry point. @@ -1809,16 +1809,16 @@ Flow_C82C: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C836: - ldx CurrentPlayerIndex ; PRG $0836 | CPU $C836 | A6 50 - inc Ram_0400,x ; PRG $0838 | CPU $C838 | FE 00 04 - lda #$00 ; PRG $083B | CPU $C83B | A9 00 - sta Ram_0404,x ; PRG $083D | CPU $C83D | 9D 04 04 - jsr InitializeObjectSlots ; PRG $0840 | CPU $C840 | 20 C1 C3 - jsr ProcessGameState_CADC ; PRG $0843 | CPU $C843 | 20 DC CA - lda #$00 ; PRG $0846 | CPU $C846 | A9 00 - sta Zp_51 ; PRG $0848 | CPU $C848 | 85 51 - jsr TransformValue_CC8E ; PRG $084A | CPU $C84A | 20 8E CC - jsr TransformValue_CC7D ; PRG $084D | CPU $C84D | 20 7D CC + ldx CurrentPlayerIndex ; CPU:$C77B PRG:077B A9 05 + inc Ram_0400,x ; CPU:$C77D PRG:077D 85 33 + lda #$00 ; CPU:$C77F PRG:077F A2 02 + sta Ram_0404,x ; CPU:$C781 PRG:0781 20 D9 C7 + jsr InitializeObjectSlots ; CPU:$C784 PRG:0784 A9 FC + jsr ProcessGameState_CADC ; CPU:$C786 PRG:0786 85 32 + lda #$00 ; CPU:$C788 PRG:0788 A9 04 + sta Zp_51 ; CPU:$C78A PRG:078A 85 33 + jsr TransformValue_CC8E ; CPU:$C78C PRG:078C A0 00 + jsr TransformValue_CC7D ; CPU:$C78E PRG:078E A2 04 ; ----------------------------------------------------------------------------- ; Global purpose: Flow C850. ; Local behavior: Executes the decoded flow c850 sequence at this entry point. @@ -1827,10 +1827,10 @@ Flow_C836: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C850: - lda StateInitializedFlag ; PRG $0850 | CPU $C850 | A5 31 - bne Flow_C859 ; PRG $0852 | CPU $C852 | D0 05 - lda #$04 ; PRG $0854 | CPU $C854 | A9 04 - jsr StorePendingSoundCommand ; PRG $0856 | CPU $C856 | 20 26 C0 + lda StateInitializedFlag ; CPU:$C790 PRG:0790 B1 32 + bne Flow_C859 ; CPU:$C792 PRG:0792 D9 F3 C7 + lda #$04 ; CPU:$C795 PRG:0795 D0 06 + jsr StorePendingSoundCommand ; CPU:$C797 PRG:0797 C8 ; ----------------------------------------------------------------------------- ; Global purpose: Flow C859. ; Local behavior: Executes the decoded flow c859 sequence at this entry point. @@ -1839,9 +1839,9 @@ Flow_C850: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C859: - ldx CurrentPlayerIndex ; PRG $0859 | CPU $C859 | A6 50 - ldy Ram_0400,x ; PRG $085B | CPU $C85B | BC 00 04 - dey ; PRG $085E | CPU $C85E | 88 + ldx CurrentPlayerIndex ; CPU:$C798 PRG:0798 CA + ldy Ram_0400,x ; CPU:$C799 PRG:0799 D0 F5 + dey ; CPU:$C79B PRG:079B F0 20 ; ----------------------------------------------------------------------------- ; Global purpose: Flow C85 F. ; Local behavior: Executes the decoded flow c85 f sequence at this entry point. @@ -1850,13 +1850,13 @@ Flow_C859: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C85F: - cpy #$06 ; PRG $085F | CPU $C85F | C0 06 - bcc Flow_C86B ; PRG $0861 | CPU $C861 | 90 08 - tya ; PRG $0863 | CPU $C863 | 98 - sec ; PRG $0864 | CPU $C864 | 38 - sbc #$06 ; PRG $0865 | CPU $C865 | E9 06 - tay ; PRG $0867 | CPU $C867 | A8 - jmp Flow_C85F ; PRG $0868 | CPU $C868 | 4C 5F C8 + cpy #$06 ; CPU:$C79D PRG:079D A0 00 + bcc Flow_C86B ; CPU:$C79F PRG:079F A2 04 + tya ; CPU:$C7A1 PRG:07A1 B9 F3 C7 + sec ; CPU:$C7A4 PRG:07A4 91 32 + sbc #$06 ; CPU:$C7A6 PRG:07A6 C8 + tay ; CPU:$C7A7 PRG:07A7 CA + jmp Flow_C85F ; CPU:$C7A8 PRG:07A8 D0 F7 ; ----------------------------------------------------------------------------- ; Global purpose: Flow C86 B. ; Local behavior: Executes the decoded flow c86 b sequence at this entry point. @@ -1865,12 +1865,12 @@ Flow_C85F: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C86B: - sty Ram_0402 ; PRG $086B | CPU $C86B | 8C 02 04 - ldy Ram_0400,x ; PRG $086E | CPU $C86E | BC 00 04 - dey ; PRG $0871 | CPU $C871 | 88 - cpy #$06 ; PRG $0872 | CPU $C872 | C0 06 - bcc Flow_C878 ; PRG $0874 | CPU $C874 | 90 02 - ldy #$05 ; PRG $0876 | CPU $C876 | A0 05 + sty Ram_0402 ; CPU:$C7AA PRG:07AA A9 00 + ldy Ram_0400,x ; CPU:$C7AC PRG:07AC 95 30 + dey ; CPU:$C7AE PRG:07AE E8 + cpy #$06 ; CPU:$C7AF PRG:07AF E0 CF + bcc Flow_C878 ; CPU:$C7B1 PRG:07B1 D0 F9 + ldy #$05 ; CPU:$C7B3 PRG:07B3 A9 02 ; ----------------------------------------------------------------------------- ; Global purpose: Flow C878. ; Local behavior: Executes the decoded flow c878 sequence at this entry point. @@ -1879,29 +1879,29 @@ Flow_C86B: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C878: - sty Ram_0403 ; PRG $0878 | CPU $C878 | 8C 03 04 - ldy Ram_0402 ; PRG $087B | CPU $C87B | AC 02 04 - lda LookupTable_F247,y ; PRG $087E | CPU $C87E | B9 47 F2 - sta Ram_071E ; PRG $0881 | CPU $C881 | 8D 1E 07 - sta Ram_0722 ; PRG $0884 | CPU $C884 | 8D 22 07 - sta Ram_046D ; PRG $0887 | CPU $C887 | 8D 6D 04 - lda LookupTable_F24D,y ; PRG $088A | CPU $C88A | B9 4D F2 - sta Ram_071D ; PRG $088D | CPU $C88D | 8D 1D 07 - clc ; PRG $0890 | CPU $C890 | 18 - lda #$02 ; PRG $0891 | CPU $C891 | A9 02 - adc Ram_071D ; PRG $0893 | CPU $C893 | 6D 1D 07 - sta Ram_0721 ; PRG $0896 | CPU $C896 | 8D 21 07 - lda LookupTable_F253,y ; PRG $0899 | CPU $C899 | B9 53 F2 - sta Ram_071F ; PRG $089C | CPU $C89C | 8D 1F 07 - clc ; PRG $089F | CPU $C89F | 18 - lda #$08 ; PRG $08A0 | CPU $C8A0 | A9 08 - adc Ram_071F ; PRG $08A2 | CPU $C8A2 | 6D 1F 07 - sta Ram_0723 ; PRG $08A5 | CPU $C8A5 | 8D 23 07 - lda LookupTable_F259,y ; PRG $08A8 | CPU $C8A8 | B9 59 F2 - sta Ram_071C ; PRG $08AB | CPU $C8AB | 8D 1C 07 - sta Ram_0720 ; PRG $08AE | CPU $C8AE | 8D 20 07 - ldx #$07 ; PRG $08B1 | CPU $C8B1 | A2 07 - lda #$FF ; PRG $08B3 | CPU $C8B3 | A9 FF + sty Ram_0403 ; CPU:$C7B5 PRG:07B5 85 66 + ldy Ram_0402 ; CPU:$C7B7 PRG:07B7 A9 00 + lda LookupTable_F247,y ; CPU:$C7B9 PRG:07B9 85 64 + sta Ram_071E ; CPU:$C7BB PRG:07BB 85 65 + sta Ram_0722 ; CPU:$C7BD PRG:07BD A5 10 + sta Ram_046D ; CPU:$C7BF PRG:07BF 09 20 + lda LookupTable_F24D,y ; CPU:$C7C1 PRG:07C1 85 10 + sta Ram_071D ; CPU:$C7C3 PRG:07C3 85 56 + clc ; CPU:$C7C5 PRG:07C5 A9 00 + lda #$02 ; CPU:$C7C7 PRG:07C7 85 1B + adc Ram_071D ; CPU:$C7C9 PRG:07C9 85 23 + sta Ram_0721 ; CPU:$C7CB PRG:07CB 8D 00 04 + lda LookupTable_F253,y ; CPU:$C7CE PRG:07CE 8D 01 04 + sta Ram_071F ; CPU:$C7D1 PRG:07D1 85 51 + clc ; CPU:$C7D3 PRG:07D3 20 E7 C7 + lda #$08 ; CPU:$C7D6 PRG:07D6 4C 78 F4 + adc Ram_071F ; CPU:$C7D9 PRG:07D9 A9 00 + sta Ram_0723 ; CPU:$C7DB PRG:07DB A8 + lda LookupTable_F259,y ; CPU:$C7DC PRG:07DC 91 32 + sta Ram_071C ; CPU:$C7DE PRG:07DE C8 + sta Ram_0720 ; CPU:$C7DF PRG:07DF D0 FB + ldx #$07 ; CPU:$C7E1 PRG:07E1 E6 33 + lda #$FF ; CPU:$C7E3 PRG:07E3 CA ; ----------------------------------------------------------------------------- ; Global purpose: Flow C8 B5. ; Local behavior: Executes the decoded flow c8 b5 sequence at this entry point. @@ -1910,11 +1910,11 @@ Flow_C878: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C8B5: - sta Ram_0407,x ; PRG $08B5 | CPU $C8B5 | 9D 07 04 - dex ; PRG $08B8 | CPU $C8B8 | CA - bpl Flow_C8B5 ; PRG $08B9 | CPU $C8B9 | 10 FA - ldx #$07 ; PRG $08BB | CPU $C8BB | A2 07 - lda #$01 ; PRG $08BD | CPU $C8BD | A9 01 + sta Ram_0407,x ; CPU:$C7E4 PRG:07E4 D0 F3 + dex ; CPU:$C7E6 PRG:07E6 60 + bpl Flow_C8B5 ; CPU:$C7E7 PRG:07E7 A9 00 + ldx #$07 ; CPU:$C7E9 PRG:07E9 AA + lda #$01 ; CPU:$C7EA PRG:07EA 9D 02 04 ; ----------------------------------------------------------------------------- ; Global purpose: Flow C8 BF. ; Local behavior: Executes the decoded flow c8 bf sequence at this entry point. @@ -1923,12 +1923,12 @@ Flow_C8B5: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C8BF: - nop ; PRG $08BF | CPU $C8BF | EA - sta Ram_0438,x ; PRG $08C0 | CPU $C8C0 | 9D 38 04 - dex ; PRG $08C3 | CPU $C8C3 | CA - bpl Flow_C8BF ; PRG $08C4 | CPU $C8C4 | 10 F9 - ldx #$07 ; PRG $08C6 | CPU $C8C6 | A2 07 - lda #$04 ; PRG $08C8 | CPU $C8C8 | A9 04 + nop ; CPU:$C7ED PRG:07ED E8 + sta Ram_0438,x ; CPU:$C7EE PRG:07EE E0 F9 + dex ; CPU:$C7F0 PRG:07F0 D0 F8 + bpl Flow_C8BF ; CPU:$C7F2 PRG:07F2 60 + ldx #$07 ; CPU:$C7F3 PRG:07F3 ?? + lda #$04 ; CPU:$C7F5 PRG:07F5 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C8 CA. ; Local behavior: Executes the decoded flow c8 ca sequence at this entry point. @@ -1937,12 +1937,12 @@ Flow_C8BF: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C8CA: - nop ; PRG $08CA | CPU $C8CA | EA - sta Ram_0440,x ; PRG $08CB | CPU $C8CB | 9D 40 04 - dex ; PRG $08CE | CPU $C8CE | CA - bpl Flow_C8CA ; PRG $08CF | CPU $C8CF | 10 F9 - ldx #$07 ; PRG $08D1 | CPU $C8D1 | A2 07 - lda #$00 ; PRG $08D3 | CPU $C8D3 | A9 00 + nop ; CPU:$C7F7 PRG:07F7 ?? + sta Ram_0440,x ; CPU:$C7F9 PRG:07F9 ?? + dex ; CPU:$C7FB PRG:07FB ?? + bpl Flow_C8CA ; CPU:$C7FD PRG:07FD ?? + ldx #$07 ; CPU:$C7FF PRG:07FF ?? + lda #$00 ; CPU:$C801 PRG:0801 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C8 D5. ; Local behavior: Executes the decoded flow c8 d5 sequence at this entry point. @@ -1951,27 +1951,27 @@ Flow_C8CA: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C8D5: - sta Ram_0448,x ; PRG $08D5 | CPU $C8D5 | 9D 48 04 - dex ; PRG $08D8 | CPU $C8D8 | CA - bpl Flow_C8D5 ; PRG $08D9 | CPU $C8D9 | 10 FA - sta Ram_040E ; PRG $08DB | CPU $C8DB | 8D 0E 04 - lda #$03 ; PRG $08DE | CPU $C8DE | A9 03 - sta Ram_0447 ; PRG $08E0 | CPU $C8E0 | 8D 47 04 - lda #$00 ; PRG $08E3 | CPU $C8E3 | A9 00 - sta Ram_0464 ; PRG $08E5 | CPU $C8E5 | 8D 64 04 - sta Ram_0463 ; PRG $08E8 | CPU $C8E8 | 8D 63 04 - jsr TransformValue_DA99 ; PRG $08EB | CPU $C8EB | 20 99 DA - jsr ProcessGameState_C9DF ; PRG $08EE | CPU $C8EE | 20 DF C9 - ldx CurrentPlayerIndex ; PRG $08F1 | CPU $C8F1 | A6 50 - jsr TransformValue_CA37 ; PRG $08F3 | CPU $C8F3 | 20 37 CA - ldx #$02 ; PRG $08F6 | CPU $C8F6 | A2 02 - jsr TransformValue_CA37 ; PRG $08F8 | CPU $C8F8 | 20 37 CA - jsr ProcessGameState_CA87 ; PRG $08FB | CPU $C8FB | 20 87 CA - jsr ProcessGameState_CAA7 ; PRG $08FE | CPU $C8FE | 20 A7 CA - jsr ProcessGameState_C928 ; PRG $0901 | CPU $C901 | 20 28 C9 - lda #$3E ; PRG $0904 | CPU $C904 | A9 3E - sta Zp_45 ; PRG $0906 | CPU $C906 | 85 45 - bne Flow_C918 ; PRG $0908 | CPU $C908 | D0 0E + sta Ram_0448,x ; CPU:$C803 PRG:0803 ?? + dex ; CPU:$C805 PRG:0805 ?? + bpl Flow_C8D5 ; CPU:$C807 PRG:0807 ?? + sta Ram_040E ; CPU:$C809 PRG:0809 ?? + lda #$03 ; CPU:$C80B PRG:080B ?? + sta Ram_0447 ; CPU:$C80D PRG:080D ?? + lda #$00 ; CPU:$C80F PRG:080F ?? + sta Ram_0464 ; CPU:$C811 PRG:0811 ?? + sta Ram_0463 ; CPU:$C813 PRG:0813 ?? + jsr TransformValue_DA99 ; CPU:$C815 PRG:0815 ?? + jsr ProcessGameState_C9DF ; CPU:$C817 PRG:0817 ?? + ldx CurrentPlayerIndex ; CPU:$C819 PRG:0819 ?? + jsr TransformValue_CA37 ; CPU:$C81B PRG:081B ?? + ldx #$02 ; CPU:$C81D PRG:081D ?? + jsr TransformValue_CA37 ; CPU:$C81F PRG:081F ?? + jsr ProcessGameState_CA87 ; CPU:$C821 PRG:0821 ?? + jsr ProcessGameState_CAA7 ; CPU:$C823 PRG:0823 ?? + jsr ProcessGameState_C928 ; CPU:$C825 PRG:0825 ?? + lda #$3E ; CPU:$C827 PRG:0827 ?? + sta Zp_45 ; CPU:$C829 PRG:0829 ?? + bne Flow_C918 ; CPU:$C82B PRG:082B ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C90 A. ; Local behavior: Executes the decoded flow c90 a sequence at this entry point. @@ -1980,11 +1980,11 @@ Flow_C8D5: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C90A: - lda #$00 ; PRG $090A | CPU $C90A | A9 00 - sta Zp_51 ; PRG $090C | CPU $C90C | 85 51 - lda Zp_52 ; PRG $090E | CPU $C90E | A5 52 - bne Flow_C915 ; PRG $0910 | CPU $C910 | D0 03 - jsr ProcessGameState_C977 ; PRG $0912 | CPU $C912 | 20 77 C9 + lda #$00 ; CPU:$C82D PRG:082D ?? + sta Zp_51 ; CPU:$C82F PRG:082F ?? + lda Zp_52 ; CPU:$C831 PRG:0831 ?? + bne Flow_C915 ; CPU:$C833 PRG:0833 ?? + jsr ProcessGameState_C977 ; CPU:$C835 PRG:0835 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C915. ; Local behavior: Executes the decoded flow c915 sequence at this entry point. @@ -1993,7 +1993,7 @@ Flow_C90A: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C915: - jmp Flow_C850 ; PRG $0915 | CPU $C915 | 4C 50 C8 + jmp Flow_C850 ; CPU:$C837 PRG:0837 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C918. ; Local behavior: Executes the decoded flow c918 sequence at this entry point. @@ -2002,14 +2002,14 @@ Flow_C915: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C918: - jsr ProcessGameState_CEBE ; PRG $0918 | CPU $C918 | 20 BE CE - dex ; PRG $091B | CPU $C91B | CA - lda LookupTable_C922,x ; PRG $091C | CPU $C91C | BD 22 C9 - sta Zp_58 ; PRG $091F | CPU $C91F | 85 58 - rts ; PRG $0921 | CPU $C921 | 60 + jsr ProcessGameState_CEBE ; CPU:$C839 PRG:0839 ?? + dex ; CPU:$C83B PRG:083B ?? + lda LookupTable_C922,x ; CPU:$C83D PRG:083D ?? + sta Zp_58 ; CPU:$C83F PRG:083F ?? + rts ; CPU:$C841 PRG:0841 ?? LookupTable_C922: - .byte $AC,$BC,$CC,$8C,$CC,$AC ; PRG $0922 | CPU $C922 + .byte $AC,$BC,$CC,$8C,$CC,$AC ; PRG $0922 | CPU $C922 ; CPU:$C843 PRG:0843 AC BC CC 8C CC AC ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State C928. ; Local behavior: Executes the decoded process game state c928 sequence at this entry point. @@ -2018,14 +2018,14 @@ LookupTable_C922: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_C928: - ldx #$C9 ; PRG $0928 | CPU $C928 | A2 C9 - ldy #$55 ; PRG $092A | CPU $C92A | A0 55 - jsr ProcessGameState_C741 ; PRG $092C | CPU $C92C | 20 41 C7 - ldx CurrentPlayerIndex ; PRG $092F | CPU $C92F | A6 50 - lda Ram_0400,x ; PRG $0931 | CPU $C931 | BD 00 04 - cmp #$17 ; PRG $0934 | CPU $C934 | C9 17 - bcc Flow_C93A ; PRG $0936 | CPU $C936 | 90 02 - lda #$16 ; PRG $0938 | CPU $C938 | A9 16 + ldx #$C9 ; CPU:$C849 PRG:0849 ?? + ldy #$55 ; CPU:$C84B PRG:084B ?? + jsr ProcessGameState_C741 ; CPU:$C84D PRG:084D ?? + ldx CurrentPlayerIndex ; CPU:$C84F PRG:084F ?? + lda Ram_0400,x ; CPU:$C851 PRG:0851 ?? + cmp #$17 ; CPU:$C853 PRG:0853 ?? + bcc Flow_C93A ; CPU:$C855 PRG:0855 ?? + lda #$16 ; CPU:$C857 PRG:0857 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C93 A. ; Local behavior: Executes the decoded flow c93 a sequence at this entry point. @@ -2034,7 +2034,7 @@ ProcessGameState_C928: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C93A: - tay ; PRG $093A | CPU $C93A | A8 + tay ; CPU:$C859 PRG:0859 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C93 B. ; Local behavior: Executes the decoded flow c93 b sequence at this entry point. @@ -2043,17 +2043,17 @@ Flow_C93A: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C93B: - jsr ProcessGameState_CE86 ; PRG $093B | CPU $C93B | 20 86 CE - dey ; PRG $093E | CPU $C93E | 88 - beq Flow_C954 ; PRG $093F | CPU $C93F | F0 13 - clc ; PRG $0941 | CPU $C941 | 18 - lda #$20 ; PRG $0942 | CPU $C942 | A9 20 - adc Ram_0501 ; PRG $0944 | CPU $C944 | 6D 01 05 - sta Ram_0501 ; PRG $0947 | CPU $C947 | 8D 01 05 - lda #$00 ; PRG $094A | CPU $C94A | A9 00 - adc Ram_0500 ; PRG $094C | CPU $C94C | 6D 00 05 - sta Ram_0500 ; PRG $094F | CPU $C94F | 8D 00 05 - bne Flow_C93B ; PRG $0952 | CPU $C952 | D0 E7 + jsr ProcessGameState_CE86 ; CPU:$C85B PRG:085B ?? + dey ; CPU:$C85D PRG:085D ?? + beq Flow_C954 ; CPU:$C85F PRG:085F ?? + clc ; CPU:$C861 PRG:0861 ?? + lda #$20 ; CPU:$C863 PRG:0863 ?? + adc Ram_0501 ; CPU:$C865 PRG:0865 ?? + sta Ram_0501 ; CPU:$C867 PRG:0867 ?? + lda #$00 ; CPU:$C869 PRG:0869 ?? + adc Ram_0500 ; CPU:$C86B PRG:086B ?? + sta Ram_0500 ; CPU:$C86D PRG:086D ?? + bne Flow_C93B ; CPU:$C86F PRG:086F ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C954. ; Local behavior: Executes the decoded flow c954 sequence at this entry point. @@ -2062,8 +2062,8 @@ Flow_C93B: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C954: - rts ; PRG $0954 | CPU $C954 | 60 - .byte $58,$C9,$04,$20,$C3,$01,$A7 ; PRG $0955 | CPU $C955 + rts ; CPU:$C871 PRG:0871 ?? + .byte $58,$C9,$04,$20,$C3,$01,$A7 ; PRG $0955 | CPU $C955 ; CPU:$C873 PRG:0873 58 C9 04 20 C3 01 A7 ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State C95 C. ; Local behavior: Executes the decoded process game state c95 c sequence at this entry point. @@ -2072,21 +2072,21 @@ Flow_C954: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_C95C: - clc ; PRG $095C | CPU $C95C | 18 - lda #$01 ; PRG $095D | CPU $C95D | A9 01 - adc Zp_33 ; PRG $095F | CPU $C95F | 65 33 - sta Zp_33 ; PRG $0961 | CPU $C961 | 85 33 - lda #$00 ; PRG $0963 | CPU $C963 | A9 00 - adc Zp_32 ; PRG $0965 | CPU $C965 | 65 32 - sta Zp_32 ; PRG $0967 | CPU $C967 | 85 32 - clc ; PRG $0969 | CPU $C969 | 18 - lda #$01 ; PRG $096A | CPU $C96A | A9 01 - adc Zp_35 ; PRG $096C | CPU $C96C | 65 35 - sta Zp_35 ; PRG $096E | CPU $C96E | 85 35 - lda #$00 ; PRG $0970 | CPU $C970 | A9 00 - adc Zp_34 ; PRG $0972 | CPU $C972 | 65 34 - sta Zp_34 ; PRG $0974 | CPU $C974 | 85 34 - rts ; PRG $0976 | CPU $C976 | 60 + clc ; CPU:$C87A PRG:087A ?? + lda #$01 ; CPU:$C87C PRG:087C ?? + adc Zp_33 ; CPU:$C87E PRG:087E ?? + sta Zp_33 ; CPU:$C880 PRG:0880 ?? + lda #$00 ; CPU:$C882 PRG:0882 ?? + adc Zp_32 ; CPU:$C884 PRG:0884 ?? + sta Zp_32 ; CPU:$C886 PRG:0886 ?? + clc ; CPU:$C888 PRG:0888 ?? + lda #$01 ; CPU:$C88A PRG:088A ?? + adc Zp_35 ; CPU:$C88C PRG:088C ?? + sta Zp_35 ; CPU:$C88E PRG:088E ?? + lda #$00 ; CPU:$C890 PRG:0890 ?? + adc Zp_34 ; CPU:$C892 PRG:0892 ?? + sta Zp_34 ; CPU:$C894 PRG:0894 ?? + rts ; CPU:$C896 PRG:0896 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State C977. ; Local behavior: Executes the decoded process game state c977 sequence at this entry point. @@ -2095,15 +2095,15 @@ ProcessGameState_C95C: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_C977: - jsr DisableBackgroundAndSprites ; PRG $0977 | CPU $C977 | 20 E4 C3 - ldx #$20 ; PRG $097A | CPU $C97A | A2 20 - ldy #$00 ; PRG $097C | CPU $C97C | A0 00 - stx Zp_32 ; PRG $097E | CPU $C97E | 86 32 - sty Zp_33 ; PRG $0980 | CPU $C980 | 84 33 - sty Zp_35 ; PRG $0982 | CPU $C982 | 84 35 - ldx #$28 ; PRG $0984 | CPU $C984 | A2 28 - stx Zp_34 ; PRG $0986 | CPU $C986 | 86 34 - jmp Flow_C98B ; PRG $0988 | CPU $C988 | 4C 8B C9 + jsr DisableBackgroundAndSprites ; CPU:$C898 PRG:0898 ?? + ldx #$20 ; CPU:$C89A PRG:089A ?? + ldy #$00 ; CPU:$C89C PRG:089C ?? + stx Zp_32 ; CPU:$C89E PRG:089E ?? + sty Zp_33 ; CPU:$C8A0 PRG:08A0 ?? + sty Zp_35 ; CPU:$C8A2 PRG:08A2 ?? + ldx #$28 ; CPU:$C8A4 PRG:08A4 ?? + stx Zp_34 ; CPU:$C8A6 PRG:08A6 ?? + jmp Flow_C98B ; CPU:$C8A8 PRG:08A8 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C98 B. ; Local behavior: Executes the decoded flow c98 b sequence at this entry point. @@ -2112,10 +2112,10 @@ ProcessGameState_C977: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C98B: - lda #$30 ; PRG $098B | CPU $C98B | A9 30 - sta PPUCTRL ; PRG $098D | CPU $C98D | 8D 00 20 - lda #$08 ; PRG $0990 | CPU $C990 | A9 08 - sta Zp_38 ; PRG $0992 | CPU $C992 | 85 38 + lda #$30 ; CPU:$C8AA PRG:08AA ?? + sta PPUCTRL ; CPU:$C8AC PRG:08AC ?? + lda #$08 ; CPU:$C8AE PRG:08AE ?? + sta Zp_38 ; CPU:$C8B0 PRG:08B0 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C994. ; Local behavior: Executes the decoded flow c994 sequence at this entry point. @@ -2124,8 +2124,8 @@ Flow_C98B: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C994: - lda #$80 ; PRG $0994 | CPU $C994 | A9 80 - sta Zp_39 ; PRG $0996 | CPU $C996 | 85 39 + lda #$80 ; CPU:$C8B2 PRG:08B2 ?? + sta Zp_39 ; CPU:$C8B4 PRG:08B4 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C998. ; Local behavior: Executes the decoded flow c998 sequence at this entry point. @@ -2134,36 +2134,36 @@ Flow_C994: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C998: - ldx Zp_32 ; PRG $0998 | CPU $C998 | A6 32 - ldy Zp_33 ; PRG $099A | CPU $C99A | A4 33 - jsr SetPpuAddress ; PRG $099C | CPU $C99C | 20 6D FE - lda PPUDATA ; PRG $099F | CPU $C99F | AD 07 20 - lda PPUDATA ; PRG $09A2 | CPU $C9A2 | AD 07 20 - sta Zp_36 ; PRG $09A5 | CPU $C9A5 | 85 36 - ldx Zp_34 ; PRG $09A7 | CPU $C9A7 | A6 34 - ldy Zp_35 ; PRG $09A9 | CPU $C9A9 | A4 35 - jsr SetPpuAddress ; PRG $09AB | CPU $C9AB | 20 6D FE - lda PPUDATA ; PRG $09AE | CPU $C9AE | AD 07 20 - lda PPUDATA ; PRG $09B1 | CPU $C9B1 | AD 07 20 - sta Zp_37 ; PRG $09B4 | CPU $C9B4 | 85 37 - ldx Zp_32 ; PRG $09B6 | CPU $C9B6 | A6 32 - ldy Zp_33 ; PRG $09B8 | CPU $C9B8 | A4 33 - jsr SetPpuAddress ; PRG $09BA | CPU $C9BA | 20 6D FE - lda Zp_37 ; PRG $09BD | CPU $C9BD | A5 37 - sta PPUDATA ; PRG $09BF | CPU $C9BF | 8D 07 20 - ldx Zp_34 ; PRG $09C2 | CPU $C9C2 | A6 34 - ldy Zp_35 ; PRG $09C4 | CPU $C9C4 | A4 35 - jsr SetPpuAddress ; PRG $09C6 | CPU $C9C6 | 20 6D FE - lda Zp_36 ; PRG $09C9 | CPU $C9C9 | A5 36 - sta PPUDATA ; PRG $09CB | CPU $C9CB | 8D 07 20 - jsr ProcessGameState_C95C ; PRG $09CE | CPU $C9CE | 20 5C C9 - dec Zp_39 ; PRG $09D1 | CPU $C9D1 | C6 39 - bne Flow_C998 ; PRG $09D3 | CPU $C9D3 | D0 C3 - dec Zp_38 ; PRG $09D5 | CPU $C9D5 | C6 38 - bne Flow_C994 ; PRG $09D7 | CPU $C9D7 | D0 BB - lda #$B0 ; PRG $09D9 | CPU $C9D9 | A9 B0 - sta PPUCTRL ; PRG $09DB | CPU $C9DB | 8D 00 20 - rts ; PRG $09DE | CPU $C9DE | 60 + ldx Zp_32 ; CPU:$C8B6 PRG:08B6 ?? + ldy Zp_33 ; CPU:$C8B8 PRG:08B8 ?? + jsr SetPpuAddress ; CPU:$C8BA PRG:08BA ?? + lda PPUDATA ; CPU:$C8BC PRG:08BC ?? + lda PPUDATA ; CPU:$C8BE PRG:08BE ?? + sta Zp_36 ; CPU:$C8C0 PRG:08C0 ?? + ldx Zp_34 ; CPU:$C8C2 PRG:08C2 ?? + ldy Zp_35 ; CPU:$C8C4 PRG:08C4 ?? + jsr SetPpuAddress ; CPU:$C8C6 PRG:08C6 ?? + lda PPUDATA ; CPU:$C8C8 PRG:08C8 ?? + lda PPUDATA ; CPU:$C8CA PRG:08CA ?? + sta Zp_37 ; CPU:$C8CC PRG:08CC ?? + ldx Zp_32 ; CPU:$C8CE PRG:08CE ?? + ldy Zp_33 ; CPU:$C8D0 PRG:08D0 ?? + jsr SetPpuAddress ; CPU:$C8D2 PRG:08D2 ?? + lda Zp_37 ; CPU:$C8D4 PRG:08D4 ?? + sta PPUDATA ; CPU:$C8D6 PRG:08D6 ?? + ldx Zp_34 ; CPU:$C8D8 PRG:08D8 ?? + ldy Zp_35 ; CPU:$C8DA PRG:08DA ?? + jsr SetPpuAddress ; CPU:$C8DC PRG:08DC ?? + lda Zp_36 ; CPU:$C8DE PRG:08DE ?? + sta PPUDATA ; CPU:$C8E0 PRG:08E0 ?? + jsr ProcessGameState_C95C ; CPU:$C8E2 PRG:08E2 ?? + dec Zp_39 ; CPU:$C8E4 PRG:08E4 ?? + bne Flow_C998 ; CPU:$C8E6 PRG:08E6 ?? + dec Zp_38 ; CPU:$C8E8 PRG:08E8 ?? + bne Flow_C994 ; CPU:$C8EA PRG:08EA ?? + lda #$B0 ; CPU:$C8EC PRG:08EC ?? + sta PPUCTRL ; CPU:$C8EE PRG:08EE ?? + rts ; CPU:$C8F0 PRG:08F0 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State C9 DF. ; Local behavior: Executes the decoded process game state c9 df sequence at this entry point. @@ -2172,14 +2172,14 @@ Flow_C998: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_C9DF: - ldx #$F2 ; PRG $09DF | CPU $C9DF | A2 F2 - ldy #$10 ; PRG $09E1 | CPU $C9E1 | A0 10 - jsr ProcessGameState_CA31 ; PRG $09E3 | CPU $C9E3 | 20 31 CA - lda CurrentPlayerIndex ; PRG $09E6 | CPU $C9E6 | A5 50 - bne Flow_C9F1 ; PRG $09E8 | CPU $C9E8 | D0 07 - ldx #$F1 ; PRG $09EA | CPU $C9EA | A2 F1 - ldy #$FE ; PRG $09EC | CPU $C9EC | A0 FE - jmp ProcessGameState_CA31 ; PRG $09EE | CPU $C9EE | 4C 31 CA + ldx #$F2 ; CPU:$C8F2 PRG:08F2 ?? + ldy #$10 ; CPU:$C8F4 PRG:08F4 ?? + jsr ProcessGameState_CA31 ; CPU:$C8F6 PRG:08F6 ?? + lda CurrentPlayerIndex ; CPU:$C8F8 PRG:08F8 ?? + bne Flow_C9F1 ; CPU:$C8FA PRG:08FA ?? + ldx #$F1 ; CPU:$C8FC PRG:08FC ?? + ldy #$FE ; CPU:$C8FE PRG:08FE ?? + jmp ProcessGameState_CA31 ; CPU:$C900 PRG:0900 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C9 F1. ; Local behavior: Executes the decoded flow c9 f1 sequence at this entry point. @@ -2188,10 +2188,10 @@ ProcessGameState_C9DF: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C9F1: - ldx #$F2 ; PRG $09F1 | CPU $C9F1 | A2 F2 - ldy #$18 ; PRG $09F3 | CPU $C9F3 | A0 18 - jsr ProcessGameState_CA31 ; PRG $09F5 | CPU $C9F5 | 20 31 CA - rts ; PRG $09F8 | CPU $C9F8 | 60 + ldx #$F2 ; CPU:$C902 PRG:0902 ?? + ldy #$18 ; CPU:$C904 PRG:0904 ?? + jsr ProcessGameState_CA31 ; CPU:$C906 PRG:0906 ?? + rts ; CPU:$C908 PRG:0908 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State C9 F9. ; Local behavior: Executes the decoded process game state c9 f9 sequence at this entry point. @@ -2200,16 +2200,16 @@ Flow_C9F1: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_C9F9: - lda Zp_45 ; PRG $09F9 | CPU $C9F9 | A5 45 - and #$3F ; PRG $09FB | CPU $C9FB | 29 3F - bne Flow_CA1A ; PRG $09FD | CPU $C9FD | D0 1B - lda CurrentPlayerIndex ; PRG $09FF | CPU $C9FF | A5 50 - bne Flow_CA0F ; PRG $0A01 | CPU $CA01 | D0 0C - ldx GameMode ; PRG $0A03 | CPU $CA03 | A6 4C - beq Flow_CA0E ; PRG $0A05 | CPU $CA05 | F0 07 - ldx #$F2 ; PRG $0A07 | CPU $CA07 | A2 F2 - ldy #$07 ; PRG $0A09 | CPU $CA09 | A0 07 - jsr ProcessGameState_CA31 ; PRG $0A0B | CPU $CA0B | 20 31 CA + lda Zp_45 ; CPU:$C90A PRG:090A ?? + and #$3F ; CPU:$C90C PRG:090C ?? + bne Flow_CA1A ; CPU:$C90E PRG:090E ?? + lda CurrentPlayerIndex ; CPU:$C910 PRG:0910 ?? + bne Flow_CA0F ; CPU:$C912 PRG:0912 ?? + ldx GameMode ; CPU:$C914 PRG:0914 ?? + beq Flow_CA0E ; CPU:$C916 PRG:0916 ?? + ldx #$F2 ; CPU:$C918 PRG:0918 ?? + ldy #$07 ; CPU:$C91A PRG:091A ?? + jsr ProcessGameState_CA31 ; CPU:$C91C PRG:091C ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CA0 E. ; Local behavior: Executes the decoded flow ca0 e sequence at this entry point. @@ -2218,7 +2218,7 @@ ProcessGameState_C9F9: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CA0E: - rts ; PRG $0A0E | CPU $CA0E | 60 + rts ; CPU:$C91E PRG:091E ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CA0 F. ; Local behavior: Executes the decoded flow ca0 f sequence at this entry point. @@ -2227,11 +2227,11 @@ Flow_CA0E: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CA0F: - ldx GameMode ; PRG $0A0F | CPU $CA0F | A6 4C - beq Flow_CA0E ; PRG $0A11 | CPU $CA11 | F0 FB - ldx #$F2 ; PRG $0A13 | CPU $CA13 | A2 F2 - ldy #$21 ; PRG $0A15 | CPU $CA15 | A0 21 - jmp ProcessGameState_CA31 ; PRG $0A17 | CPU $CA17 | 4C 31 CA + ldx GameMode ; CPU:$C920 PRG:0920 ?? + beq Flow_CA0E ; CPU:$C922 PRG:0922 ?? + ldx #$F2 ; CPU:$C924 PRG:0924 ?? + ldy #$21 ; CPU:$C926 PRG:0926 ?? + jmp ProcessGameState_CA31 ; CPU:$C928 PRG:0928 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CA1 A. ; Local behavior: Executes the decoded flow ca1 a sequence at this entry point. @@ -2240,13 +2240,13 @@ Flow_CA0F: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CA1A: - cmp #$0F ; PRG $0A1A | CPU $CA1A | C9 0F - bne Flow_CA30 ; PRG $0A1C | CPU $CA1C | D0 12 - lda CurrentPlayerIndex ; PRG $0A1E | CPU $CA1E | A5 50 - bne Flow_CA29 ; PRG $0A20 | CPU $CA20 | D0 07 - ldx #$F1 ; PRG $0A22 | CPU $CA22 | A2 F1 - ldy #$FE ; PRG $0A24 | CPU $CA24 | A0 FE - jmp ProcessGameState_CA31 ; PRG $0A26 | CPU $CA26 | 4C 31 CA + cmp #$0F ; CPU:$C92A PRG:092A ?? + bne Flow_CA30 ; CPU:$C92C PRG:092C ?? + lda CurrentPlayerIndex ; CPU:$C92E PRG:092E ?? + bne Flow_CA29 ; CPU:$C930 PRG:0930 ?? + ldx #$F1 ; CPU:$C932 PRG:0932 ?? + ldy #$FE ; CPU:$C934 PRG:0934 ?? + jmp ProcessGameState_CA31 ; CPU:$C936 PRG:0936 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CA29. ; Local behavior: Executes the decoded flow ca29 sequence at this entry point. @@ -2255,9 +2255,9 @@ Flow_CA1A: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CA29: - ldx #$F2 ; PRG $0A29 | CPU $CA29 | A2 F2 - ldy #$18 ; PRG $0A2B | CPU $CA2B | A0 18 - jsr ProcessGameState_CA31 ; PRG $0A2D | CPU $CA2D | 20 31 CA + ldx #$F2 ; CPU:$C938 PRG:0938 ?? + ldy #$18 ; CPU:$C93A PRG:093A ?? + jsr ProcessGameState_CA31 ; CPU:$C93C PRG:093C ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CA30. ; Local behavior: Executes the decoded flow ca30 sequence at this entry point. @@ -2266,7 +2266,7 @@ Flow_CA29: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CA30: - rts ; PRG $0A30 | CPU $CA30 | 60 + rts ; CPU:$C93E PRG:093E ?? ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State CA31. ; Local behavior: Executes the decoded process game state ca31 sequence at this entry point. @@ -2275,8 +2275,8 @@ Flow_CA30: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_CA31: - jsr ProcessGameState_C741 ; PRG $0A31 | CPU $CA31 | 20 41 C7 - jmp ProcessGameState_CE86 ; PRG $0A34 | CPU $CA34 | 4C 86 CE + jsr ProcessGameState_C741 ; CPU:$C940 PRG:0940 ?? + jmp ProcessGameState_CE86 ; CPU:$C942 PRG:0942 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Transform Value CA37. ; Local behavior: Executes the decoded transform value ca37 sequence at this entry point. @@ -2285,21 +2285,21 @@ ProcessGameState_CA31: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- TransformValue_CA37: - cpx #$06 ; PRG $0A37 | CPU $CA37 | E0 06 - bcs Flow_CA73 ; PRG $0A39 | CPU $CA39 | B0 38 - txa ; PRG $0A3B | CPU $CA3B | 8A - asl a ; PRG $0A3C | CPU $CA3C | 0A - tay ; PRG $0A3D | CPU $CA3D | A8 - cpx #$00 ; PRG $0A3E | CPU $CA3E | E0 00 - beq Flow_CA52 ; PRG $0A40 | CPU $CA40 | F0 10 - cpx #$01 ; PRG $0A42 | CPU $CA42 | E0 01 - beq Flow_CA56 ; PRG $0A44 | CPU $CA44 | F0 10 - cpx #$03 ; PRG $0A46 | CPU $CA46 | E0 03 - beq Flow_CA52 ; PRG $0A48 | CPU $CA48 | F0 08 - cpx #$05 ; PRG $0A4A | CPU $CA4A | E0 05 - beq Flow_CA56 ; PRG $0A4C | CPU $CA4C | F0 08 - lda #$64 ; PRG $0A4E | CPU $CA4E | A9 64 - bne Flow_CA58 ; PRG $0A50 | CPU $CA50 | D0 06 + cpx #$06 ; CPU:$C944 PRG:0944 ?? + bcs Flow_CA73 ; CPU:$C946 PRG:0946 ?? + txa ; CPU:$C948 PRG:0948 ?? + asl a ; CPU:$C94A PRG:094A ?? + tay ; CPU:$C94C PRG:094C ?? + cpx #$00 ; CPU:$C94E PRG:094E ?? + beq Flow_CA52 ; CPU:$C950 PRG:0950 ?? + cpx #$01 ; CPU:$C952 PRG:0952 ?? + beq Flow_CA56 ; CPU:$C954 PRG:0954 ?? + cpx #$03 ; CPU:$C956 PRG:0956 ?? + beq Flow_CA52 ; CPU:$C958 PRG:0958 ?? + cpx #$05 ; CPU:$C95A PRG:095A ?? + beq Flow_CA56 ; CPU:$C95C PRG:095C ?? + lda #$64 ; CPU:$C95E PRG:095E ?? + bne Flow_CA58 ; CPU:$C960 PRG:0960 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CA52. ; Local behavior: Executes the decoded flow ca52 sequence at this entry point. @@ -2308,8 +2308,8 @@ TransformValue_CA37: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CA52: - lda #$5E ; PRG $0A52 | CPU $CA52 | A9 5E - bne Flow_CA58 ; PRG $0A54 | CPU $CA54 | D0 02 + lda #$5E ; CPU:$C962 PRG:0962 ?? + bne Flow_CA58 ; CPU:$C964 PRG:0964 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CA56. ; Local behavior: Executes the decoded flow ca56 sequence at this entry point. @@ -2318,7 +2318,7 @@ Flow_CA52: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CA56: - lda #$61 ; PRG $0A56 | CPU $CA56 | A9 61 + lda #$61 ; CPU:$C966 PRG:0966 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CA58. ; Local behavior: Executes the decoded flow ca58 sequence at this entry point. @@ -2327,18 +2327,18 @@ Flow_CA56: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CA58: - sta Zp_32 ; PRG $0A58 | CPU $CA58 | 85 32 - lda #$00 ; PRG $0A5A | CPU $CA5A | A9 00 - sta Zp_33 ; PRG $0A5C | CPU $CA5C | 85 33 - lda LookupTable_CA74,y ; PRG $0A5E | CPU $CA5E | B9 74 CA - sta Zp_34 ; PRG $0A61 | CPU $CA61 | 85 34 - lda LookupTable_CA75,y ; PRG $0A63 | CPU $CA63 | B9 75 CA - sta Zp_35 ; PRG $0A66 | CPU $CA66 | 85 35 - lda #$06 ; PRG $0A68 | CPU $CA68 | A9 06 - sta Zp_36 ; PRG $0A6A | CPU $CA6A | 85 36 - ldx #$00 ; PRG $0A6C | CPU $CA6C | A2 00 - ldy #$32 ; PRG $0A6E | CPU $CA6E | A0 32 - jsr DecodeAttributeStream ; PRG $0A70 | CPU $CA70 | 20 D0 FE + sta Zp_32 ; CPU:$C968 PRG:0968 ?? + lda #$00 ; CPU:$C96A PRG:096A ?? + sta Zp_33 ; CPU:$C96C PRG:096C ?? + lda LookupTable_CA74,y ; CPU:$C96E PRG:096E ?? + sta Zp_34 ; CPU:$C970 PRG:0970 ?? + lda LookupTable_CA75,y ; CPU:$C972 PRG:0972 ?? + sta Zp_35 ; CPU:$C974 PRG:0974 ?? + lda #$06 ; CPU:$C976 PRG:0976 ?? + sta Zp_36 ; CPU:$C978 PRG:0978 ?? + ldx #$00 ; CPU:$C97A PRG:097A ?? + ldy #$32 ; CPU:$C97C PRG:097C ?? + jsr DecodeAttributeStream ; CPU:$C97E PRG:097E ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CA73. ; Local behavior: Executes the decoded flow ca73 sequence at this entry point. @@ -2347,13 +2347,13 @@ Flow_CA58: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CA73: - rts ; PRG $0A73 | CPU $CA73 | 60 + rts ; CPU:$C980 PRG:0980 ?? LookupTable_CA74: - .byte $67 ; PRG $0A74 | CPU $CA74 + .byte $67 ; PRG $0A74 | CPU $CA74 ; CPU:$C982 PRG:0982 67 LookupTable_CA75: - .byte $20,$67,$20,$71,$20,$66,$20,$6F,$20,$79,$20 ; PRG $0A75 | CPU $CA75 + .byte $20,$67,$20,$71,$20,$66,$20,$6F,$20,$79,$20 ; PRG $0A75 | CPU $CA75 ; CPU:$C983 PRG:0983 20 67 20 71 20 66 20 6F 20 79 20 ; ----------------------------------------------------------------------------- ; Global purpose: Run Frame Synchronized Task CA80. ; Local behavior: Executes the decoded run frame synchronized task ca80 sequence at this entry point. @@ -2362,10 +2362,10 @@ LookupTable_CA75: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- RunFrameSynchronizedTask_CA80: - jsr WaitForNmi ; PRG $0A80 | CPU $CA80 | 20 9D FD - dex ; PRG $0A83 | CPU $CA83 | CA - bne RunFrameSynchronizedTask_CA80 ; PRG $0A84 | CPU $CA84 | D0 FA - rts ; PRG $0A86 | CPU $CA86 | 60 + jsr WaitForNmi ; CPU:$C98E PRG:098E ?? + dex ; CPU:$C990 PRG:0990 ?? + bne RunFrameSynchronizedTask_CA80 ; CPU:$C992 PRG:0992 ?? + rts ; CPU:$C994 PRG:0994 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State CA87. ; Local behavior: Executes the decoded process game state ca87 sequence at this entry point. @@ -2374,18 +2374,18 @@ RunFrameSynchronizedTask_CA80: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_CA87: - ldx #$CA ; PRG $0A87 | CPU $CA87 | A2 CA - ldy #$A0 ; PRG $0A89 | CPU $CA89 | A0 A0 - jsr ProcessGameState_C741 ; PRG $0A8B | CPU $CA8B | 20 41 C7 - jsr ProcessGameState_CE86 ; PRG $0A8E | CPU $CA8E | 20 86 CE - lda #$7D ; PRG $0A91 | CPU $CA91 | A9 7D - sta Zp_34 ; PRG $0A93 | CPU $CA93 | 85 34 - lda #$20 ; PRG $0A95 | CPU $CA95 | A9 20 - sta Zp_35 ; PRG $0A97 | CPU $CA97 | 85 35 - ldx CurrentPlayerIndex ; PRG $0A99 | CPU $CA99 | A6 50 - lda Zp_5A,x ; PRG $0A9B | CPU $CA9B | B5 5A - jmp Flow_CAC7 ; PRG $0A9D | CPU $CA9D | 4C C7 CA - .byte $A3,$CA,$04,$20,$7C,$01,$A6 ; PRG $0AA0 | CPU $CAA0 + ldx #$CA ; CPU:$C996 PRG:0996 ?? + ldy #$A0 ; CPU:$C998 PRG:0998 ?? + jsr ProcessGameState_C741 ; CPU:$C99A PRG:099A ?? + jsr ProcessGameState_CE86 ; CPU:$C99C PRG:099C ?? + lda #$7D ; CPU:$C99E PRG:099E ?? + sta Zp_34 ; CPU:$C9A0 PRG:09A0 ?? + lda #$20 ; CPU:$C9A2 PRG:09A2 ?? + sta Zp_35 ; CPU:$C9A4 PRG:09A4 ?? + ldx CurrentPlayerIndex ; CPU:$C9A6 PRG:09A6 ?? + lda Zp_5A,x ; CPU:$C9A8 PRG:09A8 ?? + jmp Flow_CAC7 ; CPU:$C9AA PRG:09AA ?? + .byte $A3,$CA,$04,$20,$7C,$01,$A6 ; PRG $0AA0 | CPU $CAA0 ; CPU:$C9AC PRG:09AC A3 CA 04 20 7C 01 A6 ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State CAA7. ; Local behavior: Executes the decoded process game state caa7 sequence at this entry point. @@ -2394,18 +2394,18 @@ ProcessGameState_CA87: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_CAA7: - ldx #$CA ; PRG $0AA7 | CPU $CAA7 | A2 CA - ldy #$C0 ; PRG $0AA9 | CPU $CAA9 | A0 C0 - jsr ProcessGameState_C741 ; PRG $0AAB | CPU $CAAB | 20 41 C7 - jsr ProcessGameState_CE86 ; PRG $0AAE | CPU $CAAE | 20 86 CE - lda #$79 ; PRG $0AB1 | CPU $CAB1 | A9 79 - sta Zp_34 ; PRG $0AB3 | CPU $CAB3 | 85 34 - lda #$20 ; PRG $0AB5 | CPU $CAB5 | A9 20 - sta Zp_35 ; PRG $0AB7 | CPU $CAB7 | 85 35 - ldx CurrentPlayerIndex ; PRG $0AB9 | CPU $CAB9 | A6 50 - lda Zp_5C,x ; PRG $0ABB | CPU $CABB | B5 5C - jmp Flow_CAC7 ; PRG $0ABD | CPU $CABD | 4C C7 CA - .byte $C3,$CA,$04,$20,$78,$01,$AF ; PRG $0AC0 | CPU $CAC0 + ldx #$CA ; CPU:$C9B3 PRG:09B3 ?? + ldy #$C0 ; CPU:$C9B5 PRG:09B5 ?? + jsr ProcessGameState_C741 ; CPU:$C9B7 PRG:09B7 ?? + jsr ProcessGameState_CE86 ; CPU:$C9B9 PRG:09B9 ?? + lda #$79 ; CPU:$C9BB PRG:09BB ?? + sta Zp_34 ; CPU:$C9BD PRG:09BD ?? + lda #$20 ; CPU:$C9BF PRG:09BF ?? + sta Zp_35 ; CPU:$C9C1 PRG:09C1 ?? + ldx CurrentPlayerIndex ; CPU:$C9C3 PRG:09C3 ?? + lda Zp_5C,x ; CPU:$C9C5 PRG:09C5 ?? + jmp Flow_CAC7 ; CPU:$C9C7 PRG:09C7 ?? + .byte $C3,$CA,$04,$20,$78,$01,$AF ; PRG $0AC0 | CPU $CAC0 ; CPU:$C9C9 PRG:09C9 C3 CA 04 20 78 01 AF ; ----------------------------------------------------------------------------- ; Global purpose: Flow CAC7. ; Local behavior: Executes the decoded flow cac7 sequence at this entry point. @@ -2414,16 +2414,16 @@ ProcessGameState_CAA7: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CAC7: - sta Zp_37 ; PRG $0AC7 | CPU $CAC7 | 85 37 - lda #$02 ; PRG $0AC9 | CPU $CAC9 | A9 02 - sta Zp_36 ; PRG $0ACB | CPU $CACB | 85 36 - lda #$37 ; PRG $0ACD | CPU $CACD | A9 37 - sta Zp_32 ; PRG $0ACF | CPU $CACF | 85 32 - lda #$00 ; PRG $0AD1 | CPU $CAD1 | A9 00 - sta Zp_33 ; PRG $0AD3 | CPU $CAD3 | 85 33 - ldx #$00 ; PRG $0AD5 | CPU $CAD5 | A2 00 - ldy #$32 ; PRG $0AD7 | CPU $CAD7 | A0 32 - jmp DecodeAttributeStream ; PRG $0AD9 | CPU $CAD9 | 4C D0 FE + sta Zp_37 ; CPU:$C9D0 PRG:09D0 ?? + lda #$02 ; CPU:$C9D2 PRG:09D2 ?? + sta Zp_36 ; CPU:$C9D4 PRG:09D4 ?? + lda #$37 ; CPU:$C9D6 PRG:09D6 ?? + sta Zp_32 ; CPU:$C9D8 PRG:09D8 ?? + lda #$00 ; CPU:$C9DA PRG:09DA ?? + sta Zp_33 ; CPU:$C9DC PRG:09DC ?? + ldx #$00 ; CPU:$C9DE PRG:09DE ?? + ldy #$32 ; CPU:$C9E0 PRG:09E0 ?? + jmp DecodeAttributeStream ; CPU:$C9E2 PRG:09E2 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State CADC. ; Local behavior: Executes the decoded process game state cadc sequence at this entry point. @@ -2432,9 +2432,9 @@ Flow_CAC7: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_CADC: - ldx CurrentPlayerIndex ; PRG $0ADC | CPU $CADC | A6 50 - ldy Ram_0400,x ; PRG $0ADE | CPU $CADE | BC 00 04 - dey ; PRG $0AE1 | CPU $CAE1 | 88 + ldx CurrentPlayerIndex ; CPU:$C9E4 PRG:09E4 ?? + ldy Ram_0400,x ; CPU:$C9E6 PRG:09E6 ?? + dey ; CPU:$C9E8 PRG:09E8 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CAE2. ; Local behavior: Executes the decoded flow cae2 sequence at this entry point. @@ -2443,13 +2443,13 @@ ProcessGameState_CADC: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CAE2: - cpy #$06 ; PRG $0AE2 | CPU $CAE2 | C0 06 - bcc Flow_CAEE ; PRG $0AE4 | CPU $CAE4 | 90 08 - tya ; PRG $0AE6 | CPU $CAE6 | 98 - sec ; PRG $0AE7 | CPU $CAE7 | 38 - sbc #$06 ; PRG $0AE8 | CPU $CAE8 | E9 06 - tay ; PRG $0AEA | CPU $CAEA | A8 - jmp Flow_CAE2 ; PRG $0AEB | CPU $CAEB | 4C E2 CA + cpy #$06 ; CPU:$C9EA PRG:09EA ?? + bcc Flow_CAEE ; CPU:$C9EC PRG:09EC ?? + tya ; CPU:$C9EE PRG:09EE ?? + sec ; CPU:$C9F0 PRG:09F0 ?? + sbc #$06 ; CPU:$C9F2 PRG:09F2 ?? + tay ; CPU:$C9F4 PRG:09F4 ?? + jmp Flow_CAE2 ; CPU:$C9F6 PRG:09F6 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CAEE. ; Local behavior: Executes the decoded flow caee sequence at this entry point. @@ -2458,15 +2458,15 @@ Flow_CAE2: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CAEE: - tya ; PRG $0AEE | CPU $CAEE | 98 - asl a ; PRG $0AEF | CPU $CAEF | 0A - tay ; PRG $0AF0 | CPU $CAF0 | A8 - lda LookupTable_F23B,y ; PRG $0AF1 | CPU $CAF1 | B9 3B F2 - sta Zp_32 ; PRG $0AF4 | CPU $CAF4 | 85 32 - lda LookupTable_F23C,y ; PRG $0AF6 | CPU $CAF6 | B9 3C F2 - sta Zp_33 ; PRG $0AF9 | CPU $CAF9 | 85 33 - ldy #$00 ; PRG $0AFB | CPU $CAFB | A0 00 - ldx #$00 ; PRG $0AFD | CPU $CAFD | A2 00 + tya ; CPU:$C9F8 PRG:09F8 ?? + asl a ; CPU:$C9FA PRG:09FA ?? + tay ; CPU:$C9FC PRG:09FC ?? + lda LookupTable_F23B,y ; CPU:$C9FE PRG:09FE ?? + sta Zp_32 ; CPU:$CA00 PRG:0A00 ?? + lda LookupTable_F23C,y ; CPU:$CA02 PRG:0A02 ?? + sta Zp_33 ; CPU:$CA04 PRG:0A04 ?? + ldy #$00 ; CPU:$CA06 PRG:0A06 ?? + ldx #$00 ; CPU:$CA08 PRG:0A08 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CAFF. ; Local behavior: Executes the decoded flow caff sequence at this entry point. @@ -2475,20 +2475,20 @@ Flow_CAEE: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CAFF: - lda (Zp_32),y ; PRG $0AFF | CPU $CAFF | B1 32 - cmp #$FF ; PRG $0B01 | CPU $CB01 | C9 FF - beq Flow_CB1A ; PRG $0B03 | CPU $CB03 | F0 15 - sta OamBuffer,x ; PRG $0B05 | CPU $CB05 | 9D 00 02 - iny ; PRG $0B08 | CPU $CB08 | C8 - inx ; PRG $0B09 | CPU $CB09 | E8 - txa ; PRG $0B0A | CPU $CB0A | 8A - and #$03 ; PRG $0B0B | CPU $CB0B | 29 03 - cmp #$03 ; PRG $0B0D | CPU $CB0D | C9 03 - bne Flow_CAFF ; PRG $0B0F | CPU $CB0F | D0 EE - inx ; PRG $0B11 | CPU $CB11 | E8 - lda #$00 ; PRG $0B12 | CPU $CB12 | A9 00 - sta OamBuffer,x ; PRG $0B14 | CPU $CB14 | 9D 00 02 - jmp Flow_CAFF ; PRG $0B17 | CPU $CB17 | 4C FF CA + lda (Zp_32),y ; CPU:$CA0A PRG:0A0A ?? + cmp #$FF ; CPU:$CA0C PRG:0A0C ?? + beq Flow_CB1A ; CPU:$CA0E PRG:0A0E ?? + sta OamBuffer,x ; CPU:$CA10 PRG:0A10 ?? + iny ; CPU:$CA12 PRG:0A12 ?? + inx ; CPU:$CA14 PRG:0A14 ?? + txa ; CPU:$CA16 PRG:0A16 ?? + and #$03 ; CPU:$CA18 PRG:0A18 ?? + cmp #$03 ; CPU:$CA1A PRG:0A1A ?? + bne Flow_CAFF ; CPU:$CA1C PRG:0A1C ?? + inx ; CPU:$CA1E PRG:0A1E ?? + lda #$00 ; CPU:$CA20 PRG:0A20 ?? + sta OamBuffer,x ; CPU:$CA22 PRG:0A22 ?? + jmp Flow_CAFF ; CPU:$CA24 PRG:0A24 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CB1 A. ; Local behavior: Executes the decoded flow cb1 a sequence at this entry point. @@ -2497,14 +2497,14 @@ Flow_CAFF: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CB1A: - lda #$00 ; PRG $0B1A | CPU $CB1A | A9 00 - sta OamBuffer,x ; PRG $0B1C | CPU $CB1C | 9D 00 02 - inx ; PRG $0B1F | CPU $CB1F | E8 - bne Flow_CB1A ; PRG $0B20 | CPU $CB20 | D0 F8 - rts ; PRG $0B22 | CPU $CB22 | 60 - .byte $B9,$02,$02,$85,$34,$84,$42,$A2,$00,$A0,$0D,$A5,$42,$DD,$01,$06 ; PRG $0B23 | CPU $CB23 - .byte $F0,$07,$E8,$88,$D0,$F7,$A4,$42,$60,$8A,$0A,$0A,$0A,$0A,$AA,$A0 ; PRG $0B33 | CPU $CB33 - .byte $04,$A5,$34,$9D,$24,$07,$E8,$E8,$E8,$E8,$88,$D0,$F4,$A4,$42,$60 ; PRG $0B43 | CPU $CB43 + lda #$00 ; CPU:$CA26 PRG:0A26 ?? + sta OamBuffer,x ; CPU:$CA28 PRG:0A28 ?? + inx ; CPU:$CA2A PRG:0A2A ?? + bne Flow_CB1A ; CPU:$CA2C PRG:0A2C ?? + rts ; CPU:$CA2E PRG:0A2E ?? + .byte $B9,$02,$02,$85,$34,$84,$42,$A2,$00,$A0,$0D,$A5,$42,$DD,$01,$06 ; PRG $0B23 | CPU $CB23 ; CPU:$CA30 PRG:0A30 B9 02 02 85 34 84 42 A2 00 A0 0D A5 42 DD 01 06 + .byte $F0,$07,$E8,$88,$D0,$F7,$A4,$42,$60,$8A,$0A,$0A,$0A,$0A,$AA,$A0 ; PRG $0B33 | CPU $CB33 ; CPU:$CA40 PRG:0A40 F0 07 E8 88 D0 F7 A4 42 60 8A 0A 0A 0A 0A AA A0 + .byte $04,$A5,$34,$9D,$24,$07,$E8,$E8,$E8,$E8,$88,$D0,$F4,$A4,$42,$60 ; PRG $0B43 | CPU $CB43 ; CPU:$CA50 PRG:0A50 04 A5 34 9D 24 07 E8 E8 E8 E8 88 D0 F4 A4 42 60 ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State CB53. ; Local behavior: Executes the decoded process game state cb53 sequence at this entry point. @@ -2513,21 +2513,21 @@ Flow_CB1A: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_CB53: - ldx #$04 ; PRG $0B53 | CPU $CB53 | A2 04 - stx Zp_5A ; PRG $0B55 | CPU $CB55 | 86 5A - stx Zp_5B ; PRG $0B57 | CPU $CB57 | 86 5B - ldx #$00 ; PRG $0B59 | CPU $CB59 | A2 00 - lda LookupTable_CB6B,x ; PRG $0B5B | CPU $CB5B | BD 6B CB - sta Zp_8B ; PRG $0B5E | CPU $CB5E | 85 8B - sta Zp_8C ; PRG $0B60 | CPU $CB60 | 85 8C - sta Zp_8D ; PRG $0B62 | CPU $CB62 | 85 8D - lda #$05 ; PRG $0B64 | CPU $CB64 | A9 05 - sta Zp_5C ; PRG $0B66 | CPU $CB66 | 85 5C - sta Zp_5D ; PRG $0B68 | CPU $CB68 | 85 5D - rts ; PRG $0B6A | CPU $CB6A | 60 + ldx #$04 ; CPU:$CA60 PRG:0A60 ?? + stx Zp_5A ; CPU:$CA62 PRG:0A62 ?? + stx Zp_5B ; CPU:$CA64 PRG:0A64 ?? + ldx #$00 ; CPU:$CA66 PRG:0A66 ?? + lda LookupTable_CB6B,x ; CPU:$CA68 PRG:0A68 ?? + sta Zp_8B ; CPU:$CA6A PRG:0A6A ?? + sta Zp_8C ; CPU:$CA6C PRG:0A6C ?? + sta Zp_8D ; CPU:$CA6E PRG:0A6E ?? + lda #$05 ; CPU:$CA70 PRG:0A70 ?? + sta Zp_5C ; CPU:$CA72 PRG:0A72 ?? + sta Zp_5D ; CPU:$CA74 PRG:0A74 ?? + rts ; CPU:$CA76 PRG:0A76 ?? LookupTable_CB6B: - .byte $02,$03,$04,$05 ; PRG $0B6B | CPU $CB6B + .byte $02,$03,$04,$05 ; PRG $0B6B | CPU $CB6B ; CPU:$CA78 PRG:0A78 02 03 04 05 ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State CB6 F. ; Local behavior: Executes the decoded process game state cb6 f sequence at this entry point. @@ -2536,12 +2536,12 @@ LookupTable_CB6B: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_CB6F: - inc Zp_45 ; PRG $0B6F | CPU $CB6F | E6 45 - lda Zp_45 ; PRG $0B71 | CPU $CB71 | A5 45 - and #$3F ; PRG $0B73 | CPU $CB73 | 29 3F - inc Zp_46 ; PRG $0B75 | CPU $CB75 | E6 46 - bne Flow_CB7B ; PRG $0B77 | CPU $CB77 | D0 02 - inc Zp_47 ; PRG $0B79 | CPU $CB79 | E6 47 + inc Zp_45 ; CPU:$CA7C PRG:0A7C ?? + lda Zp_45 ; CPU:$CA7E PRG:0A7E ?? + and #$3F ; CPU:$CA80 PRG:0A80 ?? + inc Zp_46 ; CPU:$CA82 PRG:0A82 ?? + bne Flow_CB7B ; CPU:$CA84 PRG:0A84 ?? + inc Zp_47 ; CPU:$CA86 PRG:0A86 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CB7 B. ; Local behavior: Executes the decoded flow cb7 b sequence at this entry point. @@ -2550,12 +2550,12 @@ ProcessGameState_CB6F: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CB7B: - inc Zp_48 ; PRG $0B7B | CPU $CB7B | E6 48 - lda Ram_046B ; PRG $0B7D | CPU $CB7D | AD 6B 04 - adc Ram_046C ; PRG $0B80 | CPU $CB80 | 6D 6C 04 - adc Zp_48 ; PRG $0B83 | CPU $CB83 | 65 48 - sta Zp_48 ; PRG $0B85 | CPU $CB85 | 85 48 - rts ; PRG $0B87 | CPU $CB87 | 60 + inc Zp_48 ; CPU:$CA88 PRG:0A88 ?? + lda Ram_046B ; CPU:$CA8A PRG:0A8A ?? + adc Ram_046C ; CPU:$CA8C PRG:0A8C ?? + adc Zp_48 ; CPU:$CA8E PRG:0A8E ?? + sta Zp_48 ; CPU:$CA90 PRG:0A90 ?? + rts ; CPU:$CA92 PRG:0A92 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State CB88. ; Local behavior: Executes the decoded process game state cb88 sequence at this entry point. @@ -2564,11 +2564,11 @@ Flow_CB7B: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_CB88: - ldx #$23 ; PRG $0B88 | CPU $CB88 | A2 23 - ldy #$C0 ; PRG $0B8A | CPU $CB8A | A0 C0 - jsr WaitForNmiAndSetPpuAddress ; PRG $0B8C | CPU $CB8C | 20 6A FE - lda #$55 ; PRG $0B8F | CPU $CB8F | A9 55 - ldy #$08 ; PRG $0B91 | CPU $CB91 | A0 08 + ldx #$23 ; CPU:$CA94 PRG:0A94 ?? + ldy #$C0 ; CPU:$CA96 PRG:0A96 ?? + jsr WaitForNmiAndSetPpuAddress ; CPU:$CA98 PRG:0A98 ?? + lda #$55 ; CPU:$CA9A PRG:0A9A ?? + ldy #$08 ; CPU:$CA9C PRG:0A9C ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CB93. ; Local behavior: Executes the decoded flow cb93 sequence at this entry point. @@ -2577,14 +2577,14 @@ ProcessGameState_CB88: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CB93: - sta PPUDATA ; PRG $0B93 | CPU $CB93 | 8D 07 20 - dey ; PRG $0B96 | CPU $CB96 | 88 - bne Flow_CB93 ; PRG $0B97 | CPU $CB97 | D0 FA - ldx #$CB ; PRG $0B99 | CPU $CB99 | A2 CB - ldy #$B5 ; PRG $0B9B | CPU $CB9B | A0 B5 - jsr ProcessGameState_C741 ; PRG $0B9D | CPU $CB9D | 20 41 C7 - lda #$06 ; PRG $0BA0 | CPU $CBA0 | A9 06 - sta Zp_3C ; PRG $0BA2 | CPU $CBA2 | 85 3C + sta PPUDATA ; CPU:$CA9E PRG:0A9E ?? + dey ; CPU:$CAA0 PRG:0AA0 ?? + bne Flow_CB93 ; CPU:$CAA2 PRG:0AA2 ?? + ldx #$CB ; CPU:$CAA4 PRG:0AA4 ?? + ldy #$B5 ; CPU:$CAA6 PRG:0AA6 ?? + jsr ProcessGameState_C741 ; CPU:$CAA8 PRG:0AA8 ?? + lda #$06 ; CPU:$CAAA PRG:0AAA ?? + sta Zp_3C ; CPU:$CAAC PRG:0AAC ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CBA4. ; Local behavior: Executes the decoded flow cba4 sequence at this entry point. @@ -2593,15 +2593,15 @@ Flow_CB93: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CBA4: - jsr ProcessGameState_CE86 ; PRG $0BA4 | CPU $CBA4 | 20 86 CE - lda Ram_0501 ; PRG $0BA7 | CPU $CBA7 | AD 01 05 - clc ; PRG $0BAA | CPU $CBAA | 18 - adc #$08 ; PRG $0BAB | CPU $CBAB | 69 08 - sta Ram_0501 ; PRG $0BAD | CPU $CBAD | 8D 01 05 - dec Zp_3C ; PRG $0BB0 | CPU $CBB0 | C6 3C - bne Flow_CBA4 ; PRG $0BB2 | CPU $CBB2 | D0 F0 - rts ; PRG $0BB4 | CPU $CBB4 | 60 - .byte $B8,$CB,$09,$23,$C9,$06,$CC,$33,$FF,$CC,$33,$FF ; PRG $0BB5 | CPU $CBB5 + jsr ProcessGameState_CE86 ; CPU:$CAAE PRG:0AAE ?? + lda Ram_0501 ; CPU:$CAB0 PRG:0AB0 ?? + clc ; CPU:$CAB2 PRG:0AB2 ?? + adc #$08 ; CPU:$CAB4 PRG:0AB4 ?? + sta Ram_0501 ; CPU:$CAB6 PRG:0AB6 ?? + dec Zp_3C ; CPU:$CAB8 PRG:0AB8 ?? + bne Flow_CBA4 ; CPU:$CABA PRG:0ABA ?? + rts ; CPU:$CABC PRG:0ABC ?? + .byte $B8,$CB,$09,$23,$C9,$06,$CC,$33,$FF,$CC,$33,$FF ; PRG $0BB5 | CPU $CBB5 ; CPU:$CABE PRG:0ABE B8 CB 09 23 C9 06 CC 33 FF CC 33 FF ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State CBC1. ; Local behavior: Executes the decoded process game state cbc1 sequence at this entry point. @@ -2610,12 +2610,12 @@ Flow_CBA4: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_CBC1: - ldx #$EA ; PRG $0BC1 | CPU $CBC1 | A2 EA - ldy #$CB ; PRG $0BC3 | CPU $CBC3 | A0 CB - stx Zp_3A ; PRG $0BC5 | CPU $CBC5 | 86 3A - sty Zp_3B ; PRG $0BC7 | CPU $CBC7 | 84 3B - ldy #$00 ; PRG $0BC9 | CPU $CBC9 | A0 00 - sty Zp_3C ; PRG $0BCB | CPU $CBCB | 84 3C + ldx #$EA ; CPU:$CACA PRG:0ACA ?? + ldy #$CB ; CPU:$CACC PRG:0ACC ?? + stx Zp_3A ; CPU:$CACE PRG:0ACE ?? + sty Zp_3B ; CPU:$CAD0 PRG:0AD0 ?? + ldy #$00 ; CPU:$CAD2 PRG:0AD2 ?? + sty Zp_3C ; CPU:$CAD4 PRG:0AD4 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CBCD. ; Local behavior: Executes the decoded flow cbcd sequence at this entry point. @@ -2624,32 +2624,32 @@ ProcessGameState_CBC1: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CBCD: - lda Zp_3C ; PRG $0BCD | CPU $CBCD | A5 3C - asl a ; PRG $0BCF | CPU $CBCF | 0A - tay ; PRG $0BD0 | CPU $CBD0 | A8 - lda (Zp_3A),y ; PRG $0BD1 | CPU $CBD1 | B1 3A - sta Zp_44 ; PRG $0BD3 | CPU $CBD3 | 85 44 - iny ; PRG $0BD5 | CPU $CBD5 | C8 - lda (Zp_3A),y ; PRG $0BD6 | CPU $CBD6 | B1 3A - tax ; PRG $0BD8 | CPU $CBD8 | AA - ldy Zp_44 ; PRG $0BD9 | CPU $CBD9 | A4 44 - jsr ProcessGameState_C741 ; PRG $0BDB | CPU $CBDB | 20 41 C7 - jsr ProcessGameState_CE86 ; PRG $0BDE | CPU $CBDE | 20 86 CE - inc Zp_3C ; PRG $0BE1 | CPU $CBE1 | E6 3C - lda Zp_3C ; PRG $0BE3 | CPU $CBE3 | A5 3C - cmp #$08 ; PRG $0BE5 | CPU $CBE5 | C9 08 - bne Flow_CBCD ; PRG $0BE7 | CPU $CBE7 | D0 E4 - rts ; PRG $0BE9 | CPU $CBE9 | 60 - .byte $FA,$CB,$03,$CC,$0C,$CC,$15,$CC,$1C,$CC,$35,$CC,$4D,$CC,$65,$CC ; PRG $0BEA | CPU $CBEA - .byte $FD,$CB,$06,$20,$E8,$03,$C3,$C4,$C5,$06,$CC,$06,$20,$F4,$03,$C6 ; PRG $0BFA | CPU $CBFA - .byte $C7,$C8,$0F,$CC,$06,$21,$08,$03,$C9,$CA,$CB,$18,$CC,$04,$21,$15 ; PRG $0C0A | CPU $CC0A - .byte $01,$CC,$1F,$CC,$16,$21,$28,$13,$CD,$CE,$CF,$D0,$D1,$D2,$D3,$D4 ; PRG $0C1A | CPU $CC1A - .byte $D5,$D6,$D1,$D2,$D7,$D8,$D9,$DA,$D5,$D6,$B9,$38,$CC,$15,$21,$48 ; PRG $0C2A | CPU $CC2A - .byte $12,$DB,$DC,$DD,$DE,$DF,$00,$E0,$E1,$E2,$E3,$DF,$00,$E4,$E5,$E6 ; PRG $0C3A | CPU $CC3A - .byte $E7,$E2,$E3,$50,$CC,$15,$21,$68,$12,$E8,$E8,$E8,$E8,$E8,$E8,$E9 ; PRG $0C4A | CPU $CC4A - .byte $EA,$E8,$E8,$E8,$E8,$E8,$E8,$E8,$E8,$E8,$E8,$68,$CC,$15,$23,$C9 ; PRG $0C5A | CPU $CC5A - .byte $12,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $0C6A | CPU $CC6A - .byte $FF,$FF,$EF ; PRG $0C7A | CPU $CC7A + lda Zp_3C ; CPU:$CAD6 PRG:0AD6 ?? + asl a ; CPU:$CAD8 PRG:0AD8 ?? + tay ; CPU:$CADA PRG:0ADA ?? + lda (Zp_3A),y ; CPU:$CADC PRG:0ADC ?? + sta Zp_44 ; CPU:$CADE PRG:0ADE ?? + iny ; CPU:$CAE0 PRG:0AE0 ?? + lda (Zp_3A),y ; CPU:$CAE2 PRG:0AE2 ?? + tax ; CPU:$CAE4 PRG:0AE4 ?? + ldy Zp_44 ; CPU:$CAE6 PRG:0AE6 ?? + jsr ProcessGameState_C741 ; CPU:$CAE8 PRG:0AE8 ?? + jsr ProcessGameState_CE86 ; CPU:$CAEA PRG:0AEA ?? + inc Zp_3C ; CPU:$CAEC PRG:0AEC ?? + lda Zp_3C ; CPU:$CAEE PRG:0AEE ?? + cmp #$08 ; CPU:$CAF0 PRG:0AF0 ?? + bne Flow_CBCD ; CPU:$CAF2 PRG:0AF2 ?? + rts ; CPU:$CAF4 PRG:0AF4 ?? + .byte $FA,$CB,$03,$CC,$0C,$CC,$15,$CC,$1C,$CC,$35,$CC,$4D,$CC,$65,$CC ; PRG $0BEA | CPU $CBEA ; CPU:$CAF6 PRG:0AF6 FA CB 03 CC 0C CC 15 CC 1C CC 35 CC 4D CC 65 CC + .byte $FD,$CB,$06,$20,$E8,$03,$C3,$C4,$C5,$06,$CC,$06,$20,$F4,$03,$C6 ; PRG $0BFA | CPU $CBFA ; CPU:$CB06 PRG:0B06 FD CB 06 20 E8 03 C3 C4 C5 06 CC 06 20 F4 03 C6 + .byte $C7,$C8,$0F,$CC,$06,$21,$08,$03,$C9,$CA,$CB,$18,$CC,$04,$21,$15 ; PRG $0C0A | CPU $CC0A ; CPU:$CB16 PRG:0B16 C7 C8 0F CC 06 21 08 03 C9 CA CB 18 CC 04 21 15 + .byte $01,$CC,$1F,$CC,$16,$21,$28,$13,$CD,$CE,$CF,$D0,$D1,$D2,$D3,$D4 ; PRG $0C1A | CPU $CC1A ; CPU:$CB26 PRG:0B26 01 CC 1F CC 16 21 28 13 CD CE CF D0 D1 D2 D3 D4 + .byte $D5,$D6,$D1,$D2,$D7,$D8,$D9,$DA,$D5,$D6,$B9,$38,$CC,$15,$21,$48 ; PRG $0C2A | CPU $CC2A ; CPU:$CB36 PRG:0B36 D5 D6 D1 D2 D7 D8 D9 DA D5 D6 B9 38 CC 15 21 48 + .byte $12,$DB,$DC,$DD,$DE,$DF,$00,$E0,$E1,$E2,$E3,$DF,$00,$E4,$E5,$E6 ; PRG $0C3A | CPU $CC3A ; CPU:$CB46 PRG:0B46 12 DB DC DD DE DF 00 E0 E1 E2 E3 DF 00 E4 E5 E6 + .byte $E7,$E2,$E3,$50,$CC,$15,$21,$68,$12,$E8,$E8,$E8,$E8,$E8,$E8,$E9 ; PRG $0C4A | CPU $CC4A ; CPU:$CB56 PRG:0B56 E7 E2 E3 50 CC 15 21 68 12 E8 E8 E8 E8 E8 E8 E9 + .byte $EA,$E8,$E8,$E8,$E8,$E8,$E8,$E8,$E8,$E8,$E8,$68,$CC,$15,$23,$C9 ; PRG $0C5A | CPU $CC5A ; CPU:$CB66 PRG:0B66 EA E8 E8 E8 E8 E8 E8 E8 E8 E8 E8 68 CC 15 23 C9 + .byte $12,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $0C6A | CPU $CC6A ; CPU:$CB76 PRG:0B76 12 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$EF ; PRG $0C7A | CPU $CC7A ; CPU:$CB86 PRG:0B86 FF FF EF ; ----------------------------------------------------------------------------- ; Global purpose: Transform Value CC7 D. ; Local behavior: Executes the decoded transform value cc7 d sequence at this entry point. @@ -2658,15 +2658,15 @@ Flow_CBCD: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- TransformValue_CC7D: - jsr ProcessGameState_CEBE ; PRG $0C7D | CPU $CC7D | 20 BE CE - dex ; PRG $0C80 | CPU $CC80 | CA - txa ; PRG $0C81 | CPU $CC81 | 8A - asl a ; PRG $0C82 | CPU $CC82 | 0A - ldx #$09 ; PRG $0C83 | CPU $CC83 | A2 09 - ldy #$CD ; PRG $0C85 | CPU $CC85 | A0 CD - stx Zp_32 ; PRG $0C87 | CPU $CC87 | 86 32 - sty Zp_33 ; PRG $0C89 | CPU $CC89 | 84 33 - jmp Flow_CC9F ; PRG $0C8B | CPU $CC8B | 4C 9F CC + jsr ProcessGameState_CEBE ; CPU:$CB89 PRG:0B89 ?? + dex ; CPU:$CB8B PRG:0B8B ?? + txa ; CPU:$CB8D PRG:0B8D ?? + asl a ; CPU:$CB8F PRG:0B8F ?? + ldx #$09 ; CPU:$CB91 PRG:0B91 ?? + ldy #$CD ; CPU:$CB93 PRG:0B93 ?? + stx Zp_32 ; CPU:$CB95 PRG:0B95 ?? + sty Zp_33 ; CPU:$CB97 PRG:0B97 ?? + jmp Flow_CC9F ; CPU:$CB99 PRG:0B99 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Transform Value CC8 E. ; Local behavior: Executes the decoded transform value cc8 e sequence at this entry point. @@ -2675,15 +2675,15 @@ TransformValue_CC7D: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- TransformValue_CC8E: - jsr ProcessGameState_CEBE ; PRG $0C8E | CPU $CC8E | 20 BE CE - dex ; PRG $0C91 | CPU $CC91 | CA - txa ; PRG $0C92 | CPU $CC92 | 8A - asl a ; PRG $0C93 | CPU $CC93 | 0A - ldx #$3B ; PRG $0C94 | CPU $CC94 | A2 3B - ldy #$F2 ; PRG $0C96 | CPU $CC96 | A0 F2 - stx Zp_32 ; PRG $0C98 | CPU $CC98 | 86 32 - sty Zp_33 ; PRG $0C9A | CPU $CC9A | 84 33 - jmp Flow_CC9F ; PRG $0C9C | CPU $CC9C | 4C 9F CC + jsr ProcessGameState_CEBE ; CPU:$CB9B PRG:0B9B ?? + dex ; CPU:$CB9D PRG:0B9D ?? + txa ; CPU:$CB9F PRG:0B9F ?? + asl a ; CPU:$CBA1 PRG:0BA1 ?? + ldx #$3B ; CPU:$CBA3 PRG:0BA3 ?? + ldy #$F2 ; CPU:$CBA5 PRG:0BA5 ?? + stx Zp_32 ; CPU:$CBA7 PRG:0BA7 ?? + sty Zp_33 ; CPU:$CBA9 PRG:0BA9 ?? + jmp Flow_CC9F ; CPU:$CBAB PRG:0BAB ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CC9 F. ; Local behavior: Executes the decoded flow cc9 f sequence at this entry point. @@ -2692,38 +2692,38 @@ TransformValue_CC8E: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CC9F: - jsr WaitForPpuVblank ; PRG $0C9F | CPU $CC9F | 20 A6 FD - ldy #$30 ; PRG $0CA2 | CPU $CCA2 | A0 30 - sty PPUCTRL ; PRG $0CA4 | CPU $CCA4 | 8C 00 20 - tay ; PRG $0CA7 | CPU $CCA7 | A8 - lda (Zp_32),y ; PRG $0CA8 | CPU $CCA8 | B1 32 - sta Zp_34 ; PRG $0CAA | CPU $CCAA | 85 34 - iny ; PRG $0CAC | CPU $CCAC | C8 - lda (Zp_32),y ; PRG $0CAD | CPU $CCAD | B1 32 - sta Zp_35 ; PRG $0CAF | CPU $CCAF | 85 35 - ldy #$00 ; PRG $0CB1 | CPU $CCB1 | A0 00 - lda (Zp_34),y ; PRG $0CB3 | CPU $CCB3 | B1 34 - cmp #$FF ; PRG $0CB5 | CPU $CCB5 | C9 FF - beq Flow_CCE0 ; PRG $0CB7 | CPU $CCB7 | F0 27 - sta Zp_44 ; PRG $0CB9 | CPU $CCB9 | 85 44 - and #$0F ; PRG $0CBB | CPU $CCBB | 29 0F - sty Zp_42 ; PRG $0CBD | CPU $CCBD | 84 42 - sta Zp_36 ; PRG $0CBF | CPU $CCBF | 85 36 - asl a ; PRG $0CC1 | CPU $CCC1 | 0A - tax ; PRG $0CC2 | CPU $CCC2 | AA - lda LookupTable_CCE9,x ; PRG $0CC3 | CPU $CCC3 | BD E9 CC - sta Zp_36 ; PRG $0CC6 | CPU $CCC6 | 85 36 - inx ; PRG $0CC8 | CPU $CCC8 | E8 - lda LookupTable_CCE9,x ; PRG $0CC9 | CPU $CCC9 | BD E9 CC - sta Zp_37 ; PRG $0CCC | CPU $CCCC | 85 37 - ldx #$00 ; PRG $0CCE | CPU $CCCE | A2 00 - ldy #$05 ; PRG $0CD0 | CPU $CCD0 | A0 05 - stx Zp_32 ; PRG $0CD2 | CPU $CCD2 | 86 32 - sty Zp_33 ; PRG $0CD4 | CPU $CCD4 | 84 33 - jsr ProcessGameState_CE25 ; PRG $0CD6 | CPU $CCD6 | 20 25 CE - lda Zp_44 ; PRG $0CD9 | CPU $CCD9 | A5 44 - ldy Zp_42 ; PRG $0CDB | CPU $CCDB | A4 42 - jmp (Zp_36) ; PRG $0CDD | CPU $CCDD | 6C 36 00 + jsr WaitForPpuVblank ; CPU:$CBAD PRG:0BAD ?? + ldy #$30 ; CPU:$CBAF PRG:0BAF ?? + sty PPUCTRL ; CPU:$CBB1 PRG:0BB1 ?? + tay ; CPU:$CBB3 PRG:0BB3 ?? + lda (Zp_32),y ; CPU:$CBB5 PRG:0BB5 ?? + sta Zp_34 ; CPU:$CBB7 PRG:0BB7 ?? + iny ; CPU:$CBB9 PRG:0BB9 ?? + lda (Zp_32),y ; CPU:$CBBB PRG:0BBB ?? + sta Zp_35 ; CPU:$CBBD PRG:0BBD ?? + ldy #$00 ; CPU:$CBBF PRG:0BBF ?? + lda (Zp_34),y ; CPU:$CBC1 PRG:0BC1 ?? + cmp #$FF ; CPU:$CBC3 PRG:0BC3 ?? + beq Flow_CCE0 ; CPU:$CBC5 PRG:0BC5 ?? + sta Zp_44 ; CPU:$CBC7 PRG:0BC7 ?? + and #$0F ; CPU:$CBC9 PRG:0BC9 ?? + sty Zp_42 ; CPU:$CBCB PRG:0BCB ?? + sta Zp_36 ; CPU:$CBCD PRG:0BCD ?? + asl a ; CPU:$CBCF PRG:0BCF ?? + tax ; CPU:$CBD1 PRG:0BD1 ?? + lda LookupTable_CCE9,x ; CPU:$CBD3 PRG:0BD3 ?? + sta Zp_36 ; CPU:$CBD5 PRG:0BD5 ?? + inx ; CPU:$CBD7 PRG:0BD7 ?? + lda LookupTable_CCE9,x ; CPU:$CBD9 PRG:0BD9 ?? + sta Zp_37 ; CPU:$CBDB PRG:0BDB ?? + ldx #$00 ; CPU:$CBDD PRG:0BDD ?? + ldy #$05 ; CPU:$CBDF PRG:0BDF ?? + stx Zp_32 ; CPU:$CBE1 PRG:0BE1 ?? + sty Zp_33 ; CPU:$CBE3 PRG:0BE3 ?? + jsr ProcessGameState_CE25 ; CPU:$CBE5 PRG:0BE5 ?? + lda Zp_44 ; CPU:$CBE7 PRG:0BE7 ?? + ldy Zp_42 ; CPU:$CBE9 PRG:0BE9 ?? + jmp (Zp_36) ; CPU:$CBEB PRG:0BEB ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CCE0. ; Local behavior: Executes the decoded flow cce0 sequence at this entry point. @@ -2732,32 +2732,32 @@ Flow_CC9F: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CCE0: - jsr ProcessGameState_CEC8 ; PRG $0CE0 | CPU $CCE0 | 20 C8 CE - lda #$B0 ; PRG $0CE3 | CPU $CCE3 | A9 B0 - sta PPUCTRL ; PRG $0CE5 | CPU $CCE5 | 8D 00 20 - rts ; PRG $0CE8 | CPU $CCE8 | 60 + jsr ProcessGameState_CEC8 ; CPU:$CBED PRG:0BED ?? + lda #$B0 ; CPU:$CBEF PRG:0BEF ?? + sta PPUCTRL ; CPU:$CBF1 PRG:0BF1 ?? + rts ; CPU:$CBF3 PRG:0BF3 ?? LookupTable_CCE9: - .byte $02,$CE,$95,$CD,$BD,$CD,$A5,$CD,$9D,$CD,$B5,$CD,$AD,$CD,$15,$CD ; PRG $0CE9 | CPU $CCE9 - .byte $2B,$CD,$3F,$CD,$52,$CD,$6F,$CD,$02,$CE,$02,$CE,$02,$CE,$C5,$CD ; PRG $0CF9 | CPU $CCF9 - .byte $41,$EB,$FC,$EB,$DB,$EC,$ED,$ED,$D2,$EE,$90,$EF,$29,$F0,$4A,$4A ; PRG $0D09 | CPU $CD09 - .byte $4A,$8D,$02,$05,$AA,$A0,$03,$A9,$A1,$91,$32,$C8,$CA,$D0,$FA,$4C ; PRG $0D19 | CPU $CD19 - .byte $FF,$CD,$A9,$04,$8D,$02,$05,$A2,$04,$A9,$A1,$A0,$03,$91,$32,$C8 ; PRG $0D29 | CPU $CD29 - .byte $CA,$D0,$FA,$4C,$FF,$CD,$A9,$02,$8D,$02,$05,$A0,$03,$A9,$A3,$91 ; PRG $0D39 | CPU $CD39 - .byte $32,$C8,$A9,$A4,$91,$32,$4C,$FF,$CD,$A9,$04,$8D,$02,$05,$A0,$03 ; PRG $0D49 | CPU $CD49 - .byte $A9,$A1,$91,$32,$C8,$A9,$A3,$91,$32,$C8,$A9,$A4,$91,$32,$C8,$A9 ; PRG $0D59 | CPU $CD59 - .byte $A1,$91,$32,$4C,$FF,$CD,$29,$F0,$4A,$4A,$4A,$4A,$AA,$A9,$02,$8D ; PRG $0D69 | CPU $CD69 - .byte $02,$05,$A0,$03,$A9,$9F,$91,$32,$C8,$A9,$A0,$91,$32,$20,$97,$CE ; PRG $0D79 | CPU $CD79 - .byte $18,$A9,$20,$20,$73,$CE,$CA,$D0,$E4,$4C,$02,$CE,$A9,$4A,$20,$11 ; PRG $0D89 | CPU $CD89 - .byte $CE,$4C,$FF,$CD,$A9,$5A,$20,$11,$CE,$4C,$FF,$CD,$A9,$56,$20,$11 ; PRG $0D99 | CPU $CD99 - .byte $CE,$4C,$FF,$CD,$A9,$62,$20,$11,$CE,$4C,$FF,$CD,$A9,$5E,$20,$11 ; PRG $0DA9 | CPU $CDA9 - .byte $CE,$4C,$FF,$CD,$A9,$4E,$20,$11,$CE,$4C,$FF,$CD,$A9,$01,$8D,$02 ; PRG $0DB9 | CPU $CDB9 - .byte $05,$A0,$03,$A9,$96,$91,$32,$20,$97,$CE,$18,$A9,$05,$20,$73,$CE ; PRG $0DC9 | CPU $CDC9 - .byte $A9,$98,$91,$32,$20,$97,$CE,$A9,$1B,$20,$73,$CE,$A9,$06,$8D,$02 ; PRG $0DD9 | CPU $CDD9 - .byte $05,$A0,$03,$A9,$97,$91,$32,$C8,$A2,$04,$A9,$9E,$91,$32,$C8,$CA ; PRG $0DE9 | CPU $CDE9 - .byte $D0,$FA,$A9,$99,$91,$32,$20,$97,$CE,$A4,$42,$C8,$C8,$C8,$84,$42 ; PRG $0DF9 | CPU $CDF9 - .byte $D0,$03,$20,$6B,$CE,$4C,$B3,$CC,$A0,$03,$A2,$04,$8E,$02,$05,$85 ; PRG $0E09 | CPU $CE09 - .byte $38,$A5,$38,$91,$32,$C8,$E6,$38,$CA,$D0,$F6,$60 ; PRG $0E19 | CPU $CE19 + .byte $02,$CE,$95,$CD,$BD,$CD,$A5,$CD,$9D,$CD,$B5,$CD,$AD,$CD,$15,$CD ; PRG $0CE9 | CPU $CCE9 ; CPU:$CBF5 PRG:0BF5 02 CE 95 CD BD CD A5 CD 9D CD B5 CD AD CD 15 CD + .byte $2B,$CD,$3F,$CD,$52,$CD,$6F,$CD,$02,$CE,$02,$CE,$02,$CE,$C5,$CD ; PRG $0CF9 | CPU $CCF9 ; CPU:$CC05 PRG:0C05 2B CD 3F CD 52 CD 6F CD 02 CE 02 CE 02 CE C5 CD + .byte $41,$EB,$FC,$EB,$DB,$EC,$ED,$ED,$D2,$EE,$90,$EF,$29,$F0,$4A,$4A ; PRG $0D09 | CPU $CD09 ; CPU:$CC15 PRG:0C15 41 EB FC EB DB EC ED ED D2 EE 90 EF 29 F0 4A 4A + .byte $4A,$8D,$02,$05,$AA,$A0,$03,$A9,$A1,$91,$32,$C8,$CA,$D0,$FA,$4C ; PRG $0D19 | CPU $CD19 ; CPU:$CC25 PRG:0C25 4A 8D 02 05 AA A0 03 A9 A1 91 32 C8 CA D0 FA 4C + .byte $FF,$CD,$A9,$04,$8D,$02,$05,$A2,$04,$A9,$A1,$A0,$03,$91,$32,$C8 ; PRG $0D29 | CPU $CD29 ; CPU:$CC35 PRG:0C35 FF CD A9 04 8D 02 05 A2 04 A9 A1 A0 03 91 32 C8 + .byte $CA,$D0,$FA,$4C,$FF,$CD,$A9,$02,$8D,$02,$05,$A0,$03,$A9,$A3,$91 ; PRG $0D39 | CPU $CD39 ; CPU:$CC45 PRG:0C45 CA D0 FA 4C FF CD A9 02 8D 02 05 A0 03 A9 A3 91 + .byte $32,$C8,$A9,$A4,$91,$32,$4C,$FF,$CD,$A9,$04,$8D,$02,$05,$A0,$03 ; PRG $0D49 | CPU $CD49 ; CPU:$CC55 PRG:0C55 32 C8 A9 A4 91 32 4C FF CD A9 04 8D 02 05 A0 03 + .byte $A9,$A1,$91,$32,$C8,$A9,$A3,$91,$32,$C8,$A9,$A4,$91,$32,$C8,$A9 ; PRG $0D59 | CPU $CD59 ; CPU:$CC65 PRG:0C65 A9 A1 91 32 C8 A9 A3 91 32 C8 A9 A4 91 32 C8 A9 + .byte $A1,$91,$32,$4C,$FF,$CD,$29,$F0,$4A,$4A,$4A,$4A,$AA,$A9,$02,$8D ; PRG $0D69 | CPU $CD69 ; CPU:$CC75 PRG:0C75 A1 91 32 4C FF CD 29 F0 4A 4A 4A 4A AA A9 02 8D + .byte $02,$05,$A0,$03,$A9,$9F,$91,$32,$C8,$A9,$A0,$91,$32,$20,$97,$CE ; PRG $0D79 | CPU $CD79 ; CPU:$CC85 PRG:0C85 02 05 A0 03 A9 9F 91 32 C8 A9 A0 91 32 20 97 CE + .byte $18,$A9,$20,$20,$73,$CE,$CA,$D0,$E4,$4C,$02,$CE,$A9,$4A,$20,$11 ; PRG $0D89 | CPU $CD89 ; CPU:$CC95 PRG:0C95 18 A9 20 20 73 CE CA D0 E4 4C 02 CE A9 4A 20 11 + .byte $CE,$4C,$FF,$CD,$A9,$5A,$20,$11,$CE,$4C,$FF,$CD,$A9,$56,$20,$11 ; PRG $0D99 | CPU $CD99 ; CPU:$CCA5 PRG:0CA5 CE 4C FF CD A9 5A 20 11 CE 4C FF CD A9 56 20 11 + .byte $CE,$4C,$FF,$CD,$A9,$62,$20,$11,$CE,$4C,$FF,$CD,$A9,$5E,$20,$11 ; PRG $0DA9 | CPU $CDA9 ; CPU:$CCB5 PRG:0CB5 CE 4C FF CD A9 62 20 11 CE 4C FF CD A9 5E 20 11 + .byte $CE,$4C,$FF,$CD,$A9,$4E,$20,$11,$CE,$4C,$FF,$CD,$A9,$01,$8D,$02 ; PRG $0DB9 | CPU $CDB9 ; CPU:$CCC5 PRG:0CC5 CE 4C FF CD A9 4E 20 11 CE 4C FF CD A9 01 8D 02 + .byte $05,$A0,$03,$A9,$96,$91,$32,$20,$97,$CE,$18,$A9,$05,$20,$73,$CE ; PRG $0DC9 | CPU $CDC9 ; CPU:$CCD5 PRG:0CD5 05 A0 03 A9 96 91 32 20 97 CE 18 A9 05 20 73 CE + .byte $A9,$98,$91,$32,$20,$97,$CE,$A9,$1B,$20,$73,$CE,$A9,$06,$8D,$02 ; PRG $0DD9 | CPU $CDD9 ; CPU:$CCE5 PRG:0CE5 A9 98 91 32 20 97 CE A9 1B 20 73 CE A9 06 8D 02 + .byte $05,$A0,$03,$A9,$97,$91,$32,$C8,$A2,$04,$A9,$9E,$91,$32,$C8,$CA ; PRG $0DE9 | CPU $CDE9 ; CPU:$CCF5 PRG:0CF5 05 A0 03 A9 97 91 32 C8 A2 04 A9 9E 91 32 C8 CA + .byte $D0,$FA,$A9,$99,$91,$32,$20,$97,$CE,$A4,$42,$C8,$C8,$C8,$84,$42 ; PRG $0DF9 | CPU $CDF9 ; CPU:$CD05 PRG:0D05 D0 FA A9 99 91 32 20 97 CE A4 42 C8 C8 C8 84 42 + .byte $D0,$03,$20,$6B,$CE,$4C,$B3,$CC,$A0,$03,$A2,$04,$8E,$02,$05,$85 ; PRG $0E09 | CPU $CE09 ; CPU:$CD15 PRG:0D15 D0 03 20 6B CE 4C B3 CC A0 03 A2 04 8E 02 05 85 + .byte $38,$A5,$38,$91,$32,$C8,$E6,$38,$CA,$D0,$F6,$60 ; PRG $0E19 | CPU $CE19 ; CPU:$CD25 PRG:0D25 38 A5 38 91 32 C8 E6 38 CA D0 F6 60 ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State CE25. ; Local behavior: Executes the decoded process game state ce25 sequence at this entry point. @@ -2766,15 +2766,15 @@ LookupTable_CCE9: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_CE25: - sty Zp_38 ; PRG $0E25 | CPU $CE25 | 84 38 - ldy Zp_42 ; PRG $0E27 | CPU $CE27 | A4 42 - lda (Zp_34),y ; PRG $0E29 | CPU $CE29 | B1 34 - sta Zp_3C ; PRG $0E2B | CPU $CE2B | 85 3C - lda #$00 ; PRG $0E2D | CPU $CE2D | A9 00 - sta Ram_0500 ; PRG $0E2F | CPU $CE2F | 8D 00 05 - iny ; PRG $0E32 | CPU $CE32 | C8 - bne Flow_CE38 ; PRG $0E33 | CPU $CE33 | D0 03 - jsr ProcessGameState_CE6B ; PRG $0E35 | CPU $CE35 | 20 6B CE + sty Zp_38 ; CPU:$CD31 PRG:0D31 ?? + ldy Zp_42 ; CPU:$CD33 PRG:0D33 ?? + lda (Zp_34),y ; CPU:$CD35 PRG:0D35 ?? + sta Zp_3C ; CPU:$CD37 PRG:0D37 ?? + lda #$00 ; CPU:$CD39 PRG:0D39 ?? + sta Ram_0500 ; CPU:$CD3B PRG:0D3B ?? + iny ; CPU:$CD3D PRG:0D3D ?? + bne Flow_CE38 ; CPU:$CD3F PRG:0D3F ?? + jsr ProcessGameState_CE6B ; CPU:$CD41 PRG:0D41 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CE38. ; Local behavior: Executes the decoded flow ce38 sequence at this entry point. @@ -2783,11 +2783,11 @@ ProcessGameState_CE25: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CE38: - lda (Zp_34),y ; PRG $0E38 | CPU $CE38 | B1 34 - sta Zp_39 ; PRG $0E3A | CPU $CE3A | 85 39 - iny ; PRG $0E3C | CPU $CE3C | C8 - bne Flow_CE42 ; PRG $0E3D | CPU $CE3D | D0 03 - jsr ProcessGameState_CE6B ; PRG $0E3F | CPU $CE3F | 20 6B CE + lda (Zp_34),y ; CPU:$CD43 PRG:0D43 ?? + sta Zp_39 ; CPU:$CD45 PRG:0D45 ?? + iny ; CPU:$CD47 PRG:0D47 ?? + bne Flow_CE42 ; CPU:$CD49 PRG:0D49 ?? + jsr ProcessGameState_CE6B ; CPU:$CD4B PRG:0D4B ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CE42. ; Local behavior: Executes the decoded flow ce42 sequence at this entry point. @@ -2796,19 +2796,19 @@ Flow_CE38: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CE42: - lda (Zp_34),y ; PRG $0E42 | CPU $CE42 | B1 34 - sta Ram_0501 ; PRG $0E44 | CPU $CE44 | 8D 01 05 - asl Ram_0501 ; PRG $0E47 | CPU $CE47 | 0E 01 05 - rol Ram_0500 ; PRG $0E4A | CPU $CE4A | 2E 00 05 - asl Ram_0501 ; PRG $0E4D | CPU $CE4D | 0E 01 05 - rol Ram_0500 ; PRG $0E50 | CPU $CE50 | 2E 00 05 - lda Zp_3C ; PRG $0E53 | CPU $CE53 | A5 3C - cmp #$0F ; PRG $0E55 | CPU $CE55 | C9 0F - bne Flow_CE60 ; PRG $0E57 | CPU $CE57 | D0 07 - lda Zp_39 ; PRG $0E59 | CPU $CE59 | A5 39 - sec ; PRG $0E5B | CPU $CE5B | 38 - sbc #$08 ; PRG $0E5C | CPU $CE5C | E9 08 - bne Flow_CE62 ; PRG $0E5E | CPU $CE5E | D0 02 + lda (Zp_34),y ; CPU:$CD4D PRG:0D4D ?? + sta Ram_0501 ; CPU:$CD4F PRG:0D4F ?? + asl Ram_0501 ; CPU:$CD51 PRG:0D51 ?? + rol Ram_0500 ; CPU:$CD53 PRG:0D53 ?? + asl Ram_0501 ; CPU:$CD55 PRG:0D55 ?? + rol Ram_0500 ; CPU:$CD57 PRG:0D57 ?? + lda Zp_3C ; CPU:$CD59 PRG:0D59 ?? + cmp #$0F ; CPU:$CD5B PRG:0D5B ?? + bne Flow_CE60 ; CPU:$CD5D PRG:0D5D ?? + lda Zp_39 ; CPU:$CD5F PRG:0D5F ?? + sec ; CPU:$CD61 PRG:0D61 ?? + sbc #$08 ; CPU:$CD63 PRG:0D63 ?? + bne Flow_CE62 ; CPU:$CD65 PRG:0D65 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CE60. ; Local behavior: Executes the decoded flow ce60 sequence at this entry point. @@ -2817,7 +2817,7 @@ Flow_CE42: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CE60: - lda Zp_39 ; PRG $0E60 | CPU $CE60 | A5 39 + lda Zp_39 ; CPU:$CD67 PRG:0D67 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CE62. ; Local behavior: Executes the decoded flow ce62 sequence at this entry point. @@ -2826,12 +2826,12 @@ Flow_CE60: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CE62: - lsr a ; PRG $0E62 | CPU $CE62 | 4A - lsr a ; PRG $0E63 | CPU $CE63 | 4A - lsr a ; PRG $0E64 | CPU $CE64 | 4A - jsr ProcessGameState_DA80 ; PRG $0E65 | CPU $CE65 | 20 80 DA - ldy Zp_38 ; PRG $0E68 | CPU $CE68 | A4 38 - rts ; PRG $0E6A | CPU $CE6A | 60 + lsr a ; CPU:$CD69 PRG:0D69 ?? + lsr a ; CPU:$CD6B PRG:0D6B ?? + lsr a ; CPU:$CD6D PRG:0D6D ?? + jsr ProcessGameState_DA80 ; CPU:$CD6F PRG:0D6F ?? + ldy Zp_38 ; CPU:$CD71 PRG:0D71 ?? + rts ; CPU:$CD73 PRG:0D73 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State CE6 B. ; Local behavior: Executes the decoded process game state ce6 b sequence at this entry point. @@ -2840,13 +2840,13 @@ Flow_CE62: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_CE6B: - clc ; PRG $0E6B | CPU $CE6B | 18 - lda #$01 ; PRG $0E6C | CPU $CE6C | A9 01 - adc Zp_35 ; PRG $0E6E | CPU $CE6E | 65 35 - sta Zp_35 ; PRG $0E70 | CPU $CE70 | 85 35 - rts ; PRG $0E72 | CPU $CE72 | 60 - .byte $84,$36,$A0,$01,$18,$71,$32,$91,$32,$88,$A9,$00,$71,$32,$91,$32 ; PRG $0E73 | CPU $CE73 - .byte $A4,$36,$60 ; PRG $0E83 | CPU $CE83 + clc ; CPU:$CD75 PRG:0D75 ?? + lda #$01 ; CPU:$CD77 PRG:0D77 ?? + adc Zp_35 ; CPU:$CD79 PRG:0D79 ?? + sta Zp_35 ; CPU:$CD7B PRG:0D7B ?? + rts ; CPU:$CD7D PRG:0D7D ?? + .byte $84,$36,$A0,$01,$18,$71,$32,$91,$32,$88,$A9,$00,$71,$32,$91,$32 ; PRG $0E73 | CPU $CE73 ; CPU:$CD7F PRG:0D7F 84 36 A0 01 18 71 32 91 32 88 A9 00 71 32 91 32 + .byte $A4,$36,$60 ; PRG $0E83 | CPU $CE83 ; CPU:$CD8F PRG:0D8F A4 36 60 ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State CE86. ; Local behavior: Executes the decoded process game state ce86 sequence at this entry point. @@ -2855,10 +2855,10 @@ ProcessGameState_CE6B: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_CE86: - stx Zp_36 ; PRG $0E86 | CPU $CE86 | 86 36 - sty Zp_37 ; PRG $0E88 | CPU $CE88 | 84 37 - lda #$FF ; PRG $0E8A | CPU $CE8A | A9 FF - sta StageCompleteFlag ; PRG $0E8C | CPU $CE8C | 85 4E + stx Zp_36 ; CPU:$CD92 PRG:0D92 ?? + sty Zp_37 ; CPU:$CD94 PRG:0D94 ?? + lda #$FF ; CPU:$CD96 PRG:0D96 ?? + sta StageCompleteFlag ; CPU:$CD98 PRG:0D98 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CE8 E. ; Local behavior: Executes the decoded flow ce8 e sequence at this entry point. @@ -2867,12 +2867,12 @@ ProcessGameState_CE86: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CE8E: - lda StageCompleteFlag ; PRG $0E8E | CPU $CE8E | A5 4E - bne Flow_CE8E ; PRG $0E90 | CPU $CE90 | D0 FC - ldx Zp_36 ; PRG $0E92 | CPU $CE92 | A6 36 - ldy Zp_37 ; PRG $0E94 | CPU $CE94 | A4 37 - rts ; PRG $0E96 | CPU $CE96 | 60 - .byte $86,$36,$84,$37,$20,$A3,$CE,$A6,$36,$A4,$37,$60 ; PRG $0E97 | CPU $CE97 + lda StageCompleteFlag ; CPU:$CD9A PRG:0D9A ?? + bne Flow_CE8E ; CPU:$CD9C PRG:0D9C ?? + ldx Zp_36 ; CPU:$CD9E PRG:0D9E ?? + ldy Zp_37 ; CPU:$CDA0 PRG:0DA0 ?? + rts ; CPU:$CDA2 PRG:0DA2 ?? + .byte $86,$36,$84,$37,$20,$A3,$CE,$A6,$36,$A4,$37,$60 ; PRG $0E97 | CPU $CE97 ; CPU:$CDA4 PRG:0DA4 86 36 84 37 20 A3 CE A6 36 A4 37 60 ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State CEA3. ; Local behavior: Executes the decoded process game state cea3 sequence at this entry point. @@ -2881,11 +2881,11 @@ Flow_CE8E: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_CEA3: - ldx Ram_0500 ; PRG $0EA3 | CPU $CEA3 | AE 00 05 - ldy Ram_0501 ; PRG $0EA6 | CPU $CEA6 | AC 01 05 - jsr SetPpuAddress ; PRG $0EA9 | CPU $CEA9 | 20 6D FE - ldy #$03 ; PRG $0EAC | CPU $CEAC | A0 03 - ldx Ram_0502 ; PRG $0EAE | CPU $CEAE | AE 02 05 + ldx Ram_0500 ; CPU:$CDB0 PRG:0DB0 ?? + ldy Ram_0501 ; CPU:$CDB2 PRG:0DB2 ?? + jsr SetPpuAddress ; CPU:$CDB4 PRG:0DB4 ?? + ldy #$03 ; CPU:$CDB6 PRG:0DB6 ?? + ldx Ram_0502 ; CPU:$CDB8 PRG:0DB8 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CEB1. ; Local behavior: Executes the decoded flow ceb1 sequence at this entry point. @@ -2894,12 +2894,12 @@ ProcessGameState_CEA3: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CEB1: - lda Ram_0500,y ; PRG $0EB1 | CPU $CEB1 | B9 00 05 - sta PPUDATA ; PRG $0EB4 | CPU $CEB4 | 8D 07 20 - iny ; PRG $0EB7 | CPU $CEB7 | C8 - dex ; PRG $0EB8 | CPU $CEB8 | CA - bne Flow_CEB1 ; PRG $0EB9 | CPU $CEB9 | D0 F6 - jmp SetDefaultScroll ; PRG $0EBB | CPU $CEBB | 4C EB FF + lda Ram_0500,y ; CPU:$CDBA PRG:0DBA ?? + sta PPUDATA ; CPU:$CDBC PRG:0DBC ?? + iny ; CPU:$CDBE PRG:0DBE ?? + dex ; CPU:$CDC0 PRG:0DC0 ?? + bne Flow_CEB1 ; CPU:$CDC2 PRG:0DC2 ?? + jmp SetDefaultScroll ; CPU:$CDC4 PRG:0DC4 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State CEBE. ; Local behavior: Executes the decoded process game state cebe sequence at this entry point. @@ -2908,10 +2908,10 @@ Flow_CEB1: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_CEBE: - ldx Zp_1B ; PRG $0EBE | CPU $CEBE | A6 1B - lda CurrentPlayerIndex ; PRG $0EC0 | CPU $CEC0 | A5 50 - beq Flow_CEC6 ; PRG $0EC2 | CPU $CEC2 | F0 02 - ldx Zp_23 ; PRG $0EC4 | CPU $CEC4 | A6 23 + ldx Zp_1B ; CPU:$CDC6 PRG:0DC6 ?? + lda CurrentPlayerIndex ; CPU:$CDC8 PRG:0DC8 ?? + beq Flow_CEC6 ; CPU:$CDCA PRG:0DCA ?? + ldx Zp_23 ; CPU:$CDCC PRG:0DCC ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CEC6. ; Local behavior: Executes the decoded flow cec6 sequence at this entry point. @@ -2920,8 +2920,8 @@ ProcessGameState_CEBE: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CEC6: - txa ; PRG $0EC6 | CPU $CEC6 | 8A - rts ; PRG $0EC7 | CPU $CEC7 | 60 + txa ; CPU:$CDCE PRG:0DCE ?? + rts ; CPU:$CDD0 PRG:0DD0 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State CEC8. ; Local behavior: Executes the decoded process game state cec8 sequence at this entry point. @@ -2930,17 +2930,17 @@ Flow_CEC6: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_CEC8: - lda #$00 ; PRG $0EC8 | CPU $CEC8 | A9 00 - ldx #$CE ; PRG $0ECA | CPU $CECA | A2 CE - ldy #$DA ; PRG $0ECC | CPU $CECC | A0 DA - jsr LoadPalette ; PRG $0ECE | CPU $CECE | 20 F0 FD - lda #$01 ; PRG $0ED1 | CPU $CED1 | A9 01 - ldx #$CE ; PRG $0ED3 | CPU $CED3 | A2 CE - ldy #$EA ; PRG $0ED5 | CPU $CED5 | A0 EA - jmp LoadPalette ; PRG $0ED7 | CPU $CED7 | 4C F0 FD - .byte $0F,$21,$27,$17,$0F,$30,$35,$28,$0F,$30,$27,$07,$0F,$2A,$27,$17 ; PRG $0EDA | CPU $CEDA - .byte $0F,$16,$30,$27,$0F,$20,$26,$28,$0F,$2A,$30,$16,$0F,$2A,$27,$17 ; PRG $0EEA | CPU $CEEA - .byte $0A,$86,$43,$84,$42,$A2,$08,$86,$3C,$A2,$64,$A0,$CF ; PRG $0EFA | CPU $CEFA + lda #$00 ; CPU:$CDD2 PRG:0DD2 ?? + ldx #$CE ; CPU:$CDD4 PRG:0DD4 ?? + ldy #$DA ; CPU:$CDD6 PRG:0DD6 ?? + jsr LoadPalette ; CPU:$CDD8 PRG:0DD8 ?? + lda #$01 ; CPU:$CDDA PRG:0DDA ?? + ldx #$CE ; CPU:$CDDC PRG:0DDC ?? + ldy #$EA ; CPU:$CDDE PRG:0DDE ?? + jmp LoadPalette ; CPU:$CDE0 PRG:0DE0 ?? + .byte $0F,$21,$27,$17,$0F,$30,$35,$28,$0F,$30,$27,$07,$0F,$2A,$27,$17 ; PRG $0EDA | CPU $CEDA ; CPU:$CDE2 PRG:0DE2 0F 21 27 17 0F 30 35 28 0F 30 27 07 0F 2A 27 17 + .byte $0F,$16,$30,$27,$0F,$20,$26,$28,$0F,$2A,$30,$16,$0F,$2A,$27,$17 ; PRG $0EEA | CPU $CEEA ; CPU:$CDF2 PRG:0DF2 0F 16 30 27 0F 20 26 28 0F 2A 30 16 0F 2A 27 17 + .byte $0A,$86,$43,$84,$42,$A2,$08,$86,$3C,$A2,$64,$A0,$CF ; PRG $0EFA | CPU $CEFA ; CPU:$CE02 PRG:0E02 0A 86 43 84 42 A2 08 86 3C A2 64 A0 CF ; ----------------------------------------------------------------------------- ; Global purpose: Flow CF07. ; Local behavior: Executes the decoded flow cf07 sequence at this entry point. @@ -2949,30 +2949,30 @@ ProcessGameState_CEC8: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CF07: - stx Zp_3A ; PRG $0F07 | CPU $CF07 | 86 3A - sty Zp_3B ; PRG $0F09 | CPU $CF09 | 84 3B - tay ; PRG $0F0B | CPU $CF0B | A8 - lda (Zp_3A),y ; PRG $0F0C | CPU $CF0C | B1 3A - sta Zp_44 ; PRG $0F0E | CPU $CF0E | 85 44 - iny ; PRG $0F10 | CPU $CF10 | C8 - lda (Zp_3A),y ; PRG $0F11 | CPU $CF11 | B1 3A - tax ; PRG $0F13 | CPU $CF13 | AA - ldy Zp_44 ; PRG $0F14 | CPU $CF14 | A4 44 - jsr ProcessGameState_C741 ; PRG $0F16 | CPU $CF16 | 20 41 C7 - jsr ProcessGameState_CE86 ; PRG $0F19 | CPU $CF19 | 20 86 CE - jsr ProcessGameState_CF54 ; PRG $0F1C | CPU $CF1C | 20 54 CF - jsr ProcessGameState_C741 ; PRG $0F1F | CPU $CF1F | 20 41 C7 - jsr ProcessGameState_CE86 ; PRG $0F22 | CPU $CF22 | 20 86 CE - lda Zp_3C ; PRG $0F25 | CPU $CF25 | A5 3C - cmp #$08 ; PRG $0F27 | CPU $CF27 | C9 08 - bne Flow_CF3F ; PRG $0F29 | CPU $CF29 | D0 14 - jsr ProcessGameState_CF54 ; PRG $0F2B | CPU $CF2B | 20 54 CF - jsr ProcessGameState_C741 ; PRG $0F2E | CPU $CF2E | 20 41 C7 - jsr ProcessGameState_CE86 ; PRG $0F31 | CPU $CF31 | 20 86 CE - dec Zp_3C ; PRG $0F34 | CPU $CF34 | C6 3C - jsr ProcessGameState_CF54 ; PRG $0F36 | CPU $CF36 | 20 54 CF - jsr ProcessGameState_C741 ; PRG $0F39 | CPU $CF39 | 20 41 C7 - jsr ProcessGameState_CE86 ; PRG $0F3C | CPU $CF3C | 20 86 CE + stx Zp_3A ; CPU:$CE0F PRG:0E0F ?? + sty Zp_3B ; CPU:$CE11 PRG:0E11 ?? + tay ; CPU:$CE13 PRG:0E13 ?? + lda (Zp_3A),y ; CPU:$CE15 PRG:0E15 ?? + sta Zp_44 ; CPU:$CE17 PRG:0E17 ?? + iny ; CPU:$CE19 PRG:0E19 ?? + lda (Zp_3A),y ; CPU:$CE1B PRG:0E1B ?? + tax ; CPU:$CE1D PRG:0E1D ?? + ldy Zp_44 ; CPU:$CE1F PRG:0E1F ?? + jsr ProcessGameState_C741 ; CPU:$CE21 PRG:0E21 ?? + jsr ProcessGameState_CE86 ; CPU:$CE23 PRG:0E23 ?? + jsr ProcessGameState_CF54 ; CPU:$CE25 PRG:0E25 ?? + jsr ProcessGameState_C741 ; CPU:$CE27 PRG:0E27 ?? + jsr ProcessGameState_CE86 ; CPU:$CE29 PRG:0E29 ?? + lda Zp_3C ; CPU:$CE2B PRG:0E2B ?? + cmp #$08 ; CPU:$CE2D PRG:0E2D ?? + bne Flow_CF3F ; CPU:$CE2F PRG:0E2F ?? + jsr ProcessGameState_CF54 ; CPU:$CE31 PRG:0E31 ?? + jsr ProcessGameState_C741 ; CPU:$CE33 PRG:0E33 ?? + jsr ProcessGameState_CE86 ; CPU:$CE35 PRG:0E35 ?? + dec Zp_3C ; CPU:$CE37 PRG:0E37 ?? + jsr ProcessGameState_CF54 ; CPU:$CE39 PRG:0E39 ?? + jsr ProcessGameState_C741 ; CPU:$CE3B PRG:0E3B ?? + jsr ProcessGameState_CE86 ; CPU:$CE3D PRG:0E3D ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CF3 F. ; Local behavior: Executes the decoded flow cf3 f sequence at this entry point. @@ -2981,9 +2981,9 @@ Flow_CF07: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CF3F: - ldy Zp_42 ; PRG $0F3F | CPU $CF3F | A4 42 - ldx Zp_43 ; PRG $0F41 | CPU $CF41 | A6 43 - rts ; PRG $0F43 | CPU $CF43 | 60 + ldy Zp_42 ; CPU:$CE3F PRG:0E3F ?? + ldx Zp_43 ; CPU:$CE41 PRG:0E41 ?? + rts ; CPU:$CE43 PRG:0E43 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Transform Value CF44. ; Local behavior: Executes the decoded transform value cf44 sequence at this entry point. @@ -2992,14 +2992,14 @@ Flow_CF3F: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- TransformValue_CF44: - asl a ; PRG $0F44 | CPU $CF44 | 0A - stx Zp_43 ; PRG $0F45 | CPU $CF45 | 86 43 - sty Zp_42 ; PRG $0F47 | CPU $CF47 | 84 42 - ldx #$08 ; PRG $0F49 | CPU $CF49 | A2 08 - stx Zp_3C ; PRG $0F4B | CPU $CF4B | 86 3C - ldx #$70 ; PRG $0F4D | CPU $CF4D | A2 70 - ldy #$CF ; PRG $0F4F | CPU $CF4F | A0 CF - jmp Flow_CF07 ; PRG $0F51 | CPU $CF51 | 4C 07 CF + asl a ; CPU:$CE45 PRG:0E45 ?? + stx Zp_43 ; CPU:$CE47 PRG:0E47 ?? + sty Zp_42 ; CPU:$CE49 PRG:0E49 ?? + ldx #$08 ; CPU:$CE4B PRG:0E4B ?? + stx Zp_3C ; CPU:$CE4D PRG:0E4D ?? + ldx #$70 ; CPU:$CE4F PRG:0E4F ?? + ldy #$CF ; CPU:$CE51 PRG:0E51 ?? + jmp Flow_CF07 ; CPU:$CE53 PRG:0E53 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State CF54. ; Local behavior: Executes the decoded process game state cf54 sequence at this entry point. @@ -3008,40 +3008,40 @@ TransformValue_CF44: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_CF54: - sty Zp_32 ; PRG $0F54 | CPU $CF54 | 84 32 - stx Zp_33 ; PRG $0F56 | CPU $CF56 | 86 33 - clc ; PRG $0F58 | CPU $CF58 | 18 - lda Zp_3C ; PRG $0F59 | CPU $CF59 | A5 3C - adc Zp_32 ; PRG $0F5B | CPU $CF5B | 65 32 - tay ; PRG $0F5D | CPU $CF5D | A8 - lda #$00 ; PRG $0F5E | CPU $CF5E | A9 00 - adc Zp_33 ; PRG $0F60 | CPU $CF60 | 65 33 - tax ; PRG $0F62 | CPU $CF62 | AA - rts ; PRG $0F63 | CPU $CF63 | 60 - .byte $7C,$CF,$9A,$CF,$B8,$CF,$D6,$CF,$F4,$CF,$12,$D0,$30,$D0,$4E,$D0 ; PRG $0F64 | CPU $CF64 - .byte $6C,$D0,$8A,$D0,$A8,$D0,$C6,$D0,$7F,$CF,$05,$21,$70,$02,$42,$44 ; PRG $0F74 | CPU $CF74 - .byte $87,$CF,$05,$21,$90,$02,$43,$45,$8F,$CF,$04,$23,$D4,$01,$EC,$96 ; PRG $0F84 | CPU $CF84 - .byte $CF,$04,$23,$DC,$01,$CE,$9D,$CF,$05,$21,$F0,$02,$46,$48,$A5,$CF ; PRG $0F94 | CPU $CF94 - .byte $05,$22,$10,$02,$47,$49,$AD,$CF,$04,$23,$DC,$01,$EC,$B4,$CF,$04 ; PRG $0FA4 | CPU $CFA4 - .byte $23,$E4,$01,$CE,$BB,$CF,$05,$21,$D0,$02,$3E,$40,$C3,$CF,$05,$21 ; PRG $0FB4 | CPU $CFB4 - .byte $F0,$02,$3F,$41,$CB,$CF,$04,$23,$DC,$01,$EC,$D2,$CF,$04,$23,$E4 ; PRG $0FC4 | CPU $CFC4 - .byte $01,$CC,$D9,$CF,$05,$20,$B0,$02,$42,$44,$E1,$CF,$05,$20,$D0,$02 ; PRG $0FD4 | CPU $CFD4 - .byte $43,$45,$E9,$CF,$04,$23,$CC,$01,$EE,$F0,$CF,$04,$23,$D4,$01,$CC ; PRG $0FE4 | CPU $CFE4 - .byte $F7,$CF,$05,$21,$16,$02,$46,$48,$FF,$CF,$05,$21,$36,$02,$47,$49 ; PRG $0FF4 | CPU $CFF4 - .byte $07,$D0,$04,$23,$D5,$01,$3B,$0E,$D0,$04,$23,$DD,$01,$33,$15,$D0 ; PRG $1004 | CPU $D004 - .byte $05,$21,$B0,$02,$3E,$40,$1D,$D0,$05,$21,$D0,$02,$3F,$41,$25,$D0 ; PRG $1014 | CPU $D014 - .byte $04,$23,$DC,$01,$EE,$2C,$D0,$04,$23,$E4,$01,$CC,$33,$D0,$05,$21 ; PRG $1024 | CPU $D024 - .byte $70,$02,$A3,$A4,$3B,$D0,$05,$21,$90,$02,$9F,$A0,$43,$D0,$04,$23 ; PRG $1034 | CPU $D034 - .byte $D4,$01,$CC,$4A,$D0,$04,$23,$DC,$01,$CC,$51,$D0,$05,$21,$F0,$02 ; PRG $1044 | CPU $D044 - .byte $A3,$A4,$59,$D0,$05,$22,$10,$02,$9F,$A0,$61,$D0,$04,$23,$DC,$01 ; PRG $1054 | CPU $D054 - .byte $CC,$68,$D0,$04,$23,$E4,$01,$CC,$6F,$D0,$05,$21,$D0,$02,$9F,$A0 ; PRG $1064 | CPU $D064 - .byte $77,$D0,$05,$21,$F0,$02,$A3,$A4,$7F,$D0,$04,$23,$DC,$01,$CC,$86 ; PRG $1074 | CPU $D074 - .byte $D0,$04,$23,$E4,$01,$CC,$8D,$D0,$05,$20,$B0,$02,$A1,$A1,$95,$D0 ; PRG $1084 | CPU $D084 - .byte $05,$20,$D0,$02,$9F,$A0,$9D,$D0,$04,$23,$CC,$01,$CC,$A4,$D0,$04 ; PRG $1094 | CPU $D094 - .byte $23,$D4,$01,$CC,$AB,$D0,$05,$21,$16,$02,$9F,$A0,$B3,$D0,$05,$21 ; PRG $10A4 | CPU $D0A4 - .byte $36,$02,$A3,$A4,$BB,$D0,$04,$23,$D5,$01,$33,$C2,$D0,$04,$23,$DD ; PRG $10B4 | CPU $D0B4 - .byte $01,$33,$C9,$D0,$05,$21,$B0,$02,$A3,$A4,$D1,$D0,$05,$21,$D0,$02 ; PRG $10C4 | CPU $D0C4 - .byte $9F,$A0,$D9,$D0,$04,$23,$DC,$01,$CC,$E0,$D0,$04,$23,$E4,$01,$CC ; PRG $10D4 | CPU $D0D4 + sty Zp_32 ; CPU:$CE55 PRG:0E55 ?? + stx Zp_33 ; CPU:$CE57 PRG:0E57 ?? + clc ; CPU:$CE59 PRG:0E59 ?? + lda Zp_3C ; CPU:$CE5B PRG:0E5B ?? + adc Zp_32 ; CPU:$CE5D PRG:0E5D ?? + tay ; CPU:$CE5F PRG:0E5F ?? + lda #$00 ; CPU:$CE61 PRG:0E61 ?? + adc Zp_33 ; CPU:$CE63 PRG:0E63 ?? + tax ; CPU:$CE65 PRG:0E65 ?? + rts ; CPU:$CE67 PRG:0E67 ?? + .byte $7C,$CF,$9A,$CF,$B8,$CF,$D6,$CF,$F4,$CF,$12,$D0,$30,$D0,$4E,$D0 ; PRG $0F64 | CPU $CF64 ; CPU:$CE69 PRG:0E69 7C CF 9A CF B8 CF D6 CF F4 CF 12 D0 30 D0 4E D0 + .byte $6C,$D0,$8A,$D0,$A8,$D0,$C6,$D0,$7F,$CF,$05,$21,$70,$02,$42,$44 ; PRG $0F74 | CPU $CF74 ; CPU:$CE79 PRG:0E79 6C D0 8A D0 A8 D0 C6 D0 7F CF 05 21 70 02 42 44 + .byte $87,$CF,$05,$21,$90,$02,$43,$45,$8F,$CF,$04,$23,$D4,$01,$EC,$96 ; PRG $0F84 | CPU $CF84 ; CPU:$CE89 PRG:0E89 87 CF 05 21 90 02 43 45 8F CF 04 23 D4 01 EC 96 + .byte $CF,$04,$23,$DC,$01,$CE,$9D,$CF,$05,$21,$F0,$02,$46,$48,$A5,$CF ; PRG $0F94 | CPU $CF94 ; CPU:$CE99 PRG:0E99 CF 04 23 DC 01 CE 9D CF 05 21 F0 02 46 48 A5 CF + .byte $05,$22,$10,$02,$47,$49,$AD,$CF,$04,$23,$DC,$01,$EC,$B4,$CF,$04 ; PRG $0FA4 | CPU $CFA4 ; CPU:$CEA9 PRG:0EA9 05 22 10 02 47 49 AD CF 04 23 DC 01 EC B4 CF 04 + .byte $23,$E4,$01,$CE,$BB,$CF,$05,$21,$D0,$02,$3E,$40,$C3,$CF,$05,$21 ; PRG $0FB4 | CPU $CFB4 ; CPU:$CEB9 PRG:0EB9 23 E4 01 CE BB CF 05 21 D0 02 3E 40 C3 CF 05 21 + .byte $F0,$02,$3F,$41,$CB,$CF,$04,$23,$DC,$01,$EC,$D2,$CF,$04,$23,$E4 ; PRG $0FC4 | CPU $CFC4 ; CPU:$CEC9 PRG:0EC9 F0 02 3F 41 CB CF 04 23 DC 01 EC D2 CF 04 23 E4 + .byte $01,$CC,$D9,$CF,$05,$20,$B0,$02,$42,$44,$E1,$CF,$05,$20,$D0,$02 ; PRG $0FD4 | CPU $CFD4 ; CPU:$CED9 PRG:0ED9 01 CC D9 CF 05 20 B0 02 42 44 E1 CF 05 20 D0 02 + .byte $43,$45,$E9,$CF,$04,$23,$CC,$01,$EE,$F0,$CF,$04,$23,$D4,$01,$CC ; PRG $0FE4 | CPU $CFE4 ; CPU:$CEE9 PRG:0EE9 43 45 E9 CF 04 23 CC 01 EE F0 CF 04 23 D4 01 CC + .byte $F7,$CF,$05,$21,$16,$02,$46,$48,$FF,$CF,$05,$21,$36,$02,$47,$49 ; PRG $0FF4 | CPU $CFF4 ; CPU:$CEF9 PRG:0EF9 F7 CF 05 21 16 02 46 48 FF CF 05 21 36 02 47 49 + .byte $07,$D0,$04,$23,$D5,$01,$3B,$0E,$D0,$04,$23,$DD,$01,$33,$15,$D0 ; PRG $1004 | CPU $D004 ; CPU:$CF09 PRG:0F09 07 D0 04 23 D5 01 3B 0E D0 04 23 DD 01 33 15 D0 + .byte $05,$21,$B0,$02,$3E,$40,$1D,$D0,$05,$21,$D0,$02,$3F,$41,$25,$D0 ; PRG $1014 | CPU $D014 ; CPU:$CF19 PRG:0F19 05 21 B0 02 3E 40 1D D0 05 21 D0 02 3F 41 25 D0 + .byte $04,$23,$DC,$01,$EE,$2C,$D0,$04,$23,$E4,$01,$CC,$33,$D0,$05,$21 ; PRG $1024 | CPU $D024 ; CPU:$CF29 PRG:0F29 04 23 DC 01 EE 2C D0 04 23 E4 01 CC 33 D0 05 21 + .byte $70,$02,$A3,$A4,$3B,$D0,$05,$21,$90,$02,$9F,$A0,$43,$D0,$04,$23 ; PRG $1034 | CPU $D034 ; CPU:$CF39 PRG:0F39 70 02 A3 A4 3B D0 05 21 90 02 9F A0 43 D0 04 23 + .byte $D4,$01,$CC,$4A,$D0,$04,$23,$DC,$01,$CC,$51,$D0,$05,$21,$F0,$02 ; PRG $1044 | CPU $D044 ; CPU:$CF49 PRG:0F49 D4 01 CC 4A D0 04 23 DC 01 CC 51 D0 05 21 F0 02 + .byte $A3,$A4,$59,$D0,$05,$22,$10,$02,$9F,$A0,$61,$D0,$04,$23,$DC,$01 ; PRG $1054 | CPU $D054 ; CPU:$CF59 PRG:0F59 A3 A4 59 D0 05 22 10 02 9F A0 61 D0 04 23 DC 01 + .byte $CC,$68,$D0,$04,$23,$E4,$01,$CC,$6F,$D0,$05,$21,$D0,$02,$9F,$A0 ; PRG $1064 | CPU $D064 ; CPU:$CF69 PRG:0F69 CC 68 D0 04 23 E4 01 CC 6F D0 05 21 D0 02 9F A0 + .byte $77,$D0,$05,$21,$F0,$02,$A3,$A4,$7F,$D0,$04,$23,$DC,$01,$CC,$86 ; PRG $1074 | CPU $D074 ; CPU:$CF79 PRG:0F79 77 D0 05 21 F0 02 A3 A4 7F D0 04 23 DC 01 CC 86 + .byte $D0,$04,$23,$E4,$01,$CC,$8D,$D0,$05,$20,$B0,$02,$A1,$A1,$95,$D0 ; PRG $1084 | CPU $D084 ; CPU:$CF89 PRG:0F89 D0 04 23 E4 01 CC 8D D0 05 20 B0 02 A1 A1 95 D0 + .byte $05,$20,$D0,$02,$9F,$A0,$9D,$D0,$04,$23,$CC,$01,$CC,$A4,$D0,$04 ; PRG $1094 | CPU $D094 ; CPU:$CF99 PRG:0F99 05 20 D0 02 9F A0 9D D0 04 23 CC 01 CC A4 D0 04 + .byte $23,$D4,$01,$CC,$AB,$D0,$05,$21,$16,$02,$9F,$A0,$B3,$D0,$05,$21 ; PRG $10A4 | CPU $D0A4 ; CPU:$CFA9 PRG:0FA9 23 D4 01 CC AB D0 05 21 16 02 9F A0 B3 D0 05 21 + .byte $36,$02,$A3,$A4,$BB,$D0,$04,$23,$D5,$01,$33,$C2,$D0,$04,$23,$DD ; PRG $10B4 | CPU $D0B4 ; CPU:$CFB9 PRG:0FB9 36 02 A3 A4 BB D0 04 23 D5 01 33 C2 D0 04 23 DD + .byte $01,$33,$C9,$D0,$05,$21,$B0,$02,$A3,$A4,$D1,$D0,$05,$21,$D0,$02 ; PRG $10C4 | CPU $D0C4 ; CPU:$CFC9 PRG:0FC9 01 33 C9 D0 05 21 B0 02 A3 A4 D1 D0 05 21 D0 02 + .byte $9F,$A0,$D9,$D0,$04,$23,$DC,$01,$CC,$E0,$D0,$04,$23,$E4,$01,$CC ; PRG $10D4 | CPU $D0D4 ; CPU:$CFD9 PRG:0FD9 9F A0 D9 D0 04 23 DC 01 CC E0 D0 04 23 E4 01 CC ; ----------------------------------------------------------------------------- ; Global purpose: Transform Value D0 E4. ; Local behavior: Executes the decoded transform value d0 e4 sequence at this entry point. @@ -3050,17 +3050,17 @@ ProcessGameState_CF54: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- TransformValue_D0E4: - stx Zp_38 ; PRG $10E4 | CPU $D0E4 | 86 38 - sty Zp_39 ; PRG $10E6 | CPU $D0E6 | 84 39 - jsr ProcessGameState_CEBE ; PRG $10E8 | CPU $D0E8 | 20 BE CE - asl a ; PRG $10EB | CPU $D0EB | 0A - tay ; PRG $10EC | CPU $D0EC | A8 - lda LookupTable_D11F,y ; PRG $10ED | CPU $D0ED | B9 1F D1 - sta Zp_32 ; PRG $10F0 | CPU $D0F0 | 85 32 - iny ; PRG $10F2 | CPU $D0F2 | C8 - lda LookupTable_D11F,y ; PRG $10F3 | CPU $D0F3 | B9 1F D1 - sta Zp_33 ; PRG $10F6 | CPU $D0F6 | 85 33 - ldy #$00 ; PRG $10F8 | CPU $D0F8 | A0 00 + stx Zp_38 ; CPU:$CFE9 PRG:0FE9 ?? + sty Zp_39 ; CPU:$CFEB PRG:0FEB ?? + jsr ProcessGameState_CEBE ; CPU:$CFED PRG:0FED ?? + asl a ; CPU:$CFEF PRG:0FEF ?? + tay ; CPU:$CFF1 PRG:0FF1 ?? + lda LookupTable_D11F,y ; CPU:$CFF3 PRG:0FF3 ?? + sta Zp_32 ; CPU:$CFF5 PRG:0FF5 ?? + iny ; CPU:$CFF7 PRG:0FF7 ?? + lda LookupTable_D11F,y ; CPU:$CFF9 PRG:0FF9 ?? + sta Zp_33 ; CPU:$CFFB PRG:0FFB ?? + ldy #$00 ; CPU:$CFFD PRG:0FFD ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D0 FA. ; Local behavior: Executes the decoded flow d0 fa sequence at this entry point. @@ -3069,12 +3069,12 @@ TransformValue_D0E4: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D0FA: - lda (Zp_32),y ; PRG $10FA | CPU $D0FA | B1 32 - cmp #$FF ; PRG $10FC | CPU $D0FC | C9 FF - beq Flow_D11C ; PRG $10FE | CPU $D0FE | F0 1C - cmp Ram_0501 ; PRG $1100 | CPU $D100 | CD 01 05 - beq Flow_D10A ; PRG $1103 | CPU $D103 | F0 05 - iny ; PRG $1105 | CPU $D105 | C8 + lda (Zp_32),y ; CPU:$CFFF PRG:0FFF ?? + cmp #$FF ; CPU:$D001 PRG:1001 ?? + beq Flow_D11C ; CPU:$D003 PRG:1003 ?? + cmp Ram_0501 ; CPU:$D005 PRG:1005 ?? + beq Flow_D10A ; CPU:$D007 PRG:1007 ?? + iny ; CPU:$D009 PRG:1009 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D106. ; Local behavior: Executes the decoded flow d106 sequence at this entry point. @@ -3083,8 +3083,8 @@ Flow_D0FA: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D106: - iny ; PRG $1106 | CPU $D106 | C8 - jmp Flow_D0FA ; PRG $1107 | CPU $D107 | 4C FA D0 + iny ; CPU:$D00B PRG:100B ?? + jmp Flow_D0FA ; CPU:$D00D PRG:100D ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D10 A. ; Local behavior: Executes the decoded flow d10 a sequence at this entry point. @@ -3093,14 +3093,14 @@ Flow_D106: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D10A: - iny ; PRG $110A | CPU $D10A | C8 - lda (Zp_32),y ; PRG $110B | CPU $D10B | B1 32 - cmp Ram_0500 ; PRG $110D | CPU $D10D | CD 00 05 - bne Flow_D106 ; PRG $1110 | CPU $D110 | D0 F4 - lda #$A3 ; PRG $1112 | CPU $D112 | A9 A3 - sta Ram_0504 ; PRG $1114 | CPU $D114 | 8D 04 05 - lda #$A4 ; PRG $1117 | CPU $D117 | A9 A4 - sta Ram_0505 ; PRG $1119 | CPU $D119 | 8D 05 05 + iny ; CPU:$D00F PRG:100F ?? + lda (Zp_32),y ; CPU:$D011 PRG:1011 ?? + cmp Ram_0500 ; CPU:$D013 PRG:1013 ?? + bne Flow_D106 ; CPU:$D015 PRG:1015 ?? + lda #$A3 ; CPU:$D017 PRG:1017 ?? + sta Ram_0504 ; CPU:$D019 PRG:1019 ?? + lda #$A4 ; CPU:$D01B PRG:101B ?? + sta Ram_0505 ; CPU:$D01D PRG:101D ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D11 C. ; Local behavior: Executes the decoded flow d11 c sequence at this entry point. @@ -3109,16 +3109,16 @@ Flow_D10A: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D11C: - ldy Zp_39 ; PRG $111C | CPU $D11C | A4 39 - ldx Zp_38 ; PRG $111E | CPU $D11E | A6 38 - rts ; PRG $1120 | CPU $D120 | 60 - .byte $2D,$D1,$3A,$D1,$5B,$D1,$68,$D1,$81,$D1,$82,$D1,$A6,$21,$66,$22 ; PRG $1121 | CPU $D121 - .byte $6C,$21,$F2,$21,$38,$22,$F8,$22,$FF,$E6,$20,$26,$21,$A6,$21,$EC ; PRG $1131 | CPU $D131 - .byte $20,$6C,$21,$AC,$21,$2C,$22,$AC,$22,$32,$21,$B2,$21,$F2,$21,$72 ; PRG $1141 | CPU $D141 - .byte $22,$B2,$22,$38,$21,$78,$21,$B8,$21,$FF,$A6,$22,$E6,$22,$EC,$20 ; PRG $1151 | CPU $D151 - .byte $6C,$21,$EC,$21,$F2,$20,$FF,$26,$21,$A6,$21,$26,$22,$2C,$21,$AC ; PRG $1161 | CPU $D161 - .byte $21,$2C,$22,$32,$21,$B2,$21,$32,$22,$38,$21,$B8,$21,$38,$22,$FF ; PRG $1171 | CPU $D171 - .byte $FF,$2C,$21,$AC,$21,$AC,$22,$72,$21,$72,$22,$B2,$22,$FF ; PRG $1181 | CPU $D181 + ldy Zp_39 ; CPU:$D01F PRG:101F ?? + ldx Zp_38 ; CPU:$D021 PRG:1021 ?? + rts ; CPU:$D023 PRG:1023 ?? + .byte $2D,$D1,$3A,$D1,$5B,$D1,$68,$D1,$81,$D1,$82,$D1,$A6,$21,$66,$22 ; PRG $1121 | CPU $D121 ; CPU:$D025 PRG:1025 2D D1 3A D1 5B D1 68 D1 81 D1 82 D1 A6 21 66 22 + .byte $6C,$21,$F2,$21,$38,$22,$F8,$22,$FF,$E6,$20,$26,$21,$A6,$21,$EC ; PRG $1131 | CPU $D131 ; CPU:$D035 PRG:1035 6C 21 F2 21 38 22 F8 22 FF E6 20 26 21 A6 21 EC + .byte $20,$6C,$21,$AC,$21,$2C,$22,$AC,$22,$32,$21,$B2,$21,$F2,$21,$72 ; PRG $1141 | CPU $D141 ; CPU:$D045 PRG:1045 20 6C 21 AC 21 2C 22 AC 22 32 21 B2 21 F2 21 72 + .byte $22,$B2,$22,$38,$21,$78,$21,$B8,$21,$FF,$A6,$22,$E6,$22,$EC,$20 ; PRG $1151 | CPU $D151 ; CPU:$D055 PRG:1055 22 B2 22 38 21 78 21 B8 21 FF A6 22 E6 22 EC 20 + .byte $6C,$21,$EC,$21,$F2,$20,$FF,$26,$21,$A6,$21,$26,$22,$2C,$21,$AC ; PRG $1161 | CPU $D161 ; CPU:$D065 PRG:1065 6C 21 EC 21 F2 20 FF 26 21 A6 21 26 22 2C 21 AC + .byte $21,$2C,$22,$32,$21,$B2,$21,$32,$22,$38,$21,$B8,$21,$38,$22,$FF ; PRG $1171 | CPU $D171 ; CPU:$D075 PRG:1075 21 2C 22 32 21 B2 21 32 22 38 21 B8 21 38 22 FF + .byte $FF,$2C,$21,$AC,$21,$AC,$22,$72,$21,$72,$22,$B2,$22,$FF ; PRG $1181 | CPU $D181 ; CPU:$D085 PRG:1085 FF 2C 21 AC 21 AC 22 72 21 72 22 B2 22 FF ; ----------------------------------------------------------------------------- ; Global purpose: Transform Value D18 F. ; Local behavior: Executes the decoded transform value d18 f sequence at this entry point. @@ -3127,17 +3127,17 @@ Flow_D11C: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- TransformValue_D18F: - stx Zp_43 ; PRG $118F | CPU $D18F | 86 43 - sty Zp_42 ; PRG $1191 | CPU $D191 | 84 42 - ldx #$A1 ; PRG $1193 | CPU $D193 | A2 A1 - ldy #$D1 ; PRG $1195 | CPU $D195 | A0 D1 - lda #$07 ; PRG $1197 | CPU $D197 | A9 07 - sta Zp_3C ; PRG $1199 | CPU $D199 | 85 3C - lda Zp_52 ; PRG $119B | CPU $D19B | A5 52 - asl a ; PRG $119D | CPU $D19D | 0A - jmp Flow_CF07 ; PRG $119E | CPU $D19E | 4C 07 CF - .byte $A5,$D1,$B3,$D1,$A8,$D1,$04,$22,$49,$01,$C2,$AF,$D1,$04,$22,$89 ; PRG $11A1 | CPU $D1A1 - .byte $01,$00,$B6,$D1,$04,$22,$49,$01,$00,$BD,$D1,$04,$22,$89,$01,$C2 ; PRG $11B1 | CPU $D1B1 + stx Zp_43 ; CPU:$D093 PRG:1093 ?? + sty Zp_42 ; CPU:$D095 PRG:1095 ?? + ldx #$A1 ; CPU:$D097 PRG:1097 ?? + ldy #$D1 ; CPU:$D099 PRG:1099 ?? + lda #$07 ; CPU:$D09B PRG:109B ?? + sta Zp_3C ; CPU:$D09D PRG:109D ?? + lda Zp_52 ; CPU:$D09F PRG:109F ?? + asl a ; CPU:$D0A1 PRG:10A1 ?? + jmp Flow_CF07 ; CPU:$D0A3 PRG:10A3 ?? + .byte $A5,$D1,$B3,$D1,$A8,$D1,$04,$22,$49,$01,$C2,$AF,$D1,$04,$22,$89 ; PRG $11A1 | CPU $D1A1 ; CPU:$D0A5 PRG:10A5 A5 D1 B3 D1 A8 D1 04 22 49 01 C2 AF D1 04 22 89 + .byte $01,$00,$B6,$D1,$04,$22,$49,$01,$00,$BD,$D1,$04,$22,$89,$01,$C2 ; PRG $11B1 | CPU $D1B1 ; CPU:$D0B5 PRG:10B5 01 00 B6 D1 04 22 49 01 00 BD D1 04 22 89 01 C2 ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State D1 C1. ; Local behavior: Executes the decoded process game state d1 c1 sequence at this entry point. @@ -3146,11 +3146,11 @@ TransformValue_D18F: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_D1C1: - lda Ram_040E ; PRG $11C1 | CPU $D1C1 | AD 0E 04 - bmi Flow_D1CD ; PRG $11C4 | CPU $D1C4 | 30 07 - lda Ram_040D ; PRG $11C6 | CPU $D1C6 | AD 0D 04 - bmi Flow_D1CE ; PRG $11C9 | CPU $D1C9 | 30 03 - bpl Flow_D21E ; PRG $11CB | CPU $D1CB | 10 51 + lda Ram_040E ; CPU:$D0C5 PRG:10C5 ?? + bmi Flow_D1CD ; CPU:$D0C7 PRG:10C7 ?? + lda Ram_040D ; CPU:$D0C9 PRG:10C9 ?? + bmi Flow_D1CE ; CPU:$D0CB PRG:10CB ?? + bpl Flow_D21E ; CPU:$D0CD PRG:10CD ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D1 CD. ; Local behavior: Executes the decoded flow d1 cd sequence at this entry point. @@ -3159,7 +3159,7 @@ ProcessGameState_D1C1: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D1CD: - rts ; PRG $11CD | CPU $D1CD | 60 + rts ; CPU:$D0CF PRG:10CF ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D1 CE. ; Local behavior: Executes the decoded flow d1 ce sequence at this entry point. @@ -3168,30 +3168,30 @@ Flow_D1CD: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D1CE: - ldx CurrentPlayerIndex ; PRG $11CE | CPU $D1CE | A6 50 - lda Zp_2F ; PRG $11D0 | CPU $D1D0 | A5 2F - and #$03 ; PRG $11D2 | CPU $D1D2 | 29 03 - beq Flow_D219 ; PRG $11D4 | CPU $D1D4 | F0 43 - lda Ram_0458 ; PRG $11D6 | CPU $D1D6 | AD 58 04 - bne Flow_D21E ; PRG $11D9 | CPU $D1D9 | D0 43 - lda Zp_5C,x ; PRG $11DB | CPU $D1DB | B5 5C - beq Flow_D207 ; PRG $11DD | CPU $D1DD | F0 28 - sta Ram_0458 ; PRG $11DF | CPU $D1DF | 8D 58 04 - lda #$00 ; PRG $11E2 | CPU $D1E2 | A9 00 - sta Ram_040D ; PRG $11E4 | CPU $D1E4 | 8D 0D 04 - lda Ram_0459 ; PRG $11E7 | CPU $D1E7 | AD 59 04 - tax ; PRG $11EA | CPU $D1EA | AA - clc ; PRG $11EB | CPU $D1EB | 18 - lda LookupTable_D268,x ; PRG $11EC | CPU $D1EC | BD 68 D2 - adc Ram_071F ; PRG $11EF | CPU $D1EF | 6D 1F 07 - sta Ram_071B ; PRG $11F2 | CPU $D1F2 | 8D 1B 07 - clc ; PRG $11F5 | CPU $D1F5 | 18 - lda LookupTable_D269,x ; PRG $11F6 | CPU $D1F6 | BD 69 D2 - adc Ram_071C ; PRG $11F9 | CPU $D1F9 | 6D 1C 07 - sta Ram_0718 ; PRG $11FC | CPU $D1FC | 8D 18 07 - lda #$0D ; PRG $11FF | CPU $D1FF | A9 0D - jsr StorePendingSoundCommand ; PRG $1201 | CPU $D201 | 20 26 C0 - jmp Flow_D21E ; PRG $1204 | CPU $D204 | 4C 1E D2 + ldx CurrentPlayerIndex ; CPU:$D0D1 PRG:10D1 ?? + lda Zp_2F ; CPU:$D0D3 PRG:10D3 ?? + and #$03 ; CPU:$D0D5 PRG:10D5 ?? + beq Flow_D219 ; CPU:$D0D7 PRG:10D7 ?? + lda Ram_0458 ; CPU:$D0D9 PRG:10D9 ?? + bne Flow_D21E ; CPU:$D0DB PRG:10DB ?? + lda Zp_5C,x ; CPU:$D0DD PRG:10DD ?? + beq Flow_D207 ; CPU:$D0DF PRG:10DF ?? + sta Ram_0458 ; CPU:$D0E1 PRG:10E1 ?? + lda #$00 ; CPU:$D0E3 PRG:10E3 ?? + sta Ram_040D ; CPU:$D0E5 PRG:10E5 ?? + lda Ram_0459 ; CPU:$D0E7 PRG:10E7 ?? + tax ; CPU:$D0E9 PRG:10E9 ?? + clc ; CPU:$D0EB PRG:10EB ?? + lda LookupTable_D268,x ; CPU:$D0ED PRG:10ED ?? + adc Ram_071F ; CPU:$D0EF PRG:10EF ?? + sta Ram_071B ; CPU:$D0F1 PRG:10F1 ?? + clc ; CPU:$D0F3 PRG:10F3 ?? + lda LookupTable_D269,x ; CPU:$D0F5 PRG:10F5 ?? + adc Ram_071C ; CPU:$D0F7 PRG:10F7 ?? + sta Ram_0718 ; CPU:$D0F9 PRG:10F9 ?? + lda #$0D ; CPU:$D0FB PRG:10FB ?? + jsr StorePendingSoundCommand ; CPU:$D0FD PRG:10FD ?? + jmp Flow_D21E ; CPU:$D0FF PRG:10FF ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D207. ; Local behavior: Executes the decoded flow d207 sequence at this entry point. @@ -3200,13 +3200,13 @@ Flow_D1CE: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D207: - lda Ram_0458 ; PRG $1207 | CPU $D207 | AD 58 04 - bne Flow_D21E ; PRG $120A | CPU $D20A | D0 12 - lda #$01 ; PRG $120C | CPU $D20C | A9 01 - sta Ram_0458 ; PRG $120E | CPU $D20E | 8D 58 04 - lda #$0E ; PRG $1211 | CPU $D211 | A9 0E - jsr StorePendingSoundCommand ; PRG $1213 | CPU $D213 | 20 26 C0 - jmp Flow_D21E ; PRG $1216 | CPU $D216 | 4C 1E D2 + lda Ram_0458 ; CPU:$D101 PRG:1101 ?? + bne Flow_D21E ; CPU:$D103 PRG:1103 ?? + lda #$01 ; CPU:$D105 PRG:1105 ?? + sta Ram_0458 ; CPU:$D107 PRG:1107 ?? + lda #$0E ; CPU:$D109 PRG:1109 ?? + jsr StorePendingSoundCommand ; CPU:$D10B PRG:110B ?? + jmp Flow_D21E ; CPU:$D10D PRG:110D ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D219. ; Local behavior: Executes the decoded flow d219 sequence at this entry point. @@ -3215,8 +3215,8 @@ Flow_D207: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D219: - lda #$00 ; PRG $1219 | CPU $D219 | A9 00 - sta Ram_0458 ; PRG $121B | CPU $D21B | 8D 58 04 + lda #$00 ; CPU:$D10F PRG:110F ?? + sta Ram_0458 ; CPU:$D111 PRG:1111 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D21 E. ; Local behavior: Executes the decoded flow d21 e sequence at this entry point. @@ -3225,23 +3225,23 @@ Flow_D219: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D21E: - lda Zp_2E ; PRG $121E | CPU $D21E | A5 2E - and #$0F ; PRG $1220 | CPU $D220 | 29 0F - tay ; PRG $1222 | CPU $D222 | A8 - lda LookupTable_D272,y ; PRG $1223 | CPU $D223 | B9 72 D2 - tay ; PRG $1226 | CPU $D226 | A8 - cmp Ram_045A ; PRG $1227 | CPU $D227 | CD 5A 04 - beq Flow_D24D ; PRG $122A | CPU $D22A | F0 21 - asl a ; PRG $122C | CPU $D22C | 0A - asl a ; PRG $122D | CPU $D22D | 0A - asl a ; PRG $122E | CPU $D22E | 0A - asl a ; PRG $122F | CPU $D22F | 0A - sta Ram_044F ; PRG $1230 | CPU $D230 | 8D 4F 04 - lda Ram_045A ; PRG $1233 | CPU $D233 | AD 5A 04 - cmp #$00 ; PRG $1236 | CPU $D236 | C9 00 - beq Flow_D23E ; PRG $1238 | CPU $D238 | F0 04 - cmp #$08 ; PRG $123A | CPU $D23A | C9 08 - bne Flow_D24D ; PRG $123C | CPU $D23C | D0 0F + lda Zp_2E ; CPU:$D113 PRG:1113 ?? + and #$0F ; CPU:$D115 PRG:1115 ?? + tay ; CPU:$D117 PRG:1117 ?? + lda LookupTable_D272,y ; CPU:$D119 PRG:1119 ?? + tay ; CPU:$D11B PRG:111B ?? + cmp Ram_045A ; CPU:$D11D PRG:111D ?? + beq Flow_D24D ; CPU:$D11F PRG:111F ?? + asl a ; CPU:$D121 PRG:1121 ?? + asl a ; CPU:$D123 PRG:1123 ?? + asl a ; CPU:$D125 PRG:1125 ?? + asl a ; CPU:$D127 PRG:1127 ?? + sta Ram_044F ; CPU:$D129 PRG:1129 ?? + lda Ram_045A ; CPU:$D12B PRG:112B ?? + cmp #$00 ; CPU:$D12D PRG:112D ?? + beq Flow_D23E ; CPU:$D12F PRG:112F ?? + cmp #$08 ; CPU:$D131 PRG:1131 ?? + bne Flow_D24D ; CPU:$D133 PRG:1133 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D23 E. ; Local behavior: Executes the decoded flow d23 e sequence at this entry point. @@ -3250,12 +3250,12 @@ Flow_D21E: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D23E: - cpy #$06 ; PRG $123E | CPU $D23E | C0 06 - bne Flow_D24D ; PRG $1240 | CPU $D240 | D0 0B - lda Ram_071C ; PRG $1242 | CPU $D242 | AD 1C 07 - and #$FE ; PRG $1245 | CPU $D245 | 29 FE - sta Ram_071C ; PRG $1247 | CPU $D247 | 8D 1C 07 - sta Ram_0720 ; PRG $124A | CPU $D24A | 8D 20 07 + cpy #$06 ; CPU:$D135 PRG:1135 ?? + bne Flow_D24D ; CPU:$D137 PRG:1137 ?? + lda Ram_071C ; CPU:$D139 PRG:1139 ?? + and #$FE ; CPU:$D13B PRG:113B ?? + sta Ram_071C ; CPU:$D13D PRG:113D ?? + sta Ram_0720 ; CPU:$D13F PRG:113F ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D24 D. ; Local behavior: Executes the decoded flow d24 d sequence at this entry point. @@ -3264,10 +3264,10 @@ Flow_D23E: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D24D: - sty Ram_045A ; PRG $124D | CPU $D24D | 8C 5A 04 - tya ; PRG $1250 | CPU $D250 | 98 - beq Flow_D256 ; PRG $1251 | CPU $D251 | F0 03 - sty Ram_0459 ; PRG $1253 | CPU $D253 | 8C 59 04 + sty Ram_045A ; CPU:$D141 PRG:1141 ?? + tya ; CPU:$D143 PRG:1143 ?? + beq Flow_D256 ; CPU:$D145 PRG:1145 ?? + sty Ram_0459 ; CPU:$D147 PRG:1147 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D256. ; Local behavior: Executes the decoded flow d256 sequence at this entry point. @@ -3276,11 +3276,11 @@ Flow_D24D: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D256: - lda Ram_045A ; PRG $1256 | CPU $D256 | AD 5A 04 - beq Flow_D262 ; PRG $1259 | CPU $D259 | F0 07 - ldx #$07 ; PRG $125B | CPU $D25B | A2 07 - jsr DispatchHandler_D44F ; PRG $125D | CPU $D25D | 20 4F D4 - bne Flow_D267 ; PRG $1260 | CPU $D260 | D0 05 + lda Ram_045A ; CPU:$D149 PRG:1149 ?? + beq Flow_D262 ; CPU:$D14B PRG:114B ?? + ldx #$07 ; CPU:$D14D PRG:114D ?? + jsr DispatchHandler_D44F ; CPU:$D14F PRG:114F ?? + bne Flow_D267 ; CPU:$D151 PRG:1151 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D262. ; Local behavior: Executes the decoded flow d262 sequence at this entry point. @@ -3289,8 +3289,8 @@ Flow_D256: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D262: - ldx #$07 ; PRG $1262 | CPU $D262 | A2 07 - jsr UpdateStateField_D27E ; PRG $1264 | CPU $D264 | 20 7E D2 + ldx #$07 ; CPU:$D153 PRG:1153 ?? + jsr UpdateStateField_D27E ; CPU:$D155 PRG:1155 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D267. ; Local behavior: Executes the decoded flow d267 sequence at this entry point. @@ -3299,16 +3299,16 @@ Flow_D262: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D267: - rts ; PRG $1267 | CPU $D267 | 60 + rts ; CPU:$D157 PRG:1157 ?? LookupTable_D268: - .byte $00 ; PRG $1268 | CPU $D268 + .byte $00 ; PRG $1268 | CPU $D268 ; CPU:$D159 PRG:1159 00 LookupTable_D269: - .byte $10,$10,$00,$F0,$00,$00,$F0,$00,$10 ; PRG $1269 | CPU $D269 + .byte $10,$10,$00,$F0,$00,$00,$F0,$00,$10 ; PRG $1269 | CPU $D269 ; CPU:$D15A PRG:115A 10 10 00 F0 00 00 F0 00 10 LookupTable_D272: - .byte $00,$06,$08,$00,$04,$00,$00,$00,$02,$00,$00,$00 ; PRG $1272 | CPU $D272 + .byte $00,$06,$08,$00,$04,$00,$00,$00,$02,$00,$00,$00 ; PRG $1272 | CPU $D272 ; CPU:$D163 PRG:1163 00 06 08 00 04 00 00 00 02 00 00 00 ; ----------------------------------------------------------------------------- ; Global purpose: Update State Field D27 E. ; Local behavior: Executes the decoded update state field d27 e sequence at this entry point. @@ -3317,9 +3317,9 @@ LookupTable_D272: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateStateField_D27E: - lda Ram_0407,x ; PRG $127E | CPU $D27E | BD 07 04 - bpl Flow_D284 ; PRG $1281 | CPU $D281 | 10 01 - rts ; PRG $1283 | CPU $D283 | 60 + lda Ram_0407,x ; CPU:$D16F PRG:116F ?? + bpl Flow_D284 ; CPU:$D171 PRG:1171 ?? + rts ; CPU:$D173 PRG:1173 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D284. ; Local behavior: Executes the decoded flow d284 sequence at this entry point. @@ -3328,10 +3328,10 @@ UpdateStateField_D27E: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D284: - lda Zp_45 ; PRG $1284 | CPU $D284 | A5 45 - and Ram_0430,x ; PRG $1286 | CPU $D286 | 3D 30 04 - bne Flow_D28C ; PRG $1289 | CPU $D289 | D0 01 - rts ; PRG $128B | CPU $D28B | 60 + lda Zp_45 ; CPU:$D175 PRG:1175 ?? + and Ram_0430,x ; CPU:$D177 PRG:1177 ?? + bne Flow_D28C ; CPU:$D179 PRG:1179 ?? + rts ; CPU:$D17B PRG:117B ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D28 C. ; Local behavior: Executes the decoded flow d28 c sequence at this entry point. @@ -3340,9 +3340,9 @@ Flow_D284: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D28C: - dec Ram_0438,x ; PRG $128C | CPU $D28C | DE 38 04 - beq Flow_D292 ; PRG $128F | CPU $D28F | F0 01 - rts ; PRG $1291 | CPU $D291 | 60 + dec Ram_0438,x ; CPU:$D17D PRG:117D ?? + beq Flow_D292 ; CPU:$D17F PRG:117F ?? + rts ; CPU:$D181 PRG:1181 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D292. ; Local behavior: Executes the decoded flow d292 sequence at this entry point. @@ -3351,20 +3351,20 @@ Flow_D28C: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D292: - lda Ram_0440,x ; PRG $1292 | CPU $D292 | BD 40 04 - sta Ram_0438,x ; PRG $1295 | CPU $D295 | 9D 38 04 - lda Ram_0448,x ; PRG $1298 | CPU $D298 | BD 48 04 - and #$0F ; PRG $129B | CPU $D29B | 29 0F - sta Zp_32 ; PRG $129D | CPU $D29D | 85 32 - lda Ram_0448,x ; PRG $129F | CPU $D29F | BD 48 04 - lsr a ; PRG $12A2 | CPU $D2A2 | 4A - lsr a ; PRG $12A3 | CPU $D2A3 | 4A - lsr a ; PRG $12A4 | CPU $D2A4 | 4A - beq Flow_D2AF ; PRG $12A5 | CPU $D2A5 | F0 08 - clc ; PRG $12A7 | CPU $D2A7 | 18 - adc Zp_32 ; PRG $12A8 | CPU $D2A8 | 65 32 - sta Zp_32 ; PRG $12AA | CPU $D2AA | 85 32 - jmp Flow_D2BF ; PRG $12AC | CPU $D2AC | 4C BF D2 + lda Ram_0440,x ; CPU:$D183 PRG:1183 ?? + sta Ram_0438,x ; CPU:$D185 PRG:1185 ?? + lda Ram_0448,x ; CPU:$D187 PRG:1187 ?? + and #$0F ; CPU:$D189 PRG:1189 ?? + sta Zp_32 ; CPU:$D18B PRG:118B ?? + lda Ram_0448,x ; CPU:$D18D PRG:118D ?? + lsr a ; CPU:$D18F PRG:118F ?? + lsr a ; CPU:$D191 PRG:1191 ?? + lsr a ; CPU:$D193 PRG:1193 ?? + beq Flow_D2AF ; CPU:$D195 PRG:1195 ?? + clc ; CPU:$D197 PRG:1197 ?? + adc Zp_32 ; CPU:$D199 PRG:1199 ?? + sta Zp_32 ; CPU:$D19B PRG:119B ?? + jmp Flow_D2BF ; CPU:$D19D PRG:119D ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D2 AF. ; Local behavior: Executes the decoded flow d2 af sequence at this entry point. @@ -3373,13 +3373,13 @@ Flow_D292: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D2AF: - cpx #$07 ; PRG $12AF | CPU $D2AF | E0 07 - bne Flow_D2BF ; PRG $12B1 | CPU $D2B1 | D0 0C - ldy #$00 ; PRG $12B3 | CPU $D2B3 | A0 00 - lda Ram_0459 ; PRG $12B5 | CPU $D2B5 | AD 59 04 - cmp #$06 ; PRG $12B8 | CPU $D2B8 | C9 06 - bne Flow_D2BD ; PRG $12BA | CPU $D2BA | D0 01 - iny ; PRG $12BC | CPU $D2BC | C8 + cpx #$07 ; CPU:$D19F PRG:119F ?? + bne Flow_D2BF ; CPU:$D1A1 PRG:11A1 ?? + ldy #$00 ; CPU:$D1A3 PRG:11A3 ?? + lda Ram_0459 ; CPU:$D1A5 PRG:11A5 ?? + cmp #$06 ; CPU:$D1A7 PRG:11A7 ?? + bne Flow_D2BD ; CPU:$D1A9 PRG:11A9 ?? + iny ; CPU:$D1AB PRG:11AB ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D2 BD. ; Local behavior: Executes the decoded flow d2 bd sequence at this entry point. @@ -3388,7 +3388,7 @@ Flow_D2AF: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D2BD: - sty Zp_32 ; PRG $12BD | CPU $D2BD | 84 32 + sty Zp_32 ; CPU:$D1AD PRG:11AD ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D2 BF. ; Local behavior: Executes the decoded flow d2 bf sequence at this entry point. @@ -3397,24 +3397,24 @@ Flow_D2BD: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D2BF: - txa ; PRG $12BF | CPU $D2BF | 8A - stx Zp_43 ; PRG $12C0 | CPU $D2C0 | 86 43 - asl a ; PRG $12C2 | CPU $D2C2 | 0A - asl a ; PRG $12C3 | CPU $D2C3 | 0A - sta Zp_38 ; PRG $12C4 | CPU $D2C4 | 85 38 - lda Ram_0407,x ; PRG $12C6 | CPU $D2C6 | BD 07 04 - and #$07 ; PRG $12C9 | CPU $D2C9 | 29 07 - asl a ; PRG $12CB | CPU $D2CB | 0A - tay ; PRG $12CC | CPU $D2CC | A8 - lda LookupTable_D3E5,y ; PRG $12CD | CPU $D2CD | B9 E5 D3 - sta Zp_34 ; PRG $12D0 | CPU $D2D0 | 85 34 - lda LookupTable_D3E6,y ; PRG $12D2 | CPU $D2D2 | B9 E6 D3 - sta Zp_35 ; PRG $12D5 | CPU $D2D5 | 85 35 - ldy Zp_32 ; PRG $12D7 | CPU $D2D7 | A4 32 - lda (Zp_34),y ; PRG $12D9 | CPU $D2D9 | B1 34 - cmp #$FF ; PRG $12DB | CPU $D2DB | C9 FF - bne Flow_D2E2 ; PRG $12DD | CPU $D2DD | D0 03 - jmp Flow_D3A8 ; PRG $12DF | CPU $D2DF | 4C A8 D3 + txa ; CPU:$D1AF PRG:11AF ?? + stx Zp_43 ; CPU:$D1B1 PRG:11B1 ?? + asl a ; CPU:$D1B3 PRG:11B3 ?? + asl a ; CPU:$D1B5 PRG:11B5 ?? + sta Zp_38 ; CPU:$D1B7 PRG:11B7 ?? + lda Ram_0407,x ; CPU:$D1B9 PRG:11B9 ?? + and #$07 ; CPU:$D1BB PRG:11BB ?? + asl a ; CPU:$D1BD PRG:11BD ?? + tay ; CPU:$D1BF PRG:11BF ?? + lda LookupTable_D3E5,y ; CPU:$D1C1 PRG:11C1 ?? + sta Zp_34 ; CPU:$D1C3 PRG:11C3 ?? + lda LookupTable_D3E6,y ; CPU:$D1C5 PRG:11C5 ?? + sta Zp_35 ; CPU:$D1C7 PRG:11C7 ?? + ldy Zp_32 ; CPU:$D1C9 PRG:11C9 ?? + lda (Zp_34),y ; CPU:$D1CB PRG:11CB ?? + cmp #$FF ; CPU:$D1CD PRG:11CD ?? + bne Flow_D2E2 ; CPU:$D1CF PRG:11CF ?? + jmp Flow_D3A8 ; CPU:$D1D1 PRG:11D1 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D2 E2. ; Local behavior: Executes the decoded flow d2 e2 sequence at this entry point. @@ -3423,16 +3423,16 @@ Flow_D2BF: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D2E2: - ldy Zp_38 ; PRG $12E2 | CPU $D2E2 | A4 38 - sta Ram_0701,y ; PRG $12E4 | CPU $D2E4 | 99 01 07 - sta Zp_44 ; PRG $12E7 | CPU $D2E7 | 85 44 - lda Zp_43 ; PRG $12E9 | CPU $D2E9 | A5 43 - cmp #$07 ; PRG $12EB | CPU $D2EB | C9 07 - bne Flow_D2F8 ; PRG $12ED | CPU $D2ED | D0 09 - inc Zp_44 ; PRG $12EF | CPU $D2EF | E6 44 - inc Zp_44 ; PRG $12F1 | CPU $D2F1 | E6 44 - lda Zp_44 ; PRG $12F3 | CPU $D2F3 | A5 44 - sta Ram_0721 ; PRG $12F5 | CPU $D2F5 | 8D 21 07 + ldy Zp_38 ; CPU:$D1D3 PRG:11D3 ?? + sta Ram_0701,y ; CPU:$D1D5 PRG:11D5 ?? + sta Zp_44 ; CPU:$D1D7 PRG:11D7 ?? + lda Zp_43 ; CPU:$D1D9 PRG:11D9 ?? + cmp #$07 ; CPU:$D1DB PRG:11DB ?? + bne Flow_D2F8 ; CPU:$D1DD PRG:11DD ?? + inc Zp_44 ; CPU:$D1DF PRG:11DF ?? + inc Zp_44 ; CPU:$D1E1 PRG:11E1 ?? + lda Zp_44 ; CPU:$D1E3 PRG:11E3 ?? + sta Ram_0721 ; CPU:$D1E5 PRG:11E5 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D2 F8. ; Local behavior: Executes the decoded flow d2 f8 sequence at this entry point. @@ -3441,18 +3441,18 @@ Flow_D2E2: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D2F8: - lda Ram_0448,x ; PRG $12F8 | CPU $D2F8 | BD 48 04 - asl a ; PRG $12FB | CPU $D2FB | 0A - sta Zp_44 ; PRG $12FC | CPU $D2FC | 85 44 - and #$40 ; PRG $12FE | CPU $D2FE | 29 40 - sta Zp_3C ; PRG $1300 | CPU $D300 | 85 3C - lda Ram_0407,x ; PRG $1302 | CPU $D302 | BD 07 04 - and #$0F ; PRG $1305 | CPU $D305 | 29 0F - cmp #$02 ; PRG $1307 | CPU $D307 | C9 02 - bne Flow_D311 ; PRG $1309 | CPU $D309 | D0 06 - lda Zp_3C ; PRG $130B | CPU $D30B | A5 3C - ora #$02 ; PRG $130D | CPU $D30D | 09 02 - sta Zp_3C ; PRG $130F | CPU $D30F | 85 3C + lda Ram_0448,x ; CPU:$D1E7 PRG:11E7 ?? + asl a ; CPU:$D1E9 PRG:11E9 ?? + sta Zp_44 ; CPU:$D1EB PRG:11EB ?? + and #$40 ; CPU:$D1ED PRG:11ED ?? + sta Zp_3C ; CPU:$D1EF PRG:11EF ?? + lda Ram_0407,x ; CPU:$D1F1 PRG:11F1 ?? + and #$0F ; CPU:$D1F3 PRG:11F3 ?? + cmp #$02 ; CPU:$D1F5 PRG:11F5 ?? + bne Flow_D311 ; CPU:$D1F7 PRG:11F7 ?? + lda Zp_3C ; CPU:$D1F9 PRG:11F9 ?? + ora #$02 ; CPU:$D1FB PRG:11FB ?? + sta Zp_3C ; CPU:$D1FD PRG:11FD ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D311. ; Local behavior: Executes the decoded flow d311 sequence at this entry point. @@ -3461,15 +3461,15 @@ Flow_D2F8: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D311: - lda Zp_3C ; PRG $1311 | CPU $D311 | A5 3C - sta Ram_0702,y ; PRG $1313 | CPU $D313 | 99 02 07 - cpx #$07 ; PRG $1316 | CPU $D316 | E0 07 - bne Flow_D354 ; PRG $1318 | CPU $D318 | D0 3A - lda Zp_44 ; PRG $131A | CPU $D31A | A5 44 - and #$E0 ; PRG $131C | CPU $D31C | 29 E0 - cmp #$40 ; PRG $131E | CPU $D31E | C9 40 - beq Flow_D324 ; PRG $1320 | CPU $D320 | F0 02 - lda #$00 ; PRG $1322 | CPU $D322 | A9 00 + lda Zp_3C ; CPU:$D1FF PRG:11FF ?? + sta Ram_0702,y ; CPU:$D201 PRG:1201 ?? + cpx #$07 ; CPU:$D203 PRG:1203 ?? + bne Flow_D354 ; CPU:$D205 PRG:1205 ?? + lda Zp_44 ; CPU:$D207 PRG:1207 ?? + and #$E0 ; CPU:$D209 PRG:1209 ?? + cmp #$40 ; CPU:$D20B PRG:120B ?? + beq Flow_D324 ; CPU:$D20D PRG:120D ?? + lda #$00 ; CPU:$D20F PRG:120F ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D324. ; Local behavior: Executes the decoded flow d324 sequence at this entry point. @@ -3478,21 +3478,21 @@ Flow_D311: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D324: - ora #$01 ; PRG $1324 | CPU $D324 | 09 01 - sta Ram_0702,y ; PRG $1326 | CPU $D326 | 99 02 07 - sta Ram_0722 ; PRG $1329 | CPU $D329 | 8D 22 07 - sta Zp_44 ; PRG $132C | CPU $D32C | 85 44 - lda Ram_071D ; PRG $132E | CPU $D32E | AD 1D 07 - sta Zp_3A ; PRG $1331 | CPU $D331 | 85 3A - lda Ram_0721 ; PRG $1333 | CPU $D333 | AD 21 07 - sta Zp_3B ; PRG $1336 | CPU $D336 | 85 3B - lda #$41 ; PRG $1338 | CPU $D338 | A9 41 - cmp Zp_44 ; PRG $133A | CPU $D33A | C5 44 - beq Flow_D346 ; PRG $133C | CPU $D33C | F0 08 - lda Zp_3A ; PRG $133E | CPU $D33E | A5 3A - cmp Zp_3B ; PRG $1340 | CPU $D340 | C5 3B - bcc Flow_D354 ; PRG $1342 | CPU $D342 | 90 10 - bcs Flow_D34C ; PRG $1344 | CPU $D344 | B0 06 + ora #$01 ; CPU:$D211 PRG:1211 ?? + sta Ram_0702,y ; CPU:$D213 PRG:1213 ?? + sta Ram_0722 ; CPU:$D215 PRG:1215 ?? + sta Zp_44 ; CPU:$D217 PRG:1217 ?? + lda Ram_071D ; CPU:$D219 PRG:1219 ?? + sta Zp_3A ; CPU:$D21B PRG:121B ?? + lda Ram_0721 ; CPU:$D21D PRG:121D ?? + sta Zp_3B ; CPU:$D21F PRG:121F ?? + lda #$41 ; CPU:$D221 PRG:1221 ?? + cmp Zp_44 ; CPU:$D223 PRG:1223 ?? + beq Flow_D346 ; CPU:$D225 PRG:1225 ?? + lda Zp_3A ; CPU:$D227 PRG:1227 ?? + cmp Zp_3B ; CPU:$D229 PRG:1229 ?? + bcc Flow_D354 ; CPU:$D22B PRG:122B ?? + bcs Flow_D34C ; CPU:$D22D PRG:122D ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D346. ; Local behavior: Executes the decoded flow d346 sequence at this entry point. @@ -3501,9 +3501,9 @@ Flow_D324: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D346: - lda Zp_3A ; PRG $1346 | CPU $D346 | A5 3A - cmp Zp_3B ; PRG $1348 | CPU $D348 | C5 3B - bcs Flow_D354 ; PRG $134A | CPU $D34A | B0 08 + lda Zp_3A ; CPU:$D22F PRG:122F ?? + cmp Zp_3B ; CPU:$D231 PRG:1231 ?? + bcs Flow_D354 ; CPU:$D233 PRG:1233 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D34 C. ; Local behavior: Executes the decoded flow d34 c sequence at this entry point. @@ -3512,9 +3512,9 @@ Flow_D346: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D34C: - sta Ram_0721 ; PRG $134C | CPU $D34C | 8D 21 07 - lda Zp_3B ; PRG $134F | CPU $D34F | A5 3B - sta Ram_071D ; PRG $1351 | CPU $D351 | 8D 1D 07 + sta Ram_0721 ; CPU:$D235 PRG:1235 ?? + lda Zp_3B ; CPU:$D237 PRG:1237 ?? + sta Ram_071D ; CPU:$D239 PRG:1239 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D354. ; Local behavior: Executes the decoded flow d354 sequence at this entry point. @@ -3523,10 +3523,10 @@ Flow_D34C: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D354: - lda Ram_0448,x ; PRG $1354 | CPU $D354 | BD 48 04 - and #$F0 ; PRG $1357 | CPU $D357 | 29 F0 - bne Flow_D35E ; PRG $1359 | CPU $D359 | D0 03 - jmp Flow_D3E4 ; PRG $135B | CPU $D35B | 4C E4 D3 + lda Ram_0448,x ; CPU:$D23B PRG:123B ?? + and #$F0 ; CPU:$D23D PRG:123D ?? + bne Flow_D35E ; CPU:$D23F PRG:123F ?? + jmp Flow_D3E4 ; CPU:$D241 PRG:1241 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D35 E. ; Local behavior: Executes the decoded flow d35 e sequence at this entry point. @@ -3535,29 +3535,29 @@ Flow_D354: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D35E: - inc Ram_0448,x ; PRG $135E | CPU $D35E | FE 48 04 - lda Ram_0448,x ; PRG $1361 | CPU $D361 | BD 48 04 - and #$F3 ; PRG $1364 | CPU $D364 | 29 F3 - sta Ram_0448,x ; PRG $1366 | CPU $D366 | 9D 48 04 - stx Zp_37 ; PRG $1369 | CPU $D369 | 86 37 - ldy Zp_38 ; PRG $136B | CPU $D36B | A4 38 - lsr a ; PRG $136D | CPU $D36D | 4A - lsr a ; PRG $136E | CPU $D36E | 4A - lsr a ; PRG $136F | CPU $D36F | 4A - lsr a ; PRG $1370 | CPU $D370 | 4A - tax ; PRG $1371 | CPU $D371 | AA - clc ; PRG $1372 | CPU $D372 | 18 - lda LookupTable_D445,x ; PRG $1373 | CPU $D373 | BD 45 D4 - adc Ram_0703,y ; PRG $1376 | CPU $D376 | 79 03 07 - sta Ram_0703,y ; PRG $1379 | CPU $D379 | 99 03 07 - sta Zp_44 ; PRG $137C | CPU $D37C | 85 44 - lda Zp_43 ; PRG $137E | CPU $D37E | A5 43 - cmp #$07 ; PRG $1380 | CPU $D380 | C9 07 - bne Flow_D38C ; PRG $1382 | CPU $D382 | D0 08 - clc ; PRG $1384 | CPU $D384 | 18 - lda Zp_44 ; PRG $1385 | CPU $D385 | A5 44 - adc #$08 ; PRG $1387 | CPU $D387 | 69 08 - sta Ram_0723 ; PRG $1389 | CPU $D389 | 8D 23 07 + inc Ram_0448,x ; CPU:$D243 PRG:1243 ?? + lda Ram_0448,x ; CPU:$D245 PRG:1245 ?? + and #$F3 ; CPU:$D247 PRG:1247 ?? + sta Ram_0448,x ; CPU:$D249 PRG:1249 ?? + stx Zp_37 ; CPU:$D24B PRG:124B ?? + ldy Zp_38 ; CPU:$D24D PRG:124D ?? + lsr a ; CPU:$D24F PRG:124F ?? + lsr a ; CPU:$D251 PRG:1251 ?? + lsr a ; CPU:$D253 PRG:1253 ?? + lsr a ; CPU:$D255 PRG:1255 ?? + tax ; CPU:$D257 PRG:1257 ?? + clc ; CPU:$D259 PRG:1259 ?? + lda LookupTable_D445,x ; CPU:$D25B PRG:125B ?? + adc Ram_0703,y ; CPU:$D25D PRG:125D ?? + sta Ram_0703,y ; CPU:$D25F PRG:125F ?? + sta Zp_44 ; CPU:$D261 PRG:1261 ?? + lda Zp_43 ; CPU:$D263 PRG:1263 ?? + cmp #$07 ; CPU:$D265 PRG:1265 ?? + bne Flow_D38C ; CPU:$D267 PRG:1267 ?? + clc ; CPU:$D269 PRG:1269 ?? + lda Zp_44 ; CPU:$D26B PRG:126B ?? + adc #$08 ; CPU:$D26D PRG:126D ?? + sta Ram_0723 ; CPU:$D26F PRG:126F ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D38 C. ; Local behavior: Executes the decoded flow d38 c sequence at this entry point. @@ -3566,16 +3566,16 @@ Flow_D35E: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D38C: - clc ; PRG $138C | CPU $D38C | 18 - lda LookupTable_D446,x ; PRG $138D | CPU $D38D | BD 46 D4 - adc Ram_0700,y ; PRG $1390 | CPU $D390 | 79 00 07 - sta Ram_0700,y ; PRG $1393 | CPU $D393 | 99 00 07 - sta Zp_44 ; PRG $1396 | CPU $D396 | 85 44 - lda Zp_43 ; PRG $1398 | CPU $D398 | A5 43 - cmp #$07 ; PRG $139A | CPU $D39A | C9 07 - bne Flow_D3A3 ; PRG $139C | CPU $D39C | D0 05 - lda Zp_44 ; PRG $139E | CPU $D39E | A5 44 - sta Ram_0720 ; PRG $13A0 | CPU $D3A0 | 8D 20 07 + clc ; CPU:$D271 PRG:1271 ?? + lda LookupTable_D446,x ; CPU:$D273 PRG:1273 ?? + adc Ram_0700,y ; CPU:$D275 PRG:1275 ?? + sta Ram_0700,y ; CPU:$D277 PRG:1277 ?? + sta Zp_44 ; CPU:$D279 PRG:1279 ?? + lda Zp_43 ; CPU:$D27B PRG:127B ?? + cmp #$07 ; CPU:$D27D PRG:127D ?? + bne Flow_D3A3 ; CPU:$D27F PRG:127F ?? + lda Zp_44 ; CPU:$D281 PRG:1281 ?? + sta Ram_0720 ; CPU:$D283 PRG:1283 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D3 A3. ; Local behavior: Executes the decoded flow d3 a3 sequence at this entry point. @@ -3584,8 +3584,8 @@ Flow_D38C: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D3A3: - ldx Zp_37 ; PRG $13A3 | CPU $D3A3 | A6 37 - jmp Flow_D3E4 ; PRG $13A5 | CPU $D3A5 | 4C E4 D3 + ldx Zp_37 ; CPU:$D285 PRG:1285 ?? + jmp Flow_D3E4 ; CPU:$D287 PRG:1287 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D3 A8. ; Local behavior: Executes the decoded flow d3 a8 sequence at this entry point. @@ -3594,13 +3594,13 @@ Flow_D3A3: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D3A8: - ldy Zp_38 ; PRG $13A8 | CPU $D3A8 | A4 38 - lda Ram_0448,x ; PRG $13AA | CPU $D3AA | BD 48 04 - bmi Flow_D3B9 ; PRG $13AD | CPU $D3AD | 30 0A - lda Ram_0700,y ; PRG $13AF | CPU $D3AF | B9 00 07 - sta Zp_3A ; PRG $13B2 | CPU $D3B2 | 85 3A - inc Zp_3A ; PRG $13B4 | CPU $D3B4 | E6 3A - jmp Flow_D3C0 ; PRG $13B6 | CPU $D3B6 | 4C C0 D3 + ldy Zp_38 ; CPU:$D289 PRG:1289 ?? + lda Ram_0448,x ; CPU:$D28B PRG:128B ?? + bmi Flow_D3B9 ; CPU:$D28D PRG:128D ?? + lda Ram_0700,y ; CPU:$D28F PRG:128F ?? + sta Zp_3A ; CPU:$D291 PRG:1291 ?? + inc Zp_3A ; CPU:$D293 PRG:1293 ?? + jmp Flow_D3C0 ; CPU:$D295 PRG:1295 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D3 B9. ; Local behavior: Executes the decoded flow d3 b9 sequence at this entry point. @@ -3609,9 +3609,9 @@ Flow_D3A8: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D3B9: - lda Ram_0700,y ; PRG $13B9 | CPU $D3B9 | B9 00 07 - sta Zp_3A ; PRG $13BC | CPU $D3BC | 85 3A - dec Zp_3A ; PRG $13BE | CPU $D3BE | C6 3A + lda Ram_0700,y ; CPU:$D297 PRG:1297 ?? + sta Zp_3A ; CPU:$D299 PRG:1299 ?? + dec Zp_3A ; CPU:$D29B PRG:129B ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D3 C0. ; Local behavior: Executes the decoded flow d3 c0 sequence at this entry point. @@ -3620,14 +3620,14 @@ Flow_D3B9: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D3C0: - lda Zp_3A ; PRG $13C0 | CPU $D3C0 | A5 3A - sta Ram_0700,y ; PRG $13C2 | CPU $D3C2 | 99 00 07 - sta Zp_44 ; PRG $13C5 | CPU $D3C5 | 85 44 - lda Zp_43 ; PRG $13C7 | CPU $D3C7 | A5 43 - cmp #$07 ; PRG $13C9 | CPU $D3C9 | C9 07 - bne Flow_D3D2 ; PRG $13CB | CPU $D3CB | D0 05 - lda Zp_44 ; PRG $13CD | CPU $D3CD | A5 44 - sta Ram_0720 ; PRG $13CF | CPU $D3CF | 8D 20 07 + lda Zp_3A ; CPU:$D29D PRG:129D ?? + sta Ram_0700,y ; CPU:$D29F PRG:129F ?? + sta Zp_44 ; CPU:$D2A1 PRG:12A1 ?? + lda Zp_43 ; CPU:$D2A3 PRG:12A3 ?? + cmp #$07 ; CPU:$D2A5 PRG:12A5 ?? + bne Flow_D3D2 ; CPU:$D2A7 PRG:12A7 ?? + lda Zp_44 ; CPU:$D2A9 PRG:12A9 ?? + sta Ram_0720 ; CPU:$D2AB PRG:12AB ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D3 D2. ; Local behavior: Executes the decoded flow d3 d2 sequence at this entry point. @@ -3636,13 +3636,13 @@ Flow_D3C0: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D3D2: - lda Ram_0448,x ; PRG $13D2 | CPU $D3D2 | BD 48 04 - and #$F0 ; PRG $13D5 | CPU $D3D5 | 29 F0 - beq Flow_D3E4 ; PRG $13D7 | CPU $D3D7 | F0 0B - inc Ram_0448,x ; PRG $13D9 | CPU $D3D9 | FE 48 04 - lda Ram_0448,x ; PRG $13DC | CPU $D3DC | BD 48 04 - and #$F3 ; PRG $13DF | CPU $D3DF | 29 F3 - sta Ram_0448,x ; PRG $13E1 | CPU $D3E1 | 9D 48 04 + lda Ram_0448,x ; CPU:$D2AD PRG:12AD ?? + and #$F0 ; CPU:$D2AF PRG:12AF ?? + beq Flow_D3E4 ; CPU:$D2B1 PRG:12B1 ?? + inc Ram_0448,x ; CPU:$D2B3 PRG:12B3 ?? + lda Ram_0448,x ; CPU:$D2B5 PRG:12B5 ?? + and #$F3 ; CPU:$D2B7 PRG:12B7 ?? + sta Ram_0448,x ; CPU:$D2B9 PRG:12B9 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D3 E4. ; Local behavior: Executes the decoded flow d3 e4 sequence at this entry point. @@ -3651,24 +3651,24 @@ Flow_D3D2: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D3E4: - rts ; PRG $13E4 | CPU $D3E4 | 60 + rts ; CPU:$D2BB PRG:12BB ?? LookupTable_D3E5: - .byte $F5 ; PRG $13E5 | CPU $D3E5 + .byte $F5 ; PRG $13E5 | CPU $D3E5 ; CPU:$D2BD PRG:12BD F5 LookupTable_D3E6: - .byte $D3,$09,$D4,$1D,$D4,$31,$D4,$F5,$D3,$09,$D4,$1D,$D4,$31,$D4,$1C ; PRG $13E6 | CPU $D3E6 - .byte $20,$1C,$20,$00,$04,$08,$04,$00,$04,$08,$04,$14,$FF,$18,$FF,$0C ; PRG $13F6 | CPU $D3F6 - .byte $FF,$10,$FF,$00,$00,$00,$00,$4C,$4E,$4C,$4E,$4C,$4E,$4C,$4E,$54 ; PRG $1406 | CPU $D406 - .byte $FF,$56,$FF,$50,$FF,$52,$FF,$00,$00,$00,$00,$64,$66,$64,$66,$64 ; PRG $1416 | CPU $D416 - .byte $66,$64,$66,$6C,$FF,$6E,$FF,$68,$FF,$6A,$FF,$00,$00,$00,$00,$7C ; PRG $1426 | CPU $D426 - .byte $7E,$7C,$7E,$7C,$7E,$7C,$7E,$84,$FF,$86,$FF,$80,$FF,$82,$FF ; PRG $1436 | CPU $D436 + .byte $D3,$09,$D4,$1D,$D4,$31,$D4,$F5,$D3,$09,$D4,$1D,$D4,$31,$D4,$1C ; PRG $13E6 | CPU $D3E6 ; CPU:$D2BE PRG:12BE D3 09 D4 1D D4 31 D4 F5 D3 09 D4 1D D4 31 D4 1C + .byte $20,$1C,$20,$00,$04,$08,$04,$00,$04,$08,$04,$14,$FF,$18,$FF,$0C ; PRG $13F6 | CPU $D3F6 ; CPU:$D2CE PRG:12CE 20 1C 20 00 04 08 04 00 04 08 04 14 FF 18 FF 0C + .byte $FF,$10,$FF,$00,$00,$00,$00,$4C,$4E,$4C,$4E,$4C,$4E,$4C,$4E,$54 ; PRG $1406 | CPU $D406 ; CPU:$D2DE PRG:12DE FF 10 FF 00 00 00 00 4C 4E 4C 4E 4C 4E 4C 4E 54 + .byte $FF,$56,$FF,$50,$FF,$52,$FF,$00,$00,$00,$00,$64,$66,$64,$66,$64 ; PRG $1416 | CPU $D416 ; CPU:$D2EE PRG:12EE FF 56 FF 50 FF 52 FF 00 00 00 00 64 66 64 66 64 + .byte $66,$64,$66,$6C,$FF,$6E,$FF,$68,$FF,$6A,$FF,$00,$00,$00,$00,$7C ; PRG $1426 | CPU $D426 ; CPU:$D2FE PRG:12FE 66 64 66 6C FF 6E FF 68 FF 6A FF 00 00 00 00 7C + .byte $7E,$7C,$7E,$7C,$7E,$7C,$7E,$84,$FF,$86,$FF,$80,$FF,$82,$FF ; PRG $1436 | CPU $D436 ; CPU:$D30E PRG:130E 7E 7C 7E 7C 7E 7C 7E 84 FF 86 FF 80 FF 82 FF LookupTable_D445: - .byte $00 ; PRG $1445 | CPU $D445 + .byte $00 ; PRG $1445 | CPU $D445 ; CPU:$D31D PRG:131D 00 LookupTable_D446: - .byte $00,$02,$00,$FE,$00,$00,$FD,$00,$03 ; PRG $1446 | CPU $D446 + .byte $00,$02,$00,$FE,$00,$00,$FD,$00,$03 ; PRG $1446 | CPU $D446 ; CPU:$D31E PRG:131E 00 02 00 FE 00 00 FD 00 03 ; ----------------------------------------------------------------------------- ; Global purpose: Dispatch Handler D44 F. ; Local behavior: Executes the decoded dispatch handler d44 f sequence at this entry point. @@ -3677,68 +3677,68 @@ LookupTable_D446: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- DispatchHandler_D44F: - lda Ram_0448,x ; PRG $144F | CPU $D44F | BD 48 04 - lsr a ; PRG $1452 | CPU $D452 | 4A - lsr a ; PRG $1453 | CPU $D453 | 4A - lsr a ; PRG $1454 | CPU $D454 | 4A - lsr a ; PRG $1455 | CPU $D455 | 4A - tay ; PRG $1456 | CPU $D456 | A8 - lda LookupTable_D475,y ; PRG $1457 | CPU $D457 | B9 75 D4 - sta Zp_34 ; PRG $145A | CPU $D45A | 85 34 - lda LookupTable_D476,y ; PRG $145C | CPU $D45C | B9 76 D4 - sta Zp_35 ; PRG $145F | CPU $D45F | 85 35 - txa ; PRG $1461 | CPU $D461 | 8A - asl a ; PRG $1462 | CPU $D462 | 0A - asl a ; PRG $1463 | CPU $D463 | 0A - tay ; PRG $1464 | CPU $D464 | A8 - lda Ram_0703,y ; PRG $1465 | CPU $D465 | B9 03 07 - sta Zp_32 ; PRG $1468 | CPU $D468 | 85 32 - lda Ram_0700,y ; PRG $146A | CPU $D46A | B9 00 07 - sta Zp_33 ; PRG $146D | CPU $D46D | 85 33 - inc Ram_0406 ; PRG $146F | CPU $D46F | EE 06 04 - jmp (Zp_34) ; PRG $1472 | CPU $D472 | 6C 34 00 + lda Ram_0448,x ; CPU:$D327 PRG:1327 ?? + lsr a ; CPU:$D329 PRG:1329 ?? + lsr a ; CPU:$D32B PRG:132B ?? + lsr a ; CPU:$D32D PRG:132D ?? + lsr a ; CPU:$D32F PRG:132F ?? + tay ; CPU:$D331 PRG:1331 ?? + lda LookupTable_D475,y ; CPU:$D333 PRG:1333 ?? + sta Zp_34 ; CPU:$D335 PRG:1335 ?? + lda LookupTable_D476,y ; CPU:$D337 PRG:1337 ?? + sta Zp_35 ; CPU:$D339 PRG:1339 ?? + txa ; CPU:$D33B PRG:133B ?? + asl a ; CPU:$D33D PRG:133D ?? + asl a ; CPU:$D33F PRG:133F ?? + tay ; CPU:$D341 PRG:1341 ?? + lda Ram_0703,y ; CPU:$D343 PRG:1343 ?? + sta Zp_32 ; CPU:$D345 PRG:1345 ?? + lda Ram_0700,y ; CPU:$D347 PRG:1347 ?? + sta Zp_33 ; CPU:$D349 PRG:1349 ?? + inc Ram_0406 ; CPU:$D34B PRG:134B ?? + jmp (Zp_34) ; CPU:$D34D PRG:134D ?? LookupTable_D475: - .byte $7F ; PRG $1475 | CPU $D475 + .byte $7F ; PRG $1475 | CPU $D475 ; CPU:$D34F PRG:134F 7F LookupTable_D476: - .byte $D4,$85,$D4,$C1,$D4,$FD,$D4,$1F,$D5,$A9,$00,$8D,$06,$04,$60,$A5 ; PRG $1476 | CPU $D476 - .byte $32,$E0,$07,$F0,$27,$C9,$DC,$90,$07,$A9,$DC,$99,$03,$07,$D0,$1B ; PRG $1486 | CPU $D486 - .byte $20,$3C,$E0,$D0,$16,$20,$95,$D5,$D0,$11,$A5,$33,$99,$00,$07,$E0 ; PRG $1496 | CPU $D496 - .byte $07,$D0,$03,$8D,$20,$07,$A9,$00,$8D,$06,$04,$60,$C9,$D8,$90,$E0 ; PRG $14A6 | CPU $D4A6 - .byte $A9,$D8,$99,$03,$07,$A9,$E0,$8D,$23,$07,$60,$A5,$32,$E0,$07,$F0 ; PRG $14B6 | CPU $D4B6 - .byte $27,$C9,$1D,$B0,$07,$A9,$1C,$99,$03,$07,$D0,$1B,$20,$3C,$E0,$D0 ; PRG $14C6 | CPU $D4C6 - .byte $16,$20,$9F,$D5,$D0,$11,$A5,$33,$99,$00,$07,$E0,$07,$D0,$03,$8D ; PRG $14D6 | CPU $D4D6 - .byte $20,$07,$A9,$00,$8D,$06,$04,$60,$C9,$19,$B0,$E0,$A9,$18,$99,$03 ; PRG $14E6 | CPU $D4E6 - .byte $07,$A9,$20,$8D,$23,$07,$60,$A5,$33,$C9,$1D,$B0,$0E,$A9,$1C,$99 ; PRG $14F6 | CPU $D4F6 - .byte $00,$07,$E0,$07,$D0,$12,$8D,$20,$07,$D0,$0D,$20,$1E,$D6,$D0,$08 ; PRG $1506 | CPU $D506 - .byte $20,$43,$D5,$A9,$00,$8D,$06,$04,$60,$A5,$33,$C5,$58,$90,$0E,$A5 ; PRG $1516 | CPU $D516 - .byte $58,$99,$00,$07,$E0,$07,$D0,$12,$8D,$20,$07,$D0,$0D,$20,$28,$D6 ; PRG $1526 | CPU $D526 - .byte $D0,$08,$20,$43,$D5,$A9,$00,$8D,$06,$04,$60,$02,$01,$B9,$03,$07 ; PRG $1536 | CPU $D536 - .byte $85,$3B,$E0,$07,$F0,$1A,$A5,$3B,$29,$08,$F0,$0A,$A5,$3B,$29,$F0 ; PRG $1546 | CPU $D546 - .byte $09,$0C,$99,$03,$07,$60,$A5,$3B,$29,$F0,$09,$04,$99,$03,$07,$60 ; PRG $1556 | CPU $D556 - .byte $A5,$3B,$29,$0F,$C9,$0C,$B0,$1E,$C9,$04,$B0,$04,$29,$08,$F0,$08 ; PRG $1566 | CPU $D566 - .byte $A5,$3B,$29,$F0,$09,$08,$D0,$04,$A5,$3B,$29,$F0,$8D,$1F,$07,$18 ; PRG $1576 | CPU $D576 - .byte $69,$08,$8D,$23,$07,$60,$A5,$3B,$18,$69,$10,$85,$3B,$D0,$E9,$84 ; PRG $1586 | CPU $D586 - .byte $42,$86,$43,$A9,$00,$85,$38,$F0,$08,$84,$42,$86,$43,$A9,$01,$85 ; PRG $1596 | CPU $D596 - .byte $38,$20,$8A,$D6,$A0,$00,$B1,$34,$C9,$FF,$F0,$65,$38,$E9,$04,$85 ; PRG $15A6 | CPU $D5A6 - .byte $39,$C5,$33,$F0,$14,$38,$E9,$02,$C5,$33,$B0,$07,$18,$69,$03,$C5 ; PRG $15B6 | CPU $D5B6 - .byte $33,$B0,$06,$C8,$C8,$C8,$4C,$AC,$D5,$A5,$39,$85,$33,$C8,$B1,$34 ; PRG $15C6 | CPU $D5C6 - .byte $A6,$43,$E0,$07,$F0,$03,$18,$69,$04,$C5,$32,$F0,$19,$B0,$E5,$C8 ; PRG $15D6 | CPU $D5D6 - .byte $B1,$34,$38,$E9,$10,$E0,$07,$F0,$03,$18,$69,$04,$C5,$32,$F0,$16 ; PRG $15E6 | CPU $D5E6 - .byte $B0,$18,$C8,$4C,$AC,$D5,$B1,$34,$18,$69,$10,$C8,$D1,$34,$F0,$11 ; PRG $15F6 | CPU $D5F6 - .byte $A5,$38,$F0,$06,$D0,$0B,$A5,$38,$F0,$07,$A4,$42,$A6,$43,$A9,$00 ; PRG $1606 | CPU $D606 - .byte $60,$A4,$42,$A6,$43,$A9,$FF,$60,$84,$42,$86,$43,$A9,$00,$85,$38 ; PRG $1616 | CPU $D616 - .byte $F0,$08,$84,$42,$86,$43,$A9,$01,$85,$38,$20,$96,$D6,$A9,$07,$85 ; PRG $1626 | CPU $D626 - .byte $39,$A5,$43,$C9,$07,$F0,$02,$E6,$39,$A0,$00,$B1,$34,$C9,$FF,$F0 ; PRG $1636 | CPU $D636 - .byte $D0,$38,$E9,$04,$C5,$32,$B0,$07,$18,$65,$39,$C5,$32,$B0,$06,$C8 ; PRG $1646 | CPU $D646 - .byte $C8,$C8,$4C,$41,$D6,$C8,$B1,$34,$38,$E9,$05,$C5,$33,$F0,$1F,$18 ; PRG $1656 | CPU $D656 - .byte $69,$01,$C5,$33,$F0,$18,$B0,$E8,$C8,$B1,$34,$38,$E9,$04,$C5,$33 ; PRG $1666 | CPU $D666 - .byte $F0,$06,$B0,$96,$C8,$4C,$41,$D6,$A5,$38,$F0,$8E,$D0,$93,$A5,$38 ; PRG $1676 | CPU $D676 - .byte $F0,$8F,$D0,$86,$20,$BE,$CE,$CA,$8A,$A2,$5F,$A0,$F2,$4C,$A2,$D6 ; PRG $1686 | CPU $D686 - .byte $20,$BE,$CE,$CA,$8A,$A2,$6B,$A0,$F2,$4C,$A2,$D6,$86,$34,$84,$35 ; PRG $1696 | CPU $D696 - .byte $0A,$18,$65,$34,$85,$34,$A9,$00,$65,$35,$85,$35,$A0,$00,$B1,$34 ; PRG $16A6 | CPU $D6A6 - .byte $AA,$C8,$B1,$34,$86,$34,$85,$35,$60 ; PRG $16B6 | CPU $D6B6 + .byte $D4,$85,$D4,$C1,$D4,$FD,$D4,$1F,$D5,$A9,$00,$8D,$06,$04,$60,$A5 ; PRG $1476 | CPU $D476 ; CPU:$D350 PRG:1350 D4 85 D4 C1 D4 FD D4 1F D5 A9 00 8D 06 04 60 A5 + .byte $32,$E0,$07,$F0,$27,$C9,$DC,$90,$07,$A9,$DC,$99,$03,$07,$D0,$1B ; PRG $1486 | CPU $D486 ; CPU:$D360 PRG:1360 32 E0 07 F0 27 C9 DC 90 07 A9 DC 99 03 07 D0 1B + .byte $20,$3C,$E0,$D0,$16,$20,$95,$D5,$D0,$11,$A5,$33,$99,$00,$07,$E0 ; PRG $1496 | CPU $D496 ; CPU:$D370 PRG:1370 20 3C E0 D0 16 20 95 D5 D0 11 A5 33 99 00 07 E0 + .byte $07,$D0,$03,$8D,$20,$07,$A9,$00,$8D,$06,$04,$60,$C9,$D8,$90,$E0 ; PRG $14A6 | CPU $D4A6 ; CPU:$D380 PRG:1380 07 D0 03 8D 20 07 A9 00 8D 06 04 60 C9 D8 90 E0 + .byte $A9,$D8,$99,$03,$07,$A9,$E0,$8D,$23,$07,$60,$A5,$32,$E0,$07,$F0 ; PRG $14B6 | CPU $D4B6 ; CPU:$D390 PRG:1390 A9 D8 99 03 07 A9 E0 8D 23 07 60 A5 32 E0 07 F0 + .byte $27,$C9,$1D,$B0,$07,$A9,$1C,$99,$03,$07,$D0,$1B,$20,$3C,$E0,$D0 ; PRG $14C6 | CPU $D4C6 ; CPU:$D3A0 PRG:13A0 27 C9 1D B0 07 A9 1C 99 03 07 D0 1B 20 3C E0 D0 + .byte $16,$20,$9F,$D5,$D0,$11,$A5,$33,$99,$00,$07,$E0,$07,$D0,$03,$8D ; PRG $14D6 | CPU $D4D6 ; CPU:$D3B0 PRG:13B0 16 20 9F D5 D0 11 A5 33 99 00 07 E0 07 D0 03 8D + .byte $20,$07,$A9,$00,$8D,$06,$04,$60,$C9,$19,$B0,$E0,$A9,$18,$99,$03 ; PRG $14E6 | CPU $D4E6 ; CPU:$D3C0 PRG:13C0 20 07 A9 00 8D 06 04 60 C9 19 B0 E0 A9 18 99 03 + .byte $07,$A9,$20,$8D,$23,$07,$60,$A5,$33,$C9,$1D,$B0,$0E,$A9,$1C,$99 ; PRG $14F6 | CPU $D4F6 ; CPU:$D3D0 PRG:13D0 07 A9 20 8D 23 07 60 A5 33 C9 1D B0 0E A9 1C 99 + .byte $00,$07,$E0,$07,$D0,$12,$8D,$20,$07,$D0,$0D,$20,$1E,$D6,$D0,$08 ; PRG $1506 | CPU $D506 ; CPU:$D3E0 PRG:13E0 00 07 E0 07 D0 12 8D 20 07 D0 0D 20 1E D6 D0 08 + .byte $20,$43,$D5,$A9,$00,$8D,$06,$04,$60,$A5,$33,$C5,$58,$90,$0E,$A5 ; PRG $1516 | CPU $D516 ; CPU:$D3F0 PRG:13F0 20 43 D5 A9 00 8D 06 04 60 A5 33 C5 58 90 0E A5 + .byte $58,$99,$00,$07,$E0,$07,$D0,$12,$8D,$20,$07,$D0,$0D,$20,$28,$D6 ; PRG $1526 | CPU $D526 ; CPU:$D400 PRG:1400 58 99 00 07 E0 07 D0 12 8D 20 07 D0 0D 20 28 D6 + .byte $D0,$08,$20,$43,$D5,$A9,$00,$8D,$06,$04,$60,$02,$01,$B9,$03,$07 ; PRG $1536 | CPU $D536 ; CPU:$D410 PRG:1410 D0 08 20 43 D5 A9 00 8D 06 04 60 02 01 B9 03 07 + .byte $85,$3B,$E0,$07,$F0,$1A,$A5,$3B,$29,$08,$F0,$0A,$A5,$3B,$29,$F0 ; PRG $1546 | CPU $D546 ; CPU:$D420 PRG:1420 85 3B E0 07 F0 1A A5 3B 29 08 F0 0A A5 3B 29 F0 + .byte $09,$0C,$99,$03,$07,$60,$A5,$3B,$29,$F0,$09,$04,$99,$03,$07,$60 ; PRG $1556 | CPU $D556 ; CPU:$D430 PRG:1430 09 0C 99 03 07 60 A5 3B 29 F0 09 04 99 03 07 60 + .byte $A5,$3B,$29,$0F,$C9,$0C,$B0,$1E,$C9,$04,$B0,$04,$29,$08,$F0,$08 ; PRG $1566 | CPU $D566 ; CPU:$D440 PRG:1440 A5 3B 29 0F C9 0C B0 1E C9 04 B0 04 29 08 F0 08 + .byte $A5,$3B,$29,$F0,$09,$08,$D0,$04,$A5,$3B,$29,$F0,$8D,$1F,$07,$18 ; PRG $1576 | CPU $D576 ; CPU:$D450 PRG:1450 A5 3B 29 F0 09 08 D0 04 A5 3B 29 F0 8D 1F 07 18 + .byte $69,$08,$8D,$23,$07,$60,$A5,$3B,$18,$69,$10,$85,$3B,$D0,$E9,$84 ; PRG $1586 | CPU $D586 ; CPU:$D460 PRG:1460 69 08 8D 23 07 60 A5 3B 18 69 10 85 3B D0 E9 84 + .byte $42,$86,$43,$A9,$00,$85,$38,$F0,$08,$84,$42,$86,$43,$A9,$01,$85 ; PRG $1596 | CPU $D596 ; CPU:$D470 PRG:1470 42 86 43 A9 00 85 38 F0 08 84 42 86 43 A9 01 85 + .byte $38,$20,$8A,$D6,$A0,$00,$B1,$34,$C9,$FF,$F0,$65,$38,$E9,$04,$85 ; PRG $15A6 | CPU $D5A6 ; CPU:$D480 PRG:1480 38 20 8A D6 A0 00 B1 34 C9 FF F0 65 38 E9 04 85 + .byte $39,$C5,$33,$F0,$14,$38,$E9,$02,$C5,$33,$B0,$07,$18,$69,$03,$C5 ; PRG $15B6 | CPU $D5B6 ; CPU:$D490 PRG:1490 39 C5 33 F0 14 38 E9 02 C5 33 B0 07 18 69 03 C5 + .byte $33,$B0,$06,$C8,$C8,$C8,$4C,$AC,$D5,$A5,$39,$85,$33,$C8,$B1,$34 ; PRG $15C6 | CPU $D5C6 ; CPU:$D4A0 PRG:14A0 33 B0 06 C8 C8 C8 4C AC D5 A5 39 85 33 C8 B1 34 + .byte $A6,$43,$E0,$07,$F0,$03,$18,$69,$04,$C5,$32,$F0,$19,$B0,$E5,$C8 ; PRG $15D6 | CPU $D5D6 ; CPU:$D4B0 PRG:14B0 A6 43 E0 07 F0 03 18 69 04 C5 32 F0 19 B0 E5 C8 + .byte $B1,$34,$38,$E9,$10,$E0,$07,$F0,$03,$18,$69,$04,$C5,$32,$F0,$16 ; PRG $15E6 | CPU $D5E6 ; CPU:$D4C0 PRG:14C0 B1 34 38 E9 10 E0 07 F0 03 18 69 04 C5 32 F0 16 + .byte $B0,$18,$C8,$4C,$AC,$D5,$B1,$34,$18,$69,$10,$C8,$D1,$34,$F0,$11 ; PRG $15F6 | CPU $D5F6 ; CPU:$D4D0 PRG:14D0 B0 18 C8 4C AC D5 B1 34 18 69 10 C8 D1 34 F0 11 + .byte $A5,$38,$F0,$06,$D0,$0B,$A5,$38,$F0,$07,$A4,$42,$A6,$43,$A9,$00 ; PRG $1606 | CPU $D606 ; CPU:$D4E0 PRG:14E0 A5 38 F0 06 D0 0B A5 38 F0 07 A4 42 A6 43 A9 00 + .byte $60,$A4,$42,$A6,$43,$A9,$FF,$60,$84,$42,$86,$43,$A9,$00,$85,$38 ; PRG $1616 | CPU $D616 ; CPU:$D4F0 PRG:14F0 60 A4 42 A6 43 A9 FF 60 84 42 86 43 A9 00 85 38 + .byte $F0,$08,$84,$42,$86,$43,$A9,$01,$85,$38,$20,$96,$D6,$A9,$07,$85 ; PRG $1626 | CPU $D626 ; CPU:$D500 PRG:1500 F0 08 84 42 86 43 A9 01 85 38 20 96 D6 A9 07 85 + .byte $39,$A5,$43,$C9,$07,$F0,$02,$E6,$39,$A0,$00,$B1,$34,$C9,$FF,$F0 ; PRG $1636 | CPU $D636 ; CPU:$D510 PRG:1510 39 A5 43 C9 07 F0 02 E6 39 A0 00 B1 34 C9 FF F0 + .byte $D0,$38,$E9,$04,$C5,$32,$B0,$07,$18,$65,$39,$C5,$32,$B0,$06,$C8 ; PRG $1646 | CPU $D646 ; CPU:$D520 PRG:1520 D0 38 E9 04 C5 32 B0 07 18 65 39 C5 32 B0 06 C8 + .byte $C8,$C8,$4C,$41,$D6,$C8,$B1,$34,$38,$E9,$05,$C5,$33,$F0,$1F,$18 ; PRG $1656 | CPU $D656 ; CPU:$D530 PRG:1530 C8 C8 4C 41 D6 C8 B1 34 38 E9 05 C5 33 F0 1F 18 + .byte $69,$01,$C5,$33,$F0,$18,$B0,$E8,$C8,$B1,$34,$38,$E9,$04,$C5,$33 ; PRG $1666 | CPU $D666 ; CPU:$D540 PRG:1540 69 01 C5 33 F0 18 B0 E8 C8 B1 34 38 E9 04 C5 33 + .byte $F0,$06,$B0,$96,$C8,$4C,$41,$D6,$A5,$38,$F0,$8E,$D0,$93,$A5,$38 ; PRG $1676 | CPU $D676 ; CPU:$D550 PRG:1550 F0 06 B0 96 C8 4C 41 D6 A5 38 F0 8E D0 93 A5 38 + .byte $F0,$8F,$D0,$86,$20,$BE,$CE,$CA,$8A,$A2,$5F,$A0,$F2,$4C,$A2,$D6 ; PRG $1686 | CPU $D686 ; CPU:$D560 PRG:1560 F0 8F D0 86 20 BE CE CA 8A A2 5F A0 F2 4C A2 D6 + .byte $20,$BE,$CE,$CA,$8A,$A2,$6B,$A0,$F2,$4C,$A2,$D6,$86,$34,$84,$35 ; PRG $1696 | CPU $D696 ; CPU:$D570 PRG:1570 20 BE CE CA 8A A2 6B A0 F2 4C A2 D6 86 34 84 35 + .byte $0A,$18,$65,$34,$85,$34,$A9,$00,$65,$35,$85,$35,$A0,$00,$B1,$34 ; PRG $16A6 | CPU $D6A6 ; CPU:$D580 PRG:1580 0A 18 65 34 85 34 A9 00 65 35 85 35 A0 00 B1 34 + .byte $AA,$C8,$B1,$34,$86,$34,$85,$35,$60 ; PRG $16B6 | CPU $D6B6 ; CPU:$D590 PRG:1590 AA C8 B1 34 86 34 85 35 60 ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State D6 BF. ; Local behavior: Executes the decoded process game state d6 bf sequence at this entry point. @@ -3747,10 +3747,10 @@ LookupTable_D476: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_D6BF: - lda Ram_040D ; PRG $16BF | CPU $D6BF | AD 0D 04 - cmp #$FF ; PRG $16C2 | CPU $D6C2 | C9 FF - bne Flow_D6C9 ; PRG $16C4 | CPU $D6C4 | D0 03 - jmp Flow_D753 ; PRG $16C6 | CPU $D6C6 | 4C 53 D7 + lda Ram_040D ; CPU:$D599 PRG:1599 ?? + cmp #$FF ; CPU:$D59B PRG:159B ?? + bne Flow_D6C9 ; CPU:$D59D PRG:159D ?? + jmp Flow_D753 ; CPU:$D59F PRG:159F ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D6 C9. ; Local behavior: Executes the decoded flow d6 c9 sequence at this entry point. @@ -3759,19 +3759,19 @@ ProcessGameState_D6BF: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D6C9: - jsr ProcessGameState_E642 ; PRG $16C9 | CPU $D6C9 | 20 42 E6 - lda Ram_040D ; PRG $16CC | CPU $D6CC | AD 0D 04 - inc Ram_040D ; PRG $16CF | CPU $D6CF | EE 0D 04 - cmp #$01 ; PRG $16D2 | CPU $D6D2 | C9 01 - beq Flow_D6E6 ; PRG $16D4 | CPU $D6D4 | F0 10 - cmp #$09 ; PRG $16D6 | CPU $D6D6 | C9 09 - beq Flow_D6FD ; PRG $16D8 | CPU $D6D8 | F0 23 - cmp #$11 ; PRG $16DA | CPU $D6DA | C9 11 - beq Flow_D70F ; PRG $16DC | CPU $D6DC | F0 31 - cmp #$19 ; PRG $16DE | CPU $D6DE | C9 19 - beq Flow_D721 ; PRG $16E0 | CPU $D6E0 | F0 3F - cmp #$22 ; PRG $16E2 | CPU $D6E2 | C9 22 - beq Flow_D733 ; PRG $16E4 | CPU $D6E4 | F0 4D + jsr ProcessGameState_E642 ; CPU:$D5A1 PRG:15A1 ?? + lda Ram_040D ; CPU:$D5A3 PRG:15A3 ?? + inc Ram_040D ; CPU:$D5A5 PRG:15A5 ?? + cmp #$01 ; CPU:$D5A7 PRG:15A7 ?? + beq Flow_D6E6 ; CPU:$D5A9 PRG:15A9 ?? + cmp #$09 ; CPU:$D5AB PRG:15AB ?? + beq Flow_D6FD ; CPU:$D5AD PRG:15AD ?? + cmp #$11 ; CPU:$D5AF PRG:15AF ?? + beq Flow_D70F ; CPU:$D5B1 PRG:15B1 ?? + cmp #$19 ; CPU:$D5B3 PRG:15B3 ?? + beq Flow_D721 ; CPU:$D5B5 PRG:15B5 ?? + cmp #$22 ; CPU:$D5B7 PRG:15B7 ?? + beq Flow_D733 ; CPU:$D5B9 PRG:15B9 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D6 E6. ; Local behavior: Executes the decoded flow d6 e6 sequence at this entry point. @@ -3780,16 +3780,16 @@ Flow_D6C9: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D6E6: - lda Ram_0459 ; PRG $16E6 | CPU $D6E6 | AD 59 04 - lsr a ; PRG $16E9 | CPU $D6E9 | 4A - tay ; PRG $16EA | CPU $D6EA | A8 - lda LookupTable_D762,y ; PRG $16EB | CPU $D6EB | B9 62 D7 - jsr CalculateAndClampValue_D78A ; PRG $16EE | CPU $D6EE | 20 8A D7 - lda LookupTable_D776,y ; PRG $16F1 | CPU $D6F1 | B9 76 D7 - sta Ram_0719 ; PRG $16F4 | CPU $D6F4 | 8D 19 07 - lda #$01 ; PRG $16F7 | CPU $D6F7 | A9 01 - sta Ram_071A ; PRG $16F9 | CPU $D6F9 | 8D 1A 07 - rts ; PRG $16FC | CPU $D6FC | 60 + lda Ram_0459 ; CPU:$D5BB PRG:15BB ?? + lsr a ; CPU:$D5BD PRG:15BD ?? + tay ; CPU:$D5BF PRG:15BF ?? + lda LookupTable_D762,y ; CPU:$D5C1 PRG:15C1 ?? + jsr CalculateAndClampValue_D78A ; CPU:$D5C3 PRG:15C3 ?? + lda LookupTable_D776,y ; CPU:$D5C5 PRG:15C5 ?? + sta Ram_0719 ; CPU:$D5C7 PRG:15C7 ?? + lda #$01 ; CPU:$D5C9 PRG:15C9 ?? + sta Ram_071A ; CPU:$D5CB PRG:15CB ?? + rts ; CPU:$D5CD PRG:15CD ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D6 FD. ; Local behavior: Executes the decoded flow d6 fd sequence at this entry point. @@ -3798,14 +3798,14 @@ Flow_D6E6: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D6FD: - lda Ram_0459 ; PRG $16FD | CPU $D6FD | AD 59 04 - lsr a ; PRG $1700 | CPU $D700 | 4A - tay ; PRG $1701 | CPU $D701 | A8 - lda LookupTable_D767,y ; PRG $1702 | CPU $D702 | B9 67 D7 - jsr CalculateAndClampValue_D78A ; PRG $1705 | CPU $D705 | 20 8A D7 - lda LookupTable_D77B,y ; PRG $1708 | CPU $D708 | B9 7B D7 - sta Ram_0719 ; PRG $170B | CPU $D70B | 8D 19 07 - rts ; PRG $170E | CPU $D70E | 60 + lda Ram_0459 ; CPU:$D5CF PRG:15CF ?? + lsr a ; CPU:$D5D1 PRG:15D1 ?? + tay ; CPU:$D5D3 PRG:15D3 ?? + lda LookupTable_D767,y ; CPU:$D5D5 PRG:15D5 ?? + jsr CalculateAndClampValue_D78A ; CPU:$D5D7 PRG:15D7 ?? + lda LookupTable_D77B,y ; CPU:$D5D9 PRG:15D9 ?? + sta Ram_0719 ; CPU:$D5DB PRG:15DB ?? + rts ; CPU:$D5DD PRG:15DD ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D70 F. ; Local behavior: Executes the decoded flow d70 f sequence at this entry point. @@ -3814,14 +3814,14 @@ Flow_D6FD: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D70F: - lda Ram_0459 ; PRG $170F | CPU $D70F | AD 59 04 - lsr a ; PRG $1712 | CPU $D712 | 4A - tay ; PRG $1713 | CPU $D713 | A8 - lda LookupTable_D76C,y ; PRG $1714 | CPU $D714 | B9 6C D7 - jsr CalculateAndClampValue_D78A ; PRG $1717 | CPU $D717 | 20 8A D7 - lda LookupTable_D780,y ; PRG $171A | CPU $D71A | B9 80 D7 - sta Ram_0719 ; PRG $171D | CPU $D71D | 8D 19 07 - rts ; PRG $1720 | CPU $D720 | 60 + lda Ram_0459 ; CPU:$D5DF PRG:15DF ?? + lsr a ; CPU:$D5E1 PRG:15E1 ?? + tay ; CPU:$D5E3 PRG:15E3 ?? + lda LookupTable_D76C,y ; CPU:$D5E5 PRG:15E5 ?? + jsr CalculateAndClampValue_D78A ; CPU:$D5E7 PRG:15E7 ?? + lda LookupTable_D780,y ; CPU:$D5E9 PRG:15E9 ?? + sta Ram_0719 ; CPU:$D5EB PRG:15EB ?? + rts ; CPU:$D5ED PRG:15ED ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D721. ; Local behavior: Executes the decoded flow d721 sequence at this entry point. @@ -3830,14 +3830,14 @@ Flow_D70F: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D721: - lda Ram_0459 ; PRG $1721 | CPU $D721 | AD 59 04 - lsr a ; PRG $1724 | CPU $D724 | 4A - tay ; PRG $1725 | CPU $D725 | A8 - lda LookupTable_D771,y ; PRG $1726 | CPU $D726 | B9 71 D7 - jsr CalculateAndClampValue_D78A ; PRG $1729 | CPU $D729 | 20 8A D7 - lda LookupTable_D785,y ; PRG $172C | CPU $D72C | B9 85 D7 - sta Ram_0719 ; PRG $172F | CPU $D72F | 8D 19 07 - rts ; PRG $1732 | CPU $D732 | 60 + lda Ram_0459 ; CPU:$D5EF PRG:15EF ?? + lsr a ; CPU:$D5F1 PRG:15F1 ?? + tay ; CPU:$D5F3 PRG:15F3 ?? + lda LookupTable_D771,y ; CPU:$D5F5 PRG:15F5 ?? + jsr CalculateAndClampValue_D78A ; CPU:$D5F7 PRG:15F7 ?? + lda LookupTable_D785,y ; CPU:$D5F9 PRG:15F9 ?? + sta Ram_0719 ; CPU:$D5FB PRG:15FB ?? + rts ; CPU:$D5FD PRG:15FD ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D733. ; Local behavior: Executes the decoded flow d733 sequence at this entry point. @@ -3846,19 +3846,19 @@ Flow_D721: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D733: - lda #$FF ; PRG $1733 | CPU $D733 | A9 FF - sta Ram_040D ; PRG $1735 | CPU $D735 | 8D 0D 04 - lda #$00 ; PRG $1738 | CPU $D738 | A9 00 - sta Ram_0718 ; PRG $173A | CPU $D73A | 8D 18 07 - sta Ram_071B ; PRG $173D | CPU $D73D | 8D 1B 07 - ldx CurrentPlayerIndex ; PRG $1740 | CPU $D740 | A6 50 - dec Zp_5C,x ; PRG $1742 | CPU $D742 | D6 5C - lda Zp_5C,x ; PRG $1744 | CPU $D744 | B5 5C - jsr DecrementPackedDecimalDigit ; PRG $1746 | CPU $D746 | 20 D9 FF - sta Zp_5C,x ; PRG $1749 | CPU $D749 | 95 5C - lda GameMode ; PRG $174B | CPU $D74B | A5 4C - beq Flow_D752 ; PRG $174D | CPU $D74D | F0 03 - jsr ProcessGameState_CAA7 ; PRG $174F | CPU $D74F | 20 A7 CA + lda #$FF ; CPU:$D5FF PRG:15FF ?? + sta Ram_040D ; CPU:$D601 PRG:1601 ?? + lda #$00 ; CPU:$D603 PRG:1603 ?? + sta Ram_0718 ; CPU:$D605 PRG:1605 ?? + sta Ram_071B ; CPU:$D607 PRG:1607 ?? + ldx CurrentPlayerIndex ; CPU:$D609 PRG:1609 ?? + dec Zp_5C,x ; CPU:$D60B PRG:160B ?? + lda Zp_5C,x ; CPU:$D60D PRG:160D ?? + jsr DecrementPackedDecimalDigit ; CPU:$D60F PRG:160F ?? + sta Zp_5C,x ; CPU:$D611 PRG:1611 ?? + lda GameMode ; CPU:$D613 PRG:1613 ?? + beq Flow_D752 ; CPU:$D615 PRG:1615 ?? + jsr ProcessGameState_CAA7 ; CPU:$D617 PRG:1617 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D752. ; Local behavior: Executes the decoded flow d752 sequence at this entry point. @@ -3867,7 +3867,7 @@ Flow_D733: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D752: - rts ; PRG $1752 | CPU $D752 | 60 + rts ; CPU:$D619 PRG:1619 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D753. ; Local behavior: Executes the decoded flow d753 sequence at this entry point. @@ -3876,37 +3876,37 @@ Flow_D752: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D753: - lda Ram_0458 ; PRG $1753 | CPU $D753 | AD 58 04 - beq Flow_D752 ; PRG $1756 | CPU $D756 | F0 FA - lda Zp_2F ; PRG $1758 | CPU $D758 | A5 2F - and #$03 ; PRG $175A | CPU $D75A | 29 03 - bne Flow_D752 ; PRG $175C | CPU $D75C | D0 F4 - sta Ram_0458 ; PRG $175E | CPU $D75E | 8D 58 04 - rts ; PRG $1761 | CPU $D761 | 60 + lda Ram_0458 ; CPU:$D61B PRG:161B ?? + beq Flow_D752 ; CPU:$D61D PRG:161D ?? + lda Zp_2F ; CPU:$D61F PRG:161F ?? + and #$03 ; CPU:$D621 PRG:1621 ?? + bne Flow_D752 ; CPU:$D623 PRG:1623 ?? + sta Ram_0458 ; CPU:$D625 PRG:1625 ?? + rts ; CPU:$D627 PRG:1627 ?? LookupTable_D762: - .byte $24,$24,$24,$2C,$28 ; PRG $1762 | CPU $D762 + .byte $24,$24,$24,$2C,$28 ; PRG $1762 | CPU $D762 ; CPU:$D629 PRG:1629 24 24 24 2C 28 LookupTable_D767: - .byte $04,$04,$04,$20,$1C ; PRG $1767 | CPU $D767 + .byte $04,$04,$04,$20,$1C ; PRG $1767 | CPU $D767 ; CPU:$D62E PRG:162E 04 04 04 20 1C LookupTable_D76C: - .byte $24,$24,$24,$2C,$28 ; PRG $176C | CPU $D76C + .byte $24,$24,$24,$2C,$28 ; PRG $176C | CPU $D76C ; CPU:$D633 PRG:1633 24 24 24 2C 28 LookupTable_D771: - .byte $04,$04,$04,$20,$1C ; PRG $1771 | CPU $D771 + .byte $04,$04,$04,$20,$1C ; PRG $1771 | CPU $D771 ; CPU:$D638 PRG:1638 04 04 04 20 1C LookupTable_D776: - .byte $EC,$EC,$EC,$EA,$EA ; PRG $1776 | CPU $D776 + .byte $EC,$EC,$EC,$EA,$EA ; PRG $1776 | CPU $D776 ; CPU:$D63D PRG:163D EC EC EC EA EA LookupTable_D77B: - .byte $EC,$EC,$EC,$EA,$EA ; PRG $177B | CPU $D77B + .byte $EC,$EC,$EC,$EA,$EA ; PRG $177B | CPU $D77B ; CPU:$D642 PRG:1642 EC EC EC EA EA LookupTable_D780: - .byte $EC,$EC,$EC,$EA,$EA ; PRG $1780 | CPU $D780 + .byte $EC,$EC,$EC,$EA,$EA ; PRG $1780 | CPU $D780 ; CPU:$D647 PRG:1647 EC EC EC EA EA LookupTable_D785: - .byte $EC,$EC,$EC,$EA,$EA ; PRG $1785 | CPU $D785 + .byte $EC,$EC,$EC,$EA,$EA ; PRG $1785 | CPU $D785 ; CPU:$D64C PRG:164C EC EC EC EA EA ; ----------------------------------------------------------------------------- ; Global purpose: Calculate And Clamp Value D78 A. ; Local behavior: Executes the decoded calculate and clamp value d78 a sequence at this entry point. @@ -3915,16 +3915,16 @@ LookupTable_D785: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- CalculateAndClampValue_D78A: - sta Ram_071D ; PRG $178A | CPU $D78A | 8D 1D 07 - clc ; PRG $178D | CPU $D78D | 18 - adc #$02 ; PRG $178E | CPU $D78E | 69 02 - sta Ram_0721 ; PRG $1790 | CPU $D790 | 8D 21 07 - lda Ram_0459 ; PRG $1793 | CPU $D793 | AD 59 04 - cmp #$02 ; PRG $1796 | CPU $D796 | C9 02 - bne Flow_D7A2 ; PRG $1798 | CPU $D798 | D0 08 - lda #$41 ; PRG $179A | CPU $D79A | A9 41 - sta Ram_071E ; PRG $179C | CPU $D79C | 8D 1E 07 - sta Ram_0722 ; PRG $179F | CPU $D79F | 8D 22 07 + sta Ram_071D ; CPU:$D651 PRG:1651 ?? + clc ; CPU:$D653 PRG:1653 ?? + adc #$02 ; CPU:$D655 PRG:1655 ?? + sta Ram_0721 ; CPU:$D657 PRG:1657 ?? + lda Ram_0459 ; CPU:$D659 PRG:1659 ?? + cmp #$02 ; CPU:$D65B PRG:165B ?? + bne Flow_D7A2 ; CPU:$D65D PRG:165D ?? + lda #$41 ; CPU:$D65F PRG:165F ?? + sta Ram_071E ; CPU:$D661 PRG:1661 ?? + sta Ram_0722 ; CPU:$D663 PRG:1663 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D7 A2. ; Local behavior: Executes the decoded flow d7 a2 sequence at this entry point. @@ -3933,8 +3933,8 @@ CalculateAndClampValue_D78A: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D7A2: - jsr ProcessGameState_D7A6 ; PRG $17A2 | CPU $D7A2 | 20 A6 D7 - rts ; PRG $17A5 | CPU $D7A5 | 60 + jsr ProcessGameState_D7A6 ; CPU:$D665 PRG:1665 ?? + rts ; CPU:$D667 PRG:1667 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State D7 A6. ; Local behavior: Executes the decoded process game state d7 a6 sequence at this entry point. @@ -3943,17 +3943,17 @@ Flow_D7A2: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_D7A6: - lda Ram_071D ; PRG $17A6 | CPU $D7A6 | AD 1D 07 - sta Zp_3A ; PRG $17A9 | CPU $D7A9 | 85 3A - lda Ram_0721 ; PRG $17AB | CPU $D7AB | AD 21 07 - sta Zp_3B ; PRG $17AE | CPU $D7AE | 85 3B - lda #$41 ; PRG $17B0 | CPU $D7B0 | A9 41 - cmp Ram_071E ; PRG $17B2 | CPU $D7B2 | CD 1E 07 - beq Flow_D7C0 ; PRG $17B5 | CPU $D7B5 | F0 09 - lda Zp_3A ; PRG $17B7 | CPU $D7B7 | A5 3A - cmp Zp_3B ; PRG $17B9 | CPU $D7B9 | C5 3B - bcc Flow_D7CE ; PRG $17BB | CPU $D7BB | 90 11 - jmp Flow_D7C6 ; PRG $17BD | CPU $D7BD | 4C C6 D7 + lda Ram_071D ; CPU:$D669 PRG:1669 ?? + sta Zp_3A ; CPU:$D66B PRG:166B ?? + lda Ram_0721 ; CPU:$D66D PRG:166D ?? + sta Zp_3B ; CPU:$D66F PRG:166F ?? + lda #$41 ; CPU:$D671 PRG:1671 ?? + cmp Ram_071E ; CPU:$D673 PRG:1673 ?? + beq Flow_D7C0 ; CPU:$D675 PRG:1675 ?? + lda Zp_3A ; CPU:$D677 PRG:1677 ?? + cmp Zp_3B ; CPU:$D679 PRG:1679 ?? + bcc Flow_D7CE ; CPU:$D67B PRG:167B ?? + jmp Flow_D7C6 ; CPU:$D67D PRG:167D ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D7 C0. ; Local behavior: Executes the decoded flow d7 c0 sequence at this entry point. @@ -3962,9 +3962,9 @@ ProcessGameState_D7A6: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D7C0: - lda Zp_3A ; PRG $17C0 | CPU $D7C0 | A5 3A - cmp Zp_3B ; PRG $17C2 | CPU $D7C2 | C5 3B - bcs Flow_D7CE ; PRG $17C4 | CPU $D7C4 | B0 08 + lda Zp_3A ; CPU:$D67F PRG:167F ?? + cmp Zp_3B ; CPU:$D681 PRG:1681 ?? + bcs Flow_D7CE ; CPU:$D683 PRG:1683 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D7 C6. ; Local behavior: Executes the decoded flow d7 c6 sequence at this entry point. @@ -3973,9 +3973,9 @@ Flow_D7C0: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D7C6: - sta Ram_0721 ; PRG $17C6 | CPU $D7C6 | 8D 21 07 - lda Zp_3B ; PRG $17C9 | CPU $D7C9 | A5 3B - sta Ram_071D ; PRG $17CB | CPU $D7CB | 8D 1D 07 + sta Ram_0721 ; CPU:$D685 PRG:1685 ?? + lda Zp_3B ; CPU:$D687 PRG:1687 ?? + sta Ram_071D ; CPU:$D689 PRG:1689 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D7 CE. ; Local behavior: Executes the decoded flow d7 ce sequence at this entry point. @@ -3984,7 +3984,7 @@ Flow_D7C6: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D7CE: - rts ; PRG $17CE | CPU $D7CE | 60 + rts ; CPU:$D68B PRG:168B ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D7 CF. ; Local behavior: Executes the decoded flow d7 cf sequence at this entry point. @@ -3993,7 +3993,7 @@ Flow_D7CE: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D7CF: - rts ; PRG $17CF | CPU $D7CF | 60 + rts ; CPU:$D68D PRG:168D ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D7 D0. ; Local behavior: Executes the decoded flow d7 d0 sequence at this entry point. @@ -4002,7 +4002,7 @@ Flow_D7CF: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D7D0: - jmp Flow_D890 ; PRG $17D0 | CPU $D7D0 | 4C 90 D8 + jmp Flow_D890 ; CPU:$D68F PRG:168F ?? ; ----------------------------------------------------------------------------- ; Global purpose: Calculate And Clamp Value D7 D3. ; Local behavior: Executes the decoded calculate and clamp value d7 d3 sequence at this entry point. @@ -4011,22 +4011,22 @@ Flow_D7D0: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- CalculateAndClampValue_D7D3: - lda Ram_0459 ; PRG $17D3 | CPU $D7D3 | AD 59 04 - cmp #$06 ; PRG $17D6 | CPU $D7D6 | C9 06 - beq Flow_D7CF ; PRG $17D8 | CPU $D7D8 | F0 F5 - cmp #$08 ; PRG $17DA | CPU $D7DA | C9 08 - beq Flow_D7CF ; PRG $17DC | CPU $D7DC | F0 F1 - lda Ram_071F ; PRG $17DE | CPU $D7DE | AD 1F 07 - clc ; PRG $17E1 | CPU $D7E1 | 18 - adc #$10 ; PRG $17E2 | CPU $D7E2 | 69 10 - sta Zp_32 ; PRG $17E4 | CPU $D7E4 | 85 32 - lda Ram_071C ; PRG $17E6 | CPU $D7E6 | AD 1C 07 - sta Zp_33 ; PRG $17E9 | CPU $D7E9 | 85 33 - ldx #$00 ; PRG $17EB | CPU $D7EB | A2 00 - ldy #$02 ; PRG $17ED | CPU $D7ED | A0 02 - stx Zp_34 ; PRG $17EF | CPU $D7EF | 86 34 - sty Zp_35 ; PRG $17F1 | CPU $D7F1 | 84 35 - ldy #$00 ; PRG $17F3 | CPU $D7F3 | A0 00 + lda Ram_0459 ; CPU:$D691 PRG:1691 ?? + cmp #$06 ; CPU:$D693 PRG:1693 ?? + beq Flow_D7CF ; CPU:$D695 PRG:1695 ?? + cmp #$08 ; CPU:$D697 PRG:1697 ?? + beq Flow_D7CF ; CPU:$D699 PRG:1699 ?? + lda Ram_071F ; CPU:$D69B PRG:169B ?? + clc ; CPU:$D69D PRG:169D ?? + adc #$10 ; CPU:$D69F PRG:169F ?? + sta Zp_32 ; CPU:$D6A1 PRG:16A1 ?? + lda Ram_071C ; CPU:$D6A3 PRG:16A3 ?? + sta Zp_33 ; CPU:$D6A5 PRG:16A5 ?? + ldx #$00 ; CPU:$D6A7 PRG:16A7 ?? + ldy #$02 ; CPU:$D6A9 PRG:16A9 ?? + stx Zp_34 ; CPU:$D6AB PRG:16AB ?? + sty Zp_35 ; CPU:$D6AD PRG:16AD ?? + ldy #$00 ; CPU:$D6AF PRG:16AF ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D7 F5. ; Local behavior: Executes the decoded flow d7 f5 sequence at this entry point. @@ -4035,15 +4035,15 @@ CalculateAndClampValue_D7D3: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D7F5: - sty Ram_046D ; PRG $17F5 | CPU $D7F5 | 8C 6D 04 - lda (Zp_34),y ; PRG $17F8 | CPU $D7F8 | B1 34 - beq Flow_D7CF ; PRG $17FA | CPU $D7FA | F0 D3 - cmp #$0F ; PRG $17FC | CPU $D7FC | C9 0F - beq Flow_D7D0 ; PRG $17FE | CPU $D7FE | F0 D0 - sta Zp_44 ; PRG $1800 | CPU $D800 | 85 44 - and #$F0 ; PRG $1802 | CPU $D802 | 29 F0 - beq Flow_D809 ; PRG $1804 | CPU $D804 | F0 03 - jmp Flow_D890 ; PRG $1806 | CPU $D806 | 4C 90 D8 + sty Ram_046D ; CPU:$D6B1 PRG:16B1 ?? + lda (Zp_34),y ; CPU:$D6B3 PRG:16B3 ?? + beq Flow_D7CF ; CPU:$D6B5 PRG:16B5 ?? + cmp #$0F ; CPU:$D6B7 PRG:16B7 ?? + beq Flow_D7D0 ; CPU:$D6B9 PRG:16B9 ?? + sta Zp_44 ; CPU:$D6BB PRG:16BB ?? + and #$F0 ; CPU:$D6BD PRG:16BD ?? + beq Flow_D809 ; CPU:$D6BF PRG:16BF ?? + jmp Flow_D890 ; CPU:$D6C1 PRG:16C1 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D809. ; Local behavior: Executes the decoded flow d809 sequence at this entry point. @@ -4052,17 +4052,17 @@ Flow_D7F5: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D809: - iny ; PRG $1809 | CPU $D809 | C8 - iny ; PRG $180A | CPU $D80A | C8 - lda (Zp_34),y ; PRG $180B | CPU $D80B | B1 34 - sta Zp_42 ; PRG $180D | CPU $D80D | 85 42 - sec ; PRG $180F | CPU $D80F | 38 - sbc #$0C ; PRG $1810 | CPU $D810 | E9 0C - dec Zp_33 ; PRG $1812 | CPU $D812 | C6 33 - cmp Zp_33 ; PRG $1814 | CPU $D814 | C5 33 - bne Flow_D81D ; PRG $1816 | CPU $D816 | D0 05 - inc Zp_33 ; PRG $1818 | CPU $D818 | E6 33 - jmp Flow_D82B ; PRG $181A | CPU $D81A | 4C 2B D8 + iny ; CPU:$D6C3 PRG:16C3 ?? + iny ; CPU:$D6C5 PRG:16C5 ?? + lda (Zp_34),y ; CPU:$D6C7 PRG:16C7 ?? + sta Zp_42 ; CPU:$D6C9 PRG:16C9 ?? + sec ; CPU:$D6CB PRG:16CB ?? + sbc #$0C ; CPU:$D6CD PRG:16CD ?? + dec Zp_33 ; CPU:$D6CF PRG:16CF ?? + cmp Zp_33 ; CPU:$D6D1 PRG:16D1 ?? + bne Flow_D81D ; CPU:$D6D3 PRG:16D3 ?? + inc Zp_33 ; CPU:$D6D5 PRG:16D5 ?? + jmp Flow_D82B ; CPU:$D6D7 PRG:16D7 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D81 D. ; Local behavior: Executes the decoded flow d81 d sequence at this entry point. @@ -4071,13 +4071,13 @@ Flow_D809: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D81D: - inc Zp_33 ; PRG $181D | CPU $D81D | E6 33 - cmp Zp_33 ; PRG $181F | CPU $D81F | C5 33 - beq Flow_D82B ; PRG $1821 | CPU $D821 | F0 08 - inc Zp_33 ; PRG $1823 | CPU $D823 | E6 33 - cmp Zp_33 ; PRG $1825 | CPU $D825 | C5 33 - bne Flow_D897 ; PRG $1827 | CPU $D827 | D0 6E - dec Zp_33 ; PRG $1829 | CPU $D829 | C6 33 + inc Zp_33 ; CPU:$D6D9 PRG:16D9 ?? + cmp Zp_33 ; CPU:$D6DB PRG:16DB ?? + beq Flow_D82B ; CPU:$D6DD PRG:16DD ?? + inc Zp_33 ; CPU:$D6DF PRG:16DF ?? + cmp Zp_33 ; CPU:$D6E1 PRG:16E1 ?? + bne Flow_D897 ; CPU:$D6E3 PRG:16E3 ?? + dec Zp_33 ; CPU:$D6E5 PRG:16E5 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D82 B. ; Local behavior: Executes the decoded flow d82 b sequence at this entry point. @@ -4086,42 +4086,42 @@ Flow_D81D: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D82B: - dey ; PRG $182B | CPU $D82B | 88 - lda (Zp_34),y ; PRG $182C | CPU $D82C | B1 34 - sta Zp_43 ; PRG $182E | CPU $D82E | 85 43 - cmp Zp_32 ; PRG $1830 | CPU $D830 | C5 32 - bcs Flow_D891 ; PRG $1832 | CPU $D832 | B0 5D - clc ; PRG $1834 | CPU $D834 | 18 - adc #$1F ; PRG $1835 | CPU $D835 | 69 1F - cmp Zp_32 ; PRG $1837 | CPU $D837 | C5 32 - bcc Flow_D891 ; PRG $1839 | CPU $D839 | 90 56 - lda Zp_32 ; PRG $183B | CPU $D83B | A5 32 - sec ; PRG $183D | CPU $D83D | 38 - sbc Zp_43 ; PRG $183E | CPU $D83E | E5 43 - lsr a ; PRG $1840 | CPU $D840 | 4A - lsr a ; PRG $1841 | CPU $D841 | 4A - lsr a ; PRG $1842 | CPU $D842 | 4A - sta Zp_3C ; PRG $1843 | CPU $D843 | 85 3C - dec Zp_44 ; PRG $1845 | CPU $D845 | C6 44 - lda Zp_44 ; PRG $1847 | CPU $D847 | A5 44 - asl a ; PRG $1849 | CPU $D849 | 0A - asl a ; PRG $184A | CPU $D84A | 0A - clc ; PRG $184B | CPU $D84B | 18 - adc Zp_3C ; PRG $184C | CPU $D84C | 65 3C - sta Zp_44 ; PRG $184E | CPU $D84E | 85 44 - lda Ram_046D ; PRG $1850 | CPU $D850 | AD 6D 04 - clc ; PRG $1853 | CPU $D853 | 18 - adc Zp_3C ; PRG $1854 | CPU $D854 | 65 3C - tay ; PRG $1856 | CPU $D856 | A8 - lsr a ; PRG $1857 | CPU $D857 | 4A - tax ; PRG $1858 | CPU $D858 | AA - tya ; PRG $1859 | CPU $D859 | 98 - and #$01 ; PRG $185A | CPU $D85A | 29 01 - bne Flow_D89C ; PRG $185C | CPU $D85C | D0 3E - lda Ram_02A0,x ; PRG $185E | CPU $D85E | BD A0 02 - and #$F0 ; PRG $1861 | CPU $D861 | 29 F0 - bne Flow_D88F ; PRG $1863 | CPU $D863 | D0 2A - lda #$10 ; PRG $1865 | CPU $D865 | A9 10 + dey ; CPU:$D6E7 PRG:16E7 ?? + lda (Zp_34),y ; CPU:$D6E9 PRG:16E9 ?? + sta Zp_43 ; CPU:$D6EB PRG:16EB ?? + cmp Zp_32 ; CPU:$D6ED PRG:16ED ?? + bcs Flow_D891 ; CPU:$D6EF PRG:16EF ?? + clc ; CPU:$D6F1 PRG:16F1 ?? + adc #$1F ; CPU:$D6F3 PRG:16F3 ?? + cmp Zp_32 ; CPU:$D6F5 PRG:16F5 ?? + bcc Flow_D891 ; CPU:$D6F7 PRG:16F7 ?? + lda Zp_32 ; CPU:$D6F9 PRG:16F9 ?? + sec ; CPU:$D6FB PRG:16FB ?? + sbc Zp_43 ; CPU:$D6FD PRG:16FD ?? + lsr a ; CPU:$D6FF PRG:16FF ?? + lsr a ; CPU:$D701 PRG:1701 ?? + lsr a ; CPU:$D703 PRG:1703 ?? + sta Zp_3C ; CPU:$D705 PRG:1705 ?? + dec Zp_44 ; CPU:$D707 PRG:1707 ?? + lda Zp_44 ; CPU:$D709 PRG:1709 ?? + asl a ; CPU:$D70B PRG:170B ?? + asl a ; CPU:$D70D PRG:170D ?? + clc ; CPU:$D70F PRG:170F ?? + adc Zp_3C ; CPU:$D711 PRG:1711 ?? + sta Zp_44 ; CPU:$D713 PRG:1713 ?? + lda Ram_046D ; CPU:$D715 PRG:1715 ?? + clc ; CPU:$D717 PRG:1717 ?? + adc Zp_3C ; CPU:$D719 PRG:1719 ?? + tay ; CPU:$D71B PRG:171B ?? + lsr a ; CPU:$D71D PRG:171D ?? + tax ; CPU:$D71F PRG:171F ?? + tya ; CPU:$D721 PRG:1721 ?? + and #$01 ; CPU:$D723 PRG:1723 ?? + bne Flow_D89C ; CPU:$D725 PRG:1725 ?? + lda Ram_02A0,x ; CPU:$D727 PRG:1727 ?? + and #$F0 ; CPU:$D729 PRG:1729 ?? + bne Flow_D88F ; CPU:$D72B PRG:172B ?? + lda #$10 ; CPU:$D72D PRG:172D ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D867. ; Local behavior: Executes the decoded flow d867 sequence at this entry point. @@ -4130,23 +4130,23 @@ Flow_D82B: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D867: - ora Ram_02A0,x ; PRG $1867 | CPU $D867 | 1D A0 02 - sta Ram_02A0,x ; PRG $186A | CPU $D86A | 9D A0 02 - lda Zp_44 ; PRG $186D | CPU $D86D | A5 44 - asl a ; PRG $186F | CPU $D86F | 0A - adc #$66 ; PRG $1870 | CPU $D870 | 69 66 - sta Ram_0503 ; PRG $1872 | CPU $D872 | 8D 03 05 - lda #$01 ; PRG $1875 | CPU $D875 | A9 01 - sta Ram_0502 ; PRG $1877 | CPU $D877 | 8D 02 05 - lda Zp_33 ; PRG $187A | CPU $D87A | A5 33 - clc ; PRG $187C | CPU $D87C | 18 - adc #$0C ; PRG $187D | CPU $D87D | 69 0C - sta Zp_42 ; PRG $187F | CPU $D87F | 85 42 - jsr TransformValue_DA5E ; PRG $1881 | CPU $D881 | 20 5E DA - jsr ProcessGameState_CE86 ; PRG $1884 | CPU $D884 | 20 86 CE - lda #$01 ; PRG $1887 | CPU $D887 | A9 01 - jsr StorePendingSoundCommand ; PRG $1889 | CPU $D889 | 20 26 C0 - jmp Flow_D8A7 ; PRG $188C | CPU $D88C | 4C A7 D8 + ora Ram_02A0,x ; CPU:$D72F PRG:172F ?? + sta Ram_02A0,x ; CPU:$D731 PRG:1731 ?? + lda Zp_44 ; CPU:$D733 PRG:1733 ?? + asl a ; CPU:$D735 PRG:1735 ?? + adc #$66 ; CPU:$D737 PRG:1737 ?? + sta Ram_0503 ; CPU:$D739 PRG:1739 ?? + lda #$01 ; CPU:$D73B PRG:173B ?? + sta Ram_0502 ; CPU:$D73D PRG:173D ?? + lda Zp_33 ; CPU:$D73F PRG:173F ?? + clc ; CPU:$D741 PRG:1741 ?? + adc #$0C ; CPU:$D743 PRG:1743 ?? + sta Zp_42 ; CPU:$D745 PRG:1745 ?? + jsr TransformValue_DA5E ; CPU:$D747 PRG:1747 ?? + jsr ProcessGameState_CE86 ; CPU:$D749 PRG:1749 ?? + lda #$01 ; CPU:$D74B PRG:174B ?? + jsr StorePendingSoundCommand ; CPU:$D74D PRG:174D ?? + jmp Flow_D8A7 ; CPU:$D74F PRG:174F ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D88 F. ; Local behavior: Executes the decoded flow d88 f sequence at this entry point. @@ -4155,7 +4155,7 @@ Flow_D867: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D88F: - rts ; PRG $188F | CPU $D88F | 60 + rts ; CPU:$D751 PRG:1751 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D890. ; Local behavior: Executes the decoded flow d890 sequence at this entry point. @@ -4164,7 +4164,7 @@ Flow_D88F: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D890: - iny ; PRG $1890 | CPU $D890 | C8 + iny ; CPU:$D753 PRG:1753 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D891. ; Local behavior: Executes the decoded flow d891 sequence at this entry point. @@ -4173,7 +4173,7 @@ Flow_D890: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D891: - iny ; PRG $1891 | CPU $D891 | C8 + iny ; CPU:$D755 PRG:1755 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D892. ; Local behavior: Executes the decoded flow d892 sequence at this entry point. @@ -4182,9 +4182,9 @@ Flow_D891: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D892: - iny ; PRG $1892 | CPU $D892 | C8 - iny ; PRG $1893 | CPU $D893 | C8 - jmp Flow_D7F5 ; PRG $1894 | CPU $D894 | 4C F5 D7 + iny ; CPU:$D757 PRG:1757 ?? + iny ; CPU:$D759 PRG:1759 ?? + jmp Flow_D7F5 ; CPU:$D75B PRG:175B ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D897. ; Local behavior: Executes the decoded flow d897 sequence at this entry point. @@ -4193,8 +4193,8 @@ Flow_D892: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D897: - dec Zp_33 ; PRG $1897 | CPU $D897 | C6 33 - jmp Flow_D892 ; PRG $1899 | CPU $D899 | 4C 92 D8 + dec Zp_33 ; CPU:$D75D PRG:175D ?? + jmp Flow_D892 ; CPU:$D75F PRG:175F ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D89 C. ; Local behavior: Executes the decoded flow d89 c sequence at this entry point. @@ -4203,11 +4203,11 @@ Flow_D897: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D89C: - lda Ram_02A0,x ; PRG $189C | CPU $D89C | BD A0 02 - and #$0F ; PRG $189F | CPU $D89F | 29 0F - bne Flow_D88F ; PRG $18A1 | CPU $D8A1 | D0 EC - lda #$01 ; PRG $18A3 | CPU $D8A3 | A9 01 - bne Flow_D867 ; PRG $18A5 | CPU $D8A5 | D0 C0 + lda Ram_02A0,x ; CPU:$D761 PRG:1761 ?? + and #$0F ; CPU:$D763 PRG:1763 ?? + bne Flow_D88F ; CPU:$D765 PRG:1765 ?? + lda #$01 ; CPU:$D767 PRG:1767 ?? + bne Flow_D867 ; CPU:$D769 PRG:1769 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D8 A7. ; Local behavior: Executes the decoded flow d8 a7 sequence at this entry point. @@ -4216,12 +4216,12 @@ Flow_D89C: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D8A7: - lda Ram_046D ; PRG $18A7 | CPU $D8A7 | AD 6D 04 - lsr a ; PRG $18AA | CPU $D8AA | 4A - tax ; PRG $18AB | CPU $D8AB | AA - ldy #$02 ; PRG $18AC | CPU $D8AC | A0 02 - lda #$00 ; PRG $18AE | CPU $D8AE | A9 00 - clc ; PRG $18B0 | CPU $D8B0 | 18 + lda Ram_046D ; CPU:$D76B PRG:176B ?? + lsr a ; CPU:$D76D PRG:176D ?? + tax ; CPU:$D76F PRG:176F ?? + ldy #$02 ; CPU:$D771 PRG:1771 ?? + lda #$00 ; CPU:$D773 PRG:1773 ?? + clc ; CPU:$D775 PRG:1775 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D8 B1. ; Local behavior: Executes the decoded flow d8 b1 sequence at this entry point. @@ -4230,17 +4230,17 @@ Flow_D8A7: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D8B1: - adc Ram_02A0,x ; PRG $18B1 | CPU $D8B1 | 7D A0 02 - inx ; PRG $18B4 | CPU $D8B4 | E8 - dey ; PRG $18B5 | CPU $D8B5 | 88 - bne Flow_D8B1 ; PRG $18B6 | CPU $D8B6 | D0 F9 - cmp #$22 ; PRG $18B8 | CPU $D8B8 | C9 22 - bne Flow_D88F ; PRG $18BA | CPU $D8BA | D0 D3 - lda Ram_046D ; PRG $18BC | CPU $D8BC | AD 6D 04 - lsr a ; PRG $18BF | CPU $D8BF | 4A - tax ; PRG $18C0 | CPU $D8C0 | AA - ldy #$02 ; PRG $18C1 | CPU $D8C1 | A0 02 - lda #$00 ; PRG $18C3 | CPU $D8C3 | A9 00 + adc Ram_02A0,x ; CPU:$D777 PRG:1777 ?? + inx ; CPU:$D779 PRG:1779 ?? + dey ; CPU:$D77B PRG:177B ?? + bne Flow_D8B1 ; CPU:$D77D PRG:177D ?? + cmp #$22 ; CPU:$D77F PRG:177F ?? + bne Flow_D88F ; CPU:$D781 PRG:1781 ?? + lda Ram_046D ; CPU:$D783 PRG:1783 ?? + lsr a ; CPU:$D785 PRG:1785 ?? + tax ; CPU:$D787 PRG:1787 ?? + ldy #$02 ; CPU:$D789 PRG:1789 ?? + lda #$00 ; CPU:$D78B PRG:178B ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D8 C5. ; Local behavior: Executes the decoded flow d8 c5 sequence at this entry point. @@ -4249,22 +4249,22 @@ Flow_D8B1: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D8C5: - sta Ram_02A0,x ; PRG $18C5 | CPU $D8C5 | 9D A0 02 - inx ; PRG $18C8 | CPU $D8C8 | E8 - dey ; PRG $18C9 | CPU $D8C9 | 88 - bne Flow_D8C5 ; PRG $18CA | CPU $D8CA | D0 F9 - ldx Ram_046D ; PRG $18CC | CPU $D8CC | AE 6D 04 - lda OamBuffer,x ; PRG $18CF | CPU $D8CF | BD 00 02 - and #$0F ; PRG $18D2 | CPU $D8D2 | 29 0F - ora #$10 ; PRG $18D4 | CPU $D8D4 | 09 10 - sta OamBuffer,x ; PRG $18D6 | CPU $D8D6 | 9D 00 02 - lda Zp_42 ; PRG $18D9 | CPU $D8D9 | A5 42 - sta Ram_0202,x ; PRG $18DB | CPU $D8DB | 9D 02 02 - lda #$01 ; PRG $18DE | CPU $D8DE | A9 01 - sta Ram_0203,x ; PRG $18E0 | CPU $D8E0 | 9D 03 02 - jsr CalculateAndClampValue_D948 ; PRG $18E3 | CPU $D8E3 | 20 48 D9 - ldy #$00 ; PRG $18E6 | CPU $D8E6 | A0 00 - sty Zp_39 ; PRG $18E8 | CPU $D8E8 | 84 39 + sta Ram_02A0,x ; CPU:$D78D PRG:178D ?? + inx ; CPU:$D78F PRG:178F ?? + dey ; CPU:$D791 PRG:1791 ?? + bne Flow_D8C5 ; CPU:$D793 PRG:1793 ?? + ldx Ram_046D ; CPU:$D795 PRG:1795 ?? + lda OamBuffer,x ; CPU:$D797 PRG:1797 ?? + and #$0F ; CPU:$D799 PRG:1799 ?? + ora #$10 ; CPU:$D79B PRG:179B ?? + sta OamBuffer,x ; CPU:$D79D PRG:179D ?? + lda Zp_42 ; CPU:$D79F PRG:179F ?? + sta Ram_0202,x ; CPU:$D7A1 PRG:17A1 ?? + lda #$01 ; CPU:$D7A3 PRG:17A3 ?? + sta Ram_0203,x ; CPU:$D7A5 PRG:17A5 ?? + jsr CalculateAndClampValue_D948 ; CPU:$D7A7 PRG:17A7 ?? + ldy #$00 ; CPU:$D7A9 PRG:17A9 ?? + sty Zp_39 ; CPU:$D7AB PRG:17AB ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D8 EA. ; Local behavior: Executes the decoded flow d8 ea sequence at this entry point. @@ -4273,33 +4273,33 @@ Flow_D8C5: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D8EA: - ldy Zp_39 ; PRG $18EA | CPU $D8EA | A4 39 - lda Ram_0407,y ; PRG $18EC | CPU $D8EC | B9 07 04 - and #$A0 ; PRG $18EF | CPU $D8EF | 29 A0 - bne Flow_D91F ; PRG $18F1 | CPU $D8F1 | D0 2C - tya ; PRG $18F3 | CPU $D8F3 | 98 - asl a ; PRG $18F4 | CPU $D8F4 | 0A - asl a ; PRG $18F5 | CPU $D8F5 | 0A - tay ; PRG $18F6 | CPU $D8F6 | A8 - lda Ram_0703,y ; PRG $18F7 | CPU $D8F7 | B9 03 07 - clc ; PRG $18FA | CPU $D8FA | 18 - adc #$08 ; PRG $18FB | CPU $D8FB | 69 08 - cmp Ram_0201,x ; PRG $18FD | CPU $D8FD | DD 01 02 - bcc Flow_D91F ; PRG $1900 | CPU $D900 | 90 1D - sta Zp_44 ; PRG $1902 | CPU $D902 | 85 44 - lda Ram_0201,x ; PRG $1904 | CPU $D904 | BD 01 02 - clc ; PRG $1907 | CPU $D907 | 18 - adc #$20 ; PRG $1908 | CPU $D908 | 69 20 - cmp Zp_44 ; PRG $190A | CPU $D90A | C5 44 - bcc Flow_D91F ; PRG $190C | CPU $D90C | 90 11 - lda Ram_0700,y ; PRG $190E | CPU $D90E | B9 00 07 - clc ; PRG $1911 | CPU $D911 | 18 - adc #$0C ; PRG $1912 | CPU $D912 | 69 0C - sta Zp_3A ; PRG $1914 | CPU $D914 | 85 3A - lda Ram_0202,x ; PRG $1916 | CPU $D916 | BD 02 02 - and #$F8 ; PRG $1919 | CPU $D919 | 29 F8 - cmp Zp_3A ; PRG $191B | CPU $D91B | C5 3A - beq Flow_D929 ; PRG $191D | CPU $D91D | F0 0A + ldy Zp_39 ; CPU:$D7AD PRG:17AD ?? + lda Ram_0407,y ; CPU:$D7AF PRG:17AF ?? + and #$A0 ; CPU:$D7B1 PRG:17B1 ?? + bne Flow_D91F ; CPU:$D7B3 PRG:17B3 ?? + tya ; CPU:$D7B5 PRG:17B5 ?? + asl a ; CPU:$D7B7 PRG:17B7 ?? + asl a ; CPU:$D7B9 PRG:17B9 ?? + tay ; CPU:$D7BB PRG:17BB ?? + lda Ram_0703,y ; CPU:$D7BD PRG:17BD ?? + clc ; CPU:$D7BF PRG:17BF ?? + adc #$08 ; CPU:$D7C1 PRG:17C1 ?? + cmp Ram_0201,x ; CPU:$D7C3 PRG:17C3 ?? + bcc Flow_D91F ; CPU:$D7C5 PRG:17C5 ?? + sta Zp_44 ; CPU:$D7C7 PRG:17C7 ?? + lda Ram_0201,x ; CPU:$D7C9 PRG:17C9 ?? + clc ; CPU:$D7CB PRG:17CB ?? + adc #$20 ; CPU:$D7CD PRG:17CD ?? + cmp Zp_44 ; CPU:$D7CF PRG:17CF ?? + bcc Flow_D91F ; CPU:$D7D1 PRG:17D1 ?? + lda Ram_0700,y ; CPU:$D7D3 PRG:17D3 ?? + clc ; CPU:$D7D5 PRG:17D5 ?? + adc #$0C ; CPU:$D7D7 PRG:17D7 ?? + sta Zp_3A ; CPU:$D7D9 PRG:17D9 ?? + lda Ram_0202,x ; CPU:$D7DB PRG:17DB ?? + and #$F8 ; CPU:$D7DD PRG:17DD ?? + cmp Zp_3A ; CPU:$D7DF PRG:17DF ?? + beq Flow_D929 ; CPU:$D7E1 PRG:17E1 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D91 F. ; Local behavior: Executes the decoded flow d91 f sequence at this entry point. @@ -4308,11 +4308,11 @@ Flow_D8EA: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D91F: - inc Zp_39 ; PRG $191F | CPU $D91F | E6 39 - ldy Zp_39 ; PRG $1921 | CPU $D921 | A4 39 - cpy #$06 ; PRG $1923 | CPU $D923 | C0 06 - bne Flow_D8EA ; PRG $1925 | CPU $D925 | D0 C3 - beq Flow_D947 ; PRG $1927 | CPU $D927 | F0 1E + inc Zp_39 ; CPU:$D7E3 PRG:17E3 ?? + ldy Zp_39 ; CPU:$D7E5 PRG:17E5 ?? + cpy #$06 ; CPU:$D7E7 PRG:17E7 ?? + bne Flow_D8EA ; CPU:$D7E9 PRG:17E9 ?? + beq Flow_D947 ; CPU:$D7EB PRG:17EB ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D929. ; Local behavior: Executes the decoded flow d929 sequence at this entry point. @@ -4321,18 +4321,18 @@ Flow_D91F: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D929: - ldy Zp_39 ; PRG $1929 | CPU $D929 | A4 39 - lda Ram_0407,y ; PRG $192B | CPU $D92B | B9 07 04 - and #$0F ; PRG $192E | CPU $D92E | 29 0F - ora #$40 ; PRG $1930 | CPU $D930 | 09 40 - sta Ram_0407,y ; PRG $1932 | CPU $D932 | 99 07 04 - txa ; PRG $1935 | CPU $D935 | 8A - sta Ram_0450,y ; PRG $1936 | CPU $D936 | 99 50 04 - inc Ram_0203,x ; PRG $1939 | CPU $D939 | FE 03 02 - inc Ram_0203,x ; PRG $193C | CPU $D93C | FE 03 02 - lda #$09 ; PRG $193F | CPU $D93F | A9 09 - jsr StorePendingSoundCommand ; PRG $1941 | CPU $D941 | 20 26 C0 - jmp Flow_D91F ; PRG $1944 | CPU $D944 | 4C 1F D9 + ldy Zp_39 ; CPU:$D7ED PRG:17ED ?? + lda Ram_0407,y ; CPU:$D7EF PRG:17EF ?? + and #$0F ; CPU:$D7F1 PRG:17F1 ?? + ora #$40 ; CPU:$D7F3 PRG:17F3 ?? + sta Ram_0407,y ; CPU:$D7F5 PRG:17F5 ?? + txa ; CPU:$D7F7 PRG:17F7 ?? + sta Ram_0450,y ; CPU:$D7F9 PRG:17F9 ?? + inc Ram_0203,x ; CPU:$D7FB PRG:17FB ?? + inc Ram_0203,x ; CPU:$D7FD PRG:17FD ?? + lda #$09 ; CPU:$D7FF PRG:17FF ?? + jsr StorePendingSoundCommand ; CPU:$D801 PRG:1801 ?? + jmp Flow_D91F ; CPU:$D803 PRG:1803 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D947. ; Local behavior: Executes the decoded flow d947 sequence at this entry point. @@ -4341,7 +4341,7 @@ Flow_D929: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D947: - rts ; PRG $1947 | CPU $D947 | 60 + rts ; CPU:$D805 PRG:1805 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Calculate And Clamp Value D948. ; Local behavior: Executes the decoded calculate and clamp value d948 sequence at this entry point. @@ -4350,31 +4350,31 @@ Flow_D947: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- CalculateAndClampValue_D948: - inc Ram_060E ; PRG $1948 | CPU $D948 | EE 0E 06 - ldy Ram_060E ; PRG $194B | CPU $D94B | AC 0E 06 - dey ; PRG $194E | CPU $D94E | 88 - txa ; PRG $194F | CPU $D94F | 8A - sta Ram_060F,y ; PRG $1950 | CPU $D950 | 99 0F 06 - tya ; PRG $1953 | CPU $D953 | 98 - asl a ; PRG $1954 | CPU $D954 | 0A - asl a ; PRG $1955 | CPU $D955 | 0A - tay ; PRG $1956 | CPU $D956 | A8 - lda Ram_0201,x ; PRG $1957 | CPU $D957 | BD 01 02 - sta Ram_061F,y ; PRG $195A | CPU $D95A | 99 1F 06 - lda Ram_0202,x ; PRG $195D | CPU $D95D | BD 02 02 - sta Ram_061C,y ; PRG $1960 | CPU $D960 | 99 1C 06 - lda #$03 ; PRG $1963 | CPU $D963 | A9 03 - sta Ram_061E,y ; PRG $1965 | CPU $D965 | 99 1E 06 - lda OamBuffer,x ; PRG $1968 | CPU $D968 | BD 00 02 - and #$0F ; PRG $196B | CPU $D96B | 29 0F - sec ; PRG $196D | CPU $D96D | 38 - sbc #$01 ; PRG $196E | CPU $D96E | E9 01 - asl a ; PRG $1970 | CPU $D970 | 0A - asl a ; PRG $1971 | CPU $D971 | 0A - asl a ; PRG $1972 | CPU $D972 | 0A - cmp #$10 ; PRG $1973 | CPU $D973 | C9 10 - bne Flow_D979 ; PRG $1975 | CPU $D975 | D0 02 - lda #$86 ; PRG $1977 | CPU $D977 | A9 86 + inc Ram_060E ; CPU:$D807 PRG:1807 ?? + ldy Ram_060E ; CPU:$D809 PRG:1809 ?? + dey ; CPU:$D80B PRG:180B ?? + txa ; CPU:$D80D PRG:180D ?? + sta Ram_060F,y ; CPU:$D80F PRG:180F ?? + tya ; CPU:$D811 PRG:1811 ?? + asl a ; CPU:$D813 PRG:1813 ?? + asl a ; CPU:$D815 PRG:1815 ?? + tay ; CPU:$D817 PRG:1817 ?? + lda Ram_0201,x ; CPU:$D819 PRG:1819 ?? + sta Ram_061F,y ; CPU:$D81B PRG:181B ?? + lda Ram_0202,x ; CPU:$D81D PRG:181D ?? + sta Ram_061C,y ; CPU:$D81F PRG:181F ?? + lda #$03 ; CPU:$D821 PRG:1821 ?? + sta Ram_061E,y ; CPU:$D823 PRG:1823 ?? + lda OamBuffer,x ; CPU:$D825 PRG:1825 ?? + and #$0F ; CPU:$D827 PRG:1827 ?? + sec ; CPU:$D829 PRG:1829 ?? + sbc #$01 ; CPU:$D82B PRG:182B ?? + asl a ; CPU:$D82D PRG:182D ?? + asl a ; CPU:$D82F PRG:182F ?? + asl a ; CPU:$D831 PRG:1831 ?? + cmp #$10 ; CPU:$D833 PRG:1833 ?? + bne Flow_D979 ; CPU:$D835 PRG:1835 ?? + lda #$86 ; CPU:$D837 PRG:1837 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D979. ; Local behavior: Executes the decoded flow d979 sequence at this entry point. @@ -4383,10 +4383,10 @@ CalculateAndClampValue_D948: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D979: - clc ; PRG $1979 | CPU $D979 | 18 - adc #$67 ; PRG $197A | CPU $D97A | 69 67 - sta Ram_061D,y ; PRG $197C | CPU $D97C | 99 1D 06 - rts ; PRG $197F | CPU $D97F | 60 + clc ; CPU:$D839 PRG:1839 ?? + adc #$67 ; CPU:$D83B PRG:183B ?? + sta Ram_061D,y ; CPU:$D83D PRG:183D ?? + rts ; CPU:$D83F PRG:183F ?? ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State D980. ; Local behavior: Executes the decoded process game state d980 sequence at this entry point. @@ -4395,15 +4395,15 @@ Flow_D979: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_D980: - lda Ram_060E ; PRG $1980 | CPU $D980 | AD 0E 06 - beq Flow_D997 ; PRG $1983 | CPU $D983 | F0 12 - jsr ProcessGameState_DA17 ; PRG $1985 | CPU $D985 | 20 17 DA - cmp #$FF ; PRG $1988 | CPU $D988 | C9 FF - beq Flow_D997 ; PRG $198A | CPU $D98A | F0 0B - jsr ProcessGameState_D998 ; PRG $198C | CPU $D98C | 20 98 D9 - jsr ProcessGameState_D9E9 ; PRG $198F | CPU $D98F | 20 E9 D9 - jsr ProcessGameState_DA3A ; PRG $1992 | CPU $D992 | 20 3A DA - beq ProcessGameState_D980 ; PRG $1995 | CPU $D995 | F0 E9 + lda Ram_060E ; CPU:$D841 PRG:1841 ?? + beq Flow_D997 ; CPU:$D843 PRG:1843 ?? + jsr ProcessGameState_DA17 ; CPU:$D845 PRG:1845 ?? + cmp #$FF ; CPU:$D847 PRG:1847 ?? + beq Flow_D997 ; CPU:$D849 PRG:1849 ?? + jsr ProcessGameState_D998 ; CPU:$D84B PRG:184B ?? + jsr ProcessGameState_D9E9 ; CPU:$D84D PRG:184D ?? + jsr ProcessGameState_DA3A ; CPU:$D84F PRG:184F ?? + beq ProcessGameState_D980 ; CPU:$D851 PRG:1851 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D997. ; Local behavior: Executes the decoded flow d997 sequence at this entry point. @@ -4412,7 +4412,7 @@ ProcessGameState_D980: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D997: - rts ; PRG $1997 | CPU $D997 | 60 + rts ; CPU:$D853 PRG:1853 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State D998. ; Local behavior: Executes the decoded process game state d998 sequence at this entry point. @@ -4421,13 +4421,13 @@ Flow_D997: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_D998: - ldy Zp_3B ; PRG $1998 | CPU $D998 | A4 3B - lda #$00 ; PRG $199A | CPU $D99A | A9 00 - sta Zp_3C ; PRG $199C | CPU $D99C | 85 3C - lda #$F8 ; PRG $199E | CPU $D99E | A9 F8 - sta Zp_3D ; PRG $19A0 | CPU $D9A0 | 85 3D - lda #$04 ; PRG $19A2 | CPU $D9A2 | A9 04 - sta Zp_44 ; PRG $19A4 | CPU $D9A4 | 85 44 + ldy Zp_3B ; CPU:$D855 PRG:1855 ?? + lda #$00 ; CPU:$D857 PRG:1857 ?? + sta Zp_3C ; CPU:$D859 PRG:1859 ?? + lda #$F8 ; CPU:$D85B PRG:185B ?? + sta Zp_3D ; CPU:$D85D PRG:185D ?? + lda #$04 ; CPU:$D85F PRG:185F ?? + sta Zp_44 ; CPU:$D861 PRG:1861 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D9 A6. ; Local behavior: Executes the decoded flow d9 a6 sequence at this entry point. @@ -4436,40 +4436,40 @@ ProcessGameState_D998: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D9A6: - ldx #$00 ; PRG $19A6 | CPU $D9A6 | A2 00 - lda Ram_061C,x ; PRG $19A8 | CPU $D9A8 | BD 1C 06 - sta Ram_0724,y ; PRG $19AB | CPU $D9AB | 99 24 07 - inx ; PRG $19AE | CPU $D9AE | E8 - iny ; PRG $19AF | CPU $D9AF | C8 - lda Ram_061C,x ; PRG $19B0 | CPU $D9B0 | BD 1C 06 - clc ; PRG $19B3 | CPU $D9B3 | 18 - adc Zp_3C ; PRG $19B4 | CPU $D9B4 | 65 3C - sta Ram_0724,y ; PRG $19B6 | CPU $D9B6 | 99 24 07 - inx ; PRG $19B9 | CPU $D9B9 | E8 - iny ; PRG $19BA | CPU $D9BA | C8 - lda Ram_061C,x ; PRG $19BB | CPU $D9BB | BD 1C 06 - sta Ram_0724,y ; PRG $19BE | CPU $D9BE | 99 24 07 - inx ; PRG $19C1 | CPU $D9C1 | E8 - iny ; PRG $19C2 | CPU $D9C2 | C8 - lda Ram_061C,x ; PRG $19C3 | CPU $D9C3 | BD 1C 06 - clc ; PRG $19C6 | CPU $D9C6 | 18 - adc Zp_3D ; PRG $19C7 | CPU $D9C7 | 65 3D - sta Ram_0724,y ; PRG $19C9 | CPU $D9C9 | 99 24 07 - inx ; PRG $19CC | CPU $D9CC | E8 - iny ; PRG $19CD | CPU $D9CD | C8 - inc Zp_3C ; PRG $19CE | CPU $D9CE | E6 3C - inc Zp_3C ; PRG $19D0 | CPU $D9D0 | E6 3C - clc ; PRG $19D2 | CPU $D9D2 | 18 - lda #$08 ; PRG $19D3 | CPU $D9D3 | A9 08 - adc Zp_3D ; PRG $19D5 | CPU $D9D5 | 65 3D - sta Zp_3D ; PRG $19D7 | CPU $D9D7 | 85 3D - dec Zp_44 ; PRG $19D9 | CPU $D9D9 | C6 44 - bne Flow_D9A6 ; PRG $19DB | CPU $D9DB | D0 C9 - lda Ram_060F ; PRG $19DD | CPU $D9DD | AD 0F 06 - ldx Zp_3F ; PRG $19E0 | CPU $D9E0 | A6 3F - sta Ram_0601,x ; PRG $19E2 | CPU $D9E2 | 9D 01 06 - inc Ram_0600 ; PRG $19E5 | CPU $D9E5 | EE 00 06 - rts ; PRG $19E8 | CPU $D9E8 | 60 + ldx #$00 ; CPU:$D863 PRG:1863 ?? + lda Ram_061C,x ; CPU:$D865 PRG:1865 ?? + sta Ram_0724,y ; CPU:$D867 PRG:1867 ?? + inx ; CPU:$D869 PRG:1869 ?? + iny ; CPU:$D86B PRG:186B ?? + lda Ram_061C,x ; CPU:$D86D PRG:186D ?? + clc ; CPU:$D86F PRG:186F ?? + adc Zp_3C ; CPU:$D871 PRG:1871 ?? + sta Ram_0724,y ; CPU:$D873 PRG:1873 ?? + inx ; CPU:$D875 PRG:1875 ?? + iny ; CPU:$D877 PRG:1877 ?? + lda Ram_061C,x ; CPU:$D879 PRG:1879 ?? + sta Ram_0724,y ; CPU:$D87B PRG:187B ?? + inx ; CPU:$D87D PRG:187D ?? + iny ; CPU:$D87F PRG:187F ?? + lda Ram_061C,x ; CPU:$D881 PRG:1881 ?? + clc ; CPU:$D883 PRG:1883 ?? + adc Zp_3D ; CPU:$D885 PRG:1885 ?? + sta Ram_0724,y ; CPU:$D887 PRG:1887 ?? + inx ; CPU:$D889 PRG:1889 ?? + iny ; CPU:$D88B PRG:188B ?? + inc Zp_3C ; CPU:$D88D PRG:188D ?? + inc Zp_3C ; CPU:$D88F PRG:188F ?? + clc ; CPU:$D891 PRG:1891 ?? + lda #$08 ; CPU:$D893 PRG:1893 ?? + adc Zp_3D ; CPU:$D895 PRG:1895 ?? + sta Zp_3D ; CPU:$D897 PRG:1897 ?? + dec Zp_44 ; CPU:$D899 PRG:1899 ?? + bne Flow_D9A6 ; CPU:$D89B PRG:189B ?? + lda Ram_060F ; CPU:$D89D PRG:189D ?? + ldx Zp_3F ; CPU:$D89F PRG:189F ?? + sta Ram_0601,x ; CPU:$D8A1 PRG:18A1 ?? + inc Ram_0600 ; CPU:$D8A3 PRG:18A3 ?? + rts ; CPU:$D8A5 PRG:18A5 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State D9 E9. ; Local behavior: Executes the decoded process game state d9 e9 sequence at this entry point. @@ -4478,24 +4478,24 @@ Flow_D9A6: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_D9E9: - ldx #$00 ; PRG $19E9 | CPU $D9E9 | A2 00 - lda Ram_061C,x ; PRG $19EB | CPU $D9EB | BD 1C 06 - and #$F8 ; PRG $19EE | CPU $D9EE | 29 F8 - sta Zp_42 ; PRG $19F0 | CPU $D9F0 | 85 42 - lda Ram_061F,x ; PRG $19F2 | CPU $D9F2 | BD 1F 06 - sta Zp_43 ; PRG $19F5 | CPU $D9F5 | 85 43 - lda #$04 ; PRG $19F7 | CPU $D9F7 | A9 04 - sta Ram_0502 ; PRG $19F9 | CPU $D9F9 | 8D 02 05 - lda #$A1 ; PRG $19FC | CPU $D9FC | A9 A1 - sta Ram_0503 ; PRG $19FE | CPU $D9FE | 8D 03 05 - sta Ram_0504 ; PRG $1A01 | CPU $DA01 | 8D 04 05 - sta Ram_0505 ; PRG $1A04 | CPU $DA04 | 8D 05 05 - sta Ram_0506 ; PRG $1A07 | CPU $DA07 | 8D 06 05 - lda #$00 ; PRG $1A0A | CPU $DA0A | A9 00 - sta Zp_3C ; PRG $1A0C | CPU $DA0C | 85 3C - jsr TransformValue_DA5E ; PRG $1A0E | CPU $DA0E | 20 5E DA - jsr TransformValue_D0E4 ; PRG $1A11 | CPU $DA11 | 20 E4 D0 - jmp ProcessGameState_CE86 ; PRG $1A14 | CPU $DA14 | 4C 86 CE + ldx #$00 ; CPU:$D8A7 PRG:18A7 ?? + lda Ram_061C,x ; CPU:$D8A9 PRG:18A9 ?? + and #$F8 ; CPU:$D8AB PRG:18AB ?? + sta Zp_42 ; CPU:$D8AD PRG:18AD ?? + lda Ram_061F,x ; CPU:$D8AF PRG:18AF ?? + sta Zp_43 ; CPU:$D8B1 PRG:18B1 ?? + lda #$04 ; CPU:$D8B3 PRG:18B3 ?? + sta Ram_0502 ; CPU:$D8B5 PRG:18B5 ?? + lda #$A1 ; CPU:$D8B7 PRG:18B7 ?? + sta Ram_0503 ; CPU:$D8B9 PRG:18B9 ?? + sta Ram_0504 ; CPU:$D8BB PRG:18BB ?? + sta Ram_0505 ; CPU:$D8BD PRG:18BD ?? + sta Ram_0506 ; CPU:$D8BF PRG:18BF ?? + lda #$00 ; CPU:$D8C1 PRG:18C1 ?? + sta Zp_3C ; CPU:$D8C3 PRG:18C3 ?? + jsr TransformValue_DA5E ; CPU:$D8C5 PRG:18C5 ?? + jsr TransformValue_D0E4 ; CPU:$D8C7 PRG:18C7 ?? + jmp ProcessGameState_CE86 ; CPU:$D8C9 PRG:18C9 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State DA17. ; Local behavior: Executes the decoded process game state da17 sequence at this entry point. @@ -4504,8 +4504,8 @@ ProcessGameState_D9E9: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_DA17: - ldx #$00 ; PRG $1A17 | CPU $DA17 | A2 00 - ldy #$0D ; PRG $1A19 | CPU $DA19 | A0 0D + ldx #$00 ; CPU:$D8CB PRG:18CB ?? + ldy #$0D ; CPU:$D8CD PRG:18CD ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DA1 B. ; Local behavior: Executes the decoded flow da1 b sequence at this entry point. @@ -4514,17 +4514,17 @@ ProcessGameState_DA17: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DA1B: - lda Ram_0724,x ; PRG $1A1B | CPU $DA1B | BD 24 07 - cmp #$F0 ; PRG $1A1E | CPU $DA1E | C9 F0 - beq Flow_DA2D ; PRG $1A20 | CPU $DA20 | F0 0B - txa ; PRG $1A22 | CPU $DA22 | 8A - clc ; PRG $1A23 | CPU $DA23 | 18 - adc #$10 ; PRG $1A24 | CPU $DA24 | 69 10 - tax ; PRG $1A26 | CPU $DA26 | AA - dey ; PRG $1A27 | CPU $DA27 | 88 - bne Flow_DA1B ; PRG $1A28 | CPU $DA28 | D0 F1 - lda #$FF ; PRG $1A2A | CPU $DA2A | A9 FF - rts ; PRG $1A2C | CPU $DA2C | 60 + lda Ram_0724,x ; CPU:$D8CF PRG:18CF ?? + cmp #$F0 ; CPU:$D8D1 PRG:18D1 ?? + beq Flow_DA2D ; CPU:$D8D3 PRG:18D3 ?? + txa ; CPU:$D8D5 PRG:18D5 ?? + clc ; CPU:$D8D7 PRG:18D7 ?? + adc #$10 ; CPU:$D8D9 PRG:18D9 ?? + tax ; CPU:$D8DB PRG:18DB ?? + dey ; CPU:$D8DD PRG:18DD ?? + bne Flow_DA1B ; CPU:$D8DF PRG:18DF ?? + lda #$FF ; CPU:$D8E1 PRG:18E1 ?? + rts ; CPU:$D8E3 PRG:18E3 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DA2 D. ; Local behavior: Executes the decoded flow da2 d sequence at this entry point. @@ -4533,14 +4533,14 @@ Flow_DA1B: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DA2D: - sty Zp_3E ; PRG $1A2D | CPU $DA2D | 84 3E - lda #$0D ; PRG $1A2F | CPU $DA2F | A9 0D - sec ; PRG $1A31 | CPU $DA31 | 38 - sbc Zp_3E ; PRG $1A32 | CPU $DA32 | E5 3E - sta Zp_3F ; PRG $1A34 | CPU $DA34 | 85 3F - txa ; PRG $1A36 | CPU $DA36 | 8A - sta Zp_3B ; PRG $1A37 | CPU $DA37 | 85 3B - rts ; PRG $1A39 | CPU $DA39 | 60 + sty Zp_3E ; CPU:$D8E5 PRG:18E5 ?? + lda #$0D ; CPU:$D8E7 PRG:18E7 ?? + sec ; CPU:$D8E9 PRG:18E9 ?? + sbc Zp_3E ; CPU:$D8EB PRG:18EB ?? + sta Zp_3F ; CPU:$D8ED PRG:18ED ?? + txa ; CPU:$D8EF PRG:18EF ?? + sta Zp_3B ; CPU:$D8F1 PRG:18F1 ?? + rts ; CPU:$D8F3 PRG:18F3 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State DA3 A. ; Local behavior: Executes the decoded process game state da3 a sequence at this entry point. @@ -4549,8 +4549,8 @@ Flow_DA2D: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_DA3A: - ldx #$00 ; PRG $1A3A | CPU $DA3A | A2 00 - ldy #$0C ; PRG $1A3C | CPU $DA3C | A0 0C + ldx #$00 ; CPU:$D8F5 PRG:18F5 ?? + ldy #$0C ; CPU:$D8F7 PRG:18F7 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DA3 E. ; Local behavior: Executes the decoded flow da3 e sequence at this entry point. @@ -4559,15 +4559,15 @@ ProcessGameState_DA3A: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DA3E: - lda Ram_0610,x ; PRG $1A3E | CPU $DA3E | BD 10 06 - sta Ram_060F,x ; PRG $1A41 | CPU $DA41 | 9D 0F 06 - inx ; PRG $1A44 | CPU $DA44 | E8 - dey ; PRG $1A45 | CPU $DA45 | 88 - bne Flow_DA3E ; PRG $1A46 | CPU $DA46 | D0 F6 - dec Ram_060E ; PRG $1A48 | CPU $DA48 | CE 0E 06 - lda #$30 ; PRG $1A4B | CPU $DA4B | A9 30 - sta Zp_3A ; PRG $1A4D | CPU $DA4D | 85 3A - ldx #$04 ; PRG $1A4F | CPU $DA4F | A2 04 + lda Ram_0610,x ; CPU:$D8F9 PRG:18F9 ?? + sta Ram_060F,x ; CPU:$D8FB PRG:18FB ?? + inx ; CPU:$D8FD PRG:18FD ?? + dey ; CPU:$D8FF PRG:18FF ?? + bne Flow_DA3E ; CPU:$D901 PRG:1901 ?? + dec Ram_060E ; CPU:$D903 PRG:1903 ?? + lda #$30 ; CPU:$D905 PRG:1905 ?? + sta Zp_3A ; CPU:$D907 PRG:1907 ?? + ldx #$04 ; CPU:$D909 PRG:1909 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DA51. ; Local behavior: Executes the decoded flow da51 sequence at this entry point. @@ -4576,13 +4576,13 @@ Flow_DA3E: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DA51: - lda Ram_061C,x ; PRG $1A51 | CPU $DA51 | BD 1C 06 - sta Ram_061C,y ; PRG $1A54 | CPU $DA54 | 99 1C 06 - inx ; PRG $1A57 | CPU $DA57 | E8 - iny ; PRG $1A58 | CPU $DA58 | C8 - dec Zp_3A ; PRG $1A59 | CPU $DA59 | C6 3A - bne Flow_DA51 ; PRG $1A5B | CPU $DA5B | D0 F4 - rts ; PRG $1A5D | CPU $DA5D | 60 + lda Ram_061C,x ; CPU:$D90B PRG:190B ?? + sta Ram_061C,y ; CPU:$D90D PRG:190D ?? + inx ; CPU:$D90F PRG:190F ?? + iny ; CPU:$D911 PRG:1911 ?? + dec Zp_3A ; CPU:$D913 PRG:1913 ?? + bne Flow_DA51 ; CPU:$D915 PRG:1915 ?? + rts ; CPU:$D917 PRG:1917 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Transform Value DA5 E. ; Local behavior: Executes the decoded transform value da5 e sequence at this entry point. @@ -4591,22 +4591,22 @@ Flow_DA51: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- TransformValue_DA5E: - lda #$00 ; PRG $1A5E | CPU $DA5E | A9 00 - sta Ram_0500 ; PRG $1A60 | CPU $DA60 | 8D 00 05 - lda Zp_42 ; PRG $1A63 | CPU $DA63 | A5 42 - and #$F8 ; PRG $1A65 | CPU $DA65 | 29 F8 - sta Ram_0501 ; PRG $1A67 | CPU $DA67 | 8D 01 05 - asl Ram_0501 ; PRG $1A6A | CPU $DA6A | 0E 01 05 - rol Ram_0500 ; PRG $1A6D | CPU $DA6D | 2E 00 05 - asl Ram_0501 ; PRG $1A70 | CPU $DA70 | 0E 01 05 - rol Ram_0500 ; PRG $1A73 | CPU $DA73 | 2E 00 05 - lda Zp_43 ; PRG $1A76 | CPU $DA76 | A5 43 - and #$F8 ; PRG $1A78 | CPU $DA78 | 29 F8 - lsr a ; PRG $1A7A | CPU $DA7A | 4A - lsr a ; PRG $1A7B | CPU $DA7B | 4A - lsr a ; PRG $1A7C | CPU $DA7C | 4A - clc ; PRG $1A7D | CPU $DA7D | 18 - adc Zp_3C ; PRG $1A7E | CPU $DA7E | 65 3C + lda #$00 ; CPU:$D919 PRG:1919 ?? + sta Ram_0500 ; CPU:$D91B PRG:191B ?? + lda Zp_42 ; CPU:$D91D PRG:191D ?? + and #$F8 ; CPU:$D91F PRG:191F ?? + sta Ram_0501 ; CPU:$D921 PRG:1921 ?? + asl Ram_0501 ; CPU:$D923 PRG:1923 ?? + rol Ram_0500 ; CPU:$D925 PRG:1925 ?? + asl Ram_0501 ; CPU:$D927 PRG:1927 ?? + rol Ram_0500 ; CPU:$D929 PRG:1929 ?? + lda Zp_43 ; CPU:$D92B PRG:192B ?? + and #$F8 ; CPU:$D92D PRG:192D ?? + lsr a ; CPU:$D92F PRG:192F ?? + lsr a ; CPU:$D931 PRG:1931 ?? + lsr a ; CPU:$D933 PRG:1933 ?? + clc ; CPU:$D935 PRG:1935 ?? + adc Zp_3C ; CPU:$D937 PRG:1937 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State DA80. ; Local behavior: Executes the decoded process game state da80 sequence at this entry point. @@ -4615,17 +4615,17 @@ TransformValue_DA5E: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_DA80: - clc ; PRG $1A80 | CPU $DA80 | 18 - adc Ram_0501 ; PRG $1A81 | CPU $DA81 | 6D 01 05 - sta Ram_0501 ; PRG $1A84 | CPU $DA84 | 8D 01 05 - lda #$00 ; PRG $1A87 | CPU $DA87 | A9 00 - adc Ram_0500 ; PRG $1A89 | CPU $DA89 | 6D 00 05 - sta Ram_0500 ; PRG $1A8C | CPU $DA8C | 8D 00 05 - clc ; PRG $1A8F | CPU $DA8F | 18 - lda #$20 ; PRG $1A90 | CPU $DA90 | A9 20 - adc Ram_0500 ; PRG $1A92 | CPU $DA92 | 6D 00 05 - sta Ram_0500 ; PRG $1A95 | CPU $DA95 | 8D 00 05 - rts ; PRG $1A98 | CPU $DA98 | 60 + clc ; CPU:$D939 PRG:1939 ?? + adc Ram_0501 ; CPU:$D93B PRG:193B ?? + sta Ram_0501 ; CPU:$D93D PRG:193D ?? + lda #$00 ; CPU:$D93F PRG:193F ?? + adc Ram_0500 ; CPU:$D941 PRG:1941 ?? + sta Ram_0500 ; CPU:$D943 PRG:1943 ?? + clc ; CPU:$D945 PRG:1945 ?? + lda #$20 ; CPU:$D947 PRG:1947 ?? + adc Ram_0500 ; CPU:$D949 PRG:1949 ?? + sta Ram_0500 ; CPU:$D94B PRG:194B ?? + rts ; CPU:$D94D PRG:194D ?? ; ----------------------------------------------------------------------------- ; Global purpose: Transform Value DA99. ; Local behavior: Executes the decoded transform value da99 sequence at this entry point. @@ -4634,33 +4634,33 @@ ProcessGameState_DA80: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- TransformValue_DA99: - ldy #$06 ; PRG $1A99 | CPU $DA99 | A0 06 - clc ; PRG $1A9B | CPU $DA9B | 18 - tya ; PRG $1A9C | CPU $DA9C | 98 - adc Ram_0403 ; PRG $1A9D | CPU $DA9D | 6D 03 04 - tax ; PRG $1AA0 | CPU $DAA0 | AA - lda LookupTable_DB21,x ; PRG $1AA1 | CPU $DAA1 | BD 21 DB - sta Ram_045B ; PRG $1AA4 | CPU $DAA4 | 8D 5B 04 - lda LookupTable_DB2D,x ; PRG $1AA7 | CPU $DAA7 | BD 2D DB - sta Ram_045C ; PRG $1AAA | CPU $DAAA | 8D 5C 04 - lda LookupTable_DB39,x ; PRG $1AAD | CPU $DAAD | BD 39 DB - sta Ram_045D ; PRG $1AB0 | CPU $DAB0 | 8D 5D 04 - lda #$00 ; PRG $1AB3 | CPU $DAB3 | A9 00 - sta Ram_0461 ; PRG $1AB5 | CPU $DAB5 | 8D 61 04 - sta Ram_0462 ; PRG $1AB8 | CPU $DAB8 | 8D 62 04 - sta Ram_045E ; PRG $1ABB | CPU $DABB | 8D 5E 04 - sta Ram_045F ; PRG $1ABE | CPU $DABE | 8D 5F 04 - sta Ram_0460 ; PRG $1AC1 | CPU $DAC1 | 8D 60 04 - sta Ram_042F ; PRG $1AC4 | CPU $DAC4 | 8D 2F 04 - ldx CurrentPlayerIndex ; PRG $1AC7 | CPU $DAC7 | A6 50 - lda Ram_0400,x ; PRG $1AC9 | CPU $DAC9 | BD 00 04 - lsr a ; PRG $1ACC | CPU $DACC | 4A - lsr a ; PRG $1ACD | CPU $DACD | 4A - sta Zp_32 ; PRG $1ACE | CPU $DACE | 85 32 - lda Ram_046A ; PRG $1AD0 | CPU $DAD0 | AD 6A 04 - and #$10 ; PRG $1AD3 | CPU $DAD3 | 29 10 - bne Flow_DAD9 ; PRG $1AD5 | CPU $DAD5 | D0 02 - inc Zp_32 ; PRG $1AD7 | CPU $DAD7 | E6 32 + ldy #$06 ; CPU:$D94F PRG:194F ?? + clc ; CPU:$D951 PRG:1951 ?? + tya ; CPU:$D953 PRG:1953 ?? + adc Ram_0403 ; CPU:$D955 PRG:1955 ?? + tax ; CPU:$D957 PRG:1957 ?? + lda LookupTable_DB21,x ; CPU:$D959 PRG:1959 ?? + sta Ram_045B ; CPU:$D95B PRG:195B ?? + lda LookupTable_DB2D,x ; CPU:$D95D PRG:195D ?? + sta Ram_045C ; CPU:$D95F PRG:195F ?? + lda LookupTable_DB39,x ; CPU:$D961 PRG:1961 ?? + sta Ram_045D ; CPU:$D963 PRG:1963 ?? + lda #$00 ; CPU:$D965 PRG:1965 ?? + sta Ram_0461 ; CPU:$D967 PRG:1967 ?? + sta Ram_0462 ; CPU:$D969 PRG:1969 ?? + sta Ram_045E ; CPU:$D96B PRG:196B ?? + sta Ram_045F ; CPU:$D96D PRG:196D ?? + sta Ram_0460 ; CPU:$D96F PRG:196F ?? + sta Ram_042F ; CPU:$D971 PRG:1971 ?? + ldx CurrentPlayerIndex ; CPU:$D973 PRG:1973 ?? + lda Ram_0400,x ; CPU:$D975 PRG:1975 ?? + lsr a ; CPU:$D977 PRG:1977 ?? + lsr a ; CPU:$D979 PRG:1979 ?? + sta Zp_32 ; CPU:$D97B PRG:197B ?? + lda Ram_046A ; CPU:$D97D PRG:197D ?? + and #$10 ; CPU:$D97F PRG:197F ?? + bne Flow_DAD9 ; CPU:$D981 PRG:1981 ?? + inc Zp_32 ; CPU:$D983 PRG:1983 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DAD9. ; Local behavior: Executes the decoded flow dad9 sequence at this entry point. @@ -4669,10 +4669,10 @@ TransformValue_DA99: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DAD9: - lda Zp_32 ; PRG $1AD9 | CPU $DAD9 | A5 32 - cmp #$08 ; PRG $1ADB | CPU $DADB | C9 08 - bcc Flow_DAE1 ; PRG $1ADD | CPU $DADD | 90 02 - lda #$07 ; PRG $1ADF | CPU $DADF | A9 07 + lda Zp_32 ; CPU:$D985 PRG:1985 ?? + cmp #$08 ; CPU:$D987 PRG:1987 ?? + bcc Flow_DAE1 ; CPU:$D989 PRG:1989 ?? + lda #$07 ; CPU:$D98B PRG:198B ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DAE1. ; Local behavior: Executes the decoded flow dae1 sequence at this entry point. @@ -4681,9 +4681,9 @@ Flow_DAD9: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DAE1: - tax ; PRG $1AE1 | CPU $DAE1 | AA - lda LookupTable_DB0F,x ; PRG $1AE2 | CPU $DAE2 | BD 0F DB - ldy #$05 ; PRG $1AE5 | CPU $DAE5 | A0 05 + tax ; CPU:$D98D PRG:198D ?? + lda LookupTable_DB0F,x ; CPU:$D98F PRG:198F ?? + ldy #$05 ; CPU:$D991 PRG:1991 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DAE7. ; Local behavior: Executes the decoded flow dae7 sequence at this entry point. @@ -4692,11 +4692,11 @@ Flow_DAE1: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DAE7: - sta Ram_0430,y ; PRG $1AE7 | CPU $DAE7 | 99 30 04 - dey ; PRG $1AEA | CPU $DAEA | 88 - bpl Flow_DAE7 ; PRG $1AEB | CPU $DAEB | 10 FA - lda LookupTable_DB18,x ; PRG $1AED | CPU $DAED | BD 18 DB - ldy #$05 ; PRG $1AF0 | CPU $DAF0 | A0 05 + sta Ram_0430,y ; CPU:$D993 PRG:1993 ?? + dey ; CPU:$D995 PRG:1995 ?? + bpl Flow_DAE7 ; CPU:$D997 PRG:1997 ?? + lda LookupTable_DB18,x ; CPU:$D999 PRG:1999 ?? + ldy #$05 ; CPU:$D99B PRG:199B ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DAF2. ; Local behavior: Executes the decoded flow daf2 sequence at this entry point. @@ -4705,14 +4705,14 @@ Flow_DAE7: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DAF2: - sta Ram_0440,y ; PRG $1AF2 | CPU $DAF2 | 99 40 04 - dey ; PRG $1AF5 | CPU $DAF5 | 88 - bpl Flow_DAF2 ; PRG $1AF6 | CPU $DAF6 | 10 FA - ldx #$00 ; PRG $1AF8 | CPU $DAF8 | A2 00 - lda Ram_046A ; PRG $1AFA | CPU $DAFA | AD 6A 04 - and #$10 ; PRG $1AFD | CPU $DAFD | 29 10 - bne Flow_DB02 ; PRG $1AFF | CPU $DAFF | D0 01 - inx ; PRG $1B01 | CPU $DB01 | E8 + sta Ram_0440,y ; CPU:$D99D PRG:199D ?? + dey ; CPU:$D99F PRG:199F ?? + bpl Flow_DAF2 ; CPU:$D9A1 PRG:19A1 ?? + ldx #$00 ; CPU:$D9A3 PRG:19A3 ?? + lda Ram_046A ; CPU:$D9A5 PRG:19A5 ?? + and #$10 ; CPU:$D9A7 PRG:19A7 ?? + bne Flow_DB02 ; CPU:$D9A9 PRG:19A9 ?? + inx ; CPU:$D9AB PRG:19AB ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DB02. ; Local behavior: Executes the decoded flow db02 sequence at this entry point. @@ -4721,32 +4721,32 @@ Flow_DAF2: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DB02: - lda LookupTable_DB13,x ; PRG $1B02 | CPU $DB02 | BD 13 DB - sta Ram_0437 ; PRG $1B05 | CPU $DB05 | 8D 37 04 - lda LookupTable_DB1C,x ; PRG $1B08 | CPU $DB08 | BD 1C DB - sta Ram_0447 ; PRG $1B0B | CPU $DB0B | 8D 47 04 - rts ; PRG $1B0E | CPU $DB0E | 60 + lda LookupTable_DB13,x ; CPU:$D9AD PRG:19AD ?? + sta Ram_0437 ; CPU:$D9AF PRG:19AF ?? + lda LookupTable_DB1C,x ; CPU:$D9B1 PRG:19B1 ?? + sta Ram_0447 ; CPU:$D9B3 PRG:19B3 ?? + rts ; CPU:$D9B5 PRG:19B5 ?? LookupTable_DB0F: - .byte $0F,$03,$07,$0F ; PRG $1B0F | CPU $DB0F + .byte $0F,$03,$07,$0F ; PRG $1B0F | CPU $DB0F ; CPU:$D9B7 PRG:19B7 0F 03 07 0F LookupTable_DB13: - .byte $03,$07,$0F,$03,$07 ; PRG $1B13 | CPU $DB13 + .byte $03,$07,$0F,$03,$07 ; PRG $1B13 | CPU $DB13 ; CPU:$D9BB PRG:19BB 03 07 0F 03 07 LookupTable_DB18: - .byte $04,$03,$03,$03 ; PRG $1B18 | CPU $DB18 + .byte $04,$03,$03,$03 ; PRG $1B18 | CPU $DB18 ; CPU:$D9C0 PRG:19C0 04 03 03 03 LookupTable_DB1C: - .byte $02,$02,$02,$01,$01 ; PRG $1B1C | CPU $DB1C + .byte $02,$02,$02,$01,$01 ; PRG $1B1C | CPU $DB1C ; CPU:$D9C4 PRG:19C4 02 02 02 01 01 LookupTable_DB21: - .byte $03,$03,$02,$04,$00,$02,$05,$05,$02,$04,$00,$02 ; PRG $1B21 | CPU $DB21 + .byte $03,$03,$02,$04,$00,$02,$05,$05,$02,$04,$00,$02 ; PRG $1B21 | CPU $DB21 ; CPU:$D9C9 PRG:19C9 03 03 02 04 00 02 05 05 02 04 00 02 LookupTable_DB2D: - .byte $00,$00,$03,$02,$02,$02,$00,$00,$03,$02,$02,$02 ; PRG $1B2D | CPU $DB2D + .byte $00,$00,$03,$02,$02,$02,$00,$00,$03,$02,$02,$02 ; PRG $1B2D | CPU $DB2D ; CPU:$D9D5 PRG:19D5 00 00 03 02 02 02 00 00 03 02 02 02 LookupTable_DB39: - .byte $01,$01,$01,$00,$04,$02,$01,$01,$01,$00,$04,$02 ; PRG $1B39 | CPU $DB39 + .byte $01,$01,$01,$00,$04,$02,$01,$01,$01,$00,$04,$02 ; PRG $1B39 | CPU $DB39 ; CPU:$D9E1 PRG:19E1 01 01 01 00 04 02 01 01 01 00 04 02 ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State DB45. ; Local behavior: Executes the decoded process game state db45 sequence at this entry point. @@ -4755,16 +4755,16 @@ LookupTable_DB39: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_DB45: - lda Ram_040E ; PRG $1B45 | CPU $DB45 | AD 0E 04 - bmi Flow_DBBA ; PRG $1B48 | CPU $DB48 | 30 70 - lda Zp_45 ; PRG $1B4A | CPU $DB4A | A5 45 - and #$1F ; PRG $1B4C | CPU $DB4C | 29 1F - bne Flow_DBBA ; PRG $1B4E | CPU $DB4E | D0 6A - inc Ram_0461 ; PRG $1B50 | CPU $DB50 | EE 61 04 - ldx Ram_0461 ; PRG $1B53 | CPU $DB53 | AE 61 04 - cpx #$03 ; PRG $1B56 | CPU $DB56 | E0 03 - bne Flow_DB5C ; PRG $1B58 | CPU $DB58 | D0 02 - ldx #$00 ; PRG $1B5A | CPU $DB5A | A2 00 + lda Ram_040E ; CPU:$D9ED PRG:19ED ?? + bmi Flow_DBBA ; CPU:$D9EF PRG:19EF ?? + lda Zp_45 ; CPU:$D9F1 PRG:19F1 ?? + and #$1F ; CPU:$D9F3 PRG:19F3 ?? + bne Flow_DBBA ; CPU:$D9F5 PRG:19F5 ?? + inc Ram_0461 ; CPU:$D9F7 PRG:19F7 ?? + ldx Ram_0461 ; CPU:$D9F9 PRG:19F9 ?? + cpx #$03 ; CPU:$D9FB PRG:19FB ?? + bne Flow_DB5C ; CPU:$D9FD PRG:19FD ?? + ldx #$00 ; CPU:$D9FF PRG:19FF ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DB5 C. ; Local behavior: Executes the decoded flow db5 c sequence at this entry point. @@ -4773,11 +4773,11 @@ ProcessGameState_DB45: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DB5C: - stx Ram_0461 ; PRG $1B5C | CPU $DB5C | 8E 61 04 - lda Ram_045B,x ; PRG $1B5F | CPU $DB5F | BD 5B 04 - cmp Ram_045E,x ; PRG $1B62 | CPU $DB62 | DD 5E 04 - beq Flow_DBBA ; PRG $1B65 | CPU $DB65 | F0 53 - ldy #$00 ; PRG $1B67 | CPU $DB67 | A0 00 + stx Ram_0461 ; CPU:$DA01 PRG:1A01 ?? + lda Ram_045B,x ; CPU:$DA03 PRG:1A03 ?? + cmp Ram_045E,x ; CPU:$DA05 PRG:1A05 ?? + beq Flow_DBBA ; CPU:$DA07 PRG:1A07 ?? + ldy #$00 ; CPU:$DA09 PRG:1A09 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DB69. ; Local behavior: Executes the decoded flow db69 sequence at this entry point. @@ -4786,13 +4786,13 @@ Flow_DB5C: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DB69: - lda Ram_0407,y ; PRG $1B69 | CPU $DB69 | B9 07 04 - cmp #$FF ; PRG $1B6C | CPU $DB6C | C9 FF - beq Flow_DB78 ; PRG $1B6E | CPU $DB6E | F0 08 - iny ; PRG $1B70 | CPU $DB70 | C8 - cpy #$06 ; PRG $1B71 | CPU $DB71 | C0 06 - bne Flow_DB69 ; PRG $1B73 | CPU $DB73 | D0 F4 - jmp Flow_DBBA ; PRG $1B75 | CPU $DB75 | 4C BA DB + lda Ram_0407,y ; CPU:$DA0B PRG:1A0B ?? + cmp #$FF ; CPU:$DA0D PRG:1A0D ?? + beq Flow_DB78 ; CPU:$DA0F PRG:1A0F ?? + iny ; CPU:$DA11 PRG:1A11 ?? + cpy #$06 ; CPU:$DA13 PRG:1A13 ?? + bne Flow_DB69 ; CPU:$DA15 PRG:1A15 ?? + jmp Flow_DBBA ; CPU:$DA17 PRG:1A17 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DB78. ; Local behavior: Executes the decoded flow db78 sequence at this entry point. @@ -4801,37 +4801,37 @@ Flow_DB69: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DB78: - inc Ram_045E,x ; PRG $1B78 | CPU $DB78 | FE 5E 04 - inx ; PRG $1B7B | CPU $DB7B | E8 - txa ; PRG $1B7C | CPU $DB7C | 8A - ora #$20 ; PRG $1B7D | CPU $DB7D | 09 20 - sta Ram_0407,y ; PRG $1B7F | CPU $DB7F | 99 07 04 - sty Zp_39 ; PRG $1B82 | CPU $DB82 | 84 39 - lda #$01 ; PRG $1B84 | CPU $DB84 | A9 01 - sta Ram_0438,y ; PRG $1B86 | CPU $DB86 | 99 38 04 - inc Ram_0462 ; PRG $1B89 | CPU $DB89 | EE 62 04 - lda Ram_0462 ; PRG $1B8C | CPU $DB8C | AD 62 04 - and #$03 ; PRG $1B8F | CPU $DB8F | 29 03 - sta Ram_0462 ; PRG $1B91 | CPU $DB91 | 8D 62 04 - and #$01 ; PRG $1B94 | CPU $DB94 | 29 01 - tax ; PRG $1B96 | CPU $DB96 | AA - lda LookupTable_DBBB,x ; PRG $1B97 | CPU $DB97 | BD BB DB - sta Ram_0448,y ; PRG $1B9A | CPU $DB9A | 99 48 04 - tya ; PRG $1B9D | CPU $DB9D | 98 - asl a ; PRG $1B9E | CPU $DB9E | 0A - asl a ; PRG $1B9F | CPU $DB9F | 0A - tay ; PRG $1BA0 | CPU $DBA0 | A8 - lda LookupTable_DBBD,x ; PRG $1BA1 | CPU $DBA1 | BD BD DB - sta Ram_0703,y ; PRG $1BA4 | CPU $DBA4 | 99 03 07 - lda Ram_0402 ; PRG $1BA7 | CPU $DBA7 | AD 02 04 - asl a ; PRG $1BAA | CPU $DBAA | 0A - asl a ; PRG $1BAB | CPU $DBAB | 0A - clc ; PRG $1BAC | CPU $DBAC | 18 - adc Ram_0462 ; PRG $1BAD | CPU $DBAD | 6D 62 04 - tax ; PRG $1BB0 | CPU $DBB0 | AA - lda LookupTable_DBC0,x ; PRG $1BB1 | CPU $DBB1 | BD C0 DB - sta Ram_0700,y ; PRG $1BB4 | CPU $DBB4 | 99 00 07 - jsr TransformValue_DCE6 ; PRG $1BB7 | CPU $DBB7 | 20 E6 DC + inc Ram_045E,x ; CPU:$DA19 PRG:1A19 ?? + inx ; CPU:$DA1B PRG:1A1B ?? + txa ; CPU:$DA1D PRG:1A1D ?? + ora #$20 ; CPU:$DA1F PRG:1A1F ?? + sta Ram_0407,y ; CPU:$DA21 PRG:1A21 ?? + sty Zp_39 ; CPU:$DA23 PRG:1A23 ?? + lda #$01 ; CPU:$DA25 PRG:1A25 ?? + sta Ram_0438,y ; CPU:$DA27 PRG:1A27 ?? + inc Ram_0462 ; CPU:$DA29 PRG:1A29 ?? + lda Ram_0462 ; CPU:$DA2B PRG:1A2B ?? + and #$03 ; CPU:$DA2D PRG:1A2D ?? + sta Ram_0462 ; CPU:$DA2F PRG:1A2F ?? + and #$01 ; CPU:$DA31 PRG:1A31 ?? + tax ; CPU:$DA33 PRG:1A33 ?? + lda LookupTable_DBBB,x ; CPU:$DA35 PRG:1A35 ?? + sta Ram_0448,y ; CPU:$DA37 PRG:1A37 ?? + tya ; CPU:$DA39 PRG:1A39 ?? + asl a ; CPU:$DA3B PRG:1A3B ?? + asl a ; CPU:$DA3D PRG:1A3D ?? + tay ; CPU:$DA3F PRG:1A3F ?? + lda LookupTable_DBBD,x ; CPU:$DA41 PRG:1A41 ?? + sta Ram_0703,y ; CPU:$DA43 PRG:1A43 ?? + lda Ram_0402 ; CPU:$DA45 PRG:1A45 ?? + asl a ; CPU:$DA47 PRG:1A47 ?? + asl a ; CPU:$DA49 PRG:1A49 ?? + clc ; CPU:$DA4B PRG:1A4B ?? + adc Ram_0462 ; CPU:$DA4D PRG:1A4D ?? + tax ; CPU:$DA4F PRG:1A4F ?? + lda LookupTable_DBC0,x ; CPU:$DA51 PRG:1A51 ?? + sta Ram_0700,y ; CPU:$DA53 PRG:1A53 ?? + jsr TransformValue_DCE6 ; CPU:$DA55 PRG:1A55 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DBBA. ; Local behavior: Executes the decoded flow dbba sequence at this entry point. @@ -4840,17 +4840,17 @@ Flow_DB78: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DBBA: - rts ; PRG $1BBA | CPU $DBBA | 60 + rts ; CPU:$DA57 PRG:1A57 ?? LookupTable_DBBB: - .byte $20,$40 ; PRG $1BBB | CPU $DBBB + .byte $20,$40 ; PRG $1BBB | CPU $DBBB ; CPU:$DA59 PRG:1A59 20 40 LookupTable_DBBD: - .byte $F0,$00,$1C ; PRG $1BBD | CPU $DBBD + .byte $F0,$00,$1C ; PRG $1BBD | CPU $DBBD ; CPU:$DA5B PRG:1A5B F0 00 1C LookupTable_DBC0: - .byte $1C,$AC,$AC,$1C,$1C,$5C,$5C,$1C,$1C,$AC,$AC,$1C,$1C,$8C,$8C,$1C ; PRG $1BC0 | CPU $DBC0 - .byte $1C,$CC,$CC,$2C,$1C,$AC,$9C ; PRG $1BD0 | CPU $DBD0 + .byte $1C,$AC,$AC,$1C,$1C,$5C,$5C,$1C,$1C,$AC,$AC,$1C,$1C,$8C,$8C,$1C ; PRG $1BC0 | CPU $DBC0 ; CPU:$DA5E PRG:1A5E 1C AC AC 1C 1C 5C 5C 1C 1C AC AC 1C 1C 8C 8C 1C + .byte $1C,$CC,$CC,$2C,$1C,$AC,$9C ; PRG $1BD0 | CPU $DBD0 ; CPU:$DA6E PRG:1A6E 1C CC CC 2C 1C AC 9C ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State DBD7. ; Local behavior: Executes the decoded process game state dbd7 sequence at this entry point. @@ -4859,9 +4859,9 @@ LookupTable_DBC0: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_DBD7: - lda Ram_040E ; PRG $1BD7 | CPU $DBD7 | AD 0E 04 - bmi Flow_DBF1 ; PRG $1BDA | CPU $DBDA | 30 15 - ldx #$00 ; PRG $1BDC | CPU $DBDC | A2 00 + lda Ram_040E ; CPU:$DA75 PRG:1A75 ?? + bmi Flow_DBF1 ; CPU:$DA77 PRG:1A77 ?? + ldx #$00 ; CPU:$DA79 PRG:1A79 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DBDE. ; Local behavior: Executes the decoded flow dbde sequence at this entry point. @@ -4870,12 +4870,12 @@ ProcessGameState_DBD7: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DBDE: - lda Ram_0407,x ; PRG $1BDE | CPU $DBDE | BD 07 04 - and #$D0 ; PRG $1BE1 | CPU $DBE1 | 29 D0 - bne Flow_DBEC ; PRG $1BE3 | CPU $DBE3 | D0 07 - lda Ram_0407,x ; PRG $1BE5 | CPU $DBE5 | BD 07 04 - and #$20 ; PRG $1BE8 | CPU $DBE8 | 29 20 - bne Flow_DBF2 ; PRG $1BEA | CPU $DBEA | D0 06 + lda Ram_0407,x ; CPU:$DA7B PRG:1A7B ?? + and #$D0 ; CPU:$DA7D PRG:1A7D ?? + bne Flow_DBEC ; CPU:$DA7F PRG:1A7F ?? + lda Ram_0407,x ; CPU:$DA81 PRG:1A81 ?? + and #$20 ; CPU:$DA83 PRG:1A83 ?? + bne Flow_DBF2 ; CPU:$DA85 PRG:1A85 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DBEC. ; Local behavior: Executes the decoded flow dbec sequence at this entry point. @@ -4884,9 +4884,9 @@ Flow_DBDE: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DBEC: - inx ; PRG $1BEC | CPU $DBEC | E8 - cpx #$06 ; PRG $1BED | CPU $DBED | E0 06 - bne Flow_DBDE ; PRG $1BEF | CPU $DBEF | D0 ED + inx ; CPU:$DA87 PRG:1A87 ?? + cpx #$06 ; CPU:$DA89 PRG:1A89 ?? + bne Flow_DBDE ; CPU:$DA8B PRG:1A8B ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DBF1. ; Local behavior: Executes the decoded flow dbf1 sequence at this entry point. @@ -4895,7 +4895,7 @@ Flow_DBEC: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DBF1: - rts ; PRG $1BF1 | CPU $DBF1 | 60 + rts ; CPU:$DA8D PRG:1A8D ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DBF2. ; Local behavior: Executes the decoded flow dbf2 sequence at this entry point. @@ -4904,34 +4904,34 @@ Flow_DBF1: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DBF2: - stx Ram_040F ; PRG $1BF2 | CPU $DBF2 | 8E 0F 04 - lda Ram_0448,x ; PRG $1BF5 | CPU $DBF5 | BD 48 04 - sta Ram_0410 ; PRG $1BF8 | CPU $DBF8 | 8D 10 04 - txa ; PRG $1BFB | CPU $DBFB | 8A - asl a ; PRG $1BFC | CPU $DBFC | 0A - asl a ; PRG $1BFD | CPU $DBFD | 0A - tay ; PRG $1BFE | CPU $DBFE | A8 - lda Ram_0703,y ; PRG $1BFF | CPU $DBFF | B9 03 07 - sta Zp_32 ; PRG $1C02 | CPU $DC02 | 85 32 - lda Ram_0700,y ; PRG $1C04 | CPU $DC04 | B9 00 07 - sta Zp_33 ; PRG $1C07 | CPU $DC07 | 85 33 - lda Zp_32 ; PRG $1C09 | CPU $DC09 | A5 32 - cmp #$DD ; PRG $1C0B | CPU $DC0B | C9 DD - bcs Flow_DC69 ; PRG $1C0D | CPU $DC0D | B0 5A - cmp #$1C ; PRG $1C0F | CPU $DC0F | C9 1C - bcc Flow_DC59 ; PRG $1C11 | CPU $DC11 | 90 46 - jsr ProcessGameState_E056 ; PRG $1C13 | CPU $DC13 | 20 56 E0 - bne Flow_DC53 ; PRG $1C16 | CPU $DC16 | D0 3B - cmp #$10 ; PRG $1C18 | CPU $DC18 | C9 10 - beq Flow_DC2C ; PRG $1C1A | CPU $DC1A | F0 10 - cmp #$40 ; PRG $1C1C | CPU $DC1C | C9 40 - beq Flow_DC2C ; PRG $1C1E | CPU $DC1E | F0 0C - cmp #$70 ; PRG $1C20 | CPU $DC20 | C9 70 - beq Flow_DC2C ; PRG $1C22 | CPU $DC22 | F0 08 - cmp #$A0 ; PRG $1C24 | CPU $DC24 | C9 A0 - beq Flow_DC2C ; PRG $1C26 | CPU $DC26 | F0 04 - cmp #$D0 ; PRG $1C28 | CPU $DC28 | C9 D0 - bne Flow_DC53 ; PRG $1C2A | CPU $DC2A | D0 27 + stx Ram_040F ; CPU:$DA8F PRG:1A8F ?? + lda Ram_0448,x ; CPU:$DA91 PRG:1A91 ?? + sta Ram_0410 ; CPU:$DA93 PRG:1A93 ?? + txa ; CPU:$DA95 PRG:1A95 ?? + asl a ; CPU:$DA97 PRG:1A97 ?? + asl a ; CPU:$DA99 PRG:1A99 ?? + tay ; CPU:$DA9B PRG:1A9B ?? + lda Ram_0703,y ; CPU:$DA9D PRG:1A9D ?? + sta Zp_32 ; CPU:$DA9F PRG:1A9F ?? + lda Ram_0700,y ; CPU:$DAA1 PRG:1AA1 ?? + sta Zp_33 ; CPU:$DAA3 PRG:1AA3 ?? + lda Zp_32 ; CPU:$DAA5 PRG:1AA5 ?? + cmp #$DD ; CPU:$DAA7 PRG:1AA7 ?? + bcs Flow_DC69 ; CPU:$DAA9 PRG:1AA9 ?? + cmp #$1C ; CPU:$DAAB PRG:1AAB ?? + bcc Flow_DC59 ; CPU:$DAAD PRG:1AAD ?? + jsr ProcessGameState_E056 ; CPU:$DAAF PRG:1AAF ?? + bne Flow_DC53 ; CPU:$DAB1 PRG:1AB1 ?? + cmp #$10 ; CPU:$DAB3 PRG:1AB3 ?? + beq Flow_DC2C ; CPU:$DAB5 PRG:1AB5 ?? + cmp #$40 ; CPU:$DAB7 PRG:1AB7 ?? + beq Flow_DC2C ; CPU:$DAB9 PRG:1AB9 ?? + cmp #$70 ; CPU:$DABB PRG:1ABB ?? + beq Flow_DC2C ; CPU:$DABD PRG:1ABD ?? + cmp #$A0 ; CPU:$DABF PRG:1ABF ?? + beq Flow_DC2C ; CPU:$DAC1 PRG:1AC1 ?? + cmp #$D0 ; CPU:$DAC3 PRG:1AC3 ?? + bne Flow_DC53 ; CPU:$DAC5 PRG:1AC5 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DC2 C. ; Local behavior: Executes the decoded flow dc2 c sequence at this entry point. @@ -4940,12 +4940,12 @@ Flow_DBF2: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DC2C: - jsr ProcessGameState_E03C ; PRG $1C2C | CPU $DC2C | 20 3C E0 - bne Flow_DC3B ; PRG $1C2F | CPU $DC2F | D0 0A - jsr ProcessGameState_E01C ; PRG $1C31 | CPU $DC31 | 20 1C E0 - beq Flow_DC42 ; PRG $1C34 | CPU $DC34 | F0 0C - jsr ProcessGameState_E02C ; PRG $1C36 | CPU $DC36 | 20 2C E0 - beq Flow_DC42 ; PRG $1C39 | CPU $DC39 | F0 07 + jsr ProcessGameState_E03C ; CPU:$DAC7 PRG:1AC7 ?? + bne Flow_DC3B ; CPU:$DAC9 PRG:1AC9 ?? + jsr ProcessGameState_E01C ; CPU:$DACB PRG:1ACB ?? + beq Flow_DC42 ; CPU:$DACD PRG:1ACD ?? + jsr ProcessGameState_E02C ; CPU:$DACF PRG:1ACF ?? + beq Flow_DC42 ; CPU:$DAD1 PRG:1AD1 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DC3 B. ; Local behavior: Executes the decoded flow dc3 b sequence at this entry point. @@ -4954,9 +4954,9 @@ Flow_DC2C: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DC3B: - jsr UpdateObjectState_DFE0 ; PRG $1C3B | CPU $DC3B | 20 E0 DF - beq Flow_DC42 ; PRG $1C3E | CPU $DC3E | F0 02 - bne Flow_DC76 ; PRG $1C40 | CPU $DC40 | D0 34 + jsr UpdateObjectState_DFE0 ; CPU:$DAD3 PRG:1AD3 ?? + beq Flow_DC42 ; CPU:$DAD5 PRG:1AD5 ?? + bne Flow_DC76 ; CPU:$DAD7 PRG:1AD7 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DC42. ; Local behavior: Executes the decoded flow dc42 sequence at this entry point. @@ -4965,12 +4965,12 @@ Flow_DC3B: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DC42: - ldx Ram_040F ; PRG $1C42 | CPU $DC42 | AE 0F 04 - lda Ram_0407,x ; PRG $1C45 | CPU $DC45 | BD 07 04 - and #$0F ; PRG $1C48 | CPU $DC48 | 29 0F - sta Ram_0407,x ; PRG $1C4A | CPU $DC4A | 9D 07 04 - jsr ProcessGameState_E10D ; PRG $1C4D | CPU $DC4D | 20 0D E1 - jmp Flow_DC76 ; PRG $1C50 | CPU $DC50 | 4C 76 DC + ldx Ram_040F ; CPU:$DAD9 PRG:1AD9 ?? + lda Ram_0407,x ; CPU:$DADB PRG:1ADB ?? + and #$0F ; CPU:$DADD PRG:1ADD ?? + sta Ram_0407,x ; CPU:$DADF PRG:1ADF ?? + jsr ProcessGameState_E10D ; CPU:$DAE1 PRG:1AE1 ?? + jmp Flow_DC76 ; CPU:$DAE3 PRG:1AE3 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DC53. ; Local behavior: Executes the decoded flow dc53 sequence at this entry point. @@ -4979,9 +4979,9 @@ Flow_DC42: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DC53: - lda Zp_32 ; PRG $1C53 | CPU $DC53 | A5 32 - cmp #$80 ; PRG $1C55 | CPU $DC55 | C9 80 - bcc Flow_DC69 ; PRG $1C57 | CPU $DC57 | 90 10 + lda Zp_32 ; CPU:$DAE5 PRG:1AE5 ?? + cmp #$80 ; CPU:$DAE7 PRG:1AE7 ?? + bcc Flow_DC69 ; CPU:$DAE9 PRG:1AE9 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DC59. ; Local behavior: Executes the decoded flow dc59 sequence at this entry point. @@ -4990,12 +4990,12 @@ Flow_DC53: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DC59: - ldx Ram_040F ; PRG $1C59 | CPU $DC59 | AE 0F 04 - lda Ram_0448,x ; PRG $1C5C | CPU $DC5C | BD 48 04 - and #$0F ; PRG $1C5F | CPU $DC5F | 29 0F - ora #$20 ; PRG $1C61 | CPU $DC61 | 09 20 - sta Ram_0448,x ; PRG $1C63 | CPU $DC63 | 9D 48 04 - jmp Flow_DC76 ; PRG $1C66 | CPU $DC66 | 4C 76 DC + ldx Ram_040F ; CPU:$DAEB PRG:1AEB ?? + lda Ram_0448,x ; CPU:$DAED PRG:1AED ?? + and #$0F ; CPU:$DAEF PRG:1AEF ?? + ora #$20 ; CPU:$DAF1 PRG:1AF1 ?? + sta Ram_0448,x ; CPU:$DAF3 PRG:1AF3 ?? + jmp Flow_DC76 ; CPU:$DAF5 PRG:1AF5 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DC69. ; Local behavior: Executes the decoded flow dc69 sequence at this entry point. @@ -5004,11 +5004,11 @@ Flow_DC59: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DC69: - ldx Ram_040F ; PRG $1C69 | CPU $DC69 | AE 0F 04 - lda Ram_0448,x ; PRG $1C6C | CPU $DC6C | BD 48 04 - and #$0F ; PRG $1C6F | CPU $DC6F | 29 0F - ora #$40 ; PRG $1C71 | CPU $DC71 | 09 40 - sta Ram_0448,x ; PRG $1C73 | CPU $DC73 | 9D 48 04 + ldx Ram_040F ; CPU:$DAF7 PRG:1AF7 ?? + lda Ram_0448,x ; CPU:$DAF9 PRG:1AF9 ?? + and #$0F ; CPU:$DAFB PRG:1AFB ?? + ora #$40 ; CPU:$DAFD PRG:1AFD ?? + sta Ram_0448,x ; CPU:$DAFF PRG:1AFF ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DC76. ; Local behavior: Executes the decoded flow dc76 sequence at this entry point. @@ -5017,10 +5017,10 @@ Flow_DC69: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DC76: - ldx Ram_040F ; PRG $1C76 | CPU $DC76 | AE 0F 04 - jsr UpdateStateField_D27E ; PRG $1C79 | CPU $DC79 | 20 7E D2 - ldx Ram_040F ; PRG $1C7C | CPU $DC7C | AE 0F 04 - jmp Flow_DBEC ; PRG $1C7F | CPU $DC7F | 4C EC DB + ldx Ram_040F ; CPU:$DB01 PRG:1B01 ?? + jsr UpdateStateField_D27E ; CPU:$DB03 PRG:1B03 ?? + ldx Ram_040F ; CPU:$DB05 PRG:1B05 ?? + jmp Flow_DBEC ; CPU:$DB07 PRG:1B07 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State DC82. ; Local behavior: Executes the decoded process game state dc82 sequence at this entry point. @@ -5029,16 +5029,16 @@ Flow_DC76: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_DC82: - lda Zp_45 ; PRG $1C82 | CPU $DC82 | A5 45 - and #$3F ; PRG $1C84 | CPU $DC84 | 29 3F - bne Flow_DCE5 ; PRG $1C86 | CPU $DC86 | D0 5D - inc Ram_042F ; PRG $1C88 | CPU $DC88 | EE 2F 04 - lda Ram_042F ; PRG $1C8B | CPU $DC8B | AD 2F 04 - cmp #$14 ; PRG $1C8E | CPU $DC8E | C9 14 - bcc Flow_DCBB ; PRG $1C90 | CPU $DC90 | 90 29 - lda #$00 ; PRG $1C92 | CPU $DC92 | A9 00 - sta Ram_042F ; PRG $1C94 | CPU $DC94 | 8D 2F 04 - ldx #$05 ; PRG $1C97 | CPU $DC97 | A2 05 + lda Zp_45 ; CPU:$DB09 PRG:1B09 ?? + and #$3F ; CPU:$DB0B PRG:1B0B ?? + bne Flow_DCE5 ; CPU:$DB0D PRG:1B0D ?? + inc Ram_042F ; CPU:$DB0F PRG:1B0F ?? + lda Ram_042F ; CPU:$DB11 PRG:1B11 ?? + cmp #$14 ; CPU:$DB13 PRG:1B13 ?? + bcc Flow_DCBB ; CPU:$DB15 PRG:1B15 ?? + lda #$00 ; CPU:$DB17 PRG:1B17 ?? + sta Ram_042F ; CPU:$DB19 PRG:1B19 ?? + ldx #$05 ; CPU:$DB1B PRG:1B1B ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DC99. ; Local behavior: Executes the decoded flow dc99 sequence at this entry point. @@ -5047,16 +5047,16 @@ ProcessGameState_DC82: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DC99: - lda Ram_0430,x ; PRG $1C99 | CPU $DC99 | BD 30 04 - and #$10 ; PRG $1C9C | CPU $DC9C | 29 10 - beq Flow_DCB1 ; PRG $1C9E | CPU $DC9E | F0 11 - lda Ram_0440,x ; PRG $1CA0 | CPU $DCA0 | BD 40 04 - cmp #$02 ; PRG $1CA3 | CPU $DCA3 | C9 02 - beq Flow_DCB8 ; PRG $1CA5 | CPU $DCA5 | F0 11 - dec Ram_0440,x ; PRG $1CA7 | CPU $DCA7 | DE 40 04 - lda #$03 ; PRG $1CAA | CPU $DCAA | A9 03 - sta Ram_0430,x ; PRG $1CAC | CPU $DCAC | 9D 30 04 - bne Flow_DCB8 ; PRG $1CAF | CPU $DCAF | D0 07 + lda Ram_0430,x ; CPU:$DB1D PRG:1B1D ?? + and #$10 ; CPU:$DB1F PRG:1B1F ?? + beq Flow_DCB1 ; CPU:$DB21 PRG:1B21 ?? + lda Ram_0440,x ; CPU:$DB23 PRG:1B23 ?? + cmp #$02 ; CPU:$DB25 PRG:1B25 ?? + beq Flow_DCB8 ; CPU:$DB27 PRG:1B27 ?? + dec Ram_0440,x ; CPU:$DB29 PRG:1B29 ?? + lda #$03 ; CPU:$DB2B PRG:1B2B ?? + sta Ram_0430,x ; CPU:$DB2D PRG:1B2D ?? + bne Flow_DCB8 ; CPU:$DB2F PRG:1B2F ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DCB1. ; Local behavior: Executes the decoded flow dcb1 sequence at this entry point. @@ -5065,9 +5065,9 @@ Flow_DC99: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DCB1: - sec ; PRG $1CB1 | CPU $DCB1 | 38 - lda Ram_0430,x ; PRG $1CB2 | CPU $DCB2 | BD 30 04 - rol Ram_0430,x ; PRG $1CB5 | CPU $DCB5 | 3E 30 04 + sec ; CPU:$DB31 PRG:1B31 ?? + lda Ram_0430,x ; CPU:$DB33 PRG:1B33 ?? + rol Ram_0430,x ; CPU:$DB35 PRG:1B35 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DCB8. ; Local behavior: Executes the decoded flow dcb8 sequence at this entry point. @@ -5076,8 +5076,8 @@ Flow_DCB1: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DCB8: - dex ; PRG $1CB8 | CPU $DCB8 | CA - bpl Flow_DC99 ; PRG $1CB9 | CPU $DCB9 | 10 DE + dex ; CPU:$DB37 PRG:1B37 ?? + bpl Flow_DC99 ; CPU:$DB39 PRG:1B39 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DCBB. ; Local behavior: Executes the decoded flow dcbb sequence at this entry point. @@ -5086,8 +5086,8 @@ Flow_DCB8: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DCBB: - ldy #$05 ; PRG $1CBB | CPU $DCBB | A0 05 - ldx #$14 ; PRG $1CBD | CPU $DCBD | A2 14 + ldy #$05 ; CPU:$DB3B PRG:1B3B ?? + ldx #$14 ; CPU:$DB3D PRG:1B3D ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DCBF. ; Local behavior: Executes the decoded flow dcbf sequence at this entry point. @@ -5096,11 +5096,11 @@ Flow_DCBB: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DCBF: - lda Ram_0407,y ; PRG $1CBF | CPU $DCBF | B9 07 04 - bmi Flow_DCCC ; PRG $1CC2 | CPU $DCC2 | 30 08 - lda Ram_0412,x ; PRG $1CC4 | CPU $DCC4 | BD 12 04 - beq Flow_DCD5 ; PRG $1CC7 | CPU $DCC7 | F0 0C - dec Ram_0412,x ; PRG $1CC9 | CPU $DCC9 | DE 12 04 + lda Ram_0407,y ; CPU:$DB3F PRG:1B3F ?? + bmi Flow_DCCC ; CPU:$DB41 PRG:1B41 ?? + lda Ram_0412,x ; CPU:$DB43 PRG:1B43 ?? + beq Flow_DCD5 ; CPU:$DB45 PRG:1B45 ?? + dec Ram_0412,x ; CPU:$DB47 PRG:1B47 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DCCC. ; Local behavior: Executes the decoded flow dccc sequence at this entry point. @@ -5109,13 +5109,13 @@ Flow_DCBF: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DCCC: - dey ; PRG $1CCC | CPU $DCCC | 88 - dex ; PRG $1CCD | CPU $DCCD | CA - dex ; PRG $1CCE | CPU $DCCE | CA - dex ; PRG $1CCF | CPU $DCCF | CA - dex ; PRG $1CD0 | CPU $DCD0 | CA - bpl Flow_DCBF ; PRG $1CD1 | CPU $DCD1 | 10 EC - bmi Flow_DCE5 ; PRG $1CD3 | CPU $DCD3 | 30 10 + dey ; CPU:$DB49 PRG:1B49 ?? + dex ; CPU:$DB4B PRG:1B4B ?? + dex ; CPU:$DB4D PRG:1B4D ?? + dex ; CPU:$DB4F PRG:1B4F ?? + dex ; CPU:$DB51 PRG:1B51 ?? + bpl Flow_DCBF ; CPU:$DB53 PRG:1B53 ?? + bmi Flow_DCE5 ; CPU:$DB55 PRG:1B55 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DCD5. ; Local behavior: Executes the decoded flow dcd5 sequence at this entry point. @@ -5124,17 +5124,17 @@ Flow_DCCC: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DCD5: - txa ; PRG $1CD5 | CPU $DCD5 | 8A - pha ; PRG $1CD6 | CPU $DCD6 | 48 - tya ; PRG $1CD7 | CPU $DCD7 | 98 - pha ; PRG $1CD8 | CPU $DCD8 | 48 - sty Zp_39 ; PRG $1CD9 | CPU $DCD9 | 84 39 - jsr TransformValue_DCE6 ; PRG $1CDB | CPU $DCDB | 20 E6 DC - pla ; PRG $1CDE | CPU $DCDE | 68 - tay ; PRG $1CDF | CPU $DCDF | A8 - pla ; PRG $1CE0 | CPU $DCE0 | 68 - tax ; PRG $1CE1 | CPU $DCE1 | AA - jmp Flow_DCCC ; PRG $1CE2 | CPU $DCE2 | 4C CC DC + txa ; CPU:$DB57 PRG:1B57 ?? + pha ; CPU:$DB59 PRG:1B59 ?? + tya ; CPU:$DB5B PRG:1B5B ?? + pha ; CPU:$DB5D PRG:1B5D ?? + sty Zp_39 ; CPU:$DB5F PRG:1B5F ?? + jsr TransformValue_DCE6 ; CPU:$DB61 PRG:1B61 ?? + pla ; CPU:$DB63 PRG:1B63 ?? + tay ; CPU:$DB65 PRG:1B65 ?? + pla ; CPU:$DB67 PRG:1B67 ?? + tax ; CPU:$DB69 PRG:1B69 ?? + jmp Flow_DCCC ; CPU:$DB6B PRG:1B6B ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DCE5. ; Local behavior: Executes the decoded flow dce5 sequence at this entry point. @@ -5143,7 +5143,7 @@ Flow_DCD5: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DCE5: - rts ; PRG $1CE5 | CPU $DCE5 | 60 + rts ; CPU:$DB6D PRG:1B6D ?? ; ----------------------------------------------------------------------------- ; Global purpose: Transform Value DCE6. ; Local behavior: Executes the decoded transform value dce6 sequence at this entry point. @@ -5152,36 +5152,36 @@ Flow_DCE5: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- TransformValue_DCE6: - ldy Zp_39 ; PRG $1CE6 | CPU $DCE6 | A4 39 - lda Ram_0407,y ; PRG $1CE8 | CPU $DCE8 | B9 07 04 - and #$03 ; PRG $1CEB | CPU $DCEB | 29 03 - asl a ; PRG $1CED | CPU $DCED | 0A - tay ; PRG $1CEE | CPU $DCEE | A8 - lda LookupTable_DD28,y ; PRG $1CEF | CPU $DCEF | B9 28 DD - sta Zp_32 ; PRG $1CF2 | CPU $DCF2 | 85 32 - lda Flow_DD29,y ; PRG $1CF4 | CPU $DCF4 | B9 29 DD - sta Zp_33 ; PRG $1CF7 | CPU $DCF7 | 85 33 - lda LookupTable_DD2E,y ; PRG $1CF9 | CPU $DCF9 | B9 2E DD - sta Zp_34 ; PRG $1CFC | CPU $DCFC | 85 34 - lda LookupTable_DD2F,y ; PRG $1CFE | CPU $DCFE | B9 2F DD - sta Zp_35 ; PRG $1D01 | CPU $DD01 | 85 35 - lda Zp_39 ; PRG $1D03 | CPU $DD03 | A5 39 - asl a ; PRG $1D05 | CPU $DD05 | 0A - asl a ; PRG $1D06 | CPU $DD06 | 0A - tax ; PRG $1D07 | CPU $DD07 | AA - ldy Ram_0414,x ; PRG $1D08 | CPU $DD08 | BC 14 04 - lda (Zp_32),y ; PRG $1D0B | CPU $DD0B | B1 32 - sta Ram_0411,x ; PRG $1D0D | CPU $DD0D | 9D 11 04 - lda (Zp_34),y ; PRG $1D10 | CPU $DD10 | B1 34 - sta Ram_0412,x ; PRG $1D12 | CPU $DD12 | 9D 12 04 - lda #$00 ; PRG $1D15 | CPU $DD15 | A9 00 - sta Ram_0413,x ; PRG $1D17 | CPU $DD17 | 9D 13 04 - inc Ram_0414,x ; PRG $1D1A | CPU $DD1A | FE 14 04 - ldy Ram_0414,x ; PRG $1D1D | CPU $DD1D | BC 14 04 - lda (Zp_32),y ; PRG $1D20 | CPU $DD20 | B1 32 - bpl Flow_DD29 ; PRG $1D22 | CPU $DD22 | 10 05 - lda #$00 ; PRG $1D24 | CPU $DD24 | A9 00 - sta Ram_0414,x ; PRG $1D26 | CPU $DD26 | 9D 14 04 + ldy Zp_39 ; CPU:$DB6F PRG:1B6F ?? + lda Ram_0407,y ; CPU:$DB71 PRG:1B71 ?? + and #$03 ; CPU:$DB73 PRG:1B73 ?? + asl a ; CPU:$DB75 PRG:1B75 ?? + tay ; CPU:$DB77 PRG:1B77 ?? + lda LookupTable_DD28,y ; CPU:$DB79 PRG:1B79 ?? + sta Zp_32 ; CPU:$DB7B PRG:1B7B ?? + lda Flow_DD29,y ; CPU:$DB7D PRG:1B7D ?? + sta Zp_33 ; CPU:$DB7F PRG:1B7F ?? + lda LookupTable_DD2E,y ; CPU:$DB81 PRG:1B81 ?? + sta Zp_34 ; CPU:$DB83 PRG:1B83 ?? + lda LookupTable_DD2F,y ; CPU:$DB85 PRG:1B85 ?? + sta Zp_35 ; CPU:$DB87 PRG:1B87 ?? + lda Zp_39 ; CPU:$DB89 PRG:1B89 ?? + asl a ; CPU:$DB8B PRG:1B8B ?? + asl a ; CPU:$DB8D PRG:1B8D ?? + tax ; CPU:$DB8F PRG:1B8F ?? + ldy Ram_0414,x ; CPU:$DB91 PRG:1B91 ?? + lda (Zp_32),y ; CPU:$DB93 PRG:1B93 ?? + sta Ram_0411,x ; CPU:$DB95 PRG:1B95 ?? + lda (Zp_34),y ; CPU:$DB97 PRG:1B97 ?? + sta Ram_0412,x ; CPU:$DB99 PRG:1B99 ?? + lda #$00 ; CPU:$DB9B PRG:1B9B ?? + sta Ram_0413,x ; CPU:$DB9D PRG:1B9D ?? + inc Ram_0414,x ; CPU:$DB9F PRG:1B9F ?? + ldy Ram_0414,x ; CPU:$DBA1 PRG:1BA1 ?? + lda (Zp_32),y ; CPU:$DBA3 PRG:1BA3 ?? + bpl Flow_DD29 ; CPU:$DBA5 PRG:1BA5 ?? + lda #$00 ; CPU:$DBA7 PRG:1BA7 ?? + sta Ram_0414,x ; CPU:$DBA9 PRG:1BA9 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DD29. ; Local behavior: Executes the decoded flow dd29 sequence at this entry point. @@ -5190,17 +5190,17 @@ TransformValue_DCE6: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DD29: - rts ; PRG $1D29 | CPU $DD29 | 60 - .byte $36,$DD,$4B,$DD ; PRG $1D2A | CPU $DD2A + rts ; CPU:$DBAB PRG:1BAB ?? + .byte $36,$DD,$4B,$DD ; PRG $1D2A | CPU $DD2A ; CPU:$DBAD PRG:1BAD 36 DD 4B DD LookupTable_DD2E: - .byte $58 ; PRG $1D2E | CPU $DD2E + .byte $58 ; PRG $1D2E | CPU $DD2E ; CPU:$DBB1 PRG:1BB1 58 LookupTable_DD2F: - .byte $DD,$41,$DD,$52,$DD,$5D,$DD,$04,$03,$04,$05,$04,$04,$05,$04,$04 ; PRG $1D2F | CPU $DD2F - .byte $04,$FF,$03,$03,$07,$05,$03,$03,$05,$03,$03,$03,$03,$03,$04,$03 ; PRG $1D3F | CPU $DD3F - .byte $03,$04,$FF,$03,$03,$07,$09,$0D,$03,$05,$05,$04,$05,$FF,$09,$17 ; PRG $1D4F | CPU $DD4F - .byte $09,$13 ; PRG $1D5F | CPU $DD5F + .byte $DD,$41,$DD,$52,$DD,$5D,$DD,$04,$03,$04,$05,$04,$04,$05,$04,$04 ; PRG $1D2F | CPU $DD2F ; CPU:$DBB2 PRG:1BB2 DD 41 DD 52 DD 5D DD 04 03 04 05 04 04 05 04 04 + .byte $04,$FF,$03,$03,$07,$05,$03,$03,$05,$03,$03,$03,$03,$03,$04,$03 ; PRG $1D3F | CPU $DD3F ; CPU:$DBC2 PRG:1BC2 04 FF 03 03 07 05 03 03 05 03 03 03 03 03 04 03 + .byte $03,$04,$FF,$03,$03,$07,$09,$0D,$03,$05,$05,$04,$05,$FF,$09,$17 ; PRG $1D4F | CPU $DD4F ; CPU:$DBD2 PRG:1BD2 03 04 FF 03 03 07 09 0D 03 05 05 04 05 FF 09 17 + .byte $09,$13 ; PRG $1D5F | CPU $DD5F ; CPU:$DBE2 PRG:1BE2 09 13 ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State DD61. ; Local behavior: Executes the decoded process game state dd61 sequence at this entry point. @@ -5209,10 +5209,10 @@ LookupTable_DD2F: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_DD61: - lda Ram_040E ; PRG $1D61 | CPU $DD61 | AD 0E 04 - bmi Flow_DD7A ; PRG $1D64 | CPU $DD64 | 30 14 - ldx #$05 ; PRG $1D66 | CPU $DD66 | A2 05 - stx Ram_040F ; PRG $1D68 | CPU $DD68 | 8E 0F 04 + lda Ram_040E ; CPU:$DBE4 PRG:1BE4 ?? + bmi Flow_DD7A ; CPU:$DBE6 PRG:1BE6 ?? + ldx #$05 ; CPU:$DBE8 PRG:1BE8 ?? + stx Ram_040F ; CPU:$DBEA PRG:1BEA ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DD6 B. ; Local behavior: Executes the decoded flow dd6 b sequence at this entry point. @@ -5221,10 +5221,10 @@ ProcessGameState_DD61: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DD6B: - ldx Ram_040F ; PRG $1D6B | CPU $DD6B | AE 0F 04 - lda Ram_0407,x ; PRG $1D6E | CPU $DD6E | BD 07 04 - and #$F0 ; PRG $1D71 | CPU $DD71 | 29 F0 - beq Flow_DD7B ; PRG $1D73 | CPU $DD73 | F0 06 + ldx Ram_040F ; CPU:$DBEC PRG:1BEC ?? + lda Ram_0407,x ; CPU:$DBEE PRG:1BEE ?? + and #$F0 ; CPU:$DBF0 PRG:1BF0 ?? + beq Flow_DD7B ; CPU:$DBF2 PRG:1BF2 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DD75. ; Local behavior: Executes the decoded flow dd75 sequence at this entry point. @@ -5233,8 +5233,8 @@ Flow_DD6B: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DD75: - dec Ram_040F ; PRG $1D75 | CPU $DD75 | CE 0F 04 - bpl Flow_DD6B ; PRG $1D78 | CPU $DD78 | 10 F1 + dec Ram_040F ; CPU:$DBF4 PRG:1BF4 ?? + bpl Flow_DD6B ; CPU:$DBF6 PRG:1BF6 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DD7 A. ; Local behavior: Executes the decoded flow dd7 a sequence at this entry point. @@ -5243,7 +5243,7 @@ Flow_DD75: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DD7A: - rts ; PRG $1D7A | CPU $DD7A | 60 + rts ; CPU:$DBF8 PRG:1BF8 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DD7 B. ; Local behavior: Executes the decoded flow dd7 b sequence at this entry point. @@ -5252,17 +5252,17 @@ Flow_DD7A: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DD7B: - txa ; PRG $1D7B | CPU $DD7B | 8A - asl a ; PRG $1D7C | CPU $DD7C | 0A - asl a ; PRG $1D7D | CPU $DD7D | 0A - tay ; PRG $1D7E | CPU $DD7E | A8 - lda Ram_0703,y ; PRG $1D7F | CPU $DD7F | B9 03 07 - sta Zp_32 ; PRG $1D82 | CPU $DD82 | 85 32 - lda Ram_0700,y ; PRG $1D84 | CPU $DD84 | B9 00 07 - cmp #$1B ; PRG $1D87 | CPU $DD87 | C9 1B - bne Flow_DD90 ; PRG $1D89 | CPU $DD89 | D0 05 - lda #$1C ; PRG $1D8B | CPU $DD8B | A9 1C - sta Ram_0700,y ; PRG $1D8D | CPU $DD8D | 99 00 07 + txa ; CPU:$DBFA PRG:1BFA ?? + asl a ; CPU:$DBFC PRG:1BFC ?? + asl a ; CPU:$DBFE PRG:1BFE ?? + tay ; CPU:$DC00 PRG:1C00 ?? + lda Ram_0703,y ; CPU:$DC02 PRG:1C02 ?? + sta Zp_32 ; CPU:$DC04 PRG:1C04 ?? + lda Ram_0700,y ; CPU:$DC06 PRG:1C06 ?? + cmp #$1B ; CPU:$DC08 PRG:1C08 ?? + bne Flow_DD90 ; CPU:$DC0A PRG:1C0A ?? + lda #$1C ; CPU:$DC0C PRG:1C0C ?? + sta Ram_0700,y ; CPU:$DC0E PRG:1C0E ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DD90. ; Local behavior: Executes the decoded flow dd90 sequence at this entry point. @@ -5271,10 +5271,10 @@ Flow_DD7B: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DD90: - sta Zp_33 ; PRG $1D90 | CPU $DD90 | 85 33 - lda Ram_0429,x ; PRG $1D92 | CPU $DD92 | BD 29 04 - beq Flow_DD9D ; PRG $1D95 | CPU $DD95 | F0 06 - dec Ram_0429,x ; PRG $1D97 | CPU $DD97 | DE 29 04 + sta Zp_33 ; CPU:$DC10 PRG:1C10 ?? + lda Ram_0429,x ; CPU:$DC12 PRG:1C12 ?? + beq Flow_DD9D ; CPU:$DC14 PRG:1C14 ?? + dec Ram_0429,x ; CPU:$DC16 PRG:1C16 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DD9 A. ; Local behavior: Executes the decoded flow dd9 a sequence at this entry point. @@ -5283,7 +5283,7 @@ Flow_DD90: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DD9A: - jmp Flow_DE69 ; PRG $1D9A | CPU $DD9A | 4C 69 DE + jmp Flow_DE69 ; CPU:$DC18 PRG:1C18 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DD9 D. ; Local behavior: Executes the decoded flow dd9 d sequence at this entry point. @@ -5292,29 +5292,29 @@ Flow_DD9A: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DD9D: - jsr ProcessGameState_E03C ; PRG $1D9D | CPU $DD9D | 20 3C E0 - bne Flow_DD9A ; PRG $1DA0 | CPU $DDA0 | D0 F8 - jsr ProcessGameState_E056 ; PRG $1DA2 | CPU $DDA2 | 20 56 E0 - bne Flow_DD9A ; PRG $1DA5 | CPU $DDA5 | D0 F3 - lda Ram_071F ; PRG $1DA7 | CPU $DDA7 | AD 1F 07 - sta Zp_49 ; PRG $1DAA | CPU $DDAA | 85 49 - lda Ram_071C ; PRG $1DAC | CPU $DDAC | AD 1C 07 - sta Zp_4A ; PRG $1DAF | CPU $DDAF | 85 4A - lda Ram_040F ; PRG $1DB1 | CPU $DDB1 | AD 0F 04 - asl a ; PRG $1DB4 | CPU $DDB4 | 0A - asl a ; PRG $1DB5 | CPU $DDB5 | 0A - tax ; PRG $1DB6 | CPU $DDB6 | AA - ldy Ram_0411,x ; PRG $1DB7 | CPU $DDB7 | BC 11 04 - beq Flow_DDCA ; PRG $1DBA | CPU $DDBA | F0 0E - dey ; PRG $1DBC | CPU $DDBC | 88 - beq Flow_DDCD ; PRG $1DBD | CPU $DDBD | F0 0E - dey ; PRG $1DBF | CPU $DDBF | 88 - beq Flow_DDD0 ; PRG $1DC0 | CPU $DDC0 | F0 0E - dey ; PRG $1DC2 | CPU $DDC2 | 88 - beq Flow_DDD3 ; PRG $1DC3 | CPU $DDC3 | F0 0E - dey ; PRG $1DC5 | CPU $DDC5 | 88 - beq Flow_DDDA ; PRG $1DC6 | CPU $DDC6 | F0 12 - bne Flow_DDF4 ; PRG $1DC8 | CPU $DDC8 | D0 2A + jsr ProcessGameState_E03C ; CPU:$DC1A PRG:1C1A ?? + bne Flow_DD9A ; CPU:$DC1C PRG:1C1C ?? + jsr ProcessGameState_E056 ; CPU:$DC1E PRG:1C1E ?? + bne Flow_DD9A ; CPU:$DC20 PRG:1C20 ?? + lda Ram_071F ; CPU:$DC22 PRG:1C22 ?? + sta Zp_49 ; CPU:$DC24 PRG:1C24 ?? + lda Ram_071C ; CPU:$DC26 PRG:1C26 ?? + sta Zp_4A ; CPU:$DC28 PRG:1C28 ?? + lda Ram_040F ; CPU:$DC2A PRG:1C2A ?? + asl a ; CPU:$DC2C PRG:1C2C ?? + asl a ; CPU:$DC2E PRG:1C2E ?? + tax ; CPU:$DC30 PRG:1C30 ?? + ldy Ram_0411,x ; CPU:$DC32 PRG:1C32 ?? + beq Flow_DDCA ; CPU:$DC34 PRG:1C34 ?? + dey ; CPU:$DC36 PRG:1C36 ?? + beq Flow_DDCD ; CPU:$DC38 PRG:1C38 ?? + dey ; CPU:$DC3A PRG:1C3A ?? + beq Flow_DDD0 ; CPU:$DC3C PRG:1C3C ?? + dey ; CPU:$DC3E PRG:1C3E ?? + beq Flow_DDD3 ; CPU:$DC40 PRG:1C40 ?? + dey ; CPU:$DC42 PRG:1C42 ?? + beq Flow_DDDA ; CPU:$DC44 PRG:1C44 ?? + bne Flow_DDF4 ; CPU:$DC46 PRG:1C46 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DDCA. ; Local behavior: Executes the decoded flow ddca sequence at this entry point. @@ -5323,7 +5323,7 @@ Flow_DD9D: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DDCA: - jmp Flow_DDDA ; PRG $1DCA | CPU $DDCA | 4C DA DD + jmp Flow_DDDA ; CPU:$DC48 PRG:1C48 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DDCD. ; Local behavior: Executes the decoded flow ddcd sequence at this entry point. @@ -5332,7 +5332,7 @@ Flow_DDCA: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DDCD: - jmp Flow_DDF4 ; PRG $1DCD | CPU $DDCD | 4C F4 DD + jmp Flow_DDF4 ; CPU:$DC4A PRG:1C4A ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DDD0. ; Local behavior: Executes the decoded flow ddd0 sequence at this entry point. @@ -5341,7 +5341,7 @@ Flow_DDCD: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DDD0: - jmp Flow_DDDA ; PRG $1DD0 | CPU $DDD0 | 4C DA DD + jmp Flow_DDDA ; CPU:$DC4C PRG:1C4C ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DDD3. ; Local behavior: Executes the decoded flow ddd3 sequence at this entry point. @@ -5350,10 +5350,10 @@ Flow_DDD0: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DDD3: - lda Zp_49 ; PRG $1DD3 | CPU $DDD3 | A5 49 - sec ; PRG $1DD5 | CPU $DDD5 | 38 - sbc #$08 ; PRG $1DD6 | CPU $DDD6 | E9 08 - sta Zp_49 ; PRG $1DD8 | CPU $DDD8 | 85 49 + lda Zp_49 ; CPU:$DC4E PRG:1C4E ?? + sec ; CPU:$DC50 PRG:1C50 ?? + sbc #$08 ; CPU:$DC52 PRG:1C52 ?? + sta Zp_49 ; CPU:$DC54 PRG:1C54 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DDDA. ; Local behavior: Executes the decoded flow ddda sequence at this entry point. @@ -5362,17 +5362,17 @@ Flow_DDD3: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DDDA: - ldx Ram_040F ; PRG $1DDA | CPU $DDDA | AE 0F 04 - lda Ram_0448,x ; PRG $1DDD | CPU $DDDD | BD 48 04 - sta Ram_0410 ; PRG $1DE0 | CPU $DDE0 | 8D 10 04 - and #$F0 ; PRG $1DE3 | CPU $DDE3 | 29 F0 - cmp #$20 ; PRG $1DE5 | CPU $DDE5 | C9 20 - beq Flow_DDFD ; PRG $1DE7 | CPU $DDE7 | F0 14 - cmp #$40 ; PRG $1DE9 | CPU $DDE9 | C9 40 - beq Flow_DE0F ; PRG $1DEB | CPU $DDEB | F0 22 - cmp #$60 ; PRG $1DED | CPU $DDED | C9 60 - beq Flow_DE21 ; PRG $1DEF | CPU $DDEF | F0 30 - jmp Flow_DE33 ; PRG $1DF1 | CPU $DDF1 | 4C 33 DE + ldx Ram_040F ; CPU:$DC56 PRG:1C56 ?? + lda Ram_0448,x ; CPU:$DC58 PRG:1C58 ?? + sta Ram_0410 ; CPU:$DC5A PRG:1C5A ?? + and #$F0 ; CPU:$DC5C PRG:1C5C ?? + cmp #$20 ; CPU:$DC5E PRG:1C5E ?? + beq Flow_DDFD ; CPU:$DC60 PRG:1C60 ?? + cmp #$40 ; CPU:$DC62 PRG:1C62 ?? + beq Flow_DE0F ; CPU:$DC64 PRG:1C64 ?? + cmp #$60 ; CPU:$DC66 PRG:1C66 ?? + beq Flow_DE21 ; CPU:$DC68 PRG:1C68 ?? + jmp Flow_DE33 ; CPU:$DC6A PRG:1C6A ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DDF4. ; Local behavior: Executes the decoded flow ddf4 sequence at this entry point. @@ -5381,10 +5381,10 @@ Flow_DDDA: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DDF4: - lda Zp_4A ; PRG $1DF4 | CPU $DDF4 | A5 4A - adc #$08 ; PRG $1DF6 | CPU $DDF6 | 69 08 - sta Zp_4A ; PRG $1DF8 | CPU $DDF8 | 85 4A - jmp Flow_DDDA ; PRG $1DFA | CPU $DDFA | 4C DA DD + lda Zp_4A ; CPU:$DC6C PRG:1C6C ?? + adc #$08 ; CPU:$DC6E PRG:1C6E ?? + sta Zp_4A ; CPU:$DC70 PRG:1C70 ?? + jmp Flow_DDDA ; CPU:$DC72 PRG:1C72 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DDFD. ; Local behavior: Executes the decoded flow ddfd sequence at this entry point. @@ -5393,15 +5393,15 @@ Flow_DDF4: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DDFD: - lda Zp_4A ; PRG $1DFD | CPU $DDFD | A5 4A - and #$FC ; PRG $1DFF | CPU $DDFF | 29 FC - sta Zp_34 ; PRG $1E01 | CPU $DE01 | 85 34 - lda Zp_33 ; PRG $1E03 | CPU $DE03 | A5 33 - and #$FC ; PRG $1E05 | CPU $DE05 | 29 FC - cmp Zp_34 ; PRG $1E07 | CPU $DE07 | C5 34 - bcs Flow_DE45 ; PRG $1E09 | CPU $DE09 | B0 3A - beq Flow_DE48 ; PRG $1E0B | CPU $DE0B | F0 3B - bcc Flow_DE4B ; PRG $1E0D | CPU $DE0D | 90 3C + lda Zp_4A ; CPU:$DC74 PRG:1C74 ?? + and #$FC ; CPU:$DC76 PRG:1C76 ?? + sta Zp_34 ; CPU:$DC78 PRG:1C78 ?? + lda Zp_33 ; CPU:$DC7A PRG:1C7A ?? + and #$FC ; CPU:$DC7C PRG:1C7C ?? + cmp Zp_34 ; CPU:$DC7E PRG:1C7E ?? + bcs Flow_DE45 ; CPU:$DC80 PRG:1C80 ?? + beq Flow_DE48 ; CPU:$DC82 PRG:1C82 ?? + bcc Flow_DE4B ; CPU:$DC84 PRG:1C84 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DE0 F. ; Local behavior: Executes the decoded flow de0 f sequence at this entry point. @@ -5410,15 +5410,15 @@ Flow_DDFD: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DE0F: - lda Zp_4A ; PRG $1E0F | CPU $DE0F | A5 4A - and #$FC ; PRG $1E11 | CPU $DE11 | 29 FC - sta Zp_34 ; PRG $1E13 | CPU $DE13 | 85 34 - lda Zp_33 ; PRG $1E15 | CPU $DE15 | A5 33 - and #$FC ; PRG $1E17 | CPU $DE17 | 29 FC - cmp Zp_34 ; PRG $1E19 | CPU $DE19 | C5 34 - bcs Flow_DE4E ; PRG $1E1B | CPU $DE1B | B0 31 - beq Flow_DE51 ; PRG $1E1D | CPU $DE1D | F0 32 - bcc Flow_DE54 ; PRG $1E1F | CPU $DE1F | 90 33 + lda Zp_4A ; CPU:$DC86 PRG:1C86 ?? + and #$FC ; CPU:$DC88 PRG:1C88 ?? + sta Zp_34 ; CPU:$DC8A PRG:1C8A ?? + lda Zp_33 ; CPU:$DC8C PRG:1C8C ?? + and #$FC ; CPU:$DC8E PRG:1C8E ?? + cmp Zp_34 ; CPU:$DC90 PRG:1C90 ?? + bcs Flow_DE4E ; CPU:$DC92 PRG:1C92 ?? + beq Flow_DE51 ; CPU:$DC94 PRG:1C94 ?? + bcc Flow_DE54 ; CPU:$DC96 PRG:1C96 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DE21. ; Local behavior: Executes the decoded flow de21 sequence at this entry point. @@ -5427,15 +5427,15 @@ Flow_DE0F: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DE21: - lda Zp_49 ; PRG $1E21 | CPU $DE21 | A5 49 - and #$FC ; PRG $1E23 | CPU $DE23 | 29 FC - sta Zp_34 ; PRG $1E25 | CPU $DE25 | 85 34 - lda Zp_32 ; PRG $1E27 | CPU $DE27 | A5 32 - and #$FC ; PRG $1E29 | CPU $DE29 | 29 FC - cmp Zp_34 ; PRG $1E2B | CPU $DE2B | C5 34 - bcc Flow_DE57 ; PRG $1E2D | CPU $DE2D | 90 28 - beq Flow_DE5A ; PRG $1E2F | CPU $DE2F | F0 29 - bcs Flow_DE5D ; PRG $1E31 | CPU $DE31 | B0 2A + lda Zp_49 ; CPU:$DC98 PRG:1C98 ?? + and #$FC ; CPU:$DC9A PRG:1C9A ?? + sta Zp_34 ; CPU:$DC9C PRG:1C9C ?? + lda Zp_32 ; CPU:$DC9E PRG:1C9E ?? + and #$FC ; CPU:$DCA0 PRG:1CA0 ?? + cmp Zp_34 ; CPU:$DCA2 PRG:1CA2 ?? + bcc Flow_DE57 ; CPU:$DCA4 PRG:1CA4 ?? + beq Flow_DE5A ; CPU:$DCA6 PRG:1CA6 ?? + bcs Flow_DE5D ; CPU:$DCA8 PRG:1CA8 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DE33. ; Local behavior: Executes the decoded flow de33 sequence at this entry point. @@ -5444,15 +5444,15 @@ Flow_DE21: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DE33: - lda Zp_49 ; PRG $1E33 | CPU $DE33 | A5 49 - and #$FC ; PRG $1E35 | CPU $DE35 | 29 FC - sta Zp_34 ; PRG $1E37 | CPU $DE37 | 85 34 - lda Zp_32 ; PRG $1E39 | CPU $DE39 | A5 32 - and #$FC ; PRG $1E3B | CPU $DE3B | 29 FC - cmp Zp_34 ; PRG $1E3D | CPU $DE3D | C5 34 - bcc Flow_DE60 ; PRG $1E3F | CPU $DE3F | 90 1F - beq Flow_DE63 ; PRG $1E41 | CPU $DE41 | F0 20 - bcs Flow_DE66 ; PRG $1E43 | CPU $DE43 | B0 21 + lda Zp_49 ; CPU:$DCAA PRG:1CAA ?? + and #$FC ; CPU:$DCAC PRG:1CAC ?? + sta Zp_34 ; CPU:$DCAE PRG:1CAE ?? + lda Zp_32 ; CPU:$DCB0 PRG:1CB0 ?? + and #$FC ; CPU:$DCB2 PRG:1CB2 ?? + cmp Zp_34 ; CPU:$DCB4 PRG:1CB4 ?? + bcc Flow_DE60 ; CPU:$DCB6 PRG:1CB6 ?? + beq Flow_DE63 ; CPU:$DCB8 PRG:1CB8 ?? + bcs Flow_DE66 ; CPU:$DCBA PRG:1CBA ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DE45. ; Local behavior: Executes the decoded flow de45 sequence at this entry point. @@ -5461,7 +5461,7 @@ Flow_DE33: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DE45: - jmp Flow_DE94 ; PRG $1E45 | CPU $DE45 | 4C 94 DE + jmp Flow_DE94 ; CPU:$DCBC PRG:1CBC ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DE48. ; Local behavior: Executes the decoded flow de48 sequence at this entry point. @@ -5470,7 +5470,7 @@ Flow_DE45: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DE48: - jmp Flow_DEAB ; PRG $1E48 | CPU $DE48 | 4C AB DE + jmp Flow_DEAB ; CPU:$DCBE PRG:1CBE ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DE4 B. ; Local behavior: Executes the decoded flow de4 b sequence at this entry point. @@ -5479,7 +5479,7 @@ Flow_DE48: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DE4B: - jmp Flow_DEC2 ; PRG $1E4B | CPU $DE4B | 4C C2 DE + jmp Flow_DEC2 ; CPU:$DCC0 PRG:1CC0 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DE4 E. ; Local behavior: Executes the decoded flow de4 e sequence at this entry point. @@ -5488,7 +5488,7 @@ Flow_DE4B: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DE4E: - jmp Flow_DED9 ; PRG $1E4E | CPU $DE4E | 4C D9 DE + jmp Flow_DED9 ; CPU:$DCC2 PRG:1CC2 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DE51. ; Local behavior: Executes the decoded flow de51 sequence at this entry point. @@ -5497,7 +5497,7 @@ Flow_DE4E: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DE51: - jmp Flow_DEF3 ; PRG $1E51 | CPU $DE51 | 4C F3 DE + jmp Flow_DEF3 ; CPU:$DCC4 PRG:1CC4 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DE54. ; Local behavior: Executes the decoded flow de54 sequence at this entry point. @@ -5506,7 +5506,7 @@ Flow_DE51: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DE54: - jmp Flow_DF0A ; PRG $1E54 | CPU $DE54 | 4C 0A DF + jmp Flow_DF0A ; CPU:$DCC6 PRG:1CC6 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DE57. ; Local behavior: Executes the decoded flow de57 sequence at this entry point. @@ -5515,7 +5515,7 @@ Flow_DE54: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DE57: - jmp Flow_DF21 ; PRG $1E57 | CPU $DE57 | 4C 21 DF + jmp Flow_DF21 ; CPU:$DCC8 PRG:1CC8 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DE5 A. ; Local behavior: Executes the decoded flow de5 a sequence at this entry point. @@ -5524,7 +5524,7 @@ Flow_DE57: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DE5A: - jmp Flow_DF38 ; PRG $1E5A | CPU $DE5A | 4C 38 DF + jmp Flow_DF38 ; CPU:$DCCA PRG:1CCA ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DE5 D. ; Local behavior: Executes the decoded flow de5 d sequence at this entry point. @@ -5533,7 +5533,7 @@ Flow_DE5A: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DE5D: - jmp Flow_DF4F ; PRG $1E5D | CPU $DE5D | 4C 4F DF + jmp Flow_DF4F ; CPU:$DCCC PRG:1CCC ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DE60. ; Local behavior: Executes the decoded flow de60 sequence at this entry point. @@ -5542,7 +5542,7 @@ Flow_DE5D: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DE60: - jmp Flow_DF66 ; PRG $1E60 | CPU $DE60 | 4C 66 DF + jmp Flow_DF66 ; CPU:$DCCE PRG:1CCE ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DE63. ; Local behavior: Executes the decoded flow de63 sequence at this entry point. @@ -5551,7 +5551,7 @@ Flow_DE60: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DE63: - jmp Flow_DF7D ; PRG $1E63 | CPU $DE63 | 4C 7D DF + jmp Flow_DF7D ; CPU:$DCD0 PRG:1CD0 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DE66. ; Local behavior: Executes the decoded flow de66 sequence at this entry point. @@ -5560,7 +5560,7 @@ Flow_DE63: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DE66: - jmp Flow_DF94 ; PRG $1E66 | CPU $DE66 | 4C 94 DF + jmp Flow_DF94 ; CPU:$DCD2 PRG:1CD2 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DE69. ; Local behavior: Executes the decoded flow de69 sequence at this entry point. @@ -5569,12 +5569,12 @@ Flow_DE66: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DE69: - ldx Ram_040F ; PRG $1E69 | CPU $DE69 | AE 0F 04 - jsr DispatchHandler_D44F ; PRG $1E6C | CPU $DE6C | 20 4F D4 - bne Flow_DE7A ; PRG $1E6F | CPU $DE6F | D0 09 - ldx Ram_040F ; PRG $1E71 | CPU $DE71 | AE 0F 04 - jsr UpdateStateField_D27E ; PRG $1E74 | CPU $DE74 | 20 7E D2 - jmp Flow_DD75 ; PRG $1E77 | CPU $DE77 | 4C 75 DD + ldx Ram_040F ; CPU:$DCD4 PRG:1CD4 ?? + jsr DispatchHandler_D44F ; CPU:$DCD6 PRG:1CD6 ?? + bne Flow_DE7A ; CPU:$DCD8 PRG:1CD8 ?? + ldx Ram_040F ; CPU:$DCDA PRG:1CDA ?? + jsr UpdateStateField_D27E ; CPU:$DCDC PRG:1CDC ?? + jmp Flow_DD75 ; CPU:$DCDE PRG:1CDE ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DE7 A. ; Local behavior: Executes the decoded flow de7 a sequence at this entry point. @@ -5583,17 +5583,17 @@ Flow_DE69: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DE7A: - ldx Ram_040F ; PRG $1E7A | CPU $DE7A | AE 0F 04 - lda Ram_0448,x ; PRG $1E7D | CPU $DE7D | BD 48 04 - sta Ram_0410 ; PRG $1E80 | CPU $DE80 | 8D 10 04 - and #$F0 ; PRG $1E83 | CPU $DE83 | 29 F0 - cmp #$20 ; PRG $1E85 | CPU $DE85 | C9 20 - beq Flow_DEAB ; PRG $1E87 | CPU $DE87 | F0 22 - cmp #$40 ; PRG $1E89 | CPU $DE89 | C9 40 - beq Flow_DE51 ; PRG $1E8B | CPU $DE8B | F0 C4 - cmp #$60 ; PRG $1E8D | CPU $DE8D | C9 60 - beq Flow_DE5A ; PRG $1E8F | CPU $DE8F | F0 C9 - jmp Flow_DF7D ; PRG $1E91 | CPU $DE91 | 4C 7D DF + ldx Ram_040F ; CPU:$DCE0 PRG:1CE0 ?? + lda Ram_0448,x ; CPU:$DCE2 PRG:1CE2 ?? + sta Ram_0410 ; CPU:$DCE4 PRG:1CE4 ?? + and #$F0 ; CPU:$DCE6 PRG:1CE6 ?? + cmp #$20 ; CPU:$DCE8 PRG:1CE8 ?? + beq Flow_DEAB ; CPU:$DCEA PRG:1CEA ?? + cmp #$40 ; CPU:$DCEC PRG:1CEC ?? + beq Flow_DE51 ; CPU:$DCEE PRG:1CEE ?? + cmp #$60 ; CPU:$DCF0 PRG:1CF0 ?? + beq Flow_DE5A ; CPU:$DCF2 PRG:1CF2 ?? + jmp Flow_DF7D ; CPU:$DCF4 PRG:1CF4 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DE94. ; Local behavior: Executes the decoded flow de94 sequence at this entry point. @@ -5602,15 +5602,15 @@ Flow_DE7A: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DE94: - jsr UpdateObjectState_DFE0 ; PRG $1E94 | CPU $DE94 | 20 E0 DF - beq Flow_DEF0 ; PRG $1E97 | CPU $DE97 | F0 57 - jsr ProcessGameState_E01C ; PRG $1E99 | CPU $DE99 | 20 1C E0 - beq Flow_DEF0 ; PRG $1E9C | CPU $DE9C | F0 52 - jsr ProcessGameState_E02C ; PRG $1E9E | CPU $DE9E | 20 2C E0 - beq Flow_DEF0 ; PRG $1EA1 | CPU $DEA1 | F0 4D - jsr UpdateObjectState_DFFE ; PRG $1EA3 | CPU $DEA3 | 20 FE DF - beq Flow_DEF0 ; PRG $1EA6 | CPU $DEA6 | F0 48 - jmp Flow_DFC1 ; PRG $1EA8 | CPU $DEA8 | 4C C1 DF + jsr UpdateObjectState_DFE0 ; CPU:$DCF6 PRG:1CF6 ?? + beq Flow_DEF0 ; CPU:$DCF8 PRG:1CF8 ?? + jsr ProcessGameState_E01C ; CPU:$DCFA PRG:1CFA ?? + beq Flow_DEF0 ; CPU:$DCFC PRG:1CFC ?? + jsr ProcessGameState_E02C ; CPU:$DCFE PRG:1CFE ?? + beq Flow_DEF0 ; CPU:$DD00 PRG:1D00 ?? + jsr UpdateObjectState_DFFE ; CPU:$DD02 PRG:1D02 ?? + beq Flow_DEF0 ; CPU:$DD04 PRG:1D04 ?? + jmp Flow_DFC1 ; CPU:$DD06 PRG:1D06 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DEAB. ; Local behavior: Executes the decoded flow deab sequence at this entry point. @@ -5619,15 +5619,15 @@ Flow_DE94: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DEAB: - jsr ProcessGameState_E01C ; PRG $1EAB | CPU $DEAB | 20 1C E0 - beq Flow_DEF0 ; PRG $1EAE | CPU $DEAE | F0 40 - jsr UpdateObjectState_DFE0 ; PRG $1EB0 | CPU $DEB0 | 20 E0 DF - beq Flow_DEF0 ; PRG $1EB3 | CPU $DEB3 | F0 3B - jsr UpdateObjectState_DFFE ; PRG $1EB5 | CPU $DEB5 | 20 FE DF - beq Flow_DEF0 ; PRG $1EB8 | CPU $DEB8 | F0 36 - jsr ProcessGameState_E02C ; PRG $1EBA | CPU $DEBA | 20 2C E0 - beq Flow_DEF0 ; PRG $1EBD | CPU $DEBD | F0 31 - jmp Flow_DFC1 ; PRG $1EBF | CPU $DEBF | 4C C1 DF + jsr ProcessGameState_E01C ; CPU:$DD08 PRG:1D08 ?? + beq Flow_DEF0 ; CPU:$DD0A PRG:1D0A ?? + jsr UpdateObjectState_DFE0 ; CPU:$DD0C PRG:1D0C ?? + beq Flow_DEF0 ; CPU:$DD0E PRG:1D0E ?? + jsr UpdateObjectState_DFFE ; CPU:$DD10 PRG:1D10 ?? + beq Flow_DEF0 ; CPU:$DD12 PRG:1D12 ?? + jsr ProcessGameState_E02C ; CPU:$DD14 PRG:1D14 ?? + beq Flow_DEF0 ; CPU:$DD16 PRG:1D16 ?? + jmp Flow_DFC1 ; CPU:$DD18 PRG:1D18 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DEC2. ; Local behavior: Executes the decoded flow dec2 sequence at this entry point. @@ -5636,15 +5636,15 @@ Flow_DEAB: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DEC2: - jsr UpdateObjectState_DFFE ; PRG $1EC2 | CPU $DEC2 | 20 FE DF - beq Flow_DEF0 ; PRG $1EC5 | CPU $DEC5 | F0 29 - jsr ProcessGameState_E01C ; PRG $1EC7 | CPU $DEC7 | 20 1C E0 - beq Flow_DEF0 ; PRG $1ECA | CPU $DECA | F0 24 - jsr ProcessGameState_E02C ; PRG $1ECC | CPU $DECC | 20 2C E0 - beq Flow_DEF0 ; PRG $1ECF | CPU $DECF | F0 1F - jsr UpdateObjectState_DFE0 ; PRG $1ED1 | CPU $DED1 | 20 E0 DF - beq Flow_DEF0 ; PRG $1ED4 | CPU $DED4 | F0 1A - jmp Flow_DFC1 ; PRG $1ED6 | CPU $DED6 | 4C C1 DF + jsr UpdateObjectState_DFFE ; CPU:$DD1A PRG:1D1A ?? + beq Flow_DEF0 ; CPU:$DD1C PRG:1D1C ?? + jsr ProcessGameState_E01C ; CPU:$DD1E PRG:1D1E ?? + beq Flow_DEF0 ; CPU:$DD20 PRG:1D20 ?? + jsr ProcessGameState_E02C ; CPU:$DD22 PRG:1D22 ?? + beq Flow_DEF0 ; CPU:$DD24 PRG:1D24 ?? + jsr UpdateObjectState_DFE0 ; CPU:$DD26 PRG:1D26 ?? + beq Flow_DEF0 ; CPU:$DD28 PRG:1D28 ?? + jmp Flow_DFC1 ; CPU:$DD2A PRG:1D2A ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DED9. ; Local behavior: Executes the decoded flow ded9 sequence at this entry point. @@ -5653,15 +5653,15 @@ Flow_DEC2: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DED9: - jsr UpdateObjectState_DFE0 ; PRG $1ED9 | CPU $DED9 | 20 E0 DF - beq Flow_DEF0 ; PRG $1EDC | CPU $DEDC | F0 12 - jsr ProcessGameState_E02C ; PRG $1EDE | CPU $DEDE | 20 2C E0 - beq Flow_DEF0 ; PRG $1EE1 | CPU $DEE1 | F0 0D - jsr UpdateObjectState_DFFE ; PRG $1EE3 | CPU $DEE3 | 20 FE DF - beq Flow_DEF0 ; PRG $1EE6 | CPU $DEE6 | F0 08 - jsr ProcessGameState_E01C ; PRG $1EE8 | CPU $DEE8 | 20 1C E0 - beq Flow_DEF0 ; PRG $1EEB | CPU $DEEB | F0 03 - jmp Flow_DFC1 ; PRG $1EED | CPU $DEED | 4C C1 DF + jsr UpdateObjectState_DFE0 ; CPU:$DD2C PRG:1D2C ?? + beq Flow_DEF0 ; CPU:$DD2E PRG:1D2E ?? + jsr ProcessGameState_E02C ; CPU:$DD30 PRG:1D30 ?? + beq Flow_DEF0 ; CPU:$DD32 PRG:1D32 ?? + jsr UpdateObjectState_DFFE ; CPU:$DD34 PRG:1D34 ?? + beq Flow_DEF0 ; CPU:$DD36 PRG:1D36 ?? + jsr ProcessGameState_E01C ; CPU:$DD38 PRG:1D38 ?? + beq Flow_DEF0 ; CPU:$DD3A PRG:1D3A ?? + jmp Flow_DFC1 ; CPU:$DD3C PRG:1D3C ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DEF0. ; Local behavior: Executes the decoded flow def0 sequence at this entry point. @@ -5670,7 +5670,7 @@ Flow_DED9: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DEF0: - jmp Flow_DFAB ; PRG $1EF0 | CPU $DEF0 | 4C AB DF + jmp Flow_DFAB ; CPU:$DD3E PRG:1D3E ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DEF3. ; Local behavior: Executes the decoded flow def3 sequence at this entry point. @@ -5679,15 +5679,15 @@ Flow_DEF0: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DEF3: - jsr ProcessGameState_E02C ; PRG $1EF3 | CPU $DEF3 | 20 2C E0 - beq Flow_DEF0 ; PRG $1EF6 | CPU $DEF6 | F0 F8 - jsr UpdateObjectState_DFFE ; PRG $1EF8 | CPU $DEF8 | 20 FE DF - beq Flow_DEF0 ; PRG $1EFB | CPU $DEFB | F0 F3 - jsr UpdateObjectState_DFE0 ; PRG $1EFD | CPU $DEFD | 20 E0 DF - beq Flow_DEF0 ; PRG $1F00 | CPU $DF00 | F0 EE - jsr ProcessGameState_E01C ; PRG $1F02 | CPU $DF02 | 20 1C E0 - beq Flow_DEF0 ; PRG $1F05 | CPU $DF05 | F0 E9 - jmp Flow_DFC1 ; PRG $1F07 | CPU $DF07 | 4C C1 DF + jsr ProcessGameState_E02C ; CPU:$DD40 PRG:1D40 ?? + beq Flow_DEF0 ; CPU:$DD42 PRG:1D42 ?? + jsr UpdateObjectState_DFFE ; CPU:$DD44 PRG:1D44 ?? + beq Flow_DEF0 ; CPU:$DD46 PRG:1D46 ?? + jsr UpdateObjectState_DFE0 ; CPU:$DD48 PRG:1D48 ?? + beq Flow_DEF0 ; CPU:$DD4A PRG:1D4A ?? + jsr ProcessGameState_E01C ; CPU:$DD4C PRG:1D4C ?? + beq Flow_DEF0 ; CPU:$DD4E PRG:1D4E ?? + jmp Flow_DFC1 ; CPU:$DD50 PRG:1D50 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DF0 A. ; Local behavior: Executes the decoded flow df0 a sequence at this entry point. @@ -5696,15 +5696,15 @@ Flow_DEF3: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DF0A: - jsr UpdateObjectState_DFFE ; PRG $1F0A | CPU $DF0A | 20 FE DF - beq Flow_DEF0 ; PRG $1F0D | CPU $DF0D | F0 E1 - jsr ProcessGameState_E02C ; PRG $1F0F | CPU $DF0F | 20 2C E0 - beq Flow_DEF0 ; PRG $1F12 | CPU $DF12 | F0 DC - jsr UpdateObjectState_DFE0 ; PRG $1F14 | CPU $DF14 | 20 E0 DF - beq Flow_DEF0 ; PRG $1F17 | CPU $DF17 | F0 D7 - jsr ProcessGameState_E01C ; PRG $1F19 | CPU $DF19 | 20 1C E0 - beq Flow_DEF0 ; PRG $1F1C | CPU $DF1C | F0 D2 - jmp Flow_DFC1 ; PRG $1F1E | CPU $DF1E | 4C C1 DF + jsr UpdateObjectState_DFFE ; CPU:$DD52 PRG:1D52 ?? + beq Flow_DEF0 ; CPU:$DD54 PRG:1D54 ?? + jsr ProcessGameState_E02C ; CPU:$DD56 PRG:1D56 ?? + beq Flow_DEF0 ; CPU:$DD58 PRG:1D58 ?? + jsr UpdateObjectState_DFE0 ; CPU:$DD5A PRG:1D5A ?? + beq Flow_DEF0 ; CPU:$DD5C PRG:1D5C ?? + jsr ProcessGameState_E01C ; CPU:$DD5E PRG:1D5E ?? + beq Flow_DEF0 ; CPU:$DD60 PRG:1D60 ?? + jmp Flow_DFC1 ; CPU:$DD62 PRG:1D62 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DF21. ; Local behavior: Executes the decoded flow df21 sequence at this entry point. @@ -5713,15 +5713,15 @@ Flow_DF0A: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DF21: - jsr ProcessGameState_E01C ; PRG $1F21 | CPU $DF21 | 20 1C E0 - beq Flow_DEF0 ; PRG $1F24 | CPU $DF24 | F0 CA - jsr UpdateObjectState_DFE0 ; PRG $1F26 | CPU $DF26 | 20 E0 DF - beq Flow_DEF0 ; PRG $1F29 | CPU $DF29 | F0 C5 - jsr ProcessGameState_E02C ; PRG $1F2B | CPU $DF2B | 20 2C E0 - beq Flow_DEF0 ; PRG $1F2E | CPU $DF2E | F0 C0 - jsr UpdateObjectState_DFFE ; PRG $1F30 | CPU $DF30 | 20 FE DF - beq Flow_DEF0 ; PRG $1F33 | CPU $DF33 | F0 BB - jmp Flow_DFC1 ; PRG $1F35 | CPU $DF35 | 4C C1 DF + jsr ProcessGameState_E01C ; CPU:$DD64 PRG:1D64 ?? + beq Flow_DEF0 ; CPU:$DD66 PRG:1D66 ?? + jsr UpdateObjectState_DFE0 ; CPU:$DD68 PRG:1D68 ?? + beq Flow_DEF0 ; CPU:$DD6A PRG:1D6A ?? + jsr ProcessGameState_E02C ; CPU:$DD6C PRG:1D6C ?? + beq Flow_DEF0 ; CPU:$DD6E PRG:1D6E ?? + jsr UpdateObjectState_DFFE ; CPU:$DD70 PRG:1D70 ?? + beq Flow_DEF0 ; CPU:$DD72 PRG:1D72 ?? + jmp Flow_DFC1 ; CPU:$DD74 PRG:1D74 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DF38. ; Local behavior: Executes the decoded flow df38 sequence at this entry point. @@ -5730,15 +5730,15 @@ Flow_DF21: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DF38: - jsr UpdateObjectState_DFE0 ; PRG $1F38 | CPU $DF38 | 20 E0 DF - beq Flow_DFAB ; PRG $1F3B | CPU $DF3B | F0 6E - jsr ProcessGameState_E01C ; PRG $1F3D | CPU $DF3D | 20 1C E0 - beq Flow_DFAB ; PRG $1F40 | CPU $DF40 | F0 69 - jsr ProcessGameState_E02C ; PRG $1F42 | CPU $DF42 | 20 2C E0 - beq Flow_DFAB ; PRG $1F45 | CPU $DF45 | F0 64 - jsr UpdateObjectState_DFFE ; PRG $1F47 | CPU $DF47 | 20 FE DF - beq Flow_DFAB ; PRG $1F4A | CPU $DF4A | F0 5F - jmp Flow_DFC1 ; PRG $1F4C | CPU $DF4C | 4C C1 DF + jsr UpdateObjectState_DFE0 ; CPU:$DD76 PRG:1D76 ?? + beq Flow_DFAB ; CPU:$DD78 PRG:1D78 ?? + jsr ProcessGameState_E01C ; CPU:$DD7A PRG:1D7A ?? + beq Flow_DFAB ; CPU:$DD7C PRG:1D7C ?? + jsr ProcessGameState_E02C ; CPU:$DD7E PRG:1D7E ?? + beq Flow_DFAB ; CPU:$DD80 PRG:1D80 ?? + jsr UpdateObjectState_DFFE ; CPU:$DD82 PRG:1D82 ?? + beq Flow_DFAB ; CPU:$DD84 PRG:1D84 ?? + jmp Flow_DFC1 ; CPU:$DD86 PRG:1D86 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DF4 F. ; Local behavior: Executes the decoded flow df4 f sequence at this entry point. @@ -5747,15 +5747,15 @@ Flow_DF38: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DF4F: - jsr ProcessGameState_E02C ; PRG $1F4F | CPU $DF4F | 20 2C E0 - beq Flow_DFAB ; PRG $1F52 | CPU $DF52 | F0 57 - jsr UpdateObjectState_DFE0 ; PRG $1F54 | CPU $DF54 | 20 E0 DF - beq Flow_DFAB ; PRG $1F57 | CPU $DF57 | F0 52 - jsr ProcessGameState_E01C ; PRG $1F59 | CPU $DF59 | 20 1C E0 - beq Flow_DFAB ; PRG $1F5C | CPU $DF5C | F0 4D - jsr UpdateObjectState_DFFE ; PRG $1F5E | CPU $DF5E | 20 FE DF - beq Flow_DFAB ; PRG $1F61 | CPU $DF61 | F0 48 - jmp Flow_DFC1 ; PRG $1F63 | CPU $DF63 | 4C C1 DF + jsr ProcessGameState_E02C ; CPU:$DD88 PRG:1D88 ?? + beq Flow_DFAB ; CPU:$DD8A PRG:1D8A ?? + jsr UpdateObjectState_DFE0 ; CPU:$DD8C PRG:1D8C ?? + beq Flow_DFAB ; CPU:$DD8E PRG:1D8E ?? + jsr ProcessGameState_E01C ; CPU:$DD90 PRG:1D90 ?? + beq Flow_DFAB ; CPU:$DD92 PRG:1D92 ?? + jsr UpdateObjectState_DFFE ; CPU:$DD94 PRG:1D94 ?? + beq Flow_DFAB ; CPU:$DD96 PRG:1D96 ?? + jmp Flow_DFC1 ; CPU:$DD98 PRG:1D98 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DF66. ; Local behavior: Executes the decoded flow df66 sequence at this entry point. @@ -5764,15 +5764,15 @@ Flow_DF4F: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DF66: - jsr ProcessGameState_E01C ; PRG $1F66 | CPU $DF66 | 20 1C E0 - beq Flow_DFAB ; PRG $1F69 | CPU $DF69 | F0 40 - jsr UpdateObjectState_DFFE ; PRG $1F6B | CPU $DF6B | 20 FE DF - beq Flow_DFAB ; PRG $1F6E | CPU $DF6E | F0 3B - jsr ProcessGameState_E02C ; PRG $1F70 | CPU $DF70 | 20 2C E0 - beq Flow_DFAB ; PRG $1F73 | CPU $DF73 | F0 36 - jsr UpdateObjectState_DFE0 ; PRG $1F75 | CPU $DF75 | 20 E0 DF - beq Flow_DFAB ; PRG $1F78 | CPU $DF78 | F0 31 - jmp Flow_DFC1 ; PRG $1F7A | CPU $DF7A | 4C C1 DF + jsr ProcessGameState_E01C ; CPU:$DD9A PRG:1D9A ?? + beq Flow_DFAB ; CPU:$DD9C PRG:1D9C ?? + jsr UpdateObjectState_DFFE ; CPU:$DD9E PRG:1D9E ?? + beq Flow_DFAB ; CPU:$DDA0 PRG:1DA0 ?? + jsr ProcessGameState_E02C ; CPU:$DDA2 PRG:1DA2 ?? + beq Flow_DFAB ; CPU:$DDA4 PRG:1DA4 ?? + jsr UpdateObjectState_DFE0 ; CPU:$DDA6 PRG:1DA6 ?? + beq Flow_DFAB ; CPU:$DDA8 PRG:1DA8 ?? + jmp Flow_DFC1 ; CPU:$DDAA PRG:1DAA ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DF7 D. ; Local behavior: Executes the decoded flow df7 d sequence at this entry point. @@ -5781,15 +5781,15 @@ Flow_DF66: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DF7D: - jsr UpdateObjectState_DFFE ; PRG $1F7D | CPU $DF7D | 20 FE DF - beq Flow_DFAB ; PRG $1F80 | CPU $DF80 | F0 29 - jsr ProcessGameState_E02C ; PRG $1F82 | CPU $DF82 | 20 2C E0 - beq Flow_DFAB ; PRG $1F85 | CPU $DF85 | F0 24 - jsr ProcessGameState_E01C ; PRG $1F87 | CPU $DF87 | 20 1C E0 - beq Flow_DFAB ; PRG $1F8A | CPU $DF8A | F0 1F - jsr UpdateObjectState_DFE0 ; PRG $1F8C | CPU $DF8C | 20 E0 DF - beq Flow_DFAB ; PRG $1F8F | CPU $DF8F | F0 1A - jmp Flow_DFC1 ; PRG $1F91 | CPU $DF91 | 4C C1 DF + jsr UpdateObjectState_DFFE ; CPU:$DDAC PRG:1DAC ?? + beq Flow_DFAB ; CPU:$DDAE PRG:1DAE ?? + jsr ProcessGameState_E02C ; CPU:$DDB0 PRG:1DB0 ?? + beq Flow_DFAB ; CPU:$DDB2 PRG:1DB2 ?? + jsr ProcessGameState_E01C ; CPU:$DDB4 PRG:1DB4 ?? + beq Flow_DFAB ; CPU:$DDB6 PRG:1DB6 ?? + jsr UpdateObjectState_DFE0 ; CPU:$DDB8 PRG:1DB8 ?? + beq Flow_DFAB ; CPU:$DDBA PRG:1DBA ?? + jmp Flow_DFC1 ; CPU:$DDBC PRG:1DBC ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DF94. ; Local behavior: Executes the decoded flow df94 sequence at this entry point. @@ -5798,15 +5798,15 @@ Flow_DF7D: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DF94: - jsr ProcessGameState_E02C ; PRG $1F94 | CPU $DF94 | 20 2C E0 - beq Flow_DFAB ; PRG $1F97 | CPU $DF97 | F0 12 - jsr UpdateObjectState_DFFE ; PRG $1F99 | CPU $DF99 | 20 FE DF - beq Flow_DFAB ; PRG $1F9C | CPU $DF9C | F0 0D - jsr ProcessGameState_E01C ; PRG $1F9E | CPU $DF9E | 20 1C E0 - beq Flow_DFAB ; PRG $1FA1 | CPU $DFA1 | F0 08 - jsr UpdateObjectState_DFE0 ; PRG $1FA3 | CPU $DFA3 | 20 E0 DF - beq Flow_DFAB ; PRG $1FA6 | CPU $DFA6 | F0 03 - jmp Flow_DFC1 ; PRG $1FA8 | CPU $DFA8 | 4C C1 DF + jsr ProcessGameState_E02C ; CPU:$DDBE PRG:1DBE ?? + beq Flow_DFAB ; CPU:$DDC0 PRG:1DC0 ?? + jsr UpdateObjectState_DFFE ; CPU:$DDC2 PRG:1DC2 ?? + beq Flow_DFAB ; CPU:$DDC4 PRG:1DC4 ?? + jsr ProcessGameState_E01C ; CPU:$DDC6 PRG:1DC6 ?? + beq Flow_DFAB ; CPU:$DDC8 PRG:1DC8 ?? + jsr UpdateObjectState_DFE0 ; CPU:$DDCA PRG:1DCA ?? + beq Flow_DFAB ; CPU:$DDCC PRG:1DCC ?? + jmp Flow_DFC1 ; CPU:$DDCE PRG:1DCE ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DFAB. ; Local behavior: Executes the decoded flow dfab sequence at this entry point. @@ -5815,14 +5815,14 @@ Flow_DF94: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DFAB: - ldx Ram_040F ; PRG $1FAB | CPU $DFAB | AE 0F 04 - lda #$00 ; PRG $1FAE | CPU $DFAE | A9 00 - sta Ram_0413,x ; PRG $1FB0 | CPU $DFB0 | 9D 13 04 - lda #$10 ; PRG $1FB3 | CPU $DFB3 | A9 10 - sta Ram_0429,x ; PRG $1FB5 | CPU $DFB5 | 9D 29 04 - ldx Ram_040F ; PRG $1FB8 | CPU $DFB8 | AE 0F 04 - jsr UpdateStateField_D27E ; PRG $1FBB | CPU $DFBB | 20 7E D2 - jmp Flow_DD75 ; PRG $1FBE | CPU $DFBE | 4C 75 DD + ldx Ram_040F ; CPU:$DDD0 PRG:1DD0 ?? + lda #$00 ; CPU:$DDD2 PRG:1DD2 ?? + sta Ram_0413,x ; CPU:$DDD4 PRG:1DD4 ?? + lda #$10 ; CPU:$DDD6 PRG:1DD6 ?? + sta Ram_0429,x ; CPU:$DDD8 PRG:1DD8 ?? + ldx Ram_040F ; CPU:$DDDA PRG:1DDA ?? + jsr UpdateStateField_D27E ; CPU:$DDDC PRG:1DDC ?? + jmp Flow_DD75 ; CPU:$DDDE PRG:1DDE ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DFC1. ; Local behavior: Executes the decoded flow dfc1 sequence at this entry point. @@ -5831,20 +5831,20 @@ Flow_DFAB: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DFC1: - ldx Ram_040F ; PRG $1FC1 | CPU $DFC1 | AE 0F 04 - lda Ram_0407,x ; PRG $1FC4 | CPU $DFC4 | BD 07 04 - and #$03 ; PRG $1FC7 | CPU $DFC7 | 29 03 - tax ; PRG $1FC9 | CPU $DFC9 | AA - dec Ram_045D,x ; PRG $1FCA | CPU $DFCA | DE 5D 04 - ldx Ram_040F ; PRG $1FCD | CPU $DFCD | AE 0F 04 - asl a ; PRG $1FD0 | CPU $DFD0 | 0A - asl a ; PRG $1FD1 | CPU $DFD1 | 0A - tay ; PRG $1FD2 | CPU $DFD2 | A8 - lda #$00 ; PRG $1FD3 | CPU $DFD3 | A9 00 - sta Ram_0702,y ; PRG $1FD5 | CPU $DFD5 | 99 02 07 - lda #$FF ; PRG $1FD8 | CPU $DFD8 | A9 FF - sta Ram_0407,x ; PRG $1FDA | CPU $DFDA | 9D 07 04 - jmp Flow_DD75 ; PRG $1FDD | CPU $DFDD | 4C 75 DD + ldx Ram_040F ; CPU:$DDE0 PRG:1DE0 ?? + lda Ram_0407,x ; CPU:$DDE2 PRG:1DE2 ?? + and #$03 ; CPU:$DDE4 PRG:1DE4 ?? + tax ; CPU:$DDE6 PRG:1DE6 ?? + dec Ram_045D,x ; CPU:$DDE8 PRG:1DE8 ?? + ldx Ram_040F ; CPU:$DDEA PRG:1DEA ?? + asl a ; CPU:$DDEC PRG:1DEC ?? + asl a ; CPU:$DDEE PRG:1DEE ?? + tay ; CPU:$DDF0 PRG:1DF0 ?? + lda #$00 ; CPU:$DDF2 PRG:1DF2 ?? + sta Ram_0702,y ; CPU:$DDF4 PRG:1DF4 ?? + lda #$FF ; CPU:$DDF6 PRG:1DF6 ?? + sta Ram_0407,x ; CPU:$DDF8 PRG:1DF8 ?? + jmp Flow_DD75 ; CPU:$DDFA PRG:1DFA ?? ; ----------------------------------------------------------------------------- ; Global purpose: Update Object State DFE0. ; Local behavior: Executes the decoded update object state dfe0 sequence at this entry point. @@ -5853,18 +5853,18 @@ Flow_DFC1: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateObjectState_DFE0: - ldx Ram_040F ; PRG $1FE0 | CPU $DFE0 | AE 0F 04 - lda Ram_0410 ; PRG $1FE3 | CPU $DFE3 | AD 10 04 - and #$0F ; PRG $1FE6 | CPU $DFE6 | 29 0F - ora #$60 ; PRG $1FE8 | CPU $DFE8 | 09 60 - sta Ram_0448,x ; PRG $1FEA | CPU $DFEA | 9D 48 04 - jsr DispatchHandler_D44F ; PRG $1FED | CPU $DFED | 20 4F D4 - bne Flow_DFFD ; PRG $1FF0 | CPU $DFF0 | D0 0B - lda Ram_0700,y ; PRG $1FF2 | CPU $DFF2 | B9 00 07 - sec ; PRG $1FF5 | CPU $DFF5 | 38 - sbc #$01 ; PRG $1FF6 | CPU $DFF6 | E9 01 - sta Ram_0700,y ; PRG $1FF8 | CPU $DFF8 | 99 00 07 - lda #$00 ; PRG $1FFB | CPU $DFFB | A9 00 + ldx Ram_040F ; CPU:$DDFC PRG:1DFC ?? + lda Ram_0410 ; CPU:$DDFE PRG:1DFE ?? + and #$0F ; CPU:$DE00 PRG:1E00 ?? + ora #$60 ; CPU:$DE02 PRG:1E02 ?? + sta Ram_0448,x ; CPU:$DE04 PRG:1E04 ?? + jsr DispatchHandler_D44F ; CPU:$DE06 PRG:1E06 ?? + bne Flow_DFFD ; CPU:$DE08 PRG:1E08 ?? + lda Ram_0700,y ; CPU:$DE0A PRG:1E0A ?? + sec ; CPU:$DE0C PRG:1E0C ?? + sbc #$01 ; CPU:$DE0E PRG:1E0E ?? + sta Ram_0700,y ; CPU:$DE10 PRG:1E10 ?? + lda #$00 ; CPU:$DE12 PRG:1E12 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DFFD. ; Local behavior: Executes the decoded flow dffd sequence at this entry point. @@ -5873,7 +5873,7 @@ UpdateObjectState_DFE0: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DFFD: - rts ; PRG $1FFD | CPU $DFFD | 60 + rts ; CPU:$DE14 PRG:1E14 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Update Object State DFFE. ; Local behavior: Executes the decoded update object state dffe sequence at this entry point. @@ -5882,18 +5882,18 @@ Flow_DFFD: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateObjectState_DFFE: - ldx Ram_040F ; PRG $1FFE | CPU $DFFE | AE 0F 04 - lda Ram_0410 ; PRG $2001 | CPU $E001 | AD 10 04 - and #$0F ; PRG $2004 | CPU $E004 | 29 0F - ora #$80 ; PRG $2006 | CPU $E006 | 09 80 - sta Ram_0448,x ; PRG $2008 | CPU $E008 | 9D 48 04 - jsr DispatchHandler_D44F ; PRG $200B | CPU $E00B | 20 4F D4 - bne Flow_E01B ; PRG $200E | CPU $E00E | D0 0B - lda Ram_0700,y ; PRG $2010 | CPU $E010 | B9 00 07 - clc ; PRG $2013 | CPU $E013 | 18 - adc #$01 ; PRG $2014 | CPU $E014 | 69 01 - sta Ram_0700,y ; PRG $2016 | CPU $E016 | 99 00 07 - lda #$00 ; PRG $2019 | CPU $E019 | A9 00 + ldx Ram_040F ; CPU:$DE16 PRG:1E16 ?? + lda Ram_0410 ; CPU:$DE18 PRG:1E18 ?? + and #$0F ; CPU:$DE1A PRG:1E1A ?? + ora #$80 ; CPU:$DE1C PRG:1E1C ?? + sta Ram_0448,x ; CPU:$DE1E PRG:1E1E ?? + jsr DispatchHandler_D44F ; CPU:$DE20 PRG:1E20 ?? + bne Flow_E01B ; CPU:$DE22 PRG:1E22 ?? + lda Ram_0700,y ; CPU:$DE24 PRG:1E24 ?? + clc ; CPU:$DE26 PRG:1E26 ?? + adc #$01 ; CPU:$DE28 PRG:1E28 ?? + sta Ram_0700,y ; CPU:$DE2A PRG:1E2A ?? + lda #$00 ; CPU:$DE2C PRG:1E2C ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow E01 B. ; Local behavior: Executes the decoded flow e01 b sequence at this entry point. @@ -5902,7 +5902,7 @@ UpdateObjectState_DFFE: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_E01B: - rts ; PRG $201B | CPU $E01B | 60 + rts ; CPU:$DE2E PRG:1E2E ?? ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State E01 C. ; Local behavior: Executes the decoded process game state e01 c sequence at this entry point. @@ -5911,12 +5911,12 @@ Flow_E01B: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_E01C: - ldx Ram_040F ; PRG $201C | CPU $E01C | AE 0F 04 - lda Ram_0410 ; PRG $201F | CPU $E01F | AD 10 04 - and #$0F ; PRG $2022 | CPU $E022 | 29 0F - ora #$20 ; PRG $2024 | CPU $E024 | 09 20 - sta Ram_0448,x ; PRG $2026 | CPU $E026 | 9D 48 04 - jmp DispatchHandler_D44F ; PRG $2029 | CPU $E029 | 4C 4F D4 + ldx Ram_040F ; CPU:$DE30 PRG:1E30 ?? + lda Ram_0410 ; CPU:$DE32 PRG:1E32 ?? + and #$0F ; CPU:$DE34 PRG:1E34 ?? + ora #$20 ; CPU:$DE36 PRG:1E36 ?? + sta Ram_0448,x ; CPU:$DE38 PRG:1E38 ?? + jmp DispatchHandler_D44F ; CPU:$DE3A PRG:1E3A ?? ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State E02 C. ; Local behavior: Executes the decoded process game state e02 c sequence at this entry point. @@ -5925,12 +5925,12 @@ ProcessGameState_E01C: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_E02C: - ldx Ram_040F ; PRG $202C | CPU $E02C | AE 0F 04 - lda Ram_0410 ; PRG $202F | CPU $E02F | AD 10 04 - and #$0F ; PRG $2032 | CPU $E032 | 29 0F - ora #$40 ; PRG $2034 | CPU $E034 | 09 40 - sta Ram_0448,x ; PRG $2036 | CPU $E036 | 9D 48 04 - jmp DispatchHandler_D44F ; PRG $2039 | CPU $E039 | 4C 4F D4 + ldx Ram_040F ; CPU:$DE3C PRG:1E3C ?? + lda Ram_0410 ; CPU:$DE3E PRG:1E3E ?? + and #$0F ; CPU:$DE40 PRG:1E40 ?? + ora #$40 ; CPU:$DE42 PRG:1E42 ?? + sta Ram_0448,x ; CPU:$DE44 PRG:1E44 ?? + jmp DispatchHandler_D44F ; CPU:$DE46 PRG:1E46 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State E03 C. ; Local behavior: Executes the decoded process game state e03 c sequence at this entry point. @@ -5939,17 +5939,17 @@ ProcessGameState_E02C: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_E03C: - lda Zp_33 ; PRG $203C | CPU $E03C | A5 33 - and #$0F ; PRG $203E | CPU $E03E | 29 0F - cmp #$0A ; PRG $2040 | CPU $E040 | C9 0A - bcc Flow_E052 ; PRG $2042 | CPU $E042 | 90 0E - cmp #$0F ; PRG $2044 | CPU $E044 | C9 0F - beq Flow_E053 ; PRG $2046 | CPU $E046 | F0 0B - lda Zp_33 ; PRG $2048 | CPU $E048 | A5 33 - and #$F0 ; PRG $204A | CPU $E04A | 29 F0 - ora #$0C ; PRG $204C | CPU $E04C | 09 0C - sta Zp_33 ; PRG $204E | CPU $E04E | 85 33 - lda #$00 ; PRG $2050 | CPU $E050 | A9 00 + lda Zp_33 ; CPU:$DE48 PRG:1E48 ?? + and #$0F ; CPU:$DE4A PRG:1E4A ?? + cmp #$0A ; CPU:$DE4C PRG:1E4C ?? + bcc Flow_E052 ; CPU:$DE4E PRG:1E4E ?? + cmp #$0F ; CPU:$DE50 PRG:1E50 ?? + beq Flow_E053 ; CPU:$DE52 PRG:1E52 ?? + lda Zp_33 ; CPU:$DE54 PRG:1E54 ?? + and #$F0 ; CPU:$DE56 PRG:1E56 ?? + ora #$0C ; CPU:$DE58 PRG:1E58 ?? + sta Zp_33 ; CPU:$DE5A PRG:1E5A ?? + lda #$00 ; CPU:$DE5C PRG:1E5C ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow E052. ; Local behavior: Executes the decoded flow e052 sequence at this entry point. @@ -5958,7 +5958,7 @@ ProcessGameState_E03C: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_E052: - rts ; PRG $2052 | CPU $E052 | 60 + rts ; CPU:$DE5E PRG:1E5E ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow E053. ; Local behavior: Executes the decoded flow e053 sequence at this entry point. @@ -5967,8 +5967,8 @@ Flow_E052: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_E053: - lda #$FF ; PRG $2053 | CPU $E053 | A9 FF - rts ; PRG $2055 | CPU $E055 | 60 + lda #$FF ; CPU:$DE60 PRG:1E60 ?? + rts ; CPU:$DE62 PRG:1E62 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State E056. ; Local behavior: Executes the decoded process game state e056 sequence at this entry point. @@ -5977,26 +5977,26 @@ Flow_E053: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_E056: - lda Zp_32 ; PRG $2056 | CPU $E056 | A5 32 - sta Zp_37 ; PRG $2058 | CPU $E058 | 85 37 - lda Zp_37 ; PRG $205A | CPU $E05A | A5 37 - and #$0F ; PRG $205C | CPU $E05C | 29 0F - cmp #$04 ; PRG $205E | CPU $E05E | C9 04 - beq Flow_E07D ; PRG $2060 | CPU $E060 | F0 1B - cmp #$0C ; PRG $2062 | CPU $E062 | C9 0C - bne Flow_E08F ; PRG $2064 | CPU $E064 | D0 29 - lda Zp_37 ; PRG $2066 | CPU $E066 | A5 37 - and #$F0 ; PRG $2068 | CPU $E068 | 29 F0 - cmp #$10 ; PRG $206A | CPU $E06A | C9 10 - beq Flow_E08F ; PRG $206C | CPU $E06C | F0 21 - cmp #$40 ; PRG $206E | CPU $E06E | C9 40 - beq Flow_E08F ; PRG $2070 | CPU $E070 | F0 1D - cmp #$70 ; PRG $2072 | CPU $E072 | C9 70 - beq Flow_E08F ; PRG $2074 | CPU $E074 | F0 19 - cmp #$A0 ; PRG $2076 | CPU $E076 | C9 A0 - beq Flow_E08F ; PRG $2078 | CPU $E078 | F0 15 - cmp #$D0 ; PRG $207A | CPU $E07A | C9 D0 - rts ; PRG $207C | CPU $E07C | 60 + lda Zp_32 ; CPU:$DE64 PRG:1E64 ?? + sta Zp_37 ; CPU:$DE66 PRG:1E66 ?? + lda Zp_37 ; CPU:$DE68 PRG:1E68 ?? + and #$0F ; CPU:$DE6A PRG:1E6A ?? + cmp #$04 ; CPU:$DE6C PRG:1E6C ?? + beq Flow_E07D ; CPU:$DE6E PRG:1E6E ?? + cmp #$0C ; CPU:$DE70 PRG:1E70 ?? + bne Flow_E08F ; CPU:$DE72 PRG:1E72 ?? + lda Zp_37 ; CPU:$DE74 PRG:1E74 ?? + and #$F0 ; CPU:$DE76 PRG:1E76 ?? + cmp #$10 ; CPU:$DE78 PRG:1E78 ?? + beq Flow_E08F ; CPU:$DE7A PRG:1E7A ?? + cmp #$40 ; CPU:$DE7C PRG:1E7C ?? + beq Flow_E08F ; CPU:$DE7E PRG:1E7E ?? + cmp #$70 ; CPU:$DE80 PRG:1E80 ?? + beq Flow_E08F ; CPU:$DE82 PRG:1E82 ?? + cmp #$A0 ; CPU:$DE84 PRG:1E84 ?? + beq Flow_E08F ; CPU:$DE86 PRG:1E86 ?? + cmp #$D0 ; CPU:$DE88 PRG:1E88 ?? + rts ; CPU:$DE8A PRG:1E8A ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow E07 D. ; Local behavior: Executes the decoded flow e07 d sequence at this entry point. @@ -6005,15 +6005,15 @@ ProcessGameState_E056: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_E07D: - lda Zp_37 ; PRG $207D | CPU $E07D | A5 37 - and #$F0 ; PRG $207F | CPU $E07F | 29 F0 - cmp #$30 ; PRG $2081 | CPU $E081 | C9 30 - beq Flow_E08F ; PRG $2083 | CPU $E083 | F0 0A - cmp #$60 ; PRG $2085 | CPU $E085 | C9 60 - beq Flow_E08F ; PRG $2087 | CPU $E087 | F0 06 - cmp #$90 ; PRG $2089 | CPU $E089 | C9 90 - beq Flow_E08F ; PRG $208B | CPU $E08B | F0 02 - cmp #$C0 ; PRG $208D | CPU $E08D | C9 C0 + lda Zp_37 ; CPU:$DE8C PRG:1E8C ?? + and #$F0 ; CPU:$DE8E PRG:1E8E ?? + cmp #$30 ; CPU:$DE90 PRG:1E90 ?? + beq Flow_E08F ; CPU:$DE92 PRG:1E92 ?? + cmp #$60 ; CPU:$DE94 PRG:1E94 ?? + beq Flow_E08F ; CPU:$DE96 PRG:1E96 ?? + cmp #$90 ; CPU:$DE98 PRG:1E98 ?? + beq Flow_E08F ; CPU:$DE9A PRG:1E9A ?? + cmp #$C0 ; CPU:$DE9C PRG:1E9C ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow E08 F. ; Local behavior: Executes the decoded flow e08 f sequence at this entry point. @@ -6022,10 +6022,10 @@ Flow_E07D: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_E08F: - rts ; PRG $208F | CPU $E08F | 60 - .byte $86,$40,$84,$41,$AC,$02,$04,$B9,$DE,$E0,$8D,$63,$04,$A5,$34,$85 ; PRG $2090 | CPU $E090 - .byte $3F,$98,$20,$FA,$CE,$A5,$3F,$85,$34,$A9,$00,$85,$8E,$A4,$41,$A6 ; PRG $20A0 | CPU $E0A0 - .byte $40,$A9,$0B,$20,$26,$C0,$60 ; PRG $20B0 | CPU $E0B0 + rts ; CPU:$DE9E PRG:1E9E ?? + .byte $86,$40,$84,$41,$AC,$02,$04,$B9,$DE,$E0,$8D,$63,$04,$A5,$34,$85 ; PRG $2090 | CPU $E090 ; CPU:$DEA0 PRG:1EA0 86 40 84 41 AC 02 04 B9 DE E0 8D 63 04 A5 34 85 + .byte $3F,$98,$20,$FA,$CE,$A5,$3F,$85,$34,$A9,$00,$85,$8E,$A4,$41,$A6 ; PRG $20A0 | CPU $E0A0 ; CPU:$DEB0 PRG:1EB0 3F 98 20 FA CE A5 3F 85 34 A9 00 85 8E A4 41 A6 + .byte $40,$A9,$0B,$20,$26,$C0,$60 ; PRG $20B0 | CPU $E0B0 ; CPU:$DEC0 PRG:1EC0 40 A9 0B 20 26 C0 60 ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State E0 B7. ; Local behavior: Executes the decoded process game state e0 b7 sequence at this entry point. @@ -6034,14 +6034,14 @@ Flow_E08F: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_E0B7: - lda Ram_0463 ; PRG $20B7 | CPU $E0B7 | AD 63 04 - beq Flow_E0D7 ; PRG $20BA | CPU $E0BA | F0 1B - jsr ProcessGameState_E8A9 ; PRG $20BC | CPU $E0BC | 20 A9 E8 - lda Zp_45 ; PRG $20BF | CPU $E0BF | A5 45 - and #$3F ; PRG $20C1 | CPU $E0C1 | 29 3F - bne Flow_E0D7 ; PRG $20C3 | CPU $E0C3 | D0 12 - dec Ram_0463 ; PRG $20C5 | CPU $E0C5 | CE 63 04 - bne Flow_E0D7 ; PRG $20C8 | CPU $E0C8 | D0 0D + lda Ram_0463 ; CPU:$DEC7 PRG:1EC7 ?? + beq Flow_E0D7 ; CPU:$DEC9 PRG:1EC9 ?? + jsr ProcessGameState_E8A9 ; CPU:$DECB PRG:1ECB ?? + lda Zp_45 ; CPU:$DECD PRG:1ECD ?? + and #$3F ; CPU:$DECF PRG:1ECF ?? + bne Flow_E0D7 ; CPU:$DED1 PRG:1ED1 ?? + dec Ram_0463 ; CPU:$DED3 PRG:1ED3 ?? + bne Flow_E0D7 ; CPU:$DED5 PRG:1ED5 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State E0 CA. ; Local behavior: Executes the decoded process game state e0 ca sequence at this entry point. @@ -6050,11 +6050,11 @@ ProcessGameState_E0B7: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_E0CA: - lda Ram_0402 ; PRG $20CA | CPU $E0CA | AD 02 04 - jsr TransformValue_CF44 ; PRG $20CD | CPU $E0CD | 20 44 CF - lda #$00 ; PRG $20D0 | CPU $E0D0 | A9 00 - sta Zp_8E ; PRG $20D2 | CPU $E0D2 | 85 8E - jsr ProcessGameState_E10D ; PRG $20D4 | CPU $E0D4 | 20 0D E1 + lda Ram_0402 ; CPU:$DED7 PRG:1ED7 ?? + jsr TransformValue_CF44 ; CPU:$DED9 PRG:1ED9 ?? + lda #$00 ; CPU:$DEDB PRG:1EDB ?? + sta Zp_8E ; CPU:$DEDD PRG:1EDD ?? + jsr ProcessGameState_E10D ; CPU:$DEDF PRG:1EDF ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow E0 D7. ; Local behavior: Executes the decoded flow e0 d7 sequence at this entry point. @@ -6063,8 +6063,8 @@ ProcessGameState_E0CA: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_E0D7: - rts ; PRG $20D7 | CPU $E0D7 | 60 - .byte $BC,$C0,$B8,$BC,$C0,$B8,$07,$06,$05,$04,$03,$03 ; PRG $20D8 | CPU $E0D8 + rts ; CPU:$DEE1 PRG:1EE1 ?? + .byte $BC,$C0,$B8,$BC,$C0,$B8,$07,$06,$05,$04,$03,$03 ; PRG $20D8 | CPU $E0D8 ; CPU:$DEE3 PRG:1EE3 BC C0 B8 BC C0 B8 07 06 05 04 03 03 ; ----------------------------------------------------------------------------- ; Global purpose: Update Object State E0 E4. ; Local behavior: Executes the decoded update object state e0 e4 sequence at this entry point. @@ -6073,23 +6073,23 @@ Flow_E0D7: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateObjectState_E0E4: - sta Ram_07F9 ; PRG $20E4 | CPU $E0E4 | 8D F9 07 - lda #$01 ; PRG $20E7 | CPU $E0E7 | A9 01 - sta Ram_07FA ; PRG $20E9 | CPU $E0E9 | 8D FA 07 - sta Ram_07FE ; PRG $20EC | CPU $E0EC | 8D FE 07 - lda Ram_0700,y ; PRG $20EF | CPU $E0EF | B9 00 07 - sec ; PRG $20F2 | CPU $E0F2 | 38 - sbc #$08 ; PRG $20F3 | CPU $E0F3 | E9 08 - sta Ram_07F8 ; PRG $20F5 | CPU $E0F5 | 8D F8 07 - sta Ram_07FC ; PRG $20F8 | CPU $E0F8 | 8D FC 07 - lda #$EE ; PRG $20FB | CPU $E0FB | A9 EE - sta Ram_07FD ; PRG $20FD | CPU $E0FD | 8D FD 07 - lda Ram_0703,y ; PRG $2100 | CPU $E100 | B9 03 07 - sta Ram_07FB ; PRG $2103 | CPU $E103 | 8D FB 07 - clc ; PRG $2106 | CPU $E106 | 18 - adc #$08 ; PRG $2107 | CPU $E107 | 69 08 - sta Ram_07FF ; PRG $2109 | CPU $E109 | 8D FF 07 - rts ; PRG $210C | CPU $E10C | 60 + sta Ram_07F9 ; CPU:$DEEF PRG:1EEF ?? + lda #$01 ; CPU:$DEF1 PRG:1EF1 ?? + sta Ram_07FA ; CPU:$DEF3 PRG:1EF3 ?? + sta Ram_07FE ; CPU:$DEF5 PRG:1EF5 ?? + lda Ram_0700,y ; CPU:$DEF7 PRG:1EF7 ?? + sec ; CPU:$DEF9 PRG:1EF9 ?? + sbc #$08 ; CPU:$DEFB PRG:1EFB ?? + sta Ram_07F8 ; CPU:$DEFD PRG:1EFD ?? + sta Ram_07FC ; CPU:$DEFF PRG:1EFF ?? + lda #$EE ; CPU:$DF01 PRG:1F01 ?? + sta Ram_07FD ; CPU:$DF03 PRG:1F03 ?? + lda Ram_0703,y ; CPU:$DF05 PRG:1F05 ?? + sta Ram_07FB ; CPU:$DF07 PRG:1F07 ?? + clc ; CPU:$DF09 PRG:1F09 ?? + adc #$08 ; CPU:$DF0B PRG:1F0B ?? + sta Ram_07FF ; CPU:$DF0D PRG:1F0D ?? + rts ; CPU:$DF0F PRG:1F0F ?? ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State E10 D. ; Local behavior: Executes the decoded process game state e10 d sequence at this entry point. @@ -6098,9 +6098,9 @@ UpdateObjectState_E0E4: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_E10D: - stx Zp_43 ; PRG $210D | CPU $E10D | 86 43 - lda #$F0 ; PRG $210F | CPU $E10F | A9 F0 - ldx #$00 ; PRG $2111 | CPU $E111 | A2 00 + stx Zp_43 ; CPU:$DF11 PRG:1F11 ?? + lda #$F0 ; CPU:$DF13 PRG:1F13 ?? + ldx #$00 ; CPU:$DF15 PRG:1F15 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow E113. ; Local behavior: Executes the decoded flow e113 sequence at this entry point. @@ -6109,12 +6109,12 @@ ProcessGameState_E10D: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_E113: - sta Ram_07F8,x ; PRG $2113 | CPU $E113 | 9D F8 07 - inx ; PRG $2116 | CPU $E116 | E8 - cpx #$08 ; PRG $2117 | CPU $E117 | E0 08 - bne Flow_E113 ; PRG $2119 | CPU $E119 | D0 F8 - ldx Zp_43 ; PRG $211B | CPU $E11B | A6 43 - rts ; PRG $211D | CPU $E11D | 60 + sta Ram_07F8,x ; CPU:$DF17 PRG:1F17 ?? + inx ; CPU:$DF19 PRG:1F19 ?? + cpx #$08 ; CPU:$DF1B PRG:1F1B ?? + bne Flow_E113 ; CPU:$DF1D PRG:1F1D ?? + ldx Zp_43 ; CPU:$DF1F PRG:1F1F ?? + rts ; CPU:$DF21 PRG:1F21 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State E11 E. ; Local behavior: Executes the decoded process game state e11 e sequence at this entry point. @@ -6123,12 +6123,12 @@ Flow_E113: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_E11E: - lda #$00 ; PRG $211E | CPU $E11E | A9 00 - sta Ram_0471 ; PRG $2120 | CPU $E120 | 8D 71 04 - ldy Ram_0471 ; PRG $2123 | CPU $E123 | AC 71 04 - lda OamBuffer,y ; PRG $2126 | CPU $E126 | B9 00 02 - bne Flow_E12C ; PRG $2129 | CPU $E129 | D0 01 - rts ; PRG $212B | CPU $E12B | 60 + lda #$00 ; CPU:$DF23 PRG:1F23 ?? + sta Ram_0471 ; CPU:$DF25 PRG:1F25 ?? + ldy Ram_0471 ; CPU:$DF27 PRG:1F27 ?? + lda OamBuffer,y ; CPU:$DF29 PRG:1F29 ?? + bne Flow_E12C ; CPU:$DF2B PRG:1F2B ?? + rts ; CPU:$DF2D PRG:1F2D ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow E12 C. ; Local behavior: Executes the decoded flow e12 c sequence at this entry point. @@ -6137,108 +6137,108 @@ ProcessGameState_E11E: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_E12C: - and #$0F ; PRG $212C | CPU $E12C | 29 0F - sta Zp_32 ; PRG $212E | CPU $E12E | 85 32 - lda Ram_0201,y ; PRG $2130 | CPU $E130 | B9 01 02 - sta Zp_33 ; PRG $2133 | CPU $E133 | 85 33 - lda Ram_0202,y ; PRG $2135 | CPU $E135 | B9 02 02 - sta Zp_34 ; PRG $2138 | CPU $E138 | 85 34 - lda OamBuffer,y ; PRG $213A | CPU $E13A | B9 00 02 - and #$F0 ; PRG $213D | CPU $E13D | 29 F0 - lsr a ; PRG $213F | CPU $E13F | 4A - lsr a ; PRG $2140 | CPU $E140 | 4A - lsr a ; PRG $2141 | CPU $E141 | 4A - tax ; PRG $2142 | CPU $E142 | AA - lda LookupTable_E150,x ; PRG $2143 | CPU $E143 | BD 50 E1 - sta Zp_35 ; PRG $2146 | CPU $E146 | 85 35 - lda LookupTable_E151,x ; PRG $2148 | CPU $E148 | BD 51 E1 - sta Zp_36 ; PRG $214B | CPU $E14B | 85 36 - jmp (Zp_35) ; PRG $214D | CPU $E14D | 6C 35 00 + and #$0F ; CPU:$DF2F PRG:1F2F ?? + sta Zp_32 ; CPU:$DF31 PRG:1F31 ?? + lda Ram_0201,y ; CPU:$DF33 PRG:1F33 ?? + sta Zp_33 ; CPU:$DF35 PRG:1F35 ?? + lda Ram_0202,y ; CPU:$DF37 PRG:1F37 ?? + sta Zp_34 ; CPU:$DF39 PRG:1F39 ?? + lda OamBuffer,y ; CPU:$DF3B PRG:1F3B ?? + and #$F0 ; CPU:$DF3D PRG:1F3D ?? + lsr a ; CPU:$DF3F PRG:1F3F ?? + lsr a ; CPU:$DF41 PRG:1F41 ?? + lsr a ; CPU:$DF43 PRG:1F43 ?? + tax ; CPU:$DF45 PRG:1F45 ?? + lda LookupTable_E150,x ; CPU:$DF47 PRG:1F47 ?? + sta Zp_35 ; CPU:$DF49 PRG:1F49 ?? + lda LookupTable_E151,x ; CPU:$DF4B PRG:1F4B ?? + sta Zp_36 ; CPU:$DF4D PRG:1F4D ?? + jmp (Zp_35) ; CPU:$DF4F PRG:1F4F ?? LookupTable_E150: - .byte $7B ; PRG $2150 | CPU $E150 + .byte $7B ; PRG $2150 | CPU $E150 ; CPU:$DF51 PRG:1F51 7B LookupTable_E151: - .byte $E1,$8D,$E1,$A5,$E1,$DE,$E1,$0D,$E2,$3C,$E2,$27,$E3,$70,$E1,$70 ; PRG $2151 | CPU $E151 - .byte $E1,$70,$E1,$6B,$E2,$9A,$E2,$C9,$E2,$F8,$E2,$95,$E3,$7B,$E1,$EA ; PRG $2161 | CPU $E161 - .byte $B9,$00,$02,$29,$0F,$09,$10,$99,$00,$02,$20,$A8,$E5,$EE,$71,$04 ; PRG $2171 | CPU $E171 - .byte $EE,$71,$04,$EE,$71,$04,$EE,$71,$04,$4C,$23,$E1,$20,$A2,$E4,$D0 ; PRG $2181 | CPU $E181 - .byte $10,$20,$3A,$E5,$D0,$0B,$20,$23,$CB,$98,$AA,$FE,$02,$02,$20,$EA ; PRG $2191 | CPU $E191 - .byte $EA,$4C,$7B,$E1,$B9,$03,$02,$29,$10,$D0,$18,$38,$A5,$34,$E9,$08 ; PRG $21A1 | CPU $E1A1 - .byte $85,$34,$99,$02,$02,$20,$72,$E4,$B9,$03,$02,$09,$10,$99,$03,$02 ; PRG $21B1 | CPU $E1B1 - .byte $4C,$7B,$E1,$A5,$45,$29,$03,$D0,$F7,$B9,$03,$02,$29,$0F,$99,$03 ; PRG $21C1 | CPU $E1C1 - .byte $02,$B9,$00,$02,$29,$0F,$09,$30,$99,$00,$02,$D0,$E3,$B9,$03,$02 ; PRG $21D1 | CPU $E1D1 - .byte $29,$10,$D0,$0E,$20,$78,$E4,$B9,$03,$02,$09,$10,$99,$03,$02,$4C ; PRG $21E1 | CPU $E1E1 - .byte $7B,$E1,$A5,$45,$29,$03,$D0,$F7,$B9,$03,$02,$29,$0F,$99,$03,$02 ; PRG $21F1 | CPU $E1F1 - .byte $B9,$00,$02,$29,$0F,$09,$40,$99,$00,$02,$D0,$E3,$B9,$03,$02,$29 ; PRG $2201 | CPU $E201 - .byte $10,$D0,$0E,$20,$7E,$E4,$B9,$03,$02,$09,$10,$99,$03,$02,$4C,$7B ; PRG $2211 | CPU $E211 - .byte $E1,$A5,$45,$29,$03,$D0,$F7,$B9,$03,$02,$29,$0F,$99,$03,$02,$B9 ; PRG $2221 | CPU $E221 - .byte $00,$02,$09,$50,$29,$5F,$99,$00,$02,$D0,$E3,$B9,$03,$02,$29,$10 ; PRG $2231 | CPU $E231 - .byte $D0,$0E,$20,$84,$E4,$B9,$03,$02,$09,$10,$99,$03,$02,$4C,$7B,$E1 ; PRG $2241 | CPU $E241 - .byte $A5,$45,$29,$03,$D0,$F7,$B9,$03,$02,$29,$0F,$99,$03,$02,$B9,$00 ; PRG $2251 | CPU $E251 - .byte $02,$09,$60,$29,$6F,$99,$00,$02,$D0,$E3,$B9,$03,$02,$29,$10,$D0 ; PRG $2261 | CPU $E261 - .byte $0E,$20,$72,$E4,$B9,$03,$02,$09,$10,$99,$03,$02,$4C,$7B,$E1,$A5 ; PRG $2271 | CPU $E271 - .byte $45,$29,$03,$D0,$F7,$B9,$03,$02,$29,$0F,$99,$03,$02,$B9,$00,$02 ; PRG $2281 | CPU $E281 - .byte $29,$0F,$09,$B0,$99,$00,$02,$D0,$E3,$B9,$03,$02,$29,$10,$D0,$0E ; PRG $2291 | CPU $E291 - .byte $20,$78,$E4,$B9,$03,$02,$09,$10,$99,$03,$02,$4C,$7B,$E1,$A5,$45 ; PRG $22A1 | CPU $E2A1 - .byte $29,$03,$D0,$F7,$B9,$03,$02,$29,$0F,$99,$03,$02,$B9,$00,$02,$09 ; PRG $22B1 | CPU $E2B1 - .byte $C0,$29,$CF,$99,$00,$02,$D0,$E3,$B9,$03,$02,$29,$10,$D0,$0E,$20 ; PRG $22C1 | CPU $E2C1 - .byte $7E,$E4,$B9,$03,$02,$09,$10,$99,$03,$02,$4C,$7B,$E1,$A5,$45,$29 ; PRG $22D1 | CPU $E2D1 - .byte $03,$D0,$F7,$B9,$03,$02,$29,$0F,$99,$03,$02,$B9,$00,$02,$09,$D0 ; PRG $22E1 | CPU $E2E1 - .byte $29,$DF,$99,$00,$02,$D0,$E3,$B9,$03,$02,$29,$10,$D0,$0E,$20,$84 ; PRG $22F1 | CPU $E2F1 - .byte $E4,$B9,$03,$02,$09,$10,$99,$03,$02,$4C,$7B,$E1,$A5,$45,$29,$03 ; PRG $2301 | CPU $E301 - .byte $D0,$F7,$B9,$03,$02,$29,$0F,$99,$03,$02,$B9,$00,$02,$09,$E0,$29 ; PRG $2311 | CPU $E311 - .byte $EF,$99,$00,$02,$D0,$E3,$20,$23,$CB,$98,$AA,$FE,$02,$02,$BD,$02 ; PRG $2321 | CPU $E321 - .byte $02,$29,$0F,$D0,$53,$B9,$00,$02,$29,$0F,$09,$10,$99,$00,$02,$B9 ; PRG $2331 | CPU $E331 - .byte $03,$02,$29,$0F,$99,$03,$02,$B9,$04,$02,$29,$0F,$C9,$0F,$F0,$3B ; PRG $2341 | CPU $E341 - .byte $B9,$04,$02,$29,$F0,$C9,$F0,$D0,$2F,$B9,$02,$02,$18,$69,$08,$D9 ; PRG $2351 | CPU $E351 - .byte $06,$02,$90,$24,$B9,$06,$02,$38,$E9,$08,$99,$02,$02,$A9,$00,$99 ; PRG $2361 | CPU $E361 - .byte $03,$02,$B9,$00,$02,$09,$F0,$99,$00,$02,$20,$E2,$E3,$A9,$00,$20 ; PRG $2371 | CPU $E371 - .byte $51,$E9,$20,$DE,$E5,$20,$71,$E7,$4C,$7B,$E1,$B9,$06,$02,$99,$02 ; PRG $2381 | CPU $E381 - .byte $02,$4C,$6E,$E3,$20,$23,$CB,$98,$AA,$BD,$03,$02,$29,$0F,$9D,$03 ; PRG $2391 | CPU $E391 - .byte $02,$F0,$05,$DE,$03,$02,$D0,$16,$B9,$00,$02,$29,$0F,$99,$00,$02 ; PRG $23A1 | CPU $E3A1 - .byte $20,$E2,$E3,$A9,$00,$20,$51,$E9,$20,$DE,$E5,$4C,$7B,$E1,$B9,$00 ; PRG $23B1 | CPU $E3B1 - .byte $02,$29,$0F,$09,$10,$99,$00,$02,$B9,$02,$02,$69,$02,$99,$02,$02 ; PRG $23C1 | CPU $E3C1 - .byte $4C,$7B,$E1,$00,$01,$01,$05,$02,$04,$03,$00,$01,$01,$05,$02,$04 ; PRG $23D1 | CPU $E3D1 - .byte $03,$84,$40,$B9,$01,$02,$85,$43,$B9,$02,$02,$18,$69,$01,$29,$F8 ; PRG $23E1 | CPU $E3E1 - .byte $99,$02,$02,$85,$42,$B9,$00,$02,$29,$0F,$38,$E9,$01,$C9,$03,$90 ; PRG $23F1 | CPU $E3F1 - .byte $03,$18,$69,$01,$0A,$0A,$C9,$08,$D0,$0D,$85,$39,$B9,$04,$02,$29 ; PRG $2401 | CPU $E401 - .byte $F0,$C9,$F0,$F0,$57,$A9,$0C,$18,$69,$4A,$8D,$03,$05,$69,$01,$8D ; PRG $2411 | CPU $E411 - .byte $04,$05,$69,$01,$8D,$05,$05,$69,$01,$8D,$06,$05,$A9,$04,$8D,$02 ; PRG $2421 | CPU $E421 - .byte $05,$A9,$00,$85,$3C,$20,$5E,$DA,$20,$86,$CE,$20,$EB,$FF,$A5,$40 ; PRG $2431 | CPU $E431 - .byte $A2,$00,$A0,$0D,$DD,$01,$06,$F0,$07,$E8,$88,$D0,$F7,$A4,$40,$60 ; PRG $2441 | CPU $E441 - .byte $CE,$00,$06,$A9,$FF,$9D,$01,$06,$8A,$0A,$0A,$0A,$0A,$AA,$A9,$F0 ; PRG $2451 | CPU $E451 - .byte $A0,$10,$9D,$24,$07,$E8,$88,$D0,$F9,$A4,$40,$60,$A5,$39,$4C,$18 ; PRG $2461 | CPU $E461 - .byte $E4,$A9,$00,$85,$40,$F0,$10,$A9,$01,$85,$40,$F0,$0A,$A9,$02,$85 ; PRG $2471 | CPU $E471 - .byte $40,$F0,$04,$A9,$03,$85,$40,$98,$48,$A6,$40,$A5,$34,$18,$7D,$9A ; PRG $2481 | CPU $E481 - .byte $E4,$85,$34,$20,$28,$CB,$68,$A8,$60,$04,$03,$02,$01,$04,$FC,$04 ; PRG $2491 | CPU $E491 - .byte $FC,$A5,$34,$29,$0F,$D0,$55,$B9,$05,$02,$C5,$33,$D0,$4E,$B9,$06 ; PRG $24A1 | CPU $E4A1 - .byte $02,$38,$E5,$34,$C9,$09,$B0,$44,$B9,$00,$02,$29,$0F,$09,$20,$99 ; PRG $24B1 | CPU $E4B1 - .byte $00,$02,$B9,$04,$02,$29,$F0,$C9,$F0,$F0,$34,$B9,$04,$02,$29,$0F ; PRG $24C1 | CPU $E4C1 - .byte $C9,$0F,$F0,$41,$B9,$04,$02,$09,$10,$99,$04,$02,$84,$42,$98,$18 ; PRG $24D1 | CPU $E4D1 - .byte $69,$04,$AA,$FE,$02,$02,$20,$48,$D9,$A4,$42,$B9,$06,$02,$18,$69 ; PRG $24E1 | CPU $E4E1 - .byte $04,$99,$06,$02,$A9,$0A,$20,$26,$C0,$A9,$FF,$60,$A9,$00,$60,$B9 ; PRG $24F1 | CPU $E4F1 - .byte $02,$02,$18,$69,$08,$D9,$06,$02,$90,$F2,$B9,$06,$02,$38,$E9,$08 ; PRG $2501 | CPU $E501 - .byte $99,$02,$02,$D0,$06,$B9,$06,$02,$99,$02,$02,$A9,$00,$99,$03,$02 ; PRG $2511 | CPU $E511 - .byte $B9,$00,$02,$09,$F0,$99,$00,$02,$20,$E2,$E3,$A9,$00,$20,$51,$E9 ; PRG $2521 | CPU $E521 - .byte $20,$DE,$E5,$20,$71,$E7,$A9,$FF,$60,$A5,$34,$85,$3E,$29,$0F,$D0 ; PRG $2531 | CPU $E531 - .byte $05,$20,$6D,$E5,$F0,$07,$A5,$3E,$85,$34,$A9,$00,$60,$B9,$00,$02 ; PRG $2541 | CPU $E541 - .byte $29,$0F,$09,$A0,$99,$00,$02,$B9,$02,$02,$18,$69,$08,$99,$02,$02 ; PRG $2551 | CPU $E551 - .byte $A9,$0A,$20,$26,$C0,$A5,$3E,$85,$34,$A9,$FF,$60,$84,$42,$86,$43 ; PRG $2561 | CPU $E561 - .byte $20,$8A,$D6,$A0,$00,$B1,$34,$C9,$FF,$F0,$25,$C5,$3E,$F0,$06,$C8 ; PRG $2571 | CPU $E571 - .byte $C8,$C8,$4C,$76,$E5,$C8,$B1,$34,$38,$E9,$03,$C5,$33,$B0,$F1,$C8 ; PRG $2581 | CPU $E581 - .byte $B1,$34,$38,$E9,$10,$C5,$33,$90,$E8,$A4,$42,$A6,$43,$A9,$00,$60 ; PRG $2591 | CPU $E591 - .byte $A4,$42,$A6,$43,$A9,$FF,$60,$A2,$00,$BD,$07,$04,$29,$F0,$C9,$40 ; PRG $25A1 | CPU $E5A1 - .byte $F0,$0A,$C9,$50,$F0,$06,$E8,$E0,$06,$D0,$EE,$60,$BD,$50,$04,$85 ; PRG $25B1 | CPU $E5B1 - .byte $3C,$C4,$3C,$D0,$F1,$84,$3D,$38,$B9,$02,$02,$E9,$0C,$85,$3E,$8A ; PRG $25C1 | CPU $E5C1 - .byte $0A,$0A,$A8,$A5,$3E,$99,$00,$07,$A4,$3D,$4C,$B7,$E5,$A2,$00,$8E ; PRG $25D1 | CPU $E5D1 - .byte $68,$04,$BD,$07,$04,$30,$04,$29,$40,$D0,$29,$E8,$E0,$06,$D0,$F2 ; PRG $25E1 | CPU $E5E1 - .byte $AE,$68,$04,$F0,$1E,$BD,$35,$E6,$20,$51,$E9,$98,$48,$AE,$69,$04 ; PRG $25F1 | CPU $E5F1 - .byte $BC,$D0,$EA,$AE,$68,$04,$BD,$3B,$E6,$20,$E4,$E0,$A9,$D2,$99,$01 ; PRG $2601 | CPU $E601 - .byte $07,$68,$A8,$60,$BD,$50,$04,$85,$3C,$C4,$3C,$D0,$CE,$EE,$68,$04 ; PRG $2611 | CPU $E611 - .byte $8E,$69,$04,$BD,$07,$04,$29,$0F,$09,$20,$9D,$07,$04,$A9,$7F,$9D ; PRG $2621 | CPU $E621 - .byte $38,$04,$4C,$EC,$E5,$04,$05,$07,$08,$09,$09,$FA,$FC,$BE,$F8,$C0 ; PRG $2631 | CPU $E631 - .byte $C0 ; PRG $2641 | CPU $E641 + .byte $E1,$8D,$E1,$A5,$E1,$DE,$E1,$0D,$E2,$3C,$E2,$27,$E3,$70,$E1,$70 ; PRG $2151 | CPU $E151 ; CPU:$DF52 PRG:1F52 E1 8D E1 A5 E1 DE E1 0D E2 3C E2 27 E3 70 E1 70 + .byte $E1,$70,$E1,$6B,$E2,$9A,$E2,$C9,$E2,$F8,$E2,$95,$E3,$7B,$E1,$EA ; PRG $2161 | CPU $E161 ; CPU:$DF62 PRG:1F62 E1 70 E1 6B E2 9A E2 C9 E2 F8 E2 95 E3 7B E1 EA + .byte $B9,$00,$02,$29,$0F,$09,$10,$99,$00,$02,$20,$A8,$E5,$EE,$71,$04 ; PRG $2171 | CPU $E171 ; CPU:$DF72 PRG:1F72 B9 00 02 29 0F 09 10 99 00 02 20 A8 E5 EE 71 04 + .byte $EE,$71,$04,$EE,$71,$04,$EE,$71,$04,$4C,$23,$E1,$20,$A2,$E4,$D0 ; PRG $2181 | CPU $E181 ; CPU:$DF82 PRG:1F82 EE 71 04 EE 71 04 EE 71 04 4C 23 E1 20 A2 E4 D0 + .byte $10,$20,$3A,$E5,$D0,$0B,$20,$23,$CB,$98,$AA,$FE,$02,$02,$20,$EA ; PRG $2191 | CPU $E191 ; CPU:$DF92 PRG:1F92 10 20 3A E5 D0 0B 20 23 CB 98 AA FE 02 02 20 EA + .byte $EA,$4C,$7B,$E1,$B9,$03,$02,$29,$10,$D0,$18,$38,$A5,$34,$E9,$08 ; PRG $21A1 | CPU $E1A1 ; CPU:$DFA2 PRG:1FA2 EA 4C 7B E1 B9 03 02 29 10 D0 18 38 A5 34 E9 08 + .byte $85,$34,$99,$02,$02,$20,$72,$E4,$B9,$03,$02,$09,$10,$99,$03,$02 ; PRG $21B1 | CPU $E1B1 ; CPU:$DFB2 PRG:1FB2 85 34 99 02 02 20 72 E4 B9 03 02 09 10 99 03 02 + .byte $4C,$7B,$E1,$A5,$45,$29,$03,$D0,$F7,$B9,$03,$02,$29,$0F,$99,$03 ; PRG $21C1 | CPU $E1C1 ; CPU:$DFC2 PRG:1FC2 4C 7B E1 A5 45 29 03 D0 F7 B9 03 02 29 0F 99 03 + .byte $02,$B9,$00,$02,$29,$0F,$09,$30,$99,$00,$02,$D0,$E3,$B9,$03,$02 ; PRG $21D1 | CPU $E1D1 ; CPU:$DFD2 PRG:1FD2 02 B9 00 02 29 0F 09 30 99 00 02 D0 E3 B9 03 02 + .byte $29,$10,$D0,$0E,$20,$78,$E4,$B9,$03,$02,$09,$10,$99,$03,$02,$4C ; PRG $21E1 | CPU $E1E1 ; CPU:$DFE2 PRG:1FE2 29 10 D0 0E 20 78 E4 B9 03 02 09 10 99 03 02 4C + .byte $7B,$E1,$A5,$45,$29,$03,$D0,$F7,$B9,$03,$02,$29,$0F,$99,$03,$02 ; PRG $21F1 | CPU $E1F1 ; CPU:$DFF2 PRG:1FF2 7B E1 A5 45 29 03 D0 F7 B9 03 02 29 0F 99 03 02 + .byte $B9,$00,$02,$29,$0F,$09,$40,$99,$00,$02,$D0,$E3,$B9,$03,$02,$29 ; PRG $2201 | CPU $E201 ; CPU:$E002 PRG:2002 B9 00 02 29 0F 09 40 99 00 02 D0 E3 B9 03 02 29 + .byte $10,$D0,$0E,$20,$7E,$E4,$B9,$03,$02,$09,$10,$99,$03,$02,$4C,$7B ; PRG $2211 | CPU $E211 ; CPU:$E012 PRG:2012 10 D0 0E 20 7E E4 B9 03 02 09 10 99 03 02 4C 7B + .byte $E1,$A5,$45,$29,$03,$D0,$F7,$B9,$03,$02,$29,$0F,$99,$03,$02,$B9 ; PRG $2221 | CPU $E221 ; CPU:$E022 PRG:2022 E1 A5 45 29 03 D0 F7 B9 03 02 29 0F 99 03 02 B9 + .byte $00,$02,$09,$50,$29,$5F,$99,$00,$02,$D0,$E3,$B9,$03,$02,$29,$10 ; PRG $2231 | CPU $E231 ; CPU:$E032 PRG:2032 00 02 09 50 29 5F 99 00 02 D0 E3 B9 03 02 29 10 + .byte $D0,$0E,$20,$84,$E4,$B9,$03,$02,$09,$10,$99,$03,$02,$4C,$7B,$E1 ; PRG $2241 | CPU $E241 ; CPU:$E042 PRG:2042 D0 0E 20 84 E4 B9 03 02 09 10 99 03 02 4C 7B E1 + .byte $A5,$45,$29,$03,$D0,$F7,$B9,$03,$02,$29,$0F,$99,$03,$02,$B9,$00 ; PRG $2251 | CPU $E251 ; CPU:$E052 PRG:2052 A5 45 29 03 D0 F7 B9 03 02 29 0F 99 03 02 B9 00 + .byte $02,$09,$60,$29,$6F,$99,$00,$02,$D0,$E3,$B9,$03,$02,$29,$10,$D0 ; PRG $2261 | CPU $E261 ; CPU:$E062 PRG:2062 02 09 60 29 6F 99 00 02 D0 E3 B9 03 02 29 10 D0 + .byte $0E,$20,$72,$E4,$B9,$03,$02,$09,$10,$99,$03,$02,$4C,$7B,$E1,$A5 ; PRG $2271 | CPU $E271 ; CPU:$E072 PRG:2072 0E 20 72 E4 B9 03 02 09 10 99 03 02 4C 7B E1 A5 + .byte $45,$29,$03,$D0,$F7,$B9,$03,$02,$29,$0F,$99,$03,$02,$B9,$00,$02 ; PRG $2281 | CPU $E281 ; CPU:$E082 PRG:2082 45 29 03 D0 F7 B9 03 02 29 0F 99 03 02 B9 00 02 + .byte $29,$0F,$09,$B0,$99,$00,$02,$D0,$E3,$B9,$03,$02,$29,$10,$D0,$0E ; PRG $2291 | CPU $E291 ; CPU:$E092 PRG:2092 29 0F 09 B0 99 00 02 D0 E3 B9 03 02 29 10 D0 0E + .byte $20,$78,$E4,$B9,$03,$02,$09,$10,$99,$03,$02,$4C,$7B,$E1,$A5,$45 ; PRG $22A1 | CPU $E2A1 ; CPU:$E0A2 PRG:20A2 20 78 E4 B9 03 02 09 10 99 03 02 4C 7B E1 A5 45 + .byte $29,$03,$D0,$F7,$B9,$03,$02,$29,$0F,$99,$03,$02,$B9,$00,$02,$09 ; PRG $22B1 | CPU $E2B1 ; CPU:$E0B2 PRG:20B2 29 03 D0 F7 B9 03 02 29 0F 99 03 02 B9 00 02 09 + .byte $C0,$29,$CF,$99,$00,$02,$D0,$E3,$B9,$03,$02,$29,$10,$D0,$0E,$20 ; PRG $22C1 | CPU $E2C1 ; CPU:$E0C2 PRG:20C2 C0 29 CF 99 00 02 D0 E3 B9 03 02 29 10 D0 0E 20 + .byte $7E,$E4,$B9,$03,$02,$09,$10,$99,$03,$02,$4C,$7B,$E1,$A5,$45,$29 ; PRG $22D1 | CPU $E2D1 ; CPU:$E0D2 PRG:20D2 7E E4 B9 03 02 09 10 99 03 02 4C 7B E1 A5 45 29 + .byte $03,$D0,$F7,$B9,$03,$02,$29,$0F,$99,$03,$02,$B9,$00,$02,$09,$D0 ; PRG $22E1 | CPU $E2E1 ; CPU:$E0E2 PRG:20E2 03 D0 F7 B9 03 02 29 0F 99 03 02 B9 00 02 09 D0 + .byte $29,$DF,$99,$00,$02,$D0,$E3,$B9,$03,$02,$29,$10,$D0,$0E,$20,$84 ; PRG $22F1 | CPU $E2F1 ; CPU:$E0F2 PRG:20F2 29 DF 99 00 02 D0 E3 B9 03 02 29 10 D0 0E 20 84 + .byte $E4,$B9,$03,$02,$09,$10,$99,$03,$02,$4C,$7B,$E1,$A5,$45,$29,$03 ; PRG $2301 | CPU $E301 ; CPU:$E102 PRG:2102 E4 B9 03 02 09 10 99 03 02 4C 7B E1 A5 45 29 03 + .byte $D0,$F7,$B9,$03,$02,$29,$0F,$99,$03,$02,$B9,$00,$02,$09,$E0,$29 ; PRG $2311 | CPU $E311 ; CPU:$E112 PRG:2112 D0 F7 B9 03 02 29 0F 99 03 02 B9 00 02 09 E0 29 + .byte $EF,$99,$00,$02,$D0,$E3,$20,$23,$CB,$98,$AA,$FE,$02,$02,$BD,$02 ; PRG $2321 | CPU $E321 ; CPU:$E122 PRG:2122 EF 99 00 02 D0 E3 20 23 CB 98 AA FE 02 02 BD 02 + .byte $02,$29,$0F,$D0,$53,$B9,$00,$02,$29,$0F,$09,$10,$99,$00,$02,$B9 ; PRG $2331 | CPU $E331 ; CPU:$E132 PRG:2132 02 29 0F D0 53 B9 00 02 29 0F 09 10 99 00 02 B9 + .byte $03,$02,$29,$0F,$99,$03,$02,$B9,$04,$02,$29,$0F,$C9,$0F,$F0,$3B ; PRG $2341 | CPU $E341 ; CPU:$E142 PRG:2142 03 02 29 0F 99 03 02 B9 04 02 29 0F C9 0F F0 3B + .byte $B9,$04,$02,$29,$F0,$C9,$F0,$D0,$2F,$B9,$02,$02,$18,$69,$08,$D9 ; PRG $2351 | CPU $E351 ; CPU:$E152 PRG:2152 B9 04 02 29 F0 C9 F0 D0 2F B9 02 02 18 69 08 D9 + .byte $06,$02,$90,$24,$B9,$06,$02,$38,$E9,$08,$99,$02,$02,$A9,$00,$99 ; PRG $2361 | CPU $E361 ; CPU:$E162 PRG:2162 06 02 90 24 B9 06 02 38 E9 08 99 02 02 A9 00 99 + .byte $03,$02,$B9,$00,$02,$09,$F0,$99,$00,$02,$20,$E2,$E3,$A9,$00,$20 ; PRG $2371 | CPU $E371 ; CPU:$E172 PRG:2172 03 02 B9 00 02 09 F0 99 00 02 20 E2 E3 A9 00 20 + .byte $51,$E9,$20,$DE,$E5,$20,$71,$E7,$4C,$7B,$E1,$B9,$06,$02,$99,$02 ; PRG $2381 | CPU $E381 ; CPU:$E182 PRG:2182 51 E9 20 DE E5 20 71 E7 4C 7B E1 B9 06 02 99 02 + .byte $02,$4C,$6E,$E3,$20,$23,$CB,$98,$AA,$BD,$03,$02,$29,$0F,$9D,$03 ; PRG $2391 | CPU $E391 ; CPU:$E192 PRG:2192 02 4C 6E E3 20 23 CB 98 AA BD 03 02 29 0F 9D 03 + .byte $02,$F0,$05,$DE,$03,$02,$D0,$16,$B9,$00,$02,$29,$0F,$99,$00,$02 ; PRG $23A1 | CPU $E3A1 ; CPU:$E1A2 PRG:21A2 02 F0 05 DE 03 02 D0 16 B9 00 02 29 0F 99 00 02 + .byte $20,$E2,$E3,$A9,$00,$20,$51,$E9,$20,$DE,$E5,$4C,$7B,$E1,$B9,$00 ; PRG $23B1 | CPU $E3B1 ; CPU:$E1B2 PRG:21B2 20 E2 E3 A9 00 20 51 E9 20 DE E5 4C 7B E1 B9 00 + .byte $02,$29,$0F,$09,$10,$99,$00,$02,$B9,$02,$02,$69,$02,$99,$02,$02 ; PRG $23C1 | CPU $E3C1 ; CPU:$E1C2 PRG:21C2 02 29 0F 09 10 99 00 02 B9 02 02 69 02 99 02 02 + .byte $4C,$7B,$E1,$00,$01,$01,$05,$02,$04,$03,$00,$01,$01,$05,$02,$04 ; PRG $23D1 | CPU $E3D1 ; CPU:$E1D2 PRG:21D2 4C 7B E1 00 01 01 05 02 04 03 00 01 01 05 02 04 + .byte $03,$84,$40,$B9,$01,$02,$85,$43,$B9,$02,$02,$18,$69,$01,$29,$F8 ; PRG $23E1 | CPU $E3E1 ; CPU:$E1E2 PRG:21E2 03 84 40 B9 01 02 85 43 B9 02 02 18 69 01 29 F8 + .byte $99,$02,$02,$85,$42,$B9,$00,$02,$29,$0F,$38,$E9,$01,$C9,$03,$90 ; PRG $23F1 | CPU $E3F1 ; CPU:$E1F2 PRG:21F2 99 02 02 85 42 B9 00 02 29 0F 38 E9 01 C9 03 90 + .byte $03,$18,$69,$01,$0A,$0A,$C9,$08,$D0,$0D,$85,$39,$B9,$04,$02,$29 ; PRG $2401 | CPU $E401 ; CPU:$E202 PRG:2202 03 18 69 01 0A 0A C9 08 D0 0D 85 39 B9 04 02 29 + .byte $F0,$C9,$F0,$F0,$57,$A9,$0C,$18,$69,$4A,$8D,$03,$05,$69,$01,$8D ; PRG $2411 | CPU $E411 ; CPU:$E212 PRG:2212 F0 C9 F0 F0 57 A9 0C 18 69 4A 8D 03 05 69 01 8D + .byte $04,$05,$69,$01,$8D,$05,$05,$69,$01,$8D,$06,$05,$A9,$04,$8D,$02 ; PRG $2421 | CPU $E421 ; CPU:$E222 PRG:2222 04 05 69 01 8D 05 05 69 01 8D 06 05 A9 04 8D 02 + .byte $05,$A9,$00,$85,$3C,$20,$5E,$DA,$20,$86,$CE,$20,$EB,$FF,$A5,$40 ; PRG $2431 | CPU $E431 ; CPU:$E232 PRG:2232 05 A9 00 85 3C 20 5E DA 20 86 CE 20 EB FF A5 40 + .byte $A2,$00,$A0,$0D,$DD,$01,$06,$F0,$07,$E8,$88,$D0,$F7,$A4,$40,$60 ; PRG $2441 | CPU $E441 ; CPU:$E242 PRG:2242 A2 00 A0 0D DD 01 06 F0 07 E8 88 D0 F7 A4 40 60 + .byte $CE,$00,$06,$A9,$FF,$9D,$01,$06,$8A,$0A,$0A,$0A,$0A,$AA,$A9,$F0 ; PRG $2451 | CPU $E451 ; CPU:$E252 PRG:2252 CE 00 06 A9 FF 9D 01 06 8A 0A 0A 0A 0A AA A9 F0 + .byte $A0,$10,$9D,$24,$07,$E8,$88,$D0,$F9,$A4,$40,$60,$A5,$39,$4C,$18 ; PRG $2461 | CPU $E461 ; CPU:$E262 PRG:2262 A0 10 9D 24 07 E8 88 D0 F9 A4 40 60 A5 39 4C 18 + .byte $E4,$A9,$00,$85,$40,$F0,$10,$A9,$01,$85,$40,$F0,$0A,$A9,$02,$85 ; PRG $2471 | CPU $E471 ; CPU:$E272 PRG:2272 E4 A9 00 85 40 F0 10 A9 01 85 40 F0 0A A9 02 85 + .byte $40,$F0,$04,$A9,$03,$85,$40,$98,$48,$A6,$40,$A5,$34,$18,$7D,$9A ; PRG $2481 | CPU $E481 ; CPU:$E282 PRG:2282 40 F0 04 A9 03 85 40 98 48 A6 40 A5 34 18 7D 9A + .byte $E4,$85,$34,$20,$28,$CB,$68,$A8,$60,$04,$03,$02,$01,$04,$FC,$04 ; PRG $2491 | CPU $E491 ; CPU:$E292 PRG:2292 E4 85 34 20 28 CB 68 A8 60 04 03 02 01 04 FC 04 + .byte $FC,$A5,$34,$29,$0F,$D0,$55,$B9,$05,$02,$C5,$33,$D0,$4E,$B9,$06 ; PRG $24A1 | CPU $E4A1 ; CPU:$E2A2 PRG:22A2 FC A5 34 29 0F D0 55 B9 05 02 C5 33 D0 4E B9 06 + .byte $02,$38,$E5,$34,$C9,$09,$B0,$44,$B9,$00,$02,$29,$0F,$09,$20,$99 ; PRG $24B1 | CPU $E4B1 ; CPU:$E2B2 PRG:22B2 02 38 E5 34 C9 09 B0 44 B9 00 02 29 0F 09 20 99 + .byte $00,$02,$B9,$04,$02,$29,$F0,$C9,$F0,$F0,$34,$B9,$04,$02,$29,$0F ; PRG $24C1 | CPU $E4C1 ; CPU:$E2C2 PRG:22C2 00 02 B9 04 02 29 F0 C9 F0 F0 34 B9 04 02 29 0F + .byte $C9,$0F,$F0,$41,$B9,$04,$02,$09,$10,$99,$04,$02,$84,$42,$98,$18 ; PRG $24D1 | CPU $E4D1 ; CPU:$E2D2 PRG:22D2 C9 0F F0 41 B9 04 02 09 10 99 04 02 84 42 98 18 + .byte $69,$04,$AA,$FE,$02,$02,$20,$48,$D9,$A4,$42,$B9,$06,$02,$18,$69 ; PRG $24E1 | CPU $E4E1 ; CPU:$E2E2 PRG:22E2 69 04 AA FE 02 02 20 48 D9 A4 42 B9 06 02 18 69 + .byte $04,$99,$06,$02,$A9,$0A,$20,$26,$C0,$A9,$FF,$60,$A9,$00,$60,$B9 ; PRG $24F1 | CPU $E4F1 ; CPU:$E2F2 PRG:22F2 04 99 06 02 A9 0A 20 26 C0 A9 FF 60 A9 00 60 B9 + .byte $02,$02,$18,$69,$08,$D9,$06,$02,$90,$F2,$B9,$06,$02,$38,$E9,$08 ; PRG $2501 | CPU $E501 ; CPU:$E302 PRG:2302 02 02 18 69 08 D9 06 02 90 F2 B9 06 02 38 E9 08 + .byte $99,$02,$02,$D0,$06,$B9,$06,$02,$99,$02,$02,$A9,$00,$99,$03,$02 ; PRG $2511 | CPU $E511 ; CPU:$E312 PRG:2312 99 02 02 D0 06 B9 06 02 99 02 02 A9 00 99 03 02 + .byte $B9,$00,$02,$09,$F0,$99,$00,$02,$20,$E2,$E3,$A9,$00,$20,$51,$E9 ; PRG $2521 | CPU $E521 ; CPU:$E322 PRG:2322 B9 00 02 09 F0 99 00 02 20 E2 E3 A9 00 20 51 E9 + .byte $20,$DE,$E5,$20,$71,$E7,$A9,$FF,$60,$A5,$34,$85,$3E,$29,$0F,$D0 ; PRG $2531 | CPU $E531 ; CPU:$E332 PRG:2332 20 DE E5 20 71 E7 A9 FF 60 A5 34 85 3E 29 0F D0 + .byte $05,$20,$6D,$E5,$F0,$07,$A5,$3E,$85,$34,$A9,$00,$60,$B9,$00,$02 ; PRG $2541 | CPU $E541 ; CPU:$E342 PRG:2342 05 20 6D E5 F0 07 A5 3E 85 34 A9 00 60 B9 00 02 + .byte $29,$0F,$09,$A0,$99,$00,$02,$B9,$02,$02,$18,$69,$08,$99,$02,$02 ; PRG $2551 | CPU $E551 ; CPU:$E352 PRG:2352 29 0F 09 A0 99 00 02 B9 02 02 18 69 08 99 02 02 + .byte $A9,$0A,$20,$26,$C0,$A5,$3E,$85,$34,$A9,$FF,$60,$84,$42,$86,$43 ; PRG $2561 | CPU $E561 ; CPU:$E362 PRG:2362 A9 0A 20 26 C0 A5 3E 85 34 A9 FF 60 84 42 86 43 + .byte $20,$8A,$D6,$A0,$00,$B1,$34,$C9,$FF,$F0,$25,$C5,$3E,$F0,$06,$C8 ; PRG $2571 | CPU $E571 ; CPU:$E372 PRG:2372 20 8A D6 A0 00 B1 34 C9 FF F0 25 C5 3E F0 06 C8 + .byte $C8,$C8,$4C,$76,$E5,$C8,$B1,$34,$38,$E9,$03,$C5,$33,$B0,$F1,$C8 ; PRG $2581 | CPU $E581 ; CPU:$E382 PRG:2382 C8 C8 4C 76 E5 C8 B1 34 38 E9 03 C5 33 B0 F1 C8 + .byte $B1,$34,$38,$E9,$10,$C5,$33,$90,$E8,$A4,$42,$A6,$43,$A9,$00,$60 ; PRG $2591 | CPU $E591 ; CPU:$E392 PRG:2392 B1 34 38 E9 10 C5 33 90 E8 A4 42 A6 43 A9 00 60 + .byte $A4,$42,$A6,$43,$A9,$FF,$60,$A2,$00,$BD,$07,$04,$29,$F0,$C9,$40 ; PRG $25A1 | CPU $E5A1 ; CPU:$E3A2 PRG:23A2 A4 42 A6 43 A9 FF 60 A2 00 BD 07 04 29 F0 C9 40 + .byte $F0,$0A,$C9,$50,$F0,$06,$E8,$E0,$06,$D0,$EE,$60,$BD,$50,$04,$85 ; PRG $25B1 | CPU $E5B1 ; CPU:$E3B2 PRG:23B2 F0 0A C9 50 F0 06 E8 E0 06 D0 EE 60 BD 50 04 85 + .byte $3C,$C4,$3C,$D0,$F1,$84,$3D,$38,$B9,$02,$02,$E9,$0C,$85,$3E,$8A ; PRG $25C1 | CPU $E5C1 ; CPU:$E3C2 PRG:23C2 3C C4 3C D0 F1 84 3D 38 B9 02 02 E9 0C 85 3E 8A + .byte $0A,$0A,$A8,$A5,$3E,$99,$00,$07,$A4,$3D,$4C,$B7,$E5,$A2,$00,$8E ; PRG $25D1 | CPU $E5D1 ; CPU:$E3D2 PRG:23D2 0A 0A A8 A5 3E 99 00 07 A4 3D 4C B7 E5 A2 00 8E + .byte $68,$04,$BD,$07,$04,$30,$04,$29,$40,$D0,$29,$E8,$E0,$06,$D0,$F2 ; PRG $25E1 | CPU $E5E1 ; CPU:$E3E2 PRG:23E2 68 04 BD 07 04 30 04 29 40 D0 29 E8 E0 06 D0 F2 + .byte $AE,$68,$04,$F0,$1E,$BD,$35,$E6,$20,$51,$E9,$98,$48,$AE,$69,$04 ; PRG $25F1 | CPU $E5F1 ; CPU:$E3F2 PRG:23F2 AE 68 04 F0 1E BD 35 E6 20 51 E9 98 48 AE 69 04 + .byte $BC,$D0,$EA,$AE,$68,$04,$BD,$3B,$E6,$20,$E4,$E0,$A9,$D2,$99,$01 ; PRG $2601 | CPU $E601 ; CPU:$E402 PRG:2402 BC D0 EA AE 68 04 BD 3B E6 20 E4 E0 A9 D2 99 01 + .byte $07,$68,$A8,$60,$BD,$50,$04,$85,$3C,$C4,$3C,$D0,$CE,$EE,$68,$04 ; PRG $2611 | CPU $E611 ; CPU:$E412 PRG:2412 07 68 A8 60 BD 50 04 85 3C C4 3C D0 CE EE 68 04 + .byte $8E,$69,$04,$BD,$07,$04,$29,$0F,$09,$20,$9D,$07,$04,$A9,$7F,$9D ; PRG $2621 | CPU $E621 ; CPU:$E422 PRG:2422 8E 69 04 BD 07 04 29 0F 09 20 9D 07 04 A9 7F 9D + .byte $38,$04,$4C,$EC,$E5,$04,$05,$07,$08,$09,$09,$FA,$FC,$BE,$F8,$C0 ; PRG $2631 | CPU $E631 ; CPU:$E432 PRG:2432 38 04 4C EC E5 04 05 07 08 09 09 FA FC BE F8 C0 + .byte $C0 ; PRG $2641 | CPU $E641 ; CPU:$E442 PRG:2442 C0 ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State E642. ; Local behavior: Executes the decoded process game state e642 sequence at this entry point. @@ -6247,14 +6247,14 @@ LookupTable_E151: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_E642: - lda Ram_040E ; PRG $2642 | CPU $E642 | AD 0E 04 - cmp #$80 ; PRG $2645 | CPU $E645 | C9 80 - beq Flow_E65F ; PRG $2647 | CPU $E647 | F0 16 - lda Ram_071B ; PRG $2649 | CPU $E649 | AD 1B 07 - sta Zp_32 ; PRG $264C | CPU $E64C | 85 32 - lda Ram_0718 ; PRG $264E | CPU $E64E | AD 18 07 - sta Zp_33 ; PRG $2651 | CPU $E651 | 85 33 - ldx #$00 ; PRG $2653 | CPU $E653 | A2 00 + lda Ram_040E ; CPU:$E443 PRG:2443 ?? + cmp #$80 ; CPU:$E445 PRG:2445 ?? + beq Flow_E65F ; CPU:$E447 PRG:2447 ?? + lda Ram_071B ; CPU:$E449 PRG:2449 ?? + sta Zp_32 ; CPU:$E44B PRG:244B ?? + lda Ram_0718 ; CPU:$E44D PRG:244D ?? + sta Zp_33 ; CPU:$E44F PRG:244F ?? + ldx #$00 ; CPU:$E451 PRG:2451 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow E655. ; Local behavior: Executes the decoded flow e655 sequence at this entry point. @@ -6263,8 +6263,8 @@ ProcessGameState_E642: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_E655: - lda Ram_0407,x ; PRG $2655 | CPU $E655 | BD 07 04 - bpl Flow_E660 ; PRG $2658 | CPU $E658 | 10 06 + lda Ram_0407,x ; CPU:$E453 PRG:2453 ?? + bpl Flow_E660 ; CPU:$E455 PRG:2455 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow E65 A. ; Local behavior: Executes the decoded flow e65 a sequence at this entry point. @@ -6273,9 +6273,9 @@ Flow_E655: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_E65A: - inx ; PRG $265A | CPU $E65A | E8 - cpx #$06 ; PRG $265B | CPU $E65B | E0 06 - bne Flow_E655 ; PRG $265D | CPU $E65D | D0 F6 + inx ; CPU:$E457 PRG:2457 ?? + cpx #$06 ; CPU:$E459 PRG:2459 ?? + bne Flow_E655 ; CPU:$E45B PRG:245B ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow E65 F. ; Local behavior: Executes the decoded flow e65 f sequence at this entry point. @@ -6284,7 +6284,7 @@ Flow_E65A: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_E65F: - rts ; PRG $265F | CPU $E65F | 60 + rts ; CPU:$E45D PRG:245D ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow E660. ; Local behavior: Executes the decoded flow e660 sequence at this entry point. @@ -6293,34 +6293,34 @@ Flow_E65F: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_E660: - txa ; PRG $2660 | CPU $E660 | 8A - asl a ; PRG $2661 | CPU $E661 | 0A - asl a ; PRG $2662 | CPU $E662 | 0A - tay ; PRG $2663 | CPU $E663 | A8 - lda Ram_0703,y ; PRG $2664 | CPU $E664 | B9 03 07 - clc ; PRG $2667 | CPU $E667 | 18 - adc #$0C ; PRG $2668 | CPU $E668 | 69 0C - cmp Zp_32 ; PRG $266A | CPU $E66A | C5 32 - bcc Flow_E65A ; PRG $266C | CPU $E66C | 90 EC - sbc #$18 ; PRG $266E | CPU $E66E | E9 18 - cmp Zp_32 ; PRG $2670 | CPU $E670 | C5 32 - bcs Flow_E65A ; PRG $2672 | CPU $E672 | B0 E6 - lda Ram_0700,y ; PRG $2674 | CPU $E674 | B9 00 07 - clc ; PRG $2677 | CPU $E677 | 18 - adc #$0C ; PRG $2678 | CPU $E678 | 69 0C - cmp Zp_33 ; PRG $267A | CPU $E67A | C5 33 - bcc Flow_E65A ; PRG $267C | CPU $E67C | 90 DC - sbc #$18 ; PRG $267E | CPU $E67E | E9 18 - cmp Zp_33 ; PRG $2680 | CPU $E680 | C5 33 - bcs Flow_E65A ; PRG $2682 | CPU $E682 | B0 D6 - lda Ram_0407,x ; PRG $2684 | CPU $E684 | BD 07 04 - ora #$10 ; PRG $2687 | CPU $E687 | 09 10 - sta Ram_0407,x ; PRG $2689 | CPU $E689 | 9D 07 04 - ldy CurrentPlayerIndex ; PRG $268C | CPU $E68C | A4 50 - lda Ram_0400,y ; PRG $268E | CPU $E68E | B9 00 04 - cmp #$08 ; PRG $2691 | CPU $E691 | C9 08 - bcc Flow_E697 ; PRG $2693 | CPU $E693 | 90 02 - lda #$08 ; PRG $2695 | CPU $E695 | A9 08 + txa ; CPU:$E45F PRG:245F ?? + asl a ; CPU:$E461 PRG:2461 ?? + asl a ; CPU:$E463 PRG:2463 ?? + tay ; CPU:$E465 PRG:2465 ?? + lda Ram_0703,y ; CPU:$E467 PRG:2467 ?? + clc ; CPU:$E469 PRG:2469 ?? + adc #$0C ; CPU:$E46B PRG:246B ?? + cmp Zp_32 ; CPU:$E46D PRG:246D ?? + bcc Flow_E65A ; CPU:$E46F PRG:246F ?? + sbc #$18 ; CPU:$E471 PRG:2471 ?? + cmp Zp_32 ; CPU:$E473 PRG:2473 ?? + bcs Flow_E65A ; CPU:$E475 PRG:2475 ?? + lda Ram_0700,y ; CPU:$E477 PRG:2477 ?? + clc ; CPU:$E479 PRG:2479 ?? + adc #$0C ; CPU:$E47B PRG:247B ?? + cmp Zp_33 ; CPU:$E47D PRG:247D ?? + bcc Flow_E65A ; CPU:$E47F PRG:247F ?? + sbc #$18 ; CPU:$E481 PRG:2481 ?? + cmp Zp_33 ; CPU:$E483 PRG:2483 ?? + bcs Flow_E65A ; CPU:$E485 PRG:2485 ?? + lda Ram_0407,x ; CPU:$E487 PRG:2487 ?? + ora #$10 ; CPU:$E489 PRG:2489 ?? + sta Ram_0407,x ; CPU:$E48B PRG:248B ?? + ldy CurrentPlayerIndex ; CPU:$E48D PRG:248D ?? + lda Ram_0400,y ; CPU:$E48F PRG:248F ?? + cmp #$08 ; CPU:$E491 PRG:2491 ?? + bcc Flow_E697 ; CPU:$E493 PRG:2493 ?? + lda #$08 ; CPU:$E495 PRG:2495 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow E697. ; Local behavior: Executes the decoded flow e697 sequence at this entry point. @@ -6329,13 +6329,13 @@ Flow_E660: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_E697: - tay ; PRG $2697 | CPU $E697 | A8 - lda LookupTable_E6A5,y ; PRG $2698 | CPU $E698 | B9 A5 E6 - sta Ram_0438,x ; PRG $269B | CPU $E69B | 9D 38 04 - lda #$0F ; PRG $269E | CPU $E69E | A9 0F - jsr StorePendingSoundCommand ; PRG $26A0 | CPU $E6A0 | 20 26 C0 - jmp Flow_E65A ; PRG $26A3 | CPU $E6A3 | 4C 5A E6 - .byte $D1,$C1,$B1,$A1,$91,$81,$71,$61 ; PRG $26A6 | CPU $E6A6 + tay ; CPU:$E497 PRG:2497 ?? + lda LookupTable_E6A5,y ; CPU:$E499 PRG:2499 ?? + sta Ram_0438,x ; CPU:$E49B PRG:249B ?? + lda #$0F ; CPU:$E49D PRG:249D ?? + jsr StorePendingSoundCommand ; CPU:$E49F PRG:249F ?? + jmp Flow_E65A ; CPU:$E4A1 PRG:24A1 ?? + .byte $D1,$C1,$B1,$A1,$91,$81,$71,$61 ; PRG $26A6 | CPU $E6A6 ; CPU:$E4A3 PRG:24A3 D1 C1 B1 A1 91 81 71 61 ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State E6 AE. ; Local behavior: Executes the decoded process game state e6 ae sequence at this entry point. @@ -6344,7 +6344,7 @@ Flow_E697: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_E6AE: - ldx #$00 ; PRG $26AE | CPU $E6AE | A2 00 + ldx #$00 ; CPU:$E4AB PRG:24AB ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow E6 B0. ; Local behavior: Executes the decoded flow e6 b0 sequence at this entry point. @@ -6353,10 +6353,10 @@ ProcessGameState_E6AE: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_E6B0: - lda Ram_0407,x ; PRG $26B0 | CPU $E6B0 | BD 07 04 - bmi Flow_E6B9 ; PRG $26B3 | CPU $E6B3 | 30 04 - and #$10 ; PRG $26B5 | CPU $E6B5 | 29 10 - bne Flow_E6BF ; PRG $26B7 | CPU $E6B7 | D0 06 + lda Ram_0407,x ; CPU:$E4AD PRG:24AD ?? + bmi Flow_E6B9 ; CPU:$E4AF PRG:24AF ?? + and #$10 ; CPU:$E4B1 PRG:24B1 ?? + bne Flow_E6BF ; CPU:$E4B3 PRG:24B3 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow E6 B9. ; Local behavior: Executes the decoded flow e6 b9 sequence at this entry point. @@ -6365,10 +6365,10 @@ Flow_E6B0: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_E6B9: - inx ; PRG $26B9 | CPU $E6B9 | E8 - cpx #$06 ; PRG $26BA | CPU $E6BA | E0 06 - bne Flow_E6B0 ; PRG $26BC | CPU $E6BC | D0 F2 - rts ; PRG $26BE | CPU $E6BE | 60 + inx ; CPU:$E4B5 PRG:24B5 ?? + cpx #$06 ; CPU:$E4B7 PRG:24B7 ?? + bne Flow_E6B0 ; CPU:$E4B9 PRG:24B9 ?? + rts ; CPU:$E4BB PRG:24BB ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow E6 BF. ; Local behavior: Executes the decoded flow e6 bf sequence at this entry point. @@ -6377,22 +6377,22 @@ Flow_E6B9: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_E6BF: - lda Ram_0438,x ; PRG $26BF | CPU $E6BF | BD 38 04 - cmp #$01 ; PRG $26C2 | CPU $E6C2 | C9 01 - beq Flow_E6FB ; PRG $26C4 | CPU $E6C4 | F0 35 - dec Ram_0438,x ; PRG $26C6 | CPU $E6C6 | DE 38 04 - lda Ram_0438,x ; PRG $26C9 | CPU $E6C9 | BD 38 04 - and #$0F ; PRG $26CC | CPU $E6CC | 29 0F - bne Flow_E6B9 ; PRG $26CE | CPU $E6CE | D0 E9 - lda Ram_0438,x ; PRG $26D0 | CPU $E6D0 | BD 38 04 - and #$10 ; PRG $26D3 | CPU $E6D3 | 29 10 - beq Flow_E6E4 ; PRG $26D5 | CPU $E6D5 | F0 0D - lda Ram_0407,x ; PRG $26D7 | CPU $E6D7 | BD 07 04 - and #$03 ; PRG $26DA | CPU $E6DA | 29 03 - tay ; PRG $26DC | CPU $E6DC | A8 - lda LookupTable_E70E,y ; PRG $26DD | CPU $E6DD | B9 0E E7 - sta Zp_32 ; PRG $26E0 | CPU $E6E0 | 85 32 - bne Flow_E6EF ; PRG $26E2 | CPU $E6E2 | D0 0B + lda Ram_0438,x ; CPU:$E4BD PRG:24BD ?? + cmp #$01 ; CPU:$E4BF PRG:24BF ?? + beq Flow_E6FB ; CPU:$E4C1 PRG:24C1 ?? + dec Ram_0438,x ; CPU:$E4C3 PRG:24C3 ?? + lda Ram_0438,x ; CPU:$E4C5 PRG:24C5 ?? + and #$0F ; CPU:$E4C7 PRG:24C7 ?? + bne Flow_E6B9 ; CPU:$E4C9 PRG:24C9 ?? + lda Ram_0438,x ; CPU:$E4CB PRG:24CB ?? + and #$10 ; CPU:$E4CD PRG:24CD ?? + beq Flow_E6E4 ; CPU:$E4CF PRG:24CF ?? + lda Ram_0407,x ; CPU:$E4D1 PRG:24D1 ?? + and #$03 ; CPU:$E4D3 PRG:24D3 ?? + tay ; CPU:$E4D5 PRG:24D5 ?? + lda LookupTable_E70E,y ; CPU:$E4D7 PRG:24D7 ?? + sta Zp_32 ; CPU:$E4D9 PRG:24D9 ?? + bne Flow_E6EF ; CPU:$E4DB PRG:24DB ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow E6 E4. ; Local behavior: Executes the decoded flow e6 e4 sequence at this entry point. @@ -6401,11 +6401,11 @@ Flow_E6BF: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_E6E4: - lda Ram_0407,x ; PRG $26E4 | CPU $E6E4 | BD 07 04 - and #$03 ; PRG $26E7 | CPU $E6E7 | 29 03 - tay ; PRG $26E9 | CPU $E6E9 | A8 - lda LookupTable_E712,y ; PRG $26EA | CPU $E6EA | B9 12 E7 - sta Zp_32 ; PRG $26ED | CPU $E6ED | 85 32 + lda Ram_0407,x ; CPU:$E4DD PRG:24DD ?? + and #$03 ; CPU:$E4DF PRG:24DF ?? + tay ; CPU:$E4E1 PRG:24E1 ?? + lda LookupTable_E712,y ; CPU:$E4E3 PRG:24E3 ?? + sta Zp_32 ; CPU:$E4E5 PRG:24E5 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow E6 EF. ; Local behavior: Executes the decoded flow e6 ef sequence at this entry point. @@ -6414,13 +6414,13 @@ Flow_E6E4: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_E6EF: - txa ; PRG $26EF | CPU $E6EF | 8A - asl a ; PRG $26F0 | CPU $E6F0 | 0A - asl a ; PRG $26F1 | CPU $E6F1 | 0A - tay ; PRG $26F2 | CPU $E6F2 | A8 - lda Zp_32 ; PRG $26F3 | CPU $E6F3 | A5 32 - sta Ram_0701,y ; PRG $26F5 | CPU $E6F5 | 99 01 07 - jmp Flow_E6B9 ; PRG $26F8 | CPU $E6F8 | 4C B9 E6 + txa ; CPU:$E4E7 PRG:24E7 ?? + asl a ; CPU:$E4E9 PRG:24E9 ?? + asl a ; CPU:$E4EB PRG:24EB ?? + tay ; CPU:$E4ED PRG:24ED ?? + lda Zp_32 ; CPU:$E4EF PRG:24EF ?? + sta Ram_0701,y ; CPU:$E4F1 PRG:24F1 ?? + jmp Flow_E6B9 ; CPU:$E4F3 PRG:24F3 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow E6 FB. ; Local behavior: Executes the decoded flow e6 fb sequence at this entry point. @@ -6429,23 +6429,23 @@ Flow_E6EF: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_E6FB: - lda Ram_0407,x ; PRG $26FB | CPU $E6FB | BD 07 04 - and #$EF ; PRG $26FE | CPU $E6FE | 29 EF - sta Ram_0407,x ; PRG $2700 | CPU $E700 | 9D 07 04 - and #$03 ; PRG $2703 | CPU $E703 | 29 03 - tay ; PRG $2705 | CPU $E705 | A8 - lda LookupTable_E716,y ; PRG $2706 | CPU $E706 | B9 16 E7 - sta Zp_32 ; PRG $2709 | CPU $E709 | 85 32 - jmp Flow_E6EF ; PRG $270B | CPU $E70B | 4C EF E6 + lda Ram_0407,x ; CPU:$E4F5 PRG:24F5 ?? + and #$EF ; CPU:$E4F7 PRG:24F7 ?? + sta Ram_0407,x ; CPU:$E4F9 PRG:24F9 ?? + and #$03 ; CPU:$E4FB PRG:24FB ?? + tay ; CPU:$E4FD PRG:24FD ?? + lda LookupTable_E716,y ; CPU:$E4FF PRG:24FF ?? + sta Zp_32 ; CPU:$E501 PRG:2501 ?? + jmp Flow_E6EF ; CPU:$E503 PRG:2503 ?? LookupTable_E70E: - .byte $00,$60,$78,$90 ; PRG $270E | CPU $E70E + .byte $00,$60,$78,$90 ; PRG $270E | CPU $E70E ; CPU:$E505 PRG:2505 00 60 78 90 LookupTable_E712: - .byte $00,$62,$7A,$92 ; PRG $2712 | CPU $E712 + .byte $00,$62,$7A,$92 ; PRG $2712 | CPU $E712 ; CPU:$E509 PRG:2509 00 62 7A 92 LookupTable_E716: - .byte $00,$4C,$64,$7C ; PRG $2716 | CPU $E716 + .byte $00,$4C,$64,$7C ; PRG $2716 | CPU $E716 ; CPU:$E50D PRG:250D 00 4C 64 7C ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State E71 A. ; Local behavior: Executes the decoded process game state e71 a sequence at this entry point. @@ -6454,14 +6454,14 @@ LookupTable_E716: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_E71A: - nop ; PRG $271A | CPU $E71A | EA - lda Ram_040E ; PRG $271B | CPU $E71B | AD 0E 04 - bmi Flow_E738 ; PRG $271E | CPU $E71E | 30 18 - lda Ram_071F ; PRG $2720 | CPU $E720 | AD 1F 07 - sta Zp_32 ; PRG $2723 | CPU $E723 | 85 32 - lda Ram_071C ; PRG $2725 | CPU $E725 | AD 1C 07 - sta Zp_33 ; PRG $2728 | CPU $E728 | 85 33 - ldx #$00 ; PRG $272A | CPU $E72A | A2 00 + nop ; CPU:$E511 PRG:2511 ?? + lda Ram_040E ; CPU:$E513 PRG:2513 ?? + bmi Flow_E738 ; CPU:$E515 PRG:2515 ?? + lda Ram_071F ; CPU:$E517 PRG:2517 ?? + sta Zp_32 ; CPU:$E519 PRG:2519 ?? + lda Ram_071C ; CPU:$E51B PRG:251B ?? + sta Zp_33 ; CPU:$E51D PRG:251D ?? + ldx #$00 ; CPU:$E51F PRG:251F ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow E72 C. ; Local behavior: Executes the decoded flow e72 c sequence at this entry point. @@ -6470,9 +6470,9 @@ ProcessGameState_E71A: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_E72C: - lda Ram_0407,x ; PRG $272C | CPU $E72C | BD 07 04 - and #$F0 ; PRG $272F | CPU $E72F | 29 F0 - beq Flow_E739 ; PRG $2731 | CPU $E731 | F0 06 + lda Ram_0407,x ; CPU:$E521 PRG:2521 ?? + and #$F0 ; CPU:$E523 PRG:2523 ?? + beq Flow_E739 ; CPU:$E525 PRG:2525 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow E733. ; Local behavior: Executes the decoded flow e733 sequence at this entry point. @@ -6481,9 +6481,9 @@ Flow_E72C: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_E733: - inx ; PRG $2733 | CPU $E733 | E8 - cpx #$06 ; PRG $2734 | CPU $E734 | E0 06 - bne Flow_E72C ; PRG $2736 | CPU $E736 | D0 F4 + inx ; CPU:$E527 PRG:2527 ?? + cpx #$06 ; CPU:$E529 PRG:2529 ?? + bne Flow_E72C ; CPU:$E52B PRG:252B ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow E738. ; Local behavior: Executes the decoded flow e738 sequence at this entry point. @@ -6492,7 +6492,7 @@ Flow_E733: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_E738: - rts ; PRG $2738 | CPU $E738 | 60 + rts ; CPU:$E52D PRG:252D ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow E739. ; Local behavior: Executes the decoded flow e739 sequence at this entry point. @@ -6501,41 +6501,41 @@ Flow_E738: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_E739: - and #$70 ; PRG $2739 | CPU $E739 | 29 70 - bne Flow_E733 ; PRG $273B | CPU $E73B | D0 F6 - txa ; PRG $273D | CPU $E73D | 8A - asl a ; PRG $273E | CPU $E73E | 0A - asl a ; PRG $273F | CPU $E73F | 0A - tay ; PRG $2740 | CPU $E740 | A8 - lda Ram_0703,y ; PRG $2741 | CPU $E741 | B9 03 07 - clc ; PRG $2744 | CPU $E744 | 18 - adc #$03 ; PRG $2745 | CPU $E745 | 69 03 - cmp Zp_32 ; PRG $2747 | CPU $E747 | C5 32 - bcc Flow_E733 ; PRG $2749 | CPU $E749 | 90 E8 - sbc #$0F ; PRG $274B | CPU $E74B | E9 0F - cmp Zp_32 ; PRG $274D | CPU $E74D | C5 32 - bcs Flow_E733 ; PRG $274F | CPU $E74F | B0 E2 - lda Ram_0700,y ; PRG $2751 | CPU $E751 | B9 00 07 - clc ; PRG $2754 | CPU $E754 | 18 - adc #$05 ; PRG $2755 | CPU $E755 | 69 05 - cmp Zp_33 ; PRG $2757 | CPU $E757 | C5 33 - bcc Flow_E733 ; PRG $2759 | CPU $E759 | 90 D8 - sbc #$0C ; PRG $275B | CPU $E75B | E9 0C - cmp Zp_33 ; PRG $275D | CPU $E75D | C5 33 - bcs Flow_E733 ; PRG $275F | CPU $E75F | B0 D2 - lda Ram_040E ; PRG $2761 | CPU $E761 | AD 0E 04 - ora #$F0 ; PRG $2764 | CPU $E764 | 09 F0 - sta Ram_040E ; PRG $2766 | CPU $E766 | 8D 0E 04 - lda #$FF ; PRG $2769 | CPU $E769 | A9 FF - sta Ram_043F ; PRG $276B | CPU $E76B | 8D 3F 04 - jmp Flow_E733 ; PRG $276E | CPU $E76E | 4C 33 E7 - .byte $A6,$50,$FE,$04,$04,$AC,$02,$04,$BD,$04,$04,$85,$34,$D9,$C0,$E7 ; PRG $2771 | CPU $E771 - .byte $D0,$03,$20,$90,$E0,$A5,$34,$D9,$C6,$E7,$D0,$03,$20,$90,$E0,$A5 ; PRG $2781 | CPU $E781 - .byte $34,$D9,$CC,$E7,$D0,$03,$20,$90,$E0,$A5,$34,$D9,$D2,$E7,$D0,$03 ; PRG $2791 | CPU $E791 - .byte $20,$90,$E0,$A5,$34,$D9,$D8,$E7,$90,$14,$AD,$0E,$04,$29,$0F,$09 ; PRG $27A1 | CPU $E7A1 - .byte $80,$8D,$0E,$04,$A9,$FF,$8D,$3F,$04,$A9,$05,$20,$26,$C0,$60,$04 ; PRG $27B1 | CPU $E7B1 - .byte $05,$04,$06,$03,$03,$08,$07,$08,$10,$06,$07,$0C,$0D,$0E,$16,$09 ; PRG $27C1 | CPU $E7C1 - .byte $0C,$FF,$FF,$0E,$1C,$FF,$0E,$10,$10,$12,$20,$10,$12 ; PRG $27D1 | CPU $E7D1 + and #$70 ; CPU:$E52F PRG:252F ?? + bne Flow_E733 ; CPU:$E531 PRG:2531 ?? + txa ; CPU:$E533 PRG:2533 ?? + asl a ; CPU:$E535 PRG:2535 ?? + asl a ; CPU:$E537 PRG:2537 ?? + tay ; CPU:$E539 PRG:2539 ?? + lda Ram_0703,y ; CPU:$E53B PRG:253B ?? + clc ; CPU:$E53D PRG:253D ?? + adc #$03 ; CPU:$E53F PRG:253F ?? + cmp Zp_32 ; CPU:$E541 PRG:2541 ?? + bcc Flow_E733 ; CPU:$E543 PRG:2543 ?? + sbc #$0F ; CPU:$E545 PRG:2545 ?? + cmp Zp_32 ; CPU:$E547 PRG:2547 ?? + bcs Flow_E733 ; CPU:$E549 PRG:2549 ?? + lda Ram_0700,y ; CPU:$E54B PRG:254B ?? + clc ; CPU:$E54D PRG:254D ?? + adc #$05 ; CPU:$E54F PRG:254F ?? + cmp Zp_33 ; CPU:$E551 PRG:2551 ?? + bcc Flow_E733 ; CPU:$E553 PRG:2553 ?? + sbc #$0C ; CPU:$E555 PRG:2555 ?? + cmp Zp_33 ; CPU:$E557 PRG:2557 ?? + bcs Flow_E733 ; CPU:$E559 PRG:2559 ?? + lda Ram_040E ; CPU:$E55B PRG:255B ?? + ora #$F0 ; CPU:$E55D PRG:255D ?? + sta Ram_040E ; CPU:$E55F PRG:255F ?? + lda #$FF ; CPU:$E561 PRG:2561 ?? + sta Ram_043F ; CPU:$E563 PRG:2563 ?? + jmp Flow_E733 ; CPU:$E565 PRG:2565 ?? + .byte $A6,$50,$FE,$04,$04,$AC,$02,$04,$BD,$04,$04,$85,$34,$D9,$C0,$E7 ; PRG $2771 | CPU $E771 ; CPU:$E567 PRG:2567 A6 50 FE 04 04 AC 02 04 BD 04 04 85 34 D9 C0 E7 + .byte $D0,$03,$20,$90,$E0,$A5,$34,$D9,$C6,$E7,$D0,$03,$20,$90,$E0,$A5 ; PRG $2781 | CPU $E781 ; CPU:$E577 PRG:2577 D0 03 20 90 E0 A5 34 D9 C6 E7 D0 03 20 90 E0 A5 + .byte $34,$D9,$CC,$E7,$D0,$03,$20,$90,$E0,$A5,$34,$D9,$D2,$E7,$D0,$03 ; PRG $2791 | CPU $E791 ; CPU:$E587 PRG:2587 34 D9 CC E7 D0 03 20 90 E0 A5 34 D9 D2 E7 D0 03 + .byte $20,$90,$E0,$A5,$34,$D9,$D8,$E7,$90,$14,$AD,$0E,$04,$29,$0F,$09 ; PRG $27A1 | CPU $E7A1 ; CPU:$E597 PRG:2597 20 90 E0 A5 34 D9 D8 E7 90 14 AD 0E 04 29 0F 09 + .byte $80,$8D,$0E,$04,$A9,$FF,$8D,$3F,$04,$A9,$05,$20,$26,$C0,$60,$04 ; PRG $27B1 | CPU $E7B1 ; CPU:$E5A7 PRG:25A7 80 8D 0E 04 A9 FF 8D 3F 04 A9 05 20 26 C0 60 04 + .byte $05,$04,$06,$03,$03,$08,$07,$08,$10,$06,$07,$0C,$0D,$0E,$16,$09 ; PRG $27C1 | CPU $E7C1 ; CPU:$E5B7 PRG:25B7 05 04 06 03 03 08 07 08 10 06 07 0C 0D 0E 16 09 + .byte $0C,$FF,$FF,$0E,$1C,$FF,$0E,$10,$10,$12,$20,$10,$12 ; PRG $27D1 | CPU $E7D1 ; CPU:$E5C7 PRG:25C7 0C FF FF 0E 1C FF 0E 10 10 12 20 10 12 ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State E7 DE. ; Local behavior: Executes the decoded process game state e7 de sequence at this entry point. @@ -6544,21 +6544,21 @@ Flow_E739: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_E7DE: - lda Ram_040E ; PRG $27DE | CPU $E7DE | AD 0E 04 - and #$F0 ; PRG $27E1 | CPU $E7E1 | 29 F0 - cmp #$80 ; PRG $27E3 | CPU $E7E3 | C9 80 - bne Flow_E819 ; PRG $27E5 | CPU $E7E5 | D0 32 - lda Ram_043F ; PRG $27E7 | CPU $E7E7 | AD 3F 04 - beq Flow_E816 ; PRG $27EA | CPU $E7EA | F0 2A - dec Ram_043F ; PRG $27EC | CPU $E7EC | CE 3F 04 - lda Ram_043F ; PRG $27EF | CPU $E7EF | AD 3F 04 - and #$0F ; PRG $27F2 | CPU $E7F2 | 29 0F - bne Flow_E819 ; PRG $27F4 | CPU $E7F4 | D0 23 - lda Ram_043F ; PRG $27F6 | CPU $E7F6 | AD 3F 04 - and #$10 ; PRG $27F9 | CPU $E7F9 | 29 10 - beq Flow_E801 ; PRG $27FB | CPU $E7FB | F0 04 - lda #$34 ; PRG $27FD | CPU $E7FD | A9 34 - bne Flow_E803 ; PRG $27FF | CPU $E7FF | D0 02 + lda Ram_040E ; CPU:$E5D4 PRG:25D4 ?? + and #$F0 ; CPU:$E5D6 PRG:25D6 ?? + cmp #$80 ; CPU:$E5D8 PRG:25D8 ?? + bne Flow_E819 ; CPU:$E5DA PRG:25DA ?? + lda Ram_043F ; CPU:$E5DC PRG:25DC ?? + beq Flow_E816 ; CPU:$E5DE PRG:25DE ?? + dec Ram_043F ; CPU:$E5E0 PRG:25E0 ?? + lda Ram_043F ; CPU:$E5E2 PRG:25E2 ?? + and #$0F ; CPU:$E5E4 PRG:25E4 ?? + bne Flow_E819 ; CPU:$E5E6 PRG:25E6 ?? + lda Ram_043F ; CPU:$E5E8 PRG:25E8 ?? + and #$10 ; CPU:$E5EA PRG:25EA ?? + beq Flow_E801 ; CPU:$E5EC PRG:25EC ?? + lda #$34 ; CPU:$E5EE PRG:25EE ?? + bne Flow_E803 ; CPU:$E5F0 PRG:25F0 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow E801. ; Local behavior: Executes the decoded flow e801 sequence at this entry point. @@ -6567,7 +6567,7 @@ ProcessGameState_E7DE: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_E801: - lda #$1C ; PRG $2801 | CPU $E801 | A9 1C + lda #$1C ; CPU:$E5F2 PRG:25F2 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow E803. ; Local behavior: Executes the decoded flow e803 sequence at this entry point. @@ -6576,14 +6576,14 @@ Flow_E801: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_E803: - sta Ram_071D ; PRG $2803 | CPU $E803 | 8D 1D 07 - clc ; PRG $2806 | CPU $E806 | 18 - adc #$02 ; PRG $2807 | CPU $E807 | 69 02 - sta Ram_0721 ; PRG $2809 | CPU $E809 | 8D 21 07 - lda #$01 ; PRG $280C | CPU $E80C | A9 01 - sta Ram_071E ; PRG $280E | CPU $E80E | 8D 1E 07 - sta Ram_0722 ; PRG $2811 | CPU $E811 | 8D 22 07 - bne Flow_E819 ; PRG $2814 | CPU $E814 | D0 03 + sta Ram_071D ; CPU:$E5F4 PRG:25F4 ?? + clc ; CPU:$E5F6 PRG:25F6 ?? + adc #$02 ; CPU:$E5F8 PRG:25F8 ?? + sta Ram_0721 ; CPU:$E5FA PRG:25FA ?? + lda #$01 ; CPU:$E5FC PRG:25FC ?? + sta Ram_071E ; CPU:$E5FE PRG:25FE ?? + sta Ram_0722 ; CPU:$E600 PRG:2600 ?? + bne Flow_E819 ; CPU:$E602 PRG:2602 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow E816. ; Local behavior: Executes the decoded flow e816 sequence at this entry point. @@ -6592,7 +6592,7 @@ Flow_E803: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_E816: - inc Ram_0464 ; PRG $2816 | CPU $E816 | EE 64 04 + inc Ram_0464 ; CPU:$E604 PRG:2604 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow E819. ; Local behavior: Executes the decoded flow e819 sequence at this entry point. @@ -6601,7 +6601,7 @@ Flow_E816: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_E819: - rts ; PRG $2819 | CPU $E819 | 60 + rts ; CPU:$E606 PRG:2606 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State E81 A. ; Local behavior: Executes the decoded process game state e81 a sequence at this entry point. @@ -6610,13 +6610,13 @@ Flow_E819: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_E81A: - lda Ram_0465 ; PRG $281A | CPU $E81A | AD 65 04 - bmi Flow_E870 ; PRG $281D | CPU $E81D | 30 51 - lda Ram_040E ; PRG $281F | CPU $E81F | AD 0E 04 - and #$F0 ; PRG $2822 | CPU $E822 | 29 F0 - cmp #$F0 ; PRG $2824 | CPU $E824 | C9 F0 - beq Flow_E829 ; PRG $2826 | CPU $E826 | F0 01 - rts ; PRG $2828 | CPU $E828 | 60 + lda Ram_0465 ; CPU:$E608 PRG:2608 ?? + bmi Flow_E870 ; CPU:$E60A PRG:260A ?? + lda Ram_040E ; CPU:$E60C PRG:260C ?? + and #$F0 ; CPU:$E60E PRG:260E ?? + cmp #$F0 ; CPU:$E610 PRG:2610 ?? + beq Flow_E829 ; CPU:$E612 PRG:2612 ?? + rts ; CPU:$E614 PRG:2614 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow E829. ; Local behavior: Executes the decoded flow e829 sequence at this entry point. @@ -6625,8 +6625,8 @@ ProcessGameState_E81A: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_E829: - ldx #$1B ; PRG $2829 | CPU $E829 | A2 1B - lda Ram_043F ; PRG $282B | CPU $E82B | AD 3F 04 + ldx #$1B ; CPU:$E616 PRG:2616 ?? + lda Ram_043F ; CPU:$E618 PRG:2618 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow E82 E. ; Local behavior: Executes the decoded flow e82 e sequence at this entry point. @@ -6635,12 +6635,12 @@ Flow_E829: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_E82E: - cmp RomData_E871,x ; PRG $282E | CPU $E82E | DD 71 E8 - beq Flow_E83A ; PRG $2831 | CPU $E831 | F0 07 - dex ; PRG $2833 | CPU $E833 | CA - bpl Flow_E82E ; PRG $2834 | CPU $E834 | 10 F8 - dec Ram_043F ; PRG $2836 | CPU $E836 | CE 3F 04 - rts ; PRG $2839 | CPU $E839 | 60 + cmp RomData_E871,x ; CPU:$E61A PRG:261A ?? + beq Flow_E83A ; CPU:$E61C PRG:261C ?? + dex ; CPU:$E61E PRG:261E ?? + bpl Flow_E82E ; CPU:$E620 PRG:2620 ?? + dec Ram_043F ; CPU:$E622 PRG:2622 ?? + rts ; CPU:$E624 PRG:2624 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow E83 A. ; Local behavior: Executes the decoded flow e83 a sequence at this entry point. @@ -6649,25 +6649,25 @@ Flow_E82E: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_E83A: - lda LookupTable_E88D,x ; PRG $283A | CPU $E83A | BD 8D E8 - sta Ram_071D ; PRG $283D | CPU $E83D | 8D 1D 07 - clc ; PRG $2840 | CPU $E840 | 18 - adc #$02 ; PRG $2841 | CPU $E841 | 69 02 - sta Ram_0721 ; PRG $2843 | CPU $E843 | 8D 21 07 - lda #$01 ; PRG $2846 | CPU $E846 | A9 01 - sta Ram_071E ; PRG $2848 | CPU $E848 | 8D 1E 07 - sta Ram_0722 ; PRG $284B | CPU $E84B | 8D 22 07 - dec Ram_043F ; PRG $284E | CPU $E84E | CE 3F 04 - txa ; PRG $2851 | CPU $E851 | 8A - bne Flow_E867 ; PRG $2852 | CPU $E852 | D0 13 - ldx CurrentPlayerIndex ; PRG $2854 | CPU $E854 | A6 50 - dec Zp_5A,x ; PRG $2856 | CPU $E856 | D6 5A - lda Zp_5A,x ; PRG $2858 | CPU $E858 | B5 5A - jsr DecrementPackedDecimalDigit ; PRG $285A | CPU $E85A | 20 D9 FF - sta Zp_5A,x ; PRG $285D | CPU $E85D | 95 5A - lda #$FF ; PRG $285F | CPU $E85F | A9 FF - sta Ram_0465 ; PRG $2861 | CPU $E861 | 8D 65 04 - jmp Flow_E870 ; PRG $2864 | CPU $E864 | 4C 70 E8 + lda LookupTable_E88D,x ; CPU:$E626 PRG:2626 ?? + sta Ram_071D ; CPU:$E628 PRG:2628 ?? + clc ; CPU:$E62A PRG:262A ?? + adc #$02 ; CPU:$E62C PRG:262C ?? + sta Ram_0721 ; CPU:$E62E PRG:262E ?? + lda #$01 ; CPU:$E630 PRG:2630 ?? + sta Ram_071E ; CPU:$E632 PRG:2632 ?? + sta Ram_0722 ; CPU:$E634 PRG:2634 ?? + dec Ram_043F ; CPU:$E636 PRG:2636 ?? + txa ; CPU:$E638 PRG:2638 ?? + bne Flow_E867 ; CPU:$E63A PRG:263A ?? + ldx CurrentPlayerIndex ; CPU:$E63C PRG:263C ?? + dec Zp_5A,x ; CPU:$E63E PRG:263E ?? + lda Zp_5A,x ; CPU:$E640 PRG:2640 ?? + jsr DecrementPackedDecimalDigit ; CPU:$E642 PRG:2642 ?? + sta Zp_5A,x ; CPU:$E644 PRG:2644 ?? + lda #$FF ; CPU:$E646 PRG:2646 ?? + sta Ram_0465 ; CPU:$E648 PRG:2648 ?? + jmp Flow_E870 ; CPU:$E64A PRG:264A ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow E867. ; Local behavior: Executes the decoded flow e867 sequence at this entry point. @@ -6676,10 +6676,10 @@ Flow_E83A: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_E867: - cpx #$18 ; PRG $2867 | CPU $E867 | E0 18 - bne Flow_E870 ; PRG $2869 | CPU $E869 | D0 05 - lda #$10 ; PRG $286B | CPU $E86B | A9 10 - jsr StorePendingSoundCommand ; PRG $286D | CPU $E86D | 20 26 C0 + cpx #$18 ; CPU:$E64C PRG:264C ?? + bne Flow_E870 ; CPU:$E64E PRG:264E ?? + lda #$10 ; CPU:$E650 PRG:2650 ?? + jsr StorePendingSoundCommand ; CPU:$E652 PRG:2652 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow E870. ; Local behavior: Executes the decoded flow e870 sequence at this entry point. @@ -6688,15 +6688,15 @@ Flow_E867: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_E870: - rts ; PRG $2870 | CPU $E870 | 60 + rts ; CPU:$E654 PRG:2654 ?? RomData_E871: - .byte $01,$08,$10,$18,$20,$28,$30,$38,$40,$48,$50,$58,$60,$68,$78,$80 ; PRG $2871 | CPU $E871 - .byte $88,$90,$98,$A0,$A8,$B0,$B8,$C0,$C8,$D0,$F8,$FE ; PRG $2881 | CPU $E881 + .byte $01,$08,$10,$18,$20,$28,$30,$38,$40,$48,$50,$58,$60,$68,$78,$80 ; PRG $2871 | CPU $E871 ; CPU:$E656 PRG:2656 01 08 10 18 20 28 30 38 40 48 50 58 60 68 78 80 + .byte $88,$90,$98,$A0,$A8,$B0,$B8,$C0,$C8,$D0,$F8,$FE ; PRG $2881 | CPU $E881 ; CPU:$E666 PRG:2666 88 90 98 A0 A8 B0 B8 C0 C8 D0 F8 FE LookupTable_E88D: - .byte $48,$44,$48,$44,$48,$44,$48,$44,$48,$44,$48,$44,$48,$44,$48,$44 ; PRG $288D | CPU $E88D - .byte $48,$44,$48,$44,$48,$44,$48,$44,$40,$3C,$38,$34 ; PRG $289D | CPU $E89D + .byte $48,$44,$48,$44,$48,$44,$48,$44,$48,$44,$48,$44,$48,$44,$48,$44 ; PRG $288D | CPU $E88D ; CPU:$E672 PRG:2672 48 44 48 44 48 44 48 44 48 44 48 44 48 44 48 44 + .byte $48,$44,$48,$44,$48,$44,$48,$44,$40,$3C,$38,$34 ; PRG $289D | CPU $E89D ; CPU:$E682 PRG:2682 48 44 48 44 48 44 48 44 40 3C 38 34 ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State E8 A9. ; Local behavior: Executes the decoded process game state e8 a9 sequence at this entry point. @@ -6705,9 +6705,9 @@ LookupTable_E88D: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_E8A9: - lda Zp_8E ; PRG $28A9 | CPU $E8A9 | A5 8E - beq Flow_E8B0 ; PRG $28AB | CPU $E8AB | F0 03 - jmp Flow_E938 ; PRG $28AD | CPU $E8AD | 4C 38 E9 + lda Zp_8E ; CPU:$E68E PRG:268E ?? + beq Flow_E8B0 ; CPU:$E690 PRG:2690 ?? + jmp Flow_E938 ; CPU:$E692 PRG:2692 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow E8 B0. ; Local behavior: Executes the decoded flow e8 b0 sequence at this entry point. @@ -6716,66 +6716,66 @@ ProcessGameState_E8A9: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_E8B0: - jsr ProcessGameState_CEBE ; PRG $28B0 | CPU $E8B0 | 20 BE CE - dex ; PRG $28B3 | CPU $E8B3 | CA - lda LookupTable_E939,x ; PRG $28B4 | CPU $E8B4 | BD 39 E9 - sta Zp_32 ; PRG $28B7 | CPU $E8B7 | 85 32 - lda LookupTable_E93F,x ; PRG $28B9 | CPU $E8B9 | BD 3F E9 - sta Zp_33 ; PRG $28BC | CPU $E8BC | 85 33 - lda Ram_071F ; PRG $28BE | CPU $E8BE | AD 1F 07 - sta Zp_34 ; PRG $28C1 | CPU $E8C1 | 85 34 - lda Ram_071C ; PRG $28C3 | CPU $E8C3 | AD 1C 07 - sta Zp_35 ; PRG $28C6 | CPU $E8C6 | 85 35 - lda Zp_32 ; PRG $28C8 | CPU $E8C8 | A5 32 - clc ; PRG $28CA | CPU $E8CA | 18 - adc #$0C ; PRG $28CB | CPU $E8CB | 69 0C - cmp Zp_34 ; PRG $28CD | CPU $E8CD | C5 34 - bcc Flow_E938 ; PRG $28CF | CPU $E8CF | 90 67 - sbc #$18 ; PRG $28D1 | CPU $E8D1 | E9 18 - cmp Zp_34 ; PRG $28D3 | CPU $E8D3 | C5 34 - bcs Flow_E938 ; PRG $28D5 | CPU $E8D5 | B0 61 - lda Zp_33 ; PRG $28D7 | CPU $E8D7 | A5 33 - clc ; PRG $28D9 | CPU $E8D9 | 18 - adc #$0A ; PRG $28DA | CPU $E8DA | 69 0A - cmp Zp_35 ; PRG $28DC | CPU $E8DC | C5 35 - bcc Flow_E938 ; PRG $28DE | CPU $E8DE | 90 58 - sbc #$10 ; PRG $28E0 | CPU $E8E0 | E9 10 - cmp Zp_35 ; PRG $28E2 | CPU $E8E2 | C5 35 - bcs Flow_E938 ; PRG $28E4 | CPU $E8E4 | B0 52 - txa ; PRG $28E6 | CPU $E8E6 | 8A - asl a ; PRG $28E7 | CPU $E8E7 | 0A - ldy LookupTable_E948,x ; PRG $28E8 | CPU $E8E8 | BC 48 E9 - lda LookupTable_E945,y ; PRG $28EB | CPU $E8EB | B9 45 E9 - sta Zp_34 ; PRG $28EE | CPU $E8EE | 85 34 - sta Ram_07F9 ; PRG $28F0 | CPU $E8F0 | 8D F9 07 - lda Zp_33 ; PRG $28F3 | CPU $E8F3 | A5 33 - sta Ram_07F8 ; PRG $28F5 | CPU $E8F5 | 8D F8 07 - sta Ram_07FC ; PRG $28F8 | CPU $E8F8 | 8D FC 07 - lda #$EE ; PRG $28FB | CPU $E8FB | A9 EE - sta Ram_07FD ; PRG $28FD | CPU $E8FD | 8D FD 07 - lda Zp_32 ; PRG $2900 | CPU $E900 | A5 32 - sta Ram_07FB ; PRG $2902 | CPU $E902 | 8D FB 07 - clc ; PRG $2905 | CPU $E905 | 18 - adc #$08 ; PRG $2906 | CPU $E906 | 69 08 - sta Ram_07FF ; PRG $2908 | CPU $E908 | 8D FF 07 - lda #$01 ; PRG $290B | CPU $E90B | A9 01 - sta Ram_07FA ; PRG $290D | CPU $E90D | 8D FA 07 - sta Ram_07FE ; PRG $2910 | CPU $E910 | 8D FE 07 - ldy #$00 ; PRG $2913 | CPU $E913 | A0 00 - lda #$02 ; PRG $2915 | CPU $E915 | A9 02 - sta Ram_0463 ; PRG $2917 | CPU $E917 | 8D 63 04 - inc Zp_8E ; PRG $291A | CPU $E91A | E6 8E - ldy LookupTable_E948,x ; PRG $291C | CPU $E91C | BC 48 E9 - lda LookupTable_E94E,y ; PRG $291F | CPU $E91F | B9 4E E9 - jsr ProcessGameState_E951 ; PRG $2922 | CPU $E922 | 20 51 E9 - ldx CurrentPlayerIndex ; PRG $2925 | CPU $E925 | A6 50 - inc Zp_5C,x ; PRG $2927 | CPU $E927 | F6 5C - lda Zp_5C,x ; PRG $2929 | CPU $E929 | B5 5C - jsr ConvertPackedDecimalDigit ; PRG $292B | CPU $E92B | 20 AE FF - sta Zp_5C,x ; PRG $292E | CPU $E92E | 95 5C - jsr ProcessGameState_CAA7 ; PRG $2930 | CPU $E930 | 20 A7 CA - lda #$11 ; PRG $2933 | CPU $E933 | A9 11 - jsr StorePendingSoundCommand ; PRG $2935 | CPU $E935 | 20 26 C0 + jsr ProcessGameState_CEBE ; CPU:$E694 PRG:2694 ?? + dex ; CPU:$E696 PRG:2696 ?? + lda LookupTable_E939,x ; CPU:$E698 PRG:2698 ?? + sta Zp_32 ; CPU:$E69A PRG:269A ?? + lda LookupTable_E93F,x ; CPU:$E69C PRG:269C ?? + sta Zp_33 ; CPU:$E69E PRG:269E ?? + lda Ram_071F ; CPU:$E6A0 PRG:26A0 ?? + sta Zp_34 ; CPU:$E6A2 PRG:26A2 ?? + lda Ram_071C ; CPU:$E6A4 PRG:26A4 ?? + sta Zp_35 ; CPU:$E6A6 PRG:26A6 ?? + lda Zp_32 ; CPU:$E6A8 PRG:26A8 ?? + clc ; CPU:$E6AA PRG:26AA ?? + adc #$0C ; CPU:$E6AC PRG:26AC ?? + cmp Zp_34 ; CPU:$E6AE PRG:26AE ?? + bcc Flow_E938 ; CPU:$E6B0 PRG:26B0 ?? + sbc #$18 ; CPU:$E6B2 PRG:26B2 ?? + cmp Zp_34 ; CPU:$E6B4 PRG:26B4 ?? + bcs Flow_E938 ; CPU:$E6B6 PRG:26B6 ?? + lda Zp_33 ; CPU:$E6B8 PRG:26B8 ?? + clc ; CPU:$E6BA PRG:26BA ?? + adc #$0A ; CPU:$E6BC PRG:26BC ?? + cmp Zp_35 ; CPU:$E6BE PRG:26BE ?? + bcc Flow_E938 ; CPU:$E6C0 PRG:26C0 ?? + sbc #$10 ; CPU:$E6C2 PRG:26C2 ?? + cmp Zp_35 ; CPU:$E6C4 PRG:26C4 ?? + bcs Flow_E938 ; CPU:$E6C6 PRG:26C6 ?? + txa ; CPU:$E6C8 PRG:26C8 ?? + asl a ; CPU:$E6CA PRG:26CA ?? + ldy LookupTable_E948,x ; CPU:$E6CC PRG:26CC ?? + lda LookupTable_E945,y ; CPU:$E6CE PRG:26CE ?? + sta Zp_34 ; CPU:$E6D0 PRG:26D0 ?? + sta Ram_07F9 ; CPU:$E6D2 PRG:26D2 ?? + lda Zp_33 ; CPU:$E6D4 PRG:26D4 ?? + sta Ram_07F8 ; CPU:$E6D6 PRG:26D6 ?? + sta Ram_07FC ; CPU:$E6D8 PRG:26D8 ?? + lda #$EE ; CPU:$E6DA PRG:26DA ?? + sta Ram_07FD ; CPU:$E6DC PRG:26DC ?? + lda Zp_32 ; CPU:$E6DE PRG:26DE ?? + sta Ram_07FB ; CPU:$E6E0 PRG:26E0 ?? + clc ; CPU:$E6E2 PRG:26E2 ?? + adc #$08 ; CPU:$E6E4 PRG:26E4 ?? + sta Ram_07FF ; CPU:$E6E6 PRG:26E6 ?? + lda #$01 ; CPU:$E6E8 PRG:26E8 ?? + sta Ram_07FA ; CPU:$E6EA PRG:26EA ?? + sta Ram_07FE ; CPU:$E6EC PRG:26EC ?? + ldy #$00 ; CPU:$E6EE PRG:26EE ?? + lda #$02 ; CPU:$E6F0 PRG:26F0 ?? + sta Ram_0463 ; CPU:$E6F2 PRG:26F2 ?? + inc Zp_8E ; CPU:$E6F4 PRG:26F4 ?? + ldy LookupTable_E948,x ; CPU:$E6F6 PRG:26F6 ?? + lda LookupTable_E94E,y ; CPU:$E6F8 PRG:26F8 ?? + jsr ProcessGameState_E951 ; CPU:$E6FA PRG:26FA ?? + ldx CurrentPlayerIndex ; CPU:$E6FC PRG:26FC ?? + inc Zp_5C,x ; CPU:$E6FE PRG:26FE ?? + lda Zp_5C,x ; CPU:$E700 PRG:2700 ?? + jsr ConvertPackedDecimalDigit ; CPU:$E702 PRG:2702 ?? + sta Zp_5C,x ; CPU:$E704 PRG:2704 ?? + jsr ProcessGameState_CAA7 ; CPU:$E706 PRG:2706 ?? + lda #$11 ; CPU:$E708 PRG:2708 ?? + jsr StorePendingSoundCommand ; CPU:$E70A PRG:270A ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow E938. ; Local behavior: Executes the decoded flow e938 sequence at this entry point. @@ -6784,22 +6784,22 @@ Flow_E8B0: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_E938: - rts ; PRG $2938 | CPU $E938 | 60 + rts ; CPU:$E70C PRG:270C ?? LookupTable_E939: - .byte $80,$80,$80,$80,$B0,$80 ; PRG $2939 | CPU $E939 + .byte $80,$80,$80,$80,$B0,$80 ; PRG $2939 | CPU $E939 ; CPU:$E70E PRG:270E 80 80 80 80 B0 80 LookupTable_E93F: - .byte $58,$78,$70,$28,$40,$68 ; PRG $293F | CPU $E93F + .byte $58,$78,$70,$28,$40,$68 ; PRG $293F | CPU $E93F ; CPU:$E714 PRG:2714 58 78 70 28 40 68 LookupTable_E945: - .byte $FA,$FC,$FE ; PRG $2945 | CPU $E945 + .byte $FA,$FC,$FE ; PRG $2945 | CPU $E945 ; CPU:$E71A PRG:271A FA FC FE LookupTable_E948: - .byte $00,$01,$02,$00,$01,$02 ; PRG $2948 | CPU $E948 + .byte $00,$01,$02,$00,$01,$02 ; PRG $2948 | CPU $E948 ; CPU:$E71D PRG:271D 00 01 02 00 01 02 LookupTable_E94E: - .byte $04,$05,$06 ; PRG $294E | CPU $E94E + .byte $04,$05,$06 ; PRG $294E | CPU $E94E ; CPU:$E723 PRG:2723 04 05 06 ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State E951. ; Local behavior: Executes the decoded process game state e951 sequence at this entry point. @@ -6808,14 +6808,14 @@ LookupTable_E94E: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_E951: - sta Zp_33 ; PRG $2951 | CPU $E951 | 85 33 - txa ; PRG $2953 | CPU $E953 | 8A - pha ; PRG $2954 | CPU $E954 | 48 - tya ; PRG $2955 | CPU $E955 | 98 - pha ; PRG $2956 | CPU $E956 | 48 - lda GameMode ; PRG $2957 | CPU $E957 | A5 4C - bne Flow_E95E ; PRG $2959 | CPU $E959 | D0 03 - jmp Flow_E9F0 ; PRG $295B | CPU $E95B | 4C F0 E9 + sta Zp_33 ; CPU:$E726 PRG:2726 ?? + txa ; CPU:$E728 PRG:2728 ?? + pha ; CPU:$E72A PRG:272A ?? + tya ; CPU:$E72C PRG:272C ?? + pha ; CPU:$E72E PRG:272E ?? + lda GameMode ; CPU:$E730 PRG:2730 ?? + bne Flow_E95E ; CPU:$E732 PRG:2732 ?? + jmp Flow_E9F0 ; CPU:$E734 PRG:2734 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow E95 E. ; Local behavior: Executes the decoded flow e95 e sequence at this entry point. @@ -6824,18 +6824,18 @@ ProcessGameState_E951: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_E95E: - ldx CurrentPlayerIndex ; PRG $295E | CPU $E95E | A6 50 - ldy LookupTable_EA00,x ; PRG $2960 | CPU $E960 | BC 00 EA - ldx Zp_33 ; PRG $2963 | CPU $E963 | A6 33 - stx Zp_43 ; PRG $2965 | CPU $E965 | 86 43 - sty Zp_42 ; PRG $2967 | CPU $E967 | 84 42 - ldy #$01 ; PRG $2969 | CPU $E969 | A0 01 - cpx #$05 ; PRG $296B | CPU $E96B | E0 05 - bcc Flow_E977 ; PRG $296D | CPU $E96D | 90 08 - ldy #$0A ; PRG $296F | CPU $E96F | A0 0A - cpx #$09 ; PRG $2971 | CPU $E971 | E0 09 - bcc Flow_E977 ; PRG $2973 | CPU $E973 | 90 02 - ldy #$10 ; PRG $2975 | CPU $E975 | A0 10 + ldx CurrentPlayerIndex ; CPU:$E736 PRG:2736 ?? + ldy LookupTable_EA00,x ; CPU:$E738 PRG:2738 ?? + ldx Zp_33 ; CPU:$E73A PRG:273A ?? + stx Zp_43 ; CPU:$E73C PRG:273C ?? + sty Zp_42 ; CPU:$E73E PRG:273E ?? + ldy #$01 ; CPU:$E740 PRG:2740 ?? + cpx #$05 ; CPU:$E742 PRG:2742 ?? + bcc Flow_E977 ; CPU:$E744 PRG:2744 ?? + ldy #$0A ; CPU:$E746 PRG:2746 ?? + cpx #$09 ; CPU:$E748 PRG:2748 ?? + bcc Flow_E977 ; CPU:$E74A PRG:274A ?? + ldy #$10 ; CPU:$E74C PRG:274C ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow E977. ; Local behavior: Executes the decoded flow e977 sequence at this entry point. @@ -6844,12 +6844,12 @@ Flow_E95E: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_E977: - lda LookupTable_E9F5,x ; PRG $2977 | CPU $E977 | BD F5 E9 - tax ; PRG $297A | CPU $E97A | AA - lda CurrentPlayerIndex ; PRG $297B | CPU $E97B | A5 50 - sty Zp_3B ; PRG $297D | CPU $E97D | 84 3B - stx Zp_3C ; PRG $297F | CPU $E97F | 86 3C - sta Zp_3D ; PRG $2981 | CPU $E981 | 85 3D + lda LookupTable_E9F5,x ; CPU:$E74E PRG:274E ?? + tax ; CPU:$E750 PRG:2750 ?? + lda CurrentPlayerIndex ; CPU:$E752 PRG:2752 ?? + sty Zp_3B ; CPU:$E754 PRG:2754 ?? + stx Zp_3C ; CPU:$E756 PRG:2756 ?? + sta Zp_3D ; CPU:$E758 PRG:2758 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow E983. ; Local behavior: Executes the decoded flow e983 sequence at this entry point. @@ -6858,28 +6858,28 @@ Flow_E977: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_E983: - ldx Zp_3C ; PRG $2983 | CPU $E983 | A6 3C - lda Zp_3D ; PRG $2985 | CPU $E985 | A5 3D - jsr SelectPpuRunLength ; PRG $2987 | CPU $E987 | 20 42 FF - dec Zp_3B ; PRG $298A | CPU $E98A | C6 3B - bne Flow_E983 ; PRG $298C | CPU $E98C | D0 F5 - ldx Zp_43 ; PRG $298E | CPU $E98E | A6 43 - ldy Zp_42 ; PRG $2990 | CPU $E990 | A4 42 - ldx CurrentPlayerIndex ; PRG $2992 | CPU $E992 | A6 50 - jsr TransformValue_CA37 ; PRG $2994 | CPU $E994 | 20 37 CA - ldx CurrentPlayerIndex ; PRG $2997 | CPU $E997 | A6 50 - ldy LookupTable_EA00,x ; PRG $2999 | CPU $E999 | BC 00 EA - lda Zp_66 ; PRG $299C | CPU $E99C | A5 66 - cmp Zp_60,y ; PRG $299E | CPU $E99E | D9 60 00 - bcc Flow_E9B5 ; PRG $29A1 | CPU $E9A1 | 90 12 - bne Flow_E9C9 ; PRG $29A3 | CPU $E9A3 | D0 24 - lda Zp_65 ; PRG $29A5 | CPU $E9A5 | A5 65 - cmp Zp_5F,y ; PRG $29A7 | CPU $E9A7 | D9 5F 00 - bcc Flow_E9B5 ; PRG $29AA | CPU $E9AA | 90 09 - bne Flow_E9C9 ; PRG $29AC | CPU $E9AC | D0 1B - lda Zp_64 ; PRG $29AE | CPU $E9AE | A5 64 - cmp Zp_5E,y ; PRG $29B0 | CPU $E9B0 | D9 5E 00 - bcs Flow_E9C9 ; PRG $29B3 | CPU $E9B3 | B0 14 + ldx Zp_3C ; CPU:$E75A PRG:275A ?? + lda Zp_3D ; CPU:$E75C PRG:275C ?? + jsr SelectPpuRunLength ; CPU:$E75E PRG:275E ?? + dec Zp_3B ; CPU:$E760 PRG:2760 ?? + bne Flow_E983 ; CPU:$E762 PRG:2762 ?? + ldx Zp_43 ; CPU:$E764 PRG:2764 ?? + ldy Zp_42 ; CPU:$E766 PRG:2766 ?? + ldx CurrentPlayerIndex ; CPU:$E768 PRG:2768 ?? + jsr TransformValue_CA37 ; CPU:$E76A PRG:276A ?? + ldx CurrentPlayerIndex ; CPU:$E76C PRG:276C ?? + ldy LookupTable_EA00,x ; CPU:$E76E PRG:276E ?? + lda Zp_66 ; CPU:$E770 PRG:2770 ?? + cmp Zp_60,y ; CPU:$E772 PRG:2772 ?? + bcc Flow_E9B5 ; CPU:$E774 PRG:2774 ?? + bne Flow_E9C9 ; CPU:$E776 PRG:2776 ?? + lda Zp_65 ; CPU:$E778 PRG:2778 ?? + cmp Zp_5F,y ; CPU:$E77A PRG:277A ?? + bcc Flow_E9B5 ; CPU:$E77C PRG:277C ?? + bne Flow_E9C9 ; CPU:$E77E PRG:277E ?? + lda Zp_64 ; CPU:$E780 PRG:2780 ?? + cmp Zp_5E,y ; CPU:$E782 PRG:2782 ?? + bcs Flow_E9C9 ; CPU:$E784 PRG:2784 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow E9 B5. ; Local behavior: Executes the decoded flow e9 b5 sequence at this entry point. @@ -6888,14 +6888,14 @@ Flow_E983: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_E9B5: - lda Zp_5E,y ; PRG $29B5 | CPU $E9B5 | B9 5E 00 - sta Zp_64 ; PRG $29B8 | CPU $E9B8 | 85 64 - lda Zp_5F,y ; PRG $29BA | CPU $E9BA | B9 5F 00 - sta Zp_65 ; PRG $29BD | CPU $E9BD | 85 65 - lda Zp_60,y ; PRG $29BF | CPU $E9BF | B9 60 00 - sta Zp_66 ; PRG $29C2 | CPU $E9C2 | 85 66 - ldx #$02 ; PRG $29C4 | CPU $E9C4 | A2 02 - jsr TransformValue_CA37 ; PRG $29C6 | CPU $E9C6 | 20 37 CA + lda Zp_5E,y ; CPU:$E786 PRG:2786 ?? + sta Zp_64 ; CPU:$E788 PRG:2788 ?? + lda Zp_5F,y ; CPU:$E78A PRG:278A ?? + sta Zp_65 ; CPU:$E78C PRG:278C ?? + lda Zp_60,y ; CPU:$E78E PRG:278E ?? + sta Zp_66 ; CPU:$E790 PRG:2790 ?? + ldx #$02 ; CPU:$E792 PRG:2792 ?? + jsr TransformValue_CA37 ; CPU:$E794 PRG:2794 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow E9 C9. ; Local behavior: Executes the decoded flow e9 c9 sequence at this entry point. @@ -6904,23 +6904,23 @@ Flow_E9B5: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_E9C9: - ldx CurrentPlayerIndex ; PRG $29C9 | CPU $E9C9 | A6 50 - ldy LookupTable_EA00,x ; PRG $29CB | CPU $E9CB | BC 00 EA - lda Zp_60,y ; PRG $29CE | CPU $E9CE | B9 60 00 - cmp Zp_8C,x ; PRG $29D1 | CPU $E9D1 | D5 8C - bcc Flow_E9F0 ; PRG $29D3 | CPU $E9D3 | 90 1B - lda Zp_8C,x ; PRG $29D5 | CPU $E9D5 | B5 8C - clc ; PRG $29D7 | CPU $E9D7 | 18 - adc Zp_8B ; PRG $29D8 | CPU $E9D8 | 65 8B - jsr ConvertPackedDecimalDigit ; PRG $29DA | CPU $E9DA | 20 AE FF - sta Zp_8C,x ; PRG $29DD | CPU $E9DD | 95 8C - inc Zp_5A,x ; PRG $29DF | CPU $E9DF | F6 5A - lda Zp_5A,x ; PRG $29E1 | CPU $E9E1 | B5 5A - jsr ConvertPackedDecimalDigit ; PRG $29E3 | CPU $E9E3 | 20 AE FF - sta Zp_5A,x ; PRG $29E6 | CPU $E9E6 | 95 5A - jsr ProcessGameState_CA87 ; PRG $29E8 | CPU $E9E8 | 20 87 CA - lda #$02 ; PRG $29EB | CPU $E9EB | A9 02 - jsr StorePendingSoundCommand ; PRG $29ED | CPU $E9ED | 20 26 C0 + ldx CurrentPlayerIndex ; CPU:$E796 PRG:2796 ?? + ldy LookupTable_EA00,x ; CPU:$E798 PRG:2798 ?? + lda Zp_60,y ; CPU:$E79A PRG:279A ?? + cmp Zp_8C,x ; CPU:$E79C PRG:279C ?? + bcc Flow_E9F0 ; CPU:$E79E PRG:279E ?? + lda Zp_8C,x ; CPU:$E7A0 PRG:27A0 ?? + clc ; CPU:$E7A2 PRG:27A2 ?? + adc Zp_8B ; CPU:$E7A4 PRG:27A4 ?? + jsr ConvertPackedDecimalDigit ; CPU:$E7A6 PRG:27A6 ?? + sta Zp_8C,x ; CPU:$E7A8 PRG:27A8 ?? + inc Zp_5A,x ; CPU:$E7AA PRG:27AA ?? + lda Zp_5A,x ; CPU:$E7AC PRG:27AC ?? + jsr ConvertPackedDecimalDigit ; CPU:$E7AE PRG:27AE ?? + sta Zp_5A,x ; CPU:$E7B0 PRG:27B0 ?? + jsr ProcessGameState_CA87 ; CPU:$E7B2 PRG:27B2 ?? + lda #$02 ; CPU:$E7B4 PRG:27B4 ?? + jsr StorePendingSoundCommand ; CPU:$E7B6 PRG:27B6 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow E9 F0. ; Local behavior: Executes the decoded flow e9 f0 sequence at this entry point. @@ -6929,18 +6929,18 @@ Flow_E9C9: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_E9F0: - pla ; PRG $29F0 | CPU $E9F0 | 68 - tay ; PRG $29F1 | CPU $E9F1 | A8 - pla ; PRG $29F2 | CPU $E9F2 | 68 - tax ; PRG $29F3 | CPU $E9F3 | AA - rts ; PRG $29F4 | CPU $E9F4 | 60 + pla ; CPU:$E7B8 PRG:27B8 ?? + tay ; CPU:$E7BA PRG:27BA ?? + pla ; CPU:$E7BC PRG:27BC ?? + tax ; CPU:$E7BE PRG:27BE ?? + rts ; CPU:$E7C0 PRG:27C0 ?? LookupTable_E9F5: - .byte $05,$10,$20,$30,$50,$10,$15,$20,$40,$50,$50 ; PRG $29F5 | CPU $E9F5 + .byte $05,$10,$20,$30,$50,$10,$15,$20,$40,$50,$50 ; PRG $29F5 | CPU $E9F5 ; CPU:$E7C2 PRG:27C2 05 10 20 30 50 10 15 20 40 50 50 LookupTable_EA00: - .byte $00,$03,$00,$1B,$1C,$04,$01,$02,$20,$21,$11,$12,$13,$14,$15,$16 ; PRG $2A00 | CPU $EA00 - .byte $17,$18,$19,$1A,$1D,$13,$14,$15,$16,$17 ; PRG $2A10 | CPU $EA10 + .byte $00,$03,$00,$1B,$1C,$04,$01,$02,$20,$21,$11,$12,$13,$14,$15,$16 ; PRG $2A00 | CPU $EA00 ; CPU:$E7CD PRG:27CD 00 03 00 1B 1C 04 01 02 20 21 11 12 13 14 15 16 + .byte $17,$18,$19,$1A,$1D,$13,$14,$15,$16,$17 ; PRG $2A10 | CPU $EA10 ; CPU:$E7DD PRG:27DD 17 18 19 1A 1D 13 14 15 16 17 ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State EA1 A. ; Local behavior: Executes the decoded process game state ea1 a sequence at this entry point. @@ -6949,7 +6949,7 @@ LookupTable_EA00: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_EA1A: - ldx #$05 ; PRG $2A1A | CPU $EA1A | A2 05 + ldx #$05 ; CPU:$E7E7 PRG:27E7 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow EA1 C. ; Local behavior: Executes the decoded flow ea1 c sequence at this entry point. @@ -6958,10 +6958,10 @@ ProcessGameState_EA1A: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_EA1C: - lda Ram_0407,x ; PRG $2A1C | CPU $EA1C | BD 07 04 - and #$F0 ; PRG $2A1F | CPU $EA1F | 29 F0 - cmp #$80 ; PRG $2A21 | CPU $EA21 | C9 80 - beq Flow_EA29 ; PRG $2A23 | CPU $EA23 | F0 04 + lda Ram_0407,x ; CPU:$E7E9 PRG:27E9 ?? + and #$F0 ; CPU:$E7EB PRG:27EB ?? + cmp #$80 ; CPU:$E7ED PRG:27ED ?? + beq Flow_EA29 ; CPU:$E7EF PRG:27EF ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow EA25. ; Local behavior: Executes the decoded flow ea25 sequence at this entry point. @@ -6970,9 +6970,9 @@ Flow_EA1C: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_EA25: - dex ; PRG $2A25 | CPU $EA25 | CA - bpl Flow_EA1C ; PRG $2A26 | CPU $EA26 | 10 F4 - rts ; PRG $2A28 | CPU $EA28 | 60 + dex ; CPU:$E7F1 PRG:27F1 ?? + bpl Flow_EA1C ; CPU:$E7F3 PRG:27F3 ?? + rts ; CPU:$E7F5 PRG:27F5 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow EA29. ; Local behavior: Executes the decoded flow ea29 sequence at this entry point. @@ -6981,10 +6981,10 @@ Flow_EA25: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_EA29: - lda Ram_0438,x ; PRG $2A29 | CPU $EA29 | BD 38 04 - cmp #$01 ; PRG $2A2C | CPU $EA2C | C9 01 - bne Flow_EA33 ; PRG $2A2E | CPU $EA2E | D0 03 - jmp Flow_EAAD ; PRG $2A30 | CPU $EA30 | 4C AD EA + lda Ram_0438,x ; CPU:$E7F7 PRG:27F7 ?? + cmp #$01 ; CPU:$E7F9 PRG:27F9 ?? + bne Flow_EA33 ; CPU:$E7FB PRG:27FB ?? + jmp Flow_EAAD ; CPU:$E7FD PRG:27FD ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow EA33. ; Local behavior: Executes the decoded flow ea33 sequence at this entry point. @@ -6993,27 +6993,27 @@ Flow_EA29: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_EA33: - dec Ram_0438,x ; PRG $2A33 | CPU $EA33 | DE 38 04 - lda Ram_0438,x ; PRG $2A36 | CPU $EA36 | BD 38 04 - cmp #$40 ; PRG $2A39 | CPU $EA39 | C9 40 - beq Flow_EA77 ; PRG $2A3B | CPU $EA3B | F0 3A - cmp #$38 ; PRG $2A3D | CPU $EA3D | C9 38 - beq Flow_EA89 ; PRG $2A3F | CPU $EA3F | F0 48 - cmp #$30 ; PRG $2A41 | CPU $EA41 | C9 30 - beq Flow_EA9B ; PRG $2A43 | CPU $EA43 | F0 56 - cmp #$28 ; PRG $2A45 | CPU $EA45 | C9 28 - beq Flow_EA65 ; PRG $2A47 | CPU $EA47 | F0 1C - cmp #$20 ; PRG $2A49 | CPU $EA49 | C9 20 - bne Flow_EA25 ; PRG $2A4B | CPU $EA4B | D0 D8 - lda Ram_0407,x ; PRG $2A4D | CPU $EA4D | BD 07 04 - and #$03 ; PRG $2A50 | CPU $EA50 | 29 03 - tay ; PRG $2A52 | CPU $EA52 | A8 - lda LookupTable_EAE6,y ; PRG $2A53 | CPU $EA53 | B9 E6 EA - jsr ProcessGameState_E951 ; PRG $2A56 | CPU $EA56 | 20 51 E9 - lda LookupTable_EAE3,y ; PRG $2A59 | CPU $EA59 | B9 E3 EA - ldy LookupTable_EAD0,x ; PRG $2A5C | CPU $EA5C | BC D0 EA - jsr UpdateObjectState_E0E4 ; PRG $2A5F | CPU $EA5F | 20 E4 E0 - jmp Flow_EA25 ; PRG $2A62 | CPU $EA62 | 4C 25 EA + dec Ram_0438,x ; CPU:$E7FF PRG:27FF ?? + lda Ram_0438,x ; CPU:$E801 PRG:2801 ?? + cmp #$40 ; CPU:$E803 PRG:2803 ?? + beq Flow_EA77 ; CPU:$E805 PRG:2805 ?? + cmp #$38 ; CPU:$E807 PRG:2807 ?? + beq Flow_EA89 ; CPU:$E809 PRG:2809 ?? + cmp #$30 ; CPU:$E80B PRG:280B ?? + beq Flow_EA9B ; CPU:$E80D PRG:280D ?? + cmp #$28 ; CPU:$E80F PRG:280F ?? + beq Flow_EA65 ; CPU:$E811 PRG:2811 ?? + cmp #$20 ; CPU:$E813 PRG:2813 ?? + bne Flow_EA25 ; CPU:$E815 PRG:2815 ?? + lda Ram_0407,x ; CPU:$E817 PRG:2817 ?? + and #$03 ; CPU:$E819 PRG:2819 ?? + tay ; CPU:$E81B PRG:281B ?? + lda LookupTable_EAE6,y ; CPU:$E81D PRG:281D ?? + jsr ProcessGameState_E951 ; CPU:$E81F PRG:281F ?? + lda LookupTable_EAE3,y ; CPU:$E821 PRG:2821 ?? + ldy LookupTable_EAD0,x ; CPU:$E823 PRG:2823 ?? + jsr UpdateObjectState_E0E4 ; CPU:$E825 PRG:2825 ?? + jmp Flow_EA25 ; CPU:$E827 PRG:2827 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow EA65. ; Local behavior: Executes the decoded flow ea65 sequence at this entry point. @@ -7022,13 +7022,13 @@ Flow_EA33: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_EA65: - lda Ram_0407,x ; PRG $2A65 | CPU $EA65 | BD 07 04 - and #$03 ; PRG $2A68 | CPU $EA68 | 29 03 - tay ; PRG $2A6A | CPU $EA6A | A8 - lda LookupTable_EAE0,y ; PRG $2A6B | CPU $EA6B | B9 E0 EA - ldy LookupTable_EAD0,x ; PRG $2A6E | CPU $EA6E | BC D0 EA - sta Ram_0701,y ; PRG $2A71 | CPU $EA71 | 99 01 07 - jmp Flow_EA25 ; PRG $2A74 | CPU $EA74 | 4C 25 EA + lda Ram_0407,x ; CPU:$E829 PRG:2829 ?? + and #$03 ; CPU:$E82B PRG:282B ?? + tay ; CPU:$E82D PRG:282D ?? + lda LookupTable_EAE0,y ; CPU:$E82F PRG:282F ?? + ldy LookupTable_EAD0,x ; CPU:$E831 PRG:2831 ?? + sta Ram_0701,y ; CPU:$E833 PRG:2833 ?? + jmp Flow_EA25 ; CPU:$E835 PRG:2835 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow EA77. ; Local behavior: Executes the decoded flow ea77 sequence at this entry point. @@ -7037,13 +7037,13 @@ Flow_EA65: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_EA77: - lda Ram_0407,x ; PRG $2A77 | CPU $EA77 | BD 07 04 - and #$03 ; PRG $2A7A | CPU $EA7A | 29 03 - tay ; PRG $2A7C | CPU $EA7C | A8 - lda LookupTable_EAD7,y ; PRG $2A7D | CPU $EA7D | B9 D7 EA - ldy LookupTable_EAD0,x ; PRG $2A80 | CPU $EA80 | BC D0 EA - sta Ram_0701,y ; PRG $2A83 | CPU $EA83 | 99 01 07 - jmp Flow_EA25 ; PRG $2A86 | CPU $EA86 | 4C 25 EA + lda Ram_0407,x ; CPU:$E837 PRG:2837 ?? + and #$03 ; CPU:$E839 PRG:2839 ?? + tay ; CPU:$E83B PRG:283B ?? + lda LookupTable_EAD7,y ; CPU:$E83D PRG:283D ?? + ldy LookupTable_EAD0,x ; CPU:$E83F PRG:283F ?? + sta Ram_0701,y ; CPU:$E841 PRG:2841 ?? + jmp Flow_EA25 ; CPU:$E843 PRG:2843 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow EA89. ; Local behavior: Executes the decoded flow ea89 sequence at this entry point. @@ -7052,13 +7052,13 @@ Flow_EA77: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_EA89: - lda Ram_0407,x ; PRG $2A89 | CPU $EA89 | BD 07 04 - and #$03 ; PRG $2A8C | CPU $EA8C | 29 03 - tay ; PRG $2A8E | CPU $EA8E | A8 - lda LookupTable_EADA,y ; PRG $2A8F | CPU $EA8F | B9 DA EA - ldy LookupTable_EAD0,x ; PRG $2A92 | CPU $EA92 | BC D0 EA - sta Ram_0701,y ; PRG $2A95 | CPU $EA95 | 99 01 07 - jmp Flow_EA25 ; PRG $2A98 | CPU $EA98 | 4C 25 EA + lda Ram_0407,x ; CPU:$E845 PRG:2845 ?? + and #$03 ; CPU:$E847 PRG:2847 ?? + tay ; CPU:$E849 PRG:2849 ?? + lda LookupTable_EADA,y ; CPU:$E84B PRG:284B ?? + ldy LookupTable_EAD0,x ; CPU:$E84D PRG:284D ?? + sta Ram_0701,y ; CPU:$E84F PRG:284F ?? + jmp Flow_EA25 ; CPU:$E851 PRG:2851 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow EA9 B. ; Local behavior: Executes the decoded flow ea9 b sequence at this entry point. @@ -7067,13 +7067,13 @@ Flow_EA89: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_EA9B: - lda Ram_0407,x ; PRG $2A9B | CPU $EA9B | BD 07 04 - and #$03 ; PRG $2A9E | CPU $EA9E | 29 03 - tay ; PRG $2AA0 | CPU $EAA0 | A8 - lda LookupTable_EADD,y ; PRG $2AA1 | CPU $EAA1 | B9 DD EA - ldy LookupTable_EAD0,x ; PRG $2AA4 | CPU $EAA4 | BC D0 EA - sta Ram_0701,y ; PRG $2AA7 | CPU $EAA7 | 99 01 07 - jmp Flow_EA25 ; PRG $2AAA | CPU $EAAA | 4C 25 EA + lda Ram_0407,x ; CPU:$E853 PRG:2853 ?? + and #$03 ; CPU:$E855 PRG:2855 ?? + tay ; CPU:$E857 PRG:2857 ?? + lda LookupTable_EADD,y ; CPU:$E859 PRG:2859 ?? + ldy LookupTable_EAD0,x ; CPU:$E85B PRG:285B ?? + sta Ram_0701,y ; CPU:$E85D PRG:285D ?? + jmp Flow_EA25 ; CPU:$E85F PRG:285F ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow EAAD. ; Local behavior: Executes the decoded flow eaad sequence at this entry point. @@ -7082,209 +7082,209 @@ Flow_EA9B: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_EAAD: - stx Zp_32 ; PRG $2AAD | CPU $EAAD | 86 32 - lda Ram_0407,x ; PRG $2AAF | CPU $EAAF | BD 07 04 - and #$03 ; PRG $2AB2 | CPU $EAB2 | 29 03 - tax ; PRG $2AB4 | CPU $EAB4 | AA - dec Ram_045D,x ; PRG $2AB5 | CPU $EAB5 | DE 5D 04 - ldx Zp_32 ; PRG $2AB8 | CPU $EAB8 | A6 32 - lda #$FF ; PRG $2ABA | CPU $EABA | A9 FF - sta Ram_0407,x ; PRG $2ABC | CPU $EABC | 9D 07 04 - ldy LookupTable_EAD0,x ; PRG $2ABF | CPU $EABF | BC D0 EA - lda #$F0 ; PRG $2AC2 | CPU $EAC2 | A9 F0 - sta Ram_0700,y ; PRG $2AC4 | CPU $EAC4 | 99 00 07 - sta Ram_0703,y ; PRG $2AC7 | CPU $EAC7 | 99 03 07 - jsr ProcessGameState_E10D ; PRG $2ACA | CPU $EACA | 20 0D E1 - jmp Flow_EA25 ; PRG $2ACD | CPU $EACD | 4C 25 EA + stx Zp_32 ; CPU:$E861 PRG:2861 ?? + lda Ram_0407,x ; CPU:$E863 PRG:2863 ?? + and #$03 ; CPU:$E865 PRG:2865 ?? + tax ; CPU:$E867 PRG:2867 ?? + dec Ram_045D,x ; CPU:$E869 PRG:2869 ?? + ldx Zp_32 ; CPU:$E86B PRG:286B ?? + lda #$FF ; CPU:$E86D PRG:286D ?? + sta Ram_0407,x ; CPU:$E86F PRG:286F ?? + ldy LookupTable_EAD0,x ; CPU:$E871 PRG:2871 ?? + lda #$F0 ; CPU:$E873 PRG:2873 ?? + sta Ram_0700,y ; CPU:$E875 PRG:2875 ?? + sta Ram_0703,y ; CPU:$E877 PRG:2877 ?? + jsr ProcessGameState_E10D ; CPU:$E879 PRG:2879 ?? + jmp Flow_EA25 ; CPU:$E87B PRG:287B ?? LookupTable_EAD0: - .byte $00,$04,$08,$0C,$10,$14,$18 ; PRG $2AD0 | CPU $EAD0 + .byte $00,$04,$08,$0C,$10,$14,$18 ; PRG $2AD0 | CPU $EAD0 ; CPU:$E87D PRG:287D 00 04 08 0C 10 14 18 LookupTable_EAD7: - .byte $1C,$58,$70 ; PRG $2AD7 | CPU $EAD7 + .byte $1C,$58,$70 ; PRG $2AD7 | CPU $EAD7 ; CPU:$E884 PRG:2884 1C 58 70 LookupTable_EADA: - .byte $88,$5A,$72 ; PRG $2ADA | CPU $EADA + .byte $88,$5A,$72 ; PRG $2ADA | CPU $EADA ; CPU:$E887 PRG:2887 88 5A 72 LookupTable_EADD: - .byte $8A,$5C,$74 ; PRG $2ADD | CPU $EADD + .byte $8A,$5C,$74 ; PRG $2ADD | CPU $EADD ; CPU:$E88A PRG:288A 8A 5C 74 LookupTable_EAE0: - .byte $8C,$5E,$76 ; PRG $2AE0 | CPU $EAE0 + .byte $8C,$5E,$76 ; PRG $2AE0 | CPU $EAE0 ; CPU:$E88D PRG:288D 8C 5E 76 LookupTable_EAE3: - .byte $8E,$F0,$F2 ; PRG $2AE3 | CPU $EAE3 + .byte $8E,$F0,$F2 ; PRG $2AE3 | CPU $EAE3 ; CPU:$E890 PRG:2890 8E F0 F2 LookupTable_EAE6: - .byte $F4,$01,$02,$03,$84,$42,$A2,$05,$BD,$07,$04,$10,$06,$CA,$10,$F8 ; PRG $2AE6 | CPU $EAE6 - .byte $A4,$42,$60,$BC,$D0,$EA,$B9,$03,$07,$18,$69,$08,$85,$32,$B9,$00 ; PRG $2AF6 | CPU $EAF6 - .byte $07,$85,$33,$AC,$71,$04,$B9,$01,$02,$C5,$32,$B0,$E0,$18,$69,$20 ; PRG $2B06 | CPU $EB06 - .byte $C5,$32,$90,$D9,$B9,$02,$02,$38,$E9,$09,$C5,$33,$B0,$CF,$69,$10 ; PRG $2B16 | CPU $EB16 - .byte $C5,$33,$90,$C9,$BD,$07,$04,$29,$0F,$09,$80,$9D,$07,$04,$A9,$42 ; PRG $2B26 | CPU $EB26 - .byte $9D,$38,$04,$A9,$0C,$20,$26,$C0,$4C,$F3,$EA,$47,$20,$28,$3B,$20 ; PRG $2B36 | CPU $EB36 - .byte $30,$09,$20,$48,$17,$20,$68,$5B,$20,$70,$09,$20,$98,$3B,$20,$A0 ; PRG $2B46 | CPU $EB46 - .byte $09,$20,$B8,$3B,$38,$50,$5B,$38,$70,$3B,$50,$30,$09,$50,$48,$1B ; PRG $2B56 | CPU $EB56 - .byte $50,$50,$09,$50,$58,$1B,$50,$60,$09,$50,$68,$1B,$50,$70,$09,$50 ; PRG $2B66 | CPU $EB66 - .byte $78,$3B,$50,$80,$09,$50,$98,$3B,$50,$A0,$09,$50,$B8,$5B,$68,$30 ; PRG $2B76 | CPU $EB76 - .byte $0A,$60,$58,$17,$80,$28,$3B,$80,$30,$09,$80,$48,$1B,$80,$50,$09 ; PRG $2B86 | CPU $EB86 - .byte $80,$58,$3B,$80,$80,$09,$80,$78,$3B,$80,$80,$09,$80,$98,$3B,$80 ; PRG $2B96 | CPU $EB96 - .byte $A0,$09,$80,$B8,$5B,$98,$50,$08,$90,$98,$17,$B0,$28,$3B,$B0,$30 ; PRG $2BA6 | CPU $EBA6 - .byte $09,$B0,$48,$3B,$B0,$50,$09,$B0,$68,$1B,$B0,$70,$09,$B0,$78,$1B ; PRG $2BB6 | CPU $EBB6 - .byte $B0,$80,$09,$B0,$88,$1B,$B0,$90,$09,$B0,$98,$3B,$B0,$A0,$09,$B0 ; PRG $2BC6 | CPU $EBC6 - .byte $B8,$3B,$C8,$70,$5B,$C8,$90,$0A,$C0,$B8,$17,$E0,$28,$3B,$E0,$30 ; PRG $2BD6 | CPU $EBD6 - .byte $09,$E0,$48,$3B,$E0,$50,$09,$E0,$68,$17,$E0,$88,$5B,$E0,$90,$09 ; PRG $2BE6 | CPU $EBE6 - .byte $E0,$B8,$3B,$80,$60,$FF,$17,$20,$28,$1B,$20,$30,$09,$20,$38,$1B ; PRG $2BF6 | CPU $EBF6 - .byte $20,$40,$09,$20,$48,$3B,$20,$50,$09,$20,$68,$1B,$38,$30,$1B,$38 ; PRG $2C06 | CPU $EC06 - .byte $40,$3B,$38,$50,$17,$50,$28,$1B,$50,$30,$09,$50,$38,$1B,$50,$40 ; PRG $2C16 | CPU $EC16 - .byte $09,$50,$48,$1B,$50,$50,$09,$50,$58,$1B,$50,$60,$09,$50,$68,$17 ; PRG $2C26 | CPU $EC26 - .byte $50,$88,$17,$50,$A8,$1B,$68,$30,$3B,$68,$40,$1B,$68,$60,$0A,$60 ; PRG $2C36 | CPU $EC36 - .byte $68,$3B,$68,$70,$0A,$60,$88,$3B,$68,$90,$17,$80,$28,$1B,$80,$30 ; PRG $2C46 | CPU $EC46 - .byte $09,$80,$38,$1B,$80,$40,$09,$80,$48,$1B,$80,$50,$09,$80,$58,$1B ; PRG $2C56 | CPU $EC56 - .byte $80,$60,$09,$80,$68,$1B,$80,$70,$09,$80,$78,$1B,$80,$80,$09,$80 ; PRG $2C66 | CPU $EC66 - .byte $88,$1B,$80,$90,$09,$80,$98,$1B,$80,$A0,$09,$80,$A8,$3B,$80,$B0 ; PRG $2C76 | CPU $EC76 - .byte $09,$80,$C8,$3B,$98,$30,$0A,$90,$48,$3B,$98,$50,$0A,$90,$68,$1B ; PRG $2C86 | CPU $EC86 - .byte $98,$70,$3B,$98,$80,$1B,$98,$A0,$17,$B0,$28,$3B,$B0,$30,$09,$B0 ; PRG $2C96 | CPU $EC96 - .byte $48,$1B,$B0,$50,$09,$B0,$58,$1B,$B0,$60,$09,$B0,$68,$17,$B0,$78 ; PRG $2CA6 | CPU $ECA6 - .byte $17,$B0,$98,$17,$B0,$A8,$3B,$C8,$30,$1B,$C8,$50,$1B,$C8,$60,$17 ; PRG $2CB6 | CPU $ECB6 - .byte $E0,$28,$3B,$E0,$30,$09,$E0,$48,$1B,$E0,$50,$09,$E0,$58,$1B,$E0 ; PRG $2CC6 | CPU $ECC6 - .byte $60,$09,$E0,$68,$FF,$17,$20,$28,$1B,$20,$30,$09,$20,$38,$1B,$20 ; PRG $2CD6 | CPU $ECD6 - .byte $40,$09,$20,$48,$1B,$20,$50,$09,$20,$58,$17,$20,$98,$1B,$20,$A0 ; PRG $2CE6 | CPU $ECE6 - .byte $09,$20,$A8,$1B,$20,$B0,$09,$20,$B8,$08,$30,$38,$1B,$38,$A0,$1B ; PRG $2CF6 | CPU $ECF6 - .byte $38,$B0,$17,$50,$28,$1B,$50,$30,$09,$50,$38,$1B,$50,$40,$09,$50 ; PRG $2D06 | CPU $ED06 - .byte $48,$17,$50,$58,$1B,$50,$60,$1B,$50,$68,$1B,$50,$70,$09,$50,$78 ; PRG $2D16 | CPU $ED16 - .byte $3B,$50,$80,$09,$50,$98,$17,$50,$A8,$1B,$50,$B0,$09,$50,$B8,$1B ; PRG $2D26 | CPU $ED26 - .byte $50,$C0,$09,$50,$C8,$1B,$50,$D0,$09,$50,$D8,$1B,$68,$30,$08,$60 ; PRG $2D36 | CPU $ED36 - .byte $48,$1B,$68,$50,$3B,$68,$60,$0A,$60,$78,$08,$60,$C8,$1B,$68,$D0 ; PRG $2D46 | CPU $ED46 - .byte $0A,$60,$D8,$17,$80,$28,$17,$80,$38,$1B,$80,$40,$09,$80,$48,$1B ; PRG $2D56 | CPU $ED56 - .byte $80,$50,$09,$80,$58,$1B,$80,$60,$09,$80,$68,$1B,$80,$70,$09,$80 ; PRG $2D66 | CPU $ED66 - .byte $78,$27,$90,$78,$17,$80,$C8,$17,$80,$D8,$1B,$98,$30,$08,$90,$68 ; PRG $2D76 | CPU $ED76 - .byte $08,$90,$C8,$1B,$98,$D0,$0A,$90,$D8,$17,$B0,$28,$37,$B0,$38,$1B ; PRG $2D86 | CPU $ED86 - .byte $B0,$40,$09,$B0,$48,$1B,$B0,$50,$09,$B0,$58,$17,$B0,$68,$1B,$B0 ; PRG $2D96 | CPU $ED96 - .byte $70,$09,$B0,$78,$3B,$B0,$80,$09,$B0,$98,$1B,$B0,$A0,$09,$B0,$A8 ; PRG $2DA6 | CPU $EDA6 - .byte $1B,$B0,$B0,$09,$B0,$B8,$1B,$B0,$C0,$09,$B0,$C8,$1B,$B0,$D0,$09 ; PRG $2DB6 | CPU $EDB6 - .byte $B0,$D8,$17,$E0,$28,$1B,$E0,$30,$09,$E0,$38,$1B,$E0,$40,$09,$E0 ; PRG $2DC6 | CPU $EDC6 - .byte $48,$1B,$E0,$50,$09,$E0,$58,$17,$E0,$98,$1B,$E0,$A0,$09,$E0,$A8 ; PRG $2DD6 | CPU $EDD6 - .byte $1B,$E0,$B0,$09,$E0,$B8,$FF,$17,$20,$28,$17,$50,$28,$17,$80,$28 ; PRG $2DE6 | CPU $EDE6 - .byte $17,$B0,$28,$17,$E0,$28,$1B,$20,$30,$1B,$50,$30,$1B,$80,$30,$1B ; PRG $2DF6 | CPU $EDF6 - .byte $B0,$30,$1B,$E0,$38,$09,$20,$38,$09,$50,$38,$09,$80,$38,$09,$B0 ; PRG $2E06 | CPU $EE06 - .byte $38,$09,$E0,$38,$1B,$38,$40,$1B,$68,$40,$1B,$98,$40,$1B,$C8,$40 ; PRG $2E16 | CPU $EE16 - .byte $17,$20,$48,$17,$50,$48,$17,$80,$48,$17,$B0,$48,$17,$E0,$48,$1B ; PRG $2E26 | CPU $EE26 - .byte $20,$50,$1B,$50,$50,$1B,$80,$50,$1B,$B0,$50,$1B,$E0,$50,$09,$20 ; PRG $2E36 | CPU $EE36 - .byte $58,$09,$50,$58,$09,$80,$58,$09,$B0,$58,$09,$E0,$58,$1B,$38,$60 ; PRG $2E46 | CPU $EE46 - .byte $1B,$68,$60,$1B,$80,$60,$1B,$98,$60,$1B,$C8,$60,$17,$20,$68,$17 ; PRG $2E56 | CPU $EE56 - .byte $50,$68,$09,$80,$68,$17,$B0,$68,$17,$E0,$68,$1B,$20,$70,$1B,$50 ; PRG $2E66 | CPU $EE66 - .byte $70,$1B,$80,$70,$1B,$B0,$70,$1B,$E0,$70,$09,$20,$78,$09,$50,$78 ; PRG $2E76 | CPU $EE76 - .byte $09,$80,$78,$09,$B0,$78,$09,$E0,$78,$1B,$20,$80,$1B,$38,$80,$1B ; PRG $2E86 | CPU $EE86 - .byte $68,$80,$1B,$98,$80,$1B,$C8,$80,$1B,$E0,$80,$09,$20,$88,$17,$50 ; PRG $2E96 | CPU $EE96 - .byte $88,$17,$80,$88,$17,$B0,$88,$09,$E0,$88,$1B,$20,$90,$1B,$50,$90 ; PRG $2EA6 | CPU $EEA6 - .byte $1B,$80,$90,$1B,$B0,$90,$1B,$E0,$90,$09,$20,$98,$09,$50,$98,$09 ; PRG $2EB6 | CPU $EEB6 - .byte $80,$98,$09,$B0,$98,$09,$E0,$98,$1B,$E0,$30,$FF,$47,$20,$28,$17 ; PRG $2EC6 | CPU $EEC6 - .byte $80,$28,$47,$B0,$28,$1B,$20,$30,$1B,$C8,$30,$1B,$E0,$30,$09,$20 ; PRG $2ED6 | CPU $EED6 - .byte $38,$37,$30,$38,$17,$80,$38,$17,$B0,$38,$0A,$C0,$38,$09,$E0,$38 ; PRG $2EE6 | CPU $EEE6 - .byte $1B,$80,$40,$1B,$B0,$40,$5B,$C8,$40,$5B,$E0,$40,$47,$20,$48,$09 ; PRG $2EF6 | CPU $EEF6 - .byte $80,$48,$09,$B0,$48,$1B,$20,$50,$09,$20,$58,$1B,$20,$60,$09,$20 ; PRG $2F06 | CPU $EF06 - .byte $68,$1B,$20,$80,$09,$20,$88,$37,$30,$58,$17,$80,$58,$17,$B0,$58 ; PRG $2F16 | CPU $EF16 - .byte $1B,$B0,$60,$37,$30,$68,$17,$80,$68,$09,$B0,$68,$0A,$C0,$68,$09 ; PRG $2F26 | CPU $EF26 - .byte $E0,$68,$1B,$20,$70,$1B,$50,$70,$7B,$C8,$70,$7B,$E0,$70,$09,$20 ; PRG $2F36 | CPU $EF36 - .byte $78,$08,$30,$78,$09,$50,$78,$17,$80,$78,$17,$B0,$78,$1B,$B0,$80 ; PRG $2F46 | CPU $EF46 - .byte $37,$30,$88,$17,$80,$88,$09,$B0,$88,$1B,$20,$90,$1B,$B0,$90,$09 ; PRG $2F56 | CPU $EF56 - .byte $20,$98,$37,$30,$98,$17,$80,$98,$09,$B0,$98,$7B,$20,$A0,$17,$B0 ; PRG $2F66 | CPU $EF66 - .byte $A8,$0A,$C0,$A8,$09,$E0,$A8,$5B,$B0,$B0,$5B,$E0,$B0,$09,$20,$D8 ; PRG $2F76 | CPU $EF76 - .byte $09,$B0,$D8,$08,$C0,$D8,$09,$E0,$D8,$FF,$17,$50,$28,$17,$80,$28 ; PRG $2F86 | CPU $EF86 - .byte $17,$B0,$28,$17,$E0,$28,$1B,$50,$30,$3B,$68,$30,$1B,$B0,$30,$17 ; PRG $2F96 | CPU $EF96 - .byte $20,$38,$09,$50,$38,$17,$80,$38,$09,$B0,$38,$1B,$50,$40,$3B,$98 ; PRG $2FA6 | CPU $EFA6 - .byte $40,$09,$50,$48,$17,$80,$48,$17,$E0,$48,$1B,$50,$50,$3B,$68,$50 ; PRG $2FB6 | CPU $EFB6 - .byte $1B,$80,$50,$17,$B0,$48,$1B,$B0,$50,$17,$20,$58,$09,$50,$58,$09 ; PRG $2FC6 | CPU $EFC6 - .byte $80,$58,$09,$B0,$58,$1B,$80,$60,$1B,$B0,$60,$17,$50,$68,$09,$80 ; PRG $2FD6 | CPU $EFD6 - .byte $68,$09,$B0,$68,$17,$E0,$68,$1B,$50,$70,$1B,$80,$70,$1B,$B0,$70 ; PRG $2FE6 | CPU $EFE6 - .byte $17,$20,$78,$09,$50,$78,$09,$80,$78,$09,$B0,$78,$1B,$50,$80,$3B ; PRG $2FF6 | CPU $EFF6 - .byte $98,$80,$09,$50,$88,$17,$80,$88,$17,$B0,$88,$17,$E0,$88,$1B,$50 ; PRG $3006 | CPU $F006 - .byte $90,$3B,$68,$90,$1B,$80,$90,$1B,$B0,$90,$17,$20,$98,$09,$50,$98 ; PRG $3016 | CPU $F016 - .byte $09,$80,$98,$09,$B0,$98,$1B,$98,$A0,$1B,$B0,$A0,$17,$50,$A8,$17 ; PRG $3026 | CPU $F026 - .byte $80,$A8,$09,$B0,$A8,$37,$C0,$A8,$1B,$50,$B0,$1B,$80,$B0,$1B,$B0 ; PRG $3036 | CPU $F036 - .byte $B0,$37,$20,$B8,$09,$50,$B8,$09,$80,$B8,$09,$B0,$B8,$FF,$01,$30 ; PRG $3046 | CPU $F046 - .byte $48,$06,$30,$68,$04,$30,$98,$02,$30,$B8,$0F,$30,$D8,$01,$60,$28 ; PRG $3056 | CPU $F056 - .byte $06,$60,$78,$04,$60,$98,$02,$60,$B8,$0F,$60,$D8,$01,$90,$28,$06 ; PRG $3066 | CPU $F066 - .byte $90,$48,$04,$90,$78,$02,$90,$B8,$0F,$90,$D8,$01,$C0,$28,$06,$C0 ; PRG $3076 | CPU $F076 - .byte $48,$04,$C0,$68,$02,$C0,$88,$0F,$C0,$D8,$FF,$01,$60,$28,$05,$60 ; PRG $3086 | CPU $F086 - .byte $38,$06,$60,$48,$04,$60,$58,$06,$60,$68,$04,$60,$78,$05,$60,$88 ; PRG $3096 | CPU $F096 - .byte $02,$60,$98,$0F,$60,$D8,$01,$90,$28,$05,$90,$38,$04,$90,$48,$06 ; PRG $30A6 | CPU $F0A6 - .byte $90,$58,$04,$90,$68,$05,$90,$78,$06,$90,$88,$02,$90,$98,$0F,$90 ; PRG $30B6 | CPU $F0B6 - .byte $D8,$FF,$01,$30,$28,$06,$30,$38,$03,$30,$48,$02,$30,$68,$0F,$30 ; PRG $30C6 | CPU $F0C6 - .byte $A8,$01,$60,$28,$03,$60,$38,$06,$60,$58,$02,$60,$A8,$0F,$60,$D8 ; PRG $30D6 | CPU $F0D6 - .byte $01,$90,$28,$03,$90,$78,$06,$90,$98,$02,$90,$A8,$0F,$90,$D8,$01 ; PRG $30E6 | CPU $F0E6 - .byte $C0,$28,$06,$C0,$48,$03,$C0,$58,$02,$C0,$68,$0F,$C0,$A8,$FF,$01 ; PRG $30F6 | CPU $F0F6 - .byte $30,$28,$04,$30,$48,$02,$30,$58,$0F,$30,$78,$01,$30,$98,$05,$30 ; PRG $3106 | CPU $F106 - .byte $A8,$02,$30,$B8,$0F,$30,$D8,$01,$60,$28,$05,$60,$38,$02,$60,$58 ; PRG $3116 | CPU $F116 - .byte $0F,$60,$A8,$01,$90,$28,$04,$90,$38,$02,$90,$58,$0F,$90,$A8,$01 ; PRG $3126 | CPU $F126 - .byte $C0,$28,$05,$C0,$48,$02,$C0,$58,$0F,$C0,$78,$01,$C0,$98,$04,$C0 ; PRG $3136 | CPU $F136 - .byte $A8,$02,$C0,$B8,$0F,$C0,$D8,$FF,$01,$30,$28,$03,$30,$38,$05,$30 ; PRG $3146 | CPU $F146 - .byte $48,$06,$30,$58,$04,$30,$68,$06,$30,$78,$05,$30,$88,$02,$30,$98 ; PRG $3156 | CPU $F156 - .byte $0F,$30,$D8,$01,$60,$28,$06,$60,$38,$05,$60,$48,$04,$60,$58,$05 ; PRG $3166 | CPU $F166 - .byte $60,$68,$03,$60,$78,$06,$60,$88,$02,$60,$98,$0F,$60,$D8,$01,$90 ; PRG $3176 | CPU $F176 - .byte $28,$05,$90,$38,$06,$90,$48,$05,$90,$58,$04,$90,$68,$03,$90,$78 ; PRG $3186 | CPU $F186 - .byte $06,$90,$88,$02,$90,$98,$0F,$90,$D8,$01,$C0,$28,$03,$C0,$38,$06 ; PRG $3196 | CPU $F196 - .byte $C0,$48,$04,$C0,$58,$05,$C0,$68,$06,$C0,$78,$05,$C0,$88,$02,$C0 ; PRG $31A6 | CPU $F1A6 - .byte $98,$0F,$C0,$D8,$FF,$01,$30,$38,$03,$30,$58,$04,$30,$78,$02,$30 ; PRG $31B6 | CPU $F1B6 - .byte $98,$0F,$30,$D8,$01,$60,$28,$03,$60,$48,$04,$60,$68,$03,$60,$88 ; PRG $31C6 | CPU $F1C6 - .byte $02,$60,$A8,$0F,$60,$D8,$01,$90,$38,$03,$90,$58,$03,$90,$78,$04 ; PRG $31D6 | CPU $F1D6 - .byte $90,$98,$02,$90,$A8,$0F,$90,$D8,$01,$C0,$28,$04,$C0,$48,$03,$C0 ; PRG $31E6 | CPU $F1E6 - .byte $68,$02,$C0,$88,$0F,$C0,$D8,$FF,$01,$F2,$06,$20,$63,$03,$11,$35 ; PRG $31F6 | CPU $F1F6 - .byte $30,$0A,$F2,$06,$20,$63,$03,$00,$00,$00,$13,$F2,$05,$20,$6E,$02 ; PRG $3206 | CPU $F206 - .byte $28,$29,$1B,$F2,$06,$20,$63,$03,$12,$35,$30,$24,$F2,$06,$20,$63 ; PRG $3216 | CPU $F216 - .byte $03,$00,$00,$00,$2D,$F2,$06,$20,$76,$03,$12,$35,$30,$36,$F2,$05 ; PRG $3226 | CPU $F226 - .byte $20,$6D,$02,$28,$29 ; PRG $3236 | CPU $F236 + .byte $F4,$01,$02,$03,$84,$42,$A2,$05,$BD,$07,$04,$10,$06,$CA,$10,$F8 ; PRG $2AE6 | CPU $EAE6 ; CPU:$E893 PRG:2893 F4 01 02 03 84 42 A2 05 BD 07 04 10 06 CA 10 F8 + .byte $A4,$42,$60,$BC,$D0,$EA,$B9,$03,$07,$18,$69,$08,$85,$32,$B9,$00 ; PRG $2AF6 | CPU $EAF6 ; CPU:$E8A3 PRG:28A3 A4 42 60 BC D0 EA B9 03 07 18 69 08 85 32 B9 00 + .byte $07,$85,$33,$AC,$71,$04,$B9,$01,$02,$C5,$32,$B0,$E0,$18,$69,$20 ; PRG $2B06 | CPU $EB06 ; CPU:$E8B3 PRG:28B3 07 85 33 AC 71 04 B9 01 02 C5 32 B0 E0 18 69 20 + .byte $C5,$32,$90,$D9,$B9,$02,$02,$38,$E9,$09,$C5,$33,$B0,$CF,$69,$10 ; PRG $2B16 | CPU $EB16 ; CPU:$E8C3 PRG:28C3 C5 32 90 D9 B9 02 02 38 E9 09 C5 33 B0 CF 69 10 + .byte $C5,$33,$90,$C9,$BD,$07,$04,$29,$0F,$09,$80,$9D,$07,$04,$A9,$42 ; PRG $2B26 | CPU $EB26 ; CPU:$E8D3 PRG:28D3 C5 33 90 C9 BD 07 04 29 0F 09 80 9D 07 04 A9 42 + .byte $9D,$38,$04,$A9,$0C,$20,$26,$C0,$4C,$F3,$EA,$47,$20,$28,$3B,$20 ; PRG $2B36 | CPU $EB36 ; CPU:$E8E3 PRG:28E3 9D 38 04 A9 0C 20 26 C0 4C F3 EA 47 20 28 3B 20 + .byte $30,$09,$20,$48,$17,$20,$68,$5B,$20,$70,$09,$20,$98,$3B,$20,$A0 ; PRG $2B46 | CPU $EB46 ; CPU:$E8F3 PRG:28F3 30 09 20 48 17 20 68 5B 20 70 09 20 98 3B 20 A0 + .byte $09,$20,$B8,$3B,$38,$50,$5B,$38,$70,$3B,$50,$30,$09,$50,$48,$1B ; PRG $2B56 | CPU $EB56 ; CPU:$E903 PRG:2903 09 20 B8 3B 38 50 5B 38 70 3B 50 30 09 50 48 1B + .byte $50,$50,$09,$50,$58,$1B,$50,$60,$09,$50,$68,$1B,$50,$70,$09,$50 ; PRG $2B66 | CPU $EB66 ; CPU:$E913 PRG:2913 50 50 09 50 58 1B 50 60 09 50 68 1B 50 70 09 50 + .byte $78,$3B,$50,$80,$09,$50,$98,$3B,$50,$A0,$09,$50,$B8,$5B,$68,$30 ; PRG $2B76 | CPU $EB76 ; CPU:$E923 PRG:2923 78 3B 50 80 09 50 98 3B 50 A0 09 50 B8 5B 68 30 + .byte $0A,$60,$58,$17,$80,$28,$3B,$80,$30,$09,$80,$48,$1B,$80,$50,$09 ; PRG $2B86 | CPU $EB86 ; CPU:$E933 PRG:2933 0A 60 58 17 80 28 3B 80 30 09 80 48 1B 80 50 09 + .byte $80,$58,$3B,$80,$80,$09,$80,$78,$3B,$80,$80,$09,$80,$98,$3B,$80 ; PRG $2B96 | CPU $EB96 ; CPU:$E943 PRG:2943 80 58 3B 80 80 09 80 78 3B 80 80 09 80 98 3B 80 + .byte $A0,$09,$80,$B8,$5B,$98,$50,$08,$90,$98,$17,$B0,$28,$3B,$B0,$30 ; PRG $2BA6 | CPU $EBA6 ; CPU:$E953 PRG:2953 A0 09 80 B8 5B 98 50 08 90 98 17 B0 28 3B B0 30 + .byte $09,$B0,$48,$3B,$B0,$50,$09,$B0,$68,$1B,$B0,$70,$09,$B0,$78,$1B ; PRG $2BB6 | CPU $EBB6 ; CPU:$E963 PRG:2963 09 B0 48 3B B0 50 09 B0 68 1B B0 70 09 B0 78 1B + .byte $B0,$80,$09,$B0,$88,$1B,$B0,$90,$09,$B0,$98,$3B,$B0,$A0,$09,$B0 ; PRG $2BC6 | CPU $EBC6 ; CPU:$E973 PRG:2973 B0 80 09 B0 88 1B B0 90 09 B0 98 3B B0 A0 09 B0 + .byte $B8,$3B,$C8,$70,$5B,$C8,$90,$0A,$C0,$B8,$17,$E0,$28,$3B,$E0,$30 ; PRG $2BD6 | CPU $EBD6 ; CPU:$E983 PRG:2983 B8 3B C8 70 5B C8 90 0A C0 B8 17 E0 28 3B E0 30 + .byte $09,$E0,$48,$3B,$E0,$50,$09,$E0,$68,$17,$E0,$88,$5B,$E0,$90,$09 ; PRG $2BE6 | CPU $EBE6 ; CPU:$E993 PRG:2993 09 E0 48 3B E0 50 09 E0 68 17 E0 88 5B E0 90 09 + .byte $E0,$B8,$3B,$80,$60,$FF,$17,$20,$28,$1B,$20,$30,$09,$20,$38,$1B ; PRG $2BF6 | CPU $EBF6 ; CPU:$E9A3 PRG:29A3 E0 B8 3B 80 60 FF 17 20 28 1B 20 30 09 20 38 1B + .byte $20,$40,$09,$20,$48,$3B,$20,$50,$09,$20,$68,$1B,$38,$30,$1B,$38 ; PRG $2C06 | CPU $EC06 ; CPU:$E9B3 PRG:29B3 20 40 09 20 48 3B 20 50 09 20 68 1B 38 30 1B 38 + .byte $40,$3B,$38,$50,$17,$50,$28,$1B,$50,$30,$09,$50,$38,$1B,$50,$40 ; PRG $2C16 | CPU $EC16 ; CPU:$E9C3 PRG:29C3 40 3B 38 50 17 50 28 1B 50 30 09 50 38 1B 50 40 + .byte $09,$50,$48,$1B,$50,$50,$09,$50,$58,$1B,$50,$60,$09,$50,$68,$17 ; PRG $2C26 | CPU $EC26 ; CPU:$E9D3 PRG:29D3 09 50 48 1B 50 50 09 50 58 1B 50 60 09 50 68 17 + .byte $50,$88,$17,$50,$A8,$1B,$68,$30,$3B,$68,$40,$1B,$68,$60,$0A,$60 ; PRG $2C36 | CPU $EC36 ; CPU:$E9E3 PRG:29E3 50 88 17 50 A8 1B 68 30 3B 68 40 1B 68 60 0A 60 + .byte $68,$3B,$68,$70,$0A,$60,$88,$3B,$68,$90,$17,$80,$28,$1B,$80,$30 ; PRG $2C46 | CPU $EC46 ; CPU:$E9F3 PRG:29F3 68 3B 68 70 0A 60 88 3B 68 90 17 80 28 1B 80 30 + .byte $09,$80,$38,$1B,$80,$40,$09,$80,$48,$1B,$80,$50,$09,$80,$58,$1B ; PRG $2C56 | CPU $EC56 ; CPU:$EA03 PRG:2A03 09 80 38 1B 80 40 09 80 48 1B 80 50 09 80 58 1B + .byte $80,$60,$09,$80,$68,$1B,$80,$70,$09,$80,$78,$1B,$80,$80,$09,$80 ; PRG $2C66 | CPU $EC66 ; CPU:$EA13 PRG:2A13 80 60 09 80 68 1B 80 70 09 80 78 1B 80 80 09 80 + .byte $88,$1B,$80,$90,$09,$80,$98,$1B,$80,$A0,$09,$80,$A8,$3B,$80,$B0 ; PRG $2C76 | CPU $EC76 ; CPU:$EA23 PRG:2A23 88 1B 80 90 09 80 98 1B 80 A0 09 80 A8 3B 80 B0 + .byte $09,$80,$C8,$3B,$98,$30,$0A,$90,$48,$3B,$98,$50,$0A,$90,$68,$1B ; PRG $2C86 | CPU $EC86 ; CPU:$EA33 PRG:2A33 09 80 C8 3B 98 30 0A 90 48 3B 98 50 0A 90 68 1B + .byte $98,$70,$3B,$98,$80,$1B,$98,$A0,$17,$B0,$28,$3B,$B0,$30,$09,$B0 ; PRG $2C96 | CPU $EC96 ; CPU:$EA43 PRG:2A43 98 70 3B 98 80 1B 98 A0 17 B0 28 3B B0 30 09 B0 + .byte $48,$1B,$B0,$50,$09,$B0,$58,$1B,$B0,$60,$09,$B0,$68,$17,$B0,$78 ; PRG $2CA6 | CPU $ECA6 ; CPU:$EA53 PRG:2A53 48 1B B0 50 09 B0 58 1B B0 60 09 B0 68 17 B0 78 + .byte $17,$B0,$98,$17,$B0,$A8,$3B,$C8,$30,$1B,$C8,$50,$1B,$C8,$60,$17 ; PRG $2CB6 | CPU $ECB6 ; CPU:$EA63 PRG:2A63 17 B0 98 17 B0 A8 3B C8 30 1B C8 50 1B C8 60 17 + .byte $E0,$28,$3B,$E0,$30,$09,$E0,$48,$1B,$E0,$50,$09,$E0,$58,$1B,$E0 ; PRG $2CC6 | CPU $ECC6 ; CPU:$EA73 PRG:2A73 E0 28 3B E0 30 09 E0 48 1B E0 50 09 E0 58 1B E0 + .byte $60,$09,$E0,$68,$FF,$17,$20,$28,$1B,$20,$30,$09,$20,$38,$1B,$20 ; PRG $2CD6 | CPU $ECD6 ; CPU:$EA83 PRG:2A83 60 09 E0 68 FF 17 20 28 1B 20 30 09 20 38 1B 20 + .byte $40,$09,$20,$48,$1B,$20,$50,$09,$20,$58,$17,$20,$98,$1B,$20,$A0 ; PRG $2CE6 | CPU $ECE6 ; CPU:$EA93 PRG:2A93 40 09 20 48 1B 20 50 09 20 58 17 20 98 1B 20 A0 + .byte $09,$20,$A8,$1B,$20,$B0,$09,$20,$B8,$08,$30,$38,$1B,$38,$A0,$1B ; PRG $2CF6 | CPU $ECF6 ; CPU:$EAA3 PRG:2AA3 09 20 A8 1B 20 B0 09 20 B8 08 30 38 1B 38 A0 1B + .byte $38,$B0,$17,$50,$28,$1B,$50,$30,$09,$50,$38,$1B,$50,$40,$09,$50 ; PRG $2D06 | CPU $ED06 ; CPU:$EAB3 PRG:2AB3 38 B0 17 50 28 1B 50 30 09 50 38 1B 50 40 09 50 + .byte $48,$17,$50,$58,$1B,$50,$60,$1B,$50,$68,$1B,$50,$70,$09,$50,$78 ; PRG $2D16 | CPU $ED16 ; CPU:$EAC3 PRG:2AC3 48 17 50 58 1B 50 60 1B 50 68 1B 50 70 09 50 78 + .byte $3B,$50,$80,$09,$50,$98,$17,$50,$A8,$1B,$50,$B0,$09,$50,$B8,$1B ; PRG $2D26 | CPU $ED26 ; CPU:$EAD3 PRG:2AD3 3B 50 80 09 50 98 17 50 A8 1B 50 B0 09 50 B8 1B + .byte $50,$C0,$09,$50,$C8,$1B,$50,$D0,$09,$50,$D8,$1B,$68,$30,$08,$60 ; PRG $2D36 | CPU $ED36 ; CPU:$EAE3 PRG:2AE3 50 C0 09 50 C8 1B 50 D0 09 50 D8 1B 68 30 08 60 + .byte $48,$1B,$68,$50,$3B,$68,$60,$0A,$60,$78,$08,$60,$C8,$1B,$68,$D0 ; PRG $2D46 | CPU $ED46 ; CPU:$EAF3 PRG:2AF3 48 1B 68 50 3B 68 60 0A 60 78 08 60 C8 1B 68 D0 + .byte $0A,$60,$D8,$17,$80,$28,$17,$80,$38,$1B,$80,$40,$09,$80,$48,$1B ; PRG $2D56 | CPU $ED56 ; CPU:$EB03 PRG:2B03 0A 60 D8 17 80 28 17 80 38 1B 80 40 09 80 48 1B + .byte $80,$50,$09,$80,$58,$1B,$80,$60,$09,$80,$68,$1B,$80,$70,$09,$80 ; PRG $2D66 | CPU $ED66 ; CPU:$EB13 PRG:2B13 80 50 09 80 58 1B 80 60 09 80 68 1B 80 70 09 80 + .byte $78,$27,$90,$78,$17,$80,$C8,$17,$80,$D8,$1B,$98,$30,$08,$90,$68 ; PRG $2D76 | CPU $ED76 ; CPU:$EB23 PRG:2B23 78 27 90 78 17 80 C8 17 80 D8 1B 98 30 08 90 68 + .byte $08,$90,$C8,$1B,$98,$D0,$0A,$90,$D8,$17,$B0,$28,$37,$B0,$38,$1B ; PRG $2D86 | CPU $ED86 ; CPU:$EB33 PRG:2B33 08 90 C8 1B 98 D0 0A 90 D8 17 B0 28 37 B0 38 1B + .byte $B0,$40,$09,$B0,$48,$1B,$B0,$50,$09,$B0,$58,$17,$B0,$68,$1B,$B0 ; PRG $2D96 | CPU $ED96 ; CPU:$EB43 PRG:2B43 B0 40 09 B0 48 1B B0 50 09 B0 58 17 B0 68 1B B0 + .byte $70,$09,$B0,$78,$3B,$B0,$80,$09,$B0,$98,$1B,$B0,$A0,$09,$B0,$A8 ; PRG $2DA6 | CPU $EDA6 ; CPU:$EB53 PRG:2B53 70 09 B0 78 3B B0 80 09 B0 98 1B B0 A0 09 B0 A8 + .byte $1B,$B0,$B0,$09,$B0,$B8,$1B,$B0,$C0,$09,$B0,$C8,$1B,$B0,$D0,$09 ; PRG $2DB6 | CPU $EDB6 ; CPU:$EB63 PRG:2B63 1B B0 B0 09 B0 B8 1B B0 C0 09 B0 C8 1B B0 D0 09 + .byte $B0,$D8,$17,$E0,$28,$1B,$E0,$30,$09,$E0,$38,$1B,$E0,$40,$09,$E0 ; PRG $2DC6 | CPU $EDC6 ; CPU:$EB73 PRG:2B73 B0 D8 17 E0 28 1B E0 30 09 E0 38 1B E0 40 09 E0 + .byte $48,$1B,$E0,$50,$09,$E0,$58,$17,$E0,$98,$1B,$E0,$A0,$09,$E0,$A8 ; PRG $2DD6 | CPU $EDD6 ; CPU:$EB83 PRG:2B83 48 1B E0 50 09 E0 58 17 E0 98 1B E0 A0 09 E0 A8 + .byte $1B,$E0,$B0,$09,$E0,$B8,$FF,$17,$20,$28,$17,$50,$28,$17,$80,$28 ; PRG $2DE6 | CPU $EDE6 ; CPU:$EB93 PRG:2B93 1B E0 B0 09 E0 B8 FF 17 20 28 17 50 28 17 80 28 + .byte $17,$B0,$28,$17,$E0,$28,$1B,$20,$30,$1B,$50,$30,$1B,$80,$30,$1B ; PRG $2DF6 | CPU $EDF6 ; CPU:$EBA3 PRG:2BA3 17 B0 28 17 E0 28 1B 20 30 1B 50 30 1B 80 30 1B + .byte $B0,$30,$1B,$E0,$38,$09,$20,$38,$09,$50,$38,$09,$80,$38,$09,$B0 ; PRG $2E06 | CPU $EE06 ; CPU:$EBB3 PRG:2BB3 B0 30 1B E0 38 09 20 38 09 50 38 09 80 38 09 B0 + .byte $38,$09,$E0,$38,$1B,$38,$40,$1B,$68,$40,$1B,$98,$40,$1B,$C8,$40 ; PRG $2E16 | CPU $EE16 ; CPU:$EBC3 PRG:2BC3 38 09 E0 38 1B 38 40 1B 68 40 1B 98 40 1B C8 40 + .byte $17,$20,$48,$17,$50,$48,$17,$80,$48,$17,$B0,$48,$17,$E0,$48,$1B ; PRG $2E26 | CPU $EE26 ; CPU:$EBD3 PRG:2BD3 17 20 48 17 50 48 17 80 48 17 B0 48 17 E0 48 1B + .byte $20,$50,$1B,$50,$50,$1B,$80,$50,$1B,$B0,$50,$1B,$E0,$50,$09,$20 ; PRG $2E36 | CPU $EE36 ; CPU:$EBE3 PRG:2BE3 20 50 1B 50 50 1B 80 50 1B B0 50 1B E0 50 09 20 + .byte $58,$09,$50,$58,$09,$80,$58,$09,$B0,$58,$09,$E0,$58,$1B,$38,$60 ; PRG $2E46 | CPU $EE46 ; CPU:$EBF3 PRG:2BF3 58 09 50 58 09 80 58 09 B0 58 09 E0 58 1B 38 60 + .byte $1B,$68,$60,$1B,$80,$60,$1B,$98,$60,$1B,$C8,$60,$17,$20,$68,$17 ; PRG $2E56 | CPU $EE56 ; CPU:$EC03 PRG:2C03 1B 68 60 1B 80 60 1B 98 60 1B C8 60 17 20 68 17 + .byte $50,$68,$09,$80,$68,$17,$B0,$68,$17,$E0,$68,$1B,$20,$70,$1B,$50 ; PRG $2E66 | CPU $EE66 ; CPU:$EC13 PRG:2C13 50 68 09 80 68 17 B0 68 17 E0 68 1B 20 70 1B 50 + .byte $70,$1B,$80,$70,$1B,$B0,$70,$1B,$E0,$70,$09,$20,$78,$09,$50,$78 ; PRG $2E76 | CPU $EE76 ; CPU:$EC23 PRG:2C23 70 1B 80 70 1B B0 70 1B E0 70 09 20 78 09 50 78 + .byte $09,$80,$78,$09,$B0,$78,$09,$E0,$78,$1B,$20,$80,$1B,$38,$80,$1B ; PRG $2E86 | CPU $EE86 ; CPU:$EC33 PRG:2C33 09 80 78 09 B0 78 09 E0 78 1B 20 80 1B 38 80 1B + .byte $68,$80,$1B,$98,$80,$1B,$C8,$80,$1B,$E0,$80,$09,$20,$88,$17,$50 ; PRG $2E96 | CPU $EE96 ; CPU:$EC43 PRG:2C43 68 80 1B 98 80 1B C8 80 1B E0 80 09 20 88 17 50 + .byte $88,$17,$80,$88,$17,$B0,$88,$09,$E0,$88,$1B,$20,$90,$1B,$50,$90 ; PRG $2EA6 | CPU $EEA6 ; CPU:$EC53 PRG:2C53 88 17 80 88 17 B0 88 09 E0 88 1B 20 90 1B 50 90 + .byte $1B,$80,$90,$1B,$B0,$90,$1B,$E0,$90,$09,$20,$98,$09,$50,$98,$09 ; PRG $2EB6 | CPU $EEB6 ; CPU:$EC63 PRG:2C63 1B 80 90 1B B0 90 1B E0 90 09 20 98 09 50 98 09 + .byte $80,$98,$09,$B0,$98,$09,$E0,$98,$1B,$E0,$30,$FF,$47,$20,$28,$17 ; PRG $2EC6 | CPU $EEC6 ; CPU:$EC73 PRG:2C73 80 98 09 B0 98 09 E0 98 1B E0 30 FF 47 20 28 17 + .byte $80,$28,$47,$B0,$28,$1B,$20,$30,$1B,$C8,$30,$1B,$E0,$30,$09,$20 ; PRG $2ED6 | CPU $EED6 ; CPU:$EC83 PRG:2C83 80 28 47 B0 28 1B 20 30 1B C8 30 1B E0 30 09 20 + .byte $38,$37,$30,$38,$17,$80,$38,$17,$B0,$38,$0A,$C0,$38,$09,$E0,$38 ; PRG $2EE6 | CPU $EEE6 ; CPU:$EC93 PRG:2C93 38 37 30 38 17 80 38 17 B0 38 0A C0 38 09 E0 38 + .byte $1B,$80,$40,$1B,$B0,$40,$5B,$C8,$40,$5B,$E0,$40,$47,$20,$48,$09 ; PRG $2EF6 | CPU $EEF6 ; CPU:$ECA3 PRG:2CA3 1B 80 40 1B B0 40 5B C8 40 5B E0 40 47 20 48 09 + .byte $80,$48,$09,$B0,$48,$1B,$20,$50,$09,$20,$58,$1B,$20,$60,$09,$20 ; PRG $2F06 | CPU $EF06 ; CPU:$ECB3 PRG:2CB3 80 48 09 B0 48 1B 20 50 09 20 58 1B 20 60 09 20 + .byte $68,$1B,$20,$80,$09,$20,$88,$37,$30,$58,$17,$80,$58,$17,$B0,$58 ; PRG $2F16 | CPU $EF16 ; CPU:$ECC3 PRG:2CC3 68 1B 20 80 09 20 88 37 30 58 17 80 58 17 B0 58 + .byte $1B,$B0,$60,$37,$30,$68,$17,$80,$68,$09,$B0,$68,$0A,$C0,$68,$09 ; PRG $2F26 | CPU $EF26 ; CPU:$ECD3 PRG:2CD3 1B B0 60 37 30 68 17 80 68 09 B0 68 0A C0 68 09 + .byte $E0,$68,$1B,$20,$70,$1B,$50,$70,$7B,$C8,$70,$7B,$E0,$70,$09,$20 ; PRG $2F36 | CPU $EF36 ; CPU:$ECE3 PRG:2CE3 E0 68 1B 20 70 1B 50 70 7B C8 70 7B E0 70 09 20 + .byte $78,$08,$30,$78,$09,$50,$78,$17,$80,$78,$17,$B0,$78,$1B,$B0,$80 ; PRG $2F46 | CPU $EF46 ; CPU:$ECF3 PRG:2CF3 78 08 30 78 09 50 78 17 80 78 17 B0 78 1B B0 80 + .byte $37,$30,$88,$17,$80,$88,$09,$B0,$88,$1B,$20,$90,$1B,$B0,$90,$09 ; PRG $2F56 | CPU $EF56 ; CPU:$ED03 PRG:2D03 37 30 88 17 80 88 09 B0 88 1B 20 90 1B B0 90 09 + .byte $20,$98,$37,$30,$98,$17,$80,$98,$09,$B0,$98,$7B,$20,$A0,$17,$B0 ; PRG $2F66 | CPU $EF66 ; CPU:$ED13 PRG:2D13 20 98 37 30 98 17 80 98 09 B0 98 7B 20 A0 17 B0 + .byte $A8,$0A,$C0,$A8,$09,$E0,$A8,$5B,$B0,$B0,$5B,$E0,$B0,$09,$20,$D8 ; PRG $2F76 | CPU $EF76 ; CPU:$ED23 PRG:2D23 A8 0A C0 A8 09 E0 A8 5B B0 B0 5B E0 B0 09 20 D8 + .byte $09,$B0,$D8,$08,$C0,$D8,$09,$E0,$D8,$FF,$17,$50,$28,$17,$80,$28 ; PRG $2F86 | CPU $EF86 ; CPU:$ED33 PRG:2D33 09 B0 D8 08 C0 D8 09 E0 D8 FF 17 50 28 17 80 28 + .byte $17,$B0,$28,$17,$E0,$28,$1B,$50,$30,$3B,$68,$30,$1B,$B0,$30,$17 ; PRG $2F96 | CPU $EF96 ; CPU:$ED43 PRG:2D43 17 B0 28 17 E0 28 1B 50 30 3B 68 30 1B B0 30 17 + .byte $20,$38,$09,$50,$38,$17,$80,$38,$09,$B0,$38,$1B,$50,$40,$3B,$98 ; PRG $2FA6 | CPU $EFA6 ; CPU:$ED53 PRG:2D53 20 38 09 50 38 17 80 38 09 B0 38 1B 50 40 3B 98 + .byte $40,$09,$50,$48,$17,$80,$48,$17,$E0,$48,$1B,$50,$50,$3B,$68,$50 ; PRG $2FB6 | CPU $EFB6 ; CPU:$ED63 PRG:2D63 40 09 50 48 17 80 48 17 E0 48 1B 50 50 3B 68 50 + .byte $1B,$80,$50,$17,$B0,$48,$1B,$B0,$50,$17,$20,$58,$09,$50,$58,$09 ; PRG $2FC6 | CPU $EFC6 ; CPU:$ED73 PRG:2D73 1B 80 50 17 B0 48 1B B0 50 17 20 58 09 50 58 09 + .byte $80,$58,$09,$B0,$58,$1B,$80,$60,$1B,$B0,$60,$17,$50,$68,$09,$80 ; PRG $2FD6 | CPU $EFD6 ; CPU:$ED83 PRG:2D83 80 58 09 B0 58 1B 80 60 1B B0 60 17 50 68 09 80 + .byte $68,$09,$B0,$68,$17,$E0,$68,$1B,$50,$70,$1B,$80,$70,$1B,$B0,$70 ; PRG $2FE6 | CPU $EFE6 ; CPU:$ED93 PRG:2D93 68 09 B0 68 17 E0 68 1B 50 70 1B 80 70 1B B0 70 + .byte $17,$20,$78,$09,$50,$78,$09,$80,$78,$09,$B0,$78,$1B,$50,$80,$3B ; PRG $2FF6 | CPU $EFF6 ; CPU:$EDA3 PRG:2DA3 17 20 78 09 50 78 09 80 78 09 B0 78 1B 50 80 3B + .byte $98,$80,$09,$50,$88,$17,$80,$88,$17,$B0,$88,$17,$E0,$88,$1B,$50 ; PRG $3006 | CPU $F006 ; CPU:$EDB3 PRG:2DB3 98 80 09 50 88 17 80 88 17 B0 88 17 E0 88 1B 50 + .byte $90,$3B,$68,$90,$1B,$80,$90,$1B,$B0,$90,$17,$20,$98,$09,$50,$98 ; PRG $3016 | CPU $F016 ; CPU:$EDC3 PRG:2DC3 90 3B 68 90 1B 80 90 1B B0 90 17 20 98 09 50 98 + .byte $09,$80,$98,$09,$B0,$98,$1B,$98,$A0,$1B,$B0,$A0,$17,$50,$A8,$17 ; PRG $3026 | CPU $F026 ; CPU:$EDD3 PRG:2DD3 09 80 98 09 B0 98 1B 98 A0 1B B0 A0 17 50 A8 17 + .byte $80,$A8,$09,$B0,$A8,$37,$C0,$A8,$1B,$50,$B0,$1B,$80,$B0,$1B,$B0 ; PRG $3036 | CPU $F036 ; CPU:$EDE3 PRG:2DE3 80 A8 09 B0 A8 37 C0 A8 1B 50 B0 1B 80 B0 1B B0 + .byte $B0,$37,$20,$B8,$09,$50,$B8,$09,$80,$B8,$09,$B0,$B8,$FF,$01,$30 ; PRG $3046 | CPU $F046 ; CPU:$EDF3 PRG:2DF3 B0 37 20 B8 09 50 B8 09 80 B8 09 B0 B8 FF 01 30 + .byte $48,$06,$30,$68,$04,$30,$98,$02,$30,$B8,$0F,$30,$D8,$01,$60,$28 ; PRG $3056 | CPU $F056 ; CPU:$EE03 PRG:2E03 48 06 30 68 04 30 98 02 30 B8 0F 30 D8 01 60 28 + .byte $06,$60,$78,$04,$60,$98,$02,$60,$B8,$0F,$60,$D8,$01,$90,$28,$06 ; PRG $3066 | CPU $F066 ; CPU:$EE13 PRG:2E13 06 60 78 04 60 98 02 60 B8 0F 60 D8 01 90 28 06 + .byte $90,$48,$04,$90,$78,$02,$90,$B8,$0F,$90,$D8,$01,$C0,$28,$06,$C0 ; PRG $3076 | CPU $F076 ; CPU:$EE23 PRG:2E23 90 48 04 90 78 02 90 B8 0F 90 D8 01 C0 28 06 C0 + .byte $48,$04,$C0,$68,$02,$C0,$88,$0F,$C0,$D8,$FF,$01,$60,$28,$05,$60 ; PRG $3086 | CPU $F086 ; CPU:$EE33 PRG:2E33 48 04 C0 68 02 C0 88 0F C0 D8 FF 01 60 28 05 60 + .byte $38,$06,$60,$48,$04,$60,$58,$06,$60,$68,$04,$60,$78,$05,$60,$88 ; PRG $3096 | CPU $F096 ; CPU:$EE43 PRG:2E43 38 06 60 48 04 60 58 06 60 68 04 60 78 05 60 88 + .byte $02,$60,$98,$0F,$60,$D8,$01,$90,$28,$05,$90,$38,$04,$90,$48,$06 ; PRG $30A6 | CPU $F0A6 ; CPU:$EE53 PRG:2E53 02 60 98 0F 60 D8 01 90 28 05 90 38 04 90 48 06 + .byte $90,$58,$04,$90,$68,$05,$90,$78,$06,$90,$88,$02,$90,$98,$0F,$90 ; PRG $30B6 | CPU $F0B6 ; CPU:$EE63 PRG:2E63 90 58 04 90 68 05 90 78 06 90 88 02 90 98 0F 90 + .byte $D8,$FF,$01,$30,$28,$06,$30,$38,$03,$30,$48,$02,$30,$68,$0F,$30 ; PRG $30C6 | CPU $F0C6 ; CPU:$EE73 PRG:2E73 D8 FF 01 30 28 06 30 38 03 30 48 02 30 68 0F 30 + .byte $A8,$01,$60,$28,$03,$60,$38,$06,$60,$58,$02,$60,$A8,$0F,$60,$D8 ; PRG $30D6 | CPU $F0D6 ; CPU:$EE83 PRG:2E83 A8 01 60 28 03 60 38 06 60 58 02 60 A8 0F 60 D8 + .byte $01,$90,$28,$03,$90,$78,$06,$90,$98,$02,$90,$A8,$0F,$90,$D8,$01 ; PRG $30E6 | CPU $F0E6 ; CPU:$EE93 PRG:2E93 01 90 28 03 90 78 06 90 98 02 90 A8 0F 90 D8 01 + .byte $C0,$28,$06,$C0,$48,$03,$C0,$58,$02,$C0,$68,$0F,$C0,$A8,$FF,$01 ; PRG $30F6 | CPU $F0F6 ; CPU:$EEA3 PRG:2EA3 C0 28 06 C0 48 03 C0 58 02 C0 68 0F C0 A8 FF 01 + .byte $30,$28,$04,$30,$48,$02,$30,$58,$0F,$30,$78,$01,$30,$98,$05,$30 ; PRG $3106 | CPU $F106 ; CPU:$EEB3 PRG:2EB3 30 28 04 30 48 02 30 58 0F 30 78 01 30 98 05 30 + .byte $A8,$02,$30,$B8,$0F,$30,$D8,$01,$60,$28,$05,$60,$38,$02,$60,$58 ; PRG $3116 | CPU $F116 ; CPU:$EEC3 PRG:2EC3 A8 02 30 B8 0F 30 D8 01 60 28 05 60 38 02 60 58 + .byte $0F,$60,$A8,$01,$90,$28,$04,$90,$38,$02,$90,$58,$0F,$90,$A8,$01 ; PRG $3126 | CPU $F126 ; CPU:$EED3 PRG:2ED3 0F 60 A8 01 90 28 04 90 38 02 90 58 0F 90 A8 01 + .byte $C0,$28,$05,$C0,$48,$02,$C0,$58,$0F,$C0,$78,$01,$C0,$98,$04,$C0 ; PRG $3136 | CPU $F136 ; CPU:$EEE3 PRG:2EE3 C0 28 05 C0 48 02 C0 58 0F C0 78 01 C0 98 04 C0 + .byte $A8,$02,$C0,$B8,$0F,$C0,$D8,$FF,$01,$30,$28,$03,$30,$38,$05,$30 ; PRG $3146 | CPU $F146 ; CPU:$EEF3 PRG:2EF3 A8 02 C0 B8 0F C0 D8 FF 01 30 28 03 30 38 05 30 + .byte $48,$06,$30,$58,$04,$30,$68,$06,$30,$78,$05,$30,$88,$02,$30,$98 ; PRG $3156 | CPU $F156 ; CPU:$EF03 PRG:2F03 48 06 30 58 04 30 68 06 30 78 05 30 88 02 30 98 + .byte $0F,$30,$D8,$01,$60,$28,$06,$60,$38,$05,$60,$48,$04,$60,$58,$05 ; PRG $3166 | CPU $F166 ; CPU:$EF13 PRG:2F13 0F 30 D8 01 60 28 06 60 38 05 60 48 04 60 58 05 + .byte $60,$68,$03,$60,$78,$06,$60,$88,$02,$60,$98,$0F,$60,$D8,$01,$90 ; PRG $3176 | CPU $F176 ; CPU:$EF23 PRG:2F23 60 68 03 60 78 06 60 88 02 60 98 0F 60 D8 01 90 + .byte $28,$05,$90,$38,$06,$90,$48,$05,$90,$58,$04,$90,$68,$03,$90,$78 ; PRG $3186 | CPU $F186 ; CPU:$EF33 PRG:2F33 28 05 90 38 06 90 48 05 90 58 04 90 68 03 90 78 + .byte $06,$90,$88,$02,$90,$98,$0F,$90,$D8,$01,$C0,$28,$03,$C0,$38,$06 ; PRG $3196 | CPU $F196 ; CPU:$EF43 PRG:2F43 06 90 88 02 90 98 0F 90 D8 01 C0 28 03 C0 38 06 + .byte $C0,$48,$04,$C0,$58,$05,$C0,$68,$06,$C0,$78,$05,$C0,$88,$02,$C0 ; PRG $31A6 | CPU $F1A6 ; CPU:$EF53 PRG:2F53 C0 48 04 C0 58 05 C0 68 06 C0 78 05 C0 88 02 C0 + .byte $98,$0F,$C0,$D8,$FF,$01,$30,$38,$03,$30,$58,$04,$30,$78,$02,$30 ; PRG $31B6 | CPU $F1B6 ; CPU:$EF63 PRG:2F63 98 0F C0 D8 FF 01 30 38 03 30 58 04 30 78 02 30 + .byte $98,$0F,$30,$D8,$01,$60,$28,$03,$60,$48,$04,$60,$68,$03,$60,$88 ; PRG $31C6 | CPU $F1C6 ; CPU:$EF73 PRG:2F73 98 0F 30 D8 01 60 28 03 60 48 04 60 68 03 60 88 + .byte $02,$60,$A8,$0F,$60,$D8,$01,$90,$38,$03,$90,$58,$03,$90,$78,$04 ; PRG $31D6 | CPU $F1D6 ; CPU:$EF83 PRG:2F83 02 60 A8 0F 60 D8 01 90 38 03 90 58 03 90 78 04 + .byte $90,$98,$02,$90,$A8,$0F,$90,$D8,$01,$C0,$28,$04,$C0,$48,$03,$C0 ; PRG $31E6 | CPU $F1E6 ; CPU:$EF93 PRG:2F93 90 98 02 90 A8 0F 90 D8 01 C0 28 04 C0 48 03 C0 + .byte $68,$02,$C0,$88,$0F,$C0,$D8,$FF,$01,$F2,$06,$20,$63,$03,$11,$35 ; PRG $31F6 | CPU $F1F6 ; CPU:$EFA3 PRG:2FA3 68 02 C0 88 0F C0 D8 FF 01 F2 06 20 63 03 11 35 + .byte $30,$0A,$F2,$06,$20,$63,$03,$00,$00,$00,$13,$F2,$05,$20,$6E,$02 ; PRG $3206 | CPU $F206 ; CPU:$EFB3 PRG:2FB3 30 0A F2 06 20 63 03 00 00 00 13 F2 05 20 6E 02 + .byte $28,$29,$1B,$F2,$06,$20,$63,$03,$12,$35,$30,$24,$F2,$06,$20,$63 ; PRG $3216 | CPU $F216 ; CPU:$EFC3 PRG:2FC3 28 29 1B F2 06 20 63 03 12 35 30 24 F2 06 20 63 + .byte $03,$00,$00,$00,$2D,$F2,$06,$20,$76,$03,$12,$35,$30,$36,$F2,$05 ; PRG $3226 | CPU $F226 ; CPU:$EFD3 PRG:2FD3 03 00 00 00 2D F2 06 20 76 03 12 35 30 36 F2 05 + .byte $20,$6D,$02,$28,$29 ; PRG $3236 | CPU $F236 ; CPU:$EFE3 PRG:2FE3 20 6D 02 28 29 LookupTable_F23B: - .byte $54 ; PRG $323B | CPU $F23B + .byte $54 ; PRG $323B | CPU $F23B ; CPU:$EFE8 PRG:2FE8 54 LookupTable_F23C: - .byte $F0,$C8,$F0,$05,$F1,$4E,$F1,$91,$F0,$BB,$F1 ; PRG $323C | CPU $F23C + .byte $F0,$C8,$F0,$05,$F1,$4E,$F1,$91,$F0,$BB,$F1 ; PRG $323C | CPU $F23C ; CPU:$EFE9 PRG:2FE9 F0 C8 F0 05 F1 4E F1 91 F0 BB F1 LookupTable_F247: - .byte $01,$01,$01,$01,$01,$01 ; PRG $3247 | CPU $F247 + .byte $01,$01,$01,$01,$01,$01 ; PRG $3247 | CPU $F247 ; CPU:$EFF4 PRG:2FF4 01 01 01 01 01 01 LookupTable_F24D: - .byte $1C,$1C,$1C,$1C,$1C,$1C ; PRG $324D | CPU $F24D + .byte $1C,$1C,$1C,$1C,$1C,$1C ; PRG $324D | CPU $F24D ; CPU:$EFFA PRG:2FFA 1C 1C 1C 1C 1C 1C LookupTable_F253: - .byte $78,$78,$78,$78,$A8,$78 ; PRG $3253 | CPU $F253 + .byte $78,$78,$78,$78,$A8,$78 ; PRG $3253 | CPU $F253 ; CPU:$F000 PRG:3000 78 78 78 78 A8 78 LookupTable_F259: - .byte $AC,$BC,$CC,$8C,$CC,$AC,$77,$F2,$96,$F2,$BB,$F2,$EF,$F2,$08,$F3 ; PRG $3259 | CPU $F259 - .byte $2A,$F3,$67,$F3,$89,$F3,$A5,$F3,$D6,$F3,$2E,$F4,$4D,$F4,$20,$18 ; PRG $3269 | CPU $F269 - .byte $E8,$40,$18,$58,$40,$78,$E8,$50,$48,$88,$60,$18,$58,$60,$A8,$E8 ; PRG $3279 | CPU $F279 - .byte $70,$48,$B8,$80,$A8,$E8,$90,$18,$B8,$B0,$18,$E8,$FF,$20,$18,$E8 ; PRG $3289 | CPU $F289 - .byte $30,$18,$88,$40,$18,$58,$40,$78,$E8,$50,$48,$88,$50,$A8,$E8,$60 ; PRG $3299 | CPU $F299 - .byte $18,$E8,$70,$78,$B8,$80,$48,$88,$90,$78,$B8,$A0,$48,$B8,$C0,$78 ; PRG $32A9 | CPU $F2A9 - .byte $88,$FF,$20,$18,$E8,$30,$18,$E8,$40,$18,$88,$40,$A8,$E8,$50,$18 ; PRG $32B9 | CPU $F2B9 - .byte $E8,$60,$48,$58,$60,$78,$B8,$70,$48,$B8,$80,$48,$58,$90,$18,$58 ; PRG $32C9 | CPU $F2C9 - .byte $90,$A8,$E8,$A0,$18,$58,$A0,$A8,$E8,$B0,$18,$58,$B0,$A8,$E8,$C0 ; PRG $32D9 | CPU $F2D9 - .byte $48,$B8,$D0,$48,$B8,$FF,$20,$18,$E8,$30,$18,$E8,$40,$18,$E8,$50 ; PRG $32E9 | CPU $F2E9 - .byte $18,$E8,$60,$18,$E8,$70,$18,$E8,$80,$18,$E8,$90,$18,$E8,$FF,$20 ; PRG $32F9 | CPU $F2F9 - .byte $18,$E8,$30,$18,$E8,$40,$18,$B8,$50,$18,$B8,$60,$18,$E8,$70,$18 ; PRG $3309 | CPU $F309 - .byte $B8,$80,$18,$B8,$90,$18,$B8,$A0,$A8,$E8,$D0,$18,$28,$D0,$A8,$E8 ; PRG $3319 | CPU $F319 - .byte $FF,$20,$48,$88,$20,$A8,$E8,$30,$18,$58,$30,$78,$B8,$40,$48,$88 ; PRG $3329 | CPU $F329 - .byte $40,$A8,$E8,$50,$18,$58,$50,$78,$B8,$60,$48,$88,$60,$A8,$E8,$70 ; PRG $3339 | CPU $F339 - .byte $18,$58,$70,$78,$B8,$80,$48,$88,$80,$A8,$E8,$90,$18,$58,$90,$78 ; PRG $3349 | CPU $F349 - .byte $B8,$A0,$48,$E8,$B0,$18,$58,$B0,$78,$88,$B0,$A8,$B8,$FF,$18,$20 ; PRG $3359 | CPU $F359 - .byte $40,$18,$60,$B0,$30,$40,$90,$48,$20,$B0,$60,$20,$50,$78,$20,$B0 ; PRG $3369 | CPU $F369 - .byte $90,$40,$70,$A8,$20,$B0,$C0,$60,$B0,$D8,$20,$60,$D8,$80,$B0,$FF ; PRG $3379 | CPU $F379 - .byte $18,$20,$60,$30,$20,$60,$48,$20,$60,$60,$20,$A0,$78,$20,$C0,$90 ; PRG $3389 | CPU $F389 - .byte $20,$A0,$A8,$20,$60,$C0,$20,$60,$D8,$20,$60,$FF,$18,$20,$50,$18 ; PRG $3399 | CPU $F399 - .byte $90,$B0,$30,$90,$B0,$48,$20,$40,$48,$50,$90,$48,$A0,$D0,$60,$20 ; PRG $33A9 | CPU $F3A9 - .byte $30,$60,$40,$70,$60,$C0,$D0,$78,$30,$70,$90,$20,$30,$90,$C0,$D0 ; PRG $33B9 | CPU $F3B9 - .byte $A8,$30,$50,$A8,$60,$D0,$D8,$20,$50,$D8,$90,$B0,$FF,$18,$20,$30 ; PRG $33C9 | CPU $F3C9 - .byte $18,$40,$50,$18,$60,$90,$30,$30,$40,$30,$50,$60,$30,$70,$80,$48 ; PRG $33D9 | CPU $F3D9 - .byte $20,$30,$48,$40,$50,$48,$60,$70,$48,$80,$90,$60,$30,$40,$60,$50 ; PRG $33E9 | CPU $F3E9 - .byte $60,$60,$70,$80,$78,$20,$30,$78,$40,$70,$78,$80,$90,$90,$30,$40 ; PRG $33F9 | CPU $F3F9 - .byte $90,$50,$60,$90,$70,$80,$A8,$20,$30,$A8,$40,$50,$A8,$60,$70,$A8 ; PRG $3409 | CPU $F409 - .byte $80,$90,$C0,$30,$40,$C0,$50,$60,$C0,$70,$80,$D8,$20,$30,$D8,$40 ; PRG $3419 | CPU $F419 - .byte $50,$D8,$60,$90,$FF,$18,$20,$30,$18,$40,$D0,$48,$60,$70,$78,$30 ; PRG $3429 | CPU $F429 - .byte $40,$A8,$30,$40,$A8,$50,$60,$A8,$70,$90,$A8,$A0,$D0,$C0,$20,$A0 ; PRG $3439 | CPU $F439 - .byte $D8,$20,$D0,$FF,$48,$20,$50,$48,$60,$90,$48,$A0,$B0,$60,$20,$60 ; PRG $3449 | CPU $F449 - .byte $60,$80,$A0,$78,$40,$70,$78,$80,$90,$78,$A0,$B0,$90,$30,$50,$90 ; PRG $3459 | CPU $F459 - .byte $70,$A0,$A8,$20,$30,$A8,$40,$70,$A8,$80,$B0,$FF,$4C,$93,$F4 ; PRG $3469 | CPU $F469 + .byte $AC,$BC,$CC,$8C,$CC,$AC,$77,$F2,$96,$F2,$BB,$F2,$EF,$F2,$08,$F3 ; PRG $3259 | CPU $F259 ; CPU:$F006 PRG:3006 AC BC CC 8C CC AC 77 F2 96 F2 BB F2 EF F2 08 F3 + .byte $2A,$F3,$67,$F3,$89,$F3,$A5,$F3,$D6,$F3,$2E,$F4,$4D,$F4,$20,$18 ; PRG $3269 | CPU $F269 ; CPU:$F016 PRG:3016 2A F3 67 F3 89 F3 A5 F3 D6 F3 2E F4 4D F4 20 18 + .byte $E8,$40,$18,$58,$40,$78,$E8,$50,$48,$88,$60,$18,$58,$60,$A8,$E8 ; PRG $3279 | CPU $F279 ; CPU:$F026 PRG:3026 E8 40 18 58 40 78 E8 50 48 88 60 18 58 60 A8 E8 + .byte $70,$48,$B8,$80,$A8,$E8,$90,$18,$B8,$B0,$18,$E8,$FF,$20,$18,$E8 ; PRG $3289 | CPU $F289 ; CPU:$F036 PRG:3036 70 48 B8 80 A8 E8 90 18 B8 B0 18 E8 FF 20 18 E8 + .byte $30,$18,$88,$40,$18,$58,$40,$78,$E8,$50,$48,$88,$50,$A8,$E8,$60 ; PRG $3299 | CPU $F299 ; CPU:$F046 PRG:3046 30 18 88 40 18 58 40 78 E8 50 48 88 50 A8 E8 60 + .byte $18,$E8,$70,$78,$B8,$80,$48,$88,$90,$78,$B8,$A0,$48,$B8,$C0,$78 ; PRG $32A9 | CPU $F2A9 ; CPU:$F056 PRG:3056 18 E8 70 78 B8 80 48 88 90 78 B8 A0 48 B8 C0 78 + .byte $88,$FF,$20,$18,$E8,$30,$18,$E8,$40,$18,$88,$40,$A8,$E8,$50,$18 ; PRG $32B9 | CPU $F2B9 ; CPU:$F066 PRG:3066 88 FF 20 18 E8 30 18 E8 40 18 88 40 A8 E8 50 18 + .byte $E8,$60,$48,$58,$60,$78,$B8,$70,$48,$B8,$80,$48,$58,$90,$18,$58 ; PRG $32C9 | CPU $F2C9 ; CPU:$F076 PRG:3076 E8 60 48 58 60 78 B8 70 48 B8 80 48 58 90 18 58 + .byte $90,$A8,$E8,$A0,$18,$58,$A0,$A8,$E8,$B0,$18,$58,$B0,$A8,$E8,$C0 ; PRG $32D9 | CPU $F2D9 ; CPU:$F086 PRG:3086 90 A8 E8 A0 18 58 A0 A8 E8 B0 18 58 B0 A8 E8 C0 + .byte $48,$B8,$D0,$48,$B8,$FF,$20,$18,$E8,$30,$18,$E8,$40,$18,$E8,$50 ; PRG $32E9 | CPU $F2E9 ; CPU:$F096 PRG:3096 48 B8 D0 48 B8 FF 20 18 E8 30 18 E8 40 18 E8 50 + .byte $18,$E8,$60,$18,$E8,$70,$18,$E8,$80,$18,$E8,$90,$18,$E8,$FF,$20 ; PRG $32F9 | CPU $F2F9 ; CPU:$F0A6 PRG:30A6 18 E8 60 18 E8 70 18 E8 80 18 E8 90 18 E8 FF 20 + .byte $18,$E8,$30,$18,$E8,$40,$18,$B8,$50,$18,$B8,$60,$18,$E8,$70,$18 ; PRG $3309 | CPU $F309 ; CPU:$F0B6 PRG:30B6 18 E8 30 18 E8 40 18 B8 50 18 B8 60 18 E8 70 18 + .byte $B8,$80,$18,$B8,$90,$18,$B8,$A0,$A8,$E8,$D0,$18,$28,$D0,$A8,$E8 ; PRG $3319 | CPU $F319 ; CPU:$F0C6 PRG:30C6 B8 80 18 B8 90 18 B8 A0 A8 E8 D0 18 28 D0 A8 E8 + .byte $FF,$20,$48,$88,$20,$A8,$E8,$30,$18,$58,$30,$78,$B8,$40,$48,$88 ; PRG $3329 | CPU $F329 ; CPU:$F0D6 PRG:30D6 FF 20 48 88 20 A8 E8 30 18 58 30 78 B8 40 48 88 + .byte $40,$A8,$E8,$50,$18,$58,$50,$78,$B8,$60,$48,$88,$60,$A8,$E8,$70 ; PRG $3339 | CPU $F339 ; CPU:$F0E6 PRG:30E6 40 A8 E8 50 18 58 50 78 B8 60 48 88 60 A8 E8 70 + .byte $18,$58,$70,$78,$B8,$80,$48,$88,$80,$A8,$E8,$90,$18,$58,$90,$78 ; PRG $3349 | CPU $F349 ; CPU:$F0F6 PRG:30F6 18 58 70 78 B8 80 48 88 80 A8 E8 90 18 58 90 78 + .byte $B8,$A0,$48,$E8,$B0,$18,$58,$B0,$78,$88,$B0,$A8,$B8,$FF,$18,$20 ; PRG $3359 | CPU $F359 ; CPU:$F106 PRG:3106 B8 A0 48 E8 B0 18 58 B0 78 88 B0 A8 B8 FF 18 20 + .byte $40,$18,$60,$B0,$30,$40,$90,$48,$20,$B0,$60,$20,$50,$78,$20,$B0 ; PRG $3369 | CPU $F369 ; CPU:$F116 PRG:3116 40 18 60 B0 30 40 90 48 20 B0 60 20 50 78 20 B0 + .byte $90,$40,$70,$A8,$20,$B0,$C0,$60,$B0,$D8,$20,$60,$D8,$80,$B0,$FF ; PRG $3379 | CPU $F379 ; CPU:$F126 PRG:3126 90 40 70 A8 20 B0 C0 60 B0 D8 20 60 D8 80 B0 FF + .byte $18,$20,$60,$30,$20,$60,$48,$20,$60,$60,$20,$A0,$78,$20,$C0,$90 ; PRG $3389 | CPU $F389 ; CPU:$F136 PRG:3136 18 20 60 30 20 60 48 20 60 60 20 A0 78 20 C0 90 + .byte $20,$A0,$A8,$20,$60,$C0,$20,$60,$D8,$20,$60,$FF,$18,$20,$50,$18 ; PRG $3399 | CPU $F399 ; CPU:$F146 PRG:3146 20 A0 A8 20 60 C0 20 60 D8 20 60 FF 18 20 50 18 + .byte $90,$B0,$30,$90,$B0,$48,$20,$40,$48,$50,$90,$48,$A0,$D0,$60,$20 ; PRG $33A9 | CPU $F3A9 ; CPU:$F156 PRG:3156 90 B0 30 90 B0 48 20 40 48 50 90 48 A0 D0 60 20 + .byte $30,$60,$40,$70,$60,$C0,$D0,$78,$30,$70,$90,$20,$30,$90,$C0,$D0 ; PRG $33B9 | CPU $F3B9 ; CPU:$F166 PRG:3166 30 60 40 70 60 C0 D0 78 30 70 90 20 30 90 C0 D0 + .byte $A8,$30,$50,$A8,$60,$D0,$D8,$20,$50,$D8,$90,$B0,$FF,$18,$20,$30 ; PRG $33C9 | CPU $F3C9 ; CPU:$F176 PRG:3176 A8 30 50 A8 60 D0 D8 20 50 D8 90 B0 FF 18 20 30 + .byte $18,$40,$50,$18,$60,$90,$30,$30,$40,$30,$50,$60,$30,$70,$80,$48 ; PRG $33D9 | CPU $F3D9 ; CPU:$F186 PRG:3186 18 40 50 18 60 90 30 30 40 30 50 60 30 70 80 48 + .byte $20,$30,$48,$40,$50,$48,$60,$70,$48,$80,$90,$60,$30,$40,$60,$50 ; PRG $33E9 | CPU $F3E9 ; CPU:$F196 PRG:3196 20 30 48 40 50 48 60 70 48 80 90 60 30 40 60 50 + .byte $60,$60,$70,$80,$78,$20,$30,$78,$40,$70,$78,$80,$90,$90,$30,$40 ; PRG $33F9 | CPU $F3F9 ; CPU:$F1A6 PRG:31A6 60 60 70 80 78 20 30 78 40 70 78 80 90 90 30 40 + .byte $90,$50,$60,$90,$70,$80,$A8,$20,$30,$A8,$40,$50,$A8,$60,$70,$A8 ; PRG $3409 | CPU $F409 ; CPU:$F1B6 PRG:31B6 90 50 60 90 70 80 A8 20 30 A8 40 50 A8 60 70 A8 + .byte $80,$90,$C0,$30,$40,$C0,$50,$60,$C0,$70,$80,$D8,$20,$30,$D8,$40 ; PRG $3419 | CPU $F419 ; CPU:$F1C6 PRG:31C6 80 90 C0 30 40 C0 50 60 C0 70 80 D8 20 30 D8 40 + .byte $50,$D8,$60,$90,$FF,$18,$20,$30,$18,$40,$D0,$48,$60,$70,$78,$30 ; PRG $3429 | CPU $F429 ; CPU:$F1D6 PRG:31D6 50 D8 60 90 FF 18 20 30 18 40 D0 48 60 70 78 30 + .byte $40,$A8,$30,$40,$A8,$50,$60,$A8,$70,$90,$A8,$A0,$D0,$C0,$20,$A0 ; PRG $3439 | CPU $F439 ; CPU:$F1E6 PRG:31E6 40 A8 30 40 A8 50 60 A8 70 90 A8 A0 D0 C0 20 A0 + .byte $D8,$20,$D0,$FF,$48,$20,$50,$48,$60,$90,$48,$A0,$B0,$60,$20,$60 ; PRG $3449 | CPU $F449 ; CPU:$F1F6 PRG:31F6 D8 20 D0 FF 48 20 50 48 60 90 48 A0 B0 60 20 60 + .byte $60,$80,$A0,$78,$40,$70,$78,$80,$90,$78,$A0,$B0,$90,$30,$50,$90 ; PRG $3459 | CPU $F459 ; CPU:$F206 PRG:3206 60 80 A0 78 40 70 78 80 90 78 A0 B0 90 30 50 90 + .byte $70,$A0,$A8,$20,$30,$A8,$40,$70,$A8,$80,$B0,$FF,$4C,$93,$F4 ; PRG $3469 | CPU $F469 ; CPU:$F216 PRG:3216 70 A0 A8 20 30 A8 40 70 A8 80 B0 FF 4C 93 F4 ; ----------------------------------------------------------------------------- ; Global purpose: Update Audio Engine. ; Local behavior: Executes the decoded update audio engine sequence at this entry point. @@ -7293,8 +7293,8 @@ LookupTable_F259: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateAudioEngine: - ldx #$A7 ; PRG $3478 | CPU $F478 | A2 A7 - lda #$00 ; PRG $347A | CPU $F47A | A9 00 + ldx #$A7 ; CPU:$F225 PRG:3225 ?? + lda #$00 ; CPU:$F227 PRG:3227 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow F47 C. ; Local behavior: Executes the decoded flow f47 c sequence at this entry point. @@ -7303,10 +7303,10 @@ UpdateAudioEngine: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_F47C: - sta Ram_052F,x ; PRG $347C | CPU $F47C | 9D 2F 05 - dex ; PRG $347F | CPU $F47F | CA - bne Flow_F47C ; PRG $3480 | CPU $F480 | D0 FA - ldx #$13 ; PRG $3482 | CPU $F482 | A2 13 + sta Ram_052F,x ; CPU:$F229 PRG:3229 ?? + dex ; CPU:$F22B PRG:322B ?? + bne Flow_F47C ; CPU:$F22D PRG:322D ?? + ldx #$13 ; CPU:$F22F PRG:322F ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow F484. ; Local behavior: Executes the decoded flow f484 sequence at this entry point. @@ -7315,13 +7315,13 @@ Flow_F47C: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_F484: - sta SQ1_VOL,x ; PRG $3484 | CPU $F484 | 9D 00 40 - dex ; PRG $3487 | CPU $F487 | CA - bpl Flow_F484 ; PRG $3488 | CPU $F488 | 10 FA - sta SND_CHN ; PRG $348A | CPU $F48A | 8D 15 40 - lda #$38 ; PRG $348D | CPU $F48D | A9 38 - sta Ram_05A3 ; PRG $348F | CPU $F48F | 8D A3 05 - rts ; PRG $3492 | CPU $F492 | 60 + sta SQ1_VOL,x ; CPU:$F231 PRG:3231 ?? + dex ; CPU:$F233 PRG:3233 ?? + bpl Flow_F484 ; CPU:$F235 PRG:3235 ?? + sta SND_CHN ; CPU:$F237 PRG:3237 ?? + lda #$38 ; CPU:$F239 PRG:3239 ?? + sta Ram_05A3 ; CPU:$F23B PRG:323B ?? + rts ; CPU:$F23D PRG:323D ?? ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State F493. ; Local behavior: Executes the decoded process game state f493 sequence at this entry point. @@ -7330,14 +7330,14 @@ Flow_F484: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_F493: - jsr ProcessGameState_F4B3 ; PRG $3493 | CPU $F493 | 20 B3 F4 - jsr UpdateStateField_F5B3 ; PRG $3496 | CPU $F496 | 20 B3 F5 - lda #$00 ; PRG $3499 | CPU $F499 | A9 00 - sta PendingSoundCommand ; PRG $349B | CPU $F49B | 85 90 - ldx #$94 ; PRG $349D | CPU $F49D | A2 94 - lda Ram_05A2 ; PRG $349F | CPU $F49F | AD A2 05 - beq Flow_F4A7 ; PRG $34A2 | CPU $F4A2 | F0 03 - jsr ProcessGameState_F748 ; PRG $34A4 | CPU $F4A4 | 20 48 F7 + jsr ProcessGameState_F4B3 ; CPU:$F23F PRG:323F ?? + jsr UpdateStateField_F5B3 ; CPU:$F241 PRG:3241 ?? + lda #$00 ; CPU:$F243 PRG:3243 ?? + sta PendingSoundCommand ; CPU:$F245 PRG:3245 ?? + ldx #$94 ; CPU:$F247 PRG:3247 ?? + lda Ram_05A2 ; CPU:$F249 PRG:3249 ?? + beq Flow_F4A7 ; CPU:$F24B PRG:324B ?? + jsr ProcessGameState_F748 ; CPU:$F24D PRG:324D ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow F4 A7. ; Local behavior: Executes the decoded flow f4 a7 sequence at this entry point. @@ -7346,10 +7346,10 @@ ProcessGameState_F493: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_F4A7: - ldx Ram_05A3 ; PRG $34A7 | CPU $F4A7 | AE A3 05 - lda Ram_050E,x ; PRG $34AA | CPU $F4AA | BD 0E 05 - beq Flow_F4B2 ; PRG $34AD | CPU $F4AD | F0 03 - jsr ProcessGameState_F6E4 ; PRG $34AF | CPU $F4AF | 20 E4 F6 + ldx Ram_05A3 ; CPU:$F24F PRG:324F ?? + lda Ram_050E,x ; CPU:$F251 PRG:3251 ?? + beq Flow_F4B2 ; CPU:$F253 PRG:3253 ?? + jsr ProcessGameState_F6E4 ; CPU:$F255 PRG:3255 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow F4 B2. ; Local behavior: Executes the decoded flow f4 b2 sequence at this entry point. @@ -7358,7 +7358,7 @@ Flow_F4A7: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_F4B2: - rts ; PRG $34B2 | CPU $F4B2 | 60 + rts ; CPU:$F257 PRG:3257 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State F4 B3. ; Local behavior: Executes the decoded process game state f4 b3 sequence at this entry point. @@ -7367,11 +7367,11 @@ Flow_F4B2: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_F4B3: - ldy Ram_05A3 ; PRG $34B3 | CPU $F4B3 | AC A3 05 - lda Ram_050E,y ; PRG $34B6 | CPU $F4B6 | B9 0E 05 - bne Flow_F4C1 ; PRG $34B9 | CPU $F4B9 | D0 06 - sta Ram_0507,y ; PRG $34BB | CPU $F4BB | 99 07 05 - jmp Flow_F53E ; PRG $34BE | CPU $F4BE | 4C 3E F5 + ldy Ram_05A3 ; CPU:$F259 PRG:3259 ?? + lda Ram_050E,y ; CPU:$F25B PRG:325B ?? + bne Flow_F4C1 ; CPU:$F25D PRG:325D ?? + sta Ram_0507,y ; CPU:$F25F PRG:325F ?? + jmp Flow_F53E ; CPU:$F261 PRG:3261 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow F4 C1. ; Local behavior: Executes the decoded flow f4 c1 sequence at this entry point. @@ -7380,14 +7380,14 @@ ProcessGameState_F4B3: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_F4C1: - lda Ram_059B ; PRG $34C1 | CPU $F4C1 | AD 9B 05 - ora Ram_0507,y ; PRG $34C4 | CPU $F4C4 | 19 07 05 - sta SND_CHN ; PRG $34C7 | CPU $F4C7 | 8D 15 40 - lda Ram_05D5 ; PRG $34CA | CPU $F4CA | AD D5 05 - bne Flow_F4D8 ; PRG $34CD | CPU $F4CD | D0 09 - lda Ram_05A2 ; PRG $34CF | CPU $F4CF | AD A2 05 - bne Flow_F4D5 ; PRG $34D2 | CPU $F4D2 | D0 01 - rts ; PRG $34D4 | CPU $F4D4 | 60 + lda Ram_059B ; CPU:$F263 PRG:3263 ?? + ora Ram_0507,y ; CPU:$F265 PRG:3265 ?? + sta SND_CHN ; CPU:$F267 PRG:3267 ?? + lda Ram_05D5 ; CPU:$F269 PRG:3269 ?? + bne Flow_F4D8 ; CPU:$F26B PRG:326B ?? + lda Ram_05A2 ; CPU:$F26D PRG:326D ?? + bne Flow_F4D5 ; CPU:$F26F PRG:326F ?? + rts ; CPU:$F271 PRG:3271 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow F4 D5. ; Local behavior: Executes the decoded flow f4 d5 sequence at this entry point. @@ -7396,7 +7396,7 @@ Flow_F4C1: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_F4D5: - jmp Flow_F55D ; PRG $34D5 | CPU $F4D5 | 4C 5D F5 + jmp Flow_F55D ; CPU:$F273 PRG:3273 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow F4 D8. ; Local behavior: Executes the decoded flow f4 d8 sequence at this entry point. @@ -7405,17 +7405,17 @@ Flow_F4D5: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_F4D8: - lda Ram_0507,y ; PRG $34D8 | CPU $F4D8 | B9 07 05 - lsr a ; PRG $34DB | CPU $F4DB | 4A - bcc Flow_F4F6 ; PRG $34DC | CPU $F4DC | 90 18 - ldx Ram_0508,y ; PRG $34DE | CPU $F4DE | BE 08 05 - stx SQ1_VOL ; PRG $34E1 | CPU $F4E1 | 8E 00 40 - ldx Ram_052C,y ; PRG $34E4 | CPU $F4E4 | BE 2C 05 - stx SQ1_SWEEP ; PRG $34E7 | CPU $F4E7 | 8E 01 40 - ldx Ram_0500,y ; PRG $34EA | CPU $F4EA | BE 00 05 - stx SQ1_LO ; PRG $34ED | CPU $F4ED | 8E 02 40 - ldx Ram_0501,y ; PRG $34F0 | CPU $F4F0 | BE 01 05 - stx SQ1_HI ; PRG $34F3 | CPU $F4F3 | 8E 03 40 + lda Ram_0507,y ; CPU:$F275 PRG:3275 ?? + lsr a ; CPU:$F277 PRG:3277 ?? + bcc Flow_F4F6 ; CPU:$F279 PRG:3279 ?? + ldx Ram_0508,y ; CPU:$F27B PRG:327B ?? + stx SQ1_VOL ; CPU:$F27D PRG:327D ?? + ldx Ram_052C,y ; CPU:$F27F PRG:327F ?? + stx SQ1_SWEEP ; CPU:$F281 PRG:3281 ?? + ldx Ram_0500,y ; CPU:$F283 PRG:3283 ?? + stx SQ1_LO ; CPU:$F285 PRG:3285 ?? + ldx Ram_0501,y ; CPU:$F287 PRG:3287 ?? + stx SQ1_HI ; CPU:$F289 PRG:3289 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow F4 F6. ; Local behavior: Executes the decoded flow f4 f6 sequence at this entry point. @@ -7424,16 +7424,16 @@ Flow_F4D8: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_F4F6: - lsr a ; PRG $34F6 | CPU $F4F6 | 4A - bcc Flow_F511 ; PRG $34F7 | CPU $F4F7 | 90 18 - ldx Ram_0509,y ; PRG $34F9 | CPU $F4F9 | BE 09 05 - stx SQ2_VOL ; PRG $34FC | CPU $F4FC | 8E 04 40 - ldx Ram_052D,y ; PRG $34FF | CPU $F4FF | BE 2D 05 - stx SQ2_SWEEP ; PRG $3502 | CPU $F502 | 8E 05 40 - ldx Ram_0502,y ; PRG $3505 | CPU $F505 | BE 02 05 - stx SQ2_LO ; PRG $3508 | CPU $F508 | 8E 06 40 - ldx Ram_0503,y ; PRG $350B | CPU $F50B | BE 03 05 - stx SQ2_HI ; PRG $350E | CPU $F50E | 8E 07 40 + lsr a ; CPU:$F28B PRG:328B ?? + bcc Flow_F511 ; CPU:$F28D PRG:328D ?? + ldx Ram_0509,y ; CPU:$F28F PRG:328F ?? + stx SQ2_VOL ; CPU:$F291 PRG:3291 ?? + ldx Ram_052D,y ; CPU:$F293 PRG:3293 ?? + stx SQ2_SWEEP ; CPU:$F295 PRG:3295 ?? + ldx Ram_0502,y ; CPU:$F297 PRG:3297 ?? + stx SQ2_LO ; CPU:$F299 PRG:3299 ?? + ldx Ram_0503,y ; CPU:$F29B PRG:329B ?? + stx SQ2_HI ; CPU:$F29D PRG:329D ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow F511. ; Local behavior: Executes the decoded flow f511 sequence at this entry point. @@ -7442,14 +7442,14 @@ Flow_F4F6: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_F511: - lsr a ; PRG $3511 | CPU $F511 | 4A - bcc Flow_F526 ; PRG $3512 | CPU $F512 | 90 12 - lda Ram_050A,y ; PRG $3514 | CPU $F514 | B9 0A 05 - sta TRI_LINEAR ; PRG $3517 | CPU $F517 | 8D 08 40 - lda Ram_0504,y ; PRG $351A | CPU $F51A | B9 04 05 - sta TRI_LO ; PRG $351D | CPU $F51D | 8D 0A 40 - lda Ram_0505,y ; PRG $3520 | CPU $F520 | B9 05 05 - sta TRI_HI ; PRG $3523 | CPU $F523 | 8D 0B 40 + lsr a ; CPU:$F29F PRG:329F ?? + bcc Flow_F526 ; CPU:$F2A1 PRG:32A1 ?? + lda Ram_050A,y ; CPU:$F2A3 PRG:32A3 ?? + sta TRI_LINEAR ; CPU:$F2A5 PRG:32A5 ?? + lda Ram_0504,y ; CPU:$F2A7 PRG:32A7 ?? + sta TRI_LO ; CPU:$F2A9 PRG:32A9 ?? + lda Ram_0505,y ; CPU:$F2AB PRG:32AB ?? + sta TRI_HI ; CPU:$F2AD PRG:32AD ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow F526. ; Local behavior: Executes the decoded flow f526 sequence at this entry point. @@ -7458,15 +7458,15 @@ Flow_F511: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_F526: - lda Ram_0506,y ; PRG $3526 | CPU $F526 | B9 06 05 - sta NOISE_VOL ; PRG $3529 | CPU $F529 | 8D 0C 40 - lda Ram_050B,y ; PRG $352C | CPU $F52C | B9 0B 05 - sta NOISE_LO ; PRG $352F | CPU $F52F | 8D 0E 40 - lda Ram_050C,y ; PRG $3532 | CPU $F532 | B9 0C 05 - sta NOISE_HI ; PRG $3535 | CPU $F535 | 8D 0F 40 - lda Ram_05A2 ; PRG $3538 | CPU $F538 | AD A2 05 - bne Flow_F55D ; PRG $353B | CPU $F53B | D0 20 - rts ; PRG $353D | CPU $F53D | 60 + lda Ram_0506,y ; CPU:$F2AF PRG:32AF ?? + sta NOISE_VOL ; CPU:$F2B1 PRG:32B1 ?? + lda Ram_050B,y ; CPU:$F2B3 PRG:32B3 ?? + sta NOISE_LO ; CPU:$F2B5 PRG:32B5 ?? + lda Ram_050C,y ; CPU:$F2B7 PRG:32B7 ?? + sta NOISE_HI ; CPU:$F2B9 PRG:32B9 ?? + lda Ram_05A2 ; CPU:$F2BB PRG:32BB ?? + bne Flow_F55D ; CPU:$F2BD PRG:32BD ?? + rts ; CPU:$F2BF PRG:32BF ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow F53 E. ; Local behavior: Executes the decoded flow f53 e sequence at this entry point. @@ -7475,10 +7475,10 @@ Flow_F526: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_F53E: - ldx #$07 ; PRG $353E | CPU $F53E | A2 07 - lda Ram_05D4 ; PRG $3540 | CPU $F540 | AD D4 05 - beq Flow_F548 ; PRG $3543 | CPU $F543 | F0 03 - stx SND_CHN ; PRG $3545 | CPU $F545 | 8E 15 40 + ldx #$07 ; CPU:$F2C1 PRG:32C1 ?? + lda Ram_05D4 ; CPU:$F2C3 PRG:32C3 ?? + beq Flow_F548 ; CPU:$F2C5 PRG:32C5 ?? + stx SND_CHN ; CPU:$F2C7 PRG:32C7 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow F548. ; Local behavior: Executes the decoded flow f548 sequence at this entry point. @@ -7487,14 +7487,14 @@ Flow_F53E: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_F548: - inx ; PRG $3548 | CPU $F548 | E8 - stx SQ1_SWEEP ; PRG $3549 | CPU $F549 | 8E 01 40 - stx SQ2_SWEEP ; PRG $354C | CPU $F54C | 8E 05 40 - lda #$00 ; PRG $354F | CPU $F54F | A9 00 - sta NOISE_VOL ; PRG $3551 | CPU $F551 | 8D 0C 40 - lda Ram_05A2 ; PRG $3554 | CPU $F554 | AD A2 05 - bne Flow_F55D ; PRG $3557 | CPU $F557 | D0 04 - sta SND_CHN ; PRG $3559 | CPU $F559 | 8D 15 40 + inx ; CPU:$F2C9 PRG:32C9 ?? + stx SQ1_SWEEP ; CPU:$F2CB PRG:32CB ?? + stx SQ2_SWEEP ; CPU:$F2CD PRG:32CD ?? + lda #$00 ; CPU:$F2CF PRG:32CF ?? + sta NOISE_VOL ; CPU:$F2D1 PRG:32D1 ?? + lda Ram_05A2 ; CPU:$F2D3 PRG:32D3 ?? + bne Flow_F55D ; CPU:$F2D5 PRG:32D5 ?? + sta SND_CHN ; CPU:$F2D7 PRG:32D7 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow F55 C. ; Local behavior: Executes the decoded flow f55 c sequence at this entry point. @@ -7503,7 +7503,7 @@ Flow_F548: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_F55C: - rts ; PRG $355C | CPU $F55C | 60 + rts ; CPU:$F2D9 PRG:32D9 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow F55 D. ; Local behavior: Executes the decoded flow f55 d sequence at this entry point. @@ -7512,18 +7512,18 @@ Flow_F55C: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_F55D: - lda Ram_05D4 ; PRG $355D | CPU $F55D | AD D4 05 - beq Flow_F55C ; PRG $3560 | CPU $F560 | F0 FA - lda Ram_0507,y ; PRG $3562 | CPU $F562 | B9 07 05 - lsr a ; PRG $3565 | CPU $F565 | 4A - bcs Flow_F57C ; PRG $3566 | CPU $F566 | B0 14 - lda Ram_059C ; PRG $3568 | CPU $F568 | AD 9C 05 - ora #$B0 ; PRG $356B | CPU $F56B | 09 B0 - sta SQ1_VOL ; PRG $356D | CPU $F56D | 8D 00 40 - lda Ram_0594 ; PRG $3570 | CPU $F570 | AD 94 05 - sta SQ1_LO ; PRG $3573 | CPU $F573 | 8D 02 40 - lda Ram_0595 ; PRG $3576 | CPU $F576 | AD 95 05 - sta SQ1_HI ; PRG $3579 | CPU $F579 | 8D 03 40 + lda Ram_05D4 ; CPU:$F2DB PRG:32DB ?? + beq Flow_F55C ; CPU:$F2DD PRG:32DD ?? + lda Ram_0507,y ; CPU:$F2DF PRG:32DF ?? + lsr a ; CPU:$F2E1 PRG:32E1 ?? + bcs Flow_F57C ; CPU:$F2E3 PRG:32E3 ?? + lda Ram_059C ; CPU:$F2E5 PRG:32E5 ?? + ora #$B0 ; CPU:$F2E7 PRG:32E7 ?? + sta SQ1_VOL ; CPU:$F2E9 PRG:32E9 ?? + lda Ram_0594 ; CPU:$F2EB PRG:32EB ?? + sta SQ1_LO ; CPU:$F2ED PRG:32ED ?? + lda Ram_0595 ; CPU:$F2EF PRG:32EF ?? + sta SQ1_HI ; CPU:$F2F1 PRG:32F1 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow F57 C. ; Local behavior: Executes the decoded flow f57 c sequence at this entry point. @@ -7532,16 +7532,16 @@ Flow_F55D: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_F57C: - lda Ram_0507,y ; PRG $357C | CPU $F57C | B9 07 05 - and #$02 ; PRG $357F | CPU $F57F | 29 02 - bne Flow_F597 ; PRG $3581 | CPU $F581 | D0 14 - lda Ram_059D ; PRG $3583 | CPU $F583 | AD 9D 05 - ora #$B0 ; PRG $3586 | CPU $F586 | 09 B0 - sta SQ2_VOL ; PRG $3588 | CPU $F588 | 8D 04 40 - lda Ram_0596 ; PRG $358B | CPU $F58B | AD 96 05 - sta SQ2_LO ; PRG $358E | CPU $F58E | 8D 06 40 - lda Ram_0597 ; PRG $3591 | CPU $F591 | AD 97 05 - sta SQ2_HI ; PRG $3594 | CPU $F594 | 8D 07 40 + lda Ram_0507,y ; CPU:$F2F3 PRG:32F3 ?? + and #$02 ; CPU:$F2F5 PRG:32F5 ?? + bne Flow_F597 ; CPU:$F2F7 PRG:32F7 ?? + lda Ram_059D ; CPU:$F2F9 PRG:32F9 ?? + ora #$B0 ; CPU:$F2FB PRG:32FB ?? + sta SQ2_VOL ; CPU:$F2FD PRG:32FD ?? + lda Ram_0596 ; CPU:$F2FF PRG:32FF ?? + sta SQ2_LO ; CPU:$F301 PRG:3301 ?? + lda Ram_0597 ; CPU:$F303 PRG:3303 ?? + sta SQ2_HI ; CPU:$F305 PRG:3305 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow F597. ; Local behavior: Executes the decoded flow f597 sequence at this entry point. @@ -7550,16 +7550,16 @@ Flow_F57C: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_F597: - lda Ram_0507,y ; PRG $3597 | CPU $F597 | B9 07 05 - and #$04 ; PRG $359A | CPU $F59A | 29 04 - bne Flow_F5B2 ; PRG $359C | CPU $F59C | D0 14 - lda Ram_059E ; PRG $359E | CPU $F59E | AD 9E 05 - ora #$80 ; PRG $35A1 | CPU $F5A1 | 09 80 - sta TRI_LINEAR ; PRG $35A3 | CPU $F5A3 | 8D 08 40 - lda Ram_0598 ; PRG $35A6 | CPU $F5A6 | AD 98 05 - sta TRI_LO ; PRG $35A9 | CPU $F5A9 | 8D 0A 40 - lda Ram_0599 ; PRG $35AC | CPU $F5AC | AD 99 05 - sta TRI_HI ; PRG $35AF | CPU $F5AF | 8D 0B 40 + lda Ram_0507,y ; CPU:$F307 PRG:3307 ?? + and #$04 ; CPU:$F309 PRG:3309 ?? + bne Flow_F5B2 ; CPU:$F30B PRG:330B ?? + lda Ram_059E ; CPU:$F30D PRG:330D ?? + ora #$80 ; CPU:$F30F PRG:330F ?? + sta TRI_LINEAR ; CPU:$F311 PRG:3311 ?? + lda Ram_0598 ; CPU:$F313 PRG:3313 ?? + sta TRI_LO ; CPU:$F315 PRG:3315 ?? + lda Ram_0599 ; CPU:$F317 PRG:3317 ?? + sta TRI_HI ; CPU:$F319 PRG:3319 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow F5 B2. ; Local behavior: Executes the decoded flow f5 b2 sequence at this entry point. @@ -7568,7 +7568,7 @@ Flow_F597: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_F5B2: - rts ; PRG $35B2 | CPU $F5B2 | 60 + rts ; CPU:$F31B PRG:331B ?? ; ----------------------------------------------------------------------------- ; Global purpose: Update State Field F5 B3. ; Local behavior: Executes the decoded update state field f5 b3 sequence at this entry point. @@ -7577,9 +7577,9 @@ Flow_F5B2: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateStateField_F5B3: - ldx PendingSoundCommand ; PRG $35B3 | CPU $F5B3 | A6 90 - bne Flow_F5B8 ; PRG $35B5 | CPU $F5B5 | D0 01 - rts ; PRG $35B7 | CPU $F5B7 | 60 + ldx PendingSoundCommand ; CPU:$F31D PRG:331D ?? + bne Flow_F5B8 ; CPU:$F31F PRG:331F ?? + rts ; CPU:$F321 PRG:3321 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow F5 B8. ; Local behavior: Executes the decoded flow f5 b8 sequence at this entry point. @@ -7588,10 +7588,10 @@ UpdateStateField_F5B3: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_F5B8: - bmi Flow_F5BF ; PRG $35B8 | CPU $F5B8 | 30 05 - cpx #$12 ; PRG $35BA | CPU $F5BA | E0 12 - bcc Flow_F5BF ; PRG $35BC | CPU $F5BC | 90 01 - rts ; PRG $35BE | CPU $F5BE | 60 + bmi Flow_F5BF ; CPU:$F323 PRG:3323 ?? + cpx #$12 ; CPU:$F325 PRG:3325 ?? + bcc Flow_F5BF ; CPU:$F327 PRG:3327 ?? + rts ; CPU:$F329 PRG:3329 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow F5 BF. ; Local behavior: Executes the decoded flow f5 bf sequence at this entry point. @@ -7600,20 +7600,20 @@ Flow_F5B8: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_F5BF: - dex ; PRG $35BF | CPU $F5BF | CA - txa ; PRG $35C0 | CPU $F5C0 | 8A - asl a ; PRG $35C1 | CPU $F5C1 | 0A - tay ; PRG $35C2 | CPU $F5C2 | A8 - lda LookupTable_F9A2,y ; PRG $35C3 | CPU $F5C3 | B9 A2 F9 - sta Zp_91 ; PRG $35C6 | CPU $F5C6 | 85 91 - lda LookupTable_F9A3,y ; PRG $35C8 | CPU $F5C8 | B9 A3 F9 - sta Zp_92 ; PRG $35CB | CPU $F5CB | 85 92 - ldy #$00 ; PRG $35CD | CPU $F5CD | A0 00 - lda (Zp_91),y ; PRG $35CF | CPU $F5CF | B1 91 - sta Ram_0530 ; PRG $35D1 | CPU $F5D1 | 8D 30 05 - bit Ram_0530 ; PRG $35D4 | CPU $F5D4 | 2C 30 05 - bpl Flow_F5DC ; PRG $35D7 | CPU $F5D7 | 10 03 - jmp Flow_F66B ; PRG $35D9 | CPU $F5D9 | 4C 6B F6 + dex ; CPU:$F32B PRG:332B ?? + txa ; CPU:$F32D PRG:332D ?? + asl a ; CPU:$F32F PRG:332F ?? + tay ; CPU:$F331 PRG:3331 ?? + lda LookupTable_F9A2,y ; CPU:$F333 PRG:3333 ?? + sta Zp_91 ; CPU:$F335 PRG:3335 ?? + lda LookupTable_F9A3,y ; CPU:$F337 PRG:3337 ?? + sta Zp_92 ; CPU:$F339 PRG:3339 ?? + ldy #$00 ; CPU:$F33B PRG:333B ?? + lda (Zp_91),y ; CPU:$F33D PRG:333D ?? + sta Ram_0530 ; CPU:$F33F PRG:333F ?? + bit Ram_0530 ; CPU:$F341 PRG:3341 ?? + bpl Flow_F5DC ; CPU:$F343 PRG:3343 ?? + jmp Flow_F66B ; CPU:$F345 PRG:3345 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow F5 DC. ; Local behavior: Executes the decoded flow f5 dc sequence at this entry point. @@ -7622,8 +7622,8 @@ Flow_F5BF: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_F5DC: - bcc Flow_F5E1 ; PRG $35DC | CPU $F5DC | 90 03 - jmp Flow_F63C ; PRG $35DE | CPU $F5DE | 4C 3C F6 + bcc Flow_F5E1 ; CPU:$F347 PRG:3347 ?? + jmp Flow_F63C ; CPU:$F349 PRG:3349 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow F5 E1. ; Local behavior: Executes the decoded flow f5 e1 sequence at this entry point. @@ -7632,17 +7632,17 @@ Flow_F5DC: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_F5E1: - ldx Ram_05A3 ; PRG $35E1 | CPU $F5E1 | AE A3 05 - lda Ram_050E,x ; PRG $35E4 | CPU $F5E4 | BD 0E 05 - beq Flow_F611 ; PRG $35E7 | CPU $F5E7 | F0 28 - lda Ram_0512,x ; PRG $35E9 | CPU $F5E9 | BD 12 05 - and #$20 ; PRG $35EC | CPU $F5EC | 29 20 - bne Flow_F604 ; PRG $35EE | CPU $F5EE | D0 14 - lda Ram_050E,x ; PRG $35F0 | CPU $F5F0 | BD 0E 05 - jsr TransformValue_F6BA ; PRG $35F3 | CPU $F5F3 | 20 BA F6 - bcs Flow_F611 ; PRG $35F6 | CPU $F5F6 | B0 19 - rts ; PRG $35F8 | CPU $F5F8 | 60 - .byte $AD,$A2,$05,$F0,$13,$20,$BA,$F6,$B0,$0E,$60 ; PRG $35F9 | CPU $F5F9 + ldx Ram_05A3 ; CPU:$F34B PRG:334B ?? + lda Ram_050E,x ; CPU:$F34D PRG:334D ?? + beq Flow_F611 ; CPU:$F34F PRG:334F ?? + lda Ram_0512,x ; CPU:$F351 PRG:3351 ?? + and #$20 ; CPU:$F353 PRG:3353 ?? + bne Flow_F604 ; CPU:$F355 PRG:3355 ?? + lda Ram_050E,x ; CPU:$F357 PRG:3357 ?? + jsr TransformValue_F6BA ; CPU:$F359 PRG:3359 ?? + bcs Flow_F611 ; CPU:$F35B PRG:335B ?? + rts ; CPU:$F35D PRG:335D ?? + .byte $AD,$A2,$05,$F0,$13,$20,$BA,$F6,$B0,$0E,$60 ; PRG $35F9 | CPU $F5F9 ; CPU:$F35F PRG:335F AD A2 05 F0 13 20 BA F6 B0 0E 60 ; ----------------------------------------------------------------------------- ; Global purpose: Flow F604. ; Local behavior: Executes the decoded flow f604 sequence at this entry point. @@ -7651,10 +7651,10 @@ Flow_F5E1: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_F604: - cpx #$38 ; PRG $3604 | CPU $F604 | E0 38 - bne Flow_F60C ; PRG $3606 | CPU $F606 | D0 04 - ldx #$66 ; PRG $3608 | CPU $F608 | A2 66 - bne Flow_F60E ; PRG $360A | CPU $F60A | D0 02 + cpx #$38 ; CPU:$F36A PRG:336A ?? + bne Flow_F60C ; CPU:$F36C PRG:336C ?? + ldx #$66 ; CPU:$F36E PRG:336E ?? + bne Flow_F60E ; CPU:$F370 PRG:3370 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow F60 C. ; Local behavior: Executes the decoded flow f60 c sequence at this entry point. @@ -7663,7 +7663,7 @@ Flow_F604: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_F60C: - ldx #$38 ; PRG $360C | CPU $F60C | A2 38 + ldx #$38 ; CPU:$F372 PRG:3372 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow F60 E. ; Local behavior: Executes the decoded flow f60 e sequence at this entry point. @@ -7672,7 +7672,7 @@ Flow_F60C: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_F60E: - stx Ram_05A3 ; PRG $360E | CPU $F60E | 8E A3 05 + stx Ram_05A3 ; CPU:$F374 PRG:3374 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow F611. ; Local behavior: Executes the decoded flow f611 sequence at this entry point. @@ -7681,25 +7681,25 @@ Flow_F60E: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_F611: - ldy #$00 ; PRG $3611 | CPU $F611 | A0 00 - lda (Zp_91),y ; PRG $3613 | CPU $F613 | B1 91 - sta Ram_0512,x ; PRG $3615 | CPU $F615 | 9D 12 05 - lda PendingSoundCommand ; PRG $3618 | CPU $F618 | A5 90 - sta Ram_050E,x ; PRG $361A | CPU $F61A | 9D 0E 05 - tya ; PRG $361D | CPU $F61D | 98 - sta Ram_0511,x ; PRG $361E | CPU $F61E | 9D 11 05 - sty Ram_05A4 ; PRG $3621 | CPU $F621 | 8C A4 05 - sta Ram_052C,x ; PRG $3624 | CPU $F624 | 9D 2C 05 - sta Ram_052D,x ; PRG $3627 | CPU $F627 | 9D 2D 05 - lda #$B0 ; PRG $362A | CPU $F62A | A9 B0 - sta NOISE_VOL ; PRG $362C | CPU $F62C | 8D 0C 40 - iny ; PRG $362F | CPU $F62F | C8 - lda (Zp_91),y ; PRG $3630 | CPU $F630 | B1 91 - sta Ram_050F,x ; PRG $3632 | CPU $F632 | 9D 0F 05 - iny ; PRG $3635 | CPU $F635 | C8 - lda (Zp_91),y ; PRG $3636 | CPU $F636 | B1 91 - sta Ram_0510,x ; PRG $3638 | CPU $F638 | 9D 10 05 - rts ; PRG $363B | CPU $F63B | 60 + ldy #$00 ; CPU:$F376 PRG:3376 ?? + lda (Zp_91),y ; CPU:$F378 PRG:3378 ?? + sta Ram_0512,x ; CPU:$F37A PRG:337A ?? + lda PendingSoundCommand ; CPU:$F37C PRG:337C ?? + sta Ram_050E,x ; CPU:$F37E PRG:337E ?? + tya ; CPU:$F380 PRG:3380 ?? + sta Ram_0511,x ; CPU:$F382 PRG:3382 ?? + sty Ram_05A4 ; CPU:$F384 PRG:3384 ?? + sta Ram_052C,x ; CPU:$F386 PRG:3386 ?? + sta Ram_052D,x ; CPU:$F388 PRG:3388 ?? + lda #$B0 ; CPU:$F38A PRG:338A ?? + sta NOISE_VOL ; CPU:$F38C PRG:338C ?? + iny ; CPU:$F38E PRG:338E ?? + lda (Zp_91),y ; CPU:$F390 PRG:3390 ?? + sta Ram_050F,x ; CPU:$F392 PRG:3392 ?? + iny ; CPU:$F394 PRG:3394 ?? + lda (Zp_91),y ; CPU:$F396 PRG:3396 ?? + sta Ram_0510,x ; CPU:$F398 PRG:3398 ?? + rts ; CPU:$F39A PRG:339A ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow F63 C. ; Local behavior: Executes the decoded flow f63 c sequence at this entry point. @@ -7708,12 +7708,12 @@ Flow_F611: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_F63C: - bvs ProcessGameState_F64A ; PRG $363C | CPU $F63C | 70 0C - ldy #$94 ; PRG $363E | CPU $F63E | A0 94 - jsr ProcessGameState_F840 ; PRG $3640 | CPU $F640 | 20 40 F8 - sta Ram_05A2 ; PRG $3643 | CPU $F643 | 8D A2 05 - sta Ram_05A4 ; PRG $3646 | CPU $F646 | 8D A4 05 - rts ; PRG $3649 | CPU $F649 | 60 + bvs ProcessGameState_F64A ; CPU:$F39C PRG:339C ?? + ldy #$94 ; CPU:$F39E PRG:339E ?? + jsr ProcessGameState_F840 ; CPU:$F3A0 PRG:33A0 ?? + sta Ram_05A2 ; CPU:$F3A2 PRG:33A2 ?? + sta Ram_05A4 ; CPU:$F3A4 PRG:33A4 ?? + rts ; CPU:$F3A6 PRG:33A6 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State F64 A. ; Local behavior: Executes the decoded process game state f64 a sequence at this entry point. @@ -7722,11 +7722,11 @@ Flow_F63C: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_F64A: - ldy Ram_05A3 ; PRG $364A | CPU $F64A | AC A3 05 - cpy #$38 ; PRG $364D | CPU $F64D | C0 38 - bne Flow_F655 ; PRG $364F | CPU $F64F | D0 04 - ldx #$66 ; PRG $3651 | CPU $F651 | A2 66 - bne Flow_F657 ; PRG $3653 | CPU $F653 | D0 02 + ldy Ram_05A3 ; CPU:$F3A8 PRG:33A8 ?? + cpy #$38 ; CPU:$F3AA PRG:33AA ?? + bne Flow_F655 ; CPU:$F3AC PRG:33AC ?? + ldx #$66 ; CPU:$F3AE PRG:33AE ?? + bne Flow_F657 ; CPU:$F3B0 PRG:33B0 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow F655. ; Local behavior: Executes the decoded flow f655 sequence at this entry point. @@ -7735,7 +7735,7 @@ ProcessGameState_F64A: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_F655: - ldx #$38 ; PRG $3655 | CPU $F655 | A2 38 + ldx #$38 ; CPU:$F3B2 PRG:33B2 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow F657. ; Local behavior: Executes the decoded flow f657 sequence at this entry point. @@ -7744,11 +7744,11 @@ Flow_F655: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_F657: - lda Ram_0512,y ; PRG $3657 | CPU $F657 | B9 12 05 - and #$20 ; PRG $365A | CPU $F65A | 29 20 - bne Flow_F664 ; PRG $365C | CPU $F65C | D0 06 - jsr ProcessGameState_F840 ; PRG $365E | CPU $F65E | 20 40 F8 - sta Ram_050E,y ; PRG $3661 | CPU $F661 | 99 0E 05 + lda Ram_0512,y ; CPU:$F3B4 PRG:33B4 ?? + and #$20 ; CPU:$F3B6 PRG:33B6 ?? + bne Flow_F664 ; CPU:$F3B8 PRG:33B8 ?? + jsr ProcessGameState_F840 ; CPU:$F3BA PRG:33BA ?? + sta Ram_050E,y ; CPU:$F3BC PRG:33BC ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow F664. ; Local behavior: Executes the decoded flow f664 sequence at this entry point. @@ -7757,9 +7757,9 @@ Flow_F657: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_F664: - sta NOISE_HI ; PRG $3664 | CPU $F664 | 8D 0F 40 - stx Ram_05A3 ; PRG $3667 | CPU $F667 | 8E A3 05 - rts ; PRG $366A | CPU $F66A | 60 + sta NOISE_HI ; CPU:$F3BE PRG:33BE ?? + stx Ram_05A3 ; CPU:$F3C0 PRG:33C0 ?? + rts ; CPU:$F3C2 PRG:33C2 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow F66 B. ; Local behavior: Executes the decoded flow f66 b sequence at this entry point. @@ -7768,36 +7768,36 @@ Flow_F664: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_F66B: - bcs Flow_F6B1 ; PRG $366B | CPU $F66B | B0 44 - ldy #$02 ; PRG $366D | CPU $F66D | A0 02 - lda PendingSoundCommand ; PRG $366F | CPU $F66F | A5 90 - sta Ram_05A2 ; PRG $3671 | CPU $F671 | 8D A2 05 - lda (Zp_91),y ; PRG $3674 | CPU $F674 | B1 91 - sta Ram_05A5 ; PRG $3676 | CPU $F676 | 8D A5 05 - iny ; PRG $3679 | CPU $F679 | C8 - lda (Zp_91),y ; PRG $367A | CPU $F67A | B1 91 - sta Ram_05A6 ; PRG $367C | CPU $F67C | 8D A6 05 - iny ; PRG $367F | CPU $F67F | C8 - lda (Zp_91),y ; PRG $3680 | CPU $F680 | B1 91 - sta Ram_05B2 ; PRG $3682 | CPU $F682 | 8D B2 05 - iny ; PRG $3685 | CPU $F685 | C8 - lda (Zp_91),y ; PRG $3686 | CPU $F686 | B1 91 - sta Ram_05B3 ; PRG $3688 | CPU $F688 | 8D B3 05 - iny ; PRG $368B | CPU $F68B | C8 - lda (Zp_91),y ; PRG $368C | CPU $F68C | B1 91 - sta Ram_05BF ; PRG $368E | CPU $F68E | 8D BF 05 - iny ; PRG $3691 | CPU $F691 | C8 - lda (Zp_91),y ; PRG $3692 | CPU $F692 | B1 91 - sta Ram_05C0 ; PRG $3694 | CPU $F694 | 8D C0 05 - lda #$00 ; PRG $3697 | CPU $F697 | A9 00 - sta Ram_05A7 ; PRG $3699 | CPU $F699 | 8D A7 05 - sta Ram_05B4 ; PRG $369C | CPU $F69C | 8D B4 05 - sta Ram_05C1 ; PRG $369F | CPU $F69F | 8D C1 05 - sta Ram_05A8 ; PRG $36A2 | CPU $F6A2 | 8D A8 05 - sta Ram_05B5 ; PRG $36A5 | CPU $F6A5 | 8D B5 05 - sta Ram_05C2 ; PRG $36A8 | CPU $F6A8 | 8D C2 05 - sty Ram_059B ; PRG $36AB | CPU $F6AB | 8C 9B 05 - jmp ProcessGameState_F64A ; PRG $36AE | CPU $F6AE | 4C 4A F6 + bcs Flow_F6B1 ; CPU:$F3C4 PRG:33C4 ?? + ldy #$02 ; CPU:$F3C6 PRG:33C6 ?? + lda PendingSoundCommand ; CPU:$F3C8 PRG:33C8 ?? + sta Ram_05A2 ; CPU:$F3CA PRG:33CA ?? + lda (Zp_91),y ; CPU:$F3CC PRG:33CC ?? + sta Ram_05A5 ; CPU:$F3CE PRG:33CE ?? + iny ; CPU:$F3D0 PRG:33D0 ?? + lda (Zp_91),y ; CPU:$F3D2 PRG:33D2 ?? + sta Ram_05A6 ; CPU:$F3D4 PRG:33D4 ?? + iny ; CPU:$F3D6 PRG:33D6 ?? + lda (Zp_91),y ; CPU:$F3D8 PRG:33D8 ?? + sta Ram_05B2 ; CPU:$F3DA PRG:33DA ?? + iny ; CPU:$F3DC PRG:33DC ?? + lda (Zp_91),y ; CPU:$F3DE PRG:33DE ?? + sta Ram_05B3 ; CPU:$F3E0 PRG:33E0 ?? + iny ; CPU:$F3E2 PRG:33E2 ?? + lda (Zp_91),y ; CPU:$F3E4 PRG:33E4 ?? + sta Ram_05BF ; CPU:$F3E6 PRG:33E6 ?? + iny ; CPU:$F3E8 PRG:33E8 ?? + lda (Zp_91),y ; CPU:$F3EA PRG:33EA ?? + sta Ram_05C0 ; CPU:$F3EC PRG:33EC ?? + lda #$00 ; CPU:$F3EE PRG:33EE ?? + sta Ram_05A7 ; CPU:$F3F0 PRG:33F0 ?? + sta Ram_05B4 ; CPU:$F3F2 PRG:33F2 ?? + sta Ram_05C1 ; CPU:$F3F4 PRG:33F4 ?? + sta Ram_05A8 ; CPU:$F3F6 PRG:33F6 ?? + sta Ram_05B5 ; CPU:$F3F8 PRG:33F8 ?? + sta Ram_05C2 ; CPU:$F3FA PRG:33FA ?? + sty Ram_059B ; CPU:$F3FC PRG:33FC ?? + jmp ProcessGameState_F64A ; CPU:$F3FE PRG:33FE ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow F6 B1. ; Local behavior: Executes the decoded flow f6 b1 sequence at this entry point. @@ -7806,10 +7806,10 @@ Flow_F66B: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_F6B1: - lda #$00 ; PRG $36B1 | CPU $F6B1 | A9 00 - sta Ram_05A2 ; PRG $36B3 | CPU $F6B3 | 8D A2 05 - sta Ram_05A4 ; PRG $36B6 | CPU $F6B6 | 8D A4 05 - rts ; PRG $36B9 | CPU $F6B9 | 60 + lda #$00 ; CPU:$F400 PRG:3400 ?? + sta Ram_05A2 ; CPU:$F402 PRG:3402 ?? + sta Ram_05A4 ; CPU:$F404 PRG:3404 ?? + rts ; CPU:$F406 PRG:3406 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Transform Value F6 BA. ; Local behavior: Executes the decoded transform value f6 ba sequence at this entry point. @@ -7818,26 +7818,26 @@ Flow_F6B1: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- TransformValue_F6BA: - sec ; PRG $36BA | CPU $F6BA | 38 - sbc #$01 ; PRG $36BB | CPU $F6BB | E9 01 - sta Zp_97 ; PRG $36BD | CPU $F6BD | 85 97 - lsr a ; PRG $36BF | CPU $F6BF | 4A - lsr a ; PRG $36C0 | CPU $F6C0 | 4A - lsr a ; PRG $36C1 | CPU $F6C1 | 4A - sta Zp_98 ; PRG $36C2 | CPU $F6C2 | 85 98 - lda Zp_97 ; PRG $36C4 | CPU $F6C4 | A5 97 - and #$07 ; PRG $36C6 | CPU $F6C6 | 29 07 - tay ; PRG $36C8 | CPU $F6C8 | A8 - lda Zp_98 ; PRG $36C9 | CPU $F6C9 | A5 98 - clc ; PRG $36CB | CPU $F6CB | 18 - adc #$03 ; PRG $36CC | CPU $F6CC | 69 03 - sta Zp_98 ; PRG $36CE | CPU $F6CE | 85 98 - lda LookupTable_F6DC,y ; PRG $36D0 | CPU $F6D0 | B9 DC F6 - ldy Zp_98 ; PRG $36D3 | CPU $F6D3 | A4 98 - and (Zp_91),y ; PRG $36D5 | CPU $F6D5 | 31 91 - clc ; PRG $36D7 | CPU $F6D7 | 18 - beq Flow_F6DB ; PRG $36D8 | CPU $F6D8 | F0 01 - sec ; PRG $36DA | CPU $F6DA | 38 + sec ; CPU:$F408 PRG:3408 ?? + sbc #$01 ; CPU:$F40A PRG:340A ?? + sta Zp_97 ; CPU:$F40C PRG:340C ?? + lsr a ; CPU:$F40E PRG:340E ?? + lsr a ; CPU:$F410 PRG:3410 ?? + lsr a ; CPU:$F412 PRG:3412 ?? + sta Zp_98 ; CPU:$F414 PRG:3414 ?? + lda Zp_97 ; CPU:$F416 PRG:3416 ?? + and #$07 ; CPU:$F418 PRG:3418 ?? + tay ; CPU:$F41A PRG:341A ?? + lda Zp_98 ; CPU:$F41C PRG:341C ?? + clc ; CPU:$F41E PRG:341E ?? + adc #$03 ; CPU:$F420 PRG:3420 ?? + sta Zp_98 ; CPU:$F422 PRG:3422 ?? + lda LookupTable_F6DC,y ; CPU:$F424 PRG:3424 ?? + ldy Zp_98 ; CPU:$F426 PRG:3426 ?? + and (Zp_91),y ; CPU:$F428 PRG:3428 ?? + clc ; CPU:$F42A PRG:342A ?? + beq Flow_F6DB ; CPU:$F42C PRG:342C ?? + sec ; CPU:$F42E PRG:342E ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow F6 DB. ; Local behavior: Executes the decoded flow f6 db sequence at this entry point. @@ -7846,10 +7846,10 @@ TransformValue_F6BA: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_F6DB: - rts ; PRG $36DB | CPU $F6DB | 60 + rts ; CPU:$F430 PRG:3430 ?? LookupTable_F6DC: - .byte $80,$40,$20,$10,$08,$04,$02,$01 ; PRG $36DC | CPU $F6DC + .byte $80,$40,$20,$10,$08,$04,$02,$01 ; PRG $36DC | CPU $F6DC ; CPU:$F432 PRG:3432 80 40 20 10 08 04 02 01 ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State F6 E4. ; Local behavior: Executes the decoded process game state f6 e4 sequence at this entry point. @@ -7858,12 +7858,12 @@ LookupTable_F6DC: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_F6E4: - lda #$00 ; PRG $36E4 | CPU $F6E4 | A9 00 - sta Ram_05D5 ; PRG $36E6 | CPU $F6E6 | 8D D5 05 - lda Ram_0513,x ; PRG $36E9 | CPU $F6E9 | BD 13 05 - beq Flow_F6F2 ; PRG $36EC | CPU $F6EC | F0 04 - dec Ram_0513,x ; PRG $36EE | CPU $F6EE | DE 13 05 - rts ; PRG $36F1 | CPU $F6F1 | 60 + lda #$00 ; CPU:$F43A PRG:343A ?? + sta Ram_05D5 ; CPU:$F43C PRG:343C ?? + lda Ram_0513,x ; CPU:$F43E PRG:343E ?? + beq Flow_F6F2 ; CPU:$F440 PRG:3440 ?? + dec Ram_0513,x ; CPU:$F442 PRG:3442 ?? + rts ; CPU:$F444 PRG:3444 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow F6 F2. ; Local behavior: Executes the decoded flow f6 f2 sequence at this entry point. @@ -7872,16 +7872,16 @@ ProcessGameState_F6E4: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_F6F2: - lda Ram_050F,x ; PRG $36F2 | CPU $F6F2 | BD 0F 05 - sta Zp_91 ; PRG $36F5 | CPU $F6F5 | 85 91 - lda Ram_0510,x ; PRG $36F7 | CPU $F6F7 | BD 10 05 - sta Zp_92 ; PRG $36FA | CPU $F6FA | 85 92 - txa ; PRG $36FC | CPU $F6FC | 8A - clc ; PRG $36FD | CPU $F6FD | 18 - adc #$14 ; PRG $36FE | CPU $F6FE | 69 14 - adc Ram_0511,x ; PRG $3700 | CPU $F700 | 7D 11 05 - sta Ram_0537 ; PRG $3703 | CPU $F703 | 8D 37 05 - stx CurrentObjectIndex ; PRG $3706 | CPU $F706 | 8E 36 05 + lda Ram_050F,x ; CPU:$F446 PRG:3446 ?? + sta Zp_91 ; CPU:$F448 PRG:3448 ?? + lda Ram_0510,x ; CPU:$F44A PRG:344A ?? + sta Zp_92 ; CPU:$F44C PRG:344C ?? + txa ; CPU:$F44E PRG:344E ?? + clc ; CPU:$F450 PRG:3450 ?? + adc #$14 ; CPU:$F452 PRG:3452 ?? + adc Ram_0511,x ; CPU:$F454 PRG:3454 ?? + sta Ram_0537 ; CPU:$F456 PRG:3456 ?? + stx CurrentObjectIndex ; CPU:$F458 PRG:3458 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow F709. ; Local behavior: Executes the decoded flow f709 sequence at this entry point. @@ -7890,20 +7890,20 @@ Flow_F6F2: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_F709: - ldy #$00 ; PRG $3709 | CPU $F709 | A0 00 - lda (Zp_91),y ; PRG $370B | CPU $F70B | B1 91 - bpl Flow_F726 ; PRG $370D | CPU $F70D | 10 17 - sta Ram_05D5 ; PRG $370F | CPU $F70F | 8D D5 05 - ldx CurrentObjectIndex ; PRG $3712 | CPU $F712 | AE 36 05 - jsr DispatchObjectHandler ; PRG $3715 | CPU $F715 | 20 6E F9 - tya ; PRG $3718 | CPU $F718 | 98 - clc ; PRG $3719 | CPU $F719 | 18 - adc Zp_91 ; PRG $371A | CPU $F71A | 65 91 - sta Zp_91 ; PRG $371C | CPU $F71C | 85 91 - lda Zp_92 ; PRG $371E | CPU $F71E | A5 92 - adc #$00 ; PRG $3720 | CPU $F720 | 69 00 - sta Zp_92 ; PRG $3722 | CPU $F722 | 85 92 - bcc Flow_F709 ; PRG $3724 | CPU $F724 | 90 E3 + ldy #$00 ; CPU:$F45A PRG:345A ?? + lda (Zp_91),y ; CPU:$F45C PRG:345C ?? + bpl Flow_F726 ; CPU:$F45E PRG:345E ?? + sta Ram_05D5 ; CPU:$F460 PRG:3460 ?? + ldx CurrentObjectIndex ; CPU:$F462 PRG:3462 ?? + jsr DispatchObjectHandler ; CPU:$F464 PRG:3464 ?? + tya ; CPU:$F466 PRG:3466 ?? + clc ; CPU:$F468 PRG:3468 ?? + adc Zp_91 ; CPU:$F46A PRG:346A ?? + sta Zp_91 ; CPU:$F46C PRG:346C ?? + lda Zp_92 ; CPU:$F46E PRG:346E ?? + adc #$00 ; CPU:$F470 PRG:3470 ?? + sta Zp_92 ; CPU:$F472 PRG:3472 ?? + bcc Flow_F709 ; CPU:$F474 PRG:3474 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow F726. ; Local behavior: Executes the decoded flow f726 sequence at this entry point. @@ -7912,14 +7912,14 @@ Flow_F709: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_F726: - ldx CurrentObjectIndex ; PRG $3726 | CPU $F726 | AE 36 05 - sta Ram_0513,x ; PRG $3729 | CPU $F729 | 9D 13 05 - lda Ram_0537 ; PRG $372C | CPU $F72C | AD 37 05 - sec ; PRG $372F | CPU $F72F | 38 - sbc #$14 ; PRG $3730 | CPU $F730 | E9 14 - sbc CurrentObjectIndex ; PRG $3732 | CPU $F732 | ED 36 05 - sta Ram_0511,x ; PRG $3735 | CPU $F735 | 9D 11 05 - lda #$01 ; PRG $3738 | CPU $F738 | A9 01 + ldx CurrentObjectIndex ; CPU:$F476 PRG:3476 ?? + sta Ram_0513,x ; CPU:$F478 PRG:3478 A2 A7 + lda Ram_0537 ; CPU:$F47A PRG:347A A9 00 + sec ; CPU:$F47C PRG:347C 9D 2F 05 + sbc #$14 ; CPU:$F47F PRG:347F CA + sbc CurrentObjectIndex ; CPU:$F480 PRG:3480 D0 FA + sta Ram_0511,x ; CPU:$F482 PRG:3482 A2 13 + lda #$01 ; CPU:$F484 PRG:3484 9D 00 40 ; ----------------------------------------------------------------------------- ; Global purpose: Flow F73 A. ; Local behavior: Executes the decoded flow f73 a sequence at this entry point. @@ -7928,13 +7928,13 @@ Flow_F726: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_F73A: - clc ; PRG $373A | CPU $F73A | 18 - adc Zp_91 ; PRG $373B | CPU $F73B | 65 91 - sta Ram_050F,x ; PRG $373D | CPU $F73D | 9D 0F 05 - lda Zp_92 ; PRG $3740 | CPU $F740 | A5 92 - adc #$00 ; PRG $3742 | CPU $F742 | 69 00 - sta Ram_0510,x ; PRG $3744 | CPU $F744 | 9D 10 05 - rts ; PRG $3747 | CPU $F747 | 60 + clc ; CPU:$F487 PRG:3487 CA + adc Zp_91 ; CPU:$F488 PRG:3488 10 FA + sta Ram_050F,x ; CPU:$F48A PRG:348A 8D 15 40 + lda Zp_92 ; CPU:$F48D PRG:348D A9 38 + adc #$00 ; CPU:$F48F PRG:348F 8D A3 05 + sta Ram_0510,x ; CPU:$F492 PRG:3492 60 + rts ; CPU:$F493 PRG:3493 20 B3 F4 ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State F748. ; Local behavior: Executes the decoded process game state f748 sequence at this entry point. @@ -7943,15 +7943,15 @@ Flow_F73A: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_F748: - ldy #$00 ; PRG $3748 | CPU $F748 | A0 00 - sty Ram_05D4 ; PRG $374A | CPU $F74A | 8C D4 05 - ldx #$A5 ; PRG $374D | CPU $F74D | A2 A5 - jsr TransformValue_F75D ; PRG $374F | CPU $F74F | 20 5D F7 - ldx #$B2 ; PRG $3752 | CPU $F752 | A2 B2 - ldy #$01 ; PRG $3754 | CPU $F754 | A0 01 - jsr TransformValue_F75D ; PRG $3756 | CPU $F756 | 20 5D F7 - ldx #$BF ; PRG $3759 | CPU $F759 | A2 BF - ldy #$02 ; PRG $375B | CPU $F75B | A0 02 + ldy #$00 ; CPU:$F496 PRG:3496 20 B3 F5 + sty Ram_05D4 ; CPU:$F499 PRG:3499 A9 00 + ldx #$A5 ; CPU:$F49B PRG:349B 85 90 + jsr TransformValue_F75D ; CPU:$F49D PRG:349D A2 94 + ldx #$B2 ; CPU:$F49F PRG:349F AD A2 05 + ldy #$01 ; CPU:$F4A2 PRG:34A2 F0 03 + jsr TransformValue_F75D ; CPU:$F4A4 PRG:34A4 20 48 F7 + ldx #$BF ; CPU:$F4A7 PRG:34A7 AE A3 05 + ldy #$02 ; CPU:$F4AA PRG:34AA BD 0E 05 ; ----------------------------------------------------------------------------- ; Global purpose: Transform Value F75 D. ; Local behavior: Executes the decoded transform value f75 d sequence at this entry point. @@ -7960,29 +7960,29 @@ ProcessGameState_F748: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- TransformValue_F75D: - sty Ram_0535 ; PRG $375D | CPU $F75D | 8C 35 05 - lda Ram_0500,x ; PRG $3760 | CPU $F760 | BD 00 05 - sta Zp_91 ; PRG $3763 | CPU $F763 | 85 91 - lda Ram_0501,x ; PRG $3765 | CPU $F765 | BD 01 05 - sta Zp_92 ; PRG $3768 | CPU $F768 | 85 92 - txa ; PRG $376A | CPU $F76A | 8A - clc ; PRG $376B | CPU $F76B | 18 - adc #$09 ; PRG $376C | CPU $F76C | 69 09 - adc Ram_0502,x ; PRG $376E | CPU $F76E | 7D 02 05 - sta Ram_0537 ; PRG $3771 | CPU $F771 | 8D 37 05 - stx CurrentObjectIndex ; PRG $3774 | CPU $F774 | 8E 36 05 - lda Ram_0503,x ; PRG $3777 | CPU $F777 | BD 03 05 - beq Flow_F79A ; PRG $377A | CPU $F77A | F0 1E - dec Ram_0503,x ; PRG $377C | CPU $F77C | DE 03 05 - lda Ram_059C,y ; PRG $377F | CPU $F77F | B9 9C 05 - beq Flow_F796 ; PRG $3782 | CPU $F782 | F0 12 - lda Ram_0503,x ; PRG $3784 | CPU $F784 | BD 03 05 - bne Flow_F793 ; PRG $3787 | CPU $F787 | D0 0A - lda Ram_0504,x ; PRG $3789 | CPU $F789 | BD 04 05 - sec ; PRG $378C | CPU $F78C | 38 - sbc #$03 ; PRG $378D | CPU $F78D | E9 03 - lsr a ; PRG $378F | CPU $F78F | 4A - jmp Flow_F796 ; PRG $3790 | CPU $F790 | 4C 96 F7 + sty Ram_0535 ; CPU:$F4AD PRG:34AD F0 03 + lda Ram_0500,x ; CPU:$F4AF PRG:34AF 20 E4 F6 + sta Zp_91 ; CPU:$F4B2 PRG:34B2 60 + lda Ram_0501,x ; CPU:$F4B3 PRG:34B3 AC A3 05 + sta Zp_92 ; CPU:$F4B6 PRG:34B6 B9 0E 05 + txa ; CPU:$F4B9 PRG:34B9 D0 06 + clc ; CPU:$F4BB PRG:34BB 99 07 05 + adc #$09 ; CPU:$F4BE PRG:34BE 4C 3E F5 + adc Ram_0502,x ; CPU:$F4C1 PRG:34C1 AD 9B 05 + sta Ram_0537 ; CPU:$F4C4 PRG:34C4 19 07 05 + stx CurrentObjectIndex ; CPU:$F4C7 PRG:34C7 8D 15 40 + lda Ram_0503,x ; CPU:$F4CA PRG:34CA AD D5 05 + beq Flow_F79A ; CPU:$F4CD PRG:34CD D0 09 + dec Ram_0503,x ; CPU:$F4CF PRG:34CF AD A2 05 + lda Ram_059C,y ; CPU:$F4D2 PRG:34D2 D0 01 + beq Flow_F796 ; CPU:$F4D4 PRG:34D4 60 + lda Ram_0503,x ; CPU:$F4D5 PRG:34D5 4C 5D F5 + bne Flow_F793 ; CPU:$F4D8 PRG:34D8 B9 07 05 + lda Ram_0504,x ; CPU:$F4DB PRG:34DB 4A + sec ; CPU:$F4DC PRG:34DC 90 18 + sbc #$03 ; CPU:$F4DE PRG:34DE BE 08 05 + lsr a ; CPU:$F4E1 PRG:34E1 8E 00 40 + jmp Flow_F796 ; CPU:$F4E4 PRG:34E4 BE 2C 05 ; ----------------------------------------------------------------------------- ; Global purpose: Flow F793. ; Local behavior: Executes the decoded flow f793 sequence at this entry point. @@ -7991,7 +7991,7 @@ TransformValue_F75D: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_F793: - lda Ram_0504,x ; PRG $3793 | CPU $F793 | BD 04 05 + lda Ram_0504,x ; CPU:$F4E7 PRG:34E7 8E 01 40 ; ----------------------------------------------------------------------------- ; Global purpose: Flow F796. ; Local behavior: Executes the decoded flow f796 sequence at this entry point. @@ -8000,8 +8000,8 @@ Flow_F793: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_F796: - sta Ram_059C,y ; PRG $3796 | CPU $F796 | 99 9C 05 - rts ; PRG $3799 | CPU $F799 | 60 + sta Ram_059C,y ; CPU:$F4EA PRG:34EA BE 00 05 + rts ; CPU:$F4ED PRG:34ED 8E 02 40 ; ----------------------------------------------------------------------------- ; Global purpose: Flow F79 A. ; Local behavior: Executes the decoded flow f79 a sequence at this entry point. @@ -8010,19 +8010,19 @@ Flow_F796: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_F79A: - ldy #$00 ; PRG $379A | CPU $F79A | A0 00 - lda (Zp_91),y ; PRG $379C | CPU $F79C | B1 91 - bpl Flow_F7B5 ; PRG $379E | CPU $F79E | 10 15 - ldx CurrentObjectIndex ; PRG $37A0 | CPU $F7A0 | AE 36 05 - jsr DispatchObjectHandler ; PRG $37A3 | CPU $F7A3 | 20 6E F9 - tya ; PRG $37A6 | CPU $F7A6 | 98 - clc ; PRG $37A7 | CPU $F7A7 | 18 - adc Zp_91 ; PRG $37A8 | CPU $F7A8 | 65 91 - sta Zp_91 ; PRG $37AA | CPU $F7AA | 85 91 - lda Zp_92 ; PRG $37AC | CPU $F7AC | A5 92 - adc #$00 ; PRG $37AE | CPU $F7AE | 69 00 - sta Zp_92 ; PRG $37B0 | CPU $F7B0 | 85 92 - jmp Flow_F79A ; PRG $37B2 | CPU $F7B2 | 4C 9A F7 + ldy #$00 ; CPU:$F4F0 PRG:34F0 BE 01 05 + lda (Zp_91),y ; CPU:$F4F3 PRG:34F3 8E 03 40 + bpl Flow_F7B5 ; CPU:$F4F6 PRG:34F6 4A + ldx CurrentObjectIndex ; CPU:$F4F7 PRG:34F7 90 18 + jsr DispatchObjectHandler ; CPU:$F4F9 PRG:34F9 BE 09 05 + tya ; CPU:$F4FC PRG:34FC 8E 04 40 + clc ; CPU:$F4FF PRG:34FF BE 2D 05 + adc Zp_91 ; CPU:$F502 PRG:3502 8E 05 40 + sta Zp_91 ; CPU:$F505 PRG:3505 BE 02 05 + lda Zp_92 ; CPU:$F508 PRG:3508 8E 06 40 + adc #$00 ; CPU:$F50B PRG:350B BE 03 05 + sta Zp_92 ; CPU:$F50E PRG:350E 8E 07 40 + jmp Flow_F79A ; CPU:$F511 PRG:3511 4A ; ----------------------------------------------------------------------------- ; Global purpose: Flow F7 B5. ; Local behavior: Executes the decoded flow f7 b5 sequence at this entry point. @@ -8031,30 +8031,30 @@ Flow_F79A: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_F7B5: - ldx CurrentObjectIndex ; PRG $37B5 | CPU $F7B5 | AE 36 05 - sta Ram_0532 ; PRG $37B8 | CPU $F7B8 | 8D 32 05 - lsr a ; PRG $37BB | CPU $F7BB | 4A - lsr a ; PRG $37BC | CPU $F7BC | 4A - lsr a ; PRG $37BD | CPU $F7BD | 4A - lsr a ; PRG $37BE | CPU $F7BE | 4A - tay ; PRG $37BF | CPU $F7BF | A8 - lda Ram_05CC,y ; PRG $37C0 | CPU $F7C0 | B9 CC 05 - sec ; PRG $37C3 | CPU $F7C3 | 38 - sbc #$01 ; PRG $37C4 | CPU $F7C4 | E9 01 - sta Ram_0503,x ; PRG $37C6 | CPU $F7C6 | 9D 03 05 - lda #$00 ; PRG $37C9 | CPU $F7C9 | A9 00 - sta Ram_0533 ; PRG $37CB | CPU $F7CB | 8D 33 05 - ldy Ram_0535 ; PRG $37CE | CPU $F7CE | AC 35 05 - lda Ram_0504,x ; PRG $37D1 | CPU $F7D1 | BD 04 05 - sta Ram_059C,y ; PRG $37D4 | CPU $F7D4 | 99 9C 05 - lda #$FF ; PRG $37D7 | CPU $F7D7 | A9 FF - sta Ram_05D4 ; PRG $37D9 | CPU $F7D9 | 8D D4 05 - lda Ram_0532 ; PRG $37DC | CPU $F7DC | AD 32 05 - and #$0F ; PRG $37DF | CPU $F7DF | 29 0F - cmp #$0F ; PRG $37E1 | CPU $F7E1 | C9 0F - beq Flow_F839 ; PRG $37E3 | CPU $F7E3 | F0 54 - adc Ram_0508,x ; PRG $37E5 | CPU $F7E5 | 7D 08 05 - sec ; PRG $37E8 | CPU $F7E8 | 38 + ldx CurrentObjectIndex ; CPU:$F512 PRG:3512 90 12 + sta Ram_0532 ; CPU:$F514 PRG:3514 B9 0A 05 + lsr a ; CPU:$F517 PRG:3517 8D 08 40 + lsr a ; CPU:$F51A PRG:351A B9 04 05 + lsr a ; CPU:$F51D PRG:351D 8D 0A 40 + lsr a ; CPU:$F520 PRG:3520 B9 05 05 + tay ; CPU:$F523 PRG:3523 8D 0B 40 + lda Ram_05CC,y ; CPU:$F526 PRG:3526 B9 06 05 + sec ; CPU:$F529 PRG:3529 8D 0C 40 + sbc #$01 ; CPU:$F52C PRG:352C B9 0B 05 + sta Ram_0503,x ; CPU:$F52F PRG:352F 8D 0E 40 + lda #$00 ; CPU:$F532 PRG:3532 B9 0C 05 + sta Ram_0533 ; CPU:$F535 PRG:3535 8D 0F 40 + ldy Ram_0535 ; CPU:$F538 PRG:3538 AD A2 05 + lda Ram_0504,x ; CPU:$F53B PRG:353B D0 20 + sta Ram_059C,y ; CPU:$F53D PRG:353D 60 + lda #$FF ; CPU:$F53E PRG:353E A2 07 + sta Ram_05D4 ; CPU:$F540 PRG:3540 AD D4 05 + lda Ram_0532 ; CPU:$F543 PRG:3543 F0 03 + and #$0F ; CPU:$F545 PRG:3545 8E 15 40 + cmp #$0F ; CPU:$F548 PRG:3548 E8 + beq Flow_F839 ; CPU:$F549 PRG:3549 8E 01 40 + adc Ram_0508,x ; CPU:$F54C PRG:354C 8E 05 40 + sec ; CPU:$F54F PRG:354F A9 00 ; ----------------------------------------------------------------------------- ; Global purpose: Flow F7 E9. ; Local behavior: Executes the decoded flow f7 e9 sequence at this entry point. @@ -8063,15 +8063,15 @@ Flow_F7B5: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_F7E9: - sbc #$0C ; PRG $37E9 | CPU $F7E9 | E9 0C - inc Ram_0533 ; PRG $37EB | CPU $F7EB | EE 33 05 - bcs Flow_F7E9 ; PRG $37EE | CPU $F7EE | B0 F9 - adc #$0C ; PRG $37F0 | CPU $F7F0 | 69 0C - asl a ; PRG $37F2 | CPU $F7F2 | 0A - tay ; PRG $37F3 | CPU $F7F3 | A8 - lda LookupTable_F98B,y ; PRG $37F4 | CPU $F7F4 | B9 8B F9 - sta Ram_0534 ; PRG $37F7 | CPU $F7F7 | 8D 34 05 - lda LookupTable_F98A,y ; PRG $37FA | CPU $F7FA | B9 8A F9 + sbc #$0C ; CPU:$F551 PRG:3551 8D 0C 40 + inc Ram_0533 ; CPU:$F554 PRG:3554 AD A2 05 + bcs Flow_F7E9 ; CPU:$F557 PRG:3557 D0 04 + adc #$0C ; CPU:$F559 PRG:3559 8D 15 40 + asl a ; CPU:$F55C PRG:355C 60 + tay ; CPU:$F55D PRG:355D AD D4 05 + lda LookupTable_F98B,y ; CPU:$F560 PRG:3560 F0 FA + sta Ram_0534 ; CPU:$F562 PRG:3562 B9 07 05 + lda LookupTable_F98A,y ; CPU:$F565 PRG:3565 4A ; ----------------------------------------------------------------------------- ; Global purpose: Flow F7 FD. ; Local behavior: Executes the decoded flow f7 fd sequence at this entry point. @@ -8080,11 +8080,11 @@ Flow_F7E9: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_F7FD: - dec Ram_0533 ; PRG $37FD | CPU $F7FD | CE 33 05 - beq Flow_F809 ; PRG $3800 | CPU $F800 | F0 07 - lsr Ram_0534 ; PRG $3802 | CPU $F802 | 4E 34 05 - ror a ; PRG $3805 | CPU $F805 | 6A - jmp Flow_F7FD ; PRG $3806 | CPU $F806 | 4C FD F7 + dec Ram_0533 ; CPU:$F566 PRG:3566 B0 14 + beq Flow_F809 ; CPU:$F568 PRG:3568 AD 9C 05 + lsr Ram_0534 ; CPU:$F56B PRG:356B 09 B0 + ror a ; CPU:$F56D PRG:356D 8D 00 40 + jmp Flow_F7FD ; CPU:$F570 PRG:3570 AD 94 05 ; ----------------------------------------------------------------------------- ; Global purpose: Flow F809. ; Local behavior: Executes the decoded flow f809 sequence at this entry point. @@ -8093,14 +8093,14 @@ Flow_F7FD: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_F809: - sta Ram_0533 ; PRG $3809 | CPU $F809 | 8D 33 05 - lda Ram_0535 ; PRG $380C | CPU $F80C | AD 35 05 - asl a ; PRG $380F | CPU $F80F | 0A - tay ; PRG $3810 | CPU $F810 | A8 - lda Ram_0533 ; PRG $3811 | CPU $F811 | AD 33 05 - sta Ram_0594,y ; PRG $3814 | CPU $F814 | 99 94 05 - lda Ram_0534 ; PRG $3817 | CPU $F817 | AD 34 05 - sta Ram_0595,y ; PRG $381A | CPU $F81A | 99 95 05 + sta Ram_0533 ; CPU:$F573 PRG:3573 8D 02 40 + lda Ram_0535 ; CPU:$F576 PRG:3576 AD 95 05 + asl a ; CPU:$F579 PRG:3579 8D 03 40 + tay ; CPU:$F57C PRG:357C B9 07 05 + lda Ram_0533 ; CPU:$F57F PRG:357F 29 02 + sta Ram_0594,y ; CPU:$F581 PRG:3581 D0 14 + lda Ram_0534 ; CPU:$F583 PRG:3583 AD 9D 05 + sta Ram_0595,y ; CPU:$F586 PRG:3586 09 B0 ; ----------------------------------------------------------------------------- ; Global purpose: Flow F81 D. ; Local behavior: Executes the decoded flow f81 d sequence at this entry point. @@ -8109,19 +8109,19 @@ Flow_F809: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_F81D: - lda Ram_0537 ; PRG $381D | CPU $F81D | AD 37 05 - sec ; PRG $3820 | CPU $F820 | 38 - sbc #$09 ; PRG $3821 | CPU $F821 | E9 09 - sbc CurrentObjectIndex ; PRG $3823 | CPU $F823 | ED 36 05 - sta Ram_0502,x ; PRG $3826 | CPU $F826 | 9D 02 05 - lda Zp_91 ; PRG $3829 | CPU $F829 | A5 91 - clc ; PRG $382B | CPU $F82B | 18 - adc #$01 ; PRG $382C | CPU $F82C | 69 01 - sta Ram_0500,x ; PRG $382E | CPU $F82E | 9D 00 05 - lda Zp_92 ; PRG $3831 | CPU $F831 | A5 92 - adc #$00 ; PRG $3833 | CPU $F833 | 69 00 - sta Ram_0501,x ; PRG $3835 | CPU $F835 | 9D 01 05 - rts ; PRG $3838 | CPU $F838 | 60 + lda Ram_0537 ; CPU:$F588 PRG:3588 8D 04 40 + sec ; CPU:$F58B PRG:358B AD 96 05 + sbc #$09 ; CPU:$F58E PRG:358E 8D 06 40 + sbc CurrentObjectIndex ; CPU:$F591 PRG:3591 AD 97 05 + sta Ram_0502,x ; CPU:$F594 PRG:3594 8D 07 40 + lda Zp_91 ; CPU:$F597 PRG:3597 B9 07 05 + clc ; CPU:$F59A PRG:359A 29 04 + adc #$01 ; CPU:$F59C PRG:359C D0 14 + sta Ram_0500,x ; CPU:$F59E PRG:359E AD 9E 05 + lda Zp_92 ; CPU:$F5A1 PRG:35A1 09 80 + adc #$00 ; CPU:$F5A3 PRG:35A3 8D 08 40 + sta Ram_0501,x ; CPU:$F5A6 PRG:35A6 AD 98 05 + rts ; CPU:$F5A9 PRG:35A9 8D 0A 40 ; ----------------------------------------------------------------------------- ; Global purpose: Flow F839. ; Local behavior: Executes the decoded flow f839 sequence at this entry point. @@ -8130,9 +8130,9 @@ Flow_F81D: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_F839: - lda #$00 ; PRG $3839 | CPU $F839 | A9 00 - sta Ram_059C,y ; PRG $383B | CPU $F83B | 99 9C 05 - beq Flow_F81D ; PRG $383E | CPU $F83E | F0 DD + lda #$00 ; CPU:$F5AC PRG:35AC AD 99 05 + sta Ram_059C,y ; CPU:$F5AF PRG:35AF 8D 0B 40 + beq Flow_F81D ; CPU:$F5B2 PRG:35B2 60 ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State F840. ; Local behavior: Executes the decoded process game state f840 sequence at this entry point. @@ -8141,11 +8141,11 @@ Flow_F839: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_F840: - sty DispatchPointerLo ; PRG $3840 | CPU $F840 | 84 95 - lda #$05 ; PRG $3842 | CPU $F842 | A9 05 - sta DispatchPointerHi ; PRG $3844 | CPU $F844 | 85 96 - ldy #$0D ; PRG $3846 | CPU $F846 | A0 0D - lda #$00 ; PRG $3848 | CPU $F848 | A9 00 + sty DispatchPointerLo ; CPU:$F5B3 PRG:35B3 A6 90 + lda #$05 ; CPU:$F5B5 PRG:35B5 D0 01 + sta DispatchPointerHi ; CPU:$F5B7 PRG:35B7 60 + ldy #$0D ; CPU:$F5B8 PRG:35B8 30 05 + lda #$00 ; CPU:$F5BA PRG:35BA E0 12 ; ----------------------------------------------------------------------------- ; Global purpose: Flow F84 A. ; Local behavior: Executes the decoded flow f84 a sequence at this entry point. @@ -8154,11 +8154,11 @@ ProcessGameState_F840: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_F84A: - sta (DispatchPointerLo),y ; PRG $384A | CPU $F84A | 91 95 - dey ; PRG $384C | CPU $F84C | 88 - bpl Flow_F84A ; PRG $384D | CPU $F84D | 10 FB - ldy DispatchPointerLo ; PRG $384F | CPU $F84F | A4 95 - rts ; PRG $3851 | CPU $F851 | 60 + sta (DispatchPointerLo),y ; CPU:$F5BC PRG:35BC 90 01 + dey ; CPU:$F5BE PRG:35BE 60 + bpl Flow_F84A ; CPU:$F5BF PRG:35BF CA + ldy DispatchPointerLo ; CPU:$F5C0 PRG:35C0 8A + rts ; CPU:$F5C1 PRG:35C1 0A ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State F852. ; Local behavior: Executes the decoded process game state f852 sequence at this entry point. @@ -8167,16 +8167,16 @@ Flow_F84A: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_F852: - iny ; PRG $3852 | CPU $F852 | C8 - lda (Zp_91),y ; PRG $3853 | CPU $F853 | B1 91 - sta Ram_0530 ; PRG $3855 | CPU $F855 | 8D 30 05 - iny ; PRG $3858 | CPU $F858 | C8 - lda (Zp_91),y ; PRG $3859 | CPU $F859 | B1 91 - sta Zp_92 ; PRG $385B | CPU $F85B | 85 92 - lda Ram_0530 ; PRG $385D | CPU $F85D | AD 30 05 - sta Zp_91 ; PRG $3860 | CPU $F860 | 85 91 - ldy #$00 ; PRG $3862 | CPU $F862 | A0 00 - rts ; PRG $3864 | CPU $F864 | 60 + iny ; CPU:$F5C2 PRG:35C2 A8 + lda (Zp_91),y ; CPU:$F5C3 PRG:35C3 B9 A2 F9 + sta Ram_0530 ; CPU:$F5C6 PRG:35C6 85 91 + iny ; CPU:$F5C8 PRG:35C8 B9 A3 F9 + lda (Zp_91),y ; CPU:$F5CB PRG:35CB 85 92 + sta Zp_92 ; CPU:$F5CD PRG:35CD A0 00 + lda Ram_0530 ; CPU:$F5CF PRG:35CF B1 91 + sta Zp_91 ; CPU:$F5D1 PRG:35D1 8D 30 05 + ldy #$00 ; CPU:$F5D4 PRG:35D4 2C 30 05 + rts ; CPU:$F5D7 PRG:35D7 10 03 ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State F865. ; Local behavior: Executes the decoded process game state f865 sequence at this entry point. @@ -8185,20 +8185,20 @@ ProcessGameState_F852: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_F865: - ldx Ram_0537 ; PRG $3865 | CPU $F865 | AE 37 05 - iny ; PRG $3868 | CPU $F868 | C8 - lda (Zp_91),y ; PRG $3869 | CPU $F869 | B1 91 - sta Ram_0500,x ; PRG $386B | CPU $F86B | 9D 00 05 - lda Zp_91 ; PRG $386E | CPU $F86E | A5 91 - inx ; PRG $3870 | CPU $F870 | E8 - sta Ram_0500,x ; PRG $3871 | CPU $F871 | 9D 00 05 - inx ; PRG $3874 | CPU $F874 | E8 - lda Zp_92 ; PRG $3875 | CPU $F875 | A5 92 - sta Ram_0500,x ; PRG $3877 | CPU $F877 | 9D 00 05 - inx ; PRG $387A | CPU $F87A | E8 - iny ; PRG $387B | CPU $F87B | C8 - stx Ram_0537 ; PRG $387C | CPU $F87C | 8E 37 05 - rts ; PRG $387F | CPU $F87F | 60 + ldx Ram_0537 ; CPU:$F5D9 PRG:35D9 4C 6B F6 + iny ; CPU:$F5DC PRG:35DC 90 03 + lda (Zp_91),y ; CPU:$F5DE PRG:35DE 4C 3C F6 + sta Ram_0500,x ; CPU:$F5E1 PRG:35E1 AE A3 05 + lda Zp_91 ; CPU:$F5E4 PRG:35E4 BD 0E 05 + inx ; CPU:$F5E7 PRG:35E7 F0 28 + sta Ram_0500,x ; CPU:$F5E9 PRG:35E9 BD 12 05 + inx ; CPU:$F5EC PRG:35EC 29 20 + lda Zp_92 ; CPU:$F5EE PRG:35EE D0 14 + sta Ram_0500,x ; CPU:$F5F0 PRG:35F0 BD 0E 05 + inx ; CPU:$F5F3 PRG:35F3 20 BA F6 + iny ; CPU:$F5F6 PRG:35F6 B0 19 + stx Ram_0537 ; CPU:$F5F8 PRG:35F8 60 + rts ; CPU:$F5F9 PRG:35F9 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State F880. ; Local behavior: Executes the decoded process game state f880 sequence at this entry point. @@ -8207,15 +8207,15 @@ ProcessGameState_F865: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_F880: - ldx Ram_0537 ; PRG $3880 | CPU $F880 | AE 37 05 - dec Ram_04FD,x ; PRG $3883 | CPU $F883 | DE FD 04 - beq Flow_F895 ; PRG $3886 | CPU $F886 | F0 0D - lda Ram_04FE,x ; PRG $3888 | CPU $F888 | BD FE 04 - sta Zp_91 ; PRG $388B | CPU $F88B | 85 91 - lda Ram_04FF,x ; PRG $388D | CPU $F88D | BD FF 04 - sta Zp_92 ; PRG $3890 | CPU $F890 | 85 92 - ldy #$02 ; PRG $3892 | CPU $F892 | A0 02 - rts ; PRG $3894 | CPU $F894 | 60 + ldx Ram_0537 ; CPU:$F5FB PRG:35FB ?? + dec Ram_04FD,x ; CPU:$F5FD PRG:35FD ?? + beq Flow_F895 ; CPU:$F5FF PRG:35FF ?? + lda Ram_04FE,x ; CPU:$F601 PRG:3601 ?? + sta Zp_91 ; CPU:$F603 PRG:3603 ?? + lda Ram_04FF,x ; CPU:$F605 PRG:3605 ?? + sta Zp_92 ; CPU:$F607 PRG:3607 ?? + ldy #$02 ; CPU:$F609 PRG:3609 ?? + rts ; CPU:$F60B PRG:360B ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow F895. ; Local behavior: Executes the decoded flow f895 sequence at this entry point. @@ -8224,12 +8224,12 @@ ProcessGameState_F880: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_F895: - dex ; PRG $3895 | CPU $F895 | CA - dex ; PRG $3896 | CPU $F896 | CA - dex ; PRG $3897 | CPU $F897 | CA - stx Ram_0537 ; PRG $3898 | CPU $F898 | 8E 37 05 - iny ; PRG $389B | CPU $F89B | C8 - rts ; PRG $389C | CPU $F89C | 60 + dex ; CPU:$F60D PRG:360D ?? + dex ; CPU:$F60F PRG:360F ?? + dex ; CPU:$F611 PRG:3611 A0 00 + stx Ram_0537 ; CPU:$F613 PRG:3613 B1 91 + iny ; CPU:$F615 PRG:3615 9D 12 05 + rts ; CPU:$F618 PRG:3618 A5 90 ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State F89 D. ; Local behavior: Executes the decoded process game state f89 d sequence at this entry point. @@ -8238,9 +8238,9 @@ Flow_F895: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_F89D: - stx Zp_99 ; PRG $389D | CPU $F89D | 86 99 - jsr ProcessGameState_F64A ; PRG $389F | CPU $F89F | 20 4A F6 - ldx Zp_99 ; PRG $38A2 | CPU $F8A2 | A6 99 + stx Zp_99 ; CPU:$F61A PRG:361A 9D 0E 05 + jsr ProcessGameState_F64A ; CPU:$F61D PRG:361D 98 + ldx Zp_99 ; CPU:$F61E PRG:361E 9D 11 05 ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State F8 A4. ; Local behavior: Executes the decoded process game state f8 a4 sequence at this entry point. @@ -8249,10 +8249,10 @@ ProcessGameState_F89D: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_F8A4: - pla ; PRG $38A4 | CPU $F8A4 | 68 - pla ; PRG $38A5 | CPU $F8A5 | 68 - lda #$00 ; PRG $38A6 | CPU $F8A6 | A9 00 - jmp Flow_F73A ; PRG $38A8 | CPU $F8A8 | 4C 3A F7 + pla ; CPU:$F621 PRG:3621 8C A4 05 + pla ; CPU:$F624 PRG:3624 9D 2C 05 + lda #$00 ; CPU:$F627 PRG:3627 9D 2D 05 + jmp Flow_F73A ; CPU:$F62A PRG:362A A9 B0 ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State F8 AB. ; Local behavior: Executes the decoded process game state f8 ab sequence at this entry point. @@ -8261,7 +8261,7 @@ ProcessGameState_F8A4: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_F8AB: - iny ; PRG $38AB | CPU $F8AB | C8 + iny ; CPU:$F62C PRG:362C 8D 0C 40 ; ----------------------------------------------------------------------------- ; Global purpose: Flow F8 AC. ; Local behavior: Executes the decoded flow f8 ac sequence at this entry point. @@ -8270,13 +8270,13 @@ ProcessGameState_F8AB: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_F8AC: - lda (Zp_91),y ; PRG $38AC | CPU $F8AC | B1 91 - sta Ram_0500,x ; PRG $38AE | CPU $F8AE | 9D 00 05 - inx ; PRG $38B1 | CPU $F8B1 | E8 - iny ; PRG $38B2 | CPU $F8B2 | C8 - cpy #$0F ; PRG $38B3 | CPU $F8B3 | C0 0F - bne Flow_F8AC ; PRG $38B5 | CPU $F8B5 | D0 F5 - rts ; PRG $38B7 | CPU $F8B7 | 60 + lda (Zp_91),y ; CPU:$F62F PRG:362F C8 + sta Ram_0500,x ; CPU:$F630 PRG:3630 B1 91 + inx ; CPU:$F632 PRG:3632 9D 0F 05 + iny ; CPU:$F635 PRG:3635 C8 + cpy #$0F ; CPU:$F636 PRG:3636 B1 91 + bne Flow_F8AC ; CPU:$F638 PRG:3638 9D 10 05 + rts ; CPU:$F63B PRG:363B 60 ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State F8 B8. ; Local behavior: Executes the decoded process game state f8 b8 sequence at this entry point. @@ -8285,11 +8285,11 @@ Flow_F8AC: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_F8B8: - jsr ProcessGameState_F982 ; PRG $38B8 | CPU $F8B8 | 20 82 F9 - lda (Zp_91),y ; PRG $38BB | CPU $F8BB | B1 91 - sta Ram_0500,x ; PRG $38BD | CPU $F8BD | 9D 00 05 - iny ; PRG $38C0 | CPU $F8C0 | C8 - rts ; PRG $38C1 | CPU $F8C1 | 60 + jsr ProcessGameState_F982 ; CPU:$F63C PRG:363C 70 0C + lda (Zp_91),y ; CPU:$F63E PRG:363E A0 94 + sta Ram_0500,x ; CPU:$F640 PRG:3640 20 40 F8 + iny ; CPU:$F643 PRG:3643 8D A2 05 + rts ; CPU:$F646 PRG:3646 8D A4 05 ; ----------------------------------------------------------------------------- ; Global purpose: Update State Field F8 C2. ; Local behavior: Executes the decoded update state field f8 c2 sequence at this entry point. @@ -8298,9 +8298,9 @@ ProcessGameState_F8B8: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateStateField_F8C2: - jsr ProcessGameState_F982 ; PRG $38C2 | CPU $F8C2 | 20 82 F9 - dec Ram_0500,x ; PRG $38C5 | CPU $F8C5 | DE 00 05 - rts ; PRG $38C8 | CPU $F8C8 | 60 + jsr ProcessGameState_F982 ; CPU:$F649 PRG:3649 60 + dec Ram_0500,x ; CPU:$F64A PRG:364A AC A3 05 + rts ; CPU:$F64D PRG:364D C0 38 ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State F8 C9. ; Local behavior: Executes the decoded process game state f8 c9 sequence at this entry point. @@ -8309,16 +8309,16 @@ UpdateStateField_F8C2: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_F8C9: - jsr ProcessGameState_F982 ; PRG $38C9 | CPU $F8C9 | 20 82 F9 - lda (Zp_91),y ; PRG $38CC | CPU $F8CC | B1 91 - clc ; PRG $38CE | CPU $F8CE | 18 - adc Ram_0500,x ; PRG $38CF | CPU $F8CF | 7D 00 05 - sta Ram_0500,x ; PRG $38D2 | CPU $F8D2 | 9D 00 05 - lda Ram_0501,x ; PRG $38D5 | CPU $F8D5 | BD 01 05 - adc #$00 ; PRG $38D8 | CPU $F8D8 | 69 00 - sta Ram_0501,x ; PRG $38DA | CPU $F8DA | 9D 01 05 - iny ; PRG $38DD | CPU $F8DD | C8 - rts ; PRG $38DE | CPU $F8DE | 60 + jsr ProcessGameState_F982 ; CPU:$F64F PRG:364F D0 04 + lda (Zp_91),y ; CPU:$F651 PRG:3651 A2 66 + clc ; CPU:$F653 PRG:3653 D0 02 + adc Ram_0500,x ; CPU:$F655 PRG:3655 A2 38 + sta Ram_0500,x ; CPU:$F657 PRG:3657 B9 12 05 + lda Ram_0501,x ; CPU:$F65A PRG:365A 29 20 + adc #$00 ; CPU:$F65C PRG:365C D0 06 + sta Ram_0501,x ; CPU:$F65E PRG:365E 20 40 F8 + iny ; CPU:$F661 PRG:3661 99 0E 05 + rts ; CPU:$F664 PRG:3664 8D 0F 40 ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State F8 DF. ; Local behavior: Executes the decoded process game state f8 df sequence at this entry point. @@ -8327,16 +8327,16 @@ ProcessGameState_F8C9: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_F8DF: - jsr ProcessGameState_F982 ; PRG $38DF | CPU $F8DF | 20 82 F9 - lda Ram_0500,x ; PRG $38E2 | CPU $F8E2 | BD 00 05 - sec ; PRG $38E5 | CPU $F8E5 | 38 - sbc (Zp_91),y ; PRG $38E6 | CPU $F8E6 | F1 91 - sta Ram_0500,x ; PRG $38E8 | CPU $F8E8 | 9D 00 05 - lda Ram_0501,x ; PRG $38EB | CPU $F8EB | BD 01 05 - sbc #$00 ; PRG $38EE | CPU $F8EE | E9 00 - sta Ram_0501,x ; PRG $38F0 | CPU $F8F0 | 9D 01 05 - iny ; PRG $38F3 | CPU $F8F3 | C8 - rts ; PRG $38F4 | CPU $F8F4 | 60 + jsr ProcessGameState_F982 ; CPU:$F667 PRG:3667 8E A3 05 + lda Ram_0500,x ; CPU:$F66A PRG:366A 60 + sec ; CPU:$F66B PRG:366B B0 44 + sbc (Zp_91),y ; CPU:$F66D PRG:366D A0 02 + sta Ram_0500,x ; CPU:$F66F PRG:366F A5 90 + lda Ram_0501,x ; CPU:$F671 PRG:3671 8D A2 05 + sbc #$00 ; CPU:$F674 PRG:3674 B1 91 + sta Ram_0501,x ; CPU:$F676 PRG:3676 8D A5 05 + iny ; CPU:$F679 PRG:3679 C8 + rts ; CPU:$F67A PRG:367A B1 91 ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State F8 F5. ; Local behavior: Executes the decoded process game state f8 f5 sequence at this entry point. @@ -8345,8 +8345,8 @@ ProcessGameState_F8DF: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_F8F5: - iny ; PRG $38F5 | CPU $F8F5 | C8 - ldx #$00 ; PRG $38F6 | CPU $F8F6 | A2 00 + iny ; CPU:$F67C PRG:367C 8D A6 05 + ldx #$00 ; CPU:$F67F PRG:367F C8 ; ----------------------------------------------------------------------------- ; Global purpose: Flow F8 F8. ; Local behavior: Executes the decoded flow f8 f8 sequence at this entry point. @@ -8355,13 +8355,13 @@ ProcessGameState_F8F5: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_F8F8: - lda (Zp_91),y ; PRG $38F8 | CPU $F8F8 | B1 91 - sta Ram_05CC,x ; PRG $38FA | CPU $F8FA | 9D CC 05 - iny ; PRG $38FD | CPU $F8FD | C8 - inx ; PRG $38FE | CPU $F8FE | E8 - cpx #$08 ; PRG $38FF | CPU $F8FF | E0 08 - bne Flow_F8F8 ; PRG $3901 | CPU $F901 | D0 F5 - rts ; PRG $3903 | CPU $F903 | 60 + lda (Zp_91),y ; CPU:$F680 PRG:3680 B1 91 + sta Ram_05CC,x ; CPU:$F682 PRG:3682 8D B2 05 + iny ; CPU:$F685 PRG:3685 C8 + inx ; CPU:$F686 PRG:3686 B1 91 + cpx #$08 ; CPU:$F688 PRG:3688 8D B3 05 + bne Flow_F8F8 ; CPU:$F68B PRG:368B C8 + rts ; CPU:$F68C PRG:368C B1 91 ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State F904. ; Local behavior: Executes the decoded process game state f904 sequence at this entry point. @@ -8370,11 +8370,11 @@ Flow_F8F8: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_F904: - iny ; PRG $3904 | CPU $F904 | C8 - lda (Zp_91),y ; PRG $3905 | CPU $F905 | B1 91 - sta Ram_0508,x ; PRG $3907 | CPU $F907 | 9D 08 05 - iny ; PRG $390A | CPU $F90A | C8 - rts ; PRG $390B | CPU $F90B | 60 + iny ; CPU:$F68E PRG:368E 8D BF 05 + lda (Zp_91),y ; CPU:$F691 PRG:3691 C8 + sta Ram_0508,x ; CPU:$F692 PRG:3692 B1 91 + iny ; CPU:$F694 PRG:3694 8D C0 05 + rts ; CPU:$F697 PRG:3697 A9 00 ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State F90 C. ; Local behavior: Executes the decoded process game state f90 c sequence at this entry point. @@ -8383,11 +8383,11 @@ ProcessGameState_F904: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_F90C: - iny ; PRG $390C | CPU $F90C | C8 - lda (Zp_91),y ; PRG $390D | CPU $F90D | B1 91 - sta Ram_0504,x ; PRG $390F | CPU $F90F | 9D 04 05 - iny ; PRG $3912 | CPU $F912 | C8 - rts ; PRG $3913 | CPU $F913 | 60 + iny ; CPU:$F699 PRG:3699 8D A7 05 + lda (Zp_91),y ; CPU:$F69C PRG:369C 8D B4 05 + sta Ram_0504,x ; CPU:$F69F PRG:369F 8D C1 05 + iny ; CPU:$F6A2 PRG:36A2 8D A8 05 + rts ; CPU:$F6A5 PRG:36A5 8D B5 05 ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State F914. ; Local behavior: Executes the decoded process game state f914 sequence at this entry point. @@ -8396,12 +8396,12 @@ ProcessGameState_F90C: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_F914: - iny ; PRG $3914 | CPU $F914 | C8 - lda Ram_0508,x ; PRG $3915 | CPU $F915 | BD 08 05 - clc ; PRG $3918 | CPU $F918 | 18 - adc #$0C ; PRG $3919 | CPU $F919 | 69 0C - sta Ram_0508,x ; PRG $391B | CPU $F91B | 9D 08 05 - rts ; PRG $391E | CPU $F91E | 60 + iny ; CPU:$F6A8 PRG:36A8 8D C2 05 + lda Ram_0508,x ; CPU:$F6AB PRG:36AB 8C 9B 05 + clc ; CPU:$F6AE PRG:36AE 4C 4A F6 + adc #$0C ; CPU:$F6B1 PRG:36B1 A9 00 + sta Ram_0508,x ; CPU:$F6B3 PRG:36B3 8D A2 05 + rts ; CPU:$F6B6 PRG:36B6 8D A4 05 ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State F91 F. ; Local behavior: Executes the decoded process game state f91 f sequence at this entry point. @@ -8410,12 +8410,12 @@ ProcessGameState_F914: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_F91F: - iny ; PRG $391F | CPU $F91F | C8 - lda Ram_0508,x ; PRG $3920 | CPU $F920 | BD 08 05 - sec ; PRG $3923 | CPU $F923 | 38 - sbc #$0C ; PRG $3924 | CPU $F924 | E9 0C - sta Ram_0508,x ; PRG $3926 | CPU $F926 | 9D 08 05 - rts ; PRG $3929 | CPU $F929 | 60 + iny ; CPU:$F6B9 PRG:36B9 60 + lda Ram_0508,x ; CPU:$F6BA PRG:36BA 38 + sec ; CPU:$F6BB PRG:36BB E9 01 + sbc #$0C ; CPU:$F6BD PRG:36BD 85 97 + sta Ram_0508,x ; CPU:$F6BF PRG:36BF 4A + rts ; CPU:$F6C0 PRG:36C0 4A ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State F92 A. ; Local behavior: Executes the decoded process game state f92 a sequence at this entry point. @@ -8424,23 +8424,23 @@ ProcessGameState_F91F: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_F92A: - ldy #$94 ; PRG $392A | CPU $F92A | A0 94 - jsr ProcessGameState_F840 ; PRG $392C | CPU $F92C | 20 40 F8 - sta Ram_05A2 ; PRG $392F | CPU $F92F | 8D A2 05 - sta Ram_05A4 ; PRG $3932 | CPU $F932 | 8D A4 05 - pla ; PRG $3935 | CPU $F935 | 68 - pla ; PRG $3936 | CPU $F936 | 68 - rts ; PRG $3937 | CPU $F937 | 60 + ldy #$94 ; CPU:$F6C1 PRG:36C1 4A + jsr ProcessGameState_F840 ; CPU:$F6C2 PRG:36C2 85 98 + sta Ram_05A2 ; CPU:$F6C4 PRG:36C4 A5 97 + sta Ram_05A4 ; CPU:$F6C6 PRG:36C6 29 07 + pla ; CPU:$F6C8 PRG:36C8 A8 + pla ; CPU:$F6C9 PRG:36C9 A5 98 + rts ; CPU:$F6CB PRG:36CB 18 ; Pointers selected by object handler index. ObjectHandlerDispatchTable: - .byte $52 ; PRG $3938 | CPU $F938 + .byte $52 ; PRG $3938 | CPU $F938 ; CPU:$F6CC PRG:36CC 52 LookupTable_F939: - .byte $F8,$52,$F8,$65,$F8,$65,$F8,$80,$F8,$9D,$F8,$9D,$F8,$A4,$F8,$AB ; PRG $3939 | CPU $F939 - .byte $F8,$F5,$F8,$F5,$F8,$C9,$F8,$C9,$F8,$B8,$F8,$C2,$F8,$DF,$F8,$C9 ; PRG $3949 | CPU $F949 - .byte $F8,$C2,$F8,$C2,$F8,$F5,$F8,$04,$F9,$0C,$F9,$14,$F9,$14,$F9,$14 ; PRG $3959 | CPU $F959 - .byte $F9,$1F,$F9,$2A,$F9 ; PRG $3969 | CPU $F969 + .byte $F8,$52,$F8,$65,$F8,$65,$F8,$80,$F8,$9D,$F8,$9D,$F8,$A4,$F8,$AB ; PRG $3939 | CPU $F939 ; CPU:$F6CD PRG:36CD F8 52 F8 65 F8 65 F8 80 F8 9D F8 9D F8 A4 F8 AB + .byte $F8,$F5,$F8,$F5,$F8,$C9,$F8,$C9,$F8,$B8,$F8,$C2,$F8,$DF,$F8,$C9 ; PRG $3949 | CPU $F949 ; CPU:$F6DD PRG:36DD F8 F5 F8 F5 F8 C9 F8 C9 F8 B8 F8 C2 F8 DF F8 C9 + .byte $F8,$C2,$F8,$C2,$F8,$F5,$F8,$04,$F9,$0C,$F9,$14,$F9,$14,$F9,$14 ; PRG $3959 | CPU $F959 ; CPU:$F6ED PRG:36ED F8 C2 F8 C2 F8 F5 F8 04 F9 0C F9 14 F9 14 F9 14 + .byte $F9,$1F,$F9,$2A,$F9 ; PRG $3969 | CPU $F969 ; CPU:$F6FD PRG:36FD F9 1F F9 2A F9 ; ----------------------------------------------------------------------------- ; Global purpose: Dispatch Object Handler. ; Local behavior: Executes the decoded dispatch object handler sequence at this entry point. @@ -8449,15 +8449,15 @@ LookupTable_F939: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- DispatchObjectHandler: - asl a ; PRG $396E | CPU $F96E | 0A - tay ; PRG $396F | CPU $F96F | A8 - lda ObjectHandlerDispatchTable,y ; PRG $3970 | CPU $F970 | B9 38 F9 - sta DispatchPointerLo ; PRG $3973 | CPU $F973 | 85 95 - lda LookupTable_F939,y ; PRG $3975 | CPU $F975 | B9 39 F9 - sta DispatchPointerHi ; PRG $3978 | CPU $F978 | 85 96 - ldy #$00 ; PRG $397A | CPU $F97A | A0 00 - ldx CurrentObjectIndex ; PRG $397C | CPU $F97C | AE 36 05 - jmp (DispatchPointerLo) ; PRG $397F | CPU $F97F | 6C 95 00 + asl a ; CPU:$F702 PRG:3702 ?? + tay ; CPU:$F704 PRG:3704 ?? + lda ObjectHandlerDispatchTable,y ; CPU:$F706 PRG:3706 8E 36 05 + sta DispatchPointerLo ; CPU:$F709 PRG:3709 A0 00 + lda LookupTable_F939,y ; CPU:$F70B PRG:370B B1 91 + sta DispatchPointerHi ; CPU:$F70D PRG:370D 10 17 + ldy #$00 ; CPU:$F70F PRG:370F 8D D5 05 + ldx CurrentObjectIndex ; CPU:$F712 PRG:3712 AE 36 05 + jmp (DispatchPointerLo) ; CPU:$F715 PRG:3715 20 6E F9 ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State F982. ; Local behavior: Executes the decoded process game state f982 sequence at this entry point. @@ -8466,82 +8466,82 @@ DispatchObjectHandler: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_F982: - iny ; PRG $3982 | CPU $F982 | C8 - clc ; PRG $3983 | CPU $F983 | 18 - txa ; PRG $3984 | CPU $F984 | 8A - adc (Zp_91),y ; PRG $3985 | CPU $F985 | 71 91 - tax ; PRG $3987 | CPU $F987 | AA - iny ; PRG $3988 | CPU $F988 | C8 - rts ; PRG $3989 | CPU $F989 | 60 + iny ; CPU:$F718 PRG:3718 98 + clc ; CPU:$F719 PRG:3719 18 + txa ; CPU:$F71A PRG:371A 65 91 + adc (Zp_91),y ; CPU:$F71C PRG:371C 85 91 + tax ; CPU:$F71E PRG:371E A5 92 + iny ; CPU:$F720 PRG:3720 69 00 + rts ; CPU:$F722 PRG:3722 85 92 LookupTable_F98A: - .byte $5D ; PRG $398A | CPU $F98A + .byte $5D ; PRG $398A | CPU $F98A ; CPU:$F724 PRG:3724 5D LookupTable_F98B: - .byte $03,$2C,$03,$FF,$02,$D3,$02,$AB,$02,$8F,$02,$62,$02,$3F,$02,$1E ; PRG $398B | CPU $F98B - .byte $02,$FF,$01,$E3,$01,$C8,$01 ; PRG $399B | CPU $F99B + .byte $03,$2C,$03,$FF,$02,$D3,$02,$AB,$02,$8F,$02,$62,$02,$3F,$02,$1E ; PRG $398B | CPU $F98B ; CPU:$F725 PRG:3725 03 2C 03 FF 02 D3 02 AB 02 8F 02 62 02 3F 02 1E + .byte $02,$FF,$01,$E3,$01,$C8,$01 ; PRG $399B | CPU $F99B ; CPU:$F735 PRG:3735 02 FF 01 E3 01 C8 01 LookupTable_F9A2: - .byte $F0 ; PRG $39A2 | CPU $F9A2 + .byte $F0 ; PRG $39A2 | CPU $F9A2 ; CPU:$F73C PRG:373C F0 LookupTable_F9A3: - .byte $F9,$EA,$F9,$C4,$F9,$D4,$F9,$CC,$F9,$F0,$F9,$F0,$F9,$F0,$F9,$F6 ; PRG $39A3 | CPU $F9A3 - .byte $F9,$FC,$F9,$E4,$F9,$02,$FA,$08,$FA,$0E,$FA,$14,$FA,$DC,$F9,$1A ; PRG $39B3 | CPU $F9B3 - .byte $FA,$80,$00,$20,$FA,$4C,$FA,$6D,$FA,$80,$00,$97,$FA,$C8,$FA,$D8 ; PRG $39C3 | CPU $F9C3 - .byte $FA,$80,$00,$EC,$FA,$3B,$FB,$46,$FB,$80,$00,$75,$FB,$8D,$FB,$9C ; PRG $39D3 | CPU $F9D3 - .byte $FB,$40,$C8,$FB,$F7,$FF,$FF,$40,$A3,$FB,$F7,$FF,$FF,$40,$F3,$FB ; PRG $39E3 | CPU $F9E3 - .byte $87,$C0,$00,$40,$1A,$FC,$87,$CE,$00,$40,$34,$FC,$87,$C4,$00,$40 ; PRG $39F3 | CPU $F9F3 - .byte $4C,$FC,$87,$DE,$00,$40,$66,$FC,$87,$DC,$00,$40,$94,$FC,$87,$DE ; PRG $3A03 | CPU $FA03 - .byte $00,$40,$7A,$FC,$87,$DC,$00,$40,$D5,$FC,$F7,$FF,$FF,$93,$06,$0C ; PRG $3A13 | CPU $FA13 - .byte $12,$18,$24,$30,$60,$03,$94,$12,$95,$0F,$14,$07,$7F,$17,$7F,$05 ; PRG $3A23 | CPU $FA23 - .byte $04,$15,$09,$7F,$19,$7F,$07,$05,$17,$0B,$7F,$1B,$7F,$09,$0B,$98 ; PRG $3A33 | CPU $FA33 - .byte $00,$7F,$99,$77,$09,$7F,$77,$3F,$9A,$94,$12,$95,$0C,$10,$04,$7F ; PRG $3A43 | CPU $FA43 - .byte $14,$7F,$02,$00,$12,$05,$7F,$15,$7F,$04,$02,$14,$07,$7F,$17,$7F ; PRG $3A53 | CPU $FA53 - .byte $05,$07,$07,$7F,$74,$05,$7F,$74,$3F,$9A,$94,$06,$95,$0C,$00,$0F ; PRG $3A63 | CPU $FA63 - .byte $04,$0F,$07,$0F,$98,$00,$0F,$99,$02,$0F,$05,$0F,$09,$0F,$98,$02 ; PRG $3A73 | CPU $FA73 - .byte $0F,$99,$0B,$0F,$02,$0F,$05,$0F,$07,$0F,$98,$00,$0F,$99,$09,$0F ; PRG $3A83 | CPU $FA83 - .byte $07,$0F,$1F,$9A,$93,$06,$0C,$12,$18,$24,$30,$60,$03,$94,$12,$95 ; PRG $3A93 | CPU $FA93 - .byte $0F,$14,$99,$77,$79,$7F,$98,$70,$15,$14,$02,$7F,$71,$72,$0F,$19 ; PRG $3AA3 | CPU $FAA3 - .byte $77,$05,$7F,$74,$0F,$07,$07,$7F,$77,$19,$1B,$98,$00,$7F,$99,$77 ; PRG $3AB3 | CPU $FAB3 - .byte $0B,$7F,$70,$3F,$9A,$94,$12,$95,$0C,$3F,$12,$10,$5F,$04,$04,$7F ; PRG $3AC3 | CPU $FAC3 - .byte $74,$15,$17,$5F,$9A,$94,$12,$95,$0C,$10,$10,$12,$14,$15,$15,$15 ; PRG $3AD3 | CPU $FAD3 - .byte $15,$14,$14,$12,$12,$10,$3F,$1F,$9A,$93,$06,$0C,$12,$18,$24,$30 ; PRG $3AE3 | CPU $FAE3 - .byte $60,$03,$94,$12,$95,$07,$0A,$0A,$0B,$0B,$98,$00,$00,$01,$01,$02 ; PRG $3AF3 | CPU $FAF3 - .byte $0F,$99,$09,$0F,$98,$02,$0F,$99,$09,$0F,$98,$00,$05,$04,$02,$00 ; PRG $3B03 | CPU $FB03 - .byte $99,$0B,$98,$00,$99,$0B,$98,$00,$0F,$05,$0F,$00,$0F,$05,$0F,$83 ; PRG $3B13 | CPU $FB13 - .byte $02,$00,$0F,$09,$0F,$84,$83,$02,$99,$0A,$0F,$98,$07,$0F,$99,$09 ; PRG $3B23 | CPU $FB23 - .byte $0F,$98,$05,$0F,$84,$81,$EC,$FA,$94,$18,$95,$07,$83,$07,$5F,$84 ; PRG $3B33 | CPU $FB33 - .byte $81,$3B,$FB,$94,$06,$95,$07,$0A,$0A,$09,$09,$08,$08,$07,$07,$16 ; PRG $3B43 | CPU $FB43 - .byte $0F,$06,$16,$1F,$05,$0F,$07,$0F,$05,$08,$09,$08,$19,$0F,$09,$19 ; PRG $3B53 | CPU $FB53 - .byte $1F,$15,$0F,$05,$15,$1F,$83,$02,$07,$1F,$0F,$05,$1F,$0F,$84,$81 ; PRG $3B63 | CPU $FB63 - .byte $46,$FB,$93,$06,$0C,$12,$18,$24,$30,$60,$08,$94,$18,$95,$0C,$70 ; PRG $3B73 | CPU $FB73 - .byte $74,$77,$7C,$77,$74,$70,$74,$77,$1C,$9A,$94,$0C,$95,$07,$83,$06 ; PRG $3B83 | CPU $FB83 - .byte $00,$04,$84,$00,$04,$00,$04,$10,$9A,$94,$0C,$95,$07,$6F,$1F,$9A ; PRG $3B93 | CPU $FB93 - .byte $88,$30,$00,$31,$00,$00,$00,$00,$03,$BF,$BF,$00,$00,$00,$00,$02 ; PRG $3BA3 | CPU $FBA3 - .byte $8D,$07,$00,$02,$88,$18,$58,$19,$58,$00,$00,$00,$03,$A1,$A1,$00 ; PRG $3BB3 | CPU $FBB3 - .byte $00,$00,$00,$20,$86,$83,$03,$88,$00,$00,$80,$00,$80,$00,$00,$06 ; PRG $3BC3 | CPU $FBC3 - .byte $00,$BF,$8F,$00,$00,$00,$03,$8D,$09,$B0,$8D,$0A,$80,$03,$84,$88 ; PRG $3BD3 | CPU $FBD3 - .byte $00,$00,$40,$00,$40,$00,$00,$06,$00,$BF,$8F,$00,$00,$00,$0A,$86 ; PRG $3BE3 | CPU $FBE3 - .byte $88,$00,$00,$FF,$03,$F0,$03,$00,$06,$00,$BF,$8F,$00,$00,$00,$8D ; PRG $3BF3 | CPU $FBF3 - .byte $2D,$FC,$05,$88,$00,$00,$00,$03,$10,$03,$00,$06,$00,$BF,$8F,$00 ; PRG $3C03 | CPU $FC03 - .byte $00,$00,$8D,$2D,$FC,$05,$86,$88,$00,$00,$18,$00,$18,$00,$00,$06 ; PRG $3C13 | CPU $FC13 - .byte $00,$BF,$8F,$00,$00,$00,$83,$0F,$00,$90,$02,$04,$90,$04,$04,$84 ; PRG $3C23 | CPU $FC23 - .byte $86,$88,$00,$00,$FF,$03,$F0,$03,$00,$06,$00,$BF,$8F,$00,$00,$00 ; PRG $3C33 | CPU $FC33 - .byte $83,$0F,$00,$91,$09,$91,$0A,$84,$86,$88,$00,$00,$20,$00,$21,$00 ; PRG $3C43 | CPU $FC43 - .byte $00,$06,$BF,$BF,$8F,$00,$00,$00,$83,$0A,$00,$8F,$04,$02,$8F,$02 ; PRG $3C53 | CPU $FC53 - .byte $02,$84,$86,$83,$03,$88,$00,$00,$00,$00,$00,$00,$03,$08,$00,$00 ; PRG $3C63 | CPU $FC63 - .byte $00,$55,$20,$00,$07,$84,$86,$88,$00,$00,$50,$00,$51,$00,$00,$06 ; PRG $3C73 | CPU $FC73 - .byte $00,$B7,$87,$00,$00,$00,$83,$08,$00,$8F,$02,$05,$8F,$04,$05,$84 ; PRG $3C83 | CPU $FC83 - .byte $86,$88,$00,$00,$F0,$01,$F0,$01,$00,$06,$00,$BF,$8F,$00,$00,$00 ; PRG $3C93 | CPU $FC93 - .byte $83,$04,$00,$8F,$02,$30,$8F,$02,$30,$84,$86,$88,$30,$00,$31,$00 ; PRG $3CA3 | CPU $FCA3 - .byte $32,$00,$00,$06,$BF,$BF,$BF,$00,$00,$00,$83,$08,$01,$90,$00,$40 ; PRG $3CB3 | CPU $FCB3 - .byte $90,$02,$40,$90,$04,$40,$01,$8F,$02,$10,$8F,$02,$10,$8F,$04,$10 ; PRG $3CC3 | CPU $FCC3 - .byte $84,$86,$83,$02,$88,$00,$00,$20,$00,$20,$00,$00,$06,$00,$BF,$8F ; PRG $3CD3 | CPU $FCD3 - .byte $00,$00,$00,$02,$8D,$09,$B0,$8D,$0A,$B0,$03,$84,$83,$02,$88,$00 ; PRG $3CE3 | CPU $FCE3 - .byte $00,$40,$00,$40,$00,$00,$06,$00,$BF,$8F,$00,$00,$00,$02,$8D,$09 ; PRG $3CF3 | CPU $FCF3 - .byte $B0,$8D,$0A,$B0,$03,$84,$83,$03,$88,$00,$00,$60,$00,$60,$00,$00 ; PRG $3D03 | CPU $FD03 - .byte $06,$00,$BF,$8F,$00,$00,$00,$02,$8D,$09,$B0,$8D,$0A,$B0,$03,$84 ; PRG $3D13 | CPU $FD13 - .byte $86 ; PRG $3D23 | CPU $FD23 + .byte $F9,$EA,$F9,$C4,$F9,$D4,$F9,$CC,$F9,$F0,$F9,$F0,$F9,$F0,$F9,$F6 ; PRG $39A3 | CPU $F9A3 ; CPU:$F73D PRG:373D F9 EA F9 C4 F9 D4 F9 CC F9 F0 F9 F0 F9 F0 F9 F6 + .byte $F9,$FC,$F9,$E4,$F9,$02,$FA,$08,$FA,$0E,$FA,$14,$FA,$DC,$F9,$1A ; PRG $39B3 | CPU $F9B3 ; CPU:$F74D PRG:374D F9 FC F9 E4 F9 02 FA 08 FA 0E FA 14 FA DC F9 1A + .byte $FA,$80,$00,$20,$FA,$4C,$FA,$6D,$FA,$80,$00,$97,$FA,$C8,$FA,$D8 ; PRG $39C3 | CPU $F9C3 ; CPU:$F75D PRG:375D FA 80 00 20 FA 4C FA 6D FA 80 00 97 FA C8 FA D8 + .byte $FA,$80,$00,$EC,$FA,$3B,$FB,$46,$FB,$80,$00,$75,$FB,$8D,$FB,$9C ; PRG $39D3 | CPU $F9D3 ; CPU:$F76D PRG:376D FA 80 00 EC FA 3B FB 46 FB 80 00 75 FB 8D FB 9C + .byte $FB,$40,$C8,$FB,$F7,$FF,$FF,$40,$A3,$FB,$F7,$FF,$FF,$40,$F3,$FB ; PRG $39E3 | CPU $F9E3 ; CPU:$F77D PRG:377D FB 40 C8 FB F7 FF FF 40 A3 FB F7 FF FF 40 F3 FB + .byte $87,$C0,$00,$40,$1A,$FC,$87,$CE,$00,$40,$34,$FC,$87,$C4,$00,$40 ; PRG $39F3 | CPU $F9F3 ; CPU:$F78D PRG:378D 87 C0 00 40 1A FC 87 CE 00 40 34 FC 87 C4 00 40 + .byte $4C,$FC,$87,$DE,$00,$40,$66,$FC,$87,$DC,$00,$40,$94,$FC,$87,$DE ; PRG $3A03 | CPU $FA03 ; CPU:$F79D PRG:379D 4C FC 87 DE 00 40 66 FC 87 DC 00 40 94 FC 87 DE + .byte $00,$40,$7A,$FC,$87,$DC,$00,$40,$D5,$FC,$F7,$FF,$FF,$93,$06,$0C ; PRG $3A13 | CPU $FA13 ; CPU:$F7AD PRG:37AD 00 40 7A FC 87 DC 00 40 D5 FC F7 FF FF 93 06 0C + .byte $12,$18,$24,$30,$60,$03,$94,$12,$95,$0F,$14,$07,$7F,$17,$7F,$05 ; PRG $3A23 | CPU $FA23 ; CPU:$F7BD PRG:37BD 12 18 24 30 60 03 94 12 95 0F 14 07 7F 17 7F 05 + .byte $04,$15,$09,$7F,$19,$7F,$07,$05,$17,$0B,$7F,$1B,$7F,$09,$0B,$98 ; PRG $3A33 | CPU $FA33 ; CPU:$F7CD PRG:37CD 04 15 09 7F 19 7F 07 05 17 0B 7F 1B 7F 09 0B 98 + .byte $00,$7F,$99,$77,$09,$7F,$77,$3F,$9A,$94,$12,$95,$0C,$10,$04,$7F ; PRG $3A43 | CPU $FA43 ; CPU:$F7DD PRG:37DD 00 7F 99 77 09 7F 77 3F 9A 94 12 95 0C 10 04 7F + .byte $14,$7F,$02,$00,$12,$05,$7F,$15,$7F,$04,$02,$14,$07,$7F,$17,$7F ; PRG $3A53 | CPU $FA53 ; CPU:$F7ED PRG:37ED 14 7F 02 00 12 05 7F 15 7F 04 02 14 07 7F 17 7F + .byte $05,$07,$07,$7F,$74,$05,$7F,$74,$3F,$9A,$94,$06,$95,$0C,$00,$0F ; PRG $3A63 | CPU $FA63 ; CPU:$F7FD PRG:37FD 05 07 07 7F 74 05 7F 74 3F 9A 94 06 95 0C 00 0F + .byte $04,$0F,$07,$0F,$98,$00,$0F,$99,$02,$0F,$05,$0F,$09,$0F,$98,$02 ; PRG $3A73 | CPU $FA73 ; CPU:$F80D PRG:380D 04 0F 07 0F 98 00 0F 99 02 0F 05 0F 09 0F 98 02 + .byte $0F,$99,$0B,$0F,$02,$0F,$05,$0F,$07,$0F,$98,$00,$0F,$99,$09,$0F ; PRG $3A83 | CPU $FA83 ; CPU:$F81D PRG:381D 0F 99 0B 0F 02 0F 05 0F 07 0F 98 00 0F 99 09 0F + .byte $07,$0F,$1F,$9A,$93,$06,$0C,$12,$18,$24,$30,$60,$03,$94,$12,$95 ; PRG $3A93 | CPU $FA93 ; CPU:$F82D PRG:382D 07 0F 1F 9A 93 06 0C 12 18 24 30 60 03 94 12 95 + .byte $0F,$14,$99,$77,$79,$7F,$98,$70,$15,$14,$02,$7F,$71,$72,$0F,$19 ; PRG $3AA3 | CPU $FAA3 ; CPU:$F83D PRG:383D 0F 14 99 77 79 7F 98 70 15 14 02 7F 71 72 0F 19 + .byte $77,$05,$7F,$74,$0F,$07,$07,$7F,$77,$19,$1B,$98,$00,$7F,$99,$77 ; PRG $3AB3 | CPU $FAB3 ; CPU:$F84D PRG:384D 77 05 7F 74 0F 07 07 7F 77 19 1B 98 00 7F 99 77 + .byte $0B,$7F,$70,$3F,$9A,$94,$12,$95,$0C,$3F,$12,$10,$5F,$04,$04,$7F ; PRG $3AC3 | CPU $FAC3 ; CPU:$F85D PRG:385D 0B 7F 70 3F 9A 94 12 95 0C 3F 12 10 5F 04 04 7F + .byte $74,$15,$17,$5F,$9A,$94,$12,$95,$0C,$10,$10,$12,$14,$15,$15,$15 ; PRG $3AD3 | CPU $FAD3 ; CPU:$F86D PRG:386D 74 15 17 5F 9A 94 12 95 0C 10 10 12 14 15 15 15 + .byte $15,$14,$14,$12,$12,$10,$3F,$1F,$9A,$93,$06,$0C,$12,$18,$24,$30 ; PRG $3AE3 | CPU $FAE3 ; CPU:$F87D PRG:387D 15 14 14 12 12 10 3F 1F 9A 93 06 0C 12 18 24 30 + .byte $60,$03,$94,$12,$95,$07,$0A,$0A,$0B,$0B,$98,$00,$00,$01,$01,$02 ; PRG $3AF3 | CPU $FAF3 ; CPU:$F88D PRG:388D 60 03 94 12 95 07 0A 0A 0B 0B 98 00 00 01 01 02 + .byte $0F,$99,$09,$0F,$98,$02,$0F,$99,$09,$0F,$98,$00,$05,$04,$02,$00 ; PRG $3B03 | CPU $FB03 ; CPU:$F89D PRG:389D 0F 99 09 0F 98 02 0F 99 09 0F 98 00 05 04 02 00 + .byte $99,$0B,$98,$00,$99,$0B,$98,$00,$0F,$05,$0F,$00,$0F,$05,$0F,$83 ; PRG $3B13 | CPU $FB13 ; CPU:$F8AD PRG:38AD 99 0B 98 00 99 0B 98 00 0F 05 0F 00 0F 05 0F 83 + .byte $02,$00,$0F,$09,$0F,$84,$83,$02,$99,$0A,$0F,$98,$07,$0F,$99,$09 ; PRG $3B23 | CPU $FB23 ; CPU:$F8BD PRG:38BD 02 00 0F 09 0F 84 83 02 99 0A 0F 98 07 0F 99 09 + .byte $0F,$98,$05,$0F,$84,$81,$EC,$FA,$94,$18,$95,$07,$83,$07,$5F,$84 ; PRG $3B33 | CPU $FB33 ; CPU:$F8CD PRG:38CD 0F 98 05 0F 84 81 EC FA 94 18 95 07 83 07 5F 84 + .byte $81,$3B,$FB,$94,$06,$95,$07,$0A,$0A,$09,$09,$08,$08,$07,$07,$16 ; PRG $3B43 | CPU $FB43 ; CPU:$F8DD PRG:38DD 81 3B FB 94 06 95 07 0A 0A 09 09 08 08 07 07 16 + .byte $0F,$06,$16,$1F,$05,$0F,$07,$0F,$05,$08,$09,$08,$19,$0F,$09,$19 ; PRG $3B53 | CPU $FB53 ; CPU:$F8ED PRG:38ED 0F 06 16 1F 05 0F 07 0F 05 08 09 08 19 0F 09 19 + .byte $1F,$15,$0F,$05,$15,$1F,$83,$02,$07,$1F,$0F,$05,$1F,$0F,$84,$81 ; PRG $3B63 | CPU $FB63 ; CPU:$F8FD PRG:38FD 1F 15 0F 05 15 1F 83 02 07 1F 0F 05 1F 0F 84 81 + .byte $46,$FB,$93,$06,$0C,$12,$18,$24,$30,$60,$08,$94,$18,$95,$0C,$70 ; PRG $3B73 | CPU $FB73 ; CPU:$F90D PRG:390D 46 FB 93 06 0C 12 18 24 30 60 08 94 18 95 0C 70 + .byte $74,$77,$7C,$77,$74,$70,$74,$77,$1C,$9A,$94,$0C,$95,$07,$83,$06 ; PRG $3B83 | CPU $FB83 ; CPU:$F91D PRG:391D 74 77 7C 77 74 70 74 77 1C 9A 94 0C 95 07 83 06 + .byte $00,$04,$84,$00,$04,$00,$04,$10,$9A,$94,$0C,$95,$07,$6F,$1F,$9A ; PRG $3B93 | CPU $FB93 ; CPU:$F92D PRG:392D 00 04 84 00 04 00 04 10 9A 94 0C 95 07 6F 1F 9A + .byte $88,$30,$00,$31,$00,$00,$00,$00,$03,$BF,$BF,$00,$00,$00,$00,$02 ; PRG $3BA3 | CPU $FBA3 ; CPU:$F93D PRG:393D 88 30 00 31 00 00 00 00 03 BF BF 00 00 00 00 02 + .byte $8D,$07,$00,$02,$88,$18,$58,$19,$58,$00,$00,$00,$03,$A1,$A1,$00 ; PRG $3BB3 | CPU $FBB3 ; CPU:$F94D PRG:394D 8D 07 00 02 88 18 58 19 58 00 00 00 03 A1 A1 00 + .byte $00,$00,$00,$20,$86,$83,$03,$88,$00,$00,$80,$00,$80,$00,$00,$06 ; PRG $3BC3 | CPU $FBC3 ; CPU:$F95D PRG:395D 00 00 00 20 86 83 03 88 00 00 80 00 80 00 00 06 + .byte $00,$BF,$8F,$00,$00,$00,$03,$8D,$09,$B0,$8D,$0A,$80,$03,$84,$88 ; PRG $3BD3 | CPU $FBD3 ; CPU:$F96D PRG:396D 00 BF 8F 00 00 00 03 8D 09 B0 8D 0A 80 03 84 88 + .byte $00,$00,$40,$00,$40,$00,$00,$06,$00,$BF,$8F,$00,$00,$00,$0A,$86 ; PRG $3BE3 | CPU $FBE3 ; CPU:$F97D PRG:397D 00 00 40 00 40 00 00 06 00 BF 8F 00 00 00 0A 86 + .byte $88,$00,$00,$FF,$03,$F0,$03,$00,$06,$00,$BF,$8F,$00,$00,$00,$8D ; PRG $3BF3 | CPU $FBF3 ; CPU:$F98D PRG:398D 88 00 00 FF 03 F0 03 00 06 00 BF 8F 00 00 00 8D + .byte $2D,$FC,$05,$88,$00,$00,$00,$03,$10,$03,$00,$06,$00,$BF,$8F,$00 ; PRG $3C03 | CPU $FC03 ; CPU:$F99D PRG:399D 2D FC 05 88 00 00 00 03 10 03 00 06 00 BF 8F 00 + .byte $00,$00,$8D,$2D,$FC,$05,$86,$88,$00,$00,$18,$00,$18,$00,$00,$06 ; PRG $3C13 | CPU $FC13 ; CPU:$F9AD PRG:39AD 00 00 8D 2D FC 05 86 88 00 00 18 00 18 00 00 06 + .byte $00,$BF,$8F,$00,$00,$00,$83,$0F,$00,$90,$02,$04,$90,$04,$04,$84 ; PRG $3C23 | CPU $FC23 ; CPU:$F9BD PRG:39BD 00 BF 8F 00 00 00 83 0F 00 90 02 04 90 04 04 84 + .byte $86,$88,$00,$00,$FF,$03,$F0,$03,$00,$06,$00,$BF,$8F,$00,$00,$00 ; PRG $3C33 | CPU $FC33 ; CPU:$F9CD PRG:39CD 86 88 00 00 FF 03 F0 03 00 06 00 BF 8F 00 00 00 + .byte $83,$0F,$00,$91,$09,$91,$0A,$84,$86,$88,$00,$00,$20,$00,$21,$00 ; PRG $3C43 | CPU $FC43 ; CPU:$F9DD PRG:39DD 83 0F 00 91 09 91 0A 84 86 88 00 00 20 00 21 00 + .byte $00,$06,$BF,$BF,$8F,$00,$00,$00,$83,$0A,$00,$8F,$04,$02,$8F,$02 ; PRG $3C53 | CPU $FC53 ; CPU:$F9ED PRG:39ED 00 06 BF BF 8F 00 00 00 83 0A 00 8F 04 02 8F 02 + .byte $02,$84,$86,$83,$03,$88,$00,$00,$00,$00,$00,$00,$03,$08,$00,$00 ; PRG $3C63 | CPU $FC63 ; CPU:$F9FD PRG:39FD 02 84 86 83 03 88 00 00 00 00 00 00 03 08 00 00 + .byte $00,$55,$20,$00,$07,$84,$86,$88,$00,$00,$50,$00,$51,$00,$00,$06 ; PRG $3C73 | CPU $FC73 ; CPU:$FA0D PRG:3A0D 00 55 20 00 07 84 86 88 00 00 50 00 51 00 00 06 + .byte $00,$B7,$87,$00,$00,$00,$83,$08,$00,$8F,$02,$05,$8F,$04,$05,$84 ; PRG $3C83 | CPU $FC83 ; CPU:$FA1D PRG:3A1D 00 B7 87 00 00 00 83 08 00 8F 02 05 8F 04 05 84 + .byte $86,$88,$00,$00,$F0,$01,$F0,$01,$00,$06,$00,$BF,$8F,$00,$00,$00 ; PRG $3C93 | CPU $FC93 ; CPU:$FA2D PRG:3A2D 86 88 00 00 F0 01 F0 01 00 06 00 BF 8F 00 00 00 + .byte $83,$04,$00,$8F,$02,$30,$8F,$02,$30,$84,$86,$88,$30,$00,$31,$00 ; PRG $3CA3 | CPU $FCA3 ; CPU:$FA3D PRG:3A3D 83 04 00 8F 02 30 8F 02 30 84 86 88 30 00 31 00 + .byte $32,$00,$00,$06,$BF,$BF,$BF,$00,$00,$00,$83,$08,$01,$90,$00,$40 ; PRG $3CB3 | CPU $FCB3 ; CPU:$FA4D PRG:3A4D 32 00 00 06 BF BF BF 00 00 00 83 08 01 90 00 40 + .byte $90,$02,$40,$90,$04,$40,$01,$8F,$02,$10,$8F,$02,$10,$8F,$04,$10 ; PRG $3CC3 | CPU $FCC3 ; CPU:$FA5D PRG:3A5D 90 02 40 90 04 40 01 8F 02 10 8F 02 10 8F 04 10 + .byte $84,$86,$83,$02,$88,$00,$00,$20,$00,$20,$00,$00,$06,$00,$BF,$8F ; PRG $3CD3 | CPU $FCD3 ; CPU:$FA6D PRG:3A6D 84 86 83 02 88 00 00 20 00 20 00 00 06 00 BF 8F + .byte $00,$00,$00,$02,$8D,$09,$B0,$8D,$0A,$B0,$03,$84,$83,$02,$88,$00 ; PRG $3CE3 | CPU $FCE3 ; CPU:$FA7D PRG:3A7D 00 00 00 02 8D 09 B0 8D 0A B0 03 84 83 02 88 00 + .byte $00,$40,$00,$40,$00,$00,$06,$00,$BF,$8F,$00,$00,$00,$02,$8D,$09 ; PRG $3CF3 | CPU $FCF3 ; CPU:$FA8D PRG:3A8D 00 40 00 40 00 00 06 00 BF 8F 00 00 00 02 8D 09 + .byte $B0,$8D,$0A,$B0,$03,$84,$83,$03,$88,$00,$00,$60,$00,$60,$00,$00 ; PRG $3D03 | CPU $FD03 ; CPU:$FA9D PRG:3A9D B0 8D 0A B0 03 84 83 03 88 00 00 60 00 60 00 00 + .byte $06,$00,$BF,$8F,$00,$00,$00,$02,$8D,$09,$B0,$8D,$0A,$B0,$03,$84 ; PRG $3D13 | CPU $FD13 ; CPU:$FAAD PRG:3AAD 06 00 BF 8F 00 00 00 02 8D 09 B0 8D 0A B0 03 84 + .byte $86 ; PRG $3D23 | CPU $FD23 ; CPU:$FABD PRG:3ABD 86 ; ----------------------------------------------------------------------------- ; Global purpose: Reset Handler. ; Local behavior: Executes the decoded reset handler sequence at this entry point. @@ -8550,11 +8550,11 @@ LookupTable_F9A3: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ResetHandler: - sei ; PRG $3D24 | CPU $FD24 | 78 - cld ; PRG $3D25 | CPU $FD25 | D8 - lda #$00 ; PRG $3D26 | CPU $FD26 | A9 00 - sta PPUCTRL ; PRG $3D28 | CPU $FD28 | 8D 00 20 - sta PPUMASK ; PRG $3D2B | CPU $FD2B | 8D 01 20 + sei ; CPU:$FABE PRG:3ABE ?? + cld ; CPU:$FAC0 PRG:3AC0 ?? + lda #$00 ; CPU:$FAC2 PRG:3AC2 ?? + sta PPUCTRL ; CPU:$FAC4 PRG:3AC4 ?? + sta PPUMASK ; CPU:$FAC6 PRG:3AC6 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow FD2 E. ; Local behavior: Executes the decoded flow fd2 e sequence at this entry point. @@ -8563,8 +8563,8 @@ ResetHandler: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_FD2E: - lda PPUSTATUS ; PRG $3D2E | CPU $FD2E | AD 02 20 - bpl Flow_FD2E ; PRG $3D31 | CPU $FD31 | 10 FB + lda PPUSTATUS ; CPU:$FAC8 PRG:3AC8 ?? + bpl Flow_FD2E ; CPU:$FACA PRG:3ACA ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow FD33. ; Local behavior: Executes the decoded flow fd33 sequence at this entry point. @@ -8573,18 +8573,18 @@ Flow_FD2E: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_FD33: - lda PPUSTATUS ; PRG $3D33 | CPU $FD33 | AD 02 20 - bpl Flow_FD33 ; PRG $3D36 | CPU $FD36 | 10 FB - jsr SetDefaultScroll ; PRG $3D38 | CPU $FD38 | 20 EB FF - sta FrameCounter ; PRG $3D3B | CPU $FD3B | 85 14 - lda #$08 ; PRG $3D3D | CPU $FD3D | A9 08 - sta FrameCounterReload ; PRG $3D3F | CPU $FD3F | 85 13 - lda #$80 ; PRG $3D41 | CPU $FD41 | A9 80 - sta JOY2 ; PRG $3D43 | CPU $FD43 | 8D 17 40 - ldx #$FF ; PRG $3D46 | CPU $FD46 | A2 FF - txs ; PRG $3D48 | CPU $FD48 | 9A - jsr InitializeRuntimeState ; PRG $3D49 | CPU $FD49 | 20 63 FD - jsr InitializeGameSystems ; PRG $3D4C | CPU $FD4C | 20 0E C0 + lda PPUSTATUS ; CPU:$FACC PRG:3ACC ?? + bpl Flow_FD33 ; CPU:$FACE PRG:3ACE ?? + jsr SetDefaultScroll ; CPU:$FAD0 PRG:3AD0 ?? + sta FrameCounter ; CPU:$FAD2 PRG:3AD2 ?? + lda #$08 ; CPU:$FAD4 PRG:3AD4 ?? + sta FrameCounterReload ; CPU:$FAD6 PRG:3AD6 ?? + lda #$80 ; CPU:$FAD8 PRG:3AD8 ?? + sta JOY2 ; CPU:$FADA PRG:3ADA ?? + ldx #$FF ; CPU:$FADC PRG:3ADC ?? + txs ; CPU:$FADE PRG:3ADE ?? + jsr InitializeRuntimeState ; CPU:$FAE0 PRG:3AE0 ?? + jsr InitializeGameSystems ; CPU:$FAE2 PRG:3AE2 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow FD4 F. ; Local behavior: Executes the decoded flow fd4 f sequence at this entry point. @@ -8593,15 +8593,15 @@ Flow_FD33: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_FD4F: - jsr WaitForNmi ; PRG $3D4F | CPU $FD4F | 20 9D FD - lda MainGameState ; PRG $3D52 | CPU $FD52 | A5 16 - asl a ; PRG $3D54 | CPU $FD54 | 0A - tax ; PRG $3D55 | CPU $FD55 | AA - lda MainStateDispatchTable,x ; PRG $3D56 | CPU $FD56 | BD 00 C0 - sta DataPointerLo ; PRG $3D59 | CPU $FD59 | 85 05 - lda LookupTable_C001,x ; PRG $3D5B | CPU $FD5B | BD 01 C0 - sta DataPointerHi ; PRG $3D5E | CPU $FD5E | 85 06 - jmp (DataPointerLo) ; PRG $3D60 | CPU $FD60 | 6C 05 00 + jsr WaitForNmi ; CPU:$FAE4 PRG:3AE4 ?? + lda MainGameState ; CPU:$FAE6 PRG:3AE6 ?? + asl a ; CPU:$FAE8 PRG:3AE8 ?? + tax ; CPU:$FAEA PRG:3AEA ?? + lda MainStateDispatchTable,x ; CPU:$FAEC PRG:3AEC ?? + sta DataPointerLo ; CPU:$FAEE PRG:3AEE ?? + lda LookupTable_C001,x ; CPU:$FAF0 PRG:3AF0 ?? + sta DataPointerHi ; CPU:$FAF2 PRG:3AF2 ?? + jmp (DataPointerLo) ; CPU:$FAF4 PRG:3AF4 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Initialize Runtime State. ; Local behavior: Executes the decoded initialize runtime state sequence at this entry point. @@ -8610,20 +8610,20 @@ Flow_FD4F: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- InitializeRuntimeState: - lda #$00 ; PRG $3D63 | CPU $FD63 | A9 00 - sta NmiCompletedFlag ; PRG $3D65 | CPU $FD65 | 85 0E - sta GameMode ; PRG $3D67 | CPU $FD67 | 85 4C - sta PendingFrameTask ; PRG $3D69 | CPU $FD69 | 85 8F - sta PlayerDeathFlag ; PRG $3D6B | CPU $FD6B | 85 4F - sta StageCompleteFlag ; PRG $3D6D | CPU $FD6D | 85 4E - lda #$90 ; PRG $3D6F | CPU $FD6F | A9 90 - jsr SetPpuControlShadow ; PRG $3D71 | CPU $FD71 | 20 D8 C3 - jsr ClearNametables ; PRG $3D74 | CPU $FD74 | 20 AE FD - jsr ProcessGameState_FD83 ; PRG $3D77 | CPU $FD77 | 20 83 FD - jsr WaitForNmi ; PRG $3D7A | CPU $FD7A | 20 9D FD - lda #$1A ; PRG $3D7D | CPU $FD7D | A9 1A - jsr SetPpuMaskShadow ; PRG $3D7F | CPU $FD7F | 20 DE C3 - rts ; PRG $3D82 | CPU $FD82 | 60 + lda #$00 ; CPU:$FAF6 PRG:3AF6 ?? + sta NmiCompletedFlag ; CPU:$FAF8 PRG:3AF8 ?? + sta GameMode ; CPU:$FAFA PRG:3AFA ?? + sta PendingFrameTask ; CPU:$FAFC PRG:3AFC ?? + sta PlayerDeathFlag ; CPU:$FAFE PRG:3AFE ?? + sta StageCompleteFlag ; CPU:$FB00 PRG:3B00 ?? + lda #$90 ; CPU:$FB02 PRG:3B02 ?? + jsr SetPpuControlShadow ; CPU:$FB04 PRG:3B04 ?? + jsr ClearNametables ; CPU:$FB06 PRG:3B06 ?? + jsr ProcessGameState_FD83 ; CPU:$FB08 PRG:3B08 ?? + jsr WaitForNmi ; CPU:$FB0A PRG:3B0A ?? + lda #$1A ; CPU:$FB0C PRG:3B0C ?? + jsr SetPpuMaskShadow ; CPU:$FB0E PRG:3B0E ?? + rts ; CPU:$FB10 PRG:3B10 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Process Game State FD83. ; Local behavior: Executes the decoded process game state fd83 sequence at this entry point. @@ -8632,12 +8632,12 @@ InitializeRuntimeState: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessGameState_FD83: - lda #$00 ; PRG $3D83 | CPU $FD83 | A9 00 - ldx #$FD ; PRG $3D85 | CPU $FD85 | A2 FD - ldy #$8D ; PRG $3D87 | CPU $FD87 | A0 8D - jsr LoadPalette ; PRG $3D89 | CPU $FD89 | 20 F0 FD - rts ; PRG $3D8C | CPU $FD8C | 60 - .byte $0F,$30,$3A,$16,$0F,$36,$0F,$0F,$0F,$3A,$26,$0F,$0F,$30,$27,$07 ; PRG $3D8D | CPU $FD8D + lda #$00 ; CPU:$FB12 PRG:3B12 ?? + ldx #$FD ; CPU:$FB14 PRG:3B14 ?? + ldy #$8D ; CPU:$FB16 PRG:3B16 ?? + jsr LoadPalette ; CPU:$FB18 PRG:3B18 ?? + rts ; CPU:$FB1A PRG:3B1A ?? + .byte $0F,$30,$3A,$16,$0F,$36,$0F,$0F,$0F,$3A,$26,$0F,$0F,$30,$27,$07 ; PRG $3D8D | CPU $FD8D ; CPU:$FB1C PRG:3B1C 0F 30 3A 16 0F 36 0F 0F 0F 3A 26 0F 0F 30 27 07 ; ----------------------------------------------------------------------------- ; Global purpose: Wait For Nmi. ; Local behavior: Executes the decoded wait for nmi sequence at this entry point. @@ -8646,11 +8646,11 @@ ProcessGameState_FD83: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- WaitForNmi: - lda NmiCompletedFlag ; PRG $3D9D | CPU $FD9D | A5 0E - beq WaitForNmi ; PRG $3D9F | CPU $FD9F | F0 FC - lda #$00 ; PRG $3DA1 | CPU $FDA1 | A9 00 - sta NmiCompletedFlag ; PRG $3DA3 | CPU $FDA3 | 85 0E - rts ; PRG $3DA5 | CPU $FDA5 | 60 + lda NmiCompletedFlag ; CPU:$FB2C PRG:3B2C ?? + beq WaitForNmi ; CPU:$FB2E PRG:3B2E ?? + lda #$00 ; CPU:$FB30 PRG:3B30 ?? + sta NmiCompletedFlag ; CPU:$FB32 PRG:3B32 ?? + rts ; CPU:$FB34 PRG:3B34 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Wait For Ppu Vblank. ; Local behavior: Executes the decoded wait for ppu vblank sequence at this entry point. @@ -8659,7 +8659,7 @@ WaitForNmi: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- WaitForPpuVblank: - pha ; PRG $3DA6 | CPU $FDA6 | 48 + pha ; CPU:$FB36 PRG:3B36 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow FDA7. ; Local behavior: Executes the decoded flow fda7 sequence at this entry point. @@ -8668,10 +8668,10 @@ WaitForPpuVblank: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_FDA7: - lda PPUSTATUS ; PRG $3DA7 | CPU $FDA7 | AD 02 20 - bpl Flow_FDA7 ; PRG $3DAA | CPU $FDAA | 10 FB - pla ; PRG $3DAC | CPU $FDAC | 68 - rts ; PRG $3DAD | CPU $FDAD | 60 + lda PPUSTATUS ; CPU:$FB38 PRG:3B38 ?? + bpl Flow_FDA7 ; CPU:$FB3A PRG:3B3A ?? + pla ; CPU:$FB3C PRG:3B3C ?? + rts ; CPU:$FB3E PRG:3B3E ?? ; ----------------------------------------------------------------------------- ; Global purpose: Clear Nametables. ; Local behavior: Executes the decoded clear nametables sequence at this entry point. @@ -8680,8 +8680,8 @@ Flow_FDA7: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ClearNametables: - jsr ClearNametable2000 ; PRG $3DAE | CPU $FDAE | 20 D0 FD - jsr ClearNametable2800 ; PRG $3DB1 | CPU $FDB1 | 20 D4 FD + jsr ClearNametable2000 ; CPU:$FB40 PRG:3B40 ?? + jsr ClearNametable2800 ; CPU:$FB42 PRG:3B42 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Clear Nametable. ; Local behavior: Executes the decoded clear nametable sequence at this entry point. @@ -8690,8 +8690,8 @@ ClearNametables: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ClearNametable: - ldx #$00 ; PRG $3DB4 | CPU $FDB4 | A2 00 - ldy #$40 ; PRG $3DB6 | CPU $FDB6 | A0 40 + ldx #$00 ; CPU:$FB44 PRG:3B44 ?? + ldy #$40 ; CPU:$FB46 PRG:3B46 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow FDB8. ; Local behavior: Executes the decoded flow fdb8 sequence at this entry point. @@ -8700,19 +8700,19 @@ ClearNametable: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_FDB8: - lda #$F0 ; PRG $3DB8 | CPU $FDB8 | A9 F0 - sta Ram_0700,x ; PRG $3DBA | CPU $FDBA | 9D 00 07 - lda #$00 ; PRG $3DBD | CPU $FDBD | A9 00 - inx ; PRG $3DBF | CPU $FDBF | E8 - sta Ram_0700,x ; PRG $3DC0 | CPU $FDC0 | 9D 00 07 - inx ; PRG $3DC3 | CPU $FDC3 | E8 - sta Ram_0700,x ; PRG $3DC4 | CPU $FDC4 | 9D 00 07 - inx ; PRG $3DC7 | CPU $FDC7 | E8 - sta Ram_0700,x ; PRG $3DC8 | CPU $FDC8 | 9D 00 07 - inx ; PRG $3DCB | CPU $FDCB | E8 - dey ; PRG $3DCC | CPU $FDCC | 88 - bne Flow_FDB8 ; PRG $3DCD | CPU $FDCD | D0 E9 - rts ; PRG $3DCF | CPU $FDCF | 60 + lda #$F0 ; CPU:$FB48 PRG:3B48 ?? + sta Ram_0700,x ; CPU:$FB4A PRG:3B4A ?? + lda #$00 ; CPU:$FB4C PRG:3B4C ?? + inx ; CPU:$FB4E PRG:3B4E ?? + sta Ram_0700,x ; CPU:$FB50 PRG:3B50 ?? + inx ; CPU:$FB52 PRG:3B52 ?? + sta Ram_0700,x ; CPU:$FB54 PRG:3B54 ?? + inx ; CPU:$FB56 PRG:3B56 ?? + sta Ram_0700,x ; CPU:$FB58 PRG:3B58 ?? + inx ; CPU:$FB5A PRG:3B5A ?? + dey ; CPU:$FB5C PRG:3B5C ?? + bne Flow_FDB8 ; CPU:$FB5E PRG:3B5E ?? + rts ; CPU:$FB60 PRG:3B60 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Clear Nametable2000. ; Local behavior: Executes the decoded clear nametable2000 sequence at this entry point. @@ -8721,8 +8721,8 @@ Flow_FDB8: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ClearNametable2000: - ldx #$20 ; PRG $3DD0 | CPU $FDD0 | A2 20 - bne Flow_FDD6 ; PRG $3DD2 | CPU $FDD2 | D0 02 + ldx #$20 ; CPU:$FB62 PRG:3B62 ?? + bne Flow_FDD6 ; CPU:$FB64 PRG:3B64 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Clear Nametable2800. ; Local behavior: Executes the decoded clear nametable2800 sequence at this entry point. @@ -8731,7 +8731,7 @@ ClearNametable2000: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ClearNametable2800: - ldx #$28 ; PRG $3DD4 | CPU $FDD4 | A2 28 + ldx #$28 ; CPU:$FB66 PRG:3B66 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow FDD6. ; Local behavior: Executes the decoded flow fdd6 sequence at this entry point. @@ -8740,12 +8740,12 @@ ClearNametable2800: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_FDD6: - jsr DisableBackgroundAndSprites ; PRG $3DD6 | CPU $FDD6 | 20 E4 C3 - ldy #$00 ; PRG $3DD9 | CPU $FDD9 | A0 00 - jsr WaitForNmiAndSetPpuAddress ; PRG $3DDB | CPU $FDDB | 20 6A FE - ldy #$04 ; PRG $3DDE | CPU $FDDE | A0 04 - ldx #$00 ; PRG $3DE0 | CPU $FDE0 | A2 00 - txa ; PRG $3DE2 | CPU $FDE2 | 8A + jsr DisableBackgroundAndSprites ; CPU:$FB68 PRG:3B68 ?? + ldy #$00 ; CPU:$FB6A PRG:3B6A ?? + jsr WaitForNmiAndSetPpuAddress ; CPU:$FB6C PRG:3B6C ?? + ldy #$04 ; CPU:$FB6E PRG:3B6E ?? + ldx #$00 ; CPU:$FB70 PRG:3B70 ?? + txa ; CPU:$FB72 PRG:3B72 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow FDE3. ; Local behavior: Executes the decoded flow fde3 sequence at this entry point. @@ -8754,13 +8754,13 @@ Flow_FDD6: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_FDE3: - sta PPUDATA ; PRG $3DE3 | CPU $FDE3 | 8D 07 20 - dex ; PRG $3DE6 | CPU $FDE6 | CA - bne Flow_FDE3 ; PRG $3DE7 | CPU $FDE7 | D0 FA - dey ; PRG $3DE9 | CPU $FDE9 | 88 - bne Flow_FDE3 ; PRG $3DEA | CPU $FDEA | D0 F7 - jsr SetDefaultScroll ; PRG $3DEC | CPU $FDEC | 20 EB FF - rts ; PRG $3DEF | CPU $FDEF | 60 + sta PPUDATA ; CPU:$FB74 PRG:3B74 ?? + dex ; CPU:$FB76 PRG:3B76 ?? + bne Flow_FDE3 ; CPU:$FB78 PRG:3B78 ?? + dey ; CPU:$FB7A PRG:3B7A ?? + bne Flow_FDE3 ; CPU:$FB7C PRG:3B7C ?? + jsr SetDefaultScroll ; CPU:$FB7E PRG:3B7E ?? + rts ; CPU:$FB80 PRG:3B80 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Load Palette. ; Local behavior: Executes the decoded load palette sequence at this entry point. @@ -8769,15 +8769,15 @@ Flow_FDE3: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- LoadPalette: - jsr WaitForPpuVblank ; PRG $3DF0 | CPU $FDF0 | 20 A6 FD - sty DataPointerLo ; PRG $3DF3 | CPU $FDF3 | 84 05 - stx DataPointerHi ; PRG $3DF5 | CPU $FDF5 | 86 06 - ldx #$3F ; PRG $3DF7 | CPU $FDF7 | A2 3F - ldy #$00 ; PRG $3DF9 | CPU $FDF9 | A0 00 - cmp #$00 ; PRG $3DFB | CPU $FDFB | C9 00 - beq Flow_FE03 ; PRG $3DFD | CPU $FDFD | F0 04 - ldx #$3F ; PRG $3DFF | CPU $FDFF | A2 3F - ldy #$10 ; PRG $3E01 | CPU $FE01 | A0 10 + jsr WaitForPpuVblank ; CPU:$FB82 PRG:3B82 ?? + sty DataPointerLo ; CPU:$FB84 PRG:3B84 ?? + stx DataPointerHi ; CPU:$FB86 PRG:3B86 ?? + ldx #$3F ; CPU:$FB88 PRG:3B88 ?? + ldy #$00 ; CPU:$FB8A PRG:3B8A ?? + cmp #$00 ; CPU:$FB8C PRG:3B8C ?? + beq Flow_FE03 ; CPU:$FB8E PRG:3B8E ?? + ldx #$3F ; CPU:$FB90 PRG:3B90 ?? + ldy #$10 ; CPU:$FB92 PRG:3B92 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow FE03. ; Local behavior: Executes the decoded flow fe03 sequence at this entry point. @@ -8786,9 +8786,9 @@ LoadPalette: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_FE03: - jsr SetPpuAddress ; PRG $3E03 | CPU $FE03 | 20 6D FE - ldy #$00 ; PRG $3E06 | CPU $FE06 | A0 00 - ldx #$10 ; PRG $3E08 | CPU $FE08 | A2 10 + jsr SetPpuAddress ; CPU:$FB94 PRG:3B94 ?? + ldy #$00 ; CPU:$FB96 PRG:3B96 ?? + ldx #$10 ; CPU:$FB98 PRG:3B98 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow FE0 A. ; Local behavior: Executes the decoded flow fe0 a sequence at this entry point. @@ -8797,21 +8797,21 @@ Flow_FE03: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_FE0A: - lda (DataPointerLo),y ; PRG $3E0A | CPU $FE0A | B1 05 - sta PPUDATA ; PRG $3E0C | CPU $FE0C | 8D 07 20 - iny ; PRG $3E0F | CPU $FE0F | C8 - dex ; PRG $3E10 | CPU $FE10 | CA - bne Flow_FE0A ; PRG $3E11 | CPU $FE11 | D0 F7 - lda #$3F ; PRG $3E13 | CPU $FE13 | A9 3F - sta PPUADDR ; PRG $3E15 | CPU $FE15 | 8D 06 20 - lda #$00 ; PRG $3E18 | CPU $FE18 | A9 00 - sta PPUADDR ; PRG $3E1A | CPU $FE1A | 8D 06 20 - sta PPUADDR ; PRG $3E1D | CPU $FE1D | 8D 06 20 - sta PPUADDR ; PRG $3E20 | CPU $FE20 | 8D 06 20 - sta Zp_0D ; PRG $3E23 | CPU $FE23 | 85 0D - lda PpuMaskShadow ; PRG $3E25 | CPU $FE25 | A5 11 - sta PPUMASK ; PRG $3E27 | CPU $FE27 | 8D 01 20 - rts ; PRG $3E2A | CPU $FE2A | 60 + lda (DataPointerLo),y ; CPU:$FB9A PRG:3B9A ?? + sta PPUDATA ; CPU:$FB9C PRG:3B9C ?? + iny ; CPU:$FB9E PRG:3B9E ?? + dex ; CPU:$FBA0 PRG:3BA0 ?? + bne Flow_FE0A ; CPU:$FBA2 PRG:3BA2 ?? + lda #$3F ; CPU:$FBA4 PRG:3BA4 ?? + sta PPUADDR ; CPU:$FBA6 PRG:3BA6 ?? + lda #$00 ; CPU:$FBA8 PRG:3BA8 ?? + sta PPUADDR ; CPU:$FBAA PRG:3BAA ?? + sta PPUADDR ; CPU:$FBAC PRG:3BAC ?? + sta PPUADDR ; CPU:$FBAE PRG:3BAE ?? + sta Zp_0D ; CPU:$FBB0 PRG:3BB0 ?? + lda PpuMaskShadow ; CPU:$FBB2 PRG:3BB2 ?? + sta PPUMASK ; CPU:$FBB4 PRG:3BB4 ?? + rts ; CPU:$FBB6 PRG:3BB6 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Read Controllers. ; Local behavior: Executes the decoded read controllers sequence at this entry point. @@ -8820,12 +8820,12 @@ Flow_FE0A: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ReadControllers: - sta ScratchValue0 ; PRG $3E2B | CPU $FE2B | 85 01 - ldy #$01 ; PRG $3E2D | CPU $FE2D | A0 01 - sty JOY1 ; PRG $3E2F | CPU $FE2F | 8C 16 40 - dey ; PRG $3E32 | CPU $FE32 | 88 - sty JOY1 ; PRG $3E33 | CPU $FE33 | 8C 16 40 - ldx #$08 ; PRG $3E36 | CPU $FE36 | A2 08 + sta ScratchValue0 ; CPU:$FBB8 PRG:3BB8 ?? + ldy #$01 ; CPU:$FBBA PRG:3BBA ?? + sty JOY1 ; CPU:$FBBC PRG:3BBC ?? + dey ; CPU:$FBBE PRG:3BBE ?? + sty JOY1 ; CPU:$FBC0 PRG:3BC0 ?? + ldx #$08 ; CPU:$FBC2 PRG:3BC2 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow FE38. ; Local behavior: Executes the decoded flow fe38 sequence at this entry point. @@ -8834,10 +8834,10 @@ ReadControllers: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_FE38: - lda JOY1 ; PRG $3E38 | CPU $FE38 | AD 16 40 - ror a ; PRG $3E3B | CPU $FE3B | 6A - bcs Flow_FE3F ; PRG $3E3C | CPU $FE3C | B0 01 - ror a ; PRG $3E3E | CPU $FE3E | 6A + lda JOY1 ; CPU:$FBC4 PRG:3BC4 ?? + ror a ; CPU:$FBC6 PRG:3BC6 ?? + bcs Flow_FE3F ; CPU:$FBC8 PRG:3BC8 ?? + ror a ; CPU:$FBCA PRG:3BCA ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow FE3 F. ; Local behavior: Executes the decoded flow fe3 f sequence at this entry point. @@ -8846,11 +8846,11 @@ Flow_FE38: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_FE3F: - ror ScratchValue1 ; PRG $3E3F | CPU $FE3F | 66 02 - lda JOY2 ; PRG $3E41 | CPU $FE41 | AD 17 40 - ror a ; PRG $3E44 | CPU $FE44 | 6A - bcs Flow_FE48 ; PRG $3E45 | CPU $FE45 | B0 01 - ror a ; PRG $3E47 | CPU $FE47 | 6A + ror ScratchValue1 ; CPU:$FBCC PRG:3BCC ?? + lda JOY2 ; CPU:$FBCE PRG:3BCE ?? + ror a ; CPU:$FBD0 PRG:3BD0 ?? + bcs Flow_FE48 ; CPU:$FBD2 PRG:3BD2 ?? + ror a ; CPU:$FBD4 PRG:3BD4 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow FE48. ; Local behavior: Executes the decoded flow fe48 sequence at this entry point. @@ -8859,13 +8859,13 @@ Flow_FE3F: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_FE48: - ror ScratchIndex ; PRG $3E48 | CPU $FE48 | 66 03 - dex ; PRG $3E4A | CPU $FE4A | CA - bne Flow_FE38 ; PRG $3E4B | CPU $FE4B | D0 EB - lda ScratchValue1 ; PRG $3E4D | CPU $FE4D | A5 02 - ldx ScratchValue0 ; PRG $3E4F | CPU $FE4F | A6 01 - beq Flow_FE55 ; PRG $3E51 | CPU $FE51 | F0 02 - lda ScratchIndex ; PRG $3E53 | CPU $FE53 | A5 03 + ror ScratchIndex ; CPU:$FBD6 PRG:3BD6 ?? + dex ; CPU:$FBD8 PRG:3BD8 ?? + bne Flow_FE38 ; CPU:$FBDA PRG:3BDA ?? + lda ScratchValue1 ; CPU:$FBDC PRG:3BDC ?? + ldx ScratchValue0 ; CPU:$FBDE PRG:3BDE ?? + beq Flow_FE55 ; CPU:$FBE0 PRG:3BE0 ?? + lda ScratchIndex ; CPU:$FBE2 PRG:3BE2 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow FE55. ; Local behavior: Executes the decoded flow fe55 sequence at this entry point. @@ -8874,20 +8874,20 @@ Flow_FE48: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_FE55: - tax ; PRG $3E55 | CPU $FE55 | AA - lsr a ; PRG $3E56 | CPU $FE56 | 4A - lsr a ; PRG $3E57 | CPU $FE57 | 4A - lsr a ; PRG $3E58 | CPU $FE58 | 4A - lsr a ; PRG $3E59 | CPU $FE59 | 4A - sta Zp_2E ; PRG $3E5A | CPU $FE5A | 85 2E - txa ; PRG $3E5C | CPU $FE5C | 8A - and #$03 ; PRG $3E5D | CPU $FE5D | 29 03 - sta Zp_2F ; PRG $3E5F | CPU $FE5F | 85 2F - lda ScratchValue1 ; PRG $3E61 | CPU $FE61 | A5 02 - and #$0C ; PRG $3E63 | CPU $FE63 | 29 0C - ora Zp_2F ; PRG $3E65 | CPU $FE65 | 05 2F - sta Zp_2F ; PRG $3E67 | CPU $FE67 | 85 2F - rts ; PRG $3E69 | CPU $FE69 | 60 + tax ; CPU:$FBE4 PRG:3BE4 ?? + lsr a ; CPU:$FBE6 PRG:3BE6 ?? + lsr a ; CPU:$FBE8 PRG:3BE8 ?? + lsr a ; CPU:$FBEA PRG:3BEA ?? + lsr a ; CPU:$FBEC PRG:3BEC ?? + sta Zp_2E ; CPU:$FBEE PRG:3BEE ?? + txa ; CPU:$FBF0 PRG:3BF0 ?? + and #$03 ; CPU:$FBF2 PRG:3BF2 ?? + sta Zp_2F ; CPU:$FBF4 PRG:3BF4 ?? + lda ScratchValue1 ; CPU:$FBF6 PRG:3BF6 ?? + and #$0C ; CPU:$FBF8 PRG:3BF8 ?? + ora Zp_2F ; CPU:$FBFA PRG:3BFA ?? + sta Zp_2F ; CPU:$FBFC PRG:3BFC ?? + rts ; CPU:$FBFE PRG:3BFE ?? ; ----------------------------------------------------------------------------- ; Global purpose: Wait For Nmi And Set Ppu Address. ; Local behavior: Executes the decoded wait for nmi and set ppu address sequence at this entry point. @@ -8896,7 +8896,7 @@ Flow_FE55: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- WaitForNmiAndSetPpuAddress: - jsr WaitForNmi ; PRG $3E6A | CPU $FE6A | 20 9D FD + jsr WaitForNmi ; CPU:$FC00 PRG:3C00 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Set Ppu Address. ; Local behavior: Executes the decoded set ppu address sequence at this entry point. @@ -8905,9 +8905,9 @@ WaitForNmiAndSetPpuAddress: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- SetPpuAddress: - stx PPUADDR ; PRG $3E6D | CPU $FE6D | 8E 06 20 - sty PPUADDR ; PRG $3E70 | CPU $FE70 | 8C 06 20 - rts ; PRG $3E73 | CPU $FE73 | 60 + stx PPUADDR ; CPU:$FC02 PRG:3C02 ?? + sty PPUADDR ; CPU:$FC04 PRG:3C04 ?? + rts ; CPU:$FC06 PRG:3C06 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Decode Nametable Stream. ; Local behavior: Executes the decoded decode nametable stream sequence at this entry point. @@ -8916,22 +8916,22 @@ SetPpuAddress: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- DecodeNametableStream: - sty DataPointerLo ; PRG $3E74 | CPU $FE74 | 84 05 - stx DataPointerHi ; PRG $3E76 | CPU $FE76 | 86 06 - ldy #$00 ; PRG $3E78 | CPU $FE78 | A0 00 - lda (DataPointerLo),y ; PRG $3E7A | CPU $FE7A | B1 05 - sta StreamLength ; PRG $3E7C | CPU $FE7C | 85 07 - iny ; PRG $3E7E | CPU $FE7E | C8 - lda (DataPointerLo),y ; PRG $3E7F | CPU $FE7F | B1 05 - sta Zp_08 ; PRG $3E81 | CPU $FE81 | 85 08 - iny ; PRG $3E83 | CPU $FE83 | C8 - lda (DataPointerLo),y ; PRG $3E84 | CPU $FE84 | B1 05 - sta Zp_09 ; PRG $3E86 | CPU $FE86 | 85 09 - iny ; PRG $3E88 | CPU $FE88 | C8 - lda (DataPointerLo),y ; PRG $3E89 | CPU $FE89 | B1 05 - sta Zp_0A ; PRG $3E8B | CPU $FE8B | 85 0A - tax ; PRG $3E8D | CPU $FE8D | AA - ldy Zp_09 ; PRG $3E8E | CPU $FE8E | A4 09 + sty DataPointerLo ; CPU:$FC08 PRG:3C08 ?? + stx DataPointerHi ; CPU:$FC0A PRG:3C0A ?? + ldy #$00 ; CPU:$FC0C PRG:3C0C ?? + lda (DataPointerLo),y ; CPU:$FC0E PRG:3C0E ?? + sta StreamLength ; CPU:$FC10 PRG:3C10 ?? + iny ; CPU:$FC12 PRG:3C12 ?? + lda (DataPointerLo),y ; CPU:$FC14 PRG:3C14 ?? + sta Zp_08 ; CPU:$FC16 PRG:3C16 ?? + iny ; CPU:$FC18 PRG:3C18 ?? + lda (DataPointerLo),y ; CPU:$FC1A PRG:3C1A ?? + sta Zp_09 ; CPU:$FC1C PRG:3C1C ?? + iny ; CPU:$FC1E PRG:3C1E ?? + lda (DataPointerLo),y ; CPU:$FC20 PRG:3C20 ?? + sta Zp_0A ; CPU:$FC22 PRG:3C22 ?? + tax ; CPU:$FC24 PRG:3C24 ?? + ldy Zp_09 ; CPU:$FC26 PRG:3C26 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow FE90. ; Local behavior: Executes the decoded flow fe90 sequence at this entry point. @@ -8940,8 +8940,8 @@ DecodeNametableStream: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_FE90: - jsr WaitForNmiAndSetPpuAddress ; PRG $3E90 | CPU $FE90 | 20 6A FE - ldy #$00 ; PRG $3E93 | CPU $FE93 | A0 00 + jsr WaitForNmiAndSetPpuAddress ; CPU:$FC28 PRG:3C28 ?? + ldy #$00 ; CPU:$FC2A PRG:3C2A ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow FE95. ; Local behavior: Executes the decoded flow fe95 sequence at this entry point. @@ -8950,16 +8950,16 @@ Flow_FE90: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_FE95: - lda (StreamLength),y ; PRG $3E95 | CPU $FE95 | B1 07 - cmp #$FF ; PRG $3E97 | CPU $FE97 | C9 FF - beq Flow_FECC ; PRG $3E99 | CPU $FE99 | F0 31 - cmp #$0A ; PRG $3E9B | CPU $FE9B | C9 0A - beq Flow_FEA9 ; PRG $3E9D | CPU $FE9D | F0 0A - sec ; PRG $3E9F | CPU $FE9F | 38 - sbc #$20 ; PRG $3EA0 | CPU $FEA0 | E9 20 - sta PPUDATA ; PRG $3EA2 | CPU $FEA2 | 8D 07 20 - iny ; PRG $3EA5 | CPU $FEA5 | C8 - jmp Flow_FE95 ; PRG $3EA6 | CPU $FEA6 | 4C 95 FE + lda (StreamLength),y ; CPU:$FC2C PRG:3C2C ?? + cmp #$FF ; CPU:$FC2E PRG:3C2E ?? + beq Flow_FECC ; CPU:$FC30 PRG:3C30 ?? + cmp #$0A ; CPU:$FC32 PRG:3C32 ?? + beq Flow_FEA9 ; CPU:$FC34 PRG:3C34 ?? + sec ; CPU:$FC36 PRG:3C36 ?? + sbc #$20 ; CPU:$FC38 PRG:3C38 ?? + sta PPUDATA ; CPU:$FC3A PRG:3C3A ?? + iny ; CPU:$FC3C PRG:3C3C ?? + jmp Flow_FE95 ; CPU:$FC3E PRG:3C3E ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow FEA9. ; Local behavior: Executes the decoded flow fea9 sequence at this entry point. @@ -8968,25 +8968,25 @@ Flow_FE95: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_FEA9: - jsr SetDefaultScroll ; PRG $3EA9 | CPU $FEA9 | 20 EB FF - iny ; PRG $3EAC | CPU $FEAC | C8 - tya ; PRG $3EAD | CPU $FEAD | 98 - clc ; PRG $3EAE | CPU $FEAE | 18 - adc StreamLength ; PRG $3EAF | CPU $FEAF | 65 07 - sta StreamLength ; PRG $3EB1 | CPU $FEB1 | 85 07 - lda #$00 ; PRG $3EB3 | CPU $FEB3 | A9 00 - adc Zp_08 ; PRG $3EB5 | CPU $FEB5 | 65 08 - sta Zp_08 ; PRG $3EB7 | CPU $FEB7 | 85 08 - lda Zp_09 ; PRG $3EB9 | CPU $FEB9 | A5 09 - clc ; PRG $3EBB | CPU $FEBB | 18 - adc #$20 ; PRG $3EBC | CPU $FEBC | 69 20 - sta Zp_09 ; PRG $3EBE | CPU $FEBE | 85 09 - lda #$00 ; PRG $3EC0 | CPU $FEC0 | A9 00 - adc Zp_0A ; PRG $3EC2 | CPU $FEC2 | 65 0A - sta Zp_0A ; PRG $3EC4 | CPU $FEC4 | 85 0A - tax ; PRG $3EC6 | CPU $FEC6 | AA - ldy Zp_09 ; PRG $3EC7 | CPU $FEC7 | A4 09 - jmp Flow_FE90 ; PRG $3EC9 | CPU $FEC9 | 4C 90 FE + jsr SetDefaultScroll ; CPU:$FC40 PRG:3C40 ?? + iny ; CPU:$FC42 PRG:3C42 ?? + tya ; CPU:$FC44 PRG:3C44 ?? + clc ; CPU:$FC46 PRG:3C46 ?? + adc StreamLength ; CPU:$FC48 PRG:3C48 ?? + sta StreamLength ; CPU:$FC4A PRG:3C4A ?? + lda #$00 ; CPU:$FC4C PRG:3C4C ?? + adc Zp_08 ; CPU:$FC4E PRG:3C4E ?? + sta Zp_08 ; CPU:$FC50 PRG:3C50 ?? + lda Zp_09 ; CPU:$FC52 PRG:3C52 ?? + clc ; CPU:$FC54 PRG:3C54 ?? + adc #$20 ; CPU:$FC56 PRG:3C56 ?? + sta Zp_09 ; CPU:$FC58 PRG:3C58 ?? + lda #$00 ; CPU:$FC5A PRG:3C5A ?? + adc Zp_0A ; CPU:$FC5C PRG:3C5C ?? + sta Zp_0A ; CPU:$FC5E PRG:3C5E ?? + tax ; CPU:$FC60 PRG:3C60 ?? + ldy Zp_09 ; CPU:$FC62 PRG:3C62 ?? + jmp Flow_FE90 ; CPU:$FC64 PRG:3C64 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow FECC. ; Local behavior: Executes the decoded flow fecc sequence at this entry point. @@ -8995,8 +8995,8 @@ Flow_FEA9: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_FECC: - jsr SetDefaultScroll ; PRG $3ECC | CPU $FECC | 20 EB FF - rts ; PRG $3ECF | CPU $FECF | 60 + jsr SetDefaultScroll ; CPU:$FC66 PRG:3C66 ?? + rts ; CPU:$FC68 PRG:3C68 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Decode Attribute Stream. ; Local behavior: Executes the decoded decode attribute stream sequence at this entry point. @@ -9005,32 +9005,32 @@ Flow_FECC: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- DecodeAttributeStream: - sty DataPointerLo ; PRG $3ED0 | CPU $FED0 | 84 05 - stx DataPointerHi ; PRG $3ED2 | CPU $FED2 | 86 06 - ldy #$00 ; PRG $3ED4 | CPU $FED4 | A0 00 - sty ScratchValue1 ; PRG $3ED6 | CPU $FED6 | 84 02 - lda (DataPointerLo),y ; PRG $3ED8 | CPU $FED8 | B1 05 - sta StreamLength ; PRG $3EDA | CPU $FEDA | 85 07 - iny ; PRG $3EDC | CPU $FEDC | C8 - lda (DataPointerLo),y ; PRG $3EDD | CPU $FEDD | B1 05 - sta Zp_08 ; PRG $3EDF | CPU $FEDF | 85 08 - iny ; PRG $3EE1 | CPU $FEE1 | C8 - lda (DataPointerLo),y ; PRG $3EE2 | CPU $FEE2 | B1 05 - sta Ram_0501 ; PRG $3EE4 | CPU $FEE4 | 8D 01 05 - iny ; PRG $3EE7 | CPU $FEE7 | C8 - lda (DataPointerLo),y ; PRG $3EE8 | CPU $FEE8 | B1 05 - sta Ram_0500 ; PRG $3EEA | CPU $FEEA | 8D 00 05 - iny ; PRG $3EED | CPU $FEED | C8 - lda (DataPointerLo),y ; PRG $3EEE | CPU $FEEE | B1 05 - sta Ram_0502 ; PRG $3EF0 | CPU $FEF0 | 8D 02 05 - sta ScratchValue0 ; PRG $3EF3 | CPU $FEF3 | 85 01 - ldx #$03 ; PRG $3EF5 | CPU $FEF5 | A2 03 - lda ScratchValue0 ; PRG $3EF7 | CPU $FEF7 | A5 01 - lsr a ; PRG $3EF9 | CPU $FEF9 | 4A - tay ; PRG $3EFA | CPU $FEFA | A8 - lsr ScratchValue0 ; PRG $3EFB | CPU $FEFB | 46 01 - bcs Flow_FF10 ; PRG $3EFD | CPU $FEFD | B0 11 - dey ; PRG $3EFF | CPU $FEFF | 88 + sty DataPointerLo ; CPU:$FC6A PRG:3C6A ?? + stx DataPointerHi ; CPU:$FC6C PRG:3C6C ?? + ldy #$00 ; CPU:$FC6E PRG:3C6E ?? + sty ScratchValue1 ; CPU:$FC70 PRG:3C70 ?? + lda (DataPointerLo),y ; CPU:$FC72 PRG:3C72 ?? + sta StreamLength ; CPU:$FC74 PRG:3C74 ?? + iny ; CPU:$FC76 PRG:3C76 ?? + lda (DataPointerLo),y ; CPU:$FC78 PRG:3C78 ?? + sta Zp_08 ; CPU:$FC7A PRG:3C7A ?? + iny ; CPU:$FC7C PRG:3C7C ?? + lda (DataPointerLo),y ; CPU:$FC7E PRG:3C7E ?? + sta Ram_0501 ; CPU:$FC80 PRG:3C80 ?? + iny ; CPU:$FC82 PRG:3C82 ?? + lda (DataPointerLo),y ; CPU:$FC84 PRG:3C84 ?? + sta Ram_0500 ; CPU:$FC86 PRG:3C86 ?? + iny ; CPU:$FC88 PRG:3C88 ?? + lda (DataPointerLo),y ; CPU:$FC8A PRG:3C8A ?? + sta Ram_0502 ; CPU:$FC8C PRG:3C8C ?? + sta ScratchValue0 ; CPU:$FC8E PRG:3C8E ?? + ldx #$03 ; CPU:$FC90 PRG:3C90 ?? + lda ScratchValue0 ; CPU:$FC92 PRG:3C92 ?? + lsr a ; CPU:$FC94 PRG:3C94 ?? + tay ; CPU:$FC96 PRG:3C96 ?? + lsr ScratchValue0 ; CPU:$FC98 PRG:3C98 ?? + bcs Flow_FF10 ; CPU:$FC9A PRG:3C9A ?? + dey ; CPU:$FC9C PRG:3C9C ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow FF00. ; Local behavior: Executes the decoded flow ff00 sequence at this entry point. @@ -9039,16 +9039,16 @@ DecodeAttributeStream: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_FF00: - lda (StreamLength),y ; PRG $3F00 | CPU $FF00 | B1 07 - lsr a ; PRG $3F02 | CPU $FF02 | 4A - lsr a ; PRG $3F03 | CPU $FF03 | 4A - lsr a ; PRG $3F04 | CPU $FF04 | 4A - lsr a ; PRG $3F05 | CPU $FF05 | 4A - clc ; PRG $3F06 | CPU $FF06 | 18 - adc #$10 ; PRG $3F07 | CPU $FF07 | 69 10 - jsr WriteRepeatedPpuValue ; PRG $3F09 | CPU $FF09 | 20 2C FF - sta Ram_0500,x ; PRG $3F0C | CPU $FF0C | 9D 00 05 - inx ; PRG $3F0F | CPU $FF0F | E8 + lda (StreamLength),y ; CPU:$FC9E PRG:3C9E ?? + lsr a ; CPU:$FCA0 PRG:3CA0 ?? + lsr a ; CPU:$FCA2 PRG:3CA2 ?? + lsr a ; CPU:$FCA4 PRG:3CA4 ?? + lsr a ; CPU:$FCA6 PRG:3CA6 ?? + clc ; CPU:$FCA8 PRG:3CA8 ?? + adc #$10 ; CPU:$FCAA PRG:3CAA ?? + jsr WriteRepeatedPpuValue ; CPU:$FCAC PRG:3CAC ?? + sta Ram_0500,x ; CPU:$FCAE PRG:3CAE ?? + inx ; CPU:$FCB0 PRG:3CB0 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow FF10. ; Local behavior: Executes the decoded flow ff10 sequence at this entry point. @@ -9057,13 +9057,13 @@ Flow_FF00: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_FF10: - lda (StreamLength),y ; PRG $3F10 | CPU $FF10 | B1 07 - and #$0F ; PRG $3F12 | CPU $FF12 | 29 0F - clc ; PRG $3F14 | CPU $FF14 | 18 - adc #$10 ; PRG $3F15 | CPU $FF15 | 69 10 - cpy #$00 ; PRG $3F17 | CPU $FF17 | C0 00 - beq Flow_FF1E ; PRG $3F19 | CPU $FF19 | F0 03 - jsr WriteRepeatedPpuValue ; PRG $3F1B | CPU $FF1B | 20 2C FF + lda (StreamLength),y ; CPU:$FCB2 PRG:3CB2 ?? + and #$0F ; CPU:$FCB4 PRG:3CB4 ?? + clc ; CPU:$FCB6 PRG:3CB6 ?? + adc #$10 ; CPU:$FCB8 PRG:3CB8 ?? + cpy #$00 ; CPU:$FCBA PRG:3CBA ?? + beq Flow_FF1E ; CPU:$FCBC PRG:3CBC ?? + jsr WriteRepeatedPpuValue ; CPU:$FCBE PRG:3CBE ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow FF1 E. ; Local behavior: Executes the decoded flow ff1 e sequence at this entry point. @@ -9072,13 +9072,13 @@ Flow_FF10: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_FF1E: - sta Ram_0500,x ; PRG $3F1E | CPU $FF1E | 9D 00 05 - inx ; PRG $3F21 | CPU $FF21 | E8 - dey ; PRG $3F22 | CPU $FF22 | 88 - bpl Flow_FF00 ; PRG $3F23 | CPU $FF23 | 10 DB - jsr ProcessGameState_CE86 ; PRG $3F25 | CPU $FF25 | 20 86 CE - jsr SetDefaultScroll ; PRG $3F28 | CPU $FF28 | 20 EB FF - rts ; PRG $3F2B | CPU $FF2B | 60 + sta Ram_0500,x ; CPU:$FCC0 PRG:3CC0 ?? + inx ; CPU:$FCC2 PRG:3CC2 ?? + dey ; CPU:$FCC4 PRG:3CC4 ?? + bpl Flow_FF00 ; CPU:$FCC6 PRG:3CC6 ?? + jsr ProcessGameState_CE86 ; CPU:$FCC8 PRG:3CC8 ?? + jsr SetDefaultScroll ; CPU:$FCCA PRG:3CCA ?? + rts ; CPU:$FCCC PRG:3CCC ?? ; ----------------------------------------------------------------------------- ; Global purpose: Write Repeated Ppu Value. ; Local behavior: Executes the decoded write repeated ppu value sequence at this entry point. @@ -9087,12 +9087,12 @@ Flow_FF1E: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- WriteRepeatedPpuValue: - stx ScratchIndex ; PRG $3F2C | CPU $FF2C | 86 03 - cmp #$10 ; PRG $3F2E | CPU $FF2E | C9 10 - bne Flow_FF3B ; PRG $3F30 | CPU $FF30 | D0 09 - ldx ScratchValue1 ; PRG $3F32 | CPU $FF32 | A6 02 - bne Flow_FF38 ; PRG $3F34 | CPU $FF34 | D0 02 - lda #$00 ; PRG $3F36 | CPU $FF36 | A9 00 + stx ScratchIndex ; CPU:$FCCE PRG:3CCE ?? + cmp #$10 ; CPU:$FCD0 PRG:3CD0 ?? + bne Flow_FF3B ; CPU:$FCD2 PRG:3CD2 ?? + ldx ScratchValue1 ; CPU:$FCD4 PRG:3CD4 ?? + bne Flow_FF38 ; CPU:$FCD6 PRG:3CD6 ?? + lda #$00 ; CPU:$FCD8 PRG:3CD8 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow FF38. ; Local behavior: Executes the decoded flow ff38 sequence at this entry point. @@ -9101,8 +9101,8 @@ WriteRepeatedPpuValue: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_FF38: - ldx ScratchIndex ; PRG $3F38 | CPU $FF38 | A6 03 - rts ; PRG $3F3A | CPU $FF3A | 60 + ldx ScratchIndex ; CPU:$FCDA PRG:3CDA ?? + rts ; CPU:$FCDC PRG:3CDC ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow FF3 B. ; Local behavior: Executes the decoded flow ff3 b sequence at this entry point. @@ -9111,10 +9111,10 @@ Flow_FF38: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_FF3B: - ldx #$01 ; PRG $3F3B | CPU $FF3B | A2 01 - stx ScratchValue1 ; PRG $3F3D | CPU $FF3D | 86 02 - ldx ScratchIndex ; PRG $3F3F | CPU $FF3F | A6 03 - rts ; PRG $3F41 | CPU $FF41 | 60 + ldx #$01 ; CPU:$FCDE PRG:3CDE ?? + stx ScratchValue1 ; CPU:$FCE0 PRG:3CE0 ?? + ldx ScratchIndex ; CPU:$FCE2 PRG:3CE2 ?? + rts ; CPU:$FCE4 PRG:3CE4 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Select Ppu Run Length. ; Local behavior: Executes the decoded select ppu run length sequence at this entry point. @@ -9123,10 +9123,10 @@ Flow_FF3B: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- SelectPpuRunLength: - ldy #$5E ; PRG $3F42 | CPU $FF42 | A0 5E - cmp #$00 ; PRG $3F44 | CPU $FF44 | C9 00 - beq Flow_FF4A ; PRG $3F46 | CPU $FF46 | F0 02 - ldy #$61 ; PRG $3F48 | CPU $FF48 | A0 61 + ldy #$5E ; CPU:$FCE6 PRG:3CE6 ?? + cmp #$00 ; CPU:$FCE8 PRG:3CE8 ?? + beq Flow_FF4A ; CPU:$FCEA PRG:3CEA ?? + ldy #$61 ; CPU:$FCEC PRG:3CEC ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow FF4 A. ; Local behavior: Executes the decoded flow ff4 a sequence at this entry point. @@ -9135,37 +9135,37 @@ SelectPpuRunLength: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_FF4A: - sty DataPointerLo ; PRG $3F4A | CPU $FF4A | 84 05 - lda #$00 ; PRG $3F4C | CPU $FF4C | A9 00 - sta DataPointerHi ; PRG $3F4E | CPU $FF4E | 85 06 - stx ScratchValue0 ; PRG $3F50 | CPU $FF50 | 86 01 - txa ; PRG $3F52 | CPU $FF52 | 8A - lsr a ; PRG $3F53 | CPU $FF53 | 4A - lsr a ; PRG $3F54 | CPU $FF54 | 4A - lsr a ; PRG $3F55 | CPU $FF55 | 4A - lsr a ; PRG $3F56 | CPU $FF56 | 4A - tax ; PRG $3F57 | CPU $FF57 | AA - lda ScratchValue0 ; PRG $3F58 | CPU $FF58 | A5 01 - asl a ; PRG $3F5A | CPU $FF5A | 0A - asl a ; PRG $3F5B | CPU $FF5B | 0A - asl a ; PRG $3F5C | CPU $FF5C | 0A - asl a ; PRG $3F5D | CPU $FF5D | 0A - ldy #$00 ; PRG $3F5E | CPU $FF5E | A0 00 - clc ; PRG $3F60 | CPU $FF60 | 18 - adc (DataPointerLo),y ; PRG $3F61 | CPU $FF61 | 71 05 - jsr ConvertPackedDecimalDigit ; PRG $3F63 | CPU $FF63 | 20 AE FF - sta (DataPointerLo),y ; PRG $3F66 | CPU $FF66 | 91 05 - iny ; PRG $3F68 | CPU $FF68 | C8 - txa ; PRG $3F69 | CPU $FF69 | 8A - adc (DataPointerLo),y ; PRG $3F6A | CPU $FF6A | 71 05 - jsr ConvertPackedDecimalDigit ; PRG $3F6C | CPU $FF6C | 20 AE FF - sta (DataPointerLo),y ; PRG $3F6F | CPU $FF6F | 91 05 - iny ; PRG $3F71 | CPU $FF71 | C8 - lda #$00 ; PRG $3F72 | CPU $FF72 | A9 00 - adc (DataPointerLo),y ; PRG $3F74 | CPU $FF74 | 71 05 - jsr ConvertPackedDecimalDigit ; PRG $3F76 | CPU $FF76 | 20 AE FF - sta (DataPointerLo),y ; PRG $3F79 | CPU $FF79 | 91 05 - rts ; PRG $3F7B | CPU $FF7B | 60 + sty DataPointerLo ; CPU:$FCEE PRG:3CEE ?? + lda #$00 ; CPU:$FCF0 PRG:3CF0 ?? + sta DataPointerHi ; CPU:$FCF2 PRG:3CF2 ?? + stx ScratchValue0 ; CPU:$FCF4 PRG:3CF4 ?? + txa ; CPU:$FCF6 PRG:3CF6 ?? + lsr a ; CPU:$FCF8 PRG:3CF8 ?? + lsr a ; CPU:$FCFA PRG:3CFA ?? + lsr a ; CPU:$FCFC PRG:3CFC ?? + lsr a ; CPU:$FCFE PRG:3CFE ?? + tax ; CPU:$FD00 PRG:3D00 ?? + lda ScratchValue0 ; CPU:$FD02 PRG:3D02 ?? + asl a ; CPU:$FD04 PRG:3D04 ?? + asl a ; CPU:$FD06 PRG:3D06 ?? + asl a ; CPU:$FD08 PRG:3D08 ?? + asl a ; CPU:$FD0A PRG:3D0A ?? + ldy #$00 ; CPU:$FD0C PRG:3D0C ?? + clc ; CPU:$FD0E PRG:3D0E ?? + adc (DataPointerLo),y ; CPU:$FD10 PRG:3D10 ?? + jsr ConvertPackedDecimalDigit ; CPU:$FD12 PRG:3D12 ?? + sta (DataPointerLo),y ; CPU:$FD14 PRG:3D14 ?? + iny ; CPU:$FD16 PRG:3D16 ?? + txa ; CPU:$FD18 PRG:3D18 ?? + adc (DataPointerLo),y ; CPU:$FD1A PRG:3D1A ?? + jsr ConvertPackedDecimalDigit ; CPU:$FD1C PRG:3D1C ?? + sta (DataPointerLo),y ; CPU:$FD1E PRG:3D1E ?? + iny ; CPU:$FD20 PRG:3D20 ?? + lda #$00 ; CPU:$FD22 PRG:3D22 ?? + adc (DataPointerLo),y ; CPU:$FD24 PRG:3D24 78 + jsr ConvertPackedDecimalDigit ; CPU:$FD25 PRG:3D25 D8 + sta (DataPointerLo),y ; CPU:$FD26 PRG:3D26 A9 00 + rts ; CPU:$FD28 PRG:3D28 8D 00 20 ; ----------------------------------------------------------------------------- ; Global purpose: Set Main State. ; Local behavior: Executes the decoded set main state sequence at this entry point. @@ -9174,8 +9174,8 @@ Flow_FF4A: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- SetMainState: - sta MainGameState ; PRG $3F7C | CPU $FF7C | 85 16 - rts ; PRG $3F7E | CPU $FF7E | 60 + sta MainGameState ; CPU:$FD2B PRG:3D2B 8D 01 20 + rts ; CPU:$FD2E PRG:3D2E AD 02 20 ; ----------------------------------------------------------------------------- ; Global purpose: Nmi Handler. ; Local behavior: Executes the decoded nmi handler sequence at this entry point. @@ -9184,22 +9184,22 @@ SetMainState: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- NmiHandler: - pha ; PRG $3F7F | CPU $FF7F | 48 - txa ; PRG $3F80 | CPU $FF80 | 8A - pha ; PRG $3F81 | CPU $FF81 | 48 - tya ; PRG $3F82 | CPU $FF82 | 98 - pha ; PRG $3F83 | CPU $FF83 | 48 - lda #$00 ; PRG $3F84 | CPU $FF84 | A9 00 - sta OAMADDR ; PRG $3F86 | CPU $FF86 | 8D 03 20 - lda #$07 ; PRG $3F89 | CPU $FF89 | A9 07 - sta OAMDMA ; PRG $3F8B | CPU $FF8B | 8D 14 40 - sta NmiCompletedFlag ; PRG $3F8E | CPU $FF8E | 85 0E - lda PPUSTATUS ; PRG $3F90 | CPU $FF90 | AD 02 20 - lda StageCompleteFlag ; PRG $3F93 | CPU $FF93 | A5 4E - beq Flow_FF9E ; PRG $3F95 | CPU $FF95 | F0 07 - jsr ProcessGameState_CEA3 ; PRG $3F97 | CPU $FF97 | 20 A3 CE - lda #$00 ; PRG $3F9A | CPU $FF9A | A9 00 - sta StageCompleteFlag ; PRG $3F9C | CPU $FF9C | 85 4E + pha ; CPU:$FD31 PRG:3D31 10 FB + txa ; CPU:$FD33 PRG:3D33 AD 02 20 + pha ; CPU:$FD36 PRG:3D36 10 FB + tya ; CPU:$FD38 PRG:3D38 20 EB FF + pha ; CPU:$FD3B PRG:3D3B 85 14 + lda #$00 ; CPU:$FD3D PRG:3D3D A9 08 + sta OAMADDR ; CPU:$FD3F PRG:3D3F 85 13 + lda #$07 ; CPU:$FD41 PRG:3D41 A9 80 + sta OAMDMA ; CPU:$FD43 PRG:3D43 8D 17 40 + sta NmiCompletedFlag ; CPU:$FD46 PRG:3D46 A2 FF + lda PPUSTATUS ; CPU:$FD48 PRG:3D48 9A + lda StageCompleteFlag ; CPU:$FD49 PRG:3D49 20 63 FD + beq Flow_FF9E ; CPU:$FD4C PRG:3D4C 20 0E C0 + jsr ProcessGameState_CEA3 ; CPU:$FD4F PRG:3D4F 20 9D FD + lda #$00 ; CPU:$FD52 PRG:3D52 A5 16 + sta StageCompleteFlag ; CPU:$FD54 PRG:3D54 0A ; ----------------------------------------------------------------------------- ; Global purpose: Flow FF9 E. ; Local behavior: Executes the decoded flow ff9 e sequence at this entry point. @@ -9208,10 +9208,10 @@ NmiHandler: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_FF9E: - jsr ProcessPendingFrameTask ; PRG $3F9E | CPU $FF9E | 20 29 C0 - lda GameMode ; PRG $3FA1 | CPU $FFA1 | A5 4C - beq Flow_FFA8 ; PRG $3FA3 | CPU $FFA3 | F0 03 - jsr ProcessGameState_F493 ; PRG $3FA5 | CPU $FFA5 | 20 93 F4 + jsr ProcessPendingFrameTask ; CPU:$FD55 PRG:3D55 AA + lda GameMode ; CPU:$FD56 PRG:3D56 BD 00 C0 + beq Flow_FFA8 ; CPU:$FD59 PRG:3D59 85 05 + jsr ProcessGameState_F493 ; CPU:$FD5B PRG:3D5B BD 01 C0 ; ----------------------------------------------------------------------------- ; Global purpose: Flow FFA8. ; Local behavior: Executes the decoded flow ffa8 sequence at this entry point. @@ -9220,12 +9220,12 @@ Flow_FF9E: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_FFA8: - pla ; PRG $3FA8 | CPU $FFA8 | 68 - tay ; PRG $3FA9 | CPU $FFA9 | A8 - pla ; PRG $3FAA | CPU $FFAA | 68 - tax ; PRG $3FAB | CPU $FFAB | AA - pla ; PRG $3FAC | CPU $FFAC | 68 - rti ; PRG $3FAD | CPU $FFAD | 40 + pla ; CPU:$FD5E PRG:3D5E 85 06 + tay ; CPU:$FD60 PRG:3D60 6C 05 00 + pla ; CPU:$FD63 PRG:3D63 A9 00 + tax ; CPU:$FD65 PRG:3D65 85 0E + pla ; CPU:$FD67 PRG:3D67 85 4C + rti ; CPU:$FD69 PRG:3D69 85 8F ; ----------------------------------------------------------------------------- ; Global purpose: Convert Packed Decimal Digit. ; Local behavior: Executes the decoded convert packed decimal digit sequence at this entry point. @@ -9234,19 +9234,19 @@ Flow_FFA8: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ConvertPackedDecimalDigit: - sta ScratchValue1 ; PRG $3FAE | CPU $FFAE | 85 02 - and #$0F ; PRG $3FB0 | CPU $FFB0 | 29 0F - cmp #$0A ; PRG $3FB2 | CPU $FFB2 | C9 0A - bcc Flow_FFC6 ; PRG $3FB4 | CPU $FFB4 | 90 10 - sec ; PRG $3FB6 | CPU $FFB6 | 38 - sbc #$0A ; PRG $3FB7 | CPU $FFB7 | E9 0A - ora #$10 ; PRG $3FB9 | CPU $FFB9 | 09 10 - sta ScratchIndex ; PRG $3FBB | CPU $FFBB | 85 03 - lda ScratchValue1 ; PRG $3FBD | CPU $FFBD | A5 02 - and #$F0 ; PRG $3FBF | CPU $FFBF | 29 F0 - clc ; PRG $3FC1 | CPU $FFC1 | 18 - adc ScratchIndex ; PRG $3FC2 | CPU $FFC2 | 65 03 - sta ScratchValue1 ; PRG $3FC4 | CPU $FFC4 | 85 02 + sta ScratchValue1 ; CPU:$FD6B PRG:3D6B 85 4F + and #$0F ; CPU:$FD6D PRG:3D6D 85 4E + cmp #$0A ; CPU:$FD6F PRG:3D6F A9 90 + bcc Flow_FFC6 ; CPU:$FD71 PRG:3D71 20 D8 C3 + sec ; CPU:$FD74 PRG:3D74 20 AE FD + sbc #$0A ; CPU:$FD77 PRG:3D77 20 83 FD + ora #$10 ; CPU:$FD7A PRG:3D7A 20 9D FD + sta ScratchIndex ; CPU:$FD7D PRG:3D7D A9 1A + lda ScratchValue1 ; CPU:$FD7F PRG:3D7F 20 DE C3 + and #$F0 ; CPU:$FD82 PRG:3D82 60 + clc ; CPU:$FD83 PRG:3D83 A9 00 + adc ScratchIndex ; CPU:$FD85 PRG:3D85 A2 FD + sta ScratchValue1 ; CPU:$FD87 PRG:3D87 A0 8D ; ----------------------------------------------------------------------------- ; Global purpose: Flow FFC6. ; Local behavior: Executes the decoded flow ffc6 sequence at this entry point. @@ -9255,15 +9255,15 @@ ConvertPackedDecimalDigit: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_FFC6: - lda ScratchValue1 ; PRG $3FC6 | CPU $FFC6 | A5 02 - and #$F0 ; PRG $3FC8 | CPU $FFC8 | 29 F0 - cmp #$A0 ; PRG $3FCA | CPU $FFCA | C9 A0 - bcc Flow_FFD5 ; PRG $3FCC | CPU $FFCC | 90 07 - lda ScratchValue1 ; PRG $3FCE | CPU $FFCE | A5 02 - sec ; PRG $3FD0 | CPU $FFD0 | 38 - sbc #$A0 ; PRG $3FD1 | CPU $FFD1 | E9 A0 - sec ; PRG $3FD3 | CPU $FFD3 | 38 - rts ; PRG $3FD4 | CPU $FFD4 | 60 + lda ScratchValue1 ; CPU:$FD89 PRG:3D89 20 F0 FD + and #$F0 ; CPU:$FD8C PRG:3D8C 60 + cmp #$A0 ; CPU:$FD8D PRG:3D8D ?? + bcc Flow_FFD5 ; CPU:$FD8F PRG:3D8F ?? + lda ScratchValue1 ; CPU:$FD91 PRG:3D91 ?? + sec ; CPU:$FD93 PRG:3D93 ?? + sbc #$A0 ; CPU:$FD95 PRG:3D95 ?? + sec ; CPU:$FD97 PRG:3D97 ?? + rts ; CPU:$FD99 PRG:3D99 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow FFD5. ; Local behavior: Executes the decoded flow ffd5 sequence at this entry point. @@ -9272,9 +9272,9 @@ Flow_FFC6: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_FFD5: - lda ScratchValue1 ; PRG $3FD5 | CPU $FFD5 | A5 02 - clc ; PRG $3FD7 | CPU $FFD7 | 18 - rts ; PRG $3FD8 | CPU $FFD8 | 60 + lda ScratchValue1 ; CPU:$FD9B PRG:3D9B ?? + clc ; CPU:$FD9D PRG:3D9D A5 0E + rts ; CPU:$FD9F PRG:3D9F F0 FC ; ----------------------------------------------------------------------------- ; Global purpose: Decrement Packed Decimal Digit. ; Local behavior: Executes the decoded decrement packed decimal digit sequence at this entry point. @@ -9283,14 +9283,14 @@ Flow_FFD5: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- DecrementPackedDecimalDigit: - sta ScratchValue0 ; PRG $3FD9 | CPU $FFD9 | 85 01 - and #$0F ; PRG $3FDB | CPU $FFDB | 29 0F - cmp #$0F ; PRG $3FDD | CPU $FFDD | C9 0F - bne Flow_FFE8 ; PRG $3FDF | CPU $FFDF | D0 07 - lda ScratchValue0 ; PRG $3FE1 | CPU $FFE1 | A5 01 - and #$F0 ; PRG $3FE3 | CPU $FFE3 | 29 F0 - ora #$09 ; PRG $3FE5 | CPU $FFE5 | 09 09 - rts ; PRG $3FE7 | CPU $FFE7 | 60 + sta ScratchValue0 ; CPU:$FDA1 PRG:3DA1 A9 00 + and #$0F ; CPU:$FDA3 PRG:3DA3 85 0E + cmp #$0F ; CPU:$FDA5 PRG:3DA5 60 + bne Flow_FFE8 ; CPU:$FDA6 PRG:3DA6 48 + lda ScratchValue0 ; CPU:$FDA7 PRG:3DA7 AD 02 20 + and #$F0 ; CPU:$FDAA PRG:3DAA 10 FB + ora #$09 ; CPU:$FDAC PRG:3DAC 68 + rts ; CPU:$FDAD PRG:3DAD 60 ; ----------------------------------------------------------------------------- ; Global purpose: Flow FFE8. ; Local behavior: Executes the decoded flow ffe8 sequence at this entry point. @@ -9299,8 +9299,8 @@ DecrementPackedDecimalDigit: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_FFE8: - lda ScratchValue0 ; PRG $3FE8 | CPU $FFE8 | A5 01 - rts ; PRG $3FEA | CPU $FFEA | 60 + lda ScratchValue0 ; CPU:$FDAE PRG:3DAE 20 D0 FD + rts ; CPU:$FDB1 PRG:3DB1 20 D4 FD ; ----------------------------------------------------------------------------- ; Global purpose: Set Default Scroll. ; Local behavior: Executes the decoded set default scroll sequence at this entry point. @@ -9309,14 +9309,15 @@ Flow_FFE8: ; Clobbers: Determined from the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- SetDefaultScroll: - lda #$08 ; PRG $3FEB | CPU $FFEB | A9 08 - sta PPUSCROLL ; PRG $3FED | CPU $FFED | 8D 05 20 - lda #$00 ; PRG $3FF0 | CPU $FFF0 | A9 00 - sta PPUSCROLL ; PRG $3FF2 | CPU $FFF2 | 8D 05 20 - rts ; PRG $3FF5 | CPU $FFF5 | 60 - .byte $00,$FF,$FF,$FF ; PRG $3FF6 | CPU $FFF6 + lda #$08 ; CPU:$FDB4 PRG:3DB4 A2 00 + sta PPUSCROLL ; CPU:$FDB6 PRG:3DB6 A0 40 + lda #$00 ; CPU:$FDB8 PRG:3DB8 A9 F0 + sta PPUSCROLL ; CPU:$FDBA PRG:3DBA 9D 00 07 + rts ; CPU:$FDBD PRG:3DBD A9 00 + .byte $00,$FF,$FF,$FF ; PRG $3FF6 | CPU $FFF6 ; CPU:$FDBF PRG:3DBF 00 FF FF FF ; Interrupt vectors - .word NmiHandler ; PRG $3FFA | CPU $FFFA | 7F FF - .word ResetHandler ; PRG $3FFC | CPU $FFFC | 24 FD - .word ResetHandler ; PRG $3FFE | CPU $FFFE | 24 FD + .word NmiHandler ; CPU:$FDC3 PRG:3DC3 E8 + .word ResetHandler ; CPU:$FDC5 PRG:3DC5 ?? + .word ResetHandler ; CPU:$FDC7 PRG:3DC7 E8 + diff --git a/CIRCUS/copilot/prg.s b/CIRCUS/copilot/prg.s index ba0cbe9..9b33626 100644 --- a/CIRCUS/copilot/prg.s +++ b/CIRCUS/copilot/prg.s @@ -21,8 +21,8 @@ ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- Reset: - cld ; CPU:C000 PRG:0000 D8 - sei ; CPU:C001 PRG:0001 78 + cld ; CPU:$C000 PRG:0000 D8 + sei ; CPU:$C001 PRG:0001 78 ; ----------------------------------------------------------------------------- ; Routine: WaitForFirstPpuWarmup ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -33,8 +33,8 @@ Reset: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- WaitForFirstPpuWarmup: - lda $2002 ; CPU:C002 PRG:0002 AD 02 20 - bpl WaitForFirstPpuWarmup ; CPU:C005 PRG:0005 10 FB + lda $2002 ; CPU:$C002 PRG:0002 AD 02 20 + bpl WaitForFirstPpuWarmup ; CPU:$C005 PRG:0005 10 FB ; ----------------------------------------------------------------------------- ; Routine: WaitForSecondPpuWarmup ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -45,12 +45,12 @@ WaitForFirstPpuWarmup: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- WaitForSecondPpuWarmup: - lda $2002 ; CPU:C007 PRG:0007 AD 02 20 - bpl WaitForSecondPpuWarmup ; CPU:C00A PRG:000A 10 FB - jsr $C0B8 ; CPU:C00C PRG:000C 20 B8 C0 - ldx #$FF ; CPU:C00F PRG:000F A2 FF - txs ; CPU:C011 PRG:0011 9A - ldx #$10 ; CPU:C012 PRG:0012 A2 10 + lda $2002 ; CPU:$C007 PRG:0007 AD 02 20 + bpl WaitForSecondPpuWarmup ; CPU:$C00A PRG:000A 10 FB + jsr $C0B8 ; CPU:$C00C PRG:000C 20 B8 C0 + ldx #$FF ; CPU:$C00F PRG:000F A2 FF + txs ; CPU:$C011 PRG:0011 9A + ldx #$10 ; CPU:$C012 PRG:0012 A2 10 ; ----------------------------------------------------------------------------- ; Routine: VerifyStackRamPattern ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -61,12 +61,12 @@ WaitForSecondPpuWarmup: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- VerifyStackRamPattern: - txa ; CPU:C014 PRG:0014 8A - cmp $07EF,x ; CPU:C015 PRG:0015 DD EF 07 - bne ClearInternalRamPages ; CPU:C018 PRG:0018 D0 05 - dex ; CPU:C01A PRG:001A CA - bne VerifyStackRamPattern ; CPU:C01B PRG:001B D0 F7 - beq ClearUpperRamPages ; CPU:C01D PRG:001D F0 0E + txa ; CPU:$C014 PRG:0014 8A + cmp $07EF,x ; CPU:$C015 PRG:0015 DD EF 07 + bne ClearInternalRamPages ; CPU:$C018 PRG:0018 D0 05 + dex ; CPU:$C01A PRG:001A CA + bne VerifyStackRamPattern ; CPU:$C01B PRG:001B D0 F7 + beq ClearUpperRamPages ; CPU:$C01D PRG:001D F0 0E ; ----------------------------------------------------------------------------- ; Routine: ClearInternalRamPages ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -77,8 +77,8 @@ VerifyStackRamPattern: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ClearInternalRamPages: - ldy #$57 ; CPU:C01F PRG:001F A0 57 - lda #$00 ; CPU:C021 PRG:0021 A9 00 + ldy #$57 ; CPU:$C01F PRG:001F A0 57 + lda #$00 ; CPU:$C021 PRG:0021 A9 00 ; ----------------------------------------------------------------------------- ; Routine: ClearInternalRamLoop ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -89,11 +89,11 @@ ClearInternalRamPages: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ClearInternalRamLoop: - sta a:Zp00,y ; CPU:C023 PRG:0023 99 00 00 - iny ; CPU:C026 PRG:0026 C8 - bne ClearInternalRamLoop ; CPU:C027 PRG:0027 D0 FA - lda #$02 ; CPU:C029 PRG:0029 A9 02 - sta Zp59 ; CPU:C02B PRG:002B 85 59 + sta a:Zp00,y ; CPU:$C023 PRG:0023 99 00 00 + iny ; CPU:$C026 PRG:0026 C8 + bne ClearInternalRamLoop ; CPU:$C027 PRG:0027 D0 FA + lda #$02 ; CPU:$C029 PRG:0029 A9 02 + sta Zp59 ; CPU:$C02B PRG:002B 85 59 ; ----------------------------------------------------------------------------- ; Routine: ClearUpperRamPages ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -104,11 +104,11 @@ ClearInternalRamLoop: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ClearUpperRamPages: - ldy #$EF ; CPU:C02D PRG:002D A0 EF - lda #$07 ; CPU:C02F PRG:002F A9 07 - sta IndirectPointerHi ; CPU:C031 PRG:0031 85 E1 - lda #$00 ; CPU:C033 PRG:0033 A9 00 - sta IndirectPointerLo ; CPU:C035 PRG:0035 85 E0 + ldy #$EF ; CPU:$C02D PRG:002D A0 EF + lda #$07 ; CPU:$C02F PRG:002F A9 07 + sta IndirectPointerHi ; CPU:$C031 PRG:0031 85 E1 + lda #$00 ; CPU:$C033 PRG:0033 A9 00 + sta IndirectPointerLo ; CPU:$C035 PRG:0035 85 E0 ; ----------------------------------------------------------------------------- ; Routine: ClearUpperRamPageLoop ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -119,14 +119,14 @@ ClearUpperRamPages: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ClearUpperRamPageLoop: - sta ($E0),y ; CPU:C037 PRG:0037 91 E0 - dey ; CPU:C039 PRG:0039 88 - bne ClearUpperRamPageLoop ; CPU:C03A PRG:003A D0 FB - dec IndirectPointerHi ; CPU:C03C PRG:003C C6 E1 - bmi InitializeVramQueue ; CPU:C03E PRG:003E 30 06 - bne ClearUpperRamPageLoop ; CPU:C040 PRG:0040 D0 F5 - ldy #$56 ; CPU:C042 PRG:0042 A0 56 - bne ClearUpperRamPageLoop ; CPU:C044 PRG:0044 D0 F1 + sta ($E0),y ; CPU:$C037 PRG:0037 91 E0 + dey ; CPU:$C039 PRG:0039 88 + bne ClearUpperRamPageLoop ; CPU:$C03A PRG:003A D0 FB + dec IndirectPointerHi ; CPU:$C03C PRG:003C C6 E1 + bmi InitializeVramQueue ; CPU:$C03E PRG:003E 30 06 + bne ClearUpperRamPageLoop ; CPU:$C040 PRG:0040 D0 F5 + ldy #$56 ; CPU:$C042 PRG:0042 A0 56 + bne ClearUpperRamPageLoop ; CPU:$C044 PRG:0044 D0 F1 ; ----------------------------------------------------------------------------- ; Routine: InitializeVramQueue ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -137,9 +137,9 @@ ClearUpperRamPageLoop: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- InitializeVramQueue: - sta Zp00 ; CPU:C046 PRG:0046 85 00 - sta $0700 ; CPU:C048 PRG:0048 8D 00 07 - ldx #$10 ; CPU:C04B PRG:004B A2 10 + sta Zp00 ; CPU:$C046 PRG:0046 85 00 + sta $0700 ; CPU:$C048 PRG:0048 8D 00 07 + ldx #$10 ; CPU:$C04B PRG:004B A2 10 ; ----------------------------------------------------------------------------- ; Routine: InitializeStackPattern ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -150,11 +150,11 @@ InitializeVramQueue: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- InitializeStackPattern: - txa ; CPU:C04D PRG:004D 8A - sta $07EF,x ; CPU:C04E PRG:004E 9D EF 07 - dex ; CPU:C051 PRG:0051 CA - bne InitializeStackPattern ; CPU:C052 PRG:0052 D0 F9 - jsr $C3B8 ; CPU:C054 PRG:0054 20 B8 C3 + txa ; CPU:$C04D PRG:004D 8A + sta $07EF,x ; CPU:$C04E PRG:004E 9D EF 07 + dex ; CPU:$C051 PRG:0051 CA + bne InitializeStackPattern ; CPU:$C052 PRG:0052 D0 F9 + jsr $C3B8 ; CPU:$C054 PRG:0054 20 B8 C3 ; ----------------------------------------------------------------------------- ; Routine: EnterMainLoop ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -165,7 +165,7 @@ InitializeStackPattern: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- EnterMainLoop: - jmp $C057 ; CPU:C057 PRG:0057 4C 57 C0 + jmp $C057 ; CPU:$C057 PRG:0057 4C 57 C0 ; ----------------------------------------------------------------------------- ; Routine: NmiHandler ; Global: Preserve registers and perform the per-frame PPU, input, state, and audio work. @@ -176,26 +176,26 @@ EnterMainLoop: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- NmiHandler: - pha ; CPU:C05A PRG:005A 48 - txa ; CPU:C05B PRG:005B 8A - pha ; CPU:C05C PRG:005C 48 - tya ; CPU:C05D PRG:005D 98 - pha ; CPU:C05E PRG:005E 48 - lda $2002 ; CPU:C05F PRG:005F AD 02 20 - lda Zp04 ; CPU:C062 PRG:0062 A5 04 - bne ResetPpuScroll ; CPU:C064 PRG:0064 D0 23 - lda #$00 ; CPU:C066 PRG:0066 A9 00 - sta $2003 ; CPU:C068 PRG:0068 8D 03 20 - lda #$02 ; CPU:C06B PRG:006B A9 02 - sta $4014 ; CPU:C06D PRG:006D 8D 14 40 - inc Zp04 ; CPU:C070 PRG:0070 E6 04 - jsr $C0B8 ; CPU:C072 PRG:0072 20 B8 C0 - jsr $C1B7 ; CPU:C075 PRG:0075 20 B7 C1 - lda NmiDelayCounter ; CPU:C078 PRG:0078 A5 FB - beq ApplyPpuMaskShadow ; CPU:C07A PRG:007A F0 06 - dec NmiDelayCounter ; CPU:C07C PRG:007C C6 FB - lda #$00 ; CPU:C07E PRG:007E A9 00 - beq FinishNmiPpuUpdates ; CPU:C080 PRG:0080 F0 02 + pha ; CPU:$C05A PRG:005A 48 + txa ; CPU:$C05B PRG:005B 8A + pha ; CPU:$C05C PRG:005C 48 + tya ; CPU:$C05D PRG:005D 98 + pha ; CPU:$C05E PRG:005E 48 + lda $2002 ; CPU:$C05F PRG:005F AD 02 20 + lda Zp04 ; CPU:$C062 PRG:0062 A5 04 + bne ResetPpuScroll ; CPU:$C064 PRG:0064 D0 23 + lda #$00 ; CPU:$C066 PRG:0066 A9 00 + sta $2003 ; CPU:$C068 PRG:0068 8D 03 20 + lda #$02 ; CPU:$C06B PRG:006B A9 02 + sta $4014 ; CPU:$C06D PRG:006D 8D 14 40 + inc Zp04 ; CPU:$C070 PRG:0070 E6 04 + jsr $C0B8 ; CPU:$C072 PRG:0072 20 B8 C0 + jsr $C1B7 ; CPU:$C075 PRG:0075 20 B7 C1 + lda NmiDelayCounter ; CPU:$C078 PRG:0078 A5 FB + beq ApplyPpuMaskShadow ; CPU:$C07A PRG:007A F0 06 + dec NmiDelayCounter ; CPU:$C07C PRG:007C C6 FB + lda #$00 ; CPU:$C07E PRG:007E A9 00 + beq FinishNmiPpuUpdates ; CPU:$C080 PRG:0080 F0 02 ; ----------------------------------------------------------------------------- ; Routine: ApplyPpuMaskShadow ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -206,7 +206,7 @@ NmiHandler: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ApplyPpuMaskShadow: - lda PpuMaskShadow ; CPU:C082 PRG:0082 A5 54 + lda PpuMaskShadow ; CPU:$C082 PRG:0082 A5 54 ; ----------------------------------------------------------------------------- ; Routine: FinishNmiPpuUpdates ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -217,8 +217,8 @@ ApplyPpuMaskShadow: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- FinishNmiPpuUpdates: - sta $2001 ; CPU:C084 PRG:0084 8D 01 20 - dec Zp04 ; CPU:C087 PRG:0087 C6 04 + sta $2001 ; CPU:$C084 PRG:0084 8D 01 20 + dec Zp04 ; CPU:$C087 PRG:0087 C6 04 ; ----------------------------------------------------------------------------- ; Routine: ResetPpuScroll ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -229,17 +229,17 @@ FinishNmiPpuUpdates: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ResetPpuScroll: - lda $2002 ; CPU:C089 PRG:0089 AD 02 20 - lda #$00 ; CPU:C08C PRG:008C A9 00 - sta $2005 ; CPU:C08E PRG:008E 8D 05 20 - sta $2005 ; CPU:C091 PRG:0091 8D 05 20 - lda #$7E ; CPU:C094 PRG:0094 A9 7E - jsr $C0C5 ; CPU:C096 PRG:0096 20 C5 C0 - jsr $F87C ; CPU:C099 PRG:0099 20 7C F8 - lda Zp04 ; CPU:C09C PRG:009C A5 04 - beq RunNmiGameLogic ; CPU:C09E PRG:009E F0 05 - jsr $C0C3 ; CPU:C0A0 PRG:00A0 20 C3 C0 - bne RestoreNmiRegisters ; CPU:C0A3 PRG:00A3 D0 0D + lda $2002 ; CPU:$C089 PRG:0089 AD 02 20 + lda #$00 ; CPU:$C08C PRG:008C A9 00 + sta $2005 ; CPU:$C08E PRG:008E 8D 05 20 + sta $2005 ; CPU:$C091 PRG:0091 8D 05 20 + lda #$7E ; CPU:$C094 PRG:0094 A9 7E + jsr $C0C5 ; CPU:$C096 PRG:0096 20 C5 C0 + jsr $F87C ; CPU:$C099 PRG:0099 20 7C F8 + lda Zp04 ; CPU:$C09C PRG:009C A5 04 + beq RunNmiGameLogic ; CPU:$C09E PRG:009E F0 05 + jsr $C0C3 ; CPU:$C0A0 PRG:00A0 20 C3 C0 + bne RestoreNmiRegisters ; CPU:$C0A3 PRG:00A3 D0 0D ; ----------------------------------------------------------------------------- ; Routine: RunNmiGameLogic ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -250,11 +250,11 @@ ResetPpuScroll: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- RunNmiGameLogic: - inc Zp04 ; CPU:C0A5 PRG:00A5 E6 04 - jsr $C402 ; CPU:C0A7 PRG:00A7 20 02 C4 - jsr $C0C3 ; CPU:C0AA PRG:00AA 20 C3 C0 - jsr $C0D0 ; CPU:C0AD PRG:00AD 20 D0 C0 - dec Zp04 ; CPU:C0B0 PRG:00B0 C6 04 + inc Zp04 ; CPU:$C0A5 PRG:00A5 E6 04 + jsr $C402 ; CPU:$C0A7 PRG:00A7 20 02 C4 + jsr $C0C3 ; CPU:$C0AA PRG:00AA 20 C3 C0 + jsr $C0D0 ; CPU:$C0AD PRG:00AD 20 D0 C0 + dec Zp04 ; CPU:$C0B0 PRG:00B0 C6 04 ; ----------------------------------------------------------------------------- ; Routine: RestoreNmiRegisters ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -265,12 +265,12 @@ RunNmiGameLogic: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- RestoreNmiRegisters: - pla ; CPU:C0B2 PRG:00B2 68 - tay ; CPU:C0B3 PRG:00B3 A8 - pla ; CPU:C0B4 PRG:00B4 68 - tax ; CPU:C0B5 PRG:00B5 AA - pla ; CPU:C0B6 PRG:00B6 68 - rti ; CPU:C0B7 PRG:00B7 40 + pla ; CPU:$C0B2 PRG:00B2 68 + tay ; CPU:$C0B3 PRG:00B3 A8 + pla ; CPU:$C0B4 PRG:00B4 68 + tax ; CPU:$C0B5 PRG:00B5 AA + pla ; CPU:$C0B6 PRG:00B6 68 + rti ; CPU:$C0B7 PRG:00B7 40 ; ----------------------------------------------------------------------------- ; Routine: InitializePpuControl ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -281,11 +281,11 @@ RestoreNmiRegisters: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- InitializePpuControl: - lda #$08 ; CPU:C0B8 PRG:00B8 A9 08 - sta $2000 ; CPU:C0BA PRG:00BA 8D 00 20 - lda #$00 ; CPU:C0BD PRG:00BD A9 00 - sta $2001 ; CPU:C0BF PRG:00BF 8D 01 20 - rts ; CPU:C0C2 PRG:00C2 60 + lda #$08 ; CPU:$C0B8 PRG:00B8 A9 08 + sta $2000 ; CPU:$C0BA PRG:00BA 8D 00 20 + lda #$00 ; CPU:$C0BD PRG:00BD A9 00 + sta $2001 ; CPU:$C0BF PRG:00BF 8D 01 20 + rts ; CPU:$C0C2 PRG:00C2 60 ; ----------------------------------------------------------------------------- ; Routine: WritePpuCtrlShadowMasked ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -296,7 +296,7 @@ InitializePpuControl: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- WritePpuCtrlShadowMasked: - lda #$FE ; CPU:C0C3 PRG:00C3 A9 FE + lda #$FE ; CPU:$C0C3 PRG:00C3 A9 FE ; ----------------------------------------------------------------------------- ; Routine: WriteMaskedPpuControl ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -307,9 +307,9 @@ WritePpuCtrlShadowMasked: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- WriteMaskedPpuControl: - and PpuCtrlShadow ; CPU:C0C5 PRG:00C5 25 53 - sta $2000 ; CPU:C0C7 PRG:00C7 8D 00 20 - rts ; CPU:C0CA PRG:00CA 60 + and PpuCtrlShadow ; CPU:$C0C5 PRG:00C5 25 53 + sta $2000 ; CPU:$C0C7 PRG:00C7 8D 00 20 + rts ; CPU:$C0CA PRG:00CA 60 ; ----------------------------------------------------------------------------- ; Routine: SetVisiblePpuMask ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -320,9 +320,9 @@ WriteMaskedPpuControl: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- SetVisiblePpuMask: - lda #$1E ; CPU:C0CB PRG:00CB A9 1E - sta PpuMaskShadow ; CPU:C0CD PRG:00CD 85 54 - rts ; CPU:C0CF PRG:00CF 60 + lda #$1E ; CPU:$C0CB PRG:00CB A9 1E + sta PpuMaskShadow ; CPU:$C0CD PRG:00CD 85 54 + rts ; CPU:$C0CF PRG:00CF 60 ; ----------------------------------------------------------------------------- ; Routine: RunMainStateDispatcher ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -333,9 +333,9 @@ SetVisiblePpuMask: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- RunMainStateDispatcher: - inc ControllerEdgeFlags ; CPU:C0D0 PRG:00D0 E6 09 - lda Zp00 ; CPU:C0D2 PRG:00D2 A5 00 - jsr $C4CD ; CPU:C0D4 PRG:00D4 20 CD C4 + inc ControllerEdgeFlags ; CPU:$C0D0 PRG:00D0 E6 09 + lda Zp00 ; CPU:$C0D2 PRG:00D2 A5 00 + jsr $C4CD ; CPU:$C0D4 PRG:00D4 20 CD C4 MainStateHandlerPointerTable: .byte $07, $C1, $07, $C1, $E9, $C0, $F9, $C0, $07, $C1, $1A, $C8, $00, $C1, $07, $C1 ; CPU:$C0D7 PRG:00D7 07 C1 07 C1 E9 C0 F9 C0 07 C1 1A C8 00 C1 07 C1 @@ -351,8 +351,8 @@ MainStateHandlerPointerTable: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchInitialState: - lda #$00 ; CPU:C0F4 PRG:00F4 A9 00 - jmp $C342 ; CPU:C0F6 PRG:00F6 4C 42 C3 + lda #$00 ; CPU:$C0F4 PRG:00F4 A9 00 + jmp $C342 ; CPU:$C0F6 PRG:00F6 4C 42 C3 InitialStateDispatchTailTable: .byte $A5, $01, $D0, $0A, $4C, $64, $C5, $A6, $01, $D0, $03, $4C, $63, $CA, $60, $20 ; CPU:$C0F9 PRG:00F9 A5 01 D0 0A 4C 64 C5 A6 01 D0 03 4C 63 CA 60 20 @@ -378,13 +378,13 @@ InitialStateDispatchTailTable: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- RunSecondaryStateDispatcher: - lda Zp00 ; CPU:C1B7 PRG:01B7 A5 00 - jsr $C1D5 ; CPU:C1B9 PRG:01B9 20 D5 C1 - ldx Zp00 ; CPU:C1BC PRG:01BC A6 00 - lda $C1CC,x ; CPU:C1BE PRG:01BE BD CC C1 - beq ReturnFromSecondaryDispatcher ; CPU:C1C1 PRG:01C1 F0 08 - bmi DispatchSecondaryState ; CPU:C1C3 PRG:01C3 30 03 - jmp $C64B ; CPU:C1C5 PRG:01C5 4C 4B C6 + lda Zp00 ; CPU:$C1B7 PRG:01B7 A5 00 + jsr $C1D5 ; CPU:$C1B9 PRG:01B9 20 D5 C1 + ldx Zp00 ; CPU:$C1BC PRG:01BC A6 00 + lda $C1CC,x ; CPU:$C1BE PRG:01BE BD CC C1 + beq ReturnFromSecondaryDispatcher ; CPU:$C1C1 PRG:01C1 F0 08 + bmi DispatchSecondaryState ; CPU:$C1C3 PRG:01C3 30 03 + jmp $C64B ; CPU:$C1C5 PRG:01C5 4C 4B C6 ; ----------------------------------------------------------------------------- ; Routine: DispatchSecondaryState ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -395,7 +395,7 @@ RunSecondaryStateDispatcher: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchSecondaryState: - jmp $C45D ; CPU:C1C8 PRG:01C8 4C 5D C4 + jmp $C45D ; CPU:$C1C8 PRG:01C8 4C 5D C4 ; ----------------------------------------------------------------------------- ; Routine: ReturnFromSecondaryDispatcher ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -406,7 +406,7 @@ DispatchSecondaryState: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ReturnFromSecondaryDispatcher: - rts ; CPU:C1CB PRG:01CB 60 + rts ; CPU:$C1CB PRG:01CB 60 SecondaryStateEligibilityTable: .byte $FF, $FF, $FF, $00, $00, $01, $01, $01, $01 ; CPU:$C1CC PRG:01CC FF FF FF 00 00 01 01 01 01 @@ -421,20 +421,20 @@ SecondaryStateEligibilityTable: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchStateHandler: - jsr $C4CD ; CPU:C1D5 PRG:01D5 20 CD C4 - nop ; CPU:C1D8 PRG:01D8 EA - cmp ($12,x) ; CPU:C1D9 PRG:01D9 C1 12 + jsr $C4CD ; CPU:$C1D5 PRG:01D5 20 CD C4 + nop ; CPU:$C1D8 PRG:01D8 EA + cmp ($12,x) ; CPU:$C1D9 PRG:01D9 C1 12 SecondaryStateHandlerPointerTable: .byte $C2, $3A, $C2, $5D, $C2, $7D, $C2, $F5, $C2, $03, $C3, $60, $C3, $8B, $C3 ; CPU:$C1DB PRG:01DB C2 3A C2 5D C2 7D C2 F5 C2 03 C3 60 C3 8B C3 - ldx StateSubstage ; CPU:C1EA PRG:01EA A6 01 - beq ContinueStateInitialization ; CPU:C1EC PRG:01EC F0 1E - dex ; CPU:C1EE PRG:01EE CA - beq InitializeCurrentScreen ; CPU:C1EF PRG:01EF F0 08 - jsr $C3AA ; CPU:C1F1 PRG:01F1 20 AA C3 - lda #$00 ; CPU:C1F4 PRG:01F4 A9 00 - jmp $C2A7 ; CPU:C1F6 PRG:01F6 4C A7 C2 + ldx StateSubstage ; CPU:$C1EA PRG:01EA A6 01 + beq ContinueStateInitialization ; CPU:$C1EC PRG:01EC F0 1E + dex ; CPU:$C1EE PRG:01EE CA + beq InitializeCurrentScreen ; CPU:$C1EF PRG:01EF F0 08 + jsr $C3AA ; CPU:$C1F1 PRG:01F1 20 AA C3 + lda #$00 ; CPU:$C1F4 PRG:01F4 A9 00 + jmp $C2A7 ; CPU:$C1F6 PRG:01F6 4C A7 C2 ; ----------------------------------------------------------------------------- ; Routine: InitializeCurrentScreen ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -445,13 +445,13 @@ SecondaryStateHandlerPointerTable: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- InitializeCurrentScreen: - dec StateTimer ; CPU:C1F9 PRG:01F9 C6 02 - bne ReturnFromSecondaryDispatcher ; CPU:C1FB PRG:01FB D0 CE - jsr $C3BE ; CPU:C1FD PRG:01FD 20 BE C3 - jsr $C0B8 ; CPU:C200 PRG:0200 20 B8 C0 - jsr $C3D6 ; CPU:C203 PRG:0203 20 D6 C3 - jsr $C4C8 ; CPU:C206 PRG:0206 20 C8 C4 - jmp $C254 ; CPU:C209 PRG:0209 4C 54 C2 + dec StateTimer ; CPU:$C1F9 PRG:01F9 C6 02 + bne ReturnFromSecondaryDispatcher ; CPU:$C1FB PRG:01FB D0 CE + jsr $C3BE ; CPU:$C1FD PRG:01FD 20 BE C3 + jsr $C0B8 ; CPU:$C200 PRG:0200 20 B8 C0 + jsr $C3D6 ; CPU:$C203 PRG:0203 20 D6 C3 + jsr $C4C8 ; CPU:$C206 PRG:0206 20 C8 C4 + jmp $C254 ; CPU:$C209 PRG:0209 4C 54 C2 ; ----------------------------------------------------------------------------- ; Routine: ContinueStateInitialization ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -462,12 +462,12 @@ InitializeCurrentScreen: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ContinueStateInitialization: - jsr $C3D6 ; CPU:C20C PRG:020C 20 D6 C3 - jmp $C250 ; CPU:C20F PRG:020F 4C 50 C2 - lda StateSubstage ; CPU:C212 PRG:0212 A5 01 - bne UpdateMenuState ; CPU:C214 PRG:0214 D0 06 - jsr $CCD9 ; CPU:C216 PRG:0216 20 D9 CC - jmp $C254 ; CPU:C219 PRG:0219 4C 54 C2 + jsr $C3D6 ; CPU:$C20C PRG:020C 20 D6 C3 + jmp $C250 ; CPU:$C20F PRG:020F 4C 50 C2 + lda StateSubstage ; CPU:$C212 PRG:0212 A5 01 + bne UpdateMenuState ; CPU:$C214 PRG:0214 D0 06 + jsr $CCD9 ; CPU:$C216 PRG:0216 20 D9 CC + jmp $C254 ; CPU:$C219 PRG:0219 4C 54 C2 ; ----------------------------------------------------------------------------- ; Routine: UpdateMenuState ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -478,12 +478,12 @@ ContinueStateInitialization: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- UpdateMenuState: - jsr $D597 ; CPU:C21C PRG:021C 20 97 D5 - lda ControllerEdgeFlags ; CPU:C21F PRG:021F A5 09 - lsr a ; CPU:C221 PRG:0221 4A - bcc UpdateMenuState_OnCarryClear_C228 ; CPU:C222 PRG:0222 90 04 - dec StateTimer ; CPU:C224 PRG:0224 C6 02 - beq UpdateMenuState_OnZero_C22B ; CPU:C226 PRG:0226 F0 03 + jsr $D597 ; CPU:$C21C PRG:021C 20 97 D5 + lda ControllerEdgeFlags ; CPU:$C21F PRG:021F A5 09 + lsr a ; CPU:$C221 PRG:0221 4A + bcc UpdateMenuState_OnCarryClear_C228 ; CPU:$C222 PRG:0222 90 04 + dec StateTimer ; CPU:$C224 PRG:0224 C6 02 + beq UpdateMenuState_OnZero_C22B ; CPU:$C226 PRG:0226 F0 03 ; ----------------------------------------------------------------------------- ; Routine: UpdateMenuState_OnCarryClear_C228 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -494,7 +494,7 @@ UpdateMenuState: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- UpdateMenuState_OnCarryClear_C228: - jmp $C58F ; CPU:C228 PRG:0228 4C 8F C5 + jmp $C58F ; CPU:$C228 PRG:0228 4C 8F C5 ; ----------------------------------------------------------------------------- ; Routine: UpdateMenuState_OnZero_C22B ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -505,11 +505,11 @@ UpdateMenuState_OnCarryClear_C228: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- UpdateMenuState_OnZero_C22B: - lda Zp0E ; CPU:C22B PRG:022B A5 0E - bne UpdateMenuState_OnNonzero_C237 ; CPU:C22D PRG:022D D0 08 - lda #$F0 ; CPU:C22F PRG:022F A9 F0 - sta $0200 ; CPU:C231 PRG:0231 8D 00 02 - jmp $C2A5 ; CPU:C234 PRG:0234 4C A5 C2 + lda Zp0E ; CPU:$C22B PRG:022B A5 0E + bne UpdateMenuState_OnNonzero_C237 ; CPU:$C22D PRG:022D D0 08 + lda #$F0 ; CPU:$C22F PRG:022F A9 F0 + sta $0200 ; CPU:$C231 PRG:0231 8D 00 02 + jmp $C2A5 ; CPU:$C234 PRG:0234 4C A5 C2 ; ----------------------------------------------------------------------------- ; Routine: UpdateMenuState_OnNonzero_C237 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -520,10 +520,10 @@ UpdateMenuState_OnZero_C22B: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- UpdateMenuState_OnNonzero_C237: - jmp $C470 ; CPU:C237 PRG:0237 4C 70 C4 - ldx StateSubstage ; CPU:C23A PRG:023A A6 01 - beq UpdateMenuState_OnZero_C241 ; CPU:C23C PRG:023C F0 03 - jmp $D280 ; CPU:C23E PRG:023E 4C 80 D2 + jmp $C470 ; CPU:$C237 PRG:0237 4C 70 C4 + ldx StateSubstage ; CPU:$C23A PRG:023A A6 01 + beq UpdateMenuState_OnZero_C241 ; CPU:$C23C PRG:023C F0 03 + jmp $D280 ; CPU:$C23E PRG:023E 4C 80 D2 ; ----------------------------------------------------------------------------- ; Routine: UpdateMenuState_OnZero_C241 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -534,11 +534,11 @@ UpdateMenuState_OnNonzero_C237: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- UpdateMenuState_OnZero_C241: - jsr $CCD0 ; CPU:C241 PRG:0241 20 D0 CC - jsr $C3D6 ; CPU:C244 PRG:0244 20 D6 C3 - jsr $D73E ; CPU:C247 PRG:0247 20 3E D7 - jsr $C5CB ; CPU:C24A PRG:024A 20 CB C5 - jsr $C4C8 ; CPU:C24D PRG:024D 20 C8 C4 + jsr $CCD0 ; CPU:$C241 PRG:0241 20 D0 CC + jsr $C3D6 ; CPU:$C244 PRG:0244 20 D6 C3 + jsr $D73E ; CPU:$C247 PRG:0247 20 3E D7 + jsr $C5CB ; CPU:$C24A PRG:024A 20 CB C5 + jsr $C4C8 ; CPU:$C24D PRG:024D 20 C8 C4 ; ----------------------------------------------------------------------------- ; Routine: UpdateMenuState_LoadAndContinue_C250 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -549,7 +549,7 @@ UpdateMenuState_OnZero_C241: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- UpdateMenuState_LoadAndContinue_C250: - lda #$20 ; CPU:C250 PRG:0250 A9 20 + lda #$20 ; CPU:$C250 PRG:0250 A9 20 ; ----------------------------------------------------------------------------- ; Routine: FinishStateHandler ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -560,7 +560,7 @@ UpdateMenuState_LoadAndContinue_C250: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- FinishStateHandler: - sta StateTimer ; CPU:C252 PRG:0252 85 02 + sta StateTimer ; CPU:$C252 PRG:0252 85 02 ; ----------------------------------------------------------------------------- ; Routine: FinishStateHandler_OnNonzero_C254 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -571,8 +571,8 @@ FinishStateHandler: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- FinishStateHandler_OnNonzero_C254: - inc StateSubstage ; CPU:C254 PRG:0254 E6 01 - rts ; CPU:C256 PRG:0256 60 + inc StateSubstage ; CPU:$C254 PRG:0254 E6 01 + rts ; CPU:$C256 PRG:0256 60 ; ----------------------------------------------------------------------------- ; Routine: FinishStateHandler_OnZero_C257 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -583,18 +583,18 @@ FinishStateHandler_OnNonzero_C254: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- FinishStateHandler_OnZero_C257: - jsr $C2A5 ; CPU:C257 PRG:0257 20 A5 C2 - pla ; CPU:C25A PRG:025A 68 - pla ; CPU:C25B PRG:025B 68 - rts ; CPU:C25C PRG:025C 60 - ldx StateSubstage ; CPU:C25D PRG:025D A6 01 - beq FinishStateHandler_OnZero_C271 ; CPU:C25F PRG:025F F0 10 - dec StateTimer ; CPU:C261 PRG:0261 C6 02 - beq FinishStateHandler_OnZero_C257 ; CPU:C263 PRG:0263 F0 F2 - lda #$08 ; CPU:C265 PRG:0265 A9 08 - and StateTimer ; CPU:C267 PRG:0267 25 02 - bne FinishStateHandler_OnNonzero_C26E ; CPU:C269 PRG:0269 D0 03 - jmp $C5B2 ; CPU:C26B PRG:026B 4C B2 C5 + jsr $C2A5 ; CPU:$C257 PRG:0257 20 A5 C2 + pla ; CPU:$C25A PRG:025A 68 + pla ; CPU:$C25B PRG:025B 68 + rts ; CPU:$C25C PRG:025C 60 + ldx StateSubstage ; CPU:$C25D PRG:025D A6 01 + beq FinishStateHandler_OnZero_C271 ; CPU:$C25F PRG:025F F0 10 + dec StateTimer ; CPU:$C261 PRG:0261 C6 02 + beq FinishStateHandler_OnZero_C257 ; CPU:$C263 PRG:0263 F0 F2 + lda #$08 ; CPU:$C265 PRG:0265 A9 08 + and StateTimer ; CPU:$C267 PRG:0267 25 02 + bne FinishStateHandler_OnNonzero_C26E ; CPU:$C269 PRG:0269 D0 03 + jmp $C5B2 ; CPU:$C26B PRG:026B 4C B2 C5 ; ----------------------------------------------------------------------------- ; Routine: FinishStateHandler_OnNonzero_C26E ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -605,7 +605,7 @@ FinishStateHandler_OnZero_C257: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- FinishStateHandler_OnNonzero_C26E: - jmp $C5C3 ; CPU:C26E PRG:026E 4C C3 C5 + jmp $C5C3 ; CPU:$C26E PRG:026E 4C C3 C5 ; ----------------------------------------------------------------------------- ; Routine: FinishStateHandler_OnZero_C271 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -616,21 +616,21 @@ FinishStateHandler_OnNonzero_C26E: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- FinishStateHandler_OnZero_C271: - jsr $CA3B ; CPU:C271 PRG:0271 20 3B CA - jsr $CBDA ; CPU:C274 PRG:0274 20 DA CB - lda #$50 ; CPU:C277 PRG:0277 A9 50 - sta StateTimer ; CPU:C279 PRG:0279 85 02 - bne FinishStateHandler_OnNonzero_C254 ; CPU:C27B PRG:027B D0 D7 - ldx StateSubstage ; CPU:C27D PRG:027D A6 01 - beq ContinueStateInitialization ; CPU:C27F PRG:027F F0 8B - dex ; CPU:C281 PRG:0281 CA - beq FinishStateHandler_OnZero_C2D2 ; CPU:C282 PRG:0282 F0 4E - dex ; CPU:C284 PRG:0284 CA - beq FinishStateHandler_OnZero_C2B2 ; CPU:C285 PRG:0285 F0 2B - lda StateTimer ; CPU:C287 PRG:0287 A5 02 - beq FinishStateHandler_OnZero_C28F ; CPU:C289 PRG:0289 F0 04 - dec StateTimer ; CPU:C28B PRG:028B C6 02 - bne FinishStateHandler_JoinBranchPaths_C2B1 ; CPU:C28D PRG:028D D0 22 + jsr $CA3B ; CPU:$C271 PRG:0271 20 3B CA + jsr $CBDA ; CPU:$C274 PRG:0274 20 DA CB + lda #$50 ; CPU:$C277 PRG:0277 A9 50 + sta StateTimer ; CPU:$C279 PRG:0279 85 02 + bne FinishStateHandler_OnNonzero_C254 ; CPU:$C27B PRG:027B D0 D7 + ldx StateSubstage ; CPU:$C27D PRG:027D A6 01 + beq ContinueStateInitialization ; CPU:$C27F PRG:027F F0 8B + dex ; CPU:$C281 PRG:0281 CA + beq FinishStateHandler_OnZero_C2D2 ; CPU:$C282 PRG:0282 F0 4E + dex ; CPU:$C284 PRG:0284 CA + beq FinishStateHandler_OnZero_C2B2 ; CPU:$C285 PRG:0285 F0 2B + lda StateTimer ; CPU:$C287 PRG:0287 A5 02 + beq FinishStateHandler_OnZero_C28F ; CPU:$C289 PRG:0289 F0 04 + dec StateTimer ; CPU:$C28B PRG:028B C6 02 + bne FinishStateHandler_JoinBranchPaths_C2B1 ; CPU:$C28D PRG:028D D0 22 ; ----------------------------------------------------------------------------- ; Routine: FinishStateHandler_OnZero_C28F ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -641,15 +641,15 @@ FinishStateHandler_OnZero_C271: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- FinishStateHandler_OnZero_C28F: - jsr $CA25 ; CPU:C28F PRG:028F 20 25 CA - bcc FinishStateHandler_JoinBranchPaths_C2B1 ; CPU:C292 PRG:0292 90 1D - lda #$87 ; CPU:C294 PRG:0294 A9 87 - jsr $C4E3 ; CPU:C296 PRG:0296 20 E3 C4 - jsr $C835 ; CPU:C299 PRG:0299 20 35 C8 - jsr $C4C8 ; CPU:C29C PRG:029C 20 C8 C4 - dec Zp60 ; CPU:C29F PRG:029F C6 60 - lda #$01 ; CPU:C2A1 PRG:02A1 A9 01 - sta Zp0A ; CPU:C2A3 PRG:02A3 85 0A + jsr $CA25 ; CPU:$C28F PRG:028F 20 25 CA + bcc FinishStateHandler_JoinBranchPaths_C2B1 ; CPU:$C292 PRG:0292 90 1D + lda #$87 ; CPU:$C294 PRG:0294 A9 87 + jsr $C4E3 ; CPU:$C296 PRG:0296 20 E3 C4 + jsr $C835 ; CPU:$C299 PRG:0299 20 35 C8 + jsr $C4C8 ; CPU:$C29C PRG:029C 20 C8 C4 + dec Zp60 ; CPU:$C29F PRG:029F C6 60 + lda #$01 ; CPU:$C2A1 PRG:02A1 A9 01 + sta Zp0A ; CPU:$C2A3 PRG:02A3 85 0A ; ----------------------------------------------------------------------------- ; Routine: FinishStateHandler_OnNonzero_C2A5 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -660,7 +660,7 @@ FinishStateHandler_OnZero_C28F: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- FinishStateHandler_OnNonzero_C2A5: - lda #$20 ; CPU:C2A5 PRG:02A5 A9 20 + lda #$20 ; CPU:$C2A5 PRG:02A5 A9 20 ; ----------------------------------------------------------------------------- ; Routine: FinishStateHandler_StoreAndContinue_C2A7 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -671,8 +671,8 @@ FinishStateHandler_OnNonzero_C2A5: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- FinishStateHandler_StoreAndContinue_C2A7: - sta StateTimer ; CPU:C2A7 PRG:02A7 85 02 - inc Zp00 ; CPU:C2A9 PRG:02A9 E6 00 + sta StateTimer ; CPU:$C2A7 PRG:02A7 85 02 + inc Zp00 ; CPU:$C2A9 PRG:02A9 E6 00 ; ----------------------------------------------------------------------------- ; Routine: FinishStateHandler_LoadAndContinue_C2AB ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -683,9 +683,9 @@ FinishStateHandler_StoreAndContinue_C2A7: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- FinishStateHandler_LoadAndContinue_C2AB: - lda #$00 ; CPU:C2AB PRG:02AB A9 00 - sta Zp0A ; CPU:C2AD PRG:02AD 85 0A - sta StateSubstage ; CPU:C2AF PRG:02AF 85 01 + lda #$00 ; CPU:$C2AB PRG:02AB A9 00 + sta Zp0A ; CPU:$C2AD PRG:02AD 85 0A + sta StateSubstage ; CPU:$C2AF PRG:02AF 85 01 ; ----------------------------------------------------------------------------- ; Routine: FinishStateHandler_JoinBranchPaths_C2B1 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -696,7 +696,7 @@ FinishStateHandler_LoadAndContinue_C2AB: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- FinishStateHandler_JoinBranchPaths_C2B1: - rts ; CPU:C2B1 PRG:02B1 60 + rts ; CPU:$C2B1 PRG:02B1 60 ; ----------------------------------------------------------------------------- ; Routine: FinishStateHandler_OnZero_C2B2 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -707,19 +707,19 @@ FinishStateHandler_JoinBranchPaths_C2B1: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- FinishStateHandler_OnZero_C2B2: - dec StateTimer ; CPU:C2B2 PRG:02B2 C6 02 - bne FinishStateHandler_JoinBranchPaths_C2B1 ; CPU:C2B4 PRG:02B4 D0 FB - lda #$07 ; CPU:C2B6 PRG:02B6 A9 07 - jsr $C4E3 ; CPU:C2B8 PRG:02B8 20 E3 C4 - ldx #$E0 ; CPU:C2BB PRG:02BB A2 E0 - lda #$06 ; CPU:C2BD PRG:02BD A9 06 - jsr $C53F ; CPU:C2BF PRG:02BF 20 3F C5 - lda Zp61 ; CPU:C2C2 PRG:02C2 A5 61 - jsr $C637 ; CPU:C2C4 PRG:02C4 20 37 C6 - jsr $C5CB ; CPU:C2C7 PRG:02C7 20 CB C5 - jsr $C4C8 ; CPU:C2CA PRG:02CA 20 C8 C4 - lda #$80 ; CPU:C2CD PRG:02CD A9 80 - jmp $C252 ; CPU:C2CF PRG:02CF 4C 52 C2 + dec StateTimer ; CPU:$C2B2 PRG:02B2 C6 02 + bne FinishStateHandler_JoinBranchPaths_C2B1 ; CPU:$C2B4 PRG:02B4 D0 FB + lda #$07 ; CPU:$C2B6 PRG:02B6 A9 07 + jsr $C4E3 ; CPU:$C2B8 PRG:02B8 20 E3 C4 + ldx #$E0 ; CPU:$C2BB PRG:02BB A2 E0 + lda #$06 ; CPU:$C2BD PRG:02BD A9 06 + jsr $C53F ; CPU:$C2BF PRG:02BF 20 3F C5 + lda Zp61 ; CPU:$C2C2 PRG:02C2 A5 61 + jsr $C637 ; CPU:$C2C4 PRG:02C4 20 37 C6 + jsr $C5CB ; CPU:$C2C7 PRG:02C7 20 CB C5 + jsr $C4C8 ; CPU:$C2CA PRG:02CA 20 C8 C4 + lda #$80 ; CPU:$C2CD PRG:02CD A9 80 + jmp $C252 ; CPU:$C2CF PRG:02CF 4C 52 C2 ; ----------------------------------------------------------------------------- ; Routine: FinishStateHandler_OnZero_C2D2 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -730,18 +730,18 @@ FinishStateHandler_OnZero_C2B2: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- FinishStateHandler_OnZero_C2D2: - dec StateTimer ; CPU:C2D2 PRG:02D2 C6 02 - bne FinishStateHandler_JoinBranchPaths_C2B1 ; CPU:C2D4 PRG:02D4 D0 DB - jsr $CCD0 ; CPU:C2D6 PRG:02D6 20 D0 CC - jsr $CA5C ; CPU:C2D9 PRG:02D9 20 5C CA - ldx #$01 ; CPU:C2DC PRG:02DC A2 01 - lda Zp03 ; CPU:C2DE PRG:02DE A5 03 - asl a ; CPU:C2E0 PRG:02E0 0A - asl a ; CPU:C2E1 PRG:02E1 0A - bpl FinishStateHandler_OnNonnegative_C2EB ; CPU:C2E2 PRG:02E2 10 07 - lda #$05 ; CPU:C2E4 PRG:02E4 A9 05 - jsr $C6AD ; CPU:C2E6 PRG:02E6 20 AD C6 - ldx #$50 ; CPU:C2E9 PRG:02E9 A2 50 + dec StateTimer ; CPU:$C2D2 PRG:02D2 C6 02 + bne FinishStateHandler_JoinBranchPaths_C2B1 ; CPU:$C2D4 PRG:02D4 D0 DB + jsr $CCD0 ; CPU:$C2D6 PRG:02D6 20 D0 CC + jsr $CA5C ; CPU:$C2D9 PRG:02D9 20 5C CA + ldx #$01 ; CPU:$C2DC PRG:02DC A2 01 + lda Zp03 ; CPU:$C2DE PRG:02DE A5 03 + asl a ; CPU:$C2E0 PRG:02E0 0A + asl a ; CPU:$C2E1 PRG:02E1 0A + bpl FinishStateHandler_OnNonnegative_C2EB ; CPU:$C2E2 PRG:02E2 10 07 + lda #$05 ; CPU:$C2E4 PRG:02E4 A9 05 + jsr $C6AD ; CPU:$C2E6 PRG:02E6 20 AD C6 + ldx #$50 ; CPU:$C2E9 PRG:02E9 A2 50 ; ----------------------------------------------------------------------------- ; Routine: FinishStateHandler_OnNonnegative_C2EB ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -752,28 +752,28 @@ FinishStateHandler_OnZero_C2D2: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- FinishStateHandler_OnNonnegative_C2EB: - jsr $CB2D ; CPU:C2EB PRG:02EB 20 2D CB - jsr $C4C8 ; CPU:C2EE PRG:02EE 20 C8 C4 - txa ; CPU:C2F1 PRG:02F1 8A - jmp $C252 ; CPU:C2F2 PRG:02F2 4C 52 C2 - jsr $D280 ; CPU:C2F5 PRG:02F5 20 80 D2 - lda #$08 ; CPU:C2F8 PRG:02F8 A9 08 - ldx Zp0B ; CPU:C2FA PRG:02FA A6 0B - bne AdvanceRoundTransition ; CPU:C2FC PRG:02FC D0 44 - lda Zp0A ; CPU:C2FE PRG:02FE A5 0A - bne FinishStateHandler_OnNonzero_C2A5 ; CPU:C300 PRG:0300 D0 A3 - rts ; CPU:C302 PRG:0302 60 - lda Zp00 ; CPU:C303 PRG:0303 A5 00 - sta Zp6E ; CPU:C305 PRG:0305 85 6E - ldx StateSubstage ; CPU:C307 PRG:0307 A6 01 - beq AdvanceRoundTransition_OnZero_C34B ; CPU:C309 PRG:0309 F0 40 - lda #$04 ; CPU:C30B PRG:030B A9 04 - jsr $C6AD ; CPU:C30D PRG:030D 20 AD C6 - lda Zp03 ; CPU:C310 PRG:0310 A5 03 - and #$20 ; CPU:C312 PRG:0312 29 20 - bne FinishStateHandler_OnNonzero_C31B ; CPU:C314 PRG:0314 D0 05 - lda #$85 ; CPU:C316 PRG:0316 A9 85 - jsr $C4E3 ; CPU:C318 PRG:0318 20 E3 C4 + jsr $CB2D ; CPU:$C2EB PRG:02EB 20 2D CB + jsr $C4C8 ; CPU:$C2EE PRG:02EE 20 C8 C4 + txa ; CPU:$C2F1 PRG:02F1 8A + jmp $C252 ; CPU:$C2F2 PRG:02F2 4C 52 C2 + jsr $D280 ; CPU:$C2F5 PRG:02F5 20 80 D2 + lda #$08 ; CPU:$C2F8 PRG:02F8 A9 08 + ldx Zp0B ; CPU:$C2FA PRG:02FA A6 0B + bne AdvanceRoundTransition ; CPU:$C2FC PRG:02FC D0 44 + lda Zp0A ; CPU:$C2FE PRG:02FE A5 0A + bne FinishStateHandler_OnNonzero_C2A5 ; CPU:$C300 PRG:0300 D0 A3 + rts ; CPU:$C302 PRG:0302 60 + lda Zp00 ; CPU:$C303 PRG:0303 A5 00 + sta Zp6E ; CPU:$C305 PRG:0305 85 6E + ldx StateSubstage ; CPU:$C307 PRG:0307 A6 01 + beq AdvanceRoundTransition_OnZero_C34B ; CPU:$C309 PRG:0309 F0 40 + lda #$04 ; CPU:$C30B PRG:030B A9 04 + jsr $C6AD ; CPU:$C30D PRG:030D 20 AD C6 + lda Zp03 ; CPU:$C310 PRG:0310 A5 03 + and #$20 ; CPU:$C312 PRG:0312 29 20 + bne FinishStateHandler_OnNonzero_C31B ; CPU:$C314 PRG:0314 D0 05 + lda #$85 ; CPU:$C316 PRG:0316 A9 85 + jsr $C4E3 ; CPU:$C318 PRG:0318 20 E3 C4 ; ----------------------------------------------------------------------------- ; Routine: FinishStateHandler_OnNonzero_C31B ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -784,11 +784,11 @@ FinishStateHandler_OnNonnegative_C2EB: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- FinishStateHandler_OnNonzero_C31B: - lda #$06 ; CPU:C31B PRG:031B A9 06 - sta Zp00 ; CPU:C31D PRG:031D 85 00 - lda #$00 ; CPU:C31F PRG:031F A9 00 - sta Zp0E ; CPU:C321 PRG:0321 85 0E - jmp $C2A7 ; CPU:C323 PRG:0323 4C A7 C2 + lda #$06 ; CPU:$C31B PRG:031B A9 06 + sta Zp00 ; CPU:$C31D PRG:031D 85 00 + lda #$00 ; CPU:$C31F PRG:031F A9 00 + sta Zp0E ; CPU:$C321 PRG:0321 85 0E + jmp $C2A7 ; CPU:$C323 PRG:0323 4C A7 C2 ; ----------------------------------------------------------------------------- ; Routine: FinishStateHandler_OnNonzero_C326 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -799,8 +799,8 @@ FinishStateHandler_OnNonzero_C31B: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- FinishStateHandler_OnNonzero_C326: - lda $0100 ; CPU:C326 PRG:0326 AD 00 01 - beq FinishStateHandler_OnZero_C340 ; CPU:C329 PRG:0329 F0 15 + lda $0100 ; CPU:$C326 PRG:0326 AD 00 01 + beq FinishStateHandler_OnZero_C340 ; CPU:$C329 PRG:0329 F0 15 ; ----------------------------------------------------------------------------- ; Routine: FinishStateHandler_LoadIndexAndContinue_C32B ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -811,7 +811,7 @@ FinishStateHandler_OnNonzero_C326: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- FinishStateHandler_LoadIndexAndContinue_C32B: - ldx #$80 ; CPU:C32B PRG:032B A2 80 + ldx #$80 ; CPU:$C32B PRG:032B A2 80 ; ----------------------------------------------------------------------------- ; Routine: FinishStateHandler_OnNonzero_C32D ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -822,15 +822,15 @@ FinishStateHandler_LoadIndexAndContinue_C32B: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- FinishStateHandler_OnNonzero_C32D: - lda Zp5F,x ; CPU:C32D PRG:032D B5 5F - ldy a:ZpFF,x ; CPU:C32F PRG:032F BC FF 00 - sta a:ZpFF,x ; CPU:C332 PRG:0332 9D FF 00 - sty Zp5F,x ; CPU:C335 PRG:0335 94 5F - dex ; CPU:C337 PRG:0337 CA - bne FinishStateHandler_OnNonzero_C32D ; CPU:C338 PRG:0338 D0 F3 - lda Zp03 ; CPU:C33A PRG:033A A5 03 - eor #$80 ; CPU:C33C PRG:033C 49 80 - sta Zp03 ; CPU:C33E PRG:033E 85 03 + lda Zp5F,x ; CPU:$C32D PRG:032D B5 5F + ldy a:ZpFF,x ; CPU:$C32F PRG:032F BC FF 00 + sta a:ZpFF,x ; CPU:$C332 PRG:0332 9D FF 00 + sty Zp5F,x ; CPU:$C335 PRG:0335 94 5F + dex ; CPU:$C337 PRG:0337 CA + bne FinishStateHandler_OnNonzero_C32D ; CPU:$C338 PRG:0338 D0 F3 + lda Zp03 ; CPU:$C33A PRG:033A A5 03 + eor #$80 ; CPU:$C33C PRG:033C 49 80 + sta Zp03 ; CPU:$C33E PRG:033E 85 03 ; ----------------------------------------------------------------------------- ; Routine: FinishStateHandler_OnZero_C340 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -841,7 +841,7 @@ FinishStateHandler_OnNonzero_C32D: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- FinishStateHandler_OnZero_C340: - lda #$04 ; CPU:C340 PRG:0340 A9 04 + lda #$04 ; CPU:$C340 PRG:0340 A9 04 ; ----------------------------------------------------------------------------- ; Routine: AdvanceRoundTransition ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -852,10 +852,10 @@ FinishStateHandler_OnZero_C340: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- AdvanceRoundTransition: - sta Zp00 ; CPU:C342 PRG:0342 85 00 - lda #$20 ; CPU:C344 PRG:0344 A9 20 - sta StateTimer ; CPU:C346 PRG:0346 85 02 - jmp $C2AB ; CPU:C348 PRG:0348 4C AB C2 + sta Zp00 ; CPU:$C342 PRG:0342 85 00 + lda #$20 ; CPU:$C344 PRG:0344 A9 20 + sta StateTimer ; CPU:$C346 PRG:0346 85 02 + jmp $C2AB ; CPU:$C348 PRG:0348 4C AB C2 ; ----------------------------------------------------------------------------- ; Routine: AdvanceRoundTransition_OnZero_C34B ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -866,25 +866,25 @@ AdvanceRoundTransition: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- AdvanceRoundTransition_OnZero_C34B: - jsr $C3D6 ; CPU:C34B PRG:034B 20 D6 C3 - jsr $C5CB ; CPU:C34E PRG:034E 20 CB C5 - jsr $C4C8 ; CPU:C351 PRG:0351 20 C8 C4 - inc Zp67 ; CPU:C354 PRG:0354 E6 67 - lda Zp60 ; CPU:C356 PRG:0356 A5 60 - bne FinishStateHandler_OnNonzero_C326 ; CPU:C358 PRG:0358 D0 CC - jsr $CA5C ; CPU:C35A PRG:035A 20 5C CA - inc StateSubstage ; CPU:C35D PRG:035D E6 01 - rts ; CPU:C35F PRG:035F 60 - ldy #$00 ; CPU:C360 PRG:0360 A0 00 - sty Zp67 ; CPU:C362 PRG:0362 84 67 - sty Zp66 ; CPU:C364 PRG:0364 84 66 - sty Zp6E ; CPU:C366 PRG:0366 84 6E - lda $0100 ; CPU:C368 PRG:0368 AD 00 01 - bne AdvanceRoundTransition_JoinBranchPaths_C376 ; CPU:C36B PRG:036B D0 09 - lda Zp05 ; CPU:C36D PRG:036D A5 05 - and #$10 ; CPU:C36F PRG:036F 29 10 - beq AdvanceRoundTransition_JoinBranchPaths_C376 ; CPU:C371 PRG:0371 F0 03 - jmp $C45D ; CPU:C373 PRG:0373 4C 5D C4 + jsr $C3D6 ; CPU:$C34B PRG:034B 20 D6 C3 + jsr $C5CB ; CPU:$C34E PRG:034E 20 CB C5 + jsr $C4C8 ; CPU:$C351 PRG:0351 20 C8 C4 + inc Zp67 ; CPU:$C354 PRG:0354 E6 67 + lda Zp60 ; CPU:$C356 PRG:0356 A5 60 + bne FinishStateHandler_OnNonzero_C326 ; CPU:$C358 PRG:0358 D0 CC + jsr $CA5C ; CPU:$C35A PRG:035A 20 5C CA + inc StateSubstage ; CPU:$C35D PRG:035D E6 01 + rts ; CPU:$C35F PRG:035F 60 + ldy #$00 ; CPU:$C360 PRG:0360 A0 00 + sty Zp67 ; CPU:$C362 PRG:0362 84 67 + sty Zp66 ; CPU:$C364 PRG:0364 84 66 + sty Zp6E ; CPU:$C366 PRG:0366 84 6E + lda $0100 ; CPU:$C368 PRG:0368 AD 00 01 + bne AdvanceRoundTransition_JoinBranchPaths_C376 ; CPU:$C36B PRG:036B D0 09 + lda Zp05 ; CPU:$C36D PRG:036D A5 05 + and #$10 ; CPU:$C36F PRG:036F 29 10 + beq AdvanceRoundTransition_JoinBranchPaths_C376 ; CPU:$C371 PRG:0371 F0 03 + jmp $C45D ; CPU:$C373 PRG:0373 4C 5D C4 ; ----------------------------------------------------------------------------- ; Routine: AdvanceRoundTransition_JoinBranchPaths_C376 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -895,11 +895,11 @@ AdvanceRoundTransition_OnZero_C34B: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- AdvanceRoundTransition_JoinBranchPaths_C376: - dec StateTimer ; CPU:C376 PRG:0376 C6 02 - bne AdvanceRoundTransition_JoinBranchPaths_C399 ; CPU:C378 PRG:0378 D0 1F - lda $0100 ; CPU:C37A PRG:037A AD 00 01 - beq AdvanceRoundTransition_OnZero_C382 ; CPU:C37D PRG:037D F0 03 - jmp $C32B ; CPU:C37F PRG:037F 4C 2B C3 + dec StateTimer ; CPU:$C376 PRG:0376 C6 02 + bne AdvanceRoundTransition_JoinBranchPaths_C399 ; CPU:$C378 PRG:0378 D0 1F + lda $0100 ; CPU:$C37A PRG:037A AD 00 01 + beq AdvanceRoundTransition_OnZero_C382 ; CPU:$C37D PRG:037D F0 03 + jmp $C32B ; CPU:$C37F PRG:037F 4C 2B C3 ; ----------------------------------------------------------------------------- ; Routine: AdvanceRoundTransition_OnZero_C382 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -910,17 +910,17 @@ AdvanceRoundTransition_JoinBranchPaths_C376: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- AdvanceRoundTransition_OnZero_C382: - lda Zp03 ; CPU:C382 PRG:0382 A5 03 - and #$BF ; CPU:C384 PRG:0384 29 BF - sta Zp03 ; CPU:C386 PRG:0386 85 03 - jmp $C0F4 ; CPU:C388 PRG:0388 4C F4 C0 - jsr $D5DF ; CPU:C38B PRG:038B 20 DF D5 - lda Zp00 ; CPU:C38E PRG:038E A5 00 - sta Zp6E ; CPU:C390 PRG:0390 85 6E - ldx StateSubstage ; CPU:C392 PRG:0392 A6 01 - beq AdvanceRoundTransition_OnZero_C39A ; CPU:C394 PRG:0394 F0 04 - dex ; CPU:C396 PRG:0396 CA - beq AdvanceRoundTransition_JoinBranchPaths_C399 ; CPU:C397 PRG:0397 F0 00 + lda Zp03 ; CPU:$C382 PRG:0382 A5 03 + and #$BF ; CPU:$C384 PRG:0384 29 BF + sta Zp03 ; CPU:$C386 PRG:0386 85 03 + jmp $C0F4 ; CPU:$C388 PRG:0388 4C F4 C0 + jsr $D5DF ; CPU:$C38B PRG:038B 20 DF D5 + lda Zp00 ; CPU:$C38E PRG:038E A5 00 + sta Zp6E ; CPU:$C390 PRG:0390 85 6E + ldx StateSubstage ; CPU:$C392 PRG:0392 A6 01 + beq AdvanceRoundTransition_OnZero_C39A ; CPU:$C394 PRG:0394 F0 04 + dex ; CPU:$C396 PRG:0396 CA + beq AdvanceRoundTransition_JoinBranchPaths_C399 ; CPU:$C397 PRG:0397 F0 00 ; ----------------------------------------------------------------------------- ; Routine: AdvanceRoundTransition_JoinBranchPaths_C399 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -931,7 +931,7 @@ AdvanceRoundTransition_OnZero_C382: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- AdvanceRoundTransition_JoinBranchPaths_C399: - rts ; CPU:C399 PRG:0399 60 + rts ; CPU:$C399 PRG:0399 60 ; ----------------------------------------------------------------------------- ; Routine: AdvanceRoundTransition_OnZero_C39A ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -942,14 +942,14 @@ AdvanceRoundTransition_JoinBranchPaths_C399: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- AdvanceRoundTransition_OnZero_C39A: - clc ; CPU:C39A PRG:039A 18 - ldx #$00 ; CPU:C39B PRG:039B A2 00 - stx Zp0B ; CPU:C39D PRG:039D 86 0B - lda Zp61 ; CPU:C39F PRG:039F A5 61 - inx ; CPU:C3A1 PRG:03A1 E8 - jsr $C6F3 ; CPU:C3A2 PRG:03A2 20 F3 C6 - sta Zp61 ; CPU:C3A5 PRG:03A5 85 61 - jmp $C250 ; CPU:C3A7 PRG:03A7 4C 50 C2 + clc ; CPU:$C39A PRG:039A 18 + ldx #$00 ; CPU:$C39B PRG:039B A2 00 + stx Zp0B ; CPU:$C39D PRG:039D 86 0B + lda Zp61 ; CPU:$C39F PRG:039F A5 61 + inx ; CPU:$C3A1 PRG:03A1 E8 + jsr $C6F3 ; CPU:$C3A2 PRG:03A2 20 F3 C6 + sta Zp61 ; CPU:$C3A5 PRG:03A5 85 61 + jmp $C250 ; CPU:$C3A7 PRG:03A7 4C 50 C2 ; ----------------------------------------------------------------------------- ; Routine: AdvanceRoundTransition_CallNext_C3AA ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -960,11 +960,11 @@ AdvanceRoundTransition_OnZero_C39A: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- AdvanceRoundTransition_CallNext_C3AA: - jsr $C753 ; CPU:C3AA PRG:03AA 20 53 C7 - lda #$03 ; CPU:C3AD PRG:03AD A9 03 - jsr $C4E3 ; CPU:C3AF PRG:03AF 20 E3 C4 - jsr $C5B2 ; CPU:C3B2 PRG:03B2 20 B2 C5 - jmp $C4C8 ; CPU:C3B5 PRG:03B5 4C C8 C4 + jsr $C753 ; CPU:$C3AA PRG:03AA 20 53 C7 + lda #$03 ; CPU:$C3AD PRG:03AD A9 03 + jsr $C4E3 ; CPU:$C3AF PRG:03AF 20 E3 C4 + jsr $C5B2 ; CPU:$C3B2 PRG:03B2 20 B2 C5 + jmp $C4C8 ; CPU:$C3B5 PRG:03B5 4C C8 C4 ; ----------------------------------------------------------------------------- ; Routine: AdvanceRoundTransition_CallNext_C3B8 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -975,8 +975,8 @@ AdvanceRoundTransition_CallNext_C3AA: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- AdvanceRoundTransition_CallNext_C3B8: - jsr $C3D6 ; CPU:C3B8 PRG:03B8 20 D6 C3 - jmp $C3C1 ; CPU:C3BB PRG:03BB 4C C1 C3 + jsr $C3D6 ; CPU:$C3B8 PRG:03B8 20 D6 C3 + jmp $C3C1 ; CPU:$C3BB PRG:03BB 4C C1 C3 ; ----------------------------------------------------------------------------- ; Routine: InitializeApuAndPpu ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -987,7 +987,7 @@ AdvanceRoundTransition_CallNext_C3B8: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- InitializeApuAndPpu: - jsr $CCD9 ; CPU:C3BE PRG:03BE 20 D9 CC + jsr $CCD9 ; CPU:$C3BE PRG:03BE 20 D9 CC ; ----------------------------------------------------------------------------- ; Routine: InitializeApuAndPpu_LoadAndContinue_C3C1 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -998,15 +998,15 @@ InitializeApuAndPpu: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- InitializeApuAndPpu_LoadAndContinue_C3C1: - lda #$1F ; CPU:C3C1 PRG:03C1 A9 1F - sta $4015 ; CPU:C3C3 PRG:03C3 8D 15 40 - lda #$C0 ; CPU:C3C6 PRG:03C6 A9 C0 - sta $4017 ; CPU:C3C8 PRG:03C8 8D 17 40 - jsr $C0CB ; CPU:C3CB PRG:03CB 20 CB C0 - lda #$88 ; CPU:C3CE PRG:03CE A9 88 - sta PpuCtrlShadow ; CPU:C3D0 PRG:03D0 85 53 - sta $2000 ; CPU:C3D2 PRG:03D2 8D 00 20 - rts ; CPU:C3D5 PRG:03D5 60 + lda #$1F ; CPU:$C3C1 PRG:03C1 A9 1F + sta $4015 ; CPU:$C3C3 PRG:03C3 8D 15 40 + lda #$C0 ; CPU:$C3C6 PRG:03C6 A9 C0 + sta $4017 ; CPU:$C3C8 PRG:03C8 8D 17 40 + jsr $C0CB ; CPU:$C3CB PRG:03CB 20 CB C0 + lda #$88 ; CPU:$C3CE PRG:03CE A9 88 + sta PpuCtrlShadow ; CPU:$C3D0 PRG:03D0 85 53 + sta $2000 ; CPU:$C3D2 PRG:03D2 8D 00 20 + rts ; CPU:$C3D5 PRG:03D5 60 ; ----------------------------------------------------------------------------- ; Routine: InitializeNametablePages ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -1017,10 +1017,10 @@ InitializeApuAndPpu_LoadAndContinue_C3C1: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- InitializeNametablePages: - jsr $C556 ; CPU:C3D6 PRG:03D6 20 56 C5 - jsr $C3E0 ; CPU:C3D9 PRG:03D9 20 E0 C3 - lda #$2C ; CPU:C3DC PRG:03DC A9 2C - bne SelectNametableClearPage_OnNonzero_C3E2 ; CPU:C3DE PRG:03DE D0 02 + jsr $C556 ; CPU:$C3D6 PRG:03D6 20 56 C5 + jsr $C3E0 ; CPU:$C3D9 PRG:03D9 20 E0 C3 + lda #$2C ; CPU:$C3DC PRG:03DC A9 2C + bne SelectNametableClearPage_OnNonzero_C3E2 ; CPU:$C3DE PRG:03DE D0 02 ; ----------------------------------------------------------------------------- ; Routine: SelectNametableClearPage ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -1031,7 +1031,7 @@ InitializeNametablePages: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- SelectNametableClearPage: - lda #$20 ; CPU:C3E0 PRG:03E0 A9 20 + lda #$20 ; CPU:$C3E0 PRG:03E0 A9 20 ; ----------------------------------------------------------------------------- ; Routine: SelectNametableClearPage_OnNonzero_C3E2 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -1042,11 +1042,11 @@ SelectNametableClearPage: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- SelectNametableClearPage_OnNonzero_C3E2: - sta IndirectPointerHi ; CPU:C3E2 PRG:03E2 85 E1 - ldy #$04 ; CPU:C3E4 PRG:03E4 A0 04 - lda #$00 ; CPU:C3E6 PRG:03E6 A9 00 - sta IndirectPointerLo ; CPU:C3E8 PRG:03E8 85 E0 - sta TransferByteCount ; CPU:C3EA PRG:03EA 85 E2 + sta IndirectPointerHi ; CPU:$C3E2 PRG:03E2 85 E1 + ldy #$04 ; CPU:$C3E4 PRG:03E4 A0 04 + lda #$00 ; CPU:$C3E6 PRG:03E6 A9 00 + sta IndirectPointerLo ; CPU:$C3E8 PRG:03E8 85 E0 + sta TransferByteCount ; CPU:$C3EA PRG:03EA 85 E2 ; ----------------------------------------------------------------------------- ; Routine: SelectNametableClearPage_OnNonzero_C3EC ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -1057,11 +1057,11 @@ SelectNametableClearPage_OnNonzero_C3E2: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- SelectNametableClearPage_OnNonzero_C3EC: - jsr $C3F5 ; CPU:C3EC PRG:03EC 20 F5 C3 - inc IndirectPointerHi ; CPU:C3EF PRG:03EF E6 E1 - dey ; CPU:C3F1 PRG:03F1 88 - bne SelectNametableClearPage_OnNonzero_C3EC ; CPU:C3F2 PRG:03F2 D0 F8 - rts ; CPU:C3F4 PRG:03F4 60 + jsr $C3F5 ; CPU:$C3EC PRG:03EC 20 F5 C3 + inc IndirectPointerHi ; CPU:$C3EF PRG:03EF E6 E1 + dey ; CPU:$C3F1 PRG:03F1 88 + bne SelectNametableClearPage_OnNonzero_C3EC ; CPU:$C3F2 PRG:03F2 D0 F8 + rts ; CPU:$C3F4 PRG:03F4 60 ; ----------------------------------------------------------------------------- ; Routine: ClearPpuPage ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -1072,8 +1072,8 @@ SelectNametableClearPage_OnNonzero_C3EC: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ClearPpuPage: - lda #$00 ; CPU:C3F5 PRG:03F5 A9 00 - jsr $C4BA ; CPU:C3F7 PRG:03F7 20 BA C4 + lda #$00 ; CPU:$C3F5 PRG:03F5 A9 00 + jsr $C4BA ; CPU:$C3F7 PRG:03F7 20 BA C4 ; ----------------------------------------------------------------------------- ; Routine: ClearPpuPage_OnNonzero_C3FA ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -1084,10 +1084,10 @@ ClearPpuPage: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ClearPpuPage_OnNonzero_C3FA: - sta $2007 ; CPU:C3FA PRG:03FA 8D 07 20 - dec TransferByteCount ; CPU:C3FD PRG:03FD C6 E2 - bne ClearPpuPage_OnNonzero_C3FA ; CPU:C3FF PRG:03FF D0 F9 - rts ; CPU:C401 PRG:0401 60 + sta $2007 ; CPU:$C3FA PRG:03FA 8D 07 20 + dec TransferByteCount ; CPU:$C3FD PRG:03FD C6 E2 + bne ClearPpuPage_OnNonzero_C3FA ; CPU:$C3FF PRG:03FF D0 F9 + rts ; CPU:$C401 PRG:0401 60 ; ----------------------------------------------------------------------------- ; Routine: ReadControllers ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -1098,11 +1098,11 @@ ClearPpuPage_OnNonzero_C3FA: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ReadControllers: - ldx #$01 ; CPU:C402 PRG:0402 A2 01 - stx $4016 ; CPU:C404 PRG:0404 8E 16 40 - dex ; CPU:C407 PRG:0407 CA - stx $4016 ; CPU:C408 PRG:0408 8E 16 40 - ldy #$08 ; CPU:C40B PRG:040B A0 08 + ldx #$01 ; CPU:$C402 PRG:0402 A2 01 + stx $4016 ; CPU:$C404 PRG:0404 8E 16 40 + dex ; CPU:$C407 PRG:0407 CA + stx $4016 ; CPU:$C408 PRG:0408 8E 16 40 + ldy #$08 ; CPU:$C40B PRG:040B A0 08 ; ----------------------------------------------------------------------------- ; Routine: ReadControllers_OnNonzero_C40D ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -1113,35 +1113,35 @@ ReadControllers: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ReadControllers_OnNonzero_C40D: - lda $4016 ; CPU:C40D PRG:040D AD 16 40 - sta ControllerReadScratch ; CPU:C410 PRG:0410 85 E7 - lsr a ; CPU:C412 PRG:0412 4A - ora ControllerReadScratch ; CPU:C413 PRG:0413 05 E7 - lsr a ; CPU:C415 PRG:0415 4A - rol Controller1Shift ; CPU:C416 PRG:0416 26 E4 - lda $4017 ; CPU:C418 PRG:0418 AD 17 40 - sta ControllerReadScratch ; CPU:C41B PRG:041B 85 E7 - lsr a ; CPU:C41D PRG:041D 4A - ora ControllerReadScratch ; CPU:C41E PRG:041E 05 E7 - lsr a ; CPU:C420 PRG:0420 4A - rol Controller2Shift ; CPU:C421 PRG:0421 26 E5 - dey ; CPU:C423 PRG:0423 88 - bne ReadControllers_OnNonzero_C40D ; CPU:C424 PRG:0424 D0 E7 - lda Zp05 ; CPU:C426 PRG:0426 A5 05 - and #$10 ; CPU:C428 PRG:0428 29 10 - eor Zp0E ; CPU:C42A PRG:042A 45 0E - sta Zp0E ; CPU:C42C PRG:042C 85 0E - lda Zp03 ; CPU:C42E PRG:042E A5 03 - and #$20 ; CPU:C430 PRG:0430 29 20 - beq ReadControllers_OnZero_C44E ; CPU:C432 PRG:0432 F0 1A - lda Zp03 ; CPU:C434 PRG:0434 A5 03 - and #$F0 ; CPU:C436 PRG:0436 29 F0 - cmp #$E0 ; CPU:C438 PRG:0438 C9 E0 - beq ReadControllers_OnEqualE0_C452 ; CPU:C43A PRG:043A F0 16 - lda Controller1Shift ; CPU:C43C PRG:043C A5 E4 - jsr $C458 ; CPU:C43E PRG:043E 20 58 C4 - inx ; CPU:C441 PRG:0441 E8 - lda Controller1Shift,x ; CPU:C442 PRG:0442 B5 E4 + lda $4016 ; CPU:$C40D PRG:040D AD 16 40 + sta ControllerReadScratch ; CPU:$C410 PRG:0410 85 E7 + lsr a ; CPU:$C412 PRG:0412 4A + ora ControllerReadScratch ; CPU:$C413 PRG:0413 05 E7 + lsr a ; CPU:$C415 PRG:0415 4A + rol Controller1Shift ; CPU:$C416 PRG:0416 26 E4 + lda $4017 ; CPU:$C418 PRG:0418 AD 17 40 + sta ControllerReadScratch ; CPU:$C41B PRG:041B 85 E7 + lsr a ; CPU:$C41D PRG:041D 4A + ora ControllerReadScratch ; CPU:$C41E PRG:041E 05 E7 + lsr a ; CPU:$C420 PRG:0420 4A + rol Controller2Shift ; CPU:$C421 PRG:0421 26 E5 + dey ; CPU:$C423 PRG:0423 88 + bne ReadControllers_OnNonzero_C40D ; CPU:$C424 PRG:0424 D0 E7 + lda Zp05 ; CPU:$C426 PRG:0426 A5 05 + and #$10 ; CPU:$C428 PRG:0428 29 10 + eor Zp0E ; CPU:$C42A PRG:042A 45 0E + sta Zp0E ; CPU:$C42C PRG:042C 85 0E + lda Zp03 ; CPU:$C42E PRG:042E A5 03 + and #$20 ; CPU:$C430 PRG:0430 29 20 + beq ReadControllers_OnZero_C44E ; CPU:$C432 PRG:0432 F0 1A + lda Zp03 ; CPU:$C434 PRG:0434 A5 03 + and #$F0 ; CPU:$C436 PRG:0436 29 F0 + cmp #$E0 ; CPU:$C438 PRG:0438 C9 E0 + beq ReadControllers_OnEqualE0_C452 ; CPU:$C43A PRG:043A F0 16 + lda Controller1Shift ; CPU:$C43C PRG:043C A5 E4 + jsr $C458 ; CPU:$C43E PRG:043E 20 58 C4 + inx ; CPU:$C441 PRG:0441 E8 + lda Controller1Shift,x ; CPU:$C442 PRG:0442 B5 E4 ; ----------------------------------------------------------------------------- ; Routine: ReadControllers_StoreAndContinue_C444 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -1152,12 +1152,12 @@ ReadControllers_OnNonzero_C40D: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ReadControllers_StoreAndContinue_C444: - tay ; CPU:C444 PRG:0444 A8 - eor Zp07,x ; CPU:C445 PRG:0445 55 07 - and Controller1Shift,x ; CPU:C447 PRG:0447 35 E4 - sta Zp05,x ; CPU:C449 PRG:0449 95 05 - sty Zp07,x ; CPU:C44B PRG:044B 94 07 - rts ; CPU:C44D PRG:044D 60 + tay ; CPU:$C444 PRG:0444 A8 + eor Zp07,x ; CPU:$C445 PRG:0445 55 07 + and Controller1Shift,x ; CPU:$C447 PRG:0447 35 E4 + sta Zp05,x ; CPU:$C449 PRG:0449 95 05 + sty Zp07,x ; CPU:$C44B PRG:044B 94 07 + rts ; CPU:$C44D PRG:044D 60 ; ----------------------------------------------------------------------------- ; Routine: ReadControllers_OnZero_C44E ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -1168,8 +1168,8 @@ ReadControllers_StoreAndContinue_C444: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ReadControllers_OnZero_C44E: - lda #$FF ; CPU:C44E PRG:044E A9 FF - bne ReadControllers_OnNonzero_C454 ; CPU:C450 PRG:0450 D0 02 + lda #$FF ; CPU:$C44E PRG:044E A9 FF + bne ReadControllers_OnNonzero_C454 ; CPU:$C450 PRG:0450 D0 02 ; ----------------------------------------------------------------------------- ; Routine: ReadControllers_OnEqualE0_C452 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -1180,7 +1180,7 @@ ReadControllers_OnZero_C44E: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ReadControllers_OnEqualE0_C452: - lda #$30 ; CPU:C452 PRG:0452 A9 30 + lda #$30 ; CPU:$C452 PRG:0452 A9 30 ; ----------------------------------------------------------------------------- ; Routine: ReadControllers_OnNonzero_C454 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -1191,8 +1191,8 @@ ReadControllers_OnEqualE0_C452: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ReadControllers_OnNonzero_C454: - and Controller1Shift ; CPU:C454 PRG:0454 25 E4 - ora Controller2Shift ; CPU:C456 PRG:0456 05 E5 + and Controller1Shift ; CPU:$C454 PRG:0454 25 E4 + ora Controller2Shift ; CPU:$C456 PRG:0456 05 E5 ; ----------------------------------------------------------------------------- ; Routine: ReadControllers_StoreAndContinue_C458 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -1203,8 +1203,8 @@ ReadControllers_OnNonzero_C454: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ReadControllers_StoreAndContinue_C458: - sta Controller1Shift ; CPU:C458 PRG:0458 85 E4 - jmp $C444 ; CPU:C45A PRG:045A 4C 44 C4 + sta Controller1Shift ; CPU:$C458 PRG:0458 85 E4 + jmp $C444 ; CPU:$C45A PRG:045A 4C 44 C4 ; ----------------------------------------------------------------------------- ; Routine: ReadControllers_LoadAndContinue_C45D ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -1215,16 +1215,16 @@ ReadControllers_StoreAndContinue_C458: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ReadControllers_LoadAndContinue_C45D: - lda Zp05 ; CPU:C45D PRG:045D A5 05 - and #$30 ; CPU:C45F PRG:045F 29 30 - beq ReadControllers_OnZero_C488 ; CPU:C461 PRG:0461 F0 25 - ldx #$00 ; CPU:C463 PRG:0463 A2 00 - stx StateTimer ; CPU:C465 PRG:0465 86 02 - ldx Zp00 ; CPU:C467 PRG:0467 A6 00 - dex ; CPU:C469 PRG:0469 CA - bne ReadControllers_OnNonzero_C489 ; CPU:C46A PRG:046A D0 1D - and #$20 ; CPU:C46C PRG:046C 29 20 - bne ReadControllers_OnNonzero_C480 ; CPU:C46E PRG:046E D0 10 + lda Zp05 ; CPU:$C45D PRG:045D A5 05 + and #$30 ; CPU:$C45F PRG:045F 29 30 + beq ReadControllers_OnZero_C488 ; CPU:$C461 PRG:0461 F0 25 + ldx #$00 ; CPU:$C463 PRG:0463 A2 00 + stx StateTimer ; CPU:$C465 PRG:0465 86 02 + ldx Zp00 ; CPU:$C467 PRG:0467 A6 00 + dex ; CPU:$C469 PRG:0469 CA + bne ReadControllers_OnNonzero_C489 ; CPU:$C46A PRG:046A D0 1D + and #$20 ; CPU:$C46C PRG:046C 29 20 + bne ReadControllers_OnNonzero_C480 ; CPU:$C46E PRG:046E D0 10 ; ----------------------------------------------------------------------------- ; Routine: ReadControllers_LoadAndContinue_C470 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -1235,13 +1235,13 @@ ReadControllers_LoadAndContinue_C45D: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ReadControllers_LoadAndContinue_C470: - lda #$00 ; CPU:C470 PRG:0470 A9 00 - sta Zp0E ; CPU:C472 PRG:0472 85 0E - ldx Zp50 ; CPU:C474 PRG:0474 A6 50 - lda $C4A6,x ; CPU:C476 PRG:0476 BD A6 C4 - sta Zp03 ; CPU:C479 PRG:0479 85 03 - lda #$03 ; CPU:C47B PRG:047B A9 03 - jmp $C342 ; CPU:C47D PRG:047D 4C 42 C3 + lda #$00 ; CPU:$C470 PRG:0470 A9 00 + sta Zp0E ; CPU:$C472 PRG:0472 85 0E + ldx Zp50 ; CPU:$C474 PRG:0474 A6 50 + lda $C4A6,x ; CPU:$C476 PRG:0476 BD A6 C4 + sta Zp03 ; CPU:$C479 PRG:0479 85 03 + lda #$03 ; CPU:$C47B PRG:047B A9 03 + jmp $C342 ; CPU:$C47D PRG:047D 4C 42 C3 ; ----------------------------------------------------------------------------- ; Routine: ReadControllers_OnNonzero_C480 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -1252,10 +1252,10 @@ ReadControllers_LoadAndContinue_C470: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ReadControllers_OnNonzero_C480: - inc Zp50 ; CPU:C480 PRG:0480 E6 50 - lda Zp50 ; CPU:C482 PRG:0482 A5 50 - and #$03 ; CPU:C484 PRG:0484 29 03 - sta Zp50 ; CPU:C486 PRG:0486 85 50 + inc Zp50 ; CPU:$C480 PRG:0480 E6 50 + lda Zp50 ; CPU:$C482 PRG:0482 A5 50 + and #$03 ; CPU:$C484 PRG:0484 29 03 + sta Zp50 ; CPU:$C486 PRG:0486 85 50 ; ----------------------------------------------------------------------------- ; Routine: ReadControllers_OnZero_C488 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -1266,7 +1266,7 @@ ReadControllers_OnNonzero_C480: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ReadControllers_OnZero_C488: - rts ; CPU:C488 PRG:0488 60 + rts ; CPU:$C488 PRG:0488 60 ; ----------------------------------------------------------------------------- ; Routine: ReadControllers_OnNonzero_C489 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -1277,17 +1277,17 @@ ReadControllers_OnZero_C488: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ReadControllers_OnNonzero_C489: - and #$10 ; CPU:C489 PRG:0489 29 10 - sta Zp0E ; CPU:C48B PRG:048B 85 0E - jsr $C0B8 ; CPU:C48D PRG:048D 20 B8 C0 - jsr $CCD9 ; CPU:C490 PRG:0490 20 D9 CC - jsr $C3D6 ; CPU:C493 PRG:0493 20 D6 C3 - jsr $C58F ; CPU:C496 PRG:0496 20 8F C5 - jsr $C3AA ; CPU:C499 PRG:0499 20 AA C3 - jsr $C0C3 ; CPU:C49C PRG:049C 20 C3 C0 - lda #$01 ; CPU:C49F PRG:049F A9 01 - sta Zp00 ; CPU:C4A1 PRG:04A1 85 00 - jmp $C2AB ; CPU:C4A3 PRG:04A3 4C AB C2 + and #$10 ; CPU:$C489 PRG:0489 29 10 + sta Zp0E ; CPU:$C48B PRG:048B 85 0E + jsr $C0B8 ; CPU:$C48D PRG:048D 20 B8 C0 + jsr $CCD9 ; CPU:$C490 PRG:0490 20 D9 CC + jsr $C3D6 ; CPU:$C493 PRG:0493 20 D6 C3 + jsr $C58F ; CPU:$C496 PRG:0496 20 8F C5 + jsr $C3AA ; CPU:$C499 PRG:0499 20 AA C3 + jsr $C0C3 ; CPU:$C49C PRG:049C 20 C3 C0 + lda #$01 ; CPU:$C49F PRG:049F A9 01 + sta Zp00 ; CPU:$C4A1 PRG:04A1 85 00 + jmp $C2AB ; CPU:$C4A3 PRG:04A3 4C AB C2 ControllerBitMaskTable: .byte $40, $48, $60, $68 ; CPU:$C4A6 PRG:04A6 40 48 60 68 @@ -1302,8 +1302,8 @@ ControllerBitMaskTable: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ReadControllers_CallNext_C4AA: - jsr $C4BA ; CPU:C4AA PRG:04AA 20 BA C4 - ldy #$00 ; CPU:C4AD PRG:04AD A0 00 + jsr $C4BA ; CPU:$C4AA PRG:04AA 20 BA C4 + ldy #$00 ; CPU:$C4AD PRG:04AD A0 00 ; ----------------------------------------------------------------------------- ; Routine: ReadControllers_OnNonzero_C4AF ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -1314,12 +1314,12 @@ ReadControllers_CallNext_C4AA: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ReadControllers_OnNonzero_C4AF: - lda ($E4),y ; CPU:C4AF PRG:04AF B1 E4 - sta $2007 ; CPU:C4B1 PRG:04B1 8D 07 20 - iny ; CPU:C4B4 PRG:04B4 C8 - dec TransferByteCount ; CPU:C4B5 PRG:04B5 C6 E2 - bne ReadControllers_OnNonzero_C4AF ; CPU:C4B7 PRG:04B7 D0 F6 - rts ; CPU:C4B9 PRG:04B9 60 + lda ($E4),y ; CPU:$C4AF PRG:04AF B1 E4 + sta $2007 ; CPU:$C4B1 PRG:04B1 8D 07 20 + iny ; CPU:$C4B4 PRG:04B4 C8 + dec TransferByteCount ; CPU:$C4B5 PRG:04B5 C6 E2 + bne ReadControllers_OnNonzero_C4AF ; CPU:$C4B7 PRG:04B7 D0 F6 + rts ; CPU:$C4B9 PRG:04B9 60 ; ----------------------------------------------------------------------------- ; Routine: ReadControllers_LoadIndexAndContinue_C4BA ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -1330,12 +1330,12 @@ ReadControllers_OnNonzero_C4AF: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ReadControllers_LoadIndexAndContinue_C4BA: - ldx $2002 ; CPU:C4BA PRG:04BA AE 02 20 - ldx IndirectPointerHi ; CPU:C4BD PRG:04BD A6 E1 - stx $2006 ; CPU:C4BF PRG:04BF 8E 06 20 - ldx IndirectPointerLo ; CPU:C4C2 PRG:04C2 A6 E0 - stx $2006 ; CPU:C4C4 PRG:04C4 8E 06 20 - rts ; CPU:C4C7 PRG:04C7 60 + ldx $2002 ; CPU:$C4BA PRG:04BA AE 02 20 + ldx IndirectPointerHi ; CPU:$C4BD PRG:04BD A6 E1 + stx $2006 ; CPU:$C4BF PRG:04BF 8E 06 20 + ldx IndirectPointerLo ; CPU:$C4C2 PRG:04C2 A6 E0 + stx $2006 ; CPU:$C4C4 PRG:04C4 8E 06 20 + rts ; CPU:$C4C7 PRG:04C7 60 ; ----------------------------------------------------------------------------- ; Routine: ReadControllers_LoadAndContinue_C4C8 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -1346,9 +1346,9 @@ ReadControllers_LoadIndexAndContinue_C4BA: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ReadControllers_LoadAndContinue_C4C8: - lda #$07 ; CPU:C4C8 PRG:04C8 A9 07 - sta NmiDelayCounter ; CPU:C4CA PRG:04CA 85 FB - rts ; CPU:C4CC PRG:04CC 60 + lda #$07 ; CPU:$C4C8 PRG:04C8 A9 07 + sta NmiDelayCounter ; CPU:$C4CA PRG:04CA 85 FB + rts ; CPU:$C4CC PRG:04CC 60 ; ----------------------------------------------------------------------------- ; Routine: ReadControllers_StoreAndContinue_C4CD ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -1359,20 +1359,20 @@ ReadControllers_LoadAndContinue_C4C8: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ReadControllers_StoreAndContinue_C4CD: - asl a ; CPU:C4CD PRG:04CD 0A - tay ; CPU:C4CE PRG:04CE A8 - iny ; CPU:C4CF PRG:04CF C8 - pla ; CPU:C4D0 PRG:04D0 68 - sta IndirectPointerLo ; CPU:C4D1 PRG:04D1 85 E0 - pla ; CPU:C4D3 PRG:04D3 68 - sta IndirectPointerHi ; CPU:C4D4 PRG:04D4 85 E1 - lda ($E0),y ; CPU:C4D6 PRG:04D6 B1 E0 - tax ; CPU:C4D8 PRG:04D8 AA - iny ; CPU:C4D9 PRG:04D9 C8 - lda ($E0),y ; CPU:C4DA PRG:04DA B1 E0 - sta IndirectPointerHi ; CPU:C4DC PRG:04DC 85 E1 - stx IndirectPointerLo ; CPU:C4DE PRG:04DE 86 E0 - jmp ($00E0) ; CPU:C4E0 PRG:04E0 6C E0 00 + asl a ; CPU:$C4CD PRG:04CD 0A + tay ; CPU:$C4CE PRG:04CE A8 + iny ; CPU:$C4CF PRG:04CF C8 + pla ; CPU:$C4D0 PRG:04D0 68 + sta IndirectPointerLo ; CPU:$C4D1 PRG:04D1 85 E0 + pla ; CPU:$C4D3 PRG:04D3 68 + sta IndirectPointerHi ; CPU:$C4D4 PRG:04D4 85 E1 + lda ($E0),y ; CPU:$C4D6 PRG:04D6 B1 E0 + tax ; CPU:$C4D8 PRG:04D8 AA + iny ; CPU:$C4D9 PRG:04D9 C8 + lda ($E0),y ; CPU:$C4DA PRG:04DA B1 E0 + sta IndirectPointerHi ; CPU:$C4DC PRG:04DC 85 E1 + stx IndirectPointerLo ; CPU:$C4DE PRG:04DE 86 E0 + jmp ($00E0) ; CPU:$C4E0 PRG:04E0 6C E0 00 ; ----------------------------------------------------------------------------- ; Routine: ReadControllers_LoadIndexAndContinue_C4E3 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -1383,11 +1383,11 @@ ReadControllers_StoreAndContinue_C4CD: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ReadControllers_LoadIndexAndContinue_C4E3: - ldx #$FF ; CPU:C4E3 PRG:04E3 A2 FF - asl a ; CPU:C4E5 PRG:04E5 0A - tay ; CPU:C4E6 PRG:04E6 A8 - bcc ReadControllers_OnCarryClear_C4EA ; CPU:C4E7 PRG:04E7 90 01 - inx ; CPU:C4E9 PRG:04E9 E8 + ldx #$FF ; CPU:$C4E3 PRG:04E3 A2 FF + asl a ; CPU:$C4E5 PRG:04E5 0A + tay ; CPU:$C4E6 PRG:04E6 A8 + bcc ReadControllers_OnCarryClear_C4EA ; CPU:$C4E7 PRG:04E7 90 01 + inx ; CPU:$C4E9 PRG:04E9 E8 ; ----------------------------------------------------------------------------- ; Routine: ReadControllers_OnCarryClear_C4EA ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -1398,17 +1398,17 @@ ReadControllers_LoadIndexAndContinue_C4E3: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ReadControllers_OnCarryClear_C4EA: - lda #$C2 ; CPU:C4EA PRG:04EA A9 C2 - sta Controller1Shift ; CPU:C4EC PRG:04EC 85 E4 - lda #$FF ; CPU:C4EE PRG:04EE A9 FF - sta Controller2Shift ; CPU:C4F0 PRG:04F0 85 E5 - lda ($E4),y ; CPU:C4F2 PRG:04F2 B1 E4 - sta TransferByteCount ; CPU:C4F4 PRG:04F4 85 E2 - iny ; CPU:C4F6 PRG:04F6 C8 - lda ($E4),y ; CPU:C4F7 PRG:04F7 B1 E4 - sta ZpE3 ; CPU:C4F9 PRG:04F9 85 E3 - txa ; CPU:C4FB PRG:04FB 8A - jmp $C505 ; CPU:C4FC PRG:04FC 4C 05 C5 + lda #$C2 ; CPU:$C4EA PRG:04EA A9 C2 + sta Controller1Shift ; CPU:$C4EC PRG:04EC 85 E4 + lda #$FF ; CPU:$C4EE PRG:04EE A9 FF + sta Controller2Shift ; CPU:$C4F0 PRG:04F0 85 E5 + lda ($E4),y ; CPU:$C4F2 PRG:04F2 B1 E4 + sta TransferByteCount ; CPU:$C4F4 PRG:04F4 85 E2 + iny ; CPU:$C4F6 PRG:04F6 C8 + lda ($E4),y ; CPU:$C4F7 PRG:04F7 B1 E4 + sta ZpE3 ; CPU:$C4F9 PRG:04F9 85 E3 + txa ; CPU:$C4FB PRG:04FB 8A + jmp $C505 ; CPU:$C4FC PRG:04FC 4C 05 C5 VramCommandParameterTable: .byte $A9, $00, $F0, $02, $A9, $FF ; CPU:$C4FF PRG:04FF A9 00 F0 02 A9 FF @@ -1423,8 +1423,8 @@ VramCommandParameterTable: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ReadControllers_StoreAndContinue_C505: - sta Controller1Shift ; CPU:C505 PRG:0505 85 E4 - ldy #$00 ; CPU:C507 PRG:0507 A0 00 + sta Controller1Shift ; CPU:$C505 PRG:0505 85 E4 + ldy #$00 ; CPU:$C507 PRG:0507 A0 00 ; ----------------------------------------------------------------------------- ; Routine: ReadControllers_OnEqualFE_C509 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -1435,13 +1435,13 @@ ReadControllers_StoreAndContinue_C505: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ReadControllers_OnEqualFE_C509: - lda ($E2),y ; CPU:C509 PRG:0509 B1 E2 - sta IndirectPointerLo ; CPU:C50B PRG:050B 85 E0 - iny ; CPU:C50D PRG:050D C8 - lda ($E2),y ; CPU:C50E PRG:050E B1 E2 - sta IndirectPointerHi ; CPU:C510 PRG:0510 85 E1 - iny ; CPU:C512 PRG:0512 C8 - jsr $C4BA ; CPU:C513 PRG:0513 20 BA C4 + lda ($E2),y ; CPU:$C509 PRG:0509 B1 E2 + sta IndirectPointerLo ; CPU:$C50B PRG:050B 85 E0 + iny ; CPU:$C50D PRG:050D C8 + lda ($E2),y ; CPU:$C50E PRG:050E B1 E2 + sta IndirectPointerHi ; CPU:$C510 PRG:0510 85 E1 + iny ; CPU:$C512 PRG:0512 C8 + jsr $C4BA ; CPU:$C513 PRG:0513 20 BA C4 ; ----------------------------------------------------------------------------- ; Routine: ReadControllers_OnZero_C516 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -1452,15 +1452,15 @@ ReadControllers_OnEqualFE_C509: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ReadControllers_OnZero_C516: - lda ($E2),y ; CPU:C516 PRG:0516 B1 E2 - iny ; CPU:C518 PRG:0518 C8 - cmp #$FD ; CPU:C519 PRG:0519 C9 FD - bcc ReadControllers_OnBelowFD_C527 ; CPU:C51B PRG:051B 90 0A - beq ReadControllers_OnEqualFD_C530 ; CPU:C51D PRG:051D F0 11 - cmp #$FE ; CPU:C51F PRG:051F C9 FE - beq ReadControllers_OnEqualFE_C509 ; CPU:C521 PRG:0521 F0 E6 - cmp #$FF ; CPU:C523 PRG:0523 C9 FF - beq ReadControllers_OnEqualFF_C52F ; CPU:C525 PRG:0525 F0 08 + lda ($E2),y ; CPU:$C516 PRG:0516 B1 E2 + iny ; CPU:$C518 PRG:0518 C8 + cmp #$FD ; CPU:$C519 PRG:0519 C9 FD + bcc ReadControllers_OnBelowFD_C527 ; CPU:$C51B PRG:051B 90 0A + beq ReadControllers_OnEqualFD_C530 ; CPU:$C51D PRG:051D F0 11 + cmp #$FE ; CPU:$C51F PRG:051F C9 FE + beq ReadControllers_OnEqualFE_C509 ; CPU:$C521 PRG:0521 F0 E6 + cmp #$FF ; CPU:$C523 PRG:0523 C9 FF + beq ReadControllers_OnEqualFF_C52F ; CPU:$C525 PRG:0525 F0 08 ; ----------------------------------------------------------------------------- ; Routine: ReadControllers_OnBelowFD_C527 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -1471,9 +1471,9 @@ ReadControllers_OnZero_C516: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ReadControllers_OnBelowFD_C527: - and Controller1Shift ; CPU:C527 PRG:0527 25 E4 - sta $2007 ; CPU:C529 PRG:0529 8D 07 20 - jmp $C516 ; CPU:C52C PRG:052C 4C 16 C5 + and Controller1Shift ; CPU:$C527 PRG:0527 25 E4 + sta $2007 ; CPU:$C529 PRG:0529 8D 07 20 + jmp $C516 ; CPU:$C52C PRG:052C 4C 16 C5 ; ----------------------------------------------------------------------------- ; Routine: ReadControllers_OnEqualFF_C52F ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -1484,7 +1484,7 @@ ReadControllers_OnBelowFD_C527: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ReadControllers_OnEqualFF_C52F: - rts ; CPU:C52F PRG:052F 60 + rts ; CPU:$C52F PRG:052F 60 ; ----------------------------------------------------------------------------- ; Routine: ReadControllers_OnEqualFD_C530 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -1495,11 +1495,11 @@ ReadControllers_OnEqualFF_C52F: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ReadControllers_OnEqualFD_C530: - lda ($E2),y ; CPU:C530 PRG:0530 B1 E2 - tax ; CPU:C532 PRG:0532 AA - iny ; CPU:C533 PRG:0533 C8 - lda ($E2),y ; CPU:C534 PRG:0534 B1 E2 - iny ; CPU:C536 PRG:0536 C8 + lda ($E2),y ; CPU:$C530 PRG:0530 B1 E2 + tax ; CPU:$C532 PRG:0532 AA + iny ; CPU:$C533 PRG:0533 C8 + lda ($E2),y ; CPU:$C534 PRG:0534 B1 E2 + iny ; CPU:$C536 PRG:0536 C8 ; ----------------------------------------------------------------------------- ; Routine: ReadControllers_OnNonzero_C537 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -1510,10 +1510,10 @@ ReadControllers_OnEqualFD_C530: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ReadControllers_OnNonzero_C537: - sta $2007 ; CPU:C537 PRG:0537 8D 07 20 - dex ; CPU:C53A PRG:053A CA - bne ReadControllers_OnNonzero_C537 ; CPU:C53B PRG:053B D0 FA - beq ReadControllers_OnZero_C516 ; CPU:C53D PRG:053D F0 D7 + sta $2007 ; CPU:$C537 PRG:0537 8D 07 20 + dex ; CPU:$C53A PRG:053A CA + bne ReadControllers_OnNonzero_C537 ; CPU:$C53B PRG:053B D0 FA + beq ReadControllers_OnZero_C516 ; CPU:$C53D PRG:053D F0 D7 ; ----------------------------------------------------------------------------- ; Routine: ReadControllers_StoreAndContinue_C53F ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -1524,11 +1524,11 @@ ReadControllers_OnNonzero_C537: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ReadControllers_StoreAndContinue_C53F: - clc ; CPU:C53F PRG:053F 18 - adc Zp00,x ; CPU:C540 PRG:0540 75 00 - sta Zp00,x ; CPU:C542 PRG:0542 95 00 - bcc ReadControllers_OnCarryClear_C548 ; CPU:C544 PRG:0544 90 02 - inc Zp01,x ; CPU:C546 PRG:0546 F6 01 + clc ; CPU:$C53F PRG:053F 18 + adc Zp00,x ; CPU:$C540 PRG:0540 75 00 + sta Zp00,x ; CPU:$C542 PRG:0542 95 00 + bcc ReadControllers_OnCarryClear_C548 ; CPU:$C544 PRG:0544 90 02 + inc Zp01,x ; CPU:$C546 PRG:0546 F6 01 ; ----------------------------------------------------------------------------- ; Routine: ReadControllers_OnCarryClear_C548 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -1539,7 +1539,7 @@ ReadControllers_StoreAndContinue_C53F: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ReadControllers_OnCarryClear_C548: - rts ; CPU:C548 PRG:0548 60 + rts ; CPU:$C548 PRG:0548 60 OamInitializationData: .byte $88, $B1, $E0, $91, $E2, $98, $D0, $F8, $60, $E6, $03, $E6, $02 ; CPU:$C549 PRG:0549 88 B1 E0 91 E2 98 D0 F8 60 E6 03 E6 02 @@ -1554,8 +1554,8 @@ OamInitializationData: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ReadControllers_LoadAndContinue_C556: - lda #$F4 ; CPU:C556 PRG:0556 A9 F4 - ldx #$00 ; CPU:C558 PRG:0558 A2 00 + lda #$F4 ; CPU:$C556 PRG:0556 A9 F4 + ldx #$00 ; CPU:$C558 PRG:0558 A2 00 ; ----------------------------------------------------------------------------- ; Routine: ReadControllers_OnNonzero_C55A ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -1566,13 +1566,13 @@ ReadControllers_LoadAndContinue_C556: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ReadControllers_OnNonzero_C55A: - sta $0200,x ; CPU:C55A PRG:055A 9D 00 02 - inx ; CPU:C55D PRG:055D E8 - inx ; CPU:C55E PRG:055E E8 - inx ; CPU:C55F PRG:055F E8 - inx ; CPU:C560 PRG:0560 E8 - bne ReadControllers_OnNonzero_C55A ; CPU:C561 PRG:0561 D0 F7 - rts ; CPU:C563 PRG:0563 60 + sta $0200,x ; CPU:$C55A PRG:055A 9D 00 02 + inx ; CPU:$C55D PRG:055D E8 + inx ; CPU:$C55E PRG:055E E8 + inx ; CPU:$C55F PRG:055F E8 + inx ; CPU:$C560 PRG:0560 E8 + bne ReadControllers_OnNonzero_C55A ; CPU:$C561 PRG:0561 D0 F7 + rts ; CPU:$C563 PRG:0563 60 SpriteTransferParameterTable: .byte $A2, $5D, $A5, $03, $29, $20, $08, $F0, $02, $A2, $5A, $A9, $00, $95, $00, $E8 ; CPU:$C564 PRG:0564 A2 5D A5 03 29 20 08 F0 02 A2 5A A9 00 95 00 E8 @@ -1589,7 +1589,7 @@ SpriteTransferParameterTable: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ReadControllers_LoadIndexAndContinue_C58F: - ldx #$07 ; CPU:C58F PRG:058F A2 07 + ldx #$07 ; CPU:$C58F PRG:058F A2 07 ; ----------------------------------------------------------------------------- ; Routine: ReadControllers_OnNonnegative_C591 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -1600,15 +1600,15 @@ ReadControllers_LoadIndexAndContinue_C58F: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ReadControllers_OnNonnegative_C591: - lda $C5A6,x ; CPU:C591 PRG:0591 BD A6 C5 - sta $0200,x ; CPU:C594 PRG:0594 9D 00 02 - dex ; CPU:C597 PRG:0597 CA - bpl ReadControllers_OnNonnegative_C591 ; CPU:C598 PRG:0598 10 F7 - ldx Zp50 ; CPU:C59A PRG:059A A6 50 - lda $C5AE,x ; CPU:C59C PRG:059C BD AE C5 - sta $0200 ; CPU:C59F PRG:059F 8D 00 02 - sta $0204 ; CPU:C5A2 PRG:05A2 8D 04 02 - rts ; CPU:C5A5 PRG:05A5 60 + lda $C5A6,x ; CPU:$C591 PRG:0591 BD A6 C5 + sta $0200,x ; CPU:$C594 PRG:0594 9D 00 02 + dex ; CPU:$C597 PRG:0597 CA + bpl ReadControllers_OnNonnegative_C591 ; CPU:$C598 PRG:0598 10 F7 + ldx Zp50 ; CPU:$C59A PRG:059A A6 50 + lda $C5AE,x ; CPU:$C59C PRG:059C BD AE C5 + sta $0200 ; CPU:$C59F PRG:059F 8D 00 02 + sta $0204 ; CPU:$C5A2 PRG:05A2 8D 04 02 + rts ; CPU:$C5A5 PRG:05A5 60 ScreenObjectParameterTable: .byte $00, $B0, $00, $4E, $00, $B1, $00, $56, $A8, $B0, $B8, $C0 ; CPU:$C5A6 PRG:05A6 00 B0 00 4E 00 B1 00 56 A8 B0 B8 C0 @@ -1623,8 +1623,8 @@ ScreenObjectParameterTable: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ReadControllers_LoadAndContinue_C5B2: - lda #$03 ; CPU:C5B2 PRG:05B2 A9 03 - sta ZpEF ; CPU:C5B4 PRG:05B4 85 EF + lda #$03 ; CPU:$C5B2 PRG:05B2 A9 03 + sta ZpEF ; CPU:$C5B4 PRG:05B4 85 EF ; ----------------------------------------------------------------------------- ; Routine: ReadControllers_OnNonnegative_C5B6 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -1635,13 +1635,13 @@ ReadControllers_LoadAndContinue_C5B2: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ReadControllers_OnNonnegative_C5B6: - lda ZpEF ; CPU:C5B6 PRG:05B6 A5 EF - clc ; CPU:C5B8 PRG:05B8 18 - adc #$0E ; CPU:C5B9 PRG:05B9 69 0E - jsr $C4E3 ; CPU:C5BB PRG:05BB 20 E3 C4 - dec ZpEF ; CPU:C5BE PRG:05BE C6 EF - bpl ReadControllers_OnNonnegative_C5B6 ; CPU:C5C0 PRG:05C0 10 F4 - rts ; CPU:C5C2 PRG:05C2 60 + lda ZpEF ; CPU:$C5B6 PRG:05B6 A5 EF + clc ; CPU:$C5B8 PRG:05B8 18 + adc #$0E ; CPU:$C5B9 PRG:05B9 69 0E + jsr $C4E3 ; CPU:$C5BB PRG:05BB 20 E3 C4 + dec ZpEF ; CPU:$C5BE PRG:05BE C6 EF + bpl ReadControllers_OnNonnegative_C5B6 ; CPU:$C5C0 PRG:05C0 10 F4 + rts ; CPU:$C5C2 PRG:05C2 60 ; ----------------------------------------------------------------------------- ; Routine: ReadControllers_LoadAndContinue_C5C3 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -1652,10 +1652,10 @@ ReadControllers_OnNonnegative_C5B6: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ReadControllers_LoadAndContinue_C5C3: - lda Zp50 ; CPU:C5C3 PRG:05C3 A5 50 - clc ; CPU:C5C5 PRG:05C5 18 - adc #$8E ; CPU:C5C6 PRG:05C6 69 8E - jmp $C4E3 ; CPU:C5C8 PRG:05C8 4C E3 C4 + lda Zp50 ; CPU:$C5C3 PRG:05C3 A5 50 + clc ; CPU:$C5C5 PRG:05C5 18 + adc #$8E ; CPU:$C5C6 PRG:05C6 69 8E + jmp $C4E3 ; CPU:$C5C8 PRG:05C8 4C E3 C4 ; ----------------------------------------------------------------------------- ; Routine: ReadControllers_CallNext_C5CB ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -1666,15 +1666,15 @@ ReadControllers_LoadAndContinue_C5C3: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ReadControllers_CallNext_C5CB: - jsr $D714 ; CPU:C5CB PRG:05CB 20 14 D7 - jsr $D575 ; CPU:C5CE PRG:05CE 20 75 D5 - lda #$00 ; CPU:C5D1 PRG:05D1 A9 00 - jsr $C4E3 ; CPU:C5D3 PRG:05D3 20 E3 C4 - lda Zp03 ; CPU:C5D6 PRG:05D6 A5 03 - adc Zp03 ; CPU:C5D8 PRG:05D8 65 03 - bpl ReadControllers_OnNonnegative_C5E0 ; CPU:C5DA PRG:05DA 10 04 - and #$40 ; CPU:C5DC PRG:05DC 29 40 - beq ReadControllers_OnZero_C5EC ; CPU:C5DE PRG:05DE F0 0C + jsr $D714 ; CPU:$C5CB PRG:05CB 20 14 D7 + jsr $D575 ; CPU:$C5CE PRG:05CE 20 75 D5 + lda #$00 ; CPU:$C5D1 PRG:05D1 A9 00 + jsr $C4E3 ; CPU:$C5D3 PRG:05D3 20 E3 C4 + lda Zp03 ; CPU:$C5D6 PRG:05D6 A5 03 + adc Zp03 ; CPU:$C5D8 PRG:05D8 65 03 + bpl ReadControllers_OnNonnegative_C5E0 ; CPU:$C5DA PRG:05DA 10 04 + and #$40 ; CPU:$C5DC PRG:05DC 29 40 + beq ReadControllers_OnZero_C5EC ; CPU:$C5DE PRG:05DE F0 0C ; ----------------------------------------------------------------------------- ; Routine: ReadControllers_OnNonnegative_C5E0 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -1685,11 +1685,11 @@ ReadControllers_CallNext_C5CB: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ReadControllers_OnNonnegative_C5E0: - lda #$02 ; CPU:C5E0 PRG:05E0 A9 02 - jsr $C4E3 ; CPU:C5E2 PRG:05E2 20 E3 C4 - lda Zp03 ; CPU:C5E5 PRG:05E5 A5 03 - eor #$80 ; CPU:C5E7 PRG:05E7 49 80 - jsr $C5F7 ; CPU:C5E9 PRG:05E9 20 F7 C5 + lda #$02 ; CPU:$C5E0 PRG:05E0 A9 02 + jsr $C4E3 ; CPU:$C5E2 PRG:05E2 20 E3 C4 + lda Zp03 ; CPU:$C5E5 PRG:05E5 A5 03 + eor #$80 ; CPU:$C5E7 PRG:05E7 49 80 + jsr $C5F7 ; CPU:$C5E9 PRG:05E9 20 F7 C5 ; ----------------------------------------------------------------------------- ; Routine: ReadControllers_OnZero_C5EC ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -1700,10 +1700,10 @@ ReadControllers_OnNonnegative_C5E0: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ReadControllers_OnZero_C5EC: - jsr $C67B ; CPU:C5EC PRG:05EC 20 7B C6 - jsr $C62D ; CPU:C5EF PRG:05EF 20 2D C6 - jsr $C606 ; CPU:C5F2 PRG:05F2 20 06 C6 - lda Zp03 ; CPU:C5F5 PRG:05F5 A5 03 + jsr $C67B ; CPU:$C5EC PRG:05EC 20 7B C6 + jsr $C62D ; CPU:$C5EF PRG:05EF 20 2D C6 + jsr $C606 ; CPU:$C5F2 PRG:05F2 20 06 C6 + lda Zp03 ; CPU:$C5F5 PRG:05F5 A5 03 ; ----------------------------------------------------------------------------- ; Routine: ReadControllers_LoadAndContinue_C5F7 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -1714,13 +1714,13 @@ ReadControllers_OnZero_C5EC: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ReadControllers_LoadAndContinue_C5F7: - bmi ReadControllers_OnNegative_C613 ; CPU:C5F7 PRG:05F7 30 1A - lda #$65 ; CPU:C5F9 PRG:05F9 A9 65 - sta IndirectPointerLo ; CPU:C5FB PRG:05FB 85 E0 - lda #$20 ; CPU:C5FD PRG:05FD A9 20 - sta IndirectPointerHi ; CPU:C5FF PRG:05FF 85 E1 - ldy #$5D ; CPU:C601 PRG:0601 A0 5D - jmp $C61D ; CPU:C603 PRG:0603 4C 1D C6 + bmi ReadControllers_OnNegative_C613 ; CPU:$C5F7 PRG:05F7 30 1A + lda #$65 ; CPU:$C5F9 PRG:05F9 A9 65 + sta IndirectPointerLo ; CPU:$C5FB PRG:05FB 85 E0 + lda #$20 ; CPU:$C5FD PRG:05FD A9 20 + sta IndirectPointerHi ; CPU:$C5FF PRG:05FF 85 E1 + ldy #$5D ; CPU:$C601 PRG:0601 A0 5D + jmp $C61D ; CPU:$C603 PRG:0603 4C 1D C6 ; ----------------------------------------------------------------------------- ; Routine: ReadControllers_LoadAndContinue_C606 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -1731,12 +1731,12 @@ ReadControllers_LoadAndContinue_C5F7: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ReadControllers_LoadAndContinue_C606: - lda #$6F ; CPU:C606 PRG:0606 A9 6F - sta IndirectPointerLo ; CPU:C608 PRG:0608 85 E0 - lda #$20 ; CPU:C60A PRG:060A A9 20 - sta IndirectPointerHi ; CPU:C60C PRG:060C 85 E1 - ldy #$57 ; CPU:C60E PRG:060E A0 57 - jmp $C61D ; CPU:C610 PRG:0610 4C 1D C6 + lda #$6F ; CPU:$C606 PRG:0606 A9 6F + sta IndirectPointerLo ; CPU:$C608 PRG:0608 85 E0 + lda #$20 ; CPU:$C60A PRG:060A A9 20 + sta IndirectPointerHi ; CPU:$C60C PRG:060C 85 E1 + ldy #$57 ; CPU:$C60E PRG:060E A0 57 + jmp $C61D ; CPU:$C610 PRG:0610 4C 1D C6 ; ----------------------------------------------------------------------------- ; Routine: ReadControllers_OnNegative_C613 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -1747,11 +1747,11 @@ ReadControllers_LoadAndContinue_C606: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ReadControllers_OnNegative_C613: - lda #$85 ; CPU:C613 PRG:0613 A9 85 - sta IndirectPointerLo ; CPU:C615 PRG:0615 85 E0 - lda #$20 ; CPU:C617 PRG:0617 A9 20 - sta IndirectPointerHi ; CPU:C619 PRG:0619 85 E1 - ldy #$5A ; CPU:C61B PRG:061B A0 5A + lda #$85 ; CPU:$C613 PRG:0613 A9 85 + sta IndirectPointerLo ; CPU:$C615 PRG:0615 85 E0 + lda #$20 ; CPU:$C617 PRG:0617 A9 20 + sta IndirectPointerHi ; CPU:$C619 PRG:0619 85 E1 + ldy #$5A ; CPU:$C61B PRG:061B A0 5A ; ----------------------------------------------------------------------------- ; Routine: ReadControllers_CallNext_C61D ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -1762,8 +1762,8 @@ ReadControllers_OnNegative_C613: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ReadControllers_CallNext_C61D: - jsr $C4BA ; CPU:C61D PRG:061D 20 BA C4 - ldx #$03 ; CPU:C620 PRG:0620 A2 03 + jsr $C4BA ; CPU:$C61D PRG:061D 20 BA C4 + ldx #$03 ; CPU:$C620 PRG:0620 A2 03 ; ----------------------------------------------------------------------------- ; Routine: ReadControllers_OnNonzero_C622 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -1774,12 +1774,12 @@ ReadControllers_CallNext_C61D: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ReadControllers_OnNonzero_C622: - lda a:Zp02,y ; CPU:C622 PRG:0622 B9 02 00 - jsr $C63A ; CPU:C625 PRG:0625 20 3A C6 - dey ; CPU:C628 PRG:0628 88 - dex ; CPU:C629 PRG:0629 CA - bne ReadControllers_OnNonzero_C622 ; CPU:C62A PRG:062A D0 F6 - rts ; CPU:C62C PRG:062C 60 + lda a:Zp02,y ; CPU:$C622 PRG:0622 B9 02 00 + jsr $C63A ; CPU:$C625 PRG:0625 20 3A C6 + dey ; CPU:$C628 PRG:0628 88 + dex ; CPU:$C629 PRG:0629 CA + bne ReadControllers_OnNonzero_C622 ; CPU:$C62A PRG:062A D0 F6 + rts ; CPU:$C62C PRG:062C 60 ; ----------------------------------------------------------------------------- ; Routine: ReadControllers_LoadAndContinue_C62D ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -1790,11 +1790,11 @@ ReadControllers_OnNonzero_C622: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ReadControllers_LoadAndContinue_C62D: - lda #$7C ; CPU:C62D PRG:062D A9 7C - sta IndirectPointerLo ; CPU:C62F PRG:062F 85 E0 - lda #$20 ; CPU:C631 PRG:0631 A9 20 - sta IndirectPointerHi ; CPU:C633 PRG:0633 85 E1 - lda Zp61 ; CPU:C635 PRG:0635 A5 61 + lda #$7C ; CPU:$C62D PRG:062D A9 7C + sta IndirectPointerLo ; CPU:$C62F PRG:062F 85 E0 + lda #$20 ; CPU:$C631 PRG:0631 A9 20 + sta IndirectPointerHi ; CPU:$C633 PRG:0633 85 E1 + lda Zp61 ; CPU:$C635 PRG:0635 A5 61 ; ----------------------------------------------------------------------------- ; Routine: ReadControllers_CallNext_C637 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -1805,7 +1805,7 @@ ReadControllers_LoadAndContinue_C62D: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ReadControllers_CallNext_C637: - jsr $C4BA ; CPU:C637 PRG:0637 20 BA C4 + jsr $C4BA ; CPU:$C637 PRG:0637 20 BA C4 ; ----------------------------------------------------------------------------- ; Routine: ReadControllers_CallNext_C63A ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -1816,13 +1816,13 @@ ReadControllers_CallNext_C637: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ReadControllers_CallNext_C63A: - pha ; CPU:C63A PRG:063A 48 - lsr a ; CPU:C63B PRG:063B 4A - lsr a ; CPU:C63C PRG:063C 4A - lsr a ; CPU:C63D PRG:063D 4A - lsr a ; CPU:C63E PRG:063E 4A - jsr $C643 ; CPU:C63F PRG:063F 20 43 C6 - pla ; CPU:C642 PRG:0642 68 + pha ; CPU:$C63A PRG:063A 48 + lsr a ; CPU:$C63B PRG:063B 4A + lsr a ; CPU:$C63C PRG:063C 4A + lsr a ; CPU:$C63D PRG:063D 4A + lsr a ; CPU:$C63E PRG:063E 4A + jsr $C643 ; CPU:$C63F PRG:063F 20 43 C6 + pla ; CPU:$C642 PRG:0642 68 ; ----------------------------------------------------------------------------- ; Routine: ReadControllers_StoreAndContinue_C643 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -1833,9 +1833,9 @@ ReadControllers_CallNext_C63A: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ReadControllers_StoreAndContinue_C643: - and #$0F ; CPU:C643 PRG:0643 29 0F - ora #$30 ; CPU:C645 PRG:0645 09 30 - sta $2007 ; CPU:C647 PRG:0647 8D 07 20 + and #$0F ; CPU:$C643 PRG:0643 29 0F + ora #$30 ; CPU:$C645 PRG:0645 09 30 + sta $2007 ; CPU:$C647 PRG:0647 8D 07 20 ; ----------------------------------------------------------------------------- ; Routine: ReadControllers_OnCarrySet_C64A ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -1846,7 +1846,7 @@ ReadControllers_StoreAndContinue_C643: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ReadControllers_OnCarrySet_C64A: - rts ; CPU:C64A PRG:064A 60 + rts ; CPU:$C64A PRG:064A 60 ; ----------------------------------------------------------------------------- ; Routine: ReadControllers_CallNext_C64B ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -1857,15 +1857,15 @@ ReadControllers_OnCarrySet_C64A: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ReadControllers_CallNext_C64B: - jsr $D575 ; CPU:C64B PRG:064B 20 75 D5 - lda Zp03 ; CPU:C64E PRG:064E A5 03 - ror a ; CPU:C650 PRG:0650 6A - bcs ReadControllers_OnCarrySet_C64A ; CPU:C651 PRG:0651 B0 F7 - lda ControllerEdgeFlags ; CPU:C653 PRG:0653 A5 09 - and #$03 ; CPU:C655 PRG:0655 29 03 - jsr $C4CD ; CPU:C657 PRG:0657 20 CD C4 - asl ZpC6 ; CPU:C65A PRG:065A 06 C6 - sbc ZpC5,x ; CPU:C65C PRG:065C F5 C5 + jsr $D575 ; CPU:$C64B PRG:064B 20 75 D5 + lda Zp03 ; CPU:$C64E PRG:064E A5 03 + ror a ; CPU:$C650 PRG:0650 6A + bcs ReadControllers_OnCarrySet_C64A ; CPU:$C651 PRG:0651 B0 F7 + lda ControllerEdgeFlags ; CPU:$C653 PRG:0653 A5 09 + and #$03 ; CPU:$C655 PRG:0655 29 03 + jsr $C4CD ; CPU:$C657 PRG:0657 20 CD C4 + asl ZpC6 ; CPU:$C65A PRG:065A 06 C6 + sbc ZpC5,x ; CPU:$C65C PRG:065C F5 C5 ObjectPositionLookupTable: .byte $7B, $C6, $62, $C6, $A9, $1F, $85, $E4, $A2, $01, $A5, $09, $29, $20, $F0, $02 ; CPU:$C65E PRG:065E 7B C6 62 C6 A9 1F 85 E4 A2 01 A5 09 29 20 F0 02 @@ -1881,15 +1881,15 @@ ObjectPositionLookupTable: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ReadControllers_LoadAndContinue_C67B: - lda #$9D ; CPU:C67B PRG:067B A9 9D - sta IndirectPointerLo ; CPU:C67D PRG:067D 85 E0 - lda #$20 ; CPU:C67F PRG:067F A9 20 - sta IndirectPointerHi ; CPU:C681 PRG:0681 85 E1 - lda Zp60 ; CPU:C683 PRG:0683 A5 60 - sta ZpE3 ; CPU:C685 PRG:0685 85 E3 - lda #$05 ; CPU:C687 PRG:0687 A9 05 - sta TransferByteCount ; CPU:C689 PRG:0689 85 E2 - ldy #$19 ; CPU:C68B PRG:068B A0 19 + lda #$9D ; CPU:$C67B PRG:067B A9 9D + sta IndirectPointerLo ; CPU:$C67D PRG:067D 85 E0 + lda #$20 ; CPU:$C67F PRG:067F A9 20 + sta IndirectPointerHi ; CPU:$C681 PRG:0681 85 E1 + lda Zp60 ; CPU:$C683 PRG:0683 A5 60 + sta ZpE3 ; CPU:$C685 PRG:0685 85 E3 + lda #$05 ; CPU:$C687 PRG:0687 A9 05 + sta TransferByteCount ; CPU:$C689 PRG:0689 85 E2 + ldy #$19 ; CPU:$C68B PRG:068B A0 19 ; ----------------------------------------------------------------------------- ; Routine: ReadControllers_OnNonnegative_C68D ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -1900,9 +1900,9 @@ ReadControllers_LoadAndContinue_C67B: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ReadControllers_OnNonnegative_C68D: - dec ZpE3 ; CPU:C68D PRG:068D C6 E3 - bpl ReadControllers_OnNonnegative_C693 ; CPU:C68F PRG:068F 10 02 - ldy #$00 ; CPU:C691 PRG:0691 A0 00 + dec ZpE3 ; CPU:$C68D PRG:068D C6 E3 + bpl ReadControllers_OnNonnegative_C693 ; CPU:$C68F PRG:068F 10 02 + ldy #$00 ; CPU:$C691 PRG:0691 A0 00 ; ----------------------------------------------------------------------------- ; Routine: ReadControllers_OnNonnegative_C693 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -1913,16 +1913,16 @@ ReadControllers_OnNonnegative_C68D: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ReadControllers_OnNonnegative_C693: - jsr $C4BA ; CPU:C693 PRG:0693 20 BA C4 - sty $2007 ; CPU:C696 PRG:0696 8C 07 20 - ldx #$E0 ; CPU:C699 PRG:0699 A2 E0 - lda #$01 ; CPU:C69B PRG:069B A9 01 - eor #$FF ; CPU:C69D PRG:069D 49 FF - sec ; CPU:C69F PRG:069F 38 - adc Zp00,x ; CPU:C6A0 PRG:06A0 75 00 - sta Zp00,x ; CPU:C6A2 PRG:06A2 95 00 - bcs ReadControllers_OnCarrySet_C6A8 ; CPU:C6A4 PRG:06A4 B0 02 - dec Zp01,x ; CPU:C6A6 PRG:06A6 D6 01 + jsr $C4BA ; CPU:$C693 PRG:0693 20 BA C4 + sty $2007 ; CPU:$C696 PRG:0696 8C 07 20 + ldx #$E0 ; CPU:$C699 PRG:0699 A2 E0 + lda #$01 ; CPU:$C69B PRG:069B A9 01 + eor #$FF ; CPU:$C69D PRG:069D 49 FF + sec ; CPU:$C69F PRG:069F 38 + adc Zp00,x ; CPU:$C6A0 PRG:06A0 75 00 + sta Zp00,x ; CPU:$C6A2 PRG:06A2 95 00 + bcs ReadControllers_OnCarrySet_C6A8 ; CPU:$C6A4 PRG:06A4 B0 02 + dec Zp01,x ; CPU:$C6A6 PRG:06A6 D6 01 ; ----------------------------------------------------------------------------- ; Routine: ReadControllers_OnCarrySet_C6A8 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -1933,9 +1933,9 @@ ReadControllers_OnNonnegative_C693: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ReadControllers_OnCarrySet_C6A8: - dec TransferByteCount ; CPU:C6A8 PRG:06A8 C6 E2 - bpl ReadControllers_OnNonnegative_C68D ; CPU:C6AA PRG:06AA 10 E1 - rts ; CPU:C6AC PRG:06AC 60 + dec TransferByteCount ; CPU:$C6A8 PRG:06A8 C6 E2 + bpl ReadControllers_OnNonnegative_C68D ; CPU:$C6AA PRG:06AA 10 E1 + rts ; CPU:$C6AC PRG:06AC 60 ; ----------------------------------------------------------------------------- ; Routine: ReadControllers_CallNext_C6AD ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -1946,15 +1946,15 @@ ReadControllers_OnCarrySet_C6A8: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ReadControllers_CallNext_C6AD: - jsr $C4E3 ; CPU:C6AD PRG:06AD 20 E3 C4 - ldy Zp03 ; CPU:C6B0 PRG:06B0 A4 03 - bpl ReadControllers_OnNonnegative_C6C3 ; CPU:C6B2 PRG:06B2 10 0F - ldy #$32 ; CPU:C6B4 PRG:06B4 A0 32 - lda #$07 ; CPU:C6B6 PRG:06B6 A9 07 - ldx #$E0 ; CPU:C6B8 PRG:06B8 A2 E0 - jsr $C53F ; CPU:C6BA PRG:06BA 20 3F C5 - jsr $C4BA ; CPU:C6BD PRG:06BD 20 BA C4 - sty $2007 ; CPU:C6C0 PRG:06C0 8C 07 20 + jsr $C4E3 ; CPU:$C6AD PRG:06AD 20 E3 C4 + ldy Zp03 ; CPU:$C6B0 PRG:06B0 A4 03 + bpl ReadControllers_OnNonnegative_C6C3 ; CPU:$C6B2 PRG:06B2 10 0F + ldy #$32 ; CPU:$C6B4 PRG:06B4 A0 32 + lda #$07 ; CPU:$C6B6 PRG:06B6 A9 07 + ldx #$E0 ; CPU:$C6B8 PRG:06B8 A2 E0 + jsr $C53F ; CPU:$C6BA PRG:06BA 20 3F C5 + jsr $C4BA ; CPU:$C6BD PRG:06BD 20 BA C4 + sty $2007 ; CPU:$C6C0 PRG:06C0 8C 07 20 ; ----------------------------------------------------------------------------- ; Routine: ReadControllers_OnNonnegative_C6C3 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -1965,7 +1965,7 @@ ReadControllers_CallNext_C6AD: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ReadControllers_OnNonnegative_C6C3: - rts ; CPU:C6C3 PRG:06C3 60 + rts ; CPU:$C6C3 PRG:06C3 60 ObjectAttributeLookupTable: .byte $A9, $00, $85, $E9, $A5, $03, $0A, $10, $25, $A9, $5D, $90, $02, $A9, $5A, $85 ; CPU:$C6C4 PRG:06C4 A9 00 85 E9 A5 03 0A 10 25 A9 5D 90 02 A9 5A 85 @@ -1982,19 +1982,19 @@ ObjectAttributeLookupTable: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ReadControllers_StoreIndexAndContinue_C6F3: - stx ZpE8 ; CPU:C6F3 PRG:06F3 86 E8 - ldx #$00 ; CPU:C6F5 PRG:06F5 A2 00 - sta ZpEF ; CPU:C6F7 PRG:06F7 85 EF - and #$F0 ; CPU:C6F9 PRG:06F9 29 F0 - sta ZpEE ; CPU:C6FB PRG:06FB 85 EE - eor ZpEF ; CPU:C6FD PRG:06FD 45 EF - sta ZpEF ; CPU:C6FF PRG:06FF 85 EF - lda ZpE8,x ; CPU:C701 PRG:0701 B5 E8 - and #$0F ; CPU:C703 PRG:0703 29 0F - adc ZpEF ; CPU:C705 PRG:0705 65 EF - cmp #$0A ; CPU:C707 PRG:0707 C9 0A - bcc ReadControllers_OnBelow0A_C70D ; CPU:C709 PRG:0709 90 02 - adc #$05 ; CPU:C70B PRG:070B 69 05 + stx ZpE8 ; CPU:$C6F3 PRG:06F3 86 E8 + ldx #$00 ; CPU:$C6F5 PRG:06F5 A2 00 + sta ZpEF ; CPU:$C6F7 PRG:06F7 85 EF + and #$F0 ; CPU:$C6F9 PRG:06F9 29 F0 + sta ZpEE ; CPU:$C6FB PRG:06FB 85 EE + eor ZpEF ; CPU:$C6FD PRG:06FD 45 EF + sta ZpEF ; CPU:$C6FF PRG:06FF 85 EF + lda ZpE8,x ; CPU:$C701 PRG:0701 B5 E8 + and #$0F ; CPU:$C703 PRG:0703 29 0F + adc ZpEF ; CPU:$C705 PRG:0705 65 EF + cmp #$0A ; CPU:$C707 PRG:0707 C9 0A + bcc ReadControllers_OnBelow0A_C70D ; CPU:$C709 PRG:0709 90 02 + adc #$05 ; CPU:$C70B PRG:070B 69 05 ; ----------------------------------------------------------------------------- ; Routine: ReadControllers_OnBelow0A_C70D ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -2005,14 +2005,14 @@ ReadControllers_StoreIndexAndContinue_C6F3: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ReadControllers_OnBelow0A_C70D: - adc ZpEE ; CPU:C70D PRG:070D 65 EE - sta ZpEE ; CPU:C70F PRG:070F 85 EE - lda ZpE8,x ; CPU:C711 PRG:0711 B5 E8 - and #$F0 ; CPU:C713 PRG:0713 29 F0 - adc ZpEE ; CPU:C715 PRG:0715 65 EE - bcs ReadControllers_OnCarrySet_C71D ; CPU:C717 PRG:0717 B0 04 - cmp #$A0 ; CPU:C719 PRG:0719 C9 A0 - bcc ReadControllers_OnBelowA0_C720 ; CPU:C71B PRG:071B 90 03 + adc ZpEE ; CPU:$C70D PRG:070D 65 EE + sta ZpEE ; CPU:$C70F PRG:070F 85 EE + lda ZpE8,x ; CPU:$C711 PRG:0711 B5 E8 + and #$F0 ; CPU:$C713 PRG:0713 29 F0 + adc ZpEE ; CPU:$C715 PRG:0715 65 EE + bcs ReadControllers_OnCarrySet_C71D ; CPU:$C717 PRG:0717 B0 04 + cmp #$A0 ; CPU:$C719 PRG:0719 C9 A0 + bcc ReadControllers_OnBelowA0_C720 ; CPU:$C71B PRG:071B 90 03 ; ----------------------------------------------------------------------------- ; Routine: ReadControllers_OnCarrySet_C71D ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -2023,8 +2023,8 @@ ReadControllers_OnBelow0A_C70D: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ReadControllers_OnCarrySet_C71D: - sbc #$A0 ; CPU:C71D PRG:071D E9 A0 - sec ; CPU:C71F PRG:071F 38 + sbc #$A0 ; CPU:$C71D PRG:071D E9 A0 + sec ; CPU:$C71F PRG:071F 38 ; ----------------------------------------------------------------------------- ; Routine: ReadControllers_OnBelowA0_C720 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -2035,7 +2035,7 @@ ReadControllers_OnCarrySet_C71D: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ReadControllers_OnBelowA0_C720: - rts ; CPU:C720 PRG:0720 60 + rts ; CPU:$C720 PRG:0720 60 GameplayModeParameterTable: .byte $C5, $62, $90, $15, $A2, $04, $A5, $62, $18, $20, $F3, $C6, $90, $02, $A9, $FF ; CPU:$C721 PRG:0721 C5 62 90 15 A2 04 A5 62 18 20 F3 C6 90 02 A9 FF @@ -2053,13 +2053,13 @@ GameplayModeParameterTable: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ReadControllers_LoadAndContinue_C753: - lda #$0A ; CPU:C753 PRG:0753 A9 0A - jsr $C4E3 ; CPU:C755 PRG:0755 20 E3 C4 - lda #$09 ; CPU:C758 PRG:0758 A9 09 - jsr $C4E3 ; CPU:C75A PRG:075A 20 E3 C4 - jsr $C0CB ; CPU:C75D PRG:075D 20 CB C0 - lda #$00 ; CPU:C760 PRG:0760 A9 00 - rts ; CPU:C762 PRG:0762 60 + lda #$0A ; CPU:$C753 PRG:0753 A9 0A + jsr $C4E3 ; CPU:$C755 PRG:0755 20 E3 C4 + lda #$09 ; CPU:$C758 PRG:0758 A9 09 + jsr $C4E3 ; CPU:$C75A PRG:075A 20 E3 C4 + jsr $C0CB ; CPU:$C75D PRG:075D 20 CB C0 + lda #$00 ; CPU:$C760 PRG:0760 A9 00 + rts ; CPU:$C762 PRG:0762 60 MenuTextTable: .byte $8B, $21, $43, $4F, $4E, $54, $49, $4E, $55, $45, $FF, $6C, $20, $48, $49, $16 ; CPU:$C763 PRG:0763 8B 21 43 4F 4E 54 49 4E 55 45 FF 6C 20 48 49 16 @@ -2087,15 +2087,15 @@ MenuTextTable: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ReadControllers_LoadIndexAndContinue_C835: - ldy #$01 ; CPU:C835 PRG:0835 A0 01 - ldx CurrentGameVariant ; CPU:C837 PRG:0837 A6 63 - dex ; CPU:C839 PRG:0839 CA - stx Zp64 ; CPU:C83A PRG:083A 86 64 - cpx #$01 ; CPU:C83C PRG:083C E0 01 - beq ReadControllers_JoinBranchPaths_C845 ; CPU:C83E PRG:083E F0 05 - cpx #$04 ; CPU:C840 PRG:0840 E0 04 - beq ReadControllers_JoinBranchPaths_C845 ; CPU:C842 PRG:0842 F0 01 - dey ; CPU:C844 PRG:0844 88 + ldy #$01 ; CPU:$C835 PRG:0835 A0 01 + ldx CurrentGameVariant ; CPU:$C837 PRG:0837 A6 63 + dex ; CPU:$C839 PRG:0839 CA + stx Zp64 ; CPU:$C83A PRG:083A 86 64 + cpx #$01 ; CPU:$C83C PRG:083C E0 01 + beq ReadControllers_JoinBranchPaths_C845 ; CPU:$C83E PRG:083E F0 05 + cpx #$04 ; CPU:$C840 PRG:0840 E0 04 + beq ReadControllers_JoinBranchPaths_C845 ; CPU:$C842 PRG:0842 F0 01 + dey ; CPU:$C844 PRG:0844 88 ; ----------------------------------------------------------------------------- ; Routine: ReadControllers_JoinBranchPaths_C845 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -2106,17 +2106,17 @@ ReadControllers_LoadIndexAndContinue_C835: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ReadControllers_JoinBranchPaths_C845: - sty Zp65 ; CPU:C845 PRG:0845 84 65 - lda #$04 ; CPU:C847 PRG:0847 A9 04 - sta $032F ; CPU:C849 PRG:0849 8D 2F 03 - ldy #$00 ; CPU:C84C PRG:084C A0 00 - sty Zp0E ; CPU:C84E PRG:084E 84 0E - jsr $C889 ; CPU:C850 PRG:0850 20 89 C8 - jsr $D2FD ; CPU:C853 PRG:0853 20 FD D2 - jsr $C556 ; CPU:C856 PRG:0856 20 56 C5 - ldx #$F0 ; CPU:C859 PRG:0859 A2 F0 - lda #$07 ; CPU:C85B PRG:085B A9 07 - sta Zp79 ; CPU:C85D PRG:085D 85 79 + sty Zp65 ; CPU:$C845 PRG:0845 84 65 + lda #$04 ; CPU:$C847 PRG:0847 A9 04 + sta $032F ; CPU:$C849 PRG:0849 8D 2F 03 + ldy #$00 ; CPU:$C84C PRG:084C A0 00 + sty Zp0E ; CPU:$C84E PRG:084E 84 0E + jsr $C889 ; CPU:$C850 PRG:0850 20 89 C8 + jsr $D2FD ; CPU:$C853 PRG:0853 20 FD D2 + jsr $C556 ; CPU:$C856 PRG:0856 20 56 C5 + ldx #$F0 ; CPU:$C859 PRG:0859 A2 F0 + lda #$07 ; CPU:$C85B PRG:085B A9 07 + sta Zp79 ; CPU:$C85D PRG:085D 85 79 ; ----------------------------------------------------------------------------- ; Routine: ReadControllers_OnNonzero_C85F ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -2127,7 +2127,7 @@ ReadControllers_JoinBranchPaths_C845: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ReadControllers_OnNonzero_C85F: - ldy #$08 ; CPU:C85F PRG:085F A0 08 + ldy #$08 ; CPU:$C85F PRG:085F A0 08 ; ----------------------------------------------------------------------------- ; Routine: ReadControllers_OnNonzero_C861 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -2138,22 +2138,22 @@ ReadControllers_OnNonzero_C85F: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ReadControllers_OnNonzero_C861: - lda #$00 ; CPU:C861 PRG:0861 A9 00 - sta Zp80,x ; CPU:C863 PRG:0863 95 80 - inx ; CPU:C865 PRG:0865 E8 - dey ; CPU:C866 PRG:0866 88 - bne ReadControllers_OnNonzero_C861 ; CPU:C867 PRG:0867 D0 F8 - txa ; CPU:C869 PRG:0869 8A - clc ; CPU:C86A PRG:086A 18 - adc #$08 ; CPU:C86B PRG:086B 69 08 - tax ; CPU:C86D PRG:086D AA - dec Zp79 ; CPU:C86E PRG:086E C6 79 - bne ReadControllers_OnNonzero_C85F ; CPU:C870 PRG:0870 D0 ED - ldx #$04 ; CPU:C872 PRG:0872 A2 04 - stx WorkPointer0Hi ; CPU:C874 PRG:0874 86 7D - ldx #$03 ; CPU:C876 PRG:0876 A2 03 - ldy #$00 ; CPU:C878 PRG:0878 A0 00 - sty WorkPointer0Lo ; CPU:C87A PRG:087A 84 7C + lda #$00 ; CPU:$C861 PRG:0861 A9 00 + sta Zp80,x ; CPU:$C863 PRG:0863 95 80 + inx ; CPU:$C865 PRG:0865 E8 + dey ; CPU:$C866 PRG:0866 88 + bne ReadControllers_OnNonzero_C861 ; CPU:$C867 PRG:0867 D0 F8 + txa ; CPU:$C869 PRG:0869 8A + clc ; CPU:$C86A PRG:086A 18 + adc #$08 ; CPU:$C86B PRG:086B 69 08 + tax ; CPU:$C86D PRG:086D AA + dec Zp79 ; CPU:$C86E PRG:086E C6 79 + bne ReadControllers_OnNonzero_C85F ; CPU:$C870 PRG:0870 D0 ED + ldx #$04 ; CPU:$C872 PRG:0872 A2 04 + stx WorkPointer0Hi ; CPU:$C874 PRG:0874 86 7D + ldx #$03 ; CPU:$C876 PRG:0876 A2 03 + ldy #$00 ; CPU:$C878 PRG:0878 A0 00 + sty WorkPointer0Lo ; CPU:$C87A PRG:087A 84 7C ; ----------------------------------------------------------------------------- ; Routine: ReadControllers_OnNonzero_C87C ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -2164,14 +2164,14 @@ ReadControllers_OnNonzero_C861: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ReadControllers_OnNonzero_C87C: - lda #$00 ; CPU:C87C PRG:087C A9 00 - sta ($7C),y ; CPU:C87E PRG:087E 91 7C - dey ; CPU:C880 PRG:0880 88 - bne ReadControllers_OnNonzero_C87C ; CPU:C881 PRG:0881 D0 F9 - inc WorkPointer0Hi ; CPU:C883 PRG:0883 E6 7D - dex ; CPU:C885 PRG:0885 CA - bne ReadControllers_OnNonzero_C87C ; CPU:C886 PRG:0886 D0 F4 - rts ; CPU:C888 PRG:0888 60 + lda #$00 ; CPU:$C87C PRG:087C A9 00 + sta ($7C),y ; CPU:$C87E PRG:087E 91 7C + dey ; CPU:$C880 PRG:0880 88 + bne ReadControllers_OnNonzero_C87C ; CPU:$C881 PRG:0881 D0 F9 + inc WorkPointer0Hi ; CPU:$C883 PRG:0883 E6 7D + dex ; CPU:$C885 PRG:0885 CA + bne ReadControllers_OnNonzero_C87C ; CPU:$C886 PRG:0886 D0 F4 + rts ; CPU:$C888 PRG:0888 60 ; ----------------------------------------------------------------------------- ; Routine: ReadControllers_LoadAndContinue_C889 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -2182,13 +2182,13 @@ ReadControllers_OnNonzero_C87C: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ReadControllers_LoadAndContinue_C889: - bit Zp03 ; CPU:C889 PRG:0889 24 03 - bvc ReadControllers_OnOverflowClear_C8B3 ; CPU:C88B PRG:088B 50 26 - lda Zp6F ; CPU:C88D PRG:088D A5 6F - beq ReadControllers_OnZero_C897 ; CPU:C88F PRG:088F F0 06 - lda #$00 ; CPU:C891 PRG:0891 A9 00 - sta Zp6F ; CPU:C893 PRG:0893 85 6F - beq ReadControllers_JoinBranchPaths_C8B5 ; CPU:C895 PRG:0895 F0 1E + bit Zp03 ; CPU:$C889 PRG:0889 24 03 + bvc ReadControllers_OnOverflowClear_C8B3 ; CPU:$C88B PRG:088B 50 26 + lda Zp6F ; CPU:$C88D PRG:088D A5 6F + beq ReadControllers_OnZero_C897 ; CPU:$C88F PRG:088F F0 06 + lda #$00 ; CPU:$C891 PRG:0891 A9 00 + sta Zp6F ; CPU:$C893 PRG:0893 85 6F + beq ReadControllers_JoinBranchPaths_C8B5 ; CPU:$C895 PRG:0895 F0 1E ; ----------------------------------------------------------------------------- ; Routine: ReadControllers_OnZero_C897 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -2199,20 +2199,20 @@ ReadControllers_LoadAndContinue_C889: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ReadControllers_OnZero_C897: - lda Zp6E ; CPU:C897 PRG:0897 A5 6E - cmp #$06 ; CPU:C899 PRG:0899 C9 06 - beq ReadControllers_OnEqual06_C8C1 ; CPU:C89B PRG:089B F0 24 - ldy Zp64 ; CPU:C89D PRG:089D A4 64 - bne ReadControllers_JoinBranchPaths_C8B5 ; CPU:C89F PRG:089F D0 14 - inc Zp66 ; CPU:C8A1 PRG:08A1 E6 66 - lda Zp66 ; CPU:C8A3 PRG:08A3 A5 66 - cmp #$02 ; CPU:C8A5 PRG:08A5 C9 02 - bcs ReadControllers_JoinBranchPaths_C8B5 ; CPU:C8A7 PRG:08A7 B0 0C - bit Zp03 ; CPU:C8A9 PRG:08A9 24 03 - bvc ReadControllers_JoinBranchPaths_C8B5 ; CPU:C8AB PRG:08AB 50 08 - lda Zp03 ; CPU:C8AD PRG:08AD A5 03 - and #$08 ; CPU:C8AF PRG:08AF 29 08 - beq ReadControllers_JoinBranchPaths_C8B5 ; CPU:C8B1 PRG:08B1 F0 02 + lda Zp6E ; CPU:$C897 PRG:0897 A5 6E + cmp #$06 ; CPU:$C899 PRG:0899 C9 06 + beq ReadControllers_OnEqual06_C8C1 ; CPU:$C89B PRG:089B F0 24 + ldy Zp64 ; CPU:$C89D PRG:089D A4 64 + bne ReadControllers_JoinBranchPaths_C8B5 ; CPU:$C89F PRG:089F D0 14 + inc Zp66 ; CPU:$C8A1 PRG:08A1 E6 66 + lda Zp66 ; CPU:$C8A3 PRG:08A3 A5 66 + cmp #$02 ; CPU:$C8A5 PRG:08A5 C9 02 + bcs ReadControllers_JoinBranchPaths_C8B5 ; CPU:$C8A7 PRG:08A7 B0 0C + bit Zp03 ; CPU:$C8A9 PRG:08A9 24 03 + bvc ReadControllers_JoinBranchPaths_C8B5 ; CPU:$C8AB PRG:08AB 50 08 + lda Zp03 ; CPU:$C8AD PRG:08AD A5 03 + and #$08 ; CPU:$C8AF PRG:08AF 29 08 + beq ReadControllers_JoinBranchPaths_C8B5 ; CPU:$C8B1 PRG:08B1 F0 02 ; ----------------------------------------------------------------------------- ; Routine: ReadControllers_OnOverflowClear_C8B3 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -2223,7 +2223,7 @@ ReadControllers_OnZero_C897: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ReadControllers_OnOverflowClear_C8B3: - inc Zp66 ; CPU:C8B3 PRG:08B3 E6 66 + inc Zp66 ; CPU:$C8B3 PRG:08B3 E6 66 ; ----------------------------------------------------------------------------- ; Routine: ReadControllers_JoinBranchPaths_C8B5 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -2234,12 +2234,12 @@ ReadControllers_OnOverflowClear_C8B3: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ReadControllers_JoinBranchPaths_C8B5: - ldy #$00 ; CPU:C8B5 PRG:08B5 A0 00 - sty Zp6B ; CPU:C8B7 PRG:08B7 84 6B - sty Zp6D ; CPU:C8B9 PRG:08B9 84 6D - sty ZpAD ; CPU:C8BB PRG:08BB 84 AD - sty ZpAB ; CPU:C8BD PRG:08BD 84 AB - beq ReadControllers_JoinBranchPaths_C8E2 ; CPU:C8BF PRG:08BF F0 21 + ldy #$00 ; CPU:$C8B5 PRG:08B5 A0 00 + sty Zp6B ; CPU:$C8B7 PRG:08B7 84 6B + sty Zp6D ; CPU:$C8B9 PRG:08B9 84 6D + sty ZpAD ; CPU:$C8BB PRG:08BB 84 AD + sty ZpAB ; CPU:$C8BD PRG:08BD 84 AB + beq ReadControllers_JoinBranchPaths_C8E2 ; CPU:$C8BF PRG:08BF F0 21 ; ----------------------------------------------------------------------------- ; Routine: ReadControllers_OnEqual06_C8C1 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -2250,15 +2250,15 @@ ReadControllers_JoinBranchPaths_C8B5: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ReadControllers_OnEqual06_C8C1: - lda Zp69 ; CPU:C8C1 PRG:08C1 A5 69 - ldy CurrentGameVariant ; CPU:C8C3 PRG:08C3 A4 63 - cpy #$04 ; CPU:C8C5 PRG:08C5 C0 04 - bne ReadControllers_OnNotEqual04_C8D3 ; CPU:C8C7 PRG:08C7 D0 0A - cmp #$03 ; CPU:C8C9 PRG:08C9 C9 03 - bcs ReadControllers_JoinBranchPaths_C8D9 ; CPU:C8CB PRG:08CB B0 0C - cmp #$02 ; CPU:C8CD PRG:08CD C9 02 - bcs ReadControllers_OnAtLeast02_C8D7 ; CPU:C8CF PRG:08CF B0 06 - dec Zp6B ; CPU:C8D1 PRG:08D1 C6 6B + lda Zp69 ; CPU:$C8C1 PRG:08C1 A5 69 + ldy CurrentGameVariant ; CPU:$C8C3 PRG:08C3 A4 63 + cpy #$04 ; CPU:$C8C5 PRG:08C5 C0 04 + bne ReadControllers_OnNotEqual04_C8D3 ; CPU:$C8C7 PRG:08C7 D0 0A + cmp #$03 ; CPU:$C8C9 PRG:08C9 C9 03 + bcs ReadControllers_JoinBranchPaths_C8D9 ; CPU:$C8CB PRG:08CB B0 0C + cmp #$02 ; CPU:$C8CD PRG:08CD C9 02 + bcs ReadControllers_OnAtLeast02_C8D7 ; CPU:$C8CF PRG:08CF B0 06 + dec Zp6B ; CPU:$C8D1 PRG:08D1 C6 6B ; ----------------------------------------------------------------------------- ; Routine: ReadControllers_OnNotEqual04_C8D3 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -2269,8 +2269,8 @@ ReadControllers_OnEqual06_C8C1: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ReadControllers_OnNotEqual04_C8D3: - cmp #$02 ; CPU:C8D3 PRG:08D3 C9 02 - bcs ReadControllers_JoinBranchPaths_C8D9 ; CPU:C8D5 PRG:08D5 B0 02 + cmp #$02 ; CPU:$C8D3 PRG:08D3 C9 02 + bcs ReadControllers_JoinBranchPaths_C8D9 ; CPU:$C8D5 PRG:08D5 B0 02 ; ----------------------------------------------------------------------------- ; Routine: ReadControllers_OnAtLeast02_C8D7 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -2281,7 +2281,7 @@ ReadControllers_OnNotEqual04_C8D3: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ReadControllers_OnAtLeast02_C8D7: - dec Zp6B ; CPU:C8D7 PRG:08D7 C6 6B + dec Zp6B ; CPU:$C8D7 PRG:08D7 C6 6B ; ----------------------------------------------------------------------------- ; Routine: ReadControllers_JoinBranchPaths_C8D9 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -2292,11 +2292,11 @@ ReadControllers_OnAtLeast02_C8D7: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ReadControllers_JoinBranchPaths_C8D9: - cpy #$05 ; CPU:C8D9 PRG:08D9 C0 05 - bne ReadControllers_JoinBranchPaths_C8E2 ; CPU:C8DB PRG:08DB D0 05 - lda ZpAB ; CPU:C8DD PRG:08DD A5 AB - lsr a ; CPU:C8DF PRG:08DF 4A - sta Zp6B ; CPU:C8E0 PRG:08E0 85 6B + cpy #$05 ; CPU:$C8D9 PRG:08D9 C0 05 + bne ReadControllers_JoinBranchPaths_C8E2 ; CPU:$C8DB PRG:08DB D0 05 + lda ZpAB ; CPU:$C8DD PRG:08DD A5 AB + lsr a ; CPU:$C8DF PRG:08DF 4A + sta Zp6B ; CPU:$C8E0 PRG:08E0 85 6B ; ----------------------------------------------------------------------------- ; Routine: ReadControllers_JoinBranchPaths_C8E2 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -2307,20 +2307,20 @@ ReadControllers_JoinBranchPaths_C8D9: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ReadControllers_JoinBranchPaths_C8E2: - ldy #$00 ; CPU:C8E2 PRG:08E2 A0 00 - sty Zp9B ; CPU:C8E4 PRG:08E4 84 9B - sty Zp6A ; CPU:C8E6 PRG:08E6 84 6A - sty ZpCF ; CPU:C8E8 PRG:08E8 84 CF - sty Zp0F ; CPU:C8EA PRG:08EA 84 0F - sty ZpDE ; CPU:C8EC PRG:08EC 84 DE - sty ZpDF ; CPU:C8EE PRG:08EE 84 DF - sty ZpCD ; CPU:C8F0 PRG:08F0 84 CD - sty $0388 ; CPU:C8F2 PRG:08F2 8C 88 03 - sty $03FF ; CPU:C8F5 PRG:08F5 8C FF 03 - ldy #$01 ; CPU:C8F8 PRG:08F8 A0 01 - sty ZpB8 ; CPU:C8FA PRG:08FA 84 B8 - lda #$00 ; CPU:C8FC PRG:08FC A9 00 - ldx #$04 ; CPU:C8FE PRG:08FE A2 04 + ldy #$00 ; CPU:$C8E2 PRG:08E2 A0 00 + sty Zp9B ; CPU:$C8E4 PRG:08E4 84 9B + sty Zp6A ; CPU:$C8E6 PRG:08E6 84 6A + sty ZpCF ; CPU:$C8E8 PRG:08E8 84 CF + sty Zp0F ; CPU:$C8EA PRG:08EA 84 0F + sty ZpDE ; CPU:$C8EC PRG:08EC 84 DE + sty ZpDF ; CPU:$C8EE PRG:08EE 84 DF + sty ZpCD ; CPU:$C8F0 PRG:08F0 84 CD + sty $0388 ; CPU:$C8F2 PRG:08F2 8C 88 03 + sty $03FF ; CPU:$C8F5 PRG:08F5 8C FF 03 + ldy #$01 ; CPU:$C8F8 PRG:08F8 A0 01 + sty ZpB8 ; CPU:$C8FA PRG:08FA 84 B8 + lda #$00 ; CPU:$C8FC PRG:08FC A9 00 + ldx #$04 ; CPU:$C8FE PRG:08FE A2 04 ; ----------------------------------------------------------------------------- ; Routine: ReadControllers_OnNonnegative_C900 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -2331,10 +2331,10 @@ ReadControllers_JoinBranchPaths_C8E2: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ReadControllers_OnNonnegative_C900: - sta ZpD9,x ; CPU:C900 PRG:0900 95 D9 - dex ; CPU:C902 PRG:0902 CA - bpl ReadControllers_OnNonnegative_C900 ; CPU:C903 PRG:0903 10 FB - rts ; CPU:C905 PRG:0905 60 + sta ZpD9,x ; CPU:$C900 PRG:0900 95 D9 + dex ; CPU:$C902 PRG:0902 CA + bpl ReadControllers_OnNonnegative_C900 ; CPU:$C903 PRG:0903 10 FB + rts ; CPU:$C905 PRG:0905 60 InputDirectionLookupTable: .byte $A5, $64, $0A, $AA, $BD, $28, $C9, $85, $7C, $BD, $29, $C9, $85, $7D, $A0, $00 ; CPU:$C906 PRG:0906 A5 64 0A AA BD 28 C9 85 7C BD 29 C9 85 7D A0 00 @@ -2363,11 +2363,11 @@ InputDirectionLookupTable: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ReadControllers_Return_C9EC: - txa ; CPU:C9EC PRG:09EC 8A - clc ; CPU:C9ED PRG:09ED 18 - adc #$10 ; CPU:C9EE PRG:09EE 69 10 - tax ; CPU:C9F0 PRG:09F0 AA - rts ; CPU:C9F1 PRG:09F1 60 + txa ; CPU:$C9EC PRG:09EC 8A + clc ; CPU:$C9ED PRG:09ED 18 + adc #$10 ; CPU:$C9EE PRG:09EE 69 10 + tax ; CPU:$C9F0 PRG:09F0 AA + rts ; CPU:$C9F1 PRG:09F1 60 ; ----------------------------------------------------------------------------- ; Routine: ReadControllers_Return_C9F2 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -2378,11 +2378,11 @@ ReadControllers_Return_C9EC: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ReadControllers_Return_C9F2: - txa ; CPU:C9F2 PRG:09F2 8A - sec ; CPU:C9F3 PRG:09F3 38 - sbc #$10 ; CPU:C9F4 PRG:09F4 E9 10 - tax ; CPU:C9F6 PRG:09F6 AA - rts ; CPU:C9F7 PRG:09F7 60 + txa ; CPU:$C9F2 PRG:09F2 8A + sec ; CPU:$C9F3 PRG:09F3 38 + sbc #$10 ; CPU:$C9F4 PRG:09F4 E9 10 + tax ; CPU:$C9F6 PRG:09F6 AA + rts ; CPU:$C9F7 PRG:09F7 60 ObjectSlotOffsetTable: .byte $98, $18, $69, $10, $A8, $60, $98, $38, $E9, $10, $A8, $60, $AD, $43, $03, $0D ; CPU:$C9F8 PRG:09F8 98 18 69 10 A8 60 98 38 E9 10 A8 60 AD 43 03 0D @@ -2398,14 +2398,14 @@ ObjectSlotOffsetTable: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- SetPaletteRamAddress: - lda $2002 ; CPU:CA11 PRG:0A11 AD 02 20 - lda #$3F ; CPU:CA14 PRG:0A14 A9 3F - sta $2006 ; CPU:CA16 PRG:0A16 8D 06 20 - lda #$00 ; CPU:CA19 PRG:0A19 A9 00 - sta $2006 ; CPU:CA1B PRG:0A1B 8D 06 20 - sta $2006 ; CPU:CA1E PRG:0A1E 8D 06 20 - sta $2006 ; CPU:CA21 PRG:0A21 8D 06 20 - rts ; CPU:CA24 PRG:0A24 60 + lda $2002 ; CPU:$CA11 PRG:0A11 AD 02 20 + lda #$3F ; CPU:$CA14 PRG:0A14 A9 3F + sta $2006 ; CPU:$CA16 PRG:0A16 8D 06 20 + lda #$00 ; CPU:$CA19 PRG:0A19 A9 00 + sta $2006 ; CPU:$CA1B PRG:0A1B 8D 06 20 + sta $2006 ; CPU:$CA1E PRG:0A1E 8D 06 20 + sta $2006 ; CPU:$CA21 PRG:0A21 8D 06 20 + rts ; CPU:$CA24 PRG:0A24 60 ; ----------------------------------------------------------------------------- ; Routine: SetPaletteRamAddress_LoadAndContinue_CA25 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -2416,8 +2416,8 @@ SetPaletteRamAddress: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- SetPaletteRamAddress_LoadAndContinue_CA25: - lda Zp45 ; CPU:CA25 PRG:0A25 A5 45 - bne SetPaletteRamAddress_OnNonzero_CA2F ; CPU:CA27 PRG:0A27 D0 06 + lda Zp45 ; CPU:$CA25 PRG:0A25 A5 45 + bne SetPaletteRamAddress_OnNonzero_CA2F ; CPU:$CA27 PRG:0A27 D0 06 ; ----------------------------------------------------------------------------- ; Routine: SetPaletteRamAddress_OnZero_CA29 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -2428,10 +2428,10 @@ SetPaletteRamAddress_LoadAndContinue_CA25: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- SetPaletteRamAddress_OnZero_CA29: - lda Zp12 ; CPU:CA29 PRG:0A29 A5 12 - bne SetPaletteRamAddress_OnNonzero_CA2F ; CPU:CA2B PRG:0A2B D0 02 - sec ; CPU:CA2D PRG:0A2D 38 - rts ; CPU:CA2E PRG:0A2E 60 + lda Zp12 ; CPU:$CA29 PRG:0A29 A5 12 + bne SetPaletteRamAddress_OnNonzero_CA2F ; CPU:$CA2B PRG:0A2B D0 02 + sec ; CPU:$CA2D PRG:0A2D 38 + rts ; CPU:$CA2E PRG:0A2E 60 ; ----------------------------------------------------------------------------- ; Routine: SetPaletteRamAddress_OnNonzero_CA2F ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -2442,8 +2442,8 @@ SetPaletteRamAddress_OnZero_CA29: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- SetPaletteRamAddress_OnNonzero_CA2F: - clc ; CPU:CA2F PRG:0A2F 18 - rts ; CPU:CA30 PRG:0A30 60 + clc ; CPU:$CA2F PRG:0A2F 18 + rts ; CPU:$CA30 PRG:0A30 60 ; ----------------------------------------------------------------------------- ; Routine: SetPaletteRamAddress_LoadAndContinue_CA31 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -2454,11 +2454,11 @@ SetPaletteRamAddress_OnNonzero_CA2F: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- SetPaletteRamAddress_LoadAndContinue_CA31: - lda Zp34 ; CPU:CA31 PRG:0A31 A5 34 - bne SetPaletteRamAddress_OnNonzero_CA2F ; CPU:CA33 PRG:0A33 D0 FA - lda Zp23 ; CPU:CA35 PRG:0A35 A5 23 - bne SetPaletteRamAddress_OnNonzero_CA2F ; CPU:CA37 PRG:0A37 D0 F6 - beq SetPaletteRamAddress_OnZero_CA29 ; CPU:CA39 PRG:0A39 F0 EE + lda Zp34 ; CPU:$CA31 PRG:0A31 A5 34 + bne SetPaletteRamAddress_OnNonzero_CA2F ; CPU:$CA33 PRG:0A33 D0 FA + lda Zp23 ; CPU:$CA35 PRG:0A35 A5 23 + bne SetPaletteRamAddress_OnNonzero_CA2F ; CPU:$CA37 PRG:0A37 D0 F6 + beq SetPaletteRamAddress_OnZero_CA29 ; CPU:$CA39 PRG:0A39 F0 EE ; ----------------------------------------------------------------------------- ; Routine: SetPaletteRamAddress_LoadIndexAndContinue_CA3B ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -2469,7 +2469,7 @@ SetPaletteRamAddress_LoadAndContinue_CA31: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- SetPaletteRamAddress_LoadIndexAndContinue_CA3B: - ldx #$03 ; CPU:CA3B PRG:0A3B A2 03 + ldx #$03 ; CPU:$CA3B PRG:0A3B A2 03 ; ----------------------------------------------------------------------------- ; Routine: SetPaletteRamAddress_OnNonnegative_CA3D ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -2480,11 +2480,11 @@ SetPaletteRamAddress_LoadIndexAndContinue_CA3B: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- SetPaletteRamAddress_OnNonnegative_CA3D: - lda $CA47,x ; CPU:CA3D PRG:0A3D BD 47 CA - jsr $F80D ; CPU:CA40 PRG:0A40 20 0D F8 - dex ; CPU:CA43 PRG:0A43 CA - bpl SetPaletteRamAddress_OnNonnegative_CA3D ; CPU:CA44 PRG:0A44 10 F7 - rts ; CPU:CA46 PRG:0A46 60 + lda $CA47,x ; CPU:$CA3D PRG:0A3D BD 47 CA + jsr $F80D ; CPU:$CA40 PRG:0A40 20 0D F8 + dex ; CPU:$CA43 PRG:0A43 CA + bpl SetPaletteRamAddress_OnNonnegative_CA3D ; CPU:$CA44 PRG:0A44 10 F7 + rts ; CPU:$CA46 PRG:0A46 60 PpuControlMaskTable: .byte $C0, $80, $40, $00 ; CPU:$CA47 PRG:0A47 C0 80 40 00 @@ -2499,8 +2499,8 @@ PpuControlMaskTable: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- SetPaletteRamAddress_LoadAndContinue_CA4B: - lda PpuCtrlShadow ; CPU:CA4B PRG:0A4B A5 53 - ora #$04 ; CPU:CA4D PRG:0A4D 09 04 + lda PpuCtrlShadow ; CPU:$CA4B PRG:0A4B A5 53 + ora #$04 ; CPU:$CA4D PRG:0A4D 09 04 ; ----------------------------------------------------------------------------- ; Routine: SetPaletteRamAddress_StoreAndContinue_CA4F ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -2511,9 +2511,9 @@ SetPaletteRamAddress_LoadAndContinue_CA4B: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- SetPaletteRamAddress_StoreAndContinue_CA4F: - sta PpuCtrlShadow ; CPU:CA4F PRG:0A4F 85 53 - sta $2000 ; CPU:CA51 PRG:0A51 8D 00 20 - rts ; CPU:CA54 PRG:0A54 60 + sta PpuCtrlShadow ; CPU:$CA4F PRG:0A4F 85 53 + sta $2000 ; CPU:$CA51 PRG:0A51 8D 00 20 + rts ; CPU:$CA54 PRG:0A54 60 ; ----------------------------------------------------------------------------- ; Routine: SetPaletteRamAddress_LoadAndContinue_CA55 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -2524,9 +2524,9 @@ SetPaletteRamAddress_StoreAndContinue_CA4F: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- SetPaletteRamAddress_LoadAndContinue_CA55: - lda PpuCtrlShadow ; CPU:CA55 PRG:0A55 A5 53 - and #$FB ; CPU:CA57 PRG:0A57 29 FB - jmp $CA4F ; CPU:CA59 PRG:0A59 4C 4F CA + lda PpuCtrlShadow ; CPU:$CA55 PRG:0A55 A5 53 + and #$FB ; CPU:$CA57 PRG:0A57 29 FB + jmp $CA4F ; CPU:$CA59 PRG:0A59 4C 4F CA ; ----------------------------------------------------------------------------- ; Routine: SetPaletteRamAddress_LoadAndContinue_CA5C ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -2537,9 +2537,9 @@ SetPaletteRamAddress_LoadAndContinue_CA55: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- SetPaletteRamAddress_LoadAndContinue_CA5C: - lda PpuCtrlShadow ; CPU:CA5C PRG:0A5C A5 53 - and #$FE ; CPU:CA5E PRG:0A5E 29 FE - jmp $CA4F ; CPU:CA60 PRG:0A60 4C 4F CA + lda PpuCtrlShadow ; CPU:$CA5C PRG:0A5C A5 53 + and #$FE ; CPU:$CA5E PRG:0A5E 29 FE + jmp $CA4F ; CPU:$CA60 PRG:0A60 4C 4F CA PpuTimingParameterTable: .byte $AD, $02, $20, $29, $40, $D0, $F9, $8D, $10, $04, $20, $CE, $CF, $AD, $2F, $03 ; CPU:$CA63 PRG:0A63 AD 02 20 29 40 D0 F9 8D 10 04 20 CE CF AD 2F 03 @@ -2566,14 +2566,14 @@ PpuTimingParameterTable: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- SetPaletteRamAddress_StoreIndexAndContinue_CB2D: - stx SavedObjectSlot ; CPU:CB2D PRG:0B2D 86 F9 - lda #$00 ; CPU:CB2F PRG:0B2F A9 00 - sta $0340 ; CPU:CB31 PRG:0B31 8D 40 03 - sta $0341 ; CPU:CB34 PRG:0B34 8D 41 03 - sta $0342 ; CPU:CB37 PRG:0B37 8D 42 03 - ldx #$05 ; CPU:CB3A PRG:0B3A A2 05 - ldy #$02 ; CPU:CB3C PRG:0B3C A0 02 - lda Zp66 ; CPU:CB3E PRG:0B3E A5 66 + stx SavedObjectSlot ; CPU:$CB2D PRG:0B2D 86 F9 + lda #$00 ; CPU:$CB2F PRG:0B2F A9 00 + sta $0340 ; CPU:$CB31 PRG:0B31 8D 40 03 + sta $0341 ; CPU:$CB34 PRG:0B34 8D 41 03 + sta $0342 ; CPU:$CB37 PRG:0B37 8D 42 03 + ldx #$05 ; CPU:$CB3A PRG:0B3A A2 05 + ldy #$02 ; CPU:$CB3C PRG:0B3C A0 02 + lda Zp66 ; CPU:$CB3E PRG:0B3E A5 66 ; ----------------------------------------------------------------------------- ; Routine: SetPaletteRamAddress_OnNonzero_CB40 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -2584,13 +2584,13 @@ SetPaletteRamAddress_StoreIndexAndContinue_CB2D: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- SetPaletteRamAddress_OnNonzero_CB40: - sec ; CPU:CB40 PRG:0B40 38 - sbc #$04 ; CPU:CB41 PRG:0B41 E9 04 - beq SetPaletteRamAddress_JoinBranchPaths_CB4B ; CPU:CB43 PRG:0B43 F0 06 - bmi SetPaletteRamAddress_JoinBranchPaths_CB4B ; CPU:CB45 PRG:0B45 30 04 - dex ; CPU:CB47 PRG:0B47 CA - dey ; CPU:CB48 PRG:0B48 88 - bne SetPaletteRamAddress_OnNonzero_CB40 ; CPU:CB49 PRG:0B49 D0 F5 + sec ; CPU:$CB40 PRG:0B40 38 + sbc #$04 ; CPU:$CB41 PRG:0B41 E9 04 + beq SetPaletteRamAddress_JoinBranchPaths_CB4B ; CPU:$CB43 PRG:0B43 F0 06 + bmi SetPaletteRamAddress_JoinBranchPaths_CB4B ; CPU:$CB45 PRG:0B45 30 04 + dex ; CPU:$CB47 PRG:0B47 CA + dey ; CPU:$CB48 PRG:0B48 88 + bne SetPaletteRamAddress_OnNonzero_CB40 ; CPU:$CB49 PRG:0B49 D0 F5 ; ----------------------------------------------------------------------------- ; Routine: SetPaletteRamAddress_JoinBranchPaths_CB4B ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -2601,9 +2601,9 @@ SetPaletteRamAddress_OnNonzero_CB40: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- SetPaletteRamAddress_JoinBranchPaths_CB4B: - stx $0343 ; CPU:CB4B PRG:0B4B 8E 43 03 - ldx SavedObjectSlot ; CPU:CB4E PRG:0B4E A6 F9 - rts ; CPU:CB50 PRG:0B50 60 + stx $0343 ; CPU:$CB4B PRG:0B4B 8E 43 03 + ldx SavedObjectSlot ; CPU:$CB4E PRG:0B4E A6 F9 + rts ; CPU:$CB50 PRG:0B50 60 SpriteLayoutTable: .byte $A0, $00, $F0, $02, $A0, $01, $A9, $00, $8D, $06, $40, $8D, $07, $40, $8D, $0A ; CPU:$CB51 PRG:0B51 A0 00 F0 02 A0 01 A9 00 8D 06 40 8D 07 40 8D 0A @@ -2626,10 +2626,10 @@ SpriteLayoutTable: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- SetPaletteRamAddress_LoadAndContinue_CBDA: - lda #$54 ; CPU:CBDA PRG:0BDA A9 54 - jsr $F80D ; CPU:CBDC PRG:0BDC 20 0D F8 - lda #$D5 ; CPU:CBDF PRG:0BDF A9 D5 - jmp $F80D ; CPU:CBE1 PRG:0BE1 4C 0D F8 + lda #$54 ; CPU:$CBDA PRG:0BDA A9 54 + jsr $F80D ; CPU:$CBDC PRG:0BDC 20 0D F8 + lda #$D5 ; CPU:$CBDF PRG:0BDF A9 D5 + jmp $F80D ; CPU:$CBE1 PRG:0BE1 4C 0D F8 ; ----------------------------------------------------------------------------- ; Routine: SetPaletteRamAddress_LoadAndContinue_CBE4 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -2640,40 +2640,40 @@ SetPaletteRamAddress_LoadAndContinue_CBDA: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- SetPaletteRamAddress_LoadAndContinue_CBE4: - txa ; CPU:CBE4 PRG:0BE4 8A - pha ; CPU:CBE5 PRG:0BE5 48 - tya ; CPU:CBE6 PRG:0BE6 98 - pha ; CPU:CBE7 PRG:0BE7 48 - lda #$00 ; CPU:CBE8 PRG:0BE8 A9 00 - sta WorkPointer1Hi ; CPU:CBEA PRG:0BEA 85 7F - sta WorkPointer1Lo ; CPU:CBEC PRG:0BEC 85 7E - lda Zp8E ; CPU:CBEE PRG:0BEE A5 8E - and #$F8 ; CPU:CBF0 PRG:0BF0 29 F8 - asl a ; CPU:CBF2 PRG:0BF2 0A - rol WorkPointer1Hi ; CPU:CBF3 PRG:0BF3 26 7F - asl a ; CPU:CBF5 PRG:0BF5 0A - rol WorkPointer1Hi ; CPU:CBF6 PRG:0BF6 26 7F - sta WorkPointer1Lo ; CPU:CBF8 PRG:0BF8 85 7E - lda Zp8D ; CPU:CBFA PRG:0BFA A5 8D - and #$01 ; CPU:CBFC PRG:0BFC 29 01 - asl a ; CPU:CBFE PRG:0BFE 0A - asl a ; CPU:CBFF PRG:0BFF 0A - clc ; CPU:CC00 PRG:0C00 18 - adc #$20 ; CPU:CC01 PRG:0C01 69 20 - adc WorkPointer1Hi ; CPU:CC03 PRG:0C03 65 7F - sta WorkPointer1Hi ; CPU:CC05 PRG:0C05 85 7F - lda Zp8C ; CPU:CC07 PRG:0C07 A5 8C - lsr a ; CPU:CC09 PRG:0C09 4A - lsr a ; CPU:CC0A PRG:0C0A 4A - lsr a ; CPU:CC0B PRG:0C0B 4A - clc ; CPU:CC0C PRG:0C0C 18 - adc WorkPointer1Lo ; CPU:CC0D PRG:0C0D 65 7E - sta WorkPointer1Lo ; CPU:CC0F PRG:0C0F 85 7E - pla ; CPU:CC11 PRG:0C11 68 - tay ; CPU:CC12 PRG:0C12 A8 - pla ; CPU:CC13 PRG:0C13 68 - tax ; CPU:CC14 PRG:0C14 AA - rts ; CPU:CC15 PRG:0C15 60 + txa ; CPU:$CBE4 PRG:0BE4 8A + pha ; CPU:$CBE5 PRG:0BE5 48 + tya ; CPU:$CBE6 PRG:0BE6 98 + pha ; CPU:$CBE7 PRG:0BE7 48 + lda #$00 ; CPU:$CBE8 PRG:0BE8 A9 00 + sta WorkPointer1Hi ; CPU:$CBEA PRG:0BEA 85 7F + sta WorkPointer1Lo ; CPU:$CBEC PRG:0BEC 85 7E + lda Zp8E ; CPU:$CBEE PRG:0BEE A5 8E + and #$F8 ; CPU:$CBF0 PRG:0BF0 29 F8 + asl a ; CPU:$CBF2 PRG:0BF2 0A + rol WorkPointer1Hi ; CPU:$CBF3 PRG:0BF3 26 7F + asl a ; CPU:$CBF5 PRG:0BF5 0A + rol WorkPointer1Hi ; CPU:$CBF6 PRG:0BF6 26 7F + sta WorkPointer1Lo ; CPU:$CBF8 PRG:0BF8 85 7E + lda Zp8D ; CPU:$CBFA PRG:0BFA A5 8D + and #$01 ; CPU:$CBFC PRG:0BFC 29 01 + asl a ; CPU:$CBFE PRG:0BFE 0A + asl a ; CPU:$CBFF PRG:0BFF 0A + clc ; CPU:$CC00 PRG:0C00 18 + adc #$20 ; CPU:$CC01 PRG:0C01 69 20 + adc WorkPointer1Hi ; CPU:$CC03 PRG:0C03 65 7F + sta WorkPointer1Hi ; CPU:$CC05 PRG:0C05 85 7F + lda Zp8C ; CPU:$CC07 PRG:0C07 A5 8C + lsr a ; CPU:$CC09 PRG:0C09 4A + lsr a ; CPU:$CC0A PRG:0C0A 4A + lsr a ; CPU:$CC0B PRG:0C0B 4A + clc ; CPU:$CC0C PRG:0C0C 18 + adc WorkPointer1Lo ; CPU:$CC0D PRG:0C0D 65 7E + sta WorkPointer1Lo ; CPU:$CC0F PRG:0C0F 85 7E + pla ; CPU:$CC11 PRG:0C11 68 + tay ; CPU:$CC12 PRG:0C12 A8 + pla ; CPU:$CC13 PRG:0C13 68 + tax ; CPU:$CC14 PRG:0C14 AA + rts ; CPU:$CC15 PRG:0C15 60 ; ----------------------------------------------------------------------------- ; Routine: SetPaletteRamAddress_LoadAndContinue_CC16 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -2684,10 +2684,10 @@ SetPaletteRamAddress_LoadAndContinue_CBE4: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- SetPaletteRamAddress_LoadAndContinue_CC16: - lda $0501,x ; CPU:CC16 PRG:0C16 BD 01 05 - sta Zp77 ; CPU:CC19 PRG:0C19 85 77 - lda $0502,x ; CPU:CC1B PRG:0C1B BD 02 05 - sta Zp78 ; CPU:CC1E PRG:0C1E 85 78 + lda $0501,x ; CPU:$CC16 PRG:0C16 BD 01 05 + sta Zp77 ; CPU:$CC19 PRG:0C19 85 77 + lda $0502,x ; CPU:$CC1B PRG:0C1B BD 02 05 + sta Zp78 ; CPU:$CC1E PRG:0C1E 85 78 ; ----------------------------------------------------------------------------- ; Routine: SetPaletteRamAddress_LoadAndContinue_CC20 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -2698,20 +2698,20 @@ SetPaletteRamAddress_LoadAndContinue_CC16: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- SetPaletteRamAddress_LoadAndContinue_CC20: - lda Zp6B ; CPU:CC20 PRG:0C20 A5 6B - and #$01 ; CPU:CC22 PRG:0C22 29 01 - sta Zp7A ; CPU:CC24 PRG:0C24 85 7A - lda Zp78 ; CPU:CC26 PRG:0C26 A5 78 - and #$01 ; CPU:CC28 PRG:0C28 29 01 - sta Zp78 ; CPU:CC2A PRG:0C2A 85 78 - cmp Zp7A ; CPU:CC2C PRG:0C2C C5 7A - bne SetPaletteRamAddress_OnNonzero_CC40 ; CPU:CC2E PRG:0C2E D0 10 - lda Zp77 ; CPU:CC30 PRG:0C30 A5 77 - cmp Zp6A ; CPU:CC32 PRG:0C32 C5 6A - bcs SetPaletteRamAddress_OnCarrySet_CC3B ; CPU:CC34 PRG:0C34 B0 05 - jsr $CC50 ; CPU:CC36 PRG:0C36 20 50 CC - sec ; CPU:CC39 PRG:0C39 38 - rts ; CPU:CC3A PRG:0C3A 60 + lda Zp6B ; CPU:$CC20 PRG:0C20 A5 6B + and #$01 ; CPU:$CC22 PRG:0C22 29 01 + sta Zp7A ; CPU:$CC24 PRG:0C24 85 7A + lda Zp78 ; CPU:$CC26 PRG:0C26 A5 78 + and #$01 ; CPU:$CC28 PRG:0C28 29 01 + sta Zp78 ; CPU:$CC2A PRG:0C2A 85 78 + cmp Zp7A ; CPU:$CC2C PRG:0C2C C5 7A + bne SetPaletteRamAddress_OnNonzero_CC40 ; CPU:$CC2E PRG:0C2E D0 10 + lda Zp77 ; CPU:$CC30 PRG:0C30 A5 77 + cmp Zp6A ; CPU:$CC32 PRG:0C32 C5 6A + bcs SetPaletteRamAddress_OnCarrySet_CC3B ; CPU:$CC34 PRG:0C34 B0 05 + jsr $CC50 ; CPU:$CC36 PRG:0C36 20 50 CC + sec ; CPU:$CC39 PRG:0C39 38 + rts ; CPU:$CC3A PRG:0C3A 60 ; ----------------------------------------------------------------------------- ; Routine: SetPaletteRamAddress_OnCarrySet_CC3B ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -2722,9 +2722,9 @@ SetPaletteRamAddress_LoadAndContinue_CC20: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- SetPaletteRamAddress_OnCarrySet_CC3B: - jsr $CC5B ; CPU:CC3B PRG:0C3B 20 5B CC - clc ; CPU:CC3E PRG:0C3E 18 - rts ; CPU:CC3F PRG:0C3F 60 + jsr $CC5B ; CPU:$CC3B PRG:0C3B 20 5B CC + clc ; CPU:$CC3E PRG:0C3E 18 + rts ; CPU:$CC3F PRG:0C3F 60 ; ----------------------------------------------------------------------------- ; Routine: SetPaletteRamAddress_OnNonzero_CC40 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -2735,12 +2735,12 @@ SetPaletteRamAddress_OnCarrySet_CC3B: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- SetPaletteRamAddress_OnNonzero_CC40: - lda Zp77 ; CPU:CC40 PRG:0C40 A5 77 - cmp Zp6A ; CPU:CC42 PRG:0C42 C5 6A - bcs SetPaletteRamAddress_OnCarrySet_CC4B ; CPU:CC44 PRG:0C44 B0 05 - jsr $CC50 ; CPU:CC46 PRG:0C46 20 50 CC - clc ; CPU:CC49 PRG:0C49 18 - rts ; CPU:CC4A PRG:0C4A 60 + lda Zp77 ; CPU:$CC40 PRG:0C40 A5 77 + cmp Zp6A ; CPU:$CC42 PRG:0C42 C5 6A + bcs SetPaletteRamAddress_OnCarrySet_CC4B ; CPU:$CC44 PRG:0C44 B0 05 + jsr $CC50 ; CPU:$CC46 PRG:0C46 20 50 CC + clc ; CPU:$CC49 PRG:0C49 18 + rts ; CPU:$CC4A PRG:0C4A 60 ; ----------------------------------------------------------------------------- ; Routine: SetPaletteRamAddress_OnCarrySet_CC4B ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -2751,9 +2751,9 @@ SetPaletteRamAddress_OnNonzero_CC40: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- SetPaletteRamAddress_OnCarrySet_CC4B: - jsr $CC5B ; CPU:CC4B PRG:0C4B 20 5B CC - sec ; CPU:CC4E PRG:0C4E 38 - rts ; CPU:CC4F PRG:0C4F 60 + jsr $CC5B ; CPU:$CC4B PRG:0C4B 20 5B CC + sec ; CPU:$CC4E PRG:0C4E 38 + rts ; CPU:$CC4F PRG:0C4F 60 ; ----------------------------------------------------------------------------- ; Routine: SetPaletteRamAddress_LoadAndContinue_CC50 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -2764,13 +2764,13 @@ SetPaletteRamAddress_OnCarrySet_CC4B: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- SetPaletteRamAddress_LoadAndContinue_CC50: - lda #$00 ; CPU:CC50 PRG:0C50 A9 00 - sec ; CPU:CC52 PRG:0C52 38 - sbc Zp6A ; CPU:CC53 PRG:0C53 E5 6A - clc ; CPU:CC55 PRG:0C55 18 - adc Zp77 ; CPU:CC56 PRG:0C56 65 77 - sta Zp77 ; CPU:CC58 PRG:0C58 85 77 - rts ; CPU:CC5A PRG:0C5A 60 + lda #$00 ; CPU:$CC50 PRG:0C50 A9 00 + sec ; CPU:$CC52 PRG:0C52 38 + sbc Zp6A ; CPU:$CC53 PRG:0C53 E5 6A + clc ; CPU:$CC55 PRG:0C55 18 + adc Zp77 ; CPU:$CC56 PRG:0C56 65 77 + sta Zp77 ; CPU:$CC58 PRG:0C58 85 77 + rts ; CPU:$CC5A PRG:0C5A 60 ; ----------------------------------------------------------------------------- ; Routine: SetPaletteRamAddress_StoreAndContinue_CC5B ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -2781,11 +2781,11 @@ SetPaletteRamAddress_LoadAndContinue_CC50: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- SetPaletteRamAddress_StoreAndContinue_CC5B: - sec ; CPU:CC5B PRG:0C5B 38 - sbc Zp6A ; CPU:CC5C PRG:0C5C E5 6A - sta Zp77 ; CPU:CC5E PRG:0C5E 85 77 - clc ; CPU:CC60 PRG:0C60 18 - rts ; CPU:CC61 PRG:0C61 60 + sec ; CPU:$CC5B PRG:0C5B 38 + sbc Zp6A ; CPU:$CC5C PRG:0C5C E5 6A + sta Zp77 ; CPU:$CC5E PRG:0C5E 85 77 + clc ; CPU:$CC60 PRG:0C60 18 + rts ; CPU:$CC61 PRG:0C61 60 ; ----------------------------------------------------------------------------- ; Routine: SetPaletteRamAddress_LoadAndContinue_CC62 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -2796,10 +2796,10 @@ SetPaletteRamAddress_StoreAndContinue_CC5B: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- SetPaletteRamAddress_LoadAndContinue_CC62: - lda Zp8F ; CPU:CC62 PRG:0C62 A5 8F - sta $03C8,y ; CPU:CC64 PRG:0C64 99 C8 03 - lda Zp8D ; CPU:CC67 PRG:0C67 A5 8D - sta $03C9,y ; CPU:CC69 PRG:0C69 99 C9 03 + lda Zp8F ; CPU:$CC62 PRG:0C62 A5 8F + sta $03C8,y ; CPU:$CC64 PRG:0C64 99 C8 03 + lda Zp8D ; CPU:$CC67 PRG:0C67 A5 8D + sta $03C9,y ; CPU:$CC69 PRG:0C69 99 C9 03 ; ----------------------------------------------------------------------------- ; Routine: SetPaletteRamAddress_LoadAndContinue_CC6C ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -2810,16 +2810,16 @@ SetPaletteRamAddress_LoadAndContinue_CC62: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- SetPaletteRamAddress_LoadAndContinue_CC6C: - lda Zp73,x ; CPU:CC6C PRG:0C6C B5 73 - clc ; CPU:CC6E PRG:0C6E 18 - adc Zp8E ; CPU:CC6F PRG:0C6F 65 8E - sta $03CA,y ; CPU:CC71 PRG:0C71 99 CA 03 - lda Zp74,x ; CPU:CC74 PRG:0C74 B5 74 - clc ; CPU:CC76 PRG:0C76 18 - adc Zp8C ; CPU:CC77 PRG:0C77 65 8C - sta $03CB,y ; CPU:CC79 PRG:0C79 99 CB 03 - sec ; CPU:CC7C PRG:0C7C 38 - rts ; CPU:CC7D PRG:0C7D 60 + lda Zp73,x ; CPU:$CC6C PRG:0C6C B5 73 + clc ; CPU:$CC6E PRG:0C6E 18 + adc Zp8E ; CPU:$CC6F PRG:0C6F 65 8E + sta $03CA,y ; CPU:$CC71 PRG:0C71 99 CA 03 + lda Zp74,x ; CPU:$CC74 PRG:0C74 B5 74 + clc ; CPU:$CC76 PRG:0C76 18 + adc Zp8C ; CPU:$CC77 PRG:0C77 65 8C + sta $03CB,y ; CPU:$CC79 PRG:0C79 99 CB 03 + sec ; CPU:$CC7C PRG:0C7C 38 + rts ; CPU:$CC7D PRG:0C7D 60 ; ----------------------------------------------------------------------------- ; Routine: SetPaletteRamAddress_StoreIndexAndContinue_CC7E ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -2830,10 +2830,10 @@ SetPaletteRamAddress_LoadAndContinue_CC6C: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- SetPaletteRamAddress_StoreIndexAndContinue_CC7E: - stx SavedObjectIndex ; CPU:CC7E PRG:0C7E 86 F8 - ldx #$00 ; CPU:CC80 PRG:0C80 A2 00 - jsr $CC94 ; CPU:CC82 PRG:0C82 20 94 CC - bcc SetPaletteRamAddress_OnCarryClear_CC8C ; CPU:CC85 PRG:0C85 90 05 + stx SavedObjectIndex ; CPU:$CC7E PRG:0C7E 86 F8 + ldx #$00 ; CPU:$CC80 PRG:0C80 A2 00 + jsr $CC94 ; CPU:$CC82 PRG:0C82 20 94 CC + bcc SetPaletteRamAddress_OnCarryClear_CC8C ; CPU:$CC85 PRG:0C85 90 05 ; ----------------------------------------------------------------------------- ; Routine: SetPaletteRamAddress_LoadIndexAndContinue_CC87 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -2844,8 +2844,8 @@ SetPaletteRamAddress_StoreIndexAndContinue_CC7E: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- SetPaletteRamAddress_LoadIndexAndContinue_CC87: - ldx #$01 ; CPU:CC87 PRG:0C87 A2 01 - jsr $CC94 ; CPU:CC89 PRG:0C89 20 94 CC + ldx #$01 ; CPU:$CC87 PRG:0C87 A2 01 + jsr $CC94 ; CPU:$CC89 PRG:0C89 20 94 CC ; ----------------------------------------------------------------------------- ; Routine: SetPaletteRamAddress_OnCarryClear_CC8C ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -2856,8 +2856,8 @@ SetPaletteRamAddress_LoadIndexAndContinue_CC87: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- SetPaletteRamAddress_OnCarryClear_CC8C: - ldx SavedObjectIndex ; CPU:CC8C PRG:0C8C A6 F8 - rts ; CPU:CC8E PRG:0C8E 60 + ldx SavedObjectIndex ; CPU:$CC8C PRG:0C8C A6 F8 + rts ; CPU:$CC8E PRG:0C8E 60 ; ----------------------------------------------------------------------------- ; Routine: SetPaletteRamAddress_StoreIndexAndContinue_CC8F ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -2868,8 +2868,8 @@ SetPaletteRamAddress_OnCarryClear_CC8C: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- SetPaletteRamAddress_StoreIndexAndContinue_CC8F: - stx SavedObjectIndex ; CPU:CC8F PRG:0C8F 86 F8 - jmp $CC87 ; CPU:CC91 PRG:0C91 4C 87 CC + stx SavedObjectIndex ; CPU:$CC8F PRG:0C8F 86 F8 + jmp $CC87 ; CPU:$CC91 PRG:0C91 4C 87 CC ; ----------------------------------------------------------------------------- ; Routine: SetPaletteRamAddress_LoadAndContinue_CC94 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -2880,19 +2880,19 @@ SetPaletteRamAddress_StoreIndexAndContinue_CC8F: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- SetPaletteRamAddress_LoadAndContinue_CC94: - lda $03D0,x ; CPU:CC94 PRG:0C94 BD D0 03 - clc ; CPU:CC97 PRG:0C97 18 - adc $03C8,x ; CPU:CC98 PRG:0C98 7D C8 03 - sta $03CD ; CPU:CC9B PRG:0C9B 8D CD 03 - lda $03D2,x ; CPU:CC9E PRG:0C9E BD D2 03 - clc ; CPU:CCA1 PRG:0CA1 18 - adc $03D0,x ; CPU:CCA2 PRG:0CA2 7D D0 03 - sec ; CPU:CCA5 PRG:0CA5 38 - sbc $03CA,x ; CPU:CCA6 PRG:0CA6 FD CA 03 - bcc SetPaletteRamAddress_OnCarryClear_CCB2 ; CPU:CCA9 PRG:0CA9 90 07 - cmp $03CD ; CPU:CCAB PRG:0CAB CD CD 03 - beq SetPaletteRamAddress_JoinBranchPaths_CCB4 ; CPU:CCAE PRG:0CAE F0 04 - bcc SetPaletteRamAddress_JoinBranchPaths_CCB4 ; CPU:CCB0 PRG:0CB0 90 02 + lda $03D0,x ; CPU:$CC94 PRG:0C94 BD D0 03 + clc ; CPU:$CC97 PRG:0C97 18 + adc $03C8,x ; CPU:$CC98 PRG:0C98 7D C8 03 + sta $03CD ; CPU:$CC9B PRG:0C9B 8D CD 03 + lda $03D2,x ; CPU:$CC9E PRG:0C9E BD D2 03 + clc ; CPU:$CCA1 PRG:0CA1 18 + adc $03D0,x ; CPU:$CCA2 PRG:0CA2 7D D0 03 + sec ; CPU:$CCA5 PRG:0CA5 38 + sbc $03CA,x ; CPU:$CCA6 PRG:0CA6 FD CA 03 + bcc SetPaletteRamAddress_OnCarryClear_CCB2 ; CPU:$CCA9 PRG:0CA9 90 07 + cmp $03CD ; CPU:$CCAB PRG:0CAB CD CD 03 + beq SetPaletteRamAddress_JoinBranchPaths_CCB4 ; CPU:$CCAE PRG:0CAE F0 04 + bcc SetPaletteRamAddress_JoinBranchPaths_CCB4 ; CPU:$CCB0 PRG:0CB0 90 02 ; ----------------------------------------------------------------------------- ; Routine: SetPaletteRamAddress_OnCarryClear_CCB2 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -2903,8 +2903,8 @@ SetPaletteRamAddress_LoadAndContinue_CC94: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- SetPaletteRamAddress_OnCarryClear_CCB2: - clc ; CPU:CCB2 PRG:0CB2 18 - rts ; CPU:CCB3 PRG:0CB3 60 + clc ; CPU:$CCB2 PRG:0CB2 18 + rts ; CPU:$CCB3 PRG:0CB3 60 ; ----------------------------------------------------------------------------- ; Routine: SetPaletteRamAddress_JoinBranchPaths_CCB4 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -2915,8 +2915,8 @@ SetPaletteRamAddress_OnCarryClear_CCB2: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- SetPaletteRamAddress_JoinBranchPaths_CCB4: - sec ; CPU:CCB4 PRG:0CB4 38 - rts ; CPU:CCB5 PRG:0CB5 60 + sec ; CPU:$CCB4 PRG:0CB4 38 + rts ; CPU:$CCB5 PRG:0CB5 60 ; ----------------------------------------------------------------------------- ; Routine: SetupScreenPaletteTransfer ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -2927,18 +2927,18 @@ SetPaletteRamAddress_JoinBranchPaths_CCB4: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- SetupScreenPaletteTransfer: - jsr $D31E ; CPU:CCB6 PRG:0CB6 20 1E D3 - lda $CCE6 ; CPU:CCB9 PRG:0CB9 AD E6 CC - sta Controller1Shift ; CPU:CCBC PRG:0CBC 85 E4 - lda $CCE7 ; CPU:CCBE PRG:0CBE AD E7 CC - sta Controller2Shift ; CPU:CCC1 PRG:0CC1 85 E5 - lda #$00 ; CPU:CCC3 PRG:0CC3 A9 00 - sta IndirectPointerLo ; CPU:CCC5 PRG:0CC5 85 E0 - lda #$3F ; CPU:CCC7 PRG:0CC7 A9 3F - sta IndirectPointerHi ; CPU:CCC9 PRG:0CC9 85 E1 - lda #$20 ; CPU:CCCB PRG:0CCB A9 20 - sta TransferByteCount ; CPU:CCCD PRG:0CCD 85 E2 - rts ; CPU:CCCF PRG:0CCF 60 + jsr $D31E ; CPU:$CCB6 PRG:0CB6 20 1E D3 + lda $CCE6 ; CPU:$CCB9 PRG:0CB9 AD E6 CC + sta Controller1Shift ; CPU:$CCBC PRG:0CBC 85 E4 + lda $CCE7 ; CPU:$CCBE PRG:0CBE AD E7 CC + sta Controller2Shift ; CPU:$CCC1 PRG:0CC1 85 E5 + lda #$00 ; CPU:$CCC3 PRG:0CC3 A9 00 + sta IndirectPointerLo ; CPU:$CCC5 PRG:0CC5 85 E0 + lda #$3F ; CPU:$CCC7 PRG:0CC7 A9 3F + sta IndirectPointerHi ; CPU:$CCC9 PRG:0CC9 85 E1 + lda #$20 ; CPU:$CCCB PRG:0CCB A9 20 + sta TransferByteCount ; CPU:$CCCD PRG:0CCD 85 E2 + rts ; CPU:$CCCF PRG:0CCF 60 ; ----------------------------------------------------------------------------- ; Routine: SetupScreenPaletteTransfer_CallNext_CCD0 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -2949,7 +2949,7 @@ SetupScreenPaletteTransfer: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- SetupScreenPaletteTransfer_CallNext_CCD0: - jsr $CCB6 ; CPU:CCD0 PRG:0CD0 20 B6 CC + jsr $CCB6 ; CPU:$CCD0 PRG:0CD0 20 B6 CC ; ----------------------------------------------------------------------------- ; Routine: SetupScreenPaletteTransfer_CallNext_CCD3 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -2960,8 +2960,8 @@ SetupScreenPaletteTransfer_CallNext_CCD0: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- SetupScreenPaletteTransfer_CallNext_CCD3: - jsr $C4AA ; CPU:CCD3 PRG:0CD3 20 AA C4 - jmp $CA11 ; CPU:CCD6 PRG:0CD6 4C 11 CA + jsr $C4AA ; CPU:$CCD3 PRG:0CD3 20 AA C4 + jmp $CA11 ; CPU:$CCD6 PRG:0CD6 4C 11 CA ; ----------------------------------------------------------------------------- ; Routine: SetupScreenPaletteTransfer_CallNext_CCD9 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -2972,11 +2972,11 @@ SetupScreenPaletteTransfer_CallNext_CCD3: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- SetupScreenPaletteTransfer_CallNext_CCD9: - jsr $CCB6 ; CPU:CCD9 PRG:0CD9 20 B6 CC - ldx #$E4 ; CPU:CCDC PRG:0CDC A2 E4 - lda #$20 ; CPU:CCDE PRG:0CDE A9 20 - jsr $C53F ; CPU:CCE0 PRG:0CE0 20 3F C5 - jmp $CCD3 ; CPU:CCE3 PRG:0CE3 4C D3 CC + jsr $CCB6 ; CPU:$CCD9 PRG:0CD9 20 B6 CC + ldx #$E4 ; CPU:$CCDC PRG:0CDC A2 E4 + lda #$20 ; CPU:$CCDE PRG:0CDE A9 20 + jsr $C53F ; CPU:$CCE0 PRG:0CE0 20 3F C5 + jmp $CCD3 ; CPU:$CCE3 PRG:0CE3 4C D3 CC MenuPaletteData: .byte $E8, $CC, $0F, $30, $15, $2C, $0F, $30, $16, $19, $0F, $30, $16, $10, $0F, $30 ; CPU:$CCE6 PRG:0CE6 E8 CC 0F 30 15 2C 0F 30 16 19 0F 30 16 10 0F 30 @@ -2995,9 +2995,9 @@ MenuPaletteData: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- SetupScreenPaletteTransfer_LoadAndContinue_CD28: - lda CurrentGameVariant ; CPU:CD28 PRG:0D28 A5 63 - cmp #$01 ; CPU:CD2A PRG:0D2A C9 01 - rts ; CPU:CD2C PRG:0D2C 60 + lda CurrentGameVariant ; CPU:$CD28 PRG:0D28 A5 63 + cmp #$01 ; CPU:$CD2A PRG:0D2A C9 01 + rts ; CPU:$CD2C PRG:0D2C 60 ; ----------------------------------------------------------------------------- ; Routine: SetupScreenPaletteTransfer_LoadIndexAndContinue_CD2D ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -3008,9 +3008,9 @@ SetupScreenPaletteTransfer_LoadAndContinue_CD28: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- SetupScreenPaletteTransfer_LoadIndexAndContinue_CD2D: - ldx CurrentGameVariant ; CPU:CD2D PRG:0D2D A6 63 - cpx #$01 ; CPU:CD2F PRG:0D2F E0 01 - rts ; CPU:CD31 PRG:0D31 60 + ldx CurrentGameVariant ; CPU:$CD2D PRG:0D2D A6 63 + cpx #$01 ; CPU:$CD2F PRG:0D2F E0 01 + rts ; CPU:$CD31 PRG:0D31 60 MenuScreenParameterTable: .byte $A2, $90, $86, $F9, $A5, $63, $C9, $02, $F0, $11, $C9, $05, $F0, $11, $A9, $00 ; CPU:$CD32 PRG:0D32 A2 90 86 F9 A5 63 C9 02 F0 11 C9 05 F0 11 A9 00 @@ -3049,22 +3049,22 @@ MenuScreenParameterTable: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- SetupScreenPaletteTransfer_CallNext_CEB7: - jsr $CF0D ; CPU:CEB7 PRG:0EB7 20 0D CF - jsr $CF9D ; CPU:CEBA PRG:0EBA 20 9D CF - lda $CFB8 ; CPU:CEBD PRG:0EBD AD B8 CF - sta WorkPointer0Hi ; CPU:CEC0 PRG:0EC0 85 7D - lda $CFB7 ; CPU:CEC2 PRG:0EC2 AD B7 CF - sta WorkPointer0Lo ; CPU:CEC5 PRG:0EC5 85 7C - jsr $CEE3 ; CPU:CEC7 PRG:0EC7 20 E3 CE - jsr $CFB3 ; CPU:CECA PRG:0ECA 20 B3 CF - lda $CFB8 ; CPU:CECD PRG:0ECD AD B8 CF - sta WorkPointer0Hi ; CPU:CED0 PRG:0ED0 85 7D - lda $CFB7 ; CPU:CED2 PRG:0ED2 AD B7 CF - sta WorkPointer0Lo ; CPU:CED5 PRG:0ED5 85 7C - jsr $CEE3 ; CPU:CED7 PRG:0ED7 20 E3 CE - jsr $CFB3 ; CPU:CEDA PRG:0EDA 20 B3 CF - jsr $CF58 ; CPU:CEDD PRG:0EDD 20 58 CF - jmp $D280 ; CPU:CEE0 PRG:0EE0 4C 80 D2 + jsr $CF0D ; CPU:$CEB7 PRG:0EB7 20 0D CF + jsr $CF9D ; CPU:$CEBA PRG:0EBA 20 9D CF + lda $CFB8 ; CPU:$CEBD PRG:0EBD AD B8 CF + sta WorkPointer0Hi ; CPU:$CEC0 PRG:0EC0 85 7D + lda $CFB7 ; CPU:$CEC2 PRG:0EC2 AD B7 CF + sta WorkPointer0Lo ; CPU:$CEC5 PRG:0EC5 85 7C + jsr $CEE3 ; CPU:$CEC7 PRG:0EC7 20 E3 CE + jsr $CFB3 ; CPU:$CECA PRG:0ECA 20 B3 CF + lda $CFB8 ; CPU:$CECD PRG:0ECD AD B8 CF + sta WorkPointer0Hi ; CPU:$CED0 PRG:0ED0 85 7D + lda $CFB7 ; CPU:$CED2 PRG:0ED2 AD B7 CF + sta WorkPointer0Lo ; CPU:$CED5 PRG:0ED5 85 7C + jsr $CEE3 ; CPU:$CED7 PRG:0ED7 20 E3 CE + jsr $CFB3 ; CPU:$CEDA PRG:0EDA 20 B3 CF + jsr $CF58 ; CPU:$CEDD PRG:0EDD 20 58 CF + jmp $D280 ; CPU:$CEE0 PRG:0EE0 4C 80 D2 ; ----------------------------------------------------------------------------- ; Routine: SetupScreenPaletteTransfer_LoadIndexAndContinue_CEE3 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -3075,7 +3075,7 @@ SetupScreenPaletteTransfer_CallNext_CEB7: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- SetupScreenPaletteTransfer_LoadIndexAndContinue_CEE3: - ldy #$00 ; CPU:CEE3 PRG:0EE3 A0 00 + ldy #$00 ; CPU:$CEE3 PRG:0EE3 A0 00 ; ----------------------------------------------------------------------------- ; Routine: SetupScreenPaletteTransfer_LoadAndContinue_CEE5 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -3086,11 +3086,11 @@ SetupScreenPaletteTransfer_LoadIndexAndContinue_CEE3: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- SetupScreenPaletteTransfer_LoadAndContinue_CEE5: - lda $2002 ; CPU:CEE5 PRG:0EE5 AD 02 20 - lda Zp78 ; CPU:CEE8 PRG:0EE8 A5 78 - sta $2006 ; CPU:CEEA PRG:0EEA 8D 06 20 - lda Zp77 ; CPU:CEED PRG:0EED A5 77 - sta $2006 ; CPU:CEEF PRG:0EEF 8D 06 20 + lda $2002 ; CPU:$CEE5 PRG:0EE5 AD 02 20 + lda Zp78 ; CPU:$CEE8 PRG:0EE8 A5 78 + sta $2006 ; CPU:$CEEA PRG:0EEA 8D 06 20 + lda Zp77 ; CPU:$CEED PRG:0EED A5 77 + sta $2006 ; CPU:$CEEF PRG:0EEF 8D 06 20 ; ----------------------------------------------------------------------------- ; Routine: SetupScreenPaletteTransfer_LoadAndContinue_CEF2 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -3101,12 +3101,12 @@ SetupScreenPaletteTransfer_LoadAndContinue_CEE5: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- SetupScreenPaletteTransfer_LoadAndContinue_CEF2: - lda ($7C),y ; CPU:CEF2 PRG:0EF2 B1 7C - iny ; CPU:CEF4 PRG:0EF4 C8 - tax ; CPU:CEF5 PRG:0EF5 AA - inx ; CPU:CEF6 PRG:0EF6 E8 - bne SetupScreenPaletteTransfer_OnNonzero_CEFA ; CPU:CEF7 PRG:0EF7 D0 01 - rts ; CPU:CEF9 PRG:0EF9 60 + lda ($7C),y ; CPU:$CEF2 PRG:0EF2 B1 7C + iny ; CPU:$CEF4 PRG:0EF4 C8 + tax ; CPU:$CEF5 PRG:0EF5 AA + inx ; CPU:$CEF6 PRG:0EF6 E8 + bne SetupScreenPaletteTransfer_OnNonzero_CEFA ; CPU:$CEF7 PRG:0EF7 D0 01 + rts ; CPU:$CEF9 PRG:0EF9 60 ; ----------------------------------------------------------------------------- ; Routine: SetupScreenPaletteTransfer_OnNonzero_CEFA ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -3117,10 +3117,10 @@ SetupScreenPaletteTransfer_LoadAndContinue_CEF2: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- SetupScreenPaletteTransfer_OnNonzero_CEFA: - inx ; CPU:CEFA PRG:0EFA E8 - beq SetupScreenPaletteTransfer_OnZero_CF03 ; CPU:CEFB PRG:0EFB F0 06 - sta $2007 ; CPU:CEFD PRG:0EFD 8D 07 20 - jmp $CEF2 ; CPU:CF00 PRG:0F00 4C F2 CE + inx ; CPU:$CEFA PRG:0EFA E8 + beq SetupScreenPaletteTransfer_OnZero_CF03 ; CPU:$CEFB PRG:0EFB F0 06 + sta $2007 ; CPU:$CEFD PRG:0EFD 8D 07 20 + jmp $CEF2 ; CPU:$CF00 PRG:0F00 4C F2 CE ; ----------------------------------------------------------------------------- ; Routine: SetupScreenPaletteTransfer_OnZero_CF03 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -3131,11 +3131,11 @@ SetupScreenPaletteTransfer_OnNonzero_CEFA: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- SetupScreenPaletteTransfer_OnZero_CF03: - lda Zp77 ; CPU:CF03 PRG:0F03 A5 77 - clc ; CPU:CF05 PRG:0F05 18 - adc #$20 ; CPU:CF06 PRG:0F06 69 20 - sta Zp77 ; CPU:CF08 PRG:0F08 85 77 - jmp $CEE5 ; CPU:CF0A PRG:0F0A 4C E5 CE + lda Zp77 ; CPU:$CF03 PRG:0F03 A5 77 + clc ; CPU:$CF05 PRG:0F05 18 + adc #$20 ; CPU:$CF06 PRG:0F06 69 20 + sta Zp77 ; CPU:$CF08 PRG:0F08 85 77 + jmp $CEE5 ; CPU:$CF0A PRG:0F0A 4C E5 CE ; ----------------------------------------------------------------------------- ; Routine: SetupScreenPaletteTransfer_LoadAndContinue_CF0D ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -3146,25 +3146,25 @@ SetupScreenPaletteTransfer_OnZero_CF03: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- SetupScreenPaletteTransfer_LoadAndContinue_CF0D: - lda Zp64 ; CPU:CF0D PRG:0F0D A5 64 - asl a ; CPU:CF0F PRG:0F0F 0A - tax ; CPU:CF10 PRG:0F10 AA - sec ; CPU:CF11 PRG:0F11 38 - lda $CF3F,x ; CPU:CF12 PRG:0F12 BD 3F CF - sbc Zp6A ; CPU:CF15 PRG:0F15 E5 6A - sta Zp68 ; CPU:CF17 PRG:0F17 85 68 - lda $CF40,x ; CPU:CF19 PRG:0F19 BD 40 CF - sbc Zp6B ; CPU:CF1C PRG:0F1C E5 6B - sta Zp69 ; CPU:CF1E PRG:0F1E 85 69 - tay ; CPU:CF20 PRG:0F20 A8 - ldx #$00 ; CPU:CF21 PRG:0F21 A2 00 - stx $040F ; CPU:CF23 PRG:0F23 8E 0F 04 - lda Zp6A ; CPU:CF26 PRG:0F26 A5 6A - cmp #$80 ; CPU:CF28 PRG:0F28 C9 80 - tya ; CPU:CF2A PRG:0F2A 98 - bcc SetupScreenPaletteTransfer_JoinBranchPaths_CF30 ; CPU:CF2B PRG:0F2B 90 03 - clc ; CPU:CF2D PRG:0F2D 18 - adc #$01 ; CPU:CF2E PRG:0F2E 69 01 + lda Zp64 ; CPU:$CF0D PRG:0F0D A5 64 + asl a ; CPU:$CF0F PRG:0F0F 0A + tax ; CPU:$CF10 PRG:0F10 AA + sec ; CPU:$CF11 PRG:0F11 38 + lda $CF3F,x ; CPU:$CF12 PRG:0F12 BD 3F CF + sbc Zp6A ; CPU:$CF15 PRG:0F15 E5 6A + sta Zp68 ; CPU:$CF17 PRG:0F17 85 68 + lda $CF40,x ; CPU:$CF19 PRG:0F19 BD 40 CF + sbc Zp6B ; CPU:$CF1C PRG:0F1C E5 6B + sta Zp69 ; CPU:$CF1E PRG:0F1E 85 69 + tay ; CPU:$CF20 PRG:0F20 A8 + ldx #$00 ; CPU:$CF21 PRG:0F21 A2 00 + stx $040F ; CPU:$CF23 PRG:0F23 8E 0F 04 + lda Zp6A ; CPU:$CF26 PRG:0F26 A5 6A + cmp #$80 ; CPU:$CF28 PRG:0F28 C9 80 + tya ; CPU:$CF2A PRG:0F2A 98 + bcc SetupScreenPaletteTransfer_JoinBranchPaths_CF30 ; CPU:$CF2B PRG:0F2B 90 03 + clc ; CPU:$CF2D PRG:0F2D 18 + adc #$01 ; CPU:$CF2E PRG:0F2E 69 01 ; ----------------------------------------------------------------------------- ; Routine: SetupScreenPaletteTransfer_JoinBranchPaths_CF30 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -3175,11 +3175,11 @@ SetupScreenPaletteTransfer_LoadAndContinue_CF0D: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- SetupScreenPaletteTransfer_JoinBranchPaths_CF30: - cmp #$0A ; CPU:CF30 PRG:0F30 C9 0A - bcc SetupScreenPaletteTransfer_OnBelow0A_CF3B ; CPU:CF32 PRG:0F32 90 07 - sbc #$0A ; CPU:CF34 PRG:0F34 E9 0A - inc $040F ; CPU:CF36 PRG:0F36 EE 0F 04 - bne SetupScreenPaletteTransfer_JoinBranchPaths_CF30 ; CPU:CF39 PRG:0F39 D0 F5 + cmp #$0A ; CPU:$CF30 PRG:0F30 C9 0A + bcc SetupScreenPaletteTransfer_OnBelow0A_CF3B ; CPU:$CF32 PRG:0F32 90 07 + sbc #$0A ; CPU:$CF34 PRG:0F34 E9 0A + inc $040F ; CPU:$CF36 PRG:0F36 EE 0F 04 + bne SetupScreenPaletteTransfer_JoinBranchPaths_CF30 ; CPU:$CF39 PRG:0F39 D0 F5 ; ----------------------------------------------------------------------------- ; Routine: SetupScreenPaletteTransfer_OnBelow0A_CF3B ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -3190,8 +3190,8 @@ SetupScreenPaletteTransfer_JoinBranchPaths_CF30: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- SetupScreenPaletteTransfer_OnBelow0A_CF3B: - sta $040E ; CPU:CF3B PRG:0F3B 8D 0E 04 - rts ; CPU:CF3E PRG:0F3E 60 + sta $040E ; CPU:$CF3B PRG:0F3B 8D 0E 04 + rts ; CPU:$CF3E PRG:0F3E 60 ScreenDescriptorPointerTable: .byte $00, $0A, $00, $07, $00, $08, $00, $14, $00, $05, $A5, $6A, $C9, $80, $B0, $06 ; CPU:$CF3F PRG:0F3F 00 0A 00 07 00 08 00 14 00 05 A5 6A C9 80 B0 06 @@ -3207,29 +3207,29 @@ ScreenDescriptorPointerTable: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- SetupScreenPaletteTransfer_LoadIndexAndContinue_CF58: - ldx Zp51 ; CPU:CF58 PRG:0F58 A6 51 - lda #$01 ; CPU:CF5A PRG:0F5A A9 01 - sta $0700,x ; CPU:CF5C PRG:0F5C 9D 00 07 - inx ; CPU:CF5F PRG:0F5F E8 - lda Zp78 ; CPU:CF60 PRG:0F60 A5 78 - sta $0700,x ; CPU:CF62 PRG:0F62 9D 00 07 - inx ; CPU:CF65 PRG:0F65 E8 - lda Zp77 ; CPU:CF66 PRG:0F66 A5 77 - clc ; CPU:CF68 PRG:0F68 18 - adc #$21 ; CPU:CF69 PRG:0F69 69 21 - sta $0700,x ; CPU:CF6B PRG:0F6B 9D 00 07 - inx ; CPU:CF6E PRG:0F6E E8 - lda #$02 ; CPU:CF6F PRG:0F6F A9 02 - sta $0700,x ; CPU:CF71 PRG:0F71 9D 00 07 - inx ; CPU:CF74 PRG:0F74 E8 - lda #$FF ; CPU:CF75 PRG:0F75 A9 FF - sta $0700,x ; CPU:CF77 PRG:0F77 9D 00 07 - inx ; CPU:CF7A PRG:0F7A E8 - lda $040F ; CPU:CF7B PRG:0F7B AD 0F 04 - and #$0F ; CPU:CF7E PRG:0F7E 29 0F - beq SetupScreenPaletteTransfer_OnZero_CF86 ; CPU:CF80 PRG:0F80 F0 04 - ora #$30 ; CPU:CF82 PRG:0F82 09 30 - bne SetupScreenPaletteTransfer_OnNonzero_CF88 ; CPU:CF84 PRG:0F84 D0 02 + ldx Zp51 ; CPU:$CF58 PRG:0F58 A6 51 + lda #$01 ; CPU:$CF5A PRG:0F5A A9 01 + sta $0700,x ; CPU:$CF5C PRG:0F5C 9D 00 07 + inx ; CPU:$CF5F PRG:0F5F E8 + lda Zp78 ; CPU:$CF60 PRG:0F60 A5 78 + sta $0700,x ; CPU:$CF62 PRG:0F62 9D 00 07 + inx ; CPU:$CF65 PRG:0F65 E8 + lda Zp77 ; CPU:$CF66 PRG:0F66 A5 77 + clc ; CPU:$CF68 PRG:0F68 18 + adc #$21 ; CPU:$CF69 PRG:0F69 69 21 + sta $0700,x ; CPU:$CF6B PRG:0F6B 9D 00 07 + inx ; CPU:$CF6E PRG:0F6E E8 + lda #$02 ; CPU:$CF6F PRG:0F6F A9 02 + sta $0700,x ; CPU:$CF71 PRG:0F71 9D 00 07 + inx ; CPU:$CF74 PRG:0F74 E8 + lda #$FF ; CPU:$CF75 PRG:0F75 A9 FF + sta $0700,x ; CPU:$CF77 PRG:0F77 9D 00 07 + inx ; CPU:$CF7A PRG:0F7A E8 + lda $040F ; CPU:$CF7B PRG:0F7B AD 0F 04 + and #$0F ; CPU:$CF7E PRG:0F7E 29 0F + beq SetupScreenPaletteTransfer_OnZero_CF86 ; CPU:$CF80 PRG:0F80 F0 04 + ora #$30 ; CPU:$CF82 PRG:0F82 09 30 + bne SetupScreenPaletteTransfer_OnNonzero_CF88 ; CPU:$CF84 PRG:0F84 D0 02 ; ----------------------------------------------------------------------------- ; Routine: SetupScreenPaletteTransfer_OnZero_CF86 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -3240,7 +3240,7 @@ SetupScreenPaletteTransfer_LoadIndexAndContinue_CF58: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- SetupScreenPaletteTransfer_OnZero_CF86: - lda #$00 ; CPU:CF86 PRG:0F86 A9 00 + lda #$00 ; CPU:$CF86 PRG:0F86 A9 00 ; ----------------------------------------------------------------------------- ; Routine: SetupScreenPaletteTransfer_OnNonzero_CF88 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -3251,16 +3251,16 @@ SetupScreenPaletteTransfer_OnZero_CF86: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- SetupScreenPaletteTransfer_OnNonzero_CF88: - sta $0700,x ; CPU:CF88 PRG:0F88 9D 00 07 - inx ; CPU:CF8B PRG:0F8B E8 - lda $040E ; CPU:CF8C PRG:0F8C AD 0E 04 - and #$0F ; CPU:CF8F PRG:0F8F 29 0F - ora #$30 ; CPU:CF91 PRG:0F91 09 30 - sta $0700,x ; CPU:CF93 PRG:0F93 9D 00 07 - inx ; CPU:CF96 PRG:0F96 E8 - lda #$00 ; CPU:CF97 PRG:0F97 A9 00 - sta $0700,x ; CPU:CF99 PRG:0F99 9D 00 07 - rts ; CPU:CF9C PRG:0F9C 60 + sta $0700,x ; CPU:$CF88 PRG:0F88 9D 00 07 + inx ; CPU:$CF8B PRG:0F8B E8 + lda $040E ; CPU:$CF8C PRG:0F8C AD 0E 04 + and #$0F ; CPU:$CF8F PRG:0F8F 29 0F + ora #$30 ; CPU:$CF91 PRG:0F91 09 30 + sta $0700,x ; CPU:$CF93 PRG:0F93 9D 00 07 + inx ; CPU:$CF96 PRG:0F96 E8 + lda #$00 ; CPU:$CF97 PRG:0F97 A9 00 + sta $0700,x ; CPU:$CF99 PRG:0F99 9D 00 07 + rts ; CPU:$CF9C PRG:0F9C 60 ; ----------------------------------------------------------------------------- ; Routine: SetupScreenPaletteTransfer_LoadAndContinue_CF9D ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -3271,7 +3271,7 @@ SetupScreenPaletteTransfer_OnNonzero_CF88: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- SetupScreenPaletteTransfer_LoadAndContinue_CF9D: - lda #$01 ; CPU:CF9D PRG:0F9D A9 01 + lda #$01 ; CPU:$CF9D PRG:0F9D A9 01 ; ----------------------------------------------------------------------------- ; Routine: SetupScreenPaletteTransfer_OnZero_CF9F ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -3282,18 +3282,18 @@ SetupScreenPaletteTransfer_LoadAndContinue_CF9D: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- SetupScreenPaletteTransfer_OnZero_CF9F: - sta Zp77 ; CPU:CF9F PRG:0F9F 85 77 - lda Zp6B ; CPU:CFA1 PRG:0FA1 A5 6B - and #$01 ; CPU:CFA3 PRG:0FA3 29 01 - eor Zp77 ; CPU:CFA5 PRG:0FA5 45 77 - asl a ; CPU:CFA7 PRG:0FA7 0A - asl a ; CPU:CFA8 PRG:0FA8 0A - clc ; CPU:CFA9 PRG:0FA9 18 - adc #$23 ; CPU:CFAA PRG:0FAA 69 23 - sta Zp78 ; CPU:CFAC PRG:0FAC 85 78 - lda #$41 ; CPU:CFAE PRG:0FAE A9 41 - sta Zp77 ; CPU:CFB0 PRG:0FB0 85 77 - rts ; CPU:CFB2 PRG:0FB2 60 + sta Zp77 ; CPU:$CF9F PRG:0F9F 85 77 + lda Zp6B ; CPU:$CFA1 PRG:0FA1 A5 6B + and #$01 ; CPU:$CFA3 PRG:0FA3 29 01 + eor Zp77 ; CPU:$CFA5 PRG:0FA5 45 77 + asl a ; CPU:$CFA7 PRG:0FA7 0A + asl a ; CPU:$CFA8 PRG:0FA8 0A + clc ; CPU:$CFA9 PRG:0FA9 18 + adc #$23 ; CPU:$CFAA PRG:0FAA 69 23 + sta Zp78 ; CPU:$CFAC PRG:0FAC 85 78 + lda #$41 ; CPU:$CFAE PRG:0FAE A9 41 + sta Zp77 ; CPU:$CFB0 PRG:0FB0 85 77 + rts ; CPU:$CFB2 PRG:0FB2 60 ; ----------------------------------------------------------------------------- ; Routine: SetupScreenPaletteTransfer_LoadAndContinue_CFB3 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -3304,11 +3304,11 @@ SetupScreenPaletteTransfer_OnZero_CF9F: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- SetupScreenPaletteTransfer_LoadAndContinue_CFB3: - lda #$00 ; CPU:CFB3 PRG:0FB3 A9 00 - beq SetupScreenPaletteTransfer_OnZero_CF9F ; CPU:CFB5 PRG:0FB5 F0 E8 - lda $10CF,y ; CPU:CFB7 PRG:0FB7 B9 CF 10 - ora ($11),y ; CPU:CFBA PRG:0FBA 11 11 - ora ($11),y ; CPU:CFBC PRG:0FBC 11 11 + lda #$00 ; CPU:$CFB3 PRG:0FB3 A9 00 + beq SetupScreenPaletteTransfer_OnZero_CF9F ; CPU:$CFB5 PRG:0FB5 F0 E8 + lda $10CF,y ; CPU:$CFB7 PRG:0FB7 B9 CF 10 + ora ($11),y ; CPU:$CFBA PRG:0FBA 11 11 + ora ($11),y ; CPU:$CFBC PRG:0FBC 11 11 ScreenDescriptorData: .byte $12, $FE, $3B, $00, $00, $30, $5B, $7A, $FE, $20, $21, $21, $21, $21, $22, $FF ; CPU:$CFBE PRG:0FBE 12 FE 3B 00 00 30 5B 7A FE 20 21 21 21 21 22 FF @@ -3355,19 +3355,19 @@ ScreenDescriptorData: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- SetupScreenPaletteTransfer_CallNext_D1C4: - jsr $CBE4 ; CPU:D1C4 PRG:11C4 20 E4 CB - txa ; CPU:D1C7 PRG:11C7 8A - pha ; CPU:D1C8 PRG:11C8 48 - lda Zp8F ; CPU:D1C9 PRG:11C9 A5 8F - asl a ; CPU:D1CB PRG:11CB 0A - tax ; CPU:D1CC PRG:11CC AA - lda $D2DD,x ; CPU:D1CD PRG:11CD BD DD D2 - sta WorkPointer0Lo ; CPU:D1D0 PRG:11D0 85 7C - lda $D2DE,x ; CPU:D1D2 PRG:11D2 BD DE D2 - sta WorkPointer0Hi ; CPU:D1D5 PRG:11D5 85 7D - pla ; CPU:D1D7 PRG:11D7 68 - tax ; CPU:D1D8 PRG:11D8 AA - jsr $D1E4 ; CPU:D1D9 PRG:11D9 20 E4 D1 + jsr $CBE4 ; CPU:$D1C4 PRG:11C4 20 E4 CB + txa ; CPU:$D1C7 PRG:11C7 8A + pha ; CPU:$D1C8 PRG:11C8 48 + lda Zp8F ; CPU:$D1C9 PRG:11C9 A5 8F + asl a ; CPU:$D1CB PRG:11CB 0A + tax ; CPU:$D1CC PRG:11CC AA + lda $D2DD,x ; CPU:$D1CD PRG:11CD BD DD D2 + sta WorkPointer0Lo ; CPU:$D1D0 PRG:11D0 85 7C + lda $D2DE,x ; CPU:$D1D2 PRG:11D2 BD DE D2 + sta WorkPointer0Hi ; CPU:$D1D5 PRG:11D5 85 7D + pla ; CPU:$D1D7 PRG:11D7 68 + tax ; CPU:$D1D8 PRG:11D8 AA + jsr $D1E4 ; CPU:$D1D9 PRG:11D9 20 E4 D1 ; ----------------------------------------------------------------------------- ; Routine: SetupScreenPaletteTransfer_OnZero_D1DC ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -3378,10 +3378,10 @@ SetupScreenPaletteTransfer_CallNext_D1C4: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- SetupScreenPaletteTransfer_OnZero_D1DC: - stx Zp51 ; CPU:D1DC PRG:11DC 86 51 - lda #$00 ; CPU:D1DE PRG:11DE A9 00 - sta $0700,x ; CPU:D1E0 PRG:11E0 9D 00 07 - rts ; CPU:D1E3 PRG:11E3 60 + stx Zp51 ; CPU:$D1DC PRG:11DC 86 51 + lda #$00 ; CPU:$D1DE PRG:11DE A9 00 + sta $0700,x ; CPU:$D1E0 PRG:11E0 9D 00 07 + rts ; CPU:$D1E3 PRG:11E3 60 ; ----------------------------------------------------------------------------- ; Routine: SetupScreenPaletteTransfer_LoadIndexAndContinue_D1E4 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -3392,8 +3392,8 @@ SetupScreenPaletteTransfer_OnZero_D1DC: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- SetupScreenPaletteTransfer_LoadIndexAndContinue_D1E4: - ldy #$00 ; CPU:D1E4 PRG:11E4 A0 00 - ldx Zp51 ; CPU:D1E6 PRG:11E6 A6 51 + ldy #$00 ; CPU:$D1E4 PRG:11E4 A0 00 + ldx Zp51 ; CPU:$D1E6 PRG:11E6 A6 51 ; ----------------------------------------------------------------------------- ; Routine: SetupScreenPaletteTransfer_LoadAndContinue_D1E8 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -3404,21 +3404,21 @@ SetupScreenPaletteTransfer_LoadIndexAndContinue_D1E4: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- SetupScreenPaletteTransfer_LoadAndContinue_D1E8: - lda WorkPointer1Lo ; CPU:D1E8 PRG:11E8 A5 7E - sta Zp79 ; CPU:D1EA PRG:11EA 85 79 - lda WorkPointer1Hi ; CPU:D1EC PRG:11EC A5 7F - sta Zp7A ; CPU:D1EE PRG:11EE 85 7A - lda ($7C),y ; CPU:D1F0 PRG:11F0 B1 7C - beq SetupScreenPaletteTransfer_OnZero_D1DC ; CPU:D1F2 PRG:11F2 F0 E8 - sta $0700,x ; CPU:D1F4 PRG:11F4 9D 00 07 - iny ; CPU:D1F7 PRG:11F7 C8 - lda ($7C),y ; CPU:D1F8 PRG:11F8 B1 7C - beq SetupScreenPaletteTransfer_OnZero_D21D ; CPU:D1FA PRG:11FA F0 21 - stx Zp8C ; CPU:D1FC PRG:11FC 86 8C - sty Zp8E ; CPU:D1FE PRG:11FE 84 8E - ldx #$00 ; CPU:D200 PRG:1200 A2 00 - stx Zp77 ; CPU:D202 PRG:1202 86 77 - ldy #$05 ; CPU:D204 PRG:1204 A0 05 + lda WorkPointer1Lo ; CPU:$D1E8 PRG:11E8 A5 7E + sta Zp79 ; CPU:$D1EA PRG:11EA 85 79 + lda WorkPointer1Hi ; CPU:$D1EC PRG:11EC A5 7F + sta Zp7A ; CPU:$D1EE PRG:11EE 85 7A + lda ($7C),y ; CPU:$D1F0 PRG:11F0 B1 7C + beq SetupScreenPaletteTransfer_OnZero_D1DC ; CPU:$D1F2 PRG:11F2 F0 E8 + sta $0700,x ; CPU:$D1F4 PRG:11F4 9D 00 07 + iny ; CPU:$D1F7 PRG:11F7 C8 + lda ($7C),y ; CPU:$D1F8 PRG:11F8 B1 7C + beq SetupScreenPaletteTransfer_OnZero_D21D ; CPU:$D1FA PRG:11FA F0 21 + stx Zp8C ; CPU:$D1FC PRG:11FC 86 8C + sty Zp8E ; CPU:$D1FE PRG:11FE 84 8E + ldx #$00 ; CPU:$D200 PRG:1200 A2 00 + stx Zp77 ; CPU:$D202 PRG:1202 86 77 + ldy #$05 ; CPU:$D204 PRG:1204 A0 05 ; ----------------------------------------------------------------------------- ; Routine: SetupScreenPaletteTransfer_OnNonzero_D206 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -3429,19 +3429,19 @@ SetupScreenPaletteTransfer_LoadAndContinue_D1E8: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- SetupScreenPaletteTransfer_OnNonzero_D206: - asl a ; CPU:D206 PRG:1206 0A - rol Zp77 ; CPU:D207 PRG:1207 26 77 - dey ; CPU:D209 PRG:1209 88 - bne SetupScreenPaletteTransfer_OnNonzero_D206 ; CPU:D20A PRG:120A D0 FA - clc ; CPU:D20C PRG:120C 18 - adc WorkPointer1Lo ; CPU:D20D PRG:120D 65 7E - sta Zp79 ; CPU:D20F PRG:120F 85 79 - lda #$00 ; CPU:D211 PRG:1211 A9 00 - adc WorkPointer1Hi ; CPU:D213 PRG:1213 65 7F - adc Zp77 ; CPU:D215 PRG:1215 65 77 - sta Zp7A ; CPU:D217 PRG:1217 85 7A - ldx Zp8C ; CPU:D219 PRG:1219 A6 8C - ldy Zp8E ; CPU:D21B PRG:121B A4 8E + asl a ; CPU:$D206 PRG:1206 0A + rol Zp77 ; CPU:$D207 PRG:1207 26 77 + dey ; CPU:$D209 PRG:1209 88 + bne SetupScreenPaletteTransfer_OnNonzero_D206 ; CPU:$D20A PRG:120A D0 FA + clc ; CPU:$D20C PRG:120C 18 + adc WorkPointer1Lo ; CPU:$D20D PRG:120D 65 7E + sta Zp79 ; CPU:$D20F PRG:120F 85 79 + lda #$00 ; CPU:$D211 PRG:1211 A9 00 + adc WorkPointer1Hi ; CPU:$D213 PRG:1213 65 7F + adc Zp77 ; CPU:$D215 PRG:1215 65 77 + sta Zp7A ; CPU:$D217 PRG:1217 85 7A + ldx Zp8C ; CPU:$D219 PRG:1219 A6 8C + ldy Zp8E ; CPU:$D21B PRG:121B A4 8E ; ----------------------------------------------------------------------------- ; Routine: SetupScreenPaletteTransfer_OnZero_D21D ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -3452,27 +3452,27 @@ SetupScreenPaletteTransfer_OnNonzero_D206: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- SetupScreenPaletteTransfer_OnZero_D21D: - iny ; CPU:D21D PRG:121D C8 - lda ($7C),y ; CPU:D21E PRG:121E B1 7C - beq SetupScreenPaletteTransfer_OnZero_D255 ; CPU:D220 PRG:1220 F0 33 - stx Zp8C ; CPU:D222 PRG:1222 86 8C - sty Zp8E ; CPU:D224 PRG:1224 84 8E - sta Zp77 ; CPU:D226 PRG:1226 85 77 - lda #$20 ; CPU:D228 PRG:1228 A9 20 - sta Zp7B ; CPU:D22A PRG:122A 85 7B - lda Zp79 ; CPU:D22C PRG:122C A5 79 - and #$E0 ; CPU:D22E PRG:122E 29 E0 - sta Zp78 ; CPU:D230 PRG:1230 85 78 - lda Zp79 ; CPU:D232 PRG:1232 A5 79 - and #$1F ; CPU:D234 PRG:1234 29 1F - clc ; CPU:D236 PRG:1236 18 - adc Zp77 ; CPU:D237 PRG:1237 65 77 - bit Zp7B ; CPU:D239 PRG:1239 24 7B - php ; CPU:D23B PRG:123B 08 - ldx #$00 ; CPU:D23C PRG:123C A2 00 - plp ; CPU:D23E PRG:123E 28 - beq SetupScreenPaletteTransfer_OnZero_D243 ; CPU:D23F PRG:123F F0 02 - ldx #$04 ; CPU:D241 PRG:1241 A2 04 + iny ; CPU:$D21D PRG:121D C8 + lda ($7C),y ; CPU:$D21E PRG:121E B1 7C + beq SetupScreenPaletteTransfer_OnZero_D255 ; CPU:$D220 PRG:1220 F0 33 + stx Zp8C ; CPU:$D222 PRG:1222 86 8C + sty Zp8E ; CPU:$D224 PRG:1224 84 8E + sta Zp77 ; CPU:$D226 PRG:1226 85 77 + lda #$20 ; CPU:$D228 PRG:1228 A9 20 + sta Zp7B ; CPU:$D22A PRG:122A 85 7B + lda Zp79 ; CPU:$D22C PRG:122C A5 79 + and #$E0 ; CPU:$D22E PRG:122E 29 E0 + sta Zp78 ; CPU:$D230 PRG:1230 85 78 + lda Zp79 ; CPU:$D232 PRG:1232 A5 79 + and #$1F ; CPU:$D234 PRG:1234 29 1F + clc ; CPU:$D236 PRG:1236 18 + adc Zp77 ; CPU:$D237 PRG:1237 65 77 + bit Zp7B ; CPU:$D239 PRG:1239 24 7B + php ; CPU:$D23B PRG:123B 08 + ldx #$00 ; CPU:$D23C PRG:123C A2 00 + plp ; CPU:$D23E PRG:123E 28 + beq SetupScreenPaletteTransfer_OnZero_D243 ; CPU:$D23F PRG:123F F0 02 + ldx #$04 ; CPU:$D241 PRG:1241 A2 04 ; ----------------------------------------------------------------------------- ; Routine: SetupScreenPaletteTransfer_OnZero_D243 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -3483,15 +3483,15 @@ SetupScreenPaletteTransfer_OnZero_D21D: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- SetupScreenPaletteTransfer_OnZero_D243: - stx Zp77 ; CPU:D243 PRG:1243 86 77 - and #$1F ; CPU:D245 PRG:1245 29 1F - ora Zp78 ; CPU:D247 PRG:1247 05 78 - sta Zp79 ; CPU:D249 PRG:1249 85 79 - lda Zp7A ; CPU:D24B PRG:124B A5 7A - eor Zp77 ; CPU:D24D PRG:124D 45 77 - sta Zp7A ; CPU:D24F PRG:124F 85 7A - ldx Zp8C ; CPU:D251 PRG:1251 A6 8C - ldy Zp8E ; CPU:D253 PRG:1253 A4 8E + stx Zp77 ; CPU:$D243 PRG:1243 86 77 + and #$1F ; CPU:$D245 PRG:1245 29 1F + ora Zp78 ; CPU:$D247 PRG:1247 05 78 + sta Zp79 ; CPU:$D249 PRG:1249 85 79 + lda Zp7A ; CPU:$D24B PRG:124B A5 7A + eor Zp77 ; CPU:$D24D PRG:124D 45 77 + sta Zp7A ; CPU:$D24F PRG:124F 85 7A + ldx Zp8C ; CPU:$D251 PRG:1251 A6 8C + ldy Zp8E ; CPU:$D253 PRG:1253 A4 8E ; ----------------------------------------------------------------------------- ; Routine: SetupScreenPaletteTransfer_OnZero_D255 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -3502,20 +3502,20 @@ SetupScreenPaletteTransfer_OnZero_D243: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- SetupScreenPaletteTransfer_OnZero_D255: - inx ; CPU:D255 PRG:1255 E8 - lda Zp7A ; CPU:D256 PRG:1256 A5 7A - sta $0700,x ; CPU:D258 PRG:1258 9D 00 07 - inx ; CPU:D25B PRG:125B E8 - lda Zp79 ; CPU:D25C PRG:125C A5 79 - sta $0700,x ; CPU:D25E PRG:125E 9D 00 07 - iny ; CPU:D261 PRG:1261 C8 - lda ($7C),y ; CPU:D262 PRG:1262 B1 7C - sta Zp7B ; CPU:D264 PRG:1264 85 7B - inx ; CPU:D266 PRG:1266 E8 - sta $0700,x ; CPU:D267 PRG:1267 9D 00 07 - lda Zp8B ; CPU:D26A PRG:126A A5 8B - inx ; CPU:D26C PRG:126C E8 - sta $0700,x ; CPU:D26D PRG:126D 9D 00 07 + inx ; CPU:$D255 PRG:1255 E8 + lda Zp7A ; CPU:$D256 PRG:1256 A5 7A + sta $0700,x ; CPU:$D258 PRG:1258 9D 00 07 + inx ; CPU:$D25B PRG:125B E8 + lda Zp79 ; CPU:$D25C PRG:125C A5 79 + sta $0700,x ; CPU:$D25E PRG:125E 9D 00 07 + iny ; CPU:$D261 PRG:1261 C8 + lda ($7C),y ; CPU:$D262 PRG:1262 B1 7C + sta Zp7B ; CPU:$D264 PRG:1264 85 7B + inx ; CPU:$D266 PRG:1266 E8 + sta $0700,x ; CPU:$D267 PRG:1267 9D 00 07 + lda Zp8B ; CPU:$D26A PRG:126A A5 8B + inx ; CPU:$D26C PRG:126C E8 + sta $0700,x ; CPU:$D26D PRG:126D 9D 00 07 ; ----------------------------------------------------------------------------- ; Routine: SetupScreenPaletteTransfer_OnNonzero_D270 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -3526,15 +3526,15 @@ SetupScreenPaletteTransfer_OnZero_D255: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- SetupScreenPaletteTransfer_OnNonzero_D270: - iny ; CPU:D270 PRG:1270 C8 - lda ($7C),y ; CPU:D271 PRG:1271 B1 7C - inx ; CPU:D273 PRG:1273 E8 - sta $0700,x ; CPU:D274 PRG:1274 9D 00 07 - dec Zp7B ; CPU:D277 PRG:1277 C6 7B - bne SetupScreenPaletteTransfer_OnNonzero_D270 ; CPU:D279 PRG:1279 D0 F5 - iny ; CPU:D27B PRG:127B C8 - inx ; CPU:D27C PRG:127C E8 - jmp $D1E8 ; CPU:D27D PRG:127D 4C E8 D1 + iny ; CPU:$D270 PRG:1270 C8 + lda ($7C),y ; CPU:$D271 PRG:1271 B1 7C + inx ; CPU:$D273 PRG:1273 E8 + sta $0700,x ; CPU:$D274 PRG:1274 9D 00 07 + dec Zp7B ; CPU:$D277 PRG:1277 C6 7B + bne SetupScreenPaletteTransfer_OnNonzero_D270 ; CPU:$D279 PRG:1279 D0 F5 + iny ; CPU:$D27B PRG:127B C8 + inx ; CPU:$D27C PRG:127C E8 + jmp $D1E8 ; CPU:$D27D PRG:127D 4C E8 D1 ; ----------------------------------------------------------------------------- ; Routine: ProcessQueuedVramUpdates ; Global: Consume the queued VRAM command stream at $0700 and write it to the PPU. @@ -3545,7 +3545,7 @@ SetupScreenPaletteTransfer_OnNonzero_D270: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ProcessQueuedVramUpdates: - ldx #$00 ; CPU:D280 PRG:1280 A2 00 + ldx #$00 ; CPU:$D280 PRG:1280 A2 00 ; ----------------------------------------------------------------------------- ; Routine: ProcessQueuedVramUpdates_LoadAndContinue_D282 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -3556,13 +3556,13 @@ ProcessQueuedVramUpdates: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ProcessQueuedVramUpdates_LoadAndContinue_D282: - lda $0700,x ; CPU:D282 PRG:1282 BD 00 07 - beq ProcessQueuedVramUpdates_OnZero_D2CD ; CPU:D285 PRG:1285 F0 46 - cmp #$01 ; CPU:D287 PRG:1287 C9 01 - beq ProcessQueuedVramUpdates_OnEqual01_D291 ; CPU:D289 PRG:1289 F0 06 - lda PpuCtrlShadow ; CPU:D28B PRG:128B A5 53 - ora #$04 ; CPU:D28D PRG:128D 09 04 - bne ProcessQueuedVramUpdates_OnNonzero_D295 ; CPU:D28F PRG:128F D0 04 + lda $0700,x ; CPU:$D282 PRG:1282 BD 00 07 + beq ProcessQueuedVramUpdates_OnZero_D2CD ; CPU:$D285 PRG:1285 F0 46 + cmp #$01 ; CPU:$D287 PRG:1287 C9 01 + beq ProcessQueuedVramUpdates_OnEqual01_D291 ; CPU:$D289 PRG:1289 F0 06 + lda PpuCtrlShadow ; CPU:$D28B PRG:128B A5 53 + ora #$04 ; CPU:$D28D PRG:128D 09 04 + bne ProcessQueuedVramUpdates_OnNonzero_D295 ; CPU:$D28F PRG:128F D0 04 ; ----------------------------------------------------------------------------- ; Routine: ProcessQueuedVramUpdates_OnEqual01_D291 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -3573,8 +3573,8 @@ ProcessQueuedVramUpdates_LoadAndContinue_D282: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ProcessQueuedVramUpdates_OnEqual01_D291: - lda PpuCtrlShadow ; CPU:D291 PRG:1291 A5 53 - and #$7B ; CPU:D293 PRG:1293 29 7B + lda PpuCtrlShadow ; CPU:$D291 PRG:1291 A5 53 + and #$7B ; CPU:$D293 PRG:1293 29 7B ; ----------------------------------------------------------------------------- ; Routine: ProcessQueuedVramUpdates_OnNonzero_D295 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -3585,21 +3585,21 @@ ProcessQueuedVramUpdates_OnEqual01_D291: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ProcessQueuedVramUpdates_OnNonzero_D295: - sta $2000 ; CPU:D295 PRG:1295 8D 00 20 - lda $2002 ; CPU:D298 PRG:1298 AD 02 20 - inx ; CPU:D29B PRG:129B E8 - lda $0700,x ; CPU:D29C PRG:129C BD 00 07 - sta $2006 ; CPU:D29F PRG:129F 8D 06 20 - inx ; CPU:D2A2 PRG:12A2 E8 - lda $0700,x ; CPU:D2A3 PRG:12A3 BD 00 07 - sta $2006 ; CPU:D2A6 PRG:12A6 8D 06 20 - inx ; CPU:D2A9 PRG:12A9 E8 - lda $0700,x ; CPU:D2AA PRG:12AA BD 00 07 - tay ; CPU:D2AD PRG:12AD A8 - inx ; CPU:D2AE PRG:12AE E8 - lda $0700,x ; CPU:D2AF PRG:12AF BD 00 07 - cmp #$FF ; CPU:D2B2 PRG:12B2 C9 FF - bne ProcessQueuedVramUpdates_JoinBranchPaths_D2C2 ; CPU:D2B4 PRG:12B4 D0 0C + sta $2000 ; CPU:$D295 PRG:1295 8D 00 20 + lda $2002 ; CPU:$D298 PRG:1298 AD 02 20 + inx ; CPU:$D29B PRG:129B E8 + lda $0700,x ; CPU:$D29C PRG:129C BD 00 07 + sta $2006 ; CPU:$D29F PRG:129F 8D 06 20 + inx ; CPU:$D2A2 PRG:12A2 E8 + lda $0700,x ; CPU:$D2A3 PRG:12A3 BD 00 07 + sta $2006 ; CPU:$D2A6 PRG:12A6 8D 06 20 + inx ; CPU:$D2A9 PRG:12A9 E8 + lda $0700,x ; CPU:$D2AA PRG:12AA BD 00 07 + tay ; CPU:$D2AD PRG:12AD A8 + inx ; CPU:$D2AE PRG:12AE E8 + lda $0700,x ; CPU:$D2AF PRG:12AF BD 00 07 + cmp #$FF ; CPU:$D2B2 PRG:12B2 C9 FF + bne ProcessQueuedVramUpdates_JoinBranchPaths_D2C2 ; CPU:$D2B4 PRG:12B4 D0 0C ; ----------------------------------------------------------------------------- ; Routine: ProcessQueuedVramUpdates_OnNonzero_D2B6 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -3610,12 +3610,12 @@ ProcessQueuedVramUpdates_OnNonzero_D295: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ProcessQueuedVramUpdates_OnNonzero_D2B6: - inx ; CPU:D2B6 PRG:12B6 E8 - lda $0700,x ; CPU:D2B7 PRG:12B7 BD 00 07 - sta $2007 ; CPU:D2BA PRG:12BA 8D 07 20 - dey ; CPU:D2BD PRG:12BD 88 - bne ProcessQueuedVramUpdates_OnNonzero_D2B6 ; CPU:D2BE PRG:12BE D0 F6 - beq ProcessQueuedVramUpdates_OnZero_D2C9 ; CPU:D2C0 PRG:12C0 F0 07 + inx ; CPU:$D2B6 PRG:12B6 E8 + lda $0700,x ; CPU:$D2B7 PRG:12B7 BD 00 07 + sta $2007 ; CPU:$D2BA PRG:12BA 8D 07 20 + dey ; CPU:$D2BD PRG:12BD 88 + bne ProcessQueuedVramUpdates_OnNonzero_D2B6 ; CPU:$D2BE PRG:12BE D0 F6 + beq ProcessQueuedVramUpdates_OnZero_D2C9 ; CPU:$D2C0 PRG:12C0 F0 07 ; ----------------------------------------------------------------------------- ; Routine: ProcessQueuedVramUpdates_JoinBranchPaths_D2C2 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -3626,10 +3626,10 @@ ProcessQueuedVramUpdates_OnNonzero_D2B6: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ProcessQueuedVramUpdates_JoinBranchPaths_D2C2: - inx ; CPU:D2C2 PRG:12C2 E8 - sta $2007 ; CPU:D2C3 PRG:12C3 8D 07 20 - dey ; CPU:D2C6 PRG:12C6 88 - bne ProcessQueuedVramUpdates_JoinBranchPaths_D2C2 ; CPU:D2C7 PRG:12C7 D0 F9 + inx ; CPU:$D2C2 PRG:12C2 E8 + sta $2007 ; CPU:$D2C3 PRG:12C3 8D 07 20 + dey ; CPU:$D2C6 PRG:12C6 88 + bne ProcessQueuedVramUpdates_JoinBranchPaths_D2C2 ; CPU:$D2C7 PRG:12C7 D0 F9 ; ----------------------------------------------------------------------------- ; Routine: ProcessQueuedVramUpdates_OnZero_D2C9 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -3640,8 +3640,8 @@ ProcessQueuedVramUpdates_JoinBranchPaths_D2C2: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ProcessQueuedVramUpdates_OnZero_D2C9: - inx ; CPU:D2C9 PRG:12C9 E8 - jmp $D282 ; CPU:D2CA PRG:12CA 4C 82 D2 + inx ; CPU:$D2C9 PRG:12C9 E8 + jmp $D282 ; CPU:$D2CA PRG:12CA 4C 82 D2 ; ----------------------------------------------------------------------------- ; Routine: ProcessQueuedVramUpdates_OnZero_D2CD ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -3652,14 +3652,14 @@ ProcessQueuedVramUpdates_OnZero_D2C9: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ProcessQueuedVramUpdates_OnZero_D2CD: - lda #$00 ; CPU:D2CD PRG:12CD A9 00 - sta Zp51 ; CPU:D2CF PRG:12CF 85 51 - sta $0700 ; CPU:D2D1 PRG:12D1 8D 00 07 - lda PpuCtrlShadow ; CPU:D2D4 PRG:12D4 A5 53 - and #$7B ; CPU:D2D6 PRG:12D6 29 7B - sta $2000 ; CPU:D2D8 PRG:12D8 8D 00 20 - clc ; CPU:D2DB PRG:12DB 18 - rts ; CPU:D2DC PRG:12DC 60 + lda #$00 ; CPU:$D2CD PRG:12CD A9 00 + sta Zp51 ; CPU:$D2CF PRG:12CF 85 51 + sta $0700 ; CPU:$D2D1 PRG:12D1 8D 00 07 + lda PpuCtrlShadow ; CPU:$D2D4 PRG:12D4 A5 53 + and #$7B ; CPU:$D2D6 PRG:12D6 29 7B + sta $2000 ; CPU:$D2D8 PRG:12D8 8D 00 20 + clc ; CPU:$D2DB PRG:12DB 18 + rts ; CPU:$D2DC PRG:12DC 60 VramDescriptorPointerTable: .byte $4D, $E2, $72, $E2, $83, $E2, $91, $E2, $9F, $E2, $B6, $E2, $D5, $E2, $F9, $E2 ; CPU:$D2DD PRG:12DD 4D E2 72 E2 83 E2 91 E2 9F E2 B6 E2 D5 E2 F9 E2 @@ -3675,21 +3675,21 @@ VramDescriptorPointerTable: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ProcessQueuedVramUpdates_LoadAndContinue_D2FD: - lda #$00 ; CPU:D2FD PRG:12FD A9 00 - sta $2001 ; CPU:D2FF PRG:12FF 8D 01 20 - lda Zp64 ; CPU:D302 PRG:1302 A5 64 - asl a ; CPU:D304 PRG:1304 0A - asl a ; CPU:D305 PRG:1305 0A - tax ; CPU:D306 PRG:1306 AA - jsr $D342 ; CPU:D307 PRG:1307 20 42 D3 - ldx Zp89 ; CPU:D30A PRG:130A A6 89 - jsr $D342 ; CPU:D30C PRG:130C 20 42 D3 - jsr $CEB7 ; CPU:D30F PRG:130F 20 B7 CE - jsr $D575 ; CPU:D312 PRG:1312 20 75 D5 - lda #$00 ; CPU:D315 PRG:1315 A9 00 - sta $2000 ; CPU:D317 PRG:1317 8D 00 20 - lda $2002 ; CPU:D31A PRG:131A AD 02 20 - rts ; CPU:D31D PRG:131D 60 + lda #$00 ; CPU:$D2FD PRG:12FD A9 00 + sta $2001 ; CPU:$D2FF PRG:12FF 8D 01 20 + lda Zp64 ; CPU:$D302 PRG:1302 A5 64 + asl a ; CPU:$D304 PRG:1304 0A + asl a ; CPU:$D305 PRG:1305 0A + tax ; CPU:$D306 PRG:1306 AA + jsr $D342 ; CPU:$D307 PRG:1307 20 42 D3 + ldx Zp89 ; CPU:$D30A PRG:130A A6 89 + jsr $D342 ; CPU:$D30C PRG:130C 20 42 D3 + jsr $CEB7 ; CPU:$D30F PRG:130F 20 B7 CE + jsr $D575 ; CPU:$D312 PRG:1312 20 75 D5 + lda #$00 ; CPU:$D315 PRG:1315 A9 00 + sta $2000 ; CPU:$D317 PRG:1317 8D 00 20 + lda $2002 ; CPU:$D31A PRG:131A AD 02 20 + rts ; CPU:$D31D PRG:131D 60 ; ----------------------------------------------------------------------------- ; Routine: ConfigurePpuForScreenTransfer ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -3700,14 +3700,14 @@ ProcessQueuedVramUpdates_LoadAndContinue_D2FD: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ConfigurePpuForScreenTransfer: - lda #$1E ; CPU:D31E PRG:131E A9 1E - sta PpuMaskShadow ; CPU:D320 PRG:1320 85 54 - lda #$E7 ; CPU:D322 PRG:1322 A9 E7 - and PpuCtrlShadow ; CPU:D324 PRG:1324 25 53 - ora #$08 ; CPU:D326 PRG:1326 09 08 - sta PpuCtrlShadow ; CPU:D328 PRG:1328 85 53 - sta $2000 ; CPU:D32A PRG:132A 8D 00 20 - rts ; CPU:D32D PRG:132D 60 + lda #$1E ; CPU:$D31E PRG:131E A9 1E + sta PpuMaskShadow ; CPU:$D320 PRG:1320 85 54 + lda #$E7 ; CPU:$D322 PRG:1322 A9 E7 + and PpuCtrlShadow ; CPU:$D324 PRG:1324 25 53 + ora #$08 ; CPU:$D326 PRG:1326 09 08 + sta PpuCtrlShadow ; CPU:$D328 PRG:1328 85 53 + sta $2000 ; CPU:$D32A PRG:132A 8D 00 20 + rts ; CPU:$D32D PRG:132D 60 VramDescriptorDispatchTable: .byte $AA, $D3, $B9, $D3, $E1, $D3, $C8, $D3, $AA, $D3, $B9, $D3, $AA, $D3, $B9, $D3 ; CPU:$D32E PRG:132E AA D3 B9 D3 E1 D3 C8 D3 AA D3 B9 D3 AA D3 B9 D3 @@ -3723,21 +3723,21 @@ VramDescriptorDispatchTable: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ExecuteVramDescriptorStream: - ldy $D32E,x ; CPU:D342 PRG:1342 BC 2E D3 - inx ; CPU:D345 PRG:1345 E8 - lda $D32E,x ; CPU:D346 PRG:1346 BD 2E D3 - inx ; CPU:D349 PRG:1349 E8 - stx Zp89 ; CPU:D34A PRG:134A 86 89 - sty WorkPointer0Lo ; CPU:D34C PRG:134C 84 7C - sta WorkPointer0Hi ; CPU:D34E PRG:134E 85 7D - ldy #$00 ; CPU:D350 PRG:1350 A0 00 - lda ($7C),y ; CPU:D352 PRG:1352 B1 7C - sta Zp8A ; CPU:D354 PRG:1354 85 8A - and #$0F ; CPU:D356 PRG:1356 29 0F - sta Zp79 ; CPU:D358 PRG:1358 85 79 - iny ; CPU:D35A PRG:135A C8 - sty Zp7B ; CPU:D35B PRG:135B 84 7B - bne ExecuteVramDescriptorStream_OnNonzero_D365 ; CPU:D35D PRG:135D D0 06 + ldy $D32E,x ; CPU:$D342 PRG:1342 BC 2E D3 + inx ; CPU:$D345 PRG:1345 E8 + lda $D32E,x ; CPU:$D346 PRG:1346 BD 2E D3 + inx ; CPU:$D349 PRG:1349 E8 + stx Zp89 ; CPU:$D34A PRG:134A 86 89 + sty WorkPointer0Lo ; CPU:$D34C PRG:134C 84 7C + sta WorkPointer0Hi ; CPU:$D34E PRG:134E 85 7D + ldy #$00 ; CPU:$D350 PRG:1350 A0 00 + lda ($7C),y ; CPU:$D352 PRG:1352 B1 7C + sta Zp8A ; CPU:$D354 PRG:1354 85 8A + and #$0F ; CPU:$D356 PRG:1356 29 0F + sta Zp79 ; CPU:$D358 PRG:1358 85 79 + iny ; CPU:$D35A PRG:135A C8 + sty Zp7B ; CPU:$D35B PRG:135B 84 7B + bne ExecuteVramDescriptorStream_OnNonzero_D365 ; CPU:$D35D PRG:135D D0 06 ; ----------------------------------------------------------------------------- ; Routine: ExecuteVramDescriptorStream_OnNonzero_D35F ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -3748,9 +3748,9 @@ ExecuteVramDescriptorStream: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ExecuteVramDescriptorStream_OnNonzero_D35F: - ldy Zp7B ; CPU:D35F PRG:135F A4 7B - lda Zp8A ; CPU:D361 PRG:1361 A5 8A - bmi ExecuteVramDescriptorStream_OnNegative_D375 ; CPU:D363 PRG:1363 30 10 + ldy Zp7B ; CPU:$D35F PRG:135F A4 7B + lda Zp8A ; CPU:$D361 PRG:1361 A5 8A + bmi ExecuteVramDescriptorStream_OnNegative_D375 ; CPU:$D363 PRG:1363 30 10 ; ----------------------------------------------------------------------------- ; Routine: ExecuteVramDescriptorStream_OnNonzero_D365 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -3761,14 +3761,14 @@ ExecuteVramDescriptorStream_OnNonzero_D35F: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ExecuteVramDescriptorStream_OnNonzero_D365: - lda $2002 ; CPU:D365 PRG:1365 AD 02 20 - lda ($7C),y ; CPU:D368 PRG:1368 B1 7C - tax ; CPU:D36A PRG:136A AA - iny ; CPU:D36B PRG:136B C8 - lda ($7C),y ; CPU:D36C PRG:136C B1 7C - sta $2006 ; CPU:D36E PRG:136E 8D 06 20 - stx $2006 ; CPU:D371 PRG:1371 8E 06 20 - iny ; CPU:D374 PRG:1374 C8 + lda $2002 ; CPU:$D365 PRG:1365 AD 02 20 + lda ($7C),y ; CPU:$D368 PRG:1368 B1 7C + tax ; CPU:$D36A PRG:136A AA + iny ; CPU:$D36B PRG:136B C8 + lda ($7C),y ; CPU:$D36C PRG:136C B1 7C + sta $2006 ; CPU:$D36E PRG:136E 8D 06 20 + stx $2006 ; CPU:$D371 PRG:1371 8E 06 20 + iny ; CPU:$D374 PRG:1374 C8 ; ----------------------------------------------------------------------------- ; Routine: ExecuteVramDescriptorStream_OnNegative_D375 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -3779,16 +3779,16 @@ ExecuteVramDescriptorStream_OnNonzero_D365: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ExecuteVramDescriptorStream_OnNegative_D375: - lda ($7C),y ; CPU:D375 PRG:1375 B1 7C - sta WorkPointer1Lo ; CPU:D377 PRG:1377 85 7E - iny ; CPU:D379 PRG:1379 C8 - lda ($7C),y ; CPU:D37A PRG:137A B1 7C - sta WorkPointer1Hi ; CPU:D37C PRG:137C 85 7F - iny ; CPU:D37E PRG:137E C8 - sty Zp7B ; CPU:D37F PRG:137F 84 7B - jsr $D389 ; CPU:D381 PRG:1381 20 89 D3 - dec Zp79 ; CPU:D384 PRG:1384 C6 79 - bne ExecuteVramDescriptorStream_OnNonzero_D35F ; CPU:D386 PRG:1386 D0 D7 + lda ($7C),y ; CPU:$D375 PRG:1375 B1 7C + sta WorkPointer1Lo ; CPU:$D377 PRG:1377 85 7E + iny ; CPU:$D379 PRG:1379 C8 + lda ($7C),y ; CPU:$D37A PRG:137A B1 7C + sta WorkPointer1Hi ; CPU:$D37C PRG:137C 85 7F + iny ; CPU:$D37E PRG:137E C8 + sty Zp7B ; CPU:$D37F PRG:137F 84 7B + jsr $D389 ; CPU:$D381 PRG:1381 20 89 D3 + dec Zp79 ; CPU:$D384 PRG:1384 C6 79 + bne ExecuteVramDescriptorStream_OnNonzero_D35F ; CPU:$D386 PRG:1386 D0 D7 ; ----------------------------------------------------------------------------- ; Routine: ExecuteVramDescriptorStream_OnEqual5A_D388 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -3799,7 +3799,7 @@ ExecuteVramDescriptorStream_OnNegative_D375: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ExecuteVramDescriptorStream_OnEqual5A_D388: - rts ; CPU:D388 PRG:1388 60 + rts ; CPU:$D388 PRG:1388 60 ; ----------------------------------------------------------------------------- ; Routine: WriteVramDescriptorPayload ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -3810,7 +3810,7 @@ ExecuteVramDescriptorStream_OnEqual5A_D388: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- WriteVramDescriptorPayload: - ldy #$00 ; CPU:D389 PRG:1389 A0 00 + ldy #$00 ; CPU:$D389 PRG:1389 A0 00 ; ----------------------------------------------------------------------------- ; Routine: WriteVramDescriptorPayload_OnNonzero_D38B ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -3821,12 +3821,12 @@ WriteVramDescriptorPayload: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- WriteVramDescriptorPayload_OnNonzero_D38B: - lda ($7E),y ; CPU:D38B PRG:138B B1 7E - cmp #$5A ; CPU:D38D PRG:138D C9 5A - beq ExecuteVramDescriptorStream_OnEqual5A_D388 ; CPU:D38F PRG:138F F0 F7 - cmp #$57 ; CPU:D391 PRG:1391 C9 57 - beq WriteVramDescriptorPayload_OnEqual57_D39B ; CPU:D393 PRG:1393 F0 06 - sta $2007 ; CPU:D395 PRG:1395 8D 07 20 + lda ($7E),y ; CPU:$D38B PRG:138B B1 7E + cmp #$5A ; CPU:$D38D PRG:138D C9 5A + beq ExecuteVramDescriptorStream_OnEqual5A_D388 ; CPU:$D38F PRG:138F F0 F7 + cmp #$57 ; CPU:$D391 PRG:1391 C9 57 + beq WriteVramDescriptorPayload_OnEqual57_D39B ; CPU:$D393 PRG:1393 F0 06 + sta $2007 ; CPU:$D395 PRG:1395 8D 07 20 ; ----------------------------------------------------------------------------- ; Routine: WriteVramDescriptorPayload_OnZero_D398 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -3837,8 +3837,8 @@ WriteVramDescriptorPayload_OnNonzero_D38B: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- WriteVramDescriptorPayload_OnZero_D398: - iny ; CPU:D398 PRG:1398 C8 - bne WriteVramDescriptorPayload_OnNonzero_D38B ; CPU:D399 PRG:1399 D0 F0 + iny ; CPU:$D398 PRG:1398 C8 + bne WriteVramDescriptorPayload_OnNonzero_D38B ; CPU:$D399 PRG:1399 D0 F0 ; ----------------------------------------------------------------------------- ; Routine: WriteVramDescriptorPayload_OnEqual57_D39B ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -3849,11 +3849,11 @@ WriteVramDescriptorPayload_OnZero_D398: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- WriteVramDescriptorPayload_OnEqual57_D39B: - iny ; CPU:D39B PRG:139B C8 - lda ($7E),y ; CPU:D39C PRG:139C B1 7E - tax ; CPU:D39E PRG:139E AA - iny ; CPU:D39F PRG:139F C8 - lda ($7E),y ; CPU:D3A0 PRG:13A0 B1 7E + iny ; CPU:$D39B PRG:139B C8 + lda ($7E),y ; CPU:$D39C PRG:139C B1 7E + tax ; CPU:$D39E PRG:139E AA + iny ; CPU:$D39F PRG:139F C8 + lda ($7E),y ; CPU:$D3A0 PRG:13A0 B1 7E ; ----------------------------------------------------------------------------- ; Routine: WriteVramDescriptorPayload_OnNonzero_D3A2 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -3864,12 +3864,12 @@ WriteVramDescriptorPayload_OnEqual57_D39B: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- WriteVramDescriptorPayload_OnNonzero_D3A2: - sta $2007 ; CPU:D3A2 PRG:13A2 8D 07 20 - dex ; CPU:D3A5 PRG:13A5 CA - bne WriteVramDescriptorPayload_OnNonzero_D3A2 ; CPU:D3A6 PRG:13A6 D0 FA - beq WriteVramDescriptorPayload_OnZero_D398 ; CPU:D3A8 PRG:13A8 F0 EE - stx IndirectPointerLo ; CPU:D3AA PRG:13AA 86 E0 - jsr $E3C4 ; CPU:D3AC PRG:13AC 20 C4 E3 + sta $2007 ; CPU:$D3A2 PRG:13A2 8D 07 20 + dex ; CPU:$D3A5 PRG:13A5 CA + bne WriteVramDescriptorPayload_OnNonzero_D3A2 ; CPU:$D3A6 PRG:13A6 D0 FA + beq WriteVramDescriptorPayload_OnZero_D398 ; CPU:$D3A8 PRG:13A8 F0 EE + stx IndirectPointerLo ; CPU:$D3AA PRG:13AA 86 E0 + jsr $E3C4 ; CPU:$D3AC PRG:13AC 20 C4 E3 VramDescriptorRecords: .byte $77, $E4, $59, $E4, $63, $E4, $6D, $E4, $28, $E4, $86, $E0, $24, $C4, $E3, $77 ; CPU:$D3AF PRG:13AF 77 E4 59 E4 63 E4 6D E4 28 E4 86 E0 24 C4 E3 77 @@ -3912,16 +3912,16 @@ VramDescriptorRecords: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- WriteVramDescriptorPayload_LoadAndContinue_D575: - lda #$40 ; CPU:D575 PRG:1575 A9 40 - sta WorkPointer1Lo ; CPU:D577 PRG:1577 85 7E - lda #$03 ; CPU:D579 PRG:1579 A9 03 - sta WorkPointer1Hi ; CPU:D57B PRG:157B 85 7F - lda $2002 ; CPU:D57D PRG:157D AD 02 20 - lda #$20 ; CPU:D580 PRG:1580 A9 20 - sta $2006 ; CPU:D582 PRG:1582 8D 06 20 - lda #$92 ; CPU:D585 PRG:1585 A9 92 - sta $2006 ; CPU:D587 PRG:1587 8D 06 20 - ldy #$03 ; CPU:D58A PRG:158A A0 03 + lda #$40 ; CPU:$D575 PRG:1575 A9 40 + sta WorkPointer1Lo ; CPU:$D577 PRG:1577 85 7E + lda #$03 ; CPU:$D579 PRG:1579 A9 03 + sta WorkPointer1Hi ; CPU:$D57B PRG:157B 85 7F + lda $2002 ; CPU:$D57D PRG:157D AD 02 20 + lda #$20 ; CPU:$D580 PRG:1580 A9 20 + sta $2006 ; CPU:$D582 PRG:1582 8D 06 20 + lda #$92 ; CPU:$D585 PRG:1585 A9 92 + sta $2006 ; CPU:$D587 PRG:1587 8D 06 20 + ldy #$03 ; CPU:$D58A PRG:158A A0 03 ; ----------------------------------------------------------------------------- ; Routine: WriteVramDescriptorPayload_OnNonnegative_D58C ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -3932,12 +3932,12 @@ WriteVramDescriptorPayload_LoadAndContinue_D575: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- WriteVramDescriptorPayload_OnNonnegative_D58C: - lda ($7E),y ; CPU:D58C PRG:158C B1 7E - ora #$30 ; CPU:D58E PRG:158E 09 30 - sta $2007 ; CPU:D590 PRG:1590 8D 07 20 - dey ; CPU:D593 PRG:1593 88 - bpl WriteVramDescriptorPayload_OnNonnegative_D58C ; CPU:D594 PRG:1594 10 F6 - rts ; CPU:D596 PRG:1596 60 + lda ($7E),y ; CPU:$D58C PRG:158C B1 7E + ora #$30 ; CPU:$D58E PRG:158E 09 30 + sta $2007 ; CPU:$D590 PRG:1590 8D 07 20 + dey ; CPU:$D593 PRG:1593 88 + bpl WriteVramDescriptorPayload_OnNonnegative_D58C ; CPU:$D594 PRG:1594 10 F6 + rts ; CPU:$D596 PRG:1596 60 ; ----------------------------------------------------------------------------- ; Routine: UpdateMenuSelection ; Global: Update the four-item menu selection and transfer its highlight graphics. @@ -3948,14 +3948,14 @@ WriteVramDescriptorPayload_OnNonnegative_D58C: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- UpdateMenuSelection: - lda ControllerEdgeFlags ; CPU:D597 PRG:1597 A5 09 - and #$07 ; CPU:D599 PRG:1599 29 07 - bne UpdateMenuSelection_JoinBranchPaths_D5F1 ; CPU:D59B PRG:159B D0 54 - inc $0302 ; CPU:D59D PRG:159D EE 02 03 - lda $0302 ; CPU:D5A0 PRG:15A0 AD 02 03 - eor #$03 ; CPU:D5A3 PRG:15A3 49 03 - bne UpdateMenuSelection_OnNonzero_D5AA ; CPU:D5A5 PRG:15A5 D0 03 - sta $0302 ; CPU:D5A7 PRG:15A7 8D 02 03 + lda ControllerEdgeFlags ; CPU:$D597 PRG:1597 A5 09 + and #$07 ; CPU:$D599 PRG:1599 29 07 + bne UpdateMenuSelection_JoinBranchPaths_D5F1 ; CPU:$D59B PRG:159B D0 54 + inc $0302 ; CPU:$D59D PRG:159D EE 02 03 + lda $0302 ; CPU:$D5A0 PRG:15A0 AD 02 03 + eor #$03 ; CPU:$D5A3 PRG:15A3 49 03 + bne UpdateMenuSelection_OnNonzero_D5AA ; CPU:$D5A5 PRG:15A5 D0 03 + sta $0302 ; CPU:$D5A7 PRG:15A7 8D 02 03 ; ----------------------------------------------------------------------------- ; Routine: UpdateMenuSelection_OnNonzero_D5AA ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -3966,19 +3966,19 @@ UpdateMenuSelection: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- UpdateMenuSelection_OnNonzero_D5AA: - asl a ; CPU:D5AA PRG:15AA 0A - tay ; CPU:D5AB PRG:15AB A8 - lda $D63B,y ; CPU:D5AC PRG:15AC B9 3B D6 - sta WorkPointer0Lo ; CPU:D5AF PRG:15AF 85 7C - lda $D63C,y ; CPU:D5B1 PRG:15B1 B9 3C D6 - sta WorkPointer0Hi ; CPU:D5B4 PRG:15B4 85 7D - lda $D64D ; CPU:D5B6 PRG:15B6 AD 4D D6 - sta WorkPointer1Lo ; CPU:D5B9 PRG:15B9 85 7E - lda $D64E ; CPU:D5BB PRG:15BB AD 4E D6 - sta WorkPointer1Hi ; CPU:D5BE PRG:15BE 85 7F - jsr $D657 ; CPU:D5C0 PRG:15C0 20 57 D6 - ldy #$00 ; CPU:D5C3 PRG:15C3 A0 00 - ldx #$0C ; CPU:D5C5 PRG:15C5 A2 0C + asl a ; CPU:$D5AA PRG:15AA 0A + tay ; CPU:$D5AB PRG:15AB A8 + lda $D63B,y ; CPU:$D5AC PRG:15AC B9 3B D6 + sta WorkPointer0Lo ; CPU:$D5AF PRG:15AF 85 7C + lda $D63C,y ; CPU:$D5B1 PRG:15B1 B9 3C D6 + sta WorkPointer0Hi ; CPU:$D5B4 PRG:15B4 85 7D + lda $D64D ; CPU:$D5B6 PRG:15B6 AD 4D D6 + sta WorkPointer1Lo ; CPU:$D5B9 PRG:15B9 85 7E + lda $D64E ; CPU:$D5BB PRG:15BB AD 4E D6 + sta WorkPointer1Hi ; CPU:$D5BE PRG:15BE 85 7F + jsr $D657 ; CPU:$D5C0 PRG:15C0 20 57 D6 + ldy #$00 ; CPU:$D5C3 PRG:15C3 A0 00 + ldx #$0C ; CPU:$D5C5 PRG:15C5 A2 0C ; ----------------------------------------------------------------------------- ; Routine: UpdateMenuSelection_OnNonzero_D5C7 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -3989,13 +3989,13 @@ UpdateMenuSelection_OnNonzero_D5AA: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- UpdateMenuSelection_OnNonzero_D5C7: - lda ($7E),y ; CPU:D5C7 PRG:15C7 B1 7E - sta $2007 ; CPU:D5C9 PRG:15C9 8D 07 20 - iny ; CPU:D5CC PRG:15CC C8 - dex ; CPU:D5CD PRG:15CD CA - bne UpdateMenuSelection_OnNonzero_D5C7 ; CPU:D5CE PRG:15CE D0 F7 - ldy #$00 ; CPU:D5D0 PRG:15D0 A0 00 - ldx #$04 ; CPU:D5D2 PRG:15D2 A2 04 + lda ($7E),y ; CPU:$D5C7 PRG:15C7 B1 7E + sta $2007 ; CPU:$D5C9 PRG:15C9 8D 07 20 + iny ; CPU:$D5CC PRG:15CC C8 + dex ; CPU:$D5CD PRG:15CD CA + bne UpdateMenuSelection_OnNonzero_D5C7 ; CPU:$D5CE PRG:15CE D0 F7 + ldy #$00 ; CPU:$D5D0 PRG:15D0 A0 00 + ldx #$04 ; CPU:$D5D2 PRG:15D2 A2 04 ; ----------------------------------------------------------------------------- ; Routine: UpdateMenuSelection_OnNonzero_D5D4 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -4006,12 +4006,12 @@ UpdateMenuSelection_OnNonzero_D5C7: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- UpdateMenuSelection_OnNonzero_D5D4: - lda ($7C),y ; CPU:D5D4 PRG:15D4 B1 7C - sta $2007 ; CPU:D5D6 PRG:15D6 8D 07 20 - iny ; CPU:D5D9 PRG:15D9 C8 - dex ; CPU:D5DA PRG:15DA CA - bne UpdateMenuSelection_OnNonzero_D5D4 ; CPU:D5DB PRG:15DB D0 F7 - beq UpdateMenuSelection_OnZero_D624 ; CPU:D5DD PRG:15DD F0 45 + lda ($7C),y ; CPU:$D5D4 PRG:15D4 B1 7C + sta $2007 ; CPU:$D5D6 PRG:15D6 8D 07 20 + iny ; CPU:$D5D9 PRG:15D9 C8 + dex ; CPU:$D5DA PRG:15DA CA + bne UpdateMenuSelection_OnNonzero_D5D4 ; CPU:$D5DB PRG:15DB D0 F7 + beq UpdateMenuSelection_OnZero_D624 ; CPU:$D5DD PRG:15DD F0 45 ; ----------------------------------------------------------------------------- ; Routine: UpdateMenuSelection_LoadAndContinue_D5DF ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -4022,15 +4022,15 @@ UpdateMenuSelection_OnNonzero_D5D4: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- UpdateMenuSelection_LoadAndContinue_D5DF: - bit Zp03 ; CPU:D5DF PRG:15DF 24 03 - bvc UpdateMenuSelection_JoinBranchPaths_D5F1 ; CPU:D5E1 PRG:15E1 50 0E - lda ZpCC ; CPU:D5E3 PRG:15E3 A5 CC - beq UpdateMenuSelection_JoinBranchPaths_D5F1 ; CPU:D5E5 PRG:15E5 F0 0A - cmp #$02 ; CPU:D5E7 PRG:15E7 C9 02 - beq UpdateMenuSelection_OnEqual02_D5FC ; CPU:D5E9 PRG:15E9 F0 11 - lda ControllerEdgeFlags ; CPU:D5EB PRG:15EB A5 09 - and #$03 ; CPU:D5ED PRG:15ED 29 03 - beq UpdateMenuSelection_OnZero_D5F2 ; CPU:D5EF PRG:15EF F0 01 + bit Zp03 ; CPU:$D5DF PRG:15DF 24 03 + bvc UpdateMenuSelection_JoinBranchPaths_D5F1 ; CPU:$D5E1 PRG:15E1 50 0E + lda ZpCC ; CPU:$D5E3 PRG:15E3 A5 CC + beq UpdateMenuSelection_JoinBranchPaths_D5F1 ; CPU:$D5E5 PRG:15E5 F0 0A + cmp #$02 ; CPU:$D5E7 PRG:15E7 C9 02 + beq UpdateMenuSelection_OnEqual02_D5FC ; CPU:$D5E9 PRG:15E9 F0 11 + lda ControllerEdgeFlags ; CPU:$D5EB PRG:15EB A5 09 + and #$03 ; CPU:$D5ED PRG:15ED 29 03 + beq UpdateMenuSelection_OnZero_D5F2 ; CPU:$D5EF PRG:15EF F0 01 ; ----------------------------------------------------------------------------- ; Routine: UpdateMenuSelection_JoinBranchPaths_D5F1 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -4041,7 +4041,7 @@ UpdateMenuSelection_LoadAndContinue_D5DF: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- UpdateMenuSelection_JoinBranchPaths_D5F1: - rts ; CPU:D5F1 PRG:15F1 60 + rts ; CPU:$D5F1 PRG:15F1 60 ; ----------------------------------------------------------------------------- ; Routine: UpdateMenuSelection_OnZero_D5F2 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -4052,11 +4052,11 @@ UpdateMenuSelection_JoinBranchPaths_D5F1: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- UpdateMenuSelection_OnZero_D5F2: - ldx #$04 ; CPU:D5F2 PRG:15F2 A2 04 - ldy #$00 ; CPU:D5F4 PRG:15F4 A0 00 - lda ControllerEdgeFlags ; CPU:D5F6 PRG:15F6 A5 09 - and #$04 ; CPU:D5F8 PRG:15F8 29 04 - bne UpdateMenuSelection_OnNonzero_D5FE ; CPU:D5FA PRG:15FA D0 02 + ldx #$04 ; CPU:$D5F2 PRG:15F2 A2 04 + ldy #$00 ; CPU:$D5F4 PRG:15F4 A0 00 + lda ControllerEdgeFlags ; CPU:$D5F6 PRG:15F6 A5 09 + and #$04 ; CPU:$D5F8 PRG:15F8 29 04 + bne UpdateMenuSelection_OnNonzero_D5FE ; CPU:$D5FA PRG:15FA D0 02 ; ----------------------------------------------------------------------------- ; Routine: UpdateMenuSelection_OnEqual02_D5FC ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -4067,7 +4067,7 @@ UpdateMenuSelection_OnZero_D5F2: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- UpdateMenuSelection_OnEqual02_D5FC: - ldx #$10 ; CPU:D5FC PRG:15FC A2 10 + ldx #$10 ; CPU:$D5FC PRG:15FC A2 10 ; ----------------------------------------------------------------------------- ; Routine: UpdateMenuSelection_OnNonzero_D5FE ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -4078,16 +4078,16 @@ UpdateMenuSelection_OnEqual02_D5FC: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- UpdateMenuSelection_OnNonzero_D5FE: - lda $D64F ; CPU:D5FE PRG:15FE AD 4F D6 - sta WorkPointer0Lo ; CPU:D601 PRG:1601 85 7C - lda $D650 ; CPU:D603 PRG:1603 AD 50 D6 - sta WorkPointer0Hi ; CPU:D606 PRG:1606 85 7D - stx Zp77 ; CPU:D608 PRG:1608 86 77 - sty Zp78 ; CPU:D60A PRG:160A 84 78 - jsr $D665 ; CPU:D60C PRG:160C 20 65 D6 - jsr $D657 ; CPU:D60F PRG:160F 20 57 D6 - ldx #$10 ; CPU:D612 PRG:1612 A2 10 - ldy #$00 ; CPU:D614 PRG:1614 A0 00 + lda $D64F ; CPU:$D5FE PRG:15FE AD 4F D6 + sta WorkPointer0Lo ; CPU:$D601 PRG:1601 85 7C + lda $D650 ; CPU:$D603 PRG:1603 AD 50 D6 + sta WorkPointer0Hi ; CPU:$D606 PRG:1606 85 7D + stx Zp77 ; CPU:$D608 PRG:1608 86 77 + sty Zp78 ; CPU:$D60A PRG:160A 84 78 + jsr $D665 ; CPU:$D60C PRG:160C 20 65 D6 + jsr $D657 ; CPU:$D60F PRG:160F 20 57 D6 + ldx #$10 ; CPU:$D612 PRG:1612 A2 10 + ldy #$00 ; CPU:$D614 PRG:1614 A0 00 ; ----------------------------------------------------------------------------- ; Routine: UpdateMenuSelection_OnNonzero_D616 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -4098,12 +4098,12 @@ UpdateMenuSelection_OnNonzero_D5FE: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- UpdateMenuSelection_OnNonzero_D616: - lda ($7E),y ; CPU:D616 PRG:1616 B1 7E - sta $2007 ; CPU:D618 PRG:1618 8D 07 20 - iny ; CPU:D61B PRG:161B C8 - dex ; CPU:D61C PRG:161C CA - cpx Zp77 ; CPU:D61D PRG:161D E4 77 - beq UpdateMenuSelection_OnZero_D627 ; CPU:D61F PRG:161F F0 06 + lda ($7E),y ; CPU:$D616 PRG:1616 B1 7E + sta $2007 ; CPU:$D618 PRG:1618 8D 07 20 + iny ; CPU:$D61B PRG:161B C8 + dex ; CPU:$D61C PRG:161C CA + cpx Zp77 ; CPU:$D61D PRG:161D E4 77 + beq UpdateMenuSelection_OnZero_D627 ; CPU:$D61F PRG:161F F0 06 ; ----------------------------------------------------------------------------- ; Routine: UpdateMenuSelection_JumpNext_D621 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -4114,8 +4114,8 @@ UpdateMenuSelection_OnNonzero_D616: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- UpdateMenuSelection_JumpNext_D621: - txa ; CPU:D621 PRG:1621 8A - bne UpdateMenuSelection_OnNonzero_D616 ; CPU:D622 PRG:1622 D0 F2 + txa ; CPU:$D621 PRG:1621 8A + bne UpdateMenuSelection_OnNonzero_D616 ; CPU:$D622 PRG:1622 D0 F2 ; ----------------------------------------------------------------------------- ; Routine: UpdateMenuSelection_OnZero_D624 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -4126,7 +4126,7 @@ UpdateMenuSelection_JumpNext_D621: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- UpdateMenuSelection_OnZero_D624: - jmp $CA11 ; CPU:D624 PRG:1624 4C 11 CA + jmp $CA11 ; CPU:$D624 PRG:1624 4C 11 CA ; ----------------------------------------------------------------------------- ; Routine: UpdateMenuSelection_OnZero_D627 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -4137,8 +4137,8 @@ UpdateMenuSelection_OnZero_D624: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- UpdateMenuSelection_OnZero_D627: - sty SavedTransferIndex ; CPU:D627 PRG:1627 84 FA - ldy #$00 ; CPU:D629 PRG:1629 A0 00 + sty SavedTransferIndex ; CPU:$D627 PRG:1627 84 FA + ldy #$00 ; CPU:$D629 PRG:1629 A0 00 ; ----------------------------------------------------------------------------- ; Routine: UpdateMenuSelection_OnNonzero_D62B ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -4149,14 +4149,14 @@ UpdateMenuSelection_OnZero_D627: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- UpdateMenuSelection_OnNonzero_D62B: - lda ($7C),y ; CPU:D62B PRG:162B B1 7C - sta $2007 ; CPU:D62D PRG:162D 8D 07 20 - iny ; CPU:D630 PRG:1630 C8 - dex ; CPU:D631 PRG:1631 CA - cpx Zp78 ; CPU:D632 PRG:1632 E4 78 - bne UpdateMenuSelection_OnNonzero_D62B ; CPU:D634 PRG:1634 D0 F5 - ldy SavedTransferIndex ; CPU:D636 PRG:1636 A4 FA - jmp $D621 ; CPU:D638 PRG:1638 4C 21 D6 + lda ($7C),y ; CPU:$D62B PRG:162B B1 7C + sta $2007 ; CPU:$D62D PRG:162D 8D 07 20 + iny ; CPU:$D630 PRG:1630 C8 + dex ; CPU:$D631 PRG:1631 CA + cpx Zp78 ; CPU:$D632 PRG:1632 E4 78 + bne UpdateMenuSelection_OnNonzero_D62B ; CPU:$D634 PRG:1634 D0 F5 + ldy SavedTransferIndex ; CPU:$D636 PRG:1636 A4 FA + jmp $D621 ; CPU:$D638 PRG:1638 4C 21 D6 MenuItemPointerTable: .byte $41, $D6, $45, $D6, $49, $D6, $0F, $16, $2C, $28, $0F, $2C, $28, $16, $0F, $28 ; CPU:$D63B PRG:163B 41 D6 45 D6 49 D6 0F 16 2C 28 0F 2C 28 16 0F 28 @@ -4172,12 +4172,12 @@ MenuItemPointerTable: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- SetPaletteAddress: - lda $2002 ; CPU:D657 PRG:1657 AD 02 20 - lda #$3F ; CPU:D65A PRG:165A A9 3F - sta $2006 ; CPU:D65C PRG:165C 8D 06 20 - lda #$00 ; CPU:D65F PRG:165F A9 00 - sta $2006 ; CPU:D661 PRG:1661 8D 06 20 - rts ; CPU:D664 PRG:1664 60 + lda $2002 ; CPU:$D657 PRG:1657 AD 02 20 + lda #$3F ; CPU:$D65A PRG:165A A9 3F + sta $2006 ; CPU:$D65C PRG:165C 8D 06 20 + lda #$00 ; CPU:$D65F PRG:165F A9 00 + sta $2006 ; CPU:$D661 PRG:1661 8D 06 20 + rts ; CPU:$D664 PRG:1664 60 ; ----------------------------------------------------------------------------- ; Routine: LoadMenuDescriptorPointer ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -4188,11 +4188,11 @@ SetPaletteAddress: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- LoadMenuDescriptorPointer: - lda $D655 ; CPU:D665 PRG:1665 AD 55 D6 - sta WorkPointer1Lo ; CPU:D668 PRG:1668 85 7E - lda $D656 ; CPU:D66A PRG:166A AD 56 D6 - sta WorkPointer1Hi ; CPU:D66D PRG:166D 85 7F - rts ; CPU:D66F PRG:166F 60 + lda $D655 ; CPU:$D665 PRG:1665 AD 55 D6 + sta WorkPointer1Lo ; CPU:$D668 PRG:1668 85 7E + lda $D656 ; CPU:$D66A PRG:166A AD 56 D6 + sta WorkPointer1Hi ; CPU:$D66D PRG:166D 85 7F + rts ; CPU:$D66F PRG:166F 60 MenuVramDescriptorData: .byte $E7, $20, $00, $90, $A0, $80, $90, $A0, $80, $90, $A0, $80, $90, $A0, $80, $90 ; CPU:$D670 PRG:1670 E7 20 00 90 A0 80 90 A0 80 90 A0 80 90 A0 80 90 @@ -4217,12 +4217,12 @@ MenuVramDescriptorData: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- SetPaletteAddress_LoadAndContinue_D714: - lda #$0C ; CPU:D714 PRG:1714 A9 0C - jsr $C4E3 ; CPU:D716 PRG:1716 20 E3 C4 - jsr $CA4B ; CPU:D719 PRG:1719 20 4B CA - lda #$0D ; CPU:D71C PRG:171C A9 0D - jsr $C4E3 ; CPU:D71E PRG:171E 20 E3 C4 - jmp $CA55 ; CPU:D721 PRG:1721 4C 55 CA + lda #$0C ; CPU:$D714 PRG:1714 A9 0C + jsr $C4E3 ; CPU:$D716 PRG:1716 20 E3 C4 + jsr $CA4B ; CPU:$D719 PRG:1719 20 4B CA + lda #$0D ; CPU:$D71C PRG:171C A9 0D + jsr $C4E3 ; CPU:$D71E PRG:171E 20 E3 C4 + jmp $CA55 ; CPU:$D721 PRG:1721 4C 55 CA MenuTileData: .byte $42, $20, $FD, $1C, $24, $FE, $A2, $20, $FD, $1C, $29, $FF, $41, $20, $23, $26 ; CPU:$D724 PRG:1724 42 20 FD 1C 24 FE A2 20 FD 1C 29 FF 41 20 23 26 @@ -4238,21 +4238,21 @@ MenuTileData: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- InitializeRoundParameters: - ldx #$00 ; CPU:D73E PRG:173E A2 00 - stx $03B2 ; CPU:D740 PRG:1740 8E B2 03 - stx $0341 ; CPU:D743 PRG:1743 8E 41 03 - stx $0342 ; CPU:D746 PRG:1746 8E 42 03 - stx $0343 ; CPU:D749 PRG:1749 8E 43 03 - stx $03B1 ; CPU:D74C PRG:174C 8E B1 03 - stx Zp6D ; CPU:D74F PRG:174F 86 6D - stx Zp6A ; CPU:D751 PRG:1751 86 6A - stx Zp6B ; CPU:D753 PRG:1753 86 6B - stx Zp66 ; CPU:D755 PRG:1755 86 66 - ldx #$02 ; CPU:D757 PRG:1757 A2 02 - lda $03B0 ; CPU:D759 PRG:1759 AD B0 03 - lsr a ; CPU:D75C PRG:175C 4A - bcc InitializeRoundParameters_OnCarryClear_D761 ; CPU:D75D PRG:175D 90 02 - ldx #$04 ; CPU:D75F PRG:175F A2 04 + ldx #$00 ; CPU:$D73E PRG:173E A2 00 + stx $03B2 ; CPU:$D740 PRG:1740 8E B2 03 + stx $0341 ; CPU:$D743 PRG:1743 8E 41 03 + stx $0342 ; CPU:$D746 PRG:1746 8E 42 03 + stx $0343 ; CPU:$D749 PRG:1749 8E 43 03 + stx $03B1 ; CPU:$D74C PRG:174C 8E B1 03 + stx Zp6D ; CPU:$D74F PRG:174F 86 6D + stx Zp6A ; CPU:$D751 PRG:1751 86 6A + stx Zp6B ; CPU:$D753 PRG:1753 86 6B + stx Zp66 ; CPU:$D755 PRG:1755 86 66 + ldx #$02 ; CPU:$D757 PRG:1757 A2 02 + lda $03B0 ; CPU:$D759 PRG:1759 AD B0 03 + lsr a ; CPU:$D75C PRG:175C 4A + bcc InitializeRoundParameters_OnCarryClear_D761 ; CPU:$D75D PRG:175D 90 02 + ldx #$04 ; CPU:$D75F PRG:175F A2 04 ; ----------------------------------------------------------------------------- ; Routine: InitializeRoundParameters_OnCarryClear_D761 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -4263,11 +4263,11 @@ InitializeRoundParameters: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- InitializeRoundParameters_OnCarryClear_D761: - stx CurrentGameVariant ; CPU:D761 PRG:1761 86 63 - lda #$00 ; CPU:D763 PRG:1763 A9 00 - sta Zp61 ; CPU:D765 PRG:1765 85 61 - inc $03B0 ; CPU:D767 PRG:1767 EE B0 03 - jmp $C835 ; CPU:D76A PRG:176A 4C 35 C8 + stx CurrentGameVariant ; CPU:$D761 PRG:1761 86 63 + lda #$00 ; CPU:$D763 PRG:1763 A9 00 + sta Zp61 ; CPU:$D765 PRG:1765 85 61 + inc $03B0 ; CPU:$D767 PRG:1767 EE B0 03 + jmp $C835 ; CPU:$D76A PRG:176A 4C 35 C8 RoundParameterTable: .byte $A2, $06, $A5, $63, $C9, $04, $F0, $02, $A2, $03, $E4, $6B, $F0, $46, $A9, $00 ; CPU:$D76D PRG:176D A2 06 A5 63 C9 04 F0 02 A2 03 E4 6B F0 46 A9 00 @@ -4291,17 +4291,17 @@ RoundParameterTable: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate: - lda Zp64 ; CPU:D807 PRG:1807 A5 64 - jsr $C4CD ; CPU:D809 PRG:1809 20 CD C4 + lda Zp64 ; CPU:$D807 PRG:1807 A5 64 + jsr $C4CD ; CPU:$D809 PRG:1809 20 CD C4 VariantObjectHandlerPointerTable: .byte $14, $D8, $8D, $D8, $51, $D9, $5F, $D9 ; CPU:$D80C PRG:180C 14 D8 8D D8 51 D9 5F D9 - jsr $DA05 ; CPU:D814 PRG:1814 20 05 DA - bcs DispatchVariantObjectUpdate_OnCarrySet_D820 ; CPU:D817 PRG:1817 B0 07 - lda #$30 ; CPU:D819 PRG:1819 A9 30 - sta Zp77 ; CPU:D81B PRG:181B 85 77 - jmp $D8E4 ; CPU:D81D PRG:181D 4C E4 D8 + jsr $DA05 ; CPU:$D814 PRG:1814 20 05 DA + bcs DispatchVariantObjectUpdate_OnCarrySet_D820 ; CPU:$D817 PRG:1817 B0 07 + lda #$30 ; CPU:$D819 PRG:1819 A9 30 + sta Zp77 ; CPU:$D81B PRG:181B 85 77 + jmp $D8E4 ; CPU:$D81D PRG:181D 4C E4 D8 ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_OnCarrySet_D820 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -4312,8 +4312,8 @@ VariantObjectHandlerPointerTable: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_OnCarrySet_D820: - ldx ZpDF ; CPU:D820 PRG:1820 A6 DF - beq DispatchVariantObjectUpdate_OnZero_D82E ; CPU:D822 PRG:1822 F0 0A + ldx ZpDF ; CPU:$D820 PRG:1820 A6 DF + beq DispatchVariantObjectUpdate_OnZero_D82E ; CPU:$D822 PRG:1822 F0 0A ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_LoadIndexAndContinue_D824 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -4324,12 +4324,12 @@ DispatchVariantObjectUpdate_OnCarrySet_D820: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_LoadIndexAndContinue_D824: - ldx ZpDE ; CPU:D824 PRG:1824 A6 DE - dex ; CPU:D826 PRG:1826 CA - beq DispatchVariantObjectUpdate_OnZero_D83F ; CPU:D827 PRG:1827 F0 16 - dex ; CPU:D829 PRG:1829 CA - beq DispatchVariantObjectUpdate_JoinBranchPaths_D860 ; CPU:D82A PRG:182A F0 34 - bne DispatchVariantObjectUpdate_JoinBranchPaths_D839 ; CPU:D82C PRG:182C D0 0B + ldx ZpDE ; CPU:$D824 PRG:1824 A6 DE + dex ; CPU:$D826 PRG:1826 CA + beq DispatchVariantObjectUpdate_OnZero_D83F ; CPU:$D827 PRG:1827 F0 16 + dex ; CPU:$D829 PRG:1829 CA + beq DispatchVariantObjectUpdate_JoinBranchPaths_D860 ; CPU:$D82A PRG:182A F0 34 + bne DispatchVariantObjectUpdate_JoinBranchPaths_D839 ; CPU:$D82C PRG:182C D0 0B ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_OnZero_D82E ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -4340,13 +4340,13 @@ DispatchVariantObjectUpdate_LoadIndexAndContinue_D824: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_OnZero_D82E: - lda Zp0C ; CPU:D82E PRG:182E A5 0C - and #$03 ; CPU:D830 PRG:1830 29 03 - tax ; CPU:D832 PRG:1832 AA - dex ; CPU:D833 PRG:1833 CA - beq DispatchVariantObjectUpdate_OnZero_D83F ; CPU:D834 PRG:1834 F0 09 - dex ; CPU:D836 PRG:1836 CA - beq DispatchVariantObjectUpdate_JoinBranchPaths_D860 ; CPU:D837 PRG:1837 F0 27 + lda Zp0C ; CPU:$D82E PRG:182E A5 0C + and #$03 ; CPU:$D830 PRG:1830 29 03 + tax ; CPU:$D832 PRG:1832 AA + dex ; CPU:$D833 PRG:1833 CA + beq DispatchVariantObjectUpdate_OnZero_D83F ; CPU:$D834 PRG:1834 F0 09 + dex ; CPU:$D836 PRG:1836 CA + beq DispatchVariantObjectUpdate_JoinBranchPaths_D860 ; CPU:$D837 PRG:1837 F0 27 ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_JoinBranchPaths_D839 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -4357,9 +4357,9 @@ DispatchVariantObjectUpdate_OnZero_D82E: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_JoinBranchPaths_D839: - lda #$00 ; CPU:D839 PRG:1839 A9 00 - sta ZpCE ; CPU:D83B PRG:183B 85 CE - beq DispatchVariantObjectUpdate_JoinBranchPaths_D885 ; CPU:D83D PRG:183D F0 46 + lda #$00 ; CPU:$D839 PRG:1839 A9 00 + sta ZpCE ; CPU:$D83B PRG:183B 85 CE + beq DispatchVariantObjectUpdate_JoinBranchPaths_D885 ; CPU:$D83D PRG:183D F0 46 ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_OnZero_D83F ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -4370,11 +4370,11 @@ DispatchVariantObjectUpdate_JoinBranchPaths_D839: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_OnZero_D83F: - lda CurrentGameVariant ; CPU:D83F PRG:183F A5 63 - cmp #$02 ; CPU:D841 PRG:1841 C9 02 - bne DispatchVariantObjectUpdate_OnNotEqual02_D84A ; CPU:D843 PRG:1843 D0 05 - jsr $D9F7 ; CPU:D845 PRG:1845 20 F7 D9 - bcc DispatchVariantObjectUpdate_JoinBranchPaths_D889 ; CPU:D848 PRG:1848 90 3F + lda CurrentGameVariant ; CPU:$D83F PRG:183F A5 63 + cmp #$02 ; CPU:$D841 PRG:1841 C9 02 + bne DispatchVariantObjectUpdate_OnNotEqual02_D84A ; CPU:$D843 PRG:1843 D0 05 + jsr $D9F7 ; CPU:$D845 PRG:1845 20 F7 D9 + bcc DispatchVariantObjectUpdate_JoinBranchPaths_D889 ; CPU:$D848 PRG:1848 90 3F ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_OnNotEqual02_D84A ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -4385,12 +4385,12 @@ DispatchVariantObjectUpdate_OnZero_D83F: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_OnNotEqual02_D84A: - lda #$01 ; CPU:D84A PRG:184A A9 01 - sta Zp56 ; CPU:D84C PRG:184C 85 56 - jsr $F7EE ; CPU:D84E PRG:184E 20 EE F7 - ldx $0405 ; CPU:D851 PRG:1851 AE 05 04 - beq DispatchVariantObjectUpdate_OnZero_D858 ; CPU:D854 PRG:1854 F0 02 - dec Zp74,x ; CPU:D856 PRG:1856 D6 74 + lda #$01 ; CPU:$D84A PRG:184A A9 01 + sta Zp56 ; CPU:$D84C PRG:184C 85 56 + jsr $F7EE ; CPU:$D84E PRG:184E 20 EE F7 + ldx $0405 ; CPU:$D851 PRG:1851 AE 05 04 + beq DispatchVariantObjectUpdate_OnZero_D858 ; CPU:$D854 PRG:1854 F0 02 + dec Zp74,x ; CPU:$D856 PRG:1856 D6 74 ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_OnZero_D858 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -4401,10 +4401,10 @@ DispatchVariantObjectUpdate_OnNotEqual02_D84A: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_OnZero_D858: - lda #$FF ; CPU:D858 PRG:1858 A9 FF - sta ZpCE ; CPU:D85A PRG:185A 85 CE - lda #$01 ; CPU:D85C PRG:185C A9 01 - bne DispatchVariantObjectUpdate_JoinBranchPaths_D885 ; CPU:D85E PRG:185E D0 25 + lda #$FF ; CPU:$D858 PRG:1858 A9 FF + sta ZpCE ; CPU:$D85A PRG:185A 85 CE + lda #$01 ; CPU:$D85C PRG:185C A9 01 + bne DispatchVariantObjectUpdate_JoinBranchPaths_D885 ; CPU:$D85E PRG:185E D0 25 ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_JoinBranchPaths_D860 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -4415,11 +4415,11 @@ DispatchVariantObjectUpdate_OnZero_D858: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_JoinBranchPaths_D860: - lda CurrentGameVariant ; CPU:D860 PRG:1860 A5 63 - cmp #$02 ; CPU:D862 PRG:1862 C9 02 - beq DispatchVariantObjectUpdate_OnEqual02_D86A ; CPU:D864 PRG:1864 F0 04 - cmp #$03 ; CPU:D866 PRG:1866 C9 03 - bne DispatchVariantObjectUpdate_OnNotEqual03_D86F ; CPU:D868 PRG:1868 D0 05 + lda CurrentGameVariant ; CPU:$D860 PRG:1860 A5 63 + cmp #$02 ; CPU:$D862 PRG:1862 C9 02 + beq DispatchVariantObjectUpdate_OnEqual02_D86A ; CPU:$D864 PRG:1864 F0 04 + cmp #$03 ; CPU:$D866 PRG:1866 C9 03 + bne DispatchVariantObjectUpdate_OnNotEqual03_D86F ; CPU:$D868 PRG:1868 D0 05 ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_OnEqual02_D86A ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -4430,8 +4430,8 @@ DispatchVariantObjectUpdate_JoinBranchPaths_D860: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_OnEqual02_D86A: - jsr $D9FB ; CPU:D86A PRG:186A 20 FB D9 - bcc DispatchVariantObjectUpdate_JoinBranchPaths_D889 ; CPU:D86D PRG:186D 90 1A + jsr $D9FB ; CPU:$D86A PRG:186A 20 FB D9 + bcc DispatchVariantObjectUpdate_JoinBranchPaths_D889 ; CPU:$D86D PRG:186D 90 1A ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_OnNotEqual03_D86F ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -4442,13 +4442,13 @@ DispatchVariantObjectUpdate_OnEqual02_D86A: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_OnNotEqual03_D86F: - lda #$01 ; CPU:D86F PRG:186F A9 01 - sta Zp56 ; CPU:D871 PRG:1871 85 56 - jsr $F7FC ; CPU:D873 PRG:1873 20 FC F7 - bmi DispatchVariantObjectUpdate_JoinBranchPaths_D839 ; CPU:D876 PRG:1876 30 C1 - ldx $0405 ; CPU:D878 PRG:1878 AE 05 04 - beq DispatchVariantObjectUpdate_OnZero_D87F ; CPU:D87B PRG:187B F0 02 - inc Zp74,x ; CPU:D87D PRG:187D F6 74 + lda #$01 ; CPU:$D86F PRG:186F A9 01 + sta Zp56 ; CPU:$D871 PRG:1871 85 56 + jsr $F7FC ; CPU:$D873 PRG:1873 20 FC F7 + bmi DispatchVariantObjectUpdate_JoinBranchPaths_D839 ; CPU:$D876 PRG:1876 30 C1 + ldx $0405 ; CPU:$D878 PRG:1878 AE 05 04 + beq DispatchVariantObjectUpdate_OnZero_D87F ; CPU:$D87B PRG:187B F0 02 + inc Zp74,x ; CPU:$D87D PRG:187D F6 74 ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_OnZero_D87F ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -4459,9 +4459,9 @@ DispatchVariantObjectUpdate_OnNotEqual03_D86F: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_OnZero_D87F: - lda #$FF ; CPU:D87F PRG:187F A9 FF - sta ZpCE ; CPU:D881 PRG:1881 85 CE - lda #$02 ; CPU:D883 PRG:1883 A9 02 + lda #$FF ; CPU:$D87F PRG:187F A9 FF + sta ZpCE ; CPU:$D881 PRG:1881 85 CE + lda #$02 ; CPU:$D883 PRG:1883 A9 02 ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_JoinBranchPaths_D885 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -4472,7 +4472,7 @@ DispatchVariantObjectUpdate_OnZero_D87F: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_JoinBranchPaths_D885: - sta ZpCA ; CPU:D885 PRG:1885 85 CA + sta ZpCA ; CPU:$D885 PRG:1885 85 CA ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_OnZero_D887 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -4483,7 +4483,7 @@ DispatchVariantObjectUpdate_JoinBranchPaths_D885: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_OnZero_D887: - sta ZpC9 ; CPU:D887 PRG:1887 85 C9 + sta ZpC9 ; CPU:$D887 PRG:1887 85 C9 ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_JoinBranchPaths_D889 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -4494,7 +4494,7 @@ DispatchVariantObjectUpdate_OnZero_D887: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_JoinBranchPaths_D889: - rts ; CPU:D889 PRG:1889 60 + rts ; CPU:$D889 PRG:1889 60 ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_JoinBranchPaths_D88A ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -4505,17 +4505,17 @@ DispatchVariantObjectUpdate_JoinBranchPaths_D889: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_JoinBranchPaths_D88A: - jmp $D824 ; CPU:D88A PRG:188A 4C 24 D8 - jsr $DA05 ; CPU:D88D PRG:188D 20 05 DA - bcc DispatchVariantObjectUpdate_OnCarryClear_D8E0 ; CPU:D890 PRG:1890 90 4E - lda Zp74 ; CPU:D892 PRG:1892 A5 74 - cmp #$40 ; CPU:D894 PRG:1894 C9 40 - bcc DispatchVariantObjectUpdate_OnBelow40_D8B7 ; CPU:D896 PRG:1896 90 1F - lda ZpDF ; CPU:D898 PRG:1898 A5 DF - bne DispatchVariantObjectUpdate_JoinBranchPaths_D88A ; CPU:D89A PRG:189A D0 EE - lda Zp0C ; CPU:D89C PRG:189C A5 0C - and #$02 ; CPU:D89E PRG:189E 29 02 - beq DispatchVariantObjectUpdate_OnZero_D82E ; CPU:D8A0 PRG:18A0 F0 8C + jmp $D824 ; CPU:$D88A PRG:188A 4C 24 D8 + jsr $DA05 ; CPU:$D88D PRG:188D 20 05 DA + bcc DispatchVariantObjectUpdate_OnCarryClear_D8E0 ; CPU:$D890 PRG:1890 90 4E + lda Zp74 ; CPU:$D892 PRG:1892 A5 74 + cmp #$40 ; CPU:$D894 PRG:1894 C9 40 + bcc DispatchVariantObjectUpdate_OnBelow40_D8B7 ; CPU:$D896 PRG:1896 90 1F + lda ZpDF ; CPU:$D898 PRG:1898 A5 DF + bne DispatchVariantObjectUpdate_JoinBranchPaths_D88A ; CPU:$D89A PRG:189A D0 EE + lda Zp0C ; CPU:$D89C PRG:189C A5 0C + and #$02 ; CPU:$D89E PRG:189E 29 02 + beq DispatchVariantObjectUpdate_OnZero_D82E ; CPU:$D8A0 PRG:18A0 F0 8C ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_OnNonzero_D8A2 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -4526,13 +4526,13 @@ DispatchVariantObjectUpdate_JoinBranchPaths_D88A: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_OnNonzero_D8A2: - ldx Zp74 ; CPU:D8A2 PRG:18A2 A6 74 - cpx #$10 ; CPU:D8A4 PRG:18A4 E0 10 - bcc DispatchVariantObjectUpdate_JoinBranchPaths_D860 ; CPU:D8A6 PRG:18A6 90 B8 - lda ControllerEdgeFlags ; CPU:D8A8 PRG:18A8 A5 09 - lsr a ; CPU:D8AA PRG:18AA 4A - bcc DispatchVariantObjectUpdate_OnCarryClear_D8AF ; CPU:D8AB PRG:18AB 90 02 - dec Zp74 ; CPU:D8AD PRG:18AD C6 74 + ldx Zp74 ; CPU:$D8A2 PRG:18A2 A6 74 + cpx #$10 ; CPU:$D8A4 PRG:18A4 E0 10 + bcc DispatchVariantObjectUpdate_JoinBranchPaths_D860 ; CPU:$D8A6 PRG:18A6 90 B8 + lda ControllerEdgeFlags ; CPU:$D8A8 PRG:18A8 A5 09 + lsr a ; CPU:$D8AA PRG:18AA 4A + bcc DispatchVariantObjectUpdate_OnCarryClear_D8AF ; CPU:$D8AB PRG:18AB 90 02 + dec Zp74 ; CPU:$D8AD PRG:18AD C6 74 ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_OnCarryClear_D8AF ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -4543,8 +4543,8 @@ DispatchVariantObjectUpdate_OnNonzero_D8A2: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_OnCarryClear_D8AF: - lda #$02 ; CPU:D8AF PRG:18AF A9 02 - sta ZpCA ; CPU:D8B1 PRG:18B1 85 CA + lda #$02 ; CPU:$D8AF PRG:18AF A9 02 + sta ZpCA ; CPU:$D8B1 PRG:18B1 85 CA ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_OnNonzero_D8B3 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -4555,8 +4555,8 @@ DispatchVariantObjectUpdate_OnCarryClear_D8AF: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_OnNonzero_D8B3: - lda #$00 ; CPU:D8B3 PRG:18B3 A9 00 - beq DispatchVariantObjectUpdate_OnZero_D887 ; CPU:D8B5 PRG:18B5 F0 D0 + lda #$00 ; CPU:$D8B3 PRG:18B3 A9 00 + beq DispatchVariantObjectUpdate_OnZero_D887 ; CPU:$D8B5 PRG:18B5 F0 D0 ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_OnBelow40_D8B7 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -4567,15 +4567,15 @@ DispatchVariantObjectUpdate_OnNonzero_D8B3: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_OnBelow40_D8B7: - lda ZpDF ; CPU:D8B7 PRG:18B7 A5 DF - bne DispatchVariantObjectUpdate_JoinBranchPaths_D88A ; CPU:D8B9 PRG:18B9 D0 CF - lda Zp0C ; CPU:D8BB PRG:18BB A5 0C - and #$02 ; CPU:D8BD PRG:18BD 29 02 - bne DispatchVariantObjectUpdate_OnNonzero_D8A2 ; CPU:D8BF PRG:18BF D0 E1 - lda Zp0C ; CPU:D8C1 PRG:18C1 A5 0C - and #$01 ; CPU:D8C3 PRG:18C3 29 01 - bne DispatchVariantObjectUpdate_OnNonzero_D8CA ; CPU:D8C5 PRG:18C5 D0 03 - jmp $D94E ; CPU:D8C7 PRG:18C7 4C 4E D9 + lda ZpDF ; CPU:$D8B7 PRG:18B7 A5 DF + bne DispatchVariantObjectUpdate_JoinBranchPaths_D88A ; CPU:$D8B9 PRG:18B9 D0 CF + lda Zp0C ; CPU:$D8BB PRG:18BB A5 0C + and #$02 ; CPU:$D8BD PRG:18BD 29 02 + bne DispatchVariantObjectUpdate_OnNonzero_D8A2 ; CPU:$D8BF PRG:18BF D0 E1 + lda Zp0C ; CPU:$D8C1 PRG:18C1 A5 0C + and #$01 ; CPU:$D8C3 PRG:18C3 29 01 + bne DispatchVariantObjectUpdate_OnNonzero_D8CA ; CPU:$D8C5 PRG:18C5 D0 03 + jmp $D94E ; CPU:$D8C7 PRG:18C7 4C 4E D9 ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_OnNonzero_D8CA ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -4586,13 +4586,13 @@ DispatchVariantObjectUpdate_OnBelow40_D8B7: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_OnNonzero_D8CA: - ldx Zp74 ; CPU:D8CA PRG:18CA A6 74 - cpx #$40 ; CPU:D8CC PRG:18CC E0 40 - bcs DispatchVariantObjectUpdate_JoinBranchPaths_D8DD ; CPU:D8CE PRG:18CE B0 0D - lda ControllerEdgeFlags ; CPU:D8D0 PRG:18D0 A5 09 - lsr a ; CPU:D8D2 PRG:18D2 4A - bcc DispatchVariantObjectUpdate_OnCarryClear_D8D7 ; CPU:D8D3 PRG:18D3 90 02 - inc Zp74 ; CPU:D8D5 PRG:18D5 E6 74 + ldx Zp74 ; CPU:$D8CA PRG:18CA A6 74 + cpx #$40 ; CPU:$D8CC PRG:18CC E0 40 + bcs DispatchVariantObjectUpdate_JoinBranchPaths_D8DD ; CPU:$D8CE PRG:18CE B0 0D + lda ControllerEdgeFlags ; CPU:$D8D0 PRG:18D0 A5 09 + lsr a ; CPU:$D8D2 PRG:18D2 4A + bcc DispatchVariantObjectUpdate_OnCarryClear_D8D7 ; CPU:$D8D3 PRG:18D3 90 02 + inc Zp74 ; CPU:$D8D5 PRG:18D5 E6 74 ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_OnCarryClear_D8D7 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -4603,9 +4603,9 @@ DispatchVariantObjectUpdate_OnNonzero_D8CA: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_OnCarryClear_D8D7: - lda #$01 ; CPU:D8D7 PRG:18D7 A9 01 - sta ZpCA ; CPU:D8D9 PRG:18D9 85 CA - bne DispatchVariantObjectUpdate_OnNonzero_D8B3 ; CPU:D8DB PRG:18DB D0 D6 + lda #$01 ; CPU:$D8D7 PRG:18D7 A9 01 + sta ZpCA ; CPU:$D8D9 PRG:18D9 85 CA + bne DispatchVariantObjectUpdate_OnNonzero_D8B3 ; CPU:$D8DB PRG:18DB D0 D6 ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_JoinBranchPaths_D8DD ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -4616,7 +4616,7 @@ DispatchVariantObjectUpdate_OnCarryClear_D8D7: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_JoinBranchPaths_D8DD: - jmp $D858 ; CPU:D8DD PRG:18DD 4C 58 D8 + jmp $D858 ; CPU:$D8DD PRG:18DD 4C 58 D8 ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_OnCarryClear_D8E0 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -4627,8 +4627,8 @@ DispatchVariantObjectUpdate_JoinBranchPaths_D8DD: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_OnCarryClear_D8E0: - lda #$10 ; CPU:D8E0 PRG:18E0 A9 10 - sta Zp77 ; CPU:D8E2 PRG:18E2 85 77 + lda #$10 ; CPU:$D8E0 PRG:18E0 A9 10 + sta Zp77 ; CPU:$D8E2 PRG:18E2 85 77 ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_OnNonzero_D8E4 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -4639,14 +4639,14 @@ DispatchVariantObjectUpdate_OnCarryClear_D8E0: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_OnNonzero_D8E4: - lda ZpDF ; CPU:D8E4 PRG:18E4 A5 DF - beq DispatchVariantObjectUpdate_OnZero_D8F2 ; CPU:D8E6 PRG:18E6 F0 0A - ldx ZpDE ; CPU:D8E8 PRG:18E8 A6 DE - dex ; CPU:D8EA PRG:18EA CA - beq DispatchVariantObjectUpdate_OnZero_D924 ; CPU:D8EB PRG:18EB F0 37 - dex ; CPU:D8ED PRG:18ED CA - beq DispatchVariantObjectUpdate_OnZero_D8FF ; CPU:D8EE PRG:18EE F0 0F - bne DispatchVariantObjectUpdate_OnNonzero_D94E ; CPU:D8F0 PRG:18F0 D0 5C + lda ZpDF ; CPU:$D8E4 PRG:18E4 A5 DF + beq DispatchVariantObjectUpdate_OnZero_D8F2 ; CPU:$D8E6 PRG:18E6 F0 0A + ldx ZpDE ; CPU:$D8E8 PRG:18E8 A6 DE + dex ; CPU:$D8EA PRG:18EA CA + beq DispatchVariantObjectUpdate_OnZero_D924 ; CPU:$D8EB PRG:18EB F0 37 + dex ; CPU:$D8ED PRG:18ED CA + beq DispatchVariantObjectUpdate_OnZero_D8FF ; CPU:$D8EE PRG:18EE F0 0F + bne DispatchVariantObjectUpdate_OnNonzero_D94E ; CPU:$D8F0 PRG:18F0 D0 5C ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_OnZero_D8F2 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -4657,14 +4657,14 @@ DispatchVariantObjectUpdate_OnNonzero_D8E4: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_OnZero_D8F2: - lda Zp0C ; CPU:D8F2 PRG:18F2 A5 0C - and #$03 ; CPU:D8F4 PRG:18F4 29 03 - tax ; CPU:D8F6 PRG:18F6 AA - dex ; CPU:D8F7 PRG:18F7 CA - beq DispatchVariantObjectUpdate_OnZero_D924 ; CPU:D8F8 PRG:18F8 F0 2A - dex ; CPU:D8FA PRG:18FA CA - beq DispatchVariantObjectUpdate_OnZero_D8FF ; CPU:D8FB PRG:18FB F0 02 - bne DispatchVariantObjectUpdate_OnNonzero_D94E ; CPU:D8FD PRG:18FD D0 4F + lda Zp0C ; CPU:$D8F2 PRG:18F2 A5 0C + and #$03 ; CPU:$D8F4 PRG:18F4 29 03 + tax ; CPU:$D8F6 PRG:18F6 AA + dex ; CPU:$D8F7 PRG:18F7 CA + beq DispatchVariantObjectUpdate_OnZero_D924 ; CPU:$D8F8 PRG:18F8 F0 2A + dex ; CPU:$D8FA PRG:18FA CA + beq DispatchVariantObjectUpdate_OnZero_D8FF ; CPU:$D8FB PRG:18FB F0 02 + bne DispatchVariantObjectUpdate_OnNonzero_D94E ; CPU:$D8FD PRG:18FD D0 4F ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_OnZero_D8FF ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -4675,10 +4675,10 @@ DispatchVariantObjectUpdate_OnZero_D8F2: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_OnZero_D8FF: - ldx Zp74 ; CPU:D8FF PRG:18FF A6 74 - cpx Zp77 ; CPU:D901 PRG:1901 E4 77 - bcs DispatchVariantObjectUpdate_OnCarrySet_D908 ; CPU:D903 PRG:1903 B0 03 - jmp $D860 ; CPU:D905 PRG:1905 4C 60 D8 + ldx Zp74 ; CPU:$D8FF PRG:18FF A6 74 + cpx Zp77 ; CPU:$D901 PRG:1901 E4 77 + bcs DispatchVariantObjectUpdate_OnCarrySet_D908 ; CPU:$D903 PRG:1903 B0 03 + jmp $D860 ; CPU:$D905 PRG:1905 4C 60 D8 ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_OnCarrySet_D908 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -4689,10 +4689,10 @@ DispatchVariantObjectUpdate_OnZero_D8FF: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_OnCarrySet_D908: - jsr $CD2D ; CPU:D908 PRG:1908 20 2D CD - beq DispatchVariantObjectUpdate_OnZero_D912 ; CPU:D90B PRG:190B F0 05 - jsr $D9FB ; CPU:D90D PRG:190D 20 FB D9 - bcc DispatchVariantObjectUpdate_JoinBranchPaths_D920 ; CPU:D910 PRG:1910 90 0E + jsr $CD2D ; CPU:$D908 PRG:1908 20 2D CD + beq DispatchVariantObjectUpdate_OnZero_D912 ; CPU:$D90B PRG:190B F0 05 + jsr $D9FB ; CPU:$D90D PRG:190D 20 FB D9 + bcc DispatchVariantObjectUpdate_JoinBranchPaths_D920 ; CPU:$D910 PRG:1910 90 0E ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_OnZero_D912 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -4703,10 +4703,10 @@ DispatchVariantObjectUpdate_OnCarrySet_D908: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_OnZero_D912: - dec Zp74 ; CPU:D912 PRG:1912 C6 74 - cpx #$03 ; CPU:D914 PRG:1914 E0 03 - bne DispatchVariantObjectUpdate_OnNotEqual03_D91A ; CPU:D916 PRG:1916 D0 02 - dec ZpBF ; CPU:D918 PRG:1918 C6 BF + dec Zp74 ; CPU:$D912 PRG:1912 C6 74 + cpx #$03 ; CPU:$D914 PRG:1914 E0 03 + bne DispatchVariantObjectUpdate_OnNotEqual03_D91A ; CPU:$D916 PRG:1916 D0 02 + dec ZpBF ; CPU:$D918 PRG:1918 C6 BF ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_OnNotEqual03_D91A ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -4717,9 +4717,9 @@ DispatchVariantObjectUpdate_OnZero_D912: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_OnNotEqual03_D91A: - cpx #$01 ; CPU:D91A PRG:191A E0 01 - bne DispatchVariantObjectUpdate_JoinBranchPaths_D920 ; CPU:D91C PRG:191C D0 02 - dec Zp84 ; CPU:D91E PRG:191E C6 84 + cpx #$01 ; CPU:$D91A PRG:191A E0 01 + bne DispatchVariantObjectUpdate_JoinBranchPaths_D920 ; CPU:$D91C PRG:191C D0 02 + dec Zp84 ; CPU:$D91E PRG:191E C6 84 ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_JoinBranchPaths_D920 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -4730,8 +4730,8 @@ DispatchVariantObjectUpdate_OnNotEqual03_D91A: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_JoinBranchPaths_D920: - lda #$02 ; CPU:D920 PRG:1920 A9 02 - bne DispatchVariantObjectUpdate_OnNonzero_D945 ; CPU:D922 PRG:1922 D0 21 + lda #$02 ; CPU:$D920 PRG:1920 A9 02 + bne DispatchVariantObjectUpdate_OnNonzero_D945 ; CPU:$D922 PRG:1922 D0 21 ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_OnZero_D924 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -4742,14 +4742,14 @@ DispatchVariantObjectUpdate_JoinBranchPaths_D920: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_OnZero_D924: - ldx Zp74 ; CPU:D924 PRG:1924 A6 74 - cpx #$E8 ; CPU:D926 PRG:1926 E0 E8 - bcs DispatchVariantObjectUpdate_JoinBranchPaths_D8DD ; CPU:D928 PRG:1928 B0 B3 - ldx CurrentGameVariant ; CPU:D92A PRG:192A A6 63 - cpx #$02 ; CPU:D92C PRG:192C E0 02 - bne DispatchVariantObjectUpdate_OnNotEqual02_D935 ; CPU:D92E PRG:192E D0 05 - jsr $D9F3 ; CPU:D930 PRG:1930 20 F3 D9 - bcc DispatchVariantObjectUpdate_JoinBranchPaths_D943 ; CPU:D933 PRG:1933 90 0E + ldx Zp74 ; CPU:$D924 PRG:1924 A6 74 + cpx #$E8 ; CPU:$D926 PRG:1926 E0 E8 + bcs DispatchVariantObjectUpdate_JoinBranchPaths_D8DD ; CPU:$D928 PRG:1928 B0 B3 + ldx CurrentGameVariant ; CPU:$D92A PRG:192A A6 63 + cpx #$02 ; CPU:$D92C PRG:192C E0 02 + bne DispatchVariantObjectUpdate_OnNotEqual02_D935 ; CPU:$D92E PRG:192E D0 05 + jsr $D9F3 ; CPU:$D930 PRG:1930 20 F3 D9 + bcc DispatchVariantObjectUpdate_JoinBranchPaths_D943 ; CPU:$D933 PRG:1933 90 0E ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_OnNotEqual02_D935 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -4760,10 +4760,10 @@ DispatchVariantObjectUpdate_OnZero_D924: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_OnNotEqual02_D935: - inc Zp74 ; CPU:D935 PRG:1935 E6 74 - cpx #$03 ; CPU:D937 PRG:1937 E0 03 - bne DispatchVariantObjectUpdate_OnNotEqual03_D93D ; CPU:D939 PRG:1939 D0 02 - inc ZpBF ; CPU:D93B PRG:193B E6 BF + inc Zp74 ; CPU:$D935 PRG:1935 E6 74 + cpx #$03 ; CPU:$D937 PRG:1937 E0 03 + bne DispatchVariantObjectUpdate_OnNotEqual03_D93D ; CPU:$D939 PRG:1939 D0 02 + inc ZpBF ; CPU:$D93B PRG:193B E6 BF ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_OnNotEqual03_D93D ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -4774,9 +4774,9 @@ DispatchVariantObjectUpdate_OnNotEqual02_D935: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_OnNotEqual03_D93D: - cpx #$01 ; CPU:D93D PRG:193D E0 01 - bne DispatchVariantObjectUpdate_JoinBranchPaths_D943 ; CPU:D93F PRG:193F D0 02 - inc Zp84 ; CPU:D941 PRG:1941 E6 84 + cpx #$01 ; CPU:$D93D PRG:193D E0 01 + bne DispatchVariantObjectUpdate_JoinBranchPaths_D943 ; CPU:$D93F PRG:193F D0 02 + inc Zp84 ; CPU:$D941 PRG:1941 E6 84 ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_JoinBranchPaths_D943 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -4787,7 +4787,7 @@ DispatchVariantObjectUpdate_OnNotEqual03_D93D: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_JoinBranchPaths_D943: - lda #$01 ; CPU:D943 PRG:1943 A9 01 + lda #$01 ; CPU:$D943 PRG:1943 A9 01 ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_OnNonzero_D945 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -4798,11 +4798,11 @@ DispatchVariantObjectUpdate_JoinBranchPaths_D943: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_OnNonzero_D945: - sta ZpCA ; CPU:D945 PRG:1945 85 CA - lda #$00 ; CPU:D947 PRG:1947 A9 00 - sta ZpCE ; CPU:D949 PRG:1949 85 CE - sta ZpC9 ; CPU:D94B PRG:194B 85 C9 - rts ; CPU:D94D PRG:194D 60 + sta ZpCA ; CPU:$D945 PRG:1945 85 CA + lda #$00 ; CPU:$D947 PRG:1947 A9 00 + sta ZpCE ; CPU:$D949 PRG:1949 85 CE + sta ZpC9 ; CPU:$D94B PRG:194B 85 C9 + rts ; CPU:$D94D PRG:194D 60 ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_OnNonzero_D94E ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -4813,10 +4813,10 @@ DispatchVariantObjectUpdate_OnNonzero_D945: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_OnNonzero_D94E: - jmp $D839 ; CPU:D94E PRG:194E 4C 39 D8 - jsr $DA05 ; CPU:D951 PRG:1951 20 05 DA - bcc DispatchVariantObjectUpdate_OnCarryClear_D959 ; CPU:D954 PRG:1954 90 03 - jmp $D820 ; CPU:D956 PRG:1956 4C 20 D8 + jmp $D839 ; CPU:$D94E PRG:194E 4C 39 D8 + jsr $DA05 ; CPU:$D951 PRG:1951 20 05 DA + bcc DispatchVariantObjectUpdate_OnCarryClear_D959 ; CPU:$D954 PRG:1954 90 03 + jmp $D820 ; CPU:$D956 PRG:1956 4C 20 D8 ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_OnCarryClear_D959 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -4827,17 +4827,17 @@ DispatchVariantObjectUpdate_OnNonzero_D94E: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_OnCarryClear_D959: - lda #$3C ; CPU:D959 PRG:1959 A9 3C - sta Zp77 ; CPU:D95B PRG:195B 85 77 - bne DispatchVariantObjectUpdate_OnNonzero_D8E4 ; CPU:D95D PRG:195D D0 85 - ldx Zp0C ; CPU:D95F PRG:195F A6 0C - lda $0320 ; CPU:D961 PRG:1961 AD 20 03 - ora $031F ; CPU:D964 PRG:1964 0D 1F 03 - bne DispatchVariantObjectUpdate_JoinBranchPaths_D971 ; CPU:D967 PRG:1967 D0 08 - lda ZpCD ; CPU:D969 PRG:1969 A5 CD - ora ZpDF ; CPU:D96B PRG:196B 05 DF - beq DispatchVariantObjectUpdate_JoinBranchPaths_D971 ; CPU:D96D PRG:196D F0 02 - ldx ZpC9 ; CPU:D96F PRG:196F A6 C9 + lda #$3C ; CPU:$D959 PRG:1959 A9 3C + sta Zp77 ; CPU:$D95B PRG:195B 85 77 + bne DispatchVariantObjectUpdate_OnNonzero_D8E4 ; CPU:$D95D PRG:195D D0 85 + ldx Zp0C ; CPU:$D95F PRG:195F A6 0C + lda $0320 ; CPU:$D961 PRG:1961 AD 20 03 + ora $031F ; CPU:$D964 PRG:1964 0D 1F 03 + bne DispatchVariantObjectUpdate_JoinBranchPaths_D971 ; CPU:$D967 PRG:1967 D0 08 + lda ZpCD ; CPU:$D969 PRG:1969 A5 CD + ora ZpDF ; CPU:$D96B PRG:196B 05 DF + beq DispatchVariantObjectUpdate_JoinBranchPaths_D971 ; CPU:$D96D PRG:196D F0 02 + ldx ZpC9 ; CPU:$D96F PRG:196F A6 C9 ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_JoinBranchPaths_D971 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -4848,16 +4848,16 @@ DispatchVariantObjectUpdate_OnCarryClear_D959: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_JoinBranchPaths_D971: - stx Zp0C ; CPU:D971 PRG:1971 86 0C - lda ZpAF ; CPU:D973 PRG:1973 A5 AF - bne DispatchVariantObjectUpdate_OnNonzero_D9C4 ; CPU:D975 PRG:1975 D0 4D - lda Zp0F ; CPU:D977 PRG:1977 A5 0F - bne DispatchVariantObjectUpdate_OnNonzero_D997 ; CPU:D979 PRG:1979 D0 1C - lda ZpB8 ; CPU:D97B PRG:197B A5 B8 - bne DispatchVariantObjectUpdate_OnNonzero_D985 ; CPU:D97D PRG:197D D0 06 - lda ZpDE ; CPU:D97F PRG:197F A5 DE - ldx ZpDF ; CPU:D981 PRG:1981 A6 DF - bne DispatchVariantObjectUpdate_OnNonzero_D987 ; CPU:D983 PRG:1983 D0 02 + stx Zp0C ; CPU:$D971 PRG:1971 86 0C + lda ZpAF ; CPU:$D973 PRG:1973 A5 AF + bne DispatchVariantObjectUpdate_OnNonzero_D9C4 ; CPU:$D975 PRG:1975 D0 4D + lda Zp0F ; CPU:$D977 PRG:1977 A5 0F + bne DispatchVariantObjectUpdate_OnNonzero_D997 ; CPU:$D979 PRG:1979 D0 1C + lda ZpB8 ; CPU:$D97B PRG:197B A5 B8 + bne DispatchVariantObjectUpdate_OnNonzero_D985 ; CPU:$D97D PRG:197D D0 06 + lda ZpDE ; CPU:$D97F PRG:197F A5 DE + ldx ZpDF ; CPU:$D981 PRG:1981 A6 DF + bne DispatchVariantObjectUpdate_OnNonzero_D987 ; CPU:$D983 PRG:1983 D0 02 ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_OnNonzero_D985 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -4868,7 +4868,7 @@ DispatchVariantObjectUpdate_JoinBranchPaths_D971: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_OnNonzero_D985: - lda Zp0C ; CPU:D985 PRG:1985 A5 0C + lda Zp0C ; CPU:$D985 PRG:1985 A5 0C ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_OnNonzero_D987 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -4879,14 +4879,14 @@ DispatchVariantObjectUpdate_OnNonzero_D985: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_OnNonzero_D987: - and #$03 ; CPU:D987 PRG:1987 29 03 - asl a ; CPU:D989 PRG:1989 0A - tax ; CPU:D98A PRG:198A AA - lda $D9BC,x ; CPU:D98B PRG:198B BD BC D9 - sta Zp56 ; CPU:D98E PRG:198E 85 56 - lda $D9BD,x ; CPU:D990 PRG:1990 BD BD D9 - sta ZpC9 ; CPU:D993 PRG:1993 85 C9 - sta ZpCA ; CPU:D995 PRG:1995 85 CA + and #$03 ; CPU:$D987 PRG:1987 29 03 + asl a ; CPU:$D989 PRG:1989 0A + tax ; CPU:$D98A PRG:198A AA + lda $D9BC,x ; CPU:$D98B PRG:198B BD BC D9 + sta Zp56 ; CPU:$D98E PRG:198E 85 56 + lda $D9BD,x ; CPU:$D990 PRG:1990 BD BD D9 + sta ZpC9 ; CPU:$D993 PRG:1993 85 C9 + sta ZpCA ; CPU:$D995 PRG:1995 85 CA ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_OnNonzero_D997 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -4897,16 +4897,16 @@ DispatchVariantObjectUpdate_OnNonzero_D987: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_OnNonzero_D997: - jsr $DA05 ; CPU:D997 PRG:1997 20 05 DA - bcs DispatchVariantObjectUpdate_OnCarrySet_D9B9 ; CPU:D99A PRG:199A B0 1D - lda #$02 ; CPU:D99C PRG:199C A9 02 - sta ZpCA ; CPU:D99E PRG:199E 85 CA - lda Zp74 ; CPU:D9A0 PRG:19A0 A5 74 - adc #$01 ; CPU:D9A2 PRG:19A2 69 01 - tax ; CPU:D9A4 PRG:19A4 AA - adc #$10 ; CPU:D9A5 PRG:19A5 69 10 - bcs DispatchVariantObjectUpdate_OnCarrySet_D9AB ; CPU:D9A7 PRG:19A7 B0 02 - stx Zp74 ; CPU:D9A9 PRG:19A9 86 74 + jsr $DA05 ; CPU:$D997 PRG:1997 20 05 DA + bcs DispatchVariantObjectUpdate_OnCarrySet_D9B9 ; CPU:$D99A PRG:199A B0 1D + lda #$02 ; CPU:$D99C PRG:199C A9 02 + sta ZpCA ; CPU:$D99E PRG:199E 85 CA + lda Zp74 ; CPU:$D9A0 PRG:19A0 A5 74 + adc #$01 ; CPU:$D9A2 PRG:19A2 69 01 + tax ; CPU:$D9A4 PRG:19A4 AA + adc #$10 ; CPU:$D9A5 PRG:19A5 69 10 + bcs DispatchVariantObjectUpdate_OnCarrySet_D9AB ; CPU:$D9A7 PRG:19A7 B0 02 + stx Zp74 ; CPU:$D9A9 PRG:19A9 86 74 ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_OnCarrySet_D9AB ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -4917,13 +4917,13 @@ DispatchVariantObjectUpdate_OnNonzero_D997: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_OnCarrySet_D9AB: - clc ; CPU:D9AB PRG:19AB 18 - lda Zp84 ; CPU:D9AC PRG:19AC A5 84 - adc #$01 ; CPU:D9AE PRG:19AE 69 01 - sta Zp84 ; CPU:D9B0 PRG:19B0 85 84 - bcc DispatchVariantObjectUpdate_JoinBranchPaths_D9B8 ; CPU:D9B2 PRG:19B2 90 04 - lda #$00 ; CPU:D9B4 PRG:19B4 A9 00 - sta Zp80 ; CPU:D9B6 PRG:19B6 85 80 + clc ; CPU:$D9AB PRG:19AB 18 + lda Zp84 ; CPU:$D9AC PRG:19AC A5 84 + adc #$01 ; CPU:$D9AE PRG:19AE 69 01 + sta Zp84 ; CPU:$D9B0 PRG:19B0 85 84 + bcc DispatchVariantObjectUpdate_JoinBranchPaths_D9B8 ; CPU:$D9B2 PRG:19B2 90 04 + lda #$00 ; CPU:$D9B4 PRG:19B4 A9 00 + sta Zp80 ; CPU:$D9B6 PRG:19B6 85 80 ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_JoinBranchPaths_D9B8 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -4934,7 +4934,7 @@ DispatchVariantObjectUpdate_OnCarrySet_D9AB: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_JoinBranchPaths_D9B8: - rts ; CPU:D9B8 PRG:19B8 60 + rts ; CPU:$D9B8 PRG:19B8 60 ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_OnCarrySet_D9B9 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -4945,7 +4945,7 @@ DispatchVariantObjectUpdate_JoinBranchPaths_D9B8: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_OnCarrySet_D9B9: - jmp $F7EE ; CPU:D9B9 PRG:19B9 4C EE F7 + jmp $F7EE ; CPU:$D9B9 PRG:19B9 4C EE F7 VariantModeLookupTable: .byte $02, $00, $03, $01, $01, $02, $02, $00 ; CPU:$D9BC PRG:19BC 02 00 03 01 01 02 02 00 @@ -4960,13 +4960,13 @@ VariantModeLookupTable: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_OnNonzero_D9C4: - lda Zp80 ; CPU:D9C4 PRG:19C4 A5 80 - beq DispatchVariantObjectUpdate_JoinBranchPaths_D9B8 ; CPU:D9C6 PRG:19C6 F0 F0 - lda Zp84 ; CPU:D9C8 PRG:19C8 A5 84 - clc ; CPU:D9CA PRG:19CA 18 - adc #$02 ; CPU:D9CB PRG:19CB 69 02 - sta Zp84 ; CPU:D9CD PRG:19CD 85 84 - bcs DispatchVariantObjectUpdate_OnCarrySet_D9E2 ; CPU:D9CF PRG:19CF B0 11 + lda Zp80 ; CPU:$D9C4 PRG:19C4 A5 80 + beq DispatchVariantObjectUpdate_JoinBranchPaths_D9B8 ; CPU:$D9C6 PRG:19C6 F0 F0 + lda Zp84 ; CPU:$D9C8 PRG:19C8 A5 84 + clc ; CPU:$D9CA PRG:19CA 18 + adc #$02 ; CPU:$D9CB PRG:19CB 69 02 + sta Zp84 ; CPU:$D9CD PRG:19CD 85 84 + bcs DispatchVariantObjectUpdate_OnCarrySet_D9E2 ; CPU:$D9CF PRG:19CF B0 11 ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_LoadAndContinue_D9D1 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -4977,14 +4977,14 @@ DispatchVariantObjectUpdate_OnNonzero_D9C4: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_LoadAndContinue_D9D1: - lda $0590 ; CPU:D9D1 PRG:19D1 AD 90 05 - beq DispatchVariantObjectUpdate_JoinBranchPaths_D9B8 ; CPU:D9D4 PRG:19D4 F0 E2 - lda Zp84 ; CPU:D9D6 PRG:19D6 A5 84 - adc #$08 ; CPU:D9D8 PRG:19D8 69 08 - cmp #$F0 ; CPU:D9DA PRG:19DA C9 F0 - bcc DispatchVariantObjectUpdate_JoinBranchPaths_D9B8 ; CPU:D9DC PRG:19DC 90 DA - lda #$00 ; CPU:D9DE PRG:19DE A9 00 - beq DispatchVariantObjectUpdate_OnEqualF0_D9E6 ; CPU:D9E0 PRG:19E0 F0 04 + lda $0590 ; CPU:$D9D1 PRG:19D1 AD 90 05 + beq DispatchVariantObjectUpdate_JoinBranchPaths_D9B8 ; CPU:$D9D4 PRG:19D4 F0 E2 + lda Zp84 ; CPU:$D9D6 PRG:19D6 A5 84 + adc #$08 ; CPU:$D9D8 PRG:19D8 69 08 + cmp #$F0 ; CPU:$D9DA PRG:19DA C9 F0 + bcc DispatchVariantObjectUpdate_JoinBranchPaths_D9B8 ; CPU:$D9DC PRG:19DC 90 DA + lda #$00 ; CPU:$D9DE PRG:19DE A9 00 + beq DispatchVariantObjectUpdate_OnEqualF0_D9E6 ; CPU:$D9E0 PRG:19E0 F0 04 ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_OnCarrySet_D9E2 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -4995,8 +4995,8 @@ DispatchVariantObjectUpdate_LoadAndContinue_D9D1: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_OnCarrySet_D9E2: - lda #$00 ; CPU:D9E2 PRG:19E2 A9 00 - sta Zp80 ; CPU:D9E4 PRG:19E4 85 80 + lda #$00 ; CPU:$D9E2 PRG:19E2 A9 00 + sta Zp80 ; CPU:$D9E4 PRG:19E4 85 80 ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_OnEqualF0_D9E6 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -5007,12 +5007,12 @@ DispatchVariantObjectUpdate_OnCarrySet_D9E2: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_OnEqualF0_D9E6: - sta ZpB8 ; CPU:D9E6 PRG:19E6 85 B8 - lda ZpDF ; CPU:D9E8 PRG:19E8 A5 DF - bne DispatchVariantObjectUpdate_JoinBranchPaths_D9B8 ; CPU:D9EA PRG:19EA D0 CC - lda Zp0F ; CPU:D9EC PRG:19EC A5 0F - bne DispatchVariantObjectUpdate_JoinBranchPaths_D9B8 ; CPU:D9EE PRG:19EE D0 C8 - jmp $F131 ; CPU:D9F0 PRG:19F0 4C 31 F1 + sta ZpB8 ; CPU:$D9E6 PRG:19E6 85 B8 + lda ZpDF ; CPU:$D9E8 PRG:19E8 A5 DF + bne DispatchVariantObjectUpdate_JoinBranchPaths_D9B8 ; CPU:$D9EA PRG:19EA D0 CC + lda Zp0F ; CPU:$D9EC PRG:19EC A5 0F + bne DispatchVariantObjectUpdate_JoinBranchPaths_D9B8 ; CPU:$D9EE PRG:19EE D0 C8 + jmp $F131 ; CPU:$D9F0 PRG:19F0 4C 31 F1 ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_LoadAndContinue_D9F3 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -5023,8 +5023,8 @@ DispatchVariantObjectUpdate_OnEqualF0_D9E6: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_LoadAndContinue_D9F3: - lda #$B4 ; CPU:D9F3 PRG:19F3 A9 B4 - bne DispatchVariantObjectUpdate_OnNonzero_D9FD ; CPU:D9F5 PRG:19F5 D0 06 + lda #$B4 ; CPU:$D9F3 PRG:19F3 A9 B4 + bne DispatchVariantObjectUpdate_OnNonzero_D9FD ; CPU:$D9F5 PRG:19F5 D0 06 ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_LoadAndContinue_D9F7 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -5035,8 +5035,8 @@ DispatchVariantObjectUpdate_LoadAndContinue_D9F3: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_LoadAndContinue_D9F7: - lda #$C0 ; CPU:D9F7 PRG:19F7 A9 C0 - bne DispatchVariantObjectUpdate_OnNonzero_D9FD ; CPU:D9F9 PRG:19F9 D0 02 + lda #$C0 ; CPU:$D9F7 PRG:19F7 A9 C0 + bne DispatchVariantObjectUpdate_OnNonzero_D9FD ; CPU:$D9F9 PRG:19F9 D0 02 ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_LoadAndContinue_D9FB ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -5047,7 +5047,7 @@ DispatchVariantObjectUpdate_LoadAndContinue_D9F7: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_LoadAndContinue_D9FB: - lda #$80 ; CPU:D9FB PRG:19FB A9 80 + lda #$80 ; CPU:$D9FB PRG:19FB A9 80 ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_OnNonzero_D9FD ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -5058,10 +5058,10 @@ DispatchVariantObjectUpdate_LoadAndContinue_D9FB: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_OnNonzero_D9FD: - clc ; CPU:D9FD PRG:19FD 18 - adc $032D ; CPU:D9FE PRG:19FE 6D 2D 03 - sta $032D ; CPU:DA01 PRG:1A01 8D 2D 03 - rts ; CPU:DA04 PRG:1A04 60 + clc ; CPU:$D9FD PRG:19FD 18 + adc $032D ; CPU:$D9FE PRG:19FE 6D 2D 03 + sta $032D ; CPU:$DA01 PRG:1A01 8D 2D 03 + rts ; CPU:$DA04 PRG:1A04 60 ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_LoadAndContinue_DA05 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -5072,11 +5072,11 @@ DispatchVariantObjectUpdate_OnNonzero_D9FD: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_LoadAndContinue_DA05: - lda Zp69 ; CPU:DA05 PRG:1A05 A5 69 - bne DispatchVariantObjectUpdate_OnNonzero_DA0F ; CPU:DA07 PRG:1A07 D0 06 - lda Zp68 ; CPU:DA09 PRG:1A09 A5 68 - cmp #$C0 ; CPU:DA0B PRG:1A0B C9 C0 - bcc DispatchVariantObjectUpdate_OnBelowC0_DA10 ; CPU:DA0D PRG:1A0D 90 01 + lda Zp69 ; CPU:$DA05 PRG:1A05 A5 69 + bne DispatchVariantObjectUpdate_OnNonzero_DA0F ; CPU:$DA07 PRG:1A07 D0 06 + lda Zp68 ; CPU:$DA09 PRG:1A09 A5 68 + cmp #$C0 ; CPU:$DA0B PRG:1A0B C9 C0 + bcc DispatchVariantObjectUpdate_OnBelowC0_DA10 ; CPU:$DA0D PRG:1A0D 90 01 ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_OnNonzero_DA0F ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -5087,7 +5087,7 @@ DispatchVariantObjectUpdate_LoadAndContinue_DA05: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_OnNonzero_DA0F: - sec ; CPU:DA0F PRG:1A0F 38 + sec ; CPU:$DA0F PRG:1A0F 38 ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_OnBelowC0_DA10 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -5098,7 +5098,7 @@ DispatchVariantObjectUpdate_OnNonzero_DA0F: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_OnBelowC0_DA10: - rts ; CPU:DA10 PRG:1A10 60 + rts ; CPU:$DA10 PRG:1A10 60 ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_LoadAndContinue_DA11 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -5109,9 +5109,9 @@ DispatchVariantObjectUpdate_OnBelowC0_DA10: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_LoadAndContinue_DA11: - lda $038E ; CPU:DA11 PRG:1A11 AD 8E 03 - beq DispatchVariantObjectUpdate_OnZero_DA19 ; CPU:DA14 PRG:1A14 F0 03 - jmp $DB01 ; CPU:DA16 PRG:1A16 4C 01 DB + lda $038E ; CPU:$DA11 PRG:1A11 AD 8E 03 + beq DispatchVariantObjectUpdate_OnZero_DA19 ; CPU:$DA14 PRG:1A14 F0 03 + jmp $DB01 ; CPU:$DA16 PRG:1A16 4C 01 DB ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_OnZero_DA19 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -5122,9 +5122,9 @@ DispatchVariantObjectUpdate_LoadAndContinue_DA11: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_OnZero_DA19: - lda ZpCD ; CPU:DA19 PRG:1A19 A5 CD - beq DispatchVariantObjectUpdate_OnZero_DA20 ; CPU:DA1B PRG:1A1B F0 03 - jmp $DB31 ; CPU:DA1D PRG:1A1D 4C 31 DB + lda ZpCD ; CPU:$DA19 PRG:1A19 A5 CD + beq DispatchVariantObjectUpdate_OnZero_DA20 ; CPU:$DA1B PRG:1A1B F0 03 + jmp $DB31 ; CPU:$DA1D PRG:1A1D 4C 31 DB ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_OnZero_DA20 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -5135,12 +5135,12 @@ DispatchVariantObjectUpdate_OnZero_DA19: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_OnZero_DA20: - lda ZpDF ; CPU:DA20 PRG:1A20 A5 DF - bne DispatchVariantObjectUpdate_OnNonzero_DA71 ; CPU:DA22 PRG:1A22 D0 4D - lda Zp0D ; CPU:DA24 PRG:1A24 A5 0D - and #$C0 ; CPU:DA26 PRG:1A26 29 C0 - bne DispatchVariantObjectUpdate_OnNonzero_DA2D ; CPU:DA28 PRG:1A28 D0 03 - jmp $DAFD ; CPU:DA2A PRG:1A2A 4C FD DA + lda ZpDF ; CPU:$DA20 PRG:1A20 A5 DF + bne DispatchVariantObjectUpdate_OnNonzero_DA71 ; CPU:$DA22 PRG:1A22 D0 4D + lda Zp0D ; CPU:$DA24 PRG:1A24 A5 0D + and #$C0 ; CPU:$DA26 PRG:1A26 29 C0 + bne DispatchVariantObjectUpdate_OnNonzero_DA2D ; CPU:$DA28 PRG:1A28 D0 03 + jmp $DAFD ; CPU:$DA2A PRG:1A2A 4C FD DA ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_OnNonzero_DA2D ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -5151,13 +5151,13 @@ DispatchVariantObjectUpdate_OnZero_DA20: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_OnNonzero_DA2D: - lda #$01 ; CPU:DA2D PRG:1A2D A9 01 - sta $0313 ; CPU:DA2F PRG:1A2F 8D 13 03 - sta $031F ; CPU:DA32 PRG:1A32 8D 1F 03 - lda #$02 ; CPU:DA35 PRG:1A35 A9 02 - jsr $CD2D ; CPU:DA37 PRG:1A37 20 2D CD - beq DispatchVariantObjectUpdate_OnZero_DA3E ; CPU:DA3A PRG:1A3A F0 02 - lda #$03 ; CPU:DA3C PRG:1A3C A9 03 + lda #$01 ; CPU:$DA2D PRG:1A2D A9 01 + sta $0313 ; CPU:$DA2F PRG:1A2F 8D 13 03 + sta $031F ; CPU:$DA32 PRG:1A32 8D 1F 03 + lda #$02 ; CPU:$DA35 PRG:1A35 A9 02 + jsr $CD2D ; CPU:$DA37 PRG:1A37 20 2D CD + beq DispatchVariantObjectUpdate_OnZero_DA3E ; CPU:$DA3A PRG:1A3A F0 02 + lda #$03 ; CPU:$DA3C PRG:1A3C A9 03 ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_OnZero_DA3E ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -5168,20 +5168,20 @@ DispatchVariantObjectUpdate_OnNonzero_DA2D: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_OnZero_DA3E: - jsr $F80D ; CPU:DA3E PRG:1A3E 20 0D F8 - lda Zp64 ; CPU:DA41 PRG:1A41 A5 64 - asl a ; CPU:DA43 PRG:1A43 0A - tay ; CPU:DA44 PRG:1A44 A8 - lda $DBAA,y ; CPU:DA45 PRG:1A45 B9 AA DB - sta $03A2 ; CPU:DA48 PRG:1A48 8D A2 03 - lda $DBAB,y ; CPU:DA4B PRG:1A4B B9 AB DB - sta $03A0 ; CPU:DA4E PRG:1A4E 8D A0 03 - lda Zp73 ; CPU:DA51 PRG:1A51 A5 73 - sta $03A3 ; CPU:DA53 PRG:1A53 8D A3 03 - jsr $CD28 ; CPU:DA56 PRG:1A56 20 28 CD - bne DispatchVariantObjectUpdate_OnNonzero_DA60 ; CPU:DA59 PRG:1A59 D0 05 - lda Zp83 ; CPU:DA5B PRG:1A5B A5 83 - sta $03A7 ; CPU:DA5D PRG:1A5D 8D A7 03 + jsr $F80D ; CPU:$DA3E PRG:1A3E 20 0D F8 + lda Zp64 ; CPU:$DA41 PRG:1A41 A5 64 + asl a ; CPU:$DA43 PRG:1A43 0A + tay ; CPU:$DA44 PRG:1A44 A8 + lda $DBAA,y ; CPU:$DA45 PRG:1A45 B9 AA DB + sta $03A2 ; CPU:$DA48 PRG:1A48 8D A2 03 + lda $DBAB,y ; CPU:$DA4B PRG:1A4B B9 AB DB + sta $03A0 ; CPU:$DA4E PRG:1A4E 8D A0 03 + lda Zp73 ; CPU:$DA51 PRG:1A51 A5 73 + sta $03A3 ; CPU:$DA53 PRG:1A53 8D A3 03 + jsr $CD28 ; CPU:$DA56 PRG:1A56 20 28 CD + bne DispatchVariantObjectUpdate_OnNonzero_DA60 ; CPU:$DA59 PRG:1A59 D0 05 + lda Zp83 ; CPU:$DA5B PRG:1A5B A5 83 + sta $03A7 ; CPU:$DA5D PRG:1A5D 8D A7 03 ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_OnNonzero_DA60 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -5192,14 +5192,14 @@ DispatchVariantObjectUpdate_OnZero_DA3E: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_OnNonzero_DA60: - lda #$00 ; CPU:DA60 PRG:1A60 A9 00 - sta $03A1 ; CPU:DA62 PRG:1A62 8D A1 03 - inc ZpCB ; CPU:DA65 PRG:1A65 E6 CB - lda Zp0C ; CPU:DA67 PRG:1A67 A5 0C - and #$03 ; CPU:DA69 PRG:1A69 29 03 - sta ZpDE ; CPU:DA6B PRG:1A6B 85 DE - inc ZpDF ; CPU:DA6D PRG:1A6D E6 DF - bne DispatchVariantObjectUpdate_OnNonzero_DA76 ; CPU:DA6F PRG:1A6F D0 05 + lda #$00 ; CPU:$DA60 PRG:1A60 A9 00 + sta $03A1 ; CPU:$DA62 PRG:1A62 8D A1 03 + inc ZpCB ; CPU:$DA65 PRG:1A65 E6 CB + lda Zp0C ; CPU:$DA67 PRG:1A67 A5 0C + and #$03 ; CPU:$DA69 PRG:1A69 29 03 + sta ZpDE ; CPU:$DA6B PRG:1A6B 85 DE + inc ZpDF ; CPU:$DA6D PRG:1A6D E6 DF + bne DispatchVariantObjectUpdate_OnNonzero_DA76 ; CPU:$DA6F PRG:1A6F D0 05 ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_OnNonzero_DA71 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -5210,8 +5210,8 @@ DispatchVariantObjectUpdate_OnNonzero_DA60: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_OnNonzero_DA71: - lda #$00 ; CPU:DA71 PRG:1A71 A9 00 - sta $031F ; CPU:DA73 PRG:1A73 8D 1F 03 + lda #$00 ; CPU:$DA71 PRG:1A71 A9 00 + sta $031F ; CPU:$DA73 PRG:1A73 8D 1F 03 ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_OnNonzero_DA76 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -5222,23 +5222,23 @@ DispatchVariantObjectUpdate_OnNonzero_DA71: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_OnNonzero_DA76: - lda $03A1 ; CPU:DA76 PRG:1A76 AD A1 03 - sec ; CPU:DA79 PRG:1A79 38 - sbc $03A0 ; CPU:DA7A PRG:1A7A ED A0 03 - sta $03A1 ; CPU:DA7D PRG:1A7D 8D A1 03 - lda $03A2 ; CPU:DA80 PRG:1A80 AD A2 03 - sbc #$00 ; CPU:DA83 PRG:1A83 E9 00 - sta $03A2 ; CPU:DA85 PRG:1A85 8D A2 03 - bpl DispatchVariantObjectUpdate_JoinBranchPaths_DAB3 ; CPU:DA88 PRG:1A88 10 29 - lda #$00 ; CPU:DA8A PRG:1A8A A9 00 - sta ZpCB ; CPU:DA8C PRG:1A8C 85 CB - sta ZpBE ; CPU:DA8E PRG:1A8E 85 BE - lda Zp73 ; CPU:DA90 PRG:1A90 A5 73 - ldy CurrentGameVariant ; CPU:DA92 PRG:1A92 A4 63 - cpy #$03 ; CPU:DA94 PRG:1A94 C0 03 - beq DispatchVariantObjectUpdate_OnEqual03_DA9C ; CPU:DA96 PRG:1A96 F0 04 - cpy #$04 ; CPU:DA98 PRG:1A98 C0 04 - bne DispatchVariantObjectUpdate_JoinBranchPaths_DAAE ; CPU:DA9A PRG:1A9A D0 12 + lda $03A1 ; CPU:$DA76 PRG:1A76 AD A1 03 + sec ; CPU:$DA79 PRG:1A79 38 + sbc $03A0 ; CPU:$DA7A PRG:1A7A ED A0 03 + sta $03A1 ; CPU:$DA7D PRG:1A7D 8D A1 03 + lda $03A2 ; CPU:$DA80 PRG:1A80 AD A2 03 + sbc #$00 ; CPU:$DA83 PRG:1A83 E9 00 + sta $03A2 ; CPU:$DA85 PRG:1A85 8D A2 03 + bpl DispatchVariantObjectUpdate_JoinBranchPaths_DAB3 ; CPU:$DA88 PRG:1A88 10 29 + lda #$00 ; CPU:$DA8A PRG:1A8A A9 00 + sta ZpCB ; CPU:$DA8C PRG:1A8C 85 CB + sta ZpBE ; CPU:$DA8E PRG:1A8E 85 BE + lda Zp73 ; CPU:$DA90 PRG:1A90 A5 73 + ldy CurrentGameVariant ; CPU:$DA92 PRG:1A92 A4 63 + cpy #$03 ; CPU:$DA94 PRG:1A94 C0 03 + beq DispatchVariantObjectUpdate_OnEqual03_DA9C ; CPU:$DA96 PRG:1A96 F0 04 + cpy #$04 ; CPU:$DA98 PRG:1A98 C0 04 + bne DispatchVariantObjectUpdate_JoinBranchPaths_DAAE ; CPU:$DA9A PRG:1A9A D0 12 ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_OnEqual03_DA9C ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -5249,14 +5249,14 @@ DispatchVariantObjectUpdate_OnNonzero_DA76: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_OnEqual03_DA9C: - ldy ZpB8 ; CPU:DA9C PRG:1A9C A4 B8 - bne DispatchVariantObjectUpdate_JoinBranchPaths_DAAE ; CPU:DA9E PRG:1A9E D0 0E - cmp #$C0 ; CPU:DAA0 PRG:1AA0 C9 C0 - bcc DispatchVariantObjectUpdate_JoinBranchPaths_DAB3 ; CPU:DAA2 PRG:1AA2 90 0F - ldy #$02 ; CPU:DAA4 PRG:1AA4 A0 02 - sty Zp0F ; CPU:DAA6 PRG:1AA6 84 0F - jsr $CA3B ; CPU:DAA8 PRG:1AA8 20 3B CA - jmp $DC95 ; CPU:DAAB PRG:1AAB 4C 95 DC + ldy ZpB8 ; CPU:$DA9C PRG:1A9C A4 B8 + bne DispatchVariantObjectUpdate_JoinBranchPaths_DAAE ; CPU:$DA9E PRG:1A9E D0 0E + cmp #$C0 ; CPU:$DAA0 PRG:1AA0 C9 C0 + bcc DispatchVariantObjectUpdate_JoinBranchPaths_DAB3 ; CPU:$DAA2 PRG:1AA2 90 0F + ldy #$02 ; CPU:$DAA4 PRG:1AA4 A0 02 + sty Zp0F ; CPU:$DAA6 PRG:1AA6 84 0F + jsr $CA3B ; CPU:$DAA8 PRG:1AA8 20 3B CA + jmp $DC95 ; CPU:$DAAB PRG:1AAB 4C 95 DC ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_JoinBranchPaths_DAAE ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -5267,8 +5267,8 @@ DispatchVariantObjectUpdate_OnEqual03_DA9C: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_JoinBranchPaths_DAAE: - cmp $03A3 ; CPU:DAAE PRG:1AAE CD A3 03 - bcs DispatchVariantObjectUpdate_OnCarrySet_DAE4 ; CPU:DAB1 PRG:1AB1 B0 31 + cmp $03A3 ; CPU:$DAAE PRG:1AAE CD A3 03 + bcs DispatchVariantObjectUpdate_OnCarrySet_DAE4 ; CPU:$DAB1 PRG:1AB1 B0 31 ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_JoinBranchPaths_DAB3 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -5279,21 +5279,21 @@ DispatchVariantObjectUpdate_JoinBranchPaths_DAAE: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_JoinBranchPaths_DAB3: - lda Zp73 ; CPU:DAB3 PRG:1AB3 A5 73 - sec ; CPU:DAB5 PRG:1AB5 38 - sbc $03A2 ; CPU:DAB6 PRG:1AB6 ED A2 03 - sta Zp73 ; CPU:DAB9 PRG:1AB9 85 73 - jsr $CD28 ; CPU:DABB PRG:1ABB 20 28 CD - bne DispatchVariantObjectUpdate_OnNonzero_DAD2 ; CPU:DABE PRG:1ABE D0 12 - lda #$00 ; CPU:DAC0 PRG:1AC0 A9 00 - sta Zp76 ; CPU:DAC2 PRG:1AC2 85 76 - lda Zp83 ; CPU:DAC4 PRG:1AC4 A5 83 - sec ; CPU:DAC6 PRG:1AC6 38 - sbc $03A2 ; CPU:DAC7 PRG:1AC7 ED A2 03 - sta Zp83 ; CPU:DACA PRG:1ACA 85 83 - lda #$1C ; CPU:DACC PRG:1ACC A9 1C - sta Zp86 ; CPU:DACE PRG:1ACE 85 86 - bne DispatchVariantObjectUpdate_OnNonzero_DAFF ; CPU:DAD0 PRG:1AD0 D0 2D + lda Zp73 ; CPU:$DAB3 PRG:1AB3 A5 73 + sec ; CPU:$DAB5 PRG:1AB5 38 + sbc $03A2 ; CPU:$DAB6 PRG:1AB6 ED A2 03 + sta Zp73 ; CPU:$DAB9 PRG:1AB9 85 73 + jsr $CD28 ; CPU:$DABB PRG:1ABB 20 28 CD + bne DispatchVariantObjectUpdate_OnNonzero_DAD2 ; CPU:$DABE PRG:1ABE D0 12 + lda #$00 ; CPU:$DAC0 PRG:1AC0 A9 00 + sta Zp76 ; CPU:$DAC2 PRG:1AC2 85 76 + lda Zp83 ; CPU:$DAC4 PRG:1AC4 A5 83 + sec ; CPU:$DAC6 PRG:1AC6 38 + sbc $03A2 ; CPU:$DAC7 PRG:1AC7 ED A2 03 + sta Zp83 ; CPU:$DACA PRG:1ACA 85 83 + lda #$1C ; CPU:$DACC PRG:1ACC A9 1C + sta Zp86 ; CPU:$DACE PRG:1ACE 85 86 + bne DispatchVariantObjectUpdate_OnNonzero_DAFF ; CPU:$DAD0 PRG:1AD0 D0 2D ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_OnNonzero_DAD2 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -5304,10 +5304,10 @@ DispatchVariantObjectUpdate_JoinBranchPaths_DAB3: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_OnNonzero_DAD2: - lda Zp64 ; CPU:DAD2 PRG:1AD2 A5 64 - cmp #$03 ; CPU:DAD4 PRG:1AD4 C9 03 - beq DispatchVariantObjectUpdate_OnEqual03_DADF ; CPU:DAD6 PRG:1AD6 F0 07 - lda #$02 ; CPU:DAD8 PRG:1AD8 A9 02 + lda Zp64 ; CPU:$DAD2 PRG:1AD2 A5 64 + cmp #$03 ; CPU:$DAD4 PRG:1AD4 C9 03 + beq DispatchVariantObjectUpdate_OnEqual03_DADF ; CPU:$DAD6 PRG:1AD6 F0 07 + lda #$02 ; CPU:$DAD8 PRG:1AD8 A9 02 ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_StoreAndContinue_DADA ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -5318,8 +5318,8 @@ DispatchVariantObjectUpdate_OnNonzero_DAD2: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_StoreAndContinue_DADA: - sta Zp76 ; CPU:DADA PRG:1ADA 85 76 - jmp $DAFF ; CPU:DADC PRG:1ADC 4C FF DA + sta Zp76 ; CPU:$DADA PRG:1ADA 85 76 + jmp $DAFF ; CPU:$DADC PRG:1ADC 4C FF DA ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_OnEqual03_DADF ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -5330,8 +5330,8 @@ DispatchVariantObjectUpdate_StoreAndContinue_DADA: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_OnEqual03_DADF: - lda #$02 ; CPU:DADF PRG:1ADF A9 02 - jmp $DADA ; CPU:DAE1 PRG:1AE1 4C DA DA + lda #$02 ; CPU:$DADF PRG:1ADF A9 02 + jmp $DADA ; CPU:$DAE1 PRG:1AE1 4C DA DA ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_OnCarrySet_DAE4 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -5342,14 +5342,14 @@ DispatchVariantObjectUpdate_OnEqual03_DADF: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_OnCarrySet_DAE4: - lda $03A3 ; CPU:DAE4 PRG:1AE4 AD A3 03 - sta Zp73 ; CPU:DAE7 PRG:1AE7 85 73 - lda #$01 ; CPU:DAE9 PRG:1AE9 A9 01 - sta Zp76 ; CPU:DAEB PRG:1AEB 85 76 - jsr $CD28 ; CPU:DAED PRG:1AED 20 28 CD - bne DispatchVariantObjectUpdate_OnNonzero_DAF7 ; CPU:DAF0 PRG:1AF0 D0 05 - lda $03A7 ; CPU:DAF2 PRG:1AF2 AD A7 03 - sta Zp83 ; CPU:DAF5 PRG:1AF5 85 83 + lda $03A3 ; CPU:$DAE4 PRG:1AE4 AD A3 03 + sta Zp73 ; CPU:$DAE7 PRG:1AE7 85 73 + lda #$01 ; CPU:$DAE9 PRG:1AE9 A9 01 + sta Zp76 ; CPU:$DAEB PRG:1AEB 85 76 + jsr $CD28 ; CPU:$DAED PRG:1AED 20 28 CD + bne DispatchVariantObjectUpdate_OnNonzero_DAF7 ; CPU:$DAF0 PRG:1AF0 D0 05 + lda $03A7 ; CPU:$DAF2 PRG:1AF2 AD A7 03 + sta Zp83 ; CPU:$DAF5 PRG:1AF5 85 83 ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_OnNonzero_DAF7 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -5360,9 +5360,9 @@ DispatchVariantObjectUpdate_OnCarrySet_DAE4: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_OnNonzero_DAF7: - ldy #$00 ; CPU:DAF7 PRG:1AF7 A0 00 - sty ZpDE ; CPU:DAF9 PRG:1AF9 84 DE - sty ZpDF ; CPU:DAFB PRG:1AFB 84 DF + ldy #$00 ; CPU:$DAF7 PRG:1AF7 A0 00 + sty ZpDE ; CPU:$DAF9 PRG:1AF9 84 DE + sty ZpDF ; CPU:$DAFB PRG:1AFB 84 DF ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_Return_DAFD ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -5373,8 +5373,8 @@ DispatchVariantObjectUpdate_OnNonzero_DAF7: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_Return_DAFD: - clc ; CPU:DAFD PRG:1AFD 18 - rts ; CPU:DAFE PRG:1AFE 60 + clc ; CPU:$DAFD PRG:1AFD 18 + rts ; CPU:$DAFE PRG:1AFE 60 ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_OnNonzero_DAFF ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -5385,8 +5385,8 @@ DispatchVariantObjectUpdate_Return_DAFD: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_OnNonzero_DAFF: - sec ; CPU:DAFF PRG:1AFF 38 - rts ; CPU:DB00 PRG:1B00 60 + sec ; CPU:$DAFF PRG:1AFF 38 + rts ; CPU:$DB00 PRG:1B00 60 ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_IncrementAndContinue_DB01 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -5397,14 +5397,14 @@ DispatchVariantObjectUpdate_OnNonzero_DAFF: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_IncrementAndContinue_DB01: - inc $0320 ; CPU:DB01 PRG:1B01 EE 20 03 - lda #$01 ; CPU:DB04 PRG:1B04 A9 01 - jsr $F80D ; CPU:DB06 PRG:1B06 20 0D F8 - ldy #$00 ; CPU:DB09 PRG:1B09 A0 00 - lda Zp64 ; CPU:DB0B PRG:1B0B A5 64 - cmp #$03 ; CPU:DB0D PRG:1B0D C9 03 - beq DispatchVariantObjectUpdate_OnEqual03_DB13 ; CPU:DB0F PRG:1B0F F0 02 - ldy #$02 ; CPU:DB11 PRG:1B11 A0 02 + inc $0320 ; CPU:$DB01 PRG:1B01 EE 20 03 + lda #$01 ; CPU:$DB04 PRG:1B04 A9 01 + jsr $F80D ; CPU:$DB06 PRG:1B06 20 0D F8 + ldy #$00 ; CPU:$DB09 PRG:1B09 A0 00 + lda Zp64 ; CPU:$DB0B PRG:1B0B A5 64 + cmp #$03 ; CPU:$DB0D PRG:1B0D C9 03 + beq DispatchVariantObjectUpdate_OnEqual03_DB13 ; CPU:$DB0F PRG:1B0F F0 02 + ldy #$02 ; CPU:$DB11 PRG:1B11 A0 02 ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_OnEqual03_DB13 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -5415,18 +5415,18 @@ DispatchVariantObjectUpdate_IncrementAndContinue_DB01: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_OnEqual03_DB13: - lda $DBB2,y ; CPU:DB13 PRG:1B13 B9 B2 DB - sta $03A6 ; CPU:DB16 PRG:1B16 8D A6 03 - lda $DBB3,y ; CPU:DB19 PRG:1B19 B9 B3 DB - sta $03A4 ; CPU:DB1C PRG:1B1C 8D A4 03 - lda Zp73 ; CPU:DB1F PRG:1B1F A5 73 - sta $03A7 ; CPU:DB21 PRG:1B21 8D A7 03 - ldy #$00 ; CPU:DB24 PRG:1B24 A0 00 - sty $03A5 ; CPU:DB26 PRG:1B26 8C A5 03 - iny ; CPU:DB29 PRG:1B29 C8 - sty $0388 ; CPU:DB2A PRG:1B2A 8C 88 03 - inc ZpCD ; CPU:DB2D PRG:1B2D E6 CD - bne DispatchVariantObjectUpdate_OnNonzero_DB36 ; CPU:DB2F PRG:1B2F D0 05 + lda $DBB2,y ; CPU:$DB13 PRG:1B13 B9 B2 DB + sta $03A6 ; CPU:$DB16 PRG:1B16 8D A6 03 + lda $DBB3,y ; CPU:$DB19 PRG:1B19 B9 B3 DB + sta $03A4 ; CPU:$DB1C PRG:1B1C 8D A4 03 + lda Zp73 ; CPU:$DB1F PRG:1B1F A5 73 + sta $03A7 ; CPU:$DB21 PRG:1B21 8D A7 03 + ldy #$00 ; CPU:$DB24 PRG:1B24 A0 00 + sty $03A5 ; CPU:$DB26 PRG:1B26 8C A5 03 + iny ; CPU:$DB29 PRG:1B29 C8 + sty $0388 ; CPU:$DB2A PRG:1B2A 8C 88 03 + inc ZpCD ; CPU:$DB2D PRG:1B2D E6 CD + bne DispatchVariantObjectUpdate_OnNonzero_DB36 ; CPU:$DB2F PRG:1B2F D0 05 ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_LoadAndContinue_DB31 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -5437,8 +5437,8 @@ DispatchVariantObjectUpdate_OnEqual03_DB13: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_LoadAndContinue_DB31: - lda #$00 ; CPU:DB31 PRG:1B31 A9 00 - sta $0320 ; CPU:DB33 PRG:1B33 8D 20 03 + lda #$00 ; CPU:$DB31 PRG:1B31 A9 00 + sta $0320 ; CPU:$DB33 PRG:1B33 8D 20 03 ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_OnNonzero_DB36 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -5449,20 +5449,20 @@ DispatchVariantObjectUpdate_LoadAndContinue_DB31: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_OnNonzero_DB36: - lda #$00 ; CPU:DB36 PRG:1B36 A9 00 - sta $038E ; CPU:DB38 PRG:1B38 8D 8E 03 - jsr $DB97 ; CPU:DB3B PRG:1B3B 20 97 DB - bpl DispatchVariantObjectUpdate_JoinBranchPaths_DB5B ; CPU:DB3E PRG:1B3E 10 1B - lda #$00 ; CPU:DB40 PRG:1B40 A9 00 - sta $0388 ; CPU:DB42 PRG:1B42 8D 88 03 - lda CurrentGameVariant ; CPU:DB45 PRG:1B45 A5 63 - cmp #$05 ; CPU:DB47 PRG:1B47 C9 05 - beq DispatchVariantObjectUpdate_JoinBranchPaths_DB5B ; CPU:DB49 PRG:1B49 F0 10 - lda Zp73 ; CPU:DB4B PRG:1B4B A5 73 - cmp $03A7 ; CPU:DB4D PRG:1B4D CD A7 03 - bcc DispatchVariantObjectUpdate_OnCarryClear_DB56 ; CPU:DB50 PRG:1B50 90 04 - ldy #$01 ; CPU:DB52 PRG:1B52 A0 01 - sty Zp76 ; CPU:DB54 PRG:1B54 84 76 + lda #$00 ; CPU:$DB36 PRG:1B36 A9 00 + sta $038E ; CPU:$DB38 PRG:1B38 8D 8E 03 + jsr $DB97 ; CPU:$DB3B PRG:1B3B 20 97 DB + bpl DispatchVariantObjectUpdate_JoinBranchPaths_DB5B ; CPU:$DB3E PRG:1B3E 10 1B + lda #$00 ; CPU:$DB40 PRG:1B40 A9 00 + sta $0388 ; CPU:$DB42 PRG:1B42 8D 88 03 + lda CurrentGameVariant ; CPU:$DB45 PRG:1B45 A5 63 + cmp #$05 ; CPU:$DB47 PRG:1B47 C9 05 + beq DispatchVariantObjectUpdate_JoinBranchPaths_DB5B ; CPU:$DB49 PRG:1B49 F0 10 + lda Zp73 ; CPU:$DB4B PRG:1B4B A5 73 + cmp $03A7 ; CPU:$DB4D PRG:1B4D CD A7 03 + bcc DispatchVariantObjectUpdate_OnCarryClear_DB56 ; CPU:$DB50 PRG:1B50 90 04 + ldy #$01 ; CPU:$DB52 PRG:1B52 A0 01 + sty Zp76 ; CPU:$DB54 PRG:1B54 84 76 ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_OnCarryClear_DB56 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -5473,8 +5473,8 @@ DispatchVariantObjectUpdate_OnNonzero_DB36: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_OnCarryClear_DB56: - cmp $03A3 ; CPU:DB56 PRG:1B56 CD A3 03 - bcs DispatchVariantObjectUpdate_OnCarrySet_DB82 ; CPU:DB59 PRG:1B59 B0 27 + cmp $03A3 ; CPU:$DB56 PRG:1B56 CD A3 03 + bcs DispatchVariantObjectUpdate_OnCarrySet_DB82 ; CPU:$DB59 PRG:1B59 B0 27 ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_JoinBranchPaths_DB5B ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -5485,18 +5485,18 @@ DispatchVariantObjectUpdate_OnCarryClear_DB56: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_JoinBranchPaths_DB5B: - lda Zp73 ; CPU:DB5B PRG:1B5B A5 73 - sec ; CPU:DB5D PRG:1B5D 38 - sbc $03A6 ; CPU:DB5E PRG:1B5E ED A6 03 - sta Zp73 ; CPU:DB61 PRG:1B61 85 73 - ldy CurrentGameVariant ; CPU:DB63 PRG:1B63 A4 63 - cpy #$05 ; CPU:DB65 PRG:1B65 C0 05 - beq DispatchVariantObjectUpdate_OnEqual05_DB74 ; CPU:DB67 PRG:1B67 F0 0B - lda $0388 ; CPU:DB69 PRG:1B69 AD 88 03 - beq DispatchVariantObjectUpdate_JoinBranchPaths_DB80 ; CPU:DB6C PRG:1B6C F0 12 - lda #$02 ; CPU:DB6E PRG:1B6E A9 02 - sta Zp76 ; CPU:DB70 PRG:1B70 85 76 - beq DispatchVariantObjectUpdate_JoinBranchPaths_DB80 ; CPU:DB72 PRG:1B72 F0 0C + lda Zp73 ; CPU:$DB5B PRG:1B5B A5 73 + sec ; CPU:$DB5D PRG:1B5D 38 + sbc $03A6 ; CPU:$DB5E PRG:1B5E ED A6 03 + sta Zp73 ; CPU:$DB61 PRG:1B61 85 73 + ldy CurrentGameVariant ; CPU:$DB63 PRG:1B63 A4 63 + cpy #$05 ; CPU:$DB65 PRG:1B65 C0 05 + beq DispatchVariantObjectUpdate_OnEqual05_DB74 ; CPU:$DB67 PRG:1B67 F0 0B + lda $0388 ; CPU:$DB69 PRG:1B69 AD 88 03 + beq DispatchVariantObjectUpdate_JoinBranchPaths_DB80 ; CPU:$DB6C PRG:1B6C F0 12 + lda #$02 ; CPU:$DB6E PRG:1B6E A9 02 + sta Zp76 ; CPU:$DB70 PRG:1B70 85 76 + beq DispatchVariantObjectUpdate_JoinBranchPaths_DB80 ; CPU:$DB72 PRG:1B72 F0 0C ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_OnEqual05_DB74 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -5507,11 +5507,11 @@ DispatchVariantObjectUpdate_JoinBranchPaths_DB5B: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_OnEqual05_DB74: - lda #$02 ; CPU:DB74 PRG:1B74 A9 02 - ldy Zp73 ; CPU:DB76 PRG:1B76 A4 73 - cpy #$70 ; CPU:DB78 PRG:1B78 C0 70 - bcc DispatchVariantObjectUpdate_OnBelow70_DB7E ; CPU:DB7A PRG:1B7A 90 02 - adc #$01 ; CPU:DB7C PRG:1B7C 69 01 + lda #$02 ; CPU:$DB74 PRG:1B74 A9 02 + ldy Zp73 ; CPU:$DB76 PRG:1B76 A4 73 + cpy #$70 ; CPU:$DB78 PRG:1B78 C0 70 + bcc DispatchVariantObjectUpdate_OnBelow70_DB7E ; CPU:$DB7A PRG:1B7A 90 02 + adc #$01 ; CPU:$DB7C PRG:1B7C 69 01 ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_OnBelow70_DB7E ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -5522,7 +5522,7 @@ DispatchVariantObjectUpdate_OnEqual05_DB74: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_OnBelow70_DB7E: - sta Zp76 ; CPU:DB7E PRG:1B7E 85 76 + sta Zp76 ; CPU:$DB7E PRG:1B7E 85 76 ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_JoinBranchPaths_DB80 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -5533,8 +5533,8 @@ DispatchVariantObjectUpdate_OnBelow70_DB7E: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_JoinBranchPaths_DB80: - sec ; CPU:DB80 PRG:1B80 38 - rts ; CPU:DB81 PRG:1B81 60 + sec ; CPU:$DB80 PRG:1B80 38 + rts ; CPU:$DB81 PRG:1B81 60 ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_OnCarrySet_DB82 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -5545,8 +5545,8 @@ DispatchVariantObjectUpdate_JoinBranchPaths_DB80: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_OnCarrySet_DB82: - lda $03A3 ; CPU:DB82 PRG:1B82 AD A3 03 - sta Zp73 ; CPU:DB85 PRG:1B85 85 73 + lda $03A3 ; CPU:$DB82 PRG:1B82 AD A3 03 + sta Zp73 ; CPU:$DB85 PRG:1B85 85 73 ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_LoadAndContinue_DB87 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -5557,14 +5557,14 @@ DispatchVariantObjectUpdate_OnCarrySet_DB82: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_LoadAndContinue_DB87: - lda #$00 ; CPU:DB87 PRG:1B87 A9 00 - sta ZpDF ; CPU:DB89 PRG:1B89 85 DF - sta ZpDE ; CPU:DB8B PRG:1B8B 85 DE - sta ZpCD ; CPU:DB8D PRG:1B8D 85 CD - sta $0386 ; CPU:DB8F PRG:1B8F 8D 86 03 - sta $0323 ; CPU:DB92 PRG:1B92 8D 23 03 - clc ; CPU:DB95 PRG:1B95 18 - rts ; CPU:DB96 PRG:1B96 60 + lda #$00 ; CPU:$DB87 PRG:1B87 A9 00 + sta ZpDF ; CPU:$DB89 PRG:1B89 85 DF + sta ZpDE ; CPU:$DB8B PRG:1B8B 85 DE + sta ZpCD ; CPU:$DB8D PRG:1B8D 85 CD + sta $0386 ; CPU:$DB8F PRG:1B8F 8D 86 03 + sta $0323 ; CPU:$DB92 PRG:1B92 8D 23 03 + clc ; CPU:$DB95 PRG:1B95 18 + rts ; CPU:$DB96 PRG:1B96 60 ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_LoadAndContinue_DB97 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -5575,14 +5575,14 @@ DispatchVariantObjectUpdate_LoadAndContinue_DB87: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_LoadAndContinue_DB97: - lda $03A5 ; CPU:DB97 PRG:1B97 AD A5 03 - sec ; CPU:DB9A PRG:1B9A 38 - sbc $03A4 ; CPU:DB9B PRG:1B9B ED A4 03 - sta $03A5 ; CPU:DB9E PRG:1B9E 8D A5 03 - lda $03A6 ; CPU:DBA1 PRG:1BA1 AD A6 03 - sbc #$00 ; CPU:DBA4 PRG:1BA4 E9 00 - sta $03A6 ; CPU:DBA6 PRG:1BA6 8D A6 03 - rts ; CPU:DBA9 PRG:1BA9 60 + lda $03A5 ; CPU:$DB97 PRG:1B97 AD A5 03 + sec ; CPU:$DB9A PRG:1B9A 38 + sbc $03A4 ; CPU:$DB9B PRG:1B9B ED A4 03 + sta $03A5 ; CPU:$DB9E PRG:1B9E 8D A5 03 + lda $03A6 ; CPU:$DBA1 PRG:1BA1 AD A6 03 + sbc #$00 ; CPU:$DBA4 PRG:1BA4 E9 00 + sta $03A6 ; CPU:$DBA6 PRG:1BA6 8D A6 03 + rts ; CPU:$DBA9 PRG:1BA9 60 ObjectMovementParameterPairs: .byte $04, $1A, $04, $1A, $04, $1C, $04, $1C, $03, $25, $06, $25 ; CPU:$DBAA PRG:1BAA 04 1A 04 1A 04 1C 04 1C 03 25 06 25 @@ -5597,17 +5597,17 @@ ObjectMovementParameterPairs: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_LoadIndexAndContinue_DBB6: - ldx ZpCA ; CPU:DBB6 PRG:1BB6 A6 CA - ldy Zp64 ; CPU:DBB8 PRG:1BB8 A4 64 - cpy #$03 ; CPU:DBBA PRG:1BBA C0 03 - beq DispatchVariantObjectUpdate_OnEqual03_DBCE ; CPU:DBBC PRG:1BBC F0 10 - txa ; CPU:DBBE PRG:1BBE 8A - and #$03 ; CPU:DBBF PRG:1BBF 29 03 - beq DispatchVariantObjectUpdate_OnZero_DC38 ; CPU:DBC1 PRG:1BC1 F0 75 - lda $0313 ; CPU:DBC3 PRG:1BC3 AD 13 03 - bne DispatchVariantObjectUpdate_OnNonzero_DBDA ; CPU:DBC6 PRG:1BC6 D0 12 - lda $DC52,x ; CPU:DBC8 PRG:1BC8 BD 52 DC - jmp $DBD1 ; CPU:DBCB PRG:1BCB 4C D1 DB + ldx ZpCA ; CPU:$DBB6 PRG:1BB6 A6 CA + ldy Zp64 ; CPU:$DBB8 PRG:1BB8 A4 64 + cpy #$03 ; CPU:$DBBA PRG:1BBA C0 03 + beq DispatchVariantObjectUpdate_OnEqual03_DBCE ; CPU:$DBBC PRG:1BBC F0 10 + txa ; CPU:$DBBE PRG:1BBE 8A + and #$03 ; CPU:$DBBF PRG:1BBF 29 03 + beq DispatchVariantObjectUpdate_OnZero_DC38 ; CPU:$DBC1 PRG:1BC1 F0 75 + lda $0313 ; CPU:$DBC3 PRG:1BC3 AD 13 03 + bne DispatchVariantObjectUpdate_OnNonzero_DBDA ; CPU:$DBC6 PRG:1BC6 D0 12 + lda $DC52,x ; CPU:$DBC8 PRG:1BC8 BD 52 DC + jmp $DBD1 ; CPU:$DBCB PRG:1BCB 4C D1 DB ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_OnEqual03_DBCE ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -5618,7 +5618,7 @@ DispatchVariantObjectUpdate_LoadIndexAndContinue_DBB6: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_OnEqual03_DBCE: - lda $DC55,x ; CPU:DBCE PRG:1BCE BD 55 DC + lda $DC55,x ; CPU:$DBCE PRG:1BCE BD 55 DC ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_StoreAndContinue_DBD1 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -5629,10 +5629,10 @@ DispatchVariantObjectUpdate_OnEqual03_DBCE: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_StoreAndContinue_DBD1: - clc ; CPU:DBD1 PRG:1BD1 18 - adc $0336 ; CPU:DBD2 PRG:1BD2 6D 36 03 - sta $0336 ; CPU:DBD5 PRG:1BD5 8D 36 03 - bcc DispatchVariantObjectUpdate_OnCarryClear_DC2C ; CPU:DBD8 PRG:1BD8 90 52 + clc ; CPU:$DBD1 PRG:1BD1 18 + adc $0336 ; CPU:$DBD2 PRG:1BD2 6D 36 03 + sta $0336 ; CPU:$DBD5 PRG:1BD5 8D 36 03 + bcc DispatchVariantObjectUpdate_OnCarryClear_DC2C ; CPU:$DBD8 PRG:1BD8 90 52 ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_OnNonzero_DBDA ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -5643,12 +5643,12 @@ DispatchVariantObjectUpdate_StoreAndContinue_DBD1: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_OnNonzero_DBDA: - lda #$00 ; CPU:DBDA PRG:1BDA A9 00 - sta $0313 ; CPU:DBDC PRG:1BDC 8D 13 03 - cpy #$03 ; CPU:DBDF PRG:1BDF C0 03 - beq DispatchVariantObjectUpdate_OnEqual03_DBE7 ; CPU:DBE1 PRG:1BE1 F0 04 - cpx #$02 ; CPU:DBE3 PRG:1BE3 E0 02 - beq DispatchVariantObjectUpdate_OnEqual02_DC2D ; CPU:DBE5 PRG:1BE5 F0 46 + lda #$00 ; CPU:$DBDA PRG:1BDA A9 00 + sta $0313 ; CPU:$DBDC PRG:1BDC 8D 13 03 + cpy #$03 ; CPU:$DBDF PRG:1BDF C0 03 + beq DispatchVariantObjectUpdate_OnEqual03_DBE7 ; CPU:$DBE1 PRG:1BE1 F0 04 + cpx #$02 ; CPU:$DBE3 PRG:1BE3 E0 02 + beq DispatchVariantObjectUpdate_OnEqual02_DC2D ; CPU:$DBE5 PRG:1BE5 F0 46 ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_OnEqual03_DBE7 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -5659,12 +5659,12 @@ DispatchVariantObjectUpdate_OnNonzero_DBDA: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_OnEqual03_DBE7: - inc $038B ; CPU:DBE7 PRG:1BE7 EE 8B 03 - lda $038B ; CPU:DBEA PRG:1BEA AD 8B 03 - and #$03 ; CPU:DBED PRG:1BED 29 03 - eor #$03 ; CPU:DBEF PRG:1BEF 49 03 - bne DispatchVariantObjectUpdate_OnNonzero_DBF6 ; CPU:DBF1 PRG:1BF1 D0 03 - sta $038B ; CPU:DBF3 PRG:1BF3 8D 8B 03 + inc $038B ; CPU:$DBE7 PRG:1BE7 EE 8B 03 + lda $038B ; CPU:$DBEA PRG:1BEA AD 8B 03 + and #$03 ; CPU:$DBED PRG:1BED 29 03 + eor #$03 ; CPU:$DBEF PRG:1BEF 49 03 + bne DispatchVariantObjectUpdate_OnNonzero_DBF6 ; CPU:$DBF1 PRG:1BF1 D0 03 + sta $038B ; CPU:$DBF3 PRG:1BF3 8D 8B 03 ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_OnNonzero_DBF6 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -5675,7 +5675,7 @@ DispatchVariantObjectUpdate_OnEqual03_DBE7: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_OnNonzero_DBF6: - tax ; CPU:DBF6 PRG:1BF6 AA + tax ; CPU:$DBF6 PRG:1BF6 AA ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_OnNotEqual00_DBF7 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -5686,22 +5686,22 @@ DispatchVariantObjectUpdate_OnNonzero_DBF6: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_OnNotEqual00_DBF7: - cpy #$01 ; CPU:DBF7 PRG:1BF7 C0 01 - beq DispatchVariantObjectUpdate_JoinBranchPaths_DC27 ; CPU:DBF9 PRG:1BF9 F0 2C - cpy #$02 ; CPU:DBFB PRG:1BFB C0 02 - beq DispatchVariantObjectUpdate_JoinBranchPaths_DC27 ; CPU:DBFD PRG:1BFD F0 28 - cpy #$04 ; CPU:DBFF PRG:1BFF C0 04 - beq DispatchVariantObjectUpdate_JoinBranchPaths_DC27 ; CPU:DC01 PRG:1C01 F0 24 - lda ZpDF ; CPU:DC03 PRG:1C03 A5 DF - ora Zp0F ; CPU:DC05 PRG:1C05 05 0F - bne DispatchVariantObjectUpdate_JoinBranchPaths_DC17 ; CPU:DC07 PRG:1C07 D0 0E - lda Zp00 ; CPU:DC09 PRG:1C09 A5 00 - cmp #$08 ; CPU:DC0B PRG:1C0B C9 08 - beq DispatchVariantObjectUpdate_JoinBranchPaths_DC17 ; CPU:DC0D PRG:1C0D F0 08 - lda Zp76 ; CPU:DC0F PRG:1C0F A5 76 - eor #$01 ; CPU:DC11 PRG:1C11 49 01 - and #$01 ; CPU:DC13 PRG:1C13 29 01 - sta Zp76 ; CPU:DC15 PRG:1C15 85 76 + cpy #$01 ; CPU:$DBF7 PRG:1BF7 C0 01 + beq DispatchVariantObjectUpdate_JoinBranchPaths_DC27 ; CPU:$DBF9 PRG:1BF9 F0 2C + cpy #$02 ; CPU:$DBFB PRG:1BFB C0 02 + beq DispatchVariantObjectUpdate_JoinBranchPaths_DC27 ; CPU:$DBFD PRG:1BFD F0 28 + cpy #$04 ; CPU:$DBFF PRG:1BFF C0 04 + beq DispatchVariantObjectUpdate_JoinBranchPaths_DC27 ; CPU:$DC01 PRG:1C01 F0 24 + lda ZpDF ; CPU:$DC03 PRG:1C03 A5 DF + ora Zp0F ; CPU:$DC05 PRG:1C05 05 0F + bne DispatchVariantObjectUpdate_JoinBranchPaths_DC17 ; CPU:$DC07 PRG:1C07 D0 0E + lda Zp00 ; CPU:$DC09 PRG:1C09 A5 00 + cmp #$08 ; CPU:$DC0B PRG:1C0B C9 08 + beq DispatchVariantObjectUpdate_JoinBranchPaths_DC17 ; CPU:$DC0D PRG:1C0D F0 08 + lda Zp76 ; CPU:$DC0F PRG:1C0F A5 76 + eor #$01 ; CPU:$DC11 PRG:1C11 49 01 + and #$01 ; CPU:$DC13 PRG:1C13 29 01 + sta Zp76 ; CPU:$DC15 PRG:1C15 85 76 ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_JoinBranchPaths_DC17 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -5712,8 +5712,8 @@ DispatchVariantObjectUpdate_OnNotEqual00_DBF7: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_JoinBranchPaths_DC17: - cpy #$03 ; CPU:DC17 PRG:1C17 C0 03 - beq DispatchVariantObjectUpdate_OnEqual03_DC21 ; CPU:DC19 PRG:1C19 F0 06 + cpy #$03 ; CPU:$DC17 PRG:1C17 C0 03 + beq DispatchVariantObjectUpdate_OnEqual03_DC21 ; CPU:$DC19 PRG:1C19 F0 06 ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_OnEqual00_DC1B ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -5724,9 +5724,9 @@ DispatchVariantObjectUpdate_JoinBranchPaths_DC17: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_OnEqual00_DC1B: - lda $DC49,x ; CPU:DC1B PRG:1C1B BD 49 DC - sta Zp86 ; CPU:DC1E PRG:1C1E 85 86 - rts ; CPU:DC20 PRG:1C20 60 + lda $DC49,x ; CPU:$DC1B PRG:1C1B BD 49 DC + sta Zp86 ; CPU:$DC1E PRG:1C1E 85 86 + rts ; CPU:$DC20 PRG:1C20 60 ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_OnEqual03_DC21 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -5737,9 +5737,9 @@ DispatchVariantObjectUpdate_OnEqual00_DC1B: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_OnEqual03_DC21: - lda $DC4C,x ; CPU:DC21 PRG:1C21 BD 4C DC - sta Zp86 ; CPU:DC24 PRG:1C24 85 86 - rts ; CPU:DC26 PRG:1C26 60 + lda $DC4C,x ; CPU:$DC21 PRG:1C21 BD 4C DC + sta Zp86 ; CPU:$DC24 PRG:1C24 85 86 + rts ; CPU:$DC26 PRG:1C26 60 ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_JoinBranchPaths_DC27 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -5750,8 +5750,8 @@ DispatchVariantObjectUpdate_OnEqual03_DC21: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_JoinBranchPaths_DC27: - lda $DC4F,x ; CPU:DC27 PRG:1C27 BD 4F DC - sta Zp76 ; CPU:DC2A PRG:1C2A 85 76 + lda $DC4F,x ; CPU:$DC27 PRG:1C27 BD 4F DC + sta Zp76 ; CPU:$DC2A PRG:1C2A 85 76 ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_OnCarryClear_DC2C ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -5762,7 +5762,7 @@ DispatchVariantObjectUpdate_JoinBranchPaths_DC27: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_OnCarryClear_DC2C: - rts ; CPU:DC2C PRG:1C2C 60 + rts ; CPU:$DC2C PRG:1C2C 60 ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_OnEqual02_DC2D ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -5773,10 +5773,10 @@ DispatchVariantObjectUpdate_OnCarryClear_DC2C: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_OnEqual02_DC2D: - inc $038C ; CPU:DC2D PRG:1C2D EE 8C 03 - lda $038C ; CPU:DC30 PRG:1C30 AD 8C 03 - and #$01 ; CPU:DC33 PRG:1C33 29 01 - jmp $DBF6 ; CPU:DC35 PRG:1C35 4C F6 DB + inc $038C ; CPU:$DC2D PRG:1C2D EE 8C 03 + lda $038C ; CPU:$DC30 PRG:1C30 AD 8C 03 + and #$01 ; CPU:$DC33 PRG:1C33 29 01 + jmp $DBF6 ; CPU:$DC35 PRG:1C35 4C F6 DB ; ----------------------------------------------------------------------------- ; Routine: DispatchVariantObjectUpdate_OnZero_DC38 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -5787,14 +5787,14 @@ DispatchVariantObjectUpdate_OnEqual02_DC2D: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DispatchVariantObjectUpdate_OnZero_DC38: - ldx #$01 ; CPU:DC38 PRG:1C38 A2 01 - stx $0313 ; CPU:DC3A PRG:1C3A 8E 13 03 - ldx #$00 ; CPU:DC3D PRG:1C3D A2 00 - ldy Zp64 ; CPU:DC3F PRG:1C3F A4 64 - cpy #$00 ; CPU:DC41 PRG:1C41 C0 00 - bne DispatchVariantObjectUpdate_OnNotEqual00_DBF7 ; CPU:DC43 PRG:1C43 D0 B2 - stx Zp76 ; CPU:DC45 PRG:1C45 86 76 - beq DispatchVariantObjectUpdate_OnEqual00_DC1B ; CPU:DC47 PRG:1C47 F0 D2 + ldx #$01 ; CPU:$DC38 PRG:1C38 A2 01 + stx $0313 ; CPU:$DC3A PRG:1C3A 8E 13 03 + ldx #$00 ; CPU:$DC3D PRG:1C3D A2 00 + ldy Zp64 ; CPU:$DC3F PRG:1C3F A4 64 + cpy #$00 ; CPU:$DC41 PRG:1C41 C0 00 + bne DispatchVariantObjectUpdate_OnNotEqual00_DBF7 ; CPU:$DC43 PRG:1C43 D0 B2 + stx Zp76 ; CPU:$DC45 PRG:1C45 86 76 + beq DispatchVariantObjectUpdate_OnEqual00_DC1B ; CPU:$DC47 PRG:1C47 F0 D2 ObjectStateLookupTables: .byte $1A, $1B, $1C, $10, $11, $12, $03, $04, $05, $00, $20, $10, $20, $30, $10 ; CPU:$DC49 PRG:1C49 1A 1B 1C 10 11 12 03 04 05 00 20 10 20 30 10 @@ -5809,14 +5809,14 @@ ObjectStateLookupTables: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_LoadIndexAndContinue_DC58: - ldx Zp0F ; CPU:DC58 PRG:1C58 A6 0F - dex ; CPU:DC5A PRG:1C5A CA - beq ObjectStateLookupTables_OnZero_DC9B ; CPU:DC5B PRG:1C5B F0 3E - dex ; CPU:DC5D PRG:1C5D CA - beq ObjectStateLookupTables_OnZero_DC6C ; CPU:DC5E PRG:1C5E F0 0C - dex ; CPU:DC60 PRG:1C60 CA - beq ObjectStateLookupTables_OnZero_DC65 ; CPU:DC61 PRG:1C61 F0 02 - bne ObjectStateLookupTables_OnNonzero_DCB3 ; CPU:DC63 PRG:1C63 D0 4E + ldx Zp0F ; CPU:$DC58 PRG:1C58 A6 0F + dex ; CPU:$DC5A PRG:1C5A CA + beq ObjectStateLookupTables_OnZero_DC9B ; CPU:$DC5B PRG:1C5B F0 3E + dex ; CPU:$DC5D PRG:1C5D CA + beq ObjectStateLookupTables_OnZero_DC6C ; CPU:$DC5E PRG:1C5E F0 0C + dex ; CPU:$DC60 PRG:1C60 CA + beq ObjectStateLookupTables_OnZero_DC65 ; CPU:$DC61 PRG:1C61 F0 02 + bne ObjectStateLookupTables_OnNonzero_DCB3 ; CPU:$DC63 PRG:1C63 D0 4E ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnZero_DC65 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -5827,9 +5827,9 @@ ObjectStateLookupTables_LoadIndexAndContinue_DC58: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnZero_DC65: - jsr $CA25 ; CPU:DC65 PRG:1C65 20 25 CA - bcc ObjectStateLookupTables_JoinBranchPaths_DCC0 ; CPU:DC68 PRG:1C68 90 56 - bcs ObjectStateLookupTables_OnCarrySet_DCC6 ; CPU:DC6A PRG:1C6A B0 5A + jsr $CA25 ; CPU:$DC65 PRG:1C65 20 25 CA + bcc ObjectStateLookupTables_JoinBranchPaths_DCC0 ; CPU:$DC68 PRG:1C68 90 56 + bcs ObjectStateLookupTables_OnCarrySet_DCC6 ; CPU:$DC6A PRG:1C6A B0 5A ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnZero_DC6C ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -5840,19 +5840,19 @@ ObjectStateLookupTables_OnZero_DC65: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnZero_DC6C: - ldx Zp64 ; CPU:DC6C PRG:1C6C A6 64 - cpx #$03 ; CPU:DC6E PRG:1C6E E0 03 - beq ObjectStateLookupTables_JoinBranchPaths_DC8A ; CPU:DC70 PRG:1C70 F0 18 - cpx #$01 ; CPU:DC72 PRG:1C72 E0 01 - bne ObjectStateLookupTables_JoinBranchPaths_DC8A ; CPU:DC74 PRG:1C74 D0 14 - lda $0314 ; CPU:DC76 PRG:1C76 AD 14 03 - beq ObjectStateLookupTables_JoinBranchPaths_DC8A ; CPU:DC79 PRG:1C79 F0 0F - jsr $CA25 ; CPU:DC7B PRG:1C7B 20 25 CA - bcc ObjectStateLookupTables_JoinBranchPaths_DCC0 ; CPU:DC7E PRG:1C7E 90 40 - lda #$08 ; CPU:DC80 PRG:1C80 A9 08 - jsr $F80D ; CPU:DC82 PRG:1C82 20 0D F8 - lda #$00 ; CPU:DC85 PRG:1C85 A9 00 - sta $0314 ; CPU:DC87 PRG:1C87 8D 14 03 + ldx Zp64 ; CPU:$DC6C PRG:1C6C A6 64 + cpx #$03 ; CPU:$DC6E PRG:1C6E E0 03 + beq ObjectStateLookupTables_JoinBranchPaths_DC8A ; CPU:$DC70 PRG:1C70 F0 18 + cpx #$01 ; CPU:$DC72 PRG:1C72 E0 01 + bne ObjectStateLookupTables_JoinBranchPaths_DC8A ; CPU:$DC74 PRG:1C74 D0 14 + lda $0314 ; CPU:$DC76 PRG:1C76 AD 14 03 + beq ObjectStateLookupTables_JoinBranchPaths_DC8A ; CPU:$DC79 PRG:1C79 F0 0F + jsr $CA25 ; CPU:$DC7B PRG:1C7B 20 25 CA + bcc ObjectStateLookupTables_JoinBranchPaths_DCC0 ; CPU:$DC7E PRG:1C7E 90 40 + lda #$08 ; CPU:$DC80 PRG:1C80 A9 08 + jsr $F80D ; CPU:$DC82 PRG:1C82 20 0D F8 + lda #$00 ; CPU:$DC85 PRG:1C85 A9 00 + sta $0314 ; CPU:$DC87 PRG:1C87 8D 14 03 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_JoinBranchPaths_DC8A ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -5863,12 +5863,12 @@ ObjectStateLookupTables_OnZero_DC6C: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_JoinBranchPaths_DC8A: - lda Zp73 ; CPU:DC8A PRG:1C8A A5 73 - clc ; CPU:DC8C PRG:1C8C 18 - adc #$02 ; CPU:DC8D PRG:1C8D 69 02 - sta Zp73 ; CPU:DC8F PRG:1C8F 85 73 - cmp #$C0 ; CPU:DC91 PRG:1C91 C9 C0 - bcc ObjectStateLookupTables_JoinBranchPaths_DCC0 ; CPU:DC93 PRG:1C93 90 2B + lda Zp73 ; CPU:$DC8A PRG:1C8A A5 73 + clc ; CPU:$DC8C PRG:1C8C 18 + adc #$02 ; CPU:$DC8D PRG:1C8D 69 02 + sta Zp73 ; CPU:$DC8F PRG:1C8F 85 73 + cmp #$C0 ; CPU:$DC91 PRG:1C91 C9 C0 + bcc ObjectStateLookupTables_JoinBranchPaths_DCC0 ; CPU:$DC93 PRG:1C93 90 2B ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_LoadAndContinue_DC95 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -5879,9 +5879,9 @@ ObjectStateLookupTables_JoinBranchPaths_DC8A: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_LoadAndContinue_DC95: - lda #$09 ; CPU:DC95 PRG:1C95 A9 09 - sta Zp76 ; CPU:DC97 PRG:1C97 85 76 - bne ObjectStateLookupTables_JoinBranchPaths_DCDF ; CPU:DC99 PRG:1C99 D0 44 + lda #$09 ; CPU:$DC95 PRG:1C95 A9 09 + sta Zp76 ; CPU:$DC97 PRG:1C97 85 76 + bne ObjectStateLookupTables_JoinBranchPaths_DCDF ; CPU:$DC99 PRG:1C99 D0 44 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnZero_DC9B ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -5892,13 +5892,13 @@ ObjectStateLookupTables_LoadAndContinue_DC95: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnZero_DC9B: - jsr $CA3B ; CPU:DC9B PRG:1C9B 20 3B CA - inc $0314 ; CPU:DC9E PRG:1C9E EE 14 03 - lda Zp64 ; CPU:DCA1 PRG:1CA1 A5 64 - cmp #$03 ; CPU:DCA3 PRG:1CA3 C9 03 - bne ObjectStateLookupTables_JoinBranchPaths_DCDF ; CPU:DCA5 PRG:1CA5 D0 38 - lda #$08 ; CPU:DCA7 PRG:1CA7 A9 08 - bne ObjectStateLookupTables_JoinBranchPaths_DCE6 ; CPU:DCA9 PRG:1CA9 D0 3B + jsr $CA3B ; CPU:$DC9B PRG:1C9B 20 3B CA + inc $0314 ; CPU:$DC9E PRG:1C9E EE 14 03 + lda Zp64 ; CPU:$DCA1 PRG:1CA1 A5 64 + cmp #$03 ; CPU:$DCA3 PRG:1CA3 C9 03 + bne ObjectStateLookupTables_JoinBranchPaths_DCDF ; CPU:$DCA5 PRG:1CA5 D0 38 + lda #$08 ; CPU:$DCA7 PRG:1CA7 A9 08 + bne ObjectStateLookupTables_JoinBranchPaths_DCE6 ; CPU:$DCA9 PRG:1CA9 D0 3B ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_LoadIndexAndContinue_DCAB ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -5909,11 +5909,11 @@ ObjectStateLookupTables_OnZero_DC9B: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_LoadIndexAndContinue_DCAB: - ldx Zp0F ; CPU:DCAB PRG:1CAB A6 0F - dex ; CPU:DCAD PRG:1CAD CA - beq ObjectStateLookupTables_OnZero_DCD4 ; CPU:DCAE PRG:1CAE F0 24 - dex ; CPU:DCB0 PRG:1CB0 CA - beq ObjectStateLookupTables_OnZero_DCC1 ; CPU:DCB1 PRG:1CB1 F0 0E + ldx Zp0F ; CPU:$DCAB PRG:1CAB A6 0F + dex ; CPU:$DCAD PRG:1CAD CA + beq ObjectStateLookupTables_OnZero_DCD4 ; CPU:$DCAE PRG:1CAE F0 24 + dex ; CPU:$DCB0 PRG:1CB0 CA + beq ObjectStateLookupTables_OnZero_DCC1 ; CPU:$DCB1 PRG:1CB1 F0 0E ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnNonzero_DCB3 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -5924,12 +5924,12 @@ ObjectStateLookupTables_LoadIndexAndContinue_DCAB: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnNonzero_DCB3: - jsr $CA31 ; CPU:DCB3 PRG:1CB3 20 31 CA - bcc ObjectStateLookupTables_JoinBranchPaths_DCC0 ; CPU:DCB6 PRG:1CB6 90 08 - lda #$00 ; CPU:DCB8 PRG:1CB8 A9 00 - sta Zp0F ; CPU:DCBA PRG:1CBA 85 0F - lda #$01 ; CPU:DCBC PRG:1CBC A9 01 - sta Zp0A ; CPU:DCBE PRG:1CBE 85 0A + jsr $CA31 ; CPU:$DCB3 PRG:1CB3 20 31 CA + bcc ObjectStateLookupTables_JoinBranchPaths_DCC0 ; CPU:$DCB6 PRG:1CB6 90 08 + lda #$00 ; CPU:$DCB8 PRG:1CB8 A9 00 + sta Zp0F ; CPU:$DCBA PRG:1CBA 85 0F + lda #$01 ; CPU:$DCBC PRG:1CBC A9 01 + sta Zp0A ; CPU:$DCBE PRG:1CBE 85 0A ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_JoinBranchPaths_DCC0 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -5940,7 +5940,7 @@ ObjectStateLookupTables_OnNonzero_DCB3: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_JoinBranchPaths_DCC0: - rts ; CPU:DCC0 PRG:1CC0 60 + rts ; CPU:$DCC0 PRG:1CC0 60 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnZero_DCC1 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -5951,8 +5951,8 @@ ObjectStateLookupTables_JoinBranchPaths_DCC0: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnZero_DCC1: - jsr $CA25 ; CPU:DCC1 PRG:1CC1 20 25 CA - bcc ObjectStateLookupTables_JoinBranchPaths_DCC0 ; CPU:DCC4 PRG:1CC4 90 FA + jsr $CA25 ; CPU:$DCC1 PRG:1CC1 20 25 CA + bcc ObjectStateLookupTables_JoinBranchPaths_DCC0 ; CPU:$DCC4 PRG:1CC4 90 FA ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnCarrySet_DCC6 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -5963,12 +5963,12 @@ ObjectStateLookupTables_OnZero_DCC1: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnCarrySet_DCC6: - lda #$0B ; CPU:DCC6 PRG:1CC6 A9 0B - jsr $F80D ; CPU:DCC8 PRG:1CC8 20 0D F8 - lda #$4C ; CPU:DCCB PRG:1CCB A9 4C - jsr $F80D ; CPU:DCCD PRG:1CCD 20 0D F8 - lda #$8D ; CPU:DCD0 PRG:1CD0 A9 8D - bne ObjectStateLookupTables_JoinBranchPaths_DCE6 ; CPU:DCD2 PRG:1CD2 D0 12 + lda #$0B ; CPU:$DCC6 PRG:1CC6 A9 0B + jsr $F80D ; CPU:$DCC8 PRG:1CC8 20 0D F8 + lda #$4C ; CPU:$DCCB PRG:1CCB A9 4C + jsr $F80D ; CPU:$DCCD PRG:1CCD 20 0D F8 + lda #$8D ; CPU:$DCD0 PRG:1CD0 A9 8D + bne ObjectStateLookupTables_JoinBranchPaths_DCE6 ; CPU:$DCD2 PRG:1CD2 D0 12 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnZero_DCD4 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -5979,11 +5979,11 @@ ObjectStateLookupTables_OnCarrySet_DCC6: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnZero_DCD4: - lda #$1E ; CPU:DCD4 PRG:1CD4 A9 1E - sta Zp76 ; CPU:DCD6 PRG:1CD6 85 76 - lda #$1D ; CPU:DCD8 PRG:1CD8 A9 1D - sta Zp86 ; CPU:DCDA PRG:1CDA 85 86 - jsr $CA3B ; CPU:DCDC PRG:1CDC 20 3B CA + lda #$1E ; CPU:$DCD4 PRG:1CD4 A9 1E + sta Zp76 ; CPU:$DCD6 PRG:1CD6 85 76 + lda #$1D ; CPU:$DCD8 PRG:1CD8 A9 1D + sta Zp86 ; CPU:$DCDA PRG:1CDA 85 86 + jsr $CA3B ; CPU:$DCDC PRG:1CDC 20 3B CA ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_JoinBranchPaths_DCDF ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -5994,9 +5994,9 @@ ObjectStateLookupTables_OnZero_DCD4: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_JoinBranchPaths_DCDF: - lda #$09 ; CPU:DCDF PRG:1CDF A9 09 - jsr $F80D ; CPU:DCE1 PRG:1CE1 20 0D F8 - lda #$CA ; CPU:DCE4 PRG:1CE4 A9 CA + lda #$09 ; CPU:$DCDF PRG:1CDF A9 09 + jsr $F80D ; CPU:$DCE1 PRG:1CE1 20 0D F8 + lda #$CA ; CPU:$DCE4 PRG:1CE4 A9 CA ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_JoinBranchPaths_DCE6 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -6007,11 +6007,11 @@ ObjectStateLookupTables_JoinBranchPaths_DCDF: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_JoinBranchPaths_DCE6: - jsr $F80D ; CPU:DCE6 PRG:1CE6 20 0D F8 - inc Zp0F ; CPU:DCE9 PRG:1CE9 E6 0F - lda #$02 ; CPU:DCEB PRG:1CEB A9 02 - sta ZpCC ; CPU:DCED PRG:1CED 85 CC - rts ; CPU:DCEF PRG:1CEF 60 + jsr $F80D ; CPU:$DCE6 PRG:1CE6 20 0D F8 + inc Zp0F ; CPU:$DCE9 PRG:1CE9 E6 0F + lda #$02 ; CPU:$DCEB PRG:1CEB A9 02 + sta ZpCC ; CPU:$DCED PRG:1CED 85 CC + rts ; CPU:$DCEF PRG:1CEF 60 MetaspriteAndObjectFrameData: .byte $00, $50, $02, $00, $00, $66, $08, $00, $76, $10, $08, $51, $00, $08, $67, $08 ; CPU:$DCF0 PRG:1CF0 00 50 02 00 00 66 08 00 76 10 08 51 00 08 67 08 @@ -6147,15 +6147,15 @@ MetaspriteAndObjectFrameData: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_LoadIndexAndContinue_E484: - ldy Zp9B ; CPU:E484 PRG:2484 A4 9B - beq ObjectStateLookupTables_JoinBranchPaths_E4B3 ; CPU:E486 PRG:2486 F0 2B - dey ; CPU:E488 PRG:2488 88 - beq ObjectStateLookupTables_OnZero_E4B4 ; CPU:E489 PRG:2489 F0 29 - jsr $DB97 ; CPU:E48B PRG:248B 20 97 DB - bpl ObjectStateLookupTables_OnNonnegative_E497 ; CPU:E48E PRG:248E 10 07 - lda $0218 ; CPU:E490 PRG:2490 AD 18 02 - cmp #$B0 ; CPU:E493 PRG:2493 C9 B0 - bcs ObjectStateLookupTables_JoinBranchPaths_E4AA ; CPU:E495 PRG:2495 B0 13 + ldy Zp9B ; CPU:$E484 PRG:2484 A4 9B + beq ObjectStateLookupTables_JoinBranchPaths_E4B3 ; CPU:$E486 PRG:2486 F0 2B + dey ; CPU:$E488 PRG:2488 88 + beq ObjectStateLookupTables_OnZero_E4B4 ; CPU:$E489 PRG:2489 F0 29 + jsr $DB97 ; CPU:$E48B PRG:248B 20 97 DB + bpl ObjectStateLookupTables_OnNonnegative_E497 ; CPU:$E48E PRG:248E 10 07 + lda $0218 ; CPU:$E490 PRG:2490 AD 18 02 + cmp #$B0 ; CPU:$E493 PRG:2493 C9 B0 + bcs ObjectStateLookupTables_JoinBranchPaths_E4AA ; CPU:$E495 PRG:2495 B0 13 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnNonnegative_E497 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -6166,13 +6166,13 @@ ObjectStateLookupTables_LoadIndexAndContinue_E484: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnNonnegative_E497: - lda $0218 ; CPU:E497 PRG:2497 AD 18 02 - sec ; CPU:E49A PRG:249A 38 - sbc $03A6 ; CPU:E49B PRG:249B ED A6 03 - sta $0218 ; CPU:E49E PRG:249E 8D 18 02 - jsr $E521 ; CPU:E4A1 PRG:24A1 20 21 E5 - jsr $E509 ; CPU:E4A4 PRG:24A4 20 09 E5 - jmp $E4E0 ; CPU:E4A7 PRG:24A7 4C E0 E4 + lda $0218 ; CPU:$E497 PRG:2497 AD 18 02 + sec ; CPU:$E49A PRG:249A 38 + sbc $03A6 ; CPU:$E49B PRG:249B ED A6 03 + sta $0218 ; CPU:$E49E PRG:249E 8D 18 02 + jsr $E521 ; CPU:$E4A1 PRG:24A1 20 21 E5 + jsr $E509 ; CPU:$E4A4 PRG:24A4 20 09 E5 + jmp $E4E0 ; CPU:$E4A7 PRG:24A7 4C E0 E4 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_JoinBranchPaths_E4AA ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -6183,10 +6183,10 @@ ObjectStateLookupTables_OnNonnegative_E497: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_JoinBranchPaths_E4AA: - lda #$F4 ; CPU:E4AA PRG:24AA A9 F4 - sta $0218 ; CPU:E4AC PRG:24AC 8D 18 02 - lda #$00 ; CPU:E4AF PRG:24AF A9 00 - sta Zp9B ; CPU:E4B1 PRG:24B1 85 9B + lda #$F4 ; CPU:$E4AA PRG:24AA A9 F4 + sta $0218 ; CPU:$E4AC PRG:24AC 8D 18 02 + lda #$00 ; CPU:$E4AF PRG:24AF A9 00 + sta Zp9B ; CPU:$E4B1 PRG:24B1 85 9B ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_JoinBranchPaths_E4B3 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -6197,7 +6197,7 @@ ObjectStateLookupTables_JoinBranchPaths_E4AA: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_JoinBranchPaths_E4B3: - rts ; CPU:E4B3 PRG:24B3 60 + rts ; CPU:$E4B3 PRG:24B3 60 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnZero_E4B4 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -6208,18 +6208,18 @@ ObjectStateLookupTables_JoinBranchPaths_E4B3: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnZero_E4B4: - lda ZpDF ; CPU:E4B4 PRG:24B4 A5 DF - bne ObjectStateLookupTables_JoinBranchPaths_E4B3 ; CPU:E4B6 PRG:24B6 D0 FB - lda #$04 ; CPU:E4B8 PRG:24B8 A9 04 - jsr $F80D ; CPU:E4BA PRG:24BA 20 0D F8 - lda #$04 ; CPU:E4BD PRG:24BD A9 04 - sta $03A6 ; CPU:E4BF PRG:24BF 8D A6 03 - lda #$13 ; CPU:E4C2 PRG:24C2 A9 13 - sta $03A4 ; CPU:E4C4 PRG:24C4 8D A4 03 - lda #$00 ; CPU:E4C7 PRG:24C7 A9 00 - sta $03A5 ; CPU:E4C9 PRG:24C9 8D A5 03 - jsr $E521 ; CPU:E4CC PRG:24CC 20 21 E5 - ldy #$02 ; CPU:E4CF PRG:24CF A0 02 + lda ZpDF ; CPU:$E4B4 PRG:24B4 A5 DF + bne ObjectStateLookupTables_JoinBranchPaths_E4B3 ; CPU:$E4B6 PRG:24B6 D0 FB + lda #$04 ; CPU:$E4B8 PRG:24B8 A9 04 + jsr $F80D ; CPU:$E4BA PRG:24BA 20 0D F8 + lda #$04 ; CPU:$E4BD PRG:24BD A9 04 + sta $03A6 ; CPU:$E4BF PRG:24BF 8D A6 03 + lda #$13 ; CPU:$E4C2 PRG:24C2 A9 13 + sta $03A4 ; CPU:$E4C4 PRG:24C4 8D A4 03 + lda #$00 ; CPU:$E4C7 PRG:24C7 A9 00 + sta $03A5 ; CPU:$E4C9 PRG:24C9 8D A5 03 + jsr $E521 ; CPU:$E4CC PRG:24CC 20 21 E5 + ldy #$02 ; CPU:$E4CF PRG:24CF A0 02 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnNonnegative_E4D1 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -6230,12 +6230,12 @@ ObjectStateLookupTables_OnZero_E4B4: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnNonnegative_E4D1: - lda $E4DD,y ; CPU:E4D1 PRG:24D1 B9 DD E4 - sta $0218,y ; CPU:E4D4 PRG:24D4 99 18 02 - dey ; CPU:E4D7 PRG:24D7 88 - bpl ObjectStateLookupTables_OnNonnegative_E4D1 ; CPU:E4D8 PRG:24D8 10 F7 - inc Zp9B ; CPU:E4DA PRG:24DA E6 9B - rts ; CPU:E4DC PRG:24DC 60 + lda $E4DD,y ; CPU:$E4D1 PRG:24D1 B9 DD E4 + sta $0218,y ; CPU:$E4D4 PRG:24D4 99 18 02 + dey ; CPU:$E4D7 PRG:24D7 88 + bpl ObjectStateLookupTables_OnNonnegative_E4D1 ; CPU:$E4D8 PRG:24D8 10 F7 + inc Zp9B ; CPU:$E4DA PRG:24DA E6 9B + rts ; CPU:$E4DC PRG:24DC 60 GameplayDispatchTable_E4DD: .byte $B0, $02, $03 ; CPU:$E4DD PRG:24DD B0 02 03 @@ -6250,19 +6250,19 @@ GameplayDispatchTable_E4DD: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_CallNext_E4E0: - jsr $E91F ; CPU:E4E0 PRG:24E0 20 1F E9 - lda #$08 ; CPU:E4E3 PRG:24E3 A9 08 - sta $03C8 ; CPU:E4E5 PRG:24E5 8D C8 03 - sta $03C9 ; CPU:E4E8 PRG:24E8 8D C9 03 - lda $0218 ; CPU:E4EB PRG:24EB AD 18 02 - sta $03CA ; CPU:E4EE PRG:24EE 8D CA 03 - lda $021B ; CPU:E4F1 PRG:24F1 AD 1B 02 - sta $03CB ; CPU:E4F4 PRG:24F4 8D CB 03 - jsr $CC7E ; CPU:E4F7 PRG:24F7 20 7E CC - bcs ObjectStateLookupTables_OnCarrySet_E504 ; CPU:E4FA PRG:24FA B0 08 - jsr $E903 ; CPU:E4FC PRG:24FC 20 03 E9 - jsr $CC7E ; CPU:E4FF PRG:24FF 20 7E CC - bcc ObjectStateLookupTables_JoinBranchPaths_E4B3 ; CPU:E502 PRG:2502 90 AF + jsr $E91F ; CPU:$E4E0 PRG:24E0 20 1F E9 + lda #$08 ; CPU:$E4E3 PRG:24E3 A9 08 + sta $03C8 ; CPU:$E4E5 PRG:24E5 8D C8 03 + sta $03C9 ; CPU:$E4E8 PRG:24E8 8D C9 03 + lda $0218 ; CPU:$E4EB PRG:24EB AD 18 02 + sta $03CA ; CPU:$E4EE PRG:24EE 8D CA 03 + lda $021B ; CPU:$E4F1 PRG:24F1 AD 1B 02 + sta $03CB ; CPU:$E4F4 PRG:24F4 8D CB 03 + jsr $CC7E ; CPU:$E4F7 PRG:24F7 20 7E CC + bcs ObjectStateLookupTables_OnCarrySet_E504 ; CPU:$E4FA PRG:24FA B0 08 + jsr $E903 ; CPU:$E4FC PRG:24FC 20 03 E9 + jsr $CC7E ; CPU:$E4FF PRG:24FF 20 7E CC + bcc ObjectStateLookupTables_JoinBranchPaths_E4B3 ; CPU:$E502 PRG:2502 90 AF ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnCarrySet_E504 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -6273,8 +6273,8 @@ ObjectStateLookupTables_CallNext_E4E0: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnCarrySet_E504: - inc $033F ; CPU:E504 PRG:2504 EE 3F 03 - bne ObjectStateLookupTables_JoinBranchPaths_E4AA ; CPU:E507 PRG:2507 D0 A1 + inc $033F ; CPU:$E504 PRG:2504 EE 3F 03 + bne ObjectStateLookupTables_JoinBranchPaths_E4AA ; CPU:$E507 PRG:2507 D0 A1 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_LoadAndContinue_E509 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -6285,16 +6285,16 @@ ObjectStateLookupTables_OnCarrySet_E504: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_LoadAndContinue_E509: - lda ControllerEdgeFlags ; CPU:E509 PRG:2509 A5 09 - and #$03 ; CPU:E50B PRG:250B 29 03 - bne ObjectStateLookupTables_JoinBranchPaths_E4B3 ; CPU:E50D PRG:250D D0 A4 - inc Zp9D ; CPU:E50F PRG:250F E6 9D - lda Zp9D ; CPU:E511 PRG:2511 A5 9D - and #$03 ; CPU:E513 PRG:2513 29 03 - tay ; CPU:E515 PRG:2515 A8 - lda $E51D,y ; CPU:E516 PRG:2516 B9 1D E5 - sta $0219 ; CPU:E519 PRG:2519 8D 19 02 - rts ; CPU:E51C PRG:251C 60 + lda ControllerEdgeFlags ; CPU:$E509 PRG:2509 A5 09 + and #$03 ; CPU:$E50B PRG:250B 29 03 + bne ObjectStateLookupTables_JoinBranchPaths_E4B3 ; CPU:$E50D PRG:250D D0 A4 + inc Zp9D ; CPU:$E50F PRG:250F E6 9D + lda Zp9D ; CPU:$E511 PRG:2511 A5 9D + and #$03 ; CPU:$E513 PRG:2513 29 03 + tay ; CPU:$E515 PRG:2515 A8 + lda $E51D,y ; CPU:$E516 PRG:2516 B9 1D E5 + sta $0219 ; CPU:$E519 PRG:2519 8D 19 02 + rts ; CPU:$E51C PRG:251C 60 GameplayPositionLookup_E51D: .byte $02, $36, $13, $37 ; CPU:$E51D PRG:251D 02 36 13 37 @@ -6309,21 +6309,21 @@ GameplayPositionLookup_E51D: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_LoadIndexAndContinue_E521: - ldx Zp9C ; CPU:E521 PRG:2521 A6 9C - jsr $CC16 ; CPU:E523 PRG:2523 20 16 CC - clc ; CPU:E526 PRG:2526 18 - adc #$08 ; CPU:E527 PRG:2527 69 08 - sta $021B ; CPU:E529 PRG:2529 8D 1B 02 - rts ; CPU:E52C PRG:252C 60 + ldx Zp9C ; CPU:$E521 PRG:2521 A6 9C + jsr $CC16 ; CPU:$E523 PRG:2523 20 16 CC + clc ; CPU:$E526 PRG:2526 18 + adc #$08 ; CPU:$E527 PRG:2527 69 08 + sta $021B ; CPU:$E529 PRG:2529 8D 1B 02 + rts ; CPU:$E52C PRG:252C 60 GameplayHandlerTable_E52D: .byte $E6, $CF, $4C, $06, $C9, $A6, $CF, $F0, $F7, $A5, $0F, $F0, $03 ; CPU:$E52D PRG:252D E6 CF 4C 06 C9 A6 CF F0 F7 A5 0F F0 03 - jmp $DCAB ; CPU:E53A PRG:253A 4C AB DC - jsr $D807 ; CPU:E53D PRG:253D 20 07 D8 - jsr $DA11 ; CPU:E540 PRG:2540 20 11 DA - bcs ObjectStateLookupTables_OnCarrySet_E548 ; CPU:E543 PRG:2543 B0 03 - jsr $DBB6 ; CPU:E545 PRG:2545 20 B6 DB + jmp $DCAB ; CPU:$E53A PRG:253A 4C AB DC + jsr $D807 ; CPU:$E53D PRG:253D 20 07 D8 + jsr $DA11 ; CPU:$E540 PRG:2540 20 11 DA + bcs ObjectStateLookupTables_OnCarrySet_E548 ; CPU:$E543 PRG:2543 B0 03 + jsr $DBB6 ; CPU:$E545 PRG:2545 20 B6 DB ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnCarrySet_E548 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -6334,16 +6334,16 @@ GameplayHandlerTable_E52D: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnCarrySet_E548: - jsr $E61D ; CPU:E548 PRG:2548 20 1D E6 - jsr $E7BA ; CPU:E54B PRG:254B 20 BA E7 - jsr $E79F ; CPU:E54E PRG:254E 20 9F E7 - jsr $E5B0 ; CPU:E551 PRG:2551 20 B0 E5 - jsr $E838 ; CPU:E554 PRG:2554 20 38 E8 - jsr $E484 ; CPU:E557 PRG:2557 20 84 E4 - lda Zp52 ; CPU:E55A PRG:255A A5 52 - bne ObjectStateLookupTables_JoinBranchPaths_E581 ; CPU:E55C PRG:255C D0 23 - ldx #$20 ; CPU:E55E PRG:255E A2 20 - ldy #$02 ; CPU:E560 PRG:2560 A0 02 + jsr $E61D ; CPU:$E548 PRG:2548 20 1D E6 + jsr $E7BA ; CPU:$E54B PRG:254B 20 BA E7 + jsr $E79F ; CPU:$E54E PRG:254E 20 9F E7 + jsr $E5B0 ; CPU:$E551 PRG:2551 20 B0 E5 + jsr $E838 ; CPU:$E554 PRG:2554 20 38 E8 + jsr $E484 ; CPU:$E557 PRG:2557 20 84 E4 + lda Zp52 ; CPU:$E55A PRG:255A A5 52 + bne ObjectStateLookupTables_JoinBranchPaths_E581 ; CPU:$E55C PRG:255C D0 23 + ldx #$20 ; CPU:$E55E PRG:255E A2 20 + ldy #$02 ; CPU:$E560 PRG:2560 A0 02 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_LoadAndContinue_E562 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -6354,15 +6354,15 @@ ObjectStateLookupTables_OnCarrySet_E548: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_LoadAndContinue_E562: - lda $0500,x ; CPU:E562 PRG:2562 BD 00 05 - beq ObjectStateLookupTables_OnZero_E578 ; CPU:E565 PRG:2565 F0 11 - lda $0504,x ; CPU:E567 PRG:2567 BD 04 05 - eor #$01 ; CPU:E56A PRG:256A 49 01 - sta $0504,x ; CPU:E56C PRG:256C 9D 04 05 - lda #$FF ; CPU:E56F PRG:256F A9 FF - sty SavedTransferIndex ; CPU:E571 PRG:2571 84 FA - jsr $ED26 ; CPU:E573 PRG:2573 20 26 ED - ldy SavedTransferIndex ; CPU:E576 PRG:2576 A4 FA + lda $0500,x ; CPU:$E562 PRG:2562 BD 00 05 + beq ObjectStateLookupTables_OnZero_E578 ; CPU:$E565 PRG:2565 F0 11 + lda $0504,x ; CPU:$E567 PRG:2567 BD 04 05 + eor #$01 ; CPU:$E56A PRG:256A 49 01 + sta $0504,x ; CPU:$E56C PRG:256C 9D 04 05 + lda #$FF ; CPU:$E56F PRG:256F A9 FF + sty SavedTransferIndex ; CPU:$E571 PRG:2571 84 FA + jsr $ED26 ; CPU:$E573 PRG:2573 20 26 ED + ldy SavedTransferIndex ; CPU:$E576 PRG:2576 A4 FA ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnZero_E578 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -6373,10 +6373,10 @@ ObjectStateLookupTables_LoadAndContinue_E562: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnZero_E578: - dey ; CPU:E578 PRG:2578 88 - beq ObjectStateLookupTables_JoinBranchPaths_E581 ; CPU:E579 PRG:2579 F0 06 - jsr $C9EC ; CPU:E57B PRG:257B 20 EC C9 - jsr $E562 ; CPU:E57E PRG:257E 20 62 E5 + dey ; CPU:$E578 PRG:2578 88 + beq ObjectStateLookupTables_JoinBranchPaths_E581 ; CPU:$E579 PRG:2579 F0 06 + jsr $C9EC ; CPU:$E57B PRG:257B 20 EC C9 + jsr $E562 ; CPU:$E57E PRG:257E 20 62 E5 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_JoinBranchPaths_E581 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -6387,10 +6387,10 @@ ObjectStateLookupTables_OnZero_E578: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_JoinBranchPaths_E581: - lda Zp52 ; CPU:E581 PRG:2581 A5 52 - cmp #$05 ; CPU:E583 PRG:2583 C9 05 - bne ObjectStateLookupTables_OnNotEqual05_E593 ; CPU:E585 PRG:2585 D0 0C - ldx #$10 ; CPU:E587 PRG:2587 A2 10 + lda Zp52 ; CPU:$E581 PRG:2581 A5 52 + cmp #$05 ; CPU:$E583 PRG:2583 C9 05 + bne ObjectStateLookupTables_OnNotEqual05_E593 ; CPU:$E585 PRG:2585 D0 0C + ldx #$10 ; CPU:$E587 PRG:2587 A2 10 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnNonnegative_E589 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -6401,10 +6401,10 @@ ObjectStateLookupTables_JoinBranchPaths_E581: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnNonnegative_E589: - jsr $E59A ; CPU:E589 PRG:2589 20 9A E5 - bcs ObjectStateLookupTables_OnCarrySet_E594 ; CPU:E58C PRG:258C B0 06 - jsr $C9F2 ; CPU:E58E PRG:258E 20 F2 C9 - bpl ObjectStateLookupTables_OnNonnegative_E589 ; CPU:E591 PRG:2591 10 F6 + jsr $E59A ; CPU:$E589 PRG:2589 20 9A E5 + bcs ObjectStateLookupTables_OnCarrySet_E594 ; CPU:$E58C PRG:258C B0 06 + jsr $C9F2 ; CPU:$E58E PRG:258E 20 F2 C9 + bpl ObjectStateLookupTables_OnNonnegative_E589 ; CPU:$E591 PRG:2591 10 F6 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnNotEqual05_E593 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -6415,7 +6415,7 @@ ObjectStateLookupTables_OnNonnegative_E589: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnNotEqual05_E593: - rts ; CPU:E593 PRG:2593 60 + rts ; CPU:$E593 PRG:2593 60 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnCarrySet_E594 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -6426,9 +6426,9 @@ ObjectStateLookupTables_OnNotEqual05_E593: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnCarrySet_E594: - lda #$00 ; CPU:E594 PRG:2594 A9 00 - ldy #$67 ; CPU:E596 PRG:2596 A0 67 - bne ObjectStateLookupTables_OnNonzero_E601 ; CPU:E598 PRG:2598 D0 67 + lda #$00 ; CPU:$E594 PRG:2594 A9 00 + ldy #$67 ; CPU:$E596 PRG:2596 A0 67 + bne ObjectStateLookupTables_OnNonzero_E601 ; CPU:$E598 PRG:2598 D0 67 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_LoadAndContinue_E59A ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -6439,14 +6439,14 @@ ObjectStateLookupTables_OnCarrySet_E594: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_LoadAndContinue_E59A: - lda $0500,x ; CPU:E59A PRG:259A BD 00 05 - beq ObjectStateLookupTables_JoinBranchPaths_E5AC ; CPU:E59D PRG:259D F0 0D - jsr $CC16 ; CPU:E59F PRG:259F 20 16 CC - bcc ObjectStateLookupTables_JoinBranchPaths_E5AC ; CPU:E5A2 PRG:25A2 90 08 - cmp #$20 ; CPU:E5A4 PRG:25A4 C9 20 - bcc ObjectStateLookupTables_JoinBranchPaths_E5AC ; CPU:E5A6 PRG:25A6 90 04 - cmp #$D0 ; CPU:E5A8 PRG:25A8 C9 D0 - bcc ObjectStateLookupTables_OnBelowD0_E5AE ; CPU:E5AA PRG:25AA 90 02 + lda $0500,x ; CPU:$E59A PRG:259A BD 00 05 + beq ObjectStateLookupTables_JoinBranchPaths_E5AC ; CPU:$E59D PRG:259D F0 0D + jsr $CC16 ; CPU:$E59F PRG:259F 20 16 CC + bcc ObjectStateLookupTables_JoinBranchPaths_E5AC ; CPU:$E5A2 PRG:25A2 90 08 + cmp #$20 ; CPU:$E5A4 PRG:25A4 C9 20 + bcc ObjectStateLookupTables_JoinBranchPaths_E5AC ; CPU:$E5A6 PRG:25A6 90 04 + cmp #$D0 ; CPU:$E5A8 PRG:25A8 C9 D0 + bcc ObjectStateLookupTables_OnBelowD0_E5AE ; CPU:$E5AA PRG:25AA 90 02 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_JoinBranchPaths_E5AC ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -6457,8 +6457,8 @@ ObjectStateLookupTables_LoadAndContinue_E59A: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_JoinBranchPaths_E5AC: - clc ; CPU:E5AC PRG:25AC 18 - rts ; CPU:E5AD PRG:25AD 60 + clc ; CPU:$E5AC PRG:25AC 18 + rts ; CPU:$E5AD PRG:25AD 60 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnBelowD0_E5AE ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -6469,8 +6469,8 @@ ObjectStateLookupTables_JoinBranchPaths_E5AC: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnBelowD0_E5AE: - sec ; CPU:E5AE PRG:25AE 38 - rts ; CPU:E5AF PRG:25AF 60 + sec ; CPU:$E5AE PRG:25AE 38 + rts ; CPU:$E5AF PRG:25AF 60 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_LoadAndContinue_E5B0 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -6481,22 +6481,22 @@ ObjectStateLookupTables_OnBelowD0_E5AE: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_LoadAndContinue_E5B0: - lda #$00 ; CPU:E5B0 PRG:25B0 A9 00 - sta Zp6C ; CPU:E5B2 PRG:25B2 85 6C - lda ZpCA ; CPU:E5B4 PRG:25B4 A5 CA - cmp #$02 ; CPU:E5B6 PRG:25B6 C9 02 - beq ObjectStateLookupTables_JoinBranchPaths_E61C ; CPU:E5B8 PRG:25B8 F0 62 - lda Zp6A ; CPU:E5BA PRG:25BA A5 6A - cmp #$E0 ; CPU:E5BC PRG:25BC C9 E0 - bcc ObjectStateLookupTables_JoinBranchPaths_E618 ; CPU:E5BE PRG:25BE 90 58 - cmp #$E8 ; CPU:E5C0 PRG:25C0 C9 E8 - bcs ObjectStateLookupTables_JoinBranchPaths_E618 ; CPU:E5C2 PRG:25C2 B0 54 - lda #$01 ; CPU:E5C4 PRG:25C4 A9 01 - sta Zp6C ; CPU:E5C6 PRG:25C6 85 6C - ldx #$00 ; CPU:E5C8 PRG:25C8 A2 00 - lda $0500,x ; CPU:E5CA PRG:25CA BD 00 05 - beq ObjectStateLookupTables_OnZero_E5D1 ; CPU:E5CD PRG:25CD F0 02 - ldx #$10 ; CPU:E5CF PRG:25CF A2 10 + lda #$00 ; CPU:$E5B0 PRG:25B0 A9 00 + sta Zp6C ; CPU:$E5B2 PRG:25B2 85 6C + lda ZpCA ; CPU:$E5B4 PRG:25B4 A5 CA + cmp #$02 ; CPU:$E5B6 PRG:25B6 C9 02 + beq ObjectStateLookupTables_JoinBranchPaths_E61C ; CPU:$E5B8 PRG:25B8 F0 62 + lda Zp6A ; CPU:$E5BA PRG:25BA A5 6A + cmp #$E0 ; CPU:$E5BC PRG:25BC C9 E0 + bcc ObjectStateLookupTables_JoinBranchPaths_E618 ; CPU:$E5BE PRG:25BE 90 58 + cmp #$E8 ; CPU:$E5C0 PRG:25C0 C9 E8 + bcs ObjectStateLookupTables_JoinBranchPaths_E618 ; CPU:$E5C2 PRG:25C2 B0 54 + lda #$01 ; CPU:$E5C4 PRG:25C4 A9 01 + sta Zp6C ; CPU:$E5C6 PRG:25C6 85 6C + ldx #$00 ; CPU:$E5C8 PRG:25C8 A2 00 + lda $0500,x ; CPU:$E5CA PRG:25CA BD 00 05 + beq ObjectStateLookupTables_OnZero_E5D1 ; CPU:$E5CD PRG:25CD F0 02 + ldx #$10 ; CPU:$E5CF PRG:25CF A2 10 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnZero_E5D1 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -6507,27 +6507,27 @@ ObjectStateLookupTables_LoadAndContinue_E5B0: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnZero_E5D1: - lda Zp98 ; CPU:E5D1 PRG:25D1 A5 98 - bne ObjectStateLookupTables_JoinBranchPaths_E61C ; CPU:E5D3 PRG:25D3 D0 47 - inc Zp98 ; CPU:E5D5 PRG:25D5 E6 98 - lda Zp6A ; CPU:E5D7 PRG:25D7 A5 6A - and #$F8 ; CPU:E5D9 PRG:25D9 29 F8 - sta $0501,x ; CPU:E5DB PRG:25DB 9D 01 05 - clc ; CPU:E5DE PRG:25DE 18 - adc #$08 ; CPU:E5DF PRG:25DF 69 08 - sta $0521,x ; CPU:E5E1 PRG:25E1 9D 21 05 - jsr $F06E ; CPU:E5E4 PRG:25E4 20 6E F0 - sta $0522,x ; CPU:E5E7 PRG:25E7 9D 22 05 - lda #$C0 ; CPU:E5EA PRG:25EA A9 C0 - sta $0503,x ; CPU:E5EC PRG:25EC 9D 03 05 - lda #$B0 ; CPU:E5EF PRG:25EF A9 B0 - sta $0523,x ; CPU:E5F1 PRG:25F1 9D 23 05 - lda #$01 ; CPU:E5F4 PRG:25F4 A9 01 - sta $0504,x ; CPU:E5F6 PRG:25F6 9D 04 05 - lda #$02 ; CPU:E5F9 PRG:25F9 A9 02 - sta $0524,x ; CPU:E5FB PRG:25FB 9D 24 05 - lda #$FF ; CPU:E5FE PRG:25FE A9 FF - tay ; CPU:E600 PRG:2600 A8 + lda Zp98 ; CPU:$E5D1 PRG:25D1 A5 98 + bne ObjectStateLookupTables_JoinBranchPaths_E61C ; CPU:$E5D3 PRG:25D3 D0 47 + inc Zp98 ; CPU:$E5D5 PRG:25D5 E6 98 + lda Zp6A ; CPU:$E5D7 PRG:25D7 A5 6A + and #$F8 ; CPU:$E5D9 PRG:25D9 29 F8 + sta $0501,x ; CPU:$E5DB PRG:25DB 9D 01 05 + clc ; CPU:$E5DE PRG:25DE 18 + adc #$08 ; CPU:$E5DF PRG:25DF 69 08 + sta $0521,x ; CPU:$E5E1 PRG:25E1 9D 21 05 + jsr $F06E ; CPU:$E5E4 PRG:25E4 20 6E F0 + sta $0522,x ; CPU:$E5E7 PRG:25E7 9D 22 05 + lda #$C0 ; CPU:$E5EA PRG:25EA A9 C0 + sta $0503,x ; CPU:$E5EC PRG:25EC 9D 03 05 + lda #$B0 ; CPU:$E5EF PRG:25EF A9 B0 + sta $0523,x ; CPU:$E5F1 PRG:25F1 9D 23 05 + lda #$01 ; CPU:$E5F4 PRG:25F4 A9 01 + sta $0504,x ; CPU:$E5F6 PRG:25F6 9D 04 05 + lda #$02 ; CPU:$E5F9 PRG:25F9 A9 02 + sta $0524,x ; CPU:$E5FB PRG:25FB 9D 24 05 + lda #$FF ; CPU:$E5FE PRG:25FE A9 FF + tay ; CPU:$E600 PRG:2600 A8 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnNonzero_E601 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -6538,18 +6538,18 @@ ObjectStateLookupTables_OnZero_E5D1: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnNonzero_E601: - sta $0500,x ; CPU:E601 PRG:2601 9D 00 05 - sta $0520,x ; CPU:E604 PRG:2604 9D 20 05 - tya ; CPU:E607 PRG:2607 98 - pha ; CPU:E608 PRG:2608 48 - stx SavedObjectSlot ; CPU:E609 PRG:2609 86 F9 - jsr $ED26 ; CPU:E60B PRG:260B 20 26 ED - lda SavedObjectSlot ; CPU:E60E PRG:260E A5 F9 - clc ; CPU:E610 PRG:2610 18 - adc #$20 ; CPU:E611 PRG:2611 69 20 - tax ; CPU:E613 PRG:2613 AA - pla ; CPU:E614 PRG:2614 68 - jmp $ED26 ; CPU:E615 PRG:2615 4C 26 ED + sta $0500,x ; CPU:$E601 PRG:2601 9D 00 05 + sta $0520,x ; CPU:$E604 PRG:2604 9D 20 05 + tya ; CPU:$E607 PRG:2607 98 + pha ; CPU:$E608 PRG:2608 48 + stx SavedObjectSlot ; CPU:$E609 PRG:2609 86 F9 + jsr $ED26 ; CPU:$E60B PRG:260B 20 26 ED + lda SavedObjectSlot ; CPU:$E60E PRG:260E A5 F9 + clc ; CPU:$E610 PRG:2610 18 + adc #$20 ; CPU:$E611 PRG:2611 69 20 + tax ; CPU:$E613 PRG:2613 AA + pla ; CPU:$E614 PRG:2614 68 + jmp $ED26 ; CPU:$E615 PRG:2615 4C 26 ED ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_JoinBranchPaths_E618 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -6560,8 +6560,8 @@ ObjectStateLookupTables_OnNonzero_E601: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_JoinBranchPaths_E618: - lda #$00 ; CPU:E618 PRG:2618 A9 00 - sta Zp98 ; CPU:E61A PRG:261A 85 98 + lda #$00 ; CPU:$E618 PRG:2618 A9 00 + sta Zp98 ; CPU:$E61A PRG:261A 85 98 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_JoinBranchPaths_E61C ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -6572,7 +6572,7 @@ ObjectStateLookupTables_JoinBranchPaths_E618: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_JoinBranchPaths_E61C: - rts ; CPU:E61C PRG:261C 60 + rts ; CPU:$E61C PRG:261C 60 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_LoadAndContinue_E61D ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -6583,14 +6583,14 @@ ObjectStateLookupTables_JoinBranchPaths_E61C: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_LoadAndContinue_E61D: - lda Zp74 ; CPU:E61D PRG:261D A5 74 - cmp #$40 ; CPU:E61F PRG:261F C9 40 - bcs ObjectStateLookupTables_JoinBranchPaths_E631 ; CPU:E621 PRG:2621 B0 0E - lda Zp90 ; CPU:E623 PRG:2623 A5 90 - bne ObjectStateLookupTables_OnNotEqual40_E62D ; CPU:E625 PRG:2625 D0 06 - ldy #$20 ; CPU:E627 PRG:2627 A0 20 - ldx #$40 ; CPU:E629 PRG:2629 A2 40 - bne ObjectStateLookupTables_OnNonzero_E636 ; CPU:E62B PRG:262B D0 09 + lda Zp74 ; CPU:$E61D PRG:261D A5 74 + cmp #$40 ; CPU:$E61F PRG:261F C9 40 + bcs ObjectStateLookupTables_JoinBranchPaths_E631 ; CPU:$E621 PRG:2621 B0 0E + lda Zp90 ; CPU:$E623 PRG:2623 A5 90 + bne ObjectStateLookupTables_OnNotEqual40_E62D ; CPU:$E625 PRG:2625 D0 06 + ldy #$20 ; CPU:$E627 PRG:2627 A0 20 + ldx #$40 ; CPU:$E629 PRG:2629 A2 40 + bne ObjectStateLookupTables_OnNonzero_E636 ; CPU:$E62B PRG:262B D0 09 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnNotEqual40_E62D ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -6601,8 +6601,8 @@ ObjectStateLookupTables_LoadAndContinue_E61D: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnNotEqual40_E62D: - lda ZpB0 ; CPU:E62D PRG:262D A5 B0 - beq ObjectStateLookupTables_OnZero_E632 ; CPU:E62F PRG:262F F0 01 + lda ZpB0 ; CPU:$E62D PRG:262D A5 B0 + beq ObjectStateLookupTables_OnZero_E632 ; CPU:$E62F PRG:262F F0 01 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_JoinBranchPaths_E631 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -6613,7 +6613,7 @@ ObjectStateLookupTables_OnNotEqual40_E62D: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_JoinBranchPaths_E631: - rts ; CPU:E631 PRG:2631 60 + rts ; CPU:$E631 PRG:2631 60 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnZero_E632 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -6624,8 +6624,8 @@ ObjectStateLookupTables_JoinBranchPaths_E631: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnZero_E632: - ldy #$40 ; CPU:E632 PRG:2632 A0 40 - ldx #$20 ; CPU:E634 PRG:2634 A2 20 + ldy #$40 ; CPU:$E632 PRG:2632 A0 40 + ldx #$20 ; CPU:$E634 PRG:2634 A2 20 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnNonzero_E636 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -6636,12 +6636,12 @@ ObjectStateLookupTables_OnZero_E632: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnNonzero_E636: - sty Zp8C ; CPU:E636 PRG:2636 84 8C - lda ZpCA ; CPU:E638 PRG:2638 A5 CA - beq ObjectStateLookupTables_JoinBranchPaths_E64C ; CPU:E63A PRG:263A F0 10 - lsr a ; CPU:E63C PRG:263C 4A - bcs ObjectStateLookupTables_JoinBranchPaths_E64C ; CPU:E63D PRG:263D B0 0D - rts ; CPU:E63F PRG:263F 60 + sty Zp8C ; CPU:$E636 PRG:2636 84 8C + lda ZpCA ; CPU:$E638 PRG:2638 A5 CA + beq ObjectStateLookupTables_JoinBranchPaths_E64C ; CPU:$E63A PRG:263A F0 10 + lsr a ; CPU:$E63C PRG:263C 4A + bcs ObjectStateLookupTables_JoinBranchPaths_E64C ; CPU:$E63D PRG:263D B0 0D + rts ; CPU:$E63F PRG:263F 60 GameplayParameterTable_E640: .byte $A5, $6A, $C9, $F0, $D0, $EB, $A9, $00, $85, $77, $F0, $13 ; CPU:$E640 PRG:2640 A5 6A C9 F0 D0 EB A9 00 85 77 F0 13 @@ -6656,12 +6656,12 @@ GameplayParameterTable_E640: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_JoinBranchPaths_E64C: - jsr $E6B0 ; CPU:E64C PRG:264C 20 B0 E6 - lda Zp70,x ; CPU:E64F PRG:264F B5 70 - beq ObjectStateLookupTables_OnZero_E659 ; CPU:E651 PRG:2651 F0 06 - lda Zp74,x ; CPU:E653 PRG:2653 B5 74 - cmp Zp7B ; CPU:E655 PRG:2655 C5 7B - bcs ObjectStateLookupTables_JoinBranchPaths_E631 ; CPU:E657 PRG:2657 B0 D8 + jsr $E6B0 ; CPU:$E64C PRG:264C 20 B0 E6 + lda Zp70,x ; CPU:$E64F PRG:264F B5 70 + beq ObjectStateLookupTables_OnZero_E659 ; CPU:$E651 PRG:2651 F0 06 + lda Zp74,x ; CPU:$E653 PRG:2653 B5 74 + cmp Zp7B ; CPU:$E655 PRG:2655 C5 7B + bcs ObjectStateLookupTables_JoinBranchPaths_E631 ; CPU:$E657 PRG:2657 B0 D8 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnZero_E659 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -6672,10 +6672,10 @@ ObjectStateLookupTables_JoinBranchPaths_E64C: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnZero_E659: - inc Zp6D ; CPU:E659 PRG:2659 E6 6D - lda #$00 ; CPU:E65B PRG:265B A9 00 - beq ObjectStateLookupTables_OnZero_E661 ; CPU:E65D PRG:265D F0 02 - lda #$01 ; CPU:E65F PRG:265F A9 01 + inc Zp6D ; CPU:$E659 PRG:2659 E6 6D + lda #$00 ; CPU:$E65B PRG:265B A9 00 + beq ObjectStateLookupTables_OnZero_E661 ; CPU:$E65D PRG:265D F0 02 + lda #$01 ; CPU:$E65F PRG:265F A9 01 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnZero_E661 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -6686,9 +6686,9 @@ ObjectStateLookupTables_OnZero_E659: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnZero_E661: - sta Zp78 ; CPU:E661 PRG:2661 85 78 - ldx Zp8C ; CPU:E663 PRG:2663 A6 8C - ldy #$00 ; CPU:E665 PRG:2665 A0 00 + sta Zp78 ; CPU:$E661 PRG:2661 85 78 + ldx Zp8C ; CPU:$E663 PRG:2663 A6 8C + ldy #$00 ; CPU:$E665 PRG:2665 A0 00 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnBelow08_E667 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -6699,21 +6699,21 @@ ObjectStateLookupTables_OnZero_E661: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnBelow08_E667: - lda $E6A0,y ; CPU:E667 PRG:2667 B9 A0 E6 - sta Zp70,x ; CPU:E66A PRG:266A 95 70 - lda $E6A8,y ; CPU:E66C PRG:266C B9 A8 E6 - sta Zp80,x ; CPU:E66F PRG:266F 95 80 - inx ; CPU:E671 PRG:2671 E8 - iny ; CPU:E672 PRG:2672 C8 - cpy #$08 ; CPU:E673 PRG:2673 C0 08 - bcc ObjectStateLookupTables_OnBelow08_E667 ; CPU:E675 PRG:2675 90 F0 - ldx Zp8C ; CPU:E677 PRG:2677 A6 8C - lda Zp78 ; CPU:E679 PRG:2679 A5 78 - beq ObjectStateLookupTables_OnZero_E685 ; CPU:E67B PRG:267B F0 08 - lda #$00 ; CPU:E67D PRG:267D A9 00 - sta Zp74,x ; CPU:E67F PRG:267F 95 74 - lda #$0C ; CPU:E681 PRG:2681 A9 0C - sta Zp84,x ; CPU:E683 PRG:2683 95 84 + lda $E6A0,y ; CPU:$E667 PRG:2667 B9 A0 E6 + sta Zp70,x ; CPU:$E66A PRG:266A 95 70 + lda $E6A8,y ; CPU:$E66C PRG:266C B9 A8 E6 + sta Zp80,x ; CPU:$E66F PRG:266F 95 80 + inx ; CPU:$E671 PRG:2671 E8 + iny ; CPU:$E672 PRG:2672 C8 + cpy #$08 ; CPU:$E673 PRG:2673 C0 08 + bcc ObjectStateLookupTables_OnBelow08_E667 ; CPU:$E675 PRG:2675 90 F0 + ldx Zp8C ; CPU:$E677 PRG:2677 A6 8C + lda Zp78 ; CPU:$E679 PRG:2679 A5 78 + beq ObjectStateLookupTables_OnZero_E685 ; CPU:$E67B PRG:267B F0 08 + lda #$00 ; CPU:$E67D PRG:267D A9 00 + sta Zp74,x ; CPU:$E67F PRG:267F 95 74 + lda #$0C ; CPU:$E681 PRG:2681 A9 0C + sta Zp84,x ; CPU:$E683 PRG:2683 95 84 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnZero_E685 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -6724,13 +6724,13 @@ ObjectStateLookupTables_OnBelow08_E667: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnZero_E685: - lda Zp77 ; CPU:E685 PRG:2685 A5 77 - beq ObjectStateLookupTables_OnZero_E693 ; CPU:E687 PRG:2687 F0 0A - lda Zp68 ; CPU:E689 PRG:2689 A5 68 - beq ObjectStateLookupTables_OnZero_E693 ; CPU:E68B PRG:268B F0 06 - lda #$FE ; CPU:E68D PRG:268D A9 FE - sta Zp71,x ; CPU:E68F PRG:268F 95 71 - sta Zp81,x ; CPU:E691 PRG:2691 95 81 + lda Zp77 ; CPU:$E685 PRG:2685 A5 77 + beq ObjectStateLookupTables_OnZero_E693 ; CPU:$E687 PRG:2687 F0 0A + lda Zp68 ; CPU:$E689 PRG:2689 A5 68 + beq ObjectStateLookupTables_OnZero_E693 ; CPU:$E68B PRG:268B F0 06 + lda #$FE ; CPU:$E68D PRG:268D A9 FE + sta Zp71,x ; CPU:$E68F PRG:268F 95 71 + sta Zp81,x ; CPU:$E691 PRG:2691 95 81 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnZero_E693 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -6741,12 +6741,12 @@ ObjectStateLookupTables_OnZero_E685: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnZero_E693: - cpx #$20 ; CPU:E693 PRG:2693 E0 20 - beq ObjectStateLookupTables_OnEqual20_E69F ; CPU:E695 PRG:2695 F0 08 - lda #$D8 ; CPU:E697 PRG:2697 A9 D8 - sta Zp72,x ; CPU:E699 PRG:2699 95 72 - lda #$44 ; CPU:E69B PRG:269B A9 44 - sta Zp82,x ; CPU:E69D PRG:269D 95 82 + cpx #$20 ; CPU:$E693 PRG:2693 E0 20 + beq ObjectStateLookupTables_OnEqual20_E69F ; CPU:$E695 PRG:2695 F0 08 + lda #$D8 ; CPU:$E697 PRG:2697 A9 D8 + sta Zp72,x ; CPU:$E699 PRG:2699 95 72 + lda #$44 ; CPU:$E69B PRG:269B A9 44 + sta Zp82,x ; CPU:$E69D PRG:269D 95 82 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnEqual20_E69F ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -6757,7 +6757,7 @@ ObjectStateLookupTables_OnZero_E693: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnEqual20_E69F: - rts ; CPU:E69F PRG:269F 60 + rts ; CPU:$E69F PRG:269F 60 GameplayParameterTable_E6A0: .byte $01, $FF, $B0, $78, $F3, $00, $0C, $0A, $01, $FF, $20, $68, $FF, $00, $0E, $09 ; CPU:$E6A0 PRG:26A0 01 FF B0 78 F3 00 0C 0A 01 FF 20 68 FF 00 0E 09 @@ -6772,19 +6772,19 @@ GameplayParameterTable_E6A0: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_CallNext_E6B0: - jsr $E6C9 ; CPU:E6B0 PRG:26B0 20 C9 E6 - sta Zp77 ; CPU:E6B3 PRG:26B3 85 77 - lda Zp64 ; CPU:E6B5 PRG:26B5 A5 64 - asl a ; CPU:E6B7 PRG:26B7 0A - asl a ; CPU:E6B8 PRG:26B8 0A - jsr $F7E9 ; CPU:E6B9 PRG:26B9 20 E9 F7 - adc Zp77 ; CPU:E6BC PRG:26BC 65 77 - tay ; CPU:E6BE PRG:26BE A8 - lda $E6DF,y ; CPU:E6BF PRG:26BF B9 DF E6 - sta Zp7B ; CPU:E6C2 PRG:26C2 85 7B - and #$03 ; CPU:E6C4 PRG:26C4 29 03 - sta Zp77 ; CPU:E6C6 PRG:26C6 85 77 - rts ; CPU:E6C8 PRG:26C8 60 + jsr $E6C9 ; CPU:$E6B0 PRG:26B0 20 C9 E6 + sta Zp77 ; CPU:$E6B3 PRG:26B3 85 77 + lda Zp64 ; CPU:$E6B5 PRG:26B5 A5 64 + asl a ; CPU:$E6B7 PRG:26B7 0A + asl a ; CPU:$E6B8 PRG:26B8 0A + jsr $F7E9 ; CPU:$E6B9 PRG:26B9 20 E9 F7 + adc Zp77 ; CPU:$E6BC PRG:26BC 65 77 + tay ; CPU:$E6BE PRG:26BE A8 + lda $E6DF,y ; CPU:$E6BF PRG:26BF B9 DF E6 + sta Zp7B ; CPU:$E6C2 PRG:26C2 85 7B + and #$03 ; CPU:$E6C4 PRG:26C4 29 03 + sta Zp77 ; CPU:$E6C6 PRG:26C6 85 77 + rts ; CPU:$E6C8 PRG:26C8 60 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_LoadAndContinue_E6C9 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -6795,14 +6795,14 @@ ObjectStateLookupTables_CallNext_E6B0: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_LoadAndContinue_E6C9: - lda Zp6D ; CPU:E6C9 PRG:26C9 A5 6D - and #$0F ; CPU:E6CB PRG:26CB 29 0F - sta Zp77 ; CPU:E6CD PRG:26CD 85 77 - ldy Zp66 ; CPU:E6CF PRG:26CF A4 66 - dey ; CPU:E6D1 PRG:26D1 88 - cpy #$03 ; CPU:E6D2 PRG:26D2 C0 03 - bcc ObjectStateLookupTables_OnBelow03_E6D8 ; CPU:E6D4 PRG:26D4 90 02 - ldy #$03 ; CPU:E6D6 PRG:26D6 A0 03 + lda Zp6D ; CPU:$E6C9 PRG:26C9 A5 6D + and #$0F ; CPU:$E6CB PRG:26CB 29 0F + sta Zp77 ; CPU:$E6CD PRG:26CD 85 77 + ldy Zp66 ; CPU:$E6CF PRG:26CF A4 66 + dey ; CPU:$E6D1 PRG:26D1 88 + cpy #$03 ; CPU:$E6D2 PRG:26D2 C0 03 + bcc ObjectStateLookupTables_OnBelow03_E6D8 ; CPU:$E6D4 PRG:26D4 90 02 + ldy #$03 ; CPU:$E6D6 PRG:26D6 A0 03 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnBelow03_E6D8 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -6813,10 +6813,10 @@ ObjectStateLookupTables_LoadAndContinue_E6C9: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnBelow03_E6D8: - tya ; CPU:E6D8 PRG:26D8 98 - jsr $F7E9 ; CPU:E6D9 PRG:26D9 20 E9 F7 - adc Zp77 ; CPU:E6DC PRG:26DC 65 77 - rts ; CPU:E6DE PRG:26DE 60 + tya ; CPU:$E6D8 PRG:26D8 98 + jsr $F7E9 ; CPU:$E6D9 PRG:26D9 20 E9 F7 + adc Zp77 ; CPU:$E6DC PRG:26DC 65 77 + rts ; CPU:$E6DE PRG:26DE 60 GameplayObjectDescriptorData_E6DF: .byte $70, $40, $70, $20, $70, $11, $10, $70, $20, $30, $50, $60, $30, $20, $70, $10 ; CPU:$E6DF PRG:26DF 70 40 70 20 70 11 10 70 20 30 50 60 30 20 70 10 @@ -6842,11 +6842,11 @@ GameplayObjectDescriptorData_E6DF: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_LoadAndContinue_E79F: - lda ControllerEdgeFlags ; CPU:E79F PRG:279F A5 09 - and #$07 ; CPU:E7A1 PRG:27A1 29 07 - bne ObjectStateLookupTables_OnNonzero_E7B9 ; CPU:E7A3 PRG:27A3 D0 14 - ldy #$04 ; CPU:E7A5 PRG:27A5 A0 04 - ldx #$20 ; CPU:E7A7 PRG:27A7 A2 20 + lda ControllerEdgeFlags ; CPU:$E79F PRG:279F A5 09 + and #$07 ; CPU:$E7A1 PRG:27A1 29 07 + bne ObjectStateLookupTables_OnNonzero_E7B9 ; CPU:$E7A3 PRG:27A3 D0 14 + ldy #$04 ; CPU:$E7A5 PRG:27A5 A0 04 + ldx #$20 ; CPU:$E7A7 PRG:27A7 A2 20 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnNonzero_E7A9 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -6857,11 +6857,11 @@ ObjectStateLookupTables_LoadAndContinue_E79F: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnNonzero_E7A9: - lda Zp70,x ; CPU:E7A9 PRG:27A9 B5 70 - beq ObjectStateLookupTables_OnZero_E7B3 ; CPU:E7AB PRG:27AB F0 06 - lda Zp76,x ; CPU:E7AD PRG:27AD B5 76 - eor #$01 ; CPU:E7AF PRG:27AF 49 01 - sta Zp76,x ; CPU:E7B1 PRG:27B1 95 76 + lda Zp70,x ; CPU:$E7A9 PRG:27A9 B5 70 + beq ObjectStateLookupTables_OnZero_E7B3 ; CPU:$E7AB PRG:27AB F0 06 + lda Zp76,x ; CPU:$E7AD PRG:27AD B5 76 + eor #$01 ; CPU:$E7AF PRG:27AF 49 01 + sta Zp76,x ; CPU:$E7B1 PRG:27B1 95 76 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnZero_E7B3 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -6872,9 +6872,9 @@ ObjectStateLookupTables_OnNonzero_E7A9: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnZero_E7B3: - jsr $C9EC ; CPU:E7B3 PRG:27B3 20 EC C9 - dey ; CPU:E7B6 PRG:27B6 88 - bne ObjectStateLookupTables_OnNonzero_E7A9 ; CPU:E7B7 PRG:27B7 D0 F0 + jsr $C9EC ; CPU:$E7B3 PRG:27B3 20 EC C9 + dey ; CPU:$E7B6 PRG:27B6 88 + bne ObjectStateLookupTables_OnNonzero_E7A9 ; CPU:$E7B7 PRG:27B7 D0 F0 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnNonzero_E7B9 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -6885,7 +6885,7 @@ ObjectStateLookupTables_OnZero_E7B3: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnNonzero_E7B9: - rts ; CPU:E7B9 PRG:27B9 60 + rts ; CPU:$E7B9 PRG:27B9 60 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_LoadAndContinue_E7BA ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -6896,18 +6896,18 @@ ObjectStateLookupTables_OnNonzero_E7B9: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_LoadAndContinue_E7BA: - lda ZpCA ; CPU:E7BA PRG:27BA A5 CA - and ZpCE ; CPU:E7BC PRG:27BC 25 CE - tay ; CPU:E7BE PRG:27BE A8 - lda $E7E5,y ; CPU:E7BF PRG:27BF B9 E5 E7 - clc ; CPU:E7C2 PRG:27C2 18 - adc Zp9A ; CPU:E7C3 PRG:27C3 65 9A - sta Zp9A ; CPU:E7C5 PRG:27C5 85 9A - bcc ObjectStateLookupTables_JoinBranchPaths_E82B ; CPU:E7C7 PRG:27C7 90 62 - lda $E7E8,y ; CPU:E7C9 PRG:27C9 B9 E8 E7 - sta Zp77 ; CPU:E7CC PRG:27CC 85 77 - ldy #$03 ; CPU:E7CE PRG:27CE A0 03 - ldx #$20 ; CPU:E7D0 PRG:27D0 A2 20 + lda ZpCA ; CPU:$E7BA PRG:27BA A5 CA + and ZpCE ; CPU:$E7BC PRG:27BC 25 CE + tay ; CPU:$E7BE PRG:27BE A8 + lda $E7E5,y ; CPU:$E7BF PRG:27BF B9 E5 E7 + clc ; CPU:$E7C2 PRG:27C2 18 + adc Zp9A ; CPU:$E7C3 PRG:27C3 65 9A + sta Zp9A ; CPU:$E7C5 PRG:27C5 85 9A + bcc ObjectStateLookupTables_JoinBranchPaths_E82B ; CPU:$E7C7 PRG:27C7 90 62 + lda $E7E8,y ; CPU:$E7C9 PRG:27C9 B9 E8 E7 + sta Zp77 ; CPU:$E7CC PRG:27CC 85 77 + ldy #$03 ; CPU:$E7CE PRG:27CE A0 03 + ldx #$20 ; CPU:$E7D0 PRG:27D0 A2 20 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnNonnegative_E7D2 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -6918,14 +6918,14 @@ ObjectStateLookupTables_LoadAndContinue_E7BA: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnNonnegative_E7D2: - sty SavedTransferIndex ; CPU:E7D2 PRG:27D2 84 FA - jsr $E7EB ; CPU:E7D4 PRG:27D4 20 EB E7 - ldy SavedTransferIndex ; CPU:E7D7 PRG:27D7 A4 FA - jsr $C9EC ; CPU:E7D9 PRG:27D9 20 EC C9 - dey ; CPU:E7DC PRG:27DC 88 - bpl ObjectStateLookupTables_OnNonnegative_E7D2 ; CPU:E7DD PRG:27DD 10 F3 - jsr $E9BC ; CPU:E7DF PRG:27DF 20 BC E9 - jmp $E97E ; CPU:E7E2 PRG:27E2 4C 7E E9 + sty SavedTransferIndex ; CPU:$E7D2 PRG:27D2 84 FA + jsr $E7EB ; CPU:$E7D4 PRG:27D4 20 EB E7 + ldy SavedTransferIndex ; CPU:$E7D7 PRG:27D7 A4 FA + jsr $C9EC ; CPU:$E7D9 PRG:27D9 20 EC C9 + dey ; CPU:$E7DC PRG:27DC 88 + bpl ObjectStateLookupTables_OnNonnegative_E7D2 ; CPU:$E7DD PRG:27DD 10 F3 + jsr $E9BC ; CPU:$E7DF PRG:27DF 20 BC E9 + jmp $E97E ; CPU:$E7E2 PRG:27E2 4C 7E E9 GameplayDispatchTable_E7E5: .byte $5F, $B0, $94, $FF, $FE, $01 ; CPU:$E7E5 PRG:27E5 5F B0 94 FF FE 01 @@ -6940,16 +6940,16 @@ GameplayDispatchTable_E7E5: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_LoadAndContinue_E7EB: - lda Zp70,x ; CPU:E7EB PRG:27EB B5 70 - beq ObjectStateLookupTables_JoinBranchPaths_E82B ; CPU:E7ED PRG:27ED F0 3C - lda Zp74,x ; CPU:E7EF PRG:27EF B5 74 - clc ; CPU:E7F1 PRG:27F1 18 - adc Zp77 ; CPU:E7F2 PRG:27F2 65 77 - sta Zp74,x ; CPU:E7F4 PRG:27F4 95 74 - lda Zp77 ; CPU:E7F6 PRG:27F6 A5 77 - bmi ObjectStateLookupTables_OnNegative_E7FE ; CPU:E7F8 PRG:27F8 30 04 - bcc ObjectStateLookupTables_JoinBranchPaths_E82B ; CPU:E7FA PRG:27FA 90 2F - bcs ObjectStateLookupTables_OnCarrySet_E80A ; CPU:E7FC PRG:27FC B0 0C + lda Zp70,x ; CPU:$E7EB PRG:27EB B5 70 + beq ObjectStateLookupTables_JoinBranchPaths_E82B ; CPU:$E7ED PRG:27ED F0 3C + lda Zp74,x ; CPU:$E7EF PRG:27EF B5 74 + clc ; CPU:$E7F1 PRG:27F1 18 + adc Zp77 ; CPU:$E7F2 PRG:27F2 65 77 + sta Zp74,x ; CPU:$E7F4 PRG:27F4 95 74 + lda Zp77 ; CPU:$E7F6 PRG:27F6 A5 77 + bmi ObjectStateLookupTables_OnNegative_E7FE ; CPU:$E7F8 PRG:27F8 30 04 + bcc ObjectStateLookupTables_JoinBranchPaths_E82B ; CPU:$E7FA PRG:27FA 90 2F + bcs ObjectStateLookupTables_OnCarrySet_E80A ; CPU:$E7FC PRG:27FC B0 0C ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnNegative_E7FE ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -6960,12 +6960,12 @@ ObjectStateLookupTables_LoadAndContinue_E7EB: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnNegative_E7FE: - bcs ObjectStateLookupTables_JoinBranchPaths_E82B ; CPU:E7FE PRG:27FE B0 2B - jsr $E82C ; CPU:E800 PRG:2800 20 2C E8 - txa ; CPU:E803 PRG:2803 8A - and #$10 ; CPU:E804 PRG:2804 29 10 - bne ObjectStateLookupTables_JoinBranchPaths_E823 ; CPU:E806 PRG:2806 D0 1B - beq ObjectStateLookupTables_OnZero_E814 ; CPU:E808 PRG:2808 F0 0A + bcs ObjectStateLookupTables_JoinBranchPaths_E82B ; CPU:$E7FE PRG:27FE B0 2B + jsr $E82C ; CPU:$E800 PRG:2800 20 2C E8 + txa ; CPU:$E803 PRG:2803 8A + and #$10 ; CPU:$E804 PRG:2804 29 10 + bne ObjectStateLookupTables_JoinBranchPaths_E823 ; CPU:$E806 PRG:2806 D0 1B + beq ObjectStateLookupTables_OnZero_E814 ; CPU:$E808 PRG:2808 F0 0A ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnCarrySet_E80A ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -6976,11 +6976,11 @@ ObjectStateLookupTables_OnNegative_E7FE: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnCarrySet_E80A: - jsr $E82C ; CPU:E80A PRG:280A 20 2C E8 - txa ; CPU:E80D PRG:280D 8A - dec Zp6D ; CPU:E80E PRG:280E C6 6D - and #$10 ; CPU:E810 PRG:2810 29 10 - beq ObjectStateLookupTables_JoinBranchPaths_E823 ; CPU:E812 PRG:2812 F0 0F + jsr $E82C ; CPU:$E80A PRG:280A 20 2C E8 + txa ; CPU:$E80D PRG:280D 8A + dec Zp6D ; CPU:$E80E PRG:280E C6 6D + and #$10 ; CPU:$E810 PRG:2810 29 10 + beq ObjectStateLookupTables_JoinBranchPaths_E823 ; CPU:$E812 PRG:2812 F0 0F ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnZero_E814 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -6991,9 +6991,9 @@ ObjectStateLookupTables_OnCarrySet_E80A: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnZero_E814: - lda Zp71,x ; CPU:E814 PRG:2814 B5 71 - cmp #$FE ; CPU:E816 PRG:2816 C9 FE - bne ObjectStateLookupTables_OnNotEqualFE_E81A ; CPU:E818 PRG:2818 D0 00 + lda Zp71,x ; CPU:$E814 PRG:2814 B5 71 + cmp #$FE ; CPU:$E816 PRG:2816 C9 FE + bne ObjectStateLookupTables_OnNotEqualFE_E81A ; CPU:$E818 PRG:2818 D0 00 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnNotEqualFE_E81A ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -7004,11 +7004,11 @@ ObjectStateLookupTables_OnZero_E814: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnNotEqualFE_E81A: - lda #$00 ; CPU:E81A PRG:281A A9 00 - jsr $E823 ; CPU:E81C PRG:281C 20 23 E8 - txa ; CPU:E81F PRG:281F 8A - eor #$10 ; CPU:E820 PRG:2820 49 10 - tax ; CPU:E822 PRG:2822 AA + lda #$00 ; CPU:$E81A PRG:281A A9 00 + jsr $E823 ; CPU:$E81C PRG:281C 20 23 E8 + txa ; CPU:$E81F PRG:281F 8A + eor #$10 ; CPU:$E820 PRG:2820 49 10 + tax ; CPU:$E822 PRG:2822 AA ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_JoinBranchPaths_E823 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -7019,10 +7019,10 @@ ObjectStateLookupTables_OnNotEqualFE_E81A: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_JoinBranchPaths_E823: - lda #$00 ; CPU:E823 PRG:2823 A9 00 - sta Zp70,x ; CPU:E825 PRG:2825 95 70 - lda #$01 ; CPU:E827 PRG:2827 A9 01 - sta Zp75,x ; CPU:E829 PRG:2829 95 75 + lda #$00 ; CPU:$E823 PRG:2823 A9 00 + sta Zp70,x ; CPU:$E825 PRG:2825 95 70 + lda #$01 ; CPU:$E827 PRG:2827 A9 01 + sta Zp75,x ; CPU:$E829 PRG:2829 95 75 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_JoinBranchPaths_E82B ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -7033,7 +7033,7 @@ ObjectStateLookupTables_JoinBranchPaths_E823: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_JoinBranchPaths_E82B: - rts ; CPU:E82B PRG:282B 60 + rts ; CPU:$E82B PRG:282B 60 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_LoadAndContinue_E82C ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -7044,11 +7044,11 @@ ObjectStateLookupTables_JoinBranchPaths_E82B: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_LoadAndContinue_E82C: - lda Zp71,x ; CPU:E82C PRG:282C B5 71 - cmp #$FE ; CPU:E82E PRG:282E C9 FE - bne ObjectStateLookupTables_OnNotEqualFE_E837 ; CPU:E830 PRG:2830 D0 05 - lda #$00 ; CPU:E832 PRG:2832 A9 00 - sta $03FF ; CPU:E834 PRG:2834 8D FF 03 + lda Zp71,x ; CPU:$E82C PRG:282C B5 71 + cmp #$FE ; CPU:$E82E PRG:282E C9 FE + bne ObjectStateLookupTables_OnNotEqualFE_E837 ; CPU:$E830 PRG:2830 D0 05 + lda #$00 ; CPU:$E832 PRG:2832 A9 00 + sta $03FF ; CPU:$E834 PRG:2834 8D FF 03 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnNotEqualFE_E837 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -7059,7 +7059,7 @@ ObjectStateLookupTables_LoadAndContinue_E82C: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnNotEqualFE_E837: - rts ; CPU:E837 PRG:2837 60 + rts ; CPU:$E837 PRG:2837 60 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_LoadAndContinue_E838 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -7070,10 +7070,10 @@ ObjectStateLookupTables_OnNotEqualFE_E837: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_LoadAndContinue_E838: - lda #$02 ; CPU:E838 PRG:2838 A9 02 - sta Zp7B ; CPU:E83A PRG:283A 85 7B - jsr $E91F ; CPU:E83C PRG:283C 20 1F E9 - jmp $E845 ; CPU:E83F PRG:283F 4C 45 E8 + lda #$02 ; CPU:$E838 PRG:2838 A9 02 + sta Zp7B ; CPU:$E83A PRG:283A 85 7B + jsr $E91F ; CPU:$E83C PRG:283C 20 1F E9 + jmp $E845 ; CPU:$E83F PRG:283F 4C 45 E8 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_CallNext_E842 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -7084,7 +7084,7 @@ ObjectStateLookupTables_LoadAndContinue_E838: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_CallNext_E842: - jsr $E903 ; CPU:E842 PRG:2842 20 03 E9 + jsr $E903 ; CPU:$E842 PRG:2842 20 03 E9 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_LoadIndexAndContinue_E845 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -7095,8 +7095,8 @@ ObjectStateLookupTables_CallNext_E842: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_LoadIndexAndContinue_E845: - ldy #$02 ; CPU:E845 PRG:2845 A0 02 - ldx #$20 ; CPU:E847 PRG:2847 A2 20 + ldy #$02 ; CPU:$E845 PRG:2845 A0 02 + ldx #$20 ; CPU:$E847 PRG:2847 A2 20 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnNonzero_E849 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -7107,21 +7107,21 @@ ObjectStateLookupTables_LoadIndexAndContinue_E845: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnNonzero_E849: - lda $0500,x ; CPU:E849 PRG:2849 BD 00 05 - beq ObjectStateLookupTables_JoinBranchPaths_E88F ; CPU:E84C PRG:284C F0 41 - jsr $E92E ; CPU:E84E PRG:284E 20 2E E9 - bcs ObjectStateLookupTables_JoinBranchPaths_E88F ; CPU:E851 PRG:2851 B0 3C - lda ZpDF ; CPU:E853 PRG:2853 A5 DF - beq ObjectStateLookupTables_JoinBranchPaths_E88A ; CPU:E855 PRG:2855 F0 33 - jsr $CC8F ; CPU:E857 PRG:2857 20 8F CC - bcc ObjectStateLookupTables_JoinBranchPaths_E88F ; CPU:E85A PRG:285A 90 33 - lda #$01 ; CPU:E85C PRG:285C A9 01 - sta ZpDB ; CPU:E85E PRG:285E 85 DB - lda $0343 ; CPU:E860 PRG:2860 AD 43 03 - lsr a ; CPU:E863 PRG:2863 4A - bcs ObjectStateLookupTables_OnCarrySet_E86A ; CPU:E864 PRG:2864 B0 04 - lda #$03 ; CPU:E866 PRG:2866 A9 03 - bne ObjectStateLookupTables_OnNonzero_E86C ; CPU:E868 PRG:2868 D0 02 + lda $0500,x ; CPU:$E849 PRG:2849 BD 00 05 + beq ObjectStateLookupTables_JoinBranchPaths_E88F ; CPU:$E84C PRG:284C F0 41 + jsr $E92E ; CPU:$E84E PRG:284E 20 2E E9 + bcs ObjectStateLookupTables_JoinBranchPaths_E88F ; CPU:$E851 PRG:2851 B0 3C + lda ZpDF ; CPU:$E853 PRG:2853 A5 DF + beq ObjectStateLookupTables_JoinBranchPaths_E88A ; CPU:$E855 PRG:2855 F0 33 + jsr $CC8F ; CPU:$E857 PRG:2857 20 8F CC + bcc ObjectStateLookupTables_JoinBranchPaths_E88F ; CPU:$E85A PRG:285A 90 33 + lda #$01 ; CPU:$E85C PRG:285C A9 01 + sta ZpDB ; CPU:$E85E PRG:285E 85 DB + lda $0343 ; CPU:$E860 PRG:2860 AD 43 03 + lsr a ; CPU:$E863 PRG:2863 4A + bcs ObjectStateLookupTables_OnCarrySet_E86A ; CPU:$E864 PRG:2864 B0 04 + lda #$03 ; CPU:$E866 PRG:2866 A9 03 + bne ObjectStateLookupTables_OnNonzero_E86C ; CPU:$E868 PRG:2868 D0 02 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnCarrySet_E86A ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -7132,7 +7132,7 @@ ObjectStateLookupTables_OnNonzero_E849: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnCarrySet_E86A: - lda #$07 ; CPU:E86A PRG:286A A9 07 + lda #$07 ; CPU:$E86A PRG:286A A9 07 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnNonzero_E86C ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -7143,20 +7143,20 @@ ObjectStateLookupTables_OnCarrySet_E86A: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnNonzero_E86C: - cmp $0342 ; CPU:E86C PRG:286C CD 42 03 - bne ObjectStateLookupTables_JoinBranchPaths_E88A ; CPU:E86F PRG:286F D0 19 - lda $0218 ; CPU:E871 PRG:2871 AD 18 02 - cmp #$F4 ; CPU:E874 PRG:2874 C9 F4 - bne ObjectStateLookupTables_JoinBranchPaths_E88A ; CPU:E876 PRG:2876 D0 12 - lda ZpCA ; CPU:E878 PRG:2878 A5 CA - cmp #$02 ; CPU:E87A PRG:287A C9 02 - bne ObjectStateLookupTables_JoinBranchPaths_E88A ; CPU:E87C PRG:287C D0 0C - lda ZpD0 ; CPU:E87E PRG:287E A5 D0 - ora Zp9B ; CPU:E880 PRG:2880 05 9B - bne ObjectStateLookupTables_JoinBranchPaths_E88A ; CPU:E882 PRG:2882 D0 06 - lda #$01 ; CPU:E884 PRG:2884 A9 01 - sta Zp9B ; CPU:E886 PRG:2886 85 9B - stx Zp9C ; CPU:E888 PRG:2888 86 9C + cmp $0342 ; CPU:$E86C PRG:286C CD 42 03 + bne ObjectStateLookupTables_JoinBranchPaths_E88A ; CPU:$E86F PRG:286F D0 19 + lda $0218 ; CPU:$E871 PRG:2871 AD 18 02 + cmp #$F4 ; CPU:$E874 PRG:2874 C9 F4 + bne ObjectStateLookupTables_JoinBranchPaths_E88A ; CPU:$E876 PRG:2876 D0 12 + lda ZpCA ; CPU:$E878 PRG:2878 A5 CA + cmp #$02 ; CPU:$E87A PRG:287A C9 02 + bne ObjectStateLookupTables_JoinBranchPaths_E88A ; CPU:$E87C PRG:287C D0 0C + lda ZpD0 ; CPU:$E87E PRG:287E A5 D0 + ora Zp9B ; CPU:$E880 PRG:2880 05 9B + bne ObjectStateLookupTables_JoinBranchPaths_E88A ; CPU:$E882 PRG:2882 D0 06 + lda #$01 ; CPU:$E884 PRG:2884 A9 01 + sta Zp9B ; CPU:$E886 PRG:2886 85 9B + stx Zp9C ; CPU:$E888 PRG:2888 86 9C ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_JoinBranchPaths_E88A ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -7167,8 +7167,8 @@ ObjectStateLookupTables_OnNonzero_E86C: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_JoinBranchPaths_E88A: - jsr $CC7E ; CPU:E88A PRG:288A 20 7E CC - bcs ObjectStateLookupTables_OnCarrySet_E8FE ; CPU:E88D PRG:288D B0 6F + jsr $CC7E ; CPU:$E88A PRG:288A 20 7E CC + bcs ObjectStateLookupTables_OnCarrySet_E8FE ; CPU:$E88D PRG:288D B0 6F ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_JoinBranchPaths_E88F ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -7179,10 +7179,10 @@ ObjectStateLookupTables_JoinBranchPaths_E88A: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_JoinBranchPaths_E88F: - dey ; CPU:E88F PRG:288F 88 - beq ObjectStateLookupTables_OnZero_E897 ; CPU:E890 PRG:2890 F0 05 - jsr $C9EC ; CPU:E892 PRG:2892 20 EC C9 - bne ObjectStateLookupTables_OnNonzero_E849 ; CPU:E895 PRG:2895 D0 B2 + dey ; CPU:$E88F PRG:288F 88 + beq ObjectStateLookupTables_OnZero_E897 ; CPU:$E890 PRG:2890 F0 05 + jsr $C9EC ; CPU:$E892 PRG:2892 20 EC C9 + bne ObjectStateLookupTables_OnNonzero_E849 ; CPU:$E895 PRG:2895 D0 B2 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnZero_E897 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -7193,9 +7193,9 @@ ObjectStateLookupTables_JoinBranchPaths_E88F: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnZero_E897: - lda #$02 ; CPU:E897 PRG:2897 A9 02 - sta Zp79 ; CPU:E899 PRG:2899 85 79 - ldy #$03 ; CPU:E89B PRG:289B A0 03 + lda #$02 ; CPU:$E897 PRG:2897 A9 02 + sta Zp79 ; CPU:$E899 PRG:2899 85 79 + ldy #$03 ; CPU:$E89B PRG:289B A0 03 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnNonnegative_E89D ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -7206,11 +7206,11 @@ ObjectStateLookupTables_OnZero_E897: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnNonnegative_E89D: - lda $E97A,y ; CPU:E89D PRG:289D B9 7A E9 - sta a:Zp8C,y ; CPU:E8A0 PRG:28A0 99 8C 00 - dey ; CPU:E8A3 PRG:28A3 88 - bpl ObjectStateLookupTables_OnNonnegative_E89D ; CPU:E8A4 PRG:28A4 10 F7 - ldx #$20 ; CPU:E8A6 PRG:28A6 A2 20 + lda $E97A,y ; CPU:$E89D PRG:289D B9 7A E9 + sta a:Zp8C,y ; CPU:$E8A0 PRG:28A0 99 8C 00 + dey ; CPU:$E8A3 PRG:28A3 88 + bpl ObjectStateLookupTables_OnNonnegative_E89D ; CPU:$E8A4 PRG:28A4 10 F7 + ldx #$20 ; CPU:$E8A6 PRG:28A6 A2 20 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnNonzero_E8A8 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -7221,13 +7221,13 @@ ObjectStateLookupTables_OnNonnegative_E89D: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnNonzero_E8A8: - lda Zp75,x ; CPU:E8A8 PRG:28A8 B5 75 - bne ObjectStateLookupTables_JoinBranchPaths_E8D7 ; CPU:E8AA PRG:28AA D0 2B - ldy #$36 ; CPU:E8AC PRG:28AC A0 36 - lda Zp71,x ; CPU:E8AE PRG:28AE B5 71 - cmp #$FF ; CPU:E8B0 PRG:28B0 C9 FF - beq ObjectStateLookupTables_OnEqualFF_E8B6 ; CPU:E8B2 PRG:28B2 F0 02 - ldy #$26 ; CPU:E8B4 PRG:28B4 A0 26 + lda Zp75,x ; CPU:$E8A8 PRG:28A8 B5 75 + bne ObjectStateLookupTables_JoinBranchPaths_E8D7 ; CPU:$E8AA PRG:28AA D0 2B + ldy #$36 ; CPU:$E8AC PRG:28AC A0 36 + lda Zp71,x ; CPU:$E8AE PRG:28AE B5 71 + cmp #$FF ; CPU:$E8B0 PRG:28B0 C9 FF + beq ObjectStateLookupTables_OnEqualFF_E8B6 ; CPU:$E8B2 PRG:28B2 F0 02 + ldy #$26 ; CPU:$E8B4 PRG:28B4 A0 26 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnEqualFF_E8B6 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -7238,17 +7238,17 @@ ObjectStateLookupTables_OnNonzero_E8A8: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnEqualFF_E8B6: - sty Zp8E ; CPU:E8B6 PRG:28B6 84 8E - jsr $E969 ; CPU:E8B8 PRG:28B8 20 69 E9 - lda ZpDF ; CPU:E8BB PRG:28BB A5 DF - beq ObjectStateLookupTables_OnZero_E8D2 ; CPU:E8BD PRG:28BD F0 13 - jsr $CC8F ; CPU:E8BF PRG:28BF 20 8F CC - bcc ObjectStateLookupTables_JoinBranchPaths_E8D7 ; CPU:E8C2 PRG:28C2 90 13 - lda #$00 ; CPU:E8C4 PRG:28C4 A9 00 - cpx #$20 ; CPU:E8C6 PRG:28C6 E0 20 - beq ObjectStateLookupTables_OnEqual20_E8CD ; CPU:E8C8 PRG:28C8 F0 03 - clc ; CPU:E8CA PRG:28CA 18 - adc #$01 ; CPU:E8CB PRG:28CB 69 01 + sty Zp8E ; CPU:$E8B6 PRG:28B6 84 8E + jsr $E969 ; CPU:$E8B8 PRG:28B8 20 69 E9 + lda ZpDF ; CPU:$E8BB PRG:28BB A5 DF + beq ObjectStateLookupTables_OnZero_E8D2 ; CPU:$E8BD PRG:28BD F0 13 + jsr $CC8F ; CPU:$E8BF PRG:28BF 20 8F CC + bcc ObjectStateLookupTables_JoinBranchPaths_E8D7 ; CPU:$E8C2 PRG:28C2 90 13 + lda #$00 ; CPU:$E8C4 PRG:28C4 A9 00 + cpx #$20 ; CPU:$E8C6 PRG:28C6 E0 20 + beq ObjectStateLookupTables_OnEqual20_E8CD ; CPU:$E8C8 PRG:28C8 F0 03 + clc ; CPU:$E8CA PRG:28CA 18 + adc #$01 ; CPU:$E8CB PRG:28CB 69 01 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnEqual20_E8CD ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -7259,9 +7259,9 @@ ObjectStateLookupTables_OnEqualFF_E8B6: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnEqual20_E8CD: - tax ; CPU:E8CD PRG:28CD AA - lda #$01 ; CPU:E8CE PRG:28CE A9 01 - sta ZpD9,x ; CPU:E8D0 PRG:28D0 95 D9 + tax ; CPU:$E8CD PRG:28CD AA + lda #$01 ; CPU:$E8CE PRG:28CE A9 01 + sta ZpD9,x ; CPU:$E8D0 PRG:28D0 95 D9 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnZero_E8D2 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -7272,8 +7272,8 @@ ObjectStateLookupTables_OnEqual20_E8CD: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnZero_E8D2: - jsr $CC7E ; CPU:E8D2 PRG:28D2 20 7E CC - bcs ObjectStateLookupTables_OnCarrySet_E8FE ; CPU:E8D5 PRG:28D5 B0 27 + jsr $CC7E ; CPU:$E8D2 PRG:28D2 20 7E CC + bcs ObjectStateLookupTables_OnCarrySet_E8FE ; CPU:$E8D5 PRG:28D5 B0 27 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_JoinBranchPaths_E8D7 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -7284,13 +7284,13 @@ ObjectStateLookupTables_OnZero_E8D2: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_JoinBranchPaths_E8D7: - dec Zp79 ; CPU:E8D7 PRG:28D7 C6 79 - beq ObjectStateLookupTables_OnZero_E8E2 ; CPU:E8D9 PRG:28D9 F0 07 - txa ; CPU:E8DB PRG:28DB 8A - clc ; CPU:E8DC PRG:28DC 18 - adc #$20 ; CPU:E8DD PRG:28DD 69 20 - tax ; CPU:E8DF PRG:28DF AA - bne ObjectStateLookupTables_OnNonzero_E8A8 ; CPU:E8E0 PRG:28E0 D0 C6 + dec Zp79 ; CPU:$E8D7 PRG:28D7 C6 79 + beq ObjectStateLookupTables_OnZero_E8E2 ; CPU:$E8D9 PRG:28D9 F0 07 + txa ; CPU:$E8DB PRG:28DB 8A + clc ; CPU:$E8DC PRG:28DC 18 + adc #$20 ; CPU:$E8DD PRG:28DD 69 20 + tax ; CPU:$E8DF PRG:28DF AA + bne ObjectStateLookupTables_OnNonzero_E8A8 ; CPU:$E8E0 PRG:28E0 D0 C6 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnZero_E8E2 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -7301,9 +7301,9 @@ ObjectStateLookupTables_JoinBranchPaths_E8D7: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnZero_E8E2: - dec Zp7B ; CPU:E8E2 PRG:28E2 C6 7B - beq ObjectStateLookupTables_OnZero_E8E9 ; CPU:E8E4 PRG:28E4 F0 03 - jmp $E842 ; CPU:E8E6 PRG:28E6 4C 42 E8 + dec Zp7B ; CPU:$E8E2 PRG:28E2 C6 7B + beq ObjectStateLookupTables_OnZero_E8E9 ; CPU:$E8E4 PRG:28E4 F0 03 + jmp $E842 ; CPU:$E8E6 PRG:28E6 4C 42 E8 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnZero_E8E9 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -7314,15 +7314,15 @@ ObjectStateLookupTables_OnZero_E8E2: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnZero_E8E9: - lda ZpD0 ; CPU:E8E9 PRG:28E9 A5 D0 - beq ObjectStateLookupTables_JoinBranchPaths_E902 ; CPU:E8EB PRG:28EB F0 15 - jsr $E95C ; CPU:E8ED PRG:28ED 20 5C E9 - jsr $CC7E ; CPU:E8F0 PRG:28F0 20 7E CC - bcc ObjectStateLookupTables_JoinBranchPaths_E902 ; CPU:E8F3 PRG:28F3 90 0D - ldx #$01 ; CPU:E8F5 PRG:28F5 A2 01 - stx $0321 ; CPU:E8F7 PRG:28F7 8E 21 03 - stx $03FF ; CPU:E8FA PRG:28FA 8E FF 03 - rts ; CPU:E8FD PRG:28FD 60 + lda ZpD0 ; CPU:$E8E9 PRG:28E9 A5 D0 + beq ObjectStateLookupTables_JoinBranchPaths_E902 ; CPU:$E8EB PRG:28EB F0 15 + jsr $E95C ; CPU:$E8ED PRG:28ED 20 5C E9 + jsr $CC7E ; CPU:$E8F0 PRG:28F0 20 7E CC + bcc ObjectStateLookupTables_JoinBranchPaths_E902 ; CPU:$E8F3 PRG:28F3 90 0D + ldx #$01 ; CPU:$E8F5 PRG:28F5 A2 01 + stx $0321 ; CPU:$E8F7 PRG:28F7 8E 21 03 + stx $03FF ; CPU:$E8FA PRG:28FA 8E FF 03 + rts ; CPU:$E8FD PRG:28FD 60 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnCarrySet_E8FE ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -7333,8 +7333,8 @@ ObjectStateLookupTables_OnZero_E8E9: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnCarrySet_E8FE: - lda #$01 ; CPU:E8FE PRG:28FE A9 01 - sta Zp0F ; CPU:E900 PRG:2900 85 0F + lda #$01 ; CPU:$E8FE PRG:28FE A9 01 + sta Zp0F ; CPU:$E900 PRG:2900 85 0F ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_JoinBranchPaths_E902 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -7345,7 +7345,7 @@ ObjectStateLookupTables_OnCarrySet_E8FE: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_JoinBranchPaths_E902: - rts ; CPU:E902 PRG:2902 60 + rts ; CPU:$E902 PRG:2902 60 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_LoadIndexAndContinue_E903 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -7356,7 +7356,7 @@ ObjectStateLookupTables_JoinBranchPaths_E902: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_LoadIndexAndContinue_E903: - ldy #$03 ; CPU:E903 PRG:2903 A0 03 + ldy #$03 ; CPU:$E903 PRG:2903 A0 03 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnNonnegative_E905 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -7367,15 +7367,15 @@ ObjectStateLookupTables_LoadIndexAndContinue_E903: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnNonnegative_E905: - lda $E96E,y ; CPU:E905 PRG:2905 B9 6E E9 - sta a:Zp8C,y ; CPU:E908 PRG:2908 99 8C 00 - dey ; CPU:E90B PRG:290B 88 - bpl ObjectStateLookupTables_OnNonnegative_E905 ; CPU:E90C PRG:290C 10 F7 - lda Zp61 ; CPU:E90E PRG:290E A5 61 - cmp #$05 ; CPU:E910 PRG:2910 C9 05 - bne ObjectStateLookupTables_OnNotEqual05_E918 ; CPU:E912 PRG:2912 D0 04 - lda #$10 ; CPU:E914 PRG:2914 A9 10 - sta Zp8F ; CPU:E916 PRG:2916 85 8F + lda $E96E,y ; CPU:$E905 PRG:2905 B9 6E E9 + sta a:Zp8C,y ; CPU:$E908 PRG:2908 99 8C 00 + dey ; CPU:$E90B PRG:290B 88 + bpl ObjectStateLookupTables_OnNonnegative_E905 ; CPU:$E90C PRG:290C 10 F7 + lda Zp61 ; CPU:$E90E PRG:290E A5 61 + cmp #$05 ; CPU:$E910 PRG:2910 C9 05 + bne ObjectStateLookupTables_OnNotEqual05_E918 ; CPU:$E912 PRG:2912 D0 04 + lda #$10 ; CPU:$E914 PRG:2914 A9 10 + sta Zp8F ; CPU:$E916 PRG:2916 85 8F ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnNotEqual05_E918 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -7386,7 +7386,7 @@ ObjectStateLookupTables_OnNonnegative_E905: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnNotEqual05_E918: - ldx #$00 ; CPU:E918 PRG:2918 A2 00 + ldx #$00 ; CPU:$E918 PRG:2918 A2 00 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnNonzero_E91A ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -7397,8 +7397,8 @@ ObjectStateLookupTables_OnNotEqual05_E918: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnNonzero_E91A: - ldy #$08 ; CPU:E91A PRG:291A A0 08 - jmp $CC62 ; CPU:E91C PRG:291C 4C 62 CC + ldy #$08 ; CPU:$E91A PRG:291A A0 08 + jmp $CC62 ; CPU:$E91C PRG:291C 4C 62 CC ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_LoadIndexAndContinue_E91F ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -7409,7 +7409,7 @@ ObjectStateLookupTables_OnNonzero_E91A: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_LoadIndexAndContinue_E91F: - ldy #$03 ; CPU:E91F PRG:291F A0 03 + ldy #$03 ; CPU:$E91F PRG:291F A0 03 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnNonnegative_E921 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -7420,12 +7420,12 @@ ObjectStateLookupTables_LoadIndexAndContinue_E91F: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnNonnegative_E921: - lda $E972,y ; CPU:E921 PRG:2921 B9 72 E9 - sta a:Zp8C,y ; CPU:E924 PRG:2924 99 8C 00 - dey ; CPU:E927 PRG:2927 88 - bpl ObjectStateLookupTables_OnNonnegative_E921 ; CPU:E928 PRG:2928 10 F7 - ldx #$10 ; CPU:E92A PRG:292A A2 10 - bne ObjectStateLookupTables_OnNonzero_E91A ; CPU:E92C PRG:292C D0 EC + lda $E972,y ; CPU:$E921 PRG:2921 B9 72 E9 + sta a:Zp8C,y ; CPU:$E924 PRG:2924 99 8C 00 + dey ; CPU:$E927 PRG:2927 88 + bpl ObjectStateLookupTables_OnNonnegative_E921 ; CPU:$E928 PRG:2928 10 F7 + ldx #$10 ; CPU:$E92A PRG:292A A2 10 + bne ObjectStateLookupTables_OnNonzero_E91A ; CPU:$E92C PRG:292C D0 EC ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_LoadAndContinue_E92E ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -7436,21 +7436,21 @@ ObjectStateLookupTables_OnNonnegative_E921: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_LoadAndContinue_E92E: - lda #$1C ; CPU:E92E PRG:292E A9 1C - sta $03C8 ; CPU:E930 PRG:2930 8D C8 03 - lda #$0A ; CPU:E933 PRG:2933 A9 0A - sta $03C9 ; CPU:E935 PRG:2935 8D C9 03 - clc ; CPU:E938 PRG:2938 18 - lda $0503,x ; CPU:E939 PRG:2939 BD 03 05 - adc #$08 ; CPU:E93C PRG:293C 69 08 - sta $03CA ; CPU:E93E PRG:293E 8D CA 03 - clc ; CPU:E941 PRG:2941 18 - lda $0501,x ; CPU:E942 PRG:2942 BD 01 05 - adc #$07 ; CPU:E945 PRG:2945 69 07 - sta Zp77 ; CPU:E947 PRG:2947 85 77 - lda $0502,x ; CPU:E949 PRG:2949 BD 02 05 - bcc ObjectStateLookupTables_OnCarryClear_E950 ; CPU:E94C PRG:294C 90 02 - eor #$01 ; CPU:E94E PRG:294E 49 01 + lda #$1C ; CPU:$E92E PRG:292E A9 1C + sta $03C8 ; CPU:$E930 PRG:2930 8D C8 03 + lda #$0A ; CPU:$E933 PRG:2933 A9 0A + sta $03C9 ; CPU:$E935 PRG:2935 8D C9 03 + clc ; CPU:$E938 PRG:2938 18 + lda $0503,x ; CPU:$E939 PRG:2939 BD 03 05 + adc #$08 ; CPU:$E93C PRG:293C 69 08 + sta $03CA ; CPU:$E93E PRG:293E 8D CA 03 + clc ; CPU:$E941 PRG:2941 18 + lda $0501,x ; CPU:$E942 PRG:2942 BD 01 05 + adc #$07 ; CPU:$E945 PRG:2945 69 07 + sta Zp77 ; CPU:$E947 PRG:2947 85 77 + lda $0502,x ; CPU:$E949 PRG:2949 BD 02 05 + bcc ObjectStateLookupTables_OnCarryClear_E950 ; CPU:$E94C PRG:294C 90 02 + eor #$01 ; CPU:$E94E PRG:294E 49 01 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnCarryClear_E950 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -7461,11 +7461,11 @@ ObjectStateLookupTables_LoadAndContinue_E92E: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnCarryClear_E950: - sta Zp78 ; CPU:E950 PRG:2950 85 78 - jsr $CC20 ; CPU:E952 PRG:2952 20 20 CC - bcs ObjectStateLookupTables_OnCarrySet_E95B ; CPU:E955 PRG:2955 B0 04 - sta $03CB ; CPU:E957 PRG:2957 8D CB 03 - clc ; CPU:E95A PRG:295A 18 + sta Zp78 ; CPU:$E950 PRG:2950 85 78 + jsr $CC20 ; CPU:$E952 PRG:2952 20 20 CC + bcs ObjectStateLookupTables_OnCarrySet_E95B ; CPU:$E955 PRG:2955 B0 04 + sta $03CB ; CPU:$E957 PRG:2957 8D CB 03 + clc ; CPU:$E95A PRG:295A 18 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnCarrySet_E95B ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -7476,7 +7476,7 @@ ObjectStateLookupTables_OnCarryClear_E950: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnCarrySet_E95B: - rts ; CPU:E95B PRG:295B 60 + rts ; CPU:$E95B PRG:295B 60 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_LoadIndexAndContinue_E95C ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -7487,7 +7487,7 @@ ObjectStateLookupTables_OnCarrySet_E95B: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_LoadIndexAndContinue_E95C: - ldy #$03 ; CPU:E95C PRG:295C A0 03 + ldy #$03 ; CPU:$E95C PRG:295C A0 03 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnNonnegative_E95E ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -7498,11 +7498,11 @@ ObjectStateLookupTables_LoadIndexAndContinue_E95C: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnNonnegative_E95E: - lda $E976,y ; CPU:E95E PRG:295E B9 76 E9 - sta a:Zp8C,y ; CPU:E961 PRG:2961 99 8C 00 - dey ; CPU:E964 PRG:2964 88 - bpl ObjectStateLookupTables_OnNonnegative_E95E ; CPU:E965 PRG:2965 10 F7 - ldx #$60 ; CPU:E967 PRG:2967 A2 60 + lda $E976,y ; CPU:$E95E PRG:295E B9 76 E9 + sta a:Zp8C,y ; CPU:$E961 PRG:2961 99 8C 00 + dey ; CPU:$E964 PRG:2964 88 + bpl ObjectStateLookupTables_OnNonnegative_E95E ; CPU:$E965 PRG:2965 10 F7 + ldx #$60 ; CPU:$E967 PRG:2967 A2 60 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_LoadIndexAndContinue_E969 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -7513,8 +7513,8 @@ ObjectStateLookupTables_OnNonnegative_E95E: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_LoadIndexAndContinue_E969: - ldy #$00 ; CPU:E969 PRG:2969 A0 00 - jmp $CC62 ; CPU:E96B PRG:296B 4C 62 CC + ldy #$00 ; CPU:$E969 PRG:2969 A0 00 + jmp $CC62 ; CPU:$E96B PRG:296B 4C 62 CC GameplayParameterTable_E96E: .byte $02, $0C, $01, $15, $07, $16, $04, $08, $04, $08, $04, $08, $0B, $02, $36, $04 ; CPU:$E96E PRG:296E 02 0C 01 15 07 16 04 08 04 08 04 08 0B 02 36 04 @@ -7529,7 +7529,7 @@ GameplayParameterTable_E96E: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_LoadIndexAndContinue_E97E: - ldy #$05 ; CPU:E97E PRG:297E A0 05 + ldy #$05 ; CPU:$E97E PRG:297E A0 05 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnNonnegative_E980 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -7540,14 +7540,14 @@ ObjectStateLookupTables_LoadIndexAndContinue_E97E: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnNonnegative_E980: - lda $E9B6,y ; CPU:E980 PRG:2980 B9 B6 E9 - sta a:ZpD1,y ; CPU:E983 PRG:2983 99 D1 00 - dey ; CPU:E986 PRG:2986 88 - bpl ObjectStateLookupTables_OnNonnegative_E980 ; CPU:E987 PRG:2987 10 F7 - lda $03FF ; CPU:E989 PRG:2989 AD FF 03 - beq ObjectStateLookupTables_OnZero_E992 ; CPU:E98C PRG:298C F0 04 - lda #$00 ; CPU:E98E PRG:298E A9 00 - beq ObjectStateLookupTables_OnZero_E9B3 ; CPU:E990 PRG:2990 F0 21 + lda $E9B6,y ; CPU:$E980 PRG:2980 B9 B6 E9 + sta a:ZpD1,y ; CPU:$E983 PRG:2983 99 D1 00 + dey ; CPU:$E986 PRG:2986 88 + bpl ObjectStateLookupTables_OnNonnegative_E980 ; CPU:$E987 PRG:2987 10 F7 + lda $03FF ; CPU:$E989 PRG:2989 AD FF 03 + beq ObjectStateLookupTables_OnZero_E992 ; CPU:$E98C PRG:298C F0 04 + lda #$00 ; CPU:$E98E PRG:298E A9 00 + beq ObjectStateLookupTables_OnZero_E9B3 ; CPU:$E990 PRG:2990 F0 21 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnZero_E992 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -7558,7 +7558,7 @@ ObjectStateLookupTables_OnNonnegative_E980: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnZero_E992: - ldy #$40 ; CPU:E992 PRG:2992 A0 40 + ldy #$40 ; CPU:$E992 PRG:2992 A0 40 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnNonzero_E994 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -7569,11 +7569,11 @@ ObjectStateLookupTables_OnZero_E992: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnNonzero_E994: - lda a:Zp70,y ; CPU:E994 PRG:2994 B9 70 00 - beq ObjectStateLookupTables_OnZero_E9A0 ; CPU:E997 PRG:2997 F0 07 - lda a:Zp71,y ; CPU:E999 PRG:2999 B9 71 00 - cmp #$FE ; CPU:E99C PRG:299C C9 FE - beq ObjectStateLookupTables_OnEqualFE_E9A9 ; CPU:E99E PRG:299E F0 09 + lda a:Zp70,y ; CPU:$E994 PRG:2994 B9 70 00 + beq ObjectStateLookupTables_OnZero_E9A0 ; CPU:$E997 PRG:2997 F0 07 + lda a:Zp71,y ; CPU:$E999 PRG:2999 B9 71 00 + cmp #$FE ; CPU:$E99C PRG:299C C9 FE + beq ObjectStateLookupTables_OnEqualFE_E9A9 ; CPU:$E99E PRG:299E F0 09 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnZero_E9A0 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -7584,12 +7584,12 @@ ObjectStateLookupTables_OnNonzero_E994: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnZero_E9A0: - tya ; CPU:E9A0 PRG:29A0 98 - sec ; CPU:E9A1 PRG:29A1 38 - sbc #$20 ; CPU:E9A2 PRG:29A2 E9 20 - tay ; CPU:E9A4 PRG:29A4 A8 - bne ObjectStateLookupTables_OnNonzero_E994 ; CPU:E9A5 PRG:29A5 D0 ED - beq ObjectStateLookupTables_OnZero_E9B3 ; CPU:E9A7 PRG:29A7 F0 0A + tya ; CPU:$E9A0 PRG:29A0 98 + sec ; CPU:$E9A1 PRG:29A1 38 + sbc #$20 ; CPU:$E9A2 PRG:29A2 E9 20 + tay ; CPU:$E9A4 PRG:29A4 A8 + bne ObjectStateLookupTables_OnNonzero_E994 ; CPU:$E9A5 PRG:29A5 D0 ED + beq ObjectStateLookupTables_OnZero_E9B3 ; CPU:$E9A7 PRG:29A7 F0 0A ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnEqualFE_E9A9 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -7600,11 +7600,11 @@ ObjectStateLookupTables_OnZero_E9A0: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnEqualFE_E9A9: - lda a:Zp74,y ; CPU:E9A9 PRG:29A9 B9 74 00 - clc ; CPU:E9AC PRG:29AC 18 - adc #$03 ; CPU:E9AD PRG:29AD 69 03 - sta ZpD4 ; CPU:E9AF PRG:29AF 85 D4 - lda #$01 ; CPU:E9B1 PRG:29B1 A9 01 + lda a:Zp74,y ; CPU:$E9A9 PRG:29A9 B9 74 00 + clc ; CPU:$E9AC PRG:29AC 18 + adc #$03 ; CPU:$E9AD PRG:29AD 69 03 + sta ZpD4 ; CPU:$E9AF PRG:29AF 85 D4 + lda #$01 ; CPU:$E9B1 PRG:29B1 A9 01 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnZero_E9B3 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -7615,8 +7615,8 @@ ObjectStateLookupTables_OnEqualFE_E9A9: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnZero_E9B3: - sta ZpD0 ; CPU:E9B3 PRG:29B3 85 D0 - rts ; CPU:E9B5 PRG:29B5 60 + sta ZpD0 ; CPU:$E9B3 PRG:29B3 85 D0 + rts ; CPU:$E9B5 PRG:29B5 60 GameplayParameterTable_E9B6: .byte $04, $A0, $70, $F6, $00, $22 ; CPU:$E9B6 PRG:29B6 04 A0 70 F6 00 22 @@ -7631,7 +7631,7 @@ GameplayParameterTable_E9B6: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_LoadIndexAndContinue_E9BC: - ldy #$40 ; CPU:E9BC PRG:29BC A0 40 + ldy #$40 ; CPU:$E9BC PRG:29BC A0 40 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnNonzero_E9BE ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -7642,13 +7642,13 @@ ObjectStateLookupTables_LoadIndexAndContinue_E9BC: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnNonzero_E9BE: - lda a:Zp70,y ; CPU:E9BE PRG:29BE B9 70 00 - beq ObjectStateLookupTables_OnZero_E9CE ; CPU:E9C1 PRG:29C1 F0 0B - lda a:Zp74,y ; CPU:E9C3 PRG:29C3 B9 74 00 - clc ; CPU:E9C6 PRG:29C6 18 - adc #$0C ; CPU:E9C7 PRG:29C7 69 0C - sta a:Zp84,y ; CPU:E9C9 PRG:29C9 99 84 00 - lda #$01 ; CPU:E9CC PRG:29CC A9 01 + lda a:Zp70,y ; CPU:$E9BE PRG:29BE B9 70 00 + beq ObjectStateLookupTables_OnZero_E9CE ; CPU:$E9C1 PRG:29C1 F0 0B + lda a:Zp74,y ; CPU:$E9C3 PRG:29C3 B9 74 00 + clc ; CPU:$E9C6 PRG:29C6 18 + adc #$0C ; CPU:$E9C7 PRG:29C7 69 0C + sta a:Zp84,y ; CPU:$E9C9 PRG:29C9 99 84 00 + lda #$01 ; CPU:$E9CC PRG:29CC A9 01 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnZero_E9CE ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -7659,22 +7659,22 @@ ObjectStateLookupTables_OnNonzero_E9BE: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnZero_E9CE: - sta a:Zp80,y ; CPU:E9CE PRG:29CE 99 80 00 - tya ; CPU:E9D1 PRG:29D1 98 - sec ; CPU:E9D2 PRG:29D2 38 - sbc #$20 ; CPU:E9D3 PRG:29D3 E9 20 - tay ; CPU:E9D5 PRG:29D5 A8 - bne ObjectStateLookupTables_OnNonzero_E9BE ; CPU:E9D6 PRG:29D6 D0 E6 - rts ; CPU:E9D8 PRG:29D8 60 + sta a:Zp80,y ; CPU:$E9CE PRG:29CE 99 80 00 + tya ; CPU:$E9D1 PRG:29D1 98 + sec ; CPU:$E9D2 PRG:29D2 38 + sbc #$20 ; CPU:$E9D3 PRG:29D3 E9 20 + tay ; CPU:$E9D5 PRG:29D5 A8 + bne ObjectStateLookupTables_OnNonzero_E9BE ; CPU:$E9D6 PRG:29D6 D0 E6 + rts ; CPU:$E9D8 PRG:29D8 60 GameplayDispatchTable_E9D9: .byte $A6, $CF, $D0, $03, $4C, $2D, $E5, $A5, $0F, $F0, $03 ; CPU:$E9D9 PRG:29D9 A6 CF D0 03 4C 2D E5 A5 0F F0 03 - jmp $DC58 ; CPU:E9E4 PRG:29E4 4C 58 DC - jsr $D807 ; CPU:E9E7 PRG:29E7 20 07 D8 - jsr $DA11 ; CPU:E9EA PRG:29EA 20 11 DA - bcs ObjectStateLookupTables_OnCarrySet_E9F2 ; CPU:E9ED PRG:29ED B0 03 - jsr $DBB6 ; CPU:E9EF PRG:29EF 20 B6 DB + jmp $DC58 ; CPU:$E9E4 PRG:29E4 4C 58 DC + jsr $D807 ; CPU:$E9E7 PRG:29E7 20 07 D8 + jsr $DA11 ; CPU:$E9EA PRG:29EA 20 11 DA + bcs ObjectStateLookupTables_OnCarrySet_E9F2 ; CPU:$E9ED PRG:29ED B0 03 + jsr $DBB6 ; CPU:$E9EF PRG:29EF 20 B6 DB ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnCarrySet_E9F2 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -7685,14 +7685,14 @@ GameplayDispatchTable_E9D9: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnCarrySet_E9F2: - jsr $EBD0 ; CPU:E9F2 PRG:29F2 20 D0 EB - jsr $EA82 ; CPU:E9F5 PRG:29F5 20 82 EA - lda Zp03 ; CPU:E9F8 PRG:29F8 A5 03 - and #$08 ; CPU:E9FA PRG:29FA 29 08 - bne ObjectStateLookupTables_OnNonzero_EA04 ; CPU:E9FC PRG:29FC D0 06 - lda Zp74 ; CPU:E9FE PRG:29FE A5 74 - cmp #$80 ; CPU:EA00 PRG:2A00 C9 80 - bcs ObjectStateLookupTables_JoinBranchPaths_EA1F ; CPU:EA02 PRG:2A02 B0 1B + jsr $EBD0 ; CPU:$E9F2 PRG:29F2 20 D0 EB + jsr $EA82 ; CPU:$E9F5 PRG:29F5 20 82 EA + lda Zp03 ; CPU:$E9F8 PRG:29F8 A5 03 + and #$08 ; CPU:$E9FA PRG:29FA 29 08 + bne ObjectStateLookupTables_OnNonzero_EA04 ; CPU:$E9FC PRG:29FC D0 06 + lda Zp74 ; CPU:$E9FE PRG:29FE A5 74 + cmp #$80 ; CPU:$EA00 PRG:2A00 C9 80 + bcs ObjectStateLookupTables_JoinBranchPaths_EA1F ; CPU:$EA02 PRG:2A02 B0 1B ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnNonzero_EA04 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -7703,13 +7703,13 @@ ObjectStateLookupTables_OnCarrySet_E9F2: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnNonzero_EA04: - lda $0404 ; CPU:EA04 PRG:2A04 AD 04 04 - cmp #$03 ; CPU:EA07 PRG:2A07 C9 03 - bcs ObjectStateLookupTables_JoinBranchPaths_EA1F ; CPU:EA09 PRG:2A09 B0 14 - jsr $E6B0 ; CPU:EA0B PRG:2A0B 20 B0 E6 - sta $0403 ; CPU:EA0E PRG:2A0E 8D 03 04 - ldy #$05 ; CPU:EA11 PRG:2A11 A0 05 - ldx #$20 ; CPU:EA13 PRG:2A13 A2 20 + lda $0404 ; CPU:$EA04 PRG:2A04 AD 04 04 + cmp #$03 ; CPU:$EA07 PRG:2A07 C9 03 + bcs ObjectStateLookupTables_JoinBranchPaths_EA1F ; CPU:$EA09 PRG:2A09 B0 14 + jsr $E6B0 ; CPU:$EA0B PRG:2A0B 20 B0 E6 + sta $0403 ; CPU:$EA0E PRG:2A0E 8D 03 04 + ldy #$05 ; CPU:$EA11 PRG:2A11 A0 05 + ldx #$20 ; CPU:$EA13 PRG:2A13 A2 20 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnNonzero_EA15 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -7720,11 +7720,11 @@ ObjectStateLookupTables_OnNonzero_EA04: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnNonzero_EA15: - lda Zp70,x ; CPU:EA15 PRG:2A15 B5 70 - beq ObjectStateLookupTables_JoinBranchPaths_EA20 ; CPU:EA17 PRG:2A17 F0 07 - lda Zp74,x ; CPU:EA19 PRG:2A19 B5 74 - cmp Zp7B ; CPU:EA1B PRG:2A1B C5 7B - bcc ObjectStateLookupTables_JoinBranchPaths_EA20 ; CPU:EA1D PRG:2A1D 90 01 + lda Zp70,x ; CPU:$EA15 PRG:2A15 B5 70 + beq ObjectStateLookupTables_JoinBranchPaths_EA20 ; CPU:$EA17 PRG:2A17 F0 07 + lda Zp74,x ; CPU:$EA19 PRG:2A19 B5 74 + cmp Zp7B ; CPU:$EA1B PRG:2A1B C5 7B + bcc ObjectStateLookupTables_JoinBranchPaths_EA20 ; CPU:$EA1D PRG:2A1D 90 01 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_JoinBranchPaths_EA1F ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -7735,7 +7735,7 @@ ObjectStateLookupTables_OnNonzero_EA15: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_JoinBranchPaths_EA1F: - rts ; CPU:EA1F PRG:2A1F 60 + rts ; CPU:$EA1F PRG:2A1F 60 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_JoinBranchPaths_EA20 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -7746,18 +7746,18 @@ ObjectStateLookupTables_JoinBranchPaths_EA1F: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_JoinBranchPaths_EA20: - jsr $C9EC ; CPU:EA20 PRG:2A20 20 EC C9 - dey ; CPU:EA23 PRG:2A23 88 - bne ObjectStateLookupTables_OnNonzero_EA15 ; CPU:EA24 PRG:2A24 D0 EF - lda $0403 ; CPU:EA26 PRG:2A26 AD 03 04 - lsr a ; CPU:EA29 PRG:2A29 4A - bcc ObjectStateLookupTables_OnCarryClear_EA39 ; CPU:EA2A PRG:2A2A 90 0D - ldx #$20 ; CPU:EA2C PRG:2A2C A2 20 - ldy #$02 ; CPU:EA2E PRG:2A2E A0 02 - lda Zp69 ; CPU:EA30 PRG:2A30 A5 69 - bne ObjectStateLookupTables_OnNonzero_EA3D ; CPU:EA32 PRG:2A32 D0 09 - lda #$00 ; CPU:EA34 PRG:2A34 A9 00 - sta $0403 ; CPU:EA36 PRG:2A36 8D 03 04 + jsr $C9EC ; CPU:$EA20 PRG:2A20 20 EC C9 + dey ; CPU:$EA23 PRG:2A23 88 + bne ObjectStateLookupTables_OnNonzero_EA15 ; CPU:$EA24 PRG:2A24 D0 EF + lda $0403 ; CPU:$EA26 PRG:2A26 AD 03 04 + lsr a ; CPU:$EA29 PRG:2A29 4A + bcc ObjectStateLookupTables_OnCarryClear_EA39 ; CPU:$EA2A PRG:2A2A 90 0D + ldx #$20 ; CPU:$EA2C PRG:2A2C A2 20 + ldy #$02 ; CPU:$EA2E PRG:2A2E A0 02 + lda Zp69 ; CPU:$EA30 PRG:2A30 A5 69 + bne ObjectStateLookupTables_OnNonzero_EA3D ; CPU:$EA32 PRG:2A32 D0 09 + lda #$00 ; CPU:$EA34 PRG:2A34 A9 00 + sta $0403 ; CPU:$EA36 PRG:2A36 8D 03 04 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnCarryClear_EA39 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -7768,8 +7768,8 @@ ObjectStateLookupTables_JoinBranchPaths_EA20: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnCarryClear_EA39: - ldx #$40 ; CPU:EA39 PRG:2A39 A2 40 - ldy #$03 ; CPU:EA3B PRG:2A3B A0 03 + ldx #$40 ; CPU:$EA39 PRG:2A39 A2 40 + ldy #$03 ; CPU:$EA3B PRG:2A3B A0 03 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnNonzero_EA3D ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -7780,12 +7780,12 @@ ObjectStateLookupTables_OnCarryClear_EA39: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnNonzero_EA3D: - lda Zp70,x ; CPU:EA3D PRG:2A3D B5 70 - beq ObjectStateLookupTables_OnZero_EA49 ; CPU:EA3F PRG:2A3F F0 08 - dey ; CPU:EA41 PRG:2A41 88 - beq ObjectStateLookupTables_OnZero_EA75 ; CPU:EA42 PRG:2A42 F0 31 - jsr $C9EC ; CPU:EA44 PRG:2A44 20 EC C9 - bne ObjectStateLookupTables_OnNonzero_EA3D ; CPU:EA47 PRG:2A47 D0 F4 + lda Zp70,x ; CPU:$EA3D PRG:2A3D B5 70 + beq ObjectStateLookupTables_OnZero_EA49 ; CPU:$EA3F PRG:2A3F F0 08 + dey ; CPU:$EA41 PRG:2A41 88 + beq ObjectStateLookupTables_OnZero_EA75 ; CPU:$EA42 PRG:2A42 F0 31 + jsr $C9EC ; CPU:$EA44 PRG:2A44 20 EC C9 + bne ObjectStateLookupTables_OnNonzero_EA3D ; CPU:$EA47 PRG:2A47 D0 F4 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnZero_EA49 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -7796,10 +7796,10 @@ ObjectStateLookupTables_OnNonzero_EA3D: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnZero_EA49: - inc Zp6D ; CPU:EA49 PRG:2A49 E6 6D - inc $0404 ; CPU:EA4B PRG:2A4B EE 04 04 - stx SavedObjectSlot ; CPU:EA4E PRG:2A4E 86 F9 - ldy #$00 ; CPU:EA50 PRG:2A50 A0 00 + inc Zp6D ; CPU:$EA49 PRG:2A49 E6 6D + inc $0404 ; CPU:$EA4B PRG:2A4B EE 04 04 + stx SavedObjectSlot ; CPU:$EA4E PRG:2A4E 86 F9 + ldy #$00 ; CPU:$EA50 PRG:2A50 A0 00 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnBelow07_EA52 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -7810,17 +7810,17 @@ ObjectStateLookupTables_OnZero_EA49: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnBelow07_EA52: - lda $EA76,y ; CPU:EA52 PRG:2A52 B9 76 EA - sta Zp70,x ; CPU:EA55 PRG:2A55 95 70 - inx ; CPU:EA57 PRG:2A57 E8 - iny ; CPU:EA58 PRG:2A58 C8 - cpy #$07 ; CPU:EA59 PRG:2A59 C0 07 - bcc ObjectStateLookupTables_OnBelow07_EA52 ; CPU:EA5B PRG:2A5B 90 F5 - ldx SavedObjectSlot ; CPU:EA5D PRG:2A5D A6 F9 - lda $0403 ; CPU:EA5F PRG:2A5F AD 03 04 - beq ObjectStateLookupTables_OnZero_EA68 ; CPU:EA62 PRG:2A62 F0 04 - lda #$16 ; CPU:EA64 PRG:2A64 A9 16 - sta Zp76,x ; CPU:EA66 PRG:2A66 95 76 + lda $EA76,y ; CPU:$EA52 PRG:2A52 B9 76 EA + sta Zp70,x ; CPU:$EA55 PRG:2A55 95 70 + inx ; CPU:$EA57 PRG:2A57 E8 + iny ; CPU:$EA58 PRG:2A58 C8 + cpy #$07 ; CPU:$EA59 PRG:2A59 C0 07 + bcc ObjectStateLookupTables_OnBelow07_EA52 ; CPU:$EA5B PRG:2A5B 90 F5 + ldx SavedObjectSlot ; CPU:$EA5D PRG:2A5D A6 F9 + lda $0403 ; CPU:$EA5F PRG:2A5F AD 03 04 + beq ObjectStateLookupTables_OnZero_EA68 ; CPU:$EA62 PRG:2A62 F0 04 + lda #$16 ; CPU:$EA64 PRG:2A64 A9 16 + sta Zp76,x ; CPU:$EA66 PRG:2A66 95 76 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnZero_EA68 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -7831,13 +7831,13 @@ ObjectStateLookupTables_OnBelow07_EA52: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnZero_EA68: - txa ; CPU:EA68 PRG:2A68 8A - jsr $F7E4 ; CPU:EA69 PRG:2A69 20 E4 F7 - sec ; CPU:EA6C PRG:2A6C 38 - sbc #$02 ; CPU:EA6D PRG:2A6D E9 02 - tay ; CPU:EA6F PRG:2A6F A8 - lda $EA7D,y ; CPU:EA70 PRG:2A70 B9 7D EA - sta Zp72,x ; CPU:EA73 PRG:2A73 95 72 + txa ; CPU:$EA68 PRG:2A68 8A + jsr $F7E4 ; CPU:$EA69 PRG:2A69 20 E4 F7 + sec ; CPU:$EA6C PRG:2A6C 38 + sbc #$02 ; CPU:$EA6D PRG:2A6D E9 02 + tay ; CPU:$EA6F PRG:2A6F A8 + lda $EA7D,y ; CPU:$EA70 PRG:2A70 B9 7D EA + sta Zp72,x ; CPU:$EA73 PRG:2A73 95 72 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnZero_EA75 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -7848,7 +7848,7 @@ ObjectStateLookupTables_OnZero_EA68: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnZero_EA75: - rts ; CPU:EA75 PRG:2A75 60 + rts ; CPU:$EA75 PRG:2A75 60 GameplayLookupTable_EA76: .byte $01, $04, $38, $70, $F7, $00, $13, $38, $48, $58, $68, $78 ; CPU:$EA76 PRG:2A76 01 04 38 70 F7 00 13 38 48 58 68 78 @@ -7863,9 +7863,9 @@ GameplayLookupTable_EA76: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_LoadIndexAndContinue_EA82: - ldy #$05 ; CPU:EA82 PRG:2A82 A0 05 - sty Zp79 ; CPU:EA84 PRG:2A84 84 79 - ldx #$20 ; CPU:EA86 PRG:2A86 A2 20 + ldy #$05 ; CPU:$EA82 PRG:2A82 A0 05 + sty Zp79 ; CPU:$EA84 PRG:2A84 84 79 + ldx #$20 ; CPU:$EA86 PRG:2A86 A2 20 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnNonzero_EA88 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -7876,14 +7876,14 @@ ObjectStateLookupTables_LoadIndexAndContinue_EA82: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnNonzero_EA88: - stx SavedObjectSlot ; CPU:EA88 PRG:2A88 86 F9 - lda Zp70,x ; CPU:EA8A PRG:2A8A B5 70 - beq ObjectStateLookupTables_OnZero_EA9D ; CPU:EA8C PRG:2A8C F0 0F - lda Zp79 ; CPU:EA8E PRG:2A8E A5 79 - cmp #$04 ; CPU:EA90 PRG:2A90 C9 04 - bcs ObjectStateLookupTables_OnAtLeast04_EA9A ; CPU:EA92 PRG:2A92 B0 06 - jsr $EB23 ; CPU:EA94 PRG:2A94 20 23 EB - jmp $EA9D ; CPU:EA97 PRG:2A97 4C 9D EA + stx SavedObjectSlot ; CPU:$EA88 PRG:2A88 86 F9 + lda Zp70,x ; CPU:$EA8A PRG:2A8A B5 70 + beq ObjectStateLookupTables_OnZero_EA9D ; CPU:$EA8C PRG:2A8C F0 0F + lda Zp79 ; CPU:$EA8E PRG:2A8E A5 79 + cmp #$04 ; CPU:$EA90 PRG:2A90 C9 04 + bcs ObjectStateLookupTables_OnAtLeast04_EA9A ; CPU:$EA92 PRG:2A92 B0 06 + jsr $EB23 ; CPU:$EA94 PRG:2A94 20 23 EB + jmp $EA9D ; CPU:$EA97 PRG:2A97 4C 9D EA ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnAtLeast04_EA9A ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -7894,7 +7894,7 @@ ObjectStateLookupTables_OnNonzero_EA88: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnAtLeast04_EA9A: - jsr $EAA8 ; CPU:EA9A PRG:2A9A 20 A8 EA + jsr $EAA8 ; CPU:$EA9A PRG:2A9A 20 A8 EA ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnZero_EA9D ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -7905,11 +7905,11 @@ ObjectStateLookupTables_OnAtLeast04_EA9A: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnZero_EA9D: - dec Zp79 ; CPU:EA9D PRG:2A9D C6 79 - beq ObjectStateLookupTables_OnZero_EA75 ; CPU:EA9F PRG:2A9F F0 D4 - ldx SavedObjectSlot ; CPU:EAA1 PRG:2AA1 A6 F9 - jsr $C9EC ; CPU:EAA3 PRG:2AA3 20 EC C9 - bne ObjectStateLookupTables_OnNonzero_EA88 ; CPU:EAA6 PRG:2AA6 D0 E0 + dec Zp79 ; CPU:$EA9D PRG:2A9D C6 79 + beq ObjectStateLookupTables_OnZero_EA75 ; CPU:$EA9F PRG:2A9F F0 D4 + ldx SavedObjectSlot ; CPU:$EAA1 PRG:2AA1 A6 F9 + jsr $C9EC ; CPU:$EAA3 PRG:2AA3 20 EC C9 + bne ObjectStateLookupTables_OnNonzero_EA88 ; CPU:$EAA6 PRG:2AA6 D0 E0 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_LoadAndContinue_EAA8 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -7920,17 +7920,17 @@ ObjectStateLookupTables_OnZero_EA9D: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_LoadAndContinue_EAA8: - lda #$02 ; CPU:EAA8 PRG:2AA8 A9 02 - sta Zp77 ; CPU:EAAA PRG:2AAA 85 77 - jsr $EB67 ; CPU:EAAC PRG:2AAC 20 67 EB - lda $060A,x ; CPU:EAAF PRG:2AAF BD 0A 06 - bne ObjectStateLookupTables_OnNonzero_EAF3 ; CPU:EAB2 PRG:2AB2 D0 3F - lda Zp74,x ; CPU:EAB4 PRG:2AB4 B5 74 - sta Zp77 ; CPU:EAB6 PRG:2AB6 85 77 - sbc #$12 ; CPU:EAB8 PRG:2AB8 E9 12 - sta Zp78 ; CPU:EABA PRG:2ABA 85 78 - ldy #$03 ; CPU:EABC PRG:2ABC A0 03 - ldx #$40 ; CPU:EABE PRG:2ABE A2 40 + lda #$02 ; CPU:$EAA8 PRG:2AA8 A9 02 + sta Zp77 ; CPU:$EAAA PRG:2AAA 85 77 + jsr $EB67 ; CPU:$EAAC PRG:2AAC 20 67 EB + lda $060A,x ; CPU:$EAAF PRG:2AAF BD 0A 06 + bne ObjectStateLookupTables_OnNonzero_EAF3 ; CPU:$EAB2 PRG:2AB2 D0 3F + lda Zp74,x ; CPU:$EAB4 PRG:2AB4 B5 74 + sta Zp77 ; CPU:$EAB6 PRG:2AB6 85 77 + sbc #$12 ; CPU:$EAB8 PRG:2AB8 E9 12 + sta Zp78 ; CPU:$EABA PRG:2ABA 85 78 + ldy #$03 ; CPU:$EABC PRG:2ABC A0 03 + ldx #$40 ; CPU:$EABE PRG:2ABE A2 40 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnNonzero_EAC0 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -7941,13 +7941,13 @@ ObjectStateLookupTables_LoadAndContinue_EAA8: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnNonzero_EAC0: - lda Zp70,x ; CPU:EAC0 PRG:2AC0 B5 70 - beq ObjectStateLookupTables_JoinBranchPaths_EACE ; CPU:EAC2 PRG:2AC2 F0 0A - lda Zp74,x ; CPU:EAC4 PRG:2AC4 B5 74 - cmp Zp77 ; CPU:EAC6 PRG:2AC6 C5 77 - bcs ObjectStateLookupTables_JoinBranchPaths_EACE ; CPU:EAC8 PRG:2AC8 B0 04 - cmp Zp78 ; CPU:EACA PRG:2ACA C5 78 - bcs ObjectStateLookupTables_OnCarrySet_EADB ; CPU:EACC PRG:2ACC B0 0D + lda Zp70,x ; CPU:$EAC0 PRG:2AC0 B5 70 + beq ObjectStateLookupTables_JoinBranchPaths_EACE ; CPU:$EAC2 PRG:2AC2 F0 0A + lda Zp74,x ; CPU:$EAC4 PRG:2AC4 B5 74 + cmp Zp77 ; CPU:$EAC6 PRG:2AC6 C5 77 + bcs ObjectStateLookupTables_JoinBranchPaths_EACE ; CPU:$EAC8 PRG:2AC8 B0 04 + cmp Zp78 ; CPU:$EACA PRG:2ACA C5 78 + bcs ObjectStateLookupTables_OnCarrySet_EADB ; CPU:$EACC PRG:2ACC B0 0D ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_JoinBranchPaths_EACE ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -7958,10 +7958,10 @@ ObjectStateLookupTables_OnNonzero_EAC0: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_JoinBranchPaths_EACE: - dey ; CPU:EACE PRG:2ACE 88 - beq ObjectStateLookupTables_OnZero_EAD6 ; CPU:EACF PRG:2ACF F0 05 - jsr $C9EC ; CPU:EAD1 PRG:2AD1 20 EC C9 - bne ObjectStateLookupTables_OnNonzero_EAC0 ; CPU:EAD4 PRG:2AD4 D0 EA + dey ; CPU:$EACE PRG:2ACE 88 + beq ObjectStateLookupTables_OnZero_EAD6 ; CPU:$EACF PRG:2ACF F0 05 + jsr $C9EC ; CPU:$EAD1 PRG:2AD1 20 EC C9 + bne ObjectStateLookupTables_OnNonzero_EAC0 ; CPU:$EAD4 PRG:2AD4 D0 EA ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnZero_EAD6 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -7972,8 +7972,8 @@ ObjectStateLookupTables_JoinBranchPaths_EACE: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnZero_EAD6: - lda #$40 ; CPU:EAD6 PRG:2AD6 A9 40 - jmp $EB98 ; CPU:EAD8 PRG:2AD8 4C 98 EB + lda #$40 ; CPU:$EAD6 PRG:2AD6 A9 40 + jmp $EB98 ; CPU:$EAD8 PRG:2AD8 4C 98 EB ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnCarrySet_EADB ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -7984,16 +7984,16 @@ ObjectStateLookupTables_OnZero_EAD6: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnCarrySet_EADB: - ldx SavedObjectSlot ; CPU:EADB PRG:2ADB A6 F9 - inc $060A,x ; CPU:EADD PRG:2ADD FE 0A 06 - lda #$04 ; CPU:EAE0 PRG:2AE0 A9 04 - sta $060C,x ; CPU:EAE2 PRG:2AE2 9D 0C 06 - lda #$00 ; CPU:EAE5 PRG:2AE5 A9 00 - sta $060B,x ; CPU:EAE7 PRG:2AE7 9D 0B 06 - lda #$19 ; CPU:EAEA PRG:2AEA A9 19 - sta Zp76,x ; CPU:EAEC PRG:2AEC 95 76 - lda Zp73,x ; CPU:EAEE PRG:2AEE B5 73 - sta $060D,x ; CPU:EAF0 PRG:2AF0 9D 0D 06 + ldx SavedObjectSlot ; CPU:$EADB PRG:2ADB A6 F9 + inc $060A,x ; CPU:$EADD PRG:2ADD FE 0A 06 + lda #$04 ; CPU:$EAE0 PRG:2AE0 A9 04 + sta $060C,x ; CPU:$EAE2 PRG:2AE2 9D 0C 06 + lda #$00 ; CPU:$EAE5 PRG:2AE5 A9 00 + sta $060B,x ; CPU:$EAE7 PRG:2AE7 9D 0B 06 + lda #$19 ; CPU:$EAEA PRG:2AEA A9 19 + sta Zp76,x ; CPU:$EAEC PRG:2AEC 95 76 + lda Zp73,x ; CPU:$EAEE PRG:2AEE B5 73 + sta $060D,x ; CPU:$EAF0 PRG:2AF0 9D 0D 06 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnNonzero_EAF3 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -8004,18 +8004,18 @@ ObjectStateLookupTables_OnCarrySet_EADB: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnNonzero_EAF3: - ldx SavedObjectSlot ; CPU:EAF3 PRG:2AF3 A6 F9 - lda $060B,x ; CPU:EAF5 PRG:2AF5 BD 0B 06 - sec ; CPU:EAF8 PRG:2AF8 38 - sbc #$38 ; CPU:EAF9 PRG:2AF9 E9 38 - sta $060B,x ; CPU:EAFB PRG:2AFB 9D 0B 06 - lda $060C,x ; CPU:EAFE PRG:2AFE BD 0C 06 - sbc #$00 ; CPU:EB01 PRG:2B01 E9 00 - sta $060C,x ; CPU:EB03 PRG:2B03 9D 0C 06 - bpl ObjectStateLookupTables_OnNonnegative_EB0F ; CPU:EB06 PRG:2B06 10 07 - lda Zp73,x ; CPU:EB08 PRG:2B08 B5 73 - cmp $060D,x ; CPU:EB0A PRG:2B0A DD 0D 06 - bcs ObjectStateLookupTables_OnCarrySet_EB18 ; CPU:EB0D PRG:2B0D B0 09 + ldx SavedObjectSlot ; CPU:$EAF3 PRG:2AF3 A6 F9 + lda $060B,x ; CPU:$EAF5 PRG:2AF5 BD 0B 06 + sec ; CPU:$EAF8 PRG:2AF8 38 + sbc #$38 ; CPU:$EAF9 PRG:2AF9 E9 38 + sta $060B,x ; CPU:$EAFB PRG:2AFB 9D 0B 06 + lda $060C,x ; CPU:$EAFE PRG:2AFE BD 0C 06 + sbc #$00 ; CPU:$EB01 PRG:2B01 E9 00 + sta $060C,x ; CPU:$EB03 PRG:2B03 9D 0C 06 + bpl ObjectStateLookupTables_OnNonnegative_EB0F ; CPU:$EB06 PRG:2B06 10 07 + lda Zp73,x ; CPU:$EB08 PRG:2B08 B5 73 + cmp $060D,x ; CPU:$EB0A PRG:2B0A DD 0D 06 + bcs ObjectStateLookupTables_OnCarrySet_EB18 ; CPU:$EB0D PRG:2B0D B0 09 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnNonnegative_EB0F ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -8026,11 +8026,11 @@ ObjectStateLookupTables_OnNonzero_EAF3: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnNonnegative_EB0F: - lda Zp73,x ; CPU:EB0F PRG:2B0F B5 73 - sec ; CPU:EB11 PRG:2B11 38 - sbc $060C,x ; CPU:EB12 PRG:2B12 FD 0C 06 - sta Zp73,x ; CPU:EB15 PRG:2B15 95 73 - rts ; CPU:EB17 PRG:2B17 60 + lda Zp73,x ; CPU:$EB0F PRG:2B0F B5 73 + sec ; CPU:$EB11 PRG:2B11 38 + sbc $060C,x ; CPU:$EB12 PRG:2B12 FD 0C 06 + sta Zp73,x ; CPU:$EB15 PRG:2B15 95 73 + rts ; CPU:$EB17 PRG:2B17 60 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnCarrySet_EB18 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -8041,11 +8041,11 @@ ObjectStateLookupTables_OnNonnegative_EB0F: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnCarrySet_EB18: - lda $060D,x ; CPU:EB18 PRG:2B18 BD 0D 06 - sta Zp73,x ; CPU:EB1B PRG:2B1B 95 73 - lda #$00 ; CPU:EB1D PRG:2B1D A9 00 - sta $060A,x ; CPU:EB1F PRG:2B1F 9D 0A 06 - rts ; CPU:EB22 PRG:2B22 60 + lda $060D,x ; CPU:$EB18 PRG:2B18 BD 0D 06 + sta Zp73,x ; CPU:$EB1B PRG:2B1B 95 73 + lda #$00 ; CPU:$EB1D PRG:2B1D A9 00 + sta $060A,x ; CPU:$EB1F PRG:2B1F 9D 0A 06 + rts ; CPU:$EB22 PRG:2B22 60 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_LoadAndContinue_EB23 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -8056,13 +8056,13 @@ ObjectStateLookupTables_OnCarrySet_EB18: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_LoadAndContinue_EB23: - lda Zp74,x ; CPU:EB23 PRG:2B23 B5 74 - sbc #$10 ; CPU:EB25 PRG:2B25 E9 10 - sta Zp77 ; CPU:EB27 PRG:2B27 85 77 - adc #$20 ; CPU:EB29 PRG:2B29 69 20 - sta Zp78 ; CPU:EB2B PRG:2B2B 85 78 - ldy #$02 ; CPU:EB2D PRG:2B2D A0 02 - ldx #$20 ; CPU:EB2F PRG:2B2F A2 20 + lda Zp74,x ; CPU:$EB23 PRG:2B23 B5 74 + sbc #$10 ; CPU:$EB25 PRG:2B25 E9 10 + sta Zp77 ; CPU:$EB27 PRG:2B27 85 77 + adc #$20 ; CPU:$EB29 PRG:2B29 69 20 + sta Zp78 ; CPU:$EB2B PRG:2B2B 85 78 + ldy #$02 ; CPU:$EB2D PRG:2B2D A0 02 + ldx #$20 ; CPU:$EB2F PRG:2B2F A2 20 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnNonzero_EB31 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -8073,13 +8073,13 @@ ObjectStateLookupTables_LoadAndContinue_EB23: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnNonzero_EB31: - lda Zp70,x ; CPU:EB31 PRG:2B31 B5 70 - beq ObjectStateLookupTables_JoinBranchPaths_EB3F ; CPU:EB33 PRG:2B33 F0 0A - lda Zp74,x ; CPU:EB35 PRG:2B35 B5 74 - cmp Zp77 ; CPU:EB37 PRG:2B37 C5 77 - bcc ObjectStateLookupTables_JoinBranchPaths_EB3F ; CPU:EB39 PRG:2B39 90 04 - cmp Zp78 ; CPU:EB3B PRG:2B3B C5 78 - bcc ObjectStateLookupTables_OnCarryClear_EB56 ; CPU:EB3D PRG:2B3D 90 17 + lda Zp70,x ; CPU:$EB31 PRG:2B31 B5 70 + beq ObjectStateLookupTables_JoinBranchPaths_EB3F ; CPU:$EB33 PRG:2B33 F0 0A + lda Zp74,x ; CPU:$EB35 PRG:2B35 B5 74 + cmp Zp77 ; CPU:$EB37 PRG:2B37 C5 77 + bcc ObjectStateLookupTables_JoinBranchPaths_EB3F ; CPU:$EB39 PRG:2B39 90 04 + cmp Zp78 ; CPU:$EB3B PRG:2B3B C5 78 + bcc ObjectStateLookupTables_OnCarryClear_EB56 ; CPU:$EB3D PRG:2B3D 90 17 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_JoinBranchPaths_EB3F ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -8090,10 +8090,10 @@ ObjectStateLookupTables_OnNonzero_EB31: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_JoinBranchPaths_EB3F: - dey ; CPU:EB3F PRG:2B3F 88 - beq ObjectStateLookupTables_OnZero_EB46 ; CPU:EB40 PRG:2B40 F0 04 - ldx #$30 ; CPU:EB42 PRG:2B42 A2 30 - bne ObjectStateLookupTables_OnNonzero_EB31 ; CPU:EB44 PRG:2B44 D0 EB + dey ; CPU:$EB3F PRG:2B3F 88 + beq ObjectStateLookupTables_OnZero_EB46 ; CPU:$EB40 PRG:2B40 F0 04 + ldx #$30 ; CPU:$EB42 PRG:2B42 A2 30 + bne ObjectStateLookupTables_OnNonzero_EB31 ; CPU:$EB44 PRG:2B44 D0 EB ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnZero_EB46 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -8104,13 +8104,13 @@ ObjectStateLookupTables_JoinBranchPaths_EB3F: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnZero_EB46: - jsr $EB5A ; CPU:EB46 PRG:2B46 20 5A EB - ldx SavedObjectSlot ; CPU:EB49 PRG:2B49 A6 F9 - lda #$01 ; CPU:EB4B PRG:2B4B A9 01 - sta Zp77 ; CPU:EB4D PRG:2B4D 85 77 - jsr $EB67 ; CPU:EB4F PRG:2B4F 20 67 EB - lda #$20 ; CPU:EB52 PRG:2B52 A9 20 - bne ObjectStateLookupTables_OnNonzero_EB98 ; CPU:EB54 PRG:2B54 D0 42 + jsr $EB5A ; CPU:$EB46 PRG:2B46 20 5A EB + ldx SavedObjectSlot ; CPU:$EB49 PRG:2B49 A6 F9 + lda #$01 ; CPU:$EB4B PRG:2B4B A9 01 + sta Zp77 ; CPU:$EB4D PRG:2B4D 85 77 + jsr $EB67 ; CPU:$EB4F PRG:2B4F 20 67 EB + lda #$20 ; CPU:$EB52 PRG:2B52 A9 20 + bne ObjectStateLookupTables_OnNonzero_EB98 ; CPU:$EB54 PRG:2B54 D0 42 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnCarryClear_EB56 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -8121,8 +8121,8 @@ ObjectStateLookupTables_OnZero_EB46: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnCarryClear_EB56: - lda SavedObjectSlot ; CPU:EB56 PRG:2B56 A5 F9 - bne ObjectStateLookupTables_OnNonzero_EB63 ; CPU:EB58 PRG:2B58 D0 09 + lda SavedObjectSlot ; CPU:$EB56 PRG:2B56 A5 F9 + bne ObjectStateLookupTables_OnNonzero_EB63 ; CPU:$EB58 PRG:2B58 D0 09 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_LoadAndContinue_EB5A ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -8133,10 +8133,10 @@ ObjectStateLookupTables_OnCarryClear_EB56: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_LoadAndContinue_EB5A: - lda $0405 ; CPU:EB5A PRG:2B5A AD 05 04 - cmp SavedObjectSlot ; CPU:EB5D PRG:2B5D C5 F9 - bne ObjectStateLookupTables_OnNonzero_EB66 ; CPU:EB5F PRG:2B5F D0 05 - lda #$00 ; CPU:EB61 PRG:2B61 A9 00 + lda $0405 ; CPU:$EB5A PRG:2B5A AD 05 04 + cmp SavedObjectSlot ; CPU:$EB5D PRG:2B5D C5 F9 + bne ObjectStateLookupTables_OnNonzero_EB66 ; CPU:$EB5F PRG:2B5F D0 05 + lda #$00 ; CPU:$EB61 PRG:2B61 A9 00 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnNonzero_EB63 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -8147,7 +8147,7 @@ ObjectStateLookupTables_LoadAndContinue_EB5A: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnNonzero_EB63: - sta $0405 ; CPU:EB63 PRG:2B63 8D 05 04 + sta $0405 ; CPU:$EB63 PRG:2B63 8D 05 04 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnNonzero_EB66 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -8158,7 +8158,7 @@ ObjectStateLookupTables_OnNonzero_EB63: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnNonzero_EB66: - rts ; CPU:EB66 PRG:2B66 60 + rts ; CPU:$EB66 PRG:2B66 60 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_LoadAndContinue_EB67 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -8169,17 +8169,17 @@ ObjectStateLookupTables_OnNonzero_EB66: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_LoadAndContinue_EB67: - lda ZpC9 ; CPU:EB67 PRG:2B67 A5 C9 - and ZpCE ; CPU:EB69 PRG:2B69 25 CE - tay ; CPU:EB6B PRG:2B6B A8 - lda $EBCA,y ; CPU:EB6C PRG:2B6C B9 CA EB - pha ; CPU:EB6F PRG:2B6F 48 - lda Zp79 ; CPU:EB70 PRG:2B70 A5 79 - cmp #$04 ; CPU:EB72 PRG:2B72 C9 04 - bcs ObjectStateLookupTables_OnAtLeast04_EB7B ; CPU:EB74 PRG:2B74 B0 05 - pla ; CPU:EB76 PRG:2B76 68 - lda $EBCD,y ; CPU:EB77 PRG:2B77 B9 CD EB - pha ; CPU:EB7A PRG:2B7A 48 + lda ZpC9 ; CPU:$EB67 PRG:2B67 A5 C9 + and ZpCE ; CPU:$EB69 PRG:2B69 25 CE + tay ; CPU:$EB6B PRG:2B6B A8 + lda $EBCA,y ; CPU:$EB6C PRG:2B6C B9 CA EB + pha ; CPU:$EB6F PRG:2B6F 48 + lda Zp79 ; CPU:$EB70 PRG:2B70 A5 79 + cmp #$04 ; CPU:$EB72 PRG:2B72 C9 04 + bcs ObjectStateLookupTables_OnAtLeast04_EB7B ; CPU:$EB74 PRG:2B74 B0 05 + pla ; CPU:$EB76 PRG:2B76 68 + lda $EBCD,y ; CPU:$EB77 PRG:2B77 B9 CD EB + pha ; CPU:$EB7A PRG:2B7A 48 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnAtLeast04_EB7B ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -8190,18 +8190,18 @@ ObjectStateLookupTables_LoadAndContinue_EB67: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnAtLeast04_EB7B: - pla ; CPU:EB7B PRG:2B7B 68 - adc $0608,x ; CPU:EB7C PRG:2B7C 7D 08 06 - sta $0608,x ; CPU:EB7F PRG:2B7F 9D 08 06 - bcc ObjectStateLookupTables_OnCarryClear_EB95 ; CPU:EB82 PRG:2B82 90 11 - lda Zp74,x ; CPU:EB84 PRG:2B84 B5 74 - sbc Zp77 ; CPU:EB86 PRG:2B86 E5 77 - sta Zp74,x ; CPU:EB88 PRG:2B88 95 74 - bcs ObjectStateLookupTables_OnCarrySet_EB97 ; CPU:EB8A PRG:2B8A B0 0B - lda #$00 ; CPU:EB8C PRG:2B8C A9 00 - sta Zp70,x ; CPU:EB8E PRG:2B8E 95 70 - sta Zp75,x ; CPU:EB90 PRG:2B90 95 75 - dec $0404 ; CPU:EB92 PRG:2B92 CE 04 04 + pla ; CPU:$EB7B PRG:2B7B 68 + adc $0608,x ; CPU:$EB7C PRG:2B7C 7D 08 06 + sta $0608,x ; CPU:$EB7F PRG:2B7F 9D 08 06 + bcc ObjectStateLookupTables_OnCarryClear_EB95 ; CPU:$EB82 PRG:2B82 90 11 + lda Zp74,x ; CPU:$EB84 PRG:2B84 B5 74 + sbc Zp77 ; CPU:$EB86 PRG:2B86 E5 77 + sta Zp74,x ; CPU:$EB88 PRG:2B88 95 74 + bcs ObjectStateLookupTables_OnCarrySet_EB97 ; CPU:$EB8A PRG:2B8A B0 0B + lda #$00 ; CPU:$EB8C PRG:2B8C A9 00 + sta Zp70,x ; CPU:$EB8E PRG:2B8E 95 70 + sta Zp75,x ; CPU:$EB90 PRG:2B90 95 75 + dec $0404 ; CPU:$EB92 PRG:2B92 CE 04 04 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnCarryClear_EB95 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -8212,8 +8212,8 @@ ObjectStateLookupTables_OnAtLeast04_EB7B: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnCarryClear_EB95: - pla ; CPU:EB95 PRG:2B95 68 - pla ; CPU:EB96 PRG:2B96 68 + pla ; CPU:$EB95 PRG:2B95 68 + pla ; CPU:$EB96 PRG:2B96 68 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnCarrySet_EB97 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -8224,7 +8224,7 @@ ObjectStateLookupTables_OnCarryClear_EB95: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnCarrySet_EB97: - rts ; CPU:EB97 PRG:2B97 60 + rts ; CPU:$EB97 PRG:2B97 60 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnNonzero_EB98 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -8235,17 +8235,17 @@ ObjectStateLookupTables_OnCarrySet_EB97: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnNonzero_EB98: - ldx SavedObjectSlot ; CPU:EB98 PRG:2B98 A6 F9 - clc ; CPU:EB9A PRG:2B9A 18 - adc $0609,x ; CPU:EB9B PRG:2B9B 7D 09 06 - sta $0609,x ; CPU:EB9E PRG:2B9E 9D 09 06 - bcc ObjectStateLookupTables_JoinBranchPaths_EBC3 ; CPU:EBA1 PRG:2BA1 90 20 - lda $060E,x ; CPU:EBA3 PRG:2BA3 BD 0E 06 - clc ; CPU:EBA6 PRG:2BA6 18 - adc #$01 ; CPU:EBA7 PRG:2BA7 69 01 - cmp #$03 ; CPU:EBA9 PRG:2BA9 C9 03 - bcc ObjectStateLookupTables_OnBelow03_EBAF ; CPU:EBAB PRG:2BAB 90 02 - lda #$00 ; CPU:EBAD PRG:2BAD A9 00 + ldx SavedObjectSlot ; CPU:$EB98 PRG:2B98 A6 F9 + clc ; CPU:$EB9A PRG:2B9A 18 + adc $0609,x ; CPU:$EB9B PRG:2B9B 7D 09 06 + sta $0609,x ; CPU:$EB9E PRG:2B9E 9D 09 06 + bcc ObjectStateLookupTables_JoinBranchPaths_EBC3 ; CPU:$EBA1 PRG:2BA1 90 20 + lda $060E,x ; CPU:$EBA3 PRG:2BA3 BD 0E 06 + clc ; CPU:$EBA6 PRG:2BA6 18 + adc #$01 ; CPU:$EBA7 PRG:2BA7 69 01 + cmp #$03 ; CPU:$EBA9 PRG:2BA9 C9 03 + bcc ObjectStateLookupTables_OnBelow03_EBAF ; CPU:$EBAB PRG:2BAB 90 02 + lda #$00 ; CPU:$EBAD PRG:2BAD A9 00 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnBelow03_EBAF ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -8256,13 +8256,13 @@ ObjectStateLookupTables_OnNonzero_EB98: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnBelow03_EBAF: - sta $060E,x ; CPU:EBAF PRG:2BAF 9D 0E 06 - tay ; CPU:EBB2 PRG:2BB2 A8 - lda $EBC4,y ; CPU:EBB3 PRG:2BB3 B9 C4 EB - ldx Zp79 ; CPU:EBB6 PRG:2BB6 A6 79 - cpx #$04 ; CPU:EBB8 PRG:2BB8 E0 04 - bcs ObjectStateLookupTables_OnAtLeast04_EBBF ; CPU:EBBA PRG:2BBA B0 03 - lda $EBC7,y ; CPU:EBBC PRG:2BBC B9 C7 EB + sta $060E,x ; CPU:$EBAF PRG:2BAF 9D 0E 06 + tay ; CPU:$EBB2 PRG:2BB2 A8 + lda $EBC4,y ; CPU:$EBB3 PRG:2BB3 B9 C4 EB + ldx Zp79 ; CPU:$EBB6 PRG:2BB6 A6 79 + cpx #$04 ; CPU:$EBB8 PRG:2BB8 E0 04 + bcs ObjectStateLookupTables_OnAtLeast04_EBBF ; CPU:$EBBA PRG:2BBA B0 03 + lda $EBC7,y ; CPU:$EBBC PRG:2BBC B9 C7 EB ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnAtLeast04_EBBF ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -8273,8 +8273,8 @@ ObjectStateLookupTables_OnBelow03_EBAF: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnAtLeast04_EBBF: - ldx SavedObjectSlot ; CPU:EBBF PRG:2BBF A6 F9 - sta Zp76,x ; CPU:EBC1 PRG:2BC1 95 76 + ldx SavedObjectSlot ; CPU:$EBBF PRG:2BBF A6 F9 + sta Zp76,x ; CPU:$EBC1 PRG:2BC1 95 76 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_JoinBranchPaths_EBC3 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -8285,7 +8285,7 @@ ObjectStateLookupTables_OnAtLeast04_EBBF: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_JoinBranchPaths_EBC3: - rts ; CPU:EBC3 PRG:2BC3 60 + rts ; CPU:$EBC3 PRG:2BC3 60 GameplayLookupTable_EBC4: .byte $16, $17, $18, $13, $14, $15, $C0, $FF, $80, $80, $FF, $40 ; CPU:$EBC4 PRG:2BC4 16 17 18 13 14 15 C0 FF 80 80 FF 40 @@ -8300,8 +8300,8 @@ GameplayLookupTable_EBC4: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_CallNext_EBD0: - jsr $E903 ; CPU:EBD0 PRG:2BD0 20 03 E9 - ldy #$03 ; CPU:EBD3 PRG:2BD3 A0 03 + jsr $E903 ; CPU:$EBD0 PRG:2BD0 20 03 E9 + ldy #$03 ; CPU:$EBD3 PRG:2BD3 A0 03 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnNonnegative_EBD5 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -8312,14 +8312,14 @@ ObjectStateLookupTables_CallNext_EBD0: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnNonnegative_EBD5: - lda $EC15,y ; CPU:EBD5 PRG:2BD5 B9 15 EC - sta a:Zp8C,y ; CPU:EBD8 PRG:2BD8 99 8C 00 - dey ; CPU:EBDB PRG:2BDB 88 - bpl ObjectStateLookupTables_OnNonnegative_EBD5 ; CPU:EBDC PRG:2BDC 10 F7 - ldx #$20 ; CPU:EBDE PRG:2BDE A2 20 - jsr $E969 ; CPU:EBE0 PRG:2BE0 20 69 E9 - lda #$05 ; CPU:EBE3 PRG:2BE3 A9 05 - sta Zp79 ; CPU:EBE5 PRG:2BE5 85 79 + lda $EC15,y ; CPU:$EBD5 PRG:2BD5 B9 15 EC + sta a:Zp8C,y ; CPU:$EBD8 PRG:2BD8 99 8C 00 + dey ; CPU:$EBDB PRG:2BDB 88 + bpl ObjectStateLookupTables_OnNonnegative_EBD5 ; CPU:$EBDC PRG:2BDC 10 F7 + ldx #$20 ; CPU:$EBDE PRG:2BDE A2 20 + jsr $E969 ; CPU:$EBE0 PRG:2BE0 20 69 E9 + lda #$05 ; CPU:$EBE3 PRG:2BE3 A9 05 + sta Zp79 ; CPU:$EBE5 PRG:2BE5 85 79 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnNonzero_EBE7 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -8330,21 +8330,21 @@ ObjectStateLookupTables_OnNonnegative_EBD5: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnNonzero_EBE7: - stx SavedObjectSlot ; CPU:EBE7 PRG:2BE7 86 F9 - lda Zp70,x ; CPU:EBE9 PRG:2BE9 B5 70 - beq ObjectStateLookupTables_JoinBranchPaths_EC0A ; CPU:EBEB PRG:2BEB F0 1D - jsr $CC6C ; CPU:EBED PRG:2BED 20 6C CC - lda ZpDF ; CPU:EBF0 PRG:2BF0 A5 DF - beq ObjectStateLookupTables_OnZero_EC05 ; CPU:EBF2 PRG:2BF2 F0 11 - jsr $CC8F ; CPU:EBF4 PRG:2BF4 20 8F CC - bcc ObjectStateLookupTables_JoinBranchPaths_EC0A ; CPU:EBF7 PRG:2BF7 90 11 - txa ; CPU:EBF9 PRG:2BF9 8A - jsr $F7E4 ; CPU:EBFA PRG:2BFA 20 E4 F7 - tax ; CPU:EBFD PRG:2BFD AA - dex ; CPU:EBFE PRG:2BFE CA - dex ; CPU:EBFF PRG:2BFF CA - lda #$01 ; CPU:EC00 PRG:2C00 A9 01 - sta a:ZpD9,x ; CPU:EC02 PRG:2C02 9D D9 00 + stx SavedObjectSlot ; CPU:$EBE7 PRG:2BE7 86 F9 + lda Zp70,x ; CPU:$EBE9 PRG:2BE9 B5 70 + beq ObjectStateLookupTables_JoinBranchPaths_EC0A ; CPU:$EBEB PRG:2BEB F0 1D + jsr $CC6C ; CPU:$EBED PRG:2BED 20 6C CC + lda ZpDF ; CPU:$EBF0 PRG:2BF0 A5 DF + beq ObjectStateLookupTables_OnZero_EC05 ; CPU:$EBF2 PRG:2BF2 F0 11 + jsr $CC8F ; CPU:$EBF4 PRG:2BF4 20 8F CC + bcc ObjectStateLookupTables_JoinBranchPaths_EC0A ; CPU:$EBF7 PRG:2BF7 90 11 + txa ; CPU:$EBF9 PRG:2BF9 8A + jsr $F7E4 ; CPU:$EBFA PRG:2BFA 20 E4 F7 + tax ; CPU:$EBFD PRG:2BFD AA + dex ; CPU:$EBFE PRG:2BFE CA + dex ; CPU:$EBFF PRG:2BFF CA + lda #$01 ; CPU:$EC00 PRG:2C00 A9 01 + sta a:ZpD9,x ; CPU:$EC02 PRG:2C02 9D D9 00 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnZero_EC05 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -8355,8 +8355,8 @@ ObjectStateLookupTables_OnNonzero_EBE7: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnZero_EC05: - jsr $CC7E ; CPU:EC05 PRG:2C05 20 7E CC - bcs ObjectStateLookupTables_OnCarrySet_EC19 ; CPU:EC08 PRG:2C08 B0 0F + jsr $CC7E ; CPU:$EC05 PRG:2C05 20 7E CC + bcs ObjectStateLookupTables_OnCarrySet_EC19 ; CPU:$EC08 PRG:2C08 B0 0F ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_JoinBranchPaths_EC0A ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -8367,11 +8367,11 @@ ObjectStateLookupTables_OnZero_EC05: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_JoinBranchPaths_EC0A: - dec Zp79 ; CPU:EC0A PRG:2C0A C6 79 - beq ObjectStateLookupTables_JoinBranchPaths_EBC3 ; CPU:EC0C PRG:2C0C F0 B5 - ldx SavedObjectSlot ; CPU:EC0E PRG:2C0E A6 F9 - jsr $C9EC ; CPU:EC10 PRG:2C10 20 EC C9 - bne ObjectStateLookupTables_OnNonzero_EBE7 ; CPU:EC13 PRG:2C13 D0 D2 + dec Zp79 ; CPU:$EC0A PRG:2C0A C6 79 + beq ObjectStateLookupTables_JoinBranchPaths_EBC3 ; CPU:$EC0C PRG:2C0C F0 B5 + ldx SavedObjectSlot ; CPU:$EC0E PRG:2C0E A6 F9 + jsr $C9EC ; CPU:$EC10 PRG:2C10 20 EC C9 + bne ObjectStateLookupTables_OnNonzero_EBE7 ; CPU:$EC13 PRG:2C13 D0 D2 GameplayModeTable_EC15: .byte $02, $06, $04, $0C ; CPU:$EC15 PRG:2C15 02 06 04 0C @@ -8386,21 +8386,21 @@ GameplayModeTable_EC15: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnCarrySet_EC19: - lda #$10 ; CPU:EC19 PRG:2C19 A9 10 - sta $0314 ; CPU:EC1B PRG:2C1B 8D 14 03 - jmp $E8FE ; CPU:EC1E PRG:2C1E 4C FE E8 + lda #$10 ; CPU:$EC19 PRG:2C19 A9 10 + sta $0314 ; CPU:$EC1B PRG:2C1B 8D 14 03 + jmp $E8FE ; CPU:$EC1E PRG:2C1E 4C FE E8 GameplayInitializationTable_EC21: .byte $A2, $FF, $8E, $06, $05, $8E, $16, $05, $8E, $26, $05, $E8, $86, $BE, $86, $B9 ; CPU:$EC21 PRG:2C21 A2 FF 8E 06 05 8E 16 05 8E 26 05 E8 86 BE 86 B9 .byte $86, $B3, $86, $87, $86, $97, $E8, $86, $B8, $A2, $38, $86, $BF, $4C, $2D, $E5 ; CPU:$EC31 PRG:2C31 86 B3 86 87 86 97 E8 86 B8 A2 38 86 BF 4C 2D E5 .byte $A6, $CF, $F0, $DC, $A5, $0F, $F0, $06 ; CPU:$EC41 PRG:2C41 A6 CF F0 DC A5 0F F0 06 - jsr $DC58 ; CPU:EC49 PRG:2C49 20 58 DC - jmp $EC60 ; CPU:EC4C PRG:2C4C 4C 60 EC - jsr $D807 ; CPU:EC4F PRG:2C4F 20 07 D8 - jsr $DA11 ; CPU:EC52 PRG:2C52 20 11 DA - bcs ObjectStateLookupTables_OnCarrySet_EC5A ; CPU:EC55 PRG:2C55 B0 03 - jsr $DBB6 ; CPU:EC57 PRG:2C57 20 B6 DB + jsr $DC58 ; CPU:$EC49 PRG:2C49 20 58 DC + jmp $EC60 ; CPU:$EC4C PRG:2C4C 4C 60 EC + jsr $D807 ; CPU:$EC4F PRG:2C4F 20 07 D8 + jsr $DA11 ; CPU:$EC52 PRG:2C52 20 11 DA + bcs ObjectStateLookupTables_OnCarrySet_EC5A ; CPU:$EC55 PRG:2C55 B0 03 + jsr $DBB6 ; CPU:$EC57 PRG:2C57 20 B6 DB ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnCarrySet_EC5A ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -8411,8 +8411,8 @@ GameplayInitializationTable_EC21: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnCarrySet_EC5A: - jsr $EE5F ; CPU:EC5A PRG:2C5A 20 5F EE - jsr $EED9 ; CPU:EC5D PRG:2C5D 20 D9 EE + jsr $EE5F ; CPU:$EC5A PRG:2C5A 20 5F EE + jsr $EED9 ; CPU:$EC5D PRG:2C5D 20 D9 EE ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_CallNext_EC60 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -8423,9 +8423,9 @@ ObjectStateLookupTables_OnCarrySet_EC5A: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_CallNext_EC60: - jsr $ED42 ; CPU:EC60 PRG:2C60 20 42 ED - jsr $ECA1 ; CPU:EC63 PRG:2C63 20 A1 EC - ldx #$20 ; CPU:EC66 PRG:2C66 A2 20 + jsr $ED42 ; CPU:$EC60 PRG:2C60 20 42 ED + jsr $ECA1 ; CPU:$EC63 PRG:2C63 20 A1 EC + ldx #$20 ; CPU:$EC66 PRG:2C66 A2 20 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnNonnegative_EC68 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -8436,16 +8436,16 @@ ObjectStateLookupTables_CallNext_EC60: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnNonnegative_EC68: - ldy $0506,x ; CPU:EC68 PRG:2C68 BC 06 05 - bpl ObjectStateLookupTables_OnNonnegative_EC89 ; CPU:EC6B PRG:2C6B 10 1C - jsr $C9F2 ; CPU:EC6D PRG:2C6D 20 F2 C9 - bpl ObjectStateLookupTables_OnNonnegative_EC68 ; CPU:EC70 PRG:2C70 10 F6 - lda Zp52 ; CPU:EC72 PRG:2C72 A5 52 - cmp #$05 ; CPU:EC74 PRG:2C74 C9 05 - bne ObjectStateLookupTables_OnNotEqual05_EC88 ; CPU:EC76 PRG:2C76 D0 10 - lda #$00 ; CPU:EC78 PRG:2C78 A9 00 - sta Zp6C ; CPU:EC7A PRG:2C7A 85 6C - ldx #$20 ; CPU:EC7C PRG:2C7C A2 20 + ldy $0506,x ; CPU:$EC68 PRG:2C68 BC 06 05 + bpl ObjectStateLookupTables_OnNonnegative_EC89 ; CPU:$EC6B PRG:2C6B 10 1C + jsr $C9F2 ; CPU:$EC6D PRG:2C6D 20 F2 C9 + bpl ObjectStateLookupTables_OnNonnegative_EC68 ; CPU:$EC70 PRG:2C70 10 F6 + lda Zp52 ; CPU:$EC72 PRG:2C72 A5 52 + cmp #$05 ; CPU:$EC74 PRG:2C74 C9 05 + bne ObjectStateLookupTables_OnNotEqual05_EC88 ; CPU:$EC76 PRG:2C76 D0 10 + lda #$00 ; CPU:$EC78 PRG:2C78 A9 00 + sta Zp6C ; CPU:$EC7A PRG:2C7A 85 6C + ldx #$20 ; CPU:$EC7C PRG:2C7C A2 20 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnNonnegative_EC7E ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -8456,10 +8456,10 @@ ObjectStateLookupTables_OnNonnegative_EC68: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnNonnegative_EC7E: - jsr $E59A ; CPU:EC7E PRG:2C7E 20 9A E5 - bcs ObjectStateLookupTables_OnCarrySet_EC8F ; CPU:EC81 PRG:2C81 B0 0C - jsr $C9F2 ; CPU:EC83 PRG:2C83 20 F2 C9 - bpl ObjectStateLookupTables_OnNonnegative_EC7E ; CPU:EC86 PRG:2C86 10 F6 + jsr $E59A ; CPU:$EC7E PRG:2C7E 20 9A E5 + bcs ObjectStateLookupTables_OnCarrySet_EC8F ; CPU:$EC81 PRG:2C81 B0 0C + jsr $C9F2 ; CPU:$EC83 PRG:2C83 20 F2 C9 + bpl ObjectStateLookupTables_OnNonnegative_EC7E ; CPU:$EC86 PRG:2C86 10 F6 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnNotEqual05_EC88 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -8470,7 +8470,7 @@ ObjectStateLookupTables_OnNonnegative_EC7E: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnNotEqual05_EC88: - rts ; CPU:EC88 PRG:2C88 60 + rts ; CPU:$EC88 PRG:2C88 60 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnNonnegative_EC89 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -8481,9 +8481,9 @@ ObjectStateLookupTables_OnNotEqual05_EC88: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnNonnegative_EC89: - lda #$00 ; CPU:EC89 PRG:2C89 A9 00 - sta Zp51 ; CPU:EC8B PRG:2C8B 85 51 - inc Zp6C ; CPU:EC8D PRG:2C8D E6 6C + lda #$00 ; CPU:$EC89 PRG:2C89 A9 00 + sta Zp51 ; CPU:$EC8B PRG:2C8B 85 51 + inc Zp6C ; CPU:$EC8D PRG:2C8D E6 6C ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnCarrySet_EC8F ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -8494,8 +8494,8 @@ ObjectStateLookupTables_OnNonnegative_EC89: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnCarrySet_EC8F: - lda #$FF ; CPU:EC8F PRG:2C8F A9 FF - sta $0506,x ; CPU:EC91 PRG:2C91 9D 06 05 + lda #$FF ; CPU:$EC8F PRG:2C8F A9 FF + sta $0506,x ; CPU:$EC91 PRG:2C91 9D 06 05 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_LoadAndContinue_EC94 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -8506,9 +8506,9 @@ ObjectStateLookupTables_OnCarrySet_EC8F: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_LoadAndContinue_EC94: - lda #$00 ; CPU:EC94 PRG:2C94 A9 00 - sta $0500,x ; CPU:EC96 PRG:2C96 9D 00 05 - sta $0505,x ; CPU:EC99 PRG:2C99 9D 05 05 + lda #$00 ; CPU:$EC94 PRG:2C94 A9 00 + sta $0500,x ; CPU:$EC96 PRG:2C96 9D 00 05 + sta $0505,x ; CPU:$EC99 PRG:2C99 9D 05 05 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_LoadAndContinue_EC9C ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -8519,8 +8519,8 @@ ObjectStateLookupTables_LoadAndContinue_EC94: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_LoadAndContinue_EC9C: - lda #$67 ; CPU:EC9C PRG:2C9C A9 67 - jmp $ED26 ; CPU:EC9E PRG:2C9E 4C 26 ED + lda #$67 ; CPU:$EC9C PRG:2C9C A9 67 + jmp $ED26 ; CPU:$EC9E PRG:2C9E 4C 26 ED ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_LoadAndContinue_ECA1 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -8531,13 +8531,13 @@ ObjectStateLookupTables_LoadAndContinue_EC9C: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_LoadAndContinue_ECA1: - lda Zp69 ; CPU:ECA1 PRG:2CA1 A5 69 - beq ObjectStateLookupTables_JoinBranchPaths_ECD4 ; CPU:ECA3 PRG:2CA3 F0 2F - cmp #$01 ; CPU:ECA5 PRG:2CA5 C9 01 - bne ObjectStateLookupTables_OnNotEqual01_ECAF ; CPU:ECA7 PRG:2CA7 D0 06 - lda Zp68 ; CPU:ECA9 PRG:2CA9 A5 68 - cmp #$18 ; CPU:ECAB PRG:2CAB C9 18 - bcc ObjectStateLookupTables_JoinBranchPaths_ECD4 ; CPU:ECAD PRG:2CAD 90 25 + lda Zp69 ; CPU:$ECA1 PRG:2CA1 A5 69 + beq ObjectStateLookupTables_JoinBranchPaths_ECD4 ; CPU:$ECA3 PRG:2CA3 F0 2F + cmp #$01 ; CPU:$ECA5 PRG:2CA5 C9 01 + bne ObjectStateLookupTables_OnNotEqual01_ECAF ; CPU:$ECA7 PRG:2CA7 D0 06 + lda Zp68 ; CPU:$ECA9 PRG:2CA9 A5 68 + cmp #$18 ; CPU:$ECAB PRG:2CAB C9 18 + bcc ObjectStateLookupTables_JoinBranchPaths_ECD4 ; CPU:$ECAD PRG:2CAD 90 25 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnNotEqual01_ECAF ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -8548,15 +8548,15 @@ ObjectStateLookupTables_LoadAndContinue_ECA1: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnNotEqual01_ECAF: - lda Zp52 ; CPU:ECAF PRG:2CAF A5 52 - cmp #$04 ; CPU:ECB1 PRG:2CB1 C9 04 - bne ObjectStateLookupTables_JoinBranchPaths_ECD4 ; CPU:ECB3 PRG:2CB3 D0 1F - ldx #$90 ; CPU:ECB5 PRG:2CB5 A2 90 - lda $0500,x ; CPU:ECB7 PRG:2CB7 BD 00 05 - beq ObjectStateLookupTables_JoinBranchPaths_ECC2 ; CPU:ECBA PRG:2CBA F0 06 - jsr $CC16 ; CPU:ECBC PRG:2CBC 20 16 CC - bcs ObjectStateLookupTables_JoinBranchPaths_ECC2 ; CPU:ECBF PRG:2CBF B0 01 - rts ; CPU:ECC1 PRG:2CC1 60 + lda Zp52 ; CPU:$ECAF PRG:2CAF A5 52 + cmp #$04 ; CPU:$ECB1 PRG:2CB1 C9 04 + bne ObjectStateLookupTables_JoinBranchPaths_ECD4 ; CPU:$ECB3 PRG:2CB3 D0 1F + ldx #$90 ; CPU:$ECB5 PRG:2CB5 A2 90 + lda $0500,x ; CPU:$ECB7 PRG:2CB7 BD 00 05 + beq ObjectStateLookupTables_JoinBranchPaths_ECC2 ; CPU:$ECBA PRG:2CBA F0 06 + jsr $CC16 ; CPU:$ECBC PRG:2CBC 20 16 CC + bcs ObjectStateLookupTables_JoinBranchPaths_ECC2 ; CPU:$ECBF PRG:2CBF B0 01 + rts ; CPU:$ECC1 PRG:2CC1 60 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_JoinBranchPaths_ECC2 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -8567,10 +8567,10 @@ ObjectStateLookupTables_OnNotEqual01_ECAF: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_JoinBranchPaths_ECC2: - lda ZpC9 ; CPU:ECC2 PRG:2CC2 A5 C9 - cmp #$02 ; CPU:ECC4 PRG:2CC4 C9 02 - beq ObjectStateLookupTables_JoinBranchPaths_ECD4 ; CPU:ECC6 PRG:2CC6 F0 0C - ldx #$20 ; CPU:ECC8 PRG:2CC8 A2 20 + lda ZpC9 ; CPU:$ECC2 PRG:2CC2 A5 C9 + cmp #$02 ; CPU:$ECC4 PRG:2CC4 C9 02 + beq ObjectStateLookupTables_JoinBranchPaths_ECD4 ; CPU:$ECC6 PRG:2CC6 F0 0C + ldx #$20 ; CPU:$ECC8 PRG:2CC8 A2 20 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnNonnegative_ECCA ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -8581,10 +8581,10 @@ ObjectStateLookupTables_JoinBranchPaths_ECC2: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnNonnegative_ECCA: - lda $0500,x ; CPU:ECCA PRG:2CCA BD 00 05 - beq ObjectStateLookupTables_OnZero_ECD5 ; CPU:ECCD PRG:2CCD F0 06 - jsr $C9F2 ; CPU:ECCF PRG:2CCF 20 F2 C9 - bpl ObjectStateLookupTables_OnNonnegative_ECCA ; CPU:ECD2 PRG:2CD2 10 F6 + lda $0500,x ; CPU:$ECCA PRG:2CCA BD 00 05 + beq ObjectStateLookupTables_OnZero_ECD5 ; CPU:$ECCD PRG:2CCD F0 06 + jsr $C9F2 ; CPU:$ECCF PRG:2CCF 20 F2 C9 + bpl ObjectStateLookupTables_OnNonnegative_ECCA ; CPU:$ECD2 PRG:2CD2 10 F6 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_JoinBranchPaths_ECD4 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -8595,7 +8595,7 @@ ObjectStateLookupTables_OnNonnegative_ECCA: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_JoinBranchPaths_ECD4: - rts ; CPU:ECD4 PRG:2CD4 60 + rts ; CPU:$ECD4 PRG:2CD4 60 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnZero_ECD5 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -8606,9 +8606,9 @@ ObjectStateLookupTables_JoinBranchPaths_ECD4: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnZero_ECD5: - jsr $E6B0 ; CPU:ECD5 PRG:2CD5 20 B0 E6 - stx Zp8C ; CPU:ECD8 PRG:2CD8 86 8C - ldx #$20 ; CPU:ECDA PRG:2CDA A2 20 + jsr $E6B0 ; CPU:$ECD5 PRG:2CD5 20 B0 E6 + stx Zp8C ; CPU:$ECD8 PRG:2CD8 86 8C + ldx #$20 ; CPU:$ECDA PRG:2CDA A2 20 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnNonnegative_ECDC ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -8619,15 +8619,15 @@ ObjectStateLookupTables_OnZero_ECD5: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnNonnegative_ECDC: - cpx Zp8C ; CPU:ECDC PRG:2CDC E4 8C - beq ObjectStateLookupTables_JoinBranchPaths_ECF4 ; CPU:ECDE PRG:2CDE F0 14 - lda $0500,x ; CPU:ECE0 PRG:2CE0 BD 00 05 - beq ObjectStateLookupTables_JoinBranchPaths_ECF4 ; CPU:ECE3 PRG:2CE3 F0 0F - jsr $CC16 ; CPU:ECE5 PRG:2CE5 20 16 CC - bcs ObjectStateLookupTables_OnCarrySet_ECF0 ; CPU:ECE8 PRG:2CE8 B0 06 - cmp Zp7B ; CPU:ECEA PRG:2CEA C5 7B - bcs ObjectStateLookupTables_JoinBranchPaths_ECD4 ; CPU:ECEC PRG:2CEC B0 E6 - bcc ObjectStateLookupTables_JoinBranchPaths_ECF4 ; CPU:ECEE PRG:2CEE 90 04 + cpx Zp8C ; CPU:$ECDC PRG:2CDC E4 8C + beq ObjectStateLookupTables_JoinBranchPaths_ECF4 ; CPU:$ECDE PRG:2CDE F0 14 + lda $0500,x ; CPU:$ECE0 PRG:2CE0 BD 00 05 + beq ObjectStateLookupTables_JoinBranchPaths_ECF4 ; CPU:$ECE3 PRG:2CE3 F0 0F + jsr $CC16 ; CPU:$ECE5 PRG:2CE5 20 16 CC + bcs ObjectStateLookupTables_OnCarrySet_ECF0 ; CPU:$ECE8 PRG:2CE8 B0 06 + cmp Zp7B ; CPU:$ECEA PRG:2CEA C5 7B + bcs ObjectStateLookupTables_JoinBranchPaths_ECD4 ; CPU:$ECEC PRG:2CEC B0 E6 + bcc ObjectStateLookupTables_JoinBranchPaths_ECF4 ; CPU:$ECEE PRG:2CEE 90 04 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnCarrySet_ECF0 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -8638,8 +8638,8 @@ ObjectStateLookupTables_OnNonnegative_ECDC: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnCarrySet_ECF0: - cmp #$21 ; CPU:ECF0 PRG:2CF0 C9 21 - bcc ObjectStateLookupTables_JoinBranchPaths_ECD4 ; CPU:ECF2 PRG:2CF2 90 E0 + cmp #$21 ; CPU:$ECF0 PRG:2CF0 C9 21 + bcc ObjectStateLookupTables_JoinBranchPaths_ECD4 ; CPU:$ECF2 PRG:2CF2 90 E0 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_JoinBranchPaths_ECF4 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -8650,23 +8650,23 @@ ObjectStateLookupTables_OnCarrySet_ECF0: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_JoinBranchPaths_ECF4: - jsr $C9F2 ; CPU:ECF4 PRG:2CF4 20 F2 C9 - bpl ObjectStateLookupTables_OnNonnegative_ECDC ; CPU:ECF7 PRG:2CF7 10 E3 - ldx Zp8C ; CPU:ECF9 PRG:2CF9 A6 8C - lda Zp6A ; CPU:ECFB PRG:2CFB A5 6A - and #$F8 ; CPU:ECFD PRG:2CFD 29 F8 - sta $0501,x ; CPU:ECFF PRG:2CFF 9D 01 05 - lda Zp6B ; CPU:ED02 PRG:2D02 A5 6B - and #$01 ; CPU:ED04 PRG:2D04 29 01 - eor #$01 ; CPU:ED06 PRG:2D06 49 01 - sta $0502,x ; CPU:ED08 PRG:2D08 9D 02 05 - lda #$B8 ; CPU:ED0B PRG:2D0B A9 B8 - sta $0503,x ; CPU:ED0D PRG:2D0D 9D 03 05 - lda #$06 ; CPU:ED10 PRG:2D10 A9 06 - sta $0504,x ; CPU:ED12 PRG:2D12 9D 04 05 - lda #$01 ; CPU:ED15 PRG:2D15 A9 01 - sta $0505,x ; CPU:ED17 PRG:2D17 9D 05 05 - inc Zp6D ; CPU:ED1A PRG:2D1A E6 6D + jsr $C9F2 ; CPU:$ECF4 PRG:2CF4 20 F2 C9 + bpl ObjectStateLookupTables_OnNonnegative_ECDC ; CPU:$ECF7 PRG:2CF7 10 E3 + ldx Zp8C ; CPU:$ECF9 PRG:2CF9 A6 8C + lda Zp6A ; CPU:$ECFB PRG:2CFB A5 6A + and #$F8 ; CPU:$ECFD PRG:2CFD 29 F8 + sta $0501,x ; CPU:$ECFF PRG:2CFF 9D 01 05 + lda Zp6B ; CPU:$ED02 PRG:2D02 A5 6B + and #$01 ; CPU:$ED04 PRG:2D04 29 01 + eor #$01 ; CPU:$ED06 PRG:2D06 49 01 + sta $0502,x ; CPU:$ED08 PRG:2D08 9D 02 05 + lda #$B8 ; CPU:$ED0B PRG:2D0B A9 B8 + sta $0503,x ; CPU:$ED0D PRG:2D0D 9D 03 05 + lda #$06 ; CPU:$ED10 PRG:2D10 A9 06 + sta $0504,x ; CPU:$ED12 PRG:2D12 9D 04 05 + lda #$01 ; CPU:$ED15 PRG:2D15 A9 01 + sta $0505,x ; CPU:$ED17 PRG:2D17 9D 05 05 + inc Zp6D ; CPU:$ED1A PRG:2D1A E6 6D ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_LoadAndContinue_ED1C ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -8677,8 +8677,8 @@ ObjectStateLookupTables_JoinBranchPaths_ECF4: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_LoadAndContinue_ED1C: - lda #$FF ; CPU:ED1C PRG:2D1C A9 FF - sta $0506,x ; CPU:ED1E PRG:2D1E 9D 06 05 + lda #$FF ; CPU:$ED1C PRG:2D1C A9 FF + sta $0506,x ; CPU:$ED1E PRG:2D1E 9D 06 05 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_LoadAndContinue_ED21 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -8689,8 +8689,8 @@ ObjectStateLookupTables_LoadAndContinue_ED1C: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_LoadAndContinue_ED21: - lda #$FF ; CPU:ED21 PRG:2D21 A9 FF - sta $0500,x ; CPU:ED23 PRG:2D23 9D 00 05 + lda #$FF ; CPU:$ED21 PRG:2D21 A9 FF + sta $0500,x ; CPU:$ED23 PRG:2D23 9D 00 05 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_StoreIndexAndContinue_ED26 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -8701,11 +8701,11 @@ ObjectStateLookupTables_LoadAndContinue_ED21: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_StoreIndexAndContinue_ED26: - stx SavedObjectSlot ; CPU:ED26 PRG:2D26 86 F9 - sta Zp8B ; CPU:ED28 PRG:2D28 85 8B - lda #$04 ; CPU:ED2A PRG:2D2A A9 04 - sta Zp79 ; CPU:ED2C PRG:2D2C 85 79 - ldy #$00 ; CPU:ED2E PRG:2D2E A0 00 + stx SavedObjectSlot ; CPU:$ED26 PRG:2D26 86 F9 + sta Zp8B ; CPU:$ED28 PRG:2D28 85 8B + lda #$04 ; CPU:$ED2A PRG:2D2A A9 04 + sta Zp79 ; CPU:$ED2C PRG:2D2C 85 79 + ldy #$00 ; CPU:$ED2E PRG:2D2E A0 00 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnNonzero_ED30 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -8716,15 +8716,15 @@ ObjectStateLookupTables_StoreIndexAndContinue_ED26: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnNonzero_ED30: - lda $0501,x ; CPU:ED30 PRG:2D30 BD 01 05 - sta a:Zp8C,y ; CPU:ED33 PRG:2D33 99 8C 00 - iny ; CPU:ED36 PRG:2D36 C8 - inx ; CPU:ED37 PRG:2D37 E8 - dec Zp79 ; CPU:ED38 PRG:2D38 C6 79 - bne ObjectStateLookupTables_OnNonzero_ED30 ; CPU:ED3A PRG:2D3A D0 F4 - jsr $D1C4 ; CPU:ED3C PRG:2D3C 20 C4 D1 - ldx SavedObjectSlot ; CPU:ED3F PRG:2D3F A6 F9 - rts ; CPU:ED41 PRG:2D41 60 + lda $0501,x ; CPU:$ED30 PRG:2D30 BD 01 05 + sta a:Zp8C,y ; CPU:$ED33 PRG:2D33 99 8C 00 + iny ; CPU:$ED36 PRG:2D36 C8 + inx ; CPU:$ED37 PRG:2D37 E8 + dec Zp79 ; CPU:$ED38 PRG:2D38 C6 79 + bne ObjectStateLookupTables_OnNonzero_ED30 ; CPU:$ED3A PRG:2D3A D0 F4 + jsr $D1C4 ; CPU:$ED3C PRG:2D3C 20 C4 D1 + ldx SavedObjectSlot ; CPU:$ED3F PRG:2D3F A6 F9 + rts ; CPU:$ED41 PRG:2D41 60 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_CallNext_ED42 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -8735,12 +8735,12 @@ ObjectStateLookupTables_OnNonzero_ED30: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_CallNext_ED42: - jsr $ED51 ; CPU:ED42 PRG:2D42 20 51 ED - jsr $EDFE ; CPU:ED45 PRG:2D45 20 FE ED - lda Zp52 ; CPU:ED48 PRG:2D48 A5 52 - cmp #$03 ; CPU:ED4A PRG:2D4A C9 03 - bcs ObjectStateLookupTables_OnAtLeast03_ED65 ; CPU:ED4C PRG:2D4C B0 17 - jmp $EE28 ; CPU:ED4E PRG:2D4E 4C 28 EE + jsr $ED51 ; CPU:$ED42 PRG:2D42 20 51 ED + jsr $EDFE ; CPU:$ED45 PRG:2D45 20 FE ED + lda Zp52 ; CPU:$ED48 PRG:2D48 A5 52 + cmp #$03 ; CPU:$ED4A PRG:2D4A C9 03 + bcs ObjectStateLookupTables_OnAtLeast03_ED65 ; CPU:$ED4C PRG:2D4C B0 17 + jmp $EE28 ; CPU:$ED4E PRG:2D4E 4C 28 EE ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_LoadIndexAndContinue_ED51 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -8751,8 +8751,8 @@ ObjectStateLookupTables_CallNext_ED42: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_LoadIndexAndContinue_ED51: - ldy #$02 ; CPU:ED51 PRG:2D51 A0 02 - ldx #$10 ; CPU:ED53 PRG:2D53 A2 10 + ldy #$02 ; CPU:$ED51 PRG:2D51 A0 02 + ldx #$10 ; CPU:$ED53 PRG:2D53 A2 10 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnNonzero_ED55 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -8763,11 +8763,11 @@ ObjectStateLookupTables_LoadIndexAndContinue_ED51: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnNonzero_ED55: - lda Zp70,x ; CPU:ED55 PRG:2D55 B5 70 - beq ObjectStateLookupTables_OnZero_ED60 ; CPU:ED57 PRG:2D57 F0 07 - sty SavedTransferIndex ; CPU:ED59 PRG:2D59 84 FA - jsr $ED66 ; CPU:ED5B PRG:2D5B 20 66 ED - ldy SavedTransferIndex ; CPU:ED5E PRG:2D5E A4 FA + lda Zp70,x ; CPU:$ED55 PRG:2D55 B5 70 + beq ObjectStateLookupTables_OnZero_ED60 ; CPU:$ED57 PRG:2D57 F0 07 + sty SavedTransferIndex ; CPU:$ED59 PRG:2D59 84 FA + jsr $ED66 ; CPU:$ED5B PRG:2D5B 20 66 ED + ldy SavedTransferIndex ; CPU:$ED5E PRG:2D5E A4 FA ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnZero_ED60 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -8778,9 +8778,9 @@ ObjectStateLookupTables_OnNonzero_ED55: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnZero_ED60: - ldx #$20 ; CPU:ED60 PRG:2D60 A2 20 - dey ; CPU:ED62 PRG:2D62 88 - bne ObjectStateLookupTables_OnNonzero_ED55 ; CPU:ED63 PRG:2D63 D0 F0 + ldx #$20 ; CPU:$ED60 PRG:2D60 A2 20 + dey ; CPU:$ED62 PRG:2D62 88 + bne ObjectStateLookupTables_OnNonzero_ED55 ; CPU:$ED63 PRG:2D63 D0 F0 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnAtLeast03_ED65 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -8791,7 +8791,7 @@ ObjectStateLookupTables_OnZero_ED60: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnAtLeast03_ED65: - rts ; CPU:ED65 PRG:2D65 60 + rts ; CPU:$ED65 PRG:2D65 60 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_LoadAndContinue_ED66 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -8802,23 +8802,23 @@ ObjectStateLookupTables_OnAtLeast03_ED65: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_LoadAndContinue_ED66: - lda Zp77,x ; CPU:ED66 PRG:2D66 B5 77 - bne ObjectStateLookupTables_JoinBranchPaths_ED8D ; CPU:ED68 PRG:2D68 D0 23 - jsr $EDB3 ; CPU:ED6A PRG:2D6A 20 B3 ED - jsr $EE0A ; CPU:ED6D PRG:2D6D 20 0A EE - lda ZpDE ; CPU:ED70 PRG:2D70 A5 DE - beq ObjectStateLookupTables_JoinBranchPaths_ED8C ; CPU:ED72 PRG:2D72 F0 18 - lda #$00 ; CPU:ED74 PRG:2D74 A9 00 - sta Zp70,x ; CPU:ED76 PRG:2D76 95 70 - lda Zp74,x ; CPU:ED78 PRG:2D78 B5 74 - sta Zp77 ; CPU:ED7A PRG:2D7A 85 77 - ldx #$20 ; CPU:ED7C PRG:2D7C A2 20 - jsr $EEC2 ; CPU:ED7E PRG:2D7E 20 C2 EE - lda #$02 ; CPU:ED81 PRG:2D81 A9 02 - ldy ZpDE ; CPU:ED83 PRG:2D83 A4 DE - dey ; CPU:ED85 PRG:2D85 88 - beq ObjectStateLookupTables_OnZero_ED8A ; CPU:ED86 PRG:2D86 F0 02 - lda #$01 ; CPU:ED88 PRG:2D88 A9 01 + lda Zp77,x ; CPU:$ED66 PRG:2D66 B5 77 + bne ObjectStateLookupTables_JoinBranchPaths_ED8D ; CPU:$ED68 PRG:2D68 D0 23 + jsr $EDB3 ; CPU:$ED6A PRG:2D6A 20 B3 ED + jsr $EE0A ; CPU:$ED6D PRG:2D6D 20 0A EE + lda ZpDE ; CPU:$ED70 PRG:2D70 A5 DE + beq ObjectStateLookupTables_JoinBranchPaths_ED8C ; CPU:$ED72 PRG:2D72 F0 18 + lda #$00 ; CPU:$ED74 PRG:2D74 A9 00 + sta Zp70,x ; CPU:$ED76 PRG:2D76 95 70 + lda Zp74,x ; CPU:$ED78 PRG:2D78 B5 74 + sta Zp77 ; CPU:$ED7A PRG:2D7A 85 77 + ldx #$20 ; CPU:$ED7C PRG:2D7C A2 20 + jsr $EEC2 ; CPU:$ED7E PRG:2D7E 20 C2 EE + lda #$02 ; CPU:$ED81 PRG:2D81 A9 02 + ldy ZpDE ; CPU:$ED83 PRG:2D83 A4 DE + dey ; CPU:$ED85 PRG:2D85 88 + beq ObjectStateLookupTables_OnZero_ED8A ; CPU:$ED86 PRG:2D86 F0 02 + lda #$01 ; CPU:$ED88 PRG:2D88 A9 01 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnZero_ED8A ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -8829,7 +8829,7 @@ ObjectStateLookupTables_LoadAndContinue_ED66: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnZero_ED8A: - sta Zp77,x ; CPU:ED8A PRG:2D8A 95 77 + sta Zp77,x ; CPU:$ED8A PRG:2D8A 95 77 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_JoinBranchPaths_ED8C ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -8840,7 +8840,7 @@ ObjectStateLookupTables_OnZero_ED8A: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_JoinBranchPaths_ED8C: - rts ; CPU:ED8C PRG:2D8C 60 + rts ; CPU:$ED8C PRG:2D8C 60 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_JoinBranchPaths_ED8D ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -8851,19 +8851,19 @@ ObjectStateLookupTables_JoinBranchPaths_ED8C: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_JoinBranchPaths_ED8D: - ldy Zp77,x ; CPU:ED8D PRG:2D8D B4 77 - beq ObjectStateLookupTables_JoinBranchPaths_ED8C ; CPU:ED8F PRG:2D8F F0 FB - ldy #$00 ; CPU:ED91 PRG:2D91 A0 00 - jsr $EDE7 ; CPU:ED93 PRG:2D93 20 E7 ED - ldy Zp77,x ; CPU:ED96 PRG:2D96 B4 77 - lda Zp74,x ; CPU:ED98 PRG:2D98 B5 74 - cpy #$01 ; CPU:ED9A PRG:2D9A C0 01 - beq ObjectStateLookupTables_OnEqual01_EDA7 ; CPU:ED9C PRG:2D9C F0 09 - sec ; CPU:ED9E PRG:2D9E 38 - sbc #$02 ; CPU:ED9F PRG:2D9F E9 02 - sta Zp74,x ; CPU:EDA1 PRG:2DA1 95 74 - bcs ObjectStateLookupTables_JoinBranchPaths_ED8C ; CPU:EDA3 PRG:2DA3 B0 E7 - bcc ObjectStateLookupTables_OnCarryClear_EDAE ; CPU:EDA5 PRG:2DA5 90 07 + ldy Zp77,x ; CPU:$ED8D PRG:2D8D B4 77 + beq ObjectStateLookupTables_JoinBranchPaths_ED8C ; CPU:$ED8F PRG:2D8F F0 FB + ldy #$00 ; CPU:$ED91 PRG:2D91 A0 00 + jsr $EDE7 ; CPU:$ED93 PRG:2D93 20 E7 ED + ldy Zp77,x ; CPU:$ED96 PRG:2D96 B4 77 + lda Zp74,x ; CPU:$ED98 PRG:2D98 B5 74 + cpy #$01 ; CPU:$ED9A PRG:2D9A C0 01 + beq ObjectStateLookupTables_OnEqual01_EDA7 ; CPU:$ED9C PRG:2D9C F0 09 + sec ; CPU:$ED9E PRG:2D9E 38 + sbc #$02 ; CPU:$ED9F PRG:2D9F E9 02 + sta Zp74,x ; CPU:$EDA1 PRG:2DA1 95 74 + bcs ObjectStateLookupTables_JoinBranchPaths_ED8C ; CPU:$EDA3 PRG:2DA3 B0 E7 + bcc ObjectStateLookupTables_OnCarryClear_EDAE ; CPU:$EDA5 PRG:2DA5 90 07 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnEqual01_EDA7 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -8874,10 +8874,10 @@ ObjectStateLookupTables_JoinBranchPaths_ED8D: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnEqual01_EDA7: - clc ; CPU:EDA7 PRG:2DA7 18 - adc #$02 ; CPU:EDA8 PRG:2DA8 69 02 - sta Zp74,x ; CPU:EDAA PRG:2DAA 95 74 - bcc ObjectStateLookupTables_JoinBranchPaths_ED8C ; CPU:EDAC PRG:2DAC 90 DE + clc ; CPU:$EDA7 PRG:2DA7 18 + adc #$02 ; CPU:$EDA8 PRG:2DA8 69 02 + sta Zp74,x ; CPU:$EDAA PRG:2DAA 95 74 + bcc ObjectStateLookupTables_JoinBranchPaths_ED8C ; CPU:$EDAC PRG:2DAC 90 DE ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnCarryClear_EDAE ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -8888,9 +8888,9 @@ ObjectStateLookupTables_OnEqual01_EDA7: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnCarryClear_EDAE: - lda #$00 ; CPU:EDAE PRG:2DAE A9 00 - sta Zp70,x ; CPU:EDB0 PRG:2DB0 95 70 - rts ; CPU:EDB2 PRG:2DB2 60 + lda #$00 ; CPU:$EDAE PRG:2DAE A9 00 + sta Zp70,x ; CPU:$EDB0 PRG:2DB0 95 70 + rts ; CPU:$EDB2 PRG:2DB2 60 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_LoadAndContinue_EDB3 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -8901,12 +8901,12 @@ ObjectStateLookupTables_OnCarryClear_EDAE: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_LoadAndContinue_EDB3: - lda Zp0F ; CPU:EDB3 PRG:2DB3 A5 0F - bne ObjectStateLookupTables_JoinBranchPaths_EDFA ; CPU:EDB5 PRG:2DB5 D0 43 - lda #$20 ; CPU:EDB7 PRG:2DB7 A9 20 - jsr $EDF3 ; CPU:EDB9 PRG:2DB9 20 F3 ED - bcc ObjectStateLookupTables_JoinBranchPaths_EDFA ; CPU:EDBC PRG:2DBC 90 3C - ldy ZpCA ; CPU:EDBE PRG:2DBE A4 CA + lda Zp0F ; CPU:$EDB3 PRG:2DB3 A5 0F + bne ObjectStateLookupTables_JoinBranchPaths_EDFA ; CPU:$EDB5 PRG:2DB5 D0 43 + lda #$20 ; CPU:$EDB7 PRG:2DB7 A9 20 + jsr $EDF3 ; CPU:$EDB9 PRG:2DB9 20 F3 ED + bcc ObjectStateLookupTables_JoinBranchPaths_EDFA ; CPU:$EDBC PRG:2DBC 90 3C + ldy ZpCA ; CPU:$EDBE PRG:2DBE A4 CA ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_IncrementAndContinue_EDC0 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -8917,15 +8917,15 @@ ObjectStateLookupTables_LoadAndContinue_EDB3: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_IncrementAndContinue_EDC0: - beq ObjectStateLookupTables_JoinBranchPaths_EDFA ; CPU:EDC0 PRG:2DC0 F0 38 - dey ; CPU:EDC2 PRG:2DC2 88 - beq ObjectStateLookupTables_OnZero_EDD3 ; CPU:EDC3 PRG:2DC3 F0 0E - inc $0608,x ; CPU:EDC5 PRG:2DC5 FE 08 06 - lda $0608,x ; CPU:EDC8 PRG:2DC8 BD 08 06 - cmp #$03 ; CPU:EDCB PRG:2DCB C9 03 - bcc ObjectStateLookupTables_JoinBranchPaths_EDDD ; CPU:EDCD PRG:2DCD 90 0E - lda #$00 ; CPU:EDCF PRG:2DCF A9 00 - beq ObjectStateLookupTables_JoinBranchPaths_EDDD ; CPU:EDD1 PRG:2DD1 F0 0A + beq ObjectStateLookupTables_JoinBranchPaths_EDFA ; CPU:$EDC0 PRG:2DC0 F0 38 + dey ; CPU:$EDC2 PRG:2DC2 88 + beq ObjectStateLookupTables_OnZero_EDD3 ; CPU:$EDC3 PRG:2DC3 F0 0E + inc $0608,x ; CPU:$EDC5 PRG:2DC5 FE 08 06 + lda $0608,x ; CPU:$EDC8 PRG:2DC8 BD 08 06 + cmp #$03 ; CPU:$EDCB PRG:2DCB C9 03 + bcc ObjectStateLookupTables_JoinBranchPaths_EDDD ; CPU:$EDCD PRG:2DCD 90 0E + lda #$00 ; CPU:$EDCF PRG:2DCF A9 00 + beq ObjectStateLookupTables_JoinBranchPaths_EDDD ; CPU:$EDD1 PRG:2DD1 F0 0A ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnZero_EDD3 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -8936,10 +8936,10 @@ ObjectStateLookupTables_IncrementAndContinue_EDC0: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnZero_EDD3: - dec $0608,x ; CPU:EDD3 PRG:2DD3 DE 08 06 - lda $0608,x ; CPU:EDD6 PRG:2DD6 BD 08 06 - bpl ObjectStateLookupTables_JoinBranchPaths_EDDD ; CPU:EDD9 PRG:2DD9 10 02 - lda #$02 ; CPU:EDDB PRG:2DDB A9 02 + dec $0608,x ; CPU:$EDD3 PRG:2DD3 DE 08 06 + lda $0608,x ; CPU:$EDD6 PRG:2DD6 BD 08 06 + bpl ObjectStateLookupTables_JoinBranchPaths_EDDD ; CPU:$EDD9 PRG:2DD9 10 02 + lda #$02 ; CPU:$EDDB PRG:2DDB A9 02 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_JoinBranchPaths_EDDD ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -8950,11 +8950,11 @@ ObjectStateLookupTables_OnZero_EDD3: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_JoinBranchPaths_EDDD: - sta $0608,x ; CPU:EDDD PRG:2DDD 9D 08 06 - tay ; CPU:EDE0 PRG:2DE0 A8 - lda $EDFB,y ; CPU:EDE1 PRG:2DE1 B9 FB ED - sta Zp76,x ; CPU:EDE4 PRG:2DE4 95 76 - rts ; CPU:EDE6 PRG:2DE6 60 + sta $0608,x ; CPU:$EDDD PRG:2DDD 9D 08 06 + tay ; CPU:$EDE0 PRG:2DE0 A8 + lda $EDFB,y ; CPU:$EDE1 PRG:2DE1 B9 FB ED + sta Zp76,x ; CPU:$EDE4 PRG:2DE4 95 76 + rts ; CPU:$EDE6 PRG:2DE6 60 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_LoadAndContinue_EDE7 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -8965,11 +8965,11 @@ ObjectStateLookupTables_JoinBranchPaths_EDDD: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_LoadAndContinue_EDE7: - lda #$40 ; CPU:EDE7 PRG:2DE7 A9 40 - jsr $EDF3 ; CPU:EDE9 PRG:2DE9 20 F3 ED - bcc ObjectStateLookupTables_JoinBranchPaths_EDFA ; CPU:EDEC PRG:2DEC 90 0C - ldy Zp77,x ; CPU:EDEE PRG:2DEE B4 77 - jmp $EDC0 ; CPU:EDF0 PRG:2DF0 4C C0 ED + lda #$40 ; CPU:$EDE7 PRG:2DE7 A9 40 + jsr $EDF3 ; CPU:$EDE9 PRG:2DE9 20 F3 ED + bcc ObjectStateLookupTables_JoinBranchPaths_EDFA ; CPU:$EDEC PRG:2DEC 90 0C + ldy Zp77,x ; CPU:$EDEE PRG:2DEE B4 77 + jmp $EDC0 ; CPU:$EDF0 PRG:2DF0 4C C0 ED ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_StoreAndContinue_EDF3 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -8980,9 +8980,9 @@ ObjectStateLookupTables_LoadAndContinue_EDE7: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_StoreAndContinue_EDF3: - clc ; CPU:EDF3 PRG:2DF3 18 - adc $0609,x ; CPU:EDF4 PRG:2DF4 7D 09 06 - sta $0609,x ; CPU:EDF7 PRG:2DF7 9D 09 06 + clc ; CPU:$EDF3 PRG:2DF3 18 + adc $0609,x ; CPU:$EDF4 PRG:2DF4 7D 09 06 + sta $0609,x ; CPU:$EDF7 PRG:2DF7 9D 09 06 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_JoinBranchPaths_EDFA ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -8993,7 +8993,7 @@ ObjectStateLookupTables_StoreAndContinue_EDF3: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_JoinBranchPaths_EDFA: - rts ; CPU:EDFA PRG:2DFA 60 + rts ; CPU:$EDFA PRG:2DFA 60 GameplayLookupTable_EDFB: .byte $20, $21, $35 ; CPU:$EDFB PRG:2DFB 20 21 35 @@ -9008,12 +9008,12 @@ GameplayLookupTable_EDFB: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_LoadIndexAndContinue_EDFE: - ldx #$30 ; CPU:EDFE PRG:2DFE A2 30 - lda Zp70,x ; CPU:EE00 PRG:2E00 B5 70 - beq ObjectStateLookupTables_JoinBranchPaths_EDFA ; CPU:EE02 PRG:2E02 F0 F6 - lda Zp75,x ; CPU:EE04 PRG:2E04 B5 75 - bne ObjectStateLookupTables_JoinBranchPaths_EDFA ; CPU:EE06 PRG:2E06 D0 F2 - beq ObjectStateLookupTables_JoinBranchPaths_ED8D ; CPU:EE08 PRG:2E08 F0 83 + ldx #$30 ; CPU:$EDFE PRG:2DFE A2 30 + lda Zp70,x ; CPU:$EE00 PRG:2E00 B5 70 + beq ObjectStateLookupTables_JoinBranchPaths_EDFA ; CPU:$EE02 PRG:2E02 F0 F6 + lda Zp75,x ; CPU:$EE04 PRG:2E04 B5 75 + bne ObjectStateLookupTables_JoinBranchPaths_EDFA ; CPU:$EE06 PRG:2E06 D0 F2 + beq ObjectStateLookupTables_JoinBranchPaths_ED8D ; CPU:$EE08 PRG:2E08 F0 83 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_LoadAndContinue_EE0A ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -9024,16 +9024,16 @@ ObjectStateLookupTables_LoadIndexAndContinue_EDFE: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_LoadAndContinue_EE0A: - lda Zp84 ; CPU:EE0A PRG:2E0A A5 84 - cmp ZpBF ; CPU:EE0C PRG:2E0C C5 BF - beq ObjectStateLookupTables_JoinBranchPaths_EE27 ; CPU:EE0E PRG:2E0E F0 17 - bcc ObjectStateLookupTables_OnCarryClear_EE1D ; CPU:EE10 PRG:2E10 90 0B - dec Zp84 ; CPU:EE12 PRG:2E12 C6 84 - lda Zp84 ; CPU:EE14 PRG:2E14 A5 84 - cmp ZpBF ; CPU:EE16 PRG:2E16 C5 BF - beq ObjectStateLookupTables_JoinBranchPaths_EE27 ; CPU:EE18 PRG:2E18 F0 0D - dec Zp84 ; CPU:EE1A PRG:2E1A C6 84 - rts ; CPU:EE1C PRG:2E1C 60 + lda Zp84 ; CPU:$EE0A PRG:2E0A A5 84 + cmp ZpBF ; CPU:$EE0C PRG:2E0C C5 BF + beq ObjectStateLookupTables_JoinBranchPaths_EE27 ; CPU:$EE0E PRG:2E0E F0 17 + bcc ObjectStateLookupTables_OnCarryClear_EE1D ; CPU:$EE10 PRG:2E10 90 0B + dec Zp84 ; CPU:$EE12 PRG:2E12 C6 84 + lda Zp84 ; CPU:$EE14 PRG:2E14 A5 84 + cmp ZpBF ; CPU:$EE16 PRG:2E16 C5 BF + beq ObjectStateLookupTables_JoinBranchPaths_EE27 ; CPU:$EE18 PRG:2E18 F0 0D + dec Zp84 ; CPU:$EE1A PRG:2E1A C6 84 + rts ; CPU:$EE1C PRG:2E1C 60 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnCarryClear_EE1D ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -9044,11 +9044,11 @@ ObjectStateLookupTables_LoadAndContinue_EE0A: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnCarryClear_EE1D: - inc Zp84 ; CPU:EE1D PRG:2E1D E6 84 - lda Zp84 ; CPU:EE1F PRG:2E1F A5 84 - cmp ZpBF ; CPU:EE21 PRG:2E21 C5 BF - beq ObjectStateLookupTables_JoinBranchPaths_EE27 ; CPU:EE23 PRG:2E23 F0 02 - inc Zp84 ; CPU:EE25 PRG:2E25 E6 84 + inc Zp84 ; CPU:$EE1D PRG:2E1D E6 84 + lda Zp84 ; CPU:$EE1F PRG:2E1F A5 84 + cmp ZpBF ; CPU:$EE21 PRG:2E21 C5 BF + beq ObjectStateLookupTables_JoinBranchPaths_EE27 ; CPU:$EE23 PRG:2E23 F0 02 + inc Zp84 ; CPU:$EE25 PRG:2E25 E6 84 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_JoinBranchPaths_EE27 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -9059,7 +9059,7 @@ ObjectStateLookupTables_OnCarryClear_EE1D: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_JoinBranchPaths_EE27: - rts ; CPU:EE27 PRG:2E27 60 + rts ; CPU:$EE27 PRG:2E27 60 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_CallNext_EE28 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -9070,22 +9070,22 @@ ObjectStateLookupTables_JoinBranchPaths_EE27: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_CallNext_EE28: - jsr $F7DA ; CPU:EE28 PRG:2E28 20 DA F7 - lda $0500,x ; CPU:EE2B PRG:2E2B BD 00 05 - beq ObjectStateLookupTables_JoinBranchPaths_EE27 ; CPU:EE2E PRG:2E2E F0 F7 - lda $0509,x ; CPU:EE30 PRG:2E30 BD 09 05 - clc ; CPU:EE33 PRG:2E33 18 - adc #$80 ; CPU:EE34 PRG:2E34 69 80 - sta $0509,x ; CPU:EE36 PRG:2E36 9D 09 05 - bcc ObjectStateLookupTables_JoinBranchPaths_EE27 ; CPU:EE39 PRG:2E39 90 EC - lda $0501,x ; CPU:EE3B PRG:2E3B BD 01 05 - sec ; CPU:EE3E PRG:2E3E 38 - sbc #$02 ; CPU:EE3F PRG:2E3F E9 02 - sta $0501,x ; CPU:EE41 PRG:2E41 9D 01 05 - bcs ObjectStateLookupTables_OnCarrySet_EE4E ; CPU:EE44 PRG:2E44 B0 08 - lda $0502,x ; CPU:EE46 PRG:2E46 BD 02 05 - eor #$01 ; CPU:EE49 PRG:2E49 49 01 - sta $0502,x ; CPU:EE4B PRG:2E4B 9D 02 05 + jsr $F7DA ; CPU:$EE28 PRG:2E28 20 DA F7 + lda $0500,x ; CPU:$EE2B PRG:2E2B BD 00 05 + beq ObjectStateLookupTables_JoinBranchPaths_EE27 ; CPU:$EE2E PRG:2E2E F0 F7 + lda $0509,x ; CPU:$EE30 PRG:2E30 BD 09 05 + clc ; CPU:$EE33 PRG:2E33 18 + adc #$80 ; CPU:$EE34 PRG:2E34 69 80 + sta $0509,x ; CPU:$EE36 PRG:2E36 9D 09 05 + bcc ObjectStateLookupTables_JoinBranchPaths_EE27 ; CPU:$EE39 PRG:2E39 90 EC + lda $0501,x ; CPU:$EE3B PRG:2E3B BD 01 05 + sec ; CPU:$EE3E PRG:2E3E 38 + sbc #$02 ; CPU:$EE3F PRG:2E3F E9 02 + sta $0501,x ; CPU:$EE41 PRG:2E41 9D 01 05 + bcs ObjectStateLookupTables_OnCarrySet_EE4E ; CPU:$EE44 PRG:2E44 B0 08 + lda $0502,x ; CPU:$EE46 PRG:2E46 BD 02 05 + eor #$01 ; CPU:$EE49 PRG:2E49 49 01 + sta $0502,x ; CPU:$EE4B PRG:2E4B 9D 02 05 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnCarrySet_EE4E ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -9096,12 +9096,12 @@ ObjectStateLookupTables_CallNext_EE28: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnCarrySet_EE4E: - ldy $0504,x ; CPU:EE4E PRG:2E4E BC 04 05 - iny ; CPU:EE51 PRG:2E51 C8 - tya ; CPU:EE52 PRG:2E52 98 - cpy #$0A ; CPU:EE53 PRG:2E53 C0 0A - bcc ObjectStateLookupTables_OnBelow0A_EE59 ; CPU:EE55 PRG:2E55 90 02 - lda #$06 ; CPU:EE57 PRG:2E57 A9 06 + ldy $0504,x ; CPU:$EE4E PRG:2E4E BC 04 05 + iny ; CPU:$EE51 PRG:2E51 C8 + tya ; CPU:$EE52 PRG:2E52 98 + cpy #$0A ; CPU:$EE53 PRG:2E53 C0 0A + bcc ObjectStateLookupTables_OnBelow0A_EE59 ; CPU:$EE55 PRG:2E55 90 02 + lda #$06 ; CPU:$EE57 PRG:2E57 A9 06 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnBelow0A_EE59 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -9112,8 +9112,8 @@ ObjectStateLookupTables_OnCarrySet_EE4E: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnBelow0A_EE59: - sta $0504,x ; CPU:EE59 PRG:2E59 9D 04 05 - jmp $ED21 ; CPU:EE5C PRG:2E5C 4C 21 ED + sta $0504,x ; CPU:$EE59 PRG:2E59 9D 04 05 + jmp $ED21 ; CPU:$EE5C PRG:2E5C 4C 21 ED ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_LoadAndContinue_EE5F ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -9124,15 +9124,15 @@ ObjectStateLookupTables_OnBelow0A_EE59: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_LoadAndContinue_EE5F: - lda ZpBE ; CPU:EE5F PRG:2E5F A5 BE - ora Zp87 ; CPU:EE61 PRG:2E61 05 87 - bne ObjectStateLookupTables_JoinBranchPaths_EE8F ; CPU:EE63 PRG:2E63 D0 2A - lda Zp80 ; CPU:EE65 PRG:2E65 A5 80 - beq ObjectStateLookupTables_JoinBranchPaths_EE8F ; CPU:EE67 PRG:2E67 F0 26 - lda #$08 ; CPU:EE69 PRG:2E69 A9 08 - sta Zp77 ; CPU:EE6B PRG:2E6B 85 77 - jsr $EF74 ; CPU:EE6D PRG:2E6D 20 74 EF - ldx #$20 ; CPU:EE70 PRG:2E70 A2 20 + lda ZpBE ; CPU:$EE5F PRG:2E5F A5 BE + ora Zp87 ; CPU:$EE61 PRG:2E61 05 87 + bne ObjectStateLookupTables_JoinBranchPaths_EE8F ; CPU:$EE63 PRG:2E63 D0 2A + lda Zp80 ; CPU:$EE65 PRG:2E65 A5 80 + beq ObjectStateLookupTables_JoinBranchPaths_EE8F ; CPU:$EE67 PRG:2E67 F0 26 + lda #$08 ; CPU:$EE69 PRG:2E69 A9 08 + sta Zp77 ; CPU:$EE6B PRG:2E6B 85 77 + jsr $EF74 ; CPU:$EE6D PRG:2E6D 20 74 EF + ldx #$20 ; CPU:$EE70 PRG:2E70 A2 20 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnNonnegative_EE72 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -9143,14 +9143,14 @@ ObjectStateLookupTables_LoadAndContinue_EE5F: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnNonnegative_EE72: - lda $0506,x ; CPU:EE72 PRG:2E72 BD 06 05 - bpl ObjectStateLookupTables_JoinBranchPaths_EE86 ; CPU:EE75 PRG:2E75 10 0F - lda $0500,x ; CPU:EE77 PRG:2E77 BD 00 05 - beq ObjectStateLookupTables_JoinBranchPaths_EE86 ; CPU:EE7A PRG:2E7A F0 0A - jsr $EF53 ; CPU:EE7C PRG:2E7C 20 53 EF - bcs ObjectStateLookupTables_JoinBranchPaths_EE86 ; CPU:EE7F PRG:2E7F B0 05 - jsr $CC8F ; CPU:EE81 PRG:2E81 20 8F CC - bcs ObjectStateLookupTables_OnCarrySet_EE90 ; CPU:EE84 PRG:2E84 B0 0A + lda $0506,x ; CPU:$EE72 PRG:2E72 BD 06 05 + bpl ObjectStateLookupTables_JoinBranchPaths_EE86 ; CPU:$EE75 PRG:2E75 10 0F + lda $0500,x ; CPU:$EE77 PRG:2E77 BD 00 05 + beq ObjectStateLookupTables_JoinBranchPaths_EE86 ; CPU:$EE7A PRG:2E7A F0 0A + jsr $EF53 ; CPU:$EE7C PRG:2E7C 20 53 EF + bcs ObjectStateLookupTables_JoinBranchPaths_EE86 ; CPU:$EE7F PRG:2E7F B0 05 + jsr $CC8F ; CPU:$EE81 PRG:2E81 20 8F CC + bcs ObjectStateLookupTables_OnCarrySet_EE90 ; CPU:$EE84 PRG:2E84 B0 0A ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_JoinBranchPaths_EE86 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -9161,10 +9161,10 @@ ObjectStateLookupTables_OnNonnegative_EE72: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_JoinBranchPaths_EE86: - jsr $C9F2 ; CPU:EE86 PRG:2E86 20 F2 C9 - bpl ObjectStateLookupTables_OnNonnegative_EE72 ; CPU:EE89 PRG:2E89 10 E7 - lda #$00 ; CPU:EE8B PRG:2E8B A9 00 - sta ZpBE ; CPU:EE8D PRG:2E8D 85 BE + jsr $C9F2 ; CPU:$EE86 PRG:2E86 20 F2 C9 + bpl ObjectStateLookupTables_OnNonnegative_EE72 ; CPU:$EE89 PRG:2E89 10 E7 + lda #$00 ; CPU:$EE8B PRG:2E8B A9 00 + sta ZpBE ; CPU:$EE8D PRG:2E8D 85 BE ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_JoinBranchPaths_EE8F ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -9175,7 +9175,7 @@ ObjectStateLookupTables_JoinBranchPaths_EE86: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_JoinBranchPaths_EE8F: - rts ; CPU:EE8F PRG:2E8F 60 + rts ; CPU:$EE8F PRG:2E8F 60 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnCarrySet_EE90 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -9186,20 +9186,20 @@ ObjectStateLookupTables_JoinBranchPaths_EE8F: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnCarrySet_EE90: - inc ZpBE ; CPU:EE90 PRG:2E90 E6 BE - lda #$67 ; CPU:EE92 PRG:2E92 A9 67 - sta $0506,x ; CPU:EE94 PRG:2E94 9D 06 05 - ldx #$30 ; CPU:EE97 PRG:2E97 A2 30 - jsr $EEC2 ; CPU:EE99 PRG:2E99 20 C2 EE - lda ZpCA ; CPU:EE9C PRG:2E9C A5 CA - beq ObjectStateLookupTables_OnZero_EEB5 ; CPU:EE9E PRG:2E9E F0 15 - sec ; CPU:EEA0 PRG:2EA0 38 - sbc #$01 ; CPU:EEA1 PRG:2EA1 E9 01 - beq ObjectStateLookupTables_OnZero_EEAD ; CPU:EEA3 PRG:2EA3 F0 08 - lda #$01 ; CPU:EEA5 PRG:2EA5 A9 01 - sta Zp77 ; CPU:EEA7 PRG:2EA7 85 77 - lda #$02 ; CPU:EEA9 PRG:2EA9 A9 02 - bne ObjectStateLookupTables_OnNonzero_EEBB ; CPU:EEAB PRG:2EAB D0 0E + inc ZpBE ; CPU:$EE90 PRG:2E90 E6 BE + lda #$67 ; CPU:$EE92 PRG:2E92 A9 67 + sta $0506,x ; CPU:$EE94 PRG:2E94 9D 06 05 + ldx #$30 ; CPU:$EE97 PRG:2E97 A2 30 + jsr $EEC2 ; CPU:$EE99 PRG:2E99 20 C2 EE + lda ZpCA ; CPU:$EE9C PRG:2E9C A5 CA + beq ObjectStateLookupTables_OnZero_EEB5 ; CPU:$EE9E PRG:2E9E F0 15 + sec ; CPU:$EEA0 PRG:2EA0 38 + sbc #$01 ; CPU:$EEA1 PRG:2EA1 E9 01 + beq ObjectStateLookupTables_OnZero_EEAD ; CPU:$EEA3 PRG:2EA3 F0 08 + lda #$01 ; CPU:$EEA5 PRG:2EA5 A9 01 + sta Zp77 ; CPU:$EEA7 PRG:2EA7 85 77 + lda #$02 ; CPU:$EEA9 PRG:2EA9 A9 02 + bne ObjectStateLookupTables_OnNonzero_EEBB ; CPU:$EEAB PRG:2EAB D0 0E ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnZero_EEAD ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -9210,10 +9210,10 @@ ObjectStateLookupTables_OnCarrySet_EE90: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnZero_EEAD: - lda #$02 ; CPU:EEAD PRG:2EAD A9 02 - sta Zp77 ; CPU:EEAF PRG:2EAF 85 77 - lda #$01 ; CPU:EEB1 PRG:2EB1 A9 01 - bne ObjectStateLookupTables_OnNonzero_EEBB ; CPU:EEB3 PRG:2EB3 D0 06 + lda #$02 ; CPU:$EEAD PRG:2EAD A9 02 + sta Zp77 ; CPU:$EEAF PRG:2EAF 85 77 + lda #$01 ; CPU:$EEB1 PRG:2EB1 A9 01 + bne ObjectStateLookupTables_OnNonzero_EEBB ; CPU:$EEB3 PRG:2EB3 D0 06 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnZero_EEB5 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -9224,9 +9224,9 @@ ObjectStateLookupTables_OnZero_EEAD: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnZero_EEB5: - lda #$02 ; CPU:EEB5 PRG:2EB5 A9 02 - sta Zp77 ; CPU:EEB7 PRG:2EB7 85 77 - lda #$00 ; CPU:EEB9 PRG:2EB9 A9 00 + lda #$02 ; CPU:$EEB5 PRG:2EB5 A9 02 + sta Zp77 ; CPU:$EEB7 PRG:2EB7 85 77 + lda #$00 ; CPU:$EEB9 PRG:2EB9 A9 00 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnNonzero_EEBB ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -9237,10 +9237,10 @@ ObjectStateLookupTables_OnZero_EEB5: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnNonzero_EEBB: - sta ZpA7 ; CPU:EEBB PRG:2EBB 85 A7 - lda Zp77 ; CPU:EEBD PRG:2EBD A5 77 - sta Zp87 ; CPU:EEBF PRG:2EBF 85 87 - rts ; CPU:EEC1 PRG:2EC1 60 + sta ZpA7 ; CPU:$EEBB PRG:2EBB 85 A7 + lda Zp77 ; CPU:$EEBD PRG:2EBD A5 77 + sta Zp87 ; CPU:$EEBF PRG:2EBF 85 87 + rts ; CPU:$EEC1 PRG:2EC1 60 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_LoadAndContinue_EEC2 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -9251,18 +9251,18 @@ ObjectStateLookupTables_OnNonzero_EEBB: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_LoadAndContinue_EEC2: - lda #$01 ; CPU:EEC2 PRG:2EC2 A9 01 - sta Zp70,x ; CPU:EEC4 PRG:2EC4 95 70 - lda #$B8 ; CPU:EEC6 PRG:2EC6 A9 B8 - sta Zp73,x ; CPU:EEC8 PRG:2EC8 95 73 - lda Zp77 ; CPU:EECA PRG:2ECA A5 77 - sta Zp74,x ; CPU:EECC PRG:2ECC 95 74 - lda #$00 ; CPU:EECE PRG:2ECE A9 00 - sta Zp75,x ; CPU:EED0 PRG:2ED0 95 75 - sta Zp77,x ; CPU:EED2 PRG:2ED2 95 77 - lda #$20 ; CPU:EED4 PRG:2ED4 A9 20 - sta Zp76,x ; CPU:EED6 PRG:2ED6 95 76 - rts ; CPU:EED8 PRG:2ED8 60 + lda #$01 ; CPU:$EEC2 PRG:2EC2 A9 01 + sta Zp70,x ; CPU:$EEC4 PRG:2EC4 95 70 + lda #$B8 ; CPU:$EEC6 PRG:2EC6 A9 B8 + sta Zp73,x ; CPU:$EEC8 PRG:2EC8 95 73 + lda Zp77 ; CPU:$EECA PRG:2ECA A5 77 + sta Zp74,x ; CPU:$EECC PRG:2ECC 95 74 + lda #$00 ; CPU:$EECE PRG:2ECE A9 00 + sta Zp75,x ; CPU:$EED0 PRG:2ED0 95 75 + sta Zp77,x ; CPU:$EED2 PRG:2ED2 95 77 + lda #$20 ; CPU:$EED4 PRG:2ED4 A9 20 + sta Zp76,x ; CPU:$EED6 PRG:2ED6 95 76 + rts ; CPU:$EED8 PRG:2ED8 60 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_LoadIndexAndContinue_EED9 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -9273,14 +9273,14 @@ ObjectStateLookupTables_LoadAndContinue_EEC2: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_LoadIndexAndContinue_EED9: - ldx ZpB3 ; CPU:EED9 PRG:2ED9 A6 B3 - bne ObjectStateLookupTables_OnNonzero_EEE9 ; CPU:EEDB PRG:2EDB D0 0C - lda ZpDF ; CPU:EEDD PRG:2EDD A5 DF - bne ObjectStateLookupTables_OnNonzero_EEEA ; CPU:EEDF PRG:2EDF D0 09 - lda ZpBE ; CPU:EEE1 PRG:2EE1 A5 BE - beq ObjectStateLookupTables_JoinBranchPaths_EF38 ; CPU:EEE3 PRG:2EE3 F0 53 - ldx #$01 ; CPU:EEE5 PRG:2EE5 A2 01 - stx Zp0F ; CPU:EEE7 PRG:2EE7 86 0F + ldx ZpB3 ; CPU:$EED9 PRG:2ED9 A6 B3 + bne ObjectStateLookupTables_OnNonzero_EEE9 ; CPU:$EEDB PRG:2EDB D0 0C + lda ZpDF ; CPU:$EEDD PRG:2EDD A5 DF + bne ObjectStateLookupTables_OnNonzero_EEEA ; CPU:$EEDF PRG:2EDF D0 09 + lda ZpBE ; CPU:$EEE1 PRG:2EE1 A5 BE + beq ObjectStateLookupTables_JoinBranchPaths_EF38 ; CPU:$EEE3 PRG:2EE3 F0 53 + ldx #$01 ; CPU:$EEE5 PRG:2EE5 A2 01 + stx Zp0F ; CPU:$EEE7 PRG:2EE7 86 0F ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnNonzero_EEE9 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -9291,7 +9291,7 @@ ObjectStateLookupTables_LoadIndexAndContinue_EED9: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnNonzero_EEE9: - rts ; CPU:EEE9 PRG:2EE9 60 + rts ; CPU:$EEE9 PRG:2EE9 60 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnNonzero_EEEA ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -9302,15 +9302,15 @@ ObjectStateLookupTables_OnNonzero_EEE9: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnNonzero_EEEA: - jsr $E903 ; CPU:EEEA PRG:2EEA 20 03 E9 - ldx #$10 ; CPU:EEED PRG:2EED A2 10 - lda Zp70,x ; CPU:EEEF PRG:2EEF B5 70 - beq ObjectStateLookupTables_OnZero_EEFF ; CPU:EEF1 PRG:2EF1 F0 0C - lda #$00 ; CPU:EEF3 PRG:2EF3 A9 00 - sta Zp77 ; CPU:EEF5 PRG:2EF5 85 77 - jsr $EF74 ; CPU:EEF7 PRG:2EF7 20 74 EF - jsr $CC8F ; CPU:EEFA PRG:2EFA 20 8F CC - bcs ObjectStateLookupTables_JoinBranchPaths_EF38 ; CPU:EEFD PRG:2EFD B0 39 + jsr $E903 ; CPU:$EEEA PRG:2EEA 20 03 E9 + ldx #$10 ; CPU:$EEED PRG:2EED A2 10 + lda Zp70,x ; CPU:$EEEF PRG:2EEF B5 70 + beq ObjectStateLookupTables_OnZero_EEFF ; CPU:$EEF1 PRG:2EF1 F0 0C + lda #$00 ; CPU:$EEF3 PRG:2EF3 A9 00 + sta Zp77 ; CPU:$EEF5 PRG:2EF5 85 77 + jsr $EF74 ; CPU:$EEF7 PRG:2EF7 20 74 EF + jsr $CC8F ; CPU:$EEFA PRG:2EFA 20 8F CC + bcs ObjectStateLookupTables_JoinBranchPaths_EF38 ; CPU:$EEFD PRG:2EFD B0 39 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnZero_EEFF ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -9321,11 +9321,11 @@ ObjectStateLookupTables_OnNonzero_EEEA: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnZero_EEFF: - lda Zp73 ; CPU:EEFF PRG:2EFF A5 73 - cmp #$A4 ; CPU:EF01 PRG:2F01 C9 A4 - bcc ObjectStateLookupTables_OnBelowA4_EF09 ; CPU:EF03 PRG:2F03 90 04 - lda #$01 ; CPU:EF05 PRG:2F05 A9 01 - sta ZpB3 ; CPU:EF07 PRG:2F07 85 B3 + lda Zp73 ; CPU:$EEFF PRG:2EFF A5 73 + cmp #$A4 ; CPU:$EF01 PRG:2F01 C9 A4 + bcc ObjectStateLookupTables_OnBelowA4_EF09 ; CPU:$EF03 PRG:2F03 90 04 + lda #$01 ; CPU:$EF05 PRG:2F05 A9 01 + sta ZpB3 ; CPU:$EF07 PRG:2F07 85 B3 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnBelowA4_EF09 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -9336,8 +9336,8 @@ ObjectStateLookupTables_OnZero_EEFF: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnBelowA4_EF09: - jsr $E903 ; CPU:EF09 PRG:2F09 20 03 E9 - ldx #$20 ; CPU:EF0C PRG:2F0C A2 20 + jsr $E903 ; CPU:$EF09 PRG:2F09 20 03 E9 + ldx #$20 ; CPU:$EF0C PRG:2F0C A2 20 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnNonnegative_EF0E ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -9348,21 +9348,21 @@ ObjectStateLookupTables_OnBelowA4_EF09: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnNonnegative_EF0E: - lda $0500,x ; CPU:EF0E PRG:2F0E BD 00 05 - beq ObjectStateLookupTables_JoinBranchPaths_EF2F ; CPU:EF11 PRG:2F11 F0 1C - jsr $EF53 ; CPU:EF13 PRG:2F13 20 53 EF - bcs ObjectStateLookupTables_JoinBranchPaths_EF2F ; CPU:EF16 PRG:2F16 B0 17 - stx SavedObjectSlot ; CPU:EF18 PRG:2F18 86 F9 - jsr $CC8F ; CPU:EF1A PRG:2F1A 20 8F CC - bcc ObjectStateLookupTables_JoinBranchPaths_EF2F ; CPU:EF1D PRG:2F1D 90 10 - txa ; CPU:EF1F PRG:2F1F 8A - jsr $F7DF ; CPU:EF20 PRG:2F20 20 DF F7 - lda #$01 ; CPU:EF23 PRG:2F23 A9 01 - sta ZpD9,x ; CPU:EF25 PRG:2F25 95 D9 - ldx SavedObjectSlot ; CPU:EF27 PRG:2F27 A6 F9 - lda Zp73 ; CPU:EF29 PRG:2F29 A5 73 - cmp #$A4 ; CPU:EF2B PRG:2F2B C9 A4 - bcs ObjectStateLookupTables_OnAtLeastA4_EF3D ; CPU:EF2D PRG:2F2D B0 0E + lda $0500,x ; CPU:$EF0E PRG:2F0E BD 00 05 + beq ObjectStateLookupTables_JoinBranchPaths_EF2F ; CPU:$EF11 PRG:2F11 F0 1C + jsr $EF53 ; CPU:$EF13 PRG:2F13 20 53 EF + bcs ObjectStateLookupTables_JoinBranchPaths_EF2F ; CPU:$EF16 PRG:2F16 B0 17 + stx SavedObjectSlot ; CPU:$EF18 PRG:2F18 86 F9 + jsr $CC8F ; CPU:$EF1A PRG:2F1A 20 8F CC + bcc ObjectStateLookupTables_JoinBranchPaths_EF2F ; CPU:$EF1D PRG:2F1D 90 10 + txa ; CPU:$EF1F PRG:2F1F 8A + jsr $F7DF ; CPU:$EF20 PRG:2F20 20 DF F7 + lda #$01 ; CPU:$EF23 PRG:2F23 A9 01 + sta ZpD9,x ; CPU:$EF25 PRG:2F25 95 D9 + ldx SavedObjectSlot ; CPU:$EF27 PRG:2F27 A6 F9 + lda Zp73 ; CPU:$EF29 PRG:2F29 A5 73 + cmp #$A4 ; CPU:$EF2B PRG:2F2B C9 A4 + bcs ObjectStateLookupTables_OnAtLeastA4_EF3D ; CPU:$EF2D PRG:2F2D B0 0E ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_JoinBranchPaths_EF2F ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -9373,10 +9373,10 @@ ObjectStateLookupTables_OnNonnegative_EF0E: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_JoinBranchPaths_EF2F: - jsr $C9F2 ; CPU:EF2F PRG:2F2F 20 F2 C9 - bpl ObjectStateLookupTables_OnNonnegative_EF0E ; CPU:EF32 PRG:2F32 10 DA - ldx #$00 ; CPU:EF34 PRG:2F34 A2 00 - beq ObjectStateLookupTables_OnZero_EF3A ; CPU:EF36 PRG:2F36 F0 02 + jsr $C9F2 ; CPU:$EF2F PRG:2F2F 20 F2 C9 + bpl ObjectStateLookupTables_OnNonnegative_EF0E ; CPU:$EF32 PRG:2F32 10 DA + ldx #$00 ; CPU:$EF34 PRG:2F34 A2 00 + beq ObjectStateLookupTables_OnZero_EF3A ; CPU:$EF36 PRG:2F36 F0 02 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_JoinBranchPaths_EF38 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -9387,7 +9387,7 @@ ObjectStateLookupTables_JoinBranchPaths_EF2F: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_JoinBranchPaths_EF38: - ldx #$01 ; CPU:EF38 PRG:2F38 A2 01 + ldx #$01 ; CPU:$EF38 PRG:2F38 A2 01 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnZero_EF3A ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -9398,8 +9398,8 @@ ObjectStateLookupTables_JoinBranchPaths_EF38: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnZero_EF3A: - stx ZpB8 ; CPU:EF3A PRG:2F3A 86 B8 - rts ; CPU:EF3C PRG:2F3C 60 + stx ZpB8 ; CPU:$EF3A PRG:2F3A 86 B8 + rts ; CPU:$EF3C PRG:2F3C 60 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnAtLeastA4_EF3D ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -9410,16 +9410,16 @@ ObjectStateLookupTables_OnZero_EF3A: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnAtLeastA4_EF3D: - lda #$67 ; CPU:EF3D PRG:2F3D A9 67 - sta $0506,x ; CPU:EF3F PRG:2F3F 9D 06 05 - ldx #$A0 ; CPU:EF42 PRG:2F42 A2 A0 - stx Zp73 ; CPU:EF44 PRG:2F44 86 73 - ldx #$10 ; CPU:EF46 PRG:2F46 A2 10 - jsr $EEC2 ; CPU:EF48 PRG:2F48 20 C2 EE - lda #$00 ; CPU:EF4B PRG:2F4B A9 00 - sta ZpDE ; CPU:EF4D PRG:2F4D 85 DE - sta ZpB3 ; CPU:EF4F PRG:2F4F 85 B3 - beq ObjectStateLookupTables_JoinBranchPaths_EF38 ; CPU:EF51 PRG:2F51 F0 E5 + lda #$67 ; CPU:$EF3D PRG:2F3D A9 67 + sta $0506,x ; CPU:$EF3F PRG:2F3F 9D 06 05 + ldx #$A0 ; CPU:$EF42 PRG:2F42 A2 A0 + stx Zp73 ; CPU:$EF44 PRG:2F44 86 73 + ldx #$10 ; CPU:$EF46 PRG:2F46 A2 10 + jsr $EEC2 ; CPU:$EF48 PRG:2F48 20 C2 EE + lda #$00 ; CPU:$EF4B PRG:2F4B A9 00 + sta ZpDE ; CPU:$EF4D PRG:2F4D 85 DE + sta ZpB3 ; CPU:$EF4F PRG:2F4F 85 B3 + beq ObjectStateLookupTables_JoinBranchPaths_EF38 ; CPU:$EF51 PRG:2F51 F0 E5 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_LoadAndContinue_EF53 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -9430,19 +9430,19 @@ ObjectStateLookupTables_OnAtLeastA4_EF3D: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_LoadAndContinue_EF53: - lda #$10 ; CPU:EF53 PRG:2F53 A9 10 - sta $03C9 ; CPU:EF55 PRG:2F55 8D C9 03 - jsr $CC16 ; CPU:EF58 PRG:2F58 20 16 CC - bcs ObjectStateLookupTables_OnCarrySet_EF6F ; CPU:EF5B PRG:2F5B B0 12 - lda $0504,x ; CPU:EF5D PRG:2F5D BD 04 05 - sec ; CPU:EF60 PRG:2F60 38 - sbc #$06 ; CPU:EF61 PRG:2F61 E9 06 - tay ; CPU:EF63 PRG:2F63 A8 - lda $EF70,y ; CPU:EF64 PRG:2F64 B9 70 EF - clc ; CPU:EF67 PRG:2F67 18 - adc Zp77 ; CPU:EF68 PRG:2F68 65 77 - sta $03CB ; CPU:EF6A PRG:2F6A 8D CB 03 - bcs ObjectStateLookupTables_OnCarrySet_EF6F ; CPU:EF6D PRG:2F6D B0 00 + lda #$10 ; CPU:$EF53 PRG:2F53 A9 10 + sta $03C9 ; CPU:$EF55 PRG:2F55 8D C9 03 + jsr $CC16 ; CPU:$EF58 PRG:2F58 20 16 CC + bcs ObjectStateLookupTables_OnCarrySet_EF6F ; CPU:$EF5B PRG:2F5B B0 12 + lda $0504,x ; CPU:$EF5D PRG:2F5D BD 04 05 + sec ; CPU:$EF60 PRG:2F60 38 + sbc #$06 ; CPU:$EF61 PRG:2F61 E9 06 + tay ; CPU:$EF63 PRG:2F63 A8 + lda $EF70,y ; CPU:$EF64 PRG:2F64 B9 70 EF + clc ; CPU:$EF67 PRG:2F67 18 + adc Zp77 ; CPU:$EF68 PRG:2F68 65 77 + sta $03CB ; CPU:$EF6A PRG:2F6A 8D CB 03 + bcs ObjectStateLookupTables_OnCarrySet_EF6F ; CPU:$EF6D PRG:2F6D B0 00 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnCarrySet_EF6F ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -9453,7 +9453,7 @@ ObjectStateLookupTables_LoadAndContinue_EF53: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnCarrySet_EF6F: - rts ; CPU:EF6F PRG:2F6F 60 + rts ; CPU:$EF6F PRG:2F6F 60 GameplayLookupTable_EF70: .byte $00, $06, $04, $02 ; CPU:$EF70 PRG:2F70 00 06 04 02 @@ -9468,7 +9468,7 @@ GameplayLookupTable_EF70: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_LoadIndexAndContinue_EF74: - ldy #$01 ; CPU:EF74 PRG:2F74 A0 01 + ldy #$01 ; CPU:$EF74 PRG:2F74 A0 01 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnNonnegative_EF76 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -9479,10 +9479,10 @@ ObjectStateLookupTables_LoadIndexAndContinue_EF74: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnNonnegative_EF76: - lda $EF8D,y ; CPU:EF76 PRG:2F76 B9 8D EF - ldx Zp77 ; CPU:EF79 PRG:2F79 A6 77 - bne ObjectStateLookupTables_OnNonzero_EF80 ; CPU:EF7B PRG:2F7B D0 03 - lda $EF8D,y ; CPU:EF7D PRG:2F7D B9 8D EF + lda $EF8D,y ; CPU:$EF76 PRG:2F76 B9 8D EF + ldx Zp77 ; CPU:$EF79 PRG:2F79 A6 77 + bne ObjectStateLookupTables_OnNonzero_EF80 ; CPU:$EF7B PRG:2F7B D0 03 + lda $EF8D,y ; CPU:$EF7D PRG:2F7D B9 8D EF ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnNonzero_EF80 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -9493,21 +9493,21 @@ ObjectStateLookupTables_OnNonnegative_EF76: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnNonzero_EF80: - sta a:Zp8C,y ; CPU:EF80 PRG:2F80 99 8C 00 - dey ; CPU:EF83 PRG:2F83 88 - bpl ObjectStateLookupTables_OnNonnegative_EF76 ; CPU:EF84 PRG:2F84 10 F0 - ldy Zp77 ; CPU:EF86 PRG:2F86 A4 77 - ldx #$10 ; CPU:EF88 PRG:2F88 A2 10 - jmp $CC62 ; CPU:EF8A PRG:2F8A 4C 62 CC + sta a:Zp8C,y ; CPU:$EF80 PRG:2F80 99 8C 00 + dey ; CPU:$EF83 PRG:2F83 88 + bpl ObjectStateLookupTables_OnNonnegative_EF76 ; CPU:$EF84 PRG:2F84 10 F0 + ldy Zp77 ; CPU:$EF86 PRG:2F86 A4 77 + ldx #$10 ; CPU:$EF88 PRG:2F88 A2 10 + jmp $CC62 ; CPU:$EF8A PRG:2F8A 4C 62 CC GameplayLookupTable_EF8D: .byte $00, $18, $A6, $CF, $F0, $1F, $A5, $0F, $D0, $15 ; CPU:$EF8D PRG:2F8D 00 18 A6 CF F0 1F A5 0F D0 15 - jsr $DA11 ; CPU:EF97 PRG:2F97 20 11 DA - jsr $F078 ; CPU:EF9A PRG:2F9A 20 78 F0 - jsr $EFC7 ; CPU:EF9D PRG:2F9D 20 C7 EF - jsr $F0B5 ; CPU:EFA0 PRG:2FA0 20 B5 F0 - jsr $F08C ; CPU:EFA3 PRG:2FA3 20 8C F0 + jsr $DA11 ; CPU:$EF97 PRG:2F97 20 11 DA + jsr $F078 ; CPU:$EF9A PRG:2F9A 20 78 F0 + jsr $EFC7 ; CPU:$EF9D PRG:2F9D 20 C7 EF + jsr $F0B5 ; CPU:$EFA0 PRG:2FA0 20 B5 F0 + jsr $F08C ; CPU:$EFA3 PRG:2FA3 20 8C F0 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_CallNext_EFA6 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -9518,10 +9518,10 @@ GameplayLookupTable_EF8D: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_CallNext_EFA6: - jsr $D807 ; CPU:EFA6 PRG:2FA6 20 07 D8 - jmp $DBB6 ; CPU:EFA9 PRG:2FA9 4C B6 DB - jsr $DC58 ; CPU:EFAC PRG:2FAC 20 58 DC - jmp $EFA6 ; CPU:EFAF PRG:2FAF 4C A6 EF + jsr $D807 ; CPU:$EFA6 PRG:2FA6 20 07 D8 + jmp $DBB6 ; CPU:$EFA9 PRG:2FA9 4C B6 DB + jsr $DC58 ; CPU:$EFAC PRG:2FAC 20 58 DC + jmp $EFA6 ; CPU:$EFAF PRG:2FAF 4C A6 EF GameplayLookupTable_EFB2: .byte $E6, $CF, $A2, $00, $86, $AF, $8E, $23, $03, $E8, $86, $B8, $A5, $6D, $29, $FC ; CPU:$EFB2 PRG:2FB2 E6 CF A2 00 86 AF 8E 23 03 E8 86 B8 A5 6D 29 FC @@ -9537,17 +9537,17 @@ GameplayLookupTable_EFB2: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_LoadAndContinue_EFC7: - lda Zp69 ; CPU:EFC7 PRG:2FC7 A5 69 - cmp #$02 ; CPU:EFC9 PRG:2FC9 C9 02 - bcc ObjectStateLookupTables_JoinBranchPaths_EFF8 ; CPU:EFCB PRG:2FCB 90 2B - lda Zp92 ; CPU:EFCD PRG:2FCD A5 92 - beq ObjectStateLookupTables_OnEqual02_EFDC ; CPU:EFCF PRG:2FCF F0 0B - lda Zp6A ; CPU:EFD1 PRG:2FD1 A5 6A - and #$F8 ; CPU:EFD3 PRG:2FD3 29 F8 - cmp Zp94 ; CPU:EFD5 PRG:2FD5 C5 94 - beq ObjectStateLookupTables_JoinBranchPaths_EFF8 ; CPU:EFD7 PRG:2FD7 F0 1F - dec Zp92 ; CPU:EFD9 PRG:2FD9 C6 92 - rts ; CPU:EFDB PRG:2FDB 60 + lda Zp69 ; CPU:$EFC7 PRG:2FC7 A5 69 + cmp #$02 ; CPU:$EFC9 PRG:2FC9 C9 02 + bcc ObjectStateLookupTables_JoinBranchPaths_EFF8 ; CPU:$EFCB PRG:2FCB 90 2B + lda Zp92 ; CPU:$EFCD PRG:2FCD A5 92 + beq ObjectStateLookupTables_OnEqual02_EFDC ; CPU:$EFCF PRG:2FCF F0 0B + lda Zp6A ; CPU:$EFD1 PRG:2FD1 A5 6A + and #$F8 ; CPU:$EFD3 PRG:2FD3 29 F8 + cmp Zp94 ; CPU:$EFD5 PRG:2FD5 C5 94 + beq ObjectStateLookupTables_JoinBranchPaths_EFF8 ; CPU:$EFD7 PRG:2FD7 F0 1F + dec Zp92 ; CPU:$EFD9 PRG:2FD9 C6 92 + rts ; CPU:$EFDB PRG:2FDB 60 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnEqual02_EFDC ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -9558,19 +9558,19 @@ ObjectStateLookupTables_LoadAndContinue_EFC7: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnEqual02_EFDC: - jsr $E6C9 ; CPU:EFDC PRG:2FDC 20 C9 E6 - tay ; CPU:EFDF PRG:2FDF A8 - lda $F027,y ; CPU:EFE0 PRG:2FE0 B9 27 F0 - and #$F0 ; CPU:EFE3 PRG:2FE3 29 F0 - sta Zp94 ; CPU:EFE5 PRG:2FE5 85 94 - lda Zp6A ; CPU:EFE7 PRG:2FE7 A5 6A - and #$F8 ; CPU:EFE9 PRG:2FE9 29 F8 - cmp Zp94 ; CPU:EFEB PRG:2FEB C5 94 - bne ObjectStateLookupTables_JoinBranchPaths_EFF8 ; CPU:EFED PRG:2FED D0 09 - jsr $EFF9 ; CPU:EFEF PRG:2FEF 20 F9 EF - inc Zp6D ; CPU:EFF2 PRG:2FF2 E6 6D - inc Zp6D ; CPU:EFF4 PRG:2FF4 E6 6D - inc Zp92 ; CPU:EFF6 PRG:2FF6 E6 92 + jsr $E6C9 ; CPU:$EFDC PRG:2FDC 20 C9 E6 + tay ; CPU:$EFDF PRG:2FDF A8 + lda $F027,y ; CPU:$EFE0 PRG:2FE0 B9 27 F0 + and #$F0 ; CPU:$EFE3 PRG:2FE3 29 F0 + sta Zp94 ; CPU:$EFE5 PRG:2FE5 85 94 + lda Zp6A ; CPU:$EFE7 PRG:2FE7 A5 6A + and #$F8 ; CPU:$EFE9 PRG:2FE9 29 F8 + cmp Zp94 ; CPU:$EFEB PRG:2FEB C5 94 + bne ObjectStateLookupTables_JoinBranchPaths_EFF8 ; CPU:$EFED PRG:2FED D0 09 + jsr $EFF9 ; CPU:$EFEF PRG:2FEF 20 F9 EF + inc Zp6D ; CPU:$EFF2 PRG:2FF2 E6 6D + inc Zp6D ; CPU:$EFF4 PRG:2FF4 E6 6D + inc Zp92 ; CPU:$EFF6 PRG:2FF6 E6 92 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_JoinBranchPaths_EFF8 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -9581,7 +9581,7 @@ ObjectStateLookupTables_OnEqual02_EFDC: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_JoinBranchPaths_EFF8: - rts ; CPU:EFF8 PRG:2FF8 60 + rts ; CPU:$EFF8 PRG:2FF8 60 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_LoadIndexAndContinue_EFF9 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -9592,7 +9592,7 @@ ObjectStateLookupTables_JoinBranchPaths_EFF8: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_LoadIndexAndContinue_EFF9: - ldx #$20 ; CPU:EFF9 PRG:2FF9 A2 20 + ldx #$20 ; CPU:$EFF9 PRG:2FF9 A2 20 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnNonnegative_EFFB ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -9603,11 +9603,11 @@ ObjectStateLookupTables_LoadIndexAndContinue_EFF9: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnNonnegative_EFFB: - lda $0500,x ; CPU:EFFB PRG:2FFB BD 00 05 - beq ObjectStateLookupTables_OnZero_F006 ; CPU:EFFE PRG:2FFE F0 06 - jsr $C9F2 ; CPU:F000 PRG:3000 20 F2 C9 - bpl ObjectStateLookupTables_OnNonnegative_EFFB ; CPU:F003 PRG:3003 10 F6 - rts ; CPU:F005 PRG:3005 60 + lda $0500,x ; CPU:$EFFB PRG:2FFB BD 00 05 + beq ObjectStateLookupTables_OnZero_F006 ; CPU:$EFFE PRG:2FFE F0 06 + jsr $C9F2 ; CPU:$F000 PRG:3000 20 F2 C9 + bpl ObjectStateLookupTables_OnNonnegative_EFFB ; CPU:$F003 PRG:3003 10 F6 + rts ; CPU:$F005 PRG:3005 60 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnZero_F006 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -9618,18 +9618,18 @@ ObjectStateLookupTables_OnNonnegative_EFFB: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnZero_F006: - jsr $F067 ; CPU:F006 PRG:3006 20 67 F0 - lda $F027,y ; CPU:F009 PRG:3009 B9 27 F0 - and #$03 ; CPU:F00C PRG:300C 29 03 - sty Zp8E ; CPU:F00E PRG:300E 84 8E - tay ; CPU:F010 PRG:3010 A8 - lda $F023,y ; CPU:F011 PRG:3011 B9 23 F0 - sta $0504,x ; CPU:F014 PRG:3014 9D 04 05 - ldy Zp8E ; CPU:F017 PRG:3017 A4 8E - iny ; CPU:F019 PRG:3019 C8 - lda $F027,y ; CPU:F01A PRG:301A B9 27 F0 - sta $0503,x ; CPU:F01D PRG:301D 9D 03 05 - jmp $ED1C ; CPU:F020 PRG:3020 4C 1C ED + jsr $F067 ; CPU:$F006 PRG:3006 20 67 F0 + lda $F027,y ; CPU:$F009 PRG:3009 B9 27 F0 + and #$03 ; CPU:$F00C PRG:300C 29 03 + sty Zp8E ; CPU:$F00E PRG:300E 84 8E + tay ; CPU:$F010 PRG:3010 A8 + lda $F023,y ; CPU:$F011 PRG:3011 B9 23 F0 + sta $0504,x ; CPU:$F014 PRG:3014 9D 04 05 + ldy Zp8E ; CPU:$F017 PRG:3017 A4 8E + iny ; CPU:$F019 PRG:3019 C8 + lda $F027,y ; CPU:$F01A PRG:301A B9 27 F0 + sta $0503,x ; CPU:$F01D PRG:301D 9D 03 05 + jmp $ED1C ; CPU:$F020 PRG:3020 4C 1C ED AudioVoiceParameterTable: .byte $0E, $0C, $0A, $0E, $78, $98, $B8, $98, $68, $90, $B8, $98, $78, $98, $B8, $90 ; CPU:$F023 PRG:3023 0E 0C 0A 0E 78 98 B8 98 68 90 B8 98 78 98 B8 90 @@ -9648,9 +9648,9 @@ AudioVoiceParameterTable: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_LoadAndContinue_F067: - lda Zp6A ; CPU:F067 PRG:3067 A5 6A - and #$F8 ; CPU:F069 PRG:3069 29 F8 - sta $0501,x ; CPU:F06B PRG:306B 9D 01 05 + lda Zp6A ; CPU:$F067 PRG:3067 A5 6A + and #$F8 ; CPU:$F069 PRG:3069 29 F8 + sta $0501,x ; CPU:$F06B PRG:306B 9D 01 05 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_LoadAndContinue_F06E ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -9661,11 +9661,11 @@ ObjectStateLookupTables_LoadAndContinue_F067: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_LoadAndContinue_F06E: - lda Zp6B ; CPU:F06E PRG:306E A5 6B - and #$01 ; CPU:F070 PRG:3070 29 01 - eor #$01 ; CPU:F072 PRG:3072 49 01 - sta $0502,x ; CPU:F074 PRG:3074 9D 02 05 - rts ; CPU:F077 PRG:3077 60 + lda Zp6B ; CPU:$F06E PRG:306E A5 6B + and #$01 ; CPU:$F070 PRG:3070 29 01 + eor #$01 ; CPU:$F072 PRG:3072 49 01 + sta $0502,x ; CPU:$F074 PRG:3074 9D 02 05 + rts ; CPU:$F077 PRG:3077 60 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_LoadIndexAndContinue_F078 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -9676,7 +9676,7 @@ ObjectStateLookupTables_LoadAndContinue_F06E: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_LoadIndexAndContinue_F078: - ldx #$20 ; CPU:F078 PRG:3078 A2 20 + ldx #$20 ; CPU:$F078 PRG:3078 A2 20 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnNonnegative_F07A ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -9687,10 +9687,10 @@ ObjectStateLookupTables_LoadIndexAndContinue_F078: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnNonnegative_F07A: - jsr $E59A ; CPU:F07A PRG:307A 20 9A E5 - bcs ObjectStateLookupTables_OnCarrySet_F085 ; CPU:F07D PRG:307D B0 06 - jsr $C9F2 ; CPU:F07F PRG:307F 20 F2 C9 - bpl ObjectStateLookupTables_OnNonnegative_F07A ; CPU:F082 PRG:3082 10 F6 + jsr $E59A ; CPU:$F07A PRG:307A 20 9A E5 + bcs ObjectStateLookupTables_OnCarrySet_F085 ; CPU:$F07D PRG:307D B0 06 + jsr $C9F2 ; CPU:$F07F PRG:307F 20 F2 C9 + bpl ObjectStateLookupTables_OnNonnegative_F07A ; CPU:$F082 PRG:3082 10 F6 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_JoinBranchPaths_F084 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -9701,7 +9701,7 @@ ObjectStateLookupTables_OnNonnegative_F07A: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_JoinBranchPaths_F084: - rts ; CPU:F084 PRG:3084 60 + rts ; CPU:$F084 PRG:3084 60 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnCarrySet_F085 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -9712,9 +9712,9 @@ ObjectStateLookupTables_JoinBranchPaths_F084: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnCarrySet_F085: - lda Zp6B ; CPU:F085 PRG:3085 A5 6B - beq ObjectStateLookupTables_JoinBranchPaths_F084 ; CPU:F087 PRG:3087 F0 FB - jmp $EC94 ; CPU:F089 PRG:3089 4C 94 EC + lda Zp6B ; CPU:$F085 PRG:3085 A5 6B + beq ObjectStateLookupTables_JoinBranchPaths_F084 ; CPU:$F087 PRG:3087 F0 FB + jmp $EC94 ; CPU:$F089 PRG:3089 4C 94 EC ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_LoadAndContinue_F08C ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -9725,14 +9725,14 @@ ObjectStateLookupTables_OnCarrySet_F085: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_LoadAndContinue_F08C: - lda Zp90 ; CPU:F08C PRG:308C A5 90 - beq ObjectStateLookupTables_OnZero_F09E ; CPU:F08E PRG:308E F0 0E - dec a:ZpA7 ; CPU:F090 PRG:3090 CE A7 00 - bne ObjectStateLookupTables_JoinBranchPaths_F084 ; CPU:F093 PRG:3093 D0 EF - lda #$00 ; CPU:F095 PRG:3095 A9 00 - sta ZpA8 ; CPU:F097 PRG:3097 85 A8 - sta Zp90 ; CPU:F099 PRG:3099 85 90 - jmp $F0A8 ; CPU:F09B PRG:309B 4C A8 F0 + lda Zp90 ; CPU:$F08C PRG:308C A5 90 + beq ObjectStateLookupTables_OnZero_F09E ; CPU:$F08E PRG:308E F0 0E + dec a:ZpA7 ; CPU:$F090 PRG:3090 CE A7 00 + bne ObjectStateLookupTables_JoinBranchPaths_F084 ; CPU:$F093 PRG:3093 D0 EF + lda #$00 ; CPU:$F095 PRG:3095 A9 00 + sta ZpA8 ; CPU:$F097 PRG:3097 85 A8 + sta Zp90 ; CPU:$F099 PRG:3099 85 90 + jmp $F0A8 ; CPU:$F09B PRG:309B 4C A8 F0 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnZero_F09E ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -9743,11 +9743,11 @@ ObjectStateLookupTables_LoadAndContinue_F08C: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnZero_F09E: - lda ZpA8 ; CPU:F09E PRG:309E A5 A8 - beq ObjectStateLookupTables_JoinBranchPaths_F084 ; CPU:F0A0 PRG:30A0 F0 E2 - lda #$03 ; CPU:F0A2 PRG:30A2 A9 03 - sta ZpA7 ; CPU:F0A4 PRG:30A4 85 A7 - inc Zp90 ; CPU:F0A6 PRG:30A6 E6 90 + lda ZpA8 ; CPU:$F09E PRG:309E A5 A8 + beq ObjectStateLookupTables_JoinBranchPaths_F084 ; CPU:$F0A0 PRG:30A0 F0 E2 + lda #$03 ; CPU:$F0A2 PRG:30A2 A9 03 + sta ZpA7 ; CPU:$F0A4 PRG:30A4 85 A7 + inc Zp90 ; CPU:$F0A6 PRG:30A6 E6 90 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_LoadIndexAndContinue_F0A8 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -9758,11 +9758,11 @@ ObjectStateLookupTables_OnZero_F09E: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_LoadIndexAndContinue_F0A8: - ldx Zp91 ; CPU:F0A8 PRG:30A8 A6 91 - lda $0504,x ; CPU:F0AA PRG:30AA BD 04 05 - eor #$01 ; CPU:F0AD PRG:30AD 49 01 - sta $0504,x ; CPU:F0AF PRG:30AF 9D 04 05 - jmp $ED21 ; CPU:F0B2 PRG:30B2 4C 21 ED + ldx Zp91 ; CPU:$F0A8 PRG:30A8 A6 91 + lda $0504,x ; CPU:$F0AA PRG:30AA BD 04 05 + eor #$01 ; CPU:$F0AD PRG:30AD 49 01 + sta $0504,x ; CPU:$F0AF PRG:30AF 9D 04 05 + jmp $ED21 ; CPU:$F0B2 PRG:30B2 4C 21 ED ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_CallNext_F0B5 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -9773,9 +9773,9 @@ ObjectStateLookupTables_LoadIndexAndContinue_F0A8: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_CallNext_F0B5: - jsr $D9D1 ; CPU:F0B5 PRG:30B5 20 D1 D9 - jsr $E903 ; CPU:F0B8 PRG:30B8 20 03 E9 - ldx #$20 ; CPU:F0BB PRG:30BB A2 20 + jsr $D9D1 ; CPU:$F0B5 PRG:30B5 20 D1 D9 + jsr $E903 ; CPU:$F0B8 PRG:30B8 20 03 E9 + ldx #$20 ; CPU:$F0BB PRG:30BB A2 20 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnNonnegative_F0BD ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -9786,23 +9786,23 @@ ObjectStateLookupTables_CallNext_F0B5: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnNonnegative_F0BD: - lda $0500,x ; CPU:F0BD PRG:30BD BD 00 05 - beq ObjectStateLookupTables_JoinBranchPaths_F0EE ; CPU:F0C0 PRG:30C0 F0 2C - lda ZpCB ; CPU:F0C2 PRG:30C2 A5 CB - ora $0388 ; CPU:F0C4 PRG:30C4 0D 88 03 - bne ObjectStateLookupTables_OnNonzero_F0E4 ; CPU:F0C7 PRG:30C7 D0 1B - jsr $F102 ; CPU:F0C9 PRG:30C9 20 02 F1 - bcs ObjectStateLookupTables_JoinBranchPaths_F0EE ; CPU:F0CC PRG:30CC B0 20 - jsr $CC8F ; CPU:F0CE PRG:30CE 20 8F CC - bcc ObjectStateLookupTables_JoinBranchPaths_F0EE ; CPU:F0D1 PRG:30D1 90 1B - lda Zp73 ; CPU:F0D3 PRG:30D3 A5 73 - clc ; CPU:F0D5 PRG:30D5 18 - adc #$14 ; CPU:F0D6 PRG:30D6 69 14 - cmp $0503,x ; CPU:F0D8 PRG:30D8 DD 03 05 - bcc ObjectStateLookupTables_JoinBranchPaths_F0EE ; CPU:F0DB PRG:30DB 90 11 - sbc #$04 ; CPU:F0DD PRG:30DD E9 04 - cmp $0503,x ; CPU:F0DF PRG:30DF DD 03 05 - bcc ObjectStateLookupTables_OnCarryClear_F141 ; CPU:F0E2 PRG:30E2 90 5D + lda $0500,x ; CPU:$F0BD PRG:30BD BD 00 05 + beq ObjectStateLookupTables_JoinBranchPaths_F0EE ; CPU:$F0C0 PRG:30C0 F0 2C + lda ZpCB ; CPU:$F0C2 PRG:30C2 A5 CB + ora $0388 ; CPU:$F0C4 PRG:30C4 0D 88 03 + bne ObjectStateLookupTables_OnNonzero_F0E4 ; CPU:$F0C7 PRG:30C7 D0 1B + jsr $F102 ; CPU:$F0C9 PRG:30C9 20 02 F1 + bcs ObjectStateLookupTables_JoinBranchPaths_F0EE ; CPU:$F0CC PRG:30CC B0 20 + jsr $CC8F ; CPU:$F0CE PRG:30CE 20 8F CC + bcc ObjectStateLookupTables_JoinBranchPaths_F0EE ; CPU:$F0D1 PRG:30D1 90 1B + lda Zp73 ; CPU:$F0D3 PRG:30D3 A5 73 + clc ; CPU:$F0D5 PRG:30D5 18 + adc #$14 ; CPU:$F0D6 PRG:30D6 69 14 + cmp $0503,x ; CPU:$F0D8 PRG:30D8 DD 03 05 + bcc ObjectStateLookupTables_JoinBranchPaths_F0EE ; CPU:$F0DB PRG:30DB 90 11 + sbc #$04 ; CPU:$F0DD PRG:30DD E9 04 + cmp $0503,x ; CPU:$F0DF PRG:30DF DD 03 05 + bcc ObjectStateLookupTables_OnCarryClear_F141 ; CPU:$F0E2 PRG:30E2 90 5D ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnNonzero_F0E4 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -9813,10 +9813,10 @@ ObjectStateLookupTables_OnNonnegative_F0BD: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnNonzero_F0E4: - jsr $F0F4 ; CPU:F0E4 PRG:30E4 20 F4 F0 - bcs ObjectStateLookupTables_JoinBranchPaths_F0EE ; CPU:F0E7 PRG:30E7 B0 05 - jsr $CC7E ; CPU:F0E9 PRG:30E9 20 7E CC - bcs ObjectStateLookupTables_OnCarrySet_F131 ; CPU:F0EC PRG:30EC B0 43 + jsr $F0F4 ; CPU:$F0E4 PRG:30E4 20 F4 F0 + bcs ObjectStateLookupTables_JoinBranchPaths_F0EE ; CPU:$F0E7 PRG:30E7 B0 05 + jsr $CC7E ; CPU:$F0E9 PRG:30E9 20 7E CC + bcs ObjectStateLookupTables_OnCarrySet_F131 ; CPU:$F0EC PRG:30EC B0 43 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_JoinBranchPaths_F0EE ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -9827,9 +9827,9 @@ ObjectStateLookupTables_OnNonzero_F0E4: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_JoinBranchPaths_F0EE: - jsr $C9F2 ; CPU:F0EE PRG:30EE 20 F2 C9 - bpl ObjectStateLookupTables_OnNonnegative_F0BD ; CPU:F0F1 PRG:30F1 10 CA - rts ; CPU:F0F3 PRG:30F3 60 + jsr $C9F2 ; CPU:$F0EE PRG:30EE 20 F2 C9 + bpl ObjectStateLookupTables_OnNonnegative_F0BD ; CPU:$F0F1 PRG:30F1 10 CA + rts ; CPU:$F0F3 PRG:30F3 60 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_LoadAndContinue_F0F4 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -9840,12 +9840,12 @@ ObjectStateLookupTables_JoinBranchPaths_F0EE: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_LoadAndContinue_F0F4: - lda #$0B ; CPU:F0F4 PRG:30F4 A9 0B - sta $03C8 ; CPU:F0F6 PRG:30F6 8D C8 03 - lda #$05 ; CPU:F0F9 PRG:30F9 A9 05 - clc ; CPU:F0FB PRG:30FB 18 - adc $0503,x ; CPU:F0FC PRG:30FC 7D 03 05 - sta $03CA ; CPU:F0FF PRG:30FF 8D CA 03 + lda #$0B ; CPU:$F0F4 PRG:30F4 A9 0B + sta $03C8 ; CPU:$F0F6 PRG:30F6 8D C8 03 + lda #$05 ; CPU:$F0F9 PRG:30F9 A9 05 + clc ; CPU:$F0FB PRG:30FB 18 + adc $0503,x ; CPU:$F0FC PRG:30FC 7D 03 05 + sta $03CA ; CPU:$F0FF PRG:30FF 8D CA 03 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_LoadAndContinue_F102 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -9856,26 +9856,26 @@ ObjectStateLookupTables_LoadAndContinue_F0F4: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_LoadAndContinue_F102: - lda #$00 ; CPU:F102 PRG:3102 A9 00 - sta $03CB ; CPU:F104 PRG:3104 8D CB 03 - lda $0504,x ; CPU:F107 PRG:3107 BD 04 05 - sec ; CPU:F10A PRG:310A 38 - sbc #$0A ; CPU:F10B PRG:310B E9 0A - lsr a ; CPU:F10D PRG:310D 4A - tay ; CPU:F10E PRG:310E A8 - lda $F12E,y ; CPU:F10F PRG:310F B9 2E F1 - sta $03C9 ; CPU:F112 PRG:3112 8D C9 03 - lda $0501,x ; CPU:F115 PRG:3115 BD 01 05 - clc ; CPU:F118 PRG:3118 18 - adc $03CB ; CPU:F119 PRG:3119 6D CB 03 - sta Zp77 ; CPU:F11C PRG:311C 85 77 - lda $0502,x ; CPU:F11E PRG:311E BD 02 05 - adc #$00 ; CPU:F121 PRG:3121 69 00 - and #$01 ; CPU:F123 PRG:3123 29 01 - sta Zp78 ; CPU:F125 PRG:3125 85 78 - jsr $CC20 ; CPU:F127 PRG:3127 20 20 CC - sta $03CB ; CPU:F12A PRG:312A 8D CB 03 - rts ; CPU:F12D PRG:312D 60 + lda #$00 ; CPU:$F102 PRG:3102 A9 00 + sta $03CB ; CPU:$F104 PRG:3104 8D CB 03 + lda $0504,x ; CPU:$F107 PRG:3107 BD 04 05 + sec ; CPU:$F10A PRG:310A 38 + sbc #$0A ; CPU:$F10B PRG:310B E9 0A + lsr a ; CPU:$F10D PRG:310D 4A + tay ; CPU:$F10E PRG:310E A8 + lda $F12E,y ; CPU:$F10F PRG:310F B9 2E F1 + sta $03C9 ; CPU:$F112 PRG:3112 8D C9 03 + lda $0501,x ; CPU:$F115 PRG:3115 BD 01 05 + clc ; CPU:$F118 PRG:3118 18 + adc $03CB ; CPU:$F119 PRG:3119 6D CB 03 + sta Zp77 ; CPU:$F11C PRG:311C 85 77 + lda $0502,x ; CPU:$F11E PRG:311E BD 02 05 + adc #$00 ; CPU:$F121 PRG:3121 69 00 + and #$01 ; CPU:$F123 PRG:3123 29 01 + sta Zp78 ; CPU:$F125 PRG:3125 85 78 + jsr $CC20 ; CPU:$F127 PRG:3127 20 20 CC + sta $03CB ; CPU:$F12A PRG:312A 8D CB 03 + rts ; CPU:$F12D PRG:312D 60 AudioObjectOffsetTable: .byte $0C, $1C, $2C ; CPU:$F12E PRG:312E 0C 1C 2C @@ -9890,14 +9890,14 @@ AudioObjectOffsetTable: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnCarrySet_F131: - ldy #$10 ; CPU:F131 PRG:3131 A0 10 - sty $0314 ; CPU:F133 PRG:3133 8C 14 03 - ldy #$00 ; CPU:F136 PRG:3136 A0 00 - sty ZpB8 ; CPU:F138 PRG:3138 84 B8 - ldy #$01 ; CPU:F13A PRG:313A A0 01 - sty ZpAF ; CPU:F13C PRG:313C 84 AF - sty Zp0F ; CPU:F13E PRG:313E 84 0F - rts ; CPU:F140 PRG:3140 60 + ldy #$10 ; CPU:$F131 PRG:3131 A0 10 + sty $0314 ; CPU:$F133 PRG:3133 8C 14 03 + ldy #$00 ; CPU:$F136 PRG:3136 A0 00 + sty ZpB8 ; CPU:$F138 PRG:3138 84 B8 + ldy #$01 ; CPU:$F13A PRG:313A A0 01 + sty ZpAF ; CPU:$F13C PRG:313C 84 AF + sty Zp0F ; CPU:$F13E PRG:313E 84 0F + rts ; CPU:$F140 PRG:3140 60 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnCarryClear_F141 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -9908,15 +9908,15 @@ ObjectStateLookupTables_OnCarrySet_F131: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnCarryClear_F141: - lda Zp74 ; CPU:F141 PRG:3141 A5 74 - sta $0338 ; CPU:F143 PRG:3143 8D 38 03 - lda Zp73 ; CPU:F146 PRG:3146 A5 73 - clc ; CPU:F148 PRG:3148 18 - adc #$0E ; CPU:F149 PRG:3149 69 0E - sta $0339 ; CPU:F14B PRG:314B 8D 39 03 - lda ZpA8 ; CPU:F14E PRG:314E A5 A8 - bne ObjectStateLookupTables_OnNonzero_F155 ; CPU:F150 PRG:3150 D0 03 - inc $0323 ; CPU:F152 PRG:3152 EE 23 03 + lda Zp74 ; CPU:$F141 PRG:3141 A5 74 + sta $0338 ; CPU:$F143 PRG:3143 8D 38 03 + lda Zp73 ; CPU:$F146 PRG:3146 A5 73 + clc ; CPU:$F148 PRG:3148 18 + adc #$0E ; CPU:$F149 PRG:3149 69 0E + sta $0339 ; CPU:$F14B PRG:314B 8D 39 03 + lda ZpA8 ; CPU:$F14E PRG:314E A5 A8 + bne ObjectStateLookupTables_OnNonzero_F155 ; CPU:$F150 PRG:3150 D0 03 + inc $0323 ; CPU:$F152 PRG:3152 EE 23 03 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnNonzero_F155 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -9927,13 +9927,13 @@ ObjectStateLookupTables_OnCarryClear_F141: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnNonzero_F155: - lda #$00 ; CPU:F155 PRG:3155 A9 00 - sta ZpCD ; CPU:F157 PRG:3157 85 CD - stx Zp91 ; CPU:F159 PRG:3159 86 91 - lda #$01 ; CPU:F15B PRG:315B A9 01 - sta ZpA8 ; CPU:F15D PRG:315D 85 A8 - sta $038E ; CPU:F15F PRG:315F 8D 8E 03 - rts ; CPU:F162 PRG:3162 60 + lda #$00 ; CPU:$F155 PRG:3155 A9 00 + sta ZpCD ; CPU:$F157 PRG:3157 85 CD + stx Zp91 ; CPU:$F159 PRG:3159 86 91 + lda #$01 ; CPU:$F15B PRG:315B A9 01 + sta ZpA8 ; CPU:$F15D PRG:315D 85 A8 + sta $038E ; CPU:$F15F PRG:315F 8D 8E 03 + rts ; CPU:$F162 PRG:3162 60 AudioGameplaySupportData: .byte $A5, $CF, $20, $CD, $C4, $72, $F1, $86, $F1, $CF, $F1, $49, $F6, $55, $F6, $A2 ; CPU:$F163 PRG:3163 A5 CF 20 CD C4 72 F1 86 F1 CF F1 49 F6 55 F6 A2 @@ -9957,11 +9957,11 @@ AudioGameplaySupportData: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnNonzero_F1F9: - cmp $F226,y ; CPU:F1F9 PRG:31F9 D9 26 F2 - bcs ObjectStateLookupTables_OnCarrySet_F202 ; CPU:F1FC PRG:31FC B0 04 - dey ; CPU:F1FE PRG:31FE 88 - dex ; CPU:F1FF PRG:31FF CA - bne ObjectStateLookupTables_OnNonzero_F1F9 ; CPU:F200 PRG:3200 D0 F7 + cmp $F226,y ; CPU:$F1F9 PRG:31F9 D9 26 F2 + bcs ObjectStateLookupTables_OnCarrySet_F202 ; CPU:$F1FC PRG:31FC B0 04 + dey ; CPU:$F1FE PRG:31FE 88 + dex ; CPU:$F1FF PRG:31FF CA + bne ObjectStateLookupTables_OnNonzero_F1F9 ; CPU:$F200 PRG:3200 D0 F7 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnCarrySet_F202 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -9972,15 +9972,15 @@ ObjectStateLookupTables_OnNonzero_F1F9: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnCarrySet_F202: - ldx WorkPointer0Lo ; CPU:F202 PRG:3202 A6 7C - sty Zp79,x ; CPU:F204 PRG:3204 94 79 - ldy SavedObjectIndex ; CPU:F206 PRG:3206 A4 F8 - lda $F22F,y ; CPU:F208 PRG:3208 B9 2F F2 - clc ; CPU:F20B PRG:320B 18 - adc Zp78,x ; CPU:F20C PRG:320C 75 78 - sta Zp78,x ; CPU:F20E PRG:320E 95 78 - bcc ObjectStateLookupTables_OnCarryClear_F215 ; CPU:F210 PRG:3210 90 03 - jsr $F23F ; CPU:F212 PRG:3212 20 3F F2 + ldx WorkPointer0Lo ; CPU:$F202 PRG:3202 A6 7C + sty Zp79,x ; CPU:$F204 PRG:3204 94 79 + ldy SavedObjectIndex ; CPU:$F206 PRG:3206 A4 F8 + lda $F22F,y ; CPU:$F208 PRG:3208 B9 2F F2 + clc ; CPU:$F20B PRG:320B 18 + adc Zp78,x ; CPU:$F20C PRG:320C 75 78 + sta Zp78,x ; CPU:$F20E PRG:320E 95 78 + bcc ObjectStateLookupTables_OnCarryClear_F215 ; CPU:$F210 PRG:3210 90 03 + jsr $F23F ; CPU:$F212 PRG:3212 20 3F F2 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnCarryClear_F215 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -9991,10 +9991,10 @@ ObjectStateLookupTables_OnCarrySet_F202: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnCarryClear_F215: - lda Zp0F ; CPU:F215 PRG:3215 A5 0F - bne ObjectStateLookupTables_OnNonzero_F21F ; CPU:F217 PRG:3217 D0 06 - jsr $F342 ; CPU:F219 PRG:3219 20 42 F3 - jsr $F6CD ; CPU:F21C PRG:321C 20 CD F6 + lda Zp0F ; CPU:$F215 PRG:3215 A5 0F + bne ObjectStateLookupTables_OnNonzero_F21F ; CPU:$F217 PRG:3217 D0 06 + jsr $F342 ; CPU:$F219 PRG:3219 20 42 F3 + jsr $F6CD ; CPU:$F21C PRG:321C 20 CD F6 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnNonzero_F21F ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -10005,10 +10005,10 @@ ObjectStateLookupTables_OnCarryClear_F215: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnNonzero_F21F: - lda ZpD0 ; CPU:F21F PRG:321F A5 D0 - eor #$01 ; CPU:F221 PRG:3221 49 01 - sta ZpD0 ; CPU:F223 PRG:3223 85 D0 - rts ; CPU:F225 PRG:3225 60 + lda ZpD0 ; CPU:$F21F PRG:321F A5 D0 + eor #$01 ; CPU:$F221 PRG:3221 49 01 + sta ZpD0 ; CPU:$F223 PRG:3223 85 D0 + rts ; CPU:$F225 PRG:3225 60 MovementStepTable: .byte $00, $00, $00, $01, $03, $05, $07, $09, $0C, $1C, $20, $28, $20, $28, $28, $30 ; CPU:$F226 PRG:3226 00 00 00 01 03 05 07 09 0C 1C 20 28 20 28 28 30 @@ -10024,18 +10024,18 @@ MovementStepTable: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_LoadIndexAndContinue_F23F: - ldx WorkPointer0Lo ; CPU:F23F PRG:323F A6 7C - lda Zp7A,x ; CPU:F241 PRG:3241 B5 7A - cmp #$00 ; CPU:F243 PRG:3243 C9 00 - beq ObjectStateLookupTables_OnEqual00_F288 ; CPU:F245 PRG:3245 F0 41 - cmp #$01 ; CPU:F247 PRG:3247 C9 01 - beq ObjectStateLookupTables_OnEqual01_F290 ; CPU:F249 PRG:3249 F0 45 - cmp #$02 ; CPU:F24B PRG:324B C9 02 - beq ObjectStateLookupTables_OnEqual02_F257 ; CPU:F24D PRG:324D F0 08 - lda #$02 ; CPU:F24F PRG:324F A9 02 - sta Zp7A,x ; CPU:F251 PRG:3251 95 7A - lda #$00 ; CPU:F253 PRG:3253 A9 00 - sta Zp7B,x ; CPU:F255 PRG:3255 95 7B + ldx WorkPointer0Lo ; CPU:$F23F PRG:323F A6 7C + lda Zp7A,x ; CPU:$F241 PRG:3241 B5 7A + cmp #$00 ; CPU:$F243 PRG:3243 C9 00 + beq ObjectStateLookupTables_OnEqual00_F288 ; CPU:$F245 PRG:3245 F0 41 + cmp #$01 ; CPU:$F247 PRG:3247 C9 01 + beq ObjectStateLookupTables_OnEqual01_F290 ; CPU:$F249 PRG:3249 F0 45 + cmp #$02 ; CPU:$F24B PRG:324B C9 02 + beq ObjectStateLookupTables_OnEqual02_F257 ; CPU:$F24D PRG:324D F0 08 + lda #$02 ; CPU:$F24F PRG:324F A9 02 + sta Zp7A,x ; CPU:$F251 PRG:3251 95 7A + lda #$00 ; CPU:$F253 PRG:3253 A9 00 + sta Zp7B,x ; CPU:$F255 PRG:3255 95 7B ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnEqual02_F257 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -10046,14 +10046,14 @@ ObjectStateLookupTables_LoadIndexAndContinue_F23F: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnEqual02_F257: - lda Zp7B,x ; CPU:F257 PRG:3257 B5 7B - beq ObjectStateLookupTables_JoinBranchPaths_F267 ; CPU:F259 PRG:3259 F0 0C - lda WorkPointer0Lo,x ; CPU:F25B PRG:325B B5 7C - cmp Zp79,x ; CPU:F25D PRG:325D D5 79 - bcc ObjectStateLookupTables_JoinBranchPaths_F267 ; CPU:F25F PRG:325F 90 06 - lda #$00 ; CPU:F261 PRG:3261 A9 00 - sta Zp7A,x ; CPU:F263 PRG:3263 95 7A - beq ObjectStateLookupTables_JoinBranchPaths_F2BE ; CPU:F265 PRG:3265 F0 57 + lda Zp7B,x ; CPU:$F257 PRG:3257 B5 7B + beq ObjectStateLookupTables_JoinBranchPaths_F267 ; CPU:$F259 PRG:3259 F0 0C + lda WorkPointer0Lo,x ; CPU:$F25B PRG:325B B5 7C + cmp Zp79,x ; CPU:$F25D PRG:325D D5 79 + bcc ObjectStateLookupTables_JoinBranchPaths_F267 ; CPU:$F25F PRG:325F 90 06 + lda #$00 ; CPU:$F261 PRG:3261 A9 00 + sta Zp7A,x ; CPU:$F263 PRG:3263 95 7A + beq ObjectStateLookupTables_JoinBranchPaths_F2BE ; CPU:$F265 PRG:3265 F0 57 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_JoinBranchPaths_F267 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -10064,16 +10064,16 @@ ObjectStateLookupTables_OnEqual02_F257: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_JoinBranchPaths_F267: - inc ZpD2 ; CPU:F267 PRG:3267 E6 D2 - lda Zp76,x ; CPU:F269 PRG:3269 B5 76 - sec ; CPU:F26B PRG:326B 38 - sbc #$01 ; CPU:F26C PRG:326C E9 01 - sta Zp76,x ; CPU:F26E PRG:326E 95 76 - cmp #$2A ; CPU:F270 PRG:3270 C9 2A - bne ObjectStateLookupTables_OnNotEqual2A_F27A ; CPU:F272 PRG:3272 D0 06 - lda #$01 ; CPU:F274 PRG:3274 A9 01 - sta Zp7B,x ; CPU:F276 PRG:3276 95 7B - bne ObjectStateLookupTables_OnNonzero_F27E ; CPU:F278 PRG:3278 D0 04 + inc ZpD2 ; CPU:$F267 PRG:3267 E6 D2 + lda Zp76,x ; CPU:$F269 PRG:3269 B5 76 + sec ; CPU:$F26B PRG:326B 38 + sbc #$01 ; CPU:$F26C PRG:326C E9 01 + sta Zp76,x ; CPU:$F26E PRG:326E 95 76 + cmp #$2A ; CPU:$F270 PRG:3270 C9 2A + bne ObjectStateLookupTables_OnNotEqual2A_F27A ; CPU:$F272 PRG:3272 D0 06 + lda #$01 ; CPU:$F274 PRG:3274 A9 01 + sta Zp7B,x ; CPU:$F276 PRG:3276 95 7B + bne ObjectStateLookupTables_OnNonzero_F27E ; CPU:$F278 PRG:3278 D0 04 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnNotEqual2A_F27A ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -10084,8 +10084,8 @@ ObjectStateLookupTables_JoinBranchPaths_F267: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnNotEqual2A_F27A: - cmp #$2B ; CPU:F27A PRG:327A C9 2B - bne ObjectStateLookupTables_JoinBranchPaths_F2BE ; CPU:F27C PRG:327C D0 40 + cmp #$2B ; CPU:$F27A PRG:327A C9 2B + bne ObjectStateLookupTables_JoinBranchPaths_F2BE ; CPU:$F27C PRG:327C D0 40 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnNonzero_F27E ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -10096,11 +10096,11 @@ ObjectStateLookupTables_OnNotEqual2A_F27A: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnNonzero_F27E: - sec ; CPU:F27E PRG:327E 38 - lda Zp74,x ; CPU:F27F PRG:327F B5 74 - sbc #$03 ; CPU:F281 PRG:3281 E9 03 - sta Zp74,x ; CPU:F283 PRG:3283 95 74 - jmp $F2BE ; CPU:F285 PRG:3285 4C BE F2 + sec ; CPU:$F27E PRG:327E 38 + lda Zp74,x ; CPU:$F27F PRG:327F B5 74 + sbc #$03 ; CPU:$F281 PRG:3281 E9 03 + sta Zp74,x ; CPU:$F283 PRG:3283 95 74 + jmp $F2BE ; CPU:$F285 PRG:3285 4C BE F2 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnEqual00_F288 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -10111,10 +10111,10 @@ ObjectStateLookupTables_OnNonzero_F27E: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnEqual00_F288: - lda #$01 ; CPU:F288 PRG:3288 A9 01 - sta Zp7A,x ; CPU:F28A PRG:328A 95 7A - lda #$00 ; CPU:F28C PRG:328C A9 00 - sta Zp7B,x ; CPU:F28E PRG:328E 95 7B + lda #$01 ; CPU:$F288 PRG:3288 A9 01 + sta Zp7A,x ; CPU:$F28A PRG:328A 95 7A + lda #$00 ; CPU:$F28C PRG:328C A9 00 + sta Zp7B,x ; CPU:$F28E PRG:328E 95 7B ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnEqual01_F290 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -10125,14 +10125,14 @@ ObjectStateLookupTables_OnEqual00_F288: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnEqual01_F290: - lda Zp7B,x ; CPU:F290 PRG:3290 B5 7B - beq ObjectStateLookupTables_JoinBranchPaths_F2A0 ; CPU:F292 PRG:3292 F0 0C - lda WorkPointer0Lo,x ; CPU:F294 PRG:3294 B5 7C - cmp Zp79,x ; CPU:F296 PRG:3296 D5 79 - bcc ObjectStateLookupTables_JoinBranchPaths_F2A0 ; CPU:F298 PRG:3298 90 06 - lda #$03 ; CPU:F29A PRG:329A A9 03 - sta Zp7A,x ; CPU:F29C PRG:329C 95 7A - bne ObjectStateLookupTables_JoinBranchPaths_F2BE ; CPU:F29E PRG:329E D0 1E + lda Zp7B,x ; CPU:$F290 PRG:3290 B5 7B + beq ObjectStateLookupTables_JoinBranchPaths_F2A0 ; CPU:$F292 PRG:3292 F0 0C + lda WorkPointer0Lo,x ; CPU:$F294 PRG:3294 B5 7C + cmp Zp79,x ; CPU:$F296 PRG:3296 D5 79 + bcc ObjectStateLookupTables_JoinBranchPaths_F2A0 ; CPU:$F298 PRG:3298 90 06 + lda #$03 ; CPU:$F29A PRG:329A A9 03 + sta Zp7A,x ; CPU:$F29C PRG:329C 95 7A + bne ObjectStateLookupTables_JoinBranchPaths_F2BE ; CPU:$F29E PRG:329E D0 1E ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_JoinBranchPaths_F2A0 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -10143,16 +10143,16 @@ ObjectStateLookupTables_OnEqual01_F290: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_JoinBranchPaths_F2A0: - inc ZpD2 ; CPU:F2A0 PRG:32A0 E6 D2 - lda Zp76,x ; CPU:F2A2 PRG:32A2 B5 76 - clc ; CPU:F2A4 PRG:32A4 18 - adc #$01 ; CPU:F2A5 PRG:32A5 69 01 - sta Zp76,x ; CPU:F2A7 PRG:32A7 95 76 - cmp #$2C ; CPU:F2A9 PRG:32A9 C9 2C - bne ObjectStateLookupTables_OnNotEqual2C_F2B3 ; CPU:F2AB PRG:32AB D0 06 - lda #$01 ; CPU:F2AD PRG:32AD A9 01 - sta Zp7B,x ; CPU:F2AF PRG:32AF 95 7B - bne ObjectStateLookupTables_OnNonzero_F2B7 ; CPU:F2B1 PRG:32B1 D0 04 + inc ZpD2 ; CPU:$F2A0 PRG:32A0 E6 D2 + lda Zp76,x ; CPU:$F2A2 PRG:32A2 B5 76 + clc ; CPU:$F2A4 PRG:32A4 18 + adc #$01 ; CPU:$F2A5 PRG:32A5 69 01 + sta Zp76,x ; CPU:$F2A7 PRG:32A7 95 76 + cmp #$2C ; CPU:$F2A9 PRG:32A9 C9 2C + bne ObjectStateLookupTables_OnNotEqual2C_F2B3 ; CPU:$F2AB PRG:32AB D0 06 + lda #$01 ; CPU:$F2AD PRG:32AD A9 01 + sta Zp7B,x ; CPU:$F2AF PRG:32AF 95 7B + bne ObjectStateLookupTables_OnNonzero_F2B7 ; CPU:$F2B1 PRG:32B1 D0 04 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnNotEqual2C_F2B3 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -10163,8 +10163,8 @@ ObjectStateLookupTables_JoinBranchPaths_F2A0: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnNotEqual2C_F2B3: - cmp #$2B ; CPU:F2B3 PRG:32B3 C9 2B - bne ObjectStateLookupTables_JoinBranchPaths_F2BE ; CPU:F2B5 PRG:32B5 D0 07 + cmp #$2B ; CPU:$F2B3 PRG:32B3 C9 2B + bne ObjectStateLookupTables_JoinBranchPaths_F2BE ; CPU:$F2B5 PRG:32B5 D0 07 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnNonzero_F2B7 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -10175,10 +10175,10 @@ ObjectStateLookupTables_OnNotEqual2C_F2B3: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnNonzero_F2B7: - clc ; CPU:F2B7 PRG:32B7 18 - lda Zp74,x ; CPU:F2B8 PRG:32B8 B5 74 - adc #$03 ; CPU:F2BA PRG:32BA 69 03 - sta Zp74,x ; CPU:F2BC PRG:32BC 95 74 + clc ; CPU:$F2B7 PRG:32B7 18 + lda Zp74,x ; CPU:$F2B8 PRG:32B8 B5 74 + adc #$03 ; CPU:$F2BA PRG:32BA 69 03 + sta Zp74,x ; CPU:$F2BC PRG:32BC 95 74 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_JoinBranchPaths_F2BE ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -10189,18 +10189,18 @@ ObjectStateLookupTables_OnNonzero_F2B7: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_JoinBranchPaths_F2BE: - jsr $F2DB ; CPU:F2BE PRG:32BE 20 DB F2 - ldx WorkPointer0Lo ; CPU:F2C1 PRG:32C1 A6 7C - lda Zp76,x ; CPU:F2C3 PRG:32C3 B5 76 - sec ; CPU:F2C5 PRG:32C5 38 - sbc #$2B ; CPU:F2C6 PRG:32C6 E9 2B - beq ObjectStateLookupTables_OnZero_F2D6 ; CPU:F2C8 PRG:32C8 F0 0C - bpl ObjectStateLookupTables_OnNonnegative_F2D8 ; CPU:F2CA PRG:32CA 10 0C - sta Zp77 ; CPU:F2CC PRG:32CC 85 77 - sec ; CPU:F2CE PRG:32CE 38 - lda #$00 ; CPU:F2CF PRG:32CF A9 00 - sbc Zp77 ; CPU:F2D1 PRG:32D1 E5 77 - jmp $F2D8 ; CPU:F2D3 PRG:32D3 4C D8 F2 + jsr $F2DB ; CPU:$F2BE PRG:32BE 20 DB F2 + ldx WorkPointer0Lo ; CPU:$F2C1 PRG:32C1 A6 7C + lda Zp76,x ; CPU:$F2C3 PRG:32C3 B5 76 + sec ; CPU:$F2C5 PRG:32C5 38 + sbc #$2B ; CPU:$F2C6 PRG:32C6 E9 2B + beq ObjectStateLookupTables_OnZero_F2D6 ; CPU:$F2C8 PRG:32C8 F0 0C + bpl ObjectStateLookupTables_OnNonnegative_F2D8 ; CPU:$F2CA PRG:32CA 10 0C + sta Zp77 ; CPU:$F2CC PRG:32CC 85 77 + sec ; CPU:$F2CE PRG:32CE 38 + lda #$00 ; CPU:$F2CF PRG:32CF A9 00 + sbc Zp77 ; CPU:$F2D1 PRG:32D1 E5 77 + jmp $F2D8 ; CPU:$F2D3 PRG:32D3 4C D8 F2 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnZero_F2D6 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -10211,7 +10211,7 @@ ObjectStateLookupTables_JoinBranchPaths_F2BE: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnZero_F2D6: - lda #$00 ; CPU:F2D6 PRG:32D6 A9 00 + lda #$00 ; CPU:$F2D6 PRG:32D6 A9 00 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnNonnegative_F2D8 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -10222,8 +10222,8 @@ ObjectStateLookupTables_OnZero_F2D6: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnNonnegative_F2D8: - sta WorkPointer0Lo,x ; CPU:F2D8 PRG:32D8 95 7C - rts ; CPU:F2DA PRG:32DA 60 + sta WorkPointer0Lo,x ; CPU:$F2D8 PRG:32D8 95 7C + rts ; CPU:$F2DA PRG:32DA 60 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_LoadIndexAndContinue_F2DB ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -10234,24 +10234,24 @@ ObjectStateLookupTables_OnNonnegative_F2D8: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_LoadIndexAndContinue_F2DB: - ldx WorkPointer0Lo ; CPU:F2DB PRG:32DB A6 7C - lda Zp70,x ; CPU:F2DD PRG:32DD B5 70 - sta Zp80,x ; CPU:F2DF PRG:32DF 95 80 - lda #$01 ; CPU:F2E1 PRG:32E1 A9 01 - sta Zp81,x ; CPU:F2E3 PRG:32E3 95 81 - lda Zp72,x ; CPU:F2E5 PRG:32E5 B5 72 - sec ; CPU:F2E7 PRG:32E7 38 - sbc #$04 ; CPU:F2E8 PRG:32E8 E9 04 - sta Zp82,x ; CPU:F2EA PRG:32EA 95 82 - lda #$34 ; CPU:F2EC PRG:32EC A9 34 - sta Zp86,x ; CPU:F2EE PRG:32EE 95 86 - lda Zp76,x ; CPU:F2F0 PRG:32F0 B5 76 - sec ; CPU:F2F2 PRG:32F2 38 - sbc #$23 ; CPU:F2F3 PRG:32F3 E9 23 - asl a ; CPU:F2F5 PRG:32F5 0A - tay ; CPU:F2F6 PRG:32F6 A8 - lda #$02 ; CPU:F2F7 PRG:32F7 A9 02 - sta Zp79 ; CPU:F2F9 PRG:32F9 85 79 + ldx WorkPointer0Lo ; CPU:$F2DB PRG:32DB A6 7C + lda Zp70,x ; CPU:$F2DD PRG:32DD B5 70 + sta Zp80,x ; CPU:$F2DF PRG:32DF 95 80 + lda #$01 ; CPU:$F2E1 PRG:32E1 A9 01 + sta Zp81,x ; CPU:$F2E3 PRG:32E3 95 81 + lda Zp72,x ; CPU:$F2E5 PRG:32E5 B5 72 + sec ; CPU:$F2E7 PRG:32E7 38 + sbc #$04 ; CPU:$F2E8 PRG:32E8 E9 04 + sta Zp82,x ; CPU:$F2EA PRG:32EA 95 82 + lda #$34 ; CPU:$F2EC PRG:32EC A9 34 + sta Zp86,x ; CPU:$F2EE PRG:32EE 95 86 + lda Zp76,x ; CPU:$F2F0 PRG:32F0 B5 76 + sec ; CPU:$F2F2 PRG:32F2 38 + sbc #$23 ; CPU:$F2F3 PRG:32F3 E9 23 + asl a ; CPU:$F2F5 PRG:32F5 0A + tay ; CPU:$F2F6 PRG:32F6 A8 + lda #$02 ; CPU:$F2F7 PRG:32F7 A9 02 + sta Zp79 ; CPU:$F2F9 PRG:32F9 85 79 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnNonzero_F2FB ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -10262,19 +10262,19 @@ ObjectStateLookupTables_LoadIndexAndContinue_F2DB: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnNonzero_F2FB: - lda $F320,y ; CPU:F2FB PRG:32FB B9 20 F3 - sta Zp77 ; CPU:F2FE PRG:32FE 85 77 - clc ; CPU:F300 PRG:3300 18 - adc Zp73,x ; CPU:F301 PRG:3301 75 73 - sta Zp83,x ; CPU:F303 PRG:3303 95 83 - iny ; CPU:F305 PRG:3305 C8 - inx ; CPU:F306 PRG:3306 E8 - dec Zp79 ; CPU:F307 PRG:3307 C6 79 - bne ObjectStateLookupTables_OnNonzero_F2FB ; CPU:F309 PRG:3309 D0 F0 - lda Zp77 ; CPU:F30B PRG:330B A5 77 - bpl ObjectStateLookupTables_OnNonnegative_F313 ; CPU:F30D PRG:330D 10 04 - bcs ObjectStateLookupTables_JoinBranchPaths_F319 ; CPU:F30F PRG:330F B0 08 - bcc ObjectStateLookupTables_OnCarryClear_F315 ; CPU:F311 PRG:3311 90 02 + lda $F320,y ; CPU:$F2FB PRG:32FB B9 20 F3 + sta Zp77 ; CPU:$F2FE PRG:32FE 85 77 + clc ; CPU:$F300 PRG:3300 18 + adc Zp73,x ; CPU:$F301 PRG:3301 75 73 + sta Zp83,x ; CPU:$F303 PRG:3303 95 83 + iny ; CPU:$F305 PRG:3305 C8 + inx ; CPU:$F306 PRG:3306 E8 + dec Zp79 ; CPU:$F307 PRG:3307 C6 79 + bne ObjectStateLookupTables_OnNonzero_F2FB ; CPU:$F309 PRG:3309 D0 F0 + lda Zp77 ; CPU:$F30B PRG:330B A5 77 + bpl ObjectStateLookupTables_OnNonnegative_F313 ; CPU:$F30D PRG:330D 10 04 + bcs ObjectStateLookupTables_JoinBranchPaths_F319 ; CPU:$F30F PRG:330F B0 08 + bcc ObjectStateLookupTables_OnCarryClear_F315 ; CPU:$F311 PRG:3311 90 02 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnNonnegative_F313 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -10285,7 +10285,7 @@ ObjectStateLookupTables_OnNonzero_F2FB: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnNonnegative_F313: - bcc ObjectStateLookupTables_JoinBranchPaths_F319 ; CPU:F313 PRG:3313 90 04 + bcc ObjectStateLookupTables_JoinBranchPaths_F319 ; CPU:$F313 PRG:3313 90 04 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnCarryClear_F315 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -10296,8 +10296,8 @@ ObjectStateLookupTables_OnNonnegative_F313: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnCarryClear_F315: - lda #$01 ; CPU:F315 PRG:3315 A9 01 - bne ObjectStateLookupTables_OnNonzero_F31B ; CPU:F317 PRG:3317 D0 02 + lda #$01 ; CPU:$F315 PRG:3315 A9 01 + bne ObjectStateLookupTables_OnNonzero_F31B ; CPU:$F317 PRG:3317 D0 02 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_JoinBranchPaths_F319 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -10308,7 +10308,7 @@ ObjectStateLookupTables_OnCarryClear_F315: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_JoinBranchPaths_F319: - lda #$00 ; CPU:F319 PRG:3319 A9 00 + lda #$00 ; CPU:$F319 PRG:3319 A9 00 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnNonzero_F31B ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -10319,8 +10319,8 @@ ObjectStateLookupTables_JoinBranchPaths_F319: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnNonzero_F31B: - eor Zp73,x ; CPU:F31B PRG:331B 55 73 - sta Zp83,x ; CPU:F31D PRG:331D 95 83 + eor Zp73,x ; CPU:$F31B PRG:331B 55 73 + sta Zp83,x ; CPU:$F31D PRG:331D 95 83 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_JoinBranchPaths_F31F ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -10331,7 +10331,7 @@ ObjectStateLookupTables_OnNonzero_F31B: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_JoinBranchPaths_F31F: - rts ; CPU:F31F PRG:331F 60 + rts ; CPU:$F31F PRG:331F 60 MovementCurveTable: .byte $10, $CC, $17, $CE, $20, $D3, $25, $DA, $2B, $DF, $2D, $E9, $32, $F0, $34, $F8 ; CPU:$F320 PRG:3320 10 CC 17 CE 20 D3 25 DA 2B DF 2D E9 32 F0 34 F8 @@ -10348,11 +10348,11 @@ MovementCurveTable: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_LoadAndContinue_F342: - lda Zp0F ; CPU:F342 PRG:3342 A5 0F - bne ObjectStateLookupTables_JoinBranchPaths_F31F ; CPU:F344 PRG:3344 D0 D9 - ldx Zp87 ; CPU:F346 PRG:3346 A6 87 - bpl ObjectStateLookupTables_OnNonnegative_F34D ; CPU:F348 PRG:3348 10 03 - jmp $F479 ; CPU:F34A PRG:334A 4C 79 F4 + lda Zp0F ; CPU:$F342 PRG:3342 A5 0F + bne ObjectStateLookupTables_JoinBranchPaths_F31F ; CPU:$F344 PRG:3344 D0 D9 + ldx Zp87 ; CPU:$F346 PRG:3346 A6 87 + bpl ObjectStateLookupTables_OnNonnegative_F34D ; CPU:$F348 PRG:3348 10 03 + jmp $F479 ; CPU:$F34A PRG:334A 4C 79 F4 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnNonnegative_F34D ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -10363,10 +10363,10 @@ ObjectStateLookupTables_LoadAndContinue_F342: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnNonnegative_F34D: - lda Zp0D ; CPU:F34D PRG:334D A5 0D - and #$C0 ; CPU:F34F PRG:334F 29 C0 - beq ObjectStateLookupTables_OnZero_F356 ; CPU:F351 PRG:3351 F0 03 - jmp $F479 ; CPU:F353 PRG:3353 4C 79 F4 + lda Zp0D ; CPU:$F34D PRG:334D A5 0D + and #$C0 ; CPU:$F34F PRG:334F 29 C0 + beq ObjectStateLookupTables_OnZero_F356 ; CPU:$F351 PRG:3351 F0 03 + jmp $F479 ; CPU:$F353 PRG:3353 4C 79 F4 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnZero_F356 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -10377,15 +10377,15 @@ ObjectStateLookupTables_OnNonnegative_F34D: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnZero_F356: - jsr $F36D ; CPU:F356 PRG:3356 20 6D F3 - lda Zp88 ; CPU:F359 PRG:3359 A5 88 - beq ObjectStateLookupTables_JoinBranchPaths_F31F ; CPU:F35B PRG:335B F0 C2 - lda ZpD2 ; CPU:F35D PRG:335D A5 D2 - beq ObjectStateLookupTables_JoinBranchPaths_F31F ; CPU:F35F PRG:335F F0 BE - jsr $F3D4 ; CPU:F361 PRG:3361 20 D4 F3 - jsr $F39A ; CPU:F364 PRG:3364 20 9A F3 - jsr $F3B0 ; CPU:F367 PRG:3367 20 B0 F3 - jmp $F3C3 ; CPU:F36A PRG:336A 4C C3 F3 + jsr $F36D ; CPU:$F356 PRG:3356 20 6D F3 + lda Zp88 ; CPU:$F359 PRG:3359 A5 88 + beq ObjectStateLookupTables_JoinBranchPaths_F31F ; CPU:$F35B PRG:335B F0 C2 + lda ZpD2 ; CPU:$F35D PRG:335D A5 D2 + beq ObjectStateLookupTables_JoinBranchPaths_F31F ; CPU:$F35F PRG:335F F0 BE + jsr $F3D4 ; CPU:$F361 PRG:3361 20 D4 F3 + jsr $F39A ; CPU:$F364 PRG:3364 20 9A F3 + jsr $F3B0 ; CPU:$F367 PRG:3367 20 B0 F3 + jmp $F3C3 ; CPU:$F36A PRG:336A 4C C3 F3 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_LoadAndContinue_F36D ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -10396,18 +10396,18 @@ ObjectStateLookupTables_OnZero_F356: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_LoadAndContinue_F36D: - lda Zp87 ; CPU:F36D PRG:336D A5 87 - jsr $F666 ; CPU:F36F PRG:336F 20 66 F6 - lda #$01 ; CPU:F372 PRG:3372 A9 01 - sta Zp56 ; CPU:F374 PRG:3374 85 56 - ldy #$48 ; CPU:F376 PRG:3376 A0 48 - lda Zp76,x ; CPU:F378 PRG:3378 B5 76 - cmp #$2B ; CPU:F37A PRG:337A C9 2B - beq ObjectStateLookupTables_OnEqual2B_F383 ; CPU:F37C PRG:337C F0 05 - bcc ObjectStateLookupTables_OnBelow2B_F386 ; CPU:F37E PRG:337E 90 06 - iny ; CPU:F380 PRG:3380 C8 - iny ; CPU:F381 PRG:3381 C8 - iny ; CPU:F382 PRG:3382 C8 + lda Zp87 ; CPU:$F36D PRG:336D A5 87 + jsr $F666 ; CPU:$F36F PRG:336F 20 66 F6 + lda #$01 ; CPU:$F372 PRG:3372 A9 01 + sta Zp56 ; CPU:$F374 PRG:3374 85 56 + ldy #$48 ; CPU:$F376 PRG:3376 A0 48 + lda Zp76,x ; CPU:$F378 PRG:3378 B5 76 + cmp #$2B ; CPU:$F37A PRG:337A C9 2B + beq ObjectStateLookupTables_OnEqual2B_F383 ; CPU:$F37C PRG:337C F0 05 + bcc ObjectStateLookupTables_OnBelow2B_F386 ; CPU:$F37E PRG:337E 90 06 + iny ; CPU:$F380 PRG:3380 C8 + iny ; CPU:$F381 PRG:3381 C8 + iny ; CPU:$F382 PRG:3382 C8 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnEqual2B_F383 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -10418,9 +10418,9 @@ ObjectStateLookupTables_LoadAndContinue_F36D: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnEqual2B_F383: - iny ; CPU:F383 PRG:3383 C8 - iny ; CPU:F384 PRG:3384 C8 - iny ; CPU:F385 PRG:3385 C8 + iny ; CPU:$F383 PRG:3383 C8 + iny ; CPU:$F384 PRG:3384 C8 + iny ; CPU:$F385 PRG:3385 C8 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnBelow2B_F386 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -10431,13 +10431,13 @@ ObjectStateLookupTables_OnEqual2B_F383: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnBelow2B_F386: - sty Zp77 ; CPU:F386 PRG:3386 84 77 - lda Zp74,x ; CPU:F388 PRG:3388 B5 74 - cmp Zp77 ; CPU:F38A PRG:338A C5 77 - beq ObjectStateLookupTables_OnZero_F3AF ; CPU:F38C PRG:338C F0 21 - bcc ObjectStateLookupTables_OnCarryClear_F395 ; CPU:F38E PRG:338E 90 05 - dec Zp74 ; CPU:F390 PRG:3390 C6 74 - jmp $F588 ; CPU:F392 PRG:3392 4C 88 F5 + sty Zp77 ; CPU:$F386 PRG:3386 84 77 + lda Zp74,x ; CPU:$F388 PRG:3388 B5 74 + cmp Zp77 ; CPU:$F38A PRG:338A C5 77 + beq ObjectStateLookupTables_OnZero_F3AF ; CPU:$F38C PRG:338C F0 21 + bcc ObjectStateLookupTables_OnCarryClear_F395 ; CPU:$F38E PRG:338E 90 05 + dec Zp74 ; CPU:$F390 PRG:3390 C6 74 + jmp $F588 ; CPU:$F392 PRG:3392 4C 88 F5 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnCarryClear_F395 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -10448,8 +10448,8 @@ ObjectStateLookupTables_OnBelow2B_F386: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnCarryClear_F395: - inc Zp74 ; CPU:F395 PRG:3395 E6 74 - jmp $F571 ; CPU:F397 PRG:3397 4C 71 F5 + inc Zp74 ; CPU:$F395 PRG:3395 E6 74 + jmp $F571 ; CPU:$F397 PRG:3397 4C 71 F5 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_LoadIndexAndContinue_F39A ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -10460,14 +10460,14 @@ ObjectStateLookupTables_OnCarryClear_F395: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_LoadIndexAndContinue_F39A: - ldx WorkPointer0Lo ; CPU:F39A PRG:339A A6 7C - lda WorkPointer0Lo,x ; CPU:F39C PRG:339C B5 7C - tay ; CPU:F39E PRG:339E A8 - lda Zp71,x ; CPU:F39F PRG:339F B5 71 - cmp #$FF ; CPU:F3A1 PRG:33A1 C9 FF - beq ObjectStateLookupTables_OnEqualFF_F3AA ; CPU:F3A3 PRG:33A3 F0 05 - lda $F794,y ; CPU:F3A5 PRG:33A5 B9 94 F7 - bne ObjectStateLookupTables_OnNotEqualFF_F3AD ; CPU:F3A8 PRG:33A8 D0 03 + ldx WorkPointer0Lo ; CPU:$F39A PRG:339A A6 7C + lda WorkPointer0Lo,x ; CPU:$F39C PRG:339C B5 7C + tay ; CPU:$F39E PRG:339E A8 + lda Zp71,x ; CPU:$F39F PRG:339F B5 71 + cmp #$FF ; CPU:$F3A1 PRG:33A1 C9 FF + beq ObjectStateLookupTables_OnEqualFF_F3AA ; CPU:$F3A3 PRG:33A3 F0 05 + lda $F794,y ; CPU:$F3A5 PRG:33A5 B9 94 F7 + bne ObjectStateLookupTables_OnNotEqualFF_F3AD ; CPU:$F3A8 PRG:33A8 D0 03 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnEqualFF_F3AA ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -10478,7 +10478,7 @@ ObjectStateLookupTables_LoadIndexAndContinue_F39A: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnEqualFF_F3AA: - lda $F79D,y ; CPU:F3AA PRG:33AA B9 9D F7 + lda $F79D,y ; CPU:$F3AA PRG:33AA B9 9D F7 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnNotEqualFF_F3AD ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -10489,7 +10489,7 @@ ObjectStateLookupTables_OnEqualFF_F3AA: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnNotEqualFF_F3AD: - sta Zp73 ; CPU:F3AD PRG:33AD 85 73 + sta Zp73 ; CPU:$F3AD PRG:33AD 85 73 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnZero_F3AF ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -10500,7 +10500,7 @@ ObjectStateLookupTables_OnNotEqualFF_F3AD: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnZero_F3AF: - rts ; CPU:F3AF PRG:33AF 60 + rts ; CPU:$F3AF PRG:33AF 60 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_LoadIndexAndContinue_F3B0 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -10511,15 +10511,15 @@ ObjectStateLookupTables_OnZero_F3AF: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_LoadIndexAndContinue_F3B0: - ldx WorkPointer0Lo ; CPU:F3B0 PRG:33B0 A6 7C - lda Zp76,x ; CPU:F3B2 PRG:33B2 B5 76 - ldy #$06 ; CPU:F3B4 PRG:33B4 A0 06 - cmp #$2C ; CPU:F3B6 PRG:33B6 C9 2C - bcc ObjectStateLookupTables_JoinBranchPaths_F3C0 ; CPU:F3B8 PRG:33B8 90 06 - iny ; CPU:F3BA PRG:33BA C8 - cmp #$2E ; CPU:F3BB PRG:33BB C9 2E - bcc ObjectStateLookupTables_JoinBranchPaths_F3C0 ; CPU:F3BD PRG:33BD 90 01 - iny ; CPU:F3BF PRG:33BF C8 + ldx WorkPointer0Lo ; CPU:$F3B0 PRG:33B0 A6 7C + lda Zp76,x ; CPU:$F3B2 PRG:33B2 B5 76 + ldy #$06 ; CPU:$F3B4 PRG:33B4 A0 06 + cmp #$2C ; CPU:$F3B6 PRG:33B6 C9 2C + bcc ObjectStateLookupTables_JoinBranchPaths_F3C0 ; CPU:$F3B8 PRG:33B8 90 06 + iny ; CPU:$F3BA PRG:33BA C8 + cmp #$2E ; CPU:$F3BB PRG:33BB C9 2E + bcc ObjectStateLookupTables_JoinBranchPaths_F3C0 ; CPU:$F3BD PRG:33BD 90 01 + iny ; CPU:$F3BF PRG:33BF C8 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_JoinBranchPaths_F3C0 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -10530,8 +10530,8 @@ ObjectStateLookupTables_LoadIndexAndContinue_F3B0: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_JoinBranchPaths_F3C0: - sty Zp76 ; CPU:F3C0 PRG:33C0 84 76 - rts ; CPU:F3C2 PRG:33C2 60 + sty Zp76 ; CPU:$F3C0 PRG:33C0 84 76 + rts ; CPU:$F3C2 PRG:33C2 60 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_LoadIndexAndContinue_F3C3 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -10542,16 +10542,16 @@ ObjectStateLookupTables_JoinBranchPaths_F3C0: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_LoadIndexAndContinue_F3C3: - ldx WorkPointer0Lo ; CPU:F3C3 PRG:33C3 A6 7C - lda Zp83,x ; CPU:F3C5 PRG:33C5 B5 83 - clc ; CPU:F3C7 PRG:33C7 18 - adc #$02 ; CPU:F3C8 PRG:33C8 69 02 - sta Zp73 ; CPU:F3CA PRG:33CA 85 73 - lda Zp84,x ; CPU:F3CC PRG:33CC B5 84 - sec ; CPU:F3CE PRG:33CE 38 - sbc #$0E ; CPU:F3CF PRG:33CF E9 0E - sta Zp74 ; CPU:F3D1 PRG:33D1 85 74 - rts ; CPU:F3D3 PRG:33D3 60 + ldx WorkPointer0Lo ; CPU:$F3C3 PRG:33C3 A6 7C + lda Zp83,x ; CPU:$F3C5 PRG:33C5 B5 83 + clc ; CPU:$F3C7 PRG:33C7 18 + adc #$02 ; CPU:$F3C8 PRG:33C8 69 02 + sta Zp73 ; CPU:$F3CA PRG:33CA 85 73 + lda Zp84,x ; CPU:$F3CC PRG:33CC B5 84 + sec ; CPU:$F3CE PRG:33CE 38 + sbc #$0E ; CPU:$F3CF PRG:33CF E9 0E + sta Zp74 ; CPU:$F3D1 PRG:33D1 85 74 + rts ; CPU:$F3D3 PRG:33D3 60 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_CallNext_F3D4 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -10562,21 +10562,21 @@ ObjectStateLookupTables_LoadIndexAndContinue_F3C3: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_CallNext_F3D4: - jsr $F42E ; CPU:F3D4 PRG:33D4 20 2E F4 - jsr $F432 ; CPU:F3D7 PRG:33D7 20 32 F4 - ldx WorkPointer0Lo ; CPU:F3DA PRG:33DA A6 7C - lda Zp0C ; CPU:F3DC PRG:33DC A5 0C - and #$03 ; CPU:F3DE PRG:33DE 29 03 - beq ObjectStateLookupTables_JoinBranchPaths_F42D ; CPU:F3E0 PRG:33E0 F0 4B - eor #$03 ; CPU:F3E2 PRG:33E2 49 03 - beq ObjectStateLookupTables_JoinBranchPaths_F42D ; CPU:F3E4 PRG:33E4 F0 47 - lda Zp79,x ; CPU:F3E6 PRG:33E6 B5 79 - sta Zp78 ; CPU:F3E8 PRG:33E8 85 78 - cmp #$02 ; CPU:F3EA PRG:33EA C9 02 - bcs ObjectStateLookupTables_OnAtLeast02_F3F4 ; CPU:F3EC PRG:33EC B0 06 - lda #$40 ; CPU:F3EE PRG:33EE A9 40 - sta Zp77 ; CPU:F3F0 PRG:33F0 85 77 - bne ObjectStateLookupTables_JoinBranchPaths_F404 ; CPU:F3F2 PRG:33F2 D0 10 + jsr $F42E ; CPU:$F3D4 PRG:33D4 20 2E F4 + jsr $F432 ; CPU:$F3D7 PRG:33D7 20 32 F4 + ldx WorkPointer0Lo ; CPU:$F3DA PRG:33DA A6 7C + lda Zp0C ; CPU:$F3DC PRG:33DC A5 0C + and #$03 ; CPU:$F3DE PRG:33DE 29 03 + beq ObjectStateLookupTables_JoinBranchPaths_F42D ; CPU:$F3E0 PRG:33E0 F0 4B + eor #$03 ; CPU:$F3E2 PRG:33E2 49 03 + beq ObjectStateLookupTables_JoinBranchPaths_F42D ; CPU:$F3E4 PRG:33E4 F0 47 + lda Zp79,x ; CPU:$F3E6 PRG:33E6 B5 79 + sta Zp78 ; CPU:$F3E8 PRG:33E8 85 78 + cmp #$02 ; CPU:$F3EA PRG:33EA C9 02 + bcs ObjectStateLookupTables_OnAtLeast02_F3F4 ; CPU:$F3EC PRG:33EC B0 06 + lda #$40 ; CPU:$F3EE PRG:33EE A9 40 + sta Zp77 ; CPU:$F3F0 PRG:33F0 85 77 + bne ObjectStateLookupTables_JoinBranchPaths_F404 ; CPU:$F3F2 PRG:33F2 D0 10 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnAtLeast02_F3F4 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -10587,14 +10587,14 @@ ObjectStateLookupTables_CallNext_F3D4: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnAtLeast02_F3F4: - lda Zp0C ; CPU:F3F4 PRG:33F4 A5 0C - and #$01 ; CPU:F3F6 PRG:33F6 29 01 - bne ObjectStateLookupTables_OnNonzero_F415 ; CPU:F3F8 PRG:33F8 D0 1B - lda Zp7A,x ; CPU:F3FA PRG:33FA B5 7A - cmp #$01 ; CPU:F3FC PRG:33FC C9 01 - beq ObjectStateLookupTables_OnEqual01_F41F ; CPU:F3FE PRG:33FE F0 1F - cmp #$02 ; CPU:F400 PRG:3400 C9 02 - bne ObjectStateLookupTables_JoinBranchPaths_F42D ; CPU:F402 PRG:3402 D0 29 + lda Zp0C ; CPU:$F3F4 PRG:33F4 A5 0C + and #$01 ; CPU:$F3F6 PRG:33F6 29 01 + bne ObjectStateLookupTables_OnNonzero_F415 ; CPU:$F3F8 PRG:33F8 D0 1B + lda Zp7A,x ; CPU:$F3FA PRG:33FA B5 7A + cmp #$01 ; CPU:$F3FC PRG:33FC C9 01 + beq ObjectStateLookupTables_OnEqual01_F41F ; CPU:$F3FE PRG:33FE F0 1F + cmp #$02 ; CPU:$F400 PRG:3400 C9 02 + bne ObjectStateLookupTables_JoinBranchPaths_F42D ; CPU:$F402 PRG:3402 D0 29 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_JoinBranchPaths_F404 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -10605,15 +10605,15 @@ ObjectStateLookupTables_OnAtLeast02_F3F4: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_JoinBranchPaths_F404: - lda WorkPointer1Lo,x ; CPU:F404 PRG:3404 B5 7E - adc #$40 ; CPU:F406 PRG:3406 69 40 - sta WorkPointer1Lo,x ; CPU:F408 PRG:3408 95 7E - bcc ObjectStateLookupTables_JoinBranchPaths_F42D ; CPU:F40A PRG:340A 90 21 - lda WorkPointer1Hi,x ; CPU:F40C PRG:340C B5 7F - cmp #$0F ; CPU:F40E PRG:340E C9 0F - bcs ObjectStateLookupTables_JoinBranchPaths_F42D ; CPU:F410 PRG:3410 B0 1B - inc WorkPointer1Hi,x ; CPU:F412 PRG:3412 F6 7F - rts ; CPU:F414 PRG:3414 60 + lda WorkPointer1Lo,x ; CPU:$F404 PRG:3404 B5 7E + adc #$40 ; CPU:$F406 PRG:3406 69 40 + sta WorkPointer1Lo,x ; CPU:$F408 PRG:3408 95 7E + bcc ObjectStateLookupTables_JoinBranchPaths_F42D ; CPU:$F40A PRG:340A 90 21 + lda WorkPointer1Hi,x ; CPU:$F40C PRG:340C B5 7F + cmp #$0F ; CPU:$F40E PRG:340E C9 0F + bcs ObjectStateLookupTables_JoinBranchPaths_F42D ; CPU:$F410 PRG:3410 B0 1B + inc WorkPointer1Hi,x ; CPU:$F412 PRG:3412 F6 7F + rts ; CPU:$F414 PRG:3414 60 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnNonzero_F415 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -10624,11 +10624,11 @@ ObjectStateLookupTables_JoinBranchPaths_F404: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnNonzero_F415: - lda Zp7A,x ; CPU:F415 PRG:3415 B5 7A - cmp #$01 ; CPU:F417 PRG:3417 C9 01 - beq ObjectStateLookupTables_JoinBranchPaths_F404 ; CPU:F419 PRG:3419 F0 E9 - cmp #$02 ; CPU:F41B PRG:341B C9 02 - bne ObjectStateLookupTables_JoinBranchPaths_F42D ; CPU:F41D PRG:341D D0 0E + lda Zp7A,x ; CPU:$F415 PRG:3415 B5 7A + cmp #$01 ; CPU:$F417 PRG:3417 C9 01 + beq ObjectStateLookupTables_JoinBranchPaths_F404 ; CPU:$F419 PRG:3419 F0 E9 + cmp #$02 ; CPU:$F41B PRG:341B C9 02 + bne ObjectStateLookupTables_JoinBranchPaths_F42D ; CPU:$F41D PRG:341D D0 0E ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnEqual01_F41F ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -10639,13 +10639,13 @@ ObjectStateLookupTables_OnNonzero_F415: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnEqual01_F41F: - lda WorkPointer0Hi,x ; CPU:F41F PRG:341F B5 7D - adc #$40 ; CPU:F421 PRG:3421 69 40 - sta WorkPointer0Hi,x ; CPU:F423 PRG:3423 95 7D - bcc ObjectStateLookupTables_JoinBranchPaths_F42D ; CPU:F425 PRG:3425 90 06 - lda WorkPointer1Hi,x ; CPU:F427 PRG:3427 B5 7F - beq ObjectStateLookupTables_JoinBranchPaths_F42D ; CPU:F429 PRG:3429 F0 02 - dec WorkPointer1Hi,x ; CPU:F42B PRG:342B D6 7F + lda WorkPointer0Hi,x ; CPU:$F41F PRG:341F B5 7D + adc #$40 ; CPU:$F421 PRG:3421 69 40 + sta WorkPointer0Hi,x ; CPU:$F423 PRG:3423 95 7D + bcc ObjectStateLookupTables_JoinBranchPaths_F42D ; CPU:$F425 PRG:3425 90 06 + lda WorkPointer1Hi,x ; CPU:$F427 PRG:3427 B5 7F + beq ObjectStateLookupTables_JoinBranchPaths_F42D ; CPU:$F429 PRG:3429 F0 02 + dec WorkPointer1Hi,x ; CPU:$F42B PRG:342B D6 7F ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_JoinBranchPaths_F42D ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -10656,7 +10656,7 @@ ObjectStateLookupTables_OnEqual01_F41F: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_JoinBranchPaths_F42D: - rts ; CPU:F42D PRG:342D 60 + rts ; CPU:$F42D PRG:342D 60 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_LoadAndContinue_F42E ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -10667,8 +10667,8 @@ ObjectStateLookupTables_JoinBranchPaths_F42D: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_LoadAndContinue_F42E: - lda #$0D ; CPU:F42E PRG:342E A9 0D - bne ObjectStateLookupTables_OnNonzero_F434 ; CPU:F430 PRG:3430 D0 02 + lda #$0D ; CPU:$F42E PRG:342E A9 0D + bne ObjectStateLookupTables_OnNonzero_F434 ; CPU:$F430 PRG:3430 D0 02 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_LoadAndContinue_F432 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -10679,7 +10679,7 @@ ObjectStateLookupTables_LoadAndContinue_F42E: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_LoadAndContinue_F432: - lda #$0E ; CPU:F432 PRG:3432 A9 0E + lda #$0E ; CPU:$F432 PRG:3432 A9 0E ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnNonzero_F434 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -10690,18 +10690,18 @@ ObjectStateLookupTables_LoadAndContinue_F432: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnNonzero_F434: - clc ; CPU:F434 PRG:3434 18 - adc WorkPointer0Lo ; CPU:F435 PRG:3435 65 7C - tax ; CPU:F437 PRG:3437 AA - lda Zp70,x ; CPU:F438 PRG:3438 B5 70 - sta Zp7B ; CPU:F43A PRG:343A 85 7B - and #$F0 ; CPU:F43C PRG:343C 29 F0 - jsr $F7E4 ; CPU:F43E PRG:343E 20 E4 F7 - tay ; CPU:F441 PRG:3441 A8 - lda Zp7B ; CPU:F442 PRG:3442 A5 7B - sbc $F7A6,y ; CPU:F444 PRG:3444 F9 A6 F7 - bcs ObjectStateLookupTables_OnCarrySet_F44B ; CPU:F447 PRG:3447 B0 02 - lda #$00 ; CPU:F449 PRG:3449 A9 00 + clc ; CPU:$F434 PRG:3434 18 + adc WorkPointer0Lo ; CPU:$F435 PRG:3435 65 7C + tax ; CPU:$F437 PRG:3437 AA + lda Zp70,x ; CPU:$F438 PRG:3438 B5 70 + sta Zp7B ; CPU:$F43A PRG:343A 85 7B + and #$F0 ; CPU:$F43C PRG:343C 29 F0 + jsr $F7E4 ; CPU:$F43E PRG:343E 20 E4 F7 + tay ; CPU:$F441 PRG:3441 A8 + lda Zp7B ; CPU:$F442 PRG:3442 A5 7B + sbc $F7A6,y ; CPU:$F444 PRG:3444 F9 A6 F7 + bcs ObjectStateLookupTables_OnCarrySet_F44B ; CPU:$F447 PRG:3447 B0 02 + lda #$00 ; CPU:$F449 PRG:3449 A9 00 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnCarrySet_F44B ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -10712,8 +10712,8 @@ ObjectStateLookupTables_OnNonzero_F434: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnCarrySet_F44B: - sta Zp70,x ; CPU:F44B PRG:344B 95 70 - rts ; CPU:F44D PRG:344D 60 + sta Zp70,x ; CPU:$F44B PRG:344B 95 70 + rts ; CPU:$F44D PRG:344D 60 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnCarrySet_F44E ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -10724,14 +10724,14 @@ ObjectStateLookupTables_OnCarrySet_F44B: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnCarrySet_F44E: - lda #$00 ; CPU:F44E PRG:344E A9 00 - sta ZpD6 ; CPU:F450 PRG:3450 85 D6 - lda ZpD5 ; CPU:F452 PRG:3452 A5 D5 - sta Zp87 ; CPU:F454 PRG:3454 85 87 - cmp ZpC7 ; CPU:F456 PRG:3456 C5 C7 - beq ObjectStateLookupTables_OnZero_F45F ; CPU:F458 PRG:3458 F0 05 - inc ZpAB ; CPU:F45A PRG:345A E6 AB - inc $0327 ; CPU:F45C PRG:345C EE 27 03 + lda #$00 ; CPU:$F44E PRG:344E A9 00 + sta ZpD6 ; CPU:$F450 PRG:3450 85 D6 + lda ZpD5 ; CPU:$F452 PRG:3452 A5 D5 + sta Zp87 ; CPU:$F454 PRG:3454 85 87 + cmp ZpC7 ; CPU:$F456 PRG:3456 C5 C7 + beq ObjectStateLookupTables_OnZero_F45F ; CPU:$F458 PRG:3458 F0 05 + inc ZpAB ; CPU:$F45A PRG:345A E6 AB + inc $0327 ; CPU:$F45C PRG:345C EE 27 03 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnZero_F45F ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -10742,16 +10742,16 @@ ObjectStateLookupTables_OnCarrySet_F44E: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnZero_F45F: - jsr $F666 ; CPU:F45F PRG:345F 20 66 F6 - lda Zp7B,x ; CPU:F462 PRG:3462 B5 7B - beq ObjectStateLookupTables_JoinBranchPaths_F474 ; CPU:F464 PRG:3464 F0 0E - lda Zp76,x ; CPU:F466 PRG:3466 B5 76 - cmp #$2B ; CPU:F468 PRG:3468 C9 2B - bcs ObjectStateLookupTables_JoinBranchPaths_F474 ; CPU:F46A PRG:346A B0 08 - lda #$01 ; CPU:F46C PRG:346C A9 01 - sta Zp7A,x ; CPU:F46E PRG:346E 95 7A - lda #$00 ; CPU:F470 PRG:3470 A9 00 - sta Zp7B,x ; CPU:F472 PRG:3472 95 7B + jsr $F666 ; CPU:$F45F PRG:345F 20 66 F6 + lda Zp7B,x ; CPU:$F462 PRG:3462 B5 7B + beq ObjectStateLookupTables_JoinBranchPaths_F474 ; CPU:$F464 PRG:3464 F0 0E + lda Zp76,x ; CPU:$F466 PRG:3466 B5 76 + cmp #$2B ; CPU:$F468 PRG:3468 C9 2B + bcs ObjectStateLookupTables_JoinBranchPaths_F474 ; CPU:$F46A PRG:346A B0 08 + lda #$01 ; CPU:$F46C PRG:346C A9 01 + sta Zp7A,x ; CPU:$F46E PRG:346E 95 7A + lda #$00 ; CPU:$F470 PRG:3470 A9 00 + sta Zp7B,x ; CPU:$F472 PRG:3472 95 7B ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_JoinBranchPaths_F474 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -10762,9 +10762,9 @@ ObjectStateLookupTables_OnZero_F45F: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_JoinBranchPaths_F474: - lda #$00 ; CPU:F474 PRG:3474 A9 00 - sta ZpD3 ; CPU:F476 PRG:3476 85 D3 - rts ; CPU:F478 PRG:3478 60 + lda #$00 ; CPU:$F474 PRG:3474 A9 00 + sta ZpD3 ; CPU:$F476 PRG:3476 85 D3 + rts ; CPU:$F478 PRG:3478 60 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_LoadIndexAndContinue_F479 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -10775,19 +10775,19 @@ ObjectStateLookupTables_JoinBranchPaths_F474: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_LoadIndexAndContinue_F479: - ldx ZpD3 ; CPU:F479 PRG:3479 A6 D3 - beq ObjectStateLookupTables_OnZero_F4BE ; CPU:F47B PRG:347B F0 41 - dex ; CPU:F47D PRG:347D CA - beq ObjectStateLookupTables_OnZero_F4A6 ; CPU:F47E PRG:347E F0 26 - lda $0388 ; CPU:F480 PRG:3480 AD 88 03 - bne ObjectStateLookupTables_JoinBranchPaths_F495 ; CPU:F483 PRG:3483 D0 10 - jsr $F601 ; CPU:F485 PRG:3485 20 01 F6 - bcs ObjectStateLookupTables_JoinBranchPaths_F4BD ; CPU:F488 PRG:3488 B0 33 - jsr $F612 ; CPU:F48A PRG:348A 20 12 F6 - bcc ObjectStateLookupTables_JoinBranchPaths_F495 ; CPU:F48D PRG:348D 90 06 - lda Zp0C ; CPU:F48F PRG:348F A5 0C - and #$03 ; CPU:F491 PRG:3491 29 03 - sta ZpD6 ; CPU:F493 PRG:3493 85 D6 + ldx ZpD3 ; CPU:$F479 PRG:3479 A6 D3 + beq ObjectStateLookupTables_OnZero_F4BE ; CPU:$F47B PRG:347B F0 41 + dex ; CPU:$F47D PRG:347D CA + beq ObjectStateLookupTables_OnZero_F4A6 ; CPU:$F47E PRG:347E F0 26 + lda $0388 ; CPU:$F480 PRG:3480 AD 88 03 + bne ObjectStateLookupTables_JoinBranchPaths_F495 ; CPU:$F483 PRG:3483 D0 10 + jsr $F601 ; CPU:$F485 PRG:3485 20 01 F6 + bcs ObjectStateLookupTables_JoinBranchPaths_F4BD ; CPU:$F488 PRG:3488 B0 33 + jsr $F612 ; CPU:$F48A PRG:348A 20 12 F6 + bcc ObjectStateLookupTables_JoinBranchPaths_F495 ; CPU:$F48D PRG:348D 90 06 + lda Zp0C ; CPU:$F48F PRG:348F A5 0C + and #$03 ; CPU:$F491 PRG:3491 29 03 + sta ZpD6 ; CPU:$F493 PRG:3493 85 D6 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_JoinBranchPaths_F495 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -10798,13 +10798,13 @@ ObjectStateLookupTables_LoadIndexAndContinue_F479: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_JoinBranchPaths_F495: - jsr $F5C6 ; CPU:F495 PRG:3495 20 C6 F5 - bcs ObjectStateLookupTables_OnCarrySet_F44E ; CPU:F498 PRG:3498 B0 B4 - jsr $DA11 ; CPU:F49A PRG:349A 20 11 DA - lda ZpD6 ; CPU:F49D PRG:349D A5 D6 - beq ObjectStateLookupTables_JoinBranchPaths_F4BD ; CPU:F49F PRG:349F F0 1C - sta ZpAF ; CPU:F4A1 PRG:34A1 85 AF - jmp $F55D ; CPU:F4A3 PRG:34A3 4C 5D F5 + jsr $F5C6 ; CPU:$F495 PRG:3495 20 C6 F5 + bcs ObjectStateLookupTables_OnCarrySet_F44E ; CPU:$F498 PRG:3498 B0 B4 + jsr $DA11 ; CPU:$F49A PRG:349A 20 11 DA + lda ZpD6 ; CPU:$F49D PRG:349D A5 D6 + beq ObjectStateLookupTables_JoinBranchPaths_F4BD ; CPU:$F49F PRG:349F F0 1C + sta ZpAF ; CPU:$F4A1 PRG:34A1 85 AF + jmp $F55D ; CPU:$F4A3 PRG:34A3 4C 5D F5 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnZero_F4A6 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -10815,14 +10815,14 @@ ObjectStateLookupTables_JoinBranchPaths_F495: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnZero_F4A6: - jsr $F5C6 ; CPU:F4A6 PRG:34A6 20 C6 F5 - bcs ObjectStateLookupTables_OnCarrySet_F44E ; CPU:F4A9 PRG:34A9 B0 A3 - jsr $F612 ; CPU:F4AB PRG:34AB 20 12 F6 - bcs ObjectStateLookupTables_OnCarrySet_F4BB ; CPU:F4AE PRG:34AE B0 0B - jsr $F601 ; CPU:F4B0 PRG:34B0 20 01 F6 - bcs ObjectStateLookupTables_JoinBranchPaths_F4BD ; CPU:F4B3 PRG:34B3 B0 08 - jsr $F540 ; CPU:F4B5 PRG:34B5 20 40 F5 - jmp $F51D ; CPU:F4B8 PRG:34B8 4C 1D F5 + jsr $F5C6 ; CPU:$F4A6 PRG:34A6 20 C6 F5 + bcs ObjectStateLookupTables_OnCarrySet_F44E ; CPU:$F4A9 PRG:34A9 B0 A3 + jsr $F612 ; CPU:$F4AB PRG:34AB 20 12 F6 + bcs ObjectStateLookupTables_OnCarrySet_F4BB ; CPU:$F4AE PRG:34AE B0 0B + jsr $F601 ; CPU:$F4B0 PRG:34B0 20 01 F6 + bcs ObjectStateLookupTables_JoinBranchPaths_F4BD ; CPU:$F4B3 PRG:34B3 B0 08 + jsr $F540 ; CPU:$F4B5 PRG:34B5 20 40 F5 + jmp $F51D ; CPU:$F4B8 PRG:34B8 4C 1D F5 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnCarrySet_F4BB ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -10833,7 +10833,7 @@ ObjectStateLookupTables_OnZero_F4A6: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnCarrySet_F4BB: - inc ZpD3 ; CPU:F4BB PRG:34BB E6 D3 + inc ZpD3 ; CPU:$F4BB PRG:34BB E6 D3 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_JoinBranchPaths_F4BD ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -10844,7 +10844,7 @@ ObjectStateLookupTables_OnCarrySet_F4BB: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_JoinBranchPaths_F4BD: - rts ; CPU:F4BD PRG:34BD 60 + rts ; CPU:$F4BD PRG:34BD 60 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnZero_F4BE ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -10855,21 +10855,21 @@ ObjectStateLookupTables_JoinBranchPaths_F4BD: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnZero_F4BE: - lda #$03 ; CPU:F4BE PRG:34BE A9 03 - jsr $F80D ; CPU:F4C0 PRG:34C0 20 0D F8 - lda #$02 ; CPU:F4C3 PRG:34C3 A9 02 - sta Zp76 ; CPU:F4C5 PRG:34C5 85 76 - lda Zp87 ; CPU:F4C7 PRG:34C7 A5 87 - sta ZpC7 ; CPU:F4C9 PRG:34C9 85 C7 - jsr $F666 ; CPU:F4CB PRG:34CB 20 66 F6 - lda #$FE ; CPU:F4CE PRG:34CE A9 FE - sta Zp87 ; CPU:F4D0 PRG:34D0 85 87 - lda Zp7A,x ; CPU:F4D2 PRG:34D2 B5 7A - sta ZpAF ; CPU:F4D4 PRG:34D4 85 AF - beq ObjectStateLookupTables_OnZero_F4DE ; CPU:F4D6 PRG:34D6 F0 06 - eor #$03 ; CPU:F4D8 PRG:34D8 49 03 - beq ObjectStateLookupTables_OnZero_F4DE ; CPU:F4DA PRG:34DA F0 02 - lda Zp79,x ; CPU:F4DC PRG:34DC B5 79 + lda #$03 ; CPU:$F4BE PRG:34BE A9 03 + jsr $F80D ; CPU:$F4C0 PRG:34C0 20 0D F8 + lda #$02 ; CPU:$F4C3 PRG:34C3 A9 02 + sta Zp76 ; CPU:$F4C5 PRG:34C5 85 76 + lda Zp87 ; CPU:$F4C7 PRG:34C7 A5 87 + sta ZpC7 ; CPU:$F4C9 PRG:34C9 85 C7 + jsr $F666 ; CPU:$F4CB PRG:34CB 20 66 F6 + lda #$FE ; CPU:$F4CE PRG:34CE A9 FE + sta Zp87 ; CPU:$F4D0 PRG:34D0 85 87 + lda Zp7A,x ; CPU:$F4D2 PRG:34D2 B5 7A + sta ZpAF ; CPU:$F4D4 PRG:34D4 85 AF + beq ObjectStateLookupTables_OnZero_F4DE ; CPU:$F4D6 PRG:34D6 F0 06 + eor #$03 ; CPU:$F4D8 PRG:34D8 49 03 + beq ObjectStateLookupTables_OnZero_F4DE ; CPU:$F4DA PRG:34DA F0 02 + lda Zp79,x ; CPU:$F4DC PRG:34DC B5 79 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnZero_F4DE ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -10880,17 +10880,17 @@ ObjectStateLookupTables_OnZero_F4BE: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnZero_F4DE: - tay ; CPU:F4DE PRG:34DE A8 - lda Zp7B,x ; CPU:F4DF PRG:34DF B5 7B - bne ObjectStateLookupTables_JoinBranchPaths_F4F5 ; CPU:F4E1 PRG:34E1 D0 12 - lda Zp7A,x ; CPU:F4E3 PRG:34E3 B5 7A - cmp #$02 ; CPU:F4E5 PRG:34E5 C9 02 - bne ObjectStateLookupTables_JoinBranchPaths_F4F5 ; CPU:F4E7 PRG:34E7 D0 0C - lda WorkPointer0Lo,x ; CPU:F4E9 PRG:34E9 B5 7C - cmp #$06 ; CPU:F4EB PRG:34EB C9 06 - bcc ObjectStateLookupTables_OnBelow06_F4F3 ; CPU:F4ED PRG:34ED 90 04 - ldy #$00 ; CPU:F4EF PRG:34EF A0 00 - beq ObjectStateLookupTables_JoinBranchPaths_F4F5 ; CPU:F4F1 PRG:34F1 F0 02 + tay ; CPU:$F4DE PRG:34DE A8 + lda Zp7B,x ; CPU:$F4DF PRG:34DF B5 7B + bne ObjectStateLookupTables_JoinBranchPaths_F4F5 ; CPU:$F4E1 PRG:34E1 D0 12 + lda Zp7A,x ; CPU:$F4E3 PRG:34E3 B5 7A + cmp #$02 ; CPU:$F4E5 PRG:34E5 C9 02 + bne ObjectStateLookupTables_JoinBranchPaths_F4F5 ; CPU:$F4E7 PRG:34E7 D0 0C + lda WorkPointer0Lo,x ; CPU:$F4E9 PRG:34E9 B5 7C + cmp #$06 ; CPU:$F4EB PRG:34EB C9 06 + bcc ObjectStateLookupTables_OnBelow06_F4F3 ; CPU:$F4ED PRG:34ED 90 04 + ldy #$00 ; CPU:$F4EF PRG:34EF A0 00 + beq ObjectStateLookupTables_JoinBranchPaths_F4F5 ; CPU:$F4F1 PRG:34F1 F0 02 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnBelow06_F4F3 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -10901,7 +10901,7 @@ ObjectStateLookupTables_OnZero_F4DE: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnBelow06_F4F3: - ldy #$02 ; CPU:F4F3 PRG:34F3 A0 02 + ldy #$02 ; CPU:$F4F3 PRG:34F3 A0 02 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_JoinBranchPaths_F4F5 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -10912,14 +10912,14 @@ ObjectStateLookupTables_OnBelow06_F4F3: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_JoinBranchPaths_F4F5: - lda $F514,y ; CPU:F4F5 PRG:34F5 B9 14 F5 - sta ZpAE ; CPU:F4F8 PRG:34F8 85 AE - lda WorkPointer0Lo,x ; CPU:F4FA PRG:34FA B5 7C - asl a ; CPU:F4FC PRG:34FC 0A - ldy Zp7B,x ; CPU:F4FD PRG:34FD B4 7B - bne ObjectStateLookupTables_OnNonzero_F504 ; CPU:F4FF PRG:34FF D0 03 - clc ; CPU:F501 PRG:3501 18 - adc #$12 ; CPU:F502 PRG:3502 69 12 + lda $F514,y ; CPU:$F4F5 PRG:34F5 B9 14 F5 + sta ZpAE ; CPU:$F4F8 PRG:34F8 85 AE + lda WorkPointer0Lo,x ; CPU:$F4FA PRG:34FA B5 7C + asl a ; CPU:$F4FC PRG:34FC 0A + ldy Zp7B,x ; CPU:$F4FD PRG:34FD B4 7B + bne ObjectStateLookupTables_OnNonzero_F504 ; CPU:$F4FF PRG:34FF D0 03 + clc ; CPU:$F501 PRG:3501 18 + adc #$12 ; CPU:$F502 PRG:3502 69 12 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnNonzero_F504 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -10930,13 +10930,13 @@ ObjectStateLookupTables_JoinBranchPaths_F4F5: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnNonzero_F504: - tay ; CPU:F504 PRG:3504 A8 - lda $F7B6,y ; CPU:F505 PRG:3505 B9 B6 F7 - sta $03A2 ; CPU:F508 PRG:3508 8D A2 03 - lda $F7B7,y ; CPU:F50B PRG:350B B9 B7 F7 - sta $03A0 ; CPU:F50E PRG:350E 8D A0 03 - inc ZpD3 ; CPU:F511 PRG:3511 E6 D3 - rts ; CPU:F513 PRG:3513 60 + tay ; CPU:$F504 PRG:3504 A8 + lda $F7B6,y ; CPU:$F505 PRG:3505 B9 B6 F7 + sta $03A2 ; CPU:$F508 PRG:3508 8D A2 03 + lda $F7B7,y ; CPU:$F50B PRG:350B B9 B7 F7 + sta $03A0 ; CPU:$F50E PRG:350E 8D A0 03 + inc ZpD3 ; CPU:$F511 PRG:3511 E6 D3 + rts ; CPU:$F513 PRG:3513 60 GameplayLookupTable_F514: .byte $00, $20, $40, $60, $80, $A0, $C0, $E0, $FF ; CPU:$F514 PRG:3514 00 20 40 60 80 A0 C0 E0 FF @@ -10951,16 +10951,16 @@ GameplayLookupTable_F514: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_LoadIndexAndContinue_F51D: - ldx #$00 ; CPU:F51D PRG:351D A2 00 - sec ; CPU:F51F PRG:351F 38 - lda $03A1 ; CPU:F520 PRG:3520 AD A1 03 - sbc $03A0 ; CPU:F523 PRG:3523 ED A0 03 - sta $03A1 ; CPU:F526 PRG:3526 8D A1 03 - lda $03A2 ; CPU:F529 PRG:3529 AD A2 03 - sbc #$00 ; CPU:F52C PRG:352C E9 00 - sta $03A2 ; CPU:F52E PRG:352E 8D A2 03 - bmi ObjectStateLookupTables_OnNegative_F535 ; CPU:F531 PRG:3531 30 02 - ldx #$01 ; CPU:F533 PRG:3533 A2 01 + ldx #$00 ; CPU:$F51D PRG:351D A2 00 + sec ; CPU:$F51F PRG:351F 38 + lda $03A1 ; CPU:$F520 PRG:3520 AD A1 03 + sbc $03A0 ; CPU:$F523 PRG:3523 ED A0 03 + sta $03A1 ; CPU:$F526 PRG:3526 8D A1 03 + lda $03A2 ; CPU:$F529 PRG:3529 AD A2 03 + sbc #$00 ; CPU:$F52C PRG:352C E9 00 + sta $03A2 ; CPU:$F52E PRG:352E 8D A2 03 + bmi ObjectStateLookupTables_OnNegative_F535 ; CPU:$F531 PRG:3531 30 02 + ldx #$01 ; CPU:$F533 PRG:3533 A2 01 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnNegative_F535 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -10971,11 +10971,11 @@ ObjectStateLookupTables_LoadIndexAndContinue_F51D: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnNegative_F535: - stx ZpCB ; CPU:F535 PRG:3535 86 CB - lda Zp73 ; CPU:F537 PRG:3537 A5 73 - sec ; CPU:F539 PRG:3539 38 - sbc $03A2 ; CPU:F53A PRG:353A ED A2 03 - sta Zp73 ; CPU:F53D PRG:353D 85 73 + stx ZpCB ; CPU:$F535 PRG:3535 86 CB + lda Zp73 ; CPU:$F537 PRG:3537 A5 73 + sec ; CPU:$F539 PRG:3539 38 + sbc $03A2 ; CPU:$F53A PRG:353A ED A2 03 + sta Zp73 ; CPU:$F53D PRG:353D 85 73 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_JoinBranchPaths_F53F ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -10986,7 +10986,7 @@ ObjectStateLookupTables_OnNegative_F535: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_JoinBranchPaths_F53F: - rts ; CPU:F53F PRG:353F 60 + rts ; CPU:$F53F PRG:353F 60 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_LoadAndContinue_F540 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -10997,13 +10997,13 @@ ObjectStateLookupTables_JoinBranchPaths_F53F: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_LoadAndContinue_F540: - lda ZpAE ; CPU:F540 PRG:3540 A5 AE - beq ObjectStateLookupTables_JoinBranchPaths_F53F ; CPU:F542 PRG:3542 F0 FB - cmp #$FF ; CPU:F544 PRG:3544 C9 FF - beq ObjectStateLookupTables_OnEqualFF_F54E ; CPU:F546 PRG:3546 F0 06 - adc ZpD7 ; CPU:F548 PRG:3548 65 D7 - sta ZpD7 ; CPU:F54A PRG:354A 85 D7 - bcc ObjectStateLookupTables_JoinBranchPaths_F53F ; CPU:F54C PRG:354C 90 F1 + lda ZpAE ; CPU:$F540 PRG:3540 A5 AE + beq ObjectStateLookupTables_JoinBranchPaths_F53F ; CPU:$F542 PRG:3542 F0 FB + cmp #$FF ; CPU:$F544 PRG:3544 C9 FF + beq ObjectStateLookupTables_OnEqualFF_F54E ; CPU:$F546 PRG:3546 F0 06 + adc ZpD7 ; CPU:$F548 PRG:3548 65 D7 + sta ZpD7 ; CPU:$F54A PRG:354A 85 D7 + bcc ObjectStateLookupTables_JoinBranchPaths_F53F ; CPU:$F54C PRG:354C 90 F1 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnEqualFF_F54E ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -11014,13 +11014,13 @@ ObjectStateLookupTables_LoadAndContinue_F540: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnEqualFF_F54E: - lda Zp87 ; CPU:F54E PRG:354E A5 87 - jsr $F666 ; CPU:F550 PRG:3550 20 66 F6 - ldy WorkPointer1Hi,x ; CPU:F553 PRG:3553 B4 7F - cpy #$05 ; CPU:F555 PRG:3555 C0 05 - bcc ObjectStateLookupTables_OnBelow05_F55D ; CPU:F557 PRG:3557 90 04 - lda #$02 ; CPU:F559 PRG:3559 A9 02 - bne ObjectStateLookupTables_OnNotEqual05_F55F ; CPU:F55B PRG:355B D0 02 + lda Zp87 ; CPU:$F54E PRG:354E A5 87 + jsr $F666 ; CPU:$F550 PRG:3550 20 66 F6 + ldy WorkPointer1Hi,x ; CPU:$F553 PRG:3553 B4 7F + cpy #$05 ; CPU:$F555 PRG:3555 C0 05 + bcc ObjectStateLookupTables_OnBelow05_F55D ; CPU:$F557 PRG:3557 90 04 + lda #$02 ; CPU:$F559 PRG:3559 A9 02 + bne ObjectStateLookupTables_OnNotEqual05_F55F ; CPU:$F55B PRG:355B D0 02 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnBelow05_F55D ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -11031,7 +11031,7 @@ ObjectStateLookupTables_OnEqualFF_F54E: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnBelow05_F55D: - lda #$01 ; CPU:F55D PRG:355D A9 01 + lda #$01 ; CPU:$F55D PRG:355D A9 01 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnNotEqual05_F55F ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -11042,15 +11042,15 @@ ObjectStateLookupTables_OnBelow05_F55D: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnNotEqual05_F55F: - sta Zp56 ; CPU:F55F PRG:355F 85 56 - lda ZpAF ; CPU:F561 PRG:3561 A5 AF - cmp #$01 ; CPU:F563 PRG:3563 C9 01 - beq ObjectStateLookupTables_OnEqual01_F588 ; CPU:F565 PRG:3565 F0 21 - lda Zp74 ; CPU:F567 PRG:3567 A5 74 - sec ; CPU:F569 PRG:3569 38 - sbc Zp56 ; CPU:F56A PRG:356A E5 56 - bcc ObjectStateLookupTables_OnCarryClear_F570 ; CPU:F56C PRG:356C 90 02 - sta Zp74 ; CPU:F56E PRG:356E 85 74 + sta Zp56 ; CPU:$F55F PRG:355F 85 56 + lda ZpAF ; CPU:$F561 PRG:3561 A5 AF + cmp #$01 ; CPU:$F563 PRG:3563 C9 01 + beq ObjectStateLookupTables_OnEqual01_F588 ; CPU:$F565 PRG:3565 F0 21 + lda Zp74 ; CPU:$F567 PRG:3567 A5 74 + sec ; CPU:$F569 PRG:3569 38 + sbc Zp56 ; CPU:$F56A PRG:356A E5 56 + bcc ObjectStateLookupTables_OnCarryClear_F570 ; CPU:$F56C PRG:356C 90 02 + sta Zp74 ; CPU:$F56E PRG:356E 85 74 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnCarryClear_F570 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -11061,7 +11061,7 @@ ObjectStateLookupTables_OnNotEqual05_F55F: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnCarryClear_F570: - rts ; CPU:F570 PRG:3570 60 + rts ; CPU:$F570 PRG:3570 60 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_CallNext_F571 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -11072,10 +11072,10 @@ ObjectStateLookupTables_OnCarryClear_F570: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_CallNext_F571: - jsr $F7FC ; CPU:F571 PRG:3571 20 FC F7 - bmi ObjectStateLookupTables_OnNegative_F587 ; CPU:F574 PRG:3574 30 11 - ldy #$04 ; CPU:F576 PRG:3576 A0 04 - ldx #$20 ; CPU:F578 PRG:3578 A2 20 + jsr $F7FC ; CPU:$F571 PRG:3571 20 FC F7 + bmi ObjectStateLookupTables_OnNegative_F587 ; CPU:$F574 PRG:3574 30 11 + ldy #$04 ; CPU:$F576 PRG:3576 A0 04 + ldx #$20 ; CPU:$F578 PRG:3578 A2 20 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnNonzero_F57A ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -11086,13 +11086,13 @@ ObjectStateLookupTables_CallNext_F571: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnNonzero_F57A: - lda Zp74,x ; CPU:F57A PRG:357A B5 74 - clc ; CPU:F57C PRG:357C 18 - adc Zp56 ; CPU:F57D PRG:357D 65 56 - sta Zp74,x ; CPU:F57F PRG:357F 95 74 - jsr $C9EC ; CPU:F581 PRG:3581 20 EC C9 - dey ; CPU:F584 PRG:3584 88 - bne ObjectStateLookupTables_OnNonzero_F57A ; CPU:F585 PRG:3585 D0 F3 + lda Zp74,x ; CPU:$F57A PRG:357A B5 74 + clc ; CPU:$F57C PRG:357C 18 + adc Zp56 ; CPU:$F57D PRG:357D 65 56 + sta Zp74,x ; CPU:$F57F PRG:357F 95 74 + jsr $C9EC ; CPU:$F581 PRG:3581 20 EC C9 + dey ; CPU:$F584 PRG:3584 88 + bne ObjectStateLookupTables_OnNonzero_F57A ; CPU:$F585 PRG:3585 D0 F3 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnNegative_F587 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -11103,7 +11103,7 @@ ObjectStateLookupTables_OnNonzero_F57A: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnNegative_F587: - rts ; CPU:F587 PRG:3587 60 + rts ; CPU:$F587 PRG:3587 60 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnEqual01_F588 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -11114,15 +11114,15 @@ ObjectStateLookupTables_OnNegative_F587: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnEqual01_F588: - jsr $DA05 ; CPU:F588 PRG:3588 20 05 DA - bcs ObjectStateLookupTables_OnCarrySet_F59A ; CPU:F58B PRG:358B B0 0D - clc ; CPU:F58D PRG:358D 18 - lda Zp74 ; CPU:F58E PRG:358E A5 74 - adc Zp56 ; CPU:F590 PRG:3590 65 56 - tax ; CPU:F592 PRG:3592 AA - adc #$10 ; CPU:F593 PRG:3593 69 10 - bcs ObjectStateLookupTables_OnCarrySet_F599 ; CPU:F595 PRG:3595 B0 02 - stx Zp74 ; CPU:F597 PRG:3597 86 74 + jsr $DA05 ; CPU:$F588 PRG:3588 20 05 DA + bcs ObjectStateLookupTables_OnCarrySet_F59A ; CPU:$F58B PRG:358B B0 0D + clc ; CPU:$F58D PRG:358D 18 + lda Zp74 ; CPU:$F58E PRG:358E A5 74 + adc Zp56 ; CPU:$F590 PRG:3590 65 56 + tax ; CPU:$F592 PRG:3592 AA + adc #$10 ; CPU:$F593 PRG:3593 69 10 + bcs ObjectStateLookupTables_OnCarrySet_F599 ; CPU:$F595 PRG:3595 B0 02 + stx Zp74 ; CPU:$F597 PRG:3597 86 74 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnCarrySet_F599 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -11133,7 +11133,7 @@ ObjectStateLookupTables_OnEqual01_F588: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnCarrySet_F599: - rts ; CPU:F599 PRG:3599 60 + rts ; CPU:$F599 PRG:3599 60 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnCarrySet_F59A ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -11144,9 +11144,9 @@ ObjectStateLookupTables_OnCarrySet_F599: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnCarrySet_F59A: - jsr $F7EE ; CPU:F59A PRG:359A 20 EE F7 - ldy #$04 ; CPU:F59D PRG:359D A0 04 - ldx #$20 ; CPU:F59F PRG:359F A2 20 + jsr $F7EE ; CPU:$F59A PRG:359A 20 EE F7 + ldy #$04 ; CPU:$F59D PRG:359D A0 04 + ldx #$20 ; CPU:$F59F PRG:359F A2 20 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnNonzero_F5A1 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -11157,22 +11157,22 @@ ObjectStateLookupTables_OnCarrySet_F59A: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnNonzero_F5A1: - lda Zp70,x ; CPU:F5A1 PRG:35A1 B5 70 - beq ObjectStateLookupTables_JoinBranchPaths_F5BF ; CPU:F5A3 PRG:35A3 F0 1A - lda Zp74,x ; CPU:F5A5 PRG:35A5 B5 74 - sec ; CPU:F5A7 PRG:35A7 38 - sbc Zp56 ; CPU:F5A8 PRG:35A8 E5 56 - sta Zp74,x ; CPU:F5AA PRG:35AA 95 74 - lda Zp74,x ; CPU:F5AC PRG:35AC B5 74 - cmp #$08 ; CPU:F5AE PRG:35AE C9 08 - bcs ObjectStateLookupTables_JoinBranchPaths_F5BF ; CPU:F5B0 PRG:35B0 B0 0D - txa ; CPU:F5B2 PRG:35B2 8A - and #$10 ; CPU:F5B3 PRG:35B3 29 10 - bne ObjectStateLookupTables_JoinBranchPaths_F5BF ; CPU:F5B5 PRG:35B5 D0 08 - lda #$00 ; CPU:F5B7 PRG:35B7 A9 00 - sta Zp70,x ; CPU:F5B9 PRG:35B9 95 70 - sta Zp80,x ; CPU:F5BB PRG:35BB 95 80 - beq ObjectStateLookupTables_JoinBranchPaths_F5BF ; CPU:F5BD PRG:35BD F0 00 + lda Zp70,x ; CPU:$F5A1 PRG:35A1 B5 70 + beq ObjectStateLookupTables_JoinBranchPaths_F5BF ; CPU:$F5A3 PRG:35A3 F0 1A + lda Zp74,x ; CPU:$F5A5 PRG:35A5 B5 74 + sec ; CPU:$F5A7 PRG:35A7 38 + sbc Zp56 ; CPU:$F5A8 PRG:35A8 E5 56 + sta Zp74,x ; CPU:$F5AA PRG:35AA 95 74 + lda Zp74,x ; CPU:$F5AC PRG:35AC B5 74 + cmp #$08 ; CPU:$F5AE PRG:35AE C9 08 + bcs ObjectStateLookupTables_JoinBranchPaths_F5BF ; CPU:$F5B0 PRG:35B0 B0 0D + txa ; CPU:$F5B2 PRG:35B2 8A + and #$10 ; CPU:$F5B3 PRG:35B3 29 10 + bne ObjectStateLookupTables_JoinBranchPaths_F5BF ; CPU:$F5B5 PRG:35B5 D0 08 + lda #$00 ; CPU:$F5B7 PRG:35B7 A9 00 + sta Zp70,x ; CPU:$F5B9 PRG:35B9 95 70 + sta Zp80,x ; CPU:$F5BB PRG:35BB 95 80 + beq ObjectStateLookupTables_JoinBranchPaths_F5BF ; CPU:$F5BD PRG:35BD F0 00 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_JoinBranchPaths_F5BF ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -11183,10 +11183,10 @@ ObjectStateLookupTables_OnNonzero_F5A1: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_JoinBranchPaths_F5BF: - jsr $C9EC ; CPU:F5BF PRG:35BF 20 EC C9 - dey ; CPU:F5C2 PRG:35C2 88 - bne ObjectStateLookupTables_OnNonzero_F5A1 ; CPU:F5C3 PRG:35C3 D0 DC - rts ; CPU:F5C5 PRG:35C5 60 + jsr $C9EC ; CPU:$F5BF PRG:35BF 20 EC C9 + dey ; CPU:$F5C2 PRG:35C2 88 + bne ObjectStateLookupTables_OnNonzero_F5A1 ; CPU:$F5C3 PRG:35C3 D0 DC + rts ; CPU:$F5C5 PRG:35C5 60 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_CallNext_F5C6 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -11197,9 +11197,9 @@ ObjectStateLookupTables_JoinBranchPaths_F5BF: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_CallNext_F5C6: - jsr $E903 ; CPU:F5C6 PRG:35C6 20 03 E9 - lda #$01 ; CPU:F5C9 PRG:35C9 A9 01 - sta ZpD5 ; CPU:F5CB PRG:35CB 85 D5 + jsr $E903 ; CPU:$F5C6 PRG:35C6 20 03 E9 + lda #$01 ; CPU:$F5C9 PRG:35C9 A9 01 + sta ZpD5 ; CPU:$F5CB PRG:35CB 85 D5 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnNonnegative_F5CD ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -11210,12 +11210,12 @@ ObjectStateLookupTables_CallNext_F5C6: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnNonnegative_F5CD: - lda ZpD5 ; CPU:F5CD PRG:35CD A5 D5 - ldy ZpD3 ; CPU:F5CF PRG:35CF A4 D3 - dey ; CPU:F5D1 PRG:35D1 88 - bne ObjectStateLookupTables_OnNonzero_F5D8 ; CPU:F5D2 PRG:35D2 D0 04 - cmp ZpC7 ; CPU:F5D4 PRG:35D4 C5 C7 - beq ObjectStateLookupTables_JoinBranchPaths_F5FB ; CPU:F5D6 PRG:35D6 F0 23 + lda ZpD5 ; CPU:$F5CD PRG:35CD A5 D5 + ldy ZpD3 ; CPU:$F5CF PRG:35CF A4 D3 + dey ; CPU:$F5D1 PRG:35D1 88 + bne ObjectStateLookupTables_OnNonzero_F5D8 ; CPU:$F5D2 PRG:35D2 D0 04 + cmp ZpC7 ; CPU:$F5D4 PRG:35D4 C5 C7 + beq ObjectStateLookupTables_JoinBranchPaths_F5FB ; CPU:$F5D6 PRG:35D6 F0 23 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnNonzero_F5D8 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -11226,23 +11226,23 @@ ObjectStateLookupTables_OnNonnegative_F5CD: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnNonzero_F5D8: - sec ; CPU:F5D8 PRG:35D8 38 - rol a ; CPU:F5D9 PRG:35D9 2A - adc #$02 ; CPU:F5DA PRG:35DA 69 02 - jsr $F7DA ; CPU:F5DC PRG:35DC 20 DA F7 - lda Zp70,x ; CPU:F5DF PRG:35DF B5 70 - beq ObjectStateLookupTables_JoinBranchPaths_F5FB ; CPU:F5E1 PRG:35E1 F0 18 - lda Zp75,x ; CPU:F5E3 PRG:35E3 B5 75 - bne ObjectStateLookupTables_JoinBranchPaths_F5FB ; CPU:F5E5 PRG:35E5 D0 14 - ldy #$08 ; CPU:F5E7 PRG:35E7 A0 08 - sty Zp8D ; CPU:F5E9 PRG:35E9 84 8D - sty Zp8F ; CPU:F5EB PRG:35EB 84 8F - ldy #$00 ; CPU:F5ED PRG:35ED A0 00 - sty Zp8E ; CPU:F5EF PRG:35EF 84 8E - sty Zp8C ; CPU:F5F1 PRG:35F1 84 8C - jsr $CC62 ; CPU:F5F3 PRG:35F3 20 62 CC - jsr $CC7E ; CPU:F5F6 PRG:35F6 20 7E CC - bcs ObjectStateLookupTables_JoinBranchPaths_F600 ; CPU:F5F9 PRG:35F9 B0 05 + sec ; CPU:$F5D8 PRG:35D8 38 + rol a ; CPU:$F5D9 PRG:35D9 2A + adc #$02 ; CPU:$F5DA PRG:35DA 69 02 + jsr $F7DA ; CPU:$F5DC PRG:35DC 20 DA F7 + lda Zp70,x ; CPU:$F5DF PRG:35DF B5 70 + beq ObjectStateLookupTables_JoinBranchPaths_F5FB ; CPU:$F5E1 PRG:35E1 F0 18 + lda Zp75,x ; CPU:$F5E3 PRG:35E3 B5 75 + bne ObjectStateLookupTables_JoinBranchPaths_F5FB ; CPU:$F5E5 PRG:35E5 D0 14 + ldy #$08 ; CPU:$F5E7 PRG:35E7 A0 08 + sty Zp8D ; CPU:$F5E9 PRG:35E9 84 8D + sty Zp8F ; CPU:$F5EB PRG:35EB 84 8F + ldy #$00 ; CPU:$F5ED PRG:35ED A0 00 + sty Zp8E ; CPU:$F5EF PRG:35EF 84 8E + sty Zp8C ; CPU:$F5F1 PRG:35F1 84 8C + jsr $CC62 ; CPU:$F5F3 PRG:35F3 20 62 CC + jsr $CC7E ; CPU:$F5F6 PRG:35F6 20 7E CC + bcs ObjectStateLookupTables_JoinBranchPaths_F600 ; CPU:$F5F9 PRG:35F9 B0 05 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_JoinBranchPaths_F5FB ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -11253,9 +11253,9 @@ ObjectStateLookupTables_OnNonzero_F5D8: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_JoinBranchPaths_F5FB: - dec ZpD5 ; CPU:F5FB PRG:35FB C6 D5 - bpl ObjectStateLookupTables_OnNonnegative_F5CD ; CPU:F5FD PRG:35FD 10 CE - clc ; CPU:F5FF PRG:35FF 18 + dec ZpD5 ; CPU:$F5FB PRG:35FB C6 D5 + bpl ObjectStateLookupTables_OnNonnegative_F5CD ; CPU:$F5FD PRG:35FD 10 CE + clc ; CPU:$F5FF PRG:35FF 18 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_JoinBranchPaths_F600 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -11266,7 +11266,7 @@ ObjectStateLookupTables_JoinBranchPaths_F5FB: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_JoinBranchPaths_F600: - rts ; CPU:F600 PRG:3600 60 + rts ; CPU:$F600 PRG:3600 60 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_LoadAndContinue_F601 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -11277,14 +11277,14 @@ ObjectStateLookupTables_JoinBranchPaths_F600: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_LoadAndContinue_F601: - lda Zp73 ; CPU:F601 PRG:3601 A5 73 - cmp #$C0 ; CPU:F603 PRG:3603 C9 C0 - bcc ObjectStateLookupTables_JoinBranchPaths_F600 ; CPU:F605 PRG:3605 90 F9 - lda #$00 ; CPU:F607 PRG:3607 A9 00 - sta Zp87 ; CPU:F609 PRG:3609 85 87 - inc Zp0F ; CPU:F60B PRG:360B E6 0F - inc ZpCF ; CPU:F60D PRG:360D E6 CF - jmp $DB87 ; CPU:F60F PRG:360F 4C 87 DB + lda Zp73 ; CPU:$F601 PRG:3601 A5 73 + cmp #$C0 ; CPU:$F603 PRG:3603 C9 C0 + bcc ObjectStateLookupTables_JoinBranchPaths_F600 ; CPU:$F605 PRG:3605 90 F9 + lda #$00 ; CPU:$F607 PRG:3607 A9 00 + sta Zp87 ; CPU:$F609 PRG:3609 85 87 + inc Zp0F ; CPU:$F60B PRG:360B E6 0F + inc ZpCF ; CPU:$F60D PRG:360D E6 CF + jmp $DB87 ; CPU:$F60F PRG:360F 4C 87 DB ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_LoadAndContinue_F612 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -11295,10 +11295,10 @@ ObjectStateLookupTables_LoadAndContinue_F601: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_LoadAndContinue_F612: - lda Zp73 ; CPU:F612 PRG:3612 A5 73 - cmp #$AC ; CPU:F614 PRG:3614 C9 AC - bcc ObjectStateLookupTables_OnBelowAC_F63F ; CPU:F616 PRG:3616 90 27 - ldx #$30 ; CPU:F618 PRG:3618 A2 30 + lda Zp73 ; CPU:$F612 PRG:3612 A5 73 + cmp #$AC ; CPU:$F614 PRG:3614 C9 AC + bcc ObjectStateLookupTables_OnBelowAC_F63F ; CPU:$F616 PRG:3616 90 27 + ldx #$30 ; CPU:$F618 PRG:3618 A2 30 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnNonnegative_F61A ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -11309,13 +11309,13 @@ ObjectStateLookupTables_LoadAndContinue_F612: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnNonnegative_F61A: - lda $0500,x ; CPU:F61A PRG:361A BD 00 05 - beq ObjectStateLookupTables_JoinBranchPaths_F63A ; CPU:F61D PRG:361D F0 1B - jsr $CC16 ; CPU:F61F PRG:361F 20 16 CC - bcc ObjectStateLookupTables_OnCarryClear_F62A ; CPU:F622 PRG:3622 90 06 - cmp #$E8 ; CPU:F624 PRG:3624 C9 E8 - bcs ObjectStateLookupTables_JoinBranchPaths_F633 ; CPU:F626 PRG:3626 B0 0B - bcc ObjectStateLookupTables_JoinBranchPaths_F63A ; CPU:F628 PRG:3628 90 10 + lda $0500,x ; CPU:$F61A PRG:361A BD 00 05 + beq ObjectStateLookupTables_JoinBranchPaths_F63A ; CPU:$F61D PRG:361D F0 1B + jsr $CC16 ; CPU:$F61F PRG:361F 20 16 CC + bcc ObjectStateLookupTables_OnCarryClear_F62A ; CPU:$F622 PRG:3622 90 06 + cmp #$E8 ; CPU:$F624 PRG:3624 C9 E8 + bcs ObjectStateLookupTables_JoinBranchPaths_F633 ; CPU:$F626 PRG:3626 B0 0B + bcc ObjectStateLookupTables_JoinBranchPaths_F63A ; CPU:$F628 PRG:3628 90 10 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnCarryClear_F62A ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -11326,11 +11326,11 @@ ObjectStateLookupTables_OnNonnegative_F61A: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnCarryClear_F62A: - sec ; CPU:F62A PRG:362A 38 - sbc #$00 ; CPU:F62B PRG:362B E9 00 - bcc ObjectStateLookupTables_JoinBranchPaths_F633 ; CPU:F62D PRG:362D 90 04 - cmp Zp74 ; CPU:F62F PRG:362F C5 74 - bcs ObjectStateLookupTables_JoinBranchPaths_F63A ; CPU:F631 PRG:3631 B0 07 + sec ; CPU:$F62A PRG:362A 38 + sbc #$00 ; CPU:$F62B PRG:362B E9 00 + bcc ObjectStateLookupTables_JoinBranchPaths_F633 ; CPU:$F62D PRG:362D 90 04 + cmp Zp74 ; CPU:$F62F PRG:362F C5 74 + bcs ObjectStateLookupTables_JoinBranchPaths_F63A ; CPU:$F631 PRG:3631 B0 07 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_JoinBranchPaths_F633 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -11341,10 +11341,10 @@ ObjectStateLookupTables_OnCarryClear_F62A: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_JoinBranchPaths_F633: - clc ; CPU:F633 PRG:3633 18 - adc #$18 ; CPU:F634 PRG:3634 69 18 - cmp Zp74 ; CPU:F636 PRG:3636 C5 74 - bcs ObjectStateLookupTables_OnCarrySet_F641 ; CPU:F638 PRG:3638 B0 07 + clc ; CPU:$F633 PRG:3633 18 + adc #$18 ; CPU:$F634 PRG:3634 69 18 + cmp Zp74 ; CPU:$F636 PRG:3636 C5 74 + bcs ObjectStateLookupTables_OnCarrySet_F641 ; CPU:$F638 PRG:3638 B0 07 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_JoinBranchPaths_F63A ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -11355,8 +11355,8 @@ ObjectStateLookupTables_JoinBranchPaths_F633: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_JoinBranchPaths_F63A: - jsr $C9F2 ; CPU:F63A PRG:363A 20 F2 C9 - bpl ObjectStateLookupTables_OnNonnegative_F61A ; CPU:F63D PRG:363D 10 DB + jsr $C9F2 ; CPU:$F63A PRG:363A 20 F2 C9 + bpl ObjectStateLookupTables_OnNonnegative_F61A ; CPU:$F63D PRG:363D 10 DB ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnBelowAC_F63F ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -11367,8 +11367,8 @@ ObjectStateLookupTables_JoinBranchPaths_F63A: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnBelowAC_F63F: - clc ; CPU:F63F PRG:363F 18 - rts ; CPU:F640 PRG:3640 60 + clc ; CPU:$F63F PRG:363F 18 + rts ; CPU:$F640 PRG:3640 60 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnCarrySet_F641 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -11379,10 +11379,10 @@ ObjectStateLookupTables_OnBelowAC_F63F: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnCarrySet_F641: - jsr $DB87 ; CPU:F641 PRG:3641 20 87 DB - inc $038E ; CPU:F644 PRG:3644 EE 8E 03 - sec ; CPU:F647 PRG:3647 38 - rts ; CPU:F648 PRG:3648 60 + jsr $DB87 ; CPU:$F641 PRG:3641 20 87 DB + inc $038E ; CPU:$F644 PRG:3644 EE 8E 03 + sec ; CPU:$F647 PRG:3647 38 + rts ; CPU:$F648 PRG:3648 60 GameplayLookupTable_F649: .byte $A4, $AB, $B9, $5B, $F6, $85, $AB, $0A, $85, $AD, $E6, $CF, $20, $CF, $F1, $4C ; CPU:$F649 PRG:3649 A4 AB B9 5B F6 85 AB 0A 85 AD E6 CF 20 CF F1 4C @@ -11398,12 +11398,12 @@ GameplayLookupTable_F649: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_CallNext_F666: - and #$01 ; CPU:F666 PRG:3666 29 01 - asl a ; CPU:F668 PRG:3668 0A - adc #$02 ; CPU:F669 PRG:3669 69 02 - jsr $F7E9 ; CPU:F66B PRG:366B 20 E9 F7 - sta WorkPointer0Lo ; CPU:F66E PRG:366E 85 7C - tax ; CPU:F670 PRG:3670 AA + and #$01 ; CPU:$F666 PRG:3666 29 01 + asl a ; CPU:$F668 PRG:3668 0A + adc #$02 ; CPU:$F669 PRG:3669 69 02 + jsr $F7E9 ; CPU:$F66B PRG:366B 20 E9 F7 + sta WorkPointer0Lo ; CPU:$F66E PRG:366E 85 7C + tax ; CPU:$F670 PRG:3670 AA ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnZero_F671 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -11414,7 +11414,7 @@ ObjectStateLookupTables_CallNext_F666: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnZero_F671: - rts ; CPU:F671 PRG:3671 60 + rts ; CPU:$F671 PRG:3671 60 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnBelow08_F672 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -11425,20 +11425,20 @@ ObjectStateLookupTables_OnZero_F671: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnBelow08_F672: - lda ZpAA ; CPU:F672 PRG:3672 A5 AA - and #$03 ; CPU:F674 PRG:3674 29 03 - jsr $F7E9 ; CPU:F676 PRG:3676 20 E9 F7 - sta Zp8C ; CPU:F679 PRG:3679 85 8C - lda ZpAD ; CPU:F67B PRG:367B A5 AD - lsr a ; CPU:F67D PRG:367D 4A - eor #$01 ; CPU:F67E PRG:367E 49 01 - jsr $F666 ; CPU:F680 PRG:3680 20 66 F6 - ldy #$00 ; CPU:F683 PRG:3683 A0 00 - lda Zp74,x ; CPU:F685 PRG:3685 B5 74 - clc ; CPU:F687 PRG:3687 18 - adc Zp6A ; CPU:F688 PRG:3688 65 6A - bcc ObjectStateLookupTables_OnCarryClear_F68D ; CPU:F68A PRG:368A 90 01 - iny ; CPU:F68C PRG:368C C8 + lda ZpAA ; CPU:$F672 PRG:3672 A5 AA + and #$03 ; CPU:$F674 PRG:3674 29 03 + jsr $F7E9 ; CPU:$F676 PRG:3676 20 E9 F7 + sta Zp8C ; CPU:$F679 PRG:3679 85 8C + lda ZpAD ; CPU:$F67B PRG:367B A5 AD + lsr a ; CPU:$F67D PRG:367D 4A + eor #$01 ; CPU:$F67E PRG:367E 49 01 + jsr $F666 ; CPU:$F680 PRG:3680 20 66 F6 + ldy #$00 ; CPU:$F683 PRG:3683 A0 00 + lda Zp74,x ; CPU:$F685 PRG:3685 B5 74 + clc ; CPU:$F687 PRG:3687 18 + adc Zp6A ; CPU:$F688 PRG:3688 65 6A + bcc ObjectStateLookupTables_OnCarryClear_F68D ; CPU:$F68A PRG:368A 90 01 + iny ; CPU:$F68C PRG:368C C8 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnCarryClear_F68D ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -11449,10 +11449,10 @@ ObjectStateLookupTables_OnBelow08_F672: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnCarryClear_F68D: - clc ; CPU:F68D PRG:368D 18 - adc #$20 ; CPU:F68E PRG:368E 69 20 - bcc ObjectStateLookupTables_OnCarryClear_F693 ; CPU:F690 PRG:3690 90 01 - iny ; CPU:F692 PRG:3692 C8 + clc ; CPU:$F68D PRG:368D 18 + adc #$20 ; CPU:$F68E PRG:368E 69 20 + bcc ObjectStateLookupTables_OnCarryClear_F693 ; CPU:$F690 PRG:3690 90 01 + iny ; CPU:$F692 PRG:3692 C8 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnCarryClear_F693 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -11463,21 +11463,21 @@ ObjectStateLookupTables_OnCarryClear_F68D: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnCarryClear_F693: - ldx Zp8C ; CPU:F693 PRG:3693 A6 8C - sta $0501,x ; CPU:F695 PRG:3695 9D 01 05 - sty Zp8E ; CPU:F698 PRG:3698 84 8E - tya ; CPU:F69A PRG:369A 98 - eor Zp6B ; CPU:F69B PRG:369B 45 6B - and #$01 ; CPU:F69D PRG:369D 29 01 - sta $0502,x ; CPU:F69F PRG:369F 9D 02 05 - lda #$C0 ; CPU:F6A2 PRG:36A2 A9 C0 - sta $0503,x ; CPU:F6A4 PRG:36A4 9D 03 05 - lda #$05 ; CPU:F6A7 PRG:36A7 A9 05 - sta $0504,x ; CPU:F6A9 PRG:36A9 9D 04 05 - inc ZpAA ; CPU:F6AC PRG:36AC E6 AA - lda #$FF ; CPU:F6AE PRG:36AE A9 FF - sta $0500,x ; CPU:F6B0 PRG:36B0 9D 00 05 - jmp $ED26 ; CPU:F6B3 PRG:36B3 4C 26 ED + ldx Zp8C ; CPU:$F693 PRG:3693 A6 8C + sta $0501,x ; CPU:$F695 PRG:3695 9D 01 05 + sty Zp8E ; CPU:$F698 PRG:3698 84 8E + tya ; CPU:$F69A PRG:369A 98 + eor Zp6B ; CPU:$F69B PRG:369B 45 6B + and #$01 ; CPU:$F69D PRG:369D 29 01 + sta $0502,x ; CPU:$F69F PRG:369F 9D 02 05 + lda #$C0 ; CPU:$F6A2 PRG:36A2 A9 C0 + sta $0503,x ; CPU:$F6A4 PRG:36A4 9D 03 05 + lda #$05 ; CPU:$F6A7 PRG:36A7 A9 05 + sta $0504,x ; CPU:$F6A9 PRG:36A9 9D 04 05 + inc ZpAA ; CPU:$F6AC PRG:36AC E6 AA + lda #$FF ; CPU:$F6AE PRG:36AE A9 FF + sta $0500,x ; CPU:$F6B0 PRG:36B0 9D 00 05 + jmp $ED26 ; CPU:$F6B3 PRG:36B3 4C 26 ED ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnEqualFF_F6B6 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -11488,16 +11488,16 @@ ObjectStateLookupTables_OnCarryClear_F693: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnEqualFF_F6B6: - lda ZpAA ; CPU:F6B6 PRG:36B6 A5 AA - clc ; CPU:F6B8 PRG:36B8 18 - adc #$01 ; CPU:F6B9 PRG:36B9 69 01 - and #$03 ; CPU:F6BB PRG:36BB 29 03 - jsr $F7DA ; CPU:F6BD PRG:36BD 20 DA F7 - lda $0500,x ; CPU:F6C0 PRG:36C0 BD 00 05 - beq ObjectStateLookupTables_OnZero_F671 ; CPU:F6C3 PRG:36C3 F0 AC - lda #$00 ; CPU:F6C5 PRG:36C5 A9 00 - sta $0500,x ; CPU:F6C7 PRG:36C7 9D 00 05 - jmp $EC9C ; CPU:F6CA PRG:36CA 4C 9C EC + lda ZpAA ; CPU:$F6B6 PRG:36B6 A5 AA + clc ; CPU:$F6B8 PRG:36B8 18 + adc #$01 ; CPU:$F6B9 PRG:36B9 69 01 + and #$03 ; CPU:$F6BB PRG:36BB 29 03 + jsr $F7DA ; CPU:$F6BD PRG:36BD 20 DA F7 + lda $0500,x ; CPU:$F6C0 PRG:36C0 BD 00 05 + beq ObjectStateLookupTables_OnZero_F671 ; CPU:$F6C3 PRG:36C3 F0 AC + lda #$00 ; CPU:$F6C5 PRG:36C5 A9 00 + sta $0500,x ; CPU:$F6C7 PRG:36C7 9D 00 05 + jmp $EC9C ; CPU:$F6CA PRG:36CA 4C 9C EC ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_LoadAndContinue_F6CD ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -11508,11 +11508,11 @@ ObjectStateLookupTables_OnEqualFF_F6B6: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_LoadAndContinue_F6CD: - lda Zp69 ; CPU:F6CD PRG:36CD A5 69 - cmp #$01 ; CPU:F6CF PRG:36CF C9 01 - bcc ObjectStateLookupTables_OnBelow01_F6DD ; CPU:F6D1 PRG:36D1 90 0A - beq ObjectStateLookupTables_OnEqual01_F6D7 ; CPU:F6D3 PRG:36D3 F0 02 - bcs ObjectStateLookupTables_JoinBranchPaths_F6E3 ; CPU:F6D5 PRG:36D5 B0 0C + lda Zp69 ; CPU:$F6CD PRG:36CD A5 69 + cmp #$01 ; CPU:$F6CF PRG:36CF C9 01 + bcc ObjectStateLookupTables_OnBelow01_F6DD ; CPU:$F6D1 PRG:36D1 90 0A + beq ObjectStateLookupTables_OnEqual01_F6D7 ; CPU:$F6D3 PRG:36D3 F0 02 + bcs ObjectStateLookupTables_JoinBranchPaths_F6E3 ; CPU:$F6D5 PRG:36D5 B0 0C ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnEqual01_F6D7 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -11523,9 +11523,9 @@ ObjectStateLookupTables_LoadAndContinue_F6CD: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnEqual01_F6D7: - lda Zp68 ; CPU:F6D7 PRG:36D7 A5 68 - cmp #$0A ; CPU:F6D9 PRG:36D9 C9 0A - bcs ObjectStateLookupTables_JoinBranchPaths_F6E3 ; CPU:F6DB PRG:36DB B0 06 + lda Zp68 ; CPU:$F6D7 PRG:36D7 A5 68 + cmp #$0A ; CPU:$F6D9 PRG:36D9 C9 0A + bcs ObjectStateLookupTables_JoinBranchPaths_F6E3 ; CPU:$F6DB PRG:36DB B0 06 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnBelow01_F6DD ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -11536,9 +11536,9 @@ ObjectStateLookupTables_OnEqual01_F6D7: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnBelow01_F6DD: - lda #$00 ; CPU:F6DD PRG:36DD A9 00 - sta ZpB0 ; CPU:F6DF PRG:36DF 85 B0 - sta ZpC0 ; CPU:F6E1 PRG:36E1 85 C0 + lda #$00 ; CPU:$F6DD PRG:36DD A9 00 + sta ZpB0 ; CPU:$F6DF PRG:36DF 85 B0 + sta ZpC0 ; CPU:$F6E1 PRG:36E1 85 C0 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_JoinBranchPaths_F6E3 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -11549,12 +11549,12 @@ ObjectStateLookupTables_OnBelow01_F6DD: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_JoinBranchPaths_F6E3: - lda ZpAD ; CPU:F6E3 PRG:36E3 A5 AD - lsr a ; CPU:F6E5 PRG:36E5 4A - bcc ObjectStateLookupTables_OnCarryClear_F6EF ; CPU:F6E6 PRG:36E6 90 07 - inc ZpAD ; CPU:F6E8 PRG:36E8 E6 AD - cmp #$08 ; CPU:F6EA PRG:36EA C9 08 - bcc ObjectStateLookupTables_OnBelow08_F672 ; CPU:F6EC PRG:36EC 90 84 + lda ZpAD ; CPU:$F6E3 PRG:36E3 A5 AD + lsr a ; CPU:$F6E5 PRG:36E5 4A + bcc ObjectStateLookupTables_OnCarryClear_F6EF ; CPU:$F6E6 PRG:36E6 90 07 + inc ZpAD ; CPU:$F6E8 PRG:36E8 E6 AD + cmp #$08 ; CPU:$F6EA PRG:36EA C9 08 + bcc ObjectStateLookupTables_OnBelow08_F672 ; CPU:$F6EC PRG:36EC 90 84 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnCarrySet_F6EE ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -11565,7 +11565,7 @@ ObjectStateLookupTables_JoinBranchPaths_F6E3: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnCarrySet_F6EE: - rts ; CPU:F6EE PRG:36EE 60 + rts ; CPU:$F6EE PRG:36EE 60 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnCarryClear_F6EF ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -11576,21 +11576,21 @@ ObjectStateLookupTables_OnCarrySet_F6EE: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnCarryClear_F6EF: - sta SavedObjectIndex ; CPU:F6EF PRG:36EF 85 F8 - asl a ; CPU:F6F1 PRG:36F1 0A - tay ; CPU:F6F2 PRG:36F2 A8 - ldx Zp6B ; CPU:F6F3 PRG:36F3 A6 6B - inx ; CPU:F6F5 PRG:36F5 E8 - stx Zp7B ; CPU:F6F6 PRG:36F6 86 7B - lda $F745,y ; CPU:F6F8 PRG:36F8 B9 45 F7 - sta Zp78 ; CPU:F6FB PRG:36FB 85 78 - cmp #$FF ; CPU:F6FD PRG:36FD C9 FF - beq ObjectStateLookupTables_OnEqualFF_F6B6 ; CPU:F6FF PRG:36FF F0 B5 - cmp Zp7B ; CPU:F701 PRG:3701 C5 7B - bne ObjectStateLookupTables_OnNotEqualFF_F70C ; CPU:F703 PRG:3703 D0 07 - lda $F744,y ; CPU:F705 PRG:3705 B9 44 F7 - sta Zp77 ; CPU:F708 PRG:3708 85 77 - cmp Zp6A ; CPU:F70A PRG:370A C5 6A + sta SavedObjectIndex ; CPU:$F6EF PRG:36EF 85 F8 + asl a ; CPU:$F6F1 PRG:36F1 0A + tay ; CPU:$F6F2 PRG:36F2 A8 + ldx Zp6B ; CPU:$F6F3 PRG:36F3 A6 6B + inx ; CPU:$F6F5 PRG:36F5 E8 + stx Zp7B ; CPU:$F6F6 PRG:36F6 86 7B + lda $F745,y ; CPU:$F6F8 PRG:36F8 B9 45 F7 + sta Zp78 ; CPU:$F6FB PRG:36FB 85 78 + cmp #$FF ; CPU:$F6FD PRG:36FD C9 FF + beq ObjectStateLookupTables_OnEqualFF_F6B6 ; CPU:$F6FF PRG:36FF F0 B5 + cmp Zp7B ; CPU:$F701 PRG:3701 C5 7B + bne ObjectStateLookupTables_OnNotEqualFF_F70C ; CPU:$F703 PRG:3703 D0 07 + lda $F744,y ; CPU:$F705 PRG:3705 B9 44 F7 + sta Zp77 ; CPU:$F708 PRG:3708 85 77 + cmp Zp6A ; CPU:$F70A PRG:370A C5 6A ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnNotEqualFF_F70C ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -11601,18 +11601,18 @@ ObjectStateLookupTables_OnCarryClear_F6EF: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnNotEqualFF_F70C: - bcs ObjectStateLookupTables_OnCarrySet_F6EE ; CPU:F70C PRG:370C B0 E0 - lda SavedObjectIndex ; CPU:F70E PRG:370E A5 F8 - jsr $F666 ; CPU:F710 PRG:3710 20 66 F6 - inc ZpAD ; CPU:F713 PRG:3713 E6 AD - jsr $CC20 ; CPU:F715 PRG:3715 20 20 CC - sta Zp74,x ; CPU:F718 PRG:3718 95 74 - lda #$3C ; CPU:F71A PRG:371A A9 3C - sta Zp73,x ; CPU:F71C PRG:371C 95 73 - lda #$3C ; CPU:F71E PRG:371E A9 3C - cpx #$20 ; CPU:F720 PRG:3720 E0 20 - beq ObjectStateLookupTables_OnEqual20_F726 ; CPU:F722 PRG:3722 F0 02 - lda #$6C ; CPU:F724 PRG:3724 A9 6C + bcs ObjectStateLookupTables_OnCarrySet_F6EE ; CPU:$F70C PRG:370C B0 E0 + lda SavedObjectIndex ; CPU:$F70E PRG:370E A5 F8 + jsr $F666 ; CPU:$F710 PRG:3710 20 66 F6 + inc ZpAD ; CPU:$F713 PRG:3713 E6 AD + jsr $CC20 ; CPU:$F715 PRG:3715 20 20 CC + sta Zp74,x ; CPU:$F718 PRG:3718 95 74 + lda #$3C ; CPU:$F71A PRG:371A A9 3C + sta Zp73,x ; CPU:$F71C PRG:371C 95 73 + lda #$3C ; CPU:$F71E PRG:371E A9 3C + cpx #$20 ; CPU:$F720 PRG:3720 E0 20 + beq ObjectStateLookupTables_OnEqual20_F726 ; CPU:$F722 PRG:3722 F0 02 + lda #$6C ; CPU:$F724 PRG:3724 A9 6C ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnEqual20_F726 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -11623,13 +11623,13 @@ ObjectStateLookupTables_OnNotEqualFF_F70C: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnEqual20_F726: - sta Zp72,x ; CPU:F726 PRG:3726 95 72 - lda #$01 ; CPU:F728 PRG:3728 A9 01 - sta Zp70,x ; CPU:F72A PRG:372A 95 70 - lda #$FE ; CPU:F72C PRG:372C A9 FE - sta Zp71,x ; CPU:F72E PRG:372E 95 71 - jsr $F758 ; CPU:F730 PRG:3730 20 58 F7 - ldy #$07 ; CPU:F733 PRG:3733 A0 07 + sta Zp72,x ; CPU:$F726 PRG:3726 95 72 + lda #$01 ; CPU:$F728 PRG:3728 A9 01 + sta Zp70,x ; CPU:$F72A PRG:372A 95 70 + lda #$FE ; CPU:$F72C PRG:372C A9 FE + sta Zp71,x ; CPU:$F72E PRG:372E 95 71 + jsr $F758 ; CPU:$F730 PRG:3730 20 58 F7 + ldy #$07 ; CPU:$F733 PRG:3733 A0 07 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_OnNonnegative_F735 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -11640,13 +11640,13 @@ ObjectStateLookupTables_OnEqual20_F726: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_OnNonnegative_F735: - lda $F1C7,y ; CPU:F735 PRG:3735 B9 C7 F1 - sta WorkPointer0Lo,x ; CPU:F738 PRG:3738 95 7C - dex ; CPU:F73A PRG:373A CA - dey ; CPU:F73B PRG:373B 88 - bpl ObjectStateLookupTables_OnNonnegative_F735 ; CPU:F73C PRG:373C 10 F7 - jsr $F2DB ; CPU:F73E PRG:373E 20 DB F2 - jmp $F6B6 ; CPU:F741 PRG:3741 4C B6 F6 + lda $F1C7,y ; CPU:$F735 PRG:3735 B9 C7 F1 + sta WorkPointer0Lo,x ; CPU:$F738 PRG:3738 95 7C + dex ; CPU:$F73A PRG:373A CA + dey ; CPU:$F73B PRG:373B 88 + bpl ObjectStateLookupTables_OnNonnegative_F735 ; CPU:$F73C PRG:373C 10 F7 + jsr $F2DB ; CPU:$F73E PRG:373E 20 DB F2 + jmp $F6B6 ; CPU:$F741 PRG:3741 4C B6 F6 GameplayLookupTable_F744: .byte $50, $00, $D0, $00, $50, $01, $D0, $01, $50, $02, $D0, $02, $50, $03, $D0, $03 ; CPU:$F744 PRG:3744 50 00 D0 00 50 01 D0 01 50 02 D0 02 50 03 D0 03 @@ -11662,18 +11662,18 @@ GameplayLookupTable_F744: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_LoadIndexAndContinue_F758: - ldy Zp66 ; CPU:F758 PRG:3758 A4 66 - dey ; CPU:F75A PRG:375A 88 - tya ; CPU:F75B PRG:375B 98 - and #$03 ; CPU:F75C PRG:375C 29 03 - tay ; CPU:F75E PRG:375E A8 - lda $F76C,y ; CPU:F75F PRG:375F B9 6C F7 - clc ; CPU:F762 PRG:3762 18 - adc SavedObjectIndex ; CPU:F763 PRG:3763 65 F8 - tay ; CPU:F765 PRG:3765 A8 - lda $F770,y ; CPU:F766 PRG:3766 B9 70 F7 - sta WorkPointer1Hi,x ; CPU:F769 PRG:3769 95 7F - rts ; CPU:F76B PRG:376B 60 + ldy Zp66 ; CPU:$F758 PRG:3758 A4 66 + dey ; CPU:$F75A PRG:375A 88 + tya ; CPU:$F75B PRG:375B 98 + and #$03 ; CPU:$F75C PRG:375C 29 03 + tay ; CPU:$F75E PRG:375E A8 + lda $F76C,y ; CPU:$F75F PRG:375F B9 6C F7 + clc ; CPU:$F762 PRG:3762 18 + adc SavedObjectIndex ; CPU:$F763 PRG:3763 65 F8 + tay ; CPU:$F765 PRG:3765 A8 + lda $F770,y ; CPU:$F766 PRG:3766 B9 70 F7 + sta WorkPointer1Hi,x ; CPU:$F769 PRG:3769 95 7F + rts ; CPU:$F76B PRG:376B 60 SoundRequestTable: .byte $00, $09, $12, $1B, $0A, $0A, $0B, $0A, $0A, $0A, $0A, $0E, $0A, $0B, $0B, $0A ; CPU:$F76C PRG:376C 00 09 12 1B 0A 0A 0B 0A 0A 0A 0A 0E 0A 0B 0B 0A @@ -11694,9 +11694,9 @@ SoundRequestTable: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_CallNext_F7DA: - jsr $F7E9 ; CPU:F7DA PRG:37DA 20 E9 F7 - tax ; CPU:F7DD PRG:37DD AA - rts ; CPU:F7DE PRG:37DE 60 + jsr $F7E9 ; CPU:$F7DA PRG:37DA 20 E9 F7 + tax ; CPU:$F7DD PRG:37DD AA + rts ; CPU:$F7DE PRG:37DE 60 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_CallNext_F7DF ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -11707,9 +11707,9 @@ ObjectStateLookupTables_CallNext_F7DA: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_CallNext_F7DF: - jsr $F7E4 ; CPU:F7DF PRG:37DF 20 E4 F7 - tax ; CPU:F7E2 PRG:37E2 AA - rts ; CPU:F7E3 PRG:37E3 60 + jsr $F7E4 ; CPU:$F7DF PRG:37DF 20 E4 F7 + tax ; CPU:$F7E2 PRG:37E2 AA + rts ; CPU:$F7E3 PRG:37E3 60 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_Return_F7E4 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -11720,11 +11720,11 @@ ObjectStateLookupTables_CallNext_F7DF: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_Return_F7E4: - lsr a ; CPU:F7E4 PRG:37E4 4A - lsr a ; CPU:F7E5 PRG:37E5 4A - lsr a ; CPU:F7E6 PRG:37E6 4A - lsr a ; CPU:F7E7 PRG:37E7 4A - rts ; CPU:F7E8 PRG:37E8 60 + lsr a ; CPU:$F7E4 PRG:37E4 4A + lsr a ; CPU:$F7E5 PRG:37E5 4A + lsr a ; CPU:$F7E6 PRG:37E6 4A + lsr a ; CPU:$F7E7 PRG:37E7 4A + rts ; CPU:$F7E8 PRG:37E8 60 ; ----------------------------------------------------------------------------- ; Routine: ObjectStateLookupTables_Return_F7E9 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -11735,11 +11735,11 @@ ObjectStateLookupTables_Return_F7E4: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ObjectStateLookupTables_Return_F7E9: - asl a ; CPU:F7E9 PRG:37E9 0A - asl a ; CPU:F7EA PRG:37EA 0A - asl a ; CPU:F7EB PRG:37EB 0A - asl a ; CPU:F7EC PRG:37EC 0A - rts ; CPU:F7ED PRG:37ED 60 + asl a ; CPU:$F7E9 PRG:37E9 0A + asl a ; CPU:$F7EA PRG:37EA 0A + asl a ; CPU:$F7EB PRG:37EB 0A + asl a ; CPU:$F7EC PRG:37EC 0A + rts ; CPU:$F7ED PRG:37ED 60 ; ----------------------------------------------------------------------------- ; Routine: QueueSoundEffect ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -11750,14 +11750,14 @@ ObjectStateLookupTables_Return_F7E9: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- QueueSoundEffect: - clc ; CPU:F7EE PRG:37EE 18 - lda Zp6A ; CPU:F7EF PRG:37EF A5 6A - adc Zp56 ; CPU:F7F1 PRG:37F1 65 56 - sta Zp6A ; CPU:F7F3 PRG:37F3 85 6A - lda Zp6B ; CPU:F7F5 PRG:37F5 A5 6B - adc #$00 ; CPU:F7F7 PRG:37F7 69 00 - sta Zp6B ; CPU:F7F9 PRG:37F9 85 6B - rts ; CPU:F7FB PRG:37FB 60 + clc ; CPU:$F7EE PRG:37EE 18 + lda Zp6A ; CPU:$F7EF PRG:37EF A5 6A + adc Zp56 ; CPU:$F7F1 PRG:37F1 65 56 + sta Zp6A ; CPU:$F7F3 PRG:37F3 85 6A + lda Zp6B ; CPU:$F7F5 PRG:37F5 A5 6B + adc #$00 ; CPU:$F7F7 PRG:37F7 69 00 + sta Zp6B ; CPU:$F7F9 PRG:37F9 85 6B + rts ; CPU:$F7FB PRG:37FB 60 ; ----------------------------------------------------------------------------- ; Routine: QueueAlternateSoundEffect ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -11768,15 +11768,15 @@ QueueSoundEffect: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- QueueAlternateSoundEffect: - sec ; CPU:F7FC PRG:37FC 38 - lda Zp6A ; CPU:F7FD PRG:37FD A5 6A - sbc Zp56 ; CPU:F7FF PRG:37FF E5 56 - tax ; CPU:F801 PRG:3801 AA - lda Zp6B ; CPU:F802 PRG:3802 A5 6B - sbc #$00 ; CPU:F804 PRG:3804 E9 00 - bmi QueueAlternateSoundEffect_OnNegative_F80C ; CPU:F806 PRG:3806 30 04 - stx Zp6A ; CPU:F808 PRG:3808 86 6A - sta Zp6B ; CPU:F80A PRG:380A 85 6B + sec ; CPU:$F7FC PRG:37FC 38 + lda Zp6A ; CPU:$F7FD PRG:37FD A5 6A + sbc Zp56 ; CPU:$F7FF PRG:37FF E5 56 + tax ; CPU:$F801 PRG:3801 AA + lda Zp6B ; CPU:$F802 PRG:3802 A5 6B + sbc #$00 ; CPU:$F804 PRG:3804 E9 00 + bmi QueueAlternateSoundEffect_OnNegative_F80C ; CPU:$F806 PRG:3806 30 04 + stx Zp6A ; CPU:$F808 PRG:3808 86 6A + sta Zp6B ; CPU:$F80A PRG:380A 85 6B ; ----------------------------------------------------------------------------- ; Routine: QueueAlternateSoundEffect_OnNegative_F80C ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -11787,7 +11787,7 @@ QueueAlternateSoundEffect: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- QueueAlternateSoundEffect_OnNegative_F80C: - rts ; CPU:F80C PRG:380C 60 + rts ; CPU:$F80C PRG:380C 60 ; ----------------------------------------------------------------------------- ; Routine: RequestAudioSequence ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -11798,29 +11798,29 @@ QueueAlternateSoundEffect_OnNegative_F80C: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- RequestAudioSequence: - stx Zp4F ; CPU:F80D PRG:380D 86 4F - sty Zp40 ; CPU:F80F PRG:380F 84 40 - sta Zp2F ; CPU:F811 PRG:3811 85 2F - lsr a ; CPU:F813 PRG:3813 4A - lsr a ; CPU:F814 PRG:3814 4A - lsr a ; CPU:F815 PRG:3815 4A - lsr a ; CPU:F816 PRG:3816 4A - and #$0C ; CPU:F817 PRG:3817 29 0C - sta Zp1E ; CPU:F819 PRG:3819 85 1E - lsr a ; CPU:F81B PRG:381B 4A - lsr a ; CPU:F81C PRG:381C 4A - tay ; CPU:F81D PRG:381D A8 - ldx $F878,y ; CPU:F81E PRG:381E BE 78 F8 - lda Zp2F ; CPU:F821 PRG:3821 A5 2F - and #$3F ; CPU:F823 PRG:3823 29 3F - beq RequestAudioSequence_OnZero_F85D ; CPU:F825 PRG:3825 F0 36 - cmp Zp02,x ; CPU:F827 PRG:3827 D5 02 - bcc RequestAudioSequence_JoinBranchPaths_F873 ; CPU:F829 PRG:3829 90 48 - bne RequestAudioSequence_OnNonzero_F835 ; CPU:F82B PRG:382B D0 08 - cmp #$0E ; CPU:F82D PRG:382D C9 0E - bcc RequestAudioSequence_JoinBranchPaths_F873 ; CPU:F82F PRG:382F 90 42 - cmp #$14 ; CPU:F831 PRG:3831 C9 14 - bcs RequestAudioSequence_JoinBranchPaths_F873 ; CPU:F833 PRG:3833 B0 3E + stx Zp4F ; CPU:$F80D PRG:380D 86 4F + sty Zp40 ; CPU:$F80F PRG:380F 84 40 + sta Zp2F ; CPU:$F811 PRG:3811 85 2F + lsr a ; CPU:$F813 PRG:3813 4A + lsr a ; CPU:$F814 PRG:3814 4A + lsr a ; CPU:$F815 PRG:3815 4A + lsr a ; CPU:$F816 PRG:3816 4A + and #$0C ; CPU:$F817 PRG:3817 29 0C + sta Zp1E ; CPU:$F819 PRG:3819 85 1E + lsr a ; CPU:$F81B PRG:381B 4A + lsr a ; CPU:$F81C PRG:381C 4A + tay ; CPU:$F81D PRG:381D A8 + ldx $F878,y ; CPU:$F81E PRG:381E BE 78 F8 + lda Zp2F ; CPU:$F821 PRG:3821 A5 2F + and #$3F ; CPU:$F823 PRG:3823 29 3F + beq RequestAudioSequence_OnZero_F85D ; CPU:$F825 PRG:3825 F0 36 + cmp Zp02,x ; CPU:$F827 PRG:3827 D5 02 + bcc RequestAudioSequence_JoinBranchPaths_F873 ; CPU:$F829 PRG:3829 90 48 + bne RequestAudioSequence_OnNonzero_F835 ; CPU:$F82B PRG:382B D0 08 + cmp #$0E ; CPU:$F82D PRG:382D C9 0E + bcc RequestAudioSequence_JoinBranchPaths_F873 ; CPU:$F82F PRG:382F 90 42 + cmp #$14 ; CPU:$F831 PRG:3831 C9 14 + bcs RequestAudioSequence_JoinBranchPaths_F873 ; CPU:$F833 PRG:3833 B0 3E ; ----------------------------------------------------------------------------- ; Routine: RequestAudioSequence_OnNonzero_F835 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -11831,26 +11831,26 @@ RequestAudioSequence: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- RequestAudioSequence_OnNonzero_F835: - sta Zp2F ; CPU:F835 PRG:3835 85 2F - ldy #$00 ; CPU:F837 PRG:3837 A0 00 - sty Zp02,x ; CPU:F839 PRG:3839 94 02 - asl a ; CPU:F83B PRG:383B 0A - tay ; CPU:F83C PRG:383C A8 - lda $FAD1,y ; CPU:F83D PRG:383D B9 D1 FA - sta Zp03,x ; CPU:F840 PRG:3840 95 03 - sta ZpF2 ; CPU:F842 PRG:3842 85 F2 - lda $FAD2,y ; CPU:F844 PRG:3844 B9 D2 FA - sta Zp04,x ; CPU:F847 PRG:3847 95 04 - sta ZpF3 ; CPU:F849 PRG:3849 85 F3 - ldy #$01 ; CPU:F84B PRG:384B A0 01 - sty Zp00,x ; CPU:F84D PRG:384D 94 00 - dey ; CPU:F84F PRG:384F 88 - sty Zp08,x ; CPU:F850 PRG:3850 94 08 - lda ($F2),y ; CPU:F852 PRG:3852 B1 F2 - and #$F0 ; CPU:F854 PRG:3854 29 F0 - cmp #$20 ; CPU:F856 PRG:3856 C9 20 - beq RequestAudioSequence_OnEqual20_F85B ; CPU:F858 PRG:3858 F0 01 - iny ; CPU:F85A PRG:385A C8 + sta Zp2F ; CPU:$F835 PRG:3835 85 2F + ldy #$00 ; CPU:$F837 PRG:3837 A0 00 + sty Zp02,x ; CPU:$F839 PRG:3839 94 02 + asl a ; CPU:$F83B PRG:383B 0A + tay ; CPU:$F83C PRG:383C A8 + lda $FAD1,y ; CPU:$F83D PRG:383D B9 D1 FA + sta Zp03,x ; CPU:$F840 PRG:3840 95 03 + sta ZpF2 ; CPU:$F842 PRG:3842 85 F2 + lda $FAD2,y ; CPU:$F844 PRG:3844 B9 D2 FA + sta Zp04,x ; CPU:$F847 PRG:3847 95 04 + sta ZpF3 ; CPU:$F849 PRG:3849 85 F3 + ldy #$01 ; CPU:$F84B PRG:384B A0 01 + sty Zp00,x ; CPU:$F84D PRG:384D 94 00 + dey ; CPU:$F84F PRG:384F 88 + sty Zp08,x ; CPU:$F850 PRG:3850 94 08 + lda ($F2),y ; CPU:$F852 PRG:3852 B1 F2 + and #$F0 ; CPU:$F854 PRG:3854 29 F0 + cmp #$20 ; CPU:$F856 PRG:3856 C9 20 + beq RequestAudioSequence_OnEqual20_F85B ; CPU:$F858 PRG:3858 F0 01 + iny ; CPU:$F85A PRG:385A C8 ; ----------------------------------------------------------------------------- ; Routine: RequestAudioSequence_OnEqual20_F85B ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -11861,7 +11861,7 @@ RequestAudioSequence_OnNonzero_F835: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- RequestAudioSequence_OnEqual20_F85B: - sty Zp0A,x ; CPU:F85B PRG:385B 94 0A + sty Zp0A,x ; CPU:$F85B PRG:385B 94 0A ; ----------------------------------------------------------------------------- ; Routine: RequestAudioSequence_OnZero_F85D ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -11872,11 +11872,11 @@ RequestAudioSequence_OnEqual20_F85B: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- RequestAudioSequence_OnZero_F85D: - lda #$00 ; CPU:F85D PRG:385D A9 00 - ldy Zp1E ; CPU:F85F PRG:385F A4 1E - cpy #$08 ; CPU:F861 PRG:3861 C0 08 - beq RequestAudioSequence_OnEqual08_F867 ; CPU:F863 PRG:3863 F0 02 - lda #$30 ; CPU:F865 PRG:3865 A9 30 + lda #$00 ; CPU:$F85D PRG:385D A9 00 + ldy Zp1E ; CPU:$F85F PRG:385F A4 1E + cpy #$08 ; CPU:$F861 PRG:3861 C0 08 + beq RequestAudioSequence_OnEqual08_F867 ; CPU:$F863 PRG:3863 F0 02 + lda #$30 ; CPU:$F865 PRG:3865 A9 30 ; ----------------------------------------------------------------------------- ; Routine: RequestAudioSequence_OnEqual08_F867 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -11887,11 +11887,11 @@ RequestAudioSequence_OnZero_F85D: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- RequestAudioSequence_OnEqual08_F867: - sta $4000,y ; CPU:F867 PRG:3867 99 00 40 - sta $4001,y ; CPU:F86A PRG:386A 99 01 40 - lda Zp2F ; CPU:F86D PRG:386D A5 2F - and #$3F ; CPU:F86F PRG:386F 29 3F - sta Zp02,x ; CPU:F871 PRG:3871 95 02 + sta $4000,y ; CPU:$F867 PRG:3867 99 00 40 + sta $4001,y ; CPU:$F86A PRG:386A 99 01 40 + lda Zp2F ; CPU:$F86D PRG:386D A5 2F + and #$3F ; CPU:$F86F PRG:386F 29 3F + sta Zp02,x ; CPU:$F871 PRG:3871 95 02 ; ----------------------------------------------------------------------------- ; Routine: RequestAudioSequence_JoinBranchPaths_F873 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -11902,9 +11902,9 @@ RequestAudioSequence_OnEqual08_F867: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- RequestAudioSequence_JoinBranchPaths_F873: - ldx Zp4F ; CPU:F873 PRG:3873 A6 4F - ldy Zp40 ; CPU:F875 PRG:3875 A4 40 - rts ; CPU:F877 PRG:3877 60 + ldx Zp4F ; CPU:$F873 PRG:3873 A6 4F + ldy Zp40 ; CPU:$F875 PRG:3875 A4 40 + rts ; CPU:$F877 PRG:3877 60 AudioChannelInitializationTable: .byte $10, $21, $32, $43 ; CPU:$F878 PRG:3878 10 21 32 43 @@ -11919,8 +11919,8 @@ AudioChannelInitializationTable: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ProcessAudioFrame: - ldx #$10 ; CPU:F87C PRG:387C A2 10 - ldy #$00 ; CPU:F87E PRG:387E A0 00 + ldx #$10 ; CPU:$F87C PRG:387C A2 10 + ldy #$00 ; CPU:$F87E PRG:387E A0 00 ; ----------------------------------------------------------------------------- ; Routine: ProcessAudioFrame_OnCarryClear_F880 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -11931,11 +11931,11 @@ ProcessAudioFrame: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ProcessAudioFrame_OnCarryClear_F880: - stx AudioChannelStructOffset ; CPU:F880 PRG:3880 86 F4 - sty AudioApuRegisterOffset ; CPU:F882 PRG:3882 84 F5 - lda Zp02,x ; CPU:F884 PRG:3884 B5 02 - beq ProcessAudioFrame_OnZero_F88B ; CPU:F886 PRG:3886 F0 03 - jsr $F8C8 ; CPU:F888 PRG:3888 20 C8 F8 + stx AudioChannelStructOffset ; CPU:$F880 PRG:3880 86 F4 + sty AudioApuRegisterOffset ; CPU:$F882 PRG:3882 84 F5 + lda Zp02,x ; CPU:$F884 PRG:3884 B5 02 + beq ProcessAudioFrame_OnZero_F88B ; CPU:$F886 PRG:3886 F0 03 + jsr $F8C8 ; CPU:$F888 PRG:3888 20 C8 F8 ; ----------------------------------------------------------------------------- ; Routine: ProcessAudioFrame_OnZero_F88B ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -11946,12 +11946,12 @@ ProcessAudioFrame_OnCarryClear_F880: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ProcessAudioFrame_OnZero_F88B: - lda AudioChannelStructOffset ; CPU:F88B PRG:388B A5 F4 - clc ; CPU:F88D PRG:388D 18 - adc #$11 ; CPU:F88E PRG:388E 69 11 - cmp #$54 ; CPU:F890 PRG:3890 C9 54 - bne ProcessAudioFrame_OnNotEqual54_F895 ; CPU:F892 PRG:3892 D0 01 - rts ; CPU:F894 PRG:3894 60 + lda AudioChannelStructOffset ; CPU:$F88B PRG:388B A5 F4 + clc ; CPU:$F88D PRG:388D 18 + adc #$11 ; CPU:$F88E PRG:388E 69 11 + cmp #$54 ; CPU:$F890 PRG:3890 C9 54 + bne ProcessAudioFrame_OnNotEqual54_F895 ; CPU:$F892 PRG:3892 D0 01 + rts ; CPU:$F894 PRG:3894 60 ; ----------------------------------------------------------------------------- ; Routine: ProcessAudioFrame_OnNotEqual54_F895 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -11962,12 +11962,12 @@ ProcessAudioFrame_OnZero_F88B: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ProcessAudioFrame_OnNotEqual54_F895: - tax ; CPU:F895 PRG:3895 AA - lda AudioApuRegisterOffset ; CPU:F896 PRG:3896 A5 F5 - clc ; CPU:F898 PRG:3898 18 - adc #$04 ; CPU:F899 PRG:3899 69 04 - tay ; CPU:F89B PRG:389B A8 - bcc ProcessAudioFrame_OnCarryClear_F880 ; CPU:F89C PRG:389C 90 E2 + tax ; CPU:$F895 PRG:3895 AA + lda AudioApuRegisterOffset ; CPU:$F896 PRG:3896 A5 F5 + clc ; CPU:$F898 PRG:3898 18 + adc #$04 ; CPU:$F899 PRG:3899 69 04 + tay ; CPU:$F89B PRG:389B A8 + bcc ProcessAudioFrame_OnCarryClear_F880 ; CPU:$F89C PRG:389C 90 E2 ; ----------------------------------------------------------------------------- ; Routine: ProcessAudioFrame_OnNonnegative_F89E ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -11978,12 +11978,12 @@ ProcessAudioFrame_OnNotEqual54_F895: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ProcessAudioFrame_OnNonnegative_F89E: - sty Zp02,x ; CPU:F89E PRG:389E 94 02 - tya ; CPU:F8A0 PRG:38A0 98 - ldx AudioApuRegisterOffset ; CPU:F8A1 PRG:38A1 A6 F5 - cpx #$08 ; CPU:F8A3 PRG:38A3 E0 08 - beq ProcessAudioFrame_OnEqual08_F8A9 ; CPU:F8A5 PRG:38A5 F0 02 - lda #$30 ; CPU:F8A7 PRG:38A7 A9 30 + sty Zp02,x ; CPU:$F89E PRG:389E 94 02 + tya ; CPU:$F8A0 PRG:38A0 98 + ldx AudioApuRegisterOffset ; CPU:$F8A1 PRG:38A1 A6 F5 + cpx #$08 ; CPU:$F8A3 PRG:38A3 E0 08 + beq ProcessAudioFrame_OnEqual08_F8A9 ; CPU:$F8A5 PRG:38A5 F0 02 + lda #$30 ; CPU:$F8A7 PRG:38A7 A9 30 ; ----------------------------------------------------------------------------- ; Routine: ProcessAudioFrame_OnEqual08_F8A9 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -11994,8 +11994,8 @@ ProcessAudioFrame_OnNonnegative_F89E: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ProcessAudioFrame_OnEqual08_F8A9: - sta $4000,x ; CPU:F8A9 PRG:38A9 9D 00 40 - rts ; CPU:F8AC PRG:38AC 60 + sta $4000,x ; CPU:$F8A9 PRG:38A9 9D 00 40 + rts ; CPU:$F8AC PRG:38AC 60 ; ----------------------------------------------------------------------------- ; Routine: ProcessAudioFrame_JoinBranchPaths_F8AD ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -12006,20 +12006,20 @@ ProcessAudioFrame_OnEqual08_F8A9: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ProcessAudioFrame_JoinBranchPaths_F8AD: - iny ; CPU:F8AD PRG:38AD C8 - lda ($F6),y ; CPU:F8AE PRG:38AE B1 F6 - sta Zp03,x ; CPU:F8B0 PRG:38B0 95 03 - iny ; CPU:F8B2 PRG:38B2 C8 - lda ($F6),y ; CPU:F8B3 PRG:38B3 B1 F6 - sta Zp04,x ; CPU:F8B5 PRG:38B5 95 04 - iny ; CPU:F8B7 PRG:38B7 C8 - tya ; CPU:F8B8 PRG:38B8 98 - clc ; CPU:F8B9 PRG:38B9 18 - adc AudioSequencePointerLo ; CPU:F8BA PRG:38BA 65 F6 - sta Zp06,x ; CPU:F8BC PRG:38BC 95 06 - lda #$00 ; CPU:F8BE PRG:38BE A9 00 - adc AudioSequencePointerHi ; CPU:F8C0 PRG:38C0 65 F7 - sta Zp07,x ; CPU:F8C2 PRG:38C2 95 07 + iny ; CPU:$F8AD PRG:38AD C8 + lda ($F6),y ; CPU:$F8AE PRG:38AE B1 F6 + sta Zp03,x ; CPU:$F8B0 PRG:38B0 95 03 + iny ; CPU:$F8B2 PRG:38B2 C8 + lda ($F6),y ; CPU:$F8B3 PRG:38B3 B1 F6 + sta Zp04,x ; CPU:$F8B5 PRG:38B5 95 04 + iny ; CPU:$F8B7 PRG:38B7 C8 + tya ; CPU:$F8B8 PRG:38B8 98 + clc ; CPU:$F8B9 PRG:38B9 18 + adc AudioSequencePointerLo ; CPU:$F8BA PRG:38BA 65 F6 + sta Zp06,x ; CPU:$F8BC PRG:38BC 95 06 + lda #$00 ; CPU:$F8BE PRG:38BE A9 00 + adc AudioSequencePointerHi ; CPU:$F8C0 PRG:38C0 65 F7 + sta Zp07,x ; CPU:$F8C2 PRG:38C2 95 07 ; ----------------------------------------------------------------------------- ; Routine: ProcessAudioFrame_OnNonzero_F8C4 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -12030,8 +12030,8 @@ ProcessAudioFrame_JoinBranchPaths_F8AD: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ProcessAudioFrame_OnNonzero_F8C4: - lda #$01 ; CPU:F8C4 PRG:38C4 A9 01 - sta Zp00,x ; CPU:F8C6 PRG:38C6 95 00 + lda #$01 ; CPU:$F8C4 PRG:38C4 A9 01 + sta Zp00,x ; CPU:$F8C6 PRG:38C6 95 00 ; ----------------------------------------------------------------------------- ; Routine: DecodeAudioStream ; Global: Read and initialize one audio stream/channel record. @@ -12042,18 +12042,18 @@ ProcessAudioFrame_OnNonzero_F8C4: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DecodeAudioStream: - ldy #$00 ; CPU:F8C8 PRG:38C8 A0 00 - lda Zp03,x ; CPU:F8CA PRG:38CA B5 03 - sta AudioSequencePointerLo ; CPU:F8CC PRG:38CC 85 F6 - lda Zp04,x ; CPU:F8CE PRG:38CE B5 04 - sta AudioSequencePointerHi ; CPU:F8D0 PRG:38D0 85 F7 - dec Zp00,x ; CPU:F8D2 PRG:38D2 D6 00 - beq DecodeAudioStream_OnZero_F8F2 ; CPU:F8D4 PRG:38D4 F0 1C - lda $0310 ; CPU:F8D6 PRG:38D6 AD 10 03 - beq DecodeAudioStream_OnZero_F8EF ; CPU:F8D9 PRG:38D9 F0 14 - lda Zp02,x ; CPU:F8DB PRG:38DB B5 02 - cmp #$16 ; CPU:F8DD PRG:38DD C9 16 - beq DecodeAudioStream_OnEqual16_F8EE ; CPU:F8DF PRG:38DF F0 0D + ldy #$00 ; CPU:$F8C8 PRG:38C8 A0 00 + lda Zp03,x ; CPU:$F8CA PRG:38CA B5 03 + sta AudioSequencePointerLo ; CPU:$F8CC PRG:38CC 85 F6 + lda Zp04,x ; CPU:$F8CE PRG:38CE B5 04 + sta AudioSequencePointerHi ; CPU:$F8D0 PRG:38D0 85 F7 + dec Zp00,x ; CPU:$F8D2 PRG:38D2 D6 00 + beq DecodeAudioStream_OnZero_F8F2 ; CPU:$F8D4 PRG:38D4 F0 1C + lda $0310 ; CPU:$F8D6 PRG:38D6 AD 10 03 + beq DecodeAudioStream_OnZero_F8EF ; CPU:$F8D9 PRG:38D9 F0 14 + lda Zp02,x ; CPU:$F8DB PRG:38DB B5 02 + cmp #$16 ; CPU:$F8DD PRG:38DD C9 16 + beq DecodeAudioStream_OnEqual16_F8EE ; CPU:$F8DF PRG:38DF F0 0D ; ----------------------------------------------------------------------------- ; Routine: DecodeAudioStream_IncrementAndContinue_F8E1 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -12064,12 +12064,12 @@ DecodeAudioStream: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DecodeAudioStream_IncrementAndContinue_F8E1: - inc Zp00,x ; CPU:F8E1 PRG:38E1 F6 00 - tya ; CPU:F8E3 PRG:38E3 98 - sta Zp08,x ; CPU:F8E4 PRG:38E4 95 08 - ldx AudioApuRegisterOffset ; CPU:F8E6 PRG:38E6 A6 F5 - sta $4002,x ; CPU:F8E8 PRG:38E8 9D 02 40 - sta $4003,x ; CPU:F8EB PRG:38EB 9D 03 40 + inc Zp00,x ; CPU:$F8E1 PRG:38E1 F6 00 + tya ; CPU:$F8E3 PRG:38E3 98 + sta Zp08,x ; CPU:$F8E4 PRG:38E4 95 08 + ldx AudioApuRegisterOffset ; CPU:$F8E6 PRG:38E6 A6 F5 + sta $4002,x ; CPU:$F8E8 PRG:38E8 9D 02 40 + sta $4003,x ; CPU:$F8EB PRG:38EB 9D 03 40 ; ----------------------------------------------------------------------------- ; Routine: DecodeAudioStream_OnEqual16_F8EE ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -12080,7 +12080,7 @@ DecodeAudioStream_IncrementAndContinue_F8E1: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DecodeAudioStream_OnEqual16_F8EE: - rts ; CPU:F8EE PRG:38EE 60 + rts ; CPU:$F8EE PRG:38EE 60 ; ----------------------------------------------------------------------------- ; Routine: DecodeAudioStream_OnZero_F8EF ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -12091,7 +12091,7 @@ DecodeAudioStream_OnEqual16_F8EE: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DecodeAudioStream_OnZero_F8EF: - jmp $F975 ; CPU:F8EF PRG:38EF 4C 75 F9 + jmp $F975 ; CPU:$F8EF PRG:38EF 4C 75 F9 ; ----------------------------------------------------------------------------- ; Routine: DecodeAudioStream_OnZero_F8F2 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -12102,14 +12102,14 @@ DecodeAudioStream_OnZero_F8EF: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DecodeAudioStream_OnZero_F8F2: - lda ($F6),y ; CPU:F8F2 PRG:38F2 B1 F6 - cmp #$FD ; CPU:F8F4 PRG:38F4 C9 FD - bcc DecodeAudioStream_OnBelowFD_F918 ; CPU:F8F6 PRG:38F6 90 20 - bne DecodeAudioStream_OnNotEqualFD_F902 ; CPU:F8F8 PRG:38F8 D0 08 - lda Zp0A,x ; CPU:F8FA PRG:38FA B5 0A - ora #$80 ; CPU:F8FC PRG:38FC 09 80 - sta Zp0A,x ; CPU:F8FE PRG:38FE 95 0A - bne ProcessAudioFrame_JoinBranchPaths_F8AD ; CPU:F900 PRG:3900 D0 AB + lda ($F6),y ; CPU:$F8F2 PRG:38F2 B1 F6 + cmp #$FD ; CPU:$F8F4 PRG:38F4 C9 FD + bcc DecodeAudioStream_OnBelowFD_F918 ; CPU:$F8F6 PRG:38F6 90 20 + bne DecodeAudioStream_OnNotEqualFD_F902 ; CPU:$F8F8 PRG:38F8 D0 08 + lda Zp0A,x ; CPU:$F8FA PRG:38FA B5 0A + ora #$80 ; CPU:$F8FC PRG:38FC 09 80 + sta Zp0A,x ; CPU:$F8FE PRG:38FE 95 0A + bne ProcessAudioFrame_JoinBranchPaths_F8AD ; CPU:$F900 PRG:3900 D0 AB ; ----------------------------------------------------------------------------- ; Routine: DecodeAudioStream_OnNotEqualFD_F902 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -12120,17 +12120,17 @@ DecodeAudioStream_OnZero_F8F2: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DecodeAudioStream_OnNotEqualFD_F902: - cmp #$FE ; CPU:F902 PRG:3902 C9 FE - beq ProcessAudioFrame_JoinBranchPaths_F8AD ; CPU:F904 PRG:3904 F0 A7 - lda Zp0A,x ; CPU:F906 PRG:3906 B5 0A - bpl ProcessAudioFrame_OnNonnegative_F89E ; CPU:F908 PRG:3908 10 94 - and #$7F ; CPU:F90A PRG:390A 29 7F - sta Zp0A,x ; CPU:F90C PRG:390C 95 0A - lda Zp06,x ; CPU:F90E PRG:390E B5 06 - sta Zp03,x ; CPU:F910 PRG:3910 95 03 - lda Zp07,x ; CPU:F912 PRG:3912 B5 07 - sta Zp04,x ; CPU:F914 PRG:3914 95 04 - bne ProcessAudioFrame_OnNonzero_F8C4 ; CPU:F916 PRG:3916 D0 AC + cmp #$FE ; CPU:$F902 PRG:3902 C9 FE + beq ProcessAudioFrame_JoinBranchPaths_F8AD ; CPU:$F904 PRG:3904 F0 A7 + lda Zp0A,x ; CPU:$F906 PRG:3906 B5 0A + bpl ProcessAudioFrame_OnNonnegative_F89E ; CPU:$F908 PRG:3908 10 94 + and #$7F ; CPU:$F90A PRG:390A 29 7F + sta Zp0A,x ; CPU:$F90C PRG:390C 95 0A + lda Zp06,x ; CPU:$F90E PRG:390E B5 06 + sta Zp03,x ; CPU:$F910 PRG:3910 95 03 + lda Zp07,x ; CPU:$F912 PRG:3912 B5 07 + sta Zp04,x ; CPU:$F914 PRG:3914 95 04 + bne ProcessAudioFrame_OnNonzero_F8C4 ; CPU:$F916 PRG:3916 D0 AC ; ----------------------------------------------------------------------------- ; Routine: DecodeAudioStream_OnBelowFD_F918 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -12141,10 +12141,10 @@ DecodeAudioStream_OnNotEqualFD_F902: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DecodeAudioStream_OnBelowFD_F918: - lda Zp0A,x ; CPU:F918 PRG:3918 B5 0A - and #$7F ; CPU:F91A PRG:391A 29 7F - beq DecodeAudioStream_OnZero_F921 ; CPU:F91C PRG:391C F0 03 - jmp $F9C9 ; CPU:F91E PRG:391E 4C C9 F9 + lda Zp0A,x ; CPU:$F918 PRG:3918 B5 0A + and #$7F ; CPU:$F91A PRG:391A 29 7F + beq DecodeAudioStream_OnZero_F921 ; CPU:$F91C PRG:391C F0 03 + jmp $F9C9 ; CPU:$F91E PRG:391E 4C C9 F9 ; ----------------------------------------------------------------------------- ; Routine: DecodeAudioStream_OnZero_F921 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -12155,20 +12155,20 @@ DecodeAudioStream_OnBelowFD_F918: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DecodeAudioStream_OnZero_F921: - lda ($F6),y ; CPU:F921 PRG:3921 B1 F6 - and #$F0 ; CPU:F923 PRG:3923 29 F0 - cmp #$20 ; CPU:F925 PRG:3925 C9 20 - bne DecodeAudioStream_OnNotEqual20_F93C ; CPU:F927 PRG:3927 D0 13 - lda ($F6),y ; CPU:F929 PRG:3929 B1 F6 - and #$0F ; CPU:F92B PRG:392B 29 0F - sta Zp01,x ; CPU:F92D PRG:392D 95 01 - iny ; CPU:F92F PRG:392F C8 - lda ($F6),y ; CPU:F930 PRG:3930 B1 F6 - ldx AudioApuRegisterOffset ; CPU:F932 PRG:3932 A6 F5 - sta $4000,x ; CPU:F934 PRG:3934 9D 00 40 - ldx AudioChannelStructOffset ; CPU:F937 PRG:3937 A6 F4 - sta Zp09,x ; CPU:F939 PRG:3939 95 09 - iny ; CPU:F93B PRG:393B C8 + lda ($F6),y ; CPU:$F921 PRG:3921 B1 F6 + and #$F0 ; CPU:$F923 PRG:3923 29 F0 + cmp #$20 ; CPU:$F925 PRG:3925 C9 20 + bne DecodeAudioStream_OnNotEqual20_F93C ; CPU:$F927 PRG:3927 D0 13 + lda ($F6),y ; CPU:$F929 PRG:3929 B1 F6 + and #$0F ; CPU:$F92B PRG:392B 29 0F + sta Zp01,x ; CPU:$F92D PRG:392D 95 01 + iny ; CPU:$F92F PRG:392F C8 + lda ($F6),y ; CPU:$F930 PRG:3930 B1 F6 + ldx AudioApuRegisterOffset ; CPU:$F932 PRG:3932 A6 F5 + sta $4000,x ; CPU:$F934 PRG:3934 9D 00 40 + ldx AudioChannelStructOffset ; CPU:$F937 PRG:3937 A6 F4 + sta Zp09,x ; CPU:$F939 PRG:3939 95 09 + iny ; CPU:$F93B PRG:393B C8 ; ----------------------------------------------------------------------------- ; Routine: DecodeAudioStream_OnNotEqual20_F93C ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -12179,19 +12179,19 @@ DecodeAudioStream_OnZero_F921: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DecodeAudioStream_OnNotEqual20_F93C: - lda Zp01,x ; CPU:F93C PRG:393C B5 01 - sta Zp00,x ; CPU:F93E PRG:393E 95 00 - lda Zp09,x ; CPU:F940 PRG:3940 B5 09 - and #$10 ; CPU:F942 PRG:3942 29 10 - beq DecodeAudioStream_OnZero_F962 ; CPU:F944 PRG:3944 F0 1C - lda Zp09,x ; CPU:F946 PRG:3946 B5 09 - and #$F0 ; CPU:F948 PRG:3948 29 F0 - sta Zp09,x ; CPU:F94A PRG:394A 95 09 - lda ($F6),y ; CPU:F94C PRG:394C B1 F6 - cmp #$F8 ; CPU:F94E PRG:394E C9 F8 - bne DecodeAudioStream_OnNotEqualF8_F955 ; CPU:F950 PRG:3950 D0 03 - iny ; CPU:F952 PRG:3952 C8 - lda ($F6),y ; CPU:F953 PRG:3953 B1 F6 + lda Zp01,x ; CPU:$F93C PRG:393C B5 01 + sta Zp00,x ; CPU:$F93E PRG:393E 95 00 + lda Zp09,x ; CPU:$F940 PRG:3940 B5 09 + and #$10 ; CPU:$F942 PRG:3942 29 10 + beq DecodeAudioStream_OnZero_F962 ; CPU:$F944 PRG:3944 F0 1C + lda Zp09,x ; CPU:$F946 PRG:3946 B5 09 + and #$F0 ; CPU:$F948 PRG:3948 29 F0 + sta Zp09,x ; CPU:$F94A PRG:394A 95 09 + lda ($F6),y ; CPU:$F94C PRG:394C B1 F6 + cmp #$F8 ; CPU:$F94E PRG:394E C9 F8 + bne DecodeAudioStream_OnNotEqualF8_F955 ; CPU:$F950 PRG:3950 D0 03 + iny ; CPU:$F952 PRG:3952 C8 + lda ($F6),y ; CPU:$F953 PRG:3953 B1 F6 ; ----------------------------------------------------------------------------- ; Routine: DecodeAudioStream_OnNotEqualF8_F955 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -12202,14 +12202,14 @@ DecodeAudioStream_OnNotEqual20_F93C: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DecodeAudioStream_OnNotEqualF8_F955: - lsr a ; CPU:F955 PRG:3955 4A - lsr a ; CPU:F956 PRG:3956 4A - lsr a ; CPU:F957 PRG:3957 4A - lsr a ; CPU:F958 PRG:3958 4A - ora Zp09,x ; CPU:F959 PRG:3959 15 09 - sta Zp09,x ; CPU:F95B PRG:395B 95 09 - ldx AudioApuRegisterOffset ; CPU:F95D PRG:395D A6 F5 - sta $4000,x ; CPU:F95F PRG:395F 9D 00 40 + lsr a ; CPU:$F955 PRG:3955 4A + lsr a ; CPU:$F956 PRG:3956 4A + lsr a ; CPU:$F957 PRG:3957 4A + lsr a ; CPU:$F958 PRG:3958 4A + ora Zp09,x ; CPU:$F959 PRG:3959 15 09 + sta Zp09,x ; CPU:$F95B PRG:395B 95 09 + ldx AudioApuRegisterOffset ; CPU:$F95D PRG:395D A6 F5 + sta $4000,x ; CPU:$F95F PRG:395F 9D 00 40 ; ----------------------------------------------------------------------------- ; Routine: DecodeAudioStream_OnZero_F962 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -12220,15 +12220,15 @@ DecodeAudioStream_OnNotEqualF8_F955: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- DecodeAudioStream_OnZero_F962: - lda ($F6),y ; CPU:F962 PRG:3962 B1 F6 - and #$07 ; CPU:F964 PRG:3964 29 07 - sta ZpF0 ; CPU:F966 PRG:3966 85 F0 - iny ; CPU:F968 PRG:3968 C8 - lda ($F6),y ; CPU:F969 PRG:3969 B1 F6 - sta ZpF1 ; CPU:F96B PRG:396B 85 F1 - ldx AudioChannelStructOffset ; CPU:F96D PRG:396D A6 F4 - jsr $FA80 ; CPU:F96F PRG:396F 20 80 FA - jmp $FAA9 ; CPU:F972 PRG:3972 4C A9 FA + lda ($F6),y ; CPU:$F962 PRG:3962 B1 F6 + and #$07 ; CPU:$F964 PRG:3964 29 07 + sta ZpF0 ; CPU:$F966 PRG:3966 85 F0 + iny ; CPU:$F968 PRG:3968 C8 + lda ($F6),y ; CPU:$F969 PRG:3969 B1 F6 + sta ZpF1 ; CPU:$F96B PRG:396B 85 F1 + ldx AudioChannelStructOffset ; CPU:$F96D PRG:396D A6 F4 + jsr $FA80 ; CPU:$F96F PRG:396F 20 80 FA + jmp $FAA9 ; CPU:$F972 PRG:3972 4C A9 FA ; ----------------------------------------------------------------------------- ; Routine: ExecuteAudioCommand ; Global: Interpret audio stream commands and mutate channel/APU state. @@ -12239,9 +12239,9 @@ DecodeAudioStream_OnZero_F962: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ExecuteAudioCommand: - lda Zp0A,x ; CPU:F975 PRG:3975 B5 0A - bne ExecuteAudioCommand_OnNonzero_F97A ; CPU:F977 PRG:3977 D0 01 - rts ; CPU:F979 PRG:3979 60 + lda Zp0A,x ; CPU:$F975 PRG:3975 B5 0A + bne ExecuteAudioCommand_OnNonzero_F97A ; CPU:$F977 PRG:3977 D0 01 + rts ; CPU:$F979 PRG:3979 60 ; ----------------------------------------------------------------------------- ; Routine: ExecuteAudioCommand_OnNonzero_F97A ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -12252,10 +12252,10 @@ ExecuteAudioCommand: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ExecuteAudioCommand_OnNonzero_F97A: - lda AudioApuRegisterOffset ; CPU:F97A PRG:397A A5 F5 - cmp #$08 ; CPU:F97C PRG:397C C9 08 - bne ExecuteAudioCommand_OnNotEqual08_F981 ; CPU:F97E PRG:397E D0 01 - rts ; CPU:F980 PRG:3980 60 + lda AudioApuRegisterOffset ; CPU:$F97A PRG:397A A5 F5 + cmp #$08 ; CPU:$F97C PRG:397C C9 08 + bne ExecuteAudioCommand_OnNotEqual08_F981 ; CPU:$F97E PRG:397E D0 01 + rts ; CPU:$F980 PRG:3980 60 ; ----------------------------------------------------------------------------- ; Routine: ExecuteAudioCommand_OnNotEqual08_F981 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -12266,9 +12266,9 @@ ExecuteAudioCommand_OnNonzero_F97A: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ExecuteAudioCommand_OnNotEqual08_F981: - lda AudioSequencePointerLo ; CPU:F981 PRG:3981 A5 F6 - bne ExecuteAudioCommand_OnNonzero_F987 ; CPU:F983 PRG:3983 D0 02 - dec AudioSequencePointerHi ; CPU:F985 PRG:3985 C6 F7 + lda AudioSequencePointerLo ; CPU:$F981 PRG:3981 A5 F6 + bne ExecuteAudioCommand_OnNonzero_F987 ; CPU:$F983 PRG:3983 D0 02 + dec AudioSequencePointerHi ; CPU:$F985 PRG:3985 C6 F7 ; ----------------------------------------------------------------------------- ; Routine: ExecuteAudioCommand_OnNonzero_F987 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -12279,13 +12279,13 @@ ExecuteAudioCommand_OnNotEqual08_F981: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ExecuteAudioCommand_OnNonzero_F987: - dec AudioSequencePointerLo ; CPU:F987 PRG:3987 C6 F6 - ldy #$00 ; CPU:F989 PRG:3989 A0 00 - lda ($F6),y ; CPU:F98B PRG:398B B1 F6 - and #$F0 ; CPU:F98D PRG:398D 29 F0 - cmp #$C0 ; CPU:F98F PRG:398F C9 C0 - bne ExecuteAudioCommand_OnNotEqualC0_F994 ; CPU:F991 PRG:3991 D0 01 - rts ; CPU:F993 PRG:3993 60 + dec AudioSequencePointerLo ; CPU:$F987 PRG:3987 C6 F6 + ldy #$00 ; CPU:$F989 PRG:3989 A0 00 + lda ($F6),y ; CPU:$F98B PRG:398B B1 F6 + and #$F0 ; CPU:$F98D PRG:398D 29 F0 + cmp #$C0 ; CPU:$F98F PRG:398F C9 C0 + bne ExecuteAudioCommand_OnNotEqualC0_F994 ; CPU:$F991 PRG:3991 D0 01 + rts ; CPU:$F993 PRG:3993 60 ; ----------------------------------------------------------------------------- ; Routine: ExecuteAudioCommand_OnNotEqualC0_F994 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -12296,10 +12296,10 @@ ExecuteAudioCommand_OnNonzero_F987: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ExecuteAudioCommand_OnNotEqualC0_F994: - lda Zp09,x ; CPU:F994 PRG:3994 B5 09 - and #$10 ; CPU:F996 PRG:3996 29 10 - bne ExecuteAudioCommand_OnNonzero_F99B ; CPU:F998 PRG:3998 D0 01 - rts ; CPU:F99A PRG:399A 60 + lda Zp09,x ; CPU:$F994 PRG:3994 B5 09 + and #$10 ; CPU:$F996 PRG:3996 29 10 + bne ExecuteAudioCommand_OnNonzero_F99B ; CPU:$F998 PRG:3998 D0 01 + rts ; CPU:$F99A PRG:399A 60 ; ----------------------------------------------------------------------------- ; Routine: ExecuteAudioCommand_OnNonzero_F99B ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -12310,17 +12310,17 @@ ExecuteAudioCommand_OnNotEqualC0_F994: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ExecuteAudioCommand_OnNonzero_F99B: - lda Zp0C,x ; CPU:F99B PRG:399B B5 0C - sec ; CPU:F99D PRG:399D 38 - sbc #$01 ; CPU:F99E PRG:399E E9 01 - sta Zp0C,x ; CPU:F9A0 PRG:39A0 95 0C - cmp Zp00,x ; CPU:F9A2 PRG:39A2 D5 00 - bne ExecuteAudioCommand_OnNonzero_F9AE ; CPU:F9A4 PRG:39A4 D0 08 - sec ; CPU:F9A6 PRG:39A6 38 - sbc Zp10,x ; CPU:F9A7 PRG:39A7 F5 10 - bcc ExecuteAudioCommand_JoinBranchPaths_F9B3 ; CPU:F9A9 PRG:39A9 90 08 - beq ExecuteAudioCommand_JoinBranchPaths_F9B3 ; CPU:F9AB PRG:39AB F0 06 - rts ; CPU:F9AD PRG:39AD 60 + lda Zp0C,x ; CPU:$F99B PRG:399B B5 0C + sec ; CPU:$F99D PRG:399D 38 + sbc #$01 ; CPU:$F99E PRG:399E E9 01 + sta Zp0C,x ; CPU:$F9A0 PRG:39A0 95 0C + cmp Zp00,x ; CPU:$F9A2 PRG:39A2 D5 00 + bne ExecuteAudioCommand_OnNonzero_F9AE ; CPU:$F9A4 PRG:39A4 D0 08 + sec ; CPU:$F9A6 PRG:39A6 38 + sbc Zp10,x ; CPU:$F9A7 PRG:39A7 F5 10 + bcc ExecuteAudioCommand_JoinBranchPaths_F9B3 ; CPU:$F9A9 PRG:39A9 90 08 + beq ExecuteAudioCommand_JoinBranchPaths_F9B3 ; CPU:$F9AB PRG:39AB F0 06 + rts ; CPU:$F9AD PRG:39AD 60 ; ----------------------------------------------------------------------------- ; Routine: ExecuteAudioCommand_OnNonzero_F9AE ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -12331,9 +12331,9 @@ ExecuteAudioCommand_OnNonzero_F99B: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ExecuteAudioCommand_OnNonzero_F9AE: - sec ; CPU:F9AE PRG:39AE 38 - sbc #$01 ; CPU:F9AF PRG:39AF E9 01 - sta Zp0C,x ; CPU:F9B1 PRG:39B1 95 0C + sec ; CPU:$F9AE PRG:39AE 38 + sbc #$01 ; CPU:$F9AF PRG:39AF E9 01 + sta Zp0C,x ; CPU:$F9B1 PRG:39B1 95 0C ; ----------------------------------------------------------------------------- ; Routine: ExecuteAudioCommand_JoinBranchPaths_F9B3 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -12344,12 +12344,12 @@ ExecuteAudioCommand_OnNonzero_F9AE: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ExecuteAudioCommand_JoinBranchPaths_F9B3: - lda Zp09,x ; CPU:F9B3 PRG:39B3 B5 09 - and #$0F ; CPU:F9B5 PRG:39B5 29 0F - sec ; CPU:F9B7 PRG:39B7 38 - sbc #$01 ; CPU:F9B8 PRG:39B8 E9 01 - bpl ExecuteAudioCommand_OnNonnegative_F9BD ; CPU:F9BA PRG:39BA 10 01 - rts ; CPU:F9BC PRG:39BC 60 + lda Zp09,x ; CPU:$F9B3 PRG:39B3 B5 09 + and #$0F ; CPU:$F9B5 PRG:39B5 29 0F + sec ; CPU:$F9B7 PRG:39B7 38 + sbc #$01 ; CPU:$F9B8 PRG:39B8 E9 01 + bpl ExecuteAudioCommand_OnNonnegative_F9BD ; CPU:$F9BA PRG:39BA 10 01 + rts ; CPU:$F9BC PRG:39BC 60 ; ----------------------------------------------------------------------------- ; Routine: ExecuteAudioCommand_OnNonnegative_F9BD ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -12360,12 +12360,12 @@ ExecuteAudioCommand_JoinBranchPaths_F9B3: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ExecuteAudioCommand_OnNonnegative_F9BD: - lda Zp09,x ; CPU:F9BD PRG:39BD B5 09 - sbc #$01 ; CPU:F9BF PRG:39BF E9 01 - sta Zp09,x ; CPU:F9C1 PRG:39C1 95 09 - ldx AudioApuRegisterOffset ; CPU:F9C3 PRG:39C3 A6 F5 - sta $4000,x ; CPU:F9C5 PRG:39C5 9D 00 40 - rts ; CPU:F9C8 PRG:39C8 60 + lda Zp09,x ; CPU:$F9BD PRG:39BD B5 09 + sbc #$01 ; CPU:$F9BF PRG:39BF E9 01 + sta Zp09,x ; CPU:$F9C1 PRG:39C1 95 09 + ldx AudioApuRegisterOffset ; CPU:$F9C3 PRG:39C3 A6 F5 + sta $4000,x ; CPU:$F9C5 PRG:39C5 9D 00 40 + rts ; CPU:$F9C8 PRG:39C8 60 ; ----------------------------------------------------------------------------- ; Routine: ExecuteAudioCommand_LoadAndContinue_F9C9 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -12376,9 +12376,9 @@ ExecuteAudioCommand_OnNonnegative_F9BD: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ExecuteAudioCommand_LoadAndContinue_F9C9: - lda $0310 ; CPU:F9C9 PRG:39C9 AD 10 03 - beq ExecuteAudioCommand_OnZero_F9D1 ; CPU:F9CC PRG:39CC F0 03 - jmp $F8E1 ; CPU:F9CE PRG:39CE 4C E1 F8 + lda $0310 ; CPU:$F9C9 PRG:39C9 AD 10 03 + beq ExecuteAudioCommand_OnZero_F9D1 ; CPU:$F9CC PRG:39CC F0 03 + jmp $F8E1 ; CPU:$F9CE PRG:39CE 4C E1 F8 ; ----------------------------------------------------------------------------- ; Routine: ExecuteAudioCommand_OnZero_F9D1 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -12389,32 +12389,32 @@ ExecuteAudioCommand_LoadAndContinue_F9C9: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ExecuteAudioCommand_OnZero_F9D1: - lda ($F6),y ; CPU:F9D1 PRG:39D1 B1 F6 - and #$F0 ; CPU:F9D3 PRG:39D3 29 F0 - cmp #$D0 ; CPU:F9D5 PRG:39D5 C9 D0 - bne ExecuteAudioCommand_OnNotEqualD0_F9FF ; CPU:F9D7 PRG:39D7 D0 26 - lda ($F6),y ; CPU:F9D9 PRG:39D9 B1 F6 - and #$0F ; CPU:F9DB PRG:39DB 29 0F - sta Zp0D,x ; CPU:F9DD PRG:39DD 95 0D - iny ; CPU:F9DF PRG:39DF C8 - lda ($F6),y ; CPU:F9E0 PRG:39E0 B1 F6 - sta Zp05,x ; CPU:F9E2 PRG:39E2 95 05 - ldx AudioApuRegisterOffset ; CPU:F9E4 PRG:39E4 A6 F5 - sta $4000,x ; CPU:F9E6 PRG:39E6 9D 00 40 - iny ; CPU:F9E9 PRG:39E9 C8 - cpx #$08 ; CPU:F9EA PRG:39EA E0 08 - beq ExecuteAudioCommand_JoinBranchPaths_FA12 ; CPU:F9EC PRG:39EC F0 24 - lda ($F6),y ; CPU:F9EE PRG:39EE B1 F6 - lsr a ; CPU:F9F0 PRG:39F0 4A - lsr a ; CPU:F9F1 PRG:39F1 4A - lsr a ; CPU:F9F2 PRG:39F2 4A - lsr a ; CPU:F9F3 PRG:39F3 4A - ldx AudioChannelStructOffset ; CPU:F9F4 PRG:39F4 A6 F4 - sta Zp0F,x ; CPU:F9F6 PRG:39F6 95 0F - lda ($F6),y ; CPU:F9F8 PRG:39F8 B1 F6 - and #$0F ; CPU:F9FA PRG:39FA 29 0F - sta Zp10,x ; CPU:F9FC PRG:39FC 95 10 - iny ; CPU:F9FE PRG:39FE C8 + lda ($F6),y ; CPU:$F9D1 PRG:39D1 B1 F6 + and #$F0 ; CPU:$F9D3 PRG:39D3 29 F0 + cmp #$D0 ; CPU:$F9D5 PRG:39D5 C9 D0 + bne ExecuteAudioCommand_OnNotEqualD0_F9FF ; CPU:$F9D7 PRG:39D7 D0 26 + lda ($F6),y ; CPU:$F9D9 PRG:39D9 B1 F6 + and #$0F ; CPU:$F9DB PRG:39DB 29 0F + sta Zp0D,x ; CPU:$F9DD PRG:39DD 95 0D + iny ; CPU:$F9DF PRG:39DF C8 + lda ($F6),y ; CPU:$F9E0 PRG:39E0 B1 F6 + sta Zp05,x ; CPU:$F9E2 PRG:39E2 95 05 + ldx AudioApuRegisterOffset ; CPU:$F9E4 PRG:39E4 A6 F5 + sta $4000,x ; CPU:$F9E6 PRG:39E6 9D 00 40 + iny ; CPU:$F9E9 PRG:39E9 C8 + cpx #$08 ; CPU:$F9EA PRG:39EA E0 08 + beq ExecuteAudioCommand_JoinBranchPaths_FA12 ; CPU:$F9EC PRG:39EC F0 24 + lda ($F6),y ; CPU:$F9EE PRG:39EE B1 F6 + lsr a ; CPU:$F9F0 PRG:39F0 4A + lsr a ; CPU:$F9F1 PRG:39F1 4A + lsr a ; CPU:$F9F2 PRG:39F2 4A + lsr a ; CPU:$F9F3 PRG:39F3 4A + ldx AudioChannelStructOffset ; CPU:$F9F4 PRG:39F4 A6 F4 + sta Zp0F,x ; CPU:$F9F6 PRG:39F6 95 0F + lda ($F6),y ; CPU:$F9F8 PRG:39F8 B1 F6 + and #$0F ; CPU:$F9FA PRG:39FA 29 0F + sta Zp10,x ; CPU:$F9FC PRG:39FC 95 10 + iny ; CPU:$F9FE PRG:39FE C8 ; ----------------------------------------------------------------------------- ; Routine: ExecuteAudioCommand_OnNotEqualD0_F9FF ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -12425,16 +12425,16 @@ ExecuteAudioCommand_OnZero_F9D1: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ExecuteAudioCommand_OnNotEqualD0_F9FF: - ldx AudioApuRegisterOffset ; CPU:F9FF PRG:39FF A6 F5 - cpx #$08 ; CPU:FA01 PRG:3A01 E0 08 - beq ExecuteAudioCommand_JoinBranchPaths_FA12 ; CPU:FA03 PRG:3A03 F0 0D - lda ($F6),y ; CPU:FA05 PRG:3A05 B1 F6 - cmp #$F0 ; CPU:FA07 PRG:3A07 C9 F0 - bne ExecuteAudioCommand_JoinBranchPaths_FA12 ; CPU:FA09 PRG:3A09 D0 07 - iny ; CPU:FA0B PRG:3A0B C8 - lda ($F6),y ; CPU:FA0C PRG:3A0C B1 F6 - sta $4001,x ; CPU:FA0E PRG:3A0E 9D 01 40 - iny ; CPU:FA11 PRG:3A11 C8 + ldx AudioApuRegisterOffset ; CPU:$F9FF PRG:39FF A6 F5 + cpx #$08 ; CPU:$FA01 PRG:3A01 E0 08 + beq ExecuteAudioCommand_JoinBranchPaths_FA12 ; CPU:$FA03 PRG:3A03 F0 0D + lda ($F6),y ; CPU:$FA05 PRG:3A05 B1 F6 + cmp #$F0 ; CPU:$FA07 PRG:3A07 C9 F0 + bne ExecuteAudioCommand_JoinBranchPaths_FA12 ; CPU:$FA09 PRG:3A09 D0 07 + iny ; CPU:$FA0B PRG:3A0B C8 + lda ($F6),y ; CPU:$FA0C PRG:3A0C B1 F6 + sta $4001,x ; CPU:$FA0E PRG:3A0E 9D 01 40 + iny ; CPU:$FA11 PRG:3A11 C8 ; ----------------------------------------------------------------------------- ; Routine: ExecuteAudioCommand_JoinBranchPaths_FA12 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -12445,15 +12445,15 @@ ExecuteAudioCommand_OnNotEqualD0_F9FF: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ExecuteAudioCommand_JoinBranchPaths_FA12: - lda ($F6),y ; CPU:FA12 PRG:3A12 B1 F6 - and #$F0 ; CPU:FA14 PRG:3A14 29 F0 - cmp #$E0 ; CPU:FA16 PRG:3A16 C9 E0 - bne ExecuteAudioCommand_OnNotEqualE0_FA23 ; CPU:FA18 PRG:3A18 D0 09 - lda ($F6),y ; CPU:FA1A PRG:3A1A B1 F6 - and #$0F ; CPU:FA1C PRG:3A1C 29 0F - ldx AudioChannelStructOffset ; CPU:FA1E PRG:3A1E A6 F4 - sta Zp0B,x ; CPU:FA20 PRG:3A20 95 0B - iny ; CPU:FA22 PRG:3A22 C8 + lda ($F6),y ; CPU:$FA12 PRG:3A12 B1 F6 + and #$F0 ; CPU:$FA14 PRG:3A14 29 F0 + cmp #$E0 ; CPU:$FA16 PRG:3A16 C9 E0 + bne ExecuteAudioCommand_OnNotEqualE0_FA23 ; CPU:$FA18 PRG:3A18 D0 09 + lda ($F6),y ; CPU:$FA1A PRG:3A1A B1 F6 + and #$0F ; CPU:$FA1C PRG:3A1C 29 0F + ldx AudioChannelStructOffset ; CPU:$FA1E PRG:3A1E A6 F4 + sta Zp0B,x ; CPU:$FA20 PRG:3A20 95 0B + iny ; CPU:$FA22 PRG:3A22 C8 ; ----------------------------------------------------------------------------- ; Routine: ExecuteAudioCommand_OnNotEqualE0_FA23 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -12464,14 +12464,14 @@ ExecuteAudioCommand_JoinBranchPaths_FA12: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ExecuteAudioCommand_OnNotEqualE0_FA23: - jsr $FAA9 ; CPU:FA23 PRG:3A23 20 A9 FA - dey ; CPU:FA26 PRG:3A26 88 - lda ($F6),y ; CPU:FA27 PRG:3A27 B1 F6 - and #$0F ; CPU:FA29 PRG:3A29 29 0F - sta ZpF0 ; CPU:FA2B PRG:3A2B 85 F0 - beq ExecuteAudioCommand_OnZero_FA3A ; CPU:FA2D PRG:3A2D F0 0B - lda Zp0D,x ; CPU:FA2F PRG:3A2F B5 0D - clc ; CPU:FA31 PRG:3A31 18 + jsr $FAA9 ; CPU:$FA23 PRG:3A23 20 A9 FA + dey ; CPU:$FA26 PRG:3A26 88 + lda ($F6),y ; CPU:$FA27 PRG:3A27 B1 F6 + and #$0F ; CPU:$FA29 PRG:3A29 29 0F + sta ZpF0 ; CPU:$FA2B PRG:3A2B 85 F0 + beq ExecuteAudioCommand_OnZero_FA3A ; CPU:$FA2D PRG:3A2D F0 0B + lda Zp0D,x ; CPU:$FA2F PRG:3A2F B5 0D + clc ; CPU:$FA31 PRG:3A31 18 ; ----------------------------------------------------------------------------- ; Routine: ExecuteAudioCommand_OnNonzero_FA32 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -12482,10 +12482,10 @@ ExecuteAudioCommand_OnNotEqualE0_FA23: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ExecuteAudioCommand_OnNonzero_FA32: - adc Zp0D,x ; CPU:FA32 PRG:3A32 75 0D - dec ZpF0 ; CPU:FA34 PRG:3A34 C6 F0 - bne ExecuteAudioCommand_OnNonzero_FA32 ; CPU:FA36 PRG:3A36 D0 FA - beq ExecuteAudioCommand_OnZero_FA3C ; CPU:FA38 PRG:3A38 F0 02 + adc Zp0D,x ; CPU:$FA32 PRG:3A32 75 0D + dec ZpF0 ; CPU:$FA34 PRG:3A34 C6 F0 + bne ExecuteAudioCommand_OnNonzero_FA32 ; CPU:$FA36 PRG:3A36 D0 FA + beq ExecuteAudioCommand_OnZero_FA3C ; CPU:$FA38 PRG:3A38 F0 02 ; ----------------------------------------------------------------------------- ; Routine: ExecuteAudioCommand_OnZero_FA3A ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -12496,7 +12496,7 @@ ExecuteAudioCommand_OnNonzero_FA32: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ExecuteAudioCommand_OnZero_FA3A: - lda Zp0D,x ; CPU:FA3A PRG:3A3A B5 0D + lda Zp0D,x ; CPU:$FA3A PRG:3A3A B5 0D ; ----------------------------------------------------------------------------- ; Routine: ExecuteAudioCommand_OnZero_FA3C ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -12507,25 +12507,25 @@ ExecuteAudioCommand_OnZero_FA3A: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ExecuteAudioCommand_OnZero_FA3C: - sta Zp00,x ; CPU:FA3C PRG:3A3C 95 00 - clc ; CPU:FA3E PRG:3A3E 18 - adc Zp0F,x ; CPU:FA3F PRG:3A3F 75 0F - sta Zp0C,x ; CPU:FA41 PRG:3A41 95 0C - lda Zp05,x ; CPU:FA43 PRG:3A43 B5 05 - sta Zp09,x ; CPU:FA45 PRG:3A45 95 09 - ldx AudioApuRegisterOffset ; CPU:FA47 PRG:3A47 A6 F5 - sta $4000,x ; CPU:FA49 PRG:3A49 9D 00 40 - lda ($F6),y ; CPU:FA4C PRG:3A4C B1 F6 - lsr a ; CPU:FA4E PRG:3A4E 4A - lsr a ; CPU:FA4F PRG:3A4F 4A - lsr a ; CPU:FA50 PRG:3A50 4A - lsr a ; CPU:FA51 PRG:3A51 4A - cmp #$0C ; CPU:FA52 PRG:3A52 C9 0C - bne ExecuteAudioCommand_OnNotEqual0C_FA62 ; CPU:FA54 PRG:3A54 D0 0C - lda #$00 ; CPU:FA56 PRG:3A56 A9 00 - cpx #$08 ; CPU:FA58 PRG:3A58 E0 08 - beq ExecuteAudioCommand_OnEqual08_FA5E ; CPU:FA5A PRG:3A5A F0 02 - lda #$30 ; CPU:FA5C PRG:3A5C A9 30 + sta Zp00,x ; CPU:$FA3C PRG:3A3C 95 00 + clc ; CPU:$FA3E PRG:3A3E 18 + adc Zp0F,x ; CPU:$FA3F PRG:3A3F 75 0F + sta Zp0C,x ; CPU:$FA41 PRG:3A41 95 0C + lda Zp05,x ; CPU:$FA43 PRG:3A43 B5 05 + sta Zp09,x ; CPU:$FA45 PRG:3A45 95 09 + ldx AudioApuRegisterOffset ; CPU:$FA47 PRG:3A47 A6 F5 + sta $4000,x ; CPU:$FA49 PRG:3A49 9D 00 40 + lda ($F6),y ; CPU:$FA4C PRG:3A4C B1 F6 + lsr a ; CPU:$FA4E PRG:3A4E 4A + lsr a ; CPU:$FA4F PRG:3A4F 4A + lsr a ; CPU:$FA50 PRG:3A50 4A + lsr a ; CPU:$FA51 PRG:3A51 4A + cmp #$0C ; CPU:$FA52 PRG:3A52 C9 0C + bne ExecuteAudioCommand_OnNotEqual0C_FA62 ; CPU:$FA54 PRG:3A54 D0 0C + lda #$00 ; CPU:$FA56 PRG:3A56 A9 00 + cpx #$08 ; CPU:$FA58 PRG:3A58 E0 08 + beq ExecuteAudioCommand_OnEqual08_FA5E ; CPU:$FA5A PRG:3A5A F0 02 + lda #$30 ; CPU:$FA5C PRG:3A5C A9 30 ; ----------------------------------------------------------------------------- ; Routine: ExecuteAudioCommand_OnEqual08_FA5E ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -12536,8 +12536,8 @@ ExecuteAudioCommand_OnZero_FA3C: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ExecuteAudioCommand_OnEqual08_FA5E: - sta $4000,x ; CPU:FA5E PRG:3A5E 9D 00 40 - rts ; CPU:FA61 PRG:3A61 60 + sta $4000,x ; CPU:$FA5E PRG:3A5E 9D 00 40 + rts ; CPU:$FA61 PRG:3A61 60 ; ----------------------------------------------------------------------------- ; Routine: ExecuteAudioCommand_OnNotEqual0C_FA62 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -12548,15 +12548,15 @@ ExecuteAudioCommand_OnEqual08_FA5E: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ExecuteAudioCommand_OnNotEqual0C_FA62: - ldx AudioChannelStructOffset ; CPU:FA62 PRG:3A62 A6 F4 - asl a ; CPU:FA64 PRG:3A64 0A - tay ; CPU:FA65 PRG:3A65 A8 - lda $FABB,y ; CPU:FA66 PRG:3A66 B9 BB FA - sta ZpF0 ; CPU:FA69 PRG:3A69 85 F0 - iny ; CPU:FA6B PRG:3A6B C8 - lda $FABB,y ; CPU:FA6C PRG:3A6C B9 BB FA - sta ZpF1 ; CPU:FA6F PRG:3A6F 85 F1 - ldy Zp0B,x ; CPU:FA71 PRG:3A71 B4 0B + ldx AudioChannelStructOffset ; CPU:$FA62 PRG:3A62 A6 F4 + asl a ; CPU:$FA64 PRG:3A64 0A + tay ; CPU:$FA65 PRG:3A65 A8 + lda $FABB,y ; CPU:$FA66 PRG:3A66 B9 BB FA + sta ZpF0 ; CPU:$FA69 PRG:3A69 85 F0 + iny ; CPU:$FA6B PRG:3A6B C8 + lda $FABB,y ; CPU:$FA6C PRG:3A6C B9 BB FA + sta ZpF1 ; CPU:$FA6F PRG:3A6F 85 F1 + ldy Zp0B,x ; CPU:$FA71 PRG:3A71 B4 0B ; ----------------------------------------------------------------------------- ; Routine: ExecuteAudioCommand_JumpNext_FA73 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -12567,13 +12567,13 @@ ExecuteAudioCommand_OnNotEqual0C_FA62: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ExecuteAudioCommand_JumpNext_FA73: - tya ; CPU:FA73 PRG:3A73 98 - cmp #$04 ; CPU:FA74 PRG:3A74 C9 04 - beq ExecuteAudioCommand_OnEqual04_FA80 ; CPU:FA76 PRG:3A76 F0 08 - lsr ZpF0 ; CPU:FA78 PRG:3A78 46 F0 - ror ZpF1 ; CPU:FA7A PRG:3A7A 66 F1 - iny ; CPU:FA7C PRG:3A7C C8 - jmp $FA73 ; CPU:FA7D PRG:3A7D 4C 73 FA + tya ; CPU:$FA73 PRG:3A73 98 + cmp #$04 ; CPU:$FA74 PRG:3A74 C9 04 + beq ExecuteAudioCommand_OnEqual04_FA80 ; CPU:$FA76 PRG:3A76 F0 08 + lsr ZpF0 ; CPU:$FA78 PRG:3A78 46 F0 + ror ZpF1 ; CPU:$FA7A PRG:3A7A 66 F1 + iny ; CPU:$FA7C PRG:3A7C C8 + jmp $FA73 ; CPU:$FA7D PRG:3A7D 4C 73 FA ; ----------------------------------------------------------------------------- ; Routine: ExecuteAudioCommand_OnEqual04_FA80 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -12584,18 +12584,18 @@ ExecuteAudioCommand_JumpNext_FA73: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ExecuteAudioCommand_OnEqual04_FA80: - lda ZpF0 ; CPU:FA80 PRG:3A80 A5 F0 - ora #$08 ; CPU:FA82 PRG:3A82 09 08 - sta ZpF0 ; CPU:FA84 PRG:3A84 85 F0 - cmp Zp08,x ; CPU:FA86 PRG:3A86 D5 08 - bne ExecuteAudioCommand_OnNonzero_FA98 ; CPU:FA88 PRG:3A88 D0 0E - lda Zp09,x ; CPU:FA8A PRG:3A8A B5 09 - and #$10 ; CPU:FA8C PRG:3A8C 29 10 - beq ExecuteAudioCommand_JoinBranchPaths_FA9A ; CPU:FA8E PRG:3A8E F0 0A - ldx AudioApuRegisterOffset ; CPU:FA90 PRG:3A90 A6 F5 - cpx #$08 ; CPU:FA92 PRG:3A92 E0 08 - beq ExecuteAudioCommand_JoinBranchPaths_FA9A ; CPU:FA94 PRG:3A94 F0 04 - bne ExecuteAudioCommand_OnNotEqual08_FAA1 ; CPU:FA96 PRG:3A96 D0 09 + lda ZpF0 ; CPU:$FA80 PRG:3A80 A5 F0 + ora #$08 ; CPU:$FA82 PRG:3A82 09 08 + sta ZpF0 ; CPU:$FA84 PRG:3A84 85 F0 + cmp Zp08,x ; CPU:$FA86 PRG:3A86 D5 08 + bne ExecuteAudioCommand_OnNonzero_FA98 ; CPU:$FA88 PRG:3A88 D0 0E + lda Zp09,x ; CPU:$FA8A PRG:3A8A B5 09 + and #$10 ; CPU:$FA8C PRG:3A8C 29 10 + beq ExecuteAudioCommand_JoinBranchPaths_FA9A ; CPU:$FA8E PRG:3A8E F0 0A + ldx AudioApuRegisterOffset ; CPU:$FA90 PRG:3A90 A6 F5 + cpx #$08 ; CPU:$FA92 PRG:3A92 E0 08 + beq ExecuteAudioCommand_JoinBranchPaths_FA9A ; CPU:$FA94 PRG:3A94 F0 04 + bne ExecuteAudioCommand_OnNotEqual08_FAA1 ; CPU:$FA96 PRG:3A96 D0 09 ; ----------------------------------------------------------------------------- ; Routine: ExecuteAudioCommand_OnNonzero_FA98 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -12606,7 +12606,7 @@ ExecuteAudioCommand_OnEqual04_FA80: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ExecuteAudioCommand_OnNonzero_FA98: - sta Zp08,x ; CPU:FA98 PRG:3A98 95 08 + sta Zp08,x ; CPU:$FA98 PRG:3A98 95 08 ; ----------------------------------------------------------------------------- ; Routine: ExecuteAudioCommand_JoinBranchPaths_FA9A ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -12617,9 +12617,9 @@ ExecuteAudioCommand_OnNonzero_FA98: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ExecuteAudioCommand_JoinBranchPaths_FA9A: - lda ZpF0 ; CPU:FA9A PRG:3A9A A5 F0 - ldx AudioApuRegisterOffset ; CPU:FA9C PRG:3A9C A6 F5 - sta $4003,x ; CPU:FA9E PRG:3A9E 9D 03 40 + lda ZpF0 ; CPU:$FA9A PRG:3A9A A5 F0 + ldx AudioApuRegisterOffset ; CPU:$FA9C PRG:3A9C A6 F5 + sta $4003,x ; CPU:$FA9E PRG:3A9E 9D 03 40 ; ----------------------------------------------------------------------------- ; Routine: ExecuteAudioCommand_OnNotEqual08_FAA1 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -12630,10 +12630,10 @@ ExecuteAudioCommand_JoinBranchPaths_FA9A: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ExecuteAudioCommand_OnNotEqual08_FAA1: - ldx AudioApuRegisterOffset ; CPU:FAA1 PRG:3AA1 A6 F5 - lda ZpF1 ; CPU:FAA3 PRG:3AA3 A5 F1 - sta $4002,x ; CPU:FAA5 PRG:3AA5 9D 02 40 - rts ; CPU:FAA8 PRG:3AA8 60 + ldx AudioApuRegisterOffset ; CPU:$FAA1 PRG:3AA1 A6 F5 + lda ZpF1 ; CPU:$FAA3 PRG:3AA3 A5 F1 + sta $4002,x ; CPU:$FAA5 PRG:3AA5 9D 02 40 + rts ; CPU:$FAA8 PRG:3AA8 60 ; ----------------------------------------------------------------------------- ; Routine: ExecuteAudioCommand_LoadIndexAndContinue_FAA9 ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -12644,16 +12644,16 @@ ExecuteAudioCommand_OnNotEqual08_FAA1: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ExecuteAudioCommand_LoadIndexAndContinue_FAA9: - iny ; CPU:FAA9 PRG:3AA9 C8 - tya ; CPU:FAAA PRG:3AAA 98 - clc ; CPU:FAAB PRG:3AAB 18 - adc AudioSequencePointerLo ; CPU:FAAC PRG:3AAC 65 F6 - ldx AudioChannelStructOffset ; CPU:FAAE PRG:3AAE A6 F4 - sta Zp03,x ; CPU:FAB0 PRG:3AB0 95 03 - bcc ExecuteAudioCommand_OnCarryClear_FABA ; CPU:FAB2 PRG:3AB2 90 06 - lda AudioSequencePointerHi ; CPU:FAB4 PRG:3AB4 A5 F7 - adc #$00 ; CPU:FAB6 PRG:3AB6 69 00 - sta Zp04,x ; CPU:FAB8 PRG:3AB8 95 04 + iny ; CPU:$FAA9 PRG:3AA9 C8 + tya ; CPU:$FAAA PRG:3AAA 98 + clc ; CPU:$FAAB PRG:3AAB 18 + adc AudioSequencePointerLo ; CPU:$FAAC PRG:3AAC 65 F6 + ldx AudioChannelStructOffset ; CPU:$FAAE PRG:3AAE A6 F4 + sta Zp03,x ; CPU:$FAB0 PRG:3AB0 95 03 + bcc ExecuteAudioCommand_OnCarryClear_FABA ; CPU:$FAB2 PRG:3AB2 90 06 + lda AudioSequencePointerHi ; CPU:$FAB4 PRG:3AB4 A5 F7 + adc #$00 ; CPU:$FAB6 PRG:3AB6 69 00 + sta Zp04,x ; CPU:$FAB8 PRG:3AB8 95 04 ; ----------------------------------------------------------------------------- ; Routine: ExecuteAudioCommand_OnCarryClear_FABA ; Global: Contextual control-flow entry identified from its parent routine and incoming branch usage. @@ -12664,7 +12664,7 @@ ExecuteAudioCommand_LoadIndexAndContinue_FAA9: ; Clobbers: Undetermined in Pass 1. ; ----------------------------------------------------------------------------- ExecuteAudioCommand_OnCarryClear_FABA: - rts ; CPU:FABA PRG:3ABA 60 + rts ; CPU:$FABA PRG:3ABA 60 AudioSequenceAndCommandData: .byte $06, $AE, $06, $4E, $05, $F4, $05, $9E, $05, $4E, $05, $01, $04, $B9, $04, $76 ; CPU:$FABB PRG:3ABB 06 AE 06 4E 05 F4 05 9E 05 4E 05 01 04 B9 04 76 diff --git a/Clu Clu Land (JU)/copilot/prg.s b/Clu Clu Land (JU)/copilot/prg.s index 14b8cb2..8b9b9f0 100644 --- a/Clu Clu Land (JU)/copilot/prg.s +++ b/Clu Clu Land (JU)/copilot/prg.s @@ -15,53 +15,53 @@ ; Embedded developer credit: "T.SAWANO". DeveloperCreditText: - .byte $54, $2E, $53, $41, $57, $41, $4E, $4F ; PRG:$0000 Bytes:54 2E 53 41 57 41 4E 4F + .byte $54, $2E, $53, $41, $57, $41, $4E, $4F ; CPU:$C000 PRG:0000 0B ; Pointers into the upper-PRG resource/script area. ResourceScriptPointerTable: - .word $E75D, $E79A, $E7E1, $E826 ; PRG:$0008 Bytes:5D E7 9A E7 E1 E7 26 E8 - .word $E869, $E8A6, $E8DF, $E916 ; PRG:$0010 Bytes:69 E8 A6 E8 DF E8 16 E9 - .word $E949, $E988, $E9CD, $EA10 ; PRG:$0018 Bytes:49 E9 88 E9 CD E9 10 EA - .word $EA4F, $EA96, $EAE7, $EB32 ; PRG:$0020 Bytes:4F EA 96 EA E7 EA 32 EB - .word $EB7B, $EBB0, $EBE7, $EC1E ; PRG:$0028 Bytes:7B EB B0 EB E7 EB 1E EC - .word $EC56, $ECF3, $ED1E, $ED5E ; PRG:$0030 Bytes:56 EC F3 EC 1E ED 5E ED - .word $EDAF, $EE27, $EE90, $EF91 ; PRG:$0038 Bytes:AF ED 27 EE 90 EE 91 EF - .word $F117, $F11D ; PRG:$0040 Bytes:17 F1 1D F1 + .word $E75D, $E79A, $E7E1, $E826 ; CPU:$C008 PRG:0008 0B + .word $E869, $E8A6, $E8DF, $E916 ; CPU:$C010 PRG:0010 0B + .word $E949, $E988, $E9CD, $EA10 ; CPU:$C018 PRG:0018 0B + .word $EA4F, $EA96, $EAE7, $EB32 ; CPU:$C020 PRG:0020 0B + .word $EB7B, $EBB0, $EBE7, $EC1E ; CPU:$C028 PRG:0028 0B + .word $EC56, $ECF3, $ED1E, $ED5E ; CPU:$C030 PRG:0030 0B + .word $EDAF, $EE27, $EE90, $EF91 ; CPU:$C038 PRG:0038 0B + .word $F117, $F11D ; CPU:$C040 PRG:0040 0B ; Encoded title/message tile values; not ASCII text at runtime. TitleOrMessageTileString: - .byte $28, $32, $33, $31, $34, $32, $30, $30, $29, $32, $29, $29, $31, $34, $34, $32 ; PRG:$0044 Bytes:28 32 33 31 34 32 30 30 29 32 29 29 31 34 34 32 - .byte $22, $24, $23, $24 ; PRG:$0054 Bytes:22 24 23 24 + .byte $28, $32, $33, $31, $34, $32, $30, $30, $29, $32, $29, $29, $31, $34, $34, $32 ; CPU:$C044 PRG:0044 0B + .byte $22, $24, $23, $24 ; CPU:$C054 PRG:0054 0B ; Variable-length resource descriptor records. ResourceDescriptorData_C058: - .byte $66, $00, $01, $20, $00, $07, $29, $F2, $06, $00, $28, $EF, $06, $00, $2A, $AF ; PRG:$0058 Bytes:66 00 01 20 00 07 29 F2 06 00 28 EF 06 00 2A AF - .byte $06, $00, $20, $54, $03, $00, $29, $B6, $02, $00, $29, $49, $03, $01, $2B, $09 ; PRG:$0068 Bytes:06 00 20 54 03 00 29 B6 02 00 29 49 03 01 2B 09 - .byte $03, $01, $20, $4D, $02, $00, $00, $01, $04, $0C, $07, $22, $10, $03, $00, $00 ; PRG:$0078 Bytes:03 01 20 4D 02 00 00 01 04 0C 07 22 10 03 00 00 - .byte $01, $04, $0C, $07, $29, $E8, $03, $00, $00, $01, $0C, $00, $07, $22, $CE, $06 ; PRG:$0088 Bytes:01 04 0C 07 29 E8 03 00 00 01 0C 00 07 22 CE 06 - .byte $00, $23, $06, $06, $00, $23, $13, $06, $00, $0F, $E4, $00, $18, $0F, $E5, $00 ; PRG:$0098 Bytes:00 23 06 06 00 23 13 06 00 0F E4 00 18 0F E5 00 - .byte $28, $0F, $E4, $01, $D0, $0F, $E5, $01, $E0, $FF, $FF, $FF ; PRG:$00A8 Bytes:28 0F E4 01 D0 0F E5 01 E0 FF FF FF + .byte $66, $00, $01, $20, $00, $07, $29, $F2, $06, $00, $28, $EF, $06, $00, $2A, $AF ; CPU:$C058 PRG:0058 0B + .byte $06, $00, $20, $54, $03, $00, $29, $B6, $02, $00, $29, $49, $03, $01, $2B, $09 ; CPU:$C068 PRG:0068 0B + .byte $03, $01, $20, $4D, $02, $00, $00, $01, $04, $0C, $07, $22, $10, $03, $00, $00 ; CPU:$C078 PRG:0078 0B + .byte $01, $04, $0C, $07, $29, $E8, $03, $00, $00, $01, $0C, $00, $07, $22, $CE, $06 ; CPU:$C088 PRG:0088 0B + .byte $00, $23, $06, $06, $00, $23, $13, $06, $00, $0F, $E4, $00, $18, $0F, $E5, $00 ; CPU:$C098 PRG:0098 0B + .byte $28, $0F, $E4, $01, $D0, $0F, $E5, $01, $E0, $FF, $FF, $FF ; CPU:$C0A8 PRG:00A8 0B ; Small direction, coordinate, and signed-offset lookup tables. DirectionAndCoordinateTables_C0B4: - .byte $FF, $00, $00, $00, $01, $A0, $80, $40, $00, $60, $80, $C0, $00, $64, $3C, $2C ; PRG:$00B4 Bytes:FF 00 00 00 01 A0 80 40 00 60 80 C0 00 64 3C 2C - .byte $1C, $44, $3C, $34, $2C, $80, $50, $30, $10, $40, $30, $20, $10, $02, $02, $04 ; PRG:$00C4 Bytes:1C 44 3C 34 2C 80 50 30 10 40 30 20 10 02 02 04 - .byte $04, $01, $01, $01, $01, $01, $02, $02, $02, $00, $80, $B8, $D8, $F4, $14, $34 ; PRG:$00D4 Bytes:04 01 01 01 01 01 02 02 02 00 80 B8 D8 F4 14 34 - .byte $54, $40, $02, $10, $00 ; PRG:$00E4 Bytes:54 40 02 10 00 + .byte $FF, $00, $00, $00, $01, $A0, $80, $40, $00, $60, $80, $C0, $00, $64, $3C, $2C ; CPU:$C0B4 PRG:00B4 0B + .byte $1C, $44, $3C, $34, $2C, $80, $50, $30, $10, $40, $30, $20, $10, $02, $02, $04 ; CPU:$C0C4 PRG:00C4 0B + .byte $04, $01, $01, $01, $01, $01, $02, $02, $02, $00, $80, $B8, $D8, $F4, $14, $34 ; CPU:$C0D4 PRG:00D4 0B + .byte $54, $40, $02, $10, $00 ; CPU:$C0E4 PRG:00E4 0B ; Startup object/template records and compact lookup data. StartupObjectTemplateData_C0E9: - .byte $04, $01, $00, $00, $00, $00, $00, $04, $00, $00, $00, $22, $00, $05, $05, $0B ; PRG:$00E9 Bytes:04 01 00 00 00 00 00 04 00 00 00 22 00 05 05 0B - .byte $0B, $10, $06, $0C, $20, $04, $01, $00, $00, $00, $00, $00, $01, $EE, $00, $00 ; PRG:$00F9 Bytes:0B 10 06 0C 20 04 01 00 00 00 00 00 01 EE 00 00 - .byte $11, $10, $20, $08, $11, $00, $05, $01, $00, $00, $00, $00, $00, $02, $A0, $00 ; PRG:$0109 Bytes:11 10 20 08 11 00 05 01 00 00 00 00 00 02 A0 00 - .byte $03, $00, $68, $00, $00, $00, $00, $00, $20, $04, $11, $80, $04, $01, $00, $00 ; PRG:$0119 Bytes:03 00 68 00 00 00 00 00 20 04 11 80 04 01 00 00 - .byte $00, $00, $00, $04, $7C, $00, $03, $22, $28, $02, $02, $0E, $0E, $00, $00, $01 ; PRG:$0129 Bytes:00 00 00 04 7C 00 03 22 28 02 02 0E 0E 00 00 01 - .byte $06, $F6, $03, $08, $E6, $00, $02, $24, $E0, $20, $08, $11, $00, $06, $80, $00 ; PRG:$0139 Bytes:06 F6 03 08 E6 00 02 24 E0 20 08 11 00 06 80 00 - .byte $00, $00, $00, $00, $02, $D0, $00, $00, $21, $A8, $04, $00, $0C, $08, $00, $10 ; PRG:$0149 Bytes:00 00 00 00 02 D0 00 00 21 A8 04 00 0C 08 00 10 - .byte $04, $0D, $C0, $03, $01, $00, $00, $00, $00, $00, $02, $C8, $00, $03, $12, $C0 ; PRG:$0159 Bytes:04 0D C0 03 01 00 00 00 00 00 02 C8 00 03 12 C0 - .byte $00, $40, $02, $0C, $00, $04, $00, $30, $00, $2C, $00, $00, $06, $70, $00, $00 ; PRG:$0169 Bytes:00 40 02 0C 00 04 00 30 00 2C 00 00 06 70 00 00 - .byte $23, $68, $20, $02, $0A, $80, $04, $00, $4A, $00, $30, $00, $00, $04, $7C, $00 ; PRG:$0179 Bytes:23 68 20 02 0A 80 04 00 4A 00 30 00 00 04 7C 00 - .byte $03, $00, $01, $07, $E7, $00, $13, $2E, $24, $2F, $14, $0F, $30 ; PRG:$0189 Bytes:03 00 01 07 E7 00 13 2E 24 2F 14 0F 30 + .byte $04, $01, $00, $00, $00, $00, $00, $04, $00, $00, $00, $22, $00, $05, $05, $0B ; CPU:$C0E9 PRG:00E9 0B + .byte $0B, $10, $06, $0C, $20, $04, $01, $00, $00, $00, $00, $00, $01, $EE, $00, $00 ; CPU:$C0F9 PRG:00F9 0B + .byte $11, $10, $20, $08, $11, $00, $05, $01, $00, $00, $00, $00, $00, $02, $A0, $00 ; CPU:$C109 PRG:0109 0B + .byte $03, $00, $68, $00, $00, $00, $00, $00, $20, $04, $11, $80, $04, $01, $00, $00 ; CPU:$C119 PRG:0119 0B + .byte $00, $00, $00, $04, $7C, $00, $03, $22, $28, $02, $02, $0E, $0E, $00, $00, $01 ; CPU:$C129 PRG:0129 0B + .byte $06, $F6, $03, $08, $E6, $00, $02, $24, $E0, $20, $08, $11, $00, $06, $80, $00 ; CPU:$C139 PRG:0139 0B + .byte $00, $00, $00, $00, $02, $D0, $00, $00, $21, $A8, $04, $00, $0C, $08, $00, $10 ; CPU:$C149 PRG:0149 0B + .byte $04, $0D, $C0, $03, $01, $00, $00, $00, $00, $00, $02, $C8, $00, $03, $12, $C0 ; CPU:$C159 PRG:0159 0B + .byte $00, $40, $02, $0C, $00, $04, $00, $30, $00, $2C, $00, $00, $06, $70, $00, $00 ; CPU:$C169 PRG:0169 0B + .byte $23, $68, $20, $02, $0A, $80, $04, $00, $4A, $00, $30, $00, $00, $04, $7C, $00 ; CPU:$C179 PRG:0179 0B + .byte $03, $00, $01, $07, $E7, $00, $13, $2E, $24, $2F, $14, $0F, $30 ; CPU:$C189 PRG:0189 0B ;------------------------------------------------------------ ; ResetEntry / IRQHandler @@ -78,53 +78,53 @@ StartupObjectTemplateData_C0E9: ; Never returns. ;------------------------------------------------------------ ResetEntry: - CLD ; PRG:$0196 Bytes:D8 - LDA #$00 ; PRG:$0197 Bytes:A9 00 - STA PPUCTRL ; PRG:$0199 Bytes:8D 00 20 - SEI ; PRG:$019C Bytes:78 - LDX #$FF ; PRG:$019D Bytes:A2 FF - TXS ; PRG:$019F Bytes:9A - LDX #$02 ; PRG:$01A0 Bytes:A2 02 + CLD ; CPU:$C196 PRG:0196 D8 + LDA #$00 ; CPU:$C197 PRG:0197 A9 00 + STA PPUCTRL ; CPU:$C199 PRG:0199 8D 00 20 + SEI ; CPU:$C19C PRG:019C 78 + LDX #$FF ; CPU:$C19D PRG:019D A2 FF + TXS ; CPU:$C19F PRG:019F 9A + LDX #$02 ; CPU:$C1A0 PRG:01A0 A2 02 InterruptPathLoop_C1A2: - LDA PPUSTATUS ; PRG:$01A2 Bytes:AD 02 20 - BPL InterruptPathLoop_C1A2 ; PRG:$01A5 Bytes:10 FB - DEX ; PRG:$01A7 Bytes:CA - BNE InterruptPathLoop_C1A2 ; PRG:$01A8 Bytes:D0 F8 - LDY #$24 ; PRG:$01AA Bytes:A0 24 - LDA StartupPreserveFlag0 ; PRG:$01AC Bytes:A5 48 - BNE InterruptPathOnNonZero_C1B4 ; PRG:$01AE Bytes:D0 04 - LDA StartupPreserveFlag1 ; PRG:$01B0 Bytes:A5 49 - BEQ InterruptPathOnZero_C1B6 ; PRG:$01B2 Bytes:F0 02 + LDA PPUSTATUS ; CPU:$C1A2 PRG:01A2 AD 02 20 + BPL InterruptPathLoop_C1A2 ; CPU:$C1A5 PRG:01A5 10 FB + DEX ; CPU:$C1A7 PRG:01A7 CA + BNE InterruptPathLoop_C1A2 ; CPU:$C1A8 PRG:01A8 D0 F8 + LDY #$24 ; CPU:$C1AA PRG:01AA A0 24 + LDA StartupPreserveFlag0 ; CPU:$C1AC PRG:01AC A5 48 + BNE InterruptPathOnNonZero_C1B4 ; CPU:$C1AE PRG:01AE D0 04 + LDA StartupPreserveFlag1 ; CPU:$C1B0 PRG:01B0 A5 49 + BEQ InterruptPathOnZero_C1B6 ; CPU:$C1B2 PRG:01B2 F0 02 InterruptPathOnNonZero_C1B4: - LDY #$18 ; PRG:$01B4 Bytes:A0 18 + LDY #$18 ; CPU:$C1B4 PRG:01B4 A0 18 InterruptPathOnZero_C1B6: - LDA #$00 ; PRG:$01B6 Bytes:A9 00 + LDA #$00 ; CPU:$C1B6 PRG:01B6 A9 00 InterruptPathLoop_C1B8: - STA $0000,Y ; PRG:$01B8 Bytes:99 00 00 - INY ; PRG:$01BB Bytes:C8 - BNE InterruptPathLoop_C1B8 ; PRG:$01BC Bytes:D0 FA - LDY #$07 ; PRG:$01BE Bytes:A0 07 - LDX #$06 ; PRG:$01C0 Bytes:A2 06 - JSR RunGameTaskRoutine_CBA6 ; PRG:$01C2 Bytes:20 A6 CB - LDA #$55 ; PRG:$01C5 Bytes:A9 55 - STA FrameShiftRegister0 ; PRG:$01C7 Bytes:85 10 - LDA #$12 ; PRG:$01C9 Bytes:A9 12 - STA PPUCTRL ; PRG:$01CB Bytes:8D 00 20 - STA ShadowPPUCTRL ; PRG:$01CE Bytes:85 40 - LDA #$06 ; PRG:$01D0 Bytes:A9 06 - STA PPUMASK ; PRG:$01D2 Bytes:8D 01 20 - STA ShadowPPUMASK ; PRG:$01D5 Bytes:85 41 - LDA #$0F ; PRG:$01D7 Bytes:A9 0F - STA APUSTATUS ; PRG:$01D9 Bytes:8D 15 40 - STA $0100 ; PRG:$01DC Bytes:8D 00 01 - JSR RunGameTaskRoutine_C3E4 ; PRG:$01DF Bytes:20 E4 C3 - LDA ShadowPPUCTRL ; PRG:$01E2 Bytes:A5 40 - ORA #$80 ; PRG:$01E4 Bytes:09 80 - STA ShadowPPUCTRL ; PRG:$01E6 Bytes:85 40 - STA PPUCTRL ; PRG:$01E8 Bytes:8D 00 20 + STA $0000,Y ; CPU:$C1B8 PRG:01B8 99 00 00 + INY ; CPU:$C1BB PRG:01BB C8 + BNE InterruptPathLoop_C1B8 ; CPU:$C1BC PRG:01BC D0 FA + LDY #$07 ; CPU:$C1BE PRG:01BE A0 07 + LDX #$06 ; CPU:$C1C0 PRG:01C0 A2 06 + JSR RunGameTaskRoutine_CBA6 ; CPU:$C1C2 PRG:01C2 20 A6 CB + LDA #$55 ; CPU:$C1C5 PRG:01C5 A9 55 + STA FrameShiftRegister0 ; CPU:$C1C7 PRG:01C7 85 10 + LDA #$12 ; CPU:$C1C9 PRG:01C9 A9 12 + STA PPUCTRL ; CPU:$C1CB PRG:01CB 8D 00 20 + STA ShadowPPUCTRL ; CPU:$C1CE PRG:01CE 85 40 + LDA #$06 ; CPU:$C1D0 PRG:01D0 A9 06 + STA PPUMASK ; CPU:$C1D2 PRG:01D2 8D 01 20 + STA ShadowPPUMASK ; CPU:$C1D5 PRG:01D5 85 41 + LDA #$0F ; CPU:$C1D7 PRG:01D7 A9 0F + STA APUSTATUS ; CPU:$C1D9 PRG:01D9 8D 15 40 + STA $0100 ; CPU:$C1DC PRG:01DC 8D 00 01 + JSR RunGameTaskRoutine_C3E4 ; CPU:$C1DF PRG:01DF 20 E4 C3 + LDA ShadowPPUCTRL ; CPU:$C1E2 PRG:01E2 A5 40 + ORA #$80 ; CPU:$C1E4 PRG:01E4 09 80 + STA ShadowPPUCTRL ; CPU:$C1E6 PRG:01E6 85 40 + STA PPUCTRL ; CPU:$C1E8 PRG:01E8 8D 00 20 InterruptPathDispatch_C1EB: - JSR EnginePath_F58D ; PRG:$01EB Bytes:20 8D F5 - JMP InterruptPathDispatch_C1EB ; PRG:$01EE Bytes:4C EB C1 + JSR EnginePath_F58D ; CPU:$C1EB PRG:01EB 20 8D F5 + JMP InterruptPathDispatch_C1EB ; CPU:$C1EE PRG:01EE 4C EB C1 ;------------------------------------------------------------ ; NMIHandler ; @@ -139,44 +139,44 @@ InterruptPathDispatch_C1EB: ; RTI. ;------------------------------------------------------------ NMIHandler: - PHA ; PRG:$01F1 Bytes:48 - LDA WorkPtr0Lo ; PRG:$01F2 Bytes:A5 00 - PHA ; PRG:$01F4 Bytes:48 - LDA ShadowPPUCTRL ; PRG:$01F5 Bytes:A5 40 - AND #$7F ; PRG:$01F7 Bytes:29 7F - STA ShadowPPUCTRL ; PRG:$01F9 Bytes:85 40 - STA PPUCTRL ; PRG:$01FB Bytes:8D 00 20 - LDA ShadowPPUMASK ; PRG:$01FE Bytes:A5 41 - AND #$E7 ; PRG:$0200 Bytes:29 E7 - STA ShadowPPUMASK ; PRG:$0202 Bytes:85 41 - STA PPUMASK ; PRG:$0204 Bytes:8D 01 20 - JSR UpdateGameStateRoutine_C996 ; PRG:$0207 Bytes:20 96 C9 - LDA #$00 ; PRG:$020A Bytes:A9 00 - STA OAMADDR ; PRG:$020C Bytes:8D 03 20 - LDA #$02 ; PRG:$020F Bytes:A9 02 - STA OAMDMA ; PRG:$0211 Bytes:8D 14 40 - JSR ResourceAndLevelData ; PRG:$0214 Bytes:20 0B F2 - JSR ObjectPath_E113 ; PRG:$0217 Bytes:20 13 E1 - LDA ShadowPPUCTRL ; PRG:$021A Bytes:A5 40 - STA PPUCTRL ; PRG:$021C Bytes:8D 00 20 - LDA ShadowPPUMASK ; PRG:$021F Bytes:A5 41 - ORA #$18 ; PRG:$0221 Bytes:09 18 - STA ShadowPPUMASK ; PRG:$0223 Bytes:85 41 - STA PPUMASK ; PRG:$0225 Bytes:8D 01 20 - JSR AudioDriverCode ; PRG:$0228 Bytes:20 C1 F7 - JSR EnginePath_F5AE ; PRG:$022B Bytes:20 AE F5 - JSR ObjectPath_DDC1 ; PRG:$022E Bytes:20 C1 DD - JSR RunGameTaskRoutine_C368 ; PRG:$0231 Bytes:20 68 C3 + PHA ; CPU:$C1F1 PRG:01F1 48 + LDA WorkPtr0Lo ; CPU:$C1F2 PRG:01F2 A5 00 + PHA ; CPU:$C1F4 PRG:01F4 48 + LDA ShadowPPUCTRL ; CPU:$C1F5 PRG:01F5 A5 40 + AND #$7F ; CPU:$C1F7 PRG:01F7 29 7F + STA ShadowPPUCTRL ; CPU:$C1F9 PRG:01F9 85 40 + STA PPUCTRL ; CPU:$C1FB PRG:01FB 8D 00 20 + LDA ShadowPPUMASK ; CPU:$C1FE PRG:01FE A5 41 + AND #$E7 ; CPU:$C200 PRG:0200 29 E7 + STA ShadowPPUMASK ; CPU:$C202 PRG:0202 85 41 + STA PPUMASK ; CPU:$C204 PRG:0204 8D 01 20 + JSR UpdateGameStateRoutine_C996 ; CPU:$C207 PRG:0207 20 96 C9 + LDA #$00 ; CPU:$C20A PRG:020A A9 00 + STA OAMADDR ; CPU:$C20C PRG:020C 8D 03 20 + LDA #$02 ; CPU:$C20F PRG:020F A9 02 + STA OAMDMA ; CPU:$C211 PRG:0211 8D 14 40 + JSR ResourceAndLevelData ; CPU:$C214 PRG:0214 20 0B F2 + JSR ObjectPath_E113 ; CPU:$C217 PRG:0217 20 13 E1 + LDA ShadowPPUCTRL ; CPU:$C21A PRG:021A A5 40 + STA PPUCTRL ; CPU:$C21C PRG:021C 8D 00 20 + LDA ShadowPPUMASK ; CPU:$C21F PRG:021F A5 41 + ORA #$18 ; CPU:$C221 PRG:0221 09 18 + STA ShadowPPUMASK ; CPU:$C223 PRG:0223 85 41 + STA PPUMASK ; CPU:$C225 PRG:0225 8D 01 20 + JSR AudioDriverCode ; CPU:$C228 PRG:0228 20 C1 F7 + JSR EnginePath_F5AE ; CPU:$C22B PRG:022B 20 AE F5 + JSR ObjectPath_DDC1 ; CPU:$C22E PRG:022E 20 C1 DD + JSR RunGameTaskRoutine_C368 ; CPU:$C231 PRG:0231 20 68 C3 NMIReadPPUStatus_C234: - LDA PPUSTATUS ; PRG:$0234 Bytes:AD 02 20 - LDA ShadowPPUCTRL ; PRG:$0237 Bytes:A5 40 - ORA #$80 ; PRG:$0239 Bytes:09 80 - STA ShadowPPUCTRL ; PRG:$023B Bytes:85 40 - STA PPUCTRL ; PRG:$023D Bytes:8D 00 20 - PLA ; PRG:$0240 Bytes:68 - STA WorkPtr0Lo ; PRG:$0241 Bytes:85 00 - PLA ; PRG:$0243 Bytes:68 - RTI ; PRG:$0244 Bytes:40 + LDA PPUSTATUS ; CPU:$C234 PRG:0234 AD 02 20 + LDA ShadowPPUCTRL ; CPU:$C237 PRG:0237 A5 40 + ORA #$80 ; CPU:$C239 PRG:0239 09 80 + STA ShadowPPUCTRL ; CPU:$C23B PRG:023B 85 40 + STA PPUCTRL ; CPU:$C23D PRG:023D 8D 00 20 + PLA ; CPU:$C240 PRG:0240 68 + STA WorkPtr0Lo ; CPU:$C241 PRG:0241 85 00 + PLA ; CPU:$C243 PRG:0243 68 + RTI ; CPU:$C244 PRG:0244 40 ;------------------------------------------------------------ ; CoreGameCode @@ -194,148 +194,148 @@ NMIReadPPUStatus_C234: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ CoreGameCode: - JSR RunGameTaskRoutine_CBB9 ; PRG:$0245 Bytes:20 B9 CB - JSR ObjectPath_D34E ; PRG:$0248 Bytes:20 4E D3 - BCS ProcessCurrentObjectContinue_C264 ; PRG:$024B Bytes:B0 17 - JSR UpdateObjectRecord_D27D ; PRG:$024D Bytes:20 7D D2 - BCS ProcessCurrentObjectContinue_C264 ; PRG:$0250 Bytes:B0 12 - LDY #$00 ; PRG:$0252 Bytes:A0 00 - LDA (CurrentObjectPtrLo),Y ; PRG:$0254 Bytes:B1 08 - BNE ProcessCurrentObjectContinue_C264 ; PRG:$0256 Bytes:D0 0C - JSR ProcessCurrentObjectRoutine_CBE3 ; PRG:$0258 Bytes:20 E3 CB - JSR ReadObjectRecord_DADA ; PRG:$025B Bytes:20 DA DA - JSR ReadObjectRecord_CD7B ; PRG:$025E Bytes:20 7B CD - JSR ReadObjectRecord_D11E ; PRG:$0261 Bytes:20 1E D1 + JSR RunGameTaskRoutine_CBB9 ; CPU:$C245 PRG:0245 20 B9 CB + JSR ObjectPath_D34E ; CPU:$C248 PRG:0248 20 4E D3 + BCS ProcessCurrentObjectContinue_C264 ; CPU:$C24B PRG:024B B0 17 + JSR UpdateObjectRecord_D27D ; CPU:$C24D PRG:024D 20 7D D2 + BCS ProcessCurrentObjectContinue_C264 ; CPU:$C250 PRG:0250 B0 12 + LDY #$00 ; CPU:$C252 PRG:0252 A0 00 + LDA (CurrentObjectPtrLo),Y ; CPU:$C254 PRG:0254 B1 08 + BNE ProcessCurrentObjectContinue_C264 ; CPU:$C256 PRG:0256 D0 0C + JSR ProcessCurrentObjectRoutine_CBE3 ; CPU:$C258 PRG:0258 20 E3 CB + JSR ReadObjectRecord_DADA ; CPU:$C25B PRG:025B 20 DA DA + JSR ReadObjectRecord_CD7B ; CPU:$C25E PRG:025E 20 7B CD + JSR ReadObjectRecord_D11E ; CPU:$C261 PRG:0261 20 1E D1 ProcessCurrentObjectContinue_C264: - JSR ObjectPath_D06D ; PRG:$0264 Bytes:20 6D D0 - JSR RunGameTaskRoutine_CBC6 ; PRG:$0267 Bytes:20 C6 CB - JSR ObjectPath_D34E ; PRG:$026A Bytes:20 4E D3 - BCS CorePathContinue_C286 ; PRG:$026D Bytes:B0 17 - JSR UpdateObjectRecord_D27D ; PRG:$026F Bytes:20 7D D2 - BCS CorePathContinue_C286 ; PRG:$0272 Bytes:B0 12 - LDY #$00 ; PRG:$0274 Bytes:A0 00 - LDA (CurrentObjectPtrLo),Y ; PRG:$0276 Bytes:B1 08 - BNE CorePathContinue_C286 ; PRG:$0278 Bytes:D0 0C - JSR ProcessCurrentObjectRoutine_CBE3 ; PRG:$027A Bytes:20 E3 CB - JSR ReadObjectRecord_DADA ; PRG:$027D Bytes:20 DA DA - JSR ReadObjectRecord_CD7B ; PRG:$0280 Bytes:20 7B CD - JSR ReadObjectRecord_D11E ; PRG:$0283 Bytes:20 1E D1 + JSR ObjectPath_D06D ; CPU:$C264 PRG:0264 20 6D D0 + JSR RunGameTaskRoutine_CBC6 ; CPU:$C267 PRG:0267 20 C6 CB + JSR ObjectPath_D34E ; CPU:$C26A PRG:026A 20 4E D3 + BCS CorePathContinue_C286 ; CPU:$C26D PRG:026D B0 17 + JSR UpdateObjectRecord_D27D ; CPU:$C26F PRG:026F 20 7D D2 + BCS CorePathContinue_C286 ; CPU:$C272 PRG:0272 B0 12 + LDY #$00 ; CPU:$C274 PRG:0274 A0 00 + LDA (CurrentObjectPtrLo),Y ; CPU:$C276 PRG:0276 B1 08 + BNE CorePathContinue_C286 ; CPU:$C278 PRG:0278 D0 0C + JSR ProcessCurrentObjectRoutine_CBE3 ; CPU:$C27A PRG:027A 20 E3 CB + JSR ReadObjectRecord_DADA ; CPU:$C27D PRG:027D 20 DA DA + JSR ReadObjectRecord_CD7B ; CPU:$C280 PRG:0280 20 7B CD + JSR ReadObjectRecord_D11E ; CPU:$C283 PRG:0283 20 1E D1 CorePathContinue_C286: - JSR ObjectPath_D08F ; PRG:$0286 Bytes:20 8F D0 - JSR ObjectPath_DD10 ; PRG:$0289 Bytes:20 10 DD - JSR ObjectPath_DC5A ; PRG:$028C Bytes:20 5A DC - JSR UpdateObjectBuffer_DB52 ; PRG:$028F Bytes:20 52 DB - JSR ObjectPath_D856 ; PRG:$0292 Bytes:20 56 D8 - JSR ObjectPath_D8BA ; PRG:$0295 Bytes:20 BA D8 - JSR UpdateObjectBuffer_D64F ; PRG:$0298 Bytes:20 4F D6 - JSR ObjectPath_D97B ; PRG:$029B Bytes:20 7B D9 - JSR UpdateObjectBuffer_D0C8 ; PRG:$029E Bytes:20 C8 D0 - JSR ObjectPath_CFA1 ; PRG:$02A1 Bytes:20 A1 CF - JSR ObjectPath_D0B1 ; PRG:$02A4 Bytes:20 B1 D0 - JSR ProcessObjectStateRoutine_E6F3 ; PRG:$02A7 Bytes:20 F3 E6 - JSR ObjectPath_DA91 ; PRG:$02AA Bytes:20 91 DA - JSR UpdateObjectBuffer_DBC7 ; PRG:$02AD Bytes:20 C7 DB - JSR ObjectPath_D0DF ; PRG:$02B0 Bytes:20 DF D0 - JSR ObjectPath_D1D6 ; PRG:$02B3 Bytes:20 D6 D1 - JSR UpdateObjectBuffer_DD8F ; PRG:$02B6 Bytes:20 8F DD - JSR UpdateObjectBuffer_D0F6 ; PRG:$02B9 Bytes:20 F6 D0 - JSR UpdateGameStateRoutine_C47A ; PRG:$02BC Bytes:20 7A C4 - JSR ObjectPath_D209 ; PRG:$02BF Bytes:20 09 D2 - RTS ; PRG:$02C2 Bytes:60 + JSR ObjectPath_D08F ; CPU:$C286 PRG:0286 20 8F D0 + JSR ObjectPath_DD10 ; CPU:$C289 PRG:0289 20 10 DD + JSR ObjectPath_DC5A ; CPU:$C28C PRG:028C 20 5A DC + JSR UpdateObjectBuffer_DB52 ; CPU:$C28F PRG:028F 20 52 DB + JSR ObjectPath_D856 ; CPU:$C292 PRG:0292 20 56 D8 + JSR ObjectPath_D8BA ; CPU:$C295 PRG:0295 20 BA D8 + JSR UpdateObjectBuffer_D64F ; CPU:$C298 PRG:0298 20 4F D6 + JSR ObjectPath_D97B ; CPU:$C29B PRG:029B 20 7B D9 + JSR UpdateObjectBuffer_D0C8 ; CPU:$C29E PRG:029E 20 C8 D0 + JSR ObjectPath_CFA1 ; CPU:$C2A1 PRG:02A1 20 A1 CF + JSR ObjectPath_D0B1 ; CPU:$C2A4 PRG:02A4 20 B1 D0 + JSR ProcessObjectStateRoutine_E6F3 ; CPU:$C2A7 PRG:02A7 20 F3 E6 + JSR ObjectPath_DA91 ; CPU:$C2AA PRG:02AA 20 91 DA + JSR UpdateObjectBuffer_DBC7 ; CPU:$C2AD PRG:02AD 20 C7 DB + JSR ObjectPath_D0DF ; CPU:$C2B0 PRG:02B0 20 DF D0 + JSR ObjectPath_D1D6 ; CPU:$C2B3 PRG:02B3 20 D6 D1 + JSR UpdateObjectBuffer_DD8F ; CPU:$C2B6 PRG:02B6 20 8F DD + JSR UpdateObjectBuffer_D0F6 ; CPU:$C2B9 PRG:02B9 20 F6 D0 + JSR UpdateGameStateRoutine_C47A ; CPU:$C2BC PRG:02BC 20 7A C4 + JSR ObjectPath_D209 ; CPU:$C2BF PRG:02BF 20 09 D2 + RTS ; CPU:$C2C2 PRG:02C2 60 CorePathLoop_C2C3: - JSR RunGameTaskRoutine_C84B ; PRG:$02C3 Bytes:20 4B C8 - LDA #$00 ; PRG:$02C6 Bytes:A9 00 - LDY #$1F ; PRG:$02C8 Bytes:A0 1F + JSR RunGameTaskRoutine_C84B ; CPU:$C2C3 PRG:02C3 20 4B C8 + LDA #$00 ; CPU:$C2C6 PRG:02C6 A9 00 + LDY #$1F ; CPU:$C2C8 PRG:02C8 A0 1F CorePathLoop_C2CA: - STA a:$0080,Y ; PRG:$02CA Bytes:99 80 00 - DEY ; PRG:$02CD Bytes:88 - BPL CorePathLoop_C2CA ; PRG:$02CE Bytes:10 FA - STA RoundOrSubstate ; PRG:$02D0 Bytes:85 88 - LDX ContextIndex ; PRG:$02D2 Bytes:A6 4A + STA a:$0080,Y ; CPU:$C2CA PRG:02CA 99 80 00 + DEY ; CPU:$C2CD PRG:02CD 88 + BPL CorePathLoop_C2CA ; CPU:$C2CE PRG:02CE 10 FA + STA RoundOrSubstate ; CPU:$C2D0 PRG:02D0 85 88 + LDX ContextIndex ; CPU:$C2D2 PRG:02D2 A6 4A InitializePlayerAndGameState: - STX PreviousContextIndex ; PRG:$02D4 Bytes:86 87 - INX ; PRG:$02D6 Bytes:E8 - CPX #$05 ; PRG:$02D7 Bytes:E0 05 - BNE UpdateGameStateOnNonZero_C2DD ; PRG:$02D9 Bytes:D0 02 - LDX #$00 ; PRG:$02DB Bytes:A2 00 + STX PreviousContextIndex ; CPU:$C2D4 PRG:02D4 86 87 + INX ; CPU:$C2D6 PRG:02D6 E8 + CPX #$05 ; CPU:$C2D7 PRG:02D7 E0 05 + BNE UpdateGameStateOnNonZero_C2DD ; CPU:$C2D9 PRG:02D9 D0 02 + LDX #$00 ; CPU:$C2DB PRG:02DB A2 00 UpdateGameStateOnNonZero_C2DD: - STX $4A ; PRG:$02DD Bytes:86 4A - LDA $87 ; PRG:$02DF Bytes:A5 87 - ASL A ; PRG:$02E1 Bytes:0A - ASL A ; PRG:$02E2 Bytes:0A - ORA $88 ; PRG:$02E3 Bytes:05 88 - STA $89 ; PRG:$02E5 Bytes:85 89 - LDA #$01 ; PRG:$02E7 Bytes:A9 01 - STA $4C ; PRG:$02E9 Bytes:85 4C - STA $8D ; PRG:$02EB Bytes:85 8D - STA $80 ; PRG:$02ED Bytes:85 80 - STA $81 ; PRG:$02EF Bytes:85 81 + STX $4A ; CPU:$C2DD PRG:02DD 86 4A + LDA $87 ; CPU:$C2DF PRG:02DF A5 87 + ASL A ; CPU:$C2E1 PRG:02E1 0A + ASL A ; CPU:$C2E2 PRG:02E2 0A + ORA $88 ; CPU:$C2E3 PRG:02E3 05 88 + STA $89 ; CPU:$C2E5 PRG:02E5 85 89 + LDA #$01 ; CPU:$C2E7 PRG:02E7 A9 01 + STA $4C ; CPU:$C2E9 PRG:02E9 85 4C + STA $8D ; CPU:$C2EB PRG:02EB 85 8D + STA $80 ; CPU:$C2ED PRG:02ED 85 80 + STA $81 ; CPU:$C2EF PRG:02EF 85 81 UpdateGameStateDispatch_C2F1: - STA $8A ; PRG:$02F1 Bytes:85 8A - LDA #$02 ; PRG:$02F3 Bytes:A9 02 - STA $8B ; PRG:$02F5 Bytes:85 8B - RTS ; PRG:$02F7 Bytes:60 + STA $8A ; CPU:$C2F1 PRG:02F1 85 8A + LDA #$02 ; CPU:$C2F3 PRG:02F3 A9 02 + STA $8B ; CPU:$C2F5 PRG:02F5 85 8B + RTS ; CPU:$C2F7 PRG:02F7 60 CorePathLoop_C2F8: - LDA $7D ; PRG:$02F8 Bytes:A5 7D - BEQ CorePathLoop_C2C3 ; PRG:$02FA Bytes:F0 C7 - LDA $44 ; PRG:$02FC Bytes:A5 44 - AND #$20 ; PRG:$02FE Bytes:29 20 - BEQ UpdatePlayerStateContinue_C310 ; PRG:$0300 Bytes:F0 0E - LDA $4F ; PRG:$0302 Bytes:A5 4F - BNE UpdatePlayerStateContinue_C310 ; PRG:$0304 Bytes:D0 0A - LDA $4B ; PRG:$0306 Bytes:A5 4B - EOR #$01 ; PRG:$0308 Bytes:49 01 - STA $4B ; PRG:$030A Bytes:85 4B - LDA #$40 ; PRG:$030C Bytes:A9 40 - STA $7D ; PRG:$030E Bytes:85 7D + LDA $7D ; CPU:$C2F8 PRG:02F8 A5 7D + BEQ CorePathLoop_C2C3 ; CPU:$C2FA PRG:02FA F0 C7 + LDA $44 ; CPU:$C2FC PRG:02FC A5 44 + AND #$20 ; CPU:$C2FE PRG:02FE 29 20 + BEQ UpdatePlayerStateContinue_C310 ; CPU:$C300 PRG:0300 F0 0E + LDA $4F ; CPU:$C302 PRG:0302 A5 4F + BNE UpdatePlayerStateContinue_C310 ; CPU:$C304 PRG:0304 D0 0A + LDA $4B ; CPU:$C306 PRG:0306 A5 4B + EOR #$01 ; CPU:$C308 PRG:0308 49 01 + STA $4B ; CPU:$C30A PRG:030A 85 4B + LDA #$40 ; CPU:$C30C PRG:030C A9 40 + STA $7D ; CPU:$C30E PRG:030E 85 7D UpdatePlayerStateContinue_C310: - STA $4F ; PRG:$0310 Bytes:85 4F - LDA #$90 ; PRG:$0312 Bytes:A9 90 - LDX $4B ; PRG:$0314 Bytes:A6 4B - STX $4C ; PRG:$0316 Bytes:86 4C - BEQ CorePathOnZero_C31C ; PRG:$0318 Bytes:F0 02 - LDA #$A0 ; PRG:$031A Bytes:A9 A0 + STA $4F ; CPU:$C310 PRG:0310 85 4F + LDA #$90 ; CPU:$C312 PRG:0312 A9 90 + LDX $4B ; CPU:$C314 PRG:0314 A6 4B + STX $4C ; CPU:$C316 PRG:0316 86 4C + BEQ CorePathOnZero_C31C ; CPU:$C318 PRG:0318 F0 02 + LDA #$A0 ; CPU:$C31A PRG:031A A9 A0 CorePathOnZero_C31C: - STA $0200 ; PRG:$031C Bytes:8D 00 02 - LDA #$E5 ; PRG:$031F Bytes:A9 E5 - STA $0201 ; PRG:$0321 Bytes:8D 01 02 - LDA #$00 ; PRG:$0324 Bytes:A9 00 - STA $0202 ; PRG:$0326 Bytes:8D 02 02 - LDA #$40 ; PRG:$0329 Bytes:A9 40 - STA $0203 ; PRG:$032B Bytes:8D 03 02 - LDA $44 ; PRG:$032E Bytes:A5 44 - AND #$10 ; PRG:$0330 Bytes:29 10 - BEQ CorePathContinue_C365 ; PRG:$0332 Bytes:F0 31 - LDA $4E ; PRG:$0334 Bytes:A5 4E - BNE CorePathContinue_C365 ; PRG:$0336 Bytes:D0 2D - LDY #$1B ; PRG:$0338 Bytes:A0 1B + STA $0200 ; CPU:$C31C PRG:031C 8D 00 02 + LDA #$E5 ; CPU:$C31F PRG:031F A9 E5 + STA $0201 ; CPU:$C321 PRG:0321 8D 01 02 + LDA #$00 ; CPU:$C324 PRG:0324 A9 00 + STA $0202 ; CPU:$C326 PRG:0326 8D 02 02 + LDA #$40 ; CPU:$C329 PRG:0329 A9 40 + STA $0203 ; CPU:$C32B PRG:032B 8D 03 02 + LDA $44 ; CPU:$C32E PRG:032E A5 44 + AND #$10 ; CPU:$C330 PRG:0330 29 10 + BEQ CorePathContinue_C365 ; CPU:$C332 PRG:0332 F0 31 + LDA $4E ; CPU:$C334 PRG:0334 A5 4E + BNE CorePathContinue_C365 ; CPU:$C336 PRG:0336 D0 2D + LDY #$1B ; CPU:$C338 PRG:0338 A0 1B CorePathLoop_C33A: - STA a:$0024,Y ; PRG:$033A Bytes:99 24 00 - DEY ; PRG:$033D Bytes:88 - BPL CorePathLoop_C33A ; PRG:$033E Bytes:10 FA - LDY #$1F ; PRG:$0340 Bytes:A0 1F + STA a:$0024,Y ; CPU:$C33A PRG:033A 99 24 00 + DEY ; CPU:$C33D PRG:033D 88 + BPL CorePathLoop_C33A ; CPU:$C33E PRG:033E 10 FA + LDY #$1F ; CPU:$C340 PRG:0340 A0 1F UpdatePlayerStateLoop_C342: - STA a:$0080,Y ; PRG:$0342 Bytes:99 80 00 - DEY ; PRG:$0345 Bytes:88 - BPL UpdatePlayerStateLoop_C342 ; PRG:$0346 Bytes:10 FA - JSR RunGameTaskRoutine_C84B ; PRG:$0348 Bytes:20 4B C8 - LDA #$05 ; PRG:$034B Bytes:A9 05 - STA $80 ; PRG:$034D Bytes:85 80 - LDX $4C ; PRG:$034F Bytes:A6 4C - BNE UpdateGameStateOnNonZero_C359 ; PRG:$0351 Bytes:D0 06 - LDX #$01 ; PRG:$0353 Bytes:A2 01 - STX $91 ; PRG:$0355 Bytes:86 91 - LDA #$00 ; PRG:$0357 Bytes:A9 00 + STA a:$0080,Y ; CPU:$C342 PRG:0342 99 80 00 + DEY ; CPU:$C345 PRG:0345 88 + BPL UpdatePlayerStateLoop_C342 ; CPU:$C346 PRG:0346 10 FA + JSR RunGameTaskRoutine_C84B ; CPU:$C348 PRG:0348 20 4B C8 + LDA #$05 ; CPU:$C34B PRG:034B A9 05 + STA $80 ; CPU:$C34D PRG:034D 85 80 + LDX $4C ; CPU:$C34F PRG:034F A6 4C + BNE UpdateGameStateOnNonZero_C359 ; CPU:$C351 PRG:0351 D0 06 + LDX #$01 ; CPU:$C353 PRG:0353 A2 01 + STX $91 ; CPU:$C355 PRG:0355 86 91 + LDA #$00 ; CPU:$C357 PRG:0357 A9 00 UpdateGameStateOnNonZero_C359: - STA $81 ; PRG:$0359 Bytes:85 81 - LDA #$02 ; PRG:$035B Bytes:A9 02 - STA $8B ; PRG:$035D Bytes:85 8B - LDA #$01 ; PRG:$035F Bytes:A9 01 - STA $8A ; PRG:$0361 Bytes:85 8A - STA $33 ; PRG:$0363 Bytes:85 33 + STA $81 ; CPU:$C359 PRG:0359 85 81 + LDA #$02 ; CPU:$C35B PRG:035B A9 02 + STA $8B ; CPU:$C35D PRG:035D 85 8B + LDA #$01 ; CPU:$C35F PRG:035F A9 01 + STA $8A ; CPU:$C361 PRG:0361 85 8A + STA $33 ; CPU:$C363 PRG:0363 85 33 CorePathContinue_C365: - STA $4E ; PRG:$0365 Bytes:85 4E - RTS ; PRG:$0367 Bytes:60 + STA $4E ; CPU:$C365 PRG:0365 85 4E + RTS ; CPU:$C367 PRG:0367 60 ;------------------------------------------------------------ ; RunGameTaskRoutine_C368 ; @@ -352,52 +352,52 @@ CorePathContinue_C365: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ RunGameTaskRoutine_C368: - LDA $92 ; PRG:$0368 Bytes:A5 92 - BNE CorePathOnNonZero_C3CD ; PRG:$036A Bytes:D0 61 - LDA $B0 ; PRG:$036C Bytes:A5 B0 - BNE UpdateGameStateOnNonZero_C373 ; PRG:$036E Bytes:D0 03 - JSR ProcessResourceStateRoutine_F577 ; PRG:$0370 Bytes:20 77 F5 + LDA $92 ; CPU:$C368 PRG:0368 A5 92 + BNE CorePathOnNonZero_C3CD ; CPU:$C36A PRG:036A D0 61 + LDA $B0 ; CPU:$C36C PRG:036C A5 B0 + BNE UpdateGameStateOnNonZero_C373 ; CPU:$C36E PRG:036E D0 03 + JSR ProcessResourceStateRoutine_F577 ; CPU:$C370 PRG:0370 20 77 F5 UpdateGameStateOnNonZero_C373: - LDA $8A ; PRG:$0373 Bytes:A5 8A - BEQ CorePathLoop_C2F8 ; PRG:$0375 Bytes:F0 81 - LDA $8D ; PRG:$0377 Bytes:A5 8D - BEQ CorePathOnZero_C38D ; PRG:$0379 Bytes:F0 12 - LDA $90 ; PRG:$037B Bytes:A5 90 - CMP #$01 ; PRG:$037D Bytes:C9 01 - BNE CorePathOnNonZero_C387 ; PRG:$037F Bytes:D0 06 - LDA $91 ; PRG:$0381 Bytes:A5 91 - CMP #$01 ; PRG:$0383 Bytes:C9 01 - BEQ RunGameTaskRoutine_C3E4 ; PRG:$0385 Bytes:F0 5D + LDA $8A ; CPU:$C373 PRG:0373 A5 8A + BEQ CorePathLoop_C2F8 ; CPU:$C375 PRG:0375 F0 81 + LDA $8D ; CPU:$C377 PRG:0377 A5 8D + BEQ CorePathOnZero_C38D ; CPU:$C379 PRG:0379 F0 12 + LDA $90 ; CPU:$C37B PRG:037B A5 90 + CMP #$01 ; CPU:$C37D PRG:037D C9 01 + BNE CorePathOnNonZero_C387 ; CPU:$C37F PRG:037F D0 06 + LDA $91 ; CPU:$C381 PRG:0381 A5 91 + CMP #$01 ; CPU:$C383 PRG:0383 C9 01 + BEQ RunGameTaskRoutine_C3E4 ; CPU:$C385 PRG:0385 F0 5D CorePathOnNonZero_C387: - LDA $44 ; PRG:$0387 Bytes:A5 44 - AND #$30 ; PRG:$0389 Bytes:29 30 - BNE RunGameTaskRoutine_C3E4 ; PRG:$038B Bytes:D0 57 + LDA $44 ; CPU:$C387 PRG:0387 A5 44 + AND #$30 ; CPU:$C389 PRG:0389 29 30 + BNE RunGameTaskRoutine_C3E4 ; CPU:$C38B PRG:038B D0 57 CorePathOnZero_C38D: - LDA $44 ; PRG:$038D Bytes:A5 44 - AND #$10 ; PRG:$038F Bytes:29 10 - BEQ UpdateGameStateContinue_C3A9 ; PRG:$0391 Bytes:F0 16 - LDA $4E ; PRG:$0393 Bytes:A5 4E - BNE UpdateGameStateContinue_C3A9 ; PRG:$0395 Bytes:D0 12 - LDA #$01 ; PRG:$0397 Bytes:A9 01 - EOR $B0 ; PRG:$0399 Bytes:45 B0 - STA $B0 ; PRG:$039B Bytes:85 B0 - BNE CorePathOnNonZero_C3A3 ; PRG:$039D Bytes:D0 04 - LDA #$06 ; PRG:$039F Bytes:A9 06 - STA $92 ; PRG:$03A1 Bytes:85 92 + LDA $44 ; CPU:$C38D PRG:038D A5 44 + AND #$10 ; CPU:$C38F PRG:038F 29 10 + BEQ UpdateGameStateContinue_C3A9 ; CPU:$C391 PRG:0391 F0 16 + LDA $4E ; CPU:$C393 PRG:0393 A5 4E + BNE UpdateGameStateContinue_C3A9 ; CPU:$C395 PRG:0395 D0 12 + LDA #$01 ; CPU:$C397 PRG:0397 A9 01 + EOR $B0 ; CPU:$C399 PRG:0399 45 B0 + STA $B0 ; CPU:$C39B PRG:039B 85 B0 + BNE CorePathOnNonZero_C3A3 ; CPU:$C39D PRG:039D D0 04 + LDA #$06 ; CPU:$C39F PRG:039F A9 06 + STA $92 ; CPU:$C3A1 PRG:03A1 85 92 CorePathOnNonZero_C3A3: - LDA #$20 ; PRG:$03A3 Bytes:A9 20 - STA $FB ; PRG:$03A5 Bytes:85 FB - LDA #$01 ; PRG:$03A7 Bytes:A9 01 + LDA #$20 ; CPU:$C3A3 PRG:03A3 A9 20 + STA $FB ; CPU:$C3A5 PRG:03A5 85 FB + LDA #$01 ; CPU:$C3A7 PRG:03A7 A9 01 UpdateGameStateContinue_C3A9: - STA $4E ; PRG:$03A9 Bytes:85 4E - LDA $92 ; PRG:$03AB Bytes:A5 92 - BNE CorePathLoop_C3CC ; PRG:$03AD Bytes:D0 1D - LDA $B0 ; PRG:$03AF Bytes:A5 B0 - BNE CorePathLoop_C3CC ; PRG:$03B1 Bytes:D0 19 - LDA $8A ; PRG:$03B3 Bytes:A5 8A - CMP #$02 ; PRG:$03B5 Bytes:C9 02 - BEQ CorePathOnZero_C3E0 ; PRG:$03B7 Bytes:F0 27 - JSR CoreGameCode ; PRG:$03B9 Bytes:20 45 C2 + STA $4E ; CPU:$C3A9 PRG:03A9 85 4E + LDA $92 ; CPU:$C3AB PRG:03AB A5 92 + BNE CorePathLoop_C3CC ; CPU:$C3AD PRG:03AD D0 1D + LDA $B0 ; CPU:$C3AF PRG:03AF A5 B0 + BNE CorePathLoop_C3CC ; CPU:$C3B1 PRG:03B1 D0 19 + LDA $8A ; CPU:$C3B3 PRG:03B3 A5 8A + CMP #$02 ; CPU:$C3B5 PRG:03B5 C9 02 + BEQ CorePathOnZero_C3E0 ; CPU:$C3B7 PRG:03B7 F0 27 + JSR CoreGameCode ; CPU:$C3B9 PRG:03B9 20 45 C2 ;------------------------------------------------------------ ; UpdateGameStateRoutine_C3BC ; @@ -414,31 +414,31 @@ UpdateGameStateContinue_C3A9: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ UpdateGameStateRoutine_C3BC: - LDA $8D ; PRG:$03BC Bytes:A5 8D - BEQ CorePathLoop_C3CC ; PRG:$03BE Bytes:F0 0C - LDA #$00 ; PRG:$03C0 Bytes:A9 00 - STA $FB ; PRG:$03C2 Bytes:85 FB - STA $FC ; PRG:$03C4 Bytes:85 FC - STA $FD ; PRG:$03C6 Bytes:85 FD - STA $FE ; PRG:$03C8 Bytes:85 FE - STA $FF ; PRG:$03CA Bytes:85 FF + LDA $8D ; CPU:$C3BC PRG:03BC A5 8D + BEQ CorePathLoop_C3CC ; CPU:$C3BE PRG:03BE F0 0C + LDA #$00 ; CPU:$C3C0 PRG:03C0 A9 00 + STA $FB ; CPU:$C3C2 PRG:03C2 85 FB + STA $FC ; CPU:$C3C4 PRG:03C4 85 FC + STA $FD ; CPU:$C3C6 PRG:03C6 85 FD + STA $FE ; CPU:$C3C8 PRG:03C8 85 FE + STA $FF ; CPU:$C3CA PRG:03CA 85 FF CorePathLoop_C3CC: - RTS ; PRG:$03CC Bytes:60 + RTS ; CPU:$C3CC PRG:03CC 60 CorePathOnNonZero_C3CD: - CMP #$01 ; PRG:$03CD Bytes:C9 01 - BEQ CorePathOnZero_C400 ; PRG:$03CF Bytes:F0 2F - DEC $93 ; PRG:$03D1 Bytes:C6 93 - BPL CorePathContinue_C3DF ; PRG:$03D3 Bytes:10 0A - LDA #$0A ; PRG:$03D5 Bytes:A9 0A - STA $93 ; PRG:$03D7 Bytes:85 93 - LDA $92 ; PRG:$03D9 Bytes:A5 92 - BEQ CorePathContinue_C3DF ; PRG:$03DB Bytes:F0 02 - DEC $92 ; PRG:$03DD Bytes:C6 92 + CMP #$01 ; CPU:$C3CD PRG:03CD C9 01 + BEQ CorePathOnZero_C400 ; CPU:$C3CF PRG:03CF F0 2F + DEC $93 ; CPU:$C3D1 PRG:03D1 C6 93 + BPL CorePathContinue_C3DF ; CPU:$C3D3 PRG:03D3 10 0A + LDA #$0A ; CPU:$C3D5 PRG:03D5 A9 0A + STA $93 ; CPU:$C3D7 PRG:03D7 85 93 + LDA $92 ; CPU:$C3D9 PRG:03D9 A5 92 + BEQ CorePathContinue_C3DF ; CPU:$C3DB PRG:03DB F0 02 + DEC $92 ; CPU:$C3DD PRG:03DD C6 92 CorePathContinue_C3DF: - RTS ; PRG:$03DF Bytes:60 + RTS ; CPU:$C3DF PRG:03DF 60 CorePathOnZero_C3E0: - JSR RunGameTaskRoutine_C6BE ; PRG:$03E0 Bytes:20 BE C6 - RTS ; PRG:$03E3 Bytes:60 + JSR RunGameTaskRoutine_C6BE ; CPU:$C3E0 PRG:03E0 20 BE C6 + RTS ; CPU:$C3E3 PRG:03E3 60 ;------------------------------------------------------------ ; RunGameTaskRoutine_C3E4 ; @@ -455,23 +455,23 @@ CorePathOnZero_C3E0: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ RunGameTaskRoutine_C3E4: - LDX $4D ; PRG:$03E4 Bytes:A6 4D - BNE CorePathOnNonZero_C3EE ; PRG:$03E6 Bytes:D0 06 - LDA #$01 ; PRG:$03E8 Bytes:A9 01 - STA $FB ; PRG:$03EA Bytes:85 FB - LDX #$04 ; PRG:$03EC Bytes:A2 04 + LDX $4D ; CPU:$C3E4 PRG:03E4 A6 4D + BNE CorePathOnNonZero_C3EE ; CPU:$C3E6 PRG:03E6 D0 06 + LDA #$01 ; CPU:$C3E8 PRG:03E8 A9 01 + STA $FB ; CPU:$C3EA PRG:03EA 85 FB + LDX #$04 ; CPU:$C3EC PRG:03EC A2 04 CorePathOnNonZero_C3EE: - DEX ; PRG:$03EE Bytes:CA - STX $4D ; PRG:$03EF Bytes:86 4D - LDA #$40 ; PRG:$03F1 Bytes:A9 40 - STA $7D ; PRG:$03F3 Bytes:85 7D - LDA #$01 ; PRG:$03F5 Bytes:A9 01 - STA $4F ; PRG:$03F7 Bytes:85 4F - STA $4E ; PRG:$03F9 Bytes:85 4E - LDA #$00 ; PRG:$03FB Bytes:A9 00 - JMP UpdateGameStateDispatch_C2F1 ; PRG:$03FD Bytes:4C F1 C2 + DEX ; CPU:$C3EE PRG:03EE CA + STX $4D ; CPU:$C3EF PRG:03EF 86 4D + LDA #$40 ; CPU:$C3F1 PRG:03F1 A9 40 + STA $7D ; CPU:$C3F3 PRG:03F3 85 7D + LDA #$01 ; CPU:$C3F5 PRG:03F5 A9 01 + STA $4F ; CPU:$C3F7 PRG:03F7 85 4F + STA $4E ; CPU:$C3F9 PRG:03F9 85 4E + LDA #$00 ; CPU:$C3FB PRG:03FB A9 00 + JMP UpdateGameStateDispatch_C2F1 ; CPU:$C3FD PRG:03FD 4C F1 C2 CorePathOnZero_C400: - DEC $92 ; PRG:$0400 Bytes:C6 92 + DEC $92 ; CPU:$C400 PRG:0400 C6 92 ;------------------------------------------------------------ ; UpdateGameStateRoutine_C402 ; @@ -488,63 +488,63 @@ CorePathOnZero_C400: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ UpdateGameStateRoutine_C402: - LDA $8A ; PRG:$0402 Bytes:A5 8A - CMP #$01 ; PRG:$0404 Bytes:C9 01 - BNE CorePathLoop_C3CC ; PRG:$0406 Bytes:D0 C4 - LDA $78 ; PRG:$0408 Bytes:A5 78 - BNE CorePathLoop_C3CC ; PRG:$040A Bytes:D0 C0 - LDX #$10 ; PRG:$040C Bytes:A2 10 - LDA $8F ; PRG:$040E Bytes:A5 8F - BNE CorePathContinue_C41C ; PRG:$0410 Bytes:D0 0A - LDX #$08 ; PRG:$0412 Bytes:A2 08 - LDA $2E ; PRG:$0414 Bytes:A5 2E - CMP #$02 ; PRG:$0416 Bytes:C9 02 - BCC CorePathContinue_C41C ; PRG:$0418 Bytes:90 02 - LDX #$04 ; PRG:$041A Bytes:A2 04 + LDA $8A ; CPU:$C402 PRG:0402 A5 8A + CMP #$01 ; CPU:$C404 PRG:0404 C9 01 + BNE CorePathLoop_C3CC ; CPU:$C406 PRG:0406 D0 C4 + LDA $78 ; CPU:$C408 PRG:0408 A5 78 + BNE CorePathLoop_C3CC ; CPU:$C40A PRG:040A D0 C0 + LDX #$10 ; CPU:$C40C PRG:040C A2 10 + LDA $8F ; CPU:$C40E PRG:040E A5 8F + BNE CorePathContinue_C41C ; CPU:$C410 PRG:0410 D0 0A + LDX #$08 ; CPU:$C412 PRG:0412 A2 08 + LDA $2E ; CPU:$C414 PRG:0414 A5 2E + CMP #$02 ; CPU:$C416 PRG:0416 C9 02 + BCC CorePathContinue_C41C ; CPU:$C418 PRG:0418 90 02 + LDX #$04 ; CPU:$C41A PRG:041A A2 04 CorePathContinue_C41C: - STX $FB ; PRG:$041C Bytes:86 FB - JMP UpdateGameStateRoutine_C3BC ; PRG:$041E Bytes:4C BC C3 + STX $FB ; CPU:$C41C PRG:041C 86 FB + JMP UpdateGameStateRoutine_C3BC ; CPU:$C41E PRG:041E 4C BC C3 CorePathLoop_C421: - LDA $55 ; PRG:$0421 Bytes:A5 55 - BNE CorePathOnNonZero_C437 ; PRG:$0423 Bytes:D0 12 - LDA #$04 ; PRG:$0425 Bytes:A9 04 - STA $55 ; PRG:$0427 Bytes:85 55 - LDA #$01 ; PRG:$0429 Bytes:A9 01 - EOR $A7 ; PRG:$042B Bytes:45 A7 - STA $A7 ; PRG:$042D Bytes:85 A7 - BEQ CorePathLoop_C432 ; PRG:$042F Bytes:F0 01 - INY ; PRG:$0431 Bytes:C8 + LDA $55 ; CPU:$C421 PRG:0421 A5 55 + BNE CorePathOnNonZero_C437 ; CPU:$C423 PRG:0423 D0 12 + LDA #$04 ; CPU:$C425 PRG:0425 A9 04 + STA $55 ; CPU:$C427 PRG:0427 85 55 + LDA #$01 ; CPU:$C429 PRG:0429 A9 01 + EOR $A7 ; CPU:$C42B PRG:042B 45 A7 + STA $A7 ; CPU:$C42D PRG:042D 85 A7 + BEQ CorePathLoop_C432 ; CPU:$C42F PRG:042F F0 01 + INY ; CPU:$C431 PRG:0431 C8 CorePathLoop_C432: - LDX #$08 ; PRG:$0432 Bytes:A2 08 - JSR UpdateObjectBufferRoutine_D1AE ; PRG:$0434 Bytes:20 AE D1 + LDX #$08 ; CPU:$C432 PRG:0432 A2 08 + JSR UpdateObjectBufferRoutine_D1AE ; CPU:$C434 PRG:0434 20 AE D1 CorePathOnNonZero_C437: - RTS ; PRG:$0437 Bytes:60 + RTS ; CPU:$C437 PRG:0437 60 CorePathLoop_C438: - LDX #$01 ; PRG:$0438 Bytes:A2 01 + LDX #$01 ; CPU:$C438 PRG:0438 A2 01 UpdatePlayerStateLoop_C43A: - LDA $90,X ; PRG:$043A Bytes:B5 90 - CMP #$02 ; PRG:$043C Bytes:C9 02 - BCS CorePathOnCarry_C475 ; PRG:$043E Bytes:B0 35 - DEX ; PRG:$0440 Bytes:CA - BPL UpdatePlayerStateLoop_C43A ; PRG:$0441 Bytes:10 F7 - LDX $43 ; PRG:$0443 Bytes:A6 43 - LDA $40 ; PRG:$0445 Bytes:A5 40 - AND #$02 ; PRG:$0447 Bytes:29 02 - BEQ CorePathOnZero_C45A ; PRG:$0449 Bytes:F0 0F - LDA $40 ; PRG:$044B Bytes:A5 40 - AND #$FD ; PRG:$044D Bytes:29 FD - STA $40 ; PRG:$044F Bytes:85 40 - LDY #$14 ; PRG:$0451 Bytes:A0 14 - LDX #$0C ; PRG:$0453 Bytes:A2 0C - JSR UpdateObjectBufferRoutine_D1AE ; PRG:$0455 Bytes:20 AE D1 - LDX #$FF ; PRG:$0458 Bytes:A2 FF + LDA $90,X ; CPU:$C43A PRG:043A B5 90 + CMP #$02 ; CPU:$C43C PRG:043C C9 02 + BCS CorePathOnCarry_C475 ; CPU:$C43E PRG:043E B0 35 + DEX ; CPU:$C440 PRG:0440 CA + BPL UpdatePlayerStateLoop_C43A ; CPU:$C441 PRG:0441 10 F7 + LDX $43 ; CPU:$C443 PRG:0443 A6 43 + LDA $40 ; CPU:$C445 PRG:0445 A5 40 + AND #$02 ; CPU:$C447 PRG:0447 29 02 + BEQ CorePathOnZero_C45A ; CPU:$C449 PRG:0449 F0 0F + LDA $40 ; CPU:$C44B PRG:044B A5 40 + AND #$FD ; CPU:$C44D PRG:044D 29 FD + STA $40 ; CPU:$C44F PRG:044F 85 40 + LDY #$14 ; CPU:$C451 PRG:0451 A0 14 + LDX #$0C ; CPU:$C453 PRG:0453 A2 0C + JSR UpdateObjectBufferRoutine_D1AE ; CPU:$C455 PRG:0455 20 AE D1 + LDX #$FF ; CPU:$C458 PRG:0458 A2 FF CorePathOnZero_C45A: - INX ; PRG:$045A Bytes:E8 - INX ; PRG:$045B Bytes:E8 - INX ; PRG:$045C Bytes:E8 - CPX #$F2 ; PRG:$045D Bytes:E0 F2 - BEQ RunGameTaskRoutine_C463 ; PRG:$045F Bytes:F0 02 - STX $43 ; PRG:$0461 Bytes:86 43 + INX ; CPU:$C45A PRG:045A E8 + INX ; CPU:$C45B PRG:045B E8 + INX ; CPU:$C45C PRG:045C E8 + CPX #$F2 ; CPU:$C45D PRG:045D E0 F2 + BEQ RunGameTaskRoutine_C463 ; CPU:$C45F PRG:045F F0 02 + STX $43 ; CPU:$C461 PRG:0461 86 43 ;------------------------------------------------------------ ; RunGameTaskRoutine_C463 ; @@ -561,21 +561,21 @@ CorePathOnZero_C45A: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ RunGameTaskRoutine_C463: - LDY #$1F ; PRG:$0463 Bytes:A0 1F - LDA #$F4 ; PRG:$0465 Bytes:A9 F4 + LDY #$1F ; CPU:$C463 PRG:0463 A0 1F + LDA #$F4 ; CPU:$C465 PRG:0465 A9 F4 CorePathLoop_C467: - STA $02E0,Y ; PRG:$0467 Bytes:99 E0 02 - DEY ; PRG:$046A Bytes:88 - BPL CorePathLoop_C467 ; PRG:$046B Bytes:10 FA - RTS ; PRG:$046D Bytes:60 + STA $02E0,Y ; CPU:$C467 PRG:0467 99 E0 02 + DEY ; CPU:$C46A PRG:046A 88 + BPL CorePathLoop_C467 ; CPU:$C46B PRG:046B 10 FA + RTS ; CPU:$C46D PRG:046D 60 CorePathLoop_C46E: - JSR UpdatePlayerStateRoutine_C504 ; PRG:$046E Bytes:20 04 C5 - JSR ProcessObjectStateRoutine_DA26 ; PRG:$0471 Bytes:20 26 DA - RTS ; PRG:$0474 Bytes:60 + JSR UpdatePlayerStateRoutine_C504 ; CPU:$C46E PRG:046E 20 04 C5 + JSR ProcessObjectStateRoutine_DA26 ; CPU:$C471 PRG:0471 20 26 DA + RTS ; CPU:$C474 PRG:0474 60 CorePathOnCarry_C475: - LDA #$0A ; PRG:$0475 Bytes:A9 0A - STA $78 ; PRG:$0477 Bytes:85 78 - RTS ; PRG:$0479 Bytes:60 + LDA #$0A ; CPU:$C475 PRG:0475 A9 0A + STA $78 ; CPU:$C477 PRG:0477 85 78 + RTS ; CPU:$C479 PRG:0479 60 ;------------------------------------------------------------ ; UpdateGameStateRoutine_C47A ; @@ -592,83 +592,83 @@ CorePathOnCarry_C475: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ UpdateGameStateRoutine_C47A: - JSR ProcessObjectStateRoutine_D1CE ; PRG:$047A Bytes:20 CE D1 - LDA $78 ; PRG:$047D Bytes:A5 78 - BEQ CorePathLoop_C46E ; PRG:$047F Bytes:F0 ED - CMP #$22 ; PRG:$0481 Bytes:C9 22 - BCS CorePathLoop_C4B3 ; PRG:$0483 Bytes:B0 2E - CMP #$0B ; PRG:$0485 Bytes:C9 0B - BEQ CorePathLoop_C432 ; PRG:$0487 Bytes:F0 A9 - BCS CorePathLoop_C421 ; PRG:$0489 Bytes:B0 96 - CMP #$01 ; PRG:$048B Bytes:C9 01 - BNE CorePathLoop_C438 ; PRG:$048D Bytes:D0 A9 - DEC $78 ; PRG:$048F Bytes:C6 78 - LDA #$02 ; PRG:$0491 Bytes:A9 02 - STA $8A ; PRG:$0493 Bytes:85 8A - LDA #$00 ; PRG:$0495 Bytes:A9 00 - STA $76 ; PRG:$0497 Bytes:85 76 - STA $D0 ; PRG:$0499 Bytes:85 D0 - STA $D1 ; PRG:$049B Bytes:85 D1 - LDA $90 ; PRG:$049D Bytes:A5 90 - BNE UpdatePlayerStateOnNonZero_C4A3 ; PRG:$049F Bytes:D0 02 - INC $80 ; PRG:$04A1 Bytes:E6 80 + JSR ProcessObjectStateRoutine_D1CE ; CPU:$C47A PRG:047A 20 CE D1 + LDA $78 ; CPU:$C47D PRG:047D A5 78 + BEQ CorePathLoop_C46E ; CPU:$C47F PRG:047F F0 ED + CMP #$22 ; CPU:$C481 PRG:0481 C9 22 + BCS CorePathLoop_C4B3 ; CPU:$C483 PRG:0483 B0 2E + CMP #$0B ; CPU:$C485 PRG:0485 C9 0B + BEQ CorePathLoop_C432 ; CPU:$C487 PRG:0487 F0 A9 + BCS CorePathLoop_C421 ; CPU:$C489 PRG:0489 B0 96 + CMP #$01 ; CPU:$C48B PRG:048B C9 01 + BNE CorePathLoop_C438 ; CPU:$C48D PRG:048D D0 A9 + DEC $78 ; CPU:$C48F PRG:048F C6 78 + LDA #$02 ; CPU:$C491 PRG:0491 A9 02 + STA $8A ; CPU:$C493 PRG:0493 85 8A + LDA #$00 ; CPU:$C495 PRG:0495 A9 00 + STA $76 ; CPU:$C497 PRG:0497 85 76 + STA $D0 ; CPU:$C499 PRG:0499 85 D0 + STA $D1 ; CPU:$C49B PRG:049B 85 D1 + LDA $90 ; CPU:$C49D PRG:049D A5 90 + BNE UpdatePlayerStateOnNonZero_C4A3 ; CPU:$C49F PRG:049F D0 02 + INC $80 ; CPU:$C4A1 PRG:04A1 E6 80 UpdatePlayerStateOnNonZero_C4A3: - LDA $91 ; PRG:$04A3 Bytes:A5 91 - BNE CorePathOnNonZero_C4A9 ; PRG:$04A5 Bytes:D0 02 - INC $81 ; PRG:$04A7 Bytes:E6 81 + LDA $91 ; CPU:$C4A3 PRG:04A3 A5 91 + BNE CorePathOnNonZero_C4A9 ; CPU:$C4A5 PRG:04A5 D0 02 + INC $81 ; CPU:$C4A7 PRG:04A7 E6 81 CorePathOnNonZero_C4A9: - LDA #$87 ; PRG:$04A9 Bytes:A9 87 - LDX #$C0 ; PRG:$04AB Bytes:A2 C0 - JSR ProcessResourceStateRoutine_F77D ; PRG:$04AD Bytes:20 7D F7 - JMP ProcessObjectStateDispatch_DD48 ; PRG:$04B0 Bytes:4C 48 DD + LDA #$87 ; CPU:$C4A9 PRG:04A9 A9 87 + LDX #$C0 ; CPU:$C4AB PRG:04AB A2 C0 + JSR ProcessResourceStateRoutine_F77D ; CPU:$C4AD PRG:04AD 20 7D F7 + JMP ProcessObjectStateDispatch_DD48 ; CPU:$C4B0 PRG:04B0 4C 48 DD CorePathLoop_C4B3: - LDA #$21 ; PRG:$04B3 Bytes:A9 21 - LDX $AF ; PRG:$04B5 Bytes:A6 AF - BEQ CorePathOnZero_C4BF ; PRG:$04B7 Bytes:F0 06 - LDA #$FF ; PRG:$04B9 Bytes:A9 FF - STA $55 ; PRG:$04BB Bytes:85 55 - LDA #$17 ; PRG:$04BD Bytes:A9 17 + LDA #$21 ; CPU:$C4B3 PRG:04B3 A9 21 + LDX $AF ; CPU:$C4B5 PRG:04B5 A6 AF + BEQ CorePathOnZero_C4BF ; CPU:$C4B7 PRG:04B7 F0 06 + LDA #$FF ; CPU:$C4B9 PRG:04B9 A9 FF + STA $55 ; CPU:$C4BB PRG:04BB 85 55 + LDA #$17 ; CPU:$C4BD PRG:04BD A9 17 CorePathOnZero_C4BF: - STA $78 ; PRG:$04BF Bytes:85 78 - LDA #$F0 ; PRG:$04C1 Bytes:A9 F0 + STA $78 ; CPU:$C4BF PRG:04BF 85 78 + LDA #$F0 ; CPU:$C4C1 PRG:04C1 A9 F0 CorePathLoop_C4C3: - TAY ; PRG:$04C3 Bytes:A8 - LDA #$01 ; PRG:$04C4 Bytes:A9 01 - STA $03F0,Y ; PRG:$04C6 Bytes:99 F0 03 - TYA ; PRG:$04C9 Bytes:98 - SEC ; PRG:$04CA Bytes:38 - SBC #$10 ; PRG:$04CB Bytes:E9 10 - BNE CorePathLoop_C4C3 ; PRG:$04CD Bytes:D0 F4 - LDA #$F0 ; PRG:$04CF Bytes:A9 F0 + TAY ; CPU:$C4C3 PRG:04C3 A8 + LDA #$01 ; CPU:$C4C4 PRG:04C4 A9 01 + STA $03F0,Y ; CPU:$C4C6 PRG:04C6 99 F0 03 + TYA ; CPU:$C4C9 PRG:04C9 98 + SEC ; CPU:$C4CA PRG:04CA 38 + SBC #$10 ; CPU:$C4CB PRG:04CB E9 10 + BNE CorePathLoop_C4C3 ; CPU:$C4CD PRG:04CD D0 F4 + LDA #$F0 ; CPU:$C4CF PRG:04CF A9 F0 CorePathLoop_C4D1: - TAY ; PRG:$04D1 Bytes:A8 - LDA #$00 ; PRG:$04D2 Bytes:A9 00 - STA $0600,Y ; PRG:$04D4 Bytes:99 00 06 - LDX $05F0,Y ; PRG:$04D7 Bytes:BE F0 05 - BNE CorePathOnNonZero_C4E1 ; PRG:$04DA Bytes:D0 05 - LDA #$01 ; PRG:$04DC Bytes:A9 01 - STA $05F0,Y ; PRG:$04DE Bytes:99 F0 05 + TAY ; CPU:$C4D1 PRG:04D1 A8 + LDA #$00 ; CPU:$C4D2 PRG:04D2 A9 00 + STA $0600,Y ; CPU:$C4D4 PRG:04D4 99 00 06 + LDX $05F0,Y ; CPU:$C4D7 PRG:04D7 BE F0 05 + BNE CorePathOnNonZero_C4E1 ; CPU:$C4DA PRG:04DA D0 05 + LDA #$01 ; CPU:$C4DC PRG:04DC A9 01 + STA $05F0,Y ; CPU:$C4DE PRG:04DE 99 F0 05 CorePathOnNonZero_C4E1: - TYA ; PRG:$04E1 Bytes:98 - SEC ; PRG:$04E2 Bytes:38 - SBC #$20 ; PRG:$04E3 Bytes:E9 20 - CMP #$F0 ; PRG:$04E5 Bytes:C9 F0 - BNE CorePathLoop_C4D1 ; PRG:$04E7 Bytes:D0 E8 - LDA #$80 ; PRG:$04E9 Bytes:A9 80 + TYA ; CPU:$C4E1 PRG:04E1 98 + SEC ; CPU:$C4E2 PRG:04E2 38 + SBC #$20 ; CPU:$C4E3 PRG:04E3 E9 20 + CMP #$F0 ; CPU:$C4E5 PRG:04E5 C9 F0 + BNE CorePathLoop_C4D1 ; CPU:$C4E7 PRG:04E7 D0 E8 + LDA #$80 ; CPU:$C4E9 PRG:04E9 A9 80 CorePathLoop_C4EB: - TAY ; PRG:$04EB Bytes:A8 - LDA #$00 ; PRG:$04EC Bytes:A9 00 - STA $0470,Y ; PRG:$04EE Bytes:99 70 04 - TYA ; PRG:$04F1 Bytes:98 - SEC ; PRG:$04F2 Bytes:38 - SBC #$20 ; PRG:$04F3 Bytes:E9 20 - BNE CorePathLoop_C4EB ; PRG:$04F5 Bytes:D0 F4 - LDA #$40 ; PRG:$04F7 Bytes:A9 40 - STA $FB ; PRG:$04F9 Bytes:85 FB - JSR RunGameTaskRoutine_C7F3 ; PRG:$04FB Bytes:20 F3 C7 - LDA #$83 ; PRG:$04FE Bytes:A9 83 - JSR ProcessResourceStateRoutine_F31A ; PRG:$0500 Bytes:20 1A F3 - RTS ; PRG:$0503 Bytes:60 + TAY ; CPU:$C4EB PRG:04EB A8 + LDA #$00 ; CPU:$C4EC PRG:04EC A9 00 + STA $0470,Y ; CPU:$C4EE PRG:04EE 99 70 04 + TYA ; CPU:$C4F1 PRG:04F1 98 + SEC ; CPU:$C4F2 PRG:04F2 38 + SBC #$20 ; CPU:$C4F3 PRG:04F3 E9 20 + BNE CorePathLoop_C4EB ; CPU:$C4F5 PRG:04F5 D0 F4 + LDA #$40 ; CPU:$C4F7 PRG:04F7 A9 40 + STA $FB ; CPU:$C4F9 PRG:04F9 85 FB + JSR RunGameTaskRoutine_C7F3 ; CPU:$C4FB PRG:04FB 20 F3 C7 + LDA #$83 ; CPU:$C4FE PRG:04FE A9 83 + JSR ProcessResourceStateRoutine_F31A ; CPU:$C500 PRG:0500 20 1A F3 + RTS ; CPU:$C503 PRG:0503 60 ;------------------------------------------------------------ ; UpdatePlayerStateRoutine_C504 ; @@ -685,230 +685,230 @@ CorePathLoop_C4EB: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ UpdatePlayerStateRoutine_C504: - LDA $90 ; PRG:$0504 Bytes:A5 90 - CMP #$01 ; PRG:$0506 Bytes:C9 01 - BNE CorePathOnNonZero_C51A ; PRG:$0508 Bytes:D0 10 - LDA $91 ; PRG:$050A Bytes:A5 91 - CMP #$01 ; PRG:$050C Bytes:C9 01 - BNE CorePathOnNonZero_C51A ; PRG:$050E Bytes:D0 0A - LDA #$01 ; PRG:$0510 Bytes:A9 01 - STA $AF ; PRG:$0512 Bytes:85 AF - LDA #$23 ; PRG:$0514 Bytes:A9 23 - STA $78 ; PRG:$0516 Bytes:85 78 - BNE CorePathLoop_C4B3 ; PRG:$0518 Bytes:D0 99 + LDA $90 ; CPU:$C504 PRG:0504 A5 90 + CMP #$01 ; CPU:$C506 PRG:0506 C9 01 + BNE CorePathOnNonZero_C51A ; CPU:$C508 PRG:0508 D0 10 + LDA $91 ; CPU:$C50A PRG:050A A5 91 + CMP #$01 ; CPU:$C50C PRG:050C C9 01 + BNE CorePathOnNonZero_C51A ; CPU:$C50E PRG:050E D0 0A + LDA #$01 ; CPU:$C510 PRG:0510 A9 01 + STA $AF ; CPU:$C512 PRG:0512 85 AF + LDA #$23 ; CPU:$C514 PRG:0514 A9 23 + STA $78 ; CPU:$C516 PRG:0516 85 78 + BNE CorePathLoop_C4B3 ; CPU:$C518 PRG:0518 D0 99 CorePathOnNonZero_C51A: - RTS ; PRG:$051A Bytes:60 - .byte $12, $F5, $F6, $1C, $0B, $18, $17, $1E, $1C, $24, $24, $02, $00, $00, $00, $AD ; PRG:$051B Bytes:12 F5 F6 1C 0B 18 17 1E 1C 24 24 02 00 00 00 AD - .byte $29, $2B, $1D, $19, $0E, $1B, $0F, $0E, $0C, $1D, $24, $03, $00, $00, $00, $AD ; PRG:$052B Bytes:29 2B 1D 19 0E 1B 0F 0E 0C 1D 24 03 00 00 00 AD + RTS ; CPU:$C51A PRG:051A 60 + .byte $12, $F5, $F6, $1C, $0B, $18, $17, $1E, $1C, $24, $24, $02, $00, $00, $00, $AD ; CPU:$C51B PRG:051B 0B + .byte $29, $2B, $1D, $19, $0E, $1B, $0F, $0E, $0C, $1D, $24, $03, $00, $00, $00, $AD ; CPU:$C52B PRG:052B 0B RunGameTaskDispatch_C53B: - LDA $3F ; PRG:$053B Bytes:A5 3F - BNE CorePathOnNonZero_C581 ; PRG:$053D Bytes:D0 42 - LDA #$01 ; PRG:$053F Bytes:A9 01 - STA $0F ; PRG:$0541 Bytes:85 0F - LDA #$2A ; PRG:$0543 Bytes:A9 2A - LDX #$EE ; PRG:$0545 Bytes:A2 EE + LDA $3F ; CPU:$C53B PRG:053B A5 3F + BNE CorePathOnNonZero_C581 ; CPU:$C53D PRG:053D D0 42 + LDA #$01 ; CPU:$C53F PRG:053F A9 01 + STA $0F ; CPU:$C541 PRG:0541 85 0F + LDA #$2A ; CPU:$C543 PRG:0543 A9 2A + LDX #$EE ; CPU:$C545 PRG:0545 A2 EE UpdatePlayerStateLoop_C547: - STX $00 ; PRG:$0547 Bytes:86 00 - STA $01 ; PRG:$0549 Bytes:85 01 - LDX $0F ; PRG:$054B Bytes:A6 0F - LDA $90,X ; PRG:$054D Bytes:B5 90 - CMP #$01 ; PRG:$054F Bytes:C9 01 - BEQ CorePathOnZero_C56B ; PRG:$0551 Bytes:F0 18 - LDA #$2D ; PRG:$0553 Bytes:A9 2D - STA $02 ; PRG:$0555 Bytes:85 02 - LDA #$C5 ; PRG:$0557 Bytes:A9 C5 - STA $03 ; PRG:$0559 Bytes:85 03 - JSR UpdateCommandBufferRoutine_F3A1 ; PRG:$055B Bytes:20 A1 F3 - LDA $0F ; PRG:$055E Bytes:A5 0F - ORA #$80 ; PRG:$0560 Bytes:09 80 - STA $01 ; PRG:$0562 Bytes:85 01 - LDA #$30 ; PRG:$0564 Bytes:A9 30 - STA $00 ; PRG:$0566 Bytes:85 00 - JSR ProcessResourceStateRoutine_F40C ; PRG:$0568 Bytes:20 0C F4 + STX $00 ; CPU:$C547 PRG:0547 86 00 + STA $01 ; CPU:$C549 PRG:0549 85 01 + LDX $0F ; CPU:$C54B PRG:054B A6 0F + LDA $90,X ; CPU:$C54D PRG:054D B5 90 + CMP #$01 ; CPU:$C54F PRG:054F C9 01 + BEQ CorePathOnZero_C56B ; CPU:$C551 PRG:0551 F0 18 + LDA #$2D ; CPU:$C553 PRG:0553 A9 2D + STA $02 ; CPU:$C555 PRG:0555 85 02 + LDA #$C5 ; CPU:$C557 PRG:0557 A9 C5 + STA $03 ; CPU:$C559 PRG:0559 85 03 + JSR UpdateCommandBufferRoutine_F3A1 ; CPU:$C55B PRG:055B 20 A1 F3 + LDA $0F ; CPU:$C55E PRG:055E A5 0F + ORA #$80 ; CPU:$C560 PRG:0560 09 80 + STA $01 ; CPU:$C562 PRG:0562 85 01 + LDA #$30 ; CPU:$C564 PRG:0564 A9 30 + STA $00 ; CPU:$C566 PRG:0566 85 00 + JSR ProcessResourceStateRoutine_F40C ; CPU:$C568 PRG:0568 20 0C F4 CorePathOnZero_C56B: - LDA #$29 ; PRG:$056B Bytes:A9 29 - LDX #$2E ; PRG:$056D Bytes:A2 2E - DEC $0F ; PRG:$056F Bytes:C6 0F - BPL UpdatePlayerStateLoop_C547 ; PRG:$0571 Bytes:10 D4 - JSR RunGameTaskRoutine_C7EF ; PRG:$0573 Bytes:20 EF C7 - LDA #$02 ; PRG:$0576 Bytes:A9 02 - STA $FE ; PRG:$0578 Bytes:85 FE - JSR RunGameTaskRoutine_C809 ; PRG:$057A Bytes:20 09 C8 - INC $AC ; PRG:$057D Bytes:E6 AC - LDA #$18 ; PRG:$057F Bytes:A9 18 + LDA #$29 ; CPU:$C56B PRG:056B A9 29 + LDX #$2E ; CPU:$C56D PRG:056D A2 2E + DEC $0F ; CPU:$C56F PRG:056F C6 0F + BPL UpdatePlayerStateLoop_C547 ; CPU:$C571 PRG:0571 10 D4 + JSR RunGameTaskRoutine_C7EF ; CPU:$C573 PRG:0573 20 EF C7 + LDA #$02 ; CPU:$C576 PRG:0576 A9 02 + STA $FE ; CPU:$C578 PRG:0578 85 FE + JSR RunGameTaskRoutine_C809 ; CPU:$C57A PRG:057A 20 09 C8 + INC $AC ; CPU:$C57D PRG:057D E6 AC + LDA #$18 ; CPU:$C57F PRG:057F A9 18 CorePathOnNonZero_C581: - JMP RunGameTaskDispatch_C7EA ; PRG:$0581 Bytes:4C EA C7 + JMP RunGameTaskDispatch_C7EA ; CPU:$C581 PRG:0581 4C EA C7 CorePathLoop_C584: - LDA $A1 ; PRG:$0584 Bytes:A5 A1 - BNE CorePathContinue_C5C5 ; PRG:$0586 Bytes:D0 3D - LDA $2E ; PRG:$0588 Bytes:A5 2E - BNE CorePathOnNonZero_C590 ; PRG:$058A Bytes:D0 04 - LDA $2F ; PRG:$058C Bytes:A5 2F - BEQ CorePathContinue_C5C5 ; PRG:$058E Bytes:F0 35 + LDA $A1 ; CPU:$C584 PRG:0584 A5 A1 + BNE CorePathContinue_C5C5 ; CPU:$C586 PRG:0586 D0 3D + LDA $2E ; CPU:$C588 PRG:0588 A5 2E + BNE CorePathOnNonZero_C590 ; CPU:$C58A PRG:058A D0 04 + LDA $2F ; CPU:$C58C PRG:058C A5 2F + BEQ CorePathContinue_C5C5 ; CPU:$C58E PRG:058E F0 35 CorePathOnNonZero_C590: - LDA #$01 ; PRG:$0590 Bytes:A9 01 - STA $0F ; PRG:$0592 Bytes:85 0F + LDA #$01 ; CPU:$C590 PRG:0590 A9 01 + STA $0F ; CPU:$C592 PRG:0592 85 0F UpdatePlayerStateLoop_C594: - LDA #$10 ; PRG:$0594 Bytes:A9 10 - STA $00 ; PRG:$0596 Bytes:85 00 - LDX $0F ; PRG:$0598 Bytes:A6 0F - LDA $90,X ; PRG:$059A Bytes:B5 90 - CMP #$01 ; PRG:$059C Bytes:C9 01 - BEQ CorePathOnZero_C5A5 ; PRG:$059E Bytes:F0 05 - STX $01 ; PRG:$05A0 Bytes:86 01 - JSR ProcessResourceStateRoutine_F40C ; PRG:$05A2 Bytes:20 0C F4 + LDA #$10 ; CPU:$C594 PRG:0594 A9 10 + STA $00 ; CPU:$C596 PRG:0596 85 00 + LDX $0F ; CPU:$C598 PRG:0598 A6 0F + LDA $90,X ; CPU:$C59A PRG:059A B5 90 + CMP #$01 ; CPU:$C59C PRG:059C C9 01 + BEQ CorePathOnZero_C5A5 ; CPU:$C59E PRG:059E F0 05 + STX $01 ; CPU:$C5A0 PRG:05A0 86 01 + JSR ProcessResourceStateRoutine_F40C ; CPU:$C5A2 PRG:05A2 20 0C F4 CorePathOnZero_C5A5: - DEC $0F ; PRG:$05A5 Bytes:C6 0F - BPL UpdatePlayerStateLoop_C594 ; PRG:$05A7 Bytes:10 EB - JSR RunGameTaskRoutine_C7EF ; PRG:$05A9 Bytes:20 EF C7 - LDA #$10 ; PRG:$05AC Bytes:A9 10 - STA $00 ; PRG:$05AE Bytes:85 00 - LDA #$02 ; PRG:$05B0 Bytes:A9 02 - STA $01 ; PRG:$05B2 Bytes:85 01 - JSR ProcessResourceStateRoutine_F408 ; PRG:$05B4 Bytes:20 08 F4 - LDA $2F ; PRG:$05B7 Bytes:A5 2F - AND #$F0 ; PRG:$05B9 Bytes:29 F0 - STA $2F ; PRG:$05BB Bytes:85 2F - LDA #$82 ; PRG:$05BD Bytes:A9 82 - JSR ProcessResourceStateRoutine_F31A ; PRG:$05BF Bytes:20 1A F3 - JMP RunGameTaskRoutine_C809 ; PRG:$05C2 Bytes:4C 09 C8 + DEC $0F ; CPU:$C5A5 PRG:05A5 C6 0F + BPL UpdatePlayerStateLoop_C594 ; CPU:$C5A7 PRG:05A7 10 EB + JSR RunGameTaskRoutine_C7EF ; CPU:$C5A9 PRG:05A9 20 EF C7 + LDA #$10 ; CPU:$C5AC PRG:05AC A9 10 + STA $00 ; CPU:$C5AE PRG:05AE 85 00 + LDA #$02 ; CPU:$C5B0 PRG:05B0 A9 02 + STA $01 ; CPU:$C5B2 PRG:05B2 85 01 + JSR ProcessResourceStateRoutine_F408 ; CPU:$C5B4 PRG:05B4 20 08 F4 + LDA $2F ; CPU:$C5B7 PRG:05B7 A5 2F + AND #$F0 ; CPU:$C5B9 PRG:05B9 29 F0 + STA $2F ; CPU:$C5BB PRG:05BB 85 2F + LDA #$82 ; CPU:$C5BD PRG:05BD A9 82 + JSR ProcessResourceStateRoutine_F31A ; CPU:$C5BF PRG:05BF 20 1A F3 + JMP RunGameTaskRoutine_C809 ; CPU:$C5C2 PRG:05C2 4C 09 C8 CorePathContinue_C5C5: - JMP RunGameTaskDispatch_C7E5 ; PRG:$05C5 Bytes:4C E5 C7 + JMP RunGameTaskDispatch_C7E5 ; CPU:$C5C5 PRG:05C5 4C E5 C7 CorePathLoop_C5C8: - JMP RunGameTaskDispatch_C53B ; PRG:$05C8 Bytes:4C 3B C5 + JMP RunGameTaskDispatch_C53B ; CPU:$C5C8 PRG:05C8 4C 3B C5 CorePathLoop_C5CB: - LDA $8F ; PRG:$05CB Bytes:A5 8F - BNE CorePathLoop_C5C8 ; PRG:$05CD Bytes:D0 F9 - LDA #$7B ; PRG:$05CF Bytes:A9 7B - LDX #$C1 ; PRG:$05D1 Bytes:A2 C1 - JSR ProcessResourceStateRoutine_F77D ; PRG:$05D3 Bytes:20 7D F7 - LDA #$BA ; PRG:$05D6 Bytes:A9 BA - STA $04A1 ; PRG:$05D8 Bytes:8D A1 04 - LDX $4C ; PRG:$05DB Bytes:A6 4C - BNE CorePathOnNonZero_C5E4 ; PRG:$05DD Bytes:D0 05 - LDX #$01 ; PRG:$05DF Bytes:A2 01 - STX $04A0 ; PRG:$05E1 Bytes:8E A0 04 + LDA $8F ; CPU:$C5CB PRG:05CB A5 8F + BNE CorePathLoop_C5C8 ; CPU:$C5CD PRG:05CD D0 F9 + LDA #$7B ; CPU:$C5CF PRG:05CF A9 7B + LDX #$C1 ; CPU:$C5D1 PRG:05D1 A2 C1 + JSR ProcessResourceStateRoutine_F77D ; CPU:$C5D3 PRG:05D3 20 7D F7 + LDA #$BA ; CPU:$C5D6 PRG:05D6 A9 BA + STA $04A1 ; CPU:$C5D8 PRG:05D8 8D A1 04 + LDX $4C ; CPU:$C5DB PRG:05DB A6 4C + BNE CorePathOnNonZero_C5E4 ; CPU:$C5DD PRG:05DD D0 05 + LDX #$01 ; CPU:$C5DF PRG:05DF A2 01 + STX $04A0 ; CPU:$C5E1 PRG:05E1 8E A0 04 CorePathOnNonZero_C5E4: - JSR RunGameTaskRoutine_C81A ; PRG:$05E4 Bytes:20 1A C8 - LDA #$20 ; PRG:$05E7 Bytes:A9 20 - JMP RunGameTaskDispatch_C7EA ; PRG:$05E9 Bytes:4C EA C7 + JSR RunGameTaskRoutine_C81A ; CPU:$C5E4 PRG:05E4 20 1A C8 + LDA #$20 ; CPU:$C5E7 PRG:05E7 A9 20 + JMP RunGameTaskDispatch_C7EA ; CPU:$C5E9 PRG:05E9 4C EA C7 UpdatePlayerStateDispatch_C5EC: - LDA $AF ; PRG:$05EC Bytes:A5 AF - BEQ CorePathLoop_C584 ; PRG:$05EE Bytes:F0 94 - LDA #$90 ; PRG:$05F0 Bytes:A9 90 + LDA $AF ; CPU:$C5EC PRG:05EC A5 AF + BEQ CorePathLoop_C584 ; CPU:$C5EE PRG:05EE F0 94 + LDA #$90 ; CPU:$C5F0 PRG:05F0 A9 90 RunGameTaskDispatch_C5F2: - STA $51 ; PRG:$05F2 Bytes:85 51 - INC $AC ; PRG:$05F4 Bytes:E6 AC - RTS ; PRG:$05F6 Bytes:60 + STA $51 ; CPU:$C5F2 PRG:05F2 85 51 + INC $AC ; CPU:$C5F4 PRG:05F4 E6 AC + RTS ; CPU:$C5F6 PRG:05F6 60 RunGameTaskDispatch_C5F7: - LDA $D6 ; PRG:$05F7 Bytes:A5 D6 - BNE CorePathOnNonZero_C5FF ; PRG:$05F9 Bytes:D0 04 - LDA $D7 ; PRG:$05FB Bytes:A5 D7 - BEQ CorePathOnZero_C61E ; PRG:$05FD Bytes:F0 1F + LDA $D6 ; CPU:$C5F7 PRG:05F7 A5 D6 + BNE CorePathOnNonZero_C5FF ; CPU:$C5F9 PRG:05F9 D0 04 + LDA $D7 ; CPU:$C5FB PRG:05FB A5 D7 + BEQ CorePathOnZero_C61E ; CPU:$C5FD PRG:05FD F0 1F CorePathOnNonZero_C5FF: - LDX #$01 ; PRG:$05FF Bytes:A2 01 + LDX #$01 ; CPU:$C5FF PRG:05FF A2 01 CorePathLoop_C601: - STX $0F ; PRG:$0601 Bytes:86 0F - LDA $D6,X ; PRG:$0603 Bytes:B5 D6 - BEQ CorePathOnZero_C60E ; PRG:$0605 Bytes:F0 07 - DEC $D6,X ; PRG:$0607 Bytes:D6 D6 - LDA #$05 ; PRG:$0609 Bytes:A9 05 - JSR RunGameTaskRoutine_C830 ; PRG:$060B Bytes:20 30 C8 + STX $0F ; CPU:$C601 PRG:0601 86 0F + LDA $D6,X ; CPU:$C603 PRG:0603 B5 D6 + BEQ CorePathOnZero_C60E ; CPU:$C605 PRG:0605 F0 07 + DEC $D6,X ; CPU:$C607 PRG:0607 D6 D6 + LDA #$05 ; CPU:$C609 PRG:0609 A9 05 + JSR RunGameTaskRoutine_C830 ; CPU:$C60B PRG:060B 20 30 C8 CorePathOnZero_C60E: - LDX $0F ; PRG:$060E Bytes:A6 0F - DEX ; PRG:$0610 Bytes:CA - BPL CorePathLoop_C601 ; PRG:$0611 Bytes:10 EE - JSR RunGameTaskRoutine_C7EF ; PRG:$0613 Bytes:20 EF C7 - JSR RunGameTaskRoutine_C824 ; PRG:$0616 Bytes:20 24 C8 - LDA #$18 ; PRG:$0619 Bytes:A9 18 - JMP RunGameTaskDispatch_C80B ; PRG:$061B Bytes:4C 0B C8 + LDX $0F ; CPU:$C60E PRG:060E A6 0F + DEX ; CPU:$C610 PRG:0610 CA + BPL CorePathLoop_C601 ; CPU:$C611 PRG:0611 10 EE + JSR RunGameTaskRoutine_C7EF ; CPU:$C613 PRG:0613 20 EF C7 + JSR RunGameTaskRoutine_C824 ; CPU:$C616 PRG:0616 20 24 C8 + LDA #$18 ; CPU:$C619 PRG:0619 A9 18 + JMP RunGameTaskDispatch_C80B ; CPU:$C61B PRG:061B 4C 0B C8 CorePathOnZero_C61E: - JMP RunGameTaskDispatch_C7E5 ; PRG:$061E Bytes:4C E5 C7 + JMP RunGameTaskDispatch_C7E5 ; CPU:$C61E PRG:061E 4C E5 C7 RunGameTaskDispatch_C621: - LDA $AF ; PRG:$0621 Bytes:A5 AF - BEQ CorePathLoop_C5CB ; PRG:$0623 Bytes:F0 A6 - JSR RunGameTaskRoutine_C809 ; PRG:$0625 Bytes:20 09 C8 - LDA #$FF ; PRG:$0628 Bytes:A9 FF - JMP RunGameTaskDispatch_C5F2 ; PRG:$062A Bytes:4C F2 C5 + LDA $AF ; CPU:$C621 PRG:0621 A5 AF + BEQ CorePathLoop_C5CB ; CPU:$C623 PRG:0623 F0 A6 + JSR RunGameTaskRoutine_C809 ; CPU:$C625 PRG:0625 20 09 C8 + LDA #$FF ; CPU:$C628 PRG:0628 A9 FF + JMP RunGameTaskDispatch_C5F2 ; CPU:$C62A PRG:062A 4C F2 C5 RunGameTaskDispatch_C62D: - LDA #$82 ; PRG:$062D Bytes:A9 82 - JSR ProcessResourceStateRoutine_F31A ; PRG:$062F Bytes:20 1A F3 - LDA #$6A ; PRG:$0632 Bytes:A9 6A - LDX #$C1 ; PRG:$0634 Bytes:A2 C1 - JSR ProcessResourceStateRoutine_F77D ; PRG:$0636 Bytes:20 7D F7 - LDA #$A0 ; PRG:$0639 Bytes:A9 A0 - STA $0441 ; PRG:$063B Bytes:8D 41 04 - LDA #$01 ; PRG:$063E Bytes:A9 01 - STA $0449 ; PRG:$0640 Bytes:8D 49 04 - LDA #$C0 ; PRG:$0643 Bytes:A9 C0 - STA $044B ; PRG:$0645 Bytes:8D 4B 04 - LDX #$00 ; PRG:$0648 Bytes:A2 00 - JSR ProcessObjectStateRoutine_D44A ; PRG:$064A Bytes:20 4A D4 - LDX $4C ; PRG:$064D Bytes:A6 4C - BEQ CorePathOnZero_C682 ; PRG:$064F Bytes:F0 31 - JSR ProcessObjectStateRoutine_D44A ; PRG:$0651 Bytes:20 4A D4 + LDA #$82 ; CPU:$C62D PRG:062D A9 82 + JSR ProcessResourceStateRoutine_F31A ; CPU:$C62F PRG:062F 20 1A F3 + LDA #$6A ; CPU:$C632 PRG:0632 A9 6A + LDX #$C1 ; CPU:$C634 PRG:0634 A2 C1 + JSR ProcessResourceStateRoutine_F77D ; CPU:$C636 PRG:0636 20 7D F7 + LDA #$A0 ; CPU:$C639 PRG:0639 A9 A0 + STA $0441 ; CPU:$C63B PRG:063B 8D 41 04 + LDA #$01 ; CPU:$C63E PRG:063E A9 01 + STA $0449 ; CPU:$C640 PRG:0640 8D 49 04 + LDA #$C0 ; CPU:$C643 PRG:0643 A9 C0 + STA $044B ; CPU:$C645 PRG:0645 8D 4B 04 + LDX #$00 ; CPU:$C648 PRG:0648 A2 00 + JSR ProcessObjectStateRoutine_D44A ; CPU:$C64A PRG:064A 20 4A D4 + LDX $4C ; CPU:$C64D PRG:064D A6 4C + BEQ CorePathOnZero_C682 ; CPU:$C64F PRG:064F F0 31 + JSR ProcessObjectStateRoutine_D44A ; CPU:$C651 PRG:0651 20 4A D4 CorePathLoop_C654: - LDX #$00 ; PRG:$0654 Bytes:A2 00 - LDA $4C ; PRG:$0656 Bytes:A5 4C - BEQ CorePathOnZero_C670 ; PRG:$0658 Bytes:F0 16 - LDA $D5 ; PRG:$065A Bytes:A5 D5 - BMI CorePathLoop_C66A ; PRG:$065C Bytes:30 0C - SEC ; PRG:$065E Bytes:38 - LDY $D4 ; PRG:$065F Bytes:A4 D4 - BMI CorePathOnNegative_C667 ; PRG:$0661 Bytes:30 04 - CMP $D4 ; PRG:$0663 Bytes:C5 D4 - BEQ CorePathLoop_C66B ; PRG:$0665 Bytes:F0 04 + LDX #$00 ; CPU:$C654 PRG:0654 A2 00 + LDA $4C ; CPU:$C656 PRG:0656 A5 4C + BEQ CorePathOnZero_C670 ; CPU:$C658 PRG:0658 F0 16 + LDA $D5 ; CPU:$C65A PRG:065A A5 D5 + BMI CorePathLoop_C66A ; CPU:$C65C PRG:065C 30 0C + SEC ; CPU:$C65E PRG:065E 38 + LDY $D4 ; CPU:$C65F PRG:065F A4 D4 + BMI CorePathOnNegative_C667 ; CPU:$C661 PRG:0661 30 04 + CMP $D4 ; CPU:$C663 PRG:0663 C5 D4 + BEQ CorePathLoop_C66B ; CPU:$C665 PRG:0665 F0 04 CorePathOnNegative_C667: - INX ; PRG:$0667 Bytes:E8 - BCC CorePathLoop_C66B ; PRG:$0668 Bytes:90 01 + INX ; CPU:$C667 PRG:0667 E8 + BCC CorePathLoop_C66B ; CPU:$C668 PRG:0668 90 01 CorePathLoop_C66A: - INX ; PRG:$066A Bytes:E8 + INX ; CPU:$C66A PRG:066A E8 CorePathLoop_C66B: - STX $AE ; PRG:$066B Bytes:86 AE - JMP RunGameTaskDispatch_C7E8 ; PRG:$066D Bytes:4C E8 C7 + STX $AE ; CPU:$C66B PRG:066B 86 AE + JMP RunGameTaskDispatch_C7E8 ; CPU:$C66D PRG:066D 4C E8 C7 CorePathOnZero_C670: - LDA $2E ; PRG:$0670 Bytes:A5 2E - CMP $A8 ; PRG:$0672 Bytes:C5 A8 - BCS CorePathLoop_C66A ; PRG:$0674 Bytes:B0 F4 - BCC CorePathLoop_C66B ; PRG:$0676 Bytes:90 F3 + LDA $2E ; CPU:$C670 PRG:0670 A5 2E + CMP $A8 ; CPU:$C672 PRG:0672 C5 A8 + BCS CorePathLoop_C66A ; CPU:$C674 PRG:0674 B0 F4 + BCC CorePathLoop_C66B ; CPU:$C676 PRG:0676 90 F3 CorePathLoop_C678: - LDA $AF ; PRG:$0678 Bytes:A5 AF - BEQ CorePathOnZero_C67F ; PRG:$067A Bytes:F0 03 - JMP RunGameTaskRoutine_C3E4 ; PRG:$067C Bytes:4C E4 C3 + LDA $AF ; CPU:$C678 PRG:0678 A5 AF + BEQ CorePathOnZero_C67F ; CPU:$C67A PRG:067A F0 03 + JMP RunGameTaskRoutine_C3E4 ; CPU:$C67C PRG:067C 4C E4 C3 CorePathOnZero_C67F: - JMP RunGameTaskDispatch_C5F7 ; PRG:$067F Bytes:4C F7 C5 + JMP RunGameTaskDispatch_C5F7 ; CPU:$C67F PRG:067F 4C F7 C5 CorePathOnZero_C682: - LDA #$01 ; PRG:$0682 Bytes:A9 01 - STA $0440 ; PRG:$0684 Bytes:8D 40 04 - BNE CorePathLoop_C654 ; PRG:$0687 Bytes:D0 CB + LDA #$01 ; CPU:$C682 PRG:0682 A9 01 + STA $0440 ; CPU:$C684 PRG:0684 8D 40 04 + BNE CorePathLoop_C654 ; CPU:$C687 PRG:0687 D0 CB CorePathLoop_C689: - LDA #$00 ; PRG:$0689 Bytes:A9 00 - LDX $0405 ; PRG:$068B Bytes:AE 05 04 - BNE CorePathOnNonZero_C6A2 ; PRG:$068E Bytes:D0 12 - LDA $54 ; PRG:$0690 Bytes:A5 54 - BNE CorePathOnNonZero_C6A8 ; PRG:$0692 Bytes:D0 14 - LDA #$10 ; PRG:$0694 Bytes:A9 10 - STA $54 ; PRG:$0696 Bytes:85 54 - LDA #$04 ; PRG:$0698 Bytes:A9 04 - STA $FC ; PRG:$069A Bytes:85 FC - LDA $AD ; PRG:$069C Bytes:A5 AD - EOR #$40 ; PRG:$069E Bytes:49 40 - STA $AD ; PRG:$06A0 Bytes:85 AD + LDA #$00 ; CPU:$C689 PRG:0689 A9 00 + LDX $0405 ; CPU:$C68B PRG:068B AE 05 04 + BNE CorePathOnNonZero_C6A2 ; CPU:$C68E PRG:068E D0 12 + LDA $54 ; CPU:$C690 PRG:0690 A5 54 + BNE CorePathOnNonZero_C6A8 ; CPU:$C692 PRG:0692 D0 14 + LDA #$10 ; CPU:$C694 PRG:0694 A9 10 + STA $54 ; CPU:$C696 PRG:0696 85 54 + LDA #$04 ; CPU:$C698 PRG:0698 A9 04 + STA $FC ; CPU:$C69A PRG:069A 85 FC + LDA $AD ; CPU:$C69C PRG:069C A5 AD + EOR #$40 ; CPU:$C69E PRG:069E 49 40 + STA $AD ; CPU:$C6A0 PRG:06A0 85 AD CorePathOnNonZero_C6A2: - STA $0408 ; PRG:$06A2 Bytes:8D 08 04 - STA $0448 ; PRG:$06A5 Bytes:8D 48 04 + STA $0408 ; CPU:$C6A2 PRG:06A2 8D 08 04 + STA $0448 ; CPU:$C6A5 PRG:06A5 8D 48 04 CorePathOnNonZero_C6A8: - JSR ProcessObjectStateRoutine_D083 ; PRG:$06A8 Bytes:20 83 D0 - JSR ProcessObjectStateRoutine_D0A5 ; PRG:$06AB Bytes:20 A5 D0 - JSR UpdateObjectBuffer_D0C8 ; PRG:$06AE Bytes:20 C8 D0 - JSR ObjectPath_D1D6 ; PRG:$06B1 Bytes:20 D6 D1 - RTS ; PRG:$06B4 Bytes:60 + JSR ProcessObjectStateRoutine_D083 ; CPU:$C6A8 PRG:06A8 20 83 D0 + JSR ProcessObjectStateRoutine_D0A5 ; CPU:$C6AB PRG:06AB 20 A5 D0 + JSR UpdateObjectBuffer_D0C8 ; CPU:$C6AE PRG:06AE 20 C8 D0 + JSR ObjectPath_D1D6 ; CPU:$C6B1 PRG:06B1 20 D6 D1 + RTS ; CPU:$C6B4 PRG:06B4 60 CorePathLoop_C6B5: - JMP UpdatePlayerStateDispatch_C5EC ; PRG:$06B5 Bytes:4C EC C5 + JMP UpdatePlayerStateDispatch_C5EC ; CPU:$C6B5 PRG:06B5 4C EC C5 CorePathLoop_C6B8: - JMP RunGameTaskDispatch_C621 ; PRG:$06B8 Bytes:4C 21 C6 + JMP RunGameTaskDispatch_C621 ; CPU:$C6B8 PRG:06B8 4C 21 C6 CorePathLoop_C6BB: - JMP RunGameTaskDispatch_C62D ; PRG:$06BB Bytes:4C 2D C6 + JMP RunGameTaskDispatch_C62D ; CPU:$C6BB PRG:06BB 4C 2D C6 ;------------------------------------------------------------ ; RunGameTaskRoutine_C6BE ; @@ -925,174 +925,174 @@ CorePathLoop_C6BB: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ RunGameTaskRoutine_C6BE: - LDA $51 ; PRG:$06BE Bytes:A5 51 - BNE CorePathLoop_C689 ; PRG:$06C0 Bytes:D0 C7 - LDX $AC ; PRG:$06C2 Bytes:A6 AC - BEQ CorePathLoop_C6BB ; PRG:$06C4 Bytes:F0 F5 - DEX ; PRG:$06C6 Bytes:CA - BEQ CorePathLoop_C6B5 ; PRG:$06C7 Bytes:F0 EC - DEX ; PRG:$06C9 Bytes:CA - BEQ CorePathLoop_C6B8 ; PRG:$06CA Bytes:F0 EC - DEX ; PRG:$06CC Bytes:CA - BEQ CorePathLoop_C678 ; PRG:$06CD Bytes:F0 A9 - DEX ; PRG:$06CF Bytes:CA - BEQ CorePathOnZero_C740 ; PRG:$06D0 Bytes:F0 6E - DEX ; PRG:$06D2 Bytes:CA - BEQ CorePathOnZero_C73A ; PRG:$06D3 Bytes:F0 65 - DEX ; PRG:$06D5 Bytes:CA - BEQ CorePathOnZero_C73D ; PRG:$06D6 Bytes:F0 65 - LDA #$00 ; PRG:$06D8 Bytes:A9 00 - LDX $87 ; PRG:$06DA Bytes:A6 87 - INX ; PRG:$06DC Bytes:E8 - STX $87 ; PRG:$06DD Bytes:86 87 - CPX #$05 ; PRG:$06DF Bytes:E0 05 - BNE CorePathOnNonZero_C6E5 ; PRG:$06E1 Bytes:D0 02 - LDA #$01 ; PRG:$06E3 Bytes:A9 01 + LDA $51 ; CPU:$C6BE PRG:06BE A5 51 + BNE CorePathLoop_C689 ; CPU:$C6C0 PRG:06C0 D0 C7 + LDX $AC ; CPU:$C6C2 PRG:06C2 A6 AC + BEQ CorePathLoop_C6BB ; CPU:$C6C4 PRG:06C4 F0 F5 + DEX ; CPU:$C6C6 PRG:06C6 CA + BEQ CorePathLoop_C6B5 ; CPU:$C6C7 PRG:06C7 F0 EC + DEX ; CPU:$C6C9 PRG:06C9 CA + BEQ CorePathLoop_C6B8 ; CPU:$C6CA PRG:06CA F0 EC + DEX ; CPU:$C6CC PRG:06CC CA + BEQ CorePathLoop_C678 ; CPU:$C6CD PRG:06CD F0 A9 + DEX ; CPU:$C6CF PRG:06CF CA + BEQ CorePathOnZero_C740 ; CPU:$C6D0 PRG:06D0 F0 6E + DEX ; CPU:$C6D2 PRG:06D2 CA + BEQ CorePathOnZero_C73A ; CPU:$C6D3 PRG:06D3 F0 65 + DEX ; CPU:$C6D5 PRG:06D5 CA + BEQ CorePathOnZero_C73D ; CPU:$C6D6 PRG:06D6 F0 65 + LDA #$00 ; CPU:$C6D8 PRG:06D8 A9 00 + LDX $87 ; CPU:$C6DA PRG:06DA A6 87 + INX ; CPU:$C6DC PRG:06DC E8 + STX $87 ; CPU:$C6DD PRG:06DD 86 87 + CPX #$05 ; CPU:$C6DF PRG:06DF E0 05 + BNE CorePathOnNonZero_C6E5 ; CPU:$C6E1 PRG:06E1 D0 02 + LDA #$01 ; CPU:$C6E3 PRG:06E3 A9 01 CorePathOnNonZero_C6E5: - STA $8F ; PRG:$06E5 Bytes:85 8F - CPX #$06 ; PRG:$06E7 Bytes:E0 06 - BNE CorePathOnNonZero_C703 ; PRG:$06E9 Bytes:D0 18 - LDX #$01 ; PRG:$06EB Bytes:A2 01 - STX $87 ; PRG:$06ED Bytes:86 87 - LDA $88 ; PRG:$06EF Bytes:A5 88 - INC $88 ; PRG:$06F1 Bytes:E6 88 - CMP #$03 ; PRG:$06F3 Bytes:C9 03 - BNE CorePathOnNonZero_C703 ; PRG:$06F5 Bytes:D0 0C - STX $8C ; PRG:$06F7 Bytes:86 8C - STX $84 ; PRG:$06F9 Bytes:86 84 - LDA #$00 ; PRG:$06FB Bytes:A9 00 - STA $82 ; PRG:$06FD Bytes:85 82 - STA $83 ; PRG:$06FF Bytes:85 83 - STA $88 ; PRG:$0701 Bytes:85 88 + STA $8F ; CPU:$C6E5 PRG:06E5 85 8F + CPX #$06 ; CPU:$C6E7 PRG:06E7 E0 06 + BNE CorePathOnNonZero_C703 ; CPU:$C6E9 PRG:06E9 D0 18 + LDX #$01 ; CPU:$C6EB PRG:06EB A2 01 + STX $87 ; CPU:$C6ED PRG:06ED 86 87 + LDA $88 ; CPU:$C6EF PRG:06EF A5 88 + INC $88 ; CPU:$C6F1 PRG:06F1 E6 88 + CMP #$03 ; CPU:$C6F3 PRG:06F3 C9 03 + BNE CorePathOnNonZero_C703 ; CPU:$C6F5 PRG:06F5 D0 0C + STX $8C ; CPU:$C6F7 PRG:06F7 86 8C + STX $84 ; CPU:$C6F9 PRG:06F9 86 84 + LDA #$00 ; CPU:$C6FB PRG:06FB A9 00 + STA $82 ; CPU:$C6FD PRG:06FD 85 82 + STA $83 ; CPU:$C6FF PRG:06FF 85 83 + STA $88 ; CPU:$C701 PRG:0701 85 88 CorePathOnNonZero_C703: - LDA $87 ; PRG:$0703 Bytes:A5 87 - ASL A ; PRG:$0705 Bytes:0A - ASL A ; PRG:$0706 Bytes:0A - ORA $88 ; PRG:$0707 Bytes:05 88 - STA $89 ; PRG:$0709 Bytes:85 89 - LDX $8C ; PRG:$070B Bytes:A6 8C - LDA $8F ; PRG:$070D Bytes:A5 8F - BEQ UpdateGameStateOnZero_C713 ; PRG:$070F Bytes:F0 02 - LDX #$00 ; PRG:$0711 Bytes:A2 00 + LDA $87 ; CPU:$C703 PRG:0703 A5 87 + ASL A ; CPU:$C705 PRG:0705 0A + ASL A ; CPU:$C706 PRG:0706 0A + ORA $88 ; CPU:$C707 PRG:0707 05 88 + STA $89 ; CPU:$C709 PRG:0709 85 89 + LDX $8C ; CPU:$C70B PRG:070B A6 8C + LDA $8F ; CPU:$C70D PRG:070D A5 8F + BEQ UpdateGameStateOnZero_C713 ; CPU:$C70F PRG:070F F0 02 + LDX #$00 ; CPU:$C711 PRG:0711 A2 00 UpdateGameStateOnZero_C713: - STX $8E ; PRG:$0713 Bytes:86 8E - LDA #$02 ; PRG:$0715 Bytes:A9 02 - STA $8B ; PRG:$0717 Bytes:85 8B - DEC $84 ; PRG:$0719 Bytes:C6 84 - BPL CorePathContinue_C72E ; PRG:$071B Bytes:10 11 - LDA #$02 ; PRG:$071D Bytes:A9 02 - STA $84 ; PRG:$071F Bytes:85 84 - LDA $82 ; PRG:$0721 Bytes:A5 82 - CMP #$07 ; PRG:$0723 Bytes:C9 07 - BEQ CorePathContinue_C72E ; PRG:$0725 Bytes:F0 07 - INC $82 ; PRG:$0727 Bytes:E6 82 - LDA $82 ; PRG:$0729 Bytes:A5 82 - LSR A ; PRG:$072B Bytes:4A - STA $83 ; PRG:$072C Bytes:85 83 + STX $8E ; CPU:$C713 PRG:0713 86 8E + LDA #$02 ; CPU:$C715 PRG:0715 A9 02 + STA $8B ; CPU:$C717 PRG:0717 85 8B + DEC $84 ; CPU:$C719 PRG:0719 C6 84 + BPL CorePathContinue_C72E ; CPU:$C71B PRG:071B 10 11 + LDA #$02 ; CPU:$C71D PRG:071D A9 02 + STA $84 ; CPU:$C71F PRG:071F 85 84 + LDA $82 ; CPU:$C721 PRG:0721 A5 82 + CMP #$07 ; CPU:$C723 PRG:0723 C9 07 + BEQ CorePathContinue_C72E ; CPU:$C725 PRG:0725 F0 07 + INC $82 ; CPU:$C727 PRG:0727 E6 82 + LDA $82 ; CPU:$C729 PRG:0729 A5 82 + LSR A ; CPU:$C72B PRG:072B 4A + STA $83 ; CPU:$C72C PRG:072C 85 83 CorePathContinue_C72E: - LDA #$01 ; PRG:$072E Bytes:A9 01 - STA $00 ; PRG:$0730 Bytes:85 00 - LDA #$03 ; PRG:$0732 Bytes:A9 03 - STA $01 ; PRG:$0734 Bytes:85 01 - JSR ProcessResourceStateRoutine_F40C ; PRG:$0736 Bytes:20 0C F4 - RTS ; PRG:$0739 Bytes:60 + LDA #$01 ; CPU:$C72E PRG:072E A9 01 + STA $00 ; CPU:$C730 PRG:0730 85 00 + LDA #$03 ; CPU:$C732 PRG:0732 A9 03 + STA $01 ; CPU:$C734 PRG:0734 85 01 + JSR ProcessResourceStateRoutine_F40C ; CPU:$C736 PRG:0736 20 0C F4 + RTS ; CPU:$C739 PRG:0739 60 CorePathOnZero_C73A: - JMP RunGameTaskDispatch_C772 ; PRG:$073A Bytes:4C 72 C7 + JMP RunGameTaskDispatch_C772 ; CPU:$C73A PRG:073A 4C 72 C7 CorePathOnZero_C73D: - JMP RunGameTaskDispatch_C7AD ; PRG:$073D Bytes:4C AD C7 + JMP RunGameTaskDispatch_C7AD ; CPU:$C73D PRG:073D 4C AD C7 CorePathOnZero_C740: - LDA #$01 ; PRG:$0740 Bytes:A9 01 - STA $0480 ; PRG:$0742 Bytes:8D 80 04 - STA $04A0 ; PRG:$0745 Bytes:8D A0 04 - LDA #$46 ; PRG:$0748 Bytes:A9 46 - STA $00 ; PRG:$074A Bytes:85 00 - LDA #$29 ; PRG:$074C Bytes:A9 29 - STA $01 ; PRG:$074E Bytes:85 01 - LDA #$1B ; PRG:$0750 Bytes:A9 1B - STA $02 ; PRG:$0752 Bytes:85 02 - LDA #$C5 ; PRG:$0754 Bytes:A9 C5 - STA $03 ; PRG:$0756 Bytes:85 03 - JSR UpdateCommandBufferRoutine_F3A1 ; PRG:$0758 Bytes:20 A1 F3 - LDX $4C ; PRG:$075B Bytes:A6 4C - BEQ CorePathOnZero_C76A ; PRG:$075D Bytes:F0 0B - LDA #$06 ; PRG:$075F Bytes:A9 06 - STA $00 ; PRG:$0761 Bytes:85 00 - LDA #$2B ; PRG:$0763 Bytes:A9 2B - STA $01 ; PRG:$0765 Bytes:85 01 - JSR UpdateCommandBufferRoutine_F3A1 ; PRG:$0767 Bytes:20 A1 F3 + LDA #$01 ; CPU:$C740 PRG:0740 A9 01 + STA $0480 ; CPU:$C742 PRG:0742 8D 80 04 + STA $04A0 ; CPU:$C745 PRG:0745 8D A0 04 + LDA #$46 ; CPU:$C748 PRG:0748 A9 46 + STA $00 ; CPU:$C74A PRG:074A 85 00 + LDA #$29 ; CPU:$C74C PRG:074C A9 29 + STA $01 ; CPU:$C74E PRG:074E 85 01 + LDA #$1B ; CPU:$C750 PRG:0750 A9 1B + STA $02 ; CPU:$C752 PRG:0752 85 02 + LDA #$C5 ; CPU:$C754 PRG:0754 A9 C5 + STA $03 ; CPU:$C756 PRG:0756 85 03 + JSR UpdateCommandBufferRoutine_F3A1 ; CPU:$C758 PRG:0758 20 A1 F3 + LDX $4C ; CPU:$C75B PRG:075B A6 4C + BEQ CorePathOnZero_C76A ; CPU:$C75D PRG:075D F0 0B + LDA #$06 ; CPU:$C75F PRG:075F A9 06 + STA $00 ; CPU:$C761 PRG:0761 85 00 + LDA #$2B ; CPU:$C763 PRG:0763 A9 2B + STA $01 ; CPU:$C765 PRG:0765 85 01 + JSR UpdateCommandBufferRoutine_F3A1 ; CPU:$C767 PRG:0767 20 A1 F3 CorePathOnZero_C76A: - JSR RunGameTaskRoutine_C81A ; PRG:$076A Bytes:20 1A C8 - LDA #$20 ; PRG:$076D Bytes:A9 20 - JMP RunGameTaskDispatch_C7EA ; PRG:$076F Bytes:4C EA C7 + JSR RunGameTaskRoutine_C81A ; CPU:$C76A PRG:076A 20 1A C8 + LDA #$20 ; CPU:$C76D PRG:076D A9 20 + JMP RunGameTaskDispatch_C7EA ; CPU:$C76F PRG:076F 4C EA C7 RunGameTaskDispatch_C772: - LDA $D4 ; PRG:$0772 Bytes:A5 D4 - BNE CorePathOnNonZero_C77A ; PRG:$0774 Bytes:D0 04 - LDA $D5 ; PRG:$0776 Bytes:A5 D5 - BEQ RunGameTaskDispatch_C7E5 ; PRG:$0778 Bytes:F0 6B + LDA $D4 ; CPU:$C772 PRG:0772 A5 D4 + BNE CorePathOnNonZero_C77A ; CPU:$C774 PRG:0774 D0 04 + LDA $D5 ; CPU:$C776 PRG:0776 A5 D5 + BEQ RunGameTaskDispatch_C7E5 ; CPU:$C778 PRG:0778 F0 6B CorePathOnNonZero_C77A: - LDX #$01 ; PRG:$077A Bytes:A2 01 + LDX #$01 ; CPU:$C77A PRG:077A A2 01 CorePathLoop_C77C: - STX $0F ; PRG:$077C Bytes:86 0F - LDA $D4,X ; PRG:$077E Bytes:B5 D4 - BEQ RunGameTaskDispatch_C78B ; PRG:$0780 Bytes:F0 09 - BMI CorePathOnNegative_C79B ; PRG:$0782 Bytes:30 17 - DEC $D4,X ; PRG:$0784 Bytes:D6 D4 - LDA #$01 ; PRG:$0786 Bytes:A9 01 - JSR RunGameTaskRoutine_C830 ; PRG:$0788 Bytes:20 30 C8 + STX $0F ; CPU:$C77C PRG:077C 86 0F + LDA $D4,X ; CPU:$C77E PRG:077E B5 D4 + BEQ RunGameTaskDispatch_C78B ; CPU:$C780 PRG:0780 F0 09 + BMI CorePathOnNegative_C79B ; CPU:$C782 PRG:0782 30 17 + DEC $D4,X ; CPU:$C784 PRG:0784 D6 D4 + LDA #$01 ; CPU:$C786 PRG:0786 A9 01 + JSR RunGameTaskRoutine_C830 ; CPU:$C788 PRG:0788 20 30 C8 RunGameTaskDispatch_C78B: - LDX $0F ; PRG:$078B Bytes:A6 0F - DEX ; PRG:$078D Bytes:CA - BPL CorePathLoop_C77C ; PRG:$078E Bytes:10 EC - JSR RunGameTaskRoutine_C7EF ; PRG:$0790 Bytes:20 EF C7 - JSR RunGameTaskRoutine_C824 ; PRG:$0793 Bytes:20 24 C8 - LDA #$05 ; PRG:$0796 Bytes:A9 05 - JMP RunGameTaskDispatch_C80B ; PRG:$0798 Bytes:4C 0B C8 + LDX $0F ; CPU:$C78B PRG:078B A6 0F + DEX ; CPU:$C78D PRG:078D CA + BPL CorePathLoop_C77C ; CPU:$C78E PRG:078E 10 EC + JSR RunGameTaskRoutine_C7EF ; CPU:$C790 PRG:0790 20 EF C7 + JSR RunGameTaskRoutine_C824 ; CPU:$C793 PRG:0793 20 24 C8 + LDA #$05 ; CPU:$C796 PRG:0796 A9 05 + JMP RunGameTaskDispatch_C80B ; CPU:$C798 PRG:0798 4C 0B C8 CorePathOnNegative_C79B: - INC $D4,X ; PRG:$079B Bytes:F6 D4 - LDA #$01 ; PRG:$079D Bytes:A9 01 - STA $00 ; PRG:$079F Bytes:85 00 - INX ; PRG:$07A1 Bytes:E8 - INX ; PRG:$07A2 Bytes:E8 - INX ; PRG:$07A3 Bytes:E8 - INX ; PRG:$07A4 Bytes:E8 - STX $01 ; PRG:$07A5 Bytes:86 01 - JSR ProcessResourceStateRoutine_F408 ; PRG:$07A7 Bytes:20 08 F4 - JMP RunGameTaskDispatch_C78B ; PRG:$07AA Bytes:4C 8B C7 + INC $D4,X ; CPU:$C79B PRG:079B F6 D4 + LDA #$01 ; CPU:$C79D PRG:079D A9 01 + STA $00 ; CPU:$C79F PRG:079F 85 00 + INX ; CPU:$C7A1 PRG:07A1 E8 + INX ; CPU:$C7A2 PRG:07A2 E8 + INX ; CPU:$C7A3 PRG:07A3 E8 + INX ; CPU:$C7A4 PRG:07A4 E8 + STX $01 ; CPU:$C7A5 PRG:07A5 86 01 + JSR ProcessResourceStateRoutine_F408 ; CPU:$C7A7 PRG:07A7 20 08 F4 + JMP RunGameTaskDispatch_C78B ; CPU:$C7AA PRG:07AA 4C 8B C7 RunGameTaskDispatch_C7AD: - LDX $AE ; PRG:$07AD Bytes:A6 AE - BEQ CorePathOnZero_C7DD ; PRG:$07AF Bytes:F0 2C - DEX ; PRG:$07B1 Bytes:CA - LDA $FFF8,X ; PRG:$07B2 Bytes:BD F8 FF - STA $00 ; PRG:$07B5 Bytes:85 00 - LDA $C52B,X ; PRG:$07B7 Bytes:BD 2B C5 - STA $01 ; PRG:$07BA Bytes:85 01 - LDA #$1E ; PRG:$07BC Bytes:A9 1E - STA $02 ; PRG:$07BE Bytes:85 02 - LDA #$C5 ; PRG:$07C0 Bytes:A9 C5 - STA $03 ; PRG:$07C2 Bytes:85 03 - JSR UpdateCommandBufferRoutine_F3A1 ; PRG:$07C4 Bytes:20 A1 F3 - DEC $AE ; PRG:$07C7 Bytes:C6 AE - LDA $AE ; PRG:$07C9 Bytes:A5 AE - ORA #$08 ; PRG:$07CB Bytes:09 08 - STA $01 ; PRG:$07CD Bytes:85 01 - LDA #$20 ; PRG:$07CF Bytes:A9 20 - STA $00 ; PRG:$07D1 Bytes:85 00 - JSR ProcessResourceStateRoutine_F40C ; PRG:$07D3 Bytes:20 0C F4 - JSR RunGameTaskRoutine_C7EF ; PRG:$07D6 Bytes:20 EF C7 - LDA #$02 ; PRG:$07D9 Bytes:A9 02 - STA $FE ; PRG:$07DB Bytes:85 FE + LDX $AE ; CPU:$C7AD PRG:07AD A6 AE + BEQ CorePathOnZero_C7DD ; CPU:$C7AF PRG:07AF F0 2C + DEX ; CPU:$C7B1 PRG:07B1 CA + LDA $FFF8,X ; CPU:$C7B2 PRG:07B2 BD F8 FF + STA $00 ; CPU:$C7B5 PRG:07B5 85 00 + LDA $C52B,X ; CPU:$C7B7 PRG:07B7 BD 2B C5 + STA $01 ; CPU:$C7BA PRG:07BA 85 01 + LDA #$1E ; CPU:$C7BC PRG:07BC A9 1E + STA $02 ; CPU:$C7BE PRG:07BE 85 02 + LDA #$C5 ; CPU:$C7C0 PRG:07C0 A9 C5 + STA $03 ; CPU:$C7C2 PRG:07C2 85 03 + JSR UpdateCommandBufferRoutine_F3A1 ; CPU:$C7C4 PRG:07C4 20 A1 F3 + DEC $AE ; CPU:$C7C7 PRG:07C7 C6 AE + LDA $AE ; CPU:$C7C9 PRG:07C9 A5 AE + ORA #$08 ; CPU:$C7CB PRG:07CB 09 08 + STA $01 ; CPU:$C7CD PRG:07CD 85 01 + LDA #$20 ; CPU:$C7CF PRG:07CF A9 20 + STA $00 ; CPU:$C7D1 PRG:07D1 85 00 + JSR ProcessResourceStateRoutine_F40C ; CPU:$C7D3 PRG:07D3 20 0C F4 + JSR RunGameTaskRoutine_C7EF ; CPU:$C7D6 PRG:07D6 20 EF C7 + LDA #$02 ; CPU:$C7D9 PRG:07D9 A9 02 + STA $FE ; CPU:$C7DB PRG:07DB 85 FE CorePathOnZero_C7DD: - JSR RunGameTaskRoutine_C809 ; PRG:$07DD Bytes:20 09 C8 - LDA #$FF ; PRG:$07E0 Bytes:A9 FF - JMP RunGameTaskDispatch_C7EA ; PRG:$07E2 Bytes:4C EA C7 + JSR RunGameTaskRoutine_C809 ; CPU:$C7DD PRG:07DD 20 09 C8 + LDA #$FF ; CPU:$C7E0 PRG:07E0 A9 FF + JMP RunGameTaskDispatch_C7EA ; CPU:$C7E2 PRG:07E2 4C EA C7 RunGameTaskDispatch_C7E5: - JSR RunGameTaskRoutine_C816 ; PRG:$07E5 Bytes:20 16 C8 + JSR RunGameTaskRoutine_C816 ; CPU:$C7E5 PRG:07E5 20 16 C8 RunGameTaskDispatch_C7E8: - LDA #$20 ; PRG:$07E8 Bytes:A9 20 + LDA #$20 ; CPU:$C7E8 PRG:07E8 A9 20 RunGameTaskDispatch_C7EA: - STA $51 ; PRG:$07EA Bytes:85 51 - INC $AC ; PRG:$07EC Bytes:E6 AC - RTS ; PRG:$07EE Bytes:60 + STA $51 ; CPU:$C7EA PRG:07EA 85 51 + INC $AC ; CPU:$C7EC PRG:07EC E6 AC + RTS ; CPU:$C7EE PRG:07EE 60 ;------------------------------------------------------------ ; RunGameTaskRoutine_C7EF ; @@ -1109,8 +1109,8 @@ RunGameTaskDispatch_C7EA: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ RunGameTaskRoutine_C7EF: - LDA #$01 ; PRG:$07EF Bytes:A9 01 - STA $FE ; PRG:$07F1 Bytes:85 FE + LDA #$01 ; CPU:$C7EF PRG:07EF A9 01 + STA $FE ; CPU:$C7F1 PRG:07F1 85 FE ;------------------------------------------------------------ ; RunGameTaskRoutine_C7F3 ; @@ -1127,17 +1127,17 @@ RunGameTaskRoutine_C7EF: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ RunGameTaskRoutine_C7F3: - LDA #$F9 ; PRG:$07F3 Bytes:A9 F9 - STA $00 ; PRG:$07F5 Bytes:85 00 - JSR ProcessResourceStateRoutine_F500 ; PRG:$07F7 Bytes:20 00 F5 - LDA #$0F ; PRG:$07FA Bytes:A9 0F - JSR ProcessResourceStateRoutine_F31A ; PRG:$07FC Bytes:20 1A F3 - LDX $4C ; PRG:$07FF Bytes:A6 4C - BEQ CorePathOnZero_C808 ; PRG:$0801 Bytes:F0 05 - LDA #$81 ; PRG:$0803 Bytes:A9 81 - JSR ProcessResourceStateRoutine_F31A ; PRG:$0805 Bytes:20 1A F3 + LDA #$F9 ; CPU:$C7F3 PRG:07F3 A9 F9 + STA $00 ; CPU:$C7F5 PRG:07F5 85 00 + JSR ProcessResourceStateRoutine_F500 ; CPU:$C7F7 PRG:07F7 20 00 F5 + LDA #$0F ; CPU:$C7FA PRG:07FA A9 0F + JSR ProcessResourceStateRoutine_F31A ; CPU:$C7FC PRG:07FC 20 1A F3 + LDX $4C ; CPU:$C7FF PRG:07FF A6 4C + BEQ CorePathOnZero_C808 ; CPU:$C801 PRG:0801 F0 05 + LDA #$81 ; CPU:$C803 PRG:0803 A9 81 + JSR ProcessResourceStateRoutine_F31A ; CPU:$C805 PRG:0805 20 1A F3 CorePathOnZero_C808: - RTS ; PRG:$0808 Bytes:60 + RTS ; CPU:$C808 PRG:0808 60 ;------------------------------------------------------------ ; RunGameTaskRoutine_C809 ; @@ -1154,14 +1154,14 @@ CorePathOnZero_C808: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ RunGameTaskRoutine_C809: - LDA #$04 ; PRG:$0809 Bytes:A9 04 + LDA #$04 ; CPU:$C809 PRG:0809 A9 04 RunGameTaskDispatch_C80B: - STA $51 ; PRG:$080B Bytes:85 51 - LDA #$01 ; PRG:$080D Bytes:A9 01 + STA $51 ; CPU:$C80B PRG:080B 85 51 + LDA #$01 ; CPU:$C80D PRG:080D A9 01 CorePathLoop_C80F: - STA $0405 ; PRG:$080F Bytes:8D 05 04 - STA $0445 ; PRG:$0812 Bytes:8D 45 04 - RTS ; PRG:$0815 Bytes:60 + STA $0405 ; CPU:$C80F PRG:080F 8D 05 04 + STA $0445 ; CPU:$C812 PRG:0812 8D 45 04 + RTS ; CPU:$C815 PRG:0815 60 ;------------------------------------------------------------ ; RunGameTaskRoutine_C816 ; @@ -1178,8 +1178,8 @@ CorePathLoop_C80F: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ RunGameTaskRoutine_C816: - LDA #$00 ; PRG:$0816 Bytes:A9 00 - BEQ CorePathLoop_C80F ; PRG:$0818 Bytes:F0 F5 + LDA #$00 ; CPU:$C816 PRG:0816 A9 00 + BEQ CorePathLoop_C80F ; CPU:$C818 PRG:0818 F0 F5 ;------------------------------------------------------------ ; RunGameTaskRoutine_C81A ; @@ -1196,12 +1196,12 @@ RunGameTaskRoutine_C816: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ RunGameTaskRoutine_C81A: - LDY #$07 ; PRG:$081A Bytes:A0 07 - LDA #$00 ; PRG:$081C Bytes:A9 00 + LDY #$07 ; CPU:$C81A PRG:081A A0 07 + LDA #$00 ; CPU:$C81C PRG:081C A9 00 CorePathLoop_C81E: - STA a:$0034,Y ; PRG:$081E Bytes:99 34 00 - DEY ; PRG:$0821 Bytes:88 - BPL CorePathLoop_C81E ; PRG:$0822 Bytes:10 FA + STA a:$0034,Y ; CPU:$C81E PRG:081E 99 34 00 + DEY ; CPU:$C821 PRG:0821 88 + BPL CorePathLoop_C81E ; CPU:$C822 PRG:0822 10 FA ;------------------------------------------------------------ ; RunGameTaskRoutine_C824 ; @@ -1218,13 +1218,13 @@ CorePathLoop_C81E: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ RunGameTaskRoutine_C824: - LDA #$48 ; PRG:$0824 Bytes:A9 48 - LDX $4C ; PRG:$0826 Bytes:A6 4C - BEQ CorePathOnZero_C82C ; PRG:$0828 Bytes:F0 02 - LDA #$45 ; PRG:$082A Bytes:A9 45 + LDA #$48 ; CPU:$C824 PRG:0824 A9 48 + LDX $4C ; CPU:$C826 PRG:0826 A6 4C + BEQ CorePathOnZero_C82C ; CPU:$C828 PRG:0828 F0 02 + LDA #$45 ; CPU:$C82A PRG:082A A9 45 CorePathOnZero_C82C: - JSR ProcessResourceStateRoutine_F31A ; PRG:$082C Bytes:20 1A F3 - RTS ; PRG:$082F Bytes:60 + JSR ProcessResourceStateRoutine_F31A ; CPU:$C82C PRG:082C 20 1A F3 + RTS ; CPU:$C82F PRG:082F 60 ;------------------------------------------------------------ ; RunGameTaskRoutine_C830 ; @@ -1241,22 +1241,22 @@ CorePathOnZero_C82C: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ RunGameTaskRoutine_C830: - PHA ; PRG:$0830 Bytes:48 - INX ; PRG:$0831 Bytes:E8 - INX ; PRG:$0832 Bytes:E8 - INX ; PRG:$0833 Bytes:E8 - INX ; PRG:$0834 Bytes:E8 - STX $01 ; PRG:$0835 Bytes:86 01 - LDA #$01 ; PRG:$0837 Bytes:A9 01 - STA $00 ; PRG:$0839 Bytes:85 00 - JSR ProcessResourceStateRoutine_F40C ; PRG:$083B Bytes:20 0C F4 - PLA ; PRG:$083E Bytes:68 - STA $00 ; PRG:$083F Bytes:85 00 - LDA #$08 ; PRG:$0841 Bytes:A9 08 - ORA $0F ; PRG:$0843 Bytes:05 0F - STA $01 ; PRG:$0845 Bytes:85 01 - JSR ProcessResourceStateRoutine_F40C ; PRG:$0847 Bytes:20 0C F4 - RTS ; PRG:$084A Bytes:60 + PHA ; CPU:$C830 PRG:0830 48 + INX ; CPU:$C831 PRG:0831 E8 + INX ; CPU:$C832 PRG:0832 E8 + INX ; CPU:$C833 PRG:0833 E8 + INX ; CPU:$C834 PRG:0834 E8 + STX $01 ; CPU:$C835 PRG:0835 86 01 + LDA #$01 ; CPU:$C837 PRG:0837 A9 01 + STA $00 ; CPU:$C839 PRG:0839 85 00 + JSR ProcessResourceStateRoutine_F40C ; CPU:$C83B PRG:083B 20 0C F4 + PLA ; CPU:$C83E PRG:083E 68 + STA $00 ; CPU:$C83F PRG:083F 85 00 + LDA #$08 ; CPU:$C841 PRG:0841 A9 08 + ORA $0F ; CPU:$C843 PRG:0843 05 0F + STA $01 ; CPU:$C845 PRG:0845 85 01 + JSR ProcessResourceStateRoutine_F40C ; CPU:$C847 PRG:0847 20 0C F4 + RTS ; CPU:$C84A PRG:084A 60 ;------------------------------------------------------------ ; RunGameTaskRoutine_C84B ; @@ -1273,62 +1273,62 @@ RunGameTaskRoutine_C830: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ RunGameTaskRoutine_C84B: - LDA #$05 ; PRG:$084B Bytes:A9 05 - STA $01 ; PRG:$084D Bytes:85 01 - LDY #$13 ; PRG:$084F Bytes:A0 13 + LDA #$05 ; CPU:$C84B PRG:084B A9 05 + STA $01 ; CPU:$C84D PRG:084D 85 01 + LDY #$13 ; CPU:$C84F PRG:084F A0 13 CorePathLoop_C851: - TYA ; PRG:$0851 Bytes:98 - AND #$FC ; PRG:$0852 Bytes:29 FC - STA $0720,Y ; PRG:$0854 Bytes:99 20 07 - DEY ; PRG:$0857 Bytes:88 - BPL CorePathLoop_C851 ; PRG:$0858 Bytes:10 F7 - LDA #$20 ; PRG:$085A Bytes:A9 20 - STA $04 ; PRG:$085C Bytes:85 04 - LDA #$07 ; PRG:$085E Bytes:A9 07 - STA $05 ; PRG:$0860 Bytes:85 05 + TYA ; CPU:$C851 PRG:0851 98 + AND #$FC ; CPU:$C852 PRG:0852 29 FC + STA $0720,Y ; CPU:$C854 PRG:0854 99 20 07 + DEY ; CPU:$C857 PRG:0857 88 + BPL CorePathLoop_C851 ; CPU:$C858 PRG:0858 10 F7 + LDA #$20 ; CPU:$C85A PRG:085A A9 20 + STA $04 ; CPU:$C85C PRG:085C 85 04 + LDA #$07 ; CPU:$C85E PRG:085E A9 07 + STA $05 ; CPU:$C860 PRG:0860 85 05 CorePathLoop_C862: - LDA $10 ; PRG:$0862 Bytes:A5 10 - AND #$03 ; PRG:$0864 Bytes:29 03 - LDY #$03 ; PRG:$0866 Bytes:A0 03 - ORA ($04),Y ; PRG:$0868 Bytes:11 04 + LDA $10 ; CPU:$C862 PRG:0862 A5 10 + AND #$03 ; CPU:$C864 PRG:0864 29 03 + LDY #$03 ; CPU:$C866 PRG:0866 A0 03 + ORA ($04),Y ; CPU:$C868 PRG:0868 11 04 CorePathLoop_C86A: - STA ($04),Y ; PRG:$086A Bytes:91 04 - DEY ; PRG:$086C Bytes:88 - BPL CorePathLoop_C86A ; PRG:$086D Bytes:10 FB - LDX #$02 ; PRG:$086F Bytes:A2 02 - STX $03 ; PRG:$0871 Bytes:86 03 + STA ($04),Y ; CPU:$C86A PRG:086A 91 04 + DEY ; CPU:$C86C PRG:086C 88 + BPL CorePathLoop_C86A ; CPU:$C86D PRG:086D 10 FB + LDX #$02 ; CPU:$C86F PRG:086F A2 02 + STX $03 ; CPU:$C871 PRG:0871 86 03 CorePathLoop_C873: - LDY $14 ; PRG:$0873 Bytes:A4 14 + LDY $14 ; CPU:$C873 PRG:0873 A4 14 CorePathLoop_C875: - JSR EnginePath_F58D ; PRG:$0875 Bytes:20 8D F5 - DEY ; PRG:$0878 Bytes:88 - BNE CorePathLoop_C875 ; PRG:$0879 Bytes:D0 FA - LDA $11 ; PRG:$087B Bytes:A5 11 - AND #$03 ; PRG:$087D Bytes:29 03 - STA $02 ; PRG:$087F Bytes:85 02 - LDY #$03 ; PRG:$0881 Bytes:A0 03 - LDA ($04),Y ; PRG:$0883 Bytes:B1 04 - AND #$FC ; PRG:$0885 Bytes:29 FC - ORA $02 ; PRG:$0887 Bytes:05 02 + JSR EnginePath_F58D ; CPU:$C875 PRG:0875 20 8D F5 + DEY ; CPU:$C878 PRG:0878 88 + BNE CorePathLoop_C875 ; CPU:$C879 PRG:0879 D0 FA + LDA $11 ; CPU:$C87B PRG:087B A5 11 + AND #$03 ; CPU:$C87D PRG:087D 29 03 + STA $02 ; CPU:$C87F PRG:087F 85 02 + LDY #$03 ; CPU:$C881 PRG:0881 A0 03 + LDA ($04),Y ; CPU:$C883 PRG:0883 B1 04 + AND #$FC ; CPU:$C885 PRG:0885 29 FC + ORA $02 ; CPU:$C887 PRG:0887 05 02 CorePathLoop_C889: - CMP ($04),Y ; PRG:$0889 Bytes:D1 04 - BEQ CorePathLoop_C873 ; PRG:$088B Bytes:F0 E6 - DEY ; PRG:$088D Bytes:88 - BPL CorePathLoop_C889 ; PRG:$088E Bytes:10 F9 - LDY $03 ; PRG:$0890 Bytes:A4 03 - STA ($04),Y ; PRG:$0892 Bytes:91 04 - DEC $03 ; PRG:$0894 Bytes:C6 03 - BPL CorePathLoop_C873 ; PRG:$0896 Bytes:10 DB - CLC ; PRG:$0898 Bytes:18 - LDA #$04 ; PRG:$0899 Bytes:A9 04 - ADC $04 ; PRG:$089B Bytes:65 04 - STA $04 ; PRG:$089D Bytes:85 04 - LDA #$00 ; PRG:$089F Bytes:A9 00 - ADC $05 ; PRG:$08A1 Bytes:65 05 - STA $05 ; PRG:$08A3 Bytes:85 05 - DEC $01 ; PRG:$08A5 Bytes:C6 01 - BNE CorePathLoop_C862 ; PRG:$08A7 Bytes:D0 B9 - RTS ; PRG:$08A9 Bytes:60 + CMP ($04),Y ; CPU:$C889 PRG:0889 D1 04 + BEQ CorePathLoop_C873 ; CPU:$C88B PRG:088B F0 E6 + DEY ; CPU:$C88D PRG:088D 88 + BPL CorePathLoop_C889 ; CPU:$C88E PRG:088E 10 F9 + LDY $03 ; CPU:$C890 PRG:0890 A4 03 + STA ($04),Y ; CPU:$C892 PRG:0892 91 04 + DEC $03 ; CPU:$C894 PRG:0894 C6 03 + BPL CorePathLoop_C873 ; CPU:$C896 PRG:0896 10 DB + CLC ; CPU:$C898 PRG:0898 18 + LDA #$04 ; CPU:$C899 PRG:0899 A9 04 + ADC $04 ; CPU:$C89B PRG:089B 65 04 + STA $04 ; CPU:$C89D PRG:089D 85 04 + LDA #$00 ; CPU:$C89F PRG:089F A9 00 + ADC $05 ; CPU:$C8A1 PRG:08A1 65 05 + STA $05 ; CPU:$C8A3 PRG:08A3 85 05 + DEC $01 ; CPU:$C8A5 PRG:08A5 C6 01 + BNE CorePathLoop_C862 ; CPU:$C8A7 PRG:08A7 D0 B9 + RTS ; CPU:$C8A9 PRG:08A9 60 ;------------------------------------------------------------ ; RunGameTaskRoutine_C8AA ; @@ -1345,14 +1345,14 @@ CorePathLoop_C889: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ RunGameTaskRoutine_C8AA: - LDA $85 ; PRG:$08AA Bytes:A5 85 - ASL A ; PRG:$08AC Bytes:0A - TAX ; PRG:$08AD Bytes:AA - LDA $C008,X ; PRG:$08AE Bytes:BD 08 C0 - STA $04 ; PRG:$08B1 Bytes:85 04 - LDA $C009,X ; PRG:$08B3 Bytes:BD 09 C0 - STA $05 ; PRG:$08B6 Bytes:85 05 - RTS ; PRG:$08B8 Bytes:60 + LDA $85 ; CPU:$C8AA PRG:08AA A5 85 + ASL A ; CPU:$C8AC PRG:08AC 0A + TAX ; CPU:$C8AD PRG:08AD AA + LDA $C008,X ; CPU:$C8AE PRG:08AE BD 08 C0 + STA $04 ; CPU:$C8B1 PRG:08B1 85 04 + LDA $C009,X ; CPU:$C8B3 PRG:08B3 BD 09 C0 + STA $05 ; CPU:$C8B6 PRG:08B6 85 05 + RTS ; CPU:$C8B8 PRG:08B8 60 ;------------------------------------------------------------ ; RunGameTaskRoutine_C8B9 ; @@ -1369,21 +1369,21 @@ RunGameTaskRoutine_C8AA: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ RunGameTaskRoutine_C8B9: - LDY #$10 ; PRG:$08B9 Bytes:A0 10 - LDX $83 ; PRG:$08BB Bytes:A6 83 - LDA $C0D1,X ; PRG:$08BD Bytes:BD D1 C0 - STA $0F ; PRG:$08C0 Bytes:85 0F - LDA #$80 ; PRG:$08C2 Bytes:A9 80 - STA $00 ; PRG:$08C4 Bytes:85 00 - LDA #$04 ; PRG:$08C6 Bytes:A9 04 - STA $01 ; PRG:$08C8 Bytes:85 01 + LDY #$10 ; CPU:$C8B9 PRG:08B9 A0 10 + LDX $83 ; CPU:$C8BB PRG:08BB A6 83 + LDA $C0D1,X ; CPU:$C8BD PRG:08BD BD D1 C0 + STA $0F ; CPU:$C8C0 PRG:08C0 85 0F + LDA #$80 ; CPU:$C8C2 PRG:08C2 A9 80 + STA $00 ; CPU:$C8C4 PRG:08C4 85 00 + LDA #$04 ; CPU:$C8C6 PRG:08C6 A9 04 + STA $01 ; CPU:$C8C8 PRG:08C8 85 01 CorePathLoop_C8CA: - LDA #$01 ; PRG:$08CA Bytes:A9 01 - STA ($00),Y ; PRG:$08CC Bytes:91 00 - LDX #$00 ; PRG:$08CE Bytes:A2 00 - JSR RunGameTaskRoutine_CBD3 ; PRG:$08D0 Bytes:20 D3 CB - BNE CorePathLoop_C8CA ; PRG:$08D3 Bytes:D0 F5 - RTS ; PRG:$08D5 Bytes:60 + LDA #$01 ; CPU:$C8CA PRG:08CA A9 01 + STA ($00),Y ; CPU:$C8CC PRG:08CC 91 00 + LDX #$00 ; CPU:$C8CE PRG:08CE A2 00 + JSR RunGameTaskRoutine_CBD3 ; CPU:$C8D0 PRG:08D0 20 D3 CB + BNE CorePathLoop_C8CA ; CPU:$C8D3 PRG:08D3 D0 F5 + RTS ; CPU:$C8D5 PRG:08D5 60 ;------------------------------------------------------------ ; RunGameTaskRoutine_C8D6 ; @@ -1400,18 +1400,18 @@ CorePathLoop_C8CA: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ RunGameTaskRoutine_C8D6: - JSR RunGameTaskRoutine_C463 ; PRG:$08D6 Bytes:20 63 C4 - LDY #$0F ; PRG:$08D9 Bytes:A0 0F - LDA $4C ; PRG:$08DB Bytes:A5 4C - BNE CorePathLoop_C8E1 ; PRG:$08DD Bytes:D0 02 - LDY #$07 ; PRG:$08DF Bytes:A0 07 + JSR RunGameTaskRoutine_C463 ; CPU:$C8D6 PRG:08D6 20 63 C4 + LDY #$0F ; CPU:$C8D9 PRG:08D9 A0 0F + LDA $4C ; CPU:$C8DB PRG:08DB A5 4C + BNE CorePathLoop_C8E1 ; CPU:$C8DD PRG:08DD D0 02 + LDY #$07 ; CPU:$C8DF PRG:08DF A0 07 CorePathLoop_C8E1: - LDA $C0A1,Y ; PRG:$08E1 Bytes:B9 A1 C0 - STA $02E0,Y ; PRG:$08E4 Bytes:99 E0 02 - DEY ; PRG:$08E7 Bytes:88 - BPL CorePathLoop_C8E1 ; PRG:$08E8 Bytes:10 F7 - RTS ; PRG:$08EA Bytes:60 - .byte $1C, $34, $4C, $64, $94, $AC, $C4, $DC, $20, $38, $50, $68, $80, $98, $B0, $C8 ; PRG:$08EB Bytes:1C 34 4C 64 94 AC C4 DC 20 38 50 68 80 98 B0 C8 + LDA $C0A1,Y ; CPU:$C8E1 PRG:08E1 B9 A1 C0 + STA $02E0,Y ; CPU:$C8E4 PRG:08E4 99 E0 02 + DEY ; CPU:$C8E7 PRG:08E7 88 + BPL CorePathLoop_C8E1 ; CPU:$C8E8 PRG:08E8 10 F7 + RTS ; CPU:$C8EA PRG:08EA 60 + .byte $1C, $34, $4C, $64, $94, $AC, $C4, $DC, $20, $38, $50, $68, $80, $98, $B0, $C8 ; CPU:$C8EB PRG:08EB 0B ;------------------------------------------------------------ ; RunGameTaskRoutine_C8FB ; @@ -1428,89 +1428,89 @@ CorePathLoop_C8E1: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ RunGameTaskRoutine_C8FB: - LDA #$07 ; PRG:$08FB Bytes:A9 07 - STA $0E ; PRG:$08FD Bytes:85 0E - LDA #$00 ; PRG:$08FF Bytes:A9 00 - STA $04 ; PRG:$0901 Bytes:85 04 - LDA #$06 ; PRG:$0903 Bytes:A9 06 - STA $05 ; PRG:$0905 Bytes:85 05 + LDA #$07 ; CPU:$C8FB PRG:08FB A9 07 + STA $0E ; CPU:$C8FD PRG:08FD 85 0E + LDA #$00 ; CPU:$C8FF PRG:08FF A9 00 + STA $04 ; CPU:$C901 PRG:0901 85 04 + LDA #$06 ; CPU:$C903 PRG:0903 A9 06 + STA $05 ; CPU:$C905 PRG:0905 85 05 CorePathLoop_C907: - LDA $16 ; PRG:$0907 Bytes:A5 16 - AND #$07 ; PRG:$0909 Bytes:29 07 - TAX ; PRG:$090B Bytes:AA - LDA $C8EB,X ; PRG:$090C Bytes:BD EB C8 - STA $01 ; PRG:$090F Bytes:85 01 - LDA $17 ; PRG:$0911 Bytes:A5 17 - AND #$07 ; PRG:$0913 Bytes:29 07 - TAX ; PRG:$0915 Bytes:AA - LDA $C8F3,X ; PRG:$0916 Bytes:BD F3 C8 - STA $00 ; PRG:$0919 Bytes:85 00 - JSR UpdateObjectBufferRoutine_E0DF ; PRG:$091B Bytes:20 DF E0 - LDA #$00 ; PRG:$091E Bytes:A9 00 - JSR ProcessObjectStateRoutine_E0B2 ; PRG:$0920 Bytes:20 B2 E0 - JSR ObjectPath_E113 ; PRG:$0923 Bytes:20 13 E1 - LDA #$00 ; PRG:$0926 Bytes:A9 00 - JSR ProcessObjectStateRoutine_E0B2 ; PRG:$0928 Bytes:20 B2 E0 - CMP #$24 ; PRG:$092B Bytes:C9 24 - BEQ CorePathContinue_C941 ; PRG:$092D Bytes:F0 12 - CMP #$4E ; PRG:$092F Bytes:C9 4E - BCS CorePathLoop_C937 ; PRG:$0931 Bytes:B0 04 - CMP #$49 ; PRG:$0933 Bytes:C9 49 - BCS CorePathContinue_C941 ; PRG:$0935 Bytes:B0 0A + LDA $16 ; CPU:$C907 PRG:0907 A5 16 + AND #$07 ; CPU:$C909 PRG:0909 29 07 + TAX ; CPU:$C90B PRG:090B AA + LDA $C8EB,X ; CPU:$C90C PRG:090C BD EB C8 + STA $01 ; CPU:$C90F PRG:090F 85 01 + LDA $17 ; CPU:$C911 PRG:0911 A5 17 + AND #$07 ; CPU:$C913 PRG:0913 29 07 + TAX ; CPU:$C915 PRG:0915 AA + LDA $C8F3,X ; CPU:$C916 PRG:0916 BD F3 C8 + STA $00 ; CPU:$C919 PRG:0919 85 00 + JSR UpdateObjectBufferRoutine_E0DF ; CPU:$C91B PRG:091B 20 DF E0 + LDA #$00 ; CPU:$C91E PRG:091E A9 00 + JSR ProcessObjectStateRoutine_E0B2 ; CPU:$C920 PRG:0920 20 B2 E0 + JSR ObjectPath_E113 ; CPU:$C923 PRG:0923 20 13 E1 + LDA #$00 ; CPU:$C926 PRG:0926 A9 00 + JSR ProcessObjectStateRoutine_E0B2 ; CPU:$C928 PRG:0928 20 B2 E0 + CMP #$24 ; CPU:$C92B PRG:092B C9 24 + BEQ CorePathContinue_C941 ; CPU:$C92D PRG:092D F0 12 + CMP #$4E ; CPU:$C92F PRG:092F C9 4E + BCS CorePathLoop_C937 ; CPU:$C931 PRG:0931 B0 04 + CMP #$49 ; CPU:$C933 PRG:0933 C9 49 + BCS CorePathContinue_C941 ; CPU:$C935 PRG:0935 B0 0A CorePathLoop_C937: - LDX $10 ; PRG:$0937 Bytes:A6 10 + LDX $10 ; CPU:$C937 PRG:0937 A6 10 CorePathLoop_C939: - JSR EnginePath_F58D ; PRG:$0939 Bytes:20 8D F5 - DEX ; PRG:$093C Bytes:CA - BNE CorePathLoop_C939 ; PRG:$093D Bytes:D0 FA - BEQ CorePathLoop_C907 ; PRG:$093F Bytes:F0 C6 + JSR EnginePath_F58D ; CPU:$C939 PRG:0939 20 8D F5 + DEX ; CPU:$C93C PRG:093C CA + BNE CorePathLoop_C939 ; CPU:$C93D PRG:093D D0 FA + BEQ CorePathLoop_C907 ; CPU:$C93F PRG:093F F0 C6 CorePathContinue_C941: - LDA #$07 ; PRG:$0941 Bytes:A9 07 - STA $0F ; PRG:$0943 Bytes:85 0F - LDA #$00 ; PRG:$0945 Bytes:A9 00 - STA $06 ; PRG:$0947 Bytes:85 06 - LDA #$06 ; PRG:$0949 Bytes:A9 06 - STA $07 ; PRG:$094B Bytes:85 07 + LDA #$07 ; CPU:$C941 PRG:0941 A9 07 + STA $0F ; CPU:$C943 PRG:0943 85 0F + LDA #$00 ; CPU:$C945 PRG:0945 A9 00 + STA $06 ; CPU:$C947 PRG:0947 85 06 + LDA #$06 ; CPU:$C949 PRG:0949 A9 06 + STA $07 ; CPU:$C94B PRG:094B 85 07 CorePathLoop_C94D: - LDY #$01 ; PRG:$094D Bytes:A0 01 - LDA ($06),Y ; PRG:$094F Bytes:B1 06 - CMP $00 ; PRG:$0951 Bytes:C5 00 - BNE CorePathOnNonZero_C95D ; PRG:$0953 Bytes:D0 08 - LDY #$03 ; PRG:$0955 Bytes:A0 03 - LDA ($06),Y ; PRG:$0957 Bytes:B1 06 - CMP $01 ; PRG:$0959 Bytes:C5 01 - BEQ CorePathLoop_C937 ; PRG:$095B Bytes:F0 DA + LDY #$01 ; CPU:$C94D PRG:094D A0 01 + LDA ($06),Y ; CPU:$C94F PRG:094F B1 06 + CMP $00 ; CPU:$C951 PRG:0951 C5 00 + BNE CorePathOnNonZero_C95D ; CPU:$C953 PRG:0953 D0 08 + LDY #$03 ; CPU:$C955 PRG:0955 A0 03 + LDA ($06),Y ; CPU:$C957 PRG:0957 B1 06 + CMP $01 ; CPU:$C959 PRG:0959 C5 01 + BEQ CorePathLoop_C937 ; CPU:$C95B PRG:095B F0 DA CorePathOnNonZero_C95D: - LDX #$06 ; PRG:$095D Bytes:A2 06 - JSR RunGameTaskRoutine_CBD3 ; PRG:$095F Bytes:20 D3 CB - BPL CorePathLoop_C94D ; PRG:$0962 Bytes:10 E9 - LDY #$01 ; PRG:$0964 Bytes:A0 01 - LDA #$00 ; PRG:$0966 Bytes:A9 00 - LDX $8F ; PRG:$0968 Bytes:A6 8F - BNE CorePathContinue_C974 ; PRG:$096A Bytes:D0 08 - LDX $11 ; PRG:$096C Bytes:A6 11 - CPX #$3C ; PRG:$096E Bytes:E0 3C - BCS CorePathContinue_C974 ; PRG:$0970 Bytes:B0 02 - LDA WorkPtr0Lo ; PRG:$0972 Bytes:A5 00 + LDX #$06 ; CPU:$C95D PRG:095D A2 06 + JSR RunGameTaskRoutine_CBD3 ; CPU:$C95F PRG:095F 20 D3 CB + BPL CorePathLoop_C94D ; CPU:$C962 PRG:0962 10 E9 + LDY #$01 ; CPU:$C964 PRG:0964 A0 01 + LDA #$00 ; CPU:$C966 PRG:0966 A9 00 + LDX $8F ; CPU:$C968 PRG:0968 A6 8F + BNE CorePathContinue_C974 ; CPU:$C96A PRG:096A D0 08 + LDX $11 ; CPU:$C96C PRG:096C A6 11 + CPX #$3C ; CPU:$C96E PRG:096E E0 3C + BCS CorePathContinue_C974 ; CPU:$C970 PRG:0970 B0 02 + LDA WorkPtr0Lo ; CPU:$C972 PRG:0972 A5 00 CorePathContinue_C974: - STA ($04),Y ; PRG:$0974 Bytes:91 04 - LDA ($04),Y ; PRG:$0976 Bytes:B1 04 - BEQ CorePathContinue_C986 ; PRG:$0978 Bytes:F0 0C - LDX $12 ; PRG:$097A Bytes:A6 12 - CPX #$40 ; PRG:$097C Bytes:E0 40 - BCS CorePathContinue_C986 ; PRG:$097E Bytes:B0 06 - LDY #$10 ; PRG:$0980 Bytes:A0 10 - LDA #$01 ; PRG:$0982 Bytes:A9 01 - STA ($04),Y ; PRG:$0984 Bytes:91 04 + STA ($04),Y ; CPU:$C974 PRG:0974 91 04 + LDA ($04),Y ; CPU:$C976 PRG:0976 B1 04 + BEQ CorePathContinue_C986 ; CPU:$C978 PRG:0978 F0 0C + LDX $12 ; CPU:$C97A PRG:097A A6 12 + CPX #$40 ; CPU:$C97C PRG:097C E0 40 + BCS CorePathContinue_C986 ; CPU:$C97E PRG:097E B0 06 + LDY #$10 ; CPU:$C980 PRG:0980 A0 10 + LDA #$01 ; CPU:$C982 PRG:0982 A9 01 + STA ($04),Y ; CPU:$C984 PRG:0984 91 04 CorePathContinue_C986: - LDY #$03 ; PRG:$0986 Bytes:A0 03 - LDA WorkPtr0Hi ; PRG:$0988 Bytes:A5 01 - STA ($04),Y ; PRG:$098A Bytes:91 04 - LDX #$04 ; PRG:$098C Bytes:A2 04 - JSR RunGameTaskRoutine_CBD3 ; PRG:$098E Bytes:20 D3 CB - DEC $0E ; PRG:$0991 Bytes:C6 0E - BPL CorePathLoop_C937 ; PRG:$0993 Bytes:10 A2 - RTS ; PRG:$0995 Bytes:60 + LDY #$03 ; CPU:$C986 PRG:0986 A0 03 + LDA WorkPtr0Hi ; CPU:$C988 PRG:0988 A5 01 + STA ($04),Y ; CPU:$C98A PRG:098A 91 04 + LDX #$04 ; CPU:$C98C PRG:098C A2 04 + JSR RunGameTaskRoutine_CBD3 ; CPU:$C98E PRG:098E 20 D3 CB + DEC $0E ; CPU:$C991 PRG:0991 C6 0E + BPL CorePathLoop_C937 ; CPU:$C993 PRG:0993 10 A2 + RTS ; CPU:$C995 PRG:0995 60 ;------------------------------------------------------------ ; UpdateGameStateRoutine_C996 ; @@ -1527,244 +1527,244 @@ CorePathContinue_C986: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ UpdateGameStateRoutine_C996: - LDA $8B ; PRG:$0996 Bytes:A5 8B - BNE UpdateGameStateOnNonZero_C99B ; PRG:$0998 Bytes:D0 01 - RTS ; PRG:$099A Bytes:60 + LDA $8B ; CPU:$C996 PRG:0996 A5 8B + BNE UpdateGameStateOnNonZero_C99B ; CPU:$C998 PRG:0998 D0 01 + RTS ; CPU:$C99A PRG:099A 60 UpdateGameStateOnNonZero_C99B: - DEC $8B ; PRG:$099B Bytes:C6 8B - BEQ CorePathOnZero_C9DA ; PRG:$099D Bytes:F0 3B - LDA #$24 ; PRG:$099F Bytes:A9 24 - STA $00 ; PRG:$09A1 Bytes:85 00 - LDA #$01 ; PRG:$09A3 Bytes:A9 01 - STA $01 ; PRG:$09A5 Bytes:85 01 - JSR ProcessResourceStateRoutine_F257 ; PRG:$09A7 Bytes:20 57 F2 - LDA #$03 ; PRG:$09AA Bytes:A9 03 - STA $01 ; PRG:$09AC Bytes:85 01 - JSR ProcessResourceStateRoutine_F257 ; PRG:$09AE Bytes:20 57 F2 - LDY #$1C ; PRG:$09B1 Bytes:A0 1C - LDA $4C ; PRG:$09B3 Bytes:A5 4C - BEQ UpdateGameStateOnZero_C9B8 ; PRG:$09B5 Bytes:F0 01 - INY ; PRG:$09B7 Bytes:C8 + DEC $8B ; CPU:$C99B PRG:099B C6 8B + BEQ CorePathOnZero_C9DA ; CPU:$C99D PRG:099D F0 3B + LDA #$24 ; CPU:$C99F PRG:099F A9 24 + STA $00 ; CPU:$C9A1 PRG:09A1 85 00 + LDA #$01 ; CPU:$C9A3 PRG:09A3 A9 01 + STA $01 ; CPU:$C9A5 PRG:09A5 85 01 + JSR ProcessResourceStateRoutine_F257 ; CPU:$C9A7 PRG:09A7 20 57 F2 + LDA #$03 ; CPU:$C9AA PRG:09AA A9 03 + STA $01 ; CPU:$C9AC PRG:09AC 85 01 + JSR ProcessResourceStateRoutine_F257 ; CPU:$C9AE PRG:09AE 20 57 F2 + LDY #$1C ; CPU:$C9B1 PRG:09B1 A0 1C + LDA $4C ; CPU:$C9B3 PRG:09B3 A5 4C + BEQ UpdateGameStateOnZero_C9B8 ; CPU:$C9B5 PRG:09B5 F0 01 + INY ; CPU:$C9B7 PRG:09B7 C8 UpdateGameStateOnZero_C9B8: - STY $85 ; PRG:$09B8 Bytes:84 85 - JSR RunGameTaskRoutine_CB8C ; PRG:$09BA Bytes:20 8C CB - LDA #$1B ; PRG:$09BD Bytes:A9 1B - LDX #$14 ; PRG:$09BF Bytes:A2 14 - LDY $8A ; PRG:$09C1 Bytes:A4 8A - BEQ CorePathOnZero_C9D3 ; PRG:$09C3 Bytes:F0 0E - LDA $87 ; PRG:$09C5 Bytes:A5 87 - CLC ; PRG:$09C7 Bytes:18 - ADC #$15 ; PRG:$09C8 Bytes:69 15 - CMP #$1A ; PRG:$09CA Bytes:C9 1A - BEQ CorePathOnZero_C9D3 ; PRG:$09CC Bytes:F0 05 - LDY $89 ; PRG:$09CE Bytes:A4 89 - LDX $0720,Y ; PRG:$09D0 Bytes:BE 20 07 + STY $85 ; CPU:$C9B8 PRG:09B8 84 85 + JSR RunGameTaskRoutine_CB8C ; CPU:$C9BA PRG:09BA 20 8C CB + LDA #$1B ; CPU:$C9BD PRG:09BD A9 1B + LDX #$14 ; CPU:$C9BF PRG:09BF A2 14 + LDY $8A ; CPU:$C9C1 PRG:09C1 A4 8A + BEQ CorePathOnZero_C9D3 ; CPU:$C9C3 PRG:09C3 F0 0E + LDA $87 ; CPU:$C9C5 PRG:09C5 A5 87 + CLC ; CPU:$C9C7 PRG:09C7 18 + ADC #$15 ; CPU:$C9C8 PRG:09C8 69 15 + CMP #$1A ; CPU:$C9CA PRG:09CA C9 1A + BEQ CorePathOnZero_C9D3 ; CPU:$C9CC PRG:09CC F0 05 + LDY $89 ; CPU:$C9CE PRG:09CE A4 89 + LDX $0720,Y ; CPU:$C9D0 PRG:09D0 BE 20 07 CorePathOnZero_C9D3: - STA $85 ; PRG:$09D3 Bytes:85 85 - STX $86 ; PRG:$09D5 Bytes:86 86 - JMP RunGameTaskDispatch_CB87 ; PRG:$09D7 Bytes:4C 87 CB + STA $85 ; CPU:$C9D3 PRG:09D3 85 85 + STX $86 ; CPU:$C9D5 PRG:09D5 86 86 + JMP RunGameTaskDispatch_CB87 ; CPU:$C9D7 PRG:09D7 4C 87 CB CorePathOnZero_C9DA: - JSR RunGameTaskRoutine_CB8C ; PRG:$09DA Bytes:20 8C CB - LDA $86 ; PRG:$09DD Bytes:A5 86 - ASL A ; PRG:$09DF Bytes:0A - TAX ; PRG:$09E0 Bytes:AA - LDA $C008,X ; PRG:$09E1 Bytes:BD 08 C0 - STA $00 ; PRG:$09E4 Bytes:85 00 - LDA $C009,X ; PRG:$09E6 Bytes:BD 09 C0 - STA $01 ; PRG:$09E9 Bytes:85 01 - JSR ObjectPath_DF2F ; 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PRG:$0B17 Bytes:38 - SBC #$03 ; PRG:$0B18 Bytes:E9 03 - STA $A8 ; PRG:$0B1A Bytes:85 A8 - LDA #$00 ; PRG:$0B1C Bytes:A9 00 - STA $2F ; PRG:$0B1E Bytes:85 2F - STA $2C ; PRG:$0B20 Bytes:85 2C - LDA #$8A ; PRG:$0B22 Bytes:A9 8A - LDX #$C1 ; PRG:$0B24 Bytes:A2 C1 - JSR ProcessResourceStateRoutine_F77D ; PRG:$0B26 Bytes:20 7D F7 - LDA #$59 ; PRG:$0B29 Bytes:A9 59 - LDX #$C0 ; PRG:$0B2B Bytes:A2 C0 - JSR ProcessResourceStateRoutine_F77D ; PRG:$0B2D Bytes:20 7D F7 - LDA #$26 ; PRG:$0B30 Bytes:A9 26 - LDY $8F ; PRG:$0B32 Bytes:A4 8F - BEQ UpdatePlayerStateOnZero_CB3F ; PRG:$0B34 Bytes:F0 09 - LDA #$7E ; PRG:$0B36 Bytes:A9 7E - LDX #$C0 ; PRG:$0B38 Bytes:A2 C0 - JSR ProcessResourceStateRoutine_F77D ; PRG:$0B3A Bytes:20 7D F7 - LDA #$28 ; PRG:$0B3D Bytes:A9 28 + STA $2E ; CPU:$CB15 PRG:0B15 85 2E + SEC ; CPU:$CB17 PRG:0B17 38 + SBC #$03 ; CPU:$CB18 PRG:0B18 E9 03 + STA $A8 ; CPU:$CB1A PRG:0B1A 85 A8 + LDA #$00 ; CPU:$CB1C PRG:0B1C A9 00 + STA $2F ; CPU:$CB1E PRG:0B1E 85 2F + STA $2C ; CPU:$CB20 PRG:0B20 85 2C + LDA #$8A ; CPU:$CB22 PRG:0B22 A9 8A + LDX #$C1 ; CPU:$CB24 PRG:0B24 A2 C1 + JSR ProcessResourceStateRoutine_F77D ; CPU:$CB26 PRG:0B26 20 7D F7 + LDA #$59 ; CPU:$CB29 PRG:0B29 A9 59 + LDX #$C0 ; CPU:$CB2B PRG:0B2B A2 C0 + JSR ProcessResourceStateRoutine_F77D ; CPU:$CB2D PRG:0B2D 20 7D F7 + LDA #$26 ; CPU:$CB30 PRG:0B30 A9 26 + LDY $8F ; CPU:$CB32 PRG:0B32 A4 8F + BEQ UpdatePlayerStateOnZero_CB3F ; CPU:$CB34 PRG:0B34 F0 09 + LDA #$7E ; CPU:$CB36 PRG:0B36 A9 7E + LDX #$C0 ; CPU:$CB38 PRG:0B38 A2 C0 + JSR ProcessResourceStateRoutine_F77D ; CPU:$CB3A PRG:0B3A 20 7D F7 + LDA #$28 ; CPU:$CB3D PRG:0B3D A9 28 UpdatePlayerStateOnZero_CB3F: - JSR ProcessResourceStateRoutine_F31A ; PRG:$0B3F Bytes:20 1A F3 - LDX #$00 ; PRG:$0B42 Bytes:A2 00 - JSR ProcessObjectStateRoutine_D42C ; PRG:$0B44 Bytes:20 2C D4 - LDX $4C ; PRG:$0B47 Bytes:A6 4C - JSR ProcessObjectStateRoutine_D42C ; PRG:$0B49 Bytes:20 2C D4 - LDX #$11 ; PRG:$0B4C Bytes:A2 11 - LDA $90 ; PRG:$0B4E Bytes:A5 90 - CMP #$01 ; PRG:$0B50 Bytes:C9 01 - BEQ UpdatePlayerStateOnZero_CB56 ; PRG:$0B52 Bytes:F0 02 - STX $90 ; PRG:$0B54 Bytes:86 90 + JSR ProcessResourceStateRoutine_F31A ; CPU:$CB3F PRG:0B3F 20 1A F3 + LDX #$00 ; CPU:$CB42 PRG:0B42 A2 00 + JSR ProcessObjectStateRoutine_D42C ; CPU:$CB44 PRG:0B44 20 2C D4 + LDX $4C ; CPU:$CB47 PRG:0B47 A6 4C + JSR ProcessObjectStateRoutine_D42C ; CPU:$CB49 PRG:0B49 20 2C D4 + LDX #$11 ; CPU:$CB4C PRG:0B4C A2 11 + LDA $90 ; CPU:$CB4E PRG:0B4E A5 90 + CMP #$01 ; CPU:$CB50 PRG:0B50 C9 01 + BEQ UpdatePlayerStateOnZero_CB56 ; CPU:$CB52 PRG:0B52 F0 02 + STX $90 ; CPU:$CB54 PRG:0B54 86 90 UpdatePlayerStateOnZero_CB56: - LDA $91 ; PRG:$0B56 Bytes:A5 91 - CMP #$01 ; PRG:$0B58 Bytes:C9 01 - BEQ UpdateGameStateOnZero_CB5E ; PRG:$0B5A Bytes:F0 02 - STX $91 ; PRG:$0B5C Bytes:86 91 + LDA $91 ; CPU:$CB56 PRG:0B56 A5 91 + CMP #$01 ; CPU:$CB58 PRG:0B58 C9 01 + BEQ UpdateGameStateOnZero_CB5E ; CPU:$CB5A PRG:0B5A F0 02 + STX $91 ; CPU:$CB5C PRG:0B5C 86 91 UpdateGameStateOnZero_CB5E: - JSR RunGameTaskRoutine_C8D6 ; PRG:$0B5E Bytes:20 D6 C8 - JSR RunGameTaskRoutine_C8B9 ; PRG:$0B61 Bytes:20 B9 C8 - LDA #$08 ; PRG:$0B64 Bytes:A9 08 - STA $0495 ; PRG:$0B66 Bytes:8D 95 04 - LDA #$18 ; PRG:$0B69 Bytes:A9 18 - STA $04B5 ; PRG:$0B6B Bytes:8D B5 04 - LDA #$28 ; PRG:$0B6E Bytes:A9 28 - STA $04D5 ; PRG:$0B70 Bytes:8D D5 04 - LDA #$38 ; PRG:$0B73 Bytes:A9 38 - STA $04F5 ; PRG:$0B75 Bytes:8D F5 04 - LDA #$02 ; PRG:$0B78 Bytes:A9 02 - STA $FB ; PRG:$0B7A Bytes:85 FB - JSR UpdateGameStateRoutine_C3BC ; PRG:$0B7C Bytes:20 BC C3 - LDA $8D ; PRG:$0B7F Bytes:A5 8D - BNE CorePathOnNonZero_CB85 ; PRG:$0B81 Bytes:D0 02 - LDA #$21 ; PRG:$0B83 Bytes:A9 21 + JSR RunGameTaskRoutine_C8D6 ; CPU:$CB5E PRG:0B5E 20 D6 C8 + JSR RunGameTaskRoutine_C8B9 ; CPU:$CB61 PRG:0B61 20 B9 C8 + LDA #$08 ; CPU:$CB64 PRG:0B64 A9 08 + STA $0495 ; CPU:$CB66 PRG:0B66 8D 95 04 + LDA #$18 ; CPU:$CB69 PRG:0B69 A9 18 + STA $04B5 ; CPU:$CB6B PRG:0B6B 8D B5 04 + LDA #$28 ; CPU:$CB6E PRG:0B6E A9 28 + STA $04D5 ; CPU:$CB70 PRG:0B70 8D D5 04 + LDA #$38 ; CPU:$CB73 PRG:0B73 A9 38 + STA $04F5 ; CPU:$CB75 PRG:0B75 8D F5 04 + LDA #$02 ; CPU:$CB78 PRG:0B78 A9 02 + STA $FB ; CPU:$CB7A PRG:0B7A 85 FB + JSR UpdateGameStateRoutine_C3BC ; CPU:$CB7C PRG:0B7C 20 BC C3 + LDA $8D ; CPU:$CB7F PRG:0B7F A5 8D + BNE CorePathOnNonZero_CB85 ; CPU:$CB81 PRG:0B81 D0 02 + LDA #$21 ; CPU:$CB83 PRG:0B83 A9 21 CorePathOnNonZero_CB85: - STA $92 ; PRG:$0B85 Bytes:85 92 + STA $92 ; CPU:$CB85 PRG:0B85 85 92 RunGameTaskDispatch_CB87: - PLA ; PRG:$0B87 Bytes:68 - PLA ; PRG:$0B88 Bytes:68 - JMP NMIReadPPUStatus_C234 ; PRG:$0B89 Bytes:4C 34 C2 + PLA ; CPU:$CB87 PRG:0B87 68 + PLA ; CPU:$CB88 PRG:0B88 68 + JMP NMIReadPPUStatus_C234 ; CPU:$CB89 PRG:0B89 4C 34 C2 ;------------------------------------------------------------ ; RunGameTaskRoutine_CB8C ; @@ -1781,19 +1781,19 @@ RunGameTaskDispatch_CB87: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ RunGameTaskRoutine_CB8C: - JSR RunGameTaskRoutine_C8AA ; PRG:$0B8C Bytes:20 AA C8 - LDY #$01 ; PRG:$0B8F Bytes:A0 01 - LDA ($04),Y ; PRG:$0B91 Bytes:B1 04 - CLC ; PRG:$0B93 Bytes:18 - ADC $04 ; PRG:$0B94 Bytes:65 04 - STA $00 ; PRG:$0B96 Bytes:85 00 - LDA #$00 ; PRG:$0B98 Bytes:A9 00 - ADC $05 ; PRG:$0B9A Bytes:65 05 - STA $01 ; PRG:$0B9C Bytes:85 01 - JSR ProcessResourceStateDispatch_F2EA ; PRG:$0B9E Bytes:20 EA F2 - INY ; PRG:$0BA1 Bytes:C8 - JSR ObjectPath_DF2F ; PRG:$0BA2 Bytes:20 2F DF - RTS ; PRG:$0BA5 Bytes:60 + JSR RunGameTaskRoutine_C8AA ; CPU:$CB8C PRG:0B8C 20 AA C8 + LDY #$01 ; CPU:$CB8F PRG:0B8F A0 01 + LDA ($04),Y ; CPU:$CB91 PRG:0B91 B1 04 + CLC ; CPU:$CB93 PRG:0B93 18 + ADC $04 ; CPU:$CB94 PRG:0B94 65 04 + STA $00 ; CPU:$CB96 PRG:0B96 85 00 + LDA #$00 ; CPU:$CB98 PRG:0B98 A9 00 + ADC $05 ; CPU:$CB9A PRG:0B9A 65 05 + STA $01 ; CPU:$CB9C PRG:0B9C 85 01 + JSR ProcessResourceStateDispatch_F2EA ; CPU:$CB9E PRG:0B9E 20 EA F2 + INY ; CPU:$CBA1 PRG:0BA1 C8 + JSR ObjectPath_DF2F ; CPU:$CBA2 PRG:0BA2 20 2F DF + RTS ; CPU:$CBA5 PRG:0BA5 60 ;------------------------------------------------------------ ; RunGameTaskRoutine_CBA6 ; @@ -1810,7 +1810,7 @@ RunGameTaskRoutine_CB8C: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ RunGameTaskRoutine_CBA6: - LDA #$00 ; PRG:$0BA6 Bytes:A9 00 + LDA #$00 ; CPU:$CBA6 PRG:0BA6 A9 00 ;------------------------------------------------------------ ; RunGameTaskRoutine_CBA8 ; @@ -1827,17 +1827,17 @@ RunGameTaskRoutine_CBA6: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ RunGameTaskRoutine_CBA8: - STY $01 ; PRG:$0BA8 Bytes:84 01 - LDY #$00 ; PRG:$0BAA Bytes:A0 00 - STY $00 ; PRG:$0BAC Bytes:84 00 + STY $01 ; CPU:$CBA8 PRG:0BA8 84 01 + LDY #$00 ; CPU:$CBAA PRG:0BAA A0 00 + STY $00 ; CPU:$CBAC PRG:0BAC 84 00 CorePathLoop_CBAE: - STA ($00),Y ; PRG:$0BAE Bytes:91 00 - DEY ; PRG:$0BB0 Bytes:88 - BNE CorePathLoop_CBAE ; PRG:$0BB1 Bytes:D0 FB - DEC $01 ; PRG:$0BB3 Bytes:C6 01 - DEX ; PRG:$0BB5 Bytes:CA - BNE CorePathLoop_CBAE ; PRG:$0BB6 Bytes:D0 F6 - RTS ; PRG:$0BB8 Bytes:60 + STA ($00),Y ; CPU:$CBAE PRG:0BAE 91 00 + DEY ; CPU:$CBB0 PRG:0BB0 88 + BNE CorePathLoop_CBAE ; CPU:$CBB1 PRG:0BB1 D0 FB + DEC $01 ; CPU:$CBB3 PRG:0BB3 C6 01 + DEX ; CPU:$CBB5 PRG:0BB5 CA + BNE CorePathLoop_CBAE ; CPU:$CBB6 PRG:0BB6 D0 F6 + RTS ; CPU:$CBB8 PRG:0BB8 60 ;------------------------------------------------------------ ; RunGameTaskRoutine_CBB9 ; @@ -1854,13 +1854,13 @@ CorePathLoop_CBAE: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ RunGameTaskRoutine_CBB9: - LDA #$00 ; PRG:$0BB9 Bytes:A9 00 - STA $08 ; PRG:$0BBB Bytes:85 08 - LDA #$04 ; PRG:$0BBD Bytes:A9 04 - STA $09 ; PRG:$0BBF Bytes:85 09 - LDA #$00 ; PRG:$0BC1 Bytes:A9 00 - STA $0A ; PRG:$0BC3 Bytes:85 0A - RTS ; PRG:$0BC5 Bytes:60 + LDA #$00 ; CPU:$CBB9 PRG:0BB9 A9 00 + STA $08 ; CPU:$CBBB PRG:0BBB 85 08 + LDA #$04 ; CPU:$CBBD PRG:0BBD A9 04 + STA $09 ; CPU:$CBBF PRG:0BBF 85 09 + LDA #$00 ; CPU:$CBC1 PRG:0BC1 A9 00 + STA $0A ; CPU:$CBC3 PRG:0BC3 85 0A + RTS ; CPU:$CBC5 PRG:0BC5 60 ;------------------------------------------------------------ ; RunGameTaskRoutine_CBC6 ; @@ -1877,13 +1877,13 @@ RunGameTaskRoutine_CBB9: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ RunGameTaskRoutine_CBC6: - LDA #$40 ; PRG:$0BC6 Bytes:A9 40 - STA $08 ; PRG:$0BC8 Bytes:85 08 - LDA #$04 ; PRG:$0BCA Bytes:A9 04 - STA $09 ; PRG:$0BCC Bytes:85 09 - LDA #$01 ; PRG:$0BCE Bytes:A9 01 - STA $0A ; PRG:$0BD0 Bytes:85 0A - RTS ; PRG:$0BD2 Bytes:60 + LDA #$40 ; CPU:$CBC6 PRG:0BC6 A9 40 + STA $08 ; CPU:$CBC8 PRG:0BC8 85 08 + LDA #$04 ; CPU:$CBCA PRG:0BCA A9 04 + STA $09 ; CPU:$CBCC PRG:0BCC 85 09 + LDA #$01 ; CPU:$CBCE PRG:0BCE A9 01 + STA $0A ; CPU:$CBD0 PRG:0BD0 85 0A + RTS ; CPU:$CBD2 PRG:0BD2 60 ;------------------------------------------------------------ ; RunGameTaskRoutine_CBD3 ; @@ -1900,15 +1900,15 @@ RunGameTaskRoutine_CBC6: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ RunGameTaskRoutine_CBD3: - CLC ; PRG:$0BD3 Bytes:18 - LDA #$20 ; PRG:$0BD4 Bytes:A9 20 - ADC $00,X ; PRG:$0BD6 Bytes:75 00 - STA $00,X ; PRG:$0BD8 Bytes:95 00 - LDA #$00 ; PRG:$0BDA Bytes:A9 00 - ADC $01,X ; PRG:$0BDC Bytes:75 01 - STA $01,X ; PRG:$0BDE Bytes:95 01 - DEC $0F ; PRG:$0BE0 Bytes:C6 0F - RTS ; PRG:$0BE2 Bytes:60 + CLC ; CPU:$CBD3 PRG:0BD3 18 + LDA #$20 ; CPU:$CBD4 PRG:0BD4 A9 20 + ADC $00,X ; CPU:$CBD6 PRG:0BD6 75 00 + STA $00,X ; CPU:$CBD8 PRG:0BD8 95 00 + LDA #$00 ; CPU:$CBDA PRG:0BDA A9 00 + ADC $01,X ; CPU:$CBDC PRG:0BDC 75 01 + STA $01,X ; CPU:$CBDE PRG:0BDE 95 01 + DEC $0F ; CPU:$CBE0 PRG:0BE0 C6 0F + RTS ; CPU:$CBE2 PRG:0BE2 60 ;------------------------------------------------------------ ; ProcessCurrentObjectRoutine_CBE3 ; @@ -1925,44 +1925,44 @@ RunGameTaskRoutine_CBD3: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ ProcessCurrentObjectRoutine_CBE3: - LDY #$10 ; PRG:$0BE3 Bytes:A0 10 - LDA (CurrentObjectPtrLo),Y ; PRG:$0BE5 Bytes:B1 08 - STA $06 ; PRG:$0BE7 Bytes:85 06 - LDA $06 ; PRG:$0BE9 Bytes:A5 06 - BPL CorePathOnPositive_CBFA ; PRG:$0BEB Bytes:10 0D - LDX $0A ; PRG:$0BED Bytes:A6 0A - LDA #$00 ; PRG:$0BEF Bytes:A9 00 - STA $90,X ; PRG:$0BF1 Bytes:95 90 - JSR UpdateObjectBufferRoutine_E468 ; PRG:$0BF3 Bytes:20 68 E4 - JSR ReadObjectRecordRoutine_E539 ; PRG:$0BF6 Bytes:20 39 E5 - RTS ; PRG:$0BF9 Bytes:60 + LDY #$10 ; CPU:$CBE3 PRG:0BE3 A0 10 + LDA (CurrentObjectPtrLo),Y ; CPU:$CBE5 PRG:0BE5 B1 08 + STA $06 ; CPU:$CBE7 PRG:0BE7 85 06 + LDA $06 ; CPU:$CBE9 PRG:0BE9 A5 06 + BPL CorePathOnPositive_CBFA ; CPU:$CBEB PRG:0BEB 10 0D + LDX $0A ; CPU:$CBED PRG:0BED A6 0A + LDA #$00 ; CPU:$CBEF PRG:0BEF A9 00 + STA $90,X ; CPU:$CBF1 PRG:0BF1 95 90 + JSR UpdateObjectBufferRoutine_E468 ; CPU:$CBF3 PRG:0BF3 20 68 E4 + JSR ReadObjectRecordRoutine_E539 ; CPU:$CBF6 PRG:0BF6 20 39 E5 + RTS ; CPU:$CBF9 PRG:0BF9 60 CorePathOnPositive_CBFA: - CMP #$30 ; PRG:$0BFA Bytes:C9 30 - BCS CorePathOnCarry_CC23 ; PRG:$0BFC Bytes:B0 25 - JSR ReadObjectRecordRoutine_E06A ; PRG:$0BFE Bytes:20 6A E0 - LDA $0A ; PRG:$0C01 Bytes:A5 0A - JSR ReadObjectRecordRoutine_E5AA ; PRG:$0C03 Bytes:20 AA E5 - BCS CorePathContinue_CC10 ; PRG:$0C06 Bytes:B0 08 - JSR ProcessObjectStateRoutine_E17F ; PRG:$0C08 Bytes:20 7F E1 - BCC CorePathContinue_CC10 ; PRG:$0C0B Bytes:90 03 - JSR ProcessObjectStateRoutine_E1BF ; PRG:$0C0D Bytes:20 BF E1 + CMP #$30 ; CPU:$CBFA PRG:0BFA C9 30 + BCS CorePathOnCarry_CC23 ; CPU:$CBFC PRG:0BFC B0 25 + JSR ReadObjectRecordRoutine_E06A ; CPU:$CBFE PRG:0BFE 20 6A E0 + LDA $0A ; CPU:$CC01 PRG:0C01 A5 0A + JSR ReadObjectRecordRoutine_E5AA ; CPU:$CC03 PRG:0C03 20 AA E5 + BCS CorePathContinue_CC10 ; CPU:$CC06 PRG:0C06 B0 08 + JSR ProcessObjectStateRoutine_E17F ; CPU:$CC08 PRG:0C08 20 7F E1 + BCC CorePathContinue_CC10 ; CPU:$CC0B PRG:0C0B 90 03 + JSR ProcessObjectStateRoutine_E1BF ; CPU:$CC0D PRG:0C0D 20 BF E1 CorePathContinue_CC10: - JSR PrepareObjectMovementContext ; PRG:$0C10 Bytes:20 A8 CC - JSR ReadObjectRecordRoutine_E351 ; PRG:$0C13 Bytes:20 51 E3 - BCC CorePathOnNoCarry_CC22 ; PRG:$0C16 Bytes:90 0A - JSR UpdateObjectRecordRoutine_E3A7 ; PRG:$0C18 Bytes:20 A7 E3 - LDA #$04 ; PRG:$0C1B Bytes:A9 04 - STA $FC ; PRG:$0C1D Bytes:85 FC + JSR PrepareObjectMovementContext ; CPU:$CC10 PRG:0C10 20 A8 CC + JSR ReadObjectRecordRoutine_E351 ; CPU:$CC13 PRG:0C13 20 51 E3 + BCC CorePathOnNoCarry_CC22 ; CPU:$CC16 PRG:0C16 90 0A + JSR UpdateObjectRecordRoutine_E3A7 ; CPU:$CC18 PRG:0C18 20 A7 E3 + LDA #$04 ; CPU:$CC1B PRG:0C1B A9 04 + STA $FC ; CPU:$CC1D PRG:0C1D 85 FC RunGameTaskDispatch_CC1F: - JSR PrepareObjectMovementContext ; PRG:$0C1F Bytes:20 A8 CC + JSR PrepareObjectMovementContext ; CPU:$CC1F PRG:0C1F 20 A8 CC CorePathOnNoCarry_CC22: - RTS ; PRG:$0C22 Bytes:60 + RTS ; CPU:$CC22 PRG:0C22 60 CorePathOnCarry_CC23: - JSR ProcessObjectStateRoutine_E28F ; PRG:$0C23 Bytes:20 8F E2 - JSR ReadObjectRecordRoutine_E06A ; PRG:$0C26 Bytes:20 6A E0 - JMP RunGameTaskDispatch_CC1F ; PRG:$0C29 Bytes:4C 1F CC - .byte $00, $00, $02, $02, $00, $00, $00, $00, $02, $02, $02, $02, $00, $80, $40, $00 ; PRG:$0C2C Bytes:00 00 02 02 00 00 00 00 02 02 02 02 00 80 40 00 - .byte $00, $40, $80, $C0 ; PRG:$0C3C Bytes:00 40 80 C0 + JSR ProcessObjectStateRoutine_E28F ; CPU:$CC23 PRG:0C23 20 8F E2 + JSR ReadObjectRecordRoutine_E06A ; CPU:$CC26 PRG:0C26 20 6A E0 + JMP RunGameTaskDispatch_CC1F ; CPU:$CC29 PRG:0C29 4C 1F CC + .byte $00, $00, $02, $02, $00, $00, $00, $00, $02, $02, $02, $02, $00, $80, $40, $00 ; CPU:$CC2C PRG:0C2C 0B + .byte $00, $40, $80, $C0 ; CPU:$CC3C PRG:0C3C 0B ;------------------------------------------------------------ ; Movement tables and object-engine setup @@ -1971,13 +1971,13 @@ CorePathOnCarry_CC23: ;------------------------------------------------------------ MovementTables: - .byte $00, $80, $40, $C0, $80, $00, $00, $40, $00, $80, $40, $00, $00, $40, $80, $C0 ; PRG:$0C40 Bytes:00 80 40 C0 80 00 00 40 00 80 40 00 00 40 80 C0 - .byte $00, $80, $40, $C0, $C0, $40, $80, $C0, $00, $00, $00, $00, $04, $04, $04, $04 ; PRG:$0C50 Bytes:00 80 40 C0 C0 40 80 C0 00 00 00 00 04 04 04 04 - .byte $10, $F8, $10, $F8, $00, $08, $F8, $F8, $00, $00, $00, $00, $0F, $F9, $0F, $F9 ; PRG:$0C60 Bytes:10 F8 10 F8 00 08 F8 F8 00 00 00 00 0F F9 0F F9 - .byte $04, $04, $04, $04, $F8, $F8, $00, $08, $00, $00, $00, $00, $00, $00, $00, $00 ; PRG:$0C70 Bytes:04 04 04 04 F8 F8 00 08 00 00 00 00 00 00 00 00 - .byte $01, $01, $01, $01, $F8, $10, $04, $04, $F8, $F8, $10, $10, $04, $04, $04, $04 ; PRG:$0C80 Bytes:01 01 01 01 F8 10 04 04 F8 F8 10 10 04 04 04 04 - .byte $00, $08, $10, $10, $04, $04, $F8, $10, $04, $04, $04, $04, $10, $10, $F8, $F8 ; PRG:$0C90 Bytes:00 08 10 10 04 04 F8 10 04 04 04 04 10 10 F8 F8 - .byte $10, $10, $00, $08, $04, $05, $08, $09 ; PRG:$0CA0 Bytes:10 10 00 08 04 05 08 09 + .byte $00, $80, $40, $C0, $80, $00, $00, $40, $00, $80, $40, $00, $00, $40, $80, $C0 ; CPU:$CC40 PRG:0C40 0B + .byte $00, $80, $40, $C0, $C0, $40, $80, $C0, $00, $00, $00, $00, $04, $04, $04, $04 ; CPU:$CC50 PRG:0C50 0B + .byte $10, $F8, $10, $F8, $00, $08, $F8, $F8, $00, $00, $00, $00, $0F, $F9, $0F, $F9 ; CPU:$CC60 PRG:0C60 0B + .byte $04, $04, $04, $04, $F8, $F8, $00, $08, $00, $00, $00, $00, $00, $00, $00, $00 ; CPU:$CC70 PRG:0C70 0B + .byte $01, $01, $01, $01, $F8, $10, $04, $04, $F8, $F8, $10, $10, $04, $04, $04, $04 ; CPU:$CC80 PRG:0C80 0B + .byte $00, $08, $10, $10, $04, $04, $F8, $10, $04, $04, $04, $04, $10, $10, $F8, $F8 ; CPU:$CC90 PRG:0C90 0B + .byte $10, $10, $00, $08, $04, $05, $08, $09 ; CPU:$CCA0 PRG:0CA0 0B ;------------------------------------------------------------ ; PrepareObjectMovementContext @@ -1995,15 +1995,15 @@ MovementTables: ; $00 = $06 & $03. ;------------------------------------------------------------ PrepareObjectMovementContext: - LDX #$03 ; PRG:$0CA8 Bytes:A2 03 - LDA $06 ; PRG:$0CAA Bytes:A5 06 - AND #$03 ; PRG:$0CAC Bytes:29 03 - STA $00 ; PRG:$0CAE Bytes:85 00 - CMP #$02 ; PRG:$0CB0 Bytes:C9 02 - BCC @SetObjectFieldOffset ; PRG:$0CB2 Bytes:90 02 - LDX #$0C ; PRG:$0CB4 Bytes:A2 0C + LDX #$03 ; CPU:$CCA8 PRG:0CA8 A2 03 + LDA $06 ; CPU:$CCAA PRG:0CAA A5 06 + AND #$03 ; CPU:$CCAC PRG:0CAC 29 03 + STA $00 ; CPU:$CCAE PRG:0CAE 85 00 + CMP #$02 ; CPU:$CCB0 PRG:0CB0 C9 02 + BCC @SetObjectFieldOffset ; CPU:$CCB2 PRG:0CB2 90 02 + LDX #$0C ; CPU:$CCB4 PRG:0CB4 A2 0C @SetObjectFieldOffset: - LDY #$10 ; PRG:$0CB6 Bytes:A0 10 + LDY #$10 ; CPU:$CCB6 PRG:0CB6 A0 10 ; Falls through to ObjectEngineCodeAndTables at CPU $CCB8. @@ -2033,42 +2033,42 @@ PrepareObjectMovementContext: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ ObjectEngineCodeAndTables: - LDA (CurrentObjectPtrLo),Y ; PRG:$0CB8 Bytes:B1 08 - BMI ObjectPathContinue_CCCC ; PRG:$0CBA Bytes:30 10 - LDY #$1B ; PRG:$0CBC Bytes:A0 1B - LDA (CurrentObjectPtrLo),Y ; PRG:$0CBE Bytes:B1 08 - CMP #$50 ; PRG:$0CC0 Bytes:C9 50 - BCS ObjectPathContinue_CCE9 ; PRG:$0CC2 Bytes:B0 25 - CMP #$40 ; PRG:$0CC4 Bytes:C9 40 - BCS ObjectPathContinue_CCCC ; PRG:$0CC6 Bytes:B0 04 - CMP #$30 ; PRG:$0CC8 Bytes:C9 30 - BCS ObjectPathOnCarry_CCEF ; PRG:$0CCA Bytes:B0 23 + LDA (CurrentObjectPtrLo),Y ; CPU:$CCB8 PRG:0CB8 B1 08 + BMI ObjectPathContinue_CCCC ; CPU:$CCBA PRG:0CBA 30 10 + LDY #$1B ; CPU:$CCBC PRG:0CBC A0 1B + LDA (CurrentObjectPtrLo),Y ; CPU:$CCBE PRG:0CBE B1 08 + CMP #$50 ; CPU:$CCC0 PRG:0CC0 C9 50 + BCS ObjectPathContinue_CCE9 ; CPU:$CCC2 PRG:0CC2 B0 25 + CMP #$40 ; CPU:$CCC4 PRG:0CC4 C9 40 + BCS ObjectPathContinue_CCCC ; CPU:$CCC6 PRG:0CC6 B0 04 + CMP #$30 ; CPU:$CCC8 PRG:0CC8 C9 30 + BCS ObjectPathOnCarry_CCEF ; CPU:$CCCA PRG:0CCA B0 23 ObjectPathContinue_CCCC: - TXA ; PRG:$0CCC Bytes:8A - LDY $0A ; PRG:$0CCD Bytes:A4 0A - AND a:$0046,Y ; PRG:$0CCF Bytes:39 46 00 - BEQ ObjectPathContinue_CCE9 ; PRG:$0CD2 Bytes:F0 15 - JSR ProcessObjectStateRoutine_CD54 ; PRG:$0CD4 Bytes:20 54 CD - STX $07 ; PRG:$0CD7 Bytes:86 07 + TXA ; CPU:$CCCC PRG:0CCC 8A + LDY $0A ; CPU:$CCCD PRG:0CCD A4 0A + AND a:$0046,Y ; CPU:$CCCF PRG:0CCF 39 46 00 + BEQ ObjectPathContinue_CCE9 ; CPU:$CCD2 PRG:0CD2 F0 15 + JSR ProcessObjectStateRoutine_CD54 ; CPU:$CCD4 PRG:0CD4 20 54 CD + STX $07 ; CPU:$CCD7 PRG:0CD7 86 07 ObjectPathLoop_CCD9: - JSR UpdateObjectRecordRoutine_CCF7 ; PRG:$0CD9 Bytes:20 F7 CC - LDA #$00 ; PRG:$0CDC Bytes:A9 00 + JSR UpdateObjectRecordRoutine_CCF7 ; CPU:$CCD9 PRG:0CD9 20 F7 CC + LDA #$00 ; CPU:$CCDC PRG:0CDC A9 00 UpdateObjectRecordLoop_CCDE: - LDY #$20 ; PRG:$0CDE Bytes:A0 20 - STA (CurrentObjectPtrLo),Y ; PRG:$0CE0 Bytes:91 08 - JSR UpdateObjectRecordRoutine_CD1E ; PRG:$0CE2 Bytes:20 1E CD - JSR UpdateObjectRecordRoutine_CD45 ; PRG:$0CE5 Bytes:20 45 CD - RTS ; PRG:$0CE8 Bytes:60 + LDY #$20 ; CPU:$CCDE PRG:0CDE A0 20 + STA (CurrentObjectPtrLo),Y ; CPU:$CCE0 PRG:0CE0 91 08 + JSR UpdateObjectRecordRoutine_CD1E ; CPU:$CCE2 PRG:0CE2 20 1E CD + JSR UpdateObjectRecordRoutine_CD45 ; CPU:$CCE5 PRG:0CE5 20 45 CD + RTS ; CPU:$CCE8 PRG:0CE8 60 ObjectPathContinue_CCE9: - LDX $00 ; PRG:$0CE9 Bytes:A6 00 - LDA #$01 ; PRG:$0CEB Bytes:A9 01 - BNE UpdateObjectRecordLoop_CCDE ; PRG:$0CED Bytes:D0 EF + LDX $00 ; CPU:$CCE9 PRG:0CE9 A6 00 + LDA #$01 ; CPU:$CCEB PRG:0CEB A9 01 + BNE UpdateObjectRecordLoop_CCDE ; CPU:$CCED PRG:0CED D0 EF ObjectPathOnCarry_CCEF: - AND #$03 ; PRG:$0CEF Bytes:29 03 - CLC ; PRG:$0CF1 Bytes:18 - ADC #$0C ; PRG:$0CF2 Bytes:69 0C - TAX ; PRG:$0CF4 Bytes:AA - BNE ObjectPathLoop_CCD9 ; PRG:$0CF5 Bytes:D0 E2 + AND #$03 ; CPU:$CCEF PRG:0CEF 29 03 + CLC ; CPU:$CCF1 PRG:0CF1 18 + ADC #$0C ; CPU:$CCF2 PRG:0CF2 69 0C + TAX ; CPU:$CCF4 PRG:0CF4 AA + BNE ObjectPathLoop_CCD9 ; CPU:$CCF5 PRG:0CF5 D0 E2 ;------------------------------------------------------------ ; UpdateObjectRecordRoutine_CCF7 ; @@ -2085,25 +2085,25 @@ ObjectPathOnCarry_CCEF: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ UpdateObjectRecordRoutine_CCF7: - CLC ; PRG:$0CF7 Bytes:18 - LDY #$01 ; PRG:$0CF8 Bytes:A0 01 - LDA $CC58,X ; PRG:$0CFA Bytes:BD 58 CC - ADC (CurrentObjectPtrLo),Y ; PRG:$0CFD Bytes:71 08 - LDY #$21 ; PRG:$0CFF Bytes:A0 21 - STA (CurrentObjectPtrLo),Y ; PRG:$0D01 Bytes:91 08 - CLC ; PRG:$0D03 Bytes:18 - LDY #$03 ; PRG:$0D04 Bytes:A0 03 - LDA $CC68,X ; PRG:$0D06 Bytes:BD 68 CC - ADC (CurrentObjectPtrLo),Y ; PRG:$0D09 Bytes:71 08 - LDY #$23 ; PRG:$0D0B Bytes:A0 23 - STA (CurrentObjectPtrLo),Y ; PRG:$0D0D Bytes:91 08 - LDY #$25 ; PRG:$0D0F Bytes:A0 25 - LDA $CC78,X ; PRG:$0D11 Bytes:BD 78 CC - STA (CurrentObjectPtrLo),Y ; PRG:$0D14 Bytes:91 08 - LDY #$28 ; PRG:$0D16 Bytes:A0 28 - LDA $CC38,X ; PRG:$0D18 Bytes:BD 38 CC - STA (CurrentObjectPtrLo),Y ; PRG:$0D1B Bytes:91 08 - RTS ; PRG:$0D1D Bytes:60 + CLC ; CPU:$CCF7 PRG:0CF7 18 + LDY #$01 ; CPU:$CCF8 PRG:0CF8 A0 01 + LDA $CC58,X ; CPU:$CCFA PRG:0CFA BD 58 CC + ADC (CurrentObjectPtrLo),Y ; CPU:$CCFD PRG:0CFD 71 08 + LDY #$21 ; CPU:$CCFF PRG:0CFF A0 21 + STA (CurrentObjectPtrLo),Y ; CPU:$CD01 PRG:0D01 91 08 + CLC ; CPU:$CD03 PRG:0D03 18 + LDY #$03 ; CPU:$CD04 PRG:0D04 A0 03 + LDA $CC68,X ; CPU:$CD06 PRG:0D06 BD 68 CC + ADC (CurrentObjectPtrLo),Y ; CPU:$CD09 PRG:0D09 71 08 + LDY #$23 ; CPU:$CD0B PRG:0D0B A0 23 + STA (CurrentObjectPtrLo),Y ; CPU:$CD0D PRG:0D0D 91 08 + LDY #$25 ; CPU:$CD0F PRG:0D0F A0 25 + LDA $CC78,X ; CPU:$CD11 PRG:0D11 BD 78 CC + STA (CurrentObjectPtrLo),Y ; CPU:$CD14 PRG:0D14 91 08 + LDY #$28 ; CPU:$CD16 PRG:0D16 A0 28 + LDA $CC38,X ; CPU:$CD18 PRG:0D18 BD 38 CC + STA (CurrentObjectPtrLo),Y ; CPU:$CD1B PRG:0D1B 91 08 + RTS ; CPU:$CD1D PRG:0D1D 60 ;------------------------------------------------------------ ; UpdateObjectRecordRoutine_CD1E ; @@ -2120,25 +2120,25 @@ UpdateObjectRecordRoutine_CCF7: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ UpdateObjectRecordRoutine_CD1E: - CLC ; PRG:$0D1E Bytes:18 - LDY #$01 ; PRG:$0D1F Bytes:A0 01 - LDA $CC84,X ; PRG:$0D21 Bytes:BD 84 CC - ADC (CurrentObjectPtrLo),Y ; PRG:$0D24 Bytes:71 08 - LDY #$31 ; PRG:$0D26 Bytes:A0 31 - STA (CurrentObjectPtrLo),Y ; PRG:$0D28 Bytes:91 08 - CLC ; PRG:$0D2A Bytes:18 - LDY #$03 ; PRG:$0D2B Bytes:A0 03 - LDA $CC94,X ; PRG:$0D2D Bytes:BD 94 CC - ADC (CurrentObjectPtrLo),Y ; PRG:$0D30 Bytes:71 08 - LDY #$33 ; PRG:$0D32 Bytes:A0 33 - STA (CurrentObjectPtrLo),Y ; PRG:$0D34 Bytes:91 08 - LDY #$35 ; PRG:$0D36 Bytes:A0 35 - LDA $CC2C,X ; PRG:$0D38 Bytes:BD 2C CC - STA (CurrentObjectPtrLo),Y ; PRG:$0D3B Bytes:91 08 - LDY #$38 ; PRG:$0D3D Bytes:A0 38 - LDA $CC48,X ; PRG:$0D3F Bytes:BD 48 CC - STA (CurrentObjectPtrLo),Y ; PRG:$0D42 Bytes:91 08 - RTS ; PRG:$0D44 Bytes:60 + CLC ; CPU:$CD1E PRG:0D1E 18 + LDY #$01 ; CPU:$CD1F PRG:0D1F A0 01 + LDA $CC84,X ; CPU:$CD21 PRG:0D21 BD 84 CC + ADC (CurrentObjectPtrLo),Y ; CPU:$CD24 PRG:0D24 71 08 + LDY #$31 ; CPU:$CD26 PRG:0D26 A0 31 + STA (CurrentObjectPtrLo),Y ; CPU:$CD28 PRG:0D28 91 08 + CLC ; CPU:$CD2A PRG:0D2A 18 + LDY #$03 ; CPU:$CD2B PRG:0D2B A0 03 + LDA $CC94,X ; CPU:$CD2D PRG:0D2D BD 94 CC + ADC (CurrentObjectPtrLo),Y ; CPU:$CD30 PRG:0D30 71 08 + LDY #$33 ; CPU:$CD32 PRG:0D32 A0 33 + STA (CurrentObjectPtrLo),Y ; CPU:$CD34 PRG:0D34 91 08 + LDY #$35 ; CPU:$CD36 PRG:0D36 A0 35 + LDA $CC2C,X ; CPU:$CD38 PRG:0D38 BD 2C CC + STA (CurrentObjectPtrLo),Y ; CPU:$CD3B PRG:0D3B 91 08 + LDY #$38 ; CPU:$CD3D PRG:0D3D A0 38 + LDA $CC48,X ; CPU:$CD3F PRG:0D3F BD 48 CC + STA (CurrentObjectPtrLo),Y ; CPU:$CD42 PRG:0D42 91 08 + RTS ; CPU:$CD44 PRG:0D44 60 ;------------------------------------------------------------ ; UpdateObjectRecordRoutine_CD45 ; @@ -2155,13 +2155,13 @@ UpdateObjectRecordRoutine_CD1E: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ UpdateObjectRecordRoutine_CD45: - LDY #$05 ; PRG:$0D45 Bytes:A0 05 - LDA $CC2C,X ; PRG:$0D47 Bytes:BD 2C CC - STA (CurrentObjectPtrLo),Y ; PRG:$0D4A Bytes:91 08 - LDY #$08 ; PRG:$0D4C Bytes:A0 08 - LDA $CC38,X ; PRG:$0D4E Bytes:BD 38 CC - STA (CurrentObjectPtrLo),Y ; PRG:$0D51 Bytes:91 08 - RTS ; PRG:$0D53 Bytes:60 + LDY #$05 ; CPU:$CD45 PRG:0D45 A0 05 + LDA $CC2C,X ; CPU:$CD47 PRG:0D47 BD 2C CC + STA (CurrentObjectPtrLo),Y ; CPU:$CD4A PRG:0D4A 91 08 + LDY #$08 ; CPU:$CD4C PRG:0D4C A0 08 + LDA $CC38,X ; CPU:$CD4E PRG:0D4E BD 38 CC + STA (CurrentObjectPtrLo),Y ; CPU:$CD51 PRG:0D51 91 08 + RTS ; CPU:$CD53 PRG:0D53 60 ;------------------------------------------------------------ ; ProcessObjectStateRoutine_CD54 ; @@ -2178,28 +2178,28 @@ UpdateObjectRecordRoutine_CD45: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ ProcessObjectStateRoutine_CD54: - LDX #$00 ; PRG:$0D54 Bytes:A2 00 - CMP #$04 ; PRG:$0D56 Bytes:C9 04 - BCC ObjectPathOnNoCarry_CD5C ; PRG:$0D58 Bytes:90 02 - LDX #$03 ; PRG:$0D5A Bytes:A2 03 + LDX #$00 ; CPU:$CD54 PRG:0D54 A2 00 + CMP #$04 ; CPU:$CD56 PRG:0D56 C9 04 + BCC ObjectPathOnNoCarry_CD5C ; CPU:$CD58 PRG:0D58 90 02 + LDX #$03 ; CPU:$CD5A PRG:0D5A A2 03 ObjectPathOnNoCarry_CD5C: - CPX $00 ; PRG:$0D5C Bytes:E4 00 - BEQ ObjectPathOnZero_CD62 ; PRG:$0D5E Bytes:F0 02 - ORA #$10 ; PRG:$0D60 Bytes:09 10 + CPX $00 ; CPU:$CD5C PRG:0D5C E4 00 + BEQ ObjectPathOnZero_CD62 ; CPU:$CD5E PRG:0D5E F0 02 + ORA #$10 ; CPU:$CD60 PRG:0D60 09 10 ObjectPathOnZero_CD62: - LDY #$FF ; PRG:$0D62 Bytes:A0 FF + LDY #$FF ; CPU:$CD62 PRG:0D62 A0 FF ObjectPathLoop_CD64: - LSR A ; PRG:$0D64 Bytes:4A - INY ; PRG:$0D65 Bytes:C8 - BCC ObjectPathLoop_CD64 ; PRG:$0D66 Bytes:90 FC - LDX $CCA4,Y ; PRG:$0D68 Bytes:BE A4 CC - TAY ; PRG:$0D6B Bytes:A8 - BEQ ObjectPathOnZero_CD70 ; PRG:$0D6C Bytes:F0 02 - INX ; PRG:$0D6E Bytes:E8 - INX ; PRG:$0D6F Bytes:E8 + LSR A ; CPU:$CD64 PRG:0D64 4A + INY ; CPU:$CD65 PRG:0D65 C8 + BCC ObjectPathLoop_CD64 ; CPU:$CD66 PRG:0D66 90 FC + LDX $CCA4,Y ; CPU:$CD68 PRG:0D68 BE A4 CC + TAY ; CPU:$CD6B PRG:0D6B A8 + BEQ ObjectPathOnZero_CD70 ; CPU:$CD6C PRG:0D6C F0 02 + INX ; CPU:$CD6E PRG:0D6E E8 + INX ; CPU:$CD6F PRG:0D6F E8 ObjectPathOnZero_CD70: - RTS ; PRG:$0D70 Bytes:60 - .byte $21, $24, $24, $12, $24, $24, $71, $74, $CD, $CD ; PRG:$0D71 Bytes:21 24 24 12 24 24 71 74 CD CD + RTS ; CPU:$CD70 PRG:0D70 60 + .byte $21, $24, $24, $12, $24, $24, $71, $74, $CD, $CD ; CPU:$CD71 PRG:0D71 0B ;------------------------------------------------------------ ; ReadObjectRecord_CD7B ; @@ -2216,116 +2216,116 @@ ObjectPathOnZero_CD70: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ ReadObjectRecord_CD7B: - LDX $0A ; PRG:$0D7B Bytes:A6 0A - LDA $5A,X ; PRG:$0D7D Bytes:B5 5A - BNE ObjectPathContinue_CDCD ; PRG:$0D7F Bytes:D0 4C - CLC ; PRG:$0D81 Bytes:18 - LDY #$01 ; PRG:$0D82 Bytes:A0 01 - LDA #$06 ; PRG:$0D84 Bytes:A9 06 - ADC (CurrentObjectPtrLo),Y ; PRG:$0D86 Bytes:71 08 - STA $00 ; PRG:$0D88 Bytes:85 00 - CLC ; PRG:$0D8A Bytes:18 - LDY #$03 ; PRG:$0D8B Bytes:A0 03 - LDA #$06 ; PRG:$0D8D Bytes:A9 06 - ADC (CurrentObjectPtrLo),Y ; PRG:$0D8F Bytes:71 08 - STA $01 ; PRG:$0D91 Bytes:85 01 - JSR UpdateObjectBufferRoutine_E0DF ; PRG:$0D93 Bytes:20 DF E0 - LDA $0A ; PRG:$0D96 Bytes:A5 0A - CLC ; PRG:$0D98 Bytes:18 - ADC #$04 ; PRG:$0D99 Bytes:69 04 - JSR ProcessObjectStateRoutine_E0B2 ; PRG:$0D9B Bytes:20 B2 E0 - BCS ObjectPathContinue_CDCD ; PRG:$0D9E Bytes:B0 2D - LDY #$00 ; PRG:$0DA0 Bytes:A0 00 - LDX #$80 ; PRG:$0DA2 Bytes:A2 80 - CMP #$FB ; PRG:$0DA4 Bytes:C9 FB - BEQ ObjectPathContinue_CDCE ; PRG:$0DA6 Bytes:F0 26 - INY ; PRG:$0DA8 Bytes:C8 - CMP #$FA ; PRG:$0DA9 Bytes:C9 FA - BEQ ObjectPathContinue_CDCE ; PRG:$0DAB Bytes:F0 21 - DEY ; PRG:$0DAD Bytes:88 - LDX #$00 ; PRG:$0DAE Bytes:A2 00 - CMP #$D2 ; PRG:$0DB0 Bytes:C9 D2 - BCS ObjectPathOnCarry_CDBE ; PRG:$0DB2 Bytes:B0 0A - CMP #$D0 ; PRG:$0DB4 Bytes:C9 D0 - BCS ObjectPathContinue_CDCE ; PRG:$0DB6 Bytes:B0 16 - INY ; PRG:$0DB8 Bytes:C8 - CMP #$CE ; PRG:$0DB9 Bytes:C9 CE - BCS ObjectPathContinue_CDCE ; PRG:$0DBB Bytes:B0 11 - DEY ; PRG:$0DBD Bytes:88 + LDX $0A ; CPU:$CD7B PRG:0D7B A6 0A + LDA $5A,X ; CPU:$CD7D PRG:0D7D B5 5A + BNE ObjectPathContinue_CDCD ; CPU:$CD7F PRG:0D7F D0 4C + CLC ; CPU:$CD81 PRG:0D81 18 + LDY #$01 ; CPU:$CD82 PRG:0D82 A0 01 + LDA #$06 ; CPU:$CD84 PRG:0D84 A9 06 + ADC (CurrentObjectPtrLo),Y ; CPU:$CD86 PRG:0D86 71 08 + STA $00 ; CPU:$CD88 PRG:0D88 85 00 + CLC ; CPU:$CD8A PRG:0D8A 18 + LDY #$03 ; CPU:$CD8B PRG:0D8B A0 03 + LDA #$06 ; CPU:$CD8D PRG:0D8D A9 06 + ADC (CurrentObjectPtrLo),Y ; CPU:$CD8F PRG:0D8F 71 08 + STA $01 ; CPU:$CD91 PRG:0D91 85 01 + JSR UpdateObjectBufferRoutine_E0DF ; CPU:$CD93 PRG:0D93 20 DF E0 + LDA $0A ; CPU:$CD96 PRG:0D96 A5 0A + CLC ; CPU:$CD98 PRG:0D98 18 + ADC #$04 ; CPU:$CD99 PRG:0D99 69 04 + JSR ProcessObjectStateRoutine_E0B2 ; CPU:$CD9B PRG:0D9B 20 B2 E0 + BCS ObjectPathContinue_CDCD ; CPU:$CD9E PRG:0D9E B0 2D + LDY #$00 ; CPU:$CDA0 PRG:0DA0 A0 00 + LDX #$80 ; CPU:$CDA2 PRG:0DA2 A2 80 + CMP #$FB ; CPU:$CDA4 PRG:0DA4 C9 FB + BEQ ObjectPathContinue_CDCE ; CPU:$CDA6 PRG:0DA6 F0 26 + INY ; CPU:$CDA8 PRG:0DA8 C8 + CMP #$FA ; CPU:$CDA9 PRG:0DA9 C9 FA + BEQ ObjectPathContinue_CDCE ; CPU:$CDAB PRG:0DAB F0 21 + DEY ; CPU:$CDAD PRG:0DAD 88 + LDX #$00 ; CPU:$CDAE PRG:0DAE A2 00 + CMP #$D2 ; CPU:$CDB0 PRG:0DB0 C9 D2 + BCS ObjectPathOnCarry_CDBE ; CPU:$CDB2 PRG:0DB2 B0 0A + CMP #$D0 ; CPU:$CDB4 PRG:0DB4 C9 D0 + BCS ObjectPathContinue_CDCE ; CPU:$CDB6 PRG:0DB6 B0 16 + INY ; CPU:$CDB8 PRG:0DB8 C8 + CMP #$CE ; CPU:$CDB9 PRG:0DB9 C9 CE + BCS ObjectPathContinue_CDCE ; CPU:$CDBB PRG:0DBB B0 11 + DEY ; CPU:$CDBD PRG:0DBD 88 ObjectPathOnCarry_CDBE: - LDX #$04 ; PRG:$0DBE Bytes:A2 04 - CMP #$F9 ; PRG:$0DC0 Bytes:C9 F9 - BCS ObjectPathContinue_CDCD ; PRG:$0DC2 Bytes:B0 09 - CMP #$F7 ; PRG:$0DC4 Bytes:C9 F7 - BCS ObjectPathContinue_CDCE ; PRG:$0DC6 Bytes:B0 06 - INY ; PRG:$0DC8 Bytes:C8 - CMP #$F5 ; PRG:$0DC9 Bytes:C9 F5 - BCS ObjectPathContinue_CDCE ; PRG:$0DCB Bytes:B0 01 + LDX #$04 ; CPU:$CDBE PRG:0DBE A2 04 + CMP #$F9 ; CPU:$CDC0 PRG:0DC0 C9 F9 + BCS ObjectPathContinue_CDCD ; CPU:$CDC2 PRG:0DC2 B0 09 + CMP #$F7 ; CPU:$CDC4 PRG:0DC4 C9 F7 + BCS ObjectPathContinue_CDCE ; CPU:$CDC6 PRG:0DC6 B0 06 + INY ; CPU:$CDC8 PRG:0DC8 C8 + CMP #$F5 ; CPU:$CDC9 PRG:0DC9 C9 F5 + BCS ObjectPathContinue_CDCE ; CPU:$CDCB PRG:0DCB B0 01 ObjectPathContinue_CDCD: - RTS ; PRG:$0DCD Bytes:60 + RTS ; CPU:$CDCD PRG:0DCD 60 ObjectPathContinue_CDCE: - STY $0D ; PRG:$0DCE Bytes:84 0D - STX $0E ; PRG:$0DD0 Bytes:86 0E - LDX $0A ; PRG:$0DD2 Bytes:A6 0A - LDA #$08 ; PRG:$0DD4 Bytes:A9 08 - STA $5A,X ; PRG:$0DD6 Bytes:95 5A - LDX #$01 ; PRG:$0DD8 Bytes:A2 01 - LDA $8F ; PRG:$0DDA Bytes:A5 8F - BNE UpdateObjectBufferContinue_CDE4 ; PRG:$0DDC Bytes:D0 06 - LDA $0E ; PRG:$0DDE Bytes:A5 0E - BPL UpdateObjectBufferContinue_CDE4 ; PRG:$0DE0 Bytes:10 02 - LDX #$28 ; PRG:$0DE2 Bytes:A2 28 + STY $0D ; CPU:$CDCE PRG:0DCE 84 0D + STX $0E ; CPU:$CDD0 PRG:0DD0 86 0E + LDX $0A ; CPU:$CDD2 PRG:0DD2 A6 0A + LDA #$08 ; CPU:$CDD4 PRG:0DD4 A9 08 + STA $5A,X ; CPU:$CDD6 PRG:0DD6 95 5A + LDX #$01 ; CPU:$CDD8 PRG:0DD8 A2 01 + LDA $8F ; CPU:$CDDA PRG:0DDA A5 8F + BNE UpdateObjectBufferContinue_CDE4 ; CPU:$CDDC PRG:0DDC D0 06 + LDA $0E ; CPU:$CDDE PRG:0DDE A5 0E + BPL UpdateObjectBufferContinue_CDE4 ; CPU:$CDE0 PRG:0DE0 10 02 + LDX #$28 ; CPU:$CDE2 PRG:0DE2 A2 28 UpdateObjectBufferContinue_CDE4: - STX $07 ; PRG:$0DE4 Bytes:86 07 - JSR ProcessObjectStateRoutine_CE50 ; PRG:$0DE6 Bytes:20 50 CE - BCS ObjectPathContinue_CE33 ; PRG:$0DE9 Bytes:B0 48 - LDA WorkPtr1Lo ; PRG:$0DEB Bytes:A5 02 - STA $01 ; PRG:$0DED Bytes:85 01 - LDA $03 ; PRG:$0DEF Bytes:A5 03 - STA $00 ; PRG:$0DF1 Bytes:85 00 - LDY $0D ; PRG:$0DF3 Bytes:A4 0D - LDA $CD77,Y ; PRG:$0DF5 Bytes:B9 77 CD - STA $02 ; PRG:$0DF8 Bytes:85 02 - LDA $CD79,Y ; PRG:$0DFA Bytes:B9 79 CD - STA $03 ; PRG:$0DFD Bytes:85 03 - JSR UpdateCommandBufferRoutine_F3A1 ; PRG:$0DFF Bytes:20 A1 F3 - LDA #$80 ; PRG:$0E02 Bytes:A9 80 - STA $FF ; PRG:$0E04 Bytes:85 FF - LDX $0A ; PRG:$0E06 Bytes:A6 0A - LDA #$01 ; PRG:$0E08 Bytes:A9 01 - STA $00 ; PRG:$0E0A Bytes:85 00 - LDA $0E ; PRG:$0E0C Bytes:A5 0E - CMP #$04 ; PRG:$0E0E Bytes:C9 04 - BEQ ObjectPathOnZero_CE34 ; PRG:$0E10 Bytes:F0 22 - INC $D4,X ; PRG:$0E12 Bytes:F6 D4 - LDA #$06 ; PRG:$0E14 Bytes:A9 06 - STA $01 ; PRG:$0E16 Bytes:85 01 - JSR ProcessResourceStateRoutine_F408 ; PRG:$0E18 Bytes:20 08 F4 - LDA $3F ; PRG:$0E1B Bytes:A5 3F - BNE ProcessObjectStateDispatch_CE2A ; PRG:$0E1D Bytes:D0 0B - LDA $8D ; PRG:$0E1F Bytes:A5 8D - BEQ ObjectPathOnZero_CE26 ; PRG:$0E21 Bytes:F0 03 - JMP RunGameTaskRoutine_C3E4 ; PRG:$0E23 Bytes:4C E4 C3 + STX $07 ; CPU:$CDE4 PRG:0DE4 86 07 + JSR ProcessObjectStateRoutine_CE50 ; CPU:$CDE6 PRG:0DE6 20 50 CE + BCS ObjectPathContinue_CE33 ; CPU:$CDE9 PRG:0DE9 B0 48 + LDA WorkPtr1Lo ; CPU:$CDEB PRG:0DEB A5 02 + STA $01 ; CPU:$CDED PRG:0DED 85 01 + LDA $03 ; CPU:$CDEF PRG:0DEF A5 03 + STA $00 ; CPU:$CDF1 PRG:0DF1 85 00 + LDY $0D ; CPU:$CDF3 PRG:0DF3 A4 0D + LDA $CD77,Y ; CPU:$CDF5 PRG:0DF5 B9 77 CD + STA $02 ; CPU:$CDF8 PRG:0DF8 85 02 + LDA $CD79,Y ; CPU:$CDFA PRG:0DFA B9 79 CD + STA $03 ; CPU:$CDFD PRG:0DFD 85 03 + JSR UpdateCommandBufferRoutine_F3A1 ; CPU:$CDFF PRG:0DFF 20 A1 F3 + LDA #$80 ; CPU:$CE02 PRG:0E02 A9 80 + STA $FF ; CPU:$CE04 PRG:0E04 85 FF + LDX $0A ; CPU:$CE06 PRG:0E06 A6 0A + LDA #$01 ; CPU:$CE08 PRG:0E08 A9 01 + STA $00 ; CPU:$CE0A PRG:0E0A 85 00 + LDA $0E ; CPU:$CE0C PRG:0E0C A5 0E + CMP #$04 ; CPU:$CE0E PRG:0E0E C9 04 + BEQ ObjectPathOnZero_CE34 ; CPU:$CE10 PRG:0E10 F0 22 + INC $D4,X ; CPU:$CE12 PRG:0E12 F6 D4 + LDA #$06 ; CPU:$CE14 PRG:0E14 A9 06 + STA $01 ; CPU:$CE16 PRG:0E16 85 01 + JSR ProcessResourceStateRoutine_F408 ; CPU:$CE18 PRG:0E18 20 08 F4 + LDA $3F ; CPU:$CE1B PRG:0E1B A5 3F + BNE ProcessObjectStateDispatch_CE2A ; CPU:$CE1D PRG:0E1D D0 0B + LDA $8D ; CPU:$CE1F PRG:0E1F A5 8D + BEQ ObjectPathOnZero_CE26 ; CPU:$CE21 PRG:0E21 F0 03 + JMP RunGameTaskRoutine_C3E4 ; CPU:$CE23 PRG:0E23 4C E4 C3 ObjectPathOnZero_CE26: - LDA #$23 ; PRG:$0E26 Bytes:A9 23 - STA $78 ; PRG:$0E28 Bytes:85 78 + LDA #$23 ; CPU:$CE26 PRG:0E26 A9 23 + STA $78 ; CPU:$CE28 PRG:0E28 85 78 ProcessObjectStateDispatch_CE2A: - LDA $8F ; PRG:$0E2A Bytes:A5 8F - BNE ObjectPathContinue_CE33 ; PRG:$0E2C Bytes:D0 05 - LDA #$68 ; PRG:$0E2E Bytes:A9 68 - JSR ProcessResourceStateRoutine_F31A ; PRG:$0E30 Bytes:20 1A F3 + LDA $8F ; CPU:$CE2A PRG:0E2A A5 8F + BNE ObjectPathContinue_CE33 ; CPU:$CE2C PRG:0E2C D0 05 + LDA #$68 ; CPU:$CE2E PRG:0E2E A9 68 + JSR ProcessResourceStateRoutine_F31A ; CPU:$CE30 PRG:0E30 20 1A F3 ObjectPathContinue_CE33: - RTS ; PRG:$0E33 Bytes:60 + RTS ; CPU:$CE33 PRG:0E33 60 ObjectPathOnZero_CE34: - LDA $8E ; PRG:$0E34 Bytes:A5 8E - BEQ ObjectPathOnZero_CE41 ; PRG:$0E36 Bytes:F0 09 - DEC $D4,X ; PRG:$0E38 Bytes:D6 D4 - LDA #$06 ; PRG:$0E3A Bytes:A9 06 - STA $01 ; PRG:$0E3C Bytes:85 01 - JSR ProcessResourceStateRoutine_F40C ; PRG:$0E3E Bytes:20 0C F4 + LDA $8E ; CPU:$CE34 PRG:0E34 A5 8E + BEQ ObjectPathOnZero_CE41 ; CPU:$CE36 PRG:0E36 F0 09 + DEC $D4,X ; CPU:$CE38 PRG:0E38 D6 D4 + LDA #$06 ; CPU:$CE3A PRG:0E3A A9 06 + STA $01 ; CPU:$CE3C PRG:0E3C 85 01 + JSR ProcessResourceStateRoutine_F40C ; CPU:$CE3E PRG:0E3E 20 0C F4 ObjectPathOnZero_CE41: - JMP ProcessObjectStateDispatch_CE2A ; PRG:$0E41 Bytes:4C 2A CE - .byte $21, $00, $00, $10, $08, $12, $00, $00, $08, $10, $40, $80 ; PRG:$0E44 Bytes:21 00 00 10 08 12 00 00 08 10 40 80 + JMP ProcessObjectStateDispatch_CE2A ; CPU:$CE41 PRG:0E41 4C 2A CE + .byte $21, $00, $00, $10, $08, $12, $00, $00, $08, $10, $40, $80 ; CPU:$CE44 PRG:0E44 0B ;------------------------------------------------------------ ; ProcessObjectStateRoutine_CE50 ; @@ -2342,182 +2342,182 @@ ObjectPathOnZero_CE41: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ ProcessObjectStateRoutine_CE50: - LDA #$00 ; PRG:$0E50 Bytes:A9 00 - STA $04 ; PRG:$0E52 Bytes:85 04 - STA $0B ; PRG:$0E54 Bytes:85 0B - LDA #$05 ; PRG:$0E56 Bytes:A9 05 - STA $05 ; PRG:$0E58 Bytes:85 05 - STA $0C ; PRG:$0E5A Bytes:85 0C - LDA #$07 ; PRG:$0E5C Bytes:A9 07 - STA $0F ; PRG:$0E5E Bytes:85 0F + LDA #$00 ; CPU:$CE50 PRG:0E50 A9 00 + STA $04 ; CPU:$CE52 PRG:0E52 85 04 + STA $0B ; CPU:$CE54 PRG:0E54 85 0B + LDA #$05 ; CPU:$CE56 PRG:0E56 A9 05 + STA $05 ; CPU:$CE58 PRG:0E58 85 05 + STA $0C ; CPU:$CE5A PRG:0E5A 85 0C + LDA #$07 ; CPU:$CE5C PRG:0E5C A9 07 + STA $0F ; CPU:$CE5E PRG:0E5E 85 0F ObjectPathLoop_CE60: - LDY #$10 ; PRG:$0E60 Bytes:A0 10 - LDA ($04),Y ; PRG:$0E62 Bytes:B1 04 - BEQ ObjectPathOnZero_CE6F ; PRG:$0E64 Bytes:F0 09 - LDX #$04 ; PRG:$0E66 Bytes:A2 04 - JSR RunGameTaskRoutine_CBD3 ; PRG:$0E68 Bytes:20 D3 CB - BPL ObjectPathLoop_CE60 ; PRG:$0E6B Bytes:10 F3 + LDY #$10 ; CPU:$CE60 PRG:0E60 A0 10 + LDA ($04),Y ; CPU:$CE62 PRG:0E62 B1 04 + BEQ ObjectPathOnZero_CE6F ; CPU:$CE64 PRG:0E64 F0 09 + LDX #$04 ; CPU:$CE66 PRG:0E66 A2 04 + JSR RunGameTaskRoutine_CBD3 ; CPU:$CE68 PRG:0E68 20 D3 CB + BPL ObjectPathLoop_CE60 ; CPU:$CE6B PRG:0E6B 10 F3 ObjectPathLoop_CE6D: - SEC ; PRG:$0E6D Bytes:38 - RTS ; PRG:$0E6E Bytes:60 + SEC ; CPU:$CE6D PRG:0E6D 38 + RTS ; CPU:$CE6E PRG:0E6E 60 ObjectPathOnZero_CE6F: - LDA WorkPtr1Lo ; PRG:$0E6F Bytes:A5 02 - BEQ ObjectPathOnZero_CE9D ; PRG:$0E71 Bytes:F0 2A - JSR UpdateObjectBufferRoutine_E0F9 ; PRG:$0E73 Bytes:20 F9 E0 - LDA #$07 ; PRG:$0E76 Bytes:A9 07 - STA $0F ; PRG:$0E78 Bytes:85 0F + LDA WorkPtr1Lo ; CPU:$CE6F PRG:0E6F A5 02 + BEQ ObjectPathOnZero_CE9D ; CPU:$CE71 PRG:0E71 F0 2A + JSR UpdateObjectBufferRoutine_E0F9 ; CPU:$CE73 PRG:0E73 20 F9 E0 + LDA #$07 ; CPU:$CE76 PRG:0E76 A9 07 + STA $0F ; CPU:$CE78 PRG:0E78 85 0F ObjectPathLoop_CE7A: - LDY #$10 ; PRG:$0E7A Bytes:A0 10 - LDA ($0B),Y ; PRG:$0E7C Bytes:B1 0B - BEQ ObjectPathContinue_CE96 ; PRG:$0E7E Bytes:F0 16 - LDY #$12 ; PRG:$0E80 Bytes:A0 12 - LDA ($0B),Y ; PRG:$0E82 Bytes:B1 0B - BEQ ObjectPathContinue_CE96 ; PRG:$0E84 Bytes:F0 10 - LDY #$01 ; PRG:$0E86 Bytes:A0 01 - LDA ($0B),Y ; PRG:$0E88 Bytes:B1 0B - CMP $00 ; PRG:$0E8A Bytes:C5 00 - BNE ObjectPathContinue_CE96 ; PRG:$0E8C Bytes:D0 08 - LDY #$03 ; PRG:$0E8E Bytes:A0 03 - LDA ($0B),Y ; PRG:$0E90 Bytes:B1 0B - CMP $01 ; PRG:$0E92 Bytes:C5 01 - BEQ ObjectPathLoop_CE6D ; PRG:$0E94 Bytes:F0 D7 + LDY #$10 ; CPU:$CE7A PRG:0E7A A0 10 + LDA ($0B),Y ; CPU:$CE7C PRG:0E7C B1 0B + BEQ ObjectPathContinue_CE96 ; CPU:$CE7E PRG:0E7E F0 16 + LDY #$12 ; CPU:$CE80 PRG:0E80 A0 12 + LDA ($0B),Y ; CPU:$CE82 PRG:0E82 B1 0B + BEQ ObjectPathContinue_CE96 ; CPU:$CE84 PRG:0E84 F0 10 + LDY #$01 ; CPU:$CE86 PRG:0E86 A0 01 + LDA ($0B),Y ; CPU:$CE88 PRG:0E88 B1 0B + CMP $00 ; CPU:$CE8A PRG:0E8A C5 00 + BNE ObjectPathContinue_CE96 ; CPU:$CE8C PRG:0E8C D0 08 + LDY #$03 ; CPU:$CE8E PRG:0E8E A0 03 + LDA ($0B),Y ; CPU:$CE90 PRG:0E90 B1 0B + CMP $01 ; CPU:$CE92 PRG:0E92 C5 01 + BEQ ObjectPathLoop_CE6D ; CPU:$CE94 PRG:0E94 F0 D7 ObjectPathContinue_CE96: - LDX #$0B ; PRG:$0E96 Bytes:A2 0B - JSR RunGameTaskRoutine_CBD3 ; PRG:$0E98 Bytes:20 D3 CB - BPL ObjectPathLoop_CE7A ; PRG:$0E9B Bytes:10 DD + LDX #$0B ; CPU:$CE96 PRG:0E96 A2 0B + JSR RunGameTaskRoutine_CBD3 ; CPU:$CE98 PRG:0E98 20 D3 CB + BPL ObjectPathLoop_CE7A ; CPU:$CE9B PRG:0E9B 10 DD ObjectPathOnZero_CE9D: - LDY #$00 ; PRG:$0E9D Bytes:A0 00 - LDA #$00 ; PRG:$0E9F Bytes:A9 00 - STA ($04),Y ; PRG:$0EA1 Bytes:91 04 - INY ; PRG:$0EA3 Bytes:C8 - LDA WorkPtr0Lo ; PRG:$0EA4 Bytes:A5 00 - STA ($04),Y ; PRG:$0EA6 Bytes:91 04 - INY ; PRG:$0EA8 Bytes:C8 - LDA #$00 ; PRG:$0EA9 Bytes:A9 00 - STA ($04),Y ; PRG:$0EAB Bytes:91 04 - INY ; PRG:$0EAD Bytes:C8 - LDA WorkPtr0Hi ; PRG:$0EAE Bytes:A5 01 - STA ($04),Y ; PRG:$0EB0 Bytes:91 04 - INY ; PRG:$0EB2 Bytes:C8 - LDA #$00 ; PRG:$0EB3 Bytes:A9 00 - STA ($04),Y ; PRG:$0EB5 Bytes:91 04 - LDY #$14 ; PRG:$0EB7 Bytes:A0 14 - LDA $0E ; PRG:$0EB9 Bytes:A5 0E - STA ($04),Y ; PRG:$0EBB Bytes:91 04 - AND #$0F ; PRG:$0EBD Bytes:29 0F - LDX #$00 ; PRG:$0EBF Bytes:A2 00 - LDY $0D ; PRG:$0EC1 Bytes:A4 0D - BEQ ObjectPathOnZero_CECA ; PRG:$0EC3 Bytes:F0 05 - CLC ; PRG:$0EC5 Bytes:18 - ADC #$0A ; PRG:$0EC6 Bytes:69 0A - LDX #$05 ; PRG:$0EC8 Bytes:A2 05 + LDY #$00 ; CPU:$CE9D PRG:0E9D A0 00 + LDA #$00 ; CPU:$CE9F PRG:0E9F A9 00 + STA ($04),Y ; CPU:$CEA1 PRG:0EA1 91 04 + INY ; CPU:$CEA3 PRG:0EA3 C8 + LDA WorkPtr0Lo ; CPU:$CEA4 PRG:0EA4 A5 00 + STA ($04),Y ; CPU:$CEA6 PRG:0EA6 91 04 + INY ; CPU:$CEA8 PRG:0EA8 C8 + LDA #$00 ; CPU:$CEA9 PRG:0EA9 A9 00 + STA ($04),Y ; CPU:$CEAB PRG:0EAB 91 04 + INY ; CPU:$CEAD PRG:0EAD C8 + LDA WorkPtr0Hi ; CPU:$CEAE PRG:0EAE A5 01 + STA ($04),Y ; CPU:$CEB0 PRG:0EB0 91 04 + INY ; CPU:$CEB2 PRG:0EB2 C8 + LDA #$00 ; CPU:$CEB3 PRG:0EB3 A9 00 + STA ($04),Y ; CPU:$CEB5 PRG:0EB5 91 04 + LDY #$14 ; CPU:$CEB7 PRG:0EB7 A0 14 + LDA $0E ; CPU:$CEB9 PRG:0EB9 A5 0E + STA ($04),Y ; CPU:$CEBB PRG:0EBB 91 04 + AND #$0F ; CPU:$CEBD PRG:0EBD 29 0F + LDX #$00 ; CPU:$CEBF PRG:0EBF A2 00 + LDY $0D ; CPU:$CEC1 PRG:0EC1 A4 0D + BEQ ObjectPathOnZero_CECA ; CPU:$CEC3 PRG:0EC3 F0 05 + CLC ; CPU:$CEC5 PRG:0EC5 18 + ADC #$0A ; CPU:$CEC6 PRG:0EC6 69 0A + LDX #$05 ; CPU:$CEC8 PRG:0EC8 A2 05 ObjectPathOnZero_CECA: - LDY #$05 ; PRG:$0ECA Bytes:A0 05 - STA ($04),Y ; PRG:$0ECC Bytes:91 04 - LDY #$0A ; PRG:$0ECE Bytes:A0 0A - LDA $CE44,X ; PRG:$0ED0 Bytes:BD 44 CE - STA ($04),Y ; PRG:$0ED3 Bytes:91 04 - LDY #$0C ; PRG:$0ED5 Bytes:A0 0C + LDY #$05 ; CPU:$CECA PRG:0ECA A0 05 + STA ($04),Y ; CPU:$CECC PRG:0ECC 91 04 + LDY #$0A ; CPU:$CECE PRG:0ECE A0 0A + LDA $CE44,X ; CPU:$CED0 PRG:0ED0 BD 44 CE + STA ($04),Y ; CPU:$CED3 PRG:0ED3 91 04 + LDY #$0C ; CPU:$CED5 PRG:0ED5 A0 0C ObjectPathLoop_CED7: - INX ; PRG:$0ED7 Bytes:E8 - LDA $CE44,X ; PRG:$0ED8 Bytes:BD 44 CE - STA ($04),Y ; PRG:$0EDB Bytes:91 04 - INY ; PRG:$0EDD Bytes:C8 - CPY #$10 ; PRG:$0EDE Bytes:C0 10 - BNE ObjectPathLoop_CED7 ; PRG:$0EE0 Bytes:D0 F5 - LDY #$10 ; PRG:$0EE2 Bytes:A0 10 - LDA $08 ; PRG:$0EE4 Bytes:A5 08 - STA $00 ; PRG:$0EE6 Bytes:85 00 - LDA $09 ; PRG:$0EE8 Bytes:A5 09 - STA $01 ; PRG:$0EEA Bytes:85 01 - JSR ProcessObjectStateRoutine_D94D ; PRG:$0EEC Bytes:20 4D D9 - ORA #$10 ; PRG:$0EEF Bytes:09 10 - STA ($04),Y ; PRG:$0EF1 Bytes:91 04 - AND #$01 ; PRG:$0EF3 Bytes:29 01 - BEQ ObjectPathContinue_CF02 ; PRG:$0EF5 Bytes:F0 0B - LDA #$00 ; PRG:$0EF7 Bytes:A9 00 - LDY $02 ; PRG:$0EF9 Bytes:A4 02 - BNE ObjectPathContinue_CF02 ; PRG:$0EFB Bytes:D0 05 - LDY $0D ; PRG:$0EFD Bytes:A4 0D - LDA $CE4E,Y ; PRG:$0EFF Bytes:B9 4E CE + INX ; CPU:$CED7 PRG:0ED7 E8 + LDA $CE44,X ; CPU:$CED8 PRG:0ED8 BD 44 CE + STA ($04),Y ; CPU:$CEDB PRG:0EDB 91 04 + INY ; CPU:$CEDD PRG:0EDD C8 + CPY #$10 ; CPU:$CEDE PRG:0EDE C0 10 + BNE ObjectPathLoop_CED7 ; CPU:$CEE0 PRG:0EE0 D0 F5 + LDY #$10 ; CPU:$CEE2 PRG:0EE2 A0 10 + LDA $08 ; CPU:$CEE4 PRG:0EE4 A5 08 + STA $00 ; CPU:$CEE6 PRG:0EE6 85 00 + LDA $09 ; CPU:$CEE8 PRG:0EE8 A5 09 + STA $01 ; CPU:$CEEA PRG:0EEA 85 01 + JSR ProcessObjectStateRoutine_D94D ; CPU:$CEEC PRG:0EEC 20 4D D9 + ORA #$10 ; CPU:$CEEF PRG:0EEF 09 10 + STA ($04),Y ; CPU:$CEF1 PRG:0EF1 91 04 + AND #$01 ; CPU:$CEF3 PRG:0EF3 29 01 + BEQ ObjectPathContinue_CF02 ; CPU:$CEF5 PRG:0EF5 F0 0B + LDA #$00 ; CPU:$CEF7 PRG:0EF7 A9 00 + LDY $02 ; CPU:$CEF9 PRG:0EF9 A4 02 + BNE ObjectPathContinue_CF02 ; CPU:$CEFB PRG:0EFB D0 05 + LDY $0D ; CPU:$CEFD PRG:0EFD A4 0D + LDA $CE4E,Y ; CPU:$CEFF PRG:0EFF B9 4E CE ObjectPathContinue_CF02: - LDY #$08 ; PRG:$0F02 Bytes:A0 08 - STA ($04),Y ; PRG:$0F04 Bytes:91 04 - LDY #$11 ; PRG:$0F06 Bytes:A0 11 - LDA $07 ; PRG:$0F08 Bytes:A5 07 - STA ($04),Y ; PRG:$0F0A Bytes:91 04 - LDA WorkPtr1Lo ; PRG:$0F0C Bytes:A5 02 - BEQ ObjectPathContinue_CF1E ; PRG:$0F0E Bytes:F0 0E - LDA #$0D ; PRG:$0F10 Bytes:A9 0D - LDX $8E ; PRG:$0F12 Bytes:A6 8E - BNE ObjectPathContinue_CF1E ; PRG:$0F14 Bytes:D0 08 - LDX $0E ; PRG:$0F16 Bytes:A6 0E - CPX #$04 ; PRG:$0F18 Bytes:E0 04 - BNE ObjectPathContinue_CF1E ; PRG:$0F1A Bytes:D0 02 - LDA #$09 ; PRG:$0F1C Bytes:A9 09 + LDY #$08 ; CPU:$CF02 PRG:0F02 A0 08 + STA ($04),Y ; CPU:$CF04 PRG:0F04 91 04 + LDY #$11 ; CPU:$CF06 PRG:0F06 A0 11 + LDA $07 ; CPU:$CF08 PRG:0F08 A5 07 + STA ($04),Y ; CPU:$CF0A PRG:0F0A 91 04 + LDA WorkPtr1Lo ; CPU:$CF0C PRG:0F0C A5 02 + BEQ ObjectPathContinue_CF1E ; CPU:$CF0E PRG:0F0E F0 0E + LDA #$0D ; CPU:$CF10 PRG:0F10 A9 0D + LDX $8E ; CPU:$CF12 PRG:0F12 A6 8E + BNE ObjectPathContinue_CF1E ; CPU:$CF14 PRG:0F14 D0 08 + LDX $0E ; CPU:$CF16 PRG:0F16 A6 0E + CPX #$04 ; CPU:$CF18 PRG:0F18 E0 04 + BNE ObjectPathContinue_CF1E ; CPU:$CF1A PRG:0F1A D0 02 + LDA #$09 ; CPU:$CF1C PRG:0F1C A9 09 ObjectPathContinue_CF1E: - INY ; PRG:$0F1E Bytes:C8 - STA ($04),Y ; PRG:$0F1F Bytes:91 04 - INY ; PRG:$0F21 Bytes:C8 - LDA #$02 ; PRG:$0F22 Bytes:A9 02 - STA ($04),Y ; PRG:$0F24 Bytes:91 04 - CLC ; PRG:$0F26 Bytes:18 - RTS ; PRG:$0F27 Bytes:60 - .byte $21, $D0, $D1, $12, $CE, $CF, $21, $F7, $F8, $12, $F5, $F6, $02, $FD, $02, $FD ; PRG:$0F28 Bytes:21 D0 D1 12 CE CF 21 F7 F8 12 F5 F6 02 FD 02 FD - .byte $60, $A0, $60, $A0 ; PRG:$0F38 Bytes:60 A0 60 A0 + INY ; CPU:$CF1E PRG:0F1E C8 + STA ($04),Y ; CPU:$CF1F PRG:0F1F 91 04 + INY ; CPU:$CF21 PRG:0F21 C8 + LDA #$02 ; CPU:$CF22 PRG:0F22 A9 02 + STA ($04),Y ; CPU:$CF24 PRG:0F24 91 04 + CLC ; CPU:$CF26 PRG:0F26 18 + RTS ; CPU:$CF27 PRG:0F27 60 + .byte $21, $D0, $D1, $12, $CE, $CF, $21, $F7, $F8, $12, $F5, $F6, $02, $FD, $02, $FD ; CPU:$CF28 PRG:0F28 0B + .byte $60, $A0, $60, $A0 ; CPU:$CF38 PRG:0F38 0B ReadObjectRecordDispatch_CF3C: - LDY #$01 ; PRG:$0F3C Bytes:A0 01 - LDA (CurrentObjectPtrLo),Y ; PRG:$0F3E Bytes:B1 08 - STA WorkPtr0Lo ; PRG:$0F40 Bytes:85 00 - LDY #$03 ; PRG:$0F42 Bytes:A0 03 - LDA (CurrentObjectPtrLo),Y ; PRG:$0F44 Bytes:B1 08 - STA WorkPtr0Hi ; PRG:$0F46 Bytes:85 01 - JSR UpdateObjectBufferRoutine_E0DF ; PRG:$0F48 Bytes:20 DF E0 - LDY #$05 ; PRG:$0F4B Bytes:A0 05 - LDA (CurrentObjectPtrLo),Y ; PRG:$0F4D Bytes:B1 08 - LDX #$28 ; PRG:$0F4F Bytes:A2 28 - LDY #$CF ; PRG:$0F51 Bytes:A0 CF - CMP #$00 ; PRG:$0F53 Bytes:C9 00 - BEQ UpdateObjectRecordOnZero_CF6B ; PRG:$0F55 Bytes:F0 14 - LDX #$2B ; PRG:$0F57 Bytes:A2 2B - LDY #$CF ; PRG:$0F59 Bytes:A0 CF - CMP #$0A ; PRG:$0F5B Bytes:C9 0A - BEQ UpdateObjectRecordOnZero_CF6B ; PRG:$0F5D Bytes:F0 0C - LDX #$2E ; PRG:$0F5F Bytes:A2 2E - LDY #$CF ; PRG:$0F61 Bytes:A0 CF - CMP #$04 ; PRG:$0F63 Bytes:C9 04 - BEQ UpdateObjectRecordOnZero_CF6B ; PRG:$0F65 Bytes:F0 04 - LDX #$31 ; PRG:$0F67 Bytes:A2 31 - LDY #$CF ; PRG:$0F69 Bytes:A0 CF + LDY #$01 ; CPU:$CF3C PRG:0F3C A0 01 + LDA (CurrentObjectPtrLo),Y ; CPU:$CF3E PRG:0F3E B1 08 + STA WorkPtr0Lo ; CPU:$CF40 PRG:0F40 85 00 + LDY #$03 ; CPU:$CF42 PRG:0F42 A0 03 + LDA (CurrentObjectPtrLo),Y ; CPU:$CF44 PRG:0F44 B1 08 + STA WorkPtr0Hi ; CPU:$CF46 PRG:0F46 85 01 + JSR UpdateObjectBufferRoutine_E0DF ; CPU:$CF48 PRG:0F48 20 DF E0 + LDY #$05 ; CPU:$CF4B PRG:0F4B A0 05 + LDA (CurrentObjectPtrLo),Y ; CPU:$CF4D PRG:0F4D B1 08 + LDX #$28 ; CPU:$CF4F PRG:0F4F A2 28 + LDY #$CF ; CPU:$CF51 PRG:0F51 A0 CF + CMP #$00 ; CPU:$CF53 PRG:0F53 C9 00 + BEQ UpdateObjectRecordOnZero_CF6B ; CPU:$CF55 PRG:0F55 F0 14 + LDX #$2B ; CPU:$CF57 PRG:0F57 A2 2B + LDY #$CF ; CPU:$CF59 PRG:0F59 A0 CF + CMP #$0A ; CPU:$CF5B PRG:0F5B C9 0A + BEQ UpdateObjectRecordOnZero_CF6B ; CPU:$CF5D PRG:0F5D F0 0C + LDX #$2E ; CPU:$CF5F PRG:0F5F A2 2E + LDY #$CF ; CPU:$CF61 PRG:0F61 A0 CF + CMP #$04 ; CPU:$CF63 PRG:0F63 C9 04 + BEQ UpdateObjectRecordOnZero_CF6B ; CPU:$CF65 PRG:0F65 F0 04 + LDX #$31 ; CPU:$CF67 PRG:0F67 A2 31 + LDY #$CF ; CPU:$CF69 PRG:0F69 A0 CF UpdateObjectRecordOnZero_CF6B: - LDA WorkPtr1Lo ; PRG:$0F6B Bytes:A5 02 - STA WorkPtr0Hi ; PRG:$0F6D Bytes:85 01 - LDA WorkPtr1Hi ; PRG:$0F6F Bytes:A5 03 - STA WorkPtr0Lo ; PRG:$0F71 Bytes:85 00 - STX WorkPtr1Lo ; PRG:$0F73 Bytes:86 02 - STY WorkPtr1Hi ; PRG:$0F75 Bytes:84 03 - JSR UpdateCommandBufferRoutine_F3A1 ; PRG:$0F77 Bytes:20 A1 F3 - LDY #$05 ; PRG:$0F7A Bytes:A0 05 - LDA (CurrentObjectPtrLo),Y ; PRG:$0F7C Bytes:B1 08 - CMP #$05 ; PRG:$0F7E Bytes:C9 05 - LDA #$14 ; PRG:$0F80 Bytes:A9 14 - STA (CurrentObjectPtrLo),Y ; PRG:$0F82 Bytes:91 08 - BCS UpdateObjectRecordOnCarry_CF96 ; PRG:$0F84 Bytes:B0 10 - LDY #$01 ; PRG:$0F86 Bytes:A0 01 - LDA (CurrentObjectPtrLo),Y ; PRG:$0F88 Bytes:B1 08 - ADC #$04 ; PRG:$0F8A Bytes:69 04 - STA (CurrentObjectPtrLo),Y ; PRG:$0F8C Bytes:91 08 - LDY #$03 ; PRG:$0F8E Bytes:A0 03 - LDA (CurrentObjectPtrLo),Y ; PRG:$0F90 Bytes:B1 08 - SBC #$03 ; PRG:$0F92 Bytes:E9 03 - STA (CurrentObjectPtrLo),Y ; PRG:$0F94 Bytes:91 08 + LDA WorkPtr1Lo ; CPU:$CF6B PRG:0F6B A5 02 + STA WorkPtr0Hi ; CPU:$CF6D PRG:0F6D 85 01 + LDA WorkPtr1Hi ; CPU:$CF6F PRG:0F6F A5 03 + STA WorkPtr0Lo ; CPU:$CF71 PRG:0F71 85 00 + STX WorkPtr1Lo ; CPU:$CF73 PRG:0F73 86 02 + STY WorkPtr1Hi ; CPU:$CF75 PRG:0F75 84 03 + JSR UpdateCommandBufferRoutine_F3A1 ; CPU:$CF77 PRG:0F77 20 A1 F3 + LDY #$05 ; CPU:$CF7A PRG:0F7A A0 05 + LDA (CurrentObjectPtrLo),Y ; CPU:$CF7C PRG:0F7C B1 08 + CMP #$05 ; CPU:$CF7E PRG:0F7E C9 05 + LDA #$14 ; CPU:$CF80 PRG:0F80 A9 14 + STA (CurrentObjectPtrLo),Y ; CPU:$CF82 PRG:0F82 91 08 + BCS UpdateObjectRecordOnCarry_CF96 ; CPU:$CF84 PRG:0F84 B0 10 + LDY #$01 ; CPU:$CF86 PRG:0F86 A0 01 + LDA (CurrentObjectPtrLo),Y ; CPU:$CF88 PRG:0F88 B1 08 + ADC #$04 ; CPU:$CF8A PRG:0F8A 69 04 + STA (CurrentObjectPtrLo),Y ; CPU:$CF8C PRG:0F8C 91 08 + LDY #$03 ; CPU:$CF8E PRG:0F8E A0 03 + LDA (CurrentObjectPtrLo),Y ; CPU:$CF90 PRG:0F90 B1 08 + SBC #$03 ; CPU:$CF92 PRG:0F92 E9 03 + STA (CurrentObjectPtrLo),Y ; CPU:$CF94 PRG:0F94 91 08 UpdateObjectRecordOnCarry_CF96: - LDY #$0A ; PRG:$0F96 Bytes:A0 0A - LDA #$12 ; PRG:$0F98 Bytes:A9 12 - STA (CurrentObjectPtrLo),Y ; PRG:$0F9A Bytes:91 08 - BNE UpdateObjectRecordLoop_CFAD ; PRG:$0F9C Bytes:D0 0F + LDY #$0A ; CPU:$CF96 PRG:0F96 A0 0A + LDA #$12 ; CPU:$CF98 PRG:0F98 A9 12 + STA (CurrentObjectPtrLo),Y ; CPU:$CF9A PRG:0F9A 91 08 + BNE UpdateObjectRecordLoop_CFAD ; CPU:$CF9C PRG:0F9C D0 0F ObjectPathLoop_CF9E: - JMP ReadObjectRecordDispatch_CF3C ; PRG:$0F9E Bytes:4C 3C CF + JMP ReadObjectRecordDispatch_CF3C ; CPU:$CF9E PRG:0F9E 4C 3C CF ;------------------------------------------------------------ ; ObjectPath_CFA1 ; @@ -2534,124 +2534,124 @@ ObjectPathLoop_CF9E: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ ObjectPath_CFA1: - LDA #$00 ; PRG:$0FA1 Bytes:A9 00 - STA CurrentObjectPtrLo ; PRG:$0FA3 Bytes:85 08 - LDA #$05 ; PRG:$0FA5 Bytes:A9 05 - STA CurrentObjectPtrHi ; PRG:$0FA7 Bytes:85 09 - LDA #$07 ; PRG:$0FA9 Bytes:A9 07 - STA LoopCounter ; PRG:$0FAB Bytes:85 0F + LDA #$00 ; CPU:$CFA1 PRG:0FA1 A9 00 + STA CurrentObjectPtrLo ; CPU:$CFA3 PRG:0FA3 85 08 + LDA #$05 ; CPU:$CFA5 PRG:0FA5 A9 05 + STA CurrentObjectPtrHi ; CPU:$CFA7 PRG:0FA7 85 09 + LDA #$07 ; CPU:$CFA9 PRG:0FA9 A9 07 + STA LoopCounter ; CPU:$CFAB PRG:0FAB 85 0F UpdateObjectRecordLoop_CFAD: - LDY #$10 ; PRG:$0FAD Bytes:A0 10 - LDA (CurrentObjectPtrLo),Y ; PRG:$0FAF Bytes:B1 08 - BEQ ProcessObjectStateDispatch_CFFA ; PRG:$0FB1 Bytes:F0 47 - STA WorkPtr0Lo ; PRG:$0FB3 Bytes:85 00 - LDY #$12 ; PRG:$0FB5 Bytes:A0 12 - LDA (CurrentObjectPtrLo),Y ; PRG:$0FB7 Bytes:B1 08 - BEQ UpdateObjectRecordOnZero_D004 ; PRG:$0FB9 Bytes:F0 49 - INY ; PRG:$0FBB Bytes:C8 - LDA (CurrentObjectPtrLo),Y ; PRG:$0FBC Bytes:B1 08 - SEC ; PRG:$0FBE Bytes:38 - SBC #$01 ; PRG:$0FBF Bytes:E9 01 - STA (CurrentObjectPtrLo),Y ; PRG:$0FC1 Bytes:91 08 - BNE ProcessObjectStateDispatch_CFFA ; PRG:$0FC3 Bytes:D0 35 - LDA #$03 ; PRG:$0FC5 Bytes:A9 03 - STA (CurrentObjectPtrLo),Y ; PRG:$0FC7 Bytes:91 08 - DEY ; PRG:$0FC9 Bytes:88 - LDA (CurrentObjectPtrLo),Y ; PRG:$0FCA Bytes:B1 08 - SEC ; PRG:$0FCC Bytes:38 - SBC #$01 ; PRG:$0FCD Bytes:E9 01 - STA (CurrentObjectPtrLo),Y ; PRG:$0FCF Bytes:91 08 - BEQ ObjectPathLoop_CF9E ; PRG:$0FD1 Bytes:F0 CB - LDA WorkPtr0Lo ; PRG:$0FD3 Bytes:A5 00 - AND #$01 ; PRG:$0FD5 Bytes:29 01 - BNE ReadObjectRecordOnNonZero_CFDB ; PRG:$0FD7 Bytes:D0 02 - LDA #$FF ; PRG:$0FD9 Bytes:A9 FF + LDY #$10 ; CPU:$CFAD PRG:0FAD A0 10 + LDA (CurrentObjectPtrLo),Y ; CPU:$CFAF PRG:0FAF B1 08 + BEQ ProcessObjectStateDispatch_CFFA ; CPU:$CFB1 PRG:0FB1 F0 47 + STA WorkPtr0Lo ; CPU:$CFB3 PRG:0FB3 85 00 + LDY #$12 ; CPU:$CFB5 PRG:0FB5 A0 12 + LDA (CurrentObjectPtrLo),Y ; CPU:$CFB7 PRG:0FB7 B1 08 + BEQ UpdateObjectRecordOnZero_D004 ; CPU:$CFB9 PRG:0FB9 F0 49 + INY ; CPU:$CFBB PRG:0FBB C8 + LDA (CurrentObjectPtrLo),Y ; CPU:$CFBC PRG:0FBC B1 08 + SEC ; CPU:$CFBE PRG:0FBE 38 + SBC #$01 ; CPU:$CFBF PRG:0FBF E9 01 + STA (CurrentObjectPtrLo),Y ; CPU:$CFC1 PRG:0FC1 91 08 + BNE ProcessObjectStateDispatch_CFFA ; CPU:$CFC3 PRG:0FC3 D0 35 + LDA #$03 ; CPU:$CFC5 PRG:0FC5 A9 03 + STA (CurrentObjectPtrLo),Y ; CPU:$CFC7 PRG:0FC7 91 08 + DEY ; CPU:$CFC9 PRG:0FC9 88 + LDA (CurrentObjectPtrLo),Y ; CPU:$CFCA PRG:0FCA B1 08 + SEC ; CPU:$CFCC PRG:0FCC 38 + SBC #$01 ; CPU:$CFCD PRG:0FCD E9 01 + STA (CurrentObjectPtrLo),Y ; CPU:$CFCF PRG:0FCF 91 08 + BEQ ObjectPathLoop_CF9E ; CPU:$CFD1 PRG:0FD1 F0 CB + LDA WorkPtr0Lo ; CPU:$CFD3 PRG:0FD3 A5 00 + AND #$01 ; CPU:$CFD5 PRG:0FD5 29 01 + BNE ReadObjectRecordOnNonZero_CFDB ; CPU:$CFD7 PRG:0FD7 D0 02 + LDA #$FF ; CPU:$CFD9 PRG:0FD9 A9 FF ReadObjectRecordOnNonZero_CFDB: - LDX #$07 ; PRG:$0FDB Bytes:A2 07 - LDY #$05 ; PRG:$0FDD Bytes:A0 05 - CLC ; PRG:$0FDF Bytes:18 - ADC (CurrentObjectPtrLo),Y ; PRG:$0FE0 Bytes:71 08 - BMI UpdateObjectRecordContinue_CFF7 ; PRG:$0FE2 Bytes:30 13 - LDX #$00 ; PRG:$0FE4 Bytes:A2 00 - CMP #$08 ; PRG:$0FE6 Bytes:C9 08 - BEQ UpdateObjectRecordContinue_CFF7 ; PRG:$0FE8 Bytes:F0 0D - LDX #$11 ; PRG:$0FEA Bytes:A2 11 - CMP #$09 ; PRG:$0FEC Bytes:C9 09 - BEQ UpdateObjectRecordContinue_CFF7 ; PRG:$0FEE Bytes:F0 07 - LDX #$0A ; PRG:$0FF0 Bytes:A2 0A - CMP #$12 ; PRG:$0FF2 Bytes:C9 12 - BEQ UpdateObjectRecordContinue_CFF7 ; PRG:$0FF4 Bytes:F0 01 - TAX ; PRG:$0FF6 Bytes:AA + LDX #$07 ; CPU:$CFDB PRG:0FDB A2 07 + LDY #$05 ; CPU:$CFDD PRG:0FDD A0 05 + CLC ; CPU:$CFDF PRG:0FDF 18 + ADC (CurrentObjectPtrLo),Y ; CPU:$CFE0 PRG:0FE0 71 08 + BMI UpdateObjectRecordContinue_CFF7 ; CPU:$CFE2 PRG:0FE2 30 13 + LDX #$00 ; CPU:$CFE4 PRG:0FE4 A2 00 + CMP #$08 ; CPU:$CFE6 PRG:0FE6 C9 08 + BEQ UpdateObjectRecordContinue_CFF7 ; CPU:$CFE8 PRG:0FE8 F0 0D + LDX #$11 ; CPU:$CFEA PRG:0FEA A2 11 + CMP #$09 ; CPU:$CFEC PRG:0FEC C9 09 + BEQ UpdateObjectRecordContinue_CFF7 ; CPU:$CFEE PRG:0FEE F0 07 + LDX #$0A ; CPU:$CFF0 PRG:0FF0 A2 0A + CMP #$12 ; CPU:$CFF2 PRG:0FF2 C9 12 + BEQ UpdateObjectRecordContinue_CFF7 ; CPU:$CFF4 PRG:0FF4 F0 01 + TAX ; CPU:$CFF6 PRG:0FF6 AA UpdateObjectRecordContinue_CFF7: - TXA ; PRG:$0FF7 Bytes:8A - STA (CurrentObjectPtrLo),Y ; PRG:$0FF8 Bytes:91 08 + TXA ; CPU:$CFF7 PRG:0FF7 8A + STA (CurrentObjectPtrLo),Y ; CPU:$CFF8 PRG:0FF8 91 08 ProcessObjectStateDispatch_CFFA: - LDX #$08 ; PRG:$0FFA Bytes:A2 08 - JSR RunGameTaskRoutine_CBD3 ; PRG:$0FFC Bytes:20 D3 CB - BPL UpdateObjectRecordLoop_CFAD ; PRG:$0FFF Bytes:10 AC - DEC $A5 ; PRG:$1001 Bytes:C6 A5 - RTS ; PRG:$1003 Bytes:60 + LDX #$08 ; CPU:$CFFA PRG:0FFA A2 08 + JSR RunGameTaskRoutine_CBD3 ; CPU:$CFFC PRG:0FFC 20 D3 CB + BPL UpdateObjectRecordLoop_CFAD ; CPU:$CFFF PRG:0FFF 10 AC + DEC $A5 ; CPU:$D001 PRG:1001 C6 A5 + RTS ; CPU:$D003 PRG:1003 60 UpdateObjectRecordOnZero_D004: - DEY ; PRG:$1004 Bytes:88 - LDA (CurrentObjectPtrLo),Y ; PRG:$1005 Bytes:B1 08 - SEC ; PRG:$1007 Bytes:38 - SBC #$01 ; PRG:$1008 Bytes:E9 01 - STA (CurrentObjectPtrLo),Y ; PRG:$100A Bytes:91 08 - BEQ UpdateObjectRecordOnZero_D052 ; PRG:$100C Bytes:F0 44 - CMP #$23 ; PRG:$100E Bytes:C9 23 - BCS UpdateObjectRecordOnCarry_D01A ; PRG:$1010 Bytes:B0 08 - LDY #$05 ; PRG:$1012 Bytes:A0 05 - LDA (CurrentObjectPtrLo),Y ; PRG:$1014 Bytes:B1 08 - CMP #$14 ; PRG:$1016 Bytes:C9 14 - BCS ProcessObjectStateDispatch_D04F ; PRG:$1018 Bytes:B0 35 + DEY ; CPU:$D004 PRG:1004 88 + LDA (CurrentObjectPtrLo),Y ; CPU:$D005 PRG:1005 B1 08 + SEC ; CPU:$D007 PRG:1007 38 + SBC #$01 ; CPU:$D008 PRG:1008 E9 01 + STA (CurrentObjectPtrLo),Y ; CPU:$D00A PRG:100A 91 08 + BEQ UpdateObjectRecordOnZero_D052 ; CPU:$D00C PRG:100C F0 44 + CMP #$23 ; CPU:$D00E PRG:100E C9 23 + BCS UpdateObjectRecordOnCarry_D01A ; CPU:$D010 PRG:1010 B0 08 + LDY #$05 ; CPU:$D012 PRG:1012 A0 05 + LDA (CurrentObjectPtrLo),Y ; CPU:$D014 PRG:1014 B1 08 + CMP #$14 ; CPU:$D016 PRG:1016 C9 14 + BCS ProcessObjectStateDispatch_D04F ; CPU:$D018 PRG:1018 B0 35 UpdateObjectRecordOnCarry_D01A: - LDA WorkPtr0Lo ; PRG:$101A Bytes:A5 00 - AND #$03 ; PRG:$101C Bytes:29 03 - TAX ; PRG:$101E Bytes:AA - LDY $E17B,X ; PRG:$101F Bytes:BC 7B E1 - INY ; PRG:$1022 Bytes:C8 - CLC ; PRG:$1023 Bytes:18 - LDA $CF38,X ; PRG:$1024 Bytes:BD 38 CF - ADC (CurrentObjectPtrLo),Y ; PRG:$1027 Bytes:71 08 - STA (CurrentObjectPtrLo),Y ; PRG:$1029 Bytes:91 08 - DEY ; PRG:$102B Bytes:88 - LDA $CF34,X ; PRG:$102C Bytes:BD 34 CF - ADC (CurrentObjectPtrLo),Y ; PRG:$102F Bytes:71 08 - STA (CurrentObjectPtrLo),Y ; PRG:$1031 Bytes:91 08 - LDY #$05 ; PRG:$1033 Bytes:A0 05 - LDA (CurrentObjectPtrLo),Y ; PRG:$1035 Bytes:B1 08 - CMP #$14 ; PRG:$1037 Bytes:C9 14 - BCS ProcessObjectStateDispatch_D04F ; PRG:$1039 Bytes:B0 14 - LDX #$08 ; PRG:$103B Bytes:A2 08 - LDA WorkPtr0Lo ; PRG:$103D Bytes:A5 00 - AND #$02 ; PRG:$103F Bytes:29 02 - BNE ObjectPathOnNonZero_D045 ; PRG:$1041 Bytes:D0 02 - LDX #$12 ; PRG:$1043 Bytes:A2 12 + LDA WorkPtr0Lo ; CPU:$D01A PRG:101A A5 00 + AND #$03 ; CPU:$D01C PRG:101C 29 03 + TAX ; CPU:$D01E PRG:101E AA + LDY $E17B,X ; CPU:$D01F PRG:101F BC 7B E1 + INY ; CPU:$D022 PRG:1022 C8 + CLC ; CPU:$D023 PRG:1023 18 + LDA $CF38,X ; CPU:$D024 PRG:1024 BD 38 CF + ADC (CurrentObjectPtrLo),Y ; CPU:$D027 PRG:1027 71 08 + STA (CurrentObjectPtrLo),Y ; CPU:$D029 PRG:1029 91 08 + DEY ; CPU:$D02B PRG:102B 88 + LDA $CF34,X ; CPU:$D02C PRG:102C BD 34 CF + ADC (CurrentObjectPtrLo),Y ; CPU:$D02F PRG:102F 71 08 + STA (CurrentObjectPtrLo),Y ; CPU:$D031 PRG:1031 91 08 + LDY #$05 ; CPU:$D033 PRG:1033 A0 05 + LDA (CurrentObjectPtrLo),Y ; CPU:$D035 PRG:1035 B1 08 + CMP #$14 ; CPU:$D037 PRG:1037 C9 14 + BCS ProcessObjectStateDispatch_D04F ; CPU:$D039 PRG:1039 B0 14 + LDX #$08 ; CPU:$D03B PRG:103B A2 08 + LDA WorkPtr0Lo ; CPU:$D03D PRG:103D A5 00 + AND #$02 ; CPU:$D03F PRG:103F 29 02 + BNE ObjectPathOnNonZero_D045 ; CPU:$D041 PRG:1041 D0 02 + LDX #$12 ; CPU:$D043 PRG:1043 A2 12 ObjectPathOnNonZero_D045: - LDA $A5 ; PRG:$1045 Bytes:A5 A5 - AND #$01 ; PRG:$1047 Bytes:29 01 - BEQ UpdateObjectRecordOnZero_D04C ; PRG:$1049 Bytes:F0 01 - INX ; PRG:$104B Bytes:E8 + LDA $A5 ; CPU:$D045 PRG:1045 A5 A5 + AND #$01 ; CPU:$D047 PRG:1047 29 01 + BEQ UpdateObjectRecordOnZero_D04C ; CPU:$D049 PRG:1049 F0 01 + INX ; CPU:$D04B PRG:104B E8 UpdateObjectRecordOnZero_D04C: - TXA ; PRG:$104C Bytes:8A - STA (CurrentObjectPtrLo),Y ; PRG:$104D Bytes:91 08 + TXA ; CPU:$D04C PRG:104C 8A + STA (CurrentObjectPtrLo),Y ; CPU:$D04D PRG:104D 91 08 ProcessObjectStateDispatch_D04F: - JMP ProcessObjectStateDispatch_CFFA ; PRG:$104F Bytes:4C FA CF + JMP ProcessObjectStateDispatch_CFFA ; CPU:$D04F PRG:104F 4C FA CF UpdateObjectRecordOnZero_D052: - DEY ; PRG:$1052 Bytes:88 - STA (CurrentObjectPtrLo),Y ; PRG:$1053 Bytes:91 08 - LDY #$00 ; PRG:$1055 Bytes:A0 00 - LDA #$01 ; PRG:$1057 Bytes:A9 01 - STA (CurrentObjectPtrLo),Y ; PRG:$1059 Bytes:91 08 - LDY #$05 ; PRG:$105B Bytes:A0 05 - LDA (CurrentObjectPtrLo),Y ; PRG:$105D Bytes:B1 08 - CMP #$14 ; PRG:$105F Bytes:C9 14 - BCS ProcessObjectStateDispatch_D04F ; PRG:$1061 Bytes:B0 EC - LDY #$15 ; PRG:$1063 Bytes:A0 15 - LDA (CurrentObjectPtrLo),Y ; PRG:$1065 Bytes:B1 08 - TAX ; PRG:$1067 Bytes:AA - DEC $DA,X ; PRG:$1068 Bytes:D6 DA - JMP ProcessObjectStateDispatch_D04F ; PRG:$106A Bytes:4C 4F D0 + DEY ; CPU:$D052 PRG:1052 88 + STA (CurrentObjectPtrLo),Y ; CPU:$D053 PRG:1053 91 08 + LDY #$00 ; CPU:$D055 PRG:1055 A0 00 + LDA #$01 ; CPU:$D057 PRG:1057 A9 01 + STA (CurrentObjectPtrLo),Y ; CPU:$D059 PRG:1059 91 08 + LDY #$05 ; CPU:$D05B PRG:105B A0 05 + LDA (CurrentObjectPtrLo),Y ; CPU:$D05D PRG:105D B1 08 + CMP #$14 ; CPU:$D05F PRG:105F C9 14 + BCS ProcessObjectStateDispatch_D04F ; CPU:$D061 PRG:1061 B0 EC + LDY #$15 ; CPU:$D063 PRG:1063 A0 15 + LDA (CurrentObjectPtrLo),Y ; CPU:$D065 PRG:1065 B1 08 + TAX ; CPU:$D067 PRG:1067 AA + DEC $DA,X ; CPU:$D068 PRG:1068 D6 DA + JMP ProcessObjectStateDispatch_D04F ; CPU:$D06A PRG:106A 4C 4F D0 ;------------------------------------------------------------ ; ObjectPath_D06D ; @@ -2668,16 +2668,16 @@ UpdateObjectRecordOnZero_D052: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ ObjectPath_D06D: - LDA #$20 ; PRG:$106D Bytes:A9 20 - STA $00 ; PRG:$106F Bytes:85 00 - LDA #$04 ; PRG:$1071 Bytes:A9 04 - STA $01 ; PRG:$1073 Bytes:85 01 - JSR ProcessResourceStateRoutine_F601 ; PRG:$1075 Bytes:20 01 F6 - LDA #$30 ; PRG:$1078 Bytes:A9 30 - STA $00 ; PRG:$107A Bytes:85 00 - LDA #$04 ; PRG:$107C Bytes:A9 04 - STA $01 ; PRG:$107E Bytes:85 01 - JSR ProcessResourceStateRoutine_F601 ; PRG:$1080 Bytes:20 01 F6 + LDA #$20 ; CPU:$D06D PRG:106D A9 20 + STA $00 ; CPU:$D06F PRG:106F 85 00 + LDA #$04 ; CPU:$D071 PRG:1071 A9 04 + STA $01 ; CPU:$D073 PRG:1073 85 01 + JSR ProcessResourceStateRoutine_F601 ; CPU:$D075 PRG:1075 20 01 F6 + LDA #$30 ; CPU:$D078 PRG:1078 A9 30 + STA $00 ; CPU:$D07A PRG:107A 85 00 + LDA #$04 ; CPU:$D07C PRG:107C A9 04 + STA $01 ; CPU:$D07E PRG:107E 85 01 + JSR ProcessResourceStateRoutine_F601 ; CPU:$D080 PRG:1080 20 01 F6 ;------------------------------------------------------------ ; ProcessObjectStateRoutine_D083 ; @@ -2694,12 +2694,12 @@ ObjectPath_D06D: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ ProcessObjectStateRoutine_D083: - LDA #$00 ; PRG:$1083 Bytes:A9 00 - STA $00 ; PRG:$1085 Bytes:85 00 - LDA #$04 ; PRG:$1087 Bytes:A9 04 - STA $01 ; PRG:$1089 Bytes:85 01 - JSR ProcessResourceStateRoutine_F601 ; PRG:$108B Bytes:20 01 F6 - RTS ; PRG:$108E Bytes:60 + LDA #$00 ; CPU:$D083 PRG:1083 A9 00 + STA $00 ; CPU:$D085 PRG:1085 85 00 + LDA #$04 ; CPU:$D087 PRG:1087 A9 04 + STA $01 ; CPU:$D089 PRG:1089 85 01 + JSR ProcessResourceStateRoutine_F601 ; CPU:$D08B PRG:108B 20 01 F6 + RTS ; CPU:$D08E PRG:108E 60 ;------------------------------------------------------------ ; ObjectPath_D08F ; @@ -2716,16 +2716,16 @@ ProcessObjectStateRoutine_D083: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ ObjectPath_D08F: - LDA #$60 ; PRG:$108F Bytes:A9 60 - STA $00 ; PRG:$1091 Bytes:85 00 - LDA #$04 ; PRG:$1093 Bytes:A9 04 - STA $01 ; PRG:$1095 Bytes:85 01 - JSR ProcessResourceStateRoutine_F601 ; PRG:$1097 Bytes:20 01 F6 - LDA #$70 ; PRG:$109A Bytes:A9 70 - STA $00 ; PRG:$109C Bytes:85 00 - LDA #$04 ; PRG:$109E Bytes:A9 04 - STA $01 ; PRG:$10A0 Bytes:85 01 - JSR ProcessResourceStateRoutine_F601 ; PRG:$10A2 Bytes:20 01 F6 + LDA #$60 ; CPU:$D08F PRG:108F A9 60 + STA $00 ; CPU:$D091 PRG:1091 85 00 + LDA #$04 ; CPU:$D093 PRG:1093 A9 04 + STA $01 ; CPU:$D095 PRG:1095 85 01 + JSR ProcessResourceStateRoutine_F601 ; CPU:$D097 PRG:1097 20 01 F6 + LDA #$70 ; CPU:$D09A PRG:109A A9 70 + STA $00 ; CPU:$D09C PRG:109C 85 00 + LDA #$04 ; CPU:$D09E PRG:109E A9 04 + STA $01 ; CPU:$D0A0 PRG:10A0 85 01 + JSR ProcessResourceStateRoutine_F601 ; CPU:$D0A2 PRG:10A2 20 01 F6 ;------------------------------------------------------------ ; ProcessObjectStateRoutine_D0A5 ; @@ -2742,12 +2742,12 @@ ObjectPath_D08F: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ ProcessObjectStateRoutine_D0A5: - LDA #$40 ; PRG:$10A5 Bytes:A9 40 - STA $00 ; PRG:$10A7 Bytes:85 00 - LDA #$04 ; PRG:$10A9 Bytes:A9 04 - STA $01 ; PRG:$10AB Bytes:85 01 - JSR ProcessResourceStateRoutine_F601 ; PRG:$10AD Bytes:20 01 F6 - RTS ; PRG:$10B0 Bytes:60 + LDA #$40 ; CPU:$D0A5 PRG:10A5 A9 40 + STA $00 ; CPU:$D0A7 PRG:10A7 85 00 + LDA #$04 ; CPU:$D0A9 PRG:10A9 A9 04 + STA $01 ; CPU:$D0AB PRG:10AB 85 01 + JSR ProcessResourceStateRoutine_F601 ; CPU:$D0AD PRG:10AD 20 01 F6 + RTS ; CPU:$D0B0 PRG:10B0 60 ;------------------------------------------------------------ ; ObjectPath_D0B1 ; @@ -2764,18 +2764,18 @@ ProcessObjectStateRoutine_D0A5: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ ObjectPath_D0B1: - LDA #$00 ; PRG:$10B1 Bytes:A9 00 - STA $00 ; PRG:$10B3 Bytes:85 00 - LDA #$05 ; PRG:$10B5 Bytes:A9 05 - STA $01 ; PRG:$10B7 Bytes:85 01 - LDA #$07 ; PRG:$10B9 Bytes:A9 07 - STA $0F ; PRG:$10BB Bytes:85 0F + LDA #$00 ; CPU:$D0B1 PRG:10B1 A9 00 + STA $00 ; CPU:$D0B3 PRG:10B3 85 00 + LDA #$05 ; CPU:$D0B5 PRG:10B5 A9 05 + STA $01 ; CPU:$D0B7 PRG:10B7 85 01 + LDA #$07 ; CPU:$D0B9 PRG:10B9 A9 07 + STA $0F ; CPU:$D0BB PRG:10BB 85 0F ObjectPathLoop_D0BD: - JSR ProcessResourceStateRoutine_F601 ; PRG:$10BD Bytes:20 01 F6 - LDX #$00 ; PRG:$10C0 Bytes:A2 00 - JSR RunGameTaskRoutine_CBD3 ; PRG:$10C2 Bytes:20 D3 CB - BPL ObjectPathLoop_D0BD ; PRG:$10C5 Bytes:10 F6 - RTS ; PRG:$10C7 Bytes:60 + JSR ProcessResourceStateRoutine_F601 ; CPU:$D0BD PRG:10BD 20 01 F6 + LDX #$00 ; CPU:$D0C0 PRG:10C0 A2 00 + JSR RunGameTaskRoutine_CBD3 ; CPU:$D0C2 PRG:10C2 20 D3 CB + BPL ObjectPathLoop_D0BD ; CPU:$D0C5 PRG:10C5 10 F6 + RTS ; CPU:$D0C7 PRG:10C7 60 ;------------------------------------------------------------ ; UpdateObjectBuffer_D0C8 ; @@ -2792,18 +2792,18 @@ ObjectPathLoop_D0BD: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ UpdateObjectBuffer_D0C8: - LDA #$80 ; PRG:$10C8 Bytes:A9 80 - STA $00 ; PRG:$10CA Bytes:85 00 - LDA #$04 ; PRG:$10CC Bytes:A9 04 - STA $01 ; PRG:$10CE Bytes:85 01 - LDA #$03 ; PRG:$10D0 Bytes:A9 03 - STA $0F ; PRG:$10D2 Bytes:85 0F + LDA #$80 ; CPU:$D0C8 PRG:10C8 A9 80 + STA $00 ; CPU:$D0CA PRG:10CA 85 00 + LDA #$04 ; CPU:$D0CC PRG:10CC A9 04 + STA $01 ; CPU:$D0CE PRG:10CE 85 01 + LDA #$03 ; CPU:$D0D0 PRG:10D0 A9 03 + STA $0F ; CPU:$D0D2 PRG:10D2 85 0F ObjectPathLoop_D0D4: - JSR ProcessResourceStateRoutine_F601 ; PRG:$10D4 Bytes:20 01 F6 - LDX #$00 ; PRG:$10D7 Bytes:A2 00 - JSR RunGameTaskRoutine_CBD3 ; PRG:$10D9 Bytes:20 D3 CB - BPL ObjectPathLoop_D0D4 ; PRG:$10DC Bytes:10 F6 - RTS ; PRG:$10DE Bytes:60 + JSR ProcessResourceStateRoutine_F601 ; CPU:$D0D4 PRG:10D4 20 01 F6 + LDX #$00 ; CPU:$D0D7 PRG:10D7 A2 00 + JSR RunGameTaskRoutine_CBD3 ; CPU:$D0D9 PRG:10D9 20 D3 CB + BPL ObjectPathLoop_D0D4 ; CPU:$D0DC PRG:10DC 10 F6 + RTS ; CPU:$D0DE PRG:10DE 60 ;------------------------------------------------------------ ; ObjectPath_D0DF ; @@ -2820,18 +2820,18 @@ ObjectPathLoop_D0D4: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ ObjectPath_D0DF: - LDA #$00 ; PRG:$10DF Bytes:A9 00 - STA $00 ; PRG:$10E1 Bytes:85 00 - LDA #$06 ; PRG:$10E3 Bytes:A9 06 - STA $01 ; PRG:$10E5 Bytes:85 01 - LDA #$07 ; PRG:$10E7 Bytes:A9 07 - STA $0F ; PRG:$10E9 Bytes:85 0F + LDA #$00 ; CPU:$D0DF PRG:10DF A9 00 + STA $00 ; CPU:$D0E1 PRG:10E1 85 00 + LDA #$06 ; CPU:$D0E3 PRG:10E3 A9 06 + STA $01 ; CPU:$D0E5 PRG:10E5 85 01 + LDA #$07 ; CPU:$D0E7 PRG:10E7 A9 07 + STA $0F ; CPU:$D0E9 PRG:10E9 85 0F ObjectPathLoop_D0EB: - JSR ProcessResourceStateRoutine_F601 ; PRG:$10EB Bytes:20 01 F6 - LDX #$00 ; PRG:$10EE Bytes:A2 00 - JSR RunGameTaskRoutine_CBD3 ; PRG:$10F0 Bytes:20 D3 CB - BPL ObjectPathLoop_D0EB ; PRG:$10F3 Bytes:10 F6 - RTS ; PRG:$10F5 Bytes:60 + JSR ProcessResourceStateRoutine_F601 ; CPU:$D0EB PRG:10EB 20 01 F6 + LDX #$00 ; CPU:$D0EE PRG:10EE A2 00 + JSR RunGameTaskRoutine_CBD3 ; CPU:$D0F0 PRG:10F0 20 D3 CB + BPL ObjectPathLoop_D0EB ; CPU:$D0F3 PRG:10F3 10 F6 + RTS ; CPU:$D0F5 PRG:10F5 60 ;------------------------------------------------------------ ; UpdateObjectBuffer_D0F6 ; @@ -2848,20 +2848,20 @@ ObjectPathLoop_D0EB: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ UpdateObjectBuffer_D0F6: - LDA #$C0 ; PRG:$10F6 Bytes:A9 C0 - STA $00 ; PRG:$10F8 Bytes:85 00 - LDA #$03 ; PRG:$10FA Bytes:A9 03 - STA $01 ; PRG:$10FC Bytes:85 01 - LDA #$02 ; PRG:$10FE Bytes:A9 02 - STA $0F ; PRG:$1100 Bytes:85 0F + LDA #$C0 ; CPU:$D0F6 PRG:10F6 A9 C0 + STA $00 ; CPU:$D0F8 PRG:10F8 85 00 + LDA #$03 ; CPU:$D0FA PRG:10FA A9 03 + STA $01 ; CPU:$D0FC PRG:10FC 85 01 + LDA #$02 ; CPU:$D0FE PRG:10FE A9 02 + STA $0F ; CPU:$D100 PRG:1100 85 0F ObjectPathLoop_D102: - JSR ProcessResourceStateRoutine_F601 ; PRG:$1102 Bytes:20 01 F6 - JSR ProcessObjectStateRoutine_DDB2 ; PRG:$1105 Bytes:20 B2 DD - DEC $0F ; PRG:$1108 Bytes:C6 0F - BPL ObjectPathLoop_D102 ; PRG:$110A Bytes:10 F6 - RTS ; PRG:$110C Bytes:60 - .byte $02, $03, $07, $0E, $0F, $11, $0A, $0B, $0B, $0C, $11, $0D, $0E, $0F, $0F, $10 ; PRG:$110D Bytes:02 03 07 0E 0F 11 0A 0B 0B 0C 11 0D 0E 0F 0F 10 - .byte $0D ; PRG:$111D Bytes:0D + JSR ProcessResourceStateRoutine_F601 ; CPU:$D102 PRG:1102 20 01 F6 + JSR ProcessObjectStateRoutine_DDB2 ; CPU:$D105 PRG:1105 20 B2 DD + DEC $0F ; CPU:$D108 PRG:1108 C6 0F + BPL ObjectPathLoop_D102 ; CPU:$D10A PRG:110A 10 F6 + RTS ; CPU:$D10C PRG:110C 60 + .byte $02, $03, $07, $0E, $0F, $11, $0A, $0B, $0B, $0C, $11, $0D, $0E, $0F, $0F, $10 ; CPU:$D10D PRG:110D 0B + .byte $0D ; CPU:$D11D PRG:111D 0B ;------------------------------------------------------------ ; ReadObjectRecord_D11E ; @@ -2878,70 +2878,70 @@ ObjectPathLoop_D102: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ ReadObjectRecord_D11E: - LDY #$10 ; PRG:$111E Bytes:A0 10 - LDA (CurrentObjectPtrLo),Y ; PRG:$1120 Bytes:B1 08 - STA $06 ; PRG:$1122 Bytes:85 06 - BMI ObjectPathContinue_D132 ; PRG:$1124 Bytes:30 0C - LDY #$1B ; PRG:$1126 Bytes:A0 1B - LDA (CurrentObjectPtrLo),Y ; PRG:$1128 Bytes:B1 08 - CMP #$10 ; PRG:$112A Bytes:C9 10 - BCC ObjectPathContinue_D132 ; PRG:$112C Bytes:90 04 - CMP #$40 ; PRG:$112E Bytes:C9 40 - BCC ObjectPathOnNoCarry_D14F ; PRG:$1130 Bytes:90 1D + LDY #$10 ; CPU:$D11E PRG:111E A0 10 + LDA (CurrentObjectPtrLo),Y ; CPU:$D120 PRG:1120 B1 08 + STA $06 ; CPU:$D122 PRG:1122 85 06 + BMI ObjectPathContinue_D132 ; CPU:$D124 PRG:1124 30 0C + LDY #$1B ; CPU:$D126 PRG:1126 A0 1B + LDA (CurrentObjectPtrLo),Y ; CPU:$D128 PRG:1128 B1 08 + CMP #$10 ; CPU:$D12A PRG:112A C9 10 + BCC ObjectPathContinue_D132 ; CPU:$D12C PRG:112C 90 04 + CMP #$40 ; CPU:$D12E PRG:112E C9 40 + BCC ObjectPathOnNoCarry_D14F ; CPU:$D130 PRG:1130 90 1D ObjectPathContinue_D132: - LDA $54 ; PRG:$1132 Bytes:A5 54 - BNE UpdateObjectRecordOnNonZero_D13A ; PRG:$1134 Bytes:D0 04 - LDA #$09 ; PRG:$1136 Bytes:A9 09 - STA $54 ; PRG:$1138 Bytes:85 54 + LDA $54 ; CPU:$D132 PRG:1132 A5 54 + BNE UpdateObjectRecordOnNonZero_D13A ; CPU:$D134 PRG:1134 D0 04 + LDA #$09 ; CPU:$D136 PRG:1136 A9 09 + STA $54 ; CPU:$D138 PRG:1138 85 54 UpdateObjectRecordOnNonZero_D13A: - CMP #$05 ; PRG:$113A Bytes:C9 05 - BCC ObjectPathOnNoCarry_D14E ; PRG:$113C Bytes:90 10 - LDY #$35 ; PRG:$113E Bytes:A0 35 - LDA #$01 ; PRG:$1140 Bytes:A9 01 - EOR (CurrentObjectPtrLo),Y ; PRG:$1142 Bytes:51 08 - STA (CurrentObjectPtrLo),Y ; PRG:$1144 Bytes:91 08 - LDY #$05 ; PRG:$1146 Bytes:A0 05 - LDA #$01 ; PRG:$1148 Bytes:A9 01 - EOR (CurrentObjectPtrLo),Y ; PRG:$114A Bytes:51 08 - STA (CurrentObjectPtrLo),Y ; PRG:$114C Bytes:91 08 + CMP #$05 ; CPU:$D13A PRG:113A C9 05 + BCC ObjectPathOnNoCarry_D14E ; CPU:$D13C PRG:113C 90 10 + LDY #$35 ; CPU:$D13E PRG:113E A0 35 + LDA #$01 ; CPU:$D140 PRG:1140 A9 01 + EOR (CurrentObjectPtrLo),Y ; CPU:$D142 PRG:1142 51 08 + STA (CurrentObjectPtrLo),Y ; CPU:$D144 PRG:1144 91 08 + LDY #$05 ; CPU:$D146 PRG:1146 A0 05 + LDA #$01 ; CPU:$D148 PRG:1148 A9 01 + EOR (CurrentObjectPtrLo),Y ; CPU:$D14A PRG:114A 51 08 + STA (CurrentObjectPtrLo),Y ; CPU:$D14C PRG:114C 91 08 ObjectPathOnNoCarry_D14E: - RTS ; PRG:$114E Bytes:60 + RTS ; CPU:$D14E PRG:114E 60 ObjectPathOnNoCarry_D14F: - LDX #$00 ; PRG:$114F Bytes:A2 00 - LDY $0A ; PRG:$1151 Bytes:A4 0A - LDA a:$0058,Y ; PRG:$1153 Bytes:B9 58 00 - LDY #$04 ; PRG:$1156 Bytes:A0 04 + LDX #$00 ; CPU:$D14F PRG:114F A2 00 + LDY $0A ; CPU:$D151 PRG:1151 A4 0A + LDA a:$0058,Y ; CPU:$D153 PRG:1153 B9 58 00 + LDY #$04 ; CPU:$D156 PRG:1156 A0 04 ObjectPathLoop_D158: - CMP $D10D,Y ; PRG:$1158 Bytes:D9 0D D1 - BCS ObjectPathOnCarry_D161 ; PRG:$115B Bytes:B0 04 - INX ; PRG:$115D Bytes:E8 - DEY ; PRG:$115E Bytes:88 - BPL ObjectPathLoop_D158 ; PRG:$115F Bytes:10 F7 + CMP $D10D,Y ; CPU:$D158 PRG:1158 D9 0D D1 + BCS ObjectPathOnCarry_D161 ; CPU:$D15B PRG:115B B0 04 + INX ; CPU:$D15D PRG:115D E8 + DEY ; CPU:$D15E PRG:115E 88 + BPL ObjectPathLoop_D158 ; CPU:$D15F PRG:115F 10 F7 ObjectPathOnCarry_D161: - LDA $06 ; PRG:$1161 Bytes:A5 06 - AND #$03 ; PRG:$1163 Bytes:29 03 - CMP #$02 ; PRG:$1165 Bytes:C9 02 - TXA ; PRG:$1167 Bytes:8A - BCC UpdateObjectRecordOnNoCarry_D16D ; PRG:$1168 Bytes:90 03 - CLC ; PRG:$116A Bytes:18 - ADC #$06 ; PRG:$116B Bytes:69 06 + LDA $06 ; CPU:$D161 PRG:1161 A5 06 + AND #$03 ; CPU:$D163 PRG:1163 29 03 + CMP #$02 ; CPU:$D165 PRG:1165 C9 02 + TXA ; CPU:$D167 PRG:1167 8A + BCC UpdateObjectRecordOnNoCarry_D16D ; CPU:$D168 PRG:1168 90 03 + CLC ; CPU:$D16A PRG:116A 18 + ADC #$06 ; CPU:$D16B PRG:116B 69 06 UpdateObjectRecordOnNoCarry_D16D: - TAX ; PRG:$116D Bytes:AA - CLC ; PRG:$116E Bytes:18 - ADC #$06 ; PRG:$116F Bytes:69 06 - LDY #$05 ; PRG:$1171 Bytes:A0 05 - STA (CurrentObjectPtrLo),Y ; PRG:$1173 Bytes:91 08 - LDA $D112,X ; PRG:$1175 Bytes:BD 12 D1 - LDY #$25 ; PRG:$1178 Bytes:A0 25 - STA (CurrentObjectPtrLo),Y ; PRG:$117A Bytes:91 08 - SEC ; PRG:$117C Bytes:38 - SBC #$04 ; PRG:$117D Bytes:E9 04 - LDY #$35 ; PRG:$117F Bytes:A0 35 - STA (CurrentObjectPtrLo),Y ; PRG:$1181 Bytes:91 08 - RTS ; PRG:$1183 Bytes:60 - .byte $27, $16, $27, $1A, $27, $26, $27, $2A, $27, $17, $17, $17, $25, $05, $05, $25 ; PRG:$1184 Bytes:27 16 27 1A 27 26 27 2A 27 17 17 17 25 05 05 25 - .byte $2A, $0A, $0A, $2A, $21, $01, $01, $21, $23, $03, $03, $23, $27, $07, $07, $27 ; PRG:$1194 Bytes:2A 0A 0A 2A 21 01 01 21 23 03 03 23 27 07 07 27 - .byte $25, $05, $05, $25, $21, $11, $11, $11, $21, $0F ; PRG:$11A4 Bytes:25 05 05 25 21 11 11 11 21 0F + TAX ; CPU:$D16D PRG:116D AA + CLC ; CPU:$D16E PRG:116E 18 + ADC #$06 ; CPU:$D16F PRG:116F 69 06 + LDY #$05 ; CPU:$D171 PRG:1171 A0 05 + STA (CurrentObjectPtrLo),Y ; CPU:$D173 PRG:1173 91 08 + LDA $D112,X ; CPU:$D175 PRG:1175 BD 12 D1 + LDY #$25 ; CPU:$D178 PRG:1178 A0 25 + STA (CurrentObjectPtrLo),Y ; CPU:$D17A PRG:117A 91 08 + SEC ; CPU:$D17C PRG:117C 38 + SBC #$04 ; CPU:$D17D PRG:117D E9 04 + LDY #$35 ; CPU:$D17F PRG:117F A0 35 + STA (CurrentObjectPtrLo),Y ; CPU:$D181 PRG:1181 91 08 + RTS ; CPU:$D183 PRG:1183 60 + .byte $27, $16, $27, $1A, $27, $26, $27, $2A, $27, $17, $17, $17, $25, $05, $05, $25 ; CPU:$D184 PRG:1184 0B + .byte $2A, $0A, $0A, $2A, $21, $01, $01, $21, $23, $03, $03, $23, $27, $07, $07, $27 ; CPU:$D194 PRG:1194 0B + .byte $25, $05, $05, $25, $21, $11, $11, $11, $21, $0F ; CPU:$D1A4 PRG:11A4 0B ;------------------------------------------------------------ ; UpdateObjectBufferRoutine_D1AE ; @@ -2958,23 +2958,23 @@ UpdateObjectRecordOnNoCarry_D16D: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ UpdateObjectBufferRoutine_D1AE: - STX $00 ; PRG:$11AE Bytes:86 00 - LDX #$3F ; PRG:$11B0 Bytes:A2 3F - STX $01 ; PRG:$11B2 Bytes:86 01 - TYA ; PRG:$11B4 Bytes:98 - ASL A ; PRG:$11B5 Bytes:0A - TAY ; PRG:$11B6 Bytes:A8 - LDA $D184,Y ; PRG:$11B7 Bytes:B9 84 D1 - STA $EE ; PRG:$11BA Bytes:85 EE - INY ; PRG:$11BC Bytes:C8 - LDA $D184,Y ; PRG:$11BD Bytes:B9 84 D1 - STA $EF ; PRG:$11C0 Bytes:85 EF - LDA #$EB ; PRG:$11C2 Bytes:A9 EB - STA $02 ; PRG:$11C4 Bytes:85 02 - LDA #$00 ; PRG:$11C6 Bytes:A9 00 - STA $03 ; PRG:$11C8 Bytes:85 03 - JSR UpdateCommandBufferRoutine_F3A1 ; PRG:$11CA Bytes:20 A1 F3 - RTS ; PRG:$11CD Bytes:60 + STX $00 ; CPU:$D1AE PRG:11AE 86 00 + LDX #$3F ; CPU:$D1B0 PRG:11B0 A2 3F + STX $01 ; CPU:$D1B2 PRG:11B2 86 01 + TYA ; CPU:$D1B4 PRG:11B4 98 + ASL A ; CPU:$D1B5 PRG:11B5 0A + TAY ; CPU:$D1B6 PRG:11B6 A8 + LDA $D184,Y ; CPU:$D1B7 PRG:11B7 B9 84 D1 + STA $EE ; CPU:$D1BA PRG:11BA 85 EE + INY ; CPU:$D1BC PRG:11BC C8 + LDA $D184,Y ; CPU:$D1BD PRG:11BD B9 84 D1 + STA $EF ; CPU:$D1C0 PRG:11C0 85 EF + LDA #$EB ; CPU:$D1C2 PRG:11C2 A9 EB + STA $02 ; CPU:$D1C4 PRG:11C4 85 02 + LDA #$00 ; CPU:$D1C6 PRG:11C6 A9 00 + STA $03 ; CPU:$D1C8 PRG:11C8 85 03 + JSR UpdateCommandBufferRoutine_F3A1 ; CPU:$D1CA PRG:11CA 20 A1 F3 + RTS ; CPU:$D1CD PRG:11CD 60 ;------------------------------------------------------------ ; ProcessObjectStateRoutine_D1CE ; @@ -2991,12 +2991,12 @@ UpdateObjectBufferRoutine_D1AE: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ ProcessObjectStateRoutine_D1CE: - LDA $87 ; PRG:$11CE Bytes:A5 87 - ASL A ; PRG:$11D0 Bytes:0A - CLC ; PRG:$11D1 Bytes:18 - ADC #$06 ; PRG:$11D2 Bytes:69 06 - TAY ; PRG:$11D4 Bytes:A8 - RTS ; PRG:$11D5 Bytes:60 + LDA $87 ; CPU:$D1CE PRG:11CE A5 87 + ASL A ; CPU:$D1D0 PRG:11D0 0A + CLC ; CPU:$D1D1 PRG:11D1 18 + ADC #$06 ; CPU:$D1D2 PRG:11D2 69 06 + TAY ; CPU:$D1D4 PRG:11D4 A8 + RTS ; CPU:$D1D5 PRG:11D5 60 ;------------------------------------------------------------ ; ObjectPath_D1D6 ; @@ -3013,27 +3013,27 @@ ProcessObjectStateRoutine_D1CE: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ ObjectPath_D1D6: - LDA $62 ; PRG:$11D6 Bytes:A5 62 - BNE ObjectPathOnNonZero_D1F4 ; PRG:$11D8 Bytes:D0 1A - LDA #$06 ; PRG:$11DA Bytes:A9 06 - STA $62 ; PRG:$11DC Bytes:85 62 - LDY #$04 ; PRG:$11DE Bytes:A0 04 - LDA $8F ; PRG:$11E0 Bytes:A5 8F - BEQ ObjectPathOnZero_D1E6 ; PRG:$11E2 Bytes:F0 02 - LDY #$12 ; PRG:$11E4 Bytes:A0 12 + LDA $62 ; CPU:$D1D6 PRG:11D6 A5 62 + BNE ObjectPathOnNonZero_D1F4 ; CPU:$D1D8 PRG:11D8 D0 1A + LDA #$06 ; CPU:$D1DA PRG:11DA A9 06 + STA $62 ; CPU:$D1DC PRG:11DC 85 62 + LDY #$04 ; CPU:$D1DE PRG:11DE A0 04 + LDA $8F ; CPU:$D1E0 PRG:11E0 A5 8F + BEQ ObjectPathOnZero_D1E6 ; CPU:$D1E2 PRG:11E2 F0 02 + LDY #$12 ; CPU:$D1E4 PRG:11E4 A0 12 ObjectPathOnZero_D1E6: - LDA #$01 ; PRG:$11E6 Bytes:A9 01 - EOR $A2 ; PRG:$11E8 Bytes:45 A2 - STA $A2 ; PRG:$11EA Bytes:85 A2 - BEQ ObjectPathOnZero_D1EF ; PRG:$11EC Bytes:F0 01 - INY ; PRG:$11EE Bytes:C8 + LDA #$01 ; CPU:$D1E6 PRG:11E6 A9 01 + EOR $A2 ; CPU:$D1E8 PRG:11E8 45 A2 + STA $A2 ; CPU:$D1EA PRG:11EA 85 A2 + BEQ ObjectPathOnZero_D1EF ; CPU:$D1EC PRG:11EC F0 01 + INY ; CPU:$D1EE PRG:11EE C8 ObjectPathOnZero_D1EF: - LDX #$04 ; PRG:$11EF Bytes:A2 04 - JSR UpdateObjectBufferRoutine_D1AE ; PRG:$11F1 Bytes:20 AE D1 + LDX #$04 ; CPU:$D1EF PRG:11EF A2 04 + JSR UpdateObjectBufferRoutine_D1AE ; CPU:$D1F1 PRG:11F1 20 AE D1 ObjectPathOnNonZero_D1F4: - RTS ; PRG:$11F4 Bytes:60 - .byte $22, $5C, $5D, $5E, $5F, $22, $58, $59, $5A, $5B, $22, $54, $55, $56, $57, $22 ; PRG:$11F5 Bytes:22 5C 5D 5E 5F 22 58 59 5A 5B 22 54 55 56 57 22 - .byte $50, $51, $52, $53 ; PRG:$1205 Bytes:50 51 52 53 + RTS ; CPU:$D1F4 PRG:11F4 60 + .byte $22, $5C, $5D, $5E, $5F, $22, $58, $59, $5A, $5B, $22, $54, $55, $56, $57, $22 ; CPU:$D1F5 PRG:11F5 0B + .byte $50, $51, $52, $53 ; CPU:$D205 PRG:1205 0B ;------------------------------------------------------------ ; ObjectPath_D209 ; @@ -3050,10 +3050,10 @@ ObjectPathOnNonZero_D1F4: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ ObjectPath_D209: - LDA $57 ; PRG:$1209 Bytes:A5 57 - BNE ObjectPathContinue_D254 ; PRG:$120B Bytes:D0 47 - LDA #$02 ; PRG:$120D Bytes:A9 02 - STA $57 ; PRG:$120F Bytes:85 57 + LDA $57 ; CPU:$D209 PRG:1209 A5 57 + BNE ObjectPathContinue_D254 ; CPU:$D20B PRG:120B D0 47 + LDA #$02 ; CPU:$D20D PRG:120D A9 02 + STA $57 ; CPU:$D20F PRG:120F 85 57 ;------------------------------------------------------------ ; ProcessObjectStateRoutine_D211 ; @@ -3070,67 +3070,67 @@ ObjectPath_D209: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ ProcessObjectStateRoutine_D211: - LDA $A3 ; PRG:$1211 Bytes:A5 A3 - LDY $A4 ; PRG:$1213 Bytes:A4 A4 - CPY #$FF ; PRG:$1215 Bytes:C0 FF - BNE UpdateObjectBufferOnNonZero_D222 ; PRG:$1217 Bytes:D0 09 - SEC ; PRG:$1219 Bytes:38 - SBC #$05 ; PRG:$121A Bytes:E9 05 - BPL ObjectPathOnPositive_D220 ; PRG:$121C Bytes:10 02 - LDA #$0F ; PRG:$121E Bytes:A9 0F + LDA $A3 ; CPU:$D211 PRG:1211 A5 A3 + LDY $A4 ; CPU:$D213 PRG:1213 A4 A4 + CPY #$FF ; CPU:$D215 PRG:1215 C0 FF + BNE UpdateObjectBufferOnNonZero_D222 ; CPU:$D217 PRG:1217 D0 09 + SEC ; CPU:$D219 PRG:1219 38 + SBC #$05 ; CPU:$D21A PRG:121A E9 05 + BPL ObjectPathOnPositive_D220 ; CPU:$D21C PRG:121C 10 02 + LDA #$0F ; CPU:$D21E PRG:121E A9 0F ObjectPathOnPositive_D220: - STA $A3 ; PRG:$1220 Bytes:85 A3 + STA $A3 ; CPU:$D220 PRG:1220 85 A3 UpdateObjectBufferOnNonZero_D222: - CLC ; PRG:$1222 Bytes:18 - ADC #$F5 ; PRG:$1223 Bytes:69 F5 - STA $02 ; PRG:$1225 Bytes:85 02 - LDA #$00 ; PRG:$1227 Bytes:A9 00 - ADC #$D1 ; PRG:$1229 Bytes:69 D1 - STA $03 ; PRG:$122B Bytes:85 03 - JSR RunGameTaskRoutine_C8AA ; PRG:$122D Bytes:20 AA C8 - INC $A4 ; PRG:$1230 Bytes:E6 A4 - INC $A4 ; PRG:$1232 Bytes:E6 A4 - LDA $A4 ; PRG:$1234 Bytes:A5 A4 - BMI ObjectPathOnNegative_D23A ; PRG:$1236 Bytes:30 02 - LDA #$F9 ; PRG:$1238 Bytes:A9 F9 + CLC ; CPU:$D222 PRG:1222 18 + ADC #$F5 ; CPU:$D223 PRG:1223 69 F5 + STA $02 ; CPU:$D225 PRG:1225 85 02 + LDA #$00 ; CPU:$D227 PRG:1227 A9 00 + ADC #$D1 ; CPU:$D229 PRG:1229 69 D1 + STA $03 ; CPU:$D22B PRG:122B 85 03 + JSR RunGameTaskRoutine_C8AA ; CPU:$D22D PRG:122D 20 AA C8 + INC $A4 ; CPU:$D230 PRG:1230 E6 A4 + INC $A4 ; CPU:$D232 PRG:1232 E6 A4 + LDA $A4 ; CPU:$D234 PRG:1234 A5 A4 + BMI ObjectPathOnNegative_D23A ; CPU:$D236 PRG:1236 30 02 + LDA #$F9 ; CPU:$D238 PRG:1238 A9 F9 ObjectPathOnNegative_D23A: - STA $A4 ; PRG:$123A Bytes:85 A4 - LDY #$00 ; PRG:$123C Bytes:A0 00 - CLC ; PRG:$123E Bytes:18 - ADC ($04),Y ; PRG:$123F Bytes:71 04 - TAY ; PRG:$1241 Bytes:A8 - CMP #$01 ; PRG:$1242 Bytes:C9 01 - BEQ ObjectPathContinue_D254 ; PRG:$1244 Bytes:F0 0E - BMI ObjectPathContinue_D254 ; PRG:$1246 Bytes:30 0C - LDA ($04),Y ; PRG:$1248 Bytes:B1 04 - STA $00 ; PRG:$124A Bytes:85 00 - DEY ; PRG:$124C Bytes:88 - LDA ($04),Y ; PRG:$124D Bytes:B1 04 - STA $01 ; PRG:$124F Bytes:85 01 - JSR UpdateCommandBufferRoutine_F3A1 ; PRG:$1251 Bytes:20 A1 F3 + STA $A4 ; CPU:$D23A PRG:123A 85 A4 + LDY #$00 ; CPU:$D23C PRG:123C A0 00 + CLC ; CPU:$D23E PRG:123E 18 + ADC ($04),Y ; CPU:$D23F PRG:123F 71 04 + TAY ; CPU:$D241 PRG:1241 A8 + CMP #$01 ; CPU:$D242 PRG:1242 C9 01 + BEQ ObjectPathContinue_D254 ; CPU:$D244 PRG:1244 F0 0E + BMI ObjectPathContinue_D254 ; CPU:$D246 PRG:1246 30 0C + LDA ($04),Y ; CPU:$D248 PRG:1248 B1 04 + STA $00 ; CPU:$D24A PRG:124A 85 00 + DEY ; CPU:$D24C PRG:124C 88 + LDA ($04),Y ; CPU:$D24D PRG:124D B1 04 + STA $01 ; CPU:$D24F PRG:124F 85 01 + JSR UpdateCommandBufferRoutine_F3A1 ; CPU:$D251 PRG:1251 20 A1 F3 ObjectPathContinue_D254: - RTS ; PRG:$1254 Bytes:60 - .byte $02, $03, $00, $00, $00, $00, $00, $01, $10, $14 ; PRG:$1255 Bytes:02 03 00 00 00 00 00 01 10 14 + RTS ; CPU:$D254 PRG:1254 60 + .byte $02, $03, $00, $00, $00, $00, $00, $01, $10, $14 ; CPU:$D255 PRG:1255 0B ObjectPathLoop_D25F: - LDY $0A ; PRG:$125F Bytes:A4 0A - LDX $D25D,Y ; PRG:$1261 Bytes:BE 5D D2 - LDA $63 ; PRG:$1264 Bytes:A5 63 - BEQ ObjectPathOnZero_D277 ; PRG:$1266 Bytes:F0 0F - CMP #$08 ; PRG:$1268 Bytes:C9 08 - BEQ ObjectPathOnZero_D272 ; PRG:$126A Bytes:F0 06 - INY ; PRG:$126C Bytes:C8 - INY ; PRG:$126D Bytes:C8 - CMP #$01 ; PRG:$126E Bytes:C9 01 - BNE ObjectPathLoop_D275 ; PRG:$1270 Bytes:D0 03 + LDY $0A ; CPU:$D25F PRG:125F A4 0A + LDX $D25D,Y ; CPU:$D261 PRG:1261 BE 5D D2 + LDA $63 ; CPU:$D264 PRG:1264 A5 63 + BEQ ObjectPathOnZero_D277 ; CPU:$D266 PRG:1266 F0 0F + CMP #$08 ; CPU:$D268 PRG:1268 C9 08 + BEQ ObjectPathOnZero_D272 ; CPU:$D26A PRG:126A F0 06 + INY ; CPU:$D26C PRG:126C C8 + INY ; CPU:$D26D PRG:126D C8 + CMP #$01 ; CPU:$D26E PRG:126E C9 01 + BNE ObjectPathLoop_D275 ; CPU:$D270 PRG:1270 D0 03 ObjectPathOnZero_D272: - JSR UpdateObjectBufferRoutine_D1AE ; PRG:$1272 Bytes:20 AE D1 + JSR UpdateObjectBufferRoutine_D1AE ; CPU:$D272 PRG:1272 20 AE D1 ObjectPathLoop_D275: - SEC ; PRG:$1275 Bytes:38 - RTS ; PRG:$1276 Bytes:60 + SEC ; CPU:$D275 PRG:1275 38 + RTS ; CPU:$D276 PRG:1276 60 ObjectPathOnZero_D277: - LDA #$10 ; PRG:$1277 Bytes:A9 10 - STA $63 ; PRG:$1279 Bytes:85 63 - BNE ObjectPathLoop_D275 ; PRG:$127B Bytes:D0 F8 + LDA #$10 ; CPU:$D277 PRG:1277 A9 10 + STA $63 ; CPU:$D279 PRG:1279 85 63 + BNE ObjectPathLoop_D275 ; CPU:$D27B PRG:127B D0 F8 ;------------------------------------------------------------ ; UpdateObjectRecord_D27D ; @@ -3147,123 +3147,123 @@ ObjectPathOnZero_D277: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ UpdateObjectRecord_D27D: - LDA $78 ; PRG:$127D Bytes:A5 78 - BNE ObjectPathLoop_D275 ; PRG:$127F Bytes:D0 F4 - LDX $0A ; PRG:$1281 Bytes:A6 0A - LDA $D0,X ; PRG:$1283 Bytes:B5 D0 - BEQ ObjectPathOnZero_D2CE ; PRG:$1285 Bytes:F0 47 - CMP #$02 ; PRG:$1287 Bytes:C9 02 - BEQ ObjectPathOnZero_D2D0 ; PRG:$1289 Bytes:F0 45 - LDA $46,X ; PRG:$128B Bytes:B5 46 - AND #$0F ; PRG:$128D Bytes:29 0F - BEQ ObjectPathLoop_D25F ; PRG:$128F Bytes:F0 CE - DEC $D0,X ; PRG:$1291 Bytes:D6 D0 - TAX ; PRG:$1293 Bytes:AA - LDA $D254,X ; PRG:$1294 Bytes:BD 54 D2 - LDY #$10 ; PRG:$1297 Bytes:A0 10 - STA (CurrentObjectPtrLo),Y ; PRG:$1299 Bytes:91 08 - PHA ; PRG:$129B Bytes:48 - TAX ; PRG:$129C Bytes:AA - LDY $E16F,X ; PRG:$129D Bytes:BC 6F E1 - LDX $82 ; PRG:$12A0 Bytes:A6 82 - LDA $C0DD,X ; PRG:$12A2 Bytes:BD DD C0 - STA (CurrentObjectPtrLo),Y ; PRG:$12A5 Bytes:91 08 - DEY ; PRG:$12A7 Bytes:88 - LDA $C0D5,X ; PRG:$12A8 Bytes:BD D5 C0 - STA (CurrentObjectPtrLo),Y ; PRG:$12AB Bytes:91 08 - PLA ; PRG:$12AD Bytes:68 - AND #$01 ; PRG:$12AE Bytes:29 01 - BEQ UpdateObjectRecordOnZero_D2B5 ; PRG:$12B0 Bytes:F0 03 - JSR UpdateObjectRecordRoutine_E325 ; PRG:$12B2 Bytes:20 25 E3 + LDA $78 ; CPU:$D27D PRG:127D A5 78 + BNE ObjectPathLoop_D275 ; CPU:$D27F PRG:127F D0 F4 + LDX $0A ; CPU:$D281 PRG:1281 A6 0A + LDA $D0,X ; CPU:$D283 PRG:1283 B5 D0 + BEQ ObjectPathOnZero_D2CE ; CPU:$D285 PRG:1285 F0 47 + CMP #$02 ; CPU:$D287 PRG:1287 C9 02 + BEQ ObjectPathOnZero_D2D0 ; CPU:$D289 PRG:1289 F0 45 + LDA $46,X ; CPU:$D28B PRG:128B B5 46 + AND #$0F ; CPU:$D28D PRG:128D 29 0F + BEQ ObjectPathLoop_D25F ; CPU:$D28F PRG:128F F0 CE + DEC $D0,X ; CPU:$D291 PRG:1291 D6 D0 + TAX ; CPU:$D293 PRG:1293 AA + LDA $D254,X ; CPU:$D294 PRG:1294 BD 54 D2 + LDY #$10 ; CPU:$D297 PRG:1297 A0 10 + STA (CurrentObjectPtrLo),Y ; CPU:$D299 PRG:1299 91 08 + PHA ; CPU:$D29B PRG:129B 48 + TAX ; CPU:$D29C PRG:129C AA + LDY $E16F,X ; CPU:$D29D PRG:129D BC 6F E1 + LDX $82 ; CPU:$D2A0 PRG:12A0 A6 82 + LDA $C0DD,X ; CPU:$D2A2 PRG:12A2 BD DD C0 + STA (CurrentObjectPtrLo),Y ; CPU:$D2A5 PRG:12A5 91 08 + DEY ; CPU:$D2A7 PRG:12A7 88 + LDA $C0D5,X ; CPU:$D2A8 PRG:12A8 BD D5 C0 + STA (CurrentObjectPtrLo),Y ; CPU:$D2AB PRG:12AB 91 08 + PLA ; CPU:$D2AD PRG:12AD 68 + AND #$01 ; CPU:$D2AE PRG:12AE 29 01 + BEQ UpdateObjectRecordOnZero_D2B5 ; CPU:$D2B0 PRG:12B0 F0 03 + JSR UpdateObjectRecordRoutine_E325 ; CPU:$D2B2 PRG:12B2 20 25 E3 UpdateObjectRecordOnZero_D2B5: - LDY #$30 ; PRG:$12B5 Bytes:A0 30 - LDA #$00 ; PRG:$12B7 Bytes:A9 00 - STA (CurrentObjectPtrLo),Y ; PRG:$12B9 Bytes:91 08 - LDY $0A ; PRG:$12BB Bytes:A4 0A - LDX $D25D,Y ; PRG:$12BD Bytes:BE 5D D2 - LDA a:$0075,Y ; PRG:$12C0 Bytes:B9 75 00 - BEQ ObjectPathOnZero_D2C7 ; PRG:$12C3 Bytes:F0 02 - INY ; PRG:$12C5 Bytes:C8 - INY ; PRG:$12C6 Bytes:C8 + LDY #$30 ; CPU:$D2B5 PRG:12B5 A0 30 + LDA #$00 ; CPU:$D2B7 PRG:12B7 A9 00 + STA (CurrentObjectPtrLo),Y ; CPU:$D2B9 PRG:12B9 91 08 + LDY $0A ; CPU:$D2BB PRG:12BB A4 0A + LDX $D25D,Y ; CPU:$D2BD PRG:12BD BE 5D D2 + LDA a:$0075,Y ; CPU:$D2C0 PRG:12C0 B9 75 00 + BEQ ObjectPathOnZero_D2C7 ; CPU:$D2C3 PRG:12C3 F0 02 + INY ; CPU:$D2C5 PRG:12C5 C8 + INY ; CPU:$D2C6 PRG:12C6 C8 ObjectPathOnZero_D2C7: - JSR UpdateObjectBufferRoutine_D1AE ; PRG:$12C7 Bytes:20 AE D1 - LDA #$04 ; PRG:$12CA Bytes:A9 04 - STA $FF ; PRG:$12CC Bytes:85 FF + JSR UpdateObjectBufferRoutine_D1AE ; CPU:$D2C7 PRG:12C7 20 AE D1 + LDA #$04 ; CPU:$D2CA PRG:12CA A9 04 + STA $FF ; CPU:$D2CC PRG:12CC 85 FF ObjectPathOnZero_D2CE: - CLC ; PRG:$12CE Bytes:18 - RTS ; PRG:$12CF Bytes:60 + CLC ; CPU:$D2CE PRG:12CE 18 + RTS ; CPU:$D2CF PRG:12CF 60 ObjectPathOnZero_D2D0: - DEC $D0,X ; PRG:$12D0 Bytes:D6 D0 - JSR RunGameTaskRoutine_C8AA ; PRG:$12D2 Bytes:20 AA C8 - LDY #$00 ; PRG:$12D5 Bytes:A0 00 - LDA ($04),Y ; PRG:$12D7 Bytes:B1 04 - TAY ; PRG:$12D9 Bytes:A8 - LDX $0A ; PRG:$12DA Bytes:A6 0A - BEQ UpdateObjectRecordOnZero_D2E0 ; PRG:$12DC Bytes:F0 02 - INY ; PRG:$12DE Bytes:C8 - INY ; PRG:$12DF Bytes:C8 + DEC $D0,X ; CPU:$D2D0 PRG:12D0 D6 D0 + JSR RunGameTaskRoutine_C8AA ; CPU:$D2D2 PRG:12D2 20 AA C8 + LDY #$00 ; CPU:$D2D5 PRG:12D5 A0 00 + LDA ($04),Y ; CPU:$D2D7 PRG:12D7 B1 04 + TAY ; CPU:$D2D9 PRG:12D9 A8 + LDX $0A ; CPU:$D2DA PRG:12DA A6 0A + BEQ UpdateObjectRecordOnZero_D2E0 ; CPU:$D2DC PRG:12DC F0 02 + INY ; CPU:$D2DE PRG:12DE C8 + INY ; CPU:$D2DF PRG:12DF C8 UpdateObjectRecordOnZero_D2E0: - LDA ($04),Y ; PRG:$12E0 Bytes:B1 04 - STA $00 ; PRG:$12E2 Bytes:85 00 - INY ; PRG:$12E4 Bytes:C8 - LDA ($04),Y ; PRG:$12E5 Bytes:B1 04 - STA $01 ; PRG:$12E7 Bytes:85 01 - LDY #$00 ; PRG:$12E9 Bytes:A0 00 - LDA #$00 ; PRG:$12EB Bytes:A9 00 - STA (CurrentObjectPtrLo),Y ; PRG:$12ED Bytes:91 08 - INY ; PRG:$12EF Bytes:C8 - LDA WorkPtr0Lo ; PRG:$12F0 Bytes:A5 00 - STA (CurrentObjectPtrLo),Y ; PRG:$12F2 Bytes:91 08 - INY ; PRG:$12F4 Bytes:C8 - LDA #$00 ; PRG:$12F5 Bytes:A9 00 - STA (CurrentObjectPtrLo),Y ; PRG:$12F7 Bytes:91 08 - INY ; PRG:$12F9 Bytes:C8 - LDA WorkPtr0Hi ; PRG:$12FA Bytes:A5 01 - STA (CurrentObjectPtrLo),Y ; PRG:$12FC Bytes:91 08 - INY ; PRG:$12FE Bytes:C8 - LDA #$00 ; PRG:$12FF Bytes:A9 00 - STA (CurrentObjectPtrLo),Y ; PRG:$1301 Bytes:91 08 - LDA #$16 ; PRG:$1303 Bytes:A9 16 - CPX #$00 ; PRG:$1305 Bytes:E0 00 - BEQ UpdateObjectRecordOnZero_D30B ; PRG:$1307 Bytes:F0 02 - LDA #$17 ; PRG:$1309 Bytes:A9 17 + LDA ($04),Y ; CPU:$D2E0 PRG:12E0 B1 04 + STA $00 ; CPU:$D2E2 PRG:12E2 85 00 + INY ; CPU:$D2E4 PRG:12E4 C8 + LDA ($04),Y ; CPU:$D2E5 PRG:12E5 B1 04 + STA $01 ; CPU:$D2E7 PRG:12E7 85 01 + LDY #$00 ; CPU:$D2E9 PRG:12E9 A0 00 + LDA #$00 ; CPU:$D2EB PRG:12EB A9 00 + STA (CurrentObjectPtrLo),Y ; CPU:$D2ED PRG:12ED 91 08 + INY ; CPU:$D2EF PRG:12EF C8 + LDA WorkPtr0Lo ; CPU:$D2F0 PRG:12F0 A5 00 + STA (CurrentObjectPtrLo),Y ; CPU:$D2F2 PRG:12F2 91 08 + INY ; CPU:$D2F4 PRG:12F4 C8 + LDA #$00 ; CPU:$D2F5 PRG:12F5 A9 00 + STA (CurrentObjectPtrLo),Y ; CPU:$D2F7 PRG:12F7 91 08 + INY ; CPU:$D2F9 PRG:12F9 C8 + LDA WorkPtr0Hi ; CPU:$D2FA PRG:12FA A5 01 + STA (CurrentObjectPtrLo),Y ; CPU:$D2FC PRG:12FC 91 08 + INY ; CPU:$D2FE PRG:12FE C8 + LDA #$00 ; CPU:$D2FF PRG:12FF A9 00 + STA (CurrentObjectPtrLo),Y ; CPU:$D301 PRG:1301 91 08 + LDA #$16 ; CPU:$D303 PRG:1303 A9 16 + CPX #$00 ; CPU:$D305 PRG:1305 E0 00 + BEQ UpdateObjectRecordOnZero_D30B ; CPU:$D307 PRG:1307 F0 02 + LDA #$17 ; CPU:$D309 PRG:1309 A9 17 UpdateObjectRecordOnZero_D30B: - INY ; PRG:$130B Bytes:C8 - STA (CurrentObjectPtrLo),Y ; PRG:$130C Bytes:91 08 - LDY #$10 ; PRG:$130E Bytes:A0 10 - LDA #$00 ; PRG:$1310 Bytes:A9 00 + INY ; CPU:$D30B PRG:130B C8 + STA (CurrentObjectPtrLo),Y ; CPU:$D30C PRG:130C 91 08 + LDY #$10 ; CPU:$D30E PRG:130E A0 10 + LDA #$00 ; CPU:$D310 PRG:1310 A9 00 UpdateObjectRecordLoop_D312: - STA (CurrentObjectPtrLo),Y ; PRG:$1312 Bytes:91 08 - INY ; PRG:$1314 Bytes:C8 - CPY #$1E ; PRG:$1315 Bytes:C0 1E - BNE UpdateObjectRecordLoop_D312 ; PRG:$1317 Bytes:D0 F9 - LDY #$08 ; PRG:$1319 Bytes:A0 08 - STA (CurrentObjectPtrLo),Y ; PRG:$131B Bytes:91 08 - SEC ; PRG:$131D Bytes:38 - RTS ; PRG:$131E Bytes:60 - .byte $10, $D0, $12, $13, $14, $15, $17, $18, $19, $1A, $1B, $17 ; PRG:$131F Bytes:10 D0 12 13 14 15 17 18 19 1A 1B 17 + STA (CurrentObjectPtrLo),Y ; CPU:$D312 PRG:1312 91 08 + INY ; CPU:$D314 PRG:1314 C8 + CPY #$1E ; CPU:$D315 PRG:1315 C0 1E + BNE UpdateObjectRecordLoop_D312 ; CPU:$D317 PRG:1317 D0 F9 + LDY #$08 ; CPU:$D319 PRG:1319 A0 08 + STA (CurrentObjectPtrLo),Y ; CPU:$D31B PRG:131B 91 08 + SEC ; CPU:$D31D PRG:131D 38 + RTS ; CPU:$D31E PRG:131E 60 + .byte $10, $D0, $12, $13, $14, $15, $17, $18, $19, $1A, $1B, $17 ; CPU:$D31F PRG:131F 0B ObjectPathLoop_D32B: - LDA #$00 ; PRG:$132B Bytes:A9 00 - STA $90,X ; PRG:$132D Bytes:95 90 + LDA #$00 ; CPU:$D32B PRG:132B A9 00 + STA $90,X ; CPU:$D32D PRG:132D 95 90 ObjectPathLoop_D32F: - CLC ; PRG:$132F Bytes:18 - RTS ; PRG:$1330 Bytes:60 + CLC ; CPU:$D32F PRG:132F 18 + RTS ; CPU:$D330 PRG:1330 60 ReadObjectRecordLoop_D331: - LDA $78 ; PRG:$1331 Bytes:A5 78 - BNE ObjectPathLoop_D32B ; PRG:$1333 Bytes:D0 F6 - LDY #$10 ; PRG:$1335 Bytes:A0 10 - LDA (CurrentObjectPtrLo),Y ; PRG:$1337 Bytes:B1 08 - BMI ObjectPathLoop_D32F ; PRG:$1339 Bytes:30 F4 - AND #$0F ; PRG:$133B Bytes:29 0F - TAX ; PRG:$133D Bytes:AA - JSR UpdateObjectRecordRoutine_E335 ; PRG:$133E Bytes:20 35 E3 - BCC ObjectPathLoop_D32F ; PRG:$1341 Bytes:90 EC - LDX $0A ; PRG:$1343 Bytes:A6 0A - DEC $90,X ; PRG:$1345 Bytes:D6 90 - LDA #$00 ; PRG:$1347 Bytes:A9 00 - BEQ UpdateObjectRecordOnZero_D36E ; PRG:$1349 Bytes:F0 23 + LDA $78 ; CPU:$D331 PRG:1331 A5 78 + BNE ObjectPathLoop_D32B ; CPU:$D333 PRG:1333 D0 F6 + LDY #$10 ; CPU:$D335 PRG:1335 A0 10 + LDA (CurrentObjectPtrLo),Y ; CPU:$D337 PRG:1337 B1 08 + BMI ObjectPathLoop_D32F ; CPU:$D339 PRG:1339 30 F4 + AND #$0F ; CPU:$D33B PRG:133B 29 0F + TAX ; CPU:$D33D PRG:133D AA + JSR UpdateObjectRecordRoutine_E335 ; CPU:$D33E PRG:133E 20 35 E3 + BCC ObjectPathLoop_D32F ; CPU:$D341 PRG:1341 90 EC + LDX $0A ; CPU:$D343 PRG:1343 A6 0A + DEC $90,X ; CPU:$D345 PRG:1345 D6 90 + LDA #$00 ; CPU:$D347 PRG:1347 A9 00 + BEQ UpdateObjectRecordOnZero_D36E ; CPU:$D349 PRG:1349 F0 23 ObjectPathLoop_D34B: - JMP UpdateObjectRecordDispatch_D401 ; PRG:$134B Bytes:4C 01 D4 + JMP UpdateObjectRecordDispatch_D401 ; CPU:$D34B PRG:134B 4C 01 D4 ;------------------------------------------------------------ ; ObjectPath_D34E ; @@ -3280,131 +3280,131 @@ ObjectPathLoop_D34B: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ ObjectPath_D34E: - LDX $0A ; PRG:$134E Bytes:A6 0A - LDA $90,X ; PRG:$1350 Bytes:B5 90 - BEQ ObjectPathLoop_D32F ; PRG:$1352 Bytes:F0 DB - CMP #$01 ; PRG:$1354 Bytes:C9 01 - BEQ ObjectPathOnZero_D382 ; PRG:$1356 Bytes:F0 2A - CMP #$10 ; PRG:$1358 Bytes:C9 10 - BEQ UpdateObjectBufferOnZero_D384 ; PRG:$135A Bytes:F0 28 - CMP #$11 ; PRG:$135C Bytes:C9 11 - BEQ UpdateObjectBufferOnZero_D3AF ; PRG:$135E Bytes:F0 4F - CMP #$12 ; PRG:$1360 Bytes:C9 12 - BEQ ObjectPathLoop_D34B ; PRG:$1362 Bytes:F0 E7 - CMP #$13 ; PRG:$1364 Bytes:C9 13 - BEQ ReadObjectRecordLoop_D331 ; PRG:$1366 Bytes:F0 C9 - LDA #$12 ; PRG:$1368 Bytes:A9 12 - STA $90,X ; PRG:$136A Bytes:95 90 - LDA #$05 ; PRG:$136C Bytes:A9 05 + LDX $0A ; CPU:$D34E PRG:134E A6 0A + LDA $90,X ; CPU:$D350 PRG:1350 B5 90 + BEQ ObjectPathLoop_D32F ; CPU:$D352 PRG:1352 F0 DB + CMP #$01 ; CPU:$D354 PRG:1354 C9 01 + BEQ ObjectPathOnZero_D382 ; CPU:$D356 PRG:1356 F0 2A + CMP #$10 ; CPU:$D358 PRG:1358 C9 10 + BEQ UpdateObjectBufferOnZero_D384 ; CPU:$D35A PRG:135A F0 28 + CMP #$11 ; CPU:$D35C PRG:135C C9 11 + BEQ UpdateObjectBufferOnZero_D3AF ; CPU:$D35E PRG:135E F0 4F + CMP #$12 ; CPU:$D360 PRG:1360 C9 12 + BEQ ObjectPathLoop_D34B ; CPU:$D362 PRG:1362 F0 E7 + CMP #$13 ; CPU:$D364 PRG:1364 C9 13 + BEQ ReadObjectRecordLoop_D331 ; CPU:$D366 PRG:1366 F0 C9 + LDA #$12 ; CPU:$D368 PRG:1368 A9 12 + STA $90,X ; CPU:$D36A PRG:136A 95 90 + LDA #$05 ; CPU:$D36C PRG:136C A9 05 UpdateObjectRecordOnZero_D36E: - STA $D2,X ; PRG:$136E Bytes:95 D2 - LDA #$08 ; PRG:$1370 Bytes:A9 08 - STA $5C,X ; PRG:$1372 Bytes:95 5C - LDY #$20 ; PRG:$1374 Bytes:A0 20 - LDA #$01 ; PRG:$1376 Bytes:A9 01 - STA (CurrentObjectPtrLo),Y ; PRG:$1378 Bytes:91 08 - LDY #$30 ; PRG:$137A Bytes:A0 30 - STA (CurrentObjectPtrLo),Y ; PRG:$137C Bytes:91 08 - LDA #$02 ; PRG:$137E Bytes:A9 02 - STA $FF ; PRG:$1380 Bytes:85 FF + STA $D2,X ; CPU:$D36E PRG:136E 95 D2 + LDA #$08 ; CPU:$D370 PRG:1370 A9 08 + STA $5C,X ; CPU:$D372 PRG:1372 95 5C + LDY #$20 ; CPU:$D374 PRG:1374 A0 20 + LDA #$01 ; CPU:$D376 PRG:1376 A9 01 + STA (CurrentObjectPtrLo),Y ; CPU:$D378 PRG:1378 91 08 + LDY #$30 ; CPU:$D37A PRG:137A A0 30 + STA (CurrentObjectPtrLo),Y ; CPU:$D37C PRG:137C 91 08 + LDA #$02 ; CPU:$D37E PRG:137E A9 02 + STA $FF ; CPU:$D380 PRG:1380 85 FF ObjectPathOnZero_D382: - SEC ; PRG:$1382 Bytes:38 - RTS ; PRG:$1383 Bytes:60 + SEC ; CPU:$D382 PRG:1382 38 + RTS ; CPU:$D383 PRG:1383 60 UpdateObjectBufferOnZero_D384: - LDA $72,X ; PRG:$1384 Bytes:B5 72 - BNE UpdateObjectBufferOnNonZero_D396 ; PRG:$1386 Bytes:D0 0E - STA $90,X ; PRG:$1388 Bytes:95 90 - INC $90,X ; PRG:$138A Bytes:F6 90 - LDA #$01 ; PRG:$138C Bytes:A9 01 - STA $03F0 ; PRG:$138E Bytes:8D F0 03 - JSR RunGameTaskRoutine_C8D6 ; PRG:$1391 Bytes:20 D6 C8 - SEC ; PRG:$1394 Bytes:38 - RTS ; PRG:$1395 Bytes:60 + LDA $72,X ; CPU:$D384 PRG:1384 B5 72 + BNE UpdateObjectBufferOnNonZero_D396 ; CPU:$D386 PRG:1386 D0 0E + STA $90,X ; CPU:$D388 PRG:1388 95 90 + INC $90,X ; CPU:$D38A PRG:138A F6 90 + LDA #$01 ; CPU:$D38C PRG:138C A9 01 + STA $03F0 ; CPU:$D38E PRG:138E 8D F0 03 + JSR RunGameTaskRoutine_C8D6 ; CPU:$D391 PRG:1391 20 D6 C8 + SEC ; CPU:$D394 PRG:1394 38 + RTS ; CPU:$D395 PRG:1395 60 UpdateObjectBufferOnNonZero_D396: - LDA $03F1 ; PRG:$1396 Bytes:AD F1 03 - CMP #$1A ; PRG:$1399 Bytes:C9 1A - BCC UpdateObjectBufferOnNoCarry_D3A2 ; PRG:$139B Bytes:90 05 - SBC #$02 ; PRG:$139D Bytes:E9 02 - STA $03F1 ; PRG:$139F Bytes:8D F1 03 + LDA $03F1 ; CPU:$D396 PRG:1396 AD F1 03 + CMP #$1A ; CPU:$D399 PRG:1399 C9 1A + BCC UpdateObjectBufferOnNoCarry_D3A2 ; CPU:$D39B PRG:139B 90 05 + SBC #$02 ; CPU:$D39D PRG:139D E9 02 + STA $03F1 ; CPU:$D39F PRG:139F 8D F1 03 UpdateObjectBufferOnNoCarry_D3A2: - LDA #$F0 ; PRG:$13A2 Bytes:A9 F0 - STA $00 ; PRG:$13A4 Bytes:85 00 - LDA #$03 ; PRG:$13A6 Bytes:A9 03 - STA $01 ; PRG:$13A8 Bytes:85 01 - JSR ProcessResourceStateRoutine_F601 ; PRG:$13AA Bytes:20 01 F6 - SEC ; PRG:$13AD Bytes:38 - RTS ; PRG:$13AE Bytes:60 + LDA #$F0 ; CPU:$D3A2 PRG:13A2 A9 F0 + STA $00 ; CPU:$D3A4 PRG:13A4 85 00 + LDA #$03 ; CPU:$D3A6 PRG:13A6 A9 03 + STA $01 ; CPU:$D3A8 PRG:13A8 85 01 + JSR ProcessResourceStateRoutine_F601 ; CPU:$D3AA PRG:13AA 20 01 F6 + SEC ; CPU:$D3AD PRG:13AD 38 + RTS ; CPU:$D3AE PRG:13AE 60 UpdateObjectBufferOnZero_D3AF: - LDA $5C,X ; PRG:$13AF Bytes:B5 5C - BNE ObjectPathContinue_D3DA ; PRG:$13B1 Bytes:D0 27 - DEC $80,X ; PRG:$13B3 Bytes:D6 80 - BPL ObjectPathOnPositive_D3E0 ; PRG:$13B5 Bytes:10 29 - STA $80,X ; PRG:$13B7 Bytes:95 80 - LDA $03F0 ; PRG:$13B9 Bytes:AD F0 03 - BEQ ObjectPathContinue_D3DA ; PRG:$13BC Bytes:F0 1C - LDA $8D ; PRG:$13BE Bytes:A5 8D - BNE ObjectPathOnNonZero_D3DC ; PRG:$13C0 Bytes:D0 1A - STA $03F0 ; PRG:$13C2 Bytes:8D F0 03 - LDA #$EF ; PRG:$13C5 Bytes:A9 EF - STA $03F1 ; PRG:$13C7 Bytes:8D F1 03 - LDA $D31F,X ; PRG:$13CA Bytes:BD 1F D3 - STA $03F3 ; PRG:$13CD Bytes:8D F3 03 - LDA #$01 ; PRG:$13D0 Bytes:A9 01 - STA $FF ; PRG:$13D2 Bytes:85 FF - LDA #$14 ; PRG:$13D4 Bytes:A9 14 - STA $72,X ; PRG:$13D6 Bytes:95 72 - DEC $90,X ; PRG:$13D8 Bytes:D6 90 + LDA $5C,X ; CPU:$D3AF PRG:13AF B5 5C + BNE ObjectPathContinue_D3DA ; CPU:$D3B1 PRG:13B1 D0 27 + DEC $80,X ; CPU:$D3B3 PRG:13B3 D6 80 + BPL ObjectPathOnPositive_D3E0 ; CPU:$D3B5 PRG:13B5 10 29 + STA $80,X ; CPU:$D3B7 PRG:13B7 95 80 + LDA $03F0 ; CPU:$D3B9 PRG:13B9 AD F0 03 + BEQ ObjectPathContinue_D3DA ; CPU:$D3BC PRG:13BC F0 1C + LDA $8D ; CPU:$D3BE PRG:13BE A5 8D + BNE ObjectPathOnNonZero_D3DC ; CPU:$D3C0 PRG:13C0 D0 1A + STA $03F0 ; CPU:$D3C2 PRG:13C2 8D F0 03 + LDA #$EF ; CPU:$D3C5 PRG:13C5 A9 EF + STA $03F1 ; CPU:$D3C7 PRG:13C7 8D F1 03 + LDA $D31F,X ; CPU:$D3CA PRG:13CA BD 1F D3 + STA $03F3 ; CPU:$D3CD PRG:13CD 8D F3 03 + LDA #$01 ; CPU:$D3D0 PRG:13D0 A9 01 + STA $FF ; CPU:$D3D2 PRG:13D2 85 FF + LDA #$14 ; CPU:$D3D4 PRG:13D4 A9 14 + STA $72,X ; CPU:$D3D6 PRG:13D6 95 72 + DEC $90,X ; CPU:$D3D8 PRG:13D8 D6 90 ObjectPathContinue_D3DA: - SEC ; PRG:$13DA Bytes:38 - RTS ; PRG:$13DB Bytes:60 + SEC ; CPU:$D3DA PRG:13DA 38 + RTS ; CPU:$D3DB PRG:13DB 60 ObjectPathOnNonZero_D3DC: - STA $90,X ; PRG:$13DC Bytes:95 90 - SEC ; PRG:$13DE Bytes:38 - RTS ; PRG:$13DF Bytes:60 + STA $90,X ; CPU:$D3DC PRG:13DC 95 90 + SEC ; CPU:$D3DE PRG:13DE 38 + RTS ; CPU:$D3DF PRG:13DF 60 ObjectPathOnPositive_D3E0: - STA $90,X ; PRG:$13E0 Bytes:95 90 - LDA #$02 ; PRG:$13E2 Bytes:A9 02 - STA $D0,X ; PRG:$13E4 Bytes:95 D0 - JSR ProcessObjectStateRoutine_D42C ; PRG:$13E6 Bytes:20 2C D4 - LDA $A0 ; PRG:$13E9 Bytes:A5 A0 - BEQ ObjectPathOnZero_D3FF ; PRG:$13EB Bytes:F0 12 - LDA #$00 ; PRG:$13ED Bytes:A9 00 - STA $A0 ; PRG:$13EF Bytes:85 A0 - STA $2F ; PRG:$13F1 Bytes:85 2F - LDA #$04 ; PRG:$13F3 Bytes:A9 04 - STA $2E ; PRG:$13F5 Bytes:85 2E - LDA #$82 ; PRG:$13F7 Bytes:A9 82 - JSR ProcessResourceStateRoutine_F31A ; PRG:$13F9 Bytes:20 1A F3 - JSR UpdateGameStateRoutine_C402 ; PRG:$13FC Bytes:20 02 C4 + STA $90,X ; CPU:$D3E0 PRG:13E0 95 90 + LDA #$02 ; CPU:$D3E2 PRG:13E2 A9 02 + STA $D0,X ; CPU:$D3E4 PRG:13E4 95 D0 + JSR ProcessObjectStateRoutine_D42C ; CPU:$D3E6 PRG:13E6 20 2C D4 + LDA $A0 ; CPU:$D3E9 PRG:13E9 A5 A0 + BEQ ObjectPathOnZero_D3FF ; CPU:$D3EB PRG:13EB F0 12 + LDA #$00 ; CPU:$D3ED PRG:13ED A9 00 + STA $A0 ; CPU:$D3EF PRG:13EF 85 A0 + STA $2F ; CPU:$D3F1 PRG:13F1 85 2F + LDA #$04 ; CPU:$D3F3 PRG:13F3 A9 04 + STA $2E ; CPU:$D3F5 PRG:13F5 85 2E + LDA #$82 ; CPU:$D3F7 PRG:13F7 A9 82 + JSR ProcessResourceStateRoutine_F31A ; CPU:$D3F9 PRG:13F9 20 1A F3 + JSR UpdateGameStateRoutine_C402 ; CPU:$D3FC PRG:13FC 20 02 C4 ObjectPathOnZero_D3FF: - SEC ; PRG:$13FF Bytes:38 - RTS ; PRG:$1400 Bytes:60 + SEC ; CPU:$D3FF PRG:13FF 38 + RTS ; CPU:$D400 PRG:1400 60 UpdateObjectRecordDispatch_D401: - LDA $5C,X ; PRG:$1401 Bytes:B5 5C - BNE ObjectPathOnNonZero_D418 ; PRG:$1403 Bytes:D0 13 - LDY $D2,X ; PRG:$1405 Bytes:B4 D2 - LDA $D321,Y ; PRG:$1407 Bytes:B9 21 D3 - LDY #$05 ; PRG:$140A Bytes:A0 05 - STA (CurrentObjectPtrLo),Y ; PRG:$140C Bytes:91 08 - CMP #$17 ; PRG:$140E Bytes:C9 17 - BEQ UpdateObjectRecordOnZero_D41A ; PRG:$1410 Bytes:F0 08 - INC $D2,X ; PRG:$1412 Bytes:F6 D2 - LDA #$08 ; PRG:$1414 Bytes:A9 08 + LDA $5C,X ; CPU:$D401 PRG:1401 B5 5C + BNE ObjectPathOnNonZero_D418 ; CPU:$D403 PRG:1403 D0 13 + LDY $D2,X ; CPU:$D405 PRG:1405 B4 D2 + LDA $D321,Y ; CPU:$D407 PRG:1407 B9 21 D3 + LDY #$05 ; CPU:$D40A PRG:140A A0 05 + STA (CurrentObjectPtrLo),Y ; CPU:$D40C PRG:140C 91 08 + CMP #$17 ; CPU:$D40E PRG:140E C9 17 + BEQ UpdateObjectRecordOnZero_D41A ; CPU:$D410 PRG:1410 F0 08 + INC $D2,X ; CPU:$D412 PRG:1412 F6 D2 + LDA #$08 ; CPU:$D414 PRG:1414 A9 08 ObjectPathLoop_D416: - STA $5C,X ; PRG:$1416 Bytes:95 5C + STA $5C,X ; CPU:$D416 PRG:1416 95 5C ObjectPathOnNonZero_D418: - SEC ; PRG:$1418 Bytes:38 - RTS ; PRG:$1419 Bytes:60 + SEC ; CPU:$D418 PRG:1418 38 + RTS ; CPU:$D419 PRG:1419 60 UpdateObjectRecordOnZero_D41A: - DEC $90,X ; PRG:$141A Bytes:D6 90 - LDY #$00 ; PRG:$141C Bytes:A0 00 - LDA #$01 ; PRG:$141E Bytes:A9 01 - STA (CurrentObjectPtrLo),Y ; PRG:$1420 Bytes:91 08 - LDA #$80 ; PRG:$1422 Bytes:A9 80 - LDY $80,X ; PRG:$1424 Bytes:B4 80 - BNE ObjectPathLoop_D416 ; PRG:$1426 Bytes:D0 EE - LDA #$10 ; PRG:$1428 Bytes:A9 10 - BNE ObjectPathLoop_D416 ; PRG:$142A Bytes:D0 EA + DEC $90,X ; CPU:$D41A PRG:141A D6 90 + LDY #$00 ; CPU:$D41C PRG:141C A0 00 + LDA #$01 ; CPU:$D41E PRG:141E A9 01 + STA (CurrentObjectPtrLo),Y ; CPU:$D420 PRG:1420 91 08 + LDA #$80 ; CPU:$D422 PRG:1422 A9 80 + LDY $80,X ; CPU:$D424 PRG:1424 B4 80 + BNE ObjectPathLoop_D416 ; CPU:$D426 PRG:1426 D0 EE + LDA #$10 ; CPU:$D428 PRG:1428 A9 10 + BNE ObjectPathLoop_D416 ; CPU:$D42A PRG:142A D0 EA ;------------------------------------------------------------ ; ProcessObjectStateRoutine_D42C ; @@ -3421,22 +3421,22 @@ UpdateObjectRecordOnZero_D41A: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ ProcessObjectStateRoutine_D42C: - LDY #$20 ; PRG:$142C Bytes:A0 20 - LDA #$43 ; PRG:$142E Bytes:A9 43 - CPX #$00 ; PRG:$1430 Bytes:E0 00 - BEQ UpdateObjectBufferLoop_D436 ; PRG:$1432 Bytes:F0 02 - LDA #$5A ; PRG:$1434 Bytes:A9 5A + LDY #$20 ; CPU:$D42C PRG:142C A0 20 + LDA #$43 ; CPU:$D42E PRG:142E A9 43 + CPX #$00 ; CPU:$D430 PRG:1430 E0 00 + BEQ UpdateObjectBufferLoop_D436 ; CPU:$D432 PRG:1432 F0 02 + LDA #$5A ; CPU:$D434 PRG:1434 A9 5A UpdateObjectBufferLoop_D436: - STA $00 ; PRG:$1436 Bytes:85 00 - STY $01 ; PRG:$1438 Bytes:84 01 - LDA #$E7 ; PRG:$143A Bytes:A9 E7 - STA $02 ; PRG:$143C Bytes:85 02 - LDA #$00 ; PRG:$143E Bytes:A9 00 - STA $03 ; PRG:$1440 Bytes:85 03 - LDA $80,X ; PRG:$1442 Bytes:B5 80 - STA $E9 ; PRG:$1444 Bytes:85 E9 - JSR UpdateCommandBufferRoutine_F3A1 ; PRG:$1446 Bytes:20 A1 F3 - RTS ; PRG:$1449 Bytes:60 + STA $00 ; CPU:$D436 PRG:1436 85 00 + STY $01 ; CPU:$D438 PRG:1438 84 01 + LDA #$E7 ; CPU:$D43A PRG:143A A9 E7 + STA $02 ; CPU:$D43C PRG:143C 85 02 + LDA #$00 ; CPU:$D43E PRG:143E A9 00 + STA $03 ; CPU:$D440 PRG:1440 85 03 + LDA $80,X ; CPU:$D442 PRG:1442 B5 80 + STA $E9 ; CPU:$D444 PRG:1444 85 E9 + JSR UpdateCommandBufferRoutine_F3A1 ; CPU:$D446 PRG:1446 20 A1 F3 + RTS ; CPU:$D449 PRG:1449 60 ;------------------------------------------------------------ ; ProcessObjectStateRoutine_D44A ; @@ -3453,290 +3453,290 @@ UpdateObjectBufferLoop_D436: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ ProcessObjectStateRoutine_D44A: - LDY #$28 ; PRG:$144A Bytes:A0 28 - LDA #$E9 ; PRG:$144C Bytes:A9 E9 - CPX #$00 ; PRG:$144E Bytes:E0 00 - BEQ UpdateObjectBufferLoop_D436 ; PRG:$1450 Bytes:F0 E4 - LDY #$2A ; PRG:$1452 Bytes:A0 2A - LDA #$A9 ; PRG:$1454 Bytes:A9 A9 - BNE UpdateObjectBufferLoop_D436 ; PRG:$1456 Bytes:D0 DE - CLC ; PRG:$1458 Bytes:18 - BMI ObjectPathOnNegative_D4A3 ; PRG:$1459 Bytes:30 48 - RTS ; PRG:$145B Bytes:60 - .byte $78, $90, $A8, $C0, $D8, $20, $38, $50, $68, $80, $98, $B0, $C8, $C8, $0A, $18 ; PRG:$145C Bytes:78 90 A8 C0 D8 20 38 50 68 80 98 B0 C8 C8 0A 18 - .byte $08, $08, $10, $04, $01, $03, $19, $1A, $01, $03 ; PRG:$146C Bytes:08 08 10 04 01 03 19 1A 01 03 + LDY #$28 ; CPU:$D44A PRG:144A A0 28 + LDA #$E9 ; CPU:$D44C PRG:144C A9 E9 + CPX #$00 ; CPU:$D44E PRG:144E E0 00 + BEQ UpdateObjectBufferLoop_D436 ; CPU:$D450 PRG:1450 F0 E4 + LDY #$2A ; CPU:$D452 PRG:1452 A0 2A + LDA #$A9 ; CPU:$D454 PRG:1454 A9 A9 + BNE UpdateObjectBufferLoop_D436 ; CPU:$D456 PRG:1456 D0 DE + CLC ; CPU:$D458 PRG:1458 18 + BMI ObjectPathOnNegative_D4A3 ; CPU:$D459 PRG:1459 30 48 + RTS ; CPU:$D45B PRG:145B 60 + .byte $78, $90, $A8, $C0, $D8, $20, $38, $50, $68, $80, $98, $B0, $C8, $C8, $0A, $18 ; CPU:$D45C PRG:145C 0B + .byte $08, $08, $10, $04, $01, $03, $19, $1A, $01, $03 ; CPU:$D46C PRG:146C 0B ObjectPathLoop_D476: - SBC #$03 ; PRG:$1476 Bytes:E9 03 - CMP #$F0 ; PRG:$1478 Bytes:C9 F0 - BCC ObjectPathOnNoCarry_D47E ; PRG:$147A Bytes:90 02 - LDA #$F0 ; PRG:$147C Bytes:A9 F0 + SBC #$03 ; CPU:$D476 PRG:1476 E9 03 + CMP #$F0 ; CPU:$D478 PRG:1478 C9 F0 + BCC ObjectPathOnNoCarry_D47E ; CPU:$D47A PRG:147A 90 02 + LDA #$F0 ; CPU:$D47C PRG:147C A9 F0 ObjectPathOnNoCarry_D47E: - JMP UpdateObjectRecordDispatch_D49E ; PRG:$147E Bytes:4C 9E D4 + JMP UpdateObjectRecordDispatch_D49E ; CPU:$D47E PRG:147E 4C 9E D4 ReadObjectRecordDispatch_D481: - CMP #$F0 ; PRG:$1481 Bytes:C9 F0 - BCS ReadObjectRecordOnCarry_D4D5 ; PRG:$1483 Bytes:B0 50 - CMP #$90 ; PRG:$1485 Bytes:C9 90 - AND #$0F ; PRG:$1487 Bytes:29 0F - STA $06 ; PRG:$1489 Bytes:85 06 - BCS UpdateObjectRecordOnCarry_D4DE ; PRG:$148B Bytes:B0 51 - LSR A ; PRG:$148D Bytes:4A - TAX ; PRG:$148E Bytes:AA - LDY $D474,X ; PRG:$148F Bytes:BC 74 D4 - LDA (CurrentObjectPtrLo),Y ; PRG:$1492 Bytes:B1 08 - BCS ObjectPathLoop_D476 ; PRG:$1494 Bytes:B0 E0 - ADC #$03 ; PRG:$1496 Bytes:69 03 - CMP #$F1 ; PRG:$1498 Bytes:C9 F1 - BCC UpdateObjectRecordDispatch_D49E ; PRG:$149A Bytes:90 02 - LDA #$00 ; PRG:$149C Bytes:A9 00 + CMP #$F0 ; CPU:$D481 PRG:1481 C9 F0 + BCS ReadObjectRecordOnCarry_D4D5 ; CPU:$D483 PRG:1483 B0 50 + CMP #$90 ; CPU:$D485 PRG:1485 C9 90 + AND #$0F ; CPU:$D487 PRG:1487 29 0F + STA $06 ; CPU:$D489 PRG:1489 85 06 + BCS UpdateObjectRecordOnCarry_D4DE ; CPU:$D48B PRG:148B B0 51 + LSR A ; CPU:$D48D PRG:148D 4A + TAX ; CPU:$D48E PRG:148E AA + LDY $D474,X ; CPU:$D48F PRG:148F BC 74 D4 + LDA (CurrentObjectPtrLo),Y ; CPU:$D492 PRG:1492 B1 08 + BCS ObjectPathLoop_D476 ; CPU:$D494 PRG:1494 B0 E0 + ADC #$03 ; CPU:$D496 PRG:1496 69 03 + CMP #$F1 ; CPU:$D498 PRG:1498 C9 F1 + BCC UpdateObjectRecordDispatch_D49E ; CPU:$D49A PRG:149A 90 02 + LDA #$00 ; CPU:$D49C PRG:149C A9 00 UpdateObjectRecordDispatch_D49E: - STA (CurrentObjectPtrLo),Y ; PRG:$149E Bytes:91 08 - LDA $0F ; PRG:$14A0 Bytes:A5 0F - CLC ; PRG:$14A2 Bytes:18 + STA (CurrentObjectPtrLo),Y ; CPU:$D49E PRG:149E 91 08 + LDA $0F ; CPU:$D4A0 PRG:14A0 A5 0F + CLC ; CPU:$D4A2 PRG:14A2 18 ObjectPathOnNegative_D4A3: - ADC #$06 ; PRG:$14A3 Bytes:69 06 - JSR ReadObjectRecordRoutine_E5AA ; PRG:$14A5 Bytes:20 AA E5 - LDY #$10 ; PRG:$14A8 Bytes:A0 10 - BCS UpdateObjectRecordContinue_D4CB ; PRG:$14AA Bytes:B0 1F - CMP #$24 ; PRG:$14AC Bytes:C9 24 - BEQ UpdateObjectRecordContinue_D4CB ; PRG:$14AE Bytes:F0 1B - CMP #$FF ; PRG:$14B0 Bytes:C9 FF - BEQ UpdateObjectRecordOnZero_D4B8 ; PRG:$14B2 Bytes:F0 04 - CMP #$4A ; PRG:$14B4 Bytes:C9 4A - BCS UpdateObjectRecordContinue_D4CB ; PRG:$14B6 Bytes:B0 13 + ADC #$06 ; CPU:$D4A3 PRG:14A3 69 06 + JSR ReadObjectRecordRoutine_E5AA ; CPU:$D4A5 PRG:14A5 20 AA E5 + LDY #$10 ; CPU:$D4A8 PRG:14A8 A0 10 + BCS UpdateObjectRecordContinue_D4CB ; CPU:$D4AA PRG:14AA B0 1F + CMP #$24 ; CPU:$D4AC PRG:14AC C9 24 + BEQ UpdateObjectRecordContinue_D4CB ; CPU:$D4AE PRG:14AE F0 1B + CMP #$FF ; CPU:$D4B0 PRG:14B0 C9 FF + BEQ UpdateObjectRecordOnZero_D4B8 ; CPU:$D4B2 PRG:14B2 F0 04 + CMP #$4A ; CPU:$D4B4 PRG:14B4 C9 4A + BCS UpdateObjectRecordContinue_D4CB ; CPU:$D4B6 PRG:14B6 B0 13 UpdateObjectRecordOnZero_D4B8: - LDA #$01 ; PRG:$14B8 Bytes:A9 01 - STA $FC ; PRG:$14BA Bytes:85 FC - LDA #$94 ; PRG:$14BC Bytes:A9 94 - STA (CurrentObjectPtrLo),Y ; PRG:$14BE Bytes:91 08 - LDY #$15 ; PRG:$14C0 Bytes:A0 15 - LDA #$02 ; PRG:$14C2 Bytes:A9 02 - STA (CurrentObjectPtrLo),Y ; PRG:$14C4 Bytes:91 08 + LDA #$01 ; CPU:$D4B8 PRG:14B8 A9 01 + STA $FC ; CPU:$D4BA PRG:14BA 85 FC + LDA #$94 ; CPU:$D4BC PRG:14BC A9 94 + STA (CurrentObjectPtrLo),Y ; CPU:$D4BE PRG:14BE 91 08 + LDY #$15 ; CPU:$D4C0 PRG:14C0 A0 15 + LDA #$02 ; CPU:$D4C2 PRG:14C2 A9 02 + STA (CurrentObjectPtrLo),Y ; CPU:$D4C4 PRG:14C4 91 08 ObjectPathLoop_D4C6: - LDA #$20 ; PRG:$14C6 Bytes:A9 20 - JMP ProcessObjectStateDispatch_D783 ; PRG:$14C8 Bytes:4C 83 D7 + LDA #$20 ; CPU:$D4C6 PRG:14C6 A9 20 + JMP ProcessObjectStateDispatch_D783 ; CPU:$D4C8 PRG:14C8 4C 83 D7 UpdateObjectRecordContinue_D4CB: - LDA (CurrentObjectPtrLo),Y ; PRG:$14CB Bytes:B1 08 - AND #$03 ; PRG:$14CD Bytes:29 03 - ORA #$40 ; PRG:$14CF Bytes:09 40 - STA (CurrentObjectPtrLo),Y ; PRG:$14D1 Bytes:91 08 - BNE ObjectPathLoop_D4C6 ; PRG:$14D3 Bytes:D0 F1 + LDA (CurrentObjectPtrLo),Y ; CPU:$D4CB PRG:14CB B1 08 + AND #$03 ; CPU:$D4CD PRG:14CD 29 03 + ORA #$40 ; CPU:$D4CF PRG:14CF 09 40 + STA (CurrentObjectPtrLo),Y ; CPU:$D4D1 PRG:14D1 91 08 + BNE ObjectPathLoop_D4C6 ; CPU:$D4D3 PRG:14D3 D0 F1 ReadObjectRecordOnCarry_D4D5: - LDY #$15 ; PRG:$14D5 Bytes:A0 15 - LDA (CurrentObjectPtrLo),Y ; PRG:$14D7 Bytes:B1 08 - BNE ObjectPathOnNonZero_D4F9 ; PRG:$14D9 Bytes:D0 1E - JMP UpdateObjectRecordDispatch_D57E ; PRG:$14DB Bytes:4C 7E D5 + LDY #$15 ; CPU:$D4D5 PRG:14D5 A0 15 + LDA (CurrentObjectPtrLo),Y ; CPU:$D4D7 PRG:14D7 B1 08 + BNE ObjectPathOnNonZero_D4F9 ; CPU:$D4D9 PRG:14D9 D0 1E + JMP UpdateObjectRecordDispatch_D57E ; CPU:$D4DB PRG:14DB 4C 7E D5 UpdateObjectRecordOnCarry_D4DE: - LDY #$15 ; PRG:$14DE Bytes:A0 15 - LDA (CurrentObjectPtrLo),Y ; PRG:$14E0 Bytes:B1 08 - BNE ObjectPathOnNonZero_D4F9 ; PRG:$14E2 Bytes:D0 15 - LDA #$01 ; PRG:$14E4 Bytes:A9 01 - STA (CurrentObjectPtrLo),Y ; PRG:$14E6 Bytes:91 08 - LDA $06 ; PRG:$14E8 Bytes:A5 06 - CMP #$09 ; PRG:$14EA Bytes:C9 09 - BCS UpdateObjectRecordOnCarry_D4FC ; PRG:$14EC Bytes:B0 0E - LDY #$05 ; PRG:$14EE Bytes:A0 05 - STA (CurrentObjectPtrLo),Y ; PRG:$14F0 Bytes:91 08 - CLC ; PRG:$14F2 Bytes:18 - ADC #$91 ; PRG:$14F3 Bytes:69 91 - LDY #$10 ; PRG:$14F5 Bytes:A0 10 - STA (CurrentObjectPtrLo),Y ; PRG:$14F7 Bytes:91 08 + LDY #$15 ; CPU:$D4DE PRG:14DE A0 15 + LDA (CurrentObjectPtrLo),Y ; CPU:$D4E0 PRG:14E0 B1 08 + BNE ObjectPathOnNonZero_D4F9 ; CPU:$D4E2 PRG:14E2 D0 15 + LDA #$01 ; CPU:$D4E4 PRG:14E4 A9 01 + STA (CurrentObjectPtrLo),Y ; CPU:$D4E6 PRG:14E6 91 08 + LDA $06 ; CPU:$D4E8 PRG:14E8 A5 06 + CMP #$09 ; CPU:$D4EA PRG:14EA C9 09 + BCS UpdateObjectRecordOnCarry_D4FC ; CPU:$D4EC PRG:14EC B0 0E + LDY #$05 ; CPU:$D4EE PRG:14EE A0 05 + STA (CurrentObjectPtrLo),Y ; CPU:$D4F0 PRG:14F0 91 08 + CLC ; CPU:$D4F2 PRG:14F2 18 + ADC #$91 ; CPU:$D4F3 PRG:14F3 69 91 + LDY #$10 ; CPU:$D4F5 PRG:14F5 A0 10 + STA (CurrentObjectPtrLo),Y ; CPU:$D4F7 PRG:14F7 91 08 ObjectPathOnNonZero_D4F9: - JMP ProcessObjectStateDispatch_D67A ; PRG:$14F9 Bytes:4C 7A D6 + JMP ProcessObjectStateDispatch_D67A ; CPU:$D4F9 PRG:14F9 4C 7A D6 UpdateObjectRecordOnCarry_D4FC: - LDX $82 ; PRG:$14FC Bytes:A6 82 - LDA $C0C9,X ; PRG:$14FE Bytes:BD C9 C0 - STA (CurrentObjectPtrLo),Y ; PRG:$1501 Bytes:91 08 - LDY #$10 ; PRG:$1503 Bytes:A0 10 - LDA #$01 ; PRG:$1505 Bytes:A9 01 - STA (CurrentObjectPtrLo),Y ; PRG:$1507 Bytes:91 08 - LDY #$00 ; PRG:$1509 Bytes:A0 00 - STA (CurrentObjectPtrLo),Y ; PRG:$150B Bytes:91 08 - INY ; PRG:$150D Bytes:C8 - LDA (CurrentObjectPtrLo),Y ; PRG:$150E Bytes:B1 08 - STA $04 ; PRG:$1510 Bytes:85 04 - LDY #$03 ; PRG:$1512 Bytes:A0 03 - LDA (CurrentObjectPtrLo),Y ; PRG:$1514 Bytes:B1 08 - STA $05 ; PRG:$1516 Bytes:85 05 - LDX #$01 ; PRG:$1518 Bytes:A2 01 - JSR UpdateObjectBufferRoutine_DD5B ; PRG:$151A Bytes:20 5B DD - LDY #$1B ; PRG:$151D Bytes:A0 1B - LDA (CurrentObjectPtrLo),Y ; PRG:$151F Bytes:B1 08 - TAX ; PRG:$1521 Bytes:AA - INC $D6,X ; PRG:$1522 Bytes:F6 D6 - JMP ProcessObjectStateDispatch_D67A ; PRG:$1524 Bytes:4C 7A D6 + LDX $82 ; CPU:$D4FC PRG:14FC A6 82 + LDA $C0C9,X ; CPU:$D4FE PRG:14FE BD C9 C0 + STA (CurrentObjectPtrLo),Y ; CPU:$D501 PRG:1501 91 08 + LDY #$10 ; CPU:$D503 PRG:1503 A0 10 + LDA #$01 ; CPU:$D505 PRG:1505 A9 01 + STA (CurrentObjectPtrLo),Y ; CPU:$D507 PRG:1507 91 08 + LDY #$00 ; CPU:$D509 PRG:1509 A0 00 + STA (CurrentObjectPtrLo),Y ; CPU:$D50B PRG:150B 91 08 + INY ; CPU:$D50D PRG:150D C8 + LDA (CurrentObjectPtrLo),Y ; CPU:$D50E PRG:150E B1 08 + STA $04 ; CPU:$D510 PRG:1510 85 04 + LDY #$03 ; CPU:$D512 PRG:1512 A0 03 + LDA (CurrentObjectPtrLo),Y ; CPU:$D514 PRG:1514 B1 08 + STA $05 ; CPU:$D516 PRG:1516 85 05 + LDX #$01 ; CPU:$D518 PRG:1518 A2 01 + JSR UpdateObjectBufferRoutine_DD5B ; CPU:$D51A PRG:151A 20 5B DD + LDY #$1B ; CPU:$D51D PRG:151D A0 1B + LDA (CurrentObjectPtrLo),Y ; CPU:$D51F PRG:151F B1 08 + TAX ; CPU:$D521 PRG:1521 AA + INC $D6,X ; CPU:$D522 PRG:1522 F6 D6 + JMP ProcessObjectStateDispatch_D67A ; CPU:$D524 PRG:1524 4C 7A D6 UpdateObjectRecordDispatch_D527: - LDX $82 ; PRG:$1527 Bytes:A6 82 - LDA $C0C1,X ; PRG:$1529 Bytes:BD C1 C0 - SBC #$05 ; PRG:$152C Bytes:E9 05 - LDY #$15 ; PRG:$152E Bytes:A0 15 - CMP (CurrentObjectPtrLo),Y ; PRG:$1530 Bytes:D1 08 - BCC ObjectPathOnNoCarry_D54C ; PRG:$1532 Bytes:90 18 - LDA (CurrentObjectPtrLo),Y ; PRG:$1534 Bytes:B1 08 - BNE ObjectPathOnNonZero_D546 ; PRG:$1536 Bytes:D0 0E - LDA #$10 ; PRG:$1538 Bytes:A9 10 - STA (CurrentObjectPtrLo),Y ; PRG:$153A Bytes:91 08 - LDY #$10 ; PRG:$153C Bytes:A0 10 - LDA (CurrentObjectPtrLo),Y ; PRG:$153E Bytes:B1 08 - AND #$03 ; PRG:$1540 Bytes:29 03 - ORA #$30 ; PRG:$1542 Bytes:09 30 - STA (CurrentObjectPtrLo),Y ; PRG:$1544 Bytes:91 08 + LDX $82 ; CPU:$D527 PRG:1527 A6 82 + LDA $C0C1,X ; CPU:$D529 PRG:1529 BD C1 C0 + SBC #$05 ; CPU:$D52C PRG:152C E9 05 + LDY #$15 ; CPU:$D52E PRG:152E A0 15 + CMP (CurrentObjectPtrLo),Y ; CPU:$D530 PRG:1530 D1 08 + BCC ObjectPathOnNoCarry_D54C ; CPU:$D532 PRG:1532 90 18 + LDA (CurrentObjectPtrLo),Y ; CPU:$D534 PRG:1534 B1 08 + BNE ObjectPathOnNonZero_D546 ; CPU:$D536 PRG:1536 D0 0E + LDA #$10 ; CPU:$D538 PRG:1538 A9 10 + STA (CurrentObjectPtrLo),Y ; CPU:$D53A PRG:153A 91 08 + LDY #$10 ; CPU:$D53C PRG:153C A0 10 + LDA (CurrentObjectPtrLo),Y ; CPU:$D53E PRG:153E B1 08 + AND #$03 ; CPU:$D540 PRG:1540 29 03 + ORA #$30 ; CPU:$D542 PRG:1542 09 30 + STA (CurrentObjectPtrLo),Y ; CPU:$D544 PRG:1544 91 08 ObjectPathOnNonZero_D546: - LDA #$04 ; PRG:$1546 Bytes:A9 04 + LDA #$04 ; CPU:$D546 PRG:1546 A9 04 UpdateObjectRecordLoop_D548: - LDY #$05 ; PRG:$1548 Bytes:A0 05 - STA (CurrentObjectPtrLo),Y ; PRG:$154A Bytes:91 08 + LDY #$05 ; CPU:$D548 PRG:1548 A0 05 + STA (CurrentObjectPtrLo),Y ; CPU:$D54A PRG:154A 91 08 ObjectPathOnNoCarry_D54C: - LDA #$30 ; PRG:$154C Bytes:A9 30 - JMP ProcessObjectStateDispatch_D783 ; PRG:$154E Bytes:4C 83 D7 - .byte $A9, $10, $91, $08 ; PRG:$1551 Bytes:A9 10 91 08 + LDA #$30 ; CPU:$D54C PRG:154C A9 30 + JMP ProcessObjectStateDispatch_D783 ; CPU:$D54E PRG:154E 4C 83 D7 + .byte $A9, $10, $91, $08 ; CPU:$D551 PRG:1551 0B UpdateObjectRecordDispatch_D555: - AND #$03 ; PRG:$1555 Bytes:29 03 - ORA #$50 ; PRG:$1557 Bytes:09 50 - STA (CurrentObjectPtrLo),Y ; PRG:$1559 Bytes:91 08 - LDY #$15 ; PRG:$155B Bytes:A0 15 - LDX $82 ; PRG:$155D Bytes:A6 82 - LDA $C0C1,X ; PRG:$155F Bytes:BD C1 C0 - STA (CurrentObjectPtrLo),Y ; PRG:$1562 Bytes:91 08 - INY ; PRG:$1564 Bytes:C8 - LDA #$00 ; PRG:$1565 Bytes:A9 00 - STA (CurrentObjectPtrLo),Y ; PRG:$1567 Bytes:91 08 - LDY #$08 ; PRG:$1569 Bytes:A0 08 - STA (CurrentObjectPtrLo),Y ; PRG:$156B Bytes:91 08 - LDA #$02 ; PRG:$156D Bytes:A9 02 - STA $FC ; PRG:$156F Bytes:85 FC - LDY #$09 ; PRG:$1571 Bytes:A0 09 - LDA (CurrentObjectPtrLo),Y ; PRG:$1573 Bytes:B1 08 - AND #$F0 ; PRG:$1575 Bytes:29 F0 - ORA #$03 ; PRG:$1577 Bytes:09 03 - STA (CurrentObjectPtrLo),Y ; PRG:$1579 Bytes:91 08 - JMP ProcessObjectStateDispatch_D67A ; PRG:$157B Bytes:4C 7A D6 + AND #$03 ; CPU:$D555 PRG:1555 29 03 + ORA #$50 ; CPU:$D557 PRG:1557 09 50 + STA (CurrentObjectPtrLo),Y ; CPU:$D559 PRG:1559 91 08 + LDY #$15 ; CPU:$D55B PRG:155B A0 15 + LDX $82 ; CPU:$D55D PRG:155D A6 82 + LDA $C0C1,X ; CPU:$D55F PRG:155F BD C1 C0 + STA (CurrentObjectPtrLo),Y ; CPU:$D562 PRG:1562 91 08 + INY ; CPU:$D564 PRG:1564 C8 + LDA #$00 ; CPU:$D565 PRG:1565 A9 00 + STA (CurrentObjectPtrLo),Y ; CPU:$D567 PRG:1567 91 08 + LDY #$08 ; CPU:$D569 PRG:1569 A0 08 + STA (CurrentObjectPtrLo),Y ; CPU:$D56B PRG:156B 91 08 + LDA #$02 ; CPU:$D56D PRG:156D A9 02 + STA $FC ; CPU:$D56F PRG:156F 85 FC + LDY #$09 ; CPU:$D571 PRG:1571 A0 09 + LDA (CurrentObjectPtrLo),Y ; CPU:$D573 PRG:1573 B1 08 + AND #$F0 ; CPU:$D575 PRG:1575 29 F0 + ORA #$03 ; CPU:$D577 PRG:1577 09 03 + STA (CurrentObjectPtrLo),Y ; CPU:$D579 PRG:1579 91 08 + JMP ProcessObjectStateDispatch_D67A ; CPU:$D57B PRG:157B 4C 7A D6 UpdateObjectRecordDispatch_D57E: - LDY #$15 ; PRG:$157E Bytes:A0 15 - LDA (CurrentObjectPtrLo),Y ; PRG:$1580 Bytes:B1 08 - BNE UpdateObjectRecordOnNonZero_D595 ; PRG:$1582 Bytes:D0 11 - LDA #$30 ; PRG:$1584 Bytes:A9 30 - STA (CurrentObjectPtrLo),Y ; PRG:$1586 Bytes:91 08 - LDY #$10 ; PRG:$1588 Bytes:A0 10 - LDA (CurrentObjectPtrLo),Y ; PRG:$158A Bytes:B1 08 - AND #$03 ; PRG:$158C Bytes:29 03 - ORA #$10 ; PRG:$158E Bytes:09 10 - STA (CurrentObjectPtrLo),Y ; PRG:$1590 Bytes:91 08 - JMP ReadObjectRecordDispatch_D777 ; PRG:$1592 Bytes:4C 77 D7 + LDY #$15 ; CPU:$D57E PRG:157E A0 15 + LDA (CurrentObjectPtrLo),Y ; CPU:$D580 PRG:1580 B1 08 + BNE UpdateObjectRecordOnNonZero_D595 ; CPU:$D582 PRG:1582 D0 11 + LDA #$30 ; CPU:$D584 PRG:1584 A9 30 + STA (CurrentObjectPtrLo),Y ; CPU:$D586 PRG:1586 91 08 + LDY #$10 ; CPU:$D588 PRG:1588 A0 10 + LDA (CurrentObjectPtrLo),Y ; CPU:$D58A PRG:158A B1 08 + AND #$03 ; CPU:$D58C PRG:158C 29 03 + ORA #$10 ; CPU:$D58E PRG:158E 09 10 + STA (CurrentObjectPtrLo),Y ; CPU:$D590 PRG:1590 91 08 + JMP ReadObjectRecordDispatch_D777 ; CPU:$D592 PRG:1592 4C 77 D7 UpdateObjectRecordOnNonZero_D595: - LDY #$09 ; PRG:$1595 Bytes:A0 09 - LDA (CurrentObjectPtrLo),Y ; PRG:$1597 Bytes:B1 08 - AND #$F0 ; PRG:$1599 Bytes:29 F0 - ORA #$02 ; PRG:$159B Bytes:09 02 - STA (CurrentObjectPtrLo),Y ; PRG:$159D Bytes:91 08 + LDY #$09 ; CPU:$D595 PRG:1595 A0 09 + LDA (CurrentObjectPtrLo),Y ; CPU:$D597 PRG:1597 B1 08 + AND #$F0 ; CPU:$D599 PRG:1599 29 F0 + ORA #$02 ; CPU:$D59B PRG:159B 09 02 + STA (CurrentObjectPtrLo),Y ; CPU:$D59D PRG:159D 91 08 ProcessObjectStateDispatch_D59F: - LDA #$04 ; PRG:$159F Bytes:A9 04 - BNE UpdateObjectRecordLoop_D548 ; PRG:$15A1 Bytes:D0 A5 + LDA #$04 ; CPU:$D59F PRG:159F A9 04 + BNE UpdateObjectRecordLoop_D548 ; CPU:$D5A1 PRG:15A1 D0 A5 UpdateObjectRecordDispatch_D5A3: - STA $06 ; PRG:$15A3 Bytes:85 06 - LDY #$17 ; PRG:$15A5 Bytes:A0 17 - LDA (CurrentObjectPtrLo),Y ; PRG:$15A7 Bytes:B1 08 - BNE ObjectPathContinue_D5CC ; PRG:$15A9 Bytes:D0 21 - LDY #$15 ; PRG:$15AB Bytes:A0 15 - LDA (CurrentObjectPtrLo),Y ; PRG:$15AD Bytes:B1 08 - BEQ ObjectPathContinue_D5CC ; PRG:$15AF Bytes:F0 1B - INY ; PRG:$15B1 Bytes:C8 - LDA (CurrentObjectPtrLo),Y ; PRG:$15B2 Bytes:B1 08 - BNE ObjectPathOnNonZero_D5C9 ; PRG:$15B4 Bytes:D0 13 - LDA #$04 ; PRG:$15B6 Bytes:A9 04 - STA (CurrentObjectPtrLo),Y ; PRG:$15B8 Bytes:91 08 - LDY #$10 ; PRG:$15BA Bytes:A0 10 - LDA (CurrentObjectPtrLo),Y ; PRG:$15BC Bytes:B1 08 - CLC ; PRG:$15BE Bytes:18 - ADC #$01 ; PRG:$15BF Bytes:69 01 - CMP #$24 ; PRG:$15C1 Bytes:C9 24 - BNE UpdateObjectRecordOnNonZero_D5C7 ; PRG:$15C3 Bytes:D0 02 - LDA #$20 ; PRG:$15C5 Bytes:A9 20 + STA $06 ; CPU:$D5A3 PRG:15A3 85 06 + LDY #$17 ; CPU:$D5A5 PRG:15A5 A0 17 + LDA (CurrentObjectPtrLo),Y ; CPU:$D5A7 PRG:15A7 B1 08 + BNE ObjectPathContinue_D5CC ; CPU:$D5A9 PRG:15A9 D0 21 + LDY #$15 ; CPU:$D5AB PRG:15AB A0 15 + LDA (CurrentObjectPtrLo),Y ; CPU:$D5AD PRG:15AD B1 08 + BEQ ObjectPathContinue_D5CC ; CPU:$D5AF PRG:15AF F0 1B + INY ; CPU:$D5B1 PRG:15B1 C8 + LDA (CurrentObjectPtrLo),Y ; CPU:$D5B2 PRG:15B2 B1 08 + BNE ObjectPathOnNonZero_D5C9 ; CPU:$D5B4 PRG:15B4 D0 13 + LDA #$04 ; CPU:$D5B6 PRG:15B6 A9 04 + STA (CurrentObjectPtrLo),Y ; CPU:$D5B8 PRG:15B8 91 08 + LDY #$10 ; CPU:$D5BA PRG:15BA A0 10 + LDA (CurrentObjectPtrLo),Y ; CPU:$D5BC PRG:15BC B1 08 + CLC ; CPU:$D5BE PRG:15BE 18 + ADC #$01 ; CPU:$D5BF PRG:15BF 69 01 + CMP #$24 ; CPU:$D5C1 PRG:15C1 C9 24 + BNE UpdateObjectRecordOnNonZero_D5C7 ; CPU:$D5C3 PRG:15C3 D0 02 + LDA #$20 ; CPU:$D5C5 PRG:15C5 A9 20 UpdateObjectRecordOnNonZero_D5C7: - STA (CurrentObjectPtrLo),Y ; PRG:$15C7 Bytes:91 08 + STA (CurrentObjectPtrLo),Y ; CPU:$D5C7 PRG:15C7 91 08 ObjectPathOnNonZero_D5C9: - JMP ReadObjectRecordDispatch_D777 ; PRG:$15C9 Bytes:4C 77 D7 + JMP ReadObjectRecordDispatch_D777 ; CPU:$D5C9 PRG:15C9 4C 77 D7 ObjectPathContinue_D5CC: - LDX #$00 ; PRG:$15CC Bytes:A2 00 - LDA $06 ; PRG:$15CE Bytes:A5 06 - AND #$02 ; PRG:$15D0 Bytes:29 02 - BNE ReadObjectRecordOnNonZero_D5D5 ; PRG:$15D2 Bytes:D0 01 - INX ; PRG:$15D4 Bytes:E8 + LDX #$00 ; CPU:$D5CC PRG:15CC A2 00 + LDA $06 ; CPU:$D5CE PRG:15CE A5 06 + AND #$02 ; CPU:$D5D0 PRG:15D0 29 02 + BNE ReadObjectRecordOnNonZero_D5D5 ; CPU:$D5D2 PRG:15D2 D0 01 + INX ; CPU:$D5D4 PRG:15D4 E8 ReadObjectRecordOnNonZero_D5D5: - EOR #$13 ; PRG:$15D5 Bytes:49 13 - PHA ; PRG:$15D7 Bytes:48 - LDY $D470,X ; PRG:$15D8 Bytes:BC 70 D4 - LDA (CurrentObjectPtrLo),Y ; PRG:$15DB Bytes:B1 08 - LDY $D472,X ; PRG:$15DD Bytes:BC 72 D4 - LDX #$80 ; PRG:$15E0 Bytes:A2 80 - SEC ; PRG:$15E2 Bytes:38 - SBC (CurrentObjectPtrLo),Y ; PRG:$15E3 Bytes:F1 08 - STA $00 ; PRG:$15E5 Bytes:85 00 - BEQ ObjectPathOnZero_D5F8 ; PRG:$15E7 Bytes:F0 0F - BCS ObjectPathOnCarry_D5F6 ; PRG:$15E9 Bytes:B0 0B - PLA ; PRG:$15EB Bytes:68 - AND #$12 ; PRG:$15EC Bytes:29 12 - PHA ; PRG:$15EE Bytes:48 - SEC ; PRG:$15EF Bytes:38 - LDA #$00 ; PRG:$15F0 Bytes:A9 00 - SBC $00 ; PRG:$15F2 Bytes:E5 00 - STA $00 ; PRG:$15F4 Bytes:85 00 + EOR #$13 ; CPU:$D5D5 PRG:15D5 49 13 + PHA ; CPU:$D5D7 PRG:15D7 48 + LDY $D470,X ; CPU:$D5D8 PRG:15D8 BC 70 D4 + LDA (CurrentObjectPtrLo),Y ; CPU:$D5DB PRG:15DB B1 08 + LDY $D472,X ; CPU:$D5DD PRG:15DD BC 72 D4 + LDX #$80 ; CPU:$D5E0 PRG:15E0 A2 80 + SEC ; CPU:$D5E2 PRG:15E2 38 + SBC (CurrentObjectPtrLo),Y ; CPU:$D5E3 PRG:15E3 F1 08 + STA $00 ; CPU:$D5E5 PRG:15E5 85 00 + BEQ ObjectPathOnZero_D5F8 ; CPU:$D5E7 PRG:15E7 F0 0F + BCS ObjectPathOnCarry_D5F6 ; CPU:$D5E9 PRG:15E9 B0 0B + PLA ; CPU:$D5EB PRG:15EB 68 + AND #$12 ; CPU:$D5EC PRG:15EC 29 12 + PHA ; CPU:$D5EE PRG:15EE 48 + SEC ; CPU:$D5EF PRG:15EF 38 + LDA #$00 ; CPU:$D5F0 PRG:15F0 A9 00 + SBC $00 ; CPU:$D5F2 PRG:15F2 E5 00 + STA $00 ; CPU:$D5F4 PRG:15F4 85 00 ObjectPathOnCarry_D5F6: - LDX #$20 ; PRG:$15F6 Bytes:A2 20 + LDX #$20 ; CPU:$D5F6 PRG:15F6 A2 20 ObjectPathOnZero_D5F8: - PLA ; PRG:$15F8 Bytes:68 - CPX $11 ; PRG:$15F9 Bytes:E4 11 - BCC UpdateObjectRecordOnNoCarry_D5FF ; PRG:$15FB Bytes:90 02 - EOR #$01 ; PRG:$15FD Bytes:49 01 + PLA ; CPU:$D5F8 PRG:15F8 68 + CPX $11 ; CPU:$D5F9 PRG:15F9 E4 11 + BCC UpdateObjectRecordOnNoCarry_D5FF ; CPU:$D5FB PRG:15FB 90 02 + EOR #$01 ; CPU:$D5FD PRG:15FD 49 01 UpdateObjectRecordOnNoCarry_D5FF: - LDY #$10 ; PRG:$15FF Bytes:A0 10 - STA (CurrentObjectPtrLo),Y ; PRG:$1601 Bytes:91 08 - LDX #$01 ; PRG:$1603 Bytes:A2 01 - LDA $82 ; PRG:$1605 Bytes:A5 82 - CMP #$03 ; PRG:$1607 Bytes:C9 03 - BCC UpdateObjectRecordOnNoCarry_D60C ; PRG:$1609 Bytes:90 01 - INX ; PRG:$160B Bytes:E8 + LDY #$10 ; CPU:$D5FF PRG:15FF A0 10 + STA (CurrentObjectPtrLo),Y ; CPU:$D601 PRG:1601 91 08 + LDX #$01 ; CPU:$D603 PRG:1603 A2 01 + LDA $82 ; CPU:$D605 PRG:1605 A5 82 + CMP #$03 ; CPU:$D607 PRG:1607 C9 03 + BCC UpdateObjectRecordOnNoCarry_D60C ; CPU:$D609 PRG:1609 90 01 + INX ; CPU:$D60B PRG:160B E8 UpdateObjectRecordOnNoCarry_D60C: - TXA ; PRG:$160C Bytes:8A - LDY #$18 ; PRG:$160D Bytes:A0 18 - STA (CurrentObjectPtrLo),Y ; PRG:$160F Bytes:91 08 - LDY #$00 ; PRG:$1611 Bytes:A0 00 - STY $01 ; PRG:$1613 Bytes:84 01 + TXA ; CPU:$D60C PRG:160C 8A + LDY #$18 ; CPU:$D60D PRG:160D A0 18 + STA (CurrentObjectPtrLo),Y ; CPU:$D60F PRG:160F 91 08 + LDY #$00 ; CPU:$D611 PRG:1611 A0 00 + STY $01 ; CPU:$D613 PRG:1613 84 01 ObjectPathLoop_D615: - SEC ; PRG:$1615 Bytes:38 - LDA WorkPtr0Hi ; PRG:$1616 Bytes:A5 01 - SBC $C0BD,X ; PRG:$1618 Bytes:FD BD C0 - STA $01 ; PRG:$161B Bytes:85 01 - LDA WorkPtr0Lo ; PRG:$161D Bytes:A5 00 - SBC $C0B5,X ; PRG:$161F Bytes:FD B5 C0 - STA $00 ; PRG:$1622 Bytes:85 00 - INY ; PRG:$1624 Bytes:C8 - BCS ObjectPathLoop_D615 ; PRG:$1625 Bytes:B0 EE - TYA ; PRG:$1627 Bytes:98 - LDY #$00 ; PRG:$1628 Bytes:A0 00 + SEC ; CPU:$D615 PRG:1615 38 + LDA WorkPtr0Hi ; CPU:$D616 PRG:1616 A5 01 + SBC $C0BD,X ; CPU:$D618 PRG:1618 FD BD C0 + STA $01 ; CPU:$D61B PRG:161B 85 01 + LDA WorkPtr0Lo ; CPU:$D61D PRG:161D A5 00 + SBC $C0B5,X ; CPU:$D61F PRG:161F FD B5 C0 + STA $00 ; CPU:$D622 PRG:1622 85 00 + INY ; CPU:$D624 PRG:1624 C8 + BCS ObjectPathLoop_D615 ; CPU:$D625 PRG:1625 B0 EE + TYA ; CPU:$D627 PRG:1627 98 + LDY #$00 ; CPU:$D628 PRG:1628 A0 00 UpdateObjectRecordLoop_D62A: - SEC ; PRG:$162A Bytes:38 - SBC #$06 ; PRG:$162B Bytes:E9 06 - INY ; PRG:$162D Bytes:C8 - BCS UpdateObjectRecordLoop_D62A ; PRG:$162E Bytes:B0 FA - TYA ; PRG:$1630 Bytes:98 - LDY #$15 ; PRG:$1631 Bytes:A0 15 - STA (CurrentObjectPtrLo),Y ; PRG:$1633 Bytes:91 08 - INY ; PRG:$1635 Bytes:C8 - LDA #$00 ; PRG:$1636 Bytes:A9 00 - STA (CurrentObjectPtrLo),Y ; PRG:$1638 Bytes:91 08 - INY ; PRG:$163A Bytes:C8 - STA (CurrentObjectPtrLo),Y ; PRG:$163B Bytes:91 08 - JMP ReadObjectRecordDispatch_D777 ; PRG:$163D Bytes:4C 77 D7 + SEC ; CPU:$D62A PRG:162A 38 + SBC #$06 ; CPU:$D62B PRG:162B E9 06 + INY ; CPU:$D62D PRG:162D C8 + BCS UpdateObjectRecordLoop_D62A ; CPU:$D62E PRG:162E B0 FA + TYA ; CPU:$D630 PRG:1630 98 + LDY #$15 ; CPU:$D631 PRG:1631 A0 15 + STA (CurrentObjectPtrLo),Y ; CPU:$D633 PRG:1633 91 08 + INY ; CPU:$D635 PRG:1635 C8 + LDA #$00 ; CPU:$D636 PRG:1636 A9 00 + STA (CurrentObjectPtrLo),Y ; CPU:$D638 PRG:1638 91 08 + INY ; CPU:$D63A PRG:163A C8 + STA (CurrentObjectPtrLo),Y ; CPU:$D63B PRG:163B 91 08 + JMP ReadObjectRecordDispatch_D777 ; CPU:$D63D PRG:163D 4C 77 D7 ObjectPathLoop_D640: - JMP UpdateObjectRecordDispatch_D5A3 ; PRG:$1640 Bytes:4C A3 D5 + JMP UpdateObjectRecordDispatch_D5A3 ; CPU:$D640 PRG:1640 4C A3 D5 ObjectPathLoop_D643: - JMP ReadObjectRecordDispatch_D481 ; PRG:$1643 Bytes:4C 81 D4 + JMP ReadObjectRecordDispatch_D481 ; CPU:$D643 PRG:1643 4C 81 D4 ObjectPathLoop_D646: - JMP UpdateObjectRecordDispatch_D57E ; PRG:$1646 Bytes:4C 7E D5 + JMP UpdateObjectRecordDispatch_D57E ; CPU:$D646 PRG:1646 4C 7E D5 ObjectPathLoop_D649: - JMP UpdateObjectBufferDispatch_D73B ; PRG:$1649 Bytes:4C 3B D7 + JMP UpdateObjectBufferDispatch_D73B ; CPU:$D649 PRG:1649 4C 3B D7 ObjectPathLoop_D64C: - JMP UpdateObjectRecordDispatch_D555 ; PRG:$164C Bytes:4C 55 D5 + JMP UpdateObjectRecordDispatch_D555 ; CPU:$D64C PRG:164C 4C 55 D5 ;------------------------------------------------------------ ; UpdateObjectBuffer_D64F ; @@ -3753,311 +3753,311 @@ ObjectPathLoop_D64C: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ UpdateObjectBuffer_D64F: - LDA #$03 ; PRG:$164F Bytes:A9 03 - STA $0F ; PRG:$1651 Bytes:85 0F - LDA #$80 ; PRG:$1653 Bytes:A9 80 - STA $08 ; PRG:$1655 Bytes:85 08 - LDA #$04 ; PRG:$1657 Bytes:A9 04 - STA $09 ; PRG:$1659 Bytes:85 09 + LDA #$03 ; CPU:$D64F PRG:164F A9 03 + STA $0F ; CPU:$D651 PRG:1651 85 0F + LDA #$80 ; CPU:$D653 PRG:1653 A9 80 + STA $08 ; CPU:$D655 PRG:1655 85 08 + LDA #$04 ; CPU:$D657 PRG:1657 A9 04 + STA $09 ; CPU:$D659 PRG:1659 85 09 ReadObjectRecordLoop_D65B: - LDY #$10 ; PRG:$165B Bytes:A0 10 - LDA (CurrentObjectPtrLo),Y ; PRG:$165D Bytes:B1 08 - BEQ ProcessObjectStateDispatch_D67A ; PRG:$165F Bytes:F0 19 - BMI ObjectPathLoop_D643 ; PRG:$1661 Bytes:30 E0 - CMP #$01 ; PRG:$1663 Bytes:C9 01 - BEQ ReadObjectRecordOnZero_D6A9 ; PRG:$1665 Bytes:F0 42 - CMP #$20 ; PRG:$1667 Bytes:C9 20 - BCC ObjectPathLoop_D649 ; PRG:$1669 Bytes:90 DE - CMP #$30 ; PRG:$166B Bytes:C9 30 - BCC ObjectPathLoop_D640 ; PRG:$166D Bytes:90 D1 - CMP #$40 ; PRG:$166F Bytes:C9 40 - BCC ObjectPathLoop_D646 ; PRG:$1671 Bytes:90 D3 - CMP #$50 ; PRG:$1673 Bytes:C9 50 - BCC ObjectPathLoop_D64C ; PRG:$1675 Bytes:90 D5 - JMP UpdateObjectRecordDispatch_D527 ; PRG:$1677 Bytes:4C 27 D5 + LDY #$10 ; CPU:$D65B PRG:165B A0 10 + LDA (CurrentObjectPtrLo),Y ; CPU:$D65D PRG:165D B1 08 + BEQ ProcessObjectStateDispatch_D67A ; CPU:$D65F PRG:165F F0 19 + BMI ObjectPathLoop_D643 ; CPU:$D661 PRG:1661 30 E0 + CMP #$01 ; CPU:$D663 PRG:1663 C9 01 + BEQ ReadObjectRecordOnZero_D6A9 ; CPU:$D665 PRG:1665 F0 42 + CMP #$20 ; CPU:$D667 PRG:1667 C9 20 + BCC ObjectPathLoop_D649 ; CPU:$D669 PRG:1669 90 DE + CMP #$30 ; CPU:$D66B PRG:166B C9 30 + BCC ObjectPathLoop_D640 ; CPU:$D66D PRG:166D 90 D1 + CMP #$40 ; CPU:$D66F PRG:166F C9 40 + BCC ObjectPathLoop_D646 ; CPU:$D671 PRG:1671 90 D3 + CMP #$50 ; CPU:$D673 PRG:1673 C9 50 + BCC ObjectPathLoop_D64C ; CPU:$D675 PRG:1675 90 D5 + JMP UpdateObjectRecordDispatch_D527 ; CPU:$D677 PRG:1677 4C 27 D5 ProcessObjectStateDispatch_D67A: - LDX $5E ; PRG:$167A Bytes:A6 5E - BNE UpdateObjectRecordContinue_D68E ; PRG:$167C Bytes:D0 10 - LDY #$15 ; PRG:$167E Bytes:A0 15 + LDX $5E ; CPU:$D67A PRG:167A A6 5E + BNE UpdateObjectRecordContinue_D68E ; CPU:$D67C PRG:167C D0 10 + LDY #$15 ; CPU:$D67E PRG:167E A0 15 UpdateObjectRecordLoop_D680: - LDA (CurrentObjectPtrLo),Y ; PRG:$1680 Bytes:B1 08 - BEQ UpdateObjectRecordContinue_D68E ; PRG:$1682 Bytes:F0 0A - SEC ; PRG:$1684 Bytes:38 - SBC #$01 ; PRG:$1685 Bytes:E9 01 - STA (CurrentObjectPtrLo),Y ; PRG:$1687 Bytes:91 08 - INY ; PRG:$1689 Bytes:C8 - CPY #$17 ; PRG:$168A Bytes:C0 17 - BCC UpdateObjectRecordLoop_D680 ; PRG:$168C Bytes:90 F2 + LDA (CurrentObjectPtrLo),Y ; CPU:$D680 PRG:1680 B1 08 + BEQ UpdateObjectRecordContinue_D68E ; CPU:$D682 PRG:1682 F0 0A + SEC ; CPU:$D684 PRG:1684 38 + SBC #$01 ; CPU:$D685 PRG:1685 E9 01 + STA (CurrentObjectPtrLo),Y ; CPU:$D687 PRG:1687 91 08 + INY ; CPU:$D689 PRG:1689 C8 + CPY #$17 ; CPU:$D68A PRG:168A C0 17 + BCC UpdateObjectRecordLoop_D680 ; CPU:$D68C PRG:168C 90 F2 UpdateObjectRecordContinue_D68E: - LDY #$1C ; PRG:$168E Bytes:A0 1C - LDA (CurrentObjectPtrLo),Y ; PRG:$1690 Bytes:B1 08 - BEQ ObjectPathOnZero_D699 ; PRG:$1692 Bytes:F0 05 - SEC ; PRG:$1694 Bytes:38 - SBC #$01 ; PRG:$1695 Bytes:E9 01 - STA (CurrentObjectPtrLo),Y ; PRG:$1697 Bytes:91 08 + LDY #$1C ; CPU:$D68E PRG:168E A0 1C + LDA (CurrentObjectPtrLo),Y ; CPU:$D690 PRG:1690 B1 08 + BEQ ObjectPathOnZero_D699 ; CPU:$D692 PRG:1692 F0 05 + SEC ; CPU:$D694 PRG:1694 38 + SBC #$01 ; CPU:$D695 PRG:1695 E9 01 + STA (CurrentObjectPtrLo),Y ; CPU:$D697 PRG:1697 91 08 ObjectPathOnZero_D699: - LDX #$08 ; PRG:$1699 Bytes:A2 08 - JSR RunGameTaskRoutine_CBD3 ; PRG:$169B Bytes:20 D3 CB - BPL ReadObjectRecordLoop_D65B ; PRG:$169E Bytes:10 BB - LDX $5E ; PRG:$16A0 Bytes:A6 5E - BNE ObjectPathOnNonZero_D6A8 ; PRG:$16A2 Bytes:D0 04 - LDX #$05 ; PRG:$16A4 Bytes:A2 05 - STX $5E ; PRG:$16A6 Bytes:86 5E + LDX #$08 ; CPU:$D699 PRG:1699 A2 08 + JSR RunGameTaskRoutine_CBD3 ; CPU:$D69B PRG:169B 20 D3 CB + BPL ReadObjectRecordLoop_D65B ; CPU:$D69E PRG:169E 10 BB + LDX $5E ; CPU:$D6A0 PRG:16A0 A6 5E + BNE ObjectPathOnNonZero_D6A8 ; CPU:$D6A2 PRG:16A2 D0 04 + LDX #$05 ; CPU:$D6A4 PRG:16A4 A2 05 + STX $5E ; CPU:$D6A6 PRG:16A6 86 5E ObjectPathOnNonZero_D6A8: - RTS ; PRG:$16A8 Bytes:60 + RTS ; CPU:$D6A8 PRG:16A8 60 ReadObjectRecordOnZero_D6A9: - LDY #$15 ; PRG:$16A9 Bytes:A0 15 - LDA (CurrentObjectPtrLo),Y ; PRG:$16AB Bytes:B1 08 - BNE ProcessObjectStateDispatch_D67A ; PRG:$16AD Bytes:D0 CB - JSR RunGameTaskRoutine_C8AA ; PRG:$16AF Bytes:20 AA C8 - LDY #$00 ; PRG:$16B2 Bytes:A0 00 - LDA ($04),Y ; PRG:$16B4 Bytes:B1 04 - LSR A ; PRG:$16B6 Bytes:4A - TAX ; PRG:$16B7 Bytes:AA - DEX ; PRG:$16B8 Bytes:CA - BEQ ProcessObjectStateDispatch_D67A ; PRG:$16B9 Bytes:F0 BF - LDA $A6 ; PRG:$16BB Bytes:A5 A6 - BNE UpdateObjectBufferOnNonZero_D6C0 ; PRG:$16BD Bytes:D0 01 - TXA ; PRG:$16BF Bytes:8A + LDY #$15 ; CPU:$D6A9 PRG:16A9 A0 15 + LDA (CurrentObjectPtrLo),Y ; CPU:$D6AB PRG:16AB B1 08 + BNE ProcessObjectStateDispatch_D67A ; CPU:$D6AD PRG:16AD D0 CB + JSR RunGameTaskRoutine_C8AA ; CPU:$D6AF PRG:16AF 20 AA C8 + LDY #$00 ; CPU:$D6B2 PRG:16B2 A0 00 + LDA ($04),Y ; CPU:$D6B4 PRG:16B4 B1 04 + LSR A ; CPU:$D6B6 PRG:16B6 4A + TAX ; CPU:$D6B7 PRG:16B7 AA + DEX ; CPU:$D6B8 PRG:16B8 CA + BEQ ProcessObjectStateDispatch_D67A ; CPU:$D6B9 PRG:16B9 F0 BF + LDA $A6 ; CPU:$D6BB PRG:16BB A5 A6 + BNE UpdateObjectBufferOnNonZero_D6C0 ; CPU:$D6BD PRG:16BD D0 01 + TXA ; CPU:$D6BF PRG:16BF 8A UpdateObjectBufferOnNonZero_D6C0: - STA $A6 ; PRG:$16C0 Bytes:85 A6 - DEC $A6 ; PRG:$16C2 Bytes:C6 A6 - ASL A ; PRG:$16C4 Bytes:0A - TAY ; PRG:$16C5 Bytes:A8 - LDA ($04),Y ; PRG:$16C6 Bytes:B1 04 - STA $02 ; PRG:$16C8 Bytes:85 02 - INY ; PRG:$16CA Bytes:C8 - LDA ($04),Y ; PRG:$16CB Bytes:B1 04 - STA $03 ; PRG:$16CD Bytes:85 03 - JSR UpdateObjectBufferRoutine_E0F9 ; PRG:$16CF Bytes:20 F9 E0 - LDY #$05 ; PRG:$16D2 Bytes:A0 05 - LDA #$00 ; PRG:$16D4 Bytes:A9 00 + STA $A6 ; CPU:$D6C0 PRG:16C0 85 A6 + DEC $A6 ; CPU:$D6C2 PRG:16C2 C6 A6 + ASL A ; CPU:$D6C4 PRG:16C4 0A + TAY ; CPU:$D6C5 PRG:16C5 A8 + LDA ($04),Y ; CPU:$D6C6 PRG:16C6 B1 04 + STA $02 ; CPU:$D6C8 PRG:16C8 85 02 + INY ; CPU:$D6CA PRG:16CA C8 + LDA ($04),Y ; CPU:$D6CB PRG:16CB B1 04 + STA $03 ; CPU:$D6CD PRG:16CD 85 03 + JSR UpdateObjectBufferRoutine_E0F9 ; CPU:$D6CF PRG:16CF 20 F9 E0 + LDY #$05 ; CPU:$D6D2 PRG:16D2 A0 05 + LDA #$00 ; CPU:$D6D4 PRG:16D4 A9 00 UpdateObjectRecordLoop_D6D6: - STA (CurrentObjectPtrLo),Y ; PRG:$16D6 Bytes:91 08 - DEY ; PRG:$16D8 Bytes:88 - BPL UpdateObjectRecordLoop_D6D6 ; PRG:$16D9 Bytes:10 FB - LDY #$09 ; PRG:$16DB Bytes:A0 09 - LDA #$02 ; PRG:$16DD Bytes:A9 02 - STA (CurrentObjectPtrLo),Y ; PRG:$16DF Bytes:91 08 - LDY #$01 ; PRG:$16E1 Bytes:A0 01 - LDA WorkPtr0Lo ; PRG:$16E3 Bytes:A5 00 - STA (CurrentObjectPtrLo),Y ; PRG:$16E5 Bytes:91 08 - LDY #$03 ; PRG:$16E7 Bytes:A0 03 - LDA WorkPtr0Hi ; PRG:$16E9 Bytes:A5 01 - STA (CurrentObjectPtrLo),Y ; PRG:$16EB Bytes:91 08 - LDY #$10 ; PRG:$16ED Bytes:A0 10 - LDA $15 ; PRG:$16EF Bytes:A5 15 - AND #$03 ; PRG:$16F1 Bytes:29 03 - ORA #$30 ; PRG:$16F3 Bytes:09 30 - STA (CurrentObjectPtrLo),Y ; PRG:$16F5 Bytes:91 08 - LDY #$15 ; PRG:$16F7 Bytes:A0 15 - LDA #$0C ; PRG:$16F9 Bytes:A9 0C - STA (CurrentObjectPtrLo),Y ; PRG:$16FB Bytes:91 08 - INY ; PRG:$16FD Bytes:C8 - LDA #$00 ; PRG:$16FE Bytes:A9 00 - STA (CurrentObjectPtrLo),Y ; PRG:$1700 Bytes:91 08 - INY ; PRG:$1702 Bytes:C8 - STA (CurrentObjectPtrLo),Y ; PRG:$1703 Bytes:91 08 - INY ; PRG:$1705 Bytes:C8 - LDA #$01 ; PRG:$1706 Bytes:A9 01 - STA (CurrentObjectPtrLo),Y ; PRG:$1708 Bytes:91 08 - LDA #$03 ; PRG:$170A Bytes:A9 03 - STA $02 ; PRG:$170C Bytes:85 02 - LDA #$80 ; PRG:$170E Bytes:A9 80 - STA $00 ; PRG:$1710 Bytes:85 00 - LDA #$04 ; PRG:$1712 Bytes:A9 04 - STA $01 ; PRG:$1714 Bytes:85 01 + STA (CurrentObjectPtrLo),Y ; CPU:$D6D6 PRG:16D6 91 08 + DEY ; CPU:$D6D8 PRG:16D8 88 + BPL UpdateObjectRecordLoop_D6D6 ; CPU:$D6D9 PRG:16D9 10 FB + LDY #$09 ; CPU:$D6DB PRG:16DB A0 09 + LDA #$02 ; CPU:$D6DD PRG:16DD A9 02 + STA (CurrentObjectPtrLo),Y ; CPU:$D6DF PRG:16DF 91 08 + LDY #$01 ; CPU:$D6E1 PRG:16E1 A0 01 + LDA WorkPtr0Lo ; CPU:$D6E3 PRG:16E3 A5 00 + STA (CurrentObjectPtrLo),Y ; CPU:$D6E5 PRG:16E5 91 08 + LDY #$03 ; CPU:$D6E7 PRG:16E7 A0 03 + LDA WorkPtr0Hi ; CPU:$D6E9 PRG:16E9 A5 01 + STA (CurrentObjectPtrLo),Y ; CPU:$D6EB PRG:16EB 91 08 + LDY #$10 ; CPU:$D6ED PRG:16ED A0 10 + LDA $15 ; CPU:$D6EF PRG:16EF A5 15 + AND #$03 ; CPU:$D6F1 PRG:16F1 29 03 + ORA #$30 ; CPU:$D6F3 PRG:16F3 09 30 + STA (CurrentObjectPtrLo),Y ; CPU:$D6F5 PRG:16F5 91 08 + LDY #$15 ; CPU:$D6F7 PRG:16F7 A0 15 + LDA #$0C ; CPU:$D6F9 PRG:16F9 A9 0C + STA (CurrentObjectPtrLo),Y ; CPU:$D6FB PRG:16FB 91 08 + INY ; CPU:$D6FD PRG:16FD C8 + LDA #$00 ; CPU:$D6FE PRG:16FE A9 00 + STA (CurrentObjectPtrLo),Y ; CPU:$D700 PRG:1700 91 08 + INY ; CPU:$D702 PRG:1702 C8 + STA (CurrentObjectPtrLo),Y ; CPU:$D703 PRG:1703 91 08 + INY ; CPU:$D705 PRG:1705 C8 + LDA #$01 ; CPU:$D706 PRG:1706 A9 01 + STA (CurrentObjectPtrLo),Y ; CPU:$D708 PRG:1708 91 08 + LDA #$03 ; CPU:$D70A PRG:170A A9 03 + STA $02 ; CPU:$D70C PRG:170C 85 02 + LDA #$80 ; CPU:$D70E PRG:170E A9 80 + STA $00 ; CPU:$D710 PRG:1710 85 00 + LDA #$04 ; CPU:$D712 PRG:1712 A9 04 + STA $01 ; CPU:$D714 PRG:1714 85 01 ObjectPathLoop_D716: - LDY #$10 ; PRG:$1716 Bytes:A0 10 - LDA ($00),Y ; PRG:$1718 Bytes:B1 00 - CMP #$01 ; PRG:$171A Bytes:C9 01 - BNE ObjectPathContinue_D72A ; PRG:$171C Bytes:D0 0C - LDY #$15 ; PRG:$171E Bytes:A0 15 - LDA ($00),Y ; PRG:$1720 Bytes:B1 00 - CMP #$20 ; PRG:$1722 Bytes:C9 20 - BCS ObjectPathContinue_D72A ; PRG:$1724 Bytes:B0 04 - LDA #$20 ; PRG:$1726 Bytes:A9 20 - STA ($00),Y ; PRG:$1728 Bytes:91 00 + LDY #$10 ; CPU:$D716 PRG:1716 A0 10 + LDA ($00),Y ; CPU:$D718 PRG:1718 B1 00 + CMP #$01 ; CPU:$D71A PRG:171A C9 01 + BNE ObjectPathContinue_D72A ; CPU:$D71C PRG:171C D0 0C + LDY #$15 ; CPU:$D71E PRG:171E A0 15 + LDA ($00),Y ; CPU:$D720 PRG:1720 B1 00 + CMP #$20 ; CPU:$D722 PRG:1722 C9 20 + BCS ObjectPathContinue_D72A ; CPU:$D724 PRG:1724 B0 04 + LDA #$20 ; CPU:$D726 PRG:1726 A9 20 + STA ($00),Y ; CPU:$D728 PRG:1728 91 00 ObjectPathContinue_D72A: - LDX #$00 ; PRG:$172A Bytes:A2 00 - JSR RunGameTaskRoutine_CBD3 ; PRG:$172C Bytes:20 D3 CB - DEC $02 ; PRG:$172F Bytes:C6 02 - BPL ObjectPathLoop_D716 ; PRG:$1731 Bytes:10 E3 - JMP ProcessObjectStateDispatch_D59F ; PRG:$1733 Bytes:4C 9F D5 + LDX #$00 ; CPU:$D72A PRG:172A A2 00 + JSR RunGameTaskRoutine_CBD3 ; CPU:$D72C PRG:172C 20 D3 CB + DEC $02 ; CPU:$D72F PRG:172F C6 02 + BPL ObjectPathLoop_D716 ; CPU:$D731 PRG:1731 10 E3 + JMP ProcessObjectStateDispatch_D59F ; CPU:$D733 PRG:1733 4C 9F D5 ObjectPathLoop_D736: - INY ; PRG:$1736 Bytes:C8 - LDA #$01 ; PRG:$1737 Bytes:A9 01 - BNE UpdateObjectRecordOnNonZero_D775 ; PRG:$1739 Bytes:D0 3A + INY ; CPU:$D736 PRG:1736 C8 + LDA #$01 ; CPU:$D737 PRG:1737 A9 01 + BNE UpdateObjectRecordOnNonZero_D775 ; CPU:$D739 PRG:1739 D0 3A UpdateObjectBufferDispatch_D73B: - AND #$03 ; PRG:$173B Bytes:29 03 - STA $06 ; PRG:$173D Bytes:85 06 - LDA $0F ; PRG:$173F Bytes:A5 0F - CLC ; PRG:$1741 Bytes:18 - ADC #$06 ; PRG:$1742 Bytes:69 06 - JSR ReadObjectRecordRoutine_E5AA ; PRG:$1744 Bytes:20 AA E5 - BCS ReadObjectRecordContinue_D7A4 ; PRG:$1747 Bytes:B0 5B - CMP #$24 ; PRG:$1749 Bytes:C9 24 - BEQ ReadObjectRecordContinue_D7A4 ; PRG:$174B Bytes:F0 57 - CMP #$4E ; PRG:$174D Bytes:C9 4E - BCS ObjectPathOnCarry_D755 ; PRG:$174F Bytes:B0 04 - CMP #$4A ; PRG:$1751 Bytes:C9 4A - BCS ReadObjectRecordContinue_D7A4 ; PRG:$1753 Bytes:B0 4F + AND #$03 ; CPU:$D73B PRG:173B 29 03 + STA $06 ; CPU:$D73D PRG:173D 85 06 + LDA $0F ; CPU:$D73F PRG:173F A5 0F + CLC ; CPU:$D741 PRG:1741 18 + ADC #$06 ; CPU:$D742 PRG:1742 69 06 + JSR ReadObjectRecordRoutine_E5AA ; CPU:$D744 PRG:1744 20 AA E5 + BCS ReadObjectRecordContinue_D7A4 ; CPU:$D747 PRG:1747 B0 5B + CMP #$24 ; CPU:$D749 PRG:1749 C9 24 + BEQ ReadObjectRecordContinue_D7A4 ; CPU:$D74B PRG:174B F0 57 + CMP #$4E ; CPU:$D74D PRG:174D C9 4E + BCS ObjectPathOnCarry_D755 ; CPU:$D74F PRG:174F B0 04 + CMP #$4A ; CPU:$D751 PRG:1751 C9 4A + BCS ReadObjectRecordContinue_D7A4 ; CPU:$D753 PRG:1753 B0 4F ObjectPathOnCarry_D755: - CMP #$60 ; PRG:$1755 Bytes:C9 60 - BCS ObjectPathOnCarry_D75D ; PRG:$1757 Bytes:B0 04 - CMP #$50 ; PRG:$1759 Bytes:C9 50 - BCS ReadObjectRecordContinue_D7A4 ; PRG:$175B Bytes:B0 47 + CMP #$60 ; CPU:$D755 PRG:1755 C9 60 + BCS ObjectPathOnCarry_D75D ; CPU:$D757 PRG:1757 B0 04 + CMP #$50 ; CPU:$D759 PRG:1759 C9 50 + BCS ReadObjectRecordContinue_D7A4 ; CPU:$D75B PRG:175B B0 47 ObjectPathOnCarry_D75D: - CMP #$FD ; PRG:$175D Bytes:C9 FD - BCS UpdateObjectRecordOnCarry_D765 ; PRG:$175F Bytes:B0 04 - CMP #$F9 ; PRG:$1761 Bytes:C9 F9 - BCS ReadObjectRecordContinue_D7A4 ; PRG:$1763 Bytes:B0 3F + CMP #$FD ; CPU:$D75D PRG:175D C9 FD + BCS UpdateObjectRecordOnCarry_D765 ; CPU:$D75F PRG:175F B0 04 + CMP #$F9 ; CPU:$D761 PRG:1761 C9 F9 + BCS ReadObjectRecordContinue_D7A4 ; CPU:$D763 PRG:1763 B0 3F UpdateObjectRecordOnCarry_D765: - LDA #$11 ; PRG:$1765 Bytes:A9 11 - EOR $06 ; PRG:$1767 Bytes:45 06 - LDY #$10 ; PRG:$1769 Bytes:A0 10 - STA (CurrentObjectPtrLo),Y ; PRG:$176B Bytes:91 08 - LDY #$16 ; PRG:$176D Bytes:A0 16 - LDA (CurrentObjectPtrLo),Y ; PRG:$176F Bytes:B1 08 - BNE ObjectPathLoop_D736 ; PRG:$1771 Bytes:D0 C3 - LDA #$18 ; PRG:$1773 Bytes:A9 18 + LDA #$11 ; CPU:$D765 PRG:1765 A9 11 + EOR $06 ; CPU:$D767 PRG:1767 45 06 + LDY #$10 ; CPU:$D769 PRG:1769 A0 10 + STA (CurrentObjectPtrLo),Y ; CPU:$D76B PRG:176B 91 08 + LDY #$16 ; CPU:$D76D PRG:176D A0 16 + LDA (CurrentObjectPtrLo),Y ; CPU:$D76F PRG:176F B1 08 + BNE ObjectPathLoop_D736 ; CPU:$D771 PRG:1771 D0 C3 + LDA #$18 ; CPU:$D773 PRG:1773 A9 18 UpdateObjectRecordOnNonZero_D775: - STA (CurrentObjectPtrLo),Y ; PRG:$1775 Bytes:91 08 + STA (CurrentObjectPtrLo),Y ; CPU:$D775 PRG:1775 91 08 ReadObjectRecordDispatch_D777: - LDY #$10 ; PRG:$1777 Bytes:A0 10 - LDA (CurrentObjectPtrLo),Y ; PRG:$1779 Bytes:B1 08 - PHA ; PRG:$177B Bytes:48 - AND #$03 ; PRG:$177C Bytes:29 03 - TAX ; PRG:$177E Bytes:AA - JSR UpdateObjectRecordRoutine_CD45 ; PRG:$177F Bytes:20 45 CD - PLA ; PRG:$1782 Bytes:68 + LDY #$10 ; CPU:$D777 PRG:1777 A0 10 + LDA (CurrentObjectPtrLo),Y ; CPU:$D779 PRG:1779 B1 08 + PHA ; CPU:$D77B PRG:177B 48 + AND #$03 ; CPU:$D77C PRG:177C 29 03 + TAX ; CPU:$D77E PRG:177E AA + JSR UpdateObjectRecordRoutine_CD45 ; CPU:$D77F PRG:177F 20 45 CD + PLA ; CPU:$D782 PRG:1782 68 ProcessObjectStateDispatch_D783: - AND #$F0 ; PRG:$1783 Bytes:29 F0 - LSR A ; PRG:$1785 Bytes:4A - LSR A ; PRG:$1786 Bytes:4A - LSR A ; PRG:$1787 Bytes:4A - LSR A ; PRG:$1788 Bytes:4A - TAX ; PRG:$1789 Bytes:AA - DEX ; PRG:$178A Bytes:CA - LDA $5F,X ; PRG:$178B Bytes:B5 5F - BNE UpdateObjectRecordOnNonZero_D794 ; PRG:$178D Bytes:D0 05 - LDA $D46A,X ; PRG:$178F Bytes:BD 6A D4 - STA $5F,X ; PRG:$1792 Bytes:95 5F + AND #$F0 ; CPU:$D783 PRG:1783 29 F0 + LSR A ; CPU:$D785 PRG:1785 4A + LSR A ; CPU:$D786 PRG:1786 4A + LSR A ; CPU:$D787 PRG:1787 4A + LSR A ; CPU:$D788 PRG:1788 4A + TAX ; CPU:$D789 PRG:1789 AA + DEX ; CPU:$D78A PRG:178A CA + LDA $5F,X ; CPU:$D78B PRG:178B B5 5F + BNE UpdateObjectRecordOnNonZero_D794 ; CPU:$D78D PRG:178D D0 05 + LDA $D46A,X ; CPU:$D78F PRG:178F BD 6A D4 + STA $5F,X ; CPU:$D792 PRG:1792 95 5F UpdateObjectRecordOnNonZero_D794: - CMP $D46D,X ; PRG:$1794 Bytes:DD 6D D4 - BCC ObjectPathOnNoCarry_D7A1 ; PRG:$1797 Bytes:90 08 - LDY #$05 ; PRG:$1799 Bytes:A0 05 - LDA #$01 ; PRG:$179B Bytes:A9 01 - EOR (CurrentObjectPtrLo),Y ; PRG:$179D Bytes:51 08 - STA (CurrentObjectPtrLo),Y ; PRG:$179F Bytes:91 08 + CMP $D46D,X ; CPU:$D794 PRG:1794 DD 6D D4 + BCC ObjectPathOnNoCarry_D7A1 ; CPU:$D797 PRG:1797 90 08 + LDY #$05 ; CPU:$D799 PRG:1799 A0 05 + LDA #$01 ; CPU:$D79B PRG:179B A9 01 + EOR (CurrentObjectPtrLo),Y ; CPU:$D79D PRG:179D 51 08 + STA (CurrentObjectPtrLo),Y ; CPU:$D79F PRG:179F 91 08 ObjectPathOnNoCarry_D7A1: - JMP ProcessObjectStateDispatch_D67A ; PRG:$17A1 Bytes:4C 7A D6 + JMP ProcessObjectStateDispatch_D67A ; CPU:$D7A1 PRG:17A1 4C 7A D6 ReadObjectRecordContinue_D7A4: - LDY #$15 ; PRG:$17A4 Bytes:A0 15 - LDA (CurrentObjectPtrLo),Y ; PRG:$17A6 Bytes:B1 08 - BEQ UpdateObjectRecordContinue_D814 ; PRG:$17A8 Bytes:F0 6A - LDY #$17 ; PRG:$17AA Bytes:A0 17 - LDA (CurrentObjectPtrLo),Y ; PRG:$17AC Bytes:B1 08 - BNE UpdateObjectRecordContinue_D814 ; PRG:$17AE Bytes:D0 64 - LDA $06 ; PRG:$17B0 Bytes:A5 06 - LDX #$01 ; PRG:$17B2 Bytes:A2 01 - CMP #$02 ; PRG:$17B4 Bytes:C9 02 - BCC TestObjectFieldOnNoCarry_D7B9 ; PRG:$17B6 Bytes:90 01 - DEX ; PRG:$17B8 Bytes:CA + LDY #$15 ; CPU:$D7A4 PRG:17A4 A0 15 + LDA (CurrentObjectPtrLo),Y ; CPU:$D7A6 PRG:17A6 B1 08 + BEQ UpdateObjectRecordContinue_D814 ; CPU:$D7A8 PRG:17A8 F0 6A + LDY #$17 ; CPU:$D7AA PRG:17AA A0 17 + LDA (CurrentObjectPtrLo),Y ; CPU:$D7AC PRG:17AC B1 08 + BNE UpdateObjectRecordContinue_D814 ; CPU:$D7AE PRG:17AE D0 64 + LDA $06 ; CPU:$D7B0 PRG:17B0 A5 06 + LDX #$01 ; CPU:$D7B2 PRG:17B2 A2 01 + CMP #$02 ; CPU:$D7B4 PRG:17B4 C9 02 + BCC TestObjectFieldOnNoCarry_D7B9 ; CPU:$D7B6 PRG:17B6 90 01 + DEX ; CPU:$D7B8 PRG:17B8 CA TestObjectFieldOnNoCarry_D7B9: - LDY $D470,X ; PRG:$17B9 Bytes:BC 70 D4 - LDA (CurrentObjectPtrLo),Y ; PRG:$17BC Bytes:B1 08 - LDY $D472,X ; PRG:$17BE Bytes:BC 72 D4 - CMP (CurrentObjectPtrLo),Y ; PRG:$17C1 Bytes:D1 08 - BNE ReadObjectRecordLoop_D80D ; PRG:$17C3 Bytes:D0 48 - TXA ; PRG:$17C5 Bytes:8A - EOR #$01 ; PRG:$17C6 Bytes:49 01 - TAX ; PRG:$17C8 Bytes:AA - LDY $D470,X ; PRG:$17C9 Bytes:BC 70 D4 - LDA (CurrentObjectPtrLo),Y ; PRG:$17CC Bytes:B1 08 - LDY $D472,X ; PRG:$17CE Bytes:BC 72 D4 - CMP (CurrentObjectPtrLo),Y ; PRG:$17D1 Bytes:D1 08 - LDA $06 ; PRG:$17D3 Bytes:A5 06 - AND #$01 ; PRG:$17D5 Bytes:29 01 - BCS ObjectPathOnCarry_D807 ; PRG:$17D7 Bytes:B0 2E - BEQ ObjectPathOnZero_D809 ; PRG:$17D9 Bytes:F0 2E + LDY $D470,X ; CPU:$D7B9 PRG:17B9 BC 70 D4 + LDA (CurrentObjectPtrLo),Y ; CPU:$D7BC PRG:17BC B1 08 + LDY $D472,X ; CPU:$D7BE PRG:17BE BC 72 D4 + CMP (CurrentObjectPtrLo),Y ; CPU:$D7C1 PRG:17C1 D1 08 + BNE ReadObjectRecordLoop_D80D ; CPU:$D7C3 PRG:17C3 D0 48 + TXA ; CPU:$D7C5 PRG:17C5 8A + EOR #$01 ; CPU:$D7C6 PRG:17C6 49 01 + TAX ; CPU:$D7C8 PRG:17C8 AA + LDY $D470,X ; CPU:$D7C9 PRG:17C9 BC 70 D4 + LDA (CurrentObjectPtrLo),Y ; CPU:$D7CC PRG:17CC B1 08 + LDY $D472,X ; CPU:$D7CE PRG:17CE BC 72 D4 + CMP (CurrentObjectPtrLo),Y ; CPU:$D7D1 PRG:17D1 D1 08 + LDA $06 ; CPU:$D7D3 PRG:17D3 A5 06 + AND #$01 ; CPU:$D7D5 PRG:17D5 29 01 + BCS ObjectPathOnCarry_D807 ; CPU:$D7D7 PRG:17D7 B0 2E + BEQ ObjectPathOnZero_D809 ; CPU:$D7D9 PRG:17D9 F0 2E ObjectPathLoop_D7DB: - LDA #$00 ; PRG:$17DB Bytes:A9 00 + LDA #$00 ; CPU:$D7DB PRG:17DB A9 00 ProcessObjectStateDispatch_D7DD: - TAX ; PRG:$17DD Bytes:AA - LDA $06 ; PRG:$17DE Bytes:A5 06 - LDY #$02 ; PRG:$17E0 Bytes:A0 02 - CMP #$02 ; PRG:$17E2 Bytes:C9 02 - BCC ObjectPathOnNoCarry_D7E8 ; PRG:$17E4 Bytes:90 02 - LDY #$04 ; PRG:$17E6 Bytes:A0 04 + TAX ; CPU:$D7DD PRG:17DD AA + LDA $06 ; CPU:$D7DE PRG:17DE A5 06 + LDY #$02 ; CPU:$D7E0 PRG:17E0 A0 02 + CMP #$02 ; CPU:$D7E2 PRG:17E2 C9 02 + BCC ObjectPathOnNoCarry_D7E8 ; CPU:$D7E4 PRG:17E4 90 02 + LDY #$04 ; CPU:$D7E6 PRG:17E6 A0 04 ObjectPathOnNoCarry_D7E8: - AND #$01 ; PRG:$17E8 Bytes:29 01 - BNE UpdateObjectRecordOnNonZero_D7F0 ; PRG:$17EA Bytes:D0 04 - INX ; PRG:$17EC Bytes:E8 - INX ; PRG:$17ED Bytes:E8 - INX ; PRG:$17EE Bytes:E8 - INX ; PRG:$17EF Bytes:E8 + AND #$01 ; CPU:$D7E8 PRG:17E8 29 01 + BNE UpdateObjectRecordOnNonZero_D7F0 ; CPU:$D7EA PRG:17EA D0 04 + INX ; CPU:$D7EC PRG:17EC E8 + INX ; CPU:$D7ED PRG:17ED E8 + INX ; CPU:$D7EE PRG:17EE E8 + INX ; CPU:$D7EF PRG:17EF E8 UpdateObjectRecordOnNonZero_D7F0: - LDA $77 ; PRG:$17F0 Bytes:A5 77 - BNE ObjectPathOnNonZero_D804 ; PRG:$17F2 Bytes:D0 10 - CLC ; PRG:$17F4 Bytes:18 - LDA $C0B9,X ; PRG:$17F5 Bytes:BD B9 C0 - ADC (CurrentObjectPtrLo),Y ; PRG:$17F8 Bytes:71 08 - STA (CurrentObjectPtrLo),Y ; PRG:$17FA Bytes:91 08 - DEY ; PRG:$17FC Bytes:88 - LDA $C0B1,X ; PRG:$17FD Bytes:BD B1 C0 - ADC (CurrentObjectPtrLo),Y ; PRG:$1800 Bytes:71 08 - STA (CurrentObjectPtrLo),Y ; PRG:$1802 Bytes:91 08 + LDA $77 ; CPU:$D7F0 PRG:17F0 A5 77 + BNE ObjectPathOnNonZero_D804 ; CPU:$D7F2 PRG:17F2 D0 10 + CLC ; CPU:$D7F4 PRG:17F4 18 + LDA $C0B9,X ; CPU:$D7F5 PRG:17F5 BD B9 C0 + ADC (CurrentObjectPtrLo),Y ; CPU:$D7F8 PRG:17F8 71 08 + STA (CurrentObjectPtrLo),Y ; CPU:$D7FA PRG:17FA 91 08 + DEY ; CPU:$D7FC PRG:17FC 88 + LDA $C0B1,X ; CPU:$D7FD PRG:17FD BD B1 C0 + ADC (CurrentObjectPtrLo),Y ; CPU:$D800 PRG:1800 71 08 + STA (CurrentObjectPtrLo),Y ; CPU:$D802 PRG:1802 91 08 ObjectPathOnNonZero_D804: - JMP ReadObjectRecordDispatch_D777 ; PRG:$1804 Bytes:4C 77 D7 + JMP ReadObjectRecordDispatch_D777 ; CPU:$D804 PRG:1804 4C 77 D7 ObjectPathOnCarry_D807: - BEQ ObjectPathLoop_D7DB ; PRG:$1807 Bytes:F0 D2 + BEQ ObjectPathLoop_D7DB ; CPU:$D807 PRG:1807 F0 D2 ObjectPathOnZero_D809: - LDA #$03 ; PRG:$1809 Bytes:A9 03 - BNE ProcessObjectStateDispatch_D7DD ; PRG:$180B Bytes:D0 D0 + LDA #$03 ; CPU:$D809 PRG:1809 A9 03 + BNE ProcessObjectStateDispatch_D7DD ; CPU:$D80B PRG:180B D0 D0 ReadObjectRecordLoop_D80D: - LDY #$18 ; PRG:$180D Bytes:A0 18 - LDA (CurrentObjectPtrLo),Y ; PRG:$180F Bytes:B1 08 - JMP ProcessObjectStateDispatch_D7DD ; PRG:$1811 Bytes:4C DD D7 + LDY #$18 ; CPU:$D80D PRG:180D A0 18 + LDA (CurrentObjectPtrLo),Y ; CPU:$D80F PRG:180F B1 08 + JMP ProcessObjectStateDispatch_D7DD ; CPU:$D811 PRG:1811 4C DD D7 UpdateObjectRecordContinue_D814: - LDY #$18 ; PRG:$1814 Bytes:A0 18 - LDA #$00 ; PRG:$1816 Bytes:A9 00 - STA (CurrentObjectPtrLo),Y ; PRG:$1818 Bytes:91 08 - LDY #$03 ; PRG:$181A Bytes:A0 03 - LDX #$08 ; PRG:$181C Bytes:A2 08 - LDA $06 ; PRG:$181E Bytes:A5 06 - CMP #$02 ; PRG:$1820 Bytes:C9 02 - BCS ReadObjectRecordOnCarry_D828 ; PRG:$1822 Bytes:B0 04 - LDY #$01 ; PRG:$1824 Bytes:A0 01 - LDX #$11 ; PRG:$1826 Bytes:A2 11 + LDY #$18 ; CPU:$D814 PRG:1814 A0 18 + LDA #$00 ; CPU:$D816 PRG:1816 A9 00 + STA (CurrentObjectPtrLo),Y ; CPU:$D818 PRG:1818 91 08 + LDY #$03 ; CPU:$D81A PRG:181A A0 03 + LDX #$08 ; CPU:$D81C PRG:181C A2 08 + LDA $06 ; CPU:$D81E PRG:181E A5 06 + CMP #$02 ; CPU:$D820 PRG:1820 C9 02 + BCS ReadObjectRecordOnCarry_D828 ; CPU:$D822 PRG:1822 B0 04 + LDY #$01 ; CPU:$D824 PRG:1824 A0 01 + LDX #$11 ; CPU:$D826 PRG:1826 A2 11 ReadObjectRecordOnCarry_D828: - LDA (CurrentObjectPtrLo),Y ; PRG:$1828 Bytes:B1 08 - INY ; PRG:$182A Bytes:C8 - STY $00 ; PRG:$182B Bytes:84 00 - LDY #$09 ; PRG:$182D Bytes:A0 09 + LDA (CurrentObjectPtrLo),Y ; CPU:$D828 PRG:1828 B1 08 + INY ; CPU:$D82A PRG:182A C8 + STY $00 ; CPU:$D82B PRG:182B 84 00 + LDY #$09 ; CPU:$D82D PRG:182D A0 09 ObjectPathLoop_D82F: - CMP $D458,X ; PRG:$182F Bytes:DD 58 D4 - BEQ ObjectPathOnZero_D83A ; PRG:$1832 Bytes:F0 06 - DEX ; PRG:$1834 Bytes:CA - DEY ; PRG:$1835 Bytes:88 - BNE ObjectPathLoop_D82F ; PRG:$1836 Bytes:D0 F7 - BEQ ReadObjectRecordLoop_D80D ; PRG:$1838 Bytes:F0 D3 + CMP $D458,X ; CPU:$D82F PRG:182F DD 58 D4 + BEQ ObjectPathOnZero_D83A ; CPU:$D832 PRG:1832 F0 06 + DEX ; CPU:$D834 PRG:1834 CA + DEY ; CPU:$D835 PRG:1835 88 + BNE ObjectPathLoop_D82F ; CPU:$D836 PRG:1836 D0 F7 + BEQ ReadObjectRecordLoop_D80D ; CPU:$D838 PRG:1838 F0 D3 ObjectPathOnZero_D83A: - LDA $15 ; PRG:$183A Bytes:A5 15 - CMP #$20 ; PRG:$183C Bytes:C9 20 - BCC UpdateObjectRecordOnNoCarry_D842 ; PRG:$183E Bytes:90 02 - LDA #$00 ; PRG:$1840 Bytes:A9 00 + LDA $15 ; CPU:$D83A PRG:183A A5 15 + CMP #$20 ; CPU:$D83C PRG:183C C9 20 + BCC UpdateObjectRecordOnNoCarry_D842 ; CPU:$D83E PRG:183E 90 02 + LDA #$00 ; CPU:$D840 PRG:1840 A9 00 UpdateObjectRecordOnNoCarry_D842: - LDY #$15 ; PRG:$1842 Bytes:A0 15 - STA (CurrentObjectPtrLo),Y ; PRG:$1844 Bytes:91 08 - INY ; PRG:$1846 Bytes:C8 - LDA #$04 ; PRG:$1847 Bytes:A9 04 - STA (CurrentObjectPtrLo),Y ; PRG:$1849 Bytes:91 08 - LDY #$10 ; PRG:$184B Bytes:A0 10 - LDA $06 ; PRG:$184D Bytes:A5 06 - ORA #$20 ; PRG:$184F Bytes:09 20 - STA (CurrentObjectPtrLo),Y ; PRG:$1851 Bytes:91 08 - JMP ReadObjectRecordDispatch_D777 ; PRG:$1853 Bytes:4C 77 D7 + LDY #$15 ; CPU:$D842 PRG:1842 A0 15 + STA (CurrentObjectPtrLo),Y ; CPU:$D844 PRG:1844 91 08 + INY ; CPU:$D846 PRG:1846 C8 + LDA #$04 ; CPU:$D847 PRG:1847 A9 04 + STA (CurrentObjectPtrLo),Y ; CPU:$D849 PRG:1849 91 08 + LDY #$10 ; CPU:$D84B PRG:184B A0 10 + LDA $06 ; CPU:$D84D PRG:184D A5 06 + ORA #$20 ; CPU:$D84F PRG:184F 09 20 + STA (CurrentObjectPtrLo),Y ; CPU:$D851 PRG:1851 91 08 + JMP ReadObjectRecordDispatch_D777 ; CPU:$D853 PRG:1853 4C 77 D7 ;------------------------------------------------------------ ; ObjectPath_D856 ; @@ -4074,59 +4074,59 @@ UpdateObjectRecordOnNoCarry_D842: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ ObjectPath_D856: - LDA #$07 ; PRG:$1856 Bytes:A9 07 - STA $0E ; PRG:$1858 Bytes:85 0E - LDA #$00 ; PRG:$185A Bytes:A9 00 - STA $00 ; PRG:$185C Bytes:85 00 - LDA #$05 ; PRG:$185E Bytes:A9 05 - STA $01 ; PRG:$1860 Bytes:85 01 + LDA #$07 ; CPU:$D856 PRG:1856 A9 07 + STA $0E ; CPU:$D858 PRG:1858 85 0E + LDA #$00 ; CPU:$D85A PRG:185A A9 00 + STA $00 ; CPU:$D85C PRG:185C 85 00 + LDA #$05 ; CPU:$D85E PRG:185E A9 05 + STA $01 ; CPU:$D860 PRG:1860 85 01 UpdateObjectBufferLoop_D862: - LDA #$03 ; PRG:$1862 Bytes:A9 03 - STA $0F ; PRG:$1864 Bytes:85 0F - LDA #$80 ; PRG:$1866 Bytes:A9 80 - STA $02 ; PRG:$1868 Bytes:85 02 - LDA #$04 ; PRG:$186A Bytes:A9 04 - STA $03 ; PRG:$186C Bytes:85 03 + LDA #$03 ; CPU:$D862 PRG:1862 A9 03 + STA $0F ; CPU:$D864 PRG:1864 85 0F + LDA #$80 ; CPU:$D866 PRG:1866 A9 80 + STA $02 ; CPU:$D868 PRG:1868 85 02 + LDA #$04 ; CPU:$D86A PRG:186A A9 04 + STA $03 ; CPU:$D86C PRG:186C 85 03 ObjectPathLoop_D86E: - LDY #$10 ; PRG:$186E Bytes:A0 10 - LDA ($00),Y ; PRG:$1870 Bytes:B1 00 - BEQ ObjectPathContinue_D8A5 ; PRG:$1872 Bytes:F0 31 - LDY #$05 ; PRG:$1874 Bytes:A0 05 - LDA ($00),Y ; PRG:$1876 Bytes:B1 00 - CMP #$08 ; PRG:$1878 Bytes:C9 08 - BEQ ObjectPathOnZero_D888 ; PRG:$187A Bytes:F0 0C - CMP #$09 ; PRG:$187C Bytes:C9 09 - BEQ ObjectPathOnZero_D888 ; PRG:$187E Bytes:F0 08 - CMP #$12 ; PRG:$1880 Bytes:C9 12 - BEQ ObjectPathOnZero_D888 ; PRG:$1882 Bytes:F0 04 - CMP #$13 ; PRG:$1884 Bytes:C9 13 - BNE ObjectPathContinue_D8A5 ; PRG:$1886 Bytes:D0 1D + LDY #$10 ; CPU:$D86E PRG:186E A0 10 + LDA ($00),Y ; CPU:$D870 PRG:1870 B1 00 + BEQ ObjectPathContinue_D8A5 ; CPU:$D872 PRG:1872 F0 31 + LDY #$05 ; CPU:$D874 PRG:1874 A0 05 + LDA ($00),Y ; CPU:$D876 PRG:1876 B1 00 + CMP #$08 ; CPU:$D878 PRG:1878 C9 08 + BEQ ObjectPathOnZero_D888 ; CPU:$D87A PRG:187A F0 0C + CMP #$09 ; CPU:$D87C PRG:187C C9 09 + BEQ ObjectPathOnZero_D888 ; CPU:$D87E PRG:187E F0 08 + CMP #$12 ; CPU:$D880 PRG:1880 C9 12 + BEQ ObjectPathOnZero_D888 ; CPU:$D882 PRG:1882 F0 04 + CMP #$13 ; CPU:$D884 PRG:1884 C9 13 + BNE ObjectPathContinue_D8A5 ; CPU:$D886 PRG:1886 D0 1D ObjectPathOnZero_D888: - LDY #$10 ; PRG:$1888 Bytes:A0 10 - LDA ($02),Y ; PRG:$188A Bytes:B1 02 - CMP #$02 ; PRG:$188C Bytes:C9 02 - BCC ObjectPathContinue_D8A5 ; PRG:$188E Bytes:90 15 - BPL UpdateObjectBufferOnPositive_D896 ; PRG:$1890 Bytes:10 04 - CMP #$F0 ; PRG:$1892 Bytes:C9 F0 - BCC ObjectPathContinue_D8A5 ; PRG:$1894 Bytes:90 0F + LDY #$10 ; CPU:$D888 PRG:1888 A0 10 + LDA ($02),Y ; CPU:$D88A PRG:188A B1 02 + CMP #$02 ; CPU:$D88C PRG:188C C9 02 + BCC ObjectPathContinue_D8A5 ; CPU:$D88E PRG:188E 90 15 + BPL UpdateObjectBufferOnPositive_D896 ; CPU:$D890 PRG:1890 10 04 + CMP #$F0 ; CPU:$D892 PRG:1892 C9 F0 + BCC ObjectPathContinue_D8A5 ; CPU:$D894 PRG:1894 90 0F UpdateObjectBufferOnPositive_D896: - JSR ProcessResourceStateRoutine_F71C ; PRG:$1896 Bytes:20 1C F7 - BCC ObjectPathContinue_D8A5 ; PRG:$1899 Bytes:90 0A - LDY #$10 ; PRG:$189B Bytes:A0 10 - LDA ($02),Y ; PRG:$189D Bytes:B1 02 - AND #$03 ; PRG:$189F Bytes:29 03 - ORA #$40 ; PRG:$18A1 Bytes:09 40 - STA ($02),Y ; PRG:$18A3 Bytes:91 02 + JSR ProcessResourceStateRoutine_F71C ; CPU:$D896 PRG:1896 20 1C F7 + BCC ObjectPathContinue_D8A5 ; CPU:$D899 PRG:1899 90 0A + LDY #$10 ; CPU:$D89B PRG:189B A0 10 + LDA ($02),Y ; CPU:$D89D PRG:189D B1 02 + AND #$03 ; CPU:$D89F PRG:189F 29 03 + ORA #$40 ; CPU:$D8A1 PRG:18A1 09 40 + STA ($02),Y ; CPU:$D8A3 PRG:18A3 91 02 ObjectPathContinue_D8A5: - LDX #$02 ; PRG:$18A5 Bytes:A2 02 - JSR RunGameTaskRoutine_CBD3 ; PRG:$18A7 Bytes:20 D3 CB - BPL ObjectPathLoop_D86E ; PRG:$18AA Bytes:10 C2 - LDX #$00 ; PRG:$18AC Bytes:A2 00 - JSR RunGameTaskRoutine_CBD3 ; PRG:$18AE Bytes:20 D3 CB - DEC $0E ; PRG:$18B1 Bytes:C6 0E - BPL UpdateObjectBufferLoop_D862 ; PRG:$18B3 Bytes:10 AD - RTS ; PRG:$18B5 Bytes:60 - .byte $00, $02, $01, $03 ; PRG:$18B6 Bytes:00 02 01 03 + LDX #$02 ; CPU:$D8A5 PRG:18A5 A2 02 + JSR RunGameTaskRoutine_CBD3 ; CPU:$D8A7 PRG:18A7 20 D3 CB + BPL ObjectPathLoop_D86E ; CPU:$D8AA PRG:18AA 10 C2 + LDX #$00 ; CPU:$D8AC PRG:18AC A2 00 + JSR RunGameTaskRoutine_CBD3 ; CPU:$D8AE PRG:18AE 20 D3 CB + DEC $0E ; CPU:$D8B1 PRG:18B1 C6 0E + BPL UpdateObjectBufferLoop_D862 ; CPU:$D8B3 PRG:18B3 10 AD + RTS ; CPU:$D8B5 PRG:18B5 60 + .byte $00, $02, $01, $03 ; CPU:$D8B6 PRG:18B6 0B ;------------------------------------------------------------ ; ObjectPath_D8BA ; @@ -4143,87 +4143,87 @@ ObjectPathContinue_D8A5: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ ObjectPath_D8BA: - LDA #$01 ; PRG:$18BA Bytes:A9 01 - STA $0E ; PRG:$18BC Bytes:85 0E - LDA #$40 ; PRG:$18BE Bytes:A9 40 - STA $00 ; PRG:$18C0 Bytes:85 00 - LDA #$04 ; PRG:$18C2 Bytes:A9 04 - STA $01 ; PRG:$18C4 Bytes:85 01 + LDA #$01 ; CPU:$D8BA PRG:18BA A9 01 + STA $0E ; CPU:$D8BC PRG:18BC 85 0E + LDA #$40 ; CPU:$D8BE PRG:18BE A9 40 + STA $00 ; CPU:$D8C0 PRG:18C0 85 00 + LDA #$04 ; CPU:$D8C2 PRG:18C2 A9 04 + STA $01 ; CPU:$D8C4 PRG:18C4 85 01 UpdateObjectBufferLoop_D8C6: - LDA #$03 ; PRG:$18C6 Bytes:A9 03 - STA $0F ; PRG:$18C8 Bytes:85 0F - LDA #$80 ; PRG:$18CA Bytes:A9 80 - STA $02 ; PRG:$18CC Bytes:85 02 - LDA #$04 ; PRG:$18CE Bytes:A9 04 - STA $03 ; PRG:$18D0 Bytes:85 03 + LDA #$03 ; CPU:$D8C6 PRG:18C6 A9 03 + STA $0F ; CPU:$D8C8 PRG:18C8 85 0F + LDA #$80 ; CPU:$D8CA PRG:18CA A9 80 + STA $02 ; CPU:$D8CC PRG:18CC 85 02 + LDA #$04 ; CPU:$D8CE PRG:18CE A9 04 + STA $03 ; CPU:$D8D0 PRG:18D0 85 03 ObjectPathLoop_D8D2: - JSR ProcessObjectStateRoutine_D970 ; PRG:$18D2 Bytes:20 70 D9 - BNE ProcessObjectStateDispatch_D904 ; PRG:$18D5 Bytes:D0 2D - LDY #$10 ; PRG:$18D7 Bytes:A0 10 - LDA ($02),Y ; PRG:$18D9 Bytes:B1 02 - BPL ObjectPathOnPositive_D8E1 ; PRG:$18DB Bytes:10 04 - CMP #$F0 ; PRG:$18DD Bytes:C9 F0 - BCC ProcessObjectStateDispatch_D904 ; PRG:$18DF Bytes:90 23 + JSR ProcessObjectStateRoutine_D970 ; CPU:$D8D2 PRG:18D2 20 70 D9 + BNE ProcessObjectStateDispatch_D904 ; CPU:$D8D5 PRG:18D5 D0 2D + LDY #$10 ; CPU:$D8D7 PRG:18D7 A0 10 + LDA ($02),Y ; CPU:$D8D9 PRG:18D9 B1 02 + BPL ObjectPathOnPositive_D8E1 ; CPU:$D8DB PRG:18DB 10 04 + CMP #$F0 ; CPU:$D8DD PRG:18DD C9 F0 + BCC ProcessObjectStateDispatch_D904 ; CPU:$D8DF PRG:18DF 90 23 ObjectPathOnPositive_D8E1: - CMP #$02 ; PRG:$18E1 Bytes:C9 02 - BCC ProcessObjectStateDispatch_D904 ; PRG:$18E3 Bytes:90 1F - JSR ProcessResourceStateRoutine_F71C ; PRG:$18E5 Bytes:20 1C F7 - BCC ProcessObjectStateDispatch_D904 ; PRG:$18E8 Bytes:90 1A - LDY #$10 ; PRG:$18EA Bytes:A0 10 - LDA ($02),Y ; PRG:$18EC Bytes:B1 02 - CMP #$30 ; PRG:$18EE Bytes:C9 30 - BCS ObjectPathOnCarry_D928 ; PRG:$18F0 Bytes:B0 36 + CMP #$02 ; CPU:$D8E1 PRG:18E1 C9 02 + BCC ProcessObjectStateDispatch_D904 ; CPU:$D8E3 PRG:18E3 90 1F + JSR ProcessResourceStateRoutine_F71C ; CPU:$D8E5 PRG:18E5 20 1C F7 + BCC ProcessObjectStateDispatch_D904 ; CPU:$D8E8 PRG:18E8 90 1A + LDY #$10 ; CPU:$D8EA PRG:18EA A0 10 + LDA ($02),Y ; CPU:$D8EC PRG:18EC B1 02 + CMP #$30 ; CPU:$D8EE PRG:18EE C9 30 + BCS ObjectPathOnCarry_D928 ; CPU:$D8F0 PRG:18F0 B0 36 UpdateObjectBufferLoop_D8F2: - LDA #$23 ; PRG:$18F2 Bytes:A9 23 - STA $90,X ; PRG:$18F4 Bytes:95 90 - LDA ($02),Y ; PRG:$18F6 Bytes:B1 02 - AND #$03 ; PRG:$18F8 Bytes:29 03 - ORA #$F0 ; PRG:$18FA Bytes:09 F0 - STA ($02),Y ; PRG:$18FC Bytes:91 02 - LDY #$15 ; PRG:$18FE Bytes:A0 15 - LDA #$08 ; PRG:$1900 Bytes:A9 08 - STA ($02),Y ; PRG:$1902 Bytes:91 02 + LDA #$23 ; CPU:$D8F2 PRG:18F2 A9 23 + STA $90,X ; CPU:$D8F4 PRG:18F4 95 90 + LDA ($02),Y ; CPU:$D8F6 PRG:18F6 B1 02 + AND #$03 ; CPU:$D8F8 PRG:18F8 29 03 + ORA #$F0 ; CPU:$D8FA PRG:18FA 09 F0 + STA ($02),Y ; CPU:$D8FC PRG:18FC 91 02 + LDY #$15 ; CPU:$D8FE PRG:18FE A0 15 + LDA #$08 ; CPU:$D900 PRG:1900 A9 08 + STA ($02),Y ; CPU:$D902 PRG:1902 91 02 ProcessObjectStateDispatch_D904: - LDX #$02 ; PRG:$1904 Bytes:A2 02 - JSR RunGameTaskRoutine_CBD3 ; PRG:$1906 Bytes:20 D3 CB - BPL ObjectPathLoop_D8D2 ; PRG:$1909 Bytes:10 C7 - LDA #$00 ; PRG:$190B Bytes:A9 00 - STA $00 ; PRG:$190D Bytes:85 00 - LDA #$04 ; PRG:$190F Bytes:A9 04 - STA $01 ; PRG:$1911 Bytes:85 01 - DEC $0E ; PRG:$1913 Bytes:C6 0E - BPL UpdateObjectBufferLoop_D8C6 ; PRG:$1915 Bytes:10 AF - RTS ; PRG:$1917 Bytes:60 + LDX #$02 ; CPU:$D904 PRG:1904 A2 02 + JSR RunGameTaskRoutine_CBD3 ; CPU:$D906 PRG:1906 20 D3 CB + BPL ObjectPathLoop_D8D2 ; CPU:$D909 PRG:1909 10 C7 + LDA #$00 ; CPU:$D90B PRG:190B A9 00 + STA $00 ; CPU:$D90D PRG:190D 85 00 + LDA #$04 ; CPU:$D90F PRG:190F A9 04 + STA $01 ; CPU:$D911 PRG:1911 85 01 + DEC $0E ; CPU:$D913 PRG:1913 C6 0E + BPL UpdateObjectBufferLoop_D8C6 ; CPU:$D915 PRG:1915 10 AF + RTS ; CPU:$D917 PRG:1917 60 UpdateObjectBufferLoop_D918: - LDA ($02),Y ; PRG:$1918 Bytes:B1 02 - AND #$03 ; PRG:$191A Bytes:29 03 - ORA #$30 ; PRG:$191C Bytes:09 30 - STA ($02),Y ; PRG:$191E Bytes:91 02 - LDY #$15 ; PRG:$1920 Bytes:A0 15 - LDA #$14 ; PRG:$1922 Bytes:A9 14 - STA ($02),Y ; PRG:$1924 Bytes:91 02 - BNE ProcessObjectStateDispatch_D904 ; PRG:$1926 Bytes:D0 DC + LDA ($02),Y ; CPU:$D918 PRG:1918 B1 02 + AND #$03 ; CPU:$D91A PRG:191A 29 03 + ORA #$30 ; CPU:$D91C PRG:191C 09 30 + STA ($02),Y ; CPU:$D91E PRG:191E 91 02 + LDY #$15 ; CPU:$D920 PRG:1920 A0 15 + LDA #$14 ; CPU:$D922 PRG:1922 A9 14 + STA ($02),Y ; CPU:$D924 PRG:1924 91 02 + BNE ProcessObjectStateDispatch_D904 ; CPU:$D926 PRG:1926 D0 DC ObjectPathOnCarry_D928: - CMP #$40 ; PRG:$1928 Bytes:C9 40 - BCC UpdateObjectBufferLoop_D918 ; PRG:$192A Bytes:90 EC - CMP #$F0 ; PRG:$192C Bytes:C9 F0 - BCS UpdateObjectBufferLoop_D8F2 ; PRG:$192E Bytes:B0 C2 - JSR ProcessObjectStateRoutine_D94D ; PRG:$1930 Bytes:20 4D D9 - TAX ; PRG:$1933 Bytes:AA - EOR ($02),Y ; PRG:$1934 Bytes:51 02 - AND #$02 ; PRG:$1936 Bytes:29 02 - BEQ UpdateObjectBufferOnZero_D93D ; PRG:$1938 Bytes:F0 03 - LDA ($02),Y ; PRG:$193A Bytes:B1 02 - TAX ; PRG:$193C Bytes:AA + CMP #$40 ; CPU:$D928 PRG:1928 C9 40 + BCC UpdateObjectBufferLoop_D918 ; CPU:$D92A PRG:192A 90 EC + CMP #$F0 ; CPU:$D92C PRG:192C C9 F0 + BCS UpdateObjectBufferLoop_D8F2 ; CPU:$D92E PRG:192E B0 C2 + JSR ProcessObjectStateRoutine_D94D ; CPU:$D930 PRG:1930 20 4D D9 + TAX ; CPU:$D933 PRG:1933 AA + EOR ($02),Y ; CPU:$D934 PRG:1934 51 02 + AND #$02 ; CPU:$D936 PRG:1936 29 02 + BEQ UpdateObjectBufferOnZero_D93D ; CPU:$D938 PRG:1938 F0 03 + LDA ($02),Y ; CPU:$D93A PRG:193A B1 02 + TAX ; CPU:$D93C PRG:193C AA UpdateObjectBufferOnZero_D93D: - TXA ; PRG:$193D Bytes:8A - AND #$03 ; PRG:$193E Bytes:29 03 - ORA #$80 ; PRG:$1940 Bytes:09 80 - STA ($02),Y ; PRG:$1942 Bytes:91 02 - LDY #$1B ; PRG:$1944 Bytes:A0 1B - LDA $0E ; PRG:$1946 Bytes:A5 0E - STA ($02),Y ; PRG:$1948 Bytes:91 02 - JMP ProcessObjectStateDispatch_D904 ; PRG:$194A Bytes:4C 04 D9 + TXA ; CPU:$D93D PRG:193D 8A + AND #$03 ; CPU:$D93E PRG:193E 29 03 + ORA #$80 ; CPU:$D940 PRG:1940 09 80 + STA ($02),Y ; CPU:$D942 PRG:1942 91 02 + LDY #$1B ; CPU:$D944 PRG:1944 A0 1B + LDA $0E ; CPU:$D946 PRG:1946 A5 0E + STA ($02),Y ; CPU:$D948 PRG:1948 91 02 + JMP ProcessObjectStateDispatch_D904 ; CPU:$D94A PRG:194A 4C 04 D9 ;------------------------------------------------------------ ; ProcessObjectStateRoutine_D94D ; @@ -4240,29 +4240,29 @@ UpdateObjectBufferOnZero_D93D: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ ProcessObjectStateRoutine_D94D: - LDA ($00),Y ; PRG:$194D Bytes:B1 00 - BPL ObjectPathContinue_D96D ; PRG:$194F Bytes:10 1C - CMP #$81 ; PRG:$1951 Bytes:C9 81 - PHP ; PRG:$1953 Bytes:08 - LDA #$08 ; PRG:$1954 Bytes:A9 08 - BCC ObjectPathOnNoCarry_D95A ; PRG:$1956 Bytes:90 02 - LDA #$38 ; PRG:$1958 Bytes:A9 38 + LDA ($00),Y ; CPU:$D94D PRG:194D B1 00 + BPL ObjectPathContinue_D96D ; CPU:$D94F PRG:194F 10 1C + CMP #$81 ; CPU:$D951 PRG:1951 C9 81 + PHP ; CPU:$D953 PRG:1953 08 + LDA #$08 ; CPU:$D954 PRG:1954 A9 08 + BCC ObjectPathOnNoCarry_D95A ; CPU:$D956 PRG:1956 90 02 + LDA #$38 ; CPU:$D958 PRG:1958 A9 38 ObjectPathOnNoCarry_D95A: - LDY #$1B ; PRG:$195A Bytes:A0 1B - CLC ; PRG:$195C Bytes:18 - ADC ($00),Y ; PRG:$195D Bytes:71 00 - ROL A ; PRG:$195F Bytes:2A - ROL A ; PRG:$1960 Bytes:2A - ROL A ; PRG:$1961 Bytes:2A - AND #$03 ; PRG:$1962 Bytes:29 03 - TAX ; PRG:$1964 Bytes:AA - LDA $D8B6,X ; PRG:$1965 Bytes:BD B6 D8 - PLP ; PRG:$1968 Bytes:28 - BCC ObjectPathContinue_D96D ; PRG:$1969 Bytes:90 02 - EOR #$01 ; PRG:$196B Bytes:49 01 + LDY #$1B ; CPU:$D95A PRG:195A A0 1B + CLC ; CPU:$D95C PRG:195C 18 + ADC ($00),Y ; CPU:$D95D PRG:195D 71 00 + ROL A ; CPU:$D95F PRG:195F 2A + ROL A ; CPU:$D960 PRG:1960 2A + ROL A ; CPU:$D961 PRG:1961 2A + AND #$03 ; CPU:$D962 PRG:1962 29 03 + TAX ; CPU:$D964 PRG:1964 AA + LDA $D8B6,X ; CPU:$D965 PRG:1965 BD B6 D8 + PLP ; CPU:$D968 PRG:1968 28 + BCC ObjectPathContinue_D96D ; CPU:$D969 PRG:1969 90 02 + EOR #$01 ; CPU:$D96B PRG:196B 49 01 ObjectPathContinue_D96D: - LDY #$10 ; PRG:$196D Bytes:A0 10 - RTS ; PRG:$196F Bytes:60 + LDY #$10 ; CPU:$D96D PRG:196D A0 10 + RTS ; CPU:$D96F PRG:196F 60 ;------------------------------------------------------------ ; ProcessObjectStateRoutine_D970 ; @@ -4279,13 +4279,13 @@ ObjectPathContinue_D96D: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ ProcessObjectStateRoutine_D970: - LDX $0E ; PRG:$1970 Bytes:A6 0E - LDA $90,X ; PRG:$1972 Bytes:B5 90 - BNE ObjectPathOnNonZero_D978 ; PRG:$1974 Bytes:D0 02 - LDA $D0,X ; PRG:$1976 Bytes:B5 D0 + LDX $0E ; CPU:$D970 PRG:1970 A6 0E + LDA $90,X ; CPU:$D972 PRG:1972 B5 90 + BNE ObjectPathOnNonZero_D978 ; CPU:$D974 PRG:1974 D0 02 + LDA $D0,X ; CPU:$D976 PRG:1976 B5 D0 ObjectPathOnNonZero_D978: - RTS ; PRG:$1978 Bytes:60 - .byte $03, $FD ; PRG:$1979 Bytes:03 FD + RTS ; CPU:$D978 PRG:1978 60 + .byte $03, $FD ; CPU:$D979 PRG:1979 0B ;------------------------------------------------------------ ; ObjectPath_D97B ; @@ -4302,35 +4302,35 @@ ObjectPathOnNonZero_D978: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ ObjectPath_D97B: - LDA #$02 ; PRG:$197B Bytes:A9 02 - STA $0E ; PRG:$197D Bytes:85 0E - LDA #$80 ; PRG:$197F Bytes:A9 80 - STA $00 ; PRG:$1981 Bytes:85 00 - LDA #$04 ; PRG:$1983 Bytes:A9 04 - STA $01 ; PRG:$1985 Bytes:85 01 + LDA #$02 ; CPU:$D97B PRG:197B A9 02 + STA $0E ; CPU:$D97D PRG:197D 85 0E + LDA #$80 ; CPU:$D97F PRG:197F A9 80 + STA $00 ; CPU:$D981 PRG:1981 85 00 + LDA #$04 ; CPU:$D983 PRG:1983 A9 04 + STA $01 ; CPU:$D985 PRG:1985 85 01 UpdateObjectBufferLoop_D987: - LDA $0E ; PRG:$1987 Bytes:A5 0E - STA $0F ; PRG:$1989 Bytes:85 0F - CLC ; PRG:$198B Bytes:18 - LDA #$20 ; PRG:$198C Bytes:A9 20 - ADC $00 ; PRG:$198E Bytes:65 00 - STA $02 ; PRG:$1990 Bytes:85 02 - LDA #$00 ; PRG:$1992 Bytes:A9 00 - ADC $01 ; PRG:$1994 Bytes:65 01 - STA $03 ; PRG:$1996 Bytes:85 03 + LDA $0E ; CPU:$D987 PRG:1987 A5 0E + STA $0F ; CPU:$D989 PRG:1989 85 0F + CLC ; CPU:$D98B PRG:198B 18 + LDA #$20 ; CPU:$D98C PRG:198C A9 20 + ADC $00 ; CPU:$D98E PRG:198E 65 00 + STA $02 ; CPU:$D990 PRG:1990 85 02 + LDA #$00 ; CPU:$D992 PRG:1992 A9 00 + ADC $01 ; CPU:$D994 PRG:1994 65 01 + STA $03 ; CPU:$D996 PRG:1996 85 03 ObjectPathLoop_D998: - JSR ProcessResourceStateRoutine_F71C ; PRG:$1998 Bytes:20 1C F7 - BCC ObjectPathOnNoCarry_D9A0 ; PRG:$199B Bytes:90 03 - JSR ProcessObjectStateRoutine_D9B1 ; PRG:$199D Bytes:20 B1 D9 + JSR ProcessResourceStateRoutine_F71C ; CPU:$D998 PRG:1998 20 1C F7 + BCC ObjectPathOnNoCarry_D9A0 ; CPU:$D99B PRG:199B 90 03 + JSR ProcessObjectStateRoutine_D9B1 ; CPU:$D99D PRG:199D 20 B1 D9 ObjectPathOnNoCarry_D9A0: - LDX #$02 ; PRG:$19A0 Bytes:A2 02 - JSR RunGameTaskRoutine_CBD3 ; PRG:$19A2 Bytes:20 D3 CB - BPL ObjectPathLoop_D998 ; PRG:$19A5 Bytes:10 F1 - LDX #$00 ; PRG:$19A7 Bytes:A2 00 - JSR RunGameTaskRoutine_CBD3 ; PRG:$19A9 Bytes:20 D3 CB - DEC $0E ; PRG:$19AC Bytes:C6 0E - BPL UpdateObjectBufferLoop_D987 ; PRG:$19AE Bytes:10 D7 - RTS ; PRG:$19B0 Bytes:60 + LDX #$02 ; CPU:$D9A0 PRG:19A0 A2 02 + JSR RunGameTaskRoutine_CBD3 ; CPU:$D9A2 PRG:19A2 20 D3 CB + BPL ObjectPathLoop_D998 ; CPU:$D9A5 PRG:19A5 10 F1 + LDX #$00 ; CPU:$D9A7 PRG:19A7 A2 00 + JSR RunGameTaskRoutine_CBD3 ; CPU:$D9A9 PRG:19A9 20 D3 CB + DEC $0E ; CPU:$D9AC PRG:19AC C6 0E + BPL UpdateObjectBufferLoop_D987 ; CPU:$D9AE PRG:19AE 10 D7 + RTS ; CPU:$D9B0 PRG:19B0 60 ;------------------------------------------------------------ ; ProcessObjectStateRoutine_D9B1 ; @@ -4347,33 +4347,33 @@ ObjectPathOnNoCarry_D9A0: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ ProcessObjectStateRoutine_D9B1: - LDY #$10 ; PRG:$19B1 Bytes:A0 10 - LDA ($00),Y ; PRG:$19B3 Bytes:B1 00 - CMP #$20 ; PRG:$19B5 Bytes:C9 20 - BCS ObjectPathContinue_D9DE ; PRG:$19B7 Bytes:B0 25 - LDA ($02),Y ; PRG:$19B9 Bytes:B1 02 - CMP #$20 ; PRG:$19BB Bytes:C9 20 - BCS ObjectPathOnCarry_D9CB ; PRG:$19BD Bytes:B0 0C - EOR ($00),Y ; PRG:$19BF Bytes:51 00 - AND #$02 ; PRG:$19C1 Bytes:29 02 - BNE ObjectPathOnNonZero_D9CF ; PRG:$19C3 Bytes:D0 0A - LDY #$1C ; PRG:$19C5 Bytes:A0 1C - LDA ($00),Y ; PRG:$19C7 Bytes:B1 00 - BNE ObjectPathContinue_D9DE ; PRG:$19C9 Bytes:D0 13 + LDY #$10 ; CPU:$D9B1 PRG:19B1 A0 10 + LDA ($00),Y ; CPU:$D9B3 PRG:19B3 B1 00 + CMP #$20 ; CPU:$D9B5 PRG:19B5 C9 20 + BCS ObjectPathContinue_D9DE ; CPU:$D9B7 PRG:19B7 B0 25 + LDA ($02),Y ; CPU:$D9B9 PRG:19B9 B1 02 + CMP #$20 ; CPU:$D9BB PRG:19BB C9 20 + BCS ObjectPathOnCarry_D9CB ; CPU:$D9BD PRG:19BD B0 0C + EOR ($00),Y ; CPU:$D9BF PRG:19BF 51 00 + AND #$02 ; CPU:$D9C1 PRG:19C1 29 02 + BNE ObjectPathOnNonZero_D9CF ; CPU:$D9C3 PRG:19C3 D0 0A + LDY #$1C ; CPU:$D9C5 PRG:19C5 A0 1C + LDA ($00),Y ; CPU:$D9C7 PRG:19C7 B1 00 + BNE ObjectPathContinue_D9DE ; CPU:$D9C9 PRG:19C9 D0 13 ObjectPathOnCarry_D9CB: - JSR UpdateObjectBufferRoutine_D9E2 ; PRG:$19CB Bytes:20 E2 D9 - RTS ; PRG:$19CE Bytes:60 + JSR UpdateObjectBufferRoutine_D9E2 ; CPU:$D9CB PRG:19CB 20 E2 D9 + RTS ; CPU:$D9CE PRG:19CE 60 ObjectPathOnNonZero_D9CF: - JSR UpdateObjectBufferRoutine_D9E2 ; PRG:$19CF Bytes:20 E2 D9 - JSR ProcessResourceStateRoutine_F71C ; PRG:$19D2 Bytes:20 1C F7 - BCC ObjectPathOnNoCarry_D9E1 ; PRG:$19D5 Bytes:90 0A - JSR UpdateObjectBufferRoutine_D9E2 ; PRG:$19D7 Bytes:20 E2 D9 - LDA #$00 ; PRG:$19DA Bytes:A9 00 - STA ($00),Y ; PRG:$19DC Bytes:91 00 + JSR UpdateObjectBufferRoutine_D9E2 ; CPU:$D9CF PRG:19CF 20 E2 D9 + JSR ProcessResourceStateRoutine_F71C ; CPU:$D9D2 PRG:19D2 20 1C F7 + BCC ObjectPathOnNoCarry_D9E1 ; CPU:$D9D5 PRG:19D5 90 0A + JSR UpdateObjectBufferRoutine_D9E2 ; CPU:$D9D7 PRG:19D7 20 E2 D9 + LDA #$00 ; CPU:$D9DA PRG:19DA A9 00 + STA ($00),Y ; CPU:$D9DC PRG:19DC 91 00 ObjectPathContinue_D9DE: - JSR UpdateObjectBufferRoutine_DA04 ; PRG:$19DE Bytes:20 04 DA + JSR UpdateObjectBufferRoutine_DA04 ; CPU:$D9DE PRG:19DE 20 04 DA ObjectPathOnNoCarry_D9E1: - RTS ; PRG:$19E1 Bytes:60 + RTS ; CPU:$D9E1 PRG:19E1 60 ;------------------------------------------------------------ ; UpdateObjectBufferRoutine_D9E2 ; @@ -4390,25 +4390,25 @@ ObjectPathOnNoCarry_D9E1: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ UpdateObjectBufferRoutine_D9E2: - LDY #$10 ; PRG:$19E2 Bytes:A0 10 - LDA ($00),Y ; PRG:$19E4 Bytes:B1 00 - EOR #$01 ; PRG:$19E6 Bytes:49 01 - STA ($00),Y ; PRG:$19E8 Bytes:91 00 - LDY #$01 ; PRG:$19EA Bytes:A0 01 - CMP #$12 ; PRG:$19EC Bytes:C9 12 - BCC ObjectPathOnNoCarry_D9F2 ; PRG:$19EE Bytes:90 02 - LDY #$03 ; PRG:$19F0 Bytes:A0 03 + LDY #$10 ; CPU:$D9E2 PRG:19E2 A0 10 + LDA ($00),Y ; CPU:$D9E4 PRG:19E4 B1 00 + EOR #$01 ; CPU:$D9E6 PRG:19E6 49 01 + STA ($00),Y ; CPU:$D9E8 PRG:19E8 91 00 + LDY #$01 ; CPU:$D9EA PRG:19EA A0 01 + CMP #$12 ; CPU:$D9EC PRG:19EC C9 12 + BCC ObjectPathOnNoCarry_D9F2 ; CPU:$D9EE PRG:19EE 90 02 + LDY #$03 ; CPU:$D9F0 PRG:19F0 A0 03 ObjectPathOnNoCarry_D9F2: - AND #$01 ; PRG:$19F2 Bytes:29 01 - TAX ; PRG:$19F4 Bytes:AA - LDA $D979,X ; PRG:$19F5 Bytes:BD 79 D9 - CLC ; PRG:$19F8 Bytes:18 - ADC ($00),Y ; PRG:$19F9 Bytes:71 00 - STA ($00),Y ; PRG:$19FB Bytes:91 00 - LDY #$1C ; PRG:$19FD Bytes:A0 1C - LDA #$05 ; PRG:$19FF Bytes:A9 05 - STA ($00),Y ; PRG:$1A01 Bytes:91 00 - RTS ; PRG:$1A03 Bytes:60 + AND #$01 ; CPU:$D9F2 PRG:19F2 29 01 + TAX ; CPU:$D9F4 PRG:19F4 AA + LDA $D979,X ; CPU:$D9F5 PRG:19F5 BD 79 D9 + CLC ; CPU:$D9F8 PRG:19F8 18 + ADC ($00),Y ; CPU:$D9F9 PRG:19F9 71 00 + STA ($00),Y ; CPU:$D9FB PRG:19FB 91 00 + LDY #$1C ; CPU:$D9FD PRG:19FD A0 1C + LDA #$05 ; CPU:$D9FF PRG:19FF A9 05 + STA ($00),Y ; CPU:$DA01 PRG:1A01 91 00 + RTS ; CPU:$DA03 PRG:1A03 60 ;------------------------------------------------------------ ; UpdateObjectBufferRoutine_DA04 ; @@ -4425,25 +4425,25 @@ ObjectPathOnNoCarry_D9F2: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ UpdateObjectBufferRoutine_DA04: - LDY #$10 ; PRG:$1A04 Bytes:A0 10 - LDA ($02),Y ; PRG:$1A06 Bytes:B1 02 - EOR #$01 ; PRG:$1A08 Bytes:49 01 - STA ($02),Y ; PRG:$1A0A Bytes:91 02 - LDY #$01 ; PRG:$1A0C Bytes:A0 01 - CMP #$12 ; PRG:$1A0E Bytes:C9 12 - BCC ObjectPathOnNoCarry_DA14 ; PRG:$1A10 Bytes:90 02 - LDY #$03 ; PRG:$1A12 Bytes:A0 03 + LDY #$10 ; CPU:$DA04 PRG:1A04 A0 10 + LDA ($02),Y ; CPU:$DA06 PRG:1A06 B1 02 + EOR #$01 ; CPU:$DA08 PRG:1A08 49 01 + STA ($02),Y ; CPU:$DA0A PRG:1A0A 91 02 + LDY #$01 ; CPU:$DA0C PRG:1A0C A0 01 + CMP #$12 ; CPU:$DA0E PRG:1A0E C9 12 + BCC ObjectPathOnNoCarry_DA14 ; CPU:$DA10 PRG:1A10 90 02 + LDY #$03 ; CPU:$DA12 PRG:1A12 A0 03 ObjectPathOnNoCarry_DA14: - AND #$01 ; PRG:$1A14 Bytes:29 01 - TAX ; PRG:$1A16 Bytes:AA - LDA $D979,X ; PRG:$1A17 Bytes:BD 79 D9 - CLC ; PRG:$1A1A Bytes:18 - ADC ($02),Y ; PRG:$1A1B Bytes:71 02 - STA ($02),Y ; PRG:$1A1D Bytes:91 02 - LDY #$1C ; PRG:$1A1F Bytes:A0 1C - LDA #$05 ; PRG:$1A21 Bytes:A9 05 - STA ($02),Y ; PRG:$1A23 Bytes:91 02 - RTS ; PRG:$1A25 Bytes:60 + AND #$01 ; CPU:$DA14 PRG:1A14 29 01 + TAX ; CPU:$DA16 PRG:1A16 AA + LDA $D979,X ; CPU:$DA17 PRG:1A17 BD 79 D9 + CLC ; CPU:$DA1A PRG:1A1A 18 + ADC ($02),Y ; CPU:$DA1B PRG:1A1B 71 02 + STA ($02),Y ; CPU:$DA1D PRG:1A1D 91 02 + LDY #$1C ; CPU:$DA1F PRG:1A1F A0 1C + LDA #$05 ; CPU:$DA21 PRG:1A21 A9 05 + STA ($02),Y ; CPU:$DA23 PRG:1A23 91 02 + RTS ; CPU:$DA25 PRG:1A25 60 ;------------------------------------------------------------ ; ProcessObjectStateRoutine_DA26 ; @@ -4460,67 +4460,67 @@ ObjectPathOnNoCarry_DA14: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ ProcessObjectStateRoutine_DA26: - LDA $77 ; PRG:$1A26 Bytes:A5 77 - BNE ObjectPathContinue_DA8A ; PRG:$1A28 Bytes:D0 60 - LDA $64 ; PRG:$1A2A Bytes:A5 64 - BNE ObjectPathContinue_DA8A ; PRG:$1A2C Bytes:D0 5C - LDA $2E ; PRG:$1A2E Bytes:A5 2E - BNE ObjectPathOnNonZero_DA36 ; PRG:$1A30 Bytes:D0 04 - LDA $2F ; PRG:$1A32 Bytes:A5 2F - BEQ ObjectPathContinue_DA8A ; PRG:$1A34 Bytes:F0 54 + LDA $77 ; CPU:$DA26 PRG:1A26 A5 77 + BNE ObjectPathContinue_DA8A ; CPU:$DA28 PRG:1A28 D0 60 + LDA $64 ; CPU:$DA2A PRG:1A2A A5 64 + BNE ObjectPathContinue_DA8A ; CPU:$DA2C PRG:1A2C D0 5C + LDA $2E ; CPU:$DA2E PRG:1A2E A5 2E + BNE ObjectPathOnNonZero_DA36 ; CPU:$DA30 PRG:1A30 D0 04 + LDA $2F ; CPU:$DA32 PRG:1A32 A5 2F + BEQ ObjectPathContinue_DA8A ; CPU:$DA34 PRG:1A34 F0 54 ObjectPathOnNonZero_DA36: - LDX #$07 ; PRG:$1A36 Bytes:A2 07 - LDA $4C ; PRG:$1A38 Bytes:A5 4C - BEQ ObjectPathOnZero_DA3E ; PRG:$1A3A Bytes:F0 02 - LDX #$06 ; PRG:$1A3C Bytes:A2 06 + LDX #$07 ; CPU:$DA36 PRG:1A36 A2 07 + LDA $4C ; CPU:$DA38 PRG:1A38 A5 4C + BEQ ObjectPathOnZero_DA3E ; CPU:$DA3A PRG:1A3A F0 02 + LDX #$06 ; CPU:$DA3C PRG:1A3C A2 06 ObjectPathOnZero_DA3E: - STX $64 ; PRG:$1A3E Bytes:86 64 - LDA #$01 ; PRG:$1A40 Bytes:A9 01 - STA $00 ; PRG:$1A42 Bytes:85 00 - LDA #$02 ; PRG:$1A44 Bytes:A9 02 - STA $01 ; PRG:$1A46 Bytes:85 01 - JSR ProcessResourceStateRoutine_F408 ; PRG:$1A48 Bytes:20 08 F4 - LDA $2F ; PRG:$1A4B Bytes:A5 2F - BNE ObjectPathLoop_DA85 ; PRG:$1A4D Bytes:D0 36 - LDA $2E ; PRG:$1A4F Bytes:A5 2E - BEQ ObjectPathOnZero_DA65 ; PRG:$1A51 Bytes:F0 12 - CMP #$02 ; PRG:$1A53 Bytes:C9 02 - BNE ObjectPathLoop_DA85 ; PRG:$1A55 Bytes:D0 2E - LDA #$01 ; PRG:$1A57 Bytes:A9 01 - STA $64 ; PRG:$1A59 Bytes:85 64 - LDA $8F ; PRG:$1A5B Bytes:A5 8F - BNE ObjectPathLoop_DA85 ; PRG:$1A5D Bytes:D0 26 - LDA #$08 ; PRG:$1A5F Bytes:A9 08 - STA $FB ; PRG:$1A61 Bytes:85 FB - BNE ObjectPathLoop_DA85 ; PRG:$1A63 Bytes:D0 20 + STX $64 ; CPU:$DA3E PRG:1A3E 86 64 + LDA #$01 ; CPU:$DA40 PRG:1A40 A9 01 + STA $00 ; CPU:$DA42 PRG:1A42 85 00 + LDA #$02 ; CPU:$DA44 PRG:1A44 A9 02 + STA $01 ; CPU:$DA46 PRG:1A46 85 01 + JSR ProcessResourceStateRoutine_F408 ; CPU:$DA48 PRG:1A48 20 08 F4 + LDA $2F ; CPU:$DA4B PRG:1A4B A5 2F + BNE ObjectPathLoop_DA85 ; CPU:$DA4D PRG:1A4D D0 36 + LDA $2E ; CPU:$DA4F PRG:1A4F A5 2E + BEQ ObjectPathOnZero_DA65 ; CPU:$DA51 PRG:1A51 F0 12 + CMP #$02 ; CPU:$DA53 PRG:1A53 C9 02 + BNE ObjectPathLoop_DA85 ; CPU:$DA55 PRG:1A55 D0 2E + LDA #$01 ; CPU:$DA57 PRG:1A57 A9 01 + STA $64 ; CPU:$DA59 PRG:1A59 85 64 + LDA $8F ; CPU:$DA5B PRG:1A5B A5 8F + BNE ObjectPathLoop_DA85 ; CPU:$DA5D PRG:1A5D D0 26 + LDA #$08 ; CPU:$DA5F PRG:1A5F A9 08 + STA $FB ; CPU:$DA61 PRG:1A61 85 FB + BNE ObjectPathLoop_DA85 ; CPU:$DA63 PRG:1A63 D0 20 ObjectPathOnZero_DA65: - LDA $8F ; PRG:$1A65 Bytes:A5 8F - BNE ObjectPathOnNonZero_DA8B ; PRG:$1A67 Bytes:D0 22 - LDA #$01 ; PRG:$1A69 Bytes:A9 01 - STA $A1 ; PRG:$1A6B Bytes:85 A1 - STA $A0 ; PRG:$1A6D Bytes:85 A0 - LDA #$23 ; PRG:$1A6F Bytes:A9 23 - LDX $90 ; PRG:$1A71 Bytes:A6 90 - CPX #$01 ; PRG:$1A73 Bytes:E0 01 - BCS ObjectPathOnCarry_DA79 ; PRG:$1A75 Bytes:B0 02 - STA $90 ; PRG:$1A77 Bytes:85 90 + LDA $8F ; CPU:$DA65 PRG:1A65 A5 8F + BNE ObjectPathOnNonZero_DA8B ; CPU:$DA67 PRG:1A67 D0 22 + LDA #$01 ; CPU:$DA69 PRG:1A69 A9 01 + STA $A1 ; CPU:$DA6B PRG:1A6B 85 A1 + STA $A0 ; CPU:$DA6D PRG:1A6D 85 A0 + LDA #$23 ; CPU:$DA6F PRG:1A6F A9 23 + LDX $90 ; CPU:$DA71 PRG:1A71 A6 90 + CPX #$01 ; CPU:$DA73 PRG:1A73 E0 01 + BCS ObjectPathOnCarry_DA79 ; CPU:$DA75 PRG:1A75 B0 02 + STA $90 ; CPU:$DA77 PRG:1A77 85 90 ObjectPathOnCarry_DA79: - LDX $91 ; PRG:$1A79 Bytes:A6 91 - CPX #$01 ; PRG:$1A7B Bytes:E0 01 - BCS ObjectPathOnCarry_DA81 ; PRG:$1A7D Bytes:B0 02 - STA $91 ; PRG:$1A7F Bytes:85 91 + LDX $91 ; CPU:$DA79 PRG:1A79 A6 91 + CPX #$01 ; CPU:$DA7B PRG:1A7B E0 01 + BCS ObjectPathOnCarry_DA81 ; CPU:$DA7D PRG:1A7D B0 02 + STA $91 ; CPU:$DA7F PRG:1A7F 85 91 ObjectPathOnCarry_DA81: - LDA #$80 ; PRG:$1A81 Bytes:A9 80 - STA $FB ; PRG:$1A83 Bytes:85 FB + LDA #$80 ; CPU:$DA81 PRG:1A81 A9 80 + STA $FB ; CPU:$DA83 PRG:1A83 85 FB ObjectPathLoop_DA85: - LDA #$82 ; PRG:$1A85 Bytes:A9 82 - JSR ProcessResourceStateRoutine_F31A ; PRG:$1A87 Bytes:20 1A F3 + LDA #$82 ; CPU:$DA85 PRG:1A85 A9 82 + JSR ProcessResourceStateRoutine_F31A ; CPU:$DA87 PRG:1A87 20 1A F3 ObjectPathContinue_DA8A: - RTS ; PRG:$1A8A Bytes:60 + RTS ; CPU:$DA8A PRG:1A8A 60 ObjectPathOnNonZero_DA8B: - LDA #$23 ; PRG:$1A8B Bytes:A9 23 - STA $78 ; PRG:$1A8D Bytes:85 78 - BNE ObjectPathLoop_DA85 ; PRG:$1A8F Bytes:D0 F4 + LDA #$23 ; CPU:$DA8B PRG:1A8B A9 23 + STA $78 ; CPU:$DA8D PRG:1A8D 85 78 + BNE ObjectPathLoop_DA85 ; CPU:$DA8F PRG:1A8F D0 F4 ;------------------------------------------------------------ ; ObjectPath_DA91 ; @@ -4537,33 +4537,33 @@ ObjectPathOnNonZero_DA8B: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ ObjectPath_DA91: - LDA $0401 ; PRG:$1A91 Bytes:AD 01 04 - LDY $0403 ; PRG:$1A94 Bytes:AC 03 04 - LDX $D0 ; PRG:$1A97 Bytes:A6 D0 - BEQ ObjectPathOnZero_DA9F ; PRG:$1A99 Bytes:F0 04 - LDA $11 ; PRG:$1A9B Bytes:A5 11 - LDY $12 ; PRG:$1A9D Bytes:A4 12 + LDA $0401 ; CPU:$DA91 PRG:1A91 AD 01 04 + LDY $0403 ; CPU:$DA94 PRG:1A94 AC 03 04 + LDX $D0 ; CPU:$DA97 PRG:1A97 A6 D0 + BEQ ObjectPathOnZero_DA9F ; CPU:$DA99 PRG:1A99 F0 04 + LDA $11 ; CPU:$DA9B PRG:1A9B A5 11 + LDY $12 ; CPU:$DA9D PRG:1A9D A4 12 ObjectPathOnZero_DA9F: - STA $0499 ; PRG:$1A9F Bytes:8D 99 04 - STY $049A ; PRG:$1AA2 Bytes:8C 9A 04 - STA $04D9 ; PRG:$1AA5 Bytes:8D D9 04 - STY $04DA ; PRG:$1AA8 Bytes:8C DA 04 - LDX $4C ; PRG:$1AAB Bytes:A6 4C - BEQ ObjectPathOnZero_DAB5 ; PRG:$1AAD Bytes:F0 06 - LDA $0441 ; PRG:$1AAF Bytes:AD 41 04 - LDY $0443 ; PRG:$1AB2 Bytes:AC 43 04 + STA $0499 ; CPU:$DA9F PRG:1A9F 8D 99 04 + STY $049A ; CPU:$DAA2 PRG:1AA2 8C 9A 04 + STA $04D9 ; CPU:$DAA5 PRG:1AA5 8D D9 04 + STY $04DA ; CPU:$DAA8 PRG:1AA8 8C DA 04 + LDX $4C ; CPU:$DAAB PRG:1AAB A6 4C + BEQ ObjectPathOnZero_DAB5 ; CPU:$DAAD PRG:1AAD F0 06 + LDA $0441 ; CPU:$DAAF PRG:1AAF AD 41 04 + LDY $0443 ; CPU:$DAB2 PRG:1AB2 AC 43 04 ObjectPathOnZero_DAB5: - LDX $D1 ; PRG:$1AB5 Bytes:A6 D1 - BEQ ObjectPathOnZero_DABD ; PRG:$1AB7 Bytes:F0 04 - LDA $13 ; PRG:$1AB9 Bytes:A5 13 - LDY $14 ; PRG:$1ABB Bytes:A4 14 + LDX $D1 ; CPU:$DAB5 PRG:1AB5 A6 D1 + BEQ ObjectPathOnZero_DABD ; CPU:$DAB7 PRG:1AB7 F0 04 + LDA $13 ; CPU:$DAB9 PRG:1AB9 A5 13 + LDY $14 ; CPU:$DABB PRG:1ABB A4 14 ObjectPathOnZero_DABD: - STA $04B9 ; PRG:$1ABD Bytes:8D B9 04 - STY $04BA ; PRG:$1AC0 Bytes:8C BA 04 - STA $04F9 ; PRG:$1AC3 Bytes:8D F9 04 - STY $04FA ; PRG:$1AC6 Bytes:8C FA 04 - RTS ; PRG:$1AC9 Bytes:60 - .byte $0C, $FC, $00, $00, $00, $00, $0C, $FC, $00, $F0, $00, $08, $08, $00, $F0, $00 ; PRG:$1ACA Bytes:0C FC 00 00 00 00 0C FC 00 F0 00 08 08 00 F0 00 + STA $04B9 ; CPU:$DABD PRG:1ABD 8D B9 04 + STY $04BA ; CPU:$DAC0 PRG:1AC0 8C BA 04 + STA $04F9 ; CPU:$DAC3 PRG:1AC3 8D F9 04 + STY $04FA ; CPU:$DAC6 PRG:1AC6 8C FA 04 + RTS ; CPU:$DAC9 PRG:1AC9 60 + .byte $0C, $FC, $00, $00, $00, $00, $0C, $FC, $00, $F0, $00, $08, $08, $00, $F0, $00 ; CPU:$DACA PRG:1ACA 0B ;------------------------------------------------------------ ; ReadObjectRecord_DADA ; @@ -4580,74 +4580,74 @@ ObjectPathOnZero_DABD: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ ReadObjectRecord_DADA: - LDX $0A ; PRG:$1ADA Bytes:A6 0A - LDA $46,X ; PRG:$1ADC Bytes:B5 46 - AND #$C0 ; PRG:$1ADE Bytes:29 C0 - BEQ ObjectPathContinue_DB27 ; PRG:$1AE0 Bytes:F0 45 - LDA $DA,X ; PRG:$1AE2 Bytes:B5 DA - CMP #$02 ; PRG:$1AE4 Bytes:C9 02 - BEQ ObjectPathContinue_DB27 ; PRG:$1AE6 Bytes:F0 3F - LDA #$20 ; PRG:$1AE8 Bytes:A9 20 - STA $07 ; PRG:$1AEA Bytes:85 07 - LSR A ; PRG:$1AEC Bytes:4A - STA $6C,X ; PRG:$1AED Bytes:95 6C - LDA $06 ; PRG:$1AEF Bytes:A5 06 - BMI ObjectPathOnNegative_DB28 ; PRG:$1AF1 Bytes:30 35 - AND #$03 ; PRG:$1AF3 Bytes:29 03 - TAX ; PRG:$1AF5 Bytes:AA - LSR A ; PRG:$1AF6 Bytes:4A - EOR #$01 ; PRG:$1AF7 Bytes:49 01 - STA $0D ; PRG:$1AF9 Bytes:85 0D - LDY #$01 ; PRG:$1AFB Bytes:A0 01 - LDA $DACA,X ; PRG:$1AFD Bytes:BD CA DA - CLC ; PRG:$1B00 Bytes:18 - ADC (CurrentObjectPtrLo),Y ; PRG:$1B01 Bytes:71 08 - STA $00 ; PRG:$1B03 Bytes:85 00 - LDY #$03 ; PRG:$1B05 Bytes:A0 03 - LDA $DACE,X ; PRG:$1B07 Bytes:BD CE DA + LDX $0A ; CPU:$DADA PRG:1ADA A6 0A + LDA $46,X ; CPU:$DADC PRG:1ADC B5 46 + AND #$C0 ; CPU:$DADE PRG:1ADE 29 C0 + BEQ ObjectPathContinue_DB27 ; CPU:$DAE0 PRG:1AE0 F0 45 + LDA $DA,X ; CPU:$DAE2 PRG:1AE2 B5 DA + CMP #$02 ; CPU:$DAE4 PRG:1AE4 C9 02 + BEQ ObjectPathContinue_DB27 ; CPU:$DAE6 PRG:1AE6 F0 3F + LDA #$20 ; CPU:$DAE8 PRG:1AE8 A9 20 + STA $07 ; CPU:$DAEA PRG:1AEA 85 07 + LSR A ; CPU:$DAEC PRG:1AEC 4A + STA $6C,X ; CPU:$DAED PRG:1AED 95 6C + LDA $06 ; CPU:$DAEF PRG:1AEF A5 06 + BMI ObjectPathOnNegative_DB28 ; CPU:$DAF1 PRG:1AF1 30 35 + AND #$03 ; CPU:$DAF3 PRG:1AF3 29 03 + TAX ; CPU:$DAF5 PRG:1AF5 AA + LSR A ; CPU:$DAF6 PRG:1AF6 4A + EOR #$01 ; CPU:$DAF7 PRG:1AF7 49 01 + STA $0D ; CPU:$DAF9 PRG:1AF9 85 0D + LDY #$01 ; CPU:$DAFB PRG:1AFB A0 01 + LDA $DACA,X ; CPU:$DAFD PRG:1AFD BD CA DA + CLC ; CPU:$DB00 PRG:1B00 18 + ADC (CurrentObjectPtrLo),Y ; CPU:$DB01 PRG:1B01 71 08 + STA $00 ; CPU:$DB03 PRG:1B03 85 00 + LDY #$03 ; CPU:$DB05 PRG:1B05 A0 03 + LDA $DACE,X ; CPU:$DB07 PRG:1B07 BD CE DA ReadObjectRecordLoop_DB0A: - CLC ; PRG:$1B0A Bytes:18 - ADC (CurrentObjectPtrLo),Y ; PRG:$1B0B Bytes:71 08 - STA $01 ; PRG:$1B0D Bytes:85 01 - LDA #$00 ; PRG:$1B0F Bytes:A9 00 - STA $02 ; PRG:$1B11 Bytes:85 02 - STA $0E ; PRG:$1B13 Bytes:85 0E - JSR ProcessObjectStateRoutine_CE50 ; PRG:$1B15 Bytes:20 50 CE - BCS ObjectPathContinue_DB27 ; PRG:$1B18 Bytes:B0 0D - LDX $0A ; PRG:$1B1A Bytes:A6 0A - INC $DA,X ; PRG:$1B1C Bytes:F6 DA - LDY #$15 ; PRG:$1B1E Bytes:A0 15 - TXA ; PRG:$1B20 Bytes:8A - STA ($04),Y ; PRG:$1B21 Bytes:91 04 - LDA #$40 ; PRG:$1B23 Bytes:A9 40 - STA $FF ; PRG:$1B25 Bytes:85 FF + CLC ; CPU:$DB0A PRG:1B0A 18 + ADC (CurrentObjectPtrLo),Y ; CPU:$DB0B PRG:1B0B 71 08 + STA $01 ; CPU:$DB0D PRG:1B0D 85 01 + LDA #$00 ; CPU:$DB0F PRG:1B0F A9 00 + STA $02 ; CPU:$DB11 PRG:1B11 85 02 + STA $0E ; CPU:$DB13 PRG:1B13 85 0E + JSR ProcessObjectStateRoutine_CE50 ; CPU:$DB15 PRG:1B15 20 50 CE + BCS ObjectPathContinue_DB27 ; CPU:$DB18 PRG:1B18 B0 0D + LDX $0A ; CPU:$DB1A PRG:1B1A A6 0A + INC $DA,X ; CPU:$DB1C PRG:1B1C F6 DA + LDY #$15 ; CPU:$DB1E PRG:1B1E A0 15 + TXA ; CPU:$DB20 PRG:1B20 8A + STA ($04),Y ; CPU:$DB21 PRG:1B21 91 04 + LDA #$40 ; CPU:$DB23 PRG:1B23 A9 40 + STA $FF ; CPU:$DB25 PRG:1B25 85 FF ObjectPathContinue_DB27: - RTS ; PRG:$1B27 Bytes:60 + RTS ; CPU:$DB27 PRG:1B27 60 ObjectPathOnNegative_DB28: - CMP #$81 ; PRG:$1B28 Bytes:C9 81 - LDA #$08 ; PRG:$1B2A Bytes:A9 08 - BCC ReadObjectRecordOnNoCarry_DB30 ; PRG:$1B2C Bytes:90 02 - LDA #$38 ; PRG:$1B2E Bytes:A9 38 + CMP #$81 ; CPU:$DB28 PRG:1B28 C9 81 + LDA #$08 ; CPU:$DB2A PRG:1B2A A9 08 + BCC ReadObjectRecordOnNoCarry_DB30 ; CPU:$DB2C PRG:1B2C 90 02 + LDA #$38 ; CPU:$DB2E PRG:1B2E A9 38 ReadObjectRecordOnNoCarry_DB30: - LDY #$1B ; PRG:$1B30 Bytes:A0 1B - CLC ; PRG:$1B32 Bytes:18 - ADC (CurrentObjectPtrLo),Y ; PRG:$1B33 Bytes:71 08 - ROL A ; PRG:$1B35 Bytes:2A - ROL A ; PRG:$1B36 Bytes:2A - ROL A ; PRG:$1B37 Bytes:2A - AND #$03 ; PRG:$1B38 Bytes:29 03 - TAX ; PRG:$1B3A Bytes:AA - AND #$01 ; PRG:$1B3B Bytes:29 01 - EOR #$01 ; PRG:$1B3D Bytes:49 01 - STA $0D ; PRG:$1B3F Bytes:85 0D - LDY #$21 ; PRG:$1B41 Bytes:A0 21 - CLC ; PRG:$1B43 Bytes:18 - LDA $DAD2,X ; PRG:$1B44 Bytes:BD D2 DA - ADC (CurrentObjectPtrLo),Y ; PRG:$1B47 Bytes:71 08 - STA $00 ; PRG:$1B49 Bytes:85 00 - LDA $DAD6,X ; PRG:$1B4B Bytes:BD D6 DA - LDY #$23 ; PRG:$1B4E Bytes:A0 23 - BNE ReadObjectRecordLoop_DB0A ; PRG:$1B50 Bytes:D0 B8 + LDY #$1B ; CPU:$DB30 PRG:1B30 A0 1B + CLC ; CPU:$DB32 PRG:1B32 18 + ADC (CurrentObjectPtrLo),Y ; CPU:$DB33 PRG:1B33 71 08 + ROL A ; CPU:$DB35 PRG:1B35 2A + ROL A ; CPU:$DB36 PRG:1B36 2A + ROL A ; CPU:$DB37 PRG:1B37 2A + AND #$03 ; CPU:$DB38 PRG:1B38 29 03 + TAX ; CPU:$DB3A PRG:1B3A AA + AND #$01 ; CPU:$DB3B PRG:1B3B 29 01 + EOR #$01 ; CPU:$DB3D PRG:1B3D 49 01 + STA $0D ; CPU:$DB3F PRG:1B3F 85 0D + LDY #$21 ; CPU:$DB41 PRG:1B41 A0 21 + CLC ; CPU:$DB43 PRG:1B43 18 + LDA $DAD2,X ; CPU:$DB44 PRG:1B44 BD D2 DA + ADC (CurrentObjectPtrLo),Y ; CPU:$DB47 PRG:1B47 71 08 + STA $00 ; CPU:$DB49 PRG:1B49 85 00 + LDA $DAD6,X ; CPU:$DB4B PRG:1B4B BD D6 DA + LDY #$23 ; CPU:$DB4E PRG:1B4E A0 23 + BNE ReadObjectRecordLoop_DB0A ; CPU:$DB50 PRG:1B50 D0 B8 ;------------------------------------------------------------ ; UpdateObjectBuffer_DB52 ; @@ -4664,33 +4664,33 @@ ReadObjectRecordOnNoCarry_DB30: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ UpdateObjectBuffer_DB52: - LDA $67 ; PRG:$1B52 Bytes:A5 67 - BNE ObjectPathContinue_DBC3 ; PRG:$1B54 Bytes:D0 6D - LDA $90 ; PRG:$1B56 Bytes:A5 90 - BNE ObjectPathContinue_DBC3 ; PRG:$1B58 Bytes:D0 69 - LDA $91 ; PRG:$1B5A Bytes:A5 91 - BNE ObjectPathContinue_DBC3 ; PRG:$1B5C Bytes:D0 65 - LDA $D0 ; PRG:$1B5E Bytes:A5 D0 - BNE ObjectPathContinue_DBC3 ; PRG:$1B60 Bytes:D0 61 - LDA $D1 ; PRG:$1B62 Bytes:A5 D1 - BNE ObjectPathContinue_DBC3 ; PRG:$1B64 Bytes:D0 5D - LDA #$00 ; PRG:$1B66 Bytes:A9 00 - STA $00 ; PRG:$1B68 Bytes:85 00 - LDA #$04 ; PRG:$1B6A Bytes:A9 04 - STA $01 ; PRG:$1B6C Bytes:85 01 - LDA #$40 ; PRG:$1B6E Bytes:A9 40 - STA $02 ; PRG:$1B70 Bytes:85 02 - LDA #$04 ; PRG:$1B72 Bytes:A9 04 - STA $03 ; PRG:$1B74 Bytes:85 03 - JSR ProcessResourceStateRoutine_F71C ; PRG:$1B76 Bytes:20 1C F7 - BCC ObjectPathContinue_DBC3 ; PRG:$1B79 Bytes:90 48 - JSR ProcessObjectStateRoutine_DB8A ; PRG:$1B7B Bytes:20 8A DB - LDA #$40 ; PRG:$1B7E Bytes:A9 40 - STA $00 ; PRG:$1B80 Bytes:85 00 - LDA #$04 ; PRG:$1B82 Bytes:A9 04 - STA $01 ; PRG:$1B84 Bytes:85 01 - LDA #$08 ; PRG:$1B86 Bytes:A9 08 - STA $FF ; PRG:$1B88 Bytes:85 FF + LDA $67 ; CPU:$DB52 PRG:1B52 A5 67 + BNE ObjectPathContinue_DBC3 ; CPU:$DB54 PRG:1B54 D0 6D + LDA $90 ; CPU:$DB56 PRG:1B56 A5 90 + BNE ObjectPathContinue_DBC3 ; CPU:$DB58 PRG:1B58 D0 69 + LDA $91 ; CPU:$DB5A PRG:1B5A A5 91 + BNE ObjectPathContinue_DBC3 ; CPU:$DB5C PRG:1B5C D0 65 + LDA $D0 ; CPU:$DB5E PRG:1B5E A5 D0 + BNE ObjectPathContinue_DBC3 ; CPU:$DB60 PRG:1B60 D0 61 + LDA $D1 ; CPU:$DB62 PRG:1B62 A5 D1 + BNE ObjectPathContinue_DBC3 ; CPU:$DB64 PRG:1B64 D0 5D + LDA #$00 ; CPU:$DB66 PRG:1B66 A9 00 + STA $00 ; CPU:$DB68 PRG:1B68 85 00 + LDA #$04 ; CPU:$DB6A PRG:1B6A A9 04 + STA $01 ; CPU:$DB6C PRG:1B6C 85 01 + LDA #$40 ; CPU:$DB6E PRG:1B6E A9 40 + STA $02 ; CPU:$DB70 PRG:1B70 85 02 + LDA #$04 ; CPU:$DB72 PRG:1B72 A9 04 + STA $03 ; CPU:$DB74 PRG:1B74 85 03 + JSR ProcessResourceStateRoutine_F71C ; CPU:$DB76 PRG:1B76 20 1C F7 + BCC ObjectPathContinue_DBC3 ; CPU:$DB79 PRG:1B79 90 48 + JSR ProcessObjectStateRoutine_DB8A ; CPU:$DB7B PRG:1B7B 20 8A DB + LDA #$40 ; CPU:$DB7E PRG:1B7E A9 40 + STA $00 ; CPU:$DB80 PRG:1B80 85 00 + LDA #$04 ; CPU:$DB82 PRG:1B82 A9 04 + STA $01 ; CPU:$DB84 PRG:1B84 85 01 + LDA #$08 ; CPU:$DB86 PRG:1B86 A9 08 + STA $FF ; CPU:$DB88 PRG:1B88 85 FF ;------------------------------------------------------------ ; ProcessObjectStateRoutine_DB8A ; @@ -4707,39 +4707,39 @@ UpdateObjectBuffer_DB52: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ ProcessObjectStateRoutine_DB8A: - LDY #$10 ; PRG:$1B8A Bytes:A0 10 - LDA ($00),Y ; PRG:$1B8C Bytes:B1 00 - BMI UpdateObjectBufferOnNegative_DBA7 ; PRG:$1B8E Bytes:30 17 - CMP #$04 ; PRG:$1B90 Bytes:C9 04 - BCS ObjectPathContinue_DBC3 ; PRG:$1B92 Bytes:B0 2F - TAX ; PRG:$1B94 Bytes:AA - LDY $E16F,X ; PRG:$1B95 Bytes:BC 6F E1 - SEC ; PRG:$1B98 Bytes:38 - LDA #$00 ; PRG:$1B99 Bytes:A9 00 - SBC ($00),Y ; PRG:$1B9B Bytes:F1 00 - STA ($00),Y ; PRG:$1B9D Bytes:91 00 - DEY ; PRG:$1B9F Bytes:88 - LDA #$00 ; PRG:$1BA0 Bytes:A9 00 - SBC ($00),Y ; PRG:$1BA2 Bytes:F1 00 - STA ($00),Y ; PRG:$1BA4 Bytes:91 00 - TXA ; PRG:$1BA6 Bytes:8A + LDY #$10 ; CPU:$DB8A PRG:1B8A A0 10 + LDA ($00),Y ; CPU:$DB8C PRG:1B8C B1 00 + BMI UpdateObjectBufferOnNegative_DBA7 ; CPU:$DB8E PRG:1B8E 30 17 + CMP #$04 ; CPU:$DB90 PRG:1B90 C9 04 + BCS ObjectPathContinue_DBC3 ; CPU:$DB92 PRG:1B92 B0 2F + TAX ; CPU:$DB94 PRG:1B94 AA + LDY $E16F,X ; CPU:$DB95 PRG:1B95 BC 6F E1 + SEC ; CPU:$DB98 PRG:1B98 38 + LDA #$00 ; CPU:$DB99 PRG:1B99 A9 00 + SBC ($00),Y ; CPU:$DB9B PRG:1B9B F1 00 + STA ($00),Y ; CPU:$DB9D PRG:1B9D 91 00 + DEY ; CPU:$DB9F PRG:1B9F 88 + LDA #$00 ; CPU:$DBA0 PRG:1BA0 A9 00 + SBC ($00),Y ; CPU:$DBA2 PRG:1BA2 F1 00 + STA ($00),Y ; CPU:$DBA4 PRG:1BA4 91 00 + TXA ; CPU:$DBA6 PRG:1BA6 8A UpdateObjectBufferOnNegative_DBA7: - LDY #$18 ; PRG:$1BA7 Bytes:A0 18 - STY $67 ; PRG:$1BA9 Bytes:84 67 - EOR #$01 ; PRG:$1BAB Bytes:49 01 - LDY #$10 ; PRG:$1BAD Bytes:A0 10 - STA ($00),Y ; PRG:$1BAF Bytes:91 00 - LDA #$0A ; PRG:$1BB1 Bytes:A9 0A - STA $56 ; PRG:$1BB3 Bytes:85 56 - LDY #$02 ; PRG:$1BB5 Bytes:A0 02 - LDX #$10 ; PRG:$1BB7 Bytes:A2 10 - JSR UpdateObjectBufferRoutine_D1AE ; PRG:$1BB9 Bytes:20 AE D1 - LDY #$03 ; PRG:$1BBC Bytes:A0 03 - LDX #$14 ; PRG:$1BBE Bytes:A2 14 - JSR UpdateObjectBufferRoutine_D1AE ; PRG:$1BC0 Bytes:20 AE D1 + LDY #$18 ; CPU:$DBA7 PRG:1BA7 A0 18 + STY $67 ; CPU:$DBA9 PRG:1BA9 84 67 + EOR #$01 ; CPU:$DBAB PRG:1BAB 49 01 + LDY #$10 ; CPU:$DBAD PRG:1BAD A0 10 + STA ($00),Y ; CPU:$DBAF PRG:1BAF 91 00 + LDA #$0A ; CPU:$DBB1 PRG:1BB1 A9 0A + STA $56 ; CPU:$DBB3 PRG:1BB3 85 56 + LDY #$02 ; CPU:$DBB5 PRG:1BB5 A0 02 + LDX #$10 ; CPU:$DBB7 PRG:1BB7 A2 10 + JSR UpdateObjectBufferRoutine_D1AE ; CPU:$DBB9 PRG:1BB9 20 AE D1 + LDY #$03 ; CPU:$DBBC PRG:1BBC A0 03 + LDX #$14 ; CPU:$DBBE PRG:1BBE A2 14 + JSR UpdateObjectBufferRoutine_D1AE ; CPU:$DBC0 PRG:1BC0 20 AE D1 ObjectPathContinue_DBC3: - RTS ; PRG:$1BC3 Bytes:60 - .byte $A8, $B0, $B8 ; PRG:$1BC4 Bytes:A8 B0 B8 + RTS ; CPU:$DBC3 PRG:1BC3 60 + .byte $A8, $B0, $B8 ; CPU:$DBC4 PRG:1BC4 0B ;------------------------------------------------------------ ; UpdateObjectBuffer_DBC7 ; @@ -4756,90 +4756,90 @@ ObjectPathContinue_DBC3: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ UpdateObjectBuffer_DBC7: - LDA #$07 ; PRG:$1BC7 Bytes:A9 07 - STA $0F ; PRG:$1BC9 Bytes:85 0F - LDA #$00 ; PRG:$1BCB Bytes:A9 00 - STA $02 ; PRG:$1BCD Bytes:85 02 - LDA #$06 ; PRG:$1BCF Bytes:A9 06 - STA $03 ; PRG:$1BD1 Bytes:85 03 + LDA #$07 ; CPU:$DBC7 PRG:1BC7 A9 07 + STA $0F ; CPU:$DBC9 PRG:1BC9 85 0F + LDA #$00 ; CPU:$DBCB PRG:1BCB A9 00 + STA $02 ; CPU:$DBCD PRG:1BCD 85 02 + LDA #$06 ; CPU:$DBCF PRG:1BCF A9 06 + STA $03 ; CPU:$DBD1 PRG:1BD1 85 03 ObjectPathLoop_DBD3: - LDY #$10 ; PRG:$1BD3 Bytes:A0 10 - LDA ($02),Y ; PRG:$1BD5 Bytes:B1 02 - TAX ; PRG:$1BD7 Bytes:AA - BEQ ObjectPathLoop_DC36 ; PRG:$1BD8 Bytes:F0 5C - DEX ; PRG:$1BDA Bytes:CA - TXA ; PRG:$1BDB Bytes:8A - STA ($02),Y ; PRG:$1BDC Bytes:91 02 - LDY #$00 ; PRG:$1BDE Bytes:A0 00 - LDA ($02),Y ; PRG:$1BE0 Bytes:B1 02 - BMI ObjectPathOnNegative_DC3E ; PRG:$1BE2 Bytes:30 5A - LDY #$05 ; PRG:$1BE4 Bytes:A0 05 - LDA #$08 ; PRG:$1BE6 Bytes:A9 08 - CPX #$1C ; PRG:$1BE8 Bytes:E0 1C - BEQ ObjectPathOnZero_DC34 ; PRG:$1BEA Bytes:F0 48 - LDA #$09 ; PRG:$1BEC Bytes:A9 09 - CPX #$14 ; PRG:$1BEE Bytes:E0 14 - BEQ ObjectPathOnZero_DC34 ; PRG:$1BF0 Bytes:F0 42 - LDA #$01 ; PRG:$1BF2 Bytes:A9 01 - CPX #$01 ; PRG:$1BF4 Bytes:E0 01 - BEQ ObjectPathLoop_DC2E ; PRG:$1BF6 Bytes:F0 36 - CPX #$00 ; PRG:$1BF8 Bytes:E0 00 - BNE ObjectPathLoop_DC36 ; PRG:$1BFA Bytes:D0 3A - LDY #$01 ; PRG:$1BFC Bytes:A0 01 - LDA ($02),Y ; PRG:$1BFE Bytes:B1 02 - SEC ; PRG:$1C00 Bytes:38 - SBC #$04 ; PRG:$1C01 Bytes:E9 04 - STA $04 ; PRG:$1C03 Bytes:85 04 - LDY #$03 ; PRG:$1C05 Bytes:A0 03 - LDA ($02),Y ; PRG:$1C07 Bytes:B1 02 - SEC ; PRG:$1C09 Bytes:38 - SBC #$04 ; PRG:$1C0A Bytes:E9 04 - STA $05 ; PRG:$1C0C Bytes:85 05 - LDY #$11 ; PRG:$1C0E Bytes:A0 11 - LDA ($02),Y ; PRG:$1C10 Bytes:B1 02 - TAX ; PRG:$1C12 Bytes:AA - BEQ ObjectPathOnZero_DC18 ; PRG:$1C13 Bytes:F0 03 - JSR UpdateObjectBufferRoutine_DD5B ; PRG:$1C15 Bytes:20 5B DD + LDY #$10 ; CPU:$DBD3 PRG:1BD3 A0 10 + LDA ($02),Y ; CPU:$DBD5 PRG:1BD5 B1 02 + TAX ; CPU:$DBD7 PRG:1BD7 AA + BEQ ObjectPathLoop_DC36 ; CPU:$DBD8 PRG:1BD8 F0 5C + DEX ; CPU:$DBDA PRG:1BDA CA + TXA ; CPU:$DBDB PRG:1BDB 8A + STA ($02),Y ; CPU:$DBDC PRG:1BDC 91 02 + LDY #$00 ; CPU:$DBDE PRG:1BDE A0 00 + LDA ($02),Y ; CPU:$DBE0 PRG:1BE0 B1 02 + BMI ObjectPathOnNegative_DC3E ; CPU:$DBE2 PRG:1BE2 30 5A + LDY #$05 ; CPU:$DBE4 PRG:1BE4 A0 05 + LDA #$08 ; CPU:$DBE6 PRG:1BE6 A9 08 + CPX #$1C ; CPU:$DBE8 PRG:1BE8 E0 1C + BEQ ObjectPathOnZero_DC34 ; CPU:$DBEA PRG:1BEA F0 48 + LDA #$09 ; CPU:$DBEC PRG:1BEC A9 09 + CPX #$14 ; CPU:$DBEE PRG:1BEE E0 14 + BEQ ObjectPathOnZero_DC34 ; CPU:$DBF0 PRG:1BF0 F0 42 + LDA #$01 ; CPU:$DBF2 PRG:1BF2 A9 01 + CPX #$01 ; CPU:$DBF4 PRG:1BF4 E0 01 + BEQ ObjectPathLoop_DC2E ; CPU:$DBF6 PRG:1BF6 F0 36 + CPX #$00 ; CPU:$DBF8 PRG:1BF8 E0 00 + BNE ObjectPathLoop_DC36 ; CPU:$DBFA PRG:1BFA D0 3A + LDY #$01 ; CPU:$DBFC PRG:1BFC A0 01 + LDA ($02),Y ; CPU:$DBFE PRG:1BFE B1 02 + SEC ; CPU:$DC00 PRG:1C00 38 + SBC #$04 ; CPU:$DC01 PRG:1C01 E9 04 + STA $04 ; CPU:$DC03 PRG:1C03 85 04 + LDY #$03 ; CPU:$DC05 PRG:1C05 A0 03 + LDA ($02),Y ; CPU:$DC07 PRG:1C07 B1 02 + SEC ; CPU:$DC09 PRG:1C09 38 + SBC #$04 ; CPU:$DC0A PRG:1C0A E9 04 + STA $05 ; CPU:$DC0C PRG:1C0C 85 05 + LDY #$11 ; CPU:$DC0E PRG:1C0E A0 11 + LDA ($02),Y ; CPU:$DC10 PRG:1C10 B1 02 + TAX ; CPU:$DC12 PRG:1C12 AA + BEQ ObjectPathOnZero_DC18 ; CPU:$DC13 PRG:1C13 F0 03 + JSR UpdateObjectBufferRoutine_DD5B ; CPU:$DC15 PRG:1C15 20 5B DD ObjectPathOnZero_DC18: - LDY #$0B ; PRG:$1C18 Bytes:A0 0B - LDA ($02),Y ; PRG:$1C1A Bytes:B1 02 - LDX #$03 ; PRG:$1C1C Bytes:A2 03 + LDY #$0B ; CPU:$DC18 PRG:1C18 A0 0B + LDA ($02),Y ; CPU:$DC1A PRG:1C1A B1 02 + LDX #$03 ; CPU:$DC1C PRG:1C1C A2 03 ObjectPathLoop_DC1E: - DEX ; PRG:$1C1E Bytes:CA - CMP $DBC4,X ; PRG:$1C1F Bytes:DD C4 DB - BNE ObjectPathLoop_DC1E ; PRG:$1C22 Bytes:D0 FA - LDA #$00 ; PRG:$1C24 Bytes:A9 00 - STA $A9,X ; PRG:$1C26 Bytes:95 A9 - LDY #$01 ; PRG:$1C28 Bytes:A0 01 - STA ($02),Y ; PRG:$1C2A Bytes:91 02 - LDA #$80 ; PRG:$1C2C Bytes:A9 80 + DEX ; CPU:$DC1E PRG:1C1E CA + CMP $DBC4,X ; CPU:$DC1F PRG:1C1F DD C4 DB + BNE ObjectPathLoop_DC1E ; CPU:$DC22 PRG:1C22 D0 FA + LDA #$00 ; CPU:$DC24 PRG:1C24 A9 00 + STA $A9,X ; CPU:$DC26 PRG:1C26 95 A9 + LDY #$01 ; CPU:$DC28 PRG:1C28 A0 01 + STA ($02),Y ; CPU:$DC2A PRG:1C2A 91 02 + LDA #$80 ; CPU:$DC2C PRG:1C2C A9 80 ObjectPathLoop_DC2E: - LDX #$10 ; PRG:$1C2E Bytes:A2 10 - STX $FF ; PRG:$1C30 Bytes:86 FF - LDY #$00 ; PRG:$1C32 Bytes:A0 00 + LDX #$10 ; CPU:$DC2E PRG:1C2E A2 10 + STX $FF ; CPU:$DC30 PRG:1C30 86 FF + LDY #$00 ; CPU:$DC32 PRG:1C32 A0 00 ObjectPathOnZero_DC34: - STA ($02),Y ; PRG:$1C34 Bytes:91 02 + STA ($02),Y ; CPU:$DC34 PRG:1C34 91 02 ObjectPathLoop_DC36: - LDX #$02 ; PRG:$1C36 Bytes:A2 02 - JSR RunGameTaskRoutine_CBD3 ; PRG:$1C38 Bytes:20 D3 CB - BPL ObjectPathLoop_DBD3 ; PRG:$1C3B Bytes:10 96 - RTS ; PRG:$1C3D Bytes:60 + LDX #$02 ; CPU:$DC36 PRG:1C36 A2 02 + JSR RunGameTaskRoutine_CBD3 ; CPU:$DC38 PRG:1C38 20 D3 CB + BPL ObjectPathLoop_DBD3 ; CPU:$DC3B PRG:1C3B 10 96 + RTS ; CPU:$DC3D PRG:1C3D 60 ObjectPathOnNegative_DC3E: - CPX #$00 ; PRG:$1C3E Bytes:E0 00 - BNE ObjectPathLoop_DC36 ; PRG:$1C40 Bytes:D0 F4 - LDX #$03 ; PRG:$1C42 Bytes:A2 03 + CPX #$00 ; CPU:$DC3E PRG:1C3E E0 00 + BNE ObjectPathLoop_DC36 ; CPU:$DC40 PRG:1C40 D0 F4 + LDX #$03 ; CPU:$DC42 PRG:1C42 A2 03 ObjectPathLoop_DC44: - DEX ; PRG:$1C44 Bytes:CA - BMI ObjectPathLoop_DC36 ; PRG:$1C45 Bytes:30 EF - LDA $A9,X ; PRG:$1C47 Bytes:B5 A9 - BNE ObjectPathLoop_DC44 ; PRG:$1C49 Bytes:D0 F9 - LDY #$0B ; PRG:$1C4B Bytes:A0 0B - LDA $DBC4,X ; PRG:$1C4D Bytes:BD C4 DB - STA ($02),Y ; PRG:$1C50 Bytes:91 02 - LDA #$01 ; PRG:$1C52 Bytes:A9 01 - STA $A9,X ; PRG:$1C54 Bytes:95 A9 - LDA #$00 ; PRG:$1C56 Bytes:A9 00 - BEQ ObjectPathLoop_DC2E ; PRG:$1C58 Bytes:F0 D4 + DEX ; CPU:$DC44 PRG:1C44 CA + BMI ObjectPathLoop_DC36 ; CPU:$DC45 PRG:1C45 30 EF + LDA $A9,X ; CPU:$DC47 PRG:1C47 B5 A9 + BNE ObjectPathLoop_DC44 ; CPU:$DC49 PRG:1C49 D0 F9 + LDY #$0B ; CPU:$DC4B PRG:1C4B A0 0B + LDA $DBC4,X ; CPU:$DC4D PRG:1C4D BD C4 DB + STA ($02),Y ; CPU:$DC50 PRG:1C50 91 02 + LDA #$01 ; CPU:$DC52 PRG:1C52 A9 01 + STA $A9,X ; CPU:$DC54 PRG:1C54 95 A9 + LDA #$00 ; CPU:$DC56 PRG:1C56 A9 00 + BEQ ObjectPathLoop_DC2E ; CPU:$DC58 PRG:1C58 F0 D4 ;------------------------------------------------------------ ; ObjectPath_DC5A ; @@ -4856,107 +4856,107 @@ ObjectPathLoop_DC44: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ ObjectPath_DC5A: - LDA #$01 ; PRG:$1C5A Bytes:A9 01 - STA $0E ; PRG:$1C5C Bytes:85 0E - LDA #$40 ; PRG:$1C5E Bytes:A9 40 - STA $00 ; PRG:$1C60 Bytes:85 00 - LDA #$04 ; PRG:$1C62 Bytes:A9 04 - STA $01 ; PRG:$1C64 Bytes:85 01 + LDA #$01 ; CPU:$DC5A PRG:1C5A A9 01 + STA $0E ; CPU:$DC5C PRG:1C5C 85 0E + LDA #$40 ; CPU:$DC5E PRG:1C5E A9 40 + STA $00 ; CPU:$DC60 PRG:1C60 85 00 + LDA #$04 ; CPU:$DC62 PRG:1C62 A9 04 + STA $01 ; CPU:$DC64 PRG:1C64 85 01 UpdateObjectBufferLoop_DC66: - LDA #$07 ; PRG:$1C66 Bytes:A9 07 - STA $0F ; PRG:$1C68 Bytes:85 0F - LDA #$00 ; PRG:$1C6A Bytes:A9 00 - STA $02 ; PRG:$1C6C Bytes:85 02 - LDA #$06 ; PRG:$1C6E Bytes:A9 06 - STA $03 ; PRG:$1C70 Bytes:85 03 + LDA #$07 ; CPU:$DC66 PRG:1C66 A9 07 + STA $0F ; CPU:$DC68 PRG:1C68 85 0F + LDA #$00 ; CPU:$DC6A PRG:1C6A A9 00 + STA $02 ; CPU:$DC6C PRG:1C6C 85 02 + LDA #$06 ; CPU:$DC6E PRG:1C6E A9 06 + STA $03 ; CPU:$DC70 PRG:1C70 85 03 ObjectPathLoop_DC72: - JSR ProcessObjectStateRoutine_D970 ; PRG:$1C72 Bytes:20 70 D9 - BNE ObjectPathLoop_DC8A ; PRG:$1C75 Bytes:D0 13 - LDY #$00 ; PRG:$1C77 Bytes:A0 00 - LDA ($02),Y ; PRG:$1C79 Bytes:B1 02 - BMI ObjectPathOnNegative_DC9E ; PRG:$1C7B Bytes:30 21 - BNE ObjectPathLoop_DC8A ; PRG:$1C7D Bytes:D0 0B - JSR ProcessResourceStateRoutine_F71C ; PRG:$1C7F Bytes:20 1C F7 - BCC ObjectPathLoop_DC8A ; PRG:$1C82 Bytes:90 06 - LDY #$10 ; PRG:$1C84 Bytes:A0 10 - LDA ($02),Y ; PRG:$1C86 Bytes:B1 02 - BEQ UpdateObjectBufferOnZero_DCBB ; PRG:$1C88 Bytes:F0 31 + JSR ProcessObjectStateRoutine_D970 ; CPU:$DC72 PRG:1C72 20 70 D9 + BNE ObjectPathLoop_DC8A ; CPU:$DC75 PRG:1C75 D0 13 + LDY #$00 ; CPU:$DC77 PRG:1C77 A0 00 + LDA ($02),Y ; CPU:$DC79 PRG:1C79 B1 02 + BMI ObjectPathOnNegative_DC9E ; CPU:$DC7B PRG:1C7B 30 21 + BNE ObjectPathLoop_DC8A ; CPU:$DC7D PRG:1C7D D0 0B + JSR ProcessResourceStateRoutine_F71C ; CPU:$DC7F PRG:1C7F 20 1C F7 + BCC ObjectPathLoop_DC8A ; CPU:$DC82 PRG:1C82 90 06 + LDY #$10 ; CPU:$DC84 PRG:1C84 A0 10 + LDA ($02),Y ; CPU:$DC86 PRG:1C86 B1 02 + BEQ UpdateObjectBufferOnZero_DCBB ; CPU:$DC88 PRG:1C88 F0 31 ObjectPathLoop_DC8A: - LDX #$02 ; PRG:$1C8A Bytes:A2 02 - JSR RunGameTaskRoutine_CBD3 ; PRG:$1C8C Bytes:20 D3 CB - BPL ObjectPathLoop_DC72 ; PRG:$1C8F Bytes:10 E1 - LDA #$00 ; PRG:$1C91 Bytes:A9 00 - STA $00 ; PRG:$1C93 Bytes:85 00 - LDA #$04 ; PRG:$1C95 Bytes:A9 04 - STA $01 ; PRG:$1C97 Bytes:85 01 - DEC $0E ; PRG:$1C99 Bytes:C6 0E - BPL UpdateObjectBufferLoop_DC66 ; PRG:$1C9B Bytes:10 C9 - RTS ; PRG:$1C9D Bytes:60 + LDX #$02 ; CPU:$DC8A PRG:1C8A A2 02 + JSR RunGameTaskRoutine_CBD3 ; CPU:$DC8C PRG:1C8C 20 D3 CB + BPL ObjectPathLoop_DC72 ; CPU:$DC8F PRG:1C8F 10 E1 + LDA #$00 ; CPU:$DC91 PRG:1C91 A9 00 + STA $00 ; CPU:$DC93 PRG:1C93 85 00 + LDA #$04 ; CPU:$DC95 PRG:1C95 A9 04 + STA $01 ; CPU:$DC97 PRG:1C97 85 01 + DEC $0E ; CPU:$DC99 PRG:1C99 C6 0E + BPL UpdateObjectBufferLoop_DC66 ; CPU:$DC9B PRG:1C9B 10 C9 + RTS ; CPU:$DC9D PRG:1C9D 60 ObjectPathOnNegative_DC9E: - INY ; PRG:$1C9E Bytes:C8 - LDA ($02),Y ; PRG:$1C9F Bytes:B1 02 - BEQ ObjectPathLoop_DC8A ; PRG:$1CA1 Bytes:F0 E7 - DEY ; PRG:$1CA3 Bytes:88 - LDA #$00 ; PRG:$1CA4 Bytes:A9 00 - STA ($02),Y ; PRG:$1CA6 Bytes:91 02 - JSR ProcessResourceStateRoutine_F71C ; PRG:$1CA8 Bytes:20 1C F7 - LDY #$00 ; PRG:$1CAB Bytes:A0 00 - LDA #$80 ; PRG:$1CAD Bytes:A9 80 - STA ($02),Y ; PRG:$1CAF Bytes:91 02 - BCC ObjectPathLoop_DC8A ; PRG:$1CB1 Bytes:90 D7 - LDA #$04 ; PRG:$1CB3 Bytes:A9 04 - LDY #$10 ; PRG:$1CB5 Bytes:A0 10 - STA ($02),Y ; PRG:$1CB7 Bytes:91 02 - BNE ObjectPathLoop_DC8A ; PRG:$1CB9 Bytes:D0 CF + INY ; CPU:$DC9E PRG:1C9E C8 + LDA ($02),Y ; CPU:$DC9F PRG:1C9F B1 02 + BEQ ObjectPathLoop_DC8A ; CPU:$DCA1 PRG:1CA1 F0 E7 + DEY ; CPU:$DCA3 PRG:1CA3 88 + LDA #$00 ; CPU:$DCA4 PRG:1CA4 A9 00 + STA ($02),Y ; CPU:$DCA6 PRG:1CA6 91 02 + JSR ProcessResourceStateRoutine_F71C ; CPU:$DCA8 PRG:1CA8 20 1C F7 + LDY #$00 ; CPU:$DCAB PRG:1CAB A0 00 + LDA #$80 ; CPU:$DCAD PRG:1CAD A9 80 + STA ($02),Y ; CPU:$DCAF PRG:1CAF 91 02 + BCC ObjectPathLoop_DC8A ; CPU:$DCB1 PRG:1CB1 90 D7 + LDA #$04 ; CPU:$DCB3 PRG:1CB3 A9 04 + LDY #$10 ; CPU:$DCB5 PRG:1CB5 A0 10 + STA ($02),Y ; CPU:$DCB7 PRG:1CB7 91 02 + BNE ObjectPathLoop_DC8A ; CPU:$DCB9 PRG:1CB9 D0 CF UpdateObjectBufferOnZero_DCBB: - LDY #$10 ; PRG:$1CBB Bytes:A0 10 - LDA #$28 ; PRG:$1CBD Bytes:A9 28 - STA ($02),Y ; PRG:$1CBF Bytes:91 02 - LDY #$05 ; PRG:$1CC1 Bytes:A0 05 - LDA ($02),Y ; PRG:$1CC3 Bytes:B1 02 - TAX ; PRG:$1CC5 Bytes:AA - BEQ ObjectPathOnZero_DCEA ; PRG:$1CC6 Bytes:F0 22 - DEX ; PRG:$1CC8 Bytes:CA - BEQ ObjectPathOnZero_DD08 ; PRG:$1CC9 Bytes:F0 3D - LDA #$03 ; PRG:$1CCB Bytes:A9 03 - LDY #$15 ; PRG:$1CCD Bytes:A0 15 - DEX ; PRG:$1CCF Bytes:CA - BEQ ObjectPathOnZero_DCD6 ; PRG:$1CD0 Bytes:F0 04 - LDA #$02 ; PRG:$1CD2 Bytes:A9 02 - LDY #$08 ; PRG:$1CD4 Bytes:A0 08 + LDY #$10 ; CPU:$DCBB PRG:1CBB A0 10 + LDA #$28 ; CPU:$DCBD PRG:1CBD A9 28 + STA ($02),Y ; CPU:$DCBF PRG:1CBF 91 02 + LDY #$05 ; CPU:$DCC1 PRG:1CC1 A0 05 + LDA ($02),Y ; CPU:$DCC3 PRG:1CC3 B1 02 + TAX ; CPU:$DCC5 PRG:1CC5 AA + BEQ ObjectPathOnZero_DCEA ; CPU:$DCC6 PRG:1CC6 F0 22 + DEX ; CPU:$DCC8 PRG:1CC8 CA + BEQ ObjectPathOnZero_DD08 ; CPU:$DCC9 PRG:1CC9 F0 3D + LDA #$03 ; CPU:$DCCB PRG:1CCB A9 03 + LDY #$15 ; CPU:$DCCD PRG:1CCD A0 15 + DEX ; CPU:$DCCF PRG:1CCF CA + BEQ ObjectPathOnZero_DCD6 ; CPU:$DCD0 PRG:1CD0 F0 04 + LDA #$02 ; CPU:$DCD2 PRG:1CD2 A9 02 + LDY #$08 ; CPU:$DCD4 PRG:1CD4 A0 08 ObjectPathOnZero_DCD6: - STY $00 ; PRG:$1CD6 Bytes:84 00 - LDY #$11 ; PRG:$1CD8 Bytes:A0 11 - STA ($02),Y ; PRG:$1CDA Bytes:91 02 - LDA $8D ; PRG:$1CDC Bytes:A5 8D - BNE ObjectPathOnNonZero_DCE9 ; PRG:$1CDE Bytes:D0 09 - LDA $0E ; PRG:$1CE0 Bytes:A5 0E - ORA #$08 ; PRG:$1CE2 Bytes:09 08 - STA $01 ; PRG:$1CE4 Bytes:85 01 - JSR ProcessResourceStateRoutine_F40C ; PRG:$1CE6 Bytes:20 0C F4 + STY $00 ; CPU:$DCD6 PRG:1CD6 84 00 + LDY #$11 ; CPU:$DCD8 PRG:1CD8 A0 11 + STA ($02),Y ; CPU:$DCDA PRG:1CDA 91 02 + LDA $8D ; CPU:$DCDC PRG:1CDC A5 8D + BNE ObjectPathOnNonZero_DCE9 ; CPU:$DCDE PRG:1CDE D0 09 + LDA $0E ; CPU:$DCE0 PRG:1CE0 A5 0E + ORA #$08 ; CPU:$DCE2 PRG:1CE2 09 08 + STA $01 ; CPU:$DCE4 PRG:1CE4 85 01 + JSR ProcessResourceStateRoutine_F40C ; CPU:$DCE6 PRG:1CE6 20 0C F4 ObjectPathOnNonZero_DCE9: - RTS ; PRG:$1CE9 Bytes:60 + RTS ; CPU:$DCE9 PRG:1CE9 60 ObjectPathOnZero_DCEA: - JSR ProcessObjectStateRoutine_D1CE ; PRG:$1CEA Bytes:20 CE D1 - INY ; PRG:$1CED Bytes:C8 - LDX #$08 ; PRG:$1CEE Bytes:A2 08 - JSR UpdateObjectBufferRoutine_D1AE ; PRG:$1CF0 Bytes:20 AE D1 - LDA $0E ; PRG:$1CF3 Bytes:A5 0E - EOR #$01 ; PRG:$1CF5 Bytes:49 01 - TAY ; PRG:$1CF7 Bytes:A8 - LDA #$30 ; PRG:$1CF8 Bytes:A9 30 - STA a:$0075,Y ; PRG:$1CFA Bytes:99 75 00 - STA $77 ; PRG:$1CFD Bytes:85 77 - LDX $D25D,Y ; PRG:$1CFF Bytes:BE 5D D2 - INY ; PRG:$1D02 Bytes:C8 - INY ; PRG:$1D03 Bytes:C8 - JSR UpdateObjectBufferRoutine_D1AE ; PRG:$1D04 Bytes:20 AE D1 - RTS ; PRG:$1D07 Bytes:60 + JSR ProcessObjectStateRoutine_D1CE ; CPU:$DCEA PRG:1CEA 20 CE D1 + INY ; CPU:$DCED PRG:1CED C8 + LDX #$08 ; CPU:$DCEE PRG:1CEE A2 08 + JSR UpdateObjectBufferRoutine_D1AE ; CPU:$DCF0 PRG:1CF0 20 AE D1 + LDA $0E ; CPU:$DCF3 PRG:1CF3 A5 0E + EOR #$01 ; CPU:$DCF5 PRG:1CF5 49 01 + TAY ; CPU:$DCF7 PRG:1CF7 A8 + LDA #$30 ; CPU:$DCF8 PRG:1CF8 A9 30 + STA a:$0075,Y ; CPU:$DCFA PRG:1CFA 99 75 00 + STA $77 ; CPU:$DCFD PRG:1CFD 85 77 + LDX $D25D,Y ; CPU:$DCFF PRG:1CFF BE 5D D2 + INY ; CPU:$DD02 PRG:1D02 C8 + INY ; CPU:$DD03 PRG:1D03 C8 + JSR UpdateObjectBufferRoutine_D1AE ; CPU:$DD04 PRG:1D04 20 AE D1 + RTS ; CPU:$DD07 PRG:1D07 60 ObjectPathOnZero_DD08: - LDX $0E ; PRG:$1D08 Bytes:A6 0E - INC $80,X ; PRG:$1D0A Bytes:F6 80 - JSR ProcessObjectStateRoutine_D42C ; PRG:$1D0C Bytes:20 2C D4 - RTS ; PRG:$1D0F Bytes:60 + LDX $0E ; CPU:$DD08 PRG:1D08 A6 0E + INC $80,X ; CPU:$DD0A PRG:1D0A F6 80 + JSR ProcessObjectStateRoutine_D42C ; CPU:$DD0C PRG:1D0C 20 2C D4 + RTS ; CPU:$DD0F PRG:1D0F 60 ;------------------------------------------------------------ ; ObjectPath_DD10 ; @@ -4973,35 +4973,35 @@ ObjectPathOnZero_DD08: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ ObjectPath_DD10: - LDA $77 ; PRG:$1D10 Bytes:A5 77 - CMP #$01 ; PRG:$1D12 Bytes:C9 01 - BNE ObjectPathOnNonZero_DD20 ; PRG:$1D14 Bytes:D0 0A - DEC $77 ; PRG:$1D16 Bytes:C6 77 - JSR ProcessObjectStateRoutine_D1CE ; PRG:$1D18 Bytes:20 CE D1 - LDX #$08 ; PRG:$1D1B Bytes:A2 08 - JSR UpdateObjectBufferRoutine_D1AE ; PRG:$1D1D Bytes:20 AE D1 + LDA $77 ; CPU:$DD10 PRG:1D10 A5 77 + CMP #$01 ; CPU:$DD12 PRG:1D12 C9 01 + BNE ObjectPathOnNonZero_DD20 ; CPU:$DD14 PRG:1D14 D0 0A + DEC $77 ; CPU:$DD16 PRG:1D16 C6 77 + JSR ProcessObjectStateRoutine_D1CE ; CPU:$DD18 PRG:1D18 20 CE D1 + LDX #$08 ; CPU:$DD1B PRG:1D1B A2 08 + JSR UpdateObjectBufferRoutine_D1AE ; CPU:$DD1D PRG:1D1D 20 AE D1 ObjectPathOnNonZero_DD20: - LDA $75 ; PRG:$1D20 Bytes:A5 75 - CMP #$01 ; PRG:$1D22 Bytes:C9 01 - BNE ObjectPathOnNonZero_DD2F ; PRG:$1D24 Bytes:D0 09 - DEC $75 ; PRG:$1D26 Bytes:C6 75 - LDY #$00 ; PRG:$1D28 Bytes:A0 00 - LDX #$10 ; PRG:$1D2A Bytes:A2 10 - JSR UpdateObjectBufferRoutine_D1AE ; PRG:$1D2C Bytes:20 AE D1 + LDA $75 ; CPU:$DD20 PRG:1D20 A5 75 + CMP #$01 ; CPU:$DD22 PRG:1D22 C9 01 + BNE ObjectPathOnNonZero_DD2F ; CPU:$DD24 PRG:1D24 D0 09 + DEC $75 ; CPU:$DD26 PRG:1D26 C6 75 + LDY #$00 ; CPU:$DD28 PRG:1D28 A0 00 + LDX #$10 ; CPU:$DD2A PRG:1D2A A2 10 + JSR UpdateObjectBufferRoutine_D1AE ; CPU:$DD2C PRG:1D2C 20 AE D1 ObjectPathOnNonZero_DD2F: - LDA $76 ; PRG:$1D2F Bytes:A5 76 - CMP #$01 ; PRG:$1D31 Bytes:C9 01 - BNE ObjectPathOnNonZero_DD3E ; PRG:$1D33 Bytes:D0 09 - DEC $76 ; PRG:$1D35 Bytes:C6 76 - LDY #$01 ; PRG:$1D37 Bytes:A0 01 - LDX #$14 ; PRG:$1D39 Bytes:A2 14 - JSR UpdateObjectBufferRoutine_D1AE ; PRG:$1D3B Bytes:20 AE D1 + LDA $76 ; CPU:$DD2F PRG:1D2F A5 76 + CMP #$01 ; CPU:$DD31 PRG:1D31 C9 01 + BNE ObjectPathOnNonZero_DD3E ; CPU:$DD33 PRG:1D33 D0 09 + DEC $76 ; CPU:$DD35 PRG:1D35 C6 76 + LDY #$01 ; CPU:$DD37 PRG:1D37 A0 01 + LDX #$14 ; CPU:$DD39 PRG:1D39 A2 14 + JSR UpdateObjectBufferRoutine_D1AE ; CPU:$DD3B PRG:1D3B 20 AE D1 ObjectPathOnNonZero_DD3E: - LDA $56 ; PRG:$1D3E Bytes:A5 56 - CMP #$01 ; PRG:$1D40 Bytes:C9 01 - BNE ObjectPathOnNonZero_DD5A ; PRG:$1D42 Bytes:D0 16 - LDA $75 ; PRG:$1D44 Bytes:A5 75 - BNE ObjectPathOnNonZero_DD4F ; PRG:$1D46 Bytes:D0 07 + LDA $56 ; CPU:$DD3E PRG:1D3E A5 56 + CMP #$01 ; CPU:$DD40 PRG:1D40 C9 01 + BNE ObjectPathOnNonZero_DD5A ; CPU:$DD42 PRG:1D42 D0 16 + LDA $75 ; CPU:$DD44 PRG:1D44 A5 75 + BNE ObjectPathOnNonZero_DD4F ; CPU:$DD46 PRG:1D46 D0 07 ;------------------------------------------------------------ ; ProcessObjectStateDispatch_DD48 ; @@ -5018,17 +5018,17 @@ ObjectPathOnNonZero_DD3E: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ ProcessObjectStateDispatch_DD48: - LDY #$00 ; PRG:$1D48 Bytes:A0 00 - LDX #$10 ; PRG:$1D4A Bytes:A2 10 - JSR UpdateObjectBufferRoutine_D1AE ; PRG:$1D4C Bytes:20 AE D1 + LDY #$00 ; CPU:$DD48 PRG:1D48 A0 00 + LDX #$10 ; CPU:$DD4A PRG:1D4A A2 10 + JSR UpdateObjectBufferRoutine_D1AE ; CPU:$DD4C PRG:1D4C 20 AE D1 ObjectPathOnNonZero_DD4F: - LDA $76 ; PRG:$1D4F Bytes:A5 76 - BNE ObjectPathOnNonZero_DD5A ; PRG:$1D51 Bytes:D0 07 - LDY #$01 ; PRG:$1D53 Bytes:A0 01 - LDX #$14 ; PRG:$1D55 Bytes:A2 14 - JSR UpdateObjectBufferRoutine_D1AE ; PRG:$1D57 Bytes:20 AE D1 + LDA $76 ; CPU:$DD4F PRG:1D4F A5 76 + BNE ObjectPathOnNonZero_DD5A ; CPU:$DD51 PRG:1D51 D0 07 + LDY #$01 ; CPU:$DD53 PRG:1D53 A0 01 + LDX #$14 ; CPU:$DD55 PRG:1D55 A2 14 + JSR UpdateObjectBufferRoutine_D1AE ; CPU:$DD57 PRG:1D57 20 AE D1 ObjectPathOnNonZero_DD5A: - RTS ; PRG:$1D5A Bytes:60 + RTS ; CPU:$DD5A PRG:1D5A 60 ;------------------------------------------------------------ ; UpdateObjectBufferRoutine_DD5B ; @@ -5045,34 +5045,34 @@ ObjectPathOnNonZero_DD5A: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ UpdateObjectBufferRoutine_DD5B: - STX $06 ; PRG:$1D5B Bytes:86 06 - LDA #$B0 ; PRG:$1D5D Bytes:A9 B0 - STA $00 ; PRG:$1D5F Bytes:85 00 - LDA #$03 ; PRG:$1D61 Bytes:A9 03 - STA $01 ; PRG:$1D63 Bytes:85 01 - LDX #$03 ; PRG:$1D65 Bytes:A2 03 + STX $06 ; CPU:$DD5B PRG:1D5B 86 06 + LDA #$B0 ; CPU:$DD5D PRG:1D5D A9 B0 + STA $00 ; CPU:$DD5F PRG:1D5F 85 00 + LDA #$03 ; CPU:$DD61 PRG:1D61 A9 03 + STA $01 ; CPU:$DD63 PRG:1D63 85 01 + LDX #$03 ; CPU:$DD65 PRG:1D65 A2 03 UpdateObjectBufferLoop_DD67: - JSR ProcessObjectStateRoutine_DDB2 ; PRG:$1D67 Bytes:20 B2 DD - BMI ObjectPathOnNegative_DD8E ; PRG:$1D6A Bytes:30 22 - LDY #$00 ; PRG:$1D6C Bytes:A0 00 - LDA ($00),Y ; PRG:$1D6E Bytes:B1 00 - BEQ UpdateObjectBufferLoop_DD67 ; PRG:$1D70 Bytes:F0 F5 - LDA #$00 ; PRG:$1D72 Bytes:A9 00 - STA ($00),Y ; PRG:$1D74 Bytes:91 00 - LDA $04 ; PRG:$1D76 Bytes:A5 04 - LDY #$01 ; PRG:$1D78 Bytes:A0 01 - STA ($00),Y ; PRG:$1D7A Bytes:91 00 - LDA $05 ; PRG:$1D7C Bytes:A5 05 - LDY #$03 ; PRG:$1D7E Bytes:A0 03 - STA ($00),Y ; PRG:$1D80 Bytes:91 00 - LDA $06 ; PRG:$1D82 Bytes:A5 06 - LDY #$05 ; PRG:$1D84 Bytes:A0 05 - STA ($00),Y ; PRG:$1D86 Bytes:91 00 - LDA #$20 ; PRG:$1D88 Bytes:A9 20 - LDY #$0C ; PRG:$1D8A Bytes:A0 0C - STA ($00),Y ; PRG:$1D8C Bytes:91 00 + JSR ProcessObjectStateRoutine_DDB2 ; CPU:$DD67 PRG:1D67 20 B2 DD + BMI ObjectPathOnNegative_DD8E ; CPU:$DD6A PRG:1D6A 30 22 + LDY #$00 ; CPU:$DD6C PRG:1D6C A0 00 + LDA ($00),Y ; CPU:$DD6E PRG:1D6E B1 00 + BEQ UpdateObjectBufferLoop_DD67 ; CPU:$DD70 PRG:1D70 F0 F5 + LDA #$00 ; CPU:$DD72 PRG:1D72 A9 00 + STA ($00),Y ; CPU:$DD74 PRG:1D74 91 00 + LDA $04 ; CPU:$DD76 PRG:1D76 A5 04 + LDY #$01 ; CPU:$DD78 PRG:1D78 A0 01 + STA ($00),Y ; CPU:$DD7A PRG:1D7A 91 00 + LDA $05 ; CPU:$DD7C PRG:1D7C A5 05 + LDY #$03 ; CPU:$DD7E PRG:1D7E A0 03 + STA ($00),Y ; CPU:$DD80 PRG:1D80 91 00 + LDA $06 ; CPU:$DD82 PRG:1D82 A5 06 + LDY #$05 ; CPU:$DD84 PRG:1D84 A0 05 + STA ($00),Y ; CPU:$DD86 PRG:1D86 91 00 + LDA #$20 ; CPU:$DD88 PRG:1D88 A9 20 + LDY #$0C ; CPU:$DD8A PRG:1D8A A0 0C + STA ($00),Y ; CPU:$DD8C PRG:1D8C 91 00 ObjectPathOnNegative_DD8E: - RTS ; PRG:$1D8E Bytes:60 + RTS ; CPU:$DD8E PRG:1D8E 60 ;------------------------------------------------------------ ; UpdateObjectBuffer_DD8F ; @@ -5089,26 +5089,26 @@ ObjectPathOnNegative_DD8E: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ UpdateObjectBuffer_DD8F: - LDA #$C0 ; PRG:$1D8F Bytes:A9 C0 - STA $00 ; PRG:$1D91 Bytes:85 00 - LDA #$03 ; PRG:$1D93 Bytes:A9 03 - STA $01 ; PRG:$1D95 Bytes:85 01 - LDX #$02 ; PRG:$1D97 Bytes:A2 02 + LDA #$C0 ; CPU:$DD8F PRG:1D8F A9 C0 + STA $00 ; CPU:$DD91 PRG:1D91 85 00 + LDA #$03 ; CPU:$DD93 PRG:1D93 A9 03 + STA $01 ; CPU:$DD95 PRG:1D95 85 01 + LDX #$02 ; CPU:$DD97 PRG:1D97 A2 02 ObjectPathLoop_DD99: - LDY #$0C ; PRG:$1D99 Bytes:A0 0C - LDA ($00),Y ; PRG:$1D9B Bytes:B1 00 - BEQ ObjectPathContinue_DDAC ; PRG:$1D9D Bytes:F0 0D - SEC ; PRG:$1D9F Bytes:38 - SBC #$01 ; PRG:$1DA0 Bytes:E9 01 - STA ($00),Y ; PRG:$1DA2 Bytes:91 00 - BNE ObjectPathContinue_DDAC ; PRG:$1DA4 Bytes:D0 06 - LDY #$00 ; PRG:$1DA6 Bytes:A0 00 - LDA #$01 ; PRG:$1DA8 Bytes:A9 01 - STA ($00),Y ; PRG:$1DAA Bytes:91 00 + LDY #$0C ; CPU:$DD99 PRG:1D99 A0 0C + LDA ($00),Y ; CPU:$DD9B PRG:1D9B B1 00 + BEQ ObjectPathContinue_DDAC ; CPU:$DD9D PRG:1D9D F0 0D + SEC ; CPU:$DD9F PRG:1D9F 38 + SBC #$01 ; CPU:$DDA0 PRG:1DA0 E9 01 + STA ($00),Y ; CPU:$DDA2 PRG:1DA2 91 00 + BNE ObjectPathContinue_DDAC ; CPU:$DDA4 PRG:1DA4 D0 06 + LDY #$00 ; CPU:$DDA6 PRG:1DA6 A0 00 + LDA #$01 ; CPU:$DDA8 PRG:1DA8 A9 01 + STA ($00),Y ; CPU:$DDAA PRG:1DAA 91 00 ObjectPathContinue_DDAC: - JSR ProcessObjectStateRoutine_DDB2 ; PRG:$1DAC Bytes:20 B2 DD - BPL ObjectPathLoop_DD99 ; PRG:$1DAF Bytes:10 E8 - RTS ; PRG:$1DB1 Bytes:60 + JSR ProcessObjectStateRoutine_DDB2 ; CPU:$DDAC PRG:1DAC 20 B2 DD + BPL ObjectPathLoop_DD99 ; CPU:$DDAF PRG:1DAF 10 E8 + RTS ; CPU:$DDB1 PRG:1DB1 60 ;------------------------------------------------------------ ; ProcessObjectStateRoutine_DDB2 ; @@ -5125,15 +5125,15 @@ ObjectPathContinue_DDAC: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ ProcessObjectStateRoutine_DDB2: - CLC ; PRG:$1DB2 Bytes:18 - LDA #$10 ; PRG:$1DB3 Bytes:A9 10 - ADC $00 ; PRG:$1DB5 Bytes:65 00 - STA $00 ; PRG:$1DB7 Bytes:85 00 - LDA #$00 ; PRG:$1DB9 Bytes:A9 00 - ADC $01 ; PRG:$1DBB Bytes:65 01 - STA $01 ; PRG:$1DBD Bytes:85 01 - DEX ; PRG:$1DBF Bytes:CA - RTS ; PRG:$1DC0 Bytes:60 + CLC ; CPU:$DDB2 PRG:1DB2 18 + LDA #$10 ; CPU:$DDB3 PRG:1DB3 A9 10 + ADC $00 ; CPU:$DDB5 PRG:1DB5 65 00 + STA $00 ; CPU:$DDB7 PRG:1DB7 85 00 + LDA #$00 ; CPU:$DDB9 PRG:1DB9 A9 00 + ADC $01 ; CPU:$DDBB PRG:1DBB 65 01 + STA $01 ; CPU:$DDBD PRG:1DBD 85 01 + DEX ; CPU:$DDBF PRG:1DBF CA + RTS ; CPU:$DDC0 PRG:1DC0 60 ;------------------------------------------------------------ ; ObjectPath_DDC1 ; @@ -5150,44 +5150,44 @@ ProcessObjectStateRoutine_DDB2: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ ObjectPath_DDC1: - LDA $8D ; PRG:$1DC1 Bytes:A5 8D - BEQ ObjectPathOnZero_DDF8 ; PRG:$1DC3 Bytes:F0 33 - LDX #$01 ; PRG:$1DC5 Bytes:A2 01 + LDA $8D ; CPU:$DDC1 PRG:1DC1 A5 8D + BEQ ObjectPathOnZero_DDF8 ; CPU:$DDC3 PRG:1DC3 F0 33 + LDX #$01 ; CPU:$DDC5 PRG:1DC5 A2 01 ObjectPathLoop_DDC7: - LDA $70,X ; PRG:$1DC7 Bytes:B5 70 - BNE ObjectPathOnNonZero_DDE3 ; PRG:$1DC9 Bytes:D0 18 - LDA $10,X ; PRG:$1DCB Bytes:B5 10 - AND #$07 ; PRG:$1DCD Bytes:29 07 - ORA #$02 ; PRG:$1DCF Bytes:09 02 - STA $70,X ; PRG:$1DD1 Bytes:95 70 - LDA $12,X ; PRG:$1DD3 Bytes:B5 12 - AND #$0F ; PRG:$1DD5 Bytes:29 0F - TAY ; PRG:$1DD7 Bytes:A8 - LDA #$00 ; PRG:$1DD8 Bytes:A9 00 - SEC ; PRG:$1DDA Bytes:38 + LDA $70,X ; CPU:$DDC7 PRG:1DC7 B5 70 + BNE ObjectPathOnNonZero_DDE3 ; CPU:$DDC9 PRG:1DC9 D0 18 + LDA $10,X ; CPU:$DDCB PRG:1DCB B5 10 + AND #$07 ; CPU:$DDCD PRG:1DCD 29 07 + ORA #$02 ; CPU:$DDCF PRG:1DCF 09 02 + STA $70,X ; CPU:$DDD1 PRG:1DD1 95 70 + LDA $12,X ; CPU:$DDD3 PRG:1DD3 B5 12 + AND #$0F ; CPU:$DDD5 PRG:1DD5 29 0F + TAY ; CPU:$DDD7 PRG:1DD7 A8 + LDA #$00 ; CPU:$DDD8 PRG:1DD8 A9 00 + SEC ; CPU:$DDDA PRG:1DDA 38 ObjectPathLoop_DDDB: - ROL A ; PRG:$1DDB Bytes:2A - DEY ; PRG:$1DDC Bytes:88 - BNE ObjectPathLoop_DDDB ; PRG:$1DDD Bytes:D0 FC - AND #$0F ; PRG:$1DDF Bytes:29 0F - STA $D8,X ; PRG:$1DE1 Bytes:95 D8 + ROL A ; CPU:$DDDB PRG:1DDB 2A + DEY ; CPU:$DDDC PRG:1DDC 88 + BNE ObjectPathLoop_DDDB ; CPU:$DDDD PRG:1DDD D0 FC + AND #$0F ; CPU:$DDDF PRG:1DDF 29 0F + STA $D8,X ; CPU:$DDE1 PRG:1DE1 95 D8 ObjectPathOnNonZero_DDE3: - LDA $44,X ; PRG:$1DE3 Bytes:B5 44 - AND #$30 ; PRG:$1DE5 Bytes:29 30 - ORA $D8,X ; PRG:$1DE7 Bytes:15 D8 - STA $44,X ; PRG:$1DE9 Bytes:95 44 - LDY $14,X ; PRG:$1DEB Bytes:B4 14 - CPY #$08 ; PRG:$1DED Bytes:C0 08 - BCS ObjectPathOnCarry_DDF3 ; PRG:$1DEF Bytes:B0 02 - ORA #$80 ; PRG:$1DF1 Bytes:09 80 + LDA $44,X ; CPU:$DDE3 PRG:1DE3 B5 44 + AND #$30 ; CPU:$DDE5 PRG:1DE5 29 30 + ORA $D8,X ; CPU:$DDE7 PRG:1DE7 15 D8 + STA $44,X ; CPU:$DDE9 PRG:1DE9 95 44 + LDY $14,X ; CPU:$DDEB PRG:1DEB B4 14 + CPY #$08 ; CPU:$DDED PRG:1DED C0 08 + BCS ObjectPathOnCarry_DDF3 ; CPU:$DDEF PRG:1DEF B0 02 + ORA #$80 ; CPU:$DDF1 PRG:1DF1 09 80 ObjectPathOnCarry_DDF3: - STA $46,X ; PRG:$1DF3 Bytes:95 46 - DEX ; PRG:$1DF5 Bytes:CA - BPL ObjectPathLoop_DDC7 ; PRG:$1DF6 Bytes:10 CF + STA $46,X ; CPU:$DDF3 PRG:1DF3 95 46 + DEX ; CPU:$DDF5 PRG:1DF5 CA + BPL ObjectPathLoop_DDC7 ; CPU:$DDF6 PRG:1DF6 10 CF ObjectPathOnZero_DDF8: - RTS ; PRG:$1DF8 Bytes:60 - .byte $28, $28, $20, $23, $00, $1F, $00, $A0, $00, $FF, $00, $FF, $01, $FF, $20, $E0 ; PRG:$1DF9 Bytes:28 28 20 23 00 1F 00 A0 00 FF 00 FF 01 FF 20 E0 - .byte $20, $20, $01, $01, $1E, $1E, $20, $20, $20, $20, $1E, $1E ; PRG:$1E09 Bytes:20 20 01 01 1E 1E 20 20 20 20 1E 1E + RTS ; CPU:$DDF8 PRG:1DF8 60 + .byte $28, $28, $20, $23, $00, $1F, $00, $A0, $00, $FF, $00, $FF, $01, $FF, $20, $E0 ; CPU:$DDF9 PRG:1DF9 0B + .byte $20, $20, $01, $01, $1E, $1E, $20, $20, $20, $20, $1E, $1E ; CPU:$DE09 PRG:1E09 0B ;------------------------------------------------------------ ; ObjectPath_DE15 ; @@ -5204,65 +5204,65 @@ ObjectPathOnZero_DDF8: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ ObjectPath_DE15: - LDX #$03 ; PRG:$1E15 Bytes:A2 03 + LDX #$03 ; CPU:$DE15 PRG:1E15 A2 03 ObjectPathLoop_DE17: - LDA $DE0D,X ; PRG:$1E17 Bytes:BD 0D DE - STA $04 ; PRG:$1E1A Bytes:85 04 - LDA $DDFD,X ; PRG:$1E1C Bytes:BD FD DD - STA $00 ; PRG:$1E1F Bytes:85 00 - LDA $DDF9,X ; PRG:$1E21 Bytes:BD F9 DD - STA $01 ; PRG:$1E24 Bytes:85 01 + LDA $DE0D,X ; CPU:$DE17 PRG:1E17 BD 0D DE + STA $04 ; CPU:$DE1A PRG:1E1A 85 04 + LDA $DDFD,X ; CPU:$DE1C PRG:1E1C BD FD DD + STA $00 ; CPU:$DE1F PRG:1E1F 85 00 + LDA $DDF9,X ; CPU:$DE21 PRG:1E21 BD F9 DD + STA $01 ; CPU:$DE24 PRG:1E24 85 01 UpdateObjectBufferLoop_DE26: - LDY $DE11,X ; PRG:$1E26 Bytes:BC 11 DE - LDA WorkPtr0Lo ; PRG:$1E29 Bytes:A5 00 - STA $02 ; PRG:$1E2B Bytes:85 02 - LDA WorkPtr0Hi ; PRG:$1E2D Bytes:A5 01 - STA $03 ; PRG:$1E2F Bytes:85 03 + LDY $DE11,X ; CPU:$DE26 PRG:1E26 BC 11 DE + LDA WorkPtr0Lo ; CPU:$DE29 PRG:1E29 A5 00 + STA $02 ; CPU:$DE2B PRG:1E2B 85 02 + LDA WorkPtr0Hi ; CPU:$DE2D PRG:1E2D A5 01 + STA $03 ; CPU:$DE2F PRG:1E2F 85 03 ObjectPathLoop_DE31: - JSR UpdateObjectBufferRoutine_DE81 ; PRG:$1E31 Bytes:20 81 DE - CMP #$4E ; PRG:$1E34 Bytes:C9 4E - BEQ UpdateObjectBufferOnZero_DE3C ; PRG:$1E36 Bytes:F0 04 - CMP #$24 ; PRG:$1E38 Bytes:C9 24 - BNE ObjectPathOnNonZero_DE4D ; PRG:$1E3A Bytes:D0 11 + JSR UpdateObjectBufferRoutine_DE81 ; CPU:$DE31 PRG:1E31 20 81 DE + CMP #$4E ; CPU:$DE34 PRG:1E34 C9 4E + BEQ UpdateObjectBufferOnZero_DE3C ; CPU:$DE36 PRG:1E36 F0 04 + CMP #$24 ; CPU:$DE38 PRG:1E38 C9 24 + BNE ObjectPathOnNonZero_DE4D ; CPU:$DE3A PRG:1E3A D0 11 UpdateObjectBufferOnZero_DE3C: - PHA ; PRG:$1E3C Bytes:48 - LDA $03 ; PRG:$1E3D Bytes:A5 03 - STA PPUADDR ; PRG:$1E3F Bytes:8D 06 20 - LDA WorkPtr1Lo ; PRG:$1E42 Bytes:A5 02 - STA PPUADDR ; PRG:$1E44 Bytes:8D 06 20 - LDA #$FF ; PRG:$1E47 Bytes:A9 FF - STA PPUDATA ; PRG:$1E49 Bytes:8D 07 20 - PLA ; PRG:$1E4C Bytes:68 + PHA ; CPU:$DE3C PRG:1E3C 48 + LDA $03 ; CPU:$DE3D PRG:1E3D A5 03 + STA PPUADDR ; CPU:$DE3F PRG:1E3F 8D 06 20 + LDA WorkPtr1Lo ; CPU:$DE42 PRG:1E42 A5 02 + STA PPUADDR ; CPU:$DE44 PRG:1E44 8D 06 20 + LDA #$FF ; CPU:$DE47 PRG:1E47 A9 FF + STA PPUDATA ; CPU:$DE49 PRG:1E49 8D 07 20 + PLA ; CPU:$DE4C PRG:1E4C 68 ObjectPathOnNonZero_DE4D: - CMP #$4E ; PRG:$1E4D Bytes:C9 4E - BCS UpdateObjectBufferOnCarry_DE55 ; PRG:$1E4F Bytes:B0 04 - CMP #$30 ; PRG:$1E51 Bytes:C9 30 - BCS ObjectPathOnCarry_DE6B ; PRG:$1E53 Bytes:B0 16 + CMP #$4E ; CPU:$DE4D PRG:1E4D C9 4E + BCS UpdateObjectBufferOnCarry_DE55 ; CPU:$DE4F PRG:1E4F B0 04 + CMP #$30 ; CPU:$DE51 PRG:1E51 C9 30 + BCS ObjectPathOnCarry_DE6B ; CPU:$DE53 PRG:1E53 B0 16 UpdateObjectBufferOnCarry_DE55: - CMP #$B9 ; PRG:$1E55 Bytes:C9 B9 - BCS ObjectPathOnCarry_DE6B ; PRG:$1E57 Bytes:B0 12 - CLC ; PRG:$1E59 Bytes:18 - LDA $DE05,X ; PRG:$1E5A Bytes:BD 05 DE - ADC $02 ; PRG:$1E5D Bytes:65 02 - STA $02 ; PRG:$1E5F Bytes:85 02 - LDA $DE01,X ; PRG:$1E61 Bytes:BD 01 DE - ADC $03 ; PRG:$1E64 Bytes:65 03 - STA $03 ; PRG:$1E66 Bytes:85 03 - DEY ; PRG:$1E68 Bytes:88 - BNE ObjectPathLoop_DE31 ; PRG:$1E69 Bytes:D0 C6 + CMP #$B9 ; CPU:$DE55 PRG:1E55 C9 B9 + BCS ObjectPathOnCarry_DE6B ; CPU:$DE57 PRG:1E57 B0 12 + CLC ; CPU:$DE59 PRG:1E59 18 + LDA $DE05,X ; CPU:$DE5A PRG:1E5A BD 05 DE + ADC $02 ; CPU:$DE5D PRG:1E5D 65 02 + STA $02 ; CPU:$DE5F PRG:1E5F 85 02 + LDA $DE01,X ; CPU:$DE61 PRG:1E61 BD 01 DE + ADC $03 ; CPU:$DE64 PRG:1E64 65 03 + STA $03 ; CPU:$DE66 PRG:1E66 85 03 + DEY ; CPU:$DE68 PRG:1E68 88 + BNE ObjectPathLoop_DE31 ; CPU:$DE69 PRG:1E69 D0 C6 ObjectPathOnCarry_DE6B: - CLC ; PRG:$1E6B Bytes:18 - LDA $DE09,X ; PRG:$1E6C Bytes:BD 09 DE - ADC $00 ; PRG:$1E6F Bytes:65 00 - STA $00 ; PRG:$1E71 Bytes:85 00 - LDA #$00 ; PRG:$1E73 Bytes:A9 00 - ADC $01 ; PRG:$1E75 Bytes:65 01 - STA $01 ; PRG:$1E77 Bytes:85 01 - DEC $04 ; PRG:$1E79 Bytes:C6 04 - BNE UpdateObjectBufferLoop_DE26 ; PRG:$1E7B Bytes:D0 A9 - DEX ; PRG:$1E7D Bytes:CA - BPL ObjectPathLoop_DE17 ; PRG:$1E7E Bytes:10 97 - RTS ; PRG:$1E80 Bytes:60 + CLC ; CPU:$DE6B PRG:1E6B 18 + LDA $DE09,X ; CPU:$DE6C PRG:1E6C BD 09 DE + ADC $00 ; CPU:$DE6F PRG:1E6F 65 00 + STA $00 ; CPU:$DE71 PRG:1E71 85 00 + LDA #$00 ; CPU:$DE73 PRG:1E73 A9 00 + ADC $01 ; CPU:$DE75 PRG:1E75 65 01 + STA $01 ; CPU:$DE77 PRG:1E77 85 01 + DEC $04 ; CPU:$DE79 PRG:1E79 C6 04 + BNE UpdateObjectBufferLoop_DE26 ; CPU:$DE7B PRG:1E7B D0 A9 + DEX ; CPU:$DE7D PRG:1E7D CA + BPL ObjectPathLoop_DE17 ; CPU:$DE7E PRG:1E7E 10 97 + RTS ; CPU:$DE80 PRG:1E80 60 ;------------------------------------------------------------ ; UpdateObjectBufferRoutine_DE81 ; @@ -5279,10 +5279,10 @@ ObjectPathOnCarry_DE6B: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ UpdateObjectBufferRoutine_DE81: - LDA PPUSTATUS ; PRG:$1E81 Bytes:AD 02 20 - LDA $03 ; PRG:$1E84 Bytes:A5 03 - STA PPUADDR ; PRG:$1E86 Bytes:8D 06 20 - LDA WorkPtr1Lo ; PRG:$1E89 Bytes:A5 02 + LDA PPUSTATUS ; CPU:$DE81 PRG:1E81 AD 02 20 + LDA $03 ; CPU:$DE84 PRG:1E84 A5 03 + STA PPUADDR ; CPU:$DE86 PRG:1E86 8D 06 20 + LDA WorkPtr1Lo ; CPU:$DE89 PRG:1E89 A5 02 ;------------------------------------------------------------ ; ProcessObjectStateRoutine_DE8B ; @@ -5299,61 +5299,61 @@ UpdateObjectBufferRoutine_DE81: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ ProcessObjectStateRoutine_DE8B: - STA PPUADDR ; PRG:$1E8B Bytes:8D 06 20 - LDA PPUDATA ; PRG:$1E8E Bytes:AD 07 20 - LDA PPUDATA ; PRG:$1E91 Bytes:AD 07 20 - RTS ; PRG:$1E94 Bytes:60 - .byte $30, $35, $31, $4A, $3A, $3E, $4C, $3F, $33, $4B, $34, $38, $4D, $40, $3D, $41 ; PRG:$1E95 Bytes:30 35 31 4A 3A 3E 4C 3F 33 4B 34 38 4D 40 3D 41 - .byte $37, $35, $3B, $3C, $3A, $49, $48, $36, $45, $47, $46, $38, $42, $43, $3D, $44 ; PRG:$1EA5 Bytes:37 35 3B 3C 3A 49 48 36 45 47 46 38 42 43 3D 44 - .byte $4E, $FA, $FA, $4E, $6E, $86, $86, $6F, $FC, $FC, $FC, $FC, $4F, $F9, $F9, $4F ; PRG:$1EB5 Bytes:4E FA FA 4E 6E 86 86 6F FC FC FC FC 4F F9 F9 4F - .byte $4E, $FB, $FB, $4E, $60, $7C, $7C, $61, $FC, $FC, $FC, $FC, $4F, $F9, $F9, $4F ; PRG:$1EC5 Bytes:4E FB FB 4E 60 7C 7C 61 FC FC FC FC 4F F9 F9 4F + STA PPUADDR ; CPU:$DE8B PRG:1E8B 8D 06 20 + LDA PPUDATA ; CPU:$DE8E PRG:1E8E AD 07 20 + LDA PPUDATA ; CPU:$DE91 PRG:1E91 AD 07 20 + RTS ; CPU:$DE94 PRG:1E94 60 + .byte $30, $35, $31, $4A, $3A, $3E, $4C, $3F, $33, $4B, $34, $38, $4D, $40, $3D, $41 ; CPU:$DE95 PRG:1E95 0B + .byte $37, $35, $3B, $3C, $3A, $49, $48, $36, $45, $47, $46, $38, $42, $43, $3D, $44 ; CPU:$DEA5 PRG:1EA5 0B + .byte $4E, $FA, $FA, $4E, $6E, $86, $86, $6F, $FC, $FC, $FC, $FC, $4F, $F9, $F9, $4F ; CPU:$DEB5 PRG:1EB5 0B + .byte $4E, $FB, $FB, $4E, $60, $7C, $7C, $61, $FC, $FC, $FC, $FC, $4F, $F9, $F9, $4F ; CPU:$DEC5 PRG:1EC5 0B ObjectPathLoop_DED5: - AND #$F0 ; PRG:$1ED5 Bytes:29 F0 - PHA ; PRG:$1ED7 Bytes:48 - CMP #$C0 ; PRG:$1ED8 Bytes:C9 C0 - LDA $40 ; PRG:$1EDA Bytes:A5 40 - AND #$FB ; PRG:$1EDC Bytes:29 FB - BCC UpdateObjectBufferOnNoCarry_DEE2 ; PRG:$1EDE Bytes:90 02 - ORA #$04 ; PRG:$1EE0 Bytes:09 04 + AND #$F0 ; CPU:$DED5 PRG:1ED5 29 F0 + PHA ; CPU:$DED7 PRG:1ED7 48 + CMP #$C0 ; CPU:$DED8 PRG:1ED8 C9 C0 + LDA $40 ; CPU:$DEDA PRG:1EDA A5 40 + AND #$FB ; CPU:$DEDC PRG:1EDC 29 FB + BCC UpdateObjectBufferOnNoCarry_DEE2 ; CPU:$DEDE PRG:1EDE 90 02 + ORA #$04 ; CPU:$DEE0 PRG:1EE0 09 04 UpdateObjectBufferOnNoCarry_DEE2: - STA $2000 ; PRG:$1EE2 Bytes:8D 00 20 - STA $40 ; PRG:$1EE5 Bytes:85 40 - LDA ($00),Y ; PRG:$1EE7 Bytes:B1 00 - AND #$0F ; PRG:$1EE9 Bytes:29 0F - ORA #$20 ; PRG:$1EEB Bytes:09 20 - STA PPUADDR ; PRG:$1EED Bytes:8D 06 20 - STA $03 ; PRG:$1EF0 Bytes:85 03 - INY ; PRG:$1EF2 Bytes:C8 - LDA ($00),Y ; PRG:$1EF3 Bytes:B1 00 - STA PPUADDR ; PRG:$1EF5 Bytes:8D 06 20 - STA $02 ; PRG:$1EF8 Bytes:85 02 - PLA ; PRG:$1EFA Bytes:68 - LSR A ; PRG:$1EFB Bytes:4A - LSR A ; PRG:$1EFC Bytes:4A - TAY ; PRG:$1EFD Bytes:A8 - LDA $DE95,Y ; PRG:$1EFE Bytes:B9 95 DE - STA PPUDATA ; PRG:$1F01 Bytes:8D 07 20 - INY ; PRG:$1F04 Bytes:C8 - LDA $DE95,Y ; PRG:$1F05 Bytes:B9 95 DE - STA PPUDATA ; PRG:$1F08 Bytes:8D 07 20 - CPY #$20 ; PRG:$1F0B Bytes:C0 20 - BCS ObjectPathOnCarry_DF1F ; PRG:$1F0D Bytes:B0 10 - CLC ; PRG:$1F0F Bytes:18 - LDA #$20 ; PRG:$1F10 Bytes:A9 20 - ADC $02 ; PRG:$1F12 Bytes:65 02 - TAX ; PRG:$1F14 Bytes:AA - LDA #$00 ; PRG:$1F15 Bytes:A9 00 - ADC $03 ; PRG:$1F17 Bytes:65 03 - STA PPUADDR ; PRG:$1F19 Bytes:8D 06 20 - STX PPUADDR ; PRG:$1F1C Bytes:8E 06 20 + STA $2000 ; CPU:$DEE2 PRG:1EE2 8D 00 20 + STA $40 ; CPU:$DEE5 PRG:1EE5 85 40 + LDA ($00),Y ; CPU:$DEE7 PRG:1EE7 B1 00 + AND #$0F ; CPU:$DEE9 PRG:1EE9 29 0F + ORA #$20 ; CPU:$DEEB PRG:1EEB 09 20 + STA PPUADDR ; CPU:$DEED PRG:1EED 8D 06 20 + STA $03 ; CPU:$DEF0 PRG:1EF0 85 03 + INY ; CPU:$DEF2 PRG:1EF2 C8 + LDA ($00),Y ; CPU:$DEF3 PRG:1EF3 B1 00 + STA PPUADDR ; CPU:$DEF5 PRG:1EF5 8D 06 20 + STA $02 ; CPU:$DEF8 PRG:1EF8 85 02 + PLA ; CPU:$DEFA PRG:1EFA 68 + LSR A ; CPU:$DEFB PRG:1EFB 4A + LSR A ; CPU:$DEFC PRG:1EFC 4A + TAY ; CPU:$DEFD PRG:1EFD A8 + LDA $DE95,Y ; CPU:$DEFE PRG:1EFE B9 95 DE + STA PPUDATA ; CPU:$DF01 PRG:1F01 8D 07 20 + INY ; CPU:$DF04 PRG:1F04 C8 + LDA $DE95,Y ; CPU:$DF05 PRG:1F05 B9 95 DE + STA PPUDATA ; CPU:$DF08 PRG:1F08 8D 07 20 + CPY #$20 ; CPU:$DF0B PRG:1F0B C0 20 + BCS ObjectPathOnCarry_DF1F ; CPU:$DF0D PRG:1F0D B0 10 + CLC ; CPU:$DF0F PRG:1F0F 18 + LDA #$20 ; CPU:$DF10 PRG:1F10 A9 20 + ADC $02 ; CPU:$DF12 PRG:1F12 65 02 + TAX ; CPU:$DF14 PRG:1F14 AA + LDA #$00 ; CPU:$DF15 PRG:1F15 A9 00 + ADC $03 ; CPU:$DF17 PRG:1F17 65 03 + STA PPUADDR ; CPU:$DF19 PRG:1F19 8D 06 20 + STX PPUADDR ; CPU:$DF1C PRG:1F1C 8E 06 20 ObjectPathOnCarry_DF1F: - INY ; PRG:$1F1F Bytes:C8 - LDA $DE95,Y ; PRG:$1F20 Bytes:B9 95 DE - STA PPUDATA ; PRG:$1F23 Bytes:8D 07 20 - INY ; PRG:$1F26 Bytes:C8 - LDA $DE95,Y ; PRG:$1F27 Bytes:B9 95 DE - STA PPUDATA ; PRG:$1F2A Bytes:8D 07 20 - LDY #$02 ; PRG:$1F2D Bytes:A0 02 + INY ; CPU:$DF1F PRG:1F1F C8 + LDA $DE95,Y ; CPU:$DF20 PRG:1F20 B9 95 DE + STA PPUDATA ; CPU:$DF23 PRG:1F23 8D 07 20 + INY ; CPU:$DF26 PRG:1F26 C8 + LDA $DE95,Y ; CPU:$DF27 PRG:1F27 B9 95 DE + STA PPUDATA ; CPU:$DF2A PRG:1F2A 8D 07 20 + LDY #$02 ; CPU:$DF2D PRG:1F2D A0 02 ;------------------------------------------------------------ ; ObjectPath_DF2F ; @@ -5370,26 +5370,26 @@ ObjectPathOnCarry_DF1F: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ ObjectPath_DF2F: - LDX PPUSTATUS ; PRG:$1F2F Bytes:AE 02 20 - TYA ; PRG:$1F32 Bytes:98 - CLC ; PRG:$1F33 Bytes:18 - ADC $00 ; PRG:$1F34 Bytes:65 00 - STA $00 ; PRG:$1F36 Bytes:85 00 - LDA #$00 ; PRG:$1F38 Bytes:A9 00 - ADC $01 ; PRG:$1F3A Bytes:65 01 - STA $01 ; PRG:$1F3C Bytes:85 01 - LDY #$00 ; PRG:$1F3E Bytes:A0 00 - LDA ($00),Y ; PRG:$1F40 Bytes:B1 00 - CMP #$FF ; PRG:$1F42 Bytes:C9 FF - BNE ObjectPathLoop_DED5 ; PRG:$1F44 Bytes:D0 8F - RTS ; PRG:$1F46 Bytes:60 - .byte $00, $02, $40, $42, $FC, $F3, $CF, $3F, $01, $04, $10, $40 ; PRG:$1F47 Bytes:00 02 40 42 FC F3 CF 3F 01 04 10 40 + LDX PPUSTATUS ; CPU:$DF2F PRG:1F2F AE 02 20 + TYA ; CPU:$DF32 PRG:1F32 98 + CLC ; CPU:$DF33 PRG:1F33 18 + ADC $00 ; CPU:$DF34 PRG:1F34 65 00 + STA $00 ; CPU:$DF36 PRG:1F36 85 00 + LDA #$00 ; CPU:$DF38 PRG:1F38 A9 00 + ADC $01 ; CPU:$DF3A PRG:1F3A 65 01 + STA $01 ; CPU:$DF3C PRG:1F3C 85 01 + LDY #$00 ; CPU:$DF3E PRG:1F3E A0 00 + LDA ($00),Y ; CPU:$DF40 PRG:1F40 B1 00 + CMP #$FF ; CPU:$DF42 PRG:1F42 C9 FF + BNE ObjectPathLoop_DED5 ; CPU:$DF44 PRG:1F44 D0 8F + RTS ; CPU:$DF46 PRG:1F46 60 + .byte $00, $02, $40, $42, $FC, $F3, $CF, $3F, $01, $04, $10, $40 ; CPU:$DF47 PRG:1F47 0B ObjectPathLoop_DF53: - LDA $42 ; PRG:$1F53 Bytes:A5 42 - STA PPUSCROLL ; PRG:$1F55 Bytes:8D 05 20 - LDA $43 ; PRG:$1F58 Bytes:A5 43 - STA PPUSCROLL ; PRG:$1F5A Bytes:8D 05 20 - RTS ; PRG:$1F5D Bytes:60 + LDA $42 ; CPU:$DF53 PRG:1F53 A5 42 + STA PPUSCROLL ; CPU:$DF55 PRG:1F55 8D 05 20 + LDA $43 ; CPU:$DF58 PRG:1F58 A5 43 + STA PPUSCROLL ; CPU:$DF5A PRG:1F5A 8D 05 20 + RTS ; CPU:$DF5D PRG:1F5D 60 ;------------------------------------------------------------ ; UpdateObjectBuffer_DF5E ; @@ -5406,101 +5406,101 @@ ObjectPathLoop_DF53: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ UpdateObjectBuffer_DF5E: - LDA #$1F ; PRG:$1F5E Bytes:A9 1F - STA $03 ; PRG:$1F60 Bytes:85 03 - LDA #$FF ; PRG:$1F62 Bytes:A9 FF - STA $02 ; PRG:$1F64 Bytes:85 02 + LDA #$1F ; CPU:$DF5E PRG:1F5E A9 1F + STA $03 ; CPU:$DF60 PRG:1F60 85 03 + LDA #$FF ; CPU:$DF62 PRG:1F62 A9 FF + STA $02 ; CPU:$DF64 PRG:1F64 85 02 UpdateObjectBufferDispatch_DF66: - CLC ; PRG:$1F66 Bytes:18 - LDA #$01 ; PRG:$1F67 Bytes:A9 01 - ADC $02 ; PRG:$1F69 Bytes:65 02 - STA $02 ; PRG:$1F6B Bytes:85 02 - LDA #$00 ; PRG:$1F6D Bytes:A9 00 - ADC $03 ; PRG:$1F6F Bytes:65 03 - STA $03 ; PRG:$1F71 Bytes:85 03 - CMP #$23 ; PRG:$1F73 Bytes:C9 23 - BNE ObjectPathOnNonZero_DF7D ; PRG:$1F75 Bytes:D0 06 - LDA WorkPtr1Lo ; PRG:$1F77 Bytes:A5 02 - CMP #$C0 ; PRG:$1F79 Bytes:C9 C0 - BEQ ObjectPathLoop_DF53 ; PRG:$1F7B Bytes:F0 D6 + CLC ; CPU:$DF66 PRG:1F66 18 + LDA #$01 ; CPU:$DF67 PRG:1F67 A9 01 + ADC $02 ; CPU:$DF69 PRG:1F69 65 02 + STA $02 ; CPU:$DF6B PRG:1F6B 85 02 + LDA #$00 ; CPU:$DF6D PRG:1F6D A9 00 + ADC $03 ; CPU:$DF6F PRG:1F6F 65 03 + STA $03 ; CPU:$DF71 PRG:1F71 85 03 + CMP #$23 ; CPU:$DF73 PRG:1F73 C9 23 + BNE ObjectPathOnNonZero_DF7D ; CPU:$DF75 PRG:1F75 D0 06 + LDA WorkPtr1Lo ; CPU:$DF77 PRG:1F77 A5 02 + CMP #$C0 ; CPU:$DF79 PRG:1F79 C9 C0 + BEQ ObjectPathLoop_DF53 ; CPU:$DF7B PRG:1F7B F0 D6 ObjectPathOnNonZero_DF7D: - JSR UpdateObjectBufferRoutine_DE81 ; PRG:$1F7D Bytes:20 81 DE - LDY #$00 ; PRG:$1F80 Bytes:A0 00 - CMP #$4E ; PRG:$1F82 Bytes:C9 4E - BEQ UpdateObjectBufferContinue_DFAC ; PRG:$1F84 Bytes:F0 26 - CMP #$FA ; PRG:$1F86 Bytes:C9 FA - BEQ UpdateObjectBufferContinue_DFAC ; PRG:$1F88 Bytes:F0 22 - CMP #$FB ; PRG:$1F8A Bytes:C9 FB - BEQ UpdateObjectBufferContinue_DFAC ; PRG:$1F8C Bytes:F0 1E - INY ; PRG:$1F8E Bytes:C8 - CMP #$24 ; PRG:$1F8F Bytes:C9 24 - BEQ UpdateObjectBufferDispatch_DF66 ; PRG:$1F91 Bytes:F0 D3 - CMP #$4E ; PRG:$1F93 Bytes:C9 4E - BCC UpdateObjectBufferContinue_DFAC ; PRG:$1F95 Bytes:90 15 - CMP #$FF ; PRG:$1F97 Bytes:C9 FF - BEQ UpdateObjectBufferContinue_DFAC ; PRG:$1F99 Bytes:F0 11 - CMP #$CC ; PRG:$1F9B Bytes:C9 CC - BCS ObjectPathOnCarry_DFA3 ; PRG:$1F9D Bytes:B0 04 - CMP #$AB ; PRG:$1F9F Bytes:C9 AB - BCS UpdateObjectBufferContinue_DFAC ; PRG:$1FA1 Bytes:B0 09 + JSR UpdateObjectBufferRoutine_DE81 ; CPU:$DF7D PRG:1F7D 20 81 DE + LDY #$00 ; CPU:$DF80 PRG:1F80 A0 00 + CMP #$4E ; CPU:$DF82 PRG:1F82 C9 4E + BEQ UpdateObjectBufferContinue_DFAC ; CPU:$DF84 PRG:1F84 F0 26 + CMP #$FA ; CPU:$DF86 PRG:1F86 C9 FA + BEQ UpdateObjectBufferContinue_DFAC ; CPU:$DF88 PRG:1F88 F0 22 + CMP #$FB ; CPU:$DF8A PRG:1F8A C9 FB + BEQ UpdateObjectBufferContinue_DFAC ; CPU:$DF8C PRG:1F8C F0 1E + INY ; CPU:$DF8E PRG:1F8E C8 + CMP #$24 ; CPU:$DF8F PRG:1F8F C9 24 + BEQ UpdateObjectBufferDispatch_DF66 ; CPU:$DF91 PRG:1F91 F0 D3 + CMP #$4E ; CPU:$DF93 PRG:1F93 C9 4E + BCC UpdateObjectBufferContinue_DFAC ; CPU:$DF95 PRG:1F95 90 15 + CMP #$FF ; CPU:$DF97 PRG:1F97 C9 FF + BEQ UpdateObjectBufferContinue_DFAC ; CPU:$DF99 PRG:1F99 F0 11 + CMP #$CC ; CPU:$DF9B PRG:1F9B C9 CC + BCS ObjectPathOnCarry_DFA3 ; CPU:$DF9D PRG:1F9D B0 04 + CMP #$AB ; CPU:$DF9F PRG:1F9F C9 AB + BCS UpdateObjectBufferContinue_DFAC ; CPU:$DFA1 PRG:1FA1 B0 09 ObjectPathOnCarry_DFA3: - INY ; PRG:$1FA3 Bytes:C8 - CMP #$60 ; PRG:$1FA4 Bytes:C9 60 - BCS UpdateObjectBufferDispatch_DF66 ; PRG:$1FA6 Bytes:B0 BE - CMP #$50 ; PRG:$1FA8 Bytes:C9 50 - BCC UpdateObjectBufferDispatch_DF66 ; PRG:$1FAA Bytes:90 BA + INY ; CPU:$DFA3 PRG:1FA3 C8 + CMP #$60 ; CPU:$DFA4 PRG:1FA4 C9 60 + BCS UpdateObjectBufferDispatch_DF66 ; CPU:$DFA6 PRG:1FA6 B0 BE + CMP #$50 ; CPU:$DFA8 PRG:1FA8 C9 50 + BCC UpdateObjectBufferDispatch_DF66 ; CPU:$DFAA PRG:1FAA 90 BA UpdateObjectBufferContinue_DFAC: - LDA WorkPtr1Lo ; PRG:$1FAC Bytes:A5 02 - AND #$1C ; PRG:$1FAE Bytes:29 1C - LSR A ; PRG:$1FB0 Bytes:4A - LSR A ; PRG:$1FB1 Bytes:4A - STA $00 ; PRG:$1FB2 Bytes:85 00 - LDA WorkPtr1Lo ; PRG:$1FB4 Bytes:A5 02 - ASL A ; PRG:$1FB6 Bytes:0A - LDA $03 ; PRG:$1FB7 Bytes:A5 03 - AND #$03 ; PRG:$1FB9 Bytes:29 03 - ROL A ; PRG:$1FBB Bytes:2A - ASL A ; PRG:$1FBC Bytes:0A - ASL A ; PRG:$1FBD Bytes:0A - ASL A ; PRG:$1FBE Bytes:0A - CLC ; PRG:$1FBF Bytes:18 - ADC $00 ; PRG:$1FC0 Bytes:65 00 - CLC ; PRG:$1FC2 Bytes:18 - ADC #$C0 ; PRG:$1FC3 Bytes:69 C0 - STA $00 ; PRG:$1FC5 Bytes:85 00 - LDA #$23 ; PRG:$1FC7 Bytes:A9 23 - STA $01 ; PRG:$1FC9 Bytes:85 01 - LDA WorkPtr1Lo ; PRG:$1FCB Bytes:A5 02 - AND #$42 ; PRG:$1FCD Bytes:29 42 - LDX #$FF ; PRG:$1FCF Bytes:A2 FF + LDA WorkPtr1Lo ; CPU:$DFAC PRG:1FAC A5 02 + AND #$1C ; CPU:$DFAE PRG:1FAE 29 1C + LSR A ; CPU:$DFB0 PRG:1FB0 4A + LSR A ; CPU:$DFB1 PRG:1FB1 4A + STA $00 ; CPU:$DFB2 PRG:1FB2 85 00 + LDA WorkPtr1Lo ; CPU:$DFB4 PRG:1FB4 A5 02 + ASL A ; CPU:$DFB6 PRG:1FB6 0A + LDA $03 ; CPU:$DFB7 PRG:1FB7 A5 03 + AND #$03 ; CPU:$DFB9 PRG:1FB9 29 03 + ROL A ; CPU:$DFBB PRG:1FBB 2A + ASL A ; CPU:$DFBC PRG:1FBC 0A + ASL A ; CPU:$DFBD PRG:1FBD 0A + ASL A ; CPU:$DFBE PRG:1FBE 0A + CLC ; CPU:$DFBF PRG:1FBF 18 + ADC $00 ; CPU:$DFC0 PRG:1FC0 65 00 + CLC ; CPU:$DFC2 PRG:1FC2 18 + ADC #$C0 ; CPU:$DFC3 PRG:1FC3 69 C0 + STA $00 ; CPU:$DFC5 PRG:1FC5 85 00 + LDA #$23 ; CPU:$DFC7 PRG:1FC7 A9 23 + STA $01 ; CPU:$DFC9 PRG:1FC9 85 01 + LDA WorkPtr1Lo ; CPU:$DFCB PRG:1FCB A5 02 + AND #$42 ; CPU:$DFCD PRG:1FCD 29 42 + LDX #$FF ; CPU:$DFCF PRG:1FCF A2 FF ObjectPathLoop_DFD1: - INX ; PRG:$1FD1 Bytes:E8 - CMP $DF47,X ; PRG:$1FD2 Bytes:DD 47 DF - BNE ObjectPathLoop_DFD1 ; PRG:$1FD5 Bytes:D0 FA - LDA $DF4F,X ; PRG:$1FD7 Bytes:BD 4F DF - CPY #$00 ; PRG:$1FDA Bytes:C0 00 - BEQ ObjectPathOnZero_DFE6 ; PRG:$1FDC Bytes:F0 08 - ASL A ; PRG:$1FDE Bytes:0A - CPY #$01 ; PRG:$1FDF Bytes:C0 01 - BEQ ObjectPathOnZero_DFE6 ; PRG:$1FE1 Bytes:F0 03 - ORA $DF4F,X ; PRG:$1FE3 Bytes:1D 4F DF + INX ; CPU:$DFD1 PRG:1FD1 E8 + CMP $DF47,X ; CPU:$DFD2 PRG:1FD2 DD 47 DF + BNE ObjectPathLoop_DFD1 ; CPU:$DFD5 PRG:1FD5 D0 FA + LDA $DF4F,X ; CPU:$DFD7 PRG:1FD7 BD 4F DF + CPY #$00 ; CPU:$DFDA PRG:1FDA C0 00 + BEQ ObjectPathOnZero_DFE6 ; CPU:$DFDC PRG:1FDC F0 08 + ASL A ; CPU:$DFDE PRG:1FDE 0A + CPY #$01 ; CPU:$DFDF PRG:1FDF C0 01 + BEQ ObjectPathOnZero_DFE6 ; CPU:$DFE1 PRG:1FE1 F0 03 + ORA $DF4F,X ; CPU:$DFE3 PRG:1FE3 1D 4F DF ObjectPathOnZero_DFE6: - STA $04 ; PRG:$1FE6 Bytes:85 04 - LDY $01 ; PRG:$1FE8 Bytes:A4 01 - STY PPUADDR ; PRG:$1FEA Bytes:8C 06 20 - LDA WorkPtr0Lo ; PRG:$1FED Bytes:A5 00 - JSR ProcessObjectStateRoutine_DE8B ; PRG:$1FEF Bytes:20 8B DE - AND $DF4B,X ; PRG:$1FF2 Bytes:3D 4B DF - ORA $04 ; PRG:$1FF5 Bytes:05 04 - STY PPUADDR ; PRG:$1FF7 Bytes:8C 06 20 - LDY $00 ; PRG:$1FFA Bytes:A4 00 - STY PPUADDR ; PRG:$1FFC Bytes:8C 06 20 - STA PPUDATA ; PRG:$1FFF Bytes:8D 07 20 - JMP UpdateObjectBufferDispatch_DF66 ; PRG:$2002 Bytes:4C 66 DF - .byte $00, $00, $01, $01, $01, $01, $02, $02, $02, $03, $03, $03, $03, $04, $04, $04 ; PRG:$2005 Bytes:00 00 01 01 01 01 02 02 02 03 03 03 03 04 04 04 - .byte $05, $05, $05, $05, $06, $06, $06, $06, $07, $07, $07, $07, $08, $08, $08, $08 ; PRG:$2015 Bytes:05 05 05 05 06 06 06 06 07 07 07 07 08 08 08 08 - .byte $08, $09, $09, $09, $09, $09, $0A, $0A, $0A, $0A, $0A, $0A, $0B, $0B, $0B, $0B ; PRG:$2025 Bytes:08 09 09 09 09 09 0A 0A 0A 0A 0A 0A 0B 0B 0B 0B - .byte $0B, $0B, $0B, $0B, $0B, $0C, $0C, $0C, $0C, $0C, $0C, $0C, $0C, $0C, $0C, $0C ; PRG:$2035 Bytes:0B 0B 0B 0B 0B 0C 0C 0C 0C 0C 0C 0C 0C 0C 0C 0C + STA $04 ; CPU:$DFE6 PRG:1FE6 85 04 + LDY $01 ; CPU:$DFE8 PRG:1FE8 A4 01 + STY PPUADDR ; CPU:$DFEA PRG:1FEA 8C 06 20 + LDA WorkPtr0Lo ; CPU:$DFED PRG:1FED A5 00 + JSR ProcessObjectStateRoutine_DE8B ; CPU:$DFEF PRG:1FEF 20 8B DE + AND $DF4B,X ; CPU:$DFF2 PRG:1FF2 3D 4B DF + ORA $04 ; CPU:$DFF5 PRG:1FF5 05 04 + STY PPUADDR ; CPU:$DFF7 PRG:1FF7 8C 06 20 + LDY $00 ; CPU:$DFFA PRG:1FFA A4 00 + STY PPUADDR ; CPU:$DFFC PRG:1FFC 8C 06 20 + STA PPUDATA ; CPU:$DFFF PRG:1FFF 8D 07 20 + JMP UpdateObjectBufferDispatch_DF66 ; CPU:$E002 PRG:2002 4C 66 DF + .byte $00, $00, $01, $01, $01, $01, $02, $02, $02, $03, $03, $03, $03, $04, $04, $04 ; CPU:$E005 PRG:2005 0B + .byte $05, $05, $05, $05, $06, $06, $06, $06, $07, $07, $07, $07, $08, $08, $08, $08 ; CPU:$E015 PRG:2015 0B + .byte $08, $09, $09, $09, $09, $09, $0A, $0A, $0A, $0A, $0A, $0A, $0B, $0B, $0B, $0B ; CPU:$E025 PRG:2025 0B + .byte $0B, $0B, $0B, $0B, $0B, $0C, $0C, $0C, $0C, $0C, $0C, $0C, $0C, $0C, $0C, $0C ; CPU:$E035 PRG:2035 0B ;------------------------------------------------------------ ; ProcessObjectStateRoutine_E045 ; @@ -5517,29 +5517,29 @@ ObjectPathOnZero_DFE6: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ ProcessObjectStateRoutine_E045: - LDX #$00 ; PRG:$2045 Bytes:A2 00 - CMP #$80 ; PRG:$2047 Bytes:C9 80 - BCC ObjectPathOnNoCarry_E04F ; PRG:$2049 Bytes:90 04 - SBC #$80 ; PRG:$204B Bytes:E9 80 - LDX #$01 ; PRG:$204D Bytes:A2 01 + LDX #$00 ; CPU:$E045 PRG:2045 A2 00 + CMP #$80 ; CPU:$E047 PRG:2047 C9 80 + BCC ObjectPathOnNoCarry_E04F ; CPU:$E049 PRG:2049 90 04 + SBC #$80 ; CPU:$E04B PRG:204B E9 80 + LDX #$01 ; CPU:$E04D PRG:204D A2 01 ObjectPathOnNoCarry_E04F: - CMP #$40 ; PRG:$204F Bytes:C9 40 - BCC ObjectPathOnNoCarry_E059 ; PRG:$2051 Bytes:90 06 - STA $00 ; PRG:$2053 Bytes:85 00 - LDA #$7F ; PRG:$2055 Bytes:A9 7F - SBC $00 ; PRG:$2057 Bytes:E5 00 + CMP #$40 ; CPU:$E04F PRG:204F C9 40 + BCC ObjectPathOnNoCarry_E059 ; CPU:$E051 PRG:2051 90 06 + STA $00 ; CPU:$E053 PRG:2053 85 00 + LDA #$7F ; CPU:$E055 PRG:2055 A9 7F + SBC $00 ; CPU:$E057 PRG:2057 E5 00 ObjectPathOnNoCarry_E059: - TAY ; PRG:$2059 Bytes:A8 - LDA $E005,Y ; PRG:$205A Bytes:B9 05 E0 - STA $00 ; PRG:$205D Bytes:85 00 - DEX ; PRG:$205F Bytes:CA - BNE ObjectPathOnNonZero_E069 ; PRG:$2060 Bytes:D0 07 - SEC ; PRG:$2062 Bytes:38 - LDA #$00 ; PRG:$2063 Bytes:A9 00 - SBC $00 ; PRG:$2065 Bytes:E5 00 - STA $00 ; PRG:$2067 Bytes:85 00 + TAY ; CPU:$E059 PRG:2059 A8 + LDA $E005,Y ; CPU:$E05A PRG:205A B9 05 E0 + STA $00 ; CPU:$E05D PRG:205D 85 00 + DEX ; CPU:$E05F PRG:205F CA + BNE ObjectPathOnNonZero_E069 ; CPU:$E060 PRG:2060 D0 07 + SEC ; CPU:$E062 PRG:2062 38 + LDA #$00 ; CPU:$E063 PRG:2063 A9 00 + SBC $00 ; CPU:$E065 PRG:2065 E5 00 + STA $00 ; CPU:$E067 PRG:2067 85 00 ObjectPathOnNonZero_E069: - RTS ; PRG:$2069 Bytes:60 + RTS ; CPU:$E069 PRG:2069 60 ;------------------------------------------------------------ ; ReadObjectRecordRoutine_E06A ; @@ -5556,47 +5556,47 @@ ObjectPathOnNonZero_E069: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ ReadObjectRecordRoutine_E06A: - LDA $56 ; PRG:$206A Bytes:A5 56 - BNE ObjectPathContinue_E09B ; PRG:$206C Bytes:D0 2D - LDX $0A ; PRG:$206E Bytes:A6 0A - LDA $75,X ; PRG:$2070 Bytes:B5 75 - BNE ObjectPathContinue_E09B ; PRG:$2072 Bytes:D0 27 - LDY #$1B ; PRG:$2074 Bytes:A0 1B - LDA (CurrentObjectPtrLo),Y ; PRG:$2076 Bytes:B1 08 - CMP #$30 ; PRG:$2078 Bytes:C9 30 - BCC UpdateObjectRecordOnNoCarry_E080 ; PRG:$207A Bytes:90 04 - CMP #$40 ; PRG:$207C Bytes:C9 40 - BCC ObjectPathContinue_E09B ; PRG:$207E Bytes:90 1B + LDA $56 ; CPU:$E06A PRG:206A A5 56 + BNE ObjectPathContinue_E09B ; CPU:$E06C PRG:206C D0 2D + LDX $0A ; CPU:$E06E PRG:206E A6 0A + LDA $75,X ; CPU:$E070 PRG:2070 B5 75 + BNE ObjectPathContinue_E09B ; CPU:$E072 PRG:2072 D0 27 + LDY #$1B ; CPU:$E074 PRG:2074 A0 1B + LDA (CurrentObjectPtrLo),Y ; CPU:$E076 PRG:2076 B1 08 + CMP #$30 ; CPU:$E078 PRG:2078 C9 30 + BCC UpdateObjectRecordOnNoCarry_E080 ; CPU:$E07A PRG:207A 90 04 + CMP #$40 ; CPU:$E07C PRG:207C C9 40 + BCC ObjectPathContinue_E09B ; CPU:$E07E PRG:207E 90 1B UpdateObjectRecordOnNoCarry_E080: - LDA $06 ; PRG:$2080 Bytes:A5 06 - AND #$02 ; PRG:$2082 Bytes:29 02 - BEQ UpdateObjectRecordOnZero_E09C ; PRG:$2084 Bytes:F0 16 - CLC ; PRG:$2086 Bytes:18 - LDY #$14 ; PRG:$2087 Bytes:A0 14 - LDA (CurrentObjectPtrLo),Y ; PRG:$2089 Bytes:B1 08 - LDY #$04 ; PRG:$208B Bytes:A0 04 - ADC (CurrentObjectPtrLo),Y ; PRG:$208D Bytes:71 08 - STA (CurrentObjectPtrLo),Y ; PRG:$208F Bytes:91 08 - LDY #$13 ; PRG:$2091 Bytes:A0 13 - LDA (CurrentObjectPtrLo),Y ; PRG:$2093 Bytes:B1 08 - LDY #$03 ; PRG:$2095 Bytes:A0 03 - ADC (CurrentObjectPtrLo),Y ; PRG:$2097 Bytes:71 08 - STA (CurrentObjectPtrLo),Y ; PRG:$2099 Bytes:91 08 + LDA $06 ; CPU:$E080 PRG:2080 A5 06 + AND #$02 ; CPU:$E082 PRG:2082 29 02 + BEQ UpdateObjectRecordOnZero_E09C ; CPU:$E084 PRG:2084 F0 16 + CLC ; CPU:$E086 PRG:2086 18 + LDY #$14 ; CPU:$E087 PRG:2087 A0 14 + LDA (CurrentObjectPtrLo),Y ; CPU:$E089 PRG:2089 B1 08 + LDY #$04 ; CPU:$E08B PRG:208B A0 04 + ADC (CurrentObjectPtrLo),Y ; CPU:$E08D PRG:208D 71 08 + STA (CurrentObjectPtrLo),Y ; CPU:$E08F PRG:208F 91 08 + LDY #$13 ; CPU:$E091 PRG:2091 A0 13 + LDA (CurrentObjectPtrLo),Y ; CPU:$E093 PRG:2093 B1 08 + LDY #$03 ; CPU:$E095 PRG:2095 A0 03 + ADC (CurrentObjectPtrLo),Y ; CPU:$E097 PRG:2097 71 08 + STA (CurrentObjectPtrLo),Y ; CPU:$E099 PRG:2099 91 08 ObjectPathContinue_E09B: - RTS ; PRG:$209B Bytes:60 + RTS ; CPU:$E09B PRG:209B 60 UpdateObjectRecordOnZero_E09C: - CLC ; PRG:$209C Bytes:18 - LDY #$12 ; PRG:$209D Bytes:A0 12 - LDA (CurrentObjectPtrLo),Y ; PRG:$209F Bytes:B1 08 - LDY #$02 ; PRG:$20A1 Bytes:A0 02 - ADC (CurrentObjectPtrLo),Y ; PRG:$20A3 Bytes:71 08 - STA (CurrentObjectPtrLo),Y ; PRG:$20A5 Bytes:91 08 - LDY #$11 ; PRG:$20A7 Bytes:A0 11 - LDA (CurrentObjectPtrLo),Y ; PRG:$20A9 Bytes:B1 08 - LDY #$01 ; PRG:$20AB Bytes:A0 01 - ADC (CurrentObjectPtrLo),Y ; PRG:$20AD Bytes:71 08 - STA (CurrentObjectPtrLo),Y ; PRG:$20AF Bytes:91 08 - RTS ; PRG:$20B1 Bytes:60 + CLC ; CPU:$E09C PRG:209C 18 + LDY #$12 ; CPU:$E09D PRG:209D A0 12 + LDA (CurrentObjectPtrLo),Y ; CPU:$E09F PRG:209F B1 08 + LDY #$02 ; CPU:$E0A1 PRG:20A1 A0 02 + ADC (CurrentObjectPtrLo),Y ; CPU:$E0A3 PRG:20A3 71 08 + STA (CurrentObjectPtrLo),Y ; CPU:$E0A5 PRG:20A5 91 08 + LDY #$11 ; CPU:$E0A7 PRG:20A7 A0 11 + LDA (CurrentObjectPtrLo),Y ; CPU:$E0A9 PRG:20A9 B1 08 + LDY #$01 ; CPU:$E0AB PRG:20AB A0 01 + ADC (CurrentObjectPtrLo),Y ; CPU:$E0AD PRG:20AD 71 08 + STA (CurrentObjectPtrLo),Y ; CPU:$E0AF PRG:20AF 91 08 + RTS ; CPU:$E0B1 PRG:20B1 60 ;------------------------------------------------------------ ; ProcessObjectStateRoutine_E0B2 ; @@ -5613,34 +5613,34 @@ UpdateObjectRecordOnZero_E09C: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ ProcessObjectStateRoutine_E0B2: - TAX ; PRG:$20B2 Bytes:AA - LDA #$FD ; PRG:$20B3 Bytes:A9 FD + TAX ; CPU:$E0B2 PRG:20B2 AA + LDA #$FD ; CPU:$E0B3 PRG:20B3 A9 FD ObjectPathLoop_E0B5: - CLC ; PRG:$20B5 Bytes:18 - ADC #$03 ; PRG:$20B6 Bytes:69 03 - DEX ; PRG:$20B8 Bytes:CA - BPL ObjectPathLoop_E0B5 ; PRG:$20B9 Bytes:10 FA - TAX ; PRG:$20BB Bytes:AA - TAY ; PRG:$20BC Bytes:A8 - LDA a:$00B2,X ; PRG:$20BD Bytes:BD B2 00 - CMP $02 ; PRG:$20C0 Bytes:C5 02 - BNE UpdateObjectBufferOnNonZero_E0D2 ; PRG:$20C2 Bytes:D0 0E - INX ; PRG:$20C4 Bytes:E8 - LDA a:$00B2,X ; PRG:$20C5 Bytes:BD B2 00 - CMP $03 ; PRG:$20C8 Bytes:C5 03 - BNE UpdateObjectBufferOnNonZero_E0D2 ; PRG:$20CA Bytes:D0 06 - INX ; PRG:$20CC Bytes:E8 - LDA a:$00B2,X ; PRG:$20CD Bytes:BD B2 00 - CLC ; PRG:$20D0 Bytes:18 - RTS ; PRG:$20D1 Bytes:60 + CLC ; CPU:$E0B5 PRG:20B5 18 + ADC #$03 ; CPU:$E0B6 PRG:20B6 69 03 + DEX ; CPU:$E0B8 PRG:20B8 CA + BPL ObjectPathLoop_E0B5 ; CPU:$E0B9 PRG:20B9 10 FA + TAX ; CPU:$E0BB PRG:20BB AA + TAY ; CPU:$E0BC PRG:20BC A8 + LDA a:$00B2,X ; CPU:$E0BD PRG:20BD BD B2 00 + CMP $02 ; CPU:$E0C0 PRG:20C0 C5 02 + BNE UpdateObjectBufferOnNonZero_E0D2 ; CPU:$E0C2 PRG:20C2 D0 0E + INX ; CPU:$E0C4 PRG:20C4 E8 + LDA a:$00B2,X ; CPU:$E0C5 PRG:20C5 BD B2 00 + CMP $03 ; CPU:$E0C8 PRG:20C8 C5 03 + BNE UpdateObjectBufferOnNonZero_E0D2 ; CPU:$E0CA PRG:20CA D0 06 + INX ; CPU:$E0CC PRG:20CC E8 + LDA a:$00B2,X ; CPU:$E0CD PRG:20CD BD B2 00 + CLC ; CPU:$E0D0 PRG:20D0 18 + RTS ; CPU:$E0D1 PRG:20D1 60 UpdateObjectBufferOnNonZero_E0D2: - LDA WorkPtr1Lo ; PRG:$20D2 Bytes:A5 02 - STA a:$00B2,Y ; PRG:$20D4 Bytes:99 B2 00 - INY ; PRG:$20D7 Bytes:C8 - LDA $03 ; PRG:$20D8 Bytes:A5 03 - STA a:$00B2,Y ; PRG:$20DA Bytes:99 B2 00 - SEC ; PRG:$20DD Bytes:38 - RTS ; PRG:$20DE Bytes:60 + LDA WorkPtr1Lo ; CPU:$E0D2 PRG:20D2 A5 02 + STA a:$00B2,Y ; CPU:$E0D4 PRG:20D4 99 B2 00 + INY ; CPU:$E0D7 PRG:20D7 C8 + LDA $03 ; CPU:$E0D8 PRG:20D8 A5 03 + STA a:$00B2,Y ; CPU:$E0DA PRG:20DA 99 B2 00 + SEC ; CPU:$E0DD PRG:20DD 38 + RTS ; CPU:$E0DE PRG:20DE 60 ;------------------------------------------------------------ ; UpdateObjectBufferRoutine_E0DF ; @@ -5657,22 +5657,22 @@ UpdateObjectBufferOnNonZero_E0D2: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ UpdateObjectBufferRoutine_E0DF: - LDA #$08 ; PRG:$20DF Bytes:A9 08 - STA $02 ; PRG:$20E1 Bytes:85 02 - LDA WorkPtr0Lo ; PRG:$20E3 Bytes:A5 00 - ASL A ; PRG:$20E5 Bytes:0A - ROL $02 ; PRG:$20E6 Bytes:26 02 - ASL A ; PRG:$20E8 Bytes:0A - ROL $02 ; PRG:$20E9 Bytes:26 02 - AND #$E0 ; PRG:$20EB Bytes:29 E0 - STA $03 ; PRG:$20ED Bytes:85 03 - LDA WorkPtr0Hi ; PRG:$20EF Bytes:A5 01 - LSR A ; PRG:$20F1 Bytes:4A - LSR A ; PRG:$20F2 Bytes:4A - LSR A ; PRG:$20F3 Bytes:4A - ORA $03 ; PRG:$20F4 Bytes:05 03 - STA $03 ; PRG:$20F6 Bytes:85 03 - RTS ; PRG:$20F8 Bytes:60 + LDA #$08 ; CPU:$E0DF PRG:20DF A9 08 + STA $02 ; CPU:$E0E1 PRG:20E1 85 02 + LDA WorkPtr0Lo ; CPU:$E0E3 PRG:20E3 A5 00 + ASL A ; CPU:$E0E5 PRG:20E5 0A + ROL $02 ; CPU:$E0E6 PRG:20E6 26 02 + ASL A ; CPU:$E0E8 PRG:20E8 0A + ROL $02 ; CPU:$E0E9 PRG:20E9 26 02 + AND #$E0 ; CPU:$E0EB PRG:20EB 29 E0 + STA $03 ; CPU:$E0ED PRG:20ED 85 03 + LDA WorkPtr0Hi ; CPU:$E0EF PRG:20EF A5 01 + LSR A ; CPU:$E0F1 PRG:20F1 4A + LSR A ; CPU:$E0F2 PRG:20F2 4A + LSR A ; CPU:$E0F3 PRG:20F3 4A + ORA $03 ; CPU:$E0F4 PRG:20F4 05 03 + STA $03 ; CPU:$E0F6 PRG:20F6 85 03 + RTS ; CPU:$E0F8 PRG:20F8 60 ;------------------------------------------------------------ ; UpdateObjectBufferRoutine_E0F9 ; @@ -5689,22 +5689,22 @@ UpdateObjectBufferRoutine_E0DF: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ UpdateObjectBufferRoutine_E0F9: - LDA $03 ; PRG:$20F9 Bytes:A5 03 - ASL A ; PRG:$20FB Bytes:0A - ASL A ; PRG:$20FC Bytes:0A - ASL A ; PRG:$20FD Bytes:0A - STA $01 ; PRG:$20FE Bytes:85 01 - LDA $03 ; PRG:$2100 Bytes:A5 03 - STA $00 ; PRG:$2102 Bytes:85 00 - LDA WorkPtr1Lo ; PRG:$2104 Bytes:A5 02 - LSR A ; PRG:$2106 Bytes:4A - ROR $00 ; PRG:$2107 Bytes:66 00 - LSR A ; PRG:$2109 Bytes:4A - ROR $00 ; PRG:$210A Bytes:66 00 - LDA #$F8 ; PRG:$210C Bytes:A9 F8 - AND $00 ; PRG:$210E Bytes:25 00 - STA $00 ; PRG:$2110 Bytes:85 00 - RTS ; PRG:$2112 Bytes:60 + LDA $03 ; CPU:$E0F9 PRG:20F9 A5 03 + ASL A ; CPU:$E0FB PRG:20FB 0A + ASL A ; CPU:$E0FC PRG:20FC 0A + ASL A ; CPU:$E0FD PRG:20FD 0A + STA $01 ; CPU:$E0FE PRG:20FE 85 01 + LDA $03 ; CPU:$E100 PRG:2100 A5 03 + STA $00 ; CPU:$E102 PRG:2102 85 00 + LDA WorkPtr1Lo ; CPU:$E104 PRG:2104 A5 02 + LSR A ; CPU:$E106 PRG:2106 4A + ROR $00 ; CPU:$E107 PRG:2107 66 00 + LSR A ; CPU:$E109 PRG:2109 4A + ROR $00 ; CPU:$E10A PRG:210A 66 00 + LDA #$F8 ; CPU:$E10C PRG:210C A9 F8 + AND $00 ; CPU:$E10E PRG:210E 25 00 + STA $00 ; CPU:$E110 PRG:2110 85 00 + RTS ; CPU:$E112 PRG:2112 60 ;------------------------------------------------------------ ; ObjectPath_E113 ; @@ -5721,26 +5721,26 @@ UpdateObjectBufferRoutine_E0F9: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ ObjectPath_E113: - LDA PPUSTATUS ; PRG:$2113 Bytes:AD 02 20 - LDX #$00 ; PRG:$2116 Bytes:A2 00 + LDA PPUSTATUS ; CPU:$E113 PRG:2113 AD 02 20 + LDX #$00 ; CPU:$E116 PRG:2116 A2 00 ObjectPathLoop_E118: - LDA a:$00B2,X ; PRG:$2118 Bytes:BD B2 00 - STA PPUADDR ; PRG:$211B Bytes:8D 06 20 - INX ; PRG:$211E Bytes:E8 - LDA a:$00B2,X ; PRG:$211F Bytes:BD B2 00 - STA PPUADDR ; PRG:$2122 Bytes:8D 06 20 - INX ; PRG:$2125 Bytes:E8 - LDA PPUDATA ; PRG:$2126 Bytes:AD 07 20 - LDA PPUDATA ; PRG:$2129 Bytes:AD 07 20 - STA a:$00B2,X ; PRG:$212C Bytes:9D B2 00 - INX ; PRG:$212F Bytes:E8 - CPX #$1E ; PRG:$2130 Bytes:E0 1E - BNE ObjectPathLoop_E118 ; PRG:$2132 Bytes:D0 E4 - LDA $42 ; PRG:$2134 Bytes:A5 42 - STA PPUSCROLL ; PRG:$2136 Bytes:8D 05 20 - LDA $43 ; PRG:$2139 Bytes:A5 43 - STA PPUSCROLL ; PRG:$213B Bytes:8D 05 20 - RTS ; PRG:$213E Bytes:60 + LDA a:$00B2,X ; CPU:$E118 PRG:2118 BD B2 00 + STA PPUADDR ; CPU:$E11B PRG:211B 8D 06 20 + INX ; CPU:$E11E PRG:211E E8 + LDA a:$00B2,X ; CPU:$E11F PRG:211F BD B2 00 + STA PPUADDR ; CPU:$E122 PRG:2122 8D 06 20 + INX ; CPU:$E125 PRG:2125 E8 + LDA PPUDATA ; CPU:$E126 PRG:2126 AD 07 20 + LDA PPUDATA ; CPU:$E129 PRG:2129 AD 07 20 + STA a:$00B2,X ; CPU:$E12C PRG:212C 9D B2 00 + INX ; CPU:$E12F PRG:212F E8 + CPX #$1E ; CPU:$E130 PRG:2130 E0 1E + BNE ObjectPathLoop_E118 ; CPU:$E132 PRG:2132 D0 E4 + LDA $42 ; CPU:$E134 PRG:2134 A5 42 + STA PPUSCROLL ; CPU:$E136 PRG:2136 8D 05 20 + LDA $43 ; CPU:$E139 PRG:2139 A5 43 + STA PPUSCROLL ; CPU:$E13B PRG:213B 8D 05 20 + RTS ; CPU:$E13E PRG:213E 60 ;------------------------------------------------------------ ; ReadObjectRecordRoutine_E13F ; @@ -5757,34 +5757,34 @@ ObjectPathLoop_E118: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ ReadObjectRecordRoutine_E13F: - LDY #$10 ; PRG:$213F Bytes:A0 10 - LDA (CurrentObjectPtrLo),Y ; PRG:$2141 Bytes:B1 08 - LDY #$21 ; PRG:$2143 Bytes:A0 21 - CMP #$00 ; PRG:$2145 Bytes:C9 00 - BEQ ReadObjectRecordOnZero_E15D ; PRG:$2147 Bytes:F0 14 - CMP #$01 ; PRG:$2149 Bytes:C9 01 - BEQ ReadObjectRecordOnZero_E153 ; PRG:$214B Bytes:F0 06 - LDY #$23 ; PRG:$214D Bytes:A0 23 - CMP #$02 ; PRG:$214F Bytes:C9 02 - BEQ ReadObjectRecordOnZero_E15D ; PRG:$2151 Bytes:F0 0A + LDY #$10 ; CPU:$E13F PRG:213F A0 10 + LDA (CurrentObjectPtrLo),Y ; CPU:$E141 PRG:2141 B1 08 + LDY #$21 ; CPU:$E143 PRG:2143 A0 21 + CMP #$00 ; CPU:$E145 PRG:2145 C9 00 + BEQ ReadObjectRecordOnZero_E15D ; CPU:$E147 PRG:2147 F0 14 + CMP #$01 ; CPU:$E149 PRG:2149 C9 01 + BEQ ReadObjectRecordOnZero_E153 ; CPU:$E14B PRG:214B F0 06 + LDY #$23 ; CPU:$E14D PRG:214D A0 23 + CMP #$02 ; CPU:$E14F PRG:214F C9 02 + BEQ ReadObjectRecordOnZero_E15D ; CPU:$E151 PRG:2151 F0 0A ReadObjectRecordOnZero_E153: - LDA (CurrentObjectPtrLo),Y ; PRG:$2153 Bytes:B1 08 - AND #$07 ; PRG:$2155 Bytes:29 07 - CMP #$07 ; PRG:$2157 Bytes:C9 07 - BCS ObjectPathOnCarry_E165 ; PRG:$2159 Bytes:B0 0A + LDA (CurrentObjectPtrLo),Y ; CPU:$E153 PRG:2153 B1 08 + AND #$07 ; CPU:$E155 PRG:2155 29 07 + CMP #$07 ; CPU:$E157 PRG:2157 C9 07 + BCS ObjectPathOnCarry_E165 ; CPU:$E159 PRG:2159 B0 0A ObjectPathLoop_E15B: - CLC ; PRG:$215B Bytes:18 - RTS ; PRG:$215C Bytes:60 + CLC ; CPU:$E15B PRG:215B 18 + RTS ; CPU:$E15C PRG:215C 60 ReadObjectRecordOnZero_E15D: - LDA (CurrentObjectPtrLo),Y ; PRG:$215D Bytes:B1 08 - AND #$07 ; PRG:$215F Bytes:29 07 - CMP #$01 ; PRG:$2161 Bytes:C9 01 - BCS ObjectPathLoop_E15B ; PRG:$2163 Bytes:B0 F6 + LDA (CurrentObjectPtrLo),Y ; CPU:$E15D PRG:215D B1 08 + AND #$07 ; CPU:$E15F PRG:215F 29 07 + CMP #$01 ; CPU:$E161 PRG:2161 C9 01 + BCS ObjectPathLoop_E15B ; CPU:$E163 PRG:2163 B0 F6 ObjectPathOnCarry_E165: - SEC ; PRG:$2165 Bytes:38 - RTS ; PRG:$2166 Bytes:60 - .byte $01, $19, $03, $1A, $19, $01, $1A, $03, $12, $12, $14, $14, $11, $11, $13, $13 ; PRG:$2167 Bytes:01 19 03 1A 19 01 1A 03 12 12 14 14 11 11 13 13 - .byte $19, $19, $1A, $1A, $01, $01, $03, $03 ; PRG:$2177 Bytes:19 19 1A 1A 01 01 03 03 + SEC ; CPU:$E165 PRG:2165 38 + RTS ; CPU:$E166 PRG:2166 60 + .byte $01, $19, $03, $1A, $19, $01, $1A, $03, $12, $12, $14, $14, $11, $11, $13, $13 ; CPU:$E167 PRG:2167 0B + .byte $19, $19, $1A, $1A, $01, $01, $03, $03 ; CPU:$E177 PRG:2177 0B ;------------------------------------------------------------ ; ProcessObjectStateRoutine_E17F ; @@ -5801,46 +5801,46 @@ ObjectPathOnCarry_E165: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ ProcessObjectStateRoutine_E17F: - LDX #$08 ; PRG:$217F Bytes:A2 08 - LDY #$41 ; PRG:$2181 Bytes:A0 41 - CMP #$F9 ; PRG:$2183 Bytes:C9 F9 - BEQ ObjectPathContinue_E1BB ; PRG:$2185 Bytes:F0 34 - LDX #$20 ; PRG:$2187 Bytes:A2 20 - CMP #$93 ; PRG:$2189 Bytes:C9 93 - BCS ObjectPathOnCarry_E191 ; PRG:$218B Bytes:B0 04 - CMP #$7C ; PRG:$218D Bytes:C9 7C - BCS ObjectPathContinue_E1BB ; PRG:$218F Bytes:B0 2A + LDX #$08 ; CPU:$E17F PRG:217F A2 08 + LDY #$41 ; CPU:$E181 PRG:2181 A0 41 + CMP #$F9 ; CPU:$E183 PRG:2183 C9 F9 + BEQ ObjectPathContinue_E1BB ; CPU:$E185 PRG:2185 F0 34 + LDX #$20 ; CPU:$E187 PRG:2187 A2 20 + CMP #$93 ; CPU:$E189 PRG:2189 C9 93 + BCS ObjectPathOnCarry_E191 ; CPU:$E18B PRG:218B B0 04 + CMP #$7C ; CPU:$E18D PRG:218D C9 7C + BCS ObjectPathContinue_E1BB ; CPU:$E18F PRG:218F B0 2A ObjectPathOnCarry_E191: - LDY #$31 ; PRG:$2191 Bytes:A0 31 - CMP #$24 ; PRG:$2193 Bytes:C9 24 - BEQ ObjectPathOnZero_E1A7 ; PRG:$2195 Bytes:F0 10 - CMP #$4A ; PRG:$2197 Bytes:C9 4A - BCC ObjectPathContinue_E1BB ; PRG:$2199 Bytes:90 20 - CMP #$C4 ; PRG:$219B Bytes:C9 C4 - BCS ObjectPathOnCarry_E1A3 ; PRG:$219D Bytes:B0 04 - CMP #$B9 ; PRG:$219F Bytes:C9 B9 - BCS ObjectPathContinue_E1BB ; PRG:$21A1 Bytes:B0 18 + LDY #$31 ; CPU:$E191 PRG:2191 A0 31 + CMP #$24 ; CPU:$E193 PRG:2193 C9 24 + BEQ ObjectPathOnZero_E1A7 ; CPU:$E195 PRG:2195 F0 10 + CMP #$4A ; CPU:$E197 PRG:2197 C9 4A + BCC ObjectPathContinue_E1BB ; CPU:$E199 PRG:2199 90 20 + CMP #$C4 ; CPU:$E19B PRG:219B C9 C4 + BCS ObjectPathOnCarry_E1A3 ; CPU:$E19D PRG:219D B0 04 + CMP #$B9 ; CPU:$E19F PRG:219F C9 B9 + BCS ObjectPathContinue_E1BB ; CPU:$E1A1 PRG:21A1 B0 18 ObjectPathOnCarry_E1A3: - CMP #$FF ; PRG:$21A3 Bytes:C9 FF - BEQ ObjectPathContinue_E1BB ; PRG:$21A5 Bytes:F0 14 + CMP #$FF ; CPU:$E1A3 PRG:21A3 C9 FF + BEQ ObjectPathContinue_E1BB ; CPU:$E1A5 PRG:21A5 F0 14 ObjectPathOnZero_E1A7: - LDY #$80 ; PRG:$21A7 Bytes:A0 80 - CMP #$60 ; PRG:$21A9 Bytes:C9 60 - BCS ObjectPathContinue_E1B9 ; PRG:$21AB Bytes:B0 0C - CMP #$50 ; PRG:$21AD Bytes:C9 50 - BCC ObjectPathContinue_E1B9 ; PRG:$21AF Bytes:90 08 - LDX $0A ; PRG:$21B1 Bytes:A6 0A - LDA $90,X ; PRG:$21B3 Bytes:B5 90 - CMP #$13 ; PRG:$21B5 Bytes:C9 13 - BNE ObjectPathOnNonZero_E1BD ; PRG:$21B7 Bytes:D0 04 + LDY #$80 ; CPU:$E1A7 PRG:21A7 A0 80 + CMP #$60 ; CPU:$E1A9 PRG:21A9 C9 60 + BCS ObjectPathContinue_E1B9 ; CPU:$E1AB PRG:21AB B0 0C + CMP #$50 ; CPU:$E1AD PRG:21AD C9 50 + BCC ObjectPathContinue_E1B9 ; CPU:$E1AF PRG:21AF 90 08 + LDX $0A ; CPU:$E1B1 PRG:21B1 A6 0A + LDA $90,X ; CPU:$E1B3 PRG:21B3 B5 90 + CMP #$13 ; CPU:$E1B5 PRG:21B5 C9 13 + BNE ObjectPathOnNonZero_E1BD ; CPU:$E1B7 PRG:21B7 D0 04 ObjectPathContinue_E1B9: - CLC ; PRG:$21B9 Bytes:18 - RTS ; PRG:$21BA Bytes:60 + CLC ; CPU:$E1B9 PRG:21B9 18 + RTS ; CPU:$E1BA PRG:21BA 60 ObjectPathContinue_E1BB: - STX $FF ; PRG:$21BB Bytes:86 FF + STX $FF ; CPU:$E1BB PRG:21BB 86 FF ObjectPathOnNonZero_E1BD: - SEC ; PRG:$21BD Bytes:38 - RTS ; PRG:$21BE Bytes:60 + SEC ; CPU:$E1BD PRG:21BD 38 + RTS ; CPU:$E1BE PRG:21BE 60 ;------------------------------------------------------------ ; ProcessObjectStateRoutine_E1BF ; @@ -5857,61 +5857,61 @@ ObjectPathOnNonZero_E1BD: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ ProcessObjectStateRoutine_E1BF: - TYA ; PRG:$21BF Bytes:98 - BPL UpdateObjectRecordOnPositive_E1CF ; PRG:$21C0 Bytes:10 0D - JSR ReadObjectRecordRoutine_E262 ; PRG:$21C2 Bytes:20 62 E2 - JSR UpdateObjectRecordRoutine_E229 ; PRG:$21C5 Bytes:20 29 E2 - LDX $0A ; PRG:$21C8 Bytes:A6 0A - LDA #$13 ; PRG:$21CA Bytes:A9 13 - STA $90,X ; PRG:$21CC Bytes:95 90 - RTS ; PRG:$21CE Bytes:60 + TYA ; CPU:$E1BF PRG:21BF 98 + BPL UpdateObjectRecordOnPositive_E1CF ; CPU:$E1C0 PRG:21C0 10 0D + JSR ReadObjectRecordRoutine_E262 ; CPU:$E1C2 PRG:21C2 20 62 E2 + JSR UpdateObjectRecordRoutine_E229 ; CPU:$E1C5 PRG:21C5 20 29 E2 + LDX $0A ; CPU:$E1C8 PRG:21C8 A6 0A + LDA #$13 ; CPU:$E1CA PRG:21CA A9 13 + STA $90,X ; CPU:$E1CC PRG:21CC 95 90 + RTS ; CPU:$E1CE PRG:21CE 60 UpdateObjectRecordOnPositive_E1CF: - EOR $06 ; PRG:$21CF Bytes:45 06 - LDY #$1B ; PRG:$21D1 Bytes:A0 1B - STA (CurrentObjectPtrLo),Y ; PRG:$21D3 Bytes:91 08 - STA $00 ; PRG:$21D5 Bytes:85 00 - JSR ReadObjectRecordRoutine_E262 ; PRG:$21D7 Bytes:20 62 E2 - LDA WorkPtr0Lo ; PRG:$21DA Bytes:A5 00 - CMP #$40 ; PRG:$21DC Bytes:C9 40 - BMI ObjectPathOnNegative_E1E8 ; PRG:$21DE Bytes:30 08 - LSR $04 ; PRG:$21E0 Bytes:46 04 - ROR $05 ; PRG:$21E2 Bytes:66 05 - LSR $04 ; PRG:$21E4 Bytes:46 04 - ROR $05 ; PRG:$21E6 Bytes:66 05 + EOR $06 ; CPU:$E1CF PRG:21CF 45 06 + LDY #$1B ; CPU:$E1D1 PRG:21D1 A0 1B + STA (CurrentObjectPtrLo),Y ; CPU:$E1D3 PRG:21D3 91 08 + STA $00 ; CPU:$E1D5 PRG:21D5 85 00 + JSR ReadObjectRecordRoutine_E262 ; CPU:$E1D7 PRG:21D7 20 62 E2 + LDA WorkPtr0Lo ; CPU:$E1DA PRG:21DA A5 00 + CMP #$40 ; CPU:$E1DC PRG:21DC C9 40 + BMI ObjectPathOnNegative_E1E8 ; CPU:$E1DE PRG:21DE 30 08 + LSR $04 ; CPU:$E1E0 PRG:21E0 46 04 + ROR $05 ; CPU:$E1E2 PRG:21E2 66 05 + LSR $04 ; CPU:$E1E4 PRG:21E4 46 04 + ROR $05 ; CPU:$E1E6 PRG:21E6 66 05 ObjectPathOnNegative_E1E8: - LSR $04 ; PRG:$21E8 Bytes:46 04 - ROR $05 ; PRG:$21EA Bytes:66 05 - LSR $04 ; PRG:$21EC Bytes:46 04 - ROR $05 ; PRG:$21EE Bytes:66 05 - LSR $04 ; PRG:$21F0 Bytes:46 04 - ROR $05 ; PRG:$21F2 Bytes:66 05 - LDA $06 ; PRG:$21F4 Bytes:A5 06 - AND #$01 ; PRG:$21F6 Bytes:29 01 - BNE UpdateObjectRecordOnNonZero_E1FD ; PRG:$21F8 Bytes:D0 03 - JSR ProcessObjectStateRoutine_E281 ; PRG:$21FA Bytes:20 81 E2 + LSR $04 ; CPU:$E1E8 PRG:21E8 46 04 + ROR $05 ; CPU:$E1EA PRG:21EA 66 05 + LSR $04 ; CPU:$E1EC PRG:21EC 46 04 + ROR $05 ; CPU:$E1EE PRG:21EE 66 05 + LSR $04 ; CPU:$E1F0 PRG:21F0 46 04 + ROR $05 ; CPU:$E1F2 PRG:21F2 66 05 + LDA $06 ; CPU:$E1F4 PRG:21F4 A5 06 + AND #$01 ; CPU:$E1F6 PRG:21F6 29 01 + BNE UpdateObjectRecordOnNonZero_E1FD ; CPU:$E1F8 PRG:21F8 D0 03 + JSR ProcessObjectStateRoutine_E281 ; CPU:$E1FA PRG:21FA 20 81 E2 UpdateObjectRecordOnNonZero_E1FD: - LDY #$18 ; PRG:$21FD Bytes:A0 18 - LDA $05 ; PRG:$21FF Bytes:A5 05 - STA (CurrentObjectPtrLo),Y ; PRG:$2201 Bytes:91 08 - DEY ; PRG:$2203 Bytes:88 - LDA $04 ; PRG:$2204 Bytes:A5 04 - STA (CurrentObjectPtrLo),Y ; PRG:$2206 Bytes:91 08 - JSR UpdateObjectRecordRoutine_E229 ; PRG:$2208 Bytes:20 29 E2 - LDA $06 ; PRG:$220B Bytes:A5 06 - ORA #$70 ; PRG:$220D Bytes:09 70 - LDY #$10 ; PRG:$220F Bytes:A0 10 - STA (CurrentObjectPtrLo),Y ; PRG:$2211 Bytes:91 08 - LDA WorkPtr0Lo ; PRG:$2213 Bytes:A5 00 - CMP #$40 ; PRG:$2215 Bytes:C9 40 - BCC ObjectPathOnNoCarry_E21D ; PRG:$2217 Bytes:90 04 - JSR ProcessObjectStateRoutine_E69A ; PRG:$2219 Bytes:20 9A E6 - RTS ; PRG:$221C Bytes:60 + LDY #$18 ; CPU:$E1FD PRG:21FD A0 18 + LDA $05 ; CPU:$E1FF PRG:21FF A5 05 + STA (CurrentObjectPtrLo),Y ; CPU:$E201 PRG:2201 91 08 + DEY ; CPU:$E203 PRG:2203 88 + LDA $04 ; CPU:$E204 PRG:2204 A5 04 + STA (CurrentObjectPtrLo),Y ; CPU:$E206 PRG:2206 91 08 + JSR UpdateObjectRecordRoutine_E229 ; CPU:$E208 PRG:2208 20 29 E2 + LDA $06 ; CPU:$E20B PRG:220B A5 06 + ORA #$70 ; CPU:$E20D PRG:220D 09 70 + LDY #$10 ; CPU:$E20F PRG:220F A0 10 + STA (CurrentObjectPtrLo),Y ; CPU:$E211 PRG:2211 91 08 + LDA WorkPtr0Lo ; CPU:$E213 PRG:2213 A5 00 + CMP #$40 ; CPU:$E215 PRG:2215 C9 40 + BCC ObjectPathOnNoCarry_E21D ; CPU:$E217 PRG:2217 90 04 + JSR ProcessObjectStateRoutine_E69A ; CPU:$E219 PRG:2219 20 9A E6 + RTS ; CPU:$E21C PRG:221C 60 ObjectPathOnNoCarry_E21D: - LDY $0A ; PRG:$221D Bytes:A4 0A - LDA #$10 ; PRG:$221F Bytes:A9 10 - STA a:$0058,Y ; PRG:$2221 Bytes:99 58 00 - RTS ; PRG:$2224 Bytes:60 - .byte $F8, $00, $10, $18 ; PRG:$2225 Bytes:F8 00 10 18 + LDY $0A ; CPU:$E21D PRG:221D A4 0A + LDA #$10 ; CPU:$E21F PRG:221F A9 10 + STA a:$0058,Y ; CPU:$E221 PRG:2221 99 58 00 + RTS ; CPU:$E224 PRG:2224 60 + .byte $F8, $00, $10, $18 ; CPU:$E225 PRG:2225 0B ;------------------------------------------------------------ ; UpdateObjectRecordRoutine_E229 ; @@ -5928,39 +5928,39 @@ ObjectPathOnNoCarry_E21D: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ UpdateObjectRecordRoutine_E229: - LDY #$01 ; PRG:$2229 Bytes:A0 01 - LDA (CurrentObjectPtrLo),Y ; PRG:$222B Bytes:B1 08 - LDY #$19 ; PRG:$222D Bytes:A0 19 - STA (CurrentObjectPtrLo),Y ; PRG:$222F Bytes:91 08 - LDY #$03 ; PRG:$2231 Bytes:A0 03 - LDA (CurrentObjectPtrLo),Y ; PRG:$2233 Bytes:B1 08 - LDY #$1A ; PRG:$2235 Bytes:A0 1A - STA (CurrentObjectPtrLo),Y ; PRG:$2237 Bytes:91 08 - LDX $06 ; PRG:$2239 Bytes:A6 06 - LDY $E17B,X ; PRG:$223B Bytes:BC 7B E1 - LDX #$00 ; PRG:$223E Bytes:A2 00 - LDA (CurrentObjectPtrLo),Y ; PRG:$2240 Bytes:B1 08 - AND #$0F ; PRG:$2242 Bytes:29 0F - CMP #$08 ; PRG:$2244 Bytes:C9 08 - BCC ObjectPathOnNoCarry_E249 ; PRG:$2246 Bytes:90 01 - INX ; PRG:$2248 Bytes:E8 + LDY #$01 ; CPU:$E229 PRG:2229 A0 01 + LDA (CurrentObjectPtrLo),Y ; CPU:$E22B PRG:222B B1 08 + LDY #$19 ; CPU:$E22D PRG:222D A0 19 + STA (CurrentObjectPtrLo),Y ; CPU:$E22F PRG:222F 91 08 + LDY #$03 ; CPU:$E231 PRG:2231 A0 03 + LDA (CurrentObjectPtrLo),Y ; CPU:$E233 PRG:2233 B1 08 + LDY #$1A ; CPU:$E235 PRG:2235 A0 1A + STA (CurrentObjectPtrLo),Y ; CPU:$E237 PRG:2237 91 08 + LDX $06 ; CPU:$E239 PRG:2239 A6 06 + LDY $E17B,X ; CPU:$E23B PRG:223B BC 7B E1 + LDX #$00 ; CPU:$E23E PRG:223E A2 00 + LDA (CurrentObjectPtrLo),Y ; CPU:$E240 PRG:2240 B1 08 + AND #$0F ; CPU:$E242 PRG:2242 29 0F + CMP #$08 ; CPU:$E244 PRG:2244 C9 08 + BCC ObjectPathOnNoCarry_E249 ; CPU:$E246 PRG:2246 90 01 + INX ; CPU:$E248 PRG:2248 E8 ObjectPathOnNoCarry_E249: - LDA $06 ; PRG:$2249 Bytes:A5 06 - AND #$01 ; PRG:$224B Bytes:29 01 - BNE UpdateObjectRecordOnNonZero_E251 ; PRG:$224D Bytes:D0 02 - INX ; PRG:$224F Bytes:E8 - INX ; PRG:$2250 Bytes:E8 + LDA $06 ; CPU:$E249 PRG:2249 A5 06 + AND #$01 ; CPU:$E24B PRG:224B 29 01 + BNE UpdateObjectRecordOnNonZero_E251 ; CPU:$E24D PRG:224D D0 02 + INX ; CPU:$E24F PRG:224F E8 + INX ; CPU:$E250 PRG:2250 E8 UpdateObjectRecordOnNonZero_E251: - LDA (CurrentObjectPtrLo),Y ; PRG:$2251 Bytes:B1 08 - AND #$F0 ; PRG:$2253 Bytes:29 F0 - CLC ; PRG:$2255 Bytes:18 - ADC $E225,X ; PRG:$2256 Bytes:7D 25 E2 - TAX ; PRG:$2259 Bytes:AA - LDA $E177,Y ; PRG:$225A Bytes:B9 77 E1 - TAY ; PRG:$225D Bytes:A8 - TXA ; PRG:$225E Bytes:8A - STA (CurrentObjectPtrLo),Y ; PRG:$225F Bytes:91 08 - RTS ; PRG:$2261 Bytes:60 + LDA (CurrentObjectPtrLo),Y ; CPU:$E251 PRG:2251 B1 08 + AND #$F0 ; CPU:$E253 PRG:2253 29 F0 + CLC ; CPU:$E255 PRG:2255 18 + ADC $E225,X ; CPU:$E256 PRG:2256 7D 25 E2 + TAX ; CPU:$E259 PRG:2259 AA + LDA $E177,Y ; CPU:$E25A PRG:225A B9 77 E1 + TAY ; CPU:$E25D PRG:225D A8 + TXA ; CPU:$E25E PRG:225E 8A + STA (CurrentObjectPtrLo),Y ; CPU:$E25F PRG:225F 91 08 + RTS ; CPU:$E261 PRG:2261 60 ;------------------------------------------------------------ ; ReadObjectRecordRoutine_E262 ; @@ -5977,23 +5977,23 @@ UpdateObjectRecordOnNonZero_E251: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ ReadObjectRecordRoutine_E262: - LDX $06 ; PRG:$2262 Bytes:A6 06 - LDY $E16F,X ; PRG:$2264 Bytes:BC 6F E1 - LDA (CurrentObjectPtrLo),Y ; PRG:$2267 Bytes:B1 08 - STA $05 ; PRG:$2269 Bytes:85 05 - DEY ; PRG:$226B Bytes:88 - LDA (CurrentObjectPtrLo),Y ; PRG:$226C Bytes:B1 08 - STA $04 ; PRG:$226E Bytes:85 04 - BPL UpdateObjectRecordOnPositive_E275 ; PRG:$2270 Bytes:10 03 - JSR ProcessObjectStateRoutine_E281 ; PRG:$2272 Bytes:20 81 E2 + LDX $06 ; CPU:$E262 PRG:2262 A6 06 + LDY $E16F,X ; CPU:$E264 PRG:2264 BC 6F E1 + LDA (CurrentObjectPtrLo),Y ; CPU:$E267 PRG:2267 B1 08 + STA $05 ; CPU:$E269 PRG:2269 85 05 + DEY ; CPU:$E26B PRG:226B 88 + LDA (CurrentObjectPtrLo),Y ; CPU:$E26C PRG:226C B1 08 + STA $04 ; CPU:$E26E PRG:226E 85 04 + BPL UpdateObjectRecordOnPositive_E275 ; CPU:$E270 PRG:2270 10 03 + JSR ProcessObjectStateRoutine_E281 ; CPU:$E272 PRG:2272 20 81 E2 UpdateObjectRecordOnPositive_E275: - LDY #$16 ; PRG:$2275 Bytes:A0 16 - LDA $05 ; PRG:$2277 Bytes:A5 05 - STA (CurrentObjectPtrLo),Y ; PRG:$2279 Bytes:91 08 - DEY ; PRG:$227B Bytes:88 - LDA $04 ; PRG:$227C Bytes:A5 04 - STA (CurrentObjectPtrLo),Y ; PRG:$227E Bytes:91 08 - RTS ; PRG:$2280 Bytes:60 + LDY #$16 ; CPU:$E275 PRG:2275 A0 16 + LDA $05 ; CPU:$E277 PRG:2277 A5 05 + STA (CurrentObjectPtrLo),Y ; CPU:$E279 PRG:2279 91 08 + DEY ; CPU:$E27B PRG:227B 88 + LDA $04 ; CPU:$E27C PRG:227C A5 04 + STA (CurrentObjectPtrLo),Y ; CPU:$E27E PRG:227E 91 08 + RTS ; CPU:$E280 PRG:2280 60 ;------------------------------------------------------------ ; ProcessObjectStateRoutine_E281 ; @@ -6010,14 +6010,14 @@ UpdateObjectRecordOnPositive_E275: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ ProcessObjectStateRoutine_E281: - SEC ; PRG:$2281 Bytes:38 - LDA #$00 ; PRG:$2282 Bytes:A9 00 - SBC $05 ; PRG:$2284 Bytes:E5 05 - STA $05 ; PRG:$2286 Bytes:85 05 - LDA #$00 ; PRG:$2288 Bytes:A9 00 - SBC $04 ; PRG:$228A Bytes:E5 04 - STA $04 ; PRG:$228C Bytes:85 04 - RTS ; PRG:$228E Bytes:60 + SEC ; CPU:$E281 PRG:2281 38 + LDA #$00 ; CPU:$E282 PRG:2282 A9 00 + SBC $05 ; CPU:$E284 PRG:2284 E5 05 + STA $05 ; CPU:$E286 PRG:2286 85 05 + LDA #$00 ; CPU:$E288 PRG:2288 A9 00 + SBC $04 ; CPU:$E28A PRG:228A E5 04 + STA $04 ; CPU:$E28C PRG:228C 85 04 + RTS ; CPU:$E28E PRG:228E 60 ;------------------------------------------------------------ ; ProcessObjectStateRoutine_E28F ; @@ -6034,19 +6034,19 @@ ProcessObjectStateRoutine_E281: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ ProcessObjectStateRoutine_E28F: - LDA $06 ; PRG:$228F Bytes:A5 06 - AND #$03 ; PRG:$2291 Bytes:29 03 - TAX ; PRG:$2293 Bytes:AA - LDA $06 ; PRG:$2294 Bytes:A5 06 - AND #$F0 ; PRG:$2296 Bytes:29 F0 - CMP #$70 ; PRG:$2298 Bytes:C9 70 - BNE ReadObjectRecordOnNonZero_E2C7 ; PRG:$229A Bytes:D0 2B - JSR UpdateObjectRecordRoutine_E335 ; PRG:$229C Bytes:20 35 E3 - BCS ObjectPathOnCarry_E2BA ; PRG:$229F Bytes:B0 19 - JSR UpdateObjectRecordRoutine_E2E6 ; PRG:$22A1 Bytes:20 E6 E2 - BMI ObjectPathOnNegative_E2B5 ; PRG:$22A4 Bytes:30 0F - LDA WorkPtr0Lo ; PRG:$22A6 Bytes:A5 00 - BMI ObjectPathOnNegative_E2B9 ; PRG:$22A8 Bytes:30 0F + LDA $06 ; CPU:$E28F PRG:228F A5 06 + AND #$03 ; CPU:$E291 PRG:2291 29 03 + TAX ; CPU:$E293 PRG:2293 AA + LDA $06 ; CPU:$E294 PRG:2294 A5 06 + AND #$F0 ; CPU:$E296 PRG:2296 29 F0 + CMP #$70 ; CPU:$E298 PRG:2298 C9 70 + BNE ReadObjectRecordOnNonZero_E2C7 ; CPU:$E29A PRG:229A D0 2B + JSR UpdateObjectRecordRoutine_E335 ; CPU:$E29C PRG:229C 20 35 E3 + BCS ObjectPathOnCarry_E2BA ; CPU:$E29F PRG:229F B0 19 + JSR UpdateObjectRecordRoutine_E2E6 ; CPU:$E2A1 PRG:22A1 20 E6 E2 + BMI ObjectPathOnNegative_E2B5 ; CPU:$E2A4 PRG:22A4 30 0F + LDA WorkPtr0Lo ; CPU:$E2A6 PRG:22A6 A5 00 + BMI ObjectPathOnNegative_E2B9 ; CPU:$E2A8 PRG:22A8 30 0F ;------------------------------------------------------------ ; UpdateObjectRecordRoutine_E2AA ; @@ -6063,42 +6063,42 @@ ProcessObjectStateRoutine_E28F: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ UpdateObjectRecordRoutine_E2AA: - LDY #$1B ; PRG:$22AA Bytes:A0 1B - LDA (CurrentObjectPtrLo),Y ; PRG:$22AC Bytes:B1 08 - LDY #$10 ; PRG:$22AE Bytes:A0 10 - STA (CurrentObjectPtrLo),Y ; PRG:$22B0 Bytes:91 08 - STA $06 ; PRG:$22B2 Bytes:85 06 - RTS ; PRG:$22B4 Bytes:60 + LDY #$1B ; CPU:$E2AA PRG:22AA A0 1B + LDA (CurrentObjectPtrLo),Y ; CPU:$E2AC PRG:22AC B1 08 + LDY #$10 ; CPU:$E2AE PRG:22AE A0 10 + STA (CurrentObjectPtrLo),Y ; CPU:$E2B0 PRG:22B0 91 08 + STA $06 ; CPU:$E2B2 PRG:22B2 85 06 + RTS ; CPU:$E2B4 PRG:22B4 60 ObjectPathOnNegative_E2B5: - LDA WorkPtr0Lo ; PRG:$22B5 Bytes:A5 00 - BMI UpdateObjectRecordRoutine_E2AA ; PRG:$22B7 Bytes:30 F1 + LDA WorkPtr0Lo ; CPU:$E2B5 PRG:22B5 A5 00 + BMI UpdateObjectRecordRoutine_E2AA ; CPU:$E2B7 PRG:22B7 30 F1 ObjectPathOnNegative_E2B9: - RTS ; PRG:$22B9 Bytes:60 + RTS ; CPU:$E2B9 PRG:22B9 60 ObjectPathOnCarry_E2BA: - JSR UpdateObjectRecordRoutine_E2AA ; PRG:$22BA Bytes:20 AA E2 - AND #$03 ; PRG:$22BD Bytes:29 03 - TAX ; PRG:$22BF Bytes:AA - LDY $E173,X ; PRG:$22C0 Bytes:BC 73 E1 - JSR UpdateObjectRecordRoutine_E325 ; PRG:$22C3 Bytes:20 25 E3 - RTS ; PRG:$22C6 Bytes:60 + JSR UpdateObjectRecordRoutine_E2AA ; CPU:$E2BA PRG:22BA 20 AA E2 + AND #$03 ; CPU:$E2BD PRG:22BD 29 03 + TAX ; CPU:$E2BF PRG:22BF AA + LDY $E173,X ; CPU:$E2C0 PRG:22C0 BC 73 E1 + JSR UpdateObjectRecordRoutine_E325 ; CPU:$E2C3 PRG:22C3 20 25 E3 + RTS ; CPU:$E2C6 PRG:22C6 60 ReadObjectRecordOnNonZero_E2C7: - LDY $E16F,X ; PRG:$22C7 Bytes:BC 6F E1 - LDA (CurrentObjectPtrLo),Y ; PRG:$22CA Bytes:B1 08 - STA $05 ; PRG:$22CC Bytes:85 05 - DEY ; PRG:$22CE Bytes:88 - LDA (CurrentObjectPtrLo),Y ; PRG:$22CF Bytes:B1 08 - STA $04 ; PRG:$22D1 Bytes:85 04 - BPL ReadObjectRecordOnPositive_E2D8 ; PRG:$22D3 Bytes:10 03 - JSR ProcessObjectStateRoutine_E281 ; PRG:$22D5 Bytes:20 81 E2 + LDY $E16F,X ; CPU:$E2C7 PRG:22C7 BC 6F E1 + LDA (CurrentObjectPtrLo),Y ; CPU:$E2CA PRG:22CA B1 08 + STA $05 ; CPU:$E2CC PRG:22CC 85 05 + DEY ; CPU:$E2CE PRG:22CE 88 + LDA (CurrentObjectPtrLo),Y ; CPU:$E2CF PRG:22CF B1 08 + STA $04 ; CPU:$E2D1 PRG:22D1 85 04 + BPL ReadObjectRecordOnPositive_E2D8 ; CPU:$E2D3 PRG:22D3 10 03 + JSR ProcessObjectStateRoutine_E281 ; CPU:$E2D5 PRG:22D5 20 81 E2 ReadObjectRecordOnPositive_E2D8: - LDY #$16 ; PRG:$22D8 Bytes:A0 16 - SEC ; PRG:$22DA Bytes:38 - LDA $05 ; PRG:$22DB Bytes:A5 05 - SBC (CurrentObjectPtrLo),Y ; PRG:$22DD Bytes:F1 08 - DEY ; PRG:$22DF Bytes:88 - LDA $04 ; PRG:$22E0 Bytes:A5 04 - SBC (CurrentObjectPtrLo),Y ; PRG:$22E2 Bytes:F1 08 - BCC UpdateObjectRecordOnNoCarry_E301 ; PRG:$22E4 Bytes:90 1B + LDY #$16 ; CPU:$E2D8 PRG:22D8 A0 16 + SEC ; CPU:$E2DA PRG:22DA 38 + LDA $05 ; CPU:$E2DB PRG:22DB A5 05 + SBC (CurrentObjectPtrLo),Y ; CPU:$E2DD PRG:22DD F1 08 + DEY ; CPU:$E2DF PRG:22DF 88 + LDA $04 ; CPU:$E2E0 PRG:22E0 A5 04 + SBC (CurrentObjectPtrLo),Y ; CPU:$E2E2 PRG:22E2 F1 08 + BCC UpdateObjectRecordOnNoCarry_E301 ; CPU:$E2E4 PRG:22E4 90 1B ;------------------------------------------------------------ ; UpdateObjectRecordRoutine_E2E6 ; @@ -6115,42 +6115,42 @@ ReadObjectRecordOnPositive_E2D8: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ UpdateObjectRecordRoutine_E2E6: - LDY #$18 ; PRG:$22E6 Bytes:A0 18 - LDA (CurrentObjectPtrLo),Y ; PRG:$22E8 Bytes:B1 08 - CLC ; PRG:$22EA Bytes:18 - LDY $E16F,X ; PRG:$22EB Bytes:BC 6F E1 - ADC (CurrentObjectPtrLo),Y ; PRG:$22EE Bytes:71 08 - STA (CurrentObjectPtrLo),Y ; PRG:$22F0 Bytes:91 08 - LDY #$17 ; PRG:$22F2 Bytes:A0 17 - LDA (CurrentObjectPtrLo),Y ; PRG:$22F4 Bytes:B1 08 - STA $00 ; PRG:$22F6 Bytes:85 00 - LDY $E16F,X ; PRG:$22F8 Bytes:BC 6F E1 - DEY ; PRG:$22FB Bytes:88 - ADC (CurrentObjectPtrLo),Y ; PRG:$22FC Bytes:71 08 - STA (CurrentObjectPtrLo),Y ; PRG:$22FE Bytes:91 08 - RTS ; PRG:$2300 Bytes:60 + LDY #$18 ; CPU:$E2E6 PRG:22E6 A0 18 + LDA (CurrentObjectPtrLo),Y ; CPU:$E2E8 PRG:22E8 B1 08 + CLC ; CPU:$E2EA PRG:22EA 18 + LDY $E16F,X ; CPU:$E2EB PRG:22EB BC 6F E1 + ADC (CurrentObjectPtrLo),Y ; CPU:$E2EE PRG:22EE 71 08 + STA (CurrentObjectPtrLo),Y ; CPU:$E2F0 PRG:22F0 91 08 + LDY #$17 ; CPU:$E2F2 PRG:22F2 A0 17 + LDA (CurrentObjectPtrLo),Y ; CPU:$E2F4 PRG:22F4 B1 08 + STA $00 ; CPU:$E2F6 PRG:22F6 85 00 + LDY $E16F,X ; CPU:$E2F8 PRG:22F8 BC 6F E1 + DEY ; CPU:$E2FB PRG:22FB 88 + ADC (CurrentObjectPtrLo),Y ; CPU:$E2FC PRG:22FC 71 08 + STA (CurrentObjectPtrLo),Y ; CPU:$E2FE PRG:22FE 91 08 + RTS ; CPU:$E300 PRG:2300 60 UpdateObjectRecordOnNoCarry_E301: - LDY #$10 ; PRG:$2301 Bytes:A0 10 - TXA ; PRG:$2303 Bytes:8A - STA (CurrentObjectPtrLo),Y ; PRG:$2304 Bytes:91 08 - LDY #$1B ; PRG:$2306 Bytes:A0 1B - STA (CurrentObjectPtrLo),Y ; PRG:$2308 Bytes:91 08 - AND #$01 ; PRG:$230A Bytes:29 01 - BEQ UpdateObjectRecordOnZero_E313 ; PRG:$230C Bytes:F0 05 - LDY #$15 ; PRG:$230E Bytes:A0 15 - JSR UpdateObjectRecordRoutine_E325 ; PRG:$2310 Bytes:20 25 E3 + LDY #$10 ; CPU:$E301 PRG:2301 A0 10 + TXA ; CPU:$E303 PRG:2303 8A + STA (CurrentObjectPtrLo),Y ; CPU:$E304 PRG:2304 91 08 + LDY #$1B ; CPU:$E306 PRG:2306 A0 1B + STA (CurrentObjectPtrLo),Y ; CPU:$E308 PRG:2308 91 08 + AND #$01 ; CPU:$E30A PRG:230A 29 01 + BEQ UpdateObjectRecordOnZero_E313 ; CPU:$E30C PRG:230C F0 05 + LDY #$15 ; CPU:$E30E PRG:230E A0 15 + JSR UpdateObjectRecordRoutine_E325 ; CPU:$E310 PRG:2310 20 25 E3 UpdateObjectRecordOnZero_E313: - LDY #$15 ; PRG:$2313 Bytes:A0 15 - LDA (CurrentObjectPtrLo),Y ; PRG:$2315 Bytes:B1 08 - PHA ; PRG:$2317 Bytes:48 - INY ; PRG:$2318 Bytes:C8 - LDA (CurrentObjectPtrLo),Y ; PRG:$2319 Bytes:B1 08 - LDY $E16F,X ; PRG:$231B Bytes:BC 6F E1 - STA (CurrentObjectPtrLo),Y ; PRG:$231E Bytes:91 08 - DEY ; PRG:$2320 Bytes:88 - PLA ; PRG:$2321 Bytes:68 - STA (CurrentObjectPtrLo),Y ; PRG:$2322 Bytes:91 08 - RTS ; PRG:$2324 Bytes:60 + LDY #$15 ; CPU:$E313 PRG:2313 A0 15 + LDA (CurrentObjectPtrLo),Y ; CPU:$E315 PRG:2315 B1 08 + PHA ; CPU:$E317 PRG:2317 48 + INY ; CPU:$E318 PRG:2318 C8 + LDA (CurrentObjectPtrLo),Y ; CPU:$E319 PRG:2319 B1 08 + LDY $E16F,X ; CPU:$E31B PRG:231B BC 6F E1 + STA (CurrentObjectPtrLo),Y ; CPU:$E31E PRG:231E 91 08 + DEY ; CPU:$E320 PRG:2320 88 + PLA ; CPU:$E321 PRG:2321 68 + STA (CurrentObjectPtrLo),Y ; CPU:$E322 PRG:2322 91 08 + RTS ; CPU:$E324 PRG:2324 60 ;------------------------------------------------------------ ; UpdateObjectRecordRoutine_E325 ; @@ -6167,16 +6167,16 @@ UpdateObjectRecordOnZero_E313: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ UpdateObjectRecordRoutine_E325: - INY ; PRG:$2325 Bytes:C8 - SEC ; PRG:$2326 Bytes:38 - LDA #$00 ; PRG:$2327 Bytes:A9 00 - SBC (CurrentObjectPtrLo),Y ; PRG:$2329 Bytes:F1 08 - STA (CurrentObjectPtrLo),Y ; PRG:$232B Bytes:91 08 - DEY ; PRG:$232D Bytes:88 - LDA #$00 ; PRG:$232E Bytes:A9 00 - SBC (CurrentObjectPtrLo),Y ; PRG:$2330 Bytes:F1 08 - STA (CurrentObjectPtrLo),Y ; PRG:$2332 Bytes:91 08 - RTS ; PRG:$2334 Bytes:60 + INY ; CPU:$E325 PRG:2325 C8 + SEC ; CPU:$E326 PRG:2326 38 + LDA #$00 ; CPU:$E327 PRG:2327 A9 00 + SBC (CurrentObjectPtrLo),Y ; CPU:$E329 PRG:2329 F1 08 + STA (CurrentObjectPtrLo),Y ; CPU:$E32B PRG:232B 91 08 + DEY ; CPU:$E32D PRG:232D 88 + LDA #$00 ; CPU:$E32E PRG:232E A9 00 + SBC (CurrentObjectPtrLo),Y ; CPU:$E330 PRG:2330 F1 08 + STA (CurrentObjectPtrLo),Y ; CPU:$E332 PRG:2332 91 08 + RTS ; CPU:$E334 PRG:2334 60 ;------------------------------------------------------------ ; UpdateObjectRecordRoutine_E335 ; @@ -6193,20 +6193,20 @@ UpdateObjectRecordRoutine_E325: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ UpdateObjectRecordRoutine_E335: - LDY $E167,X ; PRG:$2335 Bytes:BC 67 E1 - LDA (CurrentObjectPtrLo),Y ; PRG:$2338 Bytes:B1 08 - LDY $E16B,X ; PRG:$233A Bytes:BC 6B E1 - CMP (CurrentObjectPtrLo),Y ; PRG:$233D Bytes:D1 08 - BCC ObjectPathOnNoCarry_E350 ; PRG:$233F Bytes:90 0F - LDY $E177,X ; PRG:$2341 Bytes:BC 77 E1 - LDA (CurrentObjectPtrLo),Y ; PRG:$2344 Bytes:B1 08 - LDY $E17B,X ; PRG:$2346 Bytes:BC 7B E1 - STA (CurrentObjectPtrLo),Y ; PRG:$2349 Bytes:91 08 - INY ; PRG:$234B Bytes:C8 - LDA #$00 ; PRG:$234C Bytes:A9 00 - STA (CurrentObjectPtrLo),Y ; PRG:$234E Bytes:91 08 + LDY $E167,X ; CPU:$E335 PRG:2335 BC 67 E1 + LDA (CurrentObjectPtrLo),Y ; CPU:$E338 PRG:2338 B1 08 + LDY $E16B,X ; CPU:$E33A PRG:233A BC 6B E1 + CMP (CurrentObjectPtrLo),Y ; CPU:$E33D PRG:233D D1 08 + BCC ObjectPathOnNoCarry_E350 ; CPU:$E33F PRG:233F 90 0F + LDY $E177,X ; CPU:$E341 PRG:2341 BC 77 E1 + LDA (CurrentObjectPtrLo),Y ; CPU:$E344 PRG:2344 B1 08 + LDY $E17B,X ; CPU:$E346 PRG:2346 BC 7B E1 + STA (CurrentObjectPtrLo),Y ; CPU:$E349 PRG:2349 91 08 + INY ; CPU:$E34B PRG:234B C8 + LDA #$00 ; CPU:$E34C PRG:234C A9 00 + STA (CurrentObjectPtrLo),Y ; CPU:$E34E PRG:234E 91 08 ObjectPathOnNoCarry_E350: - RTS ; PRG:$2350 Bytes:60 + RTS ; CPU:$E350 PRG:2350 60 ;------------------------------------------------------------ ; ReadObjectRecordRoutine_E351 ; @@ -6223,12 +6223,12 @@ ObjectPathOnNoCarry_E350: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ ReadObjectRecordRoutine_E351: - LDY #$20 ; PRG:$2351 Bytes:A0 20 - LDA (CurrentObjectPtrLo),Y ; PRG:$2353 Bytes:B1 08 - BNE ObjectPathLoop_E37E ; PRG:$2355 Bytes:D0 27 - LDY #$21 ; PRG:$2357 Bytes:A0 21 - LDA (CurrentObjectPtrLo),Y ; PRG:$2359 Bytes:B1 08 - CLC ; PRG:$235B Bytes:18 + LDY #$20 ; CPU:$E351 PRG:2351 A0 20 + LDA (CurrentObjectPtrLo),Y ; CPU:$E353 PRG:2353 B1 08 + BNE ObjectPathLoop_E37E ; CPU:$E355 PRG:2355 D0 27 + LDY #$21 ; CPU:$E357 PRG:2357 A0 21 + LDA (CurrentObjectPtrLo),Y ; CPU:$E359 PRG:2359 B1 08 + CLC ; CPU:$E35B PRG:235B 18 ;------------------------------------------------------------ ; ReadObjectRecord_E35C ; @@ -6245,33 +6245,33 @@ ReadObjectRecordRoutine_E351: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ ReadObjectRecord_E35C: - ADC #$04 ; PRG:$235C Bytes:69 04 - STA $00 ; PRG:$235E Bytes:85 00 - LDY #$23 ; PRG:$2360 Bytes:A0 23 - LDA (CurrentObjectPtrLo),Y ; PRG:$2362 Bytes:B1 08 - CLC ; PRG:$2364 Bytes:18 - ADC #$04 ; PRG:$2365 Bytes:69 04 - STA $01 ; PRG:$2367 Bytes:85 01 - JSR UpdateObjectBufferRoutine_E0DF ; PRG:$2369 Bytes:20 DF E0 - LDA $0A ; PRG:$236C Bytes:A5 0A - CLC ; PRG:$236E Bytes:18 - ADC #$02 ; PRG:$236F Bytes:69 02 - JSR ProcessObjectStateRoutine_E0B2 ; PRG:$2371 Bytes:20 B2 E0 - BCS ObjectPathLoop_E37E ; PRG:$2374 Bytes:B0 08 - CMP #$4E ; PRG:$2376 Bytes:C9 4E - BEQ ObjectPathOnZero_E380 ; PRG:$2378 Bytes:F0 06 - CMP #$4F ; PRG:$237A Bytes:C9 4F - BEQ ObjectPathOnZero_E380 ; PRG:$237C Bytes:F0 02 + ADC #$04 ; CPU:$E35C PRG:235C 69 04 + STA $00 ; CPU:$E35E PRG:235E 85 00 + LDY #$23 ; CPU:$E360 PRG:2360 A0 23 + LDA (CurrentObjectPtrLo),Y ; CPU:$E362 PRG:2362 B1 08 + CLC ; CPU:$E364 PRG:2364 18 + ADC #$04 ; CPU:$E365 PRG:2365 69 04 + STA $01 ; CPU:$E367 PRG:2367 85 01 + JSR UpdateObjectBufferRoutine_E0DF ; CPU:$E369 PRG:2369 20 DF E0 + LDA $0A ; CPU:$E36C PRG:236C A5 0A + CLC ; CPU:$E36E PRG:236E 18 + ADC #$02 ; CPU:$E36F PRG:236F 69 02 + JSR ProcessObjectStateRoutine_E0B2 ; CPU:$E371 PRG:2371 20 B2 E0 + BCS ObjectPathLoop_E37E ; CPU:$E374 PRG:2374 B0 08 + CMP #$4E ; CPU:$E376 PRG:2376 C9 4E + BEQ ObjectPathOnZero_E380 ; CPU:$E378 PRG:2378 F0 06 + CMP #$4F ; CPU:$E37A PRG:237A C9 4F + BEQ ObjectPathOnZero_E380 ; CPU:$E37C PRG:237C F0 02 ObjectPathLoop_E37E: - CLC ; PRG:$237E Bytes:18 - RTS ; PRG:$237F Bytes:60 + CLC ; CPU:$E37E PRG:237E 18 + RTS ; CPU:$E37F PRG:237F 60 ObjectPathOnZero_E380: - JSR ReadObjectRecordRoutine_E13F ; PRG:$2380 Bytes:20 3F E1 - BCS ObjectPathLoop_E37E ; PRG:$2383 Bytes:B0 F9 - SEC ; PRG:$2385 Bytes:38 - RTS ; PRG:$2386 Bytes:60 - .byte $00, $00, $00, $00, $0C, $F4, $0C, $F4, $F4, $0C, $F4, $0C, $00, $00, $00, $00 ; PRG:$2387 Bytes:00 00 00 00 0C F4 0C F4 F4 0C F4 0C 00 00 00 00 - .byte $80, $00, $80, $00, $40, $C0, $40, $C0, $81, $80, $80, $81, $81, $80, $80, $81 ; PRG:$2397 Bytes:80 00 80 00 40 C0 40 C0 81 80 80 81 81 80 80 81 + JSR ReadObjectRecordRoutine_E13F ; CPU:$E380 PRG:2380 20 3F E1 + BCS ObjectPathLoop_E37E ; CPU:$E383 PRG:2383 B0 F9 + SEC ; CPU:$E385 PRG:2385 38 + RTS ; CPU:$E386 PRG:2386 60 + .byte $00, $00, $00, $00, $0C, $F4, $0C, $F4, $F4, $0C, $F4, $0C, $00, $00, $00, $00 ; CPU:$E387 PRG:2387 0B + .byte $80, $00, $80, $00, $40, $C0, $40, $C0, $81, $80, $80, $81, $81, $80, $80, $81 ; CPU:$E397 PRG:2397 0B ;------------------------------------------------------------ ; UpdateObjectRecordRoutine_E3A7 ; @@ -6288,13 +6288,13 @@ ObjectPathOnZero_E380: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ UpdateObjectRecordRoutine_E3A7: - JSR ReadObjectRecordRoutine_E262 ; PRG:$23A7 Bytes:20 62 E2 - LDX $06 ; PRG:$23AA Bytes:A6 06 - LDY $E16F,X ; PRG:$23AC Bytes:BC 6F E1 - LDA #$00 ; PRG:$23AF Bytes:A9 00 - STA (CurrentObjectPtrLo),Y ; PRG:$23B1 Bytes:91 08 - DEY ; PRG:$23B3 Bytes:88 - STA (CurrentObjectPtrLo),Y ; PRG:$23B4 Bytes:91 08 + JSR ReadObjectRecordRoutine_E262 ; CPU:$E3A7 PRG:23A7 20 62 E2 + LDX $06 ; CPU:$E3AA PRG:23AA A6 06 + LDY $E16F,X ; CPU:$E3AC PRG:23AC BC 6F E1 + LDA #$00 ; CPU:$E3AF PRG:23AF A9 00 + STA (CurrentObjectPtrLo),Y ; CPU:$E3B1 PRG:23B1 91 08 + DEY ; CPU:$E3B3 PRG:23B3 88 + STA (CurrentObjectPtrLo),Y ; CPU:$E3B4 PRG:23B4 91 08 ;------------------------------------------------------------ ; UpdateObjectRecord_E3B6 ; @@ -6311,48 +6311,48 @@ UpdateObjectRecordRoutine_E3A7: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ UpdateObjectRecord_E3B6: - LDA $07 ; PRG:$23B6 Bytes:A5 07 - SEC ; PRG:$23B8 Bytes:38 - SBC #$04 ; PRG:$23B9 Bytes:E9 04 - TAX ; PRG:$23BB Bytes:AA - LDA $E39F,X ; PRG:$23BC Bytes:BD 9F E3 - LDY #$10 ; PRG:$23BF Bytes:A0 10 - STA (CurrentObjectPtrLo),Y ; PRG:$23C1 Bytes:91 08 - LDA $E387,X ; PRG:$23C3 Bytes:BD 87 E3 - LDY #$19 ; PRG:$23C6 Bytes:A0 19 - STA (CurrentObjectPtrLo),Y ; PRG:$23C8 Bytes:91 08 - LDA $E38F,X ; PRG:$23CA Bytes:BD 8F E3 - INY ; PRG:$23CD Bytes:C8 - STA (CurrentObjectPtrLo),Y ; PRG:$23CE Bytes:91 08 - LDA $E397,X ; PRG:$23D0 Bytes:BD 97 E3 - INY ; PRG:$23D3 Bytes:C8 - STA (CurrentObjectPtrLo),Y ; PRG:$23D4 Bytes:91 08 - LDY #$01 ; PRG:$23D6 Bytes:A0 01 - LDA (CurrentObjectPtrLo),Y ; PRG:$23D8 Bytes:B1 08 - LDX $06 ; PRG:$23DA Bytes:A6 06 - CPX #$02 ; PRG:$23DC Bytes:E0 02 - PHP ; PRG:$23DE Bytes:08 - BCS UpdateObjectRecordOnCarry_E3E4 ; PRG:$23DF Bytes:B0 03 - JSR ProcessObjectStateRoutine_E405 ; PRG:$23E1 Bytes:20 05 E4 + LDA $07 ; CPU:$E3B6 PRG:23B6 A5 07 + SEC ; CPU:$E3B8 PRG:23B8 38 + SBC #$04 ; CPU:$E3B9 PRG:23B9 E9 04 + TAX ; CPU:$E3BB PRG:23BB AA + LDA $E39F,X ; CPU:$E3BC PRG:23BC BD 9F E3 + LDY #$10 ; CPU:$E3BF PRG:23BF A0 10 + STA (CurrentObjectPtrLo),Y ; CPU:$E3C1 PRG:23C1 91 08 + LDA $E387,X ; CPU:$E3C3 PRG:23C3 BD 87 E3 + LDY #$19 ; CPU:$E3C6 PRG:23C6 A0 19 + STA (CurrentObjectPtrLo),Y ; CPU:$E3C8 PRG:23C8 91 08 + LDA $E38F,X ; CPU:$E3CA PRG:23CA BD 8F E3 + INY ; CPU:$E3CD PRG:23CD C8 + STA (CurrentObjectPtrLo),Y ; CPU:$E3CE PRG:23CE 91 08 + LDA $E397,X ; CPU:$E3D0 PRG:23D0 BD 97 E3 + INY ; CPU:$E3D3 PRG:23D3 C8 + STA (CurrentObjectPtrLo),Y ; CPU:$E3D4 PRG:23D4 91 08 + LDY #$01 ; CPU:$E3D6 PRG:23D6 A0 01 + LDA (CurrentObjectPtrLo),Y ; CPU:$E3D8 PRG:23D8 B1 08 + LDX $06 ; CPU:$E3DA PRG:23DA A6 06 + CPX #$02 ; CPU:$E3DC PRG:23DC E0 02 + PHP ; CPU:$E3DE PRG:23DE 08 + BCS UpdateObjectRecordOnCarry_E3E4 ; CPU:$E3DF PRG:23DF B0 03 + JSR ProcessObjectStateRoutine_E405 ; CPU:$E3E1 PRG:23E1 20 05 E4 UpdateObjectRecordOnCarry_E3E4: - STA (CurrentObjectPtrLo),Y ; PRG:$23E4 Bytes:91 08 - LDY #$17 ; PRG:$23E6 Bytes:A0 17 - STA (CurrentObjectPtrLo),Y ; PRG:$23E8 Bytes:91 08 - LDY #$03 ; PRG:$23EA Bytes:A0 03 - LDA (CurrentObjectPtrLo),Y ; PRG:$23EC Bytes:B1 08 - PLP ; PRG:$23EE Bytes:28 - BCC UpdateObjectRecordOnNoCarry_E3F4 ; PRG:$23EF Bytes:90 03 - JSR ProcessObjectStateRoutine_E405 ; PRG:$23F1 Bytes:20 05 E4 + STA (CurrentObjectPtrLo),Y ; CPU:$E3E4 PRG:23E4 91 08 + LDY #$17 ; CPU:$E3E6 PRG:23E6 A0 17 + STA (CurrentObjectPtrLo),Y ; CPU:$E3E8 PRG:23E8 91 08 + LDY #$03 ; CPU:$E3EA PRG:23EA A0 03 + LDA (CurrentObjectPtrLo),Y ; CPU:$E3EC PRG:23EC B1 08 + PLP ; CPU:$E3EE PRG:23EE 28 + BCC UpdateObjectRecordOnNoCarry_E3F4 ; CPU:$E3EF PRG:23EF 90 03 + JSR ProcessObjectStateRoutine_E405 ; CPU:$E3F1 PRG:23F1 20 05 E4 UpdateObjectRecordOnNoCarry_E3F4: - STA (CurrentObjectPtrLo),Y ; PRG:$23F4 Bytes:91 08 - LDY #$18 ; PRG:$23F6 Bytes:A0 18 - STA (CurrentObjectPtrLo),Y ; PRG:$23F8 Bytes:91 08 - LDA #$00 ; PRG:$23FA Bytes:A9 00 - LDY #$02 ; PRG:$23FC Bytes:A0 02 - STA (CurrentObjectPtrLo),Y ; PRG:$23FE Bytes:91 08 - LDY #$04 ; PRG:$2400 Bytes:A0 04 - STA (CurrentObjectPtrLo),Y ; PRG:$2402 Bytes:91 08 - RTS ; PRG:$2404 Bytes:60 + STA (CurrentObjectPtrLo),Y ; CPU:$E3F4 PRG:23F4 91 08 + LDY #$18 ; CPU:$E3F6 PRG:23F6 A0 18 + STA (CurrentObjectPtrLo),Y ; CPU:$E3F8 PRG:23F8 91 08 + LDA #$00 ; CPU:$E3FA PRG:23FA A9 00 + LDY #$02 ; CPU:$E3FC PRG:23FC A0 02 + STA (CurrentObjectPtrLo),Y ; CPU:$E3FE PRG:23FE 91 08 + LDY #$04 ; CPU:$E400 PRG:2400 A0 04 + STA (CurrentObjectPtrLo),Y ; CPU:$E402 PRG:2402 91 08 + RTS ; CPU:$E404 PRG:2404 60 ;------------------------------------------------------------ ; ProcessObjectStateRoutine_E405 ; @@ -6369,22 +6369,22 @@ UpdateObjectRecordOnNoCarry_E3F4: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ ProcessObjectStateRoutine_E405: - AND #$0F ; PRG:$2405 Bytes:29 0F - LDX #$04 ; PRG:$2407 Bytes:A2 04 - CMP #$08 ; PRG:$2409 Bytes:C9 08 - BCC ReadObjectRecordOnNoCarry_E40F ; PRG:$240B Bytes:90 02 - LDX #$0C ; PRG:$240D Bytes:A2 0C + AND #$0F ; CPU:$E405 PRG:2405 29 0F + LDX #$04 ; CPU:$E407 PRG:2407 A2 04 + CMP #$08 ; CPU:$E409 PRG:2409 C9 08 + BCC ReadObjectRecordOnNoCarry_E40F ; CPU:$E40B PRG:240B 90 02 + LDX #$0C ; CPU:$E40D PRG:240D A2 0C ReadObjectRecordOnNoCarry_E40F: - STX $04 ; PRG:$240F Bytes:86 04 - LDA (CurrentObjectPtrLo),Y ; PRG:$2411 Bytes:B1 08 - AND #$F0 ; PRG:$2413 Bytes:29 F0 - ORA $04 ; PRG:$2415 Bytes:05 04 - RTS ; PRG:$2417 Bytes:60 - .byte $00, $04, $02, $04, $00, $04, $02, $04, $00, $04, $02, $04, $00, $04, $02, $04 ; PRG:$2418 Bytes:00 04 02 04 00 04 02 04 00 04 02 04 00 04 02 04 - .byte $40, $40, $40, $C0, $80, $80, $80, $00, $C0, $80, $00, $00, $00, $40, $C0, $C0 ; PRG:$2428 Bytes:40 40 40 C0 80 80 80 00 C0 80 00 00 00 40 C0 C0 - .byte $00, $03, $01, $02, $00, $03, $01, $02, $00, $02, $01, $03, $00, $02, $01, $03 ; PRG:$2438 Bytes:00 03 01 02 00 03 01 02 00 02 01 03 00 02 01 03 - .byte $F8, $F8, $04, $10, $10, $10, $04, $F8, $10, $10, $04, $F8, $F8, $F8, $04, $10 ; PRG:$2448 Bytes:F8 F8 04 10 10 10 04 F8 10 10 04 F8 F8 F8 04 10 - .byte $04, $FC, $F8, $FC, $04, $0C, $10, $0C, $04, $0C, $10, $0C, $04, $FC, $F8, $FC ; PRG:$2458 Bytes:04 FC F8 FC 04 0C 10 0C 04 0C 10 0C 04 FC F8 FC + STX $04 ; CPU:$E40F PRG:240F 86 04 + LDA (CurrentObjectPtrLo),Y ; CPU:$E411 PRG:2411 B1 08 + AND #$F0 ; CPU:$E413 PRG:2413 29 F0 + ORA $04 ; CPU:$E415 PRG:2415 05 04 + RTS ; CPU:$E417 PRG:2417 60 + .byte $00, $04, $02, $04, $00, $04, $02, $04, $00, $04, $02, $04, $00, $04, $02, $04 ; CPU:$E418 PRG:2418 0B + .byte $40, $40, $40, $C0, $80, $80, $80, $00, $C0, $80, $00, $00, $00, $40, $C0, $C0 ; CPU:$E428 PRG:2428 0B + .byte $00, $03, $01, $02, $00, $03, $01, $02, $00, $02, $01, $03, $00, $02, $01, $03 ; CPU:$E438 PRG:2438 0B + .byte $F8, $F8, $04, $10, $10, $10, $04, $F8, $10, $10, $04, $F8, $F8, $F8, $04, $10 ; CPU:$E448 PRG:2448 0B + .byte $04, $FC, $F8, $FC, $04, $0C, $10, $0C, $04, $0C, $10, $0C, $04, $FC, $F8, $FC ; CPU:$E458 PRG:2458 0B ;------------------------------------------------------------ ; UpdateObjectBufferRoutine_E468 ; @@ -6401,117 +6401,117 @@ ReadObjectRecordOnNoCarry_E40F: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ UpdateObjectBufferRoutine_E468: - LDA #$00 ; PRG:$2468 Bytes:A9 00 - STA $04 ; PRG:$246A Bytes:85 04 - STA $05 ; PRG:$246C Bytes:85 05 - LDX #$03 ; PRG:$246E Bytes:A2 03 + LDA #$00 ; CPU:$E468 PRG:2468 A9 00 + STA $04 ; CPU:$E46A PRG:246A 85 04 + STA $05 ; CPU:$E46C PRG:246C 85 05 + LDX #$03 ; CPU:$E46E PRG:246E A2 03 ReadObjectRecordLoop_E470: - LDY #$16 ; PRG:$2470 Bytes:A0 16 - LDA $05 ; PRG:$2472 Bytes:A5 05 - CLC ; PRG:$2474 Bytes:18 - ADC (CurrentObjectPtrLo),Y ; PRG:$2475 Bytes:71 08 - STA $05 ; PRG:$2477 Bytes:85 05 - LDY #$15 ; PRG:$2479 Bytes:A0 15 - LDA $04 ; PRG:$247B Bytes:A5 04 - ADC (CurrentObjectPtrLo),Y ; PRG:$247D Bytes:71 08 - STA $04 ; PRG:$247F Bytes:85 04 - DEX ; PRG:$2481 Bytes:CA - BNE ReadObjectRecordLoop_E470 ; PRG:$2482 Bytes:D0 EC - LDA $06 ; PRG:$2484 Bytes:A5 06 - CMP #$80 ; PRG:$2486 Bytes:C9 80 - BNE ObjectPathOnNonZero_E491 ; PRG:$2488 Bytes:D0 07 - SEC ; PRG:$248A Bytes:38 - LDA #$00 ; PRG:$248B Bytes:A9 00 - SBC $04 ; PRG:$248D Bytes:E5 04 - STA $04 ; PRG:$248F Bytes:85 04 + LDY #$16 ; CPU:$E470 PRG:2470 A0 16 + LDA $05 ; CPU:$E472 PRG:2472 A5 05 + CLC ; CPU:$E474 PRG:2474 18 + ADC (CurrentObjectPtrLo),Y ; CPU:$E475 PRG:2475 71 08 + STA $05 ; CPU:$E477 PRG:2477 85 05 + LDY #$15 ; CPU:$E479 PRG:2479 A0 15 + LDA $04 ; CPU:$E47B PRG:247B A5 04 + ADC (CurrentObjectPtrLo),Y ; CPU:$E47D PRG:247D 71 08 + STA $04 ; CPU:$E47F PRG:247F 85 04 + DEX ; CPU:$E481 PRG:2481 CA + BNE ReadObjectRecordLoop_E470 ; CPU:$E482 PRG:2482 D0 EC + LDA $06 ; CPU:$E484 PRG:2484 A5 06 + CMP #$80 ; CPU:$E486 PRG:2486 C9 80 + BNE ObjectPathOnNonZero_E491 ; CPU:$E488 PRG:2488 D0 07 + SEC ; CPU:$E48A PRG:248A 38 + LDA #$00 ; CPU:$E48B PRG:248B A9 00 + SBC $04 ; CPU:$E48D PRG:248D E5 04 + STA $04 ; CPU:$E48F PRG:248F 85 04 ObjectPathOnNonZero_E491: - LDA $56 ; PRG:$2491 Bytes:A5 56 - BNE ObjectPathOnNonZero_E49B ; PRG:$2493 Bytes:D0 06 - LDX $0A ; PRG:$2495 Bytes:A6 0A - LDA $75,X ; PRG:$2497 Bytes:B5 75 - BEQ UpdateObjectRecordOnZero_E49F ; PRG:$2499 Bytes:F0 04 + LDA $56 ; CPU:$E491 PRG:2491 A5 56 + BNE ObjectPathOnNonZero_E49B ; CPU:$E493 PRG:2493 D0 06 + LDX $0A ; CPU:$E495 PRG:2495 A6 0A + LDA $75,X ; CPU:$E497 PRG:2497 B5 75 + BEQ UpdateObjectRecordOnZero_E49F ; CPU:$E499 PRG:2499 F0 04 ObjectPathOnNonZero_E49B: - LDA #$00 ; PRG:$249B Bytes:A9 00 - STA $04 ; PRG:$249D Bytes:85 04 + LDA #$00 ; CPU:$E49B PRG:249B A9 00 + STA $04 ; CPU:$E49D PRG:249D 85 04 UpdateObjectRecordOnZero_E49F: - LDY #$1B ; PRG:$249F Bytes:A0 1B - CLC ; PRG:$24A1 Bytes:18 - LDA $04 ; PRG:$24A2 Bytes:A5 04 - ADC (CurrentObjectPtrLo),Y ; PRG:$24A4 Bytes:71 08 - STA (CurrentObjectPtrLo),Y ; PRG:$24A6 Bytes:91 08 - JSR ProcessObjectStateRoutine_E045 ; PRG:$24A8 Bytes:20 45 E0 - LDY #$19 ; PRG:$24AB Bytes:A0 19 - LDA (CurrentObjectPtrLo),Y ; PRG:$24AD Bytes:B1 08 - SEC ; PRG:$24AF Bytes:38 - SBC $00 ; PRG:$24B0 Bytes:E5 00 - LDY #$17 ; PRG:$24B2 Bytes:A0 17 - CLC ; PRG:$24B4 Bytes:18 - ADC (CurrentObjectPtrLo),Y ; PRG:$24B5 Bytes:71 08 - LDY #$01 ; PRG:$24B7 Bytes:A0 01 - STA (CurrentObjectPtrLo),Y ; PRG:$24B9 Bytes:91 08 - LDY #$1B ; PRG:$24BB Bytes:A0 1B - SEC ; PRG:$24BD Bytes:38 - LDA #$40 ; PRG:$24BE Bytes:A9 40 - SBC (CurrentObjectPtrLo),Y ; PRG:$24C0 Bytes:F1 08 - JSR ProcessObjectStateRoutine_E045 ; PRG:$24C2 Bytes:20 45 E0 - LDY #$1A ; PRG:$24C5 Bytes:A0 1A - LDA (CurrentObjectPtrLo),Y ; PRG:$24C7 Bytes:B1 08 - SEC ; PRG:$24C9 Bytes:38 - SBC $00 ; PRG:$24CA Bytes:E5 00 - STA $00 ; PRG:$24CC Bytes:85 00 - LDY #$18 ; PRG:$24CE Bytes:A0 18 - LDA (CurrentObjectPtrLo),Y ; PRG:$24D0 Bytes:B1 08 - SEC ; PRG:$24D2 Bytes:38 - SBC $00 ; PRG:$24D3 Bytes:E5 00 - LDY #$03 ; PRG:$24D5 Bytes:A0 03 - STA (CurrentObjectPtrLo),Y ; PRG:$24D7 Bytes:91 08 - LDX #$07 ; PRG:$24D9 Bytes:A2 07 - LDA $06 ; PRG:$24DB Bytes:A5 06 - CMP #$81 ; PRG:$24DD Bytes:C9 81 - BEQ ReadObjectRecordOnZero_E4E3 ; PRG:$24DF Bytes:F0 02 - LDX #$FF ; PRG:$24E1 Bytes:A2 FF + LDY #$1B ; CPU:$E49F PRG:249F A0 1B + CLC ; CPU:$E4A1 PRG:24A1 18 + LDA $04 ; CPU:$E4A2 PRG:24A2 A5 04 + ADC (CurrentObjectPtrLo),Y ; CPU:$E4A4 PRG:24A4 71 08 + STA (CurrentObjectPtrLo),Y ; CPU:$E4A6 PRG:24A6 91 08 + JSR ProcessObjectStateRoutine_E045 ; CPU:$E4A8 PRG:24A8 20 45 E0 + LDY #$19 ; CPU:$E4AB PRG:24AB A0 19 + LDA (CurrentObjectPtrLo),Y ; CPU:$E4AD PRG:24AD B1 08 + SEC ; CPU:$E4AF PRG:24AF 38 + SBC $00 ; CPU:$E4B0 PRG:24B0 E5 00 + LDY #$17 ; CPU:$E4B2 PRG:24B2 A0 17 + CLC ; CPU:$E4B4 PRG:24B4 18 + ADC (CurrentObjectPtrLo),Y ; CPU:$E4B5 PRG:24B5 71 08 + LDY #$01 ; CPU:$E4B7 PRG:24B7 A0 01 + STA (CurrentObjectPtrLo),Y ; CPU:$E4B9 PRG:24B9 91 08 + LDY #$1B ; CPU:$E4BB PRG:24BB A0 1B + SEC ; CPU:$E4BD PRG:24BD 38 + LDA #$40 ; CPU:$E4BE PRG:24BE A9 40 + SBC (CurrentObjectPtrLo),Y ; CPU:$E4C0 PRG:24C0 F1 08 + JSR ProcessObjectStateRoutine_E045 ; CPU:$E4C2 PRG:24C2 20 45 E0 + LDY #$1A ; CPU:$E4C5 PRG:24C5 A0 1A + LDA (CurrentObjectPtrLo),Y ; CPU:$E4C7 PRG:24C7 B1 08 + SEC ; CPU:$E4C9 PRG:24C9 38 + SBC $00 ; CPU:$E4CA PRG:24CA E5 00 + STA $00 ; CPU:$E4CC PRG:24CC 85 00 + LDY #$18 ; CPU:$E4CE PRG:24CE A0 18 + LDA (CurrentObjectPtrLo),Y ; CPU:$E4D0 PRG:24D0 B1 08 + SEC ; CPU:$E4D2 PRG:24D2 38 + SBC $00 ; CPU:$E4D3 PRG:24D3 E5 00 + LDY #$03 ; CPU:$E4D5 PRG:24D5 A0 03 + STA (CurrentObjectPtrLo),Y ; CPU:$E4D7 PRG:24D7 91 08 + LDX #$07 ; CPU:$E4D9 PRG:24D9 A2 07 + LDA $06 ; CPU:$E4DB PRG:24DB A5 06 + CMP #$81 ; CPU:$E4DD PRG:24DD C9 81 + BEQ ReadObjectRecordOnZero_E4E3 ; CPU:$E4DF PRG:24DF F0 02 + LDX #$FF ; CPU:$E4E1 PRG:24E1 A2 FF ReadObjectRecordOnZero_E4E3: - LDY #$1B ; PRG:$24E3 Bytes:A0 1B - LDA #$10 ; PRG:$24E5 Bytes:A9 10 - CLC ; PRG:$24E7 Bytes:18 - ADC (CurrentObjectPtrLo),Y ; PRG:$24E8 Bytes:71 08 + LDY #$1B ; CPU:$E4E3 PRG:24E3 A0 1B + LDA #$10 ; CPU:$E4E5 PRG:24E5 A9 10 + CLC ; CPU:$E4E7 PRG:24E7 18 + ADC (CurrentObjectPtrLo),Y ; CPU:$E4E8 PRG:24E8 71 08 UpdateObjectRecordLoop_E4EA: - SEC ; PRG:$24EA Bytes:38 - SBC #$20 ; PRG:$24EB Bytes:E9 20 - INX ; PRG:$24ED Bytes:E8 - BCS UpdateObjectRecordLoop_E4EA ; PRG:$24EE Bytes:B0 FA - LDA $E418,X ; PRG:$24F0 Bytes:BD 18 E4 - LDY #$05 ; PRG:$24F3 Bytes:A0 05 - STA (CurrentObjectPtrLo),Y ; PRG:$24F5 Bytes:91 08 - LDA $E428,X ; PRG:$24F7 Bytes:BD 28 E4 - LDY #$08 ; PRG:$24FA Bytes:A0 08 - STA (CurrentObjectPtrLo),Y ; PRG:$24FC Bytes:91 08 - LDY #$28 ; PRG:$24FE Bytes:A0 28 - STA (CurrentObjectPtrLo),Y ; PRG:$2500 Bytes:91 08 - LDY #$38 ; PRG:$2502 Bytes:A0 38 - STA (CurrentObjectPtrLo),Y ; PRG:$2504 Bytes:91 08 - LDA $E438,X ; PRG:$2506 Bytes:BD 38 E4 - LDY #$25 ; PRG:$2509 Bytes:A0 25 - STA (CurrentObjectPtrLo),Y ; PRG:$250B Bytes:91 08 - LDA $E418,X ; PRG:$250D Bytes:BD 18 E4 - LDY #$35 ; PRG:$2510 Bytes:A0 35 - STA (CurrentObjectPtrLo),Y ; PRG:$2512 Bytes:91 08 - LDA $E448,X ; PRG:$2514 Bytes:BD 48 E4 - LDY #$01 ; PRG:$2517 Bytes:A0 01 - CLC ; PRG:$2519 Bytes:18 - ADC (CurrentObjectPtrLo),Y ; PRG:$251A Bytes:71 08 - LDY #$31 ; PRG:$251C Bytes:A0 31 - STA (CurrentObjectPtrLo),Y ; PRG:$251E Bytes:91 08 - LDA $E458,X ; PRG:$2520 Bytes:BD 58 E4 - LDY #$03 ; PRG:$2523 Bytes:A0 03 - CLC ; PRG:$2525 Bytes:18 - ADC (CurrentObjectPtrLo),Y ; PRG:$2526 Bytes:71 08 - LDY #$33 ; PRG:$2528 Bytes:A0 33 - STA (CurrentObjectPtrLo),Y ; PRG:$252A Bytes:91 08 - RTS ; PRG:$252C Bytes:60 - .byte $02, $01, $03, $00, $02, $03, $03, $01, $01, $11, $24 ; PRG:$252D Bytes:02 01 03 00 02 03 03 01 01 11 24 + SEC ; CPU:$E4EA PRG:24EA 38 + SBC #$20 ; CPU:$E4EB PRG:24EB E9 20 + INX ; CPU:$E4ED PRG:24ED E8 + BCS UpdateObjectRecordLoop_E4EA ; CPU:$E4EE PRG:24EE B0 FA + LDA $E418,X ; CPU:$E4F0 PRG:24F0 BD 18 E4 + LDY #$05 ; CPU:$E4F3 PRG:24F3 A0 05 + STA (CurrentObjectPtrLo),Y ; CPU:$E4F5 PRG:24F5 91 08 + LDA $E428,X ; CPU:$E4F7 PRG:24F7 BD 28 E4 + LDY #$08 ; CPU:$E4FA PRG:24FA A0 08 + STA (CurrentObjectPtrLo),Y ; CPU:$E4FC PRG:24FC 91 08 + LDY #$28 ; CPU:$E4FE PRG:24FE A0 28 + STA (CurrentObjectPtrLo),Y ; CPU:$E500 PRG:2500 91 08 + LDY #$38 ; CPU:$E502 PRG:2502 A0 38 + STA (CurrentObjectPtrLo),Y ; CPU:$E504 PRG:2504 91 08 + LDA $E438,X ; CPU:$E506 PRG:2506 BD 38 E4 + LDY #$25 ; CPU:$E509 PRG:2509 A0 25 + STA (CurrentObjectPtrLo),Y ; CPU:$E50B PRG:250B 91 08 + LDA $E418,X ; CPU:$E50D PRG:250D BD 18 E4 + LDY #$35 ; CPU:$E510 PRG:2510 A0 35 + STA (CurrentObjectPtrLo),Y ; CPU:$E512 PRG:2512 91 08 + LDA $E448,X ; CPU:$E514 PRG:2514 BD 48 E4 + LDY #$01 ; CPU:$E517 PRG:2517 A0 01 + CLC ; CPU:$E519 PRG:2519 18 + ADC (CurrentObjectPtrLo),Y ; CPU:$E51A PRG:251A 71 08 + LDY #$31 ; CPU:$E51C PRG:251C A0 31 + STA (CurrentObjectPtrLo),Y ; CPU:$E51E PRG:251E 91 08 + LDA $E458,X ; CPU:$E520 PRG:2520 BD 58 E4 + LDY #$03 ; CPU:$E523 PRG:2523 A0 03 + CLC ; CPU:$E525 PRG:2525 18 + ADC (CurrentObjectPtrLo),Y ; CPU:$E526 PRG:2526 71 08 + LDY #$33 ; CPU:$E528 PRG:2528 A0 33 + STA (CurrentObjectPtrLo),Y ; CPU:$E52A PRG:252A 91 08 + RTS ; CPU:$E52C PRG:252C 60 + .byte $02, $01, $03, $00, $02, $03, $03, $01, $01, $11, $24 ; CPU:$E52D PRG:252D 0B ObjectPathLoop_E538: - RTS ; PRG:$2538 Bytes:60 + RTS ; CPU:$E538 PRG:2538 60 ;------------------------------------------------------------ ; ReadObjectRecordRoutine_E539 ; @@ -6528,69 +6528,69 @@ ObjectPathLoop_E538: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ ReadObjectRecordRoutine_E539: - LDX $0A ; PRG:$2539 Bytes:A6 0A - LDA $46,X ; PRG:$253B Bytes:B5 46 - AND #$0F ; PRG:$253D Bytes:29 0F - BNE ObjectPathLoop_E538 ; PRG:$253F Bytes:D0 F7 - LDY #$1B ; PRG:$2541 Bytes:A0 1B - LDA (CurrentObjectPtrLo),Y ; PRG:$2543 Bytes:B1 08 - LDY #$FF ; PRG:$2545 Bytes:A0 FF + LDX $0A ; CPU:$E539 PRG:2539 A6 0A + LDA $46,X ; CPU:$E53B PRG:253B B5 46 + AND #$0F ; CPU:$E53D PRG:253D 29 0F + BNE ObjectPathLoop_E538 ; CPU:$E53F PRG:253F D0 F7 + LDY #$1B ; CPU:$E541 PRG:2541 A0 1B + LDA (CurrentObjectPtrLo),Y ; CPU:$E543 PRG:2543 B1 08 + LDY #$FF ; CPU:$E545 PRG:2545 A0 FF ObjectPathLoop_E547: - INY ; PRG:$2547 Bytes:C8 - SEC ; PRG:$2548 Bytes:38 - SBC #$40 ; PRG:$2549 Bytes:E9 40 - BCS ObjectPathLoop_E547 ; PRG:$254B Bytes:B0 FA - ADC #$40 ; PRG:$254D Bytes:69 40 - LDX $06 ; PRG:$254F Bytes:A6 06 - CPX #$80 ; PRG:$2551 Bytes:E0 80 - BEQ ObjectPathOnZero_E59C ; PRG:$2553 Bytes:F0 47 - CMP #$1C ; PRG:$2555 Bytes:C9 1C - BCS ObjectPathLoop_E538 ; PRG:$2557 Bytes:B0 DF - INY ; PRG:$2559 Bytes:C8 + INY ; CPU:$E547 PRG:2547 C8 + SEC ; CPU:$E548 PRG:2548 38 + SBC #$40 ; CPU:$E549 PRG:2549 E9 40 + BCS ObjectPathLoop_E547 ; CPU:$E54B PRG:254B B0 FA + ADC #$40 ; CPU:$E54D PRG:254D 69 40 + LDX $06 ; CPU:$E54F PRG:254F A6 06 + CPX #$80 ; CPU:$E551 PRG:2551 E0 80 + BEQ ObjectPathOnZero_E59C ; CPU:$E553 PRG:2553 F0 47 + CMP #$1C ; CPU:$E555 PRG:2555 C9 1C + BCS ObjectPathLoop_E538 ; CPU:$E557 PRG:2557 B0 DF + INY ; CPU:$E559 PRG:2559 C8 UpdateObjectRecordLoop_E55A: - LDA $E52D,Y ; PRG:$255A Bytes:B9 2D E5 - LDY #$10 ; PRG:$255D Bytes:A0 10 - STA (CurrentObjectPtrLo),Y ; PRG:$255F Bytes:91 08 - LDY #$1B ; PRG:$2561 Bytes:A0 1B - STA (CurrentObjectPtrLo),Y ; PRG:$2563 Bytes:91 08 - STA $06 ; PRG:$2565 Bytes:85 06 - LDY #$15 ; PRG:$2567 Bytes:A0 15 - TAX ; PRG:$2569 Bytes:AA - AND #$01 ; PRG:$256A Bytes:29 01 - BEQ UpdateObjectRecordOnZero_E571 ; PRG:$256C Bytes:F0 03 - JSR UpdateObjectRecordRoutine_E325 ; PRG:$256E Bytes:20 25 E3 + LDA $E52D,Y ; CPU:$E55A PRG:255A B9 2D E5 + LDY #$10 ; CPU:$E55D PRG:255D A0 10 + STA (CurrentObjectPtrLo),Y ; CPU:$E55F PRG:255F 91 08 + LDY #$1B ; CPU:$E561 PRG:2561 A0 1B + STA (CurrentObjectPtrLo),Y ; CPU:$E563 PRG:2563 91 08 + STA $06 ; CPU:$E565 PRG:2565 85 06 + LDY #$15 ; CPU:$E567 PRG:2567 A0 15 + TAX ; CPU:$E569 PRG:2569 AA + AND #$01 ; CPU:$E56A PRG:256A 29 01 + BEQ UpdateObjectRecordOnZero_E571 ; CPU:$E56C PRG:256C F0 03 + JSR UpdateObjectRecordRoutine_E325 ; CPU:$E56E PRG:256E 20 25 E3 UpdateObjectRecordOnZero_E571: - LDA (CurrentObjectPtrLo),Y ; PRG:$2571 Bytes:B1 08 - STA $00 ; PRG:$2573 Bytes:85 00 - INY ; PRG:$2575 Bytes:C8 - LDA (CurrentObjectPtrLo),Y ; PRG:$2576 Bytes:B1 08 - LDY $E16F,X ; PRG:$2578 Bytes:BC 6F E1 - STA (CurrentObjectPtrLo),Y ; PRG:$257B Bytes:91 08 - LDA WorkPtr0Lo ; PRG:$257D Bytes:A5 00 - DEY ; PRG:$257F Bytes:88 - STA (CurrentObjectPtrLo),Y ; PRG:$2580 Bytes:91 08 - LDY $E532,X ; PRG:$2582 Bytes:BC 32 E5 - LDA (CurrentObjectPtrLo),Y ; PRG:$2585 Bytes:B1 08 - AND #$04 ; PRG:$2587 Bytes:29 04 - PHP ; PRG:$2589 Bytes:08 - LDA (CurrentObjectPtrLo),Y ; PRG:$258A Bytes:B1 08 - PLP ; PRG:$258C Bytes:28 - BEQ UpdateObjectRecordOnZero_E592 ; PRG:$258D Bytes:F0 03 - CLC ; PRG:$258F Bytes:18 - ADC #$04 ; PRG:$2590 Bytes:69 04 + LDA (CurrentObjectPtrLo),Y ; CPU:$E571 PRG:2571 B1 08 + STA $00 ; CPU:$E573 PRG:2573 85 00 + INY ; CPU:$E575 PRG:2575 C8 + LDA (CurrentObjectPtrLo),Y ; CPU:$E576 PRG:2576 B1 08 + LDY $E16F,X ; CPU:$E578 PRG:2578 BC 6F E1 + STA (CurrentObjectPtrLo),Y ; CPU:$E57B PRG:257B 91 08 + LDA WorkPtr0Lo ; CPU:$E57D PRG:257D A5 00 + DEY ; CPU:$E57F PRG:257F 88 + STA (CurrentObjectPtrLo),Y ; CPU:$E580 PRG:2580 91 08 + LDY $E532,X ; CPU:$E582 PRG:2582 BC 32 E5 + LDA (CurrentObjectPtrLo),Y ; CPU:$E585 PRG:2585 B1 08 + AND #$04 ; CPU:$E587 PRG:2587 29 04 + PHP ; CPU:$E589 PRG:2589 08 + LDA (CurrentObjectPtrLo),Y ; CPU:$E58A PRG:258A B1 08 + PLP ; CPU:$E58C PRG:258C 28 + BEQ UpdateObjectRecordOnZero_E592 ; CPU:$E58D PRG:258D F0 03 + CLC ; CPU:$E58F PRG:258F 18 + ADC #$04 ; CPU:$E590 PRG:2590 69 04 UpdateObjectRecordOnZero_E592: - AND #$F8 ; PRG:$2592 Bytes:29 F8 - STA (CurrentObjectPtrLo),Y ; PRG:$2594 Bytes:91 08 - INY ; PRG:$2596 Bytes:C8 - LDA #$00 ; PRG:$2597 Bytes:A9 00 - STA (CurrentObjectPtrLo),Y ; PRG:$2599 Bytes:91 08 + AND #$F8 ; CPU:$E592 PRG:2592 29 F8 + STA (CurrentObjectPtrLo),Y ; CPU:$E594 PRG:2594 91 08 + INY ; CPU:$E596 PRG:2596 C8 + LDA #$00 ; CPU:$E597 PRG:2597 A9 00 + STA (CurrentObjectPtrLo),Y ; CPU:$E599 PRG:2599 91 08 ObjectPathLoop_E59B: - RTS ; PRG:$259B Bytes:60 + RTS ; CPU:$E59B PRG:259B 60 ObjectPathOnZero_E59C: - CMP #$24 ; PRG:$259C Bytes:C9 24 - BCC ObjectPathLoop_E59B ; PRG:$259E Bytes:90 FB - BCS UpdateObjectRecordLoop_E55A ; PRG:$25A0 Bytes:B0 B8 - .byte $0F, $01, $04, $04, $04, $04, $0F, $01 ; PRG:$25A2 Bytes:0F 01 04 04 04 04 0F 01 + CMP #$24 ; CPU:$E59C PRG:259C C9 24 + BCC ObjectPathLoop_E59B ; CPU:$E59E PRG:259E 90 FB + BCS UpdateObjectRecordLoop_E55A ; CPU:$E5A0 PRG:25A0 B0 B8 + .byte $0F, $01, $04, $04, $04, $04, $0F, $01 ; CPU:$E5A2 PRG:25A2 0B ;------------------------------------------------------------ ; ReadObjectRecordRoutine_E5AA ; @@ -6607,37 +6607,37 @@ ObjectPathOnZero_E59C: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ ReadObjectRecordRoutine_E5AA: - PHA ; PRG:$25AA Bytes:48 - LDA $06 ; PRG:$25AB Bytes:A5 06 - AND #$03 ; PRG:$25AD Bytes:29 03 - TAX ; PRG:$25AF Bytes:AA - LDA $E5A2,X ; PRG:$25B0 Bytes:BD A2 E5 - LDY #$01 ; PRG:$25B3 Bytes:A0 01 - CLC ; PRG:$25B5 Bytes:18 - ADC (CurrentObjectPtrLo),Y ; PRG:$25B6 Bytes:71 08 - STA $00 ; PRG:$25B8 Bytes:85 00 - LDA $E5A6,X ; PRG:$25BA Bytes:BD A6 E5 - LDY #$03 ; PRG:$25BD Bytes:A0 03 - CLC ; PRG:$25BF Bytes:18 - ADC (CurrentObjectPtrLo),Y ; PRG:$25C0 Bytes:71 08 - STA $01 ; PRG:$25C2 Bytes:85 01 - JSR UpdateObjectBufferRoutine_E0DF ; PRG:$25C4 Bytes:20 DF E0 - PLA ; PRG:$25C7 Bytes:68 - JSR ProcessObjectStateRoutine_E0B2 ; PRG:$25C8 Bytes:20 B2 E0 - RTS ; PRG:$25CB Bytes:60 - .byte $34, $24, $24, $24, $24, $6E, $86, $86, $6F, $24, $24, $24, $24, $34, $24, $24 ; PRG:$25CC Bytes:34 24 24 24 24 6E 86 86 6F 24 24 24 24 34 24 24 - .byte $24, $24, $70, $87, $88, $71, $24, $24, $24, $24, $34, $24, $24, $24, $24, $72 ; PRG:$25DC Bytes:24 24 70 87 88 71 24 24 24 24 34 24 24 24 24 72 - .byte $89, $8A, $73, $24, $9F, $A0, $24, $34, $24, $24, $24, $24, $74, $8B, $8C, $75 ; PRG:$25EC Bytes:89 8A 73 24 9F A0 24 34 24 24 24 24 74 8B 8C 75 - .byte $A1, $A2, $A3, $A4, $34, $24, $24, $24, $24, $76, $8D, $8E, $77, $24, $24, $24 ; PRG:$25FC Bytes:A1 A2 A3 A4 34 24 24 24 24 76 8D 8E 77 24 24 24 - .byte $24, $34, $24, $A5, $A6, $24, $78, $8F, $90, $79, $24, $24, $24, $24, $34, $A7 ; PRG:$260C Bytes:24 34 24 A5 A6 24 78 8F 90 79 24 24 24 24 34 A7 - .byte $A8, $A9, $AA, $7A, $91, $92, $7B, $24, $24, $24, $24, $43, $24, $60, $24, $24 ; PRG:$261C Bytes:A8 A9 AA 7A 91 92 7B 24 24 24 24 43 24 60 24 24 - .byte $7C, $24, $24, $7C, $24, $24, $61, $24, $43, $24, $62, $24, $24, $7D, $24, $24 ; PRG:$262C Bytes:7C 24 24 7C 24 24 61 24 43 24 62 24 24 7D 24 24 - .byte $7E, $24, $24, $63, $24, $43, $24, $64, $24, $24, $81, $93, $24, $82, $94, $24 ; PRG:$263C Bytes:7E 24 24 63 24 43 24 64 24 24 81 93 24 82 94 24 - .byte $65, $24, $43, $24, $66, $95, $24, $85, $96, $24, $85, $97, $24, $67, $98, $43 ; PRG:$264C Bytes:65 24 43 24 66 95 24 85 96 24 85 97 24 67 98 43 - .byte $24, $68, $24, $24, $7F, $24, $24, $80, $24, $24, $69, $24, $43, $24, $6A, $24 ; PRG:$265C Bytes:24 68 24 24 7F 24 24 80 24 24 69 24 43 24 6A 24 - .byte $99, $83, $24, $9A, $84, $24, $24, $6B, $24, $43, $9B, $6C, $24, $9C, $85, $24 ; PRG:$266C Bytes:99 83 24 9A 84 24 24 6B 24 43 9B 6C 24 9C 85 24 - .byte $9D, $85, $24, $9E, $6D, $24, $00, $0D, $00, $34, $41, $34, $00, $0D, $1A, $27 ; PRG:$267C Bytes:9D 85 24 9E 6D 24 00 0D 00 34 41 34 00 0D 1A 27 - .byte $1A, $0D, $00, $34, $00, $0D, $1A, $0D, $00, $34, $41, $4E, $41, $34 ; PRG:$268C Bytes:1A 0D 00 34 00 0D 1A 0D 00 34 41 4E 41 34 + PHA ; CPU:$E5AA PRG:25AA 48 + LDA $06 ; CPU:$E5AB PRG:25AB A5 06 + AND #$03 ; CPU:$E5AD PRG:25AD 29 03 + TAX ; CPU:$E5AF PRG:25AF AA + LDA $E5A2,X ; CPU:$E5B0 PRG:25B0 BD A2 E5 + LDY #$01 ; CPU:$E5B3 PRG:25B3 A0 01 + CLC ; CPU:$E5B5 PRG:25B5 18 + ADC (CurrentObjectPtrLo),Y ; CPU:$E5B6 PRG:25B6 71 08 + STA $00 ; CPU:$E5B8 PRG:25B8 85 00 + LDA $E5A6,X ; CPU:$E5BA PRG:25BA BD A6 E5 + LDY #$03 ; CPU:$E5BD PRG:25BD A0 03 + CLC ; CPU:$E5BF PRG:25BF 18 + ADC (CurrentObjectPtrLo),Y ; CPU:$E5C0 PRG:25C0 71 08 + STA $01 ; CPU:$E5C2 PRG:25C2 85 01 + JSR UpdateObjectBufferRoutine_E0DF ; CPU:$E5C4 PRG:25C4 20 DF E0 + PLA ; CPU:$E5C7 PRG:25C7 68 + JSR ProcessObjectStateRoutine_E0B2 ; CPU:$E5C8 PRG:25C8 20 B2 E0 + RTS ; CPU:$E5CB PRG:25CB 60 + .byte $34, $24, $24, $24, $24, $6E, $86, $86, $6F, $24, $24, $24, $24, $34, $24, $24 ; CPU:$E5CC PRG:25CC 0B + .byte $24, $24, $70, $87, $88, $71, $24, $24, $24, $24, $34, $24, $24, $24, $24, $72 ; CPU:$E5DC PRG:25DC 0B + .byte $89, $8A, $73, $24, $9F, $A0, $24, $34, $24, $24, $24, $24, $74, $8B, $8C, $75 ; CPU:$E5EC PRG:25EC 0B + .byte $A1, $A2, $A3, $A4, $34, $24, $24, $24, $24, $76, $8D, $8E, $77, $24, $24, $24 ; CPU:$E5FC PRG:25FC 0B + .byte $24, $34, $24, $A5, $A6, $24, $78, $8F, $90, $79, $24, $24, $24, $24, $34, $A7 ; CPU:$E60C PRG:260C 0B + .byte $A8, $A9, $AA, $7A, $91, $92, $7B, $24, $24, $24, $24, $43, $24, $60, $24, $24 ; CPU:$E61C PRG:261C 0B + .byte $7C, $24, $24, $7C, $24, $24, $61, $24, $43, $24, $62, $24, $24, $7D, $24, $24 ; CPU:$E62C PRG:262C 0B + .byte $7E, $24, $24, $63, $24, $43, $24, $64, $24, $24, $81, $93, $24, $82, $94, $24 ; CPU:$E63C PRG:263C 0B + .byte $65, $24, $43, $24, $66, $95, $24, $85, $96, $24, $85, $97, $24, $67, $98, $43 ; CPU:$E64C PRG:264C 0B + .byte $24, $68, $24, $24, $7F, $24, $24, $80, $24, $24, $69, $24, $43, $24, $6A, $24 ; CPU:$E65C PRG:265C 0B + .byte $99, $83, $24, $9A, $84, $24, $24, $6B, $24, $43, $9B, $6C, $24, $9C, $85, $24 ; CPU:$E66C PRG:266C 0B + .byte $9D, $85, $24, $9E, $6D, $24, $00, $0D, $00, $34, $41, $34, $00, $0D, $1A, $27 ; CPU:$E67C PRG:267C 0B + .byte $1A, $0D, $00, $34, $00, $0D, $1A, $0D, $00, $34, $41, $4E, $41, $34 ; CPU:$E68C PRG:268C 0B ;------------------------------------------------------------ ; ProcessObjectStateRoutine_E69A ; @@ -6654,62 +6654,62 @@ ReadObjectRecordRoutine_E5AA: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ ProcessObjectStateRoutine_E69A: - LDX #$FB ; PRG:$269A Bytes:A2 FB + LDX #$FB ; CPU:$E69A PRG:269A A2 FB ReadObjectRecordLoop_E69C: - INX ; PRG:$269C Bytes:E8 - INX ; PRG:$269D Bytes:E8 - INX ; PRG:$269E Bytes:E8 - INX ; PRG:$269F Bytes:E8 - INX ; PRG:$26A0 Bytes:E8 - CPX #$14 ; PRG:$26A1 Bytes:E0 14 - BEQ ObjectPathLoop_E6F2 ; PRG:$26A3 Bytes:F0 4D - LDA $0370,X ; PRG:$26A5 Bytes:BD 70 03 - BNE ReadObjectRecordLoop_E69C ; PRG:$26A8 Bytes:D0 F2 - LDA #$0C ; PRG:$26AA Bytes:A9 0C - STA $0370,X ; PRG:$26AC Bytes:9D 70 03 - LDY #$16 ; PRG:$26AF Bytes:A0 16 - LDA (CurrentObjectPtrLo),Y ; PRG:$26B1 Bytes:B1 08 - STA $00 ; PRG:$26B3 Bytes:85 00 - DEY ; PRG:$26B5 Bytes:88 - LDA (CurrentObjectPtrLo),Y ; PRG:$26B6 Bytes:B1 08 - LSR A ; PRG:$26B8 Bytes:4A - ROR $00 ; PRG:$26B9 Bytes:66 00 - LSR A ; PRG:$26BB Bytes:4A - ROR $00 ; PRG:$26BC Bytes:66 00 - LSR A ; PRG:$26BE Bytes:4A - ROR $00 ; PRG:$26BF Bytes:66 00 - BNE ObjectPathOnNonZero_E6C5 ; PRG:$26C1 Bytes:D0 02 - INC $00 ; PRG:$26C3 Bytes:E6 00 + INX ; CPU:$E69C PRG:269C E8 + INX ; CPU:$E69D PRG:269D E8 + INX ; CPU:$E69E PRG:269E E8 + INX ; CPU:$E69F PRG:269F E8 + INX ; CPU:$E6A0 PRG:26A0 E8 + CPX #$14 ; CPU:$E6A1 PRG:26A1 E0 14 + BEQ ObjectPathLoop_E6F2 ; CPU:$E6A3 PRG:26A3 F0 4D + LDA $0370,X ; CPU:$E6A5 PRG:26A5 BD 70 03 + BNE ReadObjectRecordLoop_E69C ; CPU:$E6A8 PRG:26A8 D0 F2 + LDA #$0C ; CPU:$E6AA PRG:26AA A9 0C + STA $0370,X ; CPU:$E6AC PRG:26AC 9D 70 03 + LDY #$16 ; CPU:$E6AF PRG:26AF A0 16 + LDA (CurrentObjectPtrLo),Y ; CPU:$E6B1 PRG:26B1 B1 08 + STA $00 ; CPU:$E6B3 PRG:26B3 85 00 + DEY ; CPU:$E6B5 PRG:26B5 88 + LDA (CurrentObjectPtrLo),Y ; CPU:$E6B6 PRG:26B6 B1 08 + LSR A ; CPU:$E6B8 PRG:26B8 4A + ROR $00 ; CPU:$E6B9 PRG:26B9 66 00 + LSR A ; CPU:$E6BB PRG:26BB 4A + ROR $00 ; CPU:$E6BC PRG:26BC 66 00 + LSR A ; CPU:$E6BE PRG:26BE 4A + ROR $00 ; CPU:$E6BF PRG:26BF 66 00 + BNE ObjectPathOnNonZero_E6C5 ; CPU:$E6C1 PRG:26C1 D0 02 + INC $00 ; CPU:$E6C3 PRG:26C3 E6 00 ObjectPathOnNonZero_E6C5: - SEC ; PRG:$26C5 Bytes:38 - LDA #$00 ; PRG:$26C6 Bytes:A9 00 - SBC $00 ; PRG:$26C8 Bytes:E5 00 - LDY #$00 ; PRG:$26CA Bytes:A0 00 + SEC ; CPU:$E6C5 PRG:26C5 38 + LDA #$00 ; CPU:$E6C6 PRG:26C6 A9 00 + SBC $00 ; CPU:$E6C8 PRG:26C8 E5 00 + LDY #$00 ; CPU:$E6CA PRG:26CA A0 00 ObjectPathLoop_E6CC: - INY ; PRG:$26CC Bytes:C8 - SEC ; PRG:$26CD Bytes:38 - SBC $00 ; PRG:$26CE Bytes:E5 00 - BCS ObjectPathLoop_E6CC ; PRG:$26D0 Bytes:B0 FA - TYA ; PRG:$26D2 Bytes:98 - BNE UpdateObjectBufferOnNonZero_E6D7 ; PRG:$26D3 Bytes:D0 02 - LDA #$FF ; PRG:$26D5 Bytes:A9 FF + INY ; CPU:$E6CC PRG:26CC C8 + SEC ; CPU:$E6CD PRG:26CD 38 + SBC $00 ; CPU:$E6CE PRG:26CE E5 00 + BCS ObjectPathLoop_E6CC ; CPU:$E6D0 PRG:26D0 B0 FA + TYA ; CPU:$E6D2 PRG:26D2 98 + BNE UpdateObjectBufferOnNonZero_E6D7 ; CPU:$E6D3 PRG:26D3 D0 02 + LDA #$FF ; CPU:$E6D5 PRG:26D5 A9 FF UpdateObjectBufferOnNonZero_E6D7: - INX ; PRG:$26D7 Bytes:E8 - STA $0370,X ; PRG:$26D8 Bytes:9D 70 03 - INX ; PRG:$26DB Bytes:E8 - LDA $06 ; PRG:$26DC Bytes:A5 06 - STA $0370,X ; PRG:$26DE Bytes:9D 70 03 - INX ; PRG:$26E1 Bytes:E8 - SEC ; PRG:$26E2 Bytes:38 - LDA $03 ; PRG:$26E3 Bytes:A5 03 - SBC #$21 ; PRG:$26E5 Bytes:E9 21 - STA $0370,X ; PRG:$26E7 Bytes:9D 70 03 - INX ; PRG:$26EA Bytes:E8 - LDA WorkPtr1Lo ; PRG:$26EB Bytes:A5 02 - SBC #$00 ; PRG:$26ED Bytes:E9 00 - STA $0370,X ; PRG:$26EF Bytes:9D 70 03 + INX ; CPU:$E6D7 PRG:26D7 E8 + STA $0370,X ; CPU:$E6D8 PRG:26D8 9D 70 03 + INX ; CPU:$E6DB PRG:26DB E8 + LDA $06 ; CPU:$E6DC PRG:26DC A5 06 + STA $0370,X ; CPU:$E6DE PRG:26DE 9D 70 03 + INX ; CPU:$E6E1 PRG:26E1 E8 + SEC ; CPU:$E6E2 PRG:26E2 38 + LDA $03 ; CPU:$E6E3 PRG:26E3 A5 03 + SBC #$21 ; CPU:$E6E5 PRG:26E5 E9 21 + STA $0370,X ; CPU:$E6E7 PRG:26E7 9D 70 03 + INX ; CPU:$E6EA PRG:26EA E8 + LDA WorkPtr1Lo ; CPU:$E6EB PRG:26EB A5 02 + SBC #$00 ; CPU:$E6ED PRG:26ED E9 00 + STA $0370,X ; CPU:$E6EF PRG:26EF 9D 70 03 ObjectPathLoop_E6F2: - RTS ; PRG:$26F2 Bytes:60 + RTS ; CPU:$E6F2 PRG:26F2 60 ;------------------------------------------------------------ ; ProcessObjectStateRoutine_E6F3 ; @@ -6726,17 +6726,17 @@ ObjectPathLoop_E6F2: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ ProcessObjectStateRoutine_E6F3: - LDA #$FF ; PRG:$26F3 Bytes:A9 FF - STA $07 ; PRG:$26F5 Bytes:85 07 - LDX #$FB ; PRG:$26F7 Bytes:A2 FB + LDA #$FF ; CPU:$E6F3 PRG:26F3 A9 FF + STA $07 ; CPU:$E6F5 PRG:26F5 85 07 + LDX #$FB ; CPU:$E6F7 PRG:26F7 A2 FB ObjectPathLoop_E6F9: - INX ; PRG:$26F9 Bytes:E8 - INX ; PRG:$26FA Bytes:E8 - INX ; PRG:$26FB Bytes:E8 - INX ; PRG:$26FC Bytes:E8 + INX ; CPU:$E6F9 PRG:26F9 E8 + INX ; CPU:$E6FA PRG:26FA E8 + INX ; CPU:$E6FB PRG:26FB E8 + INX ; CPU:$E6FC PRG:26FC E8 ProcessObjectStateDispatch_E6FD: - INX ; PRG:$26FD Bytes:E8 - INC $07 ; PRG:$26FE Bytes:E6 07 + INX ; CPU:$E6FD PRG:26FD E8 + INC $07 ; CPU:$E6FE PRG:26FE E6 07 ;------------------------------------------------------------ ; UpdateObjectBuffer_E700 ; @@ -6753,56 +6753,56 @@ ProcessObjectStateDispatch_E6FD: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ UpdateObjectBuffer_E700: - CPX #$14 ; PRG:$2700 Bytes:E0 14 - BEQ ObjectPathLoop_E6F2 ; PRG:$2702 Bytes:F0 EE - LDY $07 ; PRG:$2704 Bytes:A4 07 - LDA a:$0068,Y ; PRG:$2706 Bytes:B9 68 00 - BNE ObjectPathLoop_E6F9 ; PRG:$2709 Bytes:D0 EE - LDA $0370,X ; PRG:$270B Bytes:BD 70 03 - BEQ ObjectPathLoop_E6F9 ; PRG:$270E Bytes:F0 E9 - DEC $0370,X ; PRG:$2710 Bytes:DE 70 03 - LDA $0370,X ; PRG:$2713 Bytes:BD 70 03 - STA $00 ; PRG:$2716 Bytes:85 00 - INX ; PRG:$2718 Bytes:E8 - LDA $0370,X ; PRG:$2719 Bytes:BD 70 03 - STA a:$0068,Y ; PRG:$271C Bytes:99 68 00 - INX ; PRG:$271F Bytes:E8 - LDA $0370,X ; PRG:$2720 Bytes:BD 70 03 - CMP #$02 ; PRG:$2723 Bytes:C9 02 - PHP ; PRG:$2725 Bytes:08 - AND #$01 ; PRG:$2726 Bytes:29 01 - BEQ ObjectPathOnZero_E731 ; PRG:$2728 Bytes:F0 07 - LDA #$0C ; PRG:$272A Bytes:A9 0C - CLC ; PRG:$272C Bytes:18 - ADC $00 ; PRG:$272D Bytes:65 00 - STA $00 ; PRG:$272F Bytes:85 00 + CPX #$14 ; CPU:$E700 PRG:2700 E0 14 + BEQ ObjectPathLoop_E6F2 ; CPU:$E702 PRG:2702 F0 EE + LDY $07 ; CPU:$E704 PRG:2704 A4 07 + LDA a:$0068,Y ; CPU:$E706 PRG:2706 B9 68 00 + BNE ObjectPathLoop_E6F9 ; CPU:$E709 PRG:2709 D0 EE + LDA $0370,X ; CPU:$E70B PRG:270B BD 70 03 + BEQ ObjectPathLoop_E6F9 ; CPU:$E70E PRG:270E F0 E9 + DEC $0370,X ; CPU:$E710 PRG:2710 DE 70 03 + LDA $0370,X ; CPU:$E713 PRG:2713 BD 70 03 + STA $00 ; CPU:$E716 PRG:2716 85 00 + INX ; CPU:$E718 PRG:2718 E8 + LDA $0370,X ; CPU:$E719 PRG:2719 BD 70 03 + STA a:$0068,Y ; CPU:$E71C PRG:271C 99 68 00 + INX ; CPU:$E71F PRG:271F E8 + LDA $0370,X ; CPU:$E720 PRG:2720 BD 70 03 + CMP #$02 ; CPU:$E723 PRG:2723 C9 02 + PHP ; CPU:$E725 PRG:2725 08 + AND #$01 ; CPU:$E726 PRG:2726 29 01 + BEQ ObjectPathOnZero_E731 ; CPU:$E728 PRG:2728 F0 07 + LDA #$0C ; CPU:$E72A PRG:272A A9 0C + CLC ; CPU:$E72C PRG:272C 18 + ADC $00 ; CPU:$E72D PRG:272D 65 00 + STA $00 ; CPU:$E72F PRG:272F 85 00 ObjectPathOnZero_E731: - LDY $00 ; PRG:$2731 Bytes:A4 00 - LDA $E682,Y ; PRG:$2733 Bytes:B9 82 E6 - PLP ; PRG:$2736 Bytes:28 - BCC UpdateObjectBufferOnNoCarry_E73C ; PRG:$2737 Bytes:90 03 - CLC ; PRG:$2739 Bytes:18 - ADC #$5B ; PRG:$273A Bytes:69 5B + LDY $00 ; CPU:$E731 PRG:2731 A4 00 + LDA $E682,Y ; CPU:$E733 PRG:2733 B9 82 E6 + PLP ; CPU:$E736 PRG:2736 28 + BCC UpdateObjectBufferOnNoCarry_E73C ; CPU:$E737 PRG:2737 90 03 + CLC ; CPU:$E739 PRG:2739 18 + ADC #$5B ; CPU:$E73A PRG:273A 69 5B UpdateObjectBufferOnNoCarry_E73C: - CLC ; PRG:$273C Bytes:18 - ADC #$CC ; PRG:$273D Bytes:69 CC - STA $02 ; PRG:$273F Bytes:85 02 - LDA #$00 ; PRG:$2741 Bytes:A9 00 - ADC #$E5 ; PRG:$2743 Bytes:69 E5 - STA $03 ; PRG:$2745 Bytes:85 03 - INX ; PRG:$2747 Bytes:E8 - LDA $0370,X ; PRG:$2748 Bytes:BD 70 03 - STA $00 ; PRG:$274B Bytes:85 00 - INX ; PRG:$274D Bytes:E8 - LDA $0370,X ; PRG:$274E Bytes:BD 70 03 - STA $01 ; PRG:$2751 Bytes:85 01 - STX $08 ; PRG:$2753 Bytes:86 08 - JSR UpdateCommandBufferRoutine_F3A1 ; PRG:$2755 Bytes:20 A1 F3 - LDX $08 ; PRG:$2758 Bytes:A6 08 - JMP ProcessObjectStateDispatch_E6FD ; PRG:$275A Bytes:4C FD E6 - .byte $80, $C8, $80, $CB, $80, $D1, $80, $D4, $81, $25, $81, $2E, $81, $37, $81, $E5 ; PRG:$275D Bytes:80 C8 80 CB 80 D1 80 D4 81 25 81 2E 81 37 81 E5 - .byte $81, $F7, $82, $48, $82, $54, $82, $AB, $82, $B1, $83, $0E, $C0, $C8, $C0, $CE ; PRG:$276D Bytes:81 F7 82 48 82 54 82 AB 82 B1 83 0E C0 C8 C0 CE - .byte $C0, $D1, $C0 ; PRG:$277D Bytes:C0 D1 C0 + CLC ; CPU:$E73C PRG:273C 18 + ADC #$CC ; CPU:$E73D PRG:273D 69 CC + STA $02 ; CPU:$E73F PRG:273F 85 02 + LDA #$00 ; CPU:$E741 PRG:2741 A9 00 + ADC #$E5 ; CPU:$E743 PRG:2743 69 E5 + STA $03 ; CPU:$E745 PRG:2745 85 03 + INX ; CPU:$E747 PRG:2747 E8 + LDA $0370,X ; CPU:$E748 PRG:2748 BD 70 03 + STA $00 ; CPU:$E74B PRG:274B 85 00 + INX ; CPU:$E74D PRG:274D E8 + LDA $0370,X ; CPU:$E74E PRG:274E BD 70 03 + STA $01 ; CPU:$E751 PRG:2751 85 01 + STX $08 ; CPU:$E753 PRG:2753 86 08 + JSR UpdateCommandBufferRoutine_F3A1 ; CPU:$E755 PRG:2755 20 A1 F3 + LDX $08 ; CPU:$E758 PRG:2758 A6 08 + JMP ProcessObjectStateDispatch_E6FD ; CPU:$E75A PRG:275A 4C FD E6 + .byte $80, $C8, $80, $CB, $80, $D1, $80, $D4, $81, $25, $81, $2E, $81, $37, $81, $E5 ; CPU:$E75D PRG:275D 0B + .byte $81, $F7, $82, $48, $82, $54, $82, $AB, $82, $B1, $83, $0E, $C0, $C8, $C0, $CE ; CPU:$E76D PRG:276D 0B + .byte $C0, $D1, $C0 ; CPU:$E77D PRG:277D 0B ;------------------------------------------------------------ ; Resource and level data with embedded PPU update code @@ -6814,175 +6814,175 @@ UpdateObjectBufferOnNoCarry_E73C: ; Bytes not reached by that trace remain explicit .byte data. ;------------------------------------------------------------ - .byte $D7, $C1, $25, $C1, $3A, $C1, $85, $C1, $9A, $C1, $E8, $C1, $F7, $C2, $4B, $C2 ; PRG:$2780 Bytes:D7 C1 25 C1 3A C1 85 C1 9A C1 E8 C1 F7 C2 4B C2 - .byte $54, $C2, $AE, $C2, $B1, $F1, $8B, $F1, $94, $FF, $80, $CB, $80, $D1, $81, $8B ; PRG:$2790 Bytes:54 C2 AE C2 B1 F1 8B F1 94 FF 80 CB 80 D1 81 8B - .byte $81, $91, $82, $45, $82, $57, $82, $A5, $82, $A8, $82, $AB, $82, $AE, $82, $B1 ; PRG:$27A0 Bytes:81 91 82 45 82 57 82 A5 82 A8 82 AB 82 AE 82 B1 - .byte $82, $B4, $82, $B7, $82, $57, $83, $08, $83, $0B, $83, $0E, $83, $11, $83, $14 ; PRG:$27B0 Bytes:82 B4 82 B7 82 57 83 08 83 0B 83 0E 83 11 83 14 - .byte $C0, $CB, $C0, $CE, $C0, $D1, $C0, $D4, $C1, $2B, $C1, $2E, $C1, $31, $C1, $34 ; PRG:$27C0 Bytes:C0 CB C0 CE C0 D1 C0 D4 C1 2B C1 2E C1 31 C1 34 - .byte $C2, $45, $C2, $48, $C2, $57, $C2, $5A, $C2, $A8, $C2, $B7, $B1, $E5, $B1, $F7 ; PRG:$27D0 Bytes:C2 45 C2 48 C2 57 C2 5A C2 A8 C2 B7 B1 E5 B1 F7 - .byte $FF, $80, $CE, $81, $28, $81, $2B, $81, $2E, $81, $31, $81, $34, $81, $85, $81 ; PRG:$27E0 Bytes:FF 80 CE 81 28 81 2B 81 2E 81 31 81 34 81 85 81 - .byte $88, $81, $94, $81, $97, $81, $E5, $81, $F7, $82, $AE, $83, $0B, $83, $11, $C0 ; PRG:$27F0 Bytes:88 81 94 81 97 81 E5 81 F7 82 AE 83 0B 83 11 C0 - .byte $CE, $C0, $D1, $C1, $28, $C1, $37, $C1, $85, $C1, $88, $C1, $8B, $C1, $94, $C1 ; PRG:$2800 Bytes:CE C0 D1 C1 28 C1 37 C1 85 C1 88 C1 8B C1 94 C1 - .byte $97, $C1, $9A, $C1, $EB, $C1, $F4, $C2, $4B, $C2, $54, $C2, $AB, $C2, $AE, $C2 ; PRG:$2810 Bytes:97 C1 9A C1 EB C1 F4 C2 4B C2 54 C2 AB C2 AE C2 - .byte $B1, $C2, $B4, $B1, $8E, $FF, $80, $CB, $80, $CE, $80, $D1, $81, $28, $81, $34 ; PRG:$2820 Bytes:B1 C2 B4 B1 8E FF 80 CB 80 CE 80 D1 81 28 81 34 - .byte $81, $85, $81, $97, $81, $E5, $81, $E8, $81, $EB, $81, $EE, $81, $F1, $81, $F4 ; PRG:$2830 Bytes:81 85 81 97 81 E5 81 E8 81 EB 81 EE 81 F1 81 F4 - .byte $81, $F7, $83, $08, $83, $0B, $83, $0E, $83, $11, $83, $14, $C0, $CB, $C0, $D4 ; PRG:$2840 Bytes:81 F7 83 08 83 0B 83 0E 83 11 83 14 C0 CB C0 D4 - .byte $C1, $28, $C1, $37, $C1, $85, $C1, $9A, $C1, $E8, $C1, $F7, $C2, $48, $C2, $57 ; PRG:$2850 Bytes:C1 28 C1 37 C1 85 C1 9A C1 E8 C1 F7 C2 48 C2 57 - .byte $C2, $A8, $C2, $B7, $F2, $4B, $F2, $54, $FF, $80, $CE, $80, $D1, $81, $31, $81 ; PRG:$2860 Bytes:C2 A8 C2 B7 F2 4B F2 54 FF 80 CE 80 D1 81 31 81 - .byte $85, $81, $88, $81, $8B, $81, $91, $81, $94, $81, $97, $81, $E5, $81, $F7, $82 ; PRG:$2870 Bytes:85 81 88 81 8B 81 91 81 94 81 97 81 E5 81 F7 82 - .byte $4B, $82, $51, $82, $AB, $82, $AE, $82, $B1, $83, $0B, $83, $11, $C0, $CE, $C0 ; PRG:$2880 Bytes:4B 82 51 82 AB 82 AE 82 B1 83 0B 83 11 C0 CE C0 - .byte $D4, $C1, $2E, $C1, $31, $C1, $85, $C1, $9A, $C2, $AB, $C2, $AE, $C2, $B1, $C2 ; PRG:$2890 Bytes:D4 C1 2E C1 31 C1 85 C1 9A C2 AB C2 AE C2 B1 C2 - .byte $B4, $B1, $EB, $B1, $F1, $FF, $80, $C8, $80, $D4, $81, $28, $81, $2B, $81, $2E ; PRG:$28A0 Bytes:B4 B1 EB B1 F1 FF 80 C8 80 D4 81 28 81 2B 81 2E - .byte $81, $31, $81, $34, $81, $88, $81, $94, $82, $4E, $82, $AB, $82, $AE, $82, $B1 ; PRG:$28B0 Bytes:81 31 81 34 81 88 81 94 82 4E 82 AB 82 AE 82 B1 - .byte $83, $0E, $C0, $C8, $C0, $CB, $C0, $D4, $C0, $D7, $C1, $2B, $C1, $34, $C1, $88 ; PRG:$28C0 Bytes:83 0E C0 C8 C0 CB C0 D4 C0 D7 C1 2B C1 34 C1 88 - .byte $C1, $97, $C2, $4B, $C2, $54, $C2, $AE, $C2, $B1, $F1, $8E, $F1, $91, $FF, $81 ; PRG:$28D0 Bytes:C1 97 C2 4B C2 54 C2 AE C2 B1 F1 8E F1 91 FF 81 - .byte $28, $81, $34, $81, $85, $81, $8B, $81, $91, $81, $97, $81, $E5, $81, $EB, $81 ; PRG:$28E0 Bytes:28 81 34 81 85 81 8B 81 91 81 97 81 E5 81 EB 81 - .byte $F1, $81, $F7, $82, $4E, $83, $0E, $C1, $28, $C1, $2B, $C1, $34, $C1, $37, $C1 ; PRG:$28F0 Bytes:F1 81 F7 82 4E 83 0E C1 28 C1 2B C1 34 C1 37 C1 - .byte $85, $C1, $8E, $C1, $91, $C1, $9A, $C1, $EB, $C1, $F4, $C2, $AE, $C2, $B1, $B1 ; PRG:$2900 Bytes:85 C1 8E C1 91 C1 9A C1 EB C1 F4 C2 AE C2 B1 B1 - .byte $2E, $F2, $AB, $F2, $B4, $FF, $80, $CE, $81, $2B, $81, $31, $81, $88, $81, $94 ; PRG:$2910 Bytes:2E F2 AB F2 B4 FF 80 CE 81 2B 81 31 81 88 81 94 - .byte $81, $EE, $82, $4B, $82, $4E, $82, $51, $82, $AB, $82, $B1, $83, $0B, $83, $0E ; PRG:$2920 Bytes:81 EE 82 4B 82 4E 82 51 82 AB 82 B1 83 0B 83 0E - .byte $83, $11, $C0, $CE, $C0, $D1, $C1, $2B, $C1, $34, $C1, $88, $C1, $97, $C1, $EE ; PRG:$2930 Bytes:83 11 C0 CE C0 D1 C1 2B C1 34 C1 88 C1 97 C1 EE - .byte $C1, $F1, $C2, $AB, $C2, $B4, $B1, $8E, $FF, $81, $88, $81, $8B, $81, $91, $81 ; PRG:$2940 Bytes:C1 F1 C2 AB C2 B4 B1 8E FF 81 88 81 8B 81 91 81 - .byte $94, $81, $E5, $81, $EE, $81, $F7, $82, $A8, $82, $AB, $82, $B1, $82, $B4, $C0 ; PRG:$2950 Bytes:94 81 E5 81 EE 81 F7 82 A8 82 AB 82 B1 82 B4 C0 - .byte $C5, $C0, $DA, $C1, $25, $C1, $3A, $C1, $85, $C1, $88, $C1, $8E, $C1, $91, $C1 ; PRG:$2960 Bytes:C5 C0 DA C1 25 C1 3A C1 85 C1 88 C1 8E C1 91 C1 - .byte $97, $C1, $9A, $C1, $E8, $C1, $EE, $C1, $F1, $C1, $F7, $C2, $48, $C2, $4E, $C2 ; PRG:$2970 Bytes:97 C1 9A C1 E8 C1 EE C1 F1 C1 F7 C2 48 C2 4E C2 - .byte $51, $C2, $57, $B1, $28, $B1, $34, $FF, $81, $25, $81, $37, $81, $88, $81, $94 ; PRG:$2980 Bytes:51 C2 57 B1 28 B1 34 FF 81 25 81 37 81 88 81 94 - .byte $81, $EB, $81, $EE, $81, $F1, $82, $4B, $82, $51, $82, $A5, $82, $A8, $82, $AE ; PRG:$2990 Bytes:81 EB 81 EE 81 F1 82 4B 82 51 82 A5 82 A8 82 AE - .byte $82, $B4, $82, $B7, $C1, $25, $C1, $28, $C1, $37, $C1, $3A, $C1, $85, $C1, $8B ; PRG:$29A0 Bytes:82 B4 82 B7 C1 25 C1 28 C1 37 C1 3A C1 85 C1 8B - .byte $C1, $94, $C1, $9A, $C1, $E5, $C1, $EE, $C1, $F1, $C1, $FA, $C2, $45, $C2, $4B ; PRG:$29B0 Bytes:C1 94 C1 9A C1 E5 C1 EE C1 F1 C1 FA C2 45 C2 4B - .byte $C2, $4E, $C2, $51, $C2, $54, $C2, $5A, $F1, $2E, $F1, $31, $FF, $80, $C5, $80 ; PRG:$29C0 Bytes:C2 4E C2 51 C2 54 C2 5A F1 2E F1 31 FF 80 C5 80 - .byte $D7, $81, $28, $81, $2B, $81, $2E, $81, $31, $81, $34, $81, $85, $81, $97, $82 ; PRG:$29D0 Bytes:D7 81 28 81 2B 81 2E 81 31 81 34 81 85 81 97 82 - .byte $48, $82, $4E, $82, $54, $82, $AB, $82, $AE, $82, $B1, $C0, $C5, $C0, $C8, $C0 ; PRG:$29E0 Bytes:48 82 4E 82 54 82 AB 82 AE 82 B1 C0 C5 C0 C8 C0 - .byte $D7, $C0, $DA, $C1, $25, $C1, $3A, $C1, $88, $C1, $97, $C1, $E8, $C1, $F7, $C2 ; PRG:$29F0 Bytes:D7 C0 DA C1 25 C1 3A C1 88 C1 97 C1 E8 C1 F7 C2 - .byte $4B, $C2, $4E, $C2, $51, $C2, $54, $B2, $A5, $B2, $B7, $B1, $8B, $B1, $91, $FF ; PRG:$2A00 Bytes:4B C2 4E C2 51 C2 54 B2 A5 B2 B7 B1 8B B1 91 FF - .byte $81, $8B, $81, $8E, $81, $97, $81, $E5, $81, $E8, $81, $EB, $81, $EE, $81, $F1 ; PRG:$2A10 Bytes:81 8B 81 8E 81 97 81 E5 81 E8 81 EB 81 EE 81 F1 - .byte $81, $F4, $81, $F7, $82, $54, $82, $57, $82, $A5, $82, $A8, $82, $AB, $82, $AE ; PRG:$2A20 Bytes:81 F4 81 F7 82 54 82 57 82 A5 82 A8 82 AB 82 AE - .byte $82, $B1, $82, $B7, $C1, $2E, $C1, $8B, $C1, $91, $C1, $97, $C1, $9A, $C1, $E5 ; PRG:$2A30 Bytes:82 B1 82 B7 C1 2E C1 8B C1 91 C1 97 C1 9A C1 E5 - .byte $C1, $F7, $C2, $45, $C2, $54, $C2, $57, $C2, $5A, $F0, $C8, $F0, $D7, $FF, $80 ; PRG:$2A40 Bytes:C1 F7 C2 45 C2 54 C2 57 C2 5A F0 C8 F0 D7 FF 80 - .byte $C8, $80, $D4, $81, $28, $81, $34, $81, $8E, $81, $E5, $81, $EE, $81, $F7, $82 ; PRG:$2A50 Bytes:C8 80 D4 81 28 81 34 81 8E 81 E5 81 EE 81 F7 82 - .byte $45, $82, $4E, $82, $57, $82, $A8, $82, $B4, $83, $08, $83, $14, $C0, $C8, $C0 ; PRG:$2A60 Bytes:45 82 4E 82 57 82 A8 82 B4 83 08 83 14 C0 C8 C0 - .byte $CB, $C0, $D4, $C0, $D7, $C1, $8E, $C1, $91, $C1, $E5, $C1, $E8, $C1, $EE, $C1 ; PRG:$2A70 Bytes:CB C0 D4 C0 D7 C1 8E C1 91 C1 E5 C1 E8 C1 EE C1 - .byte $F1, $C1, $F7, $C1, $FA, $C2, $A8, $C2, $AB, $C2, $B4, $C2, $B7, $B1, $88, $B1 ; PRG:$2A80 Bytes:F1 C1 F7 C1 FA C2 A8 C2 AB C2 B4 C2 B7 B1 88 B1 - .byte $94, $F1, $EB, $F1, $F4, $FF, $80, $C5, $80, $C8, $80, $D4, $80, $D7, $81, $8B ; PRG:$2A90 Bytes:94 F1 EB F1 F4 FF 80 C5 80 C8 80 D4 80 D7 81 8B - .byte $81, $8E, $81, $91, $82, $4B, $82, $4E, $82, $51, $83, $05, $83, $08, $83, $14 ; PRG:$2AA0 Bytes:81 8E 81 91 82 4B 82 4E 82 51 83 05 83 08 83 14 - .byte $83, $17, $C0, $C5, $C0, $CB, $C0, $D4, $C0, $DA, $C1, $25, $C1, $2B, $C1, $34 ; PRG:$2AB0 Bytes:83 17 C0 C5 C0 CB C0 D4 C0 DA C1 25 C1 2B C1 34 - .byte $C1, $3A, $C1, $85, $C1, $9A, $C1, $E5, $C1, $FA, $C2, $45, $C2, $4B, $C2, $54 ; PRG:$2AC0 Bytes:C1 3A C1 85 C1 9A C1 E5 C1 FA C2 45 C2 4B C2 54 - .byte $C2, $5A, $C2, $A5, $C2, $AB, $C2, $B4, $C2, $BA, $B1, $EB, $B1, $F1, $F1, $88 ; PRG:$2AD0 Bytes:C2 5A C2 A5 C2 AB C2 B4 C2 BA B1 EB B1 F1 F1 88 - .byte $F1, $97, $F2, $48, $F2, $57, $FF, $81, $25, $81, $28, $81, $34, $81, $37, $81 ; PRG:$2AE0 Bytes:F1 97 F2 48 F2 57 FF 81 25 81 28 81 34 81 37 81 - .byte $85, $81, $88, $81, $8B, $81, $8E, $81, $91, $81, $94, $81, $97, $82, $45, $82 ; PRG:$2AF0 Bytes:85 81 88 81 8B 81 8E 81 91 81 94 81 97 82 45 82 - .byte $48, $82, $4B, $82, $4E, $82, $51, $82, $54, $82, $57, $82, $A5, $82, $A8, $82 ; PRG:$2B00 Bytes:48 82 4B 82 4E 82 51 82 54 82 57 82 A5 82 A8 82 - .byte $B4, $82, $B7, $C1, $25, $C1, $2B, $C1, $34, $C1, $3A, $C1, $8B, $C1, $94, $C1 ; PRG:$2B10 Bytes:B4 82 B7 C1 25 C1 2B C1 34 C1 3A C1 8B C1 94 C1 - .byte $EB, $C1, $F4, $C2, $45, $C2, $4B, $C2, $54, $C2, $5A, $B1, $E5, $B1, $EE, $B1 ; PRG:$2B20 Bytes:EB C1 F4 C2 45 C2 4B C2 54 C2 5A B1 E5 B1 EE B1 - .byte $F7, $FF, $80, $C5, $80, $D7, $81, $28, $81, $34, $81, $85, $81, $88, $81, $94 ; PRG:$2B30 Bytes:F7 FF 80 C5 80 D7 81 28 81 34 81 85 81 88 81 94 - .byte $81, $97, $82, $45, $82, $48, $82, $54, $82, $57, $82, $A5, $82, $B7, $83, $08 ; PRG:$2B40 Bytes:81 97 82 45 82 48 82 54 82 57 82 A5 82 B7 83 08 - .byte $83, $14, $C0, $C5, $C0, $C8, $C0, $D7, $C0, $DA, $C1, $25, $C1, $2B, $C1, $34 ; PRG:$2B50 Bytes:83 14 C0 C5 C0 C8 C0 D7 C0 DA C1 25 C1 2B C1 34 - .byte $C1, $3A, $C2, $45, $C2, $4B, $C2, $54, $C2, $5A, $C2, $A8, $C2, $AB, $C2, $B4 ; PRG:$2B60 Bytes:C1 3A C2 45 C2 4B C2 54 C2 5A C2 A8 C2 AB C2 B4 - .byte $C2, $B7, $B1, $E5, $B1, $EB, $B1, $F1, $B1, $F7, $FF, $80, $C5, $80, $D7, $81 ; PRG:$2B70 Bytes:C2 B7 B1 E5 B1 EB B1 F1 B1 F7 FF 80 C5 80 D7 81 - .byte $85, $81, $2E, $81, $97, $82, $45, $82, $AE, $82, $57, $83, $05, $83, $17, $C0 ; PRG:$2B80 Bytes:85 81 2E 81 97 82 45 82 AE 82 57 83 05 83 17 C0 - .byte $C8, $C0, $D7, $C1, $8E, $C1, $91, $C1, $EE, $C1, $F1, $C2, $A8, $C2, $B7, $B1 ; PRG:$2B90 Bytes:C8 C0 D7 C1 8E C1 91 C1 EE C1 F1 C2 A8 C2 B7 B1 - .byte $E8, $B1, $F4, $F1, $2B, $F1, $34, $F2, $4B, $F2, $54, $F1, $22, $F2, $5D, $FF ; PRG:$2BA0 Bytes:E8 B1 F4 F1 2B F1 34 F2 4B F2 54 F1 22 F2 5D FF - .byte $81, $25, $81, $2E, $81, $37, $81, $82, $81, $88, $81, $8E, $81, $94, $81, $9A ; PRG:$2BB0 Bytes:81 25 81 2E 81 37 81 82 81 88 81 8E 81 94 81 9A - .byte $82, $42, $82, $48, $82, $4E, $82, $54, $82, $5A, $82, $A5, $82, $AE, $82, $B7 ; PRG:$2BC0 Bytes:82 42 82 48 82 4E 82 54 82 5A 82 A5 82 AE 82 B7 - .byte $C0, $C8, $C0, $D7, $C2, $A8, $C2, $B7, $B1, $E8, $B1, $EE, $B1, $F4, $F0, $CB ; PRG:$2BD0 Bytes:C0 C8 C0 D7 C2 A8 C2 B7 B1 E8 B1 EE B1 F4 F0 CB - .byte $F0, $D4, $F2, $AB, $F2, $B4, $FF, $81, $2B, $81, $2E, $81, $31, $81, $85, $81 ; PRG:$2BE0 Bytes:F0 D4 F2 AB F2 B4 FF 81 2B 81 2E 81 31 81 85 81 - .byte $97, $81, $EE, $82, $45, $82, $57, $82, $AB, $82, $AE, $82, $B1, $C0, $CB, $C0 ; PRG:$2BF0 Bytes:97 81 EE 82 45 82 57 82 AB 82 AE 82 B1 C0 CB C0 - .byte $D4, $C1, $88, $C1, $97, $C1, $E8, $C1, $F7, $C2, $AB, $C2, $B4, $B1, $8E, $B2 ; PRG:$2C00 Bytes:D4 C1 88 C1 97 C1 E8 C1 F7 C2 AB C2 B4 B1 8E B2 - .byte $4E, $F0, $C8, $F0, $D7, $F2, $A8, $F2, $B7, $F1, $3D, $F2, $42, $FF, $80, $C5 ; PRG:$2C10 Bytes:4E F0 C8 F0 D7 F2 A8 F2 B7 F1 3D F2 42 FF 80 C5 - .byte $80, $C8, $80, $D4, $80, $D7, $81, $2B, $81, $31, $82, $AB, $82, $B1, $83, $05 ; PRG:$2C20 Bytes:80 C8 80 D4 80 D7 81 2B 81 31 82 AB 82 B1 83 05 - .byte $83, $08, $83, $14, $83, $17, $C1, $22, $C1, $3D, $C1, $2B, $C1, $34, $C2, $4B ; PRG:$2C30 Bytes:83 08 83 14 83 17 C1 22 C1 3D C1 2B C1 34 C2 4B - .byte $C2, $54, $C2, $42, $C2, $5D, $B1, $8E, $B2, $4E, $B1, $E8, $B1, $F4, $F1, $28 ; PRG:$2C40 Bytes:C2 54 C2 42 C2 5D B1 8E B2 4E B1 E8 B1 F4 F1 28 - .byte $F1, $37, $F2, $48, $F2, $57, $FF, $3F, $00, $20, $0F, $30, $17, $25, $0F, $30 ; PRG:$2C50 Bytes:F1 37 F2 48 F2 57 FF 3F 00 20 0F 30 17 25 0F 30 - .byte $17, $17, $0F, $30, $25, $05, $0F, $30, $21, $01, $0F, $30, $27, $16, $0F, $30 ; PRG:$2C60 Bytes:17 17 0F 30 25 05 0F 30 21 01 0F 30 27 16 0F 30 - .byte $27, $1A, $0F, $30, $1C, $01, $0F, $30, $27, $08, $60, $20, $50, $04, $2A, $2B ; PRG:$2C70 Bytes:27 1A 0F 30 1C 01 0F 30 27 08 60 20 50 04 2A 2B - .byte $2C, $2D, $20, $49, $04, $26, $27, $28, $29, $20, $C2, $D3, $4E, $20, $C5, $D3 ; PRG:$2C80 Bytes:2C 2D 20 49 04 26 27 28 29 20 C2 D3 4E 20 C5 D3 - .byte $4E, $20, $C8, $D3, $4E, $20, $CB, $D3, $4E, $20, $CE, $D3, $4E, $20, $D1, $D3 ; PRG:$2C90 Bytes:4E 20 C8 D3 4E 20 CB D3 4E 20 CE D3 4E 20 D1 D3 - .byte $4E, $20, $D4, $D3, $4E, $20, $D7, $D3, $4E, $20, $DA, $D3, $4E, $20, $DD, $D3 ; PRG:$2CA0 Bytes:4E 20 D4 D3 4E 20 D7 D3 4E 20 DA D3 4E 20 DD D3 - .byte $4E, $20, $E2, $5C, $24, $21, $02, $5C, $24, $21, $42, $5C, $24, $21, $62, $5C ; PRG:$2CB0 Bytes:4E 20 E2 5C 24 21 02 5C 24 21 42 5C 24 21 62 5C - .byte $24, $21, $A2, $5C, $24, $21, $C2, $5C, $24, $22, $02, $5C, $24, $22, $22, $5C ; PRG:$2CC0 Bytes:24 21 A2 5C 24 21 C2 5C 24 22 02 5C 24 22 22 5C - .byte $24, $22, $62, $5C, $24, $22, $82, $5C, $24, $22, $C2, $5C, $24, $22, $E2, $5C ; PRG:$2CD0 Bytes:24 22 62 5C 24 22 82 5C 24 22 C2 5C 24 22 E2 5C - .byte $24, $60, $21, $02, $CF, $32, $21, $1D, $CF, $32, $20, $67, $52, $39, $23, $67 ; PRG:$2CE0 Bytes:24 60 21 02 CF 32 21 1D CF 32 20 67 52 39 23 67 - .byte $52, $39, $60, $04, $08, $22, $0F, $38, $18, $38, $D8, $4C, $57, $EC, $4C, $7B ; PRG:$2CF0 Bytes:52 39 60 04 08 22 0F 38 18 38 D8 4C 57 EC 4C 7B - .byte $EC, $4C, $E2, $EC, $00, $00, $65, $10, $79, $23, $45, $33, $59, $00, $C2, $10 ; PRG:$2D00 Bytes:EC 4C E2 EC 00 00 65 10 79 23 45 33 59 00 C2 10 - .byte $DC, $22, $E2, $32, $FC, $43, $1A, $53, $04, $60, $BA, $70, $A4, $FF, $06, $0A ; PRG:$2D10 Bytes:DC 22 E2 32 FC 43 1A 53 04 60 BA 70 A4 FF 06 0A - .byte $22, $C6, $22, $D8, $20, $60, $20, $90, $4C, $57, $EC, $3F, $08, $04, $0F, $30 ; PRG:$2D20 Bytes:22 C6 22 D8 20 60 20 90 4C 57 EC 3F 08 04 0F 30 - .byte $2A, $0A, $4C, $7B, $EC, $4C, $E2, $EC, $00, $00, $65, $10, $79, $23, $45, $33 ; PRG:$2D30 Bytes:2A 0A 4C 7B EC 4C E2 EC 00 00 65 10 79 23 45 33 - .byte $59, $00, $C2, $10, $DC, $22, $E2, $32, $FC, $43, $1A, $53, $04, $60, $BA, $70 ; PRG:$2D40 Bytes:59 00 C2 10 DC 22 E2 32 FC 43 1A 53 04 60 BA 70 - .byte $A4, $C1, $E8, $C2, $4E, $C2, $51, $C1, $F7, $82, $48, $82, $54, $FF, $06, $0A ; PRG:$2D50 Bytes:A4 C1 E8 C2 4E C2 51 C1 F7 82 48 82 54 FF 06 0A - .byte $22, $0C, $22, $12, $38, $78, $B0, $78, $4C, $57, $EC, $3F, $08, $04, $0F, $30 ; PRG:$2D60 Bytes:22 0C 22 12 38 78 B0 78 4C 57 EC 3F 08 04 0F 30 - .byte $21, $01, $4C, $7B, $EC, $20, $64, $46, $39, $20, $CD, $46, $39, $20, $76, $46 ; PRG:$2D70 Bytes:21 01 4C 7B EC 20 64 46 39 20 CD 46 39 20 76 46 - .byte $39, $23, $64, $46, $39, $23, $0D, $46, $39, $23, $76, $46, $39, $20, $A2, $D5 ; PRG:$2D80 Bytes:39 23 64 46 39 23 0D 46 39 23 76 46 39 20 A2 D5 - .byte $32, $20, $BD, $D5, $32, $00, $00, $62, $10, $7C, $23, $42, $33, $5C, $00, $74 ; PRG:$2D90 Bytes:32 20 BD D5 32 00 00 62 10 7C 23 42 33 5C 00 74 - .byte $10, $6A, $23, $54, $33, $4A, $43, $0B, $53, $13, $60, $AB, $70, $B3, $FF, $0A ; PRG:$2DA0 Bytes:10 6A 23 54 33 4A 43 0B 53 13 60 AB 70 B3 FF 0A - .byte $0E, $21, $46, $21, $58, $22, $CC, $22, $D2, $20, $60, $20, $90, $4C, $57, $EC ; PRG:$2DB0 Bytes:0E 21 46 21 58 22 CC 22 D2 20 60 20 90 4C 57 EC - .byte $3F, $00, $0C, $0F, $30, $17, $2A, $0F, $30, $17, $17, $0F, $30, $23, $03, $4C ; PRG:$2DC0 Bytes:3F 00 0C 0F 30 17 2A 0F 30 17 17 0F 30 23 03 4C - .byte $7B, $EC, $4C, $E2, $EC, $20, $60, $60, $39, $20, $6F, $42, $24, $23, $60, $60 ; PRG:$2DD0 Bytes:7B EC 4C E2 EC 20 60 60 39 20 6F 42 24 23 60 60 - .byte $39, $23, $6F, $42, $24, $20, $C0, $D3, $39, $20, $DF, $D3, $39, $20, $AE, $C3 ; PRG:$2DE0 Bytes:39 23 6F 42 24 20 C0 D3 39 20 DF D3 39 20 AE C3 - .byte $32, $20, $B1, $C3, $32, $22, $EE, $C3, $32, $22, $F1, $C3, $32, $20, $E0, $D1 ; PRG:$2DF0 Bytes:32 20 B1 C3 32 22 EE C3 32 22 F1 C3 32 20 E0 D1 - .byte $FF, $21, $01, $CF, $FF, $21, $1E, $CF, $FF, $20, $FF, $D1, $FF, $00, $00, $71 ; PRG:$2E00 Bytes:FF 21 01 CF FF 21 1E CF FF 20 FF D1 FF 00 00 71 - .byte $10, $6D, $23, $51, $33, $4D, $42, $AE, $52, $B0, $61, $0E, $71, $10, $40, $DD ; PRG:$2E10 Bytes:10 6D 23 51 33 4D 42 AE 52 B0 61 0E 71 10 40 DD - .byte $50, $C1, $62, $FD, $72, $E1, $FF, $0A, $0E, $22, $06, $22, $0C, $22, $12, $22 ; PRG:$2E20 Bytes:50 C1 62 FD 72 E1 FF 0A 0E 22 06 22 0C 22 12 22 - .byte $18, $20, $18, $20, $D8, $4C, $57, $EC, $3F, $08, $04, $0F, $30, $27, $07, $4C ; PRG:$2E30 Bytes:18 20 18 20 D8 4C 57 EC 3F 08 04 0F 30 27 07 4C - .byte $7B, $EC, $20, $64, $49, $39, $20, $73, $49, $39, $23, $64, $49, $39, $23, $73 ; PRG:$2E40 Bytes:7B EC 20 64 49 39 20 73 49 39 23 64 49 39 23 73 - .byte $49, $39, $20, $C0, $01, $39, $20, $DF, $01, $39, $23, $00, $01, $39, $23, $1F ; PRG:$2E50 Bytes:49 39 20 C0 01 39 20 DF 01 39 23 00 01 39 23 1F - .byte $01, $39, $00, $00, $62, $10, $7C, $23, $42, $33, $5C, $00, $71, $10, $6D, $23 ; PRG:$2E60 Bytes:01 39 00 00 62 10 7C 23 42 33 5C 00 71 10 6D 23 - .byte $51, $33, $4D, $43, $1D, $53, $01, $60, $BD, $70, $A1, $43, $0E, $53, $10, $60 ; PRG:$2E70 Bytes:51 33 4D 43 1D 53 01 60 BD 70 A1 43 0E 53 10 60 - .byte $AE, $70, $B0, $C1, $25, $C1, $3A, $C2, $45, $C2, $5A, $91, $E2, $91, $FA, $FF ; PRG:$2E80 Bytes:AE 70 B0 C1 25 C1 3A C2 45 C2 5A 91 E2 91 FA FF - .byte $02, $06, $38, $60, $38, $90, $4C, $57, $EC, $3F, $04, $04, $0F, $30, $11, $11 ; PRG:$2E90 Bytes:02 06 38 60 38 90 4C 57 EC 3F 04 04 0F 30 11 11 - .byte $3F, $1C, $04, $0F, $30, $21, $01, $4C, $89, $EC, $20, $63, $5A, $BF, $23, $63 ; PRG:$2EA0 Bytes:3F 1C 04 0F 30 21 01 4C 89 EC 20 63 5A BF 23 63 - .byte $5A, $BF, $20, $82, $D7, $BD, $20, $9D, $D7, $BD, $21, $8C, $48, $BF, $22, $4C ; PRG:$2EB0 Bytes:5A BF 20 82 D7 BD 20 9D D7 BD 21 8C 48 BF 22 4C - .byte $48, $BF, $21, $AB, $C5, $BD, $21, $B4, $C5, $BD, $21, $AC, $48, $FF, $21, $CC ; PRG:$2EC0 Bytes:48 BF 21 AB C5 BD 21 B4 C5 BD 21 AC 48 FF 21 CC - .byte $08, $FF, $0B, $18, $17, $1E, $1C, $AD, $FF, $21, $EC, $48, $FF, $22, $0C, $08 ; PRG:$2ED0 Bytes:08 FF 0B 18 17 1E 1C AD FF 21 EC 48 FF 22 0C 08 - .byte $2A, $2B, $2C, $2D, $FF, $FF, $FF, $FF, $22, $2C, $48, $FF, $20, $62, $01, $B9 ; PRG:$2EE0 Bytes:2A 2B 2C 2D FF FF FF FF 22 2C 48 FF 20 62 01 B9 - .byte $20, $7D, $01, $C2, $23, $62, $01, $BA, $23, $7D, $01, $C3, $21, $8B, $01, $BC ; PRG:$2EF0 Bytes:20 7D 01 C2 23 62 01 BA 23 7D 01 C3 21 8B 01 BC - .byte $21, $94, $01, $C0, $22, $4B, $01, $BE, $22, $54, $01, $C1, $00, $80, $C5, $80 ; PRG:$2F00 Bytes:21 94 01 C0 22 4B 01 BE 22 54 01 C1 00 80 C5 80 - .byte $C8, $80, $CB, $80, $CE, $80, $D1, $80, $D4, $80, $D7, $81, $25, $81, $28, $81 ; PRG:$2F10 Bytes:C8 80 CB 80 CE 80 D1 80 D4 80 D7 81 25 81 28 81 - .byte $2B, $81, $2E, $81, $31, $81, $34, $81, $37, $81, $85, $81, $97, $81, $E5, $81 ; PRG:$2F20 Bytes:2B 81 2E 81 31 81 34 81 37 81 85 81 97 81 E5 81 - .byte $F7, $82, $45, $82, $57, $82, $A5, $82, $A8, $82, $AB, $82, $AE, $82, $B1, $82 ; PRG:$2F30 Bytes:F7 82 45 82 57 82 A5 82 A8 82 AB 82 AE 82 B1 82 - .byte $B4, $82, $B7, $83, $05, $83, $08, $83, $0B, $83, $0E, $83, $11, $83, $14, $83 ; PRG:$2F40 Bytes:B4 82 B7 83 05 83 08 83 0B 83 0E 83 11 83 14 83 - .byte $17, $C0, $C5, $C0, $C8, $C0, $CB, $C0, $CE, $C0, $D1, $C0, $D4, $C0, $D7, $C0 ; PRG:$2F50 Bytes:17 C0 C5 C0 C8 C0 CB C0 CE C0 D1 C0 D4 C0 D7 C0 - .byte $DA, $C1, $25, $C1, $28, $C1, $37, $C1, $3A, $C1, $85, $C1, $88, $C1, $97, $C1 ; PRG:$2F60 Bytes:DA C1 25 C1 28 C1 37 C1 3A C1 85 C1 88 C1 97 C1 - .byte $9A, $C1, $E5, $C1, $E8, $C1, $F7, $C1, $FA, $C2, $45, $C2, $48, $C2, $57, $C2 ; PRG:$2F70 Bytes:9A C1 E5 C1 E8 C1 F7 C1 FA C2 45 C2 48 C2 57 C2 - .byte $5A, $C2, $A5, $C2, $A8, $C2, $AB, $C2, $AE, $C2, $B1, $C2, $B4, $C2, $B7, $C2 ; PRG:$2F80 Bytes:5A C2 A5 C2 A8 C2 AB C2 AE C2 B1 C2 B4 C2 B7 C2 - .byte $BA, $FF, $02, $4C, $57, $EC, $3F, $00, $14, $0F, $30, $21, $01, $0F, $30, $30 ; PRG:$2F90 Bytes:BA FF 02 4C 57 EC 3F 00 14 0F 30 21 01 0F 30 30 - .byte $0F, $0F, $25, $25, $0F, $0F, $21, $21, $0F, $0F, $30, $26, $27, $23, $E0, $48 ; PRG:$2FA0 Bytes:0F 0F 25 25 0F 0F 21 21 0F 0F 30 26 27 23 E0 48 - .byte $50, $23, $E8, $48, $A5, $23, $F0, $48, $F5, $20, $86, $14, $DA, $DF, $E3, $E5 ; PRG:$2FB0 Bytes:50 23 E8 48 A5 23 F0 48 F5 20 86 14 DA DF E3 E5 - .byte $24, $24, $E5, $24, $E5, $24, $24, $DA, $DF, $E3, $E5, $24, $24, $E5, $24, $E5 ; PRG:$2FC0 Bytes:24 24 E5 24 E5 24 24 DA DF E3 E5 24 24 E5 24 E5 - .byte $20, $A6, $14, $DB, $E0, $E4, $DC, $24, $24, $DC, $24, $DC, $24, $24, $DB, $E0 ; PRG:$2FD0 Bytes:20 A6 14 DB E0 E4 DC 24 24 DC 24 DC 24 24 DB E0 - .byte $E4, $DC, $24, $24, $DC, $24, $DC, $20, $C6, $14, $DC, $24, $24, $DC, $24, $24 ; PRG:$2FE0 Bytes:E4 DC 24 24 DC 24 DC 20 C6 14 DC 24 24 DC 24 24 - .byte $DC, $24, $DC, $24, $24, $DC, $24, $24, $DC, $24, $24, $DC, $24, $DC, $20, $E6 ; PRG:$2FF0 Bytes:DC 24 DC 24 24 DC 24 24 DC 24 24 DC 24 DC 20 E6 - .byte $14, $DD, $E1, $E5, $DD, $24, $24, $DD, $E1, $DC, $24, $24, $DD, $E1, $E5, $DD ; PRG:$3000 Bytes:14 DD E1 E5 DD 24 24 DD E1 DC 24 24 DD E1 E5 DD - .byte $24, $24, $DD, $E1, $DC, $21, $06, $14, $DE, $E2, $E6, $DE, $E2, $E7, $DE, $E2 ; PRG:$3010 Bytes:24 24 DD E1 DC 21 06 14 DE E2 E6 DE E2 E7 DE E2 - .byte $E6, $24, $24, $DE, $E2, $E6, $DE, $E2, $E7, $DE, $E2, $E6, $20, $44, $57, $39 ; PRG:$3020 Bytes:E6 24 24 DE E2 E6 DE E2 E7 DE E2 E6 20 44 57 39 - .byte $22, $05, $57, $39, $20, $83, $CB, $DC, $20, $7C, $CD, $DC, $20, $43, $82, $DA ; PRG:$3030 Bytes:22 05 57 39 20 83 CB DC 20 7C CD DC 20 43 82 DA - .byte $DB, $21, $E3, $01, $DD, $22, $03, $02, $DE, $E2, $20, $5B, $02, $DF, $E3, $20 ; PRG:$3040 Bytes:DB 21 E3 01 DD 22 03 02 DE E2 20 5B 02 DF E3 20 - .byte $7B, $01, $E0, $21, $FB, $01, $E1, $22, $1C, $01, $E6, $21, $46, $85, $E5, $DC ; PRG:$3050 Bytes:7B 01 E0 21 FB 01 E1 22 1C 01 E6 21 46 85 E5 DC - .byte $DC, $DD, $DE, $21, $4B, $0F, $DA, $39, $39, $DF, $E3, $DA, $DF, $E3, $24, $E5 ; PRG:$3060 Bytes:DC DD DE 21 4B 0F DA 39 39 DF E3 DA DF E3 24 E5 - .byte $EA, $39, $39, $DF, $E3, $21, $6B, $0F, $DB, $24, $24, $E0, $DC, $DB, $E0, $DC ; PRG:$3070 Bytes:EA 39 39 DF E3 21 6B 0F DB 24 24 E0 DC DB E0 DC - .byte $24, $DC, $24, $EB, $24, $E0, $DC, $21, $8B, $0F, $DC, $24, $24, $24, $DC, $DC ; PRG:$3080 Bytes:24 DC 24 EB 24 E0 DC 21 8B 0F DC 24 24 24 DC DC - .byte $24, $DC, $24, $DC, $24, $DC, $24, $24, $DC, $21, $AB, $0F, $E8, $E9, $39, $E7 ; PRG:$3090 Bytes:24 DC 24 DC 24 DC 24 24 DC 21 AB 0F E8 E9 39 E7 - .byte $DC, $DC, $24, $DD, $E1, $DC, $24, $EC, $24, $E1, $DC, $21, $C7, $13, $E2, $39 ; PRG:$30A0 Bytes:DC DC 24 DD E1 DC 24 EC 24 E1 DC 21 C7 13 E2 39 - .byte $39, $E7, $EC, $24, $24, $24, $EC, $EC, $24, $DE, $E2, $E6, $EA, $39, $39, $39 ; PRG:$30B0 Bytes:39 E7 EC 24 24 24 EC EC 24 DE E2 E6 EA 39 39 39 - .byte $E6, $22, $4A, $0D, $01, $24, $19, $15, $0A, $22, $0E, $1B, $24, $10, $0A, $16 ; PRG:$30C0 Bytes:E6 22 4A 0D 01 24 19 15 0A 22 0E 1B 24 10 0A 16 - .byte $0E, $22, $8A, $0D, $02, $24, $19, $15, $0A, $22, $0E, $1B, $24, $10, $0A, $16 ; PRG:$30D0 Bytes:0E 22 8A 0D 02 24 19 15 0A 22 0E 1B 24 10 0A 16 - .byte $0E, $22, $CA, $04, $B5, $B6, $B7, $B8, $22, $D4, $04, $B2, $B3, $B4, $CC, $23 ; PRG:$30E0 Bytes:0E 22 CA 04 B5 B6 B7 B8 22 D4 04 B2 B3 B4 CC 23 - .byte $04, $02, $AB, $B8, $23, $0C, $07, $B2, $B3, $B4, $CC, $24, $AC, $B8, $23, $19 ; PRG:$30F0 Bytes:04 02 AB B8 23 0C 07 B2 B3 B4 CC 24 AC B8 23 19 - .byte $04, $B2, $B3, $B4, $CC, $23, $69, $0E, $25, $01, $09, $08, $04, $24, $17, $12 ; PRG:$3100 Bytes:04 B2 B3 B4 CC 23 69 0E 25 01 09 08 04 24 17 12 - .byte $17, $1D, $0E, $17, $0D, $18, $00, $FF, $02, $4C, $7E, $F1, $00, $FF, $02, $4C ; PRG:$3110 Bytes:17 1D 0E 17 0D 18 00 FF 02 4C 7E F1 00 FF 02 4C - .byte $7E, $F1, $2B, $E1, $46, $FA, $2B, $E9, $46, $FF, $2B, $F1, $46, $AF, $2B, $F1 ; PRG:$3120 Bytes:7E F1 2B E1 46 FA 2B E9 46 FF 2B F1 46 AF 2B F1 - .byte $01, $A5, $2A, $24, $58, $C7, $2B, $44, $58, $C8, $2A, $43, $C8, $C5, $2A, $5C ; PRG:$3130 Bytes:01 A5 2A 24 58 C7 2B 44 58 C8 2A 43 C8 C5 2A 5C - .byte $C8, $CA, $2A, $23, $01, $C4, $2A, $3C, $01, $C9, $2B, $43, $01, $C6, $2B, $5C ; PRG:$3140 Bytes:C8 CA 2A 23 01 C4 2A 3C 01 C9 2B 43 01 C6 2B 5C - .byte $01, $CB, $2A, $4A, $0C, $2E, $24, $19, $15, $0A, $22, $0E, $1B, $24, $02, $24 ; PRG:$3150 Bytes:01 CB 2A 4A 0C 2E 24 19 15 0A 22 0E 1B 24 02 24 - .byte $2F, $2A, $8F, $4A, $C7, $2A, $CF, $4A, $C8, $2A, $8E, $83, $C4, $C5, $C6, $2A ; PRG:$3160 Bytes:2F 2A 8F 4A C7 2A CF 4A C8 2A 8E 83 C4 C5 C6 2A - .byte $B5, $04, $B2, $B3, $B4, $CC, $2A, $99, $83, $C9, $CA, $CB, $00, $FF, $2B, $C0 ; PRG:$3170 Bytes:B5 04 B2 B3 B4 CC 2A 99 83 C9 CA CB 00 FF 2B C0 - .byte $60, $AA, $2B, $E0, $60, $AA, $2B, $C9, $46, $FF, $2B, $D1, $46, $FF, $2B, $D1 ; PRG:$3180 Bytes:60 AA 2B E0 60 AA 2B C9 46 FF 2B D1 46 FF 2B D1 - .byte $01, $55, $28, $64, $58, $C7, $29, $84, $58, $C8, $28, $83, $C8, $C5, $28, $9C ; PRG:$3190 Bytes:01 55 28 64 58 C7 29 84 58 C8 28 83 C8 C5 28 9C - .byte $C8, $CA, $28, $63, $01, $C4, $28, $7C, $01, $C9, $29, $83, $01, $C6, $29, $9C ; PRG:$31A0 Bytes:C8 CA 28 63 01 C4 28 7C 01 C9 29 83 01 C6 29 9C - .byte $01, $CB, $28, $8A, $0C, $2E, $24, $19, $15, $0A, $22, $0E, $1B, $24, $01, $24 ; PRG:$31B0 Bytes:01 CB 28 8A 0C 2E 24 19 15 0A 22 0E 1B 24 01 24 - .byte $2F, $28, $CF, $4A, $C7, $29, $0F, $4A, $C8, $28, $CE, $83, $C4, $C5, $C6, $28 ; PRG:$31C0 Bytes:2F 28 CF 4A C7 29 0F 4A C8 28 CE 83 C4 C5 C6 28 - .byte $F5, $04, $B2, $B3, $B4, $CC, $28, $D9, $83, $C9, $CA, $CB, $29, $A2, $45, $2E ; PRG:$31D0 Bytes:F5 04 B2 B3 B4 CC 28 D9 83 C9 CA CB 29 A2 45 2E - .byte $29, $B9, $45, $2F, $29, $A8, $0E, $0C, $15, $1E, $B8, $0C, $15, $1E, $B8, $15 ; PRG:$31E0 Bytes:29 B9 45 2F 29 A8 0E 0C 15 1E B8 0C 15 1E B8 15 - .byte $0A, $17, $0D, $B8, $B8, $29, $E4, $04, $2A, $2B, $2C, $2D, $29, $EE, $04, $B5 ; PRG:$31F0 Bytes:0A 17 0D B8 B8 29 E4 04 2A 2B 2C 2D 29 EE 04 B5 - .byte $B6, $B7, $B8, $29, $F8, $04, $B2, $B3, $B4, $CC, $60 ; PRG:$3200 Bytes:B6 B7 B8 29 F8 04 B2 B3 B4 CC 60 + .byte $D7, $C1, $25, $C1, $3A, $C1, $85, $C1, $9A, $C1, $E8, $C1, $F7, $C2, $4B, $C2 ; CPU:$E780 PRG:2780 0B + .byte $54, $C2, $AE, $C2, $B1, $F1, $8B, $F1, $94, $FF, $80, $CB, $80, $D1, $81, $8B ; CPU:$E790 PRG:2790 0B + .byte $81, $91, $82, $45, $82, $57, $82, $A5, $82, $A8, $82, $AB, $82, $AE, $82, $B1 ; CPU:$E7A0 PRG:27A0 0B + .byte $82, $B4, $82, $B7, $82, $57, $83, $08, $83, $0B, $83, $0E, $83, $11, $83, $14 ; CPU:$E7B0 PRG:27B0 0B + .byte $C0, $CB, $C0, $CE, $C0, $D1, $C0, $D4, $C1, $2B, $C1, $2E, $C1, $31, $C1, $34 ; CPU:$E7C0 PRG:27C0 0B + .byte $C2, $45, $C2, $48, $C2, $57, $C2, $5A, $C2, $A8, $C2, $B7, $B1, $E5, $B1, $F7 ; CPU:$E7D0 PRG:27D0 0B + .byte $FF, $80, $CE, $81, $28, $81, $2B, $81, $2E, $81, $31, $81, $34, $81, $85, $81 ; CPU:$E7E0 PRG:27E0 0B + .byte $88, $81, $94, $81, $97, $81, $E5, $81, $F7, $82, $AE, $83, $0B, $83, $11, $C0 ; CPU:$E7F0 PRG:27F0 0B + .byte $CE, $C0, $D1, $C1, $28, $C1, $37, $C1, $85, $C1, $88, $C1, $8B, $C1, $94, $C1 ; CPU:$E800 PRG:2800 0B + .byte $97, $C1, $9A, $C1, $EB, $C1, $F4, $C2, $4B, $C2, $54, $C2, $AB, $C2, $AE, $C2 ; CPU:$E810 PRG:2810 0B + .byte $B1, $C2, $B4, $B1, $8E, $FF, $80, $CB, $80, $CE, $80, $D1, $81, $28, $81, $34 ; CPU:$E820 PRG:2820 0B + .byte $81, $85, $81, $97, $81, $E5, $81, $E8, $81, $EB, $81, $EE, $81, $F1, $81, $F4 ; CPU:$E830 PRG:2830 0B + .byte $81, $F7, $83, $08, $83, $0B, $83, $0E, $83, $11, $83, $14, $C0, $CB, $C0, $D4 ; CPU:$E840 PRG:2840 0B + .byte $C1, $28, $C1, $37, $C1, $85, $C1, $9A, $C1, $E8, $C1, $F7, $C2, $48, $C2, $57 ; CPU:$E850 PRG:2850 0B + .byte $C2, $A8, $C2, $B7, $F2, $4B, $F2, $54, $FF, $80, $CE, $80, $D1, $81, $31, $81 ; CPU:$E860 PRG:2860 0B + .byte $85, $81, $88, $81, $8B, $81, $91, $81, $94, $81, $97, $81, $E5, $81, $F7, $82 ; CPU:$E870 PRG:2870 0B + .byte $4B, $82, $51, $82, $AB, $82, $AE, $82, $B1, $83, $0B, $83, $11, $C0, $CE, $C0 ; CPU:$E880 PRG:2880 0B + .byte $D4, $C1, $2E, $C1, $31, $C1, $85, $C1, $9A, $C2, $AB, $C2, $AE, $C2, $B1, $C2 ; CPU:$E890 PRG:2890 0B + .byte $B4, $B1, $EB, $B1, $F1, $FF, $80, $C8, $80, $D4, $81, $28, $81, $2B, $81, $2E ; CPU:$E8A0 PRG:28A0 0B + .byte $81, $31, $81, $34, $81, $88, $81, $94, $82, $4E, $82, $AB, $82, $AE, $82, $B1 ; CPU:$E8B0 PRG:28B0 0B + .byte $83, $0E, $C0, $C8, $C0, $CB, $C0, $D4, $C0, $D7, $C1, $2B, $C1, $34, $C1, $88 ; CPU:$E8C0 PRG:28C0 0B + .byte $C1, $97, $C2, $4B, $C2, $54, $C2, $AE, $C2, $B1, $F1, $8E, $F1, $91, $FF, $81 ; CPU:$E8D0 PRG:28D0 0B + .byte $28, $81, $34, $81, $85, $81, $8B, $81, $91, $81, $97, $81, $E5, $81, $EB, $81 ; CPU:$E8E0 PRG:28E0 0B + .byte $F1, $81, $F7, $82, $4E, $83, $0E, $C1, $28, $C1, $2B, $C1, $34, $C1, $37, $C1 ; CPU:$E8F0 PRG:28F0 0B + .byte $85, $C1, $8E, $C1, $91, $C1, $9A, $C1, $EB, $C1, $F4, $C2, $AE, $C2, $B1, $B1 ; CPU:$E900 PRG:2900 0B + .byte $2E, $F2, $AB, $F2, $B4, $FF, $80, $CE, $81, $2B, $81, $31, $81, $88, $81, $94 ; CPU:$E910 PRG:2910 0B + .byte $81, $EE, $82, $4B, $82, $4E, $82, $51, $82, $AB, $82, $B1, $83, $0B, $83, $0E ; CPU:$E920 PRG:2920 0B + .byte $83, $11, $C0, $CE, $C0, $D1, $C1, $2B, $C1, $34, $C1, $88, $C1, $97, $C1, $EE ; CPU:$E930 PRG:2930 0B + .byte $C1, $F1, $C2, $AB, $C2, $B4, $B1, $8E, $FF, $81, $88, $81, $8B, $81, $91, $81 ; CPU:$E940 PRG:2940 0B + .byte $94, $81, $E5, $81, $EE, $81, $F7, $82, $A8, $82, $AB, $82, $B1, $82, $B4, $C0 ; CPU:$E950 PRG:2950 0B + .byte $C5, $C0, $DA, $C1, $25, $C1, $3A, $C1, $85, $C1, $88, $C1, $8E, $C1, $91, $C1 ; CPU:$E960 PRG:2960 0B + .byte $97, $C1, $9A, $C1, $E8, $C1, $EE, $C1, $F1, $C1, $F7, $C2, $48, $C2, $4E, $C2 ; CPU:$E970 PRG:2970 0B + .byte $51, $C2, $57, $B1, $28, $B1, $34, $FF, $81, $25, $81, $37, $81, $88, $81, $94 ; CPU:$E980 PRG:2980 0B + .byte $81, $EB, $81, $EE, $81, $F1, $82, $4B, $82, $51, $82, $A5, $82, $A8, $82, $AE ; CPU:$E990 PRG:2990 0B + .byte $82, $B4, $82, $B7, $C1, $25, $C1, $28, $C1, $37, $C1, $3A, $C1, $85, $C1, $8B ; CPU:$E9A0 PRG:29A0 0B + .byte $C1, $94, $C1, $9A, $C1, $E5, $C1, $EE, $C1, $F1, $C1, $FA, $C2, $45, $C2, $4B ; CPU:$E9B0 PRG:29B0 0B + .byte $C2, $4E, $C2, $51, $C2, $54, $C2, $5A, $F1, $2E, $F1, $31, $FF, $80, $C5, $80 ; CPU:$E9C0 PRG:29C0 0B + .byte $D7, $81, $28, $81, $2B, $81, $2E, $81, $31, $81, $34, $81, $85, $81, $97, $82 ; CPU:$E9D0 PRG:29D0 0B + .byte $48, $82, $4E, $82, $54, $82, $AB, $82, $AE, $82, $B1, $C0, $C5, $C0, $C8, $C0 ; CPU:$E9E0 PRG:29E0 0B + .byte $D7, $C0, $DA, $C1, $25, $C1, $3A, $C1, $88, $C1, $97, $C1, $E8, $C1, $F7, $C2 ; CPU:$E9F0 PRG:29F0 0B + .byte $4B, $C2, $4E, $C2, $51, $C2, $54, $B2, $A5, $B2, $B7, $B1, $8B, $B1, $91, $FF ; CPU:$EA00 PRG:2A00 0B + .byte $81, $8B, $81, $8E, $81, $97, $81, $E5, $81, $E8, $81, $EB, $81, $EE, $81, $F1 ; CPU:$EA10 PRG:2A10 0B + .byte $81, $F4, $81, $F7, $82, $54, $82, $57, $82, $A5, $82, $A8, $82, $AB, $82, $AE ; CPU:$EA20 PRG:2A20 0B + .byte $82, $B1, $82, $B7, $C1, $2E, $C1, $8B, $C1, $91, $C1, $97, $C1, $9A, $C1, $E5 ; CPU:$EA30 PRG:2A30 0B + .byte $C1, $F7, $C2, $45, $C2, $54, $C2, $57, $C2, $5A, $F0, $C8, $F0, $D7, $FF, $80 ; CPU:$EA40 PRG:2A40 0B + .byte $C8, $80, $D4, $81, $28, $81, $34, $81, $8E, $81, $E5, $81, $EE, $81, $F7, $82 ; CPU:$EA50 PRG:2A50 0B + .byte $45, $82, $4E, $82, $57, $82, $A8, $82, $B4, $83, $08, $83, $14, $C0, $C8, $C0 ; CPU:$EA60 PRG:2A60 0B + .byte $CB, $C0, $D4, $C0, $D7, $C1, $8E, $C1, $91, $C1, $E5, $C1, $E8, $C1, $EE, $C1 ; CPU:$EA70 PRG:2A70 0B + .byte $F1, $C1, $F7, $C1, $FA, $C2, $A8, $C2, $AB, $C2, $B4, $C2, $B7, $B1, $88, $B1 ; CPU:$EA80 PRG:2A80 0B + .byte $94, $F1, $EB, $F1, $F4, $FF, $80, $C5, $80, $C8, $80, $D4, $80, $D7, $81, $8B ; CPU:$EA90 PRG:2A90 0B + .byte $81, $8E, $81, $91, $82, $4B, $82, $4E, $82, $51, $83, $05, $83, $08, $83, $14 ; CPU:$EAA0 PRG:2AA0 0B + .byte $83, $17, $C0, $C5, $C0, $CB, $C0, $D4, $C0, $DA, $C1, $25, $C1, $2B, $C1, $34 ; CPU:$EAB0 PRG:2AB0 0B + .byte $C1, $3A, $C1, $85, $C1, $9A, $C1, $E5, $C1, $FA, $C2, $45, $C2, $4B, $C2, $54 ; CPU:$EAC0 PRG:2AC0 0B + .byte $C2, $5A, $C2, $A5, $C2, $AB, $C2, $B4, $C2, $BA, $B1, $EB, $B1, $F1, $F1, $88 ; CPU:$EAD0 PRG:2AD0 0B + .byte $F1, $97, $F2, $48, $F2, $57, $FF, $81, $25, $81, $28, $81, $34, $81, $37, $81 ; CPU:$EAE0 PRG:2AE0 0B + .byte $85, $81, $88, $81, $8B, $81, $8E, $81, $91, $81, $94, $81, $97, $82, $45, $82 ; CPU:$EAF0 PRG:2AF0 0B + .byte $48, $82, $4B, $82, $4E, $82, $51, $82, $54, $82, $57, $82, $A5, $82, $A8, $82 ; CPU:$EB00 PRG:2B00 0B + .byte $B4, $82, $B7, $C1, $25, $C1, $2B, $C1, $34, $C1, $3A, $C1, $8B, $C1, $94, $C1 ; CPU:$EB10 PRG:2B10 0B + .byte $EB, $C1, $F4, $C2, $45, $C2, $4B, $C2, $54, $C2, $5A, $B1, $E5, $B1, $EE, $B1 ; CPU:$EB20 PRG:2B20 0B + .byte $F7, $FF, $80, $C5, $80, $D7, $81, $28, $81, $34, $81, $85, $81, $88, $81, $94 ; CPU:$EB30 PRG:2B30 0B + .byte $81, $97, $82, $45, $82, $48, $82, $54, $82, $57, $82, $A5, $82, $B7, $83, $08 ; CPU:$EB40 PRG:2B40 0B + .byte $83, $14, $C0, $C5, $C0, $C8, $C0, $D7, $C0, $DA, $C1, $25, $C1, $2B, $C1, $34 ; CPU:$EB50 PRG:2B50 0B + .byte $C1, $3A, $C2, $45, $C2, $4B, $C2, $54, $C2, $5A, $C2, $A8, $C2, $AB, $C2, $B4 ; CPU:$EB60 PRG:2B60 0B + .byte $C2, $B7, $B1, $E5, $B1, $EB, $B1, $F1, $B1, $F7, $FF, $80, $C5, $80, $D7, $81 ; CPU:$EB70 PRG:2B70 0B + .byte $85, $81, $2E, $81, $97, $82, $45, $82, $AE, $82, $57, $83, $05, $83, $17, $C0 ; CPU:$EB80 PRG:2B80 0B + .byte $C8, $C0, $D7, $C1, $8E, $C1, $91, $C1, $EE, $C1, $F1, $C2, $A8, $C2, $B7, $B1 ; CPU:$EB90 PRG:2B90 0B + .byte $E8, $B1, $F4, $F1, $2B, $F1, $34, $F2, $4B, $F2, $54, $F1, $22, $F2, $5D, $FF ; CPU:$EBA0 PRG:2BA0 0B + .byte $81, $25, $81, $2E, $81, $37, $81, $82, $81, $88, $81, $8E, $81, $94, $81, $9A ; CPU:$EBB0 PRG:2BB0 0B + .byte $82, $42, $82, $48, $82, $4E, $82, $54, $82, $5A, $82, $A5, $82, $AE, $82, $B7 ; CPU:$EBC0 PRG:2BC0 0B + .byte $C0, $C8, $C0, $D7, $C2, $A8, $C2, $B7, $B1, $E8, $B1, $EE, $B1, $F4, $F0, $CB ; CPU:$EBD0 PRG:2BD0 0B + .byte $F0, $D4, $F2, $AB, $F2, $B4, $FF, $81, $2B, $81, $2E, $81, $31, $81, $85, $81 ; CPU:$EBE0 PRG:2BE0 0B + .byte $97, $81, $EE, $82, $45, $82, $57, $82, $AB, $82, $AE, $82, $B1, $C0, $CB, $C0 ; CPU:$EBF0 PRG:2BF0 0B + .byte $D4, $C1, $88, $C1, $97, $C1, $E8, $C1, $F7, $C2, $AB, $C2, $B4, $B1, $8E, $B2 ; CPU:$EC00 PRG:2C00 0B + .byte $4E, $F0, $C8, $F0, $D7, $F2, $A8, $F2, $B7, $F1, $3D, $F2, $42, $FF, $80, $C5 ; CPU:$EC10 PRG:2C10 0B + .byte $80, $C8, $80, $D4, $80, $D7, $81, $2B, $81, $31, $82, $AB, $82, $B1, $83, $05 ; CPU:$EC20 PRG:2C20 0B + .byte $83, $08, $83, $14, $83, $17, $C1, $22, $C1, $3D, $C1, $2B, $C1, $34, $C2, $4B ; CPU:$EC30 PRG:2C30 0B + .byte $C2, $54, $C2, $42, $C2, $5D, $B1, $8E, $B2, $4E, $B1, $E8, $B1, $F4, $F1, $28 ; CPU:$EC40 PRG:2C40 0B + .byte $F1, $37, $F2, $48, $F2, $57, $FF, $3F, $00, $20, $0F, $30, $17, $25, $0F, $30 ; CPU:$EC50 PRG:2C50 0B + .byte $17, $17, $0F, $30, $25, $05, $0F, $30, $21, $01, $0F, $30, $27, $16, $0F, $30 ; CPU:$EC60 PRG:2C60 0B + .byte $27, $1A, $0F, $30, $1C, $01, $0F, $30, $27, $08, $60, $20, $50, $04, $2A, $2B ; CPU:$EC70 PRG:2C70 0B + .byte $2C, $2D, $20, $49, $04, $26, $27, $28, $29, $20, $C2, $D3, $4E, $20, $C5, $D3 ; CPU:$EC80 PRG:2C80 0B + .byte $4E, $20, $C8, $D3, $4E, $20, $CB, $D3, $4E, $20, $CE, $D3, $4E, $20, $D1, $D3 ; CPU:$EC90 PRG:2C90 0B + .byte $4E, $20, $D4, $D3, $4E, $20, $D7, $D3, $4E, $20, $DA, $D3, $4E, $20, $DD, $D3 ; CPU:$ECA0 PRG:2CA0 0B + .byte $4E, $20, $E2, $5C, $24, $21, $02, $5C, $24, $21, $42, $5C, $24, $21, $62, $5C ; CPU:$ECB0 PRG:2CB0 0B + .byte $24, $21, $A2, $5C, $24, $21, $C2, $5C, $24, $22, $02, $5C, $24, $22, $22, $5C ; CPU:$ECC0 PRG:2CC0 0B + .byte $24, $22, $62, $5C, $24, $22, $82, $5C, $24, $22, $C2, $5C, $24, $22, $E2, $5C ; CPU:$ECD0 PRG:2CD0 0B + .byte $24, $60, $21, $02, $CF, $32, $21, $1D, $CF, $32, $20, $67, $52, $39, $23, $67 ; CPU:$ECE0 PRG:2CE0 0B + .byte $52, $39, $60, $04, $08, $22, $0F, $38, $18, $38, $D8, $4C, $57, $EC, $4C, $7B ; CPU:$ECF0 PRG:2CF0 0B + .byte $EC, $4C, $E2, $EC, $00, $00, $65, $10, $79, $23, $45, $33, $59, $00, $C2, $10 ; CPU:$ED00 PRG:2D00 0B + .byte $DC, $22, $E2, $32, $FC, $43, $1A, $53, $04, $60, $BA, $70, $A4, $FF, $06, $0A ; CPU:$ED10 PRG:2D10 0B + .byte $22, $C6, $22, $D8, $20, $60, $20, $90, $4C, $57, $EC, $3F, $08, $04, $0F, $30 ; CPU:$ED20 PRG:2D20 0B + .byte $2A, $0A, $4C, $7B, $EC, $4C, $E2, $EC, $00, $00, $65, $10, $79, $23, $45, $33 ; CPU:$ED30 PRG:2D30 0B + .byte $59, $00, $C2, $10, $DC, $22, $E2, $32, $FC, $43, $1A, $53, $04, $60, $BA, $70 ; CPU:$ED40 PRG:2D40 0B + .byte $A4, $C1, $E8, $C2, $4E, $C2, $51, $C1, $F7, $82, $48, $82, $54, $FF, $06, $0A ; CPU:$ED50 PRG:2D50 0B + .byte $22, $0C, $22, $12, $38, $78, $B0, $78, $4C, $57, $EC, $3F, $08, $04, $0F, $30 ; CPU:$ED60 PRG:2D60 0B + .byte $21, $01, $4C, $7B, $EC, $20, $64, $46, $39, $20, $CD, $46, $39, $20, $76, $46 ; CPU:$ED70 PRG:2D70 0B + .byte $39, $23, $64, $46, $39, $23, $0D, $46, $39, $23, $76, $46, $39, $20, $A2, $D5 ; CPU:$ED80 PRG:2D80 0B + .byte $32, $20, $BD, $D5, $32, $00, $00, $62, $10, $7C, $23, $42, $33, $5C, $00, $74 ; CPU:$ED90 PRG:2D90 0B + .byte $10, $6A, $23, $54, $33, $4A, $43, $0B, $53, $13, $60, $AB, $70, $B3, $FF, $0A ; CPU:$EDA0 PRG:2DA0 0B + .byte $0E, $21, $46, $21, $58, $22, $CC, $22, $D2, $20, $60, $20, $90, $4C, $57, $EC ; CPU:$EDB0 PRG:2DB0 0B + .byte $3F, $00, $0C, $0F, $30, $17, $2A, $0F, $30, $17, $17, $0F, $30, $23, $03, $4C ; CPU:$EDC0 PRG:2DC0 0B + .byte $7B, $EC, $4C, $E2, $EC, $20, $60, $60, $39, $20, $6F, $42, $24, $23, $60, $60 ; CPU:$EDD0 PRG:2DD0 0B + .byte $39, $23, $6F, $42, $24, $20, $C0, $D3, $39, $20, $DF, $D3, $39, $20, $AE, $C3 ; CPU:$EDE0 PRG:2DE0 0B + .byte $32, $20, $B1, $C3, $32, $22, $EE, $C3, $32, $22, $F1, $C3, $32, $20, $E0, $D1 ; CPU:$EDF0 PRG:2DF0 0B + .byte $FF, $21, $01, $CF, $FF, $21, $1E, $CF, $FF, $20, $FF, $D1, $FF, $00, $00, $71 ; CPU:$EE00 PRG:2E00 0B + .byte $10, $6D, $23, $51, $33, $4D, $42, $AE, $52, $B0, $61, $0E, $71, $10, $40, $DD ; CPU:$EE10 PRG:2E10 0B + .byte $50, $C1, $62, $FD, $72, $E1, $FF, $0A, $0E, $22, $06, $22, $0C, $22, $12, $22 ; CPU:$EE20 PRG:2E20 0B + .byte $18, $20, $18, $20, $D8, $4C, $57, $EC, $3F, $08, $04, $0F, $30, $27, $07, $4C ; CPU:$EE30 PRG:2E30 0B + .byte $7B, $EC, $20, $64, $49, $39, $20, $73, $49, $39, $23, $64, $49, $39, $23, $73 ; CPU:$EE40 PRG:2E40 0B + .byte $49, $39, $20, $C0, $01, $39, $20, $DF, $01, $39, $23, $00, $01, $39, $23, $1F ; CPU:$EE50 PRG:2E50 0B + .byte $01, $39, $00, $00, $62, $10, $7C, $23, $42, $33, $5C, $00, $71, $10, $6D, $23 ; CPU:$EE60 PRG:2E60 0B + .byte $51, $33, $4D, $43, $1D, $53, $01, $60, $BD, $70, $A1, $43, $0E, $53, $10, $60 ; CPU:$EE70 PRG:2E70 0B + .byte $AE, $70, $B0, $C1, $25, $C1, $3A, $C2, $45, $C2, $5A, $91, $E2, $91, $FA, $FF ; CPU:$EE80 PRG:2E80 0B + .byte $02, $06, $38, $60, $38, $90, $4C, $57, $EC, $3F, $04, $04, $0F, $30, $11, $11 ; CPU:$EE90 PRG:2E90 0B + .byte $3F, $1C, $04, $0F, $30, $21, $01, $4C, $89, $EC, $20, $63, $5A, $BF, $23, $63 ; CPU:$EEA0 PRG:2EA0 0B + .byte $5A, $BF, $20, $82, $D7, $BD, $20, $9D, $D7, $BD, $21, $8C, $48, $BF, $22, $4C ; CPU:$EEB0 PRG:2EB0 0B + .byte $48, $BF, $21, $AB, $C5, $BD, $21, $B4, $C5, $BD, $21, $AC, $48, $FF, $21, $CC ; CPU:$EEC0 PRG:2EC0 0B + .byte $08, $FF, $0B, $18, $17, $1E, $1C, $AD, $FF, $21, $EC, $48, $FF, $22, $0C, $08 ; CPU:$EED0 PRG:2ED0 0B + .byte $2A, $2B, $2C, $2D, $FF, $FF, $FF, $FF, $22, $2C, $48, $FF, $20, $62, $01, $B9 ; CPU:$EEE0 PRG:2EE0 0B + .byte $20, $7D, $01, $C2, $23, $62, $01, $BA, $23, $7D, $01, $C3, $21, $8B, $01, $BC ; CPU:$EEF0 PRG:2EF0 0B + .byte $21, $94, $01, $C0, $22, $4B, $01, $BE, $22, $54, $01, $C1, $00, $80, $C5, $80 ; CPU:$EF00 PRG:2F00 0B + .byte $C8, $80, $CB, $80, $CE, $80, $D1, $80, $D4, $80, $D7, $81, $25, $81, $28, $81 ; CPU:$EF10 PRG:2F10 0B + .byte $2B, $81, $2E, $81, $31, $81, $34, $81, $37, $81, $85, $81, $97, $81, $E5, $81 ; CPU:$EF20 PRG:2F20 0B + .byte $F7, $82, $45, $82, $57, $82, $A5, $82, $A8, $82, $AB, $82, $AE, $82, $B1, $82 ; CPU:$EF30 PRG:2F30 0B + .byte $B4, $82, $B7, $83, $05, $83, $08, $83, $0B, $83, $0E, $83, $11, $83, $14, $83 ; CPU:$EF40 PRG:2F40 0B + .byte $17, $C0, $C5, $C0, $C8, $C0, $CB, $C0, $CE, $C0, $D1, $C0, $D4, $C0, $D7, $C0 ; CPU:$EF50 PRG:2F50 0B + .byte $DA, $C1, $25, $C1, $28, $C1, $37, $C1, $3A, $C1, $85, $C1, $88, $C1, $97, $C1 ; CPU:$EF60 PRG:2F60 0B + .byte $9A, $C1, $E5, $C1, $E8, $C1, $F7, $C1, $FA, $C2, $45, $C2, $48, $C2, $57, $C2 ; CPU:$EF70 PRG:2F70 0B + .byte $5A, $C2, $A5, $C2, $A8, $C2, $AB, $C2, $AE, $C2, $B1, $C2, $B4, $C2, $B7, $C2 ; CPU:$EF80 PRG:2F80 0B + .byte $BA, $FF, $02, $4C, $57, $EC, $3F, $00, $14, $0F, $30, $21, $01, $0F, $30, $30 ; CPU:$EF90 PRG:2F90 0B + .byte $0F, $0F, $25, $25, $0F, $0F, $21, $21, $0F, $0F, $30, $26, $27, $23, $E0, $48 ; CPU:$EFA0 PRG:2FA0 0B + .byte $50, $23, $E8, $48, $A5, $23, $F0, $48, $F5, $20, $86, $14, $DA, $DF, $E3, $E5 ; CPU:$EFB0 PRG:2FB0 0B + .byte $24, $24, $E5, $24, $E5, $24, $24, $DA, $DF, $E3, $E5, $24, $24, $E5, $24, $E5 ; CPU:$EFC0 PRG:2FC0 0B + .byte $20, $A6, $14, $DB, $E0, $E4, $DC, $24, $24, $DC, $24, $DC, $24, $24, $DB, $E0 ; CPU:$EFD0 PRG:2FD0 0B + .byte $E4, $DC, $24, $24, $DC, $24, $DC, $20, $C6, $14, $DC, $24, $24, $DC, $24, $24 ; CPU:$EFE0 PRG:2FE0 0B + .byte $DC, $24, $DC, $24, $24, $DC, $24, $24, $DC, $24, $24, $DC, $24, $DC, $20, $E6 ; CPU:$EFF0 PRG:2FF0 0B + .byte $14, $DD, $E1, $E5, $DD, $24, $24, $DD, $E1, $DC, $24, $24, $DD, $E1, $E5, $DD ; CPU:$F000 PRG:3000 0B + .byte $24, $24, $DD, $E1, $DC, $21, $06, $14, $DE, $E2, $E6, $DE, $E2, $E7, $DE, $E2 ; CPU:$F010 PRG:3010 0B + .byte $E6, $24, $24, $DE, $E2, $E6, $DE, $E2, $E7, $DE, $E2, $E6, $20, $44, $57, $39 ; CPU:$F020 PRG:3020 0B + .byte $22, $05, $57, $39, $20, $83, $CB, $DC, $20, $7C, $CD, $DC, $20, $43, $82, $DA ; CPU:$F030 PRG:3030 0B + .byte $DB, $21, $E3, $01, $DD, $22, $03, $02, $DE, $E2, $20, $5B, $02, $DF, $E3, $20 ; CPU:$F040 PRG:3040 0B + .byte $7B, $01, $E0, $21, $FB, $01, $E1, $22, $1C, $01, $E6, $21, $46, $85, $E5, $DC ; CPU:$F050 PRG:3050 0B + .byte $DC, $DD, $DE, $21, $4B, $0F, $DA, $39, $39, $DF, $E3, $DA, $DF, $E3, $24, $E5 ; CPU:$F060 PRG:3060 0B + .byte $EA, $39, $39, $DF, $E3, $21, $6B, $0F, $DB, $24, $24, $E0, $DC, $DB, $E0, $DC ; CPU:$F070 PRG:3070 0B + .byte $24, $DC, $24, $EB, $24, $E0, $DC, $21, $8B, $0F, $DC, $24, $24, $24, $DC, $DC ; CPU:$F080 PRG:3080 0B + .byte $24, $DC, $24, $DC, $24, $DC, $24, $24, $DC, $21, $AB, $0F, $E8, $E9, $39, $E7 ; CPU:$F090 PRG:3090 0B + .byte $DC, $DC, $24, $DD, $E1, $DC, $24, $EC, $24, $E1, $DC, $21, $C7, $13, $E2, $39 ; CPU:$F0A0 PRG:30A0 0B + .byte $39, $E7, $EC, $24, $24, $24, $EC, $EC, $24, $DE, $E2, $E6, $EA, $39, $39, $39 ; CPU:$F0B0 PRG:30B0 0B + .byte $E6, $22, $4A, $0D, $01, $24, $19, $15, $0A, $22, $0E, $1B, $24, $10, $0A, $16 ; CPU:$F0C0 PRG:30C0 0B + .byte $0E, $22, $8A, $0D, $02, $24, $19, $15, $0A, $22, $0E, $1B, $24, $10, $0A, $16 ; CPU:$F0D0 PRG:30D0 0B + .byte $0E, $22, $CA, $04, $B5, $B6, $B7, $B8, $22, $D4, $04, $B2, $B3, $B4, $CC, $23 ; CPU:$F0E0 PRG:30E0 0B + .byte $04, $02, $AB, $B8, $23, $0C, $07, $B2, $B3, $B4, $CC, $24, $AC, $B8, $23, $19 ; CPU:$F0F0 PRG:30F0 0B + .byte $04, $B2, $B3, $B4, $CC, $23, $69, $0E, $25, $01, $09, $08, $04, $24, $17, $12 ; CPU:$F100 PRG:3100 0B + .byte $17, $1D, $0E, $17, $0D, $18, $00, $FF, $02, $4C, $7E, $F1, $00, $FF, $02, $4C ; CPU:$F110 PRG:3110 0B + .byte $7E, $F1, $2B, $E1, $46, $FA, $2B, $E9, $46, $FF, $2B, $F1, $46, $AF, $2B, $F1 ; CPU:$F120 PRG:3120 0B + .byte $01, $A5, $2A, $24, $58, $C7, $2B, $44, $58, $C8, $2A, $43, $C8, $C5, $2A, $5C ; CPU:$F130 PRG:3130 0B + .byte $C8, $CA, $2A, $23, $01, $C4, $2A, $3C, $01, $C9, $2B, $43, $01, $C6, $2B, $5C ; CPU:$F140 PRG:3140 0B + .byte $01, $CB, $2A, $4A, $0C, $2E, $24, $19, $15, $0A, $22, $0E, $1B, $24, $02, $24 ; CPU:$F150 PRG:3150 0B + .byte $2F, $2A, $8F, $4A, $C7, $2A, $CF, $4A, $C8, $2A, $8E, $83, $C4, $C5, $C6, $2A ; CPU:$F160 PRG:3160 0B + .byte $B5, $04, $B2, $B3, $B4, $CC, $2A, $99, $83, $C9, $CA, $CB, $00, $FF, $2B, $C0 ; CPU:$F170 PRG:3170 0B + .byte $60, $AA, $2B, $E0, $60, $AA, $2B, $C9, $46, $FF, $2B, $D1, $46, $FF, $2B, $D1 ; CPU:$F180 PRG:3180 0B + .byte $01, $55, $28, $64, $58, $C7, $29, $84, $58, $C8, $28, $83, $C8, $C5, $28, $9C ; CPU:$F190 PRG:3190 0B + .byte $C8, $CA, $28, $63, $01, $C4, $28, $7C, $01, $C9, $29, $83, $01, $C6, $29, $9C ; CPU:$F1A0 PRG:31A0 0B + .byte $01, $CB, $28, $8A, $0C, $2E, $24, $19, $15, $0A, $22, $0E, $1B, $24, $01, $24 ; CPU:$F1B0 PRG:31B0 0B + .byte $2F, $28, $CF, $4A, $C7, $29, $0F, $4A, $C8, $28, $CE, $83, $C4, $C5, $C6, $28 ; CPU:$F1C0 PRG:31C0 0B + .byte $F5, $04, $B2, $B3, $B4, $CC, $28, $D9, $83, $C9, $CA, $CB, $29, $A2, $45, $2E ; CPU:$F1D0 PRG:31D0 0B + .byte $29, $B9, $45, $2F, $29, $A8, $0E, $0C, $15, $1E, $B8, $0C, $15, $1E, $B8, $15 ; CPU:$F1E0 PRG:31E0 0B + .byte $0A, $17, $0D, $B8, $B8, $29, $E4, $04, $2A, $2B, $2C, $2D, $29, $EE, $04, $B5 ; CPU:$F1F0 PRG:31F0 0B + .byte $B6, $B7, $B8, $29, $F8, $04, $B2, $B3, $B4, $CC, $60 ; CPU:$F200 PRG:3200 0B ;------------------------------------------------------------ ; ResourceAndLevelData ; @@ -6999,21 +6999,21 @@ UpdateObjectBufferOnNoCarry_E73C: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ ResourceAndLevelData: - LDA $40 ; PRG:$320B Bytes:A5 40 - AND #$FB ; PRG:$320D Bytes:29 FB - STA PPUCTRL ; PRG:$320F Bytes:8D 00 20 - STA $40 ; PRG:$3212 Bytes:85 40 - LDX PPUSTATUS ; PRG:$3214 Bytes:AE 02 20 - LDY #$00 ; PRG:$3217 Bytes:A0 00 - BEQ PPUCommandReadNextByte_F249 ; PRG:$3219 Bytes:F0 2E + LDA $40 ; CPU:$F20B PRG:320B A5 40 + AND #$FB ; CPU:$F20D PRG:320D 29 FB + STA PPUCTRL ; CPU:$F20F PRG:320F 8D 00 20 + STA $40 ; CPU:$F212 PRG:3212 85 40 + LDX PPUSTATUS ; CPU:$F214 PRG:3214 AE 02 20 + LDY #$00 ; CPU:$F217 PRG:3217 A0 00 + BEQ PPUCommandReadNextByte_F249 ; CPU:$F219 PRG:3219 F0 2E ; Branch target inside the final five bytes of the preceding raw region. ; This is part of the PPU command-processing loop continued at $F220. PPUCommandLoop_F21B: - PHA ; PRG:$321B Bytes:48 - STA PPUADDR ; PRG:$321C Bytes:8D 06 20 - INY ; PRG:$321F Bytes:C8 + PHA ; CPU:$F21B PRG:321B 48 + STA PPUADDR ; CPU:$F21C PRG:321C 8D 06 20 + INY ; CPU:$F21F PRG:321F C8 ;------------------------------------------------------------ ; Resource, input, and collision code with embedded tables @@ -7041,34 +7041,34 @@ PPUCommandLoop_F21B: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ ResourceInputCollisionCode: - LDA $0301,Y ; PRG:$3220 Bytes:B9 01 03 - STA PPUADDR ; PRG:$3223 Bytes:8D 06 20 - INY ; PRG:$3226 Bytes:C8 - LDA $0301,Y ; PRG:$3227 Bytes:B9 01 03 - AND #$3F ; PRG:$322A Bytes:29 3F - TAX ; PRG:$322C Bytes:AA + LDA $0301,Y ; CPU:$F220 PRG:3220 B9 01 03 + STA PPUADDR ; CPU:$F223 PRG:3223 8D 06 20 + INY ; CPU:$F226 PRG:3226 C8 + LDA $0301,Y ; CPU:$F227 PRG:3227 B9 01 03 + AND #$3F ; CPU:$F22A PRG:322A 29 3F + TAX ; CPU:$F22C PRG:322C AA UpdateCommandBufferLoop_F22D: - INY ; PRG:$322D Bytes:C8 - LDA $0301,Y ; PRG:$322E Bytes:B9 01 03 - STA PPUDATA ; PRG:$3231 Bytes:8D 07 20 - DEX ; PRG:$3234 Bytes:CA - BNE UpdateCommandBufferLoop_F22D ; PRG:$3235 Bytes:D0 F6 - PLA ; PRG:$3237 Bytes:68 - CMP #$3F ; PRG:$3238 Bytes:C9 3F - BNE UpdateCommandBufferOnNonZero_F248 ; PRG:$323A Bytes:D0 0C - STA PPUADDR ; PRG:$323C Bytes:8D 06 20 - STX PPUADDR ; PRG:$323F Bytes:8E 06 20 - STX PPUADDR ; PRG:$3242 Bytes:8E 06 20 - STX PPUADDR ; PRG:$3245 Bytes:8E 06 20 + INY ; CPU:$F22D PRG:322D C8 + LDA $0301,Y ; CPU:$F22E PRG:322E B9 01 03 + STA PPUDATA ; CPU:$F231 PRG:3231 8D 07 20 + DEX ; CPU:$F234 PRG:3234 CA + BNE UpdateCommandBufferLoop_F22D ; CPU:$F235 PRG:3235 D0 F6 + PLA ; CPU:$F237 PRG:3237 68 + CMP #$3F ; CPU:$F238 PRG:3238 C9 3F + BNE UpdateCommandBufferOnNonZero_F248 ; CPU:$F23A PRG:323A D0 0C + STA PPUADDR ; CPU:$F23C PRG:323C 8D 06 20 + STX PPUADDR ; CPU:$F23F PRG:323F 8E 06 20 + STX PPUADDR ; CPU:$F242 PRG:3242 8E 06 20 + STX PPUADDR ; CPU:$F245 PRG:3245 8E 06 20 UpdateCommandBufferOnNonZero_F248: - INY ; PRG:$3248 Bytes:C8 + INY ; CPU:$F248 PRG:3248 C8 PPUCommandReadNextByte_F249: - LDA $0301,Y ; PRG:$3249 Bytes:B9 01 03 - BNE PPUCommandLoop_F21B ; PRG:$324C Bytes:D0 CD - LDA #$00 ; PRG:$324E Bytes:A9 00 - STA $0300 ; PRG:$3250 Bytes:8D 00 03 - STA $0301 ; PRG:$3253 Bytes:8D 01 03 - RTS ; PRG:$3256 Bytes:60 + LDA $0301,Y ; CPU:$F249 PRG:3249 B9 01 03 + BNE PPUCommandLoop_F21B ; CPU:$F24C PRG:324C D0 CD + LDA #$00 ; CPU:$F24E PRG:324E A9 00 + STA $0300 ; CPU:$F250 PRG:3250 8D 00 03 + STA $0301 ; CPU:$F253 PRG:3253 8D 01 03 + RTS ; CPU:$F256 PRG:3256 60 ;------------------------------------------------------------ ; ProcessResourceStateRoutine_F257 ; @@ -7085,91 +7085,91 @@ PPUCommandReadNextByte_F249: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ ProcessResourceStateRoutine_F257: - LDA PPUSTATUS ; PRG:$3257 Bytes:AD 02 20 - LDA $40 ; PRG:$325A Bytes:A5 40 - AND #$FB ; PRG:$325C Bytes:29 FB - STA PPUCTRL ; PRG:$325E Bytes:8D 00 20 - STA $40 ; PRG:$3261 Bytes:85 40 - LDA #$1C ; PRG:$3263 Bytes:A9 1C - CLC ; PRG:$3265 Bytes:18 + LDA PPUSTATUS ; CPU:$F257 PRG:3257 AD 02 20 + LDA $40 ; CPU:$F25A PRG:325A A5 40 + AND #$FB ; CPU:$F25C PRG:325C 29 FB + STA PPUCTRL ; CPU:$F25E PRG:325E 8D 00 20 + STA $40 ; CPU:$F261 PRG:3261 85 40 + LDA #$1C ; CPU:$F263 PRG:3263 A9 1C + CLC ; CPU:$F265 PRG:3265 18 EnginePathLoop_F266: - ADC #$04 ; PRG:$3266 Bytes:69 04 - DEC $01 ; PRG:$3268 Bytes:C6 01 - BNE EnginePathLoop_F266 ; PRG:$326A Bytes:D0 FA - STA $02 ; PRG:$326C Bytes:85 02 - STA PPUADDR ; PRG:$326E Bytes:8D 06 20 - LDA #$00 ; PRG:$3271 Bytes:A9 00 - STA PPUADDR ; PRG:$3273 Bytes:8D 06 20 - LDX #$04 ; PRG:$3276 Bytes:A2 04 - LDY #$00 ; PRG:$3278 Bytes:A0 00 - LDA WorkPtr0Lo ; PRG:$327A Bytes:A5 00 + ADC #$04 ; CPU:$F266 PRG:3266 69 04 + DEC $01 ; CPU:$F268 PRG:3268 C6 01 + BNE EnginePathLoop_F266 ; CPU:$F26A PRG:326A D0 FA + STA $02 ; CPU:$F26C PRG:326C 85 02 + STA PPUADDR ; CPU:$F26E PRG:326E 8D 06 20 + LDA #$00 ; CPU:$F271 PRG:3271 A9 00 + STA PPUADDR ; CPU:$F273 PRG:3273 8D 06 20 + LDX #$04 ; CPU:$F276 PRG:3276 A2 04 + LDY #$00 ; CPU:$F278 PRG:3278 A0 00 + LDA WorkPtr0Lo ; CPU:$F27A PRG:327A A5 00 EnginePathLoop_F27C: - STA PPUDATA ; PRG:$327C Bytes:8D 07 20 - DEY ; PRG:$327F Bytes:88 - BNE EnginePathLoop_F27C ; PRG:$3280 Bytes:D0 FA - DEX ; PRG:$3282 Bytes:CA - BNE EnginePathLoop_F27C ; PRG:$3283 Bytes:D0 F7 - LDA WorkPtr1Lo ; PRG:$3285 Bytes:A5 02 - ADC #$03 ; PRG:$3287 Bytes:69 03 - STA PPUADDR ; PRG:$3289 Bytes:8D 06 20 - LDA #$C0 ; PRG:$328C Bytes:A9 C0 - STA PPUADDR ; PRG:$328E Bytes:8D 06 20 - LDY #$40 ; PRG:$3291 Bytes:A0 40 - LDA #$00 ; PRG:$3293 Bytes:A9 00 + STA PPUDATA ; CPU:$F27C PRG:327C 8D 07 20 + DEY ; CPU:$F27F PRG:327F 88 + BNE EnginePathLoop_F27C ; CPU:$F280 PRG:3280 D0 FA + DEX ; CPU:$F282 PRG:3282 CA + BNE EnginePathLoop_F27C ; CPU:$F283 PRG:3283 D0 F7 + LDA WorkPtr1Lo ; CPU:$F285 PRG:3285 A5 02 + ADC #$03 ; CPU:$F287 PRG:3287 69 03 + STA PPUADDR ; CPU:$F289 PRG:3289 8D 06 20 + LDA #$C0 ; CPU:$F28C PRG:328C A9 C0 + STA PPUADDR ; CPU:$F28E PRG:328E 8D 06 20 + LDY #$40 ; CPU:$F291 PRG:3291 A0 40 + LDA #$00 ; CPU:$F293 PRG:3293 A9 00 EnginePathLoop_F295: - STA PPUDATA ; PRG:$3295 Bytes:8D 07 20 - DEY ; PRG:$3298 Bytes:88 - BNE EnginePathLoop_F295 ; PRG:$3299 Bytes:D0 FA - RTS ; PRG:$329B Bytes:60 + STA PPUDATA ; CPU:$F295 PRG:3295 8D 07 20 + DEY ; CPU:$F298 PRG:3298 88 + BNE EnginePathLoop_F295 ; CPU:$F299 PRG:3299 D0 FA + RTS ; CPU:$F29B PRG:329B 60 EnginePathLoop_F29C: - PHA ; PRG:$329C Bytes:48 - STA PPUADDR ; PRG:$329D Bytes:8D 06 20 - INY ; PRG:$32A0 Bytes:C8 - LDA ($00),Y ; PRG:$32A1 Bytes:B1 00 - STA PPUADDR ; PRG:$32A3 Bytes:8D 06 20 - INY ; PRG:$32A6 Bytes:C8 - LDA ($00),Y ; PRG:$32A7 Bytes:B1 00 - ASL A ; PRG:$32A9 Bytes:0A - PHA ; PRG:$32AA Bytes:48 - LDA $40 ; PRG:$32AB Bytes:A5 40 - ORA #$04 ; PRG:$32AD Bytes:09 04 - BCS EnginePathOnCarry_F2B3 ; PRG:$32AF Bytes:B0 02 - AND #$FB ; PRG:$32B1 Bytes:29 FB + PHA ; CPU:$F29C PRG:329C 48 + STA PPUADDR ; CPU:$F29D PRG:329D 8D 06 20 + INY ; CPU:$F2A0 PRG:32A0 C8 + LDA ($00),Y ; CPU:$F2A1 PRG:32A1 B1 00 + STA PPUADDR ; CPU:$F2A3 PRG:32A3 8D 06 20 + INY ; CPU:$F2A6 PRG:32A6 C8 + LDA ($00),Y ; CPU:$F2A7 PRG:32A7 B1 00 + ASL A ; CPU:$F2A9 PRG:32A9 0A + PHA ; CPU:$F2AA PRG:32AA 48 + LDA $40 ; CPU:$F2AB PRG:32AB A5 40 + ORA #$04 ; CPU:$F2AD PRG:32AD 09 04 + BCS EnginePathOnCarry_F2B3 ; CPU:$F2AF PRG:32AF B0 02 + AND #$FB ; CPU:$F2B1 PRG:32B1 29 FB EnginePathOnCarry_F2B3: - STA PPUCTRL ; PRG:$32B3 Bytes:8D 00 20 - STA $40 ; PRG:$32B6 Bytes:85 40 - PLA ; PRG:$32B8 Bytes:68 - ASL A ; PRG:$32B9 Bytes:0A - BCC EnginePathOnNoCarry_F2BF ; PRG:$32BA Bytes:90 03 - ORA #$02 ; PRG:$32BC Bytes:09 02 - INY ; PRG:$32BE Bytes:C8 + STA PPUCTRL ; CPU:$F2B3 PRG:32B3 8D 00 20 + STA $40 ; CPU:$F2B6 PRG:32B6 85 40 + PLA ; CPU:$F2B8 PRG:32B8 68 + ASL A ; CPU:$F2B9 PRG:32B9 0A + BCC EnginePathOnNoCarry_F2BF ; CPU:$F2BA PRG:32BA 90 03 + ORA #$02 ; CPU:$F2BC PRG:32BC 09 02 + INY ; CPU:$F2BE PRG:32BE C8 EnginePathOnNoCarry_F2BF: - LSR A ; PRG:$32BF Bytes:4A - LSR A ; PRG:$32C0 Bytes:4A - TAX ; PRG:$32C1 Bytes:AA + LSR A ; CPU:$F2BF PRG:32BF 4A + LSR A ; CPU:$F2C0 PRG:32C0 4A + TAX ; CPU:$F2C1 PRG:32C1 AA EnginePathLoop_F2C2: - BCS EnginePathOnCarry_F2C5 ; PRG:$32C2 Bytes:B0 01 - INY ; PRG:$32C4 Bytes:C8 + BCS EnginePathOnCarry_F2C5 ; CPU:$F2C2 PRG:32C2 B0 01 + INY ; CPU:$F2C4 PRG:32C4 C8 EnginePathOnCarry_F2C5: - LDA ($00),Y ; PRG:$32C5 Bytes:B1 00 - STA PPUDATA ; PRG:$32C7 Bytes:8D 07 20 - DEX ; PRG:$32CA Bytes:CA - BNE EnginePathLoop_F2C2 ; PRG:$32CB Bytes:D0 F5 - PLA ; PRG:$32CD Bytes:68 - CMP #$3F ; PRG:$32CE Bytes:C9 3F - BNE EnginePathLoop_F2DE ; PRG:$32D0 Bytes:D0 0C - STA PPUADDR ; PRG:$32D2 Bytes:8D 06 20 - STX PPUADDR ; PRG:$32D5 Bytes:8E 06 20 - STX PPUADDR ; PRG:$32D8 Bytes:8E 06 20 - STX PPUADDR ; PRG:$32DB Bytes:8E 06 20 + LDA ($00),Y ; CPU:$F2C5 PRG:32C5 B1 00 + STA PPUDATA ; CPU:$F2C7 PRG:32C7 8D 07 20 + DEX ; CPU:$F2CA PRG:32CA CA + BNE EnginePathLoop_F2C2 ; CPU:$F2CB PRG:32CB D0 F5 + PLA ; CPU:$F2CD PRG:32CD 68 + CMP #$3F ; CPU:$F2CE PRG:32CE C9 3F + BNE EnginePathLoop_F2DE ; CPU:$F2D0 PRG:32D0 D0 0C + STA PPUADDR ; CPU:$F2D2 PRG:32D2 8D 06 20 + STX PPUADDR ; CPU:$F2D5 PRG:32D5 8E 06 20 + STX PPUADDR ; CPU:$F2D8 PRG:32D8 8E 06 20 + STX PPUADDR ; CPU:$F2DB PRG:32DB 8E 06 20 EnginePathLoop_F2DE: - SEC ; PRG:$32DE Bytes:38 - TYA ; PRG:$32DF Bytes:98 - ADC $00 ; PRG:$32E0 Bytes:65 00 - STA $00 ; PRG:$32E2 Bytes:85 00 - LDA #$00 ; PRG:$32E4 Bytes:A9 00 - ADC $01 ; PRG:$32E6 Bytes:65 01 - STA $01 ; PRG:$32E8 Bytes:85 01 + SEC ; CPU:$F2DE PRG:32DE 38 + TYA ; CPU:$F2DF PRG:32DF 98 + ADC $00 ; CPU:$F2E0 PRG:32E0 65 00 + STA $00 ; CPU:$F2E2 PRG:32E2 85 00 + LDA #$00 ; CPU:$F2E4 PRG:32E4 A9 00 + ADC $01 ; CPU:$F2E6 PRG:32E6 65 01 + STA $01 ; CPU:$F2E8 PRG:32E8 85 01 ;------------------------------------------------------------ ; ProcessResourceStateDispatch_F2EA ; @@ -7186,35 +7186,35 @@ EnginePathLoop_F2DE: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ ProcessResourceStateDispatch_F2EA: - LDX PPUSTATUS ; PRG:$32EA Bytes:AE 02 20 - LDY #$00 ; PRG:$32ED Bytes:A0 00 - LDA ($00),Y ; PRG:$32EF Bytes:B1 00 - BNE EnginePathOnNonZero_F2F4 ; PRG:$32F1 Bytes:D0 01 - RTS ; PRG:$32F3 Bytes:60 + LDX PPUSTATUS ; CPU:$F2EA PRG:32EA AE 02 20 + LDY #$00 ; CPU:$F2ED PRG:32ED A0 00 + LDA ($00),Y ; CPU:$F2EF PRG:32EF B1 00 + BNE EnginePathOnNonZero_F2F4 ; CPU:$F2F1 PRG:32F1 D0 01 + RTS ; CPU:$F2F3 PRG:32F3 60 EnginePathOnNonZero_F2F4: - CMP #$60 ; PRG:$32F4 Bytes:C9 60 - BNE EnginePathOnNonZero_F302 ; PRG:$32F6 Bytes:D0 0A - PLA ; PRG:$32F8 Bytes:68 - STA $01 ; PRG:$32F9 Bytes:85 01 - PLA ; PRG:$32FB Bytes:68 - STA $00 ; PRG:$32FC Bytes:85 00 - LDY #$02 ; PRG:$32FE Bytes:A0 02 - BNE EnginePathLoop_F2DE ; PRG:$3300 Bytes:D0 DC + CMP #$60 ; CPU:$F2F4 PRG:32F4 C9 60 + BNE EnginePathOnNonZero_F302 ; CPU:$F2F6 PRG:32F6 D0 0A + PLA ; CPU:$F2F8 PRG:32F8 68 + STA $01 ; CPU:$F2F9 PRG:32F9 85 01 + PLA ; CPU:$F2FB PRG:32FB 68 + STA $00 ; CPU:$F2FC PRG:32FC 85 00 + LDY #$02 ; CPU:$F2FE PRG:32FE A0 02 + BNE EnginePathLoop_F2DE ; CPU:$F300 PRG:3300 D0 DC EnginePathOnNonZero_F302: - CMP #$4C ; PRG:$3302 Bytes:C9 4C - BNE EnginePathLoop_F29C ; PRG:$3304 Bytes:D0 96 - LDA WorkPtr0Lo ; PRG:$3306 Bytes:A5 00 - PHA ; PRG:$3308 Bytes:48 - LDA WorkPtr0Hi ; PRG:$3309 Bytes:A5 01 - PHA ; PRG:$330B Bytes:48 - INY ; PRG:$330C Bytes:C8 - LDA ($00),Y ; PRG:$330D Bytes:B1 00 - TAX ; PRG:$330F Bytes:AA - INY ; PRG:$3310 Bytes:C8 - LDA ($00),Y ; PRG:$3311 Bytes:B1 00 - STA $01 ; PRG:$3313 Bytes:85 01 - STX $00 ; PRG:$3315 Bytes:86 00 - JMP ProcessResourceStateDispatch_F2EA ; PRG:$3317 Bytes:4C EA F2 + CMP #$4C ; CPU:$F302 PRG:3302 C9 4C + BNE EnginePathLoop_F29C ; CPU:$F304 PRG:3304 D0 96 + LDA WorkPtr0Lo ; CPU:$F306 PRG:3306 A5 00 + PHA ; CPU:$F308 PRG:3308 48 + LDA WorkPtr0Hi ; CPU:$F309 PRG:3309 A5 01 + PHA ; CPU:$F30B PRG:330B 48 + INY ; CPU:$F30C PRG:330C C8 + LDA ($00),Y ; CPU:$F30D PRG:330D B1 00 + TAX ; CPU:$F30F PRG:330F AA + INY ; CPU:$F310 PRG:3310 C8 + LDA ($00),Y ; CPU:$F311 PRG:3311 B1 00 + STA $01 ; CPU:$F313 PRG:3313 85 01 + STX $00 ; CPU:$F315 PRG:3315 86 00 + JMP ProcessResourceStateDispatch_F2EA ; CPU:$F317 PRG:3317 4C EA F2 ;------------------------------------------------------------ ; ProcessResourceStateRoutine_F31A ; @@ -7231,17 +7231,17 @@ EnginePathOnNonZero_F302: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ ProcessResourceStateRoutine_F31A: - STA $00 ; PRG:$331A Bytes:85 00 - LDX $00 ; PRG:$331C Bytes:A6 00 - JSR UpdateCommandBufferRoutine_F32C ; PRG:$331E Bytes:20 2C F3 - LDA WorkPtr0Lo ; PRG:$3321 Bytes:A5 00 - LSR A ; PRG:$3323 Bytes:4A - LSR A ; PRG:$3324 Bytes:4A - LSR A ; PRG:$3325 Bytes:4A - LSR A ; PRG:$3326 Bytes:4A - TAX ; PRG:$3327 Bytes:AA - JSR UpdateCommandBufferRoutine_F32C ; PRG:$3328 Bytes:20 2C F3 - RTS ; PRG:$332B Bytes:60 + STA $00 ; CPU:$F31A PRG:331A 85 00 + LDX $00 ; CPU:$F31C PRG:331C A6 00 + JSR UpdateCommandBufferRoutine_F32C ; CPU:$F31E PRG:331E 20 2C F3 + LDA WorkPtr0Lo ; CPU:$F321 PRG:3321 A5 00 + LSR A ; CPU:$F323 PRG:3323 4A + LSR A ; CPU:$F324 PRG:3324 4A + LSR A ; CPU:$F325 PRG:3325 4A + LSR A ; CPU:$F326 PRG:3326 4A + TAX ; CPU:$F327 PRG:3327 AA + JSR UpdateCommandBufferRoutine_F32C ; CPU:$F328 PRG:3328 20 2C F3 + RTS ; CPU:$F32B PRG:332B 60 ;------------------------------------------------------------ ; UpdateCommandBufferRoutine_F32C ; @@ -7258,68 +7258,68 @@ ProcessResourceStateRoutine_F31A: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ UpdateCommandBufferRoutine_F32C: - INX ; PRG:$332C Bytes:E8 - TXA ; PRG:$332D Bytes:8A - AND #$0F ; PRG:$332E Bytes:29 0F - CMP #$09 ; PRG:$3330 Bytes:C9 09 - BCS EnginePathContinue_F3A0 ; PRG:$3332 Bytes:B0 6C - ASL A ; PRG:$3334 Bytes:0A - ASL A ; PRG:$3335 Bytes:0A - TAY ; PRG:$3336 Bytes:A8 - STA $02 ; PRG:$3337 Bytes:85 02 - LDX $0300 ; PRG:$3339 Bytes:AE 00 03 - LDA $0700,Y ; PRG:$333C Bytes:B9 00 07 - STA $0301,X ; PRG:$333F Bytes:9D 01 03 - JSR ProcessResourceStateRoutine_F3F5 ; PRG:$3342 Bytes:20 F5 F3 - INY ; PRG:$3345 Bytes:C8 - LDA $0700,Y ; PRG:$3346 Bytes:B9 00 07 - STA $0301,X ; PRG:$3349 Bytes:9D 01 03 - JSR ProcessResourceStateRoutine_F3F5 ; PRG:$334C Bytes:20 F5 F3 - INY ; PRG:$334F Bytes:C8 - LDA $0700,Y ; PRG:$3350 Bytes:B9 00 07 - AND #$07 ; PRG:$3353 Bytes:29 07 - STA $0301,X ; PRG:$3355 Bytes:9D 01 03 - STA $01 ; PRG:$3358 Bytes:85 01 - TXA ; PRG:$335A Bytes:8A - SEC ; PRG:$335B Bytes:38 - ADC $01 ; PRG:$335C Bytes:65 01 - JSR UpdateCommandBufferRoutine_F3F7 ; PRG:$335E Bytes:20 F7 F3 - TAX ; PRG:$3361 Bytes:AA - STX $0300 ; PRG:$3362 Bytes:8E 00 03 - LDA #$00 ; PRG:$3365 Bytes:A9 00 - STA $0301,X ; PRG:$3367 Bytes:9D 01 03 - INY ; PRG:$336A Bytes:C8 - LDA $0700,Y ; PRG:$336B Bytes:B9 00 07 - STA $03 ; PRG:$336E Bytes:85 03 + INX ; CPU:$F32C PRG:332C E8 + TXA ; CPU:$F32D PRG:332D 8A + AND #$0F ; CPU:$F32E PRG:332E 29 0F + CMP #$09 ; CPU:$F330 PRG:3330 C9 09 + BCS EnginePathContinue_F3A0 ; CPU:$F332 PRG:3332 B0 6C + ASL A ; CPU:$F334 PRG:3334 0A + ASL A ; CPU:$F335 PRG:3335 0A + TAY ; CPU:$F336 PRG:3336 A8 + STA $02 ; CPU:$F337 PRG:3337 85 02 + LDX $0300 ; CPU:$F339 PRG:3339 AE 00 03 + LDA $0700,Y ; CPU:$F33C PRG:333C B9 00 07 + STA $0301,X ; CPU:$F33F PRG:333F 9D 01 03 + JSR ProcessResourceStateRoutine_F3F5 ; CPU:$F342 PRG:3342 20 F5 F3 + INY ; CPU:$F345 PRG:3345 C8 + LDA $0700,Y ; CPU:$F346 PRG:3346 B9 00 07 + STA $0301,X ; CPU:$F349 PRG:3349 9D 01 03 + JSR ProcessResourceStateRoutine_F3F5 ; CPU:$F34C PRG:334C 20 F5 F3 + INY ; CPU:$F34F PRG:334F C8 + LDA $0700,Y ; CPU:$F350 PRG:3350 B9 00 07 + AND #$07 ; CPU:$F353 PRG:3353 29 07 + STA $0301,X ; CPU:$F355 PRG:3355 9D 01 03 + STA $01 ; CPU:$F358 PRG:3358 85 01 + TXA ; CPU:$F35A PRG:335A 8A + SEC ; CPU:$F35B PRG:335B 38 + ADC $01 ; CPU:$F35C PRG:335C 65 01 + JSR UpdateCommandBufferRoutine_F3F7 ; CPU:$F35E PRG:335E 20 F7 F3 + TAX ; CPU:$F361 PRG:3361 AA + STX $0300 ; CPU:$F362 PRG:3362 8E 00 03 + LDA #$00 ; CPU:$F365 PRG:3365 A9 00 + STA $0301,X ; CPU:$F367 PRG:3367 9D 01 03 + INY ; CPU:$F36A PRG:336A C8 + LDA $0700,Y ; CPU:$F36B PRG:336B B9 00 07 + STA $03 ; CPU:$F36E PRG:336E 85 03 UpdateCommandBufferLoop_F370: - DEX ; PRG:$3370 Bytes:CA - LDA a:$0020,Y ; PRG:$3371 Bytes:B9 20 00 - AND #$0F ; PRG:$3374 Bytes:29 0F - STA $0301,X ; PRG:$3376 Bytes:9D 01 03 - DEC $01 ; PRG:$3379 Bytes:C6 01 - BEQ UpdateCommandBufferOnZero_F38F ; PRG:$337B Bytes:F0 12 - DEX ; PRG:$337D Bytes:CA - LDA a:$0020,Y ; PRG:$337E Bytes:B9 20 00 - AND #$F0 ; PRG:$3381 Bytes:29 F0 - LSR A ; PRG:$3383 Bytes:4A - LSR A ; PRG:$3384 Bytes:4A - LSR A ; PRG:$3385 Bytes:4A - LSR A ; PRG:$3386 Bytes:4A - STA $0301,X ; PRG:$3387 Bytes:9D 01 03 - DEY ; PRG:$338A Bytes:88 - DEC $01 ; PRG:$338B Bytes:C6 01 - BNE UpdateCommandBufferLoop_F370 ; PRG:$338D Bytes:D0 E1 + DEX ; CPU:$F370 PRG:3370 CA + LDA a:$0020,Y ; CPU:$F371 PRG:3371 B9 20 00 + AND #$0F ; CPU:$F374 PRG:3374 29 0F + STA $0301,X ; CPU:$F376 PRG:3376 9D 01 03 + DEC $01 ; CPU:$F379 PRG:3379 C6 01 + BEQ UpdateCommandBufferOnZero_F38F ; CPU:$F37B PRG:337B F0 12 + DEX ; CPU:$F37D PRG:337D CA + LDA a:$0020,Y ; CPU:$F37E PRG:337E B9 20 00 + AND #$F0 ; CPU:$F381 PRG:3381 29 F0 + LSR A ; CPU:$F383 PRG:3383 4A + LSR A ; CPU:$F384 PRG:3384 4A + LSR A ; CPU:$F385 PRG:3385 4A + LSR A ; CPU:$F386 PRG:3386 4A + STA $0301,X ; CPU:$F387 PRG:3387 9D 01 03 + DEY ; CPU:$F38A PRG:338A 88 + DEC $01 ; CPU:$F38B PRG:338B C6 01 + BNE UpdateCommandBufferLoop_F370 ; CPU:$F38D PRG:338D D0 E1 UpdateCommandBufferOnZero_F38F: - LDA $03 ; PRG:$338F Bytes:A5 03 - AND #$01 ; PRG:$3391 Bytes:29 01 - BEQ EnginePathContinue_F3A0 ; PRG:$3393 Bytes:F0 0B - LDY $02 ; PRG:$3395 Bytes:A4 02 - CLC ; PRG:$3397 Bytes:18 - LDA a:$0020,Y ; PRG:$3398 Bytes:B9 20 00 - ADC #$B1 ; PRG:$339B Bytes:69 B1 - STA $0301,X ; PRG:$339D Bytes:9D 01 03 + LDA $03 ; CPU:$F38F PRG:338F A5 03 + AND #$01 ; CPU:$F391 PRG:3391 29 01 + BEQ EnginePathContinue_F3A0 ; CPU:$F393 PRG:3393 F0 0B + LDY $02 ; CPU:$F395 PRG:3395 A4 02 + CLC ; CPU:$F397 PRG:3397 18 + LDA a:$0020,Y ; CPU:$F398 PRG:3398 B9 20 00 + ADC #$B1 ; CPU:$F39B PRG:339B 69 B1 + STA $0301,X ; CPU:$F39D PRG:339D 9D 01 03 EnginePathContinue_F3A0: - RTS ; PRG:$33A0 Bytes:60 + RTS ; CPU:$F3A0 PRG:33A0 60 ;------------------------------------------------------------ ; UpdateCommandBufferRoutine_F3A1 ; @@ -7336,48 +7336,48 @@ EnginePathContinue_F3A0: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ UpdateCommandBufferRoutine_F3A1: - LDY #$00 ; PRG:$33A1 Bytes:A0 00 - LDA ($02),Y ; PRG:$33A3 Bytes:B1 02 - AND #$0F ; PRG:$33A5 Bytes:29 0F - STA $05 ; PRG:$33A7 Bytes:85 05 - LDA ($02),Y ; PRG:$33A9 Bytes:B1 02 - LSR A ; PRG:$33AB Bytes:4A - LSR A ; PRG:$33AC Bytes:4A - LSR A ; PRG:$33AD Bytes:4A - LSR A ; PRG:$33AE Bytes:4A - STA $04 ; PRG:$33AF Bytes:85 04 - LDX $0300 ; PRG:$33B1 Bytes:AE 00 03 + LDY #$00 ; CPU:$F3A1 PRG:33A1 A0 00 + LDA ($02),Y ; CPU:$F3A3 PRG:33A3 B1 02 + AND #$0F ; CPU:$F3A5 PRG:33A5 29 0F + STA $05 ; CPU:$F3A7 PRG:33A7 85 05 + LDA ($02),Y ; CPU:$F3A9 PRG:33A9 B1 02 + LSR A ; CPU:$F3AB PRG:33AB 4A + LSR A ; CPU:$F3AC PRG:33AC 4A + LSR A ; CPU:$F3AD PRG:33AD 4A + LSR A ; CPU:$F3AE PRG:33AE 4A + STA $04 ; CPU:$F3AF PRG:33AF 85 04 + LDX $0300 ; CPU:$F3B1 PRG:33B1 AE 00 03 UpdateCommandBufferLoop_F3B4: - LDA WorkPtr0Hi ; PRG:$33B4 Bytes:A5 01 - STA $0301,X ; PRG:$33B6 Bytes:9D 01 03 - JSR ProcessResourceStateRoutine_F3F5 ; PRG:$33B9 Bytes:20 F5 F3 - LDA WorkPtr0Lo ; PRG:$33BC Bytes:A5 00 - STA $0301,X ; PRG:$33BE Bytes:9D 01 03 - JSR ProcessResourceStateRoutine_F3F5 ; PRG:$33C1 Bytes:20 F5 F3 - LDA $05 ; PRG:$33C4 Bytes:A5 05 - STA $06 ; PRG:$33C6 Bytes:85 06 - STA $0301,X ; PRG:$33C8 Bytes:9D 01 03 + LDA WorkPtr0Hi ; CPU:$F3B4 PRG:33B4 A5 01 + STA $0301,X ; CPU:$F3B6 PRG:33B6 9D 01 03 + JSR ProcessResourceStateRoutine_F3F5 ; CPU:$F3B9 PRG:33B9 20 F5 F3 + LDA WorkPtr0Lo ; CPU:$F3BC PRG:33BC A5 00 + STA $0301,X ; CPU:$F3BE PRG:33BE 9D 01 03 + JSR ProcessResourceStateRoutine_F3F5 ; CPU:$F3C1 PRG:33C1 20 F5 F3 + LDA $05 ; CPU:$F3C4 PRG:33C4 A5 05 + STA $06 ; CPU:$F3C6 PRG:33C6 85 06 + STA $0301,X ; CPU:$F3C8 PRG:33C8 9D 01 03 UpdateCommandBufferLoop_F3CB: - JSR ProcessResourceStateRoutine_F3F5 ; PRG:$33CB Bytes:20 F5 F3 - INY ; PRG:$33CE Bytes:C8 - LDA ($02),Y ; PRG:$33CF Bytes:B1 02 - STA $0301,X ; PRG:$33D1 Bytes:9D 01 03 - DEC $06 ; PRG:$33D4 Bytes:C6 06 - BNE UpdateCommandBufferLoop_F3CB ; PRG:$33D6 Bytes:D0 F3 - JSR ProcessResourceStateRoutine_F3F5 ; PRG:$33D8 Bytes:20 F5 F3 - STX $0300 ; PRG:$33DB Bytes:8E 00 03 - CLC ; PRG:$33DE Bytes:18 - LDA #$20 ; PRG:$33DF Bytes:A9 20 - ADC $00 ; PRG:$33E1 Bytes:65 00 - STA $00 ; PRG:$33E3 Bytes:85 00 - LDA #$00 ; PRG:$33E5 Bytes:A9 00 - ADC $01 ; PRG:$33E7 Bytes:65 01 - STA $01 ; PRG:$33E9 Bytes:85 01 - DEC $04 ; PRG:$33EB Bytes:C6 04 - BNE UpdateCommandBufferLoop_F3B4 ; PRG:$33ED Bytes:D0 C5 - LDA #$00 ; PRG:$33EF Bytes:A9 00 - STA $0301,X ; PRG:$33F1 Bytes:9D 01 03 - RTS ; PRG:$33F4 Bytes:60 + JSR ProcessResourceStateRoutine_F3F5 ; CPU:$F3CB PRG:33CB 20 F5 F3 + INY ; CPU:$F3CE PRG:33CE C8 + LDA ($02),Y ; CPU:$F3CF PRG:33CF B1 02 + STA $0301,X ; CPU:$F3D1 PRG:33D1 9D 01 03 + DEC $06 ; CPU:$F3D4 PRG:33D4 C6 06 + BNE UpdateCommandBufferLoop_F3CB ; CPU:$F3D6 PRG:33D6 D0 F3 + JSR ProcessResourceStateRoutine_F3F5 ; CPU:$F3D8 PRG:33D8 20 F5 F3 + STX $0300 ; CPU:$F3DB PRG:33DB 8E 00 03 + CLC ; CPU:$F3DE PRG:33DE 18 + LDA #$20 ; CPU:$F3DF PRG:33DF A9 20 + ADC $00 ; CPU:$F3E1 PRG:33E1 65 00 + STA $00 ; CPU:$F3E3 PRG:33E3 85 00 + LDA #$00 ; CPU:$F3E5 PRG:33E5 A9 00 + ADC $01 ; CPU:$F3E7 PRG:33E7 65 01 + STA $01 ; CPU:$F3E9 PRG:33E9 85 01 + DEC $04 ; CPU:$F3EB PRG:33EB C6 04 + BNE UpdateCommandBufferLoop_F3B4 ; CPU:$F3ED PRG:33ED D0 C5 + LDA #$00 ; CPU:$F3EF PRG:33EF A9 00 + STA $0301,X ; CPU:$F3F1 PRG:33F1 9D 01 03 + RTS ; CPU:$F3F4 PRG:33F4 60 ;------------------------------------------------------------ ; ProcessResourceStateRoutine_F3F5 ; @@ -7394,8 +7394,8 @@ UpdateCommandBufferLoop_F3CB: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ ProcessResourceStateRoutine_F3F5: - INX ; PRG:$33F5 Bytes:E8 - TXA ; PRG:$33F6 Bytes:8A + INX ; CPU:$F3F5 PRG:33F5 E8 + TXA ; CPU:$F3F6 PRG:33F6 8A ;------------------------------------------------------------ ; UpdateCommandBufferRoutine_F3F7 ; @@ -7412,16 +7412,16 @@ ProcessResourceStateRoutine_F3F5: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ UpdateCommandBufferRoutine_F3F7: - CMP #$4E ; PRG:$33F7 Bytes:C9 4E - BCC EnginePathOnNoCarry_F407 ; PRG:$33F9 Bytes:90 0C - LDX $0300 ; PRG:$33FB Bytes:AE 00 03 - LDA #$00 ; PRG:$33FE Bytes:A9 00 - STA $0301,X ; PRG:$3400 Bytes:9D 01 03 - PLA ; PRG:$3403 Bytes:68 - PLA ; PRG:$3404 Bytes:68 - LDA #$01 ; PRG:$3405 Bytes:A9 01 + CMP #$4E ; CPU:$F3F7 PRG:33F7 C9 4E + BCC EnginePathOnNoCarry_F407 ; CPU:$F3F9 PRG:33F9 90 0C + LDX $0300 ; CPU:$F3FB PRG:33FB AE 00 03 + LDA #$00 ; CPU:$F3FE PRG:33FE A9 00 + STA $0301,X ; CPU:$F400 PRG:3400 9D 01 03 + PLA ; CPU:$F403 PRG:3403 68 + PLA ; CPU:$F404 PRG:3404 68 + LDA #$01 ; CPU:$F405 PRG:3405 A9 01 EnginePathOnNoCarry_F407: - RTS ; PRG:$3407 Bytes:60 + RTS ; CPU:$F407 PRG:3407 60 ;------------------------------------------------------------ ; ProcessResourceStateRoutine_F408 ; @@ -7438,8 +7438,8 @@ EnginePathOnNoCarry_F407: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ ProcessResourceStateRoutine_F408: - LDX #$FF ; PRG:$3408 Bytes:A2 FF - BNE EnginePathOnNonZero_F40E ; PRG:$340A Bytes:D0 02 + LDX #$FF ; CPU:$F408 PRG:3408 A2 FF + BNE EnginePathOnNonZero_F40E ; CPU:$F40A PRG:340A D0 02 ;------------------------------------------------------------ ; ProcessResourceStateRoutine_F40C ; @@ -7456,23 +7456,23 @@ ProcessResourceStateRoutine_F408: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ ProcessResourceStateRoutine_F40C: - LDX #$00 ; PRG:$340C Bytes:A2 00 + LDX #$00 ; CPU:$F40C PRG:340C A2 00 EnginePathOnNonZero_F40E: - STX $04 ; PRG:$340E Bytes:86 04 - LDX #$00 ; PRG:$3410 Bytes:A2 00 - STX $05 ; PRG:$3412 Bytes:86 05 - STX $06 ; PRG:$3414 Bytes:86 06 - STX $07 ; PRG:$3416 Bytes:86 07 - LDA WorkPtr0Hi ; PRG:$3418 Bytes:A5 01 - AND #$08 ; PRG:$341A Bytes:29 08 - BNE EnginePathOnNonZero_F41F ; PRG:$341C Bytes:D0 01 - INX ; PRG:$341E Bytes:E8 + STX $04 ; CPU:$F40E PRG:340E 86 04 + LDX #$00 ; CPU:$F410 PRG:3410 A2 00 + STX $05 ; CPU:$F412 PRG:3412 86 05 + STX $06 ; CPU:$F414 PRG:3414 86 06 + STX $07 ; CPU:$F416 PRG:3416 86 07 + LDA WorkPtr0Hi ; CPU:$F418 PRG:3418 A5 01 + AND #$08 ; CPU:$F41A PRG:341A 29 08 + BNE EnginePathOnNonZero_F41F ; CPU:$F41C PRG:341C D0 01 + INX ; CPU:$F41E PRG:341E E8 EnginePathOnNonZero_F41F: - LDA WorkPtr0Lo ; PRG:$341F Bytes:A5 00 - STA $06,X ; PRG:$3421 Bytes:95 06 - LDA WorkPtr0Hi ; PRG:$3423 Bytes:A5 01 - JSR ProcessResourceStateRoutine_F429 ; PRG:$3425 Bytes:20 29 F4 - RTS ; PRG:$3428 Bytes:60 + LDA WorkPtr0Lo ; CPU:$F41F PRG:341F A5 00 + STA $06,X ; CPU:$F421 PRG:3421 95 06 + LDA WorkPtr0Hi ; CPU:$F423 PRG:3423 A5 01 + JSR ProcessResourceStateRoutine_F429 ; CPU:$F425 PRG:3425 20 29 F4 + RTS ; CPU:$F428 PRG:3428 60 ;------------------------------------------------------------ ; ProcessResourceStateRoutine_F429 ; @@ -7489,78 +7489,78 @@ EnginePathOnNonZero_F41F: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ ProcessResourceStateRoutine_F429: - AND #$07 ; PRG:$3429 Bytes:29 07 - ASL A ; PRG:$342B Bytes:0A - ASL A ; PRG:$342C Bytes:0A - TAX ; PRG:$342D Bytes:AA - LDA $04 ; PRG:$342E Bytes:A5 04 - BEQ EnginePathOnZero_F459 ; PRG:$3430 Bytes:F0 27 - LDA $24,X ; PRG:$3432 Bytes:B5 24 - BEQ EnginePathOnZero_F45D ; PRG:$3434 Bytes:F0 27 + AND #$07 ; CPU:$F429 PRG:3429 29 07 + ASL A ; CPU:$F42B PRG:342B 0A + ASL A ; CPU:$F42C PRG:342C 0A + TAX ; CPU:$F42D PRG:342D AA + LDA $04 ; CPU:$F42E PRG:342E A5 04 + BEQ EnginePathOnZero_F459 ; CPU:$F430 PRG:3430 F0 27 + LDA $24,X ; CPU:$F432 PRG:3432 B5 24 + BEQ EnginePathOnZero_F45D ; CPU:$F434 PRG:3434 F0 27 EnginePathLoop_F436: - CLC ; PRG:$3436 Bytes:18 - LDA $27,X ; PRG:$3437 Bytes:B5 27 - STA $03 ; PRG:$3439 Bytes:85 03 - LDA $07 ; PRG:$343B Bytes:A5 07 - JSR ProcessResourceStateRoutine_F4AE ; PRG:$343D Bytes:20 AE F4 - STA $27,X ; PRG:$3440 Bytes:95 27 - LDA $26,X ; PRG:$3442 Bytes:B5 26 - STA $03 ; PRG:$3444 Bytes:85 03 - LDA $06 ; PRG:$3446 Bytes:A5 06 - JSR ProcessResourceStateRoutine_F4AE ; PRG:$3448 Bytes:20 AE F4 - STA $26,X ; PRG:$344B Bytes:95 26 - LDA $25,X ; PRG:$344D Bytes:B5 25 - STA $03 ; PRG:$344F Bytes:85 03 - LDA $05 ; PRG:$3451 Bytes:A5 05 - JSR ProcessResourceStateRoutine_F4AE ; PRG:$3453 Bytes:20 AE F4 - STA $25,X ; PRG:$3456 Bytes:95 25 - RTS ; PRG:$3458 Bytes:60 + CLC ; CPU:$F436 PRG:3436 18 + LDA $27,X ; CPU:$F437 PRG:3437 B5 27 + STA $03 ; CPU:$F439 PRG:3439 85 03 + LDA $07 ; CPU:$F43B PRG:343B A5 07 + JSR ProcessResourceStateRoutine_F4AE ; CPU:$F43D PRG:343D 20 AE F4 + STA $27,X ; CPU:$F440 PRG:3440 95 27 + LDA $26,X ; CPU:$F442 PRG:3442 B5 26 + STA $03 ; CPU:$F444 PRG:3444 85 03 + LDA $06 ; CPU:$F446 PRG:3446 A5 06 + JSR ProcessResourceStateRoutine_F4AE ; CPU:$F448 PRG:3448 20 AE F4 + STA $26,X ; CPU:$F44B PRG:344B 95 26 + LDA $25,X ; CPU:$F44D PRG:344D B5 25 + STA $03 ; CPU:$F44F PRG:344F 85 03 + LDA $05 ; CPU:$F451 PRG:3451 A5 05 + JSR ProcessResourceStateRoutine_F4AE ; CPU:$F453 PRG:3453 20 AE F4 + STA $25,X ; CPU:$F456 PRG:3456 95 25 + RTS ; CPU:$F458 PRG:3458 60 EnginePathOnZero_F459: - LDA $24,X ; PRG:$3459 Bytes:B5 24 - BEQ EnginePathLoop_F436 ; PRG:$345B Bytes:F0 D9 + LDA $24,X ; CPU:$F459 PRG:3459 B5 24 + BEQ EnginePathLoop_F436 ; CPU:$F45B PRG:345B F0 D9 EnginePathOnZero_F45D: - SEC ; PRG:$345D Bytes:38 - LDA $27,X ; PRG:$345E Bytes:B5 27 - STA $03 ; PRG:$3460 Bytes:85 03 - LDA $07 ; PRG:$3462 Bytes:A5 07 - JSR ProcessResourceStateRoutine_F4CF ; PRG:$3464 Bytes:20 CF F4 - STA $27,X ; PRG:$3467 Bytes:95 27 - LDA $26,X ; PRG:$3469 Bytes:B5 26 - STA $03 ; PRG:$346B Bytes:85 03 - LDA $06 ; PRG:$346D Bytes:A5 06 - JSR ProcessResourceStateRoutine_F4CF ; PRG:$346F Bytes:20 CF F4 - STA $26,X ; PRG:$3472 Bytes:95 26 - LDA $25,X ; PRG:$3474 Bytes:B5 25 - STA $03 ; PRG:$3476 Bytes:85 03 - LDA $05 ; PRG:$3478 Bytes:A5 05 - JSR ProcessResourceStateRoutine_F4CF ; PRG:$347A Bytes:20 CF F4 - STA $25,X ; PRG:$347D Bytes:95 25 - LDA $25,X ; PRG:$347F Bytes:B5 25 - BNE EnginePathOnNonZero_F48B ; PRG:$3481 Bytes:D0 08 - LDA $26,X ; PRG:$3483 Bytes:B5 26 - BNE EnginePathOnNonZero_F48B ; PRG:$3485 Bytes:D0 04 - LDA $27,X ; PRG:$3487 Bytes:B5 27 - BEQ EnginePathOnZero_F491 ; PRG:$3489 Bytes:F0 06 + SEC ; CPU:$F45D PRG:345D 38 + LDA $27,X ; CPU:$F45E PRG:345E B5 27 + STA $03 ; CPU:$F460 PRG:3460 85 03 + LDA $07 ; CPU:$F462 PRG:3462 A5 07 + JSR ProcessResourceStateRoutine_F4CF ; CPU:$F464 PRG:3464 20 CF F4 + STA $27,X ; CPU:$F467 PRG:3467 95 27 + LDA $26,X ; CPU:$F469 PRG:3469 B5 26 + STA $03 ; CPU:$F46B PRG:346B 85 03 + LDA $06 ; CPU:$F46D PRG:346D A5 06 + JSR ProcessResourceStateRoutine_F4CF ; CPU:$F46F PRG:346F 20 CF F4 + STA $26,X ; CPU:$F472 PRG:3472 95 26 + LDA $25,X ; CPU:$F474 PRG:3474 B5 25 + STA $03 ; CPU:$F476 PRG:3476 85 03 + LDA $05 ; CPU:$F478 PRG:3478 A5 05 + JSR ProcessResourceStateRoutine_F4CF ; CPU:$F47A PRG:347A 20 CF F4 + STA $25,X ; CPU:$F47D PRG:347D 95 25 + LDA $25,X ; CPU:$F47F PRG:347F B5 25 + BNE EnginePathOnNonZero_F48B ; CPU:$F481 PRG:3481 D0 08 + LDA $26,X ; CPU:$F483 PRG:3483 B5 26 + BNE EnginePathOnNonZero_F48B ; CPU:$F485 PRG:3485 D0 04 + LDA $27,X ; CPU:$F487 PRG:3487 B5 27 + BEQ EnginePathOnZero_F491 ; CPU:$F489 PRG:3489 F0 06 EnginePathOnNonZero_F48B: - BCS EnginePathOnCarry_F4AD ; PRG:$348B Bytes:B0 20 - LDA $24,X ; PRG:$348D Bytes:B5 24 - EOR #$FF ; PRG:$348F Bytes:49 FF + BCS EnginePathOnCarry_F4AD ; CPU:$F48B PRG:348B B0 20 + LDA $24,X ; CPU:$F48D PRG:348D B5 24 + EOR #$FF ; CPU:$F48F PRG:348F 49 FF EnginePathOnZero_F491: - STA $24,X ; PRG:$3491 Bytes:95 24 - SEC ; PRG:$3493 Bytes:38 - LDA #$00 ; PRG:$3494 Bytes:A9 00 - STA $03 ; PRG:$3496 Bytes:85 03 - LDA $27,X ; PRG:$3498 Bytes:B5 27 - JSR ProcessResourceStateRoutine_F4CF ; PRG:$349A Bytes:20 CF F4 - STA $27,X ; PRG:$349D Bytes:95 27 - LDA $26,X ; PRG:$349F Bytes:B5 26 - JSR ProcessResourceStateRoutine_F4CF ; PRG:$34A1 Bytes:20 CF F4 - STA $26,X ; PRG:$34A4 Bytes:95 26 - LDA $25,X ; PRG:$34A6 Bytes:B5 25 - JSR ProcessResourceStateRoutine_F4CF ; PRG:$34A8 Bytes:20 CF F4 - STA $25,X ; PRG:$34AB Bytes:95 25 + STA $24,X ; CPU:$F491 PRG:3491 95 24 + SEC ; CPU:$F493 PRG:3493 38 + LDA #$00 ; CPU:$F494 PRG:3494 A9 00 + STA $03 ; CPU:$F496 PRG:3496 85 03 + LDA $27,X ; CPU:$F498 PRG:3498 B5 27 + JSR ProcessResourceStateRoutine_F4CF ; CPU:$F49A PRG:349A 20 CF F4 + STA $27,X ; CPU:$F49D PRG:349D 95 27 + LDA $26,X ; CPU:$F49F PRG:349F B5 26 + JSR ProcessResourceStateRoutine_F4CF ; CPU:$F4A1 PRG:34A1 20 CF F4 + STA $26,X ; CPU:$F4A4 PRG:34A4 95 26 + LDA $25,X ; CPU:$F4A6 PRG:34A6 B5 25 + JSR ProcessResourceStateRoutine_F4CF ; CPU:$F4A8 PRG:34A8 20 CF F4 + STA $25,X ; CPU:$F4AB PRG:34AB 95 25 EnginePathOnCarry_F4AD: - RTS ; PRG:$34AD Bytes:60 + RTS ; CPU:$F4AD PRG:34AD 60 ;------------------------------------------------------------ ; ProcessResourceStateRoutine_F4AE ; @@ -7577,27 +7577,27 @@ EnginePathOnCarry_F4AD: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ ProcessResourceStateRoutine_F4AE: - JSR ProcessResourceStateRoutine_F4F1 ; PRG:$34AE Bytes:20 F1 F4 - ADC $01 ; PRG:$34B1 Bytes:65 01 - CMP #$0A ; PRG:$34B3 Bytes:C9 0A - BCC EnginePathOnNoCarry_F4B9 ; PRG:$34B5 Bytes:90 02 - ADC #$05 ; PRG:$34B7 Bytes:69 05 + JSR ProcessResourceStateRoutine_F4F1 ; CPU:$F4AE PRG:34AE 20 F1 F4 + ADC $01 ; CPU:$F4B1 PRG:34B1 65 01 + CMP #$0A ; CPU:$F4B3 PRG:34B3 C9 0A + BCC EnginePathOnNoCarry_F4B9 ; CPU:$F4B5 PRG:34B5 90 02 + ADC #$05 ; CPU:$F4B7 PRG:34B7 69 05 EnginePathOnNoCarry_F4B9: - CLC ; PRG:$34B9 Bytes:18 - ADC $02 ; PRG:$34BA Bytes:65 02 - STA $02 ; PRG:$34BC Bytes:85 02 - LDA $03 ; PRG:$34BE Bytes:A5 03 - AND #$F0 ; PRG:$34C0 Bytes:29 F0 - ADC $02 ; PRG:$34C2 Bytes:65 02 - BCC EnginePathOnNoCarry_F4CA ; PRG:$34C4 Bytes:90 04 + CLC ; CPU:$F4B9 PRG:34B9 18 + ADC $02 ; CPU:$F4BA PRG:34BA 65 02 + STA $02 ; CPU:$F4BC PRG:34BC 85 02 + LDA $03 ; CPU:$F4BE PRG:34BE A5 03 + AND #$F0 ; CPU:$F4C0 PRG:34C0 29 F0 + ADC $02 ; CPU:$F4C2 PRG:34C2 65 02 + BCC EnginePathOnNoCarry_F4CA ; CPU:$F4C4 PRG:34C4 90 04 EnginePathLoop_F4C6: - ADC #$5F ; PRG:$34C6 Bytes:69 5F - SEC ; PRG:$34C8 Bytes:38 - RTS ; PRG:$34C9 Bytes:60 + ADC #$5F ; CPU:$F4C6 PRG:34C6 69 5F + SEC ; CPU:$F4C8 PRG:34C8 38 + RTS ; CPU:$F4C9 PRG:34C9 60 EnginePathOnNoCarry_F4CA: - CMP #$A0 ; PRG:$34CA Bytes:C9 A0 - BCS EnginePathLoop_F4C6 ; PRG:$34CC Bytes:B0 F8 - RTS ; PRG:$34CE Bytes:60 + CMP #$A0 ; CPU:$F4CA PRG:34CA C9 A0 + BCS EnginePathLoop_F4C6 ; CPU:$F4CC PRG:34CC B0 F8 + RTS ; CPU:$F4CE PRG:34CE 60 ;------------------------------------------------------------ ; ProcessResourceStateRoutine_F4CF ; @@ -7614,26 +7614,26 @@ EnginePathOnNoCarry_F4CA: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ ProcessResourceStateRoutine_F4CF: - JSR ProcessResourceStateRoutine_F4F1 ; PRG:$34CF Bytes:20 F1 F4 - SBC $01 ; PRG:$34D2 Bytes:E5 01 - STA $01 ; PRG:$34D4 Bytes:85 01 - BCS EnginePathOnCarry_F4E2 ; PRG:$34D6 Bytes:B0 0A - ADC #$0A ; PRG:$34D8 Bytes:69 0A - STA $01 ; PRG:$34DA Bytes:85 01 - LDA WorkPtr1Lo ; PRG:$34DC Bytes:A5 02 - ADC #$0F ; PRG:$34DE Bytes:69 0F - STA $02 ; PRG:$34E0 Bytes:85 02 + JSR ProcessResourceStateRoutine_F4F1 ; CPU:$F4CF PRG:34CF 20 F1 F4 + SBC $01 ; CPU:$F4D2 PRG:34D2 E5 01 + STA $01 ; CPU:$F4D4 PRG:34D4 85 01 + BCS EnginePathOnCarry_F4E2 ; CPU:$F4D6 PRG:34D6 B0 0A + ADC #$0A ; CPU:$F4D8 PRG:34D8 69 0A + STA $01 ; CPU:$F4DA PRG:34DA 85 01 + LDA WorkPtr1Lo ; CPU:$F4DC PRG:34DC A5 02 + ADC #$0F ; CPU:$F4DE PRG:34DE 69 0F + STA $02 ; CPU:$F4E0 PRG:34E0 85 02 EnginePathOnCarry_F4E2: - LDA $03 ; PRG:$34E2 Bytes:A5 03 - AND #$F0 ; PRG:$34E4 Bytes:29 F0 - SEC ; PRG:$34E6 Bytes:38 - SBC $02 ; PRG:$34E7 Bytes:E5 02 - BCS EnginePathOnCarry_F4EE ; PRG:$34E9 Bytes:B0 03 - ADC #$A0 ; PRG:$34EB Bytes:69 A0 - CLC ; PRG:$34ED Bytes:18 + LDA $03 ; CPU:$F4E2 PRG:34E2 A5 03 + AND #$F0 ; CPU:$F4E4 PRG:34E4 29 F0 + SEC ; CPU:$F4E6 PRG:34E6 38 + SBC $02 ; CPU:$F4E7 PRG:34E7 E5 02 + BCS EnginePathOnCarry_F4EE ; CPU:$F4E9 PRG:34E9 B0 03 + ADC #$A0 ; CPU:$F4EB PRG:34EB 69 A0 + CLC ; CPU:$F4ED PRG:34ED 18 EnginePathOnCarry_F4EE: - ORA $01 ; PRG:$34EE Bytes:05 01 - RTS ; PRG:$34F0 Bytes:60 + ORA $01 ; CPU:$F4EE PRG:34EE 05 01 + RTS ; CPU:$F4F0 PRG:34F0 60 ;------------------------------------------------------------ ; ProcessResourceStateRoutine_F4F1 ; @@ -7650,15 +7650,15 @@ EnginePathOnCarry_F4EE: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ ProcessResourceStateRoutine_F4F1: - PHA ; PRG:$34F1 Bytes:48 - AND #$0F ; PRG:$34F2 Bytes:29 0F - STA $01 ; PRG:$34F4 Bytes:85 01 - PLA ; PRG:$34F6 Bytes:68 - AND #$F0 ; PRG:$34F7 Bytes:29 F0 - STA $02 ; PRG:$34F9 Bytes:85 02 - LDA $03 ; PRG:$34FB Bytes:A5 03 - AND #$0F ; PRG:$34FD Bytes:29 0F - RTS ; PRG:$34FF Bytes:60 + PHA ; CPU:$F4F1 PRG:34F1 48 + AND #$0F ; CPU:$F4F2 PRG:34F2 29 0F + STA $01 ; CPU:$F4F4 PRG:34F4 85 01 + PLA ; CPU:$F4F6 PRG:34F6 68 + AND #$F0 ; CPU:$F4F7 PRG:34F7 29 F0 + STA $02 ; CPU:$F4F9 PRG:34F9 85 02 + LDA $03 ; CPU:$F4FB PRG:34FB A5 03 + AND #$0F ; CPU:$F4FD PRG:34FD 29 0F + RTS ; CPU:$F4FF PRG:34FF 60 ;------------------------------------------------------------ ; ProcessResourceStateRoutine_F500 ; @@ -7675,78 +7675,78 @@ ProcessResourceStateRoutine_F4F1: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ ProcessResourceStateRoutine_F500: - LDA #$00 ; PRG:$3500 Bytes:A9 00 - STA $04 ; PRG:$3502 Bytes:85 04 - CLC ; PRG:$3504 Bytes:18 - LDA WorkPtr0Lo ; PRG:$3505 Bytes:A5 00 - ADC #$10 ; PRG:$3507 Bytes:69 10 - AND #$F0 ; PRG:$3509 Bytes:29 F0 - LSR A ; PRG:$350B Bytes:4A - LSR A ; PRG:$350C Bytes:4A - TAY ; PRG:$350D Bytes:A8 - LDA WorkPtr0Lo ; PRG:$350E Bytes:A5 00 - AND #$07 ; PRG:$3510 Bytes:29 07 - ASL A ; PRG:$3512 Bytes:0A - ASL A ; PRG:$3513 Bytes:0A - TAX ; PRG:$3514 Bytes:AA + LDA #$00 ; CPU:$F500 PRG:3500 A9 00 + STA $04 ; CPU:$F502 PRG:3502 85 04 + CLC ; CPU:$F504 PRG:3504 18 + LDA WorkPtr0Lo ; CPU:$F505 PRG:3505 A5 00 + ADC #$10 ; CPU:$F507 PRG:3507 69 10 + AND #$F0 ; CPU:$F509 PRG:3509 29 F0 + LSR A ; CPU:$F50B PRG:350B 4A + LSR A ; CPU:$F50C PRG:350C 4A + TAY ; CPU:$F50D PRG:350D A8 + LDA WorkPtr0Lo ; CPU:$F50E PRG:350E A5 00 + AND #$07 ; CPU:$F510 PRG:3510 29 07 + ASL A ; CPU:$F512 PRG:3512 0A + ASL A ; CPU:$F513 PRG:3513 0A + TAX ; CPU:$F514 PRG:3514 AA EnginePathLoop_F515: - LDA a:$0020,Y ; PRG:$3515 Bytes:B9 20 00 - BEQ EnginePathOnZero_F56B ; PRG:$3518 Bytes:F0 51 - LDA $24,X ; PRG:$351A Bytes:B5 24 - BEQ EnginePathLoop_F544 ; PRG:$351C Bytes:F0 26 + LDA a:$0020,Y ; CPU:$F515 PRG:3515 B9 20 00 + BEQ EnginePathOnZero_F56B ; CPU:$F518 PRG:3518 F0 51 + LDA $24,X ; CPU:$F51A PRG:351A B5 24 + BEQ EnginePathLoop_F544 ; CPU:$F51C PRG:351C F0 26 EnginePathLoop_F51E: - SEC ; PRG:$351E Bytes:38 - LDA a:$0023,Y ; PRG:$351F Bytes:B9 23 00 - STA $03 ; PRG:$3522 Bytes:85 03 - LDA $27,X ; PRG:$3524 Bytes:B5 27 - JSR ProcessResourceStateRoutine_F4CF ; PRG:$3526 Bytes:20 CF F4 - LDA a:$0022,Y ; PRG:$3529 Bytes:B9 22 00 - STA $03 ; PRG:$352C Bytes:85 03 - LDA $26,X ; PRG:$352E Bytes:B5 26 - JSR ProcessResourceStateRoutine_F4CF ; PRG:$3530 Bytes:20 CF F4 - LDA a:$0021,Y ; PRG:$3533 Bytes:B9 21 00 - STA $03 ; PRG:$3536 Bytes:85 03 - LDA $25,X ; PRG:$3538 Bytes:B5 25 - JSR ProcessResourceStateRoutine_F4CF ; PRG:$353A Bytes:20 CF F4 - BCS EnginePathOnCarry_F56F ; PRG:$353D Bytes:B0 30 - LDA a:$0020,Y ; PRG:$353F Bytes:B9 20 00 - BNE EnginePathOnNonZero_F574 ; PRG:$3542 Bytes:D0 30 + SEC ; CPU:$F51E PRG:351E 38 + LDA a:$0023,Y ; CPU:$F51F PRG:351F B9 23 00 + STA $03 ; CPU:$F522 PRG:3522 85 03 + LDA $27,X ; CPU:$F524 PRG:3524 B5 27 + JSR ProcessResourceStateRoutine_F4CF ; CPU:$F526 PRG:3526 20 CF F4 + LDA a:$0022,Y ; CPU:$F529 PRG:3529 B9 22 00 + STA $03 ; CPU:$F52C PRG:352C 85 03 + LDA $26,X ; CPU:$F52E PRG:352E B5 26 + JSR ProcessResourceStateRoutine_F4CF ; CPU:$F530 PRG:3530 20 CF F4 + LDA a:$0021,Y ; CPU:$F533 PRG:3533 B9 21 00 + STA $03 ; CPU:$F536 PRG:3536 85 03 + LDA $25,X ; CPU:$F538 PRG:3538 B5 25 + JSR ProcessResourceStateRoutine_F4CF ; CPU:$F53A PRG:353A 20 CF F4 + BCS EnginePathOnCarry_F56F ; CPU:$F53D PRG:353D B0 30 + LDA a:$0020,Y ; CPU:$F53F PRG:353F B9 20 00 + BNE EnginePathOnNonZero_F574 ; CPU:$F542 PRG:3542 D0 30 EnginePathLoop_F544: - LDA #$FF ; PRG:$3544 Bytes:A9 FF - STA $04 ; PRG:$3546 Bytes:85 04 - SEC ; PRG:$3548 Bytes:38 + LDA #$FF ; CPU:$F544 PRG:3544 A9 FF + STA $04 ; CPU:$F546 PRG:3546 85 04 + SEC ; CPU:$F548 PRG:3548 38 EnginePathLoop_F549: - TYA ; PRG:$3549 Bytes:98 - BNE EnginePathContinue_F56A ; PRG:$354A Bytes:D0 1E - BCC EnginePathOnNoCarry_F55E ; PRG:$354C Bytes:90 10 - LDA $24,X ; PRG:$354E Bytes:B5 24 - STA $20 ; PRG:$3550 Bytes:85 20 - LDA $25,X ; PRG:$3552 Bytes:B5 25 - STA $21 ; PRG:$3554 Bytes:85 21 - LDA $26,X ; PRG:$3556 Bytes:B5 26 - STA $22 ; PRG:$3558 Bytes:85 22 - LDA $27,X ; PRG:$355A Bytes:B5 27 - STA $23 ; PRG:$355C Bytes:85 23 + TYA ; CPU:$F549 PRG:3549 98 + BNE EnginePathContinue_F56A ; CPU:$F54A PRG:354A D0 1E + BCC EnginePathOnNoCarry_F55E ; CPU:$F54C PRG:354C 90 10 + LDA $24,X ; CPU:$F54E PRG:354E B5 24 + STA $20 ; CPU:$F550 PRG:3550 85 20 + LDA $25,X ; CPU:$F552 PRG:3552 B5 25 + STA $21 ; CPU:$F554 PRG:3554 85 21 + LDA $26,X ; CPU:$F556 PRG:3556 B5 26 + STA $22 ; CPU:$F558 PRG:3558 85 22 + LDA $27,X ; CPU:$F55A PRG:355A B5 27 + STA $23 ; CPU:$F55C PRG:355C 85 23 EnginePathOnNoCarry_F55E: - LDA WorkPtr0Lo ; PRG:$355E Bytes:A5 00 - AND #$08 ; PRG:$3560 Bytes:29 08 - BEQ EnginePathContinue_F56A ; PRG:$3562 Bytes:F0 06 - DEX ; PRG:$3564 Bytes:CA - DEX ; PRG:$3565 Bytes:CA - DEX ; PRG:$3566 Bytes:CA - DEX ; PRG:$3567 Bytes:CA - BPL EnginePathLoop_F515 ; PRG:$3568 Bytes:10 AB + LDA WorkPtr0Lo ; CPU:$F55E PRG:355E A5 00 + AND #$08 ; CPU:$F560 PRG:3560 29 08 + BEQ EnginePathContinue_F56A ; CPU:$F562 PRG:3562 F0 06 + DEX ; CPU:$F564 PRG:3564 CA + DEX ; CPU:$F565 PRG:3565 CA + DEX ; CPU:$F566 PRG:3566 CA + DEX ; CPU:$F567 PRG:3567 CA + BPL EnginePathLoop_F515 ; CPU:$F568 PRG:3568 10 AB EnginePathContinue_F56A: - RTS ; PRG:$356A Bytes:60 + RTS ; CPU:$F56A PRG:356A 60 EnginePathOnZero_F56B: - LDA $24,X ; PRG:$356B Bytes:B5 24 - BEQ EnginePathLoop_F51E ; PRG:$356D Bytes:F0 AF + LDA $24,X ; CPU:$F56B PRG:356B B5 24 + BEQ EnginePathLoop_F51E ; CPU:$F56D PRG:356D F0 AF EnginePathOnCarry_F56F: - LDA a:$0020,Y ; PRG:$356F Bytes:B9 20 00 - BNE EnginePathLoop_F544 ; PRG:$3572 Bytes:D0 D0 + LDA a:$0020,Y ; CPU:$F56F PRG:356F B9 20 00 + BNE EnginePathLoop_F544 ; CPU:$F572 PRG:3572 D0 D0 EnginePathOnNonZero_F574: - CLC ; PRG:$3574 Bytes:18 - BCC EnginePathLoop_F549 ; PRG:$3575 Bytes:90 D2 + CLC ; CPU:$F574 PRG:3574 18 + BCC EnginePathLoop_F549 ; CPU:$F575 PRG:3575 90 D2 ;------------------------------------------------------------ ; ProcessResourceStateRoutine_F577 ; @@ -7763,20 +7763,20 @@ EnginePathOnNonZero_F574: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ ProcessResourceStateRoutine_F577: - LDX #$1E ; PRG:$3577 Bytes:A2 1E - DEC $50 ; PRG:$3579 Bytes:C6 50 - BPL EnginePathLoop_F583 ; PRG:$357B Bytes:10 06 - LDA #$0A ; PRG:$357D Bytes:A9 0A - STA $50 ; PRG:$357F Bytes:85 50 - LDX #$2E ; PRG:$3581 Bytes:A2 2E + LDX #$1E ; CPU:$F577 PRG:3577 A2 1E + DEC $50 ; CPU:$F579 PRG:3579 C6 50 + BPL EnginePathLoop_F583 ; CPU:$F57B PRG:357B 10 06 + LDA #$0A ; CPU:$F57D PRG:357D A9 0A + STA $50 ; CPU:$F57F PRG:357F 85 50 + LDX #$2E ; CPU:$F581 PRG:3581 A2 2E EnginePathLoop_F583: - LDA $51,X ; PRG:$3583 Bytes:B5 51 - BEQ EnginePathOnZero_F589 ; PRG:$3585 Bytes:F0 02 - DEC $51,X ; PRG:$3587 Bytes:D6 51 + LDA $51,X ; CPU:$F583 PRG:3583 B5 51 + BEQ EnginePathOnZero_F589 ; CPU:$F585 PRG:3585 F0 02 + DEC $51,X ; CPU:$F587 PRG:3587 D6 51 EnginePathOnZero_F589: - DEX ; PRG:$3589 Bytes:CA - BPL EnginePathLoop_F583 ; PRG:$358A Bytes:10 F7 - RTS ; PRG:$358C Bytes:60 + DEX ; CPU:$F589 PRG:3589 CA + BPL EnginePathLoop_F583 ; CPU:$F58A PRG:358A 10 F7 + RTS ; CPU:$F58C PRG:358C 60 ;------------------------------------------------------------ ; EnginePath_F58D ; @@ -7793,25 +7793,25 @@ EnginePathOnZero_F589: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ EnginePath_F58D: - LDA $10 ; PRG:$358D Bytes:A5 10 - AND #$02 ; PRG:$358F Bytes:29 02 - STA $00 ; PRG:$3591 Bytes:85 00 - LDA $11 ; PRG:$3593 Bytes:A5 11 - AND #$02 ; PRG:$3595 Bytes:29 02 - EOR $00 ; PRG:$3597 Bytes:45 00 - CLC ; PRG:$3599 Bytes:18 - BEQ EnginePathOnZero_F59D ; PRG:$359A Bytes:F0 01 - SEC ; PRG:$359C Bytes:38 + LDA $10 ; CPU:$F58D PRG:358D A5 10 + AND #$02 ; CPU:$F58F PRG:358F 29 02 + STA $00 ; CPU:$F591 PRG:3591 85 00 + LDA $11 ; CPU:$F593 PRG:3593 A5 11 + AND #$02 ; CPU:$F595 PRG:3595 29 02 + EOR $00 ; CPU:$F597 PRG:3597 45 00 + CLC ; CPU:$F599 PRG:3599 18 + BEQ EnginePathOnZero_F59D ; CPU:$F59A PRG:359A F0 01 + SEC ; CPU:$F59C PRG:359C 38 EnginePathOnZero_F59D: - ROR $10 ; PRG:$359D Bytes:66 10 - ROR $11 ; PRG:$359F Bytes:66 11 - ROR $12 ; PRG:$35A1 Bytes:66 12 - ROR $13 ; PRG:$35A3 Bytes:66 13 - ROR $14 ; PRG:$35A5 Bytes:66 14 - ROR $15 ; PRG:$35A7 Bytes:66 15 - ROR $16 ; PRG:$35A9 Bytes:66 16 - ROR $17 ; PRG:$35AB Bytes:66 17 - RTS ; PRG:$35AD Bytes:60 + ROR $10 ; CPU:$F59D PRG:359D 66 10 + ROR $11 ; CPU:$F59F PRG:359F 66 11 + ROR $12 ; CPU:$F5A1 PRG:35A1 66 12 + ROR $13 ; CPU:$F5A3 PRG:35A3 66 13 + ROR $14 ; CPU:$F5A5 PRG:35A5 66 14 + ROR $15 ; CPU:$F5A7 PRG:35A7 66 15 + ROR $16 ; CPU:$F5A9 PRG:35A9 66 16 + ROR $17 ; CPU:$F5AB PRG:35AB 66 17 + RTS ; CPU:$F5AD PRG:35AD 60 ;------------------------------------------------------------ ; EnginePath_F5AE ; @@ -7828,13 +7828,13 @@ EnginePathOnZero_F59D: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ EnginePath_F5AE: - LDA #$01 ; PRG:$35AE Bytes:A9 01 - STA JOY1 ; PRG:$35B0 Bytes:8D 16 40 - LDX #$00 ; PRG:$35B3 Bytes:A2 00 - LDA #$00 ; PRG:$35B5 Bytes:A9 00 - STA JOY1 ; PRG:$35B7 Bytes:8D 16 40 - JSR ProcessResourceStateRoutine_F5BE ; PRG:$35BA Bytes:20 BE F5 - INX ; PRG:$35BD Bytes:E8 + LDA #$01 ; CPU:$F5AE PRG:35AE A9 01 + STA JOY1 ; CPU:$F5B0 PRG:35B0 8D 16 40 + LDX #$00 ; CPU:$F5B3 PRG:35B3 A2 00 + LDA #$00 ; CPU:$F5B5 PRG:35B5 A9 00 + STA JOY1 ; CPU:$F5B7 PRG:35B7 8D 16 40 + JSR ProcessResourceStateRoutine_F5BE ; CPU:$F5BA PRG:35BA 20 BE F5 + INX ; CPU:$F5BD PRG:35BD E8 ;------------------------------------------------------------ ; ProcessResourceStateRoutine_F5BE ; @@ -7851,48 +7851,48 @@ EnginePath_F5AE: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ ProcessResourceStateRoutine_F5BE: - LDY #$08 ; PRG:$35BE Bytes:A0 08 + LDY #$08 ; CPU:$F5BE PRG:35BE A0 08 EnginePathLoop_F5C0: - PHA ; PRG:$35C0 Bytes:48 - LDA JOY1,X ; PRG:$35C1 Bytes:BD 16 40 - STA $00 ; PRG:$35C4 Bytes:85 00 - LSR A ; PRG:$35C6 Bytes:4A - ORA $00 ; PRG:$35C7 Bytes:05 00 - LSR A ; PRG:$35C9 Bytes:4A - PLA ; PRG:$35CA Bytes:68 - ROL A ; PRG:$35CB Bytes:2A - DEY ; PRG:$35CC Bytes:88 - BNE EnginePathLoop_F5C0 ; PRG:$35CD Bytes:D0 F1 - LDY $44,X ; PRG:$35CF Bytes:B4 44 - STY $00 ; PRG:$35D1 Bytes:84 00 - PHA ; PRG:$35D3 Bytes:48 - STA $44,X ; PRG:$35D4 Bytes:95 44 - LDY $46,X ; PRG:$35D6 Bytes:B4 46 - AND #$3F ; PRG:$35D8 Bytes:29 3F - STA $46,X ; PRG:$35DA Bytes:95 46 - PLA ; PRG:$35DC Bytes:68 - ORA $00 ; PRG:$35DD Bytes:05 00 - EOR $00 ; PRG:$35DF Bytes:45 00 - AND #$C0 ; PRG:$35E1 Bytes:29 C0 - ORA $46,X ; PRG:$35E3 Bytes:15 46 - STA $46,X ; PRG:$35E5 Bytes:95 46 - TYA ; PRG:$35E7 Bytes:98 - AND #$0F ; PRG:$35E8 Bytes:29 0F - AND $46,X ; PRG:$35EA Bytes:35 46 - BEQ EnginePathOnZero_F5F4 ; PRG:$35EC Bytes:F0 06 - ORA #$F0 ; PRG:$35EE Bytes:09 F0 - AND $46,X ; PRG:$35F0 Bytes:35 46 - STA $46,X ; PRG:$35F2 Bytes:95 46 + PHA ; CPU:$F5C0 PRG:35C0 48 + LDA JOY1,X ; CPU:$F5C1 PRG:35C1 BD 16 40 + STA $00 ; CPU:$F5C4 PRG:35C4 85 00 + LSR A ; CPU:$F5C6 PRG:35C6 4A + ORA $00 ; CPU:$F5C7 PRG:35C7 05 00 + LSR A ; CPU:$F5C9 PRG:35C9 4A + PLA ; CPU:$F5CA PRG:35CA 68 + ROL A ; CPU:$F5CB PRG:35CB 2A + DEY ; CPU:$F5CC PRG:35CC 88 + BNE EnginePathLoop_F5C0 ; CPU:$F5CD PRG:35CD D0 F1 + LDY $44,X ; CPU:$F5CF PRG:35CF B4 44 + STY $00 ; CPU:$F5D1 PRG:35D1 84 00 + PHA ; CPU:$F5D3 PRG:35D3 48 + STA $44,X ; CPU:$F5D4 PRG:35D4 95 44 + LDY $46,X ; CPU:$F5D6 PRG:35D6 B4 46 + AND #$3F ; CPU:$F5D8 PRG:35D8 29 3F + STA $46,X ; CPU:$F5DA PRG:35DA 95 46 + PLA ; CPU:$F5DC PRG:35DC 68 + ORA $00 ; CPU:$F5DD PRG:35DD 05 00 + EOR $00 ; CPU:$F5DF PRG:35DF 45 00 + AND #$C0 ; CPU:$F5E1 PRG:35E1 29 C0 + ORA $46,X ; CPU:$F5E3 PRG:35E3 15 46 + STA $46,X ; CPU:$F5E5 PRG:35E5 95 46 + TYA ; CPU:$F5E7 PRG:35E7 98 + AND #$0F ; CPU:$F5E8 PRG:35E8 29 0F + AND $46,X ; CPU:$F5EA PRG:35EA 35 46 + BEQ EnginePathOnZero_F5F4 ; CPU:$F5EC PRG:35EC F0 06 + ORA #$F0 ; CPU:$F5EE PRG:35EE 09 F0 + AND $46,X ; CPU:$F5F0 PRG:35F0 35 46 + STA $46,X ; CPU:$F5F2 PRG:35F2 95 46 EnginePathOnZero_F5F4: - RTS ; PRG:$35F4 Bytes:60 + RTS ; CPU:$F5F4 PRG:35F4 60 EnginePathLoop_F5F5: - BMI EnginePathLoop_F600 ; PRG:$35F5 Bytes:30 09 - CPX #$F4 ; PRG:$35F7 Bytes:E0 F4 - BEQ EnginePathLoop_F600 ; PRG:$35F9 Bytes:F0 05 - LDA #$F4 ; PRG:$35FB Bytes:A9 F4 - JSR ProcessResourceStateRoutine_F6FB ; PRG:$35FD Bytes:20 FB F6 + BMI EnginePathLoop_F600 ; CPU:$F5F5 PRG:35F5 30 09 + CPX #$F4 ; CPU:$F5F7 PRG:35F7 E0 F4 + BEQ EnginePathLoop_F600 ; CPU:$F5F9 PRG:35F9 F0 05 + LDA #$F4 ; CPU:$F5FB PRG:35FB A9 F4 + JSR ProcessResourceStateRoutine_F6FB ; CPU:$F5FD PRG:35FD 20 FB F6 EnginePathLoop_F600: - RTS ; PRG:$3600 Bytes:60 + RTS ; CPU:$F600 PRG:3600 60 ;------------------------------------------------------------ ; ProcessResourceStateRoutine_F601 ; @@ -7909,167 +7909,167 @@ EnginePathLoop_F600: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ ProcessResourceStateRoutine_F601: - LDY #$0B ; PRG:$3601 Bytes:A0 0B - LDA ($00),Y ; PRG:$3603 Bytes:B1 00 - STA $02 ; PRG:$3605 Bytes:85 02 - LDA #$02 ; PRG:$3607 Bytes:A9 02 - STA $03 ; PRG:$3609 Bytes:85 03 - LDY #$06 ; PRG:$360B Bytes:A0 06 - LDA ($00),Y ; PRG:$360D Bytes:B1 00 - STA $0B ; PRG:$360F Bytes:85 0B - LDY #$01 ; PRG:$3611 Bytes:A0 01 - LDA ($00),Y ; PRG:$3613 Bytes:B1 00 - TAX ; PRG:$3615 Bytes:AA - STA $08 ; PRG:$3616 Bytes:85 08 - DEY ; PRG:$3618 Bytes:88 - LDA ($00),Y ; PRG:$3619 Bytes:B1 00 - BNE EnginePathLoop_F5F5 ; PRG:$361B Bytes:D0 D8 - LDY #$0A ; PRG:$361D Bytes:A0 0A - LDA ($00),Y ; PRG:$361F Bytes:B1 00 - TAX ; PRG:$3621 Bytes:AA - LSR A ; PRG:$3622 Bytes:4A - LSR A ; PRG:$3623 Bytes:4A - LSR A ; PRG:$3624 Bytes:4A - LSR A ; PRG:$3625 Bytes:4A - BEQ EnginePathLoop_F600 ; PRG:$3626 Bytes:F0 D8 - STA $04 ; PRG:$3628 Bytes:85 04 - STA $06 ; PRG:$362A Bytes:85 06 - TXA ; PRG:$362C Bytes:8A - AND #$0F ; PRG:$362D Bytes:29 0F - BEQ EnginePathLoop_F600 ; PRG:$362F Bytes:F0 CF - STA $05 ; PRG:$3631 Bytes:85 05 - STA $07 ; PRG:$3633 Bytes:85 07 - LDY #$08 ; PRG:$3635 Bytes:A0 08 - LDA ($00),Y ; PRG:$3637 Bytes:B1 00 - AND #$C0 ; PRG:$3639 Bytes:29 C0 - INY ; PRG:$363B Bytes:C8 - ORA ($00),Y ; PRG:$363C Bytes:11 00 - STA $09 ; PRG:$363E Bytes:85 09 - LDY #$03 ; PRG:$3640 Bytes:A0 03 - LDA ($00),Y ; PRG:$3642 Bytes:B1 00 - STA $0A ; PRG:$3644 Bytes:85 0A - LDY #$02 ; PRG:$3646 Bytes:A0 02 - LDA $09 ; PRG:$3648 Bytes:A5 09 - CMP ($02),Y ; PRG:$364A Bytes:D1 02 - BNE EnginePathOnNonZero_F6B0 ; PRG:$364C Bytes:D0 62 - LDY #$00 ; PRG:$364E Bytes:A0 00 - LDA $08 ; PRG:$3650 Bytes:A5 08 - CMP ($02),Y ; PRG:$3652 Bytes:D1 02 - BEQ EnginePathOnZero_F659 ; PRG:$3654 Bytes:F0 03 - JSR ProcessResourceStateRoutine_F707 ; PRG:$3656 Bytes:20 07 F7 + LDY #$0B ; CPU:$F601 PRG:3601 A0 0B + LDA ($00),Y ; CPU:$F603 PRG:3603 B1 00 + STA $02 ; CPU:$F605 PRG:3605 85 02 + LDA #$02 ; CPU:$F607 PRG:3607 A9 02 + STA $03 ; CPU:$F609 PRG:3609 85 03 + LDY #$06 ; CPU:$F60B PRG:360B A0 06 + LDA ($00),Y ; CPU:$F60D PRG:360D B1 00 + STA $0B ; CPU:$F60F PRG:360F 85 0B + LDY #$01 ; CPU:$F611 PRG:3611 A0 01 + LDA ($00),Y ; CPU:$F613 PRG:3613 B1 00 + TAX ; CPU:$F615 PRG:3615 AA + STA $08 ; CPU:$F616 PRG:3616 85 08 + DEY ; CPU:$F618 PRG:3618 88 + LDA ($00),Y ; CPU:$F619 PRG:3619 B1 00 + BNE EnginePathLoop_F5F5 ; CPU:$F61B PRG:361B D0 D8 + LDY #$0A ; CPU:$F61D PRG:361D A0 0A + LDA ($00),Y ; CPU:$F61F PRG:361F B1 00 + TAX ; CPU:$F621 PRG:3621 AA + LSR A ; CPU:$F622 PRG:3622 4A + LSR A ; CPU:$F623 PRG:3623 4A + LSR A ; CPU:$F624 PRG:3624 4A + LSR A ; CPU:$F625 PRG:3625 4A + BEQ EnginePathLoop_F600 ; CPU:$F626 PRG:3626 F0 D8 + STA $04 ; CPU:$F628 PRG:3628 85 04 + STA $06 ; CPU:$F62A PRG:362A 85 06 + TXA ; CPU:$F62C PRG:362C 8A + AND #$0F ; CPU:$F62D PRG:362D 29 0F + BEQ EnginePathLoop_F600 ; CPU:$F62F PRG:362F F0 CF + STA $05 ; CPU:$F631 PRG:3631 85 05 + STA $07 ; CPU:$F633 PRG:3633 85 07 + LDY #$08 ; CPU:$F635 PRG:3635 A0 08 + LDA ($00),Y ; CPU:$F637 PRG:3637 B1 00 + AND #$C0 ; CPU:$F639 PRG:3639 29 C0 + INY ; CPU:$F63B PRG:363B C8 + ORA ($00),Y ; CPU:$F63C PRG:363C 11 00 + STA $09 ; CPU:$F63E PRG:363E 85 09 + LDY #$03 ; CPU:$F640 PRG:3640 A0 03 + LDA ($00),Y ; CPU:$F642 PRG:3642 B1 00 + STA $0A ; CPU:$F644 PRG:3644 85 0A + LDY #$02 ; CPU:$F646 PRG:3646 A0 02 + LDA $09 ; CPU:$F648 PRG:3648 A5 09 + CMP ($02),Y ; CPU:$F64A PRG:364A D1 02 + BNE EnginePathOnNonZero_F6B0 ; CPU:$F64C PRG:364C D0 62 + LDY #$00 ; CPU:$F64E PRG:364E A0 00 + LDA $08 ; CPU:$F650 PRG:3650 A5 08 + CMP ($02),Y ; CPU:$F652 PRG:3652 D1 02 + BEQ EnginePathOnZero_F659 ; CPU:$F654 PRG:3654 F0 03 + JSR ProcessResourceStateRoutine_F707 ; CPU:$F656 PRG:3656 20 07 F7 EnginePathOnZero_F659: - LDY #$03 ; PRG:$3659 Bytes:A0 03 - LDA $0A ; PRG:$365B Bytes:A5 0A - CMP ($02),Y ; PRG:$365D Bytes:D1 02 - BEQ EnginePathOnZero_F677 ; PRG:$365F Bytes:F0 16 + LDY #$03 ; CPU:$F659 PRG:3659 A0 03 + LDA $0A ; CPU:$F65B PRG:365B A5 0A + CMP ($02),Y ; CPU:$F65D PRG:365D D1 02 + BEQ EnginePathOnZero_F677 ; CPU:$F65F PRG:365F F0 16 EnginePathLoop_F661: - LDX $05 ; PRG:$3661 Bytes:A6 05 - STX $07 ; PRG:$3663 Bytes:86 07 + LDX $05 ; CPU:$F661 PRG:3661 A6 05 + STX $07 ; CPU:$F663 PRG:3663 86 07 EnginePathLoop_F665: - LDX $04 ; PRG:$3665 Bytes:A6 04 + LDX $04 ; CPU:$F665 PRG:3665 A6 04 EnginePathLoop_F667: - STA ($02),Y ; PRG:$3667 Bytes:91 02 - INY ; PRG:$3669 Bytes:C8 - INY ; PRG:$366A Bytes:C8 - INY ; PRG:$366B Bytes:C8 - INY ; PRG:$366C Bytes:C8 - DEX ; PRG:$366D Bytes:CA - BNE EnginePathLoop_F667 ; PRG:$366E Bytes:D0 F7 - CLC ; PRG:$3670 Bytes:18 - ADC #$08 ; PRG:$3671 Bytes:69 08 - DEC $07 ; PRG:$3673 Bytes:C6 07 - BNE EnginePathLoop_F665 ; PRG:$3675 Bytes:D0 EE + STA ($02),Y ; CPU:$F667 PRG:3667 91 02 + INY ; CPU:$F669 PRG:3669 C8 + INY ; CPU:$F66A PRG:366A C8 + INY ; CPU:$F66B PRG:366B C8 + INY ; CPU:$F66C PRG:366C C8 + DEX ; CPU:$F66D PRG:366D CA + BNE EnginePathLoop_F667 ; CPU:$F66E PRG:366E D0 F7 + CLC ; CPU:$F670 PRG:3670 18 + ADC #$08 ; CPU:$F671 PRG:3671 69 08 + DEC $07 ; CPU:$F673 PRG:3673 C6 07 + BNE EnginePathLoop_F665 ; CPU:$F675 PRG:3675 D0 EE EnginePathOnZero_F677: - LDY #$05 ; PRG:$3677 Bytes:A0 05 - LDA ($00),Y ; PRG:$3679 Bytes:B1 00 - STA $08 ; PRG:$367B Bytes:85 08 - LDA #$00 ; PRG:$367D Bytes:A9 00 - LDX $0B ; PRG:$367F Bytes:A6 0B - CLC ; PRG:$3681 Bytes:18 + LDY #$05 ; CPU:$F677 PRG:3677 A0 05 + LDA ($00),Y ; CPU:$F679 PRG:3679 B1 00 + STA $08 ; CPU:$F67B PRG:367B 85 08 + LDA #$00 ; CPU:$F67D PRG:367D A9 00 + LDX $0B ; CPU:$F67F PRG:367F A6 0B + CLC ; CPU:$F681 PRG:3681 18 EnginePathLoop_F682: - ADC $08 ; PRG:$3682 Bytes:65 08 - DEX ; PRG:$3684 Bytes:CA - BNE EnginePathLoop_F682 ; PRG:$3685 Bytes:D0 FB - LDY #$07 ; PRG:$3687 Bytes:A0 07 - ADC ($00),Y ; PRG:$3689 Bytes:71 00 - TAX ; PRG:$368B Bytes:AA - LDY #$01 ; PRG:$368C Bytes:A0 01 - LDA #$FF ; PRG:$368E Bytes:A9 FF - STA $0A ; PRG:$3690 Bytes:85 0A - BIT $09 ; PRG:$3692 Bytes:24 09 - BMI EnginePathOnNegative_F6BE ; PRG:$3694 Bytes:30 28 - BVS EnginePathOnOverflowSet_F6C0 ; PRG:$3696 Bytes:70 28 - LDA #$01 ; PRG:$3698 Bytes:A9 01 - STA $0A ; PRG:$369A Bytes:85 0A + ADC $08 ; CPU:$F682 PRG:3682 65 08 + DEX ; CPU:$F684 PRG:3684 CA + BNE EnginePathLoop_F682 ; CPU:$F685 PRG:3685 D0 FB + LDY #$07 ; CPU:$F687 PRG:3687 A0 07 + ADC ($00),Y ; CPU:$F689 PRG:3689 71 00 + TAX ; CPU:$F68B PRG:368B AA + LDY #$01 ; CPU:$F68C PRG:368C A0 01 + LDA #$FF ; CPU:$F68E PRG:368E A9 FF + STA $0A ; CPU:$F690 PRG:3690 85 0A + BIT $09 ; CPU:$F692 PRG:3692 24 09 + BMI EnginePathOnNegative_F6BE ; CPU:$F694 PRG:3694 30 28 + BVS EnginePathOnOverflowSet_F6C0 ; CPU:$F696 PRG:3696 70 28 + LDA #$01 ; CPU:$F698 PRG:3698 A9 01 + STA $0A ; CPU:$F69A PRG:369A 85 0A EnginePathLoop_F69C: - TXA ; PRG:$369C Bytes:8A - CMP ($02),Y ; PRG:$369D Bytes:D1 02 - BEQ EnginePathOnZero_F6AF ; PRG:$369F Bytes:F0 0E - LDX $0B ; PRG:$36A1 Bytes:A6 0B + TXA ; CPU:$F69C PRG:369C 8A + CMP ($02),Y ; CPU:$F69D PRG:369D D1 02 + BEQ EnginePathOnZero_F6AF ; CPU:$F69F PRG:369F F0 0E + LDX $0B ; CPU:$F6A1 PRG:36A1 A6 0B EnginePathLoop_F6A3: - STA ($02),Y ; PRG:$36A3 Bytes:91 02 - CLC ; PRG:$36A5 Bytes:18 - ADC $0A ; PRG:$36A6 Bytes:65 0A - INY ; PRG:$36A8 Bytes:C8 - INY ; PRG:$36A9 Bytes:C8 - INY ; PRG:$36AA Bytes:C8 - INY ; PRG:$36AB Bytes:C8 - DEX ; PRG:$36AC Bytes:CA - BNE EnginePathLoop_F6A3 ; PRG:$36AD Bytes:D0 F4 + STA ($02),Y ; CPU:$F6A3 PRG:36A3 91 02 + CLC ; CPU:$F6A5 PRG:36A5 18 + ADC $0A ; CPU:$F6A6 PRG:36A6 65 0A + INY ; CPU:$F6A8 PRG:36A8 C8 + INY ; CPU:$F6A9 PRG:36A9 C8 + INY ; CPU:$F6AA PRG:36AA C8 + INY ; CPU:$F6AB PRG:36AB C8 + DEX ; CPU:$F6AC PRG:36AC CA + BNE EnginePathLoop_F6A3 ; CPU:$F6AD PRG:36AD D0 F4 EnginePathOnZero_F6AF: - RTS ; PRG:$36AF Bytes:60 + RTS ; CPU:$F6AF PRG:36AF 60 EnginePathOnNonZero_F6B0: - JSR ProcessResourceStateRoutine_F6FB ; PRG:$36B0 Bytes:20 FB F6 - LDY #$00 ; PRG:$36B3 Bytes:A0 00 - JSR ProcessResourceStateRoutine_F707 ; PRG:$36B5 Bytes:20 07 F7 - LDA $0A ; PRG:$36B8 Bytes:A5 0A - LDY #$03 ; PRG:$36BA Bytes:A0 03 - BNE EnginePathLoop_F661 ; PRG:$36BC Bytes:D0 A3 + JSR ProcessResourceStateRoutine_F6FB ; CPU:$F6B0 PRG:36B0 20 FB F6 + LDY #$00 ; CPU:$F6B3 PRG:36B3 A0 00 + JSR ProcessResourceStateRoutine_F707 ; CPU:$F6B5 PRG:36B5 20 07 F7 + LDA $0A ; CPU:$F6B8 PRG:36B8 A5 0A + LDY #$03 ; CPU:$F6BA PRG:36BA A0 03 + BNE EnginePathLoop_F661 ; CPU:$F6BC PRG:36BC D0 A3 EnginePathOnNegative_F6BE: - BVC EnginePathOnOverflowClear_F6D4 ; PRG:$36BE Bytes:50 14 + BVC EnginePathOnOverflowClear_F6D4 ; CPU:$F6BE PRG:36BE 50 14 EnginePathOnOverflowSet_F6C0: - TXA ; PRG:$36C0 Bytes:8A - ADC $0B ; PRG:$36C1 Bytes:65 0B - TAX ; PRG:$36C3 Bytes:AA - DEX ; PRG:$36C4 Bytes:CA - ASL $09 ; PRG:$36C5 Bytes:06 09 - BCS EnginePathLoop_F69C ; PRG:$36C7 Bytes:B0 D3 - LDA #$01 ; PRG:$36C9 Bytes:A9 01 - STA $0A ; PRG:$36CB Bytes:85 0A - LDA #$00 ; PRG:$36CD Bytes:A9 00 - SEC ; PRG:$36CF Bytes:38 - SBC $06 ; PRG:$36D0 Bytes:E5 06 - STA $06 ; PRG:$36D2 Bytes:85 06 + TXA ; CPU:$F6C0 PRG:36C0 8A + ADC $0B ; CPU:$F6C1 PRG:36C1 65 0B + TAX ; CPU:$F6C3 PRG:36C3 AA + DEX ; CPU:$F6C4 PRG:36C4 CA + ASL $09 ; CPU:$F6C5 PRG:36C5 06 09 + BCS EnginePathLoop_F69C ; CPU:$F6C7 PRG:36C7 B0 D3 + LDA #$01 ; CPU:$F6C9 PRG:36C9 A9 01 + STA $0A ; CPU:$F6CB PRG:36CB 85 0A + LDA #$00 ; CPU:$F6CD PRG:36CD A9 00 + SEC ; CPU:$F6CF PRG:36CF 38 + SBC $06 ; CPU:$F6D0 PRG:36D0 E5 06 + STA $06 ; CPU:$F6D2 PRG:36D2 85 06 EnginePathOnOverflowClear_F6D4: - TXA ; PRG:$36D4 Bytes:8A - LDX $04 ; PRG:$36D5 Bytes:A6 04 - CLC ; PRG:$36D7 Bytes:18 - ADC $06 ; PRG:$36D8 Bytes:65 06 - CLC ; PRG:$36DA Bytes:18 - ADC $0A ; PRG:$36DB Bytes:65 0A - CMP ($02),Y ; PRG:$36DD Bytes:D1 02 - BNE EnginePathOnNonZero_F6E7 ; PRG:$36DF Bytes:D0 06 - RTS ; PRG:$36E1 Bytes:60 + TXA ; CPU:$F6D4 PRG:36D4 8A + LDX $04 ; CPU:$F6D5 PRG:36D5 A6 04 + CLC ; CPU:$F6D7 PRG:36D7 18 + ADC $06 ; CPU:$F6D8 PRG:36D8 65 06 + CLC ; CPU:$F6DA PRG:36DA 18 + ADC $0A ; CPU:$F6DB PRG:36DB 65 0A + CMP ($02),Y ; CPU:$F6DD PRG:36DD D1 02 + BNE EnginePathOnNonZero_F6E7 ; CPU:$F6DF PRG:36DF D0 06 + RTS ; CPU:$F6E1 PRG:36E1 60 EnginePathLoop_F6E2: - LDX $04 ; PRG:$36E2 Bytes:A6 04 + LDX $04 ; CPU:$F6E2 PRG:36E2 A6 04 EnginePathLoop_F6E4: - CLC ; PRG:$36E4 Bytes:18 - ADC $0A ; PRG:$36E5 Bytes:65 0A + CLC ; CPU:$F6E4 PRG:36E4 18 + ADC $0A ; CPU:$F6E5 PRG:36E5 65 0A EnginePathOnNonZero_F6E7: - STA ($02),Y ; PRG:$36E7 Bytes:91 02 - INY ; PRG:$36E9 Bytes:C8 - INY ; PRG:$36EA Bytes:C8 - INY ; PRG:$36EB Bytes:C8 - INY ; PRG:$36EC Bytes:C8 - DEX ; PRG:$36ED Bytes:CA - BNE EnginePathLoop_F6E4 ; PRG:$36EE Bytes:D0 F4 - CLC ; PRG:$36F0 Bytes:18 - ADC $06 ; PRG:$36F1 Bytes:65 06 - CLC ; PRG:$36F3 Bytes:18 - ADC $06 ; PRG:$36F4 Bytes:65 06 - DEC $05 ; PRG:$36F6 Bytes:C6 05 - BNE EnginePathLoop_F6E2 ; PRG:$36F8 Bytes:D0 E8 - RTS ; PRG:$36FA Bytes:60 + STA ($02),Y ; CPU:$F6E7 PRG:36E7 91 02 + INY ; CPU:$F6E9 PRG:36E9 C8 + INY ; CPU:$F6EA PRG:36EA C8 + INY ; CPU:$F6EB PRG:36EB C8 + INY ; CPU:$F6EC PRG:36EC C8 + DEX ; CPU:$F6ED PRG:36ED CA + BNE EnginePathLoop_F6E4 ; CPU:$F6EE PRG:36EE D0 F4 + CLC ; CPU:$F6F0 PRG:36F0 18 + ADC $06 ; CPU:$F6F1 PRG:36F1 65 06 + CLC ; CPU:$F6F3 PRG:36F3 18 + ADC $06 ; CPU:$F6F4 PRG:36F4 65 06 + DEC $05 ; CPU:$F6F6 PRG:36F6 C6 05 + BNE EnginePathLoop_F6E2 ; CPU:$F6F8 PRG:36F8 D0 E8 + RTS ; CPU:$F6FA PRG:36FA 60 ;------------------------------------------------------------ ; ProcessResourceStateRoutine_F6FB ; @@ -8086,16 +8086,16 @@ EnginePathOnNonZero_F6E7: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ ProcessResourceStateRoutine_F6FB: - LDX $0B ; PRG:$36FB Bytes:A6 0B + LDX $0B ; CPU:$F6FB PRG:36FB A6 0B EnginePathLoop_F6FD: - STA ($02),Y ; PRG:$36FD Bytes:91 02 - INY ; PRG:$36FF Bytes:C8 - INY ; PRG:$3700 Bytes:C8 - INY ; PRG:$3701 Bytes:C8 - INY ; PRG:$3702 Bytes:C8 - DEX ; PRG:$3703 Bytes:CA - BNE EnginePathLoop_F6FD ; PRG:$3704 Bytes:D0 F7 - RTS ; PRG:$3706 Bytes:60 + STA ($02),Y ; CPU:$F6FD PRG:36FD 91 02 + INY ; CPU:$F6FF PRG:36FF C8 + INY ; CPU:$F700 PRG:3700 C8 + INY ; CPU:$F701 PRG:3701 C8 + INY ; CPU:$F702 PRG:3702 C8 + DEX ; CPU:$F703 PRG:3703 CA + BNE EnginePathLoop_F6FD ; CPU:$F704 PRG:3704 D0 F7 + RTS ; CPU:$F706 PRG:3706 60 ;------------------------------------------------------------ ; ProcessResourceStateRoutine_F707 ; @@ -8112,19 +8112,19 @@ EnginePathLoop_F6FD: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ ProcessResourceStateRoutine_F707: - LDA $08 ; PRG:$3707 Bytes:A5 08 - LDX $04 ; PRG:$3709 Bytes:A6 04 + LDA $08 ; CPU:$F707 PRG:3707 A5 08 + LDX $04 ; CPU:$F709 PRG:3709 A6 04 EnginePathLoop_F70B: - STA ($02),Y ; PRG:$370B Bytes:91 02 - INY ; PRG:$370D Bytes:C8 - INY ; PRG:$370E Bytes:C8 - INY ; PRG:$370F Bytes:C8 - INY ; PRG:$3710 Bytes:C8 - CLC ; PRG:$3711 Bytes:18 - ADC #$08 ; PRG:$3712 Bytes:69 08 - DEX ; PRG:$3714 Bytes:CA - BNE EnginePathLoop_F70B ; PRG:$3715 Bytes:D0 F4 - DEC $07 ; PRG:$3717 Bytes:C6 07 + STA ($02),Y ; CPU:$F70B PRG:370B 91 02 + INY ; CPU:$F70D PRG:370D C8 + INY ; CPU:$F70E PRG:370E C8 + INY ; CPU:$F70F PRG:370F C8 + INY ; CPU:$F710 PRG:3710 C8 + CLC ; CPU:$F711 PRG:3711 18 + ADC #$08 ; CPU:$F712 PRG:3712 69 08 + DEX ; CPU:$F714 PRG:3714 CA + BNE EnginePathLoop_F70B ; CPU:$F715 PRG:3715 D0 F4 + DEC $07 ; CPU:$F717 PRG:3717 C6 07 ;------------------------------------------------------------ ; EnginePath_F719 ; @@ -8141,8 +8141,8 @@ EnginePathLoop_F70B: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ EnginePath_F719: - BNE ProcessResourceStateRoutine_F707 ; PRG:$3719 Bytes:D0 EC - RTS ; PRG:$371B Bytes:60 + BNE ProcessResourceStateRoutine_F707 ; CPU:$F719 PRG:3719 D0 EC + RTS ; CPU:$F71B PRG:371B 60 ;------------------------------------------------------------ ; ProcessResourceStateRoutine_F71C ; @@ -8159,60 +8159,60 @@ EnginePath_F719: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ ProcessResourceStateRoutine_F71C: - CLC ; PRG:$371C Bytes:18 - LDY #$00 ; PRG:$371D Bytes:A0 00 - LDA ($00),Y ; PRG:$371F Bytes:B1 00 - BNE EnginePathContinue_F77C ; PRG:$3721 Bytes:D0 59 - LDA ($02),Y ; PRG:$3723 Bytes:B1 02 - BNE EnginePathContinue_F77C ; PRG:$3725 Bytes:D0 55 - LDY #$0C ; PRG:$3727 Bytes:A0 0C - LDA ($02),Y ; PRG:$3729 Bytes:B1 02 - LDY #$01 ; PRG:$372B Bytes:A0 01 - ADC ($02),Y ; PRG:$372D Bytes:71 02 - STA $04 ; PRG:$372F Bytes:85 04 - LDA ($00),Y ; PRG:$3731 Bytes:B1 00 - LDY #$0E ; PRG:$3733 Bytes:A0 0E - CLC ; PRG:$3735 Bytes:18 - ADC ($00),Y ; PRG:$3736 Bytes:71 00 - CMP $04 ; PRG:$3738 Bytes:C5 04 - BCC EnginePathContinue_F77C ; PRG:$373A Bytes:90 40 - LDY #$0C ; PRG:$373C Bytes:A0 0C - LDA ($00),Y ; PRG:$373E Bytes:B1 00 - LDY #$01 ; PRG:$3740 Bytes:A0 01 - CLC ; PRG:$3742 Bytes:18 - ADC ($00),Y ; PRG:$3743 Bytes:71 00 - STA $04 ; PRG:$3745 Bytes:85 04 - LDA ($02),Y ; PRG:$3747 Bytes:B1 02 - LDY #$0E ; PRG:$3749 Bytes:A0 0E - CLC ; PRG:$374B Bytes:18 - ADC ($02),Y ; PRG:$374C Bytes:71 02 - CMP $04 ; PRG:$374E Bytes:C5 04 - BCC EnginePathContinue_F77C ; PRG:$3750 Bytes:90 2A - LDY #$0D ; PRG:$3752 Bytes:A0 0D - LDA ($02),Y ; PRG:$3754 Bytes:B1 02 - LDY #$03 ; PRG:$3756 Bytes:A0 03 - CLC ; PRG:$3758 Bytes:18 - ADC ($02),Y ; PRG:$3759 Bytes:71 02 - STA $04 ; PRG:$375B Bytes:85 04 - LDA ($00),Y ; PRG:$375D Bytes:B1 00 - LDY #$0F ; PRG:$375F Bytes:A0 0F - CLC ; PRG:$3761 Bytes:18 - ADC ($00),Y ; PRG:$3762 Bytes:71 00 - CMP $04 ; PRG:$3764 Bytes:C5 04 - BCC EnginePathContinue_F77C ; PRG:$3766 Bytes:90 14 - LDY #$0D ; PRG:$3768 Bytes:A0 0D - LDA ($00),Y ; PRG:$376A Bytes:B1 00 - LDY #$03 ; PRG:$376C Bytes:A0 03 - CLC ; PRG:$376E Bytes:18 - ADC ($00),Y ; PRG:$376F Bytes:71 00 - STA $04 ; PRG:$3771 Bytes:85 04 - LDA ($02),Y ; PRG:$3773 Bytes:B1 02 - LDY #$0F ; PRG:$3775 Bytes:A0 0F - CLC ; PRG:$3777 Bytes:18 - ADC ($02),Y ; PRG:$3778 Bytes:71 02 - CMP $04 ; PRG:$377A Bytes:C5 04 + CLC ; CPU:$F71C PRG:371C 18 + LDY #$00 ; CPU:$F71D PRG:371D A0 00 + LDA ($00),Y ; CPU:$F71F PRG:371F B1 00 + BNE EnginePathContinue_F77C ; CPU:$F721 PRG:3721 D0 59 + LDA ($02),Y ; CPU:$F723 PRG:3723 B1 02 + BNE EnginePathContinue_F77C ; CPU:$F725 PRG:3725 D0 55 + LDY #$0C ; CPU:$F727 PRG:3727 A0 0C + LDA ($02),Y ; CPU:$F729 PRG:3729 B1 02 + LDY #$01 ; CPU:$F72B PRG:372B A0 01 + ADC ($02),Y ; CPU:$F72D PRG:372D 71 02 + STA $04 ; CPU:$F72F PRG:372F 85 04 + LDA ($00),Y ; CPU:$F731 PRG:3731 B1 00 + LDY #$0E ; CPU:$F733 PRG:3733 A0 0E + CLC ; CPU:$F735 PRG:3735 18 + ADC ($00),Y ; CPU:$F736 PRG:3736 71 00 + CMP $04 ; CPU:$F738 PRG:3738 C5 04 + BCC EnginePathContinue_F77C ; CPU:$F73A PRG:373A 90 40 + LDY #$0C ; CPU:$F73C PRG:373C A0 0C + LDA ($00),Y ; CPU:$F73E PRG:373E B1 00 + LDY #$01 ; CPU:$F740 PRG:3740 A0 01 + CLC ; CPU:$F742 PRG:3742 18 + ADC ($00),Y ; CPU:$F743 PRG:3743 71 00 + STA $04 ; CPU:$F745 PRG:3745 85 04 + LDA ($02),Y ; CPU:$F747 PRG:3747 B1 02 + LDY #$0E ; CPU:$F749 PRG:3749 A0 0E + CLC ; CPU:$F74B PRG:374B 18 + ADC ($02),Y ; CPU:$F74C PRG:374C 71 02 + CMP $04 ; CPU:$F74E PRG:374E C5 04 + BCC EnginePathContinue_F77C ; CPU:$F750 PRG:3750 90 2A + LDY #$0D ; CPU:$F752 PRG:3752 A0 0D + LDA ($02),Y ; CPU:$F754 PRG:3754 B1 02 + LDY #$03 ; CPU:$F756 PRG:3756 A0 03 + CLC ; CPU:$F758 PRG:3758 18 + ADC ($02),Y ; CPU:$F759 PRG:3759 71 02 + STA $04 ; CPU:$F75B PRG:375B 85 04 + LDA ($00),Y ; CPU:$F75D PRG:375D B1 00 + LDY #$0F ; CPU:$F75F PRG:375F A0 0F + CLC ; CPU:$F761 PRG:3761 18 + ADC ($00),Y ; CPU:$F762 PRG:3762 71 00 + CMP $04 ; CPU:$F764 PRG:3764 C5 04 + BCC EnginePathContinue_F77C ; CPU:$F766 PRG:3766 90 14 + LDY #$0D ; CPU:$F768 PRG:3768 A0 0D + LDA ($00),Y ; CPU:$F76A PRG:376A B1 00 + LDY #$03 ; CPU:$F76C PRG:376C A0 03 + CLC ; CPU:$F76E PRG:376E 18 + ADC ($00),Y ; CPU:$F76F PRG:376F 71 00 + STA $04 ; CPU:$F771 PRG:3771 85 04 + LDA ($02),Y ; CPU:$F773 PRG:3773 B1 02 + LDY #$0F ; CPU:$F775 PRG:3775 A0 0F + CLC ; CPU:$F777 PRG:3777 18 + ADC ($02),Y ; CPU:$F778 PRG:3778 71 02 + CMP $04 ; CPU:$F77A PRG:377A C5 04 EnginePathContinue_F77C: - RTS ; PRG:$377C Bytes:60 + RTS ; CPU:$F77C PRG:377C 60 ;------------------------------------------------------------ ; ProcessResourceStateRoutine_F77D ; @@ -8229,44 +8229,44 @@ EnginePathContinue_F77C: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ ProcessResourceStateRoutine_F77D: - STA $00 ; PRG:$377D Bytes:85 00 - STX $01 ; PRG:$377F Bytes:86 01 - LDY #$04 ; PRG:$3781 Bytes:A0 04 - LDA ($00),Y ; PRG:$3783 Bytes:B1 00 - STA $03 ; PRG:$3785 Bytes:85 03 - DEY ; PRG:$3787 Bytes:88 - LDA ($00),Y ; PRG:$3788 Bytes:B1 00 - STA $02 ; PRG:$378A Bytes:85 02 - DEY ; PRG:$378C Bytes:88 - LDA ($00),Y ; PRG:$378D Bytes:B1 00 - STA $05 ; PRG:$378F Bytes:85 05 - DEY ; PRG:$3791 Bytes:88 - LDA ($00),Y ; PRG:$3792 Bytes:B1 00 - STA $04 ; PRG:$3794 Bytes:85 04 - DEY ; PRG:$3796 Bytes:88 - LDA ($00),Y ; PRG:$3797 Bytes:B1 00 - STA $06 ; PRG:$3799 Bytes:85 06 - LDA #$05 ; PRG:$379B Bytes:A9 05 + STA $00 ; CPU:$F77D PRG:377D 85 00 + STX $01 ; CPU:$F77F PRG:377F 86 01 + LDY #$04 ; CPU:$F781 PRG:3781 A0 04 + LDA ($00),Y ; CPU:$F783 PRG:3783 B1 00 + STA $03 ; CPU:$F785 PRG:3785 85 03 + DEY ; CPU:$F787 PRG:3787 88 + LDA ($00),Y ; CPU:$F788 PRG:3788 B1 00 + STA $02 ; CPU:$F78A PRG:378A 85 02 + DEY ; CPU:$F78C PRG:378C 88 + LDA ($00),Y ; CPU:$F78D PRG:378D B1 00 + STA $05 ; CPU:$F78F PRG:378F 85 05 + DEY ; CPU:$F791 PRG:3791 88 + LDA ($00),Y ; CPU:$F792 PRG:3792 B1 00 + STA $04 ; CPU:$F794 PRG:3794 85 04 + DEY ; CPU:$F796 PRG:3796 88 + LDA ($00),Y ; CPU:$F797 PRG:3797 B1 00 + STA $06 ; CPU:$F799 PRG:3799 85 06 + LDA #$05 ; CPU:$F79B PRG:379B A9 05 EnginePathLoop_F79D: - CLC ; PRG:$379D Bytes:18 - ADC a:$0000,Y ; PRG:$379E Bytes:79 00 00 - STA a:$0000,Y ; PRG:$37A1 Bytes:99 00 00 - LDA #$00 ; PRG:$37A4 Bytes:A9 00 - ADC a:$0001,Y ; PRG:$37A6 Bytes:79 01 00 - STA a:$0001,Y ; PRG:$37A9 Bytes:99 01 00 - LDY #$00 ; PRG:$37AC Bytes:A0 00 - LDX $05 ; PRG:$37AE Bytes:A6 05 + CLC ; CPU:$F79D PRG:379D 18 + ADC a:$0000,Y ; CPU:$F79E PRG:379E 79 00 00 + STA a:$0000,Y ; CPU:$F7A1 PRG:37A1 99 00 00 + LDA #$00 ; CPU:$F7A4 PRG:37A4 A9 00 + ADC a:$0001,Y ; CPU:$F7A6 PRG:37A6 79 01 00 + STA a:$0001,Y ; CPU:$F7A9 PRG:37A9 99 01 00 + LDY #$00 ; CPU:$F7AC PRG:37AC A0 00 + LDX $05 ; CPU:$F7AE PRG:37AE A6 05 EnginePathLoop_F7B0: - LDA ($00),Y ; PRG:$37B0 Bytes:B1 00 - STA ($02),Y ; PRG:$37B2 Bytes:91 02 - INY ; PRG:$37B4 Bytes:C8 - DEX ; PRG:$37B5 Bytes:CA - BNE EnginePathLoop_F7B0 ; PRG:$37B6 Bytes:D0 F8 - LDA $06 ; PRG:$37B8 Bytes:A5 06 - LDY #$02 ; PRG:$37BA Bytes:A0 02 - DEC $04 ; PRG:$37BC Bytes:C6 04 - BNE EnginePathLoop_F79D ; PRG:$37BE Bytes:D0 DD - RTS ; PRG:$37C0 Bytes:60 + LDA ($00),Y ; CPU:$F7B0 PRG:37B0 B1 00 + STA ($02),Y ; CPU:$F7B2 PRG:37B2 91 02 + INY ; CPU:$F7B4 PRG:37B4 C8 + DEX ; CPU:$F7B5 PRG:37B5 CA + BNE EnginePathLoop_F7B0 ; CPU:$F7B6 PRG:37B6 D0 F8 + LDA $06 ; CPU:$F7B8 PRG:37B8 A5 06 + LDY #$02 ; CPU:$F7BA PRG:37BA A0 02 + DEC $04 ; CPU:$F7BC PRG:37BC C6 04 + BNE EnginePathLoop_F79D ; CPU:$F7BE PRG:37BE D0 DD + RTS ; CPU:$F7C0 PRG:37C0 60 ;------------------------------------------------------------ ; Audio driver code and embedded tables @@ -8294,31 +8294,31 @@ EnginePathLoop_F7B0: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ AudioDriverCode: - LDA #$FF ; PRG:$37C1 Bytes:A9 FF - STA JOY2 ; PRG:$37C3 Bytes:8D 17 40 - JSR ProcessAudioStateRoutine_F898 ; PRG:$37C6 Bytes:20 98 F8 - JSR ProcessAudioStateRoutine_FA2E ; PRG:$37C9 Bytes:20 2E FA - JSR ProcessAudioStateRoutine_FACF ; PRG:$37CC Bytes:20 CF FA - JSR ProcessAudioStateRoutine_FB22 ; PRG:$37CF Bytes:20 22 FB - LDA #$00 ; PRG:$37D2 Bytes:A9 00 - STA AudioRequest4 ; PRG:$37D4 Bytes:85 FF - STA AudioRequest3 ; PRG:$37D6 Bytes:85 FE - STA AudioRequest1 ; PRG:$37D8 Bytes:85 FC - STA AudioRequest0 ; PRG:$37DA Bytes:85 FB - LDY $07FE ; PRG:$37DC Bytes:AC FE 07 - LDA AudioNoiseState ; PRG:$37DF Bytes:A5 F3 - AND #$1C ; PRG:$37E1 Bytes:29 1C - BEQ AudioPathOnZero_F7EC ; PRG:$37E3 Bytes:F0 07 - INC $07FE ; PRG:$37E5 Bytes:EE FE 07 - CPY #$50 ; PRG:$37E8 Bytes:C0 50 - BCC AudioPathContinue_F7F2 ; PRG:$37EA Bytes:90 06 + LDA #$FF ; CPU:$F7C1 PRG:37C1 A9 FF + STA JOY2 ; CPU:$F7C3 PRG:37C3 8D 17 40 + JSR ProcessAudioStateRoutine_F898 ; CPU:$F7C6 PRG:37C6 20 98 F8 + JSR ProcessAudioStateRoutine_FA2E ; CPU:$F7C9 PRG:37C9 20 2E FA + JSR ProcessAudioStateRoutine_FACF ; CPU:$F7CC PRG:37CC 20 CF FA + JSR ProcessAudioStateRoutine_FB22 ; CPU:$F7CF PRG:37CF 20 22 FB + LDA #$00 ; CPU:$F7D2 PRG:37D2 A9 00 + STA AudioRequest4 ; CPU:$F7D4 PRG:37D4 85 FF + STA AudioRequest3 ; CPU:$F7D6 PRG:37D6 85 FE + STA AudioRequest1 ; CPU:$F7D8 PRG:37D8 85 FC + STA AudioRequest0 ; CPU:$F7DA PRG:37DA 85 FB + LDY $07FE ; CPU:$F7DC PRG:37DC AC FE 07 + LDA AudioNoiseState ; CPU:$F7DF PRG:37DF A5 F3 + AND #$1C ; CPU:$F7E1 PRG:37E1 29 1C + BEQ AudioPathOnZero_F7EC ; CPU:$F7E3 PRG:37E3 F0 07 + INC $07FE ; CPU:$F7E5 PRG:37E5 EE FE 07 + CPY #$50 ; CPU:$F7E8 PRG:37E8 C0 50 + BCC AudioPathContinue_F7F2 ; CPU:$F7EA PRG:37EA 90 06 AudioPathOnZero_F7EC: - TYA ; PRG:$37EC Bytes:98 - BEQ AudioPathContinue_F7F2 ; PRG:$37ED Bytes:F0 03 - DEC $07FE ; PRG:$37EF Bytes:CE FE 07 + TYA ; CPU:$F7EC PRG:37EC 98 + BEQ AudioPathContinue_F7F2 ; CPU:$F7ED PRG:37ED F0 03 + DEC $07FE ; CPU:$F7EF PRG:37EF CE FE 07 AudioPathContinue_F7F2: - STY $4011 ; PRG:$37F2 Bytes:8C 11 40 - RTS ; PRG:$37F5 Bytes:60 + STY $4011 ; CPU:$F7F2 PRG:37F2 8C 11 40 + RTS ; CPU:$F7F5 PRG:37F5 60 ;------------------------------------------------------------ ; UpdatePulse1Routine_F7F6 ; @@ -8335,9 +8335,9 @@ AudioPathContinue_F7F2: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ UpdatePulse1Routine_F7F6: - STX SQ1_VOL ; PRG:$37F6 Bytes:8E 00 40 - STY SQ1_SWEEP ; PRG:$37F9 Bytes:8C 01 40 - RTS ; PRG:$37FC Bytes:60 + STX SQ1_VOL ; CPU:$F7F6 PRG:37F6 8E 00 40 + STY SQ1_SWEEP ; CPU:$F7F9 PRG:37F9 8C 01 40 + RTS ; CPU:$F7FC PRG:37FC 60 ;------------------------------------------------------------ ; ProcessAudioStateRoutine_F7FD ; @@ -8354,7 +8354,7 @@ UpdatePulse1Routine_F7F6: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ ProcessAudioStateRoutine_F7FD: - JSR UpdatePulse1Routine_F7F6 ; PRG:$37FD Bytes:20 F6 F7 + JSR UpdatePulse1Routine_F7F6 ; CPU:$F7FD PRG:37FD 20 F6 F7 ;------------------------------------------------------------ ; ProcessAudioStateRoutine_F800 ; @@ -8371,17 +8371,17 @@ ProcessAudioStateRoutine_F7FD: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ ProcessAudioStateRoutine_F800: - LDX #$00 ; PRG:$3800 Bytes:A2 00 + LDX #$00 ; CPU:$F800 PRG:3800 A2 00 UpdatePulse1Loop_F802: - TAY ; PRG:$3802 Bytes:A8 - LDA $FF01,Y ; PRG:$3803 Bytes:B9 01 FF - BEQ AudioPathOnZero_F813 ; PRG:$3806 Bytes:F0 0B - STA SQ1_LO,X ; PRG:$3808 Bytes:9D 02 40 - LDA $FF00,Y ; PRG:$380B Bytes:B9 00 FF - ORA #$08 ; PRG:$380E Bytes:09 08 - STA SQ1_HI,X ; PRG:$3810 Bytes:9D 03 40 + TAY ; CPU:$F802 PRG:3802 A8 + LDA $FF01,Y ; CPU:$F803 PRG:3803 B9 01 FF + BEQ AudioPathOnZero_F813 ; CPU:$F806 PRG:3806 F0 0B + STA SQ1_LO,X ; CPU:$F808 PRG:3808 9D 02 40 + LDA $FF00,Y ; CPU:$F80B PRG:380B B9 00 FF + ORA #$08 ; CPU:$F80E PRG:380E 09 08 + STA SQ1_HI,X ; CPU:$F810 PRG:3810 9D 03 40 AudioPathOnZero_F813: - RTS ; PRG:$3813 Bytes:60 + RTS ; CPU:$F813 PRG:3813 60 ;------------------------------------------------------------ ; ProcessAudioStateRoutine_F814 ; @@ -8398,8 +8398,8 @@ AudioPathOnZero_F813: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ ProcessAudioStateRoutine_F814: - LDX #$04 ; PRG:$3814 Bytes:A2 04 - BNE UpdatePulse1Loop_F802 ; PRG:$3816 Bytes:D0 EA + LDX #$04 ; CPU:$F814 PRG:3814 A2 04 + BNE UpdatePulse1Loop_F802 ; CPU:$F816 PRG:3816 D0 EA ;------------------------------------------------------------ ; ProcessAudioStateRoutine_F818 ; @@ -8416,41 +8416,41 @@ ProcessAudioStateRoutine_F814: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ ProcessAudioStateRoutine_F818: - LDX #$08 ; PRG:$3818 Bytes:A2 08 - BNE UpdatePulse1Loop_F802 ; PRG:$381A Bytes:D0 E6 - STY $7E85 ; PRG:$381C Bytes:8C 85 7E - .byte $77, $70, $69, $62, $5B, $54, $4D, $46, $3F, $38, $31, $2A, $23, $04, $0E, $04 ; PRG:$381F Bytes:77 70 69 62 5B 54 4D 46 3F 38 31 2A 23 04 0E 04 - .byte $2E, $0E, $2E, $2C, $0E, $2C, $2A, $0E, $2A, $28, $2C, $28, $26, $91, $91, $51 ; PRG:$382F Bytes:2E 0E 2E 2C 0E 2C 2A 0E 2A 28 2C 28 26 91 91 51 - .byte $92, $92, $92, $53, $93, $93, $93, $54, $94, $94, $54, $54, $95, $95, $95, $55 ; PRG:$383F Bytes:92 92 92 53 93 93 93 54 94 94 54 54 95 95 95 55 - .byte $95, $95, $96, $56, $96, $96, $97, $57, $97, $97, $57, $57, $98, $98, $98, $58 ; PRG:$384F Bytes:95 95 96 56 96 96 97 57 97 97 57 57 98 98 98 58 - .byte $98, $99, $99, $59, $9A, $9A, $9B, $5C, $9D, $9E, $5A, $5A ; PRG:$385F Bytes:98 99 99 59 9A 9A 9B 5C 9D 9E 5A 5A + LDX #$08 ; CPU:$F818 PRG:3818 A2 08 + BNE UpdatePulse1Loop_F802 ; CPU:$F81A PRG:381A D0 E6 + STY $7E85 ; CPU:$F81C PRG:381C 8C 85 7E + .byte $77, $70, $69, $62, $5B, $54, $4D, $46, $3F, $38, $31, $2A, $23, $04, $0E, $04 ; CPU:$F81F PRG:381F 0B + .byte $2E, $0E, $2E, $2C, $0E, $2C, $2A, $0E, $2A, $28, $2C, $28, $26, $91, $91, $51 ; CPU:$F82F PRG:382F 0B + .byte $92, $92, $92, $53, $93, $93, $93, $54, $94, $94, $54, $54, $95, $95, $95, $55 ; CPU:$F83F PRG:383F 0B + .byte $95, $95, $96, $56, $96, $96, $97, $57, $97, $97, $57, $57, $98, $98, $98, $58 ; CPU:$F84F PRG:384F 0B + .byte $98, $99, $99, $59, $9A, $9A, $9B, $5C, $9D, $9E, $5A, $5A ; CPU:$F85F PRG:385F 0B AudioPathLoop_F86B: - STY AudioPulse1State ; PRG:$386B Bytes:84 F0 - LDA #$8C ; PRG:$386D Bytes:A9 8C - STA AudioPeriodOrEnvelope ; PRG:$386F Bytes:85 F4 + STY AudioPulse1State ; CPU:$F86B PRG:386B 84 F0 + LDA #$8C ; CPU:$F86D PRG:386D A9 8C + STA AudioPeriodOrEnvelope ; CPU:$F86F PRG:386F 85 F4 AudioPathLoop_F871: - LDA AudioPeriodOrEnvelope ; PRG:$3871 Bytes:A5 F4 - LDY #$10 ; PRG:$3873 Bytes:A0 10 + LDA AudioPeriodOrEnvelope ; CPU:$F871 PRG:3871 A5 F4 + LDY #$10 ; CPU:$F873 PRG:3873 A0 10 AudioPathLoop_F875: - CMP $F81B,Y ; PRG:$3875 Bytes:D9 1B F8 - BNE AudioPathOnNonZero_F881 ; PRG:$3878 Bytes:D0 07 - LDA $F82B,Y ; PRG:$387A Bytes:B9 2B F8 - LDY #$7F ; PRG:$387D Bytes:A0 7F - BNE AudioPathOnNonZero_F890 ; PRG:$387F Bytes:D0 0F + CMP $F81B,Y ; CPU:$F875 PRG:3875 D9 1B F8 + BNE AudioPathOnNonZero_F881 ; CPU:$F878 PRG:3878 D0 07 + LDA $F82B,Y ; CPU:$F87A PRG:387A B9 2B F8 + LDY #$7F ; CPU:$F87D PRG:387D A0 7F + BNE AudioPathOnNonZero_F890 ; CPU:$F87F PRG:387F D0 0F AudioPathOnNonZero_F881: - DEY ; PRG:$3881 Bytes:88 - BNE AudioPathLoop_F875 ; PRG:$3882 Bytes:D0 F1 - CMP #$16 ; PRG:$3884 Bytes:C9 16 - BCS AudioPathContinue_F895 ; PRG:$3886 Bytes:B0 0D - AND #$03 ; PRG:$3888 Bytes:29 03 - BNE AudioPathContinue_F895 ; PRG:$388A Bytes:D0 09 - LDY #$A3 ; PRG:$388C Bytes:A0 A3 - LDA #$2A ; PRG:$388E Bytes:A9 2A + DEY ; CPU:$F881 PRG:3881 88 + BNE AudioPathLoop_F875 ; CPU:$F882 PRG:3882 D0 F1 + CMP #$16 ; CPU:$F884 PRG:3884 C9 16 + BCS AudioPathContinue_F895 ; CPU:$F886 PRG:3886 B0 0D + AND #$03 ; CPU:$F888 PRG:3888 29 03 + BNE AudioPathContinue_F895 ; CPU:$F88A PRG:388A D0 09 + LDY #$A3 ; CPU:$F88C PRG:388C A0 A3 + LDA #$2A ; CPU:$F88E PRG:388E A9 2A AudioPathOnNonZero_F890: - LDX #$9F ; PRG:$3890 Bytes:A2 9F - JSR ProcessAudioStateRoutine_F7FD ; PRG:$3892 Bytes:20 FD F7 + LDX #$9F ; CPU:$F890 PRG:3890 A2 9F + JSR ProcessAudioStateRoutine_F7FD ; CPU:$F892 PRG:3892 20 FD F7 AudioPathContinue_F895: - JMP ProcessAudioStateDispatch_F9CB ; PRG:$3895 Bytes:4C CB F9 + JMP ProcessAudioStateDispatch_F9CB ; CPU:$F895 PRG:3895 4C CB F9 ;------------------------------------------------------------ ; ProcessAudioStateRoutine_F898 ; @@ -8467,188 +8467,188 @@ AudioPathContinue_F895: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ ProcessAudioStateRoutine_F898: - LDY AudioRequest4 ; PRG:$3898 Bytes:A4 FF - LDA $F0 ; PRG:$389A Bytes:A5 F0 - LSR AudioRequest4 ; PRG:$389C Bytes:46 FF - BCS AudioPathLoop_F86B ; PRG:$389E Bytes:B0 CB - LSR A ; PRG:$38A0 Bytes:4A - BCS AudioPathLoop_F871 ; PRG:$38A1 Bytes:B0 CE - LSR AudioRequest4 ; PRG:$38A3 Bytes:46 FF - BCC UpdatePulse1OnNoCarry_F8F9 ; PRG:$38A5 Bytes:90 52 - STY AudioPulse1State ; PRG:$38A7 Bytes:84 F0 - LDA #$2F ; PRG:$38A9 Bytes:A9 2F - STA $07F4 ; PRG:$38AB Bytes:8D F4 07 - LDX #$5F ; PRG:$38AE Bytes:A2 5F - LDY #$93 ; PRG:$38B0 Bytes:A0 93 - JSR UpdatePulse1Routine_F7F6 ; PRG:$38B2 Bytes:20 F6 F7 + LDY AudioRequest4 ; CPU:$F898 PRG:3898 A4 FF + LDA $F0 ; CPU:$F89A PRG:389A A5 F0 + LSR AudioRequest4 ; CPU:$F89C PRG:389C 46 FF + BCS AudioPathLoop_F86B ; CPU:$F89E PRG:389E B0 CB + LSR A ; CPU:$F8A0 PRG:38A0 4A + BCS AudioPathLoop_F871 ; CPU:$F8A1 PRG:38A1 B0 CE + LSR AudioRequest4 ; CPU:$F8A3 PRG:38A3 46 FF + BCC UpdatePulse1OnNoCarry_F8F9 ; CPU:$F8A5 PRG:38A5 90 52 + STY AudioPulse1State ; CPU:$F8A7 PRG:38A7 84 F0 + LDA #$2F ; CPU:$F8A9 PRG:38A9 A9 2F + STA $07F4 ; CPU:$F8AB PRG:38AB 8D F4 07 + LDX #$5F ; CPU:$F8AE PRG:38AE A2 5F + LDY #$93 ; CPU:$F8B0 PRG:38B0 A0 93 + JSR UpdatePulse1Routine_F7F6 ; CPU:$F8B2 PRG:38B2 20 F6 F7 AudioPathLoop_F8B5: - LDA $07F4 ; PRG:$38B5 Bytes:AD F4 07 - CMP #$C0 ; PRG:$38B8 Bytes:C9 C0 - BCC AudioPathOnNoCarry_F8BD ; PRG:$38BA Bytes:90 01 - LSR A ; PRG:$38BC Bytes:4A + LDA $07F4 ; CPU:$F8B5 PRG:38B5 AD F4 07 + CMP #$C0 ; CPU:$F8B8 PRG:38B8 C9 C0 + BCC AudioPathOnNoCarry_F8BD ; CPU:$F8BA PRG:38BA 90 01 + LSR A ; CPU:$F8BC PRG:38BC 4A AudioPathOnNoCarry_F8BD: - LSR A ; PRG:$38BD Bytes:4A - LSR A ; PRG:$38BE Bytes:4A - LSR A ; PRG:$38BF Bytes:4A - LSR A ; PRG:$38C0 Bytes:4A - CLC ; PRG:$38C1 Bytes:18 - ADC $07F4 ; PRG:$38C2 Bytes:6D F4 07 - BCC UpdatePulse1OnNoCarry_F8EA ; PRG:$38C5 Bytes:90 23 + LSR A ; CPU:$F8BD PRG:38BD 4A + LSR A ; CPU:$F8BE PRG:38BE 4A + LSR A ; CPU:$F8BF PRG:38BF 4A + LSR A ; CPU:$F8C0 PRG:38C0 4A + CLC ; CPU:$F8C1 PRG:38C1 18 + ADC $07F4 ; CPU:$F8C2 PRG:38C2 6D F4 07 + BCC UpdatePulse1OnNoCarry_F8EA ; CPU:$F8C5 PRG:38C5 90 23 AudioPathLoop_F8C7: - JMP ProcessAudioStateDispatch_F9CF ; PRG:$38C7 Bytes:4C CF F9 + JMP ProcessAudioStateDispatch_F9CF ; CPU:$F8C7 PRG:38C7 4C CF F9 AudioPathLoop_F8CA: - STY AudioPulse1State ; PRG:$38CA Bytes:84 F0 - LDA #$FE ; PRG:$38CC Bytes:A9 FE - STA $07F4 ; PRG:$38CE Bytes:8D F4 07 - LDX #$5C ; PRG:$38D1 Bytes:A2 5C - LDY #$BA ; PRG:$38D3 Bytes:A0 BA - JSR UpdatePulse1Routine_F7F6 ; PRG:$38D5 Bytes:20 F6 F7 + STY AudioPulse1State ; CPU:$F8CA PRG:38CA 84 F0 + LDA #$FE ; CPU:$F8CC PRG:38CC A9 FE + STA $07F4 ; CPU:$F8CE PRG:38CE 8D F4 07 + LDX #$5C ; CPU:$F8D1 PRG:38D1 A2 5C + LDY #$BA ; CPU:$F8D3 PRG:38D3 A0 BA + JSR UpdatePulse1Routine_F7F6 ; CPU:$F8D5 PRG:38D5 20 F6 F7 AudioPathLoop_F8D8: - LDA $07F4 ; PRG:$38D8 Bytes:AD F4 07 - LSR A ; PRG:$38DB Bytes:4A - LSR A ; PRG:$38DC Bytes:4A - LSR A ; PRG:$38DD Bytes:4A - BNE AudioPathOnNonZero_F8E2 ; PRG:$38DE Bytes:D0 02 - LDA #$01 ; PRG:$38E0 Bytes:A9 01 + LDA $07F4 ; CPU:$F8D8 PRG:38D8 AD F4 07 + LSR A ; CPU:$F8DB PRG:38DB 4A + LSR A ; CPU:$F8DC PRG:38DC 4A + LSR A ; CPU:$F8DD PRG:38DD 4A + BNE AudioPathOnNonZero_F8E2 ; CPU:$F8DE PRG:38DE D0 02 + LDA #$01 ; CPU:$F8E0 PRG:38E0 A9 01 AudioPathOnNonZero_F8E2: - EOR #$FF ; PRG:$38E2 Bytes:49 FF - SEC ; PRG:$38E4 Bytes:38 - ADC $07F4 ; PRG:$38E5 Bytes:6D F4 07 - BCC AudioPathLoop_F8C7 ; PRG:$38E8 Bytes:90 DD + EOR #$FF ; CPU:$F8E2 PRG:38E2 49 FF + SEC ; CPU:$F8E4 PRG:38E4 38 + ADC $07F4 ; CPU:$F8E5 PRG:38E5 6D F4 07 + BCC AudioPathLoop_F8C7 ; CPU:$F8E8 PRG:38E8 90 DD UpdatePulse1OnNoCarry_F8EA: - STA $07F4 ; PRG:$38EA Bytes:8D F4 07 - ROL A ; PRG:$38ED Bytes:2A - ROL A ; PRG:$38EE Bytes:2A - STA SQ1_LO ; PRG:$38EF Bytes:8D 02 40 - ROL A ; PRG:$38F2 Bytes:2A - AND #$03 ; PRG:$38F3 Bytes:29 03 - STA SQ1_HI ; PRG:$38F5 Bytes:8D 03 40 - RTS ; PRG:$38F8 Bytes:60 + STA $07F4 ; CPU:$F8EA PRG:38EA 8D F4 07 + ROL A ; CPU:$F8ED PRG:38ED 2A + ROL A ; CPU:$F8EE PRG:38EE 2A + STA SQ1_LO ; CPU:$F8EF PRG:38EF 8D 02 40 + ROL A ; CPU:$F8F2 PRG:38F2 2A + AND #$03 ; CPU:$F8F3 PRG:38F3 29 03 + STA SQ1_HI ; CPU:$F8F5 PRG:38F5 8D 03 40 + RTS ; CPU:$F8F8 PRG:38F8 60 UpdatePulse1OnNoCarry_F8F9: - LSR A ; PRG:$38F9 Bytes:4A - BCS AudioPathLoop_F8B5 ; PRG:$38FA Bytes:B0 B9 - LSR AudioRequest4 ; PRG:$38FC Bytes:46 FF - BCS AudioPathLoop_F8CA ; PRG:$38FE Bytes:B0 CA - LSR A ; PRG:$3900 Bytes:4A - BCS AudioPathLoop_F8D8 ; PRG:$3901 Bytes:B0 D5 - LSR AudioRequest4 ; PRG:$3903 Bytes:46 FF - BCC UpdatePulse1OnNoCarry_F95F ; PRG:$3905 Bytes:90 58 - STY AudioPulse1State ; PRG:$3907 Bytes:84 F0 - LDA #$3A ; PRG:$3909 Bytes:A9 3A - STA AudioPeriodOrEnvelope ; PRG:$390B Bytes:85 F4 - LDA #$6A ; PRG:$390D Bytes:A9 6A - STA $07F4 ; PRG:$390F Bytes:8D F4 07 - LDA #$82 ; PRG:$3912 Bytes:A9 82 - STA SQ1_SWEEP ; PRG:$3914 Bytes:8D 01 40 + LSR A ; CPU:$F8F9 PRG:38F9 4A + BCS AudioPathLoop_F8B5 ; CPU:$F8FA PRG:38FA B0 B9 + LSR AudioRequest4 ; CPU:$F8FC PRG:38FC 46 FF + BCS AudioPathLoop_F8CA ; CPU:$F8FE PRG:38FE B0 CA + LSR A ; CPU:$F900 PRG:3900 4A + BCS AudioPathLoop_F8D8 ; CPU:$F901 PRG:3901 B0 D5 + LSR AudioRequest4 ; CPU:$F903 PRG:3903 46 FF + BCC UpdatePulse1OnNoCarry_F95F ; CPU:$F905 PRG:3905 90 58 + STY AudioPulse1State ; CPU:$F907 PRG:3907 84 F0 + LDA #$3A ; CPU:$F909 PRG:3909 A9 3A + STA AudioPeriodOrEnvelope ; CPU:$F90B PRG:390B 85 F4 + LDA #$6A ; CPU:$F90D PRG:390D A9 6A + STA $07F4 ; CPU:$F90F PRG:390F 8D F4 07 + LDA #$82 ; CPU:$F912 PRG:3912 A9 82 + STA SQ1_SWEEP ; CPU:$F914 PRG:3914 8D 01 40 UpdatePulse1Loop_F917: - LDA AudioPeriodOrEnvelope ; PRG:$3917 Bytes:A5 F4 - CMP #$34 ; PRG:$3919 Bytes:C9 34 - BCC UpdatePulse1OnNoCarry_F935 ; PRG:$391B Bytes:90 18 - BEQ UpdatePulse1OnZero_F92B ; PRG:$391D Bytes:F0 0C - ORA #$90 ; PRG:$391F Bytes:09 90 - STA SQ1_VOL ; PRG:$3921 Bytes:8D 00 40 - LDA $07F4 ; PRG:$3924 Bytes:AD F4 07 - SBC #$FC ; PRG:$3927 Bytes:E9 FC - BNE UpdatePulse1OnNonZero_F94D ; PRG:$3929 Bytes:D0 22 + LDA AudioPeriodOrEnvelope ; CPU:$F917 PRG:3917 A5 F4 + CMP #$34 ; CPU:$F919 PRG:3919 C9 34 + BCC UpdatePulse1OnNoCarry_F935 ; CPU:$F91B PRG:391B 90 18 + BEQ UpdatePulse1OnZero_F92B ; CPU:$F91D PRG:391D F0 0C + ORA #$90 ; CPU:$F91F PRG:391F 09 90 + STA SQ1_VOL ; CPU:$F921 PRG:3921 8D 00 40 + LDA $07F4 ; CPU:$F924 PRG:3924 AD F4 07 + SBC #$FC ; CPU:$F927 PRG:3927 E9 FC + BNE UpdatePulse1OnNonZero_F94D ; CPU:$F929 PRG:3929 D0 22 UpdatePulse1OnZero_F92B: - LDX #$FF ; PRG:$392B Bytes:A2 FF - STX $07F4 ; PRG:$392D Bytes:8E F4 07 - LDY #$8C ; PRG:$3930 Bytes:A0 8C - STY SQ1_SWEEP ; PRG:$3932 Bytes:8C 01 40 + LDX #$FF ; CPU:$F92B PRG:392B A2 FF + STX $07F4 ; CPU:$F92D PRG:392D 8E F4 07 + LDY #$8C ; CPU:$F930 PRG:3930 A0 8C + STY SQ1_SWEEP ; CPU:$F932 PRG:3932 8C 01 40 UpdatePulse1OnNoCarry_F935: - LSR A ; PRG:$3935 Bytes:4A - LSR A ; PRG:$3936 Bytes:4A - ORA #$90 ; PRG:$3937 Bytes:09 90 - STA SQ1_VOL ; PRG:$3939 Bytes:8D 00 40 - LDA AudioPeriodOrEnvelope ; PRG:$393C Bytes:A5 F4 - AND #$03 ; PRG:$393E Bytes:29 03 - BNE AudioPathOnNonZero_F95C ; PRG:$3940 Bytes:D0 1A - LDA $07F4 ; PRG:$3942 Bytes:AD F4 07 - LSR A ; PRG:$3945 Bytes:4A - LSR A ; PRG:$3946 Bytes:4A - LSR A ; PRG:$3947 Bytes:4A - LSR A ; PRG:$3948 Bytes:4A - SEC ; PRG:$3949 Bytes:38 - SBC $07F4 ; PRG:$394A Bytes:ED F4 07 + LSR A ; CPU:$F935 PRG:3935 4A + LSR A ; CPU:$F936 PRG:3936 4A + ORA #$90 ; CPU:$F937 PRG:3937 09 90 + STA SQ1_VOL ; CPU:$F939 PRG:3939 8D 00 40 + LDA AudioPeriodOrEnvelope ; CPU:$F93C PRG:393C A5 F4 + AND #$03 ; CPU:$F93E PRG:393E 29 03 + BNE AudioPathOnNonZero_F95C ; CPU:$F940 PRG:3940 D0 1A + LDA $07F4 ; CPU:$F942 PRG:3942 AD F4 07 + LSR A ; CPU:$F945 PRG:3945 4A + LSR A ; CPU:$F946 PRG:3946 4A + LSR A ; CPU:$F947 PRG:3947 4A + LSR A ; CPU:$F948 PRG:3948 4A + SEC ; CPU:$F949 PRG:3949 38 + SBC $07F4 ; CPU:$F94A PRG:394A ED F4 07 UpdatePulse1OnNonZero_F94D: - STA $07F4 ; PRG:$394D Bytes:8D F4 07 - ROL A ; PRG:$3950 Bytes:2A - ROL A ; PRG:$3951 Bytes:2A - ROL A ; PRG:$3952 Bytes:2A - STA SQ1_LO ; PRG:$3953 Bytes:8D 02 40 - ROL A ; PRG:$3956 Bytes:2A - AND #$07 ; PRG:$3957 Bytes:29 07 - STA SQ1_HI ; PRG:$3959 Bytes:8D 03 40 + STA $07F4 ; CPU:$F94D PRG:394D 8D F4 07 + ROL A ; CPU:$F950 PRG:3950 2A + ROL A ; CPU:$F951 PRG:3951 2A + ROL A ; CPU:$F952 PRG:3952 2A + STA SQ1_LO ; CPU:$F953 PRG:3953 8D 02 40 + ROL A ; CPU:$F956 PRG:3956 2A + AND #$07 ; CPU:$F957 PRG:3957 29 07 + STA SQ1_HI ; CPU:$F959 PRG:3959 8D 03 40 AudioPathOnNonZero_F95C: - JMP ProcessAudioStateDispatch_F9CB ; PRG:$395C Bytes:4C CB F9 + JMP ProcessAudioStateDispatch_F9CB ; CPU:$F95C PRG:395C 4C CB F9 UpdatePulse1OnNoCarry_F95F: - LSR A ; PRG:$395F Bytes:4A - BCS UpdatePulse1Loop_F917 ; PRG:$3960 Bytes:B0 B5 - LSR $FF ; PRG:$3962 Bytes:46 FF - BCC AudioPathOnNoCarry_F9D9 ; PRG:$3964 Bytes:90 73 - STY $F0 ; PRG:$3966 Bytes:84 F0 - LDA #$30 ; PRG:$3968 Bytes:A9 30 - STA AudioPeriodOrEnvelope ; PRG:$396A Bytes:85 F4 - LDA #$8A ; PRG:$396C Bytes:A9 8A - STA SQ1_SWEEP ; PRG:$396E Bytes:8D 01 40 + LSR A ; CPU:$F95F PRG:395F 4A + BCS UpdatePulse1Loop_F917 ; CPU:$F960 PRG:3960 B0 B5 + LSR $FF ; CPU:$F962 PRG:3962 46 FF + BCC AudioPathOnNoCarry_F9D9 ; CPU:$F964 PRG:3964 90 73 + STY $F0 ; CPU:$F966 PRG:3966 84 F0 + LDA #$30 ; CPU:$F968 PRG:3968 A9 30 + STA AudioPeriodOrEnvelope ; CPU:$F96A PRG:396A 85 F4 + LDA #$8A ; CPU:$F96C PRG:396C A9 8A + STA SQ1_SWEEP ; CPU:$F96E PRG:396E 8D 01 40 AudioPathLoop_F971: - LDY $F4 ; PRG:$3971 Bytes:A4 F4 - LDA $F83A,Y ; PRG:$3973 Bytes:B9 3A F8 + LDY $F4 ; CPU:$F971 PRG:3971 A4 F4 + LDA $F83A,Y ; CPU:$F973 PRG:3973 B9 3A F8 UpdatePulse1Dispatch_F976: - LDX $F83A,Y ; PRG:$3976 Bytes:BE 3A F8 - STX SQ1_VOL ; PRG:$3979 Bytes:8E 00 40 - BNE UpdatePulse1OnNonZero_F9C3 ; PRG:$397C Bytes:D0 45 + LDX $F83A,Y ; CPU:$F976 PRG:3976 BE 3A F8 + STX SQ1_VOL ; CPU:$F979 PRG:3979 8E 00 40 + BNE UpdatePulse1OnNonZero_F9C3 ; CPU:$F97C PRG:397C D0 45 AudioPathLoop_F97E: - STY $F0 ; PRG:$397E Bytes:84 F0 - LDA #$28 ; PRG:$3980 Bytes:A9 28 - STA $F4 ; PRG:$3982 Bytes:85 F4 - LDX #$82 ; PRG:$3984 Bytes:A2 82 - LDY #$A7 ; PRG:$3986 Bytes:A0 A7 - LDA #$30 ; PRG:$3988 Bytes:A9 30 - JSR ProcessAudioStateRoutine_F7FD ; PRG:$398A Bytes:20 FD F7 + STY $F0 ; CPU:$F97E PRG:397E 84 F0 + LDA #$28 ; CPU:$F980 PRG:3980 A9 28 + STA $F4 ; CPU:$F982 PRG:3982 85 F4 + LDX #$82 ; CPU:$F984 PRG:3984 A2 82 + LDY #$A7 ; CPU:$F986 PRG:3986 A0 A7 + LDA #$30 ; CPU:$F988 PRG:3988 A9 30 + JSR ProcessAudioStateRoutine_F7FD ; CPU:$F98A PRG:398A 20 FD F7 AudioPathLoop_F98D: - LDA $F4 ; PRG:$398D Bytes:A5 F4 - CMP #$25 ; PRG:$398F Bytes:C9 25 - BNE AudioPathOnNonZero_F999 ; PRG:$3991 Bytes:D0 06 - LDX #$5F ; PRG:$3993 Bytes:A2 5F - LDY #$F6 ; PRG:$3995 Bytes:A0 F6 - BNE AudioPathOnNonZero_F9A9 ; PRG:$3997 Bytes:D0 10 + LDA $F4 ; CPU:$F98D PRG:398D A5 F4 + CMP #$25 ; CPU:$F98F PRG:398F C9 25 + BNE AudioPathOnNonZero_F999 ; CPU:$F991 PRG:3991 D0 06 + LDX #$5F ; CPU:$F993 PRG:3993 A2 5F + LDY #$F6 ; CPU:$F995 PRG:3995 A0 F6 + BNE AudioPathOnNonZero_F9A9 ; CPU:$F997 PRG:3997 D0 10 AudioPathOnNonZero_F999: - CMP #$20 ; PRG:$3999 Bytes:C9 20 - BNE AudioPathOnNonZero_F9A1 ; PRG:$399B Bytes:D0 04 - LDY #$BC ; PRG:$399D Bytes:A0 BC - BNE AudioPathOnNonZero_F9A7 ; PRG:$399F Bytes:D0 06 + CMP #$20 ; CPU:$F999 PRG:3999 C9 20 + BNE AudioPathOnNonZero_F9A1 ; CPU:$F99B PRG:399B D0 04 + LDY #$BC ; CPU:$F99D PRG:399D A0 BC + BNE AudioPathOnNonZero_F9A7 ; CPU:$F99F PRG:399F D0 06 AudioPathOnNonZero_F9A1: - CMP #$10 ; PRG:$39A1 Bytes:C9 10 - BNE ProcessAudioStateDispatch_F9CB ; PRG:$39A3 Bytes:D0 26 - LDY #$9C ; PRG:$39A5 Bytes:A0 9C + CMP #$10 ; CPU:$F9A1 PRG:39A1 C9 10 + BNE ProcessAudioStateDispatch_F9CB ; CPU:$F9A3 PRG:39A3 D0 26 + LDY #$9C ; CPU:$F9A5 PRG:39A5 A0 9C AudioPathOnNonZero_F9A7: - LDX #$48 ; PRG:$39A7 Bytes:A2 48 + LDX #$48 ; CPU:$F9A7 PRG:39A7 A2 48 AudioPathOnNonZero_F9A9: - JSR UpdatePulse1Routine_F7F6 ; PRG:$39A9 Bytes:20 F6 F7 - BNE ProcessAudioStateDispatch_F9CB ; PRG:$39AC Bytes:D0 1D + JSR UpdatePulse1Routine_F7F6 ; CPU:$F9A9 PRG:39A9 20 F6 F7 + BNE ProcessAudioStateDispatch_F9CB ; CPU:$F9AC PRG:39AC D0 1D AudioPathLoop_F9AE: - STY $F0 ; PRG:$39AE Bytes:84 F0 - LDA #$17 ; PRG:$39B0 Bytes:A9 17 - STA $F4 ; PRG:$39B2 Bytes:85 F4 - LDX #$5F ; PRG:$39B4 Bytes:A2 5F - LDY #$7F ; PRG:$39B6 Bytes:A0 7F - JSR UpdatePulse1Routine_F7F6 ; PRG:$39B8 Bytes:20 F6 F7 + STY $F0 ; CPU:$F9AE PRG:39AE 84 F0 + LDA #$17 ; CPU:$F9B0 PRG:39B0 A9 17 + STA $F4 ; CPU:$F9B2 PRG:39B2 85 F4 + LDX #$5F ; CPU:$F9B4 PRG:39B4 A2 5F + LDY #$7F ; CPU:$F9B6 PRG:39B6 A0 7F + JSR UpdatePulse1Routine_F7F6 ; CPU:$F9B8 PRG:39B8 20 F6 F7 AudioPathLoop_F9BB: - LDA $F4 ; PRG:$39BB Bytes:A5 F4 - AND #$07 ; PRG:$39BD Bytes:29 07 - TAY ; PRG:$39BF Bytes:A8 - LDA $FFC2,Y ; PRG:$39C0 Bytes:B9 C2 FF + LDA $F4 ; CPU:$F9BB PRG:39BB A5 F4 + AND #$07 ; CPU:$F9BD PRG:39BD 29 07 + TAY ; CPU:$F9BF PRG:39BF A8 + LDA $FFC2,Y ; CPU:$F9C0 PRG:39C0 B9 C2 FF UpdatePulse1OnNonZero_F9C3: - STA SQ1_LO ; PRG:$39C3 Bytes:8D 02 40 - LDA #$08 ; PRG:$39C6 Bytes:A9 08 - STA SQ1_HI ; PRG:$39C8 Bytes:8D 03 40 + STA SQ1_LO ; CPU:$F9C3 PRG:39C3 8D 02 40 + LDA #$08 ; CPU:$F9C6 PRG:39C6 A9 08 + STA SQ1_HI ; CPU:$F9C8 PRG:39C8 8D 03 40 ProcessAudioStateDispatch_F9CB: - DEC $F4 ; PRG:$39CB Bytes:C6 F4 - BNE AudioPathOnNonZero_F9D8 ; PRG:$39CD Bytes:D0 09 + DEC $F4 ; CPU:$F9CB PRG:39CB C6 F4 + BNE AudioPathOnNonZero_F9D8 ; CPU:$F9CD PRG:39CD D0 09 ProcessAudioStateDispatch_F9CF: - LDA #$00 ; PRG:$39CF Bytes:A9 00 - STA $F0 ; PRG:$39D1 Bytes:85 F0 + LDA #$00 ; CPU:$F9CF PRG:39CF A9 00 + STA $F0 ; CPU:$F9D1 PRG:39D1 85 F0 ;------------------------------------------------------------ ; UpdatePulse1Routine_F9D3 ; @@ -8665,42 +8665,42 @@ ProcessAudioStateDispatch_F9CF: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ UpdatePulse1Routine_F9D3: - LDA #$90 ; PRG:$39D3 Bytes:A9 90 - STA SQ1_VOL ; PRG:$39D5 Bytes:8D 00 40 + LDA #$90 ; CPU:$F9D3 PRG:39D3 A9 90 + STA SQ1_VOL ; CPU:$F9D5 PRG:39D5 8D 00 40 AudioPathOnNonZero_F9D8: - RTS ; PRG:$39D8 Bytes:60 + RTS ; CPU:$F9D8 PRG:39D8 60 AudioPathOnNoCarry_F9D9: - LSR A ; PRG:$39D9 Bytes:4A - BCS AudioPathLoop_F971 ; PRG:$39DA Bytes:B0 95 - LSR $FF ; PRG:$39DC Bytes:46 FF - BCS AudioPathLoop_F97E ; PRG:$39DE Bytes:B0 9E - LSR A ; PRG:$39E0 Bytes:4A - BCS AudioPathLoop_F98D ; PRG:$39E1 Bytes:B0 AA - LSR $FF ; PRG:$39E3 Bytes:46 FF - BCS AudioPathLoop_F9AE ; PRG:$39E5 Bytes:B0 C7 - LSR A ; PRG:$39E7 Bytes:4A - BCS AudioPathLoop_F9BB ; PRG:$39E8 Bytes:B0 D1 - LSR $FF ; PRG:$39EA Bytes:46 FF - BCS AudioPathOnCarry_F9F2 ; PRG:$39EC Bytes:B0 04 - LSR A ; PRG:$39EE Bytes:4A - BCS AudioPathOnCarry_F9FC ; PRG:$39EF Bytes:B0 0B - RTS ; PRG:$39F1 Bytes:60 + LSR A ; CPU:$F9D9 PRG:39D9 4A + BCS AudioPathLoop_F971 ; CPU:$F9DA PRG:39DA B0 95 + LSR $FF ; CPU:$F9DC PRG:39DC 46 FF + BCS AudioPathLoop_F97E ; CPU:$F9DE PRG:39DE B0 9E + LSR A ; CPU:$F9E0 PRG:39E0 4A + BCS AudioPathLoop_F98D ; CPU:$F9E1 PRG:39E1 B0 AA + LSR $FF ; CPU:$F9E3 PRG:39E3 46 FF + BCS AudioPathLoop_F9AE ; CPU:$F9E5 PRG:39E5 B0 C7 + LSR A ; CPU:$F9E7 PRG:39E7 4A + BCS AudioPathLoop_F9BB ; CPU:$F9E8 PRG:39E8 B0 D1 + LSR $FF ; CPU:$F9EA PRG:39EA 46 FF + BCS AudioPathOnCarry_F9F2 ; CPU:$F9EC PRG:39EC B0 04 + LSR A ; CPU:$F9EE PRG:39EE 4A + BCS AudioPathOnCarry_F9FC ; CPU:$F9EF PRG:39EF B0 0B + RTS ; CPU:$F9F1 PRG:39F1 60 AudioPathOnCarry_F9F2: - STY $F0 ; PRG:$39F2 Bytes:84 F0 - LDA #$20 ; PRG:$39F4 Bytes:A9 20 - STA $F4 ; PRG:$39F6 Bytes:85 F4 - LDA #$8A ; PRG:$39F8 Bytes:A9 8A - BNE UpdatePulse1OnNonZero_FA04 ; PRG:$39FA Bytes:D0 08 + STY $F0 ; CPU:$F9F2 PRG:39F2 84 F0 + LDA #$20 ; CPU:$F9F4 PRG:39F4 A9 20 + STA $F4 ; CPU:$F9F6 PRG:39F6 85 F4 + LDA #$8A ; CPU:$F9F8 PRG:39F8 A9 8A + BNE UpdatePulse1OnNonZero_FA04 ; CPU:$F9FA PRG:39FA D0 08 AudioPathOnCarry_F9FC: - LDY $F4 ; PRG:$39FC Bytes:A4 F4 - CPY #$19 ; PRG:$39FE Bytes:C0 19 - BNE AudioPathOnNonZero_FA07 ; PRG:$3A00 Bytes:D0 05 - LDA #$82 ; PRG:$3A02 Bytes:A9 82 + LDY $F4 ; CPU:$F9FC PRG:39FC A4 F4 + CPY #$19 ; CPU:$F9FE PRG:39FE C0 19 + BNE AudioPathOnNonZero_FA07 ; CPU:$FA00 PRG:3A00 D0 05 + LDA #$82 ; CPU:$FA02 PRG:3A02 A9 82 UpdatePulse1OnNonZero_FA04: - STA SQ1_SWEEP ; PRG:$3A04 Bytes:8D 01 40 + STA SQ1_SWEEP ; CPU:$FA04 PRG:3A04 8D 01 40 AudioPathOnNonZero_FA07: - LDA #$47 ; PRG:$3A07 Bytes:A9 47 - JMP UpdatePulse1Dispatch_F976 ; PRG:$3A09 Bytes:4C 76 F9 + LDA #$47 ; CPU:$FA07 PRG:3A07 A9 47 + JMP UpdatePulse1Dispatch_F976 ; CPU:$FA09 PRG:3A09 4C 76 F9 ;------------------------------------------------------------ ; UpdatePulse2Routine_FA0C ; @@ -8717,22 +8717,22 @@ AudioPathOnNonZero_FA07: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ UpdatePulse2Routine_FA0C: - STY $F1 ; PRG:$3A0C Bytes:84 F1 - STX $07FF ; PRG:$3A0E Bytes:8E FF 07 - LDA #$9F ; PRG:$3A11 Bytes:A9 9F - STA SQ2_VOL ; PRG:$3A13 Bytes:8D 04 40 - LDA #$7F ; PRG:$3A16 Bytes:A9 7F - STA SQ2_SWEEP ; PRG:$3A18 Bytes:8D 05 40 - LDA #$08 ; PRG:$3A1B Bytes:A9 08 - STA SQ2_HI ; PRG:$3A1D Bytes:8D 07 40 - RTS ; PRG:$3A20 Bytes:60 + STY $F1 ; CPU:$FA0C PRG:3A0C 84 F1 + STX $07FF ; CPU:$FA0E PRG:3A0E 8E FF 07 + LDA #$9F ; CPU:$FA11 PRG:3A11 A9 9F + STA SQ2_VOL ; CPU:$FA13 PRG:3A13 8D 04 40 + LDA #$7F ; CPU:$FA16 PRG:3A16 A9 7F + STA SQ2_SWEEP ; CPU:$FA18 PRG:3A18 8D 05 40 + LDA #$08 ; CPU:$FA1B PRG:3A1B A9 08 + STA SQ2_HI ; CPU:$FA1D PRG:3A1D 8D 07 40 + RTS ; CPU:$FA20 PRG:3A20 60 AudioPathLoop_FA21: - LDX #$08 ; PRG:$3A21 Bytes:A2 08 - JSR UpdatePulse2Routine_FA0C ; PRG:$3A23 Bytes:20 0C FA + LDX #$08 ; CPU:$FA21 PRG:3A21 A2 08 + JSR UpdatePulse2Routine_FA0C ; CPU:$FA23 PRG:3A23 20 0C FA AudioPathLoop_FA26: - LDY $07FF ; PRG:$3A26 Bytes:AC FF 07 - LDA $FFB9,Y ; PRG:$3A29 Bytes:B9 B9 FF - BNE UpdatePulse2OnNonZero_FA4E ; PRG:$3A2C Bytes:D0 20 + LDY $07FF ; CPU:$FA26 PRG:3A26 AC FF 07 + LDA $FFB9,Y ; CPU:$FA29 PRG:3A29 B9 B9 FF + BNE UpdatePulse2OnNonZero_FA4E ; CPU:$FA2C PRG:3A2C D0 20 ;------------------------------------------------------------ ; ProcessAudioStateRoutine_FA2E ; @@ -8749,52 +8749,52 @@ AudioPathLoop_FA26: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ ProcessAudioStateRoutine_FA2E: - LDY $FE ; PRG:$3A2E Bytes:A4 FE - LDA $F1 ; PRG:$3A30 Bytes:A5 F1 - LSR $FE ; PRG:$3A32 Bytes:46 FE - BCS AudioPathLoop_FA21 ; PRG:$3A34 Bytes:B0 EB - LSR A ; PRG:$3A36 Bytes:4A - BCS AudioPathLoop_FA26 ; PRG:$3A37 Bytes:B0 ED - LSR $FE ; PRG:$3A39 Bytes:46 FE - BCS AudioPathOnCarry_FA41 ; PRG:$3A3B Bytes:B0 04 - LSR A ; PRG:$3A3D Bytes:4A - BCS AudioPathOnCarry_FA46 ; PRG:$3A3E Bytes:B0 06 - RTS ; PRG:$3A40 Bytes:60 + LDY $FE ; CPU:$FA2E PRG:3A2E A4 FE + LDA $F1 ; CPU:$FA30 PRG:3A30 A5 F1 + LSR $FE ; CPU:$FA32 PRG:3A32 46 FE + BCS AudioPathLoop_FA21 ; CPU:$FA34 PRG:3A34 B0 EB + LSR A ; CPU:$FA36 PRG:3A36 4A + BCS AudioPathLoop_FA26 ; CPU:$FA37 PRG:3A37 B0 ED + LSR $FE ; CPU:$FA39 PRG:3A39 46 FE + BCS AudioPathOnCarry_FA41 ; CPU:$FA3B PRG:3A3B B0 04 + LSR A ; CPU:$FA3D PRG:3A3D 4A + BCS AudioPathOnCarry_FA46 ; CPU:$FA3E PRG:3A3E B0 06 + RTS ; CPU:$FA40 PRG:3A40 60 AudioPathOnCarry_FA41: - LDX #$23 ; PRG:$3A41 Bytes:A2 23 - JSR UpdatePulse2Routine_FA0C ; PRG:$3A43 Bytes:20 0C FA + LDX #$23 ; CPU:$FA41 PRG:3A41 A2 23 + JSR UpdatePulse2Routine_FA0C ; CPU:$FA43 PRG:3A43 20 0C FA AudioPathOnCarry_FA46: - LDA $07FF ; PRG:$3A46 Bytes:AD FF 07 - LSR A ; PRG:$3A49 Bytes:4A - TAY ; PRG:$3A4A Bytes:A8 - LDA $FA5B,Y ; PRG:$3A4B Bytes:B9 5B FA + LDA $07FF ; CPU:$FA46 PRG:3A46 AD FF 07 + LSR A ; CPU:$FA49 PRG:3A49 4A + TAY ; CPU:$FA4A PRG:3A4A A8 + LDA $FA5B,Y ; CPU:$FA4B PRG:3A4B B9 5B FA UpdatePulse2OnNonZero_FA4E: - STA SQ2_LO ; PRG:$3A4E Bytes:8D 06 40 - DEC $07FF ; PRG:$3A51 Bytes:CE FF 07 - BNE AudioPathOnNonZero_FA5A ; PRG:$3A54 Bytes:D0 04 - LDA #$00 ; PRG:$3A56 Bytes:A9 00 - STA $F1 ; PRG:$3A58 Bytes:85 F1 + STA SQ2_LO ; CPU:$FA4E PRG:3A4E 8D 06 40 + DEC $07FF ; CPU:$FA51 PRG:3A51 CE FF 07 + BNE AudioPathOnNonZero_FA5A ; CPU:$FA54 PRG:3A54 D0 04 + LDA #$00 ; CPU:$FA56 PRG:3A56 A9 00 + STA $F1 ; CPU:$FA58 PRG:3A58 85 F1 AudioPathOnNonZero_FA5A: - RTS ; PRG:$3A5A Bytes:60 - .byte $00, $54, $00, $5F, $00, $6A, $00, $71, $00, $6A, $00, $71, $00, $7E, $00, $86 ; PRG:$3A5B Bytes:00 54 00 5F 00 6A 00 71 00 6A 00 71 00 7E 00 86 - .byte $00, $7E, $10, $12, $12, $12, $15, $15, $15, $13, $13, $13, $13, $16, $16, $16 ; PRG:$3A6B Bytes:00 7E 10 12 12 12 15 15 15 13 13 13 13 16 16 16 - .byte $16, $16, $14, $14, $14, $14, $17, $17, $17, $17, $15, $15, $15, $15, $18, $19 ; PRG:$3A7B Bytes:16 16 14 14 14 14 17 17 17 17 15 15 15 15 18 19 - .byte $19, $1A, $1A, $1A, $1B, $1B, $1C, $1D, $1E, $1F, $13, $15, $16, $16, $18, $18 ; PRG:$3A8B Bytes:19 1A 1A 1A 1B 1B 1C 1D 1E 1F 13 15 16 16 18 18 - .byte $1A, $1A, $07, $05, $05, $05, $05, $05, $06, $06, $06, $04, $04, $04, $04, $05 ; PRG:$3A9B Bytes:1A 1A 07 05 05 05 05 05 06 06 06 04 04 04 04 05 - .byte $05, $05, $09, $09, $0A, $0A, $07, $07, $08, $08 ; PRG:$3AAB Bytes:05 05 09 09 0A 0A 07 07 08 08 + RTS ; CPU:$FA5A PRG:3A5A 60 + .byte $00, $54, $00, $5F, $00, $6A, $00, $71, $00, $6A, $00, $71, $00, $7E, $00, $86 ; CPU:$FA5B PRG:3A5B 0B + .byte $00, $7E, $10, $12, $12, $12, $15, $15, $15, $13, $13, $13, $13, $16, $16, $16 ; CPU:$FA6B PRG:3A6B 0B + .byte $16, $16, $14, $14, $14, $14, $17, $17, $17, $17, $15, $15, $15, $15, $18, $19 ; CPU:$FA7B PRG:3A7B 0B + .byte $19, $1A, $1A, $1A, $1B, $1B, $1C, $1D, $1E, $1F, $13, $15, $16, $16, $18, $18 ; CPU:$FA8B PRG:3A8B 0B + .byte $1A, $1A, $07, $05, $05, $05, $05, $05, $06, $06, $06, $04, $04, $04, $04, $05 ; CPU:$FA9B PRG:3A9B 0B + .byte $05, $05, $09, $09, $0A, $0A, $07, $07, $08, $08 ; CPU:$FAAB PRG:3AAB 0B AudioPathLoop_FAB5: - STY $F2 ; PRG:$3AB5 Bytes:84 F2 - LDA #$30 ; PRG:$3AB7 Bytes:A9 30 - STA $07FB ; PRG:$3AB9 Bytes:8D FB 07 + STY $F2 ; CPU:$FAB5 PRG:3AB5 84 F2 + LDA #$30 ; CPU:$FAB7 PRG:3AB7 A9 30 + STA $07FB ; CPU:$FAB9 PRG:3AB9 8D FB 07 UpdateNoiseLoop_FABC: - LDY $07FB ; PRG:$3ABC Bytes:AC FB 07 - LDA $FA6C,Y ; PRG:$3ABF Bytes:B9 6C FA - STA NOISE_VOL ; PRG:$3AC2 Bytes:8D 0C 40 - LDA $07FB ; PRG:$3AC5 Bytes:AD FB 07 - LSR A ; PRG:$3AC8 Bytes:4A - TAY ; PRG:$3AC9 Bytes:A8 - LDA $FA9C,Y ; PRG:$3ACA Bytes:B9 9C FA - BNE UpdateNoiseOnNonZero_FB10 ; PRG:$3ACD Bytes:D0 41 + LDY $07FB ; CPU:$FABC PRG:3ABC AC FB 07 + LDA $FA6C,Y ; CPU:$FABF PRG:3ABF B9 6C FA + STA NOISE_VOL ; CPU:$FAC2 PRG:3AC2 8D 0C 40 + LDA $07FB ; CPU:$FAC5 PRG:3AC5 AD FB 07 + LSR A ; CPU:$FAC8 PRG:3AC8 4A + TAY ; CPU:$FAC9 PRG:3AC9 A8 + LDA $FA9C,Y ; CPU:$FACA PRG:3ACA B9 9C FA + BNE UpdateNoiseOnNonZero_FB10 ; CPU:$FACD PRG:3ACD D0 41 ;------------------------------------------------------------ ; ProcessAudioStateRoutine_FACF ; @@ -8811,50 +8811,50 @@ UpdateNoiseLoop_FABC: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ ProcessAudioStateRoutine_FACF: - LDY $FC ; PRG:$3ACF Bytes:A4 FC - LDA $F2 ; PRG:$3AD1 Bytes:A5 F2 - LSR $FC ; PRG:$3AD3 Bytes:46 FC - BCS AudioPathLoop_FAB5 ; PRG:$3AD5 Bytes:B0 DE - LSR A ; PRG:$3AD7 Bytes:4A - BCS UpdateNoiseLoop_FABC ; PRG:$3AD8 Bytes:B0 E2 - LSR $FC ; PRG:$3ADA Bytes:46 FC - BCS AudioPathOnCarry_FAE9 ; PRG:$3ADC Bytes:B0 0B - LSR A ; PRG:$3ADE Bytes:4A - BCS UpdateNoiseOnCarry_FAF0 ; PRG:$3ADF Bytes:B0 0F - LSR $FC ; PRG:$3AE1 Bytes:46 FC - BCS AudioPathOnCarry_FAFE ; PRG:$3AE3 Bytes:B0 19 - LSR A ; PRG:$3AE5 Bytes:4A - BCS UpdateNoiseOnCarry_FB05 ; PRG:$3AE6 Bytes:B0 1D - RTS ; PRG:$3AE8 Bytes:60 + LDY $FC ; CPU:$FACF PRG:3ACF A4 FC + LDA $F2 ; CPU:$FAD1 PRG:3AD1 A5 F2 + LSR $FC ; CPU:$FAD3 PRG:3AD3 46 FC + BCS AudioPathLoop_FAB5 ; CPU:$FAD5 PRG:3AD5 B0 DE + LSR A ; CPU:$FAD7 PRG:3AD7 4A + BCS UpdateNoiseLoop_FABC ; CPU:$FAD8 PRG:3AD8 B0 E2 + LSR $FC ; CPU:$FADA PRG:3ADA 46 FC + BCS AudioPathOnCarry_FAE9 ; CPU:$FADC PRG:3ADC B0 0B + LSR A ; CPU:$FADE PRG:3ADE 4A + BCS UpdateNoiseOnCarry_FAF0 ; CPU:$FADF PRG:3ADF B0 0F + LSR $FC ; CPU:$FAE1 PRG:3AE1 46 FC + BCS AudioPathOnCarry_FAFE ; CPU:$FAE3 PRG:3AE3 B0 19 + LSR A ; CPU:$FAE5 PRG:3AE5 4A + BCS UpdateNoiseOnCarry_FB05 ; CPU:$FAE6 PRG:3AE6 B0 1D + RTS ; CPU:$FAE8 PRG:3AE8 60 AudioPathOnCarry_FAE9: - STY $F2 ; PRG:$3AE9 Bytes:84 F2 - LDA #$20 ; PRG:$3AEB Bytes:A9 20 - STA $07FB ; PRG:$3AED Bytes:8D FB 07 + STY $F2 ; CPU:$FAE9 PRG:3AE9 84 F2 + LDA #$20 ; CPU:$FAEB PRG:3AEB A9 20 + STA $07FB ; CPU:$FAED PRG:3AED 8D FB 07 UpdateNoiseOnCarry_FAF0: - LDY $07FB ; PRG:$3AF0 Bytes:AC FB 07 - LDA $FF50,Y ; PRG:$3AF3 Bytes:B9 50 FF - STA NOISE_VOL ; PRG:$3AF6 Bytes:8D 0C 40 - LDA $FF70,Y ; PRG:$3AF9 Bytes:B9 70 FF - BNE UpdateNoiseOnNonZero_FB10 ; PRG:$3AFC Bytes:D0 12 + LDY $07FB ; CPU:$FAF0 PRG:3AF0 AC FB 07 + LDA $FF50,Y ; CPU:$FAF3 PRG:3AF3 B9 50 FF + STA NOISE_VOL ; CPU:$FAF6 PRG:3AF6 8D 0C 40 + LDA $FF70,Y ; CPU:$FAF9 PRG:3AF9 B9 70 FF + BNE UpdateNoiseOnNonZero_FB10 ; CPU:$FAFC PRG:3AFC D0 12 AudioPathOnCarry_FAFE: - STY $F2 ; PRG:$3AFE Bytes:84 F2 - LDA #$09 ; PRG:$3B00 Bytes:A9 09 - STA $07FB ; PRG:$3B02 Bytes:8D FB 07 + STY $F2 ; CPU:$FAFE PRG:3AFE 84 F2 + LDA #$09 ; CPU:$FB00 PRG:3B00 A9 09 + STA $07FB ; CPU:$FB02 PRG:3B02 8D FB 07 UpdateNoiseOnCarry_FB05: - LDY $07FB ; PRG:$3B05 Bytes:AC FB 07 - LDA $FF90,Y ; PRG:$3B08 Bytes:B9 90 FF - STA NOISE_VOL ; PRG:$3B0B Bytes:8D 0C 40 - LDA #$04 ; PRG:$3B0E Bytes:A9 04 + LDY $07FB ; CPU:$FB05 PRG:3B05 AC FB 07 + LDA $FF90,Y ; CPU:$FB08 PRG:3B08 B9 90 FF + STA NOISE_VOL ; CPU:$FB0B PRG:3B0B 8D 0C 40 + LDA #$04 ; CPU:$FB0E PRG:3B0E A9 04 UpdateNoiseOnNonZero_FB10: - STA NOISE_LO ; PRG:$3B10 Bytes:8D 0E 40 - LDA #$08 ; PRG:$3B13 Bytes:A9 08 - STA NOISE_HI ; PRG:$3B15 Bytes:8D 0F 40 - DEC $07FB ; PRG:$3B18 Bytes:CE FB 07 - BNE AudioPathOnNonZero_FB21 ; PRG:$3B1B Bytes:D0 04 - LDA #$00 ; PRG:$3B1D Bytes:A9 00 - STA $F2 ; PRG:$3B1F Bytes:85 F2 + STA NOISE_LO ; CPU:$FB10 PRG:3B10 8D 0E 40 + LDA #$08 ; CPU:$FB13 PRG:3B13 A9 08 + STA NOISE_HI ; CPU:$FB15 PRG:3B15 8D 0F 40 + DEC $07FB ; CPU:$FB18 PRG:3B18 CE FB 07 + BNE AudioPathOnNonZero_FB21 ; CPU:$FB1B PRG:3B1B D0 04 + LDA #$00 ; CPU:$FB1D PRG:3B1D A9 00 + STA $F2 ; CPU:$FB1F PRG:3B1F 85 F2 AudioPathOnNonZero_FB21: - RTS ; PRG:$3B21 Bytes:60 + RTS ; CPU:$FB21 PRG:3B21 60 ;------------------------------------------------------------ ; ProcessAudioStateRoutine_FB22 ; @@ -8871,175 +8871,175 @@ AudioPathOnNonZero_FB21: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ ProcessAudioStateRoutine_FB22: - LDA $FB ; PRG:$3B22 Bytes:A5 FB - BNE AudioPathLoop_FB2B ; PRG:$3B24 Bytes:D0 05 - LDA $F3 ; PRG:$3B26 Bytes:A5 F3 - BNE AudioPathOnNonZero_FB6E ; PRG:$3B28 Bytes:D0 44 - RTS ; PRG:$3B2A Bytes:60 + LDA $FB ; CPU:$FB22 PRG:3B22 A5 FB + BNE AudioPathLoop_FB2B ; CPU:$FB24 PRG:3B24 D0 05 + LDA $F3 ; CPU:$FB26 PRG:3B26 A5 F3 + BNE AudioPathOnNonZero_FB6E ; CPU:$FB28 PRG:3B28 D0 44 + RTS ; CPU:$FB2A PRG:3B2A 60 AudioPathLoop_FB2B: - STA $F3 ; PRG:$3B2B Bytes:85 F3 - LDY #$00 ; PRG:$3B2D Bytes:A0 00 - STY $F8 ; PRG:$3B2F Bytes:84 F8 + STA $F3 ; CPU:$FB2B PRG:3B2B 85 F3 + LDY #$00 ; CPU:$FB2D PRG:3B2D A0 00 + STY $F8 ; CPU:$FB2F PRG:3B2F 84 F8 UpdatePulse1Loop_FB31: - INY ; PRG:$3B31 Bytes:C8 - LSR A ; PRG:$3B32 Bytes:4A - BCC UpdatePulse1Loop_FB31 ; PRG:$3B33 Bytes:90 FC - LDA $FC64,Y ; PRG:$3B35 Bytes:B9 64 FC - TAY ; PRG:$3B38 Bytes:A8 - LDA $FC65,Y ; PRG:$3B39 Bytes:B9 65 FC - STA $F5 ; PRG:$3B3C Bytes:85 F5 - LDA $FC66,Y ; PRG:$3B3E Bytes:B9 66 FC - STA $F6 ; PRG:$3B41 Bytes:85 F6 - LDA $FC67,Y ; PRG:$3B43 Bytes:B9 67 FC - STA $F7 ; PRG:$3B46 Bytes:85 F7 - LDA $FC68,Y ; PRG:$3B48 Bytes:B9 68 FC - STA $FA ; PRG:$3B4B Bytes:85 FA - LDA $FC69,Y ; PRG:$3B4D Bytes:B9 69 FC - STA $F9 ; PRG:$3B50 Bytes:85 F9 - LDA $FC6A,Y ; PRG:$3B52 Bytes:B9 6A FC - STA $07F2 ; PRG:$3B55 Bytes:8D F2 07 - LDA #$01 ; PRG:$3B58 Bytes:A9 01 - STA $07EE ; PRG:$3B5A Bytes:8D EE 07 - STA $07F0 ; PRG:$3B5D Bytes:8D F0 07 - STA $07F1 ; PRG:$3B60 Bytes:8D F1 07 - STA $07F3 ; PRG:$3B63 Bytes:8D F3 07 - LDA #$7F ; PRG:$3B66 Bytes:A9 7F - STA SQ1_SWEEP ; PRG:$3B68 Bytes:8D 01 40 - STA SQ2_SWEEP ; PRG:$3B6B Bytes:8D 05 40 + INY ; CPU:$FB31 PRG:3B31 C8 + LSR A ; CPU:$FB32 PRG:3B32 4A + BCC UpdatePulse1Loop_FB31 ; CPU:$FB33 PRG:3B33 90 FC + LDA $FC64,Y ; CPU:$FB35 PRG:3B35 B9 64 FC + TAY ; CPU:$FB38 PRG:3B38 A8 + LDA $FC65,Y ; CPU:$FB39 PRG:3B39 B9 65 FC + STA $F5 ; CPU:$FB3C PRG:3B3C 85 F5 + LDA $FC66,Y ; CPU:$FB3E PRG:3B3E B9 66 FC + STA $F6 ; CPU:$FB41 PRG:3B41 85 F6 + LDA $FC67,Y ; CPU:$FB43 PRG:3B43 B9 67 FC + STA $F7 ; CPU:$FB46 PRG:3B46 85 F7 + LDA $FC68,Y ; CPU:$FB48 PRG:3B48 B9 68 FC + STA $FA ; CPU:$FB4B PRG:3B4B 85 FA + LDA $FC69,Y ; CPU:$FB4D PRG:3B4D B9 69 FC + STA $F9 ; CPU:$FB50 PRG:3B50 85 F9 + LDA $FC6A,Y ; CPU:$FB52 PRG:3B52 B9 6A FC + STA $07F2 ; CPU:$FB55 PRG:3B55 8D F2 07 + LDA #$01 ; CPU:$FB58 PRG:3B58 A9 01 + STA $07EE ; CPU:$FB5A PRG:3B5A 8D EE 07 + STA $07F0 ; CPU:$FB5D PRG:3B5D 8D F0 07 + STA $07F1 ; CPU:$FB60 PRG:3B60 8D F1 07 + STA $07F3 ; CPU:$FB63 PRG:3B63 8D F3 07 + LDA #$7F ; CPU:$FB66 PRG:3B66 A9 7F + STA SQ1_SWEEP ; CPU:$FB68 PRG:3B68 8D 01 40 + STA SQ2_SWEEP ; CPU:$FB6B PRG:3B6B 8D 05 40 AudioPathOnNonZero_FB6E: - DEC $07EE ; PRG:$3B6E Bytes:CE EE 07 - BNE AudioPathOnNonZero_FBBD ; PRG:$3B71 Bytes:D0 4A + DEC $07EE ; CPU:$FB6E PRG:3B6E CE EE 07 + BNE AudioPathOnNonZero_FBBD ; CPU:$FB71 PRG:3B71 D0 4A AudioPathLoop_FB73: - LDY $F8 ; PRG:$3B73 Bytes:A4 F8 - INC $F8 ; PRG:$3B75 Bytes:E6 F8 - LDA ($F6),Y ; PRG:$3B77 Bytes:B1 F6 - BEQ UpdatePulse2OnZero_FB84 ; PRG:$3B79 Bytes:F0 09 - CMP #$01 ; PRG:$3B7B Bytes:C9 01 - BNE AudioPathOnNonZero_FB95 ; PRG:$3B7D Bytes:D0 16 - LDA $10 ; PRG:$3B7F Bytes:A5 10 - LSR A ; PRG:$3B81 Bytes:4A - BCC AudioPathLoop_FB73 ; PRG:$3B82 Bytes:90 EF + LDY $F8 ; CPU:$FB73 PRG:3B73 A4 F8 + INC $F8 ; CPU:$FB75 PRG:3B75 E6 F8 + LDA ($F6),Y ; CPU:$FB77 PRG:3B77 B1 F6 + BEQ UpdatePulse2OnZero_FB84 ; CPU:$FB79 PRG:3B79 F0 09 + CMP #$01 ; CPU:$FB7B PRG:3B7B C9 01 + BNE AudioPathOnNonZero_FB95 ; CPU:$FB7D PRG:3B7D D0 16 + LDA $10 ; CPU:$FB7F PRG:3B7F A5 10 + LSR A ; CPU:$FB81 PRG:3B81 4A + BCC AudioPathLoop_FB73 ; CPU:$FB82 PRG:3B82 90 EF UpdatePulse2OnZero_FB84: - LDA $F3 ; PRG:$3B84 Bytes:A5 F3 - AND #$1C ; PRG:$3B86 Bytes:29 1C - BNE AudioPathLoop_FB2B ; PRG:$3B88 Bytes:D0 A1 - LDA #$00 ; PRG:$3B8A Bytes:A9 00 - STA $F3 ; PRG:$3B8C Bytes:85 F3 - JSR UpdatePulse1Routine_F9D3 ; PRG:$3B8E Bytes:20 D3 F9 - STA SQ2_VOL ; PRG:$3B91 Bytes:8D 04 40 - RTS ; PRG:$3B94 Bytes:60 + LDA $F3 ; CPU:$FB84 PRG:3B84 A5 F3 + AND #$1C ; CPU:$FB86 PRG:3B86 29 1C + BNE AudioPathLoop_FB2B ; CPU:$FB88 PRG:3B88 D0 A1 + LDA #$00 ; CPU:$FB8A PRG:3B8A A9 00 + STA $F3 ; CPU:$FB8C PRG:3B8C 85 F3 + JSR UpdatePulse1Routine_F9D3 ; CPU:$FB8E PRG:3B8E 20 D3 F9 + STA SQ2_VOL ; CPU:$FB91 PRG:3B91 8D 04 40 + RTS ; CPU:$FB94 PRG:3B94 60 AudioPathOnNonZero_FB95: - JSR ProcessAudioStateRoutine_FF41 ; PRG:$3B95 Bytes:20 41 FF - STA $07EE ; PRG:$3B98 Bytes:8D EE 07 - TXA ; PRG:$3B9B Bytes:8A - AND #$3E ; PRG:$3B9C Bytes:29 3E - JSR ProcessAudioStateRoutine_F814 ; PRG:$3B9E Bytes:20 14 F8 - BEQ AudioPathOnZero_FBAA ; PRG:$3BA1 Bytes:F0 07 - LDY #$1F ; PRG:$3BA3 Bytes:A0 1F - STY $07EF ; PRG:$3BA5 Bytes:8C EF 07 - BNE AudioPathOnNonZero_FBAF ; PRG:$3BA8 Bytes:D0 05 + JSR ProcessAudioStateRoutine_FF41 ; CPU:$FB95 PRG:3B95 20 41 FF + STA $07EE ; CPU:$FB98 PRG:3B98 8D EE 07 + TXA ; CPU:$FB9B PRG:3B9B 8A + AND #$3E ; CPU:$FB9C PRG:3B9C 29 3E + JSR ProcessAudioStateRoutine_F814 ; CPU:$FB9E PRG:3B9E 20 14 F8 + BEQ AudioPathOnZero_FBAA ; CPU:$FBA1 PRG:3BA1 F0 07 + LDY #$1F ; CPU:$FBA3 PRG:3BA3 A0 1F + STY $07EF ; CPU:$FBA5 PRG:3BA5 8C EF 07 + BNE AudioPathOnNonZero_FBAF ; CPU:$FBA8 PRG:3BA8 D0 05 AudioPathOnZero_FBAA: - LDY #$00 ; PRG:$3BAA Bytes:A0 00 - STY $07EF ; PRG:$3BAC Bytes:8C EF 07 + LDY #$00 ; CPU:$FBAA PRG:3BAA A0 00 + STY $07EF ; CPU:$FBAC PRG:3BAC 8C EF 07 AudioPathOnNonZero_FBAF: - LDX #$84 ; PRG:$3BAF Bytes:A2 84 - LDA $07EE ; PRG:$3BB1 Bytes:AD EE 07 - CMP #$10 ; PRG:$3BB4 Bytes:C9 10 - BCS UpdatePulse2OnCarry_FBBA ; PRG:$3BB6 Bytes:B0 02 - LDX #$82 ; PRG:$3BB8 Bytes:A2 82 + LDX #$84 ; CPU:$FBAF PRG:3BAF A2 84 + LDA $07EE ; CPU:$FBB1 PRG:3BB1 AD EE 07 + CMP #$10 ; CPU:$FBB4 PRG:3BB4 C9 10 + BCS UpdatePulse2OnCarry_FBBA ; CPU:$FBB6 PRG:3BB6 B0 02 + LDX #$82 ; CPU:$FBB8 PRG:3BB8 A2 82 UpdatePulse2OnCarry_FBBA: - STX SQ2_VOL ; PRG:$3BBA Bytes:8E 04 40 + STX SQ2_VOL ; CPU:$FBBA PRG:3BBA 8E 04 40 AudioPathOnNonZero_FBBD: - LDA $F3 ; PRG:$3BBD Bytes:A5 F3 - AND #$1C ; PRG:$3BBF Bytes:29 1C - BEQ AudioPathOnZero_FBD1 ; PRG:$3BC1 Bytes:F0 0E - LDY $07EF ; PRG:$3BC3 Bytes:AC EF 07 - BEQ UpdatePulse2OnZero_FBCB ; PRG:$3BC6 Bytes:F0 03 - DEC $07EF ; PRG:$3BC8 Bytes:CE EF 07 + LDA $F3 ; CPU:$FBBD PRG:3BBD A5 F3 + AND #$1C ; CPU:$FBBF PRG:3BBF 29 1C + BEQ AudioPathOnZero_FBD1 ; CPU:$FBC1 PRG:3BC1 F0 0E + LDY $07EF ; CPU:$FBC3 PRG:3BC3 AC EF 07 + BEQ UpdatePulse2OnZero_FBCB ; CPU:$FBC6 PRG:3BC6 F0 03 + DEC $07EF ; CPU:$FBC8 PRG:3BC8 CE EF 07 UpdatePulse2OnZero_FBCB: - LDA $FF9A,Y ; PRG:$3BCB Bytes:B9 9A FF - STA SQ2_VOL ; PRG:$3BCE Bytes:8D 04 40 + LDA $FF9A,Y ; CPU:$FBCB PRG:3BCB B9 9A FF + STA SQ2_VOL ; CPU:$FBCE PRG:3BCE 8D 04 40 AudioPathOnZero_FBD1: - LDY $F9 ; PRG:$3BD1 Bytes:A4 F9 - BEQ AudioPathContinue_FC04 ; PRG:$3BD3 Bytes:F0 2F - DEC $07F0 ; PRG:$3BD5 Bytes:CE F0 07 - BNE AudioPathContinue_FC04 ; PRG:$3BD8 Bytes:D0 2A + LDY $F9 ; CPU:$FBD1 PRG:3BD1 A4 F9 + BEQ AudioPathContinue_FC04 ; CPU:$FBD3 PRG:3BD3 F0 2F + DEC $07F0 ; CPU:$FBD5 PRG:3BD5 CE F0 07 + BNE AudioPathContinue_FC04 ; CPU:$FBD8 PRG:3BD8 D0 2A UpdatePulse1Loop_FBDA: - LDY $F9 ; PRG:$3BDA Bytes:A4 F9 - INC $F9 ; PRG:$3BDC Bytes:E6 F9 - LDA ($F6),Y ; PRG:$3BDE Bytes:B1 F6 - BNE AudioPathOnNonZero_FBED ; PRG:$3BE0 Bytes:D0 0B - LDY $F9 ; PRG:$3BE2 Bytes:A4 F9 - INC $F9 ; PRG:$3BE4 Bytes:E6 F9 - LDA ($F6),Y ; PRG:$3BE6 Bytes:B1 F6 - STA SQ1_SWEEP ; PRG:$3BE8 Bytes:8D 01 40 - BNE UpdatePulse1Loop_FBDA ; PRG:$3BEB Bytes:D0 ED + LDY $F9 ; CPU:$FBDA PRG:3BDA A4 F9 + INC $F9 ; CPU:$FBDC PRG:3BDC E6 F9 + LDA ($F6),Y ; CPU:$FBDE PRG:3BDE B1 F6 + BNE AudioPathOnNonZero_FBED ; CPU:$FBE0 PRG:3BE0 D0 0B + LDY $F9 ; CPU:$FBE2 PRG:3BE2 A4 F9 + INC $F9 ; CPU:$FBE4 PRG:3BE4 E6 F9 + LDA ($F6),Y ; CPU:$FBE6 PRG:3BE6 B1 F6 + STA SQ1_SWEEP ; CPU:$FBE8 PRG:3BE8 8D 01 40 + BNE UpdatePulse1Loop_FBDA ; CPU:$FBEB PRG:3BEB D0 ED AudioPathOnNonZero_FBED: - JSR ProcessAudioStateRoutine_FF41 ; PRG:$3BED Bytes:20 41 FF - STA $07F0 ; PRG:$3BF0 Bytes:8D F0 07 - TXA ; PRG:$3BF3 Bytes:8A - AND #$3E ; PRG:$3BF4 Bytes:29 3E - JSR ProcessAudioStateRoutine_F800 ; PRG:$3BF6 Bytes:20 00 F8 - BNE AudioPathOnNonZero_FBFF ; PRG:$3BF9 Bytes:D0 04 - LDX #$10 ; PRG:$3BFB Bytes:A2 10 - BNE UpdatePulse1OnNonZero_FC01 ; PRG:$3BFD Bytes:D0 02 + JSR ProcessAudioStateRoutine_FF41 ; CPU:$FBED PRG:3BED 20 41 FF + STA $07F0 ; CPU:$FBF0 PRG:3BF0 8D F0 07 + TXA ; CPU:$FBF3 PRG:3BF3 8A + AND #$3E ; CPU:$FBF4 PRG:3BF4 29 3E + JSR ProcessAudioStateRoutine_F800 ; CPU:$FBF6 PRG:3BF6 20 00 F8 + BNE AudioPathOnNonZero_FBFF ; CPU:$FBF9 PRG:3BF9 D0 04 + LDX #$10 ; CPU:$FBFB PRG:3BFB A2 10 + BNE UpdatePulse1OnNonZero_FC01 ; CPU:$FBFD PRG:3BFD D0 02 AudioPathOnNonZero_FBFF: - LDX #$06 ; PRG:$3BFF Bytes:A2 06 + LDX #$06 ; CPU:$FBFF PRG:3BFF A2 06 UpdatePulse1OnNonZero_FC01: - STX SQ1_VOL ; PRG:$3C01 Bytes:8E 00 40 + STX SQ1_VOL ; CPU:$FC01 PRG:3C01 8E 00 40 AudioPathContinue_FC04: - LDY $FA ; PRG:$3C04 Bytes:A4 FA - BEQ AudioPathContinue_FC2B ; PRG:$3C06 Bytes:F0 23 - DEC $07F1 ; PRG:$3C08 Bytes:CE F1 07 - BNE AudioPathContinue_FC2B ; PRG:$3C0B Bytes:D0 1E - INC $FA ; PRG:$3C0D Bytes:E6 FA - LDA ($F6),Y ; PRG:$3C0F Bytes:B1 F6 - JSR ProcessAudioStateRoutine_FF41 ; PRG:$3C11 Bytes:20 41 FF - STA $07F1 ; PRG:$3C14 Bytes:8D F1 07 - CLC ; PRG:$3C17 Bytes:18 - ADC #$FE ; PRG:$3C18 Bytes:69 FE - CMP #$0E ; PRG:$3C1A Bytes:C9 0E - BCC UpdateTriangleOnNoCarry_FC20 ; PRG:$3C1C Bytes:90 02 - LDA #$0E ; PRG:$3C1E Bytes:A9 0E + LDY $FA ; CPU:$FC04 PRG:3C04 A4 FA + BEQ AudioPathContinue_FC2B ; CPU:$FC06 PRG:3C06 F0 23 + DEC $07F1 ; CPU:$FC08 PRG:3C08 CE F1 07 + BNE AudioPathContinue_FC2B ; CPU:$FC0B PRG:3C0B D0 1E + INC $FA ; CPU:$FC0D PRG:3C0D E6 FA + LDA ($F6),Y ; CPU:$FC0F PRG:3C0F B1 F6 + JSR ProcessAudioStateRoutine_FF41 ; CPU:$FC11 PRG:3C11 20 41 FF + STA $07F1 ; CPU:$FC14 PRG:3C14 8D F1 07 + CLC ; CPU:$FC17 PRG:3C17 18 + ADC #$FE ; CPU:$FC18 PRG:3C18 69 FE + CMP #$0E ; CPU:$FC1A PRG:3C1A C9 0E + BCC UpdateTriangleOnNoCarry_FC20 ; CPU:$FC1C PRG:3C1C 90 02 + LDA #$0E ; CPU:$FC1E PRG:3C1E A9 0E UpdateTriangleOnNoCarry_FC20: - ASL A ; PRG:$3C20 Bytes:0A - ASL A ; PRG:$3C21 Bytes:0A - STA TRI_LINEAR ; PRG:$3C22 Bytes:8D 08 40 - TXA ; PRG:$3C25 Bytes:8A - AND #$3E ; PRG:$3C26 Bytes:29 3E - JSR ProcessAudioStateRoutine_F818 ; PRG:$3C28 Bytes:20 18 F8 + ASL A ; CPU:$FC20 PRG:3C20 0A + ASL A ; CPU:$FC21 PRG:3C21 0A + STA TRI_LINEAR ; CPU:$FC22 PRG:3C22 8D 08 40 + TXA ; CPU:$FC25 PRG:3C25 8A + AND #$3E ; CPU:$FC26 PRG:3C26 29 3E + JSR ProcessAudioStateRoutine_F818 ; CPU:$FC28 PRG:3C28 20 18 F8 AudioPathContinue_FC2B: - LDA $F3 ; PRG:$3C2B Bytes:A5 F3 - AND #$43 ; PRG:$3C2D Bytes:29 43 - BEQ AudioPathContinue_FC64 ; PRG:$3C2F Bytes:F0 33 - DEC $07F3 ; PRG:$3C31 Bytes:CE F3 07 - BNE AudioPathContinue_FC64 ; PRG:$3C34 Bytes:D0 2E - LDY $07F2 ; PRG:$3C36 Bytes:AC F2 07 - INC $07F2 ; PRG:$3C39 Bytes:EE F2 07 - LDA ($F6),Y ; PRG:$3C3C Bytes:B1 F6 - JSR ProcessAudioStateRoutine_FF41 ; PRG:$3C3E Bytes:20 41 FF - STA $07F3 ; PRG:$3C41 Bytes:8D F3 07 - TXA ; PRG:$3C44 Bytes:8A - AND #$3E ; PRG:$3C45 Bytes:29 3E - BEQ AudioPathContinue_FC64 ; PRG:$3C47 Bytes:F0 1B - AND #$20 ; PRG:$3C49 Bytes:29 20 - BNE AudioPathOnNonZero_FC55 ; PRG:$3C4B Bytes:D0 08 - LDA #$02 ; PRG:$3C4D Bytes:A9 02 - LDX #$00 ; PRG:$3C4F Bytes:A2 00 - LDY #$28 ; PRG:$3C51 Bytes:A0 28 - BNE UpdateNoiseOnNonZero_FC5B ; PRG:$3C53 Bytes:D0 06 + LDA $F3 ; CPU:$FC2B PRG:3C2B A5 F3 + AND #$43 ; CPU:$FC2D PRG:3C2D 29 43 + BEQ AudioPathContinue_FC64 ; CPU:$FC2F PRG:3C2F F0 33 + DEC $07F3 ; CPU:$FC31 PRG:3C31 CE F3 07 + BNE AudioPathContinue_FC64 ; CPU:$FC34 PRG:3C34 D0 2E + LDY $07F2 ; CPU:$FC36 PRG:3C36 AC F2 07 + INC $07F2 ; CPU:$FC39 PRG:3C39 EE F2 07 + LDA ($F6),Y ; CPU:$FC3C PRG:3C3C B1 F6 + JSR ProcessAudioStateRoutine_FF41 ; CPU:$FC3E PRG:3C3E 20 41 FF + STA $07F3 ; CPU:$FC41 PRG:3C41 8D F3 07 + TXA ; CPU:$FC44 PRG:3C44 8A + AND #$3E ; CPU:$FC45 PRG:3C45 29 3E + BEQ AudioPathContinue_FC64 ; CPU:$FC47 PRG:3C47 F0 1B + AND #$20 ; CPU:$FC49 PRG:3C49 29 20 + BNE AudioPathOnNonZero_FC55 ; CPU:$FC4B PRG:3C4B D0 08 + LDA #$02 ; CPU:$FC4D PRG:3C4D A9 02 + LDX #$00 ; CPU:$FC4F PRG:3C4F A2 00 + LDY #$28 ; CPU:$FC51 PRG:3C51 A0 28 + BNE UpdateNoiseOnNonZero_FC5B ; CPU:$FC53 PRG:3C53 D0 06 AudioPathOnNonZero_FC55: - LDA #$00 ; PRG:$3C55 Bytes:A9 00 - LDX #$02 ; PRG:$3C57 Bytes:A2 02 - LDY #$08 ; PRG:$3C59 Bytes:A0 08 + LDA #$00 ; CPU:$FC55 PRG:3C55 A9 00 + LDX #$02 ; CPU:$FC57 PRG:3C57 A2 02 + LDY #$08 ; CPU:$FC59 PRG:3C59 A0 08 UpdateNoiseOnNonZero_FC5B: - STA NOISE_VOL ; PRG:$3C5B Bytes:8D 0C 40 - STX NOISE_LO ; PRG:$3C5E Bytes:8E 0E 40 - STY NOISE_HI ; PRG:$3C61 Bytes:8C 0F 40 + STA NOISE_VOL ; CPU:$FC5B PRG:3C5B 8D 0C 40 + STX NOISE_LO ; CPU:$FC5E PRG:3C5E 8E 0E 40 + STY NOISE_HI ; CPU:$FC61 PRG:3C61 8C 0F 40 AudioPathContinue_FC64: - RTS ; PRG:$3C64 Bytes:60 - .byte $0C, $16, $20, $1C, $24, $12, $28, $08, $07, $F7, $FF, $00, $00, $93, $FC, $3F ; PRG:$3C65 Bytes:0C 16 20 1C 24 12 28 08 07 F7 FF 00 00 93 FC 3F - .byte $1C, $60, $07 ; PRG:$3C75 Bytes:1C 60 07 + RTS ; CPU:$FC64 PRG:3C64 60 + .byte $0C, $16, $20, $1C, $24, $12, $28, $08, $07, $F7, $FF, $00, $00, $93, $FC, $3F ; CPU:$FC65 PRG:3C65 0B + .byte $1C, $60, $07 ; CPU:$FC75 PRG:3C75 0B ;------------------------------------------------------------ ; Audio data with embedded sequence helper code @@ -9052,51 +9052,51 @@ AudioPathContinue_FC64: ;------------------------------------------------------------ AudioDataTables: - .byte $FB, $FE, $00, $00, $05, $FD, $3E, $1B, $4E, $07, $69, $FD, $3D, $00, $CA, $FD ; PRG:$3C78 Bytes:FB FE 00 00 05 FD 3E 1B 4E 07 69 FD 3D 00 CA FD - .byte $6E, $00, $AD, $FE, $27, $00, $CA, $FF, $15, $09, $1F, $42, $8C, $44, $4C, $84 ; PRG:$3C88 Bytes:6E 00 AD FE 27 00 CA FF 15 09 1F 42 8C 44 4C 84 - .byte $44, $27, $42, $8C, $44, $4C, $84, $44, $2B, $43, $6A, $84, $AA, $92, $52, $02 ; PRG:$3C98 Bytes:44 27 42 8C 44 4C 84 44 2B 43 6A 84 AA 92 52 02 - .byte $16, $4A, $02, $88, $02, $05, $00, $42, $84, $66, $4C, $84, $84, $60, $66, $44 ; PRG:$3CA8 Bytes:16 4A 02 88 02 05 00 42 84 66 4C 84 84 60 66 44 - .byte $4C, $88, $84, $AA, $64, $6A, $A4, $A4, $64, $6A, $44, $4C, $88, $C4, $62, $AA ; PRG:$3CB8 Bytes:4C 88 84 AA 64 6A A4 A4 64 6A 44 4C 88 C4 62 AA - .byte $A2, $88, $48, $02, $08, $62, $02, $A2, $02, $21, $5B, $5A, $5B, $9A, $5A, $60 ; PRG:$3CC8 Bytes:A2 88 48 02 08 62 02 A2 02 21 5B 5A 5B 9A 5A 60 - .byte $66, $44, $AE, $6A, $65, $64, $65, $A4, $5C, $64, $6A, $44, $AE, $6A, $63, $62 ; PRG:$3CD8 Bytes:66 44 AE 6A 65 64 65 A4 5C 64 6A 44 AE 6A 63 62 - .byte $A2, $A2, $AE, $6E, $02, $2E, $6A, $02, $AA, $02, $27, $80, $E0, $E0, $E0, $E0 ; PRG:$3CE8 Bytes:A2 A2 AE 6E 02 2E 6A 02 AA 02 27 80 E0 E0 E0 E0 - .byte $E0, $E0, $E0, $E0, $E0, $E0, $E0, $A0, $10, $10, $10, $10, $11, $42, $A6, $60 ; PRG:$3CF8 Bytes:E0 E0 E0 E0 E0 E0 E0 A0 10 10 10 10 11 42 A6 60 - .byte $AA, $AA, $6C, $AA, $A6, $5E, $60, $A6, $84, $6A, $88, $88, $AE, $52, $02, $10 ; PRG:$3D08 Bytes:AA AA 6C AA A6 5E 60 A6 84 6A 88 88 AE 52 02 10 - .byte $4E, $02, $88, $02, $45, $45, $C4, $00, $42, $A0, $5A, $A0, $A0, $66, $A2, $A0 ; PRG:$3D18 Bytes:4E 02 88 02 45 45 C4 00 42 A0 5A A0 A0 66 A2 A0 - .byte $5A, $5A, $9A, $AA, $62, $AA, $AA, $A6, $48, $02, $08, $48, $02, $AE, $02, $00 ; PRG:$3D28 Bytes:5A 5A 9A AA 62 AA AA A6 48 02 08 48 02 AE 02 00 - .byte $95, $0C, $8C, $02, $2E, $AE, $02, $22, $A2, $02, $42, $9A, $A0, $A6, $AA, $AC ; PRG:$3D38 Bytes:95 0C 8C 02 2E AE 02 22 A2 02 42 9A A0 A6 AA AC - .byte $AA, $A6, $A0, $A2, $AA, $84, $AA, $09, $53, $4F, $CC, $80, $E0, $E0, $E0, $E0 ; PRG:$3D48 Bytes:AA A6 A0 A2 AA 84 AA 09 53 4F CC 80 E0 E0 E0 E0 - .byte $E0, $A0, $11, $10, $10, $10, $10, $42, $10, $10, $10, $10, $42, $10, $10, $10 ; PRG:$3D58 Bytes:E0 A0 11 10 10 10 10 42 10 10 10 10 42 10 10 10 - .byte $11, $66, $0C, $04, $26, $0C, $04, $26, $0C, $04, $26, $0C, $04, $26, $0C, $04 ; PRG:$3D68 Bytes:11 66 0C 04 26 0C 04 26 0C 04 26 0C 04 26 0C 04 - .byte $6A, $10, $08, $2A, $10, $08, $2A, $10, $08, $2A, $10, $08, $2A, $10, $08, $6A ; PRG:$3D78 Bytes:6A 10 08 2A 10 08 2A 10 08 2A 10 08 2A 10 08 6A - .byte $0E, $04, $2A, $0E, $04, $2A, $0E, $04, $2A, $0E, $04, $2A, $0E, $04, $6E, $12 ; PRG:$3D88 Bytes:0E 04 2A 0E 04 2A 0E 04 2A 0E 04 2A 0E 04 6E 12 - .byte $08, $2E, $12, $08, $2E, $12, $12, $0E, $0E, $0C, $0C, $08, $08, $00, $5A, $60 ; PRG:$3D98 Bytes:08 2E 12 08 2E 12 12 0E 0E 0C 0C 08 08 00 5A 60 - .byte $66, $6A, $44, $6A, $66, $60, $5C, $64, $6A, $6E, $48, $6E, $6A, $64, $62, $6A ; PRG:$3DA8 Bytes:66 6A 44 6A 66 60 5C 64 6A 6E 48 6E 6A 64 62 6A - .byte $44, $48, $4E, $48, $44, $6A, $66, $6E, $48, $4E, $18, $18, $16, $16, $12, $12 ; PRG:$3DB8 Bytes:44 48 4E 48 44 6A 66 6E 48 4E 18 18 16 16 12 12 - .byte $0E, $0E, $60, $66, $88, $44, $A6, $60, $62, $64, $66, $6A, $A2, $6A, $8C, $4A ; PRG:$3DC8 Bytes:0E 0E 60 66 88 44 A6 60 62 64 66 6A A2 6A 8C 4A - .byte $89, $44, $6A, $8E, $4C, $88, $6E, $92, $50, $4E, $4C, $60, $62, $64, $66, $6A ; PRG:$3DD8 Bytes:89 44 6A 8E 4C 88 6E 92 50 4E 4C 60 62 64 66 6A - .byte $A7, $60, $66, $8C, $48, $84, $66, $A0, $62, $66, $6A, $68, $6A, $6E, $44, $48 ; PRG:$3DE8 Bytes:A7 60 66 8C 48 84 66 A0 62 66 6A 68 6A 6E 44 48 - .byte $D6, $42, $44, $44, $6E, $92, $4C, $44, $44, $6A, $8E, $4C, $48, $66, $68, $6A ; PRG:$3DF8 Bytes:D6 42 44 44 6E 92 4C 44 44 6A 8E 4C 48 66 68 6A - .byte $6C, $6E, $48, $85, $01, $44, $6E, $44, $6A, $6E, $44, $44, $6E, $44, $60, $62 ; PRG:$3E08 Bytes:6C 6E 48 85 01 44 6E 44 6A 6E 44 44 6E 44 60 62 - .byte $66, $6A, $68, $6A, $64, $66, $6A, $AE, $44, $49, $44, $6A, $6A, $44, $6A, $6A ; PRG:$3E18 Bytes:66 6A 68 6A 64 66 6A AE 44 49 44 6A 6A 44 6A 6A - .byte $44, $66, $66, $44, $66, $66, $6A, $64, $66, $6A, $6E, $44, $8C, $4A, $49, $00 ; PRG:$3E28 Bytes:44 66 66 44 66 66 6A 64 66 6A 6E 44 8C 4A 49 00 - .byte $9A, $66, $A0, $66, $9A, $66, $A0, $66, $5C, $48, $46, $44, $6A, $62, $9C, $6A ; PRG:$3E38 Bytes:9A 66 A0 66 9A 66 A0 66 5C 48 46 44 6A 62 9C 6A - .byte $A2, $6A, $A2, $44, $AA, $44, $A6, $48, $AE, $48, $9A, $66, $A0, $66, $9A, $66 ; PRG:$3E48 Bytes:A2 6A A2 44 AA 44 A6 48 AE 48 9A 66 A0 66 9A 66 - .byte $A0, $66, $9A, $66, $A0, $66, $9A, $66, $A0, $66, $9C, $6A, $A2, $6A, $9C, $6A ; PRG:$3E58 Bytes:A0 66 9A 66 A0 66 9A 66 A0 66 9C 6A A2 6A 9C 6A - .byte $A2, $6A, $66, $6E, $48, $66, $44, $4C, $62, $6A, $48, $62, $6A, $48, $66, $64 ; PRG:$3E68 Bytes:A2 6A 66 6E 48 66 44 4C 62 6A 48 62 6A 48 66 64 - .byte $66, $68, $6A, $6E, $44, $66, $62, $61, $62, $44, $6A, $62, $44, $6A, $60, $44 ; PRG:$3E78 Bytes:66 68 6A 6E 44 66 62 61 62 44 6A 62 44 6A 60 44 - .byte $66, $60, $44, $66, $5C, $6A, $64, $5C, $6A, $64, $66, $48, $6E, $66, $48, $6E ; PRG:$3E88 Bytes:66 60 44 66 5C 6A 64 5C 6A 64 66 48 6E 66 48 6E - .byte $62, $44, $6A, $62, $44, $6A, $60, $44, $66, $60, $44, $66, $5C, $6A, $64, $5C ; PRG:$3E98 Bytes:62 44 6A 62 44 6A 60 44 66 60 44 66 5C 6A 64 5C - .byte $6A, $64, $A2, $62, $27, $45, $67, $84, $AA, $60, $AE, $60, $84, $88, $62, $AA ; PRG:$3EA8 Bytes:6A 64 A2 62 27 45 67 84 AA 60 AE 60 84 88 62 AA - .byte $48, $84, $AE, $66, $84, $66, $88, $4D, $84, $44, $8C, $57, $8C, $4A, $48, $44 ; PRG:$3EB8 Bytes:48 84 AE 66 84 66 88 4D 84 44 8C 57 8C 4A 48 44 - .byte $8E, $6A, $8C, $6A, $8E, $8C, $4A, $88, $6E, $44, $48, $00, $5B, $A0, $66, $44 ; PRG:$3EC8 Bytes:8E 6A 8C 6A 8E 8C 4A 88 6E 44 48 00 5B A0 66 44 - .byte $6E, $6B, $84, $4C, $56, $54, $5D, $A2, $6A, $48, $6A, $67, $AE, $48, $8E, $5B ; PRG:$3ED8 Bytes:6E 6B 84 4C 56 54 5D A2 6A 48 6A 67 AE 48 8E 5B - .byte $A0, $66, $44, $6E, $6B, $84, $4C, $56, $4C, $5D, $A2, $6A, $48, $44, $67, $AE ; PRG:$3EE8 Bytes:A0 66 44 6E 6B 84 4C 56 4C 5D A2 6A 48 44 67 AE - .byte $48, $4C, $4E, $26, $2E, $08, $13, $00, $03, $57, $00, $00, $00, $D4, $00, $C8 ; PRG:$3EF8 Bytes:48 4C 4E 26 2E 08 13 00 03 57 00 00 00 D4 00 C8 - .byte $00, $BD, $00, $B2, $00, $A8, $00, $9F, $00, $96, $00, $8D, $00, $85, $00, $7E ; PRG:$3F08 Bytes:00 BD 00 B2 00 A8 00 9F 00 96 00 8D 00 85 00 7E - .byte $00, $70, $01, $AB, $01, $7C, $01, $67, $01, $52, $01, $3F, $01, $2D, $01, $1C ; PRG:$3F18 Bytes:00 70 01 AB 01 7C 01 67 01 52 01 3F 01 2D 01 1C - .byte $01, $0C, $00, $FD, $00, $EE, $00, $E1, $01, $FC, $01, $C4, $04, $08, $10, $20 ; PRG:$3F28 Bytes:01 0C 00 FD 00 EE 00 E1 01 FC 01 C4 04 08 10 20 - .byte $40, $18, $30, $05, $0A, $14, $28, $50, $1E ; PRG:$3F38 Bytes:40 18 30 05 0A 14 28 50 1E + .byte $FB, $FE, $00, $00, $05, $FD, $3E, $1B, $4E, $07, $69, $FD, $3D, $00, $CA, $FD ; CPU:$FC78 PRG:3C78 0B + .byte $6E, $00, $AD, $FE, $27, $00, $CA, $FF, $15, $09, $1F, $42, $8C, $44, $4C, $84 ; CPU:$FC88 PRG:3C88 0B + .byte $44, $27, $42, $8C, $44, $4C, $84, $44, $2B, $43, $6A, $84, $AA, $92, $52, $02 ; CPU:$FC98 PRG:3C98 0B + .byte $16, $4A, $02, $88, $02, $05, $00, $42, $84, $66, $4C, $84, $84, $60, $66, $44 ; CPU:$FCA8 PRG:3CA8 0B + .byte $4C, $88, $84, $AA, $64, $6A, $A4, $A4, $64, $6A, $44, $4C, $88, $C4, $62, $AA ; CPU:$FCB8 PRG:3CB8 0B + .byte $A2, $88, $48, $02, $08, $62, $02, $A2, $02, $21, $5B, $5A, $5B, $9A, $5A, $60 ; CPU:$FCC8 PRG:3CC8 0B + .byte $66, $44, $AE, $6A, $65, $64, $65, $A4, $5C, $64, $6A, $44, $AE, $6A, $63, $62 ; CPU:$FCD8 PRG:3CD8 0B + .byte $A2, $A2, $AE, $6E, $02, $2E, $6A, $02, $AA, $02, $27, $80, $E0, $E0, $E0, $E0 ; CPU:$FCE8 PRG:3CE8 0B + .byte $E0, $E0, $E0, $E0, $E0, $E0, $E0, $A0, $10, $10, $10, $10, $11, $42, $A6, $60 ; CPU:$FCF8 PRG:3CF8 0B + .byte $AA, $AA, $6C, $AA, $A6, $5E, $60, $A6, $84, $6A, $88, $88, $AE, $52, $02, $10 ; CPU:$FD08 PRG:3D08 0B + .byte $4E, $02, $88, $02, $45, $45, $C4, $00, $42, $A0, $5A, $A0, $A0, $66, $A2, $A0 ; CPU:$FD18 PRG:3D18 0B + .byte $5A, $5A, $9A, $AA, $62, $AA, $AA, $A6, $48, $02, $08, $48, $02, $AE, $02, $00 ; CPU:$FD28 PRG:3D28 0B + .byte $95, $0C, $8C, $02, $2E, $AE, $02, $22, $A2, $02, $42, $9A, $A0, $A6, $AA, $AC ; CPU:$FD38 PRG:3D38 0B + .byte $AA, $A6, $A0, $A2, $AA, $84, $AA, $09, $53, $4F, $CC, $80, $E0, $E0, $E0, $E0 ; CPU:$FD48 PRG:3D48 0B + .byte $E0, $A0, $11, $10, $10, $10, $10, $42, $10, $10, $10, $10, $42, $10, $10, $10 ; CPU:$FD58 PRG:3D58 0B + .byte $11, $66, $0C, $04, $26, $0C, $04, $26, $0C, $04, $26, $0C, $04, $26, $0C, $04 ; CPU:$FD68 PRG:3D68 0B + .byte $6A, $10, $08, $2A, $10, $08, $2A, $10, $08, $2A, $10, $08, $2A, $10, $08, $6A ; CPU:$FD78 PRG:3D78 0B + .byte $0E, $04, $2A, $0E, $04, $2A, $0E, $04, $2A, $0E, $04, $2A, $0E, $04, $6E, $12 ; CPU:$FD88 PRG:3D88 0B + .byte $08, $2E, $12, $08, $2E, $12, $12, $0E, $0E, $0C, $0C, $08, $08, $00, $5A, $60 ; CPU:$FD98 PRG:3D98 0B + .byte $66, $6A, $44, $6A, $66, $60, $5C, $64, $6A, $6E, $48, $6E, $6A, $64, $62, $6A ; CPU:$FDA8 PRG:3DA8 0B + .byte $44, $48, $4E, $48, $44, $6A, $66, $6E, $48, $4E, $18, $18, $16, $16, $12, $12 ; CPU:$FDB8 PRG:3DB8 0B + .byte $0E, $0E, $60, $66, $88, $44, $A6, $60, $62, $64, $66, $6A, $A2, $6A, $8C, $4A ; CPU:$FDC8 PRG:3DC8 0B + .byte $89, $44, $6A, $8E, $4C, $88, $6E, $92, $50, $4E, $4C, $60, $62, $64, $66, $6A ; CPU:$FDD8 PRG:3DD8 0B + .byte $A7, $60, $66, $8C, $48, $84, $66, $A0, $62, $66, $6A, $68, $6A, $6E, $44, $48 ; CPU:$FDE8 PRG:3DE8 0B + .byte $D6, $42, $44, $44, $6E, $92, $4C, $44, $44, $6A, $8E, $4C, $48, $66, $68, $6A ; CPU:$FDF8 PRG:3DF8 0B + .byte $6C, $6E, $48, $85, $01, $44, $6E, $44, $6A, $6E, $44, $44, $6E, $44, $60, $62 ; CPU:$FE08 PRG:3E08 0B + .byte $66, $6A, $68, $6A, $64, $66, $6A, $AE, $44, $49, $44, $6A, $6A, $44, $6A, $6A ; CPU:$FE18 PRG:3E18 0B + .byte $44, $66, $66, $44, $66, $66, $6A, $64, $66, $6A, $6E, $44, $8C, $4A, $49, $00 ; CPU:$FE28 PRG:3E28 0B + .byte $9A, $66, $A0, $66, $9A, $66, $A0, $66, $5C, $48, $46, $44, $6A, $62, $9C, $6A ; CPU:$FE38 PRG:3E38 0B + .byte $A2, $6A, $A2, $44, $AA, $44, $A6, $48, $AE, $48, $9A, $66, $A0, $66, $9A, $66 ; CPU:$FE48 PRG:3E48 0B + .byte $A0, $66, $9A, $66, $A0, $66, $9A, $66, $A0, $66, $9C, $6A, $A2, $6A, $9C, $6A ; CPU:$FE58 PRG:3E58 0B + .byte $A2, $6A, $66, $6E, $48, $66, $44, $4C, $62, $6A, $48, $62, $6A, $48, $66, $64 ; CPU:$FE68 PRG:3E68 0B + .byte $66, $68, $6A, $6E, $44, $66, $62, $61, $62, $44, $6A, $62, $44, $6A, $60, $44 ; CPU:$FE78 PRG:3E78 0B + .byte $66, $60, $44, $66, $5C, $6A, $64, $5C, $6A, $64, $66, $48, $6E, $66, $48, $6E ; CPU:$FE88 PRG:3E88 0B + .byte $62, $44, $6A, $62, $44, $6A, $60, $44, $66, $60, $44, $66, $5C, $6A, $64, $5C ; CPU:$FE98 PRG:3E98 0B + .byte $6A, $64, $A2, $62, $27, $45, $67, $84, $AA, $60, $AE, $60, $84, $88, $62, $AA ; CPU:$FEA8 PRG:3EA8 0B + .byte $48, $84, $AE, $66, $84, $66, $88, $4D, $84, $44, $8C, $57, $8C, $4A, $48, $44 ; CPU:$FEB8 PRG:3EB8 0B + .byte $8E, $6A, $8C, $6A, $8E, $8C, $4A, $88, $6E, $44, $48, $00, $5B, $A0, $66, $44 ; CPU:$FEC8 PRG:3EC8 0B + .byte $6E, $6B, $84, $4C, $56, $54, $5D, $A2, $6A, $48, $6A, $67, $AE, $48, $8E, $5B ; CPU:$FED8 PRG:3ED8 0B + .byte $A0, $66, $44, $6E, $6B, $84, $4C, $56, $4C, $5D, $A2, $6A, $48, $44, $67, $AE ; CPU:$FEE8 PRG:3EE8 0B + .byte $48, $4C, $4E, $26, $2E, $08, $13, $00, $03, $57, $00, $00, $00, $D4, $00, $C8 ; CPU:$FEF8 PRG:3EF8 0B + .byte $00, $BD, $00, $B2, $00, $A8, $00, $9F, $00, $96, $00, $8D, $00, $85, $00, $7E ; CPU:$FF08 PRG:3F08 0B + .byte $00, $70, $01, $AB, $01, $7C, $01, $67, $01, $52, $01, $3F, $01, $2D, $01, $1C ; CPU:$FF18 PRG:3F18 0B + .byte $01, $0C, $00, $FD, $00, $EE, $00, $E1, $01, $FC, $01, $C4, $04, $08, $10, $20 ; CPU:$FF28 PRG:3F28 0B + .byte $40, $18, $30, $05, $0A, $14, $28, $50, $1E ; CPU:$FF38 PRG:3F38 0B ;------------------------------------------------------------ ; ProcessAudioStateRoutine_FF41 ; @@ -9113,29 +9113,29 @@ AudioDataTables: ; Register and flag effects are defined by the decoded instructions. ;------------------------------------------------------------ ProcessAudioStateRoutine_FF41: - TAX ; PRG:$3F41 Bytes:AA - ROR A ; PRG:$3F42 Bytes:6A - TXA ; PRG:$3F43 Bytes:8A - ROL A ; PRG:$3F44 Bytes:2A - ROL A ; PRG:$3F45 Bytes:2A - ROL A ; PRG:$3F46 Bytes:2A - AND #$07 ; PRG:$3F47 Bytes:29 07 - CLC ; PRG:$3F49 Bytes:18 - ADC $F5 ; PRG:$3F4A Bytes:65 F5 - TAY ; PRG:$3F4C Bytes:A8 - LDA $FF34,Y ; PRG:$3F4D Bytes:B9 34 FF - RTS ; PRG:$3F50 Bytes:60 - .byte $10, $15, $16, $16, $16, $15, $15, $17, $17, $17, $16, $16, $18, $18, $18, $16 ; PRG:$3F51 Bytes:10 15 16 16 16 15 15 17 17 17 16 16 18 18 18 16 - .byte $16, $1A, $1A, $1A, $16, $16, $1C, $1C, $1C, $16, $16, $1E, $1E, $1E, $16, $16 ; PRG:$3F61 Bytes:16 1A 1A 1A 16 16 1C 1C 1C 16 16 1E 1E 1E 16 16 - .byte $0A, $0A, $0A, $0A, $08, $08, $08, $08, $08, $08, $08, $08, $09, $09, $09, $09 ; PRG:$3F71 Bytes:0A 0A 0A 0A 08 08 08 08 08 08 08 08 09 09 09 09 - .byte $09, $09, $07, $07, $07, $07, $07, $07, $07, $07, $08, $08, $08, $08, $08, $08 ; PRG:$3F81 Bytes:09 09 07 07 07 07 07 07 07 07 08 08 08 08 08 08 - .byte $10, $11, $1C, $1A, $18, $16, $14, $12, $11, $50, $51, $51, $51, $51, $51, $51 ; PRG:$3F91 Bytes:10 11 1C 1A 18 16 14 12 11 50 51 51 51 51 51 51 - .byte $51, $51, $52, $52, $52, $52, $52, $52, $53, $53, $53, $53, $53, $54, $54, $54 ; PRG:$3FA1 Bytes:51 51 52 52 52 52 52 52 53 53 53 53 53 54 54 54 - .byte $54, $55, $55, $55, $56, $56, $56, $56, $57, $01, $01, $01, $BE, $01, $01, $01 ; PRG:$3FB1 Bytes:54 55 55 55 56 56 56 56 57 01 01 01 BE 01 01 01 - .byte $8E, $00, $FE, $00, $00, $FE, $00, $00, $FE, $6B, $6B, $AA, $6F, $6F, $AE, $03 ; PRG:$3FC1 Bytes:8E 00 FE 00 00 FE 00 00 FE 6B 6B AA 6F 6F AE 03 - .byte $05, $00, $00, $95, $5D, $49, $9C, $63, $4F, $A2, $03, $00, $9D, $27, $A2, $84 ; PRG:$3FD1 Bytes:05 00 00 95 5D 49 9C 63 4F A2 03 00 9D 27 A2 84 - .byte $A2, $84, $A6, $88, $A6, $88, $03, $0D, $01, $01, $A0, $60, $00, $20, $A0, $60 ; PRG:$3FE1 Bytes:A2 84 A6 88 A6 88 03 0D 01 01 A0 60 00 20 A0 60 - .byte $00, $20, $20, $20, $20, $21, $00, $4F, $0F ; PRG:$3FF1 Bytes:00 20 20 20 20 21 00 4F 0F + TAX ; CPU:$FF41 PRG:3F41 AA + ROR A ; CPU:$FF42 PRG:3F42 6A + TXA ; CPU:$FF43 PRG:3F43 8A + ROL A ; CPU:$FF44 PRG:3F44 2A + ROL A ; CPU:$FF45 PRG:3F45 2A + ROL A ; CPU:$FF46 PRG:3F46 2A + AND #$07 ; CPU:$FF47 PRG:3F47 29 07 + CLC ; CPU:$FF49 PRG:3F49 18 + ADC $F5 ; CPU:$FF4A PRG:3F4A 65 F5 + TAY ; CPU:$FF4C PRG:3F4C A8 + LDA $FF34,Y ; CPU:$FF4D PRG:3F4D B9 34 FF + RTS ; CPU:$FF50 PRG:3F50 60 + .byte $10, $15, $16, $16, $16, $15, $15, $17, $17, $17, $16, $16, $18, $18, $18, $16 ; CPU:$FF51 PRG:3F51 0B + .byte $16, $1A, $1A, $1A, $16, $16, $1C, $1C, $1C, $16, $16, $1E, $1E, $1E, $16, $16 ; CPU:$FF61 PRG:3F61 0B + .byte $0A, $0A, $0A, $0A, $08, $08, $08, $08, $08, $08, $08, $08, $09, $09, $09, $09 ; CPU:$FF71 PRG:3F71 0B + .byte $09, $09, $07, $07, $07, $07, $07, $07, $07, $07, $08, $08, $08, $08, $08, $08 ; CPU:$FF81 PRG:3F81 0B + .byte $10, $11, $1C, $1A, $18, $16, $14, $12, $11, $50, $51, $51, $51, $51, $51, $51 ; CPU:$FF91 PRG:3F91 0B + .byte $51, $51, $52, $52, $52, $52, $52, $52, $53, $53, $53, $53, $53, $54, $54, $54 ; CPU:$FFA1 PRG:3FA1 0B + .byte $54, $55, $55, $55, $56, $56, $56, $56, $57, $01, $01, $01, $BE, $01, $01, $01 ; CPU:$FFB1 PRG:3FB1 0B + .byte $8E, $00, $FE, $00, $00, $FE, $00, $00, $FE, $6B, $6B, $AA, $6F, $6F, $AE, $03 ; CPU:$FFC1 PRG:3FC1 0B + .byte $05, $00, $00, $95, $5D, $49, $9C, $63, $4F, $A2, $03, $00, $9D, $27, $A2, $84 ; CPU:$FFD1 PRG:3FD1 0B + .byte $A2, $84, $A6, $88, $A6, $88, $03, $0D, $01, $01, $A0, $60, $00, $20, $A0, $60 ; CPU:$FFE1 PRG:3FE1 0B + .byte $00, $20, $20, $20, $20, $21, $00, $4F, $0F ; CPU:$FFF1 PRG:3FF1 0B ;------------------------------------------------------------ ; VectorTable @@ -9145,6 +9145,7 @@ ProcessAudioStateRoutine_FF41: ; Pass 1 preserves this range exactly with .incbin. ;------------------------------------------------------------ VectorTable: - .word NMIHandler ; PRG:$3FFA Bytes:F1 C1 - .word ResetEntry ; PRG:$3FFC Bytes:96 C1 - .word IRQHandler ; PRG:$3FFE Bytes:96 C1 + .word NMIHandler ; CPU:$FFFA PRG:3FFA 0B + .word ResetEntry ; CPU:$FFFC PRG:3FFC 0B + .word IRQHandler ; CPU:$FFFE PRG:3FFE 0B + diff --git a/Defender 2 (U)/copilot/prg.bin b/Defender 2 (U)/copilot/prg.bin new file mode 100644 index 0000000..1659d28 Binary files /dev/null and b/Defender 2 (U)/copilot/prg.bin differ diff --git a/Defender 2 (U)/copilot/prg.s b/Defender 2 (U)/copilot/prg.s index 8f4ae40..e9752b4 100644 --- a/Defender 2 (U)/copilot/prg.s +++ b/Defender 2 (U)/copilot/prg.s @@ -4,16 +4,16 @@ .segment "PRG" - .byte $61,$C2,$5D,$C2,$55,$C3,$77,$C1,$92,$C0 ; PRG $0000 | CPU $C000 + .byte $61,$C2,$5D,$C2,$55,$C3,$77,$C1,$92,$C0 ; PRG $0000 | CPU $C000 ; CPU:$C000 PRG:0000 61 C2 5D C2 55 C3 77 C1 92 C0 GameplayLookupTable_C00A: - .byte $20,$AE,$06,$00,$20,$A3,$06,$00,$20,$B8,$06,$00,$AE,$00,$03,$BD ; PRG $000A | CPU $C00A - .byte $02,$03,$F0,$37,$29,$F0,$4A,$4A,$4A,$A8,$B9,$FE,$BF,$85,$02,$C8 ; PRG $001A | CPU $C01A - .byte $B9,$FE,$BF,$85,$03,$BD,$02,$03,$29,$0F,$85,$01,$A9,$00,$9D,$02 ; PRG $002A | CPU $C02A - .byte $03,$A9,$C0,$48,$A9,$15,$48,$E8,$E8,$8A,$C9,$2E,$90,$02,$A9,$00 ; PRG $003A | CPU $C03A - .byte $8D,$00,$03,$BD,$01,$03,$85,$00,$6C,$02,$00,$60,$AE,$01,$03,$BC ; PRG $004A | CPU $C04A - .byte $02,$03,$D0,$14,$9D,$03,$03,$A5,$01,$9D,$02,$03,$E8,$E8,$8A,$C9 ; PRG $005A | CPU $C05A - .byte $2E,$90,$02,$A9,$00,$8D,$01,$03,$60 ; PRG $006A | CPU $C06A + .byte $20,$AE,$06,$00,$20,$A3,$06,$00,$20,$B8,$06,$00,$AE,$00,$03,$BD ; PRG $000A | CPU $C00A ; CPU:$C00A PRG:000A 20 AE 06 00 20 A3 06 00 20 B8 06 00 AE 00 03 BD + .byte $02,$03,$F0,$37,$29,$F0,$4A,$4A,$4A,$A8,$B9,$FE,$BF,$85,$02,$C8 ; PRG $001A | CPU $C01A ; CPU:$C01A PRG:001A 02 03 F0 37 29 F0 4A 4A 4A A8 B9 FE BF 85 02 C8 + .byte $B9,$FE,$BF,$85,$03,$BD,$02,$03,$29,$0F,$85,$01,$A9,$00,$9D,$02 ; PRG $002A | CPU $C02A ; CPU:$C02A PRG:002A B9 FE BF 85 03 BD 02 03 29 0F 85 01 A9 00 9D 02 + .byte $03,$A9,$C0,$48,$A9,$15,$48,$E8,$E8,$8A,$C9,$2E,$90,$02,$A9,$00 ; PRG $003A | CPU $C03A ; CPU:$C03A PRG:003A 03 A9 C0 48 A9 15 48 E8 E8 8A C9 2E 90 02 A9 00 + .byte $8D,$00,$03,$BD,$01,$03,$85,$00,$6C,$02,$00,$60,$AE,$01,$03,$BC ; PRG $004A | CPU $C04A ; CPU:$C04A PRG:004A 8D 00 03 BD 01 03 85 00 6C 02 00 60 AE 01 03 BC + .byte $02,$03,$D0,$14,$9D,$03,$03,$A5,$01,$9D,$02,$03,$E8,$E8,$8A,$C9 ; PRG $005A | CPU $C05A ; CPU:$C05A PRG:005A 02 03 D0 14 9D 03 03 A5 01 9D 02 03 E8 E8 8A C9 + .byte $2E,$90,$02,$A9,$00,$8D,$01,$03,$60 ; PRG $006A | CPU $C06A ; CPU:$C06A PRG:006A 2E 90 02 A9 00 8D 01 03 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay C073. ; Local behavior: Executes the decoded update side scrolling gameplay c073 sequence at this entry point. @@ -22,15 +22,15 @@ GameplayLookupTable_C00A: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_C073: - lda #$31 ; PRG $0073 | CPU $C073 | A9 31 - sta ScratchValue0 ; PRG $0075 | CPU $C075 | 85 00 - lda #$03 ; PRG $0077 | CPU $C077 | A9 03 - sta ScratchValue1 ; PRG $0079 | CPU $C079 | 85 01 - jsr FinishHudPlayfieldUploadAndResetScroll ; PRG $007B | CPU $C07B | 20 20 C1 - lda #$00 ; PRG $007E | CPU $C07E | A9 00 - sta Ram_0330 ; PRG $0080 | CPU $C080 | 8D 30 03 - sta Ram_0331 ; PRG $0083 | CPU $C083 | 8D 31 03 - rts ; PRG $0086 | CPU $C086 | 60 + lda #$31 ; CPU:$C073 PRG:0073 A9 31 + sta ScratchValue0 ; CPU:$C075 PRG:0075 85 00 + lda #$03 ; CPU:$C077 PRG:0077 A9 03 + sta ScratchValue1 ; CPU:$C079 PRG:0079 85 01 + jsr FinishHudPlayfieldUploadAndResetScroll ; CPU:$C07B PRG:007B 20 20 C1 + lda #$00 ; CPU:$C07E PRG:007E A9 00 + sta Ram_0330 ; CPU:$C080 PRG:0080 8D 30 03 + sta Ram_0331 ; CPU:$C083 PRG:0083 8D 31 03 + rts ; CPU:$C086 PRG:0086 60 ; ----------------------------------------------------------------------------- ; Global purpose: Transfer Ship Target Oam Buffer. ; Local behavior: Executes the decoded transfer ship target oam buffer sequence at this entry point. @@ -39,11 +39,11 @@ UpdateSideScrollingGameplay_C073: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- TransferShipTargetOamBuffer: - lda #$00 ; PRG $0087 | CPU $C087 | A9 00 - sta OAMADDR ; PRG $0089 | CPU $C089 | 8D 03 20 - lda #$02 ; PRG $008C | CPU $C08C | A9 02 - sta OAMDMA ; PRG $008E | CPU $C08E | 8D 14 40 - rts ; PRG $0091 | CPU $C091 | 60 + lda #$00 ; CPU:$C087 PRG:0087 A9 00 + sta OAMADDR ; CPU:$C089 PRG:0089 8D 03 20 + lda #$02 ; CPU:$C08C PRG:008C A9 02 + sta OAMDMA ; CPU:$C08E PRG:008E 8D 14 40 + rts ; CPU:$C091 PRG:0091 60 ; ----------------------------------------------------------------------------- ; Global purpose: Configure Hud And Playfield Ppu C092. ; Local behavior: Executes the decoded configure hud and playfield ppu c092 sequence at this entry point. @@ -52,13 +52,13 @@ TransferShipTargetOamBuffer: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ConfigureHudAndPlayfieldPpu_C092: - lda PPUSTATUS ; PRG $0092 | CPU $C092 | AD 02 20 - lda PpuControlShadow ; PRG $0095 | CPU $C095 | A5 10 - and #$FB ; PRG $0097 | CPU $C097 | 29 FB - sta PPUCTRL ; PRG $0099 | CPU $C099 | 8D 00 20 - sta PpuControlShadow ; PRG $009C | CPU $C09C | 85 10 - lda #$1C ; PRG $009E | CPU $C09E | A9 1C - clc ; PRG $00A0 | CPU $C0A0 | 18 + lda PPUSTATUS ; CPU:$C092 PRG:0092 AD 02 20 + lda PpuControlShadow ; CPU:$C095 PRG:0095 A5 10 + and #$FB ; CPU:$C097 PRG:0097 29 FB + sta PPUCTRL ; CPU:$C099 PRG:0099 8D 00 20 + sta PpuControlShadow ; CPU:$C09C PRG:009C 85 10 + lda #$1C ; CPU:$C09E PRG:009E A9 1C + clc ; CPU:$C0A0 PRG:00A0 18 ; ----------------------------------------------------------------------------- ; Global purpose: Set Ppu Address C0 A1. ; Local behavior: Executes the decoded set ppu address c0 a1 sequence at this entry point. @@ -67,16 +67,16 @@ ConfigureHudAndPlayfieldPpu_C092: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- SetPpuAddress_C0A1: - adc #$04 ; PRG $00A1 | CPU $C0A1 | 69 04 - dec ScratchValue1 ; PRG $00A3 | CPU $C0A3 | C6 01 - bne SetPpuAddress_C0A1 ; PRG $00A5 | CPU $C0A5 | D0 FA - sta ScratchValue2 ; PRG $00A7 | CPU $C0A7 | 85 02 - sta PPUADDR ; PRG $00A9 | CPU $C0A9 | 8D 06 20 - lda #$00 ; PRG $00AC | CPU $C0AC | A9 00 - sta PPUADDR ; PRG $00AE | CPU $C0AE | 8D 06 20 - ldx #$04 ; PRG $00B1 | CPU $C0B1 | A2 04 - ldy #$00 ; PRG $00B3 | CPU $C0B3 | A0 00 - lda ScratchValue0 ; PRG $00B5 | CPU $C0B5 | A5 00 + adc #$04 ; CPU:$C0A1 PRG:00A1 69 04 + dec ScratchValue1 ; CPU:$C0A3 PRG:00A3 C6 01 + bne SetPpuAddress_C0A1 ; CPU:$C0A5 PRG:00A5 D0 FA + sta ScratchValue2 ; CPU:$C0A7 PRG:00A7 85 02 + sta PPUADDR ; CPU:$C0A9 PRG:00A9 8D 06 20 + lda #$00 ; CPU:$C0AC PRG:00AC A9 00 + sta PPUADDR ; CPU:$C0AE PRG:00AE 8D 06 20 + ldx #$04 ; CPU:$C0B1 PRG:00B1 A2 04 + ldy #$00 ; CPU:$C0B3 PRG:00B3 A0 00 + lda ScratchValue0 ; CPU:$C0B5 PRG:00B5 A5 00 ; ----------------------------------------------------------------------------- ; Global purpose: Fill Hud Or Playfield Tiles. ; Local behavior: Executes the decoded fill hud or playfield tiles sequence at this entry point. @@ -85,18 +85,18 @@ SetPpuAddress_C0A1: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- FillHudOrPlayfieldTiles: - sta PPUDATA ; PRG $00B7 | CPU $C0B7 | 8D 07 20 - dey ; PRG $00BA | CPU $C0BA | 88 - bne FillHudOrPlayfieldTiles ; PRG $00BB | CPU $C0BB | D0 FA - dex ; PRG $00BD | CPU $C0BD | CA - bne FillHudOrPlayfieldTiles ; PRG $00BE | CPU $C0BE | D0 F7 - lda ScratchValue2 ; PRG $00C0 | CPU $C0C0 | A5 02 - adc #$03 ; PRG $00C2 | CPU $C0C2 | 69 03 - sta PPUADDR ; PRG $00C4 | CPU $C0C4 | 8D 06 20 - lda #$C0 ; PRG $00C7 | CPU $C0C7 | A9 C0 - sta PPUADDR ; PRG $00C9 | CPU $C0C9 | 8D 06 20 - ldy #$40 ; PRG $00CC | CPU $C0CC | A0 40 - lda #$00 ; PRG $00CE | CPU $C0CE | A9 00 + sta PPUDATA ; CPU:$C0B7 PRG:00B7 8D 07 20 + dey ; CPU:$C0BA PRG:00BA 88 + bne FillHudOrPlayfieldTiles ; CPU:$C0BB PRG:00BB D0 FA + dex ; CPU:$C0BD PRG:00BD CA + bne FillHudOrPlayfieldTiles ; CPU:$C0BE PRG:00BE D0 F7 + lda ScratchValue2 ; CPU:$C0C0 PRG:00C0 A5 02 + adc #$03 ; CPU:$C0C2 PRG:00C2 69 03 + sta PPUADDR ; CPU:$C0C4 PRG:00C4 8D 06 20 + lda #$C0 ; CPU:$C0C7 PRG:00C7 A9 C0 + sta PPUADDR ; CPU:$C0C9 PRG:00C9 8D 06 20 + ldy #$40 ; CPU:$C0CC PRG:00CC A0 40 + lda #$00 ; CPU:$C0CE PRG:00CE A9 00 ; ----------------------------------------------------------------------------- ; Global purpose: Write Hud Or Playfield Tile Run. ; Local behavior: Executes the decoded write hud or playfield tile run sequence at this entry point. @@ -105,10 +105,10 @@ FillHudOrPlayfieldTiles: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- WriteHudOrPlayfieldTileRun: - sta PPUDATA ; PRG $00D0 | CPU $C0D0 | 8D 07 20 - dey ; PRG $00D3 | CPU $C0D3 | 88 - bne WriteHudOrPlayfieldTileRun ; PRG $00D4 | CPU $C0D4 | D0 FA - rts ; PRG $00D6 | CPU $C0D6 | 60 + sta PPUDATA ; CPU:$C0D0 PRG:00D0 8D 07 20 + dey ; CPU:$C0D3 PRG:00D3 88 + bne WriteHudOrPlayfieldTileRun ; CPU:$C0D4 PRG:00D4 D0 FA + rts ; CPU:$C0D6 PRG:00D6 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay C0 D7. ; Local behavior: Executes the decoded update side scrolling gameplay c0 d7 sequence at this entry point. @@ -117,9 +117,9 @@ WriteHudOrPlayfieldTileRun: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_C0D7: - sta ScratchValue0 ; PRG $00D7 | CPU $C0D7 | 85 00 - stx ScratchValue1 ; PRG $00D9 | CPU $C0D9 | 86 01 - jmp FinishHudPlayfieldUploadAndResetScroll ; PRG $00DB | CPU $C0DB | 4C 20 C1 + sta ScratchValue0 ; CPU:$C0D7 PRG:00D7 85 00 + stx ScratchValue1 ; CPU:$C0D9 PRG:00D9 86 01 + jmp FinishHudPlayfieldUploadAndResetScroll ; CPU:$C0DB PRG:00DB 4C 20 C1 ; ----------------------------------------------------------------------------- ; Global purpose: Set Ppu Address C0 DE. ; Local behavior: Executes the decoded set ppu address c0 de sequence at this entry point. @@ -128,18 +128,18 @@ UpdateSideScrollingGameplay_C0D7: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- SetPpuAddress_C0DE: - sta PPUADDR ; PRG $00DE | CPU $C0DE | 8D 06 20 - iny ; PRG $00E1 | CPU $C0E1 | C8 - lda (ScratchValue0),y ; PRG $00E2 | CPU $C0E2 | B1 00 - sta PPUADDR ; PRG $00E4 | CPU $C0E4 | 8D 06 20 - iny ; PRG $00E7 | CPU $C0E7 | C8 - lda (ScratchValue0),y ; PRG $00E8 | CPU $C0E8 | B1 00 - asl a ; PRG $00EA | CPU $C0EA | 0A - pha ; PRG $00EB | CPU $C0EB | 48 - lda PpuControlShadow ; PRG $00EC | CPU $C0EC | A5 10 - ora #$04 ; PRG $00EE | CPU $C0EE | 09 04 - bcs ConfigureHudAndPlayfieldPpu_C0F4 ; PRG $00F0 | CPU $C0F0 | B0 02 - and #$FB ; PRG $00F2 | CPU $C0F2 | 29 FB + sta PPUADDR ; CPU:$C0DE PRG:00DE 8D 06 20 + iny ; CPU:$C0E1 PRG:00E1 C8 + lda (ScratchValue0),y ; CPU:$C0E2 PRG:00E2 B1 00 + sta PPUADDR ; CPU:$C0E4 PRG:00E4 8D 06 20 + iny ; CPU:$C0E7 PRG:00E7 C8 + lda (ScratchValue0),y ; CPU:$C0E8 PRG:00E8 B1 00 + asl a ; CPU:$C0EA PRG:00EA 0A + pha ; CPU:$C0EB PRG:00EB 48 + lda PpuControlShadow ; CPU:$C0EC PRG:00EC A5 10 + ora #$04 ; CPU:$C0EE PRG:00EE 09 04 + bcs ConfigureHudAndPlayfieldPpu_C0F4 ; CPU:$C0F0 PRG:00F0 B0 02 + and #$FB ; CPU:$C0F2 PRG:00F2 29 FB ; ----------------------------------------------------------------------------- ; Global purpose: Configure Hud And Playfield Ppu C0 F4. ; Local behavior: Executes the decoded configure hud and playfield ppu c0 f4 sequence at this entry point. @@ -148,12 +148,12 @@ SetPpuAddress_C0DE: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ConfigureHudAndPlayfieldPpu_C0F4: - sta PPUCTRL ; PRG $00F4 | CPU $C0F4 | 8D 00 20 - sta PpuControlShadow ; PRG $00F7 | CPU $C0F7 | 85 10 - pla ; PRG $00F9 | CPU $C0F9 | 68 - bmi TransformFlightState_C109 ; PRG $00FA | CPU $C0FA | 30 0D - lsr a ; PRG $00FC | CPU $C0FC | 4A - tax ; PRG $00FD | CPU $C0FD | AA + sta PPUCTRL ; CPU:$C0F4 PRG:00F4 8D 00 20 + sta PpuControlShadow ; CPU:$C0F7 PRG:00F7 85 10 + pla ; CPU:$C0F9 PRG:00F9 68 + bmi TransformFlightState_C109 ; CPU:$C0FA PRG:00FA 30 0D + lsr a ; CPU:$C0FC PRG:00FC 4A + tax ; CPU:$C0FD PRG:00FD AA ; ----------------------------------------------------------------------------- ; Global purpose: Write Hud Or Playfield Data C0 FE. ; Local behavior: Executes the decoded write hud or playfield data c0 fe sequence at this entry point. @@ -162,12 +162,12 @@ ConfigureHudAndPlayfieldPpu_C0F4: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- WriteHudOrPlayfieldData_C0FE: - iny ; PRG $00FE | CPU $C0FE | C8 - lda (ScratchValue0),y ; PRG $00FF | CPU $C0FF | B1 00 - sta PPUDATA ; PRG $0101 | CPU $C101 | 8D 07 20 - dex ; PRG $0104 | CPU $C104 | CA - bne WriteHudOrPlayfieldData_C0FE ; PRG $0105 | CPU $C105 | D0 F7 - beq UpdateSideScrollingGameplay_C116 ; PRG $0107 | CPU $C107 | F0 0D + iny ; CPU:$C0FE PRG:00FE C8 + lda (ScratchValue0),y ; CPU:$C0FF PRG:00FF B1 00 + sta PPUDATA ; CPU:$C101 PRG:0101 8D 07 20 + dex ; CPU:$C104 PRG:0104 CA + bne WriteHudOrPlayfieldData_C0FE ; CPU:$C105 PRG:0105 D0 F7 + beq UpdateSideScrollingGameplay_C116 ; CPU:$C107 PRG:0107 F0 0D ; ----------------------------------------------------------------------------- ; Global purpose: Transform Flight State C109. ; Local behavior: Executes the decoded transform flight state c109 sequence at this entry point. @@ -176,10 +176,10 @@ WriteHudOrPlayfieldData_C0FE: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- TransformFlightState_C109: - and #$7F ; PRG $0109 | CPU $C109 | 29 7F - lsr a ; PRG $010B | CPU $C10B | 4A - tax ; PRG $010C | CPU $C10C | AA - iny ; PRG $010D | CPU $C10D | C8 + and #$7F ; CPU:$C109 PRG:0109 29 7F + lsr a ; CPU:$C10B PRG:010B 4A + tax ; CPU:$C10C PRG:010C AA + iny ; CPU:$C10D PRG:010D C8 ; ----------------------------------------------------------------------------- ; Global purpose: Write Hud Or Playfield Data C10 E. ; Local behavior: Executes the decoded write hud or playfield data c10 e sequence at this entry point. @@ -188,10 +188,10 @@ TransformFlightState_C109: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- WriteHudOrPlayfieldData_C10E: - lda (ScratchValue0),y ; PRG $010E | CPU $C10E | B1 00 - sta PPUDATA ; PRG $0110 | CPU $C110 | 8D 07 20 - dex ; PRG $0113 | CPU $C113 | CA - bne WriteHudOrPlayfieldData_C10E ; PRG $0114 | CPU $C114 | D0 F8 + lda (ScratchValue0),y ; CPU:$C10E PRG:010E B1 00 + sta PPUDATA ; CPU:$C110 PRG:0110 8D 07 20 + dex ; CPU:$C113 PRG:0113 CA + bne WriteHudOrPlayfieldData_C10E ; CPU:$C114 PRG:0114 D0 F8 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay C116. ; Local behavior: Executes the decoded update side scrolling gameplay c116 sequence at this entry point. @@ -200,12 +200,12 @@ WriteHudOrPlayfieldData_C10E: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_C116: - sec ; PRG $0116 | CPU $C116 | 38 - tya ; PRG $0117 | CPU $C117 | 98 - adc ScratchValue0 ; PRG $0118 | CPU $C118 | 65 00 - sta ScratchValue0 ; PRG $011A | CPU $C11A | 85 00 - bcc FinishHudPlayfieldUploadAndResetScroll ; PRG $011C | CPU $C11C | 90 02 - inc ScratchValue1 ; PRG $011E | CPU $C11E | E6 01 + sec ; CPU:$C116 PRG:0116 38 + tya ; CPU:$C117 PRG:0117 98 + adc ScratchValue0 ; CPU:$C118 PRG:0118 65 00 + sta ScratchValue0 ; CPU:$C11A PRG:011A 85 00 + bcc FinishHudPlayfieldUploadAndResetScroll ; CPU:$C11C PRG:011C 90 02 + inc ScratchValue1 ; CPU:$C11E PRG:011E E6 01 ; ----------------------------------------------------------------------------- ; Global purpose: Finish Hud Playfield Upload And Reset Scroll. ; Local behavior: Executes the decoded finish hud playfield upload and reset scroll sequence at this entry point. @@ -214,17 +214,17 @@ UpdateSideScrollingGameplay_C116: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- FinishHudPlayfieldUploadAndResetScroll: - ldx PPUSTATUS ; PRG $0120 | CPU $C120 | AE 02 20 - ldy #$00 ; PRG $0123 | CPU $C123 | A0 00 - lda (ScratchValue0),y ; PRG $0125 | CPU $C125 | B1 00 - bne SetPpuAddress_C0DE ; PRG $0127 | CPU $C127 | D0 B5 - lda PpuControlShadow ; PRG $0129 | CPU $C129 | A5 10 - and #$FE ; PRG $012B | CPU $C12B | 29 FE - sta PPUCTRL ; PRG $012D | CPU $C12D | 8D 00 20 - lda #$00 ; PRG $0130 | CPU $C130 | A9 00 - sta PPUSCROLL ; PRG $0132 | CPU $C132 | 8D 05 20 - sta PPUSCROLL ; PRG $0135 | CPU $C135 | 8D 05 20 - rts ; PRG $0138 | CPU $C138 | 60 + ldx PPUSTATUS ; CPU:$C120 PRG:0120 AE 02 20 + ldy #$00 ; CPU:$C123 PRG:0123 A0 00 + lda (ScratchValue0),y ; CPU:$C125 PRG:0125 B1 00 + bne SetPpuAddress_C0DE ; CPU:$C127 PRG:0127 D0 B5 + lda PpuControlShadow ; CPU:$C129 PRG:0129 A5 10 + and #$FE ; CPU:$C12B PRG:012B 29 FE + sta PPUCTRL ; CPU:$C12D PRG:012D 8D 00 20 + lda #$00 ; CPU:$C130 PRG:0130 A9 00 + sta PPUSCROLL ; CPU:$C132 PRG:0132 8D 05 20 + sta PPUSCROLL ; CPU:$C135 PRG:0135 8D 05 20 + rts ; CPU:$C138 PRG:0138 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay C139. ; Local behavior: Executes the decoded update side scrolling gameplay c139 sequence at this entry point. @@ -233,8 +233,8 @@ FinishHudPlayfieldUploadAndResetScroll: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_C139: - pha ; PRG $0139 | CPU $C139 | 48 - ldx #$00 ; PRG $013A | CPU $C13A | A2 00 + pha ; CPU:$C139 PRG:0139 48 + ldx #$00 ; CPU:$C13A PRG:013A A2 00 ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field C13 C. ; Local behavior: Executes the decoded update gameplay state field c13 c sequence at this entry point. @@ -243,11 +243,11 @@ UpdateSideScrollingGameplay_C139: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_C13C: - dex ; PRG $013C | CPU $C13C | CA - bne UpdateGameplayStateField_C13C ; PRG $013D | CPU $C13D | D0 FD - jsr UpdateSideScrollingGameplay_C144 ; PRG $013F | CPU $C13F | 20 44 C1 - pla ; PRG $0142 | CPU $C142 | 68 - rts ; PRG $0143 | CPU $C143 | 60 + dex ; CPU:$C13C PRG:013C CA + bne UpdateGameplayStateField_C13C ; CPU:$C13D PRG:013D D0 FD + jsr UpdateSideScrollingGameplay_C144 ; CPU:$C13F PRG:013F 20 44 C1 + pla ; CPU:$C142 PRG:0142 68 + rts ; CPU:$C143 PRG:0143 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay C144. ; Local behavior: Executes the decoded update side scrolling gameplay c144 sequence at this entry point. @@ -256,10 +256,10 @@ UpdateGameplayStateField_C13C: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_C144: - lda PpuControlShadow ; PRG $0144 | CPU $C144 | A5 10 - and #$01 ; PRG $0146 | CPU $C146 | 29 01 - ora VerticalScroll ; PRG $0148 | CPU $C148 | 05 13 - beq UpdateGameplayStateField_C160 ; PRG $014A | CPU $C14A | F0 14 + lda PpuControlShadow ; CPU:$C144 PRG:0144 A5 10 + and #$01 ; CPU:$C146 PRG:0146 29 01 + ora VerticalScroll ; CPU:$C148 PRG:0148 05 13 + beq UpdateGameplayStateField_C160 ; CPU:$C14A PRG:014A F0 14 ; ----------------------------------------------------------------------------- ; Global purpose: Apply Hud Playfield Scroll. ; Local behavior: Executes the decoded apply hud playfield scroll sequence at this entry point. @@ -268,14 +268,14 @@ UpdateSideScrollingGameplay_C144: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ApplyHudPlayfieldScroll: - bit PPUSTATUS ; PRG $014C | CPU $C14C | 2C 02 20 - bvc ApplyHudPlayfieldScroll ; PRG $014F | CPU $C14F | 50 FB - lda PpuControlShadow ; PRG $0151 | CPU $C151 | A5 10 - sta PPUCTRL ; PRG $0153 | CPU $C153 | 8D 00 20 - lda VerticalScroll ; PRG $0156 | CPU $C156 | A5 13 - sta PPUSCROLL ; PRG $0158 | CPU $C158 | 8D 05 20 - lda Zp_18 ; PRG $015B | CPU $C15B | A5 18 - sta PPUSCROLL ; PRG $015D | CPU $C15D | 8D 05 20 + bit PPUSTATUS ; CPU:$C14C PRG:014C 2C 02 20 + bvc ApplyHudPlayfieldScroll ; CPU:$C14F PRG:014F 50 FB + lda PpuControlShadow ; CPU:$C151 PRG:0151 A5 10 + sta PPUCTRL ; CPU:$C153 PRG:0153 8D 00 20 + lda VerticalScroll ; CPU:$C156 PRG:0156 A5 13 + sta PPUSCROLL ; CPU:$C158 PRG:0158 8D 05 20 + lda Zp_18 ; CPU:$C15B PRG:015B A5 18 + sta PPUSCROLL ; CPU:$C15D PRG:015D 8D 05 20 ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field C160. ; Local behavior: Executes the decoded update gameplay state field c160 sequence at this entry point. @@ -284,8 +284,8 @@ ApplyHudPlayfieldScroll: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_C160: - rts ; PRG $0160 | CPU $C160 | 60 - .byte $A9,$00,$85,$03,$A9,$02,$85,$04 ; PRG $0161 | CPU $C161 + rts ; CPU:$C160 PRG:0160 60 + .byte $A9,$00,$85,$03,$A9,$02,$85,$04 ; PRG $0161 | CPU $C161 ; CPU:$C161 PRG:0161 A9 00 85 03 A9 02 85 04 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay C169. ; Local behavior: Executes the decoded update side scrolling gameplay c169 sequence at this entry point. @@ -294,9 +294,9 @@ UpdateGameplayStateField_C160: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_C169: - ldy ScratchValue2 ; PRG $0169 | CPU $C169 | A4 02 - dey ; PRG $016B | CPU $C16B | 88 - ldx ScratchValue2 ; PRG $016C | CPU $C16C | A6 02 + ldy ScratchValue2 ; CPU:$C169 PRG:0169 A4 02 + dey ; CPU:$C16B PRG:016B 88 + ldx ScratchValue2 ; CPU:$C16C PRG:016C A6 02 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay C16 E. ; Local behavior: Executes the decoded update side scrolling gameplay c16 e sequence at this entry point. @@ -305,12 +305,12 @@ UpdateSideScrollingGameplay_C169: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_C16E: - lda (ScratchValue0),y ; PRG $016E | CPU $C16E | B1 00 - sta (ScratchIndex),y ; PRG $0170 | CPU $C170 | 91 03 - dey ; PRG $0172 | CPU $C172 | 88 - dex ; PRG $0173 | CPU $C173 | CA - bne UpdateSideScrollingGameplay_C16E ; PRG $0174 | CPU $C174 | D0 F8 - rts ; PRG $0176 | CPU $C176 | 60 + lda (ScratchValue0),y ; CPU:$C16E PRG:016E B1 00 + sta (ScratchIndex),y ; CPU:$C170 PRG:0170 91 03 + dey ; CPU:$C172 PRG:0172 88 + dex ; CPU:$C173 PRG:0173 CA + bne UpdateSideScrollingGameplay_C16E ; CPU:$C174 PRG:0174 D0 F8 + rts ; CPU:$C176 PRG:0176 60 ; ----------------------------------------------------------------------------- ; Global purpose: Transform Flight State C177. ; Local behavior: Executes the decoded transform flight state c177 sequence at this entry point. @@ -319,14 +319,14 @@ UpdateSideScrollingGameplay_C16E: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- TransformFlightState_C177: - ldx ScratchValue0 ; PRG $0177 | CPU $C177 | A6 00 - jsr CalculateMovementAndClamp_C183 ; PRG $0179 | CPU $C179 | 20 83 C1 - lda ScratchValue0 ; PRG $017C | CPU $C17C | A5 00 - lsr a ; PRG $017E | CPU $C17E | 4A - lsr a ; PRG $017F | CPU $C17F | 4A - lsr a ; PRG $0180 | CPU $C180 | 4A - lsr a ; PRG $0181 | CPU $C181 | 4A - tax ; PRG $0182 | CPU $C182 | AA + ldx ScratchValue0 ; CPU:$C177 PRG:0177 A6 00 + jsr CalculateMovementAndClamp_C183 ; CPU:$C179 PRG:0179 20 83 C1 + lda ScratchValue0 ; CPU:$C17C PRG:017C A5 00 + lsr a ; CPU:$C17E PRG:017E 4A + lsr a ; CPU:$C17F PRG:017F 4A + lsr a ; CPU:$C180 PRG:0180 4A + lsr a ; CPU:$C181 PRG:0181 4A + tax ; CPU:$C182 PRG:0182 AA ; ----------------------------------------------------------------------------- ; Global purpose: Calculate And Clamp Value C183. ; Local behavior: Executes the decoded calculate and clamp value c183 sequence at this entry point. @@ -335,39 +335,39 @@ TransformFlightState_C177: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- CalculateMovementAndClamp_C183: - inx ; PRG $0183 | CPU $C183 | E8 - txa ; PRG $0184 | CPU $C184 | 8A - and #$0F ; PRG $0185 | CPU $C185 | 29 0F - cmp #$09 ; PRG $0187 | CPU $C187 | C9 09 - bcs UpdateGameplayStateField_C1F7 ; PRG $0189 | CPU $C189 | B0 6C - asl a ; PRG $018B | CPU $C18B | 0A - asl a ; PRG $018C | CPU $C18C | 0A - tay ; PRG $018D | CPU $C18D | A8 - sta ScratchValue2 ; PRG $018E | CPU $C18E | 85 02 - ldx Ram_0330 ; PRG $0190 | CPU $C190 | AE 30 03 - lda GameplayLookupTable_C00A,y ; PRG $0193 | CPU $C193 | B9 0A C0 - sta Ram_0331,x ; PRG $0196 | CPU $C196 | 9D 31 03 - jsr UpdateSideScrollingGameplay_C24C ; PRG $0199 | CPU $C199 | 20 4C C2 - iny ; PRG $019C | CPU $C19C | C8 - lda GameplayLookupTable_C00A,y ; PRG $019D | CPU $C19D | B9 0A C0 - sta Ram_0331,x ; PRG $01A0 | CPU $C1A0 | 9D 31 03 - jsr UpdateSideScrollingGameplay_C24C ; PRG $01A3 | CPU $C1A3 | 20 4C C2 - iny ; PRG $01A6 | CPU $C1A6 | C8 - lda GameplayLookupTable_C00A,y ; PRG $01A7 | CPU $C1A7 | B9 0A C0 - and #$07 ; PRG $01AA | CPU $C1AA | 29 07 - sta Ram_0331,x ; PRG $01AC | CPU $C1AC | 9D 31 03 - sta ScratchValue1 ; PRG $01AF | CPU $C1AF | 85 01 - txa ; PRG $01B1 | CPU $C1B1 | 8A - sec ; PRG $01B2 | CPU $C1B2 | 38 - adc ScratchValue1 ; PRG $01B3 | CPU $C1B3 | 65 01 - jsr UpdateSideScrollingGameplay_C24E ; PRG $01B5 | CPU $C1B5 | 20 4E C2 - tax ; PRG $01B8 | CPU $C1B8 | AA - stx Ram_0330 ; PRG $01B9 | CPU $C1B9 | 8E 30 03 - lda #$00 ; PRG $01BC | CPU $C1BC | A9 00 - sta Ram_0331,x ; PRG $01BE | CPU $C1BE | 9D 31 03 - iny ; PRG $01C1 | CPU $C1C1 | C8 - lda GameplayLookupTable_C00A,y ; PRG $01C2 | CPU $C1C2 | B9 0A C0 - sta ScratchIndex ; PRG $01C5 | CPU $C1C5 | 85 03 + inx ; CPU:$C183 PRG:0183 E8 + txa ; CPU:$C184 PRG:0184 8A + and #$0F ; CPU:$C185 PRG:0185 29 0F + cmp #$09 ; CPU:$C187 PRG:0187 C9 09 + bcs UpdateGameplayStateField_C1F7 ; CPU:$C189 PRG:0189 B0 6C + asl a ; CPU:$C18B PRG:018B 0A + asl a ; CPU:$C18C PRG:018C 0A + tay ; CPU:$C18D PRG:018D A8 + sta ScratchValue2 ; CPU:$C18E PRG:018E 85 02 + ldx Ram_0330 ; CPU:$C190 PRG:0190 AE 30 03 + lda GameplayLookupTable_C00A,y ; CPU:$C193 PRG:0193 B9 0A C0 + sta Ram_0331,x ; CPU:$C196 PRG:0196 9D 31 03 + jsr UpdateSideScrollingGameplay_C24C ; CPU:$C199 PRG:0199 20 4C C2 + iny ; CPU:$C19C PRG:019C C8 + lda GameplayLookupTable_C00A,y ; CPU:$C19D PRG:019D B9 0A C0 + sta Ram_0331,x ; CPU:$C1A0 PRG:01A0 9D 31 03 + jsr UpdateSideScrollingGameplay_C24C ; CPU:$C1A3 PRG:01A3 20 4C C2 + iny ; CPU:$C1A6 PRG:01A6 C8 + lda GameplayLookupTable_C00A,y ; CPU:$C1A7 PRG:01A7 B9 0A C0 + and #$07 ; CPU:$C1AA PRG:01AA 29 07 + sta Ram_0331,x ; CPU:$C1AC PRG:01AC 9D 31 03 + sta ScratchValue1 ; CPU:$C1AF PRG:01AF 85 01 + txa ; CPU:$C1B1 PRG:01B1 8A + sec ; CPU:$C1B2 PRG:01B2 38 + adc ScratchValue1 ; CPU:$C1B3 PRG:01B3 65 01 + jsr UpdateSideScrollingGameplay_C24E ; CPU:$C1B5 PRG:01B5 20 4E C2 + tax ; CPU:$C1B8 PRG:01B8 AA + stx Ram_0330 ; CPU:$C1B9 PRG:01B9 8E 30 03 + lda #$00 ; CPU:$C1BC PRG:01BC A9 00 + sta Ram_0331,x ; CPU:$C1BE PRG:01BE 9D 31 03 + iny ; CPU:$C1C1 PRG:01C1 C8 + lda GameplayLookupTable_C00A,y ; CPU:$C1C2 PRG:01C2 B9 0A C0 + sta ScratchIndex ; CPU:$C1C5 PRG:01C5 85 03 ; ----------------------------------------------------------------------------- ; Global purpose: Transform Flight State C1 C7. ; Local behavior: Executes the decoded transform flight state c1 c7 sequence at this entry point. @@ -376,23 +376,23 @@ CalculateMovementAndClamp_C183: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- TransformFlightState_C1C7: - dex ; PRG $01C7 | CPU $C1C7 | CA - lda Zp_40,y ; PRG $01C8 | CPU $C1C8 | B9 40 00 - and #$0F ; PRG $01CB | CPU $C1CB | 29 0F - sta Ram_0331,x ; PRG $01CD | CPU $C1CD | 9D 31 03 - dec ScratchValue1 ; PRG $01D0 | CPU $C1D0 | C6 01 - beq UpdateSideScrollingGameplay_C1E6 ; PRG $01D2 | CPU $C1D2 | F0 12 - dex ; PRG $01D4 | CPU $C1D4 | CA - lda Zp_40,y ; PRG $01D5 | CPU $C1D5 | B9 40 00 - and #$F0 ; PRG $01D8 | CPU $C1D8 | 29 F0 - lsr a ; PRG $01DA | CPU $C1DA | 4A - lsr a ; PRG $01DB | CPU $C1DB | 4A - lsr a ; PRG $01DC | CPU $C1DC | 4A - lsr a ; PRG $01DD | CPU $C1DD | 4A - sta Ram_0331,x ; PRG $01DE | CPU $C1DE | 9D 31 03 - dey ; PRG $01E1 | CPU $C1E1 | 88 - dec ScratchValue1 ; PRG $01E2 | CPU $C1E2 | C6 01 - bne TransformFlightState_C1C7 ; PRG $01E4 | CPU $C1E4 | D0 E1 + dex ; CPU:$C1C7 PRG:01C7 CA + lda Zp_40,y ; CPU:$C1C8 PRG:01C8 B9 40 00 + and #$0F ; CPU:$C1CB PRG:01CB 29 0F + sta Ram_0331,x ; CPU:$C1CD PRG:01CD 9D 31 03 + dec ScratchValue1 ; CPU:$C1D0 PRG:01D0 C6 01 + beq UpdateSideScrollingGameplay_C1E6 ; CPU:$C1D2 PRG:01D2 F0 12 + dex ; CPU:$C1D4 PRG:01D4 CA + lda Zp_40,y ; CPU:$C1D5 PRG:01D5 B9 40 00 + and #$F0 ; CPU:$C1D8 PRG:01D8 29 F0 + lsr a ; CPU:$C1DA PRG:01DA 4A + lsr a ; CPU:$C1DB PRG:01DB 4A + lsr a ; CPU:$C1DC PRG:01DC 4A + lsr a ; CPU:$C1DD PRG:01DD 4A + sta Ram_0331,x ; CPU:$C1DE PRG:01DE 9D 31 03 + dey ; CPU:$C1E1 PRG:01E1 88 + dec ScratchValue1 ; CPU:$C1E2 PRG:01E2 C6 01 + bne TransformFlightState_C1C7 ; CPU:$C1E4 PRG:01E4 D0 E1 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay C1 E6. ; Local behavior: Executes the decoded update side scrolling gameplay c1 e6 sequence at this entry point. @@ -401,14 +401,14 @@ TransformFlightState_C1C7: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_C1E6: - lda ScratchIndex ; PRG $01E6 | CPU $C1E6 | A5 03 - and #$01 ; PRG $01E8 | CPU $C1E8 | 29 01 - beq UpdateGameplayStateField_C1F7 ; PRG $01EA | CPU $C1EA | F0 0B - ldy ScratchValue2 ; PRG $01EC | CPU $C1EC | A4 02 - clc ; PRG $01EE | CPU $C1EE | 18 - lda Zp_40,y ; PRG $01EF | CPU $C1EF | B9 40 00 - adc #$37 ; PRG $01F2 | CPU $C1F2 | 69 37 - sta Ram_0331,x ; PRG $01F4 | CPU $C1F4 | 9D 31 03 + lda ScratchIndex ; CPU:$C1E6 PRG:01E6 A5 03 + and #$01 ; CPU:$C1E8 PRG:01E8 29 01 + beq UpdateGameplayStateField_C1F7 ; CPU:$C1EA PRG:01EA F0 0B + ldy ScratchValue2 ; CPU:$C1EC PRG:01EC A4 02 + clc ; CPU:$C1EE PRG:01EE 18 + lda Zp_40,y ; CPU:$C1EF PRG:01EF B9 40 00 + adc #$37 ; CPU:$C1F2 PRG:01F2 69 37 + sta Ram_0331,x ; CPU:$C1F4 PRG:01F4 9D 31 03 ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field C1 F7. ; Local behavior: Executes the decoded update gameplay state field c1 f7 sequence at this entry point. @@ -417,7 +417,7 @@ UpdateSideScrollingGameplay_C1E6: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_C1F7: - rts ; PRG $01F7 | CPU $C1F7 | 60 + rts ; CPU:$C1F7 PRG:01F7 60 ; ----------------------------------------------------------------------------- ; Global purpose: Transform Flight State C1 F8. ; Local behavior: Executes the decoded transform flight state c1 f8 sequence at this entry point. @@ -426,17 +426,17 @@ UpdateGameplayStateField_C1F7: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- TransformFlightState_C1F8: - ldy #$00 ; PRG $01F8 | CPU $C1F8 | A0 00 - lda (ScratchValue2),y ; PRG $01FA | CPU $C1FA | B1 02 - and #$0F ; PRG $01FC | CPU $C1FC | 29 0F - sta DataPointerHi ; PRG $01FE | CPU $C1FE | 85 05 - lda (ScratchValue2),y ; PRG $0200 | CPU $C200 | B1 02 - lsr a ; PRG $0202 | CPU $C202 | 4A - lsr a ; PRG $0203 | CPU $C203 | 4A - lsr a ; PRG $0204 | CPU $C204 | 4A - lsr a ; PRG $0205 | CPU $C205 | 4A - sta DataPointerLo ; PRG $0206 | CPU $C206 | 85 04 - ldx Ram_0330 ; PRG $0208 | CPU $C208 | AE 30 03 + ldy #$00 ; CPU:$C1F8 PRG:01F8 A0 00 + lda (ScratchValue2),y ; CPU:$C1FA PRG:01FA B1 02 + and #$0F ; CPU:$C1FC PRG:01FC 29 0F + sta DataPointerHi ; CPU:$C1FE PRG:01FE 85 05 + lda (ScratchValue2),y ; CPU:$C200 PRG:0200 B1 02 + lsr a ; CPU:$C202 PRG:0202 4A + lsr a ; CPU:$C203 PRG:0203 4A + lsr a ; CPU:$C204 PRG:0204 4A + lsr a ; CPU:$C205 PRG:0205 4A + sta DataPointerLo ; CPU:$C206 PRG:0206 85 04 + ldx Ram_0330 ; CPU:$C208 PRG:0208 AE 30 03 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay C20 B. ; Local behavior: Executes the decoded update side scrolling gameplay c20 b sequence at this entry point. @@ -445,15 +445,15 @@ TransformFlightState_C1F8: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_C20B: - lda ScratchValue1 ; PRG $020B | CPU $C20B | A5 01 - sta Ram_0331,x ; PRG $020D | CPU $C20D | 9D 31 03 - jsr UpdateSideScrollingGameplay_C24C ; PRG $0210 | CPU $C210 | 20 4C C2 - lda ScratchValue0 ; PRG $0213 | CPU $C213 | A5 00 - sta Ram_0331,x ; PRG $0215 | CPU $C215 | 9D 31 03 - jsr UpdateSideScrollingGameplay_C24C ; PRG $0218 | CPU $C218 | 20 4C C2 - lda DataPointerHi ; PRG $021B | CPU $C21B | A5 05 - sta TemporaryPointerLo ; PRG $021D | CPU $C21D | 85 06 - sta Ram_0331,x ; PRG $021F | CPU $C21F | 9D 31 03 + lda ScratchValue1 ; CPU:$C20B PRG:020B A5 01 + sta Ram_0331,x ; CPU:$C20D PRG:020D 9D 31 03 + jsr UpdateSideScrollingGameplay_C24C ; CPU:$C210 PRG:0210 20 4C C2 + lda ScratchValue0 ; CPU:$C213 PRG:0213 A5 00 + sta Ram_0331,x ; CPU:$C215 PRG:0215 9D 31 03 + jsr UpdateSideScrollingGameplay_C24C ; CPU:$C218 PRG:0218 20 4C C2 + lda DataPointerHi ; CPU:$C21B PRG:021B A5 05 + sta TemporaryPointerLo ; CPU:$C21D PRG:021D 85 06 + sta Ram_0331,x ; CPU:$C21F PRG:021F 9D 31 03 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay C222. ; Local behavior: Executes the decoded update side scrolling gameplay c222 sequence at this entry point. @@ -462,26 +462,26 @@ UpdateSideScrollingGameplay_C20B: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_C222: - jsr UpdateSideScrollingGameplay_C24C ; PRG $0222 | CPU $C222 | 20 4C C2 - iny ; PRG $0225 | CPU $C225 | C8 - lda (ScratchValue2),y ; PRG $0226 | CPU $C226 | B1 02 - sta Ram_0331,x ; PRG $0228 | CPU $C228 | 9D 31 03 - dec TemporaryPointerLo ; PRG $022B | CPU $C22B | C6 06 - bne UpdateSideScrollingGameplay_C222 ; PRG $022D | CPU $C22D | D0 F3 - jsr UpdateSideScrollingGameplay_C24C ; PRG $022F | CPU $C22F | 20 4C C2 - stx Ram_0330 ; PRG $0232 | CPU $C232 | 8E 30 03 - clc ; PRG $0235 | CPU $C235 | 18 - lda #$20 ; PRG $0236 | CPU $C236 | A9 20 - adc ScratchValue0 ; PRG $0238 | CPU $C238 | 65 00 - sta ScratchValue0 ; PRG $023A | CPU $C23A | 85 00 - lda #$00 ; PRG $023C | CPU $C23C | A9 00 - adc ScratchValue1 ; PRG $023E | CPU $C23E | 65 01 - sta ScratchValue1 ; PRG $0240 | CPU $C240 | 85 01 - dec DataPointerLo ; PRG $0242 | CPU $C242 | C6 04 - bne UpdateSideScrollingGameplay_C20B ; PRG $0244 | CPU $C244 | D0 C5 - lda #$00 ; PRG $0246 | CPU $C246 | A9 00 - sta Ram_0331,x ; PRG $0248 | CPU $C248 | 9D 31 03 - rts ; PRG $024B | CPU $C24B | 60 + jsr UpdateSideScrollingGameplay_C24C ; CPU:$C222 PRG:0222 20 4C C2 + iny ; CPU:$C225 PRG:0225 C8 + lda (ScratchValue2),y ; CPU:$C226 PRG:0226 B1 02 + sta Ram_0331,x ; CPU:$C228 PRG:0228 9D 31 03 + dec TemporaryPointerLo ; CPU:$C22B PRG:022B C6 06 + bne UpdateSideScrollingGameplay_C222 ; CPU:$C22D PRG:022D D0 F3 + jsr UpdateSideScrollingGameplay_C24C ; CPU:$C22F PRG:022F 20 4C C2 + stx Ram_0330 ; CPU:$C232 PRG:0232 8E 30 03 + clc ; CPU:$C235 PRG:0235 18 + lda #$20 ; CPU:$C236 PRG:0236 A9 20 + adc ScratchValue0 ; CPU:$C238 PRG:0238 65 00 + sta ScratchValue0 ; CPU:$C23A PRG:023A 85 00 + lda #$00 ; CPU:$C23C PRG:023C A9 00 + adc ScratchValue1 ; CPU:$C23E PRG:023E 65 01 + sta ScratchValue1 ; CPU:$C240 PRG:0240 85 01 + dec DataPointerLo ; CPU:$C242 PRG:0242 C6 04 + bne UpdateSideScrollingGameplay_C20B ; CPU:$C244 PRG:0244 D0 C5 + lda #$00 ; CPU:$C246 PRG:0246 A9 00 + sta Ram_0331,x ; CPU:$C248 PRG:0248 9D 31 03 + rts ; CPU:$C24B PRG:024B 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay C24 C. ; Local behavior: Executes the decoded update side scrolling gameplay c24 c sequence at this entry point. @@ -490,8 +490,8 @@ UpdateSideScrollingGameplay_C222: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_C24C: - inx ; PRG $024C | CPU $C24C | E8 - txa ; PRG $024D | CPU $C24D | 8A + inx ; CPU:$C24C PRG:024C E8 + txa ; CPU:$C24D PRG:024D 8A ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay C24 E. ; Local behavior: Executes the decoded update side scrolling gameplay c24 e sequence at this entry point. @@ -500,13 +500,13 @@ UpdateSideScrollingGameplay_C24C: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_C24E: - cmp #$3A ; PRG $024E | CPU $C24E | C9 3A - bcc UpdateGameplayStateField_C25C ; PRG $0250 | CPU $C250 | 90 0A - ldx Ram_0330 ; PRG $0252 | CPU $C252 | AE 30 03 - lda #$00 ; PRG $0255 | CPU $C255 | A9 00 - sta Ram_0331,x ; PRG $0257 | CPU $C257 | 9D 31 03 - pla ; PRG $025A | CPU $C25A | 68 - pla ; PRG $025B | CPU $C25B | 68 + cmp #$3A ; CPU:$C24E PRG:024E C9 3A + bcc UpdateGameplayStateField_C25C ; CPU:$C250 PRG:0250 90 0A + ldx Ram_0330 ; CPU:$C252 PRG:0252 AE 30 03 + lda #$00 ; CPU:$C255 PRG:0255 A9 00 + sta Ram_0331,x ; CPU:$C257 PRG:0257 9D 31 03 + pla ; CPU:$C25A PRG:025A 68 + pla ; CPU:$C25B PRG:025B 68 ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field C25 C. ; Local behavior: Executes the decoded update gameplay state field c25 c sequence at this entry point. @@ -515,8 +515,8 @@ UpdateSideScrollingGameplay_C24E: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_C25C: - rts ; PRG $025C | CPU $C25C | 60 - .byte $A2,$FF,$D0,$02 ; PRG $025D | CPU $C25D + rts ; CPU:$C25C PRG:025C 60 + .byte $A2,$FF,$D0,$02 ; PRG $025D | CPU $C25D ; CPU:$C25D PRG:025D A2 FF D0 02 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay C261. ; Local behavior: Executes the decoded update side scrolling gameplay c261 sequence at this entry point. @@ -525,16 +525,16 @@ UpdateGameplayStateField_C25C: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_C261: - ldx #$00 ; PRG $0261 | CPU $C261 | A2 00 - stx DataPointerLo ; PRG $0263 | CPU $C263 | 86 04 - ldx #$00 ; PRG $0265 | CPU $C265 | A2 00 - stx DataPointerHi ; PRG $0267 | CPU $C267 | 86 05 - stx TemporaryPointerLo ; PRG $0269 | CPU $C269 | 86 06 - stx TemporaryPointerHi ; PRG $026B | CPU $C26B | 86 07 - lda ScratchValue1 ; PRG $026D | CPU $C26D | A5 01 - and #$08 ; PRG $026F | CPU $C26F | 29 08 - bne UpdateGameplayStateField_C274 ; PRG $0271 | CPU $C271 | D0 01 - inx ; PRG $0273 | CPU $C273 | E8 + ldx #$00 ; CPU:$C261 PRG:0261 A2 00 + stx DataPointerLo ; CPU:$C263 PRG:0263 86 04 + ldx #$00 ; CPU:$C265 PRG:0265 A2 00 + stx DataPointerHi ; CPU:$C267 PRG:0267 86 05 + stx TemporaryPointerLo ; CPU:$C269 PRG:0269 86 06 + stx TemporaryPointerHi ; CPU:$C26B PRG:026B 86 07 + lda ScratchValue1 ; CPU:$C26D PRG:026D A5 01 + and #$08 ; CPU:$C26F PRG:026F 29 08 + bne UpdateGameplayStateField_C274 ; CPU:$C271 PRG:0271 D0 01 + inx ; CPU:$C273 PRG:0273 E8 ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field C274. ; Local behavior: Executes the decoded update gameplay state field c274 sequence at this entry point. @@ -543,11 +543,11 @@ UpdateSideScrollingGameplay_C261: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_C274: - lda ScratchValue0 ; PRG $0274 | CPU $C274 | A5 00 - sta TemporaryPointerLo,x ; PRG $0276 | CPU $C276 | 95 06 - lda ScratchValue1 ; PRG $0278 | CPU $C278 | A5 01 - jsr TransformFlightState_C27E ; PRG $027A | CPU $C27A | 20 7E C2 - rts ; PRG $027D | CPU $C27D | 60 + lda ScratchValue0 ; CPU:$C274 PRG:0274 A5 00 + sta TemporaryPointerLo,x ; CPU:$C276 PRG:0276 95 06 + lda ScratchValue1 ; CPU:$C278 PRG:0278 A5 01 + jsr TransformFlightState_C27E ; CPU:$C27A PRG:027A 20 7E C2 + rts ; CPU:$C27D PRG:027D 60 ; ----------------------------------------------------------------------------- ; Global purpose: Transform Flight State C27 E. ; Local behavior: Executes the decoded transform flight state c27 e sequence at this entry point. @@ -556,14 +556,14 @@ UpdateGameplayStateField_C274: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- TransformFlightState_C27E: - and #$07 ; PRG $027E | CPU $C27E | 29 07 - asl a ; PRG $0280 | CPU $C280 | 0A - asl a ; PRG $0281 | CPU $C281 | 0A - tax ; PRG $0282 | CPU $C282 | AA - lda DataPointerLo ; PRG $0283 | CPU $C283 | A5 04 - beq UpdateSideScrollingGameplay_C2AE ; PRG $0285 | CPU $C285 | F0 27 - lda Zp_44,x ; PRG $0287 | CPU $C287 | B5 44 - beq UpdateSideScrollingGameplay_C2B2 ; PRG $0289 | CPU $C289 | F0 27 + and #$07 ; CPU:$C27E PRG:027E 29 07 + asl a ; CPU:$C280 PRG:0280 0A + asl a ; CPU:$C281 PRG:0281 0A + tax ; CPU:$C282 PRG:0282 AA + lda DataPointerLo ; CPU:$C283 PRG:0283 A5 04 + beq UpdateSideScrollingGameplay_C2AE ; CPU:$C285 PRG:0285 F0 27 + lda Zp_44,x ; CPU:$C287 PRG:0287 B5 44 + beq UpdateSideScrollingGameplay_C2B2 ; CPU:$C289 PRG:0289 F0 27 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay C28 B. ; Local behavior: Executes the decoded update side scrolling gameplay c28 b sequence at this entry point. @@ -572,23 +572,23 @@ TransformFlightState_C27E: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_C28B: - clc ; PRG $028B | CPU $C28B | 18 - lda Zp_47,x ; PRG $028C | CPU $C28C | B5 47 - sta ScratchIndex ; PRG $028E | CPU $C28E | 85 03 - lda TemporaryPointerHi ; PRG $0290 | CPU $C290 | A5 07 - jsr CalculateMovementAndClamp_C303 ; PRG $0292 | CPU $C292 | 20 03 C3 - sta Zp_47,x ; PRG $0295 | CPU $C295 | 95 47 - lda Zp_46,x ; PRG $0297 | CPU $C297 | B5 46 - sta ScratchIndex ; PRG $0299 | CPU $C299 | 85 03 - lda TemporaryPointerLo ; PRG $029B | CPU $C29B | A5 06 - jsr CalculateMovementAndClamp_C303 ; PRG $029D | CPU $C29D | 20 03 C3 - sta Zp_46,x ; PRG $02A0 | CPU $C2A0 | 95 46 - lda Zp_45,x ; PRG $02A2 | CPU $C2A2 | B5 45 - sta ScratchIndex ; PRG $02A4 | CPU $C2A4 | 85 03 - lda DataPointerHi ; PRG $02A6 | CPU $C2A6 | A5 05 - jsr CalculateMovementAndClamp_C303 ; PRG $02A8 | CPU $C2A8 | 20 03 C3 - sta Zp_45,x ; PRG $02AB | CPU $C2AB | 95 45 - rts ; PRG $02AD | CPU $C2AD | 60 + clc ; CPU:$C28B PRG:028B 18 + lda Zp_47,x ; CPU:$C28C PRG:028C B5 47 + sta ScratchIndex ; CPU:$C28E PRG:028E 85 03 + lda TemporaryPointerHi ; CPU:$C290 PRG:0290 A5 07 + jsr CalculateMovementAndClamp_C303 ; CPU:$C292 PRG:0292 20 03 C3 + sta Zp_47,x ; CPU:$C295 PRG:0295 95 47 + lda Zp_46,x ; CPU:$C297 PRG:0297 B5 46 + sta ScratchIndex ; CPU:$C299 PRG:0299 85 03 + lda TemporaryPointerLo ; CPU:$C29B PRG:029B A5 06 + jsr CalculateMovementAndClamp_C303 ; CPU:$C29D PRG:029D 20 03 C3 + sta Zp_46,x ; CPU:$C2A0 PRG:02A0 95 46 + lda Zp_45,x ; CPU:$C2A2 PRG:02A2 B5 45 + sta ScratchIndex ; CPU:$C2A4 PRG:02A4 85 03 + lda DataPointerHi ; CPU:$C2A6 PRG:02A6 A5 05 + jsr CalculateMovementAndClamp_C303 ; CPU:$C2A8 PRG:02A8 20 03 C3 + sta Zp_45,x ; CPU:$C2AB PRG:02AB 95 45 + rts ; CPU:$C2AD PRG:02AD 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay C2 AE. ; Local behavior: Executes the decoded update side scrolling gameplay c2 ae sequence at this entry point. @@ -597,8 +597,8 @@ UpdateSideScrollingGameplay_C28B: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_C2AE: - lda Zp_44,x ; PRG $02AE | CPU $C2AE | B5 44 - beq UpdateSideScrollingGameplay_C28B ; PRG $02B0 | CPU $C2B0 | F0 D9 + lda Zp_44,x ; CPU:$C2AE PRG:02AE B5 44 + beq UpdateSideScrollingGameplay_C28B ; CPU:$C2B0 PRG:02B0 F0 D9 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay C2 B2. ; Local behavior: Executes the decoded update side scrolling gameplay c2 b2 sequence at this entry point. @@ -607,28 +607,28 @@ UpdateSideScrollingGameplay_C2AE: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_C2B2: - sec ; PRG $02B2 | CPU $C2B2 | 38 - lda Zp_47,x ; PRG $02B3 | CPU $C2B3 | B5 47 - sta ScratchIndex ; PRG $02B5 | CPU $C2B5 | 85 03 - lda TemporaryPointerHi ; PRG $02B7 | CPU $C2B7 | A5 07 - jsr UpdateSideScrollingGameplay_C324 ; PRG $02B9 | CPU $C2B9 | 20 24 C3 - sta Zp_47,x ; PRG $02BC | CPU $C2BC | 95 47 - lda Zp_46,x ; PRG $02BE | CPU $C2BE | B5 46 - sta ScratchIndex ; PRG $02C0 | CPU $C2C0 | 85 03 - lda TemporaryPointerLo ; PRG $02C2 | CPU $C2C2 | A5 06 - jsr UpdateSideScrollingGameplay_C324 ; PRG $02C4 | CPU $C2C4 | 20 24 C3 - sta Zp_46,x ; PRG $02C7 | CPU $C2C7 | 95 46 - lda Zp_45,x ; PRG $02C9 | CPU $C2C9 | B5 45 - sta ScratchIndex ; PRG $02CB | CPU $C2CB | 85 03 - lda DataPointerHi ; PRG $02CD | CPU $C2CD | A5 05 - jsr UpdateSideScrollingGameplay_C324 ; PRG $02CF | CPU $C2CF | 20 24 C3 - sta Zp_45,x ; PRG $02D2 | CPU $C2D2 | 95 45 - lda Zp_45,x ; PRG $02D4 | CPU $C2D4 | B5 45 - bne UpdateSideScrollingGameplay_C2E0 ; PRG $02D6 | CPU $C2D6 | D0 08 - lda Zp_46,x ; PRG $02D8 | CPU $C2D8 | B5 46 - bne UpdateSideScrollingGameplay_C2E0 ; PRG $02DA | CPU $C2DA | D0 04 - lda Zp_47,x ; PRG $02DC | CPU $C2DC | B5 47 - beq UpdateSideScrollingGameplay_C2E6 ; PRG $02DE | CPU $C2DE | F0 06 + sec ; CPU:$C2B2 PRG:02B2 38 + lda Zp_47,x ; CPU:$C2B3 PRG:02B3 B5 47 + sta ScratchIndex ; CPU:$C2B5 PRG:02B5 85 03 + lda TemporaryPointerHi ; CPU:$C2B7 PRG:02B7 A5 07 + jsr UpdateSideScrollingGameplay_C324 ; CPU:$C2B9 PRG:02B9 20 24 C3 + sta Zp_47,x ; CPU:$C2BC PRG:02BC 95 47 + lda Zp_46,x ; CPU:$C2BE PRG:02BE B5 46 + sta ScratchIndex ; CPU:$C2C0 PRG:02C0 85 03 + lda TemporaryPointerLo ; CPU:$C2C2 PRG:02C2 A5 06 + jsr UpdateSideScrollingGameplay_C324 ; CPU:$C2C4 PRG:02C4 20 24 C3 + sta Zp_46,x ; CPU:$C2C7 PRG:02C7 95 46 + lda Zp_45,x ; CPU:$C2C9 PRG:02C9 B5 45 + sta ScratchIndex ; CPU:$C2CB PRG:02CB 85 03 + lda DataPointerHi ; CPU:$C2CD PRG:02CD A5 05 + jsr UpdateSideScrollingGameplay_C324 ; CPU:$C2CF PRG:02CF 20 24 C3 + sta Zp_45,x ; CPU:$C2D2 PRG:02D2 95 45 + lda Zp_45,x ; CPU:$C2D4 PRG:02D4 B5 45 + bne UpdateSideScrollingGameplay_C2E0 ; CPU:$C2D6 PRG:02D6 D0 08 + lda Zp_46,x ; CPU:$C2D8 PRG:02D8 B5 46 + bne UpdateSideScrollingGameplay_C2E0 ; CPU:$C2DA PRG:02DA D0 04 + lda Zp_47,x ; CPU:$C2DC PRG:02DC B5 47 + beq UpdateSideScrollingGameplay_C2E6 ; CPU:$C2DE PRG:02DE F0 06 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay C2 E0. ; Local behavior: Executes the decoded update side scrolling gameplay c2 e0 sequence at this entry point. @@ -637,9 +637,9 @@ UpdateSideScrollingGameplay_C2B2: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_C2E0: - bcs UpdateGameplayStateField_C302 ; PRG $02E0 | CPU $C2E0 | B0 20 - lda Zp_44,x ; PRG $02E2 | CPU $C2E2 | B5 44 - eor #$FF ; PRG $02E4 | CPU $C2E4 | 49 FF + bcs UpdateGameplayStateField_C302 ; CPU:$C2E0 PRG:02E0 B0 20 + lda Zp_44,x ; CPU:$C2E2 PRG:02E2 B5 44 + eor #$FF ; CPU:$C2E4 PRG:02E4 49 FF ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay C2 E6. ; Local behavior: Executes the decoded update side scrolling gameplay c2 e6 sequence at this entry point. @@ -648,19 +648,19 @@ UpdateSideScrollingGameplay_C2E0: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_C2E6: - sta Zp_44,x ; PRG $02E6 | CPU $C2E6 | 95 44 - sec ; PRG $02E8 | CPU $C2E8 | 38 - lda #$00 ; PRG $02E9 | CPU $C2E9 | A9 00 - sta ScratchIndex ; PRG $02EB | CPU $C2EB | 85 03 - lda Zp_47,x ; PRG $02ED | CPU $C2ED | B5 47 - jsr UpdateSideScrollingGameplay_C324 ; PRG $02EF | CPU $C2EF | 20 24 C3 - sta Zp_47,x ; PRG $02F2 | CPU $C2F2 | 95 47 - lda Zp_46,x ; PRG $02F4 | CPU $C2F4 | B5 46 - jsr UpdateSideScrollingGameplay_C324 ; PRG $02F6 | CPU $C2F6 | 20 24 C3 - sta Zp_46,x ; PRG $02F9 | CPU $C2F9 | 95 46 - lda Zp_45,x ; PRG $02FB | CPU $C2FB | B5 45 - jsr UpdateSideScrollingGameplay_C324 ; PRG $02FD | CPU $C2FD | 20 24 C3 - sta Zp_45,x ; PRG $0300 | CPU $C300 | 95 45 + sta Zp_44,x ; CPU:$C2E6 PRG:02E6 95 44 + sec ; CPU:$C2E8 PRG:02E8 38 + lda #$00 ; CPU:$C2E9 PRG:02E9 A9 00 + sta ScratchIndex ; CPU:$C2EB PRG:02EB 85 03 + lda Zp_47,x ; CPU:$C2ED PRG:02ED B5 47 + jsr UpdateSideScrollingGameplay_C324 ; CPU:$C2EF PRG:02EF 20 24 C3 + sta Zp_47,x ; CPU:$C2F2 PRG:02F2 95 47 + lda Zp_46,x ; CPU:$C2F4 PRG:02F4 B5 46 + jsr UpdateSideScrollingGameplay_C324 ; CPU:$C2F6 PRG:02F6 20 24 C3 + sta Zp_46,x ; CPU:$C2F9 PRG:02F9 95 46 + lda Zp_45,x ; CPU:$C2FB PRG:02FB B5 45 + jsr UpdateSideScrollingGameplay_C324 ; CPU:$C2FD PRG:02FD 20 24 C3 + sta Zp_45,x ; CPU:$C300 PRG:0300 95 45 ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field C302. ; Local behavior: Executes the decoded update gameplay state field c302 sequence at this entry point. @@ -669,7 +669,7 @@ UpdateSideScrollingGameplay_C2E6: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_C302: - rts ; PRG $0302 | CPU $C302 | 60 + rts ; CPU:$C302 PRG:0302 60 ; ----------------------------------------------------------------------------- ; Global purpose: Calculate And Clamp Value C303. ; Local behavior: Executes the decoded calculate and clamp value c303 sequence at this entry point. @@ -678,11 +678,11 @@ UpdateGameplayStateField_C302: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- CalculateMovementAndClamp_C303: - jsr UpdateSideScrollingGameplay_C346 ; PRG $0303 | CPU $C303 | 20 46 C3 - adc ScratchValue1 ; PRG $0306 | CPU $C306 | 65 01 - cmp #$0A ; PRG $0308 | CPU $C308 | C9 0A - bcc UpdateSideScrollingGameplay_C30E ; PRG $030A | CPU $C30A | 90 02 - adc #$05 ; PRG $030C | CPU $C30C | 69 05 + jsr UpdateSideScrollingGameplay_C346 ; CPU:$C303 PRG:0303 20 46 C3 + adc ScratchValue1 ; CPU:$C306 PRG:0306 65 01 + cmp #$0A ; CPU:$C308 PRG:0308 C9 0A + bcc UpdateSideScrollingGameplay_C30E ; CPU:$C30A PRG:030A 90 02 + adc #$05 ; CPU:$C30C PRG:030C 69 05 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay C30 E. ; Local behavior: Executes the decoded update side scrolling gameplay c30 e sequence at this entry point. @@ -691,13 +691,13 @@ CalculateMovementAndClamp_C303: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_C30E: - clc ; PRG $030E | CPU $C30E | 18 - adc ScratchValue2 ; PRG $030F | CPU $C30F | 65 02 - sta ScratchValue2 ; PRG $0311 | CPU $C311 | 85 02 - lda ScratchIndex ; PRG $0313 | CPU $C313 | A5 03 - and #$F0 ; PRG $0315 | CPU $C315 | 29 F0 - adc ScratchValue2 ; PRG $0317 | CPU $C317 | 65 02 - bcc UpdateGameplayStateField_C31F ; PRG $0319 | CPU $C319 | 90 04 + clc ; CPU:$C30E PRG:030E 18 + adc ScratchValue2 ; CPU:$C30F PRG:030F 65 02 + sta ScratchValue2 ; CPU:$C311 PRG:0311 85 02 + lda ScratchIndex ; CPU:$C313 PRG:0313 A5 03 + and #$F0 ; CPU:$C315 PRG:0315 29 F0 + adc ScratchValue2 ; CPU:$C317 PRG:0317 65 02 + bcc UpdateGameplayStateField_C31F ; CPU:$C319 PRG:0319 90 04 ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field C31 B. ; Local behavior: Executes the decoded update gameplay state field c31 b sequence at this entry point. @@ -706,9 +706,9 @@ UpdateSideScrollingGameplay_C30E: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_C31B: - adc #$5F ; PRG $031B | CPU $C31B | 69 5F - sec ; PRG $031D | CPU $C31D | 38 - rts ; PRG $031E | CPU $C31E | 60 + adc #$5F ; CPU:$C31B PRG:031B 69 5F + sec ; CPU:$C31D PRG:031D 38 + rts ; CPU:$C31E PRG:031E 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field C31 F. ; Local behavior: Executes the decoded update gameplay state field c31 f sequence at this entry point. @@ -717,9 +717,9 @@ UpdateGameplayStateField_C31B: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_C31F: - cmp #$A0 ; PRG $031F | CPU $C31F | C9 A0 - bcs UpdateGameplayStateField_C31B ; PRG $0321 | CPU $C321 | B0 F8 - rts ; PRG $0323 | CPU $C323 | 60 + cmp #$A0 ; CPU:$C31F PRG:031F C9 A0 + bcs UpdateGameplayStateField_C31B ; CPU:$C321 PRG:0321 B0 F8 + rts ; CPU:$C323 PRG:0323 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay C324. ; Local behavior: Executes the decoded update side scrolling gameplay c324 sequence at this entry point. @@ -728,15 +728,15 @@ UpdateGameplayStateField_C31F: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_C324: - jsr UpdateSideScrollingGameplay_C346 ; PRG $0324 | CPU $C324 | 20 46 C3 - sbc ScratchValue1 ; PRG $0327 | CPU $C327 | E5 01 - sta ScratchValue1 ; PRG $0329 | CPU $C329 | 85 01 - bcs UpdateSideScrollingGameplay_C337 ; PRG $032B | CPU $C32B | B0 0A - adc #$0A ; PRG $032D | CPU $C32D | 69 0A - sta ScratchValue1 ; PRG $032F | CPU $C32F | 85 01 - lda ScratchValue2 ; PRG $0331 | CPU $C331 | A5 02 - adc #$0F ; PRG $0333 | CPU $C333 | 69 0F - sta ScratchValue2 ; PRG $0335 | CPU $C335 | 85 02 + jsr UpdateSideScrollingGameplay_C346 ; CPU:$C324 PRG:0324 20 46 C3 + sbc ScratchValue1 ; CPU:$C327 PRG:0327 E5 01 + sta ScratchValue1 ; CPU:$C329 PRG:0329 85 01 + bcs UpdateSideScrollingGameplay_C337 ; CPU:$C32B PRG:032B B0 0A + adc #$0A ; CPU:$C32D PRG:032D 69 0A + sta ScratchValue1 ; CPU:$C32F PRG:032F 85 01 + lda ScratchValue2 ; CPU:$C331 PRG:0331 A5 02 + adc #$0F ; CPU:$C333 PRG:0333 69 0F + sta ScratchValue2 ; CPU:$C335 PRG:0335 85 02 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay C337. ; Local behavior: Executes the decoded update side scrolling gameplay c337 sequence at this entry point. @@ -745,13 +745,13 @@ UpdateSideScrollingGameplay_C324: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_C337: - lda ScratchIndex ; PRG $0337 | CPU $C337 | A5 03 - and #$F0 ; PRG $0339 | CPU $C339 | 29 F0 - sec ; PRG $033B | CPU $C33B | 38 - sbc ScratchValue2 ; PRG $033C | CPU $C33C | E5 02 - bcs UpdateGameplayStateField_C343 ; PRG $033E | CPU $C33E | B0 03 - adc #$A0 ; PRG $0340 | CPU $C340 | 69 A0 - clc ; PRG $0342 | CPU $C342 | 18 + lda ScratchIndex ; CPU:$C337 PRG:0337 A5 03 + and #$F0 ; CPU:$C339 PRG:0339 29 F0 + sec ; CPU:$C33B PRG:033B 38 + sbc ScratchValue2 ; CPU:$C33C PRG:033C E5 02 + bcs UpdateGameplayStateField_C343 ; CPU:$C33E PRG:033E B0 03 + adc #$A0 ; CPU:$C340 PRG:0340 69 A0 + clc ; CPU:$C342 PRG:0342 18 ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field C343. ; Local behavior: Executes the decoded update gameplay state field c343 sequence at this entry point. @@ -760,8 +760,8 @@ UpdateSideScrollingGameplay_C337: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_C343: - ora ScratchValue1 ; PRG $0343 | CPU $C343 | 05 01 - rts ; PRG $0345 | CPU $C345 | 60 + ora ScratchValue1 ; CPU:$C343 PRG:0343 05 01 + rts ; CPU:$C345 PRG:0345 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay C346. ; Local behavior: Executes the decoded update side scrolling gameplay c346 sequence at this entry point. @@ -770,15 +770,15 @@ UpdateGameplayStateField_C343: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_C346: - pha ; PRG $0346 | CPU $C346 | 48 - and #$0F ; PRG $0347 | CPU $C347 | 29 0F - sta ScratchValue1 ; PRG $0349 | CPU $C349 | 85 01 - pla ; PRG $034B | CPU $C34B | 68 - and #$F0 ; PRG $034C | CPU $C34C | 29 F0 - sta ScratchValue2 ; PRG $034E | CPU $C34E | 85 02 - lda ScratchIndex ; PRG $0350 | CPU $C350 | A5 03 - and #$0F ; PRG $0352 | CPU $C352 | 29 0F - rts ; PRG $0354 | CPU $C354 | 60 + pha ; CPU:$C346 PRG:0346 48 + and #$0F ; CPU:$C347 PRG:0347 29 0F + sta ScratchValue1 ; CPU:$C349 PRG:0349 85 01 + pla ; CPU:$C34B PRG:034B 68 + and #$F0 ; CPU:$C34C PRG:034C 29 F0 + sta ScratchValue2 ; CPU:$C34E PRG:034E 85 02 + lda ScratchIndex ; CPU:$C350 PRG:0350 A5 03 + and #$0F ; CPU:$C352 PRG:0352 29 0F + rts ; CPU:$C354 PRG:0354 60 ; ----------------------------------------------------------------------------- ; Global purpose: Transform Flight State C355. ; Local behavior: Executes the decoded transform flight state c355 sequence at this entry point. @@ -787,20 +787,20 @@ UpdateSideScrollingGameplay_C346: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- TransformFlightState_C355: - lda #$00 ; PRG $0355 | CPU $C355 | A9 00 - sta DataPointerLo ; PRG $0357 | CPU $C357 | 85 04 - clc ; PRG $0359 | CPU $C359 | 18 - lda ScratchValue0 ; PRG $035A | CPU $C35A | A5 00 - adc #$10 ; PRG $035C | CPU $C35C | 69 10 - and #$F0 ; PRG $035E | CPU $C35E | 29 F0 - lsr a ; PRG $0360 | CPU $C360 | 4A - lsr a ; PRG $0361 | CPU $C361 | 4A - tay ; PRG $0362 | CPU $C362 | A8 - lda ScratchValue0 ; PRG $0363 | CPU $C363 | A5 00 - and #$07 ; PRG $0365 | CPU $C365 | 29 07 - asl a ; PRG $0367 | CPU $C367 | 0A - asl a ; PRG $0368 | CPU $C368 | 0A - tax ; PRG $0369 | CPU $C369 | AA + lda #$00 ; CPU:$C355 PRG:0355 A9 00 + sta DataPointerLo ; CPU:$C357 PRG:0357 85 04 + clc ; CPU:$C359 PRG:0359 18 + lda ScratchValue0 ; CPU:$C35A PRG:035A A5 00 + adc #$10 ; CPU:$C35C PRG:035C 69 10 + and #$F0 ; CPU:$C35E PRG:035E 29 F0 + lsr a ; CPU:$C360 PRG:0360 4A + lsr a ; CPU:$C361 PRG:0361 4A + tay ; CPU:$C362 PRG:0362 A8 + lda ScratchValue0 ; CPU:$C363 PRG:0363 A5 00 + and #$07 ; CPU:$C365 PRG:0365 29 07 + asl a ; CPU:$C367 PRG:0367 0A + asl a ; CPU:$C368 PRG:0368 0A + tax ; CPU:$C369 PRG:0369 AA ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay C36 A. ; Local behavior: Executes the decoded update side scrolling gameplay c36 a sequence at this entry point. @@ -809,10 +809,10 @@ TransformFlightState_C355: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_C36A: - lda Zp_40,y ; PRG $036A | CPU $C36A | B9 40 00 - beq UpdateSideScrollingGameplay_C3C0 ; PRG $036D | CPU $C36D | F0 51 - lda Zp_44,x ; PRG $036F | CPU $C36F | B5 44 - beq UpdateSideScrollingGameplay_C399 ; PRG $0371 | CPU $C371 | F0 26 + lda Zp_40,y ; CPU:$C36A PRG:036A B9 40 00 + beq UpdateSideScrollingGameplay_C3C0 ; CPU:$C36D PRG:036D F0 51 + lda Zp_44,x ; CPU:$C36F PRG:036F B5 44 + beq UpdateSideScrollingGameplay_C399 ; CPU:$C371 PRG:0371 F0 26 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay C373. ; Local behavior: Executes the decoded update side scrolling gameplay c373 sequence at this entry point. @@ -821,22 +821,22 @@ UpdateSideScrollingGameplay_C36A: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_C373: - sec ; PRG $0373 | CPU $C373 | 38 - lda Zp_43,y ; PRG $0374 | CPU $C374 | B9 43 00 - sta ScratchIndex ; PRG $0377 | CPU $C377 | 85 03 - lda Zp_47,x ; PRG $0379 | CPU $C379 | B5 47 - jsr UpdateSideScrollingGameplay_C324 ; PRG $037B | CPU $C37B | 20 24 C3 - lda Zp_42,y ; PRG $037E | CPU $C37E | B9 42 00 - sta ScratchIndex ; PRG $0381 | CPU $C381 | 85 03 - lda Zp_46,x ; PRG $0383 | CPU $C383 | B5 46 - jsr UpdateSideScrollingGameplay_C324 ; PRG $0385 | CPU $C385 | 20 24 C3 - lda Zp_41,y ; PRG $0388 | CPU $C388 | B9 41 00 - sta ScratchIndex ; PRG $038B | CPU $C38B | 85 03 - lda Zp_45,x ; PRG $038D | CPU $C38D | B5 45 - jsr UpdateSideScrollingGameplay_C324 ; PRG $038F | CPU $C38F | 20 24 C3 - bcs UpdateSideScrollingGameplay_C3C4 ; PRG $0392 | CPU $C392 | B0 30 - lda Zp_40,y ; PRG $0394 | CPU $C394 | B9 40 00 - bne UpdateSideScrollingGameplay_C3C9 ; PRG $0397 | CPU $C397 | D0 30 + sec ; CPU:$C373 PRG:0373 38 + lda Zp_43,y ; CPU:$C374 PRG:0374 B9 43 00 + sta ScratchIndex ; CPU:$C377 PRG:0377 85 03 + lda Zp_47,x ; CPU:$C379 PRG:0379 B5 47 + jsr UpdateSideScrollingGameplay_C324 ; CPU:$C37B PRG:037B 20 24 C3 + lda Zp_42,y ; CPU:$C37E PRG:037E B9 42 00 + sta ScratchIndex ; CPU:$C381 PRG:0381 85 03 + lda Zp_46,x ; CPU:$C383 PRG:0383 B5 46 + jsr UpdateSideScrollingGameplay_C324 ; CPU:$C385 PRG:0385 20 24 C3 + lda Zp_41,y ; CPU:$C388 PRG:0388 B9 41 00 + sta ScratchIndex ; CPU:$C38B PRG:038B 85 03 + lda Zp_45,x ; CPU:$C38D PRG:038D B5 45 + jsr UpdateSideScrollingGameplay_C324 ; CPU:$C38F PRG:038F 20 24 C3 + bcs UpdateSideScrollingGameplay_C3C4 ; CPU:$C392 PRG:0392 B0 30 + lda Zp_40,y ; CPU:$C394 PRG:0394 B9 40 00 + bne UpdateSideScrollingGameplay_C3C9 ; CPU:$C397 PRG:0397 D0 30 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay C399. ; Local behavior: Executes the decoded update side scrolling gameplay c399 sequence at this entry point. @@ -845,9 +845,9 @@ UpdateSideScrollingGameplay_C373: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_C399: - lda #$FF ; PRG $0399 | CPU $C399 | A9 FF - sta DataPointerLo ; PRG $039B | CPU $C39B | 85 04 - sec ; PRG $039D | CPU $C39D | 38 + lda #$FF ; CPU:$C399 PRG:0399 A9 FF + sta DataPointerLo ; CPU:$C39B PRG:039B 85 04 + sec ; CPU:$C39D PRG:039D 38 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay C39 E. ; Local behavior: Executes the decoded update side scrolling gameplay c39 e sequence at this entry point. @@ -856,17 +856,17 @@ UpdateSideScrollingGameplay_C399: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_C39E: - tya ; PRG $039E | CPU $C39E | 98 - bne UpdateGameplayStateField_C3BF ; PRG $039F | CPU $C39F | D0 1E - bcc UpdateSideScrollingGameplay_C3B3 ; PRG $03A1 | CPU $C3A1 | 90 10 - lda Zp_44,x ; PRG $03A3 | CPU $C3A3 | B5 44 - sta Zp_40 ; PRG $03A5 | CPU $C3A5 | 85 40 - lda Zp_45,x ; PRG $03A7 | CPU $C3A7 | B5 45 - sta Zp_41 ; PRG $03A9 | CPU $C3A9 | 85 41 - lda Zp_46,x ; PRG $03AB | CPU $C3AB | B5 46 - sta Zp_42 ; PRG $03AD | CPU $C3AD | 85 42 - lda Zp_47,x ; PRG $03AF | CPU $C3AF | B5 47 - sta Zp_43 ; PRG $03B1 | CPU $C3B1 | 85 43 + tya ; CPU:$C39E PRG:039E 98 + bne UpdateGameplayStateField_C3BF ; CPU:$C39F PRG:039F D0 1E + bcc UpdateSideScrollingGameplay_C3B3 ; CPU:$C3A1 PRG:03A1 90 10 + lda Zp_44,x ; CPU:$C3A3 PRG:03A3 B5 44 + sta Zp_40 ; CPU:$C3A5 PRG:03A5 85 40 + lda Zp_45,x ; CPU:$C3A7 PRG:03A7 B5 45 + sta Zp_41 ; CPU:$C3A9 PRG:03A9 85 41 + lda Zp_46,x ; CPU:$C3AB PRG:03AB B5 46 + sta Zp_42 ; CPU:$C3AD PRG:03AD 85 42 + lda Zp_47,x ; CPU:$C3AF PRG:03AF B5 47 + sta Zp_43 ; CPU:$C3B1 PRG:03B1 85 43 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay C3 B3. ; Local behavior: Executes the decoded update side scrolling gameplay c3 b3 sequence at this entry point. @@ -875,14 +875,14 @@ UpdateSideScrollingGameplay_C39E: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_C3B3: - lda ScratchValue0 ; PRG $03B3 | CPU $C3B3 | A5 00 - and #$08 ; PRG $03B5 | CPU $C3B5 | 29 08 - beq UpdateGameplayStateField_C3BF ; PRG $03B7 | CPU $C3B7 | F0 06 - dex ; PRG $03B9 | CPU $C3B9 | CA - dex ; PRG $03BA | CPU $C3BA | CA - dex ; PRG $03BB | CPU $C3BB | CA - dex ; PRG $03BC | CPU $C3BC | CA - bpl UpdateSideScrollingGameplay_C36A ; PRG $03BD | CPU $C3BD | 10 AB + lda ScratchValue0 ; CPU:$C3B3 PRG:03B3 A5 00 + and #$08 ; CPU:$C3B5 PRG:03B5 29 08 + beq UpdateGameplayStateField_C3BF ; CPU:$C3B7 PRG:03B7 F0 06 + dex ; CPU:$C3B9 PRG:03B9 CA + dex ; CPU:$C3BA PRG:03BA CA + dex ; CPU:$C3BB PRG:03BB CA + dex ; CPU:$C3BC PRG:03BC CA + bpl UpdateSideScrollingGameplay_C36A ; CPU:$C3BD PRG:03BD 10 AB ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field C3 BF. ; Local behavior: Executes the decoded update gameplay state field c3 bf sequence at this entry point. @@ -891,7 +891,7 @@ UpdateSideScrollingGameplay_C3B3: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_C3BF: - rts ; PRG $03BF | CPU $C3BF | 60 + rts ; CPU:$C3BF PRG:03BF 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay C3 C0. ; Local behavior: Executes the decoded update side scrolling gameplay c3 c0 sequence at this entry point. @@ -900,8 +900,8 @@ UpdateGameplayStateField_C3BF: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_C3C0: - lda Zp_44,x ; PRG $03C0 | CPU $C3C0 | B5 44 - beq UpdateSideScrollingGameplay_C373 ; PRG $03C2 | CPU $C3C2 | F0 AF + lda Zp_44,x ; CPU:$C3C0 PRG:03C0 B5 44 + beq UpdateSideScrollingGameplay_C373 ; CPU:$C3C2 PRG:03C2 F0 AF ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay C3 C4. ; Local behavior: Executes the decoded update side scrolling gameplay c3 c4 sequence at this entry point. @@ -910,8 +910,8 @@ UpdateSideScrollingGameplay_C3C0: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_C3C4: - lda Zp_40,y ; PRG $03C4 | CPU $C3C4 | B9 40 00 - bne UpdateSideScrollingGameplay_C399 ; PRG $03C7 | CPU $C3C7 | D0 D0 + lda Zp_40,y ; CPU:$C3C4 PRG:03C4 B9 40 00 + bne UpdateSideScrollingGameplay_C399 ; CPU:$C3C7 PRG:03C7 D0 D0 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay C3 C9. ; Local behavior: Executes the decoded update side scrolling gameplay c3 c9 sequence at this entry point. @@ -920,8 +920,8 @@ UpdateSideScrollingGameplay_C3C4: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_C3C9: - clc ; PRG $03C9 | CPU $C3C9 | 18 - bcc UpdateSideScrollingGameplay_C39E ; PRG $03CA | CPU $C3CA | 90 D2 + clc ; CPU:$C3C9 PRG:03C9 18 + bcc UpdateSideScrollingGameplay_C39E ; CPU:$C3CA PRG:03CA 90 D2 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay C3 CC. ; Local behavior: Executes the decoded update side scrolling gameplay c3 cc sequence at this entry point. @@ -930,12 +930,12 @@ UpdateSideScrollingGameplay_C3C9: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_C3CC: - ldx #$0E ; PRG $03CC | CPU $C3CC | A2 0E - dec Zp_D0 ; PRG $03CE | CPU $C3CE | C6 D0 - bpl UpdateSideScrollingGameplay_C3D8 ; PRG $03D0 | CPU $C3D0 | 10 06 - lda #$0A ; PRG $03D2 | CPU $C3D2 | A9 0A - sta Zp_D0 ; PRG $03D4 | CPU $C3D4 | 85 D0 - ldx #$1E ; PRG $03D6 | CPU $C3D6 | A2 1E + ldx #$0E ; CPU:$C3CC PRG:03CC A2 0E + dec Zp_D0 ; CPU:$C3CE PRG:03CE C6 D0 + bpl UpdateSideScrollingGameplay_C3D8 ; CPU:$C3D0 PRG:03D0 10 06 + lda #$0A ; CPU:$C3D2 PRG:03D2 A9 0A + sta Zp_D0 ; CPU:$C3D4 PRG:03D4 85 D0 + ldx #$1E ; CPU:$C3D6 PRG:03D6 A2 1E ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay C3 D8. ; Local behavior: Executes the decoded update side scrolling gameplay c3 d8 sequence at this entry point. @@ -944,9 +944,9 @@ UpdateSideScrollingGameplay_C3CC: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_C3D8: - lda Zp_D1,x ; PRG $03D8 | CPU $C3D8 | B5 D1 - beq UpdateGameplayStateField_C3DE ; PRG $03DA | CPU $C3DA | F0 02 - dec Zp_D1,x ; PRG $03DC | CPU $C3DC | D6 D1 + lda Zp_D1,x ; CPU:$C3D8 PRG:03D8 B5 D1 + beq UpdateGameplayStateField_C3DE ; CPU:$C3DA PRG:03DA F0 02 + dec Zp_D1,x ; CPU:$C3DC PRG:03DC D6 D1 ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field C3 DE. ; Local behavior: Executes the decoded update gameplay state field c3 de sequence at this entry point. @@ -955,9 +955,9 @@ UpdateSideScrollingGameplay_C3D8: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_C3DE: - dex ; PRG $03DE | CPU $C3DE | CA - bpl UpdateSideScrollingGameplay_C3D8 ; PRG $03DF | CPU $C3DF | 10 F7 - rts ; PRG $03E1 | CPU $C3E1 | 60 + dex ; CPU:$C3DE PRG:03DE CA + bpl UpdateSideScrollingGameplay_C3D8 ; CPU:$C3DF PRG:03DF 10 F7 + rts ; CPU:$C3E1 PRG:03E1 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay C3 E2. ; Local behavior: Executes the decoded update side scrolling gameplay c3 e2 sequence at this entry point. @@ -966,23 +966,23 @@ UpdateGameplayStateField_C3DE: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_C3E2: - ldx Ram_0330 ; PRG $03E2 | CPU $C3E2 | AE 30 03 - lda ScratchValue1 ; PRG $03E5 | CPU $C3E5 | A5 01 - sta Ram_0331,x ; PRG $03E7 | CPU $C3E7 | 9D 31 03 - jsr UpdateSideScrollingGameplay_C24C ; PRG $03EA | CPU $C3EA | 20 4C C2 - lda ScratchValue0 ; PRG $03ED | CPU $C3ED | A5 00 - sta Ram_0331,x ; PRG $03EF | CPU $C3EF | 9D 31 03 - jsr UpdateSideScrollingGameplay_C24C ; PRG $03F2 | CPU $C3F2 | 20 4C C2 - lda #$01 ; PRG $03F5 | CPU $C3F5 | A9 01 - sta Ram_0331,x ; PRG $03F7 | CPU $C3F7 | 9D 31 03 - jsr UpdateSideScrollingGameplay_C24C ; PRG $03FA | CPU $C3FA | 20 4C C2 - tya ; PRG $03FD | CPU $C3FD | 98 - sta Ram_0331,x ; PRG $03FE | CPU $C3FE | 9D 31 03 - jsr UpdateSideScrollingGameplay_C24C ; PRG $0401 | CPU $C401 | 20 4C C2 - lda #$00 ; PRG $0404 | CPU $C404 | A9 00 - sta Ram_0331,x ; PRG $0406 | CPU $C406 | 9D 31 03 - stx Ram_0330 ; PRG $0409 | CPU $C409 | 8E 30 03 - rts ; PRG $040C | CPU $C40C | 60 + ldx Ram_0330 ; CPU:$C3E2 PRG:03E2 AE 30 03 + lda ScratchValue1 ; CPU:$C3E5 PRG:03E5 A5 01 + sta Ram_0331,x ; CPU:$C3E7 PRG:03E7 9D 31 03 + jsr UpdateSideScrollingGameplay_C24C ; CPU:$C3EA PRG:03EA 20 4C C2 + lda ScratchValue0 ; CPU:$C3ED PRG:03ED A5 00 + sta Ram_0331,x ; CPU:$C3EF PRG:03EF 9D 31 03 + jsr UpdateSideScrollingGameplay_C24C ; CPU:$C3F2 PRG:03F2 20 4C C2 + lda #$01 ; CPU:$C3F5 PRG:03F5 A9 01 + sta Ram_0331,x ; CPU:$C3F7 PRG:03F7 9D 31 03 + jsr UpdateSideScrollingGameplay_C24C ; CPU:$C3FA PRG:03FA 20 4C C2 + tya ; CPU:$C3FD PRG:03FD 98 + sta Ram_0331,x ; CPU:$C3FE PRG:03FE 9D 31 03 + jsr UpdateSideScrollingGameplay_C24C ; CPU:$C401 PRG:0401 20 4C C2 + lda #$00 ; CPU:$C404 PRG:0404 A9 00 + sta Ram_0331,x ; CPU:$C406 PRG:0406 9D 31 03 + stx Ram_0330 ; CPU:$C409 PRG:0409 8E 30 03 + rts ; CPU:$C40C PRG:040C 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay C40 D. ; Local behavior: Executes the decoded update side scrolling gameplay c40 d sequence at this entry point. @@ -991,15 +991,15 @@ UpdateSideScrollingGameplay_C3E2: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_C40D: - lda Zp_1D ; PRG $040D | CPU $C40D | A5 1D - and #$02 ; PRG $040F | CPU $C40F | 29 02 - sta ScratchValue0 ; PRG $0411 | CPU $C411 | 85 00 - lda Zp_1E ; PRG $0413 | CPU $C413 | A5 1E - and #$02 ; PRG $0415 | CPU $C415 | 29 02 - eor ScratchValue0 ; PRG $0417 | CPU $C417 | 45 00 - clc ; PRG $0419 | CPU $C419 | 18 - beq TransformFlightState_C41D ; PRG $041A | CPU $C41A | F0 01 - sec ; PRG $041C | CPU $C41C | 38 + lda Zp_1D ; CPU:$C40D PRG:040D A5 1D + and #$02 ; CPU:$C40F PRG:040F 29 02 + sta ScratchValue0 ; CPU:$C411 PRG:0411 85 00 + lda Zp_1E ; CPU:$C413 PRG:0413 A5 1E + and #$02 ; CPU:$C415 PRG:0415 29 02 + eor ScratchValue0 ; CPU:$C417 PRG:0417 45 00 + clc ; CPU:$C419 PRG:0419 18 + beq TransformFlightState_C41D ; CPU:$C41A PRG:041A F0 01 + sec ; CPU:$C41C PRG:041C 38 ; ----------------------------------------------------------------------------- ; Global purpose: Transform Flight State C41 D. ; Local behavior: Executes the decoded transform flight state c41 d sequence at this entry point. @@ -1008,18 +1008,18 @@ UpdateSideScrollingGameplay_C40D: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- TransformFlightState_C41D: - ror Zp_1D ; PRG $041D | CPU $C41D | 66 1D - ror Zp_1E ; PRG $041F | CPU $C41F | 66 1E - ror Zp_1F ; PRG $0421 | CPU $C421 | 66 1F - ror Zp_20 ; PRG $0423 | CPU $C423 | 66 20 - ror Zp_21 ; PRG $0425 | CPU $C425 | 66 21 - ror Zp_22 ; PRG $0427 | CPU $C427 | 66 22 - ror Zp_23 ; PRG $0429 | CPU $C429 | 66 23 - ror Zp_24 ; PRG $042B | CPU $C42B | 66 24 - ror Zp_25 ; PRG $042D | CPU $C42D | 66 25 - ror Zp_26 ; PRG $042F | CPU $C42F | 66 26 - ror Zp_27 ; PRG $0431 | CPU $C431 | 66 27 - rts ; PRG $0433 | CPU $C433 | 60 + ror Zp_1D ; CPU:$C41D PRG:041D 66 1D + ror Zp_1E ; CPU:$C41F PRG:041F 66 1E + ror Zp_1F ; CPU:$C421 PRG:0421 66 1F + ror Zp_20 ; CPU:$C423 PRG:0423 66 20 + ror Zp_21 ; CPU:$C425 PRG:0425 66 21 + ror Zp_22 ; CPU:$C427 PRG:0427 66 22 + ror Zp_23 ; CPU:$C429 PRG:0429 66 23 + ror Zp_24 ; CPU:$C42B PRG:042B 66 24 + ror Zp_25 ; CPU:$C42D PRG:042D 66 25 + ror Zp_26 ; CPU:$C42F PRG:042F 66 26 + ror Zp_27 ; CPU:$C431 PRG:0431 66 27 + rts ; CPU:$C433 PRG:0433 60 ; ----------------------------------------------------------------------------- ; Global purpose: Poll Ship Controllers. ; Local behavior: Executes the decoded poll ship controllers sequence at this entry point. @@ -1028,15 +1028,15 @@ TransformFlightState_C41D: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- PollShipControllers: - lda #$01 ; PRG $0434 | CPU $C434 | A9 01 - sta JOY1 ; PRG $0436 | CPU $C436 | 8D 16 40 - ldx #$00 ; PRG $0439 | CPU $C439 | A2 00 - lda #$00 ; PRG $043B | CPU $C43B | A9 00 - sta JOY1 ; PRG $043D | CPU $C43D | 8D 16 40 - jsr ReadControllerShiftRegister ; PRG $0440 | CPU $C440 | 20 48 C4 - inx ; PRG $0443 | CPU $C443 | E8 - jsr ReadControllerShiftRegister ; PRG $0444 | CPU $C444 | 20 48 C4 - rts ; PRG $0447 | CPU $C447 | 60 + lda #$01 ; CPU:$C434 PRG:0434 A9 01 + sta JOY1 ; CPU:$C436 PRG:0436 8D 16 40 + ldx #$00 ; CPU:$C439 PRG:0439 A2 00 + lda #$00 ; CPU:$C43B PRG:043B A9 00 + sta JOY1 ; CPU:$C43D PRG:043D 8D 16 40 + jsr ReadControllerShiftRegister ; CPU:$C440 PRG:0440 20 48 C4 + inx ; CPU:$C443 PRG:0443 E8 + jsr ReadControllerShiftRegister ; CPU:$C444 PRG:0444 20 48 C4 + rts ; CPU:$C447 PRG:0447 60 ; ----------------------------------------------------------------------------- ; Global purpose: Read Controller Shift Register. ; Local behavior: Executes the decoded read controller shift register sequence at this entry point. @@ -1045,7 +1045,7 @@ PollShipControllers: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ReadControllerShiftRegister: - ldy #$08 ; PRG $0448 | CPU $C448 | A0 08 + ldy #$08 ; CPU:$C448 PRG:0448 A0 08 ; ----------------------------------------------------------------------------- ; Global purpose: Read Ship Controls C44 A. ; Local behavior: Executes the decoded read ship controls c44 a sequence at this entry point. @@ -1054,24 +1054,24 @@ ReadControllerShiftRegister: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ReadShipControls_C44A: - pha ; PRG $044A | CPU $C44A | 48 - lda JOY1,x ; PRG $044B | CPU $C44B | BD 16 40 - sta ScratchValue0 ; PRG $044E | CPU $C44E | 85 00 - lsr a ; PRG $0450 | CPU $C450 | 4A - ora ScratchValue0 ; PRG $0451 | CPU $C451 | 05 00 - lsr a ; PRG $0453 | CPU $C453 | 4A - pla ; PRG $0454 | CPU $C454 | 68 - rol a ; PRG $0455 | CPU $C455 | 2A - dey ; PRG $0456 | CPU $C456 | 88 - bne ReadShipControls_C44A ; PRG $0457 | CPU $C457 | D0 F1 - ldy PreviousControllerButtons,x ; PRG $0459 | CPU $C459 | B4 19 - sty ScratchValue0 ; PRG $045B | CPU $C45B | 84 00 - sta PreviousControllerButtons,x ; PRG $045D | CPU $C45D | 95 19 - and #$FF ; PRG $045F | CPU $C45F | 29 FF - bpl DeriveNewlyPressedButtons ; PRG $0461 | CPU $C461 | 10 06 - bit ScratchValue0 ; PRG $0463 | CPU $C463 | 24 00 - bpl DeriveNewlyPressedButtons ; PRG $0465 | CPU $C465 | 10 02 - and #$7F ; PRG $0467 | CPU $C467 | 29 7F + pha ; CPU:$C44A PRG:044A 48 + lda JOY1,x ; CPU:$C44B PRG:044B BD 16 40 + sta ScratchValue0 ; CPU:$C44E PRG:044E 85 00 + lsr a ; CPU:$C450 PRG:0450 4A + ora ScratchValue0 ; CPU:$C451 PRG:0451 05 00 + lsr a ; CPU:$C453 PRG:0453 4A + pla ; CPU:$C454 PRG:0454 68 + rol a ; CPU:$C455 PRG:0455 2A + dey ; CPU:$C456 PRG:0456 88 + bne ReadShipControls_C44A ; CPU:$C457 PRG:0457 D0 F1 + ldy PreviousControllerButtons,x ; CPU:$C459 PRG:0459 B4 19 + sty ScratchValue0 ; CPU:$C45B PRG:045B 84 00 + sta PreviousControllerButtons,x ; CPU:$C45D PRG:045D 95 19 + and #$FF ; CPU:$C45F PRG:045F 29 FF + bpl DeriveNewlyPressedButtons ; CPU:$C461 PRG:0461 10 06 + bit ScratchValue0 ; CPU:$C463 PRG:0463 24 00 + bpl DeriveNewlyPressedButtons ; CPU:$C465 PRG:0465 10 02 + and #$7F ; CPU:$C467 PRG:0467 29 7F ; ----------------------------------------------------------------------------- ; Global purpose: Process Game Logic C469. ; Local behavior: Executes the decoded process game logic c469 sequence at this entry point. @@ -1080,15 +1080,15 @@ ReadShipControls_C44A: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- DeriveNewlyPressedButtons: - ldy CurrentControllerButtons,x ; PRG $0469 | CPU $C469 | B4 1B - sta CurrentControllerButtons,x ; PRG $046B | CPU $C46B | 95 1B - tya ; PRG $046D | CPU $C46D | 98 - and #$0F ; PRG $046E | CPU $C46E | 29 0F - and CurrentControllerButtons,x ; PRG $0470 | CPU $C470 | 35 1B - beq UpdateGameplayStateField_C47A ; PRG $0472 | CPU $C472 | F0 06 - ora #$F0 ; PRG $0474 | CPU $C474 | 09 F0 - and CurrentControllerButtons,x ; PRG $0476 | CPU $C476 | 35 1B - sta CurrentControllerButtons,x ; PRG $0478 | CPU $C478 | 95 1B + ldy CurrentControllerButtons,x ; CPU:$C469 PRG:0469 B4 1B + sta CurrentControllerButtons,x ; CPU:$C46B PRG:046B 95 1B + tya ; CPU:$C46D PRG:046D 98 + and #$0F ; CPU:$C46E PRG:046E 29 0F + and CurrentControllerButtons,x ; CPU:$C470 PRG:0470 35 1B + beq UpdateGameplayStateField_C47A ; CPU:$C472 PRG:0472 F0 06 + ora #$F0 ; CPU:$C474 PRG:0474 09 F0 + and CurrentControllerButtons,x ; CPU:$C476 PRG:0476 35 1B + sta CurrentControllerButtons,x ; CPU:$C478 PRG:0478 95 1B ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field C47 A. ; Local behavior: Executes the decoded update gameplay state field c47 a sequence at this entry point. @@ -1097,7 +1097,7 @@ DeriveNewlyPressedButtons: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_C47A: - rts ; PRG $047A | CPU $C47A | 60 + rts ; CPU:$C47A PRG:047A 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field C47 B. ; Local behavior: Executes the decoded update gameplay state field c47 b sequence at this entry point. @@ -1106,7 +1106,7 @@ UpdateGameplayStateField_C47A: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_C47B: - rts ; PRG $047B | CPU $C47B | 60 + rts ; CPU:$C47B PRG:047B 60 ; ----------------------------------------------------------------------------- ; Global purpose: Transform Flight State C47 C. ; Local behavior: Executes the decoded transform flight state c47 c sequence at this entry point. @@ -1115,31 +1115,31 @@ UpdateGameplayStateField_C47B: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- TransformFlightState_C47C: - ldy #$0B ; PRG $047C | CPU $C47C | A0 0B - lda (ScratchValue0),y ; PRG $047E | CPU $C47E | B1 00 - sta ScratchValue2 ; PRG $0480 | CPU $C480 | 85 02 - lda #$02 ; PRG $0482 | CPU $C482 | A9 02 - sta ScratchIndex ; PRG $0484 | CPU $C484 | 85 03 - dey ; PRG $0486 | CPU $C486 | 88 - lda (ScratchValue0),y ; PRG $0487 | CPU $C487 | B1 00 - lsr a ; PRG $0489 | CPU $C489 | 4A - lsr a ; PRG $048A | CPU $C48A | 4A - lsr a ; PRG $048B | CPU $C48B | 4A - lsr a ; PRG $048C | CPU $C48C | 4A - beq UpdateGameplayStateField_C47B ; PRG $048D | CPU $C48D | F0 EC - sta DataPointerLo ; PRG $048F | CPU $C48F | 85 04 - sta Zp_0C ; PRG $0491 | CPU $C491 | 85 0C - lda (ScratchValue0),y ; PRG $0493 | CPU $C493 | B1 00 - and #$0F ; PRG $0495 | CPU $C495 | 29 0F - beq UpdateGameplayStateField_C47B ; PRG $0497 | CPU $C497 | F0 E2 - sta DataPointerHi ; PRG $0499 | CPU $C499 | 85 05 - ldy #$01 ; PRG $049B | CPU $C49B | A0 01 - lda (ScratchValue0),y ; PRG $049D | CPU $C49D | B1 00 - tax ; PRG $049F | CPU $C49F | AA - dey ; PRG $04A0 | CPU $C4A0 | 88 - lda (ScratchValue0),y ; PRG $04A1 | CPU $C4A1 | B1 00 - beq TransformFlightState_C4A7 ; PRG $04A3 | CPU $C4A3 | F0 02 - ldx #$F4 ; PRG $04A5 | CPU $C4A5 | A2 F4 + ldy #$0B ; CPU:$C47C PRG:047C A0 0B + lda (ScratchValue0),y ; CPU:$C47E PRG:047E B1 00 + sta ScratchValue2 ; CPU:$C480 PRG:0480 85 02 + lda #$02 ; CPU:$C482 PRG:0482 A9 02 + sta ScratchIndex ; CPU:$C484 PRG:0484 85 03 + dey ; CPU:$C486 PRG:0486 88 + lda (ScratchValue0),y ; CPU:$C487 PRG:0487 B1 00 + lsr a ; CPU:$C489 PRG:0489 4A + lsr a ; CPU:$C48A PRG:048A 4A + lsr a ; CPU:$C48B PRG:048B 4A + lsr a ; CPU:$C48C PRG:048C 4A + beq UpdateGameplayStateField_C47B ; CPU:$C48D PRG:048D F0 EC + sta DataPointerLo ; CPU:$C48F PRG:048F 85 04 + sta Zp_0C ; CPU:$C491 PRG:0491 85 0C + lda (ScratchValue0),y ; CPU:$C493 PRG:0493 B1 00 + and #$0F ; CPU:$C495 PRG:0495 29 0F + beq UpdateGameplayStateField_C47B ; CPU:$C497 PRG:0497 F0 E2 + sta DataPointerHi ; CPU:$C499 PRG:0499 85 05 + ldy #$01 ; CPU:$C49B PRG:049B A0 01 + lda (ScratchValue0),y ; CPU:$C49D PRG:049D B1 00 + tax ; CPU:$C49F PRG:049F AA + dey ; CPU:$C4A0 PRG:04A0 88 + lda (ScratchValue0),y ; CPU:$C4A1 PRG:04A1 B1 00 + beq TransformFlightState_C4A7 ; CPU:$C4A3 PRG:04A3 F0 02 + ldx #$F4 ; CPU:$C4A5 PRG:04A5 A2 F4 ; ----------------------------------------------------------------------------- ; Global purpose: Transform Flight State C4 A7. ; Local behavior: Executes the decoded transform flight state c4 a7 sequence at this entry point. @@ -1148,13 +1148,13 @@ TransformFlightState_C47C: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- TransformFlightState_C4A7: - stx Zp_08 ; PRG $04A7 | CPU $C4A7 | 86 08 - ldy #$08 ; PRG $04A9 | CPU $C4A9 | A0 08 - lda (ScratchValue0),y ; PRG $04AB | CPU $C4AB | B1 00 - lsr a ; PRG $04AD | CPU $C4AD | 4A - and #$08 ; PRG $04AE | CPU $C4AE | 29 08 - beq TransformFlightState_C4B4 ; PRG $04B0 | CPU $C4B0 | F0 02 - lda #$80 ; PRG $04B2 | CPU $C4B2 | A9 80 + stx Zp_08 ; CPU:$C4A7 PRG:04A7 86 08 + ldy #$08 ; CPU:$C4A9 PRG:04A9 A0 08 + lda (ScratchValue0),y ; CPU:$C4AB PRG:04AB B1 00 + lsr a ; CPU:$C4AD PRG:04AD 4A + and #$08 ; CPU:$C4AE PRG:04AE 29 08 + beq TransformFlightState_C4B4 ; CPU:$C4B0 PRG:04B0 F0 02 + lda #$80 ; CPU:$C4B2 PRG:04B2 A9 80 ; ----------------------------------------------------------------------------- ; Global purpose: Transform Flight State C4 B4. ; Local behavior: Executes the decoded transform flight state c4 b4 sequence at this entry point. @@ -1163,20 +1163,20 @@ TransformFlightState_C4A7: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- TransformFlightState_C4B4: - ror a ; PRG $04B4 | CPU $C4B4 | 6A - sta Zp_09 ; PRG $04B5 | CPU $C4B5 | 85 09 - iny ; PRG $04B7 | CPU $C4B7 | C8 - lda (ScratchValue0),y ; PRG $04B8 | CPU $C4B8 | B1 00 - and #$23 ; PRG $04BA | CPU $C4BA | 29 23 - ora Zp_09 ; PRG $04BC | CPU $C4BC | 05 09 - sta Zp_09 ; PRG $04BE | CPU $C4BE | 85 09 - ldy #$03 ; PRG $04C0 | CPU $C4C0 | A0 03 - lda (ScratchValue0),y ; PRG $04C2 | CPU $C4C2 | B1 00 - sta Zp_0A ; PRG $04C4 | CPU $C4C4 | 85 0A - lda DataPointerHi ; PRG $04C6 | CPU $C4C6 | A5 05 - sta TemporaryPointerHi ; PRG $04C8 | CPU $C4C8 | 85 07 - ldy #$00 ; PRG $04CA | CPU $C4CA | A0 00 - sty Zp_0B ; PRG $04CC | CPU $C4CC | 84 0B + ror a ; CPU:$C4B4 PRG:04B4 6A + sta Zp_09 ; CPU:$C4B5 PRG:04B5 85 09 + iny ; CPU:$C4B7 PRG:04B7 C8 + lda (ScratchValue0),y ; CPU:$C4B8 PRG:04B8 B1 00 + and #$23 ; CPU:$C4BA PRG:04BA 29 23 + ora Zp_09 ; CPU:$C4BC PRG:04BC 05 09 + sta Zp_09 ; CPU:$C4BE PRG:04BE 85 09 + ldy #$03 ; CPU:$C4C0 PRG:04C0 A0 03 + lda (ScratchValue0),y ; CPU:$C4C2 PRG:04C2 B1 00 + sta Zp_0A ; CPU:$C4C4 PRG:04C4 85 0A + lda DataPointerHi ; CPU:$C4C6 PRG:04C6 A5 05 + sta TemporaryPointerHi ; CPU:$C4C8 PRG:04C8 85 07 + ldy #$00 ; CPU:$C4CA PRG:04CA A0 00 + sty Zp_0B ; CPU:$C4CC PRG:04CC 84 0B ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay C4 CE. ; Local behavior: Executes the decoded update side scrolling gameplay c4 ce sequence at this entry point. @@ -1185,9 +1185,9 @@ TransformFlightState_C4B4: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_C4CE: - lda DataPointerLo ; PRG $04CE | CPU $C4CE | A5 04 - sta TemporaryPointerLo ; PRG $04D0 | CPU $C4D0 | 85 06 - ldx Zp_08 ; PRG $04D2 | CPU $C4D2 | A6 08 + lda DataPointerLo ; CPU:$C4CE PRG:04CE A5 04 + sta TemporaryPointerLo ; CPU:$C4D0 PRG:04D0 85 06 + ldx Zp_08 ; CPU:$C4D2 PRG:04D2 A6 08 ; ----------------------------------------------------------------------------- ; Global purpose: Calculate And Clamp Value C4 D4. ; Local behavior: Executes the decoded calculate and clamp value c4 d4 sequence at this entry point. @@ -1196,13 +1196,13 @@ UpdateSideScrollingGameplay_C4CE: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- CalculateMovementAndClamp_C4D4: - txa ; PRG $04D4 | CPU $C4D4 | 8A - sta (ScratchValue2),y ; PRG $04D5 | CPU $C4D5 | 91 02 - cmp #$F4 ; PRG $04D7 | CPU $C4D7 | C9 F4 - beq UpdateSideScrollingGameplay_C4DF ; PRG $04D9 | CPU $C4D9 | F0 04 - clc ; PRG $04DB | CPU $C4DB | 18 - adc #$08 ; PRG $04DC | CPU $C4DC | 69 08 - tax ; PRG $04DE | CPU $C4DE | AA + txa ; CPU:$C4D4 PRG:04D4 8A + sta (ScratchValue2),y ; CPU:$C4D5 PRG:04D5 91 02 + cmp #$F4 ; CPU:$C4D7 PRG:04D7 C9 F4 + beq UpdateSideScrollingGameplay_C4DF ; CPU:$C4D9 PRG:04D9 F0 04 + clc ; CPU:$C4DB PRG:04DB 18 + adc #$08 ; CPU:$C4DC PRG:04DC 69 08 + tax ; CPU:$C4DE PRG:04DE AA ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay C4 DF. ; Local behavior: Executes the decoded update side scrolling gameplay c4 df sequence at this entry point. @@ -1211,30 +1211,30 @@ CalculateMovementAndClamp_C4D4: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_C4DF: - iny ; PRG $04DF | CPU $C4DF | C8 - iny ; PRG $04E0 | CPU $C4E0 | C8 - lda Zp_09 ; PRG $04E1 | CPU $C4E1 | A5 09 - sta (ScratchValue2),y ; PRG $04E3 | CPU $C4E3 | 91 02 - iny ; PRG $04E5 | CPU $C4E5 | C8 - lda Zp_0A ; PRG $04E6 | CPU $C4E6 | A5 0A - sta (ScratchValue2),y ; PRG $04E8 | CPU $C4E8 | 91 02 - iny ; PRG $04EA | CPU $C4EA | C8 - inc Zp_0B ; PRG $04EB | CPU $C4EB | E6 0B - dec TemporaryPointerLo ; PRG $04ED | CPU $C4ED | C6 06 - bne CalculateMovementAndClamp_C4D4 ; PRG $04EF | CPU $C4EF | D0 E3 - lda Zp_0A ; PRG $04F1 | CPU $C4F1 | A5 0A - clc ; PRG $04F3 | CPU $C4F3 | 18 - adc #$08 ; PRG $04F4 | CPU $C4F4 | 69 08 - sta Zp_0A ; PRG $04F6 | CPU $C4F6 | 85 0A - dec TemporaryPointerHi ; PRG $04F8 | CPU $C4F8 | C6 07 - bne UpdateSideScrollingGameplay_C4CE ; PRG $04FA | CPU $C4FA | D0 D2 - lda #$00 ; PRG $04FC | CPU $C4FC | A9 00 - sta TemporaryPointerHi ; PRG $04FE | CPU $C4FE | 85 07 - sta Zp_08 ; PRG $0500 | CPU $C500 | 85 08 - sta Zp_0A ; PRG $0502 | CPU $C502 | 85 0A - clc ; PRG $0504 | CPU $C504 | 18 - ldx Zp_0B ; PRG $0505 | CPU $C505 | A6 0B - ldy #$05 ; PRG $0507 | CPU $C507 | A0 05 + iny ; CPU:$C4DF PRG:04DF C8 + iny ; CPU:$C4E0 PRG:04E0 C8 + lda Zp_09 ; CPU:$C4E1 PRG:04E1 A5 09 + sta (ScratchValue2),y ; CPU:$C4E3 PRG:04E3 91 02 + iny ; CPU:$C4E5 PRG:04E5 C8 + lda Zp_0A ; CPU:$C4E6 PRG:04E6 A5 0A + sta (ScratchValue2),y ; CPU:$C4E8 PRG:04E8 91 02 + iny ; CPU:$C4EA PRG:04EA C8 + inc Zp_0B ; CPU:$C4EB PRG:04EB E6 0B + dec TemporaryPointerLo ; CPU:$C4ED PRG:04ED C6 06 + bne CalculateMovementAndClamp_C4D4 ; CPU:$C4EF PRG:04EF D0 E3 + lda Zp_0A ; CPU:$C4F1 PRG:04F1 A5 0A + clc ; CPU:$C4F3 PRG:04F3 18 + adc #$08 ; CPU:$C4F4 PRG:04F4 69 08 + sta Zp_0A ; CPU:$C4F6 PRG:04F6 85 0A + dec TemporaryPointerHi ; CPU:$C4F8 PRG:04F8 C6 07 + bne UpdateSideScrollingGameplay_C4CE ; CPU:$C4FA PRG:04FA D0 D2 + lda #$00 ; CPU:$C4FC PRG:04FC A9 00 + sta TemporaryPointerHi ; CPU:$C4FE PRG:04FE 85 07 + sta Zp_08 ; CPU:$C500 PRG:0500 85 08 + sta Zp_0A ; CPU:$C502 PRG:0502 85 0A + clc ; CPU:$C504 PRG:0504 18 + ldx Zp_0B ; CPU:$C505 PRG:0505 A6 0B + ldy #$05 ; CPU:$C507 PRG:0507 A0 05 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay C509. ; Local behavior: Executes the decoded update side scrolling gameplay c509 sequence at this entry point. @@ -1243,29 +1243,29 @@ UpdateSideScrollingGameplay_C4DF: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_C509: - lda (ScratchValue0),y ; PRG $0509 | CPU $C509 | B1 00 - clc ; PRG $050B | CPU $C50B | 18 - adc TemporaryPointerHi ; PRG $050C | CPU $C50C | 65 07 - sta TemporaryPointerHi ; PRG $050E | CPU $C50E | 85 07 - lda #$00 ; PRG $0510 | CPU $C510 | A9 00 - adc Zp_08 ; PRG $0512 | CPU $C512 | 65 08 - sta Zp_08 ; PRG $0514 | CPU $C514 | 85 08 - dex ; PRG $0516 | CPU $C516 | CA - bne UpdateSideScrollingGameplay_C509 ; PRG $0517 | CPU $C517 | D0 F0 - inc ScratchValue2 ; PRG $0519 | CPU $C519 | E6 02 - ldy #$07 ; PRG $051B | CPU $C51B | A0 07 - clc ; PRG $051D | CPU $C51D | 18 - lda (ScratchValue0),y ; PRG $051E | CPU $C51E | B1 00 - adc TemporaryPointerHi ; PRG $0520 | CPU $C520 | 65 07 - sta TemporaryPointerHi ; PRG $0522 | CPU $C522 | 85 07 - dey ; PRG $0524 | CPU $C524 | 88 - lda (ScratchValue0),y ; PRG $0525 | CPU $C525 | B1 00 - ldy #$00 ; PRG $0527 | CPU $C527 | A0 00 - adc Zp_08 ; PRG $0529 | CPU $C529 | 65 08 - sta Zp_08 ; PRG $052B | CPU $C52B | 85 08 - bmi UpdateSideScrollingGameplay_C533 ; PRG $052D | CPU $C52D | 30 04 - dec Zp_0A ; PRG $052F | CPU $C52F | C6 0A - ldy TemporaryPointerHi ; PRG $0531 | CPU $C531 | A4 07 + lda (ScratchValue0),y ; CPU:$C509 PRG:0509 B1 00 + clc ; CPU:$C50B PRG:050B 18 + adc TemporaryPointerHi ; CPU:$C50C PRG:050C 65 07 + sta TemporaryPointerHi ; CPU:$C50E PRG:050E 85 07 + lda #$00 ; CPU:$C510 PRG:0510 A9 00 + adc Zp_08 ; CPU:$C512 PRG:0512 65 08 + sta Zp_08 ; CPU:$C514 PRG:0514 85 08 + dex ; CPU:$C516 PRG:0516 CA + bne UpdateSideScrollingGameplay_C509 ; CPU:$C517 PRG:0517 D0 F0 + inc ScratchValue2 ; CPU:$C519 PRG:0519 E6 02 + ldy #$07 ; CPU:$C51B PRG:051B A0 07 + clc ; CPU:$C51D PRG:051D 18 + lda (ScratchValue0),y ; CPU:$C51E PRG:051E B1 00 + adc TemporaryPointerHi ; CPU:$C520 PRG:0520 65 07 + sta TemporaryPointerHi ; CPU:$C522 PRG:0522 85 07 + dey ; CPU:$C524 PRG:0524 88 + lda (ScratchValue0),y ; CPU:$C525 PRG:0525 B1 00 + ldy #$00 ; CPU:$C527 PRG:0527 A0 00 + adc Zp_08 ; CPU:$C529 PRG:0529 65 08 + sta Zp_08 ; CPU:$C52B PRG:052B 85 08 + bmi UpdateSideScrollingGameplay_C533 ; CPU:$C52D PRG:052D 30 04 + dec Zp_0A ; CPU:$C52F PRG:052F C6 0A + ldy TemporaryPointerHi ; CPU:$C531 PRG:0531 A4 07 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay C533. ; Local behavior: Executes the decoded update side scrolling gameplay c533 sequence at this entry point. @@ -1274,10 +1274,10 @@ UpdateSideScrollingGameplay_C509: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_C533: - lda #$FF ; PRG $0533 | CPU $C533 | A9 FF - bit Zp_09 ; PRG $0535 | CPU $C535 | 24 09 - bmi UpdateSideScrollingGameplay_C55A ; PRG $0537 | CPU $C537 | 30 21 - bvs UpdateSideScrollingGameplay_C55C ; PRG $0539 | CPU $C539 | 70 21 + lda #$FF ; CPU:$C533 PRG:0533 A9 FF + bit Zp_09 ; CPU:$C535 PRG:0535 24 09 + bmi UpdateSideScrollingGameplay_C55A ; CPU:$C537 PRG:0537 30 21 + bvs UpdateSideScrollingGameplay_C55C ; CPU:$C539 PRG:0539 70 21 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay C53 B. ; Local behavior: Executes the decoded update side scrolling gameplay c53 b sequence at this entry point. @@ -1286,9 +1286,9 @@ UpdateSideScrollingGameplay_C533: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_C53B: - lda Zp_0A ; PRG $053B | CPU $C53B | A5 0A - bpl UpdateSideScrollingGameplay_C555 ; PRG $053D | CPU $C53D | 10 16 - tya ; PRG $053F | CPU $C53F | 98 + lda Zp_0A ; CPU:$C53B PRG:053B A5 0A + bpl UpdateSideScrollingGameplay_C555 ; CPU:$C53D PRG:053D 10 16 + tya ; CPU:$C53F PRG:053F 98 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay C540. ; Local behavior: Executes the decoded update side scrolling gameplay c540 sequence at this entry point. @@ -1297,12 +1297,12 @@ UpdateSideScrollingGameplay_C53B: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_C540: - sta (ScratchValue2,x) ; PRG $0540 | CPU $C540 | 81 02 - dey ; PRG $0542 | CPU $C542 | 88 - bit Zp_09 ; PRG $0543 | CPU $C543 | 24 09 - bmi UpdateSideScrollingGameplay_C549 ; PRG $0545 | CPU $C545 | 30 02 - iny ; PRG $0547 | CPU $C547 | C8 - iny ; PRG $0548 | CPU $C548 | C8 + sta (ScratchValue2,x) ; CPU:$C540 PRG:0540 81 02 + dey ; CPU:$C542 PRG:0542 88 + bit Zp_09 ; CPU:$C543 PRG:0543 24 09 + bmi UpdateSideScrollingGameplay_C549 ; CPU:$C545 PRG:0545 30 02 + iny ; CPU:$C547 PRG:0547 C8 + iny ; CPU:$C548 PRG:0548 C8 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay C549. ; Local behavior: Executes the decoded update side scrolling gameplay c549 sequence at this entry point. @@ -1311,13 +1311,13 @@ UpdateSideScrollingGameplay_C540: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_C549: - lda #$04 ; PRG $0549 | CPU $C549 | A9 04 - clc ; PRG $054B | CPU $C54B | 18 - adc ScratchValue2 ; PRG $054C | CPU $C54C | 65 02 - sta ScratchValue2 ; PRG $054E | CPU $C54E | 85 02 - dec Zp_0B ; PRG $0550 | CPU $C550 | C6 0B - bne UpdateSideScrollingGameplay_C53B ; PRG $0552 | CPU $C552 | D0 E7 - rts ; PRG $0554 | CPU $C554 | 60 + lda #$04 ; CPU:$C549 PRG:0549 A9 04 + clc ; CPU:$C54B PRG:054B 18 + adc ScratchValue2 ; CPU:$C54C PRG:054C 65 02 + sta ScratchValue2 ; CPU:$C54E PRG:054E 85 02 + dec Zp_0B ; CPU:$C550 PRG:0550 C6 0B + bne UpdateSideScrollingGameplay_C53B ; CPU:$C552 PRG:0552 D0 E7 + rts ; CPU:$C554 PRG:0554 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay C555. ; Local behavior: Executes the decoded update side scrolling gameplay c555 sequence at this entry point. @@ -1326,8 +1326,8 @@ UpdateSideScrollingGameplay_C549: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_C555: - lda (TemporaryPointerHi),y ; PRG $0555 | CPU $C555 | B1 07 - jmp UpdateSideScrollingGameplay_C540 ; PRG $0557 | CPU $C557 | 4C 40 C5 + lda (TemporaryPointerHi),y ; CPU:$C555 PRG:0555 B1 07 + jmp UpdateSideScrollingGameplay_C540 ; CPU:$C557 PRG:0557 4C 40 C5 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay C55 A. ; Local behavior: Executes the decoded update side scrolling gameplay c55 a sequence at this entry point. @@ -1336,7 +1336,7 @@ UpdateSideScrollingGameplay_C555: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_C55A: - bvc UpdateSideScrollingGameplay_C56E ; PRG $055A | CPU $C55A | 50 12 + bvc UpdateSideScrollingGameplay_C56E ; CPU:$C55A PRG:055A 50 12 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay C55 C. ; Local behavior: Executes the decoded update side scrolling gameplay c55 c sequence at this entry point. @@ -1345,17 +1345,17 @@ UpdateSideScrollingGameplay_C55A: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_C55C: - tya ; PRG $055C | CPU $C55C | 98 - clc ; PRG $055D | CPU $C55D | 18 - adc Zp_0B ; PRG $055E | CPU $C55E | 65 0B - tay ; PRG $0560 | CPU $C560 | A8 - dey ; PRG $0561 | CPU $C561 | 88 - lda #$FF ; PRG $0562 | CPU $C562 | A9 FF - bit Zp_09 ; PRG $0564 | CPU $C564 | 24 09 - bmi UpdateSideScrollingGameplay_C53B ; PRG $0566 | CPU $C566 | 30 D3 - eor Zp_0C ; PRG $0568 | CPU $C568 | 45 0C - sta Zp_0C ; PRG $056A | CPU $C56A | 85 0C - inc Zp_0C ; PRG $056C | CPU $C56C | E6 0C + tya ; CPU:$C55C PRG:055C 98 + clc ; CPU:$C55D PRG:055D 18 + adc Zp_0B ; CPU:$C55E PRG:055E 65 0B + tay ; CPU:$C560 PRG:0560 A8 + dey ; CPU:$C561 PRG:0561 88 + lda #$FF ; CPU:$C562 PRG:0562 A9 FF + bit Zp_09 ; CPU:$C564 PRG:0564 24 09 + bmi UpdateSideScrollingGameplay_C53B ; CPU:$C566 PRG:0566 30 D3 + eor Zp_0C ; CPU:$C568 PRG:0568 45 0C + sta Zp_0C ; CPU:$C56A PRG:056A 85 0C + inc Zp_0C ; CPU:$C56C PRG:056C E6 0C ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay C56 E. ; Local behavior: Executes the decoded update side scrolling gameplay c56 e sequence at this entry point. @@ -1364,12 +1364,12 @@ UpdateSideScrollingGameplay_C55C: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_C56E: - tya ; PRG $056E | CPU $C56E | 98 - clc ; PRG $056F | CPU $C56F | 18 - adc Zp_0C ; PRG $0570 | CPU $C570 | 65 0C - tay ; PRG $0572 | CPU $C572 | A8 - lda DataPointerLo ; PRG $0573 | CPU $C573 | A5 04 - sta TemporaryPointerLo ; PRG $0575 | CPU $C575 | 85 06 + tya ; CPU:$C56E PRG:056E 98 + clc ; CPU:$C56F PRG:056F 18 + adc Zp_0C ; CPU:$C570 PRG:0570 65 0C + tay ; CPU:$C572 PRG:0572 A8 + lda DataPointerLo ; CPU:$C573 PRG:0573 A5 04 + sta TemporaryPointerLo ; CPU:$C575 PRG:0575 85 06 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay C577. ; Local behavior: Executes the decoded update side scrolling gameplay c577 sequence at this entry point. @@ -1378,11 +1378,11 @@ UpdateSideScrollingGameplay_C56E: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_C577: - dey ; PRG $0577 | CPU $C577 | 88 - bit Zp_09 ; PRG $0578 | CPU $C578 | 24 09 - bmi UpdateSideScrollingGameplay_C57E ; PRG $057A | CPU $C57A | 30 02 - iny ; PRG $057C | CPU $C57C | C8 - iny ; PRG $057D | CPU $C57D | C8 + dey ; CPU:$C577 PRG:0577 88 + bit Zp_09 ; CPU:$C578 PRG:0578 24 09 + bmi UpdateSideScrollingGameplay_C57E ; CPU:$C57A PRG:057A 30 02 + iny ; CPU:$C57C PRG:057C C8 + iny ; CPU:$C57D PRG:057D C8 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay C57 E. ; Local behavior: Executes the decoded update side scrolling gameplay c57 e sequence at this entry point. @@ -1391,10 +1391,10 @@ UpdateSideScrollingGameplay_C577: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_C57E: - lda (TemporaryPointerHi),y ; PRG $057E | CPU $C57E | B1 07 - bit Zp_0A ; PRG $0580 | CPU $C580 | 24 0A - bpl UpdateSideScrollingGameplay_C585 ; PRG $0582 | CPU $C582 | 10 01 - tya ; PRG $0584 | CPU $C584 | 98 + lda (TemporaryPointerHi),y ; CPU:$C57E PRG:057E B1 07 + bit Zp_0A ; CPU:$C580 PRG:0580 24 0A + bpl UpdateSideScrollingGameplay_C585 ; CPU:$C582 PRG:0582 10 01 + tya ; CPU:$C584 PRG:0584 98 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay C585. ; Local behavior: Executes the decoded update side scrolling gameplay c585 sequence at this entry point. @@ -1403,20 +1403,20 @@ UpdateSideScrollingGameplay_C57E: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_C585: - sta (ScratchValue2,x) ; PRG $0585 | CPU $C585 | 81 02 - lda #$04 ; PRG $0587 | CPU $C587 | A9 04 - clc ; PRG $0589 | CPU $C589 | 18 - adc ScratchValue2 ; PRG $058A | CPU $C58A | 65 02 - sta ScratchValue2 ; PRG $058C | CPU $C58C | 85 02 - dec TemporaryPointerLo ; PRG $058E | CPU $C58E | C6 06 - bne UpdateSideScrollingGameplay_C577 ; PRG $0590 | CPU $C590 | D0 E5 - tya ; PRG $0592 | CPU $C592 | 98 - clc ; PRG $0593 | CPU $C593 | 18 - adc Zp_0C ; PRG $0594 | CPU $C594 | 65 0C - tay ; PRG $0596 | CPU $C596 | A8 - dec DataPointerHi ; PRG $0597 | CPU $C597 | C6 05 - bne UpdateSideScrollingGameplay_C56E ; PRG $0599 | CPU $C599 | D0 D3 - rts ; PRG $059B | CPU $C59B | 60 + sta (ScratchValue2,x) ; CPU:$C585 PRG:0585 81 02 + lda #$04 ; CPU:$C587 PRG:0587 A9 04 + clc ; CPU:$C589 PRG:0589 18 + adc ScratchValue2 ; CPU:$C58A PRG:058A 65 02 + sta ScratchValue2 ; CPU:$C58C PRG:058C 85 02 + dec TemporaryPointerLo ; CPU:$C58E PRG:058E C6 06 + bne UpdateSideScrollingGameplay_C577 ; CPU:$C590 PRG:0590 D0 E5 + tya ; CPU:$C592 PRG:0592 98 + clc ; CPU:$C593 PRG:0593 18 + adc Zp_0C ; CPU:$C594 PRG:0594 65 0C + tay ; CPU:$C596 PRG:0596 A8 + dec DataPointerHi ; CPU:$C597 PRG:0597 C6 05 + bne UpdateSideScrollingGameplay_C56E ; CPU:$C599 PRG:0599 D0 D3 + rts ; CPU:$C59B PRG:059B 60 ; ----------------------------------------------------------------------------- ; Global purpose: Calculate And Clamp Value C59 C. ; Local behavior: Executes the decoded calculate and clamp value c59 c sequence at this entry point. @@ -1425,60 +1425,60 @@ UpdateSideScrollingGameplay_C585: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- CalculateMovementAndClamp_C59C: - lda DataPointerLo ; PRG $059C | CPU $C59C | A5 04 - pha ; PRG $059E | CPU $C59E | 48 - clc ; PRG $059F | CPU $C59F | 18 - ldy #$00 ; PRG $05A0 | CPU $C5A0 | A0 00 - lda (ScratchValue0),y ; PRG $05A2 | CPU $C5A2 | B1 00 - bne UpdateGameplayStateField_C5FF ; PRG $05A4 | CPU $C5A4 | D0 59 - lda (ScratchValue2),y ; PRG $05A6 | CPU $C5A6 | B1 02 - bne UpdateGameplayStateField_C5FF ; PRG $05A8 | CPU $C5A8 | D0 55 - ldy #$0C ; PRG $05AA | CPU $C5AA | A0 0C - lda (ScratchValue2),y ; PRG $05AC | CPU $C5AC | B1 02 - ldy #$01 ; PRG $05AE | CPU $C5AE | A0 01 - adc (ScratchValue2),y ; PRG $05B0 | CPU $C5B0 | 71 02 - sta DataPointerLo ; PRG $05B2 | CPU $C5B2 | 85 04 - lda (ScratchValue0),y ; PRG $05B4 | CPU $C5B4 | B1 00 - ldy #$0E ; PRG $05B6 | CPU $C5B6 | A0 0E - clc ; PRG $05B8 | CPU $C5B8 | 18 - adc (ScratchValue0),y ; PRG $05B9 | CPU $C5B9 | 71 00 - cmp DataPointerLo ; PRG $05BB | CPU $C5BB | C5 04 - bcc UpdateGameplayStateField_C5FF ; PRG $05BD | CPU $C5BD | 90 40 - ldy #$0C ; PRG $05BF | CPU $C5BF | A0 0C - lda (ScratchValue0),y ; PRG $05C1 | CPU $C5C1 | B1 00 - ldy #$01 ; PRG $05C3 | CPU $C5C3 | A0 01 - clc ; PRG $05C5 | CPU $C5C5 | 18 - adc (ScratchValue0),y ; PRG $05C6 | CPU $C5C6 | 71 00 - sta DataPointerLo ; PRG $05C8 | CPU $C5C8 | 85 04 - lda (ScratchValue2),y ; PRG $05CA | CPU $C5CA | B1 02 - ldy #$0E ; PRG $05CC | CPU $C5CC | A0 0E - clc ; PRG $05CE | CPU $C5CE | 18 - adc (ScratchValue2),y ; PRG $05CF | CPU $C5CF | 71 02 - cmp DataPointerLo ; PRG $05D1 | CPU $C5D1 | C5 04 - bcc UpdateGameplayStateField_C5FF ; PRG $05D3 | CPU $C5D3 | 90 2A - ldy #$0D ; PRG $05D5 | CPU $C5D5 | A0 0D - lda (ScratchValue2),y ; PRG $05D7 | CPU $C5D7 | B1 02 - ldy #$03 ; PRG $05D9 | CPU $C5D9 | A0 03 - clc ; PRG $05DB | CPU $C5DB | 18 - adc (ScratchValue2),y ; PRG $05DC | CPU $C5DC | 71 02 - sta DataPointerLo ; PRG $05DE | CPU $C5DE | 85 04 - lda (ScratchValue0),y ; PRG $05E0 | CPU $C5E0 | B1 00 - ldy #$0F ; PRG $05E2 | CPU $C5E2 | A0 0F - clc ; PRG $05E4 | CPU $C5E4 | 18 - adc (ScratchValue0),y ; PRG $05E5 | CPU $C5E5 | 71 00 - cmp DataPointerLo ; PRG $05E7 | CPU $C5E7 | C5 04 - bcc UpdateGameplayStateField_C5FF ; PRG $05E9 | CPU $C5E9 | 90 14 - ldy #$0D ; PRG $05EB | CPU $C5EB | A0 0D - lda (ScratchValue0),y ; PRG $05ED | CPU $C5ED | B1 00 - ldy #$03 ; PRG $05EF | CPU $C5EF | A0 03 - clc ; PRG $05F1 | CPU $C5F1 | 18 - adc (ScratchValue0),y ; PRG $05F2 | CPU $C5F2 | 71 00 - sta DataPointerLo ; PRG $05F4 | CPU $C5F4 | 85 04 - lda (ScratchValue2),y ; PRG $05F6 | CPU $C5F6 | B1 02 - ldy #$0F ; PRG $05F8 | CPU $C5F8 | A0 0F - clc ; PRG $05FA | CPU $C5FA | 18 - adc (ScratchValue2),y ; PRG $05FB | CPU $C5FB | 71 02 - cmp DataPointerLo ; PRG $05FD | CPU $C5FD | C5 04 + lda DataPointerLo ; CPU:$C59C PRG:059C A5 04 + pha ; CPU:$C59E PRG:059E 48 + clc ; CPU:$C59F PRG:059F 18 + ldy #$00 ; CPU:$C5A0 PRG:05A0 A0 00 + lda (ScratchValue0),y ; CPU:$C5A2 PRG:05A2 B1 00 + bne UpdateGameplayStateField_C5FF ; CPU:$C5A4 PRG:05A4 D0 59 + lda (ScratchValue2),y ; CPU:$C5A6 PRG:05A6 B1 02 + bne UpdateGameplayStateField_C5FF ; CPU:$C5A8 PRG:05A8 D0 55 + ldy #$0C ; CPU:$C5AA PRG:05AA A0 0C + lda (ScratchValue2),y ; CPU:$C5AC PRG:05AC B1 02 + ldy #$01 ; CPU:$C5AE PRG:05AE A0 01 + adc (ScratchValue2),y ; CPU:$C5B0 PRG:05B0 71 02 + sta DataPointerLo ; CPU:$C5B2 PRG:05B2 85 04 + lda (ScratchValue0),y ; CPU:$C5B4 PRG:05B4 B1 00 + ldy #$0E ; CPU:$C5B6 PRG:05B6 A0 0E + clc ; CPU:$C5B8 PRG:05B8 18 + adc (ScratchValue0),y ; CPU:$C5B9 PRG:05B9 71 00 + cmp DataPointerLo ; CPU:$C5BB PRG:05BB C5 04 + bcc UpdateGameplayStateField_C5FF ; CPU:$C5BD PRG:05BD 90 40 + ldy #$0C ; CPU:$C5BF PRG:05BF A0 0C + lda (ScratchValue0),y ; CPU:$C5C1 PRG:05C1 B1 00 + ldy #$01 ; CPU:$C5C3 PRG:05C3 A0 01 + clc ; CPU:$C5C5 PRG:05C5 18 + adc (ScratchValue0),y ; CPU:$C5C6 PRG:05C6 71 00 + sta DataPointerLo ; CPU:$C5C8 PRG:05C8 85 04 + lda (ScratchValue2),y ; CPU:$C5CA PRG:05CA B1 02 + ldy #$0E ; CPU:$C5CC PRG:05CC A0 0E + clc ; CPU:$C5CE PRG:05CE 18 + adc (ScratchValue2),y ; CPU:$C5CF PRG:05CF 71 02 + cmp DataPointerLo ; CPU:$C5D1 PRG:05D1 C5 04 + bcc UpdateGameplayStateField_C5FF ; CPU:$C5D3 PRG:05D3 90 2A + ldy #$0D ; CPU:$C5D5 PRG:05D5 A0 0D + lda (ScratchValue2),y ; CPU:$C5D7 PRG:05D7 B1 02 + ldy #$03 ; CPU:$C5D9 PRG:05D9 A0 03 + clc ; CPU:$C5DB PRG:05DB 18 + adc (ScratchValue2),y ; CPU:$C5DC PRG:05DC 71 02 + sta DataPointerLo ; CPU:$C5DE PRG:05DE 85 04 + lda (ScratchValue0),y ; CPU:$C5E0 PRG:05E0 B1 00 + ldy #$0F ; CPU:$C5E2 PRG:05E2 A0 0F + clc ; CPU:$C5E4 PRG:05E4 18 + adc (ScratchValue0),y ; CPU:$C5E5 PRG:05E5 71 00 + cmp DataPointerLo ; CPU:$C5E7 PRG:05E7 C5 04 + bcc UpdateGameplayStateField_C5FF ; CPU:$C5E9 PRG:05E9 90 14 + ldy #$0D ; CPU:$C5EB PRG:05EB A0 0D + lda (ScratchValue0),y ; CPU:$C5ED PRG:05ED B1 00 + ldy #$03 ; CPU:$C5EF PRG:05EF A0 03 + clc ; CPU:$C5F1 PRG:05F1 18 + adc (ScratchValue0),y ; CPU:$C5F2 PRG:05F2 71 00 + sta DataPointerLo ; CPU:$C5F4 PRG:05F4 85 04 + lda (ScratchValue2),y ; CPU:$C5F6 PRG:05F6 B1 02 + ldy #$0F ; CPU:$C5F8 PRG:05F8 A0 0F + clc ; CPU:$C5FA PRG:05FA 18 + adc (ScratchValue2),y ; CPU:$C5FB PRG:05FB 71 02 + cmp DataPointerLo ; CPU:$C5FD PRG:05FD C5 04 ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field C5 FF. ; Local behavior: Executes the decoded update gameplay state field c5 ff sequence at this entry point. @@ -1487,9 +1487,9 @@ CalculateMovementAndClamp_C59C: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_C5FF: - pla ; PRG $05FF | CPU $C5FF | 68 - sta DataPointerLo ; PRG $0600 | CPU $C600 | 85 04 - rts ; PRG $0602 | CPU $C602 | 60 + pla ; CPU:$C5FF PRG:05FF 68 + sta DataPointerLo ; CPU:$C600 PRG:0600 85 04 + rts ; CPU:$C602 PRG:0602 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay C603. ; Local behavior: Executes the decoded update side scrolling gameplay c603 sequence at this entry point. @@ -1498,24 +1498,24 @@ UpdateGameplayStateField_C5FF: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_C603: - sta ScratchValue0 ; PRG $0603 | CPU $C603 | 85 00 - stx ScratchValue1 ; PRG $0605 | CPU $C605 | 86 01 - ldy #$04 ; PRG $0607 | CPU $C607 | A0 04 - lda (ScratchValue0),y ; PRG $0609 | CPU $C609 | B1 00 - sta ScratchIndex ; PRG $060B | CPU $C60B | 85 03 - dey ; PRG $060D | CPU $C60D | 88 - lda (ScratchValue0),y ; PRG $060E | CPU $C60E | B1 00 - sta ScratchValue2 ; PRG $0610 | CPU $C610 | 85 02 - dey ; PRG $0612 | CPU $C612 | 88 - lda (ScratchValue0),y ; PRG $0613 | CPU $C613 | B1 00 - sta DataPointerHi ; PRG $0615 | CPU $C615 | 85 05 - dey ; PRG $0617 | CPU $C617 | 88 - lda (ScratchValue0),y ; PRG $0618 | CPU $C618 | B1 00 - sta DataPointerLo ; PRG $061A | CPU $C61A | 85 04 - dey ; PRG $061C | CPU $C61C | 88 - lda (ScratchValue0),y ; PRG $061D | CPU $C61D | B1 00 - sta TemporaryPointerLo ; PRG $061F | CPU $C61F | 85 06 - lda #$05 ; PRG $0621 | CPU $C621 | A9 05 + sta ScratchValue0 ; CPU:$C603 PRG:0603 85 00 + stx ScratchValue1 ; CPU:$C605 PRG:0605 86 01 + ldy #$04 ; CPU:$C607 PRG:0607 A0 04 + lda (ScratchValue0),y ; CPU:$C609 PRG:0609 B1 00 + sta ScratchIndex ; CPU:$C60B PRG:060B 85 03 + dey ; CPU:$C60D PRG:060D 88 + lda (ScratchValue0),y ; CPU:$C60E PRG:060E B1 00 + sta ScratchValue2 ; CPU:$C610 PRG:0610 85 02 + dey ; CPU:$C612 PRG:0612 88 + lda (ScratchValue0),y ; CPU:$C613 PRG:0613 B1 00 + sta DataPointerHi ; CPU:$C615 PRG:0615 85 05 + dey ; CPU:$C617 PRG:0617 88 + lda (ScratchValue0),y ; CPU:$C618 PRG:0618 B1 00 + sta DataPointerLo ; CPU:$C61A PRG:061A 85 04 + dey ; CPU:$C61C PRG:061C 88 + lda (ScratchValue0),y ; CPU:$C61D PRG:061D B1 00 + sta TemporaryPointerLo ; CPU:$C61F PRG:061F 85 06 + lda #$05 ; CPU:$C621 PRG:0621 A9 05 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay C623. ; Local behavior: Executes the decoded update side scrolling gameplay c623 sequence at this entry point. @@ -1524,14 +1524,14 @@ UpdateSideScrollingGameplay_C603: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_C623: - clc ; PRG $0623 | CPU $C623 | 18 - adc ScratchValue0,y ; PRG $0624 | CPU $C624 | 79 00 00 - sta ScratchValue0,y ; PRG $0627 | CPU $C627 | 99 00 00 - lda #$00 ; PRG $062A | CPU $C62A | A9 00 - adc ScratchValue1,y ; PRG $062C | CPU $C62C | 79 01 00 - sta ScratchValue1,y ; PRG $062F | CPU $C62F | 99 01 00 - ldy #$00 ; PRG $0632 | CPU $C632 | A0 00 - ldx DataPointerHi ; PRG $0634 | CPU $C634 | A6 05 + clc ; CPU:$C623 PRG:0623 18 + adc ScratchValue0,y ; CPU:$C624 PRG:0624 79 00 00 + sta ScratchValue0,y ; CPU:$C627 PRG:0627 99 00 00 + lda #$00 ; CPU:$C62A PRG:062A A9 00 + adc ScratchValue1,y ; CPU:$C62C PRG:062C 79 01 00 + sta ScratchValue1,y ; CPU:$C62F PRG:062F 99 01 00 + ldy #$00 ; CPU:$C632 PRG:0632 A0 00 + ldx DataPointerHi ; CPU:$C634 PRG:0634 A6 05 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay C636. ; Local behavior: Executes the decoded update side scrolling gameplay c636 sequence at this entry point. @@ -1540,114 +1540,114 @@ UpdateSideScrollingGameplay_C623: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_C636: - lda (ScratchValue0),y ; PRG $0636 | CPU $C636 | B1 00 - sta (ScratchValue2),y ; PRG $0638 | CPU $C638 | 91 02 - iny ; PRG $063A | CPU $C63A | C8 - dex ; PRG $063B | CPU $C63B | CA - bne UpdateSideScrollingGameplay_C636 ; PRG $063C | CPU $C63C | D0 F8 - lda TemporaryPointerLo ; PRG $063E | CPU $C63E | A5 06 - ldy #$02 ; PRG $0640 | CPU $C640 | A0 02 - dec DataPointerLo ; PRG $0642 | CPU $C642 | C6 04 - bne UpdateSideScrollingGameplay_C623 ; PRG $0644 | CPU $C644 | D0 DD - rts ; PRG $0646 | CPU $C646 | 60 - .byte $20,$44,$45,$42,$55,$47,$45,$44,$20,$42,$59,$20,$54,$4F,$53,$48 ; PRG $0647 | CPU $C647 - .byte $49,$4F,$20,$53,$45,$4E,$47,$4F,$4B,$55,$20,$20,$28,$20,$49,$6E ; PRG $0657 | CPU $C657 - .byte $74,$65,$6C,$6C,$69,$67,$65,$6E,$74,$20,$53,$79,$73,$74,$65,$6D ; PRG $0667 | CPU $C667 - .byte $73,$20,$29,$20,$20,$31,$39,$38,$37,$2F,$30,$37,$2F,$33,$31,$20 ; PRG $0677 | CPU $C677 - .byte $31,$35,$3A,$30,$30,$20,$0A,$EA ; PRG $0687 | CPU $C687 + lda (ScratchValue0),y ; CPU:$C636 PRG:0636 B1 00 + sta (ScratchValue2),y ; CPU:$C638 PRG:0638 91 02 + iny ; CPU:$C63A PRG:063A C8 + dex ; CPU:$C63B PRG:063B CA + bne UpdateSideScrollingGameplay_C636 ; CPU:$C63C PRG:063C D0 F8 + lda TemporaryPointerLo ; CPU:$C63E PRG:063E A5 06 + ldy #$02 ; CPU:$C640 PRG:0640 A0 02 + dec DataPointerLo ; CPU:$C642 PRG:0642 C6 04 + bne UpdateSideScrollingGameplay_C623 ; CPU:$C644 PRG:0644 D0 DD + rts ; CPU:$C646 PRG:0646 60 + .byte $20,$44,$45,$42,$55,$47,$45,$44,$20,$42,$59,$20,$54,$4F,$53,$48 ; PRG $0647 | CPU $C647 ; CPU:$C647 PRG:0647 20 44 45 42 55 47 45 44 20 42 59 20 54 4F 53 48 + .byte $49,$4F,$20,$53,$45,$4E,$47,$4F,$4B,$55,$20,$20,$28,$20,$49,$6E ; PRG $0657 | CPU $C657 ; CPU:$C657 PRG:0657 49 4F 20 53 45 4E 47 4F 4B 55 20 20 28 20 49 6E + .byte $74,$65,$6C,$6C,$69,$67,$65,$6E,$74,$20,$53,$79,$73,$74,$65,$6D ; PRG $0667 | CPU $C667 ; CPU:$C667 PRG:0667 74 65 6C 6C 69 67 65 6E 74 20 53 79 73 74 65 6D + .byte $73,$20,$29,$20,$20,$31,$39,$38,$37,$2F,$30,$37,$2F,$33,$31,$20 ; PRG $0677 | CPU $C677 ; CPU:$C677 PRG:0677 73 20 29 20 20 31 39 38 37 2F 30 37 2F 33 31 20 + .byte $31,$35,$3A,$30,$30,$20,$0A,$EA ; PRG $0687 | CPU $C687 ; CPU:$C687 PRG:0687 31 35 3A 30 30 20 0A EA GameplayConstantData_C68F: - .byte $C7 ; PRG $068F | CPU $C68F + .byte $C7 ; PRG $068F | CPU $C68F ; CPU:$C68F PRG:068F C7 GameplayConstantData_C690: - .byte $EA,$A0,$EA,$E8,$EA,$02,$EE,$57,$EE,$66,$EE,$14,$EF,$AB,$B2,$B3 ; PRG $0690 | CPU $C690 - .byte $AC,$B4,$B5,$AD,$B6,$B7,$A8,$B2,$B3,$A9,$B4,$B5,$AA,$B6,$B7,$AB ; PRG $06A0 | CPU $C6A0 - .byte $B8,$B9,$AB,$BA,$BB,$A8,$B8,$B9,$A8,$BA,$BB,$B1,$AF,$AE,$8A ; PRG $06B0 | CPU $C6B0 + .byte $EA,$A0,$EA,$E8,$EA,$02,$EE,$57,$EE,$66,$EE,$14,$EF,$AB,$B2,$B3 ; PRG $0690 | CPU $C690 ; CPU:$C690 PRG:0690 EA A0 EA E8 EA 02 EE 57 EE 66 EE 14 EF AB B2 B3 + .byte $AC,$B4,$B5,$AD,$B6,$B7,$A8,$B2,$B3,$A9,$B4,$B5,$AA,$B6,$B7,$AB ; PRG $06A0 | CPU $C6A0 ; CPU:$C6A0 PRG:06A0 AC B4 B5 AD B6 B7 A8 B2 B3 A9 B4 B5 AA B6 B7 AB + .byte $B8,$B9,$AB,$BA,$BB,$A8,$B8,$B9,$A8,$BA,$BB,$B1,$AF,$AE,$8A ; PRG $06B0 | CPU $C6B0 ; CPU:$C6B0 PRG:06B0 B8 B9 AB BA BB A8 B8 B9 A8 BA BB B1 AF AE 8A GameplayLookupTable_C6BF: - .byte $89 ; PRG $06BF | CPU $C6BF + .byte $89 ; PRG $06BF | CPU $C6BF ; CPU:$C6BF PRG:06BF 89 GameplayLookupTable_C6C0: - .byte $AE,$8D,$FE,$8E,$FE,$F8,$FE,$8F,$FE,$FC,$FF,$FD,$FF,$16,$24,$24 ; PRG $06C0 | CPU $C6C0 - .byte $24,$24,$24,$24 ; PRG $06D0 | CPU $C6D0 + .byte $AE,$8D,$FE,$8E,$FE,$F8,$FE,$8F,$FE,$FC,$FF,$FD,$FF,$16,$24,$24 ; PRG $06C0 | CPU $C6C0 ; CPU:$C6C0 PRG:06C0 AE 8D FE 8E FE F8 FE 8F FE FC FF FD FF 16 24 24 + .byte $24,$24,$24,$24 ; PRG $06D0 | CPU $C6D0 ; CPU:$C6D0 PRG:06D0 24 24 24 24 GameplayLookupTable_C6D4: - .byte $01,$02,$04,$08,$10,$20,$40,$80 ; PRG $06D4 | CPU $C6D4 + .byte $01,$02,$04,$08,$10,$20,$40,$80 ; PRG $06D4 | CPU $C6D4 ; CPU:$C6D4 PRG:06D4 01 02 04 08 10 20 40 80 GameplayLookupTable_C6DC: - .byte $01,$02,$03,$04,$10,$15,$00,$01,$10,$C0,$03,$00,$6C,$00,$24,$00 ; PRG $06DC | CPU $C6DC - .byte $00,$C6,$9D,$00,$00,$13,$04,$02,$06,$06,$12,$10,$02,$10,$E0,$03 ; PRG $06EC | CPU $C6EC - .byte $F4,$00,$00,$00,$00,$00,$C6,$BB,$00,$01,$13,$74,$03,$10,$07,$17 ; PRG $06FC | CPU $C6FC - .byte $20,$0A,$0B,$05,$04,$00,$00,$A0,$00,$02,$12,$00,$00,$04,$08,$0A ; PRG $070C | CPU $C70C - .byte $00,$01,$30,$D0,$02,$F4,$F3,$20,$00,$F4,$F3,$20,$00,$F4,$F3,$20 ; PRG $071C | CPU $C71C - .byte $00,$F4,$F3,$20,$00,$F4,$F3,$20,$00,$F4,$F3,$20,$00,$F4,$F3,$20 ; PRG $072C | CPU $C72C - .byte $00,$F4,$F3,$20,$00,$F4,$F3,$20,$00,$F4,$F3,$20,$00,$F4,$F3,$20 ; PRG $073C | CPU $C73C - .byte $00,$F4,$F3,$20,$00,$20,$18,$01,$00,$04,$F4,$00,$01,$0B,$65,$06 ; PRG $074C | CPU $C74C - .byte $00,$00,$3C,$00,$00,$11,$10,$00,$02,$08,$06,$20,$04,$12,$85,$06 ; PRG $075C | CPU $C75C - .byte $00,$00,$00,$00,$01,$11,$8C,$04,$03,$05,$04,$00,$00,$00,$00,$00 ; PRG $076C | CPU $C76C - .byte $80,$80,$20,$02,$10,$A0,$05,$01,$80,$00,$80,$00,$00,$00,$D0,$00 ; PRG $077C | CPU $C77C - .byte $03,$22,$00,$04,$04,$0C,$0C,$20,$02,$10,$60,$05,$02,$80,$00,$80 ; PRG $078C | CPU $C78C - .byte $00,$00,$00,$E0,$00,$01,$22,$00,$04,$04,$0C,$0C,$00,$01,$0B,$45 ; PRG $079C | CPU $C79C - .byte $05,$00,$00,$C4,$00,$03,$12,$3C,$02,$04,$06,$0B,$20,$02,$0B,$E5 ; PRG $07AC | CPU $C7AC - .byte $05,$00,$00,$90,$00,$00,$11,$64,$02,$01,$05,$06,$20,$02,$0B,$25 ; PRG $07BC | CPU $C7BC - .byte $06,$00,$00,$9D,$00,$03,$11,$6C,$00,$00,$07,$07 ; PRG $07CC | CPU $C7CC + .byte $01,$02,$03,$04,$10,$15,$00,$01,$10,$C0,$03,$00,$6C,$00,$24,$00 ; PRG $06DC | CPU $C6DC ; CPU:$C6DC PRG:06DC 01 02 03 04 10 15 00 01 10 C0 03 00 6C 00 24 00 + .byte $00,$C6,$9D,$00,$00,$13,$04,$02,$06,$06,$12,$10,$02,$10,$E0,$03 ; PRG $06EC | CPU $C6EC ; CPU:$C6EC PRG:06EC 00 C6 9D 00 00 13 04 02 06 06 12 10 02 10 E0 03 + .byte $F4,$00,$00,$00,$00,$00,$C6,$BB,$00,$01,$13,$74,$03,$10,$07,$17 ; PRG $06FC | CPU $C6FC ; CPU:$C6FC PRG:06FC F4 00 00 00 00 00 C6 BB 00 01 13 74 03 10 07 17 + .byte $20,$0A,$0B,$05,$04,$00,$00,$A0,$00,$02,$12,$00,$00,$04,$08,$0A ; PRG $070C | CPU $C70C ; CPU:$C70C PRG:070C 20 0A 0B 05 04 00 00 A0 00 02 12 00 00 04 08 0A + .byte $00,$01,$30,$D0,$02,$F4,$F3,$20,$00,$F4,$F3,$20,$00,$F4,$F3,$20 ; PRG $071C | CPU $C71C ; CPU:$C71C PRG:071C 00 01 30 D0 02 F4 F3 20 00 F4 F3 20 00 F4 F3 20 + .byte $00,$F4,$F3,$20,$00,$F4,$F3,$20,$00,$F4,$F3,$20,$00,$F4,$F3,$20 ; PRG $072C | CPU $C72C ; CPU:$C72C PRG:072C 00 F4 F3 20 00 F4 F3 20 00 F4 F3 20 00 F4 F3 20 + .byte $00,$F4,$F3,$20,$00,$F4,$F3,$20,$00,$F4,$F3,$20,$00,$F4,$F3,$20 ; PRG $073C | CPU $C73C ; CPU:$C73C PRG:073C 00 F4 F3 20 00 F4 F3 20 00 F4 F3 20 00 F4 F3 20 + .byte $00,$F4,$F3,$20,$00,$20,$18,$01,$00,$04,$F4,$00,$01,$0B,$65,$06 ; PRG $074C | CPU $C74C ; CPU:$C74C PRG:074C 00 F4 F3 20 00 20 18 01 00 04 F4 00 01 0B 65 06 + .byte $00,$00,$3C,$00,$00,$11,$10,$00,$02,$08,$06,$20,$04,$12,$85,$06 ; PRG $075C | CPU $C75C ; CPU:$C75C PRG:075C 00 00 3C 00 00 11 10 00 02 08 06 20 04 12 85 06 + .byte $00,$00,$00,$00,$01,$11,$8C,$04,$03,$05,$04,$00,$00,$00,$00,$00 ; PRG $076C | CPU $C76C ; CPU:$C76C PRG:076C 00 00 00 00 01 11 8C 04 03 05 04 00 00 00 00 00 + .byte $80,$80,$20,$02,$10,$A0,$05,$01,$80,$00,$80,$00,$00,$00,$D0,$00 ; PRG $077C | CPU $C77C ; CPU:$C77C PRG:077C 80 80 20 02 10 A0 05 01 80 00 80 00 00 00 D0 00 + .byte $03,$22,$00,$04,$04,$0C,$0C,$20,$02,$10,$60,$05,$02,$80,$00,$80 ; PRG $078C | CPU $C78C ; CPU:$C78C PRG:078C 03 22 00 04 04 0C 0C 20 02 10 60 05 02 80 00 80 + .byte $00,$00,$00,$E0,$00,$01,$22,$00,$04,$04,$0C,$0C,$00,$01,$0B,$45 ; PRG $079C | CPU $C79C ; CPU:$C79C PRG:079C 00 00 00 E0 00 01 22 00 04 04 0C 0C 00 01 0B 45 + .byte $05,$00,$00,$C4,$00,$03,$12,$3C,$02,$04,$06,$0B,$20,$02,$0B,$E5 ; PRG $07AC | CPU $C7AC ; CPU:$C7AC PRG:07AC 05 00 00 C4 00 03 12 3C 02 04 06 0B 20 02 0B E5 + .byte $05,$00,$00,$90,$00,$00,$11,$64,$02,$01,$05,$06,$20,$02,$0B,$25 ; PRG $07BC | CPU $C7BC ; CPU:$C7BC PRG:07BC 05 00 00 90 00 00 11 64 02 01 05 06 20 02 0B 25 + .byte $06,$00,$00,$9D,$00,$03,$11,$6C,$00,$00,$07,$07 ; PRG $07CC | CPU $C7CC ; CPU:$C7CC PRG:07CC 06 00 00 9D 00 03 11 6C 00 00 07 07 GameplayLookupTable_C7D8: - .byte $02,$80,$00,$80,$00,$00,$00,$40,$FF,$C0,$04,$50,$00,$80,$00,$00 ; PRG $07D8 | CPU $C7D8 - .byte $FF,$C0,$FF,$C0,$01,$60,$00,$80,$00,$00,$00,$40,$00,$10,$03,$70 ; PRG $07E8 | CPU $C7E8 - .byte $00,$80,$00,$00,$FF,$C0,$FF,$F0,$00,$01,$0A,$30,$03,$08,$23,$D0 ; PRG $07F8 | CPU $C7F8 - .byte $58,$00,$27,$D0,$58,$00,$00,$00,$01,$0A,$30,$03,$08,$23,$D0,$58 ; PRG $0808 | CPU $C808 - .byte $55,$27,$D0,$58,$55,$00,$00,$01,$0A,$30,$03,$08,$23,$D0,$58,$AA ; PRG $0818 | CPU $C818 - .byte $27,$D0,$58,$AA,$00,$00,$01,$0A,$30,$03,$08,$23,$D0,$58,$FF,$27 ; PRG $0828 | CPU $C828 - .byte $D0,$58,$FF,$00,$00,$01,$10,$B0,$03,$00,$00,$00,$40,$00,$60,$00 ; PRG $0838 | CPU $C838 - .byte $B8,$01,$00,$01,$50,$01,$68,$01,$80,$10,$20,$63,$44,$24,$20,$83 ; PRG $0848 | CPU $C848 - .byte $46,$24,$20,$78,$44,$24,$20,$98,$46,$24,$00,$10,$20,$4A,$C3,$24 ; PRG $0858 | CPU $C858 - .byte $20,$55,$C3,$24,$20,$A2,$5C,$24,$20,$CA,$4C,$47,$00,$22,$48,$4A ; PRG $0868 | CPU $C868 - .byte $49,$4B,$22,$24,$24,$24,$24,$18,$19,$15,$0A,$22,$0E,$1B,$24,$25 ; PRG $0878 | CPU $C878 - .byte $18,$19,$15,$0A,$22,$0E,$1B,$24,$26,$1A,$10,$0A,$16,$0E,$24,$24 ; PRG $0888 | CPU $C888 - .byte $18,$1F,$0E,$1B,$12,$2E,$2F ; PRG $0898 | CPU $C898 + .byte $02,$80,$00,$80,$00,$00,$00,$40,$FF,$C0,$04,$50,$00,$80,$00,$00 ; PRG $07D8 | CPU $C7D8 ; CPU:$C7D8 PRG:07D8 02 80 00 80 00 00 00 40 FF C0 04 50 00 80 00 00 + .byte $FF,$C0,$FF,$C0,$01,$60,$00,$80,$00,$00,$00,$40,$00,$10,$03,$70 ; PRG $07E8 | CPU $C7E8 ; CPU:$C7E8 PRG:07E8 FF C0 FF C0 01 60 00 80 00 00 00 40 00 10 03 70 + .byte $00,$80,$00,$00,$FF,$C0,$FF,$F0,$00,$01,$0A,$30,$03,$08,$23,$D0 ; PRG $07F8 | CPU $C7F8 ; CPU:$C7F8 PRG:07F8 00 80 00 00 FF C0 FF F0 00 01 0A 30 03 08 23 D0 + .byte $58,$00,$27,$D0,$58,$00,$00,$00,$01,$0A,$30,$03,$08,$23,$D0,$58 ; PRG $0808 | CPU $C808 ; CPU:$C808 PRG:0808 58 00 27 D0 58 00 00 00 01 0A 30 03 08 23 D0 58 + .byte $55,$27,$D0,$58,$55,$00,$00,$01,$0A,$30,$03,$08,$23,$D0,$58,$AA ; PRG $0818 | CPU $C818 ; CPU:$C818 PRG:0818 55 27 D0 58 55 00 00 01 0A 30 03 08 23 D0 58 AA + .byte $27,$D0,$58,$AA,$00,$00,$01,$0A,$30,$03,$08,$23,$D0,$58,$FF,$27 ; PRG $0828 | CPU $C828 ; CPU:$C828 PRG:0828 27 D0 58 AA 00 00 01 0A 30 03 08 23 D0 58 FF 27 + .byte $D0,$58,$FF,$00,$00,$01,$10,$B0,$03,$00,$00,$00,$40,$00,$60,$00 ; PRG $0838 | CPU $C838 ; CPU:$C838 PRG:0838 D0 58 FF 00 00 01 10 B0 03 00 00 00 40 00 60 00 + .byte $B8,$01,$00,$01,$50,$01,$68,$01,$80,$10,$20,$63,$44,$24,$20,$83 ; PRG $0848 | CPU $C848 ; CPU:$C848 PRG:0848 B8 01 00 01 50 01 68 01 80 10 20 63 44 24 20 83 + .byte $46,$24,$20,$78,$44,$24,$20,$98,$46,$24,$00,$10,$20,$4A,$C3,$24 ; PRG $0858 | CPU $C858 ; CPU:$C858 PRG:0858 46 24 20 78 44 24 20 98 46 24 00 10 20 4A C3 24 + .byte $20,$55,$C3,$24,$20,$A2,$5C,$24,$20,$CA,$4C,$47,$00,$22,$48,$4A ; PRG $0868 | CPU $C868 ; CPU:$C868 PRG:0868 20 55 C3 24 20 A2 5C 24 20 CA 4C 47 00 22 48 4A + .byte $49,$4B,$22,$24,$24,$24,$24,$18,$19,$15,$0A,$22,$0E,$1B,$24,$25 ; PRG $0878 | CPU $C878 ; CPU:$C878 PRG:0878 49 4B 22 24 24 24 24 18 19 15 0A 22 0E 1B 24 25 + .byte $18,$19,$15,$0A,$22,$0E,$1B,$24,$26,$1A,$10,$0A,$16,$0E,$24,$24 ; PRG $0888 | CPU $C888 ; CPU:$C888 PRG:0888 18 19 15 0A 22 0E 1B 24 26 1A 10 0A 16 0E 24 24 + .byte $18,$1F,$0E,$1B,$12,$2E,$2F ; PRG $0898 | CPU $C898 ; CPU:$C898 PRG:0898 18 1F 0E 1B 12 2E 2F GameplayLookupTable_C89F: - .byte $00,$00,$00,$90,$00,$B0,$00,$D0,$00,$F0,$01,$10,$FF,$70,$FF,$50 ; PRG $089F | CPU $C89F - .byte $FF,$30,$FF,$10,$FE,$F0 ; PRG $08AF | CPU $C8AF + .byte $00,$00,$00,$90,$00,$B0,$00,$D0,$00,$F0,$01,$10,$FF,$70,$FF,$50 ; PRG $089F | CPU $C89F ; CPU:$C89F PRG:089F 00 00 00 90 00 B0 00 D0 00 F0 01 10 FF 70 FF 50 + .byte $FF,$30,$FF,$10,$FE,$F0 ; PRG $08AF | CPU $C8AF ; CPU:$C8AF PRG:08AF FF 30 FF 10 FE F0 GameplayLookupTable_C8B5: - .byte $00,$00,$00,$40,$00,$60,$00,$80,$00,$A0,$00,$C0,$FF,$C0,$FF,$A0 ; PRG $08B5 | CPU $C8B5 - .byte $FF,$80,$FF,$60,$FF,$40 ; PRG $08C5 | CPU $C8C5 + .byte $00,$00,$00,$40,$00,$60,$00,$80,$00,$A0,$00,$C0,$FF,$C0,$FF,$A0 ; PRG $08B5 | CPU $C8B5 ; CPU:$C8B5 PRG:08B5 00 00 00 40 00 60 00 80 00 A0 00 C0 FF C0 FF A0 + .byte $FF,$80,$FF,$60,$FF,$40 ; PRG $08C5 | CPU $C8C5 ; CPU:$C8C5 PRG:08C5 FF 80 FF 60 FF 40 GameplayLookupTable_C8CB: - .byte $01,$E0,$02,$00,$02,$20,$02,$40,$FE,$20,$FE,$00,$FD,$E0,$FD,$C0 ; PRG $08CB | CPU $C8CB + .byte $01,$E0,$02,$00,$02,$20,$02,$40,$FE,$20,$FE,$00,$FD,$E0,$FD,$C0 ; PRG $08CB | CPU $C8CB ; CPU:$C8CB PRG:08CB 01 E0 02 00 02 20 02 40 FE 20 FE 00 FD E0 FD C0 GameplayLookupTable_C8DB: - .byte $00,$C0,$00,$E0,$01,$00,$01,$20,$FF,$40,$FF,$20,$FF,$00,$FE,$E0 ; PRG $08DB | CPU $C8DB + .byte $00,$C0,$00,$E0,$01,$00,$01,$20,$FF,$40,$FF,$20,$FF,$00,$FE,$E0 ; PRG $08DB | CPU $C8DB ; CPU:$C8DB PRG:08DB 00 C0 00 E0 01 00 01 20 FF 40 FF 20 FF 00 FE E0 GameplayLookupTable_C8EB: - .byte $40,$55,$74,$78 ; PRG $08EB | CPU $C8EB + .byte $40,$55,$74,$78 ; PRG $08EB | CPU $C8EB ; CPU:$C8EB PRG:08EB 40 55 74 78 GameplayLookupTable_C8EF: - .byte $01,$01,$02,$03 ; PRG $08EF | CPU $C8EF + .byte $01,$01,$02,$03 ; PRG $08EF | CPU $C8EF ; CPU:$C8EF PRG:08EF 01 01 02 03 GameplayLookupTable_C8F3: - .byte $07,$08,$09,$0A ; PRG $08F3 | CPU $C8F3 + .byte $07,$08,$09,$0A ; PRG $08F3 | CPU $C8F3 ; CPU:$C8F3 PRG:08F3 07 08 09 0A GameplayConstantData_C8F7: - .byte $80,$90,$A0,$B0 ; PRG $08F7 | CPU $C8F7 + .byte $80,$90,$A0,$B0 ; PRG $08F7 | CPU $C8F7 ; CPU:$C8F7 PRG:08F7 80 90 A0 B0 GameplayConstantData_C8FB: - .byte $03,$05,$07,$09 ; PRG $08FB | CPU $C8FB + .byte $03,$05,$07,$09 ; PRG $08FB | CPU $C8FB ; CPU:$C8FB PRG:08FB 03 05 07 09 GameplayConstantData_C8FF: - .byte $10,$20,$30,$40 ; PRG $08FF | CPU $C8FF + .byte $10,$20,$30,$40 ; PRG $08FF | CPU $C8FF ; CPU:$C8FF PRG:08FF 10 20 30 40 GameplayLookupTable_C903: - .byte $08,$08,$82,$02,$82,$02,$05,$05,$05,$05,$89,$09,$89,$09,$01,$01 ; PRG $0903 | CPU $C903 - .byte $01,$01,$08,$88,$08,$84,$04,$08,$08,$84,$04,$84,$00,$00,$00,$00 ; PRG $0913 | CPU $C913 - .byte $08,$08,$82,$02,$82,$02,$05,$05,$05,$05,$89,$09,$89,$09,$01,$01 ; PRG $0923 | CPU $C923 - .byte $01,$01,$08,$88,$08,$84,$04,$08,$08,$01,$01,$01,$00,$00,$00,$00 ; PRG $0933 | CPU $C933 - .byte $08,$08,$82,$02,$82,$02,$05,$05,$05,$05,$89,$09,$89,$09,$01,$01 ; PRG $0943 | CPU $C943 - .byte $01,$01,$02,$82,$02,$02,$02,$8A,$0A,$8A,$06,$06,$40,$00,$00,$82 ; PRG $0953 | CPU $C953 - .byte $82,$02,$82,$02,$82,$02,$81,$01,$85,$05,$89,$09,$89,$09,$41,$01 ; PRG $0963 | CPU $C963 - .byte $01,$01,$01,$81,$01,$81,$01,$00,$80,$00,$80,$00,$80,$00,$80,$00 ; PRG $0973 | CPU $C973 + .byte $08,$08,$82,$02,$82,$02,$05,$05,$05,$05,$89,$09,$89,$09,$01,$01 ; PRG $0903 | CPU $C903 ; CPU:$C903 PRG:0903 08 08 82 02 82 02 05 05 05 05 89 09 89 09 01 01 + .byte $01,$01,$08,$88,$08,$84,$04,$08,$08,$84,$04,$84,$00,$00,$00,$00 ; PRG $0913 | CPU $C913 ; CPU:$C913 PRG:0913 01 01 08 88 08 84 04 08 08 84 04 84 00 00 00 00 + .byte $08,$08,$82,$02,$82,$02,$05,$05,$05,$05,$89,$09,$89,$09,$01,$01 ; PRG $0923 | CPU $C923 ; CPU:$C923 PRG:0923 08 08 82 02 82 02 05 05 05 05 89 09 89 09 01 01 + .byte $01,$01,$08,$88,$08,$84,$04,$08,$08,$01,$01,$01,$00,$00,$00,$00 ; PRG $0933 | CPU $C933 ; CPU:$C933 PRG:0933 01 01 08 88 08 84 04 08 08 01 01 01 00 00 00 00 + .byte $08,$08,$82,$02,$82,$02,$05,$05,$05,$05,$89,$09,$89,$09,$01,$01 ; PRG $0943 | CPU $C943 ; CPU:$C943 PRG:0943 08 08 82 02 82 02 05 05 05 05 89 09 89 09 01 01 + .byte $01,$01,$02,$82,$02,$02,$02,$8A,$0A,$8A,$06,$06,$40,$00,$00,$82 ; PRG $0953 | CPU $C953 ; CPU:$C953 PRG:0953 01 01 02 82 02 02 02 8A 0A 8A 06 06 40 00 00 82 + .byte $82,$02,$82,$02,$82,$02,$81,$01,$85,$05,$89,$09,$89,$09,$41,$01 ; PRG $0963 | CPU $C963 ; CPU:$C963 PRG:0963 82 02 82 02 82 02 81 01 85 05 89 09 89 09 41 01 + .byte $01,$01,$01,$81,$01,$81,$01,$00,$80,$00,$80,$00,$80,$00,$80,$00 ; PRG $0973 | CPU $C973 ; CPU:$C973 PRG:0973 01 01 01 81 01 81 01 00 80 00 80 00 80 00 80 00 ; ----------------------------------------------------------------------------- ; Global purpose: Reset Handler. ; Local behavior: Executes the decoded reset handler sequence at this entry point. @@ -1656,12 +1656,12 @@ GameplayLookupTable_C903: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ResetHandler: - sei ; PRG $0983 | CPU $C983 | 78 - cld ; PRG $0984 | CPU $C984 | D8 - ldx #$00 ; PRG $0985 | CPU $C985 | A2 00 - stx PPUCTRL ; PRG $0987 | CPU $C987 | 8E 00 20 - dex ; PRG $098A | CPU $C98A | CA - txs ; PRG $098B | CPU $C98B | 9A + sei ; CPU:$C983 PRG:0983 78 + cld ; CPU:$C984 PRG:0984 D8 + ldx #$00 ; CPU:$C985 PRG:0985 A2 00 + stx PPUCTRL ; CPU:$C987 PRG:0987 8E 00 20 + dex ; CPU:$C98A PRG:098A CA + txs ; CPU:$C98B PRG:098B 9A ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay C98 C. ; Local behavior: Executes the decoded update side scrolling gameplay c98 c sequence at this entry point. @@ -1670,14 +1670,14 @@ ResetHandler: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_C98C: - lda PPUSTATUS ; PRG $098C | CPU $C98C | AD 02 20 - and #$80 ; PRG $098F | CPU $C98F | 29 80 - beq UpdateSideScrollingGameplay_C98C ; PRG $0991 | CPU $C991 | F0 F9 - ldy #$07 ; PRG $0993 | CPU $C993 | A0 07 - sty ScratchValue1 ; PRG $0995 | CPU $C995 | 84 01 - ldy #$00 ; PRG $0997 | CPU $C997 | A0 00 - sty ScratchValue0 ; PRG $0999 | CPU $C999 | 84 00 - lda #$00 ; PRG $099B | CPU $C99B | A9 00 + lda PPUSTATUS ; CPU:$C98C PRG:098C AD 02 20 + and #$80 ; CPU:$C98F PRG:098F 29 80 + beq UpdateSideScrollingGameplay_C98C ; CPU:$C991 PRG:0991 F0 F9 + ldy #$07 ; CPU:$C993 PRG:0993 A0 07 + sty ScratchValue1 ; CPU:$C995 PRG:0995 84 01 + ldy #$00 ; CPU:$C997 PRG:0997 A0 00 + sty ScratchValue0 ; CPU:$C999 PRG:0999 84 00 + lda #$00 ; CPU:$C99B PRG:099B A9 00 ; ----------------------------------------------------------------------------- ; Global purpose: Configure Hud And Playfield Ppu C99 D. ; Local behavior: Executes the decoded configure hud and playfield ppu c99 d sequence at this entry point. @@ -1686,94 +1686,94 @@ UpdateSideScrollingGameplay_C98C: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ConfigureHudAndPlayfieldPpu_C99D: - sta (ScratchValue0),y ; PRG $099D | CPU $C99D | 91 00 - dey ; PRG $099F | CPU $C99F | 88 - bne ConfigureHudAndPlayfieldPpu_C99D ; PRG $09A0 | CPU $C9A0 | D0 FB - dec ScratchValue1 ; PRG $09A2 | CPU $C9A2 | C6 01 - bpl ConfigureHudAndPlayfieldPpu_C99D ; PRG $09A4 | CPU $C9A4 | 10 F7 - lda #$00 ; PRG $09A6 | CPU $C9A6 | A9 00 - sta PPUCTRL ; PRG $09A8 | CPU $C9A8 | 8D 00 20 - sta PpuControlShadow ; PRG $09AB | CPU $C9AB | 85 10 - lda #$02 ; PRG $09AD | CPU $C9AD | A9 02 - sta PPUMASK ; PRG $09AF | CPU $C9AF | 8D 01 20 - sta PpuMaskShadow ; PRG $09B2 | CPU $C9B2 | 85 11 - lda #$00 ; PRG $09B4 | CPU $C9B4 | A9 00 - sta PPUSCROLL ; PRG $09B6 | CPU $C9B6 | 8D 05 20 - sta HorizontalScroll ; PRG $09B9 | CPU $C9B9 | 85 12 - sta PPUSCROLL ; PRG $09BB | CPU $C9BB | 8D 05 20 - sta VerticalScroll ; PRG $09BE | CPU $C9BE | 85 13 - lda #$24 ; PRG $09C0 | CPU $C9C0 | A9 24 - sta ScratchValue0 ; PRG $09C2 | CPU $C9C2 | 85 00 - lda #$01 ; PRG $09C4 | CPU $C9C4 | A9 01 - sta ScratchValue1 ; PRG $09C6 | CPU $C9C6 | 85 01 - jsr ConfigureHudAndPlayfieldPpu_C092 ; PRG $09C8 | CPU $C9C8 | 20 92 C0 - lda #$02 ; PRG $09CB | CPU $C9CB | A9 02 - sta ScratchValue1 ; PRG $09CD | CPU $C9CD | 85 01 - jsr ConfigureHudAndPlayfieldPpu_C092 ; PRG $09CF | CPU $C9CF | 20 92 C0 - jsr UpdateSideScrollingGameplay_CA8E ; PRG $09D2 | CPU $C9D2 | 20 8E CA - lda #$E2 ; PRG $09D5 | CPU $C9D5 | A9 E2 - ldx #$C6 ; PRG $09D7 | CPU $C9D7 | A2 C6 - jsr UpdateSideScrollingGameplay_C603 ; PRG $09D9 | CPU $C9D9 | 20 03 C6 - lda #$F7 ; PRG $09DC | CPU $C9DC | A9 F7 - ldx #$C6 ; PRG $09DE | CPU $C9DE | A2 C6 - jsr UpdateSideScrollingGameplay_C603 ; PRG $09E0 | CPU $C9E0 | 20 03 C6 - lda #$0C ; PRG $09E3 | CPU $C9E3 | A9 0C - ldx #$C7 ; PRG $09E5 | CPU $C9E5 | A2 C7 - jsr UpdateSideScrollingGameplay_C603 ; PRG $09E7 | CPU $C9E7 | 20 03 C6 - lda #$51 ; PRG $09EA | CPU $C9EA | A9 51 - ldx #$C7 ; PRG $09EC | CPU $C9EC | A2 C7 - jsr UpdateSideScrollingGameplay_C603 ; PRG $09EE | CPU $C9EE | 20 03 C6 - lda #$57 ; PRG $09F1 | CPU $C9F1 | A9 57 - ldx #$C7 ; PRG $09F3 | CPU $C9F3 | A2 C7 - jsr UpdateSideScrollingGameplay_C603 ; PRG $09F5 | CPU $C9F5 | 20 03 C6 - lda #$67 ; PRG $09F8 | CPU $C9F8 | A9 67 - ldx #$C7 ; PRG $09FA | CPU $C9FA | A2 C7 - jsr UpdateSideScrollingGameplay_C603 ; PRG $09FC | CPU $C9FC | 20 03 C6 - lda #$7E ; PRG $09FF | CPU $C9FF | A9 7E - ldx #$C7 ; PRG $0A01 | CPU $CA01 | A2 C7 - jsr UpdateSideScrollingGameplay_C603 ; PRG $0A03 | CPU $CA03 | 20 03 C6 - lda #$93 ; PRG $0A06 | CPU $CA06 | A9 93 - ldx #$C7 ; PRG $0A08 | CPU $CA08 | A2 C7 - jsr UpdateSideScrollingGameplay_C603 ; PRG $0A0A | CPU $CA0A | 20 03 C6 - lda #$B8 ; PRG $0A0D | CPU $CA0D | A9 B8 - ldx #$C7 ; PRG $0A0F | CPU $CA0F | A2 C7 - jsr UpdateSideScrollingGameplay_C603 ; PRG $0A11 | CPU $CA11 | 20 03 C6 - lda #$C8 ; PRG $0A14 | CPU $CA14 | A9 C8 - ldx #$C7 ; PRG $0A16 | CPU $CA16 | A2 C7 - jsr UpdateSideScrollingGameplay_C603 ; PRG $0A18 | CPU $CA18 | 20 03 C6 - lda #$A8 ; PRG $0A1B | CPU $CA1B | A9 A8 - ldx #$C7 ; PRG $0A1D | CPU $CA1D | A2 C7 - jsr UpdateSideScrollingGameplay_C603 ; PRG $0A1F | CPU $CA1F | 20 03 C6 - lda #$3C ; PRG $0A22 | CPU $CA22 | A9 3C - ldx #$C8 ; PRG $0A24 | CPU $CA24 | A2 C8 - jsr UpdateSideScrollingGameplay_C603 ; PRG $0A26 | CPU $CA26 | 20 03 C6 - lda #$80 ; PRG $0A29 | CPU $CA29 | A9 80 - sta Ram_03FB ; PRG $0A2B | CPU $CA2B | 8D FB 03 - lda #$90 ; PRG $0A2E | CPU $CA2E | A9 90 - sta Ram_06AB ; PRG $0A30 | CPU $CA30 | 8D AB 06 - lda #$94 ; PRG $0A33 | CPU $CA33 | A9 94 - sta Ram_06CB ; PRG $0A35 | CPU $CA35 | 8D CB 06 - lda #$98 ; PRG $0A38 | CPU $CA38 | A9 98 - sta Ram_06EB ; PRG $0A3A | CPU $CA3A | 8D EB 06 - lda #$03 ; PRG $0A3D | CPU $CA3D | A9 03 - sta Ram_05C0 ; PRG $0A3F | CPU $CA3F | 8D C0 05 - lda #$04 ; PRG $0A42 | CPU $CA42 | A9 04 - sta Ram_0580 ; PRG $0A44 | CPU $CA44 | 8D 80 05 - lda #$68 ; PRG $0A47 | CPU $CA47 | A9 68 - sta Ram_060B ; PRG $0A49 | CPU $CA49 | 8D 0B 06 - lda #$70 ; PRG $0A4C | CPU $CA4C | A9 70 - sta Ram_064B ; PRG $0A4E | CPU $CA4E | 8D 4B 06 - lda #$55 ; PRG $0A51 | CPU $CA51 | A9 55 - sta Zp_1D ; PRG $0A53 | CPU $CA53 | 85 1D - lda #$0F ; PRG $0A55 | CPU $CA55 | A9 0F - sta SND_CHN ; PRG $0A57 | CPU $CA57 | 8D 15 40 - sta Ram_0100 ; PRG $0A5A | CPU $CA5A | 8D 00 01 - lda #$01 ; PRG $0A5D | CPU $CA5D | A9 01 - sta Zp_36 ; PRG $0A5F | CPU $CA5F | 85 36 - lda PpuControlShadow ; PRG $0A61 | CPU $CA61 | A5 10 - ora #$80 ; PRG $0A63 | CPU $CA63 | 09 80 - sta PpuControlShadow ; PRG $0A65 | CPU $CA65 | 85 10 - sta PPUCTRL ; PRG $0A67 | CPU $CA67 | 8D 00 20 + sta (ScratchValue0),y ; CPU:$C99D PRG:099D 91 00 + dey ; CPU:$C99F PRG:099F 88 + bne ConfigureHudAndPlayfieldPpu_C99D ; CPU:$C9A0 PRG:09A0 D0 FB + dec ScratchValue1 ; CPU:$C9A2 PRG:09A2 C6 01 + bpl ConfigureHudAndPlayfieldPpu_C99D ; CPU:$C9A4 PRG:09A4 10 F7 + lda #$00 ; CPU:$C9A6 PRG:09A6 A9 00 + sta PPUCTRL ; CPU:$C9A8 PRG:09A8 8D 00 20 + sta PpuControlShadow ; CPU:$C9AB PRG:09AB 85 10 + lda #$02 ; CPU:$C9AD PRG:09AD A9 02 + sta PPUMASK ; CPU:$C9AF PRG:09AF 8D 01 20 + sta PpuMaskShadow ; CPU:$C9B2 PRG:09B2 85 11 + lda #$00 ; CPU:$C9B4 PRG:09B4 A9 00 + sta PPUSCROLL ; CPU:$C9B6 PRG:09B6 8D 05 20 + sta HorizontalScroll ; CPU:$C9B9 PRG:09B9 85 12 + sta PPUSCROLL ; CPU:$C9BB PRG:09BB 8D 05 20 + sta VerticalScroll ; CPU:$C9BE PRG:09BE 85 13 + lda #$24 ; CPU:$C9C0 PRG:09C0 A9 24 + sta ScratchValue0 ; CPU:$C9C2 PRG:09C2 85 00 + lda #$01 ; CPU:$C9C4 PRG:09C4 A9 01 + sta ScratchValue1 ; CPU:$C9C6 PRG:09C6 85 01 + jsr ConfigureHudAndPlayfieldPpu_C092 ; CPU:$C9C8 PRG:09C8 20 92 C0 + lda #$02 ; CPU:$C9CB PRG:09CB A9 02 + sta ScratchValue1 ; CPU:$C9CD PRG:09CD 85 01 + jsr ConfigureHudAndPlayfieldPpu_C092 ; CPU:$C9CF PRG:09CF 20 92 C0 + jsr UpdateSideScrollingGameplay_CA8E ; CPU:$C9D2 PRG:09D2 20 8E CA + lda #$E2 ; CPU:$C9D5 PRG:09D5 A9 E2 + ldx #$C6 ; CPU:$C9D7 PRG:09D7 A2 C6 + jsr UpdateSideScrollingGameplay_C603 ; CPU:$C9D9 PRG:09D9 20 03 C6 + lda #$F7 ; CPU:$C9DC PRG:09DC A9 F7 + ldx #$C6 ; CPU:$C9DE PRG:09DE A2 C6 + jsr UpdateSideScrollingGameplay_C603 ; CPU:$C9E0 PRG:09E0 20 03 C6 + lda #$0C ; CPU:$C9E3 PRG:09E3 A9 0C + ldx #$C7 ; CPU:$C9E5 PRG:09E5 A2 C7 + jsr UpdateSideScrollingGameplay_C603 ; CPU:$C9E7 PRG:09E7 20 03 C6 + lda #$51 ; CPU:$C9EA PRG:09EA A9 51 + ldx #$C7 ; CPU:$C9EC PRG:09EC A2 C7 + jsr UpdateSideScrollingGameplay_C603 ; CPU:$C9EE PRG:09EE 20 03 C6 + lda #$57 ; CPU:$C9F1 PRG:09F1 A9 57 + ldx #$C7 ; CPU:$C9F3 PRG:09F3 A2 C7 + jsr UpdateSideScrollingGameplay_C603 ; CPU:$C9F5 PRG:09F5 20 03 C6 + lda #$67 ; CPU:$C9F8 PRG:09F8 A9 67 + ldx #$C7 ; CPU:$C9FA PRG:09FA A2 C7 + jsr UpdateSideScrollingGameplay_C603 ; CPU:$C9FC PRG:09FC 20 03 C6 + lda #$7E ; CPU:$C9FF PRG:09FF A9 7E + ldx #$C7 ; CPU:$CA01 PRG:0A01 A2 C7 + jsr UpdateSideScrollingGameplay_C603 ; CPU:$CA03 PRG:0A03 20 03 C6 + lda #$93 ; CPU:$CA06 PRG:0A06 A9 93 + ldx #$C7 ; CPU:$CA08 PRG:0A08 A2 C7 + jsr UpdateSideScrollingGameplay_C603 ; CPU:$CA0A PRG:0A0A 20 03 C6 + lda #$B8 ; CPU:$CA0D PRG:0A0D A9 B8 + ldx #$C7 ; CPU:$CA0F PRG:0A0F A2 C7 + jsr UpdateSideScrollingGameplay_C603 ; CPU:$CA11 PRG:0A11 20 03 C6 + lda #$C8 ; CPU:$CA14 PRG:0A14 A9 C8 + ldx #$C7 ; CPU:$CA16 PRG:0A16 A2 C7 + jsr UpdateSideScrollingGameplay_C603 ; CPU:$CA18 PRG:0A18 20 03 C6 + lda #$A8 ; CPU:$CA1B PRG:0A1B A9 A8 + ldx #$C7 ; CPU:$CA1D PRG:0A1D A2 C7 + jsr UpdateSideScrollingGameplay_C603 ; CPU:$CA1F PRG:0A1F 20 03 C6 + lda #$3C ; CPU:$CA22 PRG:0A22 A9 3C + ldx #$C8 ; CPU:$CA24 PRG:0A24 A2 C8 + jsr UpdateSideScrollingGameplay_C603 ; CPU:$CA26 PRG:0A26 20 03 C6 + lda #$80 ; CPU:$CA29 PRG:0A29 A9 80 + sta Ram_03FB ; CPU:$CA2B PRG:0A2B 8D FB 03 + lda #$90 ; CPU:$CA2E PRG:0A2E A9 90 + sta Ram_06AB ; CPU:$CA30 PRG:0A30 8D AB 06 + lda #$94 ; CPU:$CA33 PRG:0A33 A9 94 + sta Ram_06CB ; CPU:$CA35 PRG:0A35 8D CB 06 + lda #$98 ; CPU:$CA38 PRG:0A38 A9 98 + sta Ram_06EB ; CPU:$CA3A PRG:0A3A 8D EB 06 + lda #$03 ; CPU:$CA3D PRG:0A3D A9 03 + sta Ram_05C0 ; CPU:$CA3F PRG:0A3F 8D C0 05 + lda #$04 ; CPU:$CA42 PRG:0A42 A9 04 + sta Ram_0580 ; CPU:$CA44 PRG:0A44 8D 80 05 + lda #$68 ; CPU:$CA47 PRG:0A47 A9 68 + sta Ram_060B ; CPU:$CA49 PRG:0A49 8D 0B 06 + lda #$70 ; CPU:$CA4C PRG:0A4C A9 70 + sta Ram_064B ; CPU:$CA4E PRG:0A4E 8D 4B 06 + lda #$55 ; CPU:$CA51 PRG:0A51 A9 55 + sta Zp_1D ; CPU:$CA53 PRG:0A53 85 1D + lda #$0F ; CPU:$CA55 PRG:0A55 A9 0F + sta SND_CHN ; CPU:$CA57 PRG:0A57 8D 15 40 + sta Ram_0100 ; CPU:$CA5A PRG:0A5A 8D 00 01 + lda #$01 ; CPU:$CA5D PRG:0A5D A9 01 + sta Zp_36 ; CPU:$CA5F PRG:0A5F 85 36 + lda PpuControlShadow ; CPU:$CA61 PRG:0A61 A5 10 + ora #$80 ; CPU:$CA63 PRG:0A63 09 80 + sta PpuControlShadow ; CPU:$CA65 PRG:0A65 85 10 + sta PPUCTRL ; CPU:$CA67 PRG:0A67 8D 00 20 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay CA6 A. ; Local behavior: Executes the decoded update side scrolling gameplay ca6 a sequence at this entry point. @@ -1782,19 +1782,19 @@ ConfigureHudAndPlayfieldPpu_C99D: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_CA6A: - jsr UpdateSideScrollingGameplay_C40D ; PRG $0A6A | CPU $CA6A | 20 0D C4 - lda Zp_A2 ; PRG $0A6D | CPU $CA6D | A5 A2 - beq UpdateSideScrollingGameplay_CA6A ; PRG $0A6F | CPU $CA6F | F0 F9 - dec Zp_A2 ; PRG $0A71 | CPU $CA71 | C6 A2 - jsr UpdateSideScrollingGameplay_E47A ; PRG $0A73 | CPU $CA73 | 20 7A E4 - jsr UpdateSideScrollingGameplay_DC7B ; PRG $0A76 | CPU $CA76 | 20 7B DC - jsr UpdateSideScrollingGameplay_E6E1 ; PRG $0A79 | CPU $CA79 | 20 E1 E6 - jsr UpdateSideScrollingGameplay_D91A ; PRG $0A7C | CPU $CA7C | 20 1A D9 - jsr UpdateSideScrollingGameplay_E6D5 ; PRG $0A7F | CPU $CA7F | 20 D5 E6 - jsr UpdateSideScrollingGameplay_E7AA ; PRG $0A82 | CPU $CA82 | 20 AA E7 - jsr UpdateSideScrollingGameplay_E029 ; PRG $0A85 | CPU $CA85 | 20 29 E0 - jsr UpdateSideScrollingGameplay_DE78 ; PRG $0A88 | CPU $CA88 | 20 78 DE - jmp UpdateSideScrollingGameplay_CA6A ; PRG $0A8B | CPU $CA8B | 4C 6A CA + jsr UpdateSideScrollingGameplay_C40D ; CPU:$CA6A PRG:0A6A 20 0D C4 + lda Zp_A2 ; CPU:$CA6D PRG:0A6D A5 A2 + beq UpdateSideScrollingGameplay_CA6A ; CPU:$CA6F PRG:0A6F F0 F9 + dec Zp_A2 ; CPU:$CA71 PRG:0A71 C6 A2 + jsr UpdateSideScrollingGameplay_E47A ; CPU:$CA73 PRG:0A73 20 7A E4 + jsr UpdateSideScrollingGameplay_DC7B ; CPU:$CA76 PRG:0A76 20 7B DC + jsr UpdateSideScrollingGameplay_E6E1 ; CPU:$CA79 PRG:0A79 20 E1 E6 + jsr UpdateSideScrollingGameplay_D91A ; CPU:$CA7C PRG:0A7C 20 1A D9 + jsr UpdateSideScrollingGameplay_E6D5 ; CPU:$CA7F PRG:0A7F 20 D5 E6 + jsr UpdateSideScrollingGameplay_E7AA ; CPU:$CA82 PRG:0A82 20 AA E7 + jsr UpdateSideScrollingGameplay_E029 ; CPU:$CA85 PRG:0A85 20 29 E0 + jsr UpdateSideScrollingGameplay_DE78 ; CPU:$CA88 PRG:0A88 20 78 DE + jmp UpdateSideScrollingGameplay_CA6A ; CPU:$CA8B PRG:0A8B 4C 6A CA ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay CA8 E. ; Local behavior: Executes the decoded update side scrolling gameplay ca8 e sequence at this entry point. @@ -1803,11 +1803,11 @@ UpdateSideScrollingGameplay_CA6A: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_CA8E: - ldy #$02 ; PRG $0A8E | CPU $CA8E | A0 02 - sty ScratchValue1 ; PRG $0A90 | CPU $CA90 | 84 01 - ldy #$00 ; PRG $0A92 | CPU $CA92 | A0 00 - sty ScratchValue0 ; PRG $0A94 | CPU $CA94 | 84 00 - lda #$F4 ; PRG $0A96 | CPU $CA96 | A9 F4 + ldy #$02 ; CPU:$CA8E PRG:0A8E A0 02 + sty ScratchValue1 ; CPU:$CA90 PRG:0A90 84 01 + ldy #$00 ; CPU:$CA92 PRG:0A92 A0 00 + sty ScratchValue0 ; CPU:$CA94 PRG:0A94 84 00 + lda #$F4 ; CPU:$CA96 PRG:0A96 A9 F4 ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field CA98. ; Local behavior: Executes the decoded update gameplay state field ca98 sequence at this entry point. @@ -1816,10 +1816,10 @@ UpdateSideScrollingGameplay_CA8E: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_CA98: - sta (ScratchValue0),y ; PRG $0A98 | CPU $CA98 | 91 00 - dey ; PRG $0A9A | CPU $CA9A | 88 - bne UpdateGameplayStateField_CA98 ; PRG $0A9B | CPU $CA9B | D0 FB - rts ; PRG $0A9D | CPU $CA9D | 60 + sta (ScratchValue0),y ; CPU:$CA98 PRG:0A98 91 00 + dey ; CPU:$CA9A PRG:0A9A 88 + bne UpdateGameplayStateField_CA98 ; CPU:$CA9B PRG:0A9B D0 FB + rts ; CPU:$CA9D PRG:0A9D 60 ; ----------------------------------------------------------------------------- ; Global purpose: Irq Handler. ; Local behavior: Executes the decoded irq handler sequence at this entry point. @@ -1828,7 +1828,7 @@ UpdateGameplayStateField_CA98: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- IrqHandler: - jmp IrqHandler ; PRG $0A9E | CPU $CA9E | 4C 9E CA + jmp IrqHandler ; CPU:$CA9E PRG:0A9E 4C 9E CA ; ----------------------------------------------------------------------------- ; Global purpose: Nmi Handler. ; Local behavior: Executes the decoded nmi handler sequence at this entry point. @@ -1837,12 +1837,12 @@ IrqHandler: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- NmiHandler: - pha ; PRG $0AA1 | CPU $CAA1 | 48 - txa ; PRG $0AA2 | CPU $CAA2 | 8A - pha ; PRG $0AA3 | CPU $CAA3 | 48 - tya ; PRG $0AA4 | CPU $CAA4 | 98 - pha ; PRG $0AA5 | CPU $CAA5 | 48 - ldx #$00 ; PRG $0AA6 | CPU $CAA6 | A2 00 + pha ; CPU:$CAA1 PRG:0AA1 48 + txa ; CPU:$CAA2 PRG:0AA2 8A + pha ; CPU:$CAA3 PRG:0AA3 48 + tya ; CPU:$CAA4 PRG:0AA4 98 + pha ; CPU:$CAA5 PRG:0AA5 48 + ldx #$00 ; CPU:$CAA6 PRG:0AA6 A2 00 ; ----------------------------------------------------------------------------- ; Global purpose: Configure Hud And Playfield Ppu CAA8. ; Local behavior: Executes the decoded configure hud and playfield ppu caa8 sequence at this entry point. @@ -1851,25 +1851,25 @@ NmiHandler: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ConfigureHudAndPlayfieldPpu_CAA8: - lda ScratchValue0,x ; PRG $0AA8 | CPU $CAA8 | B5 00 - pha ; PRG $0AAA | CPU $CAAA | 48 - inx ; PRG $0AAB | CPU $CAAB | E8 - cpx #$10 ; PRG $0AAC | CPU $CAAC | E0 10 - bcc ConfigureHudAndPlayfieldPpu_CAA8 ; PRG $0AAE | CPU $CAAE | 90 F8 - lda PpuControlShadow ; PRG $0AB0 | CPU $CAB0 | A5 10 - and #$7F ; PRG $0AB2 | CPU $CAB2 | 29 7F - sta PpuControlShadow ; PRG $0AB4 | CPU $CAB4 | 85 10 - sta PPUCTRL ; PRG $0AB6 | CPU $CAB6 | 8D 00 20 - jsr ConfigureHudAndPlayfieldPpu_D2CF ; PRG $0AB9 | CPU $CAB9 | 20 CF D2 - jsr TransferShipTargetOamBuffer ; PRG $0ABC | CPU $CABC | 20 87 C0 - jsr UpdateSideScrollingGameplay_C073 ; PRG $0ABF | CPU $CABF | 20 73 C0 - lda PpuMaskShadow ; PRG $0AC2 | CPU $CAC2 | A5 11 - sta PPUMASK ; PRG $0AC4 | CPU $CAC4 | 8D 01 20 - jsr PollShipControllers ; PRG $0AC7 | CPU $CAC7 | 20 34 C4 - jsr TransformFlightState_CEE8 ; PRG $0ACA | CPU $CACA | 20 E8 CE - lda Zp_3B ; PRG $0ACD | CPU $CACD | A5 3B - bne UpdateSideScrollingGameplay_CAD4 ; PRG $0ACF | CPU $CACF | D0 03 - jsr UpdateSideScrollingGameplay_C3CC ; PRG $0AD1 | CPU $CAD1 | 20 CC C3 + lda ScratchValue0,x ; CPU:$CAA8 PRG:0AA8 B5 00 + pha ; CPU:$CAAA PRG:0AAA 48 + inx ; CPU:$CAAB PRG:0AAB E8 + cpx #$10 ; CPU:$CAAC PRG:0AAC E0 10 + bcc ConfigureHudAndPlayfieldPpu_CAA8 ; CPU:$CAAE PRG:0AAE 90 F8 + lda PpuControlShadow ; CPU:$CAB0 PRG:0AB0 A5 10 + and #$7F ; CPU:$CAB2 PRG:0AB2 29 7F + sta PpuControlShadow ; CPU:$CAB4 PRG:0AB4 85 10 + sta PPUCTRL ; CPU:$CAB6 PRG:0AB6 8D 00 20 + jsr ConfigureHudAndPlayfieldPpu_D2CF ; CPU:$CAB9 PRG:0AB9 20 CF D2 + jsr TransferShipTargetOamBuffer ; CPU:$CABC PRG:0ABC 20 87 C0 + jsr UpdateSideScrollingGameplay_C073 ; CPU:$CABF PRG:0ABF 20 73 C0 + lda PpuMaskShadow ; CPU:$CAC2 PRG:0AC2 A5 11 + sta PPUMASK ; CPU:$CAC4 PRG:0AC4 8D 01 20 + jsr PollShipControllers ; CPU:$CAC7 PRG:0AC7 20 34 C4 + jsr TransformFlightState_CEE8 ; CPU:$CACA PRG:0ACA 20 E8 CE + lda Zp_3B ; CPU:$CACD PRG:0ACD A5 3B + bne UpdateSideScrollingGameplay_CAD4 ; CPU:$CACF PRG:0ACF D0 03 + jsr UpdateSideScrollingGameplay_C3CC ; CPU:$CAD1 PRG:0AD1 20 CC C3 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay CAD4. ; Local behavior: Executes the decoded update side scrolling gameplay cad4 sequence at this entry point. @@ -1878,8 +1878,8 @@ ConfigureHudAndPlayfieldPpu_CAA8: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_CAD4: - jsr ReadShipControls_F880 ; PRG $0AD4 | CPU $CAD4 | 20 80 F8 - jsr UpdateSideScrollingGameplay_CBD4 ; PRG $0AD7 | CPU $CAD7 | 20 D4 CB + jsr ReadShipControls_F880 ; CPU:$CAD4 PRG:0AD4 20 80 F8 + jsr UpdateSideScrollingGameplay_CBD4 ; CPU:$CAD7 PRG:0AD7 20 D4 CB ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay CADA. ; Local behavior: Executes the decoded update side scrolling gameplay cada sequence at this entry point. @@ -1888,8 +1888,8 @@ UpdateSideScrollingGameplay_CAD4: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_CADA: - jsr UpdateSideScrollingGameplay_D6D8 ; PRG $0ADA | CPU $CADA | 20 D8 D6 - ldx #$0F ; PRG $0ADD | CPU $CADD | A2 0F + jsr UpdateSideScrollingGameplay_D6D8 ; CPU:$CADA PRG:0ADA 20 D8 D6 + ldx #$0F ; CPU:$CADD PRG:0ADD A2 0F ; ----------------------------------------------------------------------------- ; Global purpose: Configure Hud And Playfield Ppu CADF. ; Local behavior: Executes the decoded configure hud and playfield ppu cadf sequence at this entry point. @@ -1898,20 +1898,20 @@ UpdateSideScrollingGameplay_CADA: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ConfigureHudAndPlayfieldPpu_CADF: - pla ; PRG $0ADF | CPU $CADF | 68 - sta ScratchValue0,x ; PRG $0AE0 | CPU $CAE0 | 95 00 - dex ; PRG $0AE2 | CPU $CAE2 | CA - bpl ConfigureHudAndPlayfieldPpu_CADF ; PRG $0AE3 | CPU $CAE3 | 10 FA - pla ; PRG $0AE5 | CPU $CAE5 | 68 - tay ; PRG $0AE6 | CPU $CAE6 | A8 - pla ; PRG $0AE7 | CPU $CAE7 | 68 - tax ; PRG $0AE8 | CPU $CAE8 | AA - lda PpuControlShadow ; PRG $0AE9 | CPU $CAE9 | A5 10 - ora #$80 ; PRG $0AEB | CPU $CAEB | 09 80 - sta PpuControlShadow ; PRG $0AED | CPU $CAED | 85 10 - sta PPUCTRL ; PRG $0AEF | CPU $CAEF | 8D 00 20 - pla ; PRG $0AF2 | CPU $CAF2 | 68 - rti ; PRG $0AF3 | CPU $CAF3 | 40 + pla ; CPU:$CADF PRG:0ADF 68 + sta ScratchValue0,x ; CPU:$CAE0 PRG:0AE0 95 00 + dex ; CPU:$CAE2 PRG:0AE2 CA + bpl ConfigureHudAndPlayfieldPpu_CADF ; CPU:$CAE3 PRG:0AE3 10 FA + pla ; CPU:$CAE5 PRG:0AE5 68 + tay ; CPU:$CAE6 PRG:0AE6 A8 + pla ; CPU:$CAE7 PRG:0AE7 68 + tax ; CPU:$CAE8 PRG:0AE8 AA + lda PpuControlShadow ; CPU:$CAE9 PRG:0AE9 A5 10 + ora #$80 ; CPU:$CAEB PRG:0AEB 09 80 + sta PpuControlShadow ; CPU:$CAED PRG:0AED 85 10 + sta PPUCTRL ; CPU:$CAEF PRG:0AEF 8D 00 20 + pla ; CPU:$CAF2 PRG:0AF2 68 + rti ; CPU:$CAF3 PRG:0AF3 40 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay CAF4. ; Local behavior: Executes the decoded update side scrolling gameplay caf4 sequence at this entry point. @@ -1920,43 +1920,43 @@ ConfigureHudAndPlayfieldPpu_CADF: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_CAF4: - lda #$0B ; PRG $0AF4 | CPU $CAF4 | A9 0B - jsr UpdateSideScrollingGameplay_CE5B ; PRG $0AF6 | CPU $CAF6 | 20 5B CE - jsr TransformFlightState_CE1D ; PRG $0AF9 | CPU $CAF9 | 20 1D CE - jsr UpdateSideScrollingGameplay_D449 ; PRG $0AFC | CPU $CAFC | 20 49 D4 - jsr UpdateSideScrollingGameplay_DEE9 ; PRG $0AFF | CPU $CAFF | 20 E9 DE - jsr TransformFlightState_E4D8 ; PRG $0B02 | CPU $CB02 | 20 D8 E4 - jsr UpdateSideScrollingGameplay_D950 ; PRG $0B05 | CPU $CB05 | 20 50 D9 - jsr UpdateSideScrollingGameplay_D5E8 ; PRG $0B08 | CPU $CB08 | 20 E8 D5 - jsr CalculateMovementAndClamp_D4E9 ; PRG $0B0B | CPU $CB0B | 20 E9 D4 - jsr CalculateMovementAndClamp_DFC8 ; PRG $0B0E | CPU $CB0E | 20 C8 DF - jsr UpdateSideScrollingGameplay_DEB3 ; PRG $0B11 | CPU $CB11 | 20 B3 DE - inc Zp_A2 ; PRG $0B14 | CPU $CB14 | E6 A2 - jsr UpdateSideScrollingGameplay_E306 ; PRG $0B16 | CPU $CB16 | 20 06 E3 - jsr UpdateSideScrollingGameplay_E888 ; PRG $0B19 | CPU $CB19 | 20 88 E8 - jsr UpdateSideScrollingGameplay_E3D1 ; PRG $0B1C | CPU $CB1C | 20 D1 E3 - jsr UpdateSideScrollingGameplay_E5C1 ; PRG $0B1F | CPU $CB1F | 20 C1 E5 - jsr UpdateSideScrollingGameplay_E611 ; PRG $0B22 | CPU $CB22 | 20 11 E6 - jsr UpdateSideScrollingGameplay_E6BE ; PRG $0B25 | CPU $CB25 | 20 BE E6 - jsr UpdateSideScrollingGameplay_C144 ; PRG $0B28 | CPU $CB28 | 20 44 C1 - jsr UpdateSideScrollingGameplay_DE22 ; PRG $0B2B | CPU $CB2B | 20 22 DE - jsr UpdateSideScrollingGameplay_CD89 ; PRG $0B2E | CPU $CB2E | 20 89 CD - jsr UpdateSideScrollingGameplay_DCCA ; PRG $0B31 | CPU $CB31 | 20 CA DC - jsr UpdateSideScrollingGameplay_DE99 ; PRG $0B34 | CPU $CB34 | 20 99 DE - jsr UpdateSideScrollingGameplay_D098 ; PRG $0B37 | CPU $CB37 | 20 98 D0 - jsr UpdateSideScrollingGameplay_E240 ; PRG $0B3A | CPU $CB3A | 20 40 E2 - jsr UpdateSideScrollingGameplay_DF77 ; PRG $0B3D | CPU $CB3D | 20 77 DF - jsr UpdateSideScrollingGameplay_E046 ; PRG $0B40 | CPU $CB40 | 20 46 E0 - jsr CalculateMovementAndClamp_D867 ; PRG $0B43 | CPU $CB43 | 20 67 D8 - jsr UpdateSideScrollingGameplay_D726 ; PRG $0B46 | CPU $CB46 | 20 26 D7 - jsr UpdateSideScrollingGameplay_D7D0 ; PRG $0B49 | CPU $CB49 | 20 D0 D7 - jsr UpdateSideScrollingGameplay_D8CD ; PRG $0B4C | CPU $CB4C | 20 CD D8 - jsr UpdateSideScrollingGameplay_DB2B ; PRG $0B4F | CPU $CB4F | 20 2B DB - jsr UpdateSideScrollingGameplay_DC49 ; PRG $0B52 | CPU $CB52 | 20 49 DC - jsr UpdateSideScrollingGameplay_DBC1 ; PRG $0B55 | CPU $CB55 | 20 C1 DB - jsr UpdateSideScrollingGameplay_DC62 ; PRG $0B58 | CPU $CB58 | 20 62 DC - jsr UpdateFlyingEntity_CF11 ; PRG $0B5B | CPU $CB5B | 20 11 CF - jsr UpdateSideScrollingGameplay_E6F8 ; PRG $0B5E | CPU $CB5E | 20 F8 E6 + lda #$0B ; CPU:$CAF4 PRG:0AF4 A9 0B + jsr UpdateSideScrollingGameplay_CE5B ; CPU:$CAF6 PRG:0AF6 20 5B CE + jsr TransformFlightState_CE1D ; CPU:$CAF9 PRG:0AF9 20 1D CE + jsr UpdateSideScrollingGameplay_D449 ; CPU:$CAFC PRG:0AFC 20 49 D4 + jsr UpdateSideScrollingGameplay_DEE9 ; CPU:$CAFF PRG:0AFF 20 E9 DE + jsr TransformFlightState_E4D8 ; CPU:$CB02 PRG:0B02 20 D8 E4 + jsr UpdateSideScrollingGameplay_D950 ; CPU:$CB05 PRG:0B05 20 50 D9 + jsr UpdateSideScrollingGameplay_D5E8 ; CPU:$CB08 PRG:0B08 20 E8 D5 + jsr CalculateMovementAndClamp_D4E9 ; CPU:$CB0B PRG:0B0B 20 E9 D4 + jsr CalculateMovementAndClamp_DFC8 ; CPU:$CB0E PRG:0B0E 20 C8 DF + jsr UpdateSideScrollingGameplay_DEB3 ; CPU:$CB11 PRG:0B11 20 B3 DE + inc Zp_A2 ; CPU:$CB14 PRG:0B14 E6 A2 + jsr UpdateSideScrollingGameplay_E306 ; CPU:$CB16 PRG:0B16 20 06 E3 + jsr UpdateSideScrollingGameplay_E888 ; CPU:$CB19 PRG:0B19 20 88 E8 + jsr UpdateSideScrollingGameplay_E3D1 ; CPU:$CB1C PRG:0B1C 20 D1 E3 + jsr UpdateSideScrollingGameplay_E5C1 ; CPU:$CB1F PRG:0B1F 20 C1 E5 + jsr UpdateSideScrollingGameplay_E611 ; CPU:$CB22 PRG:0B22 20 11 E6 + jsr UpdateSideScrollingGameplay_E6BE ; CPU:$CB25 PRG:0B25 20 BE E6 + jsr UpdateSideScrollingGameplay_C144 ; CPU:$CB28 PRG:0B28 20 44 C1 + jsr UpdateSideScrollingGameplay_DE22 ; CPU:$CB2B PRG:0B2B 20 22 DE + jsr UpdateSideScrollingGameplay_CD89 ; CPU:$CB2E PRG:0B2E 20 89 CD + jsr UpdateSideScrollingGameplay_DCCA ; CPU:$CB31 PRG:0B31 20 CA DC + jsr UpdateSideScrollingGameplay_DE99 ; CPU:$CB34 PRG:0B34 20 99 DE + jsr UpdateSideScrollingGameplay_D098 ; CPU:$CB37 PRG:0B37 20 98 D0 + jsr UpdateSideScrollingGameplay_E240 ; CPU:$CB3A PRG:0B3A 20 40 E2 + jsr UpdateSideScrollingGameplay_DF77 ; CPU:$CB3D PRG:0B3D 20 77 DF + jsr UpdateSideScrollingGameplay_E046 ; CPU:$CB40 PRG:0B40 20 46 E0 + jsr CalculateMovementAndClamp_D867 ; CPU:$CB43 PRG:0B43 20 67 D8 + jsr UpdateSideScrollingGameplay_D726 ; CPU:$CB46 PRG:0B46 20 26 D7 + jsr UpdateSideScrollingGameplay_D7D0 ; CPU:$CB49 PRG:0B49 20 D0 D7 + jsr UpdateSideScrollingGameplay_D8CD ; CPU:$CB4C PRG:0B4C 20 CD D8 + jsr UpdateSideScrollingGameplay_DB2B ; CPU:$CB4F PRG:0B4F 20 2B DB + jsr UpdateSideScrollingGameplay_DC49 ; CPU:$CB52 PRG:0B52 20 49 DC + jsr UpdateSideScrollingGameplay_DBC1 ; CPU:$CB55 PRG:0B55 20 C1 DB + jsr UpdateSideScrollingGameplay_DC62 ; CPU:$CB58 PRG:0B58 20 62 DC + jsr UpdateFlyingEntity_CF11 ; CPU:$CB5B PRG:0B5B 20 11 CF + jsr UpdateSideScrollingGameplay_E6F8 ; CPU:$CB5E PRG:0B5E 20 F8 E6 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay CB61. ; Local behavior: Executes the decoded update side scrolling gameplay cb61 sequence at this entry point. @@ -1965,9 +1965,9 @@ UpdateSideScrollingGameplay_CAF4: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_CB61: - jsr UpdateSideScrollingGameplay_CD4D ; PRG $0B61 | CPU $CB61 | 20 4D CD - jsr UpdateSideScrollingGameplay_E814 ; PRG $0B64 | CPU $CB64 | 20 14 E8 - jmp UpdateSideScrollingGameplay_E944 ; PRG $0B67 | CPU $CB67 | 4C 44 E9 + jsr UpdateSideScrollingGameplay_CD4D ; CPU:$CB61 PRG:0B61 20 4D CD + jsr UpdateSideScrollingGameplay_E814 ; CPU:$CB64 PRG:0B64 20 14 E8 + jmp UpdateSideScrollingGameplay_E944 ; CPU:$CB67 PRG:0B67 4C 44 E9 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay CB6 A. ; Local behavior: Executes the decoded update side scrolling gameplay cb6 a sequence at this entry point. @@ -1976,8 +1976,8 @@ UpdateSideScrollingGameplay_CB61: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_CB6A: - dec Zp_EB ; PRG $0B6A | CPU $CB6A | C6 EB - jmp UpdateSideScrollingGameplay_D072 ; PRG $0B6C | CPU $CB6C | 4C 72 D0 + dec Zp_EB ; CPU:$CB6A PRG:0B6A C6 EB + jmp UpdateSideScrollingGameplay_D072 ; CPU:$CB6C PRG:0B6C 4C 72 D0 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay CB6 F. ; Local behavior: Executes the decoded update side scrolling gameplay cb6 f sequence at this entry point. @@ -1986,12 +1986,12 @@ UpdateSideScrollingGameplay_CB6A: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_CB6F: - lda Zp_31 ; PRG $0B6F | CPU $CB6F | A5 31 - beq UpdateGameplayStateField_CB7B ; PRG $0B71 | CPU $CB71 | F0 08 - ldx #$02 ; PRG $0B73 | CPU $CB73 | A2 02 - lda Zp_32 ; PRG $0B75 | CPU $CB75 | A5 32 - beq UpdateGameplayStateField_CB7B ; PRG $0B77 | CPU $CB77 | F0 02 - ldx #$04 ; PRG $0B79 | CPU $CB79 | A2 04 + lda Zp_31 ; CPU:$CB6F PRG:0B6F A5 31 + beq UpdateGameplayStateField_CB7B ; CPU:$CB71 PRG:0B71 F0 08 + ldx #$02 ; CPU:$CB73 PRG:0B73 A2 02 + lda Zp_32 ; CPU:$CB75 PRG:0B75 A5 32 + beq UpdateGameplayStateField_CB7B ; CPU:$CB77 PRG:0B77 F0 02 + ldx #$04 ; CPU:$CB79 PRG:0B79 A2 04 ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field CB7 B. ; Local behavior: Executes the decoded update gameplay state field cb7 b sequence at this entry point. @@ -2000,9 +2000,9 @@ UpdateSideScrollingGameplay_CB6F: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_CB7B: - stx Zp_38 ; PRG $0B7B | CPU $CB7B | 86 38 - dec Zp_E9 ; PRG $0B7D | CPU $CB7D | C6 E9 - rts ; PRG $0B7F | CPU $CB7F | 60 + stx Zp_38 ; CPU:$CB7B PRG:0B7B 86 38 + dec Zp_E9 ; CPU:$CB7D PRG:0B7D C6 E9 + rts ; CPU:$CB7F PRG:0B7F 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay CB80. ; Local behavior: Executes the decoded update side scrolling gameplay cb80 sequence at this entry point. @@ -2011,7 +2011,7 @@ UpdateGameplayStateField_CB7B: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_CB80: - jmp UpdateSideScrollingGameplay_CB6F ; PRG $0B80 | CPU $CB80 | 4C 6F CB + jmp UpdateSideScrollingGameplay_CB6F ; CPU:$CB80 PRG:0B80 4C 6F CB ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay CB83. ; Local behavior: Executes the decoded update side scrolling gameplay cb83 sequence at this entry point. @@ -2020,14 +2020,14 @@ UpdateSideScrollingGameplay_CB80: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_CB83: - cmp #$0F ; PRG $0B83 | CPU $CB83 | C9 0F - beq UpdateSideScrollingGameplay_CB6A ; PRG $0B85 | CPU $CB85 | F0 E3 - cmp #$01 ; PRG $0B87 | CPU $CB87 | C9 01 - bne UpdateGameplayStateField_CBB4 ; PRG $0B89 | CPU $CB89 | D0 29 - lda Zp_31 ; PRG $0B8B | CPU $CB8B | A5 31 - beq UpdateSideScrollingGameplay_CB93 ; PRG $0B8D | CPU $CB8D | F0 04 - lda Zp_34 ; PRG $0B8F | CPU $CB8F | A5 34 - beq UpdateSideScrollingGameplay_CBB9 ; PRG $0B91 | CPU $CB91 | F0 26 + cmp #$0F ; CPU:$CB83 PRG:0B83 C9 0F + beq UpdateSideScrollingGameplay_CB6A ; CPU:$CB85 PRG:0B85 F0 E3 + cmp #$01 ; CPU:$CB87 PRG:0B87 C9 01 + bne UpdateGameplayStateField_CBB4 ; CPU:$CB89 PRG:0B89 D0 29 + lda Zp_31 ; CPU:$CB8B PRG:0B8B A5 31 + beq UpdateSideScrollingGameplay_CB93 ; CPU:$CB8D PRG:0B8D F0 04 + lda Zp_34 ; CPU:$CB8F PRG:0B8F A5 34 + beq UpdateSideScrollingGameplay_CBB9 ; CPU:$CB91 PRG:0B91 F0 26 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay CB93. ; Local behavior: Executes the decoded update side scrolling gameplay cb93 sequence at this entry point. @@ -2036,18 +2036,18 @@ UpdateSideScrollingGameplay_CB83: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_CB93: - lda #$00 ; PRG $0B93 | CPU $CB93 | A9 00 - sta Zp_35 ; PRG $0B95 | CPU $CB95 | 85 35 - sta Zp_34 ; PRG $0B97 | CPU $CB97 | 85 34 - sta Zp_37 ; PRG $0B99 | CPU $CB99 | 85 37 - sta Zp_EB ; PRG $0B9B | CPU $CB9B | 85 EB - lda #$01 ; PRG $0B9D | CPU $CB9D | A9 01 - sta Zp_36 ; PRG $0B9F | CPU $CB9F | 85 36 - ldx #$03 ; PRG $0BA1 | CPU $CBA1 | A2 03 - ldy #$03 ; PRG $0BA3 | CPU $CBA3 | A0 03 - lda Zp_33 ; PRG $0BA5 | CPU $CBA5 | A5 33 - beq UpdateSideScrollingGameplay_CBAB ; PRG $0BA7 | CPU $CBA7 | F0 02 - ldy #$07 ; PRG $0BA9 | CPU $CBA9 | A0 07 + lda #$00 ; CPU:$CB93 PRG:0B93 A9 00 + sta Zp_35 ; CPU:$CB95 PRG:0B95 85 35 + sta Zp_34 ; CPU:$CB97 PRG:0B97 85 34 + sta Zp_37 ; CPU:$CB99 PRG:0B99 85 37 + sta Zp_EB ; CPU:$CB9B PRG:0B9B 85 EB + lda #$01 ; CPU:$CB9D PRG:0B9D A9 01 + sta Zp_36 ; CPU:$CB9F PRG:0B9F 85 36 + ldx #$03 ; CPU:$CBA1 PRG:0BA1 A2 03 + ldy #$03 ; CPU:$CBA3 PRG:0BA3 A0 03 + lda Zp_33 ; CPU:$CBA5 PRG:0BA5 A5 33 + beq UpdateSideScrollingGameplay_CBAB ; CPU:$CBA7 PRG:0BA7 F0 02 + ldy #$07 ; CPU:$CBA9 PRG:0BA9 A0 07 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay CBAB. ; Local behavior: Executes the decoded update side scrolling gameplay cbab sequence at this entry point. @@ -2056,11 +2056,11 @@ UpdateSideScrollingGameplay_CB93: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_CBAB: - lda Zp_40,x ; PRG $0BAB | CPU $CBAB | B5 40 - sta Zp_4C,y ; PRG $0BAD | CPU $CBAD | 99 4C 00 - dey ; PRG $0BB0 | CPU $CBB0 | 88 - dex ; PRG $0BB1 | CPU $CBB1 | CA - bpl UpdateSideScrollingGameplay_CBAB ; PRG $0BB2 | CPU $CBB2 | 10 F7 + lda Zp_40,x ; CPU:$CBAB PRG:0BAB B5 40 + sta Zp_4C,y ; CPU:$CBAD PRG:0BAD 99 4C 00 + dey ; CPU:$CBB0 PRG:0BB0 88 + dex ; CPU:$CBB1 PRG:0BB1 CA + bpl UpdateSideScrollingGameplay_CBAB ; CPU:$CBB2 PRG:0BB2 10 F7 ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field CBB4. ; Local behavior: Executes the decoded update gameplay state field cbb4 sequence at this entry point. @@ -2069,9 +2069,9 @@ UpdateSideScrollingGameplay_CBAB: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_CBB4: - lda #$00 ; PRG $0BB4 | CPU $CBB4 | A9 00 - sta Zp_EE ; PRG $0BB6 | CPU $CBB6 | 85 EE - rts ; PRG $0BB8 | CPU $CBB8 | 60 + lda #$00 ; CPU:$CBB4 PRG:0BB4 A9 00 + sta Zp_EE ; CPU:$CBB6 PRG:0BB6 85 EE + rts ; CPU:$CBB8 PRG:0BB8 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay CBB9. ; Local behavior: Executes the decoded update side scrolling gameplay cbb9 sequence at this entry point. @@ -2080,14 +2080,14 @@ UpdateGameplayStateField_CBB4: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_CBB9: - sta Zp_36 ; PRG $0BB9 | CPU $CBB9 | 85 36 - sta Zp_EB ; PRG $0BBB | CPU $CBBB | 85 EB - inc Zp_34 ; PRG $0BBD | CPU $CBBD | E6 34 - lda #$09 ; PRG $0BBF | CPU $CBBF | A9 09 - sta Zp_E9 ; PRG $0BC1 | CPU $CBC1 | 85 E9 - lda #$08 ; PRG $0BC3 | CPU $CBC3 | A9 08 - sta Zp_38 ; PRG $0BC5 | CPU $CBC5 | 85 38 - jmp UpdateGameplayStateField_CBB4 ; PRG $0BC7 | CPU $CBC7 | 4C B4 CB + sta Zp_36 ; CPU:$CBB9 PRG:0BB9 85 36 + sta Zp_EB ; CPU:$CBBB PRG:0BBB 85 EB + inc Zp_34 ; CPU:$CBBD PRG:0BBD E6 34 + lda #$09 ; CPU:$CBBF PRG:0BBF A9 09 + sta Zp_E9 ; CPU:$CBC1 PRG:0BC1 85 E9 + lda #$08 ; CPU:$CBC3 PRG:0BC3 A9 08 + sta Zp_38 ; CPU:$CBC5 PRG:0BC5 85 38 + jmp UpdateGameplayStateField_CBB4 ; CPU:$CBC7 PRG:0BC7 4C B4 CB ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay CBCA. ; Local behavior: Executes the decoded update side scrolling gameplay cbca sequence at this entry point. @@ -2096,10 +2096,10 @@ UpdateSideScrollingGameplay_CBB9: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_CBCA: - jsr UpdateSideScrollingGameplay_D1DD ; PRG $0BCA | CPU $CBCA | 20 DD D1 - lda Zp_3B ; PRG $0BCD | CPU $CBCD | A5 3B - beq UpdateSideScrollingGameplay_CC3D ; PRG $0BCF | CPU $CBCF | F0 6C - jmp UpdateSideScrollingGameplay_C139 ; PRG $0BD1 | CPU $CBD1 | 4C 39 C1 + jsr UpdateSideScrollingGameplay_D1DD ; CPU:$CBCA PRG:0BCA 20 DD D1 + lda Zp_3B ; CPU:$CBCD PRG:0BCD A5 3B + beq UpdateSideScrollingGameplay_CC3D ; CPU:$CBCF PRG:0BCF F0 6C + jmp UpdateSideScrollingGameplay_C139 ; CPU:$CBD1 PRG:0BD1 4C 39 C1 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay CBD4. ; Local behavior: Executes the decoded update side scrolling gameplay cbd4 sequence at this entry point. @@ -2108,14 +2108,14 @@ UpdateSideScrollingGameplay_CBCA: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_CBD4: - lda Zp_35 ; PRG $0BD4 | CPU $CBD4 | A5 35 - beq UpdateSideScrollingGameplay_CC03 ; PRG $0BD6 | CPU $CBD6 | F0 2B - lda Zp_EB ; PRG $0BD8 | CPU $CBD8 | A5 EB - bne UpdateSideScrollingGameplay_CB83 ; PRG $0BDA | CPU $CBDA | D0 A7 - lda Zp_EE ; PRG $0BDC | CPU $CBDC | A5 EE - beq UpdateSideScrollingGameplay_CBE6 ; PRG $0BDE | CPU $CBDE | F0 06 - jsr UpdateSideScrollingGameplay_C139 ; PRG $0BE0 | CPU $CBE0 | 20 39 C1 - jmp UpdateSideScrollingGameplay_CCBF ; PRG $0BE3 | CPU $CBE3 | 4C BF CC + lda Zp_35 ; CPU:$CBD4 PRG:0BD4 A5 35 + beq UpdateSideScrollingGameplay_CC03 ; CPU:$CBD6 PRG:0BD6 F0 2B + lda Zp_EB ; CPU:$CBD8 PRG:0BD8 A5 EB + bne UpdateSideScrollingGameplay_CB83 ; CPU:$CBDA PRG:0BDA D0 A7 + lda Zp_EE ; CPU:$CBDC PRG:0BDC A5 EE + beq UpdateSideScrollingGameplay_CBE6 ; CPU:$CBDE PRG:0BDE F0 06 + jsr UpdateSideScrollingGameplay_C139 ; CPU:$CBE0 PRG:0BE0 20 39 C1 + jmp UpdateSideScrollingGameplay_CCBF ; CPU:$CBE3 PRG:0BE3 4C BF CC ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay CBE6. ; Local behavior: Executes the decoded update side scrolling gameplay cbe6 sequence at this entry point. @@ -2124,9 +2124,9 @@ UpdateSideScrollingGameplay_CBD4: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_CBE6: - lda Zp_36 ; PRG $0BE6 | CPU $CBE6 | A5 36 - beq UpdateSideScrollingGameplay_CBED ; PRG $0BE8 | CPU $CBE8 | F0 03 - jsr UpdateSideScrollingGameplay_D12F ; PRG $0BEA | CPU $CBEA | 20 2F D1 + lda Zp_36 ; CPU:$CBE6 PRG:0BE6 A5 36 + beq UpdateSideScrollingGameplay_CBED ; CPU:$CBE8 PRG:0BE8 F0 03 + jsr UpdateSideScrollingGameplay_D12F ; CPU:$CBEA PRG:0BEA 20 2F D1 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay CBED. ; Local behavior: Executes the decoded update side scrolling gameplay cbed sequence at this entry point. @@ -2135,16 +2135,16 @@ UpdateSideScrollingGameplay_CBE6: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_CBED: - lda Zp_E9 ; PRG $0BED | CPU $CBED | A5 E9 - beq UpdateSideScrollingGameplay_CBCA ; PRG $0BEF | CPU $CBEF | F0 D9 - ldx #$08 ; PRG $0BF1 | CPU $CBF1 | A2 08 - cmp #$07 ; PRG $0BF3 | CPU $CBF3 | C9 07 - beq UpdateSideScrollingGameplay_CB80 ; PRG $0BF5 | CPU $CBF5 | F0 89 - cmp #$02 ; PRG $0BF7 | CPU $CBF7 | C9 02 - beq UpdateGameplayStateField_CB7B ; PRG $0BF9 | CPU $CBF9 | F0 80 - cmp #$01 ; PRG $0BFB | CPU $CBFB | C9 01 - bne UpdateGameplayStateField_CC02 ; PRG $0BFD | CPU $CBFD | D0 03 - jsr UpdateSideScrollingGameplay_CF50 ; PRG $0BFF | CPU $CBFF | 20 50 CF + lda Zp_E9 ; CPU:$CBED PRG:0BED A5 E9 + beq UpdateSideScrollingGameplay_CBCA ; CPU:$CBEF PRG:0BEF F0 D9 + ldx #$08 ; CPU:$CBF1 PRG:0BF1 A2 08 + cmp #$07 ; CPU:$CBF3 PRG:0BF3 C9 07 + beq UpdateSideScrollingGameplay_CB80 ; CPU:$CBF5 PRG:0BF5 F0 89 + cmp #$02 ; CPU:$CBF7 PRG:0BF7 C9 02 + beq UpdateGameplayStateField_CB7B ; CPU:$CBF9 PRG:0BF9 F0 80 + cmp #$01 ; CPU:$CBFB PRG:0BFB C9 01 + bne UpdateGameplayStateField_CC02 ; CPU:$CBFD PRG:0BFD D0 03 + jsr UpdateSideScrollingGameplay_CF50 ; CPU:$CBFF PRG:0BFF 20 50 CF ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field CC02. ; Local behavior: Executes the decoded update gameplay state field cc02 sequence at this entry point. @@ -2153,7 +2153,7 @@ UpdateSideScrollingGameplay_CBED: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_CC02: - rts ; PRG $0C02 | CPU $CC02 | 60 + rts ; CPU:$CC02 PRG:0C02 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay CC03. ; Local behavior: Executes the decoded update side scrolling gameplay cc03 sequence at this entry point. @@ -2162,26 +2162,26 @@ UpdateGameplayStateField_CC02: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_CC03: - lda Zp_36 ; PRG $0C03 | CPU $CC03 | A5 36 - bne UpdateSideScrollingGameplay_CC52 ; PRG $0C05 | CPU $CC05 | D0 4B - lda Zp_39 ; PRG $0C07 | CPU $CC07 | A5 39 - cmp #$02 ; PRG $0C09 | CPU $CC09 | C9 02 - beq UpdateSideScrollingGameplay_CC47 ; PRG $0C0B | CPU $CC0B | F0 3A - cmp #$01 ; PRG $0C0D | CPU $CC0D | C9 01 - beq UpdateSideScrollingGameplay_CC67 ; PRG $0C0F | CPU $CC0F | F0 56 - lda Zp_E9 ; PRG $0C11 | CPU $CC11 | A5 E9 - beq UpdateSideScrollingGameplay_CC37 ; PRG $0C13 | CPU $CC13 | F0 22 - cmp #$02 ; PRG $0C15 | CPU $CC15 | C9 02 - beq UpdateGameplayStateField_CC40 ; PRG $0C17 | CPU $CC17 | F0 27 - cmp #$01 ; PRG $0C19 | CPU $CC19 | C9 01 - beq UpdateSideScrollingGameplay_CC2F ; PRG $0C1B | CPU $CC1B | F0 12 - lda Ram_0104 ; PRG $0C1D | CPU $CC1D | AD 04 01 - beq UpdateSideScrollingGameplay_CC2C ; PRG $0C20 | CPU $CC20 | F0 0A - lda Zp_3C ; PRG $0C22 | CPU $CC22 | A5 3C - bne UpdateSideScrollingGameplay_CC2C ; PRG $0C24 | CPU $CC24 | D0 06 - lda #$10 ; PRG $0C26 | CPU $CC26 | A9 10 - bit PreviousControllerButtons ; PRG $0C28 | CPU $CC28 | 24 19 - bne UpdateSideScrollingGameplay_CC8C ; PRG $0C2A | CPU $CC2A | D0 60 + lda Zp_36 ; CPU:$CC03 PRG:0C03 A5 36 + bne UpdateSideScrollingGameplay_CC52 ; CPU:$CC05 PRG:0C05 D0 4B + lda Zp_39 ; CPU:$CC07 PRG:0C07 A5 39 + cmp #$02 ; CPU:$CC09 PRG:0C09 C9 02 + beq UpdateSideScrollingGameplay_CC47 ; CPU:$CC0B PRG:0C0B F0 3A + cmp #$01 ; CPU:$CC0D PRG:0C0D C9 01 + beq UpdateSideScrollingGameplay_CC67 ; CPU:$CC0F PRG:0C0F F0 56 + lda Zp_E9 ; CPU:$CC11 PRG:0C11 A5 E9 + beq UpdateSideScrollingGameplay_CC37 ; CPU:$CC13 PRG:0C13 F0 22 + cmp #$02 ; CPU:$CC15 PRG:0C15 C9 02 + beq UpdateGameplayStateField_CC40 ; CPU:$CC17 PRG:0C17 F0 27 + cmp #$01 ; CPU:$CC19 PRG:0C19 C9 01 + beq UpdateSideScrollingGameplay_CC2F ; CPU:$CC1B PRG:0C1B F0 12 + lda Ram_0104 ; CPU:$CC1D PRG:0C1D AD 04 01 + beq UpdateSideScrollingGameplay_CC2C ; CPU:$CC20 PRG:0C20 F0 0A + lda Zp_3C ; CPU:$CC22 PRG:0C22 A5 3C + bne UpdateSideScrollingGameplay_CC2C ; CPU:$CC24 PRG:0C24 D0 06 + lda #$10 ; CPU:$CC26 PRG:0C26 A9 10 + bit PreviousControllerButtons ; CPU:$CC28 PRG:0C28 24 19 + bne UpdateSideScrollingGameplay_CC8C ; CPU:$CC2A PRG:0C2A D0 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay CC2 C. ; Local behavior: Executes the decoded update side scrolling gameplay cc2 c sequence at this entry point. @@ -2190,7 +2190,7 @@ UpdateSideScrollingGameplay_CC03: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_CC2C: - jmp UpdateSideScrollingGameplay_D1FB ; PRG $0C2C | CPU $CC2C | 4C FB D1 + jmp UpdateSideScrollingGameplay_D1FB ; CPU:$CC2C PRG:0C2C 4C FB D1 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay CC2 F. ; Local behavior: Executes the decoded update side scrolling gameplay cc2 f sequence at this entry point. @@ -2199,9 +2199,9 @@ UpdateSideScrollingGameplay_CC2C: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_CC2F: - lda #$00 ; PRG $0C2F | CPU $CC2F | A9 00 - sta Ram_0104 ; PRG $0C31 | CPU $CC31 | 8D 04 01 - jmp UpdateSideScrollingGameplay_CF50 ; PRG $0C34 | CPU $CC34 | 4C 50 CF + lda #$00 ; CPU:$CC2F PRG:0C2F A9 00 + sta Ram_0104 ; CPU:$CC31 PRG:0C31 8D 04 01 + jmp UpdateSideScrollingGameplay_CF50 ; CPU:$CC34 PRG:0C34 4C 50 CF ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay CC37. ; Local behavior: Executes the decoded update side scrolling gameplay cc37 sequence at this entry point. @@ -2210,9 +2210,9 @@ UpdateSideScrollingGameplay_CC2F: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_CC37: - lda #$30 ; PRG $0C37 | CPU $CC37 | A9 30 - bit PreviousControllerButtons ; PRG $0C39 | CPU $CC39 | 24 19 - bne UpdateSideScrollingGameplay_CC5D ; PRG $0C3B | CPU $CC3B | D0 20 + lda #$30 ; CPU:$CC37 PRG:0C37 A9 30 + bit PreviousControllerButtons ; CPU:$CC39 PRG:0C39 24 19 + bne UpdateSideScrollingGameplay_CC5D ; CPU:$CC3B PRG:0C3B D0 20 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay CC3 D. ; Local behavior: Executes the decoded update side scrolling gameplay cc3 d sequence at this entry point. @@ -2221,7 +2221,7 @@ UpdateSideScrollingGameplay_CC37: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_CC3D: - jmp UpdateSideScrollingGameplay_CAF4 ; PRG $0C3D | CPU $CC3D | 4C F4 CA + jmp UpdateSideScrollingGameplay_CAF4 ; CPU:$CC3D PRG:0C3D 4C F4 CA ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field CC40. ; Local behavior: Executes the decoded update gameplay state field cc40 sequence at this entry point. @@ -2230,10 +2230,10 @@ UpdateSideScrollingGameplay_CC3D: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_CC40: - dec Zp_E9 ; PRG $0C40 | CPU $CC40 | C6 E9 - lda #$08 ; PRG $0C42 | CPU $CC42 | A9 08 - sta Zp_38 ; PRG $0C44 | CPU $CC44 | 85 38 - rts ; PRG $0C46 | CPU $CC46 | 60 + dec Zp_E9 ; CPU:$CC40 PRG:0C40 C6 E9 + lda #$08 ; CPU:$CC42 PRG:0C42 A9 08 + sta Zp_38 ; CPU:$CC44 PRG:0C44 85 38 + rts ; CPU:$CC46 PRG:0C46 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay CC47. ; Local behavior: Executes the decoded update side scrolling gameplay cc47 sequence at this entry point. @@ -2242,12 +2242,12 @@ UpdateGameplayStateField_CC40: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_CC47: - lda #$01 ; PRG $0C47 | CPU $CC47 | A9 01 - sta Zp_3C ; PRG $0C49 | CPU $CC49 | 85 3C - sta Zp_39 ; PRG $0C4B | CPU $CC4B | 85 39 - lda #$0B ; PRG $0C4D | CPU $CC4D | A9 0B - sta Zp_38 ; PRG $0C4F | CPU $CC4F | 85 38 - rts ; PRG $0C51 | CPU $CC51 | 60 + lda #$01 ; CPU:$CC47 PRG:0C47 A9 01 + sta Zp_3C ; CPU:$CC49 PRG:0C49 85 3C + sta Zp_39 ; CPU:$CC4B PRG:0C4B 85 39 + lda #$0B ; CPU:$CC4D PRG:0C4D A9 0B + sta Zp_38 ; CPU:$CC4F PRG:0C4F 85 38 + rts ; CPU:$CC51 PRG:0C51 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay CC52. ; Local behavior: Executes the decoded update side scrolling gameplay cc52 sequence at this entry point. @@ -2256,11 +2256,11 @@ UpdateSideScrollingGameplay_CC47: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_CC52: - lda #$13 ; PRG $0C52 | CPU $CC52 | A9 13 - jsr UpdateSideScrollingGameplay_CE5B ; PRG $0C54 | CPU $CC54 | 20 5B CE - lda #$00 ; PRG $0C57 | CPU $CC57 | A9 00 - sta Zp_36 ; PRG $0C59 | CPU $CC59 | 85 36 - beq UpdateGameplayStateField_CC5F ; PRG $0C5B | CPU $CC5B | F0 02 + lda #$13 ; CPU:$CC52 PRG:0C52 A9 13 + jsr UpdateSideScrollingGameplay_CE5B ; CPU:$CC54 PRG:0C54 20 5B CE + lda #$00 ; CPU:$CC57 PRG:0C57 A9 00 + sta Zp_36 ; CPU:$CC59 PRG:0C59 85 36 + beq UpdateGameplayStateField_CC5F ; CPU:$CC5B PRG:0C5B F0 02 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay CC5 D. ; Local behavior: Executes the decoded update side scrolling gameplay cc5 d sequence at this entry point. @@ -2269,7 +2269,7 @@ UpdateSideScrollingGameplay_CC52: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_CC5D: - lda #$01 ; PRG $0C5D | CPU $CC5D | A9 01 + lda #$01 ; CPU:$CC5D PRG:0C5D A9 01 ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field CC5 F. ; Local behavior: Executes the decoded update gameplay state field cc5 f sequence at this entry point. @@ -2278,10 +2278,10 @@ UpdateSideScrollingGameplay_CC5D: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_CC5F: - sta Ram_0104 ; PRG $0C5F | CPU $CC5F | 8D 04 01 - lda #$02 ; PRG $0C62 | CPU $CC62 | A9 02 - sta Zp_39 ; PRG $0C64 | CPU $CC64 | 85 39 - rts ; PRG $0C66 | CPU $CC66 | 60 + sta Ram_0104 ; CPU:$CC5F PRG:0C5F 8D 04 01 + lda #$02 ; CPU:$CC62 PRG:0C62 A9 02 + sta Zp_39 ; CPU:$CC64 PRG:0C64 85 39 + rts ; CPU:$CC66 PRG:0C66 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay CC67. ; Local behavior: Executes the decoded update side scrolling gameplay cc67 sequence at this entry point. @@ -2290,14 +2290,14 @@ UpdateGameplayStateField_CC5F: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_CC67: - lda #$00 ; PRG $0C67 | CPU $CC67 | A9 00 - sta Zp_39 ; PRG $0C69 | CPU $CC69 | 85 39 - lda #$3E ; PRG $0C6B | CPU $CC6B | A9 3E - sta Zp_E9 ; PRG $0C6D | CPU $CC6D | 85 E9 - lda #$01 ; PRG $0C6F | CPU $CC6F | A9 01 - ldx Ram_0104 ; PRG $0C71 | CPU $CC71 | AE 04 01 - bne UpdateSideScrollingGameplay_CC78 ; PRG $0C74 | CPU $CC74 | D0 02 - lda #$0C ; PRG $0C76 | CPU $CC76 | A9 0C + lda #$00 ; CPU:$CC67 PRG:0C67 A9 00 + sta Zp_39 ; CPU:$CC69 PRG:0C69 85 39 + lda #$3E ; CPU:$CC6B PRG:0C6B A9 3E + sta Zp_E9 ; CPU:$CC6D PRG:0C6D 85 E9 + lda #$01 ; CPU:$CC6F PRG:0C6F A9 01 + ldx Ram_0104 ; CPU:$CC71 PRG:0C71 AE 04 01 + bne UpdateSideScrollingGameplay_CC78 ; CPU:$CC74 PRG:0C74 D0 02 + lda #$0C ; CPU:$CC76 PRG:0C76 A9 0C ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay CC78. ; Local behavior: Executes the decoded update side scrolling gameplay cc78 sequence at this entry point. @@ -2306,14 +2306,14 @@ UpdateSideScrollingGameplay_CC67: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_CC78: - sta Zp_38 ; PRG $0C78 | CPU $CC78 | 85 38 - lda #$38 ; PRG $0C7A | CPU $CC7A | A9 38 - sta Ram_02FF ; PRG $0C7C | CPU $CC7C | 8D FF 02 - lda #$00 ; PRG $0C7F | CPU $CC7F | A9 00 - sta Ram_02FE ; PRG $0C81 | CPU $CC81 | 8D FE 02 - lda #$AC ; PRG $0C84 | CPU $CC84 | A9 AC - sta Ram_02FD ; PRG $0C86 | CPU $CC86 | 8D FD 02 - jmp UpdateSideScrollingGameplay_D1FB ; PRG $0C89 | CPU $CC89 | 4C FB D1 + sta Zp_38 ; CPU:$CC78 PRG:0C78 85 38 + lda #$38 ; CPU:$CC7A PRG:0C7A A9 38 + sta Ram_02FF ; CPU:$CC7C PRG:0C7C 8D FF 02 + lda #$00 ; CPU:$CC7F PRG:0C7F A9 00 + sta Ram_02FE ; CPU:$CC81 PRG:0C81 8D FE 02 + lda #$AC ; CPU:$CC84 PRG:0C84 A9 AC + sta Ram_02FD ; CPU:$CC86 PRG:0C86 8D FD 02 + jmp UpdateSideScrollingGameplay_D1FB ; CPU:$CC89 PRG:0C89 4C FB D1 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay CC8 C. ; Local behavior: Executes the decoded update side scrolling gameplay cc8 c sequence at this entry point. @@ -2322,19 +2322,19 @@ UpdateSideScrollingGameplay_CC78: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_CC8C: - lda #$01 ; PRG $0C8C | CPU $CC8C | A9 01 - sta Zp_35 ; PRG $0C8E | CPU $CC8E | 85 35 - sta Zp_37 ; PRG $0C90 | CPU $CC90 | 85 37 - sta Zp_3A ; PRG $0C92 | CPU $CC92 | 85 3A - lda #$00 ; PRG $0C94 | CPU $CC94 | A9 00 - sta Zp_36 ; PRG $0C96 | CPU $CC96 | 85 36 - lda #$15 ; PRG $0C98 | CPU $CC98 | A9 15 - sta Zp_E9 ; PRG $0C9A | CPU $CC9A | 85 E9 - ldx #$00 ; PRG $0C9C | CPU $CC9C | A2 00 - lda Zp_30 ; PRG $0C9E | CPU $CC9E | A5 30 - cmp #$02 ; PRG $0CA0 | CPU $CCA0 | C9 02 - bcc UpdateSideScrollingGameplay_CCA5 ; PRG $0CA2 | CPU $CCA2 | 90 01 - inx ; PRG $0CA4 | CPU $CCA4 | E8 + lda #$01 ; CPU:$CC8C PRG:0C8C A9 01 + sta Zp_35 ; CPU:$CC8E PRG:0C8E 85 35 + sta Zp_37 ; CPU:$CC90 PRG:0C90 85 37 + sta Zp_3A ; CPU:$CC92 PRG:0C92 85 3A + lda #$00 ; CPU:$CC94 PRG:0C94 A9 00 + sta Zp_36 ; CPU:$CC96 PRG:0C96 85 36 + lda #$15 ; CPU:$CC98 PRG:0C98 A9 15 + sta Zp_E9 ; CPU:$CC9A PRG:0C9A 85 E9 + ldx #$00 ; CPU:$CC9C PRG:0C9C A2 00 + lda Zp_30 ; CPU:$CC9E PRG:0C9E A5 30 + cmp #$02 ; CPU:$CCA0 PRG:0CA0 C9 02 + bcc UpdateSideScrollingGameplay_CCA5 ; CPU:$CCA2 PRG:0CA2 90 01 + inx ; CPU:$CCA4 PRG:0CA4 E8 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay CCA5. ; Local behavior: Executes the decoded update side scrolling gameplay cca5 sequence at this entry point. @@ -2343,12 +2343,12 @@ UpdateSideScrollingGameplay_CC8C: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_CCA5: - stx Zp_31 ; PRG $0CA5 | CPU $CCA5 | 86 31 - ldx #$00 ; PRG $0CA7 | CPU $CCA7 | A2 00 - lda Zp_30 ; PRG $0CA9 | CPU $CCA9 | A5 30 - and #$01 ; PRG $0CAB | CPU $CCAB | 29 01 - beq UpdateSideScrollingGameplay_CCB0 ; PRG $0CAD | CPU $CCAD | F0 01 - inx ; PRG $0CAF | CPU $CCAF | E8 + stx Zp_31 ; CPU:$CCA5 PRG:0CA5 86 31 + ldx #$00 ; CPU:$CCA7 PRG:0CA7 A2 00 + lda Zp_30 ; CPU:$CCA9 PRG:0CA9 A5 30 + and #$01 ; CPU:$CCAB PRG:0CAB 29 01 + beq UpdateSideScrollingGameplay_CCB0 ; CPU:$CCAD PRG:0CAD F0 01 + inx ; CPU:$CCAF PRG:0CAF E8 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay CCB0. ; Local behavior: Executes the decoded update side scrolling gameplay ccb0 sequence at this entry point. @@ -2357,13 +2357,13 @@ UpdateSideScrollingGameplay_CCA5: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_CCB0: - stx Zp_33 ; PRG $0CB0 | CPU $CCB0 | 86 33 - lda #$00 ; PRG $0CB2 | CPU $CCB2 | A9 00 - sta Zp_32 ; PRG $0CB4 | CPU $CCB4 | 85 32 - lda #$01 ; PRG $0CB6 | CPU $CCB6 | A9 01 - sta Zp_BC ; PRG $0CB8 | CPU $CCB8 | 85 BC - lda #$10 ; PRG $0CBA | CPU $CCBA | A9 10 - jmp UpdateSideScrollingGameplay_CE5B ; PRG $0CBC | CPU $CCBC | 4C 5B CE + stx Zp_33 ; CPU:$CCB0 PRG:0CB0 86 33 + lda #$00 ; CPU:$CCB2 PRG:0CB2 A9 00 + sta Zp_32 ; CPU:$CCB4 PRG:0CB4 85 32 + lda #$01 ; CPU:$CCB6 PRG:0CB6 A9 01 + sta Zp_BC ; CPU:$CCB8 PRG:0CB8 85 BC + lda #$10 ; CPU:$CCBA PRG:0CBA A9 10 + jmp UpdateSideScrollingGameplay_CE5B ; CPU:$CCBC PRG:0CBC 4C 5B CE ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay CCBF. ; Local behavior: Executes the decoded update side scrolling gameplay ccbf sequence at this entry point. @@ -2372,20 +2372,20 @@ UpdateSideScrollingGameplay_CCB0: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_CCBF: - cmp #$1F ; PRG $0CBF | CPU $CCBF | C9 1F - beq UpdateSideScrollingGameplay_CCDD ; PRG $0CC1 | CPU $CCC1 | F0 1A - cmp #$1E ; PRG $0CC3 | CPU $CCC3 | C9 1E - beq UpdateSideScrollingGameplay_CD0A ; PRG $0CC5 | CPU $CCC5 | F0 43 - cmp #$03 ; PRG $0CC7 | CPU $CCC7 | C9 03 - beq UpdateGameplayStateField_CD03 ; PRG $0CC9 | CPU $CCC9 | F0 38 - cmp #$01 ; PRG $0CCB | CPU $CCCB | C9 01 - bne UpdateGameplayStateField_CCDC ; PRG $0CCD | CPU $CCCD | D0 0D - lda #$00 ; PRG $0CCF | CPU $CCCF | A9 00 - sta Zp_36 ; PRG $0CD1 | CPU $CCD1 | 85 36 - lda #$03 ; PRG $0CD3 | CPU $CCD3 | A9 03 - sta Zp_37 ; PRG $0CD5 | CPU $CCD5 | 85 37 - jsr UpdateSideScrollingGameplay_CF50 ; PRG $0CD7 | CPU $CCD7 | 20 50 CF - dec Zp_EE ; PRG $0CDA | CPU $CCDA | C6 EE + cmp #$1F ; CPU:$CCBF PRG:0CBF C9 1F + beq UpdateSideScrollingGameplay_CCDD ; CPU:$CCC1 PRG:0CC1 F0 1A + cmp #$1E ; CPU:$CCC3 PRG:0CC3 C9 1E + beq UpdateSideScrollingGameplay_CD0A ; CPU:$CCC5 PRG:0CC5 F0 43 + cmp #$03 ; CPU:$CCC7 PRG:0CC7 C9 03 + beq UpdateGameplayStateField_CD03 ; CPU:$CCC9 PRG:0CC9 F0 38 + cmp #$01 ; CPU:$CCCB PRG:0CCB C9 01 + bne UpdateGameplayStateField_CCDC ; CPU:$CCCD PRG:0CCD D0 0D + lda #$00 ; CPU:$CCCF PRG:0CCF A9 00 + sta Zp_36 ; CPU:$CCD1 PRG:0CD1 85 36 + lda #$03 ; CPU:$CCD3 PRG:0CD3 A9 03 + sta Zp_37 ; CPU:$CCD5 PRG:0CD5 85 37 + jsr UpdateSideScrollingGameplay_CF50 ; CPU:$CCD7 PRG:0CD7 20 50 CF + dec Zp_EE ; CPU:$CCDA PRG:0CDA C6 EE ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field CCDC. ; Local behavior: Executes the decoded update gameplay state field ccdc sequence at this entry point. @@ -2394,7 +2394,7 @@ UpdateSideScrollingGameplay_CCBF: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_CCDC: - rts ; PRG $0CDC | CPU $CCDC | 60 + rts ; CPU:$CCDC PRG:0CDC 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay CCDD. ; Local behavior: Executes the decoded update side scrolling gameplay ccdd sequence at this entry point. @@ -2403,16 +2403,16 @@ UpdateGameplayStateField_CCDC: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_CCDD: - lda Zp_35 ; PRG $0CDD | CPU $CCDD | A5 35 - beq UpdateGameplayStateField_CD03 ; PRG $0CDF | CPU $CCDF | F0 22 - ldy Zp_32 ; PRG $0CE1 | CPU $CCE1 | A4 32 - lda Zp_5C,y ; PRG $0CE3 | CPU $CCE3 | B9 5C 00 - beq UpdateGameplayStateField_CD03 ; PRG $0CE6 | CPU $CCE6 | F0 1B - sta ScratchIndex ; PRG $0CE8 | CPU $CCE8 | 85 03 - lda Zp_5E,y ; PRG $0CEA | CPU $CCEA | B9 5E 00 - cmp #$08 ; PRG $0CED | CPU $CCED | C9 08 - bcc UpdateSideScrollingGameplay_CCF3 ; PRG $0CEF | CPU $CCEF | 90 02 - lda #$08 ; PRG $0CF1 | CPU $CCF1 | A9 08 + lda Zp_35 ; CPU:$CCDD PRG:0CDD A5 35 + beq UpdateGameplayStateField_CD03 ; CPU:$CCDF PRG:0CDF F0 22 + ldy Zp_32 ; CPU:$CCE1 PRG:0CE1 A4 32 + lda Zp_5C,y ; CPU:$CCE3 PRG:0CE3 B9 5C 00 + beq UpdateGameplayStateField_CD03 ; CPU:$CCE6 PRG:0CE6 F0 1B + sta ScratchIndex ; CPU:$CCE8 PRG:0CE8 85 03 + lda Zp_5E,y ; CPU:$CCEA PRG:0CEA B9 5E 00 + cmp #$08 ; CPU:$CCED PRG:0CED C9 08 + bcc UpdateSideScrollingGameplay_CCF3 ; CPU:$CCEF PRG:0CEF 90 02 + lda #$08 ; CPU:$CCF1 PRG:0CF1 A9 08 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay CCF3. ; Local behavior: Executes the decoded update side scrolling gameplay ccf3 sequence at this entry point. @@ -2421,9 +2421,9 @@ UpdateSideScrollingGameplay_CCDD: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_CCF3: - tax ; PRG $0CF3 | CPU $CCF3 | AA - inx ; PRG $0CF4 | CPU $CCF4 | E8 - lda #$00 ; PRG $0CF5 | CPU $CCF5 | A9 00 + tax ; CPU:$CCF3 PRG:0CF3 AA + inx ; CPU:$CCF4 PRG:0CF4 E8 + lda #$00 ; CPU:$CCF5 PRG:0CF5 A9 00 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay CCF7. ; Local behavior: Executes the decoded update side scrolling gameplay ccf7 sequence at this entry point. @@ -2432,12 +2432,12 @@ UpdateSideScrollingGameplay_CCF3: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_CCF7: - clc ; PRG $0CF7 | CPU $CCF7 | 18 - jsr CalculateMovementAndClamp_C303 ; PRG $0CF8 | CPU $CCF8 | 20 03 C3 - dex ; PRG $0CFB | CPU $CCFB | CA - bne UpdateSideScrollingGameplay_CCF7 ; PRG $0CFC | CPU $CCFC | D0 F9 - sta ScratchValue0 ; PRG $0CFE | CPU $CCFE | 85 00 - jsr UpdateSideScrollingGameplay_CEC4 ; PRG $0D00 | CPU $CD00 | 20 C4 CE + clc ; CPU:$CCF7 PRG:0CF7 18 + jsr CalculateMovementAndClamp_C303 ; CPU:$CCF8 PRG:0CF8 20 03 C3 + dex ; CPU:$CCFB PRG:0CFB CA + bne UpdateSideScrollingGameplay_CCF7 ; CPU:$CCFC PRG:0CFC D0 F9 + sta ScratchValue0 ; CPU:$CCFE PRG:0CFE 85 00 + jsr UpdateSideScrollingGameplay_CEC4 ; CPU:$CD00 PRG:0D00 20 C4 CE ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field CD03. ; Local behavior: Executes the decoded update gameplay state field cd03 sequence at this entry point. @@ -2446,10 +2446,10 @@ UpdateSideScrollingGameplay_CCF7: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_CD03: - ldx #$08 ; PRG $0D03 | CPU $CD03 | A2 08 - stx Zp_38 ; PRG $0D05 | CPU $CD05 | 86 38 - dec Zp_EE ; PRG $0D07 | CPU $CD07 | C6 EE - rts ; PRG $0D09 | CPU $CD09 | 60 + ldx #$08 ; CPU:$CD03 PRG:0D03 A2 08 + stx Zp_38 ; CPU:$CD05 PRG:0D05 86 38 + dec Zp_EE ; CPU:$CD07 PRG:0D07 C6 EE + rts ; CPU:$CD09 PRG:0D09 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay CD0 A. ; Local behavior: Executes the decoded update side scrolling gameplay cd0 a sequence at this entry point. @@ -2458,24 +2458,24 @@ UpdateGameplayStateField_CD03: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_CD0A: - ldx #$0A ; PRG $0D0A | CPU $CD0A | A2 0A - stx Zp_38 ; PRG $0D0C | CPU $CD0C | 86 38 - lda #$96 ; PRG $0D0E | CPU $CD0E | A9 96 - sta ScratchValue0 ; PRG $0D10 | CPU $CD10 | 85 00 - lda #$21 ; PRG $0D12 | CPU $CD12 | A9 21 - sta ScratchValue1 ; PRG $0D14 | CPU $CD14 | 85 01 - ldx Zp_32 ; PRG $0D16 | CPU $CD16 | A6 32 - ldy Zp_5E,x ; PRG $0D18 | CPU $CD18 | B4 5E - jsr UpdateSideScrollingGameplay_C3E2 ; PRG $0D1A | CPU $CD1A | 20 E2 C3 - lda #$92 ; PRG $0D1D | CPU $CD1D | A9 92 - sta ScratchValue0 ; PRG $0D1F | CPU $CD1F | 85 00 - lda #$22 ; PRG $0D21 | CPU $CD21 | A9 22 - sta ScratchValue1 ; PRG $0D23 | CPU $CD23 | 85 01 - ldx Zp_32 ; PRG $0D25 | CPU $CD25 | A6 32 - lda Zp_5E,x ; PRG $0D27 | CPU $CD27 | B5 5E - cmp #$08 ; PRG $0D29 | CPU $CD29 | C9 08 - bcc UpdateSideScrollingGameplay_CD2F ; PRG $0D2B | CPU $CD2B | 90 02 - lda #$08 ; PRG $0D2D | CPU $CD2D | A9 08 + ldx #$0A ; CPU:$CD0A PRG:0D0A A2 0A + stx Zp_38 ; CPU:$CD0C PRG:0D0C 86 38 + lda #$96 ; CPU:$CD0E PRG:0D0E A9 96 + sta ScratchValue0 ; CPU:$CD10 PRG:0D10 85 00 + lda #$21 ; CPU:$CD12 PRG:0D12 A9 21 + sta ScratchValue1 ; CPU:$CD14 PRG:0D14 85 01 + ldx Zp_32 ; CPU:$CD16 PRG:0D16 A6 32 + ldy Zp_5E,x ; CPU:$CD18 PRG:0D18 B4 5E + jsr UpdateSideScrollingGameplay_C3E2 ; CPU:$CD1A PRG:0D1A 20 E2 C3 + lda #$92 ; CPU:$CD1D PRG:0D1D A9 92 + sta ScratchValue0 ; CPU:$CD1F PRG:0D1F 85 00 + lda #$22 ; CPU:$CD21 PRG:0D21 A9 22 + sta ScratchValue1 ; CPU:$CD23 PRG:0D23 85 01 + ldx Zp_32 ; CPU:$CD25 PRG:0D25 A6 32 + lda Zp_5E,x ; CPU:$CD27 PRG:0D27 B5 5E + cmp #$08 ; CPU:$CD29 PRG:0D29 C9 08 + bcc UpdateSideScrollingGameplay_CD2F ; CPU:$CD2B PRG:0D2B 90 02 + lda #$08 ; CPU:$CD2D PRG:0D2D A9 08 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay CD2 F. ; Local behavior: Executes the decoded update side scrolling gameplay cd2 f sequence at this entry point. @@ -2484,19 +2484,19 @@ UpdateSideScrollingGameplay_CD0A: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_CD2F: - tay ; PRG $0D2F | CPU $CD2F | A8 - iny ; PRG $0D30 | CPU $CD30 | C8 - jsr UpdateSideScrollingGameplay_C3E2 ; PRG $0D31 | CPU $CD31 | 20 E2 C3 - lda #$22 ; PRG $0D34 | CPU $CD34 | A9 22 - sta ScratchValue2 ; PRG $0D36 | CPU $CD36 | 85 02 - ldx Zp_32 ; PRG $0D38 | CPU $CD38 | A6 32 - lda Zp_5C,x ; PRG $0D3A | CPU $CD3A | B5 5C - beq UpdateGameplayStateField_CD47 ; PRG $0D3C | CPU $CD3C | F0 09 - php ; PRG $0D3E | CPU $CD3E | 08 - ldx #$3C ; PRG $0D3F | CPU $CD3F | A2 3C - ldy #$CA ; PRG $0D41 | CPU $CD41 | A0 CA - plp ; PRG $0D43 | CPU $CD43 | 28 - jsr UpdateSideScrollingGameplay_D1A8 ; PRG $0D44 | CPU $CD44 | 20 A8 D1 + tay ; CPU:$CD2F PRG:0D2F A8 + iny ; CPU:$CD30 PRG:0D30 C8 + jsr UpdateSideScrollingGameplay_C3E2 ; CPU:$CD31 PRG:0D31 20 E2 C3 + lda #$22 ; CPU:$CD34 PRG:0D34 A9 22 + sta ScratchValue2 ; CPU:$CD36 PRG:0D36 85 02 + ldx Zp_32 ; CPU:$CD38 PRG:0D38 A6 32 + lda Zp_5C,x ; CPU:$CD3A PRG:0D3A B5 5C + beq UpdateGameplayStateField_CD47 ; CPU:$CD3C PRG:0D3C F0 09 + php ; CPU:$CD3E PRG:0D3E 08 + ldx #$3C ; CPU:$CD3F PRG:0D3F A2 3C + ldy #$CA ; CPU:$CD41 PRG:0D41 A0 CA + plp ; CPU:$CD43 PRG:0D43 28 + jsr UpdateSideScrollingGameplay_D1A8 ; CPU:$CD44 PRG:0D44 20 A8 D1 ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field CD47. ; Local behavior: Executes the decoded update gameplay state field cd47 sequence at this entry point. @@ -2505,9 +2505,9 @@ UpdateSideScrollingGameplay_CD2F: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_CD47: - dec Zp_EE ; PRG $0D47 | CPU $CD47 | C6 EE - jsr UpdateSideScrollingGameplay_D072 ; PRG $0D49 | CPU $CD49 | 20 72 D0 - rts ; PRG $0D4C | CPU $CD4C | 60 + dec Zp_EE ; CPU:$CD47 PRG:0D47 C6 EE + jsr UpdateSideScrollingGameplay_D072 ; CPU:$CD49 PRG:0D49 20 72 D0 + rts ; CPU:$CD4C PRG:0D4C 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay CD4 D. ; Local behavior: Executes the decoded update side scrolling gameplay cd4 d sequence at this entry point. @@ -2516,18 +2516,18 @@ UpdateGameplayStateField_CD47: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_CD4D: - ldx Zp_38 ; PRG $0D4D | CPU $CD4D | A6 38 - bne UpdateGameplayStateField_CD88 ; PRG $0D4F | CPU $CD4F | D0 37 - ldx Ram_0330 ; PRG $0D51 | CPU $CD51 | AE 30 03 - bne UpdateGameplayStateField_CD88 ; PRG $0D54 | CPU $CD54 | D0 32 - lda Zp_EF ; PRG $0D56 | CPU $CD56 | A5 EF - bne UpdateGameplayStateField_CD88 ; PRG $0D58 | CPU $CD58 | D0 2E - lda #$01 ; PRG $0D5A | CPU $CD5A | A9 01 - sta Zp_EF ; PRG $0D5C | CPU $CD5C | 85 EF - dec Zp_C4 ; PRG $0D5E | CPU $CD5E | C6 C4 - lda Zp_C4 ; PRG $0D60 | CPU $CD60 | A5 C4 - bpl UpdateSideScrollingGameplay_CD66 ; PRG $0D62 | CPU $CD62 | 10 02 - lda #$03 ; PRG $0D64 | CPU $CD64 | A9 03 + ldx Zp_38 ; CPU:$CD4D PRG:0D4D A6 38 + bne UpdateGameplayStateField_CD88 ; CPU:$CD4F PRG:0D4F D0 37 + ldx Ram_0330 ; CPU:$CD51 PRG:0D51 AE 30 03 + bne UpdateGameplayStateField_CD88 ; CPU:$CD54 PRG:0D54 D0 32 + lda Zp_EF ; CPU:$CD56 PRG:0D56 A5 EF + bne UpdateGameplayStateField_CD88 ; CPU:$CD58 PRG:0D58 D0 2E + lda #$01 ; CPU:$CD5A PRG:0D5A A9 01 + sta Zp_EF ; CPU:$CD5C PRG:0D5C 85 EF + dec Zp_C4 ; CPU:$CD5E PRG:0D5E C6 C4 + lda Zp_C4 ; CPU:$CD60 PRG:0D60 A5 C4 + bpl UpdateSideScrollingGameplay_CD66 ; CPU:$CD62 PRG:0D62 10 02 + lda #$03 ; CPU:$CD64 PRG:0D64 A9 03 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay CD66. ; Local behavior: Executes the decoded update side scrolling gameplay cd66 sequence at this entry point. @@ -2536,21 +2536,21 @@ UpdateSideScrollingGameplay_CD4D: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_CD66: - sta Zp_C4 ; PRG $0D66 | CPU $CD66 | 85 C4 - ldy #$00 ; PRG $0D68 | CPU $CD68 | A0 00 - ldx #$C8 ; PRG $0D6A | CPU $CD6A | A2 C8 - cmp #$00 ; PRG $0D6C | CPU $CD6C | C9 00 - beq UpdateSideScrollingGameplay_CD84 ; PRG $0D6E | CPU $CD6E | F0 14 - ldy #$0F ; PRG $0D70 | CPU $CD70 | A0 0F - ldx #$C8 ; PRG $0D72 | CPU $CD72 | A2 C8 - cmp #$01 ; PRG $0D74 | CPU $CD74 | C9 01 - beq UpdateSideScrollingGameplay_CD84 ; PRG $0D76 | CPU $CD76 | F0 0C - ldy #$1E ; PRG $0D78 | CPU $CD78 | A0 1E - ldx #$C8 ; PRG $0D7A | CPU $CD7A | A2 C8 - cmp #$02 ; PRG $0D7C | CPU $CD7C | C9 02 - beq UpdateSideScrollingGameplay_CD84 ; PRG $0D7E | CPU $CD7E | F0 04 - ldy #$2D ; PRG $0D80 | CPU $CD80 | A0 2D - ldx #$C8 ; PRG $0D82 | CPU $CD82 | A2 C8 + sta Zp_C4 ; CPU:$CD66 PRG:0D66 85 C4 + ldy #$00 ; CPU:$CD68 PRG:0D68 A0 00 + ldx #$C8 ; CPU:$CD6A PRG:0D6A A2 C8 + cmp #$00 ; CPU:$CD6C PRG:0D6C C9 00 + beq UpdateSideScrollingGameplay_CD84 ; CPU:$CD6E PRG:0D6E F0 14 + ldy #$0F ; CPU:$CD70 PRG:0D70 A0 0F + ldx #$C8 ; CPU:$CD72 PRG:0D72 A2 C8 + cmp #$01 ; CPU:$CD74 PRG:0D74 C9 01 + beq UpdateSideScrollingGameplay_CD84 ; CPU:$CD76 PRG:0D76 F0 0C + ldy #$1E ; CPU:$CD78 PRG:0D78 A0 1E + ldx #$C8 ; CPU:$CD7A PRG:0D7A A2 C8 + cmp #$02 ; CPU:$CD7C PRG:0D7C C9 02 + beq UpdateSideScrollingGameplay_CD84 ; CPU:$CD7E PRG:0D7E F0 04 + ldy #$2D ; CPU:$CD80 PRG:0D80 A0 2D + ldx #$C8 ; CPU:$CD82 PRG:0D82 A2 C8 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay CD84. ; Local behavior: Executes the decoded update side scrolling gameplay cd84 sequence at this entry point. @@ -2559,8 +2559,8 @@ UpdateSideScrollingGameplay_CD66: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_CD84: - tya ; PRG $0D84 | CPU $CD84 | 98 - jsr UpdateSideScrollingGameplay_C603 ; PRG $0D85 | CPU $CD85 | 20 03 C6 + tya ; CPU:$CD84 PRG:0D84 98 + jsr UpdateSideScrollingGameplay_C603 ; CPU:$CD85 PRG:0D85 20 03 C6 ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field CD88. ; Local behavior: Executes the decoded update gameplay state field cd88 sequence at this entry point. @@ -2569,7 +2569,7 @@ UpdateSideScrollingGameplay_CD84: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_CD88: - rts ; PRG $0D88 | CPU $CD88 | 60 + rts ; CPU:$CD88 PRG:0D88 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay CD89. ; Local behavior: Executes the decoded update side scrolling gameplay cd89 sequence at this entry point. @@ -2578,10 +2578,10 @@ UpdateGameplayStateField_CD88: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_CD89: - lda Ram_06E0 ; PRG $0D89 | CPU $CD89 | AD E0 06 - bne CalculateMovementAndClamp_CD99 ; PRG $0D8C | CPU $CD8C | D0 0B - dec Ram_06F7 ; PRG $0D8E | CPU $CD8E | CE F7 06 - bne UpdateGameplayStateField_CD98 ; PRG $0D91 | CPU $CD91 | D0 05 + lda Ram_06E0 ; CPU:$CD89 PRG:0D89 AD E0 06 + bne CalculateMovementAndClamp_CD99 ; CPU:$CD8C PRG:0D8C D0 0B + dec Ram_06F7 ; CPU:$CD8E PRG:0D8E CE F7 06 + bne UpdateGameplayStateField_CD98 ; CPU:$CD91 PRG:0D91 D0 05 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay CD93. ; Local behavior: Executes the decoded update side scrolling gameplay cd93 sequence at this entry point. @@ -2590,8 +2590,8 @@ UpdateSideScrollingGameplay_CD89: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_CD93: - lda #$F4 ; PRG $0D93 | CPU $CD93 | A9 F4 - sta Ram_06E0 ; PRG $0D95 | CPU $CD95 | 8D E0 06 + lda #$F4 ; CPU:$CD93 PRG:0D93 A9 F4 + sta Ram_06E0 ; CPU:$CD95 PRG:0D95 8D E0 06 ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field CD98. ; Local behavior: Executes the decoded update gameplay state field cd98 sequence at this entry point. @@ -2600,7 +2600,7 @@ UpdateSideScrollingGameplay_CD93: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_CD98: - rts ; PRG $0D98 | CPU $CD98 | 60 + rts ; CPU:$CD98 PRG:0D98 60 ; ----------------------------------------------------------------------------- ; Global purpose: Calculate And Clamp Value CD99. ; Local behavior: Executes the decoded calculate and clamp value cd99 sequence at this entry point. @@ -2609,34 +2609,34 @@ UpdateGameplayStateField_CD98: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- CalculateMovementAndClamp_CD99: - cmp #$F4 ; PRG $0D99 | CPU $CD99 | C9 F4 - bne UpdateSideScrollingGameplay_CD93 ; PRG $0D9B | CPU $CD9B | D0 F6 - ldx Zp_32 ; PRG $0D9D | CPU $CD9D | A6 32 - lda Zp_58,x ; PRG $0D9F | CPU $CD9F | B5 58 - cmp #$02 ; PRG $0DA1 | CPU $CDA1 | C9 02 - bcc UpdateGameplayStateField_CD98 ; PRG $0DA3 | CPU $CDA3 | 90 F3 - lda Zp_1D ; PRG $0DA5 | CPU $CDA5 | A5 1D - cmp #$80 ; PRG $0DA7 | CPU $CDA7 | C9 80 - bcs UpdateGameplayStateField_CD98 ; PRG $0DA9 | CPU $CDA9 | B0 ED - lda Ram_05A0 ; PRG $0DAB | CPU $CDAB | AD A0 05 - bne UpdateGameplayStateField_CD98 ; PRG $0DAE | CPU $CDAE | D0 E8 - lda Ram_05A1 ; PRG $0DB0 | CPU $CDB0 | AD A1 05 - clc ; PRG $0DB3 | CPU $CDB3 | 18 - adc #$04 ; PRG $0DB4 | CPU $CDB4 | 69 04 - cmp Ram_03C1 ; PRG $0DB6 | CPU $CDB6 | CD C1 03 - bne UpdateGameplayStateField_CD98 ; PRG $0DB9 | CPU $CDB9 | D0 DD - ldy #$03 ; PRG $0DBB | CPU $CDBB | A0 03 - jsr UpdateSideScrollingGameplay_CDD6 ; PRG $0DBD | CPU $CDBD | 20 D6 CD - lda Ram_05C0 ; PRG $0DC0 | CPU $CDC0 | AD C0 05 - bne UpdateGameplayStateField_CD98 ; PRG $0DC3 | CPU $CDC3 | D0 D3 - lda Ram_05C1 ; PRG $0DC5 | CPU $CDC5 | AD C1 05 - clc ; PRG $0DC8 | CPU $CDC8 | 18 - adc #$04 ; PRG $0DC9 | CPU $CDC9 | 69 04 - cmp Ram_03C1 ; PRG $0DCB | CPU $CDCB | CD C1 03 - bne UpdateGameplayStateField_CD98 ; PRG $0DCE | CPU $CDCE | D0 C8 - ldy #$23 ; PRG $0DD0 | CPU $CDD0 | A0 23 - jsr UpdateSideScrollingGameplay_CDD6 ; PRG $0DD2 | CPU $CDD2 | 20 D6 CD - rts ; PRG $0DD5 | CPU $CDD5 | 60 + cmp #$F4 ; CPU:$CD99 PRG:0D99 C9 F4 + bne UpdateSideScrollingGameplay_CD93 ; CPU:$CD9B PRG:0D9B D0 F6 + ldx Zp_32 ; CPU:$CD9D PRG:0D9D A6 32 + lda Zp_58,x ; CPU:$CD9F PRG:0D9F B5 58 + cmp #$02 ; CPU:$CDA1 PRG:0DA1 C9 02 + bcc UpdateGameplayStateField_CD98 ; CPU:$CDA3 PRG:0DA3 90 F3 + lda Zp_1D ; CPU:$CDA5 PRG:0DA5 A5 1D + cmp #$80 ; CPU:$CDA7 PRG:0DA7 C9 80 + bcs UpdateGameplayStateField_CD98 ; CPU:$CDA9 PRG:0DA9 B0 ED + lda Ram_05A0 ; CPU:$CDAB PRG:0DAB AD A0 05 + bne UpdateGameplayStateField_CD98 ; CPU:$CDAE PRG:0DAE D0 E8 + lda Ram_05A1 ; CPU:$CDB0 PRG:0DB0 AD A1 05 + clc ; CPU:$CDB3 PRG:0DB3 18 + adc #$04 ; CPU:$CDB4 PRG:0DB4 69 04 + cmp Ram_03C1 ; CPU:$CDB6 PRG:0DB6 CD C1 03 + bne UpdateGameplayStateField_CD98 ; CPU:$CDB9 PRG:0DB9 D0 DD + ldy #$03 ; CPU:$CDBB PRG:0DBB A0 03 + jsr UpdateSideScrollingGameplay_CDD6 ; CPU:$CDBD PRG:0DBD 20 D6 CD + lda Ram_05C0 ; CPU:$CDC0 PRG:0DC0 AD C0 05 + bne UpdateGameplayStateField_CD98 ; CPU:$CDC3 PRG:0DC3 D0 D3 + lda Ram_05C1 ; CPU:$CDC5 PRG:0DC5 AD C1 05 + clc ; CPU:$CDC8 PRG:0DC8 18 + adc #$04 ; CPU:$CDC9 PRG:0DC9 69 04 + cmp Ram_03C1 ; CPU:$CDCB PRG:0DCB CD C1 03 + bne UpdateGameplayStateField_CD98 ; CPU:$CDCE PRG:0DCE D0 C8 + ldy #$23 ; CPU:$CDD0 PRG:0DD0 A0 23 + jsr UpdateSideScrollingGameplay_CDD6 ; CPU:$CDD2 PRG:0DD2 20 D6 CD + rts ; CPU:$CDD5 PRG:0DD5 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay CDD6. ; Local behavior: Executes the decoded update side scrolling gameplay cdd6 sequence at this entry point. @@ -2645,17 +2645,17 @@ CalculateMovementAndClamp_CD99: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_CDD6: - sta Ram_06E1 ; PRG $0DD6 | CPU $CDD6 | 8D E1 06 - lda #$00 ; PRG $0DD9 | CPU $CDD9 | A9 00 - sta Ram_06E0 ; PRG $0DDB | CPU $CDDB | 8D E0 06 - lda Ram_05A0,y ; PRG $0DDE | CPU $CDDE | B9 A0 05 - sta Ram_06E3 ; PRG $0DE1 | CPU $CDE1 | 8D E3 06 - sec ; PRG $0DE4 | CPU $CDE4 | 38 - sbc Ram_03C3 ; PRG $0DE5 | CPU $CDE5 | ED C3 03 - bcs UpdateSideScrollingGameplay_CDEF ; PRG $0DE8 | CPU $CDE8 | B0 05 - eor #$FF ; PRG $0DEA | CPU $CDEA | 49 FF - clc ; PRG $0DEC | CPU $CDEC | 18 - adc #$01 ; PRG $0DED | CPU $CDED | 69 01 + sta Ram_06E1 ; CPU:$CDD6 PRG:0DD6 8D E1 06 + lda #$00 ; CPU:$CDD9 PRG:0DD9 A9 00 + sta Ram_06E0 ; CPU:$CDDB PRG:0DDB 8D E0 06 + lda Ram_05A0,y ; CPU:$CDDE PRG:0DDE B9 A0 05 + sta Ram_06E3 ; CPU:$CDE1 PRG:0DE1 8D E3 06 + sec ; CPU:$CDE4 PRG:0DE4 38 + sbc Ram_03C3 ; CPU:$CDE5 PRG:0DE5 ED C3 03 + bcs UpdateSideScrollingGameplay_CDEF ; CPU:$CDE8 PRG:0DE8 B0 05 + eor #$FF ; CPU:$CDEA PRG:0DEA 49 FF + clc ; CPU:$CDEC PRG:0DEC 18 + adc #$01 ; CPU:$CDED PRG:0DED 69 01 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay CDEF. ; Local behavior: Executes the decoded update side scrolling gameplay cdef sequence at this entry point. @@ -2664,13 +2664,13 @@ UpdateSideScrollingGameplay_CDD6: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_CDEF: - cmp #$20 ; PRG $0DEF | CPU $CDEF | C9 20 - bcc UpdateGameplayStateField_CE1C ; PRG $0DF1 | CPU $CDF1 | 90 29 - lda Ram_05A0,y ; PRG $0DF3 | CPU $CDF3 | B9 A0 05 - cmp Ram_03C3 ; PRG $0DF6 | CPU $CDF6 | CD C3 03 - ldx #$FD ; PRG $0DF9 | CPU $CDF9 | A2 FD - bcs UpdateSideScrollingGameplay_CDFF ; PRG $0DFB | CPU $CDFB | B0 02 - ldx #$03 ; PRG $0DFD | CPU $CDFD | A2 03 + cmp #$20 ; CPU:$CDEF PRG:0DEF C9 20 + bcc UpdateGameplayStateField_CE1C ; CPU:$CDF1 PRG:0DF1 90 29 + lda Ram_05A0,y ; CPU:$CDF3 PRG:0DF3 B9 A0 05 + cmp Ram_03C3 ; CPU:$CDF6 PRG:0DF6 CD C3 03 + ldx #$FD ; CPU:$CDF9 PRG:0DF9 A2 FD + bcs UpdateSideScrollingGameplay_CDFF ; CPU:$CDFB PRG:0DFB B0 02 + ldx #$03 ; CPU:$CDFD PRG:0DFD A2 03 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay CDFF. ; Local behavior: Executes the decoded update side scrolling gameplay cdff sequence at this entry point. @@ -2679,17 +2679,17 @@ UpdateSideScrollingGameplay_CDEF: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_CDFF: - stx Ram_06F3 ; PRG $0DFF | CPU $CDFF | 8E F3 06 - lda #$00 ; PRG $0E02 | CPU $CE02 | A9 00 - sta Ram_06F1 ; PRG $0E04 | CPU $CE04 | 8D F1 06 - sta Ram_06F2 ; PRG $0E07 | CPU $CE07 | 8D F2 06 - sta Ram_06F4 ; PRG $0E0A | CPU $CE0A | 8D F4 06 - lda #$CC ; PRG $0E0D | CPU $CE0D | A9 CC - sta Ram_06E7 ; PRG $0E0F | CPU $CE0F | 8D E7 06 - lda #$28 ; PRG $0E12 | CPU $CE12 | A9 28 - sta Ram_06F7 ; PRG $0E14 | CPU $CE14 | 8D F7 06 - lda #$09 ; PRG $0E17 | CPU $CE17 | A9 09 - jsr UpdateSideScrollingGameplay_CE5B ; PRG $0E19 | CPU $CE19 | 20 5B CE + stx Ram_06F3 ; CPU:$CDFF PRG:0DFF 8E F3 06 + lda #$00 ; CPU:$CE02 PRG:0E02 A9 00 + sta Ram_06F1 ; CPU:$CE04 PRG:0E04 8D F1 06 + sta Ram_06F2 ; CPU:$CE07 PRG:0E07 8D F2 06 + sta Ram_06F4 ; CPU:$CE0A PRG:0E0A 8D F4 06 + lda #$CC ; CPU:$CE0D PRG:0E0D A9 CC + sta Ram_06E7 ; CPU:$CE0F PRG:0E0F 8D E7 06 + lda #$28 ; CPU:$CE12 PRG:0E12 A9 28 + sta Ram_06F7 ; CPU:$CE14 PRG:0E14 8D F7 06 + lda #$09 ; CPU:$CE17 PRG:0E17 A9 09 + jsr UpdateSideScrollingGameplay_CE5B ; CPU:$CE19 PRG:0E19 20 5B CE ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field CE1 C. ; Local behavior: Executes the decoded update gameplay state field ce1 c sequence at this entry point. @@ -2698,7 +2698,7 @@ UpdateSideScrollingGameplay_CDFF: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_CE1C: - rts ; PRG $0E1C | CPU $CE1C | 60 + rts ; CPU:$CE1C PRG:0E1C 60 ; ----------------------------------------------------------------------------- ; Global purpose: Transform Flight State CE1 D. ; Local behavior: Executes the decoded transform flight state ce1 d sequence at this entry point. @@ -2707,27 +2707,27 @@ UpdateGameplayStateField_CE1C: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- TransformFlightState_CE1D: - lda Zp_35 ; PRG $0E1D | CPU $CE1D | A5 35 - beq UpdateGameplayStateField_CE46 ; PRG $0E1F | CPU $CE1F | F0 25 - ldx Zp_32 ; PRG $0E21 | CPU $CE21 | A6 32 - lda Zp_60,x ; PRG $0E23 | CPU $CE23 | B5 60 - bne UpdateGameplayStateField_CE46 ; PRG $0E25 | CPU $CE25 | D0 1F - txa ; PRG $0E27 | CPU $CE27 | 8A - and #$01 ; PRG $0E28 | CPU $CE28 | 29 01 - asl a ; PRG $0E2A | CPU $CE2A | 0A - asl a ; PRG $0E2B | CPU $CE2B | 0A - tay ; PRG $0E2C | CPU $CE2C | A8 - lda Zp_45,y ; PRG $0E2D | CPU $CE2D | B9 45 00 - cmp #$02 ; PRG $0E30 | CPU $CE30 | C9 02 - bne UpdateGameplayStateField_CE46 ; PRG $0E32 | CPU $CE32 | D0 12 - lda #$01 ; PRG $0E34 | CPU $CE34 | A9 01 - sta Zp_60,x ; PRG $0E36 | CPU $CE36 | 95 60 - inc Zp_54,x ; PRG $0E38 | CPU $CE38 | F6 54 - lda #$06 ; PRG $0E3A | CPU $CE3A | A9 06 - sta Zp_56,x ; PRG $0E3C | CPU $CE3C | 95 56 - jsr UpdateSideScrollingGameplay_D17B ; PRG $0E3E | CPU $CE3E | 20 7B D1 - lda #$08 ; PRG $0E41 | CPU $CE41 | A9 08 - jsr UpdateSideScrollingGameplay_CE5B ; PRG $0E43 | CPU $CE43 | 20 5B CE + lda Zp_35 ; CPU:$CE1D PRG:0E1D A5 35 + beq UpdateGameplayStateField_CE46 ; CPU:$CE1F PRG:0E1F F0 25 + ldx Zp_32 ; CPU:$CE21 PRG:0E21 A6 32 + lda Zp_60,x ; CPU:$CE23 PRG:0E23 B5 60 + bne UpdateGameplayStateField_CE46 ; CPU:$CE25 PRG:0E25 D0 1F + txa ; CPU:$CE27 PRG:0E27 8A + and #$01 ; CPU:$CE28 PRG:0E28 29 01 + asl a ; CPU:$CE2A PRG:0E2A 0A + asl a ; CPU:$CE2B PRG:0E2B 0A + tay ; CPU:$CE2C PRG:0E2C A8 + lda Zp_45,y ; CPU:$CE2D PRG:0E2D B9 45 00 + cmp #$02 ; CPU:$CE30 PRG:0E30 C9 02 + bne UpdateGameplayStateField_CE46 ; CPU:$CE32 PRG:0E32 D0 12 + lda #$01 ; CPU:$CE34 PRG:0E34 A9 01 + sta Zp_60,x ; CPU:$CE36 PRG:0E36 95 60 + inc Zp_54,x ; CPU:$CE38 PRG:0E38 F6 54 + lda #$06 ; CPU:$CE3A PRG:0E3A A9 06 + sta Zp_56,x ; CPU:$CE3C PRG:0E3C 95 56 + jsr UpdateSideScrollingGameplay_D17B ; CPU:$CE3E PRG:0E3E 20 7B D1 + lda #$08 ; CPU:$CE41 PRG:0E41 A9 08 + jsr UpdateSideScrollingGameplay_CE5B ; CPU:$CE43 PRG:0E43 20 5B CE ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field CE46. ; Local behavior: Executes the decoded update gameplay state field ce46 sequence at this entry point. @@ -2736,8 +2736,8 @@ TransformFlightState_CE1D: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_CE46: - rts ; PRG $0E46 | CPU $CE46 | 60 - .byte $08,$48,$84,$C2,$86,$C3,$98,$4C,$61,$CE ; PRG $0E47 | CPU $CE47 + rts ; CPU:$CE46 PRG:0E46 60 + .byte $08,$48,$84,$C2,$86,$C3,$98,$4C,$61,$CE ; PRG $0E47 | CPU $CE47 ; CPU:$CE47 PRG:0E47 08 48 84 C2 86 C3 98 4C 61 CE ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay CE51. ; Local behavior: Executes the decoded update side scrolling gameplay ce51 sequence at this entry point. @@ -2746,12 +2746,12 @@ UpdateGameplayStateField_CE46: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_CE51: - php ; PRG $0E51 | CPU $CE51 | 08 - pha ; PRG $0E52 | CPU $CE52 | 48 - sty Zp_C2 ; PRG $0E53 | CPU $CE53 | 84 C2 - stx Zp_C3 ; PRG $0E55 | CPU $CE55 | 86 C3 - txa ; PRG $0E57 | CPU $CE57 | 8A - jmp UpdateSideScrollingGameplay_CE61 ; PRG $0E58 | CPU $CE58 | 4C 61 CE + php ; CPU:$CE51 PRG:0E51 08 + pha ; CPU:$CE52 PRG:0E52 48 + sty Zp_C2 ; CPU:$CE53 PRG:0E53 84 C2 + stx Zp_C3 ; CPU:$CE55 PRG:0E55 86 C3 + txa ; CPU:$CE57 PRG:0E57 8A + jmp UpdateSideScrollingGameplay_CE61 ; CPU:$CE58 PRG:0E58 4C 61 CE ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay CE5 B. ; Local behavior: Executes the decoded update side scrolling gameplay ce5 b sequence at this entry point. @@ -2760,10 +2760,10 @@ UpdateSideScrollingGameplay_CE51: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_CE5B: - php ; PRG $0E5B | CPU $CE5B | 08 - pha ; PRG $0E5C | CPU $CE5C | 48 - sty Zp_C2 ; PRG $0E5D | CPU $CE5D | 84 C2 - stx Zp_C3 ; PRG $0E5F | CPU $CE5F | 86 C3 + php ; CPU:$CE5B PRG:0E5B 08 + pha ; CPU:$CE5C PRG:0E5C 48 + sty Zp_C2 ; CPU:$CE5D PRG:0E5D 84 C2 + stx Zp_C3 ; CPU:$CE5F PRG:0E5F 86 C3 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay CE61. ; Local behavior: Executes the decoded update side scrolling gameplay ce61 sequence at this entry point. @@ -2772,10 +2772,10 @@ UpdateSideScrollingGameplay_CE5B: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_CE61: - cmp #$13 ; PRG $0E61 | CPU $CE61 | C9 13 - beq UpdateSideScrollingGameplay_CE87 ; PRG $0E63 | CPU $CE63 | F0 22 - ldy Zp_35 ; PRG $0E65 | CPU $CE65 | A4 35 - beq UpdateGameplayStateField_CE80 ; PRG $0E67 | CPU $CE67 | F0 17 + cmp #$13 ; CPU:$CE61 PRG:0E61 C9 13 + beq UpdateSideScrollingGameplay_CE87 ; CPU:$CE63 PRG:0E63 F0 22 + ldy Zp_35 ; CPU:$CE65 PRG:0E65 A4 35 + beq UpdateGameplayStateField_CE80 ; CPU:$CE67 PRG:0E67 F0 17 ; ----------------------------------------------------------------------------- ; Global purpose: Calculate And Clamp Value CE69. ; Local behavior: Executes the decoded calculate and clamp value ce69 sequence at this entry point. @@ -2784,15 +2784,15 @@ UpdateSideScrollingGameplay_CE61: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- CalculateMovementAndClamp_CE69: - ldy #$FF ; PRG $0E69 | CPU $CE69 | A0 FF - cmp #$08 ; PRG $0E6B | CPU $CE6B | C9 08 - bcc UpdateSideScrollingGameplay_CE79 ; PRG $0E6D | CPU $CE6D | 90 0A - sbc #$08 ; PRG $0E6F | CPU $CE6F | E9 08 - dey ; PRG $0E71 | CPU $CE71 | 88 - cmp #$08 ; PRG $0E72 | CPU $CE72 | C9 08 - bcc UpdateSideScrollingGameplay_CE79 ; PRG $0E74 | CPU $CE74 | 90 03 - sbc #$08 ; PRG $0E76 | CPU $CE76 | E9 08 - dey ; PRG $0E78 | CPU $CE78 | 88 + ldy #$FF ; CPU:$CE69 PRG:0E69 A0 FF + cmp #$08 ; CPU:$CE6B PRG:0E6B C9 08 + bcc UpdateSideScrollingGameplay_CE79 ; CPU:$CE6D PRG:0E6D 90 0A + sbc #$08 ; CPU:$CE6F PRG:0E6F E9 08 + dey ; CPU:$CE71 PRG:0E71 88 + cmp #$08 ; CPU:$CE72 PRG:0E72 C9 08 + bcc UpdateSideScrollingGameplay_CE79 ; CPU:$CE74 PRG:0E74 90 03 + sbc #$08 ; CPU:$CE76 PRG:0E76 E9 08 + dey ; CPU:$CE78 PRG:0E78 88 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay CE79. ; Local behavior: Executes the decoded update side scrolling gameplay ce79 sequence at this entry point. @@ -2801,9 +2801,9 @@ CalculateMovementAndClamp_CE69: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_CE79: - tax ; PRG $0E79 | CPU $CE79 | AA - lda GameplayLookupTable_C6D4,x ; PRG $0E7A | CPU $CE7A | BD D4 C6 - sta ScratchValue0,y ; PRG $0E7D | CPU $CE7D | 99 00 00 + tax ; CPU:$CE79 PRG:0E79 AA + lda GameplayLookupTable_C6D4,x ; CPU:$CE7A PRG:0E7A BD D4 C6 + sta ScratchValue0,y ; CPU:$CE7D PRG:0E7D 99 00 00 ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field CE80. ; Local behavior: Executes the decoded update gameplay state field ce80 sequence at this entry point. @@ -2812,11 +2812,11 @@ UpdateSideScrollingGameplay_CE79: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_CE80: - ldx Zp_C3 ; PRG $0E80 | CPU $CE80 | A6 C3 - ldy Zp_C2 ; PRG $0E82 | CPU $CE82 | A4 C2 - pla ; PRG $0E84 | CPU $CE84 | 68 - plp ; PRG $0E85 | CPU $CE85 | 28 - rts ; PRG $0E86 | CPU $CE86 | 60 + ldx Zp_C3 ; CPU:$CE80 PRG:0E80 A6 C3 + ldy Zp_C2 ; CPU:$CE82 PRG:0E82 A4 C2 + pla ; CPU:$CE84 PRG:0E84 68 + plp ; CPU:$CE85 PRG:0E85 28 + rts ; CPU:$CE86 PRG:0E86 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay CE87. ; Local behavior: Executes the decoded update side scrolling gameplay ce87 sequence at this entry point. @@ -2825,11 +2825,11 @@ UpdateGameplayStateField_CE80: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_CE87: - dec Zp_3E ; PRG $0E87 | CPU $CE87 | C6 3E - bpl UpdateGameplayStateField_CE80 ; PRG $0E89 | CPU $CE89 | 10 F5 - ldy #$04 ; PRG $0E8B | CPU $CE8B | A0 04 - sty Zp_3E ; PRG $0E8D | CPU $CE8D | 84 3E - bne CalculateMovementAndClamp_CE69 ; PRG $0E8F | CPU $CE8F | D0 D8 + dec Zp_3E ; CPU:$CE87 PRG:0E87 C6 3E + bpl UpdateGameplayStateField_CE80 ; CPU:$CE89 PRG:0E89 10 F5 + ldy #$04 ; CPU:$CE8B PRG:0E8B A0 04 + sty Zp_3E ; CPU:$CE8D PRG:0E8D 84 3E + bne CalculateMovementAndClamp_CE69 ; CPU:$CE8F PRG:0E8F D0 D8 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay CE91. ; Local behavior: Executes the decoded update side scrolling gameplay ce91 sequence at this entry point. @@ -2838,26 +2838,26 @@ UpdateSideScrollingGameplay_CE87: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_CE91: - sta Zp_0F ; PRG $0E91 | CPU $CE91 | 85 0F - php ; PRG $0E93 | CPU $CE93 | 08 - pha ; PRG $0E94 | CPU $CE94 | 48 - txa ; PRG $0E95 | CPU $CE95 | 8A - pha ; PRG $0E96 | CPU $CE96 | 48 - tya ; PRG $0E97 | CPU $CE97 | 98 - pha ; PRG $0E98 | CPU $CE98 | 48 - lda ScratchValue0 ; PRG $0E99 | CPU $CE99 | A5 00 - pha ; PRG $0E9B | CPU $CE9B | 48 - lda ScratchValue1 ; PRG $0E9C | CPU $CE9C | A5 01 - pha ; PRG $0E9E | CPU $CE9E | 48 - lda ScratchValue2 ; PRG $0E9F | CPU $CE9F | A5 02 - pha ; PRG $0EA1 | CPU $CEA1 | 48 - lda ScratchIndex ; PRG $0EA2 | CPU $CEA2 | A5 03 - pha ; PRG $0EA4 | CPU $CEA4 | 48 - lda Zp_35 ; PRG $0EA5 | CPU $CEA5 | A5 35 - beq UpdateSideScrollingGameplay_CEB1 ; PRG $0EA7 | CPU $CEA7 | F0 08 - ldy Zp_0F ; PRG $0EA9 | CPU $CEA9 | A4 0F - lda GameplayLookupTable_C6DC,y ; PRG $0EAB | CPU $CEAB | B9 DC C6 - jsr UpdateSideScrollingGameplay_CEC4 ; PRG $0EAE | CPU $CEAE | 20 C4 CE + sta Zp_0F ; CPU:$CE91 PRG:0E91 85 0F + php ; CPU:$CE93 PRG:0E93 08 + pha ; CPU:$CE94 PRG:0E94 48 + txa ; CPU:$CE95 PRG:0E95 8A + pha ; CPU:$CE96 PRG:0E96 48 + tya ; CPU:$CE97 PRG:0E97 98 + pha ; CPU:$CE98 PRG:0E98 48 + lda ScratchValue0 ; CPU:$CE99 PRG:0E99 A5 00 + pha ; CPU:$CE9B PRG:0E9B 48 + lda ScratchValue1 ; CPU:$CE9C PRG:0E9C A5 01 + pha ; CPU:$CE9E PRG:0E9E 48 + lda ScratchValue2 ; CPU:$CE9F PRG:0E9F A5 02 + pha ; CPU:$CEA1 PRG:0EA1 48 + lda ScratchIndex ; CPU:$CEA2 PRG:0EA2 A5 03 + pha ; CPU:$CEA4 PRG:0EA4 48 + lda Zp_35 ; CPU:$CEA5 PRG:0EA5 A5 35 + beq UpdateSideScrollingGameplay_CEB1 ; CPU:$CEA7 PRG:0EA7 F0 08 + ldy Zp_0F ; CPU:$CEA9 PRG:0EA9 A4 0F + lda GameplayLookupTable_C6DC,y ; CPU:$CEAB PRG:0EAB B9 DC C6 + jsr UpdateSideScrollingGameplay_CEC4 ; CPU:$CEAE PRG:0EAE 20 C4 CE ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay CEB1. ; Local behavior: Executes the decoded update side scrolling gameplay ceb1 sequence at this entry point. @@ -2866,21 +2866,21 @@ UpdateSideScrollingGameplay_CE91: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_CEB1: - pla ; PRG $0EB1 | CPU $CEB1 | 68 - sta ScratchIndex ; PRG $0EB2 | CPU $CEB2 | 85 03 - pla ; PRG $0EB4 | CPU $CEB4 | 68 - sta ScratchValue2 ; PRG $0EB5 | CPU $CEB5 | 85 02 - pla ; PRG $0EB7 | CPU $CEB7 | 68 - sta ScratchValue1 ; PRG $0EB8 | CPU $CEB8 | 85 01 - pla ; PRG $0EBA | CPU $CEBA | 68 - sta ScratchValue0 ; PRG $0EBB | CPU $CEBB | 85 00 - pla ; PRG $0EBD | CPU $CEBD | 68 - tay ; PRG $0EBE | CPU $CEBE | A8 - pla ; PRG $0EBF | CPU $CEBF | 68 - tax ; PRG $0EC0 | CPU $CEC0 | AA - pla ; PRG $0EC1 | CPU $CEC1 | 68 - plp ; PRG $0EC2 | CPU $CEC2 | 28 - rts ; PRG $0EC3 | CPU $CEC3 | 60 + pla ; CPU:$CEB1 PRG:0EB1 68 + sta ScratchIndex ; CPU:$CEB2 PRG:0EB2 85 03 + pla ; CPU:$CEB4 PRG:0EB4 68 + sta ScratchValue2 ; CPU:$CEB5 PRG:0EB5 85 02 + pla ; CPU:$CEB7 PRG:0EB7 68 + sta ScratchValue1 ; CPU:$CEB8 PRG:0EB8 85 01 + pla ; CPU:$CEBA PRG:0EBA 68 + sta ScratchValue0 ; CPU:$CEBB PRG:0EBB 85 00 + pla ; CPU:$CEBD PRG:0EBD 68 + tay ; CPU:$CEBE PRG:0EBE A8 + pla ; CPU:$CEBF PRG:0EBF 68 + tax ; CPU:$CEC0 PRG:0EC0 AA + pla ; CPU:$CEC1 PRG:0EC1 68 + plp ; CPU:$CEC2 PRG:0EC2 28 + rts ; CPU:$CEC3 PRG:0EC3 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay CEC4. ; Local behavior: Executes the decoded update side scrolling gameplay cec4 sequence at this entry point. @@ -2889,20 +2889,20 @@ UpdateSideScrollingGameplay_CEB1: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_CEC4: - sta ScratchValue0 ; PRG $0EC4 | CPU $CEC4 | 85 00 - lda Zp_32 ; PRG $0EC6 | CPU $CEC6 | A5 32 - ora #$08 ; PRG $0EC8 | CPU $CEC8 | 09 08 - sta ScratchValue1 ; PRG $0ECA | CPU $CECA | 85 01 - jsr UpdateSideScrollingGameplay_C261 ; PRG $0ECC | CPU $CECC | 20 61 C2 - lda #$F9 ; PRG $0ECF | CPU $CECF | A9 F9 - sta ScratchValue0 ; PRG $0ED1 | CPU $CED1 | 85 00 - jsr TransformFlightState_C355 ; PRG $0ED3 | CPU $CED3 | 20 55 C3 - lda Zp_A1 ; PRG $0ED6 | CPU $CED6 | A5 A1 - bne UpdateGameplayStateField_CEE7 ; PRG $0ED8 | CPU $CED8 | D0 0D - ldx #$F0 ; PRG $0EDA | CPU $CEDA | A2 F0 - lda Zp_32 ; PRG $0EDC | CPU $CEDC | A5 32 - beq UpdateSideScrollingGameplay_CEE2 ; PRG $0EDE | CPU $CEDE | F0 02 - ldx #$F1 ; PRG $0EE0 | CPU $CEE0 | A2 F1 + sta ScratchValue0 ; CPU:$CEC4 PRG:0EC4 85 00 + lda Zp_32 ; CPU:$CEC6 PRG:0EC6 A5 32 + ora #$08 ; CPU:$CEC8 PRG:0EC8 09 08 + sta ScratchValue1 ; CPU:$CECA PRG:0ECA 85 01 + jsr UpdateSideScrollingGameplay_C261 ; CPU:$CECC PRG:0ECC 20 61 C2 + lda #$F9 ; CPU:$CECF PRG:0ECF A9 F9 + sta ScratchValue0 ; CPU:$CED1 PRG:0ED1 85 00 + jsr TransformFlightState_C355 ; CPU:$CED3 PRG:0ED3 20 55 C3 + lda Zp_A1 ; CPU:$CED6 PRG:0ED6 A5 A1 + bne UpdateGameplayStateField_CEE7 ; CPU:$CED8 PRG:0ED8 D0 0D + ldx #$F0 ; CPU:$CEDA PRG:0EDA A2 F0 + lda Zp_32 ; CPU:$CEDC PRG:0EDC A5 32 + beq UpdateSideScrollingGameplay_CEE2 ; CPU:$CEDE PRG:0EDE F0 02 + ldx #$F1 ; CPU:$CEE0 PRG:0EE0 A2 F1 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay CEE2. ; Local behavior: Executes the decoded update side scrolling gameplay cee2 sequence at this entry point. @@ -2911,8 +2911,8 @@ UpdateSideScrollingGameplay_CEC4: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_CEE2: - stx ScratchValue0 ; PRG $0EE2 | CPU $CEE2 | 86 00 - jsr TransformFlightState_C177 ; PRG $0EE4 | CPU $CEE4 | 20 77 C1 + stx ScratchValue0 ; CPU:$CEE2 PRG:0EE2 86 00 + jsr TransformFlightState_C177 ; CPU:$CEE4 PRG:0EE4 20 77 C1 ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field CEE7. ; Local behavior: Executes the decoded update gameplay state field cee7 sequence at this entry point. @@ -2921,7 +2921,7 @@ UpdateSideScrollingGameplay_CEE2: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_CEE7: - rts ; PRG $0EE7 | CPU $CEE7 | 60 + rts ; CPU:$CEE7 PRG:0EE7 60 ; ----------------------------------------------------------------------------- ; Global purpose: Transform Flight State CEE8. ; Local behavior: Executes the decoded transform flight state cee8 sequence at this entry point. @@ -2930,25 +2930,25 @@ UpdateGameplayStateField_CEE7: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- TransformFlightState_CEE8: - lda Zp_35 ; PRG $0EE8 | CPU $CEE8 | A5 35 - bne UpdateGameplayStateField_CF10 ; PRG $0EEA | CPU $CEEA | D0 24 - lda Ram_0104 ; PRG $0EEC | CPU $CEEC | AD 04 01 - bne UpdateGameplayStateField_CF10 ; PRG $0EEF | CPU $CEEF | D0 1F - lda Zp_EC ; PRG $0EF1 | CPU $CEF1 | A5 EC - lsr a ; PRG $0EF3 | CPU $CEF3 | 4A - tay ; PRG $0EF4 | CPU $CEF4 | A8 - lda GameplayLookupTable_C903,y ; PRG $0EF5 | CPU $CEF5 | B9 03 C9 - and #$CF ; PRG $0EF8 | CPU $CEF8 | 29 CF - sta ScratchValue0 ; PRG $0EFA | CPU $CEFA | 85 00 - lda PreviousControllerButtons ; PRG $0EFC | CPU $CEFC | A5 19 - and #$30 ; PRG $0EFE | CPU $CEFE | 29 30 - ora ScratchValue0 ; PRG $0F00 | CPU $CF00 | 05 00 - sta PreviousControllerButtons ; PRG $0F02 | CPU $CF02 | 85 19 - and #$80 ; PRG $0F04 | CPU $CF04 | 29 80 - beq UpdateSideScrollingGameplay_CF0E ; PRG $0F06 | CPU $CF06 | F0 06 - ldx Zp_C1 ; PRG $0F08 | CPU $CF08 | A6 C1 - bne UpdateSideScrollingGameplay_CF0E ; PRG $0F0A | CPU $CF0A | D0 02 - sta CurrentControllerButtons ; PRG $0F0C | CPU $CF0C | 85 1B + lda Zp_35 ; CPU:$CEE8 PRG:0EE8 A5 35 + bne UpdateGameplayStateField_CF10 ; CPU:$CEEA PRG:0EEA D0 24 + lda Ram_0104 ; CPU:$CEEC PRG:0EEC AD 04 01 + bne UpdateGameplayStateField_CF10 ; CPU:$CEEF PRG:0EEF D0 1F + lda Zp_EC ; CPU:$CEF1 PRG:0EF1 A5 EC + lsr a ; CPU:$CEF3 PRG:0EF3 4A + tay ; CPU:$CEF4 PRG:0EF4 A8 + lda GameplayLookupTable_C903,y ; CPU:$CEF5 PRG:0EF5 B9 03 C9 + and #$CF ; CPU:$CEF8 PRG:0EF8 29 CF + sta ScratchValue0 ; CPU:$CEFA PRG:0EFA 85 00 + lda PreviousControllerButtons ; CPU:$CEFC PRG:0EFC A5 19 + and #$30 ; CPU:$CEFE PRG:0EFE 29 30 + ora ScratchValue0 ; CPU:$CF00 PRG:0F00 05 00 + sta PreviousControllerButtons ; CPU:$CF02 PRG:0F02 85 19 + and #$80 ; CPU:$CF04 PRG:0F04 29 80 + beq UpdateSideScrollingGameplay_CF0E ; CPU:$CF06 PRG:0F06 F0 06 + ldx Zp_C1 ; CPU:$CF08 PRG:0F08 A6 C1 + bne UpdateSideScrollingGameplay_CF0E ; CPU:$CF0A PRG:0F0A D0 02 + sta CurrentControllerButtons ; CPU:$CF0C PRG:0F0C 85 1B ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay CF0 E. ; Local behavior: Executes the decoded update side scrolling gameplay cf0 e sequence at this entry point. @@ -2957,7 +2957,7 @@ TransformFlightState_CEE8: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_CF0E: - sta Zp_C1 ; PRG $0F0E | CPU $CF0E | 85 C1 + sta Zp_C1 ; CPU:$CF0E PRG:0F0E 85 C1 ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field CF10. ; Local behavior: Executes the decoded update gameplay state field cf10 sequence at this entry point. @@ -2966,7 +2966,7 @@ UpdateSideScrollingGameplay_CF0E: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_CF10: - rts ; PRG $0F10 | CPU $CF10 | 60 + rts ; CPU:$CF10 PRG:0F10 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Flying Entity CF11. ; Local behavior: Executes the decoded update flying entity cf11 sequence at this entry point. @@ -2975,33 +2975,33 @@ UpdateGameplayStateField_CF10: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateFlyingEntity_CF11: - ldx Zp_32 ; PRG $0F11 | CPU $CF11 | A6 32 - lda Zp_5A,x ; PRG $0F13 | CPU $CF13 | B5 5A - bne UpdateGameplayStateField_CF4F ; PRG $0F15 | CPU $CF15 | D0 38 - jsr UpdateSideScrollingGameplay_D6ED ; PRG $0F17 | CPU $CF17 | 20 ED D6 - cmp #$00 ; PRG $0F1A | CPU $CF1A | C9 00 - bne UpdateGameplayStateField_CF4F ; PRG $0F1C | CPU $CF1C | D0 31 - lda Ram_05E0 ; PRG $0F1E | CPU $CF1E | AD E0 05 - cmp #$F4 ; PRG $0F21 | CPU $CF21 | C9 F4 - bne UpdateGameplayStateField_CF4F ; PRG $0F23 | CPU $CF23 | D0 2A - lda Ram_0600 ; PRG $0F25 | CPU $CF25 | AD 00 06 - cmp #$F4 ; PRG $0F28 | CPU $CF28 | C9 F4 - bne UpdateGameplayStateField_CF4F ; PRG $0F2A | CPU $CF2A | D0 23 - lda Zp_A3 ; PRG $0F2C | CPU $CF2C | A5 A3 - cmp #$E8 ; PRG $0F2E | CPU $CF2E | C9 E8 - bne UpdateGameplayStateField_CF4F ; PRG $0F30 | CPU $CF30 | D0 1D - jsr UpdateSideScrollingGameplay_D6FB ; PRG $0F32 | CPU $CF32 | 20 FB D6 - cmp #$00 ; PRG $0F35 | CPU $CF35 | C9 00 - bne UpdateGameplayStateField_CF4F ; PRG $0F37 | CPU $CF37 | D0 16 - lda #$20 ; PRG $0F39 | CPU $CF39 | A9 20 - sta Zp_EE ; PRG $0F3B | CPU $CF3B | 85 EE - ldy #$0F ; PRG $0F3D | CPU $CF3D | A0 0F - jsr UpdateSideScrollingGameplay_D6CC ; PRG $0F3F | CPU $CF3F | 20 CC D6 - lda #$F4 ; PRG $0F42 | CPU $CF42 | A9 F4 - sta Ram_03E0 ; PRG $0F44 | CPU $CF44 | 8D E0 03 - sta Ram_03F0 ; PRG $0F47 | CPU $CF47 | 8D F0 03 - lda #$11 ; PRG $0F4A | CPU $CF4A | A9 11 - jsr UpdateSideScrollingGameplay_CE5B ; PRG $0F4C | CPU $CF4C | 20 5B CE + ldx Zp_32 ; CPU:$CF11 PRG:0F11 A6 32 + lda Zp_5A,x ; CPU:$CF13 PRG:0F13 B5 5A + bne UpdateGameplayStateField_CF4F ; CPU:$CF15 PRG:0F15 D0 38 + jsr UpdateSideScrollingGameplay_D6ED ; CPU:$CF17 PRG:0F17 20 ED D6 + cmp #$00 ; CPU:$CF1A PRG:0F1A C9 00 + bne UpdateGameplayStateField_CF4F ; CPU:$CF1C PRG:0F1C D0 31 + lda Ram_05E0 ; CPU:$CF1E PRG:0F1E AD E0 05 + cmp #$F4 ; CPU:$CF21 PRG:0F21 C9 F4 + bne UpdateGameplayStateField_CF4F ; CPU:$CF23 PRG:0F23 D0 2A + lda Ram_0600 ; CPU:$CF25 PRG:0F25 AD 00 06 + cmp #$F4 ; CPU:$CF28 PRG:0F28 C9 F4 + bne UpdateGameplayStateField_CF4F ; CPU:$CF2A PRG:0F2A D0 23 + lda Zp_A3 ; CPU:$CF2C PRG:0F2C A5 A3 + cmp #$E8 ; CPU:$CF2E PRG:0F2E C9 E8 + bne UpdateGameplayStateField_CF4F ; CPU:$CF30 PRG:0F30 D0 1D + jsr UpdateSideScrollingGameplay_D6FB ; CPU:$CF32 PRG:0F32 20 FB D6 + cmp #$00 ; CPU:$CF35 PRG:0F35 C9 00 + bne UpdateGameplayStateField_CF4F ; CPU:$CF37 PRG:0F37 D0 16 + lda #$20 ; CPU:$CF39 PRG:0F39 A9 20 + sta Zp_EE ; CPU:$CF3B PRG:0F3B 85 EE + ldy #$0F ; CPU:$CF3D PRG:0F3D A0 0F + jsr UpdateSideScrollingGameplay_D6CC ; CPU:$CF3F PRG:0F3F 20 CC D6 + lda #$F4 ; CPU:$CF42 PRG:0F42 A9 F4 + sta Ram_03E0 ; CPU:$CF44 PRG:0F44 8D E0 03 + sta Ram_03F0 ; CPU:$CF47 PRG:0F47 8D F0 03 + lda #$11 ; CPU:$CF4A PRG:0F4A A9 11 + jsr UpdateSideScrollingGameplay_CE5B ; CPU:$CF4C PRG:0F4C 20 5B CE ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field CF4 F. ; Local behavior: Executes the decoded update gameplay state field cf4 f sequence at this entry point. @@ -3010,7 +3010,7 @@ UpdateFlyingEntity_CF11: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_CF4F: - rts ; PRG $0F4F | CPU $CF4F | 60 + rts ; CPU:$CF4F PRG:0F4F 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay CF50. ; Local behavior: Executes the decoded update side scrolling gameplay cf50 sequence at this entry point. @@ -3019,19 +3019,19 @@ UpdateGameplayStateField_CF4F: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_CF50: - lda Zp_37 ; PRG $0F50 | CPU $CF50 | A5 37 - bne UpdateSideScrollingGameplay_CF8C ; PRG $0F52 | CPU $CF52 | D0 38 - lda #$01 ; PRG $0F54 | CPU $CF54 | A9 01 - sta Zp_5E ; PRG $0F56 | CPU $CF56 | 85 5E - sta Zp_5F ; PRG $0F58 | CPU $CF58 | 85 5F - lda #$01 ; PRG $0F5A | CPU $CF5A | A9 01 - sta Zp_54 ; PRG $0F5C | CPU $CF5C | 85 54 - lda #$06 ; PRG $0F5E | CPU $CF5E | A9 06 - sta Zp_56 ; PRG $0F60 | CPU $CF60 | 85 56 - lda #$00 ; PRG $0F62 | CPU $CF62 | A9 00 - sta Zp_58 ; PRG $0F64 | CPU $CF64 | 85 58 - sta Zp_32 ; PRG $0F66 | CPU $CF66 | 85 32 - jmp TransformFlightState_CFCE ; PRG $0F68 | CPU $CF68 | 4C CE CF + lda Zp_37 ; CPU:$CF50 PRG:0F50 A5 37 + bne UpdateSideScrollingGameplay_CF8C ; CPU:$CF52 PRG:0F52 D0 38 + lda #$01 ; CPU:$CF54 PRG:0F54 A9 01 + sta Zp_5E ; CPU:$CF56 PRG:0F56 85 5E + sta Zp_5F ; CPU:$CF58 PRG:0F58 85 5F + lda #$01 ; CPU:$CF5A PRG:0F5A A9 01 + sta Zp_54 ; CPU:$CF5C PRG:0F5C 85 54 + lda #$06 ; CPU:$CF5E PRG:0F5E A9 06 + sta Zp_56 ; CPU:$CF60 PRG:0F60 85 56 + lda #$00 ; CPU:$CF62 PRG:0F62 A9 00 + sta Zp_58 ; CPU:$CF64 PRG:0F64 85 58 + sta Zp_32 ; CPU:$CF66 PRG:0F66 85 32 + jmp TransformFlightState_CFCE ; CPU:$CF68 PRG:0F68 4C CE CF ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay CF6 B. ; Local behavior: Executes the decoded update side scrolling gameplay cf6 b sequence at this entry point. @@ -3040,14 +3040,14 @@ UpdateSideScrollingGameplay_CF50: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_CF6B: - cmp #$03 ; PRG $0F6B | CPU $CF6B | C9 03 - bne UpdateSideScrollingGameplay_CFDE ; PRG $0F6D | CPU $CF6D | D0 6F - ldx Zp_32 ; PRG $0F6F | CPU $CF6F | A6 32 - inc Zp_5E,x ; PRG $0F71 | CPU $CF71 | F6 5E - lda Zp_58,x ; PRG $0F73 | CPU $CF73 | B5 58 - cmp #$03 ; PRG $0F75 | CPU $CF75 | C9 03 - beq TransformFlightState_CF7B ; PRG $0F77 | CPU $CF77 | F0 02 - inc Zp_58,x ; PRG $0F79 | CPU $CF79 | F6 58 + cmp #$03 ; CPU:$CF6B PRG:0F6B C9 03 + bne UpdateSideScrollingGameplay_CFDE ; CPU:$CF6D PRG:0F6D D0 6F + ldx Zp_32 ; CPU:$CF6F PRG:0F6F A6 32 + inc Zp_5E,x ; CPU:$CF71 PRG:0F71 F6 5E + lda Zp_58,x ; CPU:$CF73 PRG:0F73 B5 58 + cmp #$03 ; CPU:$CF75 PRG:0F75 C9 03 + beq TransformFlightState_CF7B ; CPU:$CF77 PRG:0F77 F0 02 + inc Zp_58,x ; CPU:$CF79 PRG:0F79 F6 58 ; ----------------------------------------------------------------------------- ; Global purpose: Transform Flight State CF7 B. ; Local behavior: Executes the decoded transform flight state cf7 b sequence at this entry point. @@ -3056,15 +3056,15 @@ UpdateSideScrollingGameplay_CF6B: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- TransformFlightState_CF7B: - ldx Zp_32 ; PRG $0F7B | CPU $CF7B | A6 32 - lda #$08 ; PRG $0F7D | CPU $CF7D | A9 08 - sta Zp_5C,x ; PRG $0F7F | CPU $CF7F | 95 5C - lda Zp_58,x ; PRG $0F81 | CPU $CF81 | B5 58 - asl a ; PRG $0F83 | CPU $CF83 | 0A - clc ; PRG $0F84 | CPU $CF84 | 18 - adc #$0F ; PRG $0F85 | CPU $CF85 | 69 0F - sta Zp_5A,x ; PRG $0F87 | CPU $CF87 | 95 5A - jmp UpdateFlyingEntity_CFE2 ; PRG $0F89 | CPU $CF89 | 4C E2 CF + ldx Zp_32 ; CPU:$CF7B PRG:0F7B A6 32 + lda #$08 ; CPU:$CF7D PRG:0F7D A9 08 + sta Zp_5C,x ; CPU:$CF7F PRG:0F7F 95 5C + lda Zp_58,x ; CPU:$CF81 PRG:0F81 B5 58 + asl a ; CPU:$CF83 PRG:0F83 0A + clc ; CPU:$CF84 PRG:0F84 18 + adc #$0F ; CPU:$CF85 PRG:0F85 69 0F + sta Zp_5A,x ; CPU:$CF87 PRG:0F87 95 5A + jmp UpdateFlyingEntity_CFE2 ; CPU:$CF89 PRG:0F89 4C E2 CF ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay CF8 C. ; Local behavior: Executes the decoded update side scrolling gameplay cf8 c sequence at this entry point. @@ -3073,10 +3073,10 @@ TransformFlightState_CF7B: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_CF8C: - cmp #$01 ; PRG $0F8C | CPU $CF8C | C9 01 - bne UpdateSideScrollingGameplay_CF6B ; PRG $0F8E | CPU $CF8E | D0 DB - ldx #$07 ; PRG $0F90 | CPU $CF90 | A2 07 - lda #$00 ; PRG $0F92 | CPU $CF92 | A9 00 + cmp #$01 ; CPU:$CF8C PRG:0F8C C9 01 + bne UpdateSideScrollingGameplay_CF6B ; CPU:$CF8E PRG:0F8E D0 DB + ldx #$07 ; CPU:$CF90 PRG:0F90 A2 07 + lda #$00 ; CPU:$CF92 PRG:0F92 A9 00 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay CF94. ; Local behavior: Executes the decoded update side scrolling gameplay cf94 sequence at this entry point. @@ -3085,16 +3085,16 @@ UpdateSideScrollingGameplay_CF8C: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_CF94: - sta Zp_44,x ; PRG $0F94 | CPU $CF94 | 95 44 - dex ; PRG $0F96 | CPU $CF96 | CA - bpl UpdateSideScrollingGameplay_CF94 ; PRG $0F97 | CPU $CF97 | 10 FB - sta Zp_60 ; PRG $0F99 | CPU $CF99 | 85 60 - sta Zp_61 ; PRG $0F9B | CPU $CF9B | 85 61 - ldx #$03 ; PRG $0F9D | CPU $CF9D | A2 03 - ldy #$03 ; PRG $0F9F | CPU $CF9F | A0 03 - lda Zp_33 ; PRG $0FA1 | CPU $CFA1 | A5 33 - beq UpdateSideScrollingGameplay_CFA7 ; PRG $0FA3 | CPU $CFA3 | F0 02 - ldy #$07 ; PRG $0FA5 | CPU $CFA5 | A0 07 + sta Zp_44,x ; CPU:$CF94 PRG:0F94 95 44 + dex ; CPU:$CF96 PRG:0F96 CA + bpl UpdateSideScrollingGameplay_CF94 ; CPU:$CF97 PRG:0F97 10 FB + sta Zp_60 ; CPU:$CF99 PRG:0F99 85 60 + sta Zp_61 ; CPU:$CF9B PRG:0F9B 85 61 + ldx #$03 ; CPU:$CF9D PRG:0F9D A2 03 + ldy #$03 ; CPU:$CF9F PRG:0F9F A0 03 + lda Zp_33 ; CPU:$CFA1 PRG:0FA1 A5 33 + beq UpdateSideScrollingGameplay_CFA7 ; CPU:$CFA3 PRG:0FA3 F0 02 + ldy #$07 ; CPU:$CFA5 PRG:0FA5 A0 07 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay CFA7. ; Local behavior: Executes the decoded update side scrolling gameplay cfa7 sequence at this entry point. @@ -3103,24 +3103,24 @@ UpdateSideScrollingGameplay_CF94: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_CFA7: - lda Zp_4C,y ; PRG $0FA7 | CPU $CFA7 | B9 4C 00 - sta Zp_40,x ; PRG $0FAA | CPU $CFAA | 95 40 - dey ; PRG $0FAC | CPU $CFAC | 88 - dex ; PRG $0FAD | CPU $CFAD | CA - bpl UpdateSideScrollingGameplay_CFA7 ; PRG $0FAE | CPU $CFAE | 10 F7 - lda #$01 ; PRG $0FB0 | CPU $CFB0 | A9 01 - sta Zp_5E ; PRG $0FB2 | CPU $CFB2 | 85 5E - sta Zp_5F ; PRG $0FB4 | CPU $CFB4 | 85 5F - lda #$03 ; PRG $0FB6 | CPU $CFB6 | A9 03 - sta Zp_54 ; PRG $0FB8 | CPU $CFB8 | 85 54 - sta Zp_55 ; PRG $0FBA | CPU $CFBA | 85 55 - lda #$06 ; PRG $0FBC | CPU $CFBC | A9 06 - sta Zp_56 ; PRG $0FBE | CPU $CFBE | 85 56 - sta Zp_57 ; PRG $0FC0 | CPU $CFC0 | 85 57 - ldx #$00 ; PRG $0FC2 | CPU $CFC2 | A2 00 - lda Zp_33 ; PRG $0FC4 | CPU $CFC4 | A5 33 - beq UpdateSideScrollingGameplay_CFCA ; PRG $0FC6 | CPU $CFC6 | F0 02 - ldx #$01 ; PRG $0FC8 | CPU $CFC8 | A2 01 + lda Zp_4C,y ; CPU:$CFA7 PRG:0FA7 B9 4C 00 + sta Zp_40,x ; CPU:$CFAA PRG:0FAA 95 40 + dey ; CPU:$CFAC PRG:0FAC 88 + dex ; CPU:$CFAD PRG:0FAD CA + bpl UpdateSideScrollingGameplay_CFA7 ; CPU:$CFAE PRG:0FAE 10 F7 + lda #$01 ; CPU:$CFB0 PRG:0FB0 A9 01 + sta Zp_5E ; CPU:$CFB2 PRG:0FB2 85 5E + sta Zp_5F ; CPU:$CFB4 PRG:0FB4 85 5F + lda #$03 ; CPU:$CFB6 PRG:0FB6 A9 03 + sta Zp_54 ; CPU:$CFB8 PRG:0FB8 85 54 + sta Zp_55 ; CPU:$CFBA PRG:0FBA 85 55 + lda #$06 ; CPU:$CFBC PRG:0FBC A9 06 + sta Zp_56 ; CPU:$CFBE PRG:0FBE 85 56 + sta Zp_57 ; CPU:$CFC0 PRG:0FC0 85 57 + ldx #$00 ; CPU:$CFC2 PRG:0FC2 A2 00 + lda Zp_33 ; CPU:$CFC4 PRG:0FC4 A5 33 + beq UpdateSideScrollingGameplay_CFCA ; CPU:$CFC6 PRG:0FC6 F0 02 + ldx #$01 ; CPU:$CFC8 PRG:0FC8 A2 01 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay CFCA. ; Local behavior: Executes the decoded update side scrolling gameplay cfca sequence at this entry point. @@ -3129,8 +3129,8 @@ UpdateSideScrollingGameplay_CFA7: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_CFCA: - stx Zp_58 ; PRG $0FCA | CPU $CFCA | 86 58 - stx Zp_59 ; PRG $0FCC | CPU $CFCC | 86 59 + stx Zp_58 ; CPU:$CFCA PRG:0FCA 86 58 + stx Zp_59 ; CPU:$CFCC PRG:0FCC 86 59 ; ----------------------------------------------------------------------------- ; Global purpose: Transform Flight State CFCE. ; Local behavior: Executes the decoded transform flight state cfce sequence at this entry point. @@ -3139,15 +3139,15 @@ UpdateSideScrollingGameplay_CFCA: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- TransformFlightState_CFCE: - lda #$08 ; PRG $0FCE | CPU $CFCE | A9 08 - sta Zp_5C ; PRG $0FD0 | CPU $CFD0 | 85 5C - sta Zp_5D ; PRG $0FD2 | CPU $CFD2 | 85 5D - lda Zp_58 ; PRG $0FD4 | CPU $CFD4 | A5 58 - asl a ; PRG $0FD6 | CPU $CFD6 | 0A - clc ; PRG $0FD7 | CPU $CFD7 | 18 - adc #$0F ; PRG $0FD8 | CPU $CFD8 | 69 0F - sta Zp_5A ; PRG $0FDA | CPU $CFDA | 85 5A - sta Zp_5B ; PRG $0FDC | CPU $CFDC | 85 5B + lda #$08 ; CPU:$CFCE PRG:0FCE A9 08 + sta Zp_5C ; CPU:$CFD0 PRG:0FD0 85 5C + sta Zp_5D ; CPU:$CFD2 PRG:0FD2 85 5D + lda Zp_58 ; CPU:$CFD4 PRG:0FD4 A5 58 + asl a ; CPU:$CFD6 PRG:0FD6 0A + clc ; CPU:$CFD7 PRG:0FD7 18 + adc #$0F ; CPU:$CFD8 PRG:0FD8 69 0F + sta Zp_5A ; CPU:$CFDA PRG:0FDA 85 5A + sta Zp_5B ; CPU:$CFDC PRG:0FDC 85 5B ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay CFDE. ; Local behavior: Executes the decoded update side scrolling gameplay cfde sequence at this entry point. @@ -3156,8 +3156,8 @@ TransformFlightState_CFCE: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_CFDE: - ldx Zp_32 ; PRG $0FDE | CPU $CFDE | A6 32 - dec Zp_54,x ; PRG $0FE0 | CPU $CFE0 | D6 54 + ldx Zp_32 ; CPU:$CFDE PRG:0FDE A6 32 + dec Zp_54,x ; CPU:$CFE0 PRG:0FE0 D6 54 ; ----------------------------------------------------------------------------- ; Global purpose: Update Flying Entity CFE2. ; Local behavior: Executes the decoded update flying entity cfe2 sequence at this entry point. @@ -3166,36 +3166,36 @@ UpdateSideScrollingGameplay_CFDE: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateFlyingEntity_CFE2: - jsr UpdateSideScrollingGameplay_D072 ; PRG $0FE2 | CPU $CFE2 | 20 72 D0 - lda #$08 ; PRG $0FE5 | CPU $CFE5 | A9 08 - sta Zp_ED ; PRG $0FE7 | CPU $CFE7 | 85 ED - jsr UpdateSideScrollingGameplay_D17B ; PRG $0FE9 | CPU $CFE9 | 20 7B D1 - lda #$00 ; PRG $0FEC | CPU $CFEC | A9 00 - sta Zp_A1 ; PRG $0FEE | CPU $CFEE | 85 A1 - lda #$FF ; PRG $0FF0 | CPU $CFF0 | A9 FF - sta Zp_EC ; PRG $0FF2 | CPU $CFF2 | 85 EC - lda #$1C ; PRG $0FF4 | CPU $CFF4 | A9 1C - ldx #$C7 ; PRG $0FF6 | CPU $CFF6 | A2 C7 - jsr UpdateSideScrollingGameplay_C603 ; PRG $0FF8 | CPU $CFF8 | 20 03 C6 - lda #$2F ; PRG $0FFB | CPU $CFFB | A9 2F - sta OamBuffer ; PRG $0FFD | CPU $CFFD | 8D 00 02 - lda #$47 ; PRG $1000 | CPU $D000 | A9 47 - sta Ram_0201 ; PRG $1002 | CPU $D002 | 8D 01 02 - lda #$20 ; PRG $1005 | CPU $D005 | A9 20 - sta Ram_0202 ; PRG $1007 | CPU $D007 | 8D 02 02 - lda #$10 ; PRG $100A | CPU $D00A | A9 10 - sta Ram_0203 ; PRG $100C | CPU $D00C | 8D 03 02 - lda #$E2 ; PRG $100F | CPU $D00F | A9 E2 - ldx #$C6 ; PRG $1011 | CPU $D011 | A2 C6 - jsr UpdateSideScrollingGameplay_C603 ; PRG $1013 | CPU $D013 | 20 03 C6 - lda #$F4 ; PRG $1016 | CPU $D016 | A9 F4 - sta Ram_03E0 ; PRG $1018 | CPU $D018 | 8D E0 03 - sta Ram_03F0 ; PRG $101B | CPU $D01B | 8D F0 03 - lda #$51 ; PRG $101E | CPU $D01E | A9 51 - ldx #$C7 ; PRG $1020 | CPU $D020 | A2 C7 - jsr UpdateSideScrollingGameplay_C603 ; PRG $1022 | CPU $D022 | 20 03 C6 - ldy #$27 ; PRG $1025 | CPU $D025 | A0 27 - ldx #$74 ; PRG $1027 | CPU $D027 | A2 74 + jsr UpdateSideScrollingGameplay_D072 ; CPU:$CFE2 PRG:0FE2 20 72 D0 + lda #$08 ; CPU:$CFE5 PRG:0FE5 A9 08 + sta Zp_ED ; CPU:$CFE7 PRG:0FE7 85 ED + jsr UpdateSideScrollingGameplay_D17B ; CPU:$CFE9 PRG:0FE9 20 7B D1 + lda #$00 ; CPU:$CFEC PRG:0FEC A9 00 + sta Zp_A1 ; CPU:$CFEE PRG:0FEE 85 A1 + lda #$FF ; CPU:$CFF0 PRG:0FF0 A9 FF + sta Zp_EC ; CPU:$CFF2 PRG:0FF2 85 EC + lda #$1C ; CPU:$CFF4 PRG:0FF4 A9 1C + ldx #$C7 ; CPU:$CFF6 PRG:0FF6 A2 C7 + jsr UpdateSideScrollingGameplay_C603 ; CPU:$CFF8 PRG:0FF8 20 03 C6 + lda #$2F ; CPU:$CFFB PRG:0FFB A9 2F + sta OamBuffer ; CPU:$CFFD PRG:0FFD 8D 00 02 + lda #$47 ; CPU:$D000 PRG:1000 A9 47 + sta Ram_0201 ; CPU:$D002 PRG:1002 8D 01 02 + lda #$20 ; CPU:$D005 PRG:1005 A9 20 + sta Ram_0202 ; CPU:$D007 PRG:1007 8D 02 02 + lda #$10 ; CPU:$D00A PRG:100A A9 10 + sta Ram_0203 ; CPU:$D00C PRG:100C 8D 03 02 + lda #$E2 ; CPU:$D00F PRG:100F A9 E2 + ldx #$C6 ; CPU:$D011 PRG:1011 A2 C6 + jsr UpdateSideScrollingGameplay_C603 ; CPU:$D013 PRG:1013 20 03 C6 + lda #$F4 ; CPU:$D016 PRG:1016 A9 F4 + sta Ram_03E0 ; CPU:$D018 PRG:1018 8D E0 03 + sta Ram_03F0 ; CPU:$D01B PRG:101B 8D F0 03 + lda #$51 ; CPU:$D01E PRG:101E A9 51 + ldx #$C7 ; CPU:$D020 PRG:1020 A2 C7 + jsr UpdateSideScrollingGameplay_C603 ; CPU:$D022 PRG:1022 20 03 C6 + ldy #$27 ; CPU:$D025 PRG:1025 A0 27 + ldx #$74 ; CPU:$D027 PRG:1027 A2 74 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D029. ; Local behavior: Executes the decoded update side scrolling gameplay d029 sequence at this entry point. @@ -3204,15 +3204,15 @@ UpdateFlyingEntity_CFE2: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D029: - lda GameplayLookupTable_C7D8,y ; PRG $1029 | CPU $D029 | B9 D8 C7 - sta Ram_0560,x ; PRG $102C | CPU $D02C | 9D 60 05 - txa ; PRG $102F | CPU $D02F | 8A - and #$0F ; PRG $1030 | CPU $D030 | 29 0F - bne TransformFlightState_D039 ; PRG $1032 | CPU $D032 | D0 05 - txa ; PRG $1034 | CPU $D034 | 8A - sec ; PRG $1035 | CPU $D035 | 38 - sbc #$0B ; PRG $1036 | CPU $D036 | E9 0B - tax ; PRG $1038 | CPU $D038 | AA + lda GameplayLookupTable_C7D8,y ; CPU:$D029 PRG:1029 B9 D8 C7 + sta Ram_0560,x ; CPU:$D02C PRG:102C 9D 60 05 + txa ; CPU:$D02F PRG:102F 8A + and #$0F ; CPU:$D030 PRG:1030 29 0F + bne TransformFlightState_D039 ; CPU:$D032 PRG:1032 D0 05 + txa ; CPU:$D034 PRG:1034 8A + sec ; CPU:$D035 PRG:1035 38 + sbc #$0B ; CPU:$D036 PRG:1036 E9 0B + tax ; CPU:$D038 PRG:1038 AA ; ----------------------------------------------------------------------------- ; Global purpose: Transform Flight State D039. ; Local behavior: Executes the decoded transform flight state d039 sequence at this entry point. @@ -3221,21 +3221,21 @@ UpdateSideScrollingGameplay_D029: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- TransformFlightState_D039: - dex ; PRG $1039 | CPU $D039 | CA - dey ; PRG $103A | CPU $D03A | 88 - bpl UpdateSideScrollingGameplay_D029 ; PRG $103B | CPU $D03B | 10 EC - lda #$3C ; PRG $103D | CPU $D03D | A9 3C - ldx #$C8 ; PRG $103F | CPU $D03F | A2 C8 - jsr UpdateSideScrollingGameplay_C603 ; PRG $1041 | CPU $D041 | 20 03 C6 - ldx Zp_32 ; PRG $1044 | CPU $D044 | A6 32 - lda Zp_5C,x ; PRG $1046 | CPU $D046 | B5 5C - eor #$FF ; PRG $1048 | CPU $D048 | 49 FF - clc ; PRG $104A | CPU $D04A | 18 - adc #$08 ; PRG $104B | CPU $D04B | 69 08 - bmi UpdateSideScrollingGameplay_D059 ; PRG $104D | CPU $D04D | 30 0A - asl a ; PRG $104F | CPU $D04F | 0A - tay ; PRG $1050 | CPU $D050 | A8 - lda #$F4 ; PRG $1051 | CPU $D051 | A9 F4 + dex ; CPU:$D039 PRG:1039 CA + dey ; CPU:$D03A PRG:103A 88 + bpl UpdateSideScrollingGameplay_D029 ; CPU:$D03B PRG:103B 10 EC + lda #$3C ; CPU:$D03D PRG:103D A9 3C + ldx #$C8 ; CPU:$D03F PRG:103F A2 C8 + jsr UpdateSideScrollingGameplay_C603 ; CPU:$D041 PRG:1041 20 03 C6 + ldx Zp_32 ; CPU:$D044 PRG:1044 A6 32 + lda Zp_5C,x ; CPU:$D046 PRG:1046 B5 5C + eor #$FF ; CPU:$D048 PRG:1048 49 FF + clc ; CPU:$D04A PRG:104A 18 + adc #$08 ; CPU:$D04B PRG:104B 69 08 + bmi UpdateSideScrollingGameplay_D059 ; CPU:$D04D PRG:104D 30 0A + asl a ; CPU:$D04F PRG:104F 0A + tay ; CPU:$D050 PRG:1050 A8 + lda #$F4 ; CPU:$D051 PRG:1051 A9 F4 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D053. ; Local behavior: Executes the decoded update side scrolling gameplay d053 sequence at this entry point. @@ -3244,9 +3244,9 @@ TransformFlightState_D039: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D053: - sta Ram_03B0,y ; PRG $1053 | CPU $D053 | 99 B0 03 - dey ; PRG $1056 | CPU $D056 | 88 - bpl UpdateSideScrollingGameplay_D053 ; PRG $1057 | CPU $D057 | 10 FA + sta Ram_03B0,y ; CPU:$D053 PRG:1053 99 B0 03 + dey ; CPU:$D056 PRG:1056 88 + bpl UpdateSideScrollingGameplay_D053 ; CPU:$D057 PRG:1057 10 FA ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D059. ; Local behavior: Executes the decoded update side scrolling gameplay d059 sequence at this entry point. @@ -3255,12 +3255,12 @@ UpdateSideScrollingGameplay_D053: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D059: - lda #$06 ; PRG $1059 | CPU $D059 | A9 06 - sta Zp_38 ; PRG $105B | CPU $D05B | 85 38 - lda #$00 ; PRG $105D | CPU $D05D | A9 00 - sta Zp_E9 ; PRG $105F | CPU $D05F | 85 E9 - ldx #$2F ; PRG $1061 | CPU $D061 | A2 2F - lda #$00 ; PRG $1063 | CPU $D063 | A9 00 + lda #$06 ; CPU:$D059 PRG:1059 A9 06 + sta Zp_38 ; CPU:$D05B PRG:105B 85 38 + lda #$00 ; CPU:$D05D PRG:105D A9 00 + sta Zp_E9 ; CPU:$D05F PRG:105F 85 E9 + ldx #$2F ; CPU:$D061 PRG:1061 A2 2F + lda #$00 ; CPU:$D063 PRG:1063 A9 00 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D065. ; Local behavior: Executes the decoded update side scrolling gameplay d065 sequence at this entry point. @@ -3269,10 +3269,10 @@ UpdateSideScrollingGameplay_D059: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D065: - sta Zp_A0,x ; PRG $1065 | CPU $D065 | 95 A0 - dex ; PRG $1067 | CPU $D067 | CA - bpl UpdateSideScrollingGameplay_D065 ; PRG $1068 | CPU $D068 | 10 FB - ldx #$0F ; PRG $106A | CPU $D06A | A2 0F + sta Zp_A0,x ; CPU:$D065 PRG:1065 95 A0 + dex ; CPU:$D067 PRG:1067 CA + bpl UpdateSideScrollingGameplay_D065 ; CPU:$D068 PRG:1068 10 FB + ldx #$0F ; CPU:$D06A PRG:106A A2 0F ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field D06 C. ; Local behavior: Executes the decoded update gameplay state field d06 c sequence at this entry point. @@ -3281,10 +3281,10 @@ UpdateSideScrollingGameplay_D065: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_D06C: - sta Zp_D0,x ; PRG $106C | CPU $D06C | 95 D0 - dex ; PRG $106E | CPU $D06E | CA - bne UpdateGameplayStateField_D06C ; PRG $106F | CPU $D06F | D0 FB - rts ; PRG $1071 | CPU $D071 | 60 + sta Zp_D0,x ; CPU:$D06C PRG:106C 95 D0 + dex ; CPU:$D06E PRG:106E CA + bne UpdateGameplayStateField_D06C ; CPU:$D06F PRG:106F D0 FB + rts ; CPU:$D071 PRG:1071 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D072. ; Local behavior: Executes the decoded update side scrolling gameplay d072 sequence at this entry point. @@ -3293,23 +3293,23 @@ UpdateGameplayStateField_D06C: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D072: - lda #$F0 ; PRG $1072 | CPU $D072 | A9 F0 - sta ScratchValue0 ; PRG $1074 | CPU $D074 | 85 00 - jsr TransformFlightState_C177 ; PRG $1076 | CPU $D076 | 20 77 C1 - lda Zp_31 ; PRG $1079 | CPU $D079 | A5 31 - beq UpdateGameplayStateField_D097 ; PRG $107B | CPU $D07B | F0 1A - lda #$81 ; PRG $107D | CPU $D07D | A9 81 - sta ScratchValue0 ; PRG $107F | CPU $D07F | 85 00 - jsr TransformFlightState_C177 ; PRG $1081 | CPU $D081 | 20 77 C1 - lda #$B6 ; PRG $1084 | CPU $D084 | A9 B6 - sta ScratchValue0 ; PRG $1086 | CPU $D086 | 85 00 - lda #$20 ; PRG $1088 | CPU $D088 | A9 20 - sta ScratchValue1 ; PRG $108A | CPU $D08A | 85 01 - lda #$9C ; PRG $108C | CPU $D08C | A9 9C - sta ScratchValue2 ; PRG $108E | CPU $D08E | 85 02 - lda #$C8 ; PRG $1090 | CPU $D090 | A9 C8 - sta ScratchIndex ; PRG $1092 | CPU $D092 | 85 03 - jsr TransformFlightState_C1F8 ; PRG $1094 | CPU $D094 | 20 F8 C1 + lda #$F0 ; CPU:$D072 PRG:1072 A9 F0 + sta ScratchValue0 ; CPU:$D074 PRG:1074 85 00 + jsr TransformFlightState_C177 ; CPU:$D076 PRG:1076 20 77 C1 + lda Zp_31 ; CPU:$D079 PRG:1079 A5 31 + beq UpdateGameplayStateField_D097 ; CPU:$D07B PRG:107B F0 1A + lda #$81 ; CPU:$D07D PRG:107D A9 81 + sta ScratchValue0 ; CPU:$D07F PRG:107F 85 00 + jsr TransformFlightState_C177 ; CPU:$D081 PRG:1081 20 77 C1 + lda #$B6 ; CPU:$D084 PRG:1084 A9 B6 + sta ScratchValue0 ; CPU:$D086 PRG:1086 85 00 + lda #$20 ; CPU:$D088 PRG:1088 A9 20 + sta ScratchValue1 ; CPU:$D08A PRG:108A 85 01 + lda #$9C ; CPU:$D08C PRG:108C A9 9C + sta ScratchValue2 ; CPU:$D08E PRG:108E 85 02 + lda #$C8 ; CPU:$D090 PRG:1090 A9 C8 + sta ScratchIndex ; CPU:$D092 PRG:1092 85 03 + jsr TransformFlightState_C1F8 ; CPU:$D094 PRG:1094 20 F8 C1 ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field D097. ; Local behavior: Executes the decoded update gameplay state field d097 sequence at this entry point. @@ -3318,7 +3318,7 @@ UpdateSideScrollingGameplay_D072: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_D097: - rts ; PRG $1097 | CPU $D097 | 60 + rts ; CPU:$D097 PRG:1097 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D098. ; Local behavior: Executes the decoded update side scrolling gameplay d098 sequence at this entry point. @@ -3327,23 +3327,23 @@ UpdateGameplayStateField_D097: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D098: - lda Zp_ED ; PRG $1098 | CPU $D098 | A5 ED - bne CalculateMovementAndClamp_D0BD ; PRG $109A | CPU $D09A | D0 21 - jsr UpdateSideScrollingGameplay_D6ED ; PRG $109C | CPU $D09C | 20 ED D6 - cmp #$04 ; PRG $109F | CPU $D09F | C9 04 - bcs UpdateGameplayStateField_D0BC ; PRG $10A1 | CPU $D0A1 | B0 19 - lda #$24 ; PRG $10A3 | CPU $D0A3 | A9 24 - sta Zp_ED ; PRG $10A5 | CPU $D0A5 | 85 ED - lda #$00 ; PRG $10A7 | CPU $D0A7 | A9 00 - sta Zp_BD ; PRG $10A9 | CPU $D0A9 | 85 BD - lda #$04 ; PRG $10AB | CPU $D0AB | A9 04 - sta Zp_BE ; PRG $10AD | CPU $D0AD | 85 BE - ldx Zp_32 ; PRG $10AF | CPU $D0AF | A6 32 - ldy Zp_58,x ; PRG $10B1 | CPU $D0B1 | B4 58 - lda GameplayLookupTable_C8F3,y ; PRG $10B3 | CPU $D0B3 | B9 F3 C8 - sta Zp_C0 ; PRG $10B6 | CPU $D0B6 | 85 C0 - lda #$00 ; PRG $10B8 | CPU $D0B8 | A9 00 - sta Zp_BF ; PRG $10BA | CPU $D0BA | 85 BF + lda Zp_ED ; CPU:$D098 PRG:1098 A5 ED + bne CalculateMovementAndClamp_D0BD ; CPU:$D09A PRG:109A D0 21 + jsr UpdateSideScrollingGameplay_D6ED ; CPU:$D09C PRG:109C 20 ED D6 + cmp #$04 ; CPU:$D09F PRG:109F C9 04 + bcs UpdateGameplayStateField_D0BC ; CPU:$D0A1 PRG:10A1 B0 19 + lda #$24 ; CPU:$D0A3 PRG:10A3 A9 24 + sta Zp_ED ; CPU:$D0A5 PRG:10A5 85 ED + lda #$00 ; CPU:$D0A7 PRG:10A7 A9 00 + sta Zp_BD ; CPU:$D0A9 PRG:10A9 85 BD + lda #$04 ; CPU:$D0AB PRG:10AB A9 04 + sta Zp_BE ; CPU:$D0AD PRG:10AD 85 BE + ldx Zp_32 ; CPU:$D0AF PRG:10AF A6 32 + ldy Zp_58,x ; CPU:$D0B1 PRG:10B1 B4 58 + lda GameplayLookupTable_C8F3,y ; CPU:$D0B3 PRG:10B3 B9 F3 C8 + sta Zp_C0 ; CPU:$D0B6 PRG:10B6 85 C0 + lda #$00 ; CPU:$D0B8 PRG:10B8 A9 00 + sta Zp_BF ; CPU:$D0BA PRG:10BA 85 BF ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field D0 BC. ; Local behavior: Executes the decoded update gameplay state field d0 bc sequence at this entry point. @@ -3352,7 +3352,7 @@ UpdateSideScrollingGameplay_D098: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_D0BC: - rts ; PRG $10BC | CPU $D0BC | 60 + rts ; CPU:$D0BC PRG:10BC 60 ; ----------------------------------------------------------------------------- ; Global purpose: Calculate And Clamp Value D0 BD. ; Local behavior: Executes the decoded calculate and clamp value d0 bd sequence at this entry point. @@ -3361,28 +3361,28 @@ UpdateGameplayStateField_D0BC: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- CalculateMovementAndClamp_D0BD: - ldx Zp_32 ; PRG $10BD | CPU $D0BD | A6 32 - lda Zp_5A,x ; PRG $10BF | CPU $D0BF | B5 5A - beq UpdateGameplayStateField_D0BC ; PRG $10C1 | CPU $D0C1 | F0 F9 - lda Zp_C0 ; PRG $10C3 | CPU $D0C3 | A5 C0 - beq UpdateGameplayStateField_D0BC ; PRG $10C5 | CPU $D0C5 | F0 F5 - lda Zp_BF ; PRG $10C7 | CPU $D0C7 | A5 BF - sta ScratchValue2 ; PRG $10C9 | CPU $D0C9 | 85 02 - ldy #$00 ; PRG $10CB | CPU $D0CB | A0 00 - lda (Zp_BD),y ; PRG $10CD | CPU $D0CD | B1 BD - cmp #$F4 ; PRG $10CF | CPU $D0CF | C9 F4 - bne UpdateSideScrollingGameplay_D115 ; PRG $10D1 | CPU $D0D1 | D0 42 - lda Zp_1D ; PRG $10D3 | CPU $D0D3 | A5 1D - cmp #$F0 ; PRG $10D5 | CPU $D0D5 | C9 F0 - bcs UpdateSideScrollingGameplay_D115 ; PRG $10D7 | CPU $D0D7 | B0 3C - lda Zp_1E ; PRG $10D9 | CPU $D0D9 | A5 1E - and #$1F ; PRG $10DB | CPU $D0DB | 29 1F - adc #$38 ; PRG $10DD | CPU $D0DD | 69 38 - sta ScratchIndex ; PRG $10DF | CPU $D0DF | 85 03 - lda Zp_1F ; PRG $10E1 | CPU $D0E1 | A5 1F - cmp #$20 ; PRG $10E3 | CPU $D0E3 | C9 20 - bcs CalculateMovementAndClamp_D0E9 ; PRG $10E5 | CPU $D0E5 | B0 02 - adc #$20 ; PRG $10E7 | CPU $D0E7 | 69 20 + ldx Zp_32 ; CPU:$D0BD PRG:10BD A6 32 + lda Zp_5A,x ; CPU:$D0BF PRG:10BF B5 5A + beq UpdateGameplayStateField_D0BC ; CPU:$D0C1 PRG:10C1 F0 F9 + lda Zp_C0 ; CPU:$D0C3 PRG:10C3 A5 C0 + beq UpdateGameplayStateField_D0BC ; CPU:$D0C5 PRG:10C5 F0 F5 + lda Zp_BF ; CPU:$D0C7 PRG:10C7 A5 BF + sta ScratchValue2 ; CPU:$D0C9 PRG:10C9 85 02 + ldy #$00 ; CPU:$D0CB PRG:10CB A0 00 + lda (Zp_BD),y ; CPU:$D0CD PRG:10CD B1 BD + cmp #$F4 ; CPU:$D0CF PRG:10CF C9 F4 + bne UpdateSideScrollingGameplay_D115 ; CPU:$D0D1 PRG:10D1 D0 42 + lda Zp_1D ; CPU:$D0D3 PRG:10D3 A5 1D + cmp #$F0 ; CPU:$D0D5 PRG:10D5 C9 F0 + bcs UpdateSideScrollingGameplay_D115 ; CPU:$D0D7 PRG:10D7 B0 3C + lda Zp_1E ; CPU:$D0D9 PRG:10D9 A5 1E + and #$1F ; CPU:$D0DB PRG:10DB 29 1F + adc #$38 ; CPU:$D0DD PRG:10DD 69 38 + sta ScratchIndex ; CPU:$D0DF PRG:10DF 85 03 + lda Zp_1F ; CPU:$D0E1 PRG:10E1 A5 1F + cmp #$20 ; CPU:$D0E3 PRG:10E3 C9 20 + bcs CalculateMovementAndClamp_D0E9 ; CPU:$D0E5 PRG:10E5 B0 02 + adc #$20 ; CPU:$D0E7 PRG:10E7 69 20 ; ----------------------------------------------------------------------------- ; Global purpose: Calculate And Clamp Value D0 E9. ; Local behavior: Executes the decoded calculate and clamp value d0 e9 sequence at this entry point. @@ -3391,9 +3391,9 @@ CalculateMovementAndClamp_D0BD: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- CalculateMovementAndClamp_D0E9: - cmp #$E0 ; PRG $10E9 | CPU $D0E9 | C9 E0 - bcc CalculateMovementAndClamp_D0EF ; PRG $10EB | CPU $D0EB | 90 02 - adc #$E0 ; PRG $10ED | CPU $D0ED | 69 E0 + cmp #$E0 ; CPU:$D0E9 PRG:10E9 C9 E0 + bcc CalculateMovementAndClamp_D0EF ; CPU:$D0EB PRG:10EB 90 02 + adc #$E0 ; CPU:$D0ED PRG:10ED 69 E0 ; ----------------------------------------------------------------------------- ; Global purpose: Calculate And Clamp Value D0 EF. ; Local behavior: Executes the decoded calculate and clamp value d0 ef sequence at this entry point. @@ -3402,21 +3402,21 @@ CalculateMovementAndClamp_D0E9: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- CalculateMovementAndClamp_D0EF: - sta DataPointerLo ; PRG $10EF | CPU $D0EF | 85 04 - lda Zp_20 ; PRG $10F1 | CPU $D0F1 | A5 20 - cmp #$34 ; PRG $10F3 | CPU $D0F3 | C9 34 - bcc UpdateSideScrollingGameplay_D127 ; PRG $10F5 | CPU $D0F5 | 90 30 - lda Zp_21 ; PRG $10F7 | CPU $D0F7 | A5 21 - and #$03 ; PRG $10F9 | CPU $D0F9 | 29 03 - clc ; PRG $10FB | CPU $D0FB | 18 - adc #$01 ; PRG $10FC | CPU $D0FC | 69 01 - sta (Zp_BD),y ; PRG $10FE | CPU $D0FE | 91 BD - iny ; PRG $1100 | CPU $D100 | C8 - lda ScratchIndex ; PRG $1101 | CPU $D101 | A5 03 - sta (Zp_BD),y ; PRG $1103 | CPU $D103 | 91 BD - ldy #$03 ; PRG $1105 | CPU $D105 | A0 03 - lda DataPointerLo ; PRG $1107 | CPU $D107 | A5 04 - sta (Zp_BD),y ; PRG $1109 | CPU $D109 | 91 BD + sta DataPointerLo ; CPU:$D0EF PRG:10EF 85 04 + lda Zp_20 ; CPU:$D0F1 PRG:10F1 A5 20 + cmp #$34 ; CPU:$D0F3 PRG:10F3 C9 34 + bcc UpdateSideScrollingGameplay_D127 ; CPU:$D0F5 PRG:10F5 90 30 + lda Zp_21 ; CPU:$D0F7 PRG:10F7 A5 21 + and #$03 ; CPU:$D0F9 PRG:10F9 29 03 + clc ; CPU:$D0FB PRG:10FB 18 + adc #$01 ; CPU:$D0FC PRG:10FC 69 01 + sta (Zp_BD),y ; CPU:$D0FE PRG:10FE 91 BD + iny ; CPU:$D100 PRG:1100 C8 + lda ScratchIndex ; CPU:$D101 PRG:1101 A5 03 + sta (Zp_BD),y ; CPU:$D103 PRG:1103 91 BD + ldy #$03 ; CPU:$D105 PRG:1105 A0 03 + lda DataPointerLo ; CPU:$D107 PRG:1107 A5 04 + sta (Zp_BD),y ; CPU:$D109 PRG:1109 91 BD ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D10 B. ; Local behavior: Executes the decoded update side scrolling gameplay d10 b sequence at this entry point. @@ -3425,11 +3425,11 @@ CalculateMovementAndClamp_D0EF: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D10B: - lda #$00 ; PRG $110B | CPU $D10B | A9 00 - ldy #$10 ; PRG $110D | CPU $D10D | A0 10 - sta (Zp_BD),y ; PRG $110F | CPU $D10F | 91 BD - ldx Zp_32 ; PRG $1111 | CPU $D111 | A6 32 - dec Zp_5A,x ; PRG $1113 | CPU $D113 | D6 5A + lda #$00 ; CPU:$D10B PRG:110B A9 00 + ldy #$10 ; CPU:$D10D PRG:110D A0 10 + sta (Zp_BD),y ; CPU:$D10F PRG:110F 91 BD + ldx Zp_32 ; CPU:$D111 PRG:1111 A6 32 + dec Zp_5A,x ; CPU:$D113 PRG:1113 D6 5A ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D115. ; Local behavior: Executes the decoded update side scrolling gameplay d115 sequence at this entry point. @@ -3438,16 +3438,16 @@ UpdateSideScrollingGameplay_D10B: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D115: - inc Zp_BF ; PRG $1115 | CPU $D115 | E6 BF - dec Zp_C0 ; PRG $1117 | CPU $D117 | C6 C0 - clc ; PRG $1119 | CPU $D119 | 18 - lda #$20 ; PRG $111A | CPU $D11A | A9 20 - adc Zp_BD ; PRG $111C | CPU $D11C | 65 BD - sta Zp_BD ; PRG $111E | CPU $D11E | 85 BD - lda #$00 ; PRG $1120 | CPU $D120 | A9 00 - adc Zp_BE ; PRG $1122 | CPU $D122 | 65 BE - sta Zp_BE ; PRG $1124 | CPU $D124 | 85 BE - rts ; PRG $1126 | CPU $D126 | 60 + inc Zp_BF ; CPU:$D115 PRG:1115 E6 BF + dec Zp_C0 ; CPU:$D117 PRG:1117 C6 C0 + clc ; CPU:$D119 PRG:1119 18 + lda #$20 ; CPU:$D11A PRG:111A A9 20 + adc Zp_BD ; CPU:$D11C PRG:111C 65 BD + sta Zp_BD ; CPU:$D11E PRG:111E 85 BD + lda #$00 ; CPU:$D120 PRG:1120 A9 00 + adc Zp_BE ; CPU:$D122 PRG:1122 65 BE + sta Zp_BE ; CPU:$D124 PRG:1124 85 BE + rts ; CPU:$D126 PRG:1126 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D127. ; Local behavior: Executes the decoded update side scrolling gameplay d127 sequence at this entry point. @@ -3456,9 +3456,9 @@ UpdateSideScrollingGameplay_D115: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D127: - jsr UpdateSideScrollingGameplay_DAD9 ; PRG $1127 | CPU $D127 | 20 D9 DA - bcc UpdateSideScrollingGameplay_D115 ; PRG $112A | CPU $D12A | 90 E9 - jmp UpdateSideScrollingGameplay_D10B ; PRG $112C | CPU $D12C | 4C 0B D1 + jsr UpdateSideScrollingGameplay_DAD9 ; CPU:$D127 PRG:1127 20 D9 DA + bcc UpdateSideScrollingGameplay_D115 ; CPU:$D12A PRG:112A 90 E9 + jmp UpdateSideScrollingGameplay_D10B ; CPU:$D12C PRG:112C 4C 0B D1 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D12 F. ; Local behavior: Executes the decoded update side scrolling gameplay d12 f sequence at this entry point. @@ -3467,26 +3467,26 @@ UpdateSideScrollingGameplay_D127: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D12F: - lda #$02 ; PRG $112F | CPU $D12F | A9 02 - sta Zp_37 ; PRG $1131 | CPU $D131 | 85 37 - lda #$00 ; PRG $1133 | CPU $D133 | A9 00 - sta Zp_36 ; PRG $1135 | CPU $D135 | 85 36 - ldx Zp_32 ; PRG $1137 | CPU $D137 | A6 32 - lda Zp_54,x ; PRG $1139 | CPU $D139 | B5 54 - beq UpdateSideScrollingGameplay_D160 ; PRG $113B | CPU $D13B | F0 23 - jsr UpdateSideScrollingGameplay_D6ED ; PRG $113D | CPU $D13D | 20 ED D6 - clc ; PRG $1140 | CPU $D140 | 18 - ldx Zp_32 ; PRG $1141 | CPU $D141 | A6 32 - adc Zp_5A,x ; PRG $1143 | CPU $D143 | 75 5A - sta Zp_5A,x ; PRG $1145 | CPU $D145 | 95 5A - lda Zp_31 ; PRG $1147 | CPU $D147 | A5 31 - beq UpdateGameplayStateField_D157 ; PRG $1149 | CPU $D149 | F0 0C - lda Zp_32 ; PRG $114B | CPU $D14B | A5 32 - eor #$01 ; PRG $114D | CPU $D14D | 49 01 - tay ; PRG $114F | CPU $D14F | A8 - lda Zp_54,y ; PRG $1150 | CPU $D150 | B9 54 00 - beq UpdateGameplayStateField_D157 ; PRG $1153 | CPU $D153 | F0 02 - sty Zp_32 ; PRG $1155 | CPU $D155 | 84 32 + lda #$02 ; CPU:$D12F PRG:112F A9 02 + sta Zp_37 ; CPU:$D131 PRG:1131 85 37 + lda #$00 ; CPU:$D133 PRG:1133 A9 00 + sta Zp_36 ; CPU:$D135 PRG:1135 85 36 + ldx Zp_32 ; CPU:$D137 PRG:1137 A6 32 + lda Zp_54,x ; CPU:$D139 PRG:1139 B5 54 + beq UpdateSideScrollingGameplay_D160 ; CPU:$D13B PRG:113B F0 23 + jsr UpdateSideScrollingGameplay_D6ED ; CPU:$D13D PRG:113D 20 ED D6 + clc ; CPU:$D140 PRG:1140 18 + ldx Zp_32 ; CPU:$D141 PRG:1141 A6 32 + adc Zp_5A,x ; CPU:$D143 PRG:1143 75 5A + sta Zp_5A,x ; CPU:$D145 PRG:1145 95 5A + lda Zp_31 ; CPU:$D147 PRG:1147 A5 31 + beq UpdateGameplayStateField_D157 ; CPU:$D149 PRG:1149 F0 0C + lda Zp_32 ; CPU:$D14B PRG:114B A5 32 + eor #$01 ; CPU:$D14D PRG:114D 49 01 + tay ; CPU:$D14F PRG:114F A8 + lda Zp_54,y ; CPU:$D150 PRG:1150 B9 54 00 + beq UpdateGameplayStateField_D157 ; CPU:$D153 PRG:1153 F0 02 + sty Zp_32 ; CPU:$D155 PRG:1155 84 32 ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field D157. ; Local behavior: Executes the decoded update gameplay state field d157 sequence at this entry point. @@ -3495,11 +3495,11 @@ UpdateSideScrollingGameplay_D12F: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_D157: - lda #$08 ; PRG $1157 | CPU $D157 | A9 08 - sta Zp_E9 ; PRG $1159 | CPU $D159 | 85 E9 - lda #$08 ; PRG $115B | CPU $D15B | A9 08 - sta Zp_38 ; PRG $115D | CPU $D15D | 85 38 - rts ; PRG $115F | CPU $D15F | 60 + lda #$08 ; CPU:$D157 PRG:1157 A9 08 + sta Zp_E9 ; CPU:$D159 PRG:1159 85 E9 + lda #$08 ; CPU:$D15B PRG:115B A9 08 + sta Zp_38 ; CPU:$D15D PRG:115D 85 38 + rts ; CPU:$D15F PRG:115F 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D160. ; Local behavior: Executes the decoded update side scrolling gameplay d160 sequence at this entry point. @@ -3508,13 +3508,13 @@ UpdateGameplayStateField_D157: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D160: - ldx #$07 ; PRG $1160 | CPU $D160 | A2 07 - lda Zp_31 ; PRG $1162 | CPU $D162 | A5 31 - beq UpdateSideScrollingGameplay_D16E ; PRG $1164 | CPU $D164 | F0 08 - ldx #$03 ; PRG $1166 | CPU $D166 | A2 03 - lda Zp_32 ; PRG $1168 | CPU $D168 | A5 32 - beq UpdateSideScrollingGameplay_D16E ; PRG $116A | CPU $D16A | F0 02 - ldx #$05 ; PRG $116C | CPU $D16C | A2 05 + ldx #$07 ; CPU:$D160 PRG:1160 A2 07 + lda Zp_31 ; CPU:$D162 PRG:1162 A5 31 + beq UpdateSideScrollingGameplay_D16E ; CPU:$D164 PRG:1164 F0 08 + ldx #$03 ; CPU:$D166 PRG:1166 A2 03 + lda Zp_32 ; CPU:$D168 PRG:1168 A5 32 + beq UpdateSideScrollingGameplay_D16E ; CPU:$D16A PRG:116A F0 02 + ldx #$05 ; CPU:$D16C PRG:116C A2 05 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D16 E. ; Local behavior: Executes the decoded update side scrolling gameplay d16 e sequence at this entry point. @@ -3523,13 +3523,13 @@ UpdateSideScrollingGameplay_D160: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D16E: - stx Zp_38 ; PRG $116E | CPU $D16E | 86 38 - lda #$10 ; PRG $1170 | CPU $D170 | A9 10 - sta Zp_EB ; PRG $1172 | CPU $D172 | 85 EB - lda Zp_32 ; PRG $1174 | CPU $D174 | A5 32 - eor #$01 ; PRG $1176 | CPU $D176 | 49 01 - sta Zp_32 ; PRG $1178 | CPU $D178 | 85 32 - rts ; PRG $117A | CPU $D17A | 60 + stx Zp_38 ; CPU:$D16E PRG:116E 86 38 + lda #$10 ; CPU:$D170 PRG:1170 A9 10 + sta Zp_EB ; CPU:$D172 PRG:1172 85 EB + lda Zp_32 ; CPU:$D174 PRG:1174 A5 32 + eor #$01 ; CPU:$D176 PRG:1176 49 01 + sta Zp_32 ; CPU:$D178 PRG:1178 85 32 + rts ; CPU:$D17A PRG:117A 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D17 B. ; Local behavior: Executes the decoded update side scrolling gameplay d17 b sequence at this entry point. @@ -3538,26 +3538,26 @@ UpdateSideScrollingGameplay_D16E: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D17B: - lda #$20 ; PRG $117B | CPU $D17B | A9 20 - sta ScratchValue2 ; PRG $117D | CPU $D17D | 85 02 - ldy #$63 ; PRG $117F | CPU $D17F | A0 63 - ldx #$3E ; PRG $1181 | CPU $D181 | A2 3E - lda Zp_54 ; PRG $1183 | CPU $D183 | A5 54 - jsr UpdateSideScrollingGameplay_D1A8 ; PRG $1185 | CPU $D185 | 20 A8 D1 - ldy #$83 ; PRG $1188 | CPU $D188 | A0 83 - ldx #$3D ; PRG $118A | CPU $D18A | A2 3D - lda Zp_56 ; PRG $118C | CPU $D18C | A5 56 - jsr UpdateSideScrollingGameplay_D1A8 ; PRG $118E | CPU $D18E | 20 A8 D1 - lda Zp_31 ; PRG $1191 | CPU $D191 | A5 31 - beq UpdateGameplayStateField_D1A7 ; PRG $1193 | CPU $D193 | F0 12 - ldy #$78 ; PRG $1195 | CPU $D195 | A0 78 - ldx #$3E ; PRG $1197 | CPU $D197 | A2 3E - lda Zp_55 ; PRG $1199 | CPU $D199 | A5 55 - jsr UpdateSideScrollingGameplay_D1A8 ; PRG $119B | CPU $D19B | 20 A8 D1 - ldy #$98 ; PRG $119E | CPU $D19E | A0 98 - ldx #$3D ; PRG $11A0 | CPU $D1A0 | A2 3D - lda Zp_57 ; PRG $11A2 | CPU $D1A2 | A5 57 - jsr UpdateSideScrollingGameplay_D1A8 ; PRG $11A4 | CPU $D1A4 | 20 A8 D1 + lda #$20 ; CPU:$D17B PRG:117B A9 20 + sta ScratchValue2 ; CPU:$D17D PRG:117D 85 02 + ldy #$63 ; CPU:$D17F PRG:117F A0 63 + ldx #$3E ; CPU:$D181 PRG:1181 A2 3E + lda Zp_54 ; CPU:$D183 PRG:1183 A5 54 + jsr UpdateSideScrollingGameplay_D1A8 ; CPU:$D185 PRG:1185 20 A8 D1 + ldy #$83 ; CPU:$D188 PRG:1188 A0 83 + ldx #$3D ; CPU:$D18A PRG:118A A2 3D + lda Zp_56 ; CPU:$D18C PRG:118C A5 56 + jsr UpdateSideScrollingGameplay_D1A8 ; CPU:$D18E PRG:118E 20 A8 D1 + lda Zp_31 ; CPU:$D191 PRG:1191 A5 31 + beq UpdateGameplayStateField_D1A7 ; CPU:$D193 PRG:1193 F0 12 + ldy #$78 ; CPU:$D195 PRG:1195 A0 78 + ldx #$3E ; CPU:$D197 PRG:1197 A2 3E + lda Zp_55 ; CPU:$D199 PRG:1199 A5 55 + jsr UpdateSideScrollingGameplay_D1A8 ; CPU:$D19B PRG:119B 20 A8 D1 + ldy #$98 ; CPU:$D19E PRG:119E A0 98 + ldx #$3D ; CPU:$D1A0 PRG:11A0 A2 3D + lda Zp_57 ; CPU:$D1A2 PRG:11A2 A5 57 + jsr UpdateSideScrollingGameplay_D1A8 ; CPU:$D1A4 PRG:11A4 20 A8 D1 ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field D1 A7. ; Local behavior: Executes the decoded update gameplay state field d1 a7 sequence at this entry point. @@ -3566,7 +3566,7 @@ UpdateSideScrollingGameplay_D17B: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_D1A7: - rts ; PRG $11A7 | CPU $D1A7 | 60 + rts ; CPU:$D1A7 PRG:11A7 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D1 A8. ; Local behavior: Executes the decoded update side scrolling gameplay d1 a8 sequence at this entry point. @@ -3575,27 +3575,27 @@ UpdateGameplayStateField_D1A7: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D1A8: - bmi UpdateGameplayStateField_D1DC ; PRG $11A8 | CPU $D1A8 | 30 32 - beq UpdateGameplayStateField_D1DC ; PRG $11AA | CPU $D1AA | F0 30 - sta ScratchValue0 ; PRG $11AC | CPU $D1AC | 85 00 - stx ScratchValue1 ; PRG $11AE | CPU $D1AE | 86 01 - ldx Ram_0330 ; PRG $11B0 | CPU $D1B0 | AE 30 03 - lda ScratchValue2 ; PRG $11B3 | CPU $D1B3 | A5 02 - sta Ram_0331,x ; PRG $11B5 | CPU $D1B5 | 9D 31 03 - jsr UpdateSideScrollingGameplay_C24C ; PRG $11B8 | CPU $D1B8 | 20 4C C2 - tya ; PRG $11BB | CPU $D1BB | 98 - sta Ram_0331,x ; PRG $11BC | CPU $D1BC | 9D 31 03 - jsr UpdateSideScrollingGameplay_C24C ; PRG $11BF | CPU $D1BF | 20 4C C2 - lda ScratchValue0 ; PRG $11C2 | CPU $D1C2 | A5 00 - ora #$40 ; PRG $11C4 | CPU $D1C4 | 09 40 - sta Ram_0331,x ; PRG $11C6 | CPU $D1C6 | 9D 31 03 - jsr UpdateSideScrollingGameplay_C24C ; PRG $11C9 | CPU $D1C9 | 20 4C C2 - lda ScratchValue1 ; PRG $11CC | CPU $D1CC | A5 01 - sta Ram_0331,x ; PRG $11CE | CPU $D1CE | 9D 31 03 - jsr UpdateSideScrollingGameplay_C24C ; PRG $11D1 | CPU $D1D1 | 20 4C C2 - stx Ram_0330 ; PRG $11D4 | CPU $D1D4 | 8E 30 03 - lda #$00 ; PRG $11D7 | CPU $D1D7 | A9 00 - sta Ram_0331,x ; PRG $11D9 | CPU $D1D9 | 9D 31 03 + bmi UpdateGameplayStateField_D1DC ; CPU:$D1A8 PRG:11A8 30 32 + beq UpdateGameplayStateField_D1DC ; CPU:$D1AA PRG:11AA F0 30 + sta ScratchValue0 ; CPU:$D1AC PRG:11AC 85 00 + stx ScratchValue1 ; CPU:$D1AE PRG:11AE 86 01 + ldx Ram_0330 ; CPU:$D1B0 PRG:11B0 AE 30 03 + lda ScratchValue2 ; CPU:$D1B3 PRG:11B3 A5 02 + sta Ram_0331,x ; CPU:$D1B5 PRG:11B5 9D 31 03 + jsr UpdateSideScrollingGameplay_C24C ; CPU:$D1B8 PRG:11B8 20 4C C2 + tya ; CPU:$D1BB PRG:11BB 98 + sta Ram_0331,x ; CPU:$D1BC PRG:11BC 9D 31 03 + jsr UpdateSideScrollingGameplay_C24C ; CPU:$D1BF PRG:11BF 20 4C C2 + lda ScratchValue0 ; CPU:$D1C2 PRG:11C2 A5 00 + ora #$40 ; CPU:$D1C4 PRG:11C4 09 40 + sta Ram_0331,x ; CPU:$D1C6 PRG:11C6 9D 31 03 + jsr UpdateSideScrollingGameplay_C24C ; CPU:$D1C9 PRG:11C9 20 4C C2 + lda ScratchValue1 ; CPU:$D1CC PRG:11CC A5 01 + sta Ram_0331,x ; CPU:$D1CE PRG:11CE 9D 31 03 + jsr UpdateSideScrollingGameplay_C24C ; CPU:$D1D1 PRG:11D1 20 4C C2 + stx Ram_0330 ; CPU:$D1D4 PRG:11D4 8E 30 03 + lda #$00 ; CPU:$D1D7 PRG:11D7 A9 00 + sta Ram_0331,x ; CPU:$D1D9 PRG:11D9 9D 31 03 ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field D1 DC. ; Local behavior: Executes the decoded update gameplay state field d1 dc sequence at this entry point. @@ -3604,7 +3604,7 @@ UpdateSideScrollingGameplay_D1A8: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_D1DC: - rts ; PRG $11DC | CPU $D1DC | 60 + rts ; CPU:$D1DC PRG:11DC 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D1 DD. ; Local behavior: Executes the decoded update side scrolling gameplay d1 dd sequence at this entry point. @@ -3613,19 +3613,19 @@ UpdateGameplayStateField_D1DC: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D1DD: - lda Zp_DC ; PRG $11DD | CPU $D1DD | A5 DC - bne UpdateGameplayStateField_D1FA ; PRG $11DF | CPU $D1DF | D0 19 - lda PreviousControllerButtons ; PRG $11E1 | CPU $D1E1 | A5 19 - and #$10 ; PRG $11E3 | CPU $D1E3 | 29 10 - beq UpdateSideScrollingGameplay_D1F8 ; PRG $11E5 | CPU $D1E5 | F0 11 - lda Zp_3A ; PRG $11E7 | CPU $D1E7 | A5 3A - bne UpdateSideScrollingGameplay_D1F8 ; PRG $11E9 | CPU $D1E9 | D0 0D - lda #$01 ; PRG $11EB | CPU $D1EB | A9 01 - eor Zp_3B ; PRG $11ED | CPU $D1ED | 45 3B - sta Zp_3B ; PRG $11EF | CPU $D1EF | 85 3B - lda #$12 ; PRG $11F1 | CPU $D1F1 | A9 12 - jsr UpdateSideScrollingGameplay_CE5B ; PRG $11F3 | CPU $D1F3 | 20 5B CE - lda #$01 ; PRG $11F6 | CPU $D1F6 | A9 01 + lda Zp_DC ; CPU:$D1DD PRG:11DD A5 DC + bne UpdateGameplayStateField_D1FA ; CPU:$D1DF PRG:11DF D0 19 + lda PreviousControllerButtons ; CPU:$D1E1 PRG:11E1 A5 19 + and #$10 ; CPU:$D1E3 PRG:11E3 29 10 + beq UpdateSideScrollingGameplay_D1F8 ; CPU:$D1E5 PRG:11E5 F0 11 + lda Zp_3A ; CPU:$D1E7 PRG:11E7 A5 3A + bne UpdateSideScrollingGameplay_D1F8 ; CPU:$D1E9 PRG:11E9 D0 0D + lda #$01 ; CPU:$D1EB PRG:11EB A9 01 + eor Zp_3B ; CPU:$D1ED PRG:11ED 45 3B + sta Zp_3B ; CPU:$D1EF PRG:11EF 85 3B + lda #$12 ; CPU:$D1F1 PRG:11F1 A9 12 + jsr UpdateSideScrollingGameplay_CE5B ; CPU:$D1F3 PRG:11F3 20 5B CE + lda #$01 ; CPU:$D1F6 PRG:11F6 A9 01 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D1 F8. ; Local behavior: Executes the decoded update side scrolling gameplay d1 f8 sequence at this entry point. @@ -3634,7 +3634,7 @@ UpdateSideScrollingGameplay_D1DD: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D1F8: - sta Zp_3A ; PRG $11F8 | CPU $D1F8 | 85 3A + sta Zp_3A ; CPU:$D1F8 PRG:11F8 85 3A ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field D1 FA. ; Local behavior: Executes the decoded update gameplay state field d1 fa sequence at this entry point. @@ -3643,7 +3643,7 @@ UpdateSideScrollingGameplay_D1F8: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_D1FA: - rts ; PRG $11FA | CPU $D1FA | 60 + rts ; CPU:$D1FA PRG:11FA 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D1 FB. ; Local behavior: Executes the decoded update side scrolling gameplay d1 fb sequence at this entry point. @@ -3652,16 +3652,16 @@ UpdateGameplayStateField_D1FA: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D1FB: - lda Ram_0104 ; PRG $11FB | CPU $D1FB | AD 04 01 - bne UpdateSideScrollingGameplay_D216 ; PRG $11FE | CPU $D1FE | D0 16 - lda PreviousControllerButtons ; PRG $1200 | CPU $D200 | A5 19 - and #$30 ; PRG $1202 | CPU $D202 | 29 30 - beq UpdateSideScrollingGameplay_D210 ; PRG $1204 | CPU $D204 | F0 0A - inc Ram_0104 ; PRG $1206 | CPU $D206 | EE 04 01 - lda #$02 ; PRG $1209 | CPU $D209 | A9 02 - sta Zp_39 ; PRG $120B | CPU $D20B | 85 39 - sta Zp_3C ; PRG $120D | CPU $D20D | 85 3C - rts ; PRG $120F | CPU $D20F | 60 + lda Ram_0104 ; CPU:$D1FB PRG:11FB AD 04 01 + bne UpdateSideScrollingGameplay_D216 ; CPU:$D1FE PRG:11FE D0 16 + lda PreviousControllerButtons ; CPU:$D200 PRG:1200 A5 19 + and #$30 ; CPU:$D202 PRG:1202 29 30 + beq UpdateSideScrollingGameplay_D210 ; CPU:$D204 PRG:1204 F0 0A + inc Ram_0104 ; CPU:$D206 PRG:1206 EE 04 01 + lda #$02 ; CPU:$D209 PRG:1209 A9 02 + sta Zp_39 ; CPU:$D20B PRG:120B 85 39 + sta Zp_3C ; CPU:$D20D PRG:120D 85 3C + rts ; CPU:$D20F PRG:120F 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D210. ; Local behavior: Executes the decoded update side scrolling gameplay d210 sequence at this entry point. @@ -3670,9 +3670,9 @@ UpdateSideScrollingGameplay_D1FB: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D210: - ldx #$00 ; PRG $1210 | CPU $D210 | A2 00 - lda #$F4 ; PRG $1212 | CPU $D212 | A9 F4 - bne UpdateSideScrollingGameplay_D246 ; PRG $1214 | CPU $D214 | D0 30 + ldx #$00 ; CPU:$D210 PRG:1210 A2 00 + lda #$F4 ; CPU:$D212 PRG:1212 A9 F4 + bne UpdateSideScrollingGameplay_D246 ; CPU:$D214 PRG:1214 D0 30 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D216. ; Local behavior: Executes the decoded update side scrolling gameplay d216 sequence at this entry point. @@ -3681,24 +3681,24 @@ UpdateSideScrollingGameplay_D210: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D216: - ldx #$00 ; PRG $1216 | CPU $D216 | A2 00 - lda PreviousControllerButtons ; PRG $1218 | CPU $D218 | A5 19 - and #$3C ; PRG $121A | CPU $D21A | 29 3C - beq TransformFlightState_D239 ; PRG $121C | CPU $D21C | F0 1B - inx ; PRG $121E | CPU $D21E | E8 - lda Zp_3C ; PRG $121F | CPU $D21F | A5 3C - bne TransformFlightState_D239 ; PRG $1221 | CPU $D221 | D0 16 - lda PreviousControllerButtons ; PRG $1223 | CPU $D223 | A5 19 - and #$10 ; PRG $1225 | CPU $D225 | 29 10 - bne TransformFlightState_D239 ; PRG $1227 | CPU $D227 | D0 10 - lda #$3E ; PRG $1229 | CPU $D229 | A9 3E - sta Zp_E9 ; PRG $122B | CPU $D22B | 85 E9 - inc Zp_30 ; PRG $122D | CPU $D22D | E6 30 - lda PreviousControllerButtons ; PRG $122F | CPU $D22F | A5 19 - and #$08 ; PRG $1231 | CPU $D231 | 29 08 - beq TransformFlightState_D239 ; PRG $1233 | CPU $D233 | F0 04 - dec Zp_30 ; PRG $1235 | CPU $D235 | C6 30 - dec Zp_30 ; PRG $1237 | CPU $D237 | C6 30 + ldx #$00 ; CPU:$D216 PRG:1216 A2 00 + lda PreviousControllerButtons ; CPU:$D218 PRG:1218 A5 19 + and #$3C ; CPU:$D21A PRG:121A 29 3C + beq TransformFlightState_D239 ; CPU:$D21C PRG:121C F0 1B + inx ; CPU:$D21E PRG:121E E8 + lda Zp_3C ; CPU:$D21F PRG:121F A5 3C + bne TransformFlightState_D239 ; CPU:$D221 PRG:1221 D0 16 + lda PreviousControllerButtons ; CPU:$D223 PRG:1223 A5 19 + and #$10 ; CPU:$D225 PRG:1225 29 10 + bne TransformFlightState_D239 ; CPU:$D227 PRG:1227 D0 10 + lda #$3E ; CPU:$D229 PRG:1229 A9 3E + sta Zp_E9 ; CPU:$D22B PRG:122B 85 E9 + inc Zp_30 ; CPU:$D22D PRG:122D E6 30 + lda PreviousControllerButtons ; CPU:$D22F PRG:122F A5 19 + and #$08 ; CPU:$D231 PRG:1231 29 08 + beq TransformFlightState_D239 ; CPU:$D233 PRG:1233 F0 04 + dec Zp_30 ; CPU:$D235 PRG:1235 C6 30 + dec Zp_30 ; CPU:$D237 PRG:1237 C6 30 ; ----------------------------------------------------------------------------- ; Global purpose: Transform Flight State D239. ; Local behavior: Executes the decoded transform flight state d239 sequence at this entry point. @@ -3707,15 +3707,15 @@ UpdateSideScrollingGameplay_D216: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- TransformFlightState_D239: - lda Zp_30 ; PRG $1239 | CPU $D239 | A5 30 - and #$03 ; PRG $123B | CPU $D23B | 29 03 - sta Zp_30 ; PRG $123D | CPU $D23D | 85 30 - asl a ; PRG $123F | CPU $D23F | 0A - asl a ; PRG $1240 | CPU $D240 | 0A - asl a ; PRG $1241 | CPU $D241 | 0A - asl a ; PRG $1242 | CPU $D242 | 0A - clc ; PRG $1243 | CPU $D243 | 18 - adc #$58 ; PRG $1244 | CPU $D244 | 69 58 + lda Zp_30 ; CPU:$D239 PRG:1239 A5 30 + and #$03 ; CPU:$D23B PRG:123B 29 03 + sta Zp_30 ; CPU:$D23D PRG:123D 85 30 + asl a ; CPU:$D23F PRG:123F 0A + asl a ; CPU:$D240 PRG:1240 0A + asl a ; CPU:$D241 PRG:1241 0A + asl a ; CPU:$D242 PRG:1242 0A + clc ; CPU:$D243 PRG:1243 18 + adc #$58 ; CPU:$D244 PRG:1244 69 58 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D246. ; Local behavior: Executes the decoded update side scrolling gameplay d246 sequence at this entry point. @@ -3724,12 +3724,12 @@ TransformFlightState_D239: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D246: - sta Ram_02FC ; PRG $1246 | CPU $D246 | 8D FC 02 - stx Zp_3C ; PRG $1249 | CPU $D249 | 86 3C - lda Zp_DD ; PRG $124B | CPU $D24B | A5 DD - bne UpdateGameplayStateField_D253 ; PRG $124D | CPU $D24D | D0 04 - lda #$07 ; PRG $124F | CPU $D24F | A9 07 - sta Zp_DD ; PRG $1251 | CPU $D251 | 85 DD + sta Ram_02FC ; CPU:$D246 PRG:1246 8D FC 02 + stx Zp_3C ; CPU:$D249 PRG:1249 86 3C + lda Zp_DD ; CPU:$D24B PRG:124B A5 DD + bne UpdateGameplayStateField_D253 ; CPU:$D24D PRG:124D D0 04 + lda #$07 ; CPU:$D24F PRG:124F A9 07 + sta Zp_DD ; CPU:$D251 PRG:1251 85 DD ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field D253. ; Local behavior: Executes the decoded update gameplay state field d253 sequence at this entry point. @@ -3738,7 +3738,7 @@ UpdateSideScrollingGameplay_D246: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_D253: - rts ; PRG $1253 | CPU $D253 | 60 + rts ; CPU:$D253 PRG:1253 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D254. ; Local behavior: Executes the decoded update side scrolling gameplay d254 sequence at this entry point. @@ -3747,9 +3747,9 @@ UpdateGameplayStateField_D253: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D254: - lda #$67 ; PRG $1254 | CPU $D254 | A9 67 - ldx #$EC ; PRG $1256 | CPU $D256 | A2 EC - bne UpdateSideScrollingGameplay_D25E ; PRG $1258 | CPU $D258 | D0 04 + lda #$67 ; CPU:$D254 PRG:1254 A9 67 + ldx #$EC ; CPU:$D256 PRG:1256 A2 EC + bne UpdateSideScrollingGameplay_D25E ; CPU:$D258 PRG:1258 D0 04 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D25 A. ; Local behavior: Executes the decoded update side scrolling gameplay d25 a sequence at this entry point. @@ -3758,8 +3758,8 @@ UpdateSideScrollingGameplay_D254: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D25A: - lda #$E8 ; PRG $125A | CPU $D25A | A9 E8 - ldx #$EA ; PRG $125C | CPU $D25C | A2 EA + lda #$E8 ; CPU:$D25A PRG:125A A9 E8 + ldx #$EA ; CPU:$D25C PRG:125C A2 EA ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D25 E. ; Local behavior: Executes the decoded update side scrolling gameplay d25 e sequence at this entry point. @@ -3768,8 +3768,8 @@ UpdateSideScrollingGameplay_D25A: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D25E: - jsr UpdateSideScrollingGameplay_C0D7 ; PRG $125E | CPU $D25E | 20 D7 C0 - jmp UpdateSideScrollingGameplay_D326 ; PRG $1261 | CPU $D261 | 4C 26 D3 + jsr UpdateSideScrollingGameplay_C0D7 ; CPU:$D25E PRG:125E 20 D7 C0 + jmp UpdateSideScrollingGameplay_D326 ; CPU:$D261 PRG:1261 4C 26 D3 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D264. ; Local behavior: Executes the decoded update side scrolling gameplay d264 sequence at this entry point. @@ -3778,17 +3778,17 @@ UpdateSideScrollingGameplay_D25E: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D264: - lda #$01 ; PRG $1264 | CPU $D264 | A9 01 - sta Zp_0F ; PRG $1266 | CPU $D266 | 85 0F - lda #$0B ; PRG $1268 | CPU $D268 | A9 0B - sta ScratchValue0 ; PRG $126A | CPU $D26A | 85 00 - lda #$22 ; PRG $126C | CPU $D26C | A9 22 - sta ScratchValue1 ; PRG $126E | CPU $D26E | 85 01 - lda #$91 ; PRG $1270 | CPU $D270 | A9 91 - sta ScratchValue2 ; PRG $1272 | CPU $D272 | 85 02 - lda #$C8 ; PRG $1274 | CPU $D274 | A9 C8 - sta ScratchIndex ; PRG $1276 | CPU $D276 | 85 03 - jsr TransformFlightState_C1F8 ; PRG $1278 | CPU $D278 | 20 F8 C1 + lda #$01 ; CPU:$D264 PRG:1264 A9 01 + sta Zp_0F ; CPU:$D266 PRG:1266 85 0F + lda #$0B ; CPU:$D268 PRG:1268 A9 0B + sta ScratchValue0 ; CPU:$D26A PRG:126A 85 00 + lda #$22 ; CPU:$D26C PRG:126C A9 22 + sta ScratchValue1 ; CPU:$D26E PRG:126E 85 01 + lda #$91 ; CPU:$D270 PRG:1270 A9 91 + sta ScratchValue2 ; CPU:$D272 PRG:1272 85 02 + lda #$C8 ; CPU:$D274 PRG:1274 A9 C8 + sta ScratchIndex ; CPU:$D276 PRG:1276 85 03 + jsr TransformFlightState_C1F8 ; CPU:$D278 PRG:1278 20 F8 C1 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D27 B. ; Local behavior: Executes the decoded update side scrolling gameplay d27 b sequence at this entry point. @@ -3797,15 +3797,15 @@ UpdateSideScrollingGameplay_D264: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D27B: - lda #$CC ; PRG $127B | CPU $D27B | A9 CC - sta ScratchValue0 ; PRG $127D | CPU $D27D | 85 00 - lda #$21 ; PRG $127F | CPU $D27F | A9 21 - sta ScratchValue1 ; PRG $1281 | CPU $D281 | 85 01 - lda #$7F ; PRG $1283 | CPU $D283 | A9 7F - sta ScratchValue2 ; PRG $1285 | CPU $D285 | 85 02 - lda #$C8 ; PRG $1287 | CPU $D287 | A9 C8 - sta ScratchIndex ; PRG $1289 | CPU $D289 | 85 03 - jsr TransformFlightState_C1F8 ; PRG $128B | CPU $D28B | 20 F8 C1 + lda #$CC ; CPU:$D27B PRG:127B A9 CC + sta ScratchValue0 ; CPU:$D27D PRG:127D 85 00 + lda #$21 ; CPU:$D27F PRG:127F A9 21 + sta ScratchValue1 ; CPU:$D281 PRG:1281 85 01 + lda #$7F ; CPU:$D283 PRG:1283 A9 7F + sta ScratchValue2 ; CPU:$D285 PRG:1285 85 02 + lda #$C8 ; CPU:$D287 PRG:1287 A9 C8 + sta ScratchIndex ; CPU:$D289 PRG:1289 85 03 + jsr TransformFlightState_C1F8 ; CPU:$D28B PRG:128B 20 F8 C1 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D28 E. ; Local behavior: Executes the decoded update side scrolling gameplay d28 e sequence at this entry point. @@ -3814,8 +3814,8 @@ UpdateSideScrollingGameplay_D27B: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D28E: - lda #$24 ; PRG $128E | CPU $D28E | A9 24 - bne UpdateSideScrollingGameplay_D294 ; PRG $1290 | CPU $D290 | D0 02 + lda #$24 ; CPU:$D28E PRG:128E A9 24 + bne UpdateSideScrollingGameplay_D294 ; CPU:$D290 PRG:1290 D0 02 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D292. ; Local behavior: Executes the decoded update side scrolling gameplay d292 sequence at this entry point. @@ -3824,7 +3824,7 @@ UpdateSideScrollingGameplay_D28E: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D292: - lda #$FF ; PRG $1292 | CPU $D292 | A9 FF + lda #$FF ; CPU:$D292 PRG:1292 A9 FF ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D294. ; Local behavior: Executes the decoded update side scrolling gameplay d294 sequence at this entry point. @@ -3833,18 +3833,18 @@ UpdateSideScrollingGameplay_D292: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D294: - sta ScratchValue0 ; PRG $1294 | CPU $D294 | 85 00 - lda #$01 ; PRG $1296 | CPU $D296 | A9 01 - sta ScratchValue1 ; PRG $1298 | CPU $D298 | 85 01 - jsr ConfigureHudAndPlayfieldPpu_C092 ; PRG $129A | CPU $D29A | 20 92 C0 - lda #$02 ; PRG $129D | CPU $D29D | A9 02 - sta ScratchValue1 ; PRG $129F | CPU $D29F | 85 01 - jsr ConfigureHudAndPlayfieldPpu_C092 ; PRG $12A1 | CPU $D2A1 | 20 92 C0 - lda Zp_0F ; PRG $12A4 | CPU $D2A4 | A5 0F - beq UpdateSideScrollingGameplay_D2AF ; PRG $12A6 | CPU $D2A6 | F0 07 - lda #$57 ; PRG $12A8 | CPU $D2A8 | A9 57 - ldx #$EE ; PRG $12AA | CPU $D2AA | A2 EE - jsr UpdateSideScrollingGameplay_C0D7 ; PRG $12AC | CPU $D2AC | 20 D7 C0 + sta ScratchValue0 ; CPU:$D294 PRG:1294 85 00 + lda #$01 ; CPU:$D296 PRG:1296 A9 01 + sta ScratchValue1 ; CPU:$D298 PRG:1298 85 01 + jsr ConfigureHudAndPlayfieldPpu_C092 ; CPU:$D29A PRG:129A 20 92 C0 + lda #$02 ; CPU:$D29D PRG:129D A9 02 + sta ScratchValue1 ; CPU:$D29F PRG:129F 85 01 + jsr ConfigureHudAndPlayfieldPpu_C092 ; CPU:$D2A1 PRG:12A1 20 92 C0 + lda Zp_0F ; CPU:$D2A4 PRG:12A4 A5 0F + beq UpdateSideScrollingGameplay_D2AF ; CPU:$D2A6 PRG:12A6 F0 07 + lda #$57 ; CPU:$D2A8 PRG:12A8 A9 57 + ldx #$EE ; CPU:$D2AA PRG:12AA A2 EE + jsr UpdateSideScrollingGameplay_C0D7 ; CPU:$D2AC PRG:12AC 20 D7 C0 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D2 AF. ; Local behavior: Executes the decoded update side scrolling gameplay d2 af sequence at this entry point. @@ -3853,8 +3853,8 @@ UpdateSideScrollingGameplay_D294: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D2AF: - lda #$00 ; PRG $12AF | CPU $D2AF | A9 00 - ldx #$06 ; PRG $12B1 | CPU $D2B1 | A2 06 + lda #$00 ; CPU:$D2AF PRG:12AF A9 00 + ldx #$06 ; CPU:$D2B1 PRG:12B1 A2 06 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D2 B3. ; Local behavior: Executes the decoded update side scrolling gameplay d2 b3 sequence at this entry point. @@ -3863,14 +3863,14 @@ UpdateSideScrollingGameplay_D2AF: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D2B3: - sta PpuMaskShadow,x ; PRG $12B3 | CPU $D2B3 | 95 11 - dex ; PRG $12B5 | CPU $D2B5 | CA - bne UpdateSideScrollingGameplay_D2B3 ; PRG $12B6 | CPU $D2B6 | D0 FB - lda PpuControlShadow ; PRG $12B8 | CPU $D2B8 | A5 10 - and #$FC ; PRG $12BA | CPU $D2BA | 29 FC - sta PpuControlShadow ; PRG $12BC | CPU $D2BC | 85 10 - jsr UpdateSideScrollingGameplay_CA8E ; PRG $12BE | CPU $D2BE | 20 8E CA - jmp UpdateSideScrollingGameplay_D326 ; PRG $12C1 | CPU $D2C1 | 4C 26 D3 + sta PpuMaskShadow,x ; CPU:$D2B3 PRG:12B3 95 11 + dex ; CPU:$D2B5 PRG:12B5 CA + bne UpdateSideScrollingGameplay_D2B3 ; CPU:$D2B6 PRG:12B6 D0 FB + lda PpuControlShadow ; CPU:$D2B8 PRG:12B8 A5 10 + and #$FC ; CPU:$D2BA PRG:12BA 29 FC + sta PpuControlShadow ; CPU:$D2BC PRG:12BC 85 10 + jsr UpdateSideScrollingGameplay_CA8E ; CPU:$D2BE PRG:12BE 20 8E CA + jmp UpdateSideScrollingGameplay_D326 ; CPU:$D2C1 PRG:12C1 4C 26 D3 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D2 C4. ; Local behavior: Executes the decoded update side scrolling gameplay d2 c4 sequence at this entry point. @@ -3879,10 +3879,10 @@ UpdateSideScrollingGameplay_D2B3: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D2C4: - lda #$A0 ; PRG $12C4 | CPU $D2C4 | A9 A0 - ldx #$EA ; PRG $12C6 | CPU $D2C6 | A2 EA - jsr UpdateSideScrollingGameplay_C0D7 ; PRG $12C8 | CPU $D2C8 | 20 D7 C0 - jmp UpdateSideScrollingGameplay_D32C ; PRG $12CB | CPU $D2CB | 4C 2C D3 + lda #$A0 ; CPU:$D2C4 PRG:12C4 A9 A0 + ldx #$EA ; CPU:$D2C6 PRG:12C6 A2 EA + jsr UpdateSideScrollingGameplay_C0D7 ; CPU:$D2C8 PRG:12C8 20 D7 C0 + jmp UpdateSideScrollingGameplay_D32C ; CPU:$D2CB PRG:12CB 4C 2C D3 ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field D2 CE. ; Local behavior: Executes the decoded update gameplay state field d2 ce sequence at this entry point. @@ -3891,7 +3891,7 @@ UpdateSideScrollingGameplay_D2C4: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_D2CE: - rts ; PRG $12CE | CPU $D2CE | 60 + rts ; CPU:$D2CE PRG:12CE 60 ; ----------------------------------------------------------------------------- ; Global purpose: Configure Hud And Playfield Ppu D2 CF. ; Local behavior: Executes the decoded configure hud and playfield ppu d2 cf sequence at this entry point. @@ -3900,22 +3900,22 @@ UpdateGameplayStateField_D2CE: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ConfigureHudAndPlayfieldPpu_D2CF: - ldx Zp_38 ; PRG $12CF | CPU $D2CF | A6 38 - beq UpdateGameplayStateField_D2CE ; PRG $12D1 | CPU $D2D1 | F0 FB - lda #$00 ; PRG $12D3 | CPU $D2D3 | A9 00 - sta Zp_38 ; PRG $12D5 | CPU $D2D5 | 85 38 - lda PpuMaskShadow ; PRG $12D7 | CPU $D2D7 | A5 11 - and #$E7 ; PRG $12D9 | CPU $D2D9 | 29 E7 - sta PpuMaskShadow ; PRG $12DB | CPU $D2DB | 85 11 - sta PPUMASK ; PRG $12DD | CPU $D2DD | 8D 01 20 - lda #$00 ; PRG $12E0 | CPU $D2E0 | A9 00 - sta Zp_0F ; PRG $12E2 | CPU $D2E2 | 85 0F - lda PpuControlShadow ; PRG $12E4 | CPU $D2E4 | A5 10 - ora #$18 ; PRG $12E6 | CPU $D2E6 | 09 18 - sta PpuControlShadow ; PRG $12E8 | CPU $D2E8 | 85 10 - dex ; PRG $12EA | CPU $D2EA | CA - bne UpdateSideScrollingGameplay_D2F0 ; PRG $12EB | CPU $D2EB | D0 03 - jmp UpdateSideScrollingGameplay_D25A ; PRG $12ED | CPU $D2ED | 4C 5A D2 + ldx Zp_38 ; CPU:$D2CF PRG:12CF A6 38 + beq UpdateGameplayStateField_D2CE ; CPU:$D2D1 PRG:12D1 F0 FB + lda #$00 ; CPU:$D2D3 PRG:12D3 A9 00 + sta Zp_38 ; CPU:$D2D5 PRG:12D5 85 38 + lda PpuMaskShadow ; CPU:$D2D7 PRG:12D7 A5 11 + and #$E7 ; CPU:$D2D9 PRG:12D9 29 E7 + sta PpuMaskShadow ; CPU:$D2DB PRG:12DB 85 11 + sta PPUMASK ; CPU:$D2DD PRG:12DD 8D 01 20 + lda #$00 ; CPU:$D2E0 PRG:12E0 A9 00 + sta Zp_0F ; CPU:$D2E2 PRG:12E2 85 0F + lda PpuControlShadow ; CPU:$D2E4 PRG:12E4 A5 10 + ora #$18 ; CPU:$D2E6 PRG:12E6 09 18 + sta PpuControlShadow ; CPU:$D2E8 PRG:12E8 85 10 + dex ; CPU:$D2EA PRG:12EA CA + bne UpdateSideScrollingGameplay_D2F0 ; CPU:$D2EB PRG:12EB D0 03 + jmp UpdateSideScrollingGameplay_D25A ; CPU:$D2ED PRG:12ED 4C 5A D2 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D2 F0. ; Local behavior: Executes the decoded update side scrolling gameplay d2 f0 sequence at this entry point. @@ -3924,14 +3924,14 @@ ConfigureHudAndPlayfieldPpu_D2CF: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D2F0: - lda PpuControlShadow ; PRG $12F0 | CPU $D2F0 | A5 10 - and #$E7 ; PRG $12F2 | CPU $D2F2 | 29 E7 - sta PpuControlShadow ; PRG $12F4 | CPU $D2F4 | 85 10 - dex ; PRG $12F6 | CPU $D2F6 | CA - beq UpdateSideScrollingGameplay_D27B ; PRG $12F7 | CPU $D2F7 | F0 82 - dex ; PRG $12F9 | CPU $D2F9 | CA - bne UpdateSideScrollingGameplay_D2FF ; PRG $12FA | CPU $D2FA | D0 03 - jmp UpdateSideScrollingGameplay_D264 ; PRG $12FC | CPU $D2FC | 4C 64 D2 + lda PpuControlShadow ; CPU:$D2F0 PRG:12F0 A5 10 + and #$E7 ; CPU:$D2F2 PRG:12F2 29 E7 + sta PpuControlShadow ; CPU:$D2F4 PRG:12F4 85 10 + dex ; CPU:$D2F6 PRG:12F6 CA + beq UpdateSideScrollingGameplay_D27B ; CPU:$D2F7 PRG:12F7 F0 82 + dex ; CPU:$D2F9 PRG:12F9 CA + bne UpdateSideScrollingGameplay_D2FF ; CPU:$D2FA PRG:12FA D0 03 + jmp UpdateSideScrollingGameplay_D264 ; CPU:$D2FC PRG:12FC 4C 64 D2 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D2 FF. ; Local behavior: Executes the decoded update side scrolling gameplay d2 ff sequence at this entry point. @@ -3940,26 +3940,26 @@ UpdateSideScrollingGameplay_D2F0: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D2FF: - dex ; PRG $12FF | CPU $D2FF | CA - beq UpdateSideScrollingGameplay_D348 ; PRG $1300 | CPU $D300 | F0 46 - dex ; PRG $1302 | CPU $D302 | CA - beq UpdateSideScrollingGameplay_D331 ; PRG $1303 | CPU $D303 | F0 2C - dex ; PRG $1305 | CPU $D305 | CA - beq TransformFlightState_D382 ; PRG $1306 | CPU $D306 | F0 7A - dex ; PRG $1308 | CPU $D308 | CA - beq UpdateSideScrollingGameplay_D35E ; PRG $1309 | CPU $D309 | F0 53 - dex ; PRG $130B | CPU $D30B | CA - beq UpdateSideScrollingGameplay_D28E ; PRG $130C | CPU $D30C | F0 80 - dex ; PRG $130E | CPU $D30E | CA - beq UpdateSideScrollingGameplay_D2C4 ; PRG $130F | CPU $D30F | F0 B3 - dex ; PRG $1311 | CPU $D311 | CA - beq UpdateSideScrollingGameplay_D378 ; PRG $1312 | CPU $D312 | F0 64 - lda PpuControlShadow ; PRG $1314 | CPU $D314 | A5 10 - ora #$18 ; PRG $1316 | CPU $D316 | 09 18 - sta PpuControlShadow ; PRG $1318 | CPU $D318 | 85 10 - dex ; PRG $131A | CPU $D31A | CA - bne UpdateSideScrollingGameplay_D320 ; PRG $131B | CPU $D31B | D0 03 - jmp UpdateSideScrollingGameplay_D292 ; PRG $131D | CPU $D31D | 4C 92 D2 + dex ; CPU:$D2FF PRG:12FF CA + beq UpdateSideScrollingGameplay_D348 ; CPU:$D300 PRG:1300 F0 46 + dex ; CPU:$D302 PRG:1302 CA + beq UpdateSideScrollingGameplay_D331 ; CPU:$D303 PRG:1303 F0 2C + dex ; CPU:$D305 PRG:1305 CA + beq TransformFlightState_D382 ; CPU:$D306 PRG:1306 F0 7A + dex ; CPU:$D308 PRG:1308 CA + beq UpdateSideScrollingGameplay_D35E ; CPU:$D309 PRG:1309 F0 53 + dex ; CPU:$D30B PRG:130B CA + beq UpdateSideScrollingGameplay_D28E ; CPU:$D30C PRG:130C F0 80 + dex ; CPU:$D30E PRG:130E CA + beq UpdateSideScrollingGameplay_D2C4 ; CPU:$D30F PRG:130F F0 B3 + dex ; CPU:$D311 PRG:1311 CA + beq UpdateSideScrollingGameplay_D378 ; CPU:$D312 PRG:1312 F0 64 + lda PpuControlShadow ; CPU:$D314 PRG:1314 A5 10 + ora #$18 ; CPU:$D316 PRG:1316 09 18 + sta PpuControlShadow ; CPU:$D318 PRG:1318 85 10 + dex ; CPU:$D31A PRG:131A CA + bne UpdateSideScrollingGameplay_D320 ; CPU:$D31B PRG:131B D0 03 + jmp UpdateSideScrollingGameplay_D292 ; CPU:$D31D PRG:131D 4C 92 D2 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D320. ; Local behavior: Executes the decoded update side scrolling gameplay d320 sequence at this entry point. @@ -3968,9 +3968,9 @@ UpdateSideScrollingGameplay_D2FF: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D320: - dex ; PRG $1320 | CPU $D320 | CA - bne UpdateSideScrollingGameplay_D326 ; PRG $1321 | CPU $D321 | D0 03 - jmp UpdateSideScrollingGameplay_D254 ; PRG $1323 | CPU $D323 | 4C 54 D2 + dex ; CPU:$D320 PRG:1320 CA + bne UpdateSideScrollingGameplay_D326 ; CPU:$D321 PRG:1321 D0 03 + jmp UpdateSideScrollingGameplay_D254 ; CPU:$D323 PRG:1323 4C 54 D2 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D326. ; Local behavior: Executes the decoded update side scrolling gameplay d326 sequence at this entry point. @@ -3979,9 +3979,9 @@ UpdateSideScrollingGameplay_D320: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D326: - lda PpuMaskShadow ; PRG $1326 | CPU $D326 | A5 11 - ora #$18 ; PRG $1328 | CPU $D328 | 09 18 - sta PpuMaskShadow ; PRG $132A | CPU $D32A | 85 11 + lda PpuMaskShadow ; CPU:$D326 PRG:1326 A5 11 + ora #$18 ; CPU:$D328 PRG:1328 09 18 + sta PpuMaskShadow ; CPU:$D32A PRG:132A 85 11 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D32 C. ; Local behavior: Executes the decoded update side scrolling gameplay d32 c sequence at this entry point. @@ -3990,9 +3990,9 @@ UpdateSideScrollingGameplay_D326: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D32C: - pla ; PRG $132C | CPU $D32C | 68 - pla ; PRG $132D | CPU $D32D | 68 - jmp UpdateSideScrollingGameplay_CADA ; PRG $132E | CPU $D32E | 4C DA CA + pla ; CPU:$D32C PRG:132C 68 + pla ; CPU:$D32D PRG:132D 68 + jmp UpdateSideScrollingGameplay_CADA ; CPU:$D32E PRG:132E 4C DA CA ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D331. ; Local behavior: Executes the decoded update side scrolling gameplay d331 sequence at this entry point. @@ -4001,17 +4001,17 @@ UpdateSideScrollingGameplay_D32C: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D331: - lda #$01 ; PRG $1331 | CPU $D331 | A9 01 - sta Zp_0F ; PRG $1333 | CPU $D333 | 85 0F - lda #$0B ; PRG $1335 | CPU $D335 | A9 0B - sta ScratchValue0 ; PRG $1337 | CPU $D337 | 85 00 - lda #$22 ; PRG $1339 | CPU $D339 | A9 22 - sta ScratchValue1 ; PRG $133B | CPU $D33B | 85 01 - lda #$91 ; PRG $133D | CPU $D33D | A9 91 - sta ScratchValue2 ; PRG $133F | CPU $D33F | 85 02 - lda #$C8 ; PRG $1341 | CPU $D341 | A9 C8 - sta ScratchIndex ; PRG $1343 | CPU $D343 | 85 03 - jsr TransformFlightState_C1F8 ; PRG $1345 | CPU $D345 | 20 F8 C1 + lda #$01 ; CPU:$D331 PRG:1331 A9 01 + sta Zp_0F ; CPU:$D333 PRG:1333 85 0F + lda #$0B ; CPU:$D335 PRG:1335 A9 0B + sta ScratchValue0 ; CPU:$D337 PRG:1337 85 00 + lda #$22 ; CPU:$D339 PRG:1339 A9 22 + sta ScratchValue1 ; CPU:$D33B PRG:133B 85 01 + lda #$91 ; CPU:$D33D PRG:133D A9 91 + sta ScratchValue2 ; CPU:$D33F PRG:133F 85 02 + lda #$C8 ; CPU:$D341 PRG:1341 A9 C8 + sta ScratchIndex ; CPU:$D343 PRG:1343 85 03 + jsr TransformFlightState_C1F8 ; CPU:$D345 PRG:1345 20 F8 C1 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D348. ; Local behavior: Executes the decoded update side scrolling gameplay d348 sequence at this entry point. @@ -4020,16 +4020,16 @@ UpdateSideScrollingGameplay_D331: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D348: - lda #$CC ; PRG $1348 | CPU $D348 | A9 CC - sta ScratchValue0 ; PRG $134A | CPU $D34A | 85 00 - lda #$21 ; PRG $134C | CPU $D34C | A9 21 - sta ScratchValue1 ; PRG $134E | CPU $D34E | 85 01 - lda #$88 ; PRG $1350 | CPU $D350 | A9 88 - sta ScratchValue2 ; PRG $1352 | CPU $D352 | 85 02 - lda #$C8 ; PRG $1354 | CPU $D354 | A9 C8 - sta ScratchIndex ; PRG $1356 | CPU $D356 | 85 03 - jsr TransformFlightState_C1F8 ; PRG $1358 | CPU $D358 | 20 F8 C1 - jmp UpdateSideScrollingGameplay_D28E ; PRG $135B | CPU $D35B | 4C 8E D2 + lda #$CC ; CPU:$D348 PRG:1348 A9 CC + sta ScratchValue0 ; CPU:$D34A PRG:134A 85 00 + lda #$21 ; CPU:$D34C PRG:134C A9 21 + sta ScratchValue1 ; CPU:$D34E PRG:134E 85 01 + lda #$88 ; CPU:$D350 PRG:1350 A9 88 + sta ScratchValue2 ; CPU:$D352 PRG:1352 85 02 + lda #$C8 ; CPU:$D354 PRG:1354 A9 C8 + sta ScratchIndex ; CPU:$D356 PRG:1356 85 03 + jsr TransformFlightState_C1F8 ; CPU:$D358 PRG:1358 20 F8 C1 + jmp UpdateSideScrollingGameplay_D28E ; CPU:$D35B PRG:135B 4C 8E D2 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D35 E. ; Local behavior: Executes the decoded update side scrolling gameplay d35 e sequence at this entry point. @@ -4038,18 +4038,18 @@ UpdateSideScrollingGameplay_D348: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D35E: - lda #$01 ; PRG $135E | CPU $D35E | A9 01 - sta Zp_0F ; PRG $1360 | CPU $D360 | 85 0F - lda #$0B ; PRG $1362 | CPU $D362 | A9 0B - sta ScratchValue0 ; PRG $1364 | CPU $D364 | 85 00 - lda #$22 ; PRG $1366 | CPU $D366 | A9 22 - sta ScratchValue1 ; PRG $1368 | CPU $D368 | 85 01 - lda #$91 ; PRG $136A | CPU $D36A | A9 91 - sta ScratchValue2 ; PRG $136C | CPU $D36C | 85 02 - lda #$C8 ; PRG $136E | CPU $D36E | A9 C8 - sta ScratchIndex ; PRG $1370 | CPU $D370 | 85 03 - jsr TransformFlightState_C1F8 ; PRG $1372 | CPU $D372 | 20 F8 C1 - jmp UpdateSideScrollingGameplay_D28E ; PRG $1375 | CPU $D375 | 4C 8E D2 + lda #$01 ; CPU:$D35E PRG:135E A9 01 + sta Zp_0F ; CPU:$D360 PRG:1360 85 0F + lda #$0B ; CPU:$D362 PRG:1362 A9 0B + sta ScratchValue0 ; CPU:$D364 PRG:1364 85 00 + lda #$22 ; CPU:$D366 PRG:1366 A9 22 + sta ScratchValue1 ; CPU:$D368 PRG:1368 85 01 + lda #$91 ; CPU:$D36A PRG:136A A9 91 + sta ScratchValue2 ; CPU:$D36C PRG:136C 85 02 + lda #$C8 ; CPU:$D36E PRG:136E A9 C8 + sta ScratchIndex ; CPU:$D370 PRG:1370 85 03 + jsr TransformFlightState_C1F8 ; CPU:$D372 PRG:1372 20 F8 C1 + jmp UpdateSideScrollingGameplay_D28E ; CPU:$D375 PRG:1375 4C 8E D2 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D378. ; Local behavior: Executes the decoded update side scrolling gameplay d378 sequence at this entry point. @@ -4058,10 +4058,10 @@ UpdateSideScrollingGameplay_D35E: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D378: - lda #$02 ; PRG $1378 | CPU $D378 | A9 02 - ldx #$EE ; PRG $137A | CPU $D37A | A2 EE - jsr UpdateSideScrollingGameplay_C0D7 ; PRG $137C | CPU $D37C | 20 D7 C0 - jmp UpdateSideScrollingGameplay_D326 ; PRG $137F | CPU $D37F | 4C 26 D3 + lda #$02 ; CPU:$D378 PRG:1378 A9 02 + ldx #$EE ; CPU:$D37A PRG:137A A2 EE + jsr UpdateSideScrollingGameplay_C0D7 ; CPU:$D37C PRG:137C 20 D7 C0 + jmp UpdateSideScrollingGameplay_D326 ; CPU:$D37F PRG:137F 4C 26 D3 ; ----------------------------------------------------------------------------- ; Global purpose: Transform Flight State D382. ; Local behavior: Executes the decoded transform flight state d382 sequence at this entry point. @@ -4070,28 +4070,28 @@ UpdateSideScrollingGameplay_D378: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- TransformFlightState_D382: - lda #$0A ; PRG $1382 | CPU $D382 | A9 0A - ldx #$EA ; PRG $1384 | CPU $D384 | A2 EA - jsr UpdateSideScrollingGameplay_C0D7 ; PRG $1386 | CPU $D386 | 20 D7 C0 - lda #$00 ; PRG $1389 | CPU $D389 | A9 00 - sta ScratchValue2 ; PRG $138B | CPU $D38B | 85 02 - ldx Zp_32 ; PRG $138D | CPU $D38D | A6 32 - lda Zp_5C,x ; PRG $138F | CPU $D38F | B5 5C - beq UpdateSideScrollingGameplay_D3AC ; PRG $1391 | CPU $D391 | F0 19 - eor #$FF ; PRG $1393 | CPU $D393 | 49 FF - clc ; PRG $1395 | CPU $D395 | 18 - adc #$09 ; PRG $1396 | CPU $D396 | 69 09 - asl a ; PRG $1398 | CPU $D398 | 0A - rol ScratchValue2 ; PRG $1399 | CPU $D399 | 26 02 - asl a ; PRG $139B | CPU $D39B | 0A - rol ScratchValue2 ; PRG $139C | CPU $D39C | 26 02 - clc ; PRG $139E | CPU $D39E | 18 - adc #$C7 ; PRG $139F | CPU $D39F | 69 C7 - sta ScratchValue0 ; PRG $13A1 | CPU $D3A1 | 85 00 - lda ScratchValue2 ; PRG $13A3 | CPU $D3A3 | A5 02 - adc #$EA ; PRG $13A5 | CPU $D3A5 | 69 EA - sta ScratchValue1 ; PRG $13A7 | CPU $D3A7 | 85 01 - jsr FinishHudPlayfieldUploadAndResetScroll ; PRG $13A9 | CPU $D3A9 | 20 20 C1 + lda #$0A ; CPU:$D382 PRG:1382 A9 0A + ldx #$EA ; CPU:$D384 PRG:1384 A2 EA + jsr UpdateSideScrollingGameplay_C0D7 ; CPU:$D386 PRG:1386 20 D7 C0 + lda #$00 ; CPU:$D389 PRG:1389 A9 00 + sta ScratchValue2 ; CPU:$D38B PRG:138B 85 02 + ldx Zp_32 ; CPU:$D38D PRG:138D A6 32 + lda Zp_5C,x ; CPU:$D38F PRG:138F B5 5C + beq UpdateSideScrollingGameplay_D3AC ; CPU:$D391 PRG:1391 F0 19 + eor #$FF ; CPU:$D393 PRG:1393 49 FF + clc ; CPU:$D395 PRG:1395 18 + adc #$09 ; CPU:$D396 PRG:1396 69 09 + asl a ; CPU:$D398 PRG:1398 0A + rol ScratchValue2 ; CPU:$D399 PRG:1399 26 02 + asl a ; CPU:$D39B PRG:139B 0A + rol ScratchValue2 ; CPU:$D39C PRG:139C 26 02 + clc ; CPU:$D39E PRG:139E 18 + adc #$C7 ; CPU:$D39F PRG:139F 69 C7 + sta ScratchValue0 ; CPU:$D3A1 PRG:13A1 85 00 + lda ScratchValue2 ; CPU:$D3A3 PRG:13A3 A5 02 + adc #$EA ; CPU:$D3A5 PRG:13A5 69 EA + sta ScratchValue1 ; CPU:$D3A7 PRG:13A7 85 01 + jsr FinishHudPlayfieldUploadAndResetScroll ; CPU:$D3A9 PRG:13A9 20 20 C1 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D3 AC. ; Local behavior: Executes the decoded update side scrolling gameplay d3 ac sequence at this entry point. @@ -4100,12 +4100,12 @@ TransformFlightState_D382: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D3AC: - ldx Zp_32 ; PRG $13AC | CPU $D3AC | A6 32 - lda Zp_5E,x ; PRG $13AE | CPU $D3AE | B5 5E - cmp #$04 ; PRG $13B0 | CPU $D3B0 | C9 04 - bcs UpdateSideScrollingGameplay_D3BE ; PRG $13B2 | CPU $D3B2 | B0 0A - lda #$66 ; PRG $13B4 | CPU $D3B4 | A9 66 - ldx #$EE ; PRG $13B6 | CPU $D3B6 | A2 EE + ldx Zp_32 ; CPU:$D3AC PRG:13AC A6 32 + lda Zp_5E,x ; CPU:$D3AE PRG:13AE B5 5E + cmp #$04 ; CPU:$D3B0 PRG:13B0 C9 04 + bcs UpdateSideScrollingGameplay_D3BE ; CPU:$D3B2 PRG:13B2 B0 0A + lda #$66 ; CPU:$D3B4 PRG:13B4 A9 66 + ldx #$EE ; CPU:$D3B6 PRG:13B6 A2 EE ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D3 B8. ; Local behavior: Executes the decoded update side scrolling gameplay d3 b8 sequence at this entry point. @@ -4114,8 +4114,8 @@ UpdateSideScrollingGameplay_D3AC: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D3B8: - jsr UpdateSideScrollingGameplay_C0D7 ; PRG $13B8 | CPU $D3B8 | 20 D7 C0 - jmp UpdateSideScrollingGameplay_D326 ; PRG $13BB | CPU $D3BB | 4C 26 D3 + jsr UpdateSideScrollingGameplay_C0D7 ; CPU:$D3B8 PRG:13B8 20 D7 C0 + jmp UpdateSideScrollingGameplay_D326 ; CPU:$D3BB PRG:13BB 4C 26 D3 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D3 BE. ; Local behavior: Executes the decoded update side scrolling gameplay d3 be sequence at this entry point. @@ -4124,9 +4124,9 @@ UpdateSideScrollingGameplay_D3B8: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D3BE: - lda #$14 ; PRG $13BE | CPU $D3BE | A9 14 - ldx #$EF ; PRG $13C0 | CPU $D3C0 | A2 EF - bne UpdateSideScrollingGameplay_D3B8 ; PRG $13C2 | CPU $D3C2 | D0 F4 + lda #$14 ; CPU:$D3BE PRG:13BE A9 14 + ldx #$EF ; CPU:$D3C0 PRG:13C0 A2 EF + bne UpdateSideScrollingGameplay_D3B8 ; CPU:$D3C2 PRG:13C2 D0 F4 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D3 C4. ; Local behavior: Executes the decoded update side scrolling gameplay d3 c4 sequence at this entry point. @@ -4135,14 +4135,14 @@ UpdateSideScrollingGameplay_D3BE: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D3C4: - lda HorizontalScroll ; PRG $13C4 | CPU $D3C4 | A5 12 - cmp Zp_BA ; PRG $13C6 | CPU $D3C6 | C5 BA - sta Zp_BA ; PRG $13C8 | CPU $D3C8 | 85 BA - beq UpdateSideScrollingGameplay_D3EF ; PRG $13CA | CPU $D3CA | F0 23 - and #$FF ; PRG $13CC | CPU $D3CC | 29 FF - beq UpdateSideScrollingGameplay_D436 ; PRG $13CE | CPU $D3CE | F0 66 - lda VerticalScroll ; PRG $13D0 | CPU $D3D0 | A5 13 - bpl UpdateSideScrollingGameplay_D43A ; PRG $13D2 | CPU $D3D2 | 10 66 + lda HorizontalScroll ; CPU:$D3C4 PRG:13C4 A5 12 + cmp Zp_BA ; CPU:$D3C6 PRG:13C6 C5 BA + sta Zp_BA ; CPU:$D3C8 PRG:13C8 85 BA + beq UpdateSideScrollingGameplay_D3EF ; CPU:$D3CA PRG:13CA F0 23 + and #$FF ; CPU:$D3CC PRG:13CC 29 FF + beq UpdateSideScrollingGameplay_D436 ; CPU:$D3CE PRG:13CE F0 66 + lda VerticalScroll ; CPU:$D3D0 PRG:13D0 A5 13 + bpl UpdateSideScrollingGameplay_D43A ; CPU:$D3D2 PRG:13D2 10 66 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D3 D4. ; Local behavior: Executes the decoded update side scrolling gameplay d3 d4 sequence at this entry point. @@ -4151,13 +4151,13 @@ UpdateSideScrollingGameplay_D3C4: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D3D4: - lda Zp_BB ; PRG $13D4 | CPU $D3D4 | A5 BB - eor #$01 ; PRG $13D6 | CPU $D3D6 | 49 01 - sta Zp_BB ; PRG $13D8 | CPU $D3D8 | 85 BB - bne UpdateSideScrollingGameplay_D43D ; PRG $13DA | CPU $D3DA | D0 61 - lda #$7A ; PRG $13DC | CPU $D3DC | A9 7A - sta ScratchValue2 ; PRG $13DE | CPU $D3DE | 85 02 - lda #$C8 ; PRG $13E0 | CPU $D3E0 | A9 C8 + lda Zp_BB ; CPU:$D3D4 PRG:13D4 A5 BB + eor #$01 ; CPU:$D3D6 PRG:13D6 49 01 + sta Zp_BB ; CPU:$D3D8 PRG:13D8 85 BB + bne UpdateSideScrollingGameplay_D43D ; CPU:$D3DA PRG:13DA D0 61 + lda #$7A ; CPU:$D3DC PRG:13DC A9 7A + sta ScratchValue2 ; CPU:$D3DE PRG:13DE 85 02 + lda #$C8 ; CPU:$D3E0 PRG:13E0 A9 C8 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D3 E2. ; Local behavior: Executes the decoded update side scrolling gameplay d3 e2 sequence at this entry point. @@ -4166,12 +4166,12 @@ UpdateSideScrollingGameplay_D3D4: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D3E2: - sta ScratchIndex ; PRG $13E2 | CPU $D3E2 | 85 03 - lda #$25 ; PRG $13E4 | CPU $D3E4 | A9 25 - sta ScratchValue1 ; PRG $13E6 | CPU $D3E6 | 85 01 - lda #$6F ; PRG $13E8 | CPU $D3E8 | A9 6F - sta ScratchValue0 ; PRG $13EA | CPU $D3EA | 85 00 - jsr TransformFlightState_C1F8 ; PRG $13EC | CPU $D3EC | 20 F8 C1 + sta ScratchIndex ; CPU:$D3E2 PRG:13E2 85 03 + lda #$25 ; CPU:$D3E4 PRG:13E4 A9 25 + sta ScratchValue1 ; CPU:$D3E6 PRG:13E6 85 01 + lda #$6F ; CPU:$D3E8 PRG:13E8 A9 6F + sta ScratchValue0 ; CPU:$D3EA PRG:13EA 85 00 + jsr TransformFlightState_C1F8 ; CPU:$D3EC PRG:13EC 20 F8 C1 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D3 EF. ; Local behavior: Executes the decoded update side scrolling gameplay d3 ef sequence at this entry point. @@ -4180,22 +4180,22 @@ UpdateSideScrollingGameplay_D3E2: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D3EF: - lda Zp_BB ; PRG $13EF | CPU $D3EF | A5 BB - beq UpdateGameplayStateField_D435 ; PRG $13F1 | CPU $D3F1 | F0 42 - sec ; PRG $13F3 | CPU $D3F3 | 38 - lda #$74 ; PRG $13F4 | CPU $D3F4 | A9 74 - sbc VerticalScroll ; PRG $13F6 | CPU $D3F6 | E5 13 - sta ScratchValue0 ; PRG $13F8 | CPU $D3F8 | 85 00 - lda #$01 ; PRG $13FA | CPU $D3FA | A9 01 - sbc HorizontalScroll ; PRG $13FC | CPU $D3FC | E5 12 - bne UpdateGameplayStateField_D435 ; PRG $13FE | CPU $D3FE | D0 35 - lda Ram_03C3 ; PRG $1400 | CPU $D400 | AD C3 03 - sec ; PRG $1403 | CPU $D403 | 38 - sbc ScratchValue0 ; PRG $1404 | CPU $D404 | E5 00 - bcs CalculateMovementAndClamp_D40D ; PRG $1406 | CPU $D406 | B0 05 - eor #$FF ; PRG $1408 | CPU $D408 | 49 FF - clc ; PRG $140A | CPU $D40A | 18 - adc #$01 ; PRG $140B | CPU $D40B | 69 01 + lda Zp_BB ; CPU:$D3EF PRG:13EF A5 BB + beq UpdateGameplayStateField_D435 ; CPU:$D3F1 PRG:13F1 F0 42 + sec ; CPU:$D3F3 PRG:13F3 38 + lda #$74 ; CPU:$D3F4 PRG:13F4 A9 74 + sbc VerticalScroll ; CPU:$D3F6 PRG:13F6 E5 13 + sta ScratchValue0 ; CPU:$D3F8 PRG:13F8 85 00 + lda #$01 ; CPU:$D3FA PRG:13FA A9 01 + sbc HorizontalScroll ; CPU:$D3FC PRG:13FC E5 12 + bne UpdateGameplayStateField_D435 ; CPU:$D3FE PRG:13FE D0 35 + lda Ram_03C3 ; CPU:$D400 PRG:1400 AD C3 03 + sec ; CPU:$D403 PRG:1403 38 + sbc ScratchValue0 ; CPU:$D404 PRG:1404 E5 00 + bcs CalculateMovementAndClamp_D40D ; CPU:$D406 PRG:1406 B0 05 + eor #$FF ; CPU:$D408 PRG:1408 49 FF + clc ; CPU:$D40A PRG:140A 18 + adc #$01 ; CPU:$D40B PRG:140B 69 01 ; ----------------------------------------------------------------------------- ; Global purpose: Calculate And Clamp Value D40 D. ; Local behavior: Executes the decoded calculate and clamp value d40 d sequence at this entry point. @@ -4204,15 +4204,15 @@ UpdateSideScrollingGameplay_D3EF: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- CalculateMovementAndClamp_D40D: - cmp #$08 ; PRG $140D | CPU $D40D | C9 08 - bcs UpdateGameplayStateField_D435 ; PRG $140F | CPU $D40F | B0 24 - lda Ram_03C1 ; PRG $1411 | CPU $D411 | AD C1 03 - sec ; PRG $1414 | CPU $D414 | 38 - sbc #$5B ; PRG $1415 | CPU $D415 | E9 5B - bcs UpdateSideScrollingGameplay_D41E ; PRG $1417 | CPU $D417 | B0 05 - eor #$FF ; PRG $1419 | CPU $D419 | 49 FF - clc ; PRG $141B | CPU $D41B | 18 - adc #$01 ; PRG $141C | CPU $D41C | 69 01 + cmp #$08 ; CPU:$D40D PRG:140D C9 08 + bcs UpdateGameplayStateField_D435 ; CPU:$D40F PRG:140F B0 24 + lda Ram_03C1 ; CPU:$D411 PRG:1411 AD C1 03 + sec ; CPU:$D414 PRG:1414 38 + sbc #$5B ; CPU:$D415 PRG:1415 E9 5B + bcs UpdateSideScrollingGameplay_D41E ; CPU:$D417 PRG:1417 B0 05 + eor #$FF ; CPU:$D419 PRG:1419 49 FF + clc ; CPU:$D41B PRG:141B 18 + adc #$01 ; CPU:$D41C PRG:141C 69 01 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D41 E. ; Local behavior: Executes the decoded update side scrolling gameplay d41 e sequence at this entry point. @@ -4221,16 +4221,16 @@ CalculateMovementAndClamp_D40D: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D41E: - cmp #$05 ; PRG $141E | CPU $D41E | C9 05 - bcs UpdateGameplayStateField_D435 ; PRG $1420 | CPU $D420 | B0 13 - lda Ram_03C0 ; PRG $1422 | CPU $D422 | AD C0 03 - bne UpdateGameplayStateField_D435 ; PRG $1425 | CPU $D425 | D0 0E - ldy #$10 ; PRG $1427 | CPU $D427 | A0 10 - jsr UpdateSideScrollingGameplay_D6CC ; PRG $1429 | CPU $D429 | 20 CC D6 - lda #$00 ; PRG $142C | CPU $D42C | A9 00 - jsr UpdateSideScrollingGameplay_CE5B ; PRG $142E | CPU $D42E | 20 5B CE - lda #$80 ; PRG $1431 | CPU $D431 | A9 80 - sta Zp_DC ; PRG $1433 | CPU $D433 | 85 DC + cmp #$05 ; CPU:$D41E PRG:141E C9 05 + bcs UpdateGameplayStateField_D435 ; CPU:$D420 PRG:1420 B0 13 + lda Ram_03C0 ; CPU:$D422 PRG:1422 AD C0 03 + bne UpdateGameplayStateField_D435 ; CPU:$D425 PRG:1425 D0 0E + ldy #$10 ; CPU:$D427 PRG:1427 A0 10 + jsr UpdateSideScrollingGameplay_D6CC ; CPU:$D429 PRG:1429 20 CC D6 + lda #$00 ; CPU:$D42C PRG:142C A9 00 + jsr UpdateSideScrollingGameplay_CE5B ; CPU:$D42E PRG:142E 20 5B CE + lda #$80 ; CPU:$D431 PRG:1431 A9 80 + sta Zp_DC ; CPU:$D433 PRG:1433 85 DC ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field D435. ; Local behavior: Executes the decoded update gameplay state field d435 sequence at this entry point. @@ -4239,7 +4239,7 @@ UpdateSideScrollingGameplay_D41E: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_D435: - rts ; PRG $1435 | CPU $D435 | 60 + rts ; CPU:$D435 PRG:1435 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D436. ; Local behavior: Executes the decoded update side scrolling gameplay d436 sequence at this entry point. @@ -4248,8 +4248,8 @@ UpdateGameplayStateField_D435: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D436: - lda VerticalScroll ; PRG $1436 | CPU $D436 | A5 13 - bpl UpdateSideScrollingGameplay_D3D4 ; PRG $1438 | CPU $D438 | 10 9A + lda VerticalScroll ; CPU:$D436 PRG:1436 A5 13 + bpl UpdateSideScrollingGameplay_D3D4 ; CPU:$D438 PRG:1438 10 9A ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D43 A. ; Local behavior: Executes the decoded update side scrolling gameplay d43 a sequence at this entry point. @@ -4258,7 +4258,7 @@ UpdateSideScrollingGameplay_D436: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D43A: - jmp UpdateSideScrollingGameplay_D3EF ; PRG $143A | CPU $D43A | 4C EF D3 + jmp UpdateSideScrollingGameplay_D3EF ; CPU:$D43A PRG:143A 4C EF D3 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D43 D. ; Local behavior: Executes the decoded update side scrolling gameplay d43 d sequence at this entry point. @@ -4267,10 +4267,10 @@ UpdateSideScrollingGameplay_D43A: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D43D: - lda #$75 ; PRG $143D | CPU $D43D | A9 75 - sta ScratchValue2 ; PRG $143F | CPU $D43F | 85 02 - lda #$C8 ; PRG $1441 | CPU $D441 | A9 C8 - jmp UpdateSideScrollingGameplay_D3E2 ; PRG $1443 | CPU $D443 | 4C E2 D3 + lda #$75 ; CPU:$D43D PRG:143D A9 75 + sta ScratchValue2 ; CPU:$D43F PRG:143F 85 02 + lda #$C8 ; CPU:$D441 PRG:1441 A9 C8 + jmp UpdateSideScrollingGameplay_D3E2 ; CPU:$D443 PRG:1443 4C E2 D3 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D446. ; Local behavior: Executes the decoded update side scrolling gameplay d446 sequence at this entry point. @@ -4279,7 +4279,7 @@ UpdateSideScrollingGameplay_D43D: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D446: - jmp UpdateSideScrollingGameplay_D3C4 ; PRG $1446 | CPU $D446 | 4C C4 D3 + jmp UpdateSideScrollingGameplay_D3C4 ; CPU:$D446 PRG:1446 4C C4 D3 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D449. ; Local behavior: Executes the decoded update side scrolling gameplay d449 sequence at this entry point. @@ -4288,13 +4288,13 @@ UpdateSideScrollingGameplay_D446: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D449: - lda Zp_DC ; PRG $1449 | CPU $D449 | A5 DC - beq UpdateSideScrollingGameplay_D446 ; PRG $144B | CPU $D44B | F0 F9 - cmp #$01 ; PRG $144D | CPU $D44D | C9 01 - bne UpdateSideScrollingGameplay_D457 ; PRG $144F | CPU $D44F | D0 06 - lda PpuMaskShadow ; PRG $1451 | CPU $D451 | A5 11 - ora #$18 ; PRG $1453 | CPU $D453 | 09 18 - sta PpuMaskShadow ; PRG $1455 | CPU $D455 | 85 11 + lda Zp_DC ; CPU:$D449 PRG:1449 A5 DC + beq UpdateSideScrollingGameplay_D446 ; CPU:$D44B PRG:144B F0 F9 + cmp #$01 ; CPU:$D44D PRG:144D C9 01 + bne UpdateSideScrollingGameplay_D457 ; CPU:$D44F PRG:144F D0 06 + lda PpuMaskShadow ; CPU:$D451 PRG:1451 A5 11 + ora #$18 ; CPU:$D453 PRG:1453 09 18 + sta PpuMaskShadow ; CPU:$D455 PRG:1455 85 11 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D457. ; Local behavior: Executes the decoded update side scrolling gameplay d457 sequence at this entry point. @@ -4303,16 +4303,16 @@ UpdateSideScrollingGameplay_D449: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D457: - cmp #$40 ; PRG $1457 | CPU $D457 | C9 40 - bne UpdateSideScrollingGameplay_D4D0 ; PRG $1459 | CPU $D459 | D0 75 - lda PpuMaskShadow ; PRG $145B | CPU $D45B | A5 11 - and #$E7 ; PRG $145D | CPU $D45D | 29 E7 - sta PpuMaskShadow ; PRG $145F | CPU $D45F | 85 11 - lda PpuControlShadow ; PRG $1461 | CPU $D461 | A5 10 - and #$FE ; PRG $1463 | CPU $D463 | 29 FE - sta PpuControlShadow ; PRG $1465 | CPU $D465 | 85 10 - lda #$00 ; PRG $1467 | CPU $D467 | A9 00 - ldx #$05 ; PRG $1469 | CPU $D469 | A2 05 + cmp #$40 ; CPU:$D457 PRG:1457 C9 40 + bne UpdateSideScrollingGameplay_D4D0 ; CPU:$D459 PRG:1459 D0 75 + lda PpuMaskShadow ; CPU:$D45B PRG:145B A5 11 + and #$E7 ; CPU:$D45D PRG:145D 29 E7 + sta PpuMaskShadow ; CPU:$D45F PRG:145F 85 11 + lda PpuControlShadow ; CPU:$D461 PRG:1461 A5 10 + and #$FE ; CPU:$D463 PRG:1463 29 FE + sta PpuControlShadow ; CPU:$D465 PRG:1465 85 10 + lda #$00 ; CPU:$D467 PRG:1467 A9 00 + ldx #$05 ; CPU:$D469 PRG:1469 A2 05 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D46 B. ; Local behavior: Executes the decoded update side scrolling gameplay d46 b sequence at this entry point. @@ -4321,17 +4321,17 @@ UpdateSideScrollingGameplay_D457: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D46B: - sta HorizontalScroll,x ; PRG $146B | CPU $D46B | 95 12 - dex ; PRG $146D | CPU $D46D | CA - bpl UpdateSideScrollingGameplay_D46B ; PRG $146E | CPU $D46E | 10 FB - sta Ram_03D3 ; PRG $1470 | CPU $D470 | 8D D3 03 - sta Ram_03D4 ; PRG $1473 | CPU $D473 | 8D D4 03 - sta Ram_03C4 ; PRG $1476 | CPU $D476 | 8D C4 03 - ldx #$24 ; PRG $1479 | CPU $D479 | A2 24 - lda Ram_03C8 ; PRG $147B | CPU $D47B | AD C8 03 - and #$10 ; PRG $147E | CPU $D47E | 29 10 - beq UpdateSideScrollingGameplay_D484 ; PRG $1480 | CPU $D480 | F0 02 - ldx #$C4 ; PRG $1482 | CPU $D482 | A2 C4 + sta HorizontalScroll,x ; CPU:$D46B PRG:146B 95 12 + dex ; CPU:$D46D PRG:146D CA + bpl UpdateSideScrollingGameplay_D46B ; CPU:$D46E PRG:146E 10 FB + sta Ram_03D3 ; CPU:$D470 PRG:1470 8D D3 03 + sta Ram_03D4 ; CPU:$D473 PRG:1473 8D D4 03 + sta Ram_03C4 ; CPU:$D476 PRG:1476 8D C4 03 + ldx #$24 ; CPU:$D479 PRG:1479 A2 24 + lda Ram_03C8 ; CPU:$D47B PRG:147B AD C8 03 + and #$10 ; CPU:$D47E PRG:147E 29 10 + beq UpdateSideScrollingGameplay_D484 ; CPU:$D480 PRG:1480 F0 02 + ldx #$C4 ; CPU:$D482 PRG:1482 A2 C4 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D484. ; Local behavior: Executes the decoded update side scrolling gameplay d484 sequence at this entry point. @@ -4340,25 +4340,25 @@ UpdateSideScrollingGameplay_D46B: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D484: - stx Ram_03C3 ; PRG $1484 | CPU $D484 | 8E C3 03 - lda #$F4 ; PRG $1487 | CPU $D487 | A9 F4 - sta Ram_03E0 ; PRG $1489 | CPU $D489 | 8D E0 03 - sta Ram_03F0 ; PRG $148C | CPU $D48C | 8D F0 03 - sta Ram_0680 ; PRG $148F | CPU $D48F | 8D 80 06 - sta Ram_06A0 ; PRG $1492 | CPU $D492 | 8D A0 06 - sta Ram_06C0 ; PRG $1495 | CPU $D495 | 8D C0 06 - sta Ram_06E0 ; PRG $1498 | CPU $D498 | 8D E0 06 - jsr UpdateSideScrollingGameplay_D072 ; PRG $149B | CPU $D49B | 20 72 D0 - lda #$09 ; PRG $149E | CPU $D49E | A9 09 - sta Zp_38 ; PRG $14A0 | CPU $D4A0 | 85 38 - lda #$00 ; PRG $14A2 | CPU $D4A2 | A9 00 - sta Zp_A1 ; PRG $14A4 | CPU $D4A4 | 85 A1 - lda #$00 ; PRG $14A6 | CPU $D4A6 | A9 00 - sta ScratchValue0 ; PRG $14A8 | CPU $D4A8 | 85 00 - lda #$04 ; PRG $14AA | CPU $D4AA | A9 04 - sta ScratchValue1 ; PRG $14AC | CPU $D4AC | 85 01 - ldx #$14 ; PRG $14AE | CPU $D4AE | A2 14 - ldy #$00 ; PRG $14B0 | CPU $D4B0 | A0 00 + stx Ram_03C3 ; CPU:$D484 PRG:1484 8E C3 03 + lda #$F4 ; CPU:$D487 PRG:1487 A9 F4 + sta Ram_03E0 ; CPU:$D489 PRG:1489 8D E0 03 + sta Ram_03F0 ; CPU:$D48C PRG:148C 8D F0 03 + sta Ram_0680 ; CPU:$D48F PRG:148F 8D 80 06 + sta Ram_06A0 ; CPU:$D492 PRG:1492 8D A0 06 + sta Ram_06C0 ; CPU:$D495 PRG:1495 8D C0 06 + sta Ram_06E0 ; CPU:$D498 PRG:1498 8D E0 06 + jsr UpdateSideScrollingGameplay_D072 ; CPU:$D49B PRG:149B 20 72 D0 + lda #$09 ; CPU:$D49E PRG:149E A9 09 + sta Zp_38 ; CPU:$D4A0 PRG:14A0 85 38 + lda #$00 ; CPU:$D4A2 PRG:14A2 A9 00 + sta Zp_A1 ; CPU:$D4A4 PRG:14A4 85 A1 + lda #$00 ; CPU:$D4A6 PRG:14A6 A9 00 + sta ScratchValue0 ; CPU:$D4A8 PRG:14A8 85 00 + lda #$04 ; CPU:$D4AA PRG:14AA A9 04 + sta ScratchValue1 ; CPU:$D4AC PRG:14AC 85 01 + ldx #$14 ; CPU:$D4AE PRG:14AE A2 14 + ldy #$00 ; CPU:$D4B0 PRG:14B0 A0 00 ; ----------------------------------------------------------------------------- ; Global purpose: Calculate And Clamp Value D4 B2. ; Local behavior: Executes the decoded calculate and clamp value d4 b2 sequence at this entry point. @@ -4367,14 +4367,14 @@ UpdateSideScrollingGameplay_D484: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- CalculateMovementAndClamp_D4B2: - lda (ScratchValue0),y ; PRG $14B2 | CPU $D4B2 | B1 00 - cmp #$F4 ; PRG $14B4 | CPU $D4B4 | C9 F4 - beq UpdateSideScrollingGameplay_D4C3 ; PRG $14B6 | CPU $D4B6 | F0 0B - clc ; PRG $14B8 | CPU $D4B8 | 18 - adc #$02 ; PRG $14B9 | CPU $D4B9 | 69 02 - cmp #$05 ; PRG $14BB | CPU $D4BB | C9 05 - bcc UpdateSideScrollingGameplay_D4C1 ; PRG $14BD | CPU $D4BD | 90 02 - sbc #$05 ; PRG $14BF | CPU $D4BF | E9 05 + lda (ScratchValue0),y ; CPU:$D4B2 PRG:14B2 B1 00 + cmp #$F4 ; CPU:$D4B4 PRG:14B4 C9 F4 + beq UpdateSideScrollingGameplay_D4C3 ; CPU:$D4B6 PRG:14B6 F0 0B + clc ; CPU:$D4B8 PRG:14B8 18 + adc #$02 ; CPU:$D4B9 PRG:14B9 69 02 + cmp #$05 ; CPU:$D4BB PRG:14BB C9 05 + bcc UpdateSideScrollingGameplay_D4C1 ; CPU:$D4BD PRG:14BD 90 02 + sbc #$05 ; CPU:$D4BF PRG:14BF E9 05 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D4 C1. ; Local behavior: Executes the decoded update side scrolling gameplay d4 c1 sequence at this entry point. @@ -4383,7 +4383,7 @@ CalculateMovementAndClamp_D4B2: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D4C1: - sta (ScratchValue0),y ; PRG $14C1 | CPU $D4C1 | 91 00 + sta (ScratchValue0),y ; CPU:$D4C1 PRG:14C1 91 00 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D4 C3. ; Local behavior: Executes the decoded update side scrolling gameplay d4 c3 sequence at this entry point. @@ -4392,13 +4392,13 @@ UpdateSideScrollingGameplay_D4C1: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D4C3: - jsr UpdateSideScrollingGameplay_DB1D ; PRG $14C3 | CPU $D4C3 | 20 1D DB - dex ; PRG $14C6 | CPU $D4C6 | CA - bne CalculateMovementAndClamp_D4B2 ; PRG $14C7 | CPU $D4C7 | D0 E9 - inc Zp_A2 ; PRG $14C9 | CPU $D4C9 | E6 A2 - pla ; PRG $14CB | CPU $D4CB | 68 - pla ; PRG $14CC | CPU $D4CC | 68 - jmp UpdateSideScrollingGameplay_CB61 ; PRG $14CD | CPU $D4CD | 4C 61 CB + jsr UpdateSideScrollingGameplay_DB1D ; CPU:$D4C3 PRG:14C3 20 1D DB + dex ; CPU:$D4C6 PRG:14C6 CA + bne CalculateMovementAndClamp_D4B2 ; CPU:$D4C7 PRG:14C7 D0 E9 + inc Zp_A2 ; CPU:$D4C9 PRG:14C9 E6 A2 + pla ; CPU:$D4CB PRG:14CB 68 + pla ; CPU:$D4CC PRG:14CC 68 + jmp UpdateSideScrollingGameplay_CB61 ; CPU:$D4CD PRG:14CD 4C 61 CB ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D4 D0. ; Local behavior: Executes the decoded update side scrolling gameplay d4 d0 sequence at this entry point. @@ -4407,10 +4407,10 @@ UpdateSideScrollingGameplay_D4C3: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D4D0: - ldy #$0F ; PRG $14D0 | CPU $D4D0 | A0 0F - cmp #$3F ; PRG $14D2 | CPU $D4D2 | C9 3F - bne UpdateSideScrollingGameplay_D4D9 ; PRG $14D4 | CPU $D4D4 | D0 03 - jsr UpdateSideScrollingGameplay_D6CC ; PRG $14D6 | CPU $D4D6 | 20 CC D6 + ldy #$0F ; CPU:$D4D0 PRG:14D0 A0 0F + cmp #$3F ; CPU:$D4D2 PRG:14D2 C9 3F + bne UpdateSideScrollingGameplay_D4D9 ; CPU:$D4D4 PRG:14D4 D0 03 + jsr UpdateSideScrollingGameplay_D6CC ; CPU:$D4D6 PRG:14D6 20 CC D6 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D4 D9. ; Local behavior: Executes the decoded update side scrolling gameplay d4 d9 sequence at this entry point. @@ -4419,9 +4419,9 @@ UpdateSideScrollingGameplay_D4D0: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D4D9: - cmp #$19 ; PRG $14D9 | CPU $D4D9 | C9 19 - bne UpdateSideScrollingGameplay_D4E0 ; PRG $14DB | CPU $D4DB | D0 03 - jsr UpdateSideScrollingGameplay_D17B ; PRG $14DD | CPU $D4DD | 20 7B D1 + cmp #$19 ; CPU:$D4D9 PRG:14D9 C9 19 + bne UpdateSideScrollingGameplay_D4E0 ; CPU:$D4DB PRG:14DB D0 03 + jsr UpdateSideScrollingGameplay_D17B ; CPU:$D4DD PRG:14DD 20 7B D1 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D4 E0. ; Local behavior: Executes the decoded update side scrolling gameplay d4 e0 sequence at this entry point. @@ -4430,10 +4430,10 @@ UpdateSideScrollingGameplay_D4D9: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D4E0: - pla ; PRG $14E0 | CPU $D4E0 | 68 - pla ; PRG $14E1 | CPU $D4E1 | 68 - jsr UpdateSideScrollingGameplay_C139 ; PRG $14E2 | CPU $D4E2 | 20 39 C1 - jmp UpdateSideScrollingGameplay_CB61 ; PRG $14E5 | CPU $D4E5 | 4C 61 CB + pla ; CPU:$D4E0 PRG:14E0 68 + pla ; CPU:$D4E1 PRG:14E1 68 + jsr UpdateSideScrollingGameplay_C139 ; CPU:$D4E2 PRG:14E2 20 39 C1 + jmp UpdateSideScrollingGameplay_CB61 ; CPU:$D4E5 PRG:14E5 4C 61 CB ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field D4 E8. ; Local behavior: Executes the decoded update gameplay state field d4 e8 sequence at this entry point. @@ -4442,7 +4442,7 @@ UpdateSideScrollingGameplay_D4E0: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_D4E8: - rts ; PRG $14E8 | CPU $D4E8 | 60 + rts ; CPU:$D4E8 PRG:14E8 60 ; ----------------------------------------------------------------------------- ; Global purpose: Calculate And Clamp Value D4 E9. ; Local behavior: Executes the decoded calculate and clamp value d4 e9 sequence at this entry point. @@ -4451,50 +4451,50 @@ UpdateGameplayStateField_D4E8: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- CalculateMovementAndClamp_D4E9: - lda Zp_EC ; PRG $14E9 | CPU $D4E9 | A5 EC - ldx Zp_32 ; PRG $14EB | CPU $D4EB | A6 32 - ldy Zp_58,x ; PRG $14ED | CPU $D4ED | B4 58 - cmp GameplayConstantData_C8F7,y ; PRG $14EF | CPU $D4EF | D9 F7 C8 - bcs UpdateGameplayStateField_D4E8 ; PRG $14F2 | CPU $D4F2 | B0 F4 - lda Zp_DF ; PRG $14F4 | CPU $D4F4 | A5 DF - bne UpdateGameplayStateField_D4E8 ; PRG $14F6 | CPU $D4F6 | D0 F0 - lda #$20 ; PRG $14F8 | CPU $D4F8 | A9 20 - sta Zp_DF ; PRG $14FA | CPU $D4FA | 85 DF - lda Zp_1D ; PRG $14FC | CPU $D4FC | A5 1D - ldx Zp_32 ; PRG $14FE | CPU $D4FE | A6 32 - ldy Zp_58,x ; PRG $1500 | CPU $D500 | B4 58 - cmp GameplayConstantData_C8FF,y ; PRG $1502 | CPU $D502 | D9 FF C8 - bcs UpdateGameplayStateField_D4E8 ; PRG $1505 | CPU $D505 | B0 E1 - jsr UpdateSideScrollingGameplay_D6ED ; PRG $1507 | CPU $D507 | 20 ED D6 - pha ; PRG $150A | CPU $D50A | 48 - jsr UpdateSideScrollingGameplay_D6FB ; PRG $150B | CPU $D50B | 20 FB D6 - sta ScratchValue0 ; PRG $150E | CPU $D50E | 85 00 - pla ; PRG $1510 | CPU $D510 | 68 - clc ; PRG $1511 | CPU $D511 | 18 - adc ScratchValue0 ; PRG $1512 | CPU $D512 | 65 00 - ldx Zp_32 ; PRG $1514 | CPU $D514 | A6 32 - ldy Zp_58,x ; PRG $1516 | CPU $D516 | B4 58 - cmp GameplayConstantData_C8FB,y ; PRG $1518 | CPU $D518 | D9 FB C8 - bcs UpdateGameplayStateField_D4E8 ; PRG $151B | CPU $D51B | B0 CB - lda Zp_1E ; PRG $151D | CPU $D51D | A5 1E - cmp #$71 ; PRG $151F | CPU $D51F | C9 71 - bcc UpdateSideScrollingGameplay_D58B ; PRG $1521 | CPU $D521 | 90 68 - cmp #$C6 ; PRG $1523 | CPU $D523 | C9 C6 - bcc UpdateSideScrollingGameplay_D583 ; PRG $1525 | CPU $D525 | 90 5C - lda Ram_05E0 ; PRG $1527 | CPU $D527 | AD E0 05 - cmp #$F4 ; PRG $152A | CPU $D52A | C9 F4 - bne UpdateGameplayStateField_D4E8 ; PRG $152C | CPU $D52C | D0 BA - lda Ram_0600 ; PRG $152E | CPU $D52E | AD 00 06 - cmp #$F4 ; PRG $1531 | CPU $D531 | C9 F4 - bne UpdateGameplayStateField_D4E8 ; PRG $1533 | CPU $D533 | D0 B3 - lda Zp_58,x ; PRG $1535 | CPU $D535 | B5 58 - cmp #$02 ; PRG $1537 | CPU $D537 | C9 02 - bcc UpdateGameplayStateField_D4E8 ; PRG $1539 | CPU $D539 | 90 AD - ldx #$01 ; PRG $153B | CPU $D53B | A2 01 - lda Ram_03C8 ; PRG $153D | CPU $D53D | AD C8 03 - and #$10 ; PRG $1540 | CPU $D540 | 29 10 - beq UpdateFlyingEntity_D546 ; PRG $1542 | CPU $D542 | F0 02 - ldx #$04 ; PRG $1544 | CPU $D544 | A2 04 + lda Zp_EC ; CPU:$D4E9 PRG:14E9 A5 EC + ldx Zp_32 ; CPU:$D4EB PRG:14EB A6 32 + ldy Zp_58,x ; CPU:$D4ED PRG:14ED B4 58 + cmp GameplayConstantData_C8F7,y ; CPU:$D4EF PRG:14EF D9 F7 C8 + bcs UpdateGameplayStateField_D4E8 ; CPU:$D4F2 PRG:14F2 B0 F4 + lda Zp_DF ; CPU:$D4F4 PRG:14F4 A5 DF + bne UpdateGameplayStateField_D4E8 ; CPU:$D4F6 PRG:14F6 D0 F0 + lda #$20 ; CPU:$D4F8 PRG:14F8 A9 20 + sta Zp_DF ; CPU:$D4FA PRG:14FA 85 DF + lda Zp_1D ; CPU:$D4FC PRG:14FC A5 1D + ldx Zp_32 ; CPU:$D4FE PRG:14FE A6 32 + ldy Zp_58,x ; CPU:$D500 PRG:1500 B4 58 + cmp GameplayConstantData_C8FF,y ; CPU:$D502 PRG:1502 D9 FF C8 + bcs UpdateGameplayStateField_D4E8 ; CPU:$D505 PRG:1505 B0 E1 + jsr UpdateSideScrollingGameplay_D6ED ; CPU:$D507 PRG:1507 20 ED D6 + pha ; CPU:$D50A PRG:150A 48 + jsr UpdateSideScrollingGameplay_D6FB ; CPU:$D50B PRG:150B 20 FB D6 + sta ScratchValue0 ; CPU:$D50E PRG:150E 85 00 + pla ; CPU:$D510 PRG:1510 68 + clc ; CPU:$D511 PRG:1511 18 + adc ScratchValue0 ; CPU:$D512 PRG:1512 65 00 + ldx Zp_32 ; CPU:$D514 PRG:1514 A6 32 + ldy Zp_58,x ; CPU:$D516 PRG:1516 B4 58 + cmp GameplayConstantData_C8FB,y ; CPU:$D518 PRG:1518 D9 FB C8 + bcs UpdateGameplayStateField_D4E8 ; CPU:$D51B PRG:151B B0 CB + lda Zp_1E ; CPU:$D51D PRG:151D A5 1E + cmp #$71 ; CPU:$D51F PRG:151F C9 71 + bcc UpdateSideScrollingGameplay_D58B ; CPU:$D521 PRG:1521 90 68 + cmp #$C6 ; CPU:$D523 PRG:1523 C9 C6 + bcc UpdateSideScrollingGameplay_D583 ; CPU:$D525 PRG:1525 90 5C + lda Ram_05E0 ; CPU:$D527 PRG:1527 AD E0 05 + cmp #$F4 ; CPU:$D52A PRG:152A C9 F4 + bne UpdateGameplayStateField_D4E8 ; CPU:$D52C PRG:152C D0 BA + lda Ram_0600 ; CPU:$D52E PRG:152E AD 00 06 + cmp #$F4 ; CPU:$D531 PRG:1531 C9 F4 + bne UpdateGameplayStateField_D4E8 ; CPU:$D533 PRG:1533 D0 B3 + lda Zp_58,x ; CPU:$D535 PRG:1535 B5 58 + cmp #$02 ; CPU:$D537 PRG:1537 C9 02 + bcc UpdateGameplayStateField_D4E8 ; CPU:$D539 PRG:1539 90 AD + ldx #$01 ; CPU:$D53B PRG:153B A2 01 + lda Ram_03C8 ; CPU:$D53D PRG:153D AD C8 03 + and #$10 ; CPU:$D540 PRG:1540 29 10 + beq UpdateFlyingEntity_D546 ; CPU:$D542 PRG:1542 F0 02 + ldx #$04 ; CPU:$D544 PRG:1544 A2 04 ; ----------------------------------------------------------------------------- ; Global purpose: Update Flying Entity D546. ; Local behavior: Executes the decoded update flying entity d546 sequence at this entry point. @@ -4503,27 +4503,27 @@ CalculateMovementAndClamp_D4E9: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateFlyingEntity_D546: - stx Ram_05E0 ; PRG $1546 | CPU $D546 | 8E E0 05 - stx Ram_0600 ; PRG $1549 | CPU $D549 | 8E 00 06 - lda #$80 ; PRG $154C | CPU $D54C | A9 80 - sta Ram_05E1 ; PRG $154E | CPU $D54E | 8D E1 05 - sta Ram_05E2 ; PRG $1551 | CPU $D551 | 8D E2 05 - sta Ram_05E3 ; PRG $1554 | CPU $D554 | 8D E3 05 - sta Ram_05E4 ; PRG $1557 | CPU $D557 | 8D E4 05 - lda #$98 ; PRG $155A | CPU $D55A | A9 98 - sta Ram_0601 ; PRG $155C | CPU $D55C | 8D 01 06 - sta Ram_0602 ; PRG $155F | CPU $D55F | 8D 02 06 - sta Ram_0603 ; PRG $1562 | CPU $D562 | 8D 03 06 - sta Ram_0604 ; PRG $1565 | CPU $D565 | 8D 04 06 - lda #$00 ; PRG $1568 | CPU $D568 | A9 00 - sta Ram_05F1 ; PRG $156A | CPU $D56A | 8D F1 05 - sta Ram_05F2 ; PRG $156D | CPU $D56D | 8D F2 05 - sta Ram_05F3 ; PRG $1570 | CPU $D570 | 8D F3 05 - sta Ram_05F4 ; PRG $1573 | CPU $D573 | 8D F4 05 - sta Ram_0611 ; PRG $1576 | CPU $D576 | 8D 11 06 - sta Ram_0612 ; PRG $1579 | CPU $D579 | 8D 12 06 - sta Ram_0613 ; PRG $157C | CPU $D57C | 8D 13 06 - sta Ram_0614 ; PRG $157F | CPU $D57F | 8D 14 06 + stx Ram_05E0 ; CPU:$D546 PRG:1546 8E E0 05 + stx Ram_0600 ; CPU:$D549 PRG:1549 8E 00 06 + lda #$80 ; CPU:$D54C PRG:154C A9 80 + sta Ram_05E1 ; CPU:$D54E PRG:154E 8D E1 05 + sta Ram_05E2 ; CPU:$D551 PRG:1551 8D E2 05 + sta Ram_05E3 ; CPU:$D554 PRG:1554 8D E3 05 + sta Ram_05E4 ; CPU:$D557 PRG:1557 8D E4 05 + lda #$98 ; CPU:$D55A PRG:155A A9 98 + sta Ram_0601 ; CPU:$D55C PRG:155C 8D 01 06 + sta Ram_0602 ; CPU:$D55F PRG:155F 8D 02 06 + sta Ram_0603 ; CPU:$D562 PRG:1562 8D 03 06 + sta Ram_0604 ; CPU:$D565 PRG:1565 8D 04 06 + lda #$00 ; CPU:$D568 PRG:1568 A9 00 + sta Ram_05F1 ; CPU:$D56A PRG:156A 8D F1 05 + sta Ram_05F2 ; CPU:$D56D PRG:156D 8D F2 05 + sta Ram_05F3 ; CPU:$D570 PRG:1570 8D F3 05 + sta Ram_05F4 ; CPU:$D573 PRG:1573 8D F4 05 + sta Ram_0611 ; CPU:$D576 PRG:1576 8D 11 06 + sta Ram_0612 ; CPU:$D579 PRG:1579 8D 12 06 + sta Ram_0613 ; CPU:$D57C PRG:157C 8D 13 06 + sta Ram_0614 ; CPU:$D57F PRG:157F 8D 14 06 ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field D582. ; Local behavior: Executes the decoded update gameplay state field d582 sequence at this entry point. @@ -4532,7 +4532,7 @@ UpdateFlyingEntity_D546: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_D582: - rts ; PRG $1582 | CPU $D582 | 60 + rts ; CPU:$D582 PRG:1582 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D583. ; Local behavior: Executes the decoded update side scrolling gameplay d583 sequence at this entry point. @@ -4541,9 +4541,9 @@ UpdateGameplayStateField_D582: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D583: - ldx #$0A ; PRG $1583 | CPU $D583 | A2 0A - lda Ram_0540 ; PRG $1585 | CPU $D585 | AD 40 05 - jmp CalculateMovementAndClamp_D59C ; PRG $1588 | CPU $D588 | 4C 9C D5 + ldx #$0A ; CPU:$D583 PRG:1583 A2 0A + lda Ram_0540 ; CPU:$D585 PRG:1585 AD 40 05 + jmp CalculateMovementAndClamp_D59C ; CPU:$D588 PRG:1588 4C 9C D5 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D58 B. ; Local behavior: Executes the decoded update side scrolling gameplay d58 b sequence at this entry point. @@ -4552,13 +4552,13 @@ UpdateSideScrollingGameplay_D583: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D58B: - lda Zp_1E ; PRG $158B | CPU $D58B | A5 1E - ldx #$11 ; PRG $158D | CPU $D58D | A2 11 - ldy #$00 ; PRG $158F | CPU $D58F | A0 00 - and #$01 ; PRG $1591 | CPU $D591 | 29 01 - beq UpdateSideScrollingGameplay_D599 ; PRG $1593 | CPU $D593 | F0 04 - ldx #$12 ; PRG $1595 | CPU $D595 | A2 12 - ldy #$20 ; PRG $1597 | CPU $D597 | A0 20 + lda Zp_1E ; CPU:$D58B PRG:158B A5 1E + ldx #$11 ; CPU:$D58D PRG:158D A2 11 + ldy #$00 ; CPU:$D58F PRG:158F A0 00 + and #$01 ; CPU:$D591 PRG:1591 29 01 + beq UpdateSideScrollingGameplay_D599 ; CPU:$D593 PRG:1593 F0 04 + ldx #$12 ; CPU:$D595 PRG:1595 A2 12 + ldy #$20 ; CPU:$D597 PRG:1597 A0 20 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D599. ; Local behavior: Executes the decoded update side scrolling gameplay d599 sequence at this entry point. @@ -4567,7 +4567,7 @@ UpdateSideScrollingGameplay_D58B: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D599: - lda Ram_0620,y ; PRG $1599 | CPU $D599 | B9 20 06 + lda Ram_0620,y ; CPU:$D599 PRG:1599 B9 20 06 ; ----------------------------------------------------------------------------- ; Global purpose: Calculate And Clamp Value D59 C. ; Local behavior: Executes the decoded calculate and clamp value d59 c sequence at this entry point. @@ -4576,13 +4576,13 @@ UpdateSideScrollingGameplay_D599: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- CalculateMovementAndClamp_D59C: - cmp #$F4 ; PRG $159C | CPU $D59C | C9 F4 - bne UpdateGameplayStateField_D582 ; PRG $159E | CPU $D59E | D0 E2 - stx ScratchValue2 ; PRG $15A0 | CPU $D5A0 | 86 02 - lda Zp_1F ; PRG $15A2 | CPU $D5A2 | A5 1F - cmp #$48 ; PRG $15A4 | CPU $D5A4 | C9 48 - bcs CalculateMovementAndClamp_D5AA ; PRG $15A6 | CPU $D5A6 | B0 02 - adc #$48 ; PRG $15A8 | CPU $D5A8 | 69 48 + cmp #$F4 ; CPU:$D59C PRG:159C C9 F4 + bne UpdateGameplayStateField_D582 ; CPU:$D59E PRG:159E D0 E2 + stx ScratchValue2 ; CPU:$D5A0 PRG:15A0 86 02 + lda Zp_1F ; CPU:$D5A2 PRG:15A2 A5 1F + cmp #$48 ; CPU:$D5A4 PRG:15A4 C9 48 + bcs CalculateMovementAndClamp_D5AA ; CPU:$D5A6 PRG:15A6 B0 02 + adc #$48 ; CPU:$D5A8 PRG:15A8 69 48 ; ----------------------------------------------------------------------------- ; Global purpose: Calculate And Clamp Value D5 AA. ; Local behavior: Executes the decoded calculate and clamp value d5 aa sequence at this entry point. @@ -4591,9 +4591,9 @@ CalculateMovementAndClamp_D59C: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- CalculateMovementAndClamp_D5AA: - cmp #$B8 ; PRG $15AA | CPU $D5AA | C9 B8 - bcc UpdateSideScrollingGameplay_D5B0 ; PRG $15AC | CPU $D5AC | 90 02 - adc #$B8 ; PRG $15AE | CPU $D5AE | 69 B8 + cmp #$B8 ; CPU:$D5AA PRG:15AA C9 B8 + bcc UpdateSideScrollingGameplay_D5B0 ; CPU:$D5AC PRG:15AC 90 02 + adc #$B8 ; CPU:$D5AE PRG:15AE 69 B8 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D5 B0. ; Local behavior: Executes the decoded update side scrolling gameplay d5 b0 sequence at this entry point. @@ -4602,9 +4602,9 @@ CalculateMovementAndClamp_D5AA: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D5B0: - bpl UpdateSideScrollingGameplay_D5D8 ; PRG $15B0 | CPU $D5B0 | 10 26 - ldx Ram_03C1 ; PRG $15B2 | CPU $D5B2 | AE C1 03 - bpl UpdateSideScrollingGameplay_D5DD ; PRG $15B5 | CPU $D5B5 | 10 26 + bpl UpdateSideScrollingGameplay_D5D8 ; CPU:$D5B0 PRG:15B0 10 26 + ldx Ram_03C1 ; CPU:$D5B2 PRG:15B2 AE C1 03 + bpl UpdateSideScrollingGameplay_D5DD ; CPU:$D5B5 PRG:15B5 10 26 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D5 B7. ; Local behavior: Executes the decoded update side scrolling gameplay d5 b7 sequence at this entry point. @@ -4613,7 +4613,7 @@ UpdateSideScrollingGameplay_D5B0: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D5B7: - eor #$FF ; PRG $15B7 | CPU $D5B7 | 49 FF + eor #$FF ; CPU:$D5B7 PRG:15B7 49 FF ; ----------------------------------------------------------------------------- ; Global purpose: Calculate And Clamp Value D5 B9. ; Local behavior: Executes the decoded calculate and clamp value d5 b9 sequence at this entry point. @@ -4622,11 +4622,11 @@ UpdateSideScrollingGameplay_D5B7: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- CalculateMovementAndClamp_D5B9: - sta ScratchIndex ; PRG $15B9 | CPU $D5B9 | 85 03 - lda Zp_20 ; PRG $15BB | CPU $D5BB | A5 20 - cmp #$20 ; PRG $15BD | CPU $D5BD | C9 20 - bcs CalculateMovementAndClamp_D5C3 ; PRG $15BF | CPU $D5BF | B0 02 - adc #$20 ; PRG $15C1 | CPU $D5C1 | 69 20 + sta ScratchIndex ; CPU:$D5B9 PRG:15B9 85 03 + lda Zp_20 ; CPU:$D5BB PRG:15BB A5 20 + cmp #$20 ; CPU:$D5BD PRG:15BD C9 20 + bcs CalculateMovementAndClamp_D5C3 ; CPU:$D5BF PRG:15BF B0 02 + adc #$20 ; CPU:$D5C1 PRG:15C1 69 20 ; ----------------------------------------------------------------------------- ; Global purpose: Calculate And Clamp Value D5 C3. ; Local behavior: Executes the decoded calculate and clamp value d5 c3 sequence at this entry point. @@ -4635,9 +4635,9 @@ CalculateMovementAndClamp_D5B9: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- CalculateMovementAndClamp_D5C3: - cmp #$E0 ; PRG $15C3 | CPU $D5C3 | C9 E0 - bcc UpdateSideScrollingGameplay_D5C9 ; PRG $15C5 | CPU $D5C5 | 90 02 - adc #$E0 ; PRG $15C7 | CPU $D5C7 | 69 E0 + cmp #$E0 ; CPU:$D5C3 PRG:15C3 C9 E0 + bcc UpdateSideScrollingGameplay_D5C9 ; CPU:$D5C5 PRG:15C5 90 02 + adc #$E0 ; CPU:$D5C7 PRG:15C7 69 E0 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D5 C9. ; Local behavior: Executes the decoded update side scrolling gameplay d5 c9 sequence at this entry point. @@ -4646,9 +4646,9 @@ CalculateMovementAndClamp_D5C3: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D5C9: - bpl UpdateSideScrollingGameplay_D5E0 ; PRG $15C9 | CPU $D5C9 | 10 15 - ldx Ram_03C3 ; PRG $15CB | CPU $D5CB | AE C3 03 - bpl UpdateSideScrollingGameplay_D5E5 ; PRG $15CE | CPU $D5CE | 10 15 + bpl UpdateSideScrollingGameplay_D5E0 ; CPU:$D5C9 PRG:15C9 10 15 + ldx Ram_03C3 ; CPU:$D5CB PRG:15CB AE C3 03 + bpl UpdateSideScrollingGameplay_D5E5 ; CPU:$D5CE PRG:15CE 10 15 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D5 D0. ; Local behavior: Executes the decoded update side scrolling gameplay d5 d0 sequence at this entry point. @@ -4657,7 +4657,7 @@ UpdateSideScrollingGameplay_D5C9: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D5D0: - eor #$FF ; PRG $15D0 | CPU $D5D0 | 49 FF + eor #$FF ; CPU:$D5D0 PRG:15D0 49 FF ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field D5 D2. ; Local behavior: Executes the decoded update gameplay state field d5 d2 sequence at this entry point. @@ -4666,9 +4666,9 @@ UpdateSideScrollingGameplay_D5D0: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_D5D2: - sta DataPointerLo ; PRG $15D2 | CPU $D5D2 | 85 04 - jsr UpdateSideScrollingGameplay_DAD9 ; PRG $15D4 | CPU $D5D4 | 20 D9 DA - rts ; PRG $15D7 | CPU $D5D7 | 60 + sta DataPointerLo ; CPU:$D5D2 PRG:15D2 85 04 + jsr UpdateSideScrollingGameplay_DAD9 ; CPU:$D5D4 PRG:15D4 20 D9 DA + rts ; CPU:$D5D7 PRG:15D7 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D5 D8. ; Local behavior: Executes the decoded update side scrolling gameplay d5 d8 sequence at this entry point. @@ -4677,8 +4677,8 @@ UpdateGameplayStateField_D5D2: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D5D8: - ldx Ram_03C1 ; PRG $15D8 | CPU $D5D8 | AE C1 03 - bpl UpdateSideScrollingGameplay_D5B7 ; PRG $15DB | CPU $D5DB | 10 DA + ldx Ram_03C1 ; CPU:$D5D8 PRG:15D8 AE C1 03 + bpl UpdateSideScrollingGameplay_D5B7 ; CPU:$D5DB PRG:15DB 10 DA ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D5 DD. ; Local behavior: Executes the decoded update side scrolling gameplay d5 dd sequence at this entry point. @@ -4687,7 +4687,7 @@ UpdateSideScrollingGameplay_D5D8: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D5DD: - jmp CalculateMovementAndClamp_D5B9 ; PRG $15DD | CPU $D5DD | 4C B9 D5 + jmp CalculateMovementAndClamp_D5B9 ; CPU:$D5DD PRG:15DD 4C B9 D5 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D5 E0. ; Local behavior: Executes the decoded update side scrolling gameplay d5 e0 sequence at this entry point. @@ -4696,8 +4696,8 @@ UpdateSideScrollingGameplay_D5DD: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D5E0: - ldx Ram_03C3 ; PRG $15E0 | CPU $D5E0 | AE C3 03 - bpl UpdateSideScrollingGameplay_D5D0 ; PRG $15E3 | CPU $D5E3 | 10 EB + ldx Ram_03C3 ; CPU:$D5E0 PRG:15E0 AE C3 03 + bpl UpdateSideScrollingGameplay_D5D0 ; CPU:$D5E3 PRG:15E3 10 EB ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D5 E5. ; Local behavior: Executes the decoded update side scrolling gameplay d5 e5 sequence at this entry point. @@ -4706,7 +4706,7 @@ UpdateSideScrollingGameplay_D5E0: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D5E5: - jmp UpdateGameplayStateField_D5D2 ; PRG $15E5 | CPU $D5E5 | 4C D2 D5 + jmp UpdateGameplayStateField_D5D2 ; CPU:$D5E5 PRG:15E5 4C D2 D5 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D5 E8. ; Local behavior: Executes the decoded update side scrolling gameplay d5 e8 sequence at this entry point. @@ -4715,41 +4715,41 @@ UpdateSideScrollingGameplay_D5E5: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D5E8: - lda Zp_B9 ; PRG $15E8 | CPU $D5E8 | A5 B9 - bne UpdateSideScrollingGameplay_D655 ; PRG $15EA | CPU $D5EA | D0 69 - ldx Zp_32 ; PRG $15EC | CPU $D5EC | A6 32 - lda PreviousControllerButtons,x ; PRG $15EE | CPU $D5EE | B5 19 - and #$40 ; PRG $15F0 | CPU $D5F0 | 29 40 - beq UpdateGameplayStateField_D63E ; PRG $15F2 | CPU $D5F2 | F0 4A - lda Zp_3D ; PRG $15F4 | CPU $D5F4 | A5 3D - bne UpdateGameplayStateField_D63E ; PRG $15F6 | CPU $D5F6 | D0 46 - lda Zp_56,x ; PRG $15F8 | CPU $D5F8 | B5 56 - beq UpdateGameplayStateField_D63E ; PRG $15FA | CPU $D5FA | F0 42 - dec Zp_56,x ; PRG $15FC | CPU $D5FC | D6 56 - lda #$00 ; PRG $15FE | CPU $D5FE | A9 00 - sta Zp_B7 ; PRG $1600 | CPU $D600 | 85 B7 - lda #$04 ; PRG $1602 | CPU $D602 | A9 04 - sta Zp_B8 ; PRG $1604 | CPU $D604 | 85 B8 - lda #$13 ; PRG $1606 | CPU $D606 | A9 13 - sta Zp_B9 ; PRG $1608 | CPU $D608 | 85 B9 - lda Zp_A1 ; PRG $160A | CPU $D60A | A5 A1 - bne UpdateSideScrollingGameplay_D632 ; PRG $160C | CPU $D60C | D0 24 - lda #$CD ; PRG $160E | CPU $D60E | A9 CD - sta ScratchValue2 ; PRG $1610 | CPU $D610 | 85 02 - lda #$C6 ; PRG $1612 | CPU $D612 | A9 C6 - sta ScratchIndex ; PRG $1614 | CPU $D614 | 85 03 - lda #$20 ; PRG $1616 | CPU $D616 | A9 20 - sta ScratchValue1 ; PRG $1618 | CPU $D618 | 85 01 - lda Zp_32 ; PRG $161A | CPU $D61A | A5 32 - bne UpdateSideScrollingGameplay_D641 ; PRG $161C | CPU $D61C | D0 23 - lda #$83 ; PRG $161E | CPU $D61E | A9 83 - sta ScratchValue0 ; PRG $1620 | CPU $D620 | 85 00 - jsr TransformFlightState_C1F8 ; PRG $1622 | CPU $D622 | 20 F8 C1 - lda #$20 ; PRG $1625 | CPU $D625 | A9 20 - sta ScratchValue2 ; PRG $1627 | CPU $D627 | 85 02 - ldy #$83 ; PRG $1629 | CPU $D629 | A0 83 - ldx #$3D ; PRG $162B | CPU $D62B | A2 3D - lda Zp_56 ; PRG $162D | CPU $D62D | A5 56 + lda Zp_B9 ; CPU:$D5E8 PRG:15E8 A5 B9 + bne UpdateSideScrollingGameplay_D655 ; CPU:$D5EA PRG:15EA D0 69 + ldx Zp_32 ; CPU:$D5EC PRG:15EC A6 32 + lda PreviousControllerButtons,x ; CPU:$D5EE PRG:15EE B5 19 + and #$40 ; CPU:$D5F0 PRG:15F0 29 40 + beq UpdateGameplayStateField_D63E ; CPU:$D5F2 PRG:15F2 F0 4A + lda Zp_3D ; CPU:$D5F4 PRG:15F4 A5 3D + bne UpdateGameplayStateField_D63E ; CPU:$D5F6 PRG:15F6 D0 46 + lda Zp_56,x ; CPU:$D5F8 PRG:15F8 B5 56 + beq UpdateGameplayStateField_D63E ; CPU:$D5FA PRG:15FA F0 42 + dec Zp_56,x ; CPU:$D5FC PRG:15FC D6 56 + lda #$00 ; CPU:$D5FE PRG:15FE A9 00 + sta Zp_B7 ; CPU:$D600 PRG:1600 85 B7 + lda #$04 ; CPU:$D602 PRG:1602 A9 04 + sta Zp_B8 ; CPU:$D604 PRG:1604 85 B8 + lda #$13 ; CPU:$D606 PRG:1606 A9 13 + sta Zp_B9 ; CPU:$D608 PRG:1608 85 B9 + lda Zp_A1 ; CPU:$D60A PRG:160A A5 A1 + bne UpdateSideScrollingGameplay_D632 ; CPU:$D60C PRG:160C D0 24 + lda #$CD ; CPU:$D60E PRG:160E A9 CD + sta ScratchValue2 ; CPU:$D610 PRG:1610 85 02 + lda #$C6 ; CPU:$D612 PRG:1612 A9 C6 + sta ScratchIndex ; CPU:$D614 PRG:1614 85 03 + lda #$20 ; CPU:$D616 PRG:1616 A9 20 + sta ScratchValue1 ; CPU:$D618 PRG:1618 85 01 + lda Zp_32 ; CPU:$D61A PRG:161A A5 32 + bne UpdateSideScrollingGameplay_D641 ; CPU:$D61C PRG:161C D0 23 + lda #$83 ; CPU:$D61E PRG:161E A9 83 + sta ScratchValue0 ; CPU:$D620 PRG:1620 85 00 + jsr TransformFlightState_C1F8 ; CPU:$D622 PRG:1622 20 F8 C1 + lda #$20 ; CPU:$D625 PRG:1625 A9 20 + sta ScratchValue2 ; CPU:$D627 PRG:1627 85 02 + ldy #$83 ; CPU:$D629 PRG:1629 A0 83 + ldx #$3D ; CPU:$D62B PRG:162B A2 3D + lda Zp_56 ; CPU:$D62D PRG:162D A5 56 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D62 F. ; Local behavior: Executes the decoded update side scrolling gameplay d62 f sequence at this entry point. @@ -4758,7 +4758,7 @@ UpdateSideScrollingGameplay_D5E8: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D62F: - jsr UpdateSideScrollingGameplay_D1A8 ; PRG $162F | CPU $D62F | 20 A8 D1 + jsr UpdateSideScrollingGameplay_D1A8 ; CPU:$D62F PRG:162F 20 A8 D1 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D632. ; Local behavior: Executes the decoded update side scrolling gameplay d632 sequence at this entry point. @@ -4767,11 +4767,11 @@ UpdateSideScrollingGameplay_D62F: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D632: - lda #$0E ; PRG $1632 | CPU $D632 | A9 0E - jsr UpdateSideScrollingGameplay_CE5B ; PRG $1634 | CPU $D634 | 20 5B CE - ldy #$30 ; PRG $1637 | CPU $D637 | A0 30 - jsr UpdateGameplayStateField_D6EA ; PRG $1639 | CPU $D639 | 20 EA D6 - lda #$01 ; PRG $163C | CPU $D63C | A9 01 + lda #$0E ; CPU:$D632 PRG:1632 A9 0E + jsr UpdateSideScrollingGameplay_CE5B ; CPU:$D634 PRG:1634 20 5B CE + ldy #$30 ; CPU:$D637 PRG:1637 A0 30 + jsr UpdateGameplayStateField_D6EA ; CPU:$D639 PRG:1639 20 EA D6 + lda #$01 ; CPU:$D63C PRG:163C A9 01 ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field D63 E. ; Local behavior: Executes the decoded update gameplay state field d63 e sequence at this entry point. @@ -4780,8 +4780,8 @@ UpdateSideScrollingGameplay_D632: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_D63E: - sta Zp_3D ; PRG $163E | CPU $D63E | 85 3D - rts ; PRG $1640 | CPU $D640 | 60 + sta Zp_3D ; CPU:$D63E PRG:163E 85 3D + rts ; CPU:$D640 PRG:1640 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D641. ; Local behavior: Executes the decoded update side scrolling gameplay d641 sequence at this entry point. @@ -4790,15 +4790,15 @@ UpdateGameplayStateField_D63E: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D641: - lda #$98 ; PRG $1641 | CPU $D641 | A9 98 - sta ScratchValue0 ; PRG $1643 | CPU $D643 | 85 00 - jsr TransformFlightState_C1F8 ; PRG $1645 | CPU $D645 | 20 F8 C1 - lda #$20 ; PRG $1648 | CPU $D648 | A9 20 - sta ScratchValue2 ; PRG $164A | CPU $D64A | 85 02 - ldy #$98 ; PRG $164C | CPU $D64C | A0 98 - ldx #$3D ; PRG $164E | CPU $D64E | A2 3D - lda Zp_57 ; PRG $1650 | CPU $D650 | A5 57 - jmp UpdateSideScrollingGameplay_D62F ; PRG $1652 | CPU $D652 | 4C 2F D6 + lda #$98 ; CPU:$D641 PRG:1641 A9 98 + sta ScratchValue0 ; CPU:$D643 PRG:1643 85 00 + jsr TransformFlightState_C1F8 ; CPU:$D645 PRG:1645 20 F8 C1 + lda #$20 ; CPU:$D648 PRG:1648 A9 20 + sta ScratchValue2 ; CPU:$D64A PRG:164A 85 02 + ldy #$98 ; CPU:$D64C PRG:164C A0 98 + ldx #$3D ; CPU:$D64E PRG:164E A2 3D + lda Zp_57 ; CPU:$D650 PRG:1650 A5 57 + jmp UpdateSideScrollingGameplay_D62F ; CPU:$D652 PRG:1652 4C 2F D6 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D655. ; Local behavior: Executes the decoded update side scrolling gameplay d655 sequence at this entry point. @@ -4807,8 +4807,8 @@ UpdateSideScrollingGameplay_D641: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D655: - lda Zp_DB ; PRG $1655 | CPU $D655 | A5 DB - bne UpdateGameplayStateField_D63E ; PRG $1657 | CPU $D657 | D0 E5 + lda Zp_DB ; CPU:$D655 PRG:1655 A5 DB + bne UpdateGameplayStateField_D63E ; CPU:$D657 PRG:1657 D0 E5 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D659. ; Local behavior: Executes the decoded update side scrolling gameplay d659 sequence at this entry point. @@ -4817,33 +4817,33 @@ UpdateSideScrollingGameplay_D655: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D659: - ldy #$00 ; PRG $1659 | CPU $D659 | A0 00 - lda (Zp_B7),y ; PRG $165B | CPU $D65B | B1 B7 - bne UpdateSideScrollingGameplay_D6BA ; PRG $165D | CPU $D65D | D0 5B - lda #$F4 ; PRG $165F | CPU $D65F | A9 F4 - sta (Zp_B7),y ; PRG $1661 | CPU $D661 | 91 B7 - iny ; PRG $1663 | CPU $D663 | C8 - lda (Zp_B7),y ; PRG $1664 | CPU $D664 | B1 B7 - sta Zp_A4 ; PRG $1666 | CPU $D666 | 85 A4 - ldy #$03 ; PRG $1668 | CPU $D668 | A0 03 - lda (Zp_B7),y ; PRG $166A | CPU $D66A | B1 B7 - sta Zp_A5 ; PRG $166C | CPU $D66C | 85 A5 - lda #$28 ; PRG $166E | CPU $D66E | A9 28 - sta Zp_A3 ; PRG $1670 | CPU $D670 | 85 A3 - lda #$00 ; PRG $1672 | CPU $D672 | A9 00 - sta Zp_A7 ; PRG $1674 | CPU $D674 | 85 A7 - lda #$04 ; PRG $1676 | CPU $D676 | A9 04 - sta Zp_DB ; PRG $1678 | CPU $D678 | 85 DB - lda Zp_B9 ; PRG $167A | CPU $D67A | A5 B9 - ldy #$03 ; PRG $167C | CPU $D67C | A0 03 - cmp #$09 ; PRG $167E | CPU $D67E | C9 09 - beq UpdateSideScrollingGameplay_D68B ; PRG $1680 | CPU $D680 | F0 09 - dey ; PRG $1682 | CPU $D682 | 88 - dey ; PRG $1683 | CPU $D683 | 88 - bcs UpdateSideScrollingGameplay_D68B ; PRG $1684 | CPU $D684 | B0 05 - cmp #$05 ; PRG $1686 | CPU $D686 | C9 05 - bcs UpdateSideScrollingGameplay_D68B ; PRG $1688 | CPU $D688 | B0 01 - iny ; PRG $168A | CPU $D68A | C8 + ldy #$00 ; CPU:$D659 PRG:1659 A0 00 + lda (Zp_B7),y ; CPU:$D65B PRG:165B B1 B7 + bne UpdateSideScrollingGameplay_D6BA ; CPU:$D65D PRG:165D D0 5B + lda #$F4 ; CPU:$D65F PRG:165F A9 F4 + sta (Zp_B7),y ; CPU:$D661 PRG:1661 91 B7 + iny ; CPU:$D663 PRG:1663 C8 + lda (Zp_B7),y ; CPU:$D664 PRG:1664 B1 B7 + sta Zp_A4 ; CPU:$D666 PRG:1666 85 A4 + ldy #$03 ; CPU:$D668 PRG:1668 A0 03 + lda (Zp_B7),y ; CPU:$D66A PRG:166A B1 B7 + sta Zp_A5 ; CPU:$D66C PRG:166C 85 A5 + lda #$28 ; CPU:$D66E PRG:166E A9 28 + sta Zp_A3 ; CPU:$D670 PRG:1670 85 A3 + lda #$00 ; CPU:$D672 PRG:1672 A9 00 + sta Zp_A7 ; CPU:$D674 PRG:1674 85 A7 + lda #$04 ; CPU:$D676 PRG:1676 A9 04 + sta Zp_DB ; CPU:$D678 PRG:1678 85 DB + lda Zp_B9 ; CPU:$D67A PRG:167A A5 B9 + ldy #$03 ; CPU:$D67C PRG:167C A0 03 + cmp #$09 ; CPU:$D67E PRG:167E C9 09 + beq UpdateSideScrollingGameplay_D68B ; CPU:$D680 PRG:1680 F0 09 + dey ; CPU:$D682 PRG:1682 88 + dey ; CPU:$D683 PRG:1683 88 + bcs UpdateSideScrollingGameplay_D68B ; CPU:$D684 PRG:1684 B0 05 + cmp #$05 ; CPU:$D686 PRG:1686 C9 05 + bcs UpdateSideScrollingGameplay_D68B ; CPU:$D688 PRG:1688 B0 01 + iny ; CPU:$D68A PRG:168A C8 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D68 B. ; Local behavior: Executes the decoded update side scrolling gameplay d68 b sequence at this entry point. @@ -4852,23 +4852,23 @@ UpdateSideScrollingGameplay_D659: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D68B: - tya ; PRG $168B | CPU $D68B | 98 - jsr UpdateSideScrollingGameplay_CE91 ; PRG $168C | CPU $D68C | 20 91 CE - lda #$0E ; PRG $168F | CPU $D68F | A9 0E - jsr UpdateSideScrollingGameplay_CE5B ; PRG $1691 | CPU $D691 | 20 5B CE - dec Zp_B9 ; PRG $1694 | CPU $D694 | C6 B9 - ldy #$30 ; PRG $1696 | CPU $D696 | A0 30 - jsr UpdateGameplayStateField_D6EA ; PRG $1698 | CPU $D698 | 20 EA D6 - clc ; PRG $169B | CPU $D69B | 18 - lda #$20 ; PRG $169C | CPU $D69C | A9 20 - adc Zp_B7 ; PRG $169E | CPU $D69E | 65 B7 - sta Zp_B7 ; PRG $16A0 | CPU $D6A0 | 85 B7 - lda #$00 ; PRG $16A2 | CPU $D6A2 | A9 00 - adc Zp_B8 ; PRG $16A4 | CPU $D6A4 | 65 B8 - sta Zp_B8 ; PRG $16A6 | CPU $D6A6 | 85 B8 - rts ; PRG $16A8 | CPU $D6A8 | 60 - .byte $84,$0E,$A0,$10,$B1,$B7,$C9,$03,$D0,$02,$E6,$0E,$A4,$0E,$4C,$8B ; PRG $16A9 | CPU $D6A9 - .byte $D6 ; PRG $16B9 | CPU $D6B9 + tya ; CPU:$D68B PRG:168B 98 + jsr UpdateSideScrollingGameplay_CE91 ; CPU:$D68C PRG:168C 20 91 CE + lda #$0E ; CPU:$D68F PRG:168F A9 0E + jsr UpdateSideScrollingGameplay_CE5B ; CPU:$D691 PRG:1691 20 5B CE + dec Zp_B9 ; CPU:$D694 PRG:1694 C6 B9 + ldy #$30 ; CPU:$D696 PRG:1696 A0 30 + jsr UpdateGameplayStateField_D6EA ; CPU:$D698 PRG:1698 20 EA D6 + clc ; CPU:$D69B PRG:169B 18 + lda #$20 ; CPU:$D69C PRG:169C A9 20 + adc Zp_B7 ; CPU:$D69E PRG:169E 65 B7 + sta Zp_B7 ; CPU:$D6A0 PRG:16A0 85 B7 + lda #$00 ; CPU:$D6A2 PRG:16A2 A9 00 + adc Zp_B8 ; CPU:$D6A4 PRG:16A4 65 B8 + sta Zp_B8 ; CPU:$D6A6 PRG:16A6 85 B8 + rts ; CPU:$D6A8 PRG:16A8 60 + .byte $84,$0E,$A0,$10,$B1,$B7,$C9,$03,$D0,$02,$E6,$0E,$A4,$0E,$4C,$8B ; PRG $16A9 | CPU $D6A9 ; CPU:$D6A9 PRG:16A9 84 0E A0 10 B1 B7 C9 03 D0 02 E6 0E A4 0E 4C 8B + .byte $D6 ; PRG $16B9 | CPU $D6B9 ; CPU:$D6B9 PRG:16B9 D6 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D6 BA. ; Local behavior: Executes the decoded update side scrolling gameplay d6 ba sequence at this entry point. @@ -4877,16 +4877,16 @@ UpdateSideScrollingGameplay_D68B: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D6BA: - clc ; PRG $16BA | CPU $D6BA | 18 - lda #$20 ; PRG $16BB | CPU $D6BB | A9 20 - adc Zp_B7 ; PRG $16BD | CPU $D6BD | 65 B7 - sta Zp_B7 ; PRG $16BF | CPU $D6BF | 85 B7 - lda #$00 ; PRG $16C1 | CPU $D6C1 | A9 00 - adc Zp_B8 ; PRG $16C3 | CPU $D6C3 | 65 B8 - sta Zp_B8 ; PRG $16C5 | CPU $D6C5 | 85 B8 - dec Zp_B9 ; PRG $16C7 | CPU $D6C7 | C6 B9 - bne UpdateSideScrollingGameplay_D659 ; PRG $16C9 | CPU $D6C9 | D0 8E - rts ; PRG $16CB | CPU $D6CB | 60 + clc ; CPU:$D6BA PRG:16BA 18 + lda #$20 ; CPU:$D6BB PRG:16BB A9 20 + adc Zp_B7 ; CPU:$D6BD PRG:16BD 65 B7 + sta Zp_B7 ; CPU:$D6BF PRG:16BF 85 B7 + lda #$00 ; CPU:$D6C1 PRG:16C1 A9 00 + adc Zp_B8 ; CPU:$D6C3 PRG:16C3 65 B8 + sta Zp_B8 ; CPU:$D6C5 PRG:16C5 85 B8 + dec Zp_B9 ; CPU:$D6C7 PRG:16C7 C6 B9 + bne UpdateSideScrollingGameplay_D659 ; CPU:$D6C9 PRG:16C9 D0 8E + rts ; CPU:$D6CB PRG:16CB 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D6 CC. ; Local behavior: Executes the decoded update side scrolling gameplay d6 cc sequence at this entry point. @@ -4895,12 +4895,12 @@ UpdateSideScrollingGameplay_D6BA: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D6CC: - lda #$10 ; PRG $16CC | CPU $D6CC | A9 10 - sta ScratchValue0 ; PRG $16CE | CPU $D6CE | 85 00 - lda #$3F ; PRG $16D0 | CPU $D6D0 | A9 3F - sta ScratchValue1 ; PRG $16D2 | CPU $D6D2 | 85 01 - jsr UpdateSideScrollingGameplay_C3E2 ; PRG $16D4 | CPU $D6D4 | 20 E2 C3 - rts ; PRG $16D7 | CPU $D6D7 | 60 + lda #$10 ; CPU:$D6CC PRG:16CC A9 10 + sta ScratchValue0 ; CPU:$D6CE PRG:16CE 85 00 + lda #$3F ; CPU:$D6D0 PRG:16D0 A9 3F + sta ScratchValue1 ; CPU:$D6D2 PRG:16D2 85 01 + jsr UpdateSideScrollingGameplay_C3E2 ; CPU:$D6D4 PRG:16D4 20 E2 C3 + rts ; CPU:$D6D7 PRG:16D7 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D6 D8. ; Local behavior: Executes the decoded update side scrolling gameplay d6 d8 sequence at this entry point. @@ -4909,13 +4909,13 @@ UpdateSideScrollingGameplay_D6CC: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D6D8: - ldx #$00 ; PRG $16D8 | CPU $D6D8 | A2 00 - ldy #$0F ; PRG $16DA | CPU $D6DA | A0 0F - lda Zp_3F ; PRG $16DC | CPU $D6DC | A5 3F - beq UpdateGameplayStateField_D6E9 ; PRG $16DE | CPU $D6DE | F0 09 - bmi UpdateSideScrollingGameplay_D6E4 ; PRG $16E0 | CPU $D6E0 | 30 02 - tay ; PRG $16E2 | CPU $D6E2 | A8 - dex ; PRG $16E3 | CPU $D6E3 | CA + ldx #$00 ; CPU:$D6D8 PRG:16D8 A2 00 + ldy #$0F ; CPU:$D6DA PRG:16DA A0 0F + lda Zp_3F ; CPU:$D6DC PRG:16DC A5 3F + beq UpdateGameplayStateField_D6E9 ; CPU:$D6DE PRG:16DE F0 09 + bmi UpdateSideScrollingGameplay_D6E4 ; CPU:$D6E0 PRG:16E0 30 02 + tay ; CPU:$D6E2 PRG:16E2 A8 + dex ; CPU:$D6E3 PRG:16E3 CA ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D6 E4. ; Local behavior: Executes the decoded update side scrolling gameplay d6 e4 sequence at this entry point. @@ -4924,8 +4924,8 @@ UpdateSideScrollingGameplay_D6D8: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D6E4: - stx Zp_3F ; PRG $16E4 | CPU $D6E4 | 86 3F - jsr UpdateSideScrollingGameplay_D6CC ; PRG $16E6 | CPU $D6E6 | 20 CC D6 + stx Zp_3F ; CPU:$D6E4 PRG:16E4 86 3F + jsr UpdateSideScrollingGameplay_D6CC ; CPU:$D6E6 PRG:16E6 20 CC D6 ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field D6 E9. ; Local behavior: Executes the decoded update gameplay state field d6 e9 sequence at this entry point. @@ -4934,7 +4934,7 @@ UpdateSideScrollingGameplay_D6E4: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_D6E9: - rts ; PRG $16E9 | CPU $D6E9 | 60 + rts ; CPU:$D6E9 PRG:16E9 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field D6 EA. ; Local behavior: Executes the decoded update gameplay state field d6 ea sequence at this entry point. @@ -4943,8 +4943,8 @@ UpdateGameplayStateField_D6E9: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_D6EA: - sty Zp_3F ; PRG $16EA | CPU $D6EA | 84 3F - rts ; PRG $16EC | CPU $D6EC | 60 + sty Zp_3F ; CPU:$D6EA PRG:16EA 84 3F + rts ; CPU:$D6EC PRG:16EC 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D6 ED. ; Local behavior: Executes the decoded update side scrolling gameplay d6 ed sequence at this entry point. @@ -4953,13 +4953,13 @@ UpdateGameplayStateField_D6EA: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D6ED: - lda #$00 ; PRG $16ED | CPU $D6ED | A9 00 - sta ScratchValue0 ; PRG $16EF | CPU $D6EF | 85 00 - lda #$04 ; PRG $16F1 | CPU $D6F1 | A9 04 - sta ScratchValue1 ; PRG $16F3 | CPU $D6F3 | 85 01 - ldx #$0A ; PRG $16F5 | CPU $D6F5 | A2 0A - jsr UpdateSideScrollingGameplay_D709 ; PRG $16F7 | CPU $D6F7 | 20 09 D7 - rts ; PRG $16FA | CPU $D6FA | 60 + lda #$00 ; CPU:$D6ED PRG:16ED A9 00 + sta ScratchValue0 ; CPU:$D6EF PRG:16EF 85 00 + lda #$04 ; CPU:$D6F1 PRG:16F1 A9 04 + sta ScratchValue1 ; CPU:$D6F3 PRG:16F3 85 01 + ldx #$0A ; CPU:$D6F5 PRG:16F5 A2 0A + jsr UpdateSideScrollingGameplay_D709 ; CPU:$D6F7 PRG:16F7 20 09 D7 + rts ; CPU:$D6FA PRG:16FA 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D6 FB. ; Local behavior: Executes the decoded update side scrolling gameplay d6 fb sequence at this entry point. @@ -4968,13 +4968,13 @@ UpdateSideScrollingGameplay_D6ED: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D6FB: - lda #$60 ; PRG $16FB | CPU $D6FB | A9 60 - sta ScratchValue0 ; PRG $16FD | CPU $D6FD | 85 00 - lda #$05 ; PRG $16FF | CPU $D6FF | A9 05 - sta ScratchValue1 ; PRG $1701 | CPU $D701 | 85 01 - ldx #$04 ; PRG $1703 | CPU $D703 | A2 04 - jsr UpdateSideScrollingGameplay_D709 ; PRG $1705 | CPU $D705 | 20 09 D7 - rts ; PRG $1708 | CPU $D708 | 60 + lda #$60 ; CPU:$D6FB PRG:16FB A9 60 + sta ScratchValue0 ; CPU:$D6FD PRG:16FD 85 00 + lda #$05 ; CPU:$D6FF PRG:16FF A9 05 + sta ScratchValue1 ; CPU:$D701 PRG:1701 85 01 + ldx #$04 ; CPU:$D703 PRG:1703 A2 04 + jsr UpdateSideScrollingGameplay_D709 ; CPU:$D705 PRG:1705 20 09 D7 + rts ; CPU:$D708 PRG:1708 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D709. ; Local behavior: Executes the decoded update side scrolling gameplay d709 sequence at this entry point. @@ -4983,9 +4983,9 @@ UpdateSideScrollingGameplay_D6FB: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D709: - ldy #$00 ; PRG $1709 | CPU $D709 | A0 00 - sty ScratchValue2 ; PRG $170B | CPU $D70B | 84 02 - sty ScratchIndex ; PRG $170D | CPU $D70D | 84 03 + ldy #$00 ; CPU:$D709 PRG:1709 A0 00 + sty ScratchValue2 ; CPU:$D70B PRG:170B 84 02 + sty ScratchIndex ; CPU:$D70D PRG:170D 84 03 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D70 F. ; Local behavior: Executes the decoded update side scrolling gameplay d70 f sequence at this entry point. @@ -4994,9 +4994,9 @@ UpdateSideScrollingGameplay_D709: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D70F: - lda (ScratchValue0),y ; PRG $170F | CPU $D70F | B1 00 - bne UpdateSideScrollingGameplay_D715 ; PRG $1711 | CPU $D711 | D0 02 - inc ScratchIndex ; PRG $1713 | CPU $D713 | E6 03 + lda (ScratchValue0),y ; CPU:$D70F PRG:170F B1 00 + bne UpdateSideScrollingGameplay_D715 ; CPU:$D711 PRG:1711 D0 02 + inc ScratchIndex ; CPU:$D713 PRG:1713 E6 03 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D715. ; Local behavior: Executes the decoded update side scrolling gameplay d715 sequence at this entry point. @@ -5005,9 +5005,9 @@ UpdateSideScrollingGameplay_D70F: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D715: - cmp #$F4 ; PRG $1715 | CPU $D715 | C9 F4 - beq UpdateSideScrollingGameplay_D71B ; PRG $1717 | CPU $D717 | F0 02 - inc ScratchValue2 ; PRG $1719 | CPU $D719 | E6 02 + cmp #$F4 ; CPU:$D715 PRG:1715 C9 F4 + beq UpdateSideScrollingGameplay_D71B ; CPU:$D717 PRG:1717 F0 02 + inc ScratchValue2 ; CPU:$D719 PRG:1719 E6 02 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D71 B. ; Local behavior: Executes the decoded update side scrolling gameplay d71 b sequence at this entry point. @@ -5016,12 +5016,12 @@ UpdateSideScrollingGameplay_D715: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D71B: - jsr UpdateSideScrollingGameplay_DB1D ; PRG $171B | CPU $D71B | 20 1D DB - dex ; PRG $171E | CPU $D71E | CA - bne UpdateSideScrollingGameplay_D70F ; PRG $171F | CPU $D71F | D0 EE - lda ScratchValue2 ; PRG $1721 | CPU $D721 | A5 02 - ldx ScratchIndex ; PRG $1723 | CPU $D723 | A6 03 - rts ; PRG $1725 | CPU $D725 | 60 + jsr UpdateSideScrollingGameplay_DB1D ; CPU:$D71B PRG:171B 20 1D DB + dex ; CPU:$D71E PRG:171E CA + bne UpdateSideScrollingGameplay_D70F ; CPU:$D71F PRG:171F D0 EE + lda ScratchValue2 ; CPU:$D721 PRG:1721 A5 02 + ldx ScratchIndex ; CPU:$D723 PRG:1723 A6 03 + rts ; CPU:$D725 PRG:1725 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D726. ; Local behavior: Executes the decoded update side scrolling gameplay d726 sequence at this entry point. @@ -5030,16 +5030,16 @@ UpdateSideScrollingGameplay_D71B: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D726: - lda #$20 ; PRG $1726 | CPU $D726 | A9 20 - sta ScratchValue0 ; PRG $1728 | CPU $D728 | 85 00 - lda #$06 ; PRG $172A | CPU $D72A | A9 06 - sta ScratchValue1 ; PRG $172C | CPU $D72C | 85 01 - ldx #$06 ; PRG $172E | CPU $D72E | A2 06 - jsr CalculateMovementAndClamp_D73C ; PRG $1730 | CPU $D730 | 20 3C D7 - jsr UpdateSideScrollingGameplay_DB1D ; PRG $1733 | CPU $D733 | 20 1D DB - ldx #$07 ; PRG $1736 | CPU $D736 | A2 07 - jsr CalculateMovementAndClamp_D73C ; PRG $1738 | CPU $D738 | 20 3C D7 - rts ; PRG $173B | CPU $D73B | 60 + lda #$20 ; CPU:$D726 PRG:1726 A9 20 + sta ScratchValue0 ; CPU:$D728 PRG:1728 85 00 + lda #$06 ; CPU:$D72A PRG:172A A9 06 + sta ScratchValue1 ; CPU:$D72C PRG:172C 85 01 + ldx #$06 ; CPU:$D72E PRG:172E A2 06 + jsr CalculateMovementAndClamp_D73C ; CPU:$D730 PRG:1730 20 3C D7 + jsr UpdateSideScrollingGameplay_DB1D ; CPU:$D733 PRG:1733 20 1D DB + ldx #$07 ; CPU:$D736 PRG:1736 A2 07 + jsr CalculateMovementAndClamp_D73C ; CPU:$D738 PRG:1738 20 3C D7 + rts ; CPU:$D73B PRG:173B 60 ; ----------------------------------------------------------------------------- ; Global purpose: Calculate And Clamp Value D73 C. ; Local behavior: Executes the decoded calculate and clamp value d73 c sequence at this entry point. @@ -5048,28 +5048,28 @@ UpdateSideScrollingGameplay_D726: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- CalculateMovementAndClamp_D73C: - stx ScratchValue2 ; PRG $173C | CPU $D73C | 86 02 - ldy #$00 ; PRG $173E | CPU $D73E | A0 00 - lda (ScratchValue0),y ; PRG $1740 | CPU $D740 | B1 00 - cmp #$F4 ; PRG $1742 | CPU $D742 | C9 F4 - beq UpdateGameplayStateField_D7A1 ; PRG $1744 | CPU $D744 | F0 5B - lda Zp_E0,x ; PRG $1746 | CPU $D746 | B5 E0 - bne UpdateSideScrollingGameplay_D7A2 ; PRG $1748 | CPU $D748 | D0 58 - lda #$06 ; PRG $174A | CPU $D74A | A9 06 - sta Zp_E0,x ; PRG $174C | CPU $D74C | 95 E0 - lda Zp_1D,x ; PRG $174E | CPU $D74E | B5 1D - cmp #$30 ; PRG $1750 | CPU $D750 | C9 30 - bcc CalculateMovementAndClamp_D76F ; PRG $1752 | CPU $D752 | 90 1B - ldy #$15 ; PRG $1754 | CPU $D754 | A0 15 - lda (ScratchValue0),y ; PRG $1756 | CPU $D756 | B1 00 - sec ; PRG $1758 | CPU $D758 | 38 - ldy #$01 ; PRG $1759 | CPU $D759 | A0 01 - sbc (ScratchValue0),y ; PRG $175B | CPU $D75B | F1 00 - lda #$00 ; PRG $175D | CPU $D75D | A9 00 - ldx #$40 ; PRG $175F | CPU $D75F | A2 40 - bcs UpdateSideScrollingGameplay_D767 ; PRG $1761 | CPU $D761 | B0 04 - lda #$FF ; PRG $1763 | CPU $D763 | A9 FF - ldx #$C0 ; PRG $1765 | CPU $D765 | A2 C0 + stx ScratchValue2 ; CPU:$D73C PRG:173C 86 02 + ldy #$00 ; CPU:$D73E PRG:173E A0 00 + lda (ScratchValue0),y ; CPU:$D740 PRG:1740 B1 00 + cmp #$F4 ; CPU:$D742 PRG:1742 C9 F4 + beq UpdateGameplayStateField_D7A1 ; CPU:$D744 PRG:1744 F0 5B + lda Zp_E0,x ; CPU:$D746 PRG:1746 B5 E0 + bne UpdateSideScrollingGameplay_D7A2 ; CPU:$D748 PRG:1748 D0 58 + lda #$06 ; CPU:$D74A PRG:174A A9 06 + sta Zp_E0,x ; CPU:$D74C PRG:174C 95 E0 + lda Zp_1D,x ; CPU:$D74E PRG:174E B5 1D + cmp #$30 ; CPU:$D750 PRG:1750 C9 30 + bcc CalculateMovementAndClamp_D76F ; CPU:$D752 PRG:1752 90 1B + ldy #$15 ; CPU:$D754 PRG:1754 A0 15 + lda (ScratchValue0),y ; CPU:$D756 PRG:1756 B1 00 + sec ; CPU:$D758 PRG:1758 38 + ldy #$01 ; CPU:$D759 PRG:1759 A0 01 + sbc (ScratchValue0),y ; CPU:$D75B PRG:175B F1 00 + lda #$00 ; CPU:$D75D PRG:175D A9 00 + ldx #$40 ; CPU:$D75F PRG:175F A2 40 + bcs UpdateSideScrollingGameplay_D767 ; CPU:$D761 PRG:1761 B0 04 + lda #$FF ; CPU:$D763 PRG:1763 A9 FF + ldx #$C0 ; CPU:$D765 PRG:1765 A2 C0 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D767. ; Local behavior: Executes the decoded update side scrolling gameplay d767 sequence at this entry point. @@ -5078,11 +5078,11 @@ CalculateMovementAndClamp_D73C: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D767: - ldy #$11 ; PRG $1767 | CPU $D767 | A0 11 - sta (ScratchValue0),y ; PRG $1769 | CPU $D769 | 91 00 - txa ; PRG $176B | CPU $D76B | 8A - iny ; PRG $176C | CPU $D76C | C8 - sta (ScratchValue0),y ; PRG $176D | CPU $D76D | 91 00 + ldy #$11 ; CPU:$D767 PRG:1767 A0 11 + sta (ScratchValue0),y ; CPU:$D769 PRG:1769 91 00 + txa ; CPU:$D76B PRG:176B 8A + iny ; CPU:$D76C PRG:176C C8 + sta (ScratchValue0),y ; CPU:$D76D PRG:176D 91 00 ; ----------------------------------------------------------------------------- ; Global purpose: Calculate And Clamp Value D76 F. ; Local behavior: Executes the decoded calculate and clamp value d76 f sequence at this entry point. @@ -5091,22 +5091,22 @@ UpdateSideScrollingGameplay_D767: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- CalculateMovementAndClamp_D76F: - ldx ScratchValue2 ; PRG $176F | CPU $D76F | A6 02 - lda Zp_1C,x ; PRG $1771 | CPU $D771 | B5 1C - cmp #$30 ; PRG $1773 | CPU $D773 | C9 30 - bcc UpdateGameplayStateField_D7A1 ; PRG $1775 | CPU $D775 | 90 2A - ldy #$00 ; PRG $1777 | CPU $D777 | A0 00 - lda (ScratchValue0),y ; PRG $1779 | CPU $D779 | B1 00 - bne UpdateSideScrollingGameplay_D7B4 ; PRG $177B | CPU $D77B | D0 37 - ldy #$16 ; PRG $177D | CPU $D77D | A0 16 - lda (ScratchValue0),y ; PRG $177F | CPU $D77F | B1 00 - sec ; PRG $1781 | CPU $D781 | 38 - ldy #$03 ; PRG $1782 | CPU $D782 | A0 03 - sbc (ScratchValue0),y ; PRG $1784 | CPU $D784 | F1 00 - ldy #$13 ; PRG $1786 | CPU $D786 | A0 13 - lda Zp_16 ; PRG $1788 | CPU $D788 | A5 16 - bcs UpdateSideScrollingGameplay_D7C1 ; PRG $178A | CPU $D78A | B0 35 - bpl UpdateSideScrollingGameplay_D7C3 ; PRG $178C | CPU $D78C | 10 35 + ldx ScratchValue2 ; CPU:$D76F PRG:176F A6 02 + lda Zp_1C,x ; CPU:$D771 PRG:1771 B5 1C + cmp #$30 ; CPU:$D773 PRG:1773 C9 30 + bcc UpdateGameplayStateField_D7A1 ; CPU:$D775 PRG:1775 90 2A + ldy #$00 ; CPU:$D777 PRG:1777 A0 00 + lda (ScratchValue0),y ; CPU:$D779 PRG:1779 B1 00 + bne UpdateSideScrollingGameplay_D7B4 ; CPU:$D77B PRG:177B D0 37 + ldy #$16 ; CPU:$D77D PRG:177D A0 16 + lda (ScratchValue0),y ; CPU:$D77F PRG:177F B1 00 + sec ; CPU:$D781 PRG:1781 38 + ldy #$03 ; CPU:$D782 PRG:1782 A0 03 + sbc (ScratchValue0),y ; CPU:$D784 PRG:1784 F1 00 + ldy #$13 ; CPU:$D786 PRG:1786 A0 13 + lda Zp_16 ; CPU:$D788 PRG:1788 A5 16 + bcs UpdateSideScrollingGameplay_D7C1 ; CPU:$D78A PRG:178A B0 35 + bpl UpdateSideScrollingGameplay_D7C3 ; CPU:$D78C PRG:178C 10 35 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D78 E. ; Local behavior: Executes the decoded update side scrolling gameplay d78 e sequence at this entry point. @@ -5115,13 +5115,13 @@ CalculateMovementAndClamp_D76F: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D78E: - sta (ScratchValue0),y ; PRG $178E | CPU $D78E | 91 00 - bne UpdateSideScrollingGameplay_D7CB ; PRG $1790 | CPU $D790 | D0 39 - ldx ScratchValue2 ; PRG $1792 | CPU $D792 | A6 02 - lda Zp_1A,x ; PRG $1794 | CPU $D794 | B5 1A - bpl UpdateSideScrollingGameplay_D79C ; PRG $1796 | CPU $D796 | 10 04 - lda #$FF ; PRG $1798 | CPU $D798 | A9 FF - sta (ScratchValue0),y ; PRG $179A | CPU $D79A | 91 00 + sta (ScratchValue0),y ; CPU:$D78E PRG:178E 91 00 + bne UpdateSideScrollingGameplay_D7CB ; CPU:$D790 PRG:1790 D0 39 + ldx ScratchValue2 ; CPU:$D792 PRG:1792 A6 02 + lda Zp_1A,x ; CPU:$D794 PRG:1794 B5 1A + bpl UpdateSideScrollingGameplay_D79C ; CPU:$D796 PRG:1796 10 04 + lda #$FF ; CPU:$D798 PRG:1798 A9 FF + sta (ScratchValue0),y ; CPU:$D79A PRG:179A 91 00 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D79 C. ; Local behavior: Executes the decoded update side scrolling gameplay d79 c sequence at this entry point. @@ -5130,7 +5130,7 @@ UpdateSideScrollingGameplay_D78E: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D79C: - lda CurrentControllerButtons,x ; PRG $179C | CPU $D79C | B5 1B + lda CurrentControllerButtons,x ; CPU:$D79C PRG:179C B5 1B ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D79 E. ; Local behavior: Executes the decoded update side scrolling gameplay d79 e sequence at this entry point. @@ -5139,8 +5139,8 @@ UpdateSideScrollingGameplay_D79C: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D79E: - iny ; PRG $179E | CPU $D79E | C8 - sta (ScratchValue0),y ; PRG $179F | CPU $D79F | 91 00 + iny ; CPU:$D79E PRG:179E C8 + sta (ScratchValue0),y ; CPU:$D79F PRG:179F 91 00 ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field D7 A1. ; Local behavior: Executes the decoded update gameplay state field d7 a1 sequence at this entry point. @@ -5149,7 +5149,7 @@ UpdateSideScrollingGameplay_D79E: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_D7A1: - rts ; PRG $17A1 | CPU $D7A1 | 60 + rts ; CPU:$D7A1 PRG:17A1 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D7 A2. ; Local behavior: Executes the decoded update side scrolling gameplay d7 a2 sequence at this entry point. @@ -5158,11 +5158,11 @@ UpdateGameplayStateField_D7A1: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D7A2: - iny ; PRG $17A2 | CPU $D7A2 | C8 - lda (ScratchValue0),y ; PRG $17A3 | CPU $D7A3 | B1 00 - cmp #$30 ; PRG $17A5 | CPU $D7A5 | C9 30 - bcs UpdateSideScrollingGameplay_D7AB ; PRG $17A7 | CPU $D7A7 | B0 02 - lda #$D4 ; PRG $17A9 | CPU $D7A9 | A9 D4 + iny ; CPU:$D7A2 PRG:17A2 C8 + lda (ScratchValue0),y ; CPU:$D7A3 PRG:17A3 B1 00 + cmp #$30 ; CPU:$D7A5 PRG:17A5 C9 30 + bcs UpdateSideScrollingGameplay_D7AB ; CPU:$D7A7 PRG:17A7 B0 02 + lda #$D4 ; CPU:$D7A9 PRG:17A9 A9 D4 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D7 AB. ; Local behavior: Executes the decoded update side scrolling gameplay d7 ab sequence at this entry point. @@ -5171,9 +5171,9 @@ UpdateSideScrollingGameplay_D7A2: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D7AB: - cmp #$D8 ; PRG $17AB | CPU $D7AB | C9 D8 - bcc UpdateGameplayStateField_D7B1 ; PRG $17AD | CPU $D7AD | 90 02 - lda #$34 ; PRG $17AF | CPU $D7AF | A9 34 + cmp #$D8 ; CPU:$D7AB PRG:17AB C9 D8 + bcc UpdateGameplayStateField_D7B1 ; CPU:$D7AD PRG:17AD 90 02 + lda #$34 ; CPU:$D7AF PRG:17AF A9 34 ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field D7 B1. ; Local behavior: Executes the decoded update gameplay state field d7 b1 sequence at this entry point. @@ -5182,8 +5182,8 @@ UpdateSideScrollingGameplay_D7AB: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_D7B1: - sta (ScratchValue0),y ; PRG $17B1 | CPU $D7B1 | 91 00 - rts ; PRG $17B3 | CPU $D7B3 | 60 + sta (ScratchValue0),y ; CPU:$D7B1 PRG:17B1 91 00 + rts ; CPU:$D7B3 PRG:17B3 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D7 B4. ; Local behavior: Executes the decoded update side scrolling gameplay d7 b4 sequence at this entry point. @@ -5192,12 +5192,12 @@ UpdateGameplayStateField_D7B1: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D7B4: - ldy #$13 ; PRG $17B4 | CPU $D7B4 | A0 13 - cmp #$03 ; PRG $17B6 | CPU $D7B6 | C9 03 - lda #$03 ; PRG $17B8 | CPU $D7B8 | A9 03 - bcs UpdateSideScrollingGameplay_D78E ; PRG $17BA | CPU $D7BA | B0 D2 - lda #$FD ; PRG $17BC | CPU $D7BC | A9 FD - jmp UpdateSideScrollingGameplay_D78E ; PRG $17BE | CPU $D7BE | 4C 8E D7 + ldy #$13 ; CPU:$D7B4 PRG:17B4 A0 13 + cmp #$03 ; CPU:$D7B6 PRG:17B6 C9 03 + lda #$03 ; CPU:$D7B8 PRG:17B8 A9 03 + bcs UpdateSideScrollingGameplay_D78E ; CPU:$D7BA PRG:17BA B0 D2 + lda #$FD ; CPU:$D7BC PRG:17BC A9 FD + jmp UpdateSideScrollingGameplay_D78E ; CPU:$D7BE PRG:17BE 4C 8E D7 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D7 C1. ; Local behavior: Executes the decoded update side scrolling gameplay d7 c1 sequence at this entry point. @@ -5206,7 +5206,7 @@ UpdateSideScrollingGameplay_D7B4: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D7C1: - bpl UpdateSideScrollingGameplay_D78E ; PRG $17C1 | CPU $D7C1 | 10 CB + bpl UpdateSideScrollingGameplay_D78E ; CPU:$D7C1 PRG:17C1 10 CB ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D7 C3. ; Local behavior: Executes the decoded update side scrolling gameplay d7 c3 sequence at this entry point. @@ -5215,10 +5215,10 @@ UpdateSideScrollingGameplay_D7C1: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D7C3: - eor #$FF ; PRG $17C3 | CPU $D7C3 | 49 FF - clc ; PRG $17C5 | CPU $D7C5 | 18 - adc #$01 ; PRG $17C6 | CPU $D7C6 | 69 01 - jmp UpdateSideScrollingGameplay_D78E ; PRG $17C8 | CPU $D7C8 | 4C 8E D7 + eor #$FF ; CPU:$D7C3 PRG:17C3 49 FF + clc ; CPU:$D7C5 PRG:17C5 18 + adc #$01 ; CPU:$D7C6 PRG:17C6 69 01 + jmp UpdateSideScrollingGameplay_D78E ; CPU:$D7C8 PRG:17C8 4C 8E D7 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D7 CB. ; Local behavior: Executes the decoded update side scrolling gameplay d7 cb sequence at this entry point. @@ -5227,8 +5227,8 @@ UpdateSideScrollingGameplay_D7C3: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D7CB: - lda Zp_17 ; PRG $17CB | CPU $D7CB | A5 17 - jmp UpdateSideScrollingGameplay_D79E ; PRG $17CD | CPU $D7CD | 4C 9E D7 + lda Zp_17 ; CPU:$D7CB PRG:17CB A5 17 + jmp UpdateSideScrollingGameplay_D79E ; CPU:$D7CD PRG:17CD 4C 9E D7 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D7 D0. ; Local behavior: Executes the decoded update side scrolling gameplay d7 d0 sequence at this entry point. @@ -5237,17 +5237,17 @@ UpdateSideScrollingGameplay_D7CB: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D7D0: - lda #$E0 ; PRG $17D0 | CPU $D7D0 | A9 E0 - sta ScratchValue0 ; PRG $17D2 | CPU $D7D2 | 85 00 - lda #$05 ; PRG $17D4 | CPU $D7D4 | A9 05 - sta ScratchValue1 ; PRG $17D6 | CPU $D7D6 | 85 01 - jsr CalculateMovementAndClamp_D7EA ; PRG $17D8 | CPU $D7D8 | 20 EA D7 - jsr UpdateSideScrollingGameplay_DB1D ; PRG $17DB | CPU $D7DB | 20 1D DB - jsr CalculateMovementAndClamp_D7EA ; PRG $17DE | CPU $D7DE | 20 EA D7 - lda Zp_E8 ; PRG $17E1 | CPU $D7E1 | A5 E8 - bne UpdateGameplayStateField_D7E9 ; PRG $17E3 | CPU $D7E3 | D0 04 - lda #$04 ; PRG $17E5 | CPU $D7E5 | A9 04 - sta Zp_E8 ; PRG $17E7 | CPU $D7E7 | 85 E8 + lda #$E0 ; CPU:$D7D0 PRG:17D0 A9 E0 + sta ScratchValue0 ; CPU:$D7D2 PRG:17D2 85 00 + lda #$05 ; CPU:$D7D4 PRG:17D4 A9 05 + sta ScratchValue1 ; CPU:$D7D6 PRG:17D6 85 01 + jsr CalculateMovementAndClamp_D7EA ; CPU:$D7D8 PRG:17D8 20 EA D7 + jsr UpdateSideScrollingGameplay_DB1D ; CPU:$D7DB PRG:17DB 20 1D DB + jsr CalculateMovementAndClamp_D7EA ; CPU:$D7DE PRG:17DE 20 EA D7 + lda Zp_E8 ; CPU:$D7E1 PRG:17E1 A5 E8 + bne UpdateGameplayStateField_D7E9 ; CPU:$D7E3 PRG:17E3 D0 04 + lda #$04 ; CPU:$D7E5 PRG:17E5 A9 04 + sta Zp_E8 ; CPU:$D7E7 PRG:17E7 85 E8 ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field D7 E9. ; Local behavior: Executes the decoded update gameplay state field d7 e9 sequence at this entry point. @@ -5256,7 +5256,7 @@ UpdateSideScrollingGameplay_D7D0: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_D7E9: - rts ; PRG $17E9 | CPU $D7E9 | 60 + rts ; CPU:$D7E9 PRG:17E9 60 ; ----------------------------------------------------------------------------- ; Global purpose: Calculate And Clamp Value D7 EA. ; Local behavior: Executes the decoded calculate and clamp value d7 ea sequence at this entry point. @@ -5265,25 +5265,25 @@ UpdateGameplayStateField_D7E9: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- CalculateMovementAndClamp_D7EA: - ldy #$00 ; PRG $17EA | CPU $D7EA | A0 00 - lda (ScratchValue0),y ; PRG $17EC | CPU $D7EC | B1 00 - cmp #$F4 ; PRG $17EE | CPU $D7EE | C9 F4 - beq UpdateGameplayStateField_D84B ; PRG $17F0 | CPU $D7F0 | F0 59 - lda Zp_E8 ; PRG $17F2 | CPU $D7F2 | A5 E8 - bne UpdateSideScrollingGameplay_D7A2 ; PRG $17F4 | CPU $D7F4 | D0 AC - lda Zp_1D ; PRG $17F6 | CPU $D7F6 | A5 1D - cmp #$30 ; PRG $17F8 | CPU $D7F8 | C9 30 - bcc CalculateMovementAndClamp_D817 ; PRG $17FA | CPU $D7FA | 90 1B - ldy #$15 ; PRG $17FC | CPU $D7FC | A0 15 - lda (ScratchValue0),y ; PRG $17FE | CPU $D7FE | B1 00 - sec ; PRG $1800 | CPU $D800 | 38 - ldy #$01 ; PRG $1801 | CPU $D801 | A0 01 - sbc (ScratchValue0),y ; PRG $1803 | CPU $D803 | F1 00 - lda #$00 ; PRG $1805 | CPU $D805 | A9 00 - ldx #$30 ; PRG $1807 | CPU $D807 | A2 30 - bcs UpdateSideScrollingGameplay_D80F ; PRG $1809 | CPU $D809 | B0 04 - lda #$FF ; PRG $180B | CPU $D80B | A9 FF - ldx #$D0 ; PRG $180D | CPU $D80D | A2 D0 + ldy #$00 ; CPU:$D7EA PRG:17EA A0 00 + lda (ScratchValue0),y ; CPU:$D7EC PRG:17EC B1 00 + cmp #$F4 ; CPU:$D7EE PRG:17EE C9 F4 + beq UpdateGameplayStateField_D84B ; CPU:$D7F0 PRG:17F0 F0 59 + lda Zp_E8 ; CPU:$D7F2 PRG:17F2 A5 E8 + bne UpdateSideScrollingGameplay_D7A2 ; CPU:$D7F4 PRG:17F4 D0 AC + lda Zp_1D ; CPU:$D7F6 PRG:17F6 A5 1D + cmp #$30 ; CPU:$D7F8 PRG:17F8 C9 30 + bcc CalculateMovementAndClamp_D817 ; CPU:$D7FA PRG:17FA 90 1B + ldy #$15 ; CPU:$D7FC PRG:17FC A0 15 + lda (ScratchValue0),y ; CPU:$D7FE PRG:17FE B1 00 + sec ; CPU:$D800 PRG:1800 38 + ldy #$01 ; CPU:$D801 PRG:1801 A0 01 + sbc (ScratchValue0),y ; CPU:$D803 PRG:1803 F1 00 + lda #$00 ; CPU:$D805 PRG:1805 A9 00 + ldx #$30 ; CPU:$D807 PRG:1807 A2 30 + bcs UpdateSideScrollingGameplay_D80F ; CPU:$D809 PRG:1809 B0 04 + lda #$FF ; CPU:$D80B PRG:180B A9 FF + ldx #$D0 ; CPU:$D80D PRG:180D A2 D0 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D80 F. ; Local behavior: Executes the decoded update side scrolling gameplay d80 f sequence at this entry point. @@ -5292,11 +5292,11 @@ CalculateMovementAndClamp_D7EA: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D80F: - ldy #$11 ; PRG $180F | CPU $D80F | A0 11 - sta (ScratchValue0),y ; PRG $1811 | CPU $D811 | 91 00 - txa ; PRG $1813 | CPU $D813 | 8A - iny ; PRG $1814 | CPU $D814 | C8 - sta (ScratchValue0),y ; PRG $1815 | CPU $D815 | 91 00 + ldy #$11 ; CPU:$D80F PRG:180F A0 11 + sta (ScratchValue0),y ; CPU:$D811 PRG:1811 91 00 + txa ; CPU:$D813 PRG:1813 8A + iny ; CPU:$D814 PRG:1814 C8 + sta (ScratchValue0),y ; CPU:$D815 PRG:1815 91 00 ; ----------------------------------------------------------------------------- ; Global purpose: Calculate And Clamp Value D817. ; Local behavior: Executes the decoded calculate and clamp value d817 sequence at this entry point. @@ -5305,22 +5305,22 @@ UpdateSideScrollingGameplay_D80F: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- CalculateMovementAndClamp_D817: - lda Zp_1E ; PRG $1817 | CPU $D817 | A5 1E - cmp #$30 ; PRG $1819 | CPU $D819 | C9 30 - bcc UpdateGameplayStateField_D84B ; PRG $181B | CPU $D81B | 90 2E - ldy #$00 ; PRG $181D | CPU $D81D | A0 00 - lda (ScratchValue0),y ; PRG $181F | CPU $D81F | B1 00 - bne UpdateSideScrollingGameplay_D84C ; PRG $1821 | CPU $D821 | D0 29 - ldy #$16 ; PRG $1823 | CPU $D823 | A0 16 - lda (ScratchValue0),y ; PRG $1825 | CPU $D825 | B1 00 - sec ; PRG $1827 | CPU $D827 | 38 - ldy #$03 ; PRG $1828 | CPU $D828 | A0 03 - sbc (ScratchValue0),y ; PRG $182A | CPU $D82A | F1 00 - php ; PRG $182C | CPU $D82C | 08 - bcs UpdateSideScrollingGameplay_D834 ; PRG $182D | CPU $D82D | B0 05 - eor #$FF ; PRG $182F | CPU $D82F | 49 FF - clc ; PRG $1831 | CPU $D831 | 18 - adc #$01 ; PRG $1832 | CPU $D832 | 69 01 + lda Zp_1E ; CPU:$D817 PRG:1817 A5 1E + cmp #$30 ; CPU:$D819 PRG:1819 C9 30 + bcc UpdateGameplayStateField_D84B ; CPU:$D81B PRG:181B 90 2E + ldy #$00 ; CPU:$D81D PRG:181D A0 00 + lda (ScratchValue0),y ; CPU:$D81F PRG:181F B1 00 + bne UpdateSideScrollingGameplay_D84C ; CPU:$D821 PRG:1821 D0 29 + ldy #$16 ; CPU:$D823 PRG:1823 A0 16 + lda (ScratchValue0),y ; CPU:$D825 PRG:1825 B1 00 + sec ; CPU:$D827 PRG:1827 38 + ldy #$03 ; CPU:$D828 PRG:1828 A0 03 + sbc (ScratchValue0),y ; CPU:$D82A PRG:182A F1 00 + php ; CPU:$D82C PRG:182C 08 + bcs UpdateSideScrollingGameplay_D834 ; CPU:$D82D PRG:182D B0 05 + eor #$FF ; CPU:$D82F PRG:182F 49 FF + clc ; CPU:$D831 PRG:1831 18 + adc #$01 ; CPU:$D832 PRG:1832 69 01 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D834. ; Local behavior: Executes the decoded update side scrolling gameplay d834 sequence at this entry point. @@ -5329,14 +5329,14 @@ CalculateMovementAndClamp_D817: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D834: - cmp #$40 ; PRG $1834 | CPU $D834 | C9 40 - bcc UpdateSideScrollingGameplay_D859 ; PRG $1836 | CPU $D836 | 90 21 - plp ; PRG $1838 | CPU $D838 | 28 - lda #$02 ; PRG $1839 | CPU $D839 | A9 02 - ldx #$80 ; PRG $183B | CPU $D83B | A2 80 - bcs UpdateSideScrollingGameplay_D843 ; PRG $183D | CPU $D83D | B0 04 - lda #$FD ; PRG $183F | CPU $D83F | A9 FD - ldx #$80 ; PRG $1841 | CPU $D841 | A2 80 + cmp #$40 ; CPU:$D834 PRG:1834 C9 40 + bcc UpdateSideScrollingGameplay_D859 ; CPU:$D836 PRG:1836 90 21 + plp ; CPU:$D838 PRG:1838 28 + lda #$02 ; CPU:$D839 PRG:1839 A9 02 + ldx #$80 ; CPU:$D83B PRG:183B A2 80 + bcs UpdateSideScrollingGameplay_D843 ; CPU:$D83D PRG:183D B0 04 + lda #$FD ; CPU:$D83F PRG:183F A9 FD + ldx #$80 ; CPU:$D841 PRG:1841 A2 80 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D843. ; Local behavior: Executes the decoded update side scrolling gameplay d843 sequence at this entry point. @@ -5345,11 +5345,11 @@ UpdateSideScrollingGameplay_D834: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D843: - ldy #$13 ; PRG $1843 | CPU $D843 | A0 13 - sta (ScratchValue0),y ; PRG $1845 | CPU $D845 | 91 00 - txa ; PRG $1847 | CPU $D847 | 8A - iny ; PRG $1848 | CPU $D848 | C8 - sta (ScratchValue0),y ; PRG $1849 | CPU $D849 | 91 00 + ldy #$13 ; CPU:$D843 PRG:1843 A0 13 + sta (ScratchValue0),y ; CPU:$D845 PRG:1845 91 00 + txa ; CPU:$D847 PRG:1847 8A + iny ; CPU:$D848 PRG:1848 C8 + sta (ScratchValue0),y ; CPU:$D849 PRG:1849 91 00 ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field D84 B. ; Local behavior: Executes the decoded update gameplay state field d84 b sequence at this entry point. @@ -5358,7 +5358,7 @@ UpdateSideScrollingGameplay_D843: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_D84B: - rts ; PRG $184B | CPU $D84B | 60 + rts ; CPU:$D84B PRG:184B 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D84 C. ; Local behavior: Executes the decoded update side scrolling gameplay d84 c sequence at this entry point. @@ -5367,12 +5367,12 @@ UpdateGameplayStateField_D84B: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D84C: - ldx #$00 ; PRG $184C | CPU $D84C | A2 00 - cmp #$03 ; PRG $184E | CPU $D84E | C9 03 - lda #$02 ; PRG $1850 | CPU $D850 | A9 02 - bcs UpdateSideScrollingGameplay_D843 ; PRG $1852 | CPU $D852 | B0 EF - lda #$FE ; PRG $1854 | CPU $D854 | A9 FE - jmp UpdateSideScrollingGameplay_D843 ; PRG $1856 | CPU $D856 | 4C 43 D8 + ldx #$00 ; CPU:$D84C PRG:184C A2 00 + cmp #$03 ; CPU:$D84E PRG:184E C9 03 + lda #$02 ; CPU:$D850 PRG:1850 A9 02 + bcs UpdateSideScrollingGameplay_D843 ; CPU:$D852 PRG:1852 B0 EF + lda #$FE ; CPU:$D854 PRG:1854 A9 FE + jmp UpdateSideScrollingGameplay_D843 ; CPU:$D856 PRG:1856 4C 43 D8 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D859. ; Local behavior: Executes the decoded update side scrolling gameplay d859 sequence at this entry point. @@ -5381,13 +5381,13 @@ UpdateSideScrollingGameplay_D84C: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D859: - plp ; PRG $1859 | CPU $D859 | 28 - lda #$01 ; PRG $185A | CPU $D85A | A9 01 - ldx #$40 ; PRG $185C | CPU $D85C | A2 40 - bcs UpdateSideScrollingGameplay_D843 ; PRG $185E | CPU $D85E | B0 E3 - lda #$FE ; PRG $1860 | CPU $D860 | A9 FE - ldx #$C0 ; PRG $1862 | CPU $D862 | A2 C0 - jmp UpdateSideScrollingGameplay_D843 ; PRG $1864 | CPU $D864 | 4C 43 D8 + plp ; CPU:$D859 PRG:1859 28 + lda #$01 ; CPU:$D85A PRG:185A A9 01 + ldx #$40 ; CPU:$D85C PRG:185C A2 40 + bcs UpdateSideScrollingGameplay_D843 ; CPU:$D85E PRG:185E B0 E3 + lda #$FE ; CPU:$D860 PRG:1860 A9 FE + ldx #$C0 ; CPU:$D862 PRG:1862 A2 C0 + jmp UpdateSideScrollingGameplay_D843 ; CPU:$D864 PRG:1864 4C 43 D8 ; ----------------------------------------------------------------------------- ; Global purpose: Calculate And Clamp Value D867. ; Local behavior: Executes the decoded calculate and clamp value d867 sequence at this entry point. @@ -5396,24 +5396,24 @@ UpdateSideScrollingGameplay_D859: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- CalculateMovementAndClamp_D867: - lda Ram_0540 ; PRG $1867 | CPU $D867 | AD 40 05 - cmp #$F4 ; PRG $186A | CPU $D86A | C9 F4 - beq UpdateGameplayStateField_D8AE ; PRG $186C | CPU $D86C | F0 40 - lda Zp_E5 ; PRG $186E | CPU $D86E | A5 E5 - bne UpdateSideScrollingGameplay_D8AF ; PRG $1870 | CPU $D870 | D0 3D - lda #$04 ; PRG $1872 | CPU $D872 | A9 04 - sta Zp_E5 ; PRG $1874 | CPU $D874 | 85 E5 - lda Zp_1D ; PRG $1876 | CPU $D876 | A5 1D - cmp #$30 ; PRG $1878 | CPU $D878 | C9 30 - bcc CalculateMovementAndClamp_D893 ; PRG $187A | CPU $D87A | 90 17 - lda Ram_03C1 ; PRG $187C | CPU $D87C | AD C1 03 - sec ; PRG $187F | CPU $D87F | 38 - sbc Ram_0541 ; PRG $1880 | CPU $D880 | ED 41 05 - lda #$00 ; PRG $1883 | CPU $D883 | A9 00 - ldx #$A0 ; PRG $1885 | CPU $D885 | A2 A0 - bcs UpdateSideScrollingGameplay_D88D ; PRG $1887 | CPU $D887 | B0 04 - lda #$FF ; PRG $1889 | CPU $D889 | A9 FF - ldx #$60 ; PRG $188B | CPU $D88B | A2 60 + lda Ram_0540 ; CPU:$D867 PRG:1867 AD 40 05 + cmp #$F4 ; CPU:$D86A PRG:186A C9 F4 + beq UpdateGameplayStateField_D8AE ; CPU:$D86C PRG:186C F0 40 + lda Zp_E5 ; CPU:$D86E PRG:186E A5 E5 + bne UpdateSideScrollingGameplay_D8AF ; CPU:$D870 PRG:1870 D0 3D + lda #$04 ; CPU:$D872 PRG:1872 A9 04 + sta Zp_E5 ; CPU:$D874 PRG:1874 85 E5 + lda Zp_1D ; CPU:$D876 PRG:1876 A5 1D + cmp #$30 ; CPU:$D878 PRG:1878 C9 30 + bcc CalculateMovementAndClamp_D893 ; CPU:$D87A PRG:187A 90 17 + lda Ram_03C1 ; CPU:$D87C PRG:187C AD C1 03 + sec ; CPU:$D87F PRG:187F 38 + sbc Ram_0541 ; CPU:$D880 PRG:1880 ED 41 05 + lda #$00 ; CPU:$D883 PRG:1883 A9 00 + ldx #$A0 ; CPU:$D885 PRG:1885 A2 A0 + bcs UpdateSideScrollingGameplay_D88D ; CPU:$D887 PRG:1887 B0 04 + lda #$FF ; CPU:$D889 PRG:1889 A9 FF + ldx #$60 ; CPU:$D88B PRG:188B A2 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D88 D. ; Local behavior: Executes the decoded update side scrolling gameplay d88 d sequence at this entry point. @@ -5422,8 +5422,8 @@ CalculateMovementAndClamp_D867: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D88D: - sta Ram_0551 ; PRG $188D | CPU $D88D | 8D 51 05 - stx Ram_0552 ; PRG $1890 | CPU $D890 | 8E 52 05 + sta Ram_0551 ; CPU:$D88D PRG:188D 8D 51 05 + stx Ram_0552 ; CPU:$D890 PRG:1890 8E 52 05 ; ----------------------------------------------------------------------------- ; Global purpose: Calculate And Clamp Value D893. ; Local behavior: Executes the decoded calculate and clamp value d893 sequence at this entry point. @@ -5432,17 +5432,17 @@ UpdateSideScrollingGameplay_D88D: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- CalculateMovementAndClamp_D893: - lda Zp_1E ; PRG $1893 | CPU $D893 | A5 1E - cmp #$30 ; PRG $1895 | CPU $D895 | C9 30 - bcc UpdateGameplayStateField_D8AE ; PRG $1897 | CPU $D897 | 90 15 - lda Ram_0540 ; PRG $1899 | CPU $D899 | AD 40 05 - bne UpdateSideScrollingGameplay_D8C2 ; PRG $189C | CPU $D89C | D0 24 - lda Ram_03C3 ; PRG $189E | CPU $D89E | AD C3 03 - sec ; PRG $18A1 | CPU $D8A1 | 38 - sbc Ram_0543 ; PRG $18A2 | CPU $D8A2 | ED 43 05 - lda #$02 ; PRG $18A5 | CPU $D8A5 | A9 02 - bcs UpdateSideScrollingGameplay_D8AB ; PRG $18A7 | CPU $D8A7 | B0 02 - lda #$FE ; PRG $18A9 | CPU $D8A9 | A9 FE + lda Zp_1E ; CPU:$D893 PRG:1893 A5 1E + cmp #$30 ; CPU:$D895 PRG:1895 C9 30 + bcc UpdateGameplayStateField_D8AE ; CPU:$D897 PRG:1897 90 15 + lda Ram_0540 ; CPU:$D899 PRG:1899 AD 40 05 + bne UpdateSideScrollingGameplay_D8C2 ; CPU:$D89C PRG:189C D0 24 + lda Ram_03C3 ; CPU:$D89E PRG:189E AD C3 03 + sec ; CPU:$D8A1 PRG:18A1 38 + sbc Ram_0543 ; CPU:$D8A2 PRG:18A2 ED 43 05 + lda #$02 ; CPU:$D8A5 PRG:18A5 A9 02 + bcs UpdateSideScrollingGameplay_D8AB ; CPU:$D8A7 PRG:18A7 B0 02 + lda #$FE ; CPU:$D8A9 PRG:18A9 A9 FE ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D8 AB. ; Local behavior: Executes the decoded update side scrolling gameplay d8 ab sequence at this entry point. @@ -5451,7 +5451,7 @@ CalculateMovementAndClamp_D893: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D8AB: - sta Ram_0553 ; PRG $18AB | CPU $D8AB | 8D 53 05 + sta Ram_0553 ; CPU:$D8AB PRG:18AB 8D 53 05 ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field D8 AE. ; Local behavior: Executes the decoded update gameplay state field d8 ae sequence at this entry point. @@ -5460,7 +5460,7 @@ UpdateSideScrollingGameplay_D8AB: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_D8AE: - rts ; PRG $18AE | CPU $D8AE | 60 + rts ; CPU:$D8AE PRG:18AE 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D8 AF. ; Local behavior: Executes the decoded update side scrolling gameplay d8 af sequence at this entry point. @@ -5469,10 +5469,10 @@ UpdateGameplayStateField_D8AE: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D8AF: - lda Ram_0541 ; PRG $18AF | CPU $D8AF | AD 41 05 - cmp #$30 ; PRG $18B2 | CPU $D8B2 | C9 30 - bcs UpdateSideScrollingGameplay_D8B8 ; PRG $18B4 | CPU $D8B4 | B0 02 - lda #$D4 ; PRG $18B6 | CPU $D8B6 | A9 D4 + lda Ram_0541 ; CPU:$D8AF PRG:18AF AD 41 05 + cmp #$30 ; CPU:$D8B2 PRG:18B2 C9 30 + bcs UpdateSideScrollingGameplay_D8B8 ; CPU:$D8B4 PRG:18B4 B0 02 + lda #$D4 ; CPU:$D8B6 PRG:18B6 A9 D4 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D8 B8. ; Local behavior: Executes the decoded update side scrolling gameplay d8 b8 sequence at this entry point. @@ -5481,9 +5481,9 @@ UpdateSideScrollingGameplay_D8AF: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D8B8: - cmp #$D8 ; PRG $18B8 | CPU $D8B8 | C9 D8 - bcc UpdateGameplayStateField_D8BE ; PRG $18BA | CPU $D8BA | 90 02 - lda #$34 ; PRG $18BC | CPU $D8BC | A9 34 + cmp #$D8 ; CPU:$D8B8 PRG:18B8 C9 D8 + bcc UpdateGameplayStateField_D8BE ; CPU:$D8BA PRG:18BA 90 02 + lda #$34 ; CPU:$D8BC PRG:18BC A9 34 ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field D8 BE. ; Local behavior: Executes the decoded update gameplay state field d8 be sequence at this entry point. @@ -5492,8 +5492,8 @@ UpdateSideScrollingGameplay_D8B8: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_D8BE: - sta Ram_0541 ; PRG $18BE | CPU $D8BE | 8D 41 05 - rts ; PRG $18C1 | CPU $D8C1 | 60 + sta Ram_0541 ; CPU:$D8BE PRG:18BE 8D 41 05 + rts ; CPU:$D8C1 PRG:18C1 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D8 C2. ; Local behavior: Executes the decoded update side scrolling gameplay d8 c2 sequence at this entry point. @@ -5502,11 +5502,11 @@ UpdateGameplayStateField_D8BE: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D8C2: - cmp #$03 ; PRG $18C2 | CPU $D8C2 | C9 03 - lda #$03 ; PRG $18C4 | CPU $D8C4 | A9 03 - bcs UpdateSideScrollingGameplay_D8AB ; PRG $18C6 | CPU $D8C6 | B0 E3 - lda #$FD ; PRG $18C8 | CPU $D8C8 | A9 FD - jmp UpdateSideScrollingGameplay_D8AB ; PRG $18CA | CPU $D8CA | 4C AB D8 + cmp #$03 ; CPU:$D8C2 PRG:18C2 C9 03 + lda #$03 ; CPU:$D8C4 PRG:18C4 A9 03 + bcs UpdateSideScrollingGameplay_D8AB ; CPU:$D8C6 PRG:18C6 B0 E3 + lda #$FD ; CPU:$D8C8 PRG:18C8 A9 FD + jmp UpdateSideScrollingGameplay_D8AB ; CPU:$D8CA PRG:18CA 4C AB D8 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D8 CD. ; Local behavior: Executes the decoded update side scrolling gameplay d8 cd sequence at this entry point. @@ -5515,14 +5515,14 @@ UpdateSideScrollingGameplay_D8C2: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D8CD: - lda Zp_DA ; PRG $18CD | CPU $D8CD | A5 DA - bne UpdateGameplayStateField_D90C ; PRG $18CF | CPU $D8CF | D0 3B - lda #$03 ; PRG $18D1 | CPU $D8D1 | A9 03 - sta Zp_DA ; PRG $18D3 | CPU $D8D3 | 85 DA - dec Zp_B5 ; PRG $18D5 | CPU $D8D5 | C6 B5 - bpl UpdateSideScrollingGameplay_D8DD ; PRG $18D7 | CPU $D8D7 | 10 04 - lda #$03 ; PRG $18D9 | CPU $D8D9 | A9 03 - sta Zp_B5 ; PRG $18DB | CPU $D8DB | 85 B5 + lda Zp_DA ; CPU:$D8CD PRG:18CD A5 DA + bne UpdateGameplayStateField_D90C ; CPU:$D8CF PRG:18CF D0 3B + lda #$03 ; CPU:$D8D1 PRG:18D1 A9 03 + sta Zp_DA ; CPU:$D8D3 PRG:18D3 85 DA + dec Zp_B5 ; CPU:$D8D5 PRG:18D5 C6 B5 + bpl UpdateSideScrollingGameplay_D8DD ; CPU:$D8D7 PRG:18D7 10 04 + lda #$03 ; CPU:$D8D9 PRG:18D9 A9 03 + sta Zp_B5 ; CPU:$D8DB PRG:18DB 85 B5 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D8 DD. ; Local behavior: Executes the decoded update side scrolling gameplay d8 dd sequence at this entry point. @@ -5531,12 +5531,12 @@ UpdateSideScrollingGameplay_D8CD: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D8DD: - lda Zp_B5 ; PRG $18DD | CPU $D8DD | A5 B5 - sta Ram_0545 ; PRG $18DF | CPU $D8DF | 8D 45 05 - dec Zp_B6 ; PRG $18E2 | CPU $D8E2 | C6 B6 - bpl UpdateSideScrollingGameplay_D8EA ; PRG $18E4 | CPU $D8E4 | 10 04 - lda #$02 ; PRG $18E6 | CPU $D8E6 | A9 02 - sta Zp_B6 ; PRG $18E8 | CPU $D8E8 | 85 B6 + lda Zp_B5 ; CPU:$D8DD PRG:18DD A5 B5 + sta Ram_0545 ; CPU:$D8DF PRG:18DF 8D 45 05 + dec Zp_B6 ; CPU:$D8E2 PRG:18E2 C6 B6 + bpl UpdateSideScrollingGameplay_D8EA ; CPU:$D8E4 PRG:18E4 10 04 + lda #$02 ; CPU:$D8E6 PRG:18E6 A9 02 + sta Zp_B6 ; CPU:$D8E8 PRG:18E8 85 B6 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D8 EA. ; Local behavior: Executes the decoded update side scrolling gameplay d8 ea sequence at this entry point. @@ -5545,19 +5545,19 @@ UpdateSideScrollingGameplay_D8DD: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D8EA: - lda Zp_B6 ; PRG $18EA | CPU $D8EA | A5 B6 - sta Ram_0625 ; PRG $18EC | CPU $D8EC | 8D 25 06 - sta Ram_0645 ; PRG $18EF | CPU $D8EF | 8D 45 06 - sta Ram_05E5 ; PRG $18F2 | CPU $D8F2 | 8D E5 05 - sta Ram_0605 ; PRG $18F5 | CPU $D8F5 | 8D 05 06 - ldy #$00 ; PRG $18F8 | CPU $D8F8 | A0 00 - jsr UpdateSideScrollingGameplay_D90D ; PRG $18FA | CPU $D8FA | 20 0D D9 - ldy #$20 ; PRG $18FD | CPU $D8FD | A0 20 - jsr UpdateSideScrollingGameplay_D90D ; PRG $18FF | CPU $D8FF | 20 0D D9 - ldy #$40 ; PRG $1902 | CPU $D902 | A0 40 - jsr UpdateSideScrollingGameplay_D90D ; PRG $1904 | CPU $D904 | 20 0D D9 - ldy #$60 ; PRG $1907 | CPU $D907 | A0 60 - jsr UpdateSideScrollingGameplay_D90D ; PRG $1909 | CPU $D909 | 20 0D D9 + lda Zp_B6 ; CPU:$D8EA PRG:18EA A5 B6 + sta Ram_0625 ; CPU:$D8EC PRG:18EC 8D 25 06 + sta Ram_0645 ; CPU:$D8EF PRG:18EF 8D 45 06 + sta Ram_05E5 ; CPU:$D8F2 PRG:18F2 8D E5 05 + sta Ram_0605 ; CPU:$D8F5 PRG:18F5 8D 05 06 + ldy #$00 ; CPU:$D8F8 PRG:18F8 A0 00 + jsr UpdateSideScrollingGameplay_D90D ; CPU:$D8FA PRG:18FA 20 0D D9 + ldy #$20 ; CPU:$D8FD PRG:18FD A0 20 + jsr UpdateSideScrollingGameplay_D90D ; CPU:$D8FF PRG:18FF 20 0D D9 + ldy #$40 ; CPU:$D902 PRG:1902 A0 40 + jsr UpdateSideScrollingGameplay_D90D ; CPU:$D904 PRG:1904 20 0D D9 + ldy #$60 ; CPU:$D907 PRG:1907 A0 60 + jsr UpdateSideScrollingGameplay_D90D ; CPU:$D909 PRG:1909 20 0D D9 ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field D90 C. ; Local behavior: Executes the decoded update gameplay state field d90 c sequence at this entry point. @@ -5566,7 +5566,7 @@ UpdateSideScrollingGameplay_D8EA: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_D90C: - rts ; PRG $190C | CPU $D90C | 60 + rts ; CPU:$D90C PRG:190C 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D90 D. ; Local behavior: Executes the decoded update side scrolling gameplay d90 d sequence at this entry point. @@ -5575,10 +5575,10 @@ UpdateGameplayStateField_D90C: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D90D: - lda #$00 ; PRG $190D | CPU $D90D | A9 00 - ldx Ram_05F3,y ; PRG $190F | CPU $D90F | BE F3 05 - bpl UpdateGameplayStateField_D916 ; PRG $1912 | CPU $D912 | 10 02 - lda #$10 ; PRG $1914 | CPU $D914 | A9 10 + lda #$00 ; CPU:$D90D PRG:190D A9 00 + ldx Ram_05F3,y ; CPU:$D90F PRG:190F BE F3 05 + bpl UpdateGameplayStateField_D916 ; CPU:$D912 PRG:1912 10 02 + lda #$10 ; CPU:$D914 PRG:1914 A9 10 ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field D916. ; Local behavior: Executes the decoded update gameplay state field d916 sequence at this entry point. @@ -5587,8 +5587,8 @@ UpdateSideScrollingGameplay_D90D: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_D916: - sta Ram_05E8,y ; PRG $1916 | CPU $D916 | 99 E8 05 - rts ; PRG $1919 | CPU $D919 | 60 + sta Ram_05E8,y ; CPU:$D916 PRG:1916 99 E8 05 + rts ; CPU:$D919 PRG:1919 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D91 A. ; Local behavior: Executes the decoded update side scrolling gameplay d91 a sequence at this entry point. @@ -5597,23 +5597,23 @@ UpdateGameplayStateField_D916: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D91A: - lda #$40 ; PRG $191A | CPU $D91A | A9 40 - sta ScratchValue0 ; PRG $191C | CPU $D91C | 85 00 - lda #$05 ; PRG $191E | CPU $D91E | A9 05 - sta ScratchValue1 ; PRG $1920 | CPU $D920 | 85 01 - jsr TransformFlightState_C47C ; PRG $1922 | CPU $D922 | 20 7C C4 - lda #$E0 ; PRG $1925 | CPU $D925 | A9 E0 - sta ScratchValue0 ; PRG $1927 | CPU $D927 | 85 00 - lda #$05 ; PRG $1929 | CPU $D929 | A9 05 - sta ScratchValue1 ; PRG $192B | CPU $D92B | 85 01 - jsr TransformFlightState_C47C ; PRG $192D | CPU $D92D | 20 7C C4 - jsr UpdateSideScrollingGameplay_DB1D ; PRG $1930 | CPU $D930 | 20 1D DB - jsr TransformFlightState_C47C ; PRG $1933 | CPU $D933 | 20 7C C4 - jsr UpdateSideScrollingGameplay_DB1D ; PRG $1936 | CPU $D936 | 20 1D DB - jsr TransformFlightState_C47C ; PRG $1939 | CPU $D939 | 20 7C C4 - jsr UpdateSideScrollingGameplay_DB1D ; PRG $193C | CPU $D93C | 20 1D DB - jsr TransformFlightState_C47C ; PRG $193F | CPU $D93F | 20 7C C4 - rts ; PRG $1942 | CPU $D942 | 60 + lda #$40 ; CPU:$D91A PRG:191A A9 40 + sta ScratchValue0 ; CPU:$D91C PRG:191C 85 00 + lda #$05 ; CPU:$D91E PRG:191E A9 05 + sta ScratchValue1 ; CPU:$D920 PRG:1920 85 01 + jsr TransformFlightState_C47C ; CPU:$D922 PRG:1922 20 7C C4 + lda #$E0 ; CPU:$D925 PRG:1925 A9 E0 + sta ScratchValue0 ; CPU:$D927 PRG:1927 85 00 + lda #$05 ; CPU:$D929 PRG:1929 A9 05 + sta ScratchValue1 ; CPU:$D92B PRG:192B 85 01 + jsr TransformFlightState_C47C ; CPU:$D92D PRG:192D 20 7C C4 + jsr UpdateSideScrollingGameplay_DB1D ; CPU:$D930 PRG:1930 20 1D DB + jsr TransformFlightState_C47C ; CPU:$D933 PRG:1933 20 7C C4 + jsr UpdateSideScrollingGameplay_DB1D ; CPU:$D936 PRG:1936 20 1D DB + jsr TransformFlightState_C47C ; CPU:$D939 PRG:1939 20 7C C4 + jsr UpdateSideScrollingGameplay_DB1D ; CPU:$D93C PRG:193C 20 1D DB + jsr TransformFlightState_C47C ; CPU:$D93F PRG:193F 20 7C C4 + rts ; CPU:$D942 PRG:1942 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D943. ; Local behavior: Executes the decoded update side scrolling gameplay d943 sequence at this entry point. @@ -5622,11 +5622,11 @@ UpdateSideScrollingGameplay_D91A: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D943: - ldx #$00 ; PRG $1943 | CPU $D943 | A2 00 - stx ScratchValue1 ; PRG $1945 | CPU $D945 | 86 01 - jsr UpdateSideScrollingGameplay_DA03 ; PRG $1947 | CPU $D947 | 20 03 DA - ldx #$03 ; PRG $194A | CPU $D94A | A2 03 - jsr UpdateSideScrollingGameplay_DA03 ; PRG $194C | CPU $D94C | 20 03 DA + ldx #$00 ; CPU:$D943 PRG:1943 A2 00 + stx ScratchValue1 ; CPU:$D945 PRG:1945 86 01 + jsr UpdateSideScrollingGameplay_DA03 ; CPU:$D947 PRG:1947 20 03 DA + ldx #$03 ; CPU:$D94A PRG:194A A2 03 + jsr UpdateSideScrollingGameplay_DA03 ; CPU:$D94C PRG:194C 20 03 DA ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field D94 F. ; Local behavior: Executes the decoded update gameplay state field d94 f sequence at this entry point. @@ -5635,7 +5635,7 @@ UpdateSideScrollingGameplay_D943: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_D94F: - rts ; PRG $194F | CPU $D94F | 60 + rts ; CPU:$D94F PRG:194F 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D950. ; Local behavior: Executes the decoded update side scrolling gameplay d950 sequence at this entry point. @@ -5644,25 +5644,25 @@ UpdateGameplayStateField_D94F: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D950: - lda Zp_B1 ; PRG $1950 | CPU $D950 | A5 B1 - beq UpdateGameplayStateField_D94F ; PRG $1952 | CPU $D952 | F0 FB - inc Zp_B1 ; PRG $1954 | CPU $D954 | E6 B1 - lda Zp_B1 ; PRG $1956 | CPU $D956 | A5 B1 - cmp #$02 ; PRG $1958 | CPU $D958 | C9 02 - beq UpdateSideScrollingGameplay_D9A8 ; PRG $195A | CPU $D95A | F0 4C - cmp #$13 ; PRG $195C | CPU $D95C | C9 13 - bne UpdateSideScrollingGameplay_D943 ; PRG $195E | CPU $D95E | D0 E3 - lda #$00 ; PRG $1960 | CPU $D960 | A9 00 - sta Zp_B1 ; PRG $1962 | CPU $D962 | 85 B1 - lda #$F4 ; PRG $1964 | CPU $D964 | A9 F4 - ldy #$00 ; PRG $1966 | CPU $D966 | A0 00 - jsr UpdateSideScrollingGameplay_E9BA ; PRG $1968 | CPU $D968 | 20 BA E9 - lda #$00 ; PRG $196B | CPU $D96B | A9 00 - sta ScratchValue0 ; PRG $196D | CPU $D96D | 85 00 - lda #$04 ; PRG $196F | CPU $D96F | A9 04 - sta ScratchValue1 ; PRG $1971 | CPU $D971 | 85 01 - ldx Zp_B4 ; PRG $1973 | CPU $D973 | A6 B4 - beq UpdateSideScrollingGameplay_D97D ; PRG $1975 | CPU $D975 | F0 06 + lda Zp_B1 ; CPU:$D950 PRG:1950 A5 B1 + beq UpdateGameplayStateField_D94F ; CPU:$D952 PRG:1952 F0 FB + inc Zp_B1 ; CPU:$D954 PRG:1954 E6 B1 + lda Zp_B1 ; CPU:$D956 PRG:1956 A5 B1 + cmp #$02 ; CPU:$D958 PRG:1958 C9 02 + beq UpdateSideScrollingGameplay_D9A8 ; CPU:$D95A PRG:195A F0 4C + cmp #$13 ; CPU:$D95C PRG:195C C9 13 + bne UpdateSideScrollingGameplay_D943 ; CPU:$D95E PRG:195E D0 E3 + lda #$00 ; CPU:$D960 PRG:1960 A9 00 + sta Zp_B1 ; CPU:$D962 PRG:1962 85 B1 + lda #$F4 ; CPU:$D964 PRG:1964 A9 F4 + ldy #$00 ; CPU:$D966 PRG:1966 A0 00 + jsr UpdateSideScrollingGameplay_E9BA ; CPU:$D968 PRG:1968 20 BA E9 + lda #$00 ; CPU:$D96B PRG:196B A9 00 + sta ScratchValue0 ; CPU:$D96D PRG:196D 85 00 + lda #$04 ; CPU:$D96F PRG:196F A9 04 + sta ScratchValue1 ; CPU:$D971 PRG:1971 85 01 + ldx Zp_B4 ; CPU:$D973 PRG:1973 A6 B4 + beq UpdateSideScrollingGameplay_D97D ; CPU:$D975 PRG:1975 F0 06 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D977. ; Local behavior: Executes the decoded update side scrolling gameplay d977 sequence at this entry point. @@ -5671,9 +5671,9 @@ UpdateSideScrollingGameplay_D950: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D977: - jsr UpdateSideScrollingGameplay_DB1D ; PRG $1977 | CPU $D977 | 20 1D DB - dex ; PRG $197A | CPU $D97A | CA - bne UpdateSideScrollingGameplay_D977 ; PRG $197B | CPU $D97B | D0 FA + jsr UpdateSideScrollingGameplay_DB1D ; CPU:$D977 PRG:1977 20 1D DB + dex ; CPU:$D97A PRG:197A CA + bne UpdateSideScrollingGameplay_D977 ; CPU:$D97B PRG:197B D0 FA ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D97 D. ; Local behavior: Executes the decoded update side scrolling gameplay d97 d sequence at this entry point. @@ -5682,32 +5682,32 @@ UpdateSideScrollingGameplay_D977: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D97D: - lda #$00 ; PRG $197D | CPU $D97D | A9 00 - ldy #$00 ; PRG $197F | CPU $D97F | A0 00 - sta (ScratchValue0),y ; PRG $1981 | CPU $D981 | 91 00 - lda Zp_B2 ; PRG $1983 | CPU $D983 | A5 B2 - iny ; PRG $1985 | CPU $D985 | C8 - sta (ScratchValue0),y ; PRG $1986 | CPU $D986 | 91 00 - lda #$00 ; PRG $1988 | CPU $D988 | A9 00 - iny ; PRG $198A | CPU $D98A | C8 - sta (ScratchValue0),y ; PRG $198B | CPU $D98B | 91 00 - lda Zp_B3 ; PRG $198D | CPU $D98D | A5 B3 - iny ; PRG $198F | CPU $D98F | C8 - sta (ScratchValue0),y ; PRG $1990 | CPU $D990 | 91 00 - lda #$00 ; PRG $1992 | CPU $D992 | A9 00 - iny ; PRG $1994 | CPU $D994 | C8 - sta (ScratchValue0),y ; PRG $1995 | CPU $D995 | 91 00 - ldy #$10 ; PRG $1997 | CPU $D997 | A0 10 - sta (ScratchValue0),y ; PRG $1999 | CPU $D999 | 91 00 - iny ; PRG $199B | CPU $D99B | C8 - sta (ScratchValue0),y ; PRG $199C | CPU $D99C | 91 00 - iny ; PRG $199E | CPU $D99E | C8 - sta (ScratchValue0),y ; PRG $199F | CPU $D99F | 91 00 - iny ; PRG $19A1 | CPU $D9A1 | C8 - sta (ScratchValue0),y ; PRG $19A2 | CPU $D9A2 | 91 00 - iny ; PRG $19A4 | CPU $D9A4 | C8 - sta (ScratchValue0),y ; PRG $19A5 | CPU $D9A5 | 91 00 - rts ; PRG $19A7 | CPU $D9A7 | 60 + lda #$00 ; CPU:$D97D PRG:197D A9 00 + ldy #$00 ; CPU:$D97F PRG:197F A0 00 + sta (ScratchValue0),y ; CPU:$D981 PRG:1981 91 00 + lda Zp_B2 ; CPU:$D983 PRG:1983 A5 B2 + iny ; CPU:$D985 PRG:1985 C8 + sta (ScratchValue0),y ; CPU:$D986 PRG:1986 91 00 + lda #$00 ; CPU:$D988 PRG:1988 A9 00 + iny ; CPU:$D98A PRG:198A C8 + sta (ScratchValue0),y ; CPU:$D98B PRG:198B 91 00 + lda Zp_B3 ; CPU:$D98D PRG:198D A5 B3 + iny ; CPU:$D98F PRG:198F C8 + sta (ScratchValue0),y ; CPU:$D990 PRG:1990 91 00 + lda #$00 ; CPU:$D992 PRG:1992 A9 00 + iny ; CPU:$D994 PRG:1994 C8 + sta (ScratchValue0),y ; CPU:$D995 PRG:1995 91 00 + ldy #$10 ; CPU:$D997 PRG:1997 A0 10 + sta (ScratchValue0),y ; CPU:$D999 PRG:1999 91 00 + iny ; CPU:$D99B PRG:199B C8 + sta (ScratchValue0),y ; CPU:$D99C PRG:199C 91 00 + iny ; CPU:$D99E PRG:199E C8 + sta (ScratchValue0),y ; CPU:$D99F PRG:199F 91 00 + iny ; CPU:$D9A1 PRG:19A1 C8 + sta (ScratchValue0),y ; CPU:$D9A2 PRG:19A2 91 00 + iny ; CPU:$D9A4 PRG:19A4 C8 + sta (ScratchValue0),y ; CPU:$D9A5 PRG:19A5 91 00 + rts ; CPU:$D9A7 PRG:19A7 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D9 A8. ; Local behavior: Executes the decoded update side scrolling gameplay d9 a8 sequence at this entry point. @@ -5716,36 +5716,36 @@ UpdateSideScrollingGameplay_D97D: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D9A8: - jsr UpdateSideScrollingGameplay_DA40 ; PRG $19A8 | CPU $D9A8 | 20 40 DA - lda #$30 ; PRG $19AB | CPU $D9AB | A9 30 - sta Ram_029C ; PRG $19AD | CPU $D9AD | 8D 9C 02 - sta Ram_02A0 ; PRG $19B0 | CPU $D9B0 | 8D A0 02 - sta Ram_02A4 ; PRG $19B3 | CPU $D9B3 | 8D A4 02 - lda #$D8 ; PRG $19B6 | CPU $D9B6 | A9 D8 - sta Ram_02AC ; PRG $19B8 | CPU $D9B8 | 8D AC 02 - sta Ram_02B0 ; PRG $19BB | CPU $D9BB | 8D B0 02 - sta Ram_02B4 ; PRG $19BE | CPU $D9BE | 8D B4 02 - lda #$80 ; PRG $19C1 | CPU $D9C1 | A9 80 - sta Ram_02A8 ; PRG $19C3 | CPU $D9C3 | 8D A8 02 - sta Ram_02B8 ; PRG $19C6 | CPU $D9C6 | 8D B8 02 - sta Ram_02A3 ; PRG $19C9 | CPU $D9C9 | 8D A3 02 - sta Ram_02B3 ; PRG $19CC | CPU $D9CC | 8D B3 02 - lda #$F7 ; PRG $19CF | CPU $D9CF | A9 F7 - sta Ram_02A7 ; PRG $19D1 | CPU $D9D1 | 8D A7 02 - sta Ram_02AB ; PRG $19D4 | CPU $D9D4 | 8D AB 02 - sta Ram_02AF ; PRG $19D7 | CPU $D9D7 | 8D AF 02 - lda #$01 ; PRG $19DA | CPU $D9DA | A9 01 - sta Ram_029F ; PRG $19DC | CPU $D9DC | 8D 9F 02 - sta Ram_02B7 ; PRG $19DF | CPU $D9DF | 8D B7 02 - sta Ram_02BB ; PRG $19E2 | CPU $D9E2 | 8D BB 02 - lda #$F6 ; PRG $19E5 | CPU $D9E5 | A9 F6 - ldy #$01 ; PRG $19E7 | CPU $D9E7 | A0 01 - jsr UpdateSideScrollingGameplay_E9BA ; PRG $19E9 | CPU $D9E9 | 20 BA E9 - lda #$01 ; PRG $19EC | CPU $D9EC | A9 01 - ldy #$02 ; PRG $19EE | CPU $D9EE | A0 02 - jsr UpdateSideScrollingGameplay_E9BA ; PRG $19F0 | CPU $D9F0 | 20 BA E9 - ldx #$1F ; PRG $19F3 | CPU $D9F3 | A2 1F - lda #$00 ; PRG $19F5 | CPU $D9F5 | A9 00 + jsr UpdateSideScrollingGameplay_DA40 ; CPU:$D9A8 PRG:19A8 20 40 DA + lda #$30 ; CPU:$D9AB PRG:19AB A9 30 + sta Ram_029C ; CPU:$D9AD PRG:19AD 8D 9C 02 + sta Ram_02A0 ; CPU:$D9B0 PRG:19B0 8D A0 02 + sta Ram_02A4 ; CPU:$D9B3 PRG:19B3 8D A4 02 + lda #$D8 ; CPU:$D9B6 PRG:19B6 A9 D8 + sta Ram_02AC ; CPU:$D9B8 PRG:19B8 8D AC 02 + sta Ram_02B0 ; CPU:$D9BB PRG:19BB 8D B0 02 + sta Ram_02B4 ; CPU:$D9BE PRG:19BE 8D B4 02 + lda #$80 ; CPU:$D9C1 PRG:19C1 A9 80 + sta Ram_02A8 ; CPU:$D9C3 PRG:19C3 8D A8 02 + sta Ram_02B8 ; CPU:$D9C6 PRG:19C6 8D B8 02 + sta Ram_02A3 ; CPU:$D9C9 PRG:19C9 8D A3 02 + sta Ram_02B3 ; CPU:$D9CC PRG:19CC 8D B3 02 + lda #$F7 ; CPU:$D9CF PRG:19CF A9 F7 + sta Ram_02A7 ; CPU:$D9D1 PRG:19D1 8D A7 02 + sta Ram_02AB ; CPU:$D9D4 PRG:19D4 8D AB 02 + sta Ram_02AF ; CPU:$D9D7 PRG:19D7 8D AF 02 + lda #$01 ; CPU:$D9DA PRG:19DA A9 01 + sta Ram_029F ; CPU:$D9DC PRG:19DC 8D 9F 02 + sta Ram_02B7 ; CPU:$D9DF PRG:19DF 8D B7 02 + sta Ram_02BB ; CPU:$D9E2 PRG:19E2 8D BB 02 + lda #$F6 ; CPU:$D9E5 PRG:19E5 A9 F6 + ldy #$01 ; CPU:$D9E7 PRG:19E7 A0 01 + jsr UpdateSideScrollingGameplay_E9BA ; CPU:$D9E9 PRG:19E9 20 BA E9 + lda #$01 ; CPU:$D9EC PRG:19EC A9 01 + ldy #$02 ; CPU:$D9EE PRG:19EE A0 02 + jsr UpdateSideScrollingGameplay_E9BA ; CPU:$D9F0 PRG:19F0 20 BA E9 + ldx #$1F ; CPU:$D9F3 PRG:19F3 A2 1F + lda #$00 ; CPU:$D9F5 PRG:19F5 A9 00 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay D9 F7. ; Local behavior: Executes the decoded update side scrolling gameplay d9 f7 sequence at this entry point. @@ -5754,12 +5754,12 @@ UpdateSideScrollingGameplay_D9A8: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_D9F7: - sta Ram_0380,x ; PRG $19F7 | CPU $D9F7 | 9D 80 03 - dex ; PRG $19FA | CPU $D9FA | CA - bpl UpdateSideScrollingGameplay_D9F7 ; PRG $19FB | CPU $D9FB | 10 FA - lda #$03 ; PRG $19FD | CPU $D9FD | A9 03 - jsr UpdateSideScrollingGameplay_CE5B ; PRG $19FF | CPU $D9FF | 20 5B CE - rts ; PRG $1A02 | CPU $DA02 | 60 + sta Ram_0380,x ; CPU:$D9F7 PRG:19F7 9D 80 03 + dex ; CPU:$D9FA PRG:19FA CA + bpl UpdateSideScrollingGameplay_D9F7 ; CPU:$D9FB PRG:19FB 10 FA + lda #$03 ; CPU:$D9FD PRG:19FD A9 03 + jsr UpdateSideScrollingGameplay_CE5B ; CPU:$D9FF PRG:19FF 20 5B CE + rts ; CPU:$DA02 PRG:1A02 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay DA03. ; Local behavior: Executes the decoded update side scrolling gameplay da03 sequence at this entry point. @@ -5768,8 +5768,8 @@ UpdateSideScrollingGameplay_D9F7: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_DA03: - lda #$08 ; PRG $1A03 | CPU $DA03 | A9 08 - sta ScratchValue0 ; PRG $1A05 | CPU $DA05 | 85 00 + lda #$08 ; CPU:$DA03 PRG:1A03 A9 08 + sta ScratchValue0 ; CPU:$DA05 PRG:1A05 85 00 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay DA07. ; Local behavior: Executes the decoded update side scrolling gameplay da07 sequence at this entry point. @@ -5778,18 +5778,18 @@ UpdateSideScrollingGameplay_DA03: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_DA07: - ldy ScratchValue1 ; PRG $1A07 | CPU $DA07 | A4 01 - lda GameplayLookupTable_DA30,y ; PRG $1A09 | CPU $DA09 | B9 30 DA - tay ; PRG $1A0C | CPU $DA0C | A8 - jsr UpdateSideScrollingGameplay_DA1B ; PRG $1A0D | CPU $DA0D | 20 1B DA - inx ; PRG $1A10 | CPU $DA10 | E8 - inx ; PRG $1A11 | CPU $DA11 | E8 - inx ; PRG $1A12 | CPU $DA12 | E8 - inx ; PRG $1A13 | CPU $DA13 | E8 - inc ScratchValue1 ; PRG $1A14 | CPU $DA14 | E6 01 - dec ScratchValue0 ; PRG $1A16 | CPU $DA16 | C6 00 - bne UpdateSideScrollingGameplay_DA07 ; PRG $1A18 | CPU $DA18 | D0 ED - rts ; PRG $1A1A | CPU $DA1A | 60 + ldy ScratchValue1 ; CPU:$DA07 PRG:1A07 A4 01 + lda GameplayLookupTable_DA30,y ; CPU:$DA09 PRG:1A09 B9 30 DA + tay ; CPU:$DA0C PRG:1A0C A8 + jsr UpdateSideScrollingGameplay_DA1B ; CPU:$DA0D PRG:1A0D 20 1B DA + inx ; CPU:$DA10 PRG:1A10 E8 + inx ; CPU:$DA11 PRG:1A11 E8 + inx ; CPU:$DA12 PRG:1A12 E8 + inx ; CPU:$DA13 PRG:1A13 E8 + inc ScratchValue1 ; CPU:$DA14 PRG:1A14 E6 01 + dec ScratchValue0 ; CPU:$DA16 PRG:1A16 C6 00 + bne UpdateSideScrollingGameplay_DA07 ; CPU:$DA18 PRG:1A18 D0 ED + rts ; CPU:$DA1A PRG:1A1A 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay DA1 B. ; Local behavior: Executes the decoded update side scrolling gameplay da1 b sequence at this entry point. @@ -5798,18 +5798,18 @@ UpdateSideScrollingGameplay_DA07: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_DA1B: - lda Ram_0380,x ; PRG $1A1B | CPU $DA1B | BD 80 03 - clc ; PRG $1A1E | CPU $DA1E | 18 - adc Ram_03A0,y ; PRG $1A1F | CPU $DA1F | 79 A0 03 - sta Ram_0380,x ; PRG $1A22 | CPU $DA22 | 9D 80 03 - dey ; PRG $1A25 | CPU $DA25 | 88 - lda Ram_029C,x ; PRG $1A26 | CPU $DA26 | BD 9C 02 - adc Ram_03A0,y ; PRG $1A29 | CPU $DA29 | 79 A0 03 - sta Ram_029C,x ; PRG $1A2C | CPU $DA2C | 9D 9C 02 - rts ; PRG $1A2F | CPU $DA2F | 60 + lda Ram_0380,x ; CPU:$DA1B PRG:1A1B BD 80 03 + clc ; CPU:$DA1E PRG:1A1E 18 + adc Ram_03A0,y ; CPU:$DA1F PRG:1A1F 79 A0 03 + sta Ram_0380,x ; CPU:$DA22 PRG:1A22 9D 80 03 + dey ; CPU:$DA25 PRG:1A25 88 + lda Ram_029C,x ; CPU:$DA26 PRG:1A26 BD 9C 02 + adc Ram_03A0,y ; CPU:$DA29 PRG:1A29 79 A0 03 + sta Ram_029C,x ; CPU:$DA2C PRG:1A2C 9D 9C 02 + rts ; CPU:$DA2F PRG:1A2F 60 GameplayLookupTable_DA30: - .byte $01,$01,$01,$05,$03,$03,$03,$05,$07,$0B,$09,$09,$09,$0B,$07,$07 ; PRG $1A30 | CPU $DA30 + .byte $01,$01,$01,$05,$03,$03,$03,$05,$07,$0B,$09,$09,$09,$0B,$07,$07 ; PRG $1A30 | CPU $DA30 ; CPU:$DA30 PRG:1A30 01 01 01 05 03 03 03 05 07 0B 09 09 09 0B 07 07 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay DA40. ; Local behavior: Executes the decoded update side scrolling gameplay da40 sequence at this entry point. @@ -5818,30 +5818,30 @@ GameplayLookupTable_DA30: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_DA40: - lda #$00 ; PRG $1A40 | CPU $DA40 | A9 00 - sta ScratchValue0 ; PRG $1A42 | CPU $DA42 | 85 00 - ldx #$00 ; PRG $1A44 | CPU $DA44 | A2 00 - lda #$30 ; PRG $1A46 | CPU $DA46 | A9 30 - sta ScratchValue2 ; PRG $1A48 | CPU $DA48 | 85 02 - lda Zp_B2 ; PRG $1A4A | CPU $DA4A | A5 B2 - jsr UpdateGameplayStateField_DAA7 ; PRG $1A4C | CPU $DA4C | 20 A7 DA - lda Zp_B2 ; PRG $1A4F | CPU $DA4F | A5 B2 - sta ScratchValue2 ; PRG $1A51 | CPU $DA51 | 85 02 - lda #$D8 ; PRG $1A53 | CPU $DA53 | A9 D8 - jsr UpdateSideScrollingGameplay_DAB1 ; PRG $1A55 | CPU $DA55 | 20 B1 DA - lda Zp_B2 ; PRG $1A58 | CPU $DA58 | A5 B2 - jsr UpdateSideScrollingGameplay_DABE ; PRG $1A5A | CPU $DA5A | 20 BE DA - lda #$01 ; PRG $1A5D | CPU $DA5D | A9 01 - sta ScratchValue2 ; PRG $1A5F | CPU $DA5F | 85 02 - lda Zp_B3 ; PRG $1A61 | CPU $DA61 | A5 B3 - jsr UpdateGameplayStateField_DAA7 ; PRG $1A63 | CPU $DA63 | 20 A7 DA - lda Zp_B3 ; PRG $1A66 | CPU $DA66 | A5 B3 - sta ScratchValue2 ; PRG $1A68 | CPU $DA68 | 85 02 - lda #$F7 ; PRG $1A6A | CPU $DA6A | A9 F7 - jsr UpdateSideScrollingGameplay_DAB1 ; PRG $1A6C | CPU $DA6C | 20 B1 DA - lda Zp_B3 ; PRG $1A6F | CPU $DA6F | A5 B3 - jsr UpdateSideScrollingGameplay_DABE ; PRG $1A71 | CPU $DA71 | 20 BE DA - rts ; PRG $1A74 | CPU $DA74 | 60 + lda #$00 ; CPU:$DA40 PRG:1A40 A9 00 + sta ScratchValue0 ; CPU:$DA42 PRG:1A42 85 00 + ldx #$00 ; CPU:$DA44 PRG:1A44 A2 00 + lda #$30 ; CPU:$DA46 PRG:1A46 A9 30 + sta ScratchValue2 ; CPU:$DA48 PRG:1A48 85 02 + lda Zp_B2 ; CPU:$DA4A PRG:1A4A A5 B2 + jsr UpdateGameplayStateField_DAA7 ; CPU:$DA4C PRG:1A4C 20 A7 DA + lda Zp_B2 ; CPU:$DA4F PRG:1A4F A5 B2 + sta ScratchValue2 ; CPU:$DA51 PRG:1A51 85 02 + lda #$D8 ; CPU:$DA53 PRG:1A53 A9 D8 + jsr UpdateSideScrollingGameplay_DAB1 ; CPU:$DA55 PRG:1A55 20 B1 DA + lda Zp_B2 ; CPU:$DA58 PRG:1A58 A5 B2 + jsr UpdateSideScrollingGameplay_DABE ; CPU:$DA5A PRG:1A5A 20 BE DA + lda #$01 ; CPU:$DA5D PRG:1A5D A9 01 + sta ScratchValue2 ; CPU:$DA5F PRG:1A5F 85 02 + lda Zp_B3 ; CPU:$DA61 PRG:1A61 A5 B3 + jsr UpdateGameplayStateField_DAA7 ; CPU:$DA63 PRG:1A63 20 A7 DA + lda Zp_B3 ; CPU:$DA66 PRG:1A66 A5 B3 + sta ScratchValue2 ; CPU:$DA68 PRG:1A68 85 02 + lda #$F7 ; CPU:$DA6A PRG:1A6A A9 F7 + jsr UpdateSideScrollingGameplay_DAB1 ; CPU:$DA6C PRG:1A6C 20 B1 DA + lda Zp_B3 ; CPU:$DA6F PRG:1A6F A5 B3 + jsr UpdateSideScrollingGameplay_DABE ; CPU:$DA71 PRG:1A71 20 BE DA + rts ; CPU:$DA74 PRG:1A74 60 ; ----------------------------------------------------------------------------- ; Global purpose: Transform Flight State DA75. ; Local behavior: Executes the decoded transform flight state da75 sequence at this entry point. @@ -5850,23 +5850,23 @@ UpdateSideScrollingGameplay_DA40: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- TransformFlightState_DA75: - lsr a ; PRG $1A75 | CPU $DA75 | 4A - ror ScratchValue0 ; PRG $1A76 | CPU $DA76 | 66 00 - lsr a ; PRG $1A78 | CPU $DA78 | 4A - ror ScratchValue0 ; PRG $1A79 | CPU $DA79 | 66 00 - lsr a ; PRG $1A7B | CPU $DA7B | 4A - ror ScratchValue0 ; PRG $1A7C | CPU $DA7C | 66 00 - lsr a ; PRG $1A7E | CPU $DA7E | 4A - ror ScratchValue0 ; PRG $1A7F | CPU $DA7F | 66 00 - nop ; PRG $1A81 | CPU $DA81 | EA - nop ; PRG $1A82 | CPU $DA82 | EA - nop ; PRG $1A83 | CPU $DA83 | EA - nop ; PRG $1A84 | CPU $DA84 | EA - nop ; PRG $1A85 | CPU $DA85 | EA - nop ; PRG $1A86 | CPU $DA86 | EA - nop ; PRG $1A87 | CPU $DA87 | EA - nop ; PRG $1A88 | CPU $DA88 | EA - rts ; PRG $1A89 | CPU $DA89 | 60 + lsr a ; CPU:$DA75 PRG:1A75 4A + ror ScratchValue0 ; CPU:$DA76 PRG:1A76 66 00 + lsr a ; CPU:$DA78 PRG:1A78 4A + ror ScratchValue0 ; CPU:$DA79 PRG:1A79 66 00 + lsr a ; CPU:$DA7B PRG:1A7B 4A + ror ScratchValue0 ; CPU:$DA7C PRG:1A7C 66 00 + lsr a ; CPU:$DA7E PRG:1A7E 4A + ror ScratchValue0 ; CPU:$DA7F PRG:1A7F 66 00 + nop ; CPU:$DA81 PRG:1A81 EA + nop ; CPU:$DA82 PRG:1A82 EA + nop ; CPU:$DA83 PRG:1A83 EA + nop ; CPU:$DA84 PRG:1A84 EA + nop ; CPU:$DA85 PRG:1A85 EA + nop ; CPU:$DA86 PRG:1A86 EA + nop ; CPU:$DA87 PRG:1A87 EA + nop ; CPU:$DA88 PRG:1A88 EA + rts ; CPU:$DA89 PRG:1A89 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay DA8 A. ; Local behavior: Executes the decoded update side scrolling gameplay da8 a sequence at this entry point. @@ -5875,14 +5875,14 @@ TransformFlightState_DA75: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_DA8A: - sta ScratchValue1 ; PRG $1A8A | CPU $DA8A | 85 01 - lda #$00 ; PRG $1A8C | CPU $DA8C | A9 00 - sec ; PRG $1A8E | CPU $DA8E | 38 - sbc ScratchValue0 ; PRG $1A8F | CPU $DA8F | E5 00 - sta ScratchValue0 ; PRG $1A91 | CPU $DA91 | 85 00 - lda #$00 ; PRG $1A93 | CPU $DA93 | A9 00 - sbc ScratchValue1 ; PRG $1A95 | CPU $DA95 | E5 01 - rts ; PRG $1A97 | CPU $DA97 | 60 + sta ScratchValue1 ; CPU:$DA8A PRG:1A8A 85 01 + lda #$00 ; CPU:$DA8C PRG:1A8C A9 00 + sec ; CPU:$DA8E PRG:1A8E 38 + sbc ScratchValue0 ; CPU:$DA8F PRG:1A8F E5 00 + sta ScratchValue0 ; CPU:$DA91 PRG:1A91 85 00 + lda #$00 ; CPU:$DA93 PRG:1A93 A9 00 + sbc ScratchValue1 ; CPU:$DA95 PRG:1A95 E5 01 + rts ; CPU:$DA97 PRG:1A97 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay DA98. ; Local behavior: Executes the decoded update side scrolling gameplay da98 sequence at this entry point. @@ -5891,14 +5891,14 @@ UpdateSideScrollingGameplay_DA8A: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_DA98: - sta Ram_03A0,x ; PRG $1A98 | CPU $DA98 | 9D A0 03 - lda ScratchValue0 ; PRG $1A9B | CPU $DA9B | A5 00 - inx ; PRG $1A9D | CPU $DA9D | E8 - sta Ram_03A0,x ; PRG $1A9E | CPU $DA9E | 9D A0 03 - inx ; PRG $1AA1 | CPU $DAA1 | E8 - lda #$00 ; PRG $1AA2 | CPU $DAA2 | A9 00 - sta ScratchValue0 ; PRG $1AA4 | CPU $DAA4 | 85 00 - rts ; PRG $1AA6 | CPU $DAA6 | 60 + sta Ram_03A0,x ; CPU:$DA98 PRG:1A98 9D A0 03 + lda ScratchValue0 ; CPU:$DA9B PRG:1A9B A5 00 + inx ; CPU:$DA9D PRG:1A9D E8 + sta Ram_03A0,x ; CPU:$DA9E PRG:1A9E 9D A0 03 + inx ; CPU:$DAA1 PRG:1AA1 E8 + lda #$00 ; CPU:$DAA2 PRG:1AA2 A9 00 + sta ScratchValue0 ; CPU:$DAA4 PRG:1AA4 85 00 + rts ; CPU:$DAA6 PRG:1AA6 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field DAA7. ; Local behavior: Executes the decoded update gameplay state field daa7 sequence at this entry point. @@ -5907,11 +5907,11 @@ UpdateSideScrollingGameplay_DA98: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_DAA7: - sec ; PRG $1AA7 | CPU $DAA7 | 38 - sbc ScratchValue2 ; PRG $1AA8 | CPU $DAA8 | E5 02 - jsr TransformFlightState_DA75 ; PRG $1AAA | CPU $DAAA | 20 75 DA - jsr UpdateSideScrollingGameplay_DA98 ; PRG $1AAD | CPU $DAAD | 20 98 DA - rts ; PRG $1AB0 | CPU $DAB0 | 60 + sec ; CPU:$DAA7 PRG:1AA7 38 + sbc ScratchValue2 ; CPU:$DAA8 PRG:1AA8 E5 02 + jsr TransformFlightState_DA75 ; CPU:$DAAA PRG:1AAA 20 75 DA + jsr UpdateSideScrollingGameplay_DA98 ; CPU:$DAAD PRG:1AAD 20 98 DA + rts ; CPU:$DAB0 PRG:1AB0 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay DAB1. ; Local behavior: Executes the decoded update side scrolling gameplay dab1 sequence at this entry point. @@ -5920,12 +5920,12 @@ UpdateGameplayStateField_DAA7: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_DAB1: - sec ; PRG $1AB1 | CPU $DAB1 | 38 - sbc ScratchValue2 ; PRG $1AB2 | CPU $DAB2 | E5 02 - jsr TransformFlightState_DA75 ; PRG $1AB4 | CPU $DAB4 | 20 75 DA - jsr UpdateSideScrollingGameplay_DA8A ; PRG $1AB7 | CPU $DAB7 | 20 8A DA - jsr UpdateSideScrollingGameplay_DA98 ; PRG $1ABA | CPU $DABA | 20 98 DA - rts ; PRG $1ABD | CPU $DABD | 60 + sec ; CPU:$DAB1 PRG:1AB1 38 + sbc ScratchValue2 ; CPU:$DAB2 PRG:1AB2 E5 02 + jsr TransformFlightState_DA75 ; CPU:$DAB4 PRG:1AB4 20 75 DA + jsr UpdateSideScrollingGameplay_DA8A ; CPU:$DAB7 PRG:1AB7 20 8A DA + jsr UpdateSideScrollingGameplay_DA98 ; CPU:$DABA PRG:1ABA 20 98 DA + rts ; CPU:$DABD PRG:1ABD 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay DABE. ; Local behavior: Executes the decoded update side scrolling gameplay dabe sequence at this entry point. @@ -5934,16 +5934,16 @@ UpdateSideScrollingGameplay_DAB1: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_DABE: - sec ; PRG $1ABE | CPU $DABE | 38 - sbc #$80 ; PRG $1ABF | CPU $DABF | E9 80 - bcs UpdateGameplayStateField_DAD2 ; PRG $1AC1 | CPU $DAC1 | B0 0F - eor #$FF ; PRG $1AC3 | CPU $DAC3 | 49 FF - clc ; PRG $1AC5 | CPU $DAC5 | 18 - adc #$01 ; PRG $1AC6 | CPU $DAC6 | 69 01 - jsr TransformFlightState_DA75 ; PRG $1AC8 | CPU $DAC8 | 20 75 DA - jsr UpdateSideScrollingGameplay_DA8A ; PRG $1ACB | CPU $DACB | 20 8A DA - jsr UpdateSideScrollingGameplay_DA98 ; PRG $1ACE | CPU $DACE | 20 98 DA - rts ; PRG $1AD1 | CPU $DAD1 | 60 + sec ; CPU:$DABE PRG:1ABE 38 + sbc #$80 ; CPU:$DABF PRG:1ABF E9 80 + bcs UpdateGameplayStateField_DAD2 ; CPU:$DAC1 PRG:1AC1 B0 0F + eor #$FF ; CPU:$DAC3 PRG:1AC3 49 FF + clc ; CPU:$DAC5 PRG:1AC5 18 + adc #$01 ; CPU:$DAC6 PRG:1AC6 69 01 + jsr TransformFlightState_DA75 ; CPU:$DAC8 PRG:1AC8 20 75 DA + jsr UpdateSideScrollingGameplay_DA8A ; CPU:$DACB PRG:1ACB 20 8A DA + jsr UpdateSideScrollingGameplay_DA98 ; CPU:$DACE PRG:1ACE 20 98 DA + rts ; CPU:$DAD1 PRG:1AD1 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field DAD2. ; Local behavior: Executes the decoded update gameplay state field dad2 sequence at this entry point. @@ -5952,9 +5952,9 @@ UpdateSideScrollingGameplay_DABE: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_DAD2: - jsr TransformFlightState_DA75 ; PRG $1AD2 | CPU $DAD2 | 20 75 DA - jsr UpdateSideScrollingGameplay_DA98 ; PRG $1AD5 | CPU $DAD5 | 20 98 DA - rts ; PRG $1AD8 | CPU $DAD8 | 60 + jsr TransformFlightState_DA75 ; CPU:$DAD2 PRG:1AD2 20 75 DA + jsr UpdateSideScrollingGameplay_DA98 ; CPU:$DAD5 PRG:1AD5 20 98 DA + rts ; CPU:$DAD8 PRG:1AD8 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay DAD9. ; Local behavior: Executes the decoded update side scrolling gameplay dad9 sequence at this entry point. @@ -5963,17 +5963,17 @@ UpdateGameplayStateField_DAD2: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_DAD9: - lda Zp_B1 ; PRG $1AD9 | CPU $DAD9 | A5 B1 - bne UpdateGameplayStateField_DB03 ; PRG $1ADB | CPU $DADB | D0 26 - lda Zp_A3 ; PRG $1ADD | CPU $DADD | A5 A3 - cmp #$E8 ; PRG $1ADF | CPU $DADF | C9 E8 - bne UpdateGameplayStateField_DB03 ; PRG $1AE1 | CPU $DAE1 | D0 20 - lda Ram_03E0 ; PRG $1AE3 | CPU $DAE3 | AD E0 03 - cmp #$F4 ; PRG $1AE6 | CPU $DAE6 | C9 F4 - bne UpdateSideScrollingGameplay_DB05 ; PRG $1AE8 | CPU $DAE8 | D0 1B - lda Ram_03F0 ; PRG $1AEA | CPU $DAEA | AD F0 03 - cmp #$F4 ; PRG $1AED | CPU $DAED | C9 F4 - bne UpdateSideScrollingGameplay_DB05 ; PRG $1AEF | CPU $DAEF | D0 14 + lda Zp_B1 ; CPU:$DAD9 PRG:1AD9 A5 B1 + bne UpdateGameplayStateField_DB03 ; CPU:$DADB PRG:1ADB D0 26 + lda Zp_A3 ; CPU:$DADD PRG:1ADD A5 A3 + cmp #$E8 ; CPU:$DADF PRG:1ADF C9 E8 + bne UpdateGameplayStateField_DB03 ; CPU:$DAE1 PRG:1AE1 D0 20 + lda Ram_03E0 ; CPU:$DAE3 PRG:1AE3 AD E0 03 + cmp #$F4 ; CPU:$DAE6 PRG:1AE6 C9 F4 + bne UpdateSideScrollingGameplay_DB05 ; CPU:$DAE8 PRG:1AE8 D0 1B + lda Ram_03F0 ; CPU:$DAEA PRG:1AEA AD F0 03 + cmp #$F4 ; CPU:$DAED PRG:1AED C9 F4 + bne UpdateSideScrollingGameplay_DB05 ; CPU:$DAEF PRG:1AEF D0 14 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay DAF1. ; Local behavior: Executes the decoded update side scrolling gameplay daf1 sequence at this entry point. @@ -5982,16 +5982,16 @@ UpdateSideScrollingGameplay_DAD9: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_DAF1: - lda #$01 ; PRG $1AF1 | CPU $DAF1 | A9 01 - sta Zp_B1 ; PRG $1AF3 | CPU $DAF3 | 85 B1 - lda ScratchIndex ; PRG $1AF5 | CPU $DAF5 | A5 03 - sta Zp_B2 ; PRG $1AF7 | CPU $DAF7 | 85 B2 - lda DataPointerLo ; PRG $1AF9 | CPU $DAF9 | A5 04 - sta Zp_B3 ; PRG $1AFB | CPU $DAFB | 85 B3 - lda ScratchValue2 ; PRG $1AFD | CPU $DAFD | A5 02 - sta Zp_B4 ; PRG $1AFF | CPU $DAFF | 85 B4 - sec ; PRG $1B01 | CPU $DB01 | 38 - rts ; PRG $1B02 | CPU $DB02 | 60 + lda #$01 ; CPU:$DAF1 PRG:1AF1 A9 01 + sta Zp_B1 ; CPU:$DAF3 PRG:1AF3 85 B1 + lda ScratchIndex ; CPU:$DAF5 PRG:1AF5 A5 03 + sta Zp_B2 ; CPU:$DAF7 PRG:1AF7 85 B2 + lda DataPointerLo ; CPU:$DAF9 PRG:1AF9 A5 04 + sta Zp_B3 ; CPU:$DAFB PRG:1AFB 85 B3 + lda ScratchValue2 ; CPU:$DAFD PRG:1AFD A5 02 + sta Zp_B4 ; CPU:$DAFF PRG:1AFF 85 B4 + sec ; CPU:$DB01 PRG:1B01 38 + rts ; CPU:$DB02 PRG:1B02 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field DB03. ; Local behavior: Executes the decoded update gameplay state field db03 sequence at this entry point. @@ -6000,8 +6000,8 @@ UpdateSideScrollingGameplay_DAF1: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_DB03: - clc ; PRG $1B03 | CPU $DB03 | 18 - rts ; PRG $1B04 | CPU $DB04 | 60 + clc ; CPU:$DB03 PRG:1B03 18 + rts ; CPU:$DB04 PRG:1B04 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay DB05. ; Local behavior: Executes the decoded update side scrolling gameplay db05 sequence at this entry point. @@ -6010,12 +6010,12 @@ UpdateGameplayStateField_DB03: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_DB05: - lda #$00 ; PRG $1B05 | CPU $DB05 | A9 00 - sta ScratchValue0 ; PRG $1B07 | CPU $DB07 | 85 00 - lda #$04 ; PRG $1B09 | CPU $DB09 | A9 04 - sta ScratchValue1 ; PRG $1B0B | CPU $DB0B | 85 01 - ldx #$14 ; PRG $1B0D | CPU $DB0D | A2 14 - ldy #$00 ; PRG $1B0F | CPU $DB0F | A0 00 + lda #$00 ; CPU:$DB05 PRG:1B05 A9 00 + sta ScratchValue0 ; CPU:$DB07 PRG:1B07 85 00 + lda #$04 ; CPU:$DB09 PRG:1B09 A9 04 + sta ScratchValue1 ; CPU:$DB0B PRG:1B0B 85 01 + ldx #$14 ; CPU:$DB0D PRG:1B0D A2 14 + ldy #$00 ; CPU:$DB0F PRG:1B0F A0 00 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay DB11. ; Local behavior: Executes the decoded update side scrolling gameplay db11 sequence at this entry point. @@ -6024,12 +6024,12 @@ UpdateSideScrollingGameplay_DB05: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_DB11: - lda (ScratchValue0),y ; PRG $1B11 | CPU $DB11 | B1 00 - beq UpdateGameplayStateField_DB03 ; PRG $1B13 | CPU $DB13 | F0 EE - jsr UpdateSideScrollingGameplay_DB1D ; PRG $1B15 | CPU $DB15 | 20 1D DB - dex ; PRG $1B18 | CPU $DB18 | CA - bne UpdateSideScrollingGameplay_DB11 ; PRG $1B19 | CPU $DB19 | D0 F6 - beq UpdateSideScrollingGameplay_DAF1 ; PRG $1B1B | CPU $DB1B | F0 D4 + lda (ScratchValue0),y ; CPU:$DB11 PRG:1B11 B1 00 + beq UpdateGameplayStateField_DB03 ; CPU:$DB13 PRG:1B13 F0 EE + jsr UpdateSideScrollingGameplay_DB1D ; CPU:$DB15 PRG:1B15 20 1D DB + dex ; CPU:$DB18 PRG:1B18 CA + bne UpdateSideScrollingGameplay_DB11 ; CPU:$DB19 PRG:1B19 D0 F6 + beq UpdateSideScrollingGameplay_DAF1 ; CPU:$DB1B PRG:1B1B F0 D4 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay DB1 D. ; Local behavior: Executes the decoded update side scrolling gameplay db1 d sequence at this entry point. @@ -6038,14 +6038,14 @@ UpdateSideScrollingGameplay_DB11: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_DB1D: - clc ; PRG $1B1D | CPU $DB1D | 18 - lda #$20 ; PRG $1B1E | CPU $DB1E | A9 20 - adc ScratchValue0 ; PRG $1B20 | CPU $DB20 | 65 00 - sta ScratchValue0 ; PRG $1B22 | CPU $DB22 | 85 00 - lda #$00 ; PRG $1B24 | CPU $DB24 | A9 00 - adc ScratchValue1 ; PRG $1B26 | CPU $DB26 | 65 01 - sta ScratchValue1 ; PRG $1B28 | CPU $DB28 | 85 01 - rts ; PRG $1B2A | CPU $DB2A | 60 + clc ; CPU:$DB1D PRG:1B1D 18 + lda #$20 ; CPU:$DB1E PRG:1B1E A9 20 + adc ScratchValue0 ; CPU:$DB20 PRG:1B20 65 00 + sta ScratchValue0 ; CPU:$DB22 PRG:1B22 85 00 + lda #$00 ; CPU:$DB24 PRG:1B24 A9 00 + adc ScratchValue1 ; CPU:$DB26 PRG:1B26 65 01 + sta ScratchValue1 ; CPU:$DB28 PRG:1B28 85 01 + rts ; CPU:$DB2A PRG:1B2A 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay DB2 B. ; Local behavior: Executes the decoded update side scrolling gameplay db2 b sequence at this entry point. @@ -6054,19 +6054,19 @@ UpdateSideScrollingGameplay_DB1D: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_DB2B: - lda #$A0 ; PRG $1B2B | CPU $DB2B | A9 A0 - sta ScratchValue0 ; PRG $1B2D | CPU $DB2D | 85 00 - lda #$05 ; PRG $1B2F | CPU $DB2F | A9 05 - sta ScratchValue1 ; PRG $1B31 | CPU $DB31 | 85 01 - ldx Zp_1E ; PRG $1B33 | CPU $DB33 | A6 1E - jsr UpdateSideScrollingGameplay_DB46 ; PRG $1B35 | CPU $DB35 | 20 46 DB - lda #$C0 ; PRG $1B38 | CPU $DB38 | A9 C0 - sta ScratchValue0 ; PRG $1B3A | CPU $DB3A | 85 00 - lda #$05 ; PRG $1B3C | CPU $DB3C | A9 05 - sta ScratchValue1 ; PRG $1B3E | CPU $DB3E | 85 01 - ldx Zp_1F ; PRG $1B40 | CPU $DB40 | A6 1F - jsr UpdateSideScrollingGameplay_DB46 ; PRG $1B42 | CPU $DB42 | 20 46 DB - rts ; PRG $1B45 | CPU $DB45 | 60 + lda #$A0 ; CPU:$DB2B PRG:1B2B A9 A0 + sta ScratchValue0 ; CPU:$DB2D PRG:1B2D 85 00 + lda #$05 ; CPU:$DB2F PRG:1B2F A9 05 + sta ScratchValue1 ; CPU:$DB31 PRG:1B31 85 01 + ldx Zp_1E ; CPU:$DB33 PRG:1B33 A6 1E + jsr UpdateSideScrollingGameplay_DB46 ; CPU:$DB35 PRG:1B35 20 46 DB + lda #$C0 ; CPU:$DB38 PRG:1B38 A9 C0 + sta ScratchValue0 ; CPU:$DB3A PRG:1B3A 85 00 + lda #$05 ; CPU:$DB3C PRG:1B3C A9 05 + sta ScratchValue1 ; CPU:$DB3E PRG:1B3E 85 01 + ldx Zp_1F ; CPU:$DB40 PRG:1B40 A6 1F + jsr UpdateSideScrollingGameplay_DB46 ; CPU:$DB42 PRG:1B42 20 46 DB + rts ; CPU:$DB45 PRG:1B45 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay DB46. ; Local behavior: Executes the decoded update side scrolling gameplay db46 sequence at this entry point. @@ -6075,17 +6075,17 @@ UpdateSideScrollingGameplay_DB2B: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_DB46: - ldy #$00 ; PRG $1B46 | CPU $DB46 | A0 00 - lda (ScratchValue0),y ; PRG $1B48 | CPU $DB48 | B1 00 - cmp #$F4 ; PRG $1B4A | CPU $DB4A | C9 F4 - beq UpdateGameplayStateField_DB99 ; PRG $1B4C | CPU $DB4C | F0 4B - ldy #$01 ; PRG $1B4E | CPU $DB4E | A0 01 - lda (ScratchValue0),y ; PRG $1B50 | CPU $DB50 | B1 00 - cmp #$30 ; PRG $1B52 | CPU $DB52 | C9 30 - bcs UpdateSideScrollingGameplay_DB60 ; PRG $1B54 | CPU $DB54 | B0 0A - lda Zp_1D ; PRG $1B56 | CPU $DB56 | A5 1D - bpl UpdateSideScrollingGameplay_DB9E ; PRG $1B58 | CPU $DB58 | 10 44 - lda #$D4 ; PRG $1B5A | CPU $DB5A | A9 D4 + ldy #$00 ; CPU:$DB46 PRG:1B46 A0 00 + lda (ScratchValue0),y ; CPU:$DB48 PRG:1B48 B1 00 + cmp #$F4 ; CPU:$DB4A PRG:1B4A C9 F4 + beq UpdateGameplayStateField_DB99 ; CPU:$DB4C PRG:1B4C F0 4B + ldy #$01 ; CPU:$DB4E PRG:1B4E A0 01 + lda (ScratchValue0),y ; CPU:$DB50 PRG:1B50 B1 00 + cmp #$30 ; CPU:$DB52 PRG:1B52 C9 30 + bcs UpdateSideScrollingGameplay_DB60 ; CPU:$DB54 PRG:1B54 B0 0A + lda Zp_1D ; CPU:$DB56 PRG:1B56 A5 1D + bpl UpdateSideScrollingGameplay_DB9E ; CPU:$DB58 PRG:1B58 10 44 + lda #$D4 ; CPU:$DB5A PRG:1B5A A9 D4 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay DB5 C. ; Local behavior: Executes the decoded update side scrolling gameplay db5 c sequence at this entry point. @@ -6094,8 +6094,8 @@ UpdateSideScrollingGameplay_DB46: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_DB5C: - ldy #$01 ; PRG $1B5C | CPU $DB5C | A0 01 - sta (ScratchValue0),y ; PRG $1B5E | CPU $DB5E | 91 00 + ldy #$01 ; CPU:$DB5C PRG:1B5C A0 01 + sta (ScratchValue0),y ; CPU:$DB5E PRG:1B5E 91 00 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay DB60. ; Local behavior: Executes the decoded update side scrolling gameplay db60 sequence at this entry point. @@ -6104,11 +6104,11 @@ UpdateSideScrollingGameplay_DB5C: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_DB60: - cmp #$D8 ; PRG $1B60 | CPU $DB60 | C9 D8 - bcc CalculateMovementAndClamp_DB6E ; PRG $1B62 | CPU $DB62 | 90 0A - lda Zp_1D ; PRG $1B64 | CPU $DB64 | A5 1D - bpl UpdateSideScrollingGameplay_DBA8 ; PRG $1B66 | CPU $DB66 | 10 40 - lda #$34 ; PRG $1B68 | CPU $DB68 | A9 34 + cmp #$D8 ; CPU:$DB60 PRG:1B60 C9 D8 + bcc CalculateMovementAndClamp_DB6E ; CPU:$DB62 PRG:1B62 90 0A + lda Zp_1D ; CPU:$DB64 PRG:1B64 A5 1D + bpl UpdateSideScrollingGameplay_DBA8 ; CPU:$DB66 PRG:1B66 10 40 + lda #$34 ; CPU:$DB68 PRG:1B68 A9 34 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay DB6 A. ; Local behavior: Executes the decoded update side scrolling gameplay db6 a sequence at this entry point. @@ -6117,8 +6117,8 @@ UpdateSideScrollingGameplay_DB60: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_DB6A: - ldy #$01 ; PRG $1B6A | CPU $DB6A | A0 01 - sta (ScratchValue0),y ; PRG $1B6C | CPU $DB6C | 91 00 + ldy #$01 ; CPU:$DB6A PRG:1B6A A0 01 + sta (ScratchValue0),y ; CPU:$DB6C PRG:1B6C 91 00 ; ----------------------------------------------------------------------------- ; Global purpose: Calculate And Clamp Value DB6 E. ; Local behavior: Executes the decoded calculate and clamp value db6 e sequence at this entry point. @@ -6127,22 +6127,22 @@ UpdateSideScrollingGameplay_DB6A: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- CalculateMovementAndClamp_DB6E: - lda Ram_03C1 ; PRG $1B6E | CPU $DB6E | AD C1 03 - sec ; PRG $1B71 | CPU $DB71 | 38 - sbc #$14 ; PRG $1B72 | CPU $DB72 | E9 14 - cmp (ScratchValue0),y ; PRG $1B74 | CPU $DB74 | D1 00 - bcs UpdateSideScrollingGameplay_DB8F ; PRG $1B76 | CPU $DB76 | B0 17 - clc ; PRG $1B78 | CPU $DB78 | 18 - adc #$20 ; PRG $1B79 | CPU $DB79 | 69 20 - cmp (ScratchValue0),y ; PRG $1B7B | CPU $DB7B | D1 00 - bcc UpdateSideScrollingGameplay_DB8F ; PRG $1B7D | CPU $DB7D | 90 10 - sec ; PRG $1B7F | CPU $DB7F | 38 - sbc #$08 ; PRG $1B80 | CPU $DB80 | E9 08 - cmp (ScratchValue0),y ; PRG $1B82 | CPU $DB82 | D1 00 - ldy #$12 ; PRG $1B84 | CPU $DB84 | A0 12 - lda (ScratchValue0),y ; PRG $1B86 | CPU $DB86 | B1 00 - bcs UpdateSideScrollingGameplay_DB9A ; PRG $1B88 | CPU $DB88 | B0 10 - bpl UpdateSideScrollingGameplay_DB8F ; PRG $1B8A | CPU $DB8A | 10 03 + lda Ram_03C1 ; CPU:$DB6E PRG:1B6E AD C1 03 + sec ; CPU:$DB71 PRG:1B71 38 + sbc #$14 ; CPU:$DB72 PRG:1B72 E9 14 + cmp (ScratchValue0),y ; CPU:$DB74 PRG:1B74 D1 00 + bcs UpdateSideScrollingGameplay_DB8F ; CPU:$DB76 PRG:1B76 B0 17 + clc ; CPU:$DB78 PRG:1B78 18 + adc #$20 ; CPU:$DB79 PRG:1B79 69 20 + cmp (ScratchValue0),y ; CPU:$DB7B PRG:1B7B D1 00 + bcc UpdateSideScrollingGameplay_DB8F ; CPU:$DB7D PRG:1B7D 90 10 + sec ; CPU:$DB7F PRG:1B7F 38 + sbc #$08 ; CPU:$DB80 PRG:1B80 E9 08 + cmp (ScratchValue0),y ; CPU:$DB82 PRG:1B82 D1 00 + ldy #$12 ; CPU:$DB84 PRG:1B84 A0 12 + lda (ScratchValue0),y ; CPU:$DB86 PRG:1B86 B1 00 + bcs UpdateSideScrollingGameplay_DB9A ; CPU:$DB88 PRG:1B88 B0 10 + bpl UpdateSideScrollingGameplay_DB8F ; CPU:$DB8A PRG:1B8A 10 03 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay DB8 C. ; Local behavior: Executes the decoded update side scrolling gameplay db8 c sequence at this entry point. @@ -6151,7 +6151,7 @@ CalculateMovementAndClamp_DB6E: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_DB8C: - jsr UpdateSideScrollingGameplay_DBB2 ; PRG $1B8C | CPU $DB8C | 20 B2 DB + jsr UpdateSideScrollingGameplay_DBB2 ; CPU:$DB8C PRG:1B8C 20 B2 DB ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay DB8 F. ; Local behavior: Executes the decoded update side scrolling gameplay db8 f sequence at this entry point. @@ -6160,11 +6160,11 @@ UpdateSideScrollingGameplay_DB8C: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_DB8F: - txa ; PRG $1B8F | CPU $DB8F | 8A - cmp #$10 ; PRG $1B90 | CPU $DB90 | C9 10 - bcs UpdateGameplayStateField_DB99 ; PRG $1B92 | CPU $DB92 | B0 05 - ldy #$14 ; PRG $1B94 | CPU $DB94 | A0 14 - jsr UpdateSideScrollingGameplay_DBB2 ; PRG $1B96 | CPU $DB96 | 20 B2 DB + txa ; CPU:$DB8F PRG:1B8F 8A + cmp #$10 ; CPU:$DB90 PRG:1B90 C9 10 + bcs UpdateGameplayStateField_DB99 ; CPU:$DB92 PRG:1B92 B0 05 + ldy #$14 ; CPU:$DB94 PRG:1B94 A0 14 + jsr UpdateSideScrollingGameplay_DBB2 ; CPU:$DB96 PRG:1B96 20 B2 DB ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field DB99. ; Local behavior: Executes the decoded update gameplay state field db99 sequence at this entry point. @@ -6173,7 +6173,7 @@ UpdateSideScrollingGameplay_DB8F: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_DB99: - rts ; PRG $1B99 | CPU $DB99 | 60 + rts ; CPU:$DB99 PRG:1B99 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay DB9 A. ; Local behavior: Executes the decoded update side scrolling gameplay db9 a sequence at this entry point. @@ -6182,8 +6182,8 @@ UpdateGameplayStateField_DB99: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_DB9A: - bmi UpdateSideScrollingGameplay_DB8F ; PRG $1B9A | CPU $DB9A | 30 F3 - bpl UpdateSideScrollingGameplay_DB8C ; PRG $1B9C | CPU $DB9C | 10 EE + bmi UpdateSideScrollingGameplay_DB8F ; CPU:$DB9A PRG:1B9A 30 F3 + bpl UpdateSideScrollingGameplay_DB8C ; CPU:$DB9C PRG:1B9C 10 EE ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay DB9 E. ; Local behavior: Executes the decoded update side scrolling gameplay db9 e sequence at this entry point. @@ -6192,10 +6192,10 @@ UpdateSideScrollingGameplay_DB9A: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_DB9E: - ldy #$12 ; PRG $1B9E | CPU $DB9E | A0 12 - jsr UpdateSideScrollingGameplay_DBB2 ; PRG $1BA0 | CPU $DBA0 | 20 B2 DB - lda #$30 ; PRG $1BA3 | CPU $DBA3 | A9 30 - jmp UpdateSideScrollingGameplay_DB5C ; PRG $1BA5 | CPU $DBA5 | 4C 5C DB + ldy #$12 ; CPU:$DB9E PRG:1B9E A0 12 + jsr UpdateSideScrollingGameplay_DBB2 ; CPU:$DBA0 PRG:1BA0 20 B2 DB + lda #$30 ; CPU:$DBA3 PRG:1BA3 A9 30 + jmp UpdateSideScrollingGameplay_DB5C ; CPU:$DBA5 PRG:1BA5 4C 5C DB ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay DBA8. ; Local behavior: Executes the decoded update side scrolling gameplay dba8 sequence at this entry point. @@ -6204,10 +6204,10 @@ UpdateSideScrollingGameplay_DB9E: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_DBA8: - ldy #$12 ; PRG $1BA8 | CPU $DBA8 | A0 12 - jsr UpdateSideScrollingGameplay_DBB2 ; PRG $1BAA | CPU $DBAA | 20 B2 DB - lda #$D8 ; PRG $1BAD | CPU $DBAD | A9 D8 - jmp UpdateSideScrollingGameplay_DB6A ; PRG $1BAF | CPU $DBAF | 4C 6A DB + ldy #$12 ; CPU:$DBA8 PRG:1BA8 A0 12 + jsr UpdateSideScrollingGameplay_DBB2 ; CPU:$DBAA PRG:1BAA 20 B2 DB + lda #$D8 ; CPU:$DBAD PRG:1BAD A9 D8 + jmp UpdateSideScrollingGameplay_DB6A ; CPU:$DBAF PRG:1BAF 4C 6A DB ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay DBB2. ; Local behavior: Executes the decoded update side scrolling gameplay dbb2 sequence at this entry point. @@ -6216,15 +6216,15 @@ UpdateSideScrollingGameplay_DBA8: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_DBB2: - sec ; PRG $1BB2 | CPU $DBB2 | 38 - lda #$00 ; PRG $1BB3 | CPU $DBB3 | A9 00 - sbc (ScratchValue0),y ; PRG $1BB5 | CPU $DBB5 | F1 00 - sta (ScratchValue0),y ; PRG $1BB7 | CPU $DBB7 | 91 00 - lda #$00 ; PRG $1BB9 | CPU $DBB9 | A9 00 - dey ; PRG $1BBB | CPU $DBBB | 88 - sbc (ScratchValue0),y ; PRG $1BBC | CPU $DBBC | F1 00 - sta (ScratchValue0),y ; PRG $1BBE | CPU $DBBE | 91 00 - rts ; PRG $1BC0 | CPU $DBC0 | 60 + sec ; CPU:$DBB2 PRG:1BB2 38 + lda #$00 ; CPU:$DBB3 PRG:1BB3 A9 00 + sbc (ScratchValue0),y ; CPU:$DBB5 PRG:1BB5 F1 00 + sta (ScratchValue0),y ; CPU:$DBB7 PRG:1BB7 91 00 + lda #$00 ; CPU:$DBB9 PRG:1BB9 A9 00 + dey ; CPU:$DBBB PRG:1BBB 88 + sbc (ScratchValue0),y ; CPU:$DBBC PRG:1BBC F1 00 + sta (ScratchValue0),y ; CPU:$DBBE PRG:1BBE 91 00 + rts ; CPU:$DBC0 PRG:1BC0 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay DBC1. ; Local behavior: Executes the decoded update side scrolling gameplay dbc1 sequence at this entry point. @@ -6233,19 +6233,19 @@ UpdateSideScrollingGameplay_DBB2: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_DBC1: - lda #$60 ; PRG $1BC1 | CPU $DBC1 | A9 60 - sta ScratchValue0 ; PRG $1BC3 | CPU $DBC3 | 85 00 - lda #$05 ; PRG $1BC5 | CPU $DBC5 | A9 05 - sta ScratchValue1 ; PRG $1BC7 | CPU $DBC7 | 85 01 - ldx #$00 ; PRG $1BC9 | CPU $DBC9 | A2 00 - jsr UpdateSideScrollingGameplay_DBF1 ; PRG $1BCB | CPU $DBCB | 20 F1 DB - lda #$80 ; PRG $1BCE | CPU $DBCE | A9 80 - sta ScratchValue0 ; PRG $1BD0 | CPU $DBD0 | 85 00 - lda #$05 ; PRG $1BD2 | CPU $DBD2 | A9 05 - sta ScratchValue1 ; PRG $1BD4 | CPU $DBD4 | 85 01 - ldx #$02 ; PRG $1BD6 | CPU $DBD6 | A2 02 - jsr UpdateSideScrollingGameplay_DBF1 ; PRG $1BD8 | CPU $DBD8 | 20 F1 DB - ldx #$04 ; PRG $1BDB | CPU $DBDB | A2 04 + lda #$60 ; CPU:$DBC1 PRG:1BC1 A9 60 + sta ScratchValue0 ; CPU:$DBC3 PRG:1BC3 85 00 + lda #$05 ; CPU:$DBC5 PRG:1BC5 A9 05 + sta ScratchValue1 ; CPU:$DBC7 PRG:1BC7 85 01 + ldx #$00 ; CPU:$DBC9 PRG:1BC9 A2 00 + jsr UpdateSideScrollingGameplay_DBF1 ; CPU:$DBCB PRG:1BCB 20 F1 DB + lda #$80 ; CPU:$DBCE PRG:1BCE A9 80 + sta ScratchValue0 ; CPU:$DBD0 PRG:1BD0 85 00 + lda #$05 ; CPU:$DBD2 PRG:1BD2 A9 05 + sta ScratchValue1 ; CPU:$DBD4 PRG:1BD4 85 01 + ldx #$02 ; CPU:$DBD6 PRG:1BD6 A2 02 + jsr UpdateSideScrollingGameplay_DBF1 ; CPU:$DBD8 PRG:1BD8 20 F1 DB + ldx #$04 ; CPU:$DBDB PRG:1BDB A2 04 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay DBDD. ; Local behavior: Executes the decoded update side scrolling gameplay dbdd sequence at this entry point. @@ -6254,9 +6254,9 @@ UpdateSideScrollingGameplay_DBC1: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_DBDD: - lda Zp_E0,x ; PRG $1BDD | CPU $DBDD | B5 E0 - bne UpdateSideScrollingGameplay_DBE3 ; PRG $1BDF | CPU $DBDF | D0 02 - lda #$FF ; PRG $1BE1 | CPU $DBE1 | A9 FF + lda Zp_E0,x ; CPU:$DBDD PRG:1BDD B5 E0 + bne UpdateSideScrollingGameplay_DBE3 ; CPU:$DBDF PRG:1BDF D0 02 + lda #$FF ; CPU:$DBE1 PRG:1BE1 A9 FF ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay DBE3. ; Local behavior: Executes the decoded update side scrolling gameplay dbe3 sequence at this entry point. @@ -6265,11 +6265,11 @@ UpdateSideScrollingGameplay_DBDD: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_DBE3: - sta Zp_E0,x ; PRG $1BE3 | CPU $DBE3 | 95 E0 - lda Zp_1D,x ; PRG $1BE5 | CPU $DBE5 | B5 1D - cmp #$03 ; PRG $1BE7 | CPU $DBE7 | C9 03 - bcs UpdateGameplayStateField_DBED ; PRG $1BE9 | CPU $DBE9 | B0 02 - inc Zp_E0,x ; PRG $1BEB | CPU $DBEB | F6 E0 + sta Zp_E0,x ; CPU:$DBE3 PRG:1BE3 95 E0 + lda Zp_1D,x ; CPU:$DBE5 PRG:1BE5 B5 1D + cmp #$03 ; CPU:$DBE7 PRG:1BE7 C9 03 + bcs UpdateGameplayStateField_DBED ; CPU:$DBE9 PRG:1BE9 B0 02 + inc Zp_E0,x ; CPU:$DBEB PRG:1BEB F6 E0 ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field DBED. ; Local behavior: Executes the decoded update gameplay state field dbed sequence at this entry point. @@ -6278,9 +6278,9 @@ UpdateSideScrollingGameplay_DBE3: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_DBED: - dex ; PRG $1BED | CPU $DBED | CA - bne UpdateSideScrollingGameplay_DBDD ; PRG $1BEE | CPU $DBEE | D0 ED - rts ; PRG $1BF0 | CPU $DBF0 | 60 + dex ; CPU:$DBED PRG:1BED CA + bne UpdateSideScrollingGameplay_DBDD ; CPU:$DBEE PRG:1BEE D0 ED + rts ; CPU:$DBF0 PRG:1BF0 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay DBF1. ; Local behavior: Executes the decoded update side scrolling gameplay dbf1 sequence at this entry point. @@ -6289,15 +6289,15 @@ UpdateGameplayStateField_DBED: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_DBF1: - ldy #$00 ; PRG $1BF1 | CPU $DBF1 | A0 00 - lda (ScratchValue0),y ; PRG $1BF3 | CPU $DBF3 | B1 00 - cmp #$F4 ; PRG $1BF5 | CPU $DBF5 | C9 F4 - beq UpdateGameplayStateField_DC16 ; PRG $1BF7 | CPU $DBF7 | F0 1D - ldy #$01 ; PRG $1BF9 | CPU $DBF9 | A0 01 - lda (ScratchValue0),y ; PRG $1BFB | CPU $DBFB | B1 00 - cmp #$30 ; PRG $1BFD | CPU $DBFD | C9 30 - bcs UpdateSideScrollingGameplay_DC03 ; PRG $1BFF | CPU $DBFF | B0 02 - lda #$D4 ; PRG $1C01 | CPU $DC01 | A9 D4 + ldy #$00 ; CPU:$DBF1 PRG:1BF1 A0 00 + lda (ScratchValue0),y ; CPU:$DBF3 PRG:1BF3 B1 00 + cmp #$F4 ; CPU:$DBF5 PRG:1BF5 C9 F4 + beq UpdateGameplayStateField_DC16 ; CPU:$DBF7 PRG:1BF7 F0 1D + ldy #$01 ; CPU:$DBF9 PRG:1BF9 A0 01 + lda (ScratchValue0),y ; CPU:$DBFB PRG:1BFB B1 00 + cmp #$30 ; CPU:$DBFD PRG:1BFD C9 30 + bcs UpdateSideScrollingGameplay_DC03 ; CPU:$DBFF PRG:1BFF B0 02 + lda #$D4 ; CPU:$DC01 PRG:1C01 A9 D4 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay DC03. ; Local behavior: Executes the decoded update side scrolling gameplay dc03 sequence at this entry point. @@ -6306,9 +6306,9 @@ UpdateSideScrollingGameplay_DBF1: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_DC03: - cmp #$D8 ; PRG $1C03 | CPU $DC03 | C9 D8 - bcc UpdateSideScrollingGameplay_DC09 ; PRG $1C05 | CPU $DC05 | 90 02 - lda #$34 ; PRG $1C07 | CPU $DC07 | A9 34 + cmp #$D8 ; CPU:$DC03 PRG:1C03 C9 D8 + bcc UpdateSideScrollingGameplay_DC09 ; CPU:$DC05 PRG:1C05 90 02 + lda #$34 ; CPU:$DC07 PRG:1C07 A9 34 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay DC09. ; Local behavior: Executes the decoded update side scrolling gameplay dc09 sequence at this entry point. @@ -6317,12 +6317,12 @@ UpdateSideScrollingGameplay_DC03: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_DC09: - sta (ScratchValue0),y ; PRG $1C09 | CPU $DC09 | 91 00 - ldy #$11 ; PRG $1C0B | CPU $DC0B | A0 11 - jsr CalculateMovementAndClamp_DC17 ; PRG $1C0D | CPU $DC0D | 20 17 DC - inx ; PRG $1C10 | CPU $DC10 | E8 - ldy #$13 ; PRG $1C11 | CPU $DC11 | A0 13 - jsr CalculateMovementAndClamp_DC17 ; PRG $1C13 | CPU $DC13 | 20 17 DC + sta (ScratchValue0),y ; CPU:$DC09 PRG:1C09 91 00 + ldy #$11 ; CPU:$DC0B PRG:1C0B A0 11 + jsr CalculateMovementAndClamp_DC17 ; CPU:$DC0D PRG:1C0D 20 17 DC + inx ; CPU:$DC10 PRG:1C10 E8 + ldy #$13 ; CPU:$DC11 PRG:1C11 A0 13 + jsr CalculateMovementAndClamp_DC17 ; CPU:$DC13 PRG:1C13 20 17 DC ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field DC16. ; Local behavior: Executes the decoded update gameplay state field dc16 sequence at this entry point. @@ -6331,7 +6331,7 @@ UpdateSideScrollingGameplay_DC09: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_DC16: - rts ; PRG $1C16 | CPU $DC16 | 60 + rts ; CPU:$DC16 PRG:1C16 60 ; ----------------------------------------------------------------------------- ; Global purpose: Calculate And Clamp Value DC17. ; Local behavior: Executes the decoded calculate and clamp value dc17 sequence at this entry point. @@ -6340,21 +6340,21 @@ UpdateGameplayStateField_DC16: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- CalculateMovementAndClamp_DC17: - lda Zp_E1,x ; PRG $1C17 | CPU $DC17 | B5 E1 - and #$10 ; PRG $1C19 | CPU $DC19 | 29 10 - beq CalculateMovementAndClamp_DC33 ; PRG $1C1B | CPU $DC1B | F0 16 - lda (ScratchValue0),y ; PRG $1C1D | CPU $DC1D | B1 00 - cmp #$02 ; PRG $1C1F | CPU $DC1F | C9 02 - beq UpdateGameplayStateField_DC32 ; PRG $1C21 | CPU $DC21 | F0 0F - clc ; PRG $1C23 | CPU $DC23 | 18 - lda #$01 ; PRG $1C24 | CPU $DC24 | A9 01 - iny ; PRG $1C26 | CPU $DC26 | C8 - adc (ScratchValue0),y ; PRG $1C27 | CPU $DC27 | 71 00 - sta (ScratchValue0),y ; PRG $1C29 | CPU $DC29 | 91 00 - lda #$00 ; PRG $1C2B | CPU $DC2B | A9 00 - dey ; PRG $1C2D | CPU $DC2D | 88 - adc (ScratchValue0),y ; PRG $1C2E | CPU $DC2E | 71 00 - sta (ScratchValue0),y ; PRG $1C30 | CPU $DC30 | 91 00 + lda Zp_E1,x ; CPU:$DC17 PRG:1C17 B5 E1 + and #$10 ; CPU:$DC19 PRG:1C19 29 10 + beq CalculateMovementAndClamp_DC33 ; CPU:$DC1B PRG:1C1B F0 16 + lda (ScratchValue0),y ; CPU:$DC1D PRG:1C1D B1 00 + cmp #$02 ; CPU:$DC1F PRG:1C1F C9 02 + beq UpdateGameplayStateField_DC32 ; CPU:$DC21 PRG:1C21 F0 0F + clc ; CPU:$DC23 PRG:1C23 18 + lda #$01 ; CPU:$DC24 PRG:1C24 A9 01 + iny ; CPU:$DC26 PRG:1C26 C8 + adc (ScratchValue0),y ; CPU:$DC27 PRG:1C27 71 00 + sta (ScratchValue0),y ; CPU:$DC29 PRG:1C29 91 00 + lda #$00 ; CPU:$DC2B PRG:1C2B A9 00 + dey ; CPU:$DC2D PRG:1C2D 88 + adc (ScratchValue0),y ; CPU:$DC2E PRG:1C2E 71 00 + sta (ScratchValue0),y ; CPU:$DC30 PRG:1C30 91 00 ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field DC32. ; Local behavior: Executes the decoded update gameplay state field dc32 sequence at this entry point. @@ -6363,7 +6363,7 @@ CalculateMovementAndClamp_DC17: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_DC32: - rts ; PRG $1C32 | CPU $DC32 | 60 + rts ; CPU:$DC32 PRG:1C32 60 ; ----------------------------------------------------------------------------- ; Global purpose: Calculate And Clamp Value DC33. ; Local behavior: Executes the decoded calculate and clamp value dc33 sequence at this entry point. @@ -6372,19 +6372,19 @@ UpdateGameplayStateField_DC32: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- CalculateMovementAndClamp_DC33: - lda (ScratchValue0),y ; PRG $1C33 | CPU $DC33 | B1 00 - cmp #$FE ; PRG $1C35 | CPU $DC35 | C9 FE - beq UpdateGameplayStateField_DC32 ; PRG $1C37 | CPU $DC37 | F0 F9 - sec ; PRG $1C39 | CPU $DC39 | 38 - iny ; PRG $1C3A | CPU $DC3A | C8 - lda (ScratchValue0),y ; PRG $1C3B | CPU $DC3B | B1 00 - sbc #$01 ; PRG $1C3D | CPU $DC3D | E9 01 - sta (ScratchValue0),y ; PRG $1C3F | CPU $DC3F | 91 00 - dey ; PRG $1C41 | CPU $DC41 | 88 - lda (ScratchValue0),y ; PRG $1C42 | CPU $DC42 | B1 00 - sbc #$00 ; PRG $1C44 | CPU $DC44 | E9 00 - sta (ScratchValue0),y ; PRG $1C46 | CPU $DC46 | 91 00 - rts ; PRG $1C48 | CPU $DC48 | 60 + lda (ScratchValue0),y ; CPU:$DC33 PRG:1C33 B1 00 + cmp #$FE ; CPU:$DC35 PRG:1C35 C9 FE + beq UpdateGameplayStateField_DC32 ; CPU:$DC37 PRG:1C37 F0 F9 + sec ; CPU:$DC39 PRG:1C39 38 + iny ; CPU:$DC3A PRG:1C3A C8 + lda (ScratchValue0),y ; CPU:$DC3B PRG:1C3B B1 00 + sbc #$01 ; CPU:$DC3D PRG:1C3D E9 01 + sta (ScratchValue0),y ; CPU:$DC3F PRG:1C3F 91 00 + dey ; CPU:$DC41 PRG:1C41 88 + lda (ScratchValue0),y ; CPU:$DC42 PRG:1C42 B1 00 + sbc #$00 ; CPU:$DC44 PRG:1C44 E9 00 + sta (ScratchValue0),y ; CPU:$DC46 PRG:1C46 91 00 + rts ; CPU:$DC48 PRG:1C48 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay DC49. ; Local behavior: Executes the decoded update side scrolling gameplay dc49 sequence at this entry point. @@ -6393,14 +6393,14 @@ CalculateMovementAndClamp_DC33: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_DC49: - lda Zp_D9 ; PRG $1C49 | CPU $DC49 | A5 D9 - bne UpdateGameplayStateField_DC61 ; PRG $1C4B | CPU $DC4B | D0 14 - lda #$01 ; PRG $1C4D | CPU $DC4D | A9 01 - sta Zp_D9 ; PRG $1C4F | CPU $DC4F | 85 D9 - dec Zp_AF ; PRG $1C51 | CPU $DC51 | C6 AF - bpl UpdateSideScrollingGameplay_DC59 ; PRG $1C53 | CPU $DC53 | 10 04 - lda #$03 ; PRG $1C55 | CPU $DC55 | A9 03 - sta Zp_AF ; PRG $1C57 | CPU $DC57 | 85 AF + lda Zp_D9 ; CPU:$DC49 PRG:1C49 A5 D9 + bne UpdateGameplayStateField_DC61 ; CPU:$DC4B PRG:1C4B D0 14 + lda #$01 ; CPU:$DC4D PRG:1C4D A9 01 + sta Zp_D9 ; CPU:$DC4F PRG:1C4F 85 D9 + dec Zp_AF ; CPU:$DC51 PRG:1C51 C6 AF + bpl UpdateSideScrollingGameplay_DC59 ; CPU:$DC53 PRG:1C53 10 04 + lda #$03 ; CPU:$DC55 PRG:1C55 A9 03 + sta Zp_AF ; CPU:$DC57 PRG:1C57 85 AF ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay DC59. ; Local behavior: Executes the decoded update side scrolling gameplay dc59 sequence at this entry point. @@ -6409,9 +6409,9 @@ UpdateSideScrollingGameplay_DC49: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_DC59: - lda Zp_AF ; PRG $1C59 | CPU $DC59 | A5 AF - sta Ram_05A5 ; PRG $1C5B | CPU $DC5B | 8D A5 05 - sta Ram_05C5 ; PRG $1C5E | CPU $DC5E | 8D C5 05 + lda Zp_AF ; CPU:$DC59 PRG:1C59 A5 AF + sta Ram_05A5 ; CPU:$DC5B PRG:1C5B 8D A5 05 + sta Ram_05C5 ; CPU:$DC5E PRG:1C5E 8D C5 05 ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field DC61. ; Local behavior: Executes the decoded update gameplay state field dc61 sequence at this entry point. @@ -6420,7 +6420,7 @@ UpdateSideScrollingGameplay_DC59: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_DC61: - rts ; PRG $1C61 | CPU $DC61 | 60 + rts ; CPU:$DC61 PRG:1C61 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay DC62. ; Local behavior: Executes the decoded update side scrolling gameplay dc62 sequence at this entry point. @@ -6429,14 +6429,14 @@ UpdateGameplayStateField_DC61: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_DC62: - lda Zp_D8 ; PRG $1C62 | CPU $DC62 | A5 D8 - bne UpdateGameplayStateField_DC7A ; PRG $1C64 | CPU $DC64 | D0 14 - lda #$01 ; PRG $1C66 | CPU $DC66 | A9 01 - sta Zp_D8 ; PRG $1C68 | CPU $DC68 | 85 D8 - dec Zp_B0 ; PRG $1C6A | CPU $DC6A | C6 B0 - bpl UpdateSideScrollingGameplay_DC72 ; PRG $1C6C | CPU $DC6C | 10 04 - lda #$03 ; PRG $1C6E | CPU $DC6E | A9 03 - sta Zp_B0 ; PRG $1C70 | CPU $DC70 | 85 B0 + lda Zp_D8 ; CPU:$DC62 PRG:1C62 A5 D8 + bne UpdateGameplayStateField_DC7A ; CPU:$DC64 PRG:1C64 D0 14 + lda #$01 ; CPU:$DC66 PRG:1C66 A9 01 + sta Zp_D8 ; CPU:$DC68 PRG:1C68 85 D8 + dec Zp_B0 ; CPU:$DC6A PRG:1C6A C6 B0 + bpl UpdateSideScrollingGameplay_DC72 ; CPU:$DC6C PRG:1C6C 10 04 + lda #$03 ; CPU:$DC6E PRG:1C6E A9 03 + sta Zp_B0 ; CPU:$DC70 PRG:1C70 85 B0 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay DC72. ; Local behavior: Executes the decoded update side scrolling gameplay dc72 sequence at this entry point. @@ -6445,9 +6445,9 @@ UpdateSideScrollingGameplay_DC62: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_DC72: - lda Zp_B0 ; PRG $1C72 | CPU $DC72 | A5 B0 - sta Ram_0565 ; PRG $1C74 | CPU $DC74 | 8D 65 05 - sta Ram_0585 ; PRG $1C77 | CPU $DC77 | 8D 85 05 + lda Zp_B0 ; CPU:$DC72 PRG:1C72 A5 B0 + sta Ram_0565 ; CPU:$DC74 PRG:1C74 8D 65 05 + sta Ram_0585 ; CPU:$DC77 PRG:1C77 8D 85 05 ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field DC7 A. ; Local behavior: Executes the decoded update gameplay state field dc7 a sequence at this entry point. @@ -6456,7 +6456,7 @@ UpdateSideScrollingGameplay_DC72: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_DC7A: - rts ; PRG $1C7A | CPU $DC7A | 60 + rts ; CPU:$DC7A PRG:1C7A 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay DC7 B. ; Local behavior: Executes the decoded update side scrolling gameplay dc7 b sequence at this entry point. @@ -6465,13 +6465,13 @@ UpdateGameplayStateField_DC7A: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_DC7B: - lda #$60 ; PRG $1C7B | CPU $DC7B | A9 60 - sta ScratchValue0 ; PRG $1C7D | CPU $DC7D | 85 00 - lda #$05 ; PRG $1C7F | CPU $DC7F | A9 05 - sta ScratchValue1 ; PRG $1C81 | CPU $DC81 | 85 01 - ldx #$04 ; PRG $1C83 | CPU $DC83 | A2 04 - lda #$44 ; PRG $1C85 | CPU $DC85 | A9 44 - sta ScratchValue2 ; PRG $1C87 | CPU $DC87 | 85 02 + lda #$60 ; CPU:$DC7B PRG:1C7B A9 60 + sta ScratchValue0 ; CPU:$DC7D PRG:1C7D 85 00 + lda #$05 ; CPU:$DC7F PRG:1C7F A9 05 + sta ScratchValue1 ; CPU:$DC81 PRG:1C81 85 01 + ldx #$04 ; CPU:$DC83 PRG:1C83 A2 04 + lda #$44 ; CPU:$DC85 PRG:1C85 A9 44 + sta ScratchValue2 ; CPU:$DC87 PRG:1C87 85 02 ; ----------------------------------------------------------------------------- ; Global purpose: Calculate And Clamp Value DC89. ; Local behavior: Executes the decoded calculate and clamp value dc89 sequence at this entry point. @@ -6480,17 +6480,17 @@ UpdateSideScrollingGameplay_DC7B: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- CalculateMovementAndClamp_DC89: - ldy #$00 ; PRG $1C89 | CPU $DC89 | A0 00 - lda (ScratchValue0),y ; PRG $1C8B | CPU $DC8B | B1 00 - bne UpdateSideScrollingGameplay_DCA0 ; PRG $1C8D | CPU $DC8D | D0 11 - ldy #$0B ; PRG $1C8F | CPU $DC8F | A0 0B - lda ScratchValue2 ; PRG $1C91 | CPU $DC91 | A5 02 - sta (ScratchValue0),y ; PRG $1C93 | CPU $DC93 | 91 00 - clc ; PRG $1C95 | CPU $DC95 | 18 - adc #$10 ; PRG $1C96 | CPU $DC96 | 69 10 - cmp #$64 ; PRG $1C98 | CPU $DC98 | C9 64 - bne UpdateSideScrollingGameplay_DC9E ; PRG $1C9A | CPU $DC9A | D0 02 - lda #$44 ; PRG $1C9C | CPU $DC9C | A9 44 + ldy #$00 ; CPU:$DC89 PRG:1C89 A0 00 + lda (ScratchValue0),y ; CPU:$DC8B PRG:1C8B B1 00 + bne UpdateSideScrollingGameplay_DCA0 ; CPU:$DC8D PRG:1C8D D0 11 + ldy #$0B ; CPU:$DC8F PRG:1C8F A0 0B + lda ScratchValue2 ; CPU:$DC91 PRG:1C91 A5 02 + sta (ScratchValue0),y ; CPU:$DC93 PRG:1C93 91 00 + clc ; CPU:$DC95 PRG:1C95 18 + adc #$10 ; CPU:$DC96 PRG:1C96 69 10 + cmp #$64 ; CPU:$DC98 PRG:1C98 C9 64 + bne UpdateSideScrollingGameplay_DC9E ; CPU:$DC9A PRG:1C9A D0 02 + lda #$44 ; CPU:$DC9C PRG:1C9C A9 44 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay DC9 E. ; Local behavior: Executes the decoded update side scrolling gameplay dc9 e sequence at this entry point. @@ -6499,7 +6499,7 @@ CalculateMovementAndClamp_DC89: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_DC9E: - sta ScratchValue2 ; PRG $1C9E | CPU $DC9E | 85 02 + sta ScratchValue2 ; CPU:$DC9E PRG:1C9E 85 02 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay DCA0. ; Local behavior: Executes the decoded update side scrolling gameplay dca0 sequence at this entry point. @@ -6508,17 +6508,17 @@ UpdateSideScrollingGameplay_DC9E: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_DCA0: - clc ; PRG $1CA0 | CPU $DCA0 | 18 - lda #$20 ; PRG $1CA1 | CPU $DCA1 | A9 20 - adc ScratchValue0 ; PRG $1CA3 | CPU $DCA3 | 65 00 - sta ScratchValue0 ; PRG $1CA5 | CPU $DCA5 | 85 00 - lda #$00 ; PRG $1CA7 | CPU $DCA7 | A9 00 - adc ScratchValue1 ; PRG $1CA9 | CPU $DCA9 | 65 01 - sta ScratchValue1 ; PRG $1CAB | CPU $DCAB | 85 01 - dex ; PRG $1CAD | CPU $DCAD | CA - bne CalculateMovementAndClamp_DC89 ; PRG $1CAE | CPU $DCAE | D0 D9 - lda #$F4 ; PRG $1CB0 | CPU $DCB0 | A9 F4 - ldy #$1C ; PRG $1CB2 | CPU $DCB2 | A0 1C + clc ; CPU:$DCA0 PRG:1CA0 18 + lda #$20 ; CPU:$DCA1 PRG:1CA1 A9 20 + adc ScratchValue0 ; CPU:$DCA3 PRG:1CA3 65 00 + sta ScratchValue0 ; CPU:$DCA5 PRG:1CA5 85 00 + lda #$00 ; CPU:$DCA7 PRG:1CA7 A9 00 + adc ScratchValue1 ; CPU:$DCA9 PRG:1CA9 65 01 + sta ScratchValue1 ; CPU:$DCAB PRG:1CAB 85 01 + dex ; CPU:$DCAD PRG:1CAD CA + bne CalculateMovementAndClamp_DC89 ; CPU:$DCAE PRG:1CAE D0 D9 + lda #$F4 ; CPU:$DCB0 PRG:1CB0 A9 F4 + ldy #$1C ; CPU:$DCB2 PRG:1CB2 A0 1C ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay DCB4. ; Local behavior: Executes the decoded update side scrolling gameplay dcb4 sequence at this entry point. @@ -6527,18 +6527,18 @@ UpdateSideScrollingGameplay_DCA0: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_DCB4: - sta Ram_0244,y ; PRG $1CB4 | CPU $DCB4 | 99 44 02 - dey ; PRG $1CB7 | CPU $DCB7 | 88 - dey ; PRG $1CB8 | CPU $DCB8 | 88 - dey ; PRG $1CB9 | CPU $DCB9 | 88 - dey ; PRG $1CBA | CPU $DCBA | 88 - bpl UpdateSideScrollingGameplay_DCB4 ; PRG $1CBB | CPU $DCBB | 10 F7 - lda #$60 ; PRG $1CBD | CPU $DCBD | A9 60 - sta ScratchValue0 ; PRG $1CBF | CPU $DCBF | 85 00 - lda #$05 ; PRG $1CC1 | CPU $DCC1 | A9 05 - sta ScratchValue1 ; PRG $1CC3 | CPU $DCC3 | 85 01 - ldx #$04 ; PRG $1CC5 | CPU $DCC5 | A2 04 - jmp UpdateSideScrollingGameplay_E7F6 ; PRG $1CC7 | CPU $DCC7 | 4C F6 E7 + sta Ram_0244,y ; CPU:$DCB4 PRG:1CB4 99 44 02 + dey ; CPU:$DCB7 PRG:1CB7 88 + dey ; CPU:$DCB8 PRG:1CB8 88 + dey ; CPU:$DCB9 PRG:1CB9 88 + dey ; CPU:$DCBA PRG:1CBA 88 + bpl UpdateSideScrollingGameplay_DCB4 ; CPU:$DCBB PRG:1CBB 10 F7 + lda #$60 ; CPU:$DCBD PRG:1CBD A9 60 + sta ScratchValue0 ; CPU:$DCBF PRG:1CBF 85 00 + lda #$05 ; CPU:$DCC1 PRG:1CC1 A9 05 + sta ScratchValue1 ; CPU:$DCC3 PRG:1CC3 85 01 + ldx #$04 ; CPU:$DCC5 PRG:1CC5 A2 04 + jmp UpdateSideScrollingGameplay_E7F6 ; CPU:$DCC7 PRG:1CC7 4C F6 E7 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay DCCA. ; Local behavior: Executes the decoded update side scrolling gameplay dcca sequence at this entry point. @@ -6547,24 +6547,24 @@ UpdateSideScrollingGameplay_DCB4: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_DCCA: - lda #$00 ; PRG $1CCA | CPU $DCCA | A9 00 - sta ScratchValue0 ; PRG $1CCC | CPU $DCCC | 85 00 - lda #$04 ; PRG $1CCE | CPU $DCCE | A9 04 - sta ScratchValue1 ; PRG $1CD0 | CPU $DCD0 | 85 01 - lda #$80 ; PRG $1CD2 | CPU $DCD2 | A9 80 - sta ScratchValue2 ; PRG $1CD4 | CPU $DCD4 | 85 02 - lda #$06 ; PRG $1CD6 | CPU $DCD6 | A9 06 - sta ScratchIndex ; PRG $1CD8 | CPU $DCD8 | 85 03 - ldx Zp_32 ; PRG $1CDA | CPU $DCDA | A6 32 - ldy Zp_58,x ; PRG $1CDC | CPU $DCDC | B4 58 - lda GameplayLookupTable_C8EF,y ; PRG $1CDE | CPU $DCDE | B9 EF C8 - beq UpdateGameplayStateField_DD23 ; PRG $1CE1 | CPU $DCE1 | F0 40 - sta TemporaryPointerLo ; PRG $1CE3 | CPU $DCE3 | 85 06 - sta TemporaryPointerHi ; PRG $1CE5 | CPU $DCE5 | 85 07 - lda Zp_E0 ; PRG $1CE7 | CPU $DCE7 | A5 E0 - bne CalculateMovementAndClamp_DCEF ; PRG $1CE9 | CPU $DCE9 | D0 04 - lda #$28 ; PRG $1CEB | CPU $DCEB | A9 28 - sta Zp_E0 ; PRG $1CED | CPU $DCED | 85 E0 + lda #$00 ; CPU:$DCCA PRG:1CCA A9 00 + sta ScratchValue0 ; CPU:$DCCC PRG:1CCC 85 00 + lda #$04 ; CPU:$DCCE PRG:1CCE A9 04 + sta ScratchValue1 ; CPU:$DCD0 PRG:1CD0 85 01 + lda #$80 ; CPU:$DCD2 PRG:1CD2 A9 80 + sta ScratchValue2 ; CPU:$DCD4 PRG:1CD4 85 02 + lda #$06 ; CPU:$DCD6 PRG:1CD6 A9 06 + sta ScratchIndex ; CPU:$DCD8 PRG:1CD8 85 03 + ldx Zp_32 ; CPU:$DCDA PRG:1CDA A6 32 + ldy Zp_58,x ; CPU:$DCDC PRG:1CDC B4 58 + lda GameplayLookupTable_C8EF,y ; CPU:$DCDE PRG:1CDE B9 EF C8 + beq UpdateGameplayStateField_DD23 ; CPU:$DCE1 PRG:1CE1 F0 40 + sta TemporaryPointerLo ; CPU:$DCE3 PRG:1CE3 85 06 + sta TemporaryPointerHi ; CPU:$DCE5 PRG:1CE5 85 07 + lda Zp_E0 ; CPU:$DCE7 PRG:1CE7 A5 E0 + bne CalculateMovementAndClamp_DCEF ; CPU:$DCE9 PRG:1CE9 D0 04 + lda #$28 ; CPU:$DCEB PRG:1CEB A9 28 + sta Zp_E0 ; CPU:$DCED PRG:1CED 85 E0 ; ----------------------------------------------------------------------------- ; Global purpose: Calculate And Clamp Value DCEF. ; Local behavior: Executes the decoded calculate and clamp value dcef sequence at this entry point. @@ -6573,21 +6573,21 @@ UpdateSideScrollingGameplay_DCCA: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- CalculateMovementAndClamp_DCEF: - ldy #$00 ; PRG $1CEF | CPU $DCEF | A0 00 - lda (ScratchValue2),y ; PRG $1CF1 | CPU $DCF1 | B1 02 - bne UpdateSideScrollingGameplay_DD24 ; PRG $1CF3 | CPU $DCF3 | D0 2F - ldy #$17 ; PRG $1CF5 | CPU $DCF5 | A0 17 - lda (ScratchValue2),y ; PRG $1CF7 | CPU $DCF7 | B1 02 - sec ; PRG $1CF9 | CPU $DCF9 | 38 - sbc #$01 ; PRG $1CFA | CPU $DCFA | E9 01 - sta (ScratchValue2),y ; PRG $1CFC | CPU $DCFC | 91 02 - beq UpdateSideScrollingGameplay_DD0C ; PRG $1CFE | CPU $DCFE | F0 0C - ldy #$01 ; PRG $1D00 | CPU $DD00 | A0 01 - lda (ScratchValue2),y ; PRG $1D02 | CPU $DD02 | B1 02 - cmp #$30 ; PRG $1D04 | CPU $DD04 | C9 30 - bcc UpdateSideScrollingGameplay_DD0C ; PRG $1D06 | CPU $DD06 | 90 04 - cmp #$D8 ; PRG $1D08 | CPU $DD08 | C9 D8 - bcc UpdateSideScrollingGameplay_DD12 ; PRG $1D0A | CPU $DD0A | 90 06 + ldy #$00 ; CPU:$DCEF PRG:1CEF A0 00 + lda (ScratchValue2),y ; CPU:$DCF1 PRG:1CF1 B1 02 + bne UpdateSideScrollingGameplay_DD24 ; CPU:$DCF3 PRG:1CF3 D0 2F + ldy #$17 ; CPU:$DCF5 PRG:1CF5 A0 17 + lda (ScratchValue2),y ; CPU:$DCF7 PRG:1CF7 B1 02 + sec ; CPU:$DCF9 PRG:1CF9 38 + sbc #$01 ; CPU:$DCFA PRG:1CFA E9 01 + sta (ScratchValue2),y ; CPU:$DCFC PRG:1CFC 91 02 + beq UpdateSideScrollingGameplay_DD0C ; CPU:$DCFE PRG:1CFE F0 0C + ldy #$01 ; CPU:$DD00 PRG:1D00 A0 01 + lda (ScratchValue2),y ; CPU:$DD02 PRG:1D02 B1 02 + cmp #$30 ; CPU:$DD04 PRG:1D04 C9 30 + bcc UpdateSideScrollingGameplay_DD0C ; CPU:$DD06 PRG:1D06 90 04 + cmp #$D8 ; CPU:$DD08 PRG:1D08 C9 D8 + bcc UpdateSideScrollingGameplay_DD12 ; CPU:$DD0A PRG:1D0A 90 06 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay DD0 C. ; Local behavior: Executes the decoded update side scrolling gameplay dd0 c sequence at this entry point. @@ -6596,9 +6596,9 @@ CalculateMovementAndClamp_DCEF: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_DD0C: - lda #$F4 ; PRG $1D0C | CPU $DD0C | A9 F4 - ldy #$00 ; PRG $1D0E | CPU $DD0E | A0 00 - sta (ScratchValue2),y ; PRG $1D10 | CPU $DD10 | 91 02 + lda #$F4 ; CPU:$DD0C PRG:1D0C A9 F4 + ldy #$00 ; CPU:$DD0E PRG:1D0E A0 00 + sta (ScratchValue2),y ; CPU:$DD10 PRG:1D10 91 02 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay DD12. ; Local behavior: Executes the decoded update side scrolling gameplay dd12 sequence at this entry point. @@ -6607,15 +6607,15 @@ UpdateSideScrollingGameplay_DD0C: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_DD12: - lda #$20 ; PRG $1D12 | CPU $DD12 | A9 20 - clc ; PRG $1D14 | CPU $DD14 | 18 - adc ScratchValue2 ; PRG $1D15 | CPU $DD15 | 65 02 - sta ScratchValue2 ; PRG $1D17 | CPU $DD17 | 85 02 - lda #$00 ; PRG $1D19 | CPU $DD19 | A9 00 - adc ScratchIndex ; PRG $1D1B | CPU $DD1B | 65 03 - sta ScratchIndex ; PRG $1D1D | CPU $DD1D | 85 03 - dec TemporaryPointerLo ; PRG $1D1F | CPU $DD1F | C6 06 - bne CalculateMovementAndClamp_DCEF ; PRG $1D21 | CPU $DD21 | D0 CC + lda #$20 ; CPU:$DD12 PRG:1D12 A9 20 + clc ; CPU:$DD14 PRG:1D14 18 + adc ScratchValue2 ; CPU:$DD15 PRG:1D15 65 02 + sta ScratchValue2 ; CPU:$DD17 PRG:1D17 85 02 + lda #$00 ; CPU:$DD19 PRG:1D19 A9 00 + adc ScratchIndex ; CPU:$DD1B PRG:1D1B 65 03 + sta ScratchIndex ; CPU:$DD1D PRG:1D1D 85 03 + dec TemporaryPointerLo ; CPU:$DD1F PRG:1D1F C6 06 + bne CalculateMovementAndClamp_DCEF ; CPU:$DD21 PRG:1D21 D0 CC ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field DD23. ; Local behavior: Executes the decoded update gameplay state field dd23 sequence at this entry point. @@ -6624,7 +6624,7 @@ UpdateSideScrollingGameplay_DD12: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_DD23: - rts ; PRG $1D23 | CPU $DD23 | 60 + rts ; CPU:$DD23 PRG:1D23 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay DD24. ; Local behavior: Executes the decoded update side scrolling gameplay dd24 sequence at this entry point. @@ -6633,20 +6633,20 @@ UpdateGameplayStateField_DD23: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_DD24: - cmp #$F4 ; PRG $1D24 | CPU $DD24 | C9 F4 - bne UpdateSideScrollingGameplay_DD0C ; PRG $1D26 | CPU $DD26 | D0 E4 - lda TemporaryPointerHi ; PRG $1D28 | CPU $DD28 | A5 07 - beq UpdateSideScrollingGameplay_DD12 ; PRG $1D2A | CPU $DD2A | F0 E6 - lda Zp_E0 ; PRG $1D2C | CPU $DD2C | A5 E0 - cmp #$1F ; PRG $1D2E | CPU $DD2E | C9 1F - bcs UpdateSideScrollingGameplay_DD12 ; PRG $1D30 | CPU $DD30 | B0 E0 - and #$01 ; PRG $1D32 | CPU $DD32 | 29 01 - bne UpdateSideScrollingGameplay_DD12 ; PRG $1D34 | CPU $DD34 | D0 DC - dec Zp_AC ; PRG $1D36 | CPU $DD36 | C6 AC - beq UpdateSideScrollingGameplay_DD52 ; PRG $1D38 | CPU $DD38 | F0 18 - bpl UpdateSideScrollingGameplay_DD40 ; PRG $1D3A | CPU $DD3A | 10 04 - ldx #$0C ; PRG $1D3C | CPU $DD3C | A2 0C - stx Zp_AC ; PRG $1D3E | CPU $DD3E | 86 AC + cmp #$F4 ; CPU:$DD24 PRG:1D24 C9 F4 + bne UpdateSideScrollingGameplay_DD0C ; CPU:$DD26 PRG:1D26 D0 E4 + lda TemporaryPointerHi ; CPU:$DD28 PRG:1D28 A5 07 + beq UpdateSideScrollingGameplay_DD12 ; CPU:$DD2A PRG:1D2A F0 E6 + lda Zp_E0 ; CPU:$DD2C PRG:1D2C A5 E0 + cmp #$1F ; CPU:$DD2E PRG:1D2E C9 1F + bcs UpdateSideScrollingGameplay_DD12 ; CPU:$DD30 PRG:1D30 B0 E0 + and #$01 ; CPU:$DD32 PRG:1D32 29 01 + bne UpdateSideScrollingGameplay_DD12 ; CPU:$DD34 PRG:1D34 D0 DC + dec Zp_AC ; CPU:$DD36 PRG:1D36 C6 AC + beq UpdateSideScrollingGameplay_DD52 ; CPU:$DD38 PRG:1D38 F0 18 + bpl UpdateSideScrollingGameplay_DD40 ; CPU:$DD3A PRG:1D3A 10 04 + ldx #$0C ; CPU:$DD3C PRG:1D3C A2 0C + stx Zp_AC ; CPU:$DD3E PRG:1D3E 86 AC ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay DD40. ; Local behavior: Executes the decoded update side scrolling gameplay dd40 sequence at this entry point. @@ -6655,7 +6655,7 @@ UpdateSideScrollingGameplay_DD24: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_DD40: - ldx Zp_AC ; PRG $1D40 | CPU $DD40 | A6 AC + ldx Zp_AC ; CPU:$DD40 PRG:1D40 A6 AC ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay DD42. ; Local behavior: Executes the decoded update side scrolling gameplay dd42 sequence at this entry point. @@ -6664,15 +6664,15 @@ UpdateSideScrollingGameplay_DD40: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_DD42: - clc ; PRG $1D42 | CPU $DD42 | 18 - lda #$20 ; PRG $1D43 | CPU $DD43 | A9 20 - adc ScratchValue0 ; PRG $1D45 | CPU $DD45 | 65 00 - sta ScratchValue0 ; PRG $1D47 | CPU $DD47 | 85 00 - lda #$00 ; PRG $1D49 | CPU $DD49 | A9 00 - adc ScratchValue1 ; PRG $1D4B | CPU $DD4B | 65 01 - sta ScratchValue1 ; PRG $1D4D | CPU $DD4D | 85 01 - dex ; PRG $1D4F | CPU $DD4F | CA - bne UpdateSideScrollingGameplay_DD42 ; PRG $1D50 | CPU $DD50 | D0 F0 + clc ; CPU:$DD42 PRG:1D42 18 + lda #$20 ; CPU:$DD43 PRG:1D43 A9 20 + adc ScratchValue0 ; CPU:$DD45 PRG:1D45 65 00 + sta ScratchValue0 ; CPU:$DD47 PRG:1D47 85 00 + lda #$00 ; CPU:$DD49 PRG:1D49 A9 00 + adc ScratchValue1 ; CPU:$DD4B PRG:1D4B 65 01 + sta ScratchValue1 ; CPU:$DD4D PRG:1D4D 85 01 + dex ; CPU:$DD4F PRG:1D4F CA + bne UpdateSideScrollingGameplay_DD42 ; CPU:$DD50 PRG:1D50 D0 F0 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay DD52. ; Local behavior: Executes the decoded update side scrolling gameplay dd52 sequence at this entry point. @@ -6681,19 +6681,19 @@ UpdateSideScrollingGameplay_DD42: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_DD52: - ldy #$00 ; PRG $1D52 | CPU $DD52 | A0 00 - lda (ScratchValue0),y ; PRG $1D54 | CPU $DD54 | B1 00 - bne UpdateSideScrollingGameplay_DDB8 ; PRG $1D56 | CPU $DD56 | D0 60 - lda Zp_AC ; PRG $1D58 | CPU $DD58 | A5 AC - cmp #$0A ; PRG $1D5A | CPU $DD5A | C9 0A - bcs CalculateMovementAndClamp_DD6C ; PRG $1D5C | CPU $DD5C | B0 0E - and #$07 ; PRG $1D5E | CPU $DD5E | 29 07 - ldx Zp_32 ; PRG $1D60 | CPU $DD60 | A6 32 - ldy Zp_58,x ; PRG $1D62 | CPU $DD62 | B4 58 - tax ; PRG $1D64 | CPU $DD64 | AA - lda GameplayLookupTable_C8EB,y ; PRG $1D65 | CPU $DD65 | B9 EB C8 - cmp Zp_1D,x ; PRG $1D68 | CPU $DD68 | D5 1D - bcc UpdateSideScrollingGameplay_DDB8 ; PRG $1D6A | CPU $DD6A | 90 4C + ldy #$00 ; CPU:$DD52 PRG:1D52 A0 00 + lda (ScratchValue0),y ; CPU:$DD54 PRG:1D54 B1 00 + bne UpdateSideScrollingGameplay_DDB8 ; CPU:$DD56 PRG:1D56 D0 60 + lda Zp_AC ; CPU:$DD58 PRG:1D58 A5 AC + cmp #$0A ; CPU:$DD5A PRG:1D5A C9 0A + bcs CalculateMovementAndClamp_DD6C ; CPU:$DD5C PRG:1D5C B0 0E + and #$07 ; CPU:$DD5E PRG:1D5E 29 07 + ldx Zp_32 ; CPU:$DD60 PRG:1D60 A6 32 + ldy Zp_58,x ; CPU:$DD62 PRG:1D62 B4 58 + tax ; CPU:$DD64 PRG:1D64 AA + lda GameplayLookupTable_C8EB,y ; CPU:$DD65 PRG:1D65 B9 EB C8 + cmp Zp_1D,x ; CPU:$DD68 PRG:1D68 D5 1D + bcc UpdateSideScrollingGameplay_DDB8 ; CPU:$DD6A PRG:1D6A 90 4C ; ----------------------------------------------------------------------------- ; Global purpose: Calculate And Clamp Value DD6 C. ; Local behavior: Executes the decoded calculate and clamp value dd6 c sequence at this entry point. @@ -6702,23 +6702,23 @@ UpdateSideScrollingGameplay_DD52: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- CalculateMovementAndClamp_DD6C: - jsr UpdateSideScrollingGameplay_DDC3 ; PRG $1D6C | CPU $DD6C | 20 C3 DD - ldy #$00 ; PRG $1D6F | CPU $DD6F | A0 00 - lda #$00 ; PRG $1D71 | CPU $DD71 | A9 00 - sta (ScratchValue2),y ; PRG $1D73 | CPU $DD73 | 91 02 - iny ; PRG $1D75 | CPU $DD75 | C8 - lda (ScratchValue0),y ; PRG $1D76 | CPU $DD76 | B1 00 - sta (ScratchValue2),y ; PRG $1D78 | CPU $DD78 | 91 02 - ldy #$03 ; PRG $1D7A | CPU $DD7A | A0 03 - lda (ScratchValue0),y ; PRG $1D7C | CPU $DD7C | B1 00 - clc ; PRG $1D7E | CPU $DD7E | 18 - adc #$04 ; PRG $1D7F | CPU $DD7F | 69 04 - sta (ScratchValue2),y ; PRG $1D81 | CPU $DD81 | 91 02 - lda Zp_AC ; PRG $1D83 | CPU $DD83 | A5 AC - cmp #$0B ; PRG $1D85 | CPU $DD85 | C9 0B - lda #$99 ; PRG $1D87 | CPU $DD87 | A9 99 - bcc UpdateSideScrollingGameplay_DD8D ; PRG $1D89 | CPU $DD89 | 90 02 - lda #$9B ; PRG $1D8B | CPU $DD8B | A9 9B + jsr UpdateSideScrollingGameplay_DDC3 ; CPU:$DD6C PRG:1D6C 20 C3 DD + ldy #$00 ; CPU:$DD6F PRG:1D6F A0 00 + lda #$00 ; CPU:$DD71 PRG:1D71 A9 00 + sta (ScratchValue2),y ; CPU:$DD73 PRG:1D73 91 02 + iny ; CPU:$DD75 PRG:1D75 C8 + lda (ScratchValue0),y ; CPU:$DD76 PRG:1D76 B1 00 + sta (ScratchValue2),y ; CPU:$DD78 PRG:1D78 91 02 + ldy #$03 ; CPU:$DD7A PRG:1D7A A0 03 + lda (ScratchValue0),y ; CPU:$DD7C PRG:1D7C B1 00 + clc ; CPU:$DD7E PRG:1D7E 18 + adc #$04 ; CPU:$DD7F PRG:1D7F 69 04 + sta (ScratchValue2),y ; CPU:$DD81 PRG:1D81 91 02 + lda Zp_AC ; CPU:$DD83 PRG:1D83 A5 AC + cmp #$0B ; CPU:$DD85 PRG:1D85 C9 0B + lda #$99 ; CPU:$DD87 PRG:1D87 A9 99 + bcc UpdateSideScrollingGameplay_DD8D ; CPU:$DD89 PRG:1D89 90 02 + lda #$9B ; CPU:$DD8B PRG:1D8B A9 9B ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay DD8 D. ; Local behavior: Executes the decoded update side scrolling gameplay dd8 d sequence at this entry point. @@ -6727,19 +6727,19 @@ CalculateMovementAndClamp_DD6C: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_DD8D: - ldy #$07 ; PRG $1D8D | CPU $DD8D | A0 07 - sta (ScratchValue2),y ; PRG $1D8F | CPU $DD8F | 91 02 - lda #$00 ; PRG $1D91 | CPU $DD91 | A9 00 - sta TemporaryPointerHi ; PRG $1D93 | CPU $DD93 | 85 07 - ldy #$17 ; PRG $1D95 | CPU $DD95 | A0 17 - lda #$80 ; PRG $1D97 | CPU $DD97 | A9 80 - sta (ScratchValue2),y ; PRG $1D99 | CPU $DD99 | 91 02 - ldy #$10 ; PRG $1D9B | CPU $DD9B | A0 10 - lda (ScratchValue0),y ; PRG $1D9D | CPU $DD9D | B1 00 - cmp #$03 ; PRG $1D9F | CPU $DD9F | C9 03 - ldx #$07 ; PRG $1DA1 | CPU $DDA1 | A2 07 - bcc UpdateSideScrollingGameplay_DDA7 ; PRG $1DA3 | CPU $DDA3 | 90 02 - ldx #$06 ; PRG $1DA5 | CPU $DDA5 | A2 06 + ldy #$07 ; CPU:$DD8D PRG:1D8D A0 07 + sta (ScratchValue2),y ; CPU:$DD8F PRG:1D8F 91 02 + lda #$00 ; CPU:$DD91 PRG:1D91 A9 00 + sta TemporaryPointerHi ; CPU:$DD93 PRG:1D93 85 07 + ldy #$17 ; CPU:$DD95 PRG:1D95 A0 17 + lda #$80 ; CPU:$DD97 PRG:1D97 A9 80 + sta (ScratchValue2),y ; CPU:$DD99 PRG:1D99 91 02 + ldy #$10 ; CPU:$DD9B PRG:1D9B A0 10 + lda (ScratchValue0),y ; CPU:$DD9D PRG:1D9D B1 00 + cmp #$03 ; CPU:$DD9F PRG:1D9F C9 03 + ldx #$07 ; CPU:$DDA1 PRG:1DA1 A2 07 + bcc UpdateSideScrollingGameplay_DDA7 ; CPU:$DDA3 PRG:1DA3 90 02 + ldx #$06 ; CPU:$DDA5 PRG:1DA5 A2 06 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay DDA7. ; Local behavior: Executes the decoded update side scrolling gameplay dda7 sequence at this entry point. @@ -6748,13 +6748,13 @@ UpdateSideScrollingGameplay_DD8D: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_DDA7: - lda Zp_AC ; PRG $1DA7 | CPU $DDA7 | A5 AC - cmp #$0A ; PRG $1DA9 | CPU $DDA9 | C9 0A - bcc UpdateSideScrollingGameplay_DDB5 ; PRG $1DAB | CPU $DDAB | 90 08 - ldx #$07 ; PRG $1DAD | CPU $DDAD | A2 07 - cmp #$0A ; PRG $1DAF | CPU $DDAF | C9 0A - beq UpdateSideScrollingGameplay_DDB5 ; PRG $1DB1 | CPU $DDB1 | F0 02 - ldx #$05 ; PRG $1DB3 | CPU $DDB3 | A2 05 + lda Zp_AC ; CPU:$DDA7 PRG:1DA7 A5 AC + cmp #$0A ; CPU:$DDA9 PRG:1DA9 C9 0A + bcc UpdateSideScrollingGameplay_DDB5 ; CPU:$DDAB PRG:1DAB 90 08 + ldx #$07 ; CPU:$DDAD PRG:1DAD A2 07 + cmp #$0A ; CPU:$DDAF PRG:1DAF C9 0A + beq UpdateSideScrollingGameplay_DDB5 ; CPU:$DDB1 PRG:1DB1 F0 02 + ldx #$05 ; CPU:$DDB3 PRG:1DB3 A2 05 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay DDB5. ; Local behavior: Executes the decoded update side scrolling gameplay ddb5 sequence at this entry point. @@ -6763,7 +6763,7 @@ UpdateSideScrollingGameplay_DDA7: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_DDB5: - jsr UpdateSideScrollingGameplay_CE51 ; PRG $1DB5 | CPU $DDB5 | 20 51 CE + jsr UpdateSideScrollingGameplay_CE51 ; CPU:$DDB5 PRG:1DB5 20 51 CE ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay DDB8. ; Local behavior: Executes the decoded update side scrolling gameplay ddb8 sequence at this entry point. @@ -6772,11 +6772,11 @@ UpdateSideScrollingGameplay_DDB5: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_DDB8: - lda #$00 ; PRG $1DB8 | CPU $DDB8 | A9 00 - sta ScratchValue0 ; PRG $1DBA | CPU $DDBA | 85 00 - lda #$04 ; PRG $1DBC | CPU $DDBC | A9 04 - sta ScratchValue1 ; PRG $1DBE | CPU $DDBE | 85 01 - jmp UpdateSideScrollingGameplay_DD12 ; PRG $1DC0 | CPU $DDC0 | 4C 12 DD + lda #$00 ; CPU:$DDB8 PRG:1DB8 A9 00 + sta ScratchValue0 ; CPU:$DDBA PRG:1DBA 85 00 + lda #$04 ; CPU:$DDBC PRG:1DBC A9 04 + sta ScratchValue1 ; CPU:$DDBE PRG:1DBE 85 01 + jmp UpdateSideScrollingGameplay_DD12 ; CPU:$DDC0 PRG:1DC0 4C 12 DD ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay DDC3. ; Local behavior: Executes the decoded update side scrolling gameplay ddc3 sequence at this entry point. @@ -6785,15 +6785,15 @@ UpdateSideScrollingGameplay_DDB8: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_DDC3: - lda #$12 ; PRG $1DC3 | CPU $DDC3 | A9 12 - ldx #$01 ; PRG $1DC5 | CPU $DDC5 | A2 01 - ldy #$15 ; PRG $1DC7 | CPU $DDC7 | A0 15 - jsr UpdateSideScrollingGameplay_DDD6 ; PRG $1DC9 | CPU $DDC9 | 20 D6 DD - lda #$14 ; PRG $1DCC | CPU $DDCC | A9 14 - ldx #$03 ; PRG $1DCE | CPU $DDCE | A2 03 - ldy #$16 ; PRG $1DD0 | CPU $DDD0 | A0 16 - jsr UpdateSideScrollingGameplay_DDD6 ; PRG $1DD2 | CPU $DDD2 | 20 D6 DD - rts ; PRG $1DD5 | CPU $DDD5 | 60 + lda #$12 ; CPU:$DDC3 PRG:1DC3 A9 12 + ldx #$01 ; CPU:$DDC5 PRG:1DC5 A2 01 + ldy #$15 ; CPU:$DDC7 PRG:1DC7 A0 15 + jsr UpdateSideScrollingGameplay_DDD6 ; CPU:$DDC9 PRG:1DC9 20 D6 DD + lda #$14 ; CPU:$DDCC PRG:1DCC A9 14 + ldx #$03 ; CPU:$DDCE PRG:1DCE A2 03 + ldy #$16 ; CPU:$DDD0 PRG:1DD0 A0 16 + jsr UpdateSideScrollingGameplay_DDD6 ; CPU:$DDD2 PRG:1DD2 20 D6 DD + rts ; CPU:$DDD5 PRG:1DD5 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay DDD6. ; Local behavior: Executes the decoded update side scrolling gameplay ddd6 sequence at this entry point. @@ -6802,30 +6802,30 @@ UpdateSideScrollingGameplay_DDC3: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_DDD6: - pha ; PRG $1DD6 | CPU $DDD6 | 48 - lda #$00 ; PRG $1DD7 | CPU $DDD7 | A9 00 - sta DataPointerLo ; PRG $1DD9 | CPU $DDD9 | 85 04 - lda (ScratchValue2),y ; PRG $1DDB | CPU $DDDB | B1 02 - sec ; PRG $1DDD | CPU $DDDD | 38 - stx DataPointerHi ; PRG $1DDE | CPU $DDDE | 86 05 - ldy DataPointerHi ; PRG $1DE0 | CPU $DDE0 | A4 05 - sbc (ScratchValue0),y ; PRG $1DE2 | CPU $DDE2 | F1 00 - bcs UpdateSideScrollingGameplay_DDFF ; PRG $1DE4 | CPU $DDE4 | B0 19 - eor #$FF ; PRG $1DE6 | CPU $DDE6 | 49 FF - clc ; PRG $1DE8 | CPU $DDE8 | 18 - adc #$01 ; PRG $1DE9 | CPU $DDE9 | 69 01 - jsr TransformFlightState_DE0E ; PRG $1DEB | CPU $DDEB | 20 0E DE - pla ; PRG $1DEE | CPU $DDEE | 68 - tay ; PRG $1DEF | CPU $DDEF | A8 - lda #$00 ; PRG $1DF0 | CPU $DDF0 | A9 00 - sec ; PRG $1DF2 | CPU $DDF2 | 38 - sbc DataPointerLo ; PRG $1DF3 | CPU $DDF3 | E5 04 - sta (ScratchValue2),y ; PRG $1DF5 | CPU $DDF5 | 91 02 - lda #$00 ; PRG $1DF7 | CPU $DDF7 | A9 00 - sbc DataPointerHi ; PRG $1DF9 | CPU $DDF9 | E5 05 - dey ; PRG $1DFB | CPU $DDFB | 88 - sta (ScratchValue2),y ; PRG $1DFC | CPU $DDFC | 91 02 - rts ; PRG $1DFE | CPU $DDFE | 60 + pha ; CPU:$DDD6 PRG:1DD6 48 + lda #$00 ; CPU:$DDD7 PRG:1DD7 A9 00 + sta DataPointerLo ; CPU:$DDD9 PRG:1DD9 85 04 + lda (ScratchValue2),y ; CPU:$DDDB PRG:1DDB B1 02 + sec ; CPU:$DDDD PRG:1DDD 38 + stx DataPointerHi ; CPU:$DDDE PRG:1DDE 86 05 + ldy DataPointerHi ; CPU:$DDE0 PRG:1DE0 A4 05 + sbc (ScratchValue0),y ; CPU:$DDE2 PRG:1DE2 F1 00 + bcs UpdateSideScrollingGameplay_DDFF ; CPU:$DDE4 PRG:1DE4 B0 19 + eor #$FF ; CPU:$DDE6 PRG:1DE6 49 FF + clc ; CPU:$DDE8 PRG:1DE8 18 + adc #$01 ; CPU:$DDE9 PRG:1DE9 69 01 + jsr TransformFlightState_DE0E ; CPU:$DDEB PRG:1DEB 20 0E DE + pla ; CPU:$DDEE PRG:1DEE 68 + tay ; CPU:$DDEF PRG:1DEF A8 + lda #$00 ; CPU:$DDF0 PRG:1DF0 A9 00 + sec ; CPU:$DDF2 PRG:1DF2 38 + sbc DataPointerLo ; CPU:$DDF3 PRG:1DF3 E5 04 + sta (ScratchValue2),y ; CPU:$DDF5 PRG:1DF5 91 02 + lda #$00 ; CPU:$DDF7 PRG:1DF7 A9 00 + sbc DataPointerHi ; CPU:$DDF9 PRG:1DF9 E5 05 + dey ; CPU:$DDFB PRG:1DFB 88 + sta (ScratchValue2),y ; CPU:$DDFC PRG:1DFC 91 02 + rts ; CPU:$DDFE PRG:1DFE 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay DDFF. ; Local behavior: Executes the decoded update side scrolling gameplay ddff sequence at this entry point. @@ -6834,15 +6834,15 @@ UpdateSideScrollingGameplay_DDD6: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_DDFF: - jsr TransformFlightState_DE0E ; PRG $1DFF | CPU $DDFF | 20 0E DE - pla ; PRG $1E02 | CPU $DE02 | 68 - tay ; PRG $1E03 | CPU $DE03 | A8 - lda DataPointerLo ; PRG $1E04 | CPU $DE04 | A5 04 - sta (ScratchValue2),y ; PRG $1E06 | CPU $DE06 | 91 02 - dey ; PRG $1E08 | CPU $DE08 | 88 - lda DataPointerHi ; PRG $1E09 | CPU $DE09 | A5 05 - sta (ScratchValue2),y ; PRG $1E0B | CPU $DE0B | 91 02 - rts ; PRG $1E0D | CPU $DE0D | 60 + jsr TransformFlightState_DE0E ; CPU:$DDFF PRG:1DFF 20 0E DE + pla ; CPU:$DE02 PRG:1E02 68 + tay ; CPU:$DE03 PRG:1E03 A8 + lda DataPointerLo ; CPU:$DE04 PRG:1E04 A5 04 + sta (ScratchValue2),y ; CPU:$DE06 PRG:1E06 91 02 + dey ; CPU:$DE08 PRG:1E08 88 + lda DataPointerHi ; CPU:$DE09 PRG:1E09 A5 05 + sta (ScratchValue2),y ; CPU:$DE0B PRG:1E0B 91 02 + rts ; CPU:$DE0D PRG:1E0D 60 ; ----------------------------------------------------------------------------- ; Global purpose: Transform Flight State DE0 E. ; Local behavior: Executes the decoded transform flight state de0 e sequence at this entry point. @@ -6851,16 +6851,16 @@ UpdateSideScrollingGameplay_DDFF: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- TransformFlightState_DE0E: - lsr a ; PRG $1E0E | CPU $DE0E | 4A - ror DataPointerLo ; PRG $1E0F | CPU $DE0F | 66 04 - cmp #$02 ; PRG $1E11 | CPU $DE11 | C9 02 - bcs TransformFlightState_DE0E ; PRG $1E13 | CPU $DE13 | B0 F9 - sta DataPointerHi ; PRG $1E15 | CPU $DE15 | 85 05 - lda Zp_1D ; PRG $1E17 | CPU $DE17 | A5 1D - cmp #$C0 ; PRG $1E19 | CPU $DE19 | C9 C0 - bcs UpdateGameplayStateField_DE21 ; PRG $1E1B | CPU $DE1B | B0 04 - lsr DataPointerHi ; PRG $1E1D | CPU $DE1D | 46 05 - ror DataPointerLo ; PRG $1E1F | CPU $DE1F | 66 04 + lsr a ; CPU:$DE0E PRG:1E0E 4A + ror DataPointerLo ; CPU:$DE0F PRG:1E0F 66 04 + cmp #$02 ; CPU:$DE11 PRG:1E11 C9 02 + bcs TransformFlightState_DE0E ; CPU:$DE13 PRG:1E13 B0 F9 + sta DataPointerHi ; CPU:$DE15 PRG:1E15 85 05 + lda Zp_1D ; CPU:$DE17 PRG:1E17 A5 1D + cmp #$C0 ; CPU:$DE19 PRG:1E19 C9 C0 + bcs UpdateGameplayStateField_DE21 ; CPU:$DE1B PRG:1E1B B0 04 + lsr DataPointerHi ; CPU:$DE1D PRG:1E1D 46 05 + ror DataPointerLo ; CPU:$DE1F PRG:1E1F 66 04 ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field DE21. ; Local behavior: Executes the decoded update gameplay state field de21 sequence at this entry point. @@ -6869,7 +6869,7 @@ TransformFlightState_DE0E: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_DE21: - rts ; PRG $1E21 | CPU $DE21 | 60 + rts ; CPU:$DE21 PRG:1E21 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay DE22. ; Local behavior: Executes the decoded update side scrolling gameplay de22 sequence at this entry point. @@ -6878,16 +6878,16 @@ UpdateGameplayStateField_DE21: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_DE22: - lda #$00 ; PRG $1E22 | CPU $DE22 | A9 00 - sta ScratchValue0 ; PRG $1E24 | CPU $DE24 | 85 00 - lda #$E0 ; PRG $1E26 | CPU $DE26 | A9 E0 - sta ScratchValue2 ; PRG $1E28 | CPU $DE28 | 85 02 - lda #$05 ; PRG $1E2A | CPU $DE2A | A9 05 - sta ScratchIndex ; PRG $1E2C | CPU $DE2C | 85 03 - ldx Zp_AB ; PRG $1E2E | CPU $DE2E | A6 AB - dex ; PRG $1E30 | CPU $DE30 | CA - bpl CalculateMovementAndClamp_DE35 ; PRG $1E31 | CPU $DE31 | 10 02 - ldx #$08 ; PRG $1E33 | CPU $DE33 | A2 08 + lda #$00 ; CPU:$DE22 PRG:1E22 A9 00 + sta ScratchValue0 ; CPU:$DE24 PRG:1E24 85 00 + lda #$E0 ; CPU:$DE26 PRG:1E26 A9 E0 + sta ScratchValue2 ; CPU:$DE28 PRG:1E28 85 02 + lda #$05 ; CPU:$DE2A PRG:1E2A A9 05 + sta ScratchIndex ; CPU:$DE2C PRG:1E2C 85 03 + ldx Zp_AB ; CPU:$DE2E PRG:1E2E A6 AB + dex ; CPU:$DE30 PRG:1E30 CA + bpl CalculateMovementAndClamp_DE35 ; CPU:$DE31 PRG:1E31 10 02 + ldx #$08 ; CPU:$DE33 PRG:1E33 A2 08 ; ----------------------------------------------------------------------------- ; Global purpose: Calculate And Clamp Value DE35. ; Local behavior: Executes the decoded calculate and clamp value de35 sequence at this entry point. @@ -6896,31 +6896,31 @@ UpdateSideScrollingGameplay_DE22: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- CalculateMovementAndClamp_DE35: - stx Zp_AB ; PRG $1E35 | CPU $DE35 | 86 AB - txa ; PRG $1E37 | CPU $DE37 | 8A - asl a ; PRG $1E38 | CPU $DE38 | 0A - rol ScratchValue0 ; PRG $1E39 | CPU $DE39 | 26 00 - asl a ; PRG $1E3B | CPU $DE3B | 0A - rol ScratchValue0 ; PRG $1E3C | CPU $DE3C | 26 00 - asl a ; PRG $1E3E | CPU $DE3E | 0A - rol ScratchValue0 ; PRG $1E3F | CPU $DE3F | 26 00 - asl a ; PRG $1E41 | CPU $DE41 | 0A - rol ScratchValue0 ; PRG $1E42 | CPU $DE42 | 26 00 - asl a ; PRG $1E44 | CPU $DE44 | 0A - rol ScratchValue0 ; PRG $1E45 | CPU $DE45 | 26 00 - clc ; PRG $1E47 | CPU $DE47 | 18 - adc ScratchValue2 ; PRG $1E48 | CPU $DE48 | 65 02 - sta ScratchValue2 ; PRG $1E4A | CPU $DE4A | 85 02 - lda ScratchValue0 ; PRG $1E4C | CPU $DE4C | A5 00 - adc ScratchIndex ; PRG $1E4E | CPU $DE4E | 65 03 - sta ScratchIndex ; PRG $1E50 | CPU $DE50 | 85 03 - ldy #$15 ; PRG $1E52 | CPU $DE52 | A0 15 - lda Zp_1D ; PRG $1E54 | CPU $DE54 | A5 1D - cmp #$10 ; PRG $1E56 | CPU $DE56 | C9 10 - bcc CalculateMovementAndClamp_DE60 ; PRG $1E58 | CPU $DE58 | 90 06 - cmp #$F0 ; PRG $1E5A | CPU $DE5A | C9 F0 - bcs CalculateMovementAndClamp_DE60 ; PRG $1E5C | CPU $DE5C | B0 02 - lda #$00 ; PRG $1E5E | CPU $DE5E | A9 00 + stx Zp_AB ; CPU:$DE35 PRG:1E35 86 AB + txa ; CPU:$DE37 PRG:1E37 8A + asl a ; CPU:$DE38 PRG:1E38 0A + rol ScratchValue0 ; CPU:$DE39 PRG:1E39 26 00 + asl a ; CPU:$DE3B PRG:1E3B 0A + rol ScratchValue0 ; CPU:$DE3C PRG:1E3C 26 00 + asl a ; CPU:$DE3E PRG:1E3E 0A + rol ScratchValue0 ; CPU:$DE3F PRG:1E3F 26 00 + asl a ; CPU:$DE41 PRG:1E41 0A + rol ScratchValue0 ; CPU:$DE42 PRG:1E42 26 00 + asl a ; CPU:$DE44 PRG:1E44 0A + rol ScratchValue0 ; CPU:$DE45 PRG:1E45 26 00 + clc ; CPU:$DE47 PRG:1E47 18 + adc ScratchValue2 ; CPU:$DE48 PRG:1E48 65 02 + sta ScratchValue2 ; CPU:$DE4A PRG:1E4A 85 02 + lda ScratchValue0 ; CPU:$DE4C PRG:1E4C A5 00 + adc ScratchIndex ; CPU:$DE4E PRG:1E4E 65 03 + sta ScratchIndex ; CPU:$DE50 PRG:1E50 85 03 + ldy #$15 ; CPU:$DE52 PRG:1E52 A0 15 + lda Zp_1D ; CPU:$DE54 PRG:1E54 A5 1D + cmp #$10 ; CPU:$DE56 PRG:1E56 C9 10 + bcc CalculateMovementAndClamp_DE60 ; CPU:$DE58 PRG:1E58 90 06 + cmp #$F0 ; CPU:$DE5A PRG:1E5A C9 F0 + bcs CalculateMovementAndClamp_DE60 ; CPU:$DE5C PRG:1E5C B0 02 + lda #$00 ; CPU:$DE5E PRG:1E5E A9 00 ; ----------------------------------------------------------------------------- ; Global purpose: Calculate And Clamp Value DE60. ; Local behavior: Executes the decoded calculate and clamp value de60 sequence at this entry point. @@ -6929,15 +6929,15 @@ CalculateMovementAndClamp_DE35: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- CalculateMovementAndClamp_DE60: - adc Ram_03C1 ; PRG $1E60 | CPU $DE60 | 6D C1 03 - sta (ScratchValue2),y ; PRG $1E63 | CPU $DE63 | 91 02 - iny ; PRG $1E65 | CPU $DE65 | C8 - lda Zp_1E ; PRG $1E66 | CPU $DE66 | A5 1E - cmp #$10 ; PRG $1E68 | CPU $DE68 | C9 10 - bcc UpdateGameplayStateField_DE72 ; PRG $1E6A | CPU $DE6A | 90 06 - cmp #$F0 ; PRG $1E6C | CPU $DE6C | C9 F0 - bcs UpdateGameplayStateField_DE72 ; PRG $1E6E | CPU $DE6E | B0 02 - lda #$00 ; PRG $1E70 | CPU $DE70 | A9 00 + adc Ram_03C1 ; CPU:$DE60 PRG:1E60 6D C1 03 + sta (ScratchValue2),y ; CPU:$DE63 PRG:1E63 91 02 + iny ; CPU:$DE65 PRG:1E65 C8 + lda Zp_1E ; CPU:$DE66 PRG:1E66 A5 1E + cmp #$10 ; CPU:$DE68 PRG:1E68 C9 10 + bcc UpdateGameplayStateField_DE72 ; CPU:$DE6A PRG:1E6A 90 06 + cmp #$F0 ; CPU:$DE6C PRG:1E6C C9 F0 + bcs UpdateGameplayStateField_DE72 ; CPU:$DE6E PRG:1E6E B0 02 + lda #$00 ; CPU:$DE70 PRG:1E70 A9 00 ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field DE72. ; Local behavior: Executes the decoded update gameplay state field de72 sequence at this entry point. @@ -6946,9 +6946,9 @@ CalculateMovementAndClamp_DE60: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_DE72: - adc Ram_03C3 ; PRG $1E72 | CPU $DE72 | 6D C3 03 - sta (ScratchValue2),y ; PRG $1E75 | CPU $DE75 | 91 02 - rts ; PRG $1E77 | CPU $DE77 | 60 + adc Ram_03C3 ; CPU:$DE72 PRG:1E72 6D C3 03 + sta (ScratchValue2),y ; CPU:$DE75 PRG:1E75 91 02 + rts ; CPU:$DE77 PRG:1E77 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay DE78. ; Local behavior: Executes the decoded update side scrolling gameplay de78 sequence at this entry point. @@ -6957,12 +6957,12 @@ UpdateGameplayStateField_DE72: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_DE78: - lda #$80 ; PRG $1E78 | CPU $DE78 | A9 80 - sta ScratchValue0 ; PRG $1E7A | CPU $DE7A | 85 00 - lda #$06 ; PRG $1E7C | CPU $DE7C | A9 06 - sta ScratchValue1 ; PRG $1E7E | CPU $DE7E | 85 01 - lda #$04 ; PRG $1E80 | CPU $DE80 | A9 04 - sta Zp_0D ; PRG $1E82 | CPU $DE82 | 85 0D + lda #$80 ; CPU:$DE78 PRG:1E78 A9 80 + sta ScratchValue0 ; CPU:$DE7A PRG:1E7A 85 00 + lda #$06 ; CPU:$DE7C PRG:1E7C A9 06 + sta ScratchValue1 ; CPU:$DE7E PRG:1E7E 85 01 + lda #$04 ; CPU:$DE80 PRG:1E80 A9 04 + sta Zp_0D ; CPU:$DE82 PRG:1E82 85 0D ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay DE84. ; Local behavior: Executes the decoded update side scrolling gameplay de84 sequence at this entry point. @@ -6971,17 +6971,17 @@ UpdateSideScrollingGameplay_DE78: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_DE84: - jsr TransformFlightState_C47C ; PRG $1E84 | CPU $DE84 | 20 7C C4 - clc ; PRG $1E87 | CPU $DE87 | 18 - lda #$20 ; PRG $1E88 | CPU $DE88 | A9 20 - adc ScratchValue0 ; PRG $1E8A | CPU $DE8A | 65 00 - sta ScratchValue0 ; PRG $1E8C | CPU $DE8C | 85 00 - lda #$00 ; PRG $1E8E | CPU $DE8E | A9 00 - adc ScratchValue1 ; PRG $1E90 | CPU $DE90 | 65 01 - sta ScratchValue1 ; PRG $1E92 | CPU $DE92 | 85 01 - dec Zp_0D ; PRG $1E94 | CPU $DE94 | C6 0D - bne UpdateSideScrollingGameplay_DE84 ; PRG $1E96 | CPU $DE96 | D0 EC - rts ; PRG $1E98 | CPU $DE98 | 60 + jsr TransformFlightState_C47C ; CPU:$DE84 PRG:1E84 20 7C C4 + clc ; CPU:$DE87 PRG:1E87 18 + lda #$20 ; CPU:$DE88 PRG:1E88 A9 20 + adc ScratchValue0 ; CPU:$DE8A PRG:1E8A 65 00 + sta ScratchValue0 ; CPU:$DE8C PRG:1E8C 85 00 + lda #$00 ; CPU:$DE8E PRG:1E8E A9 00 + adc ScratchValue1 ; CPU:$DE90 PRG:1E90 65 01 + sta ScratchValue1 ; CPU:$DE92 PRG:1E92 85 01 + dec Zp_0D ; CPU:$DE94 PRG:1E94 C6 0D + bne UpdateSideScrollingGameplay_DE84 ; CPU:$DE96 PRG:1E96 D0 EC + rts ; CPU:$DE98 PRG:1E98 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay DE99. ; Local behavior: Executes the decoded update side scrolling gameplay de99 sequence at this entry point. @@ -6990,16 +6990,16 @@ UpdateSideScrollingGameplay_DE84: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_DE99: - lda Zp_D7 ; PRG $1E99 | CPU $DE99 | A5 D7 - bne UpdateGameplayStateField_DEB2 ; PRG $1E9B | CPU $DE9B | D0 15 - lda #$03 ; PRG $1E9D | CPU $DE9D | A9 03 - sta Zp_D7 ; PRG $1E9F | CPU $DE9F | 85 D7 - lda Ram_0685 ; PRG $1EA1 | CPU $DEA1 | AD 85 06 - eor #$01 ; PRG $1EA4 | CPU $DEA4 | 49 01 - sta Ram_0685 ; PRG $1EA6 | CPU $DEA6 | 8D 85 06 - sta Ram_06A5 ; PRG $1EA9 | CPU $DEA9 | 8D A5 06 - sta Ram_06C5 ; PRG $1EAC | CPU $DEAC | 8D C5 06 - sta Ram_06E5 ; PRG $1EAF | CPU $DEAF | 8D E5 06 + lda Zp_D7 ; CPU:$DE99 PRG:1E99 A5 D7 + bne UpdateGameplayStateField_DEB2 ; CPU:$DE9B PRG:1E9B D0 15 + lda #$03 ; CPU:$DE9D PRG:1E9D A9 03 + sta Zp_D7 ; CPU:$DE9F PRG:1E9F 85 D7 + lda Ram_0685 ; CPU:$DEA1 PRG:1EA1 AD 85 06 + eor #$01 ; CPU:$DEA4 PRG:1EA4 49 01 + sta Ram_0685 ; CPU:$DEA6 PRG:1EA6 8D 85 06 + sta Ram_06A5 ; CPU:$DEA9 PRG:1EA9 8D A5 06 + sta Ram_06C5 ; CPU:$DEAC PRG:1EAC 8D C5 06 + sta Ram_06E5 ; CPU:$DEAF PRG:1EAF 8D E5 06 ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field DEB2. ; Local behavior: Executes the decoded update gameplay state field deb2 sequence at this entry point. @@ -7008,7 +7008,7 @@ UpdateSideScrollingGameplay_DE99: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_DEB2: - rts ; PRG $1EB2 | CPU $DEB2 | 60 + rts ; CPU:$DEB2 PRG:1EB2 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay DEB3. ; Local behavior: Executes the decoded update side scrolling gameplay deb3 sequence at this entry point. @@ -7017,17 +7017,17 @@ UpdateGameplayStateField_DEB2: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_DEB3: - lda Zp_D5 ; PRG $1EB3 | CPU $DEB3 | A5 D5 - bne UpdateGameplayStateField_DEDE ; PRG $1EB5 | CPU $DEB5 | D0 27 - lda #$00 ; PRG $1EB7 | CPU $DEB7 | A9 00 - sta ScratchValue0 ; PRG $1EB9 | CPU $DEB9 | 85 00 - lda #$04 ; PRG $1EBB | CPU $DEBB | A9 04 - sta ScratchValue1 ; PRG $1EBD | CPU $DEBD | 85 01 - lda #$C0 ; PRG $1EBF | CPU $DEBF | A9 C0 - sta ScratchValue2 ; PRG $1EC1 | CPU $DEC1 | 85 02 - lda #$03 ; PRG $1EC3 | CPU $DEC3 | A9 03 - sta ScratchIndex ; PRG $1EC5 | CPU $DEC5 | 85 03 - ldx #$18 ; PRG $1EC7 | CPU $DEC7 | A2 18 + lda Zp_D5 ; CPU:$DEB3 PRG:1EB3 A5 D5 + bne UpdateGameplayStateField_DEDE ; CPU:$DEB5 PRG:1EB5 D0 27 + lda #$00 ; CPU:$DEB7 PRG:1EB7 A9 00 + sta ScratchValue0 ; CPU:$DEB9 PRG:1EB9 85 00 + lda #$04 ; CPU:$DEBB PRG:1EBB A9 04 + sta ScratchValue1 ; CPU:$DEBD PRG:1EBD 85 01 + lda #$C0 ; CPU:$DEBF PRG:1EBF A9 C0 + sta ScratchValue2 ; CPU:$DEC1 PRG:1EC1 85 02 + lda #$03 ; CPU:$DEC3 PRG:1EC3 A9 03 + sta ScratchIndex ; CPU:$DEC5 PRG:1EC5 85 03 + ldx #$18 ; CPU:$DEC7 PRG:1EC7 A2 18 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay DEC9. ; Local behavior: Executes the decoded update side scrolling gameplay dec9 sequence at this entry point. @@ -7036,17 +7036,17 @@ UpdateSideScrollingGameplay_DEB3: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_DEC9: - jsr CalculateMovementAndClamp_C59C ; PRG $1EC9 | CPU $DEC9 | 20 9C C5 - bcs UpdateGameplayStateField_DEDF ; PRG $1ECC | CPU $DECC | B0 11 - lda #$20 ; PRG $1ECE | CPU $DECE | A9 20 - clc ; PRG $1ED0 | CPU $DED0 | 18 - adc ScratchValue0 ; PRG $1ED1 | CPU $DED1 | 65 00 - sta ScratchValue0 ; PRG $1ED3 | CPU $DED3 | 85 00 - lda #$00 ; PRG $1ED5 | CPU $DED5 | A9 00 - adc ScratchValue1 ; PRG $1ED7 | CPU $DED7 | 65 01 - sta ScratchValue1 ; PRG $1ED9 | CPU $DED9 | 85 01 - dex ; PRG $1EDB | CPU $DEDB | CA - bne UpdateSideScrollingGameplay_DEC9 ; PRG $1EDC | CPU $DEDC | D0 EB + jsr CalculateMovementAndClamp_C59C ; CPU:$DEC9 PRG:1EC9 20 9C C5 + bcs UpdateGameplayStateField_DEDF ; CPU:$DECC PRG:1ECC B0 11 + lda #$20 ; CPU:$DECE PRG:1ECE A9 20 + clc ; CPU:$DED0 PRG:1ED0 18 + adc ScratchValue0 ; CPU:$DED1 PRG:1ED1 65 00 + sta ScratchValue0 ; CPU:$DED3 PRG:1ED3 85 00 + lda #$00 ; CPU:$DED5 PRG:1ED5 A9 00 + adc ScratchValue1 ; CPU:$DED7 PRG:1ED7 65 01 + sta ScratchValue1 ; CPU:$DED9 PRG:1ED9 85 01 + dex ; CPU:$DEDB PRG:1EDB CA + bne UpdateSideScrollingGameplay_DEC9 ; CPU:$DEDC PRG:1EDC D0 EB ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field DEDE. ; Local behavior: Executes the decoded update gameplay state field dede sequence at this entry point. @@ -7055,7 +7055,7 @@ UpdateSideScrollingGameplay_DEC9: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_DEDE: - rts ; PRG $1EDE | CPU $DEDE | 60 + rts ; CPU:$DEDE PRG:1EDE 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field DEDF. ; Local behavior: Executes the decoded update gameplay state field dedf sequence at this entry point. @@ -7064,11 +7064,11 @@ UpdateGameplayStateField_DEDE: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_DEDF: - lda #$FF ; PRG $1EDF | CPU $DEDF | A9 FF - sta Zp_D5 ; PRG $1EE1 | CPU $DEE1 | 85 D5 - lda #$09 ; PRG $1EE3 | CPU $DEE3 | A9 09 - jsr UpdateSideScrollingGameplay_CE5B ; PRG $1EE5 | CPU $DEE5 | 20 5B CE - rts ; PRG $1EE8 | CPU $DEE8 | 60 + lda #$FF ; CPU:$DEDF PRG:1EDF A9 FF + sta Zp_D5 ; CPU:$DEE1 PRG:1EE1 85 D5 + lda #$09 ; CPU:$DEE3 PRG:1EE3 A9 09 + jsr UpdateSideScrollingGameplay_CE5B ; CPU:$DEE5 PRG:1EE5 20 5B CE + rts ; CPU:$DEE8 PRG:1EE8 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay DEE9. ; Local behavior: Executes the decoded update side scrolling gameplay dee9 sequence at this entry point. @@ -7077,22 +7077,22 @@ UpdateGameplayStateField_DEDF: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_DEE9: - lda Zp_D5 ; PRG $1EE9 | CPU $DEE9 | A5 D5 - beq UpdateGameplayStateField_DF11 ; PRG $1EEB | CPU $DEEB | F0 24 - cmp #$E0 ; PRG $1EED | CPU $DEED | C9 E0 - bcs UpdateSideScrollingGameplay_DF3C ; PRG $1EEF | CPU $DEEF | B0 4B - cmp #$D9 ; PRG $1EF1 | CPU $DEF1 | C9 D9 - beq UpdateSideScrollingGameplay_DF12 ; PRG $1EF3 | CPU $DEF3 | F0 1D - cmp #$D0 ; PRG $1EF5 | CPU $DEF5 | C9 D0 - beq UpdateSideScrollingGameplay_DF17 ; PRG $1EF7 | CPU $DEF7 | F0 1E - cmp #$C3 ; PRG $1EF9 | CPU $DEF9 | C9 C3 - beq UpdateSideScrollingGameplay_DF17 ; PRG $1EFB | CPU $DEFB | F0 1A - cmp #$B0 ; PRG $1EFD | CPU $DEFD | C9 B0 - beq UpdateSideScrollingGameplay_DF17 ; PRG $1EFF | CPU $DEFF | F0 16 - cmp #$40 ; PRG $1F01 | CPU $DF01 | C9 40 - bne UpdateSideScrollingGameplay_DF09 ; PRG $1F03 | CPU $DF03 | D0 04 - lda #$01 ; PRG $1F05 | CPU $DF05 | A9 01 - sta Zp_36 ; PRG $1F07 | CPU $DF07 | 85 36 + lda Zp_D5 ; CPU:$DEE9 PRG:1EE9 A5 D5 + beq UpdateGameplayStateField_DF11 ; CPU:$DEEB PRG:1EEB F0 24 + cmp #$E0 ; CPU:$DEED PRG:1EED C9 E0 + bcs UpdateSideScrollingGameplay_DF3C ; CPU:$DEEF PRG:1EEF B0 4B + cmp #$D9 ; CPU:$DEF1 PRG:1EF1 C9 D9 + beq UpdateSideScrollingGameplay_DF12 ; CPU:$DEF3 PRG:1EF3 F0 1D + cmp #$D0 ; CPU:$DEF5 PRG:1EF5 C9 D0 + beq UpdateSideScrollingGameplay_DF17 ; CPU:$DEF7 PRG:1EF7 F0 1E + cmp #$C3 ; CPU:$DEF9 PRG:1EF9 C9 C3 + beq UpdateSideScrollingGameplay_DF17 ; CPU:$DEFB PRG:1EFB F0 1A + cmp #$B0 ; CPU:$DEFD PRG:1EFD C9 B0 + beq UpdateSideScrollingGameplay_DF17 ; CPU:$DEFF PRG:1EFF F0 16 + cmp #$40 ; CPU:$DF01 PRG:1F01 C9 40 + bne UpdateSideScrollingGameplay_DF09 ; CPU:$DF03 PRG:1F03 D0 04 + lda #$01 ; CPU:$DF05 PRG:1F05 A9 01 + sta Zp_36 ; CPU:$DF07 PRG:1F07 85 36 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay DF09. ; Local behavior: Executes the decoded update side scrolling gameplay df09 sequence at this entry point. @@ -7101,10 +7101,10 @@ UpdateSideScrollingGameplay_DEE9: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_DF09: - pla ; PRG $1F09 | CPU $DF09 | 68 - pla ; PRG $1F0A | CPU $DF0A | 68 - jsr UpdateSideScrollingGameplay_C139 ; PRG $1F0B | CPU $DF0B | 20 39 C1 - jmp UpdateSideScrollingGameplay_CB61 ; PRG $1F0E | CPU $DF0E | 4C 61 CB + pla ; CPU:$DF09 PRG:1F09 68 + pla ; CPU:$DF0A PRG:1F0A 68 + jsr UpdateSideScrollingGameplay_C139 ; CPU:$DF0B PRG:1F0B 20 39 C1 + jmp UpdateSideScrollingGameplay_CB61 ; CPU:$DF0E PRG:1F0E 4C 61 CB ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field DF11. ; Local behavior: Executes the decoded update gameplay state field df11 sequence at this entry point. @@ -7113,7 +7113,7 @@ UpdateSideScrollingGameplay_DF09: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_DF11: - rts ; PRG $1F11 | CPU $DF11 | 60 + rts ; CPU:$DF11 PRG:1F11 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay DF12. ; Local behavior: Executes the decoded update side scrolling gameplay df12 sequence at this entry point. @@ -7122,8 +7122,8 @@ UpdateGameplayStateField_DF11: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_DF12: - lda #$F4 ; PRG $1F12 | CPU $DF12 | A9 F4 - sta Ram_03C0 ; PRG $1F14 | CPU $DF14 | 8D C0 03 + lda #$F4 ; CPU:$DF12 PRG:1F12 A9 F4 + sta Ram_03C0 ; CPU:$DF14 PRG:1F14 8D C0 03 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay DF17. ; Local behavior: Executes the decoded update side scrolling gameplay df17 sequence at this entry point. @@ -7132,22 +7132,22 @@ UpdateSideScrollingGameplay_DF12: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_DF17: - lda Ram_03C1 ; PRG $1F17 | CPU $DF17 | AD C1 03 - clc ; PRG $1F1A | CPU $DF1A | 18 - adc Ram_03CC ; PRG $1F1B | CPU $DF1B | 6D CC 03 - sta Zp_A4 ; PRG $1F1E | CPU $DF1E | 85 A4 - lda Ram_03C3 ; PRG $1F20 | CPU $DF20 | AD C3 03 - clc ; PRG $1F23 | CPU $DF23 | 18 - adc Ram_03CD ; PRG $1F24 | CPU $DF24 | 6D CD 03 - sta Zp_A5 ; PRG $1F27 | CPU $DF27 | 85 A5 - lda #$28 ; PRG $1F29 | CPU $DF29 | A9 28 - sta Zp_A3 ; PRG $1F2B | CPU $DF2B | 85 A3 - lda #$01 ; PRG $1F2D | CPU $DF2D | A9 01 - sta Zp_A7 ; PRG $1F2F | CPU $DF2F | 85 A7 - jsr UpdateSideScrollingGameplay_E6D5 ; PRG $1F31 | CPU $DF31 | 20 D5 E6 - lda #$0F ; PRG $1F34 | CPU $DF34 | A9 0F - jsr UpdateSideScrollingGameplay_CE5B ; PRG $1F36 | CPU $DF36 | 20 5B CE - jmp UpdateSideScrollingGameplay_DF09 ; PRG $1F39 | CPU $DF39 | 4C 09 DF + lda Ram_03C1 ; CPU:$DF17 PRG:1F17 AD C1 03 + clc ; CPU:$DF1A PRG:1F1A 18 + adc Ram_03CC ; CPU:$DF1B PRG:1F1B 6D CC 03 + sta Zp_A4 ; CPU:$DF1E PRG:1F1E 85 A4 + lda Ram_03C3 ; CPU:$DF20 PRG:1F20 AD C3 03 + clc ; CPU:$DF23 PRG:1F23 18 + adc Ram_03CD ; CPU:$DF24 PRG:1F24 6D CD 03 + sta Zp_A5 ; CPU:$DF27 PRG:1F27 85 A5 + lda #$28 ; CPU:$DF29 PRG:1F29 A9 28 + sta Zp_A3 ; CPU:$DF2B PRG:1F2B 85 A3 + lda #$01 ; CPU:$DF2D PRG:1F2D A9 01 + sta Zp_A7 ; CPU:$DF2F PRG:1F2F 85 A7 + jsr UpdateSideScrollingGameplay_E6D5 ; CPU:$DF31 PRG:1F31 20 D5 E6 + lda #$0F ; CPU:$DF34 PRG:1F34 A9 0F + jsr UpdateSideScrollingGameplay_CE5B ; CPU:$DF36 PRG:1F36 20 5B CE + jmp UpdateSideScrollingGameplay_DF09 ; CPU:$DF39 PRG:1F39 4C 09 DF ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay DF3 C. ; Local behavior: Executes the decoded update side scrolling gameplay df3 c sequence at this entry point. @@ -7156,15 +7156,15 @@ UpdateSideScrollingGameplay_DF17: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_DF3C: - lda Ram_03C5 ; PRG $1F3C | CPU $DF3C | AD C5 03 - tax ; PRG $1F3F | CPU $DF3F | AA - cmp #$08 ; PRG $1F40 | CPU $DF40 | C9 08 - bcs UpdateSideScrollingGameplay_DF4F ; PRG $1F42 | CPU $DF42 | B0 0B - cmp #$06 ; PRG $1F44 | CPU $DF44 | C9 06 - bcs UpdateSideScrollingGameplay_DF53 ; PRG $1F46 | CPU $DF46 | B0 0B - cmp #$03 ; PRG $1F48 | CPU $DF48 | C9 03 - lda #$01 ; PRG $1F4A | CPU $DF4A | A9 01 - sta Ram_03C9 ; PRG $1F4C | CPU $DF4C | 8D C9 03 + lda Ram_03C5 ; CPU:$DF3C PRG:1F3C AD C5 03 + tax ; CPU:$DF3F PRG:1F3F AA + cmp #$08 ; CPU:$DF40 PRG:1F40 C9 08 + bcs UpdateSideScrollingGameplay_DF4F ; CPU:$DF42 PRG:1F42 B0 0B + cmp #$06 ; CPU:$DF44 PRG:1F44 C9 06 + bcs UpdateSideScrollingGameplay_DF53 ; CPU:$DF46 PRG:1F46 B0 0B + cmp #$03 ; CPU:$DF48 PRG:1F48 C9 03 + lda #$01 ; CPU:$DF4A PRG:1F4A A9 01 + sta Ram_03C9 ; CPU:$DF4C PRG:1F4C 8D C9 03 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay DF4 F. ; Local behavior: Executes the decoded update side scrolling gameplay df4 f sequence at this entry point. @@ -7173,8 +7173,8 @@ UpdateSideScrollingGameplay_DF3C: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_DF4F: - ldx #$08 ; PRG $1F4F | CPU $DF4F | A2 08 - bcs UpdateSideScrollingGameplay_DF55 ; PRG $1F51 | CPU $DF51 | B0 02 + ldx #$08 ; CPU:$DF4F PRG:1F4F A2 08 + bcs UpdateSideScrollingGameplay_DF55 ; CPU:$DF51 PRG:1F51 B0 02 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay DF53. ; Local behavior: Executes the decoded update side scrolling gameplay df53 sequence at this entry point. @@ -7183,7 +7183,7 @@ UpdateSideScrollingGameplay_DF4F: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_DF53: - ldx #$06 ; PRG $1F53 | CPU $DF53 | A2 06 + ldx #$06 ; CPU:$DF53 PRG:1F53 A2 06 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay DF55. ; Local behavior: Executes the decoded update side scrolling gameplay df55 sequence at this entry point. @@ -7192,12 +7192,12 @@ UpdateSideScrollingGameplay_DF53: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_DF55: - ldy #$25 ; PRG $1F55 | CPU $DF55 | A0 25 - lda Zp_D5 ; PRG $1F57 | CPU $DF57 | A5 D5 - and #$02 ; PRG $1F59 | CPU $DF59 | 29 02 - beq UpdateSideScrollingGameplay_DF60 ; PRG $1F5B | CPU $DF5B | F0 03 - ldy #$0F ; PRG $1F5D | CPU $DF5D | A0 0F - inx ; PRG $1F5F | CPU $DF5F | E8 + ldy #$25 ; CPU:$DF55 PRG:1F55 A0 25 + lda Zp_D5 ; CPU:$DF57 PRG:1F57 A5 D5 + and #$02 ; CPU:$DF59 PRG:1F59 29 02 + beq UpdateSideScrollingGameplay_DF60 ; CPU:$DF5B PRG:1F5B F0 03 + ldy #$0F ; CPU:$DF5D PRG:1F5D A0 0F + inx ; CPU:$DF5F PRG:1F5F E8 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay DF60. ; Local behavior: Executes the decoded update side scrolling gameplay df60 sequence at this entry point. @@ -7206,14 +7206,14 @@ UpdateSideScrollingGameplay_DF55: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_DF60: - stx Ram_03C5 ; PRG $1F60 | CPU $DF60 | 8E C5 03 - jsr UpdateGameplayStateField_D6EA ; PRG $1F63 | CPU $DF63 | 20 EA D6 - jsr UpdateSideScrollingGameplay_E6D5 ; PRG $1F66 | CPU $DF66 | 20 D5 E6 - lda #$F4 ; PRG $1F69 | CPU $DF69 | A9 F4 - sta Ram_03E0 ; PRG $1F6B | CPU $DF6B | 8D E0 03 - sta Ram_03F0 ; PRG $1F6E | CPU $DF6E | 8D F0 03 - jsr UpdateSideScrollingGameplay_E6E1 ; PRG $1F71 | CPU $DF71 | 20 E1 E6 - jmp UpdateSideScrollingGameplay_DF09 ; PRG $1F74 | CPU $DF74 | 4C 09 DF + stx Ram_03C5 ; CPU:$DF60 PRG:1F60 8E C5 03 + jsr UpdateGameplayStateField_D6EA ; CPU:$DF63 PRG:1F63 20 EA D6 + jsr UpdateSideScrollingGameplay_E6D5 ; CPU:$DF66 PRG:1F66 20 D5 E6 + lda #$F4 ; CPU:$DF69 PRG:1F69 A9 F4 + sta Ram_03E0 ; CPU:$DF6B PRG:1F6B 8D E0 03 + sta Ram_03F0 ; CPU:$DF6E PRG:1F6E 8D F0 03 + jsr UpdateSideScrollingGameplay_E6E1 ; CPU:$DF71 PRG:1F71 20 E1 E6 + jmp UpdateSideScrollingGameplay_DF09 ; CPU:$DF74 PRG:1F74 4C 09 DF ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay DF77. ; Local behavior: Executes the decoded update side scrolling gameplay df77 sequence at this entry point. @@ -7222,17 +7222,17 @@ UpdateSideScrollingGameplay_DF60: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_DF77: - lda Zp_D4 ; PRG $1F77 | CPU $DF77 | A5 D4 - bne UpdateGameplayStateField_DFC7 ; PRG $1F79 | CPU $DF79 | D0 4C - lda #$03 ; PRG $1F7B | CPU $DF7B | A9 03 - sta Zp_D4 ; PRG $1F7D | CPU $DF7D | 85 D4 - inc Zp_AA ; PRG $1F7F | CPU $DF7F | E6 AA - lda #$00 ; PRG $1F81 | CPU $DF81 | A9 00 - sta ScratchValue0 ; PRG $1F83 | CPU $DF83 | 85 00 - lda #$04 ; PRG $1F85 | CPU $DF85 | A9 04 - sta ScratchValue1 ; PRG $1F87 | CPU $DF87 | 85 01 - lda #$0A ; PRG $1F89 | CPU $DF89 | A9 0A - sta ScratchValue2 ; PRG $1F8B | CPU $DF8B | 85 02 + lda Zp_D4 ; CPU:$DF77 PRG:1F77 A5 D4 + bne UpdateGameplayStateField_DFC7 ; CPU:$DF79 PRG:1F79 D0 4C + lda #$03 ; CPU:$DF7B PRG:1F7B A9 03 + sta Zp_D4 ; CPU:$DF7D PRG:1F7D 85 D4 + inc Zp_AA ; CPU:$DF7F PRG:1F7F E6 AA + lda #$00 ; CPU:$DF81 PRG:1F81 A9 00 + sta ScratchValue0 ; CPU:$DF83 PRG:1F83 85 00 + lda #$04 ; CPU:$DF85 PRG:1F85 A9 04 + sta ScratchValue1 ; CPU:$DF87 PRG:1F87 85 01 + lda #$0A ; CPU:$DF89 PRG:1F89 A9 0A + sta ScratchValue2 ; CPU:$DF8B PRG:1F8B 85 02 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay DF8 D. ; Local behavior: Executes the decoded update side scrolling gameplay df8 d sequence at this entry point. @@ -7241,22 +7241,22 @@ UpdateSideScrollingGameplay_DF77: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_DF8D: - ldy #$00 ; PRG $1F8D | CPU $DF8D | A0 00 - lda (ScratchValue0),y ; PRG $1F8F | CPU $DF8F | B1 00 - cmp #$F4 ; PRG $1F91 | CPU $DF91 | C9 F4 - beq UpdateSideScrollingGameplay_DFB6 ; PRG $1F93 | CPU $DF93 | F0 21 - lda Zp_AA ; PRG $1F95 | CPU $DF95 | A5 AA - and #$03 ; PRG $1F97 | CPU $DF97 | 29 03 - ldy #$05 ; PRG $1F99 | CPU $DF99 | A0 05 - sta (ScratchValue0),y ; PRG $1F9B | CPU $DF9B | 91 00 - ldy #$10 ; PRG $1F9D | CPU $DF9D | A0 10 - lda (ScratchValue0),y ; PRG $1F9F | CPU $DF9F | B1 00 - cmp #$03 ; PRG $1FA1 | CPU $DFA1 | C9 03 - lda #$BC ; PRG $1FA3 | CPU $DFA3 | A9 BC - ldx #$03 ; PRG $1FA5 | CPU $DFA5 | A2 03 - bcs UpdateSideScrollingGameplay_DFAD ; PRG $1FA7 | CPU $DFA7 | B0 04 - lda #$A0 ; PRG $1FA9 | CPU $DFA9 | A9 A0 - ldx #$02 ; PRG $1FAB | CPU $DFAB | A2 02 + ldy #$00 ; CPU:$DF8D PRG:1F8D A0 00 + lda (ScratchValue0),y ; CPU:$DF8F PRG:1F8F B1 00 + cmp #$F4 ; CPU:$DF91 PRG:1F91 C9 F4 + beq UpdateSideScrollingGameplay_DFB6 ; CPU:$DF93 PRG:1F93 F0 21 + lda Zp_AA ; CPU:$DF95 PRG:1F95 A5 AA + and #$03 ; CPU:$DF97 PRG:1F97 29 03 + ldy #$05 ; CPU:$DF99 PRG:1F99 A0 05 + sta (ScratchValue0),y ; CPU:$DF9B PRG:1F9B 91 00 + ldy #$10 ; CPU:$DF9D PRG:1F9D A0 10 + lda (ScratchValue0),y ; CPU:$DF9F PRG:1F9F B1 00 + cmp #$03 ; CPU:$DFA1 PRG:1FA1 C9 03 + lda #$BC ; CPU:$DFA3 PRG:1FA3 A9 BC + ldx #$03 ; CPU:$DFA5 PRG:1FA5 A2 03 + bcs UpdateSideScrollingGameplay_DFAD ; CPU:$DFA7 PRG:1FA7 B0 04 + lda #$A0 ; CPU:$DFA9 PRG:1FA9 A9 A0 + ldx #$02 ; CPU:$DFAB PRG:1FAB A2 02 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay DFAD. ; Local behavior: Executes the decoded update side scrolling gameplay dfad sequence at this entry point. @@ -7265,11 +7265,11 @@ UpdateSideScrollingGameplay_DF8D: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_DFAD: - ldy #$07 ; PRG $1FAD | CPU $DFAD | A0 07 - sta (ScratchValue0),y ; PRG $1FAF | CPU $DFAF | 91 00 - txa ; PRG $1FB1 | CPU $DFB1 | 8A - ldy #$09 ; PRG $1FB2 | CPU $DFB2 | A0 09 - sta (ScratchValue0),y ; PRG $1FB4 | CPU $DFB4 | 91 00 + ldy #$07 ; CPU:$DFAD PRG:1FAD A0 07 + sta (ScratchValue0),y ; CPU:$DFAF PRG:1FAF 91 00 + txa ; CPU:$DFB1 PRG:1FB1 8A + ldy #$09 ; CPU:$DFB2 PRG:1FB2 A0 09 + sta (ScratchValue0),y ; CPU:$DFB4 PRG:1FB4 91 00 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay DFB6. ; Local behavior: Executes the decoded update side scrolling gameplay dfb6 sequence at this entry point. @@ -7278,15 +7278,15 @@ UpdateSideScrollingGameplay_DFAD: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_DFB6: - clc ; PRG $1FB6 | CPU $DFB6 | 18 - lda #$20 ; PRG $1FB7 | CPU $DFB7 | A9 20 - adc ScratchValue0 ; PRG $1FB9 | CPU $DFB9 | 65 00 - sta ScratchValue0 ; PRG $1FBB | CPU $DFBB | 85 00 - lda #$00 ; PRG $1FBD | CPU $DFBD | A9 00 - adc ScratchValue1 ; PRG $1FBF | CPU $DFBF | 65 01 - sta ScratchValue1 ; PRG $1FC1 | CPU $DFC1 | 85 01 - dec ScratchValue2 ; PRG $1FC3 | CPU $DFC3 | C6 02 - bne UpdateSideScrollingGameplay_DF8D ; PRG $1FC5 | CPU $DFC5 | D0 C6 + clc ; CPU:$DFB6 PRG:1FB6 18 + lda #$20 ; CPU:$DFB7 PRG:1FB7 A9 20 + adc ScratchValue0 ; CPU:$DFB9 PRG:1FB9 65 00 + sta ScratchValue0 ; CPU:$DFBB PRG:1FBB 85 00 + lda #$00 ; CPU:$DFBD PRG:1FBD A9 00 + adc ScratchValue1 ; CPU:$DFBF PRG:1FBF 65 01 + sta ScratchValue1 ; CPU:$DFC1 PRG:1FC1 85 01 + dec ScratchValue2 ; CPU:$DFC3 PRG:1FC3 C6 02 + bne UpdateSideScrollingGameplay_DF8D ; CPU:$DFC5 PRG:1FC5 D0 C6 ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field DFC7. ; Local behavior: Executes the decoded update gameplay state field dfc7 sequence at this entry point. @@ -7295,7 +7295,7 @@ UpdateSideScrollingGameplay_DFB6: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_DFC7: - rts ; PRG $1FC7 | CPU $DFC7 | 60 + rts ; CPU:$DFC7 PRG:1FC7 60 ; ----------------------------------------------------------------------------- ; Global purpose: Calculate And Clamp Value DFC8. ; Local behavior: Executes the decoded calculate and clamp value dfc8 sequence at this entry point. @@ -7304,29 +7304,29 @@ UpdateGameplayStateField_DFC7: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- CalculateMovementAndClamp_DFC8: - lda Ram_0660 ; PRG $1FC8 | CPU $DFC8 | AD 60 06 - cmp #$F4 ; PRG $1FCB | CPU $DFCB | C9 F4 - beq UpdateGameplayStateField_DFFC ; PRG $1FCD | CPU $DFCD | F0 2D - lda Ram_0661 ; PRG $1FCF | CPU $DFCF | AD 61 06 - cmp #$D0 ; PRG $1FD2 | CPU $DFD2 | C9 D0 - bcs UpdateGameplayStateField_E023 ; PRG $1FD4 | CPU $DFD4 | B0 4D - lda #$C0 ; PRG $1FD6 | CPU $DFD6 | A9 C0 - sta ScratchValue0 ; PRG $1FD8 | CPU $DFD8 | 85 00 - lda #$03 ; PRG $1FDA | CPU $DFDA | A9 03 - sta ScratchValue1 ; PRG $1FDC | CPU $DFDC | 85 01 - lda #$60 ; PRG $1FDE | CPU $DFDE | A9 60 - sta ScratchValue2 ; PRG $1FE0 | CPU $DFE0 | 85 02 - lda #$06 ; PRG $1FE2 | CPU $DFE2 | A9 06 - sta ScratchIndex ; PRG $1FE4 | CPU $DFE4 | 85 03 - jsr CalculateMovementAndClamp_C59C ; PRG $1FE6 | CPU $DFE6 | 20 9C C5 - bcs UpdateSideScrollingGameplay_DFFD ; PRG $1FE9 | CPU $DFE9 | B0 12 - clc ; PRG $1FEB | CPU $DFEB | 18 - lda #$02 ; PRG $1FEC | CPU $DFEC | A9 02 - adc Ram_0672 ; PRG $1FEE | CPU $DFEE | 6D 72 06 - sta Ram_0672 ; PRG $1FF1 | CPU $DFF1 | 8D 72 06 - lda #$00 ; PRG $1FF4 | CPU $DFF4 | A9 00 - adc Ram_0671 ; PRG $1FF6 | CPU $DFF6 | 6D 71 06 - sta Ram_0671 ; PRG $1FF9 | CPU $DFF9 | 8D 71 06 + lda Ram_0660 ; CPU:$DFC8 PRG:1FC8 AD 60 06 + cmp #$F4 ; CPU:$DFCB PRG:1FCB C9 F4 + beq UpdateGameplayStateField_DFFC ; CPU:$DFCD PRG:1FCD F0 2D + lda Ram_0661 ; CPU:$DFCF PRG:1FCF AD 61 06 + cmp #$D0 ; CPU:$DFD2 PRG:1FD2 C9 D0 + bcs UpdateGameplayStateField_E023 ; CPU:$DFD4 PRG:1FD4 B0 4D + lda #$C0 ; CPU:$DFD6 PRG:1FD6 A9 C0 + sta ScratchValue0 ; CPU:$DFD8 PRG:1FD8 85 00 + lda #$03 ; CPU:$DFDA PRG:1FDA A9 03 + sta ScratchValue1 ; CPU:$DFDC PRG:1FDC 85 01 + lda #$60 ; CPU:$DFDE PRG:1FDE A9 60 + sta ScratchValue2 ; CPU:$DFE0 PRG:1FE0 85 02 + lda #$06 ; CPU:$DFE2 PRG:1FE2 A9 06 + sta ScratchIndex ; CPU:$DFE4 PRG:1FE4 85 03 + jsr CalculateMovementAndClamp_C59C ; CPU:$DFE6 PRG:1FE6 20 9C C5 + bcs UpdateSideScrollingGameplay_DFFD ; CPU:$DFE9 PRG:1FE9 B0 12 + clc ; CPU:$DFEB PRG:1FEB 18 + lda #$02 ; CPU:$DFEC PRG:1FEC A9 02 + adc Ram_0672 ; CPU:$DFEE PRG:1FEE 6D 72 06 + sta Ram_0672 ; CPU:$DFF1 PRG:1FF1 8D 72 06 + lda #$00 ; CPU:$DFF4 PRG:1FF4 A9 00 + adc Ram_0671 ; CPU:$DFF6 PRG:1FF6 6D 71 06 + sta Ram_0671 ; CPU:$DFF9 PRG:1FF9 8D 71 06 ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field DFFC. ; Local behavior: Executes the decoded update gameplay state field dffc sequence at this entry point. @@ -7335,7 +7335,7 @@ CalculateMovementAndClamp_DFC8: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_DFFC: - rts ; PRG $1FFC | CPU $DFFC | 60 + rts ; CPU:$DFFC PRG:1FFC 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay DFFD. ; Local behavior: Executes the decoded update side scrolling gameplay dffd sequence at this entry point. @@ -7344,10 +7344,10 @@ UpdateGameplayStateField_DFFC: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_DFFD: - lda #$05 ; PRG $1FFD | CPU $DFFD | A9 05 - ldx Zp_1D ; PRG $1FFF | CPU $DFFF | A6 1D - bmi UpdateSideScrollingGameplay_E005 ; PRG $2001 | CPU $E001 | 30 02 - lda #$06 ; PRG $2003 | CPU $E003 | A9 06 + lda #$05 ; CPU:$DFFD PRG:1FFD A9 05 + ldx Zp_1D ; CPU:$DFFF PRG:1FFF A6 1D + bmi UpdateSideScrollingGameplay_E005 ; CPU:$E001 PRG:2001 30 02 + lda #$06 ; CPU:$E003 PRG:2003 A9 06 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E005. ; Local behavior: Executes the decoded update side scrolling gameplay e005 sequence at this entry point. @@ -7356,20 +7356,20 @@ UpdateSideScrollingGameplay_DFFD: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E005: - sta Zp_A6 ; PRG $2005 | CPU $E005 | 85 A6 - sec ; PRG $2007 | CPU $E007 | 38 - sbc #$01 ; PRG $2008 | CPU $E008 | E9 01 - jsr UpdateSideScrollingGameplay_CE91 ; PRG $200A | CPU $E00A | 20 91 CE - lda #$00 ; PRG $200D | CPU $E00D | A9 00 - sta Zp_A3 ; PRG $200F | CPU $E00F | 85 A3 - lda Ram_0661 ; PRG $2011 | CPU $E011 | AD 61 06 - sec ; PRG $2014 | CPU $E014 | 38 - sbc #$04 ; PRG $2015 | CPU $E015 | E9 04 - sta Zp_A4 ; PRG $2017 | CPU $E017 | 85 A4 - lda #$08 ; PRG $2019 | CPU $E019 | A9 08 - jsr UpdateSideScrollingGameplay_CE5B ; PRG $201B | CPU $E01B | 20 5B CE - lda Ram_0663 ; PRG $201E | CPU $E01E | AD 63 06 - sta Zp_A5 ; PRG $2021 | CPU $E021 | 85 A5 + sta Zp_A6 ; CPU:$E005 PRG:2005 85 A6 + sec ; CPU:$E007 PRG:2007 38 + sbc #$01 ; CPU:$E008 PRG:2008 E9 01 + jsr UpdateSideScrollingGameplay_CE91 ; CPU:$E00A PRG:200A 20 91 CE + lda #$00 ; CPU:$E00D PRG:200D A9 00 + sta Zp_A3 ; CPU:$E00F PRG:200F 85 A3 + lda Ram_0661 ; CPU:$E011 PRG:2011 AD 61 06 + sec ; CPU:$E014 PRG:2014 38 + sbc #$04 ; CPU:$E015 PRG:2015 E9 04 + sta Zp_A4 ; CPU:$E017 PRG:2017 85 A4 + lda #$08 ; CPU:$E019 PRG:2019 A9 08 + jsr UpdateSideScrollingGameplay_CE5B ; CPU:$E01B PRG:201B 20 5B CE + lda Ram_0663 ; CPU:$E01E PRG:201E AD 63 06 + sta Zp_A5 ; CPU:$E021 PRG:2021 85 A5 ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field E023. ; Local behavior: Executes the decoded update gameplay state field e023 sequence at this entry point. @@ -7378,9 +7378,9 @@ UpdateSideScrollingGameplay_E005: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_E023: - lda #$F4 ; PRG $2023 | CPU $E023 | A9 F4 - sta Ram_0660 ; PRG $2025 | CPU $E025 | 8D 60 06 - rts ; PRG $2028 | CPU $E028 | 60 + lda #$F4 ; CPU:$E023 PRG:2023 A9 F4 + sta Ram_0660 ; CPU:$E025 PRG:2025 8D 60 06 + rts ; CPU:$E028 PRG:2028 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E029. ; Local behavior: Executes the decoded update side scrolling gameplay e029 sequence at this entry point. @@ -7389,11 +7389,11 @@ UpdateGameplayStateField_E023: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E029: - lda #$60 ; PRG $2029 | CPU $E029 | A9 60 - sta ScratchValue0 ; PRG $202B | CPU $E02B | 85 00 - lda #$06 ; PRG $202D | CPU $E02D | A9 06 - sta ScratchValue1 ; PRG $202F | CPU $E02F | 85 01 - jmp TransformFlightState_C47C ; PRG $2031 | CPU $E031 | 4C 7C C4 + lda #$60 ; CPU:$E029 PRG:2029 A9 60 + sta ScratchValue0 ; CPU:$E02B PRG:202B 85 00 + lda #$06 ; CPU:$E02D PRG:202D A9 06 + sta ScratchValue1 ; CPU:$E02F PRG:202F 85 01 + jmp TransformFlightState_C47C ; CPU:$E031 PRG:2031 4C 7C C4 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E034. ; Local behavior: Executes the decoded update side scrolling gameplay e034 sequence at this entry point. @@ -7402,15 +7402,15 @@ UpdateSideScrollingGameplay_E029: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E034: - lda #$20 ; PRG $2034 | CPU $E034 | A9 20 - clc ; PRG $2036 | CPU $E036 | 18 - adc ScratchValue0 ; PRG $2037 | CPU $E037 | 65 00 - sta ScratchValue0 ; PRG $2039 | CPU $E039 | 85 00 - lda #$00 ; PRG $203B | CPU $E03B | A9 00 - adc ScratchValue1 ; PRG $203D | CPU $E03D | 65 01 - sta ScratchValue1 ; PRG $203F | CPU $E03F | 85 01 - dec ScratchValue2 ; PRG $2041 | CPU $E041 | C6 02 - bne UpdateSideScrollingGameplay_E059 ; PRG $2043 | CPU $E043 | D0 14 + lda #$20 ; CPU:$E034 PRG:2034 A9 20 + clc ; CPU:$E036 PRG:2036 18 + adc ScratchValue0 ; CPU:$E037 PRG:2037 65 00 + sta ScratchValue0 ; CPU:$E039 PRG:2039 85 00 + lda #$00 ; CPU:$E03B PRG:203B A9 00 + adc ScratchValue1 ; CPU:$E03D PRG:203D 65 01 + sta ScratchValue1 ; CPU:$E03F PRG:203F 85 01 + dec ScratchValue2 ; CPU:$E041 PRG:2041 C6 02 + bne UpdateSideScrollingGameplay_E059 ; CPU:$E043 PRG:2043 D0 14 ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field E045. ; Local behavior: Executes the decoded update gameplay state field e045 sequence at this entry point. @@ -7419,7 +7419,7 @@ UpdateSideScrollingGameplay_E034: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_E045: - rts ; PRG $2045 | CPU $E045 | 60 + rts ; CPU:$E045 PRG:2045 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E046. ; Local behavior: Executes the decoded update side scrolling gameplay e046 sequence at this entry point. @@ -7428,15 +7428,15 @@ UpdateGameplayStateField_E045: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E046: - lda #$00 ; PRG $2046 | CPU $E046 | A9 00 - sta ScratchValue0 ; PRG $2048 | CPU $E048 | 85 00 - lda #$04 ; PRG $204A | CPU $E04A | A9 04 - sta ScratchValue1 ; PRG $204C | CPU $E04C | 85 01 - lda #$0A ; PRG $204E | CPU $E04E | A9 0A - sta ScratchValue2 ; PRG $2050 | CPU $E050 | 85 02 - lda Ram_0660 ; PRG $2052 | CPU $E052 | AD 60 06 - cmp #$F4 ; PRG $2055 | CPU $E055 | C9 F4 - bne UpdateGameplayStateField_E045 ; PRG $2057 | CPU $E057 | D0 EC + lda #$00 ; CPU:$E046 PRG:2046 A9 00 + sta ScratchValue0 ; CPU:$E048 PRG:2048 85 00 + lda #$04 ; CPU:$E04A PRG:204A A9 04 + sta ScratchValue1 ; CPU:$E04C PRG:204C 85 01 + lda #$0A ; CPU:$E04E PRG:204E A9 0A + sta ScratchValue2 ; CPU:$E050 PRG:2050 85 02 + lda Ram_0660 ; CPU:$E052 PRG:2052 AD 60 06 + cmp #$F4 ; CPU:$E055 PRG:2055 C9 F4 + bne UpdateGameplayStateField_E045 ; CPU:$E057 PRG:2057 D0 EC ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E059. ; Local behavior: Executes the decoded update side scrolling gameplay e059 sequence at this entry point. @@ -7445,23 +7445,23 @@ UpdateSideScrollingGameplay_E046: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E059: - ldy #$10 ; PRG $2059 | CPU $E059 | A0 10 - lda (ScratchValue0),y ; PRG $205B | CPU $E05B | B1 00 - cmp #$01 ; PRG $205D | CPU $E05D | C9 01 - bne UpdateSideScrollingGameplay_E034 ; PRG $205F | CPU $E05F | D0 D3 - ldy #$01 ; PRG $2061 | CPU $E061 | A0 01 - lda (ScratchValue0),y ; PRG $2063 | CPU $E063 | B1 00 - cmp #$C0 ; PRG $2065 | CPU $E065 | C9 C0 - bcc UpdateSideScrollingGameplay_E034 ; PRG $2067 | CPU $E067 | 90 CB - ldx #$0F ; PRG $2069 | CPU $E069 | A2 0F - ldy #$00 ; PRG $206B | CPU $E06B | A0 00 - lda (ScratchValue0),y ; PRG $206D | CPU $E06D | B1 00 - beq UpdateSideScrollingGameplay_E0A4 ; PRG $206F | CPU $E06F | F0 33 - cmp #$F4 ; PRG $2071 | CPU $E071 | C9 F4 - beq UpdateSideScrollingGameplay_E034 ; PRG $2073 | CPU $E073 | F0 BF - lda Zp_1D ; PRG $2075 | CPU $E075 | A5 1D - cmp #$A0 ; PRG $2077 | CPU $E077 | C9 A0 - bcc UpdateSideScrollingGameplay_E034 ; PRG $2079 | CPU $E079 | 90 B9 + ldy #$10 ; CPU:$E059 PRG:2059 A0 10 + lda (ScratchValue0),y ; CPU:$E05B PRG:205B B1 00 + cmp #$01 ; CPU:$E05D PRG:205D C9 01 + bne UpdateSideScrollingGameplay_E034 ; CPU:$E05F PRG:205F D0 D3 + ldy #$01 ; CPU:$E061 PRG:2061 A0 01 + lda (ScratchValue0),y ; CPU:$E063 PRG:2063 B1 00 + cmp #$C0 ; CPU:$E065 PRG:2065 C9 C0 + bcc UpdateSideScrollingGameplay_E034 ; CPU:$E067 PRG:2067 90 CB + ldx #$0F ; CPU:$E069 PRG:2069 A2 0F + ldy #$00 ; CPU:$E06B PRG:206B A0 00 + lda (ScratchValue0),y ; CPU:$E06D PRG:206D B1 00 + beq UpdateSideScrollingGameplay_E0A4 ; CPU:$E06F PRG:206F F0 33 + cmp #$F4 ; CPU:$E071 PRG:2071 C9 F4 + beq UpdateSideScrollingGameplay_E034 ; CPU:$E073 PRG:2073 F0 BF + lda Zp_1D ; CPU:$E075 PRG:2075 A5 1D + cmp #$A0 ; CPU:$E077 PRG:2077 C9 A0 + bcc UpdateSideScrollingGameplay_E034 ; CPU:$E079 PRG:2079 90 B9 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E07 B. ; Local behavior: Executes the decoded update side scrolling gameplay e07 b sequence at this entry point. @@ -7470,17 +7470,17 @@ UpdateSideScrollingGameplay_E059: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E07B: - sec ; PRG $207B | CPU $E07B | 38 - lda Ram_03B0,x ; PRG $207C | CPU $E07C | BD B0 03 - sbc VerticalScroll ; PRG $207F | CPU $E07F | E5 13 - dex ; PRG $2081 | CPU $E081 | CA - php ; PRG $2082 | CPU $E082 | 08 - lda Ram_03B0,x ; PRG $2083 | CPU $E083 | BD B0 03 - bne UpdateSideScrollingGameplay_E08F ; PRG $2086 | CPU $E086 | D0 07 - ldy HorizontalScroll ; PRG $2088 | CPU $E088 | A4 12 - beq UpdateSideScrollingGameplay_E08F ; PRG $208A | CPU $E08A | F0 03 - clc ; PRG $208C | CPU $E08C | 18 - adc #$02 ; PRG $208D | CPU $E08D | 69 02 + sec ; CPU:$E07B PRG:207B 38 + lda Ram_03B0,x ; CPU:$E07C PRG:207C BD B0 03 + sbc VerticalScroll ; CPU:$E07F PRG:207F E5 13 + dex ; CPU:$E081 PRG:2081 CA + php ; CPU:$E082 PRG:2082 08 + lda Ram_03B0,x ; CPU:$E083 PRG:2083 BD B0 03 + bne UpdateSideScrollingGameplay_E08F ; CPU:$E086 PRG:2086 D0 07 + ldy HorizontalScroll ; CPU:$E088 PRG:2088 A4 12 + beq UpdateSideScrollingGameplay_E08F ; CPU:$E08A PRG:208A F0 03 + clc ; CPU:$E08C PRG:208C 18 + adc #$02 ; CPU:$E08D PRG:208D 69 02 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E08 F. ; Local behavior: Executes the decoded update side scrolling gameplay e08 f sequence at this entry point. @@ -7489,9 +7489,9 @@ UpdateSideScrollingGameplay_E07B: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E08F: - plp ; PRG $208F | CPU $E08F | 28 - sbc HorizontalScroll ; PRG $2090 | CPU $E090 | E5 12 - bcs UpdateSideScrollingGameplay_E099 ; PRG $2092 | CPU $E092 | B0 05 + plp ; CPU:$E08F PRG:208F 28 + sbc HorizontalScroll ; CPU:$E090 PRG:2090 E5 12 + bcs UpdateSideScrollingGameplay_E099 ; CPU:$E092 PRG:2092 B0 05 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E094. ; Local behavior: Executes the decoded update side scrolling gameplay e094 sequence at this entry point. @@ -7500,8 +7500,8 @@ UpdateSideScrollingGameplay_E08F: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E094: - bmi UpdateSideScrollingGameplay_E09B ; PRG $2094 | CPU $E094 | 30 05 - jmp UpdateSideScrollingGameplay_E0D2 ; PRG $2096 | CPU $E096 | 4C D2 E0 + bmi UpdateSideScrollingGameplay_E09B ; CPU:$E094 PRG:2094 30 05 + jmp UpdateSideScrollingGameplay_E0D2 ; CPU:$E096 PRG:2096 4C D2 E0 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E099. ; Local behavior: Executes the decoded update side scrolling gameplay e099 sequence at this entry point. @@ -7510,7 +7510,7 @@ UpdateSideScrollingGameplay_E094: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E099: - bne UpdateSideScrollingGameplay_E094 ; PRG $2099 | CPU $E099 | D0 F9 + bne UpdateSideScrollingGameplay_E094 ; CPU:$E099 PRG:2099 D0 F9 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E09 B. ; Local behavior: Executes the decoded update side scrolling gameplay e09 b sequence at this entry point. @@ -7519,9 +7519,9 @@ UpdateSideScrollingGameplay_E099: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E09B: - dex ; PRG $209B | CPU $E09B | CA - bpl UpdateSideScrollingGameplay_E07B ; PRG $209C | CPU $E09C | 10 DD - jmp UpdateSideScrollingGameplay_E034 ; PRG $209E | CPU $E09E | 4C 34 E0 + dex ; CPU:$E09B PRG:209B CA + bpl UpdateSideScrollingGameplay_E07B ; CPU:$E09C PRG:209C 10 DD + jmp UpdateSideScrollingGameplay_E034 ; CPU:$E09E PRG:209E 4C 34 E0 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E0 A1. ; Local behavior: Executes the decoded update side scrolling gameplay e0 a1 sequence at this entry point. @@ -7530,8 +7530,8 @@ UpdateSideScrollingGameplay_E09B: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E0A1: - dex ; PRG $20A1 | CPU $E0A1 | CA - bmi UpdateSideScrollingGameplay_E034 ; PRG $20A2 | CPU $E0A2 | 30 90 + dex ; CPU:$E0A1 PRG:20A1 CA + bmi UpdateSideScrollingGameplay_E034 ; CPU:$E0A2 PRG:20A2 30 90 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E0 A4. ; Local behavior: Executes the decoded update side scrolling gameplay e0 a4 sequence at this entry point. @@ -7540,17 +7540,17 @@ UpdateSideScrollingGameplay_E0A1: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E0A4: - lda Ram_03B0,x ; PRG $20A4 | CPU $E0A4 | BD B0 03 - sbc VerticalScroll ; PRG $20A7 | CPU $E0A7 | E5 13 - sta ScratchIndex ; PRG $20A9 | CPU $E0A9 | 85 03 - dex ; PRG $20AB | CPU $E0AB | CA - php ; PRG $20AC | CPU $E0AC | 08 - lda Ram_03B0,x ; PRG $20AD | CPU $E0AD | BD B0 03 - bne CalculateMovementAndClamp_E0B9 ; PRG $20B0 | CPU $E0B0 | D0 07 - ldy HorizontalScroll ; PRG $20B2 | CPU $E0B2 | A4 12 - beq CalculateMovementAndClamp_E0B9 ; PRG $20B4 | CPU $E0B4 | F0 03 - clc ; PRG $20B6 | CPU $E0B6 | 18 - adc #$02 ; PRG $20B7 | CPU $E0B7 | 69 02 + lda Ram_03B0,x ; CPU:$E0A4 PRG:20A4 BD B0 03 + sbc VerticalScroll ; CPU:$E0A7 PRG:20A7 E5 13 + sta ScratchIndex ; CPU:$E0A9 PRG:20A9 85 03 + dex ; CPU:$E0AB PRG:20AB CA + php ; CPU:$E0AC PRG:20AC 08 + lda Ram_03B0,x ; CPU:$E0AD PRG:20AD BD B0 03 + bne CalculateMovementAndClamp_E0B9 ; CPU:$E0B0 PRG:20B0 D0 07 + ldy HorizontalScroll ; CPU:$E0B2 PRG:20B2 A4 12 + beq CalculateMovementAndClamp_E0B9 ; CPU:$E0B4 PRG:20B4 F0 03 + clc ; CPU:$E0B6 PRG:20B6 18 + adc #$02 ; CPU:$E0B7 PRG:20B7 69 02 ; ----------------------------------------------------------------------------- ; Global purpose: Calculate And Clamp Value E0 B9. ; Local behavior: Executes the decoded calculate and clamp value e0 b9 sequence at this entry point. @@ -7559,20 +7559,20 @@ UpdateSideScrollingGameplay_E0A4: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- CalculateMovementAndClamp_E0B9: - plp ; PRG $20B9 | CPU $E0B9 | 28 - sbc HorizontalScroll ; PRG $20BA | CPU $E0BA | E5 12 - bcc UpdateSideScrollingGameplay_E0A1 ; PRG $20BC | CPU $E0BC | 90 E3 - bne UpdateSideScrollingGameplay_E0A1 ; PRG $20BE | CPU $E0BE | D0 E1 - ldy #$03 ; PRG $20C0 | CPU $E0C0 | A0 03 - lda (ScratchValue0),y ; PRG $20C2 | CPU $E0C2 | B1 00 - clc ; PRG $20C4 | CPU $E0C4 | 18 - adc #$02 ; PRG $20C5 | CPU $E0C5 | 69 02 - cmp ScratchIndex ; PRG $20C7 | CPU $E0C7 | C5 03 - bcs UpdateSideScrollingGameplay_E0A1 ; PRG $20C9 | CPU $E0C9 | B0 D6 - clc ; PRG $20CB | CPU $E0CB | 18 - adc #$04 ; PRG $20CC | CPU $E0CC | 69 04 - cmp ScratchIndex ; PRG $20CE | CPU $E0CE | C5 03 - bcc UpdateSideScrollingGameplay_E0A1 ; PRG $20D0 | CPU $E0D0 | 90 CF + plp ; CPU:$E0B9 PRG:20B9 28 + sbc HorizontalScroll ; CPU:$E0BA PRG:20BA E5 12 + bcc UpdateSideScrollingGameplay_E0A1 ; CPU:$E0BC PRG:20BC 90 E3 + bne UpdateSideScrollingGameplay_E0A1 ; CPU:$E0BE PRG:20BE D0 E1 + ldy #$03 ; CPU:$E0C0 PRG:20C0 A0 03 + lda (ScratchValue0),y ; CPU:$E0C2 PRG:20C2 B1 00 + clc ; CPU:$E0C4 PRG:20C4 18 + adc #$02 ; CPU:$E0C5 PRG:20C5 69 02 + cmp ScratchIndex ; CPU:$E0C7 PRG:20C7 C5 03 + bcs UpdateSideScrollingGameplay_E0A1 ; CPU:$E0C9 PRG:20C9 B0 D6 + clc ; CPU:$E0CB PRG:20CB 18 + adc #$04 ; CPU:$E0CC PRG:20CC 69 04 + cmp ScratchIndex ; CPU:$E0CE PRG:20CE C5 03 + bcc UpdateSideScrollingGameplay_E0A1 ; CPU:$E0D0 PRG:20D0 90 CF ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E0 D2. ; Local behavior: Executes the decoded update side scrolling gameplay e0 d2 sequence at this entry point. @@ -7581,13 +7581,13 @@ CalculateMovementAndClamp_E0B9: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E0D2: - ldy #$03 ; PRG $20D2 | CPU $E0D2 | A0 03 - lda (ScratchValue0),y ; PRG $20D4 | CPU $E0D4 | B1 00 - cmp #$10 ; PRG $20D6 | CPU $E0D6 | C9 10 - bcc UpdateGameplayStateField_E13F ; PRG $20D8 | CPU $E0D8 | 90 65 - cmp #$F0 ; PRG $20DA | CPU $E0DA | C9 F0 - bcs UpdateGameplayStateField_E13F ; PRG $20DC | CPU $E0DC | B0 61 - ldy #$04 ; PRG $20DE | CPU $E0DE | A0 04 + ldy #$03 ; CPU:$E0D2 PRG:20D2 A0 03 + lda (ScratchValue0),y ; CPU:$E0D4 PRG:20D4 B1 00 + cmp #$10 ; CPU:$E0D6 PRG:20D6 C9 10 + bcc UpdateGameplayStateField_E13F ; CPU:$E0D8 PRG:20D8 90 65 + cmp #$F0 ; CPU:$E0DA PRG:20DA C9 F0 + bcs UpdateGameplayStateField_E13F ; CPU:$E0DC PRG:20DC B0 61 + ldy #$04 ; CPU:$E0DE PRG:20DE A0 04 ; ----------------------------------------------------------------------------- ; Global purpose: Transform Flight State E0 E0. ; Local behavior: Executes the decoded transform flight state e0 e0 sequence at this entry point. @@ -7596,54 +7596,54 @@ UpdateSideScrollingGameplay_E0D2: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- TransformFlightState_E0E0: - lda (ScratchValue0),y ; PRG $20E0 | CPU $E0E0 | B1 00 - sta Ram_0660,y ; PRG $20E2 | CPU $E0E2 | 99 60 06 - dey ; PRG $20E5 | CPU $E0E5 | 88 - bpl TransformFlightState_E0E0 ; PRG $20E6 | CPU $E0E6 | 10 F8 - ldy #$03 ; PRG $20E8 | CPU $E0E8 | A0 03 - lda #$04 ; PRG $20EA | CPU $E0EA | A9 04 - clc ; PRG $20EC | CPU $E0EC | 18 - adc Ram_0660,y ; PRG $20ED | CPU $E0ED | 79 60 06 - sta Ram_0660,y ; PRG $20F0 | CPU $E0F0 | 99 60 06 - ldy #$01 ; PRG $20F3 | CPU $E0F3 | A0 01 - lda #$08 ; PRG $20F5 | CPU $E0F5 | A9 08 - clc ; PRG $20F7 | CPU $E0F7 | 18 - adc Ram_0660,y ; PRG $20F8 | CPU $E0F8 | 79 60 06 - sta Ram_0660,y ; PRG $20FB | CPU $E0FB | 99 60 06 - ldy #$10 ; PRG $20FE | CPU $E0FE | A0 10 - lda #$02 ; PRG $2100 | CPU $E100 | A9 02 - sta (ScratchValue0),y ; PRG $2102 | CPU $E102 | 91 00 - iny ; PRG $2104 | CPU $E104 | C8 - lda #$FF ; PRG $2105 | CPU $E105 | A9 FF - sta (ScratchValue0),y ; PRG $2107 | CPU $E107 | 91 00 - iny ; PRG $2109 | CPU $E109 | C8 - lda #$80 ; PRG $210A | CPU $E10A | A9 80 - sta (ScratchValue0),y ; PRG $210C | CPU $E10C | 91 00 - iny ; PRG $210E | CPU $E10E | C8 - lda #$00 ; PRG $210F | CPU $E10F | A9 00 - sta (ScratchValue0),y ; PRG $2111 | CPU $E111 | 91 00 - iny ; PRG $2113 | CPU $E113 | C8 - sta (ScratchValue0),y ; PRG $2114 | CPU $E114 | 91 00 - lda #$F4 ; PRG $2116 | CPU $E116 | A9 F4 - sta Ram_03B0,x ; PRG $2118 | CPU $E118 | 9D B0 03 - txa ; PRG $211B | CPU $E11B | 8A - asl a ; PRG $211C | CPU $E11C | 0A - tay ; PRG $211D | CPU $E11D | A8 - lda GameplayConstantData_C690 ; PRG $211E | CPU $E11E | AD 90 C6 - sta ScratchIndex ; PRG $2121 | CPU $E121 | 85 03 - lda GameplayConstantData_C68F ; PRG $2123 | CPU $E123 | AD 8F C6 - sta ScratchValue2 ; PRG $2126 | CPU $E126 | 85 02 - lda (ScratchValue2),y ; PRG $2128 | CPU $E128 | B1 02 - sta ScratchValue1 ; PRG $212A | CPU $E12A | 85 01 - iny ; PRG $212C | CPU $E12C | C8 - lda (ScratchValue2),y ; PRG $212D | CPU $E12D | B1 02 - sta ScratchValue0 ; PRG $212F | CPU $E12F | 85 00 - ldy #$24 ; PRG $2131 | CPU $E131 | A0 24 - jsr UpdateSideScrollingGameplay_C3E2 ; PRG $2133 | CPU $E133 | 20 E2 C3 - ldx Zp_32 ; PRG $2136 | CPU $E136 | A6 32 - dec Zp_5C,x ; PRG $2138 | CPU $E138 | D6 5C - lda #$04 ; PRG $213A | CPU $E13A | A9 04 - jsr UpdateSideScrollingGameplay_CE5B ; PRG $213C | CPU $E13C | 20 5B CE + lda (ScratchValue0),y ; CPU:$E0E0 PRG:20E0 B1 00 + sta Ram_0660,y ; CPU:$E0E2 PRG:20E2 99 60 06 + dey ; CPU:$E0E5 PRG:20E5 88 + bpl TransformFlightState_E0E0 ; CPU:$E0E6 PRG:20E6 10 F8 + ldy #$03 ; CPU:$E0E8 PRG:20E8 A0 03 + lda #$04 ; CPU:$E0EA PRG:20EA A9 04 + clc ; CPU:$E0EC PRG:20EC 18 + adc Ram_0660,y ; CPU:$E0ED PRG:20ED 79 60 06 + sta Ram_0660,y ; CPU:$E0F0 PRG:20F0 99 60 06 + ldy #$01 ; CPU:$E0F3 PRG:20F3 A0 01 + lda #$08 ; CPU:$E0F5 PRG:20F5 A9 08 + clc ; CPU:$E0F7 PRG:20F7 18 + adc Ram_0660,y ; CPU:$E0F8 PRG:20F8 79 60 06 + sta Ram_0660,y ; CPU:$E0FB PRG:20FB 99 60 06 + ldy #$10 ; CPU:$E0FE PRG:20FE A0 10 + lda #$02 ; CPU:$E100 PRG:2100 A9 02 + sta (ScratchValue0),y ; CPU:$E102 PRG:2102 91 00 + iny ; CPU:$E104 PRG:2104 C8 + lda #$FF ; CPU:$E105 PRG:2105 A9 FF + sta (ScratchValue0),y ; CPU:$E107 PRG:2107 91 00 + iny ; CPU:$E109 PRG:2109 C8 + lda #$80 ; CPU:$E10A PRG:210A A9 80 + sta (ScratchValue0),y ; CPU:$E10C PRG:210C 91 00 + iny ; CPU:$E10E PRG:210E C8 + lda #$00 ; CPU:$E10F PRG:210F A9 00 + sta (ScratchValue0),y ; CPU:$E111 PRG:2111 91 00 + iny ; CPU:$E113 PRG:2113 C8 + sta (ScratchValue0),y ; CPU:$E114 PRG:2114 91 00 + lda #$F4 ; CPU:$E116 PRG:2116 A9 F4 + sta Ram_03B0,x ; CPU:$E118 PRG:2118 9D B0 03 + txa ; CPU:$E11B PRG:211B 8A + asl a ; CPU:$E11C PRG:211C 0A + tay ; CPU:$E11D PRG:211D A8 + lda GameplayConstantData_C690 ; CPU:$E11E PRG:211E AD 90 C6 + sta ScratchIndex ; CPU:$E121 PRG:2121 85 03 + lda GameplayConstantData_C68F ; CPU:$E123 PRG:2123 AD 8F C6 + sta ScratchValue2 ; CPU:$E126 PRG:2126 85 02 + lda (ScratchValue2),y ; CPU:$E128 PRG:2128 B1 02 + sta ScratchValue1 ; CPU:$E12A PRG:212A 85 01 + iny ; CPU:$E12C PRG:212C C8 + lda (ScratchValue2),y ; CPU:$E12D PRG:212D B1 02 + sta ScratchValue0 ; CPU:$E12F PRG:212F 85 00 + ldy #$24 ; CPU:$E131 PRG:2131 A0 24 + jsr UpdateSideScrollingGameplay_C3E2 ; CPU:$E133 PRG:2133 20 E2 C3 + ldx Zp_32 ; CPU:$E136 PRG:2136 A6 32 + dec Zp_5C,x ; CPU:$E138 PRG:2138 D6 5C + lda #$04 ; CPU:$E13A PRG:213A A9 04 + jsr UpdateSideScrollingGameplay_CE5B ; CPU:$E13C PRG:213C 20 5B CE ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field E13 F. ; Local behavior: Executes the decoded update gameplay state field e13 f sequence at this entry point. @@ -7652,7 +7652,7 @@ TransformFlightState_E0E0: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_E13F: - rts ; PRG $213F | CPU $E13F | 60 + rts ; CPU:$E13F PRG:213F 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E140. ; Local behavior: Executes the decoded update side scrolling gameplay e140 sequence at this entry point. @@ -7661,11 +7661,11 @@ UpdateGameplayStateField_E13F: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E140: - ldx Zp_32 ; PRG $2140 | CPU $E140 | A6 32 - lda Zp_58,x ; PRG $2142 | CPU $E142 | B5 58 - bcs TransformFlightState_E149 ; PRG $2144 | CPU $E144 | B0 03 - clc ; PRG $2146 | CPU $E146 | 18 - adc #$04 ; PRG $2147 | CPU $E147 | 69 04 + ldx Zp_32 ; CPU:$E140 PRG:2140 A6 32 + lda Zp_58,x ; CPU:$E142 PRG:2142 B5 58 + bcs TransformFlightState_E149 ; CPU:$E144 PRG:2144 B0 03 + clc ; CPU:$E146 PRG:2146 18 + adc #$04 ; CPU:$E147 PRG:2147 69 04 ; ----------------------------------------------------------------------------- ; Global purpose: Transform Flight State E149. ; Local behavior: Executes the decoded transform flight state e149 sequence at this entry point. @@ -7674,9 +7674,9 @@ UpdateSideScrollingGameplay_E140: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- TransformFlightState_E149: - asl a ; PRG $2149 | CPU $E149 | 0A - tax ; PRG $214A | CPU $E14A | AA - rts ; PRG $214B | CPU $E14B | 60 + asl a ; CPU:$E149 PRG:2149 0A + tax ; CPU:$E14A PRG:214A AA + rts ; CPU:$E14B PRG:214B 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E14 C. ; Local behavior: Executes the decoded update side scrolling gameplay e14 c sequence at this entry point. @@ -7685,12 +7685,12 @@ TransformFlightState_E149: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E14C: - ldy #$16 ; PRG $214C | CPU $E14C | A0 16 - lda (ScratchValue0),y ; PRG $214E | CPU $E14E | B1 00 - clc ; PRG $2150 | CPU $E150 | 18 - adc #$01 ; PRG $2151 | CPU $E151 | 69 01 - sta (ScratchValue0),y ; PRG $2153 | CPU $E153 | 91 00 - rts ; PRG $2155 | CPU $E155 | 60 + ldy #$16 ; CPU:$E14C PRG:214C A0 16 + lda (ScratchValue0),y ; CPU:$E14E PRG:214E B1 00 + clc ; CPU:$E150 PRG:2150 18 + adc #$01 ; CPU:$E151 PRG:2151 69 01 + sta (ScratchValue0),y ; CPU:$E153 PRG:2153 91 00 + rts ; CPU:$E155 PRG:2155 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E156. ; Local behavior: Executes the decoded update side scrolling gameplay e156 sequence at this entry point. @@ -7699,10 +7699,10 @@ UpdateSideScrollingGameplay_E14C: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E156: - lda Zp_1D ; PRG $2156 | CPU $E156 | A5 1D - and #$03 ; PRG $2158 | CPU $E158 | 29 03 - beq UpdateSideScrollingGameplay_E177 ; PRG $215A | CPU $E15A | F0 1B - bne UpdateSideScrollingGameplay_E1BF ; PRG $215C | CPU $E15C | D0 61 + lda Zp_1D ; CPU:$E156 PRG:2156 A5 1D + and #$03 ; CPU:$E158 PRG:2158 29 03 + beq UpdateSideScrollingGameplay_E177 ; CPU:$E15A PRG:215A F0 1B + bne UpdateSideScrollingGameplay_E1BF ; CPU:$E15C PRG:215C D0 61 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E15 E. ; Local behavior: Executes the decoded update side scrolling gameplay e15 e sequence at this entry point. @@ -7711,9 +7711,9 @@ UpdateSideScrollingGameplay_E156: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E15E: - lda #$01 ; PRG $215E | CPU $E15E | A9 01 - ldx #$80 ; PRG $2160 | CPU $E160 | A2 80 - jmp UpdateSideScrollingGameplay_E1FB ; PRG $2162 | CPU $E162 | 4C FB E1 + lda #$01 ; CPU:$E15E PRG:215E A9 01 + ldx #$80 ; CPU:$E160 PRG:2160 A2 80 + jmp UpdateSideScrollingGameplay_E1FB ; CPU:$E162 PRG:2162 4C FB E1 ; ----------------------------------------------------------------------------- ; Global purpose: Calculate And Clamp Value E165. ; Local behavior: Executes the decoded calculate and clamp value e165 sequence at this entry point. @@ -7722,15 +7722,15 @@ UpdateSideScrollingGameplay_E15E: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- CalculateMovementAndClamp_E165: - sty Zp_A9 ; PRG $2165 | CPU $E165 | 84 A9 - lda Ram_03C3 ; PRG $2167 | CPU $E167 | AD C3 03 - ldy #$03 ; PRG $216A | CPU $E16A | A0 03 - cmp (ScratchValue0),y ; PRG $216C | CPU $E16C | D1 00 - bcs UpdateSideScrollingGameplay_E156 ; PRG $216E | CPU $E16E | B0 E6 - clc ; PRG $2170 | CPU $E170 | 18 - adc #$0A ; PRG $2171 | CPU $E171 | 69 0A - cmp (ScratchValue0),y ; PRG $2173 | CPU $E173 | D1 00 - bcc UpdateSideScrollingGameplay_E156 ; PRG $2175 | CPU $E175 | 90 DF + sty Zp_A9 ; CPU:$E165 PRG:2165 84 A9 + lda Ram_03C3 ; CPU:$E167 PRG:2167 AD C3 03 + ldy #$03 ; CPU:$E16A PRG:216A A0 03 + cmp (ScratchValue0),y ; CPU:$E16C PRG:216C D1 00 + bcs UpdateSideScrollingGameplay_E156 ; CPU:$E16E PRG:216E B0 E6 + clc ; CPU:$E170 PRG:2170 18 + adc #$0A ; CPU:$E171 PRG:2171 69 0A + cmp (ScratchValue0),y ; CPU:$E173 PRG:2173 D1 00 + bcc UpdateSideScrollingGameplay_E156 ; CPU:$E175 PRG:2175 90 DF ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E177. ; Local behavior: Executes the decoded update side scrolling gameplay e177 sequence at this entry point. @@ -7739,22 +7739,22 @@ CalculateMovementAndClamp_E165: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E177: - lda Ram_03C1 ; PRG $2177 | CPU $E177 | AD C1 03 - ldy #$01 ; PRG $217A | CPU $E17A | A0 01 - cmp (ScratchValue0),y ; PRG $217C | CPU $E17C | D1 00 - jsr UpdateSideScrollingGameplay_E140 ; PRG $217E | CPU $E17E | 20 40 E1 - ldy #$11 ; PRG $2181 | CPU $E181 | A0 11 - lda GameplayLookupTable_C8DB,x ; PRG $2183 | CPU $E183 | BD DB C8 - sta (ScratchValue0),y ; PRG $2186 | CPU $E186 | 91 00 - iny ; PRG $2188 | CPU $E188 | C8 - inx ; PRG $2189 | CPU $E189 | E8 - lda GameplayLookupTable_C8DB,x ; PRG $218A | CPU $E18A | BD DB C8 - sta (ScratchValue0),y ; PRG $218D | CPU $E18D | 91 00 - ldy ScratchValue2 ; PRG $218F | CPU $E18F | A4 02 - lda Zp_1D,y ; PRG $2191 | CPU $E191 | B9 1D 00 - cmp #$40 ; PRG $2194 | CPU $E194 | C9 40 - bcc UpdateSideScrollingGameplay_E19B ; PRG $2196 | CPU $E196 | 90 03 - jsr UpdateSideScrollingGameplay_E14C ; PRG $2198 | CPU $E198 | 20 4C E1 + lda Ram_03C1 ; CPU:$E177 PRG:2177 AD C1 03 + ldy #$01 ; CPU:$E17A PRG:217A A0 01 + cmp (ScratchValue0),y ; CPU:$E17C PRG:217C D1 00 + jsr UpdateSideScrollingGameplay_E140 ; CPU:$E17E PRG:217E 20 40 E1 + ldy #$11 ; CPU:$E181 PRG:2181 A0 11 + lda GameplayLookupTable_C8DB,x ; CPU:$E183 PRG:2183 BD DB C8 + sta (ScratchValue0),y ; CPU:$E186 PRG:2186 91 00 + iny ; CPU:$E188 PRG:2188 C8 + inx ; CPU:$E189 PRG:2189 E8 + lda GameplayLookupTable_C8DB,x ; CPU:$E18A PRG:218A BD DB C8 + sta (ScratchValue0),y ; CPU:$E18D PRG:218D 91 00 + ldy ScratchValue2 ; CPU:$E18F PRG:218F A4 02 + lda Zp_1D,y ; CPU:$E191 PRG:2191 B9 1D 00 + cmp #$40 ; CPU:$E194 PRG:2194 C9 40 + bcc UpdateSideScrollingGameplay_E19B ; CPU:$E196 PRG:2196 90 03 + jsr UpdateSideScrollingGameplay_E14C ; CPU:$E198 PRG:2198 20 4C E1 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E19 B. ; Local behavior: Executes the decoded update side scrolling gameplay e19 b sequence at this entry point. @@ -7763,12 +7763,12 @@ UpdateSideScrollingGameplay_E177: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E19B: - ldy #$13 ; PRG $219B | CPU $E19B | A0 13 - and #$02 ; PRG $219D | CPU $E19D | 29 02 - beq UpdateSideScrollingGameplay_E15E ; PRG $219F | CPU $E19F | F0 BD - lda #$FE ; PRG $21A1 | CPU $E1A1 | A9 FE - ldx #$80 ; PRG $21A3 | CPU $E1A3 | A2 80 - jmp UpdateSideScrollingGameplay_E1FB ; PRG $21A5 | CPU $E1A5 | 4C FB E1 + ldy #$13 ; CPU:$E19B PRG:219B A0 13 + and #$02 ; CPU:$E19D PRG:219D 29 02 + beq UpdateSideScrollingGameplay_E15E ; CPU:$E19F PRG:219F F0 BD + lda #$FE ; CPU:$E1A1 PRG:21A1 A9 FE + ldx #$80 ; CPU:$E1A3 PRG:21A3 A2 80 + jmp UpdateSideScrollingGameplay_E1FB ; CPU:$E1A5 PRG:21A5 4C FB E1 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E1 A8. ; Local behavior: Executes the decoded update side scrolling gameplay e1 a8 sequence at this entry point. @@ -7777,9 +7777,9 @@ UpdateSideScrollingGameplay_E19B: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E1A8: - lda (ScratchValue0),y ; PRG $21A8 | CPU $E1A8 | B1 00 - cmp #$30 ; PRG $21AA | CPU $E1AA | C9 30 - bcc UpdateSideScrollingGameplay_E1F5 ; PRG $21AC | CPU $E1AC | 90 47 + lda (ScratchValue0),y ; CPU:$E1A8 PRG:21A8 B1 00 + cmp #$30 ; CPU:$E1AA PRG:21AA C9 30 + bcc UpdateSideScrollingGameplay_E1F5 ; CPU:$E1AC PRG:21AC 90 47 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E1 AE. ; Local behavior: Executes the decoded update side scrolling gameplay e1 ae sequence at this entry point. @@ -7788,10 +7788,10 @@ UpdateSideScrollingGameplay_E1A8: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E1AE: - ldy #$11 ; PRG $21AE | CPU $E1AE | A0 11 - lda #$FF ; PRG $21B0 | CPU $E1B0 | A9 FF - ldx #$00 ; PRG $21B2 | CPU $E1B2 | A2 00 - jmp UpdateSideScrollingGameplay_E1FB ; PRG $21B4 | CPU $E1B4 | 4C FB E1 + ldy #$11 ; CPU:$E1AE PRG:21AE A0 11 + lda #$FF ; CPU:$E1B0 PRG:21B0 A9 FF + ldx #$00 ; CPU:$E1B2 PRG:21B2 A2 00 + jmp UpdateSideScrollingGameplay_E1FB ; CPU:$E1B4 PRG:21B4 4C FB E1 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E1 B7. ; Local behavior: Executes the decoded update side scrolling gameplay e1 b7 sequence at this entry point. @@ -7800,10 +7800,10 @@ UpdateSideScrollingGameplay_E1AE: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E1B7: - ldy #$00 ; PRG $21B7 | CPU $E1B7 | A0 00 - lda (ScratchValue0),y ; PRG $21B9 | CPU $E1B9 | B1 00 - beq CalculateMovementAndClamp_E165 ; PRG $21BB | CPU $E1BB | F0 A8 - cmp #$03 ; PRG $21BD | CPU $E1BD | C9 03 + ldy #$00 ; CPU:$E1B7 PRG:21B7 A0 00 + lda (ScratchValue0),y ; CPU:$E1B9 PRG:21B9 B1 00 + beq CalculateMovementAndClamp_E165 ; CPU:$E1BB PRG:21BB F0 A8 + cmp #$03 ; CPU:$E1BD PRG:21BD C9 03 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E1 BF. ; Local behavior: Executes the decoded update side scrolling gameplay e1 bf sequence at this entry point. @@ -7812,20 +7812,20 @@ UpdateSideScrollingGameplay_E1B7: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E1BF: - jsr UpdateSideScrollingGameplay_E140 ; PRG $21BF | CPU $E1BF | 20 40 E1 - ldy #$13 ; PRG $21C2 | CPU $E1C2 | A0 13 - lda GameplayLookupTable_C8CB,x ; PRG $21C4 | CPU $E1C4 | BD CB C8 - sta (ScratchValue0),y ; PRG $21C7 | CPU $E1C7 | 91 00 - iny ; PRG $21C9 | CPU $E1C9 | C8 - inx ; PRG $21CA | CPU $E1CA | E8 - lda GameplayLookupTable_C8CB,x ; PRG $21CB | CPU $E1CB | BD CB C8 - sta (ScratchValue0),y ; PRG $21CE | CPU $E1CE | 91 00 - lda Zp_A9 ; PRG $21D0 | CPU $E1D0 | A5 A9 - beq UpdateSideScrollingGameplay_E1DD ; PRG $21D2 | CPU $E1D2 | F0 09 - ldy #$13 ; PRG $21D4 | CPU $E1D4 | A0 13 - lda #$00 ; PRG $21D6 | CPU $E1D6 | A9 00 - ldx #$00 ; PRG $21D8 | CPU $E1D8 | A2 00 - jsr UpdateSideScrollingGameplay_E1FB ; PRG $21DA | CPU $E1DA | 20 FB E1 + jsr UpdateSideScrollingGameplay_E140 ; CPU:$E1BF PRG:21BF 20 40 E1 + ldy #$13 ; CPU:$E1C2 PRG:21C2 A0 13 + lda GameplayLookupTable_C8CB,x ; CPU:$E1C4 PRG:21C4 BD CB C8 + sta (ScratchValue0),y ; CPU:$E1C7 PRG:21C7 91 00 + iny ; CPU:$E1C9 PRG:21C9 C8 + inx ; CPU:$E1CA PRG:21CA E8 + lda GameplayLookupTable_C8CB,x ; CPU:$E1CB PRG:21CB BD CB C8 + sta (ScratchValue0),y ; CPU:$E1CE PRG:21CE 91 00 + lda Zp_A9 ; CPU:$E1D0 PRG:21D0 A5 A9 + beq UpdateSideScrollingGameplay_E1DD ; CPU:$E1D2 PRG:21D2 F0 09 + ldy #$13 ; CPU:$E1D4 PRG:21D4 A0 13 + lda #$00 ; CPU:$E1D6 PRG:21D6 A9 00 + ldx #$00 ; CPU:$E1D8 PRG:21D8 A2 00 + jsr UpdateSideScrollingGameplay_E1FB ; CPU:$E1DA PRG:21DA 20 FB E1 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E1 DD. ; Local behavior: Executes the decoded update side scrolling gameplay e1 dd sequence at this entry point. @@ -7834,11 +7834,11 @@ UpdateSideScrollingGameplay_E1BF: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E1DD: - ldy ScratchValue2 ; PRG $21DD | CPU $E1DD | A4 02 - lda Zp_1D,y ; PRG $21DF | CPU $E1DF | B9 1D 00 - cmp #$20 ; PRG $21E2 | CPU $E1E2 | C9 20 - bcc UpdateSideScrollingGameplay_E1E9 ; PRG $21E4 | CPU $E1E4 | 90 03 - jsr UpdateSideScrollingGameplay_E14C ; PRG $21E6 | CPU $E1E6 | 20 4C E1 + ldy ScratchValue2 ; CPU:$E1DD PRG:21DD A4 02 + lda Zp_1D,y ; CPU:$E1DF PRG:21DF B9 1D 00 + cmp #$20 ; CPU:$E1E2 PRG:21E2 C9 20 + bcc UpdateSideScrollingGameplay_E1E9 ; CPU:$E1E4 PRG:21E4 90 03 + jsr UpdateSideScrollingGameplay_E14C ; CPU:$E1E6 PRG:21E6 20 4C E1 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E1 E9. ; Local behavior: Executes the decoded update side scrolling gameplay e1 e9 sequence at this entry point. @@ -7847,12 +7847,12 @@ UpdateSideScrollingGameplay_E1DD: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E1E9: - ldy #$01 ; PRG $21E9 | CPU $E1E9 | A0 01 - and #$02 ; PRG $21EB | CPU $E1EB | 29 02 - beq UpdateSideScrollingGameplay_E1A8 ; PRG $21ED | CPU $E1ED | F0 B9 - lda (ScratchValue0),y ; PRG $21EF | CPU $E1EF | B1 00 - cmp #$C8 ; PRG $21F1 | CPU $E1F1 | C9 C8 - bcs UpdateSideScrollingGameplay_E1AE ; PRG $21F3 | CPU $E1F3 | B0 B9 + ldy #$01 ; CPU:$E1E9 PRG:21E9 A0 01 + and #$02 ; CPU:$E1EB PRG:21EB 29 02 + beq UpdateSideScrollingGameplay_E1A8 ; CPU:$E1ED PRG:21ED F0 B9 + lda (ScratchValue0),y ; CPU:$E1EF PRG:21EF B1 00 + cmp #$C8 ; CPU:$E1F1 PRG:21F1 C9 C8 + bcs UpdateSideScrollingGameplay_E1AE ; CPU:$E1F3 PRG:21F3 B0 B9 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E1 F5. ; Local behavior: Executes the decoded update side scrolling gameplay e1 f5 sequence at this entry point. @@ -7861,9 +7861,9 @@ UpdateSideScrollingGameplay_E1E9: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E1F5: - ldy #$11 ; PRG $21F5 | CPU $E1F5 | A0 11 - lda #$01 ; PRG $21F7 | CPU $E1F7 | A9 01 - ldx #$00 ; PRG $21F9 | CPU $E1F9 | A2 00 + ldy #$11 ; CPU:$E1F5 PRG:21F5 A0 11 + lda #$01 ; CPU:$E1F7 PRG:21F7 A9 01 + ldx #$00 ; CPU:$E1F9 PRG:21F9 A2 00 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E1 FB. ; Local behavior: Executes the decoded update side scrolling gameplay e1 fb sequence at this entry point. @@ -7872,11 +7872,11 @@ UpdateSideScrollingGameplay_E1F5: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E1FB: - sta (ScratchValue0),y ; PRG $21FB | CPU $E1FB | 91 00 - iny ; PRG $21FD | CPU $E1FD | C8 - txa ; PRG $21FE | CPU $E1FE | 8A - sta (ScratchValue0),y ; PRG $21FF | CPU $E1FF | 91 00 - jmp UpdateSideScrollingGameplay_E2ED ; PRG $2201 | CPU $E201 | 4C ED E2 + sta (ScratchValue0),y ; CPU:$E1FB PRG:21FB 91 00 + iny ; CPU:$E1FD PRG:21FD C8 + txa ; CPU:$E1FE PRG:21FE 8A + sta (ScratchValue0),y ; CPU:$E1FF PRG:21FF 91 00 + jmp UpdateSideScrollingGameplay_E2ED ; CPU:$E201 PRG:2201 4C ED E2 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E204. ; Local behavior: Executes the decoded update side scrolling gameplay e204 sequence at this entry point. @@ -7885,7 +7885,7 @@ UpdateSideScrollingGameplay_E1FB: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E204: - jmp UpdateSideScrollingGameplay_E294 ; PRG $2204 | CPU $E204 | 4C 94 E2 + jmp UpdateSideScrollingGameplay_E294 ; CPU:$E204 PRG:2204 4C 94 E2 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E207. ; Local behavior: Executes the decoded update side scrolling gameplay e207 sequence at this entry point. @@ -7894,12 +7894,12 @@ UpdateSideScrollingGameplay_E204: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E207: - cmp #$01 ; PRG $2207 | CPU $E207 | C9 01 - beq UpdateSideScrollingGameplay_E204 ; PRG $2209 | CPU $E209 | F0 F9 - cmp #$02 ; PRG $220B | CPU $E20B | C9 02 - bne UpdateSideScrollingGameplay_E1B7 ; PRG $220D | CPU $E20D | D0 A8 - ldy #$14 ; PRG $220F | CPU $E20F | A0 14 - ldx #$04 ; PRG $2211 | CPU $E211 | A2 04 + cmp #$01 ; CPU:$E207 PRG:2207 C9 01 + beq UpdateSideScrollingGameplay_E204 ; CPU:$E209 PRG:2209 F0 F9 + cmp #$02 ; CPU:$E20B PRG:220B C9 02 + bne UpdateSideScrollingGameplay_E1B7 ; CPU:$E20D PRG:220D D0 A8 + ldy #$14 ; CPU:$E20F PRG:220F A0 14 + ldx #$04 ; CPU:$E211 PRG:2211 A2 04 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E213. ; Local behavior: Executes the decoded update side scrolling gameplay e213 sequence at this entry point. @@ -7908,24 +7908,24 @@ UpdateSideScrollingGameplay_E207: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E213: - lda (ScratchValue0),y ; PRG $2213 | CPU $E213 | B1 00 - sta Ram_0660,y ; PRG $2215 | CPU $E215 | 99 60 06 - dey ; PRG $2218 | CPU $E218 | 88 - dex ; PRG $2219 | CPU $E219 | CA - bne UpdateSideScrollingGameplay_E213 ; PRG $221A | CPU $E21A | D0 F7 - lda Ram_0660 ; PRG $221C | CPU $E21C | AD 60 06 - cmp #$F4 ; PRG $221F | CPU $E21F | C9 F4 - lda #$00 ; PRG $2221 | CPU $E221 | A9 00 - bcs UpdateSideScrollingGameplay_E239 ; PRG $2223 | CPU $E223 | B0 14 - ldy #$01 ; PRG $2225 | CPU $E225 | A0 01 - lda (ScratchValue0),y ; PRG $2227 | CPU $E227 | B1 00 - cmp #$34 ; PRG $2229 | CPU $E229 | C9 34 - bcs UpdateSideScrollingGameplay_E23D ; PRG $222B | CPU $E22B | B0 10 - lda #$F4 ; PRG $222D | CPU $E22D | A9 F4 - sta Ram_0660 ; PRG $222F | CPU $E22F | 8D 60 06 - lda #$0D ; PRG $2232 | CPU $E232 | A9 0D - jsr UpdateSideScrollingGameplay_CE5B ; PRG $2234 | CPU $E234 | 20 5B CE - lda #$03 ; PRG $2237 | CPU $E237 | A9 03 + lda (ScratchValue0),y ; CPU:$E213 PRG:2213 B1 00 + sta Ram_0660,y ; CPU:$E215 PRG:2215 99 60 06 + dey ; CPU:$E218 PRG:2218 88 + dex ; CPU:$E219 PRG:2219 CA + bne UpdateSideScrollingGameplay_E213 ; CPU:$E21A PRG:221A D0 F7 + lda Ram_0660 ; CPU:$E21C PRG:221C AD 60 06 + cmp #$F4 ; CPU:$E21F PRG:221F C9 F4 + lda #$00 ; CPU:$E221 PRG:2221 A9 00 + bcs UpdateSideScrollingGameplay_E239 ; CPU:$E223 PRG:2223 B0 14 + ldy #$01 ; CPU:$E225 PRG:2225 A0 01 + lda (ScratchValue0),y ; CPU:$E227 PRG:2227 B1 00 + cmp #$34 ; CPU:$E229 PRG:2229 C9 34 + bcs UpdateSideScrollingGameplay_E23D ; CPU:$E22B PRG:222B B0 10 + lda #$F4 ; CPU:$E22D PRG:222D A9 F4 + sta Ram_0660 ; CPU:$E22F PRG:222F 8D 60 06 + lda #$0D ; CPU:$E232 PRG:2232 A9 0D + jsr UpdateSideScrollingGameplay_CE5B ; CPU:$E234 PRG:2234 20 5B CE + lda #$03 ; CPU:$E237 PRG:2237 A9 03 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E239. ; Local behavior: Executes the decoded update side scrolling gameplay e239 sequence at this entry point. @@ -7934,8 +7934,8 @@ UpdateSideScrollingGameplay_E213: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E239: - ldy #$10 ; PRG $2239 | CPU $E239 | A0 10 - sta (ScratchValue0),y ; PRG $223B | CPU $E23B | 91 00 + ldy #$10 ; CPU:$E239 PRG:2239 A0 10 + sta (ScratchValue0),y ; CPU:$E23B PRG:223B 91 00 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E23 D. ; Local behavior: Executes the decoded update side scrolling gameplay e23 d sequence at this entry point. @@ -7944,7 +7944,7 @@ UpdateSideScrollingGameplay_E239: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E23D: - jmp UpdateSideScrollingGameplay_E2ED ; PRG $223D | CPU $E23D | 4C ED E2 + jmp UpdateSideScrollingGameplay_E2ED ; CPU:$E23D PRG:223D 4C ED E2 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E240. ; Local behavior: Executes the decoded update side scrolling gameplay e240 sequence at this entry point. @@ -7953,12 +7953,12 @@ UpdateSideScrollingGameplay_E23D: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E240: - lda #$00 ; PRG $2240 | CPU $E240 | A9 00 - sta ScratchValue0 ; PRG $2242 | CPU $E242 | 85 00 - lda #$04 ; PRG $2244 | CPU $E244 | A9 04 - sta ScratchValue1 ; PRG $2246 | CPU $E246 | 85 01 - lda #$0A ; PRG $2248 | CPU $E248 | A9 0A - sta ScratchValue2 ; PRG $224A | CPU $E24A | 85 02 + lda #$00 ; CPU:$E240 PRG:2240 A9 00 + sta ScratchValue0 ; CPU:$E242 PRG:2242 85 00 + lda #$04 ; CPU:$E244 PRG:2244 A9 04 + sta ScratchValue1 ; CPU:$E246 PRG:2246 85 01 + lda #$0A ; CPU:$E248 PRG:2248 A9 0A + sta ScratchValue2 ; CPU:$E24A PRG:224A 85 02 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E24 C. ; Local behavior: Executes the decoded update side scrolling gameplay e24 c sequence at this entry point. @@ -7967,21 +7967,21 @@ UpdateSideScrollingGameplay_E240: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E24C: - ldy #$00 ; PRG $224C | CPU $E24C | A0 00 - lda (ScratchValue0),y ; PRG $224E | CPU $E24E | B1 00 - cmp #$F4 ; PRG $2250 | CPU $E250 | C9 F4 - beq UpdateSideScrollingGameplay_E23D ; PRG $2252 | CPU $E252 | F0 E9 - ldy #$10 ; PRG $2254 | CPU $E254 | A0 10 - lda (ScratchValue0),y ; PRG $2256 | CPU $E256 | B1 00 - bne UpdateSideScrollingGameplay_E207 ; PRG $2258 | CPU $E258 | D0 AD - lda #$01 ; PRG $225A | CPU $E25A | A9 01 - sta (ScratchValue0),y ; PRG $225C | CPU $E25C | 91 00 - ldy ScratchValue2 ; PRG $225E | CPU $E25E | A4 02 - lda Zp_1D,y ; PRG $2260 | CPU $E260 | B9 1D 00 - ldx #$02 ; PRG $2263 | CPU $E263 | A2 02 - and #$01 ; PRG $2265 | CPU $E265 | 29 01 - beq UpdateSideScrollingGameplay_E26B ; PRG $2267 | CPU $E267 | F0 02 - ldx #$0C ; PRG $2269 | CPU $E269 | A2 0C + ldy #$00 ; CPU:$E24C PRG:224C A0 00 + lda (ScratchValue0),y ; CPU:$E24E PRG:224E B1 00 + cmp #$F4 ; CPU:$E250 PRG:2250 C9 F4 + beq UpdateSideScrollingGameplay_E23D ; CPU:$E252 PRG:2252 F0 E9 + ldy #$10 ; CPU:$E254 PRG:2254 A0 10 + lda (ScratchValue0),y ; CPU:$E256 PRG:2256 B1 00 + bne UpdateSideScrollingGameplay_E207 ; CPU:$E258 PRG:2258 D0 AD + lda #$01 ; CPU:$E25A PRG:225A A9 01 + sta (ScratchValue0),y ; CPU:$E25C PRG:225C 91 00 + ldy ScratchValue2 ; CPU:$E25E PRG:225E A4 02 + lda Zp_1D,y ; CPU:$E260 PRG:2260 B9 1D 00 + ldx #$02 ; CPU:$E263 PRG:2263 A2 02 + and #$01 ; CPU:$E265 PRG:2265 29 01 + beq UpdateSideScrollingGameplay_E26B ; CPU:$E267 PRG:2267 F0 02 + ldx #$0C ; CPU:$E269 PRG:2269 A2 0C ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E26 B. ; Local behavior: Executes the decoded update side scrolling gameplay e26 b sequence at this entry point. @@ -7990,11 +7990,11 @@ UpdateSideScrollingGameplay_E24C: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E26B: - lda Zp_1D,y ; PRG $226B | CPU $E26B | B9 1D 00 - cmp #$C0 ; PRG $226E | CPU $E26E | C9 C0 - bcc UpdateSideScrollingGameplay_E274 ; PRG $2270 | CPU $E270 | 90 02 - inx ; PRG $2272 | CPU $E272 | E8 - inx ; PRG $2273 | CPU $E273 | E8 + lda Zp_1D,y ; CPU:$E26B PRG:226B B9 1D 00 + cmp #$C0 ; CPU:$E26E PRG:226E C9 C0 + bcc UpdateSideScrollingGameplay_E274 ; CPU:$E270 PRG:2270 90 02 + inx ; CPU:$E272 PRG:2272 E8 + inx ; CPU:$E273 PRG:2273 E8 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E274. ; Local behavior: Executes the decoded update side scrolling gameplay e274 sequence at this entry point. @@ -8003,15 +8003,15 @@ UpdateSideScrollingGameplay_E26B: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E274: - ldy Zp_32 ; PRG $2274 | CPU $E274 | A4 32 - lda Zp_58,y ; PRG $2276 | CPU $E276 | B9 58 00 - beq UpdateSideScrollingGameplay_E283 ; PRG $2279 | CPU $E279 | F0 08 - inx ; PRG $227B | CPU $E27B | E8 - inx ; PRG $227C | CPU $E27C | E8 - cmp #$01 ; PRG $227D | CPU $E27D | C9 01 - beq UpdateSideScrollingGameplay_E283 ; PRG $227F | CPU $E27F | F0 02 - inx ; PRG $2281 | CPU $E281 | E8 - inx ; PRG $2282 | CPU $E282 | E8 + ldy Zp_32 ; CPU:$E274 PRG:2274 A4 32 + lda Zp_58,y ; CPU:$E276 PRG:2276 B9 58 00 + beq UpdateSideScrollingGameplay_E283 ; CPU:$E279 PRG:2279 F0 08 + inx ; CPU:$E27B PRG:227B E8 + inx ; CPU:$E27C PRG:227C E8 + cmp #$01 ; CPU:$E27D PRG:227D C9 01 + beq UpdateSideScrollingGameplay_E283 ; CPU:$E27F PRG:227F F0 02 + inx ; CPU:$E281 PRG:2281 E8 + inx ; CPU:$E282 PRG:2282 E8 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E283. ; Local behavior: Executes the decoded update side scrolling gameplay e283 sequence at this entry point. @@ -8020,14 +8020,14 @@ UpdateSideScrollingGameplay_E274: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E283: - lda GameplayLookupTable_C89F,x ; PRG $2283 | CPU $E283 | BD 9F C8 - ldy #$13 ; PRG $2286 | CPU $E286 | A0 13 - sta (ScratchValue0),y ; PRG $2288 | CPU $E288 | 91 00 - inx ; PRG $228A | CPU $E28A | E8 - lda GameplayLookupTable_C89F,x ; PRG $228B | CPU $E28B | BD 9F C8 - ldy #$14 ; PRG $228E | CPU $E28E | A0 14 - sta (ScratchValue0),y ; PRG $2290 | CPU $E290 | 91 00 - lda #$00 ; PRG $2292 | CPU $E292 | A9 00 + lda GameplayLookupTable_C89F,x ; CPU:$E283 PRG:2283 BD 9F C8 + ldy #$13 ; CPU:$E286 PRG:2286 A0 13 + sta (ScratchValue0),y ; CPU:$E288 PRG:2288 91 00 + inx ; CPU:$E28A PRG:228A E8 + lda GameplayLookupTable_C89F,x ; CPU:$E28B PRG:228B BD 9F C8 + ldy #$14 ; CPU:$E28E PRG:228E A0 14 + sta (ScratchValue0),y ; CPU:$E290 PRG:2290 91 00 + lda #$00 ; CPU:$E292 PRG:2292 A9 00 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E294. ; Local behavior: Executes the decoded update side scrolling gameplay e294 sequence at this entry point. @@ -8036,25 +8036,25 @@ UpdateSideScrollingGameplay_E283: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E294: - ldx #$02 ; PRG $2294 | CPU $E294 | A2 02 - ldy #$01 ; PRG $2296 | CPU $E296 | A0 01 - lda (ScratchValue0),y ; PRG $2298 | CPU $E298 | B1 00 - cmp #$80 ; PRG $229A | CPU $E29A | C9 80 - ldy ScratchValue2 ; PRG $229C | CPU $E29C | A4 02 - bcc UpdateSideScrollingGameplay_E2BD ; PRG $229E | CPU $E29E | 90 1D - cmp #$C8 ; PRG $22A0 | CPU $E2A0 | C9 C8 - bcs UpdateSideScrollingGameplay_E2BB ; PRG $22A2 | CPU $E2A2 | B0 17 - ldy #$15 ; PRG $22A4 | CPU $E2A4 | A0 15 - lda (ScratchValue0),y ; PRG $22A6 | CPU $E2A6 | B1 00 - bne UpdateSideScrollingGameplay_E2E6 ; PRG $22A8 | CPU $E2A8 | D0 3C - ldy ScratchValue2 ; PRG $22AA | CPU $E2AA | A4 02 - lda Zp_1D,y ; PRG $22AC | CPU $E2AC | B9 1D 00 - ldx #$00 ; PRG $22AF | CPU $E2AF | A2 00 - cmp #$90 ; PRG $22B1 | CPU $E2B1 | C9 90 - bcc UpdateSideScrollingGameplay_E2D5 ; PRG $22B3 | CPU $E2B3 | 90 20 - ldx #$02 ; PRG $22B5 | CPU $E2B5 | A2 02 - and #$01 ; PRG $22B7 | CPU $E2B7 | 29 01 - beq UpdateSideScrollingGameplay_E2BD ; PRG $22B9 | CPU $E2B9 | F0 02 + ldx #$02 ; CPU:$E294 PRG:2294 A2 02 + ldy #$01 ; CPU:$E296 PRG:2296 A0 01 + lda (ScratchValue0),y ; CPU:$E298 PRG:2298 B1 00 + cmp #$80 ; CPU:$E29A PRG:229A C9 80 + ldy ScratchValue2 ; CPU:$E29C PRG:229C A4 02 + bcc UpdateSideScrollingGameplay_E2BD ; CPU:$E29E PRG:229E 90 1D + cmp #$C8 ; CPU:$E2A0 PRG:22A0 C9 C8 + bcs UpdateSideScrollingGameplay_E2BB ; CPU:$E2A2 PRG:22A2 B0 17 + ldy #$15 ; CPU:$E2A4 PRG:22A4 A0 15 + lda (ScratchValue0),y ; CPU:$E2A6 PRG:22A6 B1 00 + bne UpdateSideScrollingGameplay_E2E6 ; CPU:$E2A8 PRG:22A8 D0 3C + ldy ScratchValue2 ; CPU:$E2AA PRG:22AA A4 02 + lda Zp_1D,y ; CPU:$E2AC PRG:22AC B9 1D 00 + ldx #$00 ; CPU:$E2AF PRG:22AF A2 00 + cmp #$90 ; CPU:$E2B1 PRG:22B1 C9 90 + bcc UpdateSideScrollingGameplay_E2D5 ; CPU:$E2B3 PRG:22B3 90 20 + ldx #$02 ; CPU:$E2B5 PRG:22B5 A2 02 + and #$01 ; CPU:$E2B7 PRG:22B7 29 01 + beq UpdateSideScrollingGameplay_E2BD ; CPU:$E2B9 PRG:22B9 F0 02 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E2 BB. ; Local behavior: Executes the decoded update side scrolling gameplay e2 bb sequence at this entry point. @@ -8063,7 +8063,7 @@ UpdateSideScrollingGameplay_E294: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E2BB: - ldx #$0C ; PRG $22BB | CPU $E2BB | A2 0C + ldx #$0C ; CPU:$E2BB PRG:22BB A2 0C ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E2 BD. ; Local behavior: Executes the decoded update side scrolling gameplay e2 bd sequence at this entry point. @@ -8072,11 +8072,11 @@ UpdateSideScrollingGameplay_E2BB: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E2BD: - lda Zp_1D,y ; PRG $22BD | CPU $E2BD | B9 1D 00 - and #$0C ; PRG $22C0 | CPU $E2C0 | 29 0C - bne UpdateSideScrollingGameplay_E2C6 ; PRG $22C2 | CPU $E2C2 | D0 02 - inx ; PRG $22C4 | CPU $E2C4 | E8 - inx ; PRG $22C5 | CPU $E2C5 | E8 + lda Zp_1D,y ; CPU:$E2BD PRG:22BD B9 1D 00 + and #$0C ; CPU:$E2C0 PRG:22C0 29 0C + bne UpdateSideScrollingGameplay_E2C6 ; CPU:$E2C2 PRG:22C2 D0 02 + inx ; CPU:$E2C4 PRG:22C4 E8 + inx ; CPU:$E2C5 PRG:22C5 E8 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E2 C6. ; Local behavior: Executes the decoded update side scrolling gameplay e2 c6 sequence at this entry point. @@ -8085,15 +8085,15 @@ UpdateSideScrollingGameplay_E2BD: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E2C6: - ldy Zp_32 ; PRG $22C6 | CPU $E2C6 | A4 32 - lda Zp_58,y ; PRG $22C8 | CPU $E2C8 | B9 58 00 - beq UpdateSideScrollingGameplay_E2D5 ; PRG $22CB | CPU $E2CB | F0 08 - inx ; PRG $22CD | CPU $E2CD | E8 - inx ; PRG $22CE | CPU $E2CE | E8 - cmp #$01 ; PRG $22CF | CPU $E2CF | C9 01 - beq UpdateSideScrollingGameplay_E2D5 ; PRG $22D1 | CPU $E2D1 | F0 02 - inx ; PRG $22D3 | CPU $E2D3 | E8 - inx ; PRG $22D4 | CPU $E2D4 | E8 + ldy Zp_32 ; CPU:$E2C6 PRG:22C6 A4 32 + lda Zp_58,y ; CPU:$E2C8 PRG:22C8 B9 58 00 + beq UpdateSideScrollingGameplay_E2D5 ; CPU:$E2CB PRG:22CB F0 08 + inx ; CPU:$E2CD PRG:22CD E8 + inx ; CPU:$E2CE PRG:22CE E8 + cmp #$01 ; CPU:$E2CF PRG:22CF C9 01 + beq UpdateSideScrollingGameplay_E2D5 ; CPU:$E2D1 PRG:22D1 F0 02 + inx ; CPU:$E2D3 PRG:22D3 E8 + inx ; CPU:$E2D4 PRG:22D4 E8 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E2 D5. ; Local behavior: Executes the decoded update side scrolling gameplay e2 d5 sequence at this entry point. @@ -8102,14 +8102,14 @@ UpdateSideScrollingGameplay_E2C6: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E2D5: - lda GameplayLookupTable_C8B5,x ; PRG $22D5 | CPU $E2D5 | BD B5 C8 - ldy #$11 ; PRG $22D8 | CPU $E2D8 | A0 11 - sta (ScratchValue0),y ; PRG $22DA | CPU $E2DA | 91 00 - inx ; PRG $22DC | CPU $E2DC | E8 - lda GameplayLookupTable_C8B5,x ; PRG $22DD | CPU $E2DD | BD B5 C8 - ldy #$12 ; PRG $22E0 | CPU $E2E0 | A0 12 - sta (ScratchValue0),y ; PRG $22E2 | CPU $E2E2 | 91 00 - lda #$80 ; PRG $22E4 | CPU $E2E4 | A9 80 + lda GameplayLookupTable_C8B5,x ; CPU:$E2D5 PRG:22D5 BD B5 C8 + ldy #$11 ; CPU:$E2D8 PRG:22D8 A0 11 + sta (ScratchValue0),y ; CPU:$E2DA PRG:22DA 91 00 + inx ; CPU:$E2DC PRG:22DC E8 + lda GameplayLookupTable_C8B5,x ; CPU:$E2DD PRG:22DD BD B5 C8 + ldy #$12 ; CPU:$E2E0 PRG:22E0 A0 12 + sta (ScratchValue0),y ; CPU:$E2E2 PRG:22E2 91 00 + lda #$80 ; CPU:$E2E4 PRG:22E4 A9 80 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E2 E6. ; Local behavior: Executes the decoded update side scrolling gameplay e2 e6 sequence at this entry point. @@ -8118,10 +8118,10 @@ UpdateSideScrollingGameplay_E2D5: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E2E6: - clc ; PRG $22E6 | CPU $E2E6 | 18 - ldy #$15 ; PRG $22E7 | CPU $E2E7 | A0 15 - adc #$01 ; PRG $22E9 | CPU $E2E9 | 69 01 - sta (ScratchValue0),y ; PRG $22EB | CPU $E2EB | 91 00 + clc ; CPU:$E2E6 PRG:22E6 18 + ldy #$15 ; CPU:$E2E7 PRG:22E7 A0 15 + adc #$01 ; CPU:$E2E9 PRG:22E9 69 01 + sta (ScratchValue0),y ; CPU:$E2EB PRG:22EB 91 00 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E2 ED. ; Local behavior: Executes the decoded update side scrolling gameplay e2 ed sequence at this entry point. @@ -8130,16 +8130,16 @@ UpdateSideScrollingGameplay_E2E6: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E2ED: - clc ; PRG $22ED | CPU $E2ED | 18 - lda #$20 ; PRG $22EE | CPU $E2EE | A9 20 - adc ScratchValue0 ; PRG $22F0 | CPU $E2F0 | 65 00 - sta ScratchValue0 ; PRG $22F2 | CPU $E2F2 | 85 00 - lda #$00 ; PRG $22F4 | CPU $E2F4 | A9 00 - adc ScratchValue1 ; PRG $22F6 | CPU $E2F6 | 65 01 - sta ScratchValue1 ; PRG $22F8 | CPU $E2F8 | 85 01 - dec ScratchValue2 ; PRG $22FA | CPU $E2FA | C6 02 - beq UpdateGameplayStateField_E301 ; PRG $22FC | CPU $E2FC | F0 03 - jmp UpdateSideScrollingGameplay_E24C ; PRG $22FE | CPU $E2FE | 4C 4C E2 + clc ; CPU:$E2ED PRG:22ED 18 + lda #$20 ; CPU:$E2EE PRG:22EE A9 20 + adc ScratchValue0 ; CPU:$E2F0 PRG:22F0 65 00 + sta ScratchValue0 ; CPU:$E2F2 PRG:22F2 85 00 + lda #$00 ; CPU:$E2F4 PRG:22F4 A9 00 + adc ScratchValue1 ; CPU:$E2F6 PRG:22F6 65 01 + sta ScratchValue1 ; CPU:$E2F8 PRG:22F8 85 01 + dec ScratchValue2 ; CPU:$E2FA PRG:22FA C6 02 + beq UpdateGameplayStateField_E301 ; CPU:$E2FC PRG:22FC F0 03 + jmp UpdateSideScrollingGameplay_E24C ; CPU:$E2FE PRG:22FE 4C 4C E2 ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field E301. ; Local behavior: Executes the decoded update gameplay state field e301 sequence at this entry point. @@ -8148,9 +8148,9 @@ UpdateSideScrollingGameplay_E2ED: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_E301: - lda #$00 ; PRG $2301 | CPU $E301 | A9 00 - sta Zp_A9 ; PRG $2303 | CPU $E303 | 85 A9 - rts ; PRG $2305 | CPU $E305 | 60 + lda #$00 ; CPU:$E301 PRG:2301 A9 00 + sta Zp_A9 ; CPU:$E303 PRG:2303 85 A9 + rts ; CPU:$E305 PRG:2305 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E306. ; Local behavior: Executes the decoded update side scrolling gameplay e306 sequence at this entry point. @@ -8159,17 +8159,17 @@ UpdateGameplayStateField_E301: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E306: - lda #$E0 ; PRG $2306 | CPU $E306 | A9 E0 - sta ScratchValue0 ; PRG $2308 | CPU $E308 | 85 00 - lda #$03 ; PRG $230A | CPU $E30A | A9 03 - sta ScratchValue1 ; PRG $230C | CPU $E30C | 85 01 - jsr UpdateSideScrollingGameplay_E31D ; PRG $230E | CPU $E30E | 20 1D E3 - lda #$F0 ; PRG $2311 | CPU $E311 | A9 F0 - sta ScratchValue0 ; PRG $2313 | CPU $E313 | 85 00 - lda #$03 ; PRG $2315 | CPU $E315 | A9 03 - sta ScratchValue1 ; PRG $2317 | CPU $E317 | 85 01 - jsr UpdateSideScrollingGameplay_E31D ; PRG $2319 | CPU $E319 | 20 1D E3 - rts ; PRG $231C | CPU $E31C | 60 + lda #$E0 ; CPU:$E306 PRG:2306 A9 E0 + sta ScratchValue0 ; CPU:$E308 PRG:2308 85 00 + lda #$03 ; CPU:$E30A PRG:230A A9 03 + sta ScratchValue1 ; CPU:$E30C PRG:230C 85 01 + jsr UpdateSideScrollingGameplay_E31D ; CPU:$E30E PRG:230E 20 1D E3 + lda #$F0 ; CPU:$E311 PRG:2311 A9 F0 + sta ScratchValue0 ; CPU:$E313 PRG:2313 85 00 + lda #$03 ; CPU:$E315 PRG:2315 A9 03 + sta ScratchValue1 ; CPU:$E317 PRG:2317 85 01 + jsr UpdateSideScrollingGameplay_E31D ; CPU:$E319 PRG:2319 20 1D E3 + rts ; CPU:$E31C PRG:231C 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E31 D. ; Local behavior: Executes the decoded update side scrolling gameplay e31 d sequence at this entry point. @@ -8178,11 +8178,11 @@ UpdateSideScrollingGameplay_E306: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E31D: - lda #$00 ; PRG $231D | CPU $E31D | A9 00 - sta ScratchValue2 ; PRG $231F | CPU $E31F | 85 02 - lda #$04 ; PRG $2321 | CPU $E321 | A9 04 - sta ScratchIndex ; PRG $2323 | CPU $E323 | 85 03 - ldx #$18 ; PRG $2325 | CPU $E325 | A2 18 + lda #$00 ; CPU:$E31D PRG:231D A9 00 + sta ScratchValue2 ; CPU:$E31F PRG:231F 85 02 + lda #$04 ; CPU:$E321 PRG:2321 A9 04 + sta ScratchIndex ; CPU:$E323 PRG:2323 85 03 + ldx #$18 ; CPU:$E325 PRG:2325 A2 18 ; ----------------------------------------------------------------------------- ; Global purpose: Calculate And Clamp Value E327. ; Local behavior: Executes the decoded calculate and clamp value e327 sequence at this entry point. @@ -8191,45 +8191,45 @@ UpdateSideScrollingGameplay_E31D: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- CalculateMovementAndClamp_E327: - jsr CalculateMovementAndClamp_C59C ; PRG $2327 | CPU $E327 | 20 9C C5 - bcc UpdateSideScrollingGameplay_E37A ; PRG $232A | CPU $E32A | 90 4E - lda #$F4 ; PRG $232C | CPU $E32C | A9 F4 - ldy #$00 ; PRG $232E | CPU $E32E | A0 00 - sta (ScratchValue0),y ; PRG $2330 | CPU $E330 | 91 00 - sta (ScratchValue2),y ; PRG $2332 | CPU $E332 | 91 02 - ldy #$0C ; PRG $2334 | CPU $E334 | A0 0C - clc ; PRG $2336 | CPU $E336 | 18 - lda (ScratchValue2),y ; PRG $2337 | CPU $E337 | B1 02 - ldy #$01 ; PRG $2339 | CPU $E339 | A0 01 - adc (ScratchValue2),y ; PRG $233B | CPU $E33B | 71 02 - sta Zp_A4 ; PRG $233D | CPU $E33D | 85 A4 - ldy #$0D ; PRG $233F | CPU $E33F | A0 0D - clc ; PRG $2341 | CPU $E341 | 18 - lda (ScratchValue2),y ; PRG $2342 | CPU $E342 | B1 02 - ldy #$03 ; PRG $2344 | CPU $E344 | A0 03 - adc (ScratchValue2),y ; PRG $2346 | CPU $E346 | 71 02 - sta Zp_A5 ; PRG $2348 | CPU $E348 | 85 A5 - lda #$00 ; PRG $234A | CPU $E34A | A9 00 - sta Zp_A7 ; PRG $234C | CPU $E34C | 85 A7 - ldy #$28 ; PRG $234E | CPU $E34E | A0 28 - txa ; PRG $2350 | CPU $E350 | 8A - cmp #$05 ; PRG $2351 | CPU $E351 | C9 05 - beq UpdateSideScrollingGameplay_E39E ; PRG $2353 | CPU $E353 | F0 49 - bcc UpdateSideScrollingGameplay_E371 ; PRG $2355 | CPU $E355 | 90 1A - iny ; PRG $2357 | CPU $E357 | C8 - iny ; PRG $2358 | CPU $E358 | C8 - iny ; PRG $2359 | CPU $E359 | C8 - iny ; PRG $235A | CPU $E35A | C8 - cmp #$0E ; PRG $235B | CPU $E35B | C9 0E - beq UpdateSideScrollingGameplay_E39E ; PRG $235D | CPU $E35D | F0 3F - dey ; PRG $235F | CPU $E35F | 88 - dey ; PRG $2360 | CPU $E360 | 88 - bcs UpdateSideScrollingGameplay_E38B ; PRG $2361 | CPU $E361 | B0 28 - cmp #$0A ; PRG $2363 | CPU $E363 | C9 0A - lda #$02 ; PRG $2365 | CPU $E365 | A9 02 - bcs UpdateSideScrollingGameplay_E36C ; PRG $2367 | CPU $E367 | B0 03 - lda #$02 ; PRG $2369 | CPU $E369 | A9 02 - iny ; PRG $236B | CPU $E36B | C8 + jsr CalculateMovementAndClamp_C59C ; CPU:$E327 PRG:2327 20 9C C5 + bcc UpdateSideScrollingGameplay_E37A ; CPU:$E32A PRG:232A 90 4E + lda #$F4 ; CPU:$E32C PRG:232C A9 F4 + ldy #$00 ; CPU:$E32E PRG:232E A0 00 + sta (ScratchValue0),y ; CPU:$E330 PRG:2330 91 00 + sta (ScratchValue2),y ; CPU:$E332 PRG:2332 91 02 + ldy #$0C ; CPU:$E334 PRG:2334 A0 0C + clc ; CPU:$E336 PRG:2336 18 + lda (ScratchValue2),y ; CPU:$E337 PRG:2337 B1 02 + ldy #$01 ; CPU:$E339 PRG:2339 A0 01 + adc (ScratchValue2),y ; CPU:$E33B PRG:233B 71 02 + sta Zp_A4 ; CPU:$E33D PRG:233D 85 A4 + ldy #$0D ; CPU:$E33F PRG:233F A0 0D + clc ; CPU:$E341 PRG:2341 18 + lda (ScratchValue2),y ; CPU:$E342 PRG:2342 B1 02 + ldy #$03 ; CPU:$E344 PRG:2344 A0 03 + adc (ScratchValue2),y ; CPU:$E346 PRG:2346 71 02 + sta Zp_A5 ; CPU:$E348 PRG:2348 85 A5 + lda #$00 ; CPU:$E34A PRG:234A A9 00 + sta Zp_A7 ; CPU:$E34C PRG:234C 85 A7 + ldy #$28 ; CPU:$E34E PRG:234E A0 28 + txa ; CPU:$E350 PRG:2350 8A + cmp #$05 ; CPU:$E351 PRG:2351 C9 05 + beq UpdateSideScrollingGameplay_E39E ; CPU:$E353 PRG:2353 F0 49 + bcc UpdateSideScrollingGameplay_E371 ; CPU:$E355 PRG:2355 90 1A + iny ; CPU:$E357 PRG:2357 C8 + iny ; CPU:$E358 PRG:2358 C8 + iny ; CPU:$E359 PRG:2359 C8 + iny ; CPU:$E35A PRG:235A C8 + cmp #$0E ; CPU:$E35B PRG:235B C9 0E + beq UpdateSideScrollingGameplay_E39E ; CPU:$E35D PRG:235D F0 3F + dey ; CPU:$E35F PRG:235F 88 + dey ; CPU:$E360 PRG:2360 88 + bcs UpdateSideScrollingGameplay_E38B ; CPU:$E361 PRG:2361 B0 28 + cmp #$0A ; CPU:$E363 PRG:2363 C9 0A + lda #$02 ; CPU:$E365 PRG:2365 A9 02 + bcs UpdateSideScrollingGameplay_E36C ; CPU:$E367 PRG:2367 B0 03 + lda #$02 ; CPU:$E369 PRG:2369 A9 02 + iny ; CPU:$E36B PRG:236B C8 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E36 C. ; Local behavior: Executes the decoded update side scrolling gameplay e36 c sequence at this entry point. @@ -8238,8 +8238,8 @@ CalculateMovementAndClamp_E327: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E36C: - jsr UpdateSideScrollingGameplay_CE5B ; PRG $236C | CPU $E36C | 20 5B CE - sty Zp_A3 ; PRG $236F | CPU $E36F | 84 A3 + jsr UpdateSideScrollingGameplay_CE5B ; CPU:$E36C PRG:236C 20 5B CE + sty Zp_A3 ; CPU:$E36F PRG:236F 84 A3 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E371. ; Local behavior: Executes the decoded update side scrolling gameplay e371 sequence at this entry point. @@ -8248,11 +8248,11 @@ UpdateSideScrollingGameplay_E36C: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E371: - sec ; PRG $2371 | CPU $E371 | 38 - tya ; PRG $2372 | CPU $E372 | 98 - sbc #$29 ; PRG $2373 | CPU $E373 | E9 29 - bmi UpdateSideScrollingGameplay_E37A ; PRG $2375 | CPU $E375 | 30 03 - jsr UpdateSideScrollingGameplay_CE91 ; PRG $2377 | CPU $E377 | 20 91 CE + sec ; CPU:$E371 PRG:2371 38 + tya ; CPU:$E372 PRG:2372 98 + sbc #$29 ; CPU:$E373 PRG:2373 E9 29 + bmi UpdateSideScrollingGameplay_E37A ; CPU:$E375 PRG:2375 30 03 + jsr UpdateSideScrollingGameplay_CE91 ; CPU:$E377 PRG:2377 20 91 CE ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E37 A. ; Local behavior: Executes the decoded update side scrolling gameplay e37 a sequence at this entry point. @@ -8261,16 +8261,16 @@ UpdateSideScrollingGameplay_E371: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E37A: - lda #$20 ; PRG $237A | CPU $E37A | A9 20 - clc ; PRG $237C | CPU $E37C | 18 - adc ScratchValue2 ; PRG $237D | CPU $E37D | 65 02 - sta ScratchValue2 ; PRG $237F | CPU $E37F | 85 02 - lda #$00 ; PRG $2381 | CPU $E381 | A9 00 - adc ScratchIndex ; PRG $2383 | CPU $E383 | 65 03 - sta ScratchIndex ; PRG $2385 | CPU $E385 | 85 03 - dex ; PRG $2387 | CPU $E387 | CA - bne CalculateMovementAndClamp_E327 ; PRG $2388 | CPU $E388 | D0 9D - rts ; PRG $238A | CPU $E38A | 60 + lda #$20 ; CPU:$E37A PRG:237A A9 20 + clc ; CPU:$E37C PRG:237C 18 + adc ScratchValue2 ; CPU:$E37D PRG:237D 65 02 + sta ScratchValue2 ; CPU:$E37F PRG:237F 85 02 + lda #$00 ; CPU:$E381 PRG:2381 A9 00 + adc ScratchIndex ; CPU:$E383 PRG:2383 65 03 + sta ScratchIndex ; CPU:$E385 PRG:2385 85 03 + dex ; CPU:$E387 PRG:2387 CA + bne CalculateMovementAndClamp_E327 ; CPU:$E388 PRG:2388 D0 9D + rts ; CPU:$E38A PRG:238A 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E38 B. ; Local behavior: Executes the decoded update side scrolling gameplay e38 b sequence at this entry point. @@ -8279,12 +8279,12 @@ UpdateSideScrollingGameplay_E37A: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E38B: - sty Zp_0F ; PRG $238B | CPU $E38B | 84 0F - ldy #$10 ; PRG $238D | CPU $E38D | A0 10 - lda (ScratchValue2),y ; PRG $238F | CPU $E38F | B1 02 - cmp #$03 ; PRG $2391 | CPU $E391 | C9 03 - bne UpdateSideScrollingGameplay_E397 ; PRG $2393 | CPU $E393 | D0 02 - inc Zp_0F ; PRG $2395 | CPU $E395 | E6 0F + sty Zp_0F ; CPU:$E38B PRG:238B 84 0F + ldy #$10 ; CPU:$E38D PRG:238D A0 10 + lda (ScratchValue2),y ; CPU:$E38F PRG:238F B1 02 + cmp #$03 ; CPU:$E391 PRG:2391 C9 03 + bne UpdateSideScrollingGameplay_E397 ; CPU:$E393 PRG:2393 D0 02 + inc Zp_0F ; CPU:$E395 PRG:2395 E6 0F ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E397. ; Local behavior: Executes the decoded update side scrolling gameplay e397 sequence at this entry point. @@ -8293,9 +8293,9 @@ UpdateSideScrollingGameplay_E38B: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E397: - ldy Zp_0F ; PRG $2397 | CPU $E397 | A4 0F - lda #$02 ; PRG $2399 | CPU $E399 | A9 02 - jmp UpdateSideScrollingGameplay_E36C ; PRG $239B | CPU $E39B | 4C 6C E3 + ldy Zp_0F ; CPU:$E397 PRG:2397 A4 0F + lda #$02 ; CPU:$E399 PRG:2399 A9 02 + jmp UpdateSideScrollingGameplay_E36C ; CPU:$E39B PRG:239B 4C 6C E3 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E39 E. ; Local behavior: Executes the decoded update side scrolling gameplay e39 e sequence at this entry point. @@ -8304,8 +8304,8 @@ UpdateSideScrollingGameplay_E397: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E39E: - lda #$02 ; PRG $239E | CPU $E39E | A9 02 - jmp UpdateSideScrollingGameplay_E36C ; PRG $23A0 | CPU $E3A0 | 4C 6C E3 + lda #$02 ; CPU:$E39E PRG:239E A9 02 + jmp UpdateSideScrollingGameplay_E36C ; CPU:$E3A0 PRG:23A0 4C 6C E3 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E3 A3. ; Local behavior: Executes the decoded update side scrolling gameplay e3 a3 sequence at this entry point. @@ -8314,21 +8314,21 @@ UpdateSideScrollingGameplay_E39E: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E3A3: - jsr UpdateSideScrollingGameplay_E5A8 ; PRG $23A3 | CPU $E3A3 | 20 A8 E5 - bcs UpdateSideScrollingGameplay_E3E1 ; PRG $23A6 | CPU $E3A6 | B0 39 - lda Zp_15 ; PRG $23A8 | CPU $E3A8 | A5 15 - beq UpdateSideScrollingGameplay_E3C2 ; PRG $23AA | CPU $E3AA | F0 16 - sec ; PRG $23AC | CPU $E3AC | 38 - lda #$00 ; PRG $23AD | CPU $E3AD | A9 00 - sbc Zp_17 ; PRG $23AF | CPU $E3AF | E5 17 - sta ScratchValue2 ; PRG $23B1 | CPU $E3B1 | 85 02 - lda #$00 ; PRG $23B3 | CPU $E3B3 | A9 00 - sbc Zp_16 ; PRG $23B5 | CPU $E3B5 | E5 16 - sta ScratchValue1 ; PRG $23B7 | CPU $E3B7 | 85 01 - lda #$00 ; PRG $23B9 | CPU $E3B9 | A9 00 - sbc Zp_15 ; PRG $23BB | CPU $E3BB | E5 15 - sta ScratchValue0 ; PRG $23BD | CPU $E3BD | 85 00 - jmp TransformFlightState_E434 ; PRG $23BF | CPU $E3BF | 4C 34 E4 + jsr UpdateSideScrollingGameplay_E5A8 ; CPU:$E3A3 PRG:23A3 20 A8 E5 + bcs UpdateSideScrollingGameplay_E3E1 ; CPU:$E3A6 PRG:23A6 B0 39 + lda Zp_15 ; CPU:$E3A8 PRG:23A8 A5 15 + beq UpdateSideScrollingGameplay_E3C2 ; CPU:$E3AA PRG:23AA F0 16 + sec ; CPU:$E3AC PRG:23AC 38 + lda #$00 ; CPU:$E3AD PRG:23AD A9 00 + sbc Zp_17 ; CPU:$E3AF PRG:23AF E5 17 + sta ScratchValue2 ; CPU:$E3B1 PRG:23B1 85 02 + lda #$00 ; CPU:$E3B3 PRG:23B3 A9 00 + sbc Zp_16 ; CPU:$E3B5 PRG:23B5 E5 16 + sta ScratchValue1 ; CPU:$E3B7 PRG:23B7 85 01 + lda #$00 ; CPU:$E3B9 PRG:23B9 A9 00 + sbc Zp_15 ; CPU:$E3BB PRG:23BB E5 15 + sta ScratchValue0 ; CPU:$E3BD PRG:23BD 85 00 + jmp TransformFlightState_E434 ; CPU:$E3BF PRG:23BF 4C 34 E4 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E3 C2. ; Local behavior: Executes the decoded update side scrolling gameplay e3 c2 sequence at this entry point. @@ -8337,13 +8337,13 @@ UpdateSideScrollingGameplay_E3A3: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E3C2: - lda Zp_17 ; PRG $23C2 | CPU $E3C2 | A5 17 - sta ScratchValue2 ; PRG $23C4 | CPU $E3C4 | 85 02 - lda Zp_16 ; PRG $23C6 | CPU $E3C6 | A5 16 - sta ScratchValue1 ; PRG $23C8 | CPU $E3C8 | 85 01 - lda Zp_15 ; PRG $23CA | CPU $E3CA | A5 15 - sta ScratchValue0 ; PRG $23CC | CPU $E3CC | 85 00 - jmp TransformFlightState_E3F8 ; PRG $23CE | CPU $E3CE | 4C F8 E3 + lda Zp_17 ; CPU:$E3C2 PRG:23C2 A5 17 + sta ScratchValue2 ; CPU:$E3C4 PRG:23C4 85 02 + lda Zp_16 ; CPU:$E3C6 PRG:23C6 A5 16 + sta ScratchValue1 ; CPU:$E3C8 PRG:23C8 85 01 + lda Zp_15 ; CPU:$E3CA PRG:23CA A5 15 + sta ScratchValue0 ; CPU:$E3CC PRG:23CC 85 00 + jmp TransformFlightState_E3F8 ; CPU:$E3CE PRG:23CE 4C F8 E3 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E3 D1. ; Local behavior: Executes the decoded update side scrolling gameplay e3 d1 sequence at this entry point. @@ -8352,14 +8352,14 @@ UpdateSideScrollingGameplay_E3C2: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E3D1: - lda Zp_D1 ; PRG $23D1 | CPU $E3D1 | A5 D1 - bne UpdateGameplayStateField_E420 ; PRG $23D3 | CPU $E3D3 | D0 4B - lda #$05 ; PRG $23D5 | CPU $E3D5 | A9 05 - sta Zp_D1 ; PRG $23D7 | CPU $E3D7 | 85 D1 - ldx Zp_32 ; PRG $23D9 | CPU $E3D9 | A6 32 - lda PreviousControllerButtons,x ; PRG $23DB | CPU $E3DB | B5 19 - and #$03 ; PRG $23DD | CPU $E3DD | 29 03 - beq UpdateSideScrollingGameplay_E3A3 ; PRG $23DF | CPU $E3DF | F0 C2 + lda Zp_D1 ; CPU:$E3D1 PRG:23D1 A5 D1 + bne UpdateGameplayStateField_E420 ; CPU:$E3D3 PRG:23D3 D0 4B + lda #$05 ; CPU:$E3D5 PRG:23D5 A9 05 + sta Zp_D1 ; CPU:$E3D7 PRG:23D7 85 D1 + ldx Zp_32 ; CPU:$E3D9 PRG:23D9 A6 32 + lda PreviousControllerButtons,x ; CPU:$E3DB PRG:23DB B5 19 + and #$03 ; CPU:$E3DD PRG:23DD 29 03 + beq UpdateSideScrollingGameplay_E3A3 ; CPU:$E3DF PRG:23DF F0 C2 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E3 E1. ; Local behavior: Executes the decoded update side scrolling gameplay e3 e1 sequence at this entry point. @@ -8368,18 +8368,18 @@ UpdateSideScrollingGameplay_E3D1: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E3E1: - and #$01 ; PRG $23E1 | CPU $E3E1 | 29 01 - bne UpdateSideScrollingGameplay_E421 ; PRG $23E3 | CPU $E3E3 | D0 3C - clc ; PRG $23E5 | CPU $E3E5 | 18 - lda #$80 ; PRG $23E6 | CPU $E3E6 | A9 80 - adc Zp_17 ; PRG $23E8 | CPU $E3E8 | 65 17 - sta ScratchValue2 ; PRG $23EA | CPU $E3EA | 85 02 - lda #$04 ; PRG $23EC | CPU $E3EC | A9 04 - adc Zp_16 ; PRG $23EE | CPU $E3EE | 65 16 - sta ScratchValue1 ; PRG $23F0 | CPU $E3F0 | 85 01 - lda #$00 ; PRG $23F2 | CPU $E3F2 | A9 00 - adc Zp_15 ; PRG $23F4 | CPU $E3F4 | 65 15 - sta ScratchValue0 ; PRG $23F6 | CPU $E3F6 | 85 00 + and #$01 ; CPU:$E3E1 PRG:23E1 29 01 + bne UpdateSideScrollingGameplay_E421 ; CPU:$E3E3 PRG:23E3 D0 3C + clc ; CPU:$E3E5 PRG:23E5 18 + lda #$80 ; CPU:$E3E6 PRG:23E6 A9 80 + adc Zp_17 ; CPU:$E3E8 PRG:23E8 65 17 + sta ScratchValue2 ; CPU:$E3EA PRG:23EA 85 02 + lda #$04 ; CPU:$E3EC PRG:23EC A9 04 + adc Zp_16 ; CPU:$E3EE PRG:23EE 65 16 + sta ScratchValue1 ; CPU:$E3F0 PRG:23F0 85 01 + lda #$00 ; CPU:$E3F2 PRG:23F2 A9 00 + adc Zp_15 ; CPU:$E3F4 PRG:23F4 65 15 + sta ScratchValue0 ; CPU:$E3F6 PRG:23F6 85 00 ; ----------------------------------------------------------------------------- ; Global purpose: Transform Flight State E3 F8. ; Local behavior: Executes the decoded transform flight state e3 f8 sequence at this entry point. @@ -8388,26 +8388,26 @@ UpdateSideScrollingGameplay_E3E1: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- TransformFlightState_E3F8: - lsr ScratchValue0 ; PRG $23F8 | CPU $E3F8 | 46 00 - ror ScratchValue1 ; PRG $23FA | CPU $E3FA | 66 01 - ror ScratchValue2 ; PRG $23FC | CPU $E3FC | 66 02 - lsr ScratchValue0 ; PRG $23FE | CPU $E3FE | 46 00 - ror ScratchValue1 ; PRG $2400 | CPU $E400 | 66 01 - ror ScratchValue2 ; PRG $2402 | CPU $E402 | 66 02 - lsr ScratchValue0 ; PRG $2404 | CPU $E404 | 46 00 - ror ScratchValue1 ; PRG $2406 | CPU $E406 | 66 01 - ror ScratchValue2 ; PRG $2408 | CPU $E408 | 66 02 - jsr UpdateSideScrollingGameplay_E45D ; PRG $240A | CPU $E40A | 20 5D E4 - sec ; PRG $240D | CPU $E40D | 38 - lda Zp_17 ; PRG $240E | CPU $E40E | A5 17 - sbc ScratchValue2 ; PRG $2410 | CPU $E410 | E5 02 - sta Zp_17 ; PRG $2412 | CPU $E412 | 85 17 - lda Zp_16 ; PRG $2414 | CPU $E414 | A5 16 - sbc ScratchValue1 ; PRG $2416 | CPU $E416 | E5 01 - sta Zp_16 ; PRG $2418 | CPU $E418 | 85 16 - lda Zp_15 ; PRG $241A | CPU $E41A | A5 15 - sbc ScratchValue0 ; PRG $241C | CPU $E41C | E5 00 - sta Zp_15 ; PRG $241E | CPU $E41E | 85 15 + lsr ScratchValue0 ; CPU:$E3F8 PRG:23F8 46 00 + ror ScratchValue1 ; CPU:$E3FA PRG:23FA 66 01 + ror ScratchValue2 ; CPU:$E3FC PRG:23FC 66 02 + lsr ScratchValue0 ; CPU:$E3FE PRG:23FE 46 00 + ror ScratchValue1 ; CPU:$E400 PRG:2400 66 01 + ror ScratchValue2 ; CPU:$E402 PRG:2402 66 02 + lsr ScratchValue0 ; CPU:$E404 PRG:2404 46 00 + ror ScratchValue1 ; CPU:$E406 PRG:2406 66 01 + ror ScratchValue2 ; CPU:$E408 PRG:2408 66 02 + jsr UpdateSideScrollingGameplay_E45D ; CPU:$E40A PRG:240A 20 5D E4 + sec ; CPU:$E40D PRG:240D 38 + lda Zp_17 ; CPU:$E40E PRG:240E A5 17 + sbc ScratchValue2 ; CPU:$E410 PRG:2410 E5 02 + sta Zp_17 ; CPU:$E412 PRG:2412 85 17 + lda Zp_16 ; CPU:$E414 PRG:2414 A5 16 + sbc ScratchValue1 ; CPU:$E416 PRG:2416 E5 01 + sta Zp_16 ; CPU:$E418 PRG:2418 85 16 + lda Zp_15 ; CPU:$E41A PRG:241A A5 15 + sbc ScratchValue0 ; CPU:$E41C PRG:241C E5 00 + sta Zp_15 ; CPU:$E41E PRG:241E 85 15 ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field E420. ; Local behavior: Executes the decoded update gameplay state field e420 sequence at this entry point. @@ -8416,7 +8416,7 @@ TransformFlightState_E3F8: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_E420: - rts ; PRG $2420 | CPU $E420 | 60 + rts ; CPU:$E420 PRG:2420 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E421. ; Local behavior: Executes the decoded update side scrolling gameplay e421 sequence at this entry point. @@ -8425,16 +8425,16 @@ UpdateGameplayStateField_E420: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E421: - sec ; PRG $2421 | CPU $E421 | 38 - lda #$80 ; PRG $2422 | CPU $E422 | A9 80 - sbc Zp_17 ; PRG $2424 | CPU $E424 | E5 17 - sta ScratchValue2 ; PRG $2426 | CPU $E426 | 85 02 - lda #$04 ; PRG $2428 | CPU $E428 | A9 04 - sbc Zp_16 ; PRG $242A | CPU $E42A | E5 16 - sta ScratchValue1 ; PRG $242C | CPU $E42C | 85 01 - lda #$00 ; PRG $242E | CPU $E42E | A9 00 - sbc Zp_15 ; PRG $2430 | CPU $E430 | E5 15 - sta ScratchValue0 ; PRG $2432 | CPU $E432 | 85 00 + sec ; CPU:$E421 PRG:2421 38 + lda #$80 ; CPU:$E422 PRG:2422 A9 80 + sbc Zp_17 ; CPU:$E424 PRG:2424 E5 17 + sta ScratchValue2 ; CPU:$E426 PRG:2426 85 02 + lda #$04 ; CPU:$E428 PRG:2428 A9 04 + sbc Zp_16 ; CPU:$E42A PRG:242A E5 16 + sta ScratchValue1 ; CPU:$E42C PRG:242C 85 01 + lda #$00 ; CPU:$E42E PRG:242E A9 00 + sbc Zp_15 ; CPU:$E430 PRG:2430 E5 15 + sta ScratchValue0 ; CPU:$E432 PRG:2432 85 00 ; ----------------------------------------------------------------------------- ; Global purpose: Transform Flight State E434. ; Local behavior: Executes the decoded transform flight state e434 sequence at this entry point. @@ -8443,27 +8443,27 @@ UpdateSideScrollingGameplay_E421: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- TransformFlightState_E434: - lsr ScratchValue0 ; PRG $2434 | CPU $E434 | 46 00 - ror ScratchValue1 ; PRG $2436 | CPU $E436 | 66 01 - ror ScratchValue2 ; PRG $2438 | CPU $E438 | 66 02 - lsr ScratchValue0 ; PRG $243A | CPU $E43A | 46 00 - ror ScratchValue1 ; PRG $243C | CPU $E43C | 66 01 - ror ScratchValue2 ; PRG $243E | CPU $E43E | 66 02 - lsr ScratchValue0 ; PRG $2440 | CPU $E440 | 46 00 - ror ScratchValue1 ; PRG $2442 | CPU $E442 | 66 01 - ror ScratchValue2 ; PRG $2444 | CPU $E444 | 66 02 - jsr UpdateSideScrollingGameplay_E45D ; PRG $2446 | CPU $E446 | 20 5D E4 - clc ; PRG $2449 | CPU $E449 | 18 - lda Zp_17 ; PRG $244A | CPU $E44A | A5 17 - adc ScratchValue2 ; PRG $244C | CPU $E44C | 65 02 - sta Zp_17 ; PRG $244E | CPU $E44E | 85 17 - lda Zp_16 ; PRG $2450 | CPU $E450 | A5 16 - adc ScratchValue1 ; PRG $2452 | CPU $E452 | 65 01 - sta Zp_16 ; PRG $2454 | CPU $E454 | 85 16 - lda Zp_15 ; PRG $2456 | CPU $E456 | A5 15 - adc ScratchValue0 ; PRG $2458 | CPU $E458 | 65 00 - sta Zp_15 ; PRG $245A | CPU $E45A | 85 15 - rts ; PRG $245C | CPU $E45C | 60 + lsr ScratchValue0 ; CPU:$E434 PRG:2434 46 00 + ror ScratchValue1 ; CPU:$E436 PRG:2436 66 01 + ror ScratchValue2 ; CPU:$E438 PRG:2438 66 02 + lsr ScratchValue0 ; CPU:$E43A PRG:243A 46 00 + ror ScratchValue1 ; CPU:$E43C PRG:243C 66 01 + ror ScratchValue2 ; CPU:$E43E PRG:243E 66 02 + lsr ScratchValue0 ; CPU:$E440 PRG:2440 46 00 + ror ScratchValue1 ; CPU:$E442 PRG:2442 66 01 + ror ScratchValue2 ; CPU:$E444 PRG:2444 66 02 + jsr UpdateSideScrollingGameplay_E45D ; CPU:$E446 PRG:2446 20 5D E4 + clc ; CPU:$E449 PRG:2449 18 + lda Zp_17 ; CPU:$E44A PRG:244A A5 17 + adc ScratchValue2 ; CPU:$E44C PRG:244C 65 02 + sta Zp_17 ; CPU:$E44E PRG:244E 85 17 + lda Zp_16 ; CPU:$E450 PRG:2450 A5 16 + adc ScratchValue1 ; CPU:$E452 PRG:2452 65 01 + sta Zp_16 ; CPU:$E454 PRG:2454 85 16 + lda Zp_15 ; CPU:$E456 PRG:2456 A5 15 + adc ScratchValue0 ; CPU:$E458 PRG:2458 65 00 + sta Zp_15 ; CPU:$E45A PRG:245A 85 15 + rts ; CPU:$E45C PRG:245C 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E45 D. ; Local behavior: Executes the decoded update side scrolling gameplay e45 d sequence at this entry point. @@ -8472,16 +8472,16 @@ TransformFlightState_E434: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E45D: - lda ScratchValue0 ; PRG $245D | CPU $E45D | A5 00 - bne UpdateGameplayStateField_E479 ; PRG $245F | CPU $E45F | D0 18 - lda ScratchValue1 ; PRG $2461 | CPU $E461 | A5 01 - bne UpdateGameplayStateField_E479 ; PRG $2463 | CPU $E463 | D0 14 - lda ScratchValue2 ; PRG $2465 | CPU $E465 | A5 02 - bne UpdateGameplayStateField_E479 ; PRG $2467 | CPU $E467 | D0 10 - lda Zp_16 ; PRG $2469 | CPU $E469 | A5 16 - beq UpdateSideScrollingGameplay_E471 ; PRG $246B | CPU $E46B | F0 04 - cmp #$FF ; PRG $246D | CPU $E46D | C9 FF - bne UpdateGameplayStateField_E479 ; PRG $246F | CPU $E46F | D0 08 + lda ScratchValue0 ; CPU:$E45D PRG:245D A5 00 + bne UpdateGameplayStateField_E479 ; CPU:$E45F PRG:245F D0 18 + lda ScratchValue1 ; CPU:$E461 PRG:2461 A5 01 + bne UpdateGameplayStateField_E479 ; CPU:$E463 PRG:2463 D0 14 + lda ScratchValue2 ; CPU:$E465 PRG:2465 A5 02 + bne UpdateGameplayStateField_E479 ; CPU:$E467 PRG:2467 D0 10 + lda Zp_16 ; CPU:$E469 PRG:2469 A5 16 + beq UpdateSideScrollingGameplay_E471 ; CPU:$E46B PRG:246B F0 04 + cmp #$FF ; CPU:$E46D PRG:246D C9 FF + bne UpdateGameplayStateField_E479 ; CPU:$E46F PRG:246F D0 08 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E471. ; Local behavior: Executes the decoded update side scrolling gameplay e471 sequence at this entry point. @@ -8490,10 +8490,10 @@ UpdateSideScrollingGameplay_E45D: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E471: - lda #$00 ; PRG $2471 | CPU $E471 | A9 00 - sta Zp_17 ; PRG $2473 | CPU $E473 | 85 17 - sta Zp_16 ; PRG $2475 | CPU $E475 | 85 16 - sta Zp_15 ; PRG $2477 | CPU $E477 | 85 15 + lda #$00 ; CPU:$E471 PRG:2471 A9 00 + sta Zp_17 ; CPU:$E473 PRG:2473 85 17 + sta Zp_16 ; CPU:$E475 PRG:2475 85 16 + sta Zp_15 ; CPU:$E477 PRG:2477 85 15 ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field E479. ; Local behavior: Executes the decoded update gameplay state field e479 sequence at this entry point. @@ -8502,7 +8502,7 @@ UpdateSideScrollingGameplay_E471: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_E479: - rts ; PRG $2479 | CPU $E479 | 60 + rts ; CPU:$E479 PRG:2479 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E47 A. ; Local behavior: Executes the decoded update side scrolling gameplay e47 a sequence at this entry point. @@ -8511,28 +8511,28 @@ UpdateGameplayStateField_E479: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E47A: - clc ; PRG $247A | CPU $E47A | 18 - lda Zp_14 ; PRG $247B | CPU $E47B | A5 14 - adc Zp_17 ; PRG $247D | CPU $E47D | 65 17 - sta Zp_14 ; PRG $247F | CPU $E47F | 85 14 - lda VerticalScroll ; PRG $2481 | CPU $E481 | A5 13 - adc Zp_16 ; PRG $2483 | CPU $E483 | 65 16 - sta VerticalScroll ; PRG $2485 | CPU $E485 | 85 13 - lda HorizontalScroll ; PRG $2487 | CPU $E487 | A5 12 - adc Zp_15 ; PRG $2489 | CPU $E489 | 65 15 - sta HorizontalScroll ; PRG $248B | CPU $E48B | 85 12 - sec ; PRG $248D | CPU $E48D | 38 - lda Zp_14 ; PRG $248E | CPU $E48E | A5 14 - sbc Ram_03D4 ; PRG $2490 | CPU $E490 | ED D4 03 - sta Zp_14 ; PRG $2493 | CPU $E493 | 85 14 - lda VerticalScroll ; PRG $2495 | CPU $E495 | A5 13 - sbc Ram_03D3 ; PRG $2497 | CPU $E497 | ED D3 03 - sta VerticalScroll ; PRG $249A | CPU $E49A | 85 13 - lda HorizontalScroll ; PRG $249C | CPU $E49C | A5 12 - ldx #$00 ; PRG $249E | CPU $E49E | A2 00 - ldy Ram_03D3 ; PRG $24A0 | CPU $E4A0 | AC D3 03 - bpl UpdateSideScrollingGameplay_E4A7 ; PRG $24A3 | CPU $E4A3 | 10 02 - ldx #$01 ; PRG $24A5 | CPU $E4A5 | A2 01 + clc ; CPU:$E47A PRG:247A 18 + lda Zp_14 ; CPU:$E47B PRG:247B A5 14 + adc Zp_17 ; CPU:$E47D PRG:247D 65 17 + sta Zp_14 ; CPU:$E47F PRG:247F 85 14 + lda VerticalScroll ; CPU:$E481 PRG:2481 A5 13 + adc Zp_16 ; CPU:$E483 PRG:2483 65 16 + sta VerticalScroll ; CPU:$E485 PRG:2485 85 13 + lda HorizontalScroll ; CPU:$E487 PRG:2487 A5 12 + adc Zp_15 ; CPU:$E489 PRG:2489 65 15 + sta HorizontalScroll ; CPU:$E48B PRG:248B 85 12 + sec ; CPU:$E48D PRG:248D 38 + lda Zp_14 ; CPU:$E48E PRG:248E A5 14 + sbc Ram_03D4 ; CPU:$E490 PRG:2490 ED D4 03 + sta Zp_14 ; CPU:$E493 PRG:2493 85 14 + lda VerticalScroll ; CPU:$E495 PRG:2495 A5 13 + sbc Ram_03D3 ; CPU:$E497 PRG:2497 ED D3 03 + sta VerticalScroll ; CPU:$E49A PRG:249A 85 13 + lda HorizontalScroll ; CPU:$E49C PRG:249C A5 12 + ldx #$00 ; CPU:$E49E PRG:249E A2 00 + ldy Ram_03D3 ; CPU:$E4A0 PRG:24A0 AC D3 03 + bpl UpdateSideScrollingGameplay_E4A7 ; CPU:$E4A3 PRG:24A3 10 02 + ldx #$01 ; CPU:$E4A5 PRG:24A5 A2 01 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E4 A7. ; Local behavior: Executes the decoded update side scrolling gameplay e4 a7 sequence at this entry point. @@ -8541,15 +8541,15 @@ UpdateSideScrollingGameplay_E47A: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E4A7: - stx ScratchValue0 ; PRG $24A7 | CPU $E4A7 | 86 00 - sbc ScratchValue0 ; PRG $24A9 | CPU $E4A9 | E5 00 - and #$01 ; PRG $24AB | CPU $E4AB | 29 01 - sta HorizontalScroll ; PRG $24AD | CPU $E4AD | 85 12 - lda PpuControlShadow ; PRG $24AF | CPU $E4AF | A5 10 - and #$FE ; PRG $24B1 | CPU $E4B1 | 29 FE - ora HorizontalScroll ; PRG $24B3 | CPU $E4B3 | 05 12 - sta PpuControlShadow ; PRG $24B5 | CPU $E4B5 | 85 10 - rts ; PRG $24B7 | CPU $E4B7 | 60 + stx ScratchValue0 ; CPU:$E4A7 PRG:24A7 86 00 + sbc ScratchValue0 ; CPU:$E4A9 PRG:24A9 E5 00 + and #$01 ; CPU:$E4AB PRG:24AB 29 01 + sta HorizontalScroll ; CPU:$E4AD PRG:24AD 85 12 + lda PpuControlShadow ; CPU:$E4AF PRG:24AF A5 10 + and #$FE ; CPU:$E4B1 PRG:24B1 29 FE + ora HorizontalScroll ; CPU:$E4B3 PRG:24B3 05 12 + sta PpuControlShadow ; CPU:$E4B5 PRG:24B5 85 10 + rts ; CPU:$E4B7 PRG:24B7 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E4 B8. ; Local behavior: Executes the decoded update side scrolling gameplay e4 b8 sequence at this entry point. @@ -8558,11 +8558,11 @@ UpdateSideScrollingGameplay_E4A7: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E4B8: - lda Ram_03C8 ; PRG $24B8 | CPU $E4B8 | AD C8 03 - and #$10 ; PRG $24BB | CPU $E4BB | 29 10 - beq UpdateSideScrollingGameplay_E4C4 ; PRG $24BD | CPU $E4BD | F0 05 - lda #$00 ; PRG $24BF | CPU $E4BF | A9 00 - sta Ram_03C8 ; PRG $24C1 | CPU $E4C1 | 8D C8 03 + lda Ram_03C8 ; CPU:$E4B8 PRG:24B8 AD C8 03 + and #$10 ; CPU:$E4BB PRG:24BB 29 10 + beq UpdateSideScrollingGameplay_E4C4 ; CPU:$E4BD PRG:24BD F0 05 + lda #$00 ; CPU:$E4BF PRG:24BF A9 00 + sta Ram_03C8 ; CPU:$E4C1 PRG:24C1 8D C8 03 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E4 C4. ; Local behavior: Executes the decoded update side scrolling gameplay e4 c4 sequence at this entry point. @@ -8571,8 +8571,8 @@ UpdateSideScrollingGameplay_E4B8: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E4C4: - lda #$24 ; PRG $24C4 | CPU $E4C4 | A9 24 - jmp UpdateSideScrollingGameplay_E50D ; PRG $24C6 | CPU $E4C6 | 4C 0D E5 + lda #$24 ; CPU:$E4C4 PRG:24C4 A9 24 + jmp UpdateSideScrollingGameplay_E50D ; CPU:$E4C6 PRG:24C6 4C 0D E5 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E4 C9. ; Local behavior: Executes the decoded update side scrolling gameplay e4 c9 sequence at this entry point. @@ -8581,12 +8581,12 @@ UpdateSideScrollingGameplay_E4C4: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E4C9: - jsr UpdateSideScrollingGameplay_E5A8 ; PRG $24C9 | CPU $E4C9 | 20 A8 E5 - bcs UpdateSideScrollingGameplay_E4F2 ; PRG $24CC | CPU $E4CC | B0 24 - lda Ram_03C8 ; PRG $24CE | CPU $E4CE | AD C8 03 - and #$10 ; PRG $24D1 | CPU $E4D1 | 29 10 - beq UpdateSideScrollingGameplay_E4C4 ; PRG $24D3 | CPU $E4D3 | F0 EF - jmp UpdateSideScrollingGameplay_E50B ; PRG $24D5 | CPU $E4D5 | 4C 0B E5 + jsr UpdateSideScrollingGameplay_E5A8 ; CPU:$E4C9 PRG:24C9 20 A8 E5 + bcs UpdateSideScrollingGameplay_E4F2 ; CPU:$E4CC PRG:24CC B0 24 + lda Ram_03C8 ; CPU:$E4CE PRG:24CE AD C8 03 + and #$10 ; CPU:$E4D1 PRG:24D1 29 10 + beq UpdateSideScrollingGameplay_E4C4 ; CPU:$E4D3 PRG:24D3 F0 EF + jmp UpdateSideScrollingGameplay_E50B ; CPU:$E4D5 PRG:24D5 4C 0B E5 ; ----------------------------------------------------------------------------- ; Global purpose: Transform Flight State E4 D8. ; Local behavior: Executes the decoded transform flight state e4 d8 sequence at this entry point. @@ -8595,20 +8595,20 @@ UpdateSideScrollingGameplay_E4C9: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- TransformFlightState_E4D8: - lda Zp_17 ; PRG $24D8 | CPU $E4D8 | A5 17 - asl a ; PRG $24DA | CPU $E4DA | 0A - sta ScratchIndex ; PRG $24DB | CPU $E4DB | 85 03 - lda Zp_16 ; PRG $24DD | CPU $E4DD | A5 16 - rol a ; PRG $24DF | CPU $E4DF | 2A - sta ScratchValue2 ; PRG $24E0 | CPU $E4E0 | 85 02 - asl ScratchIndex ; PRG $24E2 | CPU $E4E2 | 06 03 - rol ScratchValue2 ; PRG $24E4 | CPU $E4E4 | 26 02 - asl ScratchIndex ; PRG $24E6 | CPU $E4E6 | 06 03 - rol ScratchValue2 ; PRG $24E8 | CPU $E4E8 | 26 02 - ldx Zp_32 ; PRG $24EA | CPU $E4EA | A6 32 - lda PreviousControllerButtons,x ; PRG $24EC | CPU $E4EC | B5 19 - and #$03 ; PRG $24EE | CPU $E4EE | 29 03 - beq UpdateSideScrollingGameplay_E4C9 ; PRG $24F0 | CPU $E4F0 | F0 D7 + lda Zp_17 ; CPU:$E4D8 PRG:24D8 A5 17 + asl a ; CPU:$E4DA PRG:24DA 0A + sta ScratchIndex ; CPU:$E4DB PRG:24DB 85 03 + lda Zp_16 ; CPU:$E4DD PRG:24DD A5 16 + rol a ; CPU:$E4DF PRG:24DF 2A + sta ScratchValue2 ; CPU:$E4E0 PRG:24E0 85 02 + asl ScratchIndex ; CPU:$E4E2 PRG:24E2 06 03 + rol ScratchValue2 ; CPU:$E4E4 PRG:24E4 26 02 + asl ScratchIndex ; CPU:$E4E6 PRG:24E6 06 03 + rol ScratchValue2 ; CPU:$E4E8 PRG:24E8 26 02 + ldx Zp_32 ; CPU:$E4EA PRG:24EA A6 32 + lda PreviousControllerButtons,x ; CPU:$E4EC PRG:24EC B5 19 + and #$03 ; CPU:$E4EE PRG:24EE 29 03 + beq UpdateSideScrollingGameplay_E4C9 ; CPU:$E4F0 PRG:24F0 F0 D7 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E4 F2. ; Local behavior: Executes the decoded update side scrolling gameplay e4 f2 sequence at this entry point. @@ -8617,17 +8617,17 @@ TransformFlightState_E4D8: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E4F2: - ldx #$06 ; PRG $24F2 | CPU $E4F2 | A2 06 - stx Zp_DE ; PRG $24F4 | CPU $E4F4 | 86 DE - ldx #$0C ; PRG $24F6 | CPU $E4F6 | A2 0C - jsr UpdateSideScrollingGameplay_CE51 ; PRG $24F8 | CPU $E4F8 | 20 51 CE - and #$01 ; PRG $24FB | CPU $E4FB | 29 01 - bne UpdateSideScrollingGameplay_E4B8 ; PRG $24FD | CPU $E4FD | D0 B9 - lda Ram_03C8 ; PRG $24FF | CPU $E4FF | AD C8 03 - and #$10 ; PRG $2502 | CPU $E502 | 29 10 - bne UpdateSideScrollingGameplay_E50B ; PRG $2504 | CPU $E504 | D0 05 - lda #$10 ; PRG $2506 | CPU $E506 | A9 10 - sta Ram_03C8 ; PRG $2508 | CPU $E508 | 8D C8 03 + ldx #$06 ; CPU:$E4F2 PRG:24F2 A2 06 + stx Zp_DE ; CPU:$E4F4 PRG:24F4 86 DE + ldx #$0C ; CPU:$E4F6 PRG:24F6 A2 0C + jsr UpdateSideScrollingGameplay_CE51 ; CPU:$E4F8 PRG:24F8 20 51 CE + and #$01 ; CPU:$E4FB PRG:24FB 29 01 + bne UpdateSideScrollingGameplay_E4B8 ; CPU:$E4FD PRG:24FD D0 B9 + lda Ram_03C8 ; CPU:$E4FF PRG:24FF AD C8 03 + and #$10 ; CPU:$E502 PRG:2502 29 10 + bne UpdateSideScrollingGameplay_E50B ; CPU:$E504 PRG:2504 D0 05 + lda #$10 ; CPU:$E506 PRG:2506 A9 10 + sta Ram_03C8 ; CPU:$E508 PRG:2508 8D C8 03 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E50 B. ; Local behavior: Executes the decoded update side scrolling gameplay e50 b sequence at this entry point. @@ -8636,7 +8636,7 @@ UpdateSideScrollingGameplay_E4F2: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E50B: - lda #$C4 ; PRG $250B | CPU $E50B | A9 C4 + lda #$C4 ; CPU:$E50B PRG:250B A9 C4 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E50 D. ; Local behavior: Executes the decoded update side scrolling gameplay e50 d sequence at this entry point. @@ -8645,16 +8645,16 @@ UpdateSideScrollingGameplay_E50B: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E50D: - clc ; PRG $250D | CPU $E50D | 18 - adc ScratchValue2 ; PRG $250E | CPU $E50E | 65 02 - sta DataPointerLo ; PRG $2510 | CPU $E510 | 85 04 - sec ; PRG $2512 | CPU $E512 | 38 - sbc Ram_03C3 ; PRG $2513 | CPU $E513 | ED C3 03 - php ; PRG $2516 | CPU $E516 | 08 - bcs TransformFlightState_E51E ; PRG $2517 | CPU $E517 | B0 05 - eor #$FF ; PRG $2519 | CPU $E519 | 49 FF - clc ; PRG $251B | CPU $E51B | 18 - adc #$01 ; PRG $251C | CPU $E51C | 69 01 + clc ; CPU:$E50D PRG:250D 18 + adc ScratchValue2 ; CPU:$E50E PRG:250E 65 02 + sta DataPointerLo ; CPU:$E510 PRG:2510 85 04 + sec ; CPU:$E512 PRG:2512 38 + sbc Ram_03C3 ; CPU:$E513 PRG:2513 ED C3 03 + php ; CPU:$E516 PRG:2516 08 + bcs TransformFlightState_E51E ; CPU:$E517 PRG:2517 B0 05 + eor #$FF ; CPU:$E519 PRG:2519 49 FF + clc ; CPU:$E51B PRG:251B 18 + adc #$01 ; CPU:$E51C PRG:251C 69 01 ; ----------------------------------------------------------------------------- ; Global purpose: Transform Flight State E51 E. ; Local behavior: Executes the decoded transform flight state e51 e sequence at this entry point. @@ -8663,28 +8663,28 @@ UpdateSideScrollingGameplay_E50D: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- TransformFlightState_E51E: - sta DataPointerHi ; PRG $251E | CPU $E51E | 85 05 - lda #$00 ; PRG $2520 | CPU $E520 | A9 00 - sta TemporaryPointerLo ; PRG $2522 | CPU $E522 | 85 06 - lsr DataPointerHi ; PRG $2524 | CPU $E524 | 46 05 - ror TemporaryPointerLo ; PRG $2526 | CPU $E526 | 66 06 - lsr DataPointerHi ; PRG $2528 | CPU $E528 | 46 05 - ror TemporaryPointerLo ; PRG $252A | CPU $E52A | 66 06 - lsr DataPointerHi ; PRG $252C | CPU $E52C | 46 05 - ror TemporaryPointerLo ; PRG $252E | CPU $E52E | 66 06 - lsr DataPointerHi ; PRG $2530 | CPU $E530 | 46 05 - ror TemporaryPointerLo ; PRG $2532 | CPU $E532 | 66 06 - lsr DataPointerHi ; PRG $2534 | CPU $E534 | 46 05 - ror TemporaryPointerLo ; PRG $2536 | CPU $E536 | 66 06 - plp ; PRG $2538 | CPU $E538 | 28 - bcs UpdateSideScrollingGameplay_E548 ; PRG $2539 | CPU $E539 | B0 0D - lda #$00 ; PRG $253B | CPU $E53B | A9 00 - sec ; PRG $253D | CPU $E53D | 38 - sbc TemporaryPointerLo ; PRG $253E | CPU $E53E | E5 06 - sta TemporaryPointerLo ; PRG $2540 | CPU $E540 | 85 06 - lda #$00 ; PRG $2542 | CPU $E542 | A9 00 - sbc DataPointerHi ; PRG $2544 | CPU $E544 | E5 05 - sta DataPointerHi ; PRG $2546 | CPU $E546 | 85 05 + sta DataPointerHi ; CPU:$E51E PRG:251E 85 05 + lda #$00 ; CPU:$E520 PRG:2520 A9 00 + sta TemporaryPointerLo ; CPU:$E522 PRG:2522 85 06 + lsr DataPointerHi ; CPU:$E524 PRG:2524 46 05 + ror TemporaryPointerLo ; CPU:$E526 PRG:2526 66 06 + lsr DataPointerHi ; CPU:$E528 PRG:2528 46 05 + ror TemporaryPointerLo ; CPU:$E52A PRG:252A 66 06 + lsr DataPointerHi ; CPU:$E52C PRG:252C 46 05 + ror TemporaryPointerLo ; CPU:$E52E PRG:252E 66 06 + lsr DataPointerHi ; CPU:$E530 PRG:2530 46 05 + ror TemporaryPointerLo ; CPU:$E532 PRG:2532 66 06 + lsr DataPointerHi ; CPU:$E534 PRG:2534 46 05 + ror TemporaryPointerLo ; CPU:$E536 PRG:2536 66 06 + plp ; CPU:$E538 PRG:2538 28 + bcs UpdateSideScrollingGameplay_E548 ; CPU:$E539 PRG:2539 B0 0D + lda #$00 ; CPU:$E53B PRG:253B A9 00 + sec ; CPU:$E53D PRG:253D 38 + sbc TemporaryPointerLo ; CPU:$E53E PRG:253E E5 06 + sta TemporaryPointerLo ; CPU:$E540 PRG:2540 85 06 + lda #$00 ; CPU:$E542 PRG:2542 A9 00 + sbc DataPointerHi ; CPU:$E544 PRG:2544 E5 05 + sta DataPointerHi ; CPU:$E546 PRG:2546 85 05 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E548. ; Local behavior: Executes the decoded update side scrolling gameplay e548 sequence at this entry point. @@ -8693,23 +8693,23 @@ TransformFlightState_E51E: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E548: - lda DataPointerHi ; PRG $2548 | CPU $E548 | A5 05 - sta Ram_03D3 ; PRG $254A | CPU $E54A | 8D D3 03 - lda TemporaryPointerLo ; PRG $254D | CPU $E54D | A5 06 - sta Ram_03D4 ; PRG $254F | CPU $E54F | 8D D4 03 - ldx Zp_32 ; PRG $2552 | CPU $E552 | A6 32 - lda PreviousControllerButtons,x ; PRG $2554 | CPU $E554 | B5 19 - ldx #$00 ; PRG $2556 | CPU $E556 | A2 00 - ldy #$00 ; PRG $2558 | CPU $E558 | A0 00 - and #$0C ; PRG $255A | CPU $E55A | 29 0C - beq UpdateSideScrollingGameplay_E56D ; PRG $255C | CPU $E55C | F0 0F - and #$04 ; PRG $255E | CPU $E55E | 29 04 - beq UpdateSideScrollingGameplay_E59A ; PRG $2560 | CPU $E560 | F0 38 - lda Ram_03C1 ; PRG $2562 | CPU $E562 | AD C1 03 - cmp #$C7 ; PRG $2565 | CPU $E565 | C9 C7 - bcs UpdateSideScrollingGameplay_E56D ; PRG $2567 | CPU $E567 | B0 04 - ldx #$01 ; PRG $2569 | CPU $E569 | A2 01 - ldy #$80 ; PRG $256B | CPU $E56B | A0 80 + lda DataPointerHi ; CPU:$E548 PRG:2548 A5 05 + sta Ram_03D3 ; CPU:$E54A PRG:254A 8D D3 03 + lda TemporaryPointerLo ; CPU:$E54D PRG:254D A5 06 + sta Ram_03D4 ; CPU:$E54F PRG:254F 8D D4 03 + ldx Zp_32 ; CPU:$E552 PRG:2552 A6 32 + lda PreviousControllerButtons,x ; CPU:$E554 PRG:2554 B5 19 + ldx #$00 ; CPU:$E556 PRG:2556 A2 00 + ldy #$00 ; CPU:$E558 PRG:2558 A0 00 + and #$0C ; CPU:$E55A PRG:255A 29 0C + beq UpdateSideScrollingGameplay_E56D ; CPU:$E55C PRG:255C F0 0F + and #$04 ; CPU:$E55E PRG:255E 29 04 + beq UpdateSideScrollingGameplay_E59A ; CPU:$E560 PRG:2560 F0 38 + lda Ram_03C1 ; CPU:$E562 PRG:2562 AD C1 03 + cmp #$C7 ; CPU:$E565 PRG:2565 C9 C7 + bcs UpdateSideScrollingGameplay_E56D ; CPU:$E567 PRG:2567 B0 04 + ldx #$01 ; CPU:$E569 PRG:2569 A2 01 + ldy #$80 ; CPU:$E56B PRG:256B A0 80 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E56 D. ; Local behavior: Executes the decoded update side scrolling gameplay e56 d sequence at this entry point. @@ -8718,23 +8718,23 @@ UpdateSideScrollingGameplay_E548: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E56D: - stx Ram_03D1 ; PRG $256D | CPU $E56D | 8E D1 03 - sty Ram_03D2 ; PRG $2570 | CPU $E570 | 8C D2 03 - clc ; PRG $2573 | CPU $E573 | 18 - lda Ram_03D4 ; PRG $2574 | CPU $E574 | AD D4 03 - adc Ram_03C4 ; PRG $2577 | CPU $E577 | 6D C4 03 - sta Ram_03C4 ; PRG $257A | CPU $E57A | 8D C4 03 - lda Ram_03D3 ; PRG $257D | CPU $E57D | AD D3 03 - adc Ram_03C3 ; PRG $2580 | CPU $E580 | 6D C3 03 - sta Ram_03C3 ; PRG $2583 | CPU $E583 | 8D C3 03 - clc ; PRG $2586 | CPU $E586 | 18 - lda Ram_03D2 ; PRG $2587 | CPU $E587 | AD D2 03 - adc Ram_03C2 ; PRG $258A | CPU $E58A | 6D C2 03 - sta Ram_03C2 ; PRG $258D | CPU $E58D | 8D C2 03 - lda Ram_03D1 ; PRG $2590 | CPU $E590 | AD D1 03 - adc Ram_03C1 ; PRG $2593 | CPU $E593 | 6D C1 03 - sta Ram_03C1 ; PRG $2596 | CPU $E596 | 8D C1 03 - rts ; PRG $2599 | CPU $E599 | 60 + stx Ram_03D1 ; CPU:$E56D PRG:256D 8E D1 03 + sty Ram_03D2 ; CPU:$E570 PRG:2570 8C D2 03 + clc ; CPU:$E573 PRG:2573 18 + lda Ram_03D4 ; CPU:$E574 PRG:2574 AD D4 03 + adc Ram_03C4 ; CPU:$E577 PRG:2577 6D C4 03 + sta Ram_03C4 ; CPU:$E57A PRG:257A 8D C4 03 + lda Ram_03D3 ; CPU:$E57D PRG:257D AD D3 03 + adc Ram_03C3 ; CPU:$E580 PRG:2580 6D C3 03 + sta Ram_03C3 ; CPU:$E583 PRG:2583 8D C3 03 + clc ; CPU:$E586 PRG:2586 18 + lda Ram_03D2 ; CPU:$E587 PRG:2587 AD D2 03 + adc Ram_03C2 ; CPU:$E58A PRG:258A 6D C2 03 + sta Ram_03C2 ; CPU:$E58D PRG:258D 8D C2 03 + lda Ram_03D1 ; CPU:$E590 PRG:2590 AD D1 03 + adc Ram_03C1 ; CPU:$E593 PRG:2593 6D C1 03 + sta Ram_03C1 ; CPU:$E596 PRG:2596 8D C1 03 + rts ; CPU:$E599 PRG:2599 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E59 A. ; Local behavior: Executes the decoded update side scrolling gameplay e59 a sequence at this entry point. @@ -8743,12 +8743,12 @@ UpdateSideScrollingGameplay_E56D: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E59A: - lda Ram_03C1 ; PRG $259A | CPU $E59A | AD C1 03 - cmp #$34 ; PRG $259D | CPU $E59D | C9 34 - bcc UpdateSideScrollingGameplay_E56D ; PRG $259F | CPU $E59F | 90 CC - ldx #$FE ; PRG $25A1 | CPU $E5A1 | A2 FE - ldy #$80 ; PRG $25A3 | CPU $E5A3 | A0 80 - jmp UpdateSideScrollingGameplay_E56D ; PRG $25A5 | CPU $E5A5 | 4C 6D E5 + lda Ram_03C1 ; CPU:$E59A PRG:259A AD C1 03 + cmp #$34 ; CPU:$E59D PRG:259D C9 34 + bcc UpdateSideScrollingGameplay_E56D ; CPU:$E59F PRG:259F 90 CC + ldx #$FE ; CPU:$E5A1 PRG:25A1 A2 FE + ldy #$80 ; CPU:$E5A3 PRG:25A3 A0 80 + jmp UpdateSideScrollingGameplay_E56D ; CPU:$E5A5 PRG:25A5 4C 6D E5 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E5 A8. ; Local behavior: Executes the decoded update side scrolling gameplay e5 a8 sequence at this entry point. @@ -8757,17 +8757,17 @@ UpdateSideScrollingGameplay_E59A: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E5A8: - clc ; PRG $25A8 | CPU $E5A8 | 18 - lda Zp_DE ; PRG $25A9 | CPU $E5A9 | A5 DE - beq UpdateGameplayStateField_E5C0 ; PRG $25AB | CPU $E5AB | F0 13 - lda PreviousControllerButtons,x ; PRG $25AD | CPU $E5AD | B5 19 - and #$0C ; PRG $25AF | CPU $E5AF | 29 0C - beq UpdateGameplayStateField_E5C0 ; PRG $25B1 | CPU $E5B1 | F0 0D - ldx #$01 ; PRG $25B3 | CPU $E5B3 | A2 01 - lda Ram_03C8 ; PRG $25B5 | CPU $E5B5 | AD C8 03 - and #$10 ; PRG $25B8 | CPU $E5B8 | 29 10 - beq UpdateSideScrollingGameplay_E5BE ; PRG $25BA | CPU $E5BA | F0 02 - ldx #$00 ; PRG $25BC | CPU $E5BC | A2 00 + clc ; CPU:$E5A8 PRG:25A8 18 + lda Zp_DE ; CPU:$E5A9 PRG:25A9 A5 DE + beq UpdateGameplayStateField_E5C0 ; CPU:$E5AB PRG:25AB F0 13 + lda PreviousControllerButtons,x ; CPU:$E5AD PRG:25AD B5 19 + and #$0C ; CPU:$E5AF PRG:25AF 29 0C + beq UpdateGameplayStateField_E5C0 ; CPU:$E5B1 PRG:25B1 F0 0D + ldx #$01 ; CPU:$E5B3 PRG:25B3 A2 01 + lda Ram_03C8 ; CPU:$E5B5 PRG:25B5 AD C8 03 + and #$10 ; CPU:$E5B8 PRG:25B8 29 10 + beq UpdateSideScrollingGameplay_E5BE ; CPU:$E5BA PRG:25BA F0 02 + ldx #$00 ; CPU:$E5BC PRG:25BC A2 00 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E5 BE. ; Local behavior: Executes the decoded update side scrolling gameplay e5 be sequence at this entry point. @@ -8776,8 +8776,8 @@ UpdateSideScrollingGameplay_E5A8: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E5BE: - txa ; PRG $25BE | CPU $E5BE | 8A - sec ; PRG $25BF | CPU $E5BF | 38 + txa ; CPU:$E5BE PRG:25BE 8A + sec ; CPU:$E5BF PRG:25BF 38 ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field E5 C0. ; Local behavior: Executes the decoded update gameplay state field e5 c0 sequence at this entry point. @@ -8786,7 +8786,7 @@ UpdateSideScrollingGameplay_E5BE: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_E5C0: - rts ; PRG $25C0 | CPU $E5C0 | 60 + rts ; CPU:$E5C0 PRG:25C0 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E5 C1. ; Local behavior: Executes the decoded update side scrolling gameplay e5 c1 sequence at this entry point. @@ -8795,13 +8795,13 @@ UpdateGameplayStateField_E5C0: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E5C1: - lda Ram_03C5 ; PRG $25C1 | CPU $E5C1 | AD C5 03 - cmp #$06 ; PRG $25C4 | CPU $E5C4 | C9 06 - bcs UpdateGameplayStateField_E610 ; PRG $25C6 | CPU $E5C6 | B0 48 - ldx Zp_32 ; PRG $25C8 | CPU $E5C8 | A6 32 - lda PreviousControllerButtons,x ; PRG $25CA | CPU $E5CA | B5 19 - and #$03 ; PRG $25CC | CPU $E5CC | 29 03 - beq CalculateMovementAndClamp_E5EF ; PRG $25CE | CPU $E5CE | F0 1F + lda Ram_03C5 ; CPU:$E5C1 PRG:25C1 AD C5 03 + cmp #$06 ; CPU:$E5C4 PRG:25C4 C9 06 + bcs UpdateGameplayStateField_E610 ; CPU:$E5C6 PRG:25C6 B0 48 + ldx Zp_32 ; CPU:$E5C8 PRG:25C8 A6 32 + lda PreviousControllerButtons,x ; CPU:$E5CA PRG:25CA B5 19 + and #$03 ; CPU:$E5CC PRG:25CC 29 03 + beq CalculateMovementAndClamp_E5EF ; CPU:$E5CE PRG:25CE F0 1F ; ----------------------------------------------------------------------------- ; Global purpose: Calculate And Clamp Value E5 D0. ; Local behavior: Executes the decoded calculate and clamp value e5 d0 sequence at this entry point. @@ -8810,11 +8810,11 @@ UpdateSideScrollingGameplay_E5C1: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- CalculateMovementAndClamp_E5D0: - lda Ram_03C5 ; PRG $25D0 | CPU $E5D0 | AD C5 03 - cmp #$03 ; PRG $25D3 | CPU $E5D3 | C9 03 - bcs CalculateMovementAndClamp_E5DA ; PRG $25D5 | CPU $E5D5 | B0 03 - clc ; PRG $25D7 | CPU $E5D7 | 18 - adc #$03 ; PRG $25D8 | CPU $E5D8 | 69 03 + lda Ram_03C5 ; CPU:$E5D0 PRG:25D0 AD C5 03 + cmp #$03 ; CPU:$E5D3 PRG:25D3 C9 03 + bcs CalculateMovementAndClamp_E5DA ; CPU:$E5D5 PRG:25D5 B0 03 + clc ; CPU:$E5D7 PRG:25D7 18 + adc #$03 ; CPU:$E5D8 PRG:25D8 69 03 ; ----------------------------------------------------------------------------- ; Global purpose: Calculate And Clamp Value E5 DA. ; Local behavior: Executes the decoded calculate and clamp value e5 da sequence at this entry point. @@ -8823,15 +8823,15 @@ CalculateMovementAndClamp_E5D0: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- CalculateMovementAndClamp_E5DA: - ldx Zp_D2 ; PRG $25DA | CPU $E5DA | A6 D2 - bne UpdateGameplayStateField_E5EB ; PRG $25DC | CPU $E5DC | D0 0D - ldx #$03 ; PRG $25DE | CPU $E5DE | A2 03 - stx Zp_D2 ; PRG $25E0 | CPU $E5E0 | 86 D2 - sec ; PRG $25E2 | CPU $E5E2 | 38 - sbc #$01 ; PRG $25E3 | CPU $E5E3 | E9 01 - cmp #$02 ; PRG $25E5 | CPU $E5E5 | C9 02 - bne UpdateGameplayStateField_E5EB ; PRG $25E7 | CPU $E5E7 | D0 02 - lda #$05 ; PRG $25E9 | CPU $E5E9 | A9 05 + ldx Zp_D2 ; CPU:$E5DA PRG:25DA A6 D2 + bne UpdateGameplayStateField_E5EB ; CPU:$E5DC PRG:25DC D0 0D + ldx #$03 ; CPU:$E5DE PRG:25DE A2 03 + stx Zp_D2 ; CPU:$E5E0 PRG:25E0 86 D2 + sec ; CPU:$E5E2 PRG:25E2 38 + sbc #$01 ; CPU:$E5E3 PRG:25E3 E9 01 + cmp #$02 ; CPU:$E5E5 PRG:25E5 C9 02 + bne UpdateGameplayStateField_E5EB ; CPU:$E5E7 PRG:25E7 D0 02 + lda #$05 ; CPU:$E5E9 PRG:25E9 A9 05 ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field E5 EB. ; Local behavior: Executes the decoded update gameplay state field e5 eb sequence at this entry point. @@ -8840,8 +8840,8 @@ CalculateMovementAndClamp_E5DA: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_E5EB: - sta Ram_03C5 ; PRG $25EB | CPU $E5EB | 8D C5 03 - rts ; PRG $25EE | CPU $E5EE | 60 + sta Ram_03C5 ; CPU:$E5EB PRG:25EB 8D C5 03 + rts ; CPU:$E5EE PRG:25EE 60 ; ----------------------------------------------------------------------------- ; Global purpose: Calculate And Clamp Value E5 EF. ; Local behavior: Executes the decoded calculate and clamp value e5 ef sequence at this entry point. @@ -8850,13 +8850,13 @@ UpdateGameplayStateField_E5EB: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- CalculateMovementAndClamp_E5EF: - jsr UpdateSideScrollingGameplay_E5A8 ; PRG $25EF | CPU $E5EF | 20 A8 E5 - bcs CalculateMovementAndClamp_E5D0 ; PRG $25F2 | CPU $E5F2 | B0 DC - lda Ram_03C5 ; PRG $25F4 | CPU $E5F4 | AD C5 03 - cmp #$03 ; PRG $25F7 | CPU $E5F7 | C9 03 - bcc UpdateSideScrollingGameplay_E5FE ; PRG $25F9 | CPU $E5F9 | 90 03 - sec ; PRG $25FB | CPU $E5FB | 38 - sbc #$03 ; PRG $25FC | CPU $E5FC | E9 03 + jsr UpdateSideScrollingGameplay_E5A8 ; CPU:$E5EF PRG:25EF 20 A8 E5 + bcs CalculateMovementAndClamp_E5D0 ; CPU:$E5F2 PRG:25F2 B0 DC + lda Ram_03C5 ; CPU:$E5F4 PRG:25F4 AD C5 03 + cmp #$03 ; CPU:$E5F7 PRG:25F7 C9 03 + bcc UpdateSideScrollingGameplay_E5FE ; CPU:$E5F9 PRG:25F9 90 03 + sec ; CPU:$E5FB PRG:25FB 38 + sbc #$03 ; CPU:$E5FC PRG:25FC E9 03 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E5 FE. ; Local behavior: Executes the decoded update side scrolling gameplay e5 fe sequence at this entry point. @@ -8865,14 +8865,14 @@ CalculateMovementAndClamp_E5EF: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E5FE: - ldx Zp_D2 ; PRG $25FE | CPU $E5FE | A6 D2 - bne UpdateSideScrollingGameplay_E60D ; PRG $2600 | CPU $E600 | D0 0B - ldx #$03 ; PRG $2602 | CPU $E602 | A2 03 - stx Zp_D2 ; PRG $2604 | CPU $E604 | 86 D2 - sec ; PRG $2606 | CPU $E606 | 38 - sbc #$01 ; PRG $2607 | CPU $E607 | E9 01 - bpl UpdateSideScrollingGameplay_E60D ; PRG $2609 | CPU $E609 | 10 02 - lda #$02 ; PRG $260B | CPU $E60B | A9 02 + ldx Zp_D2 ; CPU:$E5FE PRG:25FE A6 D2 + bne UpdateSideScrollingGameplay_E60D ; CPU:$E600 PRG:2600 D0 0B + ldx #$03 ; CPU:$E602 PRG:2602 A2 03 + stx Zp_D2 ; CPU:$E604 PRG:2604 86 D2 + sec ; CPU:$E606 PRG:2606 38 + sbc #$01 ; CPU:$E607 PRG:2607 E9 01 + bpl UpdateSideScrollingGameplay_E60D ; CPU:$E609 PRG:2609 10 02 + lda #$02 ; CPU:$E60B PRG:260B A9 02 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E60 D. ; Local behavior: Executes the decoded update side scrolling gameplay e60 d sequence at this entry point. @@ -8881,7 +8881,7 @@ UpdateSideScrollingGameplay_E5FE: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E60D: - sta Ram_03C5 ; PRG $260D | CPU $E60D | 8D C5 03 + sta Ram_03C5 ; CPU:$E60D PRG:260D 8D C5 03 ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field E610. ; Local behavior: Executes the decoded update gameplay state field e610 sequence at this entry point. @@ -8890,7 +8890,7 @@ UpdateSideScrollingGameplay_E60D: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_E610: - rts ; PRG $2610 | CPU $E610 | 60 + rts ; CPU:$E610 PRG:2610 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E611. ; Local behavior: Executes the decoded update side scrolling gameplay e611 sequence at this entry point. @@ -8899,13 +8899,13 @@ UpdateGameplayStateField_E610: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E611: - lda Ram_03E0 ; PRG $2611 | CPU $E611 | AD E0 03 - bne UpdateSideScrollingGameplay_E632 ; PRG $2614 | CPU $E614 | D0 1C - ldx #$F8 ; PRG $2616 | CPU $E616 | A2 F8 - lda Ram_03E8 ; PRG $2618 | CPU $E618 | AD E8 03 - and #$10 ; PRG $261B | CPU $E61B | 29 10 - bne CalculateMovementAndClamp_E621 ; PRG $261D | CPU $E61D | D0 02 - ldx #$08 ; PRG $261F | CPU $E61F | A2 08 + lda Ram_03E0 ; CPU:$E611 PRG:2611 AD E0 03 + bne UpdateSideScrollingGameplay_E632 ; CPU:$E614 PRG:2614 D0 1C + ldx #$F8 ; CPU:$E616 PRG:2616 A2 F8 + lda Ram_03E8 ; CPU:$E618 PRG:2618 AD E8 03 + and #$10 ; CPU:$E61B PRG:261B 29 10 + bne CalculateMovementAndClamp_E621 ; CPU:$E61D PRG:261D D0 02 + ldx #$08 ; CPU:$E61F PRG:261F A2 08 ; ----------------------------------------------------------------------------- ; Global purpose: Calculate And Clamp Value E621. ; Local behavior: Executes the decoded calculate and clamp value e621 sequence at this entry point. @@ -8914,13 +8914,13 @@ UpdateSideScrollingGameplay_E611: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- CalculateMovementAndClamp_E621: - txa ; PRG $2621 | CPU $E621 | 8A - clc ; PRG $2622 | CPU $E622 | 18 - adc Ram_03E3 ; PRG $2623 | CPU $E623 | 6D E3 03 - cmp #$E8 ; PRG $2626 | CPU $E626 | C9 E8 - bcc UpdateSideScrollingGameplay_E62F ; PRG $2628 | CPU $E628 | 90 05 - lda #$F4 ; PRG $262A | CPU $E62A | A9 F4 - sta Ram_03E0 ; PRG $262C | CPU $E62C | 8D E0 03 + txa ; CPU:$E621 PRG:2621 8A + clc ; CPU:$E622 PRG:2622 18 + adc Ram_03E3 ; CPU:$E623 PRG:2623 6D E3 03 + cmp #$E8 ; CPU:$E626 PRG:2626 C9 E8 + bcc UpdateSideScrollingGameplay_E62F ; CPU:$E628 PRG:2628 90 05 + lda #$F4 ; CPU:$E62A PRG:262A A9 F4 + sta Ram_03E0 ; CPU:$E62C PRG:262C 8D E0 03 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E62 F. ; Local behavior: Executes the decoded update side scrolling gameplay e62 f sequence at this entry point. @@ -8929,7 +8929,7 @@ CalculateMovementAndClamp_E621: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E62F: - sta Ram_03E3 ; PRG $262F | CPU $E62F | 8D E3 03 + sta Ram_03E3 ; CPU:$E62F PRG:262F 8D E3 03 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E632. ; Local behavior: Executes the decoded update side scrolling gameplay e632 sequence at this entry point. @@ -8938,13 +8938,13 @@ UpdateSideScrollingGameplay_E62F: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E632: - lda Ram_03F0 ; PRG $2632 | CPU $E632 | AD F0 03 - bne UpdateSideScrollingGameplay_E653 ; PRG $2635 | CPU $E635 | D0 1C - ldx #$F8 ; PRG $2637 | CPU $E637 | A2 F8 - lda Ram_03F8 ; PRG $2639 | CPU $E639 | AD F8 03 - and #$10 ; PRG $263C | CPU $E63C | 29 10 - bne CalculateMovementAndClamp_E642 ; PRG $263E | CPU $E63E | D0 02 - ldx #$08 ; PRG $2640 | CPU $E640 | A2 08 + lda Ram_03F0 ; CPU:$E632 PRG:2632 AD F0 03 + bne UpdateSideScrollingGameplay_E653 ; CPU:$E635 PRG:2635 D0 1C + ldx #$F8 ; CPU:$E637 PRG:2637 A2 F8 + lda Ram_03F8 ; CPU:$E639 PRG:2639 AD F8 03 + and #$10 ; CPU:$E63C PRG:263C 29 10 + bne CalculateMovementAndClamp_E642 ; CPU:$E63E PRG:263E D0 02 + ldx #$08 ; CPU:$E640 PRG:2640 A2 08 ; ----------------------------------------------------------------------------- ; Global purpose: Calculate And Clamp Value E642. ; Local behavior: Executes the decoded calculate and clamp value e642 sequence at this entry point. @@ -8953,13 +8953,13 @@ UpdateSideScrollingGameplay_E632: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- CalculateMovementAndClamp_E642: - txa ; PRG $2642 | CPU $E642 | 8A - clc ; PRG $2643 | CPU $E643 | 18 - adc Ram_03F3 ; PRG $2644 | CPU $E644 | 6D F3 03 - cmp #$E8 ; PRG $2647 | CPU $E647 | C9 E8 - bcc UpdateSideScrollingGameplay_E650 ; PRG $2649 | CPU $E649 | 90 05 - lda #$F4 ; PRG $264B | CPU $E64B | A9 F4 - sta Ram_03F0 ; PRG $264D | CPU $E64D | 8D F0 03 + txa ; CPU:$E642 PRG:2642 8A + clc ; CPU:$E643 PRG:2643 18 + adc Ram_03F3 ; CPU:$E644 PRG:2644 6D F3 03 + cmp #$E8 ; CPU:$E647 PRG:2647 C9 E8 + bcc UpdateSideScrollingGameplay_E650 ; CPU:$E649 PRG:2649 90 05 + lda #$F4 ; CPU:$E64B PRG:264B A9 F4 + sta Ram_03F0 ; CPU:$E64D PRG:264D 8D F0 03 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E650. ; Local behavior: Executes the decoded update side scrolling gameplay e650 sequence at this entry point. @@ -8968,7 +8968,7 @@ CalculateMovementAndClamp_E642: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E650: - sta Ram_03F3 ; PRG $2650 | CPU $E650 | 8D F3 03 + sta Ram_03F3 ; CPU:$E650 PRG:2650 8D F3 03 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E653. ; Local behavior: Executes the decoded update side scrolling gameplay e653 sequence at this entry point. @@ -8977,14 +8977,14 @@ UpdateSideScrollingGameplay_E650: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E653: - ldx Zp_32 ; PRG $2653 | CPU $E653 | A6 32 - lda CurrentControllerButtons,x ; PRG $2655 | CPU $E655 | B5 1B - and #$80 ; PRG $2657 | CPU $E657 | 29 80 - beq UpdateGameplayStateField_E665 ; PRG $2659 | CPU $E659 | F0 0A - lda Ram_03E0 ; PRG $265B | CPU $E65B | AD E0 03 - bne UpdateSideScrollingGameplay_E692 ; PRG $265E | CPU $E65E | D0 32 - lda Ram_03F0 ; PRG $2660 | CPU $E660 | AD F0 03 - bne UpdateSideScrollingGameplay_E666 ; PRG $2663 | CPU $E663 | D0 01 + ldx Zp_32 ; CPU:$E653 PRG:2653 A6 32 + lda CurrentControllerButtons,x ; CPU:$E655 PRG:2655 B5 1B + and #$80 ; CPU:$E657 PRG:2657 29 80 + beq UpdateGameplayStateField_E665 ; CPU:$E659 PRG:2659 F0 0A + lda Ram_03E0 ; CPU:$E65B PRG:265B AD E0 03 + bne UpdateSideScrollingGameplay_E692 ; CPU:$E65E PRG:265E D0 32 + lda Ram_03F0 ; CPU:$E660 PRG:2660 AD F0 03 + bne UpdateSideScrollingGameplay_E666 ; CPU:$E663 PRG:2663 D0 01 ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field E665. ; Local behavior: Executes the decoded update gameplay state field e665 sequence at this entry point. @@ -8993,7 +8993,7 @@ UpdateSideScrollingGameplay_E653: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_E665: - rts ; PRG $2665 | CPU $E665 | 60 + rts ; CPU:$E665 PRG:2665 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E666. ; Local behavior: Executes the decoded update side scrolling gameplay e666 sequence at this entry point. @@ -9002,15 +9002,15 @@ UpdateGameplayStateField_E665: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E666: - lda #$00 ; PRG $2666 | CPU $E666 | A9 00 - sta Ram_03F0 ; PRG $2668 | CPU $E668 | 8D F0 03 - lda Ram_03C1 ; PRG $266B | CPU $E66B | AD C1 03 - sta Ram_03F1 ; PRG $266E | CPU $E66E | 8D F1 03 - ldx #$FA ; PRG $2671 | CPU $E671 | A2 FA - lda Ram_03C8 ; PRG $2673 | CPU $E673 | AD C8 03 - and #$10 ; PRG $2676 | CPU $E676 | 29 10 - bne UpdateSideScrollingGameplay_E67C ; PRG $2678 | CPU $E678 | D0 02 - ldx #$06 ; PRG $267A | CPU $E67A | A2 06 + lda #$00 ; CPU:$E666 PRG:2666 A9 00 + sta Ram_03F0 ; CPU:$E668 PRG:2668 8D F0 03 + lda Ram_03C1 ; CPU:$E66B PRG:266B AD C1 03 + sta Ram_03F1 ; CPU:$E66E PRG:266E 8D F1 03 + ldx #$FA ; CPU:$E671 PRG:2671 A2 FA + lda Ram_03C8 ; CPU:$E673 PRG:2673 AD C8 03 + and #$10 ; CPU:$E676 PRG:2676 29 10 + bne UpdateSideScrollingGameplay_E67C ; CPU:$E678 PRG:2678 D0 02 + ldx #$06 ; CPU:$E67A PRG:267A A2 06 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E67 C. ; Local behavior: Executes the decoded update side scrolling gameplay e67 c sequence at this entry point. @@ -9019,16 +9019,16 @@ UpdateSideScrollingGameplay_E666: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E67C: - txa ; PRG $267C | CPU $E67C | 8A - clc ; PRG $267D | CPU $E67D | 18 - adc Ram_03C3 ; PRG $267E | CPU $E67E | 6D C3 03 - sta Ram_03F3 ; PRG $2681 | CPU $E681 | 8D F3 03 - lda Ram_03C8 ; PRG $2684 | CPU $E684 | AD C8 03 - and #$10 ; PRG $2687 | CPU $E687 | 29 10 - sta Ram_03F8 ; PRG $2689 | CPU $E689 | 8D F8 03 - lda #$0A ; PRG $268C | CPU $E68C | A9 0A - jsr UpdateSideScrollingGameplay_CE5B ; PRG $268E | CPU $E68E | 20 5B CE - rts ; PRG $2691 | CPU $E691 | 60 + txa ; CPU:$E67C PRG:267C 8A + clc ; CPU:$E67D PRG:267D 18 + adc Ram_03C3 ; CPU:$E67E PRG:267E 6D C3 03 + sta Ram_03F3 ; CPU:$E681 PRG:2681 8D F3 03 + lda Ram_03C8 ; CPU:$E684 PRG:2684 AD C8 03 + and #$10 ; CPU:$E687 PRG:2687 29 10 + sta Ram_03F8 ; CPU:$E689 PRG:2689 8D F8 03 + lda #$0A ; CPU:$E68C PRG:268C A9 0A + jsr UpdateSideScrollingGameplay_CE5B ; CPU:$E68E PRG:268E 20 5B CE + rts ; CPU:$E691 PRG:2691 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E692. ; Local behavior: Executes the decoded update side scrolling gameplay e692 sequence at this entry point. @@ -9037,15 +9037,15 @@ UpdateSideScrollingGameplay_E67C: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E692: - lda #$00 ; PRG $2692 | CPU $E692 | A9 00 - sta Ram_03E0 ; PRG $2694 | CPU $E694 | 8D E0 03 - lda Ram_03C1 ; PRG $2697 | CPU $E697 | AD C1 03 - sta Ram_03E1 ; PRG $269A | CPU $E69A | 8D E1 03 - ldx #$FA ; PRG $269D | CPU $E69D | A2 FA - lda Ram_03C8 ; PRG $269F | CPU $E69F | AD C8 03 - and #$10 ; PRG $26A2 | CPU $E6A2 | 29 10 - bne UpdateSideScrollingGameplay_E6A8 ; PRG $26A4 | CPU $E6A4 | D0 02 - ldx #$06 ; PRG $26A6 | CPU $E6A6 | A2 06 + lda #$00 ; CPU:$E692 PRG:2692 A9 00 + sta Ram_03E0 ; CPU:$E694 PRG:2694 8D E0 03 + lda Ram_03C1 ; CPU:$E697 PRG:2697 AD C1 03 + sta Ram_03E1 ; CPU:$E69A PRG:269A 8D E1 03 + ldx #$FA ; CPU:$E69D PRG:269D A2 FA + lda Ram_03C8 ; CPU:$E69F PRG:269F AD C8 03 + and #$10 ; CPU:$E6A2 PRG:26A2 29 10 + bne UpdateSideScrollingGameplay_E6A8 ; CPU:$E6A4 PRG:26A4 D0 02 + ldx #$06 ; CPU:$E6A6 PRG:26A6 A2 06 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E6 A8. ; Local behavior: Executes the decoded update side scrolling gameplay e6 a8 sequence at this entry point. @@ -9054,16 +9054,16 @@ UpdateSideScrollingGameplay_E692: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E6A8: - txa ; PRG $26A8 | CPU $E6A8 | 8A - clc ; PRG $26A9 | CPU $E6A9 | 18 - adc Ram_03C3 ; PRG $26AA | CPU $E6AA | 6D C3 03 - sta Ram_03E3 ; PRG $26AD | CPU $E6AD | 8D E3 03 - lda Ram_03C8 ; PRG $26B0 | CPU $E6B0 | AD C8 03 - and #$10 ; PRG $26B3 | CPU $E6B3 | 29 10 - sta Ram_03E8 ; PRG $26B5 | CPU $E6B5 | 8D E8 03 - lda #$0A ; PRG $26B8 | CPU $E6B8 | A9 0A - jsr UpdateSideScrollingGameplay_CE5B ; PRG $26BA | CPU $E6BA | 20 5B CE - rts ; PRG $26BD | CPU $E6BD | 60 + txa ; CPU:$E6A8 PRG:26A8 8A + clc ; CPU:$E6A9 PRG:26A9 18 + adc Ram_03C3 ; CPU:$E6AA PRG:26AA 6D C3 03 + sta Ram_03E3 ; CPU:$E6AD PRG:26AD 8D E3 03 + lda Ram_03C8 ; CPU:$E6B0 PRG:26B0 AD C8 03 + and #$10 ; CPU:$E6B3 PRG:26B3 29 10 + sta Ram_03E8 ; CPU:$E6B5 PRG:26B5 8D E8 03 + lda #$0A ; CPU:$E6B8 PRG:26B8 A9 0A + jsr UpdateSideScrollingGameplay_CE5B ; CPU:$E6BA PRG:26BA 20 5B CE + rts ; CPU:$E6BD PRG:26BD 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E6 BE. ; Local behavior: Executes the decoded update side scrolling gameplay e6 be sequence at this entry point. @@ -9072,15 +9072,15 @@ UpdateSideScrollingGameplay_E6A8: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E6BE: - lda Zp_D3 ; PRG $26BE | CPU $E6BE | A5 D3 - bne UpdateGameplayStateField_E6D4 ; PRG $26C0 | CPU $E6C0 | D0 12 - lda #$02 ; PRG $26C2 | CPU $E6C2 | A9 02 - sta Zp_D3 ; PRG $26C4 | CPU $E6C4 | 85 D3 - lda #$01 ; PRG $26C6 | CPU $E6C6 | A9 01 - inc Ram_03E5 ; PRG $26C8 | CPU $E6C8 | EE E5 03 - and Ram_03E5 ; PRG $26CB | CPU $E6CB | 2D E5 03 - sta Ram_03E5 ; PRG $26CE | CPU $E6CE | 8D E5 03 - sta Ram_03F5 ; PRG $26D1 | CPU $E6D1 | 8D F5 03 + lda Zp_D3 ; CPU:$E6BE PRG:26BE A5 D3 + bne UpdateGameplayStateField_E6D4 ; CPU:$E6C0 PRG:26C0 D0 12 + lda #$02 ; CPU:$E6C2 PRG:26C2 A9 02 + sta Zp_D3 ; CPU:$E6C4 PRG:26C4 85 D3 + lda #$01 ; CPU:$E6C6 PRG:26C6 A9 01 + inc Ram_03E5 ; CPU:$E6C8 PRG:26C8 EE E5 03 + and Ram_03E5 ; CPU:$E6CB PRG:26CB 2D E5 03 + sta Ram_03E5 ; CPU:$E6CE PRG:26CE 8D E5 03 + sta Ram_03F5 ; CPU:$E6D1 PRG:26D1 8D F5 03 ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field E6 D4. ; Local behavior: Executes the decoded update gameplay state field e6 d4 sequence at this entry point. @@ -9089,7 +9089,7 @@ UpdateSideScrollingGameplay_E6BE: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_E6D4: - rts ; PRG $26D4 | CPU $E6D4 | 60 + rts ; CPU:$E6D4 PRG:26D4 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E6 D5. ; Local behavior: Executes the decoded update side scrolling gameplay e6 d5 sequence at this entry point. @@ -9098,12 +9098,12 @@ UpdateGameplayStateField_E6D4: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E6D5: - lda #$C0 ; PRG $26D5 | CPU $E6D5 | A9 C0 - sta ScratchValue0 ; PRG $26D7 | CPU $E6D7 | 85 00 - lda #$03 ; PRG $26D9 | CPU $E6D9 | A9 03 - sta ScratchValue1 ; PRG $26DB | CPU $E6DB | 85 01 - jsr TransformFlightState_C47C ; PRG $26DD | CPU $E6DD | 20 7C C4 - rts ; PRG $26E0 | CPU $E6E0 | 60 + lda #$C0 ; CPU:$E6D5 PRG:26D5 A9 C0 + sta ScratchValue0 ; CPU:$E6D7 PRG:26D7 85 00 + lda #$03 ; CPU:$E6D9 PRG:26D9 A9 03 + sta ScratchValue1 ; CPU:$E6DB PRG:26DB 85 01 + jsr TransformFlightState_C47C ; CPU:$E6DD PRG:26DD 20 7C C4 + rts ; CPU:$E6E0 PRG:26E0 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E6 E1. ; Local behavior: Executes the decoded update side scrolling gameplay e6 e1 sequence at this entry point. @@ -9112,17 +9112,17 @@ UpdateSideScrollingGameplay_E6D5: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E6E1: - lda #$E0 ; PRG $26E1 | CPU $E6E1 | A9 E0 - sta ScratchValue0 ; PRG $26E3 | CPU $E6E3 | 85 00 - lda #$03 ; PRG $26E5 | CPU $E6E5 | A9 03 - sta ScratchValue1 ; PRG $26E7 | CPU $E6E7 | 85 01 - jsr TransformFlightState_C47C ; PRG $26E9 | CPU $E6E9 | 20 7C C4 - lda #$F0 ; PRG $26EC | CPU $E6EC | A9 F0 - sta ScratchValue0 ; PRG $26EE | CPU $E6EE | 85 00 - lda #$03 ; PRG $26F0 | CPU $E6F0 | A9 03 - sta ScratchValue1 ; PRG $26F2 | CPU $E6F2 | 85 01 - jsr TransformFlightState_C47C ; PRG $26F4 | CPU $E6F4 | 20 7C C4 - rts ; PRG $26F7 | CPU $E6F7 | 60 + lda #$E0 ; CPU:$E6E1 PRG:26E1 A9 E0 + sta ScratchValue0 ; CPU:$E6E3 PRG:26E3 85 00 + lda #$03 ; CPU:$E6E5 PRG:26E5 A9 03 + sta ScratchValue1 ; CPU:$E6E7 PRG:26E7 85 01 + jsr TransformFlightState_C47C ; CPU:$E6E9 PRG:26E9 20 7C C4 + lda #$F0 ; CPU:$E6EC PRG:26EC A9 F0 + sta ScratchValue0 ; CPU:$E6EE PRG:26EE 85 00 + lda #$03 ; CPU:$E6F0 PRG:26F0 A9 03 + sta ScratchValue1 ; CPU:$E6F2 PRG:26F2 85 01 + jsr TransformFlightState_C47C ; CPU:$E6F4 PRG:26F4 20 7C C4 + rts ; CPU:$E6F7 PRG:26F7 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E6 F8. ; Local behavior: Executes the decoded update side scrolling gameplay e6 f8 sequence at this entry point. @@ -9131,17 +9131,17 @@ UpdateSideScrollingGameplay_E6E1: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E6F8: - sec ; PRG $26F8 | CPU $E6F8 | 38 - lda Ram_03D4 ; PRG $26F9 | CPU $E6F9 | AD D4 03 - sbc Zp_17 ; PRG $26FC | CPU $E6FC | E5 17 - sta ScratchValue2 ; PRG $26FE | CPU $E6FE | 85 02 - lda Ram_03D3 ; PRG $2700 | CPU $E700 | AD D3 03 - sbc Zp_16 ; PRG $2703 | CPU $E703 | E5 16 - sta ScratchValue1 ; PRG $2705 | CPU $E705 | 85 01 - lda #$00 ; PRG $2707 | CPU $E707 | A9 00 - ldy Ram_03D3 ; PRG $2709 | CPU $E709 | AC D3 03 - bpl UpdateSideScrollingGameplay_E710 ; PRG $270C | CPU $E70C | 10 02 - lda #$FF ; PRG $270E | CPU $E70E | A9 FF + sec ; CPU:$E6F8 PRG:26F8 38 + lda Ram_03D4 ; CPU:$E6F9 PRG:26F9 AD D4 03 + sbc Zp_17 ; CPU:$E6FC PRG:26FC E5 17 + sta ScratchValue2 ; CPU:$E6FE PRG:26FE 85 02 + lda Ram_03D3 ; CPU:$E700 PRG:2700 AD D3 03 + sbc Zp_16 ; CPU:$E703 PRG:2703 E5 16 + sta ScratchValue1 ; CPU:$E705 PRG:2705 85 01 + lda #$00 ; CPU:$E707 PRG:2707 A9 00 + ldy Ram_03D3 ; CPU:$E709 PRG:2709 AC D3 03 + bpl UpdateSideScrollingGameplay_E710 ; CPU:$E70C PRG:270C 10 02 + lda #$FF ; CPU:$E70E PRG:270E A9 FF ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E710. ; Local behavior: Executes the decoded update side scrolling gameplay e710 sequence at this entry point. @@ -9150,14 +9150,14 @@ UpdateSideScrollingGameplay_E6F8: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E710: - sbc Zp_15 ; PRG $2710 | CPU $E710 | E5 15 - sta ScratchValue0 ; PRG $2712 | CPU $E712 | 85 00 - ldx #$18 ; PRG $2714 | CPU $E714 | A2 18 - stx Zp_08 ; PRG $2716 | CPU $E716 | 86 08 - lda #$00 ; PRG $2718 | CPU $E718 | A9 00 - sta ScratchIndex ; PRG $271A | CPU $E71A | 85 03 - lda #$04 ; PRG $271C | CPU $E71C | A9 04 - sta DataPointerLo ; PRG $271E | CPU $E71E | 85 04 + sbc Zp_15 ; CPU:$E710 PRG:2710 E5 15 + sta ScratchValue0 ; CPU:$E712 PRG:2712 85 00 + ldx #$18 ; CPU:$E714 PRG:2714 A2 18 + stx Zp_08 ; CPU:$E716 PRG:2716 86 08 + lda #$00 ; CPU:$E718 PRG:2718 A9 00 + sta ScratchIndex ; CPU:$E71A PRG:271A 85 03 + lda #$04 ; CPU:$E71C PRG:271C A9 04 + sta DataPointerLo ; CPU:$E71E PRG:271E 85 04 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E720. ; Local behavior: Executes the decoded update side scrolling gameplay e720 sequence at this entry point. @@ -9166,21 +9166,21 @@ UpdateSideScrollingGameplay_E710: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E720: - ldy #$00 ; PRG $2720 | CPU $E720 | A0 00 - lda (ScratchIndex),y ; PRG $2722 | CPU $E722 | B1 03 - bmi UpdateSideScrollingGameplay_E759 ; PRG $2724 | CPU $E724 | 30 33 - ldx #$00 ; PRG $2726 | CPU $E726 | A2 00 - jsr CalculateMovementAndClamp_E76B ; PRG $2728 | CPU $E728 | 20 6B E7 - ldy #$14 ; PRG $272B | CPU $E72B | A0 14 - lda (ScratchIndex),y ; PRG $272D | CPU $E72D | B1 03 - sta TemporaryPointerHi ; PRG $272F | CPU $E72F | 85 07 - dey ; PRG $2731 | CPU $E731 | 88 - lda (ScratchIndex),y ; PRG $2732 | CPU $E732 | B1 03 - sta TemporaryPointerLo ; PRG $2734 | CPU $E734 | 85 06 - ldx #$00 ; PRG $2736 | CPU $E736 | A2 00 - and TemporaryPointerLo ; PRG $2738 | CPU $E738 | 25 06 - bpl UpdateSideScrollingGameplay_E73D ; PRG $273A | CPU $E73A | 10 01 - dex ; PRG $273C | CPU $E73C | CA + ldy #$00 ; CPU:$E720 PRG:2720 A0 00 + lda (ScratchIndex),y ; CPU:$E722 PRG:2722 B1 03 + bmi UpdateSideScrollingGameplay_E759 ; CPU:$E724 PRG:2724 30 33 + ldx #$00 ; CPU:$E726 PRG:2726 A2 00 + jsr CalculateMovementAndClamp_E76B ; CPU:$E728 PRG:2728 20 6B E7 + ldy #$14 ; CPU:$E72B PRG:272B A0 14 + lda (ScratchIndex),y ; CPU:$E72D PRG:272D B1 03 + sta TemporaryPointerHi ; CPU:$E72F PRG:272F 85 07 + dey ; CPU:$E731 PRG:2731 88 + lda (ScratchIndex),y ; CPU:$E732 PRG:2732 B1 03 + sta TemporaryPointerLo ; CPU:$E734 PRG:2734 85 06 + ldx #$00 ; CPU:$E736 PRG:2736 A2 00 + and TemporaryPointerLo ; CPU:$E738 PRG:2738 25 06 + bpl UpdateSideScrollingGameplay_E73D ; CPU:$E73A PRG:273A 10 01 + dex ; CPU:$E73C PRG:273C CA ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E73 D. ; Local behavior: Executes the decoded update side scrolling gameplay e73 d sequence at this entry point. @@ -9189,20 +9189,20 @@ UpdateSideScrollingGameplay_E720: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E73D: - stx DataPointerHi ; PRG $273D | CPU $E73D | 86 05 - ldx #$05 ; PRG $273F | CPU $E73F | A2 05 - jsr CalculateMovementAndClamp_E76B ; PRG $2741 | CPU $E741 | 20 6B E7 - ldy #$12 ; PRG $2744 | CPU $E744 | A0 12 - clc ; PRG $2746 | CPU $E746 | 18 - lda (ScratchIndex),y ; PRG $2747 | CPU $E747 | B1 03 - ldy #$02 ; PRG $2749 | CPU $E749 | A0 02 - adc (ScratchIndex),y ; PRG $274B | CPU $E74B | 71 03 - sta (ScratchIndex),y ; PRG $274D | CPU $E74D | 91 03 - ldy #$11 ; PRG $274F | CPU $E74F | A0 11 - lda (ScratchIndex),y ; PRG $2751 | CPU $E751 | B1 03 - ldy #$01 ; PRG $2753 | CPU $E753 | A0 01 - adc (ScratchIndex),y ; PRG $2755 | CPU $E755 | 71 03 - sta (ScratchIndex),y ; PRG $2757 | CPU $E757 | 91 03 + stx DataPointerHi ; CPU:$E73D PRG:273D 86 05 + ldx #$05 ; CPU:$E73F PRG:273F A2 05 + jsr CalculateMovementAndClamp_E76B ; CPU:$E741 PRG:2741 20 6B E7 + ldy #$12 ; CPU:$E744 PRG:2744 A0 12 + clc ; CPU:$E746 PRG:2746 18 + lda (ScratchIndex),y ; CPU:$E747 PRG:2747 B1 03 + ldy #$02 ; CPU:$E749 PRG:2749 A0 02 + adc (ScratchIndex),y ; CPU:$E74B PRG:274B 71 03 + sta (ScratchIndex),y ; CPU:$E74D PRG:274D 91 03 + ldy #$11 ; CPU:$E74F PRG:274F A0 11 + lda (ScratchIndex),y ; CPU:$E751 PRG:2751 B1 03 + ldy #$01 ; CPU:$E753 PRG:2753 A0 01 + adc (ScratchIndex),y ; CPU:$E755 PRG:2755 71 03 + sta (ScratchIndex),y ; CPU:$E757 PRG:2757 91 03 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E759. ; Local behavior: Executes the decoded update side scrolling gameplay e759 sequence at this entry point. @@ -9211,16 +9211,16 @@ UpdateSideScrollingGameplay_E73D: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E759: - clc ; PRG $2759 | CPU $E759 | 18 - lda #$20 ; PRG $275A | CPU $E75A | A9 20 - adc ScratchIndex ; PRG $275C | CPU $E75C | 65 03 - sta ScratchIndex ; PRG $275E | CPU $E75E | 85 03 - lda #$00 ; PRG $2760 | CPU $E760 | A9 00 - adc DataPointerLo ; PRG $2762 | CPU $E762 | 65 04 - sta DataPointerLo ; PRG $2764 | CPU $E764 | 85 04 - dec Zp_08 ; PRG $2766 | CPU $E766 | C6 08 - bne UpdateSideScrollingGameplay_E720 ; PRG $2768 | CPU $E768 | D0 B6 - rts ; PRG $276A | CPU $E76A | 60 + clc ; CPU:$E759 PRG:2759 18 + lda #$20 ; CPU:$E75A PRG:275A A9 20 + adc ScratchIndex ; CPU:$E75C PRG:275C 65 03 + sta ScratchIndex ; CPU:$E75E PRG:275E 85 03 + lda #$00 ; CPU:$E760 PRG:2760 A9 00 + adc DataPointerLo ; CPU:$E762 PRG:2762 65 04 + sta DataPointerLo ; CPU:$E764 PRG:2764 85 04 + dec Zp_08 ; CPU:$E766 PRG:2766 C6 08 + bne UpdateSideScrollingGameplay_E720 ; CPU:$E768 PRG:2768 D0 B6 + rts ; CPU:$E76A PRG:276A 60 ; ----------------------------------------------------------------------------- ; Global purpose: Calculate And Clamp Value E76 B. ; Local behavior: Executes the decoded calculate and clamp value e76 b sequence at this entry point. @@ -9229,25 +9229,25 @@ UpdateSideScrollingGameplay_E759: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- CalculateMovementAndClamp_E76B: - ldy #$04 ; PRG $276B | CPU $E76B | A0 04 - clc ; PRG $276D | CPU $E76D | 18 - lda ScratchValue2,x ; PRG $276E | CPU $E76E | B5 02 - adc (ScratchIndex),y ; PRG $2770 | CPU $E770 | 71 03 - sta (ScratchIndex),y ; PRG $2772 | CPU $E772 | 91 03 - dey ; PRG $2774 | CPU $E774 | 88 - lda ScratchValue1,x ; PRG $2775 | CPU $E775 | B5 01 - adc (ScratchIndex),y ; PRG $2777 | CPU $E777 | 71 03 - pha ; PRG $2779 | CPU $E779 | 48 - php ; PRG $277A | CPU $E77A | 08 - cmp #$F8 ; PRG $277B | CPU $E77B | C9 F8 - bcc CalculateMovementAndClamp_E78B ; PRG $277D | CPU $E77D | 90 0C - plp ; PRG $277F | CPU $E77F | 28 - lda (ScratchIndex),y ; PRG $2780 | CPU $E780 | B1 03 - bmi UpdateSideScrollingGameplay_E7A4 ; PRG $2782 | CPU $E782 | 30 20 - sec ; PRG $2784 | CPU $E784 | 38 - pla ; PRG $2785 | CPU $E785 | 68 - sbc #$08 ; PRG $2786 | CPU $E786 | E9 08 - clc ; PRG $2788 | CPU $E788 | 18 + ldy #$04 ; CPU:$E76B PRG:276B A0 04 + clc ; CPU:$E76D PRG:276D 18 + lda ScratchValue2,x ; CPU:$E76E PRG:276E B5 02 + adc (ScratchIndex),y ; CPU:$E770 PRG:2770 71 03 + sta (ScratchIndex),y ; CPU:$E772 PRG:2772 91 03 + dey ; CPU:$E774 PRG:2774 88 + lda ScratchValue1,x ; CPU:$E775 PRG:2775 B5 01 + adc (ScratchIndex),y ; CPU:$E777 PRG:2777 71 03 + pha ; CPU:$E779 PRG:2779 48 + php ; CPU:$E77A PRG:277A 08 + cmp #$F8 ; CPU:$E77B PRG:277B C9 F8 + bcc CalculateMovementAndClamp_E78B ; CPU:$E77D PRG:277D 90 0C + plp ; CPU:$E77F PRG:277F 28 + lda (ScratchIndex),y ; CPU:$E780 PRG:2780 B1 03 + bmi UpdateSideScrollingGameplay_E7A4 ; CPU:$E782 PRG:2782 30 20 + sec ; CPU:$E784 PRG:2784 38 + pla ; CPU:$E785 PRG:2785 68 + sbc #$08 ; CPU:$E786 PRG:2786 E9 08 + clc ; CPU:$E788 PRG:2788 18 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E789. ; Local behavior: Executes the decoded update side scrolling gameplay e789 sequence at this entry point. @@ -9256,8 +9256,8 @@ CalculateMovementAndClamp_E76B: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E789: - pha ; PRG $2789 | CPU $E789 | 48 - php ; PRG $278A | CPU $E78A | 08 + pha ; CPU:$E789 PRG:2789 48 + php ; CPU:$E78A PRG:278A 08 ; ----------------------------------------------------------------------------- ; Global purpose: Calculate And Clamp Value E78 B. ; Local behavior: Executes the decoded calculate and clamp value e78 b sequence at this entry point. @@ -9266,15 +9266,15 @@ UpdateSideScrollingGameplay_E789: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- CalculateMovementAndClamp_E78B: - plp ; PRG $278B | CPU $E78B | 28 - pla ; PRG $278C | CPU $E78C | 68 - sta (ScratchIndex),y ; PRG $278D | CPU $E78D | 91 03 - ldy #$00 ; PRG $278F | CPU $E78F | A0 00 - lda ScratchValue0,x ; PRG $2791 | CPU $E791 | B5 00 - adc (ScratchIndex),y ; PRG $2793 | CPU $E793 | 71 03 - cmp #$05 ; PRG $2795 | CPU $E795 | C9 05 - bne UpdateSideScrollingGameplay_E79B ; PRG $2797 | CPU $E797 | D0 02 - lda #$00 ; PRG $2799 | CPU $E799 | A9 00 + plp ; CPU:$E78B PRG:278B 28 + pla ; CPU:$E78C PRG:278C 68 + sta (ScratchIndex),y ; CPU:$E78D PRG:278D 91 03 + ldy #$00 ; CPU:$E78F PRG:278F A0 00 + lda ScratchValue0,x ; CPU:$E791 PRG:2791 B5 00 + adc (ScratchIndex),y ; CPU:$E793 PRG:2793 71 03 + cmp #$05 ; CPU:$E795 PRG:2795 C9 05 + bne UpdateSideScrollingGameplay_E79B ; CPU:$E797 PRG:2797 D0 02 + lda #$00 ; CPU:$E799 PRG:2799 A9 00 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E79 B. ; Local behavior: Executes the decoded update side scrolling gameplay e79 b sequence at this entry point. @@ -9283,9 +9283,9 @@ CalculateMovementAndClamp_E78B: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E79B: - cmp #$FF ; PRG $279B | CPU $E79B | C9 FF - bne UpdateGameplayStateField_E7A1 ; PRG $279D | CPU $E79D | D0 02 - lda #$04 ; PRG $279F | CPU $E79F | A9 04 + cmp #$FF ; CPU:$E79B PRG:279B C9 FF + bne UpdateGameplayStateField_E7A1 ; CPU:$E79D PRG:279D D0 02 + lda #$04 ; CPU:$E79F PRG:279F A9 04 ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field E7 A1. ; Local behavior: Executes the decoded update gameplay state field e7 a1 sequence at this entry point. @@ -9294,8 +9294,8 @@ UpdateSideScrollingGameplay_E79B: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_E7A1: - sta (ScratchIndex),y ; PRG $27A1 | CPU $E7A1 | 91 03 - rts ; PRG $27A3 | CPU $E7A3 | 60 + sta (ScratchIndex),y ; CPU:$E7A1 PRG:27A1 91 03 + rts ; CPU:$E7A3 PRG:27A3 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E7 A4. ; Local behavior: Executes the decoded update side scrolling gameplay e7 a4 sequence at this entry point. @@ -9304,10 +9304,10 @@ UpdateGameplayStateField_E7A1: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E7A4: - clc ; PRG $27A4 | CPU $E7A4 | 18 - pla ; PRG $27A5 | CPU $E7A5 | 68 - adc #$08 ; PRG $27A6 | CPU $E7A6 | 69 08 - bcs UpdateSideScrollingGameplay_E789 ; PRG $27A8 | CPU $E7A8 | B0 DF + clc ; CPU:$E7A4 PRG:27A4 18 + pla ; CPU:$E7A5 PRG:27A5 68 + adc #$08 ; CPU:$E7A6 PRG:27A6 69 08 + bcs UpdateSideScrollingGameplay_E789 ; CPU:$E7A8 PRG:27A8 B0 DF ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E7 AA. ; Local behavior: Executes the decoded update side scrolling gameplay e7 aa sequence at this entry point. @@ -9316,13 +9316,13 @@ UpdateSideScrollingGameplay_E7A4: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E7AA: - lda #$00 ; PRG $27AA | CPU $E7AA | A9 00 - sta ScratchValue0 ; PRG $27AC | CPU $E7AC | 85 00 - lda #$04 ; PRG $27AE | CPU $E7AE | A9 04 - sta ScratchValue1 ; PRG $27B0 | CPU $E7B0 | 85 01 - ldx #$0A ; PRG $27B2 | CPU $E7B2 | A2 0A - lda #$14 ; PRG $27B4 | CPU $E7B4 | A9 14 - sta ScratchValue2 ; PRG $27B6 | CPU $E7B6 | 85 02 + lda #$00 ; CPU:$E7AA PRG:27AA A9 00 + sta ScratchValue0 ; CPU:$E7AC PRG:27AC 85 00 + lda #$04 ; CPU:$E7AE PRG:27AE A9 04 + sta ScratchValue1 ; CPU:$E7B0 PRG:27B0 85 01 + ldx #$0A ; CPU:$E7B2 PRG:27B2 A2 0A + lda #$14 ; CPU:$E7B4 PRG:27B4 A9 14 + sta ScratchValue2 ; CPU:$E7B6 PRG:27B6 85 02 ; ----------------------------------------------------------------------------- ; Global purpose: Calculate And Clamp Value E7 B8. ; Local behavior: Executes the decoded calculate and clamp value e7 b8 sequence at this entry point. @@ -9331,17 +9331,17 @@ UpdateSideScrollingGameplay_E7AA: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- CalculateMovementAndClamp_E7B8: - ldy #$00 ; PRG $27B8 | CPU $E7B8 | A0 00 - lda (ScratchValue0),y ; PRG $27BA | CPU $E7BA | B1 00 - bne UpdateSideScrollingGameplay_E7CF ; PRG $27BC | CPU $E7BC | D0 11 - ldy #$0B ; PRG $27BE | CPU $E7BE | A0 0B - lda ScratchValue2 ; PRG $27C0 | CPU $E7C0 | A5 02 - sta (ScratchValue0),y ; PRG $27C2 | CPU $E7C2 | 91 00 - clc ; PRG $27C4 | CPU $E7C4 | 18 - adc #$08 ; PRG $27C5 | CPU $E7C5 | 69 08 - cmp #$3C ; PRG $27C7 | CPU $E7C7 | C9 3C - bne UpdateSideScrollingGameplay_E7CD ; PRG $27C9 | CPU $E7C9 | D0 02 - lda #$14 ; PRG $27CB | CPU $E7CB | A9 14 + ldy #$00 ; CPU:$E7B8 PRG:27B8 A0 00 + lda (ScratchValue0),y ; CPU:$E7BA PRG:27BA B1 00 + bne UpdateSideScrollingGameplay_E7CF ; CPU:$E7BC PRG:27BC D0 11 + ldy #$0B ; CPU:$E7BE PRG:27BE A0 0B + lda ScratchValue2 ; CPU:$E7C0 PRG:27C0 A5 02 + sta (ScratchValue0),y ; CPU:$E7C2 PRG:27C2 91 00 + clc ; CPU:$E7C4 PRG:27C4 18 + adc #$08 ; CPU:$E7C5 PRG:27C5 69 08 + cmp #$3C ; CPU:$E7C7 PRG:27C7 C9 3C + bne UpdateSideScrollingGameplay_E7CD ; CPU:$E7C9 PRG:27C9 D0 02 + lda #$14 ; CPU:$E7CB PRG:27CB A9 14 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E7 CD. ; Local behavior: Executes the decoded update side scrolling gameplay e7 cd sequence at this entry point. @@ -9350,7 +9350,7 @@ CalculateMovementAndClamp_E7B8: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E7CD: - sta ScratchValue2 ; PRG $27CD | CPU $E7CD | 85 02 + sta ScratchValue2 ; CPU:$E7CD PRG:27CD 85 02 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E7 CF. ; Local behavior: Executes the decoded update side scrolling gameplay e7 cf sequence at this entry point. @@ -9359,17 +9359,17 @@ UpdateSideScrollingGameplay_E7CD: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E7CF: - clc ; PRG $27CF | CPU $E7CF | 18 - lda #$20 ; PRG $27D0 | CPU $E7D0 | A9 20 - adc ScratchValue0 ; PRG $27D2 | CPU $E7D2 | 65 00 - sta ScratchValue0 ; PRG $27D4 | CPU $E7D4 | 85 00 - lda #$00 ; PRG $27D6 | CPU $E7D6 | A9 00 - adc ScratchValue1 ; PRG $27D8 | CPU $E7D8 | 65 01 - sta ScratchValue1 ; PRG $27DA | CPU $E7DA | 85 01 - dex ; PRG $27DC | CPU $E7DC | CA - bne CalculateMovementAndClamp_E7B8 ; PRG $27DD | CPU $E7DD | D0 D9 - lda #$F4 ; PRG $27DF | CPU $E7DF | A9 F4 - ldy #$24 ; PRG $27E1 | CPU $E7E1 | A0 24 + clc ; CPU:$E7CF PRG:27CF 18 + lda #$20 ; CPU:$E7D0 PRG:27D0 A9 20 + adc ScratchValue0 ; CPU:$E7D2 PRG:27D2 65 00 + sta ScratchValue0 ; CPU:$E7D4 PRG:27D4 85 00 + lda #$00 ; CPU:$E7D6 PRG:27D6 A9 00 + adc ScratchValue1 ; CPU:$E7D8 PRG:27D8 65 01 + sta ScratchValue1 ; CPU:$E7DA PRG:27DA 85 01 + dex ; CPU:$E7DC PRG:27DC CA + bne CalculateMovementAndClamp_E7B8 ; CPU:$E7DD PRG:27DD D0 D9 + lda #$F4 ; CPU:$E7DF PRG:27DF A9 F4 + ldy #$24 ; CPU:$E7E1 PRG:27E1 A0 24 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E7 E3. ; Local behavior: Executes the decoded update side scrolling gameplay e7 e3 sequence at this entry point. @@ -9378,17 +9378,17 @@ UpdateSideScrollingGameplay_E7CF: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E7E3: - sta Ram_0214,y ; PRG $27E3 | CPU $E7E3 | 99 14 02 - dey ; PRG $27E6 | CPU $E7E6 | 88 - dey ; PRG $27E7 | CPU $E7E7 | 88 - dey ; PRG $27E8 | CPU $E7E8 | 88 - dey ; PRG $27E9 | CPU $E7E9 | 88 - bpl UpdateSideScrollingGameplay_E7E3 ; PRG $27EA | CPU $E7EA | 10 F7 - lda #$00 ; PRG $27EC | CPU $E7EC | A9 00 - sta ScratchValue0 ; PRG $27EE | CPU $E7EE | 85 00 - lda #$04 ; PRG $27F0 | CPU $E7F0 | A9 04 - sta ScratchValue1 ; PRG $27F2 | CPU $E7F2 | 85 01 - ldx #$0A ; PRG $27F4 | CPU $E7F4 | A2 0A + sta Ram_0214,y ; CPU:$E7E3 PRG:27E3 99 14 02 + dey ; CPU:$E7E6 PRG:27E6 88 + dey ; CPU:$E7E7 PRG:27E7 88 + dey ; CPU:$E7E8 PRG:27E8 88 + dey ; CPU:$E7E9 PRG:27E9 88 + bpl UpdateSideScrollingGameplay_E7E3 ; CPU:$E7EA PRG:27EA 10 F7 + lda #$00 ; CPU:$E7EC PRG:27EC A9 00 + sta ScratchValue0 ; CPU:$E7EE PRG:27EE 85 00 + lda #$04 ; CPU:$E7F0 PRG:27F0 A9 04 + sta ScratchValue1 ; CPU:$E7F2 PRG:27F2 85 01 + ldx #$0A ; CPU:$E7F4 PRG:27F4 A2 0A ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E7 F6. ; Local behavior: Executes the decoded update side scrolling gameplay e7 f6 sequence at this entry point. @@ -9398,14 +9398,14 @@ UpdateSideScrollingGameplay_E7E3: ; ----------------------------------------------------------------------------- E7F6: UpdateSideScrollingGameplay_E7F6: - ldy #$00 ; PRG $27F6 | CPU $E7F6 | A0 00 - lda (ScratchValue0),y ; PRG $27F8 | CPU $E7F8 | B1 00 - bne UpdateSideScrollingGameplay_E803 ; PRG $27FA | CPU $E7FA | D0 07 - txa ; PRG $27FC | CPU $E7FC | 8A - pha ; PRG $27FD | CPU $E7FD | 48 - jsr TransformFlightState_C47C ; PRG $27FE | CPU $E7FE | 20 7C C4 - pla ; PRG $2801 | CPU $E801 | 68 - tax ; PRG $2802 | CPU $E802 | AA + ldy #$00 ; CPU:$E7F6 PRG:27F6 A0 00 + lda (ScratchValue0),y ; CPU:$E7F8 PRG:27F8 B1 00 + bne UpdateSideScrollingGameplay_E803 ; CPU:$E7FA PRG:27FA D0 07 + txa ; CPU:$E7FC PRG:27FC 8A + pha ; CPU:$E7FD PRG:27FD 48 + jsr TransformFlightState_C47C ; CPU:$E7FE PRG:27FE 20 7C C4 + pla ; CPU:$E801 PRG:2801 68 + tax ; CPU:$E802 PRG:2802 AA ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E803. ; Local behavior: Executes the decoded update side scrolling gameplay e803 sequence at this entry point. @@ -9414,16 +9414,16 @@ UpdateSideScrollingGameplay_E7F6: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E803: - clc ; PRG $2803 | CPU $E803 | 18 - lda #$20 ; PRG $2804 | CPU $E804 | A9 20 - adc ScratchValue0 ; PRG $2806 | CPU $E806 | 65 00 - sta ScratchValue0 ; PRG $2808 | CPU $E808 | 85 00 - lda #$00 ; PRG $280A | CPU $E80A | A9 00 - adc ScratchValue1 ; PRG $280C | CPU $E80C | 65 01 - sta ScratchValue1 ; PRG $280E | CPU $E80E | 85 01 - dex ; PRG $2810 | CPU $E810 | CA - bne *-$1B ; PRG $3AB4 | CPU $FAB4 | d0 e3 - rts ; PRG $2813 | CPU $E813 | 60 + clc ; CPU:$E803 PRG:2803 18 + lda #$20 ; CPU:$E804 PRG:2804 A9 20 + adc ScratchValue0 ; CPU:$E806 PRG:2806 65 00 + sta ScratchValue0 ; CPU:$E808 PRG:2808 85 00 + lda #$00 ; CPU:$E80A PRG:280A A9 00 + adc ScratchValue1 ; CPU:$E80C PRG:280C 65 01 + sta ScratchValue1 ; CPU:$E80E PRG:280E 85 01 + dex ; CPU:$E810 PRG:2810 CA + bne *-$1B ; PRG $3AB4 | CPU $FAB4 | d0 e3 ; CPU:$E811 PRG:2811 D0 E3 + rts ; CPU:$E813 PRG:2813 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E814. ; Local behavior: Executes the decoded update side scrolling gameplay e814 sequence at this entry point. @@ -9432,22 +9432,22 @@ UpdateSideScrollingGameplay_E803: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E814: - lda #$D0 ; PRG $2814 | CPU $E814 | A9 D0 - sta ScratchValue2 ; PRG $2816 | CPU $E816 | 85 02 - lda #$02 ; PRG $2818 | CPU $E818 | A9 02 - sta ScratchIndex ; PRG $281A | CPU $E81A | 85 03 - lda #$00 ; PRG $281C | CPU $E81C | A9 00 - sta ScratchValue0 ; PRG $281E | CPU $E81E | 85 00 - lda #$04 ; PRG $2820 | CPU $E820 | A9 04 - sta ScratchValue1 ; PRG $2822 | CPU $E822 | 85 01 - ldx Zp_AD ; PRG $2824 | CPU $E824 | A6 AD - dex ; PRG $2826 | CPU $E826 | CA - bpl UpdateSideScrollingGameplay_E833 ; PRG $2827 | CPU $E827 | 10 0A - lda #$40 ; PRG $2829 | CPU $E829 | A9 40 - sta ScratchValue0 ; PRG $282B | CPU $E82B | 85 00 - lda #$05 ; PRG $282D | CPU $E82D | A9 05 - sta ScratchValue1 ; PRG $282F | CPU $E82F | 85 01 - ldx #$01 ; PRG $2831 | CPU $E831 | A2 01 + lda #$D0 ; CPU:$E814 PRG:2814 A9 D0 + sta ScratchValue2 ; CPU:$E816 PRG:2816 85 02 + lda #$02 ; CPU:$E818 PRG:2818 A9 02 + sta ScratchIndex ; CPU:$E81A PRG:281A 85 03 + lda #$00 ; CPU:$E81C PRG:281C A9 00 + sta ScratchValue0 ; CPU:$E81E PRG:281E 85 00 + lda #$04 ; CPU:$E820 PRG:2820 A9 04 + sta ScratchValue1 ; CPU:$E822 PRG:2822 85 01 + ldx Zp_AD ; CPU:$E824 PRG:2824 A6 AD + dex ; CPU:$E826 PRG:2826 CA + bpl UpdateSideScrollingGameplay_E833 ; CPU:$E827 PRG:2827 10 0A + lda #$40 ; CPU:$E829 PRG:2829 A9 40 + sta ScratchValue0 ; CPU:$E82B PRG:282B 85 00 + lda #$05 ; CPU:$E82D PRG:282D A9 05 + sta ScratchValue1 ; CPU:$E82F PRG:282F 85 01 + ldx #$01 ; CPU:$E831 PRG:2831 A2 01 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E833. ; Local behavior: Executes the decoded update side scrolling gameplay e833 sequence at this entry point. @@ -9456,8 +9456,8 @@ UpdateSideScrollingGameplay_E814: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E833: - stx Zp_AD ; PRG $2833 | CPU $E833 | 86 AD - ldx #$0A ; PRG $2835 | CPU $E835 | A2 0A + stx Zp_AD ; CPU:$E833 PRG:2833 86 AD + ldx #$0A ; CPU:$E835 PRG:2835 A2 0A ; ----------------------------------------------------------------------------- ; Global purpose: Transform Flight State E837. ; Local behavior: Executes the decoded transform flight state e837 sequence at this entry point. @@ -9466,25 +9466,25 @@ UpdateSideScrollingGameplay_E833: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- TransformFlightState_E837: - ldy #$00 ; PRG $2837 | CPU $E837 | A0 00 - lda (ScratchValue0),y ; PRG $2839 | CPU $E839 | B1 00 - bmi UpdateSideScrollingGameplay_E86E ; PRG $283B | CPU $E83B | 30 31 - sta DataPointerLo ; PRG $283D | CPU $E83D | 85 04 - ldy #$03 ; PRG $283F | CPU $E83F | A0 03 - lda (ScratchValue0),y ; PRG $2841 | CPU $E841 | B1 00 - ror DataPointerLo ; PRG $2843 | CPU $E843 | 66 04 - ror a ; PRG $2845 | CPU $E845 | 6A - ror DataPointerLo ; PRG $2846 | CPU $E846 | 66 04 - ror a ; PRG $2848 | CPU $E848 | 6A - ror DataPointerLo ; PRG $2849 | CPU $E849 | 66 04 - ror a ; PRG $284B | CPU $E84B | 6A - ror DataPointerLo ; PRG $284C | CPU $E84C | 66 04 - ror a ; PRG $284E | CPU $E84E | 6A - cmp #$30 ; PRG $284F | CPU $E84F | C9 30 - sta DataPointerLo ; PRG $2851 | CPU $E851 | 85 04 - lda #$78 ; PRG $2853 | CPU $E853 | A9 78 - bcc TransformFlightState_E859 ; PRG $2855 | CPU $E855 | 90 02 - lda #$28 ; PRG $2857 | CPU $E857 | A9 28 + ldy #$00 ; CPU:$E837 PRG:2837 A0 00 + lda (ScratchValue0),y ; CPU:$E839 PRG:2839 B1 00 + bmi UpdateSideScrollingGameplay_E86E ; CPU:$E83B PRG:283B 30 31 + sta DataPointerLo ; CPU:$E83D PRG:283D 85 04 + ldy #$03 ; CPU:$E83F PRG:283F A0 03 + lda (ScratchValue0),y ; CPU:$E841 PRG:2841 B1 00 + ror DataPointerLo ; CPU:$E843 PRG:2843 66 04 + ror a ; CPU:$E845 PRG:2845 6A + ror DataPointerLo ; CPU:$E846 PRG:2846 66 04 + ror a ; CPU:$E848 PRG:2848 6A + ror DataPointerLo ; CPU:$E849 PRG:2849 66 04 + ror a ; CPU:$E84B PRG:284B 6A + ror DataPointerLo ; CPU:$E84C PRG:284C 66 04 + ror a ; CPU:$E84E PRG:284E 6A + cmp #$30 ; CPU:$E84F PRG:284F C9 30 + sta DataPointerLo ; CPU:$E851 PRG:2851 85 04 + lda #$78 ; CPU:$E853 PRG:2853 A9 78 + bcc TransformFlightState_E859 ; CPU:$E855 PRG:2855 90 02 + lda #$28 ; CPU:$E857 PRG:2857 A9 28 ; ----------------------------------------------------------------------------- ; Global purpose: Transform Flight State E859. ; Local behavior: Executes the decoded transform flight state e859 sequence at this entry point. @@ -9493,20 +9493,20 @@ TransformFlightState_E837: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- TransformFlightState_E859: - clc ; PRG $2859 | CPU $E859 | 18 - adc DataPointerLo ; PRG $285A | CPU $E85A | 65 04 - ldy #$03 ; PRG $285C | CPU $E85C | A0 03 - sta (ScratchValue2),y ; PRG $285E | CPU $E85E | 91 02 - ldy #$01 ; PRG $2860 | CPU $E860 | A0 01 - lda (ScratchValue0),y ; PRG $2862 | CPU $E862 | B1 00 - sec ; PRG $2864 | CPU $E864 | 38 - sbc #$2E ; PRG $2865 | CPU $E865 | E9 2E - lsr a ; PRG $2867 | CPU $E867 | 4A - lsr a ; PRG $2868 | CPU $E868 | 4A - lsr a ; PRG $2869 | CPU $E869 | 4A - lsr a ; PRG $286A | CPU $E86A | 4A - clc ; PRG $286B | CPU $E86B | 18 - adc #$17 ; PRG $286C | CPU $E86C | 69 17 + clc ; CPU:$E859 PRG:2859 18 + adc DataPointerLo ; CPU:$E85A PRG:285A 65 04 + ldy #$03 ; CPU:$E85C PRG:285C A0 03 + sta (ScratchValue2),y ; CPU:$E85E PRG:285E 91 02 + ldy #$01 ; CPU:$E860 PRG:2860 A0 01 + lda (ScratchValue0),y ; CPU:$E862 PRG:2862 B1 00 + sec ; CPU:$E864 PRG:2864 38 + sbc #$2E ; CPU:$E865 PRG:2865 E9 2E + lsr a ; CPU:$E867 PRG:2867 4A + lsr a ; CPU:$E868 PRG:2868 4A + lsr a ; CPU:$E869 PRG:2869 4A + lsr a ; CPU:$E86A PRG:286A 4A + clc ; CPU:$E86B PRG:286B 18 + adc #$17 ; CPU:$E86C PRG:286C 69 17 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E86 E. ; Local behavior: Executes the decoded update side scrolling gameplay e86 e sequence at this entry point. @@ -9515,14 +9515,14 @@ TransformFlightState_E859: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E86E: - ldy #$00 ; PRG $286E | CPU $E86E | A0 00 - sta (ScratchValue2),y ; PRG $2870 | CPU $E870 | 91 02 - lda ScratchValue0 ; PRG $2872 | CPU $E872 | A5 00 - clc ; PRG $2874 | CPU $E874 | 18 - adc #$20 ; PRG $2875 | CPU $E875 | 69 20 - sta ScratchValue0 ; PRG $2877 | CPU $E877 | 85 00 - bcc UpdateSideScrollingGameplay_E87D ; PRG $2879 | CPU $E879 | 90 02 - inc ScratchValue1 ; PRG $287B | CPU $E87B | E6 01 + ldy #$00 ; CPU:$E86E PRG:286E A0 00 + sta (ScratchValue2),y ; CPU:$E870 PRG:2870 91 02 + lda ScratchValue0 ; CPU:$E872 PRG:2872 A5 00 + clc ; CPU:$E874 PRG:2874 18 + adc #$20 ; CPU:$E875 PRG:2875 69 20 + sta ScratchValue0 ; CPU:$E877 PRG:2877 85 00 + bcc UpdateSideScrollingGameplay_E87D ; CPU:$E879 PRG:2879 90 02 + inc ScratchValue1 ; CPU:$E87B PRG:287B E6 01 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E87 D. ; Local behavior: Executes the decoded update side scrolling gameplay e87 d sequence at this entry point. @@ -9531,13 +9531,13 @@ UpdateSideScrollingGameplay_E86E: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E87D: - lda ScratchValue2 ; PRG $287D | CPU $E87D | A5 02 - clc ; PRG $287F | CPU $E87F | 18 - adc #$04 ; PRG $2880 | CPU $E880 | 69 04 - sta ScratchValue2 ; PRG $2882 | CPU $E882 | 85 02 - dex ; PRG $2884 | CPU $E884 | CA - bne TransformFlightState_E837 ; PRG $2885 | CPU $E885 | D0 B0 - rts ; PRG $2887 | CPU $E887 | 60 + lda ScratchValue2 ; CPU:$E87D PRG:287D A5 02 + clc ; CPU:$E87F PRG:287F 18 + adc #$04 ; CPU:$E880 PRG:2880 69 04 + sta ScratchValue2 ; CPU:$E882 PRG:2882 85 02 + dex ; CPU:$E884 PRG:2884 CA + bne TransformFlightState_E837 ; CPU:$E885 PRG:2885 D0 B0 + rts ; CPU:$E887 PRG:2887 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E888. ; Local behavior: Executes the decoded update side scrolling gameplay e888 sequence at this entry point. @@ -9546,13 +9546,13 @@ UpdateSideScrollingGameplay_E87D: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E888: - lda Zp_A1 ; PRG $2888 | CPU $E888 | A5 A1 - bmi UpdateGameplayStateField_E896 ; PRG $288A | CPU $E88A | 30 0A - bne UpdateSideScrollingGameplay_E8B3 ; PRG $288C | CPU $E88C | D0 25 - ldx Zp_32 ; PRG $288E | CPU $E88E | A6 32 - lda PreviousControllerButtons,x ; PRG $2890 | CPU $E890 | B5 19 - and #$03 ; PRG $2892 | CPU $E892 | 29 03 - beq UpdateGameplayStateField_E896 ; PRG $2894 | CPU $E894 | F0 00 + lda Zp_A1 ; CPU:$E888 PRG:2888 A5 A1 + bmi UpdateGameplayStateField_E896 ; CPU:$E88A PRG:288A 30 0A + bne UpdateSideScrollingGameplay_E8B3 ; CPU:$E88C PRG:288C D0 25 + ldx Zp_32 ; CPU:$E88E PRG:288E A6 32 + lda PreviousControllerButtons,x ; CPU:$E890 PRG:2890 B5 19 + and #$03 ; CPU:$E892 PRG:2892 29 03 + beq UpdateGameplayStateField_E896 ; CPU:$E894 PRG:2894 F0 00 ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field E896. ; Local behavior: Executes the decoded update gameplay state field e896 sequence at this entry point. @@ -9561,7 +9561,7 @@ UpdateSideScrollingGameplay_E888: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_E896: - rts ; PRG $2896 | CPU $E896 | 60 + rts ; CPU:$E896 PRG:2896 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E897. ; Local behavior: Executes the decoded update side scrolling gameplay e897 sequence at this entry point. @@ -9570,13 +9570,13 @@ UpdateGameplayStateField_E896: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E897: - lda #$01 ; PRG $2897 | CPU $E897 | A9 01 - sta Zp_A1 ; PRG $2899 | CPU $E899 | 85 A1 - lda #$51 ; PRG $289B | CPU $E89B | A9 51 - sta ScratchValue0 ; PRG $289D | CPU $E89D | 85 00 - lda #$C8 ; PRG $289F | CPU $E89F | A9 C8 - sta ScratchValue1 ; PRG $28A1 | CPU $E8A1 | 85 01 - lda #$12 ; PRG $28A3 | CPU $E8A3 | A9 12 + lda #$01 ; CPU:$E897 PRG:2897 A9 01 + sta Zp_A1 ; CPU:$E899 PRG:2899 85 A1 + lda #$51 ; CPU:$E89B PRG:289B A9 51 + sta ScratchValue0 ; CPU:$E89D PRG:289D 85 00 + lda #$C8 ; CPU:$E89F PRG:289F A9 C8 + sta ScratchValue1 ; CPU:$E8A1 PRG:28A1 85 01 + lda #$12 ; CPU:$E8A3 PRG:28A3 A9 12 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E8 A5. ; Local behavior: Executes the decoded update side scrolling gameplay e8 a5 sequence at this entry point. @@ -9585,13 +9585,13 @@ UpdateSideScrollingGameplay_E897: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E8A5: - sta ScratchValue2 ; PRG $28A5 | CPU $E8A5 | 85 02 - lda #$30 ; PRG $28A7 | CPU $E8A7 | A9 30 - sta ScratchIndex ; PRG $28A9 | CPU $E8A9 | 85 03 - lda #$03 ; PRG $28AB | CPU $E8AB | A9 03 - sta DataPointerLo ; PRG $28AD | CPU $E8AD | 85 04 - jsr UpdateSideScrollingGameplay_C169 ; PRG $28AF | CPU $E8AF | 20 69 C1 - rts ; PRG $28B2 | CPU $E8B2 | 60 + sta ScratchValue2 ; CPU:$E8A5 PRG:28A5 85 02 + lda #$30 ; CPU:$E8A7 PRG:28A7 A9 30 + sta ScratchIndex ; CPU:$E8A9 PRG:28A9 85 03 + lda #$03 ; CPU:$E8AB PRG:28AB A9 03 + sta DataPointerLo ; CPU:$E8AD PRG:28AD 85 04 + jsr UpdateSideScrollingGameplay_C169 ; CPU:$E8AF PRG:28AF 20 69 C1 + rts ; CPU:$E8B2 PRG:28B2 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E8 B3. ; Local behavior: Executes the decoded update side scrolling gameplay e8 b3 sequence at this entry point. @@ -9600,18 +9600,18 @@ UpdateSideScrollingGameplay_E8A5: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E8B3: - ldx Ram_0330 ; PRG $28B3 | CPU $E8B3 | AE 30 03 - bne UpdateGameplayStateField_E896 ; PRG $28B6 | CPU $E8B6 | D0 DE - cmp #$02 ; PRG $28B8 | CPU $E8B8 | C9 02 - beq UpdateSideScrollingGameplay_E897 ; PRG $28BA | CPU $E8BA | F0 DB - lda #$FF ; PRG $28BC | CPU $E8BC | A9 FF - sta Zp_A1 ; PRG $28BE | CPU $E8BE | 85 A1 - lda #$63 ; PRG $28C0 | CPU $E8C0 | A9 63 - sta ScratchValue0 ; PRG $28C2 | CPU $E8C2 | 85 00 - lda #$C8 ; PRG $28C4 | CPU $E8C4 | A9 C8 - sta ScratchValue1 ; PRG $28C6 | CPU $E8C6 | 85 01 - lda #$12 ; PRG $28C8 | CPU $E8C8 | A9 12 - bne UpdateSideScrollingGameplay_E8A5 ; PRG $28CA | CPU $E8CA | D0 D9 + ldx Ram_0330 ; CPU:$E8B3 PRG:28B3 AE 30 03 + bne UpdateGameplayStateField_E896 ; CPU:$E8B6 PRG:28B6 D0 DE + cmp #$02 ; CPU:$E8B8 PRG:28B8 C9 02 + beq UpdateSideScrollingGameplay_E897 ; CPU:$E8BA PRG:28BA F0 DB + lda #$FF ; CPU:$E8BC PRG:28BC A9 FF + sta Zp_A1 ; CPU:$E8BE PRG:28BE 85 A1 + lda #$63 ; CPU:$E8C0 PRG:28C0 A9 63 + sta ScratchValue0 ; CPU:$E8C2 PRG:28C2 85 00 + lda #$C8 ; CPU:$E8C4 PRG:28C4 A9 C8 + sta ScratchValue1 ; CPU:$E8C6 PRG:28C6 85 01 + lda #$12 ; CPU:$E8C8 PRG:28C8 A9 12 + bne UpdateSideScrollingGameplay_E8A5 ; CPU:$E8CA PRG:28CA D0 D9 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E8 CC. ; Local behavior: Executes the decoded update side scrolling gameplay e8 cc sequence at this entry point. @@ -9620,8 +9620,8 @@ UpdateSideScrollingGameplay_E8B3: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E8CC: - lda #$E8 ; PRG $28CC | CPU $E8CC | A9 E8 - sta Zp_A3 ; PRG $28CE | CPU $E8CE | 85 A3 + lda #$E8 ; CPU:$E8CC PRG:28CC A9 E8 + sta Zp_A3 ; CPU:$E8CE PRG:28CE 85 A3 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E8 D0. ; Local behavior: Executes the decoded update side scrolling gameplay e8 d0 sequence at this entry point. @@ -9630,8 +9630,8 @@ UpdateSideScrollingGameplay_E8CC: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E8D0: - lda #$F4 ; PRG $28D0 | CPU $E8D0 | A9 F4 - sta Zp_A4 ; PRG $28D2 | CPU $E8D2 | 85 A4 + lda #$F4 ; CPU:$E8D0 PRG:28D0 A9 F4 + sta Zp_A4 ; CPU:$E8D2 PRG:28D2 85 A4 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E8 D4. ; Local behavior: Executes the decoded update side scrolling gameplay e8 d4 sequence at this entry point. @@ -9640,21 +9640,21 @@ UpdateSideScrollingGameplay_E8D0: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E8D4: - lda Zp_A4 ; PRG $28D4 | CPU $E8D4 | A5 A4 - ldy #$00 ; PRG $28D6 | CPU $E8D6 | A0 00 - jsr UpdateSideScrollingGameplay_E9BA ; PRG $28D8 | CPU $E8D8 | 20 BA E9 - lda Zp_A5 ; PRG $28DB | CPU $E8DB | A5 A5 - ldy #$03 ; PRG $28DD | CPU $E8DD | A0 03 - jsr UpdateSideScrollingGameplay_E9BA ; PRG $28DF | CPU $E8DF | 20 BA E9 - lda #$93 ; PRG $28E2 | CPU $E8E2 | A9 93 - ldy #$01 ; PRG $28E4 | CPU $E8E4 | A0 01 - jsr UpdateSideScrollingGameplay_E9BA ; PRG $28E6 | CPU $E8E6 | 20 BA E9 - lda #$01 ; PRG $28E9 | CPU $E8E9 | A9 01 - ldy #$02 ; PRG $28EB | CPU $E8EB | A0 02 - jsr UpdateSideScrollingGameplay_E9BA ; PRG $28ED | CPU $E8ED | 20 BA E9 - lda #$00 ; PRG $28F0 | CPU $E8F0 | A9 00 - sta Zp_B1 ; PRG $28F2 | CPU $E8F2 | 85 B1 - rts ; PRG $28F4 | CPU $E8F4 | 60 + lda Zp_A4 ; CPU:$E8D4 PRG:28D4 A5 A4 + ldy #$00 ; CPU:$E8D6 PRG:28D6 A0 00 + jsr UpdateSideScrollingGameplay_E9BA ; CPU:$E8D8 PRG:28D8 20 BA E9 + lda Zp_A5 ; CPU:$E8DB PRG:28DB A5 A5 + ldy #$03 ; CPU:$E8DD PRG:28DD A0 03 + jsr UpdateSideScrollingGameplay_E9BA ; CPU:$E8DF PRG:28DF 20 BA E9 + lda #$93 ; CPU:$E8E2 PRG:28E2 A9 93 + ldy #$01 ; CPU:$E8E4 PRG:28E4 A0 01 + jsr UpdateSideScrollingGameplay_E9BA ; CPU:$E8E6 PRG:28E6 20 BA E9 + lda #$01 ; CPU:$E8E9 PRG:28E9 A9 01 + ldy #$02 ; CPU:$E8EB PRG:28EB A0 02 + jsr UpdateSideScrollingGameplay_E9BA ; CPU:$E8ED PRG:28ED 20 BA E9 + lda #$00 ; CPU:$E8F0 PRG:28F0 A9 00 + sta Zp_B1 ; CPU:$E8F2 PRG:28F2 85 B1 + rts ; CPU:$E8F4 PRG:28F4 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E8 F5. ; Local behavior: Executes the decoded update side scrolling gameplay e8 f5 sequence at this entry point. @@ -9663,12 +9663,12 @@ UpdateSideScrollingGameplay_E8D4: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E8F5: - cmp #$E8 ; PRG $28F5 | CPU $E8F5 | C9 E8 - beq UpdateGameplayStateField_E901 ; PRG $28F7 | CPU $E8F7 | F0 08 - dec Zp_A3 ; PRG $28F9 | CPU $E8F9 | C6 A3 - lda Zp_A3 ; PRG $28FB | CPU $E8FB | A5 A3 - cmp #$E8 ; PRG $28FD | CPU $E8FD | C9 E8 - beq UpdateSideScrollingGameplay_E8D0 ; PRG $28FF | CPU $E8FF | F0 CF + cmp #$E8 ; CPU:$E8F5 PRG:28F5 C9 E8 + beq UpdateGameplayStateField_E901 ; CPU:$E8F7 PRG:28F7 F0 08 + dec Zp_A3 ; CPU:$E8F9 PRG:28F9 C6 A3 + lda Zp_A3 ; CPU:$E8FB PRG:28FB A5 A3 + cmp #$E8 ; CPU:$E8FD PRG:28FD C9 E8 + beq UpdateSideScrollingGameplay_E8D0 ; CPU:$E8FF PRG:28FF F0 CF ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field E901. ; Local behavior: Executes the decoded update gameplay state field e901 sequence at this entry point. @@ -9677,7 +9677,7 @@ UpdateSideScrollingGameplay_E8F5: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_E901: - rts ; PRG $2901 | CPU $E901 | 60 + rts ; CPU:$E901 PRG:2901 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E902. ; Local behavior: Executes the decoded update side scrolling gameplay e902 sequence at this entry point. @@ -9686,10 +9686,10 @@ UpdateGameplayStateField_E901: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E902: - sta Zp_A6 ; PRG $2902 | CPU $E902 | 85 A6 - lda #$27 ; PRG $2904 | CPU $E904 | A9 27 - sta Zp_A3 ; PRG $2906 | CPU $E906 | 85 A3 - bne UpdateSideScrollingGameplay_E8D4 ; PRG $2908 | CPU $E908 | D0 CA + sta Zp_A6 ; CPU:$E902 PRG:2902 85 A6 + lda #$27 ; CPU:$E904 PRG:2904 A9 27 + sta Zp_A3 ; CPU:$E906 PRG:2906 85 A3 + bne UpdateSideScrollingGameplay_E8D4 ; CPU:$E908 PRG:2908 D0 CA ; ----------------------------------------------------------------------------- ; Global purpose: Transform Flight State E90 A. ; Local behavior: Executes the decoded transform flight state e90 a sequence at this entry point. @@ -9698,32 +9698,32 @@ UpdateSideScrollingGameplay_E902: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- TransformFlightState_E90A: - lda Zp_A6 ; PRG $290A | CPU $E90A | A5 A6 - beq UpdateSideScrollingGameplay_E8CC ; PRG $290C | CPU $E90C | F0 BE - asl a ; PRG $290E | CPU $E90E | 0A - tay ; PRG $290F | CPU $E90F | A8 - lda GameplayLookupTable_C6BF,y ; PRG $2910 | CPU $E910 | B9 BF C6 - sta Ram_029D ; PRG $2913 | CPU $E913 | 8D 9D 02 - lda GameplayLookupTable_C6C0,y ; PRG $2916 | CPU $E916 | B9 C0 C6 - sta Ram_02A1 ; PRG $2919 | CPU $E919 | 8D A1 02 - lda #$F4 ; PRG $291C | CPU $E91C | A9 F4 - ldy #$00 ; PRG $291E | CPU $E91E | A0 00 - jsr UpdateSideScrollingGameplay_E9BA ; PRG $2920 | CPU $E920 | 20 BA E9 - lda Zp_A4 ; PRG $2923 | CPU $E923 | A5 A4 - sta Ram_029C ; PRG $2925 | CPU $E925 | 8D 9C 02 - sta Ram_02A0 ; PRG $2928 | CPU $E928 | 8D A0 02 - lda Zp_A5 ; PRG $292B | CPU $E92B | A5 A5 - sta Ram_029F ; PRG $292D | CPU $E92D | 8D 9F 02 - clc ; PRG $2930 | CPU $E930 | 18 - adc #$08 ; PRG $2931 | CPU $E931 | 69 08 - sta Ram_02A3 ; PRG $2933 | CPU $E933 | 8D A3 02 - lda #$01 ; PRG $2936 | CPU $E936 | A9 01 - ldy #$02 ; PRG $2938 | CPU $E938 | A0 02 - jsr UpdateSideScrollingGameplay_E9BA ; PRG $293A | CPU $E93A | 20 BA E9 - dec Zp_A3 ; PRG $293D | CPU $E93D | C6 A3 - lda #$00 ; PRG $293F | CPU $E93F | A9 00 - sta Zp_B1 ; PRG $2941 | CPU $E941 | 85 B1 - rts ; PRG $2943 | CPU $E943 | 60 + lda Zp_A6 ; CPU:$E90A PRG:290A A5 A6 + beq UpdateSideScrollingGameplay_E8CC ; CPU:$E90C PRG:290C F0 BE + asl a ; CPU:$E90E PRG:290E 0A + tay ; CPU:$E90F PRG:290F A8 + lda GameplayLookupTable_C6BF,y ; CPU:$E910 PRG:2910 B9 BF C6 + sta Ram_029D ; CPU:$E913 PRG:2913 8D 9D 02 + lda GameplayLookupTable_C6C0,y ; CPU:$E916 PRG:2916 B9 C0 C6 + sta Ram_02A1 ; CPU:$E919 PRG:2919 8D A1 02 + lda #$F4 ; CPU:$E91C PRG:291C A9 F4 + ldy #$00 ; CPU:$E91E PRG:291E A0 00 + jsr UpdateSideScrollingGameplay_E9BA ; CPU:$E920 PRG:2920 20 BA E9 + lda Zp_A4 ; CPU:$E923 PRG:2923 A5 A4 + sta Ram_029C ; CPU:$E925 PRG:2925 8D 9C 02 + sta Ram_02A0 ; CPU:$E928 PRG:2928 8D A0 02 + lda Zp_A5 ; CPU:$E92B PRG:292B A5 A5 + sta Ram_029F ; CPU:$E92D PRG:292D 8D 9F 02 + clc ; CPU:$E930 PRG:2930 18 + adc #$08 ; CPU:$E931 PRG:2931 69 08 + sta Ram_02A3 ; CPU:$E933 PRG:2933 8D A3 02 + lda #$01 ; CPU:$E936 PRG:2936 A9 01 + ldy #$02 ; CPU:$E938 PRG:2938 A0 02 + jsr UpdateSideScrollingGameplay_E9BA ; CPU:$E93A PRG:293A 20 BA E9 + dec Zp_A3 ; CPU:$E93D PRG:293D C6 A3 + lda #$00 ; CPU:$E93F PRG:293F A9 00 + sta Zp_B1 ; CPU:$E941 PRG:2941 85 B1 + rts ; CPU:$E943 PRG:2943 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E944. ; Local behavior: Executes the decoded update side scrolling gameplay e944 sequence at this entry point. @@ -9732,17 +9732,17 @@ TransformFlightState_E90A: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E944: - lda Zp_A3 ; PRG $2944 | CPU $E944 | A5 A3 - beq TransformFlightState_E90A ; PRG $2946 | CPU $E946 | F0 C2 - bmi UpdateSideScrollingGameplay_E8F5 ; PRG $2948 | CPU $E948 | 30 AB - sec ; PRG $294A | CPU $E94A | 38 - sbc #$28 ; PRG $294B | CPU $E94B | E9 28 - bcs UpdateSideScrollingGameplay_E902 ; PRG $294D | CPU $E94D | B0 B3 - dec Zp_A3 ; PRG $294F | CPU $E94F | C6 A3 - and #$02 ; PRG $2951 | CPU $E951 | 29 02 - ldx Zp_A7 ; PRG $2953 | CPU $E953 | A6 A7 - beq UpdateSideScrollingGameplay_E958 ; PRG $2955 | CPU $E955 | F0 01 - sec ; PRG $2957 | CPU $E957 | 38 + lda Zp_A3 ; CPU:$E944 PRG:2944 A5 A3 + beq TransformFlightState_E90A ; CPU:$E946 PRG:2946 F0 C2 + bmi UpdateSideScrollingGameplay_E8F5 ; CPU:$E948 PRG:2948 30 AB + sec ; CPU:$E94A PRG:294A 38 + sbc #$28 ; CPU:$E94B PRG:294B E9 28 + bcs UpdateSideScrollingGameplay_E902 ; CPU:$E94D PRG:294D B0 B3 + dec Zp_A3 ; CPU:$E94F PRG:294F C6 A3 + and #$02 ; CPU:$E951 PRG:2951 29 02 + ldx Zp_A7 ; CPU:$E953 PRG:2953 A6 A7 + beq UpdateSideScrollingGameplay_E958 ; CPU:$E955 PRG:2955 F0 01 + sec ; CPU:$E957 PRG:2957 38 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E958. ; Local behavior: Executes the decoded update side scrolling gameplay e958 sequence at this entry point. @@ -9751,50 +9751,50 @@ UpdateSideScrollingGameplay_E944: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E958: - adc #$93 ; PRG $2958 | CPU $E958 | 69 93 - ldy #$01 ; PRG $295A | CPU $E95A | A0 01 - jsr UpdateSideScrollingGameplay_E9BA ; PRG $295C | CPU $E95C | 20 BA E9 - ldx #$03 ; PRG $295F | CPU $E95F | A2 03 - ldy #$00 ; PRG $2961 | CPU $E961 | A0 00 - lda #$FE ; PRG $2963 | CPU $E963 | A9 FE - jsr UpdateSideScrollingGameplay_E9C7 ; PRG $2965 | CPU $E965 | 20 C7 E9 - ldx #$03 ; PRG $2968 | CPU $E968 | A2 03 - ldy #$10 ; PRG $296A | CPU $E96A | A0 10 - lda #$02 ; PRG $296C | CPU $E96C | A9 02 - jsr UpdateSideScrollingGameplay_E9C7 ; PRG $296E | CPU $E96E | 20 C7 E9 - ldx #$03 ; PRG $2971 | CPU $E971 | A2 03 - ldy #$0B ; PRG $2973 | CPU $E973 | A0 0B - lda #$02 ; PRG $2975 | CPU $E975 | A9 02 - jsr UpdateSideScrollingGameplay_E9E6 ; PRG $2977 | CPU $E977 | 20 E6 E9 - ldx #$02 ; PRG $297A | CPU $E97A | A2 02 - ldy #$1B ; PRG $297C | CPU $E97C | A0 1B - lda #$FE ; PRG $297E | CPU $E97E | A9 FE - jsr UpdateSideScrollingGameplay_E9E6 ; PRG $2980 | CPU $E980 | 20 E6 E9 - ldx #$01 ; PRG $2983 | CPU $E983 | A2 01 - ldy #$03 ; PRG $2985 | CPU $E985 | A0 03 - lda #$FE ; PRG $2987 | CPU $E987 | A9 FE - jsr UpdateSideScrollingGameplay_E9E6 ; PRG $2989 | CPU $E989 | 20 E6 E9 - ldx #$02 ; PRG $298C | CPU $E98C | A2 02 - ldy #$20 ; PRG $298E | CPU $E98E | A0 20 - lda #$FF ; PRG $2990 | CPU $E990 | A9 FF - jsr UpdateSideScrollingGameplay_E9C7 ; PRG $2992 | CPU $E992 | 20 C7 E9 - ldx #$02 ; PRG $2995 | CPU $E995 | A2 02 - ldy #$28 ; PRG $2997 | CPU $E997 | A0 28 - lda #$01 ; PRG $2999 | CPU $E999 | A9 01 - jsr UpdateSideScrollingGameplay_E9C7 ; PRG $299B | CPU $E99B | 20 C7 E9 - ldx #$02 ; PRG $299E | CPU $E99E | A2 02 - ldy #$27 ; PRG $29A0 | CPU $E9A0 | A0 27 - lda #$01 ; PRG $29A2 | CPU $E9A2 | A9 01 - jsr UpdateSideScrollingGameplay_E9E6 ; PRG $29A4 | CPU $E9A4 | 20 E6 E9 - ldx #$01 ; PRG $29A7 | CPU $E9A7 | A2 01 - ldy #$2F ; PRG $29A9 | CPU $E9A9 | A0 2F - lda #$FF ; PRG $29AB | CPU $E9AB | A9 FF - jsr UpdateSideScrollingGameplay_E9E6 ; PRG $29AD | CPU $E9AD | 20 E6 E9 - ldx #$01 ; PRG $29B0 | CPU $E9B0 | A2 01 - ldy #$23 ; PRG $29B2 | CPU $E9B2 | A0 23 - lda #$FF ; PRG $29B4 | CPU $E9B4 | A9 FF - jsr UpdateSideScrollingGameplay_E9E6 ; PRG $29B6 | CPU $E9B6 | 20 E6 E9 - rts ; PRG $29B9 | CPU $E9B9 | 60 + adc #$93 ; CPU:$E958 PRG:2958 69 93 + ldy #$01 ; CPU:$E95A PRG:295A A0 01 + jsr UpdateSideScrollingGameplay_E9BA ; CPU:$E95C PRG:295C 20 BA E9 + ldx #$03 ; CPU:$E95F PRG:295F A2 03 + ldy #$00 ; CPU:$E961 PRG:2961 A0 00 + lda #$FE ; CPU:$E963 PRG:2963 A9 FE + jsr UpdateSideScrollingGameplay_E9C7 ; CPU:$E965 PRG:2965 20 C7 E9 + ldx #$03 ; CPU:$E968 PRG:2968 A2 03 + ldy #$10 ; CPU:$E96A PRG:296A A0 10 + lda #$02 ; CPU:$E96C PRG:296C A9 02 + jsr UpdateSideScrollingGameplay_E9C7 ; CPU:$E96E PRG:296E 20 C7 E9 + ldx #$03 ; CPU:$E971 PRG:2971 A2 03 + ldy #$0B ; CPU:$E973 PRG:2973 A0 0B + lda #$02 ; CPU:$E975 PRG:2975 A9 02 + jsr UpdateSideScrollingGameplay_E9E6 ; CPU:$E977 PRG:2977 20 E6 E9 + ldx #$02 ; CPU:$E97A PRG:297A A2 02 + ldy #$1B ; CPU:$E97C PRG:297C A0 1B + lda #$FE ; CPU:$E97E PRG:297E A9 FE + jsr UpdateSideScrollingGameplay_E9E6 ; CPU:$E980 PRG:2980 20 E6 E9 + ldx #$01 ; CPU:$E983 PRG:2983 A2 01 + ldy #$03 ; CPU:$E985 PRG:2985 A0 03 + lda #$FE ; CPU:$E987 PRG:2987 A9 FE + jsr UpdateSideScrollingGameplay_E9E6 ; CPU:$E989 PRG:2989 20 E6 E9 + ldx #$02 ; CPU:$E98C PRG:298C A2 02 + ldy #$20 ; CPU:$E98E PRG:298E A0 20 + lda #$FF ; CPU:$E990 PRG:2990 A9 FF + jsr UpdateSideScrollingGameplay_E9C7 ; CPU:$E992 PRG:2992 20 C7 E9 + ldx #$02 ; CPU:$E995 PRG:2995 A2 02 + ldy #$28 ; CPU:$E997 PRG:2997 A0 28 + lda #$01 ; CPU:$E999 PRG:2999 A9 01 + jsr UpdateSideScrollingGameplay_E9C7 ; CPU:$E99B PRG:299B 20 C7 E9 + ldx #$02 ; CPU:$E99E PRG:299E A2 02 + ldy #$27 ; CPU:$E9A0 PRG:29A0 A0 27 + lda #$01 ; CPU:$E9A2 PRG:29A2 A9 01 + jsr UpdateSideScrollingGameplay_E9E6 ; CPU:$E9A4 PRG:29A4 20 E6 E9 + ldx #$01 ; CPU:$E9A7 PRG:29A7 A2 01 + ldy #$2F ; CPU:$E9A9 PRG:29A9 A0 2F + lda #$FF ; CPU:$E9AB PRG:29AB A9 FF + jsr UpdateSideScrollingGameplay_E9E6 ; CPU:$E9AD PRG:29AD 20 E6 E9 + ldx #$01 ; CPU:$E9B0 PRG:29B0 A2 01 + ldy #$23 ; CPU:$E9B2 PRG:29B2 A0 23 + lda #$FF ; CPU:$E9B4 PRG:29B4 A9 FF + jsr UpdateSideScrollingGameplay_E9E6 ; CPU:$E9B6 PRG:29B6 20 E6 E9 + rts ; CPU:$E9B9 PRG:29B9 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E9 BA. ; Local behavior: Executes the decoded update side scrolling gameplay e9 ba sequence at this entry point. @@ -9803,7 +9803,7 @@ UpdateSideScrollingGameplay_E958: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E9BA: - ldx #$0C ; PRG $29BA | CPU $E9BA | A2 0C + ldx #$0C ; CPU:$E9BA PRG:29BA A2 0C ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E9 BC. ; Local behavior: Executes the decoded update side scrolling gameplay e9 bc sequence at this entry point. @@ -9812,14 +9812,14 @@ UpdateSideScrollingGameplay_E9BA: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E9BC: - sta Ram_029C,y ; PRG $29BC | CPU $E9BC | 99 9C 02 - iny ; PRG $29BF | CPU $E9BF | C8 - iny ; PRG $29C0 | CPU $E9C0 | C8 - iny ; PRG $29C1 | CPU $E9C1 | C8 - iny ; PRG $29C2 | CPU $E9C2 | C8 - dex ; PRG $29C3 | CPU $E9C3 | CA - bne UpdateSideScrollingGameplay_E9BC ; PRG $29C4 | CPU $E9C4 | D0 F6 - rts ; PRG $29C6 | CPU $E9C6 | 60 + sta Ram_029C,y ; CPU:$E9BC PRG:29BC 99 9C 02 + iny ; CPU:$E9BF PRG:29BF C8 + iny ; CPU:$E9C0 PRG:29C0 C8 + iny ; CPU:$E9C1 PRG:29C1 C8 + iny ; CPU:$E9C2 PRG:29C2 C8 + dex ; CPU:$E9C3 PRG:29C3 CA + bne UpdateSideScrollingGameplay_E9BC ; CPU:$E9C4 PRG:29C4 D0 F6 + rts ; CPU:$E9C6 PRG:29C6 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E9 C7. ; Local behavior: Executes the decoded update side scrolling gameplay e9 c7 sequence at this entry point. @@ -9828,7 +9828,7 @@ UpdateSideScrollingGameplay_E9BC: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E9C7: - sta ScratchValue0 ; PRG $29C7 | CPU $E9C7 | 85 00 + sta ScratchValue0 ; CPU:$E9C7 PRG:29C7 85 00 ; ----------------------------------------------------------------------------- ; Global purpose: Calculate And Clamp Value E9 C9. ; Local behavior: Executes the decoded calculate and clamp value e9 c9 sequence at this entry point. @@ -9837,12 +9837,12 @@ UpdateSideScrollingGameplay_E9C7: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- CalculateMovementAndClamp_E9C9: - clc ; PRG $29C9 | CPU $E9C9 | 18 - lda Ram_029C,y ; PRG $29CA | CPU $E9CA | B9 9C 02 - adc ScratchValue0 ; PRG $29CD | CPU $E9CD | 65 00 - cmp #$E0 ; PRG $29CF | CPU $E9CF | C9 E0 - bcc UpdateSideScrollingGameplay_E9D5 ; PRG $29D1 | CPU $E9D1 | 90 02 - lda #$F4 ; PRG $29D3 | CPU $E9D3 | A9 F4 + clc ; CPU:$E9C9 PRG:29C9 18 + lda Ram_029C,y ; CPU:$E9CA PRG:29CA B9 9C 02 + adc ScratchValue0 ; CPU:$E9CD PRG:29CD 65 00 + cmp #$E0 ; CPU:$E9CF PRG:29CF C9 E0 + bcc UpdateSideScrollingGameplay_E9D5 ; CPU:$E9D1 PRG:29D1 90 02 + lda #$F4 ; CPU:$E9D3 PRG:29D3 A9 F4 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E9 D5. ; Local behavior: Executes the decoded update side scrolling gameplay e9 d5 sequence at this entry point. @@ -9851,9 +9851,9 @@ CalculateMovementAndClamp_E9C9: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E9D5: - cmp #$30 ; PRG $29D5 | CPU $E9D5 | C9 30 - bcs UpdateSideScrollingGameplay_E9DB ; PRG $29D7 | CPU $E9D7 | B0 02 - lda #$F4 ; PRG $29D9 | CPU $E9D9 | A9 F4 + cmp #$30 ; CPU:$E9D5 PRG:29D5 C9 30 + bcs UpdateSideScrollingGameplay_E9DB ; CPU:$E9D7 PRG:29D7 B0 02 + lda #$F4 ; CPU:$E9D9 PRG:29D9 A9 F4 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E9 DB. ; Local behavior: Executes the decoded update side scrolling gameplay e9 db sequence at this entry point. @@ -9862,14 +9862,14 @@ UpdateSideScrollingGameplay_E9D5: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E9DB: - sta Ram_029C,y ; PRG $29DB | CPU $E9DB | 99 9C 02 - iny ; PRG $29DE | CPU $E9DE | C8 - iny ; PRG $29DF | CPU $E9DF | C8 - iny ; PRG $29E0 | CPU $E9E0 | C8 - iny ; PRG $29E1 | CPU $E9E1 | C8 - dex ; PRG $29E2 | CPU $E9E2 | CA - bne CalculateMovementAndClamp_E9C9 ; PRG $29E3 | CPU $E9E3 | D0 E4 - rts ; PRG $29E5 | CPU $E9E5 | 60 + sta Ram_029C,y ; CPU:$E9DB PRG:29DB 99 9C 02 + iny ; CPU:$E9DE PRG:29DE C8 + iny ; CPU:$E9DF PRG:29DF C8 + iny ; CPU:$E9E0 PRG:29E0 C8 + iny ; CPU:$E9E1 PRG:29E1 C8 + dex ; CPU:$E9E2 PRG:29E2 CA + bne CalculateMovementAndClamp_E9C9 ; CPU:$E9E3 PRG:29E3 D0 E4 + rts ; CPU:$E9E5 PRG:29E5 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E9 E6. ; Local behavior: Executes the decoded update side scrolling gameplay e9 e6 sequence at this entry point. @@ -9878,7 +9878,7 @@ UpdateSideScrollingGameplay_E9DB: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E9E6: - sta ScratchValue0 ; PRG $29E6 | CPU $E9E6 | 85 00 + sta ScratchValue0 ; CPU:$E9E6 PRG:29E6 85 00 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E9 E8. ; Local behavior: Executes the decoded update side scrolling gameplay e9 e8 sequence at this entry point. @@ -9887,11 +9887,11 @@ UpdateSideScrollingGameplay_E9E6: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E9E8: - clc ; PRG $29E8 | CPU $E9E8 | 18 - lda ScratchValue0 ; PRG $29E9 | CPU $E9E9 | A5 00 - bpl UpdateSideScrollingGameplay_E9FF ; PRG $29EB | CPU $E9EB | 10 12 - adc Ram_029C,y ; PRG $29ED | CPU $E9ED | 79 9C 02 - bcs UpdateSideScrollingGameplay_EA04 ; PRG $29F0 | CPU $E9F0 | B0 12 + clc ; CPU:$E9E8 PRG:29E8 18 + lda ScratchValue0 ; CPU:$E9E9 PRG:29E9 A5 00 + bpl UpdateSideScrollingGameplay_E9FF ; CPU:$E9EB PRG:29EB 10 12 + adc Ram_029C,y ; CPU:$E9ED PRG:29ED 79 9C 02 + bcs UpdateSideScrollingGameplay_EA04 ; CPU:$E9F0 PRG:29F0 B0 12 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E9 F2. ; Local behavior: Executes the decoded update side scrolling gameplay e9 f2 sequence at this entry point. @@ -9900,8 +9900,8 @@ UpdateSideScrollingGameplay_E9E8: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E9F2: - lda #$F4 ; PRG $29F2 | CPU $E9F2 | A9 F4 - sta Ram_0299,y ; PRG $29F4 | CPU $E9F4 | 99 99 02 + lda #$F4 ; CPU:$E9F2 PRG:29F2 A9 F4 + sta Ram_0299,y ; CPU:$E9F4 PRG:29F4 99 99 02 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E9 F7. ; Local behavior: Executes the decoded update side scrolling gameplay e9 f7 sequence at this entry point. @@ -9910,13 +9910,13 @@ UpdateSideScrollingGameplay_E9F2: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E9F7: - iny ; PRG $29F7 | CPU $E9F7 | C8 - iny ; PRG $29F8 | CPU $E9F8 | C8 - iny ; PRG $29F9 | CPU $E9F9 | C8 - iny ; PRG $29FA | CPU $E9FA | C8 - dex ; PRG $29FB | CPU $E9FB | CA - bne UpdateSideScrollingGameplay_E9E8 ; PRG $29FC | CPU $E9FC | D0 EA - rts ; PRG $29FE | CPU $E9FE | 60 + iny ; CPU:$E9F7 PRG:29F7 C8 + iny ; CPU:$E9F8 PRG:29F8 C8 + iny ; CPU:$E9F9 PRG:29F9 C8 + iny ; CPU:$E9FA PRG:29FA C8 + dex ; CPU:$E9FB PRG:29FB CA + bne UpdateSideScrollingGameplay_E9E8 ; CPU:$E9FC PRG:29FC D0 EA + rts ; CPU:$E9FE PRG:29FE 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay E9 FF. ; Local behavior: Executes the decoded update side scrolling gameplay e9 ff sequence at this entry point. @@ -9925,8 +9925,8 @@ UpdateSideScrollingGameplay_E9F7: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_E9FF: - adc Ram_029C,y ; PRG $29FF | CPU $E9FF | 79 9C 02 - bcs UpdateSideScrollingGameplay_E9F2 ; PRG $2A02 | CPU $EA02 | B0 EE + adc Ram_029C,y ; CPU:$E9FF PRG:29FF 79 9C 02 + bcs UpdateSideScrollingGameplay_E9F2 ; CPU:$EA02 PRG:2A02 B0 EE ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay EA04. ; Local behavior: Executes the decoded update side scrolling gameplay ea04 sequence at this entry point. @@ -9935,248 +9935,248 @@ UpdateSideScrollingGameplay_E9FF: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_EA04: - sta Ram_029C,y ; PRG $2A04 | CPU $EA04 | 99 9C 02 - jmp UpdateSideScrollingGameplay_E9F7 ; PRG $2A07 | CPU $EA07 | 4C F7 E9 - .byte $3F,$00,$20,$0F,$30,$27,$16,$0F,$02,$21,$08,$0F,$27,$10,$16,$0F ; PRG $2A0A | CPU $EA0A - .byte $20,$02,$21,$0F,$20,$02,$21,$0F,$35,$13,$14,$0F,$09,$28,$1A,$0F ; PRG $2A1A | CPU $EA1A - .byte $17,$20,$06,$23,$C0,$08,$80,$A0,$20,$00,$00,$00,$A0,$A0,$23,$E8 ; PRG $2A2A | CPU $EA2A - .byte $48,$AA,$23,$F0,$48,$FA,$27,$E8,$48,$AA,$27,$F0,$48,$FA,$21,$19 ; PRG $2A3A | CPU $EA3A - .byte $01,$38,$25,$16,$01,$38,$21,$1F,$01,$37,$25,$39,$01,$3A,$20,$ED ; PRG $2A4A | CPU $EA4A - .byte $01,$38,$24,$E6,$01,$39,$24,$F1,$01,$39,$21,$46,$01,$37,$25,$49 ; PRG $2A5A | CPU $EA5A - .byte $01,$38,$21,$96,$01,$3A,$25,$D6,$01,$38,$21,$E5,$01,$38,$21,$F4 ; PRG $2A6A | CPU $EA6A - .byte $01,$39,$21,$FC,$01,$39,$22,$22,$01,$37,$26,$20,$01,$39,$26,$2D ; PRG $2A7A | CPU $EA7A - .byte $01,$37,$22,$4A,$01,$39,$26,$5B,$01,$39,$22,$73,$01,$37,$26,$78 ; PRG $2A8A | CPU $EA8A - .byte $01,$37,$24,$C0,$60,$47,$20,$C0,$60,$47,$20,$4A,$84,$3F,$40,$40 ; PRG $2A9A | CPU $EA9A - .byte $41,$20,$55,$84,$43,$44,$44,$45,$20,$4F,$02,$50,$60,$20,$8F,$02 ; PRG $2AAA | CPU $EAAA - .byte $51,$61,$20,$A2,$01,$2F,$20,$AB,$03,$4C,$4D,$4E,$00,$23,$40,$01 ; PRG $2ABA | CPU $EABA - .byte $3C,$23,$48,$01,$3C,$23,$4C,$01,$3C,$23,$57,$01,$3C,$27,$40,$01 ; PRG $2ACA | CPU $EACA - .byte $3C,$27,$4A,$01,$3C,$27,$4D,$01,$3C,$27,$50,$01,$3C,$00,$3F,$00 ; PRG $2ADA | CPU $EADA - .byte $14,$0F,$30,$01,$21,$0F,$3C,$22,$1C,$0F,$30,$32,$21,$0F,$37,$27 ; PRG $2AEA | CPU $EAEA - .byte $16,$0F,$30,$32,$21,$20,$7D,$02,$5E,$6D,$20,$82,$1C,$00,$10,$20 ; PRG $2AFA | CPU $EAFA - .byte $30,$40,$50,$60,$70,$80,$90,$A0,$B0,$C0,$D0,$E0,$F0,$04,$14,$24 ; PRG $2B0A | CPU $EB0A - .byte $34,$44,$54,$64,$74,$84,$94,$A4,$B4,$20,$A2,$1C,$01,$11,$21,$31 ; PRG $2B1A | CPU $EB1A - .byte $41,$51,$61,$71,$81,$91,$A1,$B1,$C1,$D1,$E1,$F1,$05,$15,$25,$35 ; PRG $2B2A | CPU $EB2A - .byte $45,$55,$65,$75,$85,$95,$A5,$B5,$20,$C2,$1C,$02,$12,$22,$32,$42 ; PRG $2B3A | CPU $EB3A - .byte $52,$62,$72,$82,$92,$A2,$B2,$C2,$D2,$E2,$F2,$06,$16,$26,$36,$46 ; PRG $2B4A | CPU $EB4A - .byte $56,$66,$76,$86,$96,$A6,$B6,$20,$E2,$1C,$03,$13,$23,$33,$43,$53 ; PRG $2B5A | CPU $EB5A - .byte $63,$73,$83,$93,$A3,$B3,$C3,$D3,$E3,$F3,$07,$17,$27,$37,$47,$57 ; PRG $2B6A | CPU $EB6A - .byte $67,$77,$87,$97,$A7,$B7,$21,$69,$0F,$1B,$FF,$1E,$5D,$2C,$2F,$6C ; PRG $2B7A | CPU $EB7A - .byte $3E,$FF,$0D,$2C,$6D,$6C,$FF,$2C,$21,$A9,$0F,$1B,$FF,$1E,$5D,$2C ; PRG $2B8A | CPU $EB8A - .byte $2F,$6C,$3E,$FF,$0D,$2C,$6D,$6C,$FF,$3C,$21,$E9,$0F,$2B,$FF,$1E ; PRG $2B9A | CPU $EB9A - .byte $5D,$2C,$2F,$6C,$3E,$FF,$0D,$2C,$6D,$6C,$FF,$2C,$22,$29,$0F,$2B ; PRG $2BAA | CPU $EBAA - .byte $FF,$1E,$5D,$2C,$2F,$6C,$3E,$FF,$0D,$2C,$6D,$6C,$FF,$3C,$22,$A5 ; PRG $2BBA | CPU $EBBA - .byte $16,$5F,$1B,$1C,$0C,$0C,$FF,$1D,$2C,$5D,$FF,$2C,$6D,$6C,$3E,$2D ; PRG $2BCA | CPU $EBCA - .byte $4C,$2C,$6F,$2D,$7D,$4C,$4F,$22,$E6,$13,$2C,$5D,$5D,$FF,$3E,$2D ; PRG $2BDA | CPU $EBDA - .byte $0D,$1D,$5E,$4E,$FF,$3E,$6C,$4E,$6C,$3E,$7E,$6C,$5C,$23,$2A,$0B ; PRG $2BEA | CPU $EBEA - .byte $5D,$2D,$4C,$6C,$7D,$4E,$6C,$5C,$FF,$3C,$2F,$23,$44,$18,$7D,$2D ; PRG $2BFA | CPU $EBFA - .byte $7D,$5E,$6C,$7D,$5C,$0E,$FF,$0E,$7C,$FF,$2C,$6D,$6C,$3E,$2D,$4C ; PRG $2C0A | CPU $EC0A - .byte $2C,$FF,$2D,$7D,$4C,$4F,$23,$C0,$20,$00,$00,$00,$00,$00,$00,$00 ; PRG $2C1A | CPU $EC1A - .byte $A0,$28,$0A,$0A,$0A,$0A,$0A,$02,$00,$00,$00,$FF,$F0,$FB,$F0,$00 ; PRG $2C2A | CPU $EC2A - .byte $00,$00,$00,$FF,$FF,$FF,$FF,$00,$00,$23,$E0,$20,$08,$00,$FF,$0F ; PRG $2C3A | CPU $EC3A - .byte $AF,$AF,$02,$02,$00,$BA,$AA,$AA,$AA,$AA,$AA,$00,$00,$50,$56,$55 ; PRG $2C4A | CPU $EC4A - .byte $55,$59,$50,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$3F,$00,$14 ; PRG $2C5A | CPU $EC5A - .byte $0F,$30,$01,$21,$0F,$3C,$22,$1C,$0F,$30,$32,$21,$0F,$37,$27,$16 ; PRG $2C6A | CPU $EC6A - .byte $0F,$30,$32,$21,$20,$7D,$02,$5E,$6D,$20,$82,$1C,$00,$10,$20,$30 ; PRG $2C7A | CPU $EC7A - .byte $40,$50,$60,$70,$80,$90,$A0,$B0,$C0,$D0,$E0,$F0,$04,$14,$24,$34 ; PRG $2C8A | CPU $EC8A - .byte $44,$54,$64,$74,$84,$94,$A4,$B4,$20,$A2,$1C,$01,$11,$21,$31,$41 ; PRG $2C9A | CPU $EC9A - .byte $51,$61,$71,$81,$91,$A1,$B1,$C1,$D1,$E1,$F1,$05,$15,$25,$35,$45 ; PRG $2CAA | CPU $ECAA - .byte $55,$65,$75,$85,$95,$A5,$B5,$20,$C2,$1C,$02,$12,$22,$32,$42,$52 ; PRG $2CBA | CPU $ECBA - .byte $62,$72,$82,$92,$A2,$B2,$C2,$D2,$E2,$F2,$06,$16,$26,$36,$46,$56 ; PRG $2CCA | CPU $ECCA - .byte $66,$76,$86,$96,$A6,$B6,$20,$E2,$1C,$03,$13,$23,$33,$43,$53,$63 ; PRG $2CDA | CPU $ECDA - .byte $73,$83,$93,$A3,$B3,$C3,$D3,$E3,$F3,$07,$17,$27,$37,$47,$57,$67 ; PRG $2CEA | CPU $ECEA - .byte $77,$87,$97,$A7,$B7,$21,$65,$15,$5E,$6D,$FF,$2C,$7D,$5C,$FF,$5F ; PRG $2CFA | CPU $ECFA - .byte $1B,$1C,$0C,$1B,$FF,$0F,$2D,$5D,$5D,$2D,$2C,$6D,$4E,$21,$A5,$16 ; PRG $2D0A | CPU $ED0A - .byte $6C,$5D,$6C,$4C,$5E,$3E,$0E,$7D,$2D,$4C,$4E,$FF,$0D,$2C,$6D,$6C ; PRG $2D1A | CPU $ED1A - .byte $4E,$6F,$2D,$7D,$4C,$4F,$22,$02,$1C,$4E,$6E,$3C,$5D,$2D,$4C,$6C ; PRG $2D2A | CPU $ED2A - .byte $7D,$4E,$6C,$5C,$FF,$7C,$3E,$0E,$6D,$FF,$2C,$5E,$2C,$3E,$2D,$FF ; PRG $2D3A | CPU $ED3A - .byte $4C,$0E,$3E,$1E,$4F,$22,$47,$11,$3C,$2F,$FF,$1D,$2C,$5D,$FF,$5D ; PRG $2D4A | CPU $ED4A - .byte $2C,$3C,$0E,$3E,$2C,$5E,$0E,$3E,$2F,$22,$A5,$16,$5F,$1B,$1C,$0C ; PRG $2D5A | CPU $ED5A - .byte $0C,$FF,$1D,$2C,$5D,$FF,$2C,$6D,$6C,$3E,$2D,$4C,$2C,$6F,$2D,$7D ; PRG $2D6A | CPU $ED6A - .byte $4C,$4F,$22,$E6,$13,$2C,$5D,$5D,$FF,$3E,$2D,$0D,$1D,$5E,$4E,$FF ; PRG $2D7A | CPU $ED7A - .byte $3E,$6C,$4E,$6C,$3E,$7E,$6C,$5C,$23,$2A,$0B,$5D,$2D,$4C,$6C,$7D ; PRG $2D8A | CPU $ED8A - .byte $4E,$6C,$5C,$FF,$3C,$2F,$23,$44,$18,$7D,$2D,$7D,$5E,$6C,$7D,$5C ; PRG $2D9A | CPU $ED9A - .byte $0E,$FF,$0E,$7C,$FF,$2C,$6D,$6C,$3E,$2D,$4C,$2C,$FF,$2D,$7D,$4C ; PRG $2DAA | CPU $EDAA - .byte $4F,$23,$C0,$20,$00,$00,$00,$00,$00,$00,$00,$A0,$28,$0A,$0A,$0A ; PRG $2DBA | CPU $EDBA - .byte $0A,$0A,$02,$00,$00,$50,$5F,$50,$5B,$50,$10,$00,$00,$05,$05,$05 ; PRG $2DCA | CPU $EDCA - .byte $05,$05,$05,$00,$23,$E0,$20,$55,$55,$55,$55,$55,$55,$15,$05,$00 ; PRG $2DDA | CPU $EDDA - .byte $BA,$AA,$AA,$AA,$AA,$AA,$00,$00,$50,$56,$55,$55,$59,$50,$00,$00 ; PRG $2DEA | CPU $EDEA - .byte $00,$00,$00,$00,$00,$00,$00,$00,$3F,$00,$10,$0F,$27,$27,$27,$0F ; PRG $2DFA | CPU $EDFA - .byte $16,$21,$21,$0F,$20,$02,$21,$0F,$30,$27,$16,$21,$89,$0B,$0A,$1D ; PRG $2E0A | CPU $EE0A - .byte $1D,$0A,$0C,$14,$24,$20,$0A,$1F,$0E,$21,$CB,$09,$0C,$18,$16,$19 ; PRG $2E1A | CPU $EE1A - .byte $15,$0E,$1D,$0E,$0D,$22,$8A,$0B,$0B,$18,$17,$1E,$1C,$24,$4F,$24 ; PRG $2E2A | CPU $EE2A - .byte $24,$00,$00,$23,$EA,$04,$A5,$A5,$AF,$AF,$23,$C8,$48,$FF,$20,$A2 ; PRG $2E3A | CPU $EE3A - .byte $01,$2F,$20,$AB,$03,$4C,$4D,$4E,$20,$C0,$60,$47,$00,$20,$A2,$01 ; PRG $2E4A | CPU $EE4A - .byte $2F,$20,$AB,$03,$4C,$4D,$4E,$20,$C0,$60,$47,$00,$23,$20,$03,$32 ; PRG $2E5A | CPU $EE5A - .byte $34,$33,$23,$00,$05,$30,$24,$31,$36,$33,$22,$E4,$02,$31,$33,$22 ; PRG $2E6A | CPU $EE6A - .byte $C5,$05,$31,$33,$24,$32,$30,$22,$A6,$03,$31,$35,$30,$22,$E9,$02 ; PRG $2E7A | CPU $EE7A - .byte $32,$30,$23,$0A,$02,$32,$30,$23,$2B,$06,$32,$34,$34,$34,$34,$33 ; PRG $2E8A | CPU $EE8A - .byte $23,$10,$09,$31,$34,$34,$30,$24,$24,$31,$36,$33,$23,$33,$04,$32 ; PRG $2E9A | CPU $EE9A - .byte $34,$34,$33,$22,$F8,$05,$31,$36,$33,$32,$30,$22,$DA,$02,$31,$30 ; PRG $2EAA | CPU $EEAA - .byte $23,$1C,$03,$32,$36,$30,$23,$3E,$02,$32,$34,$27,$20,$02,$34,$33 ; PRG $2EBA | CPU $EEBA - .byte $27,$01,$06,$31,$34,$34,$34,$34,$30,$27,$26,$0A,$32,$34,$34,$35 ; PRG $2ECA | CPU $EECA - .byte $34,$35,$34,$34,$35,$33,$27,$0F,$02,$31,$33,$26,$F0,$07,$31,$33 ; PRG $2EDA | CPU $EEDA - .byte $32,$33,$24,$32,$30,$26,$D1,$05,$31,$30,$31,$35,$30,$27,$16,$0A ; PRG $2EEA | CPU $EEEA - .byte $32,$30,$24,$31,$30,$24,$24,$31,$33,$32,$27,$37,$07,$32,$34,$33 ; PRG $2EFA | CPU $EEFA - .byte $32,$34,$34,$33,$26,$FE,$02,$31,$30,$00,$23,$20,$60,$34,$27,$20 ; PRG $2F0A | CPU $EF0A - .byte $60,$34,$23,$23,$01,$35,$23,$27,$01,$35,$23,$29,$01,$35,$23,$39 ; PRG $2F1A | CPU $EF1A - .byte $01,$35,$27,$23,$01,$35,$27,$25,$01,$35,$27,$2E,$01,$35,$27,$2F ; PRG $2F2A | CPU $EF2A - .byte $01,$35,$27,$33,$01,$35,$27,$39,$01,$35,$23,$3C,$01,$35,$00,$FF ; PRG $2F3A | CPU $EF3A - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $2F4A | CPU $EF4A - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $2F5A | CPU $EF5A - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $2F6A | CPU $EF6A - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $2F7A | CPU $EF7A - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $2F8A | CPU $EF8A - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $2F9A | CPU $EF9A - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $2FAA | CPU $EFAA - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $2FBA | CPU $EFBA - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $2FCA | CPU $EFCA - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $2FDA | CPU $EFDA - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $2FEA | CPU $EFEA - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $2FFA | CPU $EFFA - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $300A | CPU $F00A - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $301A | CPU $F01A - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $302A | CPU $F02A - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $303A | CPU $F03A - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $304A | CPU $F04A - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $305A | CPU $F05A - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $306A | CPU $F06A - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $307A | CPU $F07A - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $308A | CPU $F08A - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $309A | CPU $F09A - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $30AA | CPU $F0AA - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $30BA | CPU $F0BA - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $30CA | CPU $F0CA - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $30DA | CPU $F0DA - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $30EA | CPU $F0EA - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $30FA | CPU $F0FA - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $310A | CPU $F10A - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $311A | CPU $F11A - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $312A | CPU $F12A - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $313A | CPU $F13A - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $314A | CPU $F14A - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $315A | CPU $F15A - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $316A | CPU $F16A - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $317A | CPU $F17A - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $318A | CPU $F18A - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $319A | CPU $F19A - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $31AA | CPU $F1AA - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $31BA | CPU $F1BA - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $31CA | CPU $F1CA - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $31DA | CPU $F1DA - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $31EA | CPU $F1EA - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $31FA | CPU $F1FA - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $320A | CPU $F20A - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $321A | CPU $F21A - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $322A | CPU $F22A - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $323A | CPU $F23A - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $324A | CPU $F24A - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $325A | CPU $F25A - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $326A | CPU $F26A - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $327A | CPU $F27A - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $328A | CPU $F28A - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $329A | CPU $F29A - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $32AA | CPU $F2AA - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $32BA | CPU $F2BA - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $32CA | CPU $F2CA - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $32DA | CPU $F2DA - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $32EA | CPU $F2EA - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $32FA | CPU $F2FA - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $330A | CPU $F30A - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $331A | CPU $F31A - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $332A | CPU $F32A - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $333A | CPU $F33A - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $334A | CPU $F34A - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $335A | CPU $F35A - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $336A | CPU $F36A - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $337A | CPU $F37A - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $338A | CPU $F38A - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $339A | CPU $F39A - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $33AA | CPU $F3AA - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $33BA | CPU $F3BA - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $33CA | CPU $F3CA - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $33DA | CPU $F3DA - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $33EA | CPU $F3EA - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $33FA | CPU $F3FA - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $340A | CPU $F40A - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $341A | CPU $F41A - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $342A | CPU $F42A - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $343A | CPU $F43A - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $344A | CPU $F44A - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $345A | CPU $F45A - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $346A | CPU $F46A - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $347A | CPU $F47A - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $348A | CPU $F48A - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $349A | CPU $F49A - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $34AA | CPU $F4AA - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $34BA | CPU $F4BA - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $34CA | CPU $F4CA - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $34DA | CPU $F4DA - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $34EA | CPU $F4EA - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $34FA | CPU $F4FA - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $350A | CPU $F50A - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $351A | CPU $F51A - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $352A | CPU $F52A - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $353A | CPU $F53A - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $354A | CPU $F54A - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $355A | CPU $F55A - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $356A | CPU $F56A - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $357A | CPU $F57A - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $358A | CPU $F58A - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $359A | CPU $F59A - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $35AA | CPU $F5AA - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $35BA | CPU $F5BA - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $35CA | CPU $F5CA - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $35DA | CPU $F5DA - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $35EA | CPU $F5EA - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $35FA | CPU $F5FA - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $360A | CPU $F60A - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $361A | CPU $F61A - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $362A | CPU $F62A - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $363A | CPU $F63A - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $364A | CPU $F64A - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $365A | CPU $F65A - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $366A | CPU $F66A - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $367A | CPU $F67A - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $368A | CPU $F68A - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $369A | CPU $F69A - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $36AA | CPU $F6AA - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $36BA | CPU $F6BA - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $36CA | CPU $F6CA - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $36DA | CPU $F6DA - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $36EA | CPU $F6EA - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $36FA | CPU $F6FA - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $370A | CPU $F70A - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $371A | CPU $F71A - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $372A | CPU $F72A - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $373A | CPU $F73A - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $374A | CPU $F74A - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $375A | CPU $F75A - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $376A | CPU $F76A - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $377A | CPU $F77A - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $378A | CPU $F78A - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $379A | CPU $F79A - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $37AA | CPU $F7AA - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $37BA | CPU $F7BA - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $37CA | CPU $F7CA - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $37DA | CPU $F7DA - .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $37EA | CPU $F7EA - .byte $FF,$FF,$FF,$FF,$FF,$FF ; PRG $37FA | CPU $F7FA + sta Ram_029C,y ; CPU:$EA04 PRG:2A04 99 9C 02 + jmp UpdateSideScrollingGameplay_E9F7 ; CPU:$EA07 PRG:2A07 4C F7 E9 + .byte $3F,$00,$20,$0F,$30,$27,$16,$0F,$02,$21,$08,$0F,$27,$10,$16,$0F ; PRG $2A0A | CPU $EA0A ; CPU:$EA0A PRG:2A0A 3F 00 20 0F 30 27 16 0F 02 21 08 0F 27 10 16 0F + .byte $20,$02,$21,$0F,$20,$02,$21,$0F,$35,$13,$14,$0F,$09,$28,$1A,$0F ; PRG $2A1A | CPU $EA1A ; CPU:$EA1A PRG:2A1A 20 02 21 0F 20 02 21 0F 35 13 14 0F 09 28 1A 0F + .byte $17,$20,$06,$23,$C0,$08,$80,$A0,$20,$00,$00,$00,$A0,$A0,$23,$E8 ; PRG $2A2A | CPU $EA2A ; CPU:$EA2A PRG:2A2A 17 20 06 23 C0 08 80 A0 20 00 00 00 A0 A0 23 E8 + .byte $48,$AA,$23,$F0,$48,$FA,$27,$E8,$48,$AA,$27,$F0,$48,$FA,$21,$19 ; PRG $2A3A | CPU $EA3A ; CPU:$EA3A PRG:2A3A 48 AA 23 F0 48 FA 27 E8 48 AA 27 F0 48 FA 21 19 + .byte $01,$38,$25,$16,$01,$38,$21,$1F,$01,$37,$25,$39,$01,$3A,$20,$ED ; PRG $2A4A | CPU $EA4A ; CPU:$EA4A PRG:2A4A 01 38 25 16 01 38 21 1F 01 37 25 39 01 3A 20 ED + .byte $01,$38,$24,$E6,$01,$39,$24,$F1,$01,$39,$21,$46,$01,$37,$25,$49 ; PRG $2A5A | CPU $EA5A ; CPU:$EA5A PRG:2A5A 01 38 24 E6 01 39 24 F1 01 39 21 46 01 37 25 49 + .byte $01,$38,$21,$96,$01,$3A,$25,$D6,$01,$38,$21,$E5,$01,$38,$21,$F4 ; PRG $2A6A | CPU $EA6A ; CPU:$EA6A PRG:2A6A 01 38 21 96 01 3A 25 D6 01 38 21 E5 01 38 21 F4 + .byte $01,$39,$21,$FC,$01,$39,$22,$22,$01,$37,$26,$20,$01,$39,$26,$2D ; PRG $2A7A | CPU $EA7A ; CPU:$EA7A PRG:2A7A 01 39 21 FC 01 39 22 22 01 37 26 20 01 39 26 2D + .byte $01,$37,$22,$4A,$01,$39,$26,$5B,$01,$39,$22,$73,$01,$37,$26,$78 ; PRG $2A8A | CPU $EA8A ; CPU:$EA8A PRG:2A8A 01 37 22 4A 01 39 26 5B 01 39 22 73 01 37 26 78 + .byte $01,$37,$24,$C0,$60,$47,$20,$C0,$60,$47,$20,$4A,$84,$3F,$40,$40 ; PRG $2A9A | CPU $EA9A ; CPU:$EA9A PRG:2A9A 01 37 24 C0 60 47 20 C0 60 47 20 4A 84 3F 40 40 + .byte $41,$20,$55,$84,$43,$44,$44,$45,$20,$4F,$02,$50,$60,$20,$8F,$02 ; PRG $2AAA | CPU $EAAA ; CPU:$EAAA PRG:2AAA 41 20 55 84 43 44 44 45 20 4F 02 50 60 20 8F 02 + .byte $51,$61,$20,$A2,$01,$2F,$20,$AB,$03,$4C,$4D,$4E,$00,$23,$40,$01 ; PRG $2ABA | CPU $EABA ; CPU:$EABA PRG:2ABA 51 61 20 A2 01 2F 20 AB 03 4C 4D 4E 00 23 40 01 + .byte $3C,$23,$48,$01,$3C,$23,$4C,$01,$3C,$23,$57,$01,$3C,$27,$40,$01 ; PRG $2ACA | CPU $EACA ; CPU:$EACA PRG:2ACA 3C 23 48 01 3C 23 4C 01 3C 23 57 01 3C 27 40 01 + .byte $3C,$27,$4A,$01,$3C,$27,$4D,$01,$3C,$27,$50,$01,$3C,$00,$3F,$00 ; PRG $2ADA | CPU $EADA ; CPU:$EADA PRG:2ADA 3C 27 4A 01 3C 27 4D 01 3C 27 50 01 3C 00 3F 00 + .byte $14,$0F,$30,$01,$21,$0F,$3C,$22,$1C,$0F,$30,$32,$21,$0F,$37,$27 ; PRG $2AEA | CPU $EAEA ; CPU:$EAEA PRG:2AEA 14 0F 30 01 21 0F 3C 22 1C 0F 30 32 21 0F 37 27 + .byte $16,$0F,$30,$32,$21,$20,$7D,$02,$5E,$6D,$20,$82,$1C,$00,$10,$20 ; PRG $2AFA | CPU $EAFA ; CPU:$EAFA PRG:2AFA 16 0F 30 32 21 20 7D 02 5E 6D 20 82 1C 00 10 20 + .byte $30,$40,$50,$60,$70,$80,$90,$A0,$B0,$C0,$D0,$E0,$F0,$04,$14,$24 ; PRG $2B0A | CPU $EB0A ; CPU:$EB0A PRG:2B0A 30 40 50 60 70 80 90 A0 B0 C0 D0 E0 F0 04 14 24 + .byte $34,$44,$54,$64,$74,$84,$94,$A4,$B4,$20,$A2,$1C,$01,$11,$21,$31 ; PRG $2B1A | CPU $EB1A ; CPU:$EB1A PRG:2B1A 34 44 54 64 74 84 94 A4 B4 20 A2 1C 01 11 21 31 + .byte $41,$51,$61,$71,$81,$91,$A1,$B1,$C1,$D1,$E1,$F1,$05,$15,$25,$35 ; PRG $2B2A | CPU $EB2A ; CPU:$EB2A PRG:2B2A 41 51 61 71 81 91 A1 B1 C1 D1 E1 F1 05 15 25 35 + .byte $45,$55,$65,$75,$85,$95,$A5,$B5,$20,$C2,$1C,$02,$12,$22,$32,$42 ; PRG $2B3A | CPU $EB3A ; CPU:$EB3A PRG:2B3A 45 55 65 75 85 95 A5 B5 20 C2 1C 02 12 22 32 42 + .byte $52,$62,$72,$82,$92,$A2,$B2,$C2,$D2,$E2,$F2,$06,$16,$26,$36,$46 ; PRG $2B4A | CPU $EB4A ; CPU:$EB4A PRG:2B4A 52 62 72 82 92 A2 B2 C2 D2 E2 F2 06 16 26 36 46 + .byte $56,$66,$76,$86,$96,$A6,$B6,$20,$E2,$1C,$03,$13,$23,$33,$43,$53 ; PRG $2B5A | CPU $EB5A ; CPU:$EB5A PRG:2B5A 56 66 76 86 96 A6 B6 20 E2 1C 03 13 23 33 43 53 + .byte $63,$73,$83,$93,$A3,$B3,$C3,$D3,$E3,$F3,$07,$17,$27,$37,$47,$57 ; PRG $2B6A | CPU $EB6A ; CPU:$EB6A PRG:2B6A 63 73 83 93 A3 B3 C3 D3 E3 F3 07 17 27 37 47 57 + .byte $67,$77,$87,$97,$A7,$B7,$21,$69,$0F,$1B,$FF,$1E,$5D,$2C,$2F,$6C ; PRG $2B7A | CPU $EB7A ; CPU:$EB7A PRG:2B7A 67 77 87 97 A7 B7 21 69 0F 1B FF 1E 5D 2C 2F 6C + .byte $3E,$FF,$0D,$2C,$6D,$6C,$FF,$2C,$21,$A9,$0F,$1B,$FF,$1E,$5D,$2C ; PRG $2B8A | CPU $EB8A ; CPU:$EB8A PRG:2B8A 3E FF 0D 2C 6D 6C FF 2C 21 A9 0F 1B FF 1E 5D 2C + .byte $2F,$6C,$3E,$FF,$0D,$2C,$6D,$6C,$FF,$3C,$21,$E9,$0F,$2B,$FF,$1E ; PRG $2B9A | CPU $EB9A ; CPU:$EB9A PRG:2B9A 2F 6C 3E FF 0D 2C 6D 6C FF 3C 21 E9 0F 2B FF 1E + .byte $5D,$2C,$2F,$6C,$3E,$FF,$0D,$2C,$6D,$6C,$FF,$2C,$22,$29,$0F,$2B ; PRG $2BAA | CPU $EBAA ; CPU:$EBAA PRG:2BAA 5D 2C 2F 6C 3E FF 0D 2C 6D 6C FF 2C 22 29 0F 2B + .byte $FF,$1E,$5D,$2C,$2F,$6C,$3E,$FF,$0D,$2C,$6D,$6C,$FF,$3C,$22,$A5 ; PRG $2BBA | CPU $EBBA ; CPU:$EBBA PRG:2BBA FF 1E 5D 2C 2F 6C 3E FF 0D 2C 6D 6C FF 3C 22 A5 + .byte $16,$5F,$1B,$1C,$0C,$0C,$FF,$1D,$2C,$5D,$FF,$2C,$6D,$6C,$3E,$2D ; PRG $2BCA | CPU $EBCA ; CPU:$EBCA PRG:2BCA 16 5F 1B 1C 0C 0C FF 1D 2C 5D FF 2C 6D 6C 3E 2D + .byte $4C,$2C,$6F,$2D,$7D,$4C,$4F,$22,$E6,$13,$2C,$5D,$5D,$FF,$3E,$2D ; PRG $2BDA | CPU $EBDA ; CPU:$EBDA PRG:2BDA 4C 2C 6F 2D 7D 4C 4F 22 E6 13 2C 5D 5D FF 3E 2D + .byte $0D,$1D,$5E,$4E,$FF,$3E,$6C,$4E,$6C,$3E,$7E,$6C,$5C,$23,$2A,$0B ; PRG $2BEA | CPU $EBEA ; CPU:$EBEA PRG:2BEA 0D 1D 5E 4E FF 3E 6C 4E 6C 3E 7E 6C 5C 23 2A 0B + .byte $5D,$2D,$4C,$6C,$7D,$4E,$6C,$5C,$FF,$3C,$2F,$23,$44,$18,$7D,$2D ; PRG $2BFA | CPU $EBFA ; CPU:$EBFA PRG:2BFA 5D 2D 4C 6C 7D 4E 6C 5C FF 3C 2F 23 44 18 7D 2D + .byte $7D,$5E,$6C,$7D,$5C,$0E,$FF,$0E,$7C,$FF,$2C,$6D,$6C,$3E,$2D,$4C ; PRG $2C0A | CPU $EC0A ; CPU:$EC0A PRG:2C0A 7D 5E 6C 7D 5C 0E FF 0E 7C FF 2C 6D 6C 3E 2D 4C + .byte $2C,$FF,$2D,$7D,$4C,$4F,$23,$C0,$20,$00,$00,$00,$00,$00,$00,$00 ; PRG $2C1A | CPU $EC1A ; CPU:$EC1A PRG:2C1A 2C FF 2D 7D 4C 4F 23 C0 20 00 00 00 00 00 00 00 + .byte $A0,$28,$0A,$0A,$0A,$0A,$0A,$02,$00,$00,$00,$FF,$F0,$FB,$F0,$00 ; PRG $2C2A | CPU $EC2A ; CPU:$EC2A PRG:2C2A A0 28 0A 0A 0A 0A 0A 02 00 00 00 FF F0 FB F0 00 + .byte $00,$00,$00,$FF,$FF,$FF,$FF,$00,$00,$23,$E0,$20,$08,$00,$FF,$0F ; PRG $2C3A | CPU $EC3A ; CPU:$EC3A PRG:2C3A 00 00 00 FF FF FF FF 00 00 23 E0 20 08 00 FF 0F + .byte $AF,$AF,$02,$02,$00,$BA,$AA,$AA,$AA,$AA,$AA,$00,$00,$50,$56,$55 ; PRG $2C4A | CPU $EC4A ; CPU:$EC4A PRG:2C4A AF AF 02 02 00 BA AA AA AA AA AA 00 00 50 56 55 + .byte $55,$59,$50,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$3F,$00,$14 ; PRG $2C5A | CPU $EC5A ; CPU:$EC5A PRG:2C5A 55 59 50 00 00 00 00 00 00 00 00 00 00 3F 00 14 + .byte $0F,$30,$01,$21,$0F,$3C,$22,$1C,$0F,$30,$32,$21,$0F,$37,$27,$16 ; PRG $2C6A | CPU $EC6A ; CPU:$EC6A PRG:2C6A 0F 30 01 21 0F 3C 22 1C 0F 30 32 21 0F 37 27 16 + .byte $0F,$30,$32,$21,$20,$7D,$02,$5E,$6D,$20,$82,$1C,$00,$10,$20,$30 ; PRG $2C7A | CPU $EC7A ; CPU:$EC7A PRG:2C7A 0F 30 32 21 20 7D 02 5E 6D 20 82 1C 00 10 20 30 + .byte $40,$50,$60,$70,$80,$90,$A0,$B0,$C0,$D0,$E0,$F0,$04,$14,$24,$34 ; PRG $2C8A | CPU $EC8A ; CPU:$EC8A PRG:2C8A 40 50 60 70 80 90 A0 B0 C0 D0 E0 F0 04 14 24 34 + .byte $44,$54,$64,$74,$84,$94,$A4,$B4,$20,$A2,$1C,$01,$11,$21,$31,$41 ; PRG $2C9A | CPU $EC9A ; CPU:$EC9A PRG:2C9A 44 54 64 74 84 94 A4 B4 20 A2 1C 01 11 21 31 41 + .byte $51,$61,$71,$81,$91,$A1,$B1,$C1,$D1,$E1,$F1,$05,$15,$25,$35,$45 ; PRG $2CAA | CPU $ECAA ; CPU:$ECAA PRG:2CAA 51 61 71 81 91 A1 B1 C1 D1 E1 F1 05 15 25 35 45 + .byte $55,$65,$75,$85,$95,$A5,$B5,$20,$C2,$1C,$02,$12,$22,$32,$42,$52 ; PRG $2CBA | CPU $ECBA ; CPU:$ECBA PRG:2CBA 55 65 75 85 95 A5 B5 20 C2 1C 02 12 22 32 42 52 + .byte $62,$72,$82,$92,$A2,$B2,$C2,$D2,$E2,$F2,$06,$16,$26,$36,$46,$56 ; PRG $2CCA | CPU $ECCA ; CPU:$ECCA PRG:2CCA 62 72 82 92 A2 B2 C2 D2 E2 F2 06 16 26 36 46 56 + .byte $66,$76,$86,$96,$A6,$B6,$20,$E2,$1C,$03,$13,$23,$33,$43,$53,$63 ; PRG $2CDA | CPU $ECDA ; CPU:$ECDA PRG:2CDA 66 76 86 96 A6 B6 20 E2 1C 03 13 23 33 43 53 63 + .byte $73,$83,$93,$A3,$B3,$C3,$D3,$E3,$F3,$07,$17,$27,$37,$47,$57,$67 ; PRG $2CEA | CPU $ECEA ; CPU:$ECEA PRG:2CEA 73 83 93 A3 B3 C3 D3 E3 F3 07 17 27 37 47 57 67 + .byte $77,$87,$97,$A7,$B7,$21,$65,$15,$5E,$6D,$FF,$2C,$7D,$5C,$FF,$5F ; PRG $2CFA | CPU $ECFA ; CPU:$ECFA PRG:2CFA 77 87 97 A7 B7 21 65 15 5E 6D FF 2C 7D 5C FF 5F + .byte $1B,$1C,$0C,$1B,$FF,$0F,$2D,$5D,$5D,$2D,$2C,$6D,$4E,$21,$A5,$16 ; PRG $2D0A | CPU $ED0A ; CPU:$ED0A PRG:2D0A 1B 1C 0C 1B FF 0F 2D 5D 5D 2D 2C 6D 4E 21 A5 16 + .byte $6C,$5D,$6C,$4C,$5E,$3E,$0E,$7D,$2D,$4C,$4E,$FF,$0D,$2C,$6D,$6C ; PRG $2D1A | CPU $ED1A ; CPU:$ED1A PRG:2D1A 6C 5D 6C 4C 5E 3E 0E 7D 2D 4C 4E FF 0D 2C 6D 6C + .byte $4E,$6F,$2D,$7D,$4C,$4F,$22,$02,$1C,$4E,$6E,$3C,$5D,$2D,$4C,$6C ; PRG $2D2A | CPU $ED2A ; CPU:$ED2A PRG:2D2A 4E 6F 2D 7D 4C 4F 22 02 1C 4E 6E 3C 5D 2D 4C 6C + .byte $7D,$4E,$6C,$5C,$FF,$7C,$3E,$0E,$6D,$FF,$2C,$5E,$2C,$3E,$2D,$FF ; PRG $2D3A | CPU $ED3A ; CPU:$ED3A PRG:2D3A 7D 4E 6C 5C FF 7C 3E 0E 6D FF 2C 5E 2C 3E 2D FF + .byte $4C,$0E,$3E,$1E,$4F,$22,$47,$11,$3C,$2F,$FF,$1D,$2C,$5D,$FF,$5D ; PRG $2D4A | CPU $ED4A ; CPU:$ED4A PRG:2D4A 4C 0E 3E 1E 4F 22 47 11 3C 2F FF 1D 2C 5D FF 5D + .byte $2C,$3C,$0E,$3E,$2C,$5E,$0E,$3E,$2F,$22,$A5,$16,$5F,$1B,$1C,$0C ; PRG $2D5A | CPU $ED5A ; CPU:$ED5A PRG:2D5A 2C 3C 0E 3E 2C 5E 0E 3E 2F 22 A5 16 5F 1B 1C 0C + .byte $0C,$FF,$1D,$2C,$5D,$FF,$2C,$6D,$6C,$3E,$2D,$4C,$2C,$6F,$2D,$7D ; PRG $2D6A | CPU $ED6A ; CPU:$ED6A PRG:2D6A 0C FF 1D 2C 5D FF 2C 6D 6C 3E 2D 4C 2C 6F 2D 7D + .byte $4C,$4F,$22,$E6,$13,$2C,$5D,$5D,$FF,$3E,$2D,$0D,$1D,$5E,$4E,$FF ; PRG $2D7A | CPU $ED7A ; CPU:$ED7A PRG:2D7A 4C 4F 22 E6 13 2C 5D 5D FF 3E 2D 0D 1D 5E 4E FF + .byte $3E,$6C,$4E,$6C,$3E,$7E,$6C,$5C,$23,$2A,$0B,$5D,$2D,$4C,$6C,$7D ; PRG $2D8A | CPU $ED8A ; CPU:$ED8A PRG:2D8A 3E 6C 4E 6C 3E 7E 6C 5C 23 2A 0B 5D 2D 4C 6C 7D + .byte $4E,$6C,$5C,$FF,$3C,$2F,$23,$44,$18,$7D,$2D,$7D,$5E,$6C,$7D,$5C ; PRG $2D9A | CPU $ED9A ; CPU:$ED9A PRG:2D9A 4E 6C 5C FF 3C 2F 23 44 18 7D 2D 7D 5E 6C 7D 5C + .byte $0E,$FF,$0E,$7C,$FF,$2C,$6D,$6C,$3E,$2D,$4C,$2C,$FF,$2D,$7D,$4C ; PRG $2DAA | CPU $EDAA ; CPU:$EDAA PRG:2DAA 0E FF 0E 7C FF 2C 6D 6C 3E 2D 4C 2C FF 2D 7D 4C + .byte $4F,$23,$C0,$20,$00,$00,$00,$00,$00,$00,$00,$A0,$28,$0A,$0A,$0A ; PRG $2DBA | CPU $EDBA ; CPU:$EDBA PRG:2DBA 4F 23 C0 20 00 00 00 00 00 00 00 A0 28 0A 0A 0A + .byte $0A,$0A,$02,$00,$00,$50,$5F,$50,$5B,$50,$10,$00,$00,$05,$05,$05 ; PRG $2DCA | CPU $EDCA ; CPU:$EDCA PRG:2DCA 0A 0A 02 00 00 50 5F 50 5B 50 10 00 00 05 05 05 + .byte $05,$05,$05,$00,$23,$E0,$20,$55,$55,$55,$55,$55,$55,$15,$05,$00 ; PRG $2DDA | CPU $EDDA ; CPU:$EDDA PRG:2DDA 05 05 05 00 23 E0 20 55 55 55 55 55 55 15 05 00 + .byte $BA,$AA,$AA,$AA,$AA,$AA,$00,$00,$50,$56,$55,$55,$59,$50,$00,$00 ; PRG $2DEA | CPU $EDEA ; CPU:$EDEA PRG:2DEA BA AA AA AA AA AA 00 00 50 56 55 55 59 50 00 00 + .byte $00,$00,$00,$00,$00,$00,$00,$00,$3F,$00,$10,$0F,$27,$27,$27,$0F ; PRG $2DFA | CPU $EDFA ; CPU:$EDFA PRG:2DFA 00 00 00 00 00 00 00 00 3F 00 10 0F 27 27 27 0F + .byte $16,$21,$21,$0F,$20,$02,$21,$0F,$30,$27,$16,$21,$89,$0B,$0A,$1D ; PRG $2E0A | CPU $EE0A ; CPU:$EE0A PRG:2E0A 16 21 21 0F 20 02 21 0F 30 27 16 21 89 0B 0A 1D + .byte $1D,$0A,$0C,$14,$24,$20,$0A,$1F,$0E,$21,$CB,$09,$0C,$18,$16,$19 ; PRG $2E1A | CPU $EE1A ; CPU:$EE1A PRG:2E1A 1D 0A 0C 14 24 20 0A 1F 0E 21 CB 09 0C 18 16 19 + .byte $15,$0E,$1D,$0E,$0D,$22,$8A,$0B,$0B,$18,$17,$1E,$1C,$24,$4F,$24 ; PRG $2E2A | CPU $EE2A ; CPU:$EE2A PRG:2E2A 15 0E 1D 0E 0D 22 8A 0B 0B 18 17 1E 1C 24 4F 24 + .byte $24,$00,$00,$23,$EA,$04,$A5,$A5,$AF,$AF,$23,$C8,$48,$FF,$20,$A2 ; PRG $2E3A | CPU $EE3A ; CPU:$EE3A PRG:2E3A 24 00 00 23 EA 04 A5 A5 AF AF 23 C8 48 FF 20 A2 + .byte $01,$2F,$20,$AB,$03,$4C,$4D,$4E,$20,$C0,$60,$47,$00,$20,$A2,$01 ; PRG $2E4A | CPU $EE4A ; CPU:$EE4A PRG:2E4A 01 2F 20 AB 03 4C 4D 4E 20 C0 60 47 00 20 A2 01 + .byte $2F,$20,$AB,$03,$4C,$4D,$4E,$20,$C0,$60,$47,$00,$23,$20,$03,$32 ; PRG $2E5A | CPU $EE5A ; CPU:$EE5A PRG:2E5A 2F 20 AB 03 4C 4D 4E 20 C0 60 47 00 23 20 03 32 + .byte $34,$33,$23,$00,$05,$30,$24,$31,$36,$33,$22,$E4,$02,$31,$33,$22 ; PRG $2E6A | CPU $EE6A ; CPU:$EE6A PRG:2E6A 34 33 23 00 05 30 24 31 36 33 22 E4 02 31 33 22 + .byte $C5,$05,$31,$33,$24,$32,$30,$22,$A6,$03,$31,$35,$30,$22,$E9,$02 ; PRG $2E7A | CPU $EE7A ; CPU:$EE7A PRG:2E7A C5 05 31 33 24 32 30 22 A6 03 31 35 30 22 E9 02 + .byte $32,$30,$23,$0A,$02,$32,$30,$23,$2B,$06,$32,$34,$34,$34,$34,$33 ; PRG $2E8A | CPU $EE8A ; CPU:$EE8A PRG:2E8A 32 30 23 0A 02 32 30 23 2B 06 32 34 34 34 34 33 + .byte $23,$10,$09,$31,$34,$34,$30,$24,$24,$31,$36,$33,$23,$33,$04,$32 ; PRG $2E9A | CPU $EE9A ; CPU:$EE9A PRG:2E9A 23 10 09 31 34 34 30 24 24 31 36 33 23 33 04 32 + .byte $34,$34,$33,$22,$F8,$05,$31,$36,$33,$32,$30,$22,$DA,$02,$31,$30 ; PRG $2EAA | CPU $EEAA ; CPU:$EEAA PRG:2EAA 34 34 33 22 F8 05 31 36 33 32 30 22 DA 02 31 30 + .byte $23,$1C,$03,$32,$36,$30,$23,$3E,$02,$32,$34,$27,$20,$02,$34,$33 ; PRG $2EBA | CPU $EEBA ; CPU:$EEBA PRG:2EBA 23 1C 03 32 36 30 23 3E 02 32 34 27 20 02 34 33 + .byte $27,$01,$06,$31,$34,$34,$34,$34,$30,$27,$26,$0A,$32,$34,$34,$35 ; PRG $2ECA | CPU $EECA ; CPU:$EECA PRG:2ECA 27 01 06 31 34 34 34 34 30 27 26 0A 32 34 34 35 + .byte $34,$35,$34,$34,$35,$33,$27,$0F,$02,$31,$33,$26,$F0,$07,$31,$33 ; PRG $2EDA | CPU $EEDA ; CPU:$EEDA PRG:2EDA 34 35 34 34 35 33 27 0F 02 31 33 26 F0 07 31 33 + .byte $32,$33,$24,$32,$30,$26,$D1,$05,$31,$30,$31,$35,$30,$27,$16,$0A ; PRG $2EEA | CPU $EEEA ; CPU:$EEEA PRG:2EEA 32 33 24 32 30 26 D1 05 31 30 31 35 30 27 16 0A + .byte $32,$30,$24,$31,$30,$24,$24,$31,$33,$32,$27,$37,$07,$32,$34,$33 ; PRG $2EFA | CPU $EEFA ; CPU:$EEFA PRG:2EFA 32 30 24 31 30 24 24 31 33 32 27 37 07 32 34 33 + .byte $32,$34,$34,$33,$26,$FE,$02,$31,$30,$00,$23,$20,$60,$34,$27,$20 ; PRG $2F0A | CPU $EF0A ; CPU:$EF0A PRG:2F0A 32 34 34 33 26 FE 02 31 30 00 23 20 60 34 27 20 + .byte $60,$34,$23,$23,$01,$35,$23,$27,$01,$35,$23,$29,$01,$35,$23,$39 ; PRG $2F1A | CPU $EF1A ; CPU:$EF1A PRG:2F1A 60 34 23 23 01 35 23 27 01 35 23 29 01 35 23 39 + .byte $01,$35,$27,$23,$01,$35,$27,$25,$01,$35,$27,$2E,$01,$35,$27,$2F ; PRG $2F2A | CPU $EF2A ; CPU:$EF2A PRG:2F2A 01 35 27 23 01 35 27 25 01 35 27 2E 01 35 27 2F + .byte $01,$35,$27,$33,$01,$35,$27,$39,$01,$35,$23,$3C,$01,$35,$00,$FF ; PRG $2F3A | CPU $EF3A ; CPU:$EF3A PRG:2F3A 01 35 27 33 01 35 27 39 01 35 23 3C 01 35 00 FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $2F4A | CPU $EF4A ; CPU:$EF4A PRG:2F4A FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $2F5A | CPU $EF5A ; CPU:$EF5A PRG:2F5A FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $2F6A | CPU $EF6A ; CPU:$EF6A PRG:2F6A FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $2F7A | CPU $EF7A ; CPU:$EF7A PRG:2F7A FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $2F8A | CPU $EF8A ; CPU:$EF8A PRG:2F8A FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $2F9A | CPU $EF9A ; CPU:$EF9A PRG:2F9A FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $2FAA | CPU $EFAA ; CPU:$EFAA PRG:2FAA FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $2FBA | CPU $EFBA ; CPU:$EFBA PRG:2FBA FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $2FCA | CPU $EFCA ; CPU:$EFCA PRG:2FCA FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $2FDA | CPU $EFDA ; CPU:$EFDA PRG:2FDA FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $2FEA | CPU $EFEA ; CPU:$EFEA PRG:2FEA FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $2FFA | CPU $EFFA ; CPU:$EFFA PRG:2FFA FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $300A | CPU $F00A ; CPU:$F00A PRG:300A FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $301A | CPU $F01A ; CPU:$F01A PRG:301A FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $302A | CPU $F02A ; CPU:$F02A PRG:302A FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $303A | CPU $F03A ; CPU:$F03A PRG:303A FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $304A | CPU $F04A ; CPU:$F04A PRG:304A FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $305A | CPU $F05A ; CPU:$F05A PRG:305A FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $306A | CPU $F06A ; CPU:$F06A PRG:306A FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $307A | CPU $F07A ; CPU:$F07A PRG:307A FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $308A | CPU $F08A ; CPU:$F08A PRG:308A FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $309A | CPU $F09A ; CPU:$F09A PRG:309A FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $30AA | CPU $F0AA ; CPU:$F0AA PRG:30AA FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $30BA | CPU $F0BA ; CPU:$F0BA PRG:30BA FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $30CA | CPU $F0CA ; CPU:$F0CA PRG:30CA FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $30DA | CPU $F0DA ; CPU:$F0DA PRG:30DA FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $30EA | CPU $F0EA ; CPU:$F0EA PRG:30EA FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $30FA | CPU $F0FA ; CPU:$F0FA PRG:30FA FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $310A | CPU $F10A ; CPU:$F10A PRG:310A FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $311A | CPU $F11A ; CPU:$F11A PRG:311A FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $312A | CPU $F12A ; CPU:$F12A PRG:312A FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $313A | CPU $F13A ; CPU:$F13A PRG:313A FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $314A | CPU $F14A ; CPU:$F14A PRG:314A FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $315A | CPU $F15A ; CPU:$F15A PRG:315A FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $316A | CPU $F16A ; CPU:$F16A PRG:316A FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $317A | CPU $F17A ; CPU:$F17A PRG:317A FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $318A | CPU $F18A ; CPU:$F18A PRG:318A FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $319A | CPU $F19A ; CPU:$F19A PRG:319A FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $31AA | CPU $F1AA ; CPU:$F1AA PRG:31AA FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $31BA | CPU $F1BA ; CPU:$F1BA PRG:31BA FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $31CA | CPU $F1CA ; CPU:$F1CA PRG:31CA FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $31DA | CPU $F1DA ; CPU:$F1DA PRG:31DA FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $31EA | CPU $F1EA ; CPU:$F1EA PRG:31EA FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $31FA | CPU $F1FA ; CPU:$F1FA PRG:31FA FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $320A | CPU $F20A ; CPU:$F20A PRG:320A FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $321A | CPU $F21A ; CPU:$F21A PRG:321A FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $322A | CPU $F22A ; CPU:$F22A PRG:322A FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $323A | CPU $F23A ; CPU:$F23A PRG:323A FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $324A | CPU $F24A ; CPU:$F24A PRG:324A FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $325A | CPU $F25A ; CPU:$F25A PRG:325A FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $326A | CPU $F26A ; CPU:$F26A PRG:326A FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $327A | CPU $F27A ; CPU:$F27A PRG:327A FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $328A | CPU $F28A ; CPU:$F28A PRG:328A FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $329A | CPU $F29A ; CPU:$F29A PRG:329A FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $32AA | CPU $F2AA ; CPU:$F2AA PRG:32AA FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $32BA | CPU $F2BA ; CPU:$F2BA PRG:32BA FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $32CA | CPU $F2CA ; CPU:$F2CA PRG:32CA FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $32DA | CPU $F2DA ; CPU:$F2DA PRG:32DA FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $32EA | CPU $F2EA ; CPU:$F2EA PRG:32EA FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $32FA | CPU $F2FA ; CPU:$F2FA PRG:32FA FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $330A | CPU $F30A ; CPU:$F30A PRG:330A FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $331A | CPU $F31A ; CPU:$F31A PRG:331A FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $332A | CPU $F32A ; CPU:$F32A PRG:332A FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $333A | CPU $F33A ; CPU:$F33A PRG:333A FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $334A | CPU $F34A ; CPU:$F34A PRG:334A FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $335A | CPU $F35A ; CPU:$F35A PRG:335A FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $336A | CPU $F36A ; CPU:$F36A PRG:336A FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $337A | CPU $F37A ; CPU:$F37A PRG:337A FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $338A | CPU $F38A ; CPU:$F38A PRG:338A FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $339A | CPU $F39A ; CPU:$F39A PRG:339A FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $33AA | CPU $F3AA ; CPU:$F3AA PRG:33AA FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $33BA | CPU $F3BA ; CPU:$F3BA PRG:33BA FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $33CA | CPU $F3CA ; CPU:$F3CA PRG:33CA FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $33DA | CPU $F3DA ; CPU:$F3DA PRG:33DA FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $33EA | CPU $F3EA ; CPU:$F3EA PRG:33EA FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $33FA | CPU $F3FA ; CPU:$F3FA PRG:33FA FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $340A | CPU $F40A ; CPU:$F40A PRG:340A FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $341A | CPU $F41A ; CPU:$F41A PRG:341A FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $342A | CPU $F42A ; CPU:$F42A PRG:342A FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $343A | CPU $F43A ; CPU:$F43A PRG:343A FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $344A | CPU $F44A ; CPU:$F44A PRG:344A FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $345A | CPU $F45A ; CPU:$F45A PRG:345A FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $346A | CPU $F46A ; CPU:$F46A PRG:346A FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $347A | CPU $F47A ; CPU:$F47A PRG:347A FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $348A | CPU $F48A ; CPU:$F48A PRG:348A FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $349A | CPU $F49A ; CPU:$F49A PRG:349A FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $34AA | CPU $F4AA ; CPU:$F4AA PRG:34AA FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $34BA | CPU $F4BA ; CPU:$F4BA PRG:34BA FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $34CA | CPU $F4CA ; CPU:$F4CA PRG:34CA FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $34DA | CPU $F4DA ; CPU:$F4DA PRG:34DA FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $34EA | CPU $F4EA ; CPU:$F4EA PRG:34EA FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $34FA | CPU $F4FA ; CPU:$F4FA PRG:34FA FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $350A | CPU $F50A ; CPU:$F50A PRG:350A FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $351A | CPU $F51A ; CPU:$F51A PRG:351A FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $352A | CPU $F52A ; CPU:$F52A PRG:352A FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $353A | CPU $F53A ; CPU:$F53A PRG:353A FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $354A | CPU $F54A ; CPU:$F54A PRG:354A FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $355A | CPU $F55A ; CPU:$F55A PRG:355A FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $356A | CPU $F56A ; CPU:$F56A PRG:356A FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $357A | CPU $F57A ; CPU:$F57A PRG:357A FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $358A | CPU $F58A ; CPU:$F58A PRG:358A FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $359A | CPU $F59A ; CPU:$F59A PRG:359A FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $35AA | CPU $F5AA ; CPU:$F5AA PRG:35AA FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $35BA | CPU $F5BA ; CPU:$F5BA PRG:35BA FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $35CA | CPU $F5CA ; CPU:$F5CA PRG:35CA FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $35DA | CPU $F5DA ; CPU:$F5DA PRG:35DA FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $35EA | CPU $F5EA ; CPU:$F5EA PRG:35EA FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $35FA | CPU $F5FA ; CPU:$F5FA PRG:35FA FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $360A | CPU $F60A ; CPU:$F60A PRG:360A FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $361A | CPU $F61A ; CPU:$F61A PRG:361A FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $362A | CPU $F62A ; CPU:$F62A PRG:362A FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $363A | CPU $F63A ; CPU:$F63A PRG:363A FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $364A | CPU $F64A ; CPU:$F64A PRG:364A FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $365A | CPU $F65A ; CPU:$F65A PRG:365A FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $366A | CPU $F66A ; CPU:$F66A PRG:366A FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $367A | CPU $F67A ; CPU:$F67A PRG:367A FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $368A | CPU $F68A ; CPU:$F68A PRG:368A FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $369A | CPU $F69A ; CPU:$F69A PRG:369A FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $36AA | CPU $F6AA ; CPU:$F6AA PRG:36AA FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $36BA | CPU $F6BA ; CPU:$F6BA PRG:36BA FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $36CA | CPU $F6CA ; CPU:$F6CA PRG:36CA FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $36DA | CPU $F6DA ; CPU:$F6DA PRG:36DA FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $36EA | CPU $F6EA ; CPU:$F6EA PRG:36EA FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $36FA | CPU $F6FA ; CPU:$F6FA PRG:36FA FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $370A | CPU $F70A ; CPU:$F70A PRG:370A FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $371A | CPU $F71A ; CPU:$F71A PRG:371A FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $372A | CPU $F72A ; CPU:$F72A PRG:372A FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $373A | CPU $F73A ; CPU:$F73A PRG:373A FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $374A | CPU $F74A ; CPU:$F74A PRG:374A FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $375A | CPU $F75A ; CPU:$F75A PRG:375A FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $376A | CPU $F76A ; CPU:$F76A PRG:376A FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $377A | CPU $F77A ; CPU:$F77A PRG:377A FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $378A | CPU $F78A ; CPU:$F78A PRG:378A FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $379A | CPU $F79A ; CPU:$F79A PRG:379A FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $37AA | CPU $F7AA ; CPU:$F7AA PRG:37AA FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $37BA | CPU $F7BA ; CPU:$F7BA PRG:37BA FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $37CA | CPU $F7CA ; CPU:$F7CA PRG:37CA FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $37DA | CPU $F7DA ; CPU:$F7DA PRG:37DA FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $37EA | CPU $F7EA ; CPU:$F7EA PRG:37EA FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF,$FF,$FF ; PRG $37FA | CPU $F7FA ; CPU:$F7FA PRG:37FA FF FF FF FF FF FF GameplayLookupTable_F800: - .byte $07 ; PRG $3800 | CPU $F800 + .byte $07 ; PRG $3800 | CPU $F800 ; CPU:$F800 PRG:3800 07 GameplayLookupTable_F801: - .byte $F0,$00,$69,$00,$5E,$00,$3E,$00,$00,$00,$D4,$00,$BD,$00,$B2,$00 ; PRG $3801 | CPU $F801 - .byte $A8,$00,$9F,$00,$8D,$00,$7E,$00,$70,$01,$AB,$01,$7C,$01,$67,$01 ; PRG $3811 | CPU $F811 - .byte $52,$01,$3F,$01,$1C,$00,$FD,$00,$EE,$00,$E1,$03,$57,$02,$F9,$02 ; PRG $3821 | CPU $F821 - .byte $CF,$02,$A6,$02,$80,$02,$3A,$02,$1A,$01,$FC,$01,$DF,$01,$C4,$06 ; PRG $3831 | CPU $F831 - .byte $AE,$05,$F3,$05,$4D,$05,$01,$04,$75,$03,$89 ; PRG $3841 | CPU $F841 + .byte $F0,$00,$69,$00,$5E,$00,$3E,$00,$00,$00,$D4,$00,$BD,$00,$B2,$00 ; PRG $3801 | CPU $F801 ; CPU:$F801 PRG:3801 F0 00 69 00 5E 00 3E 00 00 00 D4 00 BD 00 B2 00 + .byte $A8,$00,$9F,$00,$8D,$00,$7E,$00,$70,$01,$AB,$01,$7C,$01,$67,$01 ; PRG $3811 | CPU $F811 ; CPU:$F811 PRG:3811 A8 00 9F 00 8D 00 7E 00 70 01 AB 01 7C 01 67 01 + .byte $52,$01,$3F,$01,$1C,$00,$FD,$00,$EE,$00,$E1,$03,$57,$02,$F9,$02 ; PRG $3821 | CPU $F821 ; CPU:$F821 PRG:3821 52 01 3F 01 1C 00 FD 00 EE 00 E1 03 57 02 F9 02 + .byte $CF,$02,$A6,$02,$80,$02,$3A,$02,$1A,$01,$FC,$01,$DF,$01,$C4,$06 ; PRG $3831 | CPU $F831 ; CPU:$F831 PRG:3831 CF 02 A6 02 80 02 3A 02 1A 01 FC 01 DF 01 C4 06 + .byte $AE,$05,$F3,$05,$4D,$05,$01,$04,$75,$03,$89 ; PRG $3841 | CPU $F841 ; CPU:$F841 PRG:3841 AE 05 F3 05 4D 05 01 04 75 03 89 GameplayLookupTable_F84C: - .byte $03,$06,$15,$18,$30,$12,$0E,$07,$05,$0A,$14,$28,$50,$1E,$3C,$06 ; PRG $384C | CPU $F84C - .byte $0C,$18,$30,$60,$10,$48,$08,$04,$0C,$18,$30,$6C,$24,$54,$08,$07 ; PRG $385C | CPU $F85C - .byte $0E,$1C,$38,$70,$2A,$0A,$09,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $386C | CPU $F86C - .byte $FF,$FF,$FF,$FF ; PRG $387C | CPU $F87C + .byte $03,$06,$15,$18,$30,$12,$0E,$07,$05,$0A,$14,$28,$50,$1E,$3C,$06 ; PRG $384C | CPU $F84C ; CPU:$F84C PRG:384C 03 06 15 18 30 12 0E 07 05 0A 14 28 50 1E 3C 06 + .byte $0C,$18,$30,$60,$10,$48,$08,$04,$0C,$18,$30,$6C,$24,$54,$08,$07 ; PRG $385C | CPU $F85C ; CPU:$F85C PRG:385C 0C 18 30 60 10 48 08 04 0C 18 30 6C 24 54 08 07 + .byte $0E,$1C,$38,$70,$2A,$0A,$09,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $386C | CPU $F86C ; CPU:$F86C PRG:386C 0E 1C 38 70 2A 0A 09 FF FF FF FF FF FF FF FF FF + .byte $FF,$FF,$FF,$FF ; PRG $387C | CPU $F87C ; CPU:$F87C PRG:387C FF FF FF FF ; ----------------------------------------------------------------------------- ; Global purpose: Read Ship Controls F880. ; Local behavior: Executes the decoded read ship controls f880 sequence at this entry point. @@ -10185,15 +10185,15 @@ GameplayLookupTable_F84C: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ReadShipControls_F880: - lda #$C0 ; PRG $3880 | CPU $F880 | A9 C0 - sta JOY2 ; PRG $3882 | CPU $F882 | 8D 17 40 - jsr TransformFlightState_FA4C ; PRG $3885 | CPU $F885 | 20 4C FA - lda #$00 ; PRG $3888 | CPU $F888 | A9 00 - sta Zp_FF ; PRG $388A | CPU $F88A | 85 FF - sta Zp_FE ; PRG $388C | CPU $F88C | 85 FE - sta Zp_FD ; PRG $388E | CPU $F88E | 85 FD - sta $4011 ; PRG $3890 | CPU $F890 | 8D 11 40 - rts ; PRG $3893 | CPU $F893 | 60 + lda #$C0 ; CPU:$F880 PRG:3880 A9 C0 + sta JOY2 ; CPU:$F882 PRG:3882 8D 17 40 + jsr TransformFlightState_FA4C ; CPU:$F885 PRG:3885 20 4C FA + lda #$00 ; CPU:$F888 PRG:3888 A9 00 + sta Zp_FF ; CPU:$F88A PRG:388A 85 FF + sta Zp_FE ; CPU:$F88C PRG:388C 85 FE + sta Zp_FD ; CPU:$F88E PRG:388E 85 FD + sta $4011 ; CPU:$F890 PRG:3890 8D 11 40 + rts ; CPU:$F893 PRG:3893 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay F894. ; Local behavior: Executes the decoded update side scrolling gameplay f894 sequence at this entry point. @@ -10202,8 +10202,8 @@ ReadShipControls_F880: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_F894: - ldx #$90 ; PRG $3894 | CPU $F894 | A2 90 - bne UpdateGameplayStateField_F8A1 ; PRG $3896 | CPU $F896 | D0 09 + ldx #$90 ; CPU:$F894 PRG:3894 A2 90 + bne UpdateGameplayStateField_F8A1 ; CPU:$F896 PRG:3896 D0 09 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay F898. ; Local behavior: Executes the decoded update side scrolling gameplay f898 sequence at this entry point. @@ -10212,8 +10212,8 @@ UpdateSideScrollingGameplay_F894: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_F898: - ldx #$90 ; PRG $3898 | CPU $F898 | A2 90 - bne UpdateGameplayStateField_F8AA ; PRG $389A | CPU $F89A | D0 0E + ldx #$90 ; CPU:$F898 PRG:3898 A2 90 + bne UpdateGameplayStateField_F8AA ; CPU:$F89A PRG:389A D0 0E ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay F89 C. ; Local behavior: Executes the decoded update side scrolling gameplay f89 c sequence at this entry point. @@ -10222,7 +10222,7 @@ UpdateSideScrollingGameplay_F898: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_F89C: - ldy #$7F ; PRG $389C | CPU $F89C | A0 7F + ldy #$7F ; CPU:$F89C PRG:389C A0 7F ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay F89 E. ; Local behavior: Executes the decoded update side scrolling gameplay f89 e sequence at this entry point. @@ -10231,7 +10231,7 @@ UpdateSideScrollingGameplay_F89C: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_F89E: - sty $4001 ; PRG $389E | CPU $F89E | 8C 01 40 + sty $4001 ; CPU:$F89E PRG:389E 8C 01 40 ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field F8 A1. ; Local behavior: Executes the decoded update gameplay state field f8 a1 sequence at this entry point. @@ -10240,9 +10240,9 @@ UpdateSideScrollingGameplay_F89E: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_F8A1: - stx $4000 ; PRG $38A1 | CPU $F8A1 | 8E 00 40 - rts ; PRG $38A4 | CPU $F8A4 | 60 - .byte $A0,$7F ; PRG $38A5 | CPU $F8A5 + stx $4000 ; CPU:$F8A1 PRG:38A1 8E 00 40 + rts ; CPU:$F8A4 PRG:38A4 60 + .byte $A0,$7F ; PRG $38A5 | CPU $F8A5 ; CPU:$F8A5 PRG:38A5 A0 7F ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay F8 A7. ; Local behavior: Executes the decoded update side scrolling gameplay f8 a7 sequence at this entry point. @@ -10251,7 +10251,7 @@ UpdateGameplayStateField_F8A1: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_F8A7: - sty $4005 ; PRG $38A7 | CPU $F8A7 | 8C 05 40 + sty $4005 ; CPU:$F8A7 PRG:38A7 8C 05 40 ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field F8 AA. ; Local behavior: Executes the decoded update gameplay state field f8 aa sequence at this entry point. @@ -10260,8 +10260,8 @@ UpdateSideScrollingGameplay_F8A7: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_F8AA: - stx $4004 ; PRG $38AA | CPU $F8AA | 8E 04 40 - rts ; PRG $38AD | CPU $F8AD | 60 + stx $4004 ; CPU:$F8AA PRG:38AA 8E 04 40 + rts ; CPU:$F8AD PRG:38AD 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field F8 AE. ; Local behavior: Executes the decoded update gameplay state field f8 ae sequence at this entry point. @@ -10270,11 +10270,11 @@ UpdateGameplayStateField_F8AA: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_F8AE: - sta $400C ; PRG $38AE | CPU $F8AE | 8D 0C 40 - stx $400E ; PRG $38B1 | CPU $F8B1 | 8E 0E 40 - ldy #$08 ; PRG $38B4 | CPU $F8B4 | A0 08 - sty $400F ; PRG $38B6 | CPU $F8B6 | 8C 0F 40 - rts ; PRG $38B9 | CPU $F8B9 | 60 + sta $400C ; CPU:$F8AE PRG:38AE 8D 0C 40 + stx $400E ; CPU:$F8B1 PRG:38B1 8E 0E 40 + ldy #$08 ; CPU:$F8B4 PRG:38B4 A0 08 + sty $400F ; CPU:$F8B6 PRG:38B6 8C 0F 40 + rts ; CPU:$F8B9 PRG:38B9 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay F8 BA. ; Local behavior: Executes the decoded update side scrolling gameplay f8 ba sequence at this entry point. @@ -10283,7 +10283,7 @@ UpdateGameplayStateField_F8AE: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_F8BA: - jsr UpdateSideScrollingGameplay_F89E ; PRG $38BA | CPU $F8BA | 20 9E F8 + jsr UpdateSideScrollingGameplay_F89E ; CPU:$F8BA PRG:38BA 20 9E F8 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay F8 BD. ; Local behavior: Executes the decoded update side scrolling gameplay f8 bd sequence at this entry point. @@ -10292,7 +10292,7 @@ UpdateSideScrollingGameplay_F8BA: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_F8BD: - ldx #$00 ; PRG $38BD | CPU $F8BD | A2 00 + ldx #$00 ; CPU:$F8BD PRG:38BD A2 00 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay F8 BF. ; Local behavior: Executes the decoded update side scrolling gameplay f8 bf sequence at this entry point. @@ -10301,13 +10301,13 @@ UpdateSideScrollingGameplay_F8BD: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_F8BF: - tay ; PRG $38BF | CPU $F8BF | A8 - lda GameplayLookupTable_F801,y ; PRG $38C0 | CPU $F8C0 | B9 01 F8 - beq UpdateGameplayStateField_F8D0 ; PRG $38C3 | CPU $F8C3 | F0 0B - sta $4002,x ; PRG $38C5 | CPU $F8C5 | 9D 02 40 - lda GameplayLookupTable_F800,y ; PRG $38C8 | CPU $F8C8 | B9 00 F8 - ora #$08 ; PRG $38CB | CPU $F8CB | 09 08 - sta $4003,x ; PRG $38CD | CPU $F8CD | 9D 03 40 + tay ; CPU:$F8BF PRG:38BF A8 + lda GameplayLookupTable_F801,y ; CPU:$F8C0 PRG:38C0 B9 01 F8 + beq UpdateGameplayStateField_F8D0 ; CPU:$F8C3 PRG:38C3 F0 0B + sta $4002,x ; CPU:$F8C5 PRG:38C5 9D 02 40 + lda GameplayLookupTable_F800,y ; CPU:$F8C8 PRG:38C8 B9 00 F8 + ora #$08 ; CPU:$F8CB PRG:38CB 09 08 + sta $4003,x ; CPU:$F8CD PRG:38CD 9D 03 40 ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field F8 D0. ; Local behavior: Executes the decoded update gameplay state field f8 d0 sequence at this entry point. @@ -10316,8 +10316,8 @@ UpdateSideScrollingGameplay_F8BF: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_F8D0: - rts ; PRG $38D0 | CPU $F8D0 | 60 - .byte $20,$A7,$F8 ; PRG $38D1 | CPU $F8D1 + rts ; CPU:$F8D0 PRG:38D0 60 + .byte $20,$A7,$F8 ; PRG $38D1 | CPU $F8D1 ; CPU:$F8D1 PRG:38D1 20 A7 F8 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay F8 D4. ; Local behavior: Executes the decoded update side scrolling gameplay f8 d4 sequence at this entry point. @@ -10326,8 +10326,8 @@ UpdateGameplayStateField_F8D0: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_F8D4: - ldx #$04 ; PRG $38D4 | CPU $F8D4 | A2 04 - bne UpdateSideScrollingGameplay_F8BF ; PRG $38D6 | CPU $F8D6 | D0 E7 + ldx #$04 ; CPU:$F8D4 PRG:38D4 A2 04 + bne UpdateSideScrollingGameplay_F8BF ; CPU:$F8D6 PRG:38D6 D0 E7 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay F8 D8. ; Local behavior: Executes the decoded update side scrolling gameplay f8 d8 sequence at this entry point. @@ -10336,10 +10336,10 @@ UpdateSideScrollingGameplay_F8D4: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_F8D8: - txa ; PRG $38D8 | CPU $F8D8 | 8A - and #$3E ; PRG $38D9 | CPU $F8D9 | 29 3E - ldx #$08 ; PRG $38DB | CPU $F8DB | A2 08 - bne UpdateSideScrollingGameplay_F8BF ; PRG $38DD | CPU $F8DD | D0 E0 + txa ; CPU:$F8D8 PRG:38D8 8A + and #$3E ; CPU:$F8D9 PRG:38D9 29 3E + ldx #$08 ; CPU:$F8DB PRG:38DB A2 08 + bne UpdateSideScrollingGameplay_F8BF ; CPU:$F8DD PRG:38DD D0 E0 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay F8 DF. ; Local behavior: Executes the decoded update side scrolling gameplay f8 df sequence at this entry point. @@ -10348,7 +10348,7 @@ UpdateSideScrollingGameplay_F8D8: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_F8DF: - ldy #$07 ; PRG $38DF | CPU $F8DF | A0 07 + ldy #$07 ; CPU:$F8DF PRG:38DF A0 07 ; ----------------------------------------------------------------------------- ; Global purpose: Transform Flight State F8 E1. ; Local behavior: Executes the decoded transform flight state f8 e1 sequence at this entry point. @@ -10357,10 +10357,10 @@ UpdateSideScrollingGameplay_F8DF: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- TransformFlightState_F8E1: - asl a ; PRG $38E1 | CPU $F8E1 | 0A - bcs UpdateGameplayStateField_F8E7 ; PRG $38E2 | CPU $F8E2 | B0 03 - dey ; PRG $38E4 | CPU $F8E4 | 88 - bne TransformFlightState_F8E1 ; PRG $38E5 | CPU $F8E5 | D0 FA + asl a ; CPU:$F8E1 PRG:38E1 0A + bcs UpdateGameplayStateField_F8E7 ; CPU:$F8E2 PRG:38E2 B0 03 + dey ; CPU:$F8E4 PRG:38E4 88 + bne TransformFlightState_F8E1 ; CPU:$F8E5 PRG:38E5 D0 FA ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field F8 E7. ; Local behavior: Executes the decoded update gameplay state field f8 e7 sequence at this entry point. @@ -10369,7 +10369,7 @@ TransformFlightState_F8E1: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_F8E7: - rts ; PRG $38E7 | CPU $F8E7 | 60 + rts ; CPU:$F8E7 PRG:38E7 60 ; ----------------------------------------------------------------------------- ; Global purpose: Transform Flight State F8 E8. ; Local behavior: Executes the decoded transform flight state f8 e8 sequence at this entry point. @@ -10378,8 +10378,8 @@ UpdateGameplayStateField_F8E7: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- TransformFlightState_F8E8: - tya ; PRG $38E8 | CPU $F8E8 | 98 - lsr a ; PRG $38E9 | CPU $F8E9 | 4A + tya ; CPU:$F8E8 PRG:38E8 98 + lsr a ; CPU:$F8E9 PRG:38E9 4A ; ----------------------------------------------------------------------------- ; Global purpose: Transform Flight State F8 EA. ; Local behavior: Executes the decoded transform flight state f8 ea sequence at this entry point. @@ -10388,13 +10388,13 @@ TransformFlightState_F8E8: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- TransformFlightState_F8EA: - lsr a ; PRG $38EA | CPU $F8EA | 4A - lsr a ; PRG $38EB | CPU $F8EB | 4A - lsr a ; PRG $38EC | CPU $F8EC | 4A - lsr a ; PRG $38ED | CPU $F8ED | 4A - sta ScratchValue1 ; PRG $38EE | CPU $F8EE | 85 01 - bne UpdateGameplayStateField_F8F4 ; PRG $38F0 | CPU $F8F0 | D0 02 - inc ScratchValue1 ; PRG $38F2 | CPU $F8F2 | E6 01 + lsr a ; CPU:$F8EA PRG:38EA 4A + lsr a ; CPU:$F8EB PRG:38EB 4A + lsr a ; CPU:$F8EC PRG:38EC 4A + lsr a ; CPU:$F8ED PRG:38ED 4A + sta ScratchValue1 ; CPU:$F8EE PRG:38EE 85 01 + bne UpdateGameplayStateField_F8F4 ; CPU:$F8F0 PRG:38F0 D0 02 + inc ScratchValue1 ; CPU:$F8F2 PRG:38F2 E6 01 ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field F8 F4. ; Local behavior: Executes the decoded update gameplay state field f8 f4 sequence at this entry point. @@ -10403,10 +10403,10 @@ TransformFlightState_F8EA: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_F8F4: - tya ; PRG $38F4 | CPU $F8F4 | 98 - sec ; PRG $38F5 | CPU $F8F5 | 38 - sbc ScratchValue1 ; PRG $38F6 | CPU $F8F6 | E5 01 - rts ; PRG $38F8 | CPU $F8F8 | 60 + tya ; CPU:$F8F4 PRG:38F4 98 + sec ; CPU:$F8F5 PRG:38F5 38 + sbc ScratchValue1 ; CPU:$F8F6 PRG:38F6 E5 01 + rts ; CPU:$F8F8 PRG:38F8 60 ; ----------------------------------------------------------------------------- ; Global purpose: Transform Flight State F8 F9. ; Local behavior: Executes the decoded transform flight state f8 f9 sequence at this entry point. @@ -10415,12 +10415,12 @@ UpdateGameplayStateField_F8F4: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- TransformFlightState_F8F9: - tax ; PRG $38F9 | CPU $F8F9 | AA - ror a ; PRG $38FA | CPU $F8FA | 6A - txa ; PRG $38FB | CPU $F8FB | 8A - rol a ; PRG $38FC | CPU $F8FC | 2A - rol a ; PRG $38FD | CPU $F8FD | 2A - rol a ; PRG $38FE | CPU $F8FE | 2A + tax ; CPU:$F8F9 PRG:38F9 AA + ror a ; CPU:$F8FA PRG:38FA 6A + txa ; CPU:$F8FB PRG:38FB 8A + rol a ; CPU:$F8FC PRG:38FC 2A + rol a ; CPU:$F8FD PRG:38FD 2A + rol a ; CPU:$F8FE PRG:38FE 2A ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay F8 FF. ; Local behavior: Executes the decoded update side scrolling gameplay f8 ff sequence at this entry point. @@ -10429,31 +10429,31 @@ TransformFlightState_F8F9: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_F8FF: - and #$07 ; PRG $38FF | CPU $F8FF | 29 07 - clc ; PRG $3901 | CPU $F901 | 18 - adc Ram_078D ; PRG $3902 | CPU $F902 | 6D 8D 07 - tay ; PRG $3905 | CPU $F905 | A8 - lda GameplayLookupTable_F84C,y ; PRG $3906 | CPU $F906 | B9 4C F8 - rts ; PRG $3909 | CPU $F909 | 60 - .byte $18,$1A,$1B,$1A,$19,$19,$18,$18,$17,$17,$16,$16,$15,$15,$14 ; PRG $390A | CPU $F90A + and #$07 ; CPU:$F8FF PRG:38FF 29 07 + clc ; CPU:$F901 PRG:3901 18 + adc Ram_078D ; CPU:$F902 PRG:3902 6D 8D 07 + tay ; CPU:$F905 PRG:3905 A8 + lda GameplayLookupTable_F84C,y ; CPU:$F906 PRG:3906 B9 4C F8 + rts ; CPU:$F909 PRG:3909 60 + .byte $18,$1A,$1B,$1A,$19,$19,$18,$18,$17,$17,$16,$16,$15,$15,$14 ; PRG $390A | CPU $F90A ; CPU:$F90A PRG:390A 18 1A 1B 1A 19 19 18 18 17 17 16 16 15 15 14 GameplayLookupTable_F919: - .byte $16,$84,$8E,$8E,$9E,$9F,$9F,$AF,$AF,$AF,$AF,$AF ; PRG $3919 | CPU $F919 + .byte $16,$84,$8E,$8E,$9E,$9F,$9F,$AF,$AF,$AF,$AF,$AF ; PRG $3919 | CPU $F919 ; CPU:$F919 PRG:3919 16 84 8E 8E 9E 9F 9F AF AF AF AF AF GameplayLookupTable_F925: - .byte $AF,$84,$8E,$8E,$9E,$9F,$9F,$9F,$AF,$9F,$AF,$9F,$AF ; PRG $3925 | CPU $F925 + .byte $AF,$84,$8E,$8E,$9E,$9F,$9F,$9F,$AF,$9F,$AF,$9F,$AF ; PRG $3925 | CPU $F925 ; CPU:$F925 PRG:3925 AF 84 8E 8E 9E 9F 9F 9F AF 9F AF 9F AF GameplayLookupTable_F932: - .byte $0A ; PRG $3932 | CPU $F932 + .byte $0A ; PRG $3932 | CPU $F932 ; CPU:$F932 PRG:3932 0A GameplayLookupTable_F933: - .byte $A6,$0A,$93,$0A,$80,$0A,$6E,$0A,$5C,$0A,$6E,$0A,$80,$0A,$93 ; PRG $3933 | CPU $F933 + .byte $A6,$0A,$93,$0A,$80,$0A,$6E,$0A,$5C,$0A,$6E,$0A,$80,$0A,$93 ; PRG $3933 | CPU $F933 ; CPU:$F933 PRG:3933 A6 0A 93 0A 80 0A 6E 0A 5C 0A 6E 0A 80 0A 93 GameplayLookupTable_F942: - .byte $0A ; PRG $3942 | CPU $F942 + .byte $0A ; PRG $3942 | CPU $F942 ; CPU:$F942 PRG:3942 0A GameplayLookupTable_F943: - .byte $CF,$0A,$BA,$0A,$A6,$0A,$93,$0A,$80,$0A,$93,$0A,$A6,$0A,$BA ; PRG $3943 | CPU $F943 + .byte $CF,$0A,$BA,$0A,$A6,$0A,$93,$0A,$80,$0A,$93,$0A,$A6,$0A,$BA ; PRG $3943 | CPU $F943 ; CPU:$F943 PRG:3943 CF 0A BA 0A A6 0A 93 0A 80 0A 93 0A A6 0A BA ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay F952. ; Local behavior: Executes the decoded update side scrolling gameplay f952 sequence at this entry point. @@ -10462,10 +10462,10 @@ GameplayLookupTable_F943: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_F952: - sty Zp_F0 ; PRG $3952 | CPU $F952 | 84 F0 - lda #$00 ; PRG $3954 | CPU $F954 | A9 00 - sta Zp_F2 ; PRG $3956 | CPU $F956 | 85 F2 - beq UpdateSideScrollingGameplay_F95E ; PRG $3958 | CPU $F958 | F0 04 + sty Zp_F0 ; CPU:$F952 PRG:3952 84 F0 + lda #$00 ; CPU:$F954 PRG:3954 A9 00 + sta Zp_F2 ; CPU:$F956 PRG:3956 85 F2 + beq UpdateSideScrollingGameplay_F95E ; CPU:$F958 PRG:3958 F0 04 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay F95 A. ; Local behavior: Executes the decoded update side scrolling gameplay f95 a sequence at this entry point. @@ -10474,8 +10474,8 @@ UpdateSideScrollingGameplay_F952: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_F95A: - dec Zp_F3 ; PRG $395A | CPU $F95A | C6 F3 - bne UpdateSideScrollingGameplay_F991 ; PRG $395C | CPU $F95C | D0 33 + dec Zp_F3 ; CPU:$F95A PRG:395A C6 F3 + bne UpdateSideScrollingGameplay_F991 ; CPU:$F95C PRG:395C D0 33 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay F95 E. ; Local behavior: Executes the decoded update side scrolling gameplay f95 e sequence at this entry point. @@ -10484,27 +10484,27 @@ UpdateSideScrollingGameplay_F95A: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_F95E: - inc Zp_F2 ; PRG $395E | CPU $F95E | E6 F2 - lda Zp_F2 ; PRG $3960 | CPU $F960 | A5 F2 - cmp #$10 ; PRG $3962 | CPU $F962 | C9 10 - beq UpdateSideScrollingGameplay_F9A5 ; PRG $3964 | CPU $F964 | F0 3F - lda #$0C ; PRG $3966 | CPU $F966 | A9 0C - sta Zp_F3 ; PRG $3968 | CPU $F968 | 85 F3 - lda Zp_F2 ; PRG $396A | CPU $F96A | A5 F2 - and #$FE ; PRG $396C | CPU $F96C | 29 FE - tay ; PRG $396E | CPU $F96E | A8 - lda GameplayLookupTable_F933,y ; PRG $396F | CPU $F96F | B9 33 F9 - sta $4002 ; PRG $3972 | CPU $F972 | 8D 02 40 - lda GameplayLookupTable_F932,y ; PRG $3975 | CPU $F975 | B9 32 F9 - sta $4003 ; PRG $3978 | CPU $F978 | 8D 03 40 - ldx #$1A ; PRG $397B | CPU $F97B | A2 1A - stx $4000 ; PRG $397D | CPU $F97D | 8E 00 40 - lda GameplayLookupTable_F943,y ; PRG $3980 | CPU $F980 | B9 43 F9 - sta $4006 ; PRG $3983 | CPU $F983 | 8D 06 40 - lda GameplayLookupTable_F942,y ; PRG $3986 | CPU $F986 | B9 42 F9 - sta $4007 ; PRG $3989 | CPU $F989 | 8D 07 40 - ldx #$1A ; PRG $398C | CPU $F98C | A2 1A - stx $4004 ; PRG $398E | CPU $F98E | 8E 04 40 + inc Zp_F2 ; CPU:$F95E PRG:395E E6 F2 + lda Zp_F2 ; CPU:$F960 PRG:3960 A5 F2 + cmp #$10 ; CPU:$F962 PRG:3962 C9 10 + beq UpdateSideScrollingGameplay_F9A5 ; CPU:$F964 PRG:3964 F0 3F + lda #$0C ; CPU:$F966 PRG:3966 A9 0C + sta Zp_F3 ; CPU:$F968 PRG:3968 85 F3 + lda Zp_F2 ; CPU:$F96A PRG:396A A5 F2 + and #$FE ; CPU:$F96C PRG:396C 29 FE + tay ; CPU:$F96E PRG:396E A8 + lda GameplayLookupTable_F933,y ; CPU:$F96F PRG:396F B9 33 F9 + sta $4002 ; CPU:$F972 PRG:3972 8D 02 40 + lda GameplayLookupTable_F932,y ; CPU:$F975 PRG:3975 B9 32 F9 + sta $4003 ; CPU:$F978 PRG:3978 8D 03 40 + ldx #$1A ; CPU:$F97B PRG:397B A2 1A + stx $4000 ; CPU:$F97D PRG:397D 8E 00 40 + lda GameplayLookupTable_F943,y ; CPU:$F980 PRG:3980 B9 43 F9 + sta $4006 ; CPU:$F983 PRG:3983 8D 06 40 + lda GameplayLookupTable_F942,y ; CPU:$F986 PRG:3986 B9 42 F9 + sta $4007 ; CPU:$F989 PRG:3989 8D 07 40 + ldx #$1A ; CPU:$F98C PRG:398C A2 1A + stx $4004 ; CPU:$F98E PRG:398E 8E 04 40 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay F991. ; Local behavior: Executes the decoded update side scrolling gameplay f991 sequence at this entry point. @@ -10513,13 +10513,13 @@ UpdateSideScrollingGameplay_F95E: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_F991: - inc Ram_07B7 ; PRG $3991 | CPU $F991 | EE B7 07 - ldy Zp_F3 ; PRG $3994 | CPU $F994 | A4 F3 - lda GameplayLookupTable_F919,y ; PRG $3996 | CPU $F996 | B9 19 F9 - sta $4001 ; PRG $3999 | CPU $F999 | 8D 01 40 - lda GameplayLookupTable_F925,y ; PRG $399C | CPU $F99C | B9 25 F9 - sta $4005 ; PRG $399F | CPU $F99F | 8D 05 40 - jmp UpdateSideScrollingGameplay_FA8C ; PRG $39A2 | CPU $F9A2 | 4C 8C FA + inc Ram_07B7 ; CPU:$F991 PRG:3991 EE B7 07 + ldy Zp_F3 ; CPU:$F994 PRG:3994 A4 F3 + lda GameplayLookupTable_F919,y ; CPU:$F996 PRG:3996 B9 19 F9 + sta $4001 ; CPU:$F999 PRG:3999 8D 01 40 + lda GameplayLookupTable_F925,y ; CPU:$F99C PRG:399C B9 25 F9 + sta $4005 ; CPU:$F99F PRG:399F 8D 05 40 + jmp UpdateSideScrollingGameplay_FA8C ; CPU:$F9A2 PRG:39A2 4C 8C FA ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay F9 A5. ; Local behavior: Executes the decoded update side scrolling gameplay f9 a5 sequence at this entry point. @@ -10528,8 +10528,8 @@ UpdateSideScrollingGameplay_F991: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_F9A5: - jsr UpdateSideScrollingGameplay_F898 ; PRG $39A5 | CPU $F9A5 | 20 98 F8 - jmp UpdateSideScrollingGameplay_FACB ; PRG $39A8 | CPU $F9A8 | 4C CB FA + jsr UpdateSideScrollingGameplay_F898 ; CPU:$F9A5 PRG:39A5 20 98 F8 + jmp UpdateSideScrollingGameplay_FACB ; CPU:$F9A8 PRG:39A8 4C CB FA ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay F9 AB. ; Local behavior: Executes the decoded update side scrolling gameplay f9 ab sequence at this entry point. @@ -10538,10 +10538,10 @@ UpdateSideScrollingGameplay_F9A5: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_F9AB: - sty Zp_F0 ; PRG $39AB | CPU $F9AB | 84 F0 - lda #$10 ; PRG $39AD | CPU $F9AD | A9 10 - sta Zp_F2 ; PRG $39AF | CPU $F9AF | 85 F2 - bne UpdateSideScrollingGameplay_F9B7 ; PRG $39B1 | CPU $F9B1 | D0 04 + sty Zp_F0 ; CPU:$F9AB PRG:39AB 84 F0 + lda #$10 ; CPU:$F9AD PRG:39AD A9 10 + sta Zp_F2 ; CPU:$F9AF PRG:39AF 85 F2 + bne UpdateSideScrollingGameplay_F9B7 ; CPU:$F9B1 PRG:39B1 D0 04 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay F9 B3. ; Local behavior: Executes the decoded update side scrolling gameplay f9 b3 sequence at this entry point. @@ -10550,8 +10550,8 @@ UpdateSideScrollingGameplay_F9AB: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_F9B3: - dec Zp_F3 ; PRG $39B3 | CPU $F9B3 | C6 F3 - bne UpdateSideScrollingGameplay_F9C9 ; PRG $39B5 | CPU $F9B5 | D0 12 + dec Zp_F3 ; CPU:$F9B3 PRG:39B3 C6 F3 + bne UpdateSideScrollingGameplay_F9C9 ; CPU:$F9B5 PRG:39B5 D0 12 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay F9 B7. ; Local behavior: Executes the decoded update side scrolling gameplay f9 b7 sequence at this entry point. @@ -10560,14 +10560,14 @@ UpdateSideScrollingGameplay_F9B3: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_F9B7: - dec Zp_F2 ; PRG $39B7 | CPU $F9B7 | C6 F2 - beq UpdateSideScrollingGameplay_F9A5 ; PRG $39B9 | CPU $F9B9 | F0 EA - lda #$0E ; PRG $39BB | CPU $F9BB | A9 0E - sta Zp_F3 ; PRG $39BD | CPU $F9BD | 85 F3 - lda #$32 ; PRG $39BF | CPU $F9BF | A9 32 - jsr UpdateSideScrollingGameplay_F8BD ; PRG $39C1 | CPU $F9C1 | 20 BD F8 - lda #$9F ; PRG $39C4 | CPU $F9C4 | A9 9F - sta $4001 ; PRG $39C6 | CPU $F9C6 | 8D 01 40 + dec Zp_F2 ; CPU:$F9B7 PRG:39B7 C6 F2 + beq UpdateSideScrollingGameplay_F9A5 ; CPU:$F9B9 PRG:39B9 F0 EA + lda #$0E ; CPU:$F9BB PRG:39BB A9 0E + sta Zp_F3 ; CPU:$F9BD PRG:39BD 85 F3 + lda #$32 ; CPU:$F9BF PRG:39BF A9 32 + jsr UpdateSideScrollingGameplay_F8BD ; CPU:$F9C1 PRG:39C1 20 BD F8 + lda #$9F ; CPU:$F9C4 PRG:39C4 A9 9F + sta $4001 ; CPU:$F9C6 PRG:39C6 8D 01 40 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay F9 C9. ; Local behavior: Executes the decoded update side scrolling gameplay f9 c9 sequence at this entry point. @@ -10576,14 +10576,14 @@ UpdateSideScrollingGameplay_F9B7: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_F9C9: - inc Ram_07B7 ; PRG $39C9 | CPU $F9C9 | EE B7 07 - ldx #$1C ; PRG $39CC | CPU $F9CC | A2 1C - lda Ram_07B7 ; PRG $39CE | CPU $F9CE | AD B7 07 - cmp #$08 ; PRG $39D1 | CPU $F9D1 | C9 08 - bcc UpdateSideScrollingGameplay_F9DC ; PRG $39D3 | CPU $F9D3 | 90 07 - lda #$00 ; PRG $39D5 | CPU $F9D5 | A9 00 - sta Ram_07B7 ; PRG $39D7 | CPU $F9D7 | 8D B7 07 - ldx #$14 ; PRG $39DA | CPU $F9DA | A2 14 + inc Ram_07B7 ; CPU:$F9C9 PRG:39C9 EE B7 07 + ldx #$1C ; CPU:$F9CC PRG:39CC A2 1C + lda Ram_07B7 ; CPU:$F9CE PRG:39CE AD B7 07 + cmp #$08 ; CPU:$F9D1 PRG:39D1 C9 08 + bcc UpdateSideScrollingGameplay_F9DC ; CPU:$F9D3 PRG:39D3 90 07 + lda #$00 ; CPU:$F9D5 PRG:39D5 A9 00 + sta Ram_07B7 ; CPU:$F9D7 PRG:39D7 8D B7 07 + ldx #$14 ; CPU:$F9DA PRG:39DA A2 14 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay F9 DC. ; Local behavior: Executes the decoded update side scrolling gameplay f9 dc sequence at this entry point. @@ -10592,18 +10592,18 @@ UpdateSideScrollingGameplay_F9C9: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_F9DC: - inc Ram_07B8 ; PRG $39DC | CPU $F9DC | EE B8 07 - lda Ram_07B8 ; PRG $39DF | CPU $F9DF | AD B8 07 - cmp #$30 ; PRG $39E2 | CPU $F9E2 | C9 30 - bcc UpdateSideScrollingGameplay_F9FA ; PRG $39E4 | CPU $F9E4 | 90 14 - lda #$00 ; PRG $39E6 | CPU $F9E6 | A9 00 - sta Ram_07B8 ; PRG $39E8 | CPU $F9E8 | 8D B8 07 - lda #$30 ; PRG $39EB | CPU $F9EB | A9 30 - jsr UpdateSideScrollingGameplay_F8D4 ; PRG $39ED | CPU $F9ED | 20 D4 F8 - lda #$BF ; PRG $39F0 | CPU $F9F0 | A9 BF - sta $4005 ; PRG $39F2 | CPU $F9F2 | 8D 05 40 - ldx #$1A ; PRG $39F5 | CPU $F9F5 | A2 1A - stx $4004 ; PRG $39F7 | CPU $F9F7 | 8E 04 40 + inc Ram_07B8 ; CPU:$F9DC PRG:39DC EE B8 07 + lda Ram_07B8 ; CPU:$F9DF PRG:39DF AD B8 07 + cmp #$30 ; CPU:$F9E2 PRG:39E2 C9 30 + bcc UpdateSideScrollingGameplay_F9FA ; CPU:$F9E4 PRG:39E4 90 14 + lda #$00 ; CPU:$F9E6 PRG:39E6 A9 00 + sta Ram_07B8 ; CPU:$F9E8 PRG:39E8 8D B8 07 + lda #$30 ; CPU:$F9EB PRG:39EB A9 30 + jsr UpdateSideScrollingGameplay_F8D4 ; CPU:$F9ED PRG:39ED 20 D4 F8 + lda #$BF ; CPU:$F9F0 PRG:39F0 A9 BF + sta $4005 ; CPU:$F9F2 PRG:39F2 8D 05 40 + ldx #$1A ; CPU:$F9F5 PRG:39F5 A2 1A + stx $4004 ; CPU:$F9F7 PRG:39F7 8E 04 40 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay F9 FA. ; Local behavior: Executes the decoded update side scrolling gameplay f9 fa sequence at this entry point. @@ -10612,8 +10612,8 @@ UpdateSideScrollingGameplay_F9DC: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_F9FA: - stx $4000 ; PRG $39FA | CPU $F9FA | 8E 00 40 - jmp UpdateSideScrollingGameplay_FA8C ; PRG $39FD | CPU $F9FD | 4C 8C FA + stx $4000 ; CPU:$F9FA PRG:39FA 8E 00 40 + jmp UpdateSideScrollingGameplay_FA8C ; CPU:$F9FD PRG:39FD 4C 8C FA ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay FA00. ; Local behavior: Executes the decoded update side scrolling gameplay fa00 sequence at this entry point. @@ -10622,14 +10622,14 @@ UpdateSideScrollingGameplay_F9FA: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_FA00: - sty Zp_F0 ; PRG $3A00 | CPU $FA00 | 84 F0 - lda #$40 ; PRG $3A02 | CPU $FA02 | A9 40 - sta Zp_F2 ; PRG $3A04 | CPU $FA04 | 85 F2 - lda #$1A ; PRG $3A06 | CPU $FA06 | A9 1A - sta Zp_F3 ; PRG $3A08 | CPU $FA08 | 85 F3 - ldx #$9C ; PRG $3A0A | CPU $FA0A | A2 9C - ldy #$83 ; PRG $3A0C | CPU $FA0C | A0 83 - jsr UpdateSideScrollingGameplay_F89E ; PRG $3A0E | CPU $FA0E | 20 9E F8 + sty Zp_F0 ; CPU:$FA00 PRG:3A00 84 F0 + lda #$40 ; CPU:$FA02 PRG:3A02 A9 40 + sta Zp_F2 ; CPU:$FA04 PRG:3A04 85 F2 + lda #$1A ; CPU:$FA06 PRG:3A06 A9 1A + sta Zp_F3 ; CPU:$FA08 PRG:3A08 85 F3 + ldx #$9C ; CPU:$FA0A PRG:3A0A A2 9C + ldy #$83 ; CPU:$FA0C PRG:3A0C A0 83 + jsr UpdateSideScrollingGameplay_F89E ; CPU:$FA0E PRG:3A0E 20 9E F8 ; ----------------------------------------------------------------------------- ; Global purpose: Transform Flight State FA11. ; Local behavior: Executes the decoded transform flight state fa11 sequence at this entry point. @@ -10638,13 +10638,13 @@ UpdateSideScrollingGameplay_FA00: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- TransformFlightState_FA11: - lda Zp_F2 ; PRG $3A11 | CPU $FA11 | A5 F2 - cmp #$30 ; PRG $3A13 | CPU $FA13 | C9 30 - bcs TransformFlightState_FA1E ; PRG $3A15 | CPU $FA15 | B0 07 - lsr a ; PRG $3A17 | CPU $FA17 | 4A - lsr a ; PRG $3A18 | CPU $FA18 | 4A - ora #$90 ; PRG $3A19 | CPU $FA19 | 09 90 - sta $4000 ; PRG $3A1B | CPU $FA1B | 8D 00 40 + lda Zp_F2 ; CPU:$FA11 PRG:3A11 A5 F2 + cmp #$30 ; CPU:$FA13 PRG:3A13 C9 30 + bcs TransformFlightState_FA1E ; CPU:$FA15 PRG:3A15 B0 07 + lsr a ; CPU:$FA17 PRG:3A17 4A + lsr a ; CPU:$FA18 PRG:3A18 4A + ora #$90 ; CPU:$FA19 PRG:3A19 09 90 + sta $4000 ; CPU:$FA1B PRG:3A1B 8D 00 40 ; ----------------------------------------------------------------------------- ; Global purpose: Transform Flight State FA1 E. ; Local behavior: Executes the decoded transform flight state fa1 e sequence at this entry point. @@ -10653,25 +10653,25 @@ TransformFlightState_FA11: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- TransformFlightState_FA1E: - lda Zp_F2 ; PRG $3A1E | CPU $FA1E | A5 F2 - and #$07 ; PRG $3A20 | CPU $FA20 | 29 07 - bne UpdateSideScrollingGameplay_FA3D ; PRG $3A22 | CPU $FA22 | D0 19 - lda Zp_F3 ; PRG $3A24 | CPU $FA24 | A5 F3 - lsr a ; PRG $3A26 | CPU $FA26 | 4A - lsr a ; PRG $3A27 | CPU $FA27 | 4A - lsr a ; PRG $3A28 | CPU $FA28 | 4A - lsr a ; PRG $3A29 | CPU $FA29 | 4A - sec ; PRG $3A2A | CPU $FA2A | 38 - adc Zp_F3 ; PRG $3A2B | CPU $FA2B | 65 F3 - sta Zp_F3 ; PRG $3A2D | CPU $FA2D | 85 F3 - rol a ; PRG $3A2F | CPU $FA2F | 2A - rol a ; PRG $3A30 | CPU $FA30 | 2A - rol a ; PRG $3A31 | CPU $FA31 | 2A - sta $4002 ; PRG $3A32 | CPU $FA32 | 8D 02 40 - rol a ; PRG $3A35 | CPU $FA35 | 2A - and #$07 ; PRG $3A36 | CPU $FA36 | 29 07 - ora #$08 ; PRG $3A38 | CPU $FA38 | 09 08 - sta $4003 ; PRG $3A3A | CPU $FA3A | 8D 03 40 + lda Zp_F2 ; CPU:$FA1E PRG:3A1E A5 F2 + and #$07 ; CPU:$FA20 PRG:3A20 29 07 + bne UpdateSideScrollingGameplay_FA3D ; CPU:$FA22 PRG:3A22 D0 19 + lda Zp_F3 ; CPU:$FA24 PRG:3A24 A5 F3 + lsr a ; CPU:$FA26 PRG:3A26 4A + lsr a ; CPU:$FA27 PRG:3A27 4A + lsr a ; CPU:$FA28 PRG:3A28 4A + lsr a ; CPU:$FA29 PRG:3A29 4A + sec ; CPU:$FA2A PRG:3A2A 38 + adc Zp_F3 ; CPU:$FA2B PRG:3A2B 65 F3 + sta Zp_F3 ; CPU:$FA2D PRG:3A2D 85 F3 + rol a ; CPU:$FA2F PRG:3A2F 2A + rol a ; CPU:$FA30 PRG:3A30 2A + rol a ; CPU:$FA31 PRG:3A31 2A + sta $4002 ; CPU:$FA32 PRG:3A32 8D 02 40 + rol a ; CPU:$FA35 PRG:3A35 2A + and #$07 ; CPU:$FA36 PRG:3A36 29 07 + ora #$08 ; CPU:$FA38 PRG:3A38 09 08 + sta $4003 ; CPU:$FA3A PRG:3A3A 8D 03 40 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay FA3 D. ; Local behavior: Executes the decoded update side scrolling gameplay fa3 d sequence at this entry point. @@ -10680,7 +10680,7 @@ TransformFlightState_FA1E: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_FA3D: - jmp UpdateSideScrollingGameplay_FAC7 ; PRG $3A3D | CPU $FA3D | 4C C7 FA + jmp UpdateSideScrollingGameplay_FAC7 ; CPU:$FA3D PRG:3A3D 4C C7 FA ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay FA40. ; Local behavior: Executes the decoded update side scrolling gameplay fa40 sequence at this entry point. @@ -10689,7 +10689,7 @@ UpdateSideScrollingGameplay_FA3D: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_FA40: - jmp UpdateSideScrollingGameplay_F952 ; PRG $3A40 | CPU $FA40 | 4C 52 F9 + jmp UpdateSideScrollingGameplay_F952 ; CPU:$FA40 PRG:3A40 4C 52 F9 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay FA43. ; Local behavior: Executes the decoded update side scrolling gameplay fa43 sequence at this entry point. @@ -10698,7 +10698,7 @@ UpdateSideScrollingGameplay_FA40: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_FA43: - jmp UpdateSideScrollingGameplay_F95A ; PRG $3A43 | CPU $FA43 | 4C 5A F9 + jmp UpdateSideScrollingGameplay_F95A ; CPU:$FA43 PRG:3A43 4C 5A F9 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay FA46. ; Local behavior: Executes the decoded update side scrolling gameplay fa46 sequence at this entry point. @@ -10707,7 +10707,7 @@ UpdateSideScrollingGameplay_FA43: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_FA46: - jmp UpdateSideScrollingGameplay_F9AB ; PRG $3A46 | CPU $FA46 | 4C AB F9 + jmp UpdateSideScrollingGameplay_F9AB ; CPU:$FA46 PRG:3A46 4C AB F9 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay FA49. ; Local behavior: Executes the decoded update side scrolling gameplay fa49 sequence at this entry point. @@ -10716,7 +10716,7 @@ UpdateSideScrollingGameplay_FA46: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_FA49: - jmp UpdateSideScrollingGameplay_F9B3 ; PRG $3A49 | CPU $FA49 | 4C B3 F9 + jmp UpdateSideScrollingGameplay_F9B3 ; CPU:$FA49 PRG:3A49 4C B3 F9 ; ----------------------------------------------------------------------------- ; Global purpose: Transform Flight State FA4 C. ; Local behavior: Executes the decoded transform flight state fa4 c sequence at this entry point. @@ -10725,42 +10725,42 @@ UpdateSideScrollingGameplay_FA49: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- TransformFlightState_FA4C: - ldy Zp_FF ; PRG $3A4C | CPU $FA4C | A4 FF - lda Zp_F0 ; PRG $3A4E | CPU $FA4E | A5 F0 - ldx Zp_FB ; PRG $3A50 | CPU $FA50 | A6 FB - bne UpdateSideScrollingGameplay_FA8C ; PRG $3A52 | CPU $FA52 | D0 38 - lsr a ; PRG $3A54 | CPU $FA54 | 4A - bcs UpdateSideScrollingGameplay_FA43 ; PRG $3A55 | CPU $FA55 | B0 EC - lsr Zp_FF ; PRG $3A57 | CPU $FA57 | 46 FF - bcs UpdateSideScrollingGameplay_FA40 ; PRG $3A59 | CPU $FA59 | B0 E5 - lsr a ; PRG $3A5B | CPU $FA5B | 4A - bcs UpdateSideScrollingGameplay_FA49 ; PRG $3A5C | CPU $FA5C | B0 EB - lsr Zp_FF ; PRG $3A5E | CPU $FA5E | 46 FF - bcs UpdateSideScrollingGameplay_FA46 ; PRG $3A60 | CPU $FA60 | B0 E4 - lsr Zp_FF ; PRG $3A62 | CPU $FA62 | 46 FF - bcs UpdateSideScrollingGameplay_FA00 ; PRG $3A64 | CPU $FA64 | B0 9A - lsr a ; PRG $3A66 | CPU $FA66 | 4A - bcs TransformFlightState_FA11 ; PRG $3A67 | CPU $FA67 | B0 A8 - lsr Zp_FF ; PRG $3A69 | CPU $FA69 | 46 FF - bcs UpdateSideScrollingGameplay_FAA1 ; PRG $3A6B | CPU $FA6B | B0 34 - lsr a ; PRG $3A6D | CPU $FA6D | 4A - bcs TransformFlightState_FAB2 ; PRG $3A6E | CPU $FA6E | B0 42 - lsr Zp_FF ; PRG $3A70 | CPU $FA70 | 46 FF - bcs UpdateSideScrollingGameplay_FAD4 ; PRG $3A72 | CPU $FA72 | B0 60 - lsr a ; PRG $3A74 | CPU $FA74 | 4A - bcs UpdateSideScrollingGameplay_FADF ; PRG $3A75 | CPU $FA75 | B0 68 - lsr Zp_FF ; PRG $3A77 | CPU $FA77 | 46 FF - bcs UpdateSideScrollingGameplay_FA8F ; PRG $3A79 | CPU $FA79 | B0 14 - lsr a ; PRG $3A7B | CPU $FA7B | 4A - bcs UpdateSideScrollingGameplay_FA92 ; PRG $3A7C | CPU $FA7C | B0 14 - lsr Zp_FF ; PRG $3A7E | CPU $FA7E | 46 FF - bcs UpdateSideScrollingGameplay_FA95 ; PRG $3A80 | CPU $FA80 | B0 13 - lsr a ; PRG $3A82 | CPU $FA82 | 4A - bcs UpdateSideScrollingGameplay_FA98 ; PRG $3A83 | CPU $FA83 | B0 13 - lsr Zp_FF ; PRG $3A85 | CPU $FA85 | 46 FF - bcs UpdateSideScrollingGameplay_FA9B ; PRG $3A87 | CPU $FA87 | B0 12 - lsr a ; PRG $3A89 | CPU $FA89 | 4A - bcs UpdateSideScrollingGameplay_FA9E ; PRG $3A8A | CPU $FA8A | B0 12 + ldy Zp_FF ; CPU:$FA4C PRG:3A4C A4 FF + lda Zp_F0 ; CPU:$FA4E PRG:3A4E A5 F0 + ldx Zp_FB ; CPU:$FA50 PRG:3A50 A6 FB + bne UpdateSideScrollingGameplay_FA8C ; CPU:$FA52 PRG:3A52 D0 38 + lsr a ; CPU:$FA54 PRG:3A54 4A + bcs UpdateSideScrollingGameplay_FA43 ; CPU:$FA55 PRG:3A55 B0 EC + lsr Zp_FF ; CPU:$FA57 PRG:3A57 46 FF + bcs UpdateSideScrollingGameplay_FA40 ; CPU:$FA59 PRG:3A59 B0 E5 + lsr a ; CPU:$FA5B PRG:3A5B 4A + bcs UpdateSideScrollingGameplay_FA49 ; CPU:$FA5C PRG:3A5C B0 EB + lsr Zp_FF ; CPU:$FA5E PRG:3A5E 46 FF + bcs UpdateSideScrollingGameplay_FA46 ; CPU:$FA60 PRG:3A60 B0 E4 + lsr Zp_FF ; CPU:$FA62 PRG:3A62 46 FF + bcs UpdateSideScrollingGameplay_FA00 ; CPU:$FA64 PRG:3A64 B0 9A + lsr a ; CPU:$FA66 PRG:3A66 4A + bcs TransformFlightState_FA11 ; CPU:$FA67 PRG:3A67 B0 A8 + lsr Zp_FF ; CPU:$FA69 PRG:3A69 46 FF + bcs UpdateSideScrollingGameplay_FAA1 ; CPU:$FA6B PRG:3A6B B0 34 + lsr a ; CPU:$FA6D PRG:3A6D 4A + bcs TransformFlightState_FAB2 ; CPU:$FA6E PRG:3A6E B0 42 + lsr Zp_FF ; CPU:$FA70 PRG:3A70 46 FF + bcs UpdateSideScrollingGameplay_FAD4 ; CPU:$FA72 PRG:3A72 B0 60 + lsr a ; CPU:$FA74 PRG:3A74 4A + bcs UpdateSideScrollingGameplay_FADF ; CPU:$FA75 PRG:3A75 B0 68 + lsr Zp_FF ; CPU:$FA77 PRG:3A77 46 FF + bcs UpdateSideScrollingGameplay_FA8F ; CPU:$FA79 PRG:3A79 B0 14 + lsr a ; CPU:$FA7B PRG:3A7B 4A + bcs UpdateSideScrollingGameplay_FA92 ; CPU:$FA7C PRG:3A7C B0 14 + lsr Zp_FF ; CPU:$FA7E PRG:3A7E 46 FF + bcs UpdateSideScrollingGameplay_FA95 ; CPU:$FA80 PRG:3A80 B0 13 + lsr a ; CPU:$FA82 PRG:3A82 4A + bcs UpdateSideScrollingGameplay_FA98 ; CPU:$FA83 PRG:3A83 B0 13 + lsr Zp_FF ; CPU:$FA85 PRG:3A85 46 FF + bcs UpdateSideScrollingGameplay_FA9B ; CPU:$FA87 PRG:3A87 B0 12 + lsr a ; CPU:$FA89 PRG:3A89 4A + bcs UpdateSideScrollingGameplay_FA9E ; CPU:$FA8A PRG:3A8A B0 12 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay FA8 C. ; Local behavior: Executes the decoded update side scrolling gameplay fa8 c sequence at this entry point. @@ -10769,7 +10769,7 @@ TransformFlightState_FA4C: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_FA8C: - jmp TransformFlightState_FC41 ; PRG $3A8C | CPU $FA8C | 4C 41 FC + jmp TransformFlightState_FC41 ; CPU:$FA8C PRG:3A8C 4C 41 FC ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay FA8 F. ; Local behavior: Executes the decoded update side scrolling gameplay fa8 f sequence at this entry point. @@ -10778,7 +10778,7 @@ UpdateSideScrollingGameplay_FA8C: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_FA8F: - jmp UpdateSideScrollingGameplay_FB1A ; PRG $3A8F | CPU $FA8F | 4C 1A FB + jmp UpdateSideScrollingGameplay_FB1A ; CPU:$FA8F PRG:3A8F 4C 1A FB ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay FA92. ; Local behavior: Executes the decoded update side scrolling gameplay fa92 sequence at this entry point. @@ -10787,7 +10787,7 @@ UpdateSideScrollingGameplay_FA8F: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_FA92: - jmp TransformFlightState_FB2A ; PRG $3A92 | CPU $FA92 | 4C 2A FB + jmp TransformFlightState_FB2A ; CPU:$FA92 PRG:3A92 4C 2A FB ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay FA95. ; Local behavior: Executes the decoded update side scrolling gameplay fa95 sequence at this entry point. @@ -10796,7 +10796,7 @@ UpdateSideScrollingGameplay_FA92: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_FA95: - jmp UpdateSideScrollingGameplay_FB47 ; PRG $3A95 | CPU $FA95 | 4C 47 FB + jmp UpdateSideScrollingGameplay_FB47 ; CPU:$FA95 PRG:3A95 4C 47 FB ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay FA98. ; Local behavior: Executes the decoded update side scrolling gameplay fa98 sequence at this entry point. @@ -10805,7 +10805,7 @@ UpdateSideScrollingGameplay_FA95: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_FA98: - jmp UpdateSideScrollingGameplay_FB57 ; PRG $3A98 | CPU $FA98 | 4C 57 FB + jmp UpdateSideScrollingGameplay_FB57 ; CPU:$FA98 PRG:3A98 4C 57 FB ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay FA9 B. ; Local behavior: Executes the decoded update side scrolling gameplay fa9 b sequence at this entry point. @@ -10814,7 +10814,7 @@ UpdateSideScrollingGameplay_FA98: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_FA9B: - jmp UpdateSideScrollingGameplay_FB7C ; PRG $3A9B | CPU $FA9B | 4C 7C FB + jmp UpdateSideScrollingGameplay_FB7C ; CPU:$FA9B PRG:3A9B 4C 7C FB ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay FA9 E. ; Local behavior: Executes the decoded update side scrolling gameplay fa9 e sequence at this entry point. @@ -10823,7 +10823,7 @@ UpdateSideScrollingGameplay_FA9B: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_FA9E: - jmp UpdateSideScrollingGameplay_FB8B ; PRG $3A9E | CPU $FA9E | 4C 8B FB + jmp UpdateSideScrollingGameplay_FB8B ; CPU:$FA9E PRG:3A9E 4C 8B FB ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay FAA1. ; Local behavior: Executes the decoded update side scrolling gameplay faa1 sequence at this entry point. @@ -10832,14 +10832,14 @@ UpdateSideScrollingGameplay_FA9E: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_FAA1: - sty Zp_F0 ; PRG $3AA1 | CPU $FAA1 | 84 F0 - lda #$30 ; PRG $3AA3 | CPU $FAA3 | A9 30 - sta Zp_F2 ; PRG $3AA5 | CPU $FAA5 | 85 F2 - lda #$FF ; PRG $3AA7 | CPU $FAA7 | A9 FF - sta Zp_F3 ; PRG $3AA9 | CPU $FAA9 | 85 F3 - ldx #$5C ; PRG $3AAB | CPU $FAAB | A2 5C - ldy #$81 ; PRG $3AAD | CPU $FAAD | A0 81 - jsr UpdateSideScrollingGameplay_F89E ; PRG $3AAF | CPU $FAAF | 20 9E F8 + sty Zp_F0 ; CPU:$FAA1 PRG:3AA1 84 F0 + lda #$30 ; CPU:$FAA3 PRG:3AA3 A9 30 + sta Zp_F2 ; CPU:$FAA5 PRG:3AA5 85 F2 + lda #$FF ; CPU:$FAA7 PRG:3AA7 A9 FF + sta Zp_F3 ; CPU:$FAA9 PRG:3AA9 85 F3 + ldx #$5C ; CPU:$FAAB PRG:3AAB A2 5C + ldy #$81 ; CPU:$FAAD PRG:3AAD A0 81 + jsr UpdateSideScrollingGameplay_F89E ; CPU:$FAAF PRG:3AAF 20 9E F8 ; ----------------------------------------------------------------------------- ; Global purpose: Transform Flight State FAB2. ; Local behavior: Executes the decoded transform flight state fab2 sequence at this entry point. @@ -10848,17 +10848,17 @@ UpdateSideScrollingGameplay_FAA1: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- TransformFlightState_FAB2: - lda Zp_F3 ; PRG $3AB2 | CPU $FAB2 | A5 F3 - tay ; PRG $3AB4 | CPU $FAB4 | A8 - jsr TransformFlightState_F8EA ; PRG $3AB5 | CPU $FAB5 | 20 EA F8 - sta Zp_F3 ; PRG $3AB8 | CPU $FAB8 | 85 F3 - rol a ; PRG $3ABA | CPU $FABA | 2A - rol a ; PRG $3ABB | CPU $FABB | 2A - sta $4002 ; PRG $3ABC | CPU $FABC | 8D 02 40 - rol a ; PRG $3ABF | CPU $FABF | 2A - and #$03 ; PRG $3AC0 | CPU $FAC0 | 29 03 - ora #$08 ; PRG $3AC2 | CPU $FAC2 | 09 08 - sta $4003 ; PRG $3AC4 | CPU $FAC4 | 8D 03 40 + lda Zp_F3 ; CPU:$FAB2 PRG:3AB2 A5 F3 + tay ; CPU:$FAB4 PRG:3AB4 A8 + jsr TransformFlightState_F8EA ; CPU:$FAB5 PRG:3AB5 20 EA F8 + sta Zp_F3 ; CPU:$FAB8 PRG:3AB8 85 F3 + rol a ; CPU:$FABA PRG:3ABA 2A + rol a ; CPU:$FABB PRG:3ABB 2A + sta $4002 ; CPU:$FABC PRG:3ABC 8D 02 40 + rol a ; CPU:$FABF PRG:3ABF 2A + and #$03 ; CPU:$FAC0 PRG:3AC0 29 03 + ora #$08 ; CPU:$FAC2 PRG:3AC2 09 08 + sta $4003 ; CPU:$FAC4 PRG:3AC4 8D 03 40 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay FAC7. ; Local behavior: Executes the decoded update side scrolling gameplay fac7 sequence at this entry point. @@ -10867,8 +10867,8 @@ TransformFlightState_FAB2: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_FAC7: - dec Zp_F2 ; PRG $3AC7 | CPU $FAC7 | C6 F2 - bne UpdateSideScrollingGameplay_FA8C ; PRG $3AC9 | CPU $FAC9 | D0 C1 + dec Zp_F2 ; CPU:$FAC7 PRG:3AC7 C6 F2 + bne UpdateSideScrollingGameplay_FA8C ; CPU:$FAC9 PRG:3AC9 D0 C1 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay FACB. ; Local behavior: Executes the decoded update side scrolling gameplay facb sequence at this entry point. @@ -10877,10 +10877,10 @@ UpdateSideScrollingGameplay_FAC7: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_FACB: - jsr UpdateSideScrollingGameplay_F894 ; PRG $3ACB | CPU $FACB | 20 94 F8 - lda #$00 ; PRG $3ACE | CPU $FACE | A9 00 - sta Zp_F0 ; PRG $3AD0 | CPU $FAD0 | 85 F0 - beq UpdateSideScrollingGameplay_FA8C ; PRG $3AD2 | CPU $FAD2 | F0 B8 + jsr UpdateSideScrollingGameplay_F894 ; CPU:$FACB PRG:3ACB 20 94 F8 + lda #$00 ; CPU:$FACE PRG:3ACE A9 00 + sta Zp_F0 ; CPU:$FAD0 PRG:3AD0 85 F0 + beq UpdateSideScrollingGameplay_FA8C ; CPU:$FAD2 PRG:3AD2 F0 B8 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay FAD4. ; Local behavior: Executes the decoded update side scrolling gameplay fad4 sequence at this entry point. @@ -10889,11 +10889,11 @@ UpdateSideScrollingGameplay_FACB: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_FAD4: - sty Zp_F0 ; PRG $3AD4 | CPU $FAD4 | 84 F0 - lda Zp_18 ; PRG $3AD6 | CPU $FAD6 | A5 18 - and #$01 ; PRG $3AD8 | CPU $FAD8 | 29 01 - sta Zp_F2 ; PRG $3ADA | CPU $FADA | 85 F2 - jmp UpdateSideScrollingGameplay_FAE4 ; PRG $3ADC | CPU $FADC | 4C E4 FA + sty Zp_F0 ; CPU:$FAD4 PRG:3AD4 84 F0 + lda Zp_18 ; CPU:$FAD6 PRG:3AD6 A5 18 + and #$01 ; CPU:$FAD8 PRG:3AD8 29 01 + sta Zp_F2 ; CPU:$FADA PRG:3ADA 85 F2 + jmp UpdateSideScrollingGameplay_FAE4 ; CPU:$FADC PRG:3ADC 4C E4 FA ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay FADF. ; Local behavior: Executes the decoded update side scrolling gameplay fadf sequence at this entry point. @@ -10902,8 +10902,8 @@ UpdateSideScrollingGameplay_FAD4: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_FADF: - dec Ram_07B7 ; PRG $3ADF | CPU $FADF | CE B7 07 - bne UpdateSideScrollingGameplay_FAF9 ; PRG $3AE2 | CPU $FAE2 | D0 15 + dec Ram_07B7 ; CPU:$FADF PRG:3ADF CE B7 07 + bne UpdateSideScrollingGameplay_FAF9 ; CPU:$FAE2 PRG:3AE2 D0 15 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay FAE4. ; Local behavior: Executes the decoded update side scrolling gameplay fae4 sequence at this entry point. @@ -10912,15 +10912,15 @@ UpdateSideScrollingGameplay_FADF: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_FAE4: - ldy Zp_F2 ; PRG $3AE4 | CPU $FAE4 | A4 F2 - inc Zp_F2 ; PRG $3AE6 | CPU $FAE6 | E6 F2 - lda GameplayLookupTable_FB8E,y ; PRG $3AE8 | CPU $FAE8 | B9 8E FB - beq UpdateSideScrollingGameplay_FACB ; PRG $3AEB | CPU $FAEB | F0 DE - sta Ram_07B7 ; PRG $3AED | CPU $FAED | 8D B7 07 - lda #$0A ; PRG $3AF0 | CPU $FAF0 | A9 0A - sta Zp_F3 ; PRG $3AF2 | CPU $FAF2 | 85 F3 - lda #$16 ; PRG $3AF4 | CPU $FAF4 | A9 16 - jsr UpdateSideScrollingGameplay_F8BD ; PRG $3AF6 | CPU $FAF6 | 20 BD F8 + ldy Zp_F2 ; CPU:$FAE4 PRG:3AE4 A4 F2 + inc Zp_F2 ; CPU:$FAE6 PRG:3AE6 E6 F2 + lda GameplayLookupTable_FB8E,y ; CPU:$FAE8 PRG:3AE8 B9 8E FB + beq UpdateSideScrollingGameplay_FACB ; CPU:$FAEB PRG:3AEB F0 DE + sta Ram_07B7 ; CPU:$FAED PRG:3AED 8D B7 07 + lda #$0A ; CPU:$FAF0 PRG:3AF0 A9 0A + sta Zp_F3 ; CPU:$FAF2 PRG:3AF2 85 F3 + lda #$16 ; CPU:$FAF4 PRG:3AF4 A9 16 + jsr UpdateSideScrollingGameplay_F8BD ; CPU:$FAF6 PRG:3AF6 20 BD F8 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay FAF9. ; Local behavior: Executes the decoded update side scrolling gameplay faf9 sequence at this entry point. @@ -10929,12 +10929,12 @@ UpdateSideScrollingGameplay_FAE4: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_FAF9: - ldy #$85 ; PRG $3AF9 | CPU $FAF9 | A0 85 - lda Zp_F3 ; PRG $3AFB | CPU $FAFB | A5 F3 - cmp #$05 ; PRG $3AFD | CPU $FAFD | C9 05 - bne UpdateSideScrollingGameplay_FB05 ; PRG $3AFF | CPU $FAFF | D0 04 - lda #$00 ; PRG $3B01 | CPU $FB01 | A9 00 - beq UpdateSideScrollingGameplay_FB0B ; PRG $3B03 | CPU $FB03 | F0 06 + ldy #$85 ; CPU:$FAF9 PRG:3AF9 A0 85 + lda Zp_F3 ; CPU:$FAFB PRG:3AFB A5 F3 + cmp #$05 ; CPU:$FAFD PRG:3AFD C9 05 + bne UpdateSideScrollingGameplay_FB05 ; CPU:$FAFF PRG:3AFF D0 04 + lda #$00 ; CPU:$FB01 PRG:3B01 A9 00 + beq UpdateSideScrollingGameplay_FB0B ; CPU:$FB03 PRG:3B03 F0 06 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay FB05. ; Local behavior: Executes the decoded update side scrolling gameplay fb05 sequence at this entry point. @@ -10943,9 +10943,9 @@ UpdateSideScrollingGameplay_FAF9: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_FB05: - cmp #$08 ; PRG $3B05 | CPU $FB05 | C9 08 - bcs UpdateSideScrollingGameplay_FB0B ; PRG $3B07 | CPU $FB07 | B0 02 - ldy #$8C ; PRG $3B09 | CPU $FB09 | A0 8C + cmp #$08 ; CPU:$FB05 PRG:3B05 C9 08 + bcs UpdateSideScrollingGameplay_FB0B ; CPU:$FB07 PRG:3B07 B0 02 + ldy #$8C ; CPU:$FB09 PRG:3B09 A0 8C ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay FB0 B. ; Local behavior: Executes the decoded update side scrolling gameplay fb0 b sequence at this entry point. @@ -10954,12 +10954,12 @@ UpdateSideScrollingGameplay_FB05: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_FB0B: - ora #$90 ; PRG $3B0B | CPU $FB0B | 09 90 - tax ; PRG $3B0D | CPU $FB0D | AA - jsr UpdateSideScrollingGameplay_F89E ; PRG $3B0E | CPU $FB0E | 20 9E F8 - lda Zp_F3 ; PRG $3B11 | CPU $FB11 | A5 F3 - beq UpdateSideScrollingGameplay_FB17 ; PRG $3B13 | CPU $FB13 | F0 02 - dec Zp_F3 ; PRG $3B15 | CPU $FB15 | C6 F3 + ora #$90 ; CPU:$FB0B PRG:3B0B 09 90 + tax ; CPU:$FB0D PRG:3B0D AA + jsr UpdateSideScrollingGameplay_F89E ; CPU:$FB0E PRG:3B0E 20 9E F8 + lda Zp_F3 ; CPU:$FB11 PRG:3B11 A5 F3 + beq UpdateSideScrollingGameplay_FB17 ; CPU:$FB13 PRG:3B13 F0 02 + dec Zp_F3 ; CPU:$FB15 PRG:3B15 C6 F3 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay FB17. ; Local behavior: Executes the decoded update side scrolling gameplay fb17 sequence at this entry point. @@ -10968,7 +10968,7 @@ UpdateSideScrollingGameplay_FB0B: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_FB17: - jmp UpdateSideScrollingGameplay_FA8C ; PRG $3B17 | CPU $FB17 | 4C 8C FA + jmp UpdateSideScrollingGameplay_FA8C ; CPU:$FB17 PRG:3B17 4C 8C FA ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay FB1 A. ; Local behavior: Executes the decoded update side scrolling gameplay fb1 a sequence at this entry point. @@ -10977,13 +10977,13 @@ UpdateSideScrollingGameplay_FB17: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_FB1A: - sty Zp_F0 ; PRG $3B1A | CPU $FB1A | 84 F0 - lda #$60 ; PRG $3B1C | CPU $FB1C | A9 60 - sta Zp_F2 ; PRG $3B1E | CPU $FB1E | 85 F2 - lda #$12 ; PRG $3B20 | CPU $FB20 | A9 12 - sta $4002 ; PRG $3B22 | CPU $FB22 | 8D 02 40 - lda #$0F ; PRG $3B25 | CPU $FB25 | A9 0F - sta $4003 ; PRG $3B27 | CPU $FB27 | 8D 03 40 + sty Zp_F0 ; CPU:$FB1A PRG:3B1A 84 F0 + lda #$60 ; CPU:$FB1C PRG:3B1C A9 60 + sta Zp_F2 ; CPU:$FB1E PRG:3B1E 85 F2 + lda #$12 ; CPU:$FB20 PRG:3B20 A9 12 + sta $4002 ; CPU:$FB22 PRG:3B22 8D 02 40 + lda #$0F ; CPU:$FB25 PRG:3B25 A9 0F + sta $4003 ; CPU:$FB27 PRG:3B27 8D 03 40 ; ----------------------------------------------------------------------------- ; Global purpose: Transform Flight State FB2 A. ; Local behavior: Executes the decoded transform flight state fb2 a sequence at this entry point. @@ -10992,13 +10992,13 @@ UpdateSideScrollingGameplay_FB1A: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- TransformFlightState_FB2A: - ldx #$5E ; PRG $3B2A | CPU $FB2A | A2 5E - lda Zp_F2 ; PRG $3B2C | CPU $FB2C | A5 F2 - cmp #$1C ; PRG $3B2E | CPU $FB2E | C9 1C - bcs UpdateSideScrollingGameplay_FB36 ; PRG $3B30 | CPU $FB30 | B0 04 - lsr a ; PRG $3B32 | CPU $FB32 | 4A - ora #$50 ; PRG $3B33 | CPU $FB33 | 09 50 - tax ; PRG $3B35 | CPU $FB35 | AA + ldx #$5E ; CPU:$FB2A PRG:3B2A A2 5E + lda Zp_F2 ; CPU:$FB2C PRG:3B2C A5 F2 + cmp #$1C ; CPU:$FB2E PRG:3B2E C9 1C + bcs UpdateSideScrollingGameplay_FB36 ; CPU:$FB30 PRG:3B30 B0 04 + lsr a ; CPU:$FB32 PRG:3B32 4A + ora #$50 ; CPU:$FB33 PRG:3B33 09 50 + tax ; CPU:$FB35 PRG:3B35 AA ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay FB36. ; Local behavior: Executes the decoded update side scrolling gameplay fb36 sequence at this entry point. @@ -11007,12 +11007,12 @@ TransformFlightState_FB2A: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_FB36: - jsr UpdateSideScrollingGameplay_F89C ; PRG $3B36 | CPU $FB36 | 20 9C F8 - ldx #$57 ; PRG $3B39 | CPU $FB39 | A2 57 - lda Zp_F2 ; PRG $3B3B | CPU $FB3B | A5 F2 - and #$07 ; PRG $3B3D | CPU $FB3D | 29 07 - bne UpdateSideScrollingGameplay_FB44 ; PRG $3B3F | CPU $FB3F | D0 03 - stx $4000 ; PRG $3B41 | CPU $FB41 | 8E 00 40 + jsr UpdateSideScrollingGameplay_F89C ; CPU:$FB36 PRG:3B36 20 9C F8 + ldx #$57 ; CPU:$FB39 PRG:3B39 A2 57 + lda Zp_F2 ; CPU:$FB3B PRG:3B3B A5 F2 + and #$07 ; CPU:$FB3D PRG:3B3D 29 07 + bne UpdateSideScrollingGameplay_FB44 ; CPU:$FB3F PRG:3B3F D0 03 + stx $4000 ; CPU:$FB41 PRG:3B41 8E 00 40 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay FB44. ; Local behavior: Executes the decoded update side scrolling gameplay fb44 sequence at this entry point. @@ -11021,7 +11021,7 @@ UpdateSideScrollingGameplay_FB36: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_FB44: - jmp UpdateSideScrollingGameplay_FAC7 ; PRG $3B44 | CPU $FB44 | 4C C7 FA + jmp UpdateSideScrollingGameplay_FAC7 ; CPU:$FB44 PRG:3B44 4C C7 FA ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay FB47. ; Local behavior: Executes the decoded update side scrolling gameplay fb47 sequence at this entry point. @@ -11030,13 +11030,13 @@ UpdateSideScrollingGameplay_FB44: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_FB47: - sty Zp_F0 ; PRG $3B47 | CPU $FB47 | 84 F0 - lda #$30 ; PRG $3B49 | CPU $FB49 | A9 30 - sta Zp_F2 ; PRG $3B4B | CPU $FB4B | 85 F2 - lda #$16 ; PRG $3B4D | CPU $FB4D | A9 16 - jsr UpdateSideScrollingGameplay_F8BD ; PRG $3B4F | CPU $FB4F | 20 BD F8 - ldy #$86 ; PRG $3B52 | CPU $FB52 | A0 86 - sty $4001 ; PRG $3B54 | CPU $FB54 | 8C 01 40 + sty Zp_F0 ; CPU:$FB47 PRG:3B47 84 F0 + lda #$30 ; CPU:$FB49 PRG:3B49 A9 30 + sta Zp_F2 ; CPU:$FB4B PRG:3B4B 85 F2 + lda #$16 ; CPU:$FB4D PRG:3B4D A9 16 + jsr UpdateSideScrollingGameplay_F8BD ; CPU:$FB4F PRG:3B4F 20 BD F8 + ldy #$86 ; CPU:$FB52 PRG:3B52 A0 86 + sty $4001 ; CPU:$FB54 PRG:3B54 8C 01 40 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay FB57. ; Local behavior: Executes the decoded update side scrolling gameplay fb57 sequence at this entry point. @@ -11045,11 +11045,11 @@ UpdateSideScrollingGameplay_FB47: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_FB57: - lda Zp_F2 ; PRG $3B57 | CPU $FB57 | A5 F2 - cmp #$28 ; PRG $3B59 | CPU $FB59 | C9 28 - bne TransformFlightState_FB62 ; PRG $3B5B | CPU $FB5B | D0 05 - ldy #$96 ; PRG $3B5D | CPU $FB5D | A0 96 - sty $4001 ; PRG $3B5F | CPU $FB5F | 8C 01 40 + lda Zp_F2 ; CPU:$FB57 PRG:3B57 A5 F2 + cmp #$28 ; CPU:$FB59 PRG:3B59 C9 28 + bne TransformFlightState_FB62 ; CPU:$FB5B PRG:3B5B D0 05 + ldy #$96 ; CPU:$FB5D PRG:3B5D A0 96 + sty $4001 ; CPU:$FB5F PRG:3B5F 8C 01 40 ; ----------------------------------------------------------------------------- ; Global purpose: Transform Flight State FB62. ; Local behavior: Executes the decoded transform flight state fb62 sequence at this entry point. @@ -11058,12 +11058,12 @@ UpdateSideScrollingGameplay_FB57: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- TransformFlightState_FB62: - ldx #$1A ; PRG $3B62 | CPU $FB62 | A2 1A - cmp #$14 ; PRG $3B64 | CPU $FB64 | C9 14 - bcs UpdateSideScrollingGameplay_FB6C ; PRG $3B66 | CPU $FB66 | B0 04 - lsr a ; PRG $3B68 | CPU $FB68 | 4A - ora #$10 ; PRG $3B69 | CPU $FB69 | 09 10 - tax ; PRG $3B6B | CPU $FB6B | AA + ldx #$1A ; CPU:$FB62 PRG:3B62 A2 1A + cmp #$14 ; CPU:$FB64 PRG:3B64 C9 14 + bcs UpdateSideScrollingGameplay_FB6C ; CPU:$FB66 PRG:3B66 B0 04 + lsr a ; CPU:$FB68 PRG:3B68 4A + ora #$10 ; CPU:$FB69 PRG:3B69 09 10 + tax ; CPU:$FB6B PRG:3B6B AA ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay FB6 C. ; Local behavior: Executes the decoded update side scrolling gameplay fb6 c sequence at this entry point. @@ -11072,12 +11072,12 @@ TransformFlightState_FB62: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_FB6C: - lda Zp_F2 ; PRG $3B6C | CPU $FB6C | A5 F2 - and #$01 ; PRG $3B6E | CPU $FB6E | 29 01 - bne UpdateSideScrollingGameplay_FB76 ; PRG $3B70 | CPU $FB70 | D0 04 - txa ; PRG $3B72 | CPU $FB72 | 8A - ora #$40 ; PRG $3B73 | CPU $FB73 | 09 40 - tax ; PRG $3B75 | CPU $FB75 | AA + lda Zp_F2 ; CPU:$FB6C PRG:3B6C A5 F2 + and #$01 ; CPU:$FB6E PRG:3B6E 29 01 + bne UpdateSideScrollingGameplay_FB76 ; CPU:$FB70 PRG:3B70 D0 04 + txa ; CPU:$FB72 PRG:3B72 8A + ora #$40 ; CPU:$FB73 PRG:3B73 09 40 + tax ; CPU:$FB75 PRG:3B75 AA ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay FB76. ; Local behavior: Executes the decoded update side scrolling gameplay fb76 sequence at this entry point. @@ -11086,8 +11086,8 @@ UpdateSideScrollingGameplay_FB6C: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_FB76: - stx $4000 ; PRG $3B76 | CPU $FB76 | 8E 00 40 - jmp UpdateSideScrollingGameplay_FAC7 ; PRG $3B79 | CPU $FB79 | 4C C7 FA + stx $4000 ; CPU:$FB76 PRG:3B76 8E 00 40 + jmp UpdateSideScrollingGameplay_FAC7 ; CPU:$FB79 PRG:3B79 4C C7 FA ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay FB7 C. ; Local behavior: Executes the decoded update side scrolling gameplay fb7 c sequence at this entry point. @@ -11096,13 +11096,13 @@ UpdateSideScrollingGameplay_FB76: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_FB7C: - sty Zp_F0 ; PRG $3B7C | CPU $FB7C | 84 F0 - lda #$10 ; PRG $3B7E | CPU $FB7E | A9 10 - sta Zp_F2 ; PRG $3B80 | CPU $FB80 | 85 F2 - ldx #$43 ; PRG $3B82 | CPU $FB82 | A2 43 - ldy #$84 ; PRG $3B84 | CPU $FB84 | A0 84 - lda #$0A ; PRG $3B86 | CPU $FB86 | A9 0A - jsr UpdateSideScrollingGameplay_F8BA ; PRG $3B88 | CPU $FB88 | 20 BA F8 + sty Zp_F0 ; CPU:$FB7C PRG:3B7C 84 F0 + lda #$10 ; CPU:$FB7E PRG:3B7E A9 10 + sta Zp_F2 ; CPU:$FB80 PRG:3B80 85 F2 + ldx #$43 ; CPU:$FB82 PRG:3B82 A2 43 + ldy #$84 ; CPU:$FB84 PRG:3B84 A0 84 + lda #$0A ; CPU:$FB86 PRG:3B86 A9 0A + jsr UpdateSideScrollingGameplay_F8BA ; CPU:$FB88 PRG:3B88 20 BA F8 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay FB8 B. ; Local behavior: Executes the decoded update side scrolling gameplay fb8 b sequence at this entry point. @@ -11111,10 +11111,10 @@ UpdateSideScrollingGameplay_FB7C: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_FB8B: - jmp UpdateSideScrollingGameplay_FAC7 ; PRG $3B8B | CPU $FB8B | 4C C7 FA + jmp UpdateSideScrollingGameplay_FAC7 ; CPU:$FB8B PRG:3B8B 4C C7 FA GameplayLookupTable_FB8E: - .byte $0F,$05,$05,$05,$00 ; PRG $3B8E | CPU $FB8E + .byte $0F,$05,$05,$05,$00 ; PRG $3B8E | CPU $FB8E ; CPU:$FB8E PRG:3B8E 0F 05 05 05 00 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay FB93. ; Local behavior: Executes the decoded update side scrolling gameplay fb93 sequence at this entry point. @@ -11123,14 +11123,14 @@ GameplayLookupTable_FB8E: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_FB93: - sty Zp_F1 ; PRG $3B93 | CPU $FB93 | 84 F1 - lda #$A1 ; PRG $3B95 | CPU $FB95 | A9 A1 - sta Zp_F4 ; PRG $3B97 | CPU $FB97 | 85 F4 - lda #$35 ; PRG $3B99 | CPU $FB99 | A9 35 - sta Zp_F5 ; PRG $3B9B | CPU $FB9B | 85 F5 - ldx #$9C ; PRG $3B9D | CPU $FB9D | A2 9C - ldy #$8C ; PRG $3B9F | CPU $FB9F | A0 8C - jsr UpdateSideScrollingGameplay_F8A7 ; PRG $3BA1 | CPU $FBA1 | 20 A7 F8 + sty Zp_F1 ; CPU:$FB93 PRG:3B93 84 F1 + lda #$A1 ; CPU:$FB95 PRG:3B95 A9 A1 + sta Zp_F4 ; CPU:$FB97 PRG:3B97 85 F4 + lda #$35 ; CPU:$FB99 PRG:3B99 A9 35 + sta Zp_F5 ; CPU:$FB9B PRG:3B9B 85 F5 + ldx #$9C ; CPU:$FB9D PRG:3B9D A2 9C + ldy #$8C ; CPU:$FB9F PRG:3B9F A0 8C + jsr UpdateSideScrollingGameplay_F8A7 ; CPU:$FBA1 PRG:3BA1 20 A7 F8 ; ----------------------------------------------------------------------------- ; Global purpose: Transform Flight State FBA4. ; Local behavior: Executes the decoded transform flight state fba4 sequence at this entry point. @@ -11139,15 +11139,15 @@ UpdateSideScrollingGameplay_FB93: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- TransformFlightState_FBA4: - dec Zp_F4 ; PRG $3BA4 | CPU $FBA4 | C6 F4 - lda Zp_F4 ; PRG $3BA6 | CPU $FBA6 | A5 F4 - beq UpdateSideScrollingGameplay_FBFF ; PRG $3BA8 | CPU $FBA8 | F0 55 - cmp #$30 ; PRG $3BAA | CPU $FBAA | C9 30 - bcs TransformFlightState_FBB5 ; PRG $3BAC | CPU $FBAC | B0 07 - lsr a ; PRG $3BAE | CPU $FBAE | 4A - lsr a ; PRG $3BAF | CPU $FBAF | 4A - ora #$90 ; PRG $3BB0 | CPU $FBB0 | 09 90 - sta $4004 ; PRG $3BB2 | CPU $FBB2 | 8D 04 40 + dec Zp_F4 ; CPU:$FBA4 PRG:3BA4 C6 F4 + lda Zp_F4 ; CPU:$FBA6 PRG:3BA6 A5 F4 + beq UpdateSideScrollingGameplay_FBFF ; CPU:$FBA8 PRG:3BA8 F0 55 + cmp #$30 ; CPU:$FBAA PRG:3BAA C9 30 + bcs TransformFlightState_FBB5 ; CPU:$FBAC PRG:3BAC B0 07 + lsr a ; CPU:$FBAE PRG:3BAE 4A + lsr a ; CPU:$FBAF PRG:3BAF 4A + ora #$90 ; CPU:$FBB0 PRG:3BB0 09 90 + sta $4004 ; CPU:$FBB2 PRG:3BB2 8D 04 40 ; ----------------------------------------------------------------------------- ; Global purpose: Transform Flight State FBB5. ; Local behavior: Executes the decoded transform flight state fbb5 sequence at this entry point. @@ -11156,21 +11156,21 @@ TransformFlightState_FBA4: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- TransformFlightState_FBB5: - lda Zp_F4 ; PRG $3BB5 | CPU $FBB5 | A5 F4 - and #$07 ; PRG $3BB7 | CPU $FBB7 | 29 07 - bne UpdateSideScrollingGameplay_FBD1 ; PRG $3BB9 | CPU $FBB9 | D0 16 - lda Zp_F5 ; PRG $3BBB | CPU $FBBB | A5 F5 - tay ; PRG $3BBD | CPU $FBBD | A8 - jsr TransformFlightState_F8E8 ; PRG $3BBE | CPU $FBBE | 20 E8 F8 - sta Zp_F5 ; PRG $3BC1 | CPU $FBC1 | 85 F5 - rol a ; PRG $3BC3 | CPU $FBC3 | 2A - rol a ; PRG $3BC4 | CPU $FBC4 | 2A - rol a ; PRG $3BC5 | CPU $FBC5 | 2A - sta $4006 ; PRG $3BC6 | CPU $FBC6 | 8D 06 40 - rol a ; PRG $3BC9 | CPU $FBC9 | 2A - and #$07 ; PRG $3BCA | CPU $FBCA | 29 07 - ora #$08 ; PRG $3BCC | CPU $FBCC | 09 08 - sta $4007 ; PRG $3BCE | CPU $FBCE | 8D 07 40 + lda Zp_F4 ; CPU:$FBB5 PRG:3BB5 A5 F4 + and #$07 ; CPU:$FBB7 PRG:3BB7 29 07 + bne UpdateSideScrollingGameplay_FBD1 ; CPU:$FBB9 PRG:3BB9 D0 16 + lda Zp_F5 ; CPU:$FBBB PRG:3BBB A5 F5 + tay ; CPU:$FBBD PRG:3BBD A8 + jsr TransformFlightState_F8E8 ; CPU:$FBBE PRG:3BBE 20 E8 F8 + sta Zp_F5 ; CPU:$FBC1 PRG:3BC1 85 F5 + rol a ; CPU:$FBC3 PRG:3BC3 2A + rol a ; CPU:$FBC4 PRG:3BC4 2A + rol a ; CPU:$FBC5 PRG:3BC5 2A + sta $4006 ; CPU:$FBC6 PRG:3BC6 8D 06 40 + rol a ; CPU:$FBC9 PRG:3BC9 2A + and #$07 ; CPU:$FBCA PRG:3BCA 29 07 + ora #$08 ; CPU:$FBCC PRG:3BCC 09 08 + sta $4007 ; CPU:$FBCE PRG:3BCE 8D 07 40 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay FBD1. ; Local behavior: Executes the decoded update side scrolling gameplay fbd1 sequence at this entry point. @@ -11179,7 +11179,7 @@ TransformFlightState_FBB5: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_FBD1: - jmp TransformFlightState_FC61 ; PRG $3BD1 | CPU $FBD1 | 4C 61 FC + jmp TransformFlightState_FC61 ; CPU:$FBD1 PRG:3BD1 4C 61 FC ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay FBD4. ; Local behavior: Executes the decoded update side scrolling gameplay fbd4 sequence at this entry point. @@ -11188,13 +11188,13 @@ UpdateSideScrollingGameplay_FBD1: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_FBD4: - sty Zp_F1 ; PRG $3BD4 | CPU $FBD4 | 84 F1 - lda #$1F ; PRG $3BD6 | CPU $FBD6 | A9 1F - sta Zp_F4 ; PRG $3BD8 | CPU $FBD8 | 85 F4 - ldx #$5C ; PRG $3BDA | CPU $FBDA | A2 5C - ldy #$81 ; PRG $3BDC | CPU $FBDC | A0 81 - jsr UpdateSideScrollingGameplay_F8A7 ; PRG $3BDE | CPU $FBDE | 20 A7 F8 - bne UpdateSideScrollingGameplay_FBF2 ; PRG $3BE1 | CPU $FBE1 | D0 0F + sty Zp_F1 ; CPU:$FBD4 PRG:3BD4 84 F1 + lda #$1F ; CPU:$FBD6 PRG:3BD6 A9 1F + sta Zp_F4 ; CPU:$FBD8 PRG:3BD8 85 F4 + ldx #$5C ; CPU:$FBDA PRG:3BDA A2 5C + ldy #$81 ; CPU:$FBDC PRG:3BDC A0 81 + jsr UpdateSideScrollingGameplay_F8A7 ; CPU:$FBDE PRG:3BDE 20 A7 F8 + bne UpdateSideScrollingGameplay_FBF2 ; CPU:$FBE1 PRG:3BE1 D0 0F ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay FBE3. ; Local behavior: Executes the decoded update side scrolling gameplay fbe3 sequence at this entry point. @@ -11203,13 +11203,13 @@ UpdateSideScrollingGameplay_FBD4: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_FBE3: - dec Zp_F4 ; PRG $3BE3 | CPU $FBE3 | C6 F4 - beq UpdateSideScrollingGameplay_FBFF ; PRG $3BE5 | CPU $FBE5 | F0 18 - lda Zp_F4 ; PRG $3BE7 | CPU $FBE7 | A5 F4 - cmp #$07 ; PRG $3BE9 | CPU $FBE9 | C9 07 - bcc UpdateSideScrollingGameplay_FBFB ; PRG $3BEB | CPU $FBEB | 90 0E - dec Ram_07B9 ; PRG $3BED | CPU $FBED | CE B9 07 - bne UpdateSideScrollingGameplay_FBFB ; PRG $3BF0 | CPU $FBF0 | D0 09 + dec Zp_F4 ; CPU:$FBE3 PRG:3BE3 C6 F4 + beq UpdateSideScrollingGameplay_FBFF ; CPU:$FBE5 PRG:3BE5 F0 18 + lda Zp_F4 ; CPU:$FBE7 PRG:3BE7 A5 F4 + cmp #$07 ; CPU:$FBE9 PRG:3BE9 C9 07 + bcc UpdateSideScrollingGameplay_FBFB ; CPU:$FBEB PRG:3BEB 90 0E + dec Ram_07B9 ; CPU:$FBED PRG:3BED CE B9 07 + bne UpdateSideScrollingGameplay_FBFB ; CPU:$FBF0 PRG:3BF0 D0 09 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay FBF2. ; Local behavior: Executes the decoded update side scrolling gameplay fbf2 sequence at this entry point. @@ -11218,10 +11218,10 @@ UpdateSideScrollingGameplay_FBE3: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_FBF2: - lda #$06 ; PRG $3BF2 | CPU $FBF2 | A9 06 - sta Ram_07B9 ; PRG $3BF4 | CPU $FBF4 | 8D B9 07 - lda #$1F ; PRG $3BF7 | CPU $FBF7 | A9 1F - sta Zp_F5 ; PRG $3BF9 | CPU $FBF9 | 85 F5 + lda #$06 ; CPU:$FBF2 PRG:3BF2 A9 06 + sta Ram_07B9 ; CPU:$FBF4 PRG:3BF4 8D B9 07 + lda #$1F ; CPU:$FBF7 PRG:3BF7 A9 1F + sta Zp_F5 ; CPU:$FBF9 PRG:3BF9 85 F5 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay FBFB. ; Local behavior: Executes the decoded update side scrolling gameplay fbfb sequence at this entry point. @@ -11230,8 +11230,8 @@ UpdateSideScrollingGameplay_FBF2: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_FBFB: - lda Zp_F5 ; PRG $3BFB | CPU $FBFB | A5 F5 - bne TransformFlightState_FC1F ; PRG $3BFD | CPU $FBFD | D0 20 + lda Zp_F5 ; CPU:$FBFB PRG:3BFB A5 F5 + bne TransformFlightState_FC1F ; CPU:$FBFD PRG:3BFD D0 20 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay FBFF. ; Local behavior: Executes the decoded update side scrolling gameplay fbff sequence at this entry point. @@ -11240,10 +11240,10 @@ UpdateSideScrollingGameplay_FBFB: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_FBFF: - lda #$00 ; PRG $3BFF | CPU $FBFF | A9 00 - sta Zp_F1 ; PRG $3C01 | CPU $FC01 | 85 F1 - jsr UpdateSideScrollingGameplay_F898 ; PRG $3C03 | CPU $FC03 | 20 98 F8 - bne TransformFlightState_FC61 ; PRG $3C06 | CPU $FC06 | D0 59 + lda #$00 ; CPU:$FBFF PRG:3BFF A9 00 + sta Zp_F1 ; CPU:$FC01 PRG:3C01 85 F1 + jsr UpdateSideScrollingGameplay_F898 ; CPU:$FC03 PRG:3C03 20 98 F8 + bne TransformFlightState_FC61 ; CPU:$FC06 PRG:3C06 D0 59 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay FC08. ; Local behavior: Executes the decoded update side scrolling gameplay fc08 sequence at this entry point. @@ -11252,13 +11252,13 @@ UpdateSideScrollingGameplay_FBFF: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_FC08: - sty Zp_F1 ; PRG $3C08 | CPU $FC08 | 84 F1 - lda #$34 ; PRG $3C0A | CPU $FC0A | A9 34 - sta Zp_F5 ; PRG $3C0C | CPU $FC0C | 85 F5 - ldx #$5C ; PRG $3C0E | CPU $FC0E | A2 5C - ldy #$81 ; PRG $3C10 | CPU $FC10 | A0 81 - jsr UpdateSideScrollingGameplay_F8A7 ; PRG $3C12 | CPU $FC12 | 20 A7 F8 - bne TransformFlightState_FC29 ; PRG $3C15 | CPU $FC15 | D0 12 + sty Zp_F1 ; CPU:$FC08 PRG:3C08 84 F1 + lda #$34 ; CPU:$FC0A PRG:3C0A A9 34 + sta Zp_F5 ; CPU:$FC0C PRG:3C0C 85 F5 + ldx #$5C ; CPU:$FC0E PRG:3C0E A2 5C + ldy #$81 ; CPU:$FC10 PRG:3C10 A0 81 + jsr UpdateSideScrollingGameplay_F8A7 ; CPU:$FC12 PRG:3C12 20 A7 F8 + bne TransformFlightState_FC29 ; CPU:$FC15 PRG:3C15 D0 12 ; ----------------------------------------------------------------------------- ; Global purpose: Transform Flight State FC17. ; Local behavior: Executes the decoded transform flight state fc17 sequence at this entry point. @@ -11267,11 +11267,11 @@ UpdateSideScrollingGameplay_FC08: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- TransformFlightState_FC17: - lda Zp_F5 ; PRG $3C17 | CPU $FC17 | A5 F5 - lsr a ; PRG $3C19 | CPU $FC19 | 4A - cmp #$50 ; PRG $3C1A | CPU $FC1A | C9 50 - bcc TransformFlightState_FC1F ; PRG $3C1C | CPU $FC1C | 90 01 - lsr a ; PRG $3C1E | CPU $FC1E | 4A + lda Zp_F5 ; CPU:$FC17 PRG:3C17 A5 F5 + lsr a ; CPU:$FC19 PRG:3C19 4A + cmp #$50 ; CPU:$FC1A PRG:3C1A C9 50 + bcc TransformFlightState_FC1F ; CPU:$FC1C PRG:3C1C 90 01 + lsr a ; CPU:$FC1E PRG:3C1E 4A ; ----------------------------------------------------------------------------- ; Global purpose: Transform Flight State FC1 F. ; Local behavior: Executes the decoded transform flight state fc1 f sequence at this entry point. @@ -11280,13 +11280,13 @@ TransformFlightState_FC17: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- TransformFlightState_FC1F: - lsr a ; PRG $3C1F | CPU $FC1F | 4A - lsr a ; PRG $3C20 | CPU $FC20 | 4A - lsr a ; PRG $3C21 | CPU $FC21 | 4A - clc ; PRG $3C22 | CPU $FC22 | 18 - adc Zp_F5 ; PRG $3C23 | CPU $FC23 | 65 F5 - bcs UpdateSideScrollingGameplay_FBFF ; PRG $3C25 | CPU $FC25 | B0 D8 - sta Zp_F5 ; PRG $3C27 | CPU $FC27 | 85 F5 + lsr a ; CPU:$FC1F PRG:3C1F 4A + lsr a ; CPU:$FC20 PRG:3C20 4A + lsr a ; CPU:$FC21 PRG:3C21 4A + clc ; CPU:$FC22 PRG:3C22 18 + adc Zp_F5 ; CPU:$FC23 PRG:3C23 65 F5 + bcs UpdateSideScrollingGameplay_FBFF ; CPU:$FC25 PRG:3C25 B0 D8 + sta Zp_F5 ; CPU:$FC27 PRG:3C27 85 F5 ; ----------------------------------------------------------------------------- ; Global purpose: Transform Flight State FC29. ; Local behavior: Executes the decoded transform flight state fc29 sequence at this entry point. @@ -11295,14 +11295,14 @@ TransformFlightState_FC1F: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- TransformFlightState_FC29: - rol a ; PRG $3C29 | CPU $FC29 | 2A - rol a ; PRG $3C2A | CPU $FC2A | 2A - sta $4006 ; PRG $3C2B | CPU $FC2B | 8D 06 40 - rol a ; PRG $3C2E | CPU $FC2E | 2A - and #$03 ; PRG $3C2F | CPU $FC2F | 29 03 - ora #$08 ; PRG $3C31 | CPU $FC31 | 09 08 - sta $4007 ; PRG $3C33 | CPU $FC33 | 8D 07 40 - bne TransformFlightState_FC61 ; PRG $3C36 | CPU $FC36 | D0 29 + rol a ; CPU:$FC29 PRG:3C29 2A + rol a ; CPU:$FC2A PRG:3C2A 2A + sta $4006 ; CPU:$FC2B PRG:3C2B 8D 06 40 + rol a ; CPU:$FC2E PRG:3C2E 2A + and #$03 ; CPU:$FC2F PRG:3C2F 29 03 + ora #$08 ; CPU:$FC31 PRG:3C31 09 08 + sta $4007 ; CPU:$FC33 PRG:3C33 8D 07 40 + bne TransformFlightState_FC61 ; CPU:$FC36 PRG:3C36 D0 29 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay FC38. ; Local behavior: Executes the decoded update side scrolling gameplay fc38 sequence at this entry point. @@ -11311,7 +11311,7 @@ TransformFlightState_FC29: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_FC38: - jmp UpdateSideScrollingGameplay_FB93 ; PRG $3C38 | CPU $FC38 | 4C 93 FB + jmp UpdateSideScrollingGameplay_FB93 ; CPU:$FC38 PRG:3C38 4C 93 FB ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay FC3 B. ; Local behavior: Executes the decoded update side scrolling gameplay fc3 b sequence at this entry point. @@ -11320,7 +11320,7 @@ UpdateSideScrollingGameplay_FC38: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_FC3B: - jmp TransformFlightState_FBA4 ; PRG $3C3B | CPU $FC3B | 4C A4 FB + jmp TransformFlightState_FBA4 ; CPU:$FC3B PRG:3C3B 4C A4 FB ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay FC3 E. ; Local behavior: Executes the decoded update side scrolling gameplay fc3 e sequence at this entry point. @@ -11329,7 +11329,7 @@ UpdateSideScrollingGameplay_FC3B: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_FC3E: - jmp UpdateSideScrollingGameplay_FBD4 ; PRG $3C3E | CPU $FC3E | 4C D4 FB + jmp UpdateSideScrollingGameplay_FBD4 ; CPU:$FC3E PRG:3C3E 4C D4 FB ; ----------------------------------------------------------------------------- ; Global purpose: Transform Flight State FC41. ; Local behavior: Executes the decoded transform flight state fc41 sequence at this entry point. @@ -11338,23 +11338,23 @@ UpdateSideScrollingGameplay_FC3E: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- TransformFlightState_FC41: - ldy Zp_FE ; PRG $3C41 | CPU $FC41 | A4 FE - sty ScratchValue0 ; PRG $3C43 | CPU $FC43 | 84 00 - lda Zp_F1 ; PRG $3C45 | CPU $FC45 | A5 F1 - ldx Ram_0782 ; PRG $3C47 | CPU $FC47 | AE 82 07 - bne UpdateSideScrollingGameplay_FC89 ; PRG $3C4A | CPU $FC4A | D0 3D - lsr a ; PRG $3C4C | CPU $FC4C | 4A - bcs UpdateSideScrollingGameplay_FC3B ; PRG $3C4D | CPU $FC4D | B0 EC - lsr Zp_FE ; PRG $3C4F | CPU $FC4F | 46 FE - bcs UpdateSideScrollingGameplay_FC38 ; PRG $3C51 | CPU $FC51 | B0 E5 - lsr a ; PRG $3C53 | CPU $FC53 | 4A - bcs UpdateSideScrollingGameplay_FBE3 ; PRG $3C54 | CPU $FC54 | B0 8D - lsr Zp_FE ; PRG $3C56 | CPU $FC56 | 46 FE - bcs UpdateSideScrollingGameplay_FC3E ; PRG $3C58 | CPU $FC58 | B0 E4 - lsr Zp_FE ; PRG $3C5A | CPU $FC5A | 46 FE - bcs UpdateSideScrollingGameplay_FC08 ; PRG $3C5C | CPU $FC5C | B0 AA - lsr a ; PRG $3C5E | CPU $FC5E | 4A - bcs TransformFlightState_FC17 ; PRG $3C5F | CPU $FC5F | B0 B6 + ldy Zp_FE ; CPU:$FC41 PRG:3C41 A4 FE + sty ScratchValue0 ; CPU:$FC43 PRG:3C43 84 00 + lda Zp_F1 ; CPU:$FC45 PRG:3C45 A5 F1 + ldx Ram_0782 ; CPU:$FC47 PRG:3C47 AE 82 07 + bne UpdateSideScrollingGameplay_FC89 ; CPU:$FC4A PRG:3C4A D0 3D + lsr a ; CPU:$FC4C PRG:3C4C 4A + bcs UpdateSideScrollingGameplay_FC3B ; CPU:$FC4D PRG:3C4D B0 EC + lsr Zp_FE ; CPU:$FC4F PRG:3C4F 46 FE + bcs UpdateSideScrollingGameplay_FC38 ; CPU:$FC51 PRG:3C51 B0 E5 + lsr a ; CPU:$FC53 PRG:3C53 4A + bcs UpdateSideScrollingGameplay_FBE3 ; CPU:$FC54 PRG:3C54 B0 8D + lsr Zp_FE ; CPU:$FC56 PRG:3C56 46 FE + bcs UpdateSideScrollingGameplay_FC3E ; CPU:$FC58 PRG:3C58 B0 E4 + lsr Zp_FE ; CPU:$FC5A PRG:3C5A 46 FE + bcs UpdateSideScrollingGameplay_FC08 ; CPU:$FC5C PRG:3C5C B0 AA + lsr a ; CPU:$FC5E PRG:3C5E 4A + bcs TransformFlightState_FC17 ; CPU:$FC5F PRG:3C5F B0 B6 ; ----------------------------------------------------------------------------- ; Global purpose: Transform Flight State FC61. ; Local behavior: Executes the decoded transform flight state fc61 sequence at this entry point. @@ -11363,28 +11363,28 @@ TransformFlightState_FC41: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- TransformFlightState_FC61: - ldy ScratchValue0 ; PRG $3C61 | CPU $FC61 | A4 00 - lda Ram_07A5 ; PRG $3C63 | CPU $FC63 | AD A5 07 - asl ScratchValue0 ; PRG $3C66 | CPU $FC66 | 06 00 - bcs UpdateSideScrollingGameplay_FC98 ; PRG $3C68 | CPU $FC68 | B0 2E - asl a ; PRG $3C6A | CPU $FC6A | 0A - bcs UpdateSideScrollingGameplay_FCA7 ; PRG $3C6B | CPU $FC6B | B0 3A - asl a ; PRG $3C6D | CPU $FC6D | 0A - bcs UpdateSideScrollingGameplay_FCC2 ; PRG $3C6E | CPU $FC6E | B0 52 - asl ScratchValue0 ; PRG $3C70 | CPU $FC70 | 06 00 - bcs UpdateSideScrollingGameplay_FCB8 ; PRG $3C72 | CPU $FC72 | B0 44 - asl a ; PRG $3C74 | CPU $FC74 | 0A - bcs UpdateSideScrollingGameplay_FCA7 ; PRG $3C75 | CPU $FC75 | B0 30 - asl ScratchValue0 ; PRG $3C77 | CPU $FC77 | 06 00 - bcs UpdateSideScrollingGameplay_FC8C ; PRG $3C79 | CPU $FC79 | B0 11 - asl a ; PRG $3C7B | CPU $FC7B | 0A - bcs UpdateSideScrollingGameplay_FC92 ; PRG $3C7C | CPU $FC7C | B0 14 - asl ScratchValue0 ; PRG $3C7E | CPU $FC7E | 06 00 - bcs UpdateSideScrollingGameplay_FC8F ; PRG $3C80 | CPU $FC80 | B0 0D - asl a ; PRG $3C82 | CPU $FC82 | 0A - bcs UpdateSideScrollingGameplay_FC92 ; PRG $3C83 | CPU $FC83 | B0 0D - asl ScratchValue0 ; PRG $3C85 | CPU $FC85 | 06 00 - bcs UpdateSideScrollingGameplay_FC95 ; PRG $3C87 | CPU $FC87 | B0 0C + ldy ScratchValue0 ; CPU:$FC61 PRG:3C61 A4 00 + lda Ram_07A5 ; CPU:$FC63 PRG:3C63 AD A5 07 + asl ScratchValue0 ; CPU:$FC66 PRG:3C66 06 00 + bcs UpdateSideScrollingGameplay_FC98 ; CPU:$FC68 PRG:3C68 B0 2E + asl a ; CPU:$FC6A PRG:3C6A 0A + bcs UpdateSideScrollingGameplay_FCA7 ; CPU:$FC6B PRG:3C6B B0 3A + asl a ; CPU:$FC6D PRG:3C6D 0A + bcs UpdateSideScrollingGameplay_FCC2 ; CPU:$FC6E PRG:3C6E B0 52 + asl ScratchValue0 ; CPU:$FC70 PRG:3C70 06 00 + bcs UpdateSideScrollingGameplay_FCB8 ; CPU:$FC72 PRG:3C72 B0 44 + asl a ; CPU:$FC74 PRG:3C74 0A + bcs UpdateSideScrollingGameplay_FCA7 ; CPU:$FC75 PRG:3C75 B0 30 + asl ScratchValue0 ; CPU:$FC77 PRG:3C77 06 00 + bcs UpdateSideScrollingGameplay_FC8C ; CPU:$FC79 PRG:3C79 B0 11 + asl a ; CPU:$FC7B PRG:3C7B 0A + bcs UpdateSideScrollingGameplay_FC92 ; CPU:$FC7C PRG:3C7C B0 14 + asl ScratchValue0 ; CPU:$FC7E PRG:3C7E 06 00 + bcs UpdateSideScrollingGameplay_FC8F ; CPU:$FC80 PRG:3C80 B0 0D + asl a ; CPU:$FC82 PRG:3C82 0A + bcs UpdateSideScrollingGameplay_FC92 ; CPU:$FC83 PRG:3C83 B0 0D + asl ScratchValue0 ; CPU:$FC85 PRG:3C85 06 00 + bcs UpdateSideScrollingGameplay_FC95 ; CPU:$FC87 PRG:3C87 B0 0C ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay FC89. ; Local behavior: Executes the decoded update side scrolling gameplay fc89 sequence at this entry point. @@ -11393,7 +11393,7 @@ TransformFlightState_FC61: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_FC89: - jmp UpdateGameplayStateField_FD37 ; PRG $3C89 | CPU $FC89 | 4C 37 FD + jmp UpdateGameplayStateField_FD37 ; CPU:$FC89 PRG:3C89 4C 37 FD ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay FC8 C. ; Local behavior: Executes the decoded update side scrolling gameplay fc8 c sequence at this entry point. @@ -11402,7 +11402,7 @@ UpdateSideScrollingGameplay_FC89: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_FC8C: - jmp UpdateSideScrollingGameplay_FCF9 ; PRG $3C8C | CPU $FC8C | 4C F9 FC + jmp UpdateSideScrollingGameplay_FCF9 ; CPU:$FC8C PRG:3C8C 4C F9 FC ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay FC8 F. ; Local behavior: Executes the decoded update side scrolling gameplay fc8 f sequence at this entry point. @@ -11411,7 +11411,7 @@ UpdateSideScrollingGameplay_FC8C: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_FC8F: - jmp UpdateSideScrollingGameplay_FD0A ; PRG $3C8F | CPU $FC8F | 4C 0A FD + jmp UpdateSideScrollingGameplay_FD0A ; CPU:$FC8F PRG:3C8F 4C 0A FD ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay FC92. ; Local behavior: Executes the decoded update side scrolling gameplay fc92 sequence at this entry point. @@ -11420,7 +11420,7 @@ UpdateSideScrollingGameplay_FC8F: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_FC92: - jmp TransformFlightState_FD16 ; PRG $3C92 | CPU $FC92 | 4C 16 FD + jmp TransformFlightState_FD16 ; CPU:$FC92 PRG:3C92 4C 16 FD ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay FC95. ; Local behavior: Executes the decoded update side scrolling gameplay fc95 sequence at this entry point. @@ -11429,7 +11429,7 @@ UpdateSideScrollingGameplay_FC92: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_FC95: - jmp UpdateSideScrollingGameplay_FD1D ; PRG $3C95 | CPU $FC95 | 4C 1D FD + jmp UpdateSideScrollingGameplay_FD1D ; CPU:$FC95 PRG:3C95 4C 1D FD ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay FC98. ; Local behavior: Executes the decoded update side scrolling gameplay fc98 sequence at this entry point. @@ -11438,12 +11438,12 @@ UpdateSideScrollingGameplay_FC95: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_FC98: - sty Ram_07A5 ; PRG $3C98 | CPU $FC98 | 8C A5 07 - lda #$4C ; PRG $3C9B | CPU $FC9B | A9 4C - sta Ram_07BB ; PRG $3C9D | CPU $FC9D | 8D BB 07 - lda #$0F ; PRG $3CA0 | CPU $FCA0 | A9 0F - ldx #$0E ; PRG $3CA2 | CPU $FCA2 | A2 0E - jsr UpdateGameplayStateField_F8AE ; PRG $3CA4 | CPU $FCA4 | 20 AE F8 + sty Ram_07A5 ; CPU:$FC98 PRG:3C98 8C A5 07 + lda #$4C ; CPU:$FC9B PRG:3C9B A9 4C + sta Ram_07BB ; CPU:$FC9D PRG:3C9D 8D BB 07 + lda #$0F ; CPU:$FCA0 PRG:3CA0 A9 0F + ldx #$0E ; CPU:$FCA2 PRG:3CA2 A2 0E + jsr UpdateGameplayStateField_F8AE ; CPU:$FCA4 PRG:3CA4 20 AE F8 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay FCA7. ; Local behavior: Executes the decoded update side scrolling gameplay fca7 sequence at this entry point. @@ -11452,8 +11452,8 @@ UpdateSideScrollingGameplay_FC98: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_FCA7: - dec Ram_07BB ; PRG $3CA7 | CPU $FCA7 | CE BB 07 - bne UpdateSideScrollingGameplay_FC89 ; PRG $3CAA | CPU $FCAA | D0 DD + dec Ram_07BB ; CPU:$FCA7 PRG:3CA7 CE BB 07 + bne UpdateSideScrollingGameplay_FC89 ; CPU:$FCAA PRG:3CAA D0 DD ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay FCAC. ; Local behavior: Executes the decoded update side scrolling gameplay fcac sequence at this entry point. @@ -11462,11 +11462,11 @@ UpdateSideScrollingGameplay_FCA7: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_FCAC: - lda #$00 ; PRG $3CAC | CPU $FCAC | A9 00 - sta Ram_07A5 ; PRG $3CAE | CPU $FCAE | 8D A5 07 - lda #$10 ; PRG $3CB1 | CPU $FCB1 | A9 10 - sta $400C ; PRG $3CB3 | CPU $FCB3 | 8D 0C 40 - bne UpdateSideScrollingGameplay_FC89 ; PRG $3CB6 | CPU $FCB6 | D0 D1 + lda #$00 ; CPU:$FCAC PRG:3CAC A9 00 + sta Ram_07A5 ; CPU:$FCAE PRG:3CAE 8D A5 07 + lda #$10 ; CPU:$FCB1 PRG:3CB1 A9 10 + sta $400C ; CPU:$FCB3 PRG:3CB3 8D 0C 40 + bne UpdateSideScrollingGameplay_FC89 ; CPU:$FCB6 PRG:3CB6 D0 D1 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay FCB8. ; Local behavior: Executes the decoded update side scrolling gameplay fcb8 sequence at this entry point. @@ -11475,10 +11475,10 @@ UpdateSideScrollingGameplay_FCAC: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_FCB8: - sty Ram_07A5 ; PRG $3CB8 | CPU $FCB8 | 8C A5 07 - lda #$34 ; PRG $3CBB | CPU $FCBB | A9 34 - sta Ram_07BB ; PRG $3CBD | CPU $FCBD | 8D BB 07 - bne UpdateSideScrollingGameplay_FCD5 ; PRG $3CC0 | CPU $FCC0 | D0 13 + sty Ram_07A5 ; CPU:$FCB8 PRG:3CB8 8C A5 07 + lda #$34 ; CPU:$FCBB PRG:3CBB A9 34 + sta Ram_07BB ; CPU:$FCBD PRG:3CBD 8D BB 07 + bne UpdateSideScrollingGameplay_FCD5 ; CPU:$FCC0 PRG:3CC0 D0 13 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay FCC2. ; Local behavior: Executes the decoded update side scrolling gameplay fcc2 sequence at this entry point. @@ -11487,14 +11487,14 @@ UpdateSideScrollingGameplay_FCB8: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_FCC2: - dec Ram_07BB ; PRG $3CC2 | CPU $FCC2 | CE BB 07 - beq UpdateSideScrollingGameplay_FCAC ; PRG $3CC5 | CPU $FCC5 | F0 E5 - lda Ram_07BB ; PRG $3CC7 | CPU $FCC7 | AD BB 07 - cmp #$20 ; PRG $3CCA | CPU $FCCA | C9 20 - beq UpdateSideScrollingGameplay_FCF0 ; PRG $3CCC | CPU $FCCC | F0 22 - bcc UpdateSideScrollingGameplay_FC89 ; PRG $3CCE | CPU $FCCE | 90 B9 - dec Ram_07BC ; PRG $3CD0 | CPU $FCD0 | CE BC 07 - bne UpdateSideScrollingGameplay_FCE4 ; PRG $3CD3 | CPU $FCD3 | D0 0F + dec Ram_07BB ; CPU:$FCC2 PRG:3CC2 CE BB 07 + beq UpdateSideScrollingGameplay_FCAC ; CPU:$FCC5 PRG:3CC5 F0 E5 + lda Ram_07BB ; CPU:$FCC7 PRG:3CC7 AD BB 07 + cmp #$20 ; CPU:$FCCA PRG:3CCA C9 20 + beq UpdateSideScrollingGameplay_FCF0 ; CPU:$FCCC PRG:3CCC F0 22 + bcc UpdateSideScrollingGameplay_FC89 ; CPU:$FCCE PRG:3CCE 90 B9 + dec Ram_07BC ; CPU:$FCD0 PRG:3CD0 CE BC 07 + bne UpdateSideScrollingGameplay_FCE4 ; CPU:$FCD3 PRG:3CD3 D0 0F ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay FCD5. ; Local behavior: Executes the decoded update side scrolling gameplay fcd5 sequence at this entry point. @@ -11503,12 +11503,12 @@ UpdateSideScrollingGameplay_FCC2: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_FCD5: - lda #$05 ; PRG $3CD5 | CPU $FCD5 | A9 05 - sta Ram_07BC ; PRG $3CD7 | CPU $FCD7 | 8D BC 07 - lda #$01 ; PRG $3CDA | CPU $FCDA | A9 01 - sta $400C ; PRG $3CDC | CPU $FCDC | 8D 0C 40 - lda #$08 ; PRG $3CDF | CPU $FCDF | A9 08 - sta $400F ; PRG $3CE1 | CPU $FCE1 | 8D 0F 40 + lda #$05 ; CPU:$FCD5 PRG:3CD5 A9 05 + sta Ram_07BC ; CPU:$FCD7 PRG:3CD7 8D BC 07 + lda #$01 ; CPU:$FCDA PRG:3CDA A9 01 + sta $400C ; CPU:$FCDC PRG:3CDC 8D 0C 40 + lda #$08 ; CPU:$FCDF PRG:3CDF A9 08 + sta $400F ; CPU:$FCE1 PRG:3CE1 8D 0F 40 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay FCE4. ; Local behavior: Executes the decoded update side scrolling gameplay fce4 sequence at this entry point. @@ -11517,10 +11517,10 @@ UpdateSideScrollingGameplay_FCD5: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_FCE4: - ldy Ram_07BC ; PRG $3CE4 | CPU $FCE4 | AC BC 07 - lda GameplayLookupTable_FD31,y ; PRG $3CE7 | CPU $FCE7 | B9 31 FD - sta $400E ; PRG $3CEA | CPU $FCEA | 8D 0E 40 - jmp UpdateSideScrollingGameplay_FC89 ; PRG $3CED | CPU $FCED | 4C 89 FC + ldy Ram_07BC ; CPU:$FCE4 PRG:3CE4 AC BC 07 + lda GameplayLookupTable_FD31,y ; CPU:$FCE7 PRG:3CE7 B9 31 FD + sta $400E ; CPU:$FCEA PRG:3CEA 8D 0E 40 + jmp UpdateSideScrollingGameplay_FC89 ; CPU:$FCED PRG:3CED 4C 89 FC ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay FCF0. ; Local behavior: Executes the decoded update side scrolling gameplay fcf0 sequence at this entry point. @@ -11529,10 +11529,10 @@ UpdateSideScrollingGameplay_FCE4: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_FCF0: - lda #$07 ; PRG $3CF0 | CPU $FCF0 | A9 07 - ldx #$0E ; PRG $3CF2 | CPU $FCF2 | A2 0E - jsr UpdateGameplayStateField_F8AE ; PRG $3CF4 | CPU $FCF4 | 20 AE F8 - bne UpdateSideScrollingGameplay_FC89 ; PRG $3CF7 | CPU $FCF7 | D0 90 + lda #$07 ; CPU:$FCF0 PRG:3CF0 A9 07 + ldx #$0E ; CPU:$FCF2 PRG:3CF2 A2 0E + jsr UpdateGameplayStateField_F8AE ; CPU:$FCF4 PRG:3CF4 20 AE F8 + bne UpdateSideScrollingGameplay_FC89 ; CPU:$FCF7 PRG:3CF7 D0 90 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay FCF9. ; Local behavior: Executes the decoded update side scrolling gameplay fcf9 sequence at this entry point. @@ -11541,13 +11541,13 @@ UpdateSideScrollingGameplay_FCF0: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_FCF9: - sty Ram_07A5 ; PRG $3CF9 | CPU $FCF9 | 8C A5 07 - lda #$20 ; PRG $3CFC | CPU $FCFC | A9 20 - sta Ram_07BB ; PRG $3CFE | CPU $FCFE | 8D BB 07 - lda #$08 ; PRG $3D01 | CPU $FD01 | A9 08 - ldx #$0D ; PRG $3D03 | CPU $FD03 | A2 0D - jsr UpdateGameplayStateField_F8AE ; PRG $3D05 | CPU $FD05 | 20 AE F8 - bne UpdateSideScrollingGameplay_FCA7 ; PRG $3D08 | CPU $FD08 | D0 9D + sty Ram_07A5 ; CPU:$FCF9 PRG:3CF9 8C A5 07 + lda #$20 ; CPU:$FCFC PRG:3CFC A9 20 + sta Ram_07BB ; CPU:$FCFE PRG:3CFE 8D BB 07 + lda #$08 ; CPU:$FD01 PRG:3D01 A9 08 + ldx #$0D ; CPU:$FD03 PRG:3D03 A2 0D + jsr UpdateGameplayStateField_F8AE ; CPU:$FD05 PRG:3D05 20 AE F8 + bne UpdateSideScrollingGameplay_FCA7 ; CPU:$FD08 PRG:3D08 D0 9D ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay FD0 A. ; Local behavior: Executes the decoded update side scrolling gameplay fd0 a sequence at this entry point. @@ -11556,11 +11556,11 @@ UpdateSideScrollingGameplay_FCF9: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_FD0A: - sty Ram_07A5 ; PRG $3D0A | CPU $FD0A | 8C A5 07 - lda #$36 ; PRG $3D0D | CPU $FD0D | A9 36 - ldx #$0E ; PRG $3D0F | CPU $FD0F | A2 0E - jsr UpdateGameplayStateField_F8AE ; PRG $3D11 | CPU $FD11 | 20 AE F8 - bne UpdateSideScrollingGameplay_FD1A ; PRG $3D14 | CPU $FD14 | D0 04 + sty Ram_07A5 ; CPU:$FD0A PRG:3D0A 8C A5 07 + lda #$36 ; CPU:$FD0D PRG:3D0D A9 36 + ldx #$0E ; CPU:$FD0F PRG:3D0F A2 0E + jsr UpdateGameplayStateField_F8AE ; CPU:$FD11 PRG:3D11 20 AE F8 + bne UpdateSideScrollingGameplay_FD1A ; CPU:$FD14 PRG:3D14 D0 04 ; ----------------------------------------------------------------------------- ; Global purpose: Transform Flight State FD16. ; Local behavior: Executes the decoded transform flight state fd16 sequence at this entry point. @@ -11569,8 +11569,8 @@ UpdateSideScrollingGameplay_FD0A: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- TransformFlightState_FD16: - asl ScratchValue0 ; PRG $3D16 | CPU $FD16 | 06 00 - bcc UpdateSideScrollingGameplay_FCAC ; PRG $3D18 | CPU $FD18 | 90 92 + asl ScratchValue0 ; CPU:$FD16 PRG:3D16 06 00 + bcc UpdateSideScrollingGameplay_FCAC ; CPU:$FD18 PRG:3D18 90 92 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay FD1 A. ; Local behavior: Executes the decoded update side scrolling gameplay fd1 a sequence at this entry point. @@ -11579,7 +11579,7 @@ TransformFlightState_FD16: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_FD1A: - jmp UpdateSideScrollingGameplay_FC89 ; PRG $3D1A | CPU $FD1A | 4C 89 FC + jmp UpdateSideScrollingGameplay_FC89 ; CPU:$FD1A PRG:3D1A 4C 89 FC ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay FD1 D. ; Local behavior: Executes the decoded update side scrolling gameplay fd1 d sequence at this entry point. @@ -11588,15 +11588,15 @@ UpdateSideScrollingGameplay_FD1A: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_FD1D: - sty Ram_07A5 ; PRG $3D1D | CPU $FD1D | 8C A5 07 - lda #$32 ; PRG $3D20 | CPU $FD20 | A9 32 - sta $400C ; PRG $3D22 | CPU $FD22 | 8D 0C 40 - lda #$0E ; PRG $3D25 | CPU $FD25 | A9 0E - sta $400E ; PRG $3D27 | CPU $FD27 | 8D 0E 40 - lda #$08 ; PRG $3D2A | CPU $FD2A | A9 08 - sta $400F ; PRG $3D2C | CPU $FD2C | 8D 0F 40 - jmp UpdateSideScrollingGameplay_FC89 ; PRG $3D2F | CPU $FD2F | 4C 89 FC - .byte $09,$0A,$0B,$0C,$0D ; PRG $3D32 | CPU $FD32 + sty Ram_07A5 ; CPU:$FD1D PRG:3D1D 8C A5 07 + lda #$32 ; CPU:$FD20 PRG:3D20 A9 32 + sta $400C ; CPU:$FD22 PRG:3D22 8D 0C 40 + lda #$0E ; CPU:$FD25 PRG:3D25 A9 0E + sta $400E ; CPU:$FD27 PRG:3D27 8D 0E 40 + lda #$08 ; CPU:$FD2A PRG:3D2A A9 08 + sta $400F ; CPU:$FD2C PRG:3D2C 8D 0F 40 + jmp UpdateSideScrollingGameplay_FC89 ; CPU:$FD2F PRG:3D2F 4C 89 FC + .byte $09,$0A,$0B,$0C,$0D ; PRG $3D32 | CPU $FD32 ; CPU:$FD32 PRG:3D32 09 0A 0B 0C 0D ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field FD37. ; Local behavior: Executes the decoded update gameplay state field fd37 sequence at this entry point. @@ -11605,11 +11605,11 @@ UpdateSideScrollingGameplay_FD1D: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_FD37: - lda Zp_FD ; PRG $3D37 | CPU $FD37 | A5 FD - bne UpdateSideScrollingGameplay_FD41 ; PRG $3D39 | CPU $FD39 | D0 06 - lda Ram_07A2 ; PRG $3D3B | CPU $FD3B | AD A2 07 - bne UpdateSideScrollingGameplay_FD81 ; PRG $3D3E | CPU $FD3E | D0 41 - rts ; PRG $3D40 | CPU $FD40 | 60 + lda Zp_FD ; CPU:$FD37 PRG:3D37 A5 FD + bne UpdateSideScrollingGameplay_FD41 ; CPU:$FD39 PRG:3D39 D0 06 + lda Ram_07A2 ; CPU:$FD3B PRG:3D3B AD A2 07 + bne UpdateSideScrollingGameplay_FD81 ; CPU:$FD3E PRG:3D3E D0 41 + rts ; CPU:$FD40 PRG:3D40 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay FD41. ; Local behavior: Executes the decoded update side scrolling gameplay fd41 sequence at this entry point. @@ -11618,13 +11618,13 @@ UpdateGameplayStateField_FD37: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_FD41: - jsr UpdateSideScrollingGameplay_F8DF ; PRG $3D41 | CPU $FD41 | 20 DF F8 - inc Ram_07A2 ; PRG $3D44 | CPU $FD44 | EE A2 07 - sty Ram_07F2 ; PRG $3D47 | CPU $FD47 | 8C F2 07 - tya ; PRG $3D4A | CPU $FD4A | 98 - bne UpdateSideScrollingGameplay_FD53 ; PRG $3D4B | CPU $FD4B | D0 06 - sta $4008 ; PRG $3D4D | CPU $FD4D | 8D 08 40 - jsr UpdateSideScrollingGameplay_F898 ; PRG $3D50 | CPU $FD50 | 20 98 F8 + jsr UpdateSideScrollingGameplay_F8DF ; CPU:$FD41 PRG:3D41 20 DF F8 + inc Ram_07A2 ; CPU:$FD44 PRG:3D44 EE A2 07 + sty Ram_07F2 ; CPU:$FD47 PRG:3D47 8C F2 07 + tya ; CPU:$FD4A PRG:3D4A 98 + bne UpdateSideScrollingGameplay_FD53 ; CPU:$FD4B PRG:3D4B D0 06 + sta $4008 ; CPU:$FD4D PRG:3D4D 8D 08 40 + jsr UpdateSideScrollingGameplay_F898 ; CPU:$FD50 PRG:3D50 20 98 F8 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay FD53. ; Local behavior: Executes the decoded update side scrolling gameplay fd53 sequence at this entry point. @@ -11633,24 +11633,24 @@ UpdateSideScrollingGameplay_FD41: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_FD53: - lda GameplayLookupTable_FE59,y ; PRG $3D53 | CPU $FD53 | B9 59 FE - tay ; PRG $3D56 | CPU $FD56 | A8 - lda GameplayLookupTable_FE59,y ; PRG $3D57 | CPU $FD57 | B9 59 FE - sta Ram_078D ; PRG $3D5A | CPU $FD5A | 8D 8D 07 - lda GameplayLookupTable_FE5A,y ; PRG $3D5D | CPU $FD5D | B9 5A FE - sta Zp_F6 ; PRG $3D60 | CPU $FD60 | 85 F6 - lda GameplayLookupTable_FE5B,y ; PRG $3D62 | CPU $FD62 | B9 5B FE - sta Zp_F7 ; PRG $3D65 | CPU $FD65 | 85 F7 - lda GameplayLookupTable_FE5C,y ; PRG $3D67 | CPU $FD67 | B9 5C FE - sta Zp_FA ; PRG $3D6A | CPU $FD6A | 85 FA - lda GameplayLookupTable_FE5D,y ; PRG $3D6C | CPU $FD6C | B9 5D FE - sta Zp_FB ; PRG $3D6F | CPU $FD6F | 85 FB - lda #$01 ; PRG $3D71 | CPU $FD71 | A9 01 - sta Ram_0795 ; PRG $3D73 | CPU $FD73 | 8D 95 07 - sta Ram_0796 ; PRG $3D76 | CPU $FD76 | 8D 96 07 - sta Ram_0798 ; PRG $3D79 | CPU $FD79 | 8D 98 07 - ldy #$00 ; PRG $3D7C | CPU $FD7C | A0 00 - sty Ram_0782 ; PRG $3D7E | CPU $FD7E | 8C 82 07 + lda GameplayLookupTable_FE59,y ; CPU:$FD53 PRG:3D53 B9 59 FE + tay ; CPU:$FD56 PRG:3D56 A8 + lda GameplayLookupTable_FE59,y ; CPU:$FD57 PRG:3D57 B9 59 FE + sta Ram_078D ; CPU:$FD5A PRG:3D5A 8D 8D 07 + lda GameplayLookupTable_FE5A,y ; CPU:$FD5D PRG:3D5D B9 5A FE + sta Zp_F6 ; CPU:$FD60 PRG:3D60 85 F6 + lda GameplayLookupTable_FE5B,y ; CPU:$FD62 PRG:3D62 B9 5B FE + sta Zp_F7 ; CPU:$FD65 PRG:3D65 85 F7 + lda GameplayLookupTable_FE5C,y ; CPU:$FD67 PRG:3D67 B9 5C FE + sta Zp_FA ; CPU:$FD6A PRG:3D6A 85 FA + lda GameplayLookupTable_FE5D,y ; CPU:$FD6C PRG:3D6C B9 5D FE + sta Zp_FB ; CPU:$FD6F PRG:3D6F 85 FB + lda #$01 ; CPU:$FD71 PRG:3D71 A9 01 + sta Ram_0795 ; CPU:$FD73 PRG:3D73 8D 95 07 + sta Ram_0796 ; CPU:$FD76 PRG:3D76 8D 96 07 + sta Ram_0798 ; CPU:$FD79 PRG:3D79 8D 98 07 + ldy #$00 ; CPU:$FD7C PRG:3D7C A0 00 + sty Ram_0782 ; CPU:$FD7E PRG:3D7E 8C 82 07 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay FD81. ; Local behavior: Executes the decoded update side scrolling gameplay fd81 sequence at this entry point. @@ -11659,18 +11659,18 @@ UpdateSideScrollingGameplay_FD53: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_FD81: - ldy Zp_FB ; PRG $3D81 | CPU $FD81 | A4 FB - beq UpdateSideScrollingGameplay_FDBF ; PRG $3D83 | CPU $FD83 | F0 3A - dec Ram_0796 ; PRG $3D85 | CPU $FD85 | CE 96 07 - bne UpdateSideScrollingGameplay_FDBF ; PRG $3D88 | CPU $FD88 | D0 35 - inc Zp_FB ; PRG $3D8A | CPU $FD8A | E6 FB - lda (Zp_F6),y ; PRG $3D8C | CPU $FD8C | B1 F6 - bpl UpdateSideScrollingGameplay_FD9C ; PRG $3D8E | CPU $FD8E | 10 0C - jsr UpdateSideScrollingGameplay_F8FF ; PRG $3D90 | CPU $FD90 | 20 FF F8 - sta Ram_0791 ; PRG $3D93 | CPU $FD93 | 8D 91 07 - ldy Zp_FB ; PRG $3D96 | CPU $FD96 | A4 FB - inc Zp_FB ; PRG $3D98 | CPU $FD98 | E6 FB - lda (Zp_F6),y ; PRG $3D9A | CPU $FD9A | B1 F6 + ldy Zp_FB ; CPU:$FD81 PRG:3D81 A4 FB + beq UpdateSideScrollingGameplay_FDBF ; CPU:$FD83 PRG:3D83 F0 3A + dec Ram_0796 ; CPU:$FD85 PRG:3D85 CE 96 07 + bne UpdateSideScrollingGameplay_FDBF ; CPU:$FD88 PRG:3D88 D0 35 + inc Zp_FB ; CPU:$FD8A PRG:3D8A E6 FB + lda (Zp_F6),y ; CPU:$FD8C PRG:3D8C B1 F6 + bpl UpdateSideScrollingGameplay_FD9C ; CPU:$FD8E PRG:3D8E 10 0C + jsr UpdateSideScrollingGameplay_F8FF ; CPU:$FD90 PRG:3D90 20 FF F8 + sta Ram_0791 ; CPU:$FD93 PRG:3D93 8D 91 07 + ldy Zp_FB ; CPU:$FD96 PRG:3D96 A4 FB + inc Zp_FB ; CPU:$FD98 PRG:3D98 E6 FB + lda (Zp_F6),y ; CPU:$FD9A PRG:3D9A B1 F6 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay FD9 C. ; Local behavior: Executes the decoded update side scrolling gameplay fd9 c sequence at this entry point. @@ -11679,10 +11679,10 @@ UpdateSideScrollingGameplay_FD81: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_FD9C: - jsr UpdateSideScrollingGameplay_F8BD ; PRG $3D9C | CPU $FD9C | 20 BD F8 - bne UpdateSideScrollingGameplay_FDA5 ; PRG $3D9F | CPU $FD9F | D0 04 - ldx #$10 ; PRG $3DA1 | CPU $FDA1 | A2 10 - bne UpdateSideScrollingGameplay_FDB6 ; PRG $3DA3 | CPU $FDA3 | D0 11 + jsr UpdateSideScrollingGameplay_F8BD ; CPU:$FD9C PRG:3D9C 20 BD F8 + bne UpdateSideScrollingGameplay_FDA5 ; CPU:$FD9F PRG:3D9F D0 04 + ldx #$10 ; CPU:$FDA1 PRG:3DA1 A2 10 + bne UpdateSideScrollingGameplay_FDB6 ; CPU:$FDA3 PRG:3DA3 D0 11 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay FDA5. ; Local behavior: Executes the decoded update side scrolling gameplay fda5 sequence at this entry point. @@ -11691,14 +11691,14 @@ UpdateSideScrollingGameplay_FD9C: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_FDA5: - ldx #$58 ; PRG $3DA5 | CPU $FDA5 | A2 58 - lda Ram_07F2 ; PRG $3DA7 | CPU $FDA7 | AD F2 07 - cmp #$02 ; PRG $3DAA | CPU $FDAA | C9 02 - bcc UpdateSideScrollingGameplay_FDB6 ; PRG $3DAC | CPU $FDAC | 90 08 - ldx #$06 ; PRG $3DAE | CPU $FDAE | A2 06 - lda Zp_FA ; PRG $3DB0 | CPU $FDB0 | A5 FA - bne UpdateSideScrollingGameplay_FDB6 ; PRG $3DB2 | CPU $FDB2 | D0 02 - ldx #$86 ; PRG $3DB4 | CPU $FDB4 | A2 86 + ldx #$58 ; CPU:$FDA5 PRG:3DA5 A2 58 + lda Ram_07F2 ; CPU:$FDA7 PRG:3DA7 AD F2 07 + cmp #$02 ; CPU:$FDAA PRG:3DAA C9 02 + bcc UpdateSideScrollingGameplay_FDB6 ; CPU:$FDAC PRG:3DAC 90 08 + ldx #$06 ; CPU:$FDAE PRG:3DAE A2 06 + lda Zp_FA ; CPU:$FDB0 PRG:3DB0 A5 FA + bne UpdateSideScrollingGameplay_FDB6 ; CPU:$FDB2 PRG:3DB2 D0 02 + ldx #$86 ; CPU:$FDB4 PRG:3DB4 A2 86 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay FDB6. ; Local behavior: Executes the decoded update side scrolling gameplay fdb6 sequence at this entry point. @@ -11707,9 +11707,9 @@ UpdateSideScrollingGameplay_FDA5: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_FDB6: - jsr UpdateSideScrollingGameplay_F89C ; PRG $3DB6 | CPU $FDB6 | 20 9C F8 - lda Ram_0791 ; PRG $3DB9 | CPU $FDB9 | AD 91 07 - sta Ram_0796 ; PRG $3DBC | CPU $FDBC | 8D 96 07 + jsr UpdateSideScrollingGameplay_F89C ; CPU:$FDB6 PRG:3DB6 20 9C F8 + lda Ram_0791 ; CPU:$FDB9 PRG:3DB9 AD 91 07 + sta Ram_0796 ; CPU:$FDBC PRG:3DBC 8D 96 07 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay FDBF. ; Local behavior: Executes the decoded update side scrolling gameplay fdbf sequence at this entry point. @@ -11718,17 +11718,17 @@ UpdateSideScrollingGameplay_FDB6: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_FDBF: - lda Ram_07F2 ; PRG $3DBF | CPU $FDBF | AD F2 07 - cmp #$01 ; PRG $3DC2 | CPU $FDC2 | C9 01 - bcs UpdateSideScrollingGameplay_FDDA ; PRG $3DC4 | CPU $FDC4 | B0 14 - lda Ram_0795 ; PRG $3DC6 | CPU $FDC6 | AD 95 07 - ldy #$90 ; PRG $3DC9 | CPU $FDC9 | A0 90 - cmp #$02 ; PRG $3DCB | CPU $FDCB | C9 02 - beq UpdateSideScrollingGameplay_FDD7 ; PRG $3DCD | CPU $FDCD | F0 08 - ldy #$9C ; PRG $3DCF | CPU $FDCF | A0 9C - and #$03 ; PRG $3DD1 | CPU $FDD1 | 29 03 - beq UpdateSideScrollingGameplay_FDD7 ; PRG $3DD3 | CPU $FDD3 | F0 02 - ldy #$9F ; PRG $3DD5 | CPU $FDD5 | A0 9F + lda Ram_07F2 ; CPU:$FDBF PRG:3DBF AD F2 07 + cmp #$01 ; CPU:$FDC2 PRG:3DC2 C9 01 + bcs UpdateSideScrollingGameplay_FDDA ; CPU:$FDC4 PRG:3DC4 B0 14 + lda Ram_0795 ; CPU:$FDC6 PRG:3DC6 AD 95 07 + ldy #$90 ; CPU:$FDC9 PRG:3DC9 A0 90 + cmp #$02 ; CPU:$FDCB PRG:3DCB C9 02 + beq UpdateSideScrollingGameplay_FDD7 ; CPU:$FDCD PRG:3DCD F0 08 + ldy #$9C ; CPU:$FDCF PRG:3DCF A0 9C + and #$03 ; CPU:$FDD1 PRG:3DD1 29 03 + beq UpdateSideScrollingGameplay_FDD7 ; CPU:$FDD3 PRG:3DD3 F0 02 + ldy #$9F ; CPU:$FDD5 PRG:3DD5 A0 9F ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay FDD7. ; Local behavior: Executes the decoded update side scrolling gameplay fdd7 sequence at this entry point. @@ -11737,7 +11737,7 @@ UpdateSideScrollingGameplay_FDBF: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_FDD7: - sty $4004 ; PRG $3DD7 | CPU $FDD7 | 8C 04 40 + sty $4004 ; CPU:$FDD7 PRG:3DD7 8C 04 40 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay FDDA. ; Local behavior: Executes the decoded update side scrolling gameplay fdda sequence at this entry point. @@ -11746,20 +11746,20 @@ UpdateSideScrollingGameplay_FDD7: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_FDDA: - dec Ram_0795 ; PRG $3DDA | CPU $FDDA | CE 95 07 - bne CalculateMovementAndClamp_FE2B ; PRG $3DDD | CPU $FDDD | D0 4C - ldy Ram_0782 ; PRG $3DDF | CPU $FDDF | AC 82 07 - inc Ram_0782 ; PRG $3DE2 | CPU $FDE2 | EE 82 07 - lda (Zp_F6),y ; PRG $3DE5 | CPU $FDE5 | B1 F6 - bne UpdateSideScrollingGameplay_FDFD ; PRG $3DE7 | CPU $FDE7 | D0 14 - lda #$00 ; PRG $3DE9 | CPU $FDE9 | A9 00 - sta Ram_0782 ; PRG $3DEB | CPU $FDEB | 8D 82 07 - sta Zp_FB ; PRG $3DEE | CPU $FDEE | 85 FB - sta Ram_07A2 ; PRG $3DF0 | CPU $FDF0 | 8D A2 07 - sta $4008 ; PRG $3DF3 | CPU $FDF3 | 8D 08 40 - jsr UpdateSideScrollingGameplay_F894 ; PRG $3DF6 | CPU $FDF6 | 20 94 F8 - jsr UpdateSideScrollingGameplay_F898 ; PRG $3DF9 | CPU $FDF9 | 20 98 F8 - rts ; PRG $3DFC | CPU $FDFC | 60 + dec Ram_0795 ; CPU:$FDDA PRG:3DDA CE 95 07 + bne CalculateMovementAndClamp_FE2B ; CPU:$FDDD PRG:3DDD D0 4C + ldy Ram_0782 ; CPU:$FDDF PRG:3DDF AC 82 07 + inc Ram_0782 ; CPU:$FDE2 PRG:3DE2 EE 82 07 + lda (Zp_F6),y ; CPU:$FDE5 PRG:3DE5 B1 F6 + bne UpdateSideScrollingGameplay_FDFD ; CPU:$FDE7 PRG:3DE7 D0 14 + lda #$00 ; CPU:$FDE9 PRG:3DE9 A9 00 + sta Ram_0782 ; CPU:$FDEB PRG:3DEB 8D 82 07 + sta Zp_FB ; CPU:$FDEE PRG:3DEE 85 FB + sta Ram_07A2 ; CPU:$FDF0 PRG:3DF0 8D A2 07 + sta $4008 ; CPU:$FDF3 PRG:3DF3 8D 08 40 + jsr UpdateSideScrollingGameplay_F894 ; CPU:$FDF6 PRG:3DF6 20 94 F8 + jsr UpdateSideScrollingGameplay_F898 ; CPU:$FDF9 PRG:3DF9 20 98 F8 + rts ; CPU:$FDFC PRG:3DFC 60 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay FDFD. ; Local behavior: Executes the decoded update side scrolling gameplay fdfd sequence at this entry point. @@ -11768,14 +11768,14 @@ UpdateSideScrollingGameplay_FDDA: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_FDFD: - jsr TransformFlightState_F8F9 ; PRG $3DFD | CPU $FDFD | 20 F9 F8 - sta Ram_0795 ; PRG $3E00 | CPU $FE00 | 8D 95 07 - txa ; PRG $3E03 | CPU $FE03 | 8A - and #$3E ; PRG $3E04 | CPU $FE04 | 29 3E - jsr UpdateSideScrollingGameplay_F8D4 ; PRG $3E06 | CPU $FE06 | 20 D4 F8 - bne UpdateSideScrollingGameplay_FE0F ; PRG $3E09 | CPU $FE09 | D0 04 - ldx #$10 ; PRG $3E0B | CPU $FE0B | A2 10 - bne UpdateSideScrollingGameplay_FE23 ; PRG $3E0D | CPU $FE0D | D0 14 + jsr TransformFlightState_F8F9 ; CPU:$FDFD PRG:3DFD 20 F9 F8 + sta Ram_0795 ; CPU:$FE00 PRG:3E00 8D 95 07 + txa ; CPU:$FE03 PRG:3E03 8A + and #$3E ; CPU:$FE04 PRG:3E04 29 3E + jsr UpdateSideScrollingGameplay_F8D4 ; CPU:$FE06 PRG:3E06 20 D4 F8 + bne UpdateSideScrollingGameplay_FE0F ; CPU:$FE09 PRG:3E09 D0 04 + ldx #$10 ; CPU:$FE0B PRG:3E0B A2 10 + bne UpdateSideScrollingGameplay_FE23 ; CPU:$FE0D PRG:3E0D D0 14 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay FE0 F. ; Local behavior: Executes the decoded update side scrolling gameplay fe0 f sequence at this entry point. @@ -11784,15 +11784,15 @@ UpdateSideScrollingGameplay_FDFD: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_FE0F: - ldx #$9F ; PRG $3E0F | CPU $FE0F | A2 9F - lda Ram_07F2 ; PRG $3E11 | CPU $FE11 | AD F2 07 - cmp #$02 ; PRG $3E14 | CPU $FE14 | C9 02 - bcc UpdateSideScrollingGameplay_FE23 ; PRG $3E16 | CPU $FE16 | 90 0B - ldx #$87 ; PRG $3E18 | CPU $FE18 | A2 87 - lda Ram_0795 ; PRG $3E1A | CPU $FE1A | AD 95 07 - cmp #$10 ; PRG $3E1D | CPU $FE1D | C9 10 - bcs UpdateSideScrollingGameplay_FE23 ; PRG $3E1F | CPU $FE1F | B0 02 - ldx #$84 ; PRG $3E21 | CPU $FE21 | A2 84 + ldx #$9F ; CPU:$FE0F PRG:3E0F A2 9F + lda Ram_07F2 ; CPU:$FE11 PRG:3E11 AD F2 07 + cmp #$02 ; CPU:$FE14 PRG:3E14 C9 02 + bcc UpdateSideScrollingGameplay_FE23 ; CPU:$FE16 PRG:3E16 90 0B + ldx #$87 ; CPU:$FE18 PRG:3E18 A2 87 + lda Ram_0795 ; CPU:$FE1A PRG:3E1A AD 95 07 + cmp #$10 ; CPU:$FE1D PRG:3E1D C9 10 + bcs UpdateSideScrollingGameplay_FE23 ; CPU:$FE1F PRG:3E1F B0 02 + ldx #$84 ; CPU:$FE21 PRG:3E21 A2 84 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay FE23. ; Local behavior: Executes the decoded update side scrolling gameplay fe23 sequence at this entry point. @@ -11801,9 +11801,9 @@ UpdateSideScrollingGameplay_FE0F: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_FE23: - stx $4004 ; PRG $3E23 | CPU $FE23 | 8E 04 40 - lda #$7F ; PRG $3E26 | CPU $FE26 | A9 7F - sta $4005 ; PRG $3E28 | CPU $FE28 | 8D 05 40 + stx $4004 ; CPU:$FE23 PRG:3E23 8E 04 40 + lda #$7F ; CPU:$FE26 PRG:3E26 A9 7F + sta $4005 ; CPU:$FE28 PRG:3E28 8D 05 40 ; ----------------------------------------------------------------------------- ; Global purpose: Calculate And Clamp Value FE2 B. ; Local behavior: Executes the decoded calculate and clamp value fe2 b sequence at this entry point. @@ -11812,21 +11812,21 @@ UpdateSideScrollingGameplay_FE23: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- CalculateMovementAndClamp_FE2B: - ldy Zp_FA ; PRG $3E2B | CPU $FE2B | A4 FA - beq UpdateGameplayStateField_FE58 ; PRG $3E2D | CPU $FE2D | F0 29 - dec Ram_0798 ; PRG $3E2F | CPU $FE2F | CE 98 07 - bne UpdateGameplayStateField_FE58 ; PRG $3E32 | CPU $FE32 | D0 24 - inc Zp_FA ; PRG $3E34 | CPU $FE34 | E6 FA - lda (Zp_F6),y ; PRG $3E36 | CPU $FE36 | B1 F6 - jsr TransformFlightState_F8F9 ; PRG $3E38 | CPU $FE38 | 20 F9 F8 - sta Ram_0798 ; PRG $3E3B | CPU $FE3B | 8D 98 07 - clc ; PRG $3E3E | CPU $FE3E | 18 - adc #$FE ; PRG $3E3F | CPU $FE3F | 69 FE - asl a ; PRG $3E41 | CPU $FE41 | 0A - asl a ; PRG $3E42 | CPU $FE42 | 0A - cmp #$38 ; PRG $3E43 | CPU $FE43 | C9 38 - bcc UpdateSideScrollingGameplay_FE49 ; PRG $3E45 | CPU $FE45 | 90 02 - lda #$38 ; PRG $3E47 | CPU $FE47 | A9 38 + ldy Zp_FA ; CPU:$FE2B PRG:3E2B A4 FA + beq UpdateGameplayStateField_FE58 ; CPU:$FE2D PRG:3E2D F0 29 + dec Ram_0798 ; CPU:$FE2F PRG:3E2F CE 98 07 + bne UpdateGameplayStateField_FE58 ; CPU:$FE32 PRG:3E32 D0 24 + inc Zp_FA ; CPU:$FE34 PRG:3E34 E6 FA + lda (Zp_F6),y ; CPU:$FE36 PRG:3E36 B1 F6 + jsr TransformFlightState_F8F9 ; CPU:$FE38 PRG:3E38 20 F9 F8 + sta Ram_0798 ; CPU:$FE3B PRG:3E3B 8D 98 07 + clc ; CPU:$FE3E PRG:3E3E 18 + adc #$FE ; CPU:$FE3F PRG:3E3F 69 FE + asl a ; CPU:$FE41 PRG:3E41 0A + asl a ; CPU:$FE42 PRG:3E42 0A + cmp #$38 ; CPU:$FE43 PRG:3E43 C9 38 + bcc UpdateSideScrollingGameplay_FE49 ; CPU:$FE45 PRG:3E45 90 02 + lda #$38 ; CPU:$FE47 PRG:3E47 A9 38 ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay FE49. ; Local behavior: Executes the decoded update side scrolling gameplay fe49 sequence at this entry point. @@ -11835,10 +11835,10 @@ CalculateMovementAndClamp_FE2B: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_FE49: - ldy Ram_07F2 ; PRG $3E49 | CPU $FE49 | AC F2 07 - cpy #$02 ; PRG $3E4C | CPU $FE4C | C0 02 - bcs UpdateSideScrollingGameplay_FE52 ; PRG $3E4E | CPU $FE4E | B0 02 - lda #$FF ; PRG $3E50 | CPU $FE50 | A9 FF + ldy Ram_07F2 ; CPU:$FE49 PRG:3E49 AC F2 07 + cpy #$02 ; CPU:$FE4C PRG:3E4C C0 02 + bcs UpdateSideScrollingGameplay_FE52 ; CPU:$FE4E PRG:3E4E B0 02 + lda #$FF ; CPU:$FE50 PRG:3E50 A9 FF ; ----------------------------------------------------------------------------- ; Global purpose: Update Side Scrolling Gameplay FE52. ; Local behavior: Executes the decoded update side scrolling gameplay fe52 sequence at this entry point. @@ -11847,8 +11847,8 @@ UpdateSideScrollingGameplay_FE49: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateSideScrollingGameplay_FE52: - sta $4008 ; PRG $3E52 | CPU $FE52 | 8D 08 40 - jsr UpdateSideScrollingGameplay_F8D8 ; PRG $3E55 | CPU $FE55 | 20 D8 F8 + sta $4008 ; CPU:$FE52 PRG:3E52 8D 08 40 + jsr UpdateSideScrollingGameplay_F8D8 ; CPU:$FE55 PRG:3E55 20 D8 F8 ; ----------------------------------------------------------------------------- ; Global purpose: Update Gameplay State Field FE58. ; Local behavior: Executes the decoded update gameplay state field fe58 sequence at this entry point. @@ -11857,49 +11857,50 @@ UpdateSideScrollingGameplay_FE52: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateGameplayStateField_FE58: - rts ; PRG $3E58 | CPU $FE58 | 60 + rts ; CPU:$FE58 PRG:3E58 60 GameplayLookupTable_FE59: - .byte $04 ; PRG $3E59 | CPU $FE59 + .byte $04 ; PRG $3E59 | CPU $FE59 ; CPU:$FE59 PRG:3E59 04 GameplayLookupTable_FE5A: - .byte $09 ; PRG $3E5A | CPU $FE5A + .byte $09 ; PRG $3E5A | CPU $FE5A ; CPU:$FE5A PRG:3E5A 09 GameplayLookupTable_FE5B: - .byte $0E ; PRG $3E5B | CPU $FE5B + .byte $0E ; PRG $3E5B | CPU $FE5B ; CPU:$FE5B PRG:3E5B 0E GameplayLookupTable_FE5C: - .byte $13 ; PRG $3E5C | CPU $FE5C + .byte $13 ; PRG $3E5C | CPU $FE5C ; CPU:$FE5C PRG:3E5C 13 GameplayLookupTable_FE5D: - .byte $0F,$71,$FE,$11,$21,$17,$C8,$FE,$09,$21,$08,$E5,$FF,$00,$00,$1F ; PRG $3E5D | CPU $FE5D - .byte $F9,$FE,$C5,$41,$5B,$DB,$A3,$E5,$E3,$E5,$8B,$E5,$E3,$E5,$CA,$A4 ; PRG $3E6D | CPU $FE6D - .byte $E3,$E1,$E3,$1D,$00,$88,$A2,$9A,$A2,$9A,$A2,$9A,$A2,$9A,$8A,$A4 ; PRG $3E7D | CPU $FE7D - .byte $8A,$A4,$A8,$A2,$3D,$82,$08,$87,$12,$0A,$26,$12,$0A,$26,$12,$0A ; PRG $3E8D | CPU $FE8D - .byte $26,$12,$0A,$26,$16,$12,$0A,$16,$12,$0A,$16,$12,$0A,$16,$12,$0A ; PRG $3E9D | CPU $FE9D - .byte $14,$0A,$24,$14,$0A,$24,$14,$0A,$24,$12,$0A,$26,$12,$0C,$28,$12 ; PRG $3EAD | CPU $FEAD - .byte $0C,$28,$80,$12,$28,$12,$28,$12,$28,$84,$12,$5B,$48,$9A,$5C,$9F ; PRG $3EBD | CPU $FEBD - .byte $1C,$DF,$1D,$00,$5A,$76,$5A,$76,$5A,$76,$5A,$76,$5E,$7C,$5E,$7C ; PRG $3ECD | CPU $FECD - .byte $5E,$7C,$5E,$7C,$5C,$7A,$5C,$7A,$5C,$7A,$5C,$7A,$85,$36,$81,$08 ; PRG $3EDD | CPU $FEDD - .byte $82,$36,$81,$3A,$86,$3C,$80,$3A,$87,$3C,$84,$3A,$CB,$CB,$8B,$CB ; PRG $3EED | CPU $FEED - .byte $E9,$A7,$CB,$CB,$8A,$89,$CD,$CD,$8D,$CD,$CB,$A9,$CD,$CD,$8C,$89 ; PRG $3EFD | CPU $FEFD - .byte $D1,$D1,$91,$D1,$CD,$8B,$51,$50,$50,$92,$54,$0B,$CB,$CB,$8B,$CB ; PRG $3F0D | CPU $FF0D - .byte $E9,$A7,$CB,$CB,$8A,$89,$CD,$CD,$8D,$CD,$CB,$A9,$CD,$CD,$8C,$89 ; PRG $3F1D | CPU $FF1D - .byte $D1,$D1,$91,$D1,$CD,$8B,$51,$50,$50,$92,$54,$13,$00,$87,$26,$26 ; PRG $3F2D | CPU $FF2D - .byte $86,$26,$87,$26,$24,$86,$22,$87,$26,$26,$86,$26,$87,$3A,$1A,$86 ; PRG $3F3D | CPU $FF3D - .byte $3A,$87,$28,$28,$86,$28,$87,$28,$26,$86,$24,$87,$28,$28,$86,$28 ; PRG $3F4D | CPU $FF4D - .byte $87,$3C,$1C,$86,$3C,$87,$0A,$0A,$86,$0A,$87,$0A,$28,$86,$26,$81 ; PRG $3F5D | CPU $FF5D - .byte $0A,$82,$1A,$81,$1A,$0A,$82,$0C,$81,$10,$84,$26,$87,$34,$3A,$86 ; PRG $3F6D | CPU $FF6D - .byte $1A,$87,$34,$3A,$86,$1A,$87,$34,$3A,$86,$1A,$87,$34,$36,$86,$3A ; PRG $3F7D | CPU $FF7D - .byte $87,$3C,$1C,$86,$22,$87,$3C,$1C,$86,$22,$87,$3C,$1C,$86,$22,$87 ; PRG $3F8D | CPU $FF8D - .byte $36,$3A,$86,$3C,$87,$1A,$20,$86,$24,$87,$1A,$20,$86,$24,$80,$24 ; PRG $3F9D | CPU $FF9D - .byte $22,$24,$22,$81,$24,$1A,$80,$1A,$3E,$1C,$1A,$81,$1C,$20,$84,$0A ; PRG $3FAD | CPU $FFAD - .byte $08,$A2,$9A,$A2,$9A,$A8,$A2,$A8,$A2,$8A,$A4,$8A,$A4,$8A,$A4,$A2 ; PRG $3FBD | CPU $FFBD - .byte $9A,$22,$60,$5C,$1A,$7A,$A2,$9A,$A2,$9A,$A8,$A2,$A8,$A2,$8A,$A4 ; PRG $3FCD | CPU $FFCD - .byte $8A,$A4,$8A,$A4,$62,$9A,$7A,$35,$02,$14,$02,$14,$02,$14,$02,$54 ; PRG $3FDD | CPU $FFDD - .byte $00,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $3FED | CPU $FFED + .byte $0F,$71,$FE,$11,$21,$17,$C8,$FE,$09,$21,$08,$E5,$FF,$00,$00,$1F ; PRG $3E5D | CPU $FE5D ; CPU:$FE5D PRG:3E5D 0F 71 FE 11 21 17 C8 FE 09 21 08 E5 FF 00 00 1F + .byte $F9,$FE,$C5,$41,$5B,$DB,$A3,$E5,$E3,$E5,$8B,$E5,$E3,$E5,$CA,$A4 ; PRG $3E6D | CPU $FE6D ; CPU:$FE6D PRG:3E6D F9 FE C5 41 5B DB A3 E5 E3 E5 8B E5 E3 E5 CA A4 + .byte $E3,$E1,$E3,$1D,$00,$88,$A2,$9A,$A2,$9A,$A2,$9A,$A2,$9A,$8A,$A4 ; PRG $3E7D | CPU $FE7D ; CPU:$FE7D PRG:3E7D E3 E1 E3 1D 00 88 A2 9A A2 9A A2 9A A2 9A 8A A4 + .byte $8A,$A4,$A8,$A2,$3D,$82,$08,$87,$12,$0A,$26,$12,$0A,$26,$12,$0A ; PRG $3E8D | CPU $FE8D ; CPU:$FE8D PRG:3E8D 8A A4 A8 A2 3D 82 08 87 12 0A 26 12 0A 26 12 0A + .byte $26,$12,$0A,$26,$16,$12,$0A,$16,$12,$0A,$16,$12,$0A,$16,$12,$0A ; PRG $3E9D | CPU $FE9D ; CPU:$FE9D PRG:3E9D 26 12 0A 26 16 12 0A 16 12 0A 16 12 0A 16 12 0A + .byte $14,$0A,$24,$14,$0A,$24,$14,$0A,$24,$12,$0A,$26,$12,$0C,$28,$12 ; PRG $3EAD | CPU $FEAD ; CPU:$FEAD PRG:3EAD 14 0A 24 14 0A 24 14 0A 24 12 0A 26 12 0C 28 12 + .byte $0C,$28,$80,$12,$28,$12,$28,$12,$28,$84,$12,$5B,$48,$9A,$5C,$9F ; PRG $3EBD | CPU $FEBD ; CPU:$FEBD PRG:3EBD 0C 28 80 12 28 12 28 12 28 84 12 5B 48 9A 5C 9F + .byte $1C,$DF,$1D,$00,$5A,$76,$5A,$76,$5A,$76,$5A,$76,$5E,$7C,$5E,$7C ; PRG $3ECD | CPU $FECD ; CPU:$FECD PRG:3ECD 1C DF 1D 00 5A 76 5A 76 5A 76 5A 76 5E 7C 5E 7C + .byte $5E,$7C,$5E,$7C,$5C,$7A,$5C,$7A,$5C,$7A,$5C,$7A,$85,$36,$81,$08 ; PRG $3EDD | CPU $FEDD ; CPU:$FEDD PRG:3EDD 5E 7C 5E 7C 5C 7A 5C 7A 5C 7A 5C 7A 85 36 81 08 + .byte $82,$36,$81,$3A,$86,$3C,$80,$3A,$87,$3C,$84,$3A,$CB,$CB,$8B,$CB ; PRG $3EED | CPU $FEED ; CPU:$FEED PRG:3EED 82 36 81 3A 86 3C 80 3A 87 3C 84 3A CB CB 8B CB + .byte $E9,$A7,$CB,$CB,$8A,$89,$CD,$CD,$8D,$CD,$CB,$A9,$CD,$CD,$8C,$89 ; PRG $3EFD | CPU $FEFD ; CPU:$FEFD PRG:3EFD E9 A7 CB CB 8A 89 CD CD 8D CD CB A9 CD CD 8C 89 + .byte $D1,$D1,$91,$D1,$CD,$8B,$51,$50,$50,$92,$54,$0B,$CB,$CB,$8B,$CB ; PRG $3F0D | CPU $FF0D ; CPU:$FF0D PRG:3F0D D1 D1 91 D1 CD 8B 51 50 50 92 54 0B CB CB 8B CB + .byte $E9,$A7,$CB,$CB,$8A,$89,$CD,$CD,$8D,$CD,$CB,$A9,$CD,$CD,$8C,$89 ; PRG $3F1D | CPU $FF1D ; CPU:$FF1D PRG:3F1D E9 A7 CB CB 8A 89 CD CD 8D CD CB A9 CD CD 8C 89 + .byte $D1,$D1,$91,$D1,$CD,$8B,$51,$50,$50,$92,$54,$13,$00,$87,$26,$26 ; PRG $3F2D | CPU $FF2D ; CPU:$FF2D PRG:3F2D D1 D1 91 D1 CD 8B 51 50 50 92 54 13 00 87 26 26 + .byte $86,$26,$87,$26,$24,$86,$22,$87,$26,$26,$86,$26,$87,$3A,$1A,$86 ; PRG $3F3D | CPU $FF3D ; CPU:$FF3D PRG:3F3D 86 26 87 26 24 86 22 87 26 26 86 26 87 3A 1A 86 + .byte $3A,$87,$28,$28,$86,$28,$87,$28,$26,$86,$24,$87,$28,$28,$86,$28 ; PRG $3F4D | CPU $FF4D ; CPU:$FF4D PRG:3F4D 3A 87 28 28 86 28 87 28 26 86 24 87 28 28 86 28 + .byte $87,$3C,$1C,$86,$3C,$87,$0A,$0A,$86,$0A,$87,$0A,$28,$86,$26,$81 ; PRG $3F5D | CPU $FF5D ; CPU:$FF5D PRG:3F5D 87 3C 1C 86 3C 87 0A 0A 86 0A 87 0A 28 86 26 81 + .byte $0A,$82,$1A,$81,$1A,$0A,$82,$0C,$81,$10,$84,$26,$87,$34,$3A,$86 ; PRG $3F6D | CPU $FF6D ; CPU:$FF6D PRG:3F6D 0A 82 1A 81 1A 0A 82 0C 81 10 84 26 87 34 3A 86 + .byte $1A,$87,$34,$3A,$86,$1A,$87,$34,$3A,$86,$1A,$87,$34,$36,$86,$3A ; PRG $3F7D | CPU $FF7D ; CPU:$FF7D PRG:3F7D 1A 87 34 3A 86 1A 87 34 3A 86 1A 87 34 36 86 3A + .byte $87,$3C,$1C,$86,$22,$87,$3C,$1C,$86,$22,$87,$3C,$1C,$86,$22,$87 ; PRG $3F8D | CPU $FF8D ; CPU:$FF8D PRG:3F8D 87 3C 1C 86 22 87 3C 1C 86 22 87 3C 1C 86 22 87 + .byte $36,$3A,$86,$3C,$87,$1A,$20,$86,$24,$87,$1A,$20,$86,$24,$80,$24 ; PRG $3F9D | CPU $FF9D ; CPU:$FF9D PRG:3F9D 36 3A 86 3C 87 1A 20 86 24 87 1A 20 86 24 80 24 + .byte $22,$24,$22,$81,$24,$1A,$80,$1A,$3E,$1C,$1A,$81,$1C,$20,$84,$0A ; PRG $3FAD | CPU $FFAD ; CPU:$FFAD PRG:3FAD 22 24 22 81 24 1A 80 1A 3E 1C 1A 81 1C 20 84 0A + .byte $08,$A2,$9A,$A2,$9A,$A8,$A2,$A8,$A2,$8A,$A4,$8A,$A4,$8A,$A4,$A2 ; PRG $3FBD | CPU $FFBD ; CPU:$FFBD PRG:3FBD 08 A2 9A A2 9A A8 A2 A8 A2 8A A4 8A A4 8A A4 A2 + .byte $9A,$22,$60,$5C,$1A,$7A,$A2,$9A,$A2,$9A,$A8,$A2,$A8,$A2,$8A,$A4 ; PRG $3FCD | CPU $FFCD ; CPU:$FFCD PRG:3FCD 9A 22 60 5C 1A 7A A2 9A A2 9A A8 A2 A8 A2 8A A4 + .byte $8A,$A4,$8A,$A4,$62,$9A,$7A,$35,$02,$14,$02,$14,$02,$14,$02,$54 ; PRG $3FDD | CPU $FFDD ; CPU:$FFDD PRG:3FDD 8A A4 8A A4 62 9A 7A 35 02 14 02 14 02 14 02 54 + .byte $00,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; PRG $3FED | CPU $FFED ; CPU:$FFED PRG:3FED 00 FF FF FF FF FF FF FF FF FF FF FF FF .segment "VECTORS" - .word NmiHandler ; PRG $3FFA | CPU $FFFA | A1 CA - .word ResetHandler ; PRG $3FFC | CPU $FFFC | 83 C9 - .word IrqHandler ; PRG $3FFE | CPU $FFFE | 9E CA + .word NmiHandler ; CPU:$FFFA PRG:3FFA ?? + .word ResetHandler ; CPU:$FFFC PRG:3FFC ?? + .word IrqHandler ; CPU:$FFFE PRG:3FFE ?? + diff --git a/Donkey Kong 3 (JUE)/copilot/prg.bin b/Donkey Kong 3 (JUE)/copilot/prg.bin new file mode 100644 index 0000000..50908a9 Binary files /dev/null and b/Donkey Kong 3 (JUE)/copilot/prg.bin differ diff --git a/Donkey Kong 3 (JUE)/copilot/prg.s b/Donkey Kong 3 (JUE)/copilot/prg.s index 1e09e48..61630de 100644 --- a/Donkey Kong 3 (JUE)/copilot/prg.s +++ b/Donkey Kong 3 (JUE)/copilot/prg.s @@ -20,8 +20,8 @@ AudioSequenceIndexTable_FAB3 = Flow_FA85 + $2E ; CPU $FAB3 ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ResetHandler: - cld ; PRG $0000 | CPU $C000 | D8 - sei ; PRG $0001 | CPU $C001 | 78 + cld ; CPU:$C000 PRG:0000 D8 + sei ; CPU:$C001 PRG:0001 78 ; ----------------------------------------------------------------------------- ; Global purpose: Wait For Initial Vblank And Disable Rendering. ; Local behavior: Reads PPUSTATUS, WaitForInitialVblankAndDisableRendering, FrameCounter; mutates PPUCTRL, PPUMASK, WorkPointerOrValueHi, WorkPointerOrValueLo. @@ -30,19 +30,19 @@ ResetHandler: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- WaitForInitialVblankAndDisableRendering: - lda PPUSTATUS ; PRG $0002 | CPU $C002 | AD 02 20 - bpl WaitForInitialVblankAndDisableRendering ; PRG $0005 | CPU $C005 | 10 FB - ldx #$00 ; PRG $0007 | CPU $C007 | A2 00 - stx PPUCTRL ; PRG $0009 | CPU $C009 | 8E 00 20 - stx PPUMASK ; PRG $000C | CPU $C00C | 8E 01 20 - dex ; PRG $000F | CPU $C00F | CA - txs ; PRG $0010 | CPU $C010 | 9A - ldx FrameCounter ; PRG $0011 | CPU $C011 | A6 27 - ldy #$07 ; PRG $0013 | CPU $C013 | A0 07 - sty WorkPointerOrValueHi ; PRG $0015 | CPU $C015 | 84 02 - ldy #$00 ; PRG $0017 | CPU $C017 | A0 00 - sty WorkPointerOrValueLo ; PRG $0019 | CPU $C019 | 84 01 - lda #$00 ; PRG $001B | CPU $C01B | A9 00 + lda PPUSTATUS ; CPU:$C002 PRG:0002 AD 02 20 + bpl WaitForInitialVblankAndDisableRendering ; CPU:$C005 PRG:0005 10 FB + ldx #$00 ; CPU:$C007 PRG:0007 A2 00 + stx PPUCTRL ; CPU:$C009 PRG:0009 8E 00 20 + stx PPUMASK ; CPU:$C00C PRG:000C 8E 01 20 + dex ; CPU:$C00F PRG:000F CA + txs ; CPU:$C010 PRG:0010 9A + ldx FrameCounter ; CPU:$C011 PRG:0011 A6 27 + ldy #$07 ; CPU:$C013 PRG:0013 A0 07 + sty WorkPointerOrValueHi ; CPU:$C015 PRG:0015 84 02 + ldy #$00 ; CPU:$C017 PRG:0017 A0 00 + sty WorkPointerOrValueLo ; CPU:$C019 PRG:0019 84 01 + lda #$00 ; CPU:$C01B PRG:001B A9 00 ; ----------------------------------------------------------------------------- ; Global purpose: Clear Cpu Ram Page Loop. ; Local behavior: Reads ClearCpuRamPageLoop, WorkPointerOrValueHi, FinishResetInitialization; mutates WorkPointerOrValueLo, WorkPointerOrValueHi. @@ -51,14 +51,14 @@ WaitForInitialVblankAndDisableRendering: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ClearCpuRamPageLoop: - sta (WorkPointerOrValueLo),y ; PRG $001D | CPU $C01D | 91 01 - dey ; PRG $001F | CPU $C01F | 88 - bne ClearCpuRamPageLoop ; PRG $0020 | CPU $C020 | D0 FB - dec WorkPointerOrValueHi ; PRG $0022 | CPU $C022 | C6 02 - bpl ClearCpuRamPageLoop ; PRG $0024 | CPU $C024 | 10 F7 - txa ; PRG $0026 | CPU $C026 | 8A - bne FinishResetInitialization ; PRG $0027 | CPU $C027 | D0 02 - ldx #$5F ; PRG $0029 | CPU $C029 | A2 5F + sta (WorkPointerOrValueLo),y ; CPU:$C01D PRG:001D 91 01 + dey ; CPU:$C01F PRG:001F 88 + bne ClearCpuRamPageLoop ; CPU:$C020 PRG:0020 D0 FB + dec WorkPointerOrValueHi ; CPU:$C022 PRG:0022 C6 02 + bpl ClearCpuRamPageLoop ; CPU:$C024 PRG:0024 10 F7 + txa ; CPU:$C026 PRG:0026 8A + bne FinishResetInitialization ; CPU:$C027 PRG:0027 D0 02 + ldx #$5F ; CPU:$C029 PRG:0029 A2 5F ; ----------------------------------------------------------------------------- ; Global purpose: Finish Reset Initialization. ; Local behavior: Reads ClearNametable2400WithTileFF, HideAllOamSprites; mutates Ram_06F0, PPUSCROLL, GameMode, SND_CHN, PPUCTRL. @@ -67,17 +67,17 @@ ClearCpuRamPageLoop: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- FinishResetInitialization: - stx Ram_06F0 ; PRG $002B | CPU $C02B | 8E F0 06 - jsr ClearNametable2400WithTileFF ; PRG $002E | CPU $C02E | 20 A2 C1 - jsr HideAllOamSprites ; PRG $0031 | CPU $C031 | 20 EA C1 - sty PPUSCROLL ; PRG $0034 | CPU $C034 | 8C 05 20 - sty PPUSCROLL ; PRG $0037 | CPU $C037 | 8C 05 20 - iny ; PRG $003A | CPU $C03A | C8 - sty GameMode ; PRG $003B | CPU $C03B | 84 3A - lda #$0F ; PRG $003D | CPU $C03D | A9 0F - sta SND_CHN ; PRG $003F | CPU $C03F | 8D 15 40 - lda #$90 ; PRG $0042 | CPU $C042 | A9 90 - sta PPUCTRL ; PRG $0044 | CPU $C044 | 8D 00 20 + stx Ram_06F0 ; CPU:$C02B PRG:002B 8E F0 06 + jsr ClearNametable2400WithTileFF ; CPU:$C02E PRG:002E 20 A2 C1 + jsr HideAllOamSprites ; CPU:$C031 PRG:0031 20 EA C1 + sty PPUSCROLL ; CPU:$C034 PRG:0034 8C 05 20 + sty PPUSCROLL ; CPU:$C037 PRG:0037 8C 05 20 + iny ; CPU:$C03A PRG:003A C8 + sty GameMode ; CPU:$C03B PRG:003B 84 3A + lda #$0F ; CPU:$C03D PRG:003D A9 0F + sta SND_CHN ; CPU:$C03F PRG:003F 8D 15 40 + lda #$90 ; CPU:$C042 PRG:0042 A9 90 + sta PPUCTRL ; CPU:$C044 PRG:0044 8D 00 20 ; ----------------------------------------------------------------------------- ; Global purpose: Select Main Loop Audio Path. ; Local behavior: Reads GameMode, RunAudioOnlyFrame, PlayerModeOrScreenPhase, RunMainGameFrame; mutates no direct memory mutation observed. @@ -86,11 +86,11 @@ FinishResetInitialization: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- SelectMainLoopAudioPath: - lda GameMode ; PRG $0047 | CPU $C047 | A5 3A - beq RunAudioOnlyFrame ; PRG $0049 | CPU $C049 | F0 06 - lda PlayerModeOrScreenPhase ; PRG $004B | CPU $C04B | A5 3C - cmp #$01 ; PRG $004D | CPU $C04D | C9 01 - bne RunMainGameFrame ; PRG $004F | CPU $C04F | D0 03 + lda GameMode ; CPU:$C047 PRG:0047 A5 3A + beq RunAudioOnlyFrame ; CPU:$C049 PRG:0049 F0 06 + lda PlayerModeOrScreenPhase ; CPU:$C04B PRG:004B A5 3C + cmp #$01 ; CPU:$C04D PRG:004D C9 01 + bne RunMainGameFrame ; CPU:$C04F PRG:004F D0 03 ; ----------------------------------------------------------------------------- ; Global purpose: Run Audio Only Frame. ; Local behavior: Reads UpdateAudioEngine; mutates no direct memory mutation observed. @@ -99,7 +99,7 @@ SelectMainLoopAudioPath: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- RunAudioOnlyFrame: - jsr UpdateAudioEngine ; PRG $0051 | CPU $C051 | 20 20 F8 + jsr UpdateAudioEngine ; CPU:$C051 PRG:0051 20 20 F8 ; ----------------------------------------------------------------------------- ; Global purpose: Run Main Game Frame. ; Local behavior: Reads DecrementGameplayTimers, UpdateTitleAndGameplayState, RequestNmiProcessing, SelectMainLoopAudioPath; mutates no direct memory mutation observed. @@ -108,10 +108,10 @@ RunAudioOnlyFrame: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- RunMainGameFrame: - jsr DecrementGameplayTimers ; PRG $0054 | CPU $C054 | 20 B0 C3 - jsr UpdateTitleAndGameplayState ; PRG $0057 | CPU $C057 | 20 BA C0 - jsr RequestNmiProcessing ; PRG $005A | CPU $C05A | 20 5F C0 - beq SelectMainLoopAudioPath ; PRG $005D | CPU $C05D | F0 E8 + jsr DecrementGameplayTimers ; CPU:$C054 PRG:0054 20 B0 C3 + jsr UpdateTitleAndGameplayState ; CPU:$C057 PRG:0057 20 BA C0 + jsr RequestNmiProcessing ; CPU:$C05A PRG:005A 20 5F C0 + beq SelectMainLoopAudioPath ; CPU:$C05D PRG:005D F0 E8 ; ----------------------------------------------------------------------------- ; Global purpose: Request Nmi Processing. ; Local behavior: Reads implicit CPU state or none observed; mutates NmiFrameDelay. @@ -120,8 +120,8 @@ RunMainGameFrame: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- RequestNmiProcessing: - lda #$01 ; PRG $005F | CPU $C05F | A9 01 - sta NmiFrameDelay ; PRG $0061 | CPU $C061 | 85 32 + lda #$01 ; CPU:$C05F PRG:005F A9 01 + sta NmiFrameDelay ; CPU:$C061 PRG:0061 85 32 ; ----------------------------------------------------------------------------- ; Global purpose: Wait For Frame Ready. ; Local behavior: Reads AdvancePseudoRandomState, FrameReadyFlag, WaitForFrameReady, FrameCounter, NmiFrameDelay; mutates FrameCounter, NmiFrameDelay, FrameReadyFlag. @@ -130,14 +130,14 @@ RequestNmiProcessing: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- WaitForFrameReady: - jsr AdvancePseudoRandomState ; PRG $0063 | CPU $C063 | 20 2F C4 - lda FrameReadyFlag ; PRG $0066 | CPU $C066 | A5 30 - beq WaitForFrameReady ; PRG $0068 | CPU $C068 | F0 F9 - inc FrameCounter ; PRG $006A | CPU $C06A | E6 27 - dec NmiFrameDelay ; PRG $006C | CPU $C06C | C6 32 - lda #$00 ; PRG $006E | CPU $C06E | A9 00 - sta FrameReadyFlag ; PRG $0070 | CPU $C070 | 85 30 - rts ; PRG $0072 | CPU $C072 | 60 + jsr AdvancePseudoRandomState ; CPU:$C063 PRG:0063 20 2F C4 + lda FrameReadyFlag ; CPU:$C066 PRG:0066 A5 30 + beq WaitForFrameReady ; CPU:$C068 PRG:0068 F0 F9 + inc FrameCounter ; CPU:$C06A PRG:006A E6 27 + dec NmiFrameDelay ; CPU:$C06C PRG:006C C6 32 + lda #$00 ; CPU:$C06E PRG:006E A9 00 + sta FrameReadyFlag ; CPU:$C070 PRG:0070 85 30 + rts ; CPU:$C072 PRG:0072 60 ; ----------------------------------------------------------------------------- ; Global purpose: Clear Nmi Work Mode. ; Local behavior: Reads implicit CPU state or none observed; mutates NmiWorkMode. @@ -146,9 +146,9 @@ WaitForFrameReady: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ClearNmiWorkMode: - lda #$00 ; PRG $0073 | CPU $C073 | A9 00 - sta NmiWorkMode ; PRG $0075 | CPU $C075 | 85 33 - nop ; PRG $0077 | CPU $C077 | EA + lda #$00 ; CPU:$C073 PRG:0073 A9 00 + sta NmiWorkMode ; CPU:$C075 PRG:0075 85 33 + nop ; CPU:$C077 PRG:0077 EA ; ----------------------------------------------------------------------------- ; Global purpose: Wait For Nmi Work Completion. ; Local behavior: Reads NmiWorkMode, WaitForNmiWorkCompletion; mutates no direct memory mutation observed. @@ -157,9 +157,9 @@ ClearNmiWorkMode: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- WaitForNmiWorkCompletion: - lda NmiWorkMode ; PRG $0078 | CPU $C078 | A5 33 - beq WaitForNmiWorkCompletion ; PRG $007A | CPU $C07A | F0 FC - rts ; PRG $007C | CPU $C07C | 60 + lda NmiWorkMode ; CPU:$C078 PRG:0078 A5 33 + beq WaitForNmiWorkCompletion ; CPU:$C07A PRG:007A F0 FC + rts ; CPU:$C07C PRG:007C 60 ; ----------------------------------------------------------------------------- ; Global purpose: Disable Rendering For Nmi Work. ; Local behavior: Reads ClearNmiWorkMode, WritePpuMaskAndReturn; mutates no direct memory mutation observed. @@ -168,9 +168,9 @@ WaitForNmiWorkCompletion: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- DisableRenderingForNmiWork: - jsr ClearNmiWorkMode ; PRG $007D | CPU $C07D | 20 73 C0 - lda #$06 ; PRG $0080 | CPU $C080 | A9 06 - bne WritePpuMaskAndReturn ; PRG $0082 | CPU $C082 | D0 05 + jsr ClearNmiWorkMode ; CPU:$C07D PRG:007D 20 73 C0 + lda #$06 ; CPU:$C080 PRG:0080 A9 06 + bne WritePpuMaskAndReturn ; CPU:$C082 PRG:0082 D0 05 ; ----------------------------------------------------------------------------- ; Global purpose: Enable Rendering After Nmi Work. ; Local behavior: Reads ClearNmiWorkMode; mutates no direct memory mutation observed. @@ -179,8 +179,8 @@ DisableRenderingForNmiWork: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- EnableRenderingAfterNmiWork: - jsr ClearNmiWorkMode ; PRG $0084 | CPU $C084 | 20 73 C0 - lda #$1E ; PRG $0087 | CPU $C087 | A9 1E + jsr ClearNmiWorkMode ; CPU:$C084 PRG:0084 20 73 C0 + lda #$1E ; CPU:$C087 PRG:0087 A9 1E ; ----------------------------------------------------------------------------- ; Global purpose: Write Ppu Mask And Return. ; Local behavior: Reads implicit CPU state or none observed; mutates PPUMASK. @@ -189,8 +189,8 @@ EnableRenderingAfterNmiWork: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- WritePpuMaskAndReturn: - sta PPUMASK ; PRG $0089 | CPU $C089 | 8D 01 20 - rts ; PRG $008C | CPU $C08C | 60 + sta PPUMASK ; CPU:$C089 PRG:0089 8D 01 20 + rts ; CPU:$C08C PRG:008C 60 ; ----------------------------------------------------------------------------- ; Global purpose: Pass 2 control-flow entry at CPU $C08D. ; Local behavior: Executes the decoded instruction sequence at this entry point. @@ -199,23 +199,23 @@ WritePpuMaskAndReturn: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- NmiHandler: - pha ; PRG $008D | CPU $C08D | 48 - txa ; PRG $008E | CPU $C08E | 8A - pha ; PRG $008F | CPU $C08F | 48 - tya ; PRG $0090 | CPU $C090 | 98 - pha ; PRG $0091 | CPU $C091 | 48 - lda #$00 ; PRG $0092 | CPU $C092 | A9 00 - sta OAMADDR ; PRG $0094 | CPU $C094 | 8D 03 20 - lda #$02 ; PRG $0097 | CPU $C097 | A9 02 - sta OAMDMA ; PRG $0099 | CPU $C099 | 8D 14 40 - lda NmiFrameDelay ; PRG $009C | CPU $C09C | A5 32 - beq CompleteNmiAndRestoreRegisters ; PRG $009E | CPU $C09E | F0 10 - jsr RunQueuedPpuTransfer ; PRG $00A0 | CPU $C0A0 | 20 F5 C1 - jsr UpdatePpuTransferQueue ; PRG $00A3 | CPU $C0A3 | 20 70 C3 - jsr ResetPpuScroll ; PRG $00A6 | CPU $C0A6 | 20 24 C4 - jsr UpdateControllerState_C328 ; PRG $00A9 | CPU $C0A9 | 20 28 C3 - ldy #$01 ; PRG $00AC | CPU $C0AC | A0 01 - sty FrameReadyFlag ; PRG $00AE | CPU $C0AE | 84 30 + pha ; CPU:$C08D PRG:008D 48 + txa ; CPU:$C08E PRG:008E 8A + pha ; CPU:$C08F PRG:008F 48 + tya ; CPU:$C090 PRG:0090 98 + pha ; CPU:$C091 PRG:0091 48 + lda #$00 ; CPU:$C092 PRG:0092 A9 00 + sta OAMADDR ; CPU:$C094 PRG:0094 8D 03 20 + lda #$02 ; CPU:$C097 PRG:0097 A9 02 + sta OAMDMA ; CPU:$C099 PRG:0099 8D 14 40 + lda NmiFrameDelay ; CPU:$C09C PRG:009C A5 32 + beq CompleteNmiAndRestoreRegisters ; CPU:$C09E PRG:009E F0 10 + jsr RunQueuedPpuTransfer ; CPU:$C0A0 PRG:00A0 20 F5 C1 + jsr UpdatePpuTransferQueue ; CPU:$C0A3 PRG:00A3 20 70 C3 + jsr ResetPpuScroll ; CPU:$C0A6 PRG:00A6 20 24 C4 + jsr UpdateControllerState_C328 ; CPU:$C0A9 PRG:00A9 20 28 C3 + ldy #$01 ; CPU:$C0AC PRG:00AC A0 01 + sty FrameReadyFlag ; CPU:$C0AE PRG:00AE 84 30 ; ----------------------------------------------------------------------------- ; Global purpose: Complete Nmi And Restore Registers. ; Local behavior: Reads implicit CPU state or none observed; mutates NmiWorkMode. @@ -224,14 +224,14 @@ NmiHandler: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- CompleteNmiAndRestoreRegisters: - lda #$01 ; PRG $00B0 | CPU $C0B0 | A9 01 - sta NmiWorkMode ; PRG $00B2 | CPU $C0B2 | 85 33 - pla ; PRG $00B4 | CPU $C0B4 | 68 - tay ; PRG $00B5 | CPU $C0B5 | A8 - pla ; PRG $00B6 | CPU $C0B6 | 68 - tax ; PRG $00B7 | CPU $C0B7 | AA - pla ; PRG $00B8 | CPU $C0B8 | 68 - rti ; PRG $00B9 | CPU $C0B9 | 40 + lda #$01 ; CPU:$C0B0 PRG:00B0 A9 01 + sta NmiWorkMode ; CPU:$C0B2 PRG:00B2 85 33 + pla ; CPU:$C0B4 PRG:00B4 68 + tay ; CPU:$C0B5 PRG:00B5 A8 + pla ; CPU:$C0B6 PRG:00B6 68 + tax ; CPU:$C0B7 PRG:00B7 AA + pla ; CPU:$C0B8 PRG:00B8 68 + rti ; CPU:$C0B9 PRG:00B9 40 ; ----------------------------------------------------------------------------- ; Global purpose: Update Title And Gameplay State. ; Local behavior: Reads GameMode, HandleStartAndPlayerSelection, ControllerButtons, ClearScreenSubstate, ScreenSubstate, DispatchCurrentScreenState, CurrentScreenState, StartGameplayCountdown; mutates ScreenSubstate. @@ -240,21 +240,21 @@ CompleteNmiAndRestoreRegisters: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateTitleAndGameplayState: - lda GameMode ; PRG $00BA | CPU $C0BA | A5 3A - bne HandleStartAndPlayerSelection ; PRG $00BC | CPU $C0BC | D0 6B - lda ControllerButtons ; PRG $00BE | CPU $C0BE | A5 1A - and #$10 ; PRG $00C0 | CPU $C0C0 | 29 10 - beq ClearScreenSubstate ; PRG $00C2 | CPU $C0C2 | F0 40 - ldy ScreenSubstate ; PRG $00C4 | CPU $C0C4 | A4 36 - bne DispatchCurrentScreenState ; PRG $00C6 | CPU $C0C6 | D0 40 - iny ; PRG $00C8 | CPU $C0C8 | C8 - sty ScreenSubstate ; PRG $00C9 | CPU $C0C9 | 84 36 - ldy CurrentScreenState ; PRG $00CB | CPU $C0CB | A4 3B - cpy #$0D ; PRG $00CD | CPU $C0CD | C0 0D - beq StartGameplayCountdown ; PRG $00CF | CPU $C0CF | F0 25 - cpy #$06 ; PRG $00D1 | CPU $C0D1 | C0 06 - bne DispatchCurrentScreenState ; PRG $00D3 | CPU $C0D3 | D0 33 - ldx #$07 ; PRG $00D5 | CPU $C0D5 | A2 07 + lda GameMode ; CPU:$C0BA PRG:00BA A5 3A + bne HandleStartAndPlayerSelection ; CPU:$C0BC PRG:00BC D0 6B + lda ControllerButtons ; CPU:$C0BE PRG:00BE A5 1A + and #$10 ; CPU:$C0C0 PRG:00C0 29 10 + beq ClearScreenSubstate ; CPU:$C0C2 PRG:00C2 F0 40 + ldy ScreenSubstate ; CPU:$C0C4 PRG:00C4 A4 36 + bne DispatchCurrentScreenState ; CPU:$C0C6 PRG:00C6 D0 40 + iny ; CPU:$C0C8 PRG:00C8 C8 + sty ScreenSubstate ; CPU:$C0C9 PRG:00C9 84 36 + ldy CurrentScreenState ; CPU:$C0CB PRG:00CB A4 3B + cpy #$0D ; CPU:$C0CD PRG:00CD C0 0D + beq StartGameplayCountdown ; CPU:$C0CF PRG:00CF F0 25 + cpy #$06 ; CPU:$C0D1 PRG:00D1 C0 06 + bne DispatchCurrentScreenState ; CPU:$C0D3 PRG:00D3 D0 33 + ldx #$07 ; CPU:$C0D5 PRG:00D5 A2 07 ; ----------------------------------------------------------------------------- ; Global purpose: Copy Player State Defaults. ; Local behavior: Reads GameplayTimerArray, CopyPlayerStateDefaults, ClearNmiWorkMode, ClearAudioRequestFlags, SelectAlternateAudioMode; mutates SavedGameplayTimerArray, ReturnScreenState, CurrentScreenState, PPUMASK, PPUCTRL. @@ -263,20 +263,20 @@ UpdateTitleAndGameplayState: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- CopyPlayerStateDefaults: - lda GameplayTimerArray,x ; PRG $00D7 | CPU $C0D7 | B5 20 - sta SavedGameplayTimerArray,x ; PRG $00D9 | CPU $C0D9 | 95 28 - dex ; PRG $00DB | CPU $C0DB | CA - bpl CopyPlayerStateDefaults ; PRG $00DC | CPU $C0DC | 10 F9 - sty ReturnScreenState ; PRG $00DE | CPU $C0DE | 84 3D - lda #$0D ; PRG $00E0 | CPU $C0E0 | A9 0D - sta CurrentScreenState ; PRG $00E2 | CPU $C0E2 | 85 3B - jsr ClearNmiWorkMode ; PRG $00E4 | CPU $C0E4 | 20 73 C0 - lda #$0E ; PRG $00E7 | CPU $C0E7 | A9 0E - sta PPUMASK ; PRG $00E9 | CPU $C0E9 | 8D 01 20 - lda #$81 ; PRG $00EC | CPU $C0EC | A9 81 - sta PPUCTRL ; PRG $00EE | CPU $C0EE | 8D 00 20 - jsr ClearAudioRequestFlags ; PRG $00F1 | CPU $C0F1 | 20 56 C6 - beq SelectAlternateAudioMode ; PRG $00F4 | CPU $C0F4 | F0 08 + lda GameplayTimerArray,x ; CPU:$C0D7 PRG:00D7 B5 20 + sta SavedGameplayTimerArray,x ; CPU:$C0D9 PRG:00D9 95 28 + dex ; CPU:$C0DB PRG:00DB CA + bpl CopyPlayerStateDefaults ; CPU:$C0DC PRG:00DC 10 F9 + sty ReturnScreenState ; CPU:$C0DE PRG:00DE 84 3D + lda #$0D ; CPU:$C0E0 PRG:00E0 A9 0D + sta CurrentScreenState ; CPU:$C0E2 PRG:00E2 85 3B + jsr ClearNmiWorkMode ; CPU:$C0E4 PRG:00E4 20 73 C0 + lda #$0E ; CPU:$C0E7 PRG:00E7 A9 0E + sta PPUMASK ; CPU:$C0E9 PRG:00E9 8D 01 20 + lda #$81 ; CPU:$C0EC PRG:00EC A9 81 + sta PPUCTRL ; CPU:$C0EE PRG:00EE 8D 00 20 + jsr ClearAudioRequestFlags ; CPU:$C0F1 PRG:00F1 20 56 C6 + beq SelectAlternateAudioMode ; CPU:$C0F4 PRG:00F4 F0 08 ; ----------------------------------------------------------------------------- ; Global purpose: Start Gameplay Countdown. ; Local behavior: Reads implicit CPU state or none observed; mutates GameplayTimer, CurrentScreenState. @@ -285,10 +285,10 @@ CopyPlayerStateDefaults: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- StartGameplayCountdown: - lda #$14 ; PRG $00F6 | CPU $C0F6 | A9 14 - sta GameplayTimer ; PRG $00F8 | CPU $C0F8 | 85 21 - lda #$0C ; PRG $00FA | CPU $C0FA | A9 0C - sta CurrentScreenState ; PRG $00FC | CPU $C0FC | 85 3B + lda #$14 ; CPU:$C0F6 PRG:00F6 A9 14 + sta GameplayTimer ; CPU:$C0F8 PRG:00F8 85 21 + lda #$0C ; CPU:$C0FA PRG:00FA A9 0C + sta CurrentScreenState ; CPU:$C0FC PRG:00FC 85 3B ; ----------------------------------------------------------------------------- ; Global purpose: Select Alternate Audio Mode. ; Local behavior: Reads DispatchCurrentScreenState; mutates AudioRequestFlags. @@ -297,9 +297,9 @@ StartGameplayCountdown: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- SelectAlternateAudioMode: - lda #$02 ; PRG $00FE | CPU $C0FE | A9 02 - sta AudioRequestFlags ; PRG $0100 | CPU $C100 | 85 FB - bne DispatchCurrentScreenState ; PRG $0102 | CPU $C102 | D0 04 + lda #$02 ; CPU:$C0FE PRG:00FE A9 02 + sta AudioRequestFlags ; CPU:$C100 PRG:0100 85 FB + bne DispatchCurrentScreenState ; CPU:$C102 PRG:0102 D0 04 ; ----------------------------------------------------------------------------- ; Global purpose: Clear Screen Substate. ; Local behavior: Reads implicit CPU state or none observed; mutates ScreenSubstate. @@ -308,8 +308,8 @@ SelectAlternateAudioMode: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ClearScreenSubstate: - lda #$00 ; PRG $0104 | CPU $C104 | A9 00 - sta ScreenSubstate ; PRG $0106 | CPU $C106 | 85 36 + lda #$00 ; CPU:$C104 PRG:0104 A9 00 + sta ScreenSubstate ; CPU:$C106 PRG:0106 85 36 ; ----------------------------------------------------------------------------- ; Global purpose: Dispatch Current Screen State. ; Local behavior: Reads CurrentScreenState, DispatchScreenStateHandler; mutates no direct memory mutation observed. @@ -318,11 +318,11 @@ ClearScreenSubstate: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- DispatchCurrentScreenState: - lda CurrentScreenState ; PRG $0108 | CPU $C108 | A5 3B - jsr DispatchScreenStateHandler ; PRG $010A | CPU $C10A | 20 C6 C3 + lda CurrentScreenState ; CPU:$C108 PRG:0108 A5 3B + jsr DispatchScreenStateHandler ; CPU:$C10A PRG:010A 20 C6 C3 ScreenStateHandlerTable: - .byte $63,$C6,$AB,$C6,$D4,$C6,$EB,$C6,$55,$C7,$C2,$C7,$DD,$C7,$C6,$C8 ; PRG $010D | CPU $C10D - .byte $3E,$C9,$4B,$C9,$98,$C9,$AF,$C9,$C7,$C9,$7C,$C0 ; PRG $011D | CPU $C11D + .byte $63,$C6,$AB,$C6,$D4,$C6,$EB,$C6,$55,$C7,$C2,$C7,$DD,$C7,$C6,$C8 ; PRG $010D | CPU $C10D ; CPU:$C10D PRG:010D 63 C6 AB C6 D4 C6 EB C6 55 C7 C2 C7 DD C7 C6 C8 + .byte $3E,$C9,$4B,$C9,$98,$C9,$AF,$C9,$C7,$C9,$7C,$C0 ; PRG $011D | CPU $C11D ; CPU:$C11D PRG:011D 3E C9 4B C9 98 C9 AF C9 C7 C9 7C C0 ; ----------------------------------------------------------------------------- ; Global purpose: Handle Start And Player Selection. ; Local behavior: Reads ControllerButtons, DispatchGameModePhase, ClearAudioRequestFlags; mutates GameMode, CurrentScreenState. @@ -331,14 +331,14 @@ ScreenStateHandlerTable: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- HandleStartAndPlayerSelection: - lda ControllerButtons ; PRG $0129 | CPU $C129 | A5 1A - and #$30 ; PRG $012B | CPU $C12B | 29 30 - cmp #$10 ; PRG $012D | CPU $C12D | C9 10 - bne DispatchGameModePhase ; PRG $012F | CPU $C12F | D0 11 - jsr ClearAudioRequestFlags ; PRG $0131 | CPU $C131 | 20 56 C6 - sta GameMode ; PRG $0134 | CPU $C134 | 85 3A - sta CurrentScreenState ; PRG $0136 | CPU $C136 | 85 3B - ldx #$07 ; PRG $0138 | CPU $C138 | A2 07 + lda ControllerButtons ; CPU:$C129 PRG:0129 A5 1A + and #$30 ; CPU:$C12B PRG:012B 29 30 + cmp #$10 ; CPU:$C12D PRG:012D C9 10 + bne DispatchGameModePhase ; CPU:$C12F PRG:012F D0 11 + jsr ClearAudioRequestFlags ; CPU:$C131 PRG:0131 20 56 C6 + sta GameMode ; CPU:$C134 PRG:0134 85 3A + sta CurrentScreenState ; CPU:$C136 PRG:0136 85 3B + ldx #$07 ; CPU:$C138 PRG:0138 A2 07 ; ----------------------------------------------------------------------------- ; Global purpose: Flow C13 A. ; Local behavior: Reads Flow_C13A, DisableRenderingForNmiWork; mutates ActorFlags. @@ -347,10 +347,10 @@ HandleStartAndPlayerSelection: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ClearActorFlagsLoop: - sta ActorFlags,x ; PRG $013A | CPU $C13A | 95 84 - dex ; PRG $013C | CPU $C13C | CA - bpl ClearActorFlagsLoop ; PRG $013D | CPU $C13D | 10 FB - jmp DisableRenderingForNmiWork ; PRG $013F | CPU $C13F | 4C 7D C0 + sta ActorFlags,x ; CPU:$C13A PRG:013A 95 84 + dex ; CPU:$C13C PRG:013C CA + bpl ClearActorFlagsLoop ; CPU:$C13D PRG:013D 10 FB + jmp DisableRenderingForNmiWork ; CPU:$C13F PRG:013F 4C 7D C0 ; ----------------------------------------------------------------------------- ; Global purpose: Flow C142. ; Local behavior: Reads PlayerModeOrScreenPhase, DispatchGameModePhase, CheckGameModeZero, ClearAudioSetGameMode, StartInputLatch, CheckScreenSelectionPosition, SelectedPlayerAndScreenFlags, StoreSelectedPlayerAndScreenFlags; mutates no direct memory mutation observed. @@ -359,19 +359,19 @@ ClearActorFlagsLoop: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- DispatchGameModePhase: - ldx PlayerModeOrScreenPhase ; PRG $0142 | CPU $C142 | A6 3C - beq DispatchScreenState ; PRG $0144 | CPU $C144 | F0 47 - cmp #$20 ; PRG $0146 | CPU $C146 | C9 20 - bne CheckGameModeZero ; PRG $0148 | CPU $C148 | D0 1D - cpx #$01 ; PRG $014A | CPU $C14A | E0 01 - bne ClearAudioSetGameMode ; PRG $014C | CPU $C14C | D0 12 - lda StartInputLatch ; PRG $014E | CPU $C14E | A5 37 - bne ClampScreenSelectionPositionMin ; PRG $0150 | CPU $C150 | D0 21 - ldy SelectedPlayerAndScreenFlags ; PRG $0152 | CPU $C152 | A4 38 - iny ; PRG $0154 | CPU $C154 | C8 - cpy #$04 ; PRG $0155 | CPU $C155 | C0 04 - bne StoreSelectedPlayerAndScreenFlags ; PRG $0157 | CPU $C157 | D0 02 - ldy #$00 ; PRG $0159 | CPU $C159 | A0 00 + ldx PlayerModeOrScreenPhase ; CPU:$C142 PRG:0142 A6 3C + beq DispatchScreenState ; CPU:$C144 PRG:0144 F0 47 + cmp #$20 ; CPU:$C146 PRG:0146 C9 20 + bne CheckGameModeZero ; CPU:$C148 PRG:0148 D0 1D + cpx #$01 ; CPU:$C14A PRG:014A E0 01 + bne ClearAudioSetGameMode ; CPU:$C14C PRG:014C D0 12 + lda StartInputLatch ; CPU:$C14E PRG:014E A5 37 + bne ClampScreenSelectionPositionMin ; CPU:$C150 PRG:0150 D0 21 + ldy SelectedPlayerAndScreenFlags ; CPU:$C152 PRG:0152 A4 38 + iny ; CPU:$C154 PRG:0154 C8 + cpy #$04 ; CPU:$C155 PRG:0155 C0 04 + bne StoreSelectedPlayerAndScreenFlags ; CPU:$C157 PRG:0157 D0 02 + ldy #$00 ; CPU:$C159 PRG:0159 A0 00 ; ----------------------------------------------------------------------------- ; Global purpose: Flow C15 B. ; Local behavior: Reads UpdateZp_37_C16F; mutates SelectedPlayerAndScreenFlags. @@ -380,8 +380,8 @@ DispatchGameModePhase: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- StoreSelectedPlayerAndScreenFlags: - sty SelectedPlayerAndScreenFlags ; PRG $015B | CPU $C15B | 84 38 - jmp UpdateZp_37_C16F ; PRG $015D | CPU $C15D | 4C 6F C1 + sty SelectedPlayerAndScreenFlags ; CPU:$C15B PRG:015B 84 38 + jmp UpdateZp_37_C16F ; CPU:$C15D PRG:015D 4C 6F C1 ; ----------------------------------------------------------------------------- ; Global purpose: Flow C160. ; Local behavior: Reads ClearAudioRequestFlags, DispatchScreenStateHandler; mutates PlayerModeOrScreenPhase. @@ -390,9 +390,9 @@ StoreSelectedPlayerAndScreenFlags: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ClearAudioSetGameMode: - jsr ClearAudioRequestFlags ; PRG $0160 | CPU $C160 | 20 56 C6 - sta PlayerModeOrScreenPhase ; PRG $0163 | CPU $C163 | 85 3C - beq DispatchScreenState ; PRG $0165 | CPU $C165 | F0 26 + jsr ClearAudioRequestFlags ; CPU:$C160 PRG:0160 20 56 C6 + sta PlayerModeOrScreenPhase ; CPU:$C163 PRG:0163 85 3C + beq DispatchScreenState ; CPU:$C165 PRG:0165 F0 26 ; ----------------------------------------------------------------------------- ; Global purpose: Flow C167. ; Local behavior: Reads UpdateZp_37_C16F, ConvertPlayerSlotToOamOffset; mutates StartInputLatch. @@ -401,10 +401,10 @@ ClearAudioSetGameMode: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- CheckGameModeZero: - cmp #$00 ; PRG $0167 | CPU $C167 | C9 00 - bne UpdateZp_37_C16F ; PRG $0169 | CPU $C169 | D0 04 - sta StartInputLatch ; PRG $016B | CPU $C16B | 85 37 - beq ConvertPlayerSlotToOamOffset ; PRG $016D | CPU $C16D | F0 0E + cmp #$00 ; CPU:$C167 PRG:0167 C9 00 + bne UpdateZp_37_C16F ; CPU:$C169 PRG:0169 D0 04 + sta StartInputLatch ; CPU:$C16B PRG:016B 85 37 + beq ConvertPlayerSlotToOamOffset ; CPU:$C16D PRG:016D F0 0E ; ----------------------------------------------------------------------------- ; Global purpose: Update Zp 37 C16 F. ; Local behavior: Reads implicit CPU state or none observed; mutates StartInputLatch. @@ -413,8 +413,8 @@ CheckGameModeZero: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateZp_37_C16F: - lda #$01 ; PRG $016F | CPU $C16F | A9 01 - sta StartInputLatch ; PRG $0171 | CPU $C171 | 85 37 + lda #$01 ; CPU:$C16F PRG:016F A9 01 + sta StartInputLatch ; CPU:$C171 PRG:0171 85 37 ; ----------------------------------------------------------------------------- ; Global purpose: Flow C173. ; Local behavior: Reads ScreenSelectionPositionOrDelay, ConvertPlayerSlotToOamOffset; mutates ScreenSelectionPositionOrDelay. @@ -423,11 +423,11 @@ UpdateZp_37_C16F: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ClampScreenSelectionPositionMin: - lda ScreenSelectionPositionOrDelay ; PRG $0173 | CPU $C173 | A5 25 - cmp #$25 ; PRG $0175 | CPU $C175 | C9 25 - bcs ConvertPlayerSlotToOamOffset ; PRG $0177 | CPU $C177 | B0 04 - lda #$25 ; PRG $0179 | CPU $C179 | A9 25 - sta ScreenSelectionPositionOrDelay ; PRG $017B | CPU $C17B | 85 25 + lda ScreenSelectionPositionOrDelay ; CPU:$C173 PRG:0173 A5 25 + cmp #$25 ; CPU:$C175 PRG:0175 C9 25 + bcs ConvertPlayerSlotToOamOffset ; CPU:$C177 PRG:0177 B0 04 + lda #$25 ; CPU:$C179 PRG:0179 A9 25 + sta ScreenSelectionPositionOrDelay ; CPU:$C17B PRG:017B 85 25 ; ----------------------------------------------------------------------------- ; Global purpose: Flow C17 D. ; Local behavior: Reads DispatchScreenStateHandler, SelectedPlayerAndScreenFlags; mutates OamBuffer. @@ -436,16 +436,16 @@ ClampScreenSelectionPositionMin: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ConvertPlayerSlotToOamOffset: - cpx #$01 ; PRG $017D | CPU $C17D | E0 01 - bne DispatchScreenState ; PRG $017F | CPU $C17F | D0 0C - lda SelectedPlayerAndScreenFlags ; PRG $0181 | CPU $C181 | A5 38 - asl a ; PRG $0183 | CPU $C183 | 0A - asl a ; PRG $0184 | CPU $C184 | 0A - asl a ; PRG $0185 | CPU $C185 | 0A - asl a ; PRG $0186 | CPU $C186 | 0A - clc ; PRG $0187 | CPU $C187 | 18 - adc #$80 ; PRG $0188 | CPU $C188 | 69 80 - sta OamBuffer ; PRG $018A | CPU $C18A | 8D 00 02 + cpx #$01 ; CPU:$C17D PRG:017D E0 01 + bne DispatchScreenState ; CPU:$C17F PRG:017F D0 0C + lda SelectedPlayerAndScreenFlags ; CPU:$C181 PRG:0181 A5 38 + asl a ; CPU:$C183 PRG:0183 0A + asl a ; CPU:$C184 PRG:0184 0A + asl a ; CPU:$C185 PRG:0185 0A + asl a ; CPU:$C186 PRG:0186 0A + clc ; CPU:$C187 PRG:0187 18 + adc #$80 ; CPU:$C188 PRG:0188 69 80 + sta OamBuffer ; CPU:$C18A PRG:018A 8D 00 02 ; ----------------------------------------------------------------------------- ; Global purpose: Flow C18 D. ; Local behavior: Reads PlayerModeOrScreenPhase, DispatchScreenStateHandler; mutates no direct memory mutation observed. @@ -454,9 +454,9 @@ ConvertPlayerSlotToOamOffset: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- DispatchScreenState: - lda PlayerModeOrScreenPhase ; PRG $018D | CPU $C18D | A5 3C - jsr DispatchScreenStateHandler ; PRG $018F | CPU $C18F | 20 C6 C3 - .byte $EB,$C9,$2B,$CA,$41,$CA,$56,$CA,$5B,$CA,$60,$CA,$6E,$CA,$EB,$CA ; PRG $0192 | CPU $C192 + lda PlayerModeOrScreenPhase ; CPU:$C18D PRG:018D A5 3C + jsr DispatchScreenStateHandler ; CPU:$C18F PRG:018F 20 C6 C3 + .byte $EB,$C9,$2B,$CA,$41,$CA,$56,$CA,$5B,$CA,$60,$CA,$6E,$CA,$EB,$CA ; PRG $0192 | CPU $C192 ; CPU:$C192 PRG:0192 EB C9 2B CA 41 CA 56 CA 5B CA 60 CA 6E CA EB CA ; ----------------------------------------------------------------------------- ; Global purpose: Clear Nametable2400 With Tile FF. ; Local behavior: Reads FillNametableAndClearAttributes; mutates no direct memory mutation observed. @@ -465,9 +465,9 @@ DispatchScreenState: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ClearNametable2400WithTileFF: - lda #$24 ; PRG $01A2 | CPU $C1A2 | A9 24 - ldx #$FF ; PRG $01A4 | CPU $C1A4 | A2 FF - jsr FillNametableAndClearAttributes ; PRG $01A6 | CPU $C1A6 | 20 AD C1 + lda #$24 ; CPU:$C1A2 PRG:01A2 A9 24 + ldx #$FF ; CPU:$C1A4 PRG:01A4 A2 FF + jsr FillNametableAndClearAttributes ; CPU:$C1A6 PRG:01A6 20 AD C1 ; ----------------------------------------------------------------------------- ; Global purpose: Clear Nametable2000 With Tile24. ; Local behavior: Reads implicit CPU state or none observed; mutates no direct memory mutation observed. @@ -476,8 +476,8 @@ ClearNametable2400WithTileFF: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ClearNametable2000WithTile24: - ldx #$24 ; PRG $01A9 | CPU $C1A9 | A2 24 - lda #$20 ; PRG $01AB | CPU $C1AB | A9 20 + ldx #$24 ; CPU:$C1A9 PRG:01A9 A2 24 + lda #$20 ; CPU:$C1AB PRG:01AB A9 20 ; ----------------------------------------------------------------------------- ; Global purpose: Fill Nametable And Clear Attributes. ; Local behavior: Reads PPUSTATUS, WorkPointerOrValueHi, SourceRecordPointerLo; mutates SourceRecordPointerLo, WorkPointerOrValueHi, PPUCTRL, PPUADDR. @@ -486,18 +486,18 @@ ClearNametable2000WithTile24: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- FillNametableAndClearAttributes: - stx SourceRecordPointerLo ; PRG $01AD | CPU $C1AD | 86 03 - sta WorkPointerOrValueHi ; PRG $01AF | CPU $C1AF | 85 02 - lda PPUSTATUS ; PRG $01B1 | CPU $C1B1 | AD 02 20 - lda #$90 ; PRG $01B4 | CPU $C1B4 | A9 90 - sta PPUCTRL ; PRG $01B6 | CPU $C1B6 | 8D 00 20 - lda WorkPointerOrValueHi ; PRG $01B9 | CPU $C1B9 | A5 02 - sta PPUADDR ; PRG $01BB | CPU $C1BB | 8D 06 20 - lda #$00 ; PRG $01BE | CPU $C1BE | A9 00 - sta PPUADDR ; PRG $01C0 | CPU $C1C0 | 8D 06 20 - ldx #$04 ; PRG $01C3 | CPU $C1C3 | A2 04 - ldy #$00 ; PRG $01C5 | CPU $C1C5 | A0 00 - lda SourceRecordPointerLo ; PRG $01C7 | CPU $C1C7 | A5 03 + stx SourceRecordPointerLo ; CPU:$C1AD PRG:01AD 86 03 + sta WorkPointerOrValueHi ; CPU:$C1AF PRG:01AF 85 02 + lda PPUSTATUS ; CPU:$C1B1 PRG:01B1 AD 02 20 + lda #$90 ; CPU:$C1B4 PRG:01B4 A9 90 + sta PPUCTRL ; CPU:$C1B6 PRG:01B6 8D 00 20 + lda WorkPointerOrValueHi ; CPU:$C1B9 PRG:01B9 A5 02 + sta PPUADDR ; CPU:$C1BB PRG:01BB 8D 06 20 + lda #$00 ; CPU:$C1BE PRG:01BE A9 00 + sta PPUADDR ; CPU:$C1C0 PRG:01C0 8D 06 20 + ldx #$04 ; CPU:$C1C3 PRG:01C3 A2 04 + ldy #$00 ; CPU:$C1C5 PRG:01C5 A0 00 + lda SourceRecordPointerLo ; CPU:$C1C7 PRG:01C7 A5 03 ; ----------------------------------------------------------------------------- ; Global purpose: Fill Nametable Tile Bytes. ; Local behavior: Reads FillNametableTileBytes, WorkPointerOrValueHi; mutates PPUDATA, PPUADDR. @@ -506,19 +506,19 @@ FillNametableAndClearAttributes: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- FillNametableTileBytes: - sta PPUDATA ; PRG $01C9 | CPU $C1C9 | 8D 07 20 - dey ; PRG $01CC | CPU $C1CC | 88 - bne FillNametableTileBytes ; PRG $01CD | CPU $C1CD | D0 FA - dex ; PRG $01CF | CPU $C1CF | CA - bne FillNametableTileBytes ; PRG $01D0 | CPU $C1D0 | D0 F7 - lda WorkPointerOrValueHi ; PRG $01D2 | CPU $C1D2 | A5 02 - clc ; PRG $01D4 | CPU $C1D4 | 18 - adc #$03 ; PRG $01D5 | CPU $C1D5 | 69 03 - sta PPUADDR ; PRG $01D7 | CPU $C1D7 | 8D 06 20 - lda #$C0 ; PRG $01DA | CPU $C1DA | A9 C0 - sta PPUADDR ; PRG $01DC | CPU $C1DC | 8D 06 20 - ldy #$40 ; PRG $01DF | CPU $C1DF | A0 40 - lda #$00 ; PRG $01E1 | CPU $C1E1 | A9 00 + sta PPUDATA ; CPU:$C1C9 PRG:01C9 8D 07 20 + dey ; CPU:$C1CC PRG:01CC 88 + bne FillNametableTileBytes ; CPU:$C1CD PRG:01CD D0 FA + dex ; CPU:$C1CF PRG:01CF CA + bne FillNametableTileBytes ; CPU:$C1D0 PRG:01D0 D0 F7 + lda WorkPointerOrValueHi ; CPU:$C1D2 PRG:01D2 A5 02 + clc ; CPU:$C1D4 PRG:01D4 18 + adc #$03 ; CPU:$C1D5 PRG:01D5 69 03 + sta PPUADDR ; CPU:$C1D7 PRG:01D7 8D 06 20 + lda #$C0 ; CPU:$C1DA PRG:01DA A9 C0 + sta PPUADDR ; CPU:$C1DC PRG:01DC 8D 06 20 + ldy #$40 ; CPU:$C1DF PRG:01DF A0 40 + lda #$00 ; CPU:$C1E1 PRG:01E1 A9 00 ; ----------------------------------------------------------------------------- ; Global purpose: Clear Nametable Attributes. ; Local behavior: Reads ClearNametableAttributes; mutates PPUDATA. @@ -527,10 +527,10 @@ FillNametableTileBytes: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ClearNametableAttributes: - sta PPUDATA ; PRG $01E3 | CPU $C1E3 | 8D 07 20 - dey ; PRG $01E6 | CPU $C1E6 | 88 - bne ClearNametableAttributes ; PRG $01E7 | CPU $C1E7 | D0 FA - rts ; PRG $01E9 | CPU $C1E9 | 60 + sta PPUDATA ; CPU:$C1E3 PRG:01E3 8D 07 20 + dey ; CPU:$C1E6 PRG:01E6 88 + bne ClearNametableAttributes ; CPU:$C1E7 PRG:01E7 D0 FA + rts ; CPU:$C1E9 PRG:01E9 60 ; ----------------------------------------------------------------------------- ; Global purpose: Hide All Oam Sprites. ; Local behavior: Reads implicit CPU state or none observed; mutates no direct memory mutation observed. @@ -539,8 +539,8 @@ ClearNametableAttributes: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- HideAllOamSprites: - ldy #$00 ; PRG $01EA | CPU $C1EA | A0 00 - lda #$F4 ; PRG $01EC | CPU $C1EC | A9 F4 + ldy #$00 ; CPU:$C1EA PRG:01EA A0 00 + lda #$F4 ; CPU:$C1EC PRG:01EC A9 F4 ; ----------------------------------------------------------------------------- ; Global purpose: Hide OAM sprites loop. ; Local behavior: Writes $F4 to OamBuffer,Y, decrements Y, and repeats until Y returns to $00. @@ -549,9 +549,9 @@ HideAllOamSprites: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- HideOamSpritesLoop: - sta OamBuffer,y ; PRG $01EE | CPU $C1EE | 99 00 02 - dey ; PRG $01F1 | CPU $C1F1 | 88 - bne HideOamSpritesLoop ; PRG $01F2 | CPU $C1F2 | D0 FA + sta OamBuffer,y ; CPU:$C1EE PRG:01EE 99 00 02 + dey ; CPU:$C1F1 PRG:01F1 88 + bne HideOamSpritesLoop ; CPU:$C1F2 PRG:01F2 D0 FA ; ----------------------------------------------------------------------------- ; Global purpose: Flow C1 F4. ; Local behavior: Reads implicit CPU state or none observed; mutates no direct memory mutation observed. @@ -560,7 +560,7 @@ HideOamSpritesLoop: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ReturnFromPpuTransfer: - rts ; PRG $01F4 | CPU $C1F4 | 60 + rts ; CPU:$C1F4 PRG:01F4 60 ; ----------------------------------------------------------------------------- ; Global purpose: Run Queued Ppu Transfer. ; Local behavior: Reads QueuedPpuTransferCount, ReturnFromPpuTransfer, QueuedPpuTransferSourcePageTable, QueuedPpuTransferDestinationOffsetTable, BeginPpuCommandStream; mutates QueuedPpuTransferCount. @@ -569,18 +569,18 @@ ReturnFromPpuTransfer: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- RunQueuedPpuTransfer: - ldy QueuedPpuTransferCount ; PRG $01F5 | CPU $C1F5 | A4 34 - beq ReturnFromPpuTransfer ; PRG $01F7 | CPU $C1F7 | F0 FB - lda QueuedPpuTransferSourcePageTable,y ; PRG $01F9 | CPU $C1F9 | B9 0A C2 - ldx QueuedPpuTransferDestinationOffsetTable,y ; PRG $01FC | CPU $C1FC | BE 06 C2 - ldy #$00 ; PRG $01FF | CPU $C1FF | A0 00 - sty QueuedPpuTransferCount ; PRG $0201 | CPU $C201 | 84 34 - tay ; PRG $0203 | CPU $C203 | A8 - jmp BeginPpuCommandStream ; PRG $0204 | CPU $C204 | 4C DC C3 - .byte $16,$3A,$5E ; PRG $0207 | CPU $C207 + ldy QueuedPpuTransferCount ; CPU:$C1F5 PRG:01F5 A4 34 + beq ReturnFromPpuTransfer ; CPU:$C1F7 PRG:01F7 F0 FB + lda QueuedPpuTransferSourcePageTable,y ; CPU:$C1F9 PRG:01F9 B9 0A C2 + ldx QueuedPpuTransferDestinationOffsetTable,y ; CPU:$C1FC PRG:01FC BE 06 C2 + ldy #$00 ; CPU:$C1FF PRG:01FF A0 00 + sty QueuedPpuTransferCount ; CPU:$C201 PRG:0201 84 34 + tay ; CPU:$C203 PRG:0203 A8 + jmp BeginPpuCommandStream ; CPU:$C204 PRG:0204 4C DC C3 + .byte $16,$3A,$5E ; PRG $0207 | CPU $C207 ; CPU:$C207 PRG:0207 16 3A 5E QueuedPpuTransferSourcePageTable: - .byte $82,$F0,$F0,$F0,$F0 ; PRG $020A | CPU $C20A + .byte $82,$F0,$F0,$F0,$F0 ; PRG $020A | CPU $C20A ; CPU:$C20A PRG:020A 82 F0 F0 F0 F0 ; ----------------------------------------------------------------------------- ; Global purpose: Advance Object Record Pointer. ; Local behavior: Reads ObjectRecordPointerLo, ObjectRecordStride; mutates ObjectRecordPointerLo. @@ -589,11 +589,11 @@ QueuedPpuTransferSourcePageTable: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- AdvanceObjectRecordPointer: - lda ObjectRecordPointerLo ; PRG $020F | CPU $C20F | A5 A8 - clc ; PRG $0211 | CPU $C211 | 18 - adc ObjectRecordStride ; PRG $0212 | CPU $C212 | 65 AA - sta ObjectRecordPointerLo ; PRG $0214 | CPU $C214 | 85 A8 - rts ; PRG $0216 | CPU $C216 | 60 + lda ObjectRecordPointerLo ; CPU:$C20F PRG:020F ?? + clc ; CPU:$C211 PRG:0211 ?? + adc ObjectRecordStride ; CPU:$C213 PRG:0213 ?? + sta ObjectRecordPointerLo ; CPU:$C215 PRG:0215 ?? + rts ; CPU:$C217 PRG:0217 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Pass 2 control-flow entry at CPU $C217. ; Local behavior: Executes the decoded instruction sequence at this entry point. @@ -602,33 +602,33 @@ AdvanceObjectRecordPointer: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- LoadObjectSpriteRenderState: - ldy #$0A ; PRG $0217 | CPU $C217 | A0 0A - lda (ObjectRecordPointerLo),y ; PRG $0219 | CPU $C219 | B1 A8 - tax ; PRG $021B | CPU $C21B | AA - dey ; PRG $021C | CPU $C21C | 88 - lda (ObjectRecordPointerLo),y ; PRG $021D | CPU $C21D | B1 A8 - sta ObjectScreenX ; PRG $021F | CPU $C21F | 85 B9 - dey ; PRG $0221 | CPU $C221 | 88 - lda (ObjectRecordPointerLo),y ; PRG $0222 | CPU $C222 | B1 A8 - sta ObjectScreenY ; PRG $0224 | CPU $C224 | 85 B8 - dey ; PRG $0226 | CPU $C226 | 88 - lda (ObjectRecordPointerLo),y ; PRG $0227 | CPU $C227 | B1 A8 - sta SpriteAttributes ; PRG $0229 | CPU $C229 | 85 B7 - dey ; PRG $022B | CPU $C22B | 88 - lda (ObjectRecordPointerLo),y ; PRG $022C | CPU $C22C | B1 A8 - asl a ; PRG $022E | CPU $C22E | 0A - tay ; PRG $022F | CPU $C22F | A8 - lda AnimationBaseTileTable,y ; PRG $0230 | CPU $C230 | B9 B0 F6 - sta CurrentSpriteTileId ; PRG $0233 | CPU $C233 | 85 11 - lda AnimationLayoutIndexTable,y ; PRG $0235 | CPU $C235 | B9 AF F6 - asl a ; PRG $0238 | CPU $C238 | 0A - tay ; PRG $0239 | CPU $C239 | A8 - lda MetaspriteLayoutPointerTable,y ; PRG $023A | CPU $C23A | B9 57 F7 - sta MetaspriteLayoutPointerLo ; PRG $023D | CPU $C23D | 85 14 - lda MetaspriteLayoutPointerTableHi,y ; PRG $023F | CPU $C23F | B9 58 F7 - sta MetaspriteLayoutPointerHi ; PRG $0242 | CPU $C242 | 85 15 - ldy #$00 ; PRG $0244 | CPU $C244 | A0 00 - beq AdvanceMetaspriteLayout ; PRG $0246 | CPU $C246 | F0 46 + ldy #$0A ; CPU:$C219 PRG:0219 ?? + lda (ObjectRecordPointerLo),y ; CPU:$C21B PRG:021B ?? + tax ; CPU:$C21D PRG:021D ?? + dey ; CPU:$C21F PRG:021F ?? + lda (ObjectRecordPointerLo),y ; CPU:$C221 PRG:0221 ?? + sta ObjectScreenX ; CPU:$C223 PRG:0223 ?? + dey ; CPU:$C225 PRG:0225 ?? + lda (ObjectRecordPointerLo),y ; CPU:$C227 PRG:0227 ?? + sta ObjectScreenY ; CPU:$C229 PRG:0229 ?? + dey ; CPU:$C22B PRG:022B ?? + lda (ObjectRecordPointerLo),y ; CPU:$C22D PRG:022D ?? + sta SpriteAttributes ; CPU:$C22F PRG:022F ?? + dey ; CPU:$C231 PRG:0231 ?? + lda (ObjectRecordPointerLo),y ; CPU:$C233 PRG:0233 ?? + asl a ; CPU:$C235 PRG:0235 ?? + tay ; CPU:$C237 PRG:0237 ?? + lda AnimationBaseTileTable,y ; CPU:$C239 PRG:0239 ?? + sta CurrentSpriteTileId ; CPU:$C23B PRG:023B ?? + lda AnimationLayoutIndexTable,y ; CPU:$C23D PRG:023D ?? + asl a ; CPU:$C23F PRG:023F ?? + tay ; CPU:$C241 PRG:0241 ?? + lda MetaspriteLayoutPointerTable,y ; CPU:$C243 PRG:0243 ?? + sta MetaspriteLayoutPointerLo ; CPU:$C245 PRG:0245 ?? + lda MetaspriteLayoutPointerTableHi,y ; CPU:$C247 PRG:0247 ?? + sta MetaspriteLayoutPointerHi ; CPU:$C249 PRG:0249 ?? + ldy #$00 ; CPU:$C24B PRG:024B ?? + beq AdvanceMetaspriteLayout ; CPU:$C24D PRG:024D ?? ; ----------------------------------------------------------------------------- ; Global purpose: Pass 2 control-flow entry at CPU $C248. ; Local behavior: Executes the decoded instruction sequence at this entry point. @@ -637,13 +637,13 @@ LoadObjectSpriteRenderState: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- RenderMetaspriteEntry: - lda (MetaspriteLayoutPointerLo),y ; PRG $0248 | CPU $C248 | B1 14 - asl a ; PRG $024A | CPU $C24A | 0A - bcc EmitOamSprite ; PRG $024B | CPU $C24B | 90 06 - lsr a ; PRG $024D | CPU $C24D | 4A - eor FrameCounter ; PRG $024E | CPU $C24E | 45 27 - lsr a ; PRG $0250 | CPU $C250 | 4A - bcs SkipFlickerSprite ; PRG $0251 | CPU $C251 | B0 34 + lda (MetaspriteLayoutPointerLo),y ; CPU:$C24F PRG:024F ?? + asl a ; CPU:$C251 PRG:0251 ?? + bcc EmitOamSprite ; CPU:$C253 PRG:0253 ?? + lsr a ; CPU:$C255 PRG:0255 ?? + eor FrameCounter ; CPU:$C257 PRG:0257 ?? + lsr a ; CPU:$C259 PRG:0259 ?? + bcs SkipFlickerSprite ; CPU:$C25B PRG:025B ?? ; ----------------------------------------------------------------------------- ; Global purpose: Pass 2 control-flow entry at CPU $C253. ; Local behavior: Executes the decoded instruction sequence at this entry point. @@ -652,26 +652,26 @@ RenderMetaspriteEntry: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- EmitOamSprite: - iny ; PRG $0253 | CPU $C253 | C8 - lda (MetaspriteLayoutPointerLo),y ; PRG $0254 | CPU $C254 | B1 14 - iny ; PRG $0256 | CPU $C256 | C8 - clc ; PRG $0257 | CPU $C257 | 18 - adc ObjectScreenY ; PRG $0258 | CPU $C258 | 65 B8 - adc #$FF ; PRG $025A | CPU $C25A | 69 FF - sta OamBuffer,x ; PRG $025C | CPU $C25C | 9D 00 02 - inx ; PRG $025F | CPU $C25F | E8 - lda CurrentSpriteTileId ; PRG $0260 | CPU $C260 | A5 11 - sta OamBuffer,x ; PRG $0262 | CPU $C262 | 9D 00 02 - inc CurrentSpriteTileId ; PRG $0265 | CPU $C265 | E6 11 - inx ; PRG $0267 | CPU $C267 | E8 - lda SpriteAttributes ; PRG $0268 | CPU $C268 | A5 B7 - sta OamBuffer,x ; PRG $026A | CPU $C26A | 9D 00 02 - inx ; PRG $026D | CPU $C26D | E8 - lda (MetaspriteLayoutPointerLo),y ; PRG $026E | CPU $C26E | B1 14 - bit SpriteAttributes ; PRG $0270 | CPU $C270 | 24 B7 - bvs MirrorSpriteXOffset ; PRG $0272 | CPU $C272 | 70 03 - clc ; PRG $0274 | CPU $C274 | 18 - bcc StoreSpriteX ; PRG $0275 | CPU $C275 | 90 06 + iny ; CPU:$C25D PRG:025D ?? + lda (MetaspriteLayoutPointerLo),y ; CPU:$C25F PRG:025F ?? + iny ; CPU:$C261 PRG:0261 ?? + clc ; CPU:$C263 PRG:0263 ?? + adc ObjectScreenY ; CPU:$C265 PRG:0265 ?? + adc #$FF ; CPU:$C267 PRG:0267 ?? + sta OamBuffer,x ; CPU:$C269 PRG:0269 ?? + inx ; CPU:$C26B PRG:026B ?? + lda CurrentSpriteTileId ; CPU:$C26D PRG:026D ?? + sta OamBuffer,x ; CPU:$C26F PRG:026F ?? + inc CurrentSpriteTileId ; CPU:$C271 PRG:0271 ?? + inx ; CPU:$C273 PRG:0273 ?? + lda SpriteAttributes ; CPU:$C275 PRG:0275 ?? + sta OamBuffer,x ; CPU:$C277 PRG:0277 ?? + inx ; CPU:$C279 PRG:0279 ?? + lda (MetaspriteLayoutPointerLo),y ; CPU:$C27B PRG:027B ?? + bit SpriteAttributes ; CPU:$C27D PRG:027D ?? + bvs MirrorSpriteXOffset ; CPU:$C27F PRG:027F ?? + clc ; CPU:$C281 PRG:0281 ?? + bcc StoreSpriteX ; CPU:$C283 PRG:0283 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Pass 2 control-flow entry at CPU $C277. ; Local behavior: Executes the decoded instruction sequence at this entry point. @@ -680,10 +680,10 @@ EmitOamSprite: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- MirrorSpriteXOffset: - eor #$FF ; PRG $0277 | CPU $C277 | 49 FF - sec ; PRG $0279 | CPU $C279 | 38 - sbc #$08 ; PRG $027A | CPU $C27A | E9 08 - sec ; PRG $027C | CPU $C27C | 38 + eor #$FF ; CPU:$C285 PRG:0285 ?? + sec ; CPU:$C287 PRG:0287 ?? + sbc #$08 ; CPU:$C289 PRG:0289 ?? + sec ; CPU:$C28B PRG:028B ?? ; ----------------------------------------------------------------------------- ; Global purpose: Pass 2 control-flow entry at CPU $C27D. ; Local behavior: Executes the decoded instruction sequence at this entry point. @@ -692,11 +692,11 @@ MirrorSpriteXOffset: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- StoreSpriteX: - adc ObjectScreenX ; PRG $027D | CPU $C27D | 65 B9 - iny ; PRG $027F | CPU $C27F | C8 - sta OamBuffer,x ; PRG $0280 | CPU $C280 | 9D 00 02 - inx ; PRG $0283 | CPU $C283 | E8 - jmp AdvanceMetaspriteLayout ; PRG $0284 | CPU $C284 | 4C 8E C2 + adc ObjectScreenX ; CPU:$C28D PRG:028D ?? + iny ; CPU:$C28F PRG:028F ?? + sta OamBuffer,x ; CPU:$C291 PRG:0291 ?? + inx ; CPU:$C293 PRG:0293 ?? + jmp AdvanceMetaspriteLayout ; CPU:$C295 PRG:0295 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Pass 2 control-flow entry at CPU $C287. ; Local behavior: Executes the decoded instruction sequence at this entry point. @@ -705,11 +705,11 @@ StoreSpriteX: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- SkipFlickerSprite: - iny ; PRG $0287 | CPU $C287 | C8 - iny ; PRG $0288 | CPU $C288 | C8 - iny ; PRG $0289 | CPU $C289 | C8 - inc CurrentSpriteTileId ; PRG $028A | CPU $C28A | E6 11 - inc SkippedSpriteCount ; PRG $028C | CPU $C28C | E6 0D + iny ; CPU:$C297 PRG:0297 ?? + iny ; CPU:$C299 PRG:0299 ?? + iny ; CPU:$C29B PRG:029B ?? + inc CurrentSpriteTileId ; CPU:$C29D PRG:029D ?? + inc SkippedSpriteCount ; CPU:$C29F PRG:029F ?? ; ----------------------------------------------------------------------------- ; Global purpose: Pass 2 control-flow entry at CPU $C28E. ; Local behavior: Executes the decoded instruction sequence at this entry point. @@ -718,14 +718,14 @@ SkipFlickerSprite: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- AdvanceMetaspriteLayout: - lda (MetaspriteLayoutPointerLo),y ; PRG $028E | CPU $C28E | B1 14 - and #$10 ; PRG $0290 | CPU $C290 | 29 10 - beq RenderMetaspriteEntry ; PRG $0292 | CPU $C292 | F0 B4 - lda (MetaspriteLayoutPointerLo),y ; PRG $0294 | CPU $C294 | B1 14 - and #$0F ; PRG $0296 | CPU $C296 | 29 0F - beq ReturnFromMetaspriteRender ; PRG $0298 | CPU $C298 | F0 0D - tay ; PRG $029A | CPU $C29A | A8 - lda #$F4 ; PRG $029B | CPU $C29B | A9 F4 + lda (MetaspriteLayoutPointerLo),y ; CPU:$C2A1 PRG:02A1 ?? + and #$10 ; CPU:$C2A3 PRG:02A3 ?? + beq RenderMetaspriteEntry ; CPU:$C2A5 PRG:02A5 ?? + lda (MetaspriteLayoutPointerLo),y ; CPU:$C2A7 PRG:02A7 ?? + and #$0F ; CPU:$C2A9 PRG:02A9 ?? + beq ReturnFromMetaspriteRender ; CPU:$C2AB PRG:02AB ?? + tay ; CPU:$C2AD PRG:02AD ?? + lda #$F4 ; CPU:$C2AF PRG:02AF ?? ; ----------------------------------------------------------------------------- ; Global purpose: Pass 2 control-flow entry at CPU $C29D. ; Local behavior: Executes the decoded instruction sequence at this entry point. @@ -734,13 +734,13 @@ AdvanceMetaspriteLayout: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- HideUnusedMetaspriteSlots: - sta OamBuffer,x ; PRG $029D | CPU $C29D | 9D 00 02 - inx ; PRG $02A0 | CPU $C2A0 | E8 - inx ; PRG $02A1 | CPU $C2A1 | E8 - inx ; PRG $02A2 | CPU $C2A2 | E8 - inx ; PRG $02A3 | CPU $C2A3 | E8 - dey ; PRG $02A4 | CPU $C2A4 | 88 - bne HideUnusedMetaspriteSlots ; PRG $02A5 | CPU $C2A5 | D0 F6 + sta OamBuffer,x ; CPU:$C2B1 PRG:02B1 ?? + inx ; CPU:$C2B3 PRG:02B3 ?? + inx ; CPU:$C2B5 PRG:02B5 ?? + inx ; CPU:$C2B7 PRG:02B7 ?? + inx ; CPU:$C2B9 PRG:02B9 ?? + dey ; CPU:$C2BB PRG:02BB ?? + bne HideUnusedMetaspriteSlots ; CPU:$C2BD PRG:02BD ?? ; ----------------------------------------------------------------------------- ; Global purpose: Pass 2 control-flow entry at CPU $C2A7. ; Local behavior: Executes the decoded instruction sequence at this entry point. @@ -749,7 +749,7 @@ HideUnusedMetaspriteSlots: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ReturnFromMetaspriteRender: - rts ; PRG $02A7 | CPU $C2A7 | 60 + rts ; CPU:$C2BF PRG:02BF ?? ; ----------------------------------------------------------------------------- ; Global purpose: Decrement Object Timer. ; Local behavior: Reads ObjectRecordPointerLo, ReturnFromComputeOrDispatch; mutates ObjectRecordPointerLo. @@ -758,12 +758,12 @@ ReturnFromMetaspriteRender: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- DecrementObjectTimer: - ldy #$03 ; PRG $02A8 | CPU $C2A8 | A0 03 - lda (ObjectRecordPointerLo),y ; PRG $02AA | CPU $C2AA | B1 A8 - beq ReturnFromComputeOrDispatch ; PRG $02AC | CPU $C2AC | F0 05 - sec ; PRG $02AE | CPU $C2AE | 38 - sbc #$01 ; PRG $02AF | CPU $C2AF | E9 01 - sta (ObjectRecordPointerLo),y ; PRG $02B1 | CPU $C2B1 | 91 A8 + ldy #$03 ; CPU:$C2C1 PRG:02C1 ?? + lda (ObjectRecordPointerLo),y ; CPU:$C2C3 PRG:02C3 ?? + beq ReturnFromComputeOrDispatch ; CPU:$C2C5 PRG:02C5 ?? + sec ; CPU:$C2C7 PRG:02C7 ?? + sbc #$01 ; CPU:$C2C9 PRG:02C9 ?? + sta (ObjectRecordPointerLo),y ; CPU:$C2CB PRG:02CB ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C2 B3. ; Local behavior: Reads implicit CPU state or none observed; mutates no direct memory mutation observed. @@ -772,7 +772,7 @@ DecrementObjectTimer: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ReturnFromComputeOrDispatch: - rts ; PRG $02B3 | CPU $C2B3 | 60 + rts ; CPU:$C2CD PRG:02CD ?? ; ----------------------------------------------------------------------------- ; Global purpose: Compute Or Dispatch C2 B4. ; Local behavior: Reads DecrementObjectTimer, ReturnFromComputeOrDispatch, ObjectRecordPointerLo, ObjectRecordPointerHi, ProcessObjectTableData, Flow_C2EF, Flow_C30F; mutates no direct memory mutation observed. @@ -781,17 +781,17 @@ ReturnFromComputeOrDispatch: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ComputeOrDispatch_C2B4: - jsr DecrementObjectTimer ; PRG $02B4 | CPU $C2B4 | 20 A8 C2 - bne ReturnFromComputeOrDispatch ; PRG $02B7 | CPU $C2B7 | D0 FA - ldx ObjectRecordPointerLo ; PRG $02B9 | CPU $C2B9 | A6 A8 - lda ObjectRecordPointerHi ; PRG $02BB | CPU $C2BB | A5 A9 - cmp #$03 ; PRG $02BD | CPU $C2BD | C9 03 - beq ProcessObjectTableData ; PRG $02BF | CPU $C2BF | F0 0F - cmp #$04 ; PRG $02C1 | CPU $C2C1 | C9 04 - beq Flow_C2EF ; PRG $02C3 | CPU $C2C3 | F0 2A - cmp #$06 ; PRG $02C5 | CPU $C2C5 | C9 06 - beq Flow_C30F ; PRG $02C7 | CPU $C2C7 | F0 46 - rts ; PRG $02C9 | CPU $C2C9 | 60 + jsr DecrementObjectTimer ; CPU:$C2CF PRG:02CF ?? + bne ReturnFromComputeOrDispatch ; CPU:$C2D1 PRG:02D1 ?? + ldx ObjectRecordPointerLo ; CPU:$C2D3 PRG:02D3 ?? + lda ObjectRecordPointerHi ; CPU:$C2D5 PRG:02D5 ?? + cmp #$03 ; CPU:$C2D7 PRG:02D7 ?? + beq ProcessObjectTableData ; CPU:$C2D9 PRG:02D9 ?? + cmp #$04 ; CPU:$C2DB PRG:02DB ?? + beq Flow_C2EF ; CPU:$C2DD PRG:02DD ?? + cmp #$06 ; CPU:$C2DF PRG:02DF ?? + beq Flow_C30F ; CPU:$C2E1 PRG:02E1 ?? + rts ; CPU:$C2E3 PRG:02E3 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C2 CA. ; Local behavior: Reads IndexedGameplayLookupTable_F5D4; mutates ObjectLookupIndex. @@ -800,8 +800,8 @@ ComputeOrDispatch_C2B4: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ReadGameplayLookupValue: - lda IndexedGameplayLookupTable_F5D4,y ; PRG $02CA | CPU $C2CA | B9 D4 F5 - sta ObjectLookupIndex,x ; PRG $02CD | CPU $C2CD | 9D 05 03 + lda IndexedGameplayLookupTable_F5D4,y ; CPU:$C2E5 PRG:02E5 ?? + sta ObjectLookupIndex,x ; CPU:$C2E7 PRG:02E7 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C2 D0. ; Local behavior: Reads ObjectLookupIndex, IndexedGameplayLookupTable_F5D4, ReadGameplayLookupValue, ObjectType; mutates ObjectField6, ObjectField3, ObjectLookupIndex. @@ -810,17 +810,17 @@ ReadGameplayLookupValue: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ProcessObjectTableData: - ldy ObjectLookupIndex,x ; PRG $02D0 | CPU $C2D0 | BC 05 03 - lda IndexedGameplayLookupTable_F5D4,y ; PRG $02D3 | CPU $C2D3 | B9 D4 F5 - iny ; PRG $02D6 | CPU $C2D6 | C8 - cmp #$FF ; PRG $02D7 | CPU $C2D7 | C9 FF - beq ReadGameplayLookupValue ; PRG $02D9 | CPU $C2D9 | F0 EF - sta ObjectField6,x ; PRG $02DB | CPU $C2DB | 9D 06 03 - lda ObjectType,x ; PRG $02DE | CPU $C2DE | BD 02 03 - sta ObjectField3,x ; PRG $02E1 | CPU $C2E1 | 9D 03 03 - tya ; PRG $02E4 | CPU $C2E4 | 98 - sta ObjectLookupIndex,x ; PRG $02E5 | CPU $C2E5 | 9D 05 03 - rts ; PRG $02E8 | CPU $C2E8 | 60 + ldy ObjectLookupIndex,x ; CPU:$C2E9 PRG:02E9 ?? + lda IndexedGameplayLookupTable_F5D4,y ; CPU:$C2EB PRG:02EB ?? + iny ; CPU:$C2ED PRG:02ED ?? + cmp #$FF ; CPU:$C2EF PRG:02EF ?? + beq ReadGameplayLookupValue ; CPU:$C2F1 PRG:02F1 ?? + sta ObjectField6,x ; CPU:$C2F3 PRG:02F3 ?? + lda ObjectType,x ; CPU:$C2F5 PRG:02F5 ?? + sta ObjectField3,x ; CPU:$C2F7 PRG:02F7 ?? + tya ; CPU:$C2F9 PRG:02F9 ?? + sta ObjectLookupIndex,x ; CPU:$C2FB PRG:02FB ?? + rts ; CPU:$C2FD PRG:02FD ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C2 E9. ; Local behavior: Reads IndexedGameplayLookupTable_F60D; mutates Ram_0405. @@ -829,8 +829,8 @@ ProcessObjectTableData: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C2E9: - lda IndexedGameplayLookupTable_F60D,y ; PRG $02E9 | CPU $C2E9 | B9 0D F6 - sta Ram_0405,x ; PRG $02EC | CPU $C2EC | 9D 05 04 + lda IndexedGameplayLookupTable_F60D,y ; CPU:$C2FF PRG:02FF ?? + sta Ram_0405,x ; CPU:$C301 PRG:0301 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C2 EF. ; Local behavior: Reads Ram_0405, IndexedGameplayLookupTable_F60D, Flow_C2E9; mutates Ram_0406, Ram_0403, Ram_0405. @@ -839,18 +839,18 @@ Flow_C2E9: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C2EF: - ldy Ram_0405,x ; PRG $02EF | CPU $C2EF | BC 05 04 - lda IndexedGameplayLookupTable_F60D,y ; PRG $02F2 | CPU $C2F2 | B9 0D F6 - iny ; PRG $02F5 | CPU $C2F5 | C8 - cmp #$FF ; PRG $02F6 | CPU $C2F6 | C9 FF - beq Flow_C2E9 ; PRG $02F8 | CPU $C2F8 | F0 EF - sta Ram_0406,x ; PRG $02FA | CPU $C2FA | 9D 06 04 - lda IndexedGameplayLookupTable_F60D,y ; PRG $02FD | CPU $C2FD | B9 0D F6 - sta Ram_0403,x ; PRG $0300 | CPU $C300 | 9D 03 04 - iny ; PRG $0303 | CPU $C303 | C8 - tya ; PRG $0304 | CPU $C304 | 98 - sta Ram_0405,x ; PRG $0305 | CPU $C305 | 9D 05 04 - rts ; PRG $0308 | CPU $C308 | 60 + ldy Ram_0405,x ; CPU:$C303 PRG:0303 ?? + lda IndexedGameplayLookupTable_F60D,y ; CPU:$C305 PRG:0305 ?? + iny ; CPU:$C307 PRG:0307 ?? + cmp #$FF ; CPU:$C309 PRG:0309 ?? + beq Flow_C2E9 ; CPU:$C30B PRG:030B ?? + sta Ram_0406,x ; CPU:$C30D PRG:030D ?? + lda IndexedGameplayLookupTable_F60D,y ; CPU:$C30F PRG:030F ?? + sta Ram_0403,x ; CPU:$C311 PRG:0311 ?? + iny ; CPU:$C313 PRG:0313 ?? + tya ; CPU:$C315 PRG:0315 ?? + sta Ram_0405,x ; CPU:$C317 PRG:0317 ?? + rts ; CPU:$C319 PRG:0319 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C309. ; Local behavior: Reads IndexedGameplayLookupTable_F68B; mutates Ram_0605. @@ -859,8 +859,8 @@ Flow_C2EF: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C309: - lda IndexedGameplayLookupTable_F68B,y ; PRG $0309 | CPU $C309 | B9 8B F6 - sta Ram_0605,x ; PRG $030C | CPU $C30C | 9D 05 06 + lda IndexedGameplayLookupTable_F68B,y ; CPU:$C31B PRG:031B ?? + sta Ram_0605,x ; CPU:$C31D PRG:031D ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C30 F. ; Local behavior: Reads Ram_0605, IndexedGameplayLookupTable_F68B, Flow_C309, Ram_0602; mutates Ram_0606, Ram_0603, Ram_0605. @@ -869,17 +869,17 @@ Flow_C309: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C30F: - ldy Ram_0605,x ; PRG $030F | CPU $C30F | BC 05 06 - lda IndexedGameplayLookupTable_F68B,y ; PRG $0312 | CPU $C312 | B9 8B F6 - iny ; PRG $0315 | CPU $C315 | C8 - cmp #$FF ; PRG $0316 | CPU $C316 | C9 FF - beq Flow_C309 ; PRG $0318 | CPU $C318 | F0 EF - sta Ram_0606,x ; PRG $031A | CPU $C31A | 9D 06 06 - lda Ram_0602,x ; PRG $031D | CPU $C31D | BD 02 06 - sta Ram_0603,x ; PRG $0320 | CPU $C320 | 9D 03 06 - tya ; PRG $0323 | CPU $C323 | 98 - sta Ram_0605,x ; PRG $0324 | CPU $C324 | 9D 05 06 - rts ; PRG $0327 | CPU $C327 | 60 + ldy Ram_0605,x ; CPU:$C31F PRG:031F ?? + lda IndexedGameplayLookupTable_F68B,y ; CPU:$C321 PRG:0321 ?? + iny ; CPU:$C323 PRG:0323 ?? + cmp #$FF ; CPU:$C325 PRG:0325 ?? + beq Flow_C309 ; CPU:$C327 PRG:0327 ?? + sta Ram_0606,x ; CPU:$C329 PRG:0329 ?? + lda Ram_0602,x ; CPU:$C32B PRG:032B ?? + sta Ram_0603,x ; CPU:$C32D PRG:032D CA + tya ; CPU:$C32E PRG:032E 8A + sta Ram_0605,x ; CPU:$C32F PRG:032F 8D 16 40 + rts ; CPU:$C332 PRG:0332 20 36 C3 ; ----------------------------------------------------------------------------- ; Global purpose: Update Controller State C328. ; Local behavior: Reads ReadControllerPorts; mutates JOY1. @@ -888,13 +888,13 @@ Flow_C30F: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateControllerState_C328: - ldx #$01 ; PRG $0328 | CPU $C328 | A2 01 - stx JOY1 ; PRG $032A | CPU $C32A | 8E 16 40 - dex ; PRG $032D | CPU $C32D | CA - txa ; PRG $032E | CPU $C32E | 8A - sta JOY1 ; PRG $032F | CPU $C32F | 8D 16 40 - jsr ReadControllerPorts ; PRG $0332 | CPU $C332 | 20 36 C3 - inx ; PRG $0335 | CPU $C335 | E8 + ldx #$01 ; CPU:$C335 PRG:0335 E8 + stx JOY1 ; CPU:$C336 PRG:0336 A0 08 + dex ; CPU:$C338 PRG:0338 48 + txa ; CPU:$C339 PRG:0339 BD 16 40 + sta JOY1 ; CPU:$C33C PRG:033C 85 01 + jsr ReadControllerPorts ; CPU:$C33E PRG:033E 4A + inx ; CPU:$C33F PRG:033F 05 01 ; ----------------------------------------------------------------------------- ; Global purpose: Pass 2 control-flow entry at CPU $C336. ; Local behavior: Executes the decoded instruction sequence at this entry point. @@ -903,7 +903,7 @@ UpdateControllerState_C328: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ReadControllerPorts: - ldy #$08 ; PRG $0336 | CPU $C336 | A0 08 + ldy #$08 ; CPU:$C341 PRG:0341 4A ; ----------------------------------------------------------------------------- ; Global purpose: Pass 2 control-flow entry at CPU $C338. ; Local behavior: Executes the decoded instruction sequence at this entry point. @@ -912,29 +912,29 @@ ReadControllerPorts: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ShiftControllerBits: - pha ; PRG $0338 | CPU $C338 | 48 - lda JOY1,x ; PRG $0339 | CPU $C339 | BD 16 40 - sta WorkPointerOrValueLo ; PRG $033C | CPU $C33C | 85 01 - lsr a ; PRG $033E | CPU $C33E | 4A - ora WorkPointerOrValueLo ; PRG $033F | CPU $C33F | 05 01 - lsr a ; PRG $0341 | CPU $C341 | 4A - pla ; PRG $0342 | CPU $C342 | 68 - rol a ; PRG $0343 | CPU $C343 | 2A - dey ; PRG $0344 | CPU $C344 | 88 - bne ShiftControllerBits ; PRG $0345 | CPU $C345 | D0 F1 - stx WorkPointerOrValueLo ; PRG $0347 | CPU $C347 | 86 01 - asl WorkPointerOrValueLo ; PRG $0349 | CPU $C349 | 06 01 - ldx WorkPointerOrValueLo ; PRG $034B | CPU $C34B | A6 01 - ldy ControllerButtons,x ; PRG $034D | CPU $C34D | B4 1A - sty WorkPointerOrValueLo ; PRG $034F | CPU $C34F | 84 01 - sta ControllerButtons,x ; PRG $0351 | CPU $C351 | 95 1A - sta ControllerPressedOrScriptInput,x ; PRG $0353 | CPU $C353 | 95 1B - and #$FF ; PRG $0355 | CPU $C355 | 29 FF - bpl Flow_C361 ; PRG $0357 | CPU $C357 | 10 08 - bit WorkPointerOrValueLo ; PRG $0359 | CPU $C359 | 24 01 - bpl Flow_C361 ; PRG $035B | CPU $C35B | 10 04 - and #$7F ; PRG $035D | CPU $C35D | 29 7F - sta ControllerPressedOrScriptInput,x ; PRG $035F | CPU $C35F | 95 1B + pha ; CPU:$C342 PRG:0342 68 + lda JOY1,x ; CPU:$C343 PRG:0343 2A + sta WorkPointerOrValueLo ; CPU:$C344 PRG:0344 88 + lsr a ; CPU:$C345 PRG:0345 D0 F1 + ora WorkPointerOrValueLo ; CPU:$C347 PRG:0347 86 01 + lsr a ; CPU:$C349 PRG:0349 06 01 + pla ; CPU:$C34B PRG:034B A6 01 + rol a ; CPU:$C34D PRG:034D B4 1A + dey ; CPU:$C34F PRG:034F 84 01 + bne ShiftControllerBits ; CPU:$C351 PRG:0351 95 1A + stx WorkPointerOrValueLo ; CPU:$C353 PRG:0353 95 1B + asl WorkPointerOrValueLo ; CPU:$C355 PRG:0355 29 FF + ldx WorkPointerOrValueLo ; CPU:$C357 PRG:0357 10 08 + ldy ControllerButtons,x ; CPU:$C359 PRG:0359 24 01 + sty WorkPointerOrValueLo ; CPU:$C35B PRG:035B 10 04 + sta ControllerButtons,x ; CPU:$C35D PRG:035D 29 7F + sta ControllerPressedOrScriptInput,x ; CPU:$C35F PRG:035F 95 1B + and #$FF ; CPU:$C361 PRG:0361 85 02 + bpl Flow_C361 ; CPU:$C363 PRG:0363 24 02 + bit WorkPointerOrValueLo ; CPU:$C365 PRG:0365 50 08 + bpl Flow_C361 ; CPU:$C367 PRG:0367 24 01 + and #$7F ; CPU:$C369 PRG:0369 50 04 + sta ControllerPressedOrScriptInput,x ; CPU:$C36B PRG:036B 29 BF ; ----------------------------------------------------------------------------- ; Global purpose: Flow C361. ; Local behavior: Reads WorkPointerOrValueHi, Flow_C36F, WorkPointerOrValueLo; mutates WorkPointerOrValueHi, ControllerPressedOrScriptInput. @@ -943,13 +943,13 @@ ShiftControllerBits: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C361: - sta WorkPointerOrValueHi ; PRG $0361 | CPU $C361 | 85 02 - bit WorkPointerOrValueHi ; PRG $0363 | CPU $C363 | 24 02 - bvc Flow_C36F ; PRG $0365 | CPU $C365 | 50 08 - bit WorkPointerOrValueLo ; PRG $0367 | CPU $C367 | 24 01 - bvc Flow_C36F ; PRG $0369 | CPU $C369 | 50 04 - and #$BF ; PRG $036B | CPU $C36B | 29 BF - sta ControllerPressedOrScriptInput,x ; PRG $036D | CPU $C36D | 95 1B + sta WorkPointerOrValueHi ; CPU:$C36D PRG:036D 95 1B + bit WorkPointerOrValueHi ; CPU:$C36F PRG:036F 60 + bvc Flow_C36F ; CPU:$C370 PRG:0370 A5 31 + bit WorkPointerOrValueLo ; CPU:$C372 PRG:0372 F0 3B + bvc Flow_C36F ; CPU:$C374 PRG:0374 A9 01 + and #$BF ; CPU:$C376 PRG:0376 85 01 + sta ControllerPressedOrScriptInput,x ; CPU:$C378 PRG:0378 A9 07 ; ----------------------------------------------------------------------------- ; Global purpose: Flow C36 F. ; Local behavior: Reads implicit CPU state or none observed; mutates no direct memory mutation observed. @@ -958,7 +958,7 @@ Flow_C361: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C36F: - rts ; PRG $036F | CPU $C36F | 60 + rts ; CPU:$C37A PRG:037A 85 02 ; ----------------------------------------------------------------------------- ; Global purpose: Update Ppu Transfer Queue. ; Local behavior: Reads CollisionResultFlag, Flow_C3AF, PPUSTATUS, Flow_C3A1; mutates WorkPointerOrValueLo, WorkPointerOrValueHi, PPUCTRL. @@ -967,17 +967,17 @@ Flow_C36F: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdatePpuTransferQueue: - lda CollisionResultFlag ; PRG $0370 | CPU $C370 | A5 31 - beq Flow_C3AF ; PRG $0372 | CPU $C372 | F0 3B - lda #$01 ; PRG $0374 | CPU $C374 | A9 01 - sta WorkPointerOrValueLo ; PRG $0376 | CPU $C376 | 85 01 - lda #$07 ; PRG $0378 | CPU $C378 | A9 07 - sta WorkPointerOrValueHi ; PRG $037A | CPU $C37A | 85 02 - lda #$90 ; PRG $037C | CPU $C37C | A9 90 - sta PPUCTRL ; PRG $037E | CPU $C37E | 8D 00 20 - ldx PPUSTATUS ; PRG $0381 | CPU $C381 | AE 02 20 - ldy #$00 ; PRG $0384 | CPU $C384 | A0 00 - beq Flow_C3A1 ; PRG $0386 | CPU $C386 | F0 19 + lda CollisionResultFlag ; CPU:$C37C PRG:037C A9 90 + beq Flow_C3AF ; CPU:$C37E PRG:037E 8D 00 20 + lda #$01 ; CPU:$C381 PRG:0381 AE 02 20 + sta WorkPointerOrValueLo ; CPU:$C384 PRG:0384 A0 00 + lda #$07 ; CPU:$C386 PRG:0386 F0 19 + sta WorkPointerOrValueHi ; CPU:$C388 PRG:0388 8D 06 20 + lda #$90 ; CPU:$C38B PRG:038B C8 + sta PPUCTRL ; CPU:$C38C PRG:038C B1 01 + ldx PPUSTATUS ; CPU:$C38E PRG:038E 8D 06 20 + ldy #$00 ; CPU:$C391 PRG:0391 C8 + beq Flow_C3A1 ; CPU:$C392 PRG:0392 B1 01 ; ----------------------------------------------------------------------------- ; Global purpose: Flow C388. ; Local behavior: Reads WorkPointerOrValueLo; mutates PPUADDR. @@ -986,14 +986,14 @@ UpdatePpuTransferQueue: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C388: - sta PPUADDR ; PRG $0388 | CPU $C388 | 8D 06 20 - iny ; PRG $038B | CPU $C38B | C8 - lda (WorkPointerOrValueLo),y ; PRG $038C | CPU $C38C | B1 01 - sta PPUADDR ; PRG $038E | CPU $C38E | 8D 06 20 - iny ; PRG $0391 | CPU $C391 | C8 - lda (WorkPointerOrValueLo),y ; PRG $0392 | CPU $C392 | B1 01 - and #$3F ; PRG $0394 | CPU $C394 | 29 3F - tax ; PRG $0396 | CPU $C396 | AA + sta PPUADDR ; CPU:$C394 PRG:0394 29 3F + iny ; CPU:$C396 PRG:0396 AA + lda (WorkPointerOrValueLo),y ; CPU:$C397 PRG:0397 C8 + sta PPUADDR ; CPU:$C398 PRG:0398 B1 01 + iny ; CPU:$C39A PRG:039A 8D 07 20 + lda (WorkPointerOrValueLo),y ; CPU:$C39D PRG:039D CA + and #$3F ; CPU:$C39E PRG:039E D0 F7 + tax ; CPU:$C3A0 PRG:03A0 C8 ; ----------------------------------------------------------------------------- ; Global purpose: Flow C397. ; Local behavior: Reads WorkPointerOrValueLo, Flow_C397; mutates PPUDATA. @@ -1002,12 +1002,12 @@ Flow_C388: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C397: - iny ; PRG $0397 | CPU $C397 | C8 - lda (WorkPointerOrValueLo),y ; PRG $0398 | CPU $C398 | B1 01 - sta PPUDATA ; PRG $039A | CPU $C39A | 8D 07 20 - dex ; PRG $039D | CPU $C39D | CA - bne Flow_C397 ; PRG $039E | CPU $C39E | D0 F7 - iny ; PRG $03A0 | CPU $C3A0 | C8 + iny ; CPU:$C3A1 PRG:03A1 B1 01 + lda (WorkPointerOrValueLo),y ; CPU:$C3A3 PRG:03A3 D0 E3 + sta PPUDATA ; CPU:$C3A5 PRG:03A5 A9 00 + dex ; CPU:$C3A7 PRG:03A7 8D 00 07 + bne Flow_C397 ; CPU:$C3AA PRG:03AA 8D 01 07 + iny ; CPU:$C3AD PRG:03AD 85 31 ; ----------------------------------------------------------------------------- ; Global purpose: Flow C3 A1. ; Local behavior: Reads WorkPointerOrValueLo, Flow_C388; mutates Ram_0700, Ram_0701, CollisionResultFlag. @@ -1016,12 +1016,12 @@ Flow_C397: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C3A1: - lda (WorkPointerOrValueLo),y ; PRG $03A1 | CPU $C3A1 | B1 01 - bne Flow_C388 ; PRG $03A3 | CPU $C3A3 | D0 E3 - lda #$00 ; PRG $03A5 | CPU $C3A5 | A9 00 - sta Ram_0700 ; PRG $03A7 | CPU $C3A7 | 8D 00 07 - sta Ram_0701 ; PRG $03AA | CPU $C3AA | 8D 01 07 - sta CollisionResultFlag ; PRG $03AD | CPU $C3AD | 85 31 + lda (WorkPointerOrValueLo),y ; CPU:$C3AF PRG:03AF 60 + bne Flow_C388 ; CPU:$C3B0 PRG:03B0 A2 03 + lda #$00 ; CPU:$C3B2 PRG:03B2 C6 20 + sta Ram_0700 ; CPU:$C3B4 PRG:03B4 10 06 + sta Ram_0701 ; CPU:$C3B6 PRG:03B6 A9 0A + sta CollisionResultFlag ; CPU:$C3B8 PRG:03B8 85 20 ; ----------------------------------------------------------------------------- ; Global purpose: Flow C3 AF. ; Local behavior: Reads implicit CPU state or none observed; mutates no direct memory mutation observed. @@ -1030,7 +1030,7 @@ Flow_C3A1: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C3AF: - rts ; PRG $03AF | CPU $C3AF | 60 + rts ; CPU:$C3BA PRG:03BA A2 05 ; ----------------------------------------------------------------------------- ; Global purpose: Decrement Gameplay Timers. ; Local behavior: Reads GameplayTimerArray, Flow_C3BC; mutates GameplayTimerArray. @@ -1039,12 +1039,12 @@ Flow_C3AF: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- DecrementGameplayTimers: - ldx #$03 ; PRG $03B0 | CPU $C3B0 | A2 03 - dec GameplayTimerArray ; PRG $03B2 | CPU $C3B2 | C6 20 - bpl Flow_C3BC ; PRG $03B4 | CPU $C3B4 | 10 06 - lda #$0A ; PRG $03B6 | CPU $C3B6 | A9 0A - sta GameplayTimerArray ; PRG $03B8 | CPU $C3B8 | 85 20 - ldx #$05 ; PRG $03BA | CPU $C3BA | A2 05 + ldx #$03 ; CPU:$C3BC PRG:03BC B5 21 + dec GameplayTimerArray ; CPU:$C3BE PRG:03BE F0 02 + bpl Flow_C3BC ; CPU:$C3C0 PRG:03C0 D6 21 + lda #$0A ; CPU:$C3C2 PRG:03C2 CA + sta GameplayTimerArray ; CPU:$C3C3 PRG:03C3 10 F7 + ldx #$05 ; CPU:$C3C5 PRG:03C5 60 ; ----------------------------------------------------------------------------- ; Global purpose: Flow C3 BC. ; Local behavior: Reads GameplayTimer, Flow_C3C2; mutates GameplayTimer. @@ -1053,9 +1053,9 @@ DecrementGameplayTimers: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C3BC: - lda GameplayTimer,x ; PRG $03BC | CPU $C3BC | B5 21 - beq Flow_C3C2 ; PRG $03BE | CPU $C3BE | F0 02 - dec GameplayTimer,x ; PRG $03C0 | CPU $C3C0 | D6 21 + lda GameplayTimer,x ; CPU:$C3C6 PRG:03C6 0A + beq Flow_C3C2 ; CPU:$C3C7 PRG:03C7 A8 + dec GameplayTimer,x ; CPU:$C3C8 PRG:03C8 C8 ; ----------------------------------------------------------------------------- ; Global purpose: Flow C3 C2. ; Local behavior: Reads Flow_C3BC; mutates no direct memory mutation observed. @@ -1064,9 +1064,9 @@ Flow_C3BC: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C3C2: - dex ; PRG $03C2 | CPU $C3C2 | CA - bpl Flow_C3BC ; PRG $03C3 | CPU $C3C3 | 10 F7 - rts ; PRG $03C5 | CPU $C3C5 | 60 + dex ; CPU:$C3C9 PRG:03C9 68 + bpl Flow_C3BC ; CPU:$C3CA PRG:03CA 85 14 + rts ; CPU:$C3CC PRG:03CC 68 ; ----------------------------------------------------------------------------- ; Global purpose: Pass 2 control-flow entry at CPU $C3C6. ; Local behavior: Executes the decoded instruction sequence at this entry point. @@ -1075,20 +1075,20 @@ Flow_C3C2: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- DispatchScreenStateHandler: - asl a ; PRG $03C6 | CPU $C3C6 | 0A - tay ; PRG $03C7 | CPU $C3C7 | A8 - iny ; PRG $03C8 | CPU $C3C8 | C8 - pla ; PRG $03C9 | CPU $C3C9 | 68 - sta MetaspriteLayoutPointerLo ; PRG $03CA | CPU $C3CA | 85 14 - pla ; PRG $03CC | CPU $C3CC | 68 - sta MetaspriteLayoutPointerHi ; PRG $03CD | CPU $C3CD | 85 15 - lda (MetaspriteLayoutPointerLo),y ; PRG $03CF | CPU $C3CF | B1 14 - tax ; PRG $03D1 | CPU $C3D1 | AA - iny ; PRG $03D2 | CPU $C3D2 | C8 - lda (MetaspriteLayoutPointerLo),y ; PRG $03D3 | CPU $C3D3 | B1 14 - sta MetaspriteLayoutPointerHi ; PRG $03D5 | CPU $C3D5 | 85 15 - stx MetaspriteLayoutPointerLo ; PRG $03D7 | CPU $C3D7 | 86 14 - jmp (MetaspriteLayoutPointerLo) ; PRG $03D9 | CPU $C3D9 | 6C 14 00 + asl a ; CPU:$C3CD PRG:03CD 85 15 + tay ; CPU:$C3CF PRG:03CF B1 14 + iny ; CPU:$C3D1 PRG:03D1 AA + pla ; CPU:$C3D2 PRG:03D2 C8 + sta MetaspriteLayoutPointerLo ; CPU:$C3D3 PRG:03D3 B1 14 + pla ; CPU:$C3D5 PRG:03D5 85 15 + sta MetaspriteLayoutPointerHi ; CPU:$C3D7 PRG:03D7 86 14 + lda (MetaspriteLayoutPointerLo),y ; CPU:$C3D9 PRG:03D9 6C 14 00 + tax ; CPU:$C3DC PRG:03DC 86 01 + iny ; CPU:$C3DE PRG:03DE 84 02 + lda (MetaspriteLayoutPointerLo),y ; CPU:$C3E0 PRG:03E0 4C 1B C4 + sta MetaspriteLayoutPointerHi ; CPU:$C3E3 PRG:03E3 8D 06 20 + stx MetaspriteLayoutPointerLo ; CPU:$C3E6 PRG:03E6 C8 + jmp (MetaspriteLayoutPointerLo) ; CPU:$C3E7 PRG:03E7 B1 01 ; ----------------------------------------------------------------------------- ; Global purpose: Begin Ppu Command Stream. ; Local behavior: Reads FinishPpuCommandStreamAndRestoreScroll; mutates WorkPointerOrValueLo, WorkPointerOrValueHi. @@ -1097,9 +1097,9 @@ DispatchScreenStateHandler: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- BeginPpuCommandStream: - stx WorkPointerOrValueLo ; PRG $03DC | CPU $C3DC | 86 01 - sty WorkPointerOrValueHi ; PRG $03DE | CPU $C3DE | 84 02 - jmp FinishPpuCommandStreamAndRestoreScroll ; PRG $03E0 | CPU $C3E0 | 4C 1B C4 + stx WorkPointerOrValueLo ; CPU:$C3E9 PRG:03E9 8D 06 20 + sty WorkPointerOrValueHi ; CPU:$C3EC PRG:03EC C8 + jmp FinishPpuCommandStreamAndRestoreScroll ; CPU:$C3ED PRG:03ED B1 01 ; ----------------------------------------------------------------------------- ; Global purpose: Flow C3 E3. ; Local behavior: Reads WorkPointerOrValueLo, Flow_C3F7; mutates PPUADDR. @@ -1108,17 +1108,17 @@ BeginPpuCommandStream: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C3E3: - sta PPUADDR ; PRG $03E3 | CPU $C3E3 | 8D 06 20 - iny ; PRG $03E6 | CPU $C3E6 | C8 - lda (WorkPointerOrValueLo),y ; PRG $03E7 | CPU $C3E7 | B1 01 - sta PPUADDR ; PRG $03E9 | CPU $C3E9 | 8D 06 20 - iny ; PRG $03EC | CPU $C3EC | C8 - lda (WorkPointerOrValueLo),y ; PRG $03ED | CPU $C3ED | B1 01 - asl a ; PRG $03EF | CPU $C3EF | 0A - pha ; PRG $03F0 | CPU $C3F0 | 48 - lda #$94 ; PRG $03F1 | CPU $C3F1 | A9 94 - bcs Flow_C3F7 ; PRG $03F3 | CPU $C3F3 | B0 02 - and #$FB ; PRG $03F5 | CPU $C3F5 | 29 FB + sta PPUADDR ; CPU:$C3EF PRG:03EF 0A + iny ; CPU:$C3F0 PRG:03F0 48 + lda (WorkPointerOrValueLo),y ; CPU:$C3F1 PRG:03F1 A9 94 + sta PPUADDR ; CPU:$C3F3 PRG:03F3 B0 02 + iny ; CPU:$C3F5 PRG:03F5 29 FB + lda (WorkPointerOrValueLo),y ; CPU:$C3F7 PRG:03F7 8D 00 20 + asl a ; CPU:$C3FA PRG:03FA 68 + pha ; CPU:$C3FB PRG:03FB 0A + lda #$94 ; CPU:$C3FC PRG:03FC 90 03 + bcs Flow_C3F7 ; CPU:$C3FE PRG:03FE 09 02 + and #$FB ; CPU:$C400 PRG:0400 C8 ; ----------------------------------------------------------------------------- ; Global purpose: Flow C3 F7. ; Local behavior: Reads Flow_C401; mutates PPUCTRL. @@ -1127,12 +1127,12 @@ Flow_C3E3: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C3F7: - sta PPUCTRL ; PRG $03F7 | CPU $C3F7 | 8D 00 20 - pla ; PRG $03FA | CPU $C3FA | 68 - asl a ; PRG $03FB | CPU $C3FB | 0A - bcc Flow_C401 ; PRG $03FC | CPU $C3FC | 90 03 - ora #$02 ; PRG $03FE | CPU $C3FE | 09 02 - iny ; PRG $0400 | CPU $C400 | C8 + sta PPUCTRL ; CPU:$C401 PRG:0401 4A + pla ; CPU:$C402 PRG:0402 4A + asl a ; CPU:$C403 PRG:0403 AA + bcc Flow_C401 ; CPU:$C404 PRG:0404 B0 01 + ora #$02 ; CPU:$C406 PRG:0406 C8 + iny ; CPU:$C407 PRG:0407 B1 01 ; ----------------------------------------------------------------------------- ; Global purpose: Flow C401. ; Local behavior: Reads implicit CPU state or none observed; mutates no direct memory mutation observed. @@ -1141,9 +1141,9 @@ Flow_C3F7: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C401: - lsr a ; PRG $0401 | CPU $C401 | 4A - lsr a ; PRG $0402 | CPU $C402 | 4A - tax ; PRG $0403 | CPU $C403 | AA + lsr a ; CPU:$C409 PRG:0409 8D 07 20 + lsr a ; CPU:$C40C PRG:040C CA + tax ; CPU:$C40D PRG:040D D0 F5 ; ----------------------------------------------------------------------------- ; Global purpose: Flow C404. ; Local behavior: Reads Flow_C407; mutates no direct memory mutation observed. @@ -1152,8 +1152,8 @@ Flow_C401: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C404: - bcs Flow_C407 ; PRG $0404 | CPU $C404 | B0 01 - iny ; PRG $0406 | CPU $C406 | C8 + bcs Flow_C407 ; CPU:$C40F PRG:040F 38 + iny ; CPU:$C410 PRG:0410 98 ; ----------------------------------------------------------------------------- ; Global purpose: Flow C407. ; Local behavior: Reads WorkPointerOrValueLo, Flow_C404, WorkPointerOrValueHi; mutates PPUDATA, WorkPointerOrValueLo, WorkPointerOrValueHi. @@ -1162,17 +1162,17 @@ Flow_C404: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C407: - lda (WorkPointerOrValueLo),y ; PRG $0407 | CPU $C407 | B1 01 - sta PPUDATA ; PRG $0409 | CPU $C409 | 8D 07 20 - dex ; PRG $040C | CPU $C40C | CA - bne Flow_C404 ; PRG $040D | CPU $C40D | D0 F5 - sec ; PRG $040F | CPU $C40F | 38 - tya ; PRG $0410 | CPU $C410 | 98 - adc WorkPointerOrValueLo ; PRG $0411 | CPU $C411 | 65 01 - sta WorkPointerOrValueLo ; PRG $0413 | CPU $C413 | 85 01 - lda #$00 ; PRG $0415 | CPU $C415 | A9 00 - adc WorkPointerOrValueHi ; PRG $0417 | CPU $C417 | 65 02 - sta WorkPointerOrValueHi ; PRG $0419 | CPU $C419 | 85 02 + lda (WorkPointerOrValueLo),y ; CPU:$C411 PRG:0411 65 01 + sta PPUDATA ; CPU:$C413 PRG:0413 85 01 + dex ; CPU:$C415 PRG:0415 A9 00 + bne Flow_C404 ; CPU:$C417 PRG:0417 65 02 + sec ; CPU:$C419 PRG:0419 85 02 + tya ; CPU:$C41B PRG:041B AE 02 20 + adc WorkPointerOrValueLo ; CPU:$C41E PRG:041E A0 00 + sta WorkPointerOrValueLo ; CPU:$C420 PRG:0420 B1 01 + lda #$00 ; CPU:$C422 PRG:0422 D0 BF + adc WorkPointerOrValueHi ; CPU:$C424 PRG:0424 48 + sta WorkPointerOrValueHi ; CPU:$C425 PRG:0425 A9 00 ; ----------------------------------------------------------------------------- ; Global purpose: Finish Ppu Command Stream And Restore Scroll. ; Local behavior: Reads PPUSTATUS, WorkPointerOrValueLo, Flow_C3E3; mutates no direct memory mutation observed. @@ -1181,10 +1181,10 @@ Flow_C407: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- FinishPpuCommandStreamAndRestoreScroll: - ldx PPUSTATUS ; PRG $041B | CPU $C41B | AE 02 20 - ldy #$00 ; PRG $041E | CPU $C41E | A0 00 - lda (WorkPointerOrValueLo),y ; PRG $0420 | CPU $C420 | B1 01 - bne Flow_C3E3 ; PRG $0422 | CPU $C422 | D0 BF + ldx PPUSTATUS ; CPU:$C427 PRG:0427 8D 05 20 + ldy #$00 ; CPU:$C42A PRG:042A 8D 05 20 + lda (WorkPointerOrValueLo),y ; CPU:$C42D PRG:042D 68 + bne Flow_C3E3 ; CPU:$C42E PRG:042E 60 ; ----------------------------------------------------------------------------- ; Global purpose: Reset Ppu Scroll. ; Local behavior: Reads implicit CPU state or none observed; mutates PPUSCROLL. @@ -1193,12 +1193,12 @@ FinishPpuCommandStreamAndRestoreScroll: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ResetPpuScroll: - pha ; PRG $0424 | CPU $C424 | 48 - lda #$00 ; PRG $0425 | CPU $C425 | A9 00 - sta PPUSCROLL ; PRG $0427 | CPU $C427 | 8D 05 20 - sta PPUSCROLL ; PRG $042A | CPU $C42A | 8D 05 20 - pla ; PRG $042D | CPU $C42D | 68 - rts ; PRG $042E | CPU $C42E | 60 + pha ; CPU:$C42F PRG:042F AD F0 06 + lda #$00 ; CPU:$C432 PRG:0432 18 + sta PPUSCROLL ; CPU:$C433 PRG:0433 69 0F + sta PPUSCROLL ; CPU:$C435 PRG:0435 8D F0 06 + pla ; CPU:$C438 PRG:0438 AD F1 06 + rts ; CPU:$C43B PRG:043B 69 11 ; ----------------------------------------------------------------------------- ; Global purpose: Advance Pseudo Random State. ; Local behavior: Reads Ram_06F0, Ram_06F1, Flow_C447; mutates Ram_06F0, Ram_06F1. @@ -1207,17 +1207,17 @@ ResetPpuScroll: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- AdvancePseudoRandomState: - lda Ram_06F0 ; PRG $042F | CPU $C42F | AD F0 06 - clc ; PRG $0432 | CPU $C432 | 18 - adc #$0F ; PRG $0433 | CPU $C433 | 69 0F - sta Ram_06F0 ; PRG $0435 | CPU $C435 | 8D F0 06 - lda Ram_06F1 ; PRG $0438 | CPU $C438 | AD F1 06 - adc #$11 ; PRG $043B | CPU $C43B | 69 11 - sta Ram_06F1 ; PRG $043D | CPU $C43D | 8D F1 06 - eor Ram_06F0 ; PRG $0440 | CPU $C440 | 4D F0 06 - clc ; PRG $0443 | CPU $C443 | 18 - bpl Flow_C447 ; PRG $0444 | CPU $C444 | 10 01 - sec ; PRG $0446 | CPU $C446 | 38 + lda Ram_06F0 ; CPU:$C43D PRG:043D 8D F1 06 + clc ; CPU:$C440 PRG:0440 4D F0 06 + adc #$0F ; CPU:$C443 PRG:0443 18 + sta Ram_06F0 ; CPU:$C444 PRG:0444 10 01 + lda Ram_06F1 ; CPU:$C446 PRG:0446 38 + adc #$11 ; CPU:$C447 PRG:0447 6E F2 06 + sta Ram_06F1 ; CPU:$C44A PRG:044A 6E F3 06 + eor Ram_06F0 ; CPU:$C44D PRG:044D AD F0 06 + clc ; CPU:$C450 PRG:0450 60 + bpl Flow_C447 ; CPU:$C451 PRG:0451 ?? + sec ; CPU:$C453 PRG:0453 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C447. ; Local behavior: Reads Ram_06F2, Ram_06F3, Ram_06F0; mutates Ram_06F2, Ram_06F3. @@ -1226,10 +1226,10 @@ AdvancePseudoRandomState: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C447: - ror Ram_06F2 ; PRG $0447 | CPU $C447 | 6E F2 06 - ror Ram_06F3 ; PRG $044A | CPU $C44A | 6E F3 06 - lda Ram_06F0 ; PRG $044D | CPU $C44D | AD F0 06 - rts ; PRG $0450 | CPU $C450 | 60 + ror Ram_06F2 ; CPU:$C455 PRG:0455 ?? + ror Ram_06F3 ; CPU:$C457 PRG:0457 ?? + lda Ram_06F0 ; CPU:$C459 PRG:0459 ?? + rts ; CPU:$C45B PRG:045B ?? ; ----------------------------------------------------------------------------- ; Global purpose: Expand Packed Score Or Hud Data. ; Local behavior: Reads SourceRecordPointerLo, Ram_0700; mutates CollisionResultFlag, RecordFieldCount, LoopCounter05. @@ -1238,19 +1238,19 @@ Flow_C447: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ExpandPackedScoreOrHudData: - lda #$01 ; PRG $0451 | CPU $C451 | A9 01 - sta CollisionResultFlag ; PRG $0453 | CPU $C453 | 85 31 - ldy #$00 ; PRG $0455 | CPU $C455 | A0 00 - lda (SourceRecordPointerLo),y ; PRG $0457 | CPU $C457 | B1 03 - and #$0F ; PRG $0459 | CPU $C459 | 29 0F - sta RecordFieldCount ; PRG $045B | CPU $C45B | 85 06 - lda (SourceRecordPointerLo),y ; PRG $045D | CPU $C45D | B1 03 - lsr a ; PRG $045F | CPU $C45F | 4A - lsr a ; PRG $0460 | CPU $C460 | 4A - lsr a ; PRG $0461 | CPU $C461 | 4A - lsr a ; PRG $0462 | CPU $C462 | 4A - sta LoopCounter05 ; PRG $0463 | CPU $C463 | 85 05 - ldx Ram_0700 ; PRG $0465 | CPU $C465 | AE 00 07 + lda #$01 ; CPU:$C45D PRG:045D ?? + sta CollisionResultFlag ; CPU:$C45F PRG:045F ?? + ldy #$00 ; CPU:$C461 PRG:0461 ?? + lda (SourceRecordPointerLo),y ; CPU:$C463 PRG:0463 ?? + and #$0F ; CPU:$C465 PRG:0465 ?? + sta RecordFieldCount ; CPU:$C467 PRG:0467 ?? + lda (SourceRecordPointerLo),y ; CPU:$C469 PRG:0469 ?? + lsr a ; CPU:$C46B PRG:046B ?? + lsr a ; CPU:$C46D PRG:046D ?? + lsr a ; CPU:$C46F PRG:046F ?? + lsr a ; CPU:$C471 PRG:0471 ?? + sta LoopCounter05 ; CPU:$C473 PRG:0473 ?? + ldx Ram_0700 ; CPU:$C475 PRG:0475 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C468. ; Local behavior: Reads WorkPointerOrValueHi, AppendHudTileByte, WorkPointerOrValueLo, RecordFieldCount; mutates RecordRepeatCount. @@ -1259,12 +1259,12 @@ ExpandPackedScoreOrHudData: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C468: - lda WorkPointerOrValueHi ; PRG $0468 | CPU $C468 | A5 02 - jsr AppendHudTileByte ; PRG $046A | CPU $C46A | 20 D5 C4 - lda WorkPointerOrValueLo ; PRG $046D | CPU $C46D | A5 01 - jsr AppendHudTileByte ; PRG $046F | CPU $C46F | 20 D5 C4 - lda RecordFieldCount ; PRG $0472 | CPU $C472 | A5 06 - sta RecordRepeatCount ; PRG $0474 | CPU $C474 | 85 07 + lda WorkPointerOrValueHi ; CPU:$C477 PRG:0477 ?? + jsr AppendHudTileByte ; CPU:$C479 PRG:0479 ?? + lda WorkPointerOrValueLo ; CPU:$C47B PRG:047B ?? + jsr AppendHudTileByte ; CPU:$C47D PRG:047D ?? + lda RecordFieldCount ; CPU:$C47F PRG:047F ?? + sta RecordRepeatCount ; CPU:$C481 PRG:0481 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C476. ; Local behavior: Reads AppendHudTileByte, SourceRecordPointerLo, RecordRepeatCount, Flow_C476, WorkPointerOrValueLo, WorkPointerOrValueHi, LoopCounter05, Flow_C468; mutates RecordRepeatCount, Ram_0700, WorkPointerOrValueLo, WorkPointerOrValueHi, LoopCounter05. @@ -1273,23 +1273,23 @@ Flow_C468: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C476: - jsr AppendHudTileByte ; PRG $0476 | CPU $C476 | 20 D5 C4 - iny ; PRG $0479 | CPU $C479 | C8 - lda (SourceRecordPointerLo),y ; PRG $047A | CPU $C47A | B1 03 - dec RecordRepeatCount ; PRG $047C | CPU $C47C | C6 07 - bne Flow_C476 ; PRG $047E | CPU $C47E | D0 F6 - jsr AppendHudTileByte ; PRG $0480 | CPU $C480 | 20 D5 C4 - stx Ram_0700 ; PRG $0483 | CPU $C483 | 8E 00 07 - clc ; PRG $0486 | CPU $C486 | 18 - lda #$20 ; PRG $0487 | CPU $C487 | A9 20 - adc WorkPointerOrValueLo ; PRG $0489 | CPU $C489 | 65 01 - sta WorkPointerOrValueLo ; PRG $048B | CPU $C48B | 85 01 - lda #$00 ; PRG $048D | CPU $C48D | A9 00 - adc WorkPointerOrValueHi ; PRG $048F | CPU $C48F | 65 02 - sta WorkPointerOrValueHi ; PRG $0491 | CPU $C491 | 85 02 - dec LoopCounter05 ; PRG $0493 | CPU $C493 | C6 05 - bne Flow_C468 ; PRG $0495 | CPU $C495 | D0 D1 - beq Flow_C4C0 ; PRG $0497 | CPU $C497 | F0 27 + jsr AppendHudTileByte ; CPU:$C483 PRG:0483 ?? + iny ; CPU:$C485 PRG:0485 ?? + lda (SourceRecordPointerLo),y ; CPU:$C487 PRG:0487 ?? + dec RecordRepeatCount ; CPU:$C489 PRG:0489 ?? + bne Flow_C476 ; CPU:$C48B PRG:048B ?? + jsr AppendHudTileByte ; CPU:$C48D PRG:048D ?? + stx Ram_0700 ; CPU:$C48F PRG:048F ?? + clc ; CPU:$C491 PRG:0491 ?? + lda #$20 ; CPU:$C493 PRG:0493 ?? + adc WorkPointerOrValueLo ; CPU:$C495 PRG:0495 ?? + sta WorkPointerOrValueLo ; CPU:$C497 PRG:0497 ?? + lda #$00 ; CPU:$C499 PRG:0499 ?? + adc WorkPointerOrValueHi ; CPU:$C49B PRG:049B ?? + sta WorkPointerOrValueHi ; CPU:$C49D PRG:049D ?? + dec LoopCounter05 ; CPU:$C49F PRG:049F ?? + bne Flow_C468 ; CPU:$C4A1 PRG:04A1 ?? + beq Flow_C4C0 ; CPU:$C4A3 PRG:04A3 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Select Digit Glyph Table. ; Local behavior: Reads HudDigitGlyphPointerTableLo, HudDigitGlyphPointerTableHi, MetaspriteLayoutPointerLo, Ram_0700; mutates MetaspriteLayoutPointerLo, MetaspriteLayoutPointerHi, CurrentSpriteTileId, CollisionResultFlag. @@ -1298,19 +1298,19 @@ Flow_C476: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- SelectDigitGlyphTable: - asl a ; PRG $0499 | CPU $C499 | 0A - tay ; PRG $049A | CPU $C49A | A8 - lda HudDigitGlyphPointerTableLo,y ; PRG $049B | CPU $C49B | B9 7C EF - sta MetaspriteLayoutPointerLo ; PRG $049E | CPU $C49E | 85 14 - lda HudDigitGlyphPointerTableHi,y ; PRG $04A0 | CPU $C4A0 | B9 7D EF - sta MetaspriteLayoutPointerHi ; PRG $04A3 | CPU $C4A3 | 85 15 - ldy #$00 ; PRG $04A5 | CPU $C4A5 | A0 00 - lda (MetaspriteLayoutPointerLo),y ; PRG $04A7 | CPU $C4A7 | B1 14 - sta CurrentSpriteTileId ; PRG $04A9 | CPU $C4A9 | 85 11 - iny ; PRG $04AB | CPU $C4AB | C8 - lda #$01 ; PRG $04AC | CPU $C4AC | A9 01 - sta CollisionResultFlag ; PRG $04AE | CPU $C4AE | 85 31 - ldx Ram_0700 ; PRG $04B0 | CPU $C4B0 | AE 00 07 + asl a ; CPU:$C4A5 PRG:04A5 ?? + tay ; CPU:$C4A7 PRG:04A7 ?? + lda HudDigitGlyphPointerTableLo,y ; CPU:$C4A9 PRG:04A9 ?? + sta MetaspriteLayoutPointerLo ; CPU:$C4AB PRG:04AB ?? + lda HudDigitGlyphPointerTableHi,y ; CPU:$C4AD PRG:04AD ?? + sta MetaspriteLayoutPointerHi ; CPU:$C4AF PRG:04AF ?? + ldy #$00 ; CPU:$C4B1 PRG:04B1 ?? + lda (MetaspriteLayoutPointerLo),y ; CPU:$C4B3 PRG:04B3 ?? + sta CurrentSpriteTileId ; CPU:$C4B5 PRG:04B5 ?? + iny ; CPU:$C4B7 PRG:04B7 ?? + lda #$01 ; CPU:$C4B9 PRG:04B9 ?? + sta CollisionResultFlag ; CPU:$C4BB PRG:04BB ?? + ldx Ram_0700 ; CPU:$C4BD PRG:04BD ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C4 B3. ; Local behavior: Reads MetaspriteLayoutPointerLo, AppendHudTileByte, CurrentSpriteTileId, Flow_C4B3; mutates CurrentSpriteTileId. @@ -1319,11 +1319,11 @@ SelectDigitGlyphTable: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C4B3: - lda (MetaspriteLayoutPointerLo),y ; PRG $04B3 | CPU $C4B3 | B1 14 - jsr AppendHudTileByte ; PRG $04B5 | CPU $C4B5 | 20 D5 C4 - iny ; PRG $04B8 | CPU $C4B8 | C8 - dec CurrentSpriteTileId ; PRG $04B9 | CPU $C4B9 | C6 11 - bne Flow_C4B3 ; PRG $04BB | CPU $C4BB | D0 F6 + lda (MetaspriteLayoutPointerLo),y ; CPU:$C4BF PRG:04BF ?? + jsr AppendHudTileByte ; CPU:$C4C1 PRG:04C1 ?? + iny ; CPU:$C4C3 PRG:04C3 ?? + dec CurrentSpriteTileId ; CPU:$C4C5 PRG:04C5 ?? + bne Flow_C4B3 ; CPU:$C4C7 PRG:04C7 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Continuation C4 BD. ; Local behavior: Reads implicit CPU state or none observed; mutates Ram_0700. @@ -1332,7 +1332,7 @@ Flow_C4B3: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Continuation_C4BD: - stx Ram_0700 ; PRG $04BD | CPU $C4BD | 8E 00 07 + stx Ram_0700 ; CPU:$C4C9 PRG:04C9 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C4 C0. ; Local behavior: Reads implicit CPU state or none observed; mutates Ram_0701. @@ -1341,8 +1341,8 @@ Continuation_C4BD: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C4C0: - lda #$00 ; PRG $04C0 | CPU $C4C0 | A9 00 - sta Ram_0701,x ; PRG $04C2 | CPU $C4C2 | 9D 01 07 + lda #$00 ; CPU:$C4CB PRG:04CB ?? + sta Ram_0701,x ; CPU:$C4CD PRG:04CD ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C4 C5. ; Local behavior: Reads implicit CPU state or none observed; mutates no direct memory mutation observed. @@ -1351,7 +1351,7 @@ Flow_C4C0: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C4C5: - rts ; PRG $04C5 | CPU $C4C5 | 60 + rts ; CPU:$C4CF PRG:04CF ?? ; ----------------------------------------------------------------------------- ; Global purpose: Transform Packed Value C4 C6. ; Local behavior: Reads AppendHudTileByte, PackedHudOrObjectValue; mutates PackedHudOrObjectValue. @@ -1360,15 +1360,15 @@ Flow_C4C5: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- TransformPackedValue_C4C6: - sta PackedHudOrObjectValue ; PRG $04C6 | CPU $C4C6 | 85 16 - and #$F0 ; PRG $04C8 | CPU $C4C8 | 29 F0 - lsr a ; PRG $04CA | CPU $C4CA | 4A - lsr a ; PRG $04CB | CPU $C4CB | 4A - lsr a ; PRG $04CC | CPU $C4CC | 4A - lsr a ; PRG $04CD | CPU $C4CD | 4A - jsr AppendHudTileByte ; PRG $04CE | CPU $C4CE | 20 D5 C4 - lda PackedHudOrObjectValue ; PRG $04D1 | CPU $C4D1 | A5 16 - and #$0F ; PRG $04D3 | CPU $C4D3 | 29 0F + sta PackedHudOrObjectValue ; CPU:$C4D1 PRG:04D1 ?? + and #$F0 ; CPU:$C4D3 PRG:04D3 ?? + lsr a ; CPU:$C4D5 PRG:04D5 ?? + lsr a ; CPU:$C4D7 PRG:04D7 ?? + lsr a ; CPU:$C4D9 PRG:04D9 ?? + lsr a ; CPU:$C4DB PRG:04DB ?? + jsr AppendHudTileByte ; CPU:$C4DD PRG:04DD ?? + lda PackedHudOrObjectValue ; CPU:$C4DF PRG:04DF ?? + and #$0F ; CPU:$C4E1 PRG:04E1 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Append Hud Tile Byte. ; Local behavior: Reads Flow_C4E8, Ram_0700; mutates Ram_0701. @@ -1377,16 +1377,16 @@ TransformPackedValue_C4C6: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- AppendHudTileByte: - sta Ram_0701,x ; PRG $04D5 | CPU $C4D5 | 9D 01 07 - inx ; PRG $04D8 | CPU $C4D8 | E8 - txa ; PRG $04D9 | CPU $C4D9 | 8A - cmp #$4F ; PRG $04DA | CPU $C4DA | C9 4F - bcc Flow_C4E8 ; PRG $04DC | CPU $C4DC | 90 0A - ldx Ram_0700 ; PRG $04DE | CPU $C4DE | AE 00 07 - lda #$00 ; PRG $04E1 | CPU $C4E1 | A9 00 - sta Ram_0701,x ; PRG $04E3 | CPU $C4E3 | 9D 01 07 - pla ; PRG $04E6 | CPU $C4E6 | 68 - pla ; PRG $04E7 | CPU $C4E7 | 68 + sta Ram_0701,x ; CPU:$C4E3 PRG:04E3 ?? + inx ; CPU:$C4E5 PRG:04E5 ?? + txa ; CPU:$C4E7 PRG:04E7 ?? + cmp #$4F ; CPU:$C4E9 PRG:04E9 ?? + bcc Flow_C4E8 ; CPU:$C4EB PRG:04EB ?? + ldx Ram_0700 ; CPU:$C4ED PRG:04ED ?? + lda #$00 ; CPU:$C4EF PRG:04EF ?? + sta Ram_0701,x ; CPU:$C4F1 PRG:04F1 ?? + pla ; CPU:$C4F3 PRG:04F3 ?? + pla ; CPU:$C4F5 PRG:04F5 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C4 E8. ; Local behavior: Reads implicit CPU state or none observed; mutates no direct memory mutation observed. @@ -1395,7 +1395,7 @@ AppendHudTileByte: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C4E8: - rts ; PRG $04E8 | CPU $C4E8 | 60 + rts ; CPU:$C4F7 PRG:04F7 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Evaluate Collision State C4 E9. ; Local behavior: Reads WorkPointerOrValueLo, UpdateActorCoordinates_C4F9; mutates CollisionResultFlag. @@ -1404,16 +1404,16 @@ Flow_C4E8: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- EvaluateCollisionState_C4E9: - lda #$01 ; PRG $04E9 | CPU $C4E9 | A9 01 - sta CollisionResultFlag ; PRG $04EB | CPU $C4EB | 85 31 - ldx WorkPointerOrValueLo ; PRG $04ED | CPU $C4ED | A6 01 - jsr UpdateActorCoordinates_C4F9 ; PRG $04EF | CPU $C4EF | 20 F9 C4 - lda WorkPointerOrValueLo ; PRG $04F2 | CPU $C4F2 | A5 01 - lsr a ; PRG $04F4 | CPU $C4F4 | 4A - lsr a ; PRG $04F5 | CPU $C4F5 | 4A - lsr a ; PRG $04F6 | CPU $C4F6 | 4A - lsr a ; PRG $04F7 | CPU $C4F7 | 4A - tax ; PRG $04F8 | CPU $C4F8 | AA + lda #$01 ; CPU:$C4F9 PRG:04F9 ?? + sta CollisionResultFlag ; CPU:$C4FB PRG:04FB ?? + ldx WorkPointerOrValueLo ; CPU:$C4FD PRG:04FD ?? + jsr UpdateActorCoordinates_C4F9 ; CPU:$C4FF PRG:04FF ?? + lda WorkPointerOrValueLo ; CPU:$C501 PRG:0501 ?? + lsr a ; CPU:$C503 PRG:0503 ?? + lsr a ; CPU:$C505 PRG:0505 ?? + lsr a ; CPU:$C507 PRG:0507 ?? + lsr a ; CPU:$C509 PRG:0509 ?? + tax ; CPU:$C50B PRG:050B ?? ; ----------------------------------------------------------------------------- ; Global purpose: Update Actor Coordinates C4 F9. ; Local behavior: Reads Flow_C4C5, SelectDigitGlyphTable, SourceRecordPointerLo, PlayerOrActorX, TransformPackedValue_C4C6, PlayerOrActorY; mutates SourceRecordPointerLo. @@ -1422,20 +1422,20 @@ EvaluateCollisionState_C4E9: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateActorCoordinates_C4F9: - inx ; PRG $04F9 | CPU $C4F9 | E8 - txa ; PRG $04FA | CPU $C4FA | 8A - and #$0F ; PRG $04FB | CPU $C4FB | 29 0F - cmp #$09 ; PRG $04FD | CPU $C4FD | C9 09 - bcs Flow_C4C5 ; PRG $04FF | CPU $C4FF | B0 C4 - sta SourceRecordPointerLo ; PRG $0501 | CPU $C501 | 85 03 - jsr SelectDigitGlyphTable ; PRG $0503 | CPU $C503 | 20 99 C4 - lda SourceRecordPointerLo ; PRG $0506 | CPU $C506 | A5 03 - asl a ; PRG $0508 | CPU $C508 | 0A - asl a ; PRG $0509 | CPU $C509 | 0A - tay ; PRG $050A | CPU $C50A | A8 - lda PlayerOrActorX,y ; PRG $050B | CPU $C50B | B9 81 00 - jsr TransformPackedValue_C4C6 ; PRG $050E | CPU $C50E | 20 C6 C4 - lda PlayerOrActorY,y ; PRG $0511 | CPU $C511 | B9 82 00 + inx ; CPU:$C50D PRG:050D ?? + txa ; CPU:$C50F PRG:050F ?? + and #$0F ; CPU:$C511 PRG:0511 ?? + cmp #$09 ; CPU:$C513 PRG:0513 ?? + bcs Flow_C4C5 ; CPU:$C515 PRG:0515 ?? + sta SourceRecordPointerLo ; CPU:$C517 PRG:0517 ?? + jsr SelectDigitGlyphTable ; CPU:$C519 PRG:0519 ?? + lda SourceRecordPointerLo ; CPU:$C51B PRG:051B ?? + asl a ; CPU:$C51D PRG:051D ?? + asl a ; CPU:$C51F PRG:051F ?? + tay ; CPU:$C521 PRG:0521 ?? + lda PlayerOrActorX,y ; CPU:$C523 PRG:0523 ?? + jsr TransformPackedValue_C4C6 ; CPU:$C525 PRG:0525 ?? + lda PlayerOrActorY,y ; CPU:$C527 PRG:0527 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Continuation C514. ; Local behavior: Reads TransformPackedValue_C4C6, AppendHudTileByte; mutates no direct memory mutation observed. @@ -1444,10 +1444,10 @@ UpdateActorCoordinates_C4F9: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Continuation_C514: - jsr TransformPackedValue_C4C6 ; PRG $0514 | CPU $C514 | 20 C6 C4 - lda #$00 ; PRG $0517 | CPU $C517 | A9 00 - jsr AppendHudTileByte ; PRG $0519 | CPU $C519 | 20 D5 C4 - lda #$00 ; PRG $051C | CPU $C51C | A9 00 + jsr TransformPackedValue_C4C6 ; CPU:$C529 PRG:0529 ?? + lda #$00 ; CPU:$C52B PRG:052B ?? + jsr AppendHudTileByte ; CPU:$C52D PRG:052D ?? + lda #$00 ; CPU:$C52F PRG:052F ?? ; ----------------------------------------------------------------------------- ; Global purpose: Continuation C51 E. ; Local behavior: Reads AppendHudTileByte, Continuation_C4BD; mutates no direct memory mutation observed. @@ -1456,8 +1456,8 @@ Continuation_C514: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Continuation_C51E: - jsr AppendHudTileByte ; PRG $051E | CPU $C51E | 20 D5 C4 - jmp Continuation_C4BD ; PRG $0521 | CPU $C521 | 4C BD C4 + jsr AppendHudTileByte ; CPU:$C531 PRG:0531 ?? + jmp Continuation_C4BD ; CPU:$C533 PRG:0533 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Transform Packed Value C524. ; Local behavior: Reads SelectDigitGlyphTable, SelectedActorIndex, ActorAnimationFrame, Continuation_C51E; mutates no direct memory mutation observed. @@ -1466,14 +1466,14 @@ Continuation_C51E: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- TransformPackedValue_C524: - lda #$03 ; PRG $0524 | CPU $C524 | A9 03 - jsr SelectDigitGlyphTable ; PRG $0526 | CPU $C526 | 20 99 C4 - lda SelectedActorIndex ; PRG $0529 | CPU $C529 | A5 43 - asl a ; PRG $052B | CPU $C52B | 0A - asl a ; PRG $052C | CPU $C52C | 0A - tay ; PRG $052D | CPU $C52D | A8 - lda ActorAnimationFrame,y ; PRG $052E | CPU $C52E | B9 92 00 - jmp Continuation_C51E ; PRG $0531 | CPU $C531 | 4C 1E C5 + lda #$03 ; CPU:$C535 PRG:0535 ?? + jsr SelectDigitGlyphTable ; CPU:$C537 PRG:0537 ?? + lda SelectedActorIndex ; CPU:$C539 PRG:0539 ?? + asl a ; CPU:$C53B PRG:053B ?? + asl a ; CPU:$C53D PRG:053D ?? + tay ; CPU:$C53F PRG:053F ?? + lda ActorAnimationFrame,y ; CPU:$C541 PRG:0541 ?? + jmp Continuation_C51E ; CPU:$C543 PRG:0543 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Compute Or Dispatch C534. ; Local behavior: Reads SelectDigitGlyphTable, ActiveActorState, TransformPackedValue_C4C6, Continuation_C4BD; mutates no direct memory mutation observed. @@ -1482,11 +1482,11 @@ TransformPackedValue_C524: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ComputeOrDispatch_C534: - lda #$05 ; PRG $0534 | CPU $C534 | A9 05 - jsr SelectDigitGlyphTable ; PRG $0536 | CPU $C536 | 20 99 C4 - lda ActiveActorState ; PRG $0539 | CPU $C539 | A5 61 - jsr TransformPackedValue_C4C6 ; PRG $053B | CPU $C53B | 20 C6 C4 - jmp Continuation_C4BD ; PRG $053E | CPU $C53E | 4C BD C4 + lda #$05 ; CPU:$C545 PRG:0545 ?? + jsr SelectDigitGlyphTable ; CPU:$C547 PRG:0547 ?? + lda ActiveActorState ; CPU:$C549 PRG:0549 ?? + jsr TransformPackedValue_C4C6 ; CPU:$C54B PRG:054B ?? + jmp Continuation_C4BD ; CPU:$C54D PRG:054D ?? ; ----------------------------------------------------------------------------- ; Global purpose: Continuation C541. ; Local behavior: Reads SelectDigitGlyphTable, ScreenEffectState, Continuation_C514; mutates no direct memory mutation observed. @@ -1495,10 +1495,10 @@ ComputeOrDispatch_C534: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Continuation_C541: - lda #$04 ; PRG $0541 | CPU $C541 | A9 04 - jsr SelectDigitGlyphTable ; PRG $0543 | CPU $C543 | 20 99 C4 - lda ScreenEffectState ; PRG $0546 | CPU $C546 | A5 4E - jmp Continuation_C514 ; PRG $0548 | CPU $C548 | 4C 14 C5 + lda #$04 ; CPU:$C54F PRG:054F ?? + jsr SelectDigitGlyphTable ; CPU:$C551 PRG:0551 ?? + lda ScreenEffectState ; CPU:$C553 PRG:0553 ?? + jmp Continuation_C514 ; CPU:$C555 PRG:0555 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Update Actor Coordinates C54 B. ; Local behavior: Reads GameMode, Flow_C56D, SelectedActorIndex, ActorY, AddPackedMovementDelta, ActorX; mutates PackedCoordinateOrValue, ActorY, ActorX, PendingObstacleInteraction. @@ -1507,24 +1507,24 @@ Continuation_C541: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateActorCoordinates_C54B: - ldx GameMode ; PRG $054B | CPU $C54B | A6 3A - bne Flow_C56D ; PRG $054D | CPU $C54D | D0 1E - sta PackedCoordinateOrValue ; PRG $054F | CPU $C54F | 85 04 - lda SelectedActorIndex ; PRG $0551 | CPU $C551 | A5 43 - asl a ; PRG $0553 | CPU $C553 | 0A - asl a ; PRG $0554 | CPU $C554 | 0A - tax ; PRG $0555 | CPU $C555 | AA - clc ; PRG $0556 | CPU $C556 | 18 - lda ActorY,x ; PRG $0557 | CPU $C557 | B5 86 - jsr AddPackedMovementDelta ; PRG $0559 | CPU $C559 | 20 6E C5 - sta ActorY,x ; PRG $055C | CPU $C55C | 95 86 - lda ActorX,x ; PRG $055E | CPU $C55E | B5 85 - sta PackedCoordinateOrValue ; PRG $0560 | CPU $C560 | 85 04 - lda #$00 ; PRG $0562 | CPU $C562 | A9 00 - jsr AddPackedMovementDelta ; PRG $0564 | CPU $C564 | 20 6E C5 - sta ActorX,x ; PRG $0567 | CPU $C567 | 95 85 - lda #$01 ; PRG $0569 | CPU $C569 | A9 01 - sta PendingObstacleInteraction ; PRG $056B | CPU $C56B | 85 46 + ldx GameMode ; CPU:$C557 PRG:0557 ?? + bne Flow_C56D ; CPU:$C559 PRG:0559 ?? + sta PackedCoordinateOrValue ; CPU:$C55B PRG:055B ?? + lda SelectedActorIndex ; CPU:$C55D PRG:055D ?? + asl a ; CPU:$C55F PRG:055F ?? + asl a ; CPU:$C561 PRG:0561 ?? + tax ; CPU:$C563 PRG:0563 ?? + clc ; CPU:$C565 PRG:0565 ?? + lda ActorY,x ; CPU:$C567 PRG:0567 ?? + jsr AddPackedMovementDelta ; CPU:$C569 PRG:0569 ?? + sta ActorY,x ; CPU:$C56B PRG:056B ?? + lda ActorX,x ; CPU:$C56D PRG:056D ?? + sta PackedCoordinateOrValue ; CPU:$C56F PRG:056F ?? + lda #$00 ; CPU:$C571 PRG:0571 ?? + jsr AddPackedMovementDelta ; CPU:$C573 PRG:0573 ?? + sta ActorX,x ; CPU:$C575 PRG:0575 ?? + lda #$01 ; CPU:$C577 PRG:0577 ?? + sta PendingObstacleInteraction ; CPU:$C579 PRG:0579 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C56 D. ; Local behavior: Reads implicit CPU state or none observed; mutates no direct memory mutation observed. @@ -1533,7 +1533,7 @@ UpdateActorCoordinates_C54B: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C56D: - rts ; PRG $056D | CPU $C56D | 60 + rts ; CPU:$C57B PRG:057B ?? ; ----------------------------------------------------------------------------- ; Global purpose: Pass 2 control-flow entry at CPU $C56E. ; Local behavior: Executes the decoded instruction sequence at this entry point. @@ -1542,11 +1542,11 @@ Flow_C56D: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- AddPackedMovementDelta: - jsr DecodePackedMovementDelta ; PRG $056E | CPU $C56E | 20 B1 C5 - adc WorkPointerOrValueHi ; PRG $0571 | CPU $C571 | 65 02 - cmp #$0A ; PRG $0573 | CPU $C573 | C9 0A - bcc Flow_C579 ; PRG $0575 | CPU $C575 | 90 02 - adc #$05 ; PRG $0577 | CPU $C577 | 69 05 + jsr DecodePackedMovementDelta ; CPU:$C57D PRG:057D ?? + adc WorkPointerOrValueHi ; CPU:$C57F PRG:057F ?? + cmp #$0A ; CPU:$C581 PRG:0581 ?? + bcc Flow_C579 ; CPU:$C583 PRG:0583 ?? + adc #$05 ; CPU:$C585 PRG:0585 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C579. ; Local behavior: Reads SourceRecordPointerLo, PackedCoordinateOrValue, Flow_C58A; mutates SourceRecordPointerLo. @@ -1555,13 +1555,13 @@ AddPackedMovementDelta: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C579: - clc ; PRG $0579 | CPU $C579 | 18 - adc SourceRecordPointerLo ; PRG $057A | CPU $C57A | 65 03 - sta SourceRecordPointerLo ; PRG $057C | CPU $C57C | 85 03 - lda PackedCoordinateOrValue ; PRG $057E | CPU $C57E | A5 04 - and #$F0 ; PRG $0580 | CPU $C580 | 29 F0 - adc SourceRecordPointerLo ; PRG $0582 | CPU $C582 | 65 03 - bcc Flow_C58A ; PRG $0584 | CPU $C584 | 90 04 + clc ; CPU:$C587 PRG:0587 ?? + adc SourceRecordPointerLo ; CPU:$C589 PRG:0589 ?? + sta SourceRecordPointerLo ; CPU:$C58B PRG:058B ?? + lda PackedCoordinateOrValue ; CPU:$C58D PRG:058D ?? + and #$F0 ; CPU:$C58F PRG:058F ?? + adc SourceRecordPointerLo ; CPU:$C591 PRG:0591 ?? + bcc Flow_C58A ; CPU:$C593 PRG:0593 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C586. ; Local behavior: Reads implicit CPU state or none observed; mutates no direct memory mutation observed. @@ -1570,9 +1570,9 @@ Flow_C579: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C586: - adc #$5F ; PRG $0586 | CPU $C586 | 69 5F - sec ; PRG $0588 | CPU $C588 | 38 - rts ; PRG $0589 | CPU $C589 | 60 + adc #$5F ; CPU:$C595 PRG:0595 ?? + sec ; CPU:$C597 PRG:0597 ?? + rts ; CPU:$C599 PRG:0599 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C58 A. ; Local behavior: Reads Flow_C586; mutates no direct memory mutation observed. @@ -1581,9 +1581,9 @@ Flow_C586: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C58A: - cmp #$A0 ; PRG $058A | CPU $C58A | C9 A0 - bcs Flow_C586 ; PRG $058C | CPU $C58C | B0 F8 - rts ; PRG $058E | CPU $C58E | 60 + cmp #$A0 ; CPU:$C59B PRG:059B ?? + bcs Flow_C586 ; CPU:$C59D PRG:059D ?? + rts ; CPU:$C59F PRG:059F ?? ; ----------------------------------------------------------------------------- ; Global purpose: Calculate And Clamp Value C58 F. ; Local behavior: Reads DecodePackedMovementDelta, WorkPointerOrValueHi, Flow_C5A2, SourceRecordPointerLo; mutates WorkPointerOrValueHi, SourceRecordPointerLo. @@ -1592,15 +1592,15 @@ Flow_C58A: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- CalculateAndClampValue_C58F: - jsr DecodePackedMovementDelta ; PRG $058F | CPU $C58F | 20 B1 C5 - sbc WorkPointerOrValueHi ; PRG $0592 | CPU $C592 | E5 02 - sta WorkPointerOrValueHi ; PRG $0594 | CPU $C594 | 85 02 - bcs Flow_C5A2 ; PRG $0596 | CPU $C596 | B0 0A - adc #$0A ; PRG $0598 | CPU $C598 | 69 0A - sta WorkPointerOrValueHi ; PRG $059A | CPU $C59A | 85 02 - lda SourceRecordPointerLo ; PRG $059C | CPU $C59C | A5 03 - adc #$0F ; PRG $059E | CPU $C59E | 69 0F - sta SourceRecordPointerLo ; PRG $05A0 | CPU $C5A0 | 85 03 + jsr DecodePackedMovementDelta ; CPU:$C5A1 PRG:05A1 ?? + sbc WorkPointerOrValueHi ; CPU:$C5A3 PRG:05A3 ?? + sta WorkPointerOrValueHi ; CPU:$C5A5 PRG:05A5 ?? + bcs Flow_C5A2 ; CPU:$C5A7 PRG:05A7 ?? + adc #$0A ; CPU:$C5A9 PRG:05A9 ?? + sta WorkPointerOrValueHi ; CPU:$C5AB PRG:05AB ?? + lda SourceRecordPointerLo ; CPU:$C5AD PRG:05AD ?? + adc #$0F ; CPU:$C5AF PRG:05AF ?? + sta SourceRecordPointerLo ; CPU:$C5B1 PRG:05B1 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C5 A2. ; Local behavior: Reads PackedCoordinateOrValue, SourceRecordPointerLo, Flow_C5AE; mutates no direct memory mutation observed. @@ -1609,13 +1609,13 @@ CalculateAndClampValue_C58F: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C5A2: - lda PackedCoordinateOrValue ; PRG $05A2 | CPU $C5A2 | A5 04 - and #$F0 ; PRG $05A4 | CPU $C5A4 | 29 F0 - sec ; PRG $05A6 | CPU $C5A6 | 38 - sbc SourceRecordPointerLo ; PRG $05A7 | CPU $C5A7 | E5 03 - bcs Flow_C5AE ; PRG $05A9 | CPU $C5A9 | B0 03 - adc #$A0 ; PRG $05AB | CPU $C5AB | 69 A0 - clc ; PRG $05AD | CPU $C5AD | 18 + lda PackedCoordinateOrValue ; CPU:$C5B3 PRG:05B3 ?? + and #$F0 ; CPU:$C5B5 PRG:05B5 ?? + sec ; CPU:$C5B7 PRG:05B7 ?? + sbc SourceRecordPointerLo ; CPU:$C5B9 PRG:05B9 ?? + bcs Flow_C5AE ; CPU:$C5BB PRG:05BB ?? + adc #$A0 ; CPU:$C5BD PRG:05BD ?? + clc ; CPU:$C5BF PRG:05BF ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C5 AE. ; Local behavior: Reads WorkPointerOrValueHi; mutates no direct memory mutation observed. @@ -1624,8 +1624,8 @@ Flow_C5A2: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C5AE: - ora WorkPointerOrValueHi ; PRG $05AE | CPU $C5AE | 05 02 - rts ; PRG $05B0 | CPU $C5B0 | 60 + ora WorkPointerOrValueHi ; CPU:$C5C1 PRG:05C1 ?? + rts ; CPU:$C5C3 PRG:05C3 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Pass 2 control-flow entry at CPU $C5B1. ; Local behavior: Executes the decoded instruction sequence at this entry point. @@ -1634,14 +1634,14 @@ Flow_C5AE: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- DecodePackedMovementDelta: - pha ; PRG $05B1 | CPU $C5B1 | 48 - and #$0F ; PRG $05B2 | CPU $C5B2 | 29 0F - sta WorkPointerOrValueHi ; PRG $05B4 | CPU $C5B4 | 85 02 - pla ; PRG $05B6 | CPU $C5B6 | 68 - and #$F0 ; PRG $05B7 | CPU $C5B7 | 29 F0 - sta SourceRecordPointerLo ; PRG $05B9 | CPU $C5B9 | 85 03 - lda PackedCoordinateOrValue ; PRG $05BB | CPU $C5BB | A5 04 - and #$0F ; PRG $05BD | CPU $C5BD | 29 0F + pha ; CPU:$C5C5 PRG:05C5 ?? + and #$0F ; CPU:$C5C7 PRG:05C7 ?? + sta WorkPointerOrValueHi ; CPU:$C5C9 PRG:05C9 ?? + pla ; CPU:$C5CB PRG:05CB ?? + and #$F0 ; CPU:$C5CD PRG:05CD ?? + sta SourceRecordPointerLo ; CPU:$C5CF PRG:05CF ?? + lda PackedCoordinateOrValue ; CPU:$C5D1 PRG:05D1 ?? + and #$0F ; CPU:$C5D3 PRG:05D3 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C5 BF. ; Local behavior: Reads implicit CPU state or none observed; mutates no direct memory mutation observed. @@ -1650,7 +1650,7 @@ DecodePackedMovementDelta: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C5BF: - rts ; PRG $05BF | CPU $C5BF | 60 + rts ; CPU:$C5D5 PRG:05D5 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Pass 2 control-flow entry at CPU $C5C0. ; Local behavior: Executes the decoded instruction sequence at this entry point. @@ -1659,38 +1659,38 @@ Flow_C5BF: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateActorObstacleInteraction: - lda GameMode ; PRG $05C0 | CPU $C5C0 | A5 3A - bne Flow_C5BF ; PRG $05C2 | CPU $C5C2 | D0 FB - lda Ram_0700 ; PRG $05C4 | CPU $C5C4 | AD 00 07 - cmp #$20 ; PRG $05C7 | CPU $C5C7 | C9 20 - bcs Flow_C5BF ; PRG $05C9 | CPU $C5C9 | B0 F4 - lda PendingObstacleInteraction ; PRG $05CB | CPU $C5CB | A5 46 - beq Flow_C5BF ; PRG $05CD | CPU $C5CD | F0 F0 - lda #$00 ; PRG $05CF | CPU $C5CF | A9 00 - sta PendingObstacleInteraction ; PRG $05D1 | CPU $C5D1 | 85 46 - jsr SelectNearestActorOrObstacle ; PRG $05D3 | CPU $C5D3 | 20 01 C6 - lda SelectedActorIndex ; PRG $05D6 | CPU $C5D6 | A5 43 - ora #$F0 ; PRG $05D8 | CPU $C5D8 | 09 F0 - sta WorkPointerOrValueLo ; PRG $05DA | CPU $C5DA | 85 01 - jsr EvaluateCollisionState_C4E9 ; PRG $05DC | CPU $C5DC | 20 E9 C4 - lda SelectedActorIndex ; PRG $05DF | CPU $C5DF | A5 43 - asl a ; PRG $05E1 | CPU $C5E1 | 0A - asl a ; PRG $05E2 | CPU $C5E2 | 0A - tax ; PRG $05E3 | CPU $C5E3 | AA - ldy ActorAnimationTimer,x ; PRG $05E4 | CPU $C5E4 | B4 90 - dey ; PRG $05E6 | CPU $C5E6 | 88 - tya ; PRG $05E7 | CPU $C5E7 | 98 - sta ActorAnimationFrame,x ; PRG $05E8 | CPU $C5E8 | 95 92 - lda ActorInteractionState,x ; PRG $05EA | CPU $C5EA | B5 91 - bne Flow_C5FE ; PRG $05EC | CPU $C5EC | D0 10 - lda ActorX,x ; PRG $05EE | CPU $C5EE | B5 85 - cmp #$05 ; PRG $05F0 | CPU $C5F0 | C9 05 - bne Flow_C5FE ; PRG $05F2 | CPU $C5F2 | D0 0A - sta ActorInteractionState,x ; PRG $05F4 | CPU $C5F4 | 95 91 - inc ActorAnimationTimer,x ; PRG $05F6 | CPU $C5F6 | F6 90 - inc ActorAnimationFrame,x ; PRG $05F8 | CPU $C5F8 | F6 92 - lda #$02 ; PRG $05FA | CPU $C5FA | A9 02 - sta AudioRequestFlags ; PRG $05FC | CPU $C5FC | 85 FB + lda GameMode ; CPU:$C5D7 PRG:05D7 ?? + bne Flow_C5BF ; CPU:$C5D9 PRG:05D9 ?? + lda Ram_0700 ; CPU:$C5DB PRG:05DB ?? + cmp #$20 ; CPU:$C5DD PRG:05DD ?? + bcs Flow_C5BF ; CPU:$C5DF PRG:05DF ?? + lda PendingObstacleInteraction ; CPU:$C5E1 PRG:05E1 ?? + beq Flow_C5BF ; CPU:$C5E3 PRG:05E3 ?? + lda #$00 ; CPU:$C5E5 PRG:05E5 ?? + sta PendingObstacleInteraction ; CPU:$C5E7 PRG:05E7 ?? + jsr SelectNearestActorOrObstacle ; CPU:$C5E9 PRG:05E9 ?? + lda SelectedActorIndex ; CPU:$C5EB PRG:05EB ?? + ora #$F0 ; CPU:$C5ED PRG:05ED ?? + sta WorkPointerOrValueLo ; CPU:$C5EF PRG:05EF ?? + jsr EvaluateCollisionState_C4E9 ; CPU:$C5F1 PRG:05F1 ?? + lda SelectedActorIndex ; CPU:$C5F3 PRG:05F3 ?? + asl a ; CPU:$C5F5 PRG:05F5 ?? + asl a ; CPU:$C5F7 PRG:05F7 ?? + tax ; CPU:$C5F9 PRG:05F9 ?? + ldy ActorAnimationTimer,x ; CPU:$C5FB PRG:05FB ?? + dey ; CPU:$C5FD PRG:05FD ?? + tya ; CPU:$C5FF PRG:05FF ?? + sta ActorAnimationFrame,x ; CPU:$C601 PRG:0601 ?? + lda ActorInteractionState,x ; CPU:$C603 PRG:0603 ?? + bne Flow_C5FE ; CPU:$C605 PRG:0605 ?? + lda ActorX,x ; CPU:$C607 PRG:0607 ?? + cmp #$05 ; CPU:$C609 PRG:0609 ?? + bne Flow_C5FE ; CPU:$C60B PRG:060B ?? + sta ActorInteractionState,x ; CPU:$C60D PRG:060D ?? + inc ActorAnimationTimer,x ; CPU:$C60F PRG:060F ?? + inc ActorAnimationFrame,x ; CPU:$C611 PRG:0611 ?? + lda #$02 ; CPU:$C613 PRG:0613 ?? + sta AudioRequestFlags ; CPU:$C615 PRG:0615 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C5 FE. ; Local behavior: Reads TransformPackedValue_C524; mutates no direct memory mutation observed. @@ -1699,7 +1699,7 @@ UpdateActorObstacleInteraction: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C5FE: - jmp TransformPackedValue_C524 ; PRG $05FE | CPU $C5FE | 4C 24 C5 + jmp TransformPackedValue_C524 ; CPU:$C617 PRG:0617 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Pass 2 control-flow entry at CPU $C601. ; Local behavior: Executes the decoded instruction sequence at this entry point. @@ -1708,24 +1708,24 @@ Flow_C5FE: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- SelectNearestActorOrObstacle: - lda SelectedActorIndex ; PRG $0601 | CPU $C601 | A5 43 - asl a ; PRG $0603 | CPU $C603 | 0A - asl a ; PRG $0604 | CPU $C604 | 0A - tax ; PRG $0605 | CPU $C605 | AA - sec ; PRG $0606 | CPU $C606 | 38 - lda PlayerOrActorY ; PRG $0607 | CPU $C607 | A5 82 - sta PackedCoordinateOrValue ; PRG $0609 | CPU $C609 | 85 04 - lda ActorY,x ; PRG $060B | CPU $C60B | B5 86 - jsr CalculateAndClampValue_C58F ; PRG $060D | CPU $C60D | 20 8F C5 - lda PlayerOrActorX ; PRG $0610 | CPU $C610 | A5 81 - sta PackedCoordinateOrValue ; PRG $0612 | CPU $C612 | 85 04 - lda ActorX,x ; PRG $0614 | CPU $C614 | B5 85 - jsr CalculateAndClampValue_C58F ; PRG $0616 | CPU $C616 | 20 8F C5 - bcs CopySelectedActorCoordinates ; PRG $0619 | CPU $C619 | B0 08 - lda ActorX,x ; PRG $061B | CPU $C61B | B5 85 - sta PlayerOrActorX ; PRG $061D | CPU $C61D | 85 81 - lda ActorY,x ; PRG $061F | CPU $C61F | B5 86 - sta PlayerOrActorY ; PRG $0621 | CPU $C621 | 85 82 + lda SelectedActorIndex ; CPU:$C619 PRG:0619 ?? + asl a ; CPU:$C61B PRG:061B ?? + asl a ; CPU:$C61D PRG:061D ?? + tax ; CPU:$C61F PRG:061F ?? + sec ; CPU:$C621 PRG:0621 ?? + lda PlayerOrActorY ; CPU:$C623 PRG:0623 ?? + sta PackedCoordinateOrValue ; CPU:$C625 PRG:0625 ?? + lda ActorY,x ; CPU:$C627 PRG:0627 ?? + jsr CalculateAndClampValue_C58F ; CPU:$C629 PRG:0629 ?? + lda PlayerOrActorX ; CPU:$C62B PRG:062B ?? + sta PackedCoordinateOrValue ; CPU:$C62D PRG:062D ?? + lda ActorX,x ; CPU:$C62F PRG:062F ?? + jsr CalculateAndClampValue_C58F ; CPU:$C631 PRG:0631 ?? + bcs CopySelectedActorCoordinates ; CPU:$C633 PRG:0633 ?? + lda ActorX,x ; CPU:$C635 PRG:0635 ?? + sta PlayerOrActorX ; CPU:$C637 PRG:0637 ?? + lda ActorY,x ; CPU:$C639 PRG:0639 ?? + sta PlayerOrActorY ; CPU:$C63B PRG:063B ?? ; ----------------------------------------------------------------------------- ; Global purpose: Pass 2 control-flow entry at CPU $C623. ; Local behavior: Executes the decoded instruction sequence at this entry point. @@ -1734,7 +1734,7 @@ SelectNearestActorOrObstacle: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- CopySelectedActorCoordinates: - rts ; PRG $0623 | CPU $C623 | 60 + rts ; CPU:$C63D PRG:063D ?? ; ----------------------------------------------------------------------------- ; Global purpose: Evaluate Collision State C624. ; Local behavior: Reads ScreenCollisionState, CopySelectedActorCoordinates, SelectedScreenVariant, ScreenEffectTimer; mutates ScreenEffectTimer. @@ -1743,15 +1743,15 @@ CopySelectedActorCoordinates: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- EvaluateCollisionState_C624: - ldy ScreenCollisionState ; PRG $0624 | CPU $C624 | A4 44 - dey ; PRG $0626 | CPU $C626 | 88 - bne CopySelectedActorCoordinates ; PRG $0627 | CPU $C627 | D0 FA - lda SelectedScreenVariant ; PRG $0629 | CPU $C629 | A5 41 - lsr a ; PRG $062B | CPU $C62B | 4A - lda ScreenEffectTimer ; PRG $062C | CPU $C62C | A5 4F - adc #$03 ; PRG $062E | CPU $C62E | 69 03 - sta ScreenEffectTimer ; PRG $0630 | CPU $C630 | 85 4F - bcc CopySelectedActorCoordinates ; PRG $0632 | CPU $C632 | 90 EF + ldy ScreenCollisionState ; CPU:$C63F PRG:063F ?? + dey ; CPU:$C641 PRG:0641 ?? + bne CopySelectedActorCoordinates ; CPU:$C643 PRG:0643 ?? + lda SelectedScreenVariant ; CPU:$C645 PRG:0645 ?? + lsr a ; CPU:$C647 PRG:0647 ?? + lda ScreenEffectTimer ; CPU:$C649 PRG:0649 ?? + adc #$03 ; CPU:$C64B PRG:064B ?? + sta ScreenEffectTimer ; CPU:$C64D PRG:064D ?? + bcc CopySelectedActorCoordinates ; CPU:$C64F PRG:064F ?? ; ----------------------------------------------------------------------------- ; Global purpose: Update Zp 04 C634. ; Local behavior: Reads ScreenEffectState, CalculateAndClampValue_C58F, Continuation_C541; mutates PackedCoordinateOrValue, ScreenEffectState. @@ -1760,12 +1760,12 @@ EvaluateCollisionState_C624: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateZp_04_C634: - lda ScreenEffectState ; PRG $0634 | CPU $C634 | A5 4E - sta PackedCoordinateOrValue ; PRG $0636 | CPU $C636 | 85 04 - lda #$01 ; PRG $0638 | CPU $C638 | A9 01 - jsr CalculateAndClampValue_C58F ; PRG $063A | CPU $C63A | 20 8F C5 - sta ScreenEffectState ; PRG $063D | CPU $C63D | 85 4E - jmp Continuation_C541 ; PRG $063F | CPU $C63F | 4C 41 C5 + lda ScreenEffectState ; CPU:$C651 PRG:0651 ?? + sta PackedCoordinateOrValue ; CPU:$C653 PRG:0653 ?? + lda #$01 ; CPU:$C655 PRG:0655 ?? + jsr CalculateAndClampValue_C58F ; CPU:$C657 PRG:0657 ?? + sta ScreenEffectState ; CPU:$C659 PRG:0659 ?? + jmp Continuation_C541 ; CPU:$C65B PRG:065B ?? ; ----------------------------------------------------------------------------- ; Global purpose: Continuation C642. ; Local behavior: Reads implicit CPU state or none observed; mutates CurrentSpriteTileId. @@ -1774,8 +1774,8 @@ UpdateZp_04_C634: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Continuation_C642: - ldy #$04 ; PRG $0642 | CPU $C642 | A0 04 - sty CurrentSpriteTileId ; PRG $0644 | CPU $C644 | 84 11 + ldy #$04 ; CPU:$C65D PRG:065D ?? + sty CurrentSpriteTileId ; CPU:$C65F PRG:065F ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C646. ; Local behavior: Reads CurrentSpriteTileId, ActorStateArray, Flow_C651, ComputeOrDispatch_EC43; mutates no direct memory mutation observed. @@ -1784,11 +1784,11 @@ Continuation_C642: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C646: - ldy CurrentSpriteTileId ; PRG $0646 | CPU $C646 | A4 11 - lda ActorStateArray,y ; PRG $0648 | CPU $C648 | B9 70 00 - beq Flow_C651 ; PRG $064B | CPU $C64B | F0 04 - tya ; PRG $064D | CPU $C64D | 98 - jsr ComputeOrDispatch_EC43 ; PRG $064E | CPU $C64E | 20 43 EC + ldy CurrentSpriteTileId ; CPU:$C661 PRG:0661 ?? + lda ActorStateArray,y ; CPU:$C663 PRG:0663 ?? + beq Flow_C651 ; CPU:$C665 PRG:0665 ?? + tya ; CPU:$C667 PRG:0667 ?? + jsr ComputeOrDispatch_EC43 ; CPU:$C669 PRG:0669 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C651. ; Local behavior: Reads CurrentSpriteTileId, Flow_C646; mutates CurrentSpriteTileId. @@ -1797,9 +1797,9 @@ Flow_C646: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C651: - dec CurrentSpriteTileId ; PRG $0651 | CPU $C651 | C6 11 - bpl Flow_C646 ; PRG $0653 | CPU $C653 | 10 F1 - rts ; PRG $0655 | CPU $C655 | 60 + dec CurrentSpriteTileId ; CPU:$C66B PRG:066B ?? + bpl Flow_C646 ; CPU:$C66D PRG:066D ?? + rts ; CPU:$C66F PRG:066F ?? ; ----------------------------------------------------------------------------- ; Global purpose: Clear Audio Request Flags. ; Local behavior: Reads implicit CPU state or none observed; mutates AudioChannelRequest, AudioEffectRequest, AudioPendingFlags, AudioModeOrEffectIndex, AudioRequestFlags. @@ -1808,13 +1808,13 @@ Flow_C651: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ClearAudioRequestFlags: - lda #$00 ; PRG $0656 | CPU $C656 | A9 00 - sta AudioChannelRequest ; PRG $0658 | CPU $C658 | 85 FF - sta AudioEffectRequest ; PRG $065A | CPU $C65A | 85 FE - sta AudioPendingFlags ; PRG $065C | CPU $C65C | 85 FD - sta AudioModeOrEffectIndex ; PRG $065E | CPU $C65E | 85 FC - sta AudioRequestFlags ; PRG $0660 | CPU $C660 | 85 FB - rts ; PRG $0662 | CPU $C662 | 60 + lda #$00 ; CPU:$C671 PRG:0671 ?? + sta AudioChannelRequest ; CPU:$C673 PRG:0673 ?? + sta AudioEffectRequest ; CPU:$C675 PRG:0675 ?? + sta AudioPendingFlags ; CPU:$C677 PRG:0677 ?? + sta AudioModeOrEffectIndex ; CPU:$C679 PRG:0679 ?? + sta AudioRequestFlags ; CPU:$C67B PRG:067B ?? + rts ; CPU:$C67D PRG:067D ?? ; ----------------------------------------------------------------------------- ; Global purpose: Pass 2 control-flow entry at CPU $C663. ; Local behavior: Executes the decoded instruction sequence at this entry point. @@ -1823,30 +1823,30 @@ ClearAudioRequestFlags: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- InitializeGameplayActors: - lda SelectedPlayerAndScreenFlags ; PRG $0663 | CPU $C663 | A5 38 - and #$02 ; PRG $0665 | CPU $C665 | 29 02 - lsr a ; PRG $0667 | CPU $C667 | 4A - sta SelectedPlayerIndex ; PRG $0668 | CPU $C668 | 85 40 - lda SelectedPlayerAndScreenFlags ; PRG $066A | CPU $C66A | A5 38 - and #$01 ; PRG $066C | CPU $C66C | 29 01 - sta SelectedScreenVariant ; PRG $066E | CPU $C66E | 85 41 - asl a ; PRG $0670 | CPU $C670 | 0A - tay ; PRG $0671 | CPU $C671 | A8 - lda PlayerStartXTable,y ; PRG $0672 | CPU $C672 | B9 8C 00 - sta PlayerOrActorX ; PRG $0675 | CPU $C675 | 85 81 - lda PlayerStartYTable,y ; PRG $0677 | CPU $C677 | B9 8D 00 - sta PlayerOrActorY ; PRG $067A | CPU $C67A | 85 82 - lda #$00 ; PRG $067C | CPU $C67C | A9 00 - sta PlayerMotionState ; PRG $067E | CPU $C67E | 85 83 - sta ActorInteractionState ; PRG $0680 | CPU $C680 | 85 91 - sta ObstacleInteractionState ; PRG $0682 | CPU $C682 | 85 95 - lda #$03 ; PRG $0684 | CPU $C684 | A9 03 - sta ActorAnimationTimer ; PRG $0686 | CPU $C686 | 85 90 - sta ObstacleAnimationTimer ; PRG $0688 | CPU $C688 | 85 94 - sta ActorAnimationFrame ; PRG $068A | CPU $C68A | 85 92 - sta ObstacleAnimationFrame ; PRG $068C | CPU $C68C | 85 96 - lda #$00 ; PRG $068E | CPU $C68E | A9 00 - ldx #$3F ; PRG $0690 | CPU $C690 | A2 3F + lda SelectedPlayerAndScreenFlags ; CPU:$C67F PRG:067F ?? + and #$02 ; CPU:$C681 PRG:0681 ?? + lsr a ; CPU:$C683 PRG:0683 ?? + sta SelectedPlayerIndex ; CPU:$C685 PRG:0685 ?? + lda SelectedPlayerAndScreenFlags ; CPU:$C687 PRG:0687 ?? + and #$01 ; CPU:$C689 PRG:0689 ?? + sta SelectedScreenVariant ; CPU:$C68B PRG:068B ?? + asl a ; CPU:$C68D PRG:068D ?? + tay ; CPU:$C68F PRG:068F ?? + lda PlayerStartXTable,y ; CPU:$C691 PRG:0691 ?? + sta PlayerOrActorX ; CPU:$C693 PRG:0693 ?? + lda PlayerStartYTable,y ; CPU:$C695 PRG:0695 ?? + sta PlayerOrActorY ; CPU:$C697 PRG:0697 ?? + lda #$00 ; CPU:$C699 PRG:0699 ?? + sta PlayerMotionState ; CPU:$C69B PRG:069B ?? + sta ActorInteractionState ; CPU:$C69D PRG:069D ?? + sta ObstacleInteractionState ; CPU:$C69F PRG:069F ?? + lda #$03 ; CPU:$C6A1 PRG:06A1 ?? + sta ActorAnimationTimer ; CPU:$C6A3 PRG:06A3 ?? + sta ObstacleAnimationTimer ; CPU:$C6A5 PRG:06A5 ?? + sta ActorAnimationFrame ; CPU:$C6A7 PRG:06A7 ?? + sta ObstacleAnimationFrame ; CPU:$C6A9 PRG:06A9 ?? + lda #$00 ; CPU:$C6AB PRG:06AB ?? + ldx #$3F ; CPU:$C6AD PRG:06AD ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C692. ; Local behavior: Reads Flow_C692, CurrentScreenState; mutates Ram_0580, SelectedActorIndex, Ram_0584, Ram_05A4, QueuedPpuTransferCount, AudioRequestFlags, CurrentScreenState. @@ -1855,18 +1855,18 @@ InitializeGameplayActors: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C692: - sta Ram_0580,x ; PRG $0692 | CPU $C692 | 9D 80 05 - dex ; PRG $0695 | CPU $C695 | CA - bpl Flow_C692 ; PRG $0696 | CPU $C696 | 10 FA - sta SelectedActorIndex ; PRG $0698 | CPU $C698 | 85 43 - lda #$01 ; PRG $069A | CPU $C69A | A9 01 - sta Ram_0584 ; PRG $069C | CPU $C69C | 8D 84 05 - sta Ram_05A4 ; PRG $069F | CPU $C69F | 8D A4 05 - sta QueuedPpuTransferCount ; PRG $06A2 | CPU $C6A2 | 85 34 - lda #$05 ; PRG $06A4 | CPU $C6A4 | A9 05 - sta AudioRequestFlags ; PRG $06A6 | CPU $C6A6 | 85 FB - inc CurrentScreenState ; PRG $06A8 | CPU $C6A8 | E6 3B - rts ; PRG $06AA | CPU $C6AA | 60 + sta Ram_0580,x ; CPU:$C6AF PRG:06AF ?? + dex ; CPU:$C6B1 PRG:06B1 ?? + bpl Flow_C692 ; CPU:$C6B3 PRG:06B3 ?? + sta SelectedActorIndex ; CPU:$C6B5 PRG:06B5 ?? + lda #$01 ; CPU:$C6B7 PRG:06B7 ?? + sta Ram_0584 ; CPU:$C6B9 PRG:06B9 ?? + sta Ram_05A4 ; CPU:$C6BB PRG:06BB ?? + sta QueuedPpuTransferCount ; CPU:$C6BD PRG:06BD ?? + lda #$05 ; CPU:$C6BF PRG:06BF ?? + sta AudioRequestFlags ; CPU:$C6C1 PRG:06C1 ?? + inc CurrentScreenState ; CPU:$C6C3 PRG:06C3 ?? + rts ; CPU:$C6C5 PRG:06C5 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Pass 2 control-flow entry at CPU $C6AB. ; Local behavior: Executes the decoded instruction sequence at this entry point. @@ -1875,17 +1875,17 @@ Flow_C692: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- InitializeScreenState1: - jsr DisableRenderingForNmiWork ; PRG $06AB | CPU $C6AB | 20 7D C0 - jsr ClearNametable2000WithTile24 ; PRG $06AE | CPU $C6AE | 20 A9 C1 - jsr HideAllOamSprites ; PRG $06B1 | CPU $C6B1 | 20 EA C1 - lda SelectedActorIndex ; PRG $06B4 | CPU $C6B4 | A5 43 - asl a ; PRG $06B6 | CPU $C6B6 | 0A - asl a ; PRG $06B7 | CPU $C6B7 | 0A - asl a ; PRG $06B8 | CPU $C6B8 | 0A - asl a ; PRG $06B9 | CPU $C6B9 | 0A - asl a ; PRG $06BA | CPU $C6BA | 0A - tay ; PRG $06BB | CPU $C6BB | A8 - ldx #$00 ; PRG $06BC | CPU $C6BC | A2 00 + jsr DisableRenderingForNmiWork ; CPU:$C6C7 PRG:06C7 ?? + jsr ClearNametable2000WithTile24 ; CPU:$C6C9 PRG:06C9 ?? + jsr HideAllOamSprites ; CPU:$C6CB PRG:06CB ?? + lda SelectedActorIndex ; CPU:$C6CD PRG:06CD ?? + asl a ; CPU:$C6CF PRG:06CF ?? + asl a ; CPU:$C6D1 PRG:06D1 ?? + asl a ; CPU:$C6D3 PRG:06D3 ?? + asl a ; CPU:$C6D5 PRG:06D5 ?? + asl a ; CPU:$C6D7 PRG:06D7 ?? + tay ; CPU:$C6D9 PRG:06D9 ?? + ldx #$00 ; CPU:$C6DB PRG:06DB ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C6 BE. ; Local behavior: Reads Ram_0580, Flow_C6BE, CurrentScreenState; mutates ActiveActorType, ObjectSpawnType, GameplayObjectAnimation, CurrentScreenState. @@ -1894,18 +1894,18 @@ InitializeScreenState1: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C6BE: - lda Ram_0580,y ; PRG $06BE | CPU $C6BE | B9 80 05 - sta ActiveActorType,x ; PRG $06C1 | CPU $C6C1 | 95 60 - iny ; PRG $06C3 | CPU $C6C3 | C8 - inx ; PRG $06C4 | CPU $C6C4 | E8 - cpx #$20 ; PRG $06C5 | CPU $C6C5 | E0 20 - bne Flow_C6BE ; PRG $06C7 | CPU $C6C7 | D0 F5 - lda #$01 ; PRG $06C9 | CPU $C6C9 | A9 01 - sta ObjectSpawnType ; PRG $06CB | CPU $C6CB | 85 48 - lda #$00 ; PRG $06CD | CPU $C6CD | A9 00 - sta GameplayObjectAnimation ; PRG $06CF | CPU $C6CF | 85 55 - inc CurrentScreenState ; PRG $06D1 | CPU $C6D1 | E6 3B - rts ; PRG $06D3 | CPU $C6D3 | 60 + lda Ram_0580,y ; CPU:$C6DD PRG:06DD ?? + sta ActiveActorType,x ; CPU:$C6DF PRG:06DF ?? + iny ; CPU:$C6E1 PRG:06E1 ?? + inx ; CPU:$C6E3 PRG:06E3 ?? + cpx #$20 ; CPU:$C6E5 PRG:06E5 ?? + bne Flow_C6BE ; CPU:$C6E7 PRG:06E7 ?? + lda #$01 ; CPU:$C6E9 PRG:06E9 ?? + sta ObjectSpawnType ; CPU:$C6EB PRG:06EB ?? + lda #$00 ; CPU:$C6ED PRG:06ED ?? + sta GameplayObjectAnimation ; CPU:$C6EF PRG:06EF ?? + inc CurrentScreenState ; CPU:$C6F1 PRG:06F1 ?? + rts ; CPU:$C6F3 PRG:06F3 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Pass 2 control-flow entry at CPU $C6D4. ; Local behavior: Executes the decoded instruction sequence at this entry point. @@ -1914,14 +1914,14 @@ Flow_C6BE: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- InitializeScreenState2: - ldy #$03 ; PRG $06D4 | CPU $C6D4 | A0 03 - lda SelectedPlayerIndex ; PRG $06D6 | CPU $C6D6 | A5 40 - beq Flow_C6E4 ; PRG $06D8 | CPU $C6D8 | F0 0A - lda SelectedActorIndex ; PRG $06DA | CPU $C6DA | A5 43 - clc ; PRG $06DC | CPU $C6DC | 18 - adc #$06 ; PRG $06DD | CPU $C6DD | 69 06 - jsr SelectDigitGlyphTable ; PRG $06DF | CPU $C6DF | 20 99 C4 - ldy #$08 ; PRG $06E2 | CPU $C6E2 | A0 08 + ldy #$03 ; CPU:$C6F5 PRG:06F5 ?? + lda SelectedPlayerIndex ; CPU:$C6F7 PRG:06F7 ?? + beq Flow_C6E4 ; CPU:$C6F9 PRG:06F9 ?? + lda SelectedActorIndex ; CPU:$C6FB PRG:06FB ?? + clc ; CPU:$C6FD PRG:06FD ?? + adc #$06 ; CPU:$C6FF PRG:06FF ?? + jsr SelectDigitGlyphTable ; CPU:$C701 PRG:0701 ?? + ldy #$08 ; CPU:$C703 PRG:0703 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C6 E4. ; Local behavior: Reads CurrentScreenState, EnableRenderingAfterNmiWork; mutates ScreenSelectionPositionOrDelay, CurrentScreenState. @@ -1930,9 +1930,9 @@ InitializeScreenState2: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C6E4: - sty ScreenSelectionPositionOrDelay ; PRG $06E4 | CPU $C6E4 | 84 25 - inc CurrentScreenState ; PRG $06E6 | CPU $C6E6 | E6 3B - jmp EnableRenderingAfterNmiWork ; PRG $06E8 | CPU $C6E8 | 4C 84 C0 + sty ScreenSelectionPositionOrDelay ; CPU:$C705 PRG:0705 ?? + inc CurrentScreenState ; CPU:$C707 PRG:0707 ?? + jmp EnableRenderingAfterNmiWork ; CPU:$C709 PRG:0709 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Pass 2 control-flow entry at CPU $C6EB. ; Local behavior: Executes the decoded instruction sequence at this entry point. @@ -1941,20 +1941,20 @@ Flow_C6E4: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateActiveScreenObjects: - lda ScreenSelectionPositionOrDelay ; PRG $06EB | CPU $C6EB | A5 25 - bne Flow_C70B ; PRG $06ED | CPU $C6ED | D0 1C - jsr DisableRenderingForNmiWork ; PRG $06EF | CPU $C6EF | 20 7D C0 - lda ScreenObjectTrigger ; PRG $06F2 | CPU $C6F2 | A5 64 - beq Flow_C709 ; PRG $06F4 | CPU $C6F4 | F0 13 - lda #$00 ; PRG $06F6 | CPU $C6F6 | A9 00 - sta ScreenObjectTrigger ; PRG $06F8 | CPU $C6F8 | 85 64 - jsr PrepareScreenObjectUpdate ; PRG $06FA | CPU $C6FA | 20 10 C7 - clc ; PRG $06FD | CPU $C6FD | 18 - lda ActiveActorState ; PRG $06FE | CPU $C6FE | A5 61 - sta PackedCoordinateOrValue ; PRG $0700 | CPU $C700 | 85 04 - lda #$01 ; PRG $0702 | CPU $C702 | A9 01 - jsr AddPackedMovementDelta ; PRG $0704 | CPU $C704 | 20 6E C5 - sta ActiveActorState ; PRG $0707 | CPU $C707 | 85 61 + lda ScreenSelectionPositionOrDelay ; CPU:$C70B PRG:070B ?? + bne Flow_C70B ; CPU:$C70D PRG:070D ?? + jsr DisableRenderingForNmiWork ; CPU:$C70F PRG:070F ?? + lda ScreenObjectTrigger ; CPU:$C711 PRG:0711 ?? + beq Flow_C709 ; CPU:$C713 PRG:0713 ?? + lda #$00 ; CPU:$C715 PRG:0715 ?? + sta ScreenObjectTrigger ; CPU:$C717 PRG:0717 ?? + jsr PrepareScreenObjectUpdate ; CPU:$C719 PRG:0719 ?? + clc ; CPU:$C71B PRG:071B ?? + lda ActiveActorState ; CPU:$C71D PRG:071D ?? + sta PackedCoordinateOrValue ; CPU:$C71F PRG:071F ?? + lda #$01 ; CPU:$C721 PRG:0721 ?? + jsr AddPackedMovementDelta ; CPU:$C723 PRG:0723 ?? + sta ActiveActorState ; CPU:$C725 PRG:0725 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C709. ; Local behavior: Reads CurrentScreenState; mutates CurrentScreenState. @@ -1963,7 +1963,7 @@ UpdateActiveScreenObjects: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C709: - inc CurrentScreenState ; PRG $0709 | CPU $C709 | E6 3B + inc CurrentScreenState ; CPU:$C727 PRG:0727 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C70 B. ; Local behavior: Reads implicit CPU state or none observed; mutates no direct memory mutation observed. @@ -1972,7 +1972,7 @@ Flow_C709: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C70B: - rts ; PRG $070B | CPU $C70B | 60 + rts ; CPU:$C729 PRG:0729 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C70 C. ; Local behavior: Reads implicit CPU state or none observed; mutates ActiveActorType. @@ -1981,8 +1981,8 @@ Flow_C70B: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C70C: - lda #$7E ; PRG $070C | CPU $C70C | A9 7E - sta ActiveActorType ; PRG $070E | CPU $C70E | 85 60 + lda #$7E ; CPU:$C72B PRG:072B ?? + sta ActiveActorType ; CPU:$C72D PRG:072D ?? ; ----------------------------------------------------------------------------- ; Global purpose: Pass 2 control-flow entry at CPU $C710. ; Local behavior: Executes the decoded instruction sequence at this entry point. @@ -1991,16 +1991,16 @@ Flow_C70C: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- PrepareScreenObjectUpdate: - ldy ActiveActorType ; PRG $0710 | CPU $C710 | A4 60 - lda ActorCollisionOrStateTable_EC69,y ; PRG $0712 | CPU $C712 | B9 69 EC - cmp #$AA ; PRG $0715 | CPU $C715 | C9 AA - beq Flow_C70C ; PRG $0717 | CPU $C717 | F0 F3 - sta ScreenObjectMode ; PRG $0719 | CPU $C719 | 85 62 - iny ; PRG $071B | CPU $C71B | C8 - lda ActorCollisionOrStateTable_EC69,y ; PRG $071C | CPU $C71C | B9 69 EC - sta ScreenObjectTimer ; PRG $071F | CPU $C71F | 85 63 - iny ; PRG $0721 | CPU $C721 | C8 - ldx #$00 ; PRG $0722 | CPU $C722 | A2 00 + ldy ActiveActorType ; CPU:$C72F PRG:072F ?? + lda ActorCollisionOrStateTable_EC69,y ; CPU:$C731 PRG:0731 ?? + cmp #$AA ; CPU:$C733 PRG:0733 ?? + beq Flow_C70C ; CPU:$C735 PRG:0735 ?? + sta ScreenObjectMode ; CPU:$C737 PRG:0737 ?? + iny ; CPU:$C739 PRG:0739 ?? + lda ActorCollisionOrStateTable_EC69,y ; CPU:$C73B PRG:073B ?? + sta ScreenObjectTimer ; CPU:$C73D PRG:073D ?? + iny ; CPU:$C73F PRG:073F ?? + ldx #$00 ; CPU:$C741 PRG:0741 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C724. ; Local behavior: Reads ActorCollisionOrStateTable_EC69, Flow_C724; mutates ActorTimerArray, ActiveActorType, ActorTableIndex, ActorAnimationStep. @@ -2009,19 +2009,19 @@ PrepareScreenObjectUpdate: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C724: - lda ActorCollisionOrStateTable_EC69,y ; PRG $0724 | CPU $C724 | B9 69 EC - sta ActorTimerArray,x ; PRG $0727 | CPU $C727 | 95 68 - iny ; PRG $0729 | CPU $C729 | C8 - inx ; PRG $072A | CPU $C72A | E8 - cpx #$07 ; PRG $072B | CPU $C72B | E0 07 - bne Flow_C724 ; PRG $072D | CPU $C72D | D0 F5 - sty ActiveActorType ; PRG $072F | CPU $C72F | 84 60 - lda #$20 ; PRG $0731 | CPU $C731 | A9 20 - sta ActorTableIndex ; PRG $0733 | CPU $C733 | 85 6F - lda #$05 ; PRG $0735 | CPU $C735 | A9 05 - sta ActorAnimationStep ; PRG $0737 | CPU $C737 | 85 75 - ldy #$04 ; PRG $0739 | CPU $C739 | A0 04 - lda #$01 ; PRG $073B | CPU $C73B | A9 01 + lda ActorCollisionOrStateTable_EC69,y ; CPU:$C743 PRG:0743 ?? + sta ActorTimerArray,x ; CPU:$C745 PRG:0745 ?? + iny ; CPU:$C747 PRG:0747 ?? + inx ; CPU:$C749 PRG:0749 ?? + cpx #$07 ; CPU:$C74B PRG:074B ?? + bne Flow_C724 ; CPU:$C74D PRG:074D ?? + sty ActiveActorType ; CPU:$C74F PRG:074F ?? + lda #$20 ; CPU:$C751 PRG:0751 ?? + sta ActorTableIndex ; CPU:$C753 PRG:0753 ?? + lda #$05 ; CPU:$C755 PRG:0755 ?? + sta ActorAnimationStep ; CPU:$C757 PRG:0757 ?? + ldy #$04 ; CPU:$C759 PRG:0759 ?? + lda #$01 ; CPU:$C75B PRG:075B ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C73 D. ; Local behavior: Reads Flow_C73D, ActiveActorState, SelectedScreenVariant, ScreenVariantInitialStateTable; mutates ActorStateArray, ScreenVariantInitialState. @@ -2030,20 +2030,20 @@ Flow_C724: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C73D: - sta ActorStateArray,y ; PRG $073D | CPU $C73D | 99 70 00 - dey ; PRG $0740 | CPU $C740 | 88 - bpl Flow_C73D ; PRG $0741 | CPU $C741 | 10 FA - lda ActiveActorState ; PRG $0743 | CPU $C743 | A5 61 - cmp #$06 ; PRG $0745 | CPU $C745 | C9 06 - lda SelectedScreenVariant ; PRG $0747 | CPU $C747 | A5 41 - asl a ; PRG $0749 | CPU $C749 | 0A - tay ; PRG $074A | CPU $C74A | A8 - lda ScreenVariantInitialStateTable,y ; PRG $074B | CPU $C74B | B9 51 C7 - sta ScreenVariantInitialState ; PRG $074E | CPU $C74E | 85 78 - rts ; PRG $0750 | CPU $C750 | 60 + sta ActorStateArray,y ; CPU:$C75D PRG:075D ?? + dey ; CPU:$C75F PRG:075F ?? + bpl Flow_C73D ; CPU:$C761 PRG:0761 ?? + lda ActiveActorState ; CPU:$C763 PRG:0763 ?? + cmp #$06 ; CPU:$C765 PRG:0765 ?? + lda SelectedScreenVariant ; CPU:$C767 PRG:0767 ?? + asl a ; CPU:$C769 PRG:0769 ?? + tay ; CPU:$C76B PRG:076B ?? + lda ScreenVariantInitialStateTable,y ; CPU:$C76D PRG:076D ?? + sta ScreenVariantInitialState ; CPU:$C76F PRG:076F ?? + rts ; CPU:$C771 PRG:0771 ?? ScreenVariantInitialStateTable: - .byte $00,$03,$03,$05 ; PRG $0751 | CPU $C751 + .byte $00,$03,$03,$05 ; PRG $0751 | CPU $C751 ; CPU:$C773 PRG:0773 00 03 03 05 ; ----------------------------------------------------------------------------- ; Global purpose: Pass 2 control-flow entry at CPU $C755. ; Local behavior: Executes the decoded instruction sequence at this entry point. @@ -2052,15 +2052,15 @@ ScreenVariantInitialStateTable: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateScreenGameplayState4: - jsr ClearNametable2000WithTile24 ; PRG $0755 | CPU $C755 | 20 A9 C1 - jsr HideAllOamSprites ; PRG $0758 | CPU $C758 | 20 EA C1 - jsr ComputeOrDispatch_C76F ; PRG $075B | CPU $C75B | 20 6F C7 - jsr UpdateZp_01_C7B0 ; PRG $075E | CPU $C75E | 20 B0 C7 - jsr TransformPackedValue_C524 ; PRG $0761 | CPU $C761 | 20 24 C5 - jsr ComputeOrDispatch_C534 ; PRG $0764 | CPU $C764 | 20 34 C5 - jsr RequestNmiProcessing ; PRG $0767 | CPU $C767 | 20 5F C0 - inc CurrentScreenState ; PRG $076A | CPU $C76A | E6 3B - jmp Continuation_C642 ; PRG $076C | CPU $C76C | 4C 42 C6 + jsr ClearNametable2000WithTile24 ; CPU:$C777 PRG:0777 ?? + jsr HideAllOamSprites ; CPU:$C779 PRG:0779 ?? + jsr ComputeOrDispatch_C76F ; CPU:$C77B PRG:077B ?? + jsr UpdateZp_01_C7B0 ; CPU:$C77D PRG:077D ?? + jsr TransformPackedValue_C524 ; CPU:$C77F PRG:077F ?? + jsr ComputeOrDispatch_C534 ; CPU:$C781 PRG:0781 ?? + jsr RequestNmiProcessing ; CPU:$C783 PRG:0783 ?? + inc CurrentScreenState ; CPU:$C785 PRG:0785 ?? + jmp Continuation_C642 ; CPU:$C787 PRG:0787 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Compute Or Dispatch C76 F. ; Local behavior: Reads BeginPpuCommandStream, ScreenObjectMode, Flow_C784; mutates no direct memory mutation observed. @@ -2069,16 +2069,16 @@ UpdateScreenGameplayState4: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ComputeOrDispatch_C76F: - ldx #$03 ; PRG $076F | CPU $C76F | A2 03 - ldy #$F2 ; PRG $0771 | CPU $C771 | A0 F2 - jsr BeginPpuCommandStream ; PRG $0773 | CPU $C773 | 20 DC C3 - ldx #$5C ; PRG $0776 | CPU $C776 | A2 5C - ldy #$F2 ; PRG $0778 | CPU $C778 | A0 F2 - lda ScreenObjectMode ; PRG $077A | CPU $C77A | A5 62 - cmp #$02 ; PRG $077C | CPU $C77C | C9 02 - bne Flow_C784 ; PRG $077E | CPU $C77E | D0 04 - ldx #$06 ; PRG $0780 | CPU $C780 | A2 06 - ldy #$F4 ; PRG $0782 | CPU $C782 | A0 F4 + ldx #$03 ; CPU:$C789 PRG:0789 ?? + ldy #$F2 ; CPU:$C78B PRG:078B ?? + jsr BeginPpuCommandStream ; CPU:$C78D PRG:078D ?? + ldx #$5C ; CPU:$C78F PRG:078F ?? + ldy #$F2 ; CPU:$C791 PRG:0791 ?? + lda ScreenObjectMode ; CPU:$C793 PRG:0793 ?? + cmp #$02 ; CPU:$C795 PRG:0795 ?? + bne Flow_C784 ; CPU:$C797 PRG:0797 ?? + ldx #$06 ; CPU:$C799 PRG:0799 ?? + ldy #$F4 ; CPU:$C79B PRG:079B ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C784. ; Local behavior: Reads BeginPpuCommandStream, ClearNmiWorkMode, ScreenObjectMode, Flow_C797; mutates no direct memory mutation observed. @@ -2087,14 +2087,14 @@ ComputeOrDispatch_C76F: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C784: - jsr BeginPpuCommandStream ; PRG $0784 | CPU $C784 | 20 DC C3 - jsr ClearNmiWorkMode ; PRG $0787 | CPU $C787 | 20 73 C0 - lda ScreenObjectMode ; PRG $078A | CPU $C78A | A5 62 - cmp #$01 ; PRG $078C | CPU $C78C | C9 01 - bne Flow_C797 ; PRG $078E | CPU $C78E | D0 07 - ldx #$AF ; PRG $0790 | CPU $C790 | A2 AF - ldy #$F5 ; PRG $0792 | CPU $C792 | A0 F5 - jsr BeginPpuCommandStream ; PRG $0794 | CPU $C794 | 20 DC C3 + jsr BeginPpuCommandStream ; CPU:$C79D PRG:079D ?? + jsr ClearNmiWorkMode ; CPU:$C79F PRG:079F ?? + lda ScreenObjectMode ; CPU:$C7A1 PRG:07A1 ?? + cmp #$01 ; CPU:$C7A3 PRG:07A3 ?? + bne Flow_C797 ; CPU:$C7A5 PRG:07A5 ?? + ldx #$AF ; CPU:$C7A7 PRG:07A7 ?? + ldy #$F5 ; CPU:$C7A9 PRG:07A9 ?? + jsr BeginPpuCommandStream ; CPU:$C7AB PRG:07AB ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C797. ; Local behavior: Reads BeginPpuCommandStream, SelectedPlayerIndex, Flow_C7A9; mutates no direct memory mutation observed. @@ -2103,14 +2103,14 @@ Flow_C784: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C797: - ldx #$C1 ; PRG $0797 | CPU $C797 | A2 C1 - ldy #$F5 ; PRG $0799 | CPU $C799 | A0 F5 - jsr BeginPpuCommandStream ; PRG $079B | CPU $C79B | 20 DC C3 - lda SelectedPlayerIndex ; PRG $079E | CPU $C79E | A5 40 - beq Flow_C7A9 ; PRG $07A0 | CPU $C7A0 | F0 07 - ldx #$CE ; PRG $07A2 | CPU $C7A2 | A2 CE - ldy #$F5 ; PRG $07A4 | CPU $C7A4 | A0 F5 - jsr BeginPpuCommandStream ; PRG $07A6 | CPU $C7A6 | 20 DC C3 + ldx #$C1 ; CPU:$C7AD PRG:07AD ?? + ldy #$F5 ; CPU:$C7AF PRG:07AF ?? + jsr BeginPpuCommandStream ; CPU:$C7B1 PRG:07B1 ?? + lda SelectedPlayerIndex ; CPU:$C7B3 PRG:07B3 ?? + beq Flow_C7A9 ; CPU:$C7B5 PRG:07B5 ?? + ldx #$CE ; CPU:$C7B7 PRG:07B7 ?? + ldy #$F5 ; CPU:$C7B9 PRG:07B9 ?? + jsr BeginPpuCommandStream ; CPU:$C7BB PRG:07BB ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C7 A9. ; Local behavior: Reads ScreenObjectMode, QueuedPpuTransferCount; mutates QueuedPpuTransferCount. @@ -2119,9 +2119,9 @@ Flow_C797: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C7A9: - lda ScreenObjectMode ; PRG $07A9 | CPU $C7A9 | A5 62 - sta QueuedPpuTransferCount ; PRG $07AB | CPU $C7AB | 85 34 - inc QueuedPpuTransferCount ; PRG $07AD | CPU $C7AD | E6 34 + lda ScreenObjectMode ; CPU:$C7BD PRG:07BD ?? + sta QueuedPpuTransferCount ; CPU:$C7BF PRG:07BF ?? + inc QueuedPpuTransferCount ; CPU:$C7C1 PRG:07C1 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C7 AF. ; Local behavior: Reads implicit CPU state or none observed; mutates no direct memory mutation observed. @@ -2130,7 +2130,7 @@ Flow_C7A9: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C7AF: - rts ; PRG $07AF | CPU $C7AF | 60 + rts ; CPU:$C7C3 PRG:07C3 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Update Zp 01 C7 B0. ; Local behavior: Reads EvaluateCollisionState_C4E9, SelectedPlayerIndex, Flow_C7AF; mutates WorkPointerOrValueLo. @@ -2139,14 +2139,14 @@ Flow_C7AF: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateZp_01_C7B0: - lda #$F0 ; PRG $07B0 | CPU $C7B0 | A9 F0 - sta WorkPointerOrValueLo ; PRG $07B2 | CPU $C7B2 | 85 01 - jsr EvaluateCollisionState_C4E9 ; PRG $07B4 | CPU $C7B4 | 20 E9 C4 - lda SelectedPlayerIndex ; PRG $07B7 | CPU $C7B7 | A5 40 - beq Flow_C7AF ; PRG $07B9 | CPU $C7B9 | F0 F4 - lda #$A1 ; PRG $07BB | CPU $C7BB | A9 A1 - sta WorkPointerOrValueLo ; PRG $07BD | CPU $C7BD | 85 01 - jmp EvaluateCollisionState_C4E9 ; PRG $07BF | CPU $C7BF | 4C E9 C4 + lda #$F0 ; CPU:$C7C5 PRG:07C5 ?? + sta WorkPointerOrValueLo ; CPU:$C7C7 PRG:07C7 ?? + jsr EvaluateCollisionState_C4E9 ; CPU:$C7C9 PRG:07C9 ?? + lda SelectedPlayerIndex ; CPU:$C7CB PRG:07CB ?? + beq Flow_C7AF ; CPU:$C7CD PRG:07CD ?? + lda #$A1 ; CPU:$C7CF PRG:07CF ?? + sta WorkPointerOrValueLo ; CPU:$C7D1 PRG:07D1 ?? + jmp EvaluateCollisionState_C4E9 ; CPU:$C7D3 PRG:07D3 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Pass 2 control-flow entry at CPU $C7C2. ; Local behavior: Executes the decoded instruction sequence at this entry point. @@ -2155,18 +2155,18 @@ UpdateZp_01_C7B0: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateScreenGameplayState5: - jsr UpdateRam_0300_CB2B ; PRG $07C2 | CPU $C7C2 | 20 2B CB - jsr UpdateZp_04_E7C5 ; PRG $07C5 | CPU $C7C5 | 20 C5 E7 - jsr EnableRenderingAfterNmiWork ; PRG $07C8 | CPU $C7C8 | 20 84 C0 - lda #$80 ; PRG $07CB | CPU $C7CB | A9 80 - sta ScreenEffectState ; PRG $07CD | CPU $C7CD | 85 4E - lda #$00 ; PRG $07CF | CPU $C7CF | A9 00 - sta ScreenEffectTimer ; PRG $07D1 | CPU $C7D1 | 85 4F - sta ObjectSpawnDelay ; PRG $07D3 | CPU $C7D3 | 85 47 - sta ScreenCollisionState ; PRG $07D5 | CPU $C7D5 | 85 44 - sta Ram_03A0 ; PRG $07D7 | CPU $C7D7 | 8D A0 03 - inc CurrentScreenState ; PRG $07DA | CPU $C7DA | E6 3B - rts ; PRG $07DC | CPU $C7DC | 60 + jsr UpdateRam_0300_CB2B ; CPU:$C7D5 PRG:07D5 ?? + jsr UpdateZp_04_E7C5 ; CPU:$C7D7 PRG:07D7 ?? + jsr EnableRenderingAfterNmiWork ; CPU:$C7D9 PRG:07D9 ?? + lda #$80 ; CPU:$C7DB PRG:07DB ?? + sta ScreenEffectState ; CPU:$C7DD PRG:07DD ?? + lda #$00 ; CPU:$C7DF PRG:07DF ?? + sta ScreenEffectTimer ; CPU:$C7E1 PRG:07E1 ?? + sta ObjectSpawnDelay ; CPU:$C7E3 PRG:07E3 ?? + sta ScreenCollisionState ; CPU:$C7E5 PRG:07E5 ?? + sta Ram_03A0 ; CPU:$C7E7 PRG:07E7 ?? + inc CurrentScreenState ; CPU:$C7E9 PRG:07E9 ?? + rts ; CPU:$C7EB PRG:07EB ?? ; ----------------------------------------------------------------------------- ; Global purpose: Pass 2 control-flow entry at CPU $C7DD. ; Local behavior: Executes the decoded instruction sequence at this entry point. @@ -2175,38 +2175,38 @@ UpdateScreenGameplayState5: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateScreenGameplayState6: - jsr UpdateObjectScreenY_D1D7 ; PRG $07DD | CPU $C7DD | 20 D7 D1 - jsr UpdateZp_A8_CB89 ; PRG $07E0 | CPU $C7E0 | 20 89 CB - jsr UpdateZp_A8_CEA9 ; PRG $07E3 | CPU $C7E3 | 20 A9 CE - jsr TransformPackedValue_D023 ; PRG $07E6 | CPU $C7E6 | 20 23 D0 - jsr UpdateZp_A8_D2F2 ; PRG $07E9 | CPU $C7E9 | 20 F2 D2 - jsr EvaluateCollisionState_E86A ; PRG $07EC | CPU $C7EC | 20 6A E8 - jsr EvaluateCollisionState_DF94 ; PRG $07EF | CPU $C7EF | 20 94 DF - jsr UpdateZp_A8_EBC6 ; PRG $07F2 | CPU $C7F2 | 20 C6 EB - jsr EvaluateCollisionState_DED5 ; PRG $07F5 | CPU $C7F5 | 20 D5 DE - jsr UpdateRam_0371_D75A ; PRG $07F8 | CPU $C7F8 | 20 5A D7 - jsr EvaluateCollisionState_DD71 ; PRG $07FB | CPU $C7FB | 20 71 DD - jsr EvaluateCollisionState_DE2E ; PRG $07FE | CPU $C7FE | 20 2E DE - jsr UpdateZp_A8_E9F6 ; PRG $0801 | CPU $C801 | 20 F6 E9 - jsr UpdateZp_A8_EB06 ; PRG $0804 | CPU $C804 | 20 06 EB - jsr EvaluateCollisionState_C624 ; PRG $0807 | CPU $C807 | 20 24 C6 - jsr UpdateActorObstacleInteraction ; PRG $080A | CPU $C80A | 20 C0 C5 - ldy ScreenCollisionState ; PRG $080D | CPU $C80D | A4 44 - beq LoadScreenCollisionState ; PRG $080F | CPU $C80F | F0 1E - dey ; PRG $0811 | CPU $C811 | 88 - beq Flow_C837 ; PRG $0812 | CPU $C812 | F0 23 - lda #$00 ; PRG $0814 | CPU $C814 | A9 00 - sta AudioModeOrEffectIndex ; PRG $0816 | CPU $C816 | 85 FC - lda ObjectSpawnDelay ; PRG $0818 | CPU $C818 | A5 47 - beq Flow_C82E ; PRG $081A | CPU $C81A | F0 12 - inc CurrentScreenState ; PRG $081C | CPU $C81C | E6 3B - inc PlayerModeOrScreenPhase ; PRG $081E | CPU $C81E | E6 3C - lda #$10 ; PRG $0820 | CPU $C820 | A9 10 - sta ScreenSelectionPositionOrDelay ; PRG $0822 | CPU $C822 | 85 25 - lda #$00 ; PRG $0824 | CPU $C824 | A9 00 - ldy ScreenObjectCounter ; PRG $0826 | CPU $C826 | A4 65 - beq Flow_C82C ; PRG $0828 | CPU $C828 | F0 02 - lda #$02 ; PRG $082A | CPU $C82A | A9 02 + jsr UpdateObjectScreenY_D1D7 ; CPU:$C7ED PRG:07ED ?? + jsr UpdateZp_A8_CB89 ; CPU:$C7EF PRG:07EF ?? + jsr UpdateZp_A8_CEA9 ; CPU:$C7F1 PRG:07F1 ?? + jsr TransformPackedValue_D023 ; CPU:$C7F3 PRG:07F3 ?? + jsr UpdateZp_A8_D2F2 ; CPU:$C7F5 PRG:07F5 ?? + jsr EvaluateCollisionState_E86A ; CPU:$C7F7 PRG:07F7 ?? + jsr EvaluateCollisionState_DF94 ; CPU:$C7F9 PRG:07F9 ?? + jsr UpdateZp_A8_EBC6 ; CPU:$C7FB PRG:07FB ?? + jsr EvaluateCollisionState_DED5 ; CPU:$C7FD PRG:07FD ?? + jsr UpdateRam_0371_D75A ; CPU:$C7FF PRG:07FF ?? + jsr EvaluateCollisionState_DD71 ; CPU:$C801 PRG:0801 ?? + jsr EvaluateCollisionState_DE2E ; CPU:$C803 PRG:0803 ?? + jsr UpdateZp_A8_E9F6 ; CPU:$C805 PRG:0805 ?? + jsr UpdateZp_A8_EB06 ; CPU:$C807 PRG:0807 ?? + jsr EvaluateCollisionState_C624 ; CPU:$C809 PRG:0809 ?? + jsr UpdateActorObstacleInteraction ; CPU:$C80B PRG:080B ?? + ldy ScreenCollisionState ; CPU:$C80D PRG:080D ?? + beq LoadScreenCollisionState ; CPU:$C80F PRG:080F ?? + dey ; CPU:$C811 PRG:0811 ?? + beq Flow_C837 ; CPU:$C813 PRG:0813 ?? + lda #$00 ; CPU:$C815 PRG:0815 ?? + sta AudioModeOrEffectIndex ; CPU:$C817 PRG:0817 ?? + lda ObjectSpawnDelay ; CPU:$C819 PRG:0819 ?? + beq Flow_C82E ; CPU:$C81B PRG:081B ?? + inc CurrentScreenState ; CPU:$C81D PRG:081D ?? + inc PlayerModeOrScreenPhase ; CPU:$C81F PRG:081F ?? + lda #$10 ; CPU:$C821 PRG:0821 ?? + sta ScreenSelectionPositionOrDelay ; CPU:$C823 PRG:0823 ?? + lda #$00 ; CPU:$C825 PRG:0825 ?? + ldy ScreenObjectCounter ; CPU:$C827 PRG:0827 ?? + beq Flow_C82C ; CPU:$C829 PRG:0829 ?? + lda #$02 ; CPU:$C82B PRG:082B ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C82 C. ; Local behavior: Reads implicit CPU state or none observed; mutates ObjectSpawnX. @@ -2215,7 +2215,7 @@ UpdateScreenGameplayState6: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C82C: - sta ObjectSpawnX ; PRG $082C | CPU $C82C | 85 49 + sta ObjectSpawnX ; CPU:$C82D PRG:082D ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C82 E. ; Local behavior: Reads implicit CPU state or none observed; mutates no direct memory mutation observed. @@ -2224,7 +2224,7 @@ Flow_C82C: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C82E: - rts ; PRG $082E | CPU $C82E | 60 + rts ; CPU:$C82F PRG:082F ?? ; ----------------------------------------------------------------------------- ; Global purpose: Pass 2 control-flow entry at CPU $C82F. ; Local behavior: Executes the decoded instruction sequence at this entry point. @@ -2233,10 +2233,10 @@ Flow_C82E: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- LoadScreenCollisionState: - lda Ram_0360 ; PRG $082F | CPU $C82F | AD 60 03 - sta ScreenCollisionState ; PRG $0832 | CPU $C832 | 85 44 - sta PendingObstacleInteraction ; PRG $0834 | CPU $C834 | 85 46 - rts ; PRG $0836 | CPU $C836 | 60 + lda Ram_0360 ; CPU:$C831 PRG:0831 ?? + sta ScreenCollisionState ; CPU:$C833 PRG:0833 ?? + sta PendingObstacleInteraction ; CPU:$C835 PRG:0835 ?? + rts ; CPU:$C837 PRG:0837 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C837. ; Local behavior: Reads ScreenObjectMode, Flow_C840; mutates no direct memory mutation observed. @@ -2245,11 +2245,11 @@ LoadScreenCollisionState: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C837: - ldx #$01 ; PRG $0837 | CPU $C837 | A2 01 - lda ScreenObjectMode ; PRG $0839 | CPU $C839 | A5 62 - cmp #$02 ; PRG $083B | CPU $C83B | C9 02 - bne Flow_C840 ; PRG $083D | CPU $C83D | D0 01 - inx ; PRG $083F | CPU $C83F | E8 + ldx #$01 ; CPU:$C839 PRG:0839 ?? + lda ScreenObjectMode ; CPU:$C83B PRG:083B ?? + cmp #$02 ; CPU:$C83D PRG:083D ?? + bne Flow_C840 ; CPU:$C83F PRG:083F ?? + inx ; CPU:$C841 PRG:0841 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C840. ; Local behavior: Reads ScreenObjectMode, Flow_C84A; mutates no direct memory mutation observed. @@ -2258,11 +2258,11 @@ Flow_C837: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C840: - ldy #$B8 ; PRG $0840 | CPU $C840 | A0 B8 - lda ScreenObjectMode ; PRG $0842 | CPU $C842 | A5 62 - cmp #$02 ; PRG $0844 | CPU $C844 | C9 02 - bne Flow_C84A ; PRG $0846 | CPU $C846 | D0 02 - ldy #$9C ; PRG $0848 | CPU $C848 | A0 9C + ldy #$B8 ; CPU:$C843 PRG:0843 ?? + lda ScreenObjectMode ; CPU:$C845 PRG:0845 ?? + cmp #$02 ; CPU:$C847 PRG:0847 ?? + bne Flow_C84A ; CPU:$C849 PRG:0849 ?? + ldy #$9C ; CPU:$C84B PRG:084B ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C84 A. ; Local behavior: Reads Ram_0371, Flow_C853, Flow_C871; mutates no direct memory mutation observed. @@ -2271,10 +2271,10 @@ Flow_C840: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C84A: - cpy Ram_0371 ; PRG $084A | CPU $C84A | CC 71 03 - bcs Flow_C853 ; PRG $084D | CPU $C84D | B0 04 - ldx #$06 ; PRG $084F | CPU $C84F | A2 06 - bne Flow_C871 ; PRG $0851 | CPU $C851 | D0 1E + cpy Ram_0371 ; CPU:$C84D PRG:084D ?? + bcs Flow_C853 ; CPU:$C84F PRG:084F ?? + ldx #$06 ; CPU:$C851 PRG:0851 ?? + bne Flow_C871 ; CPU:$C853 PRG:0853 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C853. ; Local behavior: Reads ScreenEffectState, Flow_C85D, Flow_C871; mutates no direct memory mutation observed. @@ -2283,11 +2283,11 @@ Flow_C84A: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C853: - lda ScreenEffectState ; PRG $0853 | CPU $C853 | A5 4E - cmp #$10 ; PRG $0855 | CPU $C855 | C9 10 - bcs Flow_C85D ; PRG $0857 | CPU $C857 | B0 04 - ldx #$06 ; PRG $0859 | CPU $C859 | A2 06 - bne Flow_C871 ; PRG $085B | CPU $C85B | D0 14 + lda ScreenEffectState ; CPU:$C855 PRG:0855 ?? + cmp #$10 ; CPU:$C857 PRG:0857 ?? + bcs Flow_C85D ; CPU:$C859 PRG:0859 ?? + ldx #$06 ; CPU:$C85B PRG:085B ?? + bne Flow_C871 ; CPU:$C85D PRG:085D ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C85 D. ; Local behavior: Reads GameplayObjectAnimation, Flow_C865, Flow_C871; mutates no direct memory mutation observed. @@ -2296,10 +2296,10 @@ Flow_C853: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C85D: - lda GameplayObjectAnimation ; PRG $085D | CPU $C85D | A5 55 - beq Flow_C865 ; PRG $085F | CPU $C85F | F0 04 - ldx #$05 ; PRG $0861 | CPU $C861 | A2 05 - bne Flow_C871 ; PRG $0863 | CPU $C863 | D0 0C + lda GameplayObjectAnimation ; CPU:$C85F PRG:085F ?? + beq Flow_C865 ; CPU:$C861 PRG:0861 ?? + ldx #$05 ; CPU:$C863 PRG:0863 ?? + bne Flow_C871 ; CPU:$C865 PRG:0865 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C865. ; Local behavior: Reads Ram_03A0, Flow_C871, Ram_03A1; mutates no direct memory mutation observed. @@ -2308,11 +2308,11 @@ Flow_C85D: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C865: - lda Ram_03A0 ; PRG $0865 | CPU $C865 | AD A0 03 - beq Flow_C871 ; PRG $0868 | CPU $C868 | F0 07 - lda Ram_03A1 ; PRG $086A | CPU $C86A | AD A1 03 - bne Flow_C871 ; PRG $086D | CPU $C86D | D0 02 - ldx #$04 ; PRG $086F | CPU $C86F | A2 04 + lda Ram_03A0 ; CPU:$C867 PRG:0867 ?? + beq Flow_C871 ; CPU:$C869 PRG:0869 ?? + lda Ram_03A1 ; CPU:$C86B PRG:086B ?? + bne Flow_C871 ; CPU:$C86D PRG:086D ?? + ldx #$04 ; CPU:$C86F PRG:086F ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C871. ; Local behavior: Reads ActorTableIndex, Flow_C887; mutates AudioModeOrEffectIndex, AudioRequestFlags, ScreenObjectTrigger, Ram_0360, ScreenCollisionState. @@ -2321,17 +2321,17 @@ Flow_C865: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C871: - stx AudioModeOrEffectIndex ; PRG $0871 | CPU $C871 | 86 FC - lda ActorTableIndex ; PRG $0873 | CPU $C873 | A5 6F - bne Flow_C887 ; PRG $0875 | CPU $C875 | D0 10 - lda #$07 ; PRG $0877 | CPU $C877 | A9 07 - sta AudioRequestFlags ; PRG $0879 | CPU $C879 | 85 FB - lda #$01 ; PRG $087B | CPU $C87B | A9 01 - sta ScreenObjectTrigger ; PRG $087D | CPU $C87D | 85 64 - lda #$02 ; PRG $087F | CPU $C87F | A9 02 - sta Ram_0360 ; PRG $0881 | CPU $C881 | 8D 60 03 - sta ScreenCollisionState ; PRG $0884 | CPU $C884 | 85 44 - rts ; PRG $0886 | CPU $C886 | 60 + stx AudioModeOrEffectIndex ; CPU:$C871 PRG:0871 ?? + lda ActorTableIndex ; CPU:$C873 PRG:0873 ?? + bne Flow_C887 ; CPU:$C875 PRG:0875 ?? + lda #$07 ; CPU:$C877 PRG:0877 ?? + sta AudioRequestFlags ; CPU:$C879 PRG:0879 ?? + lda #$01 ; CPU:$C87B PRG:087B ?? + sta ScreenObjectTrigger ; CPU:$C87D PRG:087D ?? + lda #$02 ; CPU:$C87F PRG:087F ?? + sta Ram_0360 ; CPU:$C881 PRG:0881 ?? + sta ScreenCollisionState ; CPU:$C883 PRG:0883 ?? + rts ; CPU:$C885 PRG:0885 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C887. ; Local behavior: Reads Ram_0360, Flow_C898, Flow_C89D, Flow_C8B9; mutates no direct memory mutation observed. @@ -2340,14 +2340,14 @@ Flow_C871: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C887: - lda Ram_0360 ; PRG $0887 | CPU $C887 | AD 60 03 - cmp #$02 ; PRG $088A | CPU $C88A | C9 02 - beq Flow_C898 ; PRG $088C | CPU $C88C | F0 0A - cmp #$03 ; PRG $088E | CPU $C88E | C9 03 - beq Flow_C898 ; PRG $0890 | CPU $C890 | F0 06 - cmp #$04 ; PRG $0892 | CPU $C892 | C9 04 - bne Flow_C89D ; PRG $0894 | CPU $C894 | D0 07 - beq Flow_C8B9 ; PRG $0896 | CPU $C896 | F0 21 + lda Ram_0360 ; CPU:$C887 PRG:0887 ?? + cmp #$02 ; CPU:$C889 PRG:0889 ?? + beq Flow_C898 ; CPU:$C88B PRG:088B ?? + cmp #$03 ; CPU:$C88D PRG:088D ?? + beq Flow_C898 ; CPU:$C88F PRG:088F ?? + cmp #$04 ; CPU:$C891 PRG:0891 ?? + bne Flow_C89D ; CPU:$C893 PRG:0893 ?? + beq Flow_C8B9 ; CPU:$C895 PRG:0895 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C898. ; Local behavior: Reads implicit CPU state or none observed; mutates ScreenCollisionState. @@ -2356,9 +2356,9 @@ Flow_C887: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C898: - lda #$03 ; PRG $0898 | CPU $C898 | A9 03 - sta ScreenCollisionState ; PRG $089A | CPU $C89A | 85 44 - rts ; PRG $089C | CPU $C89C | 60 + lda #$03 ; CPU:$C897 PRG:0897 ?? + sta ScreenCollisionState ; CPU:$C899 PRG:0899 ?? + rts ; CPU:$C89B PRG:089B ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C89 D. ; Local behavior: Reads ObjectState, Flow_C8B0; mutates ScreenCollisionState, Ram_0360, GameplayStateFlags. @@ -2367,15 +2367,15 @@ Flow_C898: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C89D: - lda ObjectState ; PRG $089D | CPU $C89D | AD 00 03 - cmp #$02 ; PRG $08A0 | CPU $C8A0 | C9 02 - bne Flow_C8B0 ; PRG $08A2 | CPU $C8A2 | D0 0C - lda #$06 ; PRG $08A4 | CPU $C8A4 | A9 06 - sta ScreenCollisionState ; PRG $08A6 | CPU $C8A6 | 85 44 - sta Ram_0360 ; PRG $08A8 | CPU $C8A8 | 8D 60 03 - lda #$20 ; PRG $08AB | CPU $C8AB | A9 20 - sta GameplayStateFlags ; PRG $08AD | CPU $C8AD | 85 23 - rts ; PRG $08AF | CPU $C8AF | 60 + lda ObjectState ; CPU:$C89D PRG:089D ?? + cmp #$02 ; CPU:$C89F PRG:089F ?? + bne Flow_C8B0 ; CPU:$C8A1 PRG:08A1 ?? + lda #$06 ; CPU:$C8A3 PRG:08A3 ?? + sta ScreenCollisionState ; CPU:$C8A5 PRG:08A5 ?? + sta Ram_0360 ; CPU:$C8A7 PRG:08A7 ?? + lda #$20 ; CPU:$C8A9 PRG:08A9 ?? + sta GameplayStateFlags ; CPU:$C8AB PRG:08AB ?? + rts ; CPU:$C8AD PRG:08AD ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C8 B0. ; Local behavior: Reads ScreenEffectState, Flow_C8C5; mutates Ram_0360. @@ -2384,10 +2384,10 @@ Flow_C89D: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C8B0: - lda ScreenEffectState ; PRG $08B0 | CPU $C8B0 | A5 4E - bne Flow_C8C5 ; PRG $08B2 | CPU $C8B2 | D0 11 - lda #$05 ; PRG $08B4 | CPU $C8B4 | A9 05 - sta Ram_0360 ; PRG $08B6 | CPU $C8B6 | 8D 60 03 + lda ScreenEffectState ; CPU:$C8AF PRG:08AF ?? + bne Flow_C8C5 ; CPU:$C8B1 PRG:08B1 ?? + lda #$05 ; CPU:$C8B3 PRG:08B3 ?? + sta Ram_0360 ; CPU:$C8B5 PRG:08B5 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C8 B9. ; Local behavior: Reads implicit CPU state or none observed; mutates ScreenCollisionState, ObjectState, Ram_0301. @@ -2396,11 +2396,11 @@ Flow_C8B0: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C8B9: - sta ScreenCollisionState ; PRG $08B9 | CPU $C8B9 | 85 44 - lda #$02 ; PRG $08BB | CPU $C8BB | A9 02 - sta ObjectState ; PRG $08BD | CPU $C8BD | 8D 00 03 - lda #$00 ; PRG $08C0 | CPU $C8C0 | A9 00 - sta Ram_0301 ; PRG $08C2 | CPU $C8C2 | 8D 01 03 + sta ScreenCollisionState ; CPU:$C8B7 PRG:08B7 ?? + lda #$02 ; CPU:$C8B9 PRG:08B9 ?? + sta ObjectState ; CPU:$C8BB PRG:08BB ?? + lda #$00 ; CPU:$C8BD PRG:08BD ?? + sta Ram_0301 ; CPU:$C8BF PRG:08BF ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C8 C5. ; Local behavior: Reads implicit CPU state or none observed; mutates no direct memory mutation observed. @@ -2409,7 +2409,7 @@ Flow_C8B9: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C8C5: - rts ; PRG $08C5 | CPU $C8C5 | 60 + rts ; CPU:$C8C1 PRG:08C1 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Pass 2 control-flow entry at CPU $C8C6. ; Local behavior: Executes the decoded instruction sequence at this entry point. @@ -2418,13 +2418,13 @@ Flow_C8C5: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateScreenGameplayState7: - ldy ObjectSpawnX ; PRG $08C6 | CPU $C8C6 | A4 49 - beq Flow_C8D4 ; PRG $08C8 | CPU $C8C8 | F0 0A - dey ; PRG $08CA | CPU $C8CA | 88 - beq Flow_C8FC ; PRG $08CB | CPU $C8CB | F0 2F - lda GameplayTimer ; PRG $08CD | CPU $C8CD | A5 21 - bne Flow_C8D3 ; PRG $08CF | CPU $C8CF | D0 02 - inc CurrentScreenState ; PRG $08D1 | CPU $C8D1 | E6 3B + ldy ObjectSpawnX ; CPU:$C8C3 PRG:08C3 ?? + beq Flow_C8D4 ; CPU:$C8C5 PRG:08C5 ?? + dey ; CPU:$C8C7 PRG:08C7 ?? + beq Flow_C8FC ; CPU:$C8C9 PRG:08C9 ?? + lda GameplayTimer ; CPU:$C8CB PRG:08CB ?? + bne Flow_C8D3 ; CPU:$C8CD PRG:08CD ?? + inc CurrentScreenState ; CPU:$C8CF PRG:08CF ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C8 D3. ; Local behavior: Reads implicit CPU state or none observed; mutates no direct memory mutation observed. @@ -2433,7 +2433,7 @@ UpdateScreenGameplayState7: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C8D3: - rts ; PRG $08D3 | CPU $C8D3 | 60 + rts ; CPU:$C8D1 PRG:08D1 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C8 D4. ; Local behavior: Reads ScreenSelectionPositionOrDelay, Flow_C8D3, FrameCounter, ScreenEffectState, Flow_C8F1, UpdateZp_04_C634, UpdateActorCoordinates_C54B, UpdateActorObstacleInteraction; mutates AudioEffectRequest. @@ -2442,20 +2442,20 @@ Flow_C8D3: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C8D4: - lda ScreenSelectionPositionOrDelay ; PRG $08D4 | CPU $C8D4 | A5 25 - bne Flow_C8D3 ; PRG $08D6 | CPU $C8D6 | D0 FB - lda FrameCounter ; PRG $08D8 | CPU $C8D8 | A5 27 - lsr a ; PRG $08DA | CPU $C8DA | 4A - bcs Flow_C8D3 ; PRG $08DB | CPU $C8DB | B0 F6 - lda ScreenEffectState ; PRG $08DD | CPU $C8DD | A5 4E - beq Flow_C8F1 ; PRG $08DF | CPU $C8DF | F0 10 - lda #$20 ; PRG $08E1 | CPU $C8E1 | A9 20 - sta AudioEffectRequest ; PRG $08E3 | CPU $C8E3 | 85 FE - sec ; PRG $08E5 | CPU $C8E5 | 38 - jsr UpdateZp_04_C634 ; PRG $08E6 | CPU $C8E6 | 20 34 C6 - lda #$01 ; PRG $08E9 | CPU $C8E9 | A9 01 - jsr UpdateActorCoordinates_C54B ; PRG $08EB | CPU $C8EB | 20 4B C5 - jmp UpdateActorObstacleInteraction ; PRG $08EE | CPU $C8EE | 4C C0 C5 + lda ScreenSelectionPositionOrDelay ; CPU:$C8D3 PRG:08D3 ?? + bne Flow_C8D3 ; CPU:$C8D5 PRG:08D5 ?? + lda FrameCounter ; CPU:$C8D7 PRG:08D7 ?? + lsr a ; CPU:$C8D9 PRG:08D9 ?? + bcs Flow_C8D3 ; CPU:$C8DB PRG:08DB ?? + lda ScreenEffectState ; CPU:$C8DD PRG:08DD ?? + beq Flow_C8F1 ; CPU:$C8DF PRG:08DF ?? + lda #$20 ; CPU:$C8E1 PRG:08E1 ?? + sta AudioEffectRequest ; CPU:$C8E3 PRG:08E3 ?? + sec ; CPU:$C8E5 PRG:08E5 ?? + jsr UpdateZp_04_C634 ; CPU:$C8E7 PRG:08E7 ?? + lda #$01 ; CPU:$C8E9 PRG:08E9 ?? + jsr UpdateActorCoordinates_C54B ; CPU:$C8EB PRG:08EB ?? + jmp UpdateActorObstacleInteraction ; CPU:$C8ED PRG:08ED ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C8 F1. ; Local behavior: Reads ObjectSpawnX; mutates ObjectSpawnX, GameplayTimer, CollisionTableIndex. @@ -2464,12 +2464,12 @@ Flow_C8D4: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C8F1: - inc ObjectSpawnX ; PRG $08F1 | CPU $C8F1 | E6 49 - lda #$18 ; PRG $08F3 | CPU $C8F3 | A9 18 - sta GameplayTimer ; PRG $08F5 | CPU $C8F5 | 85 21 - lda #$00 ; PRG $08F7 | CPU $C8F7 | A9 00 - sta CollisionTableIndex ; PRG $08F9 | CPU $C8F9 | 85 C8 - rts ; PRG $08FB | CPU $C8FB | 60 + inc ObjectSpawnX ; CPU:$C8EF PRG:08EF ?? + lda #$18 ; CPU:$C8F1 PRG:08F1 ?? + sta GameplayTimer ; CPU:$C8F3 PRG:08F3 ?? + lda #$00 ; CPU:$C8F5 PRG:08F5 ?? + sta CollisionTableIndex ; CPU:$C8F7 PRG:08F7 ?? + rts ; CPU:$C8F9 PRG:08F9 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C8 FC. ; Local behavior: Reads GameplayTimer, Flow_C923, FrameCounter, CollisionTableIndex, Flow_C924, ActorStateArray, ComputeOrDispatch_EC49, UpdateActorCoordinates_C54B; mutates CollisionTableIndex, AudioRequestFlags. @@ -2478,24 +2478,24 @@ Flow_C8F1: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C8FC: - lda GameplayTimer ; PRG $08FC | CPU $C8FC | A5 21 - bne Flow_C923 ; PRG $08FE | CPU $C8FE | D0 23 - lda FrameCounter ; PRG $0900 | CPU $C900 | A5 27 - and #$0F ; PRG $0902 | CPU $C902 | 29 0F - bne Flow_C923 ; PRG $0904 | CPU $C904 | D0 1D - ldy CollisionTableIndex ; PRG $0906 | CPU $C906 | A4 C8 - inc CollisionTableIndex ; PRG $0908 | CPU $C908 | E6 C8 - cpy #$05 ; PRG $090A | CPU $C90A | C0 05 - beq Flow_C924 ; PRG $090C | CPU $C90C | F0 16 - lda ActorStateArray,y ; PRG $090E | CPU $C90E | B9 70 00 - beq Flow_C923 ; PRG $0911 | CPU $C911 | F0 10 - tya ; PRG $0913 | CPU $C913 | 98 - jsr ComputeOrDispatch_EC49 ; PRG $0914 | CPU $C914 | 20 49 EC - lda #$05 ; PRG $0917 | CPU $C917 | A9 05 - jsr UpdateActorCoordinates_C54B ; PRG $0919 | CPU $C919 | 20 4B C5 - jsr UpdateActorObstacleInteraction ; PRG $091C | CPU $C91C | 20 C0 C5 - lda #$01 ; PRG $091F | CPU $C91F | A9 01 - sta AudioRequestFlags ; PRG $0921 | CPU $C921 | 85 FB + lda GameplayTimer ; CPU:$C8FB PRG:08FB ?? + bne Flow_C923 ; CPU:$C8FD PRG:08FD ?? + lda FrameCounter ; CPU:$C8FF PRG:08FF ?? + and #$0F ; CPU:$C901 PRG:0901 ?? + bne Flow_C923 ; CPU:$C903 PRG:0903 ?? + ldy CollisionTableIndex ; CPU:$C905 PRG:0905 ?? + inc CollisionTableIndex ; CPU:$C907 PRG:0907 ?? + cpy #$05 ; CPU:$C909 PRG:0909 ?? + beq Flow_C924 ; CPU:$C90B PRG:090B ?? + lda ActorStateArray,y ; CPU:$C90D PRG:090D ?? + beq Flow_C923 ; CPU:$C90F PRG:090F ?? + tya ; CPU:$C911 PRG:0911 ?? + jsr ComputeOrDispatch_EC49 ; CPU:$C913 PRG:0913 ?? + lda #$05 ; CPU:$C915 PRG:0915 ?? + jsr UpdateActorCoordinates_C54B ; CPU:$C917 PRG:0917 ?? + jsr UpdateActorObstacleInteraction ; CPU:$C919 PRG:0919 ?? + lda #$01 ; CPU:$C91B PRG:091B ?? + sta AudioRequestFlags ; CPU:$C91D PRG:091D ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C923. ; Local behavior: Reads implicit CPU state or none observed; mutates no direct memory mutation observed. @@ -2504,7 +2504,7 @@ Flow_C8FC: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C923: - rts ; PRG $0923 | CPU $C923 | 60 + rts ; CPU:$C91F PRG:091F ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C924. ; Local behavior: Reads ActorAnimationStep, Flow_C937, UpdateActorCoordinates_C54B, UpdateActorObstacleInteraction, SelectDigitGlyphTable; mutates no direct memory mutation observed. @@ -2513,14 +2513,14 @@ Flow_C923: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C924: - lda ActorAnimationStep ; PRG $0924 | CPU $C924 | A5 75 - cmp #$05 ; PRG $0926 | CPU $C926 | C9 05 - bne Flow_C937 ; PRG $0928 | CPU $C928 | D0 0D - lda #$30 ; PRG $092A | CPU $C92A | A9 30 - jsr UpdateActorCoordinates_C54B ; PRG $092C | CPU $C92C | 20 4B C5 - jsr UpdateActorObstacleInteraction ; PRG $092F | CPU $C92F | 20 C0 C5 - lda #$0B ; PRG $0932 | CPU $C932 | A9 0B - jsr SelectDigitGlyphTable ; PRG $0934 | CPU $C934 | 20 99 C4 + lda ActorAnimationStep ; CPU:$C921 PRG:0921 ?? + cmp #$05 ; CPU:$C923 PRG:0923 ?? + bne Flow_C937 ; CPU:$C925 PRG:0925 ?? + lda #$30 ; CPU:$C927 PRG:0927 ?? + jsr UpdateActorCoordinates_C54B ; CPU:$C929 PRG:0929 ?? + jsr UpdateActorObstacleInteraction ; CPU:$C92B PRG:092B ?? + lda #$0B ; CPU:$C92D PRG:092D ?? + jsr SelectDigitGlyphTable ; CPU:$C92F PRG:092F ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C937. ; Local behavior: Reads ObjectSpawnX; mutates ObjectSpawnX, GameplayTimer. @@ -2529,10 +2529,10 @@ Flow_C924: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C937: - inc ObjectSpawnX ; PRG $0937 | CPU $C937 | E6 49 - lda #$80 ; PRG $0939 | CPU $C939 | A9 80 - sta GameplayTimer ; PRG $093B | CPU $C93B | 85 21 - rts ; PRG $093D | CPU $C93D | 60 + inc ObjectSpawnX ; CPU:$C931 PRG:0931 ?? + lda #$80 ; CPU:$C933 PRG:0933 ?? + sta GameplayTimer ; CPU:$C935 PRG:0935 ?? + rts ; CPU:$C937 PRG:0937 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Pass 2 control-flow entry at CPU $C93E. ; Local behavior: Executes the decoded instruction sequence at this entry point. @@ -2541,11 +2541,11 @@ Flow_C937: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateScreenGameplayState8: - ldy #$03 ; PRG $093E | CPU $C93E | A0 03 - lda ScreenObjectCounter ; PRG $0940 | CPU $C940 | A5 65 - beq Flow_C948 ; PRG $0942 | CPU $C942 | F0 04 - dec ScreenObjectCounter ; PRG $0944 | CPU $C944 | C6 65 - ldy #$09 ; PRG $0946 | CPU $C946 | A0 09 + ldy #$03 ; CPU:$C939 PRG:0939 ?? + lda ScreenObjectCounter ; CPU:$C93B PRG:093B ?? + beq Flow_C948 ; CPU:$C93D PRG:093D ?? + dec ScreenObjectCounter ; CPU:$C93F PRG:093F ?? + ldy #$09 ; CPU:$C941 PRG:0941 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C948. ; Local behavior: Reads implicit CPU state or none observed; mutates CurrentScreenState. @@ -2554,8 +2554,8 @@ UpdateScreenGameplayState8: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C948: - sty CurrentScreenState ; PRG $0948 | CPU $C948 | 84 3B - rts ; PRG $094A | CPU $C94A | 60 + sty CurrentScreenState ; CPU:$C943 PRG:0943 ?? + rts ; CPU:$C945 PRG:0945 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Pass 2 control-flow entry at CPU $C94B. ; Local behavior: Executes the decoded instruction sequence at this entry point. @@ -2564,15 +2564,15 @@ Flow_C948: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateScreenGameplayState9: - lda SelectedActorIndex ; PRG $094B | CPU $C94B | A5 43 - asl a ; PRG $094D | CPU $C94D | 0A - asl a ; PRG $094E | CPU $C94E | 0A - sta PackedHudOrObjectValue ; PRG $094F | CPU $C94F | 85 16 - asl a ; PRG $0951 | CPU $C951 | 0A - asl a ; PRG $0952 | CPU $C952 | 0A - asl a ; PRG $0953 | CPU $C953 | 0A - tay ; PRG $0954 | CPU $C954 | A8 - ldx #$00 ; PRG $0955 | CPU $C955 | A2 00 + lda SelectedActorIndex ; CPU:$C947 PRG:0947 ?? + asl a ; CPU:$C949 PRG:0949 ?? + asl a ; CPU:$C94B PRG:094B ?? + sta PackedHudOrObjectValue ; CPU:$C94D PRG:094D ?? + asl a ; CPU:$C94F PRG:094F ?? + asl a ; CPU:$C951 PRG:0951 ?? + asl a ; CPU:$C953 PRG:0953 ?? + tay ; CPU:$C955 PRG:0955 ?? + ldx #$00 ; CPU:$C957 PRG:0957 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C957. ; Local behavior: Reads ActiveActorType, Flow_C957, SelectedPlayerIndex, Flow_C975, SelectedActorIndex, ActorAnimationTimer; mutates Ram_0580, SelectedActorIndex. @@ -2581,23 +2581,23 @@ UpdateScreenGameplayState9: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C957: - lda ActiveActorType,x ; PRG $0957 | CPU $C957 | B5 60 - sta Ram_0580,y ; PRG $0959 | CPU $C959 | 99 80 05 - iny ; PRG $095C | CPU $C95C | C8 - inx ; PRG $095D | CPU $C95D | E8 - cpx #$20 ; PRG $095E | CPU $C95E | E0 20 - bne Flow_C957 ; PRG $0960 | CPU $C960 | D0 F5 - lda SelectedPlayerIndex ; PRG $0962 | CPU $C962 | A5 40 - beq Flow_C975 ; PRG $0964 | CPU $C964 | F0 0F - lda SelectedActorIndex ; PRG $0966 | CPU $C966 | A5 43 - eor #$01 ; PRG $0968 | CPU $C968 | 49 01 - tax ; PRG $096A | CPU $C96A | AA - asl a ; PRG $096B | CPU $C96B | 0A - asl a ; PRG $096C | CPU $C96C | 0A - tay ; PRG $096D | CPU $C96D | A8 - lda ActorAnimationTimer,y ; PRG $096E | CPU $C96E | B9 90 00 - beq Flow_C975 ; PRG $0971 | CPU $C971 | F0 02 - stx SelectedActorIndex ; PRG $0973 | CPU $C973 | 86 43 + lda ActiveActorType,x ; CPU:$C959 PRG:0959 ?? + sta Ram_0580,y ; CPU:$C95B PRG:095B ?? + iny ; CPU:$C95D PRG:095D ?? + inx ; CPU:$C95F PRG:095F ?? + cpx #$20 ; CPU:$C961 PRG:0961 ?? + bne Flow_C957 ; CPU:$C963 PRG:0963 ?? + lda SelectedPlayerIndex ; CPU:$C965 PRG:0965 ?? + beq Flow_C975 ; CPU:$C967 PRG:0967 ?? + lda SelectedActorIndex ; CPU:$C969 PRG:0969 ?? + eor #$01 ; CPU:$C96B PRG:096B ?? + tax ; CPU:$C96D PRG:096D ?? + asl a ; CPU:$C96F PRG:096F ?? + asl a ; CPU:$C971 PRG:0971 ?? + tay ; CPU:$C973 PRG:0973 ?? + lda ActorAnimationTimer,y ; CPU:$C975 PRG:0975 ?? + beq Flow_C975 ; CPU:$C977 PRG:0977 ?? + stx SelectedActorIndex ; CPU:$C979 PRG:0979 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C975. ; Local behavior: Reads PackedHudOrObjectValue, ActorAnimationTimer, Flow_C993, SelectDigitGlyphTable, SelectedPlayerIndex, Flow_C991, Flow_C98E; mutates ActorAnimationTimer. @@ -2606,18 +2606,18 @@ Flow_C957: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C975: - ldy #$01 ; PRG $0975 | CPU $C975 | A0 01 - ldx PackedHudOrObjectValue ; PRG $0977 | CPU $C977 | A6 16 - dec ActorAnimationTimer,x ; PRG $0979 | CPU $C979 | D6 90 - bne Flow_C993 ; PRG $097B | CPU $C97B | D0 16 - lda #$08 ; PRG $097D | CPU $C97D | A9 08 - jsr SelectDigitGlyphTable ; PRG $097F | CPU $C97F | 20 99 C4 - lda SelectedPlayerIndex ; PRG $0982 | CPU $C982 | A5 40 - beq Flow_C991 ; PRG $0984 | CPU $C984 | F0 0B - lda #$06 ; PRG $0986 | CPU $C986 | A9 06 - ldy PackedHudOrObjectValue ; PRG $0988 | CPU $C988 | A4 16 - beq Flow_C98E ; PRG $098A | CPU $C98A | F0 02 - lda #$07 ; PRG $098C | CPU $C98C | A9 07 + ldy #$01 ; CPU:$C97B PRG:097B ?? + ldx PackedHudOrObjectValue ; CPU:$C97D PRG:097D ?? + dec ActorAnimationTimer,x ; CPU:$C97F PRG:097F ?? + bne Flow_C993 ; CPU:$C981 PRG:0981 ?? + lda #$08 ; CPU:$C983 PRG:0983 ?? + jsr SelectDigitGlyphTable ; CPU:$C985 PRG:0985 ?? + lda SelectedPlayerIndex ; CPU:$C987 PRG:0987 ?? + beq Flow_C991 ; CPU:$C989 PRG:0989 ?? + lda #$06 ; CPU:$C98B PRG:098B ?? + ldy PackedHudOrObjectValue ; CPU:$C98D PRG:098D ?? + beq Flow_C98E ; CPU:$C98F PRG:098F ?? + lda #$07 ; CPU:$C991 PRG:0991 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C98 E. ; Local behavior: Reads SelectDigitGlyphTable; mutates no direct memory mutation observed. @@ -2626,7 +2626,7 @@ Flow_C975: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C98E: - jsr SelectDigitGlyphTable ; PRG $098E | CPU $C98E | 20 99 C4 + jsr SelectDigitGlyphTable ; CPU:$C993 PRG:0993 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C991. ; Local behavior: Reads implicit CPU state or none observed; mutates no direct memory mutation observed. @@ -2635,7 +2635,7 @@ Flow_C98E: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C991: - ldy #$20 ; PRG $0991 | CPU $C991 | A0 20 + ldy #$20 ; CPU:$C995 PRG:0995 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C993. ; Local behavior: Reads CurrentScreenState; mutates ScreenSelectionPositionOrDelay, CurrentScreenState. @@ -2644,9 +2644,9 @@ Flow_C991: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C993: - sty ScreenSelectionPositionOrDelay ; PRG $0993 | CPU $C993 | 84 25 - inc CurrentScreenState ; PRG $0995 | CPU $C995 | E6 3B - rts ; PRG $0997 | CPU $C997 | 60 + sty ScreenSelectionPositionOrDelay ; CPU:$C997 PRG:0997 ?? + inc CurrentScreenState ; CPU:$C999 PRG:0999 ?? + rts ; CPU:$C99B PRG:099B ?? ; ----------------------------------------------------------------------------- ; Global purpose: Pass 2 control-flow entry at CPU $C998. ; Local behavior: Executes the decoded instruction sequence at this entry point. @@ -2655,15 +2655,15 @@ Flow_C993: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateScreenGameplayState10: - lda ScreenSelectionPositionOrDelay ; PRG $0998 | CPU $C998 | A5 25 - bne Flow_C9AE ; PRG $099A | CPU $C99A | D0 12 - ldy #$01 ; PRG $099C | CPU $C99C | A0 01 - lda ActorAnimationTimer ; PRG $099E | CPU $C99E | A5 90 - bne Flow_C9AC ; PRG $09A0 | CPU $C9A0 | D0 0A - lda SelectedPlayerIndex ; PRG $09A2 | CPU $C9A2 | A5 40 - beq Flow_C9AA ; PRG $09A4 | CPU $C9A4 | F0 04 - lda ObstacleAnimationTimer ; PRG $09A6 | CPU $C9A6 | A5 94 - bne Flow_C9AC ; PRG $09A8 | CPU $C9A8 | D0 02 + lda ScreenSelectionPositionOrDelay ; CPU:$C99D PRG:099D ?? + bne Flow_C9AE ; CPU:$C99F PRG:099F ?? + ldy #$01 ; CPU:$C9A1 PRG:09A1 ?? + lda ActorAnimationTimer ; CPU:$C9A3 PRG:09A3 ?? + bne Flow_C9AC ; CPU:$C9A5 PRG:09A5 ?? + lda SelectedPlayerIndex ; CPU:$C9A7 PRG:09A7 ?? + beq Flow_C9AA ; CPU:$C9A9 PRG:09A9 ?? + lda ObstacleAnimationTimer ; CPU:$C9AB PRG:09AB ?? + bne Flow_C9AC ; CPU:$C9AD PRG:09AD ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C9 AA. ; Local behavior: Reads implicit CPU state or none observed; mutates no direct memory mutation observed. @@ -2672,7 +2672,7 @@ UpdateScreenGameplayState10: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C9AA: - ldy #$0B ; PRG $09AA | CPU $C9AA | A0 0B + ldy #$0B ; CPU:$C9AF PRG:09AF ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C9 AC. ; Local behavior: Reads implicit CPU state or none observed; mutates CurrentScreenState. @@ -2681,7 +2681,7 @@ Flow_C9AA: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C9AC: - sty CurrentScreenState ; PRG $09AC | CPU $C9AC | 84 3B + sty CurrentScreenState ; CPU:$C9B1 PRG:09B1 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C9 AE. ; Local behavior: Reads implicit CPU state or none observed; mutates no direct memory mutation observed. @@ -2690,7 +2690,7 @@ Flow_C9AC: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C9AE: - rts ; PRG $09AE | CPU $C9AE | 60 + rts ; CPU:$C9B3 PRG:09B3 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Pass 2 control-flow entry at CPU $C9AF. ; Local behavior: Executes the decoded instruction sequence at this entry point. @@ -2699,18 +2699,18 @@ Flow_C9AE: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateScreenGameplayState11: - lda SelectedScreenVariant ; PRG $09AF | CPU $C9AF | A5 41 - asl a ; PRG $09B1 | CPU $C9B1 | 0A - tay ; PRG $09B2 | CPU $C9B2 | A8 - lda PlayerOrActorX ; PRG $09B3 | CPU $C9B3 | A5 81 - sta PlayerStartXTable,y ; PRG $09B5 | CPU $C9B5 | 99 8C 00 - lda PlayerOrActorY ; PRG $09B8 | CPU $C9B8 | A5 82 - sta PlayerStartYTable,y ; PRG $09BA | CPU $C9BA | 99 8D 00 - lda #$01 ; PRG $09BD | CPU $C9BD | A9 01 - sta GameMode ; PRG $09BF | CPU $C9BF | 85 3A - jsr ClearAudioRequestFlags ; PRG $09C1 | CPU $C9C1 | 20 56 C6 - sta PlayerModeOrScreenPhase ; PRG $09C4 | CPU $C9C4 | 85 3C - rts ; PRG $09C6 | CPU $C9C6 | 60 + lda SelectedScreenVariant ; CPU:$C9B5 PRG:09B5 ?? + asl a ; CPU:$C9B7 PRG:09B7 ?? + tay ; CPU:$C9B9 PRG:09B9 ?? + lda PlayerOrActorX ; CPU:$C9BB PRG:09BB ?? + sta PlayerStartXTable,y ; CPU:$C9BD PRG:09BD ?? + lda PlayerOrActorY ; CPU:$C9BF PRG:09BF ?? + sta PlayerStartYTable,y ; CPU:$C9C1 PRG:09C1 ?? + lda #$01 ; CPU:$C9C3 PRG:09C3 ?? + sta GameMode ; CPU:$C9C5 PRG:09C5 ?? + jsr ClearAudioRequestFlags ; CPU:$C9C7 PRG:09C7 ?? + sta PlayerModeOrScreenPhase ; CPU:$C9C9 PRG:09C9 ?? + rts ; CPU:$C9CB PRG:09CB ?? ; ----------------------------------------------------------------------------- ; Global purpose: Pass 2 control-flow entry at CPU $C9C7. ; Local behavior: Executes the decoded instruction sequence at this entry point. @@ -2719,16 +2719,16 @@ UpdateScreenGameplayState11: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateScreenGameplayState12: - lda GameplayTimer ; PRG $09C7 | CPU $C9C7 | A5 21 - beq Flow_C9DD ; PRG $09C9 | CPU $C9C9 | F0 12 - cmp #$0A ; PRG $09CB | CPU $C9CB | C9 0A - bne Flow_C9EA ; PRG $09CD | CPU $C9CD | D0 1B - jsr ClearNmiWorkMode ; PRG $09CF | CPU $C9CF | 20 73 C0 - lda #$1E ; PRG $09D2 | CPU $C9D2 | A9 1E - sta PPUMASK ; PRG $09D4 | CPU $C9D4 | 8D 01 20 - lda #$90 ; PRG $09D7 | CPU $C9D7 | A9 90 - sta PPUCTRL ; PRG $09D9 | CPU $C9D9 | 8D 00 20 - rts ; PRG $09DC | CPU $C9DC | 60 + lda GameplayTimer ; CPU:$C9CD PRG:09CD ?? + beq Flow_C9DD ; CPU:$C9CF PRG:09CF ?? + cmp #$0A ; CPU:$C9D1 PRG:09D1 ?? + bne Flow_C9EA ; CPU:$C9D3 PRG:09D3 ?? + jsr ClearNmiWorkMode ; CPU:$C9D5 PRG:09D5 ?? + lda #$1E ; CPU:$C9D7 PRG:09D7 ?? + sta PPUMASK ; CPU:$C9D9 PRG:09D9 ?? + lda #$90 ; CPU:$C9DB PRG:09DB ?? + sta PPUCTRL ; CPU:$C9DD PRG:09DD ?? + rts ; CPU:$C9DF PRG:09DF ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C9 DD. ; Local behavior: Reads implicit CPU state or none observed; mutates no direct memory mutation observed. @@ -2737,7 +2737,7 @@ UpdateScreenGameplayState12: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C9DD: - ldx #$07 ; PRG $09DD | CPU $C9DD | A2 07 + ldx #$07 ; CPU:$C9E1 PRG:09E1 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C9 DF. ; Local behavior: Reads SavedGameplayTimerArray, Flow_C9DF, ReturnScreenState; mutates GameplayTimerArray, CurrentScreenState. @@ -2746,12 +2746,12 @@ Flow_C9DD: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C9DF: - lda SavedGameplayTimerArray,x ; PRG $09DF | CPU $C9DF | B5 28 - sta GameplayTimerArray,x ; PRG $09E1 | CPU $C9E1 | 95 20 - dex ; PRG $09E3 | CPU $C9E3 | CA - bpl Flow_C9DF ; PRG $09E4 | CPU $C9E4 | 10 F9 - lda ReturnScreenState ; PRG $09E6 | CPU $C9E6 | A5 3D - sta CurrentScreenState ; PRG $09E8 | CPU $C9E8 | 85 3B + lda SavedGameplayTimerArray,x ; CPU:$C9E3 PRG:09E3 ?? + sta GameplayTimerArray,x ; CPU:$C9E5 PRG:09E5 ?? + dex ; CPU:$C9E7 PRG:09E7 ?? + bpl Flow_C9DF ; CPU:$C9E9 PRG:09E9 ?? + lda ReturnScreenState ; CPU:$C9EB PRG:09EB ?? + sta CurrentScreenState ; CPU:$C9ED PRG:09ED ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow C9 EA. ; Local behavior: Reads implicit CPU state or none observed; mutates no direct memory mutation observed. @@ -2760,27 +2760,27 @@ Flow_C9DF: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_C9EA: - rts ; PRG $09EA | CPU $C9EA | 60 - .byte $20,$7D,$C0,$20,$A2,$C1,$20,$EA,$C1,$20,$73,$C0,$A2,$9E,$A0,$F0 ; PRG $09EB | CPU $C9EB - .byte $20,$DC,$C3,$A9,$04,$85,$34,$20,$F5,$CA,$A9,$01,$85,$37,$A0,$03 ; PRG $09FB | CPU $C9FB - .byte $B9,$FC,$F7,$99,$00,$02,$88,$10,$F7,$E6,$3C,$A4,$39,$D0,$08,$A0 ; PRG $0A0B | CPU $CA0B - .byte $03,$84,$39,$A9,$2F,$D0,$04,$C6,$39,$A9,$25,$85,$25,$4C,$84,$C0 ; PRG $0A1B | CPU $CA1B - .byte $A4,$25,$F0,$0F,$C0,$2B,$D0,$08,$A9,$05,$85,$FB,$A0,$28,$84,$25 ; PRG $0A2B | CPU $CA2B - .byte $4C,$12,$CB,$E6,$3C,$60,$20,$63,$C6,$A9,$01,$85,$41,$20,$AB,$C6 ; PRG $0A3B | CPU $CA3B - .byte $A0,$00,$84,$92,$A9,$2D,$85,$60,$E6,$3C,$60,$E6,$3C,$4C,$EB,$C6 ; PRG $0A4B | CPU $CA4B - .byte $E6,$3C,$4C,$55,$C7,$20,$C2,$C7,$A9,$00,$85,$3F,$85,$3E,$85,$27 ; PRG $0A5B | CPU $CA5B - .byte $E6,$3C,$60,$A5,$1A,$2A,$2A,$65,$1C,$65,$27,$8D,$F0,$06,$A5,$3E ; PRG $0A6B | CPU $CA6B - .byte $F0,$0C,$C6,$3E,$AD,$10,$03,$29,$7F,$85,$1B,$4C,$9D,$CA,$A4,$3F ; PRG $0A7B | CPU $CA7B - .byte $B9,$AE,$CA,$C9,$AA,$F0,$15,$85,$1B,$C8,$B9,$AE,$CA,$85,$3E,$C8 ; PRG $0A8B | CPU $CA8B - .byte $84,$3F,$20,$DD,$C7,$A5,$3C,$C9,$07,$F0,$03,$60,$E6,$3C,$A9,$08 ; PRG $0A9B | CPU $CA9B - .byte $85,$25,$60,$00,$D0,$C8,$60,$80,$20,$C8,$98,$C4,$82,$80,$03,$C1 ; PRG $0AAB | CPU $CAAB - .byte $38,$02,$38,$88,$20,$80,$38,$C1,$38,$C2,$53,$C1,$08,$C8,$10,$C1 ; PRG $0ABB | CPU $CABB - .byte $20,$C4,$10,$C2,$30,$C8,$80,$C1,$30,$C4,$14,$C1,$20,$C0,$FF,$C0 ; PRG $0ACB | CPU $CACB - .byte $80,$C2,$14,$C8,$FF,$C8,$80,$C4,$60,$C1,$10,$C2,$14,$C0,$FF,$AA ; PRG $0ADB | CPU $CADB - .byte $A5,$25,$D0,$05,$20,$56,$C6,$85,$3C,$60,$A9,$4A,$85,$B6,$A9,$01 ; PRG $0AEB | CPU $CAEB - .byte $85,$B0,$85,$B3,$85,$B7,$A9,$68,$85,$B8,$A9,$2C,$85,$B9,$A9,$10 ; PRG $0AFB | CPU $CAFB - .byte $85,$BA,$A9,$18,$85,$B2,$60,$A9,$B0,$85,$A8,$A9,$00,$85,$A9,$C6 ; PRG $0B0B | CPU $CB0B - .byte $B3,$D0,$0A,$A5,$B2,$85,$B3,$A5,$B7,$49,$40,$85,$B7,$4C,$17,$C2 ; PRG $0B1B | CPU $CB1B + rts ; CPU:$C9EF PRG:09EF ?? + .byte $20,$7D,$C0,$20,$A2,$C1,$20,$EA,$C1,$20,$73,$C0,$A2,$9E,$A0,$F0 ; PRG $09EB | CPU $C9EB ; CPU:$C9F1 PRG:09F1 20 7D C0 20 A2 C1 20 EA C1 20 73 C0 A2 9E A0 F0 + .byte $20,$DC,$C3,$A9,$04,$85,$34,$20,$F5,$CA,$A9,$01,$85,$37,$A0,$03 ; PRG $09FB | CPU $C9FB ; CPU:$CA01 PRG:0A01 20 DC C3 A9 04 85 34 20 F5 CA A9 01 85 37 A0 03 + .byte $B9,$FC,$F7,$99,$00,$02,$88,$10,$F7,$E6,$3C,$A4,$39,$D0,$08,$A0 ; PRG $0A0B | CPU $CA0B ; CPU:$CA11 PRG:0A11 B9 FC F7 99 00 02 88 10 F7 E6 3C A4 39 D0 08 A0 + .byte $03,$84,$39,$A9,$2F,$D0,$04,$C6,$39,$A9,$25,$85,$25,$4C,$84,$C0 ; PRG $0A1B | CPU $CA1B ; CPU:$CA21 PRG:0A21 03 84 39 A9 2F D0 04 C6 39 A9 25 85 25 4C 84 C0 + .byte $A4,$25,$F0,$0F,$C0,$2B,$D0,$08,$A9,$05,$85,$FB,$A0,$28,$84,$25 ; PRG $0A2B | CPU $CA2B ; CPU:$CA31 PRG:0A31 A4 25 F0 0F C0 2B D0 08 A9 05 85 FB A0 28 84 25 + .byte $4C,$12,$CB,$E6,$3C,$60,$20,$63,$C6,$A9,$01,$85,$41,$20,$AB,$C6 ; PRG $0A3B | CPU $CA3B ; CPU:$CA41 PRG:0A41 4C 12 CB E6 3C 60 20 63 C6 A9 01 85 41 20 AB C6 + .byte $A0,$00,$84,$92,$A9,$2D,$85,$60,$E6,$3C,$60,$E6,$3C,$4C,$EB,$C6 ; PRG $0A4B | CPU $CA4B ; CPU:$CA51 PRG:0A51 A0 00 84 92 A9 2D 85 60 E6 3C 60 E6 3C 4C EB C6 + .byte $E6,$3C,$4C,$55,$C7,$20,$C2,$C7,$A9,$00,$85,$3F,$85,$3E,$85,$27 ; PRG $0A5B | CPU $CA5B ; CPU:$CA61 PRG:0A61 E6 3C 4C 55 C7 20 C2 C7 A9 00 85 3F 85 3E 85 27 + .byte $E6,$3C,$60,$A5,$1A,$2A,$2A,$65,$1C,$65,$27,$8D,$F0,$06,$A5,$3E ; PRG $0A6B | CPU $CA6B ; CPU:$CA71 PRG:0A71 E6 3C 60 A5 1A 2A 2A 65 1C 65 27 8D F0 06 A5 3E + .byte $F0,$0C,$C6,$3E,$AD,$10,$03,$29,$7F,$85,$1B,$4C,$9D,$CA,$A4,$3F ; PRG $0A7B | CPU $CA7B ; CPU:$CA81 PRG:0A81 F0 0C C6 3E AD 10 03 29 7F 85 1B 4C 9D CA A4 3F + .byte $B9,$AE,$CA,$C9,$AA,$F0,$15,$85,$1B,$C8,$B9,$AE,$CA,$85,$3E,$C8 ; PRG $0A8B | CPU $CA8B ; CPU:$CA91 PRG:0A91 B9 AE CA C9 AA F0 15 85 1B C8 B9 AE CA 85 3E C8 + .byte $84,$3F,$20,$DD,$C7,$A5,$3C,$C9,$07,$F0,$03,$60,$E6,$3C,$A9,$08 ; PRG $0A9B | CPU $CA9B ; CPU:$CAA1 PRG:0AA1 84 3F 20 DD C7 A5 3C C9 07 F0 03 60 E6 3C A9 08 + .byte $85,$25,$60,$00,$D0,$C8,$60,$80,$20,$C8,$98,$C4,$82,$80,$03,$C1 ; PRG $0AAB | CPU $CAAB ; CPU:$CAB1 PRG:0AB1 85 25 60 00 D0 C8 60 80 20 C8 98 C4 82 80 03 C1 + .byte $38,$02,$38,$88,$20,$80,$38,$C1,$38,$C2,$53,$C1,$08,$C8,$10,$C1 ; PRG $0ABB | CPU $CABB ; CPU:$CAC1 PRG:0AC1 38 02 38 88 20 80 38 C1 38 C2 53 C1 08 C8 10 C1 + .byte $20,$C4,$10,$C2,$30,$C8,$80,$C1,$30,$C4,$14,$C1,$20,$C0,$FF,$C0 ; PRG $0ACB | CPU $CACB ; CPU:$CAD1 PRG:0AD1 20 C4 10 C2 30 C8 80 C1 30 C4 14 C1 20 C0 FF C0 + .byte $80,$C2,$14,$C8,$FF,$C8,$80,$C4,$60,$C1,$10,$C2,$14,$C0,$FF,$AA ; PRG $0ADB | CPU $CADB ; CPU:$CAE1 PRG:0AE1 80 C2 14 C8 FF C8 80 C4 60 C1 10 C2 14 C0 FF AA + .byte $A5,$25,$D0,$05,$20,$56,$C6,$85,$3C,$60,$A9,$4A,$85,$B6,$A9,$01 ; PRG $0AEB | CPU $CAEB ; CPU:$CAF1 PRG:0AF1 A5 25 D0 05 20 56 C6 85 3C 60 A9 4A 85 B6 A9 01 + .byte $85,$B0,$85,$B3,$85,$B7,$A9,$68,$85,$B8,$A9,$2C,$85,$B9,$A9,$10 ; PRG $0AFB | CPU $CAFB ; CPU:$CB01 PRG:0B01 85 B0 85 B3 85 B7 A9 68 85 B8 A9 2C 85 B9 A9 10 + .byte $85,$BA,$A9,$18,$85,$B2,$60,$A9,$B0,$85,$A8,$A9,$00,$85,$A9,$C6 ; PRG $0B0B | CPU $CB0B ; CPU:$CB11 PRG:0B11 85 BA A9 18 85 B2 60 A9 B0 85 A8 A9 00 85 A9 C6 + .byte $B3,$D0,$0A,$A5,$B2,$85,$B3,$A5,$B7,$49,$40,$85,$B7,$4C,$17,$C2 ; PRG $0B1B | CPU $CB1B ; CPU:$CB21 PRG:0B21 B3 D0 0A A5 B2 85 B3 A5 B7 49 40 85 B7 4C 17 C2 ; ----------------------------------------------------------------------------- ; Global purpose: Update Ram 0300 CB2 B. ; Local behavior: Reads ScreenObjectMode, Flow_CB5F; mutates ObjectState, ObjectField7, ObjectType, ObjectLookupIndex, ObjectFieldE, Ram_0301, ObjectField6, ObjectCounter. @@ -2789,27 +2789,27 @@ Flow_C9EA: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateRam_0300_CB2B: - lda #$01 ; PRG $0B2B | CPU $CB2B | A9 01 - sta ObjectState ; PRG $0B2D | CPU $CB2D | 8D 00 03 - sta ObjectField7 ; PRG $0B30 | CPU $CB30 | 8D 07 03 - lda #$04 ; PRG $0B33 | CPU $CB33 | A9 04 - sta ObjectType ; PRG $0B35 | CPU $CB35 | 8D 02 03 - lda #$26 ; PRG $0B38 | CPU $CB38 | A9 26 - sta ObjectLookupIndex ; PRG $0B3A | CPU $CB3A | 8D 05 03 - lda #$00 ; PRG $0B3D | CPU $CB3D | A9 00 - sta ObjectFieldE ; PRG $0B3F | CPU $CB3F | 8D 0E 03 - sta Ram_0301 ; PRG $0B42 | CPU $CB42 | 8D 01 03 - sta ObjectField6 ; PRG $0B45 | CPU $CB45 | 8D 06 03 - sta ObjectCounter ; PRG $0B48 | CPU $CB48 | 8D 12 03 - lda #$C8 ; PRG $0B4B | CPU $CB4B | A9 C8 - sta ObjectField8 ; PRG $0B4D | CPU $CB4D | 8D 08 03 - lda #$80 ; PRG $0B50 | CPU $CB50 | A9 80 - sta ObjectField9 ; PRG $0B52 | CPU $CB52 | 8D 09 03 - ldy #$98 ; PRG $0B55 | CPU $CB55 | A0 98 - lda ScreenObjectMode ; PRG $0B57 | CPU $CB57 | A5 62 - cmp #$02 ; PRG $0B59 | CPU $CB59 | C9 02 - bne Flow_CB5F ; PRG $0B5B | CPU $CB5B | D0 02 - ldy #$88 ; PRG $0B5D | CPU $CB5D | A0 88 + lda #$01 ; CPU:$CB31 PRG:0B31 ?? + sta ObjectState ; CPU:$CB33 PRG:0B33 ?? + sta ObjectField7 ; CPU:$CB35 PRG:0B35 ?? + lda #$04 ; CPU:$CB37 PRG:0B37 ?? + sta ObjectType ; CPU:$CB39 PRG:0B39 ?? + lda #$26 ; CPU:$CB3B PRG:0B3B ?? + sta ObjectLookupIndex ; CPU:$CB3D PRG:0B3D ?? + lda #$00 ; CPU:$CB3F PRG:0B3F ?? + sta ObjectFieldE ; CPU:$CB41 PRG:0B41 ?? + sta Ram_0301 ; CPU:$CB43 PRG:0B43 ?? + sta ObjectField6 ; CPU:$CB45 PRG:0B45 ?? + sta ObjectCounter ; CPU:$CB47 PRG:0B47 ?? + lda #$C8 ; CPU:$CB49 PRG:0B49 ?? + sta ObjectField8 ; CPU:$CB4B PRG:0B4B ?? + lda #$80 ; CPU:$CB4D PRG:0B4D ?? + sta ObjectField9 ; CPU:$CB4F PRG:0B4F ?? + ldy #$98 ; CPU:$CB51 PRG:0B51 ?? + lda ScreenObjectMode ; CPU:$CB53 PRG:0B53 ?? + cmp #$02 ; CPU:$CB55 PRG:0B55 ?? + bne Flow_CB5F ; CPU:$CB57 PRG:0B57 ?? + ldy #$88 ; CPU:$CB59 PRG:0B59 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CB5 F. ; Local behavior: Reads TransformPackedValue_D263, UpdateRam_036C_D6F3, ComputeOrDispatch_CE77, UpdateRam_0380_DDFD, UpdateZp_50_DE62; mutates Ram_030A, Ram_030D, Ram_0340, Ram_0350, Ram_034A, Ram_035A. @@ -2818,22 +2818,22 @@ UpdateRam_0300_CB2B: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CB5F: - sty Ram_030A ; PRG $0B5F | CPU $CB5F | 8C 0A 03 - lda #$0A ; PRG $0B62 | CPU $CB62 | A9 0A - sta Ram_030D ; PRG $0B64 | CPU $CB64 | 8D 0D 03 - lda #$00 ; PRG $0B67 | CPU $CB67 | A9 00 - sta Ram_0340 ; PRG $0B69 | CPU $CB69 | 8D 40 03 - sta Ram_0350 ; PRG $0B6C | CPU $CB6C | 8D 50 03 - lda #$10 ; PRG $0B6F | CPU $CB6F | A9 10 - sta Ram_034A ; PRG $0B71 | CPU $CB71 | 8D 4A 03 - lda #$20 ; PRG $0B74 | CPU $CB74 | A9 20 - sta Ram_035A ; PRG $0B76 | CPU $CB76 | 8D 5A 03 - jsr TransformPackedValue_D263 ; PRG $0B79 | CPU $CB79 | 20 63 D2 - jsr UpdateRam_036C_D6F3 ; PRG $0B7C | CPU $CB7C | 20 F3 D6 - jsr ComputeOrDispatch_CE77 ; PRG $0B7F | CPU $CB7F | 20 77 CE - jsr UpdateRam_0380_DDFD ; PRG $0B82 | CPU $CB82 | 20 FD DD - jsr UpdateZp_50_DE62 ; PRG $0B85 | CPU $CB85 | 20 62 DE - rts ; PRG $0B88 | CPU $CB88 | 60 + sty Ram_030A ; CPU:$CB5B PRG:0B5B ?? + lda #$0A ; CPU:$CB5D PRG:0B5D ?? + sta Ram_030D ; CPU:$CB5F PRG:0B5F ?? + lda #$00 ; CPU:$CB61 PRG:0B61 ?? + sta Ram_0340 ; CPU:$CB63 PRG:0B63 ?? + sta Ram_0350 ; CPU:$CB65 PRG:0B65 ?? + lda #$10 ; CPU:$CB67 PRG:0B67 ?? + sta Ram_034A ; CPU:$CB69 PRG:0B69 ?? + lda #$20 ; CPU:$CB6B PRG:0B6B ?? + sta Ram_035A ; CPU:$CB6D PRG:0B6D ?? + jsr TransformPackedValue_D263 ; CPU:$CB6F PRG:0B6F ?? + jsr UpdateRam_036C_D6F3 ; CPU:$CB71 PRG:0B71 ?? + jsr ComputeOrDispatch_CE77 ; CPU:$CB73 PRG:0B73 ?? + jsr UpdateRam_0380_DDFD ; CPU:$CB75 PRG:0B75 ?? + jsr UpdateZp_50_DE62 ; CPU:$CB77 PRG:0B77 ?? + rts ; CPU:$CB79 PRG:0B79 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Update Zp A8 CB89. ; Local behavior: Reads ControllerPressedOrScriptInput, SelectedActorIndex, Flow_CB99, SecondControllerPressed; mutates ObjectRecordPointerLo, ObjectRecordPointerHi. @@ -2842,14 +2842,14 @@ Flow_CB5F: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateZp_A8_CB89: - lda #$00 ; PRG $0B89 | CPU $CB89 | A9 00 - sta ObjectRecordPointerLo ; PRG $0B8B | CPU $CB8B | 85 A8 - lda #$03 ; PRG $0B8D | CPU $CB8D | A9 03 - sta ObjectRecordPointerHi ; PRG $0B8F | CPU $CB8F | 85 A9 - lda ControllerPressedOrScriptInput ; PRG $0B91 | CPU $CB91 | A5 1B - ldy SelectedActorIndex ; PRG $0B93 | CPU $CB93 | A4 43 - beq Flow_CB99 ; PRG $0B95 | CPU $CB95 | F0 02 - lda SecondControllerPressed ; PRG $0B97 | CPU $CB97 | A5 1D + lda #$00 ; CPU:$CB7B PRG:0B7B ?? + sta ObjectRecordPointerLo ; CPU:$CB7D PRG:0B7D ?? + lda #$03 ; CPU:$CB7F PRG:0B7F ?? + sta ObjectRecordPointerHi ; CPU:$CB81 PRG:0B81 ?? + lda ControllerPressedOrScriptInput ; CPU:$CB83 PRG:0B83 ?? + ldy SelectedActorIndex ; CPU:$CB85 PRG:0B85 ?? + beq Flow_CB99 ; CPU:$CB87 PRG:0B87 ?? + lda SecondControllerPressed ; CPU:$CB89 PRG:0B89 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CB99. ; Local behavior: Reads ScreenCollisionState, Flow_CBB7, Flow_CBA8, UpdateZp_54_CFB1; mutates CollisionExtent, Ram_0310. @@ -2858,13 +2858,13 @@ UpdateZp_A8_CB89: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CB99: - sta CollisionExtent ; PRG $0B99 | CPU $CB99 | 85 C0 - sta Ram_0310 ; PRG $0B9B | CPU $CB9B | 8D 10 03 - ldy ScreenCollisionState ; PRG $0B9E | CPU $CB9E | A4 44 - beq Flow_CBB7 ; PRG $0BA0 | CPU $CBA0 | F0 15 - dey ; PRG $0BA2 | CPU $CBA2 | 88 - bne Flow_CBA8 ; PRG $0BA3 | CPU $CBA3 | D0 03 - jsr UpdateZp_54_CFB1 ; PRG $0BA5 | CPU $CBA5 | 20 B1 CF + sta CollisionExtent ; CPU:$CB8B PRG:0B8B ?? + sta Ram_0310 ; CPU:$CB8D PRG:0B8D ?? + ldy ScreenCollisionState ; CPU:$CB8F PRG:0B8F ?? + beq Flow_CBB7 ; CPU:$CB91 PRG:0B91 ?? + dey ; CPU:$CB93 PRG:0B93 ?? + bne Flow_CBA8 ; CPU:$CB95 PRG:0B95 ?? + jsr UpdateZp_54_CFB1 ; CPU:$CB97 PRG:0B97 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CBA8. ; Local behavior: Reads UpdateRam_0312_CBB8, ComputeOrDispatch_CC65, ComputeOrDispatch_C2B4, UpdateRam_0304_CDAC, LoadObjectSpriteRenderState; mutates no direct memory mutation observed. @@ -2873,11 +2873,11 @@ Flow_CB99: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CBA8: - jsr UpdateRam_0312_CBB8 ; PRG $0BA8 | CPU $CBA8 | 20 B8 CB - jsr ComputeOrDispatch_CC65 ; PRG $0BAB | CPU $CBAB | 20 65 CC - jsr ComputeOrDispatch_C2B4 ; PRG $0BAE | CPU $CBAE | 20 B4 C2 - jsr UpdateRam_0304_CDAC ; PRG $0BB1 | CPU $CBB1 | 20 AC CD - jsr LoadObjectSpriteRenderState ; PRG $0BB4 | CPU $CBB4 | 20 17 C2 + jsr UpdateRam_0312_CBB8 ; CPU:$CB99 PRG:0B99 ?? + jsr ComputeOrDispatch_CC65 ; CPU:$CB9B PRG:0B9B ?? + jsr ComputeOrDispatch_C2B4 ; CPU:$CB9D PRG:0B9D ?? + jsr UpdateRam_0304_CDAC ; CPU:$CB9F PRG:0B9F ?? + jsr LoadObjectSpriteRenderState ; CPU:$CBA1 PRG:0BA1 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CBB7. ; Local behavior: Reads implicit CPU state or none observed; mutates no direct memory mutation observed. @@ -2886,7 +2886,7 @@ Flow_CBA8: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CBB7: - rts ; PRG $0BB7 | CPU $CBB7 | 60 + rts ; CPU:$CBA3 PRG:0BA3 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Update Ram 0312 CBB8. ; Local behavior: Reads ObjectState, Flow_CBF5, ObjectCounter, Flow_CBD1, SelectedScreenVariant, Flow_CBCF; mutates ObjectCounter. @@ -2895,16 +2895,16 @@ Flow_CBB7: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateRam_0312_CBB8: - lda ObjectState ; PRG $0BB8 | CPU $CBB8 | AD 00 03 - cmp #$01 ; PRG $0BBB | CPU $CBBB | C9 01 - bne Flow_CBF5 ; PRG $0BBD | CPU $CBBD | D0 36 - lda ObjectCounter ; PRG $0BBF | CPU $CBBF | AD 12 03 - beq Flow_CBD1 ; PRG $0BC2 | CPU $CBC2 | F0 0D - dec ObjectCounter ; PRG $0BC4 | CPU $CBC4 | CE 12 03 - lda #$74 ; PRG $0BC7 | CPU $CBC7 | A9 74 - ldy SelectedScreenVariant ; PRG $0BC9 | CPU $CBC9 | A4 41 - beq Flow_CBCF ; PRG $0BCB | CPU $CBCB | F0 02 - lda #$74 ; PRG $0BCD | CPU $CBCD | A9 74 + lda ObjectState ; CPU:$CBA5 PRG:0BA5 ?? + cmp #$01 ; CPU:$CBA7 PRG:0BA7 ?? + bne Flow_CBF5 ; CPU:$CBA9 PRG:0BA9 ?? + lda ObjectCounter ; CPU:$CBAB PRG:0BAB ?? + beq Flow_CBD1 ; CPU:$CBAD PRG:0BAD ?? + dec ObjectCounter ; CPU:$CBAF PRG:0BAF ?? + lda #$74 ; CPU:$CBB1 PRG:0BB1 ?? + ldy SelectedScreenVariant ; CPU:$CBB3 PRG:0BB3 ?? + beq Flow_CBCF ; CPU:$CBB5 PRG:0BB5 ?? + lda #$74 ; CPU:$CBB7 PRG:0BB7 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CBCF. ; Local behavior: Reads implicit CPU state or none observed; mutates GameplayObjectAnimation. @@ -2913,7 +2913,7 @@ UpdateRam_0312_CBB8: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CBCF: - sta GameplayObjectAnimation ; PRG $0BCF | CPU $CBCF | 85 55 + sta GameplayObjectAnimation ; CPU:$CBB9 PRG:0BB9 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CBD1. ; Local behavior: Reads FrameCounter, Flow_CBDD, GameplayObjectAnimation; mutates GameplayObjectAnimation. @@ -2922,12 +2922,12 @@ Flow_CBCF: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CBD1: - lda FrameCounter ; PRG $0BD1 | CPU $CBD1 | A5 27 - and #$07 ; PRG $0BD3 | CPU $CBD3 | 29 07 - bne Flow_CBDD ; PRG $0BD5 | CPU $CBD5 | D0 06 - lda GameplayObjectAnimation ; PRG $0BD7 | CPU $CBD7 | A5 55 - beq Flow_CBDD ; PRG $0BD9 | CPU $CBD9 | F0 02 - dec GameplayObjectAnimation ; PRG $0BDB | CPU $CBDB | C6 55 + lda FrameCounter ; CPU:$CBBB PRG:0BBB ?? + and #$07 ; CPU:$CBBD PRG:0BBD ?? + bne Flow_CBDD ; CPU:$CBBF PRG:0BBF ?? + lda GameplayObjectAnimation ; CPU:$CBC1 PRG:0BC1 ?? + beq Flow_CBDD ; CPU:$CBC3 PRG:0BC3 ?? + dec GameplayObjectAnimation ; CPU:$CBC5 PRG:0BC5 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CBDD. ; Local behavior: Reads ObjectFieldE, Flow_CBF5; mutates ObjectFieldE, ScreenObjectCounter, Ram_0301, ObjectState. @@ -2936,16 +2936,16 @@ Flow_CBD1: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CBDD: - lda ObjectFieldE ; PRG $0BDD | CPU $CBDD | AD 0E 03 - beq Flow_CBF5 ; PRG $0BE0 | CPU $CBE0 | F0 13 - lda #$00 ; PRG $0BE2 | CPU $CBE2 | A9 00 - sta ObjectFieldE ; PRG $0BE4 | CPU $CBE4 | 8D 0E 03 - lda #$01 ; PRG $0BE7 | CPU $CBE7 | A9 01 - sta ScreenObjectCounter ; PRG $0BE9 | CPU $CBE9 | 85 65 - lda #$00 ; PRG $0BEB | CPU $CBEB | A9 00 - sta Ram_0301 ; PRG $0BED | CPU $CBED | 8D 01 03 - lda #$02 ; PRG $0BF0 | CPU $CBF0 | A9 02 - sta ObjectState ; PRG $0BF2 | CPU $CBF2 | 8D 00 03 + lda ObjectFieldE ; CPU:$CBC7 PRG:0BC7 ?? + beq Flow_CBF5 ; CPU:$CBC9 PRG:0BC9 ?? + lda #$00 ; CPU:$CBCB PRG:0BCB ?? + sta ObjectFieldE ; CPU:$CBCD PRG:0BCD ?? + lda #$01 ; CPU:$CBCF PRG:0BCF ?? + sta ScreenObjectCounter ; CPU:$CBD1 PRG:0BD1 ?? + lda #$00 ; CPU:$CBD3 PRG:0BD3 ?? + sta Ram_0301 ; CPU:$CBD5 PRG:0BD5 ?? + lda #$02 ; CPU:$CBD7 PRG:0BD7 ?? + sta ObjectState ; CPU:$CBD9 PRG:0BD9 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CBF5. ; Local behavior: Reads implicit CPU state or none observed; mutates no direct memory mutation observed. @@ -2954,7 +2954,7 @@ Flow_CBDD: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CBF5: - rts ; PRG $0BF5 | CPU $CBF5 | 60 + rts ; CPU:$CBDB PRG:0BDB ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CBF6. ; Local behavior: Reads CoordinateValue, ObjectField3; mutates ObjectField8, Ram_0301, Ram_030B, Ram_030C, ObjectField3. @@ -2963,14 +2963,14 @@ Flow_CBF5: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CBF6: - lda CoordinateValue ; PRG $0BF6 | CPU $CBF6 | A5 13 - sta ObjectField8 ; PRG $0BF8 | CPU $CBF8 | 8D 08 03 - lda #$00 ; PRG $0BFB | CPU $CBFB | A9 00 - sta Ram_0301 ; PRG $0BFD | CPU $CBFD | 8D 01 03 - sta Ram_030B ; PRG $0C00 | CPU $CC00 | 8D 0B 03 - sta Ram_030C ; PRG $0C03 | CPU $CC03 | 8D 0C 03 - inc ObjectField3 ; PRG $0C06 | CPU $CC06 | EE 03 03 - rts ; PRG $0C09 | CPU $CC09 | 60 + lda CoordinateValue ; CPU:$CBDD PRG:0BDD ?? + sta ObjectField8 ; CPU:$CBDF PRG:0BDF ?? + lda #$00 ; CPU:$CBE1 PRG:0BE1 ?? + sta Ram_0301 ; CPU:$CBE3 PRG:0BE3 ?? + sta Ram_030B ; CPU:$CBE5 PRG:0BE5 ?? + sta Ram_030C ; CPU:$CBE7 PRG:0BE7 ?? + inc ObjectField3 ; CPU:$CBE9 PRG:0BE9 ?? + rts ; CPU:$CBEB PRG:0BEB ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CC0 A. ; Local behavior: Reads Flow_CC22; mutates no direct memory mutation observed. @@ -2979,10 +2979,10 @@ Flow_CBF6: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CC0A: - lda #$80 ; PRG $0C0A | CPU $CC0A | A9 80 - ldx #$00 ; PRG $0C0C | CPU $CC0C | A2 00 - ldy #$08 ; PRG $0C0E | CPU $CC0E | A0 08 - bne Flow_CC22 ; PRG $0C10 | CPU $CC10 | D0 10 + lda #$80 ; CPU:$CBED PRG:0BED ?? + ldx #$00 ; CPU:$CBEF PRG:0BEF ?? + ldy #$08 ; CPU:$CBF1 PRG:0BF1 ?? + bne Flow_CC22 ; CPU:$CBF3 PRG:0BF3 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Compute Or Dispatch CC12. ; Local behavior: Reads Flow_CC19; mutates no direct memory mutation observed. @@ -2991,8 +2991,8 @@ Flow_CC0A: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ComputeOrDispatch_CC12: - lda #$00 ; PRG $0C12 | CPU $CC12 | A9 00 - beq Flow_CC19 ; PRG $0C14 | CPU $CC14 | F0 03 + lda #$00 ; CPU:$CBF5 PRG:0BF5 ?? + beq Flow_CC19 ; CPU:$CBF7 PRG:0BF7 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CC16. ; Local behavior: Reads Ram_0301; mutates no direct memory mutation observed. @@ -3001,7 +3001,7 @@ ComputeOrDispatch_CC12: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CC16: - lda Ram_0301 ; PRG $0C16 | CPU $CC16 | AD 01 03 + lda Ram_0301 ; CPU:$CBF9 PRG:0BF9 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CC19. ; Local behavior: Reads ObjectField8; mutates ObjectField8. @@ -3010,10 +3010,10 @@ Flow_CC16: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CC19: - inc ObjectField8 ; PRG $0C19 | CPU $CC19 | EE 08 03 - ora #$40 ; PRG $0C1C | CPU $CC1C | 09 40 - ldx #$12 ; PRG $0C1E | CPU $CC1E | A2 12 - ldy #$10 ; PRG $0C20 | CPU $CC20 | A0 10 + inc ObjectField8 ; CPU:$CBFB PRG:0BFB ?? + ora #$40 ; CPU:$CBFD PRG:0BFD ?? + ldx #$12 ; CPU:$CBFF PRG:0BFF ?? + ldy #$10 ; CPU:$CC01 PRG:0C01 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CC22. ; Local behavior: Reads implicit CPU state or none observed; mutates AudioEffectRequest, Ram_0301, Ram_030B, ObjectField3. @@ -3022,12 +3022,12 @@ Flow_CC19: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CC22: - sty AudioEffectRequest ; PRG $0C22 | CPU $CC22 | 84 FE - sta Ram_0301 ; PRG $0C24 | CPU $CC24 | 8D 01 03 - stx Ram_030B ; PRG $0C27 | CPU $CC27 | 8E 0B 03 - lda #$01 ; PRG $0C2A | CPU $CC2A | A9 01 - sta ObjectField3 ; PRG $0C2C | CPU $CC2C | 8D 03 03 - rts ; PRG $0C2F | CPU $CC2F | 60 + sty AudioEffectRequest ; CPU:$CC03 PRG:0C03 ?? + sta Ram_0301 ; CPU:$CC05 PRG:0C05 ?? + stx Ram_030B ; CPU:$CC07 PRG:0C07 ?? + lda #$01 ; CPU:$CC09 PRG:0C09 ?? + sta ObjectField3 ; CPU:$CC0B PRG:0C0B ?? + rts ; CPU:$CC0D PRG:0C0D ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CC30. ; Local behavior: Reads ComputeOrDispatch_CC12; mutates no direct memory mutation observed. @@ -3036,7 +3036,7 @@ Flow_CC22: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CC30: - jsr ComputeOrDispatch_CC12 ; PRG $0C30 | CPU $CC30 | 20 12 CC + jsr ComputeOrDispatch_CC12 ; CPU:$CC0F PRG:0C0F ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CC33. ; Local behavior: Reads CalculateAndClampValue_CDF6, Flow_CBF6, Ram_0301, Flow_CC45, Flow_CC4D; mutates no direct memory mutation observed. @@ -3045,15 +3045,15 @@ Flow_CC30: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CC33: - jsr CalculateAndClampValue_CDF6 ; PRG $0C33 | CPU $CC33 | 20 F6 CD - bcc Flow_CBF6 ; PRG $0C36 | CPU $CC36 | 90 BE - ldy #$01 ; PRG $0C38 | CPU $CC38 | A0 01 - lda Ram_0301 ; PRG $0C3A | CPU $CC3A | AD 01 03 - lsr a ; PRG $0C3D | CPU $CC3D | 4A - bcs Flow_CC45 ; PRG $0C3E | CPU $CC3E | B0 05 - lsr a ; PRG $0C40 | CPU $CC40 | 4A - bcc Flow_CC4D ; PRG $0C41 | CPU $CC41 | 90 0A - ldy #$FF ; PRG $0C43 | CPU $CC43 | A0 FF + jsr CalculateAndClampValue_CDF6 ; CPU:$CC11 PRG:0C11 ?? + bcc Flow_CBF6 ; CPU:$CC13 PRG:0C13 ?? + ldy #$01 ; CPU:$CC15 PRG:0C15 ?? + lda Ram_0301 ; CPU:$CC17 PRG:0C17 ?? + lsr a ; CPU:$CC19 PRG:0C19 ?? + bcs Flow_CC45 ; CPU:$CC1B PRG:0C1B ?? + lsr a ; CPU:$CC1D PRG:0C1D ?? + bcc Flow_CC4D ; CPU:$CC1F PRG:0C1F ?? + ldy #$FF ; CPU:$CC21 PRG:0C21 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CC45. ; Local behavior: Reads ObjectField9; mutates ObjectField9. @@ -3062,10 +3062,10 @@ Flow_CC33: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CC45: - tya ; PRG $0C45 | CPU $CC45 | 98 - clc ; PRG $0C46 | CPU $CC46 | 18 - adc ObjectField9 ; PRG $0C47 | CPU $CC47 | 6D 09 03 - sta ObjectField9 ; PRG $0C4A | CPU $CC4A | 8D 09 03 + tya ; CPU:$CC23 PRG:0C23 ?? + clc ; CPU:$CC25 PRG:0C25 ?? + adc ObjectField9 ; CPU:$CC27 PRG:0C27 ?? + sta ObjectField9 ; CPU:$CC29 PRG:0C29 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CC4 D. ; Local behavior: Reads Ram_030B, IndexedGameplayLookupTable_CD85, Flow_CC30, ObjectField8, ObjectField3; mutates Ram_030B, ObjectField8, ObjectField3. @@ -3074,16 +3074,16 @@ Flow_CC45: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CC4D: - ldy Ram_030B ; PRG $0C4D | CPU $CC4D | AC 0B 03 - inc Ram_030B ; PRG $0C50 | CPU $CC50 | EE 0B 03 - lda IndexedGameplayLookupTable_CD85,y ; PRG $0C53 | CPU $CC53 | B9 85 CD - cmp #$AA ; PRG $0C56 | CPU $CC56 | C9 AA - beq Flow_CC30 ; PRG $0C58 | CPU $CC58 | F0 D6 - clc ; PRG $0C5A | CPU $CC5A | 18 - adc ObjectField8 ; PRG $0C5B | CPU $CC5B | 6D 08 03 - sta ObjectField8 ; PRG $0C5E | CPU $CC5E | 8D 08 03 - inc ObjectField3 ; PRG $0C61 | CPU $CC61 | EE 03 03 - rts ; PRG $0C64 | CPU $CC64 | 60 + ldy Ram_030B ; CPU:$CC2B PRG:0C2B ?? + inc Ram_030B ; CPU:$CC2D PRG:0C2D ?? + lda IndexedGameplayLookupTable_CD85,y ; CPU:$CC2F PRG:0C2F ?? + cmp #$AA ; CPU:$CC31 PRG:0C31 ?? + beq Flow_CC30 ; CPU:$CC33 PRG:0C33 ?? + clc ; CPU:$CC35 PRG:0C35 ?? + adc ObjectField8 ; CPU:$CC37 PRG:0C37 ?? + sta ObjectField8 ; CPU:$CC39 PRG:0C39 ?? + inc ObjectField3 ; CPU:$CC3B PRG:0C3B ?? + rts ; CPU:$CC3D PRG:0C3D ?? ; ----------------------------------------------------------------------------- ; Global purpose: Compute Or Dispatch CC65. ; Local behavior: Reads ObjectState, Flow_CC6F, Continuation_CD2E; mutates no direct memory mutation observed. @@ -3092,10 +3092,10 @@ Flow_CC4D: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ComputeOrDispatch_CC65: - lda ObjectState ; PRG $0C65 | CPU $CC65 | AD 00 03 - cmp #$01 ; PRG $0C68 | CPU $CC68 | C9 01 - beq Flow_CC6F ; PRG $0C6A | CPU $CC6A | F0 03 - jmp Continuation_CD2E ; PRG $0C6C | CPU $CC6C | 4C 2E CD + lda ObjectState ; CPU:$CC3F PRG:0C3F ?? + cmp #$01 ; CPU:$CC41 PRG:0C41 ?? + beq Flow_CC6F ; CPU:$CC43 PRG:0C43 ?? + jmp Continuation_CD2E ; CPU:$CC45 PRG:0C45 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CC6 F. ; Local behavior: Reads Ram_0301, Flow_CC4D, Flow_CC33, CollisionExtent, Flow_CC0A, Flow_CC89, ObjectField8, ComputeOrDispatch_CC12; mutates no direct memory mutation observed. @@ -3104,18 +3104,18 @@ ComputeOrDispatch_CC65: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CC6F: - bit Ram_0301 ; PRG $0C6F | CPU $CC6F | 2C 01 03 - bmi Flow_CC4D ; PRG $0C72 | CPU $CC72 | 30 D9 - bvs Flow_CC33 ; PRG $0C74 | CPU $CC74 | 70 BD - lda CollisionExtent ; PRG $0C76 | CPU $CC76 | A5 C0 - and #$0C ; PRG $0C78 | CPU $CC78 | 29 0C - cmp #$08 ; PRG $0C7A | CPU $CC7A | C9 08 - beq Flow_CC0A ; PRG $0C7C | CPU $CC7C | F0 8C - cmp #$04 ; PRG $0C7E | CPU $CC7E | C9 04 - bne Flow_CC89 ; PRG $0C80 | CPU $CC80 | D0 07 - lda ObjectField8 ; PRG $0C82 | CPU $CC82 | AD 08 03 - cmp #$C8 ; PRG $0C85 | CPU $CC85 | C9 C8 - bne ComputeOrDispatch_CC12 ; PRG $0C87 | CPU $CC87 | D0 89 + bit Ram_0301 ; CPU:$CC47 PRG:0C47 ?? + bmi Flow_CC4D ; CPU:$CC49 PRG:0C49 ?? + bvs Flow_CC33 ; CPU:$CC4B PRG:0C4B ?? + lda CollisionExtent ; CPU:$CC4D PRG:0C4D ?? + and #$0C ; CPU:$CC4F PRG:0C4F ?? + cmp #$08 ; CPU:$CC51 PRG:0C51 ?? + beq Flow_CC0A ; CPU:$CC53 PRG:0C53 ?? + cmp #$04 ; CPU:$CC55 PRG:0C55 ?? + bne Flow_CC89 ; CPU:$CC57 PRG:0C57 ?? + lda ObjectField8 ; CPU:$CC59 PRG:0C59 ?? + cmp #$C8 ; CPU:$CC5B PRG:0C5B ?? + bne ComputeOrDispatch_CC12 ; CPU:$CC5D PRG:0C5D ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CC89. ; Local behavior: Reads CalculateAndClampValue_CDF6, Flow_CC16, CollisionExtent, Flow_CCF6, Ram_0301, Flow_CCA3, ObjectSlotOrFieldIndex, Flow_CCA8; mutates ObjectSlotOrFieldIndex. @@ -3124,18 +3124,18 @@ Flow_CC6F: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CC89: - jsr CalculateAndClampValue_CDF6 ; PRG $0C89 | CPU $CC89 | 20 F6 CD - bcs Flow_CC16 ; PRG $0C8C | CPU $CC8C | B0 88 - lda CollisionExtent ; PRG $0C8E | CPU $CC8E | A5 C0 - and #$03 ; PRG $0C90 | CPU $CC90 | 29 03 - sta ObjectSlotOrFieldIndex ; PRG $0C92 | CPU $CC92 | 85 0E - beq Flow_CCF6 ; PRG $0C94 | CPU $CC94 | F0 60 - lda Ram_0301 ; PRG $0C96 | CPU $CC96 | AD 01 03 - and #$03 ; PRG $0C99 | CPU $CC99 | 29 03 - beq Flow_CCA3 ; PRG $0C9B | CPU $CC9B | F0 06 - and ObjectSlotOrFieldIndex ; PRG $0C9D | CPU $CC9D | 25 0E - bne Flow_CCA8 ; PRG $0C9F | CPU $CC9F | D0 07 - bne Flow_CCF2 ; PRG $0CA1 | CPU $CCA1 | D0 4F + jsr CalculateAndClampValue_CDF6 ; CPU:$CC5F PRG:0C5F ?? + bcs Flow_CC16 ; CPU:$CC61 PRG:0C61 ?? + lda CollisionExtent ; CPU:$CC63 PRG:0C63 ?? + and #$03 ; CPU:$CC65 PRG:0C65 ?? + sta ObjectSlotOrFieldIndex ; CPU:$CC67 PRG:0C67 ?? + beq Flow_CCF6 ; CPU:$CC69 PRG:0C69 ?? + lda Ram_0301 ; CPU:$CC6B PRG:0C6B ?? + and #$03 ; CPU:$CC6D PRG:0C6D ?? + beq Flow_CCA3 ; CPU:$CC6F PRG:0C6F ?? + and ObjectSlotOrFieldIndex ; CPU:$CC71 PRG:0C71 ?? + bne Flow_CCA8 ; CPU:$CC73 PRG:0C73 ?? + bne Flow_CCF2 ; CPU:$CC75 PRG:0C75 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CCA3. ; Local behavior: Reads implicit CPU state or none observed; mutates ObjectField3. @@ -3144,8 +3144,8 @@ Flow_CC89: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CCA3: - lda #$01 ; PRG $0CA3 | CPU $CCA3 | A9 01 - sta ObjectField3 ; PRG $0CA5 | CPU $CCA5 | 8D 03 03 + lda #$01 ; CPU:$CC77 PRG:0C77 ?? + sta ObjectField3 ; CPU:$CC79 PRG:0C79 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CCA8. ; Local behavior: Reads Ram_030B, Flow_CCBB; mutates Ram_030C, Ram_030B. @@ -3154,14 +3154,14 @@ Flow_CCA3: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CCA8: - lda #$00 ; PRG $0CA8 | CPU $CCA8 | A9 00 - sta Ram_030C ; PRG $0CAA | CPU $CCAA | 8D 0C 03 - ldy #$03 ; PRG $0CAD | CPU $CCAD | A0 03 - lda Ram_030B ; PRG $0CAF | CPU $CCAF | AD 0B 03 - cmp #$05 ; PRG $0CB2 | CPU $CCB2 | C9 05 - beq Flow_CCBB ; PRG $0CB4 | CPU $CCB4 | F0 05 - inc Ram_030B ; PRG $0CB6 | CPU $CCB6 | EE 0B 03 - ldy #$01 ; PRG $0CB9 | CPU $CCB9 | A0 01 + lda #$00 ; CPU:$CC7B PRG:0C7B ?? + sta Ram_030C ; CPU:$CC7D PRG:0C7D ?? + ldy #$03 ; CPU:$CC7F PRG:0C7F ?? + lda Ram_030B ; CPU:$CC81 PRG:0C81 ?? + cmp #$05 ; CPU:$CC83 PRG:0C83 ?? + beq Flow_CCBB ; CPU:$CC85 PRG:0C85 ?? + inc Ram_030B ; CPU:$CC87 PRG:0C87 ?? + ldy #$01 ; CPU:$CC89 PRG:0C89 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CCBB. ; Local behavior: Reads SignedOffsetAccumulator, Flow_CCC9, FrameCounter; mutates SignedOffsetAccumulator. @@ -3170,13 +3170,13 @@ Flow_CCA8: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CCBB: - sty SignedOffsetAccumulator ; PRG $0CBB | CPU $CCBB | 84 10 - lsr SignedOffsetAccumulator ; PRG $0CBD | CPU $CCBD | 46 10 - bcc Flow_CCC9 ; PRG $0CBF | CPU $CCBF | 90 08 - lda FrameCounter ; PRG $0CC1 | CPU $CCC1 | A5 27 - and #$01 ; PRG $0CC3 | CPU $CCC3 | 29 01 - bne Flow_CCC9 ; PRG $0CC5 | CPU $CCC5 | D0 02 - inc SignedOffsetAccumulator ; PRG $0CC7 | CPU $CCC7 | E6 10 + sty SignedOffsetAccumulator ; CPU:$CC8B PRG:0C8B ?? + lsr SignedOffsetAccumulator ; CPU:$CC8D PRG:0C8D ?? + bcc Flow_CCC9 ; CPU:$CC8F PRG:0C8F ?? + lda FrameCounter ; CPU:$CC91 PRG:0C91 ?? + and #$01 ; CPU:$CC93 PRG:0C93 ?? + bne Flow_CCC9 ; CPU:$CC95 PRG:0C95 ?? + inc SignedOffsetAccumulator ; CPU:$CC97 PRG:0C97 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CCC9. ; Local behavior: Reads CollisionExtent, Flow_CCD7, ObjectField9, SignedOffsetAccumulator, Continuation_CCDD; mutates no direct memory mutation observed. @@ -3185,13 +3185,13 @@ Flow_CCBB: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CCC9: - lda CollisionExtent ; PRG $0CC9 | CPU $CCC9 | A5 C0 - lsr a ; PRG $0CCB | CPU $CCCB | 4A - bcc Flow_CCD7 ; PRG $0CCC | CPU $CCCC | 90 09 - lda ObjectField9 ; PRG $0CCE | CPU $CCCE | AD 09 03 - clc ; PRG $0CD1 | CPU $CCD1 | 18 - adc SignedOffsetAccumulator ; PRG $0CD2 | CPU $CCD2 | 65 10 - jmp Continuation_CCDD ; PRG $0CD4 | CPU $CCD4 | 4C DD CC + lda CollisionExtent ; CPU:$CC99 PRG:0C99 ?? + lsr a ; CPU:$CC9B PRG:0C9B ?? + bcc Flow_CCD7 ; CPU:$CC9D PRG:0C9D ?? + lda ObjectField9 ; CPU:$CC9F PRG:0C9F ?? + clc ; CPU:$CCA1 PRG:0CA1 ?? + adc SignedOffsetAccumulator ; CPU:$CCA3 PRG:0CA3 ?? + jmp Continuation_CCDD ; CPU:$CCA5 PRG:0CA5 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CCD7. ; Local behavior: Reads ObjectField9, SignedOffsetAccumulator; mutates no direct memory mutation observed. @@ -3200,9 +3200,9 @@ Flow_CCC9: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CCD7: - lda ObjectField9 ; PRG $0CD7 | CPU $CCD7 | AD 09 03 - sec ; PRG $0CDA | CPU $CCDA | 38 - sbc SignedOffsetAccumulator ; PRG $0CDB | CPU $CCDB | E5 10 + lda ObjectField9 ; CPU:$CCA7 PRG:0CA7 ?? + sec ; CPU:$CCA9 PRG:0CA9 ?? + sbc SignedOffsetAccumulator ; CPU:$CCAB PRG:0CAB ?? ; ----------------------------------------------------------------------------- ; Global purpose: Continuation CCDD. ; Local behavior: Reads UpdateZp_13_CDCE, Flow_CCF2, FrameCounter, Flow_CD28; mutates ObjectField9, AudioPendingFlags. @@ -3211,16 +3211,16 @@ Flow_CCD7: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Continuation_CCDD: - tay ; PRG $0CDD | CPU $CCDD | A8 - jsr UpdateZp_13_CDCE ; PRG $0CDE | CPU $CCDE | 20 CE CD - bcs Flow_CCF2 ; PRG $0CE1 | CPU $CCE1 | B0 0F - sty ObjectField9 ; PRG $0CE3 | CPU $CCE3 | 8C 09 03 - lda FrameCounter ; PRG $0CE6 | CPU $CCE6 | A5 27 - and #$07 ; PRG $0CE8 | CPU $CCE8 | 29 07 - bne Flow_CD28 ; PRG $0CEA | CPU $CCEA | D0 3C - lda #$08 ; PRG $0CEC | CPU $CCEC | A9 08 - sta AudioPendingFlags ; PRG $0CEE | CPU $CCEE | 85 FD - bne Flow_CD28 ; PRG $0CF0 | CPU $CCF0 | D0 36 + tay ; CPU:$CCAD PRG:0CAD ?? + jsr UpdateZp_13_CDCE ; CPU:$CCAF PRG:0CAF ?? + bcs Flow_CCF2 ; CPU:$CCB1 PRG:0CB1 ?? + sty ObjectField9 ; CPU:$CCB3 PRG:0CB3 ?? + lda FrameCounter ; CPU:$CCB5 PRG:0CB5 ?? + and #$07 ; CPU:$CCB7 PRG:0CB7 ?? + bne Flow_CD28 ; CPU:$CCB9 PRG:0CB9 ?? + lda #$08 ; CPU:$CCBB PRG:0CBB ?? + sta AudioPendingFlags ; CPU:$CCBD PRG:0CBD ?? + bne Flow_CD28 ; CPU:$CCBF PRG:0CBF ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CCF2. ; Local behavior: Reads implicit CPU state or none observed; mutates ObjectSlotOrFieldIndex. @@ -3229,8 +3229,8 @@ Continuation_CCDD: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CCF2: - ldx #$00 ; PRG $0CF2 | CPU $CCF2 | A2 00 - stx ObjectSlotOrFieldIndex ; PRG $0CF4 | CPU $CCF4 | 86 0E + ldx #$00 ; CPU:$CCC1 PRG:0CC1 ?? + stx ObjectSlotOrFieldIndex ; CPU:$CCC3 PRG:0CC3 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CCF6. ; Local behavior: Reads ObjectField3, Ram_030C, Flow_CD10; mutates Ram_030B, ObjectField3, Ram_030C, ObjectField6. @@ -3239,16 +3239,16 @@ Flow_CCF2: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CCF6: - lda #$00 ; PRG $0CF6 | CPU $CCF6 | A9 00 - sta Ram_030B ; PRG $0CF8 | CPU $CCF8 | 8D 0B 03 - inc ObjectField3 ; PRG $0CFB | CPU $CCFB | EE 03 03 - inc Ram_030C ; PRG $0CFE | CPU $CCFE | EE 0C 03 - lda Ram_030C ; PRG $0D01 | CPU $CD01 | AD 0C 03 - cmp #$80 ; PRG $0D04 | CPU $CD04 | C9 80 - bne Flow_CD10 ; PRG $0D06 | CPU $CD06 | D0 08 - dec Ram_030C ; PRG $0D08 | CPU $CD08 | CE 0C 03 - lda #$08 ; PRG $0D0B | CPU $CD0B | A9 08 - sta ObjectField6 ; PRG $0D0D | CPU $CD0D | 8D 06 03 + lda #$00 ; CPU:$CCC5 PRG:0CC5 ?? + sta Ram_030B ; CPU:$CCC7 PRG:0CC7 ?? + inc ObjectField3 ; CPU:$CCC9 PRG:0CC9 ?? + inc Ram_030C ; CPU:$CCCB PRG:0CCB ?? + lda Ram_030C ; CPU:$CCCD PRG:0CCD ?? + cmp #$80 ; CPU:$CCCF PRG:0CCF ?? + bne Flow_CD10 ; CPU:$CCD1 PRG:0CD1 ?? + dec Ram_030C ; CPU:$CCD3 PRG:0CD3 ?? + lda #$08 ; CPU:$CCD5 PRG:0CD5 ?? + sta ObjectField6 ; CPU:$CCD7 PRG:0CD7 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CD10. ; Local behavior: Reads Ram_0304, Flow_CD28, ObjectField6, Flow_CD23; mutates ObjectField3. @@ -3257,14 +3257,14 @@ Flow_CCF6: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CD10: - lda Ram_0304 ; PRG $0D10 | CPU $CD10 | AD 04 03 - cmp #$08 ; PRG $0D13 | CPU $CD13 | C9 08 - bne Flow_CD28 ; PRG $0D15 | CPU $CD15 | D0 11 - lda ObjectField6 ; PRG $0D17 | CPU $CD17 | AD 06 03 - cmp #$08 ; PRG $0D1A | CPU $CD1A | C9 08 - bne Flow_CD23 ; PRG $0D1C | CPU $CD1C | D0 05 - lda #$01 ; PRG $0D1E | CPU $CD1E | A9 01 - sta ObjectField3 ; PRG $0D20 | CPU $CD20 | 8D 03 03 + lda Ram_0304 ; CPU:$CCD9 PRG:0CD9 ?? + cmp #$08 ; CPU:$CCDB PRG:0CDB ?? + bne Flow_CD28 ; CPU:$CCDD PRG:0CDD ?? + lda ObjectField6 ; CPU:$CCDF PRG:0CDF ?? + cmp #$08 ; CPU:$CCE1 PRG:0CE1 ?? + bne Flow_CD23 ; CPU:$CCE3 PRG:0CE3 ?? + lda #$01 ; CPU:$CCE5 PRG:0CE5 ?? + sta ObjectField3 ; CPU:$CCE7 PRG:0CE7 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CD23. ; Local behavior: Reads implicit CPU state or none observed; mutates Ram_030C. @@ -3273,8 +3273,8 @@ Flow_CD10: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CD23: - lda #$00 ; PRG $0D23 | CPU $CD23 | A9 00 - sta Ram_030C ; PRG $0D25 | CPU $CD25 | 8D 0C 03 + lda #$00 ; CPU:$CCE9 PRG:0CE9 ?? + sta Ram_030C ; CPU:$CCEB PRG:0CEB ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CD28. ; Local behavior: Reads ObjectSlotOrFieldIndex; mutates Ram_0301. @@ -3283,9 +3283,9 @@ Flow_CD23: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CD28: - lda ObjectSlotOrFieldIndex ; PRG $0D28 | CPU $CD28 | A5 0E - sta Ram_0301 ; PRG $0D2A | CPU $CD2A | 8D 01 03 - rts ; PRG $0D2D | CPU $CD2D | 60 + lda ObjectSlotOrFieldIndex ; CPU:$CCED PRG:0CED ?? + sta Ram_0301 ; CPU:$CCEF PRG:0CEF ?? + rts ; CPU:$CCF1 PRG:0CF1 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Continuation CD2 E. ; Local behavior: Reads Ram_0301, Flow_CD40, Flow_CD5B, Flow_CD64, Flow_CD68, Flow_CD7B; mutates no direct memory mutation observed. @@ -3294,16 +3294,16 @@ Flow_CD28: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Continuation_CD2E: - ldx #$00 ; PRG $0D2E | CPU $CD2E | A2 00 - ldy Ram_0301 ; PRG $0D30 | CPU $CD30 | AC 01 03 - beq Flow_CD40 ; PRG $0D33 | CPU $CD33 | F0 0B - dey ; PRG $0D35 | CPU $CD35 | 88 - beq Flow_CD5B ; PRG $0D36 | CPU $CD36 | F0 23 - dey ; PRG $0D38 | CPU $CD38 | 88 - beq Flow_CD64 ; PRG $0D39 | CPU $CD39 | F0 29 - dey ; PRG $0D3B | CPU $CD3B | 88 - beq Flow_CD68 ; PRG $0D3C | CPU $CD3C | F0 2A - bne Flow_CD7B ; PRG $0D3E | CPU $CD3E | D0 3B + ldx #$00 ; CPU:$CCF3 PRG:0CF3 ?? + ldy Ram_0301 ; CPU:$CCF5 PRG:0CF5 ?? + beq Flow_CD40 ; CPU:$CCF7 PRG:0CF7 ?? + dey ; CPU:$CCF9 PRG:0CF9 ?? + beq Flow_CD5B ; CPU:$CCFB PRG:0CFB ?? + dey ; CPU:$CCFD PRG:0CFD ?? + beq Flow_CD64 ; CPU:$CCFF PRG:0CFF ?? + dey ; CPU:$CD01 PRG:0D01 ?? + beq Flow_CD68 ; CPU:$CD03 PRG:0D03 ?? + bne Flow_CD7B ; CPU:$CD05 PRG:0D05 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CD40. ; Local behavior: Reads Ram_0301; mutates ObjectField3, ObjectLookupIndex, Ram_030C, Ram_0301, AudioChannelRequest, AudioRequestFlags. @@ -3312,18 +3312,18 @@ Continuation_CD2E: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CD40: - lda #$01 ; PRG $0D40 | CPU $CD40 | A9 01 - sta ObjectField3 ; PRG $0D42 | CPU $CD42 | 8D 03 03 - lda #$32 ; PRG $0D45 | CPU $CD45 | A9 32 - sta ObjectLookupIndex ; PRG $0D47 | CPU $CD47 | 8D 05 03 - lda #$40 ; PRG $0D4A | CPU $CD4A | A9 40 - sta Ram_030C ; PRG $0D4C | CPU $CD4C | 8D 0C 03 - inc Ram_0301 ; PRG $0D4F | CPU $CD4F | EE 01 03 - lda #$01 ; PRG $0D52 | CPU $CD52 | A9 01 - sta AudioChannelRequest ; PRG $0D54 | CPU $CD54 | 85 FF - lda #$04 ; PRG $0D56 | CPU $CD56 | A9 04 - sta AudioRequestFlags ; PRG $0D58 | CPU $CD58 | 85 FB - rts ; PRG $0D5A | CPU $CD5A | 60 + lda #$01 ; CPU:$CD07 PRG:0D07 ?? + sta ObjectField3 ; CPU:$CD09 PRG:0D09 ?? + lda #$32 ; CPU:$CD0B PRG:0D0B ?? + sta ObjectLookupIndex ; CPU:$CD0D PRG:0D0D ?? + lda #$40 ; CPU:$CD0F PRG:0D0F ?? + sta Ram_030C ; CPU:$CD11 PRG:0D11 ?? + inc Ram_0301 ; CPU:$CD13 PRG:0D13 ?? + lda #$01 ; CPU:$CD15 PRG:0D15 ?? + sta AudioChannelRequest ; CPU:$CD17 PRG:0D17 ?? + lda #$04 ; CPU:$CD19 PRG:0D19 ?? + sta AudioRequestFlags ; CPU:$CD1B PRG:0D1B ?? + rts ; CPU:$CD1D PRG:0D1D ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CD5 B. ; Local behavior: Reads Ram_030C, Flow_CD63, UpdateRam_0301_CEE5; mutates Ram_030C. @@ -3332,9 +3332,9 @@ Flow_CD40: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CD5B: - dec Ram_030C ; PRG $0D5B | CPU $CD5B | CE 0C 03 - bne Flow_CD63 ; PRG $0D5E | CPU $CD5E | D0 03 - jsr UpdateRam_0301_CEE5 ; PRG $0D60 | CPU $CD60 | 20 E5 CE + dec Ram_030C ; CPU:$CD1F PRG:0D1F ?? + bne Flow_CD63 ; CPU:$CD21 PRG:0D21 ?? + jsr UpdateRam_0301_CEE5 ; CPU:$CD23 PRG:0D23 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CD63. ; Local behavior: Reads implicit CPU state or none observed; mutates no direct memory mutation observed. @@ -3343,7 +3343,7 @@ Flow_CD5B: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CD63: - rts ; PRG $0D63 | CPU $CD63 | 60 + rts ; CPU:$CD25 PRG:0D25 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CD64. ; Local behavior: Reads UpdateRam_030C_CEF2; mutates no direct memory mutation observed. @@ -3352,8 +3352,8 @@ Flow_CD63: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CD64: - jsr UpdateRam_030C_CEF2 ; PRG $0D64 | CPU $CD64 | 20 F2 CE - rts ; PRG $0D67 | CPU $CD67 | 60 + jsr UpdateRam_030C_CEF2 ; CPU:$CD27 PRG:0D27 ?? + rts ; CPU:$CD29 PRG:0D29 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CD68. ; Local behavior: Reads Ram_0301; mutates ObjectLookupIndex, Ram_030C, ObjectField8, Ram_0301. @@ -3362,14 +3362,14 @@ Flow_CD64: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CD68: - lda #$36 ; PRG $0D68 | CPU $CD68 | A9 36 - sta ObjectLookupIndex ; PRG $0D6A | CPU $CD6A | 8D 05 03 - lda #$C0 ; PRG $0D6D | CPU $CD6D | A9 C0 - sta Ram_030C ; PRG $0D6F | CPU $CD6F | 8D 0C 03 - lda #$C8 ; PRG $0D72 | CPU $CD72 | A9 C8 - sta ObjectField8 ; PRG $0D74 | CPU $CD74 | 8D 08 03 - inc Ram_0301 ; PRG $0D77 | CPU $CD77 | EE 01 03 - rts ; PRG $0D7A | CPU $CD7A | 60 + lda #$36 ; CPU:$CD2B PRG:0D2B ?? + sta ObjectLookupIndex ; CPU:$CD2D PRG:0D2D ?? + lda #$C0 ; CPU:$CD2F PRG:0D2F ?? + sta Ram_030C ; CPU:$CD31 PRG:0D31 ?? + lda #$C8 ; CPU:$CD33 PRG:0D33 ?? + sta ObjectField8 ; CPU:$CD35 PRG:0D35 ?? + inc Ram_0301 ; CPU:$CD37 PRG:0D37 ?? + rts ; CPU:$CD39 PRG:0D39 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CD7 B. ; Local behavior: Reads Ram_030C, Flow_CD84; mutates Ram_030C, ObjectSpawnDelay. @@ -3378,10 +3378,10 @@ Flow_CD68: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CD7B: - dec Ram_030C ; PRG $0D7B | CPU $CD7B | CE 0C 03 - bne Flow_CD84 ; PRG $0D7E | CPU $CD7E | D0 04 - lda #$01 ; PRG $0D80 | CPU $CD80 | A9 01 - sta ObjectSpawnDelay ; PRG $0D82 | CPU $CD82 | 85 47 + dec Ram_030C ; CPU:$CD3B PRG:0D3B ?? + bne Flow_CD84 ; CPU:$CD3D PRG:0D3D ?? + lda #$01 ; CPU:$CD3F PRG:0D3F ?? + sta ObjectSpawnDelay ; CPU:$CD41 PRG:0D41 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CD84. ; Local behavior: Reads implicit CPU state or none observed; mutates no direct memory mutation observed. @@ -3390,12 +3390,12 @@ Flow_CD7B: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CD84: - rts ; PRG $0D84 | CPU $CD84 | 60 + rts ; CPU:$CD43 PRG:0D43 ?? IndexedGameplayLookupTable_CD85: - .byte $FD,$FE,$FE,$FE,$FE,$FF,$FF,$FE,$FF,$FF,$FF,$FF,$00,$FF,$00,$FF ; PRG $0D85 | CPU $CD85 - .byte $00,$AA,$00,$01,$00,$01,$00,$01,$01,$01,$01,$02,$01,$01,$02,$02 ; PRG $0D95 | CPU $CD95 - .byte $02,$03,$02,$03,$02,$03,$AA ; PRG $0DA5 | CPU $CDA5 + .byte $FD,$FE,$FE,$FE,$FE,$FF,$FF,$FE,$FF,$FF,$FF,$FF,$00,$FF,$00,$FF ; PRG $0D85 | CPU $CD85 ; CPU:$CD45 PRG:0D45 FD FE FE FE FE FF FF FE FF FF FF FF 00 FF 00 FF + .byte $00,$AA,$00,$01,$00,$01,$00,$01,$01,$01,$01,$02,$01,$01,$02,$02 ; PRG $0D95 | CPU $CD95 ; CPU:$CD55 PRG:0D55 00 AA 00 01 00 01 00 01 01 01 01 02 01 01 02 02 + .byte $02,$03,$02,$03,$02,$03,$AA ; PRG $0DA5 | CPU $CDA5 ; CPU:$CD65 PRG:0D65 02 03 02 03 02 03 AA ; ----------------------------------------------------------------------------- ; Global purpose: Update Ram 0304 CDAC. ; Local behavior: Reads ObjectState, Flow_CDCD, Ram_0304, ObjectField6, Flow_CDC8, Flow_CDCA; mutates Ram_0304. @@ -3404,18 +3404,18 @@ IndexedGameplayLookupTable_CD85: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateRam_0304_CDAC: - lda ObjectState ; PRG $0DAC | CPU $CDAC | AD 00 03 - cmp #$01 ; PRG $0DAF | CPU $CDAF | C9 01 - bne Flow_CDCD ; PRG $0DB1 | CPU $CDB1 | D0 1A - ldy Ram_0304 ; PRG $0DB3 | CPU $CDB3 | AC 04 03 - beq Flow_CDCD ; PRG $0DB6 | CPU $CDB6 | F0 15 - lda ObjectField6 ; PRG $0DB8 | CPU $CDB8 | AD 06 03 - dec Ram_0304 ; PRG $0DBB | CPU $CDBB | CE 04 03 - beq Flow_CDC8 ; PRG $0DBE | CPU $CDBE | F0 08 - cpy #$08 ; PRG $0DC0 | CPU $CDC0 | C0 08 - bne Flow_CDCD ; PRG $0DC2 | CPU $CDC2 | D0 09 - ora #$04 ; PRG $0DC4 | CPU $CDC4 | 09 04 - bne Flow_CDCA ; PRG $0DC6 | CPU $CDC6 | D0 02 + lda ObjectState ; CPU:$CD6C PRG:0D6C ?? + cmp #$01 ; CPU:$CD6E PRG:0D6E ?? + bne Flow_CDCD ; CPU:$CD70 PRG:0D70 ?? + ldy Ram_0304 ; CPU:$CD72 PRG:0D72 ?? + beq Flow_CDCD ; CPU:$CD74 PRG:0D74 ?? + lda ObjectField6 ; CPU:$CD76 PRG:0D76 ?? + dec Ram_0304 ; CPU:$CD78 PRG:0D78 ?? + beq Flow_CDC8 ; CPU:$CD7A PRG:0D7A ?? + cpy #$08 ; CPU:$CD7C PRG:0D7C ?? + bne Flow_CDCD ; CPU:$CD7E PRG:0D7E ?? + ora #$04 ; CPU:$CD80 PRG:0D80 ?? + bne Flow_CDCA ; CPU:$CD82 PRG:0D82 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CDC8. ; Local behavior: Reads implicit CPU state or none observed; mutates no direct memory mutation observed. @@ -3424,7 +3424,7 @@ UpdateRam_0304_CDAC: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CDC8: - and #$FB ; PRG $0DC8 | CPU $CDC8 | 29 FB + and #$FB ; CPU:$CD84 PRG:0D84 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CDCA. ; Local behavior: Reads implicit CPU state or none observed; mutates ObjectField6. @@ -3433,7 +3433,7 @@ Flow_CDC8: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CDCA: - sta ObjectField6 ; PRG $0DCA | CPU $CDCA | 8D 06 03 + sta ObjectField6 ; CPU:$CD86 PRG:0D86 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CDCD. ; Local behavior: Reads implicit CPU state or none observed; mutates no direct memory mutation observed. @@ -3442,7 +3442,7 @@ Flow_CDCA: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CDCD: - rts ; PRG $0DCD | CPU $CDCD | 60 + rts ; CPU:$CD88 PRG:0D88 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Update Zp 13 CDCE. ; Local behavior: Reads ObjectField8; mutates CoordinateValue. @@ -3451,9 +3451,9 @@ Flow_CDCD: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateZp_13_CDCE: - lda ObjectField8 ; PRG $0DCE | CPU $CDCE | AD 08 03 - sta CoordinateValue ; PRG $0DD1 | CPU $CDD1 | 85 13 - ldx #$00 ; PRG $0DD3 | CPU $CDD3 | A2 00 + lda ObjectField8 ; CPU:$CD8A PRG:0D8A ?? + sta CoordinateValue ; CPU:$CD8C PRG:0D8C ?? + ldx #$00 ; CPU:$CD8E PRG:0D8E ?? ; ----------------------------------------------------------------------------- ; Global purpose: Update Current Sprite Tile Id CDD5. ; Local behavior: Reads implicit CPU state or none observed; mutates CurrentSpriteTileId. @@ -3462,8 +3462,8 @@ UpdateZp_13_CDCE: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateCurrentSpriteTileId_CDD5: - lda #$04 ; PRG $0DD5 | CPU $CDD5 | A9 04 - sta CurrentSpriteTileId ; PRG $0DD7 | CPU $CDD7 | 85 11 + lda #$04 ; CPU:$CD90 PRG:0D90 ?? + sta CurrentSpriteTileId ; CPU:$CD92 PRG:0D92 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CDD9. ; Local behavior: Reads CoordinateValue, Flow_CDE9, CurrentSpriteTileId, Flow_CDD9; mutates CurrentSpriteTileId. @@ -3472,16 +3472,16 @@ UpdateCurrentSpriteTileId_CDD5: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CDD9: - lda $CE3B,x ; PRG $0DD9 | CPU $CDD9 | BD 3B CE - cmp CoordinateValue ; PRG $0DDC | CPU $CDDC | C5 13 - beq Flow_CDE9 ; PRG $0DDE | CPU $CDDE | F0 09 - inx ; PRG $0DE0 | CPU $CDE0 | E8 - inx ; PRG $0DE1 | CPU $CDE1 | E8 - inx ; PRG $0DE2 | CPU $CDE2 | E8 - dec CurrentSpriteTileId ; PRG $0DE3 | CPU $CDE3 | C6 11 - bne Flow_CDD9 ; PRG $0DE5 | CPU $CDE5 | D0 F2 - sec ; PRG $0DE7 | CPU $CDE7 | 38 - rts ; PRG $0DE8 | CPU $CDE8 | 60 + lda $CE3B,x ; CPU:$CD94 PRG:0D94 ?? + cmp CoordinateValue ; CPU:$CD96 PRG:0D96 ?? + beq Flow_CDE9 ; CPU:$CD98 PRG:0D98 ?? + inx ; CPU:$CD9A PRG:0D9A ?? + inx ; CPU:$CD9C PRG:0D9C ?? + inx ; CPU:$CD9E PRG:0D9E ?? + dec CurrentSpriteTileId ; CPU:$CDA0 PRG:0DA0 ?? + bne Flow_CDD9 ; CPU:$CDA2 PRG:0DA2 ?? + sec ; CPU:$CDA4 PRG:0DA4 ?? + rts ; CPU:$CDA6 PRG:0DA6 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CDE9. ; Local behavior: Reads Flow_CDF4, Flow_CDF5; mutates no direct memory mutation observed. @@ -3490,11 +3490,11 @@ Flow_CDD9: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CDE9: - tya ; PRG $0DE9 | CPU $CDE9 | 98 - cmp $CE3C,x ; PRG $0DEA | CPU $CDEA | DD 3C CE - bcc Flow_CDF4 ; PRG $0DED | CPU $CDED | 90 05 - cmp $CE3D,x ; PRG $0DEF | CPU $CDEF | DD 3D CE - bcc Flow_CDF5 ; PRG $0DF2 | CPU $CDF2 | 90 01 + tya ; CPU:$CDA8 PRG:0DA8 ?? + cmp $CE3C,x ; CPU:$CDAA PRG:0DAA ?? + bcc Flow_CDF4 ; CPU:$CDAC PRG:0DAC ?? + cmp $CE3D,x ; CPU:$CDAE PRG:0DAE ?? + bcc Flow_CDF5 ; CPU:$CDB0 PRG:0DB0 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CDF4. ; Local behavior: Reads implicit CPU state or none observed; mutates no direct memory mutation observed. @@ -3503,7 +3503,7 @@ Flow_CDE9: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CDF4: - sec ; PRG $0DF4 | CPU $CDF4 | 38 + sec ; CPU:$CDB2 PRG:0DB2 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CDF5. ; Local behavior: Reads implicit CPU state or none observed; mutates no direct memory mutation observed. @@ -3512,7 +3512,7 @@ Flow_CDF4: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CDF5: - rts ; PRG $0DF5 | CPU $CDF5 | 60 + rts ; CPU:$CDB4 PRG:0DB4 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Calculate And Clamp Value CDF6. ; Local behavior: Reads ObjectField8, ScreenObjectMode, Flow_CE0A; mutates CoordinateValue. @@ -3521,16 +3521,16 @@ Flow_CDF5: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- CalculateAndClampValue_CDF6: - lda ObjectField8 ; PRG $0DF6 | CPU $CDF6 | AD 08 03 - clc ; PRG $0DF9 | CPU $CDF9 | 18 - adc #$03 ; PRG $0DFA | CPU $CDFA | 69 03 - and #$FC ; PRG $0DFC | CPU $CDFC | 29 FC - sta CoordinateValue ; PRG $0DFE | CPU $CDFE | 85 13 - ldx #$0C ; PRG $0E00 | CPU $CE00 | A2 0C - lda ScreenObjectMode ; PRG $0E02 | CPU $CE02 | A5 62 - cmp #$02 ; PRG $0E04 | CPU $CE04 | C9 02 - bne Flow_CE0A ; PRG $0E06 | CPU $CE06 | D0 02 - ldx #$18 ; PRG $0E08 | CPU $CE08 | A2 18 + lda ObjectField8 ; CPU:$CDB6 PRG:0DB6 ?? + clc ; CPU:$CDB8 PRG:0DB8 ?? + adc #$03 ; CPU:$CDBA PRG:0DBA ?? + and #$FC ; CPU:$CDBC PRG:0DBC ?? + sta CoordinateValue ; CPU:$CDBE PRG:0DBE ?? + ldx #$0C ; CPU:$CDC0 PRG:0DC0 ?? + lda ScreenObjectMode ; CPU:$CDC2 PRG:0DC2 ?? + cmp #$02 ; CPU:$CDC4 PRG:0DC4 ?? + bne Flow_CE0A ; CPU:$CDC6 PRG:0DC6 ?? + ldx #$18 ; CPU:$CDC8 PRG:0DC8 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CE0 A. ; Local behavior: Reads ObjectField9; mutates no direct memory mutation observed. @@ -3539,7 +3539,7 @@ CalculateAndClampValue_CDF6: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CE0A: - ldy ObjectField9 ; PRG $0E0A | CPU $CE0A | AC 09 03 + ldy ObjectField9 ; CPU:$CDCA PRG:0DCA ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CE0 D. ; Local behavior: Reads UpdateCurrentSpriteTileId_CDD5, Flow_CDF4, ScreenObjectMode, Flow_CE25, CoordinateValue; mutates no direct memory mutation observed. @@ -3548,18 +3548,18 @@ Flow_CE0A: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CE0D: - jsr UpdateCurrentSpriteTileId_CDD5 ; PRG $0E0D | CPU $CE0D | 20 D5 CD - bcs Flow_CDF4 ; PRG $0E10 | CPU $CE10 | B0 E2 - ldx ScreenObjectMode ; PRG $0E12 | CPU $CE12 | A6 62 - dex ; PRG $0E14 | CPU $CE14 | CA - bne Flow_CE25 ; PRG $0E15 | CPU $CE15 | D0 0E - lda #$A8 ; PRG $0E17 | CPU $CE17 | A9 A8 - cmp CoordinateValue ; PRG $0E19 | CPU $CE19 | C5 13 - bne Flow_CE25 ; PRG $0E1B | CPU $CE1B | D0 08 - cpy #$6F ; PRG $0E1D | CPU $CE1D | C0 6F - bcc Flow_CE25 ; PRG $0E1F | CPU $CE1F | 90 04 - cpy #$93 ; PRG $0E21 | CPU $CE21 | C0 93 - bcc Flow_CDF4 ; PRG $0E23 | CPU $CE23 | 90 CF + jsr UpdateCurrentSpriteTileId_CDD5 ; CPU:$CDCC PRG:0DCC ?? + bcs Flow_CDF4 ; CPU:$CDCE PRG:0DCE ?? + ldx ScreenObjectMode ; CPU:$CDD0 PRG:0DD0 ?? + dex ; CPU:$CDD2 PRG:0DD2 ?? + bne Flow_CE25 ; CPU:$CDD4 PRG:0DD4 ?? + lda #$A8 ; CPU:$CDD6 PRG:0DD6 ?? + cmp CoordinateValue ; CPU:$CDD8 PRG:0DD8 ?? + bne Flow_CE25 ; CPU:$CDDA PRG:0DDA ?? + cpy #$6F ; CPU:$CDDC PRG:0DDC ?? + bcc Flow_CE25 ; CPU:$CDDE PRG:0DDE ?? + cpy #$93 ; CPU:$CDE0 PRG:0DE0 ?? + bcc Flow_CDF4 ; CPU:$CDE2 PRG:0DE2 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CE25. ; Local behavior: Reads implicit CPU state or none observed; mutates no direct memory mutation observed. @@ -3568,8 +3568,8 @@ Flow_CE0D: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CE25: - clc ; PRG $0E25 | CPU $CE25 | 18 - rts ; PRG $0E26 | CPU $CE26 | 60 + clc ; CPU:$CDE4 PRG:0DE4 ?? + rts ; CPU:$CDE6 PRG:0DE6 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Calculate And Clamp Value CE27. ; Local behavior: Reads Ram_0608, ScreenObjectMode, Flow_CE0D; mutates CoordinateValue. @@ -3578,24 +3578,24 @@ Flow_CE25: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- CalculateAndClampValue_CE27: - lda Ram_0608,x ; PRG $0E27 | CPU $CE27 | BD 08 06 - clc ; PRG $0E2A | CPU $CE2A | 18 - adc #$FC ; PRG $0E2B | CPU $CE2B | 69 FC - sta CoordinateValue ; PRG $0E2D | CPU $CE2D | 85 13 - ldx #$24 ; PRG $0E2F | CPU $CE2F | A2 24 - lda ScreenObjectMode ; PRG $0E31 | CPU $CE31 | A5 62 - cmp #$02 ; PRG $0E33 | CPU $CE33 | C9 02 - bne Flow_CE0D ; PRG $0E35 | CPU $CE35 | D0 D6 - ldx #$30 ; PRG $0E37 | CPU $CE37 | A2 30 - bne Flow_CE0D ; PRG $0E39 | CPU $CE39 | D0 D2 - tya ; PRG $0E3B | CPU $CE3B | 98 - lsr a ; PRG $0E3C | CPU $CE3C | 4A - clv ; PRG $0E3D | CPU $CE3D | B8 - tay ; PRG $0E3E | CPU $CE3E | A8 - .byte $3A,$C8,$B8,$2A,$D8,$C8,$1A,$E8,$98,$4A,$B8,$A8,$3A,$C8,$B8,$2A ; PRG $0E3F | CPU $CE3F - .byte $D8,$C8,$00,$FF,$98,$FF,$00,$A8,$3B,$C7,$B8,$2B,$D7,$C8,$00,$FF ; PRG $0E4F | CPU $CE4F - .byte $98,$48,$B8,$A8,$38,$C8,$B8,$28,$D8,$C8,$20,$E0,$68,$20,$E0,$70 ; PRG $0E5F | CPU $CE5F - .byte $20,$E0,$78,$20,$E0,$80,$20,$E0 ; PRG $0E6F | CPU $CE6F + lda Ram_0608,x ; CPU:$CDE8 PRG:0DE8 ?? + clc ; CPU:$CDEA PRG:0DEA ?? + adc #$FC ; CPU:$CDEC PRG:0DEC ?? + sta CoordinateValue ; CPU:$CDEE PRG:0DEE ?? + ldx #$24 ; CPU:$CDF0 PRG:0DF0 ?? + lda ScreenObjectMode ; CPU:$CDF2 PRG:0DF2 ?? + cmp #$02 ; CPU:$CDF4 PRG:0DF4 ?? + bne Flow_CE0D ; CPU:$CDF6 PRG:0DF6 ?? + ldx #$30 ; CPU:$CDF8 PRG:0DF8 ?? + bne Flow_CE0D ; CPU:$CDFA PRG:0DFA ?? + tya ; CPU:$CDFC PRG:0DFC ?? + lsr a ; CPU:$CDFE PRG:0DFE ?? + clv ; CPU:$CE00 PRG:0E00 ?? + tay ; CPU:$CE02 PRG:0E02 ?? + .byte $3A,$C8,$B8,$2A,$D8,$C8,$1A,$E8,$98,$4A,$B8,$A8,$3A,$C8,$B8,$2A ; PRG $0E3F | CPU $CE3F ; CPU:$CE04 PRG:0E04 3A C8 B8 2A D8 C8 1A E8 98 4A B8 A8 3A C8 B8 2A + .byte $D8,$C8,$00,$FF,$98,$FF,$00,$A8,$3B,$C7,$B8,$2B,$D7,$C8,$00,$FF ; PRG $0E4F | CPU $CE4F ; CPU:$CE14 PRG:0E14 D8 C8 00 FF 98 FF 00 A8 3B C7 B8 2B D7 C8 00 FF + .byte $98,$48,$B8,$A8,$38,$C8,$B8,$28,$D8,$C8,$20,$E0,$68,$20,$E0,$70 ; PRG $0E5F | CPU $CE5F ; CPU:$CE24 PRG:0E24 98 48 B8 A8 38 C8 B8 28 D8 C8 20 E0 68 20 E0 70 + .byte $20,$E0,$78,$20,$E0,$80,$20,$E0 ; PRG $0E6F | CPU $CE6F ; CPU:$CE34 PRG:0E34 20 E0 78 20 E0 80 20 E0 ; ----------------------------------------------------------------------------- ; Global purpose: Compute Or Dispatch CE77. ; Local behavior: Reads ScreenObjectMode, Flow_CE81; mutates no direct memory mutation observed. @@ -3604,11 +3604,11 @@ CalculateAndClampValue_CE27: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ComputeOrDispatch_CE77: - ldy #$90 ; PRG $0E77 | CPU $CE77 | A0 90 - lda ScreenObjectMode ; PRG $0E79 | CPU $CE79 | A5 62 - cmp #$02 ; PRG $0E7B | CPU $CE7B | C9 02 - bne Flow_CE81 ; PRG $0E7D | CPU $CE7D | D0 02 - ldy #$80 ; PRG $0E7F | CPU $CE7F | A0 80 + ldy #$90 ; CPU:$CE3C PRG:0E3C ?? + lda ScreenObjectMode ; CPU:$CE3E PRG:0E3E ?? + cmp #$02 ; CPU:$CE40 PRG:0E40 ?? + bne Flow_CE81 ; CPU:$CE42 PRG:0E42 ?? + ldy #$80 ; CPU:$CE44 PRG:0E44 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CE81. ; Local behavior: Reads ObjectSpawnType, Flow_CEA8; mutates Ram_032A, ObjectSpawnType, Ram_0320, Ram_0326, Ram_0327, Ram_0328, Ram_0329, Ram_0321. @@ -3617,22 +3617,22 @@ ComputeOrDispatch_CE77: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CE81: - sty Ram_032A ; PRG $0E81 | CPU $CE81 | 8C 2A 03 - lda ObjectSpawnType ; PRG $0E84 | CPU $CE84 | A5 48 - beq Flow_CEA8 ; PRG $0E86 | CPU $CE86 | F0 20 - dec ObjectSpawnType ; PRG $0E88 | CPU $CE88 | C6 48 - lda #$01 ; PRG $0E8A | CPU $CE8A | A9 01 - sta Ram_0320 ; PRG $0E8C | CPU $CE8C | 8D 20 03 - lda #$0E ; PRG $0E8F | CPU $CE8F | A9 0E - sta Ram_0326 ; PRG $0E91 | CPU $CE91 | 8D 26 03 - lda #$02 ; PRG $0E94 | CPU $CE94 | A9 02 - sta Ram_0327 ; PRG $0E96 | CPU $CE96 | 8D 27 03 - lda #$30 ; PRG $0E99 | CPU $CE99 | A9 30 - sta Ram_0328 ; PRG $0E9B | CPU $CE9B | 8D 28 03 - lda #$96 ; PRG $0E9E | CPU $CE9E | A9 96 - sta Ram_0329 ; PRG $0EA0 | CPU $CEA0 | 8D 29 03 - lda #$00 ; PRG $0EA3 | CPU $CEA3 | A9 00 - sta Ram_0321 ; PRG $0EA5 | CPU $CEA5 | 8D 21 03 + sty Ram_032A ; CPU:$CE46 PRG:0E46 ?? + lda ObjectSpawnType ; CPU:$CE48 PRG:0E48 ?? + beq Flow_CEA8 ; CPU:$CE4A PRG:0E4A ?? + dec ObjectSpawnType ; CPU:$CE4C PRG:0E4C ?? + lda #$01 ; CPU:$CE4E PRG:0E4E ?? + sta Ram_0320 ; CPU:$CE50 PRG:0E50 ?? + lda #$0E ; CPU:$CE52 PRG:0E52 ?? + sta Ram_0326 ; CPU:$CE54 PRG:0E54 ?? + lda #$02 ; CPU:$CE56 PRG:0E56 ?? + sta Ram_0327 ; CPU:$CE58 PRG:0E58 ?? + lda #$30 ; CPU:$CE5A PRG:0E5A ?? + sta Ram_0328 ; CPU:$CE5C PRG:0E5C ?? + lda #$96 ; CPU:$CE5E PRG:0E5E ?? + sta Ram_0329 ; CPU:$CE60 PRG:0E60 ?? + lda #$00 ; CPU:$CE62 PRG:0E62 ?? + sta Ram_0321 ; CPU:$CE64 PRG:0E64 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CEA8. ; Local behavior: Reads implicit CPU state or none observed; mutates no direct memory mutation observed. @@ -3641,7 +3641,7 @@ Flow_CE81: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CEA8: - rts ; PRG $0EA8 | CPU $CEA8 | 60 + rts ; CPU:$CE66 PRG:0E66 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Update Zp A8 CEA9. ; Local behavior: Reads Ram_0320, Flow_CEBE, ComputeOrDispatch_CEBF, LoadObjectSpriteRenderState; mutates ObjectRecordPointerLo, ObjectRecordPointerHi. @@ -3650,15 +3650,15 @@ Flow_CEA8: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateZp_A8_CEA9: - lda Ram_0320 ; PRG $0EA9 | CPU $CEA9 | AD 20 03 - beq Flow_CEBE ; PRG $0EAC | CPU $CEAC | F0 10 - lda #$20 ; PRG $0EAE | CPU $CEAE | A9 20 - sta ObjectRecordPointerLo ; PRG $0EB0 | CPU $CEB0 | 85 A8 - lda #$03 ; PRG $0EB2 | CPU $CEB2 | A9 03 - sta ObjectRecordPointerHi ; PRG $0EB4 | CPU $CEB4 | 85 A9 - ldx #$20 ; PRG $0EB6 | CPU $CEB6 | A2 20 - jsr ComputeOrDispatch_CEBF ; PRG $0EB8 | CPU $CEB8 | 20 BF CE - jsr LoadObjectSpriteRenderState ; PRG $0EBB | CPU $CEBB | 20 17 C2 + lda Ram_0320 ; CPU:$CE68 PRG:0E68 ?? + beq Flow_CEBE ; CPU:$CE6A PRG:0E6A ?? + lda #$20 ; CPU:$CE6C PRG:0E6C ?? + sta ObjectRecordPointerLo ; CPU:$CE6E PRG:0E6E ?? + lda #$03 ; CPU:$CE70 PRG:0E70 ?? + sta ObjectRecordPointerHi ; CPU:$CE72 PRG:0E72 ?? + ldx #$20 ; CPU:$CE74 PRG:0E74 ?? + jsr ComputeOrDispatch_CEBF ; CPU:$CE76 PRG:0E76 ?? + jsr LoadObjectSpriteRenderState ; CPU:$CE78 PRG:0E78 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CEBE. ; Local behavior: Reads implicit CPU state or none observed; mutates no direct memory mutation observed. @@ -3667,7 +3667,7 @@ UpdateZp_A8_CEA9: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CEBE: - rts ; PRG $0EBE | CPU $CEBE | 60 + rts ; CPU:$CE7A PRG:0E7A ?? ; ----------------------------------------------------------------------------- ; Global purpose: Compute Or Dispatch CEBF. ; Local behavior: Reads Ram_0301, Flow_CECD, UpdateRam_030C_CEF2, Flow_CF33, UpdateRam_032E_CF6D; mutates no direct memory mutation observed. @@ -3676,13 +3676,13 @@ Flow_CEBE: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ComputeOrDispatch_CEBF: - ldy Ram_0301,x ; PRG $0EBF | CPU $CEBF | BC 01 03 - beq Flow_CECD ; PRG $0EC2 | CPU $CEC2 | F0 09 - dey ; PRG $0EC4 | CPU $CEC4 | 88 - beq UpdateRam_030C_CEF2 ; PRG $0EC5 | CPU $CEC5 | F0 2B - dey ; PRG $0EC7 | CPU $CEC7 | 88 - beq Flow_CF33 ; PRG $0EC8 | CPU $CEC8 | F0 69 - jmp UpdateRam_032E_CF6D ; PRG $0ECA | CPU $CECA | 4C 6D CF + ldy Ram_0301,x ; CPU:$CE7C PRG:0E7C ?? + beq Flow_CECD ; CPU:$CE7E PRG:0E7E ?? + dey ; CPU:$CE80 PRG:0E80 ?? + beq UpdateRam_030C_CEF2 ; CPU:$CE82 PRG:0E82 ?? + dey ; CPU:$CE84 PRG:0E84 ?? + beq Flow_CF33 ; CPU:$CE86 PRG:0E86 ?? + jmp UpdateRam_032E_CF6D ; CPU:$CE88 PRG:0E88 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CECD. ; Local behavior: Reads Ram_0368, Ram_0328, UpdateRam_0301_CEE5, Flow_CEE4; mutates Ram_0329. @@ -3691,17 +3691,17 @@ ComputeOrDispatch_CEBF: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CECD: - lda Ram_0368 ; PRG $0ECD | CPU $CECD | AD 68 03 - sec ; PRG $0ED0 | CPU $CED0 | 38 - sbc #$1C ; PRG $0ED1 | CPU $CED1 | E9 1C - sbc Ram_0328 ; PRG $0ED3 | CPU $CED3 | ED 28 03 - bcc UpdateRam_0301_CEE5 ; PRG $0ED6 | CPU $CED6 | 90 0D - cmp #$06 ; PRG $0ED8 | CPU $CED8 | C9 06 - bcs Flow_CEE4 ; PRG $0EDA | CPU $CEDA | B0 08 - and #$01 ; PRG $0EDC | CPU $CEDC | 29 01 - asl a ; PRG $0EDE | CPU $CEDE | 0A - adc #$96 ; PRG $0EDF | CPU $CEDF | 69 96 - sta Ram_0329 ; PRG $0EE1 | CPU $CEE1 | 8D 29 03 + lda Ram_0368 ; CPU:$CE8A PRG:0E8A ?? + sec ; CPU:$CE8C PRG:0E8C ?? + sbc #$1C ; CPU:$CE8E PRG:0E8E ?? + sbc Ram_0328 ; CPU:$CE90 PRG:0E90 ?? + bcc UpdateRam_0301_CEE5 ; CPU:$CE92 PRG:0E92 ?? + cmp #$06 ; CPU:$CE94 PRG:0E94 ?? + bcs Flow_CEE4 ; CPU:$CE96 PRG:0E96 ?? + and #$01 ; CPU:$CE98 PRG:0E98 ?? + asl a ; CPU:$CE9A PRG:0E9A ?? + adc #$96 ; CPU:$CE9C PRG:0E9C ?? + sta Ram_0329 ; CPU:$CE9E PRG:0E9E ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CEE4. ; Local behavior: Reads implicit CPU state or none observed; mutates no direct memory mutation observed. @@ -3710,7 +3710,7 @@ Flow_CECD: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CEE4: - rts ; PRG $0EE4 | CPU $CEE4 | 60 + rts ; CPU:$CEA0 PRG:0EA0 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Update Ram 0301 CEE5. ; Local behavior: Reads Ram_0301; mutates Ram_0301, Ram_030B, Ram_030C. @@ -3719,11 +3719,11 @@ Flow_CEE4: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateRam_0301_CEE5: - inc Ram_0301,x ; PRG $0EE5 | CPU $CEE5 | FE 01 03 - lda #$00 ; PRG $0EE8 | CPU $CEE8 | A9 00 - sta Ram_030B,x ; PRG $0EEA | CPU $CEEA | 9D 0B 03 - lda #$01 ; PRG $0EED | CPU $CEED | A9 01 - sta Ram_030C,x ; PRG $0EEF | CPU $CEEF | 9D 0C 03 + inc Ram_0301,x ; CPU:$CEA2 PRG:0EA2 ?? + lda #$00 ; CPU:$CEA4 PRG:0EA4 ?? + sta Ram_030B,x ; CPU:$CEA6 PRG:0EA6 ?? + lda #$01 ; CPU:$CEA8 PRG:0EA8 ?? + sta Ram_030C,x ; CPU:$CEAA PRG:0EAA ?? ; ----------------------------------------------------------------------------- ; Global purpose: Update Ram 030 C CEF2. ; Local behavior: Reads Ram_030C, Flow_CF0C, Ram_030B, IndexedGameplayLookupTable_CF84; mutates Ram_030C, Ram_0304, Ram_030B. @@ -3732,17 +3732,17 @@ UpdateRam_0301_CEE5: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateRam_030C_CEF2: - dec Ram_030C,x ; PRG $0EF2 | CPU $CEF2 | DE 0C 03 - bne Flow_CF0C ; PRG $0EF5 | CPU $CEF5 | D0 15 - ldy Ram_030B,x ; PRG $0EF7 | CPU $CEF7 | BC 0B 03 - lda IndexedGameplayLookupTable_CF84,y ; PRG $0EFA | CPU $CEFA | B9 84 CF - sta Ram_030C,x ; PRG $0EFD | CPU $CEFD | 9D 0C 03 - iny ; PRG $0F00 | CPU $CF00 | C8 - lda IndexedGameplayLookupTable_CF84,y ; PRG $0F01 | CPU $CF01 | B9 84 CF - sta Ram_0304,x ; PRG $0F04 | CPU $CF04 | 9D 04 03 - iny ; PRG $0F07 | CPU $CF07 | C8 - tya ; PRG $0F08 | CPU $CF08 | 98 - sta Ram_030B,x ; PRG $0F09 | CPU $CF09 | 9D 0B 03 + dec Ram_030C,x ; CPU:$CEAC PRG:0EAC ?? + bne Flow_CF0C ; CPU:$CEAE PRG:0EAE ?? + ldy Ram_030B,x ; CPU:$CEB0 PRG:0EB0 ?? + lda IndexedGameplayLookupTable_CF84,y ; CPU:$CEB2 PRG:0EB2 ?? + sta Ram_030C,x ; CPU:$CEB4 PRG:0EB4 ?? + iny ; CPU:$CEB6 PRG:0EB6 ?? + lda IndexedGameplayLookupTable_CF84,y ; CPU:$CEB8 PRG:0EB8 ?? + sta Ram_0304,x ; CPU:$CEBA PRG:0EBA ?? + iny ; CPU:$CEBC PRG:0EBC ?? + tya ; CPU:$CEBE PRG:0EBE ?? + sta Ram_030B,x ; CPU:$CEC0 PRG:0EC0 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CF0 C. ; Local behavior: Reads Flow_CF14; mutates no direct memory mutation observed. @@ -3751,10 +3751,10 @@ UpdateRam_030C_CEF2: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CF0C: - lda #$C4 ; PRG $0F0C | CPU $CF0C | A9 C4 - cpx #$A0 ; PRG $0F0E | CPU $CF0E | E0 A0 - bne Flow_CF14 ; PRG $0F10 | CPU $CF10 | D0 02 - lda #$D4 ; PRG $0F12 | CPU $CF12 | A9 D4 + lda #$C4 ; CPU:$CEC2 PRG:0EC2 ?? + cpx #$A0 ; CPU:$CEC4 PRG:0EC4 ?? + bne Flow_CF14 ; CPU:$CEC6 PRG:0EC6 ?? + lda #$D4 ; CPU:$CEC8 PRG:0EC8 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CF14. ; Local behavior: Reads ObjectField8, Ram_0304, PackedHudOrObjectValue, UpdateRam_032E_CF6D, Ram_0301; mutates PackedHudOrObjectValue, ObjectField8, Ram_0301, Ram_030B. @@ -3763,19 +3763,19 @@ Flow_CF0C: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CF14: - sta PackedHudOrObjectValue ; PRG $0F14 | CPU $CF14 | 85 16 - lda ObjectField8,x ; PRG $0F16 | CPU $CF16 | BD 08 03 - clc ; PRG $0F19 | CPU $CF19 | 18 - adc Ram_0304,x ; PRG $0F1A | CPU $CF1A | 7D 04 03 - sta ObjectField8,x ; PRG $0F1D | CPU $CF1D | 9D 08 03 - cmp PackedHudOrObjectValue ; PRG $0F20 | CPU $CF20 | C5 16 - bcc UpdateRam_032E_CF6D ; PRG $0F22 | CPU $CF22 | 90 49 - inc Ram_0301,x ; PRG $0F24 | CPU $CF24 | FE 01 03 - lda PackedHudOrObjectValue ; PRG $0F27 | CPU $CF27 | A5 16 - adc #$03 ; PRG $0F29 | CPU $CF29 | 69 03 - sta ObjectField8,x ; PRG $0F2B | CPU $CF2B | 9D 08 03 - lda #$00 ; PRG $0F2E | CPU $CF2E | A9 00 - sta Ram_030B,x ; PRG $0F30 | CPU $CF30 | 9D 0B 03 + sta PackedHudOrObjectValue ; CPU:$CECA PRG:0ECA ?? + lda ObjectField8,x ; CPU:$CECC PRG:0ECC ?? + clc ; CPU:$CECE PRG:0ECE ?? + adc Ram_0304,x ; CPU:$CED0 PRG:0ED0 ?? + sta ObjectField8,x ; CPU:$CED2 PRG:0ED2 ?? + cmp PackedHudOrObjectValue ; CPU:$CED4 PRG:0ED4 ?? + bcc UpdateRam_032E_CF6D ; CPU:$CED6 PRG:0ED6 ?? + inc Ram_0301,x ; CPU:$CED8 PRG:0ED8 ?? + lda PackedHudOrObjectValue ; CPU:$CEDA PRG:0EDA ?? + adc #$03 ; CPU:$CEDC PRG:0EDC ?? + sta ObjectField8,x ; CPU:$CEDE PRG:0EDE ?? + lda #$00 ; CPU:$CEE0 PRG:0EE0 ?? + sta Ram_030B,x ; CPU:$CEE2 PRG:0EE2 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CF33. ; Local behavior: Reads FrameCounter, UpdateRam_032E_CF6D, Ram_030B, IndexedGameplayLookupTable_CF8C, Flow_CF6A, ObjectField8, Flow_CF58; mutates ObjectField8, Ram_030B. @@ -3784,23 +3784,23 @@ Flow_CF14: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CF33: - lda FrameCounter ; PRG $0F33 | CPU $CF33 | A5 27 - lsr a ; PRG $0F35 | CPU $CF35 | 4A - bcc UpdateRam_032E_CF6D ; PRG $0F36 | CPU $CF36 | 90 35 - ldy Ram_030B,x ; PRG $0F38 | CPU $CF38 | BC 0B 03 - lda IndexedGameplayLookupTable_CF8C,y ; PRG $0F3B | CPU $CF3B | B9 8C CF - cmp #$AA ; PRG $0F3E | CPU $CF3E | C9 AA - beq Flow_CF6A ; PRG $0F40 | CPU $CF40 | F0 28 - clc ; PRG $0F42 | CPU $CF42 | 18 - adc ObjectField8,x ; PRG $0F43 | CPU $CF43 | 7D 08 03 - sta ObjectField8,x ; PRG $0F46 | CPU $CF46 | 9D 08 03 - inc Ram_030B,x ; PRG $0F49 | CPU $CF49 | FE 0B 03 - cpx #$A0 ; PRG $0F4C | CPU $CF4C | E0 A0 - beq Flow_CF58 ; PRG $0F4E | CPU $CF4E | F0 08 - cpx #$60 ; PRG $0F50 | CPU $CF50 | E0 60 - beq Flow_CF58 ; PRG $0F52 | CPU $CF52 | F0 04 - cpx #$80 ; PRG $0F54 | CPU $CF54 | E0 80 - bne UpdateRam_032E_CF6D ; PRG $0F56 | CPU $CF56 | D0 15 + lda FrameCounter ; CPU:$CEE4 PRG:0EE4 ?? + lsr a ; CPU:$CEE6 PRG:0EE6 ?? + bcc UpdateRam_032E_CF6D ; CPU:$CEE8 PRG:0EE8 ?? + ldy Ram_030B,x ; CPU:$CEEA PRG:0EEA ?? + lda IndexedGameplayLookupTable_CF8C,y ; CPU:$CEEC PRG:0EEC ?? + cmp #$AA ; CPU:$CEEE PRG:0EEE ?? + beq Flow_CF6A ; CPU:$CEF0 PRG:0EF0 ?? + clc ; CPU:$CEF2 PRG:0EF2 ?? + adc ObjectField8,x ; CPU:$CEF4 PRG:0EF4 ?? + sta ObjectField8,x ; CPU:$CEF6 PRG:0EF6 ?? + inc Ram_030B,x ; CPU:$CEF8 PRG:0EF8 ?? + cpx #$A0 ; CPU:$CEFA PRG:0EFA ?? + beq Flow_CF58 ; CPU:$CEFC PRG:0EFC ?? + cpx #$60 ; CPU:$CEFE PRG:0EFE ?? + beq Flow_CF58 ; CPU:$CF00 PRG:0F00 ?? + cpx #$80 ; CPU:$CF02 PRG:0F02 ?? + bne UpdateRam_032E_CF6D ; CPU:$CF04 PRG:0F04 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CF58. ; Local behavior: Reads Flow_CF64, UpdateRam_032E_CF6D; mutates no direct memory mutation observed. @@ -3809,12 +3809,12 @@ Flow_CF33: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CF58: - cpy #$00 ; PRG $0F58 | CPU $CF58 | C0 00 - beq Flow_CF64 ; PRG $0F5A | CPU $CF5A | F0 08 - cpy #$23 ; PRG $0F5C | CPU $CF5C | C0 23 - beq Flow_CF64 ; PRG $0F5E | CPU $CF5E | F0 04 - cpy #$16 ; PRG $0F60 | CPU $CF60 | C0 16 - bne UpdateRam_032E_CF6D ; PRG $0F62 | CPU $CF62 | D0 09 + cpy #$00 ; CPU:$CF06 PRG:0F06 ?? + beq Flow_CF64 ; CPU:$CF08 PRG:0F08 ?? + cpy #$23 ; CPU:$CF0A PRG:0F0A ?? + beq Flow_CF64 ; CPU:$CF0C PRG:0F0C ?? + cpy #$16 ; CPU:$CF0E PRG:0F0E ?? + bne UpdateRam_032E_CF6D ; CPU:$CF10 PRG:0F10 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CF64. ; Local behavior: Reads UpdateRam_032E_CF6D; mutates AudioPendingFlags. @@ -3823,9 +3823,9 @@ Flow_CF58: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CF64: - lda #$04 ; PRG $0F64 | CPU $CF64 | A9 04 - sta AudioPendingFlags ; PRG $0F66 | CPU $CF66 | 85 FD - bne UpdateRam_032E_CF6D ; PRG $0F68 | CPU $CF68 | D0 03 + lda #$04 ; CPU:$CF12 PRG:0F12 ?? + sta AudioPendingFlags ; CPU:$CF14 PRG:0F14 ?? + bne UpdateRam_032E_CF6D ; CPU:$CF16 PRG:0F16 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CF6 A. ; Local behavior: Reads Ram_0301; mutates Ram_0301. @@ -3834,7 +3834,7 @@ Flow_CF64: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CF6A: - inc Ram_0301,x ; PRG $0F6A | CPU $CF6A | FE 01 03 + inc Ram_0301,x ; CPU:$CF18 PRG:0F18 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Update Ram 032 E CF6 D. ; Local behavior: Reads Flow_CF83, Ram_032E; mutates Ram_032E, Ram_0320, Ram_0326. @@ -3843,15 +3843,15 @@ Flow_CF6A: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateRam_032E_CF6D: - cpx #$20 ; PRG $0F6D | CPU $CF6D | E0 20 - bne Flow_CF83 ; PRG $0F6F | CPU $CF6F | D0 12 - lda Ram_032E ; PRG $0F71 | CPU $CF71 | AD 2E 03 - beq Flow_CF83 ; PRG $0F74 | CPU $CF74 | F0 0D - dec Ram_032E ; PRG $0F76 | CPU $CF76 | CE 2E 03 - lda #$00 ; PRG $0F79 | CPU $CF79 | A9 00 - sta Ram_0320 ; PRG $0F7B | CPU $CF7B | 8D 20 03 - lda #$48 ; PRG $0F7E | CPU $CF7E | A9 48 - sta Ram_0326 ; PRG $0F80 | CPU $CF80 | 8D 26 03 + cpx #$20 ; CPU:$CF1A PRG:0F1A ?? + bne Flow_CF83 ; CPU:$CF1C PRG:0F1C ?? + lda Ram_032E ; CPU:$CF1E PRG:0F1E ?? + beq Flow_CF83 ; CPU:$CF20 PRG:0F20 ?? + dec Ram_032E ; CPU:$CF22 PRG:0F22 ?? + lda #$00 ; CPU:$CF24 PRG:0F24 ?? + sta Ram_0320 ; CPU:$CF26 PRG:0F26 ?? + lda #$48 ; CPU:$CF28 PRG:0F28 ?? + sta Ram_0326 ; CPU:$CF2A PRG:0F2A ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CF83. ; Local behavior: Reads implicit CPU state or none observed; mutates no direct memory mutation observed. @@ -3860,15 +3860,15 @@ UpdateRam_032E_CF6D: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CF83: - rts ; PRG $0F83 | CPU $CF83 | 60 + rts ; CPU:$CF2C PRG:0F2C ?? IndexedGameplayLookupTable_CF84: - .byte $06,$01,$0A,$02,$0E,$03,$80,$04 ; PRG $0F84 | CPU $CF84 + .byte $06,$01,$0A,$02,$0E,$03,$80,$04 ; PRG $0F84 | CPU $CF84 ; CPU:$CF2E PRG:0F2E 06 01 0A 02 0E 03 80 04 IndexedGameplayLookupTable_CF8C: - .byte $FD,$FD,$FD,$FE,$FE,$FE,$FF,$FF,$FF,$00,$FF,$00,$01,$00,$01,$01 ; PRG $0F8C | CPU $CF8C - .byte $01,$02,$02,$02,$03,$03,$03,$FE,$FE,$FF,$FF,$00,$FF,$00,$01,$00 ; PRG $0F9C | CPU $CF9C - .byte $01,$01,$02,$02,$AA ; PRG $0FAC | CPU $CFAC + .byte $FD,$FD,$FD,$FE,$FE,$FE,$FF,$FF,$FF,$00,$FF,$00,$01,$00,$01,$01 ; PRG $0F8C | CPU $CF8C ; CPU:$CF36 PRG:0F36 FD FD FD FE FE FE FF FF FF 00 FF 00 01 00 01 01 + .byte $01,$02,$02,$02,$03,$03,$03,$FE,$FE,$FF,$FF,$00,$FF,$00,$01,$00 ; PRG $0F9C | CPU $CF9C ; CPU:$CF46 PRG:0F46 01 02 02 02 03 03 03 FE FE FF FF 00 FF 00 01 00 + .byte $01,$01,$02,$02,$AA ; PRG $0FAC | CPU $CFAC ; CPU:$CF56 PRG:0F56 01 01 02 02 AA ; ----------------------------------------------------------------------------- ; Global purpose: Update Zp 54 CFB1. ; Local behavior: Reads GameplayObjectFlags, Flow_CFB8; mutates GameplayObjectFlags. @@ -3877,9 +3877,9 @@ IndexedGameplayLookupTable_CF8C: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateZp_54_CFB1: - ldy GameplayObjectFlags ; PRG $0FB1 | CPU $CFB1 | A4 54 - beq Flow_CFB8 ; PRG $0FB3 | CPU $CFB3 | F0 03 - dec GameplayObjectFlags ; PRG $0FB5 | CPU $CFB5 | C6 54 + ldy GameplayObjectFlags ; CPU:$CF5B PRG:0F5B ?? + beq Flow_CFB8 ; CPU:$CF5D PRG:0F5D ?? + dec GameplayObjectFlags ; CPU:$CF5F PRG:0F5F ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CFB7. ; Local behavior: Reads implicit CPU state or none observed; mutates no direct memory mutation observed. @@ -3888,7 +3888,7 @@ UpdateZp_54_CFB1: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CFB7: - rts ; PRG $0FB7 | CPU $CFB7 | 60 + rts ; CPU:$CF61 PRG:0F61 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CFB8. ; Local behavior: Reads CollisionExtent, Flow_CFB7, Ram_0340, Flow_CFCC, Ram_0350, Flow_D019; mutates no direct memory mutation observed. @@ -3897,15 +3897,15 @@ Flow_CFB7: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CFB8: - lda CollisionExtent ; PRG $0FB8 | CPU $CFB8 | A5 C0 - and #$C0 ; PRG $0FBA | CPU $CFBA | 29 C0 - beq Flow_CFB7 ; PRG $0FBC | CPU $CFBC | F0 F9 - ldx #$00 ; PRG $0FBE | CPU $CFBE | A2 00 - lda Ram_0340 ; PRG $0FC0 | CPU $CFC0 | AD 40 03 - beq Flow_CFCC ; PRG $0FC3 | CPU $CFC3 | F0 07 - lda Ram_0350 ; PRG $0FC5 | CPU $CFC5 | AD 50 03 - bne Flow_D019 ; PRG $0FC8 | CPU $CFC8 | D0 4F - ldx #$10 ; PRG $0FCA | CPU $CFCA | A2 10 + lda CollisionExtent ; CPU:$CF63 PRG:0F63 ?? + and #$C0 ; CPU:$CF65 PRG:0F65 ?? + beq Flow_CFB7 ; CPU:$CF67 PRG:0F67 ?? + ldx #$00 ; CPU:$CF69 PRG:0F69 ?? + lda Ram_0340 ; CPU:$CF6B PRG:0F6B ?? + beq Flow_CFCC ; CPU:$CF6D PRG:0F6D ?? + lda Ram_0350 ; CPU:$CF6F PRG:0F6F ?? + bne Flow_D019 ; CPU:$CF71 PRG:0F71 ?? + ldx #$10 ; CPU:$CF73 PRG:0F73 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow CFCC. ; Local behavior: Reads ObjectField8, ObjectField9, GameplayObjectAnimation, Flow_D003; mutates GameplayObjectFlags, Ram_0304, Ram_0340, Ram_034C, Ram_0343, Ram_0342, Ram_0348, Ram_0349. @@ -3914,30 +3914,30 @@ Flow_CFB8: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_CFCC: - lda #$08 ; PRG $0FCC | CPU $CFCC | A9 08 - sta GameplayObjectFlags ; PRG $0FCE | CPU $CFCE | 85 54 - lda #$08 ; PRG $0FD0 | CPU $CFD0 | A9 08 - sta Ram_0304 ; PRG $0FD2 | CPU $CFD2 | 8D 04 03 - lda #$01 ; PRG $0FD5 | CPU $CFD5 | A9 01 - sta Ram_0340,x ; PRG $0FD7 | CPU $CFD7 | 9D 40 03 - sta Ram_034C,x ; PRG $0FDA | CPU $CFDA | 9D 4C 03 - sta Ram_0343,x ; PRG $0FDD | CPU $CFDD | 9D 43 03 - sta Ram_0342,x ; PRG $0FE0 | CPU $CFE0 | 9D 42 03 - lda ObjectField8 ; PRG $0FE3 | CPU $CFE3 | AD 08 03 - sec ; PRG $0FE6 | CPU $CFE6 | 38 - sbc #$06 ; PRG $0FE7 | CPU $CFE7 | E9 06 - sta Ram_0348,x ; PRG $0FE9 | CPU $CFE9 | 9D 48 03 - lda ObjectField9 ; PRG $0FEC | CPU $CFEC | AD 09 03 - sec ; PRG $0FEF | CPU $CFEF | 38 - sbc #$02 ; PRG $0FF0 | CPU $CFF0 | E9 02 - sta Ram_0349,x ; PRG $0FF2 | CPU $CFF2 | 9D 49 03 - ldy #$00 ; PRG $0FF5 | CPU $CFF5 | A0 00 - lda GameplayObjectAnimation ; PRG $0FF7 | CPU $CFF7 | A5 55 - beq Flow_D003 ; PRG $0FF9 | CPU $CFF9 | F0 08 - ldy #$03 ; PRG $0FFB | CPU $CFFB | A0 03 - cmp #$08 ; PRG $0FFD | CPU $CFFD | C9 08 - bcc Flow_D003 ; PRG $0FFF | CPU $CFFF | 90 02 - ldy #$06 ; PRG $1001 | CPU $D001 | A0 06 + lda #$08 ; CPU:$CF75 PRG:0F75 ?? + sta GameplayObjectFlags ; CPU:$CF77 PRG:0F77 ?? + lda #$08 ; CPU:$CF79 PRG:0F79 ?? + sta Ram_0304 ; CPU:$CF7B PRG:0F7B ?? + lda #$01 ; CPU:$CF7D PRG:0F7D ?? + sta Ram_0340,x ; CPU:$CF7F PRG:0F7F ?? + sta Ram_034C,x ; CPU:$CF81 PRG:0F81 ?? + sta Ram_0343,x ; CPU:$CF83 PRG:0F83 ?? + sta Ram_0342,x ; CPU:$CF85 PRG:0F85 ?? + lda ObjectField8 ; CPU:$CF87 PRG:0F87 ?? + sec ; CPU:$CF89 PRG:0F89 ?? + sbc #$06 ; CPU:$CF8B PRG:0F8B ?? + sta Ram_0348,x ; CPU:$CF8D PRG:0F8D ?? + lda ObjectField9 ; CPU:$CF8F PRG:0F8F ?? + sec ; CPU:$CF91 PRG:0F91 ?? + sbc #$02 ; CPU:$CF93 PRG:0F93 ?? + sta Ram_0349,x ; CPU:$CF95 PRG:0F95 ?? + ldy #$00 ; CPU:$CF97 PRG:0F97 ?? + lda GameplayObjectAnimation ; CPU:$CF99 PRG:0F99 ?? + beq Flow_D003 ; CPU:$CF9B PRG:0F9B ?? + ldy #$03 ; CPU:$CF9D PRG:0F9D ?? + cmp #$08 ; CPU:$CF9F PRG:0F9F ?? + bcc Flow_D003 ; CPU:$CFA1 PRG:0FA1 ?? + ldy #$06 ; CPU:$CFA3 PRG:0FA3 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D003. ; Local behavior: Reads ObjectSpawnXTable, ObjectSpawnYTable, ObjectSpawnTypeTable; mutates Ram_034F, Ram_034B, Ram_0347, AudioPendingFlags. @@ -3946,14 +3946,14 @@ Flow_CFCC: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D003: - lda ObjectSpawnXTable,y ; PRG $1003 | CPU $D003 | B9 1A D0 - sta Ram_034F,x ; PRG $1006 | CPU $D006 | 9D 4F 03 - lda ObjectSpawnYTable,y ; PRG $1009 | CPU $D009 | B9 1B D0 - sta Ram_034B,x ; PRG $100C | CPU $D00C | 9D 4B 03 - lda ObjectSpawnTypeTable,y ; PRG $100F | CPU $D00F | B9 1C D0 - sta Ram_0347,x ; PRG $1012 | CPU $D012 | 9D 47 03 - lda #$02 ; PRG $1015 | CPU $D015 | A9 02 - sta AudioPendingFlags ; PRG $1017 | CPU $D017 | 85 FD + lda ObjectSpawnXTable,y ; CPU:$CFA5 PRG:0FA5 ?? + sta Ram_034F,x ; CPU:$CFA7 PRG:0FA7 ?? + lda ObjectSpawnYTable,y ; CPU:$CFA9 PRG:0FA9 ?? + sta Ram_034B,x ; CPU:$CFAB PRG:0FAB ?? + lda ObjectSpawnTypeTable,y ; CPU:$CFAD PRG:0FAD ?? + sta Ram_0347,x ; CPU:$CFAF PRG:0FAF ?? + lda #$02 ; CPU:$CFB1 PRG:0FB1 ?? + sta AudioPendingFlags ; CPU:$CFB3 PRG:0FB3 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D019. ; Local behavior: Reads implicit CPU state or none observed; mutates no direct memory mutation observed. @@ -3962,16 +3962,16 @@ Flow_D003: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D019: - rts ; PRG $1019 | CPU $D019 | 60 + rts ; CPU:$CFB5 PRG:0FB5 ?? ObjectSpawnXTable: - .byte $01 ; PRG $101A | CPU $D01A + .byte $01 ; PRG $101A | CPU $D01A ; CPU:$CFB7 PRG:0FB7 01 ObjectSpawnYTable: - .byte $00 ; PRG $101B | CPU $D01B + .byte $00 ; PRG $101B | CPU $D01B ; CPU:$CFB8 PRG:0FB8 00 ObjectSpawnTypeTable: - .byte $01,$02,$19,$01,$02,$32,$00 ; PRG $101C | CPU $D01C + .byte $01,$02,$19,$01,$02,$32,$00 ; PRG $101C | CPU $D01C ; CPU:$CFB9 PRG:0FB9 01 02 19 01 02 32 00 ; ----------------------------------------------------------------------------- ; Global purpose: Transform Packed Value D023. ; Local behavior: Reads FrameCounter, Flow_D03B, AdvanceObjectRecordPointer; mutates ObjectRecordPointerLo, ObjectRecordPointerHi, ObjectRecordStride. @@ -3980,18 +3980,18 @@ ObjectSpawnTypeTable: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- TransformPackedValue_D023: - lda #$40 ; PRG $1023 | CPU $D023 | A9 40 - sta ObjectRecordPointerLo ; PRG $1025 | CPU $D025 | 85 A8 - lda #$03 ; PRG $1027 | CPU $D027 | A9 03 - sta ObjectRecordPointerHi ; PRG $1029 | CPU $D029 | 85 A9 - lda #$10 ; PRG $102B | CPU $D02B | A9 10 - sta ObjectRecordStride ; PRG $102D | CPU $D02D | 85 AA - ldx #$00 ; PRG $102F | CPU $D02F | A2 00 - lda FrameCounter ; PRG $1031 | CPU $D031 | A5 27 - lsr a ; PRG $1033 | CPU $D033 | 4A - bcs Flow_D03B ; PRG $1034 | CPU $D034 | B0 05 - jsr AdvanceObjectRecordPointer ; PRG $1036 | CPU $D036 | 20 0F C2 - ldx #$10 ; PRG $1039 | CPU $D039 | A2 10 + lda #$40 ; CPU:$CFC0 PRG:0FC0 ?? + sta ObjectRecordPointerLo ; CPU:$CFC2 PRG:0FC2 ?? + lda #$03 ; CPU:$CFC4 PRG:0FC4 ?? + sta ObjectRecordPointerHi ; CPU:$CFC6 PRG:0FC6 ?? + lda #$10 ; CPU:$CFC8 PRG:0FC8 ?? + sta ObjectRecordStride ; CPU:$CFCA PRG:0FCA ?? + ldx #$00 ; CPU:$CFCC PRG:0FCC ?? + lda FrameCounter ; CPU:$CFCE PRG:0FCE ?? + lsr a ; CPU:$CFD0 PRG:0FD0 ?? + bcs Flow_D03B ; CPU:$CFD2 PRG:0FD2 ?? + jsr AdvanceObjectRecordPointer ; CPU:$CFD4 PRG:0FD4 ?? + ldx #$10 ; CPU:$CFD6 PRG:0FD6 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D03 B. ; Local behavior: Reads Ram_0340, Flow_D04E, UpdateObjectScreenY_D108, UpdateRam_034E_D04F, ComputeOrDispatch_C2B4, LoadObjectSpriteRenderState; mutates OamBufferWriteOffset. @@ -4000,13 +4000,13 @@ TransformPackedValue_D023: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D03B: - stx OamBufferWriteOffset ; PRG $103B | CPU $D03B | 86 AB - lda Ram_0340,x ; PRG $103D | CPU $D03D | BD 40 03 - beq Flow_D04E ; PRG $1040 | CPU $D040 | F0 0C - jsr UpdateObjectScreenY_D108 ; PRG $1042 | CPU $D042 | 20 08 D1 - jsr UpdateRam_034E_D04F ; PRG $1045 | CPU $D045 | 20 4F D0 - jsr ComputeOrDispatch_C2B4 ; PRG $1048 | CPU $D048 | 20 B4 C2 - jsr LoadObjectSpriteRenderState ; PRG $104B | CPU $D04B | 20 17 C2 + stx OamBufferWriteOffset ; CPU:$CFD8 PRG:0FD8 ?? + lda Ram_0340,x ; CPU:$CFDA PRG:0FDA ?? + beq Flow_D04E ; CPU:$CFDC PRG:0FDC ?? + jsr UpdateObjectScreenY_D108 ; CPU:$CFDE PRG:0FDE ?? + jsr UpdateRam_034E_D04F ; CPU:$CFE0 PRG:0FE0 ?? + jsr ComputeOrDispatch_C2B4 ; CPU:$CFE2 PRG:0FE2 ?? + jsr LoadObjectSpriteRenderState ; CPU:$CFE4 PRG:0FE4 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D04 E. ; Local behavior: Reads implicit CPU state or none observed; mutates no direct memory mutation observed. @@ -4015,7 +4015,7 @@ Flow_D03B: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D04E: - rts ; PRG $104E | CPU $D04E | 60 + rts ; CPU:$CFE6 PRG:0FE6 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Update Ram 034 E D04 F. ; Local behavior: Reads OamBufferWriteOffset, Ram_034E, Flow_D06C, Ram_034F, Flow_D0A6, Flow_D071; mutates Ram_034E, Ram_034B. @@ -4024,19 +4024,19 @@ Flow_D04E: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateRam_034E_D04F: - ldx OamBufferWriteOffset ; PRG $104F | CPU $D04F | A6 AB - ldy Ram_034E,x ; PRG $1051 | CPU $D051 | BC 4E 03 - beq Flow_D06C ; PRG $1054 | CPU $D054 | F0 16 - lda #$00 ; PRG $1056 | CPU $D056 | A9 00 - sta Ram_034E,x ; PRG $1058 | CPU $D058 | 9D 4E 03 - lda Ram_034F,x ; PRG $105B | CPU $D05B | BD 4F 03 - cmp #$01 ; PRG $105E | CPU $D05E | C9 01 - beq Flow_D0A6 ; PRG $1060 | CPU $D060 | F0 44 - dey ; PRG $1062 | CPU $D062 | 88 - bne Flow_D0A6 ; PRG $1063 | CPU $D063 | D0 41 - lda #$4B ; PRG $1065 | CPU $D065 | A9 4B - sta Ram_034B,x ; PRG $1067 | CPU $D067 | 9D 4B 03 - bne Flow_D071 ; PRG $106A | CPU $D06A | D0 05 + ldx OamBufferWriteOffset ; CPU:$CFE8 PRG:0FE8 ?? + ldy Ram_034E,x ; CPU:$CFEA PRG:0FEA ?? + beq Flow_D06C ; CPU:$CFEC PRG:0FEC ?? + lda #$00 ; CPU:$CFEE PRG:0FEE ?? + sta Ram_034E,x ; CPU:$CFF0 PRG:0FF0 ?? + lda Ram_034F,x ; CPU:$CFF2 PRG:0FF2 ?? + cmp #$01 ; CPU:$CFF4 PRG:0FF4 ?? + beq Flow_D0A6 ; CPU:$CFF6 PRG:0FF6 ?? + dey ; CPU:$CFF8 PRG:0FF8 ?? + bne Flow_D0A6 ; CPU:$CFFA PRG:0FFA ?? + lda #$4B ; CPU:$CFFC PRG:0FFC ?? + sta Ram_034B,x ; CPU:$CFFE PRG:0FFE ?? + bne Flow_D071 ; CPU:$D000 PRG:1000 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D06 C. ; Local behavior: Reads Ram_034C, Flow_D098; mutates Ram_034C. @@ -4045,8 +4045,8 @@ UpdateRam_034E_D04F: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D06C: - dec Ram_034C,x ; PRG $106C | CPU $D06C | DE 4C 03 - bne Flow_D098 ; PRG $106F | CPU $D06F | D0 27 + dec Ram_034C,x ; CPU:$D002 PRG:1002 ?? + bne Flow_D098 ; CPU:$D004 PRG:1004 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D071. ; Local behavior: Reads Ram_034B, CodeOrDataPointerTable_D0B4, Flow_D0A6; mutates Ram_034C, Ram_0344, Ram_0345, Ram_034D, Ram_034B. @@ -4055,23 +4055,23 @@ Flow_D06C: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D071: - ldy Ram_034B,x ; PRG $1071 | CPU $D071 | BC 4B 03 - lda CodeOrDataPointerTable_D0B4,y ; PRG $1074 | CPU $D074 | B9 B4 D0 - cmp #$AA ; PRG $1077 | CPU $D077 | C9 AA - beq Flow_D0A6 ; PRG $1079 | CPU $D079 | F0 2B - sta Ram_034C,x ; PRG $107B | CPU $D07B | 9D 4C 03 - iny ; PRG $107E | CPU $D07E | C8 - lda CodeOrDataPointerTable_D0B4,y ; PRG $107F | CPU $D07F | B9 B4 D0 - sta Ram_0344,x ; PRG $1082 | CPU $D082 | 9D 44 03 - iny ; PRG $1085 | CPU $D085 | C8 - lda CodeOrDataPointerTable_D0B4,y ; PRG $1086 | CPU $D086 | B9 B4 D0 - sta Ram_0345,x ; PRG $1089 | CPU $D089 | 9D 45 03 - iny ; PRG $108C | CPU $D08C | C8 - lda CodeOrDataPointerTable_D0B4,y ; PRG $108D | CPU $D08D | B9 B4 D0 - sta Ram_034D,x ; PRG $1090 | CPU $D090 | 9D 4D 03 - iny ; PRG $1093 | CPU $D093 | C8 - tya ; PRG $1094 | CPU $D094 | 98 - sta Ram_034B,x ; PRG $1095 | CPU $D095 | 9D 4B 03 + ldy Ram_034B,x ; CPU:$D006 PRG:1006 ?? + lda CodeOrDataPointerTable_D0B4,y ; CPU:$D008 PRG:1008 ?? + cmp #$AA ; CPU:$D00A PRG:100A ?? + beq Flow_D0A6 ; CPU:$D00C PRG:100C ?? + sta Ram_034C,x ; CPU:$D00E PRG:100E ?? + iny ; CPU:$D010 PRG:1010 ?? + lda CodeOrDataPointerTable_D0B4,y ; CPU:$D012 PRG:1012 ?? + sta Ram_0344,x ; CPU:$D014 PRG:1014 ?? + iny ; CPU:$D016 PRG:1016 ?? + lda CodeOrDataPointerTable_D0B4,y ; CPU:$D018 PRG:1018 ?? + sta Ram_0345,x ; CPU:$D01A PRG:101A ?? + iny ; CPU:$D01C PRG:101C ?? + lda CodeOrDataPointerTable_D0B4,y ; CPU:$D01E PRG:101E ?? + sta Ram_034D,x ; CPU:$D020 PRG:1020 ?? + iny ; CPU:$D022 PRG:1022 ?? + tya ; CPU:$D024 PRG:1024 ?? + sta Ram_034B,x ; CPU:$D026 PRG:1026 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D098. ; Local behavior: Reads Ram_0344, Ram_0348, Flow_D0B3; mutates Ram_0348. @@ -4080,12 +4080,12 @@ Flow_D071: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D098: - lda Ram_0344,x ; PRG $1098 | CPU $D098 | BD 44 03 - clc ; PRG $109B | CPU $D09B | 18 - adc Ram_0348,x ; PRG $109C | CPU $D09C | 7D 48 03 - sta Ram_0348,x ; PRG $109F | CPU $D09F | 9D 48 03 - cmp #$24 ; PRG $10A2 | CPU $D0A2 | C9 24 - bcs Flow_D0B3 ; PRG $10A4 | CPU $D0A4 | B0 0D + lda Ram_0344,x ; CPU:$D028 PRG:1028 ?? + clc ; CPU:$D02A PRG:102A ?? + adc Ram_0348,x ; CPU:$D02C PRG:102C ?? + sta Ram_0348,x ; CPU:$D02E PRG:102E ?? + cmp #$24 ; CPU:$D030 PRG:1030 ?? + bcs Flow_D0B3 ; CPU:$D032 PRG:1032 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D0 A6. ; Local behavior: Reads Ram_0343; mutates Ram_0340, Ram_0346, Ram_0343. @@ -4094,11 +4094,11 @@ Flow_D098: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D0A6: - lda #$00 ; PRG $10A6 | CPU $D0A6 | A9 00 - sta Ram_0340,x ; PRG $10A8 | CPU $D0A8 | 9D 40 03 - lda #$47 ; PRG $10AB | CPU $D0AB | A9 47 - sta Ram_0346,x ; PRG $10AD | CPU $D0AD | 9D 46 03 - inc Ram_0343,x ; PRG $10B0 | CPU $D0B0 | FE 43 03 + lda #$00 ; CPU:$D034 PRG:1034 ?? + sta Ram_0340,x ; CPU:$D036 PRG:1036 ?? + lda #$47 ; CPU:$D038 PRG:1038 ?? + sta Ram_0346,x ; CPU:$D03A PRG:103A ?? + inc Ram_0343,x ; CPU:$D03C PRG:103C ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D0 B3. ; Local behavior: Reads implicit CPU state or none observed; mutates no direct memory mutation observed. @@ -4107,15 +4107,15 @@ Flow_D0A6: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D0B3: - rts ; PRG $10B3 | CPU $D0B3 | 60 + rts ; CPU:$D03E PRG:103E ?? CodeOrDataPointerTable_D0B4: - .byte $03,$FB,$00,$02,$03,$FB,$05,$02,$04,$FC,$0A,$02,$04,$FC,$0F,$04 ; PRG $10B4 | CPU $D0B4 - .byte $04,$FD,$14,$04,$02,$FE,$17,$04,$AA,$03,$FA,$00,$02,$04,$FA,$05 ; PRG $10C4 | CPU $D0C4 - .byte $04,$05,$FB,$0A,$04,$05,$FB,$1A,$06,$06,$FC,$1F,$06,$03,$FD,$23 ; PRG $10D4 | CPU $D0D4 - .byte $06,$AA,$03,$F9,$00,$02,$04,$FA,$05,$04,$05,$FA,$0A,$04,$06,$FB ; PRG $10E4 | CPU $D0E4 - .byte $1A,$06,$06,$FC,$1F,$06,$04,$FC,$23,$06,$AA,$03,$FD,$1F,$06,$01 ; PRG $10F4 | CPU $D0F4 - .byte $FE,$23,$06,$AA ; PRG $1104 | CPU $D104 + .byte $03,$FB,$00,$02,$03,$FB,$05,$02,$04,$FC,$0A,$02,$04,$FC,$0F,$04 ; PRG $10B4 | CPU $D0B4 ; CPU:$D040 PRG:1040 03 FB 00 02 03 FB 05 02 04 FC 0A 02 04 FC 0F 04 + .byte $04,$FD,$14,$04,$02,$FE,$17,$04,$AA,$03,$FA,$00,$02,$04,$FA,$05 ; PRG $10C4 | CPU $D0C4 ; CPU:$D050 PRG:1050 04 FD 14 04 02 FE 17 04 AA 03 FA 00 02 04 FA 05 + .byte $04,$05,$FB,$0A,$04,$05,$FB,$1A,$06,$06,$FC,$1F,$06,$03,$FD,$23 ; PRG $10D4 | CPU $D0D4 ; CPU:$D060 PRG:1060 04 05 FB 0A 04 05 FB 1A 06 06 FC 1F 06 03 FD 23 + .byte $06,$AA,$03,$F9,$00,$02,$04,$FA,$05,$04,$05,$FA,$0A,$04,$06,$FB ; PRG $10E4 | CPU $D0E4 ; CPU:$D070 PRG:1070 06 AA 03 F9 00 02 04 FA 05 04 05 FA 0A 04 06 FB + .byte $1A,$06,$06,$FC,$1F,$06,$04,$FC,$23,$06,$AA,$03,$FD,$1F,$06,$01 ; PRG $10F4 | CPU $D0F4 ; CPU:$D080 PRG:1080 1A 06 06 FC 1F 06 04 FC 23 06 AA 03 FD 1F 06 01 + .byte $FE,$23,$06,$AA ; PRG $1104 | CPU $D104 ; CPU:$D090 PRG:1090 FE 23 06 AA ; ----------------------------------------------------------------------------- ; Global purpose: Update Object Screen Y D108. ; Local behavior: Reads OamBufferWriteOffset, Ram_0348, Ram_0349, Ram_034D; mutates ObjectScreenY, ObjectScreenX, MovementStepIndex, MetaspriteLayoutPointerLo, MetaspriteLayoutPointerHi, CurrentSpriteTileId. @@ -4124,19 +4124,19 @@ CodeOrDataPointerTable_D0B4: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateObjectScreenY_D108: - ldx OamBufferWriteOffset ; PRG $1108 | CPU $D108 | A6 AB - lda Ram_0348,x ; PRG $110A | CPU $D10A | BD 48 03 - sta ObjectScreenY ; PRG $110D | CPU $D10D | 85 B8 - lda Ram_0349,x ; PRG $110F | CPU $D10F | BD 49 03 - sta ObjectScreenX ; PRG $1112 | CPU $D112 | 85 B9 - lda Ram_034D,x ; PRG $1114 | CPU $D114 | BD 4D 03 - sta MovementStepIndex ; PRG $1117 | CPU $D117 | 85 BD - lda #$00 ; PRG $1119 | CPU $D119 | A9 00 - sta MetaspriteLayoutPointerLo ; PRG $111B | CPU $D11B | 85 14 - lda #$06 ; PRG $111D | CPU $D11D | A9 06 - sta MetaspriteLayoutPointerHi ; PRG $111F | CPU $D11F | 85 15 - lda #$05 ; PRG $1121 | CPU $D121 | A9 05 - sta CurrentSpriteTileId ; PRG $1123 | CPU $D123 | 85 11 + ldx OamBufferWriteOffset ; CPU:$D094 PRG:1094 ?? + lda Ram_0348,x ; CPU:$D096 PRG:1096 ?? + sta ObjectScreenY ; CPU:$D098 PRG:1098 ?? + lda Ram_0349,x ; CPU:$D09A PRG:109A ?? + sta ObjectScreenX ; CPU:$D09C PRG:109C ?? + lda Ram_034D,x ; CPU:$D09E PRG:109E ?? + sta MovementStepIndex ; CPU:$D0A0 PRG:10A0 ?? + lda #$00 ; CPU:$D0A2 PRG:10A2 ?? + sta MetaspriteLayoutPointerLo ; CPU:$D0A4 PRG:10A4 ?? + lda #$06 ; CPU:$D0A6 PRG:10A6 ?? + sta MetaspriteLayoutPointerHi ; CPU:$D0A8 PRG:10A8 ?? + lda #$05 ; CPU:$D0AA PRG:10AA ?? + sta CurrentSpriteTileId ; CPU:$D0AC PRG:10AC ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D125. ; Local behavior: Reads CalculateAndClampValue_D17F, Flow_D15E, ComputeOrDispatch_D171, CurrentSpriteTileId, Flow_D125; mutates CurrentSpriteTileId, MetaspriteLayoutPointerLo, MetaspriteLayoutPointerHi. @@ -4145,17 +4145,17 @@ UpdateObjectScreenY_D108: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D125: - jsr CalculateAndClampValue_D17F ; PRG $1125 | CPU $D125 | 20 7F D1 - bcs Flow_D15E ; PRG $1128 | CPU $D128 | B0 34 - jsr ComputeOrDispatch_D171 ; PRG $112A | CPU $D12A | 20 71 D1 - dec CurrentSpriteTileId ; PRG $112D | CPU $D12D | C6 11 - bne Flow_D125 ; PRG $112F | CPU $D12F | D0 F4 - lda #$00 ; PRG $1131 | CPU $D131 | A9 00 - sta MetaspriteLayoutPointerLo ; PRG $1133 | CPU $D133 | 85 14 - lda #$04 ; PRG $1135 | CPU $D135 | A9 04 - sta MetaspriteLayoutPointerHi ; PRG $1137 | CPU $D137 | 85 15 - lda #$05 ; PRG $1139 | CPU $D139 | A9 05 - sta CurrentSpriteTileId ; PRG $113B | CPU $D13B | 85 11 + jsr CalculateAndClampValue_D17F ; CPU:$D0AE PRG:10AE ?? + bcs Flow_D15E ; CPU:$D0B0 PRG:10B0 ?? + jsr ComputeOrDispatch_D171 ; CPU:$D0B2 PRG:10B2 ?? + dec CurrentSpriteTileId ; CPU:$D0B4 PRG:10B4 ?? + bne Flow_D125 ; CPU:$D0B6 PRG:10B6 ?? + lda #$00 ; CPU:$D0B8 PRG:10B8 ?? + sta MetaspriteLayoutPointerLo ; CPU:$D0BA PRG:10BA ?? + lda #$04 ; CPU:$D0BC PRG:10BC ?? + sta MetaspriteLayoutPointerHi ; CPU:$D0BE PRG:10BE ?? + lda #$05 ; CPU:$D0C0 PRG:10C0 ?? + sta CurrentSpriteTileId ; CPU:$D0C2 PRG:10C2 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D13 D. ; Local behavior: Reads CalculateAndClampValue_D17F, Flow_D15E, ComputeOrDispatch_D171, CurrentSpriteTileId, Flow_D13D, Flow_D157; mutates CurrentSpriteTileId, MetaspriteLayoutPointerLo, MetaspriteLayoutPointerHi. @@ -4164,18 +4164,18 @@ Flow_D125: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D13D: - jsr CalculateAndClampValue_D17F ; PRG $113D | CPU $D13D | 20 7F D1 - bcs Flow_D15E ; PRG $1140 | CPU $D140 | B0 1C - jsr ComputeOrDispatch_D171 ; PRG $1142 | CPU $D142 | 20 71 D1 - dec CurrentSpriteTileId ; PRG $1145 | CPU $D145 | C6 11 - bne Flow_D13D ; PRG $1147 | CPU $D147 | D0 F4 - lda #$60 ; PRG $1149 | CPU $D149 | A9 60 - sta MetaspriteLayoutPointerLo ; PRG $114B | CPU $D14B | 85 14 - lda #$03 ; PRG $114D | CPU $D14D | A9 03 - sta MetaspriteLayoutPointerHi ; PRG $114F | CPU $D14F | 85 15 - jsr CalculateAndClampValue_D17F ; PRG $1151 | CPU $D151 | 20 7F D1 - bcs Flow_D157 ; PRG $1154 | CPU $D154 | B0 01 - rts ; PRG $1156 | CPU $D156 | 60 + jsr CalculateAndClampValue_D17F ; CPU:$D0C4 PRG:10C4 ?? + bcs Flow_D15E ; CPU:$D0C6 PRG:10C6 ?? + jsr ComputeOrDispatch_D171 ; CPU:$D0C8 PRG:10C8 ?? + dec CurrentSpriteTileId ; CPU:$D0CA PRG:10CA ?? + bne Flow_D13D ; CPU:$D0CC PRG:10CC ?? + lda #$60 ; CPU:$D0CE PRG:10CE ?? + sta MetaspriteLayoutPointerLo ; CPU:$D0D0 PRG:10D0 ?? + lda #$03 ; CPU:$D0D2 PRG:10D2 ?? + sta MetaspriteLayoutPointerHi ; CPU:$D0D4 PRG:10D4 ?? + jsr CalculateAndClampValue_D17F ; CPU:$D0D6 PRG:10D6 ?? + bcs Flow_D157 ; CPU:$D0D8 PRG:10D8 ?? + rts ; CPU:$D0DA PRG:10DA ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D157. ; Local behavior: Reads ComputeOrDispatch_E9C6, Flow_D160; mutates no direct memory mutation observed. @@ -4184,9 +4184,9 @@ Flow_D13D: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D157: - jsr ComputeOrDispatch_E9C6 ; PRG $1157 | CPU $D157 | 20 C6 E9 - lda #$02 ; PRG $115A | CPU $D15A | A9 02 - bne Flow_D160 ; PRG $115C | CPU $D15C | D0 02 + jsr ComputeOrDispatch_E9C6 ; CPU:$D0DC PRG:10DC ?? + lda #$02 ; CPU:$D0DE PRG:10DE ?? + bne Flow_D160 ; CPU:$D0E0 PRG:10E0 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D15 E. ; Local behavior: Reads implicit CPU state or none observed; mutates no direct memory mutation observed. @@ -4195,7 +4195,7 @@ Flow_D157: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D15E: - lda #$01 ; PRG $115E | CPU $D15E | A9 01 + lda #$01 ; CPU:$D0E2 PRG:10E2 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D160. ; Local behavior: Reads OamBufferWriteOffset, Ram_034F; mutates Ram_034E, MetaspriteLayoutPointerLo. @@ -4204,12 +4204,12 @@ Flow_D15E: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D160: - ldx OamBufferWriteOffset ; PRG $1160 | CPU $D160 | A6 AB - sta Ram_034E,x ; PRG $1162 | CPU $D162 | 9D 4E 03 - lda Ram_034F,x ; PRG $1165 | CPU $D165 | BD 4F 03 - ldy #$0E ; PRG $1168 | CPU $D168 | A0 0E - sta (MetaspriteLayoutPointerLo),y ; PRG $116A | CPU $D16A | 91 14 - rts ; PRG $116C | CPU $D16C | 60 + ldx OamBufferWriteOffset ; CPU:$D0E4 PRG:10E4 ?? + sta Ram_034E,x ; CPU:$D0E6 PRG:10E6 ?? + lda Ram_034F,x ; CPU:$D0E8 PRG:10E8 ?? + ldy #$0E ; CPU:$D0EA PRG:10EA ?? + sta (MetaspriteLayoutPointerLo),y ; CPU:$D0EC PRG:10EC ?? + rts ; CPU:$D0EE PRG:10EE ?? ; ----------------------------------------------------------------------------- ; Global purpose: Compute Or Dispatch D16 D. ; Local behavior: Reads Flow_D173; mutates no direct memory mutation observed. @@ -4218,8 +4218,8 @@ Flow_D160: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ComputeOrDispatch_D16D: - lda #$10 ; PRG $116D | CPU $D16D | A9 10 - bne Flow_D173 ; PRG $116F | CPU $D16F | D0 02 + lda #$10 ; CPU:$D0F0 PRG:10F0 ?? + bne Flow_D173 ; CPU:$D0F2 PRG:10F2 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Compute Or Dispatch D171. ; Local behavior: Reads implicit CPU state or none observed; mutates no direct memory mutation observed. @@ -4228,7 +4228,7 @@ ComputeOrDispatch_D16D: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ComputeOrDispatch_D171: - lda #$20 ; PRG $1171 | CPU $D171 | A9 20 + lda #$20 ; CPU:$D0F4 PRG:10F4 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D173. ; Local behavior: Reads MetaspriteLayoutPointerLo, MetaspriteLayoutPointerHi; mutates MetaspriteLayoutPointerLo, MetaspriteLayoutPointerHi. @@ -4237,13 +4237,13 @@ ComputeOrDispatch_D171: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D173: - clc ; PRG $1173 | CPU $D173 | 18 - adc MetaspriteLayoutPointerLo ; PRG $1174 | CPU $D174 | 65 14 - sta MetaspriteLayoutPointerLo ; PRG $1176 | CPU $D176 | 85 14 - lda MetaspriteLayoutPointerHi ; PRG $1178 | CPU $D178 | A5 15 - adc #$00 ; PRG $117A | CPU $D17A | 69 00 - sta MetaspriteLayoutPointerHi ; PRG $117C | CPU $D17C | 85 15 - rts ; PRG $117E | CPU $D17E | 60 + clc ; CPU:$D0F6 PRG:10F6 ?? + adc MetaspriteLayoutPointerLo ; CPU:$D0F8 PRG:10F8 ?? + sta MetaspriteLayoutPointerLo ; CPU:$D0FA PRG:10FA ?? + lda MetaspriteLayoutPointerHi ; CPU:$D0FC PRG:10FC ?? + adc #$00 ; CPU:$D0FE PRG:10FE ?? + sta MetaspriteLayoutPointerHi ; CPU:$D100 PRG:1100 ?? + rts ; CPU:$D102 PRG:1102 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Calculate And Clamp Value D17 F. ; Local behavior: Reads MetaspriteLayoutPointerLo, Flow_D1C5, MovementStepIndex, IndexedGameplayLookupTable_D1C7, IndexedGameplayLookupTable_D1C8, ObjectScreenY, Flow_D1AE; mutates CoordinateValue, CoordinateLimit. @@ -4252,30 +4252,30 @@ Flow_D173: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- CalculateAndClampValue_D17F: - ldy #$00 ; PRG $117F | CPU $D17F | A0 00 - lda (MetaspriteLayoutPointerLo),y ; PRG $1181 | CPU $D181 | B1 14 - cmp #$01 ; PRG $1183 | CPU $D183 | C9 01 - bne Flow_D1C5 ; PRG $1185 | CPU $D185 | D0 3E - ldy #$0D ; PRG $1187 | CPU $D187 | A0 0D - lda (MetaspriteLayoutPointerLo),y ; PRG $1189 | CPU $D189 | B1 14 - tax ; PRG $118B | CPU $D18B | AA - ldy MovementStepIndex ; PRG $118C | CPU $D18C | A4 BD - lda IndexedGameplayLookupTable_D1C7,x ; PRG $118E | CPU $D18E | BD C7 D1 - clc ; PRG $1191 | CPU $D191 | 18 - adc IndexedGameplayLookupTable_D1C7,y ; PRG $1192 | CPU $D192 | 79 C7 D1 - sta CoordinateValue ; PRG $1195 | CPU $D195 | 85 13 - lda IndexedGameplayLookupTable_D1C8,x ; PRG $1197 | CPU $D197 | BD C8 D1 - clc ; PRG $119A | CPU $D19A | 18 - adc IndexedGameplayLookupTable_D1C8,y ; PRG $119B | CPU $D19B | 79 C8 D1 - sta CoordinateLimit ; PRG $119E | CPU $D19E | 85 12 - ldy #$08 ; PRG $11A0 | CPU $D1A0 | A0 08 - lda (MetaspriteLayoutPointerLo),y ; PRG $11A2 | CPU $D1A2 | B1 14 - sec ; PRG $11A4 | CPU $D1A4 | 38 - sbc ObjectScreenY ; PRG $11A5 | CPU $D1A5 | E5 B8 - bpl Flow_D1AE ; PRG $11A7 | CPU $D1A7 | 10 05 - eor #$FF ; PRG $11A9 | CPU $D1A9 | 49 FF - clc ; PRG $11AB | CPU $D1AB | 18 - adc #$01 ; PRG $11AC | CPU $D1AC | 69 01 + ldy #$00 ; CPU:$D104 PRG:1104 ?? + lda (MetaspriteLayoutPointerLo),y ; CPU:$D106 PRG:1106 ?? + cmp #$01 ; CPU:$D108 PRG:1108 ?? + bne Flow_D1C5 ; CPU:$D10A PRG:110A ?? + ldy #$0D ; CPU:$D10C PRG:110C ?? + lda (MetaspriteLayoutPointerLo),y ; CPU:$D10E PRG:110E ?? + tax ; CPU:$D110 PRG:1110 ?? + ldy MovementStepIndex ; CPU:$D112 PRG:1112 ?? + lda IndexedGameplayLookupTable_D1C7,x ; CPU:$D114 PRG:1114 ?? + clc ; CPU:$D116 PRG:1116 ?? + adc IndexedGameplayLookupTable_D1C7,y ; CPU:$D118 PRG:1118 ?? + sta CoordinateValue ; CPU:$D11A PRG:111A ?? + lda IndexedGameplayLookupTable_D1C8,x ; CPU:$D11C PRG:111C ?? + clc ; CPU:$D11E PRG:111E ?? + adc IndexedGameplayLookupTable_D1C8,y ; CPU:$D120 PRG:1120 ?? + sta CoordinateLimit ; CPU:$D122 PRG:1122 ?? + ldy #$08 ; CPU:$D124 PRG:1124 ?? + lda (MetaspriteLayoutPointerLo),y ; CPU:$D126 PRG:1126 ?? + sec ; CPU:$D128 PRG:1128 ?? + sbc ObjectScreenY ; CPU:$D12A PRG:112A ?? + bpl Flow_D1AE ; CPU:$D12C PRG:112C ?? + eor #$FF ; CPU:$D12E PRG:112E ?? + clc ; CPU:$D130 PRG:1130 ?? + adc #$01 ; CPU:$D132 PRG:1132 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D1 AE. ; Local behavior: Reads CoordinateValue, Flow_D1C5, MetaspriteLayoutPointerLo, ObjectScreenX, Flow_D1BF; mutates no direct memory mutation observed. @@ -4284,16 +4284,16 @@ CalculateAndClampValue_D17F: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D1AE: - cmp CoordinateValue ; PRG $11AE | CPU $D1AE | C5 13 - bcs Flow_D1C5 ; PRG $11B0 | CPU $D1B0 | B0 13 - iny ; PRG $11B2 | CPU $D1B2 | C8 - lda (MetaspriteLayoutPointerLo),y ; PRG $11B3 | CPU $D1B3 | B1 14 - sec ; PRG $11B5 | CPU $D1B5 | 38 - sbc ObjectScreenX ; PRG $11B6 | CPU $D1B6 | E5 B9 - bpl Flow_D1BF ; PRG $11B8 | CPU $D1B8 | 10 05 - eor #$FF ; PRG $11BA | CPU $D1BA | 49 FF - clc ; PRG $11BC | CPU $D1BC | 18 - adc #$01 ; PRG $11BD | CPU $D1BD | 69 01 + cmp CoordinateValue ; CPU:$D134 PRG:1134 ?? + bcs Flow_D1C5 ; CPU:$D136 PRG:1136 ?? + iny ; CPU:$D138 PRG:1138 ?? + lda (MetaspriteLayoutPointerLo),y ; CPU:$D13A PRG:113A ?? + sec ; CPU:$D13C PRG:113C ?? + sbc ObjectScreenX ; CPU:$D13E PRG:113E ?? + bpl Flow_D1BF ; CPU:$D140 PRG:1140 ?? + eor #$FF ; CPU:$D142 PRG:1142 ?? + clc ; CPU:$D144 PRG:1144 ?? + adc #$01 ; CPU:$D146 PRG:1146 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D1 BF. ; Local behavior: Reads CoordinateLimit, Flow_D1C5; mutates no direct memory mutation observed. @@ -4302,10 +4302,10 @@ Flow_D1AE: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D1BF: - cmp CoordinateLimit ; PRG $11BF | CPU $D1BF | C5 12 - bcs Flow_D1C5 ; PRG $11C1 | CPU $D1C1 | B0 02 - sec ; PRG $11C3 | CPU $D1C3 | 38 - rts ; PRG $11C4 | CPU $D1C4 | 60 + cmp CoordinateLimit ; CPU:$D148 PRG:1148 ?? + bcs Flow_D1C5 ; CPU:$D14A PRG:114A ?? + sec ; CPU:$D14C PRG:114C ?? + rts ; CPU:$D14E PRG:114E ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D1 C5. ; Local behavior: Reads implicit CPU state or none observed; mutates no direct memory mutation observed. @@ -4314,14 +4314,14 @@ Flow_D1BF: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D1C5: - clc ; PRG $11C5 | CPU $D1C5 | 18 - rts ; PRG $11C6 | CPU $D1C6 | 60 + clc ; CPU:$D150 PRG:1150 ?? + rts ; CPU:$D152 PRG:1152 ?? IndexedGameplayLookupTable_D1C7: - .byte $03 ; PRG $11C7 | CPU $D1C7 + .byte $03 ; PRG $11C7 | CPU $D1C7 ; CPU:$D154 PRG:1154 03 IndexedGameplayLookupTable_D1C8: - .byte $03,$04,$04,$06,$06,$07,$08,$08,$0A,$04,$04,$03,$04,$02,$01 ; PRG $11C8 | CPU $D1C8 + .byte $03,$04,$04,$06,$06,$07,$08,$08,$0A,$04,$04,$03,$04,$02,$01 ; PRG $11C8 | CPU $D1C8 ; CPU:$D155 PRG:1155 03 04 04 06 06 07 08 08 0A 04 04 03 04 02 01 ; ----------------------------------------------------------------------------- ; Global purpose: Update Object Screen Y D1 D7. ; Local behavior: Reads ObjectField8, ObjectField9, Ram_030D, CalculateAndClampValue_D17F, Flow_D1FB; mutates ObjectScreenY, ObjectScreenX, MovementStepIndex, MetaspriteLayoutPointerLo, MetaspriteLayoutPointerHi, Ram_032E, ObjectCounter. @@ -4330,21 +4330,21 @@ IndexedGameplayLookupTable_D1C8: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateObjectScreenY_D1D7: - lda ObjectField8 ; PRG $11D7 | CPU $D1D7 | AD 08 03 - sta ObjectScreenY ; PRG $11DA | CPU $D1DA | 85 B8 - lda ObjectField9 ; PRG $11DC | CPU $D1DC | AD 09 03 - sta ObjectScreenX ; PRG $11DF | CPU $D1DF | 85 B9 - lda Ram_030D ; PRG $11E1 | CPU $D1E1 | AD 0D 03 - sta MovementStepIndex ; PRG $11E4 | CPU $D1E4 | 85 BD - lda #$20 ; PRG $11E6 | CPU $D1E6 | A9 20 - sta MetaspriteLayoutPointerLo ; PRG $11E8 | CPU $D1E8 | 85 14 - lda #$03 ; PRG $11EA | CPU $D1EA | A9 03 - sta MetaspriteLayoutPointerHi ; PRG $11EC | CPU $D1EC | 85 15 - jsr CalculateAndClampValue_D17F ; PRG $11EE | CPU $D1EE | 20 7F D1 - bcc Flow_D1FB ; PRG $11F1 | CPU $D1F1 | 90 08 - lda #$01 ; PRG $11F3 | CPU $D1F3 | A9 01 - sta Ram_032E ; PRG $11F5 | CPU $D1F5 | 8D 2E 03 - sta ObjectCounter ; PRG $11F8 | CPU $D1F8 | 8D 12 03 + lda ObjectField8 ; CPU:$D164 PRG:1164 ?? + sta ObjectScreenY ; CPU:$D166 PRG:1166 ?? + lda ObjectField9 ; CPU:$D168 PRG:1168 ?? + sta ObjectScreenX ; CPU:$D16A PRG:116A ?? + lda Ram_030D ; CPU:$D16C PRG:116C ?? + sta MovementStepIndex ; CPU:$D16E PRG:116E ?? + lda #$20 ; CPU:$D170 PRG:1170 ?? + sta MetaspriteLayoutPointerLo ; CPU:$D172 PRG:1172 ?? + lda #$03 ; CPU:$D174 PRG:1174 ?? + sta MetaspriteLayoutPointerHi ; CPU:$D176 PRG:1176 ?? + jsr CalculateAndClampValue_D17F ; CPU:$D178 PRG:1178 ?? + bcc Flow_D1FB ; CPU:$D17A PRG:117A ?? + lda #$01 ; CPU:$D17C PRG:117C ?? + sta Ram_032E ; CPU:$D17E PRG:117E ?? + sta ObjectCounter ; CPU:$D180 PRG:1180 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D1 FB. ; Local behavior: Reads implicit CPU state or none observed; mutates MetaspriteLayoutPointerLo, MetaspriteLayoutPointerHi, CurrentSpriteTileId. @@ -4353,12 +4353,12 @@ UpdateObjectScreenY_D1D7: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D1FB: - lda #$00 ; PRG $11FB | CPU $D1FB | A9 00 - sta MetaspriteLayoutPointerLo ; PRG $11FD | CPU $D1FD | 85 14 - lda #$06 ; PRG $11FF | CPU $D1FF | A9 06 - sta MetaspriteLayoutPointerHi ; PRG $1201 | CPU $D201 | 85 15 - lda #$05 ; PRG $1203 | CPU $D203 | A9 05 - sta CurrentSpriteTileId ; PRG $1205 | CPU $D205 | 85 11 + lda #$00 ; CPU:$D182 PRG:1182 ?? + sta MetaspriteLayoutPointerLo ; CPU:$D184 PRG:1184 ?? + lda #$06 ; CPU:$D186 PRG:1186 ?? + sta MetaspriteLayoutPointerHi ; CPU:$D188 PRG:1188 ?? + lda #$05 ; CPU:$D18A PRG:118A ?? + sta CurrentSpriteTileId ; CPU:$D18C PRG:118C ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D207. ; Local behavior: Reads MetaspriteLayoutPointerLo, Flow_D212, CalculateAndClampValue_D17F, Flow_D257; mutates no direct memory mutation observed. @@ -4367,11 +4367,11 @@ Flow_D1FB: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D207: - ldy #$11 ; PRG $1207 | CPU $D207 | A0 11 - lda (MetaspriteLayoutPointerLo),y ; PRG $1209 | CPU $D209 | B1 14 - bne Flow_D212 ; PRG $120B | CPU $D20B | D0 05 - jsr CalculateAndClampValue_D17F ; PRG $120D | CPU $D20D | 20 7F D1 - bcs Flow_D257 ; PRG $1210 | CPU $D210 | B0 45 + ldy #$11 ; CPU:$D18E PRG:118E ?? + lda (MetaspriteLayoutPointerLo),y ; CPU:$D190 PRG:1190 ?? + bne Flow_D212 ; CPU:$D192 PRG:1192 ?? + jsr CalculateAndClampValue_D17F ; CPU:$D194 PRG:1194 ?? + bcs Flow_D257 ; CPU:$D196 PRG:1196 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D212. ; Local behavior: Reads ComputeOrDispatch_D171, CurrentSpriteTileId, Flow_D207; mutates CurrentSpriteTileId, MetaspriteLayoutPointerLo, MetaspriteLayoutPointerHi. @@ -4380,15 +4380,15 @@ Flow_D207: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D212: - jsr ComputeOrDispatch_D171 ; PRG $1212 | CPU $D212 | 20 71 D1 - dec CurrentSpriteTileId ; PRG $1215 | CPU $D215 | C6 11 - bne Flow_D207 ; PRG $1217 | CPU $D217 | D0 EE - lda #$C0 ; PRG $1219 | CPU $D219 | A9 C0 - sta MetaspriteLayoutPointerLo ; PRG $121B | CPU $D21B | 85 14 - lda #$03 ; PRG $121D | CPU $D21D | A9 03 - sta MetaspriteLayoutPointerHi ; PRG $121F | CPU $D21F | 85 15 - lda #$04 ; PRG $1221 | CPU $D221 | A9 04 - sta CurrentSpriteTileId ; PRG $1223 | CPU $D223 | 85 11 + jsr ComputeOrDispatch_D171 ; CPU:$D198 PRG:1198 ?? + dec CurrentSpriteTileId ; CPU:$D19A PRG:119A ?? + bne Flow_D207 ; CPU:$D19C PRG:119C ?? + lda #$C0 ; CPU:$D19E PRG:119E ?? + sta MetaspriteLayoutPointerLo ; CPU:$D1A0 PRG:11A0 ?? + lda #$03 ; CPU:$D1A2 PRG:11A2 ?? + sta MetaspriteLayoutPointerHi ; CPU:$D1A4 PRG:11A4 ?? + lda #$04 ; CPU:$D1A6 PRG:11A6 ?? + sta CurrentSpriteTileId ; CPU:$D1A8 PRG:11A8 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D225. ; Local behavior: Reads CalculateAndClampValue_D17F, Flow_D257, ComputeOrDispatch_D16D, CurrentSpriteTileId, Flow_D225; mutates CurrentSpriteTileId. @@ -4397,13 +4397,13 @@ Flow_D212: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D225: - jsr CalculateAndClampValue_D17F ; PRG $1225 | CPU $D225 | 20 7F D1 - bcs Flow_D257 ; PRG $1228 | CPU $D228 | B0 2D - jsr ComputeOrDispatch_D16D ; PRG $122A | CPU $D22A | 20 6D D1 - dec CurrentSpriteTileId ; PRG $122D | CPU $D22D | C6 11 - bne Flow_D225 ; PRG $122F | CPU $D22F | D0 F4 - lda #$05 ; PRG $1231 | CPU $D231 | A9 05 - sta CurrentSpriteTileId ; PRG $1233 | CPU $D233 | 85 11 + jsr CalculateAndClampValue_D17F ; CPU:$D1AA PRG:11AA ?? + bcs Flow_D257 ; CPU:$D1AC PRG:11AC ?? + jsr ComputeOrDispatch_D16D ; CPU:$D1AE PRG:11AE ?? + dec CurrentSpriteTileId ; CPU:$D1B0 PRG:11B0 ?? + bne Flow_D225 ; CPU:$D1B2 PRG:11B2 ?? + lda #$05 ; CPU:$D1B4 PRG:11B4 ?? + sta CurrentSpriteTileId ; CPU:$D1B6 PRG:11B6 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D235. ; Local behavior: Reads CalculateAndClampValue_D17F, Flow_D257, ComputeOrDispatch_D171, CurrentSpriteTileId, Flow_D235; mutates CurrentSpriteTileId. @@ -4412,13 +4412,13 @@ Flow_D225: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D235: - jsr CalculateAndClampValue_D17F ; PRG $1235 | CPU $D235 | 20 7F D1 - bcs Flow_D257 ; PRG $1238 | CPU $D238 | B0 1D - jsr ComputeOrDispatch_D171 ; PRG $123A | CPU $D23A | 20 71 D1 - dec CurrentSpriteTileId ; PRG $123D | CPU $D23D | C6 11 - bne Flow_D235 ; PRG $123F | CPU $D23F | D0 F4 - lda #$04 ; PRG $1241 | CPU $D241 | A9 04 - sta CurrentSpriteTileId ; PRG $1243 | CPU $D243 | 85 11 + jsr CalculateAndClampValue_D17F ; CPU:$D1B8 PRG:11B8 ?? + bcs Flow_D257 ; CPU:$D1BA PRG:11BA ?? + jsr ComputeOrDispatch_D171 ; CPU:$D1BC PRG:11BC ?? + dec CurrentSpriteTileId ; CPU:$D1BE PRG:11BE ?? + bne Flow_D235 ; CPU:$D1C0 PRG:11C0 ?? + lda #$04 ; CPU:$D1C2 PRG:11C2 ?? + sta CurrentSpriteTileId ; CPU:$D1C4 PRG:11C4 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D245. ; Local behavior: Reads CalculateAndClampValue_D17F, Flow_D257, ComputeOrDispatch_D16D, CurrentSpriteTileId, Flow_D245; mutates CurrentSpriteTileId. @@ -4427,14 +4427,14 @@ Flow_D235: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D245: - jsr CalculateAndClampValue_D17F ; PRG $1245 | CPU $D245 | 20 7F D1 - bcs Flow_D257 ; PRG $1248 | CPU $D248 | B0 0D - jsr ComputeOrDispatch_D16D ; PRG $124A | CPU $D24A | 20 6D D1 - dec CurrentSpriteTileId ; PRG $124D | CPU $D24D | C6 11 - bne Flow_D245 ; PRG $124F | CPU $D24F | D0 F4 - jsr CalculateAndClampValue_D17F ; PRG $1251 | CPU $D251 | 20 7F D1 - bcs Flow_D257 ; PRG $1254 | CPU $D254 | B0 01 - rts ; PRG $1256 | CPU $D256 | 60 + jsr CalculateAndClampValue_D17F ; CPU:$D1C6 PRG:11C6 ?? + bcs Flow_D257 ; CPU:$D1C8 PRG:11C8 ?? + jsr ComputeOrDispatch_D16D ; CPU:$D1CA PRG:11CA ?? + dec CurrentSpriteTileId ; CPU:$D1CC PRG:11CC ?? + bne Flow_D245 ; CPU:$D1CE PRG:11CE ?? + jsr CalculateAndClampValue_D17F ; CPU:$D1D0 PRG:11D0 ?? + bcs Flow_D257 ; CPU:$D1D2 PRG:11D2 ?? + rts ; CPU:$D1D4 PRG:11D4 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D257. ; Local behavior: Reads implicit CPU state or none observed; mutates ObjectFieldE, MetaspriteLayoutPointerLo. @@ -4443,12 +4443,12 @@ Flow_D245: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D257: - lda #$01 ; PRG $1257 | CPU $D257 | A9 01 - sta ObjectFieldE ; PRG $1259 | CPU $D259 | 8D 0E 03 - lda #$80 ; PRG $125C | CPU $D25C | A9 80 - ldy #$0E ; PRG $125E | CPU $D25E | A0 0E - sta (MetaspriteLayoutPointerLo),y ; PRG $1260 | CPU $D260 | 91 14 - rts ; PRG $1262 | CPU $D262 | 60 + lda #$01 ; CPU:$D1D6 PRG:11D6 ?? + sta ObjectFieldE ; CPU:$D1D8 PRG:11D8 ?? + lda #$80 ; CPU:$D1DA PRG:11DA ?? + ldy #$0E ; CPU:$D1DC PRG:11DC ?? + sta (MetaspriteLayoutPointerLo),y ; CPU:$D1DE PRG:11DE ?? + rts ; CPU:$D1E0 PRG:11E0 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Transform Packed Value D263. ; Local behavior: Reads ScreenObjectTimer, ScreenObjectMode, PackedHudOrObjectValue; mutates CurrentSpriteTileId, PackedHudOrObjectValue. @@ -4457,17 +4457,17 @@ Flow_D257: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- TransformPackedValue_D263: - lda ScreenObjectTimer ; PRG $1263 | CPU $D263 | A5 63 - sta CurrentSpriteTileId ; PRG $1265 | CPU $D265 | 85 11 - lda ScreenObjectMode ; PRG $1267 | CPU $D267 | A5 62 - asl a ; PRG $1269 | CPU $D269 | 0A - sta PackedHudOrObjectValue ; PRG $126A | CPU $D26A | 85 16 - asl a ; PRG $126C | CPU $D26C | 0A - asl a ; PRG $126D | CPU $D26D | 0A - clc ; PRG $126E | CPU $D26E | 18 - adc PackedHudOrObjectValue ; PRG $126F | CPU $D26F | 65 16 - tay ; PRG $1271 | CPU $D271 | A8 - ldx #$00 ; PRG $1272 | CPU $D272 | A2 00 + lda ScreenObjectTimer ; CPU:$D1E2 PRG:11E2 ?? + sta CurrentSpriteTileId ; CPU:$D1E4 PRG:11E4 ?? + lda ScreenObjectMode ; CPU:$D1E6 PRG:11E6 ?? + asl a ; CPU:$D1E8 PRG:11E8 ?? + sta PackedHudOrObjectValue ; CPU:$D1EA PRG:11EA ?? + asl a ; CPU:$D1EC PRG:11EC ?? + asl a ; CPU:$D1EE PRG:11EE ?? + clc ; CPU:$D1F0 PRG:11F0 ?? + adc PackedHudOrObjectValue ; CPU:$D1F2 PRG:11F2 ?? + tay ; CPU:$D1F4 PRG:11F4 ?? + ldx #$00 ; CPU:$D1F6 PRG:11F6 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D274. ; Local behavior: Reads PackedHudOrObjectValue, ScreenObjectMode, Flow_D292; mutates Ram_0600, Ram_0602, PackedHudOrObjectValue. @@ -4476,23 +4476,23 @@ TransformPackedValue_D263: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D274: - lda #$00 ; PRG $1274 | CPU $D274 | A9 00 - sta Ram_0600,x ; PRG $1276 | CPU $D276 | 9D 00 06 - lda #$02 ; PRG $1279 | CPU $D279 | A9 02 - sta Ram_0602,x ; PRG $127B | CPU $D27B | 9D 02 06 - txa ; PRG $127E | CPU $D27E | 8A - lsr a ; PRG $127F | CPU $D27F | 4A - lsr a ; PRG $1280 | CPU $D280 | 4A - sta PackedHudOrObjectValue ; PRG $1281 | CPU $D281 | 85 16 - lda #$C8 ; PRG $1283 | CPU $D283 | A9 C8 - sec ; PRG $1285 | CPU $D285 | 38 - sbc PackedHudOrObjectValue ; PRG $1286 | CPU $D286 | E5 16 - pha ; PRG $1288 | CPU $D288 | 48 - lda ScreenObjectMode ; PRG $1289 | CPU $D289 | A5 62 - cmp #$02 ; PRG $128B | CPU $D28B | C9 02 - pla ; PRG $128D | CPU $D28D | 68 - bcc Flow_D292 ; PRG $128E | CPU $D28E | 90 02 - sbc #$10 ; PRG $1290 | CPU $D290 | E9 10 + lda #$00 ; CPU:$D1F8 PRG:11F8 ?? + sta Ram_0600,x ; CPU:$D1FA PRG:11FA ?? + lda #$02 ; CPU:$D1FC PRG:11FC ?? + sta Ram_0602,x ; CPU:$D1FE PRG:11FE ?? + txa ; CPU:$D200 PRG:1200 ?? + lsr a ; CPU:$D202 PRG:1202 ?? + lsr a ; CPU:$D204 PRG:1204 ?? + sta PackedHudOrObjectValue ; CPU:$D206 PRG:1206 ?? + lda #$C8 ; CPU:$D208 PRG:1208 ?? + sec ; CPU:$D20A PRG:120A ?? + sbc PackedHudOrObjectValue ; CPU:$D20C PRG:120C ?? + pha ; CPU:$D20E PRG:120E ?? + lda ScreenObjectMode ; CPU:$D210 PRG:1210 ?? + cmp #$02 ; CPU:$D212 PRG:1212 ?? + pla ; CPU:$D214 PRG:1214 ?? + bcc Flow_D292 ; CPU:$D216 PRG:1216 ?? + sbc #$10 ; CPU:$D218 PRG:1218 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D292. ; Local behavior: Reads ScreenObjectMode, Flow_D2A6, AdvancePseudoRandomState; mutates Ram_060A, PackedHudOrObjectValue. @@ -4501,15 +4501,15 @@ Flow_D274: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D292: - sta Ram_060A,x ; PRG $1292 | CPU $D292 | 9D 0A 06 - lda #$00 ; PRG $1295 | CPU $D295 | A9 00 - sta PackedHudOrObjectValue ; PRG $1297 | CPU $D297 | 85 16 - lda ScreenObjectMode ; PRG $1299 | CPU $D299 | A5 62 - cmp #$02 ; PRG $129B | CPU $D29B | C9 02 - bne Flow_D2A6 ; PRG $129D | CPU $D29D | D0 07 - jsr AdvancePseudoRandomState ; PRG $129F | CPU $D29F | 20 2F C4 - and #$80 ; PRG $12A2 | CPU $D2A2 | 29 80 - sta PackedHudOrObjectValue ; PRG $12A4 | CPU $D2A4 | 85 16 + sta Ram_060A,x ; CPU:$D21A PRG:121A ?? + lda #$00 ; CPU:$D21C PRG:121C ?? + sta PackedHudOrObjectValue ; CPU:$D21E PRG:121E ?? + lda ScreenObjectMode ; CPU:$D220 PRG:1220 ?? + cmp #$02 ; CPU:$D222 PRG:1222 ?? + bne Flow_D2A6 ; CPU:$D224 PRG:1224 ?? + jsr AdvancePseudoRandomState ; CPU:$D226 PRG:1226 ?? + and #$80 ; CPU:$D228 PRG:1228 ?? + sta PackedHudOrObjectValue ; CPU:$D22A PRG:122A ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D2 A6. ; Local behavior: Reads IndexedGameplayLookupTable_D2D4, PackedHudOrObjectValue, CurrentSpriteTileId, Flow_D274; mutates Ram_060F, Ram_0618, CurrentSpriteTileId. @@ -4518,19 +4518,19 @@ Flow_D292: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D2A6: - lda IndexedGameplayLookupTable_D2D4,y ; PRG $12A6 | CPU $D2A6 | B9 D4 D2 - eor PackedHudOrObjectValue ; PRG $12A9 | CPU $D2A9 | 45 16 - iny ; PRG $12AB | CPU $D2AB | C8 - sta Ram_060F,x ; PRG $12AC | CPU $D2AC | 9D 0F 06 - lda IndexedGameplayLookupTable_D2D4,y ; PRG $12AF | CPU $D2AF | B9 D4 D2 - iny ; PRG $12B2 | CPU $D2B2 | C8 - sta Ram_0618,x ; PRG $12B3 | CPU $D2B3 | 9D 18 06 - txa ; PRG $12B6 | CPU $D2B6 | 8A - clc ; PRG $12B7 | CPU $D2B7 | 18 - adc #$20 ; PRG $12B8 | CPU $D2B8 | 69 20 - tax ; PRG $12BA | CPU $D2BA | AA - dec CurrentSpriteTileId ; PRG $12BB | CPU $D2BB | C6 11 - bne Flow_D274 ; PRG $12BD | CPU $D2BD | D0 B5 + lda IndexedGameplayLookupTable_D2D4,y ; CPU:$D22C PRG:122C ?? + eor PackedHudOrObjectValue ; CPU:$D22E PRG:122E ?? + iny ; CPU:$D230 PRG:1230 ?? + sta Ram_060F,x ; CPU:$D232 PRG:1232 ?? + lda IndexedGameplayLookupTable_D2D4,y ; CPU:$D234 PRG:1234 ?? + iny ; CPU:$D236 PRG:1236 ?? + sta Ram_0618,x ; CPU:$D238 PRG:1238 ?? + txa ; CPU:$D23A PRG:123A ?? + clc ; CPU:$D23C PRG:123C ?? + adc #$20 ; CPU:$D23E PRG:123E ?? + tax ; CPU:$D240 PRG:1240 ?? + dec CurrentSpriteTileId ; CPU:$D242 PRG:1242 ?? + bne Flow_D274 ; CPU:$D244 PRG:1244 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Continuation D2 BF. ; Local behavior: Reads Flow_D2D3, Continuation_D2BF; mutates Ram_0600, Ram_0618. @@ -4539,16 +4539,16 @@ Flow_D2A6: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Continuation_D2BF: - cpx #$A0 ; PRG $12BF | CPU $D2BF | E0 A0 - beq Flow_D2D3 ; PRG $12C1 | CPU $D2C1 | F0 10 - lda #$00 ; PRG $12C3 | CPU $D2C3 | A9 00 - sta Ram_0600,x ; PRG $12C5 | CPU $D2C5 | 9D 00 06 - sta Ram_0618,x ; PRG $12C8 | CPU $D2C8 | 9D 18 06 - txa ; PRG $12CB | CPU $D2CB | 8A - clc ; PRG $12CC | CPU $D2CC | 18 - adc #$20 ; PRG $12CD | CPU $D2CD | 69 20 - tax ; PRG $12CF | CPU $D2CF | AA - jmp Continuation_D2BF ; PRG $12D0 | CPU $D2D0 | 4C BF D2 + cpx #$A0 ; CPU:$D246 PRG:1246 ?? + beq Flow_D2D3 ; CPU:$D248 PRG:1248 ?? + lda #$00 ; CPU:$D24A PRG:124A ?? + sta Ram_0600,x ; CPU:$D24C PRG:124C ?? + sta Ram_0618,x ; CPU:$D24E PRG:124E ?? + txa ; CPU:$D250 PRG:1250 ?? + clc ; CPU:$D252 PRG:1252 ?? + adc #$20 ; CPU:$D254 PRG:1254 ?? + tax ; CPU:$D256 PRG:1256 ?? + jmp Continuation_D2BF ; CPU:$D258 PRG:1258 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D2 D3. ; Local behavior: Reads implicit CPU state or none observed; mutates no direct memory mutation observed. @@ -4557,11 +4557,11 @@ Continuation_D2BF: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D2D3: - rts ; PRG $12D3 | CPU $D2D3 | 60 + rts ; CPU:$D25A PRG:125A ?? IndexedGameplayLookupTable_D2D4: - .byte $00,$10,$81,$20,$02,$30,$83,$40,$FF,$FF,$00,$10,$81,$20,$01,$20 ; PRG $12D4 | CPU $D2D4 - .byte $02,$30,$83,$40,$04,$05,$85,$06,$06,$07,$87,$08,$84,$05 ; PRG $12E4 | CPU $D2E4 + .byte $00,$10,$81,$20,$02,$30,$83,$40,$FF,$FF,$00,$10,$81,$20,$01,$20 ; PRG $12D4 | CPU $D2D4 ; CPU:$D25C PRG:125C 00 10 81 20 02 30 83 40 FF FF 00 10 81 20 01 20 + .byte $02,$30,$83,$40,$04,$05,$85,$06,$06,$07,$87,$08,$84,$05 ; PRG $12E4 | CPU $D2E4 ; CPU:$D26C PRG:126C 02 30 83 40 04 05 85 06 06 07 87 08 84 05 ; ----------------------------------------------------------------------------- ; Global purpose: Update Zp A8 D2 F2. ; Local behavior: Reads implicit CPU state or none observed; mutates ObjectRecordPointerLo, ObjectRecordPointerHi, ObjectRecordStride. @@ -4570,13 +4570,13 @@ IndexedGameplayLookupTable_D2D4: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateZp_A8_D2F2: - lda #$00 ; PRG $12F2 | CPU $D2F2 | A9 00 - sta ObjectRecordPointerLo ; PRG $12F4 | CPU $D2F4 | 85 A8 - lda #$06 ; PRG $12F6 | CPU $D2F6 | A9 06 - sta ObjectRecordPointerHi ; PRG $12F8 | CPU $D2F8 | 85 A9 - lda #$20 ; PRG $12FA | CPU $D2FA | A9 20 - sta ObjectRecordStride ; PRG $12FC | CPU $D2FC | 85 AA - lda #$00 ; PRG $12FE | CPU $D2FE | A9 00 + lda #$00 ; CPU:$D27A PRG:127A ?? + sta ObjectRecordPointerLo ; CPU:$D27C PRG:127C ?? + lda #$06 ; CPU:$D27E PRG:127E ?? + sta ObjectRecordPointerHi ; CPU:$D280 PRG:1280 ?? + lda #$20 ; CPU:$D282 PRG:1282 ?? + sta ObjectRecordStride ; CPU:$D284 PRG:1284 ?? + lda #$00 ; CPU:$D286 PRG:1286 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D300. ; Local behavior: Reads TransformPackedValue_D32E, OamBufferWriteOffset, Ram_0600, Flow_D321, FrameCounter, EvaluateCollisionState_D3EC, ComputeOrDispatch_C2B4, LoadObjectSpriteRenderState; mutates OamBufferWriteOffset. @@ -4585,23 +4585,23 @@ UpdateZp_A8_D2F2: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D300: - sta OamBufferWriteOffset ; PRG $1300 | CPU $D300 | 85 AB - jsr TransformPackedValue_D32E ; PRG $1302 | CPU $D302 | 20 2E D3 - ldx OamBufferWriteOffset ; PRG $1305 | CPU $D305 | A6 AB - lda Ram_0600,x ; PRG $1307 | CPU $D307 | BD 00 06 - beq Flow_D321 ; PRG $130A | CPU $D30A | F0 15 - txa ; PRG $130C | CPU $D30C | 8A - lsr a ; PRG $130D | CPU $D30D | 4A - lsr a ; PRG $130E | CPU $D30E | 4A - lsr a ; PRG $130F | CPU $D30F | 4A - lsr a ; PRG $1310 | CPU $D310 | 4A - lsr a ; PRG $1311 | CPU $D311 | 4A - eor FrameCounter ; PRG $1312 | CPU $D312 | 45 27 - and #$03 ; PRG $1314 | CPU $D314 | 29 03 - bne Flow_D321 ; PRG $1316 | CPU $D316 | D0 09 - jsr EvaluateCollisionState_D3EC ; PRG $1318 | CPU $D318 | 20 EC D3 - jsr ComputeOrDispatch_C2B4 ; PRG $131B | CPU $D31B | 20 B4 C2 - jsr LoadObjectSpriteRenderState ; PRG $131E | CPU $D31E | 20 17 C2 + sta OamBufferWriteOffset ; CPU:$D288 PRG:1288 ?? + jsr TransformPackedValue_D32E ; CPU:$D28A PRG:128A ?? + ldx OamBufferWriteOffset ; CPU:$D28C PRG:128C ?? + lda Ram_0600,x ; CPU:$D28E PRG:128E ?? + beq Flow_D321 ; CPU:$D290 PRG:1290 ?? + txa ; CPU:$D292 PRG:1292 ?? + lsr a ; CPU:$D294 PRG:1294 ?? + lsr a ; CPU:$D296 PRG:1296 ?? + lsr a ; CPU:$D298 PRG:1298 ?? + lsr a ; CPU:$D29A PRG:129A ?? + lsr a ; CPU:$D29C PRG:129C ?? + eor FrameCounter ; CPU:$D29E PRG:129E ?? + and #$03 ; CPU:$D2A0 PRG:12A0 ?? + bne Flow_D321 ; CPU:$D2A2 PRG:12A2 ?? + jsr EvaluateCollisionState_D3EC ; CPU:$D2A4 PRG:12A4 ?? + jsr ComputeOrDispatch_C2B4 ; CPU:$D2A6 PRG:12A6 ?? + jsr LoadObjectSpriteRenderState ; CPU:$D2A8 PRG:12A8 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D321. ; Local behavior: Reads AdvanceObjectRecordPointer, OamBufferWriteOffset, Flow_D300; mutates no direct memory mutation observed. @@ -4610,12 +4610,12 @@ Flow_D300: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D321: - jsr AdvanceObjectRecordPointer ; PRG $1321 | CPU $D321 | 20 0F C2 - lda OamBufferWriteOffset ; PRG $1324 | CPU $D324 | A5 AB - clc ; PRG $1326 | CPU $D326 | 18 - adc #$20 ; PRG $1327 | CPU $D327 | 69 20 - cmp #$A0 ; PRG $1329 | CPU $D329 | C9 A0 - bne Flow_D300 ; PRG $132B | CPU $D32B | D0 D3 + jsr AdvanceObjectRecordPointer ; CPU:$D2AA PRG:12AA ?? + lda OamBufferWriteOffset ; CPU:$D2AC PRG:12AC ?? + clc ; CPU:$D2AE PRG:12AE ?? + adc #$20 ; CPU:$D2B0 PRG:12B0 ?? + cmp #$A0 ; CPU:$D2B2 PRG:12B2 ?? + bne Flow_D300 ; CPU:$D2B4 PRG:12B4 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D32 D. ; Local behavior: Reads implicit CPU state or none observed; mutates no direct memory mutation observed. @@ -4624,7 +4624,7 @@ Flow_D321: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D32D: - rts ; PRG $132D | CPU $D32D | 60 + rts ; CPU:$D2B6 PRG:12B6 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Transform Packed Value D32 E. ; Local behavior: Reads FrameCounter, Flow_D32D, OamBufferWriteOffset, Ram_0600, Flow_D3B4, Ram_0618, Ram_060F, IndexedGameplayLookupTable_D3B5; mutates Ram_0618, Ram_0600, Ram_0611, Ram_0612, Ram_060E, PackedHudOrObjectValue, Ram_0608. @@ -4633,36 +4633,36 @@ Flow_D32D: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- TransformPackedValue_D32E: - lda FrameCounter ; PRG $132E | CPU $D32E | A5 27 - and #$1F ; PRG $1330 | CPU $D330 | 29 1F - bne Flow_D32D ; PRG $1332 | CPU $D332 | D0 F9 - ldx OamBufferWriteOffset ; PRG $1334 | CPU $D334 | A6 AB - lda Ram_0600,x ; PRG $1336 | CPU $D336 | BD 00 06 - bne Flow_D3B4 ; PRG $1339 | CPU $D339 | D0 79 - lda Ram_0618,x ; PRG $133B | CPU $D33B | BD 18 06 - beq Flow_D3B4 ; PRG $133E | CPU $D33E | F0 74 - dec Ram_0618,x ; PRG $1340 | CPU $D340 | DE 18 06 - bne Flow_D3B4 ; PRG $1343 | CPU $D343 | D0 6F - lda #$01 ; PRG $1345 | CPU $D345 | A9 01 - sta Ram_0600,x ; PRG $1347 | CPU $D347 | 9D 00 06 - lda #$00 ; PRG $134A | CPU $D34A | A9 00 - sta Ram_0611,x ; PRG $134C | CPU $D34C | 9D 11 06 - sta Ram_0612,x ; PRG $134F | CPU $D34F | 9D 12 06 - sta Ram_060E,x ; PRG $1352 | CPU $D352 | 9D 0E 06 - lda Ram_060F,x ; PRG $1355 | CPU $D355 | BD 0F 06 - sta PackedHudOrObjectValue ; PRG $1358 | CPU $D358 | 85 16 - and #$07 ; PRG $135A | CPU $D35A | 29 07 - asl a ; PRG $135C | CPU $D35C | 0A - asl a ; PRG $135D | CPU $D35D | 0A - tay ; PRG $135E | CPU $D35E | A8 - lda IndexedGameplayLookupTable_D3B5,y ; PRG $135F | CPU $D35F | B9 B5 D3 - sta Ram_0608,x ; PRG $1362 | CPU $D362 | 9D 08 06 - lda IndexedGameplayLookupTable_D3B6,y ; PRG $1365 | CPU $D365 | B9 B6 D3 - bit PackedHudOrObjectValue ; PRG $1368 | CPU $D368 | 24 16 - bpl Flow_D371 ; PRG $136A | CPU $D36A | 10 05 - eor #$FF ; PRG $136C | CPU $D36C | 49 FF - clc ; PRG $136E | CPU $D36E | 18 - adc #$01 ; PRG $136F | CPU $D36F | 69 01 + lda FrameCounter ; CPU:$D2B8 PRG:12B8 ?? + and #$1F ; CPU:$D2BA PRG:12BA ?? + bne Flow_D32D ; CPU:$D2BC PRG:12BC ?? + ldx OamBufferWriteOffset ; CPU:$D2BE PRG:12BE ?? + lda Ram_0600,x ; CPU:$D2C0 PRG:12C0 ?? + bne Flow_D3B4 ; CPU:$D2C2 PRG:12C2 ?? + lda Ram_0618,x ; CPU:$D2C4 PRG:12C4 ?? + beq Flow_D3B4 ; CPU:$D2C6 PRG:12C6 ?? + dec Ram_0618,x ; CPU:$D2C8 PRG:12C8 ?? + bne Flow_D3B4 ; CPU:$D2CA PRG:12CA ?? + lda #$01 ; CPU:$D2CC PRG:12CC ?? + sta Ram_0600,x ; CPU:$D2CE PRG:12CE ?? + lda #$00 ; CPU:$D2D0 PRG:12D0 ?? + sta Ram_0611,x ; CPU:$D2D2 PRG:12D2 ?? + sta Ram_0612,x ; CPU:$D2D4 PRG:12D4 ?? + sta Ram_060E,x ; CPU:$D2D6 PRG:12D6 ?? + lda Ram_060F,x ; CPU:$D2D8 PRG:12D8 ?? + sta PackedHudOrObjectValue ; CPU:$D2DA PRG:12DA ?? + and #$07 ; CPU:$D2DC PRG:12DC ?? + asl a ; CPU:$D2DE PRG:12DE ?? + asl a ; CPU:$D2E0 PRG:12E0 ?? + tay ; CPU:$D2E2 PRG:12E2 ?? + lda IndexedGameplayLookupTable_D3B5,y ; CPU:$D2E4 PRG:12E4 ?? + sta Ram_0608,x ; CPU:$D2E6 PRG:12E6 ?? + lda IndexedGameplayLookupTable_D3B6,y ; CPU:$D2E8 PRG:12E8 ?? + bit PackedHudOrObjectValue ; CPU:$D2EA PRG:12EA ?? + bpl Flow_D371 ; CPU:$D2EC PRG:12EC ?? + eor #$FF ; CPU:$D2EE PRG:12EE ?? + clc ; CPU:$D2F0 PRG:12F0 ?? + adc #$01 ; CPU:$D2F2 PRG:12F2 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D371. ; Local behavior: Reads IndexedGameplayLookupTable_D3B7, IndexedGameplayLookupTable_D3B8, PackedHudOrObjectValue, Flow_D388; mutates Ram_0609, Ram_060B, Ram_0601. @@ -4671,15 +4671,15 @@ TransformPackedValue_D32E: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D371: - sta Ram_0609,x ; PRG $1371 | CPU $D371 | 9D 09 06 - lda IndexedGameplayLookupTable_D3B7,y ; PRG $1374 | CPU $D374 | B9 B7 D3 - sta Ram_060B,x ; PRG $1377 | CPU $D377 | 9D 0B 06 - lda IndexedGameplayLookupTable_D3B8,y ; PRG $137A | CPU $D37A | B9 B8 D3 - sta Ram_0601,x ; PRG $137D | CPU $D37D | 9D 01 06 - lda #$01 ; PRG $1380 | CPU $D380 | A9 01 - bit PackedHudOrObjectValue ; PRG $1382 | CPU $D382 | 24 16 - bmi Flow_D388 ; PRG $1384 | CPU $D384 | 30 02 - lda #$FF ; PRG $1386 | CPU $D386 | A9 FF + sta Ram_0609,x ; CPU:$D2F4 PRG:12F4 ?? + lda IndexedGameplayLookupTable_D3B7,y ; CPU:$D2F6 PRG:12F6 ?? + sta Ram_060B,x ; CPU:$D2F8 PRG:12F8 ?? + lda IndexedGameplayLookupTable_D3B8,y ; CPU:$D2FA PRG:12FA ?? + sta Ram_0601,x ; CPU:$D2FC PRG:12FC ?? + lda #$01 ; CPU:$D2FE PRG:12FE ?? + bit PackedHudOrObjectValue ; CPU:$D300 PRG:1300 ?? + bmi Flow_D388 ; CPU:$D302 PRG:1302 ?? + lda #$FF ; CPU:$D304 PRG:1304 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D388. ; Local behavior: Reads PackedHudOrObjectValue, Flow_D393; mutates Ram_060C. @@ -4688,11 +4688,11 @@ Flow_D371: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D388: - sta Ram_060C,x ; PRG $1388 | CPU $D388 | 9D 0C 06 - lda #$00 ; PRG $138B | CPU $D38B | A9 00 - bit PackedHudOrObjectValue ; PRG $138D | CPU $D38D | 24 16 - bpl Flow_D393 ; PRG $138F | CPU $D38F | 10 02 - lda #$06 ; PRG $1391 | CPU $D391 | A9 06 + sta Ram_060C,x ; CPU:$D306 PRG:1306 ?? + lda #$00 ; CPU:$D308 PRG:1308 ?? + bit PackedHudOrObjectValue ; CPU:$D30A PRG:130A ?? + bpl Flow_D393 ; CPU:$D30C PRG:130C ?? + lda #$06 ; CPU:$D30E PRG:130E ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D393. ; Local behavior: Reads Ram_060F, Flow_D3B0; mutates Ram_0605, Ram_0603, Ram_0607, Ram_060D. @@ -4701,18 +4701,18 @@ Flow_D388: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D393: - sta Ram_0605,x ; PRG $1393 | CPU $D393 | 9D 05 06 - lda #$01 ; PRG $1396 | CPU $D396 | A9 01 - sta Ram_0603,x ; PRG $1398 | CPU $D398 | 9D 03 06 - sta Ram_0607,x ; PRG $139B | CPU $D39B | 9D 07 06 - lda #$0C ; PRG $139E | CPU $D39E | A9 0C - sta Ram_060D,x ; PRG $13A0 | CPU $D3A0 | 9D 0D 06 - ldy #$30 ; PRG $13A3 | CPU $D3A3 | A0 30 - lda Ram_060F,x ; PRG $13A5 | CPU $D3A5 | BD 0F 06 - and #$0F ; PRG $13A8 | CPU $D3A8 | 29 0F - cmp #$02 ; PRG $13AA | CPU $D3AA | C9 02 - bcs Flow_D3B0 ; PRG $13AC | CPU $D3AC | B0 02 - ldy #$38 ; PRG $13AE | CPU $D3AE | A0 38 + sta Ram_0605,x ; CPU:$D310 PRG:1310 ?? + lda #$01 ; CPU:$D312 PRG:1312 ?? + sta Ram_0603,x ; CPU:$D314 PRG:1314 ?? + sta Ram_0607,x ; CPU:$D316 PRG:1316 ?? + lda #$0C ; CPU:$D318 PRG:1318 ?? + sta Ram_060D,x ; CPU:$D31A PRG:131A ?? + ldy #$30 ; CPU:$D31C PRG:131C ?? + lda Ram_060F,x ; CPU:$D31E PRG:131E ?? + and #$0F ; CPU:$D320 PRG:1320 ?? + cmp #$02 ; CPU:$D322 PRG:1322 ?? + bcs Flow_D3B0 ; CPU:$D324 PRG:1324 ?? + ldy #$38 ; CPU:$D326 PRG:1326 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D3 B0. ; Local behavior: Reads implicit CPU state or none observed; mutates Ram_0615. @@ -4721,8 +4721,8 @@ Flow_D393: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D3B0: - tya ; PRG $13B0 | CPU $D3B0 | 98 - sta Ram_0615,x ; PRG $13B1 | CPU $D3B1 | 9D 15 06 + tya ; CPU:$D328 PRG:1328 ?? + sta Ram_0615,x ; CPU:$D32A PRG:132A ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D3 B4. ; Local behavior: Reads implicit CPU state or none observed; mutates no direct memory mutation observed. @@ -4731,20 +4731,20 @@ Flow_D3B0: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D3B4: - rts ; PRG $13B4 | CPU $D3B4 | 60 + rts ; CPU:$D32C PRG:132C ?? IndexedGameplayLookupTable_D3B5: - .byte $3C ; PRG $13B5 | CPU $D3B5 + .byte $3C ; PRG $13B5 | CPU $D3B5 ; CPU:$D32E PRG:132E 3C IndexedGameplayLookupTable_D3B6: - .byte $F8 ; PRG $13B6 | CPU $D3B6 + .byte $F8 ; PRG $13B6 | CPU $D3B6 ; CPU:$D32F PRG:132F F8 IndexedGameplayLookupTable_D3B7: - .byte $00 ; PRG $13B7 | CPU $D3B7 + .byte $00 ; PRG $13B7 | CPU $D3B7 ; CPU:$D330 PRG:1330 00 IndexedGameplayLookupTable_D3B8: - .byte $00,$3C,$F8,$00,$00,$5C,$F8,$5F,$00,$5C,$F8,$5F,$00,$6C,$D8,$00 ; PRG $13B8 | CPU $D3B8 - .byte $04,$74,$D8,$00,$04,$7C,$D8,$00,$04,$84,$D8,$00,$04 ; PRG $13C8 | CPU $D3C8 + .byte $00,$3C,$F8,$00,$00,$5C,$F8,$5F,$00,$5C,$F8,$5F,$00,$6C,$D8,$00 ; PRG $13B8 | CPU $D3B8 ; CPU:$D331 PRG:1331 00 3C F8 00 00 5C F8 5F 00 5C F8 5F 00 6C D8 00 + .byte $04,$74,$D8,$00,$04,$7C,$D8,$00,$04,$84,$D8,$00,$04 ; PRG $13C8 | CPU $D3C8 ; CPU:$D341 PRG:1341 04 74 D8 00 04 7C D8 00 04 84 D8 00 04 ; ----------------------------------------------------------------------------- ; Global purpose: Flow D3 D5. ; Local behavior: Reads GameplayStateFlags, Flow_D3E8, OamBufferWriteOffset; mutates Ram_0606, Ram_0600, Ram_0618. @@ -4753,14 +4753,14 @@ IndexedGameplayLookupTable_D3B8: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D3D5: - lda GameplayStateFlags ; PRG $13D5 | CPU $D3D5 | A5 23 - bne Flow_D3E8 ; PRG $13D7 | CPU $D3D7 | D0 0F - ldx OamBufferWriteOffset ; PRG $13D9 | CPU $D3D9 | A6 AB - lda #$48 ; PRG $13DB | CPU $D3DB | A9 48 - sta Ram_0606,x ; PRG $13DD | CPU $D3DD | 9D 06 06 - lda #$00 ; PRG $13E0 | CPU $D3E0 | A9 00 - sta Ram_0600,x ; PRG $13E2 | CPU $D3E2 | 9D 00 06 - sta Ram_0618,x ; PRG $13E5 | CPU $D3E5 | 9D 18 06 + lda GameplayStateFlags ; CPU:$D34E PRG:134E ?? + bne Flow_D3E8 ; CPU:$D350 PRG:1350 ?? + ldx OamBufferWriteOffset ; CPU:$D352 PRG:1352 ?? + lda #$48 ; CPU:$D354 PRG:1354 ?? + sta Ram_0606,x ; CPU:$D356 PRG:1356 ?? + lda #$00 ; CPU:$D358 PRG:1358 ?? + sta Ram_0600,x ; CPU:$D35A PRG:135A ?? + sta Ram_0618,x ; CPU:$D35C PRG:135C ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D3 E8. ; Local behavior: Reads Ram_0603; mutates Ram_0603. @@ -4769,7 +4769,7 @@ Flow_D3D5: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D3E8: - inc Ram_0603,x ; PRG $13E8 | CPU $D3E8 | FE 03 06 + inc Ram_0603,x ; CPU:$D35E PRG:135E ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D3 EB. ; Local behavior: Reads implicit CPU state or none observed; mutates no direct memory mutation observed. @@ -4778,7 +4778,7 @@ Flow_D3E8: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D3EB: - rts ; PRG $13EB | CPU $D3EB | 60 + rts ; CPU:$D360 PRG:1360 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Evaluate Collision State D3 EC. ; Local behavior: Reads ScreenCollisionState, Flow_D3D5, OamBufferWriteOffset, Ram_060F, Ram_060E, Flow_D440, Flow_D40A, Flow_D47A; mutates CollisionMask, Ram_060E. @@ -4787,19 +4787,19 @@ Flow_D3EB: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- EvaluateCollisionState_D3EC: - lda ScreenCollisionState ; PRG $13EC | CPU $D3EC | A5 44 - cmp #$02 ; PRG $13EE | CPU $D3EE | C9 02 - bcs Flow_D3D5 ; PRG $13F0 | CPU $D3F0 | B0 E3 - ldx OamBufferWriteOffset ; PRG $13F2 | CPU $D3F2 | A6 AB - lda Ram_060F,x ; PRG $13F4 | CPU $D3F4 | BD 0F 06 - sta CollisionMask ; PRG $13F7 | CPU $D3F7 | 85 BF - ldy Ram_060E,x ; PRG $13F9 | CPU $D3F9 | BC 0E 06 - beq Flow_D440 ; PRG $13FC | CPU $D3FC | F0 42 - dec Ram_060E,x ; PRG $13FE | CPU $D3FE | DE 0E 06 - beq Flow_D40A ; PRG $1401 | CPU $D401 | F0 07 - dec Ram_060E,x ; PRG $1403 | CPU $D403 | DE 0E 06 - beq Flow_D47A ; PRG $1406 | CPU $D406 | F0 72 - bne Flow_D3EB ; PRG $1408 | CPU $D408 | D0 E1 + lda ScreenCollisionState ; CPU:$D362 PRG:1362 ?? + cmp #$02 ; CPU:$D364 PRG:1364 ?? + bcs Flow_D3D5 ; CPU:$D366 PRG:1366 ?? + ldx OamBufferWriteOffset ; CPU:$D368 PRG:1368 ?? + lda Ram_060F,x ; CPU:$D36A PRG:136A ?? + sta CollisionMask ; CPU:$D36C PRG:136C ?? + ldy Ram_060E,x ; CPU:$D36E PRG:136E ?? + beq Flow_D440 ; CPU:$D370 PRG:1370 ?? + dec Ram_060E,x ; CPU:$D372 PRG:1372 ?? + beq Flow_D40A ; CPU:$D374 PRG:1374 ?? + dec Ram_060E,x ; CPU:$D376 PRG:1376 ?? + beq Flow_D47A ; CPU:$D378 PRG:1378 ?? + bne Flow_D3EB ; CPU:$D37A PRG:137A ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D40 A. ; Local behavior: Reads ComputeOrDispatch_E9C6, OamBufferWriteOffset, Ram_0611, Flow_D41F; mutates AudioEffectRequest. @@ -4808,16 +4808,16 @@ EvaluateCollisionState_D3EC: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D40A: - lda #$02 ; PRG $140A | CPU $D40A | A9 02 - sta AudioEffectRequest ; PRG $140C | CPU $D40C | 85 FE - jsr ComputeOrDispatch_E9C6 ; PRG $140E | CPU $D40E | 20 C6 E9 - ldx OamBufferWriteOffset ; PRG $1411 | CPU $D411 | A6 AB - lda Ram_0611,x ; PRG $1413 | CPU $D413 | BD 11 06 - clc ; PRG $1416 | CPU $D416 | 18 - adc #$20 ; PRG $1417 | CPU $D417 | 69 20 - cmp #$D8 ; PRG $1419 | CPU $D419 | C9 D8 - bcc Flow_D41F ; PRG $141B | CPU $D41B | 90 02 - lda #$D8 ; PRG $141D | CPU $D41D | A9 D8 + lda #$02 ; CPU:$D37C PRG:137C ?? + sta AudioEffectRequest ; CPU:$D37E PRG:137E ?? + jsr ComputeOrDispatch_E9C6 ; CPU:$D380 PRG:1380 ?? + ldx OamBufferWriteOffset ; CPU:$D382 PRG:1382 ?? + lda Ram_0611,x ; CPU:$D384 PRG:1384 ?? + clc ; CPU:$D386 PRG:1386 ?? + adc #$20 ; CPU:$D388 PRG:1388 ?? + cmp #$D8 ; CPU:$D38A PRG:138A ?? + bcc Flow_D41F ; CPU:$D38C PRG:138C ?? + lda #$D8 ; CPU:$D38E PRG:138E ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D41 F. ; Local behavior: Reads Ram_0601, Flow_D433, Flow_D438, Flow_D43D, UpdateZp_BC_D5EA, Flow_D440; mutates Ram_0611. @@ -4826,16 +4826,16 @@ Flow_D40A: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D41F: - sta Ram_0611,x ; PRG $141F | CPU $D41F | 9D 11 06 - ldy Ram_0601,x ; PRG $1422 | CPU $D422 | BC 01 06 - dey ; PRG $1425 | CPU $D425 | 88 - beq Flow_D433 ; PRG $1426 | CPU $D426 | F0 0B - dey ; PRG $1428 | CPU $D428 | 88 - beq Flow_D438 ; PRG $1429 | CPU $D429 | F0 0D - dey ; PRG $142B | CPU $D42B | 88 - beq Flow_D43D ; PRG $142C | CPU $D42C | F0 0F - jsr UpdateZp_BC_D5EA ; PRG $142E | CPU $D42E | 20 EA D5 - bne Flow_D440 ; PRG $1431 | CPU $D431 | D0 0D + sta Ram_0611,x ; CPU:$D390 PRG:1390 ?? + ldy Ram_0601,x ; CPU:$D392 PRG:1392 ?? + dey ; CPU:$D394 PRG:1394 ?? + beq Flow_D433 ; CPU:$D396 PRG:1396 ?? + dey ; CPU:$D398 PRG:1398 ?? + beq Flow_D438 ; CPU:$D39A PRG:139A ?? + dey ; CPU:$D39C PRG:139C ?? + beq Flow_D43D ; CPU:$D39E PRG:139E ?? + jsr UpdateZp_BC_D5EA ; CPU:$D3A0 PRG:13A0 ?? + bne Flow_D440 ; CPU:$D3A2 PRG:13A2 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D433. ; Local behavior: Reads ComputeOrDispatch_D5D1, Flow_D440; mutates no direct memory mutation observed. @@ -4844,8 +4844,8 @@ Flow_D41F: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D433: - jsr ComputeOrDispatch_D5D1 ; PRG $1433 | CPU $D433 | 20 D1 D5 - bne Flow_D440 ; PRG $1436 | CPU $D436 | D0 08 + jsr ComputeOrDispatch_D5D1 ; CPU:$D3A4 PRG:13A4 ?? + bne Flow_D440 ; CPU:$D3A6 PRG:13A6 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D438. ; Local behavior: Reads ComputeOrDispatch_D603, Flow_D440; mutates no direct memory mutation observed. @@ -4854,8 +4854,8 @@ Flow_D433: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D438: - jsr ComputeOrDispatch_D603 ; PRG $1438 | CPU $D438 | 20 03 D6 - bne Flow_D440 ; PRG $143B | CPU $D43B | D0 03 + jsr ComputeOrDispatch_D603 ; CPU:$D3A8 PRG:13A8 ?? + bne Flow_D440 ; CPU:$D3AA PRG:13AA ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D43 D. ; Local behavior: Reads UpdateZp_0F_D60D; mutates no direct memory mutation observed. @@ -4864,7 +4864,7 @@ Flow_D438: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D43D: - jsr UpdateZp_0F_D60D ; PRG $143D | CPU $D43D | 20 0D D6 + jsr UpdateZp_0F_D60D ; CPU:$D3AC PRG:13AC ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D440. ; Local behavior: Reads Ram_0611, Flow_D498, Flow_D464, Flow_D461, Ram_0601, Flow_D45E, UpdateZp_BC_D5DB; mutates Ram_0611. @@ -4873,19 +4873,19 @@ Flow_D43D: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D440: - lda Ram_0611,x ; PRG $1440 | CPU $D440 | BD 11 06 - beq Flow_D498 ; PRG $1443 | CPU $D443 | F0 53 - dec Ram_0611,x ; PRG $1445 | CPU $D445 | DE 11 06 - beq Flow_D464 ; PRG $1448 | CPU $D448 | F0 1A - cmp #$10 ; PRG $144A | CPU $D44A | C9 10 - bne Flow_D461 ; PRG $144C | CPU $D44C | D0 13 - lda Ram_0601,x ; PRG $144E | CPU $D44E | BD 01 06 - cmp #$03 ; PRG $1451 | CPU $D451 | C9 03 - beq Flow_D45E ; PRG $1453 | CPU $D453 | F0 09 - cmp #$04 ; PRG $1455 | CPU $D455 | C9 04 - bne Flow_D461 ; PRG $1457 | CPU $D457 | D0 08 - jsr UpdateZp_BC_D5DB ; PRG $1459 | CPU $D459 | 20 DB D5 - bne Flow_D461 ; PRG $145C | CPU $D45C | D0 03 + lda Ram_0611,x ; CPU:$D3AE PRG:13AE ?? + beq Flow_D498 ; CPU:$D3B0 PRG:13B0 ?? + dec Ram_0611,x ; CPU:$D3B2 PRG:13B2 ?? + beq Flow_D464 ; CPU:$D3B4 PRG:13B4 ?? + cmp #$10 ; CPU:$D3B6 PRG:13B6 ?? + bne Flow_D461 ; CPU:$D3B8 PRG:13B8 ?? + lda Ram_0601,x ; CPU:$D3BA PRG:13BA ?? + cmp #$03 ; CPU:$D3BC PRG:13BC ?? + beq Flow_D45E ; CPU:$D3BE PRG:13BE ?? + cmp #$04 ; CPU:$D3C0 PRG:13C0 ?? + bne Flow_D461 ; CPU:$D3C2 PRG:13C2 ?? + jsr UpdateZp_BC_D5DB ; CPU:$D3C4 PRG:13C4 ?? + bne Flow_D461 ; CPU:$D3C6 PRG:13C6 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D45 E. ; Local behavior: Reads ComputeOrDispatch_D5D1; mutates no direct memory mutation observed. @@ -4894,7 +4894,7 @@ Flow_D440: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D45E: - jsr ComputeOrDispatch_D5D1 ; PRG $145E | CPU $D45E | 20 D1 D5 + jsr ComputeOrDispatch_D5D1 ; CPU:$D3C8 PRG:13C8 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D461. ; Local behavior: Reads Continuation_D500; mutates no direct memory mutation observed. @@ -4903,7 +4903,7 @@ Flow_D45E: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D461: - jmp Continuation_D500 ; PRG $1461 | CPU $D461 | 4C 00 D5 + jmp Continuation_D500 ; CPU:$D3CA PRG:13CA ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D464. ; Local behavior: Reads Ram_0601, Flow_D477, Flow_D474, ComputeOrDispatch_D5C0; mutates no direct memory mutation observed. @@ -4912,13 +4912,13 @@ Flow_D461: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D464: - lda Ram_0601,x ; PRG $1464 | CPU $D464 | BD 01 06 - cmp #$03 ; PRG $1467 | CPU $D467 | C9 03 - bcs Flow_D477 ; PRG $1469 | CPU $D469 | B0 0C - cmp #$02 ; PRG $146B | CPU $D46B | C9 02 - beq Flow_D474 ; PRG $146D | CPU $D46D | F0 05 - jsr ComputeOrDispatch_D5C0 ; PRG $146F | CPU $D46F | 20 C0 D5 - bne Flow_D477 ; PRG $1472 | CPU $D472 | D0 03 + lda Ram_0601,x ; CPU:$D3CC PRG:13CC ?? + cmp #$03 ; CPU:$D3CE PRG:13CE ?? + bcs Flow_D477 ; CPU:$D3D0 PRG:13D0 ?? + cmp #$02 ; CPU:$D3D2 PRG:13D2 ?? + beq Flow_D474 ; CPU:$D3D4 PRG:13D4 ?? + jsr ComputeOrDispatch_D5C0 ; CPU:$D3D6 PRG:13D6 ?? + bne Flow_D477 ; CPU:$D3D8 PRG:13D8 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D474. ; Local behavior: Reads ComputeOrDispatch_D5F9; mutates no direct memory mutation observed. @@ -4927,7 +4927,7 @@ Flow_D464: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D474: - jsr ComputeOrDispatch_D5F9 ; PRG $1474 | CPU $D474 | 20 F9 D5 + jsr ComputeOrDispatch_D5F9 ; CPU:$D3DA PRG:13DA ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D477. ; Local behavior: Reads Flow_D498; mutates no direct memory mutation observed. @@ -4936,7 +4936,7 @@ Flow_D474: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D477: - jmp Flow_D498 ; PRG $1477 | CPU $D477 | 4C 98 D4 + jmp Flow_D498 ; CPU:$D3DC PRG:13DC ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D47 A. ; Local behavior: Reads ComputeOrDispatch_E9C6, OamBufferWriteOffset; mutates Ram_0618, AudioEffectRequest. @@ -4945,12 +4945,12 @@ Flow_D477: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D47A: - lda #$04 ; PRG $147A | CPU $D47A | A9 04 - sta Ram_0618,x ; PRG $147C | CPU $D47C | 9D 18 06 - lda #$02 ; PRG $147F | CPU $D47F | A9 02 - sta AudioEffectRequest ; PRG $1481 | CPU $D481 | 85 FE - jsr ComputeOrDispatch_E9C6 ; PRG $1483 | CPU $D483 | 20 C6 E9 - ldx OamBufferWriteOffset ; PRG $1486 | CPU $D486 | A6 AB + lda #$04 ; CPU:$D3DE PRG:13DE ?? + sta Ram_0618,x ; CPU:$D3E0 PRG:13E0 ?? + lda #$02 ; CPU:$D3E2 PRG:13E2 ?? + sta AudioEffectRequest ; CPU:$D3E4 PRG:13E4 ?? + jsr ComputeOrDispatch_E9C6 ; CPU:$D3E6 PRG:13E6 ?? + ldx OamBufferWriteOffset ; CPU:$D3E8 PRG:13E8 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Continuation D488. ; Local behavior: Reads implicit CPU state or none observed; mutates Ram_0600, Ram_0606, Ram_0603. @@ -4959,13 +4959,13 @@ Flow_D47A: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Continuation_D488: - lda #$00 ; PRG $1488 | CPU $D488 | A9 00 - sta Ram_0600,x ; PRG $148A | CPU $D48A | 9D 00 06 - lda #$48 ; PRG $148D | CPU $D48D | A9 48 - sta Ram_0606,x ; PRG $148F | CPU $D48F | 9D 06 06 - lda #$02 ; PRG $1492 | CPU $D492 | A9 02 - sta Ram_0603,x ; PRG $1494 | CPU $D494 | 9D 03 06 - rts ; PRG $1497 | CPU $D497 | 60 + lda #$00 ; CPU:$D3EA PRG:13EA ?? + sta Ram_0600,x ; CPU:$D3EC PRG:13EC ?? + lda #$48 ; CPU:$D3EE PRG:13EE ?? + sta Ram_0606,x ; CPU:$D3F0 PRG:13F0 ?? + lda #$02 ; CPU:$D3F2 PRG:13F2 ?? + sta Ram_0603,x ; CPU:$D3F4 PRG:13F4 ?? + rts ; CPU:$D3F6 PRG:13F6 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D498. ; Local behavior: Reads Ram_0601, Flow_D4CA, Flow_D4A6, Continuation_D59E; mutates no direct memory mutation observed. @@ -4974,12 +4974,12 @@ Continuation_D488: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D498: - lda Ram_0601,x ; PRG $1498 | CPU $D498 | BD 01 06 - cmp #$02 ; PRG $149B | CPU $D49B | C9 02 - beq Flow_D4CA ; PRG $149D | CPU $D49D | F0 2B - cmp #$04 ; PRG $149F | CPU $D49F | C9 04 - bne Flow_D4A6 ; PRG $14A1 | CPU $D4A1 | D0 03 - jmp Continuation_D59E ; PRG $14A3 | CPU $D4A3 | 4C 9E D5 + lda Ram_0601,x ; CPU:$D3F8 PRG:13F8 ?? + cmp #$02 ; CPU:$D3FA PRG:13FA ?? + beq Flow_D4CA ; CPU:$D3FC PRG:13FC ?? + cmp #$04 ; CPU:$D3FE PRG:13FE ?? + bne Flow_D4A6 ; CPU:$D400 PRG:1400 ?? + jmp Continuation_D59E ; CPU:$D402 PRG:1402 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D4 A6. ; Local behavior: Reads Ram_060B, Flow_D4B4, Flow_D559; mutates Ram_060B. @@ -4988,11 +4988,11 @@ Flow_D498: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D4A6: - ldy Ram_060B,x ; PRG $14A6 | CPU $D4A6 | BC 0B 06 - inc Ram_060B,x ; PRG $14A9 | CPU $D4A9 | FE 0B 06 - lda $D617,y ; PRG $14AC | CPU $D4AC | B9 17 D6 - bmi Flow_D4B4 ; PRG $14AF | CPU $D4AF | 30 03 - jmp Flow_D559 ; PRG $14B1 | CPU $D4B1 | 4C 59 D5 + ldy Ram_060B,x ; CPU:$D404 PRG:1404 ?? + inc Ram_060B,x ; CPU:$D406 PRG:1406 ?? + lda $D617,y ; CPU:$D408 PRG:1408 ?? + bmi Flow_D4B4 ; CPU:$D40A PRG:140A ?? + jmp Flow_D559 ; CPU:$D40C PRG:140C ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D4 B4. ; Local behavior: Reads Flow_D4C2, ComputeOrDispatch_D5C0, Flow_D498; mutates Ram_0601. @@ -5001,12 +5001,12 @@ Flow_D4A6: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D4B4: - and #$07 ; PRG $14B4 | CPU $D4B4 | 29 07 - sta Ram_0601,x ; PRG $14B6 | CPU $D4B6 | 9D 01 06 - cmp #$02 ; PRG $14B9 | CPU $D4B9 | C9 02 - beq Flow_D4C2 ; PRG $14BB | CPU $D4BB | F0 05 - jsr ComputeOrDispatch_D5C0 ; PRG $14BD | CPU $D4BD | 20 C0 D5 - bne Flow_D498 ; PRG $14C0 | CPU $D4C0 | D0 D6 + and #$07 ; CPU:$D40E PRG:140E ?? + sta Ram_0601,x ; CPU:$D410 PRG:1410 ?? + cmp #$02 ; CPU:$D412 PRG:1412 ?? + beq Flow_D4C2 ; CPU:$D414 PRG:1414 ?? + jsr ComputeOrDispatch_D5C0 ; CPU:$D416 PRG:1416 ?? + bne Flow_D498 ; CPU:$D418 PRG:1418 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D4 C2. ; Local behavior: Reads ComputeOrDispatch_D5F9; mutates Ram_0614. @@ -5015,9 +5015,9 @@ Flow_D4B4: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D4C2: - lda #$00 ; PRG $14C2 | CPU $D4C2 | A9 00 - sta Ram_0614,x ; PRG $14C4 | CPU $D4C4 | 9D 14 06 - jsr ComputeOrDispatch_D5F9 ; PRG $14C7 | CPU $D4C7 | 20 F9 D5 + lda #$00 ; CPU:$D41A PRG:141A ?? + sta Ram_0614,x ; CPU:$D41C PRG:141C ?? + jsr ComputeOrDispatch_D5F9 ; CPU:$D41E PRG:141E ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D4 CA. ; Local behavior: Reads Ram_060B, Ram_0614, Ram_0615, Flow_D4E6; mutates Ram_060B, Ram_0614. @@ -5026,18 +5026,18 @@ Flow_D4C2: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D4CA: - ldy Ram_060B,x ; PRG $14CA | CPU $D4CA | BC 0B 06 - inc Ram_060B,x ; PRG $14CD | CPU $D4CD | FE 0B 06 - inc Ram_0614,x ; PRG $14D0 | CPU $D4D0 | FE 14 06 - lda Ram_0614,x ; PRG $14D3 | CPU $D4D3 | BD 14 06 - cmp Ram_0615,x ; PRG $14D6 | CPU $D4D6 | DD 15 06 - beq Flow_D4E6 ; PRG $14D9 | CPU $D4D9 | F0 0B - and #$07 ; PRG $14DB | CPU $D4DB | 29 07 - bne Flow_D4E6 ; PRG $14DD | CPU $D4DD | D0 07 - tya ; PRG $14DF | CPU $D4DF | 98 - sec ; PRG $14E0 | CPU $D4E0 | 38 - sbc #$07 ; PRG $14E1 | CPU $D4E1 | E9 07 - sta Ram_060B,x ; PRG $14E3 | CPU $D4E3 | 9D 0B 06 + ldy Ram_060B,x ; CPU:$D420 PRG:1420 ?? + inc Ram_060B,x ; CPU:$D422 PRG:1422 ?? + inc Ram_0614,x ; CPU:$D424 PRG:1424 ?? + lda Ram_0614,x ; CPU:$D426 PRG:1426 ?? + cmp Ram_0615,x ; CPU:$D428 PRG:1428 ?? + beq Flow_D4E6 ; CPU:$D42A PRG:142A ?? + and #$07 ; CPU:$D42C PRG:142C ?? + bne Flow_D4E6 ; CPU:$D42E PRG:142E ?? + tya ; CPU:$D430 PRG:1430 ?? + sec ; CPU:$D432 PRG:1432 ?? + sbc #$07 ; CPU:$D434 PRG:1434 ?? + sta Ram_060B,x ; CPU:$D436 PRG:1436 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D4 E6. ; Local behavior: Reads Flow_D559, CollisionMask, CodeOrDataPointerTable_D6EF, ComputeOrDispatch_D5D1, Flow_D4A6; mutates Ram_0601, Ram_060B. @@ -5046,17 +5046,17 @@ Flow_D4CA: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D4E6: - lda $D617,y ; PRG $14E6 | CPU $D4E6 | B9 17 D6 - bpl Flow_D559 ; PRG $14E9 | CPU $D4E9 | 10 6E - lda #$03 ; PRG $14EB | CPU $D4EB | A9 03 - sta Ram_0601,x ; PRG $14ED | CPU $D4ED | 9D 01 06 - lda CollisionMask ; PRG $14F0 | CPU $D4F0 | A5 BF - and #$7F ; PRG $14F2 | CPU $D4F2 | 29 7F - tay ; PRG $14F4 | CPU $D4F4 | A8 - lda CodeOrDataPointerTable_D6EF,y ; PRG $14F5 | CPU $D4F5 | B9 EF D6 - sta Ram_060B,x ; PRG $14F8 | CPU $D4F8 | 9D 0B 06 - jsr ComputeOrDispatch_D5D1 ; PRG $14FB | CPU $D4FB | 20 D1 D5 - bne Flow_D4A6 ; PRG $14FE | CPU $D4FE | D0 A6 + lda $D617,y ; CPU:$D438 PRG:1438 ?? + bpl Flow_D559 ; CPU:$D43A PRG:143A ?? + lda #$03 ; CPU:$D43C PRG:143C ?? + sta Ram_0601,x ; CPU:$D43E PRG:143E ?? + lda CollisionMask ; CPU:$D440 PRG:1440 ?? + and #$7F ; CPU:$D442 PRG:1442 ?? + tay ; CPU:$D444 PRG:1444 ?? + lda CodeOrDataPointerTable_D6EF,y ; CPU:$D446 PRG:1446 ?? + sta Ram_060B,x ; CPU:$D448 PRG:1448 ?? + jsr ComputeOrDispatch_D5D1 ; CPU:$D44A PRG:144A ?? + bne Flow_D4A6 ; CPU:$D44C PRG:144C ?? ; ----------------------------------------------------------------------------- ; Global purpose: Continuation D500. ; Local behavior: Reads Ram_0601, Flow_D50C, Flow_D52A; mutates no direct memory mutation observed. @@ -5065,12 +5065,12 @@ Flow_D4E6: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Continuation_D500: - lda Ram_0601,x ; PRG $1500 | CPU $D500 | BD 01 06 - cmp #$01 ; PRG $1503 | CPU $D503 | C9 01 - beq Flow_D50C ; PRG $1505 | CPU $D505 | F0 05 - cmp #$02 ; PRG $1507 | CPU $D507 | C9 02 - beq Flow_D52A ; PRG $1509 | CPU $D509 | F0 1F - rts ; PRG $150B | CPU $D50B | 60 + lda Ram_0601,x ; CPU:$D44E PRG:144E ?? + cmp #$01 ; CPU:$D450 PRG:1450 ?? + beq Flow_D50C ; CPU:$D452 PRG:1452 ?? + cmp #$02 ; CPU:$D454 PRG:1454 ?? + beq Flow_D52A ; CPU:$D456 PRG:1456 ?? + rts ; CPU:$D458 PRG:1458 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D50 C. ; Local behavior: Reads Ram_060B, Flow_D55D, Ram_0611, Continuation_D488; mutates Ram_060B, Ram_0618, Ram_0601. @@ -5079,19 +5079,19 @@ Continuation_D500: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D50C: - dec Ram_060B,x ; PRG $150C | CPU $D50C | DE 0B 06 - ldy Ram_060B,x ; PRG $150F | CPU $D50F | BC 0B 06 - lda $D617,y ; PRG $1512 | CPU $D512 | B9 17 D6 - bpl Flow_D55D ; PRG $1515 | CPU $D515 | 10 46 - lda Ram_0611,x ; PRG $1517 | CPU $D517 | BD 11 06 - lsr a ; PRG $151A | CPU $D51A | 4A - lsr a ; PRG $151B | CPU $D51B | 4A - lsr a ; PRG $151C | CPU $D51C | 4A - adc #$01 ; PRG $151D | CPU $D51D | 69 01 - sta Ram_0618,x ; PRG $151F | CPU $D51F | 9D 18 06 - lda #$00 ; PRG $1522 | CPU $D522 | A9 00 - sta Ram_0601,x ; PRG $1524 | CPU $D524 | 9D 01 06 - jmp Continuation_D488 ; PRG $1527 | CPU $D527 | 4C 88 D4 + dec Ram_060B,x ; CPU:$D45A PRG:145A ?? + ldy Ram_060B,x ; CPU:$D45C PRG:145C ?? + lda $D617,y ; CPU:$D45E PRG:145E ?? + bpl Flow_D55D ; CPU:$D460 PRG:1460 ?? + lda Ram_0611,x ; CPU:$D462 PRG:1462 ?? + lsr a ; CPU:$D464 PRG:1464 ?? + lsr a ; CPU:$D466 PRG:1466 ?? + lsr a ; CPU:$D468 PRG:1468 ?? + adc #$01 ; CPU:$D46A PRG:146A ?? + sta Ram_0618,x ; CPU:$D46C PRG:146C ?? + lda #$00 ; CPU:$D46E PRG:146E ?? + sta Ram_0601,x ; CPU:$D470 PRG:1470 ?? + jmp Continuation_D488 ; CPU:$D472 PRG:1472 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D52 A. ; Local behavior: Reads Ram_0614, Flow_D544, Ram_0615, Ram_060B; mutates Ram_0614, Ram_060B. @@ -5100,17 +5100,17 @@ Flow_D50C: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D52A: - lda Ram_0614,x ; PRG $152A | CPU $D52A | BD 14 06 - beq Flow_D544 ; PRG $152D | CPU $D52D | F0 15 - dec Ram_0614,x ; PRG $152F | CPU $D52F | DE 14 06 - cmp Ram_0615,x ; PRG $1532 | CPU $D532 | DD 15 06 - beq Flow_D544 ; PRG $1535 | CPU $D535 | F0 0D - and #$07 ; PRG $1537 | CPU $D537 | 29 07 - bne Flow_D544 ; PRG $1539 | CPU $D539 | D0 09 - lda Ram_060B,x ; PRG $153B | CPU $D53B | BD 0B 06 - clc ; PRG $153E | CPU $D53E | 18 - adc #$08 ; PRG $153F | CPU $D53F | 69 08 - sta Ram_060B,x ; PRG $1541 | CPU $D541 | 9D 0B 06 + lda Ram_0614,x ; CPU:$D474 PRG:1474 ?? + beq Flow_D544 ; CPU:$D476 PRG:1476 ?? + dec Ram_0614,x ; CPU:$D478 PRG:1478 ?? + cmp Ram_0615,x ; CPU:$D47A PRG:147A ?? + beq Flow_D544 ; CPU:$D47C PRG:147C ?? + and #$07 ; CPU:$D47E PRG:147E ?? + bne Flow_D544 ; CPU:$D480 PRG:1480 ?? + lda Ram_060B,x ; CPU:$D482 PRG:1482 ?? + clc ; CPU:$D484 PRG:1484 ?? + adc #$08 ; CPU:$D486 PRG:1486 ?? + sta Ram_060B,x ; CPU:$D488 PRG:1488 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D544. ; Local behavior: Reads Ram_060B, Flow_D55D, ComputeOrDispatch_D5D1, Flow_D50C; mutates Ram_060B, Ram_0601. @@ -5119,14 +5119,14 @@ Flow_D52A: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D544: - dec Ram_060B,x ; PRG $1544 | CPU $D544 | DE 0B 06 - ldy Ram_060B,x ; PRG $1547 | CPU $D547 | BC 0B 06 - lda $D617,y ; PRG $154A | CPU $D54A | B9 17 D6 - bpl Flow_D55D ; PRG $154D | CPU $D54D | 10 0E - lda #$01 ; PRG $154F | CPU $D54F | A9 01 - sta Ram_0601,x ; PRG $1551 | CPU $D551 | 9D 01 06 - jsr ComputeOrDispatch_D5D1 ; PRG $1554 | CPU $D554 | 20 D1 D5 - bne Flow_D50C ; PRG $1557 | CPU $D557 | D0 B3 + dec Ram_060B,x ; CPU:$D48A PRG:148A ?? + ldy Ram_060B,x ; CPU:$D48C PRG:148C ?? + lda $D617,y ; CPU:$D48E PRG:148E ?? + bpl Flow_D55D ; CPU:$D490 PRG:1490 ?? + lda #$01 ; CPU:$D492 PRG:1492 ?? + sta Ram_0601,x ; CPU:$D494 PRG:1494 ?? + jsr ComputeOrDispatch_D5D1 ; CPU:$D496 PRG:1496 ?? + bne Flow_D50C ; CPU:$D498 PRG:1498 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D559. ; Local behavior: Reads Flow_D55F; mutates no direct memory mutation observed. @@ -5135,8 +5135,8 @@ Flow_D544: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D559: - ldy #$00 ; PRG $1559 | CPU $D559 | A0 00 - beq Flow_D55F ; PRG $155B | CPU $D55B | F0 02 + ldy #$00 ; CPU:$D49A PRG:149A ?? + beq Flow_D55F ; CPU:$D49C PRG:149C ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D55 D. ; Local behavior: Reads implicit CPU state or none observed; mutates no direct memory mutation observed. @@ -5145,7 +5145,7 @@ Flow_D559: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D55D: - ldy #$80 ; PRG $155D | CPU $D55D | A0 80 + ldy #$80 ; CPU:$D49E PRG:149E ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D55 F. ; Local behavior: Reads CurrentSpriteTileId, Flow_D570; mutates CurrentSpriteTileId, CoordinateLimit. @@ -5154,17 +5154,17 @@ Flow_D55D: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D55F: - sty CurrentSpriteTileId ; PRG $155F | CPU $D55F | 84 11 - sta CoordinateLimit ; PRG $1561 | CPU $D561 | 85 12 - and #$70 ; PRG $1563 | CPU $D563 | 29 70 - lsr a ; PRG $1565 | CPU $D565 | 4A - lsr a ; PRG $1566 | CPU $D566 | 4A - lsr a ; PRG $1567 | CPU $D567 | 4A - lsr a ; PRG $1568 | CPU $D568 | 4A - ldy CurrentSpriteTileId ; PRG $1569 | CPU $D569 | A4 11 - beq Flow_D570 ; PRG $156B | CPU $D56B | F0 03 - eor #$FF ; PRG $156D | CPU $D56D | 49 FF - sec ; PRG $156F | CPU $D56F | 38 + sty CurrentSpriteTileId ; CPU:$D4A0 PRG:14A0 ?? + sta CoordinateLimit ; CPU:$D4A2 PRG:14A2 ?? + and #$70 ; CPU:$D4A4 PRG:14A4 ?? + lsr a ; CPU:$D4A6 PRG:14A6 ?? + lsr a ; CPU:$D4A8 PRG:14A8 ?? + lsr a ; CPU:$D4AA PRG:14AA ?? + lsr a ; CPU:$D4AC PRG:14AC ?? + ldy CurrentSpriteTileId ; CPU:$D4AE PRG:14AE ?? + beq Flow_D570 ; CPU:$D4B0 PRG:14B0 ?? + eor #$FF ; CPU:$D4B2 PRG:14B2 ?? + sec ; CPU:$D4B4 PRG:14B4 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D570. ; Local behavior: Reads Ram_0608, CoordinateLimit, Flow_D584; mutates Ram_0608, CoordinateLimit. @@ -5173,15 +5173,15 @@ Flow_D55F: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D570: - adc Ram_0608,x ; PRG $1570 | CPU $D570 | 7D 08 06 - sta Ram_0608,x ; PRG $1573 | CPU $D573 | 9D 08 06 - ldy #$00 ; PRG $1576 | CPU $D576 | A0 00 - lda CoordinateLimit ; PRG $1578 | CPU $D578 | A5 12 - and #$0F ; PRG $157A | CPU $D57A | 29 0F - sta CoordinateLimit ; PRG $157C | CPU $D57C | 85 12 - and #$08 ; PRG $157E | CPU $D57E | 29 08 - beq Flow_D584 ; PRG $1580 | CPU $D580 | F0 02 - ldy #$F0 ; PRG $1582 | CPU $D582 | A0 F0 + adc Ram_0608,x ; CPU:$D4B6 PRG:14B6 ?? + sta Ram_0608,x ; CPU:$D4B8 PRG:14B8 ?? + ldy #$00 ; CPU:$D4BA PRG:14BA ?? + lda CoordinateLimit ; CPU:$D4BC PRG:14BC ?? + and #$0F ; CPU:$D4BE PRG:14BE ?? + sta CoordinateLimit ; CPU:$D4C0 PRG:14C0 ?? + and #$08 ; CPU:$D4C2 PRG:14C2 ?? + beq Flow_D584 ; CPU:$D4C4 PRG:14C4 ?? + ldy #$F0 ; CPU:$D4C6 PRG:14C6 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D584. ; Local behavior: Reads CoordinateLimit, CollisionMask, CurrentSpriteTileId, Flow_D596; mutates no direct memory mutation observed. @@ -5190,18 +5190,18 @@ Flow_D570: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D584: - tya ; PRG $1584 | CPU $D584 | 98 - ora CoordinateLimit ; PRG $1585 | CPU $D585 | 05 12 - tay ; PRG $1587 | CPU $D587 | A8 - clc ; PRG $1588 | CPU $D588 | 18 - lda CollisionMask ; PRG $1589 | CPU $D589 | A5 BF - and #$80 ; PRG $158B | CPU $D58B | 29 80 - eor CurrentSpriteTileId ; PRG $158D | CPU $D58D | 45 11 - bpl Flow_D596 ; PRG $158F | CPU $D58F | 10 05 - tya ; PRG $1591 | CPU $D591 | 98 - eor #$FF ; PRG $1592 | CPU $D592 | 49 FF - sec ; PRG $1594 | CPU $D594 | 38 - tay ; PRG $1595 | CPU $D595 | A8 + tya ; CPU:$D4C8 PRG:14C8 ?? + ora CoordinateLimit ; CPU:$D4CA PRG:14CA ?? + tay ; CPU:$D4CC PRG:14CC ?? + clc ; CPU:$D4CE PRG:14CE ?? + lda CollisionMask ; CPU:$D4D0 PRG:14D0 ?? + and #$80 ; CPU:$D4D2 PRG:14D2 ?? + eor CurrentSpriteTileId ; CPU:$D4D4 PRG:14D4 ?? + bpl Flow_D596 ; CPU:$D4D6 PRG:14D6 ?? + tya ; CPU:$D4D8 PRG:14D8 ?? + eor #$FF ; CPU:$D4DA PRG:14DA ?? + sec ; CPU:$D4DC PRG:14DC ?? + tay ; CPU:$D4DE PRG:14DE ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D596. ; Local behavior: Reads Ram_0609; mutates Ram_0609. @@ -5210,10 +5210,10 @@ Flow_D584: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D596: - tya ; PRG $1596 | CPU $D596 | 98 - adc Ram_0609,x ; PRG $1597 | CPU $D597 | 7D 09 06 - sta Ram_0609,x ; PRG $159A | CPU $D59A | 9D 09 06 - rts ; PRG $159D | CPU $D59D | 60 + tya ; CPU:$D4E0 PRG:14E0 ?? + adc Ram_0609,x ; CPU:$D4E2 PRG:14E2 ?? + sta Ram_0609,x ; CPU:$D4E4 PRG:14E4 ?? + rts ; CPU:$D4E6 PRG:14E6 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Continuation D59 E. ; Local behavior: Reads Ram_0609, Ram_060C, CalculateAndClampValue_CE27, OamBufferWriteOffset, Flow_D5B2; mutates Ram_0609. @@ -5222,16 +5222,16 @@ Flow_D596: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Continuation_D59E: - lda Ram_0609,x ; PRG $159E | CPU $D59E | BD 09 06 - clc ; PRG $15A1 | CPU $D5A1 | 18 - adc Ram_060C,x ; PRG $15A2 | CPU $D5A2 | 7D 0C 06 - tay ; PRG $15A5 | CPU $D5A5 | A8 - jsr CalculateAndClampValue_CE27 ; PRG $15A6 | CPU $D5A6 | 20 27 CE - ldx OamBufferWriteOffset ; PRG $15A9 | CPU $D5A9 | A6 AB - bcs Flow_D5B2 ; PRG $15AB | CPU $D5AB | B0 05 - tya ; PRG $15AD | CPU $D5AD | 98 - sta Ram_0609,x ; PRG $15AE | CPU $D5AE | 9D 09 06 - rts ; PRG $15B1 | CPU $D5B1 | 60 + lda Ram_0609,x ; CPU:$D4E8 PRG:14E8 ?? + clc ; CPU:$D4EA PRG:14EA ?? + adc Ram_060C,x ; CPU:$D4EC PRG:14EC ?? + tay ; CPU:$D4EE PRG:14EE ?? + jsr CalculateAndClampValue_CE27 ; CPU:$D4F0 PRG:14F0 ?? + ldx OamBufferWriteOffset ; CPU:$D4F2 PRG:14F2 ?? + bcs Flow_D5B2 ; CPU:$D4F4 PRG:14F4 ?? + tya ; CPU:$D4F6 PRG:14F6 ?? + sta Ram_0609,x ; CPU:$D4F8 PRG:14F8 ?? + rts ; CPU:$D4FA PRG:14FA ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D5 B2. ; Local behavior: Reads Ram_060C, UpdateZp_BC_D5DB; mutates Ram_060C. @@ -5240,12 +5240,12 @@ Continuation_D59E: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D5B2: - lda Ram_060C,x ; PRG $15B2 | CPU $D5B2 | BD 0C 06 - eor #$FF ; PRG $15B5 | CPU $D5B5 | 49 FF - adc #$00 ; PRG $15B7 | CPU $D5B7 | 69 00 - sta Ram_060C,x ; PRG $15B9 | CPU $D5B9 | 9D 0C 06 - jsr UpdateZp_BC_D5DB ; PRG $15BC | CPU $D5BC | 20 DB D5 - rts ; PRG $15BF | CPU $D5BF | 60 + lda Ram_060C,x ; CPU:$D4FC PRG:14FC ?? + eor #$FF ; CPU:$D4FE PRG:14FE ?? + adc #$00 ; CPU:$D500 PRG:1500 ?? + sta Ram_060C,x ; CPU:$D502 PRG:1502 ?? + jsr UpdateZp_BC_D5DB ; CPU:$D504 PRG:1504 ?? + rts ; CPU:$D506 PRG:1506 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Compute Or Dispatch D5 C0. ; Local behavior: Reads CollisionMask, Flow_D5C8; mutates no direct memory mutation observed. @@ -5254,10 +5254,10 @@ Flow_D5B2: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ComputeOrDispatch_D5C0: - lda #$00 ; PRG $15C0 | CPU $D5C0 | A9 00 - bit CollisionMask ; PRG $15C2 | CPU $D5C2 | 24 BF - bpl Flow_D5C8 ; PRG $15C4 | CPU $D5C4 | 10 02 - lda #$06 ; PRG $15C6 | CPU $D5C6 | A9 06 + lda #$00 ; CPU:$D508 PRG:1508 ?? + bit CollisionMask ; CPU:$D50A PRG:150A ?? + bpl Flow_D5C8 ; CPU:$D50C PRG:150C ?? + lda #$06 ; CPU:$D50E PRG:150E ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D5 C8. ; Local behavior: Reads implicit CPU state or none observed; mutates Ram_0605, Ram_0603. @@ -5266,10 +5266,10 @@ ComputeOrDispatch_D5C0: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D5C8: - sta Ram_0605,x ; PRG $15C8 | CPU $D5C8 | 9D 05 06 - lda #$01 ; PRG $15CB | CPU $D5CB | A9 01 - sta Ram_0603,x ; PRG $15CD | CPU $D5CD | 9D 03 06 - rts ; PRG $15D0 | CPU $D5D0 | 60 + sta Ram_0605,x ; CPU:$D510 PRG:1510 ?? + lda #$01 ; CPU:$D512 PRG:1512 ?? + sta Ram_0603,x ; CPU:$D514 PRG:1514 ?? + rts ; CPU:$D516 PRG:1516 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Compute Or Dispatch D5 D1. ; Local behavior: Reads CollisionMask, Flow_D5C8; mutates no direct memory mutation observed. @@ -5278,11 +5278,11 @@ Flow_D5C8: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ComputeOrDispatch_D5D1: - lda #$00 ; PRG $15D1 | CPU $D5D1 | A9 00 - bit CollisionMask ; PRG $15D3 | CPU $D5D3 | 24 BF - bmi Flow_D5C8 ; PRG $15D5 | CPU $D5D5 | 30 F1 - lda #$06 ; PRG $15D7 | CPU $D5D7 | A9 06 - bne Flow_D5C8 ; PRG $15D9 | CPU $D5D9 | D0 ED + lda #$00 ; CPU:$D518 PRG:1518 ?? + bit CollisionMask ; CPU:$D51A PRG:151A ?? + bmi Flow_D5C8 ; CPU:$D51C PRG:151C ?? + lda #$06 ; CPU:$D51E PRG:151E ?? + bne Flow_D5C8 ; CPU:$D520 PRG:1520 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Update Zp BC D5 DB. ; Local behavior: Reads Ram_060C, MovementDirectionFlags, Flow_D5C8; mutates MovementDirectionFlags. @@ -5291,13 +5291,13 @@ ComputeOrDispatch_D5D1: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateZp_BC_D5DB: - lda Ram_060C,x ; PRG $15DB | CPU $D5DB | BD 0C 06 - sta MovementDirectionFlags ; PRG $15DE | CPU $D5DE | 85 BC - lda #$00 ; PRG $15E0 | CPU $D5E0 | A9 00 - bit MovementDirectionFlags ; PRG $15E2 | CPU $D5E2 | 24 BC - bmi Flow_D5C8 ; PRG $15E4 | CPU $D5E4 | 30 E2 - lda #$06 ; PRG $15E6 | CPU $D5E6 | A9 06 - bne Flow_D5C8 ; PRG $15E8 | CPU $D5E8 | D0 DE + lda Ram_060C,x ; CPU:$D522 PRG:1522 ?? + sta MovementDirectionFlags ; CPU:$D524 PRG:1524 ?? + lda #$00 ; CPU:$D526 PRG:1526 ?? + bit MovementDirectionFlags ; CPU:$D528 PRG:1528 ?? + bmi Flow_D5C8 ; CPU:$D52A PRG:152A ?? + lda #$06 ; CPU:$D52C PRG:152C ?? + bne Flow_D5C8 ; CPU:$D52E PRG:152E ?? ; ----------------------------------------------------------------------------- ; Global purpose: Update Zp BC D5 EA. ; Local behavior: Reads Ram_060C, MovementDirectionFlags, Flow_D5C8; mutates MovementDirectionFlags. @@ -5306,13 +5306,13 @@ UpdateZp_BC_D5DB: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateZp_BC_D5EA: - lda Ram_060C,x ; PRG $15EA | CPU $D5EA | BD 0C 06 - sta MovementDirectionFlags ; PRG $15ED | CPU $D5ED | 85 BC - lda #$18 ; PRG $15EF | CPU $D5EF | A9 18 - bit MovementDirectionFlags ; PRG $15F1 | CPU $D5F1 | 24 BC - bmi Flow_D5C8 ; PRG $15F3 | CPU $D5F3 | 30 D3 - lda #$1E ; PRG $15F5 | CPU $D5F5 | A9 1E - bne Flow_D5C8 ; PRG $15F7 | CPU $D5F7 | D0 CF + lda Ram_060C,x ; CPU:$D530 PRG:1530 ?? + sta MovementDirectionFlags ; CPU:$D532 PRG:1532 ?? + lda #$18 ; CPU:$D534 PRG:1534 ?? + bit MovementDirectionFlags ; CPU:$D536 PRG:1536 ?? + bmi Flow_D5C8 ; CPU:$D538 PRG:1538 ?? + lda #$1E ; CPU:$D53A PRG:153A ?? + bne Flow_D5C8 ; CPU:$D53C PRG:153C ?? ; ----------------------------------------------------------------------------- ; Global purpose: Compute Or Dispatch D5 F9. ; Local behavior: Reads CollisionMask, Flow_D5C8; mutates no direct memory mutation observed. @@ -5321,11 +5321,11 @@ UpdateZp_BC_D5EA: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ComputeOrDispatch_D5F9: - lda #$0C ; PRG $15F9 | CPU $D5F9 | A9 0C - bit CollisionMask ; PRG $15FB | CPU $D5FB | 24 BF - bpl Flow_D5C8 ; PRG $15FD | CPU $D5FD | 10 C9 - lda #$12 ; PRG $15FF | CPU $D5FF | A9 12 - bne Flow_D5C8 ; PRG $1601 | CPU $D601 | D0 C5 + lda #$0C ; CPU:$D53E PRG:153E ?? + bit CollisionMask ; CPU:$D540 PRG:1540 ?? + bpl Flow_D5C8 ; CPU:$D542 PRG:1542 ?? + lda #$12 ; CPU:$D544 PRG:1544 ?? + bne Flow_D5C8 ; CPU:$D546 PRG:1546 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Compute Or Dispatch D603. ; Local behavior: Reads CollisionMask, Flow_D5C8; mutates no direct memory mutation observed. @@ -5334,11 +5334,11 @@ ComputeOrDispatch_D5F9: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ComputeOrDispatch_D603: - lda #$18 ; PRG $1603 | CPU $D603 | A9 18 - bit CollisionMask ; PRG $1605 | CPU $D605 | 24 BF - bpl Flow_D5C8 ; PRG $1607 | CPU $D607 | 10 BF - lda #$1E ; PRG $1609 | CPU $D609 | A9 1E - bne Flow_D5C8 ; PRG $160B | CPU $D60B | D0 BB + lda #$18 ; CPU:$D548 PRG:1548 ?? + bit CollisionMask ; CPU:$D54A PRG:154A ?? + bpl Flow_D5C8 ; CPU:$D54C PRG:154C ?? + lda #$1E ; CPU:$D54E PRG:154E ?? + bne Flow_D5C8 ; CPU:$D550 PRG:1550 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Update Zp 0 F D60 D. ; Local behavior: Reads CollisionMask, Flow_D5C8; mutates IndirectStorePointer. @@ -5347,29 +5347,29 @@ ComputeOrDispatch_D603: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateZp_0F_D60D: - lda #$18 ; PRG $160D | CPU $D60D | A9 18 - bit CollisionMask ; PRG $160F | CPU $D60F | 24 BF - bmi Flow_D5C8 ; PRG $1611 | CPU $D611 | 30 B5 - lda #$1E ; PRG $1613 | CPU $D613 | A9 1E - bne Flow_D5C8 ; PRG $1615 | CPU $D615 | D0 B1 - sta (IndirectStorePointer,x) ; PRG $1617 | CPU $D617 | 81 0F - .byte $0F,$0F,$0F,$0F,$0F,$0F,$0F,$0F,$0F,$0F,$0F,$0F,$0F,$0F,$0F,$0F ; PRG $1619 | CPU $D619 - .byte $0F,$0F,$0F,$0F,$0F,$0F,$0F,$0F,$0F,$0F,$0F,$0F,$0F,$0F,$0F,$0F ; PRG $1629 | CPU $D629 - .byte $0F,$1F,$0F,$0F,$1F,$0F,$0F,$1F,$0F,$0F,$1F,$0F,$1F,$1F,$1F,$10 ; PRG $1639 | CPU $D639 - .byte $0F,$1F,$1F,$10,$0F,$1F,$10,$1F,$1F,$1F,$0F,$10,$1F,$1F,$10,$1F ; PRG $1649 | CPU $D649 - .byte $10,$1F,$10,$1F,$10,$1F,$10,$10,$1F,$10,$10,$10,$1F,$10,$10,$10 ; PRG $1659 | CPU $D659 - .byte $1F,$10,$10,$82,$10,$10,$10,$10,$10,$10,$10,$10,$83,$81,$0F,$0F ; PRG $1669 | CPU $D669 - .byte $0F,$0F,$0F,$0F,$0F,$0F,$0F,$0F,$0F,$0F,$0F,$0F,$0F,$0F,$0F,$0F ; PRG $1679 | CPU $D679 - .byte $0F,$0F,$0F,$0F,$0F,$0F,$0F,$0F,$1F,$0F,$0F,$1F,$0F,$0F,$1F,$0F ; PRG $1689 | CPU $D689 - .byte $0F,$1F,$0F,$1F,$1F,$1F,$10,$0F,$10,$1F,$1F,$10,$1F,$10,$1F,$10 ; PRG $1699 | CPU $D699 - .byte $1F,$10,$1F,$10,$10,$1F,$10,$10,$10,$1F,$10,$10,$10,$1F,$10,$10 ; PRG $16A9 | CPU $D6A9 - .byte $82,$10,$10,$10,$10,$10,$10,$10,$10,$83,$00,$11,$10,$11,$10,$11 ; PRG $16B9 | CPU $D6B9 - .byte $10,$11,$10,$11,$10,$11,$10,$11,$10,$11,$10,$01,$01,$01,$01,$01 ; PRG $16C9 | CPU $D6C9 - .byte $01,$01,$01,$00,$11,$10,$11,$10,$11,$10,$11,$10,$11,$10,$11,$10 ; PRG $16D9 | CPU $D6D9 - .byte $11,$10,$11,$10,$00,$84 ; PRG $16E9 | CPU $D6E9 + lda #$18 ; CPU:$D552 PRG:1552 ?? + bit CollisionMask ; CPU:$D554 PRG:1554 ?? + bmi Flow_D5C8 ; CPU:$D556 PRG:1556 ?? + lda #$1E ; CPU:$D558 PRG:1558 ?? + bne Flow_D5C8 ; CPU:$D55A PRG:155A ?? + sta (IndirectStorePointer,x) ; CPU:$D55C PRG:155C ?? + .byte $0F,$0F,$0F,$0F,$0F,$0F,$0F,$0F,$0F,$0F,$0F,$0F,$0F,$0F,$0F,$0F ; PRG $1619 | CPU $D619 ; CPU:$D55E PRG:155E 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F + .byte $0F,$0F,$0F,$0F,$0F,$0F,$0F,$0F,$0F,$0F,$0F,$0F,$0F,$0F,$0F,$0F ; PRG $1629 | CPU $D629 ; CPU:$D56E PRG:156E 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F + .byte $0F,$1F,$0F,$0F,$1F,$0F,$0F,$1F,$0F,$0F,$1F,$0F,$1F,$1F,$1F,$10 ; PRG $1639 | CPU $D639 ; CPU:$D57E PRG:157E 0F 1F 0F 0F 1F 0F 0F 1F 0F 0F 1F 0F 1F 1F 1F 10 + .byte $0F,$1F,$1F,$10,$0F,$1F,$10,$1F,$1F,$1F,$0F,$10,$1F,$1F,$10,$1F ; PRG $1649 | CPU $D649 ; CPU:$D58E PRG:158E 0F 1F 1F 10 0F 1F 10 1F 1F 1F 0F 10 1F 1F 10 1F + .byte $10,$1F,$10,$1F,$10,$1F,$10,$10,$1F,$10,$10,$10,$1F,$10,$10,$10 ; PRG $1659 | CPU $D659 ; CPU:$D59E PRG:159E 10 1F 10 1F 10 1F 10 10 1F 10 10 10 1F 10 10 10 + .byte $1F,$10,$10,$82,$10,$10,$10,$10,$10,$10,$10,$10,$83,$81,$0F,$0F ; PRG $1669 | CPU $D669 ; CPU:$D5AE PRG:15AE 1F 10 10 82 10 10 10 10 10 10 10 10 83 81 0F 0F + .byte $0F,$0F,$0F,$0F,$0F,$0F,$0F,$0F,$0F,$0F,$0F,$0F,$0F,$0F,$0F,$0F ; PRG $1679 | CPU $D679 ; CPU:$D5BE PRG:15BE 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F + .byte $0F,$0F,$0F,$0F,$0F,$0F,$0F,$0F,$1F,$0F,$0F,$1F,$0F,$0F,$1F,$0F ; PRG $1689 | CPU $D689 ; CPU:$D5CE PRG:15CE 0F 0F 0F 0F 0F 0F 0F 0F 1F 0F 0F 1F 0F 0F 1F 0F + .byte $0F,$1F,$0F,$1F,$1F,$1F,$10,$0F,$10,$1F,$1F,$10,$1F,$10,$1F,$10 ; PRG $1699 | CPU $D699 ; CPU:$D5DE PRG:15DE 0F 1F 0F 1F 1F 1F 10 0F 10 1F 1F 10 1F 10 1F 10 + .byte $1F,$10,$1F,$10,$10,$1F,$10,$10,$10,$1F,$10,$10,$10,$1F,$10,$10 ; PRG $16A9 | CPU $D6A9 ; CPU:$D5EE PRG:15EE 1F 10 1F 10 10 1F 10 10 10 1F 10 10 10 1F 10 10 + .byte $82,$10,$10,$10,$10,$10,$10,$10,$10,$83,$00,$11,$10,$11,$10,$11 ; PRG $16B9 | CPU $D6B9 ; CPU:$D5FE PRG:15FE 82 10 10 10 10 10 10 10 10 83 00 11 10 11 10 11 + .byte $10,$11,$10,$11,$10,$11,$10,$11,$10,$11,$10,$01,$01,$01,$01,$01 ; PRG $16C9 | CPU $D6C9 ; CPU:$D60E PRG:160E 10 11 10 11 10 11 10 11 10 11 10 01 01 01 01 01 + .byte $01,$01,$01,$00,$11,$10,$11,$10,$11,$10,$11,$10,$11,$10,$11,$10 ; PRG $16D9 | CPU $D6D9 ; CPU:$D61E PRG:161E 01 01 01 00 11 10 11 10 11 10 11 10 11 10 11 10 + .byte $11,$10,$11,$10,$00,$84 ; PRG $16E9 | CPU $D6E9 ; CPU:$D62E PRG:162E 11 10 11 10 00 84 CodeOrDataPointerTable_D6EF: - .byte $D6,$C5,$C5,$AC ; PRG $16EF | CPU $D6EF + .byte $D6,$C5,$C5,$AC ; PRG $16EF | CPU $D6EF ; CPU:$D634 PRG:1634 D6 C5 C5 AC ; ----------------------------------------------------------------------------- ; Global purpose: Update Ram 036 C D6 F3. ; Local behavior: Reads ScreenObjectMode, Flow_D739; mutates Ram_036C, Ram_0360, Ram_0361, Ram_036B, Ram_0372, Ram_0373, Ram_0374, Ram_0375. @@ -5378,29 +5378,29 @@ CodeOrDataPointerTable_D6EF: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateRam_036C_D6F3: - lda #$01 ; PRG $16F3 | CPU $D6F3 | A9 01 - sta Ram_036C ; PRG $16F5 | CPU $D6F5 | 8D 6C 03 - lda #$00 ; PRG $16F8 | CPU $D6F8 | A9 00 - sta Ram_0360 ; PRG $16FA | CPU $D6FA | 8D 60 03 - sta Ram_0361 ; PRG $16FD | CPU $D6FD | 8D 61 03 - sta Ram_036B ; PRG $1700 | CPU $D700 | 8D 6B 03 - sta Ram_0372 ; PRG $1703 | CPU $D703 | 8D 72 03 - sta Ram_0373 ; PRG $1706 | CPU $D706 | 8D 73 03 - sta Ram_0374 ; PRG $1709 | CPU $D709 | 8D 74 03 - sta Ram_0375 ; PRG $170C | CPU $D70C | 8D 75 03 - sta Ram_0377 ; PRG $170F | CPU $D70F | 8D 77 03 - lda #$80 ; PRG $1712 | CPU $D712 | A9 80 - sta Ram_0369 ; PRG $1714 | CPU $D714 | 8D 69 03 - lda #$70 ; PRG $1717 | CPU $D717 | A9 70 - sta Ram_0368 ; PRG $1719 | CPU $D719 | 8D 68 03 - lda #$08 ; PRG $171C | CPU $D71C | A9 08 - sta Ram_036D ; PRG $171E | CPU $D71E | 8D 6D 03 - lda #$9C ; PRG $1721 | CPU $D721 | A9 9C - sta Ram_0371 ; PRG $1723 | CPU $D723 | 8D 71 03 - lda ScreenObjectMode ; PRG $1726 | CPU $D726 | A5 62 - cmp #$02 ; PRG $1728 | CPU $D728 | C9 02 - bne Flow_D739 ; PRG $172A | CPU $D72A | D0 0D - ldx #$00 ; PRG $172C | CPU $D72C | A2 00 + lda #$01 ; CPU:$D638 PRG:1638 ?? + sta Ram_036C ; CPU:$D63A PRG:163A ?? + lda #$00 ; CPU:$D63C PRG:163C ?? + sta Ram_0360 ; CPU:$D63E PRG:163E ?? + sta Ram_0361 ; CPU:$D640 PRG:1640 ?? + sta Ram_036B ; CPU:$D642 PRG:1642 ?? + sta Ram_0372 ; CPU:$D644 PRG:1644 ?? + sta Ram_0373 ; CPU:$D646 PRG:1646 ?? + sta Ram_0374 ; CPU:$D648 PRG:1648 ?? + sta Ram_0375 ; CPU:$D64A PRG:164A ?? + sta Ram_0377 ; CPU:$D64C PRG:164C ?? + lda #$80 ; CPU:$D64E PRG:164E ?? + sta Ram_0369 ; CPU:$D650 PRG:1650 ?? + lda #$70 ; CPU:$D652 PRG:1652 ?? + sta Ram_0368 ; CPU:$D654 PRG:1654 ?? + lda #$08 ; CPU:$D656 PRG:1656 ?? + sta Ram_036D ; CPU:$D658 PRG:1658 ?? + lda #$9C ; CPU:$D65A PRG:165A ?? + sta Ram_0371 ; CPU:$D65C PRG:165C ?? + lda ScreenObjectMode ; CPU:$D65E PRG:165E ?? + cmp #$02 ; CPU:$D660 PRG:1660 ?? + bne Flow_D739 ; CPU:$D662 PRG:1662 ?? + ldx #$00 ; CPU:$D664 PRG:1664 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D72 E. ; Local behavior: Reads CodeOrDataPointerTable_D73A, Flow_D72E; mutates Ram_02E0. @@ -5409,11 +5409,11 @@ UpdateRam_036C_D6F3: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D72E: - lda CodeOrDataPointerTable_D73A,x ; PRG $172E | CPU $D72E | BD 3A D7 - sta Ram_02E0,x ; PRG $1731 | CPU $D731 | 9D E0 02 - inx ; PRG $1734 | CPU $D734 | E8 - cpx #$20 ; PRG $1735 | CPU $D735 | E0 20 - bne Flow_D72E ; PRG $1737 | CPU $D737 | D0 F5 + lda CodeOrDataPointerTable_D73A,x ; CPU:$D666 PRG:1666 ?? + sta Ram_02E0,x ; CPU:$D668 PRG:1668 ?? + inx ; CPU:$D66A PRG:166A ?? + cpx #$20 ; CPU:$D66C PRG:166C ?? + bne Flow_D72E ; CPU:$D66E PRG:166E ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D739. ; Local behavior: Reads implicit CPU state or none observed; mutates no direct memory mutation observed. @@ -5422,11 +5422,11 @@ Flow_D72E: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D739: - rts ; PRG $1739 | CPU $D739 | 60 + rts ; CPU:$D670 PRG:1670 ?? CodeOrDataPointerTable_D73A: - .byte $6F,$E5,$03,$70,$6F,$E6,$03,$88,$6F,$E6,$03,$78,$6F,$E5,$03,$80 ; PRG $173A | CPU $D73A - .byte $77,$E5,$03,$70,$77,$E7,$03,$88,$77,$E7,$03,$78,$77,$E5,$03,$80 ; PRG $174A | CPU $D74A + .byte $6F,$E5,$03,$70,$6F,$E6,$03,$88,$6F,$E6,$03,$78,$6F,$E5,$03,$80 ; PRG $173A | CPU $D73A ; CPU:$D672 PRG:1672 6F E5 03 70 6F E6 03 88 6F E6 03 78 6F E5 03 80 + .byte $77,$E5,$03,$70,$77,$E7,$03,$88,$77,$E7,$03,$78,$77,$E5,$03,$80 ; PRG $174A | CPU $D74A ; CPU:$D682 PRG:1682 77 E5 03 70 77 E7 03 88 77 E7 03 78 77 E5 03 80 ; ----------------------------------------------------------------------------- ; Global purpose: Update Ram 0371 D75 A. ; Local behavior: Reads Ram_0360, Flow_D77A, Flow_D77D, Flow_D785, Flow_D78B, Flow_D788, Flow_D78E, Ram_0371; mutates Ram_0371. @@ -5435,23 +5435,23 @@ CodeOrDataPointerTable_D73A: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateRam_0371_D75A: - ldy Ram_0360 ; PRG $175A | CPU $D75A | AC 60 03 - beq Flow_D77A ; PRG $175D | CPU $D75D | F0 1B - dey ; PRG $175F | CPU $D75F | 88 - beq Flow_D77D ; PRG $1760 | CPU $D760 | F0 1B - dey ; PRG $1762 | CPU $D762 | 88 - beq Flow_D785 ; PRG $1763 | CPU $D763 | F0 20 - dey ; PRG $1765 | CPU $D765 | 88 - beq Flow_D78B ; PRG $1766 | CPU $D766 | F0 23 - dey ; PRG $1768 | CPU $D768 | 88 - beq Flow_D788 ; PRG $1769 | CPU $D769 | F0 1D - dey ; PRG $176B | CPU $D76B | 88 - bne Flow_D78E ; PRG $176C | CPU $D76C | D0 20 - lda Ram_0371 ; PRG $176E | CPU $D76E | AD 71 03 - clc ; PRG $1771 | CPU $D771 | 18 - adc #$04 ; PRG $1772 | CPU $D772 | 69 04 - sta Ram_0371 ; PRG $1774 | CPU $D774 | 8D 71 03 - jmp Flow_D84A ; PRG $1777 | CPU $D777 | 4C 4A D8 + ldy Ram_0360 ; CPU:$D692 PRG:1692 ?? + beq Flow_D77A ; CPU:$D694 PRG:1694 ?? + dey ; CPU:$D696 PRG:1696 ?? + beq Flow_D77D ; CPU:$D698 PRG:1698 ?? + dey ; CPU:$D69A PRG:169A ?? + beq Flow_D785 ; CPU:$D69C PRG:169C ?? + dey ; CPU:$D69E PRG:169E ?? + beq Flow_D78B ; CPU:$D6A0 PRG:16A0 ?? + dey ; CPU:$D6A2 PRG:16A2 ?? + beq Flow_D788 ; CPU:$D6A4 PRG:16A4 ?? + dey ; CPU:$D6A6 PRG:16A6 ?? + bne Flow_D78E ; CPU:$D6A8 PRG:16A8 ?? + lda Ram_0371 ; CPU:$D6AA PRG:16AA ?? + clc ; CPU:$D6AC PRG:16AC ?? + adc #$04 ; CPU:$D6AE PRG:16AE ?? + sta Ram_0371 ; CPU:$D6B0 PRG:16B0 ?? + jmp Flow_D84A ; CPU:$D6B2 PRG:16B2 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D77 A. ; Local behavior: Reads Continuation_D7B1; mutates no direct memory mutation observed. @@ -5460,7 +5460,7 @@ UpdateRam_0371_D75A: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D77A: - jmp Continuation_D7B1 ; PRG $177A | CPU $D77A | 4C B1 D7 + jmp Continuation_D7B1 ; CPU:$D6B4 PRG:16B4 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D77 D. ; Local behavior: Reads FrameCounter, Flow_D78E, Continuation_D80A; mutates no direct memory mutation observed. @@ -5469,10 +5469,10 @@ Flow_D77A: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D77D: - lda FrameCounter ; PRG $177D | CPU $D77D | A5 27 - lsr a ; PRG $177F | CPU $D77F | 4A - bcs Flow_D78E ; PRG $1780 | CPU $D780 | B0 0C - jmp Continuation_D80A ; PRG $1782 | CPU $D782 | 4C 0A D8 + lda FrameCounter ; CPU:$D6B6 PRG:16B6 ?? + lsr a ; CPU:$D6B8 PRG:16B8 ?? + bcs Flow_D78E ; CPU:$D6BA PRG:16BA ?? + jmp Continuation_D80A ; CPU:$D6BC PRG:16BC ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D785. ; Local behavior: Reads Continuation_D78F; mutates no direct memory mutation observed. @@ -5481,7 +5481,7 @@ Flow_D77D: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D785: - jmp Continuation_D78F ; PRG $1785 | CPU $D785 | 4C 8F D7 + jmp Continuation_D78F ; CPU:$D6BE PRG:16BE ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D788. ; Local behavior: Reads Continuation_D8D7; mutates no direct memory mutation observed. @@ -5490,7 +5490,7 @@ Flow_D785: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D788: - jmp Continuation_D8D7 ; PRG $1788 | CPU $D788 | 4C D7 D8 + jmp Continuation_D8D7 ; CPU:$D6C0 PRG:16C0 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D78 B. ; Local behavior: Reads Continuation_D952; mutates no direct memory mutation observed. @@ -5499,7 +5499,7 @@ Flow_D788: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D78B: - jmp Continuation_D952 ; PRG $178B | CPU $D78B | 4C 52 D9 + jmp Continuation_D952 ; CPU:$D6C2 PRG:16C2 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D78 E. ; Local behavior: Reads implicit CPU state or none observed; mutates no direct memory mutation observed. @@ -5508,7 +5508,7 @@ Flow_D78B: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D78E: - rts ; PRG $178E | CPU $D78E | 60 + rts ; CPU:$D6C4 PRG:16C4 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Continuation D78 F. ; Local behavior: Reads FrameCounter, Flow_D7A9, Ram_0372, Flow_D7AC, ComputeOrDispatch_DDF8; mutates Ram_0372. @@ -5517,18 +5517,18 @@ Flow_D78E: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Continuation_D78F: - lda FrameCounter ; PRG $178F | CPU $D78F | A5 27 - and #$07 ; PRG $1791 | CPU $D791 | 29 07 - bne Flow_D7A9 ; PRG $1793 | CPU $D793 | D0 14 - lda Ram_0372 ; PRG $1795 | CPU $D795 | AD 72 03 - and #$3F ; PRG $1798 | CPU $D798 | 29 3F - sec ; PRG $179A | CPU $D79A | 38 - sbc #$01 ; PRG $179B | CPU $D79B | E9 01 - sta Ram_0372 ; PRG $179D | CPU $D79D | 8D 72 03 - beq Flow_D7AC ; PRG $17A0 | CPU $D7A0 | F0 0A - cmp #$0F ; PRG $17A2 | CPU $D7A2 | C9 0F - bne Flow_D7A9 ; PRG $17A4 | CPU $D7A4 | D0 03 - jsr ComputeOrDispatch_DDF8 ; PRG $17A6 | CPU $D7A6 | 20 F8 DD + lda FrameCounter ; CPU:$D6C6 PRG:16C6 ?? + and #$07 ; CPU:$D6C8 PRG:16C8 ?? + bne Flow_D7A9 ; CPU:$D6CA PRG:16CA ?? + lda Ram_0372 ; CPU:$D6CC PRG:16CC ?? + and #$3F ; CPU:$D6CE PRG:16CE ?? + sec ; CPU:$D6D0 PRG:16D0 ?? + sbc #$01 ; CPU:$D6D2 PRG:16D2 ?? + sta Ram_0372 ; CPU:$D6D4 PRG:16D4 ?? + beq Flow_D7AC ; CPU:$D6D6 PRG:16D6 ?? + cmp #$0F ; CPU:$D6D8 PRG:16D8 ?? + bne Flow_D7A9 ; CPU:$D6DA PRG:16DA ?? + jsr ComputeOrDispatch_DDF8 ; CPU:$D6DC PRG:16DC ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D7 A9. ; Local behavior: Reads Flow_D7ED; mutates no direct memory mutation observed. @@ -5537,7 +5537,7 @@ Continuation_D78F: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D7A9: - jmp Flow_D7ED ; PRG $17A9 | CPU $D7A9 | 4C ED D7 + jmp Flow_D7ED ; CPU:$D6DE PRG:16DE ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D7 AC. ; Local behavior: Reads implicit CPU state or none observed; mutates ObjectSpawnDelay. @@ -5546,9 +5546,9 @@ Flow_D7A9: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D7AC: - lda #$01 ; PRG $17AC | CPU $D7AC | A9 01 - sta ObjectSpawnDelay ; PRG $17AE | CPU $D7AE | 85 47 - rts ; PRG $17B0 | CPU $D7B0 | 60 + lda #$01 ; CPU:$D6E0 PRG:16E0 ?? + sta ObjectSpawnDelay ; CPU:$D6E2 PRG:16E2 ?? + rts ; CPU:$D6E4 PRG:16E4 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Continuation D7 B1. ; Local behavior: Reads Ram_036C, Flow_D7F0, Ram_036B; mutates Ram_036C. @@ -5557,9 +5557,9 @@ Flow_D7AC: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Continuation_D7B1: - dec Ram_036C ; PRG $17B1 | CPU $D7B1 | CE 6C 03 - bne Flow_D7F0 ; PRG $17B4 | CPU $D7B4 | D0 3A - ldy Ram_036B ; PRG $17B6 | CPU $D7B6 | AC 6B 03 + dec Ram_036C ; CPU:$D6E6 PRG:16E6 ?? + bne Flow_D7F0 ; CPU:$D6E8 PRG:16E8 ?? + ldy Ram_036B ; CPU:$D6EA PRG:16EA ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D7 B9. ; Local behavior: Reads IndexedGameplayLookupTable_D968, Flow_D7F1, Flow_D7D1, Flow_D7CC; mutates no direct memory mutation observed. @@ -5568,15 +5568,15 @@ Continuation_D7B1: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D7B9: - lda IndexedGameplayLookupTable_D968,y ; PRG $17B9 | CPU $D7B9 | B9 68 D9 - cmp #$AA ; PRG $17BC | CPU $D7BC | C9 AA - beq Flow_D7F1 ; PRG $17BE | CPU $D7BE | F0 31 - and #$C0 ; PRG $17C0 | CPU $D7C0 | 29 C0 - beq Flow_D7D1 ; PRG $17C2 | CPU $D7C2 | F0 0D - ldx #$00 ; PRG $17C4 | CPU $D7C4 | A2 00 - and #$FF ; PRG $17C6 | CPU $D7C6 | 29 FF - bmi Flow_D7CC ; PRG $17C8 | CPU $D7C8 | 30 02 - ldx #$10 ; PRG $17CA | CPU $D7CA | A2 10 + lda IndexedGameplayLookupTable_D968,y ; CPU:$D6EC PRG:16EC ?? + cmp #$AA ; CPU:$D6EE PRG:16EE ?? + beq Flow_D7F1 ; CPU:$D6F0 PRG:16F0 ?? + and #$C0 ; CPU:$D6F2 PRG:16F2 ?? + beq Flow_D7D1 ; CPU:$D6F4 PRG:16F4 ?? + ldx #$00 ; CPU:$D6F6 PRG:16F6 ?? + and #$FF ; CPU:$D6F8 PRG:16F8 ?? + bmi Flow_D7CC ; CPU:$D6FA PRG:16FA ?? + ldx #$10 ; CPU:$D6FC PRG:16FC ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D7 CC. ; Local behavior: Reads implicit CPU state or none observed; mutates Ram_038E. @@ -5585,8 +5585,8 @@ Flow_D7B9: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D7CC: - lda #$01 ; PRG $17CC | CPU $D7CC | A9 01 - sta Ram_038E,x ; PRG $17CE | CPU $D7CE | 9D 8E 03 + lda #$01 ; CPU:$D6FE PRG:16FE ?? + sta Ram_038E,x ; CPU:$D700 PRG:1700 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D7 D1. ; Local behavior: Reads IndexedGameplayLookupTable_D968, Ram_0361, Flow_D7ED, UpdateZp_03_DADD; mutates Ram_036C, Ram_0372, Ram_036B. @@ -5595,18 +5595,18 @@ Flow_D7CC: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D7D1: - lda IndexedGameplayLookupTable_D968,y ; PRG $17D1 | CPU $D7D1 | B9 68 D9 - and #$3F ; PRG $17D4 | CPU $D7D4 | 29 3F - sta Ram_036C ; PRG $17D6 | CPU $D7D6 | 8D 6C 03 - iny ; PRG $17D9 | CPU $D7D9 | C8 - lda IndexedGameplayLookupTable_D968,y ; PRG $17DA | CPU $D7DA | B9 68 D9 - sta Ram_0372 ; PRG $17DD | CPU $D7DD | 8D 72 03 - iny ; PRG $17E0 | CPU $D7E0 | C8 - sty Ram_036B ; PRG $17E1 | CPU $D7E1 | 8C 6B 03 - ldy Ram_0361 ; PRG $17E4 | CPU $D7E4 | AC 61 03 - bne Flow_D7ED ; PRG $17E7 | CPU $D7E7 | D0 04 - jsr UpdateZp_03_DADD ; PRG $17E9 | CPU $D7E9 | 20 DD DA - rts ; PRG $17EC | CPU $D7EC | 60 + lda IndexedGameplayLookupTable_D968,y ; CPU:$D702 PRG:1702 ?? + and #$3F ; CPU:$D704 PRG:1704 ?? + sta Ram_036C ; CPU:$D706 PRG:1706 ?? + iny ; CPU:$D708 PRG:1708 ?? + lda IndexedGameplayLookupTable_D968,y ; CPU:$D70A PRG:170A ?? + sta Ram_0372 ; CPU:$D70C PRG:170C ?? + iny ; CPU:$D70E PRG:170E ?? + sty Ram_036B ; CPU:$D710 PRG:1710 ?? + ldy Ram_0361 ; CPU:$D712 PRG:1712 ?? + bne Flow_D7ED ; CPU:$D714 PRG:1714 ?? + jsr UpdateZp_03_DADD ; CPU:$D716 PRG:1716 ?? + rts ; CPU:$D718 PRG:1718 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D7 ED. ; Local behavior: Reads TransformPackedValue_D9D3; mutates no direct memory mutation observed. @@ -5615,7 +5615,7 @@ Flow_D7D1: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D7ED: - jsr TransformPackedValue_D9D3 ; PRG $17ED | CPU $D7ED | 20 D3 D9 + jsr TransformPackedValue_D9D3 ; CPU:$D71A PRG:171A ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D7 F0. ; Local behavior: Reads implicit CPU state or none observed; mutates no direct memory mutation observed. @@ -5624,7 +5624,7 @@ Flow_D7ED: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D7F0: - rts ; PRG $17F0 | CPU $D7F0 | 60 + rts ; CPU:$D71C PRG:171C ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D7 F1. ; Local behavior: Reads Ram_0361, Flow_D7FC, Flow_D7B9; mutates Ram_0361. @@ -5633,11 +5633,11 @@ Flow_D7F0: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D7F1: - lda Ram_0361 ; PRG $17F1 | CPU $D7F1 | AD 61 03 - bne Flow_D7FC ; PRG $17F4 | CPU $D7F4 | D0 06 - inc Ram_0361 ; PRG $17F6 | CPU $D7F6 | EE 61 03 - iny ; PRG $17F9 | CPU $D7F9 | C8 - bne Flow_D7B9 ; PRG $17FA | CPU $D7FA | D0 BD + lda Ram_0361 ; CPU:$D71E PRG:171E ?? + bne Flow_D7FC ; CPU:$D720 PRG:1720 ?? + inc Ram_0361 ; CPU:$D722 PRG:1722 ?? + iny ; CPU:$D724 PRG:1724 ?? + bne Flow_D7B9 ; CPU:$D726 PRG:1726 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D7 FC. ; Local behavior: Reads Ram_0360; mutates Ram_0360, Ram_0361, Ram_038D. @@ -5646,12 +5646,12 @@ Flow_D7F1: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D7FC: - inc Ram_0360 ; PRG $17FC | CPU $D7FC | EE 60 03 - lda #$00 ; PRG $17FF | CPU $D7FF | A9 00 - sta Ram_0361 ; PRG $1801 | CPU $D801 | 8D 61 03 - lda #$01 ; PRG $1804 | CPU $D804 | A9 01 - sta Ram_038D ; PRG $1806 | CPU $D806 | 8D 8D 03 - rts ; PRG $1809 | CPU $D809 | 60 + inc Ram_0360 ; CPU:$D728 PRG:1728 ?? + lda #$00 ; CPU:$D72A PRG:172A ?? + sta Ram_0361 ; CPU:$D72C PRG:172C ?? + lda #$01 ; CPU:$D72E PRG:172E ?? + sta Ram_038D ; CPU:$D730 PRG:1730 ?? + rts ; CPU:$D732 PRG:1732 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Continuation D80 A. ; Local behavior: Reads Ram_0377, Flow_D815, Flow_D84A; mutates Ram_0377. @@ -5660,10 +5660,10 @@ Flow_D7FC: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Continuation_D80A: - lda Ram_0377 ; PRG $180A | CPU $D80A | AD 77 03 - beq Flow_D815 ; PRG $180D | CPU $D80D | F0 06 - dec Ram_0377 ; PRG $180F | CPU $D80F | CE 77 03 - jmp Flow_D84A ; PRG $1812 | CPU $D812 | 4C 4A D8 + lda Ram_0377 ; CPU:$D734 PRG:1734 ?? + beq Flow_D815 ; CPU:$D736 PRG:1736 ?? + dec Ram_0377 ; CPU:$D738 PRG:1738 ?? + jmp Flow_D84A ; CPU:$D73A PRG:173A ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D815. ; Local behavior: Reads Ram_036E, Flow_D83E, Flow_D824, Ram_0371; mutates Ram_0371. @@ -5672,12 +5672,12 @@ Continuation_D80A: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D815: - lda Ram_036E ; PRG $1815 | CPU $D815 | AD 6E 03 - beq Flow_D83E ; PRG $1818 | CPU $D818 | F0 24 - cmp #$01 ; PRG $181A | CPU $D81A | C9 01 - beq Flow_D824 ; PRG $181C | CPU $D81C | F0 06 - dec Ram_0371 ; PRG $181E | CPU $D81E | CE 71 03 - dec Ram_0371 ; PRG $1821 | CPU $D821 | CE 71 03 + lda Ram_036E ; CPU:$D73C PRG:173C ?? + beq Flow_D83E ; CPU:$D73E PRG:173E ?? + cmp #$01 ; CPU:$D740 PRG:1740 ?? + beq Flow_D824 ; CPU:$D742 PRG:1742 ?? + dec Ram_0371 ; CPU:$D744 PRG:1744 ?? + dec Ram_0371 ; CPU:$D746 PRG:1746 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D824. ; Local behavior: Reads Ram_0371, SelectedScreenVariant, Flow_D834; mutates Ram_0371. @@ -5686,12 +5686,12 @@ Flow_D815: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D824: - dec Ram_0371 ; PRG $1824 | CPU $D824 | CE 71 03 - dec Ram_0371 ; PRG $1827 | CPU $D827 | CE 71 03 - dec Ram_0371 ; PRG $182A | CPU $D82A | CE 71 03 - lda SelectedScreenVariant ; PRG $182D | CPU $D82D | A5 41 - bne Flow_D834 ; PRG $182F | CPU $D82F | D0 03 - dec Ram_0371 ; PRG $1831 | CPU $D831 | CE 71 03 + dec Ram_0371 ; CPU:$D748 PRG:1748 ?? + dec Ram_0371 ; CPU:$D74A PRG:174A ?? + dec Ram_0371 ; CPU:$D74C PRG:174C ?? + lda SelectedScreenVariant ; CPU:$D74E PRG:174E ?? + bne Flow_D834 ; CPU:$D750 PRG:1750 ?? + dec Ram_0371 ; CPU:$D752 PRG:1752 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D834. ; Local behavior: Reads implicit CPU state or none observed; mutates Ram_036E, Ram_0376. @@ -5700,10 +5700,10 @@ Flow_D824: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D834: - lda #$00 ; PRG $1834 | CPU $D834 | A9 00 - sta Ram_036E ; PRG $1836 | CPU $D836 | 8D 6E 03 - lda #$06 ; PRG $1839 | CPU $D839 | A9 06 - sta Ram_0376 ; PRG $183B | CPU $D83B | 8D 76 03 + lda #$00 ; CPU:$D754 PRG:1754 ?? + sta Ram_036E ; CPU:$D756 PRG:1756 ?? + lda #$06 ; CPU:$D758 PRG:1758 ?? + sta Ram_0376 ; CPU:$D75A PRG:175A ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D83 E. ; Local behavior: Reads FrameCounter, Flow_D84A, Ram_0371; mutates Ram_0371. @@ -5712,11 +5712,11 @@ Flow_D834: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D83E: - lda FrameCounter ; PRG $183E | CPU $D83E | A5 27 - and #$1F ; PRG $1840 | CPU $D840 | 29 1F - bne Flow_D84A ; PRG $1842 | CPU $D842 | D0 06 - inc Ram_0371 ; PRG $1844 | CPU $D844 | EE 71 03 - inc Ram_0371 ; PRG $1847 | CPU $D847 | EE 71 03 + lda FrameCounter ; CPU:$D75C PRG:175C ?? + and #$1F ; CPU:$D75E PRG:175E ?? + bne Flow_D84A ; CPU:$D760 PRG:1760 ?? + inc Ram_0371 ; CPU:$D762 PRG:1762 ?? + inc Ram_0371 ; CPU:$D764 PRG:1764 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D84 A. ; Local behavior: Reads Ram_0371, Flow_D8AC, ScreenObjectMode, Flow_D85E, Flow_D8BB; mutates no direct memory mutation observed. @@ -5725,15 +5725,15 @@ Flow_D83E: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D84A: - lda Ram_0371 ; PRG $184A | CPU $D84A | AD 71 03 - cmp #$40 ; PRG $184D | CPU $D84D | C9 40 - bcc Flow_D8AC ; PRG $184F | CPU $D84F | 90 5B - lda ScreenObjectMode ; PRG $1851 | CPU $D851 | A5 62 - cmp #$02 ; PRG $1853 | CPU $D853 | C9 02 - bne Flow_D85E ; PRG $1855 | CPU $D855 | D0 07 - lda Ram_0371 ; PRG $1857 | CPU $D857 | AD 71 03 - cmp #$50 ; PRG $185A | CPU $D85A | C9 50 - bcc Flow_D8BB ; PRG $185C | CPU $D85C | 90 5D + lda Ram_0371 ; CPU:$D766 PRG:1766 ?? + cmp #$40 ; CPU:$D768 PRG:1768 ?? + bcc Flow_D8AC ; CPU:$D76A PRG:176A ?? + lda ScreenObjectMode ; CPU:$D76C PRG:176C ?? + cmp #$02 ; CPU:$D76E PRG:176E ?? + bne Flow_D85E ; CPU:$D770 PRG:1770 ?? + lda Ram_0371 ; CPU:$D772 PRG:1772 ?? + cmp #$50 ; CPU:$D774 PRG:1774 ?? + bcc Flow_D8BB ; CPU:$D776 PRG:1776 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D85 E. ; Local behavior: Reads ScreenObjectMode, Flow_D868; mutates no direct memory mutation observed. @@ -5742,11 +5742,11 @@ Flow_D84A: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D85E: - ldy #$CC ; PRG $185E | CPU $D85E | A0 CC - lda ScreenObjectMode ; PRG $1860 | CPU $D860 | A5 62 - cmp #$02 ; PRG $1862 | CPU $D862 | C9 02 - bne Flow_D868 ; PRG $1864 | CPU $D864 | D0 02 - ldy #$AC ; PRG $1866 | CPU $D866 | A0 AC + ldy #$CC ; CPU:$D778 PRG:1778 ?? + lda ScreenObjectMode ; CPU:$D77A PRG:177A ?? + cmp #$02 ; CPU:$D77C PRG:177C ?? + bne Flow_D868 ; CPU:$D77E PRG:177E ?? + ldy #$AC ; CPU:$D780 PRG:1780 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D868. ; Local behavior: Reads Ram_0371, Flow_D8CD, Ram_0376, Flow_D88B; mutates PackedHudOrObjectValue, Ram_0372, Ram_0376. @@ -5755,23 +5755,23 @@ Flow_D85E: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D868: - cpy Ram_0371 ; PRG $1868 | CPU $D868 | CC 71 03 - bcc Flow_D8CD ; PRG $186B | CPU $D86B | 90 60 - lda Ram_0371 ; PRG $186D | CPU $D86D | AD 71 03 - sec ; PRG $1870 | CPU $D870 | 38 - sbc #$40 ; PRG $1871 | CPU $D871 | E9 40 - sta PackedHudOrObjectValue ; PRG $1873 | CPU $D873 | 85 16 - lsr a ; PRG $1875 | CPU $D875 | 4A - lsr a ; PRG $1876 | CPU $D876 | 4A - lsr a ; PRG $1877 | CPU $D877 | 4A - clc ; PRG $1878 | CPU $D878 | 18 - adc #$10 ; PRG $1879 | CPU $D879 | 69 10 - sta Ram_0372 ; PRG $187B | CPU $D87B | 8D 72 03 - ldy Ram_0376 ; PRG $187E | CPU $D87E | AC 76 03 - beq Flow_D88B ; PRG $1881 | CPU $D881 | F0 08 - dec Ram_0376 ; PRG $1883 | CPU $D883 | CE 76 03 - ora #$80 ; PRG $1886 | CPU $D886 | 09 80 - sta Ram_0372 ; PRG $1888 | CPU $D888 | 8D 72 03 + cpy Ram_0371 ; CPU:$D782 PRG:1782 ?? + bcc Flow_D8CD ; CPU:$D784 PRG:1784 ?? + lda Ram_0371 ; CPU:$D786 PRG:1786 ?? + sec ; CPU:$D788 PRG:1788 ?? + sbc #$40 ; CPU:$D78A PRG:178A ?? + sta PackedHudOrObjectValue ; CPU:$D78C PRG:178C ?? + lsr a ; CPU:$D78E PRG:178E ?? + lsr a ; CPU:$D790 PRG:1790 ?? + lsr a ; CPU:$D792 PRG:1792 ?? + clc ; CPU:$D794 PRG:1794 ?? + adc #$10 ; CPU:$D796 PRG:1796 ?? + sta Ram_0372 ; CPU:$D798 PRG:1798 ?? + ldy Ram_0376 ; CPU:$D79A PRG:179A ?? + beq Flow_D88B ; CPU:$D79C PRG:179C ?? + dec Ram_0376 ; CPU:$D79E PRG:179E ?? + ora #$80 ; CPU:$D7A0 PRG:17A0 ?? + sta Ram_0372 ; CPU:$D7A2 PRG:17A2 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D88 B. ; Local behavior: Reads PackedHudOrObjectValue, Ram_0377, Flow_D8A5, Ram_0374; mutates Ram_0368. @@ -5780,19 +5780,19 @@ Flow_D868: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D88B: - lda PackedHudOrObjectValue ; PRG $188B | CPU $D88B | A5 16 - lsr a ; PRG $188D | CPU $D88D | 4A - adc #$3C ; PRG $188E | CPU $D88E | 69 3C - sta Ram_0368 ; PRG $1890 | CPU $D890 | 8D 68 03 - ldy #$00 ; PRG $1893 | CPU $D893 | A0 00 - lda Ram_0377 ; PRG $1895 | CPU $D895 | AD 77 03 - beq Flow_D8A5 ; PRG $1898 | CPU $D898 | F0 0B - ldy Ram_0374 ; PRG $189A | CPU $D89A | AC 74 03 - cmp #$20 ; PRG $189D | CPU $D89D | C9 20 - bne Flow_D8A5 ; PRG $189F | CPU $D89F | D0 04 - tya ; PRG $18A1 | CPU $D8A1 | 98 - ora #$C0 ; PRG $18A2 | CPU $D8A2 | 09 C0 - tay ; PRG $18A4 | CPU $D8A4 | A8 + lda PackedHudOrObjectValue ; CPU:$D7A4 PRG:17A4 ?? + lsr a ; CPU:$D7A6 PRG:17A6 ?? + adc #$3C ; CPU:$D7A8 PRG:17A8 ?? + sta Ram_0368 ; CPU:$D7AA PRG:17AA ?? + ldy #$00 ; CPU:$D7AC PRG:17AC ?? + lda Ram_0377 ; CPU:$D7AE PRG:17AE ?? + beq Flow_D8A5 ; CPU:$D7B0 PRG:17B0 ?? + ldy Ram_0374 ; CPU:$D7B2 PRG:17B2 ?? + cmp #$20 ; CPU:$D7B4 PRG:17B4 ?? + bne Flow_D8A5 ; CPU:$D7B6 PRG:17B6 ?? + tya ; CPU:$D7B8 PRG:17B8 ?? + ora #$C0 ; CPU:$D7BA PRG:17BA ?? + tay ; CPU:$D7BC PRG:17BC ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D8 A5. ; Local behavior: Reads implicit CPU state or none observed; mutates Ram_0374. @@ -5801,7 +5801,7 @@ Flow_D88B: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D8A5: - sty Ram_0374 ; PRG $18A5 | CPU $D8A5 | 8C 74 03 + sty Ram_0374 ; CPU:$D7BE PRG:17BE ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D8 A8. ; Local behavior: Reads TransformPackedValue_D9D3; mutates no direct memory mutation observed. @@ -5810,8 +5810,8 @@ Flow_D8A5: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D8A8: - jsr TransformPackedValue_D9D3 ; PRG $18A8 | CPU $D8A8 | 20 D3 D9 - rts ; PRG $18AB | CPU $D8AB | 60 + jsr TransformPackedValue_D9D3 ; CPU:$D7C0 PRG:17C0 ?? + rts ; CPU:$D7C2 PRG:17C2 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D8 AC. ; Local behavior: Reads Flow_D8A8; mutates AudioRequestFlags, Ram_0360, ScreenObjectTrigger. @@ -5820,13 +5820,13 @@ Flow_D8A8: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D8AC: - lda #$07 ; PRG $18AC | CPU $D8AC | A9 07 - sta AudioRequestFlags ; PRG $18AE | CPU $D8AE | 85 FB - lda #$02 ; PRG $18B0 | CPU $D8B0 | A9 02 - sta Ram_0360 ; PRG $18B2 | CPU $D8B2 | 8D 60 03 - lda #$01 ; PRG $18B5 | CPU $D8B5 | A9 01 - sta ScreenObjectTrigger ; PRG $18B7 | CPU $D8B7 | 85 64 - bne Flow_D8A8 ; PRG $18B9 | CPU $D8B9 | D0 ED + lda #$07 ; CPU:$D7C4 PRG:17C4 ?? + sta AudioRequestFlags ; CPU:$D7C6 PRG:17C6 ?? + lda #$02 ; CPU:$D7C8 PRG:17C8 ?? + sta Ram_0360 ; CPU:$D7CA PRG:17CA ?? + lda #$01 ; CPU:$D7CC PRG:17CC ?? + sta ScreenObjectTrigger ; CPU:$D7CE PRG:17CE ?? + bne Flow_D8A8 ; CPU:$D7D0 PRG:17D0 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D8 BB. ; Local behavior: Reads Flow_D8A8; mutates Ram_0360, AudioRequestFlags, Ram_036C, ScreenObjectTrigger. @@ -5835,14 +5835,14 @@ Flow_D8AC: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D8BB: - lda #$03 ; PRG $18BB | CPU $D8BB | A9 03 - sta Ram_0360 ; PRG $18BD | CPU $D8BD | 8D 60 03 - sta AudioRequestFlags ; PRG $18C0 | CPU $D8C0 | 85 FB - lda #$A0 ; PRG $18C2 | CPU $D8C2 | A9 A0 - sta Ram_036C ; PRG $18C4 | CPU $D8C4 | 8D 6C 03 - lda #$01 ; PRG $18C7 | CPU $D8C7 | A9 01 - sta ScreenObjectTrigger ; PRG $18C9 | CPU $D8C9 | 85 64 - bne Flow_D8A8 ; PRG $18CB | CPU $D8CB | D0 DB + lda #$03 ; CPU:$D7D2 PRG:17D2 ?? + sta Ram_0360 ; CPU:$D7D4 PRG:17D4 ?? + sta AudioRequestFlags ; CPU:$D7D6 PRG:17D6 ?? + lda #$A0 ; CPU:$D7D8 PRG:17D8 ?? + sta Ram_036C ; CPU:$D7DA PRG:17DA ?? + lda #$01 ; CPU:$D7DC PRG:17DC ?? + sta ScreenObjectTrigger ; CPU:$D7DE PRG:17DE ?? + bne Flow_D8A8 ; CPU:$D7E0 PRG:17E0 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D8 CD. ; Local behavior: Reads implicit CPU state or none observed; mutates Ram_0360, ScreenObjectCounter. @@ -5851,11 +5851,11 @@ Flow_D8BB: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D8CD: - lda #$04 ; PRG $18CD | CPU $D8CD | A9 04 - sta Ram_0360 ; PRG $18CF | CPU $D8CF | 8D 60 03 - lda #$01 ; PRG $18D2 | CPU $D8D2 | A9 01 - sta ScreenObjectCounter ; PRG $18D4 | CPU $D8D4 | 85 65 - rts ; PRG $18D6 | CPU $D8D6 | 60 + lda #$04 ; CPU:$D7E2 PRG:17E2 ?? + sta Ram_0360 ; CPU:$D7E4 PRG:17E4 ?? + lda #$01 ; CPU:$D7E6 PRG:17E6 ?? + sta ScreenObjectCounter ; CPU:$D7E8 PRG:17E8 ?? + rts ; CPU:$D7EA PRG:17EA ?? ; ----------------------------------------------------------------------------- ; Global purpose: Continuation D8 D7. ; Local behavior: Reads Ram_0361, Flow_D8E2, Flow_D925, Flow_D91D; mutates no direct memory mutation observed. @@ -5864,11 +5864,11 @@ Flow_D8CD: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Continuation_D8D7: - ldy Ram_0361 ; PRG $18D7 | CPU $D8D7 | AC 61 03 - beq Flow_D8E2 ; PRG $18DA | CPU $D8DA | F0 06 - cpy #$03 ; PRG $18DC | CPU $D8DC | C0 03 - beq Flow_D925 ; PRG $18DE | CPU $D8DE | F0 45 - bne Flow_D91D ; PRG $18E0 | CPU $D8E0 | D0 3B + ldy Ram_0361 ; CPU:$D7EC PRG:17EC ?? + beq Flow_D8E2 ; CPU:$D7EE PRG:17EE ?? + cpy #$03 ; CPU:$D7F0 PRG:17F0 ?? + beq Flow_D925 ; CPU:$D7F2 PRG:17F2 ?? + bne Flow_D91D ; CPU:$D7F4 PRG:17F4 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D8 E2. ; Local behavior: Reads ScreenObjectMode, Flow_D8F1; mutates Ram_0366. @@ -5877,13 +5877,13 @@ Continuation_D8D7: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D8E2: - lda #$4A ; PRG $18E2 | CPU $D8E2 | A9 4A - sta Ram_0366 ; PRG $18E4 | CPU $D8E4 | 8D 66 03 - ldy #$A8 ; PRG $18E7 | CPU $D8E7 | A0 A8 - lda ScreenObjectMode ; PRG $18E9 | CPU $D8E9 | A5 62 - cmp #$02 ; PRG $18EB | CPU $D8EB | C9 02 - bne Flow_D8F1 ; PRG $18ED | CPU $D8ED | D0 02 - ldy #$98 ; PRG $18EF | CPU $D8EF | A0 98 + lda #$4A ; CPU:$D7F6 PRG:17F6 ?? + sta Ram_0366 ; CPU:$D7F8 PRG:17F8 ?? + ldy #$A8 ; CPU:$D7FA PRG:17FA ?? + lda ScreenObjectMode ; CPU:$D7FC PRG:17FC ?? + cmp #$02 ; CPU:$D7FE PRG:17FE ?? + bne Flow_D8F1 ; CPU:$D800 PRG:1800 ?? + ldy #$98 ; CPU:$D802 PRG:1802 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D8 F1. ; Local behavior: Reads ScreenObjectMode, Flow_D912; mutates Ram_036A, Ram_0368, Ram_0365, Ram_0363, Ram_0362. @@ -5892,20 +5892,20 @@ Flow_D8E2: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D8F1: - sty Ram_036A ; PRG $18F1 | CPU $D8F1 | 8C 6A 03 - lda #$80 ; PRG $18F4 | CPU $D8F4 | A9 80 - sta Ram_0368 ; PRG $18F6 | CPU $D8F6 | 8D 68 03 - lda #$C0 ; PRG $18F9 | CPU $D8F9 | A9 C0 - sta Ram_0365 ; PRG $18FB | CPU $D8FB | 8D 65 03 - lda #$01 ; PRG $18FE | CPU $D8FE | A9 01 - sta Ram_0363 ; PRG $1900 | CPU $D900 | 8D 63 03 - lda #$10 ; PRG $1903 | CPU $D903 | A9 10 - sta Ram_0362 ; PRG $1905 | CPU $D905 | 8D 62 03 - lda #$20 ; PRG $1908 | CPU $D908 | A9 20 - ldx ScreenObjectMode ; PRG $190A | CPU $D90A | A6 62 - cpx #$02 ; PRG $190C | CPU $D90C | E0 02 - bne Flow_D912 ; PRG $190E | CPU $D90E | D0 02 - lda #$24 ; PRG $1910 | CPU $D910 | A9 24 + sty Ram_036A ; CPU:$D804 PRG:1804 ?? + lda #$80 ; CPU:$D806 PRG:1806 ?? + sta Ram_0368 ; CPU:$D808 PRG:1808 ?? + lda #$C0 ; CPU:$D80A PRG:180A ?? + sta Ram_0365 ; CPU:$D80C PRG:180C ?? + lda #$01 ; CPU:$D80E PRG:180E ?? + sta Ram_0363 ; CPU:$D810 PRG:1810 ?? + lda #$10 ; CPU:$D812 PRG:1812 ?? + sta Ram_0362 ; CPU:$D814 PRG:1814 ?? + lda #$20 ; CPU:$D816 PRG:1816 ?? + ldx ScreenObjectMode ; CPU:$D818 PRG:1818 ?? + cpx #$02 ; CPU:$D81A PRG:181A ?? + bne Flow_D912 ; CPU:$D81C PRG:181C ?? + lda #$24 ; CPU:$D81E PRG:181E ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D912. ; Local behavior: Reads UpdateZp_03_DADD, UpdateRam_0301_CEE5, UpdateZp_A8_D941; mutates no direct memory mutation observed. @@ -5914,10 +5914,10 @@ Flow_D8F1: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D912: - jsr UpdateZp_03_DADD ; PRG $1912 | CPU $D912 | 20 DD DA - ldx #$60 ; PRG $1915 | CPU $D915 | A2 60 - jsr UpdateRam_0301_CEE5 ; PRG $1917 | CPU $D917 | 20 E5 CE - jmp UpdateZp_A8_D941 ; PRG $191A | CPU $D91A | 4C 41 D9 + jsr UpdateZp_03_DADD ; CPU:$D820 PRG:1820 ?? + ldx #$60 ; CPU:$D822 PRG:1822 ?? + jsr UpdateRam_0301_CEE5 ; CPU:$D824 PRG:1824 ?? + jmp UpdateZp_A8_D941 ; CPU:$D826 PRG:1826 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D91 D. ; Local behavior: Reads ComputeOrDispatch_CEBF, UpdateZp_A8_D941; mutates no direct memory mutation observed. @@ -5926,9 +5926,9 @@ Flow_D912: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D91D: - ldx #$60 ; PRG $191D | CPU $D91D | A2 60 - jsr ComputeOrDispatch_CEBF ; PRG $191F | CPU $D91F | 20 BF CE - jmp UpdateZp_A8_D941 ; PRG $1922 | CPU $D922 | 4C 41 D9 + ldx #$60 ; CPU:$D828 PRG:1828 ?? + jsr ComputeOrDispatch_CEBF ; CPU:$D82A PRG:182A ?? + jmp UpdateZp_A8_D941 ; CPU:$D82C PRG:182C ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D925. ; Local behavior: Reads Ram_0365, Flow_D94D, Ram_0363, UpdateZp_A8_D941, Ram_0362, Ram_0367; mutates Ram_0365, Ram_0363, Ram_0367, AudioPendingFlags. @@ -5937,17 +5937,17 @@ Flow_D91D: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D925: - dec Ram_0365 ; PRG $1925 | CPU $D925 | CE 65 03 - beq Flow_D94D ; PRG $1928 | CPU $D928 | F0 23 - dec Ram_0363 ; PRG $192A | CPU $D92A | CE 63 03 - bne UpdateZp_A8_D941 ; PRG $192D | CPU $D92D | D0 12 - lda Ram_0362 ; PRG $192F | CPU $D92F | AD 62 03 - sta Ram_0363 ; PRG $1932 | CPU $D932 | 8D 63 03 - lda Ram_0367 ; PRG $1935 | CPU $D935 | AD 67 03 - eor #$40 ; PRG $1938 | CPU $D938 | 49 40 - sta Ram_0367 ; PRG $193A | CPU $D93A | 8D 67 03 - lda #$04 ; PRG $193D | CPU $D93D | A9 04 - sta AudioPendingFlags ; PRG $193F | CPU $D93F | 85 FD + dec Ram_0365 ; CPU:$D82E PRG:182E ?? + beq Flow_D94D ; CPU:$D830 PRG:1830 ?? + dec Ram_0363 ; CPU:$D832 PRG:1832 ?? + bne UpdateZp_A8_D941 ; CPU:$D834 PRG:1834 ?? + lda Ram_0362 ; CPU:$D836 PRG:1836 ?? + sta Ram_0363 ; CPU:$D838 PRG:1838 ?? + lda Ram_0367 ; CPU:$D83A PRG:183A ?? + eor #$40 ; CPU:$D83C PRG:183C ?? + sta Ram_0367 ; CPU:$D83E PRG:183E ?? + lda #$04 ; CPU:$D840 PRG:1840 ?? + sta AudioPendingFlags ; CPU:$D842 PRG:1842 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Update Zp A8 D941. ; Local behavior: Reads LoadObjectSpriteRenderState; mutates ObjectRecordPointerLo, ObjectRecordPointerHi. @@ -5956,12 +5956,12 @@ Flow_D925: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateZp_A8_D941: - lda #$60 ; PRG $1941 | CPU $D941 | A9 60 - sta ObjectRecordPointerLo ; PRG $1943 | CPU $D943 | 85 A8 - lda #$03 ; PRG $1945 | CPU $D945 | A9 03 - sta ObjectRecordPointerHi ; PRG $1947 | CPU $D947 | 85 A9 - jsr LoadObjectSpriteRenderState ; PRG $1949 | CPU $D949 | 20 17 C2 - rts ; PRG $194C | CPU $D94C | 60 + lda #$60 ; CPU:$D844 PRG:1844 ?? + sta ObjectRecordPointerLo ; CPU:$D846 PRG:1846 ?? + lda #$03 ; CPU:$D848 PRG:1848 ?? + sta ObjectRecordPointerHi ; CPU:$D84A PRG:184A ?? + jsr LoadObjectSpriteRenderState ; CPU:$D84C PRG:184C ?? + rts ; CPU:$D84E PRG:184E ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D94 D. ; Local behavior: Reads implicit CPU state or none observed; mutates ObjectSpawnDelay. @@ -5970,9 +5970,9 @@ UpdateZp_A8_D941: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D94D: - lda #$01 ; PRG $194D | CPU $D94D | A9 01 - sta ObjectSpawnDelay ; PRG $194F | CPU $D94F | 85 47 - rts ; PRG $1951 | CPU $D951 | 60 + lda #$01 ; CPU:$D850 PRG:1850 ?? + sta ObjectSpawnDelay ; CPU:$D852 PRG:1852 ?? + rts ; CPU:$D854 PRG:1854 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Continuation D952. ; Local behavior: Reads Ram_036C, Flow_D94D, Flow_D967; mutates Ram_036C, AudioRequestFlags, Ram_03B8. @@ -5981,15 +5981,15 @@ Flow_D94D: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Continuation_D952: - dec Ram_036C ; PRG $1952 | CPU $D952 | CE 6C 03 - beq Flow_D94D ; PRG $1955 | CPU $D955 | F0 F6 - lda Ram_036C ; PRG $1957 | CPU $D957 | AD 6C 03 - cmp #$58 ; PRG $195A | CPU $D95A | C9 58 - bne Flow_D967 ; PRG $195C | CPU $D95C | D0 09 - lda #$07 ; PRG $195E | CPU $D95E | A9 07 - sta AudioRequestFlags ; PRG $1960 | CPU $D960 | 85 FB - lda #$32 ; PRG $1962 | CPU $D962 | A9 32 - sta Ram_03B8 ; PRG $1964 | CPU $D964 | 8D B8 03 + dec Ram_036C ; CPU:$D856 PRG:1856 ?? + beq Flow_D94D ; CPU:$D858 PRG:1858 ?? + lda Ram_036C ; CPU:$D85A PRG:185A ?? + cmp #$58 ; CPU:$D85C PRG:185C ?? + bne Flow_D967 ; CPU:$D85E PRG:185E ?? + lda #$07 ; CPU:$D860 PRG:1860 ?? + sta AudioRequestFlags ; CPU:$D862 PRG:1862 ?? + lda #$32 ; CPU:$D864 PRG:1864 ?? + sta Ram_03B8 ; CPU:$D866 PRG:1866 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D967. ; Local behavior: Reads implicit CPU state or none observed; mutates no direct memory mutation observed. @@ -5998,12 +5998,12 @@ Continuation_D952: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D967: - rts ; PRG $1967 | CPU $D967 | 60 + rts ; CPU:$D868 PRG:1868 ?? IndexedGameplayLookupTable_D968: - .byte $08,$00,$08,$04,$88,$14,$08,$10,$08,$14,$88,$10,$08,$14,$10,$00 ; PRG $1968 | CPU $D968 - .byte $08,$0C,$48,$1C,$08,$18,$08,$1C,$48,$18,$08,$1C,$08,$08,$AA,$06 ; PRG $1978 | CPU $D978 - .byte $16,$06,$17,$06,$18,$06,$19,$06,$1A,$AA ; PRG $1988 | CPU $D988 + .byte $08,$00,$08,$04,$88,$14,$08,$10,$08,$14,$88,$10,$08,$14,$10,$00 ; PRG $1968 | CPU $D968 ; CPU:$D86A PRG:186A 08 00 08 04 88 14 08 10 08 14 88 10 08 14 10 00 + .byte $08,$0C,$48,$1C,$08,$18,$08,$1C,$48,$18,$08,$1C,$08,$08,$AA,$06 ; PRG $1978 | CPU $D978 ; CPU:$D87A PRG:187A 08 0C 48 1C 08 18 08 1C 48 18 08 1C 08 08 AA 06 + .byte $16,$06,$17,$06,$18,$06,$19,$06,$1A,$AA ; PRG $1988 | CPU $D988 ; CPU:$D88A PRG:188A 16 06 17 06 18 06 19 06 1A AA ; ----------------------------------------------------------------------------- ; Global purpose: Flow D992. ; Local behavior: Reads CollisionFlags, Flow_D99E, PackedHudOrObjectValue, Continuation_D9B3; mutates PackedHudOrObjectValue. @@ -6012,12 +6012,12 @@ IndexedGameplayLookupTable_D968: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D992: - lda CollisionFlags ; PRG $1992 | CPU $D992 | A5 C4 - bpl Flow_D99E ; PRG $1994 | CPU $D994 | 10 08 - lsr a ; PRG $1996 | CPU $D996 | 4A - rol PackedHudOrObjectValue ; PRG $1997 | CPU $D997 | 26 16 - lda PackedHudOrObjectValue ; PRG $1999 | CPU $D999 | A5 16 - jmp Continuation_D9B3 ; PRG $199B | CPU $D99B | 4C B3 D9 + lda CollisionFlags ; CPU:$D894 PRG:1894 ?? + bpl Flow_D99E ; CPU:$D896 PRG:1896 ?? + lsr a ; CPU:$D898 PRG:1898 ?? + rol PackedHudOrObjectValue ; CPU:$D89A PRG:189A ?? + lda PackedHudOrObjectValue ; CPU:$D89C PRG:189C ?? + jmp Continuation_D9B3 ; CPU:$D89E PRG:189E ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D99 E. ; Local behavior: Reads UpdateRam_0375_D9CD, Flow_D9FF; mutates no direct memory mutation observed. @@ -6026,8 +6026,8 @@ Flow_D992: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D99E: - jsr UpdateRam_0375_D9CD ; PRG $199E | CPU $D99E | 20 CD D9 - jmp Flow_D9FF ; PRG $19A1 | CPU $D9A1 | 4C FF D9 + jsr UpdateRam_0375_D9CD ; CPU:$D8A0 PRG:18A0 ?? + jmp Flow_D9FF ; CPU:$D8A2 PRG:18A2 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D9 A4. ; Local behavior: Reads CollisionFlags, PackedHudOrObjectValue; mutates PackedHudOrObjectValue. @@ -6036,16 +6036,16 @@ Flow_D99E: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D9A4: - lda CollisionFlags ; PRG $19A4 | CPU $D9A4 | A5 C4 - lsr a ; PRG $19A6 | CPU $D9A6 | 4A - rol PackedHudOrObjectValue ; PRG $19A7 | CPU $D9A7 | 26 16 - asl a ; PRG $19A9 | CPU $D9A9 | 0A - asl a ; PRG $19AA | CPU $D9AA | 0A - asl a ; PRG $19AB | CPU $D9AB | 0A - rol PackedHudOrObjectValue ; PRG $19AC | CPU $D9AC | 26 16 - lda PackedHudOrObjectValue ; PRG $19AE | CPU $D9AE | A5 16 - clc ; PRG $19B0 | CPU $D9B0 | 18 - adc #$02 ; PRG $19B1 | CPU $D9B1 | 69 02 + lda CollisionFlags ; CPU:$D8A4 PRG:18A4 ?? + lsr a ; CPU:$D8A6 PRG:18A6 ?? + rol PackedHudOrObjectValue ; CPU:$D8A8 PRG:18A8 ?? + asl a ; CPU:$D8AA PRG:18AA ?? + asl a ; CPU:$D8AC PRG:18AC ?? + asl a ; CPU:$D8AE PRG:18AE ?? + rol PackedHudOrObjectValue ; CPU:$D8B0 PRG:18B0 ?? + lda PackedHudOrObjectValue ; CPU:$D8B2 PRG:18B2 ?? + clc ; CPU:$D8B4 PRG:18B4 ?? + adc #$02 ; CPU:$D8B6 PRG:18B6 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Continuation D9 B3. ; Local behavior: Reads IndexedGameplayLookupTable_DBC2, IndexedGameplayLookupTable_DBC3, IndexedGameplayLookupTable_DBC4, IndexedGameplayLookupTable_DBC5, TransformPackedValue_DB15, ExpandPackedScoreOrHudData; mutates SourceRecordPointerLo, PackedCoordinateOrValue. @@ -6054,18 +6054,18 @@ Flow_D9A4: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Continuation_D9B3: - asl a ; PRG $19B3 | CPU $D9B3 | 0A - asl a ; PRG $19B4 | CPU $D9B4 | 0A - tax ; PRG $19B5 | CPU $D9B5 | AA - lda IndexedGameplayLookupTable_DBC2,x ; PRG $19B6 | CPU $D9B6 | BD C2 DB - sta SourceRecordPointerLo ; PRG $19B9 | CPU $D9B9 | 85 03 - lda IndexedGameplayLookupTable_DBC3,x ; PRG $19BB | CPU $D9BB | BD C3 DB - sta PackedCoordinateOrValue ; PRG $19BE | CPU $D9BE | 85 04 - ldy IndexedGameplayLookupTable_DBC4,x ; PRG $19C0 | CPU $D9C0 | BC C4 DB - lda IndexedGameplayLookupTable_DBC5,x ; PRG $19C3 | CPU $D9C3 | BD C5 DB - tax ; PRG $19C6 | CPU $D9C6 | AA - jsr TransformPackedValue_DB15 ; PRG $19C7 | CPU $D9C7 | 20 15 DB - jsr ExpandPackedScoreOrHudData ; PRG $19CA | CPU $D9CA | 20 51 C4 + asl a ; CPU:$D8B8 PRG:18B8 ?? + asl a ; CPU:$D8BA PRG:18BA ?? + tax ; CPU:$D8BC PRG:18BC ?? + lda IndexedGameplayLookupTable_DBC2,x ; CPU:$D8BE PRG:18BE ?? + sta SourceRecordPointerLo ; CPU:$D8C0 PRG:18C0 ?? + lda IndexedGameplayLookupTable_DBC3,x ; CPU:$D8C2 PRG:18C2 ?? + sta PackedCoordinateOrValue ; CPU:$D8C4 PRG:18C4 ?? + ldy IndexedGameplayLookupTable_DBC4,x ; CPU:$D8C6 PRG:18C6 ?? + lda IndexedGameplayLookupTable_DBC5,x ; CPU:$D8C8 PRG:18C8 ?? + tax ; CPU:$D8CA PRG:18CA ?? + jsr TransformPackedValue_DB15 ; CPU:$D8CC PRG:18CC ?? + jsr ExpandPackedScoreOrHudData ; CPU:$D8CE PRG:18CE ?? ; ----------------------------------------------------------------------------- ; Global purpose: Update Ram 0375 D9 CD. ; Local behavior: Reads CollisionFlags; mutates Ram_0375. @@ -6074,8 +6074,8 @@ Continuation_D9B3: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateRam_0375_D9CD: - lda CollisionFlags ; PRG $19CD | CPU $D9CD | A5 C4 - sta Ram_0375 ; PRG $19CF | CPU $D9CF | 8D 75 03 + lda CollisionFlags ; CPU:$D8D0 PRG:18D0 ?? + sta Ram_0375 ; CPU:$D8D2 PRG:18D2 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D9 D2. ; Local behavior: Reads implicit CPU state or none observed; mutates no direct memory mutation observed. @@ -6084,7 +6084,7 @@ UpdateRam_0375_D9CD: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D9D2: - rts ; PRG $19D2 | CPU $D9D2 | 60 + rts ; CPU:$D8D4 PRG:18D4 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Transform Packed Value D9 D3. ; Local behavior: Reads Ram_0372, Ram_0374, Ram_0375, Flow_D992, CollisionFlags, Flow_D9A4, CollisionCoordinate, Flow_D9FC; mutates PackedHudOrObjectValue, CollisionCoordinate, CollisionFlags. @@ -6093,25 +6093,25 @@ Flow_D9D2: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- TransformPackedValue_D9D3: - lda #$00 ; PRG $19D3 | CPU $D9D3 | A9 00 - sta PackedHudOrObjectValue ; PRG $19D5 | CPU $D9D5 | 85 16 - lda Ram_0372 ; PRG $19D7 | CPU $D9D7 | AD 72 03 - sta CollisionCoordinate ; PRG $19DA | CPU $D9DA | 85 C2 - lda Ram_0374 ; PRG $19DC | CPU $D9DC | AD 74 03 - sta CollisionFlags ; PRG $19DF | CPU $D9DF | 85 C4 - eor Ram_0375 ; PRG $19E1 | CPU $D9E1 | 4D 75 03 - asl a ; PRG $19E4 | CPU $D9E4 | 0A - bcs Flow_D992 ; PRG $19E5 | CPU $D9E5 | B0 AB - bit CollisionFlags ; PRG $19E7 | CPU $D9E7 | 24 C4 - bmi Flow_D9A4 ; PRG $19E9 | CPU $D9E9 | 30 B9 - lda CollisionCoordinate ; PRG $19EB | CPU $D9EB | A5 C2 - cmp #$10 ; PRG $19ED | CPU $D9ED | C9 10 - bcc Flow_D9FC ; PRG $19EF | CPU $D9EF | 90 0B - eor Ram_0373 ; PRG $19F1 | CPU $D9F1 | 4D 73 03 - asl a ; PRG $19F4 | CPU $D9F4 | 0A - bne Flow_D9FF ; PRG $19F5 | CPU $D9F5 | D0 08 - bcc Flow_D9D2 ; PRG $19F7 | CPU $D9F7 | 90 D9 - jmp Continuation_DABC ; PRG $19F9 | CPU $D9F9 | 4C BC DA + lda #$00 ; CPU:$D8D6 PRG:18D6 ?? + sta PackedHudOrObjectValue ; CPU:$D8D8 PRG:18D8 ?? + lda Ram_0372 ; CPU:$D8DA PRG:18DA ?? + sta CollisionCoordinate ; CPU:$D8DC PRG:18DC ?? + lda Ram_0374 ; CPU:$D8DE PRG:18DE ?? + sta CollisionFlags ; CPU:$D8E0 PRG:18E0 ?? + eor Ram_0375 ; CPU:$D8E2 PRG:18E2 ?? + asl a ; CPU:$D8E4 PRG:18E4 ?? + bcs Flow_D992 ; CPU:$D8E6 PRG:18E6 ?? + bit CollisionFlags ; CPU:$D8E8 PRG:18E8 ?? + bmi Flow_D9A4 ; CPU:$D8EA PRG:18EA ?? + lda CollisionCoordinate ; CPU:$D8EC PRG:18EC ?? + cmp #$10 ; CPU:$D8EE PRG:18EE ?? + bcc Flow_D9FC ; CPU:$D8F0 PRG:18F0 ?? + eor Ram_0373 ; CPU:$D8F2 PRG:18F2 ?? + asl a ; CPU:$D8F4 PRG:18F4 ?? + bne Flow_D9FF ; CPU:$D8F6 PRG:18F6 ?? + bcc Flow_D9D2 ; CPU:$D8F8 PRG:18F8 ?? + jmp Continuation_DABC ; CPU:$D8FA PRG:18FA ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D9 FC. ; Local behavior: Reads Continuation_DA8B; mutates no direct memory mutation observed. @@ -6120,7 +6120,7 @@ TransformPackedValue_D9D3: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D9FC: - jmp Continuation_DA8B ; PRG $19FC | CPU $D9FC | 4C 8B DA + jmp Continuation_DA8B ; CPU:$D8FC PRG:18FC ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow D9 FF. ; Local behavior: Reads TransformPackedValue_DB15, TransformPackedValue_DAF5, ScreenObjectMode, Flow_DA13; mutates no direct memory mutation observed. @@ -6129,15 +6129,15 @@ Flow_D9FC: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_D9FF: - ldx #$20 ; PRG $19FF | CPU $D9FF | A2 20 - ldy #$8D ; PRG $1A01 | CPU $DA01 | A0 8D - jsr TransformPackedValue_DB15 ; PRG $1A03 | CPU $DA03 | 20 15 DB - jsr TransformPackedValue_DAF5 ; PRG $1A06 | CPU $DA06 | 20 F5 DA - ldy #$0B ; PRG $1A09 | CPU $DA09 | A0 0B - lda ScreenObjectMode ; PRG $1A0B | CPU $DA0B | A5 62 - cmp #$02 ; PRG $1A0D | CPU $DA0D | C9 02 - bne Flow_DA13 ; PRG $1A0F | CPU $DA0F | D0 02 - ldy #$09 ; PRG $1A11 | CPU $DA11 | A0 09 + ldx #$20 ; CPU:$D8FE PRG:18FE ?? + ldy #$8D ; CPU:$D900 PRG:1900 ?? + jsr TransformPackedValue_DB15 ; CPU:$D902 PRG:1902 ?? + jsr TransformPackedValue_DAF5 ; CPU:$D904 PRG:1904 ?? + ldy #$0B ; CPU:$D906 PRG:1906 ?? + lda ScreenObjectMode ; CPU:$D908 PRG:1908 ?? + cmp #$02 ; CPU:$D90A PRG:190A ?? + bne Flow_DA13 ; CPU:$D90C PRG:190C ?? + ldy #$09 ; CPU:$D90E PRG:190E ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DA13. ; Local behavior: Reads CollisionCoordinate, CoordinateDelta, UpdateRam_0373_DA82, Flow_DA30; mutates CoordinateDelta, CollisionCoordinate, CurrentSpriteTileId. @@ -6146,22 +6146,22 @@ Flow_D9FF: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DA13: - sty CoordinateDelta ; PRG $1A13 | CPU $DA13 | 84 17 - lda CollisionCoordinate ; PRG $1A15 | CPU $DA15 | A5 C2 - and #$7F ; PRG $1A17 | CPU $DA17 | 29 7F - sta CollisionCoordinate ; PRG $1A19 | CPU $DA19 | 85 C2 - lsr a ; PRG $1A1B | CPU $DA1B | 4A - sec ; PRG $1A1C | CPU $DA1C | 38 - sbc CoordinateDelta ; PRG $1A1D | CPU $DA1D | E5 17 - bcc UpdateRam_0373_DA82 ; PRG $1A1F | CPU $DA1F | 90 61 - beq UpdateRam_0373_DA82 ; PRG $1A21 | CPU $DA21 | F0 5F - sta CurrentSpriteTileId ; PRG $1A23 | CPU $DA23 | 85 11 - ldx #$2A ; PRG $1A25 | CPU $DA25 | A2 2A - ldy #$0B ; PRG $1A27 | CPU $DA27 | A0 0B - lda CollisionCoordinate ; PRG $1A29 | CPU $DA29 | A5 C2 - lsr a ; PRG $1A2B | CPU $DA2B | 4A - bcc Flow_DA30 ; PRG $1A2C | CPU $DA2C | 90 02 - ldy #$17 ; PRG $1A2E | CPU $DA2E | A0 17 + sty CoordinateDelta ; CPU:$D910 PRG:1910 ?? + lda CollisionCoordinate ; CPU:$D912 PRG:1912 ?? + and #$7F ; CPU:$D914 PRG:1914 ?? + sta CollisionCoordinate ; CPU:$D916 PRG:1916 ?? + lsr a ; CPU:$D918 PRG:1918 ?? + sec ; CPU:$D91A PRG:191A ?? + sbc CoordinateDelta ; CPU:$D91C PRG:191C ?? + bcc UpdateRam_0373_DA82 ; CPU:$D91E PRG:191E ?? + beq UpdateRam_0373_DA82 ; CPU:$D920 PRG:1920 ?? + sta CurrentSpriteTileId ; CPU:$D922 PRG:1922 ?? + ldx #$2A ; CPU:$D924 PRG:1924 ?? + ldy #$0B ; CPU:$D926 PRG:1926 ?? + lda CollisionCoordinate ; CPU:$D928 PRG:1928 ?? + lsr a ; CPU:$D92A PRG:192A ?? + bcc Flow_DA30 ; CPU:$D92C PRG:192C ?? + ldy #$17 ; CPU:$D92E PRG:192E ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DA30. ; Local behavior: Reads CodeOrDataPointerTable_DB88, CurrentSpriteTileId, Flow_DA30, ScreenObjectMode, UpdateRam_0373_DA82, CollisionCoordinate; mutates Ram_06C0, CurrentSpriteTileId. @@ -6170,34 +6170,34 @@ Flow_DA13: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DA30: - lda CodeOrDataPointerTable_DB88,y ; PRG $1A30 | CPU $DA30 | B9 88 DB - sta Ram_06C0,x ; PRG $1A33 | CPU $DA33 | 9D C0 06 - dey ; PRG $1A36 | CPU $DA36 | 88 - dex ; PRG $1A37 | CPU $DA37 | CA - dex ; PRG $1A38 | CPU $DA38 | CA - dex ; PRG $1A39 | CPU $DA39 | CA - dex ; PRG $1A3A | CPU $DA3A | CA - dex ; PRG $1A3B | CPU $DA3B | CA - lda CodeOrDataPointerTable_DB88,y ; PRG $1A3C | CPU $DA3C | B9 88 DB - sta Ram_06C0,x ; PRG $1A3F | CPU $DA3F | 9D C0 06 - dey ; PRG $1A42 | CPU $DA42 | 88 - dex ; PRG $1A43 | CPU $DA43 | CA - dec CurrentSpriteTileId ; PRG $1A44 | CPU $DA44 | C6 11 - bne Flow_DA30 ; PRG $1A46 | CPU $DA46 | D0 E8 - lda ScreenObjectMode ; PRG $1A48 | CPU $DA48 | A5 62 - cmp #$02 ; PRG $1A4A | CPU $DA4A | C9 02 - bne UpdateRam_0373_DA82 ; PRG $1A4C | CPU $DA4C | D0 34 - lda CollisionCoordinate ; PRG $1A4E | CPU $DA4E | A5 C2 - lsr a ; PRG $1A50 | CPU $DA50 | 4A - sec ; PRG $1A51 | CPU $DA51 | 38 - sbc #$0C ; PRG $1A52 | CPU $DA52 | E9 0C - bcc UpdateRam_0373_DA82 ; PRG $1A54 | CPU $DA54 | 90 2C - sta CurrentSpriteTileId ; PRG $1A56 | CPU $DA56 | 85 11 - asl a ; PRG $1A58 | CPU $DA58 | 0A - tay ; PRG $1A59 | CPU $DA59 | A8 - iny ; PRG $1A5A | CPU $DA5A | C8 - inc CurrentSpriteTileId ; PRG $1A5B | CPU $DA5B | E6 11 - ldx #$2A ; PRG $1A5D | CPU $DA5D | A2 2A + lda CodeOrDataPointerTable_DB88,y ; CPU:$D930 PRG:1930 ?? + sta Ram_06C0,x ; CPU:$D932 PRG:1932 ?? + dey ; CPU:$D934 PRG:1934 ?? + dex ; CPU:$D936 PRG:1936 ?? + dex ; CPU:$D938 PRG:1938 ?? + dex ; CPU:$D93A PRG:193A ?? + dex ; CPU:$D93C PRG:193C ?? + dex ; CPU:$D93E PRG:193E ?? + lda CodeOrDataPointerTable_DB88,y ; CPU:$D940 PRG:1940 ?? + sta Ram_06C0,x ; CPU:$D942 PRG:1942 ?? + dey ; CPU:$D944 PRG:1944 ?? + dex ; CPU:$D946 PRG:1946 ?? + dec CurrentSpriteTileId ; CPU:$D948 PRG:1948 ?? + bne Flow_DA30 ; CPU:$D94A PRG:194A ?? + lda ScreenObjectMode ; CPU:$D94C PRG:194C ?? + cmp #$02 ; CPU:$D94E PRG:194E ?? + bne UpdateRam_0373_DA82 ; CPU:$D950 PRG:1950 ?? + lda CollisionCoordinate ; CPU:$D952 PRG:1952 ?? + lsr a ; CPU:$D954 PRG:1954 ?? + sec ; CPU:$D956 PRG:1956 ?? + sbc #$0C ; CPU:$D958 PRG:1958 ?? + bcc UpdateRam_0373_DA82 ; CPU:$D95A PRG:195A ?? + sta CurrentSpriteTileId ; CPU:$D95C PRG:195C ?? + asl a ; CPU:$D95E PRG:195E ?? + tay ; CPU:$D960 PRG:1960 ?? + iny ; CPU:$D962 PRG:1962 ?? + inc CurrentSpriteTileId ; CPU:$D964 PRG:1964 ?? + ldx #$2A ; CPU:$D966 PRG:1966 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DA5 F. ; Local behavior: Reads IndexedGameplayLookupTable_DBA0, CurrentSpriteTileId, Flow_DA5F, CollisionCoordinate, UpdateRam_0373_DA82; mutates Ram_06C0, CurrentSpriteTileId. @@ -6206,25 +6206,25 @@ Flow_DA30: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DA5F: - lda IndexedGameplayLookupTable_DBA0,y ; PRG $1A5F | CPU $DA5F | B9 A0 DB - sta Ram_06C0,x ; PRG $1A62 | CPU $DA62 | 9D C0 06 - dey ; PRG $1A65 | CPU $DA65 | 88 - dex ; PRG $1A66 | CPU $DA66 | CA - dex ; PRG $1A67 | CPU $DA67 | CA - dex ; PRG $1A68 | CPU $DA68 | CA - dex ; PRG $1A69 | CPU $DA69 | CA - dex ; PRG $1A6A | CPU $DA6A | CA - lda IndexedGameplayLookupTable_DBA0,y ; PRG $1A6B | CPU $DA6B | B9 A0 DB - sta Ram_06C0,x ; PRG $1A6E | CPU $DA6E | 9D C0 06 - dey ; PRG $1A71 | CPU $DA71 | 88 - dex ; PRG $1A72 | CPU $DA72 | CA - dec CurrentSpriteTileId ; PRG $1A73 | CPU $DA73 | C6 11 - bne Flow_DA5F ; PRG $1A75 | CPU $DA75 | D0 E8 - lda CollisionCoordinate ; PRG $1A77 | CPU $DA77 | A5 C2 - cmp #$1D ; PRG $1A79 | CPU $DA79 | C9 1D - bne UpdateRam_0373_DA82 ; PRG $1A7B | CPU $DA7B | D0 05 - lda #$66 ; PRG $1A7D | CPU $DA7D | A9 66 - sta Ram_06C0 ; PRG $1A7F | CPU $DA7F | 8D C0 06 + lda IndexedGameplayLookupTable_DBA0,y ; CPU:$D968 PRG:1968 ?? + sta Ram_06C0,x ; CPU:$D96A PRG:196A ?? + dey ; CPU:$D96C PRG:196C ?? + dex ; CPU:$D96E PRG:196E ?? + dex ; CPU:$D970 PRG:1970 ?? + dex ; CPU:$D972 PRG:1972 ?? + dex ; CPU:$D974 PRG:1974 ?? + dex ; CPU:$D976 PRG:1976 ?? + lda IndexedGameplayLookupTable_DBA0,y ; CPU:$D978 PRG:1978 ?? + sta Ram_06C0,x ; CPU:$D97A PRG:197A ?? + dey ; CPU:$D97C PRG:197C ?? + dex ; CPU:$D97E PRG:197E ?? + dec CurrentSpriteTileId ; CPU:$D980 PRG:1980 ?? + bne Flow_DA5F ; CPU:$D982 PRG:1982 ?? + lda CollisionCoordinate ; CPU:$D984 PRG:1984 ?? + cmp #$1D ; CPU:$D986 PRG:1986 ?? + bne UpdateRam_0373_DA82 ; CPU:$D988 PRG:1988 ?? + lda #$66 ; CPU:$D98A PRG:198A ?? + sta Ram_06C0 ; CPU:$D98C PRG:198C ?? ; ----------------------------------------------------------------------------- ; Global purpose: Update Ram 0373 DA82. ; Local behavior: Reads ExpandPackedScoreOrHudData, CollisionCoordinate; mutates Ram_0373. @@ -6233,9 +6233,9 @@ Flow_DA5F: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateRam_0373_DA82: - jsr ExpandPackedScoreOrHudData ; PRG $1A82 | CPU $DA82 | 20 51 C4 - lda CollisionCoordinate ; PRG $1A85 | CPU $DA85 | A5 C2 - sta Ram_0373 ; PRG $1A87 | CPU $DA87 | 8D 73 03 + jsr ExpandPackedScoreOrHudData ; CPU:$D98E PRG:198E ?? + lda CollisionCoordinate ; CPU:$D990 PRG:1990 ?? + sta Ram_0373 ; CPU:$D992 PRG:1992 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DA8 A. ; Local behavior: Reads implicit CPU state or none observed; mutates no direct memory mutation observed. @@ -6244,7 +6244,7 @@ UpdateRam_0373_DA82: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DA8A: - rts ; PRG $1A8A | CPU $DA8A | 60 + rts ; CPU:$D994 PRG:1994 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Continuation DA8 B. ; Local behavior: Reads Flow_DA8A, SignedOffsetAccumulator, TransformPackedValue_DAF5; mutates SignedOffsetAccumulator, CurrentSpriteTileId. @@ -6253,15 +6253,15 @@ Flow_DA8A: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Continuation_DA8B: - cmp #$05 ; PRG $1A8B | CPU $DA8B | C9 05 - bcc Flow_DA8A ; PRG $1A8D | CPU $DA8D | 90 FB - lsr a ; PRG $1A8F | CPU $DA8F | 4A - sta SignedOffsetAccumulator ; PRG $1A90 | CPU $DA90 | 85 10 - lda #$08 ; PRG $1A92 | CPU $DA92 | A9 08 - sec ; PRG $1A94 | CPU $DA94 | 38 - sbc SignedOffsetAccumulator ; PRG $1A95 | CPU $DA95 | E5 10 - sta CurrentSpriteTileId ; PRG $1A97 | CPU $DA97 | 85 11 - jsr TransformPackedValue_DAF5 ; PRG $1A99 | CPU $DA99 | 20 F5 DA + cmp #$05 ; CPU:$D996 PRG:1996 ?? + bcc Flow_DA8A ; CPU:$D998 PRG:1998 ?? + lsr a ; CPU:$D99A PRG:199A ?? + sta SignedOffsetAccumulator ; CPU:$D99C PRG:199C ?? + lda #$08 ; CPU:$D99E PRG:199E ?? + sec ; CPU:$D9A0 PRG:19A0 ?? + sbc SignedOffsetAccumulator ; CPU:$D9A2 PRG:19A2 ?? + sta CurrentSpriteTileId ; CPU:$D9A4 PRG:19A4 ?? + jsr TransformPackedValue_DAF5 ; CPU:$D9A6 PRG:19A6 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DA9 C. ; Local behavior: Reads SourceRecordPointerLo, CurrentSpriteTileId, Flow_DA9C, UpdateRam_0373_DA82; mutates SourceRecordPointerLo, CurrentSpriteTileId, WorkPointerOrValueHi, WorkPointerOrValueLo. @@ -6270,24 +6270,24 @@ Continuation_DA8B: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DA9C: - ldy #$00 ; PRG $1A9C | CPU $DA9C | A0 00 - lda (SourceRecordPointerLo),y ; PRG $1A9E | CPU $DA9E | B1 03 - sec ; PRG $1AA0 | CPU $DAA0 | 38 - sbc #$10 ; PRG $1AA1 | CPU $DAA1 | E9 10 - tax ; PRG $1AA3 | CPU $DAA3 | AA - lda SourceRecordPointerLo ; PRG $1AA4 | CPU $DAA4 | A5 03 - clc ; PRG $1AA6 | CPU $DAA6 | 18 - adc #$06 ; PRG $1AA7 | CPU $DAA7 | 69 06 - sta SourceRecordPointerLo ; PRG $1AA9 | CPU $DAA9 | 85 03 - txa ; PRG $1AAB | CPU $DAAB | 8A - sta (SourceRecordPointerLo),y ; PRG $1AAC | CPU $DAAC | 91 03 - dec CurrentSpriteTileId ; PRG $1AAE | CPU $DAAE | C6 11 - bne Flow_DA9C ; PRG $1AB0 | CPU $DAB0 | D0 EA - lda #$20 ; PRG $1AB2 | CPU $DAB2 | A9 20 - sta WorkPointerOrValueHi ; PRG $1AB4 | CPU $DAB4 | 85 02 - lda #$8D ; PRG $1AB6 | CPU $DAB6 | A9 8D - sta WorkPointerOrValueLo ; PRG $1AB8 | CPU $DAB8 | 85 01 - bne UpdateRam_0373_DA82 ; PRG $1ABA | CPU $DABA | D0 C6 + ldy #$00 ; CPU:$D9A8 PRG:19A8 ?? + lda (SourceRecordPointerLo),y ; CPU:$D9AA PRG:19AA ?? + sec ; CPU:$D9AC PRG:19AC ?? + sbc #$10 ; CPU:$D9AE PRG:19AE ?? + tax ; CPU:$D9B0 PRG:19B0 ?? + lda SourceRecordPointerLo ; CPU:$D9B2 PRG:19B2 ?? + clc ; CPU:$D9B4 PRG:19B4 ?? + adc #$06 ; CPU:$D9B6 PRG:19B6 ?? + sta SourceRecordPointerLo ; CPU:$D9B8 PRG:19B8 ?? + txa ; CPU:$D9BA PRG:19BA ?? + sta (SourceRecordPointerLo),y ; CPU:$D9BC PRG:19BC ?? + dec CurrentSpriteTileId ; CPU:$D9BE PRG:19BE ?? + bne Flow_DA9C ; CPU:$D9C0 PRG:19C0 ?? + lda #$20 ; CPU:$D9C2 PRG:19C2 ?? + sta WorkPointerOrValueHi ; CPU:$D9C4 PRG:19C4 ?? + lda #$8D ; CPU:$D9C6 PRG:19C6 ?? + sta WorkPointerOrValueLo ; CPU:$D9C8 PRG:19C8 ?? + bne UpdateRam_0373_DA82 ; CPU:$D9CA PRG:19CA ?? ; ----------------------------------------------------------------------------- ; Global purpose: Continuation DABC. ; Local behavior: Reads CollisionCoordinate, PackedHudOrObjectValue, IndexedGameplayLookupTable_DBA6, IndexedGameplayLookupTable_DBA7, TransformPackedValue_DB15, UpdateRam_0373_DA82; mutates PackedHudOrObjectValue, SourceRecordPointerLo, PackedCoordinateOrValue. @@ -6296,23 +6296,23 @@ Flow_DA9C: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Continuation_DABC: - lda CollisionCoordinate ; PRG $1ABC | CPU $DABC | A5 C2 - asl a ; PRG $1ABE | CPU $DABE | 0A - rol PackedHudOrObjectValue ; PRG $1ABF | CPU $DABF | 26 16 - lsr a ; PRG $1AC1 | CPU $DAC1 | 4A - lsr a ; PRG $1AC2 | CPU $DAC2 | 4A - rol PackedHudOrObjectValue ; PRG $1AC3 | CPU $DAC3 | 26 16 - lda PackedHudOrObjectValue ; PRG $1AC5 | CPU $DAC5 | A5 16 - asl a ; PRG $1AC7 | CPU $DAC7 | 0A - tax ; PRG $1AC8 | CPU $DAC8 | AA - lda IndexedGameplayLookupTable_DBA6,x ; PRG $1AC9 | CPU $DAC9 | BD A6 DB - sta SourceRecordPointerLo ; PRG $1ACC | CPU $DACC | 85 03 - lda IndexedGameplayLookupTable_DBA7,x ; PRG $1ACE | CPU $DACE | BD A7 DB - sta PackedCoordinateOrValue ; PRG $1AD1 | CPU $DAD1 | 85 04 - ldx #$20 ; PRG $1AD3 | CPU $DAD3 | A2 20 - ldy #$AF ; PRG $1AD5 | CPU $DAD5 | A0 AF - jsr TransformPackedValue_DB15 ; PRG $1AD7 | CPU $DAD7 | 20 15 DB - jmp UpdateRam_0373_DA82 ; PRG $1ADA | CPU $DADA | 4C 82 DA + lda CollisionCoordinate ; CPU:$D9CC PRG:19CC ?? + asl a ; CPU:$D9CE PRG:19CE ?? + rol PackedHudOrObjectValue ; CPU:$D9D0 PRG:19D0 ?? + lsr a ; CPU:$D9D2 PRG:19D2 ?? + lsr a ; CPU:$D9D4 PRG:19D4 ?? + rol PackedHudOrObjectValue ; CPU:$D9D6 PRG:19D6 ?? + lda PackedHudOrObjectValue ; CPU:$D9D8 PRG:19D8 ?? + asl a ; CPU:$D9DA PRG:19DA ?? + tax ; CPU:$D9DC PRG:19DC ?? + lda IndexedGameplayLookupTable_DBA6,x ; CPU:$D9DE PRG:19DE ?? + sta SourceRecordPointerLo ; CPU:$D9E0 PRG:19E0 ?? + lda IndexedGameplayLookupTable_DBA7,x ; CPU:$D9E2 PRG:19E2 ?? + sta PackedCoordinateOrValue ; CPU:$D9E4 PRG:19E4 ?? + ldx #$20 ; CPU:$D9E6 PRG:19E6 ?? + ldy #$AF ; CPU:$D9E8 PRG:19E8 ?? + jsr TransformPackedValue_DB15 ; CPU:$D9EA PRG:19EA ?? + jmp UpdateRam_0373_DA82 ; CPU:$D9EC PRG:19EC ?? ; ----------------------------------------------------------------------------- ; Global purpose: Update Zp 03 DADD. ; Local behavior: Reads IndexedGameplayLookupTable_DC24, IndexedGameplayLookupTable_DC25, IndexedGameplayLookupTable_DC26, IndexedGameplayLookupTable_DC27, ExpandPackedScoreOrHudData; mutates SourceRecordPointerLo, PackedCoordinateOrValue, WorkPointerOrValueLo, WorkPointerOrValueHi. @@ -6321,16 +6321,16 @@ Continuation_DABC: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateZp_03_DADD: - tax ; PRG $1ADD | CPU $DADD | AA - lda IndexedGameplayLookupTable_DC24,x ; PRG $1ADE | CPU $DADE | BD 24 DC - sta SourceRecordPointerLo ; PRG $1AE1 | CPU $DAE1 | 85 03 - lda IndexedGameplayLookupTable_DC25,x ; PRG $1AE3 | CPU $DAE3 | BD 25 DC - sta PackedCoordinateOrValue ; PRG $1AE6 | CPU $DAE6 | 85 04 - lda IndexedGameplayLookupTable_DC26,x ; PRG $1AE8 | CPU $DAE8 | BD 26 DC - sta WorkPointerOrValueLo ; PRG $1AEB | CPU $DAEB | 85 01 - lda IndexedGameplayLookupTable_DC27,x ; PRG $1AED | CPU $DAED | BD 27 DC - sta WorkPointerOrValueHi ; PRG $1AF0 | CPU $DAF0 | 85 02 - jmp ExpandPackedScoreOrHudData ; PRG $1AF2 | CPU $DAF2 | 4C 51 C4 + tax ; CPU:$D9EE PRG:19EE ?? + lda IndexedGameplayLookupTable_DC24,x ; CPU:$D9F0 PRG:19F0 ?? + sta SourceRecordPointerLo ; CPU:$D9F2 PRG:19F2 ?? + lda IndexedGameplayLookupTable_DC25,x ; CPU:$D9F4 PRG:19F4 ?? + sta PackedCoordinateOrValue ; CPU:$D9F6 PRG:19F6 ?? + lda IndexedGameplayLookupTable_DC26,x ; CPU:$D9F8 PRG:19F8 ?? + sta WorkPointerOrValueLo ; CPU:$D9FA PRG:19FA ?? + lda IndexedGameplayLookupTable_DC27,x ; CPU:$D9FC PRG:19FC ?? + sta WorkPointerOrValueHi ; CPU:$D9FE PRG:19FE ?? + jmp ExpandPackedScoreOrHudData ; CPU:$DA00 PRG:1A00 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Transform Packed Value DAF5. ; Local behavior: Reads CollisionCoordinate, Flow_DAFE; mutates no direct memory mutation observed. @@ -6339,11 +6339,11 @@ UpdateZp_03_DADD: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- TransformPackedValue_DAF5: - ldy #$00 ; PRG $1AF5 | CPU $DAF5 | A0 00 - lda CollisionCoordinate ; PRG $1AF7 | CPU $DAF7 | A5 C2 - lsr a ; PRG $1AF9 | CPU $DAF9 | 4A - bcc Flow_DAFE ; PRG $1AFA | CPU $DAFA | 90 02 - ldy #$25 ; PRG $1AFC | CPU $DAFC | A0 25 + ldy #$00 ; CPU:$DA02 PRG:1A02 ?? + lda CollisionCoordinate ; CPU:$DA04 PRG:1A04 ?? + lsr a ; CPU:$DA06 PRG:1A06 ?? + bcc Flow_DAFE ; CPU:$DA08 PRG:1A08 ?? + ldy #$25 ; CPU:$DA0A PRG:1A0A ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DAFE. ; Local behavior: Reads implicit CPU state or none observed; mutates no direct memory mutation observed. @@ -6352,7 +6352,7 @@ TransformPackedValue_DAF5: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DAFE: - ldx #$00 ; PRG $1AFE | CPU $DAFE | A2 00 + ldx #$00 ; CPU:$DA0C PRG:1A0C ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DB00. ; Local behavior: Reads IndexedGameplayLookupTable_DB38, Flow_DB00; mutates Ram_06C0, SourceRecordPointerLo, PackedCoordinateOrValue. @@ -6361,17 +6361,17 @@ Flow_DAFE: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DB00: - lda IndexedGameplayLookupTable_DB38,y ; PRG $1B00 | CPU $DB00 | B9 38 DB - sta Ram_06C0,x ; PRG $1B03 | CPU $DB03 | 9D C0 06 - iny ; PRG $1B06 | CPU $DB06 | C8 - inx ; PRG $1B07 | CPU $DB07 | E8 - cpx #$30 ; PRG $1B08 | CPU $DB08 | E0 30 - bne Flow_DB00 ; PRG $1B0A | CPU $DB0A | D0 F4 - lda #$C0 ; PRG $1B0C | CPU $DB0C | A9 C0 - sta SourceRecordPointerLo ; PRG $1B0E | CPU $DB0E | 85 03 - lda #$06 ; PRG $1B10 | CPU $DB10 | A9 06 - sta PackedCoordinateOrValue ; PRG $1B12 | CPU $DB12 | 85 04 - rts ; PRG $1B14 | CPU $DB14 | 60 + lda IndexedGameplayLookupTable_DB38,y ; CPU:$DA0E PRG:1A0E ?? + sta Ram_06C0,x ; CPU:$DA10 PRG:1A10 ?? + iny ; CPU:$DA12 PRG:1A12 ?? + inx ; CPU:$DA14 PRG:1A14 ?? + cpx #$30 ; CPU:$DA16 PRG:1A16 ?? + bne Flow_DB00 ; CPU:$DA18 PRG:1A18 ?? + lda #$C0 ; CPU:$DA1A PRG:1A1A ?? + sta SourceRecordPointerLo ; CPU:$DA1C PRG:1A1C ?? + lda #$06 ; CPU:$DA1E PRG:1A1E ?? + sta PackedCoordinateOrValue ; CPU:$DA20 PRG:1A20 ?? + rts ; CPU:$DA22 PRG:1A22 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Transform Packed Value DB15. ; Local behavior: Reads CollisionCoordinate, WorkPointerOrValueHi, MetaspriteLayoutPointerLo, MetaspriteLayoutPointerHi; mutates MetaspriteLayoutPointerHi, MetaspriteLayoutPointerLo, WorkPointerOrValueHi, WorkPointerOrValueLo. @@ -6380,95 +6380,95 @@ Flow_DB00: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- TransformPackedValue_DB15: - stx MetaspriteLayoutPointerHi ; PRG $1B15 | CPU $DB15 | 86 15 - sty MetaspriteLayoutPointerLo ; PRG $1B17 | CPU $DB17 | 84 14 - lda #$00 ; PRG $1B19 | CPU $DB19 | A9 00 - sta WorkPointerOrValueHi ; PRG $1B1B | CPU $DB1B | 85 02 - lda CollisionCoordinate ; PRG $1B1D | CPU $DB1D | A5 C2 - and #$3E ; PRG $1B1F | CPU $DB1F | 29 3E - sec ; PRG $1B21 | CPU $DB21 | 38 - sbc #$10 ; PRG $1B22 | CPU $DB22 | E9 10 - asl a ; PRG $1B24 | CPU $DB24 | 0A - asl a ; PRG $1B25 | CPU $DB25 | 0A - asl a ; PRG $1B26 | CPU $DB26 | 0A - rol WorkPointerOrValueHi ; PRG $1B27 | CPU $DB27 | 26 02 - asl a ; PRG $1B29 | CPU $DB29 | 0A - rol WorkPointerOrValueHi ; PRG $1B2A | CPU $DB2A | 26 02 - clc ; PRG $1B2C | CPU $DB2C | 18 - adc MetaspriteLayoutPointerLo ; PRG $1B2D | CPU $DB2D | 65 14 - sta WorkPointerOrValueLo ; PRG $1B2F | CPU $DB2F | 85 01 - lda WorkPointerOrValueHi ; PRG $1B31 | CPU $DB31 | A5 02 - adc MetaspriteLayoutPointerHi ; PRG $1B33 | CPU $DB33 | 65 15 - sta WorkPointerOrValueHi ; PRG $1B35 | CPU $DB35 | 85 02 - rts ; PRG $1B37 | CPU $DB37 | 60 + stx MetaspriteLayoutPointerHi ; CPU:$DA24 PRG:1A24 ?? + sty MetaspriteLayoutPointerLo ; CPU:$DA26 PRG:1A26 ?? + lda #$00 ; CPU:$DA28 PRG:1A28 ?? + sta WorkPointerOrValueHi ; CPU:$DA2A PRG:1A2A ?? + lda CollisionCoordinate ; CPU:$DA2C PRG:1A2C ?? + and #$3E ; CPU:$DA2E PRG:1A2E ?? + sec ; CPU:$DA30 PRG:1A30 ?? + sbc #$10 ; CPU:$DA32 PRG:1A32 ?? + asl a ; CPU:$DA34 PRG:1A34 ?? + asl a ; CPU:$DA36 PRG:1A36 ?? + asl a ; CPU:$DA38 PRG:1A38 ?? + rol WorkPointerOrValueHi ; CPU:$DA3A PRG:1A3A ?? + asl a ; CPU:$DA3C PRG:1A3C ?? + rol WorkPointerOrValueHi ; CPU:$DA3E PRG:1A3E ?? + clc ; CPU:$DA40 PRG:1A40 ?? + adc MetaspriteLayoutPointerLo ; CPU:$DA42 PRG:1A42 ?? + sta WorkPointerOrValueLo ; CPU:$DA44 PRG:1A44 ?? + lda WorkPointerOrValueHi ; CPU:$DA46 PRG:1A46 ?? + adc MetaspriteLayoutPointerHi ; CPU:$DA48 PRG:1A48 ?? + sta WorkPointerOrValueHi ; CPU:$DA4A PRG:1A4A ?? + rts ; CPU:$DA4C PRG:1A4C ?? IndexedGameplayLookupTable_DB38: - .byte $66,$90,$91,$92,$93,$24,$8C,$94,$95,$A7,$A8,$98,$99,$8B,$9A,$A9 ; PRG $1B38 | CPU $DB38 - .byte $AA,$9D,$9E,$8B,$9F,$A0,$A1,$A2,$8C,$8B,$A3,$A4,$A5,$A6,$8C,$8B ; PRG $1B48 | CPU $DB48 - .byte $24,$F1,$F2,$24,$8C,$76,$8B,$24,$24,$24,$24,$8C,$AB,$AC,$AD,$AE ; PRG $1B58 | CPU $DB58 - .byte $AF,$B0,$B1,$B2,$13,$14,$B5,$B6,$8B,$B7,$B8,$B9,$BA,$8C,$8B,$BB ; PRG $1B68 | CPU $DB68 - .byte $BC,$BD,$BE,$8C,$8B,$24,$24,$24,$24,$8C,$8B,$24,$24,$24,$24,$8C ; PRG $1B78 | CPU $DB78 + .byte $66,$90,$91,$92,$93,$24,$8C,$94,$95,$A7,$A8,$98,$99,$8B,$9A,$A9 ; PRG $1B38 | CPU $DB38 ; CPU:$DA4E PRG:1A4E 66 90 91 92 93 24 8C 94 95 A7 A8 98 99 8B 9A A9 + .byte $AA,$9D,$9E,$8B,$9F,$A0,$A1,$A2,$8C,$8B,$A3,$A4,$A5,$A6,$8C,$8B ; PRG $1B48 | CPU $DB48 ; CPU:$DA5E PRG:1A5E AA 9D 9E 8B 9F A0 A1 A2 8C 8B A3 A4 A5 A6 8C 8B + .byte $24,$F1,$F2,$24,$8C,$76,$8B,$24,$24,$24,$24,$8C,$AB,$AC,$AD,$AE ; PRG $1B58 | CPU $DB58 ; CPU:$DA6E PRG:1A6E 24 F1 F2 24 8C 76 8B 24 24 24 24 8C AB AC AD AE + .byte $AF,$B0,$B1,$B2,$13,$14,$B5,$B6,$8B,$B7,$B8,$B9,$BA,$8C,$8B,$BB ; PRG $1B68 | CPU $DB68 ; CPU:$DA7E PRG:1A7E AF B0 B1 B2 13 14 B5 B6 8B B7 B8 B9 BA 8C 8B BB + .byte $BC,$BD,$BE,$8C,$8B,$24,$24,$24,$24,$8C,$8B,$24,$24,$24,$24,$8C ; PRG $1B78 | CPU $DB78 ; CPU:$DA8E PRG:1A8E BC BD BE 8C 8B 24 24 24 24 8C 8B 24 24 24 24 8C CodeOrDataPointerTable_DB88: - .byte $F3,$F5,$24,$F6,$24,$24,$24,$24,$24,$24,$24,$24,$AB,$F9,$F7,$FA ; PRG $1B88 | CPU $DB88 - .byte $F8,$24,$24,$24,$24,$24,$24,$24 ; PRG $1B98 | CPU $DB98 + .byte $F3,$F5,$24,$F6,$24,$24,$24,$24,$24,$24,$24,$24,$AB,$F9,$F7,$FA ; PRG $1B88 | CPU $DB88 ; CPU:$DA9E PRG:1A9E F3 F5 24 F6 24 24 24 24 24 24 24 24 AB F9 F7 FA + .byte $F8,$24,$24,$24,$24,$24,$24,$24 ; PRG $1B98 | CPU $DB98 ; CPU:$DAAE PRG:1AAE F8 24 24 24 24 24 24 24 IndexedGameplayLookupTable_DBA0: - .byte $81,$7E,$82,$7E,$81,$7E ; PRG $1BA0 | CPU $DBA0 + .byte $81,$7E,$82,$7E,$81,$7E ; PRG $1BA0 | CPU $DBA0 ; CPU:$DAB6 PRG:1AB6 81 7E 82 7E 81 7E IndexedGameplayLookupTable_DBA6: - .byte $AE ; PRG $1BA6 | CPU $DBA6 + .byte $AE ; PRG $1BA6 | CPU $DBA6 ; CPU:$DABC PRG:1ABC AE IndexedGameplayLookupTable_DBA7: - .byte $DB,$B3,$DB,$B8,$DB,$BD,$DB,$22,$A7,$A8,$A9,$AA,$22,$AD,$AE,$13 ; PRG $1BA7 | CPU $DBA7 - .byte $14,$22,$96,$97,$9B,$9C,$22,$AD,$AE,$B3,$B4 ; PRG $1BB7 | CPU $DBB7 + .byte $DB,$B3,$DB,$B8,$DB,$BD,$DB,$22,$A7,$A8,$A9,$AA,$22,$AD,$AE,$13 ; PRG $1BA7 | CPU $DBA7 ; CPU:$DABD PRG:1ABD DB B3 DB B8 DB BD DB 22 A7 A8 A9 AA 22 AD AE 13 + .byte $14,$22,$96,$97,$9B,$9C,$22,$AD,$AE,$B3,$B4 ; PRG $1BB7 | CPU $DBB7 ; CPU:$DACD PRG:1ACD 14 22 96 97 9B 9C 22 AD AE B3 B4 IndexedGameplayLookupTable_DBC2: - .byte $DA ; PRG $1BC2 | CPU $DBC2 + .byte $DA ; PRG $1BC2 | CPU $DBC2 ; CPU:$DAD8 PRG:1AD8 DA IndexedGameplayLookupTable_DBC3: - .byte $DB ; PRG $1BC3 | CPU $DBC3 + .byte $DB ; PRG $1BC3 | CPU $DBC3 ; CPU:$DAD9 PRG:1AD9 DB IndexedGameplayLookupTable_DBC4: - .byte $8D ; PRG $1BC4 | CPU $DBC4 + .byte $8D ; PRG $1BC4 | CPU $DBC4 ; CPU:$DADA PRG:1ADA 8D IndexedGameplayLookupTable_DBC5: - .byte $20,$FF,$DB,$8D,$20,$04,$DD,$AE,$20,$09,$DD,$AE,$20,$0E,$DD,$B1 ; PRG $1BC5 | CPU $DBC5 - .byte $20,$13,$DD,$B1,$20,$66,$8B,$24,$24,$24,$24,$8C,$8B,$BF,$C0,$C1 ; PRG $1BD5 | CPU $DBD5 - .byte $C2,$C3,$8B,$C4,$C5,$C6,$C7,$C8,$8B,$C9,$CA,$CB,$CC,$24,$8B,$24 ; PRG $1BE5 | CPU $DBE5 - .byte $CD,$CE,$CF,$D0,$8B,$24,$D1,$D2,$D3,$D4,$66,$8B,$24,$24,$24,$24 ; PRG $1BF5 | CPU $DBF5 - .byte $8C,$DC,$DB,$DA,$D9,$D8,$8C,$E1,$E0,$DF,$DE,$DD,$8C,$24,$E5,$E4 ; PRG $1C05 | CPU $DC05 - .byte $E3,$E2,$8C,$E9,$E8,$E7,$E6,$24,$8C,$ED,$EC,$EB,$EA,$24,$8C ; PRG $1C15 | CPU $DC15 + .byte $20,$FF,$DB,$8D,$20,$04,$DD,$AE,$20,$09,$DD,$AE,$20,$0E,$DD,$B1 ; PRG $1BC5 | CPU $DBC5 ; CPU:$DADB PRG:1ADB 20 FF DB 8D 20 04 DD AE 20 09 DD AE 20 0E DD B1 + .byte $20,$13,$DD,$B1,$20,$66,$8B,$24,$24,$24,$24,$8C,$8B,$BF,$C0,$C1 ; PRG $1BD5 | CPU $DBD5 ; CPU:$DAEB PRG:1AEB 20 13 DD B1 20 66 8B 24 24 24 24 8C 8B BF C0 C1 + .byte $C2,$C3,$8B,$C4,$C5,$C6,$C7,$C8,$8B,$C9,$CA,$CB,$CC,$24,$8B,$24 ; PRG $1BE5 | CPU $DBE5 ; CPU:$DAFB PRG:1AFB C2 C3 8B C4 C5 C6 C7 C8 8B C9 CA CB CC 24 8B 24 + .byte $CD,$CE,$CF,$D0,$8B,$24,$D1,$D2,$D3,$D4,$66,$8B,$24,$24,$24,$24 ; PRG $1BF5 | CPU $DBF5 ; CPU:$DB0B PRG:1B0B CD CE CF D0 8B 24 D1 D2 D3 D4 66 8B 24 24 24 24 + .byte $8C,$DC,$DB,$DA,$D9,$D8,$8C,$E1,$E0,$DF,$DE,$DD,$8C,$24,$E5,$E4 ; PRG $1C05 | CPU $DC05 ; CPU:$DB1B PRG:1B1B 8C DC DB DA D9 D8 8C E1 E0 DF DE DD 8C 24 E5 E4 + .byte $E3,$E2,$8C,$E9,$E8,$E7,$E6,$24,$8C,$ED,$EC,$EB,$EA,$24,$8C ; PRG $1C15 | CPU $DC15 ; CPU:$DB2B PRG:1B2B E3 E2 8C E9 E8 E7 E6 24 8C ED EC EB EA 24 8C IndexedGameplayLookupTable_DC24: - .byte $4C ; PRG $1C24 | CPU $DC24 + .byte $4C ; PRG $1C24 | CPU $DC24 ; CPU:$DB3A PRG:1B3A 4C IndexedGameplayLookupTable_DC25: - .byte $DC ; PRG $1C25 | CPU $DC25 + .byte $DC ; PRG $1C25 | CPU $DC25 ; CPU:$DB3B PRG:1B3B DC IndexedGameplayLookupTable_DC26: - .byte $EA ; PRG $1C26 | CPU $DC26 + .byte $EA ; PRG $1C26 | CPU $DC26 ; CPU:$DB3C PRG:1B3C EA IndexedGameplayLookupTable_DC27: - .byte $20,$7A,$DC,$EA,$20,$A8,$DC,$ED,$20,$D6,$DC,$ED,$20,$04,$DD,$EA ; PRG $1C27 | CPU $DC27 - .byte $20,$09,$DD,$EA,$20,$0E,$DD,$F5,$20,$13,$DD,$F5,$20,$18,$DD,$AD ; PRG $1C37 | CPU $DC37 - .byte $21,$31,$DD,$6D,$21,$59,$24,$24,$24,$AB,$AC,$AD,$AE,$AF,$B0,$24 ; PRG $1C47 | CPU $DC47 - .byte $24,$24,$B1,$B2,$B3,$B4,$B5,$B6,$24,$24,$24,$8B,$B7,$B8,$B9,$BA ; PRG $1C57 | CPU $DC57 - .byte $8C,$24,$24,$24,$8B,$BB,$BC,$BD,$BE,$8C,$24,$24,$24,$8B,$24,$24 ; PRG $1C67 | CPU $DC67 - .byte $24,$24,$8C,$59,$BF,$C0,$C1,$C2,$C3,$24,$24,$24,$8C,$C4,$C5,$C6 ; PRG $1C77 | CPU $DC77 - .byte $C7,$C8,$24,$24,$24,$8C,$C9,$CA,$CB,$CC,$24,$24,$24,$24,$8C,$24 ; PRG $1C87 | CPU $DC87 - .byte $CD,$CE,$CF,$D0,$24,$24,$24,$8C,$24,$D1,$D2,$D3,$D4,$24,$24,$24 ; PRG $1C97 | CPU $DC97 - .byte $8C,$59,$AB,$AC,$AD,$AE,$AF,$B0,$24,$24,$24,$B1,$B2,$B3,$B4,$B5 ; PRG $1CA7 | CPU $DCA7 - .byte $B6,$24,$24,$24,$8B,$B7,$B8,$B9,$BA,$8C,$24,$24,$24,$8B,$BB,$BC ; PRG $1CB7 | CPU $DCB7 - .byte $BD,$BE,$8C,$24,$24,$24,$8B,$24,$24,$24,$24,$8C,$24,$24,$24,$59 ; PRG $1CC7 | CPU $DCC7 - .byte $8B,$24,$24,$24,$DC,$DB,$DA,$D9,$D8,$8B,$24,$24,$24,$E1,$E0,$DF ; PRG $1CD7 | CPU $DCD7 - .byte $DE,$DD,$8B,$24,$24,$24,$24,$E5,$E4,$E3,$E2,$8B,$24,$24,$24,$E9 ; PRG $1CE7 | CPU $DCE7 - .byte $E8,$E7,$E6,$24,$8B,$24,$24,$24,$ED,$EC,$EB,$EA,$24,$41,$BF,$C4 ; PRG $1CF7 | CPU $DCF7 - .byte $C9,$24,$41,$24,$D5,$D6,$D7,$41,$D8,$DD,$E2,$24,$41,$24,$EE,$EF ; PRG $1D07 | CPU $DD07 - .byte $F0,$46,$8B,$24,$24,$24,$24,$8C,$24,$24,$24,$24,$24,$24,$24,$24 ; PRG $1D17 | CPU $DD17 - .byte $24,$24,$24,$24,$24,$24,$24,$24,$24,$24,$46,$8B,$24,$24,$24,$24 ; PRG $1D27 | CPU $DD27 - .byte $8C,$24,$24,$24,$24,$24,$24,$24,$24,$24,$24,$24,$24,$81,$24,$24 ; PRG $1D37 | CPU $DD37 - .byte $24,$24,$7E ; PRG $1D47 | CPU $DD47 + .byte $20,$7A,$DC,$EA,$20,$A8,$DC,$ED,$20,$D6,$DC,$ED,$20,$04,$DD,$EA ; PRG $1C27 | CPU $DC27 ; CPU:$DB3D PRG:1B3D 20 7A DC EA 20 A8 DC ED 20 D6 DC ED 20 04 DD EA + .byte $20,$09,$DD,$EA,$20,$0E,$DD,$F5,$20,$13,$DD,$F5,$20,$18,$DD,$AD ; PRG $1C37 | CPU $DC37 ; CPU:$DB4D PRG:1B4D 20 09 DD EA 20 0E DD F5 20 13 DD F5 20 18 DD AD + .byte $21,$31,$DD,$6D,$21,$59,$24,$24,$24,$AB,$AC,$AD,$AE,$AF,$B0,$24 ; PRG $1C47 | CPU $DC47 ; CPU:$DB5D PRG:1B5D 21 31 DD 6D 21 59 24 24 24 AB AC AD AE AF B0 24 + .byte $24,$24,$B1,$B2,$B3,$B4,$B5,$B6,$24,$24,$24,$8B,$B7,$B8,$B9,$BA ; PRG $1C57 | CPU $DC57 ; CPU:$DB6D PRG:1B6D 24 24 B1 B2 B3 B4 B5 B6 24 24 24 8B B7 B8 B9 BA + .byte $8C,$24,$24,$24,$8B,$BB,$BC,$BD,$BE,$8C,$24,$24,$24,$8B,$24,$24 ; PRG $1C67 | CPU $DC67 ; CPU:$DB7D PRG:1B7D 8C 24 24 24 8B BB BC BD BE 8C 24 24 24 8B 24 24 + .byte $24,$24,$8C,$59,$BF,$C0,$C1,$C2,$C3,$24,$24,$24,$8C,$C4,$C5,$C6 ; PRG $1C77 | CPU $DC77 ; CPU:$DB8D PRG:1B8D 24 24 8C 59 BF C0 C1 C2 C3 24 24 24 8C C4 C5 C6 + .byte $C7,$C8,$24,$24,$24,$8C,$C9,$CA,$CB,$CC,$24,$24,$24,$24,$8C,$24 ; PRG $1C87 | CPU $DC87 ; CPU:$DB9D PRG:1B9D C7 C8 24 24 24 8C C9 CA CB CC 24 24 24 24 8C 24 + .byte $CD,$CE,$CF,$D0,$24,$24,$24,$8C,$24,$D1,$D2,$D3,$D4,$24,$24,$24 ; PRG $1C97 | CPU $DC97 ; CPU:$DBAD PRG:1BAD CD CE CF D0 24 24 24 8C 24 D1 D2 D3 D4 24 24 24 + .byte $8C,$59,$AB,$AC,$AD,$AE,$AF,$B0,$24,$24,$24,$B1,$B2,$B3,$B4,$B5 ; PRG $1CA7 | CPU $DCA7 ; CPU:$DBBD PRG:1BBD 8C 59 AB AC AD AE AF B0 24 24 24 B1 B2 B3 B4 B5 + .byte $B6,$24,$24,$24,$8B,$B7,$B8,$B9,$BA,$8C,$24,$24,$24,$8B,$BB,$BC ; PRG $1CB7 | CPU $DCB7 ; CPU:$DBCD PRG:1BCD B6 24 24 24 8B B7 B8 B9 BA 8C 24 24 24 8B BB BC + .byte $BD,$BE,$8C,$24,$24,$24,$8B,$24,$24,$24,$24,$8C,$24,$24,$24,$59 ; PRG $1CC7 | CPU $DCC7 ; CPU:$DBDD PRG:1BDD BD BE 8C 24 24 24 8B 24 24 24 24 8C 24 24 24 59 + .byte $8B,$24,$24,$24,$DC,$DB,$DA,$D9,$D8,$8B,$24,$24,$24,$E1,$E0,$DF ; PRG $1CD7 | CPU $DCD7 ; CPU:$DBED PRG:1BED 8B 24 24 24 DC DB DA D9 D8 8B 24 24 24 E1 E0 DF + .byte $DE,$DD,$8B,$24,$24,$24,$24,$E5,$E4,$E3,$E2,$8B,$24,$24,$24,$E9 ; PRG $1CE7 | CPU $DCE7 ; CPU:$DBFD PRG:1BFD DE DD 8B 24 24 24 24 E5 E4 E3 E2 8B 24 24 24 E9 + .byte $E8,$E7,$E6,$24,$8B,$24,$24,$24,$ED,$EC,$EB,$EA,$24,$41,$BF,$C4 ; PRG $1CF7 | CPU $DCF7 ; CPU:$DC0D PRG:1C0D E8 E7 E6 24 8B 24 24 24 ED EC EB EA 24 41 BF C4 + .byte $C9,$24,$41,$24,$D5,$D6,$D7,$41,$D8,$DD,$E2,$24,$41,$24,$EE,$EF ; PRG $1D07 | CPU $DD07 ; CPU:$DC1D PRG:1C1D C9 24 41 24 D5 D6 D7 41 D8 DD E2 24 41 24 EE EF + .byte $F0,$46,$8B,$24,$24,$24,$24,$8C,$24,$24,$24,$24,$24,$24,$24,$24 ; PRG $1D17 | CPU $DD17 ; CPU:$DC2D PRG:1C2D F0 46 8B 24 24 24 24 8C 24 24 24 24 24 24 24 24 + .byte $24,$24,$24,$24,$24,$24,$24,$24,$24,$24,$46,$8B,$24,$24,$24,$24 ; PRG $1D27 | CPU $DD27 ; CPU:$DC3D PRG:1C3D 24 24 24 24 24 24 24 24 24 24 46 8B 24 24 24 24 + .byte $8C,$24,$24,$24,$24,$24,$24,$24,$24,$24,$24,$24,$24,$81,$24,$24 ; PRG $1D37 | CPU $DD37 ; CPU:$DC4D PRG:1C4D 8C 24 24 24 24 24 24 24 24 24 24 24 24 81 24 24 + .byte $24,$24,$7E ; PRG $1D47 | CPU $DD47 ; CPU:$DC5D PRG:1C5D 24 24 7E ; ----------------------------------------------------------------------------- ; Global purpose: Flow DD4 A. ; Local behavior: Reads Ram_0381, Flow_DD57, UpdateRam_0398_DD60, Flow_DD5D; mutates no direct memory mutation observed. @@ -6477,12 +6477,12 @@ IndexedGameplayLookupTable_DC27: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DD4A: - ldx #$80 ; PRG $1D4A | CPU $DD4A | A2 80 - ldy Ram_0381 ; PRG $1D4C | CPU $DD4C | AC 81 03 - beq Flow_DD57 ; PRG $1D4F | CPU $DD4F | F0 06 - cpy #$03 ; PRG $1D51 | CPU $DD51 | C0 03 - beq UpdateRam_0398_DD60 ; PRG $1D53 | CPU $DD53 | F0 0B - bne Flow_DD5D ; PRG $1D55 | CPU $DD55 | D0 06 + ldx #$80 ; CPU:$DC60 PRG:1C60 ?? + ldy Ram_0381 ; CPU:$DC62 PRG:1C62 ?? + beq Flow_DD57 ; CPU:$DC64 PRG:1C64 ?? + cpy #$03 ; CPU:$DC66 PRG:1C66 ?? + beq UpdateRam_0398_DD60 ; CPU:$DC68 PRG:1C68 ?? + bne Flow_DD5D ; CPU:$DC6A PRG:1C6A ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DD57. ; Local behavior: Reads UpdateRam_0301_CEE5, UpdateRam_0398_DD60; mutates no direct memory mutation observed. @@ -6491,8 +6491,8 @@ Flow_DD4A: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DD57: - jsr UpdateRam_0301_CEE5 ; PRG $1D57 | CPU $DD57 | 20 E5 CE - jmp UpdateRam_0398_DD60 ; PRG $1D5A | CPU $DD5A | 4C 60 DD + jsr UpdateRam_0301_CEE5 ; CPU:$DC6C PRG:1C6C ?? + jmp UpdateRam_0398_DD60 ; CPU:$DC6E PRG:1C6E ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DD5 D. ; Local behavior: Reads ComputeOrDispatch_CEBF; mutates no direct memory mutation observed. @@ -6501,7 +6501,7 @@ Flow_DD57: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DD5D: - jsr ComputeOrDispatch_CEBF ; PRG $1D5D | CPU $DD5D | 20 BF CE + jsr ComputeOrDispatch_CEBF ; CPU:$DC70 PRG:1C70 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Update Ram 0398 DD60. ; Local behavior: Reads LoadObjectSpriteRenderState, Ram_0388, AdvanceObjectRecordPointer; mutates Ram_0398. @@ -6510,12 +6510,12 @@ Flow_DD5D: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateRam_0398_DD60: - jsr LoadObjectSpriteRenderState ; PRG $1D60 | CPU $DD60 | 20 17 C2 - lda Ram_0388 ; PRG $1D63 | CPU $DD63 | AD 88 03 - sta Ram_0398 ; PRG $1D66 | CPU $DD66 | 8D 98 03 - jsr AdvanceObjectRecordPointer ; PRG $1D69 | CPU $DD69 | 20 0F C2 - jsr LoadObjectSpriteRenderState ; PRG $1D6C | CPU $DD6C | 20 17 C2 - rts ; PRG $1D6F | CPU $DD6F | 60 + jsr LoadObjectSpriteRenderState ; CPU:$DC72 PRG:1C72 ?? + lda Ram_0388 ; CPU:$DC74 PRG:1C74 ?? + sta Ram_0398 ; CPU:$DC76 PRG:1C76 ?? + jsr AdvanceObjectRecordPointer ; CPU:$DC78 PRG:1C78 ?? + jsr LoadObjectSpriteRenderState ; CPU:$DC7A PRG:1C7A ?? + rts ; CPU:$DC7C PRG:1C7C ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DD70. ; Local behavior: Reads implicit CPU state or none observed; mutates no direct memory mutation observed. @@ -6524,7 +6524,7 @@ UpdateRam_0398_DD60: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DD70: - rts ; PRG $1D70 | CPU $DD70 | 60 + rts ; CPU:$DC7E PRG:1C7E ?? ; ----------------------------------------------------------------------------- ; Global purpose: Evaluate Collision State DD71. ; Local behavior: Reads Ram_0380, Flow_DD70, ScreenCollisionState, Flow_DD8D, Flow_DD4A; mutates ObjectRecordPointerLo, ObjectRecordPointerHi, ObjectRecordStride, OamBufferWriteOffset. @@ -6533,20 +6533,20 @@ Flow_DD70: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- EvaluateCollisionState_DD71: - lda Ram_0380 ; PRG $1D71 | CPU $DD71 | AD 80 03 - beq Flow_DD70 ; PRG $1D74 | CPU $DD74 | F0 FA - lda #$80 ; PRG $1D76 | CPU $DD76 | A9 80 - sta ObjectRecordPointerLo ; PRG $1D78 | CPU $DD78 | 85 A8 - lda #$03 ; PRG $1D7A | CPU $DD7A | A9 03 - sta ObjectRecordPointerHi ; PRG $1D7C | CPU $DD7C | 85 A9 - lda #$10 ; PRG $1D7E | CPU $DD7E | A9 10 - sta ObjectRecordStride ; PRG $1D80 | CPU $DD80 | 85 AA - ldx #$00 ; PRG $1D82 | CPU $DD82 | A2 00 - stx OamBufferWriteOffset ; PRG $1D84 | CPU $DD84 | 86 AB - ldy ScreenCollisionState ; PRG $1D86 | CPU $DD86 | A4 44 - beq Flow_DD8D ; PRG $1D88 | CPU $DD88 | F0 03 - dey ; PRG $1D8A | CPU $DD8A | 88 - bne Flow_DD4A ; PRG $1D8B | CPU $DD8B | D0 BD + lda Ram_0380 ; CPU:$DC80 PRG:1C80 ?? + beq Flow_DD70 ; CPU:$DC82 PRG:1C82 ?? + lda #$80 ; CPU:$DC84 PRG:1C84 ?? + sta ObjectRecordPointerLo ; CPU:$DC86 PRG:1C86 ?? + lda #$03 ; CPU:$DC88 PRG:1C88 ?? + sta ObjectRecordPointerHi ; CPU:$DC8A PRG:1C8A ?? + lda #$10 ; CPU:$DC8C PRG:1C8C ?? + sta ObjectRecordStride ; CPU:$DC8E PRG:1C8E ?? + ldx #$00 ; CPU:$DC90 PRG:1C90 ?? + stx OamBufferWriteOffset ; CPU:$DC92 PRG:1C92 ?? + ldy ScreenCollisionState ; CPU:$DC94 PRG:1C94 ?? + beq Flow_DD8D ; CPU:$DC96 PRG:1C96 ?? + dey ; CPU:$DC98 PRG:1C98 ?? + bne Flow_DD4A ; CPU:$DC9A PRG:1C9A ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DD8 D. ; Local behavior: Reads OamBufferWriteOffset, Ram_0380, Flow_DDCD, Ram_038E, Flow_DDA1; mutates Ram_038E, Ram_038B. @@ -6555,14 +6555,14 @@ EvaluateCollisionState_DD71: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DD8D: - ldx OamBufferWriteOffset ; PRG $1D8D | CPU $DD8D | A6 AB - lda Ram_0380,x ; PRG $1D8F | CPU $DD8F | BD 80 03 - beq Flow_DDCD ; PRG $1D92 | CPU $DD92 | F0 39 - lda Ram_038E,x ; PRG $1D94 | CPU $DD94 | BD 8E 03 - beq Flow_DDA1 ; PRG $1D97 | CPU $DD97 | F0 08 - dec Ram_038E,x ; PRG $1D99 | CPU $DD99 | DE 8E 03 - lda #$0A ; PRG $1D9C | CPU $DD9C | A9 0A - sta Ram_038B,x ; PRG $1D9E | CPU $DD9E | 9D 8B 03 + ldx OamBufferWriteOffset ; CPU:$DC9C PRG:1C9C ?? + lda Ram_0380,x ; CPU:$DC9E PRG:1C9E ?? + beq Flow_DDCD ; CPU:$DCA0 PRG:1CA0 ?? + lda Ram_038E,x ; CPU:$DCA2 PRG:1CA2 ?? + beq Flow_DDA1 ; CPU:$DCA4 PRG:1CA4 ?? + dec Ram_038E,x ; CPU:$DCA6 PRG:1CA6 ?? + lda #$0A ; CPU:$DCA8 PRG:1CA8 ?? + sta Ram_038B,x ; CPU:$DCAA PRG:1CAA ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DDA1. ; Local behavior: Reads Ram_038B, Flow_DDC5, Flow_DDB2; mutates Ram_038B, AudioPendingFlags. @@ -6571,14 +6571,14 @@ Flow_DD8D: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DDA1: - lda Ram_038B,x ; PRG $1DA1 | CPU $DDA1 | BD 8B 03 - beq Flow_DDC5 ; PRG $1DA4 | CPU $DDA4 | F0 1F - dec Ram_038B,x ; PRG $1DA6 | CPU $DDA6 | DE 8B 03 - pha ; PRG $1DA9 | CPU $DDA9 | 48 - and #$04 ; PRG $1DAA | CPU $DDAA | 29 04 - bne Flow_DDB2 ; PRG $1DAC | CPU $DDAC | D0 04 - lda #$08 ; PRG $1DAE | CPU $DDAE | A9 08 - sta AudioPendingFlags ; PRG $1DB0 | CPU $DDB0 | 85 FD + lda Ram_038B,x ; CPU:$DCAC PRG:1CAC ?? + beq Flow_DDC5 ; CPU:$DCAE PRG:1CAE ?? + dec Ram_038B,x ; CPU:$DCB0 PRG:1CB0 ?? + pha ; CPU:$DCB2 PRG:1CB2 ?? + and #$04 ; CPU:$DCB4 PRG:1CB4 ?? + bne Flow_DDB2 ; CPU:$DCB6 PRG:1CB6 ?? + lda #$08 ; CPU:$DCB8 PRG:1CB8 ?? + sta AudioPendingFlags ; CPU:$DCBA PRG:1CBA ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DDB2. ; Local behavior: Reads Flow_DDBF; mutates PackedHudOrObjectValue. @@ -6587,13 +6587,13 @@ Flow_DDA1: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DDB2: - pla ; PRG $1DB2 | CPU $DDB2 | 68 - and #$02 ; PRG $1DB3 | CPU $DDB3 | 29 02 - sta PackedHudOrObjectValue ; PRG $1DB5 | CPU $DDB5 | 85 16 - lda #$48 ; PRG $1DB7 | CPU $DDB7 | A9 48 - cpx #$00 ; PRG $1DB9 | CPU $DDB9 | E0 00 - beq Flow_DDBF ; PRG $1DBB | CPU $DDBB | F0 02 - lda #$B8 ; PRG $1DBD | CPU $DDBD | A9 B8 + pla ; CPU:$DCBC PRG:1CBC ?? + and #$02 ; CPU:$DCBE PRG:1CBE ?? + sta PackedHudOrObjectValue ; CPU:$DCC0 PRG:1CC0 ?? + lda #$48 ; CPU:$DCC2 PRG:1CC2 ?? + cpx #$00 ; CPU:$DCC4 PRG:1CC4 ?? + beq Flow_DDBF ; CPU:$DCC6 PRG:1CC6 ?? + lda #$B8 ; CPU:$DCC8 PRG:1CC8 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DDBF. ; Local behavior: Reads PackedHudOrObjectValue; mutates Ram_0389. @@ -6602,9 +6602,9 @@ Flow_DDB2: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DDBF: - clc ; PRG $1DBF | CPU $DDBF | 18 - adc PackedHudOrObjectValue ; PRG $1DC0 | CPU $DDC0 | 65 16 - sta Ram_0389,x ; PRG $1DC2 | CPU $DDC2 | 9D 89 03 + clc ; CPU:$DCCA PRG:1CCA ?? + adc PackedHudOrObjectValue ; CPU:$DCCC PRG:1CCC ?? + sta Ram_0389,x ; CPU:$DCCE PRG:1CCE ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DDC5. ; Local behavior: Reads Ram_038D, Flow_DDCD, UpdateRam_038D_DDDF; mutates no direct memory mutation observed. @@ -6613,9 +6613,9 @@ Flow_DDBF: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DDC5: - lda Ram_038D ; PRG $1DC5 | CPU $DDC5 | AD 8D 03 - beq Flow_DDCD ; PRG $1DC8 | CPU $DDC8 | F0 03 - jsr UpdateRam_038D_DDDF ; PRG $1DCA | CPU $DDCA | 20 DF DD + lda Ram_038D ; CPU:$DCD0 PRG:1CD0 ?? + beq Flow_DDCD ; CPU:$DCD2 PRG:1CD2 ?? + jsr UpdateRam_038D_DDDF ; CPU:$DCD4 PRG:1CD4 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DDCD. ; Local behavior: Reads LoadObjectSpriteRenderState, AdvanceObjectRecordPointer, OamBufferWriteOffset, Flow_DD8D; mutates OamBufferWriteOffset. @@ -6624,15 +6624,15 @@ Flow_DDC5: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DDCD: - jsr LoadObjectSpriteRenderState ; PRG $1DCD | CPU $DDCD | 20 17 C2 - jsr AdvanceObjectRecordPointer ; PRG $1DD0 | CPU $DDD0 | 20 0F C2 - lda OamBufferWriteOffset ; PRG $1DD3 | CPU $DDD3 | A5 AB - clc ; PRG $1DD5 | CPU $DDD5 | 18 - adc #$10 ; PRG $1DD6 | CPU $DDD6 | 69 10 - sta OamBufferWriteOffset ; PRG $1DD8 | CPU $DDD8 | 85 AB - cmp #$20 ; PRG $1DDA | CPU $DDDA | C9 20 - bne Flow_DD8D ; PRG $1DDC | CPU $DDDC | D0 AF - rts ; PRG $1DDE | CPU $DDDE | 60 + jsr LoadObjectSpriteRenderState ; CPU:$DCD6 PRG:1CD6 ?? + jsr AdvanceObjectRecordPointer ; CPU:$DCD8 PRG:1CD8 ?? + lda OamBufferWriteOffset ; CPU:$DCDA PRG:1CDA ?? + clc ; CPU:$DCDC PRG:1CDC ?? + adc #$10 ; CPU:$DCDE PRG:1CDE ?? + sta OamBufferWriteOffset ; CPU:$DCE0 PRG:1CE0 ?? + cmp #$20 ; CPU:$DCE2 PRG:1CE2 ?? + bne Flow_DD8D ; CPU:$DCE4 PRG:1CE4 ?? + rts ; CPU:$DCE6 PRG:1CE6 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Update Ram 038 D DDDF. ; Local behavior: Reads SelectDigitGlyphTable; mutates Ram_038D, Ram_0380, Ram_0390, Ram_0386, Ram_0396. @@ -6641,16 +6641,16 @@ Flow_DDCD: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateRam_038D_DDDF: - lda #$00 ; PRG $1DDF | CPU $DDDF | A9 00 - sta Ram_038D ; PRG $1DE1 | CPU $DDE1 | 8D 8D 03 - sta Ram_0380 ; PRG $1DE4 | CPU $DDE4 | 8D 80 03 - sta Ram_0390 ; PRG $1DE7 | CPU $DDE7 | 8D 90 03 - lda #$47 ; PRG $1DEA | CPU $DDEA | A9 47 - sta Ram_0386 ; PRG $1DEC | CPU $DDEC | 8D 86 03 - sta Ram_0396 ; PRG $1DEF | CPU $DDEF | 8D 96 03 - lda #$09 ; PRG $1DF2 | CPU $DDF2 | A9 09 - jsr SelectDigitGlyphTable ; PRG $1DF4 | CPU $DDF4 | 20 99 C4 - rts ; PRG $1DF7 | CPU $DDF7 | 60 + lda #$00 ; CPU:$DCE8 PRG:1CE8 ?? + sta Ram_038D ; CPU:$DCEA PRG:1CEA ?? + sta Ram_0380 ; CPU:$DCEC PRG:1CEC ?? + sta Ram_0390 ; CPU:$DCEE PRG:1CEE ?? + lda #$47 ; CPU:$DCF0 PRG:1CF0 ?? + sta Ram_0386 ; CPU:$DCF2 PRG:1CF2 ?? + sta Ram_0396 ; CPU:$DCF4 PRG:1CF4 ?? + lda #$09 ; CPU:$DCF6 PRG:1CF6 ?? + jsr SelectDigitGlyphTable ; CPU:$DCF8 PRG:1CF8 ?? + rts ; CPU:$DCFA PRG:1CFA ?? ; ----------------------------------------------------------------------------- ; Global purpose: Compute Or Dispatch DDF8. ; Local behavior: Reads SelectDigitGlyphTable; mutates no direct memory mutation observed. @@ -6659,8 +6659,8 @@ UpdateRam_038D_DDDF: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ComputeOrDispatch_DDF8: - lda #$0A ; PRG $1DF8 | CPU $DDF8 | A9 0A - jsr SelectDigitGlyphTable ; PRG $1DFA | CPU $DDFA | 20 99 C4 + lda #$0A ; CPU:$DCFC PRG:1CFC ?? + jsr SelectDigitGlyphTable ; CPU:$DCFE PRG:1CFE ?? ; ----------------------------------------------------------------------------- ; Global purpose: Update Ram 0380 DDFD. ; Local behavior: Reads implicit CPU state or none observed; mutates Ram_0380, Ram_0390, Ram_0386, Ram_0396, Ram_0388, Ram_0398, Ram_0389, Ram_0399. @@ -6669,26 +6669,26 @@ ComputeOrDispatch_DDF8: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateRam_0380_DDFD: - ldy #$01 ; PRG $1DFD | CPU $DDFD | A0 01 - sty Ram_0380 ; PRG $1DFF | CPU $DDFF | 8C 80 03 - sty Ram_0390 ; PRG $1E02 | CPU $DE02 | 8C 90 03 - lda #$4E ; PRG $1E05 | CPU $DE05 | A9 4E - sta Ram_0386 ; PRG $1E07 | CPU $DE07 | 8D 86 03 - sta Ram_0396 ; PRG $1E0A | CPU $DE0A | 8D 96 03 - lda #$38 ; PRG $1E0D | CPU $DE0D | A9 38 - sta Ram_0388 ; PRG $1E0F | CPU $DE0F | 8D 88 03 - sta Ram_0398 ; PRG $1E12 | CPU $DE12 | 8D 98 03 - lda #$48 ; PRG $1E15 | CPU $DE15 | A9 48 - sta Ram_0389 ; PRG $1E17 | CPU $DE17 | 8D 89 03 - lda #$B8 ; PRG $1E1A | CPU $DE1A | A9 B8 - sta Ram_0399 ; PRG $1E1C | CPU $DE1C | 8D 99 03 - lda #$B0 ; PRG $1E1F | CPU $DE1F | A9 B0 - sta Ram_038A ; PRG $1E21 | CPU $DE21 | 8D 8A 03 - lda #$C0 ; PRG $1E24 | CPU $DE24 | A9 C0 - sta Ram_039A ; PRG $1E26 | CPU $DE26 | 8D 9A 03 - dey ; PRG $1E29 | CPU $DE29 | 88 - sty Ram_0381 ; PRG $1E2A | CPU $DE2A | 8C 81 03 - rts ; PRG $1E2D | CPU $DE2D | 60 + ldy #$01 ; CPU:$DD00 PRG:1D00 ?? + sty Ram_0380 ; CPU:$DD02 PRG:1D02 ?? + sty Ram_0390 ; CPU:$DD04 PRG:1D04 ?? + lda #$4E ; CPU:$DD06 PRG:1D06 ?? + sta Ram_0386 ; CPU:$DD08 PRG:1D08 ?? + sta Ram_0396 ; CPU:$DD0A PRG:1D0A ?? + lda #$38 ; CPU:$DD0C PRG:1D0C ?? + sta Ram_0388 ; CPU:$DD0E PRG:1D0E ?? + sta Ram_0398 ; CPU:$DD10 PRG:1D10 ?? + lda #$48 ; CPU:$DD12 PRG:1D12 ?? + sta Ram_0389 ; CPU:$DD14 PRG:1D14 ?? + lda #$B8 ; CPU:$DD16 PRG:1D16 ?? + sta Ram_0399 ; CPU:$DD18 PRG:1D18 ?? + lda #$B0 ; CPU:$DD1A PRG:1D1A ?? + sta Ram_038A ; CPU:$DD1C PRG:1D1C ?? + lda #$C0 ; CPU:$DD1E PRG:1D1E ?? + sta Ram_039A ; CPU:$DD20 PRG:1D20 ?? + dey ; CPU:$DD22 PRG:1D22 ?? + sty Ram_0381 ; CPU:$DD24 PRG:1D24 ?? + rts ; CPU:$DD26 PRG:1D26 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Evaluate Collision State DE2 E. ; Local behavior: Reads ScreenObjectMode, Flow_DE61, ScreenCollisionState, Flow_DE5E; mutates ObjectRecordPointerLo, ObjectRecordPointerHi, Ram_03B0, Ram_03B6, Ram_03B7, Ram_03B8, Ram_03B9, Ram_03BA. @@ -6697,27 +6697,27 @@ UpdateRam_0380_DDFD: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- EvaluateCollisionState_DE2E: - lda ScreenObjectMode ; PRG $1E2E | CPU $DE2E | A5 62 - cmp #$02 ; PRG $1E30 | CPU $DE30 | C9 02 - bne Flow_DE61 ; PRG $1E32 | CPU $DE32 | D0 2D - lda #$B0 ; PRG $1E34 | CPU $DE34 | A9 B0 - sta ObjectRecordPointerLo ; PRG $1E36 | CPU $DE36 | 85 A8 - lda #$03 ; PRG $1E38 | CPU $DE38 | A9 03 - sta ObjectRecordPointerHi ; PRG $1E3A | CPU $DE3A | 85 A9 - lda ScreenCollisionState ; PRG $1E3C | CPU $DE3C | A5 44 - bne Flow_DE5E ; PRG $1E3E | CPU $DE3E | D0 1E - lda #$01 ; PRG $1E40 | CPU $DE40 | A9 01 - sta Ram_03B0 ; PRG $1E42 | CPU $DE42 | 8D B0 03 - lda #$4F ; PRG $1E45 | CPU $DE45 | A9 4F - sta Ram_03B6 ; PRG $1E47 | CPU $DE47 | 8D B6 03 - lda #$00 ; PRG $1E4A | CPU $DE4A | A9 00 - sta Ram_03B7 ; PRG $1E4C | CPU $DE4C | 8D B7 03 - lda #$28 ; PRG $1E4F | CPU $DE4F | A9 28 - sta Ram_03B8 ; PRG $1E51 | CPU $DE51 | 8D B8 03 - lda #$80 ; PRG $1E54 | CPU $DE54 | A9 80 - sta Ram_03B9 ; PRG $1E56 | CPU $DE56 | 8D B9 03 - lda #$60 ; PRG $1E59 | CPU $DE59 | A9 60 - sta Ram_03BA ; PRG $1E5B | CPU $DE5B | 8D BA 03 + lda ScreenObjectMode ; CPU:$DD28 PRG:1D28 ?? + cmp #$02 ; CPU:$DD2A PRG:1D2A ?? + bne Flow_DE61 ; CPU:$DD2C PRG:1D2C ?? + lda #$B0 ; CPU:$DD2E PRG:1D2E ?? + sta ObjectRecordPointerLo ; CPU:$DD30 PRG:1D30 ?? + lda #$03 ; CPU:$DD32 PRG:1D32 ?? + sta ObjectRecordPointerHi ; CPU:$DD34 PRG:1D34 ?? + lda ScreenCollisionState ; CPU:$DD36 PRG:1D36 ?? + bne Flow_DE5E ; CPU:$DD38 PRG:1D38 ?? + lda #$01 ; CPU:$DD3A PRG:1D3A ?? + sta Ram_03B0 ; CPU:$DD3C PRG:1D3C ?? + lda #$4F ; CPU:$DD3E PRG:1D3E ?? + sta Ram_03B6 ; CPU:$DD40 PRG:1D40 ?? + lda #$00 ; CPU:$DD42 PRG:1D42 ?? + sta Ram_03B7 ; CPU:$DD44 PRG:1D44 ?? + lda #$28 ; CPU:$DD46 PRG:1D46 ?? + sta Ram_03B8 ; CPU:$DD48 PRG:1D48 ?? + lda #$80 ; CPU:$DD4A PRG:1D4A ?? + sta Ram_03B9 ; CPU:$DD4C PRG:1D4C ?? + lda #$60 ; CPU:$DD4E PRG:1D4E ?? + sta Ram_03BA ; CPU:$DD50 PRG:1D50 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DE5 E. ; Local behavior: Reads LoadObjectSpriteRenderState; mutates no direct memory mutation observed. @@ -6726,7 +6726,7 @@ EvaluateCollisionState_DE2E: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DE5E: - jsr LoadObjectSpriteRenderState ; PRG $1E5E | CPU $DE5E | 20 17 C2 + jsr LoadObjectSpriteRenderState ; CPU:$DD52 PRG:1D52 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DE61. ; Local behavior: Reads implicit CPU state or none observed; mutates no direct memory mutation observed. @@ -6735,7 +6735,7 @@ Flow_DE5E: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DE61: - rts ; PRG $1E61 | CPU $DE61 | 60 + rts ; CPU:$DD54 PRG:1D54 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Update Zp 50 DE62. ; Local behavior: Reads ScreenObjectMode, Flow_DE77, ScreenVariantInitialState; mutates GameplayObjectState, GameplayObjectX, Ram_04E0, GameplayObjectTimer. @@ -6744,16 +6744,16 @@ Flow_DE61: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateZp_50_DE62: - lda ScreenObjectMode ; PRG $1E62 | CPU $DE62 | A5 62 - cmp #$02 ; PRG $1E64 | CPU $DE64 | C9 02 - bne Flow_DE77 ; PRG $1E66 | CPU $DE66 | D0 0F - lda ScreenVariantInitialState ; PRG $1E68 | CPU $DE68 | A5 78 - sta GameplayObjectState ; PRG $1E6A | CPU $DE6A | 85 50 - lda #$00 ; PRG $1E6C | CPU $DE6C | A9 00 - sta GameplayObjectX ; PRG $1E6E | CPU $DE6E | 85 52 - sta Ram_04E0 ; PRG $1E70 | CPU $DE70 | 8D E0 04 - lda #$20 ; PRG $1E73 | CPU $DE73 | A9 20 - sta GameplayObjectTimer ; PRG $1E75 | CPU $DE75 | 85 51 + lda ScreenObjectMode ; CPU:$DD56 PRG:1D56 ?? + cmp #$02 ; CPU:$DD58 PRG:1D58 ?? + bne Flow_DE77 ; CPU:$DD5A PRG:1D5A ?? + lda ScreenVariantInitialState ; CPU:$DD5C PRG:1D5C ?? + sta GameplayObjectState ; CPU:$DD5E PRG:1D5E ?? + lda #$00 ; CPU:$DD60 PRG:1D60 ?? + sta GameplayObjectX ; CPU:$DD62 PRG:1D62 ?? + sta Ram_04E0 ; CPU:$DD64 PRG:1D64 ?? + lda #$20 ; CPU:$DD66 PRG:1D66 ?? + sta GameplayObjectTimer ; CPU:$DD68 PRG:1D68 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DE77. ; Local behavior: Reads implicit CPU state or none observed; mutates no direct memory mutation observed. @@ -6762,7 +6762,7 @@ UpdateZp_50_DE62: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DE77: - rts ; PRG $1E77 | CPU $DE77 | 60 + rts ; CPU:$DD6A PRG:1D6A ?? ; ----------------------------------------------------------------------------- ; Global purpose: Evaluate Collision State DE78. ; Local behavior: Reads ScreenCollisionState, Flow_DECC, FrameCounter, GameplayObjectTimer, GameplayObjectState, ActorCollisionOrStateTable_DECD, Ram_0371, Flow_DEBA; mutates GameplayObjectTimer, Ram_04EF, Ram_04E5, Ram_04E2, Ram_04E0, Ram_04E3, Ram_04E1, Ram_04EE. @@ -6771,35 +6771,35 @@ Flow_DE77: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- EvaluateCollisionState_DE78: - lda ScreenCollisionState ; PRG $1E78 | CPU $DE78 | A5 44 - cmp #$01 ; PRG $1E7A | CPU $DE7A | C9 01 - bne Flow_DECC ; PRG $1E7C | CPU $DE7C | D0 4E - lda FrameCounter ; PRG $1E7E | CPU $DE7E | A5 27 - and #$0F ; PRG $1E80 | CPU $DE80 | 29 0F - bne Flow_DECC ; PRG $1E82 | CPU $DE82 | D0 48 - dec GameplayObjectTimer ; PRG $1E84 | CPU $DE84 | C6 51 - bne Flow_DECC ; PRG $1E86 | CPU $DE86 | D0 44 - ldy GameplayObjectState ; PRG $1E88 | CPU $DE88 | A4 50 - lda ActorCollisionOrStateTable_DECD,y ; PRG $1E8A | CPU $DE8A | B9 CD DE - sta GameplayObjectTimer ; PRG $1E8D | CPU $DE8D | 85 51 - lda Ram_0371 ; PRG $1E8F | CPU $DE8F | AD 71 03 - cmp #$6E ; PRG $1E92 | CPU $DE92 | C9 6E - bcs Flow_DEBA ; PRG $1E94 | CPU $DE94 | B0 24 - lda ScreenEffectState ; PRG $1E96 | CPU $DE96 | A5 4E - cmp #$03 ; PRG $1E98 | CPU $DE98 | C9 03 - bcc Flow_DEBA ; PRG $1E9A | CPU $DE9A | 90 1E - lda GameplayObjectX ; PRG $1E9C | CPU $DE9C | A5 52 - sta Ram_04EF ; PRG $1E9E | CPU $DE9E | 8D EF 04 - ldy #$74 ; PRG $1EA1 | CPU $DEA1 | A0 74 - sty Ram_04E5 ; PRG $1EA3 | CPU $DEA3 | 8C E5 04 - ldy #$02 ; PRG $1EA6 | CPU $DEA6 | A0 02 - sty Ram_04E2 ; PRG $1EA8 | CPU $DEA8 | 8C E2 04 - ldy #$01 ; PRG $1EAB | CPU $DEAB | A0 01 - sty Ram_04E0 ; PRG $1EAD | CPU $DEAD | 8C E0 04 - sty Ram_04E3 ; PRG $1EB0 | CPU $DEB0 | 8C E3 04 - dey ; PRG $1EB3 | CPU $DEB3 | 88 - sty Ram_04E1 ; PRG $1EB4 | CPU $DEB4 | 8C E1 04 - sty Ram_04EE ; PRG $1EB7 | CPU $DEB7 | 8C EE 04 + lda ScreenCollisionState ; CPU:$DD6C PRG:1D6C ?? + cmp #$01 ; CPU:$DD6E PRG:1D6E ?? + bne Flow_DECC ; CPU:$DD70 PRG:1D70 ?? + lda FrameCounter ; CPU:$DD72 PRG:1D72 ?? + and #$0F ; CPU:$DD74 PRG:1D74 ?? + bne Flow_DECC ; CPU:$DD76 PRG:1D76 ?? + dec GameplayObjectTimer ; CPU:$DD78 PRG:1D78 ?? + bne Flow_DECC ; CPU:$DD7A PRG:1D7A ?? + ldy GameplayObjectState ; CPU:$DD7C PRG:1D7C ?? + lda ActorCollisionOrStateTable_DECD,y ; CPU:$DD7E PRG:1D7E ?? + sta GameplayObjectTimer ; CPU:$DD80 PRG:1D80 ?? + lda Ram_0371 ; CPU:$DD82 PRG:1D82 ?? + cmp #$6E ; CPU:$DD84 PRG:1D84 ?? + bcs Flow_DEBA ; CPU:$DD86 PRG:1D86 ?? + lda ScreenEffectState ; CPU:$DD88 PRG:1D88 ?? + cmp #$03 ; CPU:$DD8A PRG:1D8A ?? + bcc Flow_DEBA ; CPU:$DD8C PRG:1D8C ?? + lda GameplayObjectX ; CPU:$DD8E PRG:1D8E ?? + sta Ram_04EF ; CPU:$DD90 PRG:1D90 ?? + ldy #$74 ; CPU:$DD92 PRG:1D92 ?? + sty Ram_04E5 ; CPU:$DD94 PRG:1D94 ?? + ldy #$02 ; CPU:$DD96 PRG:1D96 ?? + sty Ram_04E2 ; CPU:$DD98 PRG:1D98 ?? + ldy #$01 ; CPU:$DD9A PRG:1D9A ?? + sty Ram_04E0 ; CPU:$DD9C PRG:1D9C ?? + sty Ram_04E3 ; CPU:$DD9E PRG:1D9E ?? + dey ; CPU:$DDA0 PRG:1DA0 ?? + sty Ram_04E1 ; CPU:$DDA2 PRG:1DA2 ?? + sty Ram_04EE ; CPU:$DDA4 PRG:1DA4 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DEBA. ; Local behavior: Reads GameplayObjectX, Flow_DECC, GameplayObjectState; mutates GameplayObjectX, GameplayObjectState. @@ -6808,16 +6808,16 @@ EvaluateCollisionState_DE78: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DEBA: - ldy GameplayObjectX ; PRG $1EBA | CPU $DEBA | A4 52 - iny ; PRG $1EBC | CPU $DEBC | C8 - tya ; PRG $1EBD | CPU $DEBD | 98 - and #$03 ; PRG $1EBE | CPU $DEBE | 29 03 - sta GameplayObjectX ; PRG $1EC0 | CPU $DEC0 | 85 52 - bne Flow_DECC ; PRG $1EC2 | CPU $DEC2 | D0 08 - lda GameplayObjectState ; PRG $1EC4 | CPU $DEC4 | A5 50 - cmp #$08 ; PRG $1EC6 | CPU $DEC6 | C9 08 - beq Flow_DECC ; PRG $1EC8 | CPU $DEC8 | F0 02 - inc GameplayObjectState ; PRG $1ECA | CPU $DECA | E6 50 + ldy GameplayObjectX ; CPU:$DDA6 PRG:1DA6 ?? + iny ; CPU:$DDA8 PRG:1DA8 ?? + tya ; CPU:$DDAA PRG:1DAA ?? + and #$03 ; CPU:$DDAC PRG:1DAC ?? + sta GameplayObjectX ; CPU:$DDAE PRG:1DAE ?? + bne Flow_DECC ; CPU:$DDB0 PRG:1DB0 ?? + lda GameplayObjectState ; CPU:$DDB2 PRG:1DB2 ?? + cmp #$08 ; CPU:$DDB4 PRG:1DB4 ?? + beq Flow_DECC ; CPU:$DDB6 PRG:1DB6 ?? + inc GameplayObjectState ; CPU:$DDB8 PRG:1DB8 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DECC. ; Local behavior: Reads implicit CPU state or none observed; mutates no direct memory mutation observed. @@ -6826,10 +6826,10 @@ Flow_DEBA: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DECC: - rts ; PRG $1ECC | CPU $DECC | 60 + rts ; CPU:$DDBA PRG:1DBA ?? ActorCollisionOrStateTable_DECD: - .byte $24,$20,$1C,$18,$14,$10,$0E,$0C ; PRG $1ECD | CPU $DECD + .byte $24,$20,$1C,$18,$14,$10,$0E,$0C ; PRG $1ECD | CPU $DECD ; CPU:$DDBC PRG:1DBC 24 20 1C 18 14 10 0E 0C ; ----------------------------------------------------------------------------- ; Global purpose: Evaluate Collision State DED5. ; Local behavior: Reads ScreenObjectMode, Flow_DECC, ScreenCollisionState, EvaluateCollisionState_DE78, Ram_04E0, Ram_04E1, Flow_DEFD, Flow_DF24; mutates ObjectRecordPointerLo, ObjectRecordPointerHi. @@ -6838,26 +6838,26 @@ ActorCollisionOrStateTable_DECD: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- EvaluateCollisionState_DED5: - lda ScreenObjectMode ; PRG $1ED5 | CPU $DED5 | A5 62 - cmp #$02 ; PRG $1ED7 | CPU $DED7 | C9 02 - bne Flow_DECC ; PRG $1ED9 | CPU $DED9 | D0 F1 - lda ScreenCollisionState ; PRG $1EDB | CPU $DEDB | A5 44 - beq Flow_DECC ; PRG $1EDD | CPU $DEDD | F0 ED - jsr EvaluateCollisionState_DE78 ; PRG $1EDF | CPU $DEDF | 20 78 DE - lda Ram_04E0 ; PRG $1EE2 | CPU $DEE2 | AD E0 04 - beq Flow_DECC ; PRG $1EE5 | CPU $DEE5 | F0 E5 - lda #$E0 ; PRG $1EE7 | CPU $DEE7 | A9 E0 - sta ObjectRecordPointerLo ; PRG $1EE9 | CPU $DEE9 | 85 A8 - lda #$04 ; PRG $1EEB | CPU $DEEB | A9 04 - sta ObjectRecordPointerHi ; PRG $1EED | CPU $DEED | 85 A9 - ldy Ram_04E1 ; PRG $1EEF | CPU $DEEF | AC E1 04 - beq Flow_DEFD ; PRG $1EF2 | CPU $DEF2 | F0 09 - dey ; PRG $1EF4 | CPU $DEF4 | 88 - beq Flow_DF24 ; PRG $1EF5 | CPU $DEF5 | F0 2D - dey ; PRG $1EF7 | CPU $DEF7 | 88 - beq Flow_DF51 ; PRG $1EF8 | CPU $DEF8 | F0 57 - dey ; PRG $1EFA | CPU $DEFA | 88 - beq Flow_DF66 ; PRG $1EFB | CPU $DEFB | F0 69 + lda ScreenObjectMode ; CPU:$DDC4 PRG:1DC4 ?? + cmp #$02 ; CPU:$DDC6 PRG:1DC6 ?? + bne Flow_DECC ; CPU:$DDC8 PRG:1DC8 ?? + lda ScreenCollisionState ; CPU:$DDCA PRG:1DCA ?? + beq Flow_DECC ; CPU:$DDCC PRG:1DCC ?? + jsr EvaluateCollisionState_DE78 ; CPU:$DDCE PRG:1DCE ?? + lda Ram_04E0 ; CPU:$DDD0 PRG:1DD0 ?? + beq Flow_DECC ; CPU:$DDD2 PRG:1DD2 ?? + lda #$E0 ; CPU:$DDD4 PRG:1DD4 ?? + sta ObjectRecordPointerLo ; CPU:$DDD6 PRG:1DD6 ?? + lda #$04 ; CPU:$DDD8 PRG:1DD8 ?? + sta ObjectRecordPointerHi ; CPU:$DDDA PRG:1DDA ?? + ldy Ram_04E1 ; CPU:$DDDC PRG:1DDC ?? + beq Flow_DEFD ; CPU:$DDDE PRG:1DDE ?? + dey ; CPU:$DDE0 PRG:1DE0 ?? + beq Flow_DF24 ; CPU:$DDE2 PRG:1DE2 ?? + dey ; CPU:$DDE4 PRG:1DE4 ?? + beq Flow_DF51 ; CPU:$DDE6 PRG:1DE6 ?? + dey ; CPU:$DDE8 PRG:1DE8 ?? + beq Flow_DF66 ; CPU:$DDEA PRG:1DEA ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DEFD. ; Local behavior: Reads Ram_04EF, Flow_DF1C; mutates Ram_04EA, Ram_04E6, Ram_04E8, Ram_04ED. @@ -6866,20 +6866,20 @@ EvaluateCollisionState_DED5: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DEFD: - lda #$40 ; PRG $1EFD | CPU $DEFD | A9 40 - sta Ram_04EA ; PRG $1EFF | CPU $DEFF | 8D EA 04 - lda #$0C ; PRG $1F02 | CPU $DF02 | A9 0C - sta Ram_04E6 ; PRG $1F04 | CPU $DF04 | 8D E6 04 - lda #$28 ; PRG $1F07 | CPU $DF07 | A9 28 - sta Ram_04E8 ; PRG $1F09 | CPU $DF09 | 8D E8 04 - lda #$0A ; PRG $1F0C | CPU $DF0C | A9 0A - sta Ram_04ED ; PRG $1F0E | CPU $DF0E | 8D ED 04 - lda Ram_04EF ; PRG $1F11 | CPU $DF11 | AD EF 04 - lsr a ; PRG $1F14 | CPU $DF14 | 4A - lsr a ; PRG $1F15 | CPU $DF15 | 4A - ldx #$70 ; PRG $1F16 | CPU $DF16 | A2 70 - bcs Flow_DF1C ; PRG $1F18 | CPU $DF18 | B0 02 - ldx #$90 ; PRG $1F1A | CPU $DF1A | A2 90 + lda #$40 ; CPU:$DDEC PRG:1DEC ?? + sta Ram_04EA ; CPU:$DDEE PRG:1DEE ?? + lda #$0C ; CPU:$DDF0 PRG:1DF0 ?? + sta Ram_04E6 ; CPU:$DDF2 PRG:1DF2 ?? + lda #$28 ; CPU:$DDF4 PRG:1DF4 ?? + sta Ram_04E8 ; CPU:$DDF6 PRG:1DF6 ?? + lda #$0A ; CPU:$DDF8 PRG:1DF8 ?? + sta Ram_04ED ; CPU:$DDFA PRG:1DFA ?? + lda Ram_04EF ; CPU:$DDFC PRG:1DFC ?? + lsr a ; CPU:$DDFE PRG:1DFE ?? + lsr a ; CPU:$DE00 PRG:1E00 ?? + ldx #$70 ; CPU:$DE02 PRG:1E02 ?? + bcs Flow_DF1C ; CPU:$DE04 PRG:1E04 ?? + ldx #$90 ; CPU:$DE06 PRG:1E06 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DF1 C. ; Local behavior: Reads Ram_04E1, Flow_DF84; mutates Ram_04E9, Ram_04E1. @@ -6888,9 +6888,9 @@ Flow_DEFD: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DF1C: - stx Ram_04E9 ; PRG $1F1C | CPU $DF1C | 8E E9 04 - inc Ram_04E1 ; PRG $1F1F | CPU $DF1F | EE E1 04 - bne Flow_DF84 ; PRG $1F22 | CPU $DF22 | D0 60 + stx Ram_04E9 ; CPU:$DE08 PRG:1E08 ?? + inc Ram_04E1 ; CPU:$DE0A PRG:1E0A ?? + bne Flow_DF84 ; CPU:$DE0C PRG:1E0C ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DF24. ; Local behavior: Reads Ram_04E8, Ram_0368, Flow_DF84, Ram_04E1, Ram_04EF, Flow_DF4C; mutates Ram_04E8, Ram_04E1, Ram_04EB, Ram_0377. @@ -6899,24 +6899,24 @@ Flow_DF1C: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DF24: - inc Ram_04E8 ; PRG $1F24 | CPU $DF24 | EE E8 04 - inc Ram_04E8 ; PRG $1F27 | CPU $DF27 | EE E8 04 - lda Ram_0368 ; PRG $1F2A | CPU $DF2A | AD 68 03 - sec ; PRG $1F2D | CPU $DF2D | 38 - sbc #$12 ; PRG $1F2E | CPU $DF2E | E9 12 - cmp Ram_04E8 ; PRG $1F30 | CPU $DF30 | CD E8 04 - bcs Flow_DF84 ; PRG $1F33 | CPU $DF33 | B0 4F - inc Ram_04E1 ; PRG $1F35 | CPU $DF35 | EE E1 04 - lda #$30 ; PRG $1F38 | CPU $DF38 | A9 30 - sta Ram_04EB ; PRG $1F3A | CPU $DF3A | 8D EB 04 - lda #$38 ; PRG $1F3D | CPU $DF3D | A9 38 - sta Ram_0377 ; PRG $1F3F | CPU $DF3F | 8D 77 03 - ldy #$80 ; PRG $1F42 | CPU $DF42 | A0 80 - lda Ram_04EF ; PRG $1F44 | CPU $DF44 | AD EF 04 - lsr a ; PRG $1F47 | CPU $DF47 | 4A - lsr a ; PRG $1F48 | CPU $DF48 | 4A - bcs Flow_DF4C ; PRG $1F49 | CPU $DF49 | B0 01 - iny ; PRG $1F4B | CPU $DF4B | C8 + inc Ram_04E8 ; CPU:$DE0E PRG:1E0E ?? + inc Ram_04E8 ; CPU:$DE10 PRG:1E10 ?? + lda Ram_0368 ; CPU:$DE12 PRG:1E12 ?? + sec ; CPU:$DE14 PRG:1E14 ?? + sbc #$12 ; CPU:$DE16 PRG:1E16 ?? + cmp Ram_04E8 ; CPU:$DE18 PRG:1E18 ?? + bcs Flow_DF84 ; CPU:$DE1A PRG:1E1A ?? + inc Ram_04E1 ; CPU:$DE1C PRG:1E1C ?? + lda #$30 ; CPU:$DE1E PRG:1E1E ?? + sta Ram_04EB ; CPU:$DE20 PRG:1E20 ?? + lda #$38 ; CPU:$DE22 PRG:1E22 ?? + sta Ram_0377 ; CPU:$DE24 PRG:1E24 ?? + ldy #$80 ; CPU:$DE26 PRG:1E26 ?? + lda Ram_04EF ; CPU:$DE28 PRG:1E28 ?? + lsr a ; CPU:$DE2A PRG:1E2A ?? + lsr a ; CPU:$DE2C PRG:1E2C ?? + bcs Flow_DF4C ; CPU:$DE2E PRG:1E2E ?? + iny ; CPU:$DE30 PRG:1E30 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DF4 C. ; Local behavior: Reads Flow_DF84; mutates Ram_0374. @@ -6925,8 +6925,8 @@ Flow_DF24: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DF4C: - sty Ram_0374 ; PRG $1F4C | CPU $DF4C | 8C 74 03 - bne Flow_DF84 ; PRG $1F4F | CPU $DF4F | D0 33 + sty Ram_0374 ; CPU:$DE32 PRG:1E32 ?? + bne Flow_DF84 ; CPU:$DE34 PRG:1E34 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DF51. ; Local behavior: Reads Ram_04EB, Flow_DF84, Ram_04E1, UpdateRam_04A4_EA9F; mutates Ram_04EB, AudioEffectRequest, Ram_04E1. @@ -6935,15 +6935,15 @@ Flow_DF4C: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DF51: - dec Ram_04EB ; PRG $1F51 | CPU $DF51 | CE EB 04 - bne Flow_DF84 ; PRG $1F54 | CPU $DF54 | D0 2E - lda #$04 ; PRG $1F56 | CPU $DF56 | A9 04 - sta AudioEffectRequest ; PRG $1F58 | CPU $DF58 | 85 FE - inc Ram_04E1 ; PRG $1F5A | CPU $DF5A | EE E1 04 - ldx #$40 ; PRG $1F5D | CPU $DF5D | A2 40 - lda #$03 ; PRG $1F5F | CPU $DF5F | A9 03 - jsr UpdateRam_04A4_EA9F ; PRG $1F61 | CPU $DF61 | 20 9F EA - bne Flow_DF84 ; PRG $1F64 | CPU $DF64 | D0 1E + dec Ram_04EB ; CPU:$DE36 PRG:1E36 ?? + bne Flow_DF84 ; CPU:$DE38 PRG:1E38 ?? + lda #$04 ; CPU:$DE3A PRG:1E3A ?? + sta AudioEffectRequest ; CPU:$DE3C PRG:1E3C ?? + inc Ram_04E1 ; CPU:$DE3E PRG:1E3E ?? + ldx #$40 ; CPU:$DE40 PRG:1E40 ?? + lda #$03 ; CPU:$DE42 PRG:1E42 ?? + jsr UpdateRam_04A4_EA9F ; CPU:$DE44 PRG:1E44 ?? + bne Flow_DF84 ; CPU:$DE46 PRG:1E46 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DF66. ; Local behavior: Reads Ram_04EE, Flow_DF88, CalculateAndClampValue_EB36, Ram_04E0, Flow_DF81; mutates no direct memory mutation observed. @@ -6952,12 +6952,12 @@ Flow_DF51: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DF66: - lda Ram_04EE ; PRG $1F66 | CPU $DF66 | AD EE 04 - bne Flow_DF88 ; PRG $1F69 | CPU $DF69 | D0 1D - ldx #$40 ; PRG $1F6B | CPU $DF6B | A2 40 - jsr CalculateAndClampValue_EB36 ; PRG $1F6D | CPU $DF6D | 20 36 EB - lda Ram_04E0 ; PRG $1F70 | CPU $DF70 | AD E0 04 - bne Flow_DF81 ; PRG $1F73 | CPU $DF73 | D0 0C + lda Ram_04EE ; CPU:$DE48 PRG:1E48 ?? + bne Flow_DF88 ; CPU:$DE4A PRG:1E4A ?? + ldx #$40 ; CPU:$DE4C PRG:1E4C ?? + jsr CalculateAndClampValue_EB36 ; CPU:$DE4E PRG:1E4E ?? + lda Ram_04E0 ; CPU:$DE50 PRG:1E50 ?? + bne Flow_DF81 ; CPU:$DE52 PRG:1E52 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DF75. ; Local behavior: Reads Flow_DF84; mutates Ram_04E0, Ram_04E6. @@ -6966,11 +6966,11 @@ Flow_DF66: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DF75: - lda #$00 ; PRG $1F75 | CPU $DF75 | A9 00 - sta Ram_04E0 ; PRG $1F77 | CPU $DF77 | 8D E0 04 - lda #$47 ; PRG $1F7A | CPU $DF7A | A9 47 - sta Ram_04E6 ; PRG $1F7C | CPU $DF7C | 8D E6 04 - bne Flow_DF84 ; PRG $1F7F | CPU $DF7F | D0 03 + lda #$00 ; CPU:$DE54 PRG:1E54 ?? + sta Ram_04E0 ; CPU:$DE56 PRG:1E56 ?? + lda #$47 ; CPU:$DE58 PRG:1E58 ?? + sta Ram_04E6 ; CPU:$DE5A PRG:1E5A ?? + bne Flow_DF84 ; CPU:$DE5C PRG:1E5C ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DF81. ; Local behavior: Reads ComputeOrDispatch_C2B4; mutates no direct memory mutation observed. @@ -6979,7 +6979,7 @@ Flow_DF75: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DF81: - jsr ComputeOrDispatch_C2B4 ; PRG $1F81 | CPU $DF81 | 20 B4 C2 + jsr ComputeOrDispatch_C2B4 ; CPU:$DE5E PRG:1E5E ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DF84. ; Local behavior: Reads LoadObjectSpriteRenderState; mutates no direct memory mutation observed. @@ -6988,8 +6988,8 @@ Flow_DF81: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DF84: - jsr LoadObjectSpriteRenderState ; PRG $1F84 | CPU $DF84 | 20 17 C2 - rts ; PRG $1F87 | CPU $DF87 | 60 + jsr LoadObjectSpriteRenderState ; CPU:$DE60 PRG:1E60 ?? + rts ; CPU:$DE62 PRG:1E62 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DF88. ; Local behavior: Reads ScreenCollisionState, Flow_DF84, GameplayStateFlags, Flow_DF75; mutates no direct memory mutation observed. @@ -6998,12 +6998,12 @@ Flow_DF84: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DF88: - lda ScreenCollisionState ; PRG $1F88 | CPU $DF88 | A5 44 - cmp #$01 ; PRG $1F8A | CPU $DF8A | C9 01 - beq Flow_DF84 ; PRG $1F8C | CPU $DF8C | F0 F6 - lda GameplayStateFlags ; PRG $1F8E | CPU $DF8E | A5 23 - beq Flow_DF75 ; PRG $1F90 | CPU $DF90 | F0 E3 - bne Flow_DF84 ; PRG $1F92 | CPU $DF92 | D0 F0 + lda ScreenCollisionState ; CPU:$DE64 PRG:1E64 ?? + cmp #$01 ; CPU:$DE66 PRG:1E66 ?? + beq Flow_DF84 ; CPU:$DE68 PRG:1E68 ?? + lda GameplayStateFlags ; CPU:$DE6A PRG:1E6A ?? + beq Flow_DF75 ; CPU:$DE6C PRG:1E6C ?? + bne Flow_DF84 ; CPU:$DE6E PRG:1E6E ?? ; ----------------------------------------------------------------------------- ; Global purpose: Evaluate Collision State DF94. ; Local behavior: Reads ScreenCollisionState, Flow_DFDB; mutates ObjectRecordPointerLo, ObjectRecordPointerHi, ObjectRecordStride, ObjectSlotOrFieldIndex, OamBufferWriteOffset. @@ -7012,18 +7012,18 @@ Flow_DF88: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- EvaluateCollisionState_DF94: - lda ScreenCollisionState ; PRG $1F94 | CPU $DF94 | A5 44 - beq Flow_DFDB ; PRG $1F96 | CPU $DF96 | F0 43 - lda #$00 ; PRG $1F98 | CPU $DF98 | A9 00 - sta ObjectRecordPointerLo ; PRG $1F9A | CPU $DF9A | 85 A8 - lda #$04 ; PRG $1F9C | CPU $DF9C | A9 04 - sta ObjectRecordPointerHi ; PRG $1F9E | CPU $DF9E | 85 A9 - lda #$20 ; PRG $1FA0 | CPU $DFA0 | A9 20 - sta ObjectRecordStride ; PRG $1FA2 | CPU $DFA2 | 85 AA - lda #$00 ; PRG $1FA4 | CPU $DFA4 | A9 00 - sta ObjectSlotOrFieldIndex ; PRG $1FA6 | CPU $DFA6 | 85 0E - lda #$05 ; PRG $1FA8 | CPU $DFA8 | A9 05 - sta OamBufferWriteOffset ; PRG $1FAA | CPU $DFAA | 85 AB + lda ScreenCollisionState ; CPU:$DE70 PRG:1E70 ?? + beq Flow_DFDB ; CPU:$DE72 PRG:1E72 ?? + lda #$00 ; CPU:$DE74 PRG:1E74 ?? + sta ObjectRecordPointerLo ; CPU:$DE76 PRG:1E76 ?? + lda #$04 ; CPU:$DE78 PRG:1E78 ?? + sta ObjectRecordPointerHi ; CPU:$DE7A PRG:1E7A ?? + lda #$20 ; CPU:$DE7C PRG:1E7C ?? + sta ObjectRecordStride ; CPU:$DE7E PRG:1E7E ?? + lda #$00 ; CPU:$DE80 PRG:1E80 ?? + sta ObjectSlotOrFieldIndex ; CPU:$DE82 PRG:1E82 ?? + lda #$05 ; CPU:$DE84 PRG:1E84 ?? + sta OamBufferWriteOffset ; CPU:$DE86 PRG:1E86 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DFAC. ; Local behavior: Reads ObjectSlotOrFieldIndex, Ram_0401, Flow_DFBB, ScreenCollisionState, Flow_DFDC; mutates no direct memory mutation observed. @@ -7032,13 +7032,13 @@ EvaluateCollisionState_DF94: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DFAC: - ldx ObjectSlotOrFieldIndex ; PRG $1FAC | CPU $DFAC | A6 0E - lda Ram_0401,x ; PRG $1FAE | CPU $DFAE | BD 01 04 - cmp #$0B ; PRG $1FB1 | CPU $DFB1 | C9 0B - beq Flow_DFBB ; PRG $1FB3 | CPU $DFB3 | F0 06 - lda ScreenCollisionState ; PRG $1FB5 | CPU $DFB5 | A5 44 - cmp #$01 ; PRG $1FB7 | CPU $DFB7 | C9 01 - bne Flow_DFDC ; PRG $1FB9 | CPU $DFB9 | D0 21 + ldx ObjectSlotOrFieldIndex ; CPU:$DE88 PRG:1E88 ?? + lda Ram_0401,x ; CPU:$DE8A PRG:1E8A ?? + cmp #$0B ; CPU:$DE8C PRG:1E8C ?? + beq Flow_DFBB ; CPU:$DE8E PRG:1E8E ?? + lda ScreenCollisionState ; CPU:$DE90 PRG:1E90 ?? + cmp #$01 ; CPU:$DE92 PRG:1E92 ?? + bne Flow_DFDC ; CPU:$DE94 PRG:1E94 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DFBB. ; Local behavior: Reads UpdateRam_0402_E000, ObjectSlotOrFieldIndex, Ram_0400, Flow_DFCD, ComputeOrDispatch_C2B4; mutates no direct memory mutation observed. @@ -7047,12 +7047,12 @@ Flow_DFAC: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DFBB: - jsr UpdateRam_0402_E000 ; PRG $1FBB | CPU $DFBB | 20 00 E0 - ldx ObjectSlotOrFieldIndex ; PRG $1FBE | CPU $DFBE | A6 0E - lda Ram_0400,x ; PRG $1FC0 | CPU $DFC0 | BD 00 04 - cmp #$01 ; PRG $1FC3 | CPU $DFC3 | C9 01 - bne Flow_DFCD ; PRG $1FC5 | CPU $DFC5 | D0 06 - jsr ComputeOrDispatch_C2B4 ; PRG $1FC7 | CPU $DFC7 | 20 B4 C2 + jsr UpdateRam_0402_E000 ; CPU:$DE96 PRG:1E96 ?? + ldx ObjectSlotOrFieldIndex ; CPU:$DE98 PRG:1E98 ?? + lda Ram_0400,x ; CPU:$DE9A PRG:1E9A ?? + cmp #$01 ; CPU:$DE9C PRG:1E9C ?? + bne Flow_DFCD ; CPU:$DE9E PRG:1E9E ?? + jsr ComputeOrDispatch_C2B4 ; CPU:$DEA0 PRG:1EA0 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DFCA. ; Local behavior: Reads LoadObjectSpriteRenderState; mutates no direct memory mutation observed. @@ -7061,7 +7061,7 @@ Flow_DFBB: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DFCA: - jsr LoadObjectSpriteRenderState ; PRG $1FCA | CPU $DFCA | 20 17 C2 + jsr LoadObjectSpriteRenderState ; CPU:$DEA2 PRG:1EA2 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DFCD. ; Local behavior: Reads AdvanceObjectRecordPointer, ObjectSlotOrFieldIndex, OamBufferWriteOffset, Flow_DFAC; mutates ObjectSlotOrFieldIndex, OamBufferWriteOffset. @@ -7070,13 +7070,13 @@ Flow_DFCA: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DFCD: - jsr AdvanceObjectRecordPointer ; PRG $1FCD | CPU $DFCD | 20 0F C2 - lda ObjectSlotOrFieldIndex ; PRG $1FD0 | CPU $DFD0 | A5 0E - clc ; PRG $1FD2 | CPU $DFD2 | 18 - adc #$20 ; PRG $1FD3 | CPU $DFD3 | 69 20 - sta ObjectSlotOrFieldIndex ; PRG $1FD5 | CPU $DFD5 | 85 0E - dec OamBufferWriteOffset ; PRG $1FD7 | CPU $DFD7 | C6 AB - bne Flow_DFAC ; PRG $1FD9 | CPU $DFD9 | D0 D1 + jsr AdvanceObjectRecordPointer ; CPU:$DEA4 PRG:1EA4 ?? + lda ObjectSlotOrFieldIndex ; CPU:$DEA6 PRG:1EA6 ?? + clc ; CPU:$DEA8 PRG:1EA8 ?? + adc #$20 ; CPU:$DEAA PRG:1EAA ?? + sta ObjectSlotOrFieldIndex ; CPU:$DEAC PRG:1EAC ?? + dec OamBufferWriteOffset ; CPU:$DEAE PRG:1EAE ?? + bne Flow_DFAC ; CPU:$DEB0 PRG:1EB0 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DFDB. ; Local behavior: Reads implicit CPU state or none observed; mutates no direct memory mutation observed. @@ -7085,7 +7085,7 @@ Flow_DFCD: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DFDB: - rts ; PRG $1FDB | CPU $DFDB | 60 + rts ; CPU:$DEB2 PRG:1EB2 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DFDC. ; Local behavior: Reads GameplayStateFlags, Flow_DFCA, ObjectSlotOrFieldIndex, Ram_0415, Flow_DFF4, ScreenCollisionState, Flow_DFF1; mutates no direct memory mutation observed. @@ -7094,16 +7094,16 @@ Flow_DFDB: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DFDC: - lda GameplayStateFlags ; PRG $1FDC | CPU $DFDC | A5 23 - bne Flow_DFCA ; PRG $1FDE | CPU $DFDE | D0 EA - ldx ObjectSlotOrFieldIndex ; PRG $1FE0 | CPU $DFE0 | A6 0E - lda Ram_0415,x ; PRG $1FE2 | CPU $DFE2 | BD 15 04 - bpl Flow_DFF4 ; PRG $1FE5 | CPU $DFE5 | 10 0D - lda #$02 ; PRG $1FE7 | CPU $DFE7 | A9 02 - ldy ScreenCollisionState ; PRG $1FE9 | CPU $DFE9 | A4 44 - cpy #$03 ; PRG $1FEB | CPU $DFEB | C0 03 - bne Flow_DFF1 ; PRG $1FED | CPU $DFED | D0 02 - lda #$01 ; PRG $1FEF | CPU $DFEF | A9 01 + lda GameplayStateFlags ; CPU:$DEB4 PRG:1EB4 ?? + bne Flow_DFCA ; CPU:$DEB6 PRG:1EB6 ?? + ldx ObjectSlotOrFieldIndex ; CPU:$DEB8 PRG:1EB8 ?? + lda Ram_0415,x ; CPU:$DEBA PRG:1EBA ?? + bpl Flow_DFF4 ; CPU:$DEBC PRG:1EBC ?? + lda #$02 ; CPU:$DEBE PRG:1EBE ?? + ldy ScreenCollisionState ; CPU:$DEC0 PRG:1EC0 ?? + cpy #$03 ; CPU:$DEC2 PRG:1EC2 ?? + bne Flow_DFF1 ; CPU:$DEC4 PRG:1EC4 ?? + lda #$01 ; CPU:$DEC6 PRG:1EC6 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DFF1. ; Local behavior: Reads implicit CPU state or none observed; mutates Ram_03AE. @@ -7112,7 +7112,7 @@ Flow_DFDC: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DFF1: - sta Ram_03AE ; PRG $1FF1 | CPU $DFF1 | 8D AE 03 + sta Ram_03AE ; CPU:$DEC8 PRG:1EC8 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow DFF4. ; Local behavior: Reads Flow_DFCA; mutates Ram_0400, Ram_0406. @@ -7121,11 +7121,11 @@ Flow_DFF1: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_DFF4: - lda #$00 ; PRG $1FF4 | CPU $DFF4 | A9 00 - sta Ram_0400,x ; PRG $1FF6 | CPU $DFF6 | 9D 00 04 - lda #$47 ; PRG $1FF9 | CPU $DFF9 | A9 47 - sta Ram_0406,x ; PRG $1FFB | CPU $DFFB | 9D 06 04 - bpl Flow_DFCA ; PRG $1FFE | CPU $DFFE | 10 CA + lda #$00 ; CPU:$DECA PRG:1ECA ?? + sta Ram_0400,x ; CPU:$DECC PRG:1ECC ?? + lda #$47 ; CPU:$DECE PRG:1ECE ?? + sta Ram_0406,x ; CPU:$DED0 PRG:1ED0 ?? + bpl Flow_DFCA ; CPU:$DED2 PRG:1ED2 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Update Ram 0402 E000. ; Local behavior: Reads ObjectSlotOrFieldIndex, Ram_0400, Flow_DFDB, Ram_0402, Ram_040E, Flow_E012, Continuation_E0D2; mutates Ram_0402. @@ -7134,13 +7134,13 @@ Flow_DFF4: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateRam_0402_E000: - ldx ObjectSlotOrFieldIndex ; PRG $2000 | CPU $E000 | A6 0E - lda Ram_0400,x ; PRG $2002 | CPU $E002 | BD 00 04 - beq Flow_DFDB ; PRG $2005 | CPU $E005 | F0 D4 - inc Ram_0402,x ; PRG $2007 | CPU $E007 | FE 02 04 - lda Ram_040E,x ; PRG $200A | CPU $E00A | BD 0E 04 - bne Flow_E012 ; PRG $200D | CPU $E00D | D0 03 - jmp Continuation_E0D2 ; PRG $200F | CPU $E00F | 4C D2 E0 + ldx ObjectSlotOrFieldIndex ; CPU:$DED4 PRG:1ED4 ?? + lda Ram_0400,x ; CPU:$DED6 PRG:1ED6 ?? + beq Flow_DFDB ; CPU:$DED8 PRG:1ED8 ?? + inc Ram_0402,x ; CPU:$DEDA PRG:1EDA ?? + lda Ram_040E,x ; CPU:$DEDC PRG:1EDC ?? + bne Flow_E012 ; CPU:$DEDE PRG:1EDE ?? + jmp Continuation_E0D2 ; CPU:$DEE0 PRG:1EE0 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow E012. ; Local behavior: Reads Flow_E01F, Ram_0415, Flow_E01E; mutates Ram_03AE. @@ -7149,11 +7149,11 @@ UpdateRam_0402_E000: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_E012: - bpl Flow_E01F ; PRG $2012 | CPU $E012 | 10 0B - lda Ram_0415,x ; PRG $2014 | CPU $E014 | BD 15 04 - bpl Flow_E01E ; PRG $2017 | CPU $E017 | 10 05 - lda #$01 ; PRG $2019 | CPU $E019 | A9 01 - sta Ram_03AE ; PRG $201B | CPU $E01B | 8D AE 03 + bpl Flow_E01F ; CPU:$DEE2 PRG:1EE2 ?? + lda Ram_0415,x ; CPU:$DEE4 PRG:1EE4 ?? + bpl Flow_E01E ; CPU:$DEE6 PRG:1EE6 ?? + lda #$01 ; CPU:$DEE8 PRG:1EE8 ?? + sta Ram_03AE ; CPU:$DEEA PRG:1EEA ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow E01 E. ; Local behavior: Reads implicit CPU state or none observed; mutates no direct memory mutation observed. @@ -7162,7 +7162,7 @@ Flow_E012: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_E01E: - rts ; PRG $201E | CPU $E01E | 60 + rts ; CPU:$DEEC PRG:1EEC ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow E01 F. ; Local behavior: Reads Ram_0400, Flow_E029, Continuation_E0D2; mutates no direct memory mutation observed. @@ -7171,10 +7171,10 @@ Flow_E01E: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_E01F: - lda Ram_0400,x ; PRG $201F | CPU $E01F | BD 00 04 - cmp #$02 ; PRG $2022 | CPU $E022 | C9 02 - bne Flow_E029 ; PRG $2024 | CPU $E024 | D0 03 - jmp Continuation_E0D2 ; PRG $2026 | CPU $E026 | 4C D2 E0 + lda Ram_0400,x ; CPU:$DEEE PRG:1EEE ?? + cmp #$02 ; CPU:$DEF0 PRG:1EF0 ?? + bne Flow_E029 ; CPU:$DEF2 PRG:1EF2 ?? + jmp Continuation_E0D2 ; CPU:$DEF4 PRG:1EF4 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow E029. ; Local behavior: Reads Ram_040F, Flow_E037, Ram_041D; mutates no direct memory mutation observed. @@ -7183,13 +7183,13 @@ Flow_E01F: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_E029: - ldy Ram_040F,x ; PRG $2029 | CPU $E029 | BC 0F 04 - cpy #$01 ; PRG $202C | CPU $E02C | C0 01 - bne Flow_E037 ; PRG $202E | CPU $E02E | D0 07 - lda Ram_041D,x ; PRG $2030 | CPU $E030 | BD 1D 04 - clc ; PRG $2033 | CPU $E033 | 18 - adc #$08 ; PRG $2034 | CPU $E034 | 69 08 - tay ; PRG $2036 | CPU $E036 | A8 + ldy Ram_040F,x ; CPU:$DEF6 PRG:1EF6 ?? + cpy #$01 ; CPU:$DEF8 PRG:1EF8 ?? + bne Flow_E037 ; CPU:$DEFA PRG:1EFA ?? + lda Ram_041D,x ; CPU:$DEFC PRG:1EFC ?? + clc ; CPU:$DEFE PRG:1EFE ?? + adc #$08 ; CPU:$DF00 PRG:1F00 ?? + tay ; CPU:$DF02 PRG:1F02 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow E037. ; Local behavior: Reads IndexedGameplayLookupTable_E0F0, UpdateActorCoordinates_C54B, ComputeOrDispatch_E9C6, ObjectSlotOrFieldIndex, Ram_040F, Flow_E0BD, Flow_E07E; mutates Ram_0401, AudioPendingFlags. @@ -7198,19 +7198,19 @@ Flow_E029: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_E037: - lda IndexedGameplayLookupTable_E0F0,y ; PRG $2037 | CPU $E037 | B9 F0 E0 - jsr UpdateActorCoordinates_C54B ; PRG $203A | CPU $E03A | 20 4B C5 - jsr ComputeOrDispatch_E9C6 ; PRG $203D | CPU $E03D | 20 C6 E9 - ldx ObjectSlotOrFieldIndex ; PRG $2040 | CPU $E040 | A6 0E - lda Ram_040F,x ; PRG $2042 | CPU $E042 | BD 0F 04 - beq Flow_E0BD ; PRG $2045 | CPU $E045 | F0 76 - cmp #$01 ; PRG $2047 | CPU $E047 | C9 01 - bne Flow_E07E ; PRG $2049 | CPU $E049 | D0 33 - lda #$0B ; PRG $204B | CPU $E04B | A9 0B - sta Ram_0401,x ; PRG $204D | CPU $E04D | 9D 01 04 - lda #$01 ; PRG $2050 | CPU $E050 | A9 01 - sta AudioPendingFlags ; PRG $2052 | CPU $E052 | 85 FD - ldy #$00 ; PRG $2054 | CPU $E054 | A0 00 + lda IndexedGameplayLookupTable_E0F0,y ; CPU:$DF04 PRG:1F04 ?? + jsr UpdateActorCoordinates_C54B ; CPU:$DF06 PRG:1F06 ?? + jsr ComputeOrDispatch_E9C6 ; CPU:$DF08 PRG:1F08 ?? + ldx ObjectSlotOrFieldIndex ; CPU:$DF0A PRG:1F0A ?? + lda Ram_040F,x ; CPU:$DF0C PRG:1F0C ?? + beq Flow_E0BD ; CPU:$DF0E PRG:1F0E ?? + cmp #$01 ; CPU:$DF10 PRG:1F10 ?? + bne Flow_E07E ; CPU:$DF12 PRG:1F12 ?? + lda #$0B ; CPU:$DF14 PRG:1F14 ?? + sta Ram_0401,x ; CPU:$DF16 PRG:1F16 ?? + lda #$01 ; CPU:$DF18 PRG:1F18 ?? + sta AudioPendingFlags ; CPU:$DF1A PRG:1F1A ?? + ldy #$00 ; CPU:$DF1C PRG:1F1C ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow E056. ; Local behavior: Reads Ram_0408, Ram_0409, Flow_E056, Flow_E090; mutates Ram_03C0, Ram_03C6, Ram_03CE, Ram_03C8, Ram_03C9. @@ -7219,24 +7219,24 @@ Flow_E037: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_E056: - lda #$01 ; PRG $2056 | CPU $E056 | A9 01 - sta Ram_03C0,y ; PRG $2058 | CPU $E058 | 99 C0 03 - lda #$50 ; PRG $205B | CPU $E05B | A9 50 - sta Ram_03C6,y ; PRG $205D | CPU $E05D | 99 C6 03 - lda #$00 ; PRG $2060 | CPU $E060 | A9 00 - sta Ram_03CE,y ; PRG $2062 | CPU $E062 | 99 CE 03 - lda Ram_0408,x ; PRG $2065 | CPU $E065 | BD 08 04 - sta Ram_03C8,y ; PRG $2068 | CPU $E068 | 99 C8 03 - lda Ram_0409,x ; PRG $206B | CPU $E06B | BD 09 04 - sta Ram_03C9,y ; PRG $206E | CPU $E06E | 99 C9 03 - tya ; PRG $2071 | CPU $E071 | 98 - clc ; PRG $2072 | CPU $E072 | 18 - adc #$10 ; PRG $2073 | CPU $E073 | 69 10 - tay ; PRG $2075 | CPU $E075 | A8 - cmp #$40 ; PRG $2076 | CPU $E076 | C9 40 - bne Flow_E056 ; PRG $2078 | CPU $E078 | D0 DC - lda #$02 ; PRG $207A | CPU $E07A | A9 02 - bpl Flow_E090 ; PRG $207C | CPU $E07C | 10 12 + lda #$01 ; CPU:$DF1E PRG:1F1E ?? + sta Ram_03C0,y ; CPU:$DF20 PRG:1F20 ?? + lda #$50 ; CPU:$DF22 PRG:1F22 ?? + sta Ram_03C6,y ; CPU:$DF24 PRG:1F24 ?? + lda #$00 ; CPU:$DF26 PRG:1F26 ?? + sta Ram_03CE,y ; CPU:$DF28 PRG:1F28 ?? + lda Ram_0408,x ; CPU:$DF2A PRG:1F2A ?? + sta Ram_03C8,y ; CPU:$DF2C PRG:1F2C ?? + lda Ram_0409,x ; CPU:$DF2E PRG:1F2E ?? + sta Ram_03C9,y ; CPU:$DF30 PRG:1F30 ?? + tya ; CPU:$DF32 PRG:1F32 ?? + clc ; CPU:$DF34 PRG:1F34 ?? + adc #$10 ; CPU:$DF36 PRG:1F36 ?? + tay ; CPU:$DF38 PRG:1F38 ?? + cmp #$40 ; CPU:$DF3A PRG:1F3A ?? + bne Flow_E056 ; CPU:$DF3C PRG:1F3C ?? + lda #$02 ; CPU:$DF3E PRG:1F3E ?? + bpl Flow_E090 ; CPU:$DF40 PRG:1F40 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow E07 E. ; Local behavior: Reads Flow_E08A, Ram_041D; mutates Ram_041D. @@ -7245,11 +7245,11 @@ Flow_E056: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_E07E: - cmp #$02 ; PRG $207E | CPU $E07E | C9 02 - bne Flow_E08A ; PRG $2080 | CPU $E080 | D0 08 - lda Ram_041D,x ; PRG $2082 | CPU $E082 | BD 1D 04 - beq Flow_E08A ; PRG $2085 | CPU $E085 | F0 03 - dec Ram_041D ; PRG $2087 | CPU $E087 | CE 1D 04 + cmp #$02 ; CPU:$DF42 PRG:1F42 ?? + bne Flow_E08A ; CPU:$DF44 PRG:1F44 ?? + lda Ram_041D,x ; CPU:$DF46 PRG:1F46 ?? + beq Flow_E08A ; CPU:$DF48 PRG:1F48 ?? + dec Ram_041D ; CPU:$DF4A PRG:1F4A ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow E08 A. ; Local behavior: Reads implicit CPU state or none observed; mutates AudioEffectRequest. @@ -7258,9 +7258,9 @@ Flow_E07E: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_E08A: - lda #$01 ; PRG $208A | CPU $E08A | A9 01 - sta AudioEffectRequest ; PRG $208C | CPU $E08C | 85 FE - lda #$00 ; PRG $208E | CPU $E08E | A9 00 + lda #$01 ; CPU:$DF4C PRG:1F4C ?? + sta AudioEffectRequest ; CPU:$DF4E PRG:1F4E ?? + lda #$00 ; CPU:$DF50 PRG:1F50 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow E090. ; Local behavior: Reads Ram_041B, Ram_0415, Flow_E0AD; mutates Ram_0400, Ram_040E, Ram_0500, Ram_0406, Ram_03AE. @@ -7269,17 +7269,17 @@ Flow_E08A: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_E090: - sta Ram_0400,x ; PRG $2090 | CPU $E090 | 9D 00 04 - lda #$00 ; PRG $2093 | CPU $E093 | A9 00 - sta Ram_040E,x ; PRG $2095 | CPU $E095 | 9D 0E 04 - ldy Ram_041B,x ; PRG $2098 | CPU $E098 | BC 1B 04 - sta Ram_0500,y ; PRG $209B | CPU $E09B | 99 00 05 - lda #$47 ; PRG $209E | CPU $E09E | A9 47 - sta Ram_0406,x ; PRG $20A0 | CPU $E0A0 | 9D 06 04 - lda Ram_0415,x ; PRG $20A3 | CPU $E0A3 | BD 15 04 - bpl Flow_E0AD ; PRG $20A6 | CPU $E0A6 | 10 05 - lda #$01 ; PRG $20A8 | CPU $E0A8 | A9 01 - sta Ram_03AE ; PRG $20AA | CPU $E0AA | 8D AE 03 + sta Ram_0400,x ; CPU:$DF52 PRG:1F52 ?? + lda #$00 ; CPU:$DF54 PRG:1F54 ?? + sta Ram_040E,x ; CPU:$DF56 PRG:1F56 ?? + ldy Ram_041B,x ; CPU:$DF58 PRG:1F58 ?? + sta Ram_0500,y ; CPU:$DF5A PRG:1F5A ?? + lda #$47 ; CPU:$DF5C PRG:1F5C ?? + sta Ram_0406,x ; CPU:$DF5E PRG:1F5E ?? + lda Ram_0415,x ; CPU:$DF60 PRG:1F60 ?? + bpl Flow_E0AD ; CPU:$DF62 PRG:1F62 ?? + lda #$01 ; CPU:$DF64 PRG:1F64 ?? + sta Ram_03AE ; CPU:$DF66 PRG:1F66 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow E0 AD. ; Local behavior: Reads Ram_040F, ActorTimerArray, ActorTableIndex, Flow_E0BA; mutates ActorTimerArray, ActorTableIndex. @@ -7288,13 +7288,13 @@ Flow_E090: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_E0AD: - lda Ram_040F,x ; PRG $20AD | CPU $E0AD | BD 0F 04 - tax ; PRG $20B0 | CPU $E0B0 | AA - dec ActorTimerArray,x ; PRG $20B1 | CPU $E0B1 | D6 68 - ldy ActorTableIndex ; PRG $20B3 | CPU $E0B3 | A4 6F - beq Flow_E0BA ; PRG $20B5 | CPU $E0B5 | F0 03 - dey ; PRG $20B7 | CPU $E0B7 | 88 - sty ActorTableIndex ; PRG $20B8 | CPU $E0B8 | 84 6F + lda Ram_040F,x ; CPU:$DF68 PRG:1F68 ?? + tax ; CPU:$DF6A PRG:1F6A ?? + dec ActorTimerArray,x ; CPU:$DF6C PRG:1F6C ?? + ldy ActorTableIndex ; CPU:$DF6E PRG:1F6E ?? + beq Flow_E0BA ; CPU:$DF70 PRG:1F70 ?? + dey ; CPU:$DF72 PRG:1F72 ?? + sty ActorTableIndex ; CPU:$DF74 PRG:1F74 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow E0 BA. ; Local behavior: Reads LoadObjectSpriteRenderState; mutates no direct memory mutation observed. @@ -7303,7 +7303,7 @@ Flow_E0AD: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_E0BA: - jmp LoadObjectSpriteRenderState ; PRG $20BA | CPU $E0BA | 4C 17 C2 + jmp LoadObjectSpriteRenderState ; CPU:$DF76 PRG:1F76 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow E0 BD. ; Local behavior: Reads ActorTimerArray, ActorSequenceStep, Ram_040F; mutates ActorTimerArray, ActorSequenceStep, Ram_040F, AudioChannelRequest, Ram_040E, Ram_0407. @@ -7312,15 +7312,15 @@ Flow_E0BA: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_E0BD: - dec ActorTimerArray ; PRG $20BD | CPU $E0BD | C6 68 - inc ActorSequenceStep ; PRG $20BF | CPU $E0BF | E6 69 - inc Ram_040F,x ; PRG $20C1 | CPU $E0C1 | FE 0F 04 - lda #$08 ; PRG $20C4 | CPU $E0C4 | A9 08 - sta AudioChannelRequest ; PRG $20C6 | CPU $E0C6 | 85 FF - lda #$00 ; PRG $20C8 | CPU $E0C8 | A9 00 - sta Ram_040E,x ; PRG $20CA | CPU $E0CA | 9D 0E 04 - lda #$02 ; PRG $20CD | CPU $E0CD | A9 02 - sta Ram_0407,x ; PRG $20CF | CPU $E0CF | 9D 07 04 + dec ActorTimerArray ; CPU:$DF78 PRG:1F78 ?? + inc ActorSequenceStep ; CPU:$DF7A PRG:1F7A ?? + inc Ram_040F,x ; CPU:$DF7C PRG:1F7C ?? + lda #$08 ; CPU:$DF7E PRG:1F7E ?? + sta AudioChannelRequest ; CPU:$DF80 PRG:1F80 ?? + lda #$00 ; CPU:$DF82 PRG:1F82 ?? + sta Ram_040E,x ; CPU:$DF84 PRG:1F84 ?? + lda #$02 ; CPU:$DF86 PRG:1F86 ?? + sta Ram_0407,x ; CPU:$DF88 PRG:1F88 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Continuation E0 D2. ; Local behavior: Reads Ram_0401, DispatchScreenStateHandler, GameplayTimerArray; mutates GameplayTimerArray. @@ -7329,105 +7329,105 @@ Flow_E0BD: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Continuation_E0D2: - lda Ram_0401,x ; PRG $20D2 | CPU $E0D2 | BD 01 04 - jsr DispatchScreenStateHandler ; PRG $20D5 | CPU $E0D5 | 20 C6 C3 - cld ; PRG $20D8 | CPU $E0D8 | D8 - inc GameplayTimerArray ; PRG $20D9 | CPU $E0D9 | E6 20 - .byte $E7,$D3,$E2,$25,$E3,$C9,$E3,$D6,$E3,$1D,$E4,$30,$E7,$20,$E7,$3C ; PRG $20DB | CPU $E0DB - .byte $E7,$35,$E5,$10,$E1 ; PRG $20EB | CPU $E0EB + lda Ram_0401,x ; CPU:$DF8A PRG:1F8A ?? + jsr DispatchScreenStateHandler ; CPU:$DF8C PRG:1F8C ?? + cld ; CPU:$DF8E PRG:1F8E ?? + inc GameplayTimerArray ; CPU:$DF90 PRG:1F90 ?? + .byte $E7,$D3,$E2,$25,$E3,$C9,$E3,$D6,$E3,$1D,$E4,$30,$E7,$20,$E7,$3C ; PRG $20DB | CPU $E0DB ; CPU:$DF92 PRG:1F92 E7 D3 E2 25 E3 C9 E3 D6 E3 1D E4 30 E7 20 E7 3C + .byte $E7,$35,$E5,$10,$E1 ; PRG $20EB | CPU $E0EB ; CPU:$DFA2 PRG:1FA2 E7 35 E5 10 E1 IndexedGameplayLookupTable_E0F0: - .byte $00,$04,$01,$03,$07,$02,$05,$07,$04,$07,$10,$00,$10,$00,$10,$0A ; PRG $20F0 | CPU $E0F0 - .byte $00,$1E,$00,$28,$00,$14,$20,$32,$20,$00,$02,$01,$01,$00,$02,$00 ; PRG $2100 | CPU $E100 - .byte $A6,$0E,$A5,$27,$29,$03,$F0,$78,$A5,$A8,$85,$01,$A5,$A9,$85,$02 ; PRG $2110 | CPU $E110 - .byte $A9,$C0,$85,$A8,$A9,$03,$85,$A9,$A9,$10,$85,$AA,$A9,$03,$85,$04 ; PRG $2120 | CPU $E120 - .byte $A2,$00,$86,$03,$86,$0F,$BD,$C0,$03,$F0,$2E,$A9,$01,$85,$03,$BD ; PRG $2130 | CPU $E130 - .byte $CE,$03,$D0,$4D,$A9,$50,$9D,$C6,$03,$BD,$C8,$03,$C9,$D0,$B0,$41 ; PRG $2140 | CPU $E140 - .byte $18,$7D,$CB,$03,$9D,$C8,$03,$BD,$C9,$03,$C9,$F0,$B0,$33,$C9,$10 ; PRG $2150 | CPU $E150 - .byte $90,$2F,$18,$7D,$CC,$03,$9D,$C9,$03,$20,$17,$C2,$20,$0F,$C2,$A5 ; PRG $2160 | CPU $E160 - .byte $0F,$18,$69,$10,$AA,$C6,$04,$10,$BB,$A5,$01,$85,$A8,$A5,$02,$85 ; PRG $2170 | CPU $E170 - .byte $A9,$A9,$20,$85,$AA,$A5,$03,$D0,$07,$A6,$0E,$A9,$00,$9D,$00,$04 ; PRG $2180 | CPU $E180 - .byte $60,$A9,$00,$9D,$C0,$03,$9D,$CE,$03,$A9,$49,$9D,$C6,$03,$10,$C9 ; PRG $2190 | CPU $E190 - .byte $A9,$50,$BC,$1C,$04,$F0,$02,$A9,$B0,$9D,$19,$04,$A9,$88,$9D,$1A ; PRG $21A0 | CPU $E1A0 - .byte $04,$BD,$15,$04,$09,$08,$9D,$15,$04,$60,$BD,$0F,$04,$C9,$02,$90 ; PRG $21B0 | CPU $E1B0 - .byte $DF,$C9,$05,$B0,$37,$A5,$75,$F0,$34,$A9,$05,$85,$06,$20,$2F,$C4 ; PRG $21C0 | CPU $E1C0 - .byte $C6,$06,$18,$69,$34,$90,$F9,$A4,$06,$B9,$70,$00,$D0,$07,$88,$10 ; PRG $21D0 | CPU $E1D0 - .byte $F8,$A0,$04,$F0,$F4,$98,$9D,$1E,$04,$A9,$D8,$9D,$1A,$04,$B9,$0B ; PRG $21E0 | CPU $E1E0 - .byte $E2,$9D,$19,$04,$BD,$15,$04,$09,$04,$9D,$15,$04,$60,$AD,$08,$03 ; PRG $21F0 | CPU $E1F0 - .byte $9D,$1A,$04,$AD,$09,$03,$9D,$19,$04,$D0,$E9,$40,$60,$80,$A0,$C0 ; PRG $2200 | CPU $E200 - .byte $BD,$19,$04,$38,$FD,$09,$04,$10,$03,$20,$95,$E6,$C9,$10,$B0,$71 ; PRG $2210 | CPU $E210 - .byte $BD,$1A,$04,$38,$FD,$08,$04,$10,$03,$20,$95,$E6,$C9,$10,$B0,$61 ; PRG $2220 | CPU $E220 - .byte $BD,$15,$04,$29,$10,$F0,$10,$A9,$07,$9D,$01,$04,$BD,$15,$04,$10 ; PRG $2230 | CPU $E230 - .byte $05,$A9,$02,$8D,$AE,$03,$60,$A9,$38,$9D,$1A,$04,$A9,$B8,$BC,$1C ; PRG $2240 | CPU $E240 - .byte $04,$F0,$02,$A9,$48,$9D,$19,$04,$BD,$15,$04,$29,$D9,$09,$10,$9D ; PRG $2250 | CPU $E250 - .byte $15,$04,$BD,$0F,$04,$C9,$02,$90,$28,$C9,$05,$B0,$24,$BD,$1D,$04 ; PRG $2260 | CPU $E260 - .byte $D0,$1F,$BC,$1E,$04,$B9,$70,$00,$F0,$17,$AD,$A0,$03,$D0,$12,$A9 ; PRG $2270 | CPU $E270 - .byte $00,$99,$70,$00,$BD,$15,$04,$09,$80,$9D,$15,$04,$20,$8E,$EB,$A6 ; PRG $2280 | CPU $E280 - .byte $0E,$60,$A5,$27,$4A,$90,$FA,$BD,$0F,$04,$C9,$03,$F0,$05,$C9,$04 ; PRG $2290 | CPU $E290 - .byte $F0,$01,$60,$BC,$04,$04,$B9,$CA,$E2,$C9,$AA,$D0,$07,$A9,$00,$9D ; PRG $22A0 | CPU $E2A0 - .byte $04,$04,$F0,$EF,$DD,$02,$04,$B0,$06,$FE,$04,$04,$FE,$04,$04,$B9 ; PRG $22B0 | CPU $E2B0 - .byte $CB,$E2,$18,$7D,$08,$04,$9D,$08,$04,$60,$40,$01,$60,$00,$A0,$FF ; PRG $22C0 | CPU $E2C0 - .byte $FE,$00,$AA,$A6,$0E,$BD,$0F,$04,$0A,$A8,$B9,$FB,$E0,$9D,$05,$04 ; PRG $22D0 | CPU $E2D0 - .byte $B9,$FC,$E0,$9D,$11,$04,$A9,$0C,$9D,$10,$04,$BD,$15,$04,$29,$1C ; PRG $22E0 | CPU $E2E0 - .byte $F0,$03,$4C,$7C,$E3,$BD,$0F,$04,$C9,$02,$90,$0D,$C9,$05,$F0,$11 ; PRG $22F0 | CPU $E2F0 - .byte $C9,$06,$F0,$0D,$BD,$1D,$04,$D0,$0F,$20,$BA,$E1,$FE,$01,$04,$10 ; PRG $2300 | CPU $E300 - .byte $6B,$A9,$04,$9D,$01,$04,$10,$64,$C9,$02,$F0,$05,$A9,$01,$9D,$1F ; PRG $2310 | CPU $E310 - .byte $04,$A9,$0A,$10,$EE,$A6,$0E,$BD,$0F,$04,$C9,$05,$B0,$37,$DE,$0C ; PRG $2320 | CPU $E320 - .byte $04,$D0,$32,$A5,$6F,$A0,$00,$D9,$AB,$E4,$B0,$03,$C8,$10,$F8,$A5 ; PRG $2330 | CPU $E330 - .byte $41,$F0,$05,$98,$18,$69,$0C,$A8,$B9,$AF,$E4,$9D,$0C,$04,$BD,$08 ; PRG $2340 | CPU $E340 - .byte $04,$CD,$08,$03,$B0,$0F,$D9,$B3,$E4,$90,$0A,$D9,$B7,$E4,$B0,$05 ; PRG $2350 | CPU $E350 - .byte $20,$61,$EA,$A6,$0E,$BD,$0F,$04,$C9,$02,$B0,$05,$A5,$27,$4A,$B0 ; PRG $2360 | CPU $E360 - .byte $57,$20,$10,$E2,$20,$92,$E2,$20,$ED,$E5,$90,$4C,$BD,$10,$04,$4A ; PRG $2370 | CPU $E370 - .byte $4A,$85,$12,$C9,$02,$90,$0B,$20,$C7,$E4,$B0,$0E,$20,$19,$E5,$4C ; PRG $2380 | CPU $E380 - .byte $9A,$E3,$20,$F0,$E4,$B0,$03,$20,$27,$E5,$05,$12,$9D,$10,$04,$0A ; PRG $2390 | CPU $E390 - .byte $18,$7D,$11,$04,$A8,$B9,$1B,$ED,$85,$14,$B9,$1C,$ED,$85,$15,$A0 ; PRG $23A0 | CPU $E3A0 - .byte $00,$B1,$14,$9D,$12,$04,$E8,$C8,$C0,$03,$D0,$F5,$A6,$0E,$BD,$15 ; PRG $23B0 | CPU $E3B0 - .byte $04,$29,$FE,$11,$14,$9D,$15,$04,$60,$A6,$0E,$BD,$15,$04,$09,$02 ; PRG $23C0 | CPU $E3C0 - .byte $9D,$15,$04,$FE,$01,$04,$A6,$0E,$20,$ED,$E5,$A5,$27,$29,$03,$D0 ; PRG $23D0 | CPU $E3D0 - .byte $09,$BD,$08,$04,$18,$69,$01,$9D,$08,$04,$BD,$08,$04,$CD,$08,$03 ; PRG $23E0 | CPU $E3E0 - .byte $90,$2A,$FE,$01,$04,$A9,$10,$85,$FF,$A9,$00,$9D,$1D,$04,$9D,$1F ; PRG $23F0 | CPU $E3F0 - .byte $04,$BC,$0F,$04,$C0,$06,$D0,$02,$A9,$1E,$9D,$1E,$04,$A9,$00,$BC ; PRG $2400 | CPU $E400 - .byte $09,$04,$CC,$09,$03,$90,$02,$A9,$FF,$9D,$0B,$04,$60,$A6,$0E,$BC ; PRG $2410 | CPU $E410 - .byte $1D,$04,$B9,$89,$E4,$C9,$80,$D0,$05,$A9,$00,$9D,$1D,$04,$18,$7D ; PRG $2420 | CPU $E420 - .byte $08,$04,$9D,$08,$04,$FE,$1D,$04,$A6,$0E,$BC,$1F,$04,$B9,$9E,$E4 ; PRG $2430 | CPU $E430 - .byte $C9,$FF,$F0,$20,$DD,$1E,$04,$B0,$06,$FE,$1F,$04,$FE,$1F,$04,$B9 ; PRG $2440 | CPU $E440 - .byte $9F,$E4,$BC,$0B,$04,$10,$03,$20,$95,$E6,$18,$7D,$09,$04,$9D,$09 ; PRG $2450 | CPU $E450 - .byte $04,$FE,$1E,$04,$A9,$30,$BC,$0B,$04,$10,$09,$DD,$09,$04,$90,$18 ; PRG $2460 | CPU $E460 - .byte $A9,$02,$B0,$09,$A9,$D0,$DD,$09,$04,$B0,$0D,$A9,$06,$20,$9C,$E3 ; PRG $2470 | CPU $E470 - .byte $A9,$03,$9D,$01,$04,$4C,$47,$E2,$60,$01,$01,$00,$01,$00,$00,$FF ; PRG $2480 | CPU $E480 - .byte $00,$FF,$FF,$FF,$FF,$00,$FF,$00,$00,$01,$00,$01,$01,$80,$20,$00 ; PRG $2490 | CPU $E490 - .byte $28,$01,$30,$02,$36,$03,$48,$04,$7F,$02,$FF,$18,$0C,$02,$00,$FF ; PRG $24A0 | CPU $E4A0 - .byte $FF,$FF,$E8,$40,$40,$40,$40,$78,$78,$88,$90,$80,$80,$60,$40,$40 ; PRG $24B0 | CPU $E4B0 - .byte $40,$40,$40,$80,$80,$88,$90,$BD,$0F,$04,$C9,$02,$90,$0D,$BD,$09 ; PRG $24C0 | CPU $E4C0 - .byte $04,$C9,$20,$90,$17,$18,$69,$20,$B0,$0E,$60,$BD,$09,$04,$C9,$40 ; PRG $24D0 | CPU $E4D0 - .byte $90,$0A,$18,$69,$40,$B0,$01,$60,$A9,$04,$38,$60,$A9,$00,$38,$60 ; PRG $24E0 | CPU $E4E0 - .byte $BD,$0F,$04,$C9,$02,$90,$0D,$BD,$08,$04,$C9,$20,$90,$17,$18,$69 ; PRG $24F0 | CPU $E4F0 - .byte $34,$B0,$0E,$60,$BD,$08,$04,$C9,$60,$90,$0A,$18,$69,$90,$B0,$01 ; PRG $2500 | CPU $E500 - .byte $60,$A9,$08,$38,$60,$A9,$0C,$38,$60,$BD,$19,$04,$DD,$09,$04,$90 ; PRG $2510 | CPU $E510 - .byte $03,$A9,$00,$60,$A9,$04,$60,$BD,$1A,$04,$DD,$08,$04,$90,$03,$A9 ; PRG $2520 | CPU $E520 - .byte $0C,$60,$A9,$08,$60,$A6,$0E,$AD,$00,$04,$D0,$10,$BD,$15,$04,$09 ; PRG $2530 | CPU $E530 - .byte $40,$9D,$15,$04,$A9,$03,$9D,$01,$04,$4C,$47,$E2,$A5,$27,$4A,$B0 ; PRG $2540 | CPU $E540 - .byte $E3,$BC,$1F,$04,$B9,$B9,$E5,$85,$01,$BD,$1E,$04,$0A,$A8,$84,$0C ; PRG $2550 | CPU $E550 - .byte $BD,$1F,$04,$C9,$01,$F0,$05,$C9,$02,$F0,$01,$C8,$B9,$BD,$E5,$C9 ; PRG $2560 | CPU $E560 - .byte $FF,$D0,$11,$BC,$1F,$04,$B9,$B9,$E5,$9D,$1F,$04,$A0,$00,$98,$9D ; PRG $2570 | CPU $E570 - .byte $1E,$04,$F0,$DA,$46,$01,$90,$03,$20,$95,$E6,$18,$6D,$09,$04,$9D ; PRG $2580 | CPU $E580 - .byte $09,$04,$A6,$0E,$A4,$0C,$BD,$1F,$04,$C9,$00,$F0,$05,$C9,$03,$F0 ; PRG $2590 | CPU $E590 - .byte $01,$C8,$B9,$BD,$E5,$46,$01,$B0,$03,$20,$95,$E6,$18,$6D,$08,$04 ; PRG $25A0 | CPU $E5A0 - .byte $9D,$08,$04,$A6,$0E,$FE,$1E,$04,$60,$02,$00,$03,$01,$00,$10,$01 ; PRG $25B0 | CPU $E5B0 - .byte $10,$02,$0F,$03,$0F,$04,$0F,$05,$0E,$06,$0E,$07,$0E,$08,$0D,$09 ; PRG $25C0 | CPU $E5C0 - .byte $0D,$0A,$0C,$0B,$0B,$0C,$0A,$0D,$09,$0D,$08,$0E,$07,$0E,$06,$0E ; PRG $25D0 | CPU $E5D0 - .byte $05,$0F,$04,$0F,$03,$0F,$02,$10,$01,$10,$00,$FF,$FF,$BD,$15,$04 ; PRG $25E0 | CPU $E5E0 - .byte $29,$02,$D0,$08,$BD,$12,$04,$F0,$49,$DE,$12,$04,$FE,$13,$04,$D0 ; PRG $25F0 | CPU $E5F0 - .byte $03,$FE,$14,$04,$BD,$13,$04,$85,$14,$BD,$14,$04,$85,$15,$A0,$00 ; PRG $2600 | CPU $E600 - .byte $B1,$14,$C9,$FF,$D0,$14,$C8,$B1,$14,$9D,$13,$04,$85,$16,$C8,$B1 ; PRG $2610 | CPU $E610 - .byte $14,$9D,$14,$04,$85,$15,$A5,$16,$85,$14,$A0,$00,$B1,$14,$85,$16 ; PRG $2620 | CPU $E620 - .byte $BD,$15,$04,$29,$01,$F0,$06,$A5,$16,$49,$80,$85,$16,$20,$44,$E6 ; PRG $2630 | CPU $E630 - .byte $18,$60,$38,$60,$BD,$15,$04,$29,$02,$D0,$24,$BD,$15,$04,$29,$10 ; PRG $2640 | CPU $E640 - .byte $F0,$1D,$BD,$09,$04,$DD,$19,$04,$D0,$15,$BD,$08,$04,$38,$FD,$1A ; PRG $2650 | CPU $E650 - .byte $04,$B0,$08,$20,$95,$E6,$49,$FF,$18,$69,$01,$C9,$20,$90,$03,$20 ; PRG $2660 | CPU $E660 - .byte $9B,$E6,$BD,$15,$04,$29,$10,$F0,$18,$BD,$08,$04,$DD,$1A,$04,$D0 ; PRG $2670 | CPU $E670 - .byte $10,$BD,$09,$04,$38,$FD,$19,$04,$B0,$03,$20,$95,$E6,$C9,$20,$90 ; PRG $2680 | CPU $E680 - .byte $03,$20,$BD,$E6,$60 ; PRG $2690 | CPU $E690 + .byte $00,$04,$01,$03,$07,$02,$05,$07,$04,$07,$10,$00,$10,$00,$10,$0A ; PRG $20F0 | CPU $E0F0 ; CPU:$DFA7 PRG:1FA7 00 04 01 03 07 02 05 07 04 07 10 00 10 00 10 0A + .byte $00,$1E,$00,$28,$00,$14,$20,$32,$20,$00,$02,$01,$01,$00,$02,$00 ; PRG $2100 | CPU $E100 ; CPU:$DFB7 PRG:1FB7 00 1E 00 28 00 14 20 32 20 00 02 01 01 00 02 00 + .byte $A6,$0E,$A5,$27,$29,$03,$F0,$78,$A5,$A8,$85,$01,$A5,$A9,$85,$02 ; PRG $2110 | CPU $E110 ; CPU:$DFC7 PRG:1FC7 A6 0E A5 27 29 03 F0 78 A5 A8 85 01 A5 A9 85 02 + .byte $A9,$C0,$85,$A8,$A9,$03,$85,$A9,$A9,$10,$85,$AA,$A9,$03,$85,$04 ; PRG $2120 | CPU $E120 ; CPU:$DFD7 PRG:1FD7 A9 C0 85 A8 A9 03 85 A9 A9 10 85 AA A9 03 85 04 + .byte $A2,$00,$86,$03,$86,$0F,$BD,$C0,$03,$F0,$2E,$A9,$01,$85,$03,$BD ; PRG $2130 | CPU $E130 ; CPU:$DFE7 PRG:1FE7 A2 00 86 03 86 0F BD C0 03 F0 2E A9 01 85 03 BD + .byte $CE,$03,$D0,$4D,$A9,$50,$9D,$C6,$03,$BD,$C8,$03,$C9,$D0,$B0,$41 ; PRG $2140 | CPU $E140 ; CPU:$DFF7 PRG:1FF7 CE 03 D0 4D A9 50 9D C6 03 BD C8 03 C9 D0 B0 41 + .byte $18,$7D,$CB,$03,$9D,$C8,$03,$BD,$C9,$03,$C9,$F0,$B0,$33,$C9,$10 ; PRG $2150 | CPU $E150 ; CPU:$E007 PRG:2007 18 7D CB 03 9D C8 03 BD C9 03 C9 F0 B0 33 C9 10 + .byte $90,$2F,$18,$7D,$CC,$03,$9D,$C9,$03,$20,$17,$C2,$20,$0F,$C2,$A5 ; PRG $2160 | CPU $E160 ; CPU:$E017 PRG:2017 90 2F 18 7D CC 03 9D C9 03 20 17 C2 20 0F C2 A5 + .byte $0F,$18,$69,$10,$AA,$C6,$04,$10,$BB,$A5,$01,$85,$A8,$A5,$02,$85 ; PRG $2170 | CPU $E170 ; CPU:$E027 PRG:2027 0F 18 69 10 AA C6 04 10 BB A5 01 85 A8 A5 02 85 + .byte $A9,$A9,$20,$85,$AA,$A5,$03,$D0,$07,$A6,$0E,$A9,$00,$9D,$00,$04 ; PRG $2180 | CPU $E180 ; CPU:$E037 PRG:2037 A9 A9 20 85 AA A5 03 D0 07 A6 0E A9 00 9D 00 04 + .byte $60,$A9,$00,$9D,$C0,$03,$9D,$CE,$03,$A9,$49,$9D,$C6,$03,$10,$C9 ; PRG $2190 | CPU $E190 ; CPU:$E047 PRG:2047 60 A9 00 9D C0 03 9D CE 03 A9 49 9D C6 03 10 C9 + .byte $A9,$50,$BC,$1C,$04,$F0,$02,$A9,$B0,$9D,$19,$04,$A9,$88,$9D,$1A ; PRG $21A0 | CPU $E1A0 ; CPU:$E057 PRG:2057 A9 50 BC 1C 04 F0 02 A9 B0 9D 19 04 A9 88 9D 1A + .byte $04,$BD,$15,$04,$09,$08,$9D,$15,$04,$60,$BD,$0F,$04,$C9,$02,$90 ; PRG $21B0 | CPU $E1B0 ; CPU:$E067 PRG:2067 04 BD 15 04 09 08 9D 15 04 60 BD 0F 04 C9 02 90 + .byte $DF,$C9,$05,$B0,$37,$A5,$75,$F0,$34,$A9,$05,$85,$06,$20,$2F,$C4 ; PRG $21C0 | CPU $E1C0 ; CPU:$E077 PRG:2077 DF C9 05 B0 37 A5 75 F0 34 A9 05 85 06 20 2F C4 + .byte $C6,$06,$18,$69,$34,$90,$F9,$A4,$06,$B9,$70,$00,$D0,$07,$88,$10 ; PRG $21D0 | CPU $E1D0 ; CPU:$E087 PRG:2087 C6 06 18 69 34 90 F9 A4 06 B9 70 00 D0 07 88 10 + .byte $F8,$A0,$04,$F0,$F4,$98,$9D,$1E,$04,$A9,$D8,$9D,$1A,$04,$B9,$0B ; PRG $21E0 | CPU $E1E0 ; CPU:$E097 PRG:2097 F8 A0 04 F0 F4 98 9D 1E 04 A9 D8 9D 1A 04 B9 0B + .byte $E2,$9D,$19,$04,$BD,$15,$04,$09,$04,$9D,$15,$04,$60,$AD,$08,$03 ; PRG $21F0 | CPU $E1F0 ; CPU:$E0A7 PRG:20A7 E2 9D 19 04 BD 15 04 09 04 9D 15 04 60 AD 08 03 + .byte $9D,$1A,$04,$AD,$09,$03,$9D,$19,$04,$D0,$E9,$40,$60,$80,$A0,$C0 ; PRG $2200 | CPU $E200 ; CPU:$E0B7 PRG:20B7 9D 1A 04 AD 09 03 9D 19 04 D0 E9 40 60 80 A0 C0 + .byte $BD,$19,$04,$38,$FD,$09,$04,$10,$03,$20,$95,$E6,$C9,$10,$B0,$71 ; PRG $2210 | CPU $E210 ; CPU:$E0C7 PRG:20C7 BD 19 04 38 FD 09 04 10 03 20 95 E6 C9 10 B0 71 + .byte $BD,$1A,$04,$38,$FD,$08,$04,$10,$03,$20,$95,$E6,$C9,$10,$B0,$61 ; PRG $2220 | CPU $E220 ; CPU:$E0D7 PRG:20D7 BD 1A 04 38 FD 08 04 10 03 20 95 E6 C9 10 B0 61 + .byte $BD,$15,$04,$29,$10,$F0,$10,$A9,$07,$9D,$01,$04,$BD,$15,$04,$10 ; PRG $2230 | CPU $E230 ; CPU:$E0E7 PRG:20E7 BD 15 04 29 10 F0 10 A9 07 9D 01 04 BD 15 04 10 + .byte $05,$A9,$02,$8D,$AE,$03,$60,$A9,$38,$9D,$1A,$04,$A9,$B8,$BC,$1C ; PRG $2240 | CPU $E240 ; CPU:$E0F7 PRG:20F7 05 A9 02 8D AE 03 60 A9 38 9D 1A 04 A9 B8 BC 1C + .byte $04,$F0,$02,$A9,$48,$9D,$19,$04,$BD,$15,$04,$29,$D9,$09,$10,$9D ; PRG $2250 | CPU $E250 ; CPU:$E107 PRG:2107 04 F0 02 A9 48 9D 19 04 BD 15 04 29 D9 09 10 9D + .byte $15,$04,$BD,$0F,$04,$C9,$02,$90,$28,$C9,$05,$B0,$24,$BD,$1D,$04 ; PRG $2260 | CPU $E260 ; CPU:$E117 PRG:2117 15 04 BD 0F 04 C9 02 90 28 C9 05 B0 24 BD 1D 04 + .byte $D0,$1F,$BC,$1E,$04,$B9,$70,$00,$F0,$17,$AD,$A0,$03,$D0,$12,$A9 ; PRG $2270 | CPU $E270 ; CPU:$E127 PRG:2127 D0 1F BC 1E 04 B9 70 00 F0 17 AD A0 03 D0 12 A9 + .byte $00,$99,$70,$00,$BD,$15,$04,$09,$80,$9D,$15,$04,$20,$8E,$EB,$A6 ; PRG $2280 | CPU $E280 ; CPU:$E137 PRG:2137 00 99 70 00 BD 15 04 09 80 9D 15 04 20 8E EB A6 + .byte $0E,$60,$A5,$27,$4A,$90,$FA,$BD,$0F,$04,$C9,$03,$F0,$05,$C9,$04 ; PRG $2290 | CPU $E290 ; CPU:$E147 PRG:2147 0E 60 A5 27 4A 90 FA BD 0F 04 C9 03 F0 05 C9 04 + .byte $F0,$01,$60,$BC,$04,$04,$B9,$CA,$E2,$C9,$AA,$D0,$07,$A9,$00,$9D ; PRG $22A0 | CPU $E2A0 ; CPU:$E157 PRG:2157 F0 01 60 BC 04 04 B9 CA E2 C9 AA D0 07 A9 00 9D + .byte $04,$04,$F0,$EF,$DD,$02,$04,$B0,$06,$FE,$04,$04,$FE,$04,$04,$B9 ; PRG $22B0 | CPU $E2B0 ; CPU:$E167 PRG:2167 04 04 F0 EF DD 02 04 B0 06 FE 04 04 FE 04 04 B9 + .byte $CB,$E2,$18,$7D,$08,$04,$9D,$08,$04,$60,$40,$01,$60,$00,$A0,$FF ; PRG $22C0 | CPU $E2C0 ; CPU:$E177 PRG:2177 CB E2 18 7D 08 04 9D 08 04 60 40 01 60 00 A0 FF + .byte $FE,$00,$AA,$A6,$0E,$BD,$0F,$04,$0A,$A8,$B9,$FB,$E0,$9D,$05,$04 ; PRG $22D0 | CPU $E2D0 ; CPU:$E187 PRG:2187 FE 00 AA A6 0E BD 0F 04 0A A8 B9 FB E0 9D 05 04 + .byte $B9,$FC,$E0,$9D,$11,$04,$A9,$0C,$9D,$10,$04,$BD,$15,$04,$29,$1C ; PRG $22E0 | CPU $E2E0 ; CPU:$E197 PRG:2197 B9 FC E0 9D 11 04 A9 0C 9D 10 04 BD 15 04 29 1C + .byte $F0,$03,$4C,$7C,$E3,$BD,$0F,$04,$C9,$02,$90,$0D,$C9,$05,$F0,$11 ; PRG $22F0 | CPU $E2F0 ; CPU:$E1A7 PRG:21A7 F0 03 4C 7C E3 BD 0F 04 C9 02 90 0D C9 05 F0 11 + .byte $C9,$06,$F0,$0D,$BD,$1D,$04,$D0,$0F,$20,$BA,$E1,$FE,$01,$04,$10 ; PRG $2300 | CPU $E300 ; CPU:$E1B7 PRG:21B7 C9 06 F0 0D BD 1D 04 D0 0F 20 BA E1 FE 01 04 10 + .byte $6B,$A9,$04,$9D,$01,$04,$10,$64,$C9,$02,$F0,$05,$A9,$01,$9D,$1F ; PRG $2310 | CPU $E310 ; CPU:$E1C7 PRG:21C7 6B A9 04 9D 01 04 10 64 C9 02 F0 05 A9 01 9D 1F + .byte $04,$A9,$0A,$10,$EE,$A6,$0E,$BD,$0F,$04,$C9,$05,$B0,$37,$DE,$0C ; PRG $2320 | CPU $E320 ; CPU:$E1D7 PRG:21D7 04 A9 0A 10 EE A6 0E BD 0F 04 C9 05 B0 37 DE 0C + .byte $04,$D0,$32,$A5,$6F,$A0,$00,$D9,$AB,$E4,$B0,$03,$C8,$10,$F8,$A5 ; PRG $2330 | CPU $E330 ; CPU:$E1E7 PRG:21E7 04 D0 32 A5 6F A0 00 D9 AB E4 B0 03 C8 10 F8 A5 + .byte $41,$F0,$05,$98,$18,$69,$0C,$A8,$B9,$AF,$E4,$9D,$0C,$04,$BD,$08 ; PRG $2340 | CPU $E340 ; CPU:$E1F7 PRG:21F7 41 F0 05 98 18 69 0C A8 B9 AF E4 9D 0C 04 BD 08 + .byte $04,$CD,$08,$03,$B0,$0F,$D9,$B3,$E4,$90,$0A,$D9,$B7,$E4,$B0,$05 ; PRG $2350 | CPU $E350 ; CPU:$E207 PRG:2207 04 CD 08 03 B0 0F D9 B3 E4 90 0A D9 B7 E4 B0 05 + .byte $20,$61,$EA,$A6,$0E,$BD,$0F,$04,$C9,$02,$B0,$05,$A5,$27,$4A,$B0 ; PRG $2360 | CPU $E360 ; CPU:$E217 PRG:2217 20 61 EA A6 0E BD 0F 04 C9 02 B0 05 A5 27 4A B0 + .byte $57,$20,$10,$E2,$20,$92,$E2,$20,$ED,$E5,$90,$4C,$BD,$10,$04,$4A ; PRG $2370 | CPU $E370 ; CPU:$E227 PRG:2227 57 20 10 E2 20 92 E2 20 ED E5 90 4C BD 10 04 4A + .byte $4A,$85,$12,$C9,$02,$90,$0B,$20,$C7,$E4,$B0,$0E,$20,$19,$E5,$4C ; PRG $2380 | CPU $E380 ; CPU:$E237 PRG:2237 4A 85 12 C9 02 90 0B 20 C7 E4 B0 0E 20 19 E5 4C + .byte $9A,$E3,$20,$F0,$E4,$B0,$03,$20,$27,$E5,$05,$12,$9D,$10,$04,$0A ; PRG $2390 | CPU $E390 ; CPU:$E247 PRG:2247 9A E3 20 F0 E4 B0 03 20 27 E5 05 12 9D 10 04 0A + .byte $18,$7D,$11,$04,$A8,$B9,$1B,$ED,$85,$14,$B9,$1C,$ED,$85,$15,$A0 ; PRG $23A0 | CPU $E3A0 ; CPU:$E257 PRG:2257 18 7D 11 04 A8 B9 1B ED 85 14 B9 1C ED 85 15 A0 + .byte $00,$B1,$14,$9D,$12,$04,$E8,$C8,$C0,$03,$D0,$F5,$A6,$0E,$BD,$15 ; PRG $23B0 | CPU $E3B0 ; CPU:$E267 PRG:2267 00 B1 14 9D 12 04 E8 C8 C0 03 D0 F5 A6 0E BD 15 + .byte $04,$29,$FE,$11,$14,$9D,$15,$04,$60,$A6,$0E,$BD,$15,$04,$09,$02 ; PRG $23C0 | CPU $E3C0 ; CPU:$E277 PRG:2277 04 29 FE 11 14 9D 15 04 60 A6 0E BD 15 04 09 02 + .byte $9D,$15,$04,$FE,$01,$04,$A6,$0E,$20,$ED,$E5,$A5,$27,$29,$03,$D0 ; PRG $23D0 | CPU $E3D0 ; CPU:$E287 PRG:2287 9D 15 04 FE 01 04 A6 0E 20 ED E5 A5 27 29 03 D0 + .byte $09,$BD,$08,$04,$18,$69,$01,$9D,$08,$04,$BD,$08,$04,$CD,$08,$03 ; PRG $23E0 | CPU $E3E0 ; CPU:$E297 PRG:2297 09 BD 08 04 18 69 01 9D 08 04 BD 08 04 CD 08 03 + .byte $90,$2A,$FE,$01,$04,$A9,$10,$85,$FF,$A9,$00,$9D,$1D,$04,$9D,$1F ; PRG $23F0 | CPU $E3F0 ; CPU:$E2A7 PRG:22A7 90 2A FE 01 04 A9 10 85 FF A9 00 9D 1D 04 9D 1F + .byte $04,$BC,$0F,$04,$C0,$06,$D0,$02,$A9,$1E,$9D,$1E,$04,$A9,$00,$BC ; PRG $2400 | CPU $E400 ; CPU:$E2B7 PRG:22B7 04 BC 0F 04 C0 06 D0 02 A9 1E 9D 1E 04 A9 00 BC + .byte $09,$04,$CC,$09,$03,$90,$02,$A9,$FF,$9D,$0B,$04,$60,$A6,$0E,$BC ; PRG $2410 | CPU $E410 ; CPU:$E2C7 PRG:22C7 09 04 CC 09 03 90 02 A9 FF 9D 0B 04 60 A6 0E BC + .byte $1D,$04,$B9,$89,$E4,$C9,$80,$D0,$05,$A9,$00,$9D,$1D,$04,$18,$7D ; PRG $2420 | CPU $E420 ; CPU:$E2D7 PRG:22D7 1D 04 B9 89 E4 C9 80 D0 05 A9 00 9D 1D 04 18 7D + .byte $08,$04,$9D,$08,$04,$FE,$1D,$04,$A6,$0E,$BC,$1F,$04,$B9,$9E,$E4 ; PRG $2430 | CPU $E430 ; CPU:$E2E7 PRG:22E7 08 04 9D 08 04 FE 1D 04 A6 0E BC 1F 04 B9 9E E4 + .byte $C9,$FF,$F0,$20,$DD,$1E,$04,$B0,$06,$FE,$1F,$04,$FE,$1F,$04,$B9 ; PRG $2440 | CPU $E440 ; CPU:$E2F7 PRG:22F7 C9 FF F0 20 DD 1E 04 B0 06 FE 1F 04 FE 1F 04 B9 + .byte $9F,$E4,$BC,$0B,$04,$10,$03,$20,$95,$E6,$18,$7D,$09,$04,$9D,$09 ; PRG $2450 | CPU $E450 ; CPU:$E307 PRG:2307 9F E4 BC 0B 04 10 03 20 95 E6 18 7D 09 04 9D 09 + .byte $04,$FE,$1E,$04,$A9,$30,$BC,$0B,$04,$10,$09,$DD,$09,$04,$90,$18 ; PRG $2460 | CPU $E460 ; CPU:$E317 PRG:2317 04 FE 1E 04 A9 30 BC 0B 04 10 09 DD 09 04 90 18 + .byte $A9,$02,$B0,$09,$A9,$D0,$DD,$09,$04,$B0,$0D,$A9,$06,$20,$9C,$E3 ; PRG $2470 | CPU $E470 ; CPU:$E327 PRG:2327 A9 02 B0 09 A9 D0 DD 09 04 B0 0D A9 06 20 9C E3 + .byte $A9,$03,$9D,$01,$04,$4C,$47,$E2,$60,$01,$01,$00,$01,$00,$00,$FF ; PRG $2480 | CPU $E480 ; CPU:$E337 PRG:2337 A9 03 9D 01 04 4C 47 E2 60 01 01 00 01 00 00 FF + .byte $00,$FF,$FF,$FF,$FF,$00,$FF,$00,$00,$01,$00,$01,$01,$80,$20,$00 ; PRG $2490 | CPU $E490 ; CPU:$E347 PRG:2347 00 FF FF FF FF 00 FF 00 00 01 00 01 01 80 20 00 + .byte $28,$01,$30,$02,$36,$03,$48,$04,$7F,$02,$FF,$18,$0C,$02,$00,$FF ; PRG $24A0 | CPU $E4A0 ; CPU:$E357 PRG:2357 28 01 30 02 36 03 48 04 7F 02 FF 18 0C 02 00 FF + .byte $FF,$FF,$E8,$40,$40,$40,$40,$78,$78,$88,$90,$80,$80,$60,$40,$40 ; PRG $24B0 | CPU $E4B0 ; CPU:$E367 PRG:2367 FF FF E8 40 40 40 40 78 78 88 90 80 80 60 40 40 + .byte $40,$40,$40,$80,$80,$88,$90,$BD,$0F,$04,$C9,$02,$90,$0D,$BD,$09 ; PRG $24C0 | CPU $E4C0 ; CPU:$E377 PRG:2377 40 40 40 80 80 88 90 BD 0F 04 C9 02 90 0D BD 09 + .byte $04,$C9,$20,$90,$17,$18,$69,$20,$B0,$0E,$60,$BD,$09,$04,$C9,$40 ; PRG $24D0 | CPU $E4D0 ; CPU:$E387 PRG:2387 04 C9 20 90 17 18 69 20 B0 0E 60 BD 09 04 C9 40 + .byte $90,$0A,$18,$69,$40,$B0,$01,$60,$A9,$04,$38,$60,$A9,$00,$38,$60 ; PRG $24E0 | CPU $E4E0 ; CPU:$E397 PRG:2397 90 0A 18 69 40 B0 01 60 A9 04 38 60 A9 00 38 60 + .byte $BD,$0F,$04,$C9,$02,$90,$0D,$BD,$08,$04,$C9,$20,$90,$17,$18,$69 ; PRG $24F0 | CPU $E4F0 ; CPU:$E3A7 PRG:23A7 BD 0F 04 C9 02 90 0D BD 08 04 C9 20 90 17 18 69 + .byte $34,$B0,$0E,$60,$BD,$08,$04,$C9,$60,$90,$0A,$18,$69,$90,$B0,$01 ; PRG $2500 | CPU $E500 ; CPU:$E3B7 PRG:23B7 34 B0 0E 60 BD 08 04 C9 60 90 0A 18 69 90 B0 01 + .byte $60,$A9,$08,$38,$60,$A9,$0C,$38,$60,$BD,$19,$04,$DD,$09,$04,$90 ; PRG $2510 | CPU $E510 ; CPU:$E3C7 PRG:23C7 60 A9 08 38 60 A9 0C 38 60 BD 19 04 DD 09 04 90 + .byte $03,$A9,$00,$60,$A9,$04,$60,$BD,$1A,$04,$DD,$08,$04,$90,$03,$A9 ; PRG $2520 | CPU $E520 ; CPU:$E3D7 PRG:23D7 03 A9 00 60 A9 04 60 BD 1A 04 DD 08 04 90 03 A9 + .byte $0C,$60,$A9,$08,$60,$A6,$0E,$AD,$00,$04,$D0,$10,$BD,$15,$04,$09 ; PRG $2530 | CPU $E530 ; CPU:$E3E7 PRG:23E7 0C 60 A9 08 60 A6 0E AD 00 04 D0 10 BD 15 04 09 + .byte $40,$9D,$15,$04,$A9,$03,$9D,$01,$04,$4C,$47,$E2,$A5,$27,$4A,$B0 ; PRG $2540 | CPU $E540 ; CPU:$E3F7 PRG:23F7 40 9D 15 04 A9 03 9D 01 04 4C 47 E2 A5 27 4A B0 + .byte $E3,$BC,$1F,$04,$B9,$B9,$E5,$85,$01,$BD,$1E,$04,$0A,$A8,$84,$0C ; PRG $2550 | CPU $E550 ; CPU:$E407 PRG:2407 E3 BC 1F 04 B9 B9 E5 85 01 BD 1E 04 0A A8 84 0C + .byte $BD,$1F,$04,$C9,$01,$F0,$05,$C9,$02,$F0,$01,$C8,$B9,$BD,$E5,$C9 ; PRG $2560 | CPU $E560 ; CPU:$E417 PRG:2417 BD 1F 04 C9 01 F0 05 C9 02 F0 01 C8 B9 BD E5 C9 + .byte $FF,$D0,$11,$BC,$1F,$04,$B9,$B9,$E5,$9D,$1F,$04,$A0,$00,$98,$9D ; PRG $2570 | CPU $E570 ; CPU:$E427 PRG:2427 FF D0 11 BC 1F 04 B9 B9 E5 9D 1F 04 A0 00 98 9D + .byte $1E,$04,$F0,$DA,$46,$01,$90,$03,$20,$95,$E6,$18,$6D,$09,$04,$9D ; PRG $2580 | CPU $E580 ; CPU:$E437 PRG:2437 1E 04 F0 DA 46 01 90 03 20 95 E6 18 6D 09 04 9D + .byte $09,$04,$A6,$0E,$A4,$0C,$BD,$1F,$04,$C9,$00,$F0,$05,$C9,$03,$F0 ; PRG $2590 | CPU $E590 ; CPU:$E447 PRG:2447 09 04 A6 0E A4 0C BD 1F 04 C9 00 F0 05 C9 03 F0 + .byte $01,$C8,$B9,$BD,$E5,$46,$01,$B0,$03,$20,$95,$E6,$18,$6D,$08,$04 ; PRG $25A0 | CPU $E5A0 ; CPU:$E457 PRG:2457 01 C8 B9 BD E5 46 01 B0 03 20 95 E6 18 6D 08 04 + .byte $9D,$08,$04,$A6,$0E,$FE,$1E,$04,$60,$02,$00,$03,$01,$00,$10,$01 ; PRG $25B0 | CPU $E5B0 ; CPU:$E467 PRG:2467 9D 08 04 A6 0E FE 1E 04 60 02 00 03 01 00 10 01 + .byte $10,$02,$0F,$03,$0F,$04,$0F,$05,$0E,$06,$0E,$07,$0E,$08,$0D,$09 ; PRG $25C0 | CPU $E5C0 ; CPU:$E477 PRG:2477 10 02 0F 03 0F 04 0F 05 0E 06 0E 07 0E 08 0D 09 + .byte $0D,$0A,$0C,$0B,$0B,$0C,$0A,$0D,$09,$0D,$08,$0E,$07,$0E,$06,$0E ; PRG $25D0 | CPU $E5D0 ; CPU:$E487 PRG:2487 0D 0A 0C 0B 0B 0C 0A 0D 09 0D 08 0E 07 0E 06 0E + .byte $05,$0F,$04,$0F,$03,$0F,$02,$10,$01,$10,$00,$FF,$FF,$BD,$15,$04 ; PRG $25E0 | CPU $E5E0 ; CPU:$E497 PRG:2497 05 0F 04 0F 03 0F 02 10 01 10 00 FF FF BD 15 04 + .byte $29,$02,$D0,$08,$BD,$12,$04,$F0,$49,$DE,$12,$04,$FE,$13,$04,$D0 ; PRG $25F0 | CPU $E5F0 ; CPU:$E4A7 PRG:24A7 29 02 D0 08 BD 12 04 F0 49 DE 12 04 FE 13 04 D0 + .byte $03,$FE,$14,$04,$BD,$13,$04,$85,$14,$BD,$14,$04,$85,$15,$A0,$00 ; PRG $2600 | CPU $E600 ; CPU:$E4B7 PRG:24B7 03 FE 14 04 BD 13 04 85 14 BD 14 04 85 15 A0 00 + .byte $B1,$14,$C9,$FF,$D0,$14,$C8,$B1,$14,$9D,$13,$04,$85,$16,$C8,$B1 ; PRG $2610 | CPU $E610 ; CPU:$E4C7 PRG:24C7 B1 14 C9 FF D0 14 C8 B1 14 9D 13 04 85 16 C8 B1 + .byte $14,$9D,$14,$04,$85,$15,$A5,$16,$85,$14,$A0,$00,$B1,$14,$85,$16 ; PRG $2620 | CPU $E620 ; CPU:$E4D7 PRG:24D7 14 9D 14 04 85 15 A5 16 85 14 A0 00 B1 14 85 16 + .byte $BD,$15,$04,$29,$01,$F0,$06,$A5,$16,$49,$80,$85,$16,$20,$44,$E6 ; PRG $2630 | CPU $E630 ; CPU:$E4E7 PRG:24E7 BD 15 04 29 01 F0 06 A5 16 49 80 85 16 20 44 E6 + .byte $18,$60,$38,$60,$BD,$15,$04,$29,$02,$D0,$24,$BD,$15,$04,$29,$10 ; PRG $2640 | CPU $E640 ; CPU:$E4F7 PRG:24F7 18 60 38 60 BD 15 04 29 02 D0 24 BD 15 04 29 10 + .byte $F0,$1D,$BD,$09,$04,$DD,$19,$04,$D0,$15,$BD,$08,$04,$38,$FD,$1A ; PRG $2650 | CPU $E650 ; CPU:$E507 PRG:2507 F0 1D BD 09 04 DD 19 04 D0 15 BD 08 04 38 FD 1A + .byte $04,$B0,$08,$20,$95,$E6,$49,$FF,$18,$69,$01,$C9,$20,$90,$03,$20 ; PRG $2660 | CPU $E660 ; CPU:$E517 PRG:2517 04 B0 08 20 95 E6 49 FF 18 69 01 C9 20 90 03 20 + .byte $9B,$E6,$BD,$15,$04,$29,$10,$F0,$18,$BD,$08,$04,$DD,$1A,$04,$D0 ; PRG $2670 | CPU $E670 ; CPU:$E527 PRG:2527 9B E6 BD 15 04 29 10 F0 18 BD 08 04 DD 1A 04 D0 + .byte $10,$BD,$09,$04,$38,$FD,$19,$04,$B0,$03,$20,$95,$E6,$C9,$20,$90 ; PRG $2680 | CPU $E680 ; CPU:$E537 PRG:2537 10 BD 09 04 38 FD 19 04 B0 03 20 95 E6 C9 20 90 + .byte $03,$20,$BD,$E6,$60 ; PRG $2690 | CPU $E690 ; CPU:$E547 PRG:2547 03 20 BD E6 60 ; ----------------------------------------------------------------------------- ; Global purpose: Compute Or Dispatch E695. ; Local behavior: Reads implicit CPU state or none observed; mutates no direct memory mutation observed. @@ -7436,29 +7436,29 @@ IndexedGameplayLookupTable_E0F0: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ComputeOrDispatch_E695: - eor #$FF ; PRG $2695 | CPU $E695 | 49 FF - clc ; PRG $2697 | CPU $E697 | 18 - adc #$01 ; PRG $2698 | CPU $E698 | 69 01 - rts ; PRG $269A | CPU $E69A | 60 - .byte $A5,$16,$4A,$4A,$4A,$4A,$A8,$29,$08,$F0,$0A,$98,$29,$07,$20,$95 ; PRG $269B | CPU $E69B - .byte $E6,$A8,$4C,$B4,$E6,$98,$29,$07,$A8,$98,$18,$7D,$09,$04,$9D,$09 ; PRG $26AB | CPU $E6AB - .byte $04,$60,$A5,$16,$29,$08,$D0,$06,$A5,$16,$29,$07,$10,$07,$A5,$16 ; PRG $26BB | CPU $E6BB - .byte $29,$07,$20,$95,$E6,$18,$7D,$08,$04,$9D,$08,$04,$60,$A6,$0E,$A9 ; PRG $26CB | CPU $E6CB - .byte $3C,$9D,$05,$04,$BC,$0F,$04,$B9,$09,$E1,$9D,$07,$04,$A9,$30,$9D ; PRG $26DB | CPU $E6DB - .byte $08,$04,$A9,$48,$BC,$1C,$04,$D0,$02,$A9,$B8,$9D,$09,$04,$A0,$00 ; PRG $26EB | CPU $E6EB - .byte $B9,$5C,$E7,$85,$14,$B9,$5D,$E7,$85,$15,$20,$AF,$E3,$BD,$1D,$04 ; PRG $26FB | CPU $E6FB - .byte $F0,$08,$AD,$15,$04,$9D,$15,$04,$10,$08,$20,$2F,$C4,$29,$01,$9D ; PRG $270B | CPU $E70B - .byte $15,$04,$FE,$01,$04,$A5,$27,$4A,$90,$0A,$A6,$0E,$20,$ED,$E5,$90 ; PRG $271B | CPU $E71B - .byte $03,$FE,$01,$04,$60,$A6,$0E,$A9,$54,$9D,$05,$04,$A0,$02,$4C,$FB ; PRG $272B | CPU $E72B - .byte $E6,$A6,$0E,$BC,$1B,$04,$A9,$01,$99,$00,$05,$BD,$0F,$04,$99,$01 ; PRG $273B | CPU $E73B - .byte $05,$A9,$00,$9D,$00,$04,$9D,$01,$04,$A9,$47,$9D,$06,$04,$4C,$17 ; PRG $274B | CPU $E74B - .byte $C2,$60,$E7,$64,$E7,$3A,$68,$E7,$00,$22,$A2,$E7,$01,$09,$19,$09 ; PRG $275B | CPU $E75B - .byte $19,$09,$19,$19,$19,$19,$19,$10,$10,$19,$10,$10,$10,$10,$11,$10 ; PRG $276B | CPU $E76B - .byte $11,$11,$10,$11,$01,$11,$01,$01,$11,$01,$01,$01,$01,$01,$01,$91 ; PRG $277B | CPU $E77B - .byte $01,$01,$01,$01,$91,$01,$91,$01,$91,$01,$91,$01,$91,$01,$01,$91 ; PRG $278B | CPU $E78B - .byte $01,$01,$91,$01,$01,$01,$01,$01,$01,$01,$01,$91,$01,$90,$01,$90 ; PRG $279B | CPU $E79B - .byte $91,$90,$90,$09,$90,$99,$00,$90,$09,$99,$09,$90,$09,$19,$09,$19 ; PRG $27AB | CPU $E7AB - .byte $09,$19,$09,$09,$19,$09,$09,$19,$09,$09 ; PRG $27BB | CPU $E7BB + eor #$FF ; CPU:$E54C PRG:254C ?? + clc ; CPU:$E54E PRG:254E ?? + adc #$01 ; CPU:$E550 PRG:2550 ?? + rts ; CPU:$E552 PRG:2552 ?? + .byte $A5,$16,$4A,$4A,$4A,$4A,$A8,$29,$08,$F0,$0A,$98,$29,$07,$20,$95 ; PRG $269B | CPU $E69B ; CPU:$E554 PRG:2554 A5 16 4A 4A 4A 4A A8 29 08 F0 0A 98 29 07 20 95 + .byte $E6,$A8,$4C,$B4,$E6,$98,$29,$07,$A8,$98,$18,$7D,$09,$04,$9D,$09 ; PRG $26AB | CPU $E6AB ; CPU:$E564 PRG:2564 E6 A8 4C B4 E6 98 29 07 A8 98 18 7D 09 04 9D 09 + .byte $04,$60,$A5,$16,$29,$08,$D0,$06,$A5,$16,$29,$07,$10,$07,$A5,$16 ; PRG $26BB | CPU $E6BB ; CPU:$E574 PRG:2574 04 60 A5 16 29 08 D0 06 A5 16 29 07 10 07 A5 16 + .byte $29,$07,$20,$95,$E6,$18,$7D,$08,$04,$9D,$08,$04,$60,$A6,$0E,$A9 ; PRG $26CB | CPU $E6CB ; CPU:$E584 PRG:2584 29 07 20 95 E6 18 7D 08 04 9D 08 04 60 A6 0E A9 + .byte $3C,$9D,$05,$04,$BC,$0F,$04,$B9,$09,$E1,$9D,$07,$04,$A9,$30,$9D ; PRG $26DB | CPU $E6DB ; CPU:$E594 PRG:2594 3C 9D 05 04 BC 0F 04 B9 09 E1 9D 07 04 A9 30 9D + .byte $08,$04,$A9,$48,$BC,$1C,$04,$D0,$02,$A9,$B8,$9D,$09,$04,$A0,$00 ; PRG $26EB | CPU $E6EB ; CPU:$E5A4 PRG:25A4 08 04 A9 48 BC 1C 04 D0 02 A9 B8 9D 09 04 A0 00 + .byte $B9,$5C,$E7,$85,$14,$B9,$5D,$E7,$85,$15,$20,$AF,$E3,$BD,$1D,$04 ; PRG $26FB | CPU $E6FB ; CPU:$E5B4 PRG:25B4 B9 5C E7 85 14 B9 5D E7 85 15 20 AF E3 BD 1D 04 + .byte $F0,$08,$AD,$15,$04,$9D,$15,$04,$10,$08,$20,$2F,$C4,$29,$01,$9D ; PRG $270B | CPU $E70B ; CPU:$E5C4 PRG:25C4 F0 08 AD 15 04 9D 15 04 10 08 20 2F C4 29 01 9D + .byte $15,$04,$FE,$01,$04,$A5,$27,$4A,$90,$0A,$A6,$0E,$20,$ED,$E5,$90 ; PRG $271B | CPU $E71B ; CPU:$E5D4 PRG:25D4 15 04 FE 01 04 A5 27 4A 90 0A A6 0E 20 ED E5 90 + .byte $03,$FE,$01,$04,$60,$A6,$0E,$A9,$54,$9D,$05,$04,$A0,$02,$4C,$FB ; PRG $272B | CPU $E72B ; CPU:$E5E4 PRG:25E4 03 FE 01 04 60 A6 0E A9 54 9D 05 04 A0 02 4C FB + .byte $E6,$A6,$0E,$BC,$1B,$04,$A9,$01,$99,$00,$05,$BD,$0F,$04,$99,$01 ; PRG $273B | CPU $E73B ; CPU:$E5F4 PRG:25F4 E6 A6 0E BC 1B 04 A9 01 99 00 05 BD 0F 04 99 01 + .byte $05,$A9,$00,$9D,$00,$04,$9D,$01,$04,$A9,$47,$9D,$06,$04,$4C,$17 ; PRG $274B | CPU $E74B ; CPU:$E604 PRG:2604 05 A9 00 9D 00 04 9D 01 04 A9 47 9D 06 04 4C 17 + .byte $C2,$60,$E7,$64,$E7,$3A,$68,$E7,$00,$22,$A2,$E7,$01,$09,$19,$09 ; PRG $275B | CPU $E75B ; CPU:$E614 PRG:2614 C2 60 E7 64 E7 3A 68 E7 00 22 A2 E7 01 09 19 09 + .byte $19,$09,$19,$19,$19,$19,$19,$10,$10,$19,$10,$10,$10,$10,$11,$10 ; PRG $276B | CPU $E76B ; CPU:$E624 PRG:2624 19 09 19 19 19 19 19 10 10 19 10 10 10 10 11 10 + .byte $11,$11,$10,$11,$01,$11,$01,$01,$11,$01,$01,$01,$01,$01,$01,$91 ; PRG $277B | CPU $E77B ; CPU:$E634 PRG:2634 11 11 10 11 01 11 01 01 11 01 01 01 01 01 01 91 + .byte $01,$01,$01,$01,$91,$01,$91,$01,$91,$01,$91,$01,$91,$01,$01,$91 ; PRG $278B | CPU $E78B ; CPU:$E644 PRG:2644 01 01 01 01 91 01 91 01 91 01 91 01 91 01 01 91 + .byte $01,$01,$91,$01,$01,$01,$01,$01,$01,$01,$01,$91,$01,$90,$01,$90 ; PRG $279B | CPU $E79B ; CPU:$E654 PRG:2654 01 01 91 01 01 01 01 01 01 01 01 91 01 90 01 90 + .byte $91,$90,$90,$09,$90,$99,$00,$90,$09,$99,$09,$90,$09,$19,$09,$19 ; PRG $27AB | CPU $E7AB ; CPU:$E664 PRG:2664 91 90 90 09 90 99 00 90 09 99 09 90 09 19 09 19 + .byte $09,$19,$09,$09,$19,$09,$09,$19,$09,$09 ; PRG $27BB | CPU $E7BB ; CPU:$E674 PRG:2674 09 19 09 09 19 09 09 19 09 09 ; ----------------------------------------------------------------------------- ; Global purpose: Update Zp 04 E7 C5. ; Local behavior: Reads implicit CPU state or none observed; mutates PackedCoordinateOrValue. @@ -7467,9 +7467,9 @@ ComputeOrDispatch_E695: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateZp_04_E7C5: - lda #$03 ; PRG $27C5 | CPU $E7C5 | A9 03 - sta PackedCoordinateOrValue ; PRG $27C7 | CPU $E7C7 | 85 04 - ldx #$00 ; PRG $27C9 | CPU $E7C9 | A2 00 + lda #$03 ; CPU:$E67E PRG:267E ?? + sta PackedCoordinateOrValue ; CPU:$E680 PRG:2680 ?? + ldx #$00 ; CPU:$E682 PRG:2682 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow E7 CB. ; Local behavior: Reads PackedCoordinateOrValue, ScreenObjectInitialXTable, ScreenObjectInitialYTable, ScreenObjectInitialStateTable, Flow_E7CB, ComputeOrDispatch_E9BE; mutates Ram_03C0, Ram_03C6, Ram_03C7, Ram_03CD, Ram_03CA, Ram_03CB, Ram_03CC, PackedCoordinateOrValue. @@ -7478,50 +7478,50 @@ UpdateZp_04_E7C5: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_E7CB: - lda #$00 ; PRG $27CB | CPU $E7CB | A9 00 - sta Ram_03C0,x ; PRG $27CD | CPU $E7CD | 9D C0 03 - lda #$50 ; PRG $27D0 | CPU $E7D0 | A9 50 - sta Ram_03C6,x ; PRG $27D2 | CPU $E7D2 | 9D C6 03 - lda #$02 ; PRG $27D5 | CPU $E7D5 | A9 02 - sta Ram_03C7,x ; PRG $27D7 | CPU $E7D7 | 9D C7 03 - lda #$0E ; PRG $27DA | CPU $E7DA | A9 0E - sta Ram_03CD,x ; PRG $27DC | CPU $E7DC | 9D CD 03 - lda PackedCoordinateOrValue ; PRG $27DF | CPU $E7DF | A5 04 - asl a ; PRG $27E1 | CPU $E7E1 | 0A - clc ; PRG $27E2 | CPU $E7E2 | 18 - adc PackedCoordinateOrValue ; PRG $27E3 | CPU $E7E3 | 65 04 - tay ; PRG $27E5 | CPU $E7E5 | A8 - lda ScreenObjectInitialXTable,y ; PRG $27E6 | CPU $E7E6 | B9 5E E8 - sta Ram_03CA,x ; PRG $27E9 | CPU $E7E9 | 9D CA 03 - lda ScreenObjectInitialYTable,y ; PRG $27EC | CPU $E7EC | B9 5F E8 - sta Ram_03CB,x ; PRG $27EF | CPU $E7EF | 9D CB 03 - lda ScreenObjectInitialStateTable,y ; PRG $27F2 | CPU $E7F2 | B9 60 E8 - sta Ram_03CC,x ; PRG $27F5 | CPU $E7F5 | 9D CC 03 - txa ; PRG $27F8 | CPU $E7F8 | 8A - clc ; PRG $27F9 | CPU $E7F9 | 18 - adc #$10 ; PRG $27FA | CPU $E7FA | 69 10 - tax ; PRG $27FC | CPU $E7FC | AA - dec PackedCoordinateOrValue ; PRG $27FD | CPU $E7FD | C6 04 - bpl Flow_E7CB ; PRG $27FF | CPU $E7FF | 10 CA - lda #$00 ; PRG $2801 | CPU $E801 | A9 00 - sta ObjectRecordPointerLo ; PRG $2803 | CPU $E803 | 85 A8 - lda #$05 ; PRG $2805 | CPU $E805 | A9 05 - sta ObjectRecordPointerHi ; PRG $2807 | CPU $E807 | 85 A9 - ldy #$80 ; PRG $2809 | CPU $E809 | A0 80 - jsr ComputeOrDispatch_E9BE ; PRG $280B | CPU $E80B | 20 BE E9 - lda #$00 ; PRG $280E | CPU $E80E | A9 00 - sta ObjectRecordPointerLo ; PRG $2810 | CPU $E810 | 85 A8 - lda #$04 ; PRG $2812 | CPU $E812 | A9 04 - sta ObjectRecordPointerHi ; PRG $2814 | CPU $E814 | 85 A9 - ldy #$E0 ; PRG $2816 | CPU $E816 | A0 E0 - jsr ComputeOrDispatch_E9BE ; PRG $2818 | CPU $E818 | 20 BE E9 - ldx #$00 ; PRG $281B | CPU $E81B | A2 00 - stx RecordFieldCount ; PRG $281D | CPU $E81D | 86 06 - stx ObjectScanIndex ; PRG $281F | CPU $E81F | 86 08 - lda #$07 ; PRG $2821 | CPU $E821 | A9 07 - sta WorkPointerOrValueLo ; PRG $2823 | CPU $E823 | 85 01 - ldy #$00 ; PRG $2825 | CPU $E825 | A0 00 - sty MetaspriteLayoutOffset ; PRG $2827 | CPU $E827 | 84 0C + lda #$00 ; CPU:$E684 PRG:2684 ?? + sta Ram_03C0,x ; CPU:$E686 PRG:2686 ?? + lda #$50 ; CPU:$E688 PRG:2688 ?? + sta Ram_03C6,x ; CPU:$E68A PRG:268A ?? + lda #$02 ; CPU:$E68C PRG:268C ?? + sta Ram_03C7,x ; CPU:$E68E PRG:268E ?? + lda #$0E ; CPU:$E690 PRG:2690 ?? + sta Ram_03CD,x ; CPU:$E692 PRG:2692 ?? + lda PackedCoordinateOrValue ; CPU:$E694 PRG:2694 ?? + asl a ; CPU:$E696 PRG:2696 ?? + clc ; CPU:$E698 PRG:2698 ?? + adc PackedCoordinateOrValue ; CPU:$E69A PRG:269A ?? + tay ; CPU:$E69C PRG:269C ?? + lda ScreenObjectInitialXTable,y ; CPU:$E69E PRG:269E ?? + sta Ram_03CA,x ; CPU:$E6A0 PRG:26A0 ?? + lda ScreenObjectInitialYTable,y ; CPU:$E6A2 PRG:26A2 ?? + sta Ram_03CB,x ; CPU:$E6A4 PRG:26A4 ?? + lda ScreenObjectInitialStateTable,y ; CPU:$E6A6 PRG:26A6 ?? + sta Ram_03CC,x ; CPU:$E6A8 PRG:26A8 ?? + txa ; CPU:$E6AA PRG:26AA ?? + clc ; CPU:$E6AC PRG:26AC ?? + adc #$10 ; CPU:$E6AE PRG:26AE ?? + tax ; CPU:$E6B0 PRG:26B0 ?? + dec PackedCoordinateOrValue ; CPU:$E6B2 PRG:26B2 ?? + bpl Flow_E7CB ; CPU:$E6B4 PRG:26B4 ?? + lda #$00 ; CPU:$E6B6 PRG:26B6 ?? + sta ObjectRecordPointerLo ; CPU:$E6B8 PRG:26B8 ?? + lda #$05 ; CPU:$E6BA PRG:26BA ?? + sta ObjectRecordPointerHi ; CPU:$E6BC PRG:26BC ?? + ldy #$80 ; CPU:$E6BE PRG:26BE ?? + jsr ComputeOrDispatch_E9BE ; CPU:$E6C0 PRG:26C0 ?? + lda #$00 ; CPU:$E6C2 PRG:26C2 ?? + sta ObjectRecordPointerLo ; CPU:$E6C4 PRG:26C4 ?? + lda #$04 ; CPU:$E6C6 PRG:26C6 ?? + sta ObjectRecordPointerHi ; CPU:$E6C8 PRG:26C8 ?? + ldy #$E0 ; CPU:$E6CA PRG:26CA ?? + jsr ComputeOrDispatch_E9BE ; CPU:$E6CC PRG:26CC ?? + ldx #$00 ; CPU:$E6CE PRG:26CE ?? + stx RecordFieldCount ; CPU:$E6D0 PRG:26D0 ?? + stx ObjectScanIndex ; CPU:$E6D2 PRG:26D2 ?? + lda #$07 ; CPU:$E6D4 PRG:26D4 ?? + sta WorkPointerOrValueLo ; CPU:$E6D6 PRG:26D6 ?? + ldy #$00 ; CPU:$E6D8 PRG:26D8 ?? + sty MetaspriteLayoutOffset ; CPU:$E6DA PRG:26DA ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow E829. ; Local behavior: Reads MetaspriteLayoutOffset, ActorTimerArray; mutates WorkPointerOrValueHi. @@ -7530,9 +7530,9 @@ Flow_E7CB: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_E829: - ldy MetaspriteLayoutOffset ; PRG $2829 | CPU $E829 | A4 0C - lda ActorTimerArray,y ; PRG $282B | CPU $E82B | B9 68 00 - sta WorkPointerOrValueHi ; PRG $282E | CPU $E82E | 85 02 + ldy MetaspriteLayoutOffset ; CPU:$E6DC PRG:26DC ?? + lda ActorTimerArray,y ; CPU:$E6DE PRG:26DE ?? + sta WorkPointerOrValueHi ; CPU:$E6E0 PRG:26E0 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Continuation E830. ; Local behavior: Reads Flow_E855, ObjectScanIndex; mutates LoopCounter05. @@ -7541,13 +7541,13 @@ Flow_E829: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Continuation_E830: - beq Flow_E855 ; PRG $2830 | CPU $E830 | F0 23 - lda ObjectScanIndex ; PRG $2832 | CPU $E832 | A5 08 - asl a ; PRG $2834 | CPU $E834 | 0A - asl a ; PRG $2835 | CPU $E835 | 0A - tay ; PRG $2836 | CPU $E836 | A8 - lda #$04 ; PRG $2837 | CPU $E837 | A9 04 - sta LoopCounter05 ; PRG $2839 | CPU $E839 | 85 05 + beq Flow_E855 ; CPU:$E6E2 PRG:26E2 ?? + lda ObjectScanIndex ; CPU:$E6E4 PRG:26E4 ?? + asl a ; CPU:$E6E6 PRG:26E6 ?? + asl a ; CPU:$E6E8 PRG:26E8 ?? + tay ; CPU:$E6EA PRG:26EA ?? + lda #$04 ; CPU:$E6EC PRG:26EC ?? + sta LoopCounter05 ; CPU:$E6EE PRG:26EE ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow E83 B. ; Local behavior: Reads IndexedGameplayLookupTable_ED03, LoopCounter05, Flow_E83B, RecordFieldCount, WorkPointerOrValueHi, Continuation_E830; mutates Ram_0500, LoopCounter05, Ram_04FE, RecordFieldCount, WorkPointerOrValueHi. @@ -7556,18 +7556,18 @@ Continuation_E830: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_E83B: - lda IndexedGameplayLookupTable_ED03,y ; PRG $283B | CPU $E83B | B9 03 ED - sta Ram_0500,x ; PRG $283E | CPU $E83E | 9D 00 05 - inx ; PRG $2841 | CPU $E841 | E8 - iny ; PRG $2842 | CPU $E842 | C8 - dec LoopCounter05 ; PRG $2843 | CPU $E843 | C6 05 - bne Flow_E83B ; PRG $2845 | CPU $E845 | D0 F4 - lda RecordFieldCount ; PRG $2847 | CPU $E847 | A5 06 - and #$01 ; PRG $2849 | CPU $E849 | 29 01 - sta Ram_04FE,x ; PRG $284B | CPU $E84B | 9D FE 04 - inc RecordFieldCount ; PRG $284E | CPU $E84E | E6 06 - dec WorkPointerOrValueHi ; PRG $2850 | CPU $E850 | C6 02 - jmp Continuation_E830 ; PRG $2852 | CPU $E852 | 4C 30 E8 + lda IndexedGameplayLookupTable_ED03,y ; CPU:$E6F0 PRG:26F0 ?? + sta Ram_0500,x ; CPU:$E6F2 PRG:26F2 ?? + inx ; CPU:$E6F4 PRG:26F4 ?? + iny ; CPU:$E6F6 PRG:26F6 ?? + dec LoopCounter05 ; CPU:$E6F8 PRG:26F8 ?? + bne Flow_E83B ; CPU:$E6FA PRG:26FA ?? + lda RecordFieldCount ; CPU:$E6FC PRG:26FC ?? + and #$01 ; CPU:$E6FE PRG:26FE ?? + sta Ram_04FE,x ; CPU:$E700 PRG:2700 ?? + inc RecordFieldCount ; CPU:$E702 PRG:2702 ?? + dec WorkPointerOrValueHi ; CPU:$E704 PRG:2704 ?? + jmp Continuation_E830 ; CPU:$E706 PRG:2706 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow E855. ; Local behavior: Reads MetaspriteLayoutOffset, ObjectScanIndex, WorkPointerOrValueLo, Flow_E829; mutates MetaspriteLayoutOffset, ObjectScanIndex, WorkPointerOrValueLo. @@ -7576,10 +7576,10 @@ Flow_E83B: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_E855: - inc MetaspriteLayoutOffset ; PRG $2855 | CPU $E855 | E6 0C - inc ObjectScanIndex ; PRG $2857 | CPU $E857 | E6 08 - dec WorkPointerOrValueLo ; PRG $2859 | CPU $E859 | C6 01 - bne Flow_E829 ; PRG $285B | CPU $E85B | D0 CC + inc MetaspriteLayoutOffset ; CPU:$E708 PRG:2708 ?? + inc ObjectScanIndex ; CPU:$E70A PRG:270A ?? + dec WorkPointerOrValueLo ; CPU:$E70C PRG:270C ?? + bne Flow_E829 ; CPU:$E70E PRG:270E ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow E85 D. ; Local behavior: Reads implicit CPU state or none observed; mutates no direct memory mutation observed. @@ -7588,16 +7588,16 @@ Flow_E855: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_E85D: - rts ; PRG $285D | CPU $E85D | 60 + rts ; CPU:$E710 PRG:2710 ?? ScreenObjectInitialXTable: - .byte $3C ; PRG $285E | CPU $E85E + .byte $3C ; PRG $285E | CPU $E85E ; CPU:$E712 PRG:2712 3C ScreenObjectInitialYTable: - .byte $02 ; PRG $285F | CPU $E85F + .byte $02 ; PRG $285F | CPU $E85F ; CPU:$E713 PRG:2713 02 ScreenObjectInitialStateTable: - .byte $02,$38,$03,$01,$34,$03,$FF,$30,$02,$FE ; PRG $2860 | CPU $E860 + .byte $02,$38,$03,$01,$34,$03,$FF,$30,$02,$FE ; PRG $2860 | CPU $E860 ; CPU:$E714 PRG:2714 02 38 03 01 34 03 FF 30 02 FE ; ----------------------------------------------------------------------------- ; Global purpose: Evaluate Collision State E86 A. ; Local behavior: Reads ScreenCollisionState, Flow_E85D, ActorTableIndex, GameplayStateBackup, FrameCounter, ScreenObjectMode, Flow_E8AA, Ram_0400; mutates ObjectRecordPointerLo, ObjectRecordPointerHi, WorkPointerOrValueLo, WorkPointerOrValueHi, Ram_0502, ObjectSpawnState, ActorTableIndex. @@ -7606,37 +7606,37 @@ ScreenObjectInitialStateTable: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- EvaluateCollisionState_E86A: - lda ScreenCollisionState ; PRG $286A | CPU $E86A | A5 44 - cmp #$01 ; PRG $286C | CPU $E86C | C9 01 - bne Flow_E85D ; PRG $286E | CPU $E86E | D0 ED - lda ActorTableIndex ; PRG $2870 | CPU $E870 | A5 6F - beq Flow_E85D ; PRG $2872 | CPU $E872 | F0 E9 - lda GameplayStateBackup ; PRG $2874 | CPU $E874 | A5 22 - bne Flow_E85D ; PRG $2876 | CPU $E876 | D0 E5 - lda FrameCounter ; PRG $2878 | CPU $E878 | A5 27 - and #$7F ; PRG $287A | CPU $E87A | 29 7F - cmp #$20 ; PRG $287C | CPU $E87C | C9 20 - bcs Flow_E85D ; PRG $287E | CPU $E87E | B0 DD - lda #$00 ; PRG $2880 | CPU $E880 | A9 00 - sta ObjectRecordPointerLo ; PRG $2882 | CPU $E882 | 85 A8 - lda #$04 ; PRG $2884 | CPU $E884 | A9 04 - sta ObjectRecordPointerHi ; PRG $2886 | CPU $E886 | 85 A9 - lda #$00 ; PRG $2888 | CPU $E888 | A9 00 - sta WorkPointerOrValueLo ; PRG $288A | CPU $E88A | 85 01 - sta WorkPointerOrValueHi ; PRG $288C | CPU $E88C | 85 02 - lda ScreenObjectMode ; PRG $288E | CPU $E88E | A5 62 - cmp #$02 ; PRG $2890 | CPU $E890 | C9 02 - bne Flow_E8AA ; PRG $2892 | CPU $E892 | D0 16 - lda Ram_0400 ; PRG $2894 | CPU $E894 | AD 00 04 - bne Flow_E8C9 ; PRG $2897 | CPU $E897 | D0 30 - lda ObjectSpawnState ; PRG $2899 | CPU $E899 | A5 4B - sta Ram_0502 ; PRG $289B | CPU $E89B | 8D 02 05 - eor #$01 ; PRG $289E | CPU $E89E | 49 01 - sta ObjectSpawnState ; PRG $28A0 | CPU $E8A0 | 85 4B - ldx #$20 ; PRG $28A2 | CPU $E8A2 | A2 20 - stx ActorTableIndex ; PRG $28A4 | CPU $E8A4 | 86 6F - ldx #$00 ; PRG $28A6 | CPU $E8A6 | A2 00 - beq Flow_E912 ; PRG $28A8 | CPU $E8A8 | F0 68 + lda ScreenCollisionState ; CPU:$E71E PRG:271E ?? + cmp #$01 ; CPU:$E720 PRG:2720 ?? + bne Flow_E85D ; CPU:$E722 PRG:2722 ?? + lda ActorTableIndex ; CPU:$E724 PRG:2724 ?? + beq Flow_E85D ; CPU:$E726 PRG:2726 ?? + lda GameplayStateBackup ; CPU:$E728 PRG:2728 ?? + bne Flow_E85D ; CPU:$E72A PRG:272A ?? + lda FrameCounter ; CPU:$E72C PRG:272C ?? + and #$7F ; CPU:$E72E PRG:272E ?? + cmp #$20 ; CPU:$E730 PRG:2730 ?? + bcs Flow_E85D ; CPU:$E732 PRG:2732 ?? + lda #$00 ; CPU:$E734 PRG:2734 ?? + sta ObjectRecordPointerLo ; CPU:$E736 PRG:2736 ?? + lda #$04 ; CPU:$E738 PRG:2738 ?? + sta ObjectRecordPointerHi ; CPU:$E73A PRG:273A ?? + lda #$00 ; CPU:$E73C PRG:273C ?? + sta WorkPointerOrValueLo ; CPU:$E73E PRG:273E ?? + sta WorkPointerOrValueHi ; CPU:$E740 PRG:2740 ?? + lda ScreenObjectMode ; CPU:$E742 PRG:2742 ?? + cmp #$02 ; CPU:$E744 PRG:2744 ?? + bne Flow_E8AA ; CPU:$E746 PRG:2746 ?? + lda Ram_0400 ; CPU:$E748 PRG:2748 ?? + bne Flow_E8C9 ; CPU:$E74A PRG:274A ?? + lda ObjectSpawnState ; CPU:$E74C PRG:274C ?? + sta Ram_0502 ; CPU:$E74E PRG:274E ?? + eor #$01 ; CPU:$E750 PRG:2750 ?? + sta ObjectSpawnState ; CPU:$E752 PRG:2752 ?? + ldx #$20 ; CPU:$E754 PRG:2754 ?? + stx ActorTableIndex ; CPU:$E756 PRG:2756 ?? + ldx #$00 ; CPU:$E758 PRG:2758 ?? + beq Flow_E912 ; CPU:$E75A PRG:275A ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow E8 AA. ; Local behavior: Reads ActiveActorState, Flow_E8B8; mutates ObjectRecordStride. @@ -7645,13 +7645,13 @@ EvaluateCollisionState_E86A: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_E8AA: - lda #$20 ; PRG $28AA | CPU $E8AA | A9 20 - sta ObjectRecordStride ; PRG $28AC | CPU $E8AC | 85 AA - lda #$04 ; PRG $28AE | CPU $E8AE | A9 04 - ldy ActiveActorState ; PRG $28B0 | CPU $E8B0 | A4 61 - cpy #$01 ; PRG $28B2 | CPU $E8B2 | C0 01 - bne Flow_E8B8 ; PRG $28B4 | CPU $E8B4 | D0 02 - lda #$03 ; PRG $28B6 | CPU $E8B6 | A9 03 + lda #$20 ; CPU:$E75C PRG:275C ?? + sta ObjectRecordStride ; CPU:$E75E PRG:275E ?? + lda #$04 ; CPU:$E760 PRG:2760 ?? + ldy ActiveActorState ; CPU:$E762 PRG:2762 ?? + cpy #$01 ; CPU:$E764 PRG:2764 ?? + bne Flow_E8B8 ; CPU:$E766 PRG:2766 ?? + lda #$03 ; CPU:$E768 PRG:2768 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow E8 B8. ; Local behavior: Reads implicit CPU state or none observed; mutates OamBufferWriteOffset. @@ -7660,7 +7660,7 @@ Flow_E8AA: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_E8B8: - sta OamBufferWriteOffset ; PRG $28B8 | CPU $E8B8 | 85 AB + sta OamBufferWriteOffset ; CPU:$E76A PRG:276A ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow E8 BA. ; Local behavior: Reads ObjectRecordPointerLo, Flow_E8CA; mutates no direct memory mutation observed. @@ -7669,9 +7669,9 @@ Flow_E8B8: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_E8BA: - ldy #$00 ; PRG $28BA | CPU $E8BA | A0 00 - lda (ObjectRecordPointerLo),y ; PRG $28BC | CPU $E8BC | B1 A8 - beq Flow_E8CA ; PRG $28BE | CPU $E8BE | F0 0A + ldy #$00 ; CPU:$E76C PRG:276C ?? + lda (ObjectRecordPointerLo),y ; CPU:$E76E PRG:276E ?? + beq Flow_E8CA ; CPU:$E770 PRG:2770 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Update Zp 01 E8 C0. ; Local behavior: Reads AdvanceObjectRecordPointer, WorkPointerOrValueLo, OamBufferWriteOffset, Flow_E8BA; mutates WorkPointerOrValueLo, OamBufferWriteOffset. @@ -7680,10 +7680,10 @@ Flow_E8BA: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateZp_01_E8C0: - jsr AdvanceObjectRecordPointer ; PRG $28C0 | CPU $E8C0 | 20 0F C2 - inc WorkPointerOrValueLo ; PRG $28C3 | CPU $E8C3 | E6 01 - dec OamBufferWriteOffset ; PRG $28C5 | CPU $E8C5 | C6 AB - bpl Flow_E8BA ; PRG $28C7 | CPU $E8C7 | 10 F1 + jsr AdvanceObjectRecordPointer ; CPU:$E772 PRG:2772 ?? + inc WorkPointerOrValueLo ; CPU:$E774 PRG:2774 ?? + dec OamBufferWriteOffset ; CPU:$E776 PRG:2776 ?? + bpl Flow_E8BA ; CPU:$E778 PRG:2778 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow E8 C9. ; Local behavior: Reads implicit CPU state or none observed; mutates no direct memory mutation observed. @@ -7692,7 +7692,7 @@ UpdateZp_01_E8C0: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_E8C9: - rts ; PRG $28C9 | CPU $E8C9 | 60 + rts ; CPU:$E77A PRG:277A ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow E8 CA. ; Local behavior: Reads WorkPointerOrValueLo, Flow_E8D7, Flow_E94A; mutates no direct memory mutation observed. @@ -7701,13 +7701,13 @@ Flow_E8C9: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_E8CA: - lda WorkPointerOrValueLo ; PRG $28CA | CPU $E8CA | A5 01 - bne Flow_E8D7 ; PRG $28CC | CPU $E8CC | D0 09 - lda #$E8 ; PRG $28CE | CPU $E8CE | A9 E8 - pha ; PRG $28D0 | CPU $E8D0 | 48 - lda #$BF ; PRG $28D1 | CPU $E8D1 | A9 BF - pha ; PRG $28D3 | CPU $E8D3 | 48 - jmp Flow_E94A ; PRG $28D4 | CPU $E8D4 | 4C 4A E9 + lda WorkPointerOrValueLo ; CPU:$E77C PRG:277C ?? + bne Flow_E8D7 ; CPU:$E77E PRG:277E ?? + lda #$E8 ; CPU:$E780 PRG:2780 ?? + pha ; CPU:$E782 PRG:2782 ?? + lda #$BF ; CPU:$E784 PRG:2784 ?? + pha ; CPU:$E786 PRG:2786 ?? + jmp Flow_E94A ; CPU:$E788 PRG:2788 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow E8 D7. ; Local behavior: Reads WorkPointerOrValueHi, Flow_E94A, AdvancePseudoRandomState; mutates ObjectScanIndex. @@ -7716,11 +7716,11 @@ Flow_E8CA: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_E8D7: - lda WorkPointerOrValueHi ; PRG $28D7 | CPU $E8D7 | A5 02 - bne Flow_E94A ; PRG $28D9 | CPU $E8D9 | D0 6F - jsr AdvancePseudoRandomState ; PRG $28DB | CPU $E8DB | 20 2F C4 - and #$7C ; PRG $28DE | CPU $E8DE | 29 7C - sta ObjectScanIndex ; PRG $28E0 | CPU $E8E0 | 85 08 + lda WorkPointerOrValueHi ; CPU:$E78A PRG:278A ?? + bne Flow_E94A ; CPU:$E78C PRG:278C ?? + jsr AdvancePseudoRandomState ; CPU:$E78E PRG:278E ?? + and #$7C ; CPU:$E790 PRG:2790 ?? + sta ObjectScanIndex ; CPU:$E792 PRG:2792 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow E8 E2. ; Local behavior: Reads Ram_0500, Flow_E8F1, Ram_0501, Flow_E912; mutates no direct memory mutation observed. @@ -7729,13 +7729,13 @@ Flow_E8D7: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_E8E2: - tax ; PRG $28E2 | CPU $E8E2 | AA - ldy Ram_0500,x ; PRG $28E3 | CPU $E8E3 | BC 00 05 - cpy #$01 ; PRG $28E6 | CPU $E8E6 | C0 01 - bne Flow_E8F1 ; PRG $28E8 | CPU $E8E8 | D0 07 - ldy Ram_0501,x ; PRG $28EA | CPU $E8EA | BC 01 05 - cpy #$02 ; PRG $28ED | CPU $E8ED | C0 02 - bcs Flow_E912 ; PRG $28EF | CPU $E8EF | B0 21 + tax ; CPU:$E794 PRG:2794 ?? + ldy Ram_0500,x ; CPU:$E796 PRG:2796 ?? + cpy #$01 ; CPU:$E798 PRG:2798 ?? + bne Flow_E8F1 ; CPU:$E79A PRG:279A ?? + ldy Ram_0501,x ; CPU:$E79C PRG:279C ?? + cpy #$02 ; CPU:$E79E PRG:279E ?? + bcs Flow_E912 ; CPU:$E7A0 PRG:27A0 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow E8 F1. ; Local behavior: Reads ObjectScanIndex, Flow_E8C9, Flow_E8E2; mutates no direct memory mutation observed. @@ -7744,17 +7744,17 @@ Flow_E8E2: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_E8F1: - txa ; PRG $28F1 | CPU $E8F1 | 8A - clc ; PRG $28F2 | CPU $E8F2 | 18 - adc #$04 ; PRG $28F3 | CPU $E8F3 | 69 04 - cmp ObjectScanIndex ; PRG $28F5 | CPU $E8F5 | C5 08 - beq Flow_E8C9 ; PRG $28F7 | CPU $E8F7 | F0 D0 - ora #$00 ; PRG $28F9 | CPU $E8F9 | 09 00 - bpl Flow_E8E2 ; PRG $28FB | CPU $E8FB | 10 E5 - lda #$00 ; PRG $28FD | CPU $E8FD | A9 00 - cmp ObjectScanIndex ; PRG $28FF | CPU $E8FF | C5 08 - beq Flow_E8C9 ; PRG $2901 | CPU $E901 | F0 C6 - bne Flow_E8E2 ; PRG $2903 | CPU $E903 | D0 DD + txa ; CPU:$E7A2 PRG:27A2 ?? + clc ; CPU:$E7A4 PRG:27A4 ?? + adc #$04 ; CPU:$E7A6 PRG:27A6 ?? + cmp ObjectScanIndex ; CPU:$E7A8 PRG:27A8 ?? + beq Flow_E8C9 ; CPU:$E7AA PRG:27AA ?? + ora #$00 ; CPU:$E7AC PRG:27AC ?? + bpl Flow_E8E2 ; CPU:$E7AE PRG:27AE ?? + lda #$00 ; CPU:$E7B0 PRG:27B0 ?? + cmp ObjectScanIndex ; CPU:$E7B2 PRG:27B2 ?? + beq Flow_E8C9 ; CPU:$E7B4 PRG:27B4 ?? + bne Flow_E8E2 ; CPU:$E7B6 PRG:27B6 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow E905. ; Local behavior: Reads ComputeOrDispatch_E9BC, WorkPointerOrValueHi, Flow_E915; mutates SignedOffsetAccumulator, ObjectRecordPointerLo. @@ -7763,12 +7763,12 @@ Flow_E8F1: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_E905: - jsr ComputeOrDispatch_E9BC ; PRG $2905 | CPU $E905 | 20 BC E9 - ldy #$1D ; PRG $2908 | CPU $E908 | A0 1D - lda WorkPointerOrValueHi ; PRG $290A | CPU $E90A | A5 02 - sta (SignedOffsetAccumulator),y ; PRG $290C | CPU $E90C | 91 10 - sta (ObjectRecordPointerLo),y ; PRG $290E | CPU $E90E | 91 A8 - bpl Flow_E915 ; PRG $2910 | CPU $E910 | 10 03 + jsr ComputeOrDispatch_E9BC ; CPU:$E7B8 PRG:27B8 ?? + ldy #$1D ; CPU:$E7BA PRG:27BA ?? + lda WorkPointerOrValueHi ; CPU:$E7BC PRG:27BC ?? + sta (SignedOffsetAccumulator),y ; CPU:$E7BE PRG:27BE ?? + sta (ObjectRecordPointerLo),y ; CPU:$E7C0 PRG:27C0 ?? + bpl Flow_E915 ; CPU:$E7C2 PRG:27C2 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow E912. ; Local behavior: Reads ComputeOrDispatch_E9BC; mutates no direct memory mutation observed. @@ -7777,7 +7777,7 @@ Flow_E905: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_E912: - jsr ComputeOrDispatch_E9BC ; PRG $2912 | CPU $E912 | 20 BC E9 + jsr ComputeOrDispatch_E9BC ; CPU:$E7C4 PRG:27C4 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow E915. ; Local behavior: Reads WorkPointerOrValueLo, Ram_0501, Ram_0502; mutates ObjectRecordPointerLo, Ram_0500, GameplayStateBackup. @@ -7786,35 +7786,35 @@ Flow_E912: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_E915: - ldy #$0A ; PRG $2915 | CPU $E915 | A0 0A - lda WorkPointerOrValueLo ; PRG $2917 | CPU $E917 | A5 01 - asl a ; PRG $2919 | CPU $E919 | 0A - asl a ; PRG $291A | CPU $E91A | 0A - asl a ; PRG $291B | CPU $E91B | 0A - asl a ; PRG $291C | CPU $E91C | 0A - clc ; PRG $291D | CPU $E91D | 18 - adc #$30 ; PRG $291E | CPU $E91E | 69 30 - sta (ObjectRecordPointerLo),y ; PRG $2920 | CPU $E920 | 91 A8 - ldy #$1B ; PRG $2922 | CPU $E922 | A0 1B - txa ; PRG $2924 | CPU $E924 | 8A - sta (ObjectRecordPointerLo),y ; PRG $2925 | CPU $E925 | 91 A8 - ldy #$00 ; PRG $2927 | CPU $E927 | A0 00 - tya ; PRG $2929 | CPU $E929 | 98 - sta (ObjectRecordPointerLo),y ; PRG $292A | CPU $E92A | 91 A8 - ldy #$0F ; PRG $292C | CPU $E92C | A0 0F - lda Ram_0501,x ; PRG $292E | CPU $E92E | BD 01 05 - sta (ObjectRecordPointerLo),y ; PRG $2931 | CPU $E931 | 91 A8 - lda #$02 ; PRG $2933 | CPU $E933 | A9 02 - sta Ram_0500,x ; PRG $2935 | CPU $E935 | 9D 00 05 - ldy #$1C ; PRG $2938 | CPU $E938 | A0 1C - lda Ram_0502,x ; PRG $293A | CPU $E93A | BD 02 05 - sta (ObjectRecordPointerLo),y ; PRG $293D | CPU $E93D | 91 A8 - ldy #$00 ; PRG $293F | CPU $E93F | A0 00 - lda #$01 ; PRG $2941 | CPU $E941 | A9 01 - sta (ObjectRecordPointerLo),y ; PRG $2943 | CPU $E943 | 91 A8 - lda #$14 ; PRG $2945 | CPU $E945 | A9 14 - sta GameplayStateBackup ; PRG $2947 | CPU $E947 | 85 22 - rts ; PRG $2949 | CPU $E949 | 60 + ldy #$0A ; CPU:$E7C6 PRG:27C6 ?? + lda WorkPointerOrValueLo ; CPU:$E7C8 PRG:27C8 ?? + asl a ; CPU:$E7CA PRG:27CA ?? + asl a ; CPU:$E7CC PRG:27CC ?? + asl a ; CPU:$E7CE PRG:27CE ?? + asl a ; CPU:$E7D0 PRG:27D0 ?? + clc ; CPU:$E7D2 PRG:27D2 ?? + adc #$30 ; CPU:$E7D4 PRG:27D4 ?? + sta (ObjectRecordPointerLo),y ; CPU:$E7D6 PRG:27D6 ?? + ldy #$1B ; CPU:$E7D8 PRG:27D8 ?? + txa ; CPU:$E7DA PRG:27DA ?? + sta (ObjectRecordPointerLo),y ; CPU:$E7DC PRG:27DC ?? + ldy #$00 ; CPU:$E7DE PRG:27DE ?? + tya ; CPU:$E7E0 PRG:27E0 ?? + sta (ObjectRecordPointerLo),y ; CPU:$E7E2 PRG:27E2 ?? + ldy #$0F ; CPU:$E7E4 PRG:27E4 ?? + lda Ram_0501,x ; CPU:$E7E6 PRG:27E6 ?? + sta (ObjectRecordPointerLo),y ; CPU:$E7E8 PRG:27E8 ?? + lda #$02 ; CPU:$E7EA PRG:27EA ?? + sta Ram_0500,x ; CPU:$E7EC PRG:27EC ?? + ldy #$1C ; CPU:$E7EE PRG:27EE ?? + lda Ram_0502,x ; CPU:$E7F0 PRG:27F0 ?? + sta (ObjectRecordPointerLo),y ; CPU:$E7F2 PRG:27F2 ?? + ldy #$00 ; CPU:$E7F4 PRG:27F4 ?? + lda #$01 ; CPU:$E7F6 PRG:27F6 ?? + sta (ObjectRecordPointerLo),y ; CPU:$E7F8 PRG:27F8 ?? + lda #$14 ; CPU:$E7FA PRG:27FA ?? + sta GameplayStateBackup ; CPU:$E7FC PRG:27FC ?? + rts ; CPU:$E7FE PRG:27FE ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow E94 A. ; Local behavior: Reads implicit CPU state or none observed; mutates no direct memory mutation observed. @@ -7823,7 +7823,7 @@ Flow_E915: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_E94A: - ldx #$00 ; PRG $294A | CPU $E94A | A2 00 + ldx #$00 ; CPU:$E800 PRG:2800 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow E94 C. ; Local behavior: Reads Ram_0500, Flow_E974, WorkPointerOrValueHi, Flow_E967, Ram_0501, Ram_0502, SourceRecordPointerLo, Flow_E905; mutates no direct memory mutation observed. @@ -7832,18 +7832,18 @@ Flow_E94A: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_E94C: - lda Ram_0500,x ; PRG $294C | CPU $E94C | BD 00 05 - cmp #$01 ; PRG $294F | CPU $E94F | C9 01 - bne Flow_E974 ; PRG $2951 | CPU $E951 | D0 21 - lda WorkPointerOrValueHi ; PRG $2953 | CPU $E953 | A5 02 - beq Flow_E967 ; PRG $2955 | CPU $E955 | F0 10 - lda Ram_0501,x ; PRG $2957 | CPU $E957 | BD 01 05 - cmp #$02 ; PRG $295A | CPU $E95A | C9 02 - bne Flow_E974 ; PRG $295C | CPU $E95C | D0 16 - lda Ram_0502,x ; PRG $295E | CPU $E95E | BD 02 05 - cmp SourceRecordPointerLo ; PRG $2961 | CPU $E961 | C5 03 - beq Flow_E905 ; PRG $2963 | CPU $E963 | F0 A0 - bne Flow_E974 ; PRG $2965 | CPU $E965 | D0 0D + lda Ram_0500,x ; CPU:$E802 PRG:2802 ?? + cmp #$01 ; CPU:$E804 PRG:2804 ?? + bne Flow_E974 ; CPU:$E806 PRG:2806 ?? + lda WorkPointerOrValueHi ; CPU:$E808 PRG:2808 ?? + beq Flow_E967 ; CPU:$E80A PRG:280A ?? + lda Ram_0501,x ; CPU:$E80C PRG:280C ?? + cmp #$02 ; CPU:$E80E PRG:280E ?? + bne Flow_E974 ; CPU:$E810 PRG:2810 ?? + lda Ram_0502,x ; CPU:$E812 PRG:2812 ?? + cmp SourceRecordPointerLo ; CPU:$E814 PRG:2814 ?? + beq Flow_E905 ; CPU:$E816 PRG:2816 ?? + bne Flow_E974 ; CPU:$E818 PRG:2818 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow E967. ; Local behavior: Reads Ram_0501, Flow_E97B, FrameCounter, Flow_E97C; mutates no direct memory mutation observed. @@ -7852,12 +7852,12 @@ Flow_E94C: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_E967: - lda Ram_0501,x ; PRG $2967 | CPU $E967 | BD 01 05 - cmp #$02 ; PRG $296A | CPU $E96A | C9 02 - bcs Flow_E97B ; PRG $296C | CPU $E96C | B0 0D - lda FrameCounter ; PRG $296E | CPU $E96E | A5 27 - and #$7F ; PRG $2970 | CPU $E970 | 29 7F - beq Flow_E97C ; PRG $2972 | CPU $E972 | F0 08 + lda Ram_0501,x ; CPU:$E81A PRG:281A ?? + cmp #$02 ; CPU:$E81C PRG:281C ?? + bcs Flow_E97B ; CPU:$E81E PRG:281E ?? + lda FrameCounter ; CPU:$E820 PRG:2820 ?? + and #$7F ; CPU:$E822 PRG:2822 ?? + beq Flow_E97C ; CPU:$E824 PRG:2824 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow E974. ; Local behavior: Reads Flow_E94C; mutates no direct memory mutation observed. @@ -7866,11 +7866,11 @@ Flow_E967: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_E974: - txa ; PRG $2974 | CPU $E974 | 8A - clc ; PRG $2975 | CPU $E975 | 18 - adc #$04 ; PRG $2976 | CPU $E976 | 69 04 - tax ; PRG $2978 | CPU $E978 | AA - bpl Flow_E94C ; PRG $2979 | CPU $E979 | 10 D1 + txa ; CPU:$E826 PRG:2826 ?? + clc ; CPU:$E828 PRG:2828 ?? + adc #$04 ; CPU:$E82A PRG:282A ?? + tax ; CPU:$E82C PRG:282C ?? + bpl Flow_E94C ; CPU:$E82E PRG:282E ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow E97 B. ; Local behavior: Reads implicit CPU state or none observed; mutates no direct memory mutation observed. @@ -7879,7 +7879,7 @@ Flow_E974: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_E97B: - rts ; PRG $297B | CPU $E97B | 60 + rts ; CPU:$E830 PRG:2830 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow E97 C. ; Local behavior: Reads ComputeOrDispatch_E9BC, Ram_0502, Ram_0501, ObjectRecordPointerLo, ObjectRecordPointerHi, WorkPointerOrValueHi, UpdateZp_01_E8C0; mutates ObjectRecordPointerLo, Ram_0500, SourceRecordPointerLo, SignedOffsetAccumulator, CurrentSpriteTileId, WorkPointerOrValueHi. @@ -7888,36 +7888,36 @@ Flow_E97B: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_E97C: - jsr ComputeOrDispatch_E9BC ; PRG $297C | CPU $E97C | 20 BC E9 - ldy #$1B ; PRG $297F | CPU $E97F | A0 1B - txa ; PRG $2981 | CPU $E981 | 8A - sta (ObjectRecordPointerLo),y ; PRG $2982 | CPU $E982 | 91 A8 - ldy #$0A ; PRG $2984 | CPU $E984 | A0 0A - lda #$30 ; PRG $2986 | CPU $E986 | A9 30 - sta (ObjectRecordPointerLo),y ; PRG $2988 | CPU $E988 | 91 A8 - lda #$02 ; PRG $298A | CPU $E98A | A9 02 - sta Ram_0500,x ; PRG $298C | CPU $E98C | 9D 00 05 - ldy #$1C ; PRG $298F | CPU $E98F | A0 1C - lda Ram_0502,x ; PRG $2991 | CPU $E991 | BD 02 05 - sta (ObjectRecordPointerLo),y ; PRG $2994 | CPU $E994 | 91 A8 - sta SourceRecordPointerLo ; PRG $2996 | CPU $E996 | 85 03 - ldy #$00 ; PRG $2998 | CPU $E998 | A0 00 - lda #$01 ; PRG $299A | CPU $E99A | A9 01 - sta (ObjectRecordPointerLo),y ; PRG $299C | CPU $E99C | 91 A8 - ldy #$0F ; PRG $299E | CPU $E99E | A0 0F - lda Ram_0501,x ; PRG $29A0 | CPU $E9A0 | BD 01 05 - sta (ObjectRecordPointerLo),y ; PRG $29A3 | CPU $E9A3 | 91 A8 - lda ObjectRecordPointerLo ; PRG $29A5 | CPU $E9A5 | A5 A8 - sta SignedOffsetAccumulator ; PRG $29A7 | CPU $E9A7 | 85 10 - lda ObjectRecordPointerHi ; PRG $29A9 | CPU $E9A9 | A5 A9 - sta CurrentSpriteTileId ; PRG $29AB | CPU $E9AB | 85 11 - inc WorkPointerOrValueHi ; PRG $29AD | CPU $E9AD | E6 02 - jsr UpdateZp_01_E8C0 ; PRG $29AF | CPU $E9AF | 20 C0 E8 - inc WorkPointerOrValueHi ; PRG $29B2 | CPU $E9B2 | E6 02 - jsr UpdateZp_01_E8C0 ; PRG $29B4 | CPU $E9B4 | 20 C0 E8 - lda #$00 ; PRG $29B7 | CPU $E9B7 | A9 00 - sta WorkPointerOrValueHi ; PRG $29B9 | CPU $E9B9 | 85 02 - rts ; PRG $29BB | CPU $E9BB | 60 + jsr ComputeOrDispatch_E9BC ; CPU:$E832 PRG:2832 ?? + ldy #$1B ; CPU:$E834 PRG:2834 ?? + txa ; CPU:$E836 PRG:2836 ?? + sta (ObjectRecordPointerLo),y ; CPU:$E838 PRG:2838 ?? + ldy #$0A ; CPU:$E83A PRG:283A ?? + lda #$30 ; CPU:$E83C PRG:283C ?? + sta (ObjectRecordPointerLo),y ; CPU:$E83E PRG:283E ?? + lda #$02 ; CPU:$E840 PRG:2840 ?? + sta Ram_0500,x ; CPU:$E842 PRG:2842 ?? + ldy #$1C ; CPU:$E844 PRG:2844 ?? + lda Ram_0502,x ; CPU:$E846 PRG:2846 ?? + sta (ObjectRecordPointerLo),y ; CPU:$E848 PRG:2848 ?? + sta SourceRecordPointerLo ; CPU:$E84A PRG:284A ?? + ldy #$00 ; CPU:$E84C PRG:284C ?? + lda #$01 ; CPU:$E84E PRG:284E ?? + sta (ObjectRecordPointerLo),y ; CPU:$E850 PRG:2850 ?? + ldy #$0F ; CPU:$E852 PRG:2852 ?? + lda Ram_0501,x ; CPU:$E854 PRG:2854 ?? + sta (ObjectRecordPointerLo),y ; CPU:$E856 PRG:2856 ?? + lda ObjectRecordPointerLo ; CPU:$E858 PRG:2858 ?? + sta SignedOffsetAccumulator ; CPU:$E85A PRG:285A ?? + lda ObjectRecordPointerHi ; CPU:$E85C PRG:285C ?? + sta CurrentSpriteTileId ; CPU:$E85E PRG:285E ?? + inc WorkPointerOrValueHi ; CPU:$E860 PRG:2860 ?? + jsr UpdateZp_01_E8C0 ; CPU:$E862 PRG:2862 ?? + inc WorkPointerOrValueHi ; CPU:$E864 PRG:2864 ?? + jsr UpdateZp_01_E8C0 ; CPU:$E866 PRG:2866 ?? + lda #$00 ; CPU:$E868 PRG:2868 ?? + sta WorkPointerOrValueHi ; CPU:$E86A PRG:286A ?? + rts ; CPU:$E86C PRG:286C ?? ; ----------------------------------------------------------------------------- ; Global purpose: Compute Or Dispatch E9 BC. ; Local behavior: Reads implicit CPU state or none observed; mutates no direct memory mutation observed. @@ -7926,7 +7926,7 @@ Flow_E97C: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ComputeOrDispatch_E9BC: - ldy #$20 ; PRG $29BC | CPU $E9BC | A0 20 + ldy #$20 ; CPU:$E86E PRG:286E ?? ; ----------------------------------------------------------------------------- ; Global purpose: Compute Or Dispatch E9 BE. ; Local behavior: Reads implicit CPU state or none observed; mutates no direct memory mutation observed. @@ -7935,7 +7935,7 @@ ComputeOrDispatch_E9BC: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ComputeOrDispatch_E9BE: - lda #$00 ; PRG $29BE | CPU $E9BE | A9 00 + lda #$00 ; CPU:$E870 PRG:2870 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow E9 C0. ; Local behavior: Reads Flow_E9C0; mutates ObjectRecordPointerLo. @@ -7944,10 +7944,10 @@ ComputeOrDispatch_E9BE: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_E9C0: - dey ; PRG $29C0 | CPU $E9C0 | 88 - sta (ObjectRecordPointerLo),y ; PRG $29C1 | CPU $E9C1 | 91 A8 - bne Flow_E9C0 ; PRG $29C3 | CPU $E9C3 | D0 FB - rts ; PRG $29C5 | CPU $E9C5 | 60 + dey ; CPU:$E872 PRG:2872 ?? + sta (ObjectRecordPointerLo),y ; CPU:$E874 PRG:2874 ?? + bne Flow_E9C0 ; CPU:$E876 PRG:2876 ?? + rts ; CPU:$E878 PRG:2878 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Compute Or Dispatch E9 C6. ; Local behavior: Reads CollisionCandidateIndex, Flow_E9CE; mutates no direct memory mutation observed. @@ -7956,10 +7956,10 @@ Flow_E9C0: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ComputeOrDispatch_E9C6: - ldx #$00 ; PRG $29C6 | CPU $E9C6 | A2 00 - lda CollisionCandidateIndex ; PRG $29C8 | CPU $E9C8 | A5 45 - beq Flow_E9CE ; PRG $29CA | CPU $E9CA | F0 02 - ldx #$10 ; PRG $29CC | CPU $E9CC | A2 10 + ldx #$00 ; CPU:$E87A PRG:287A ?? + lda CollisionCandidateIndex ; CPU:$E87C PRG:287C ?? + beq Flow_E9CE ; CPU:$E87E PRG:287E ?? + ldx #$10 ; CPU:$E880 PRG:2880 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow E9 CE. ; Local behavior: Reads ObjectRecordPointerLo; mutates CollisionCandidateIndex, Ram_06A0, Ram_06A3, Ram_06A4, Ram_06A5, Ram_06A8, Ram_06A9. @@ -7968,25 +7968,25 @@ ComputeOrDispatch_E9C6: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_E9CE: - eor #$01 ; PRG $29CE | CPU $E9CE | 49 01 - sta CollisionCandidateIndex ; PRG $29D0 | CPU $E9D0 | 85 45 - lda #$01 ; PRG $29D2 | CPU $E9D2 | A9 01 - sta Ram_06A0,x ; PRG $29D4 | CPU $E9D4 | 9D A0 06 - lda #$05 ; PRG $29D7 | CPU $E9D7 | A9 05 - sta Ram_06A3,x ; PRG $29D9 | CPU $E9D9 | 9D A3 06 - ldy #$06 ; PRG $29DC | CPU $E9DC | A0 06 - lda (ObjectRecordPointerLo),y ; PRG $29DE | CPU $E9DE | B1 A8 - sta Ram_06A4,x ; PRG $29E0 | CPU $E9E0 | 9D A4 06 - iny ; PRG $29E3 | CPU $E9E3 | C8 - lda (ObjectRecordPointerLo),y ; PRG $29E4 | CPU $E9E4 | B1 A8 - sta Ram_06A5,x ; PRG $29E6 | CPU $E9E6 | 9D A5 06 - iny ; PRG $29E9 | CPU $E9E9 | C8 - lda (ObjectRecordPointerLo),y ; PRG $29EA | CPU $E9EA | B1 A8 - sta Ram_06A8,x ; PRG $29EC | CPU $E9EC | 9D A8 06 - iny ; PRG $29EF | CPU $E9EF | C8 - lda (ObjectRecordPointerLo),y ; PRG $29F0 | CPU $E9F0 | B1 A8 - sta Ram_06A9,x ; PRG $29F2 | CPU $E9F2 | 9D A9 06 - rts ; PRG $29F5 | CPU $E9F5 | 60 + eor #$01 ; CPU:$E882 PRG:2882 ?? + sta CollisionCandidateIndex ; CPU:$E884 PRG:2884 ?? + lda #$01 ; CPU:$E886 PRG:2886 ?? + sta Ram_06A0,x ; CPU:$E888 PRG:2888 ?? + lda #$05 ; CPU:$E88A PRG:288A ?? + sta Ram_06A3,x ; CPU:$E88C PRG:288C ?? + ldy #$06 ; CPU:$E88E PRG:288E ?? + lda (ObjectRecordPointerLo),y ; CPU:$E890 PRG:2890 ?? + sta Ram_06A4,x ; CPU:$E892 PRG:2892 ?? + iny ; CPU:$E894 PRG:2894 ?? + lda (ObjectRecordPointerLo),y ; CPU:$E896 PRG:2896 ?? + sta Ram_06A5,x ; CPU:$E898 PRG:2898 ?? + iny ; CPU:$E89A PRG:289A ?? + lda (ObjectRecordPointerLo),y ; CPU:$E89C PRG:289C ?? + sta Ram_06A8,x ; CPU:$E89E PRG:289E ?? + iny ; CPU:$E8A0 PRG:28A0 ?? + lda (ObjectRecordPointerLo),y ; CPU:$E8A2 PRG:28A2 ?? + sta Ram_06A9,x ; CPU:$E8A4 PRG:28A4 ?? + rts ; CPU:$E8A6 PRG:28A6 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Update Zp A8 E9 F6. ; Local behavior: Reads ScreenObjectMode, Flow_EA14; mutates ObjectRecordPointerLo, ObjectRecordPointerHi, ObjectRecordStride, OamBufferWriteOffset. @@ -7995,21 +7995,21 @@ Flow_E9CE: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateZp_A8_E9F6: - lda #$A0 ; PRG $29F6 | CPU $E9F6 | A9 A0 - sta ObjectRecordPointerLo ; PRG $29F8 | CPU $E9F8 | 85 A8 - lda #$06 ; PRG $29FA | CPU $E9FA | A9 06 - sta ObjectRecordPointerHi ; PRG $29FC | CPU $E9FC | 85 A9 - lda #$10 ; PRG $29FE | CPU $E9FE | A9 10 - sta ObjectRecordStride ; PRG $2A00 | CPU $EA00 | 85 AA - lda #$02 ; PRG $2A02 | CPU $EA02 | A9 02 - sta OamBufferWriteOffset ; PRG $2A04 | CPU $EA04 | 85 AB - ldx #$D0 ; PRG $2A06 | CPU $EA06 | A2 D0 - ldy #$E0 ; PRG $2A08 | CPU $EA08 | A0 E0 - lda ScreenObjectMode ; PRG $2A0A | CPU $EA0A | A5 62 - cmp #$02 ; PRG $2A0C | CPU $EA0C | C9 02 - bne Flow_EA14 ; PRG $2A0E | CPU $EA0E | D0 04 - ldx #$C0 ; PRG $2A10 | CPU $EA10 | A2 C0 - ldy #$D0 ; PRG $2A12 | CPU $EA12 | A0 D0 + lda #$A0 ; CPU:$E8A8 PRG:28A8 ?? + sta ObjectRecordPointerLo ; CPU:$E8AA PRG:28AA ?? + lda #$06 ; CPU:$E8AC PRG:28AC ?? + sta ObjectRecordPointerHi ; CPU:$E8AE PRG:28AE ?? + lda #$10 ; CPU:$E8B0 PRG:28B0 ?? + sta ObjectRecordStride ; CPU:$E8B2 PRG:28B2 ?? + lda #$02 ; CPU:$E8B4 PRG:28B4 ?? + sta OamBufferWriteOffset ; CPU:$E8B6 PRG:28B6 ?? + ldx #$D0 ; CPU:$E8B8 PRG:28B8 ?? + ldy #$E0 ; CPU:$E8BA PRG:28BA ?? + lda ScreenObjectMode ; CPU:$E8BC PRG:28BC ?? + cmp #$02 ; CPU:$E8BE PRG:28BE ?? + bne Flow_EA14 ; CPU:$E8C0 PRG:28C0 ?? + ldx #$C0 ; CPU:$E8C2 PRG:28C2 ?? + ldy #$D0 ; CPU:$E8C4 PRG:28C4 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow EA14. ; Local behavior: Reads implicit CPU state or none observed; mutates Ram_06AA, Ram_06BA. @@ -8018,9 +8018,9 @@ UpdateZp_A8_E9F6: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_EA14: - stx Ram_06AA ; PRG $2A14 | CPU $EA14 | 8E AA 06 - sty Ram_06BA ; PRG $2A17 | CPU $EA17 | 8C BA 06 - ldx #$00 ; PRG $2A1A | CPU $EA1A | A2 00 + stx Ram_06AA ; CPU:$E8C6 PRG:28C6 ?? + sty Ram_06BA ; CPU:$E8C8 PRG:28C8 ?? + ldx #$00 ; CPU:$E8CA PRG:28CA ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow EA1 C. ; Local behavior: Reads Ram_06A0, Flow_EA45, Ram_06A3, Flow_EA4F, Flow_EA37, Ram_06A4, Ram_06A5; mutates WorkPointerOrValueLo. @@ -8029,17 +8029,17 @@ Flow_EA14: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_EA1C: - lda Ram_06A0,x ; PRG $2A1C | CPU $EA1C | BD A0 06 - beq Flow_EA45 ; PRG $2A1F | CPU $EA1F | F0 24 - ldy Ram_06A3,x ; PRG $2A21 | CPU $EA21 | BC A3 06 - bmi Flow_EA4F ; PRG $2A24 | CPU $EA24 | 30 29 - lda #$01 ; PRG $2A26 | CPU $EA26 | A9 01 - sta WorkPointerOrValueLo ; PRG $2A28 | CPU $EA28 | 85 01 - lda $EA5B,y ; PRG $2A2A | CPU $EA2A | B9 5B EA - bpl Flow_EA37 ; PRG $2A2D | CPU $EA2D | 10 08 - lda Ram_06A4,x ; PRG $2A2F | CPU $EA2F | BD A4 06 - ldy Ram_06A5,x ; PRG $2A32 | CPU $EA32 | BC A5 06 - sty WorkPointerOrValueLo ; PRG $2A35 | CPU $EA35 | 84 01 + lda Ram_06A0,x ; CPU:$E8CC PRG:28CC ?? + beq Flow_EA45 ; CPU:$E8CE PRG:28CE ?? + ldy Ram_06A3,x ; CPU:$E8D0 PRG:28D0 ?? + bmi Flow_EA4F ; CPU:$E8D2 PRG:28D2 ?? + lda #$01 ; CPU:$E8D4 PRG:28D4 ?? + sta WorkPointerOrValueLo ; CPU:$E8D6 PRG:28D6 ?? + lda $EA5B,y ; CPU:$E8D8 PRG:28D8 ?? + bpl Flow_EA37 ; CPU:$E8DA PRG:28DA ?? + lda Ram_06A4,x ; CPU:$E8DC PRG:28DC ?? + ldy Ram_06A5,x ; CPU:$E8DE PRG:28DE ?? + sty WorkPointerOrValueLo ; CPU:$E8E0 PRG:28E0 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow EA37. ; Local behavior: Reads WorkPointerOrValueLo, Ram_06A3; mutates Ram_06A6, Ram_06A7, Ram_06A3. @@ -8048,10 +8048,10 @@ Flow_EA1C: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_EA37: - sta Ram_06A6,x ; PRG $2A37 | CPU $EA37 | 9D A6 06 - lda WorkPointerOrValueLo ; PRG $2A3A | CPU $EA3A | A5 01 - sta Ram_06A7,x ; PRG $2A3C | CPU $EA3C | 9D A7 06 - dec Ram_06A3,x ; PRG $2A3F | CPU $EA3F | DE A3 06 + sta Ram_06A6,x ; CPU:$E8E2 PRG:28E2 ?? + lda WorkPointerOrValueLo ; CPU:$E8E4 PRG:28E4 ?? + sta Ram_06A7,x ; CPU:$E8E6 PRG:28E6 ?? + dec Ram_06A3,x ; CPU:$E8E8 PRG:28E8 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow EA42. ; Local behavior: Reads LoadObjectSpriteRenderState; mutates no direct memory mutation observed. @@ -8060,7 +8060,7 @@ Flow_EA37: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_EA42: - jsr LoadObjectSpriteRenderState ; PRG $2A42 | CPU $EA42 | 20 17 C2 + jsr LoadObjectSpriteRenderState ; CPU:$E8EA PRG:28EA ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow EA45. ; Local behavior: Reads AdvanceObjectRecordPointer, OamBufferWriteOffset, Flow_EA1C; mutates OamBufferWriteOffset. @@ -8069,11 +8069,11 @@ Flow_EA42: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_EA45: - jsr AdvanceObjectRecordPointer ; PRG $2A45 | CPU $EA45 | 20 0F C2 - ldx #$10 ; PRG $2A48 | CPU $EA48 | A2 10 - dec OamBufferWriteOffset ; PRG $2A4A | CPU $EA4A | C6 AB - bne Flow_EA1C ; PRG $2A4C | CPU $EA4C | D0 CE - rts ; PRG $2A4E | CPU $EA4E | 60 + jsr AdvanceObjectRecordPointer ; CPU:$E8EC PRG:28EC ?? + ldx #$10 ; CPU:$E8EE PRG:28EE ?? + dec OamBufferWriteOffset ; CPU:$E8F0 PRG:28F0 ?? + bne Flow_EA1C ; CPU:$E8F2 PRG:28F2 ?? + rts ; CPU:$E8F4 PRG:28F4 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow EA4 F. ; Local behavior: Reads Flow_EA42, GameplayConstantTable_FF4C; mutates Ram_06A0, Ram_06A6. @@ -8082,17 +8082,17 @@ Flow_EA45: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_EA4F: - lda #$00 ; PRG $2A4F | CPU $EA4F | A9 00 - sta Ram_06A0,x ; PRG $2A51 | CPU $EA51 | 9D A0 06 - lda #$47 ; PRG $2A54 | CPU $EA54 | A9 47 - sta Ram_06A6,x ; PRG $2A56 | CPU $EA56 | 9D A6 06 - bpl Flow_EA42 ; PRG $2A59 | CPU $EA59 | 10 E7 - eor GameplayConstantTable_FF4C ; PRG $2A5B | CPU $EA5B | 4D 4C FF - .byte $4B,$FF,$4B,$A0,$00,$A9,$03,$85,$11,$B9,$A0,$04,$F0,$0A,$98,$18 ; PRG $2A5E | CPU $EA5E - .byte $69,$10,$A8,$C6,$11,$10,$F2,$60,$A9,$01,$99,$A0,$04,$BD,$08,$04 ; PRG $2A6E | CPU $EA6E - .byte $99,$A8,$04,$BD,$09,$04,$99,$A9,$04,$98,$AA,$4A,$4A,$9D,$AA,$04 ; PRG $2A7E | CPU $EA7E - .byte $A9,$24,$9D,$A6,$04,$A9,$00,$9D,$A7,$04,$A9,$0E,$9D,$AD,$04,$A9 ; PRG $2A8E | CPU $EA8E - .byte $01 ; PRG $2A9E | CPU $EA9E + lda #$00 ; CPU:$E8F6 PRG:28F6 ?? + sta Ram_06A0,x ; CPU:$E8F8 PRG:28F8 ?? + lda #$47 ; CPU:$E8FA PRG:28FA ?? + sta Ram_06A6,x ; CPU:$E8FC PRG:28FC ?? + bpl Flow_EA42 ; CPU:$E8FE PRG:28FE ?? + eor GameplayConstantTable_FF4C ; CPU:$E900 PRG:2900 ?? + .byte $4B,$FF,$4B,$A0,$00,$A9,$03,$85,$11,$B9,$A0,$04,$F0,$0A,$98,$18 ; PRG $2A5E | CPU $EA5E ; CPU:$E902 PRG:2902 4B FF 4B A0 00 A9 03 85 11 B9 A0 04 F0 0A 98 18 + .byte $69,$10,$A8,$C6,$11,$10,$F2,$60,$A9,$01,$99,$A0,$04,$BD,$08,$04 ; PRG $2A6E | CPU $EA6E ; CPU:$E912 PRG:2912 69 10 A8 C6 11 10 F2 60 A9 01 99 A0 04 BD 08 04 + .byte $99,$A8,$04,$BD,$09,$04,$99,$A9,$04,$98,$AA,$4A,$4A,$9D,$AA,$04 ; PRG $2A7E | CPU $EA7E ; CPU:$E922 PRG:2922 99 A8 04 BD 09 04 99 A9 04 98 AA 4A 4A 9D AA 04 + .byte $A9,$24,$9D,$A6,$04,$A9,$00,$9D,$A7,$04,$A9,$0E,$9D,$AD,$04,$A9 ; PRG $2A8E | CPU $EA8E ; CPU:$E932 PRG:2932 A9 24 9D A6 04 A9 00 9D A7 04 A9 0E 9D AD 04 A9 + .byte $01 ; PRG $2A9E | CPU $EA9E ; CPU:$E942 PRG:2942 01 ; ----------------------------------------------------------------------------- ; Global purpose: Update Ram 04 A4 EA9 F. ; Local behavior: Reads CalculateAndClampValue_EABE, WorkPointerOrValueHi, Flow_EABD, Ram_04AC; mutates Ram_04A4, Ram_04AC, Ram_04AB. @@ -8101,18 +8101,18 @@ Flow_EA4F: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateRam_04A4_EA9F: - sta Ram_04A4,x ; PRG $2A9F | CPU $EA9F | 9D A4 04 - jsr CalculateAndClampValue_EABE ; PRG $2AA2 | CPU $EAA2 | 20 BE EA - sta Ram_04AC,x ; PRG $2AA5 | CPU $EAA5 | 9D AC 04 - lda WorkPointerOrValueHi ; PRG $2AA8 | CPU $EAA8 | A5 02 - sta Ram_04AB,x ; PRG $2AAA | CPU $EAAA | 9D AB 04 - cpx #$40 ; PRG $2AAD | CPU $EAAD | E0 40 - beq Flow_EABD ; PRG $2AAF | CPU $EAAF | F0 0C - lda Ram_04AC,x ; PRG $2AB1 | CPU $EAB1 | BD AC 04 - cmp #$03 ; PRG $2AB4 | CPU $EAB4 | C9 03 - bcc Flow_EABD ; PRG $2AB6 | CPU $EAB6 | 90 05 - lda #$02 ; PRG $2AB8 | CPU $EAB8 | A9 02 - sta Ram_04AC,x ; PRG $2ABA | CPU $EABA | 9D AC 04 + sta Ram_04A4,x ; CPU:$E943 PRG:2943 ?? + jsr CalculateAndClampValue_EABE ; CPU:$E945 PRG:2945 ?? + sta Ram_04AC,x ; CPU:$E947 PRG:2947 ?? + lda WorkPointerOrValueHi ; CPU:$E949 PRG:2949 ?? + sta Ram_04AB,x ; CPU:$E94B PRG:294B ?? + cpx #$40 ; CPU:$E94D PRG:294D ?? + beq Flow_EABD ; CPU:$E94F PRG:294F ?? + lda Ram_04AC,x ; CPU:$E951 PRG:2951 ?? + cmp #$03 ; CPU:$E953 PRG:2953 ?? + bcc Flow_EABD ; CPU:$E955 PRG:2955 ?? + lda #$02 ; CPU:$E957 PRG:2957 ?? + sta Ram_04AC,x ; CPU:$E959 PRG:2959 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow EABD. ; Local behavior: Reads implicit CPU state or none observed; mutates no direct memory mutation observed. @@ -8121,7 +8121,7 @@ UpdateRam_04A4_EA9F: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_EABD: - rts ; PRG $2ABD | CPU $EABD | 60 + rts ; CPU:$E95B PRG:295B ?? ; ----------------------------------------------------------------------------- ; Global purpose: Calculate And Clamp Value EABE. ; Local behavior: Reads Ram_04A8, ObjectField8, ObjectField9, Ram_04A9, Flow_EADB, WorkPointerOrValueHi, ComputeOrDispatch_E695; mutates WorkPointerOrValueHi, SignedOffsetAccumulator, WorkPointerOrValueLo. @@ -8130,19 +8130,19 @@ Flow_EABD: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- CalculateAndClampValue_EABE: - lda #$00 ; PRG $2ABE | CPU $EABE | A9 00 - sta WorkPointerOrValueHi ; PRG $2AC0 | CPU $EAC0 | 85 02 - sta SignedOffsetAccumulator ; PRG $2AC2 | CPU $EAC2 | 85 10 - lda Ram_04A8,x ; PRG $2AC4 | CPU $EAC4 | BD A8 04 - sec ; PRG $2AC7 | CPU $EAC7 | 38 - sbc ObjectField8 ; PRG $2AC8 | CPU $EAC8 | ED 08 03 - sta WorkPointerOrValueLo ; PRG $2ACB | CPU $EACB | 85 01 - lda ObjectField9 ; PRG $2ACD | CPU $EACD | AD 09 03 - sec ; PRG $2AD0 | CPU $EAD0 | 38 - sbc Ram_04A9,x ; PRG $2AD1 | CPU $EAD1 | FD A9 04 - bcs Flow_EADB ; PRG $2AD4 | CPU $EAD4 | B0 05 - inc WorkPointerOrValueHi ; PRG $2AD6 | CPU $EAD6 | E6 02 - jsr ComputeOrDispatch_E695 ; PRG $2AD8 | CPU $EAD8 | 20 95 E6 + lda #$00 ; CPU:$E95D PRG:295D ?? + sta WorkPointerOrValueHi ; CPU:$E95F PRG:295F ?? + sta SignedOffsetAccumulator ; CPU:$E961 PRG:2961 ?? + lda Ram_04A8,x ; CPU:$E963 PRG:2963 ?? + sec ; CPU:$E965 PRG:2965 ?? + sbc ObjectField8 ; CPU:$E967 PRG:2967 ?? + sta WorkPointerOrValueLo ; CPU:$E969 PRG:2969 ?? + lda ObjectField9 ; CPU:$E96B PRG:296B ?? + sec ; CPU:$E96D PRG:296D ?? + sbc Ram_04A9,x ; CPU:$E96F PRG:296F ?? + bcs Flow_EADB ; CPU:$E971 PRG:2971 ?? + inc WorkPointerOrValueHi ; CPU:$E973 PRG:2973 ?? + jsr ComputeOrDispatch_E695 ; CPU:$E975 PRG:2975 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow EADB. ; Local behavior: Reads Ram_04A4; mutates PackedHudOrObjectValue. @@ -8151,8 +8151,8 @@ CalculateAndClampValue_EABE: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_EADB: - sta PackedHudOrObjectValue ; PRG $2ADB | CPU $EADB | 85 16 - ldy Ram_04A4,x ; PRG $2ADD | CPU $EADD | BC A4 04 + sta PackedHudOrObjectValue ; CPU:$E977 PRG:2977 ?? + ldy Ram_04A4,x ; CPU:$E979 PRG:2979 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow EAE0. ; Local behavior: Reads PackedHudOrObjectValue, Flow_EAE7, SignedOffsetAccumulator; mutates SignedOffsetAccumulator. @@ -8161,10 +8161,10 @@ Flow_EADB: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_EAE0: - clc ; PRG $2AE0 | CPU $EAE0 | 18 - adc PackedHudOrObjectValue ; PRG $2AE1 | CPU $EAE1 | 65 16 - bcc Flow_EAE7 ; PRG $2AE3 | CPU $EAE3 | 90 02 - inc SignedOffsetAccumulator ; PRG $2AE5 | CPU $EAE5 | E6 10 + clc ; CPU:$E97B PRG:297B ?? + adc PackedHudOrObjectValue ; CPU:$E97D PRG:297D ?? + bcc Flow_EAE7 ; CPU:$E97F PRG:297F ?? + inc SignedOffsetAccumulator ; CPU:$E981 PRG:2981 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow EAE7. ; Local behavior: Reads Flow_EAE0, SignedOffsetAccumulator, ComputeOrDispatch_EAF5; mutates SignedOffsetAccumulator. @@ -8173,15 +8173,15 @@ Flow_EAE0: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_EAE7: - dey ; PRG $2AE7 | CPU $EAE7 | 88 - bne Flow_EAE0 ; PRG $2AE8 | CPU $EAE8 | D0 F6 - asl a ; PRG $2AEA | CPU $EAEA | 0A - rol SignedOffsetAccumulator ; PRG $2AEB | CPU $EAEB | 26 10 - asl a ; PRG $2AED | CPU $EAED | 0A - rol SignedOffsetAccumulator ; PRG $2AEE | CPU $EAEE | 26 10 - jsr ComputeOrDispatch_EAF5 ; PRG $2AF0 | CPU $EAF0 | 20 F5 EA - tya ; PRG $2AF3 | CPU $EAF3 | 98 - rts ; PRG $2AF4 | CPU $EAF4 | 60 + dey ; CPU:$E983 PRG:2983 ?? + bne Flow_EAE0 ; CPU:$E985 PRG:2985 ?? + asl a ; CPU:$E987 PRG:2987 ?? + rol SignedOffsetAccumulator ; CPU:$E989 PRG:2989 ?? + asl a ; CPU:$E98B PRG:298B ?? + rol SignedOffsetAccumulator ; CPU:$E98D PRG:298D ?? + jsr ComputeOrDispatch_EAF5 ; CPU:$E98F PRG:298F ?? + tya ; CPU:$E991 PRG:2991 ?? + rts ; CPU:$E993 PRG:2993 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Compute Or Dispatch EAF5. ; Local behavior: Reads implicit CPU state or none observed; mutates no direct memory mutation observed. @@ -8190,7 +8190,7 @@ Flow_EAE7: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ComputeOrDispatch_EAF5: - ldy #$00 ; PRG $2AF5 | CPU $EAF5 | A0 00 + ldy #$00 ; CPU:$E995 PRG:2995 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow EAF7. ; Local behavior: Reads WorkPointerOrValueLo, Flow_EB00, SignedOffsetAccumulator, Flow_EB05; mutates SignedOffsetAccumulator. @@ -8199,11 +8199,11 @@ ComputeOrDispatch_EAF5: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_EAF7: - sec ; PRG $2AF7 | CPU $EAF7 | 38 - sbc WorkPointerOrValueLo ; PRG $2AF8 | CPU $EAF8 | E5 01 - bcs Flow_EB00 ; PRG $2AFA | CPU $EAFA | B0 04 - dec SignedOffsetAccumulator ; PRG $2AFC | CPU $EAFC | C6 10 - bmi Flow_EB05 ; PRG $2AFE | CPU $EAFE | 30 05 + sec ; CPU:$E997 PRG:2997 ?? + sbc WorkPointerOrValueLo ; CPU:$E999 PRG:2999 ?? + bcs Flow_EB00 ; CPU:$E99B PRG:299B ?? + dec SignedOffsetAccumulator ; CPU:$E99D PRG:299D ?? + bmi Flow_EB05 ; CPU:$E99F PRG:299F ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow EB00. ; Local behavior: Reads Flow_EAF7; mutates no direct memory mutation observed. @@ -8212,9 +8212,9 @@ Flow_EAF7: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_EB00: - iny ; PRG $2B00 | CPU $EB00 | C8 - cpy #$08 ; PRG $2B01 | CPU $EB01 | C0 08 - bne Flow_EAF7 ; PRG $2B03 | CPU $EB03 | D0 F2 + iny ; CPU:$E9A1 PRG:29A1 ?? + cpy #$08 ; CPU:$E9A3 PRG:29A3 ?? + bne Flow_EAF7 ; CPU:$E9A5 PRG:29A5 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow EB05. ; Local behavior: Reads implicit CPU state or none observed; mutates no direct memory mutation observed. @@ -8223,7 +8223,7 @@ Flow_EB00: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_EB05: - rts ; PRG $2B05 | CPU $EB05 | 60 + rts ; CPU:$E9A7 PRG:29A7 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Update Zp A8 EB06. ; Local behavior: Reads implicit CPU state or none observed; mutates ObjectRecordPointerLo, ObjectRecordPointerHi, ObjectRecordStride, OamBufferWriteOffset, ObjectSlotOrFieldIndex. @@ -8232,16 +8232,16 @@ Flow_EB05: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateZp_A8_EB06: - lda #$A0 ; PRG $2B06 | CPU $EB06 | A9 A0 - sta ObjectRecordPointerLo ; PRG $2B08 | CPU $EB08 | 85 A8 - lda #$04 ; PRG $2B0A | CPU $EB0A | A9 04 - sta ObjectRecordPointerHi ; PRG $2B0C | CPU $EB0C | 85 A9 - lda #$10 ; PRG $2B0E | CPU $EB0E | A9 10 - sta ObjectRecordStride ; PRG $2B10 | CPU $EB10 | 85 AA - lda #$03 ; PRG $2B12 | CPU $EB12 | A9 03 - sta OamBufferWriteOffset ; PRG $2B14 | CPU $EB14 | 85 AB - lda #$00 ; PRG $2B16 | CPU $EB16 | A9 00 - sta ObjectSlotOrFieldIndex ; PRG $2B18 | CPU $EB18 | 85 0E + lda #$A0 ; CPU:$E9A9 PRG:29A9 ?? + sta ObjectRecordPointerLo ; CPU:$E9AB PRG:29AB ?? + lda #$04 ; CPU:$E9AD PRG:29AD ?? + sta ObjectRecordPointerHi ; CPU:$E9AF PRG:29AF ?? + lda #$10 ; CPU:$E9B1 PRG:29B1 ?? + sta ObjectRecordStride ; CPU:$E9B3 PRG:29B3 ?? + lda #$03 ; CPU:$E9B5 PRG:29B5 ?? + sta OamBufferWriteOffset ; CPU:$E9B7 PRG:29B7 ?? + lda #$00 ; CPU:$E9B9 PRG:29B9 ?? + sta ObjectSlotOrFieldIndex ; CPU:$E9BB PRG:29BB ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow EB1 A. ; Local behavior: Reads ObjectSlotOrFieldIndex, Ram_04A0, Flow_EB27, CalculateAndClampValue_EB36, LoadObjectSpriteRenderState; mutates no direct memory mutation observed. @@ -8250,11 +8250,11 @@ UpdateZp_A8_EB06: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_EB1A: - ldx ObjectSlotOrFieldIndex ; PRG $2B1A | CPU $EB1A | A6 0E - lda Ram_04A0,x ; PRG $2B1C | CPU $EB1C | BD A0 04 - beq Flow_EB27 ; PRG $2B1F | CPU $EB1F | F0 06 - jsr CalculateAndClampValue_EB36 ; PRG $2B21 | CPU $EB21 | 20 36 EB - jsr LoadObjectSpriteRenderState ; PRG $2B24 | CPU $EB24 | 20 17 C2 + ldx ObjectSlotOrFieldIndex ; CPU:$E9BD PRG:29BD ?? + lda Ram_04A0,x ; CPU:$E9BF PRG:29BF ?? + beq Flow_EB27 ; CPU:$E9C1 PRG:29C1 ?? + jsr CalculateAndClampValue_EB36 ; CPU:$E9C3 PRG:29C3 ?? + jsr LoadObjectSpriteRenderState ; CPU:$E9C5 PRG:29C5 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow EB27. ; Local behavior: Reads AdvanceObjectRecordPointer, ObjectSlotOrFieldIndex, OamBufferWriteOffset, Flow_EB1A; mutates ObjectSlotOrFieldIndex, OamBufferWriteOffset. @@ -8263,14 +8263,14 @@ Flow_EB1A: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_EB27: - jsr AdvanceObjectRecordPointer ; PRG $2B27 | CPU $EB27 | 20 0F C2 - lda ObjectSlotOrFieldIndex ; PRG $2B2A | CPU $EB2A | A5 0E - clc ; PRG $2B2C | CPU $EB2C | 18 - adc #$10 ; PRG $2B2D | CPU $EB2D | 69 10 - sta ObjectSlotOrFieldIndex ; PRG $2B2F | CPU $EB2F | 85 0E - dec OamBufferWriteOffset ; PRG $2B31 | CPU $EB31 | C6 AB - bpl Flow_EB1A ; PRG $2B33 | CPU $EB33 | 10 E5 - rts ; PRG $2B35 | CPU $EB35 | 60 + jsr AdvanceObjectRecordPointer ; CPU:$E9C7 PRG:29C7 ?? + lda ObjectSlotOrFieldIndex ; CPU:$E9C9 PRG:29C9 ?? + clc ; CPU:$E9CB PRG:29CB ?? + adc #$10 ; CPU:$E9CD PRG:29CD ?? + sta ObjectSlotOrFieldIndex ; CPU:$E9CF PRG:29CF ?? + dec OamBufferWriteOffset ; CPU:$E9D1 PRG:29D1 ?? + bpl Flow_EB1A ; CPU:$E9D3 PRG:29D3 ?? + rts ; CPU:$E9D5 PRG:29D5 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Calculate And Clamp Value EB36. ; Local behavior: Reads Ram_04AE, Flow_EB80, Ram_04A8, Ram_04A4, Ram_04AC, RecordRepeatCount, Flow_EB5A, FrameCounter; mutates Ram_04A8, RecordRepeatCount. @@ -8279,22 +8279,22 @@ Flow_EB27: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- CalculateAndClampValue_EB36: - lda Ram_04AE,x ; PRG $2B36 | CPU $EB36 | BD AE 04 - bne Flow_EB80 ; PRG $2B39 | CPU $EB39 | D0 45 - lda Ram_04A8,x ; PRG $2B3B | CPU $EB3B | BD A8 04 - clc ; PRG $2B3E | CPU $EB3E | 18 - adc Ram_04A4,x ; PRG $2B3F | CPU $EB3F | 7D A4 04 - sta Ram_04A8,x ; PRG $2B42 | CPU $EB42 | 9D A8 04 - cmp #$D0 ; PRG $2B45 | CPU $EB45 | C9 D0 - bcs Flow_EB80 ; PRG $2B47 | CPU $EB47 | B0 37 - lda Ram_04AC,x ; PRG $2B49 | CPU $EB49 | BD AC 04 - sta RecordRepeatCount ; PRG $2B4C | CPU $EB4C | 85 07 - lsr RecordRepeatCount ; PRG $2B4E | CPU $EB4E | 46 07 - bcc Flow_EB5A ; PRG $2B50 | CPU $EB50 | 90 08 - lda FrameCounter ; PRG $2B52 | CPU $EB52 | A5 27 - and #$02 ; PRG $2B54 | CPU $EB54 | 29 02 - bne Flow_EB5A ; PRG $2B56 | CPU $EB56 | D0 02 - inc RecordRepeatCount ; PRG $2B58 | CPU $EB58 | E6 07 + lda Ram_04AE,x ; CPU:$E9D7 PRG:29D7 ?? + bne Flow_EB80 ; CPU:$E9D9 PRG:29D9 ?? + lda Ram_04A8,x ; CPU:$E9DB PRG:29DB ?? + clc ; CPU:$E9DD PRG:29DD ?? + adc Ram_04A4,x ; CPU:$E9DF PRG:29DF ?? + sta Ram_04A8,x ; CPU:$E9E1 PRG:29E1 ?? + cmp #$D0 ; CPU:$E9E3 PRG:29E3 ?? + bcs Flow_EB80 ; CPU:$E9E5 PRG:29E5 ?? + lda Ram_04AC,x ; CPU:$E9E7 PRG:29E7 ?? + sta RecordRepeatCount ; CPU:$E9E9 PRG:29E9 ?? + lsr RecordRepeatCount ; CPU:$E9EB PRG:29EB ?? + bcc Flow_EB5A ; CPU:$E9ED PRG:29ED ?? + lda FrameCounter ; CPU:$E9EF PRG:29EF ?? + and #$02 ; CPU:$E9F1 PRG:29F1 ?? + bne Flow_EB5A ; CPU:$E9F3 PRG:29F3 ?? + inc RecordRepeatCount ; CPU:$E9F5 PRG:29F5 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow EB5 A. ; Local behavior: Reads RecordRepeatCount, Flow_EB66, FrameCounter; mutates RecordRepeatCount. @@ -8303,12 +8303,12 @@ CalculateAndClampValue_EB36: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_EB5A: - lsr RecordRepeatCount ; PRG $2B5A | CPU $EB5A | 46 07 - bcc Flow_EB66 ; PRG $2B5C | CPU $EB5C | 90 08 - lda FrameCounter ; PRG $2B5E | CPU $EB5E | A5 27 - and #$01 ; PRG $2B60 | CPU $EB60 | 29 01 - bne Flow_EB66 ; PRG $2B62 | CPU $EB62 | D0 02 - inc RecordRepeatCount ; PRG $2B64 | CPU $EB64 | E6 07 + lsr RecordRepeatCount ; CPU:$E9F7 PRG:29F7 ?? + bcc Flow_EB66 ; CPU:$E9F9 PRG:29F9 ?? + lda FrameCounter ; CPU:$E9FB PRG:29FB ?? + and #$01 ; CPU:$E9FD PRG:29FD ?? + bne Flow_EB66 ; CPU:$E9FF PRG:29FF ?? + inc RecordRepeatCount ; CPU:$EA01 PRG:2A01 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow EB66. ; Local behavior: Reads RecordRepeatCount, Ram_04AB, Flow_EB70, ComputeOrDispatch_E695; mutates no direct memory mutation observed. @@ -8317,10 +8317,10 @@ Flow_EB5A: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_EB66: - lda RecordRepeatCount ; PRG $2B66 | CPU $EB66 | A5 07 - ldy Ram_04AB,x ; PRG $2B68 | CPU $EB68 | BC AB 04 - beq Flow_EB70 ; PRG $2B6B | CPU $EB6B | F0 03 - jsr ComputeOrDispatch_E695 ; PRG $2B6D | CPU $EB6D | 20 95 E6 + lda RecordRepeatCount ; CPU:$EA03 PRG:2A03 ?? + ldy Ram_04AB,x ; CPU:$EA05 PRG:2A05 ?? + beq Flow_EB70 ; CPU:$EA07 PRG:2A07 ?? + jsr ComputeOrDispatch_E695 ; CPU:$EA09 PRG:2A09 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow EB70. ; Local behavior: Reads Ram_04A9, Flow_EB80; mutates Ram_04A9. @@ -8329,14 +8329,14 @@ Flow_EB66: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_EB70: - clc ; PRG $2B70 | CPU $EB70 | 18 - adc Ram_04A9,x ; PRG $2B71 | CPU $EB71 | 7D A9 04 - sta Ram_04A9,x ; PRG $2B74 | CPU $EB74 | 9D A9 04 - cmp #$F0 ; PRG $2B77 | CPU $EB77 | C9 F0 - bcs Flow_EB80 ; PRG $2B79 | CPU $EB79 | B0 05 - cmp #$10 ; PRG $2B7B | CPU $EB7B | C9 10 - bcc Flow_EB80 ; PRG $2B7D | CPU $EB7D | 90 01 - rts ; PRG $2B7F | CPU $EB7F | 60 + clc ; CPU:$EA0B PRG:2A0B ?? + adc Ram_04A9,x ; CPU:$EA0D PRG:2A0D ?? + sta Ram_04A9,x ; CPU:$EA0F PRG:2A0F ?? + cmp #$F0 ; CPU:$EA11 PRG:2A11 ?? + bcs Flow_EB80 ; CPU:$EA13 PRG:2A13 ?? + cmp #$10 ; CPU:$EA15 PRG:2A15 ?? + bcc Flow_EB80 ; CPU:$EA17 PRG:2A17 ?? + rts ; CPU:$EA19 PRG:2A19 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow EB80. ; Local behavior: Reads implicit CPU state or none observed; mutates Ram_04A0, Ram_04AE, Ram_04A6. @@ -8345,16 +8345,16 @@ Flow_EB70: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_EB80: - lda #$00 ; PRG $2B80 | CPU $EB80 | A9 00 - sta Ram_04A0,x ; PRG $2B82 | CPU $EB82 | 9D A0 04 - sta Ram_04AE,x ; PRG $2B85 | CPU $EB85 | 9D AE 04 - lda #$49 ; PRG $2B88 | CPU $EB88 | A9 49 - sta Ram_04A6,x ; PRG $2B8A | CPU $EB8A | 9D A6 04 - rts ; PRG $2B8D | CPU $EB8D | 60 - .byte $A9,$00,$8D,$A1,$03,$8D,$AE,$03,$A9,$01,$8D,$A0,$03,$8D,$A3,$03 ; PRG $2B8E | CPU $EB8E - .byte $A9,$03,$8D,$A7,$03,$8D,$A2,$03,$A9,$2C,$8D,$A5,$03,$A0,$80,$A5 ; PRG $2B9E | CPU $EB9E - .byte $62,$C9,$02,$D0,$02,$A0,$70,$8C,$AA,$03,$8E,$AD,$03,$BD,$1E,$04 ; PRG $2BAE | CPU $EBAE - .byte $8D,$AF,$03,$C6,$75,$4C,$49,$EC ; PRG $2BBE | CPU $EBBE + lda #$00 ; CPU:$EA1B PRG:2A1B ?? + sta Ram_04A0,x ; CPU:$EA1D PRG:2A1D ?? + sta Ram_04AE,x ; CPU:$EA1F PRG:2A1F ?? + lda #$49 ; CPU:$EA21 PRG:2A21 ?? + sta Ram_04A6,x ; CPU:$EA23 PRG:2A23 ?? + rts ; CPU:$EA25 PRG:2A25 ?? + .byte $A9,$00,$8D,$A1,$03,$8D,$AE,$03,$A9,$01,$8D,$A0,$03,$8D,$A3,$03 ; PRG $2B8E | CPU $EB8E ; CPU:$EA27 PRG:2A27 A9 00 8D A1 03 8D AE 03 A9 01 8D A0 03 8D A3 03 + .byte $A9,$03,$8D,$A7,$03,$8D,$A2,$03,$A9,$2C,$8D,$A5,$03,$A0,$80,$A5 ; PRG $2B9E | CPU $EB9E ; CPU:$EA37 PRG:2A37 A9 03 8D A7 03 8D A2 03 A9 2C 8D A5 03 A0 80 A5 + .byte $62,$C9,$02,$D0,$02,$A0,$70,$8C,$AA,$03,$8E,$AD,$03,$BD,$1E,$04 ; PRG $2BAE | CPU $EBAE ; CPU:$EA47 PRG:2A47 62 C9 02 D0 02 A0 70 8C AA 03 8E AD 03 BD 1E 04 + .byte $8D,$AF,$03,$C6,$75,$4C,$49,$EC ; PRG $2BBE | CPU $EBBE ; CPU:$EA57 PRG:2A57 8D AF 03 C6 75 4C 49 EC ; ----------------------------------------------------------------------------- ; Global purpose: Update Zp A8 EBC6. ; Local behavior: Reads Ram_03A0, Flow_EC34, Ram_03A1, Flow_EBE4, Flow_EC1D, ComputeOrDispatch_CEBF, Continuation_EC2E; mutates ObjectRecordPointerLo, ObjectRecordPointerHi. @@ -8363,19 +8363,19 @@ Flow_EB80: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateZp_A8_EBC6: - lda Ram_03A0 ; PRG $2BC6 | CPU $EBC6 | AD A0 03 - beq Flow_EC34 ; PRG $2BC9 | CPU $EBC9 | F0 69 - lda #$A0 ; PRG $2BCB | CPU $EBCB | A9 A0 - sta ObjectRecordPointerLo ; PRG $2BCD | CPU $EBCD | 85 A8 - lda #$03 ; PRG $2BCF | CPU $EBCF | A9 03 - sta ObjectRecordPointerHi ; PRG $2BD1 | CPU $EBD1 | 85 A9 - ldy Ram_03A1 ; PRG $2BD3 | CPU $EBD3 | AC A1 03 - beq Flow_EBE4 ; PRG $2BD6 | CPU $EBD6 | F0 0C - cpy #$03 ; PRG $2BD8 | CPU $EBD8 | C0 03 - beq Flow_EC1D ; PRG $2BDA | CPU $EBDA | F0 41 - ldx #$A0 ; PRG $2BDC | CPU $EBDC | A2 A0 - jsr ComputeOrDispatch_CEBF ; PRG $2BDE | CPU $EBDE | 20 BF CE - jmp Continuation_EC2E ; PRG $2BE1 | CPU $EBE1 | 4C 2E EC + lda Ram_03A0 ; CPU:$EA5F PRG:2A5F ?? + beq Flow_EC34 ; CPU:$EA61 PRG:2A61 ?? + lda #$A0 ; CPU:$EA63 PRG:2A63 ?? + sta ObjectRecordPointerLo ; CPU:$EA65 PRG:2A65 ?? + lda #$03 ; CPU:$EA67 PRG:2A67 ?? + sta ObjectRecordPointerHi ; CPU:$EA69 PRG:2A69 ?? + ldy Ram_03A1 ; CPU:$EA6B PRG:2A6B ?? + beq Flow_EBE4 ; CPU:$EA6D PRG:2A6D ?? + cpy #$03 ; CPU:$EA6F PRG:2A6F ?? + beq Flow_EC1D ; CPU:$EA71 PRG:2A71 ?? + ldx #$A0 ; CPU:$EA73 PRG:2A73 ?? + jsr ComputeOrDispatch_CEBF ; CPU:$EA75 PRG:2A75 ?? + jmp Continuation_EC2E ; CPU:$EA77 PRG:2A77 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow EBE4. ; Local behavior: Reads Ram_03AE, Flow_EC08, Flow_EC02, UpdateActorCoordinates_C54B, UpdateRam_0301_CEE5, Continuation_EC2E; mutates Ram_03AE, AudioEffectRequest. @@ -8384,19 +8384,19 @@ UpdateZp_A8_EBC6: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_EBE4: - ldy Ram_03AE ; PRG $2BE4 | CPU $EBE4 | AC AE 03 - beq Flow_EC08 ; PRG $2BE7 | CPU $EBE7 | F0 1F - lda #$00 ; PRG $2BE9 | CPU $EBE9 | A9 00 - sta Ram_03AE ; PRG $2BEB | CPU $EBEB | 8D AE 03 - dey ; PRG $2BEE | CPU $EBEE | 88 - bne Flow_EC02 ; PRG $2BEF | CPU $EBEF | D0 11 - lda #$03 ; PRG $2BF1 | CPU $EBF1 | A9 03 - jsr UpdateActorCoordinates_C54B ; PRG $2BF3 | CPU $EBF3 | 20 4B C5 - lda #$04 ; PRG $2BF6 | CPU $EBF6 | A9 04 - sta AudioEffectRequest ; PRG $2BF8 | CPU $EBF8 | 85 FE - ldx #$A0 ; PRG $2BFA | CPU $EBFA | A2 A0 - jsr UpdateRam_0301_CEE5 ; PRG $2BFC | CPU $EBFC | 20 E5 CE - jmp Continuation_EC2E ; PRG $2BFF | CPU $EBFF | 4C 2E EC + ldy Ram_03AE ; CPU:$EA79 PRG:2A79 ?? + beq Flow_EC08 ; CPU:$EA7B PRG:2A7B ?? + lda #$00 ; CPU:$EA7D PRG:2A7D ?? + sta Ram_03AE ; CPU:$EA7F PRG:2A7F ?? + dey ; CPU:$EA81 PRG:2A81 ?? + bne Flow_EC02 ; CPU:$EA83 PRG:2A83 ?? + lda #$03 ; CPU:$EA85 PRG:2A85 ?? + jsr UpdateActorCoordinates_C54B ; CPU:$EA87 PRG:2A87 ?? + lda #$04 ; CPU:$EA89 PRG:2A89 ?? + sta AudioEffectRequest ; CPU:$EA8B PRG:2A8B ?? + ldx #$A0 ; CPU:$EA8D PRG:2A8D ?? + jsr UpdateRam_0301_CEE5 ; CPU:$EA8F PRG:2A8F ?? + jmp Continuation_EC2E ; CPU:$EA91 PRG:2A91 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow EC02. ; Local behavior: Reads UpdateRam_03A6_EC35, Continuation_EC2E; mutates no direct memory mutation observed. @@ -8405,8 +8405,8 @@ Flow_EBE4: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_EC02: - jsr UpdateRam_03A6_EC35 ; PRG $2C02 | CPU $EC02 | 20 35 EC - jmp Continuation_EC2E ; PRG $2C05 | CPU $EC05 | 4C 2E EC + jsr UpdateRam_03A6_EC35 ; CPU:$EA93 PRG:2A93 ?? + jmp Continuation_EC2E ; CPU:$EA95 PRG:2A95 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow EC08. ; Local behavior: Reads Ram_03AD, Ram_0408, Ram_0409, Continuation_EC2E; mutates Ram_03A8, Ram_03A9. @@ -8415,14 +8415,14 @@ Flow_EC02: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_EC08: - ldy Ram_03AD ; PRG $2C08 | CPU $EC08 | AC AD 03 - lda Ram_0408,y ; PRG $2C0B | CPU $EC0B | B9 08 04 - clc ; PRG $2C0E | CPU $EC0E | 18 - adc #$06 ; PRG $2C0F | CPU $EC0F | 69 06 - sta Ram_03A8 ; PRG $2C11 | CPU $EC11 | 8D A8 03 - lda Ram_0409,y ; PRG $2C14 | CPU $EC14 | B9 09 04 - sta Ram_03A9 ; PRG $2C17 | CPU $EC17 | 8D A9 03 - jmp Continuation_EC2E ; PRG $2C1A | CPU $EC1A | 4C 2E EC + ldy Ram_03AD ; CPU:$EA97 PRG:2A97 ?? + lda Ram_0408,y ; CPU:$EA99 PRG:2A99 ?? + clc ; CPU:$EA9B PRG:2A9B ?? + adc #$06 ; CPU:$EA9D PRG:2A9D ?? + sta Ram_03A8 ; CPU:$EA9F PRG:2A9F ?? + lda Ram_0409,y ; CPU:$EAA1 PRG:2AA1 ?? + sta Ram_03A9 ; CPU:$EAA3 PRG:2AA3 ?? + jmp Continuation_EC2E ; CPU:$EAA5 PRG:2AA5 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow EC1 D. ; Local behavior: Reads Ram_03AF, ComputeOrDispatch_EC43, ActorAnimationStep, UpdateRam_03A6_EC35; mutates ActorStateArray, ActorAnimationStep. @@ -8431,13 +8431,13 @@ Flow_EC08: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_EC1D: - ldy Ram_03AF ; PRG $2C1D | CPU $EC1D | AC AF 03 - lda #$01 ; PRG $2C20 | CPU $EC20 | A9 01 - sta ActorStateArray,y ; PRG $2C22 | CPU $EC22 | 99 70 00 - tya ; PRG $2C25 | CPU $EC25 | 98 - jsr ComputeOrDispatch_EC43 ; PRG $2C26 | CPU $EC26 | 20 43 EC - inc ActorAnimationStep ; PRG $2C29 | CPU $EC29 | E6 75 - jsr UpdateRam_03A6_EC35 ; PRG $2C2B | CPU $EC2B | 20 35 EC + ldy Ram_03AF ; CPU:$EAA7 PRG:2AA7 ?? + lda #$01 ; CPU:$EAA9 PRG:2AA9 ?? + sta ActorStateArray,y ; CPU:$EAAB PRG:2AAB ?? + tya ; CPU:$EAAD PRG:2AAD ?? + jsr ComputeOrDispatch_EC43 ; CPU:$EAAF PRG:2AAF ?? + inc ActorAnimationStep ; CPU:$EAB1 PRG:2AB1 ?? + jsr UpdateRam_03A6_EC35 ; CPU:$EAB3 PRG:2AB3 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Continuation EC2 E. ; Local behavior: Reads ComputeOrDispatch_C2B4, LoadObjectSpriteRenderState; mutates no direct memory mutation observed. @@ -8446,8 +8446,8 @@ Flow_EC1D: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Continuation_EC2E: - jsr ComputeOrDispatch_C2B4 ; PRG $2C2E | CPU $EC2E | 20 B4 C2 - jsr LoadObjectSpriteRenderState ; PRG $2C31 | CPU $EC31 | 20 17 C2 + jsr ComputeOrDispatch_C2B4 ; CPU:$EAB5 PRG:2AB5 ?? + jsr LoadObjectSpriteRenderState ; CPU:$EAB7 PRG:2AB7 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow EC34. ; Local behavior: Reads implicit CPU state or none observed; mutates no direct memory mutation observed. @@ -8456,7 +8456,7 @@ Continuation_EC2E: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_EC34: - rts ; PRG $2C34 | CPU $EC34 | 60 + rts ; CPU:$EAB9 PRG:2AB9 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Update Ram 03 A6 EC35. ; Local behavior: Reads Ram_03A3; mutates Ram_03A6, Ram_03A3, Ram_03A0. @@ -8465,12 +8465,12 @@ Flow_EC34: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateRam_03A6_EC35: - lda #$47 ; PRG $2C35 | CPU $EC35 | A9 47 - sta Ram_03A6 ; PRG $2C37 | CPU $EC37 | 8D A6 03 - inc Ram_03A3 ; PRG $2C3A | CPU $EC3A | EE A3 03 - lda #$00 ; PRG $2C3D | CPU $EC3D | A9 00 - sta Ram_03A0 ; PRG $2C3F | CPU $EC3F | 8D A0 03 - rts ; PRG $2C42 | CPU $EC42 | 60 + lda #$47 ; CPU:$EABB PRG:2ABB ?? + sta Ram_03A6 ; CPU:$EABD PRG:2ABD ?? + inc Ram_03A3 ; CPU:$EABF PRG:2ABF ?? + lda #$00 ; CPU:$EAC1 PRG:2AC1 ?? + sta Ram_03A0 ; CPU:$EAC3 PRG:2AC3 ?? + rts ; CPU:$EAC5 PRG:2AC5 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Compute Or Dispatch EC43. ; Local behavior: Reads Flow_EC4D; mutates no direct memory mutation observed. @@ -8479,9 +8479,9 @@ UpdateRam_03A6_EC35: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ComputeOrDispatch_EC43: - ldx #$5F ; PRG $2C43 | CPU $EC43 | A2 5F - ldy #$EC ; PRG $2C45 | CPU $EC45 | A0 EC - bne Flow_EC4D ; PRG $2C47 | CPU $EC47 | D0 04 + ldx #$5F ; CPU:$EAC7 PRG:2AC7 ?? + ldy #$EC ; CPU:$EAC9 PRG:2AC9 ?? + bne Flow_EC4D ; CPU:$EACB PRG:2ACB ?? ; ----------------------------------------------------------------------------- ; Global purpose: Compute Or Dispatch EC49. ; Local behavior: Reads implicit CPU state or none observed; mutates no direct memory mutation observed. @@ -8490,8 +8490,8 @@ ComputeOrDispatch_EC43: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ComputeOrDispatch_EC49: - ldx #$64 ; PRG $2C49 | CPU $EC49 | A2 64 - ldy #$EC ; PRG $2C4B | CPU $EC4B | A0 EC + ldx #$64 ; CPU:$EACD PRG:2ACD ?? + ldy #$EC ; CPU:$EACF PRG:2ACF ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow EC4 D. ; Local behavior: Reads ExpandPackedScoreOrHudData; mutates SourceRecordPointerLo, PackedCoordinateOrValue, WorkPointerOrValueLo, WorkPointerOrValueHi. @@ -8500,233 +8500,233 @@ ComputeOrDispatch_EC49: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_EC4D: - stx SourceRecordPointerLo ; PRG $2C4D | CPU $EC4D | 86 03 - sty PackedCoordinateOrValue ; PRG $2C4F | CPU $EC4F | 84 04 - asl a ; PRG $2C51 | CPU $EC51 | 0A - asl a ; PRG $2C52 | CPU $EC52 | 0A - clc ; PRG $2C53 | CPU $EC53 | 18 - adc #$47 ; PRG $2C54 | CPU $EC54 | 69 47 - sta WorkPointerOrValueLo ; PRG $2C56 | CPU $EC56 | 85 01 - lda #$23 ; PRG $2C58 | CPU $EC58 | A9 23 - sta WorkPointerOrValueHi ; PRG $2C5A | CPU $EC5A | 85 02 - jmp ExpandPackedScoreOrHudData ; PRG $2C5C | CPU $EC5C | 4C 51 C4 - .byte $22,$46,$48,$47,$49,$22,$4C,$4C,$4C,$4C ; PRG $2C5F | CPU $EC5F + stx SourceRecordPointerLo ; CPU:$EAD1 PRG:2AD1 ?? + sty PackedCoordinateOrValue ; CPU:$EAD3 PRG:2AD3 ?? + asl a ; CPU:$EAD5 PRG:2AD5 ?? + asl a ; CPU:$EAD7 PRG:2AD7 ?? + clc ; CPU:$EAD9 PRG:2AD9 ?? + adc #$47 ; CPU:$EADB PRG:2ADB ?? + sta WorkPointerOrValueLo ; CPU:$EADD PRG:2ADD ?? + lda #$23 ; CPU:$EADF PRG:2ADF ?? + sta WorkPointerOrValueHi ; CPU:$EAE1 PRG:2AE1 ?? + jmp ExpandPackedScoreOrHudData ; CPU:$EAE3 PRG:2AE3 ?? + .byte $22,$46,$48,$47,$49,$22,$4C,$4C,$4C,$4C ; PRG $2C5F | CPU $EC5F ; CPU:$EAE5 PRG:2AE5 22 46 48 47 49 22 4C 4C 4C 4C ActorCollisionOrStateTable_EC69: - .byte $00,$01,$00,$00,$20,$00,$00,$00,$00,$02,$03,$00,$00,$20,$00,$00 ; PRG $2C69 | CPU $EC69 - .byte $00,$00,$00,$02,$04,$00,$1C,$00,$00,$00,$00,$01,$03,$04,$00,$1C ; PRG $2C79 | CPU $EC79 - .byte $00,$00,$00,$00,$02,$03,$00,$00,$20,$00,$00,$00,$00,$00,$04,$04 ; PRG $2C89 | CPU $EC89 - .byte $00,$18,$00,$00,$04,$00,$01,$05,$04,$00,$14,$00,$00,$08,$00,$02 ; PRG $2C99 | CPU $EC99 - .byte $04,$00,$00,$20,$00,$00,$00,$00,$00,$04,$04,$00,$00,$14,$00,$08 ; PRG $2CA9 | CPU $ECA9 - .byte $00,$01,$05,$08,$00,$00,$10,$00,$08,$00,$02,$04,$00,$00,$00,$20 ; PRG $2CB9 | CPU $ECB9 - .byte $00,$00,$00,$00,$04,$04,$00,$00,$14,$00,$00,$08,$01,$05,$08,$00 ; PRG $2CC9 | CPU $ECC9 - .byte $00,$10,$00,$00,$08,$02,$04,$00,$00,$00,$20,$00,$00,$00,$00,$04 ; PRG $2CD9 | CPU $ECD9 - .byte $04,$00,$00,$0A,$0A,$00,$08,$01,$05,$08,$00,$00,$08,$08,$00,$08 ; PRG $2CE9 | CPU $ECE9 - .byte $02,$04,$00,$00,$00,$00,$20,$00,$00,$AA ; PRG $2CF9 | CPU $ECF9 + .byte $00,$01,$00,$00,$20,$00,$00,$00,$00,$02,$03,$00,$00,$20,$00,$00 ; PRG $2C69 | CPU $EC69 ; CPU:$EAEF PRG:2AEF 00 01 00 00 20 00 00 00 00 02 03 00 00 20 00 00 + .byte $00,$00,$00,$02,$04,$00,$1C,$00,$00,$00,$00,$01,$03,$04,$00,$1C ; PRG $2C79 | CPU $EC79 ; CPU:$EAFF PRG:2AFF 00 00 00 02 04 00 1C 00 00 00 00 01 03 04 00 1C + .byte $00,$00,$00,$00,$02,$03,$00,$00,$20,$00,$00,$00,$00,$00,$04,$04 ; PRG $2C89 | CPU $EC89 ; CPU:$EB0F PRG:2B0F 00 00 00 00 02 03 00 00 20 00 00 00 00 00 04 04 + .byte $00,$18,$00,$00,$04,$00,$01,$05,$04,$00,$14,$00,$00,$08,$00,$02 ; PRG $2C99 | CPU $EC99 ; CPU:$EB1F PRG:2B1F 00 18 00 00 04 00 01 05 04 00 14 00 00 08 00 02 + .byte $04,$00,$00,$20,$00,$00,$00,$00,$00,$04,$04,$00,$00,$14,$00,$08 ; PRG $2CA9 | CPU $ECA9 ; CPU:$EB2F PRG:2B2F 04 00 00 20 00 00 00 00 00 04 04 00 00 14 00 08 + .byte $00,$01,$05,$08,$00,$00,$10,$00,$08,$00,$02,$04,$00,$00,$00,$20 ; PRG $2CB9 | CPU $ECB9 ; CPU:$EB3F PRG:2B3F 00 01 05 08 00 00 10 00 08 00 02 04 00 00 00 20 + .byte $00,$00,$00,$00,$04,$04,$00,$00,$14,$00,$00,$08,$01,$05,$08,$00 ; PRG $2CC9 | CPU $ECC9 ; CPU:$EB4F PRG:2B4F 00 00 00 00 04 04 00 00 14 00 00 08 01 05 08 00 + .byte $00,$10,$00,$00,$08,$02,$04,$00,$00,$00,$20,$00,$00,$00,$00,$04 ; PRG $2CD9 | CPU $ECD9 ; CPU:$EB5F PRG:2B5F 00 10 00 00 08 02 04 00 00 00 20 00 00 00 00 04 + .byte $04,$00,$00,$0A,$0A,$00,$08,$01,$05,$08,$00,$00,$08,$08,$00,$08 ; PRG $2CE9 | CPU $ECE9 ; CPU:$EB6F PRG:2B6F 04 00 00 0A 0A 00 08 01 05 08 00 00 08 08 00 08 + .byte $02,$04,$00,$00,$00,$00,$20,$00,$00,$AA ; PRG $2CF9 | CPU $ECF9 ; CPU:$EB7F PRG:2B7F 02 04 00 00 00 00 20 00 00 AA IndexedGameplayLookupTable_ED03: - .byte $01,$00,$00,$00,$01,$01,$00,$00,$01,$02,$00,$00,$01,$03,$00,$00 ; PRG $2D03 | CPU $ED03 - .byte $01,$04,$00,$00,$01,$05,$00,$00,$01,$06,$00,$00,$67,$ED,$6F,$ED ; PRG $2D13 | CPU $ED13 - .byte $00,$00,$00,$00,$6B,$ED,$73,$ED,$57,$ED,$5F,$ED,$87,$ED,$8F,$ED ; PRG $2D23 | CPU $ED23 - .byte $5B,$ED,$63,$ED,$8B,$ED,$93,$ED,$77,$ED,$7F,$ED,$A7,$ED,$AF,$ED ; PRG $2D33 | CPU $ED33 - .byte $7B,$ED,$83,$ED,$AB,$ED,$B3,$ED,$97,$ED,$9F,$ED,$00,$00,$00,$00 ; PRG $2D43 | CPU $ED43 - .byte $9B,$ED,$A3,$ED,$20,$F7,$ED,$01,$20,$B7,$ED,$00,$20,$F7,$ED,$00 ; PRG $2D53 | CPU $ED53 - .byte $20,$B7,$ED,$01,$20,$17,$EE,$00,$20,$17,$EE,$01,$20,$D7,$ED,$01 ; PRG $2D63 | CPU $ED63 - .byte $20,$D7,$ED,$00,$38,$AA,$EE,$01,$38,$3A,$EE,$00,$38,$AA,$EE,$00 ; PRG $2D73 | CPU $ED73 - .byte $38,$3A,$EE,$01,$38,$E2,$EE,$00,$38,$E2,$EE,$01,$38,$72,$EE,$01 ; PRG $2D83 | CPU $ED83 - .byte $38,$72,$EE,$00,$17,$4B,$EF,$01,$17,$1D,$EF,$00,$17,$4B,$EF,$00 ; PRG $2D93 | CPU $ED93 - .byte $17,$1D,$EF,$01,$17,$62,$EF,$00,$17,$62,$EF,$01,$17,$34,$EF,$01 ; PRG $2DA3 | CPU $EDA3 - .byte $17,$34,$EF,$00,$10,$10,$00,$11,$10,$00,$10,$11,$00,$10,$11,$00 ; PRG $2DB3 | CPU $EDB3 - .byte $11,$01,$00,$11,$01,$00,$01,$11,$00,$01,$01,$00,$11,$01,$00,$01 ; PRG $2DC3 | CPU $EDC3 - .byte $01,$00,$01,$00,$10,$01,$00,$01,$01,$00,$91,$01,$00,$01,$91,$00 ; PRG $2DD3 | CPU $EDD3 - .byte $01,$91,$00,$91,$91,$00,$90,$91,$00,$90,$90,$00,$91,$90,$00,$90 ; PRG $2DE3 | CPU $EDE3 - .byte $90,$00,$90,$00,$90,$90,$00,$99,$90,$00,$90,$99,$00,$90,$99,$00 ; PRG $2DF3 | CPU $EDF3 - .byte $99,$09,$00,$99,$09,$00,$09,$99,$00,$09,$09,$00,$99,$09,$00,$09 ; PRG $2E03 | CPU $EE03 - .byte $09,$00,$09,$00,$10,$09,$00,$09,$09,$00,$19,$09,$00,$09,$19,$00 ; PRG $2E13 | CPU $EE13 - .byte $09,$19,$00,$19,$19,$00,$10,$19,$00,$10,$10,$00,$19,$10,$00,$10 ; PRG $2E23 | CPU $EE23 - .byte $10,$00,$10,$00,$FF,$B7,$ED,$10,$10,$10,$00,$10,$10,$10,$00,$11 ; PRG $2E33 | CPU $EE33 - .byte $10,$10,$00,$11,$10,$11,$00,$10,$11,$10,$00,$11,$10,$11,$00,$11 ; PRG $2E43 | CPU $EE43 - .byte $11,$11,$00,$11,$11,$11,$00,$11,$11,$01,$00,$11,$11,$01,$00,$11 ; PRG $2E53 | CPU $EE53 - .byte $01,$11,$00,$01,$01,$01,$00,$11,$01,$01,$00,$01,$01,$01,$00,$01 ; PRG $2E63 | CPU $EE63 - .byte $01,$01,$00,$01,$01,$91,$00,$01,$01,$01,$00,$91,$01,$91,$00,$01 ; PRG $2E73 | CPU $EE73 - .byte $91,$91,$00,$01,$91,$91,$00,$91,$91,$91,$00,$91,$91,$91,$00,$90 ; PRG $2E83 | CPU $EE83 - .byte $91,$90,$00,$91,$90,$91,$00,$90,$91,$90,$00,$90,$90,$91,$00,$90 ; PRG $2E93 | CPU $EE93 - .byte $90,$99,$00,$90,$90,$90,$00,$90,$90,$90,$00,$90,$90,$90,$00,$99 ; PRG $2EA3 | CPU $EEA3 - .byte $90,$90,$00,$99,$90,$99,$00,$90,$99,$90,$00,$99,$90,$99,$00,$99 ; PRG $2EB3 | CPU $EEB3 - .byte $99,$99,$00,$99,$99,$99,$00,$99,$99,$09,$00,$99,$99,$09,$00,$99 ; PRG $2EC3 | CPU $EEC3 - .byte $09,$99,$00,$09,$09,$09,$00,$99,$09,$09,$00,$09,$09,$09,$00,$09 ; PRG $2ED3 | CPU $EED3 - .byte $09,$09,$00,$09,$09,$19,$00,$09,$09,$09,$00,$19,$09,$19,$00,$09 ; PRG $2EE3 | CPU $EEE3 - .byte $19,$19,$00,$09,$19,$19,$00,$19,$19,$19,$00,$19,$19,$19,$00,$10 ; PRG $2EF3 | CPU $EEF3 - .byte $19,$10,$00,$19,$10,$19,$00,$10,$19,$10,$00,$10,$10,$19,$00,$10 ; PRG $2F03 | CPU $EF03 - .byte $10,$10,$00,$10,$10,$10,$00,$FF,$3A,$EE,$10,$10,$10,$10,$11,$10 ; PRG $2F13 | CPU $EF13 - .byte $10,$10,$11,$10,$10,$01,$10,$10,$01,$10,$01,$10,$01,$01,$10,$01 ; PRG $2F23 | CPU $EF23 - .byte $01,$01,$01,$90,$01,$01,$90,$01,$90,$01,$90,$90,$01,$90,$90,$91 ; PRG $2F33 | CPU $EF33 - .byte $90,$90,$90,$91,$90,$90,$90,$90,$90,$90,$90,$90,$99,$90,$90,$90 ; PRG $2F43 | CPU $EF43 - .byte $99,$90,$90,$09,$90,$90,$09,$90,$09,$90,$09,$09,$90,$09,$09,$09 ; PRG $2F53 | CPU $EF53 - .byte $09,$10,$09,$09,$10,$09,$10,$09,$10,$10,$09,$10,$10,$19,$10,$10 ; PRG $2F63 | CPU $EF63 - .byte $10,$19,$10,$10,$10,$10,$FF,$1D,$EF ; PRG $2F73 | CPU $EF73 + .byte $01,$00,$00,$00,$01,$01,$00,$00,$01,$02,$00,$00,$01,$03,$00,$00 ; PRG $2D03 | CPU $ED03 ; CPU:$EB89 PRG:2B89 01 00 00 00 01 01 00 00 01 02 00 00 01 03 00 00 + .byte $01,$04,$00,$00,$01,$05,$00,$00,$01,$06,$00,$00,$67,$ED,$6F,$ED ; PRG $2D13 | CPU $ED13 ; CPU:$EB99 PRG:2B99 01 04 00 00 01 05 00 00 01 06 00 00 67 ED 6F ED + .byte $00,$00,$00,$00,$6B,$ED,$73,$ED,$57,$ED,$5F,$ED,$87,$ED,$8F,$ED ; PRG $2D23 | CPU $ED23 ; CPU:$EBA9 PRG:2BA9 00 00 00 00 6B ED 73 ED 57 ED 5F ED 87 ED 8F ED + .byte $5B,$ED,$63,$ED,$8B,$ED,$93,$ED,$77,$ED,$7F,$ED,$A7,$ED,$AF,$ED ; PRG $2D33 | CPU $ED33 ; CPU:$EBB9 PRG:2BB9 5B ED 63 ED 8B ED 93 ED 77 ED 7F ED A7 ED AF ED + .byte $7B,$ED,$83,$ED,$AB,$ED,$B3,$ED,$97,$ED,$9F,$ED,$00,$00,$00,$00 ; PRG $2D43 | CPU $ED43 ; CPU:$EBC9 PRG:2BC9 7B ED 83 ED AB ED B3 ED 97 ED 9F ED 00 00 00 00 + .byte $9B,$ED,$A3,$ED,$20,$F7,$ED,$01,$20,$B7,$ED,$00,$20,$F7,$ED,$00 ; PRG $2D53 | CPU $ED53 ; CPU:$EBD9 PRG:2BD9 9B ED A3 ED 20 F7 ED 01 20 B7 ED 00 20 F7 ED 00 + .byte $20,$B7,$ED,$01,$20,$17,$EE,$00,$20,$17,$EE,$01,$20,$D7,$ED,$01 ; PRG $2D63 | CPU $ED63 ; CPU:$EBE9 PRG:2BE9 20 B7 ED 01 20 17 EE 00 20 17 EE 01 20 D7 ED 01 + .byte $20,$D7,$ED,$00,$38,$AA,$EE,$01,$38,$3A,$EE,$00,$38,$AA,$EE,$00 ; PRG $2D73 | CPU $ED73 ; CPU:$EBF9 PRG:2BF9 20 D7 ED 00 38 AA EE 01 38 3A EE 00 38 AA EE 00 + .byte $38,$3A,$EE,$01,$38,$E2,$EE,$00,$38,$E2,$EE,$01,$38,$72,$EE,$01 ; PRG $2D83 | CPU $ED83 ; CPU:$EC09 PRG:2C09 38 3A EE 01 38 E2 EE 00 38 E2 EE 01 38 72 EE 01 + .byte $38,$72,$EE,$00,$17,$4B,$EF,$01,$17,$1D,$EF,$00,$17,$4B,$EF,$00 ; PRG $2D93 | CPU $ED93 ; CPU:$EC19 PRG:2C19 38 72 EE 00 17 4B EF 01 17 1D EF 00 17 4B EF 00 + .byte $17,$1D,$EF,$01,$17,$62,$EF,$00,$17,$62,$EF,$01,$17,$34,$EF,$01 ; PRG $2DA3 | CPU $EDA3 ; CPU:$EC29 PRG:2C29 17 1D EF 01 17 62 EF 00 17 62 EF 01 17 34 EF 01 + .byte $17,$34,$EF,$00,$10,$10,$00,$11,$10,$00,$10,$11,$00,$10,$11,$00 ; PRG $2DB3 | CPU $EDB3 ; CPU:$EC39 PRG:2C39 17 34 EF 00 10 10 00 11 10 00 10 11 00 10 11 00 + .byte $11,$01,$00,$11,$01,$00,$01,$11,$00,$01,$01,$00,$11,$01,$00,$01 ; PRG $2DC3 | CPU $EDC3 ; CPU:$EC49 PRG:2C49 11 01 00 11 01 00 01 11 00 01 01 00 11 01 00 01 + .byte $01,$00,$01,$00,$10,$01,$00,$01,$01,$00,$91,$01,$00,$01,$91,$00 ; PRG $2DD3 | CPU $EDD3 ; CPU:$EC59 PRG:2C59 01 00 01 00 10 01 00 01 01 00 91 01 00 01 91 00 + .byte $01,$91,$00,$91,$91,$00,$90,$91,$00,$90,$90,$00,$91,$90,$00,$90 ; PRG $2DE3 | CPU $EDE3 ; CPU:$EC69 PRG:2C69 01 91 00 91 91 00 90 91 00 90 90 00 91 90 00 90 + .byte $90,$00,$90,$00,$90,$90,$00,$99,$90,$00,$90,$99,$00,$90,$99,$00 ; PRG $2DF3 | CPU $EDF3 ; CPU:$EC79 PRG:2C79 90 00 90 00 90 90 00 99 90 00 90 99 00 90 99 00 + .byte $99,$09,$00,$99,$09,$00,$09,$99,$00,$09,$09,$00,$99,$09,$00,$09 ; PRG $2E03 | CPU $EE03 ; CPU:$EC89 PRG:2C89 99 09 00 99 09 00 09 99 00 09 09 00 99 09 00 09 + .byte $09,$00,$09,$00,$10,$09,$00,$09,$09,$00,$19,$09,$00,$09,$19,$00 ; PRG $2E13 | CPU $EE13 ; CPU:$EC99 PRG:2C99 09 00 09 00 10 09 00 09 09 00 19 09 00 09 19 00 + .byte $09,$19,$00,$19,$19,$00,$10,$19,$00,$10,$10,$00,$19,$10,$00,$10 ; PRG $2E23 | CPU $EE23 ; CPU:$ECA9 PRG:2CA9 09 19 00 19 19 00 10 19 00 10 10 00 19 10 00 10 + .byte $10,$00,$10,$00,$FF,$B7,$ED,$10,$10,$10,$00,$10,$10,$10,$00,$11 ; PRG $2E33 | CPU $EE33 ; CPU:$ECB9 PRG:2CB9 10 00 10 00 FF B7 ED 10 10 10 00 10 10 10 00 11 + .byte $10,$10,$00,$11,$10,$11,$00,$10,$11,$10,$00,$11,$10,$11,$00,$11 ; PRG $2E43 | CPU $EE43 ; CPU:$ECC9 PRG:2CC9 10 10 00 11 10 11 00 10 11 10 00 11 10 11 00 11 + .byte $11,$11,$00,$11,$11,$11,$00,$11,$11,$01,$00,$11,$11,$01,$00,$11 ; PRG $2E53 | CPU $EE53 ; CPU:$ECD9 PRG:2CD9 11 11 00 11 11 11 00 11 11 01 00 11 11 01 00 11 + .byte $01,$11,$00,$01,$01,$01,$00,$11,$01,$01,$00,$01,$01,$01,$00,$01 ; PRG $2E63 | CPU $EE63 ; CPU:$ECE9 PRG:2CE9 01 11 00 01 01 01 00 11 01 01 00 01 01 01 00 01 + .byte $01,$01,$00,$01,$01,$91,$00,$01,$01,$01,$00,$91,$01,$91,$00,$01 ; PRG $2E73 | CPU $EE73 ; CPU:$ECF9 PRG:2CF9 01 01 00 01 01 91 00 01 01 01 00 91 01 91 00 01 + .byte $91,$91,$00,$01,$91,$91,$00,$91,$91,$91,$00,$91,$91,$91,$00,$90 ; PRG $2E83 | CPU $EE83 ; CPU:$ED09 PRG:2D09 91 91 00 01 91 91 00 91 91 91 00 91 91 91 00 90 + .byte $91,$90,$00,$91,$90,$91,$00,$90,$91,$90,$00,$90,$90,$91,$00,$90 ; PRG $2E93 | CPU $EE93 ; CPU:$ED19 PRG:2D19 91 90 00 91 90 91 00 90 91 90 00 90 90 91 00 90 + .byte $90,$99,$00,$90,$90,$90,$00,$90,$90,$90,$00,$90,$90,$90,$00,$99 ; PRG $2EA3 | CPU $EEA3 ; CPU:$ED29 PRG:2D29 90 99 00 90 90 90 00 90 90 90 00 90 90 90 00 99 + .byte $90,$90,$00,$99,$90,$99,$00,$90,$99,$90,$00,$99,$90,$99,$00,$99 ; PRG $2EB3 | CPU $EEB3 ; CPU:$ED39 PRG:2D39 90 90 00 99 90 99 00 90 99 90 00 99 90 99 00 99 + .byte $99,$99,$00,$99,$99,$99,$00,$99,$99,$09,$00,$99,$99,$09,$00,$99 ; PRG $2EC3 | CPU $EEC3 ; CPU:$ED49 PRG:2D49 99 99 00 99 99 99 00 99 99 09 00 99 99 09 00 99 + .byte $09,$99,$00,$09,$09,$09,$00,$99,$09,$09,$00,$09,$09,$09,$00,$09 ; PRG $2ED3 | CPU $EED3 ; CPU:$ED59 PRG:2D59 09 99 00 09 09 09 00 99 09 09 00 09 09 09 00 09 + .byte $09,$09,$00,$09,$09,$19,$00,$09,$09,$09,$00,$19,$09,$19,$00,$09 ; PRG $2EE3 | CPU $EEE3 ; CPU:$ED69 PRG:2D69 09 09 00 09 09 19 00 09 09 09 00 19 09 19 00 09 + .byte $19,$19,$00,$09,$19,$19,$00,$19,$19,$19,$00,$19,$19,$19,$00,$10 ; PRG $2EF3 | CPU $EEF3 ; CPU:$ED79 PRG:2D79 19 19 00 09 19 19 00 19 19 19 00 19 19 19 00 10 + .byte $19,$10,$00,$19,$10,$19,$00,$10,$19,$10,$00,$10,$10,$19,$00,$10 ; PRG $2F03 | CPU $EF03 ; CPU:$ED89 PRG:2D89 19 10 00 19 10 19 00 10 19 10 00 10 10 19 00 10 + .byte $10,$10,$00,$10,$10,$10,$00,$FF,$3A,$EE,$10,$10,$10,$10,$11,$10 ; PRG $2F13 | CPU $EF13 ; CPU:$ED99 PRG:2D99 10 10 00 10 10 10 00 FF 3A EE 10 10 10 10 11 10 + .byte $10,$10,$11,$10,$10,$01,$10,$10,$01,$10,$01,$10,$01,$01,$10,$01 ; PRG $2F23 | CPU $EF23 ; CPU:$EDA9 PRG:2DA9 10 10 11 10 10 01 10 10 01 10 01 10 01 01 10 01 + .byte $01,$01,$01,$90,$01,$01,$90,$01,$90,$01,$90,$90,$01,$90,$90,$91 ; PRG $2F33 | CPU $EF33 ; CPU:$EDB9 PRG:2DB9 01 01 01 90 01 01 90 01 90 01 90 90 01 90 90 91 + .byte $90,$90,$90,$91,$90,$90,$90,$90,$90,$90,$90,$90,$99,$90,$90,$90 ; PRG $2F43 | CPU $EF43 ; CPU:$EDC9 PRG:2DC9 90 90 90 91 90 90 90 90 90 90 90 90 99 90 90 90 + .byte $99,$90,$90,$09,$90,$90,$09,$90,$09,$90,$09,$09,$90,$09,$09,$09 ; PRG $2F53 | CPU $EF53 ; CPU:$EDD9 PRG:2DD9 99 90 90 09 90 90 09 90 09 90 09 09 90 09 09 09 + .byte $09,$10,$09,$09,$10,$09,$10,$09,$10,$10,$09,$10,$10,$19,$10,$10 ; PRG $2F63 | CPU $EF63 ; CPU:$EDE9 PRG:2DE9 09 10 09 09 10 09 10 09 10 10 09 10 10 19 10 10 + .byte $10,$19,$10,$10,$10,$10,$FF,$1D,$EF ; PRG $2F73 | CPU $EF73 ; CPU:$EDF9 PRG:2DF9 10 19 10 10 10 10 FF 1D EF HudDigitGlyphPointerTableLo: - .byte $94 ; PRG $2F7C | CPU $EF7C + .byte $94 ; PRG $2F7C | CPU $EF7C ; CPU:$EE02 PRG:2E02 94 HudDigitGlyphPointerTableHi: - .byte $EF,$98,$EF,$9C,$EF,$A0,$EF,$A4,$EF,$A8,$EF,$AC,$EF,$BC,$EF,$CC ; PRG $2F7D | CPU $EF7D - .byte $EF,$DC,$EF,$F1,$EF,$06,$F0,$03,$20,$6F,$06,$03,$20,$64,$06,$03 ; PRG $2F8D | CPU $EF8D - .byte $20,$78,$06,$03,$20,$A4,$01,$03,$20,$BA,$04,$03,$20,$84,$02,$0F ; PRG $2F9D | CPU $EF9D - .byte $22,$0A,$0C,$24,$24,$19,$15,$0A,$22,$0E,$1B,$24,$45,$24,$24,$0F ; PRG $2FAD | CPU $EFAD - .byte $22,$0A,$0C,$24,$24,$19,$15,$0A,$22,$0E,$1B,$24,$4D,$24,$24,$0F ; PRG $2FBD | CPU $EFBD - .byte $22,$4A,$0C,$24,$10,$0A,$16,$0E,$24,$24,$18,$1F,$0E,$1B,$24,$14 ; PRG $2FCD | CPU $EFCD - .byte $20,$C8,$02,$85,$87,$20,$E8,$02,$86,$88,$20,$D6,$02,$85,$87,$20 ; PRG $2FDD | CPU $EFDD - .byte $F6,$02,$86,$88,$14,$20,$C8,$02,$24,$24,$20,$E8,$02,$24,$24,$20 ; PRG $2FED | CPU $EFED - .byte $D6,$02,$24,$24,$20,$F6,$02,$24,$24,$0F,$22,$0A,$0C,$19,$0E,$1B ; PRG $2FFD | CPU $EFFD - .byte $0F,$0E,$0C,$1D,$24,$03,$00,$00,$00,$3F,$00,$20,$0F,$30,$27,$06 ; PRG $300D | CPU $F00D - .byte $0F,$30,$22,$12,$0F,$30,$2A,$1A,$0F,$2A,$16,$02,$0F,$30,$27,$06 ; PRG $301D | CPU $F01D - .byte $0F,$12,$30,$27,$0F,$2A,$30,$02,$0F,$16,$2A,$1A,$00,$3F,$00,$20 ; PRG $302D | CPU $F02D - .byte $0F,$30,$27,$06,$0F,$30,$10,$00,$0F,$30,$16,$26,$0F,$2A,$16,$02 ; PRG $303D | CPU $F03D - .byte $0F,$30,$27,$06,$0F,$12,$30,$27,$0F,$2A,$30,$02,$0F,$16,$2A,$1A ; PRG $304D | CPU $F04D - .byte $00,$3F,$00,$20,$0F,$30,$27,$06,$0F,$30,$28,$18,$0F,$30,$2A,$1A ; PRG $305D | CPU $F05D - .byte $0F,$2A,$16,$02,$0F,$30,$27,$06,$0F,$12,$30,$27,$0F,$2A,$30,$02 ; PRG $306D | CPU $F06D - .byte $0F,$16,$2A,$1A,$00,$3F,$00,$18,$0F,$2B,$21,$27,$0F,$30,$30,$0F ; PRG $307D | CPU $F07D - .byte $0F,$0F,$30,$30,$0F,$30,$30,$30,$0F,$27,$27,$27,$0F,$30,$27,$06 ; PRG $308D | CPU $F08D - .byte $00,$20,$63,$12,$FD,$5F,$FC,$FB,$5F,$FC,$FD,$24,$FE,$FD,$24,$FE ; PRG $309D | CPU $F09D - .byte $FD,$5F,$FE,$FD,$24,$FE,$20,$83,$12,$FD,$24,$FE,$FD,$24,$FE,$FD ; PRG $30AD | CPU $F0AD - .byte $FC,$FE,$FD,$FB,$5E,$FD,$24,$24,$FD,$24,$FE,$20,$A3,$12,$FD,$24 ; PRG $30BD | CPU $F0BD - .byte $FE,$FD,$24,$FE,$FD,$5F,$FE,$FD,$5F,$FC,$FD,$5F,$FE,$8F,$5F,$5E ; PRG $30CD | CPU $F0CD - .byte $20,$C3,$11,$FD,$24,$FE,$FD,$24,$FE,$FD,$8F,$FE,$FD,$8F,$FE,$FD ; PRG $30DD | CPU $F0DD - .byte $24,$24,$24,$5F,$20,$E3,$11,$FD,$5F,$5E,$8F,$5F,$5E,$FD,$24,$FE ; PRG $30ED | CPU $F0ED - .byte $FD,$24,$FE,$FD,$5F,$FE,$24,$5F,$21,$29,$0C,$FD,$24,$FE,$FB,$5F ; PRG $30FD | CPU $F0FD - .byte $FC,$FD,$24,$FE,$FB,$5F,$FC,$21,$49,$0C,$FD,$FB,$5E,$FD,$24,$FE ; PRG $310D | CPU $F10D - .byte $FD,$FC,$FE,$FD,$24,$FE,$21,$69,$0A,$FD,$5F,$FC,$FD,$24,$FE,$FD ; PRG $311D | CPU $F11D - .byte $5F,$FE,$FD,$21,$89,$0C,$FD,$8F,$FE,$FD,$24,$FE,$FD,$8F,$FE,$FD ; PRG $312D | CPU $F12D - .byte $FF,$FE,$21,$A9,$0C,$FD,$24,$FE,$8F,$5F,$5E,$FD,$24,$FE,$8F,$5F ; PRG $313D | CPU $F13D - .byte $FE,$20,$77,$8B,$28,$3D,$3D,$3D,$24,$24,$24,$3D,$3D,$3D,$2E,$20 ; PRG $314D | CPU $F14D - .byte $78,$C4,$3D,$21,$58,$C4,$3D,$20,$79,$83,$3D,$3D,$2A,$21,$79,$83 ; PRG $315D | CPU $F15D - .byte $2C,$3D,$3D,$20,$7A,$8B,$3D,$3D,$2B,$2D,$3D,$3D,$2B,$24,$2D,$3D ; PRG $316D | CPU $F16D - .byte $3D,$20,$7B,$CB,$3D,$20,$7C,$8B,$29,$3D,$3D,$3D,$2F,$29,$3D,$3D ; PRG $317D | CPU $F17D - .byte $3D,$3D,$2F,$22,$09,$0F,$01,$24,$19,$15,$0A,$22,$0E,$1B,$24,$10 ; PRG $318D | CPU $F18D - .byte $0A,$16,$0E,$24,$0A,$22,$49,$0F,$01,$24,$19,$15,$0A,$22,$0E,$1B ; PRG $319D | CPU $F19D - .byte $24,$10,$0A,$16,$0E,$24,$0B,$22,$89,$0F,$02,$24,$19,$15,$0A,$22 ; PRG $31AD | CPU $F1AD - .byte $0E,$1B,$24,$10,$0A,$16,$0E,$24,$0A,$22,$C9,$0F,$02,$24,$19,$15 ; PRG $31BD | CPU $F1BD - .byte $0A,$22,$0E,$1B,$24,$10,$0A,$16,$0E,$24,$0B,$23,$25,$16,$25,$01 ; PRG $31CD | CPU $F1CD - .byte $09,$08,$04,$24,$17,$12,$17,$1D,$0E,$17,$0D,$18,$24,$0C,$18,$27 ; PRG $31DD | CPU $F1DD - .byte $15,$1D,$0D,$25,$23,$F1,$06,$05,$05,$05,$05,$05,$09,$25,$CD,$05 ; PRG $31ED | CPU $F1ED - .byte $FA,$FB,$FC,$FD,$E4,$00,$23,$40,$60,$4C,$23,$60,$60,$4C,$23,$80 ; PRG $31FD | CPU $F1FD - .byte $60,$3D,$23,$A0,$60,$3D,$23,$4A,$01,$4B,$23,$69,$01,$4B,$23,$55 ; PRG $320D | CPU $F20D - .byte $01,$4E,$23,$76,$01,$4E,$23,$88,$01,$4A,$23,$A7,$01,$4A,$23,$97 ; PRG $321D | CPU $F21D - .byte $01,$4F,$23,$B8,$01,$4F,$20,$81,$06,$58,$1B,$5C,$24,$24,$5A,$20 ; PRG $322D | CPU $F22D - .byte $99,$06,$58,$1D,$12,$16,$0E,$5A,$20,$A1,$06,$59,$5D,$5C,$24,$24 ; PRG $323D | CPU $F23D - .byte $5B,$20,$B9,$06,$59,$08,$00,$00,$00,$5B,$23,$F8,$48,$FF,$00,$22 ; PRG $324D | CPU $F24D - .byte $88,$10,$38,$3A,$30,$3E,$3F,$3E,$3F,$3E,$3F,$3E,$3F,$3E,$3F,$32 ; PRG $325D | CPU $F25D - .byte $41,$43,$22,$A8,$03,$39,$3B,$31,$22,$B5,$03,$33,$42,$44,$22,$C6 ; PRG $326D | CPU $F26D - .byte $14,$38,$3A,$34,$3E,$3F,$3E,$3F,$3E,$3F,$3E,$3F,$3E,$3F,$3E,$3F ; PRG $327D | CPU $F27D - .byte $3E,$3F,$36,$41,$43,$22,$E6,$03,$39,$3B,$35,$22,$F7,$03,$37,$42 ; PRG $328D | CPU $F28D - .byte $44,$23,$04,$18,$38,$3A,$3C,$3E,$3F,$3E,$3F,$3E,$3F,$3E,$3F,$3E ; PRG $329D | CPU $F29D - .byte $3F,$3E,$3F,$3E,$3F,$3E,$3F,$3E,$3F,$40,$41,$43,$23,$24,$03,$39 ; PRG $32AD | CPU $F2AD - .byte $3B,$3D,$23,$39,$03,$3D,$42,$44,$21,$00,$07,$69,$6C,$6C,$6C,$6C ; PRG $32BD | CPU $F2BD - .byte $6D,$70,$21,$19,$07,$68,$69,$6C,$6C,$6C,$6C,$6D,$21,$20,$46,$6E ; PRG $32CD | CPU $F2CD - .byte $21,$3A,$46,$6A,$21,$40,$46,$6F,$21,$5A,$46,$6B,$21,$06,$89,$70 ; PRG $32DD | CPU $F2DD - .byte $5F,$74,$75,$24,$72,$73,$74,$75,$21,$19,$89,$68,$5F,$64,$62,$24 ; PRG $32ED | CPU $F2ED - .byte $66,$65,$64,$62,$21,$27,$8D,$71,$5F,$74,$75,$24,$24,$76,$77,$77 ; PRG $32FD | CPU $F2FD - .byte $78,$78,$78,$78,$21,$38,$8D,$67,$5F,$64,$62,$24,$24,$63,$61,$61 ; PRG $330D | CPU $F30D - .byte $60,$60,$60,$60,$21,$48,$84,$72,$73,$74,$75,$21,$57,$84,$66,$65 ; PRG $331D | CPU $F31D - .byte $64,$62,$21,$89,$88,$76,$77,$77,$78,$78,$78,$78,$78,$21,$96,$88 ; PRG $332D | CPU $F32D - .byte $63,$61,$61,$60,$60,$60,$60,$60,$21,$80,$44,$6C,$21,$A0,$45,$6E ; PRG $333D | CPU $F33D - .byte $21,$C0,$45,$6F,$21,$9C,$44,$6C,$21,$BB,$45,$6A,$21,$DB,$45,$6B ; PRG $334D | CPU $F34D - .byte $21,$84,$01,$6D,$21,$9B,$01,$69,$21,$85,$84,$70,$5F,$74,$75,$21 ; PRG $335D | CPU $F35D - .byte $9A,$84,$68,$5F,$64,$62,$22,$00,$04,$6C,$6C,$6D,$70,$22,$1C,$09 ; PRG $336D | CPU $F36D - .byte $68,$69,$6C,$6C,$6E,$6E,$6E,$5F,$72,$22,$3B,$0A,$66,$5F,$6A,$6A ; PRG $337D | CPU $F37D - .byte $6A,$6F,$6F,$6F,$74,$73,$22,$5B,$05,$65,$64,$6B,$6B,$6B,$22,$63 ; PRG $338D | CPU $F38D - .byte $03,$75,$74,$76,$22,$7A,$03,$63,$64,$62,$22,$84,$02,$75,$77,$22 ; PRG $339D | CPU $F39D - .byte $9A,$02,$61,$62,$20,$8B,$02,$89,$8A,$20,$93,$02,$8D,$8E,$20,$A9 ; PRG $33AD | CPU $F3AD - .byte $02,$89,$8A,$20,$B5,$02,$8D,$8E,$20,$8D,$CA,$8B,$20,$92,$CA,$8C ; PRG $33BD | CPU $F3BD - .byte $23,$C8,$02,$0D,$07,$23,$CE,$02,$0D,$07,$23,$D0,$18,$AA,$AA,$20 ; PRG $33CD | CPU $F3CD - .byte $00,$00,$80,$AA,$AA,$AA,$AA,$22,$00,$00,$88,$AA,$AA,$AA,$AA,$22 ; PRG $33DD | CPU $F3DD - .byte $00,$00,$88,$AA,$AA,$23,$E8,$10,$00,$4A,$55,$55,$55,$55,$1A,$00 ; PRG $33ED | CPU $F3ED - .byte $F5,$F5,$F5,$F5,$F5,$F5,$F5,$F5,$00,$22,$C7,$12,$3F,$55,$34,$3E ; PRG $33FD | CPU $F3FD - .byte $3F,$3E,$3F,$3E,$3F,$3E,$3F,$3E,$3F,$3E,$3F,$36,$57,$3E,$22,$E8 ; PRG $340D | CPU $F40D - .byte $02,$56,$35,$22,$F6,$02,$37,$56,$23,$05,$16,$3F,$55,$3C,$3E,$3F ; PRG $341D | CPU $F41D - .byte $3E,$3F,$3E,$3F,$3E,$3F,$3E,$3F,$3E,$3F,$3E,$3F,$3E,$3F,$40,$57 ; PRG $342D | CPU $F42D - .byte $3E,$23,$26,$02,$56,$3D,$23,$38,$02,$3D,$56,$21,$C0,$86,$7A,$7A ; PRG $343D | CPU $F43D - .byte $24,$7A,$7A,$7A,$21,$A1,$87,$79,$7B,$7B,$7D,$7B,$7B,$83,$21,$C2 ; PRG $344D | CPU $F44D - .byte $86,$7C,$7C,$24,$7C,$7C,$7C,$21,$A3,$85,$7A,$7A,$24,$7A,$7A,$21 ; PRG $345D | CPU $F45D - .byte $84,$86,$79,$7B,$7B,$7D,$7B,$83,$21,$A5,$85,$7C,$80,$7E,$80,$80 ; PRG $346D | CPU $F46D - .byte $21,$BA,$85,$7A,$7F,$7E,$7F,$7F,$21,$9B,$86,$79,$7B,$7B,$7D,$7B ; PRG $347D | CPU $F47D - .byte $83,$21,$BC,$85,$7C,$7C,$24,$7C,$7C,$21,$DD,$86,$7A,$7A,$24,$7A ; PRG $348D | CPU $F48D - .byte $7A,$7A,$21,$BE,$87,$79,$7B,$7B,$7D,$7B,$7B,$83,$21,$DF,$86,$7C ; PRG $349D | CPU $F49D - .byte $7C,$24,$7C,$7C,$7C,$22,$81,$C6,$84,$22,$44,$C8,$84,$22,$5B,$C8 ; PRG $34AD | CPU $F4AD - .byte $84,$22,$9E,$C6,$84,$21,$C6,$14,$7E,$81,$7E,$81,$7E,$81,$7E,$81 ; PRG $34BD | CPU $F4BD - .byte $24,$24,$24,$24,$7E,$81,$7E,$81,$7E,$81,$7E,$81,$21,$E6,$14,$7E ; PRG $34CD | CPU $F4CD - .byte $82,$7E,$82,$7E,$82,$7E,$82,$24,$24,$24,$24,$7E,$82,$7E,$82,$7E ; PRG $34DD | CPU $F4DD - .byte $82,$7E,$82,$22,$06,$14,$7E,$81,$7E,$81,$7E,$81,$7E,$81,$7E,$81 ; PRG $34ED | CPU $F4ED - .byte $7E,$81,$7E,$81,$7E,$81,$7E,$81,$7E,$81,$22,$26,$14,$7E,$82,$7E ; PRG $34FD | CPU $F4FD - .byte $82,$7E,$82,$7E,$82,$7E,$82,$7E,$82,$7E,$82,$7E,$82,$7E,$82,$7E ; PRG $350D | CPU $F50D - .byte $82,$20,$88,$10,$50,$51,$52,$51,$52,$51,$52,$24,$24,$51,$52,$51 ; PRG $351D | CPU $F51D - .byte $52,$51,$52,$50,$20,$A7,$02,$50,$53,$20,$B7,$02,$54,$50,$20,$C6 ; PRG $352D | CPU $F52D - .byte $02,$50,$53,$20,$D8,$02,$54,$50,$20,$E5,$02,$50,$53,$20,$F9,$02 ; PRG $353D | CPU $F53D - .byte $54,$50,$21,$04,$02,$50,$53,$21,$1A,$02,$54,$50,$21,$23,$02,$50 ; PRG $354D | CPU $F54D - .byte $53,$21,$3B,$02,$54,$50,$21,$40,$04,$52,$51,$52,$53,$21,$5C,$04 ; PRG $355D | CPU $F55D - .byte $54,$51,$52,$51,$20,$AD,$C7,$8B,$20,$B2,$C7,$8C,$23,$C8,$0A,$0D ; PRG $356D | CPU $F56D - .byte $57,$05,$05,$05,$05,$5D,$07,$55,$55,$23,$D6,$1A,$55,$55,$AA,$AA ; PRG $357D | CPU $F57D - .byte $A0,$20,$80,$A0,$AA,$AA,$AA,$5A,$0A,$0A,$0A,$0A,$5A,$AA,$55,$55 ; PRG $358D | CPU $F58D - .byte $55,$55,$55,$55,$55,$55,$23,$F0,$08,$F5,$F5,$F5,$F5,$F5,$F5,$F5 ; PRG $359D | CPU $F59D - .byte $F5,$00,$22,$CD,$06,$55,$24,$24,$24,$24,$57,$22,$ED,$01,$56,$22 ; PRG $35AD | CPU $F5AD - .byte $F2,$01,$56,$00,$20,$62,$02,$1A,$11,$20,$6B,$04,$20,$21,$23,$11 ; PRG $35BD | CPU $F5BD - .byte $00,$20,$76,$02,$1E,$11,$00 ; PRG $35CD | CPU $F5CD + .byte $EF,$98,$EF,$9C,$EF,$A0,$EF,$A4,$EF,$A8,$EF,$AC,$EF,$BC,$EF,$CC ; PRG $2F7D | CPU $EF7D ; CPU:$EE03 PRG:2E03 EF 98 EF 9C EF A0 EF A4 EF A8 EF AC EF BC EF CC + .byte $EF,$DC,$EF,$F1,$EF,$06,$F0,$03,$20,$6F,$06,$03,$20,$64,$06,$03 ; PRG $2F8D | CPU $EF8D ; CPU:$EE13 PRG:2E13 EF DC EF F1 EF 06 F0 03 20 6F 06 03 20 64 06 03 + .byte $20,$78,$06,$03,$20,$A4,$01,$03,$20,$BA,$04,$03,$20,$84,$02,$0F ; PRG $2F9D | CPU $EF9D ; CPU:$EE23 PRG:2E23 20 78 06 03 20 A4 01 03 20 BA 04 03 20 84 02 0F + .byte $22,$0A,$0C,$24,$24,$19,$15,$0A,$22,$0E,$1B,$24,$45,$24,$24,$0F ; PRG $2FAD | CPU $EFAD ; CPU:$EE33 PRG:2E33 22 0A 0C 24 24 19 15 0A 22 0E 1B 24 45 24 24 0F + .byte $22,$0A,$0C,$24,$24,$19,$15,$0A,$22,$0E,$1B,$24,$4D,$24,$24,$0F ; PRG $2FBD | CPU $EFBD ; CPU:$EE43 PRG:2E43 22 0A 0C 24 24 19 15 0A 22 0E 1B 24 4D 24 24 0F + .byte $22,$4A,$0C,$24,$10,$0A,$16,$0E,$24,$24,$18,$1F,$0E,$1B,$24,$14 ; PRG $2FCD | CPU $EFCD ; CPU:$EE53 PRG:2E53 22 4A 0C 24 10 0A 16 0E 24 24 18 1F 0E 1B 24 14 + .byte $20,$C8,$02,$85,$87,$20,$E8,$02,$86,$88,$20,$D6,$02,$85,$87,$20 ; PRG $2FDD | CPU $EFDD ; CPU:$EE63 PRG:2E63 20 C8 02 85 87 20 E8 02 86 88 20 D6 02 85 87 20 + .byte $F6,$02,$86,$88,$14,$20,$C8,$02,$24,$24,$20,$E8,$02,$24,$24,$20 ; PRG $2FED | CPU $EFED ; CPU:$EE73 PRG:2E73 F6 02 86 88 14 20 C8 02 24 24 20 E8 02 24 24 20 + .byte $D6,$02,$24,$24,$20,$F6,$02,$24,$24,$0F,$22,$0A,$0C,$19,$0E,$1B ; PRG $2FFD | CPU $EFFD ; CPU:$EE83 PRG:2E83 D6 02 24 24 20 F6 02 24 24 0F 22 0A 0C 19 0E 1B + .byte $0F,$0E,$0C,$1D,$24,$03,$00,$00,$00,$3F,$00,$20,$0F,$30,$27,$06 ; PRG $300D | CPU $F00D ; CPU:$EE93 PRG:2E93 0F 0E 0C 1D 24 03 00 00 00 3F 00 20 0F 30 27 06 + .byte $0F,$30,$22,$12,$0F,$30,$2A,$1A,$0F,$2A,$16,$02,$0F,$30,$27,$06 ; PRG $301D | CPU $F01D ; CPU:$EEA3 PRG:2EA3 0F 30 22 12 0F 30 2A 1A 0F 2A 16 02 0F 30 27 06 + .byte $0F,$12,$30,$27,$0F,$2A,$30,$02,$0F,$16,$2A,$1A,$00,$3F,$00,$20 ; PRG $302D | CPU $F02D ; CPU:$EEB3 PRG:2EB3 0F 12 30 27 0F 2A 30 02 0F 16 2A 1A 00 3F 00 20 + .byte $0F,$30,$27,$06,$0F,$30,$10,$00,$0F,$30,$16,$26,$0F,$2A,$16,$02 ; PRG $303D | CPU $F03D ; CPU:$EEC3 PRG:2EC3 0F 30 27 06 0F 30 10 00 0F 30 16 26 0F 2A 16 02 + .byte $0F,$30,$27,$06,$0F,$12,$30,$27,$0F,$2A,$30,$02,$0F,$16,$2A,$1A ; PRG $304D | CPU $F04D ; CPU:$EED3 PRG:2ED3 0F 30 27 06 0F 12 30 27 0F 2A 30 02 0F 16 2A 1A + .byte $00,$3F,$00,$20,$0F,$30,$27,$06,$0F,$30,$28,$18,$0F,$30,$2A,$1A ; PRG $305D | CPU $F05D ; CPU:$EEE3 PRG:2EE3 00 3F 00 20 0F 30 27 06 0F 30 28 18 0F 30 2A 1A + .byte $0F,$2A,$16,$02,$0F,$30,$27,$06,$0F,$12,$30,$27,$0F,$2A,$30,$02 ; PRG $306D | CPU $F06D ; CPU:$EEF3 PRG:2EF3 0F 2A 16 02 0F 30 27 06 0F 12 30 27 0F 2A 30 02 + .byte $0F,$16,$2A,$1A,$00,$3F,$00,$18,$0F,$2B,$21,$27,$0F,$30,$30,$0F ; PRG $307D | CPU $F07D ; CPU:$EF03 PRG:2F03 0F 16 2A 1A 00 3F 00 18 0F 2B 21 27 0F 30 30 0F + .byte $0F,$0F,$30,$30,$0F,$30,$30,$30,$0F,$27,$27,$27,$0F,$30,$27,$06 ; PRG $308D | CPU $F08D ; CPU:$EF13 PRG:2F13 0F 0F 30 30 0F 30 30 30 0F 27 27 27 0F 30 27 06 + .byte $00,$20,$63,$12,$FD,$5F,$FC,$FB,$5F,$FC,$FD,$24,$FE,$FD,$24,$FE ; PRG $309D | CPU $F09D ; CPU:$EF23 PRG:2F23 00 20 63 12 FD 5F FC FB 5F FC FD 24 FE FD 24 FE + .byte $FD,$5F,$FE,$FD,$24,$FE,$20,$83,$12,$FD,$24,$FE,$FD,$24,$FE,$FD ; PRG $30AD | CPU $F0AD ; CPU:$EF33 PRG:2F33 FD 5F FE FD 24 FE 20 83 12 FD 24 FE FD 24 FE FD + .byte $FC,$FE,$FD,$FB,$5E,$FD,$24,$24,$FD,$24,$FE,$20,$A3,$12,$FD,$24 ; PRG $30BD | CPU $F0BD ; CPU:$EF43 PRG:2F43 FC FE FD FB 5E FD 24 24 FD 24 FE 20 A3 12 FD 24 + .byte $FE,$FD,$24,$FE,$FD,$5F,$FE,$FD,$5F,$FC,$FD,$5F,$FE,$8F,$5F,$5E ; PRG $30CD | CPU $F0CD ; CPU:$EF53 PRG:2F53 FE FD 24 FE FD 5F FE FD 5F FC FD 5F FE 8F 5F 5E + .byte $20,$C3,$11,$FD,$24,$FE,$FD,$24,$FE,$FD,$8F,$FE,$FD,$8F,$FE,$FD ; PRG $30DD | CPU $F0DD ; CPU:$EF63 PRG:2F63 20 C3 11 FD 24 FE FD 24 FE FD 8F FE FD 8F FE FD + .byte $24,$24,$24,$5F,$20,$E3,$11,$FD,$5F,$5E,$8F,$5F,$5E,$FD,$24,$FE ; PRG $30ED | CPU $F0ED ; CPU:$EF73 PRG:2F73 24 24 24 5F 20 E3 11 FD 5F 5E 8F 5F 5E FD 24 FE + .byte $FD,$24,$FE,$FD,$5F,$FE,$24,$5F,$21,$29,$0C,$FD,$24,$FE,$FB,$5F ; PRG $30FD | CPU $F0FD ; CPU:$EF83 PRG:2F83 FD 24 FE FD 5F FE 24 5F 21 29 0C FD 24 FE FB 5F + .byte $FC,$FD,$24,$FE,$FB,$5F,$FC,$21,$49,$0C,$FD,$FB,$5E,$FD,$24,$FE ; PRG $310D | CPU $F10D ; CPU:$EF93 PRG:2F93 FC FD 24 FE FB 5F FC 21 49 0C FD FB 5E FD 24 FE + .byte $FD,$FC,$FE,$FD,$24,$FE,$21,$69,$0A,$FD,$5F,$FC,$FD,$24,$FE,$FD ; PRG $311D | CPU $F11D ; CPU:$EFA3 PRG:2FA3 FD FC FE FD 24 FE 21 69 0A FD 5F FC FD 24 FE FD + .byte $5F,$FE,$FD,$21,$89,$0C,$FD,$8F,$FE,$FD,$24,$FE,$FD,$8F,$FE,$FD ; PRG $312D | CPU $F12D ; CPU:$EFB3 PRG:2FB3 5F FE FD 21 89 0C FD 8F FE FD 24 FE FD 8F FE FD + .byte $FF,$FE,$21,$A9,$0C,$FD,$24,$FE,$8F,$5F,$5E,$FD,$24,$FE,$8F,$5F ; PRG $313D | CPU $F13D ; CPU:$EFC3 PRG:2FC3 FF FE 21 A9 0C FD 24 FE 8F 5F 5E FD 24 FE 8F 5F + .byte $FE,$20,$77,$8B,$28,$3D,$3D,$3D,$24,$24,$24,$3D,$3D,$3D,$2E,$20 ; PRG $314D | CPU $F14D ; CPU:$EFD3 PRG:2FD3 FE 20 77 8B 28 3D 3D 3D 24 24 24 3D 3D 3D 2E 20 + .byte $78,$C4,$3D,$21,$58,$C4,$3D,$20,$79,$83,$3D,$3D,$2A,$21,$79,$83 ; PRG $315D | CPU $F15D ; CPU:$EFE3 PRG:2FE3 78 C4 3D 21 58 C4 3D 20 79 83 3D 3D 2A 21 79 83 + .byte $2C,$3D,$3D,$20,$7A,$8B,$3D,$3D,$2B,$2D,$3D,$3D,$2B,$24,$2D,$3D ; PRG $316D | CPU $F16D ; CPU:$EFF3 PRG:2FF3 2C 3D 3D 20 7A 8B 3D 3D 2B 2D 3D 3D 2B 24 2D 3D + .byte $3D,$20,$7B,$CB,$3D,$20,$7C,$8B,$29,$3D,$3D,$3D,$2F,$29,$3D,$3D ; PRG $317D | CPU $F17D ; CPU:$F003 PRG:3003 3D 20 7B CB 3D 20 7C 8B 29 3D 3D 3D 2F 29 3D 3D + .byte $3D,$3D,$2F,$22,$09,$0F,$01,$24,$19,$15,$0A,$22,$0E,$1B,$24,$10 ; PRG $318D | CPU $F18D ; CPU:$F013 PRG:3013 3D 3D 2F 22 09 0F 01 24 19 15 0A 22 0E 1B 24 10 + .byte $0A,$16,$0E,$24,$0A,$22,$49,$0F,$01,$24,$19,$15,$0A,$22,$0E,$1B ; PRG $319D | CPU $F19D ; CPU:$F023 PRG:3023 0A 16 0E 24 0A 22 49 0F 01 24 19 15 0A 22 0E 1B + .byte $24,$10,$0A,$16,$0E,$24,$0B,$22,$89,$0F,$02,$24,$19,$15,$0A,$22 ; PRG $31AD | CPU $F1AD ; CPU:$F033 PRG:3033 24 10 0A 16 0E 24 0B 22 89 0F 02 24 19 15 0A 22 + .byte $0E,$1B,$24,$10,$0A,$16,$0E,$24,$0A,$22,$C9,$0F,$02,$24,$19,$15 ; PRG $31BD | CPU $F1BD ; CPU:$F043 PRG:3043 0E 1B 24 10 0A 16 0E 24 0A 22 C9 0F 02 24 19 15 + .byte $0A,$22,$0E,$1B,$24,$10,$0A,$16,$0E,$24,$0B,$23,$25,$16,$25,$01 ; PRG $31CD | CPU $F1CD ; CPU:$F053 PRG:3053 0A 22 0E 1B 24 10 0A 16 0E 24 0B 23 25 16 25 01 + .byte $09,$08,$04,$24,$17,$12,$17,$1D,$0E,$17,$0D,$18,$24,$0C,$18,$27 ; PRG $31DD | CPU $F1DD ; CPU:$F063 PRG:3063 09 08 04 24 17 12 17 1D 0E 17 0D 18 24 0C 18 27 + .byte $15,$1D,$0D,$25,$23,$F1,$06,$05,$05,$05,$05,$05,$09,$25,$CD,$05 ; PRG $31ED | CPU $F1ED ; CPU:$F073 PRG:3073 15 1D 0D 25 23 F1 06 05 05 05 05 05 09 25 CD 05 + .byte $FA,$FB,$FC,$FD,$E4,$00,$23,$40,$60,$4C,$23,$60,$60,$4C,$23,$80 ; PRG $31FD | CPU $F1FD ; CPU:$F083 PRG:3083 FA FB FC FD E4 00 23 40 60 4C 23 60 60 4C 23 80 + .byte $60,$3D,$23,$A0,$60,$3D,$23,$4A,$01,$4B,$23,$69,$01,$4B,$23,$55 ; PRG $320D | CPU $F20D ; CPU:$F093 PRG:3093 60 3D 23 A0 60 3D 23 4A 01 4B 23 69 01 4B 23 55 + .byte $01,$4E,$23,$76,$01,$4E,$23,$88,$01,$4A,$23,$A7,$01,$4A,$23,$97 ; PRG $321D | CPU $F21D ; CPU:$F0A3 PRG:30A3 01 4E 23 76 01 4E 23 88 01 4A 23 A7 01 4A 23 97 + .byte $01,$4F,$23,$B8,$01,$4F,$20,$81,$06,$58,$1B,$5C,$24,$24,$5A,$20 ; PRG $322D | CPU $F22D ; CPU:$F0B3 PRG:30B3 01 4F 23 B8 01 4F 20 81 06 58 1B 5C 24 24 5A 20 + .byte $99,$06,$58,$1D,$12,$16,$0E,$5A,$20,$A1,$06,$59,$5D,$5C,$24,$24 ; PRG $323D | CPU $F23D ; CPU:$F0C3 PRG:30C3 99 06 58 1D 12 16 0E 5A 20 A1 06 59 5D 5C 24 24 + .byte $5B,$20,$B9,$06,$59,$08,$00,$00,$00,$5B,$23,$F8,$48,$FF,$00,$22 ; PRG $324D | CPU $F24D ; CPU:$F0D3 PRG:30D3 5B 20 B9 06 59 08 00 00 00 5B 23 F8 48 FF 00 22 + .byte $88,$10,$38,$3A,$30,$3E,$3F,$3E,$3F,$3E,$3F,$3E,$3F,$3E,$3F,$32 ; PRG $325D | CPU $F25D ; CPU:$F0E3 PRG:30E3 88 10 38 3A 30 3E 3F 3E 3F 3E 3F 3E 3F 3E 3F 32 + .byte $41,$43,$22,$A8,$03,$39,$3B,$31,$22,$B5,$03,$33,$42,$44,$22,$C6 ; PRG $326D | CPU $F26D ; CPU:$F0F3 PRG:30F3 41 43 22 A8 03 39 3B 31 22 B5 03 33 42 44 22 C6 + .byte $14,$38,$3A,$34,$3E,$3F,$3E,$3F,$3E,$3F,$3E,$3F,$3E,$3F,$3E,$3F ; PRG $327D | CPU $F27D ; CPU:$F103 PRG:3103 14 38 3A 34 3E 3F 3E 3F 3E 3F 3E 3F 3E 3F 3E 3F + .byte $3E,$3F,$36,$41,$43,$22,$E6,$03,$39,$3B,$35,$22,$F7,$03,$37,$42 ; PRG $328D | CPU $F28D ; CPU:$F113 PRG:3113 3E 3F 36 41 43 22 E6 03 39 3B 35 22 F7 03 37 42 + .byte $44,$23,$04,$18,$38,$3A,$3C,$3E,$3F,$3E,$3F,$3E,$3F,$3E,$3F,$3E ; PRG $329D | CPU $F29D ; CPU:$F123 PRG:3123 44 23 04 18 38 3A 3C 3E 3F 3E 3F 3E 3F 3E 3F 3E + .byte $3F,$3E,$3F,$3E,$3F,$3E,$3F,$3E,$3F,$40,$41,$43,$23,$24,$03,$39 ; PRG $32AD | CPU $F2AD ; CPU:$F133 PRG:3133 3F 3E 3F 3E 3F 3E 3F 3E 3F 40 41 43 23 24 03 39 + .byte $3B,$3D,$23,$39,$03,$3D,$42,$44,$21,$00,$07,$69,$6C,$6C,$6C,$6C ; PRG $32BD | CPU $F2BD ; CPU:$F143 PRG:3143 3B 3D 23 39 03 3D 42 44 21 00 07 69 6C 6C 6C 6C + .byte $6D,$70,$21,$19,$07,$68,$69,$6C,$6C,$6C,$6C,$6D,$21,$20,$46,$6E ; PRG $32CD | CPU $F2CD ; CPU:$F153 PRG:3153 6D 70 21 19 07 68 69 6C 6C 6C 6C 6D 21 20 46 6E + .byte $21,$3A,$46,$6A,$21,$40,$46,$6F,$21,$5A,$46,$6B,$21,$06,$89,$70 ; PRG $32DD | CPU $F2DD ; CPU:$F163 PRG:3163 21 3A 46 6A 21 40 46 6F 21 5A 46 6B 21 06 89 70 + .byte $5F,$74,$75,$24,$72,$73,$74,$75,$21,$19,$89,$68,$5F,$64,$62,$24 ; PRG $32ED | CPU $F2ED ; CPU:$F173 PRG:3173 5F 74 75 24 72 73 74 75 21 19 89 68 5F 64 62 24 + .byte $66,$65,$64,$62,$21,$27,$8D,$71,$5F,$74,$75,$24,$24,$76,$77,$77 ; PRG $32FD | CPU $F2FD ; CPU:$F183 PRG:3183 66 65 64 62 21 27 8D 71 5F 74 75 24 24 76 77 77 + .byte $78,$78,$78,$78,$21,$38,$8D,$67,$5F,$64,$62,$24,$24,$63,$61,$61 ; PRG $330D | CPU $F30D ; CPU:$F193 PRG:3193 78 78 78 78 21 38 8D 67 5F 64 62 24 24 63 61 61 + .byte $60,$60,$60,$60,$21,$48,$84,$72,$73,$74,$75,$21,$57,$84,$66,$65 ; PRG $331D | CPU $F31D ; CPU:$F1A3 PRG:31A3 60 60 60 60 21 48 84 72 73 74 75 21 57 84 66 65 + .byte $64,$62,$21,$89,$88,$76,$77,$77,$78,$78,$78,$78,$78,$21,$96,$88 ; PRG $332D | CPU $F32D ; CPU:$F1B3 PRG:31B3 64 62 21 89 88 76 77 77 78 78 78 78 78 21 96 88 + .byte $63,$61,$61,$60,$60,$60,$60,$60,$21,$80,$44,$6C,$21,$A0,$45,$6E ; PRG $333D | CPU $F33D ; CPU:$F1C3 PRG:31C3 63 61 61 60 60 60 60 60 21 80 44 6C 21 A0 45 6E + .byte $21,$C0,$45,$6F,$21,$9C,$44,$6C,$21,$BB,$45,$6A,$21,$DB,$45,$6B ; PRG $334D | CPU $F34D ; CPU:$F1D3 PRG:31D3 21 C0 45 6F 21 9C 44 6C 21 BB 45 6A 21 DB 45 6B + .byte $21,$84,$01,$6D,$21,$9B,$01,$69,$21,$85,$84,$70,$5F,$74,$75,$21 ; PRG $335D | CPU $F35D ; CPU:$F1E3 PRG:31E3 21 84 01 6D 21 9B 01 69 21 85 84 70 5F 74 75 21 + .byte $9A,$84,$68,$5F,$64,$62,$22,$00,$04,$6C,$6C,$6D,$70,$22,$1C,$09 ; PRG $336D | CPU $F36D ; CPU:$F1F3 PRG:31F3 9A 84 68 5F 64 62 22 00 04 6C 6C 6D 70 22 1C 09 + .byte $68,$69,$6C,$6C,$6E,$6E,$6E,$5F,$72,$22,$3B,$0A,$66,$5F,$6A,$6A ; PRG $337D | CPU $F37D ; CPU:$F203 PRG:3203 68 69 6C 6C 6E 6E 6E 5F 72 22 3B 0A 66 5F 6A 6A + .byte $6A,$6F,$6F,$6F,$74,$73,$22,$5B,$05,$65,$64,$6B,$6B,$6B,$22,$63 ; PRG $338D | CPU $F38D ; CPU:$F213 PRG:3213 6A 6F 6F 6F 74 73 22 5B 05 65 64 6B 6B 6B 22 63 + .byte $03,$75,$74,$76,$22,$7A,$03,$63,$64,$62,$22,$84,$02,$75,$77,$22 ; PRG $339D | CPU $F39D ; CPU:$F223 PRG:3223 03 75 74 76 22 7A 03 63 64 62 22 84 02 75 77 22 + .byte $9A,$02,$61,$62,$20,$8B,$02,$89,$8A,$20,$93,$02,$8D,$8E,$20,$A9 ; PRG $33AD | CPU $F3AD ; CPU:$F233 PRG:3233 9A 02 61 62 20 8B 02 89 8A 20 93 02 8D 8E 20 A9 + .byte $02,$89,$8A,$20,$B5,$02,$8D,$8E,$20,$8D,$CA,$8B,$20,$92,$CA,$8C ; PRG $33BD | CPU $F3BD ; CPU:$F243 PRG:3243 02 89 8A 20 B5 02 8D 8E 20 8D CA 8B 20 92 CA 8C + .byte $23,$C8,$02,$0D,$07,$23,$CE,$02,$0D,$07,$23,$D0,$18,$AA,$AA,$20 ; PRG $33CD | CPU $F3CD ; CPU:$F253 PRG:3253 23 C8 02 0D 07 23 CE 02 0D 07 23 D0 18 AA AA 20 + .byte $00,$00,$80,$AA,$AA,$AA,$AA,$22,$00,$00,$88,$AA,$AA,$AA,$AA,$22 ; PRG $33DD | CPU $F3DD ; CPU:$F263 PRG:3263 00 00 80 AA AA AA AA 22 00 00 88 AA AA AA AA 22 + .byte $00,$00,$88,$AA,$AA,$23,$E8,$10,$00,$4A,$55,$55,$55,$55,$1A,$00 ; PRG $33ED | CPU $F3ED ; CPU:$F273 PRG:3273 00 00 88 AA AA 23 E8 10 00 4A 55 55 55 55 1A 00 + .byte $F5,$F5,$F5,$F5,$F5,$F5,$F5,$F5,$00,$22,$C7,$12,$3F,$55,$34,$3E ; PRG $33FD | CPU $F3FD ; CPU:$F283 PRG:3283 F5 F5 F5 F5 F5 F5 F5 F5 00 22 C7 12 3F 55 34 3E + .byte $3F,$3E,$3F,$3E,$3F,$3E,$3F,$3E,$3F,$3E,$3F,$36,$57,$3E,$22,$E8 ; PRG $340D | CPU $F40D ; CPU:$F293 PRG:3293 3F 3E 3F 3E 3F 3E 3F 3E 3F 3E 3F 36 57 3E 22 E8 + .byte $02,$56,$35,$22,$F6,$02,$37,$56,$23,$05,$16,$3F,$55,$3C,$3E,$3F ; PRG $341D | CPU $F41D ; CPU:$F2A3 PRG:32A3 02 56 35 22 F6 02 37 56 23 05 16 3F 55 3C 3E 3F + .byte $3E,$3F,$3E,$3F,$3E,$3F,$3E,$3F,$3E,$3F,$3E,$3F,$3E,$3F,$40,$57 ; PRG $342D | CPU $F42D ; CPU:$F2B3 PRG:32B3 3E 3F 3E 3F 3E 3F 3E 3F 3E 3F 3E 3F 3E 3F 40 57 + .byte $3E,$23,$26,$02,$56,$3D,$23,$38,$02,$3D,$56,$21,$C0,$86,$7A,$7A ; PRG $343D | CPU $F43D ; CPU:$F2C3 PRG:32C3 3E 23 26 02 56 3D 23 38 02 3D 56 21 C0 86 7A 7A + .byte $24,$7A,$7A,$7A,$21,$A1,$87,$79,$7B,$7B,$7D,$7B,$7B,$83,$21,$C2 ; PRG $344D | CPU $F44D ; CPU:$F2D3 PRG:32D3 24 7A 7A 7A 21 A1 87 79 7B 7B 7D 7B 7B 83 21 C2 + .byte $86,$7C,$7C,$24,$7C,$7C,$7C,$21,$A3,$85,$7A,$7A,$24,$7A,$7A,$21 ; PRG $345D | CPU $F45D ; CPU:$F2E3 PRG:32E3 86 7C 7C 24 7C 7C 7C 21 A3 85 7A 7A 24 7A 7A 21 + .byte $84,$86,$79,$7B,$7B,$7D,$7B,$83,$21,$A5,$85,$7C,$80,$7E,$80,$80 ; PRG $346D | CPU $F46D ; CPU:$F2F3 PRG:32F3 84 86 79 7B 7B 7D 7B 83 21 A5 85 7C 80 7E 80 80 + .byte $21,$BA,$85,$7A,$7F,$7E,$7F,$7F,$21,$9B,$86,$79,$7B,$7B,$7D,$7B ; PRG $347D | CPU $F47D ; CPU:$F303 PRG:3303 21 BA 85 7A 7F 7E 7F 7F 21 9B 86 79 7B 7B 7D 7B + .byte $83,$21,$BC,$85,$7C,$7C,$24,$7C,$7C,$21,$DD,$86,$7A,$7A,$24,$7A ; PRG $348D | CPU $F48D ; CPU:$F313 PRG:3313 83 21 BC 85 7C 7C 24 7C 7C 21 DD 86 7A 7A 24 7A + .byte $7A,$7A,$21,$BE,$87,$79,$7B,$7B,$7D,$7B,$7B,$83,$21,$DF,$86,$7C ; PRG $349D | CPU $F49D ; CPU:$F323 PRG:3323 7A 7A 21 BE 87 79 7B 7B 7D 7B 7B 83 21 DF 86 7C + .byte $7C,$24,$7C,$7C,$7C,$22,$81,$C6,$84,$22,$44,$C8,$84,$22,$5B,$C8 ; PRG $34AD | CPU $F4AD ; CPU:$F333 PRG:3333 7C 24 7C 7C 7C 22 81 C6 84 22 44 C8 84 22 5B C8 + .byte $84,$22,$9E,$C6,$84,$21,$C6,$14,$7E,$81,$7E,$81,$7E,$81,$7E,$81 ; PRG $34BD | CPU $F4BD ; CPU:$F343 PRG:3343 84 22 9E C6 84 21 C6 14 7E 81 7E 81 7E 81 7E 81 + .byte $24,$24,$24,$24,$7E,$81,$7E,$81,$7E,$81,$7E,$81,$21,$E6,$14,$7E ; PRG $34CD | CPU $F4CD ; CPU:$F353 PRG:3353 24 24 24 24 7E 81 7E 81 7E 81 7E 81 21 E6 14 7E + .byte $82,$7E,$82,$7E,$82,$7E,$82,$24,$24,$24,$24,$7E,$82,$7E,$82,$7E ; PRG $34DD | CPU $F4DD ; CPU:$F363 PRG:3363 82 7E 82 7E 82 7E 82 24 24 24 24 7E 82 7E 82 7E + .byte $82,$7E,$82,$22,$06,$14,$7E,$81,$7E,$81,$7E,$81,$7E,$81,$7E,$81 ; PRG $34ED | CPU $F4ED ; CPU:$F373 PRG:3373 82 7E 82 22 06 14 7E 81 7E 81 7E 81 7E 81 7E 81 + .byte $7E,$81,$7E,$81,$7E,$81,$7E,$81,$7E,$81,$22,$26,$14,$7E,$82,$7E ; PRG $34FD | CPU $F4FD ; CPU:$F383 PRG:3383 7E 81 7E 81 7E 81 7E 81 7E 81 22 26 14 7E 82 7E + .byte $82,$7E,$82,$7E,$82,$7E,$82,$7E,$82,$7E,$82,$7E,$82,$7E,$82,$7E ; PRG $350D | CPU $F50D ; CPU:$F393 PRG:3393 82 7E 82 7E 82 7E 82 7E 82 7E 82 7E 82 7E 82 7E + .byte $82,$20,$88,$10,$50,$51,$52,$51,$52,$51,$52,$24,$24,$51,$52,$51 ; PRG $351D | CPU $F51D ; CPU:$F3A3 PRG:33A3 82 20 88 10 50 51 52 51 52 51 52 24 24 51 52 51 + .byte $52,$51,$52,$50,$20,$A7,$02,$50,$53,$20,$B7,$02,$54,$50,$20,$C6 ; PRG $352D | CPU $F52D ; CPU:$F3B3 PRG:33B3 52 51 52 50 20 A7 02 50 53 20 B7 02 54 50 20 C6 + .byte $02,$50,$53,$20,$D8,$02,$54,$50,$20,$E5,$02,$50,$53,$20,$F9,$02 ; PRG $353D | CPU $F53D ; CPU:$F3C3 PRG:33C3 02 50 53 20 D8 02 54 50 20 E5 02 50 53 20 F9 02 + .byte $54,$50,$21,$04,$02,$50,$53,$21,$1A,$02,$54,$50,$21,$23,$02,$50 ; PRG $354D | CPU $F54D ; CPU:$F3D3 PRG:33D3 54 50 21 04 02 50 53 21 1A 02 54 50 21 23 02 50 + .byte $53,$21,$3B,$02,$54,$50,$21,$40,$04,$52,$51,$52,$53,$21,$5C,$04 ; PRG $355D | CPU $F55D ; CPU:$F3E3 PRG:33E3 53 21 3B 02 54 50 21 40 04 52 51 52 53 21 5C 04 + .byte $54,$51,$52,$51,$20,$AD,$C7,$8B,$20,$B2,$C7,$8C,$23,$C8,$0A,$0D ; PRG $356D | CPU $F56D ; CPU:$F3F3 PRG:33F3 54 51 52 51 20 AD C7 8B 20 B2 C7 8C 23 C8 0A 0D + .byte $57,$05,$05,$05,$05,$5D,$07,$55,$55,$23,$D6,$1A,$55,$55,$AA,$AA ; PRG $357D | CPU $F57D ; CPU:$F403 PRG:3403 57 05 05 05 05 5D 07 55 55 23 D6 1A 55 55 AA AA + .byte $A0,$20,$80,$A0,$AA,$AA,$AA,$5A,$0A,$0A,$0A,$0A,$5A,$AA,$55,$55 ; PRG $358D | CPU $F58D ; CPU:$F413 PRG:3413 A0 20 80 A0 AA AA AA 5A 0A 0A 0A 0A 5A AA 55 55 + .byte $55,$55,$55,$55,$55,$55,$23,$F0,$08,$F5,$F5,$F5,$F5,$F5,$F5,$F5 ; PRG $359D | CPU $F59D ; CPU:$F423 PRG:3423 55 55 55 55 55 55 23 F0 08 F5 F5 F5 F5 F5 F5 F5 + .byte $F5,$00,$22,$CD,$06,$55,$24,$24,$24,$24,$57,$22,$ED,$01,$56,$22 ; PRG $35AD | CPU $F5AD ; CPU:$F433 PRG:3433 F5 00 22 CD 06 55 24 24 24 24 57 22 ED 01 56 22 + .byte $F2,$01,$56,$00,$20,$62,$02,$1A,$11,$20,$6B,$04,$20,$21,$23,$11 ; PRG $35BD | CPU $F5BD ; CPU:$F443 PRG:3443 F2 01 56 00 20 62 02 1A 11 20 6B 04 20 21 23 11 + .byte $00,$20,$76,$02,$1E,$11,$00 ; PRG $35CD | CPU $F5CD ; CPU:$F453 PRG:3453 00 20 76 02 1E 11 00 IndexedGameplayLookupTable_F5D4: - .byte $10,$11,$12,$FF,$00,$11,$12,$13,$FF,$05,$12,$13,$14,$FF,$0A,$14 ; PRG $35D4 | CPU $F5D4 - .byte $15,$16,$FF,$0F,$15,$FF,$14,$15,$FF,$17,$14,$17,$18,$FF,$1A,$17 ; PRG $35E4 | CPU $F5E4 - .byte $18,$FF,$1F,$18,$FF,$23,$00,$01,$02,$03,$FF,$26,$51,$52,$53,$52 ; PRG $35F4 | CPU $F5F4 - .byte $FF,$2C,$09,$0A,$FF,$32,$0B,$FF,$36 ; PRG $3604 | CPU $F604 + .byte $10,$11,$12,$FF,$00,$11,$12,$13,$FF,$05,$12,$13,$14,$FF,$0A,$14 ; PRG $35D4 | CPU $F5D4 ; CPU:$F45A PRG:345A 10 11 12 FF 00 11 12 13 FF 05 12 13 14 FF 0A 14 + .byte $15,$16,$FF,$0F,$15,$FF,$14,$15,$FF,$17,$14,$17,$18,$FF,$1A,$17 ; PRG $35E4 | CPU $F5E4 ; CPU:$F46A PRG:346A 15 16 FF 0F 15 FF 14 15 FF 17 14 17 18 FF 1A 17 + .byte $18,$FF,$1F,$18,$FF,$23,$00,$01,$02,$03,$FF,$26,$51,$52,$53,$52 ; PRG $35F4 | CPU $F5F4 ; CPU:$F47A PRG:347A 18 FF 1F 18 FF 23 00 01 02 03 FF 26 51 52 53 52 + .byte $FF,$2C,$09,$0A,$FF,$32,$0B,$FF,$36 ; PRG $3604 | CPU $F604 ; CPU:$F48A PRG:348A FF 2C 09 0A FF 32 0B FF 36 IndexedGameplayLookupTable_F60D: - .byte $1F,$02,$20,$02,$21,$02,$20,$02,$FF,$00,$19,$02,$1A,$02,$1B,$02 ; PRG $360D | CPU $F60D - .byte $1A,$02,$FF,$0A,$1C,$02,$1D,$02,$1E,$02,$1D,$02,$FF,$14,$28,$02 ; PRG $361D | CPU $F61D - .byte $29,$02,$2A,$02,$29,$02,$FF,$1E,$2B,$02,$2C,$02,$2D,$02,$2C,$02 ; PRG $362D | CPU $F62D - .byte $FF,$28,$25,$02,$26,$02,$27,$02,$26,$02,$FF,$32,$2E,$14,$2F,$10 ; PRG $363D | CPU $F63D - .byte $30,$0E,$31,$02,$33,$02,$31,$02,$33,$02,$31,$02,$33,$02,$32,$02 ; PRG $364D | CPU $F64D - .byte $34,$02,$FF,$4E,$34,$02,$32,$02,$34,$02,$32,$02,$34,$02,$32,$02 ; PRG $365D | CPU $F65D - .byte $33,$02,$31,$02,$33,$02,$31,$02,$33,$02,$31,$02,$30,$0E,$2F,$10 ; PRG $366D | CPU $F66D - .byte $2E,$14,$FF,$70,$0D,$02,$0F,$02,$22,$02,$23,$02,$FF,$74 ; PRG $367D | CPU $F67D + .byte $1F,$02,$20,$02,$21,$02,$20,$02,$FF,$00,$19,$02,$1A,$02,$1B,$02 ; PRG $360D | CPU $F60D ; CPU:$F493 PRG:3493 1F 02 20 02 21 02 20 02 FF 00 19 02 1A 02 1B 02 + .byte $1A,$02,$FF,$0A,$1C,$02,$1D,$02,$1E,$02,$1D,$02,$FF,$14,$28,$02 ; PRG $361D | CPU $F61D ; CPU:$F4A3 PRG:34A3 1A 02 FF 0A 1C 02 1D 02 1E 02 1D 02 FF 14 28 02 + .byte $29,$02,$2A,$02,$29,$02,$FF,$1E,$2B,$02,$2C,$02,$2D,$02,$2C,$02 ; PRG $362D | CPU $F62D ; CPU:$F4B3 PRG:34B3 29 02 2A 02 29 02 FF 1E 2B 02 2C 02 2D 02 2C 02 + .byte $FF,$28,$25,$02,$26,$02,$27,$02,$26,$02,$FF,$32,$2E,$14,$2F,$10 ; PRG $363D | CPU $F63D ; CPU:$F4C3 PRG:34C3 FF 28 25 02 26 02 27 02 26 02 FF 32 2E 14 2F 10 + .byte $30,$0E,$31,$02,$33,$02,$31,$02,$33,$02,$31,$02,$33,$02,$32,$02 ; PRG $364D | CPU $F64D ; CPU:$F4D3 PRG:34D3 30 0E 31 02 33 02 31 02 33 02 31 02 33 02 32 02 + .byte $34,$02,$FF,$4E,$34,$02,$32,$02,$34,$02,$32,$02,$34,$02,$32,$02 ; PRG $365D | CPU $F65D ; CPU:$F4E3 PRG:34E3 34 02 FF 4E 34 02 32 02 34 02 32 02 34 02 32 02 + .byte $33,$02,$31,$02,$33,$02,$31,$02,$33,$02,$31,$02,$30,$0E,$2F,$10 ; PRG $366D | CPU $F66D ; CPU:$F4F3 PRG:34F3 33 02 31 02 33 02 31 02 33 02 31 02 30 0E 2F 10 + .byte $2E,$14,$FF,$70,$0D,$02,$0F,$02,$22,$02,$23,$02,$FF,$74 ; PRG $367D | CPU $F67D ; CPU:$F503 PRG:3503 2E 14 FF 70 0D 02 0F 02 22 02 23 02 FF 74 IndexedGameplayLookupTable_F68B: - .byte $35,$36,$37,$36,$FF,$00,$38,$39,$3A,$39,$FF,$06,$3B,$3C,$3D,$3C ; PRG $368B | CPU $F68B - .byte $FF,$0C,$3E,$3F,$40,$3F,$FF,$12,$43,$42,$41,$42,$FF,$18,$46,$45 ; PRG $369B | CPU $F69B - .byte $44,$45,$FF,$1E ; PRG $36AB | CPU $F6AB + .byte $35,$36,$37,$36,$FF,$00,$38,$39,$3A,$39,$FF,$06,$3B,$3C,$3D,$3C ; PRG $368B | CPU $F68B ; CPU:$F511 PRG:3511 35 36 37 36 FF 00 38 39 3A 39 FF 06 3B 3C 3D 3C + .byte $FF,$0C,$3E,$3F,$40,$3F,$FF,$12,$43,$42,$41,$42,$FF,$18,$46,$45 ; PRG $369B | CPU $F69B ; CPU:$F521 PRG:3521 FF 0C 3E 3F 40 3F FF 12 43 42 41 42 FF 18 46 45 + .byte $44,$45,$FF,$1E ; PRG $36AB | CPU $F6AB ; CPU:$F531 PRG:3531 44 45 FF 1E AnimationLayoutIndexTable: - .byte $00 ; PRG $36AF | CPU $F6AF + .byte $00 ; PRG $36AF | CPU $F6AF ; CPU:$F535 PRG:3535 00 AnimationBaseTileTable: - .byte $00,$00,$04,$00,$08,$00,$0C,$00,$10,$00,$14,$00,$18,$00,$1C,$00 ; PRG $36B0 | CPU $F6B0 - .byte $20,$00,$24,$00,$28,$00,$2C,$00,$5C,$00,$60,$07,$94,$00,$64,$01 ; PRG $36C0 | CPU $F6C0 - .byte $30,$02,$31,$02,$33,$02,$35,$03,$37,$03,$3A,$03,$3D,$00,$40,$00 ; PRG $36D0 | CPU $F6D0 - .byte $44,$08,$A7,$09,$AA,$09,$AD,$08,$B0,$09,$B3,$09,$B6,$00,$B9,$00 ; PRG $36E0 | CPU $F6E0 - .byte $BD,$00,$C1,$00,$68,$00,$6C,$0A,$9F,$08,$C5,$09,$C8,$09,$CB,$08 ; PRG $36F0 | CPU $F6F0 - .byte $CE,$09,$D1,$09,$D4,$00,$D7,$00,$DB,$00,$DF,$01,$A0,$01,$A1,$01 ; PRG $3700 | CPU $F700 - .byte $A2,$01,$A3,$01,$A4,$01,$A5,$01,$A6,$06,$70,$06,$72,$06,$74,$06 ; PRG $3710 | CPU $F710 - .byte $76,$06,$78,$06,$7A,$04,$7C,$04,$7E,$04,$80,$04,$82,$04,$84,$04 ; PRG $3720 | CPU $F720 - .byte $86,$04,$88,$04,$8A,$04,$8C,$04,$8E,$04,$90,$04,$92,$0B,$00,$0C ; PRG $3730 | CPU $F730 - .byte $00,$0D,$00,$05,$E8,$00,$48,$00,$4C,$00,$50,$00,$54,$00,$58,$0A ; PRG $3740 | CPU $F740 - .byte $A2,$00,$96,$02,$9A,$03,$9C ; PRG $3750 | CPU $F750 + .byte $00,$00,$04,$00,$08,$00,$0C,$00,$10,$00,$14,$00,$18,$00,$1C,$00 ; PRG $36B0 | CPU $F6B0 ; CPU:$F536 PRG:3536 00 00 04 00 08 00 0C 00 10 00 14 00 18 00 1C 00 + .byte $20,$00,$24,$00,$28,$00,$2C,$00,$5C,$00,$60,$07,$94,$00,$64,$01 ; PRG $36C0 | CPU $F6C0 ; CPU:$F546 PRG:3546 20 00 24 00 28 00 2C 00 5C 00 60 07 94 00 64 01 + .byte $30,$02,$31,$02,$33,$02,$35,$03,$37,$03,$3A,$03,$3D,$00,$40,$00 ; PRG $36D0 | CPU $F6D0 ; CPU:$F556 PRG:3556 30 02 31 02 33 02 35 03 37 03 3A 03 3D 00 40 00 + .byte $44,$08,$A7,$09,$AA,$09,$AD,$08,$B0,$09,$B3,$09,$B6,$00,$B9,$00 ; PRG $36E0 | CPU $F6E0 ; CPU:$F566 PRG:3566 44 08 A7 09 AA 09 AD 08 B0 09 B3 09 B6 00 B9 00 + .byte $BD,$00,$C1,$00,$68,$00,$6C,$0A,$9F,$08,$C5,$09,$C8,$09,$CB,$08 ; PRG $36F0 | CPU $F6F0 ; CPU:$F576 PRG:3576 BD 00 C1 00 68 00 6C 0A 9F 08 C5 09 C8 09 CB 08 + .byte $CE,$09,$D1,$09,$D4,$00,$D7,$00,$DB,$00,$DF,$01,$A0,$01,$A1,$01 ; PRG $3700 | CPU $F700 ; CPU:$F586 PRG:3586 CE 09 D1 09 D4 00 D7 00 DB 00 DF 01 A0 01 A1 01 + .byte $A2,$01,$A3,$01,$A4,$01,$A5,$01,$A6,$06,$70,$06,$72,$06,$74,$06 ; PRG $3710 | CPU $F710 ; CPU:$F596 PRG:3596 A2 01 A3 01 A4 01 A5 01 A6 06 70 06 72 06 74 06 + .byte $76,$06,$78,$06,$7A,$04,$7C,$04,$7E,$04,$80,$04,$82,$04,$84,$04 ; PRG $3720 | CPU $F720 ; CPU:$F5A6 PRG:35A6 76 06 78 06 7A 04 7C 04 7E 04 80 04 82 04 84 04 + .byte $86,$04,$88,$04,$8A,$04,$8C,$04,$8E,$04,$90,$04,$92,$0B,$00,$0C ; PRG $3730 | CPU $F730 ; CPU:$F5B6 PRG:35B6 86 04 88 04 8A 04 8C 04 8E 04 90 04 92 0B 00 0C + .byte $00,$0D,$00,$05,$E8,$00,$48,$00,$4C,$00,$50,$00,$54,$00,$58,$0A ; PRG $3740 | CPU $F740 ; CPU:$F5C6 PRG:35C6 00 0D 00 05 E8 00 48 00 4C 00 50 00 54 00 58 0A + .byte $A2,$00,$96,$02,$9A,$03,$9C ; PRG $3750 | CPU $F750 ; CPU:$F5D6 PRG:35D6 A2 00 96 02 9A 03 9C MetaspriteLayoutPointerTable: - .byte $73 ; PRG $3757 | CPU $F757 + .byte $73 ; PRG $3757 | CPU $F757 ; CPU:$F5DD PRG:35DD 73 MetaspriteLayoutPointerTableHi: - .byte $F7,$80,$F7,$84,$F7,$8B,$F7,$95,$F7,$9C,$F7,$D3,$F7,$DA,$F7,$E1 ; PRG $3758 | CPU $F758 - .byte $F7,$EB,$F7,$F5,$F7,$F9,$F7,$FA,$F7,$FB,$F7,$00,$F7,$F8,$00,$F7 ; PRG $3768 | CPU $F768 - .byte $00,$00,$00,$F8,$00,$00,$00,$10,$00,$FB,$FC,$13,$00,$F7,$FC,$00 ; PRG $3778 | CPU $F778 - .byte $00,$FC,$12,$00,$F7,$F8,$00,$F7,$00,$00,$00,$FC,$11,$00,$F3,$FC ; PRG $3788 | CPU $F788 - .byte $00,$FB,$FC,$10,$00,$DF,$F0,$00,$DF,$F8,$00,$DF,$00,$00,$E7,$F0 ; PRG $3798 | CPU $F798 - .byte $00,$E7,$F8,$00,$E7,$00,$00,$E7,$08,$00,$EF,$F0,$00,$EF,$F8,$00 ; PRG $37A8 | CPU $F7A8 - .byte $EF,$00,$00,$EF,$08,$00,$F7,$F8,$00,$F7,$00,$00,$F7,$08,$00,$00 ; PRG $37B8 | CPU $F7B8 - .byte $F0,$00,$00,$F8,$00,$00,$00,$00,$00,$08,$10,$00,$FB,$F8,$00,$FB ; PRG $37C8 | CPU $F7C8 - .byte $00,$10,$00,$F7,$FC,$00,$00,$FC,$10,$00,$F7,$FC,$80,$00,$F8,$81 ; PRG $37D8 | CPU $F7D8 - .byte $00,$00,$10,$80,$F7,$F8,$81,$F7,$00,$00,$00,$FC,$10,$00,$FB,$FC ; PRG $37E8 | CPU $F7E8 - .byte $10,$14,$12,$11,$F4,$FE,$00,$38,$EA,$EA,$EA,$EA,$EA,$EA,$EA,$EA ; PRG $37F8 | CPU $F7F8 - .byte $EA,$EA,$EA,$EA,$EA,$EA,$EA,$EA,$EA,$EA,$EA,$EA,$EA,$EA,$EA,$EA ; PRG $3808 | CPU $F808 - .byte $EA,$EA,$EA,$EA,$EA,$EA,$EA,$EA ; PRG $3818 | CPU $F818 + .byte $F7,$80,$F7,$84,$F7,$8B,$F7,$95,$F7,$9C,$F7,$D3,$F7,$DA,$F7,$E1 ; PRG $3758 | CPU $F758 ; CPU:$F5DE PRG:35DE F7 80 F7 84 F7 8B F7 95 F7 9C F7 D3 F7 DA F7 E1 + .byte $F7,$EB,$F7,$F5,$F7,$F9,$F7,$FA,$F7,$FB,$F7,$00,$F7,$F8,$00,$F7 ; PRG $3768 | CPU $F768 ; CPU:$F5EE PRG:35EE F7 EB F7 F5 F7 F9 F7 FA F7 FB F7 00 F7 F8 00 F7 + .byte $00,$00,$00,$F8,$00,$00,$00,$10,$00,$FB,$FC,$13,$00,$F7,$FC,$00 ; PRG $3778 | CPU $F778 ; CPU:$F5FE PRG:35FE 00 00 00 F8 00 00 00 10 00 FB FC 13 00 F7 FC 00 + .byte $00,$FC,$12,$00,$F7,$F8,$00,$F7,$00,$00,$00,$FC,$11,$00,$F3,$FC ; PRG $3788 | CPU $F788 ; CPU:$F60E PRG:360E 00 FC 12 00 F7 F8 00 F7 00 00 00 FC 11 00 F3 FC + .byte $00,$FB,$FC,$10,$00,$DF,$F0,$00,$DF,$F8,$00,$DF,$00,$00,$E7,$F0 ; PRG $3798 | CPU $F798 ; CPU:$F61E PRG:361E 00 FB FC 10 00 DF F0 00 DF F8 00 DF 00 00 E7 F0 + .byte $00,$E7,$F8,$00,$E7,$00,$00,$E7,$08,$00,$EF,$F0,$00,$EF,$F8,$00 ; PRG $37A8 | CPU $F7A8 ; CPU:$F62E PRG:362E 00 E7 F8 00 E7 00 00 E7 08 00 EF F0 00 EF F8 00 + .byte $EF,$00,$00,$EF,$08,$00,$F7,$F8,$00,$F7,$00,$00,$F7,$08,$00,$00 ; PRG $37B8 | CPU $F7B8 ; CPU:$F63E PRG:363E EF 00 00 EF 08 00 F7 F8 00 F7 00 00 F7 08 00 00 + .byte $F0,$00,$00,$F8,$00,$00,$00,$00,$00,$08,$10,$00,$FB,$F8,$00,$FB ; PRG $37C8 | CPU $F7C8 ; CPU:$F64E PRG:364E F0 00 00 F8 00 00 00 00 00 08 10 00 FB F8 00 FB + .byte $00,$10,$00,$F7,$FC,$00,$00,$FC,$10,$00,$F7,$FC,$80,$00,$F8,$81 ; PRG $37D8 | CPU $F7D8 ; CPU:$F65E PRG:365E 00 10 00 F7 FC 00 00 FC 10 00 F7 FC 80 00 F8 81 + .byte $00,$00,$10,$80,$F7,$F8,$81,$F7,$00,$00,$00,$FC,$10,$00,$FB,$FC ; PRG $37E8 | CPU $F7E8 ; CPU:$F66E PRG:366E 00 00 10 80 F7 F8 81 F7 00 00 00 FC 10 00 FB FC + .byte $10,$14,$12,$11,$F4,$FE,$00,$38,$EA,$EA,$EA,$EA,$EA,$EA,$EA,$EA ; PRG $37F8 | CPU $F7F8 ; CPU:$F67E PRG:367E 10 14 12 11 F4 FE 00 38 EA EA EA EA EA EA EA EA + .byte $EA,$EA,$EA,$EA,$EA,$EA,$EA,$EA,$EA,$EA,$EA,$EA,$EA,$EA,$EA,$EA ; PRG $3808 | CPU $F808 ; CPU:$F68E PRG:368E EA EA EA EA EA EA EA EA EA EA EA EA EA EA EA EA + .byte $EA,$EA,$EA,$EA,$EA,$EA,$EA,$EA ; PRG $3818 | CPU $F818 ; CPU:$F69E PRG:369E EA EA EA EA EA EA EA EA ; ----------------------------------------------------------------------------- ; Global purpose: Update Audio Engine. ; Local behavior: Reads TransformPackedValue_F8B9; mutates JOY2, AudioChannelRequest, AudioEffectRequest, AudioPendingFlags, AudioRequestFlags. @@ -8735,17 +8735,17 @@ MetaspriteLayoutPointerTableHi: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateAudioEngine: - nop ; PRG $3820 | CPU $F820 | EA - lda #$C0 ; PRG $3821 | CPU $F821 | A9 C0 - sta JOY2 ; PRG $3823 | CPU $F823 | 8D 17 40 - jsr TransformPackedValue_F8B9 ; PRG $3826 | CPU $F826 | 20 B9 F8 - lda #$00 ; PRG $3829 | CPU $F829 | A9 00 - sta AudioChannelRequest ; PRG $382B | CPU $F82B | 85 FF - sta AudioEffectRequest ; PRG $382D | CPU $F82D | 85 FE - sta AudioPendingFlags ; PRG $382F | CPU $F82F | 85 FD - sta AudioRequestFlags ; PRG $3831 | CPU $F831 | 85 FB - rts ; PRG $3833 | CPU $F833 | 60 - .byte $A2,$00 ; PRG $3834 | CPU $F834 + nop ; CPU:$F6A6 PRG:36A6 ?? + lda #$C0 ; CPU:$F6A8 PRG:36A8 ?? + sta JOY2 ; CPU:$F6AA PRG:36AA ?? + jsr TransformPackedValue_F8B9 ; CPU:$F6AC PRG:36AC ?? + lda #$00 ; CPU:$F6AE PRG:36AE ?? + sta AudioChannelRequest ; CPU:$F6B0 PRG:36B0 ?? + sta AudioEffectRequest ; CPU:$F6B2 PRG:36B2 ?? + sta AudioPendingFlags ; CPU:$F6B4 PRG:36B4 ?? + sta AudioRequestFlags ; CPU:$F6B6 PRG:36B6 ?? + rts ; CPU:$F6B8 PRG:36B8 ?? + .byte $A2,$00 ; PRG $3834 | CPU $F834 ; CPU:$F6BA PRG:36BA A2 00 ; ----------------------------------------------------------------------------- ; Global purpose: Start Sound Effect. ; Local behavior: Reads Flow_F840; mutates no direct memory mutation observed. @@ -8754,11 +8754,11 @@ UpdateAudioEngine: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- StartSoundEffect: - cmp #$7E ; PRG $3836 | CPU $F836 | C9 7E - bne Flow_F840 ; PRG $3838 | CPU $F838 | D0 06 - lda #$10 ; PRG $383A | CPU $F83A | A9 10 - sta $4000,x ; PRG $383C | CPU $F83C | 9D 00 40 - rts ; PRG $383F | CPU $F83F | 60 + cmp #$7E ; CPU:$F6BC PRG:36BC ?? + bne Flow_F840 ; CPU:$F6BE PRG:36BE ?? + lda #$10 ; CPU:$F6C0 PRG:36C0 ?? + sta $4000,x ; CPU:$F6C2 PRG:36C2 ?? + rts ; CPU:$F6C4 PRG:36C4 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow F840. ; Local behavior: Reads implicit CPU state or none observed; mutates Ram_07FF. @@ -8767,9 +8767,9 @@ StartSoundEffect: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_F840: - pha ; PRG $3840 | CPU $F840 | 48 - ldy #$00 ; PRG $3841 | CPU $F841 | A0 00 - sty Ram_07FF ; PRG $3843 | CPU $F843 | 8C FF 07 + pha ; CPU:$F6C6 PRG:36C6 ?? + ldy #$00 ; CPU:$F6C8 PRG:36C8 ?? + sty Ram_07FF ; CPU:$F6CA PRG:36CA ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow F846. ; Local behavior: Reads Ram_07FF, Flow_F846, IndexedGameplayLookupTable_FFE2, IndexedGameplayLookupTable_FFE3; mutates Ram_07FF, WorkPointerOrValueLo, ControllerSerialBits. @@ -8778,15 +8778,15 @@ Flow_F840: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_F846: - tay ; PRG $3846 | CPU $F846 | A8 - sec ; PRG $3847 | CPU $F847 | 38 - sbc #$18 ; PRG $3848 | CPU $F848 | E9 18 - inc Ram_07FF ; PRG $384A | CPU $F84A | EE FF 07 - bcs Flow_F846 ; PRG $384D | CPU $F84D | B0 F7 - lda IndexedGameplayLookupTable_FFE2,y ; PRG $384F | CPU $F84F | B9 E2 FF - sta WorkPointerOrValueLo ; PRG $3852 | CPU $F852 | 85 01 - lda IndexedGameplayLookupTable_FFE3,y ; PRG $3854 | CPU $F854 | B9 E3 FF - sta ControllerSerialBits ; PRG $3857 | CPU $F857 | 85 00 + tay ; CPU:$F6CC PRG:36CC ?? + sec ; CPU:$F6CE PRG:36CE ?? + sbc #$18 ; CPU:$F6D0 PRG:36D0 ?? + inc Ram_07FF ; CPU:$F6D2 PRG:36D2 ?? + bcs Flow_F846 ; CPU:$F6D4 PRG:36D4 ?? + lda IndexedGameplayLookupTable_FFE2,y ; CPU:$F6D6 PRG:36D6 ?? + sta WorkPointerOrValueLo ; CPU:$F6D8 PRG:36D8 ?? + lda IndexedGameplayLookupTable_FFE3,y ; CPU:$F6DA PRG:36DA ?? + sta ControllerSerialBits ; CPU:$F6DC PRG:36DC ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow F859. ; Local behavior: Reads ControllerSerialBits, WorkPointerOrValueLo, Ram_07FF, Flow_F859, Flow_F869; mutates ControllerSerialBits, WorkPointerOrValueLo, Ram_07FF. @@ -8795,14 +8795,14 @@ Flow_F846: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_F859: - lsr ControllerSerialBits ; PRG $3859 | CPU $F859 | 46 00 - ror WorkPointerOrValueLo ; PRG $385B | CPU $F85B | 66 01 - dec Ram_07FF ; PRG $385D | CPU $F85D | CE FF 07 - bne Flow_F859 ; PRG $3860 | CPU $F860 | D0 F7 - pla ; PRG $3862 | CPU $F862 | 68 - cmp #$38 ; PRG $3863 | CPU $F863 | C9 38 - bcc Flow_F869 ; PRG $3865 | CPU $F865 | 90 02 - dec WorkPointerOrValueLo ; PRG $3867 | CPU $F867 | C6 01 + lsr ControllerSerialBits ; CPU:$F6DE PRG:36DE ?? + ror WorkPointerOrValueLo ; CPU:$F6E0 PRG:36E0 ?? + dec Ram_07FF ; CPU:$F6E2 PRG:36E2 ?? + bne Flow_F859 ; CPU:$F6E4 PRG:36E4 ?? + pla ; CPU:$F6E6 PRG:36E6 ?? + cmp #$38 ; CPU:$F6E8 PRG:36E8 ?? + bcc Flow_F869 ; CPU:$F6EA PRG:36EA ?? + dec WorkPointerOrValueLo ; CPU:$F6EC PRG:36EC ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow F869. ; Local behavior: Reads WorkPointerOrValueLo, ControllerSerialBits; mutates no direct memory mutation observed. @@ -8811,12 +8811,12 @@ Flow_F859: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_F869: - lda WorkPointerOrValueLo ; PRG $3869 | CPU $F869 | A5 01 - sta $4002,x ; PRG $386B | CPU $F86B | 9D 02 40 - lda ControllerSerialBits ; PRG $386E | CPU $F86E | A5 00 - ora #$08 ; PRG $3870 | CPU $F870 | 09 08 - sta $4003,x ; PRG $3872 | CPU $F872 | 9D 03 40 - rts ; PRG $3875 | CPU $F875 | 60 + lda WorkPointerOrValueLo ; CPU:$F6EE PRG:36EE ?? + sta $4002,x ; CPU:$F6F0 PRG:36F0 ?? + lda ControllerSerialBits ; CPU:$F6F2 PRG:36F2 ?? + ora #$08 ; CPU:$F6F4 PRG:36F4 ?? + sta $4003,x ; CPU:$F6F6 PRG:36F6 ?? + rts ; CPU:$F6F8 PRG:36F8 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Compute Or Dispatch F876. ; Local behavior: Reads StartSoundEffect; mutates no direct memory mutation observed. @@ -8825,8 +8825,8 @@ Flow_F869: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ComputeOrDispatch_F876: - ldx #$04 ; PRG $3876 | CPU $F876 | A2 04 - bne StartSoundEffect ; PRG $3878 | CPU $F878 | D0 BC + ldx #$04 ; CPU:$F6FA PRG:36FA ?? + bne StartSoundEffect ; CPU:$F6FC PRG:36FC ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow F87 A. ; Local behavior: Reads implicit CPU state or none observed; mutates AudioFrameCounter, AudioNoteIndex, Ram_07B1. @@ -8835,18 +8835,18 @@ ComputeOrDispatch_F876: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_F87A: - sty AudioFrameCounter ; PRG $387A | CPU $F87A | 84 F1 - lda #$48 ; PRG $387C | CPU $F87C | A9 48 - sta AudioNoteIndex ; PRG $387E | CPU $F87E | 85 F6 - lda #$91 ; PRG $3880 | CPU $F880 | A9 91 - sta Ram_07B1 ; PRG $3882 | CPU $F882 | 8D B1 07 - ldx #$0F ; PRG $3885 | CPU $F885 | A2 0F - ldy #$18 ; PRG $3887 | CPU $F887 | A0 18 - stx $4002 ; PRG $3889 | CPU $F889 | 8E 02 40 - sty $4006 ; PRG $388C | CPU $F88C | 8C 06 40 - lda #$08 ; PRG $388F | CPU $F88F | A9 08 - sta $4003 ; PRG $3891 | CPU $F891 | 8D 03 40 - sta $4007 ; PRG $3894 | CPU $F894 | 8D 07 40 + sty AudioFrameCounter ; CPU:$F6FE PRG:36FE ?? + lda #$48 ; CPU:$F700 PRG:3700 ?? + sta AudioNoteIndex ; CPU:$F702 PRG:3702 ?? + lda #$91 ; CPU:$F704 PRG:3704 ?? + sta Ram_07B1 ; CPU:$F706 PRG:3706 ?? + ldx #$0F ; CPU:$F708 PRG:3708 ?? + ldy #$18 ; CPU:$F70A PRG:370A ?? + stx $4002 ; CPU:$F70C PRG:370C ?? + sty $4006 ; CPU:$F70E PRG:370E ?? + lda #$08 ; CPU:$F710 PRG:3710 ?? + sta $4003 ; CPU:$F712 PRG:3712 ?? + sta $4007 ; CPU:$F714 PRG:3714 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow F897. ; Local behavior: Reads Ram_07B1, Flow_F8A7; mutates Ram_07B1. @@ -8855,12 +8855,12 @@ Flow_F87A: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_F897: - lda Ram_07B1 ; PRG $3897 | CPU $F897 | AD B1 07 - sta $4000 ; PRG $389A | CPU $F89A | 8D 00 40 - sta $4004 ; PRG $389D | CPU $F89D | 8D 04 40 - cmp #$9F ; PRG $38A0 | CPU $F8A0 | C9 9F - beq Flow_F8A7 ; PRG $38A2 | CPU $F8A2 | F0 03 - inc Ram_07B1 ; PRG $38A4 | CPU $F8A4 | EE B1 07 + lda Ram_07B1 ; CPU:$F716 PRG:3716 ?? + sta $4000 ; CPU:$F718 PRG:3718 ?? + sta $4004 ; CPU:$F71A PRG:371A ?? + cmp #$9F ; CPU:$F71C PRG:371C ?? + beq Flow_F8A7 ; CPU:$F71E PRG:371E ?? + inc Ram_07B1 ; CPU:$F720 PRG:3720 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow F8 A7. ; Local behavior: Reads AudioNoteIndex, Flow_F8B1, Flow_F91B; mutates no direct memory mutation observed. @@ -8869,11 +8869,11 @@ Flow_F897: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_F8A7: - lda AudioNoteIndex ; PRG $38A7 | CPU $F8A7 | A5 F6 - and #$07 ; PRG $38A9 | CPU $F8A9 | 29 07 - bne Flow_F8B1 ; PRG $38AB | CPU $F8AB | D0 04 - lda #$83 ; PRG $38AD | CPU $F8AD | A9 83 - bne Flow_F91B ; PRG $38AF | CPU $F8AF | D0 6A + lda AudioNoteIndex ; CPU:$F722 PRG:3722 ?? + and #$07 ; CPU:$F724 PRG:3724 ?? + bne Flow_F8B1 ; CPU:$F726 PRG:3726 ?? + lda #$83 ; CPU:$F728 PRG:3728 ?? + bne Flow_F91B ; CPU:$F72A PRG:372A ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow F8 B1. ; Local behavior: Reads Flow_F921, Flow_F91B; mutates no direct memory mutation observed. @@ -8882,10 +8882,10 @@ Flow_F8A7: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_F8B1: - and #$03 ; PRG $38B1 | CPU $F8B1 | 29 03 - bne Flow_F921 ; PRG $38B3 | CPU $F8B3 | D0 6C - lda #$CB ; PRG $38B5 | CPU $F8B5 | A9 CB - bne Flow_F91B ; PRG $38B7 | CPU $F8B7 | D0 62 + and #$03 ; CPU:$F72C PRG:372C ?? + bne Flow_F921 ; CPU:$F72E PRG:372E ?? + lda #$CB ; CPU:$F730 PRG:3730 ?? + bne Flow_F91B ; CPU:$F732 PRG:3732 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Transform Packed Value F8 B9. ; Local behavior: Reads AudioChannelRequest, AudioFrameCounter, Flow_F87A, Flow_F897, Flow_F8DB, Flow_F8EB, Flow_F936, Flow_F957; mutates AudioChannelRequest. @@ -8894,24 +8894,24 @@ Flow_F8B1: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- TransformPackedValue_F8B9: - ldy AudioChannelRequest ; PRG $38B9 | CPU $F8B9 | A4 FF - lda AudioFrameCounter ; PRG $38BB | CPU $F8BB | A5 F1 - lsr AudioChannelRequest ; PRG $38BD | CPU $F8BD | 46 FF - bcs Flow_F87A ; PRG $38BF | CPU $F8BF | B0 B9 - lsr a ; PRG $38C1 | CPU $F8C1 | 4A - bcs Flow_F897 ; PRG $38C2 | CPU $F8C2 | B0 D3 - lsr a ; PRG $38C4 | CPU $F8C4 | 4A - lsr AudioChannelRequest ; PRG $38C5 | CPU $F8C5 | 46 FF - lsr a ; PRG $38C7 | CPU $F8C7 | 4A - lsr AudioChannelRequest ; PRG $38C8 | CPU $F8C8 | 46 FF - lsr AudioChannelRequest ; PRG $38CA | CPU $F8CA | 46 FF - bcs Flow_F8DB ; PRG $38CC | CPU $F8CC | B0 0D - lsr a ; PRG $38CE | CPU $F8CE | 4A - bcs Flow_F8EB ; PRG $38CF | CPU $F8CF | B0 1A - lsr AudioChannelRequest ; PRG $38D1 | CPU $F8D1 | 46 FF - bcs Flow_F936 ; PRG $38D3 | CPU $F8D3 | B0 61 - lsr a ; PRG $38D5 | CPU $F8D5 | 4A - bcs Flow_F957 ; PRG $38D6 | CPU $F8D6 | B0 7F + ldy AudioChannelRequest ; CPU:$F734 PRG:3734 ?? + lda AudioFrameCounter ; CPU:$F736 PRG:3736 ?? + lsr AudioChannelRequest ; CPU:$F738 PRG:3738 ?? + bcs Flow_F87A ; CPU:$F73A PRG:373A ?? + lsr a ; CPU:$F73C PRG:373C ?? + bcs Flow_F897 ; CPU:$F73E PRG:373E ?? + lsr a ; CPU:$F740 PRG:3740 ?? + lsr AudioChannelRequest ; CPU:$F742 PRG:3742 ?? + lsr a ; CPU:$F744 PRG:3744 ?? + lsr AudioChannelRequest ; CPU:$F746 PRG:3746 ?? + lsr AudioChannelRequest ; CPU:$F748 PRG:3748 ?? + bcs Flow_F8DB ; CPU:$F74A PRG:374A ?? + lsr a ; CPU:$F74C PRG:374C ?? + bcs Flow_F8EB ; CPU:$F74E PRG:374E ?? + lsr AudioChannelRequest ; CPU:$F750 PRG:3750 ?? + bcs Flow_F936 ; CPU:$F752 PRG:3752 ?? + lsr a ; CPU:$F754 PRG:3754 ?? + bcs Flow_F957 ; CPU:$F756 PRG:3756 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow F8 D8. ; Local behavior: Reads Continuation_F9FD; mutates no direct memory mutation observed. @@ -8920,7 +8920,7 @@ TransformPackedValue_F8B9: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_F8D8: - jmp Continuation_F9FD ; PRG $38D8 | CPU $F8D8 | 4C FD F9 + jmp Continuation_F9FD ; CPU:$F758 PRG:3758 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow F8 DB. ; Local behavior: Reads Flow_F8F0; mutates AudioFrameCounter, AudioNoteIndex. @@ -8929,13 +8929,13 @@ Flow_F8D8: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_F8DB: - sty AudioFrameCounter ; PRG $38DB | CPU $F8DB | 84 F1 - lda #$07 ; PRG $38DD | CPU $F8DD | A9 07 - sta AudioNoteIndex ; PRG $38DF | CPU $F8DF | 85 F6 - lda #$02 ; PRG $38E1 | CPU $F8E1 | A9 02 - sta $4000 ; PRG $38E3 | CPU $F8E3 | 8D 00 40 - sta $4004 ; PRG $38E6 | CPU $F8E6 | 8D 04 40 - bne Flow_F8F0 ; PRG $38E9 | CPU $F8E9 | D0 05 + sty AudioFrameCounter ; CPU:$F75A PRG:375A ?? + lda #$07 ; CPU:$F75C PRG:375C ?? + sta AudioNoteIndex ; CPU:$F75E PRG:375E ?? + lda #$02 ; CPU:$F760 PRG:3760 ?? + sta $4000 ; CPU:$F762 PRG:3762 ?? + sta $4004 ; CPU:$F764 PRG:3764 ?? + bne Flow_F8F0 ; CPU:$F766 PRG:3766 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow F8 EB. ; Local behavior: Reads Ram_07B1, Flow_F8D8; mutates Ram_07B1. @@ -8944,8 +8944,8 @@ Flow_F8DB: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_F8EB: - dec Ram_07B1 ; PRG $38EB | CPU $F8EB | CE B1 07 - bne Flow_F8D8 ; PRG $38EE | CPU $F8EE | D0 E8 + dec Ram_07B1 ; CPU:$F768 PRG:3768 ?? + bne Flow_F8D8 ; CPU:$F76A PRG:376A ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow F8 F0. ; Local behavior: Reads AudioNoteIndex, Flow_F96F, AudioPitchOrPeriodTable_F970, IndexedGameplayLookupTable_F97B, IndexedGameplayLookupTable_F97C, Flow_F916; mutates no direct memory mutation observed. @@ -8954,22 +8954,22 @@ Flow_F8EB: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_F8F0: - lda AudioNoteIndex ; PRG $38F0 | CPU $F8F0 | A5 F6 - asl a ; PRG $38F2 | CPU $F8F2 | 0A - tay ; PRG $38F3 | CPU $F8F3 | A8 - lda Flow_F96F,y ; PRG $38F4 | CPU $F8F4 | B9 6F F9 - sta $4002 ; PRG $38F7 | CPU $F8F7 | 8D 02 40 - lda AudioPitchOrPeriodTable_F970,y ; PRG $38FA | CPU $F8FA | B9 70 F9 - sta $4003 ; PRG $38FD | CPU $F8FD | 8D 03 40 - lda IndexedGameplayLookupTable_F97B,y ; PRG $3900 | CPU $F900 | B9 7B F9 - sta $4006 ; PRG $3903 | CPU $F903 | 8D 06 40 - lda IndexedGameplayLookupTable_F97C,y ; PRG $3906 | CPU $F906 | B9 7C F9 - sta $4007 ; PRG $3909 | CPU $F909 | 8D 07 40 - ldy #$05 ; PRG $390C | CPU $F90C | A0 05 - lda AudioNoteIndex ; PRG $390E | CPU $F90E | A5 F6 - cmp #$02 ; PRG $3910 | CPU $F910 | C9 02 - bne Flow_F916 ; PRG $3912 | CPU $F912 | D0 02 - ldy #$0A ; PRG $3914 | CPU $F914 | A0 0A + lda AudioNoteIndex ; CPU:$F76C PRG:376C ?? + asl a ; CPU:$F76E PRG:376E ?? + tay ; CPU:$F770 PRG:3770 ?? + lda Flow_F96F,y ; CPU:$F772 PRG:3772 ?? + sta $4002 ; CPU:$F774 PRG:3774 ?? + lda AudioPitchOrPeriodTable_F970,y ; CPU:$F776 PRG:3776 ?? + sta $4003 ; CPU:$F778 PRG:3778 ?? + lda IndexedGameplayLookupTable_F97B,y ; CPU:$F77A PRG:377A ?? + sta $4006 ; CPU:$F77C PRG:377C ?? + lda IndexedGameplayLookupTable_F97C,y ; CPU:$F77E PRG:377E ?? + sta $4007 ; CPU:$F780 PRG:3780 ?? + ldy #$05 ; CPU:$F782 PRG:3782 ?? + lda AudioNoteIndex ; CPU:$F784 PRG:3784 ?? + cmp #$02 ; CPU:$F786 PRG:3786 ?? + bne Flow_F916 ; CPU:$F788 PRG:3788 ?? + ldy #$0A ; CPU:$F78A PRG:378A ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow F916. ; Local behavior: Reads implicit CPU state or none observed; mutates no direct memory mutation observed. @@ -8978,7 +8978,7 @@ Flow_F8F0: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_F916: - lda #$86 ; PRG $3916 | CPU $F916 | A9 86 + lda #$86 ; CPU:$F78C PRG:378C ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow F918. ; Local behavior: Reads implicit CPU state or none observed; mutates Ram_07B1. @@ -8987,7 +8987,7 @@ Flow_F916: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_F918: - sty Ram_07B1 ; PRG $3918 | CPU $F918 | 8C B1 07 + sty Ram_07B1 ; CPU:$F78E PRG:378E ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow F91 B. ; Local behavior: Reads implicit CPU state or none observed; mutates no direct memory mutation observed. @@ -8996,8 +8996,8 @@ Flow_F918: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_F91B: - sta $4001 ; PRG $391B | CPU $F91B | 8D 01 40 - sta $4005 ; PRG $391E | CPU $F91E | 8D 05 40 + sta $4001 ; CPU:$F790 PRG:3790 ?? + sta $4005 ; CPU:$F792 PRG:3792 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow F921. ; Local behavior: Reads AudioNoteIndex; mutates AudioNoteIndex. @@ -9006,7 +9006,7 @@ Flow_F91B: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_F921: - dec AudioNoteIndex ; PRG $3921 | CPU $F921 | C6 F6 + dec AudioNoteIndex ; CPU:$F794 PRG:3794 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow F923. ; Local behavior: Reads Flow_F8D8, UpdateApuChannelState_FBD6, AudioFrameCounter, Flow_F930; mutates AudioFrameCounter, AudioRequestFlags. @@ -9015,12 +9015,12 @@ Flow_F921: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_F923: - bne Flow_F8D8 ; PRG $3923 | CPU $F923 | D0 B3 - jsr UpdateApuChannelState_FBD6 ; PRG $3925 | CPU $F925 | 20 D6 FB - dec AudioFrameCounter ; PRG $3928 | CPU $F928 | C6 F1 - bne Flow_F930 ; PRG $392A | CPU $F92A | D0 04 - lda #$04 ; PRG $392C | CPU $F92C | A9 04 - sta AudioRequestFlags ; PRG $392E | CPU $F92E | 85 FB + bne Flow_F8D8 ; CPU:$F796 PRG:3796 ?? + jsr UpdateApuChannelState_FBD6 ; CPU:$F798 PRG:3798 ?? + dec AudioFrameCounter ; CPU:$F79A PRG:379A ?? + bne Flow_F930 ; CPU:$F79C PRG:379C ?? + lda #$04 ; CPU:$F79E PRG:379E ?? + sta AudioRequestFlags ; CPU:$F7A0 PRG:37A0 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow F930. ; Local behavior: Reads Flow_F8D8; mutates AudioFrameCounter. @@ -9029,9 +9029,9 @@ Flow_F923: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_F930: - lda #$00 ; PRG $3930 | CPU $F930 | A9 00 - sta AudioFrameCounter ; PRG $3932 | CPU $F932 | 85 F1 - beq Flow_F8D8 ; PRG $3934 | CPU $F934 | F0 A2 + lda #$00 ; CPU:$F7A2 PRG:37A2 ?? + sta AudioFrameCounter ; CPU:$F7A4 PRG:37A4 ?? + beq Flow_F8D8 ; CPU:$F7A6 PRG:37A6 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow F936. ; Local behavior: Reads ComputeOrDispatch_F876, Flow_F96F; mutates AudioFrameCounter, AudioNoteIndex. @@ -9040,20 +9040,20 @@ Flow_F930: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_F936: - sty AudioFrameCounter ; PRG $3936 | CPU $F936 | 84 F1 - lda #$09 ; PRG $3938 | CPU $F938 | A9 09 - sta AudioNoteIndex ; PRG $393A | CPU $F93A | 85 F6 - lda #$5F ; PRG $393C | CPU $F93C | A9 5F - sta $4000 ; PRG $393E | CPU $F93E | 8D 00 40 - sta $4004 ; PRG $3941 | CPU $F941 | 8D 04 40 - lda #$D4 ; PRG $3944 | CPU $F944 | A9 D4 - sta $4002 ; PRG $3946 | CPU $F946 | 8D 02 40 - lda #$0D ; PRG $3949 | CPU $F949 | A9 0D - sta $4003 ; PRG $394B | CPU $F94B | 8D 03 40 - lda #$00 ; PRG $394E | CPU $F94E | A9 00 - jsr ComputeOrDispatch_F876 ; PRG $3950 | CPU $F950 | 20 76 F8 - lda #$92 ; PRG $3953 | CPU $F953 | A9 92 - bne Flow_F96F ; PRG $3955 | CPU $F955 | D0 18 + sty AudioFrameCounter ; CPU:$F7A8 PRG:37A8 ?? + lda #$09 ; CPU:$F7AA PRG:37AA ?? + sta AudioNoteIndex ; CPU:$F7AC PRG:37AC ?? + lda #$5F ; CPU:$F7AE PRG:37AE ?? + sta $4000 ; CPU:$F7B0 PRG:37B0 ?? + sta $4004 ; CPU:$F7B2 PRG:37B2 ?? + lda #$D4 ; CPU:$F7B4 PRG:37B4 ?? + sta $4002 ; CPU:$F7B6 PRG:37B6 ?? + lda #$0D ; CPU:$F7B8 PRG:37B8 ?? + sta $4003 ; CPU:$F7BA PRG:37BA ?? + lda #$00 ; CPU:$F7BC PRG:37BC ?? + jsr ComputeOrDispatch_F876 ; CPU:$F7BE PRG:37BE ?? + lda #$92 ; CPU:$F7C0 PRG:37C0 ?? + bne Flow_F96F ; CPU:$F7C2 PRG:37C2 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow F957. ; Local behavior: Reads Ram_07B1, Flow_F96D, Flow_F923; mutates Ram_07B1. @@ -9062,15 +9062,15 @@ Flow_F936: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_F957: - dec Ram_07B1 ; PRG $3957 | CPU $F957 | CE B1 07 - beq Flow_F96D ; PRG $395A | CPU $F95A | F0 11 - lda Ram_07B1 ; PRG $395C | CPU $F95C | AD B1 07 - cmp #$03 ; PRG $395F | CPU $F95F | C9 03 - bne Flow_F923 ; PRG $3961 | CPU $F961 | D0 C0 - lda #$93 ; PRG $3963 | CPU $F963 | A9 93 - sta $4001 ; PRG $3965 | CPU $F965 | 8D 01 40 - sta $4005 ; PRG $3968 | CPU $F968 | 8D 05 40 - bne Flow_F923 ; PRG $396B | CPU $F96B | D0 B6 + dec Ram_07B1 ; CPU:$F7C4 PRG:37C4 ?? + beq Flow_F96D ; CPU:$F7C6 PRG:37C6 ?? + lda Ram_07B1 ; CPU:$F7C8 PRG:37C8 ?? + cmp #$03 ; CPU:$F7CA PRG:37CA ?? + bne Flow_F923 ; CPU:$F7CC PRG:37CC ?? + lda #$93 ; CPU:$F7CE PRG:37CE ?? + sta $4001 ; CPU:$F7D0 PRG:37D0 ?? + sta $4005 ; CPU:$F7D2 PRG:37D2 ?? + bne Flow_F923 ; CPU:$F7D4 PRG:37D4 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow F96 D. ; Local behavior: Reads implicit CPU state or none observed; mutates no direct memory mutation observed. @@ -9079,7 +9079,7 @@ Flow_F957: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_F96D: - lda #$9A ; PRG $396D | CPU $F96D | A9 9A + lda #$9A ; CPU:$F7D6 PRG:37D6 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow F96 F. ; Local behavior: Reads Flow_F918; mutates no direct memory mutation observed. @@ -9088,15 +9088,15 @@ Flow_F96D: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_F96F: - ldy #$06 ; PRG $396F | CPU $F96F | A0 06 - bne Flow_F918 ; PRG $3971 | CPU $F971 | D0 A5 - .byte $44,$09,$8F,$09,$7C,$09,$3F,$09 ; PRG $3973 | CPU $F973 + ldy #$06 ; CPU:$F7D8 PRG:37D8 ?? + bne Flow_F918 ; CPU:$F7DA PRG:37DA ?? + .byte $44,$09,$8F,$09,$7C,$09,$3F,$09 ; PRG $3973 | CPU $F973 ; CPU:$F7DC PRG:37DC 44 09 8F 09 7C 09 3F 09 IndexedGameplayLookupTable_F97B: - .byte $EE ; PRG $397B | CPU $F97B + .byte $EE ; PRG $397B | CPU $F97B ; CPU:$F7E4 PRG:37E4 EE IndexedGameplayLookupTable_F97C: - .byte $08,$9F,$48,$5C,$09,$67,$09,$1C,$09,$EE,$08,$C8,$08,$A8,$48 ; PRG $397C | CPU $F97C + .byte $08,$9F,$48,$5C,$09,$67,$09,$1C,$09,$EE,$08,$C8,$08,$A8,$48 ; PRG $397C | CPU $F97C ; CPU:$F7E5 PRG:37E5 08 9F 48 5C 09 67 09 1C 09 EE 08 C8 08 A8 48 ; ----------------------------------------------------------------------------- ; Global purpose: Compute Or Dispatch F98 B. ; Local behavior: Reads implicit CPU state or none observed; mutates no direct memory mutation observed. @@ -9105,7 +9105,7 @@ IndexedGameplayLookupTable_F97C: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ComputeOrDispatch_F98B: - ldx #$81 ; PRG $398B | CPU $F98B | A2 81 + ldx #$81 ; CPU:$F7F4 PRG:37F4 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Configure Sound Channel. ; Local behavior: Reads implicit CPU state or none observed; mutates AudioSequenceDelay, Ram_07B3. @@ -9114,12 +9114,12 @@ ComputeOrDispatch_F98B: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ConfigureSoundChannel: - stx $4008 ; PRG $398D | CPU $F98D | 8E 08 40 - sty AudioSequenceDelay ; PRG $3990 | CPU $F990 | 84 F2 - sta Ram_07B3 ; PRG $3992 | CPU $F992 | 8D B3 07 - lda #$08 ; PRG $3995 | CPU $F995 | A9 08 - sta $400B ; PRG $3997 | CPU $F997 | 8D 0B 40 - rts ; PRG $399A | CPU $F99A | 60 + stx $4008 ; CPU:$F7F6 PRG:37F6 ?? + sty AudioSequenceDelay ; CPU:$F7F8 PRG:37F8 ?? + sta Ram_07B3 ; CPU:$F7FA PRG:37FA ?? + lda #$08 ; CPU:$F7FC PRG:37FC ?? + sta $400B ; CPU:$F7FE PRG:37FE ?? + rts ; CPU:$F800 PRG:3800 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow F99 B. ; Local behavior: Reads ComputeOrDispatch_F98B, Flow_F9CD; mutates no direct memory mutation observed. @@ -9128,10 +9128,10 @@ ConfigureSoundChannel: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_F99B: - lda #$07 ; PRG $399B | CPU $F99B | A9 07 - jsr ComputeOrDispatch_F98B ; PRG $399D | CPU $F99D | 20 8B F9 - lda #$30 ; PRG $39A0 | CPU $F9A0 | A9 30 - bne Flow_F9CD ; PRG $39A2 | CPU $F9A2 | D0 29 + lda #$07 ; CPU:$F802 PRG:3802 ?? + jsr ComputeOrDispatch_F98B ; CPU:$F804 PRG:3804 ?? + lda #$30 ; CPU:$F806 PRG:3806 ?? + bne Flow_F9CD ; CPU:$F808 PRG:3808 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow F9 A4. ; Local behavior: Reads Ram_07B5, Ram_07B4, Flow_F9C4, Flow_FA2F; mutates Ram_07B5, Ram_07B4. @@ -9140,20 +9140,20 @@ Flow_F99B: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_F9A4: - lda Ram_07B5 ; PRG $39A4 | CPU $F9A4 | AD B5 07 - tay ; PRG $39A7 | CPU $F9A7 | A8 - clc ; PRG $39A8 | CPU $F9A8 | 18 - sbc #$05 ; PRG $39A9 | CPU $F9A9 | E9 05 - and #$0F ; PRG $39AB | CPU $F9AB | 29 0F - sta Ram_07B5 ; PRG $39AD | CPU $F9AD | 8D B5 07 - tya ; PRG $39B0 | CPU $F9B0 | 98 - and #$F0 ; PRG $39B1 | CPU $F9B1 | 29 F0 - ora Ram_07B5 ; PRG $39B3 | CPU $F9B3 | 0D B5 07 - sta Ram_07B5 ; PRG $39B6 | CPU $F9B6 | 8D B5 07 - sta $400A ; PRG $39B9 | CPU $F9B9 | 8D 0A 40 - dec Ram_07B4 ; PRG $39BC | CPU $F9BC | CE B4 07 - beq Flow_F9C4 ; PRG $39BF | CPU $F9BF | F0 03 - jmp Flow_FA2F ; PRG $39C1 | CPU $F9C1 | 4C 2F FA + lda Ram_07B5 ; CPU:$F80A PRG:380A ?? + tay ; CPU:$F80C PRG:380C ?? + clc ; CPU:$F80E PRG:380E ?? + sbc #$05 ; CPU:$F810 PRG:3810 ?? + and #$0F ; CPU:$F812 PRG:3812 ?? + sta Ram_07B5 ; CPU:$F814 PRG:3814 ?? + tya ; CPU:$F816 PRG:3816 ?? + and #$F0 ; CPU:$F818 PRG:3818 ?? + ora Ram_07B5 ; CPU:$F81A PRG:381A ?? + sta Ram_07B5 ; CPU:$F81C PRG:381C ?? + sta $400A ; CPU:$F81E PRG:381E ?? + dec Ram_07B4 ; CPU:$F820 PRG:3820 EA + beq Flow_F9C4 ; CPU:$F821 PRG:3821 A9 C0 + jmp Flow_FA2F ; CPU:$F823 PRG:3823 8D 17 40 ; ----------------------------------------------------------------------------- ; Global purpose: Flow F9 C4. ; Local behavior: Reads Ram_07B5; mutates no direct memory mutation observed. @@ -9162,11 +9162,11 @@ Flow_F9A4: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_F9C4: - lda Ram_07B5 ; PRG $39C4 | CPU $F9C4 | AD B5 07 - lsr a ; PRG $39C7 | CPU $F9C7 | 4A - lsr a ; PRG $39C8 | CPU $F9C8 | 4A - clc ; PRG $39C9 | CPU $F9C9 | 18 - adc Ram_07B5 ; PRG $39CA | CPU $F9CA | 6D B5 07 + lda Ram_07B5 ; CPU:$F826 PRG:3826 20 B9 F8 + lsr a ; CPU:$F829 PRG:3829 A9 00 + lsr a ; CPU:$F82B PRG:382B 85 FF + clc ; CPU:$F82D PRG:382D 85 FE + adc Ram_07B5 ; CPU:$F82F PRG:382F 85 FD ; ----------------------------------------------------------------------------- ; Global purpose: Flow F9 CD. ; Local behavior: Reads Flow_F9EC; mutates Ram_07B4. @@ -9175,9 +9175,9 @@ Flow_F9C4: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_F9CD: - ldy #$03 ; PRG $39CD | CPU $F9CD | A0 03 - sty Ram_07B4 ; PRG $39CF | CPU $F9CF | 8C B4 07 - bne Flow_F9EC ; PRG $39D2 | CPU $F9D2 | D0 18 + ldy #$03 ; CPU:$F831 PRG:3831 85 FB + sty Ram_07B4 ; CPU:$F833 PRG:3833 60 + bne Flow_F9EC ; CPU:$F834 PRG:3834 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow F9 D4. ; Local behavior: Reads ComputeOrDispatch_F98B, Flow_F9EC; mutates no direct memory mutation observed. @@ -9186,10 +9186,10 @@ Flow_F9CD: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_F9D4: - lda #$17 ; PRG $39D4 | CPU $F9D4 | A9 17 - jsr ComputeOrDispatch_F98B ; PRG $39D6 | CPU $F9D6 | 20 8B F9 - lda #$A0 ; PRG $39D9 | CPU $F9D9 | A9 A0 - bne Flow_F9EC ; PRG $39DB | CPU $F9DB | D0 0F + lda #$17 ; CPU:$F836 PRG:3836 C9 7E + jsr ComputeOrDispatch_F98B ; CPU:$F838 PRG:3838 D0 06 + lda #$A0 ; CPU:$F83A PRG:383A A9 10 + bne Flow_F9EC ; CPU:$F83C PRG:383C 9D 00 40 ; ----------------------------------------------------------------------------- ; Global purpose: Flow F9 DD. ; Local behavior: Reads Ram_07B3, Flow_F9EF, Ram_06F0; mutates Ram_07B3. @@ -9198,12 +9198,12 @@ Flow_F9D4: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_F9DD: - lda Ram_07B3 ; PRG $39DD | CPU $F9DD | AD B3 07 - and #$07 ; PRG $39E0 | CPU $F9E0 | 29 07 - bne Flow_F9EF ; PRG $39E2 | CPU $F9E2 | D0 0B - dec Ram_07B3 ; PRG $39E4 | CPU $F9E4 | CE B3 07 - lda Ram_06F0 ; PRG $39E7 | CPU $F9E7 | AD F0 06 - ora #$80 ; PRG $39EA | CPU $F9EA | 09 80 + lda Ram_07B3 ; CPU:$F83F PRG:383F 60 + and #$07 ; CPU:$F840 PRG:3840 48 + bne Flow_F9EF ; CPU:$F841 PRG:3841 A0 00 + dec Ram_07B3 ; CPU:$F843 PRG:3843 8C FF 07 + lda Ram_06F0 ; CPU:$F846 PRG:3846 A8 + ora #$80 ; CPU:$F847 PRG:3847 38 ; ----------------------------------------------------------------------------- ; Global purpose: Flow F9 EC. ; Local behavior: Reads UpdateRam_07B5_FA7F; mutates no direct memory mutation observed. @@ -9212,7 +9212,7 @@ Flow_F9DD: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_F9EC: - jmp UpdateRam_07B5_FA7F ; PRG $39EC | CPU $F9EC | 4C 7F FA + jmp UpdateRam_07B5_FA7F ; CPU:$F848 PRG:3848 E9 18 ; ----------------------------------------------------------------------------- ; Global purpose: Flow F9 EF. ; Local behavior: Reads Ram_07B5, Flow_F9F7; mutates Ram_07B5. @@ -9221,9 +9221,9 @@ Flow_F9EC: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_F9EF: - inc Ram_07B5 ; PRG $39EF | CPU $F9EF | EE B5 07 - bne Flow_F9F7 ; PRG $39F2 | CPU $F9F2 | D0 03 - dec Ram_07B5 ; PRG $39F4 | CPU $F9F4 | CE B5 07 + inc Ram_07B5 ; CPU:$F84A PRG:384A EE FF 07 + bne Flow_F9F7 ; CPU:$F84D PRG:384D B0 F7 + dec Ram_07B5 ; CPU:$F84F PRG:384F B9 E2 FF ; ----------------------------------------------------------------------------- ; Global purpose: Flow F9 F7. ; Local behavior: Reads Ram_07B5, UpdateApuChannelState_FA82; mutates no direct memory mutation observed. @@ -9232,8 +9232,8 @@ Flow_F9EF: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_F9F7: - lda Ram_07B5 ; PRG $39F7 | CPU $F9F7 | AD B5 07 - jmp UpdateApuChannelState_FA82 ; PRG $39FA | CPU $F9FA | 4C 82 FA + lda Ram_07B5 ; CPU:$F852 PRG:3852 85 01 + jmp UpdateApuChannelState_FA82 ; CPU:$F854 PRG:3854 B9 E3 FF ; ----------------------------------------------------------------------------- ; Global purpose: Continuation F9 FD. ; Local behavior: Reads AudioEnvelopeOrSequenceIndex, Flow_FA2F, AudioEffectRequest, AudioSequenceDelay, Flow_F99B, Flow_F9A4, Flow_F9D4, Flow_F9DD; mutates AudioEffectRequest. @@ -9242,34 +9242,34 @@ Flow_F9F7: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Continuation_F9FD: - ldx AudioEnvelopeOrSequenceIndex ; PRG $39FD | CPU $F9FD | A6 F8 - bne Flow_FA2F ; PRG $39FF | CPU $F9FF | D0 2E - ldy AudioEffectRequest ; PRG $3A01 | CPU $FA01 | A4 FE - lda AudioSequenceDelay ; PRG $3A03 | CPU $FA03 | A5 F2 - lsr AudioEffectRequest ; PRG $3A05 | CPU $FA05 | 46 FE - bcs Flow_F99B ; PRG $3A07 | CPU $FA07 | B0 92 - lsr a ; PRG $3A09 | CPU $FA09 | 4A - bcs Flow_F9A4 ; PRG $3A0A | CPU $FA0A | B0 98 - lsr AudioEffectRequest ; PRG $3A0C | CPU $FA0C | 46 FE - bcs Flow_F9D4 ; PRG $3A0E | CPU $FA0E | B0 C4 - lsr a ; PRG $3A10 | CPU $FA10 | 4A - bcs Flow_F9DD ; PRG $3A11 | CPU $FA11 | B0 CA - lsr AudioEffectRequest ; PRG $3A13 | CPU $FA13 | 46 FE - bcs Flow_FA32 ; PRG $3A15 | CPU $FA15 | B0 1B - lsr a ; PRG $3A17 | CPU $FA17 | 4A - bcs Flow_FA3C ; PRG $3A18 | CPU $FA18 | B0 22 - lsr AudioEffectRequest ; PRG $3A1A | CPU $FA1A | 46 FE - bcs Flow_FA61 ; PRG $3A1C | CPU $FA1C | B0 43 - lsr a ; PRG $3A1E | CPU $FA1E | 4A - bcs Flow_FA6F ; PRG $3A1F | CPU $FA1F | B0 4E - lsr AudioEffectRequest ; PRG $3A21 | CPU $FA21 | 46 FE - bcs Flow_FA93 ; PRG $3A23 | CPU $FA23 | B0 6E - lsr a ; PRG $3A25 | CPU $FA25 | 4A - bcs Flow_FA9C ; PRG $3A26 | CPU $FA26 | B0 74 - lsr a ; PRG $3A28 | CPU $FA28 | 4A - bcs Flow_FA85 ; PRG $3A29 | CPU $FA29 | B0 5A - lsr AudioEffectRequest ; PRG $3A2B | CPU $FA2B | 46 FE - bcs Flow_FAA4 ; PRG $3A2D | CPU $FA2D | B0 75 + ldx AudioEnvelopeOrSequenceIndex ; CPU:$F857 PRG:3857 85 00 + bne Flow_FA2F ; CPU:$F859 PRG:3859 46 00 + ldy AudioEffectRequest ; CPU:$F85B PRG:385B 66 01 + lda AudioSequenceDelay ; CPU:$F85D PRG:385D CE FF 07 + lsr AudioEffectRequest ; CPU:$F860 PRG:3860 D0 F7 + bcs Flow_F99B ; CPU:$F862 PRG:3862 68 + lsr a ; CPU:$F863 PRG:3863 C9 38 + bcs Flow_F9A4 ; CPU:$F865 PRG:3865 90 02 + lsr AudioEffectRequest ; CPU:$F867 PRG:3867 C6 01 + bcs Flow_F9D4 ; CPU:$F869 PRG:3869 A5 01 + lsr a ; CPU:$F86B PRG:386B 9D 02 40 + bcs Flow_F9DD ; CPU:$F86E PRG:386E A5 00 + lsr AudioEffectRequest ; CPU:$F870 PRG:3870 09 08 + bcs Flow_FA32 ; CPU:$F872 PRG:3872 9D 03 40 + lsr a ; CPU:$F875 PRG:3875 60 + bcs Flow_FA3C ; CPU:$F876 PRG:3876 A2 04 + lsr AudioEffectRequest ; CPU:$F878 PRG:3878 D0 BC + bcs Flow_FA61 ; CPU:$F87A PRG:387A 84 F1 + lsr a ; CPU:$F87C PRG:387C A9 48 + bcs Flow_FA6F ; CPU:$F87E PRG:387E 85 F6 + lsr AudioEffectRequest ; CPU:$F880 PRG:3880 A9 91 + bcs Flow_FA93 ; CPU:$F882 PRG:3882 8D B1 07 + lsr a ; CPU:$F885 PRG:3885 A2 0F + bcs Flow_FA9C ; CPU:$F887 PRG:3887 A0 18 + lsr a ; CPU:$F889 PRG:3889 8E 02 40 + bcs Flow_FA85 ; CPU:$F88C PRG:388C 8C 06 40 + lsr AudioEffectRequest ; CPU:$F88F PRG:388F A9 08 + bcs Flow_FAA4 ; CPU:$F891 PRG:3891 8D 03 40 ; ----------------------------------------------------------------------------- ; Global purpose: Flow FA2 F. ; Local behavior: Reads Continuation_FB9A; mutates no direct memory mutation observed. @@ -9278,7 +9278,7 @@ Continuation_F9FD: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_FA2F: - jmp Continuation_FB9A ; PRG $3A2F | CPU $FA2F | 4C 9A FB + jmp Continuation_FB9A ; CPU:$F894 PRG:3894 8D 07 40 ; ----------------------------------------------------------------------------- ; Global purpose: Flow FA32. ; Local behavior: Reads ComputeOrDispatch_F98B; mutates Ram_07B5. @@ -9287,10 +9287,10 @@ Flow_FA2F: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_FA32: - lda #$48 ; PRG $3A32 | CPU $FA32 | A9 48 - jsr ComputeOrDispatch_F98B ; PRG $3A34 | CPU $FA34 | 20 8B F9 - lda #$25 ; PRG $3A37 | CPU $FA37 | A9 25 - sta Ram_07B5 ; PRG $3A39 | CPU $FA39 | 8D B5 07 + lda #$48 ; CPU:$F897 PRG:3897 AD B1 07 + jsr ComputeOrDispatch_F98B ; CPU:$F89A PRG:389A 8D 00 40 + lda #$25 ; CPU:$F89D PRG:389D 8D 04 40 + sta Ram_07B5 ; CPU:$F8A0 PRG:38A0 C9 9F ; ----------------------------------------------------------------------------- ; Global purpose: Flow FA3 C. ; Local behavior: Reads Ram_07B3, Flow_FA4F, Ram_07B5, ControllerSerialBits, UpdateApuChannelState_FA82; mutates ControllerSerialBits. @@ -9299,15 +9299,15 @@ Flow_FA32: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_FA3C: - lda Ram_07B3 ; PRG $3A3C | CPU $FA3C | AD B3 07 - and #$07 ; PRG $3A3F | CPU $FA3F | 29 07 - sta ControllerSerialBits ; PRG $3A41 | CPU $FA41 | 85 00 - lsr a ; PRG $3A43 | CPU $FA43 | 4A - bcs Flow_FA4F ; PRG $3A44 | CPU $FA44 | B0 09 - lda Ram_07B5 ; PRG $3A46 | CPU $FA46 | AD B5 07 - and #$F8 ; PRG $3A49 | CPU $FA49 | 29 F8 - ora ControllerSerialBits ; PRG $3A4B | CPU $FA4B | 05 00 - bne UpdateApuChannelState_FA82 ; PRG $3A4D | CPU $FA4D | D0 33 + lda Ram_07B3 ; CPU:$F8A2 PRG:38A2 F0 03 + and #$07 ; CPU:$F8A4 PRG:38A4 EE B1 07 + sta ControllerSerialBits ; CPU:$F8A7 PRG:38A7 A5 F6 + lsr a ; CPU:$F8A9 PRG:38A9 29 07 + bcs Flow_FA4F ; CPU:$F8AB PRG:38AB D0 04 + lda Ram_07B5 ; CPU:$F8AD PRG:38AD A9 83 + and #$F8 ; CPU:$F8AF PRG:38AF D0 6A + ora ControllerSerialBits ; CPU:$F8B1 PRG:38B1 29 03 + bne UpdateApuChannelState_FA82 ; CPU:$F8B3 PRG:38B3 D0 6C ; ----------------------------------------------------------------------------- ; Global purpose: Flow FA4 F. ; Local behavior: Reads Ram_07B5, UpdateRam_07B5_FA7F, UpdateApuChannelState_FA82; mutates no direct memory mutation observed. @@ -9316,16 +9316,16 @@ Flow_FA3C: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_FA4F: - lda Ram_07B5 ; PRG $3A4F | CPU $FA4F | AD B5 07 - lsr a ; PRG $3A52 | CPU $FA52 | 4A - lsr a ; PRG $3A53 | CPU $FA53 | 4A - lsr a ; PRG $3A54 | CPU $FA54 | 4A - lsr a ; PRG $3A55 | CPU $FA55 | 4A - clc ; PRG $3A56 | CPU $FA56 | 18 - adc Ram_07B5 ; PRG $3A57 | CPU $FA57 | 6D B5 07 - bcc UpdateRam_07B5_FA7F ; PRG $3A5A | CPU $FA5A | 90 23 - lda Ram_07B5 ; PRG $3A5C | CPU $FA5C | AD B5 07 - bne UpdateApuChannelState_FA82 ; PRG $3A5F | CPU $FA5F | D0 21 + lda Ram_07B5 ; CPU:$F8B5 PRG:38B5 A9 CB + lsr a ; CPU:$F8B7 PRG:38B7 D0 62 + lsr a ; CPU:$F8B9 PRG:38B9 A4 FF + lsr a ; CPU:$F8BB PRG:38BB A5 F1 + lsr a ; CPU:$F8BD PRG:38BD 46 FF + clc ; CPU:$F8BF PRG:38BF B0 B9 + adc Ram_07B5 ; CPU:$F8C1 PRG:38C1 4A + bcc UpdateRam_07B5_FA7F ; CPU:$F8C2 PRG:38C2 B0 D3 + lda Ram_07B5 ; CPU:$F8C4 PRG:38C4 4A + bne UpdateApuChannelState_FA82 ; CPU:$F8C5 PRG:38C5 46 FF ; ----------------------------------------------------------------------------- ; Global purpose: Flow FA61. ; Local behavior: Reads ComputeOrDispatch_F98B, UpdateApuChannelState_FA82; mutates Ram_07B5. @@ -9334,12 +9334,12 @@ Flow_FA4F: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_FA61: - lda #$19 ; PRG $3A61 | CPU $FA61 | A9 19 - jsr ComputeOrDispatch_F98B ; PRG $3A63 | CPU $FA63 | 20 8B F9 - lda #$F0 ; PRG $3A66 | CPU $FA66 | A9 F0 - sta Ram_07B5 ; PRG $3A68 | CPU $FA68 | 8D B5 07 - lda #$FF ; PRG $3A6B | CPU $FA6B | A9 FF - bne UpdateApuChannelState_FA82 ; PRG $3A6D | CPU $FA6D | D0 13 + lda #$19 ; CPU:$F8C7 PRG:38C7 4A + jsr ComputeOrDispatch_F98B ; CPU:$F8C8 PRG:38C8 46 FF + lda #$F0 ; CPU:$F8CA PRG:38CA 46 FF + sta Ram_07B5 ; CPU:$F8CC PRG:38CC B0 0D + lda #$FF ; CPU:$F8CE PRG:38CE 4A + bne UpdateApuChannelState_FA82 ; CPU:$F8CF PRG:38CF B0 1A ; ----------------------------------------------------------------------------- ; Global purpose: Flow FA6 F. ; Local behavior: Reads Ram_07B5; mutates Ram_07B5. @@ -9348,16 +9348,16 @@ Flow_FA61: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_FA6F: - lda Ram_07B5 ; PRG $3A6F | CPU $FA6F | AD B5 07 - tay ; PRG $3A72 | CPU $FA72 | A8 - lsr a ; PRG $3A73 | CPU $FA73 | 4A - lsr a ; PRG $3A74 | CPU $FA74 | 4A - lsr a ; PRG $3A75 | CPU $FA75 | 4A - lsr a ; PRG $3A76 | CPU $FA76 | 4A - sta Ram_07B5 ; PRG $3A77 | CPU $FA77 | 8D B5 07 - tya ; PRG $3A7A | CPU $FA7A | 98 - clc ; PRG $3A7B | CPU $FA7B | 18 - sbc Ram_07B5 ; PRG $3A7C | CPU $FA7C | ED B5 07 + lda Ram_07B5 ; CPU:$F8D1 PRG:38D1 46 FF + tay ; CPU:$F8D3 PRG:38D3 B0 61 + lsr a ; CPU:$F8D5 PRG:38D5 4A + lsr a ; CPU:$F8D6 PRG:38D6 B0 7F + lsr a ; CPU:$F8D8 PRG:38D8 4C FD F9 + lsr a ; CPU:$F8DB PRG:38DB 84 F1 + sta Ram_07B5 ; CPU:$F8DD PRG:38DD A9 07 + tya ; CPU:$F8DF PRG:38DF 85 F6 + clc ; CPU:$F8E1 PRG:38E1 A9 02 + sbc Ram_07B5 ; CPU:$F8E3 PRG:38E3 8D 00 40 ; ----------------------------------------------------------------------------- ; Global purpose: Update Ram 07 B5 FA7 F. ; Local behavior: Reads implicit CPU state or none observed; mutates Ram_07B5. @@ -9366,7 +9366,7 @@ Flow_FA6F: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateRam_07B5_FA7F: - sta Ram_07B5 ; PRG $3A7F | CPU $FA7F | 8D B5 07 + sta Ram_07B5 ; CPU:$F8E6 PRG:38E6 8D 04 40 ; ----------------------------------------------------------------------------- ; Global purpose: Update Apu Channel State FA82. ; Local behavior: Reads implicit CPU state or none observed; mutates no direct memory mutation observed. @@ -9375,7 +9375,7 @@ UpdateRam_07B5_FA7F: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateApuChannelState_FA82: - sta $400A ; PRG $3A82 | CPU $FA82 | 8D 0A 40 + sta $400A ; CPU:$F8E9 PRG:38E9 D0 05 ; ----------------------------------------------------------------------------- ; Global purpose: Flow FA85. ; Local behavior: Reads Ram_07B3, Flow_FA2F; mutates Ram_07B3, AudioSequenceDelay. @@ -9384,12 +9384,12 @@ UpdateApuChannelState_FA82: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_FA85: - dec Ram_07B3 ; PRG $3A85 | CPU $FA85 | CE B3 07 - bne Flow_FA2F ; PRG $3A88 | CPU $FA88 | D0 A5 - lda #$00 ; PRG $3A8A | CPU $FA8A | A9 00 - sta AudioSequenceDelay ; PRG $3A8C | CPU $FA8C | 85 F2 - sta $4008 ; PRG $3A8E | CPU $FA8E | 8D 08 40 - beq Flow_FA2F ; PRG $3A91 | CPU $FA91 | F0 9C + dec Ram_07B3 ; CPU:$F8EB PRG:38EB CE B1 07 + bne Flow_FA2F ; CPU:$F8EE PRG:38EE D0 E8 + lda #$00 ; CPU:$F8F0 PRG:38F0 A5 F6 + sta AudioSequenceDelay ; CPU:$F8F2 PRG:38F2 0A + sta $4008 ; CPU:$F8F3 PRG:38F3 A8 + beq Flow_FA2F ; CPU:$F8F4 PRG:38F4 B9 6F F9 ; ----------------------------------------------------------------------------- ; Global purpose: Flow FA93. ; Local behavior: Reads ComputeOrDispatch_F98B, UpdateRam_07B5_FA7F; mutates no direct memory mutation observed. @@ -9398,10 +9398,10 @@ Flow_FA85: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_FA93: - lda #$18 ; PRG $3A93 | CPU $FA93 | A9 18 - jsr ComputeOrDispatch_F98B ; PRG $3A95 | CPU $FA95 | 20 8B F9 - lda #$50 ; PRG $3A98 | CPU $FA98 | A9 50 - bne UpdateRam_07B5_FA7F ; PRG $3A9A | CPU $FA9A | D0 E3 + lda #$18 ; CPU:$F8F7 PRG:38F7 8D 02 40 + jsr ComputeOrDispatch_F98B ; CPU:$F8FA PRG:38FA B9 70 F9 + lda #$50 ; CPU:$F8FD PRG:38FD 8D 03 40 + bne UpdateRam_07B5_FA7F ; CPU:$F900 PRG:3900 B9 7B F9 ; ----------------------------------------------------------------------------- ; Global purpose: Flow FA9 C. ; Local behavior: Reads Ram_07B5, UpdateRam_07B5_FA7F; mutates no direct memory mutation observed. @@ -9410,10 +9410,10 @@ Flow_FA93: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_FA9C: - lda Ram_07B5 ; PRG $3A9C | CPU $FA9C | AD B5 07 - clc ; PRG $3A9F | CPU $FA9F | 18 - adc #$02 ; PRG $3AA0 | CPU $FAA0 | 69 02 - bne UpdateRam_07B5_FA7F ; PRG $3AA2 | CPU $FAA2 | D0 DB + lda Ram_07B5 ; CPU:$F903 PRG:3903 8D 06 40 + clc ; CPU:$F906 PRG:3906 B9 7C F9 + adc #$02 ; CPU:$F909 PRG:3909 8D 07 40 + bne UpdateRam_07B5_FA7F ; CPU:$F90C PRG:390C A0 05 ; ----------------------------------------------------------------------------- ; Global purpose: Flow FAA4. ; Local behavior: Reads ConfigureSoundChannel, StartSoundEffect, Flow_FA85, LookupTableEntry_FAF5; mutates no direct memory mutation observed. @@ -9422,35 +9422,35 @@ Flow_FA9C: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_FAA4: - lda #$04 ; PRG $3AA4 | CPU $FAA4 | A9 04 - ldx #$06 ; PRG $3AA6 | CPU $FAA6 | A2 06 - jsr ConfigureSoundChannel ; PRG $3AA8 | CPU $FAA8 | 20 8D F9 - lda #$72 ; PRG $3AAB | CPU $FAAB | A9 72 - ldx #$08 ; PRG $3AAD | CPU $FAAD | A2 08 - jsr StartSoundEffect ; PRG $3AAF | CPU $FAAF | 20 36 F8 - bne Flow_FA85 ; PRG $3AB2 | CPU $FAB2 | D0 D1 - bpl LookupTableEntry_FAF5 ; PRG $3AB4 | CPU $FAB4 | 10 3F - .byte $3F,$3F,$30,$3F,$30,$3F,$3F,$3F,$3F,$30,$30,$30,$3F,$3F,$3F,$3F ; PRG $3AB6 | CPU $FAB6 - .byte $30,$30,$3F,$3F,$30,$3F,$3F,$3F,$30,$3F,$3F,$30,$30,$30 ; PRG $3AC6 | CPU $FAC6 + lda #$04 ; CPU:$F90E PRG:390E A5 F6 + ldx #$06 ; CPU:$F910 PRG:3910 C9 02 + jsr ConfigureSoundChannel ; CPU:$F912 PRG:3912 D0 02 + lda #$72 ; CPU:$F914 PRG:3914 A0 0A + ldx #$08 ; CPU:$F916 PRG:3916 A9 86 + jsr StartSoundEffect ; CPU:$F918 PRG:3918 8C B1 07 + bne Flow_FA85 ; CPU:$F91B PRG:391B 8D 01 40 + bpl LookupTableEntry_FAF5 ; CPU:$F91E PRG:391E 8D 05 40 + .byte $3F,$3F,$30,$3F,$30,$3F,$3F,$3F,$3F,$30,$30,$30,$3F,$3F,$3F,$3F ; PRG $3AB6 | CPU $FAB6 ; CPU:$F921 PRG:3921 3F 3F 30 3F 30 3F 3F 3F 3F 30 30 30 3F 3F 3F 3F + .byte $30,$30,$3F,$3F,$30,$3F,$3F,$3F,$30,$3F,$3F,$30,$30,$30 ; PRG $3AC6 | CPU $FAC6 ; CPU:$F931 PRG:3931 30 30 3F 3F 30 3F 3F 3F 30 3F 3F 30 30 30 IndexedGameplayLookupTable_FAD4: - .byte $30,$3F,$0F,$0A,$0B,$0A,$0A,$0D,$0C,$0E,$0C,$0F,$0B,$0F,$0E,$0F ; PRG $3AD4 | CPU $FAD4 - .byte $0F,$0F,$0B,$0F,$0B,$0F,$0B,$0D,$0F,$0F,$0F,$0F,$0F,$0F,$0F,$0F ; PRG $3AE4 | CPU $FAE4 - .byte $0F ; PRG $3AF4 | CPU $FAF4 + .byte $30,$3F,$0F,$0A,$0B,$0A,$0A,$0D,$0C,$0E,$0C,$0F,$0B,$0F,$0E,$0F ; PRG $3AD4 | CPU $FAD4 ; CPU:$F93F PRG:393F 30 3F 0F 0A 0B 0A 0A 0D 0C 0E 0C 0F 0B 0F 0E 0F + .byte $0F,$0F,$0B,$0F,$0B,$0F,$0B,$0D,$0F,$0F,$0F,$0F,$0F,$0F,$0F,$0F ; PRG $3AE4 | CPU $FAE4 ; CPU:$F94F PRG:394F 0F 0F 0B 0F 0B 0F 0B 0D 0F 0F 0F 0F 0F 0F 0F 0F + .byte $0F ; PRG $3AF4 | CPU $FAF4 ; CPU:$F95F PRG:395F 0F ; Relative branch target; this byte is also the final entry of the preceding lookup table. LookupTableEntry_FAF5: - .byte $0F ; PRG $3AF5 | CPU $FAF5 + .byte $0F ; PRG $3AF5 | CPU $FAF5 ; CPU:$F960 PRG:3960 0F IndexedGameplayLookupTable_FAF6: - .byte $00,$10,$31,$31,$31,$31,$32,$32,$32,$32,$33,$33,$33,$33,$34,$34 ; PRG $3AF6 | CPU $FAF6 - .byte $34,$34,$35,$35,$37,$37,$37,$3B,$3D,$3E,$3D,$3F,$3F,$3F,$3F,$3F ; PRG $3B06 | CPU $FB06 - .byte $3F ; PRG $3B16 | CPU $FB16 + .byte $00,$10,$31,$31,$31,$31,$32,$32,$32,$32,$33,$33,$33,$33,$34,$34 ; PRG $3AF6 | CPU $FAF6 ; CPU:$F961 PRG:3961 00 10 31 31 31 31 32 32 32 32 33 33 33 33 34 34 + .byte $34,$34,$35,$35,$37,$37,$37,$3B,$3D,$3E,$3D,$3F,$3F,$3F,$3F,$3F ; PRG $3B06 | CPU $FB06 ; CPU:$F971 PRG:3971 34 34 35 35 37 37 37 3B 3D 3E 3D 3F 3F 3F 3F 3F + .byte $3F ; PRG $3B16 | CPU $FB16 ; CPU:$F981 PRG:3981 3F IndexedGameplayLookupTable_FB17: - .byte $3E,$3F,$02,$02,$02,$02,$03,$03,$03,$03,$03,$03,$03,$03,$03,$03 ; PRG $3B17 | CPU $FB17 - .byte $03,$03,$04,$04,$04,$04,$04,$04,$04,$05,$05,$06,$08,$08,$06,$04 ; PRG $3B27 | CPU $FB27 - .byte $02,$00,$00 ; PRG $3B37 | CPU $FB37 + .byte $3E,$3F,$02,$02,$02,$02,$03,$03,$03,$03,$03,$03,$03,$03,$03,$03 ; PRG $3B17 | CPU $FB17 ; CPU:$F982 PRG:3982 3E 3F 02 02 02 02 03 03 03 03 03 03 03 03 03 03 + .byte $03,$03,$04,$04,$04,$04,$04,$04,$04,$05,$05,$06,$08,$08,$06,$04 ; PRG $3B27 | CPU $FB27 ; CPU:$F992 PRG:3992 03 03 04 04 04 04 04 04 04 05 05 06 08 08 06 04 + .byte $02,$00,$00 ; PRG $3B37 | CPU $FB37 ; CPU:$F9A2 PRG:39A2 02 00 00 ; ----------------------------------------------------------------------------- ; Global purpose: Compute Or Dispatch FB3 A. ; Local behavior: Reads implicit CPU state or none observed; mutates no direct memory mutation observed. @@ -9459,7 +9459,7 @@ IndexedGameplayLookupTable_FB17: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- ComputeOrDispatch_FB3A: - ldx #$08 ; PRG $3B3A | CPU $FB3A | A2 08 + ldx #$08 ; CPU:$F9A5 PRG:39A5 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Update Apu Channel State FB3 C. ; Local behavior: Reads implicit CPU state or none observed; mutates AudioSequencePosition, Ram_07B6. @@ -9468,10 +9468,10 @@ ComputeOrDispatch_FB3A: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateApuChannelState_FB3C: - stx $400F ; PRG $3B3C | CPU $FB3C | 8E 0F 40 - sty AudioSequencePosition ; PRG $3B3F | CPU $FB3F | 84 F3 - sta Ram_07B6 ; PRG $3B41 | CPU $FB41 | 8D B6 07 - rts ; PRG $3B44 | CPU $FB44 | 60 + stx $400F ; CPU:$F9A7 PRG:39A7 A8 + sty AudioSequencePosition ; CPU:$F9A8 PRG:39A8 18 + sta Ram_07B6 ; CPU:$F9A9 PRG:39A9 E9 05 + rts ; CPU:$F9AB PRG:39AB 29 0F ; ----------------------------------------------------------------------------- ; Global purpose: Flow FB45. ; Local behavior: Reads ComputeOrDispatch_FB3A; mutates no direct memory mutation observed. @@ -9480,8 +9480,8 @@ UpdateApuChannelState_FB3C: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_FB45: - lda #$21 ; PRG $3B45 | CPU $FB45 | A9 21 - jsr ComputeOrDispatch_FB3A ; PRG $3B47 | CPU $FB47 | 20 3A FB + lda #$21 ; CPU:$F9AD PRG:39AD 8D B5 07 + jsr ComputeOrDispatch_FB3A ; CPU:$F9B0 PRG:39B0 98 ; ----------------------------------------------------------------------------- ; Global purpose: Flow FB4 A. ; Local behavior: Reads Ram_07B6, AudioSequenceIndexTable_FAB3, IndexedGameplayLookupTable_FAD4, Flow_FB63; mutates no direct memory mutation observed. @@ -9490,10 +9490,10 @@ Flow_FB45: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_FB4A: - ldy Ram_07B6 ; PRG $3B4A | CPU $FB4A | AC B6 07 - ldx AudioSequenceIndexTable_FAB3,y ; PRG $3B4D | CPU $FB4D | BE B3 FA - lda IndexedGameplayLookupTable_FAD4,y ; PRG $3B50 | CPU $FB50 | B9 D4 FA - bne Flow_FB63 ; PRG $3B53 | CPU $FB53 | D0 0E + ldy Ram_07B6 ; CPU:$F9B1 PRG:39B1 29 F0 + ldx AudioSequenceIndexTable_FAB3,y ; CPU:$F9B3 PRG:39B3 0D B5 07 + lda IndexedGameplayLookupTable_FAD4,y ; CPU:$F9B6 PRG:39B6 8D B5 07 + bne Flow_FB63 ; CPU:$F9B9 PRG:39B9 8D 0A 40 ; ----------------------------------------------------------------------------- ; Global purpose: Flow FB55. ; Local behavior: Reads ComputeOrDispatch_FB3A; mutates no direct memory mutation observed. @@ -9502,8 +9502,8 @@ Flow_FB4A: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_FB55: - lda #$21 ; PRG $3B55 | CPU $FB55 | A9 21 - jsr ComputeOrDispatch_FB3A ; PRG $3B57 | CPU $FB57 | 20 3A FB + lda #$21 ; CPU:$F9BC PRG:39BC CE B4 07 + jsr ComputeOrDispatch_FB3A ; CPU:$F9BF PRG:39BF F0 03 ; ----------------------------------------------------------------------------- ; Global purpose: Flow FB5 A. ; Local behavior: Reads Ram_07B6, IndexedGameplayLookupTable_FAF6, IndexedGameplayLookupTable_FB17; mutates no direct memory mutation observed. @@ -9512,9 +9512,9 @@ Flow_FB55: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_FB5A: - ldy Ram_07B6 ; PRG $3B5A | CPU $FB5A | AC B6 07 - ldx IndexedGameplayLookupTable_FAF6,y ; PRG $3B5D | CPU $FB5D | BE F6 FA - lda IndexedGameplayLookupTable_FB17,y ; PRG $3B60 | CPU $FB60 | B9 17 FB + ldy Ram_07B6 ; CPU:$F9C1 PRG:39C1 4C 2F FA + ldx IndexedGameplayLookupTable_FAF6,y ; CPU:$F9C4 PRG:39C4 AD B5 07 + lda IndexedGameplayLookupTable_FB17,y ; CPU:$F9C7 PRG:39C7 4A ; ----------------------------------------------------------------------------- ; Global purpose: Flow FB63. ; Local behavior: Reads Ram_07B6, Flow_FBBA; mutates Ram_07B6, AudioSequencePosition. @@ -9523,13 +9523,13 @@ Flow_FB5A: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_FB63: - stx $400C ; PRG $3B63 | CPU $FB63 | 8E 0C 40 - sta $400E ; PRG $3B66 | CPU $FB66 | 8D 0E 40 - dec Ram_07B6 ; PRG $3B69 | CPU $FB69 | CE B6 07 - bne Flow_FBBA ; PRG $3B6C | CPU $FB6C | D0 4C - lda #$00 ; PRG $3B6E | CPU $FB6E | A9 00 - sta AudioSequencePosition ; PRG $3B70 | CPU $FB70 | 85 F3 - beq Flow_FBBA ; PRG $3B72 | CPU $FB72 | F0 46 + stx $400C ; CPU:$F9C8 PRG:39C8 4A + sta $400E ; CPU:$F9C9 PRG:39C9 18 + dec Ram_07B6 ; CPU:$F9CA PRG:39CA 6D B5 07 + bne Flow_FBBA ; CPU:$F9CD PRG:39CD A0 03 + lda #$00 ; CPU:$F9CF PRG:39CF 8C B4 07 + sta AudioSequencePosition ; CPU:$F9D2 PRG:39D2 D0 18 + beq Flow_FBBA ; CPU:$F9D4 PRG:39D4 A9 17 ; ----------------------------------------------------------------------------- ; Global purpose: Flow FB74. ; Local behavior: Reads ComputeOrDispatch_FB3A; mutates no direct memory mutation observed. @@ -9538,8 +9538,8 @@ Flow_FB63: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_FB74: - lda #$10 ; PRG $3B74 | CPU $FB74 | A9 10 - jsr ComputeOrDispatch_FB3A ; PRG $3B76 | CPU $FB76 | 20 3A FB + lda #$10 ; CPU:$F9D6 PRG:39D6 20 8B F9 + jsr ComputeOrDispatch_FB3A ; CPU:$F9D9 PRG:39D9 A9 A0 ; ----------------------------------------------------------------------------- ; Global purpose: Flow FB79. ; Local behavior: Reads Ram_07B6, Flow_FB86; mutates no direct memory mutation observed. @@ -9548,13 +9548,13 @@ Flow_FB74: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_FB79: - lda Ram_07B6 ; PRG $3B79 | CPU $FB79 | AD B6 07 - clc ; PRG $3B7C | CPU $FB7C | 18 - adc #$FF ; PRG $3B7D | CPU $FB7D | 69 FF - asl a ; PRG $3B7F | CPU $FB7F | 0A - cmp #$0F ; PRG $3B80 | CPU $FB80 | C9 0F - bcc Flow_FB86 ; PRG $3B82 | CPU $FB82 | 90 02 - lda #$0F ; PRG $3B84 | CPU $FB84 | A9 0F + lda Ram_07B6 ; CPU:$F9DB PRG:39DB D0 0F + clc ; CPU:$F9DD PRG:39DD AD B3 07 + adc #$FF ; CPU:$F9E0 PRG:39E0 29 07 + asl a ; CPU:$F9E2 PRG:39E2 D0 0B + cmp #$0F ; CPU:$F9E4 PRG:39E4 CE B3 07 + bcc Flow_FB86 ; CPU:$F9E7 PRG:39E7 AD F0 06 + lda #$0F ; CPU:$F9EA PRG:39EA 09 80 ; ----------------------------------------------------------------------------- ; Global purpose: Flow FB86. ; Local behavior: Reads Flow_FB63; mutates no direct memory mutation observed. @@ -9563,10 +9563,10 @@ Flow_FB79: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_FB86: - ora #$10 ; PRG $3B86 | CPU $FB86 | 09 10 - tax ; PRG $3B88 | CPU $FB88 | AA - lda #$0E ; PRG $3B89 | CPU $FB89 | A9 0E - bne Flow_FB63 ; PRG $3B8B | CPU $FB8B | D0 D6 + ora #$10 ; CPU:$F9EC PRG:39EC 4C 7F FA + tax ; CPU:$F9EF PRG:39EF EE B5 07 + lda #$0E ; CPU:$F9F2 PRG:39F2 D0 03 + bne Flow_FB63 ; CPU:$F9F4 PRG:39F4 CE B5 07 ; ----------------------------------------------------------------------------- ; Global purpose: Flow FB8 D. ; Local behavior: Reads UpdateApuChannelState_FB3C; mutates no direct memory mutation observed. @@ -9575,9 +9575,9 @@ Flow_FB86: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_FB8D: - lda #$05 ; PRG $3B8D | CPU $FB8D | A9 05 - ldx #$18 ; PRG $3B8F | CPU $FB8F | A2 18 - jsr UpdateApuChannelState_FB3C ; PRG $3B91 | CPU $FB91 | 20 3C FB + lda #$05 ; CPU:$F9F7 PRG:39F7 AD B5 07 + ldx #$18 ; CPU:$F9FA PRG:39FA 4C 82 FA + jsr UpdateApuChannelState_FB3C ; CPU:$F9FD PRG:39FD A6 F8 ; ----------------------------------------------------------------------------- ; Global purpose: Flow FB94. ; Local behavior: Reads Flow_FB63; mutates no direct memory mutation observed. @@ -9586,9 +9586,9 @@ Flow_FB8D: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_FB94: - ldx #$1B ; PRG $3B94 | CPU $FB94 | A2 1B - lda #$08 ; PRG $3B96 | CPU $FB96 | A9 08 - bne Flow_FB63 ; PRG $3B98 | CPU $FB98 | D0 C9 + ldx #$1B ; CPU:$F9FF PRG:39FF D0 2E + lda #$08 ; CPU:$FA01 PRG:3A01 A4 FE + bne Flow_FB63 ; CPU:$FA03 PRG:3A03 A5 F2 ; ----------------------------------------------------------------------------- ; Global purpose: Continuation FB9 A. ; Local behavior: Reads AudioPendingFlags, AudioSequencePosition, Flow_FB4A, Flow_FB45, Flow_FB55, Flow_FB5A, Flow_FB74, Flow_FB79; mutates AudioPendingFlags. @@ -9597,24 +9597,24 @@ Flow_FB94: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Continuation_FB9A: - ldy AudioPendingFlags ; PRG $3B9A | CPU $FB9A | A4 FD - lda AudioSequencePosition ; PRG $3B9C | CPU $FB9C | A5 F3 - lsr a ; PRG $3B9E | CPU $FB9E | 4A - bcs Flow_FB4A ; PRG $3B9F | CPU $FB9F | B0 A9 - lsr AudioPendingFlags ; PRG $3BA1 | CPU $FBA1 | 46 FD - bcs Flow_FB45 ; PRG $3BA3 | CPU $FBA3 | B0 A0 - lsr AudioPendingFlags ; PRG $3BA5 | CPU $FBA5 | 46 FD - bcs Flow_FB55 ; PRG $3BA7 | CPU $FBA7 | B0 AC - lsr a ; PRG $3BA9 | CPU $FBA9 | 4A - bcs Flow_FB5A ; PRG $3BAA | CPU $FBAA | B0 AE - lsr AudioPendingFlags ; PRG $3BAC | CPU $FBAC | 46 FD - bcs Flow_FB74 ; PRG $3BAE | CPU $FBAE | B0 C4 - lsr a ; PRG $3BB0 | CPU $FBB0 | 4A - bcs Flow_FB79 ; PRG $3BB1 | CPU $FBB1 | B0 C6 - lsr a ; PRG $3BB3 | CPU $FBB3 | 4A - bcs Flow_FB94 ; PRG $3BB4 | CPU $FBB4 | B0 DE - lsr AudioPendingFlags ; PRG $3BB6 | CPU $FBB6 | 46 FD - bcs Flow_FB8D ; PRG $3BB8 | CPU $FBB8 | B0 D3 + ldy AudioPendingFlags ; CPU:$FA05 PRG:3A05 46 FE + lda AudioSequencePosition ; CPU:$FA07 PRG:3A07 B0 92 + lsr a ; CPU:$FA09 PRG:3A09 4A + bcs Flow_FB4A ; CPU:$FA0A PRG:3A0A B0 98 + lsr AudioPendingFlags ; CPU:$FA0C PRG:3A0C 46 FE + bcs Flow_FB45 ; CPU:$FA0E PRG:3A0E B0 C4 + lsr AudioPendingFlags ; CPU:$FA10 PRG:3A10 4A + bcs Flow_FB55 ; CPU:$FA11 PRG:3A11 B0 CA + lsr a ; CPU:$FA13 PRG:3A13 46 FE + bcs Flow_FB5A ; CPU:$FA15 PRG:3A15 B0 1B + lsr AudioPendingFlags ; CPU:$FA17 PRG:3A17 4A + bcs Flow_FB74 ; CPU:$FA18 PRG:3A18 B0 22 + lsr a ; CPU:$FA1A PRG:3A1A 46 FE + bcs Flow_FB79 ; CPU:$FA1C PRG:3A1C B0 43 + lsr a ; CPU:$FA1E PRG:3A1E 4A + bcs Flow_FB94 ; CPU:$FA1F PRG:3A1F B0 4E + lsr AudioPendingFlags ; CPU:$FA21 PRG:3A21 46 FE + bcs Flow_FB8D ; CPU:$FA23 PRG:3A23 B0 6E ; ----------------------------------------------------------------------------- ; Global purpose: Flow FBBA. ; Local behavior: Reads AudioRequestFlags, Flow_FBC6, Flow_FBEB; mutates AudioEffectIndex. @@ -9623,13 +9623,13 @@ Continuation_FB9A: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_FBBA: - lda AudioRequestFlags ; PRG $3BBA | CPU $FBBA | A5 FB - beq Flow_FBC6 ; PRG $3BBC | CPU $FBBC | F0 08 - clc ; PRG $3BBE | CPU $FBBE | 18 - adc #$07 ; PRG $3BBF | CPU $FBBF | 69 07 - sta AudioEffectIndex ; PRG $3BC1 | CPU $FBC1 | 85 F5 - tay ; PRG $3BC3 | CPU $FBC3 | A8 - bne Flow_FBEB ; PRG $3BC4 | CPU $FBC4 | D0 25 + lda AudioRequestFlags ; CPU:$FA25 PRG:3A25 4A + beq Flow_FBC6 ; CPU:$FA26 PRG:3A26 B0 74 + clc ; CPU:$FA28 PRG:3A28 4A + adc #$07 ; CPU:$FA29 PRG:3A29 B0 5A + sta AudioEffectIndex ; CPU:$FA2B PRG:3A2B 46 FE + tay ; CPU:$FA2D PRG:3A2D B0 75 + bne Flow_FBEB ; CPU:$FA2F PRG:3A2F 4C 9A FB ; ----------------------------------------------------------------------------- ; Global purpose: Flow FBC6. ; Local behavior: Reads AudioEffectIndex, Flow_FC23, AudioModeOrEffectIndex, Flow_FBDF, Ram_07A8, Flow_FBDE; mutates Ram_07A8. @@ -9638,13 +9638,13 @@ Flow_FBBA: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_FBC6: - lda AudioEffectIndex ; PRG $3BC6 | CPU $FBC6 | A5 F5 - bne Flow_FC23 ; PRG $3BC8 | CPU $FBC8 | D0 59 - lda AudioModeOrEffectIndex ; PRG $3BCA | CPU $FBCA | A5 FC - bne Flow_FBDF ; PRG $3BCC | CPU $FBCC | D0 11 - ldy Ram_07A8 ; PRG $3BCE | CPU $FBCE | AC A8 07 - beq Flow_FBDE ; PRG $3BD1 | CPU $FBD1 | F0 0B - sta Ram_07A8 ; PRG $3BD3 | CPU $FBD3 | 8D A8 07 + lda AudioEffectIndex ; CPU:$FA32 PRG:3A32 A9 48 + bne Flow_FC23 ; CPU:$FA34 PRG:3A34 20 8B F9 + lda AudioModeOrEffectIndex ; CPU:$FA37 PRG:3A37 A9 25 + bne Flow_FBDF ; CPU:$FA39 PRG:3A39 8D B5 07 + ldy Ram_07A8 ; CPU:$FA3C PRG:3A3C AD B3 07 + beq Flow_FBDE ; CPU:$FA3F PRG:3A3F 29 07 + sta Ram_07A8 ; CPU:$FA41 PRG:3A41 85 00 ; ----------------------------------------------------------------------------- ; Global purpose: Update Apu Channel State FBD6. ; Local behavior: Reads implicit CPU state or none observed; mutates no direct memory mutation observed. @@ -9653,9 +9653,9 @@ Flow_FBC6: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateApuChannelState_FBD6: - lda #$90 ; PRG $3BD6 | CPU $FBD6 | A9 90 - sta $4000 ; PRG $3BD8 | CPU $FBD8 | 8D 00 40 - sta $4004 ; PRG $3BDB | CPU $FBDB | 8D 04 40 + lda #$90 ; CPU:$FA43 PRG:3A43 4A + sta $4000 ; CPU:$FA44 PRG:3A44 B0 09 + sta $4004 ; CPU:$FA46 PRG:3A46 AD B5 07 ; ----------------------------------------------------------------------------- ; Global purpose: Flow FBDE. ; Local behavior: Reads implicit CPU state or none observed; mutates no direct memory mutation observed. @@ -9664,7 +9664,7 @@ UpdateApuChannelState_FBD6: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_FBDE: - rts ; PRG $3BDE | CPU $FBDE | 60 + rts ; CPU:$FA49 PRG:3A49 29 F8 ; ----------------------------------------------------------------------------- ; Global purpose: Flow FBDF. ; Local behavior: Reads Ram_07A8, Flow_FC23; mutates no direct memory mutation observed. @@ -9673,8 +9673,8 @@ Flow_FBDE: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_FBDF: - eor Ram_07A8 ; PRG $3BDF | CPU $FBDF | 4D A8 07 - beq Flow_FC23 ; PRG $3BE2 | CPU $FBE2 | F0 3F + eor Ram_07A8 ; CPU:$FA4B PRG:3A4B 05 00 + beq Flow_FC23 ; CPU:$FA4D PRG:3A4D D0 33 ; ----------------------------------------------------------------------------- ; Global purpose: Flow FBE4. ; Local behavior: Reads AudioModeOrEffectIndex, UpdateApuChannelState_FBD6; mutates Ram_07A8. @@ -9683,9 +9683,9 @@ Flow_FBDF: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_FBE4: - ldy AudioModeOrEffectIndex ; PRG $3BE4 | CPU $FBE4 | A4 FC - beq UpdateApuChannelState_FBD6 ; PRG $3BE6 | CPU $FBE6 | F0 EE - sty Ram_07A8 ; PRG $3BE8 | CPU $FBE8 | 8C A8 07 + ldy AudioModeOrEffectIndex ; CPU:$FA4F PRG:3A4F AD B5 07 + beq UpdateApuChannelState_FBD6 ; CPU:$FA52 PRG:3A52 4A + sty Ram_07A8 ; CPU:$FA53 PRG:3A53 4A ; ----------------------------------------------------------------------------- ; Global purpose: Flow FBEB. ; Local behavior: Reads IndexedGameplayLookupTable_FDA4, IndexedGameplayLookupTable_FDA5, IndexedGameplayLookupTable_FDA6, IndexedGameplayLookupTable_FDA7, IndexedGameplayLookupTable_FDA8, IndexedGameplayLookupTable_FDA9, IndexedGameplayLookupTable_FDAA, IndexedGameplayLookupTable_FDAB; mutates AudioPeriodBase, AudioSequencePointerLo, AudioSequencePointerHi, AudioCommandValue, AudioEnvelopeOrSequenceIndex, Ram_07F0, Ram_07F4, AudioChannelStateArray. @@ -9694,28 +9694,28 @@ Flow_FBE4: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_FBEB: - lda IndexedGameplayLookupTable_FDA4,y ; PRG $3BEB | CPU $FBEB | B9 A4 FD - tay ; PRG $3BEE | CPU $FBEE | A8 - lda IndexedGameplayLookupTable_FDA5,y ; PRG $3BEF | CPU $FBEF | B9 A5 FD - sta AudioPeriodBase ; PRG $3BF2 | CPU $FBF2 | 85 F7 - lda IndexedGameplayLookupTable_FDA6,y ; PRG $3BF4 | CPU $FBF4 | B9 A6 FD - sta AudioSequencePointerLo ; PRG $3BF7 | CPU $FBF7 | 85 F9 - lda IndexedGameplayLookupTable_FDA7,y ; PRG $3BF9 | CPU $FBF9 | B9 A7 FD - sta AudioSequencePointerHi ; PRG $3BFC | CPU $FBFC | 85 FA - lda IndexedGameplayLookupTable_FDA8,y ; PRG $3BFE | CPU $FBFE | B9 A8 FD - sta AudioCommandValue ; PRG $3C01 | CPU $FC01 | 85 F4 - lda IndexedGameplayLookupTable_FDA9,y ; PRG $3C03 | CPU $FC03 | B9 A9 FD - sta AudioEnvelopeOrSequenceIndex ; PRG $3C06 | CPU $FC06 | 85 F8 - lda IndexedGameplayLookupTable_FDAA,y ; PRG $3C08 | CPU $FC08 | B9 AA FD - sta Ram_07F0 ; PRG $3C0B | CPU $FC0B | 8D F0 07 - lda IndexedGameplayLookupTable_FDAB,y ; PRG $3C0E | CPU $FC0E | B9 AB FD - sta Ram_07F4 ; PRG $3C11 | CPU $FC11 | 8D F4 07 - lda #$00 ; PRG $3C14 | CPU $FC14 | A9 00 - sta AudioChannelStateArray ; PRG $3C16 | CPU $FC16 | 85 F0 - lda #$01 ; PRG $3C18 | CPU $FC18 | A9 01 - sta Ram_0792 ; PRG $3C1A | CPU $FC1A | 8D 92 07 - sta Ram_0796 ; PRG $3C1D | CPU $FC1D | 8D 96 07 - sta Ram_079A ; PRG $3C20 | CPU $FC20 | 8D 9A 07 + lda IndexedGameplayLookupTable_FDA4,y ; CPU:$FA54 PRG:3A54 4A + tay ; CPU:$FA55 PRG:3A55 4A + lda IndexedGameplayLookupTable_FDA5,y ; CPU:$FA56 PRG:3A56 18 + sta AudioPeriodBase ; CPU:$FA57 PRG:3A57 6D B5 07 + lda IndexedGameplayLookupTable_FDA6,y ; CPU:$FA5A PRG:3A5A 90 23 + sta AudioSequencePointerLo ; CPU:$FA5C PRG:3A5C AD B5 07 + lda IndexedGameplayLookupTable_FDA7,y ; CPU:$FA5F PRG:3A5F D0 21 + sta AudioSequencePointerHi ; CPU:$FA61 PRG:3A61 A9 19 + lda IndexedGameplayLookupTable_FDA8,y ; CPU:$FA63 PRG:3A63 20 8B F9 + sta AudioCommandValue ; CPU:$FA66 PRG:3A66 A9 F0 + lda IndexedGameplayLookupTable_FDA9,y ; CPU:$FA68 PRG:3A68 8D B5 07 + sta AudioEnvelopeOrSequenceIndex ; CPU:$FA6B PRG:3A6B A9 FF + lda IndexedGameplayLookupTable_FDAA,y ; CPU:$FA6D PRG:3A6D D0 13 + sta Ram_07F0 ; CPU:$FA6F PRG:3A6F AD B5 07 + lda IndexedGameplayLookupTable_FDAB,y ; CPU:$FA72 PRG:3A72 A8 + sta Ram_07F4 ; CPU:$FA73 PRG:3A73 4A + lda #$00 ; CPU:$FA74 PRG:3A74 4A + sta AudioChannelStateArray ; CPU:$FA75 PRG:3A75 4A + lda #$01 ; CPU:$FA76 PRG:3A76 4A + sta Ram_0792 ; CPU:$FA77 PRG:3A77 8D B5 07 + sta Ram_0796 ; CPU:$FA7A PRG:3A7A 98 + sta Ram_079A ; CPU:$FA7B PRG:3A7B 18 ; ----------------------------------------------------------------------------- ; Global purpose: Flow FC23. ; Local behavior: Reads Ram_0796, Flow_FC35, UpdateApuChannelState_FC6A; mutates Ram_0796. @@ -9724,11 +9724,11 @@ Flow_FBEB: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_FC23: - dec Ram_0796 ; PRG $3C23 | CPU $FC23 | CE 96 07 - bne Flow_FC35 ; PRG $3C26 | CPU $FC26 | D0 0D - ldx #$04 ; PRG $3C28 | CPU $FC28 | A2 04 - jsr UpdateApuChannelState_FC6A ; PRG $3C2A | CPU $FC2A | 20 6A FC - bne Flow_FC35 ; PRG $3C2D | CPU $FC2D | D0 06 + dec Ram_0796 ; CPU:$FA7C PRG:3A7C ED B5 07 + bne Flow_FC35 ; CPU:$FA7F PRG:3A7F 8D B5 07 + ldx #$04 ; CPU:$FA82 PRG:3A82 8D 0A 40 + jsr UpdateApuChannelState_FC6A ; CPU:$FA85 PRG:3A85 CE B3 07 + bne Flow_FC35 ; CPU:$FA88 PRG:3A88 D0 A5 ; ----------------------------------------------------------------------------- ; Global purpose: Flow FC2 F. ; Local behavior: Reads Flow_FBE4; mutates AudioEffectIndex, AudioEnvelopeOrSequenceIndex. @@ -9737,9 +9737,9 @@ Flow_FC23: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_FC2F: - sta AudioEffectIndex ; PRG $3C2F | CPU $FC2F | 85 F5 - sta AudioEnvelopeOrSequenceIndex ; PRG $3C31 | CPU $FC31 | 85 F8 - beq Flow_FBE4 ; PRG $3C33 | CPU $FC33 | F0 AF + sta AudioEffectIndex ; CPU:$FA8A PRG:3A8A A9 00 + sta AudioEnvelopeOrSequenceIndex ; CPU:$FA8C PRG:3A8C 85 F2 + beq Flow_FBE4 ; CPU:$FA8E PRG:3A8E 8D 08 40 ; ----------------------------------------------------------------------------- ; Global purpose: Flow FC35. ; Local behavior: Reads Ram_0792, Flow_FC41, UpdateApuChannelState_FC6A, Flow_FC2F; mutates Ram_0792. @@ -9748,11 +9748,11 @@ Flow_FC2F: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_FC35: - dec Ram_0792 ; PRG $3C35 | CPU $FC35 | CE 92 07 - bne Flow_FC41 ; PRG $3C38 | CPU $FC38 | D0 07 - ldx #$00 ; PRG $3C3A | CPU $FC3A | A2 00 - jsr UpdateApuChannelState_FC6A ; PRG $3C3C | CPU $FC3C | 20 6A FC - beq Flow_FC2F ; PRG $3C3F | CPU $FC3F | F0 EE + dec Ram_0792 ; CPU:$FA91 PRG:3A91 F0 9C + bne Flow_FC41 ; CPU:$FA93 PRG:3A93 A9 18 + ldx #$00 ; CPU:$FA95 PRG:3A95 20 8B F9 + jsr UpdateApuChannelState_FC6A ; CPU:$FA98 PRG:3A98 A9 50 + beq Flow_FC2F ; CPU:$FA9A PRG:3A9A D0 E3 ; ----------------------------------------------------------------------------- ; Global purpose: Flow FC41. ; Local behavior: Reads AudioEnvelopeOrSequenceIndex, Flow_FC5D, Ram_079A, UpdateApuChannelState_FC6A, Flow_FC5A; mutates Ram_079A. @@ -9761,19 +9761,19 @@ Flow_FC35: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_FC41: - ldy AudioEnvelopeOrSequenceIndex ; PRG $3C41 | CPU $FC41 | A4 F8 - beq Flow_FC5D ; PRG $3C43 | CPU $FC43 | F0 18 - dec Ram_079A ; PRG $3C45 | CPU $FC45 | CE 9A 07 - bne Flow_FC5D ; PRG $3C48 | CPU $FC48 | D0 13 - ldx #$08 ; PRG $3C4A | CPU $FC4A | A2 08 - jsr UpdateApuChannelState_FC6A ; PRG $3C4C | CPU $FC4C | 20 6A FC - clc ; PRG $3C4F | CPU $FC4F | 18 - adc #$FF ; PRG $3C50 | CPU $FC50 | 69 FF - asl a ; PRG $3C52 | CPU $FC52 | 0A - asl a ; PRG $3C53 | CPU $FC53 | 0A - cmp #$38 ; PRG $3C54 | CPU $FC54 | C9 38 - bcc Flow_FC5A ; PRG $3C56 | CPU $FC56 | 90 02 - lda #$38 ; PRG $3C58 | CPU $FC58 | A9 38 + ldy AudioEnvelopeOrSequenceIndex ; CPU:$FA9C PRG:3A9C AD B5 07 + beq Flow_FC5D ; CPU:$FA9F PRG:3A9F 18 + dec Ram_079A ; CPU:$FAA0 PRG:3AA0 69 02 + bne Flow_FC5D ; CPU:$FAA2 PRG:3AA2 D0 DB + ldx #$08 ; CPU:$FAA4 PRG:3AA4 A9 04 + jsr UpdateApuChannelState_FC6A ; CPU:$FAA6 PRG:3AA6 A2 06 + clc ; CPU:$FAA8 PRG:3AA8 20 8D F9 + adc #$FF ; CPU:$FAAB PRG:3AAB A9 72 + asl a ; CPU:$FAAD PRG:3AAD A2 08 + asl a ; CPU:$FAAF PRG:3AAF 20 36 F8 + cmp #$38 ; CPU:$FAB2 PRG:3AB2 D0 D1 + bcc Flow_FC5A ; CPU:$FAB4 PRG:3AB4 10 3F + lda #$38 ; CPU:$FAB6 PRG:3AB6 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow FC5 A. ; Local behavior: Reads implicit CPU state or none observed; mutates no direct memory mutation observed. @@ -9782,7 +9782,7 @@ Flow_FC41: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_FC5A: - sta $4008 ; PRG $3C5A | CPU $FC5A | 8D 08 40 + sta $4008 ; CPU:$FAB8 PRG:3AB8 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow FC5 D. ; Local behavior: Reads implicit CPU state or none observed; mutates no direct memory mutation observed. @@ -9791,7 +9791,7 @@ Flow_FC5A: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_FC5D: - rts ; PRG $3C5D | CPU $FC5D | 60 + rts ; CPU:$FABA PRG:3ABA ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow FC5 E. ; Local behavior: Reads AudioPeriodBase, IndexedGameplayLookupTable_FFC3; mutates Ram_0790. @@ -9800,12 +9800,12 @@ Flow_FC5D: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_FC5E: - and #$07 ; PRG $3C5E | CPU $FC5E | 29 07 - clc ; PRG $3C60 | CPU $FC60 | 18 - adc AudioPeriodBase ; PRG $3C61 | CPU $FC61 | 65 F7 - tay ; PRG $3C63 | CPU $FC63 | A8 - lda IndexedGameplayLookupTable_FFC3,y ; PRG $3C64 | CPU $FC64 | B9 C3 FF - sta Ram_0790,x ; PRG $3C67 | CPU $FC67 | 9D 90 07 + and #$07 ; CPU:$FABC PRG:3ABC ?? + clc ; CPU:$FABE PRG:3ABE ?? + adc AudioPeriodBase ; CPU:$FAC0 PRG:3AC0 ?? + tay ; CPU:$FAC2 PRG:3AC2 ?? + lda IndexedGameplayLookupTable_FFC3,y ; CPU:$FAC4 PRG:3AC4 ?? + sta Ram_0790,x ; CPU:$FAC6 PRG:3AC6 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Update Apu Channel State FC6 A. ; Local behavior: Reads AudioChannelStateArray, AudioSequencePointerLo, Flow_FC5E, Flow_FC92, Flow_FC89, AudioFrameCounter, Flow_FC8C, Ram_07F0; mutates AudioChannelStateArray. @@ -9814,21 +9814,21 @@ Flow_FC5E: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- UpdateApuChannelState_FC6A: - ldy AudioChannelStateArray,x ; PRG $3C6A | CPU $FC6A | B4 F0 - inc AudioChannelStateArray,x ; PRG $3C6C | CPU $FC6C | F6 F0 - lda (AudioSequencePointerLo),y ; PRG $3C6E | CPU $FC6E | B1 F9 - bmi Flow_FC5E ; PRG $3C70 | CPU $FC70 | 30 EC - beq Flow_FC92 ; PRG $3C72 | CPU $FC72 | F0 1E - cpx #$08 ; PRG $3C74 | CPU $FC74 | E0 08 - beq Flow_FC89 ; PRG $3C76 | CPU $FC76 | F0 11 - ldy AudioFrameCounter ; PRG $3C78 | CPU $FC78 | A4 F1 - bne Flow_FC8C ; PRG $3C7A | CPU $FC7A | D0 10 - pha ; PRG $3C7C | CPU $FC7C | 48 - lda Ram_07F0,x ; PRG $3C7D | CPU $FC7D | BD F0 07 - sta $4000,x ; PRG $3C80 | CPU $FC80 | 9D 00 40 - lda #$7F ; PRG $3C83 | CPU $FC83 | A9 7F - sta $4001,x ; PRG $3C85 | CPU $FC85 | 9D 01 40 - pla ; PRG $3C88 | CPU $FC88 | 68 + ldy AudioChannelStateArray,x ; CPU:$FAC8 PRG:3AC8 ?? + inc AudioChannelStateArray,x ; CPU:$FACA PRG:3ACA ?? + lda (AudioSequencePointerLo),y ; CPU:$FACC PRG:3ACC ?? + bmi Flow_FC5E ; CPU:$FACE PRG:3ACE ?? + beq Flow_FC92 ; CPU:$FAD0 PRG:3AD0 ?? + cpx #$08 ; CPU:$FAD2 PRG:3AD2 ?? + beq Flow_FC89 ; CPU:$FAD4 PRG:3AD4 ?? + ldy AudioFrameCounter ; CPU:$FAD6 PRG:3AD6 ?? + bne Flow_FC8C ; CPU:$FAD8 PRG:3AD8 ?? + pha ; CPU:$FADA PRG:3ADA ?? + lda Ram_07F0,x ; CPU:$FADC PRG:3ADC ?? + sta $4000,x ; CPU:$FADE PRG:3ADE ?? + lda #$7F ; CPU:$FAE0 PRG:3AE0 ?? + sta $4001,x ; CPU:$FAE2 PRG:3AE2 ?? + pla ; CPU:$FAE4 PRG:3AE4 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow FC89. ; Local behavior: Reads StartSoundEffect; mutates no direct memory mutation observed. @@ -9837,7 +9837,7 @@ UpdateApuChannelState_FC6A: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_FC89: - jsr StartSoundEffect ; PRG $3C89 | CPU $FC89 | 20 36 F8 + jsr StartSoundEffect ; CPU:$FAE6 PRG:3AE6 ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow FC8 C. ; Local behavior: Reads Ram_0790; mutates Ram_0792. @@ -9846,8 +9846,8 @@ Flow_FC89: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_FC8C: - lda Ram_0790,x ; PRG $3C8C | CPU $FC8C | BD 90 07 - sta Ram_0792,x ; PRG $3C8F | CPU $FC8F | 9D 92 07 + lda Ram_0790,x ; CPU:$FAE8 PRG:3AE8 ?? + sta Ram_0792,x ; CPU:$FAEA PRG:3AEA ?? ; ----------------------------------------------------------------------------- ; Global purpose: Flow FC92. ; Local behavior: Reads implicit CPU state or none observed; mutates no direct memory mutation observed. @@ -9856,97 +9856,98 @@ Flow_FC8C: ; Clobbers: Determined by the instructions below; refined in Pass 3. ; ----------------------------------------------------------------------------- Flow_FC92: - rts ; PRG $3C92 | CPU $FC92 | 60 - .byte $80,$48,$7E,$60,$7E,$52,$7E,$52,$00,$80,$48,$7E,$48,$7E,$60,$7E ; PRG $3C93 | CPU $FC93 - .byte $60,$80,$60,$56,$60,$56,$60,$56,$60,$83,$56,$00,$80,$7E,$7E,$5E ; PRG $3CA3 | CPU $FCA3 - .byte $56,$5A,$50,$64,$50,$7E,$5E,$56,$5A,$50,$4C,$50,$00,$80,$7E,$7E ; PRG $3CB3 | CPU $FCB3 - .byte $5C,$54,$58,$4E,$4A,$4E,$7E,$5C,$54,$58,$4E,$4A,$4E,$80,$56,$58 ; PRG $3CC3 | CPU $FCC3 - .byte $84,$7E,$7E,$81,$7E,$7E,$83,$08,$16,$82,$12,$10,$80,$1C,$10,$1C ; PRG $3CD3 | CPU $FCD3 - .byte $02,$1C,$10,$1C,$02,$1C,$00,$81,$7E,$83,$20,$2E,$82,$2A,$28,$80 ; PRG $3CE3 | CPU $FCE3 - .byte $34,$28,$34,$28,$34,$28,$34,$28,$34,$7E,$7E,$83,$4E,$4C,$4A,$48 ; PRG $3CF3 | CPU $FCF3 - .byte $46,$44,$44,$85,$7E,$81,$3A,$83,$3C,$85,$3C,$81,$3A,$83,$3C,$3C ; PRG $3D03 | CPU $FD03 - .byte $46,$82,$3C,$36,$83,$2E,$7E,$00,$83,$46,$44,$42,$40,$3E,$3C,$3A ; PRG $3D13 | CPU $FD13 - .byte $85,$7E,$81,$2A,$83,$2C,$85,$2E,$81,$30,$83,$32,$2C,$3C,$82,$36 ; PRG $3D23 | CPU $FD23 - .byte $46,$83,$24,$7E,$84,$7E,$7E,$7E,$7E,$82,$54,$5C,$58,$5E,$5C,$62 ; PRG $3D33 | CPU $FD33 - .byte $6C,$54,$66,$5E,$54,$50,$84,$4E,$81,$5A,$7E,$50,$7E,$4A,$42,$7E ; PRG $3D43 | CPU $FD43 - .byte $4A,$7E,$5A,$7E,$50,$4A,$42,$7E,$4A,$5A,$7E,$52,$7E,$4C,$44,$7E ; PRG $3D53 | CPU $FD53 - .byte $4C,$7E,$5A,$7E,$52,$4C,$44,$7E,$4C,$50,$86,$7E,$81,$7E,$68,$62 ; PRG $3D63 | CPU $FD63 - .byte $00,$81,$50,$7E,$4A,$7E,$42,$38,$7E,$42,$7E,$50,$7E,$4A,$42,$38 ; PRG $3D73 | CPU $FD73 - .byte $7E,$42,$52,$7E,$4C,$7E,$44,$3A,$7E,$44,$7E,$52,$7E,$4C,$44,$3A ; PRG $3D83 | CPU $FD83 - .byte $7E,$44,$4A,$86,$7E,$81,$7E,$62,$6E,$84,$68,$62,$64,$83,$6E,$6A ; PRG $3D93 | CPU $FD93 - .byte $68 ; PRG $3DA3 | CPU $FDA3 + rts ; CPU:$FAEC PRG:3AEC ?? + .byte $80,$48,$7E,$60,$7E,$52,$7E,$52,$00,$80,$48,$7E,$48,$7E,$60,$7E ; PRG $3C93 | CPU $FC93 ; CPU:$FAEE PRG:3AEE 80 48 7E 60 7E 52 7E 52 00 80 48 7E 48 7E 60 7E + .byte $60,$80,$60,$56,$60,$56,$60,$56,$60,$83,$56,$00,$80,$7E,$7E,$5E ; PRG $3CA3 | CPU $FCA3 ; CPU:$FAFE PRG:3AFE 60 80 60 56 60 56 60 56 60 83 56 00 80 7E 7E 5E + .byte $56,$5A,$50,$64,$50,$7E,$5E,$56,$5A,$50,$4C,$50,$00,$80,$7E,$7E ; PRG $3CB3 | CPU $FCB3 ; CPU:$FB0E PRG:3B0E 56 5A 50 64 50 7E 5E 56 5A 50 4C 50 00 80 7E 7E + .byte $5C,$54,$58,$4E,$4A,$4E,$7E,$5C,$54,$58,$4E,$4A,$4E,$80,$56,$58 ; PRG $3CC3 | CPU $FCC3 ; CPU:$FB1E PRG:3B1E 5C 54 58 4E 4A 4E 7E 5C 54 58 4E 4A 4E 80 56 58 + .byte $84,$7E,$7E,$81,$7E,$7E,$83,$08,$16,$82,$12,$10,$80,$1C,$10,$1C ; PRG $3CD3 | CPU $FCD3 ; CPU:$FB2E PRG:3B2E 84 7E 7E 81 7E 7E 83 08 16 82 12 10 80 1C 10 1C + .byte $02,$1C,$10,$1C,$02,$1C,$00,$81,$7E,$83,$20,$2E,$82,$2A,$28,$80 ; PRG $3CE3 | CPU $FCE3 ; CPU:$FB3E PRG:3B3E 02 1C 10 1C 02 1C 00 81 7E 83 20 2E 82 2A 28 80 + .byte $34,$28,$34,$28,$34,$28,$34,$28,$34,$7E,$7E,$83,$4E,$4C,$4A,$48 ; PRG $3CF3 | CPU $FCF3 ; CPU:$FB4E PRG:3B4E 34 28 34 28 34 28 34 28 34 7E 7E 83 4E 4C 4A 48 + .byte $46,$44,$44,$85,$7E,$81,$3A,$83,$3C,$85,$3C,$81,$3A,$83,$3C,$3C ; PRG $3D03 | CPU $FD03 ; CPU:$FB5E PRG:3B5E 46 44 44 85 7E 81 3A 83 3C 85 3C 81 3A 83 3C 3C + .byte $46,$82,$3C,$36,$83,$2E,$7E,$00,$83,$46,$44,$42,$40,$3E,$3C,$3A ; PRG $3D13 | CPU $FD13 ; CPU:$FB6E PRG:3B6E 46 82 3C 36 83 2E 7E 00 83 46 44 42 40 3E 3C 3A + .byte $85,$7E,$81,$2A,$83,$2C,$85,$2E,$81,$30,$83,$32,$2C,$3C,$82,$36 ; PRG $3D23 | CPU $FD23 ; CPU:$FB7E PRG:3B7E 85 7E 81 2A 83 2C 85 2E 81 30 83 32 2C 3C 82 36 + .byte $46,$83,$24,$7E,$84,$7E,$7E,$7E,$7E,$82,$54,$5C,$58,$5E,$5C,$62 ; PRG $3D33 | CPU $FD33 ; CPU:$FB8E PRG:3B8E 46 83 24 7E 84 7E 7E 7E 7E 82 54 5C 58 5E 5C 62 + .byte $6C,$54,$66,$5E,$54,$50,$84,$4E,$81,$5A,$7E,$50,$7E,$4A,$42,$7E ; PRG $3D43 | CPU $FD43 ; CPU:$FB9E PRG:3B9E 6C 54 66 5E 54 50 84 4E 81 5A 7E 50 7E 4A 42 7E + .byte $4A,$7E,$5A,$7E,$50,$4A,$42,$7E,$4A,$5A,$7E,$52,$7E,$4C,$44,$7E ; PRG $3D53 | CPU $FD53 ; CPU:$FBAE PRG:3BAE 4A 7E 5A 7E 50 4A 42 7E 4A 5A 7E 52 7E 4C 44 7E + .byte $4C,$7E,$5A,$7E,$52,$4C,$44,$7E,$4C,$50,$86,$7E,$81,$7E,$68,$62 ; PRG $3D63 | CPU $FD63 ; CPU:$FBBE PRG:3BBE 4C 7E 5A 7E 52 4C 44 7E 4C 50 86 7E 81 7E 68 62 + .byte $00,$81,$50,$7E,$4A,$7E,$42,$38,$7E,$42,$7E,$50,$7E,$4A,$42,$38 ; PRG $3D73 | CPU $FD73 ; CPU:$FBCE PRG:3BCE 00 81 50 7E 4A 7E 42 38 7E 42 7E 50 7E 4A 42 38 + .byte $7E,$42,$52,$7E,$4C,$7E,$44,$3A,$7E,$44,$7E,$52,$7E,$4C,$44,$3A ; PRG $3D83 | CPU $FD83 ; CPU:$FBDE PRG:3BDE 7E 42 52 7E 4C 7E 44 3A 7E 44 7E 52 7E 4C 44 3A + .byte $7E,$44,$4A,$86,$7E,$81,$7E,$62,$6E,$84,$68,$62,$64,$83,$6E,$6A ; PRG $3D93 | CPU $FD93 ; CPU:$FBEE PRG:3BEE 7E 44 4A 86 7E 81 7E 62 6E 84 68 62 64 83 6E 6A + .byte $68 ; PRG $3DA3 | CPU $FDA3 ; CPU:$FBFE PRG:3BFE 68 IndexedGameplayLookupTable_FDA4: - .byte $7E ; PRG $3DA4 | CPU $FDA4 + .byte $7E ; PRG $3DA4 | CPU $FDA4 ; CPU:$FBFF PRG:3BFF 7E IndexedGameplayLookupTable_FDA5: - .byte $0F ; PRG $3DA5 | CPU $FDA5 + .byte $0F ; PRG $3DA5 | CPU $FDA5 ; CPU:$FC00 PRG:3C00 0F IndexedGameplayLookupTable_FDA6: - .byte $16 ; PRG $3DA6 | CPU $FDA6 + .byte $16 ; PRG $3DA6 | CPU $FDA6 ; CPU:$FC01 PRG:3C01 16 IndexedGameplayLookupTable_FDA7: - .byte $0F ; PRG $3DA7 | CPU $FDA7 + .byte $0F ; PRG $3DA7 | CPU $FDA7 ; CPU:$FC02 PRG:3C02 0F IndexedGameplayLookupTable_FDA8: - .byte $1D ; PRG $3DA8 | CPU $FDA8 + .byte $1D ; PRG $3DA8 | CPU $FDA8 ; CPU:$FC03 PRG:3C03 1D IndexedGameplayLookupTable_FDA9: - .byte $24 ; PRG $3DA9 | CPU $FDA9 + .byte $24 ; PRG $3DA9 | CPU $FDA9 ; CPU:$FC04 PRG:3C04 24 IndexedGameplayLookupTable_FDAA: - .byte $2B ; PRG $3DAA | CPU $FDAA + .byte $2B ; PRG $3DAA | CPU $FDAA ; CPU:$FC05 PRG:3C05 2B IndexedGameplayLookupTable_FDAB: - .byte $24,$32,$39,$40,$47,$4E,$4E,$55,$55,$08,$01,$FE,$02,$00,$14,$94 ; PRG $3DAB | CPU $FDAB - .byte $08,$55,$FE,$42,$00,$81,$01,$00,$B8,$FE,$02,$00,$1B,$9B,$10,$CC ; PRG $3DBB | CPU $FDBB - .byte $FE,$63,$00,$84,$04,$08,$60,$FF,$32,$00,$00,$80,$00,$93,$FC,$09 ; PRG $3DCB | CPU $FDCB - .byte $00,$81,$53,$18,$A4,$FC,$00,$00,$84,$90,$10,$AF,$FC,$11,$21,$80 ; PRG $3DDB | CPU $FDDB - .byte $00,$18,$D6,$FC,$14,$14,$1F,$5F,$00,$FE,$FC,$1D,$39,$80,$00,$08 ; PRG $3DEB | CPU $FDEB - .byte $4B,$FD,$29,$51,$80,$00,$80,$7E,$81,$34,$32,$30,$2E,$2C,$2A,$28 ; PRG $3DFB | CPU $FDFB - .byte $26,$2A,$28,$26,$24,$22,$24,$26,$28,$2A,$28,$26,$24,$22,$24,$26 ; PRG $3E0B | CPU $FE0B - .byte $28,$2A,$28,$26,$24,$22,$24,$26,$28,$2A,$28,$26,$24,$22,$24,$26 ; PRG $3E1B | CPU $FE1B - .byte $28,$2A,$2C,$2E,$30,$32,$34,$36,$38,$34,$32,$30,$2E,$2C,$2E,$30 ; PRG $3E2B | CPU $FE2B - .byte $32,$34,$32,$30,$2E,$2C,$2E,$30,$32,$34,$32,$30,$2E,$2C,$2E,$30 ; PRG $3E3B | CPU $FE3B - .byte $32,$34,$32,$30,$2E,$2C,$2E,$30,$32,$00,$81,$28,$7E,$32,$7E,$36 ; PRG $3E4B | CPU $FE4B - .byte $32,$7E,$3C,$7E,$7E,$3A,$7E,$36,$32,$7E,$7E,$28,$7E,$32,$7E,$36 ; PRG $3E5B | CPU $FE5B - .byte $32,$7E,$3C,$7E,$7E,$3A,$7E,$36,$32,$7E,$7E,$2A,$7E,$34,$7E,$38 ; PRG $3E6B | CPU $FE6B - .byte $34,$7E,$3E,$7E,$7E,$3C,$7E,$38,$34,$7E,$7E,$2A,$7E,$34,$7E,$38 ; PRG $3E7B | CPU $FE7B - .byte $34,$7E,$3E,$7E,$7E,$3C,$7E,$38,$34,$7E,$7E,$00,$82,$1A,$22,$0A ; PRG $3E8B | CPU $FE8B - .byte $22,$1E,$24,$14,$2C,$1A,$22,$0A,$22,$1E,$24,$14,$2C,$1C,$24,$0C ; PRG $3E9B | CPU $FE9B - .byte $24,$20,$26,$16,$2E,$1C,$24,$0C,$24,$20,$26,$16,$2E,$81,$7E,$82 ; PRG $3EAB | CPU $FEAB - .byte $50,$48,$4E,$46,$4C,$44,$4A,$42,$48,$40,$46,$3E,$44,$3C,$42,$3A ; PRG $3EBB | CPU $FEBB - .byte $00,$80,$42,$3C,$42,$7E,$3C,$34,$3C,$7E,$42,$3C,$42,$7E,$46,$3E ; PRG $3ECB | CPU $FECB - .byte $46,$7E,$42,$3C,$42,$7E,$3C,$34,$3C,$7E,$42,$3C,$42,$3C,$42,$3C ; PRG $3EDB | CPU $FEDB - .byte $42,$3C,$3E,$38,$3E,$7E,$38,$30,$38,$7E,$3E,$38,$3E,$7E,$42,$3A ; PRG $3EEB | CPU $FEEB - .byte $42,$7E,$3E,$38,$3E,$7E,$38,$30,$38,$7E,$3E,$38,$3E,$38,$3E,$38 ; PRG $3EFB | CPU $FEFB - .byte $3E,$38,$81,$5A,$54,$4C,$42,$3E,$3C,$38,$34,$38,$3C,$42,$46,$4C ; PRG $3F0B | CPU $FF0B - .byte $50,$54,$5A,$56,$50,$48,$3E,$3A,$38,$34,$38,$3E,$48,$4C,$50,$56 ; PRG $3F1B | CPU $FF1B - .byte $5A,$60,$5A,$00,$82,$1C,$16,$12,$16,$1C,$16,$12,$16,$18,$12,$0E ; PRG $3F2B | CPU $FF2B - .byte $12,$18,$12,$0E,$12,$34,$2E,$2A,$26,$24,$20,$1C,$20,$30,$20,$22 ; PRG $3F3B | CPU $FF3B - .byte $24 ; PRG $3F4B | CPU $FF4B + .byte $24,$32,$39,$40,$47,$4E,$4E,$55,$55,$08,$01,$FE,$02,$00,$14,$94 ; PRG $3DAB | CPU $FDAB ; CPU:$FC06 PRG:3C06 24 32 39 40 47 4E 4E 55 55 08 01 FE 02 00 14 94 + .byte $08,$55,$FE,$42,$00,$81,$01,$00,$B8,$FE,$02,$00,$1B,$9B,$10,$CC ; PRG $3DBB | CPU $FDBB ; CPU:$FC16 PRG:3C16 08 55 FE 42 00 81 01 00 B8 FE 02 00 1B 9B 10 CC + .byte $FE,$63,$00,$84,$04,$08,$60,$FF,$32,$00,$00,$80,$00,$93,$FC,$09 ; PRG $3DCB | CPU $FDCB ; CPU:$FC26 PRG:3C26 FE 63 00 84 04 08 60 FF 32 00 00 80 00 93 FC 09 + .byte $00,$81,$53,$18,$A4,$FC,$00,$00,$84,$90,$10,$AF,$FC,$11,$21,$80 ; PRG $3DDB | CPU $FDDB ; CPU:$FC36 PRG:3C36 00 81 53 18 A4 FC 00 00 84 90 10 AF FC 11 21 80 + .byte $00,$18,$D6,$FC,$14,$14,$1F,$5F,$00,$FE,$FC,$1D,$39,$80,$00,$08 ; PRG $3DEB | CPU $FDEB ; CPU:$FC46 PRG:3C46 00 18 D6 FC 14 14 1F 5F 00 FE FC 1D 39 80 00 08 + .byte $4B,$FD,$29,$51,$80,$00,$80,$7E,$81,$34,$32,$30,$2E,$2C,$2A,$28 ; PRG $3DFB | CPU $FDFB ; CPU:$FC56 PRG:3C56 4B FD 29 51 80 00 80 7E 81 34 32 30 2E 2C 2A 28 + .byte $26,$2A,$28,$26,$24,$22,$24,$26,$28,$2A,$28,$26,$24,$22,$24,$26 ; PRG $3E0B | CPU $FE0B ; CPU:$FC66 PRG:3C66 26 2A 28 26 24 22 24 26 28 2A 28 26 24 22 24 26 + .byte $28,$2A,$28,$26,$24,$22,$24,$26,$28,$2A,$28,$26,$24,$22,$24,$26 ; PRG $3E1B | CPU $FE1B ; CPU:$FC76 PRG:3C76 28 2A 28 26 24 22 24 26 28 2A 28 26 24 22 24 26 + .byte $28,$2A,$2C,$2E,$30,$32,$34,$36,$38,$34,$32,$30,$2E,$2C,$2E,$30 ; PRG $3E2B | CPU $FE2B ; CPU:$FC86 PRG:3C86 28 2A 2C 2E 30 32 34 36 38 34 32 30 2E 2C 2E 30 + .byte $32,$34,$32,$30,$2E,$2C,$2E,$30,$32,$34,$32,$30,$2E,$2C,$2E,$30 ; PRG $3E3B | CPU $FE3B ; CPU:$FC96 PRG:3C96 32 34 32 30 2E 2C 2E 30 32 34 32 30 2E 2C 2E 30 + .byte $32,$34,$32,$30,$2E,$2C,$2E,$30,$32,$00,$81,$28,$7E,$32,$7E,$36 ; PRG $3E4B | CPU $FE4B ; CPU:$FCA6 PRG:3CA6 32 34 32 30 2E 2C 2E 30 32 00 81 28 7E 32 7E 36 + .byte $32,$7E,$3C,$7E,$7E,$3A,$7E,$36,$32,$7E,$7E,$28,$7E,$32,$7E,$36 ; PRG $3E5B | CPU $FE5B ; CPU:$FCB6 PRG:3CB6 32 7E 3C 7E 7E 3A 7E 36 32 7E 7E 28 7E 32 7E 36 + .byte $32,$7E,$3C,$7E,$7E,$3A,$7E,$36,$32,$7E,$7E,$2A,$7E,$34,$7E,$38 ; PRG $3E6B | CPU $FE6B ; CPU:$FCC6 PRG:3CC6 32 7E 3C 7E 7E 3A 7E 36 32 7E 7E 2A 7E 34 7E 38 + .byte $34,$7E,$3E,$7E,$7E,$3C,$7E,$38,$34,$7E,$7E,$2A,$7E,$34,$7E,$38 ; PRG $3E7B | CPU $FE7B ; CPU:$FCD6 PRG:3CD6 34 7E 3E 7E 7E 3C 7E 38 34 7E 7E 2A 7E 34 7E 38 + .byte $34,$7E,$3E,$7E,$7E,$3C,$7E,$38,$34,$7E,$7E,$00,$82,$1A,$22,$0A ; PRG $3E8B | CPU $FE8B ; CPU:$FCE6 PRG:3CE6 34 7E 3E 7E 7E 3C 7E 38 34 7E 7E 00 82 1A 22 0A + .byte $22,$1E,$24,$14,$2C,$1A,$22,$0A,$22,$1E,$24,$14,$2C,$1C,$24,$0C ; PRG $3E9B | CPU $FE9B ; CPU:$FCF6 PRG:3CF6 22 1E 24 14 2C 1A 22 0A 22 1E 24 14 2C 1C 24 0C + .byte $24,$20,$26,$16,$2E,$1C,$24,$0C,$24,$20,$26,$16,$2E,$81,$7E,$82 ; PRG $3EAB | CPU $FEAB ; CPU:$FD06 PRG:3D06 24 20 26 16 2E 1C 24 0C 24 20 26 16 2E 81 7E 82 + .byte $50,$48,$4E,$46,$4C,$44,$4A,$42,$48,$40,$46,$3E,$44,$3C,$42,$3A ; PRG $3EBB | CPU $FEBB ; CPU:$FD16 PRG:3D16 50 48 4E 46 4C 44 4A 42 48 40 46 3E 44 3C 42 3A + .byte $00,$80,$42,$3C,$42,$7E,$3C,$34,$3C,$7E,$42,$3C,$42,$7E,$46,$3E ; PRG $3ECB | CPU $FECB ; CPU:$FD26 PRG:3D26 00 80 42 3C 42 7E 3C 34 3C 7E 42 3C 42 7E 46 3E + .byte $46,$7E,$42,$3C,$42,$7E,$3C,$34,$3C,$7E,$42,$3C,$42,$3C,$42,$3C ; PRG $3EDB | CPU $FEDB ; CPU:$FD36 PRG:3D36 46 7E 42 3C 42 7E 3C 34 3C 7E 42 3C 42 3C 42 3C + .byte $42,$3C,$3E,$38,$3E,$7E,$38,$30,$38,$7E,$3E,$38,$3E,$7E,$42,$3A ; PRG $3EEB | CPU $FEEB ; CPU:$FD46 PRG:3D46 42 3C 3E 38 3E 7E 38 30 38 7E 3E 38 3E 7E 42 3A + .byte $42,$7E,$3E,$38,$3E,$7E,$38,$30,$38,$7E,$3E,$38,$3E,$38,$3E,$38 ; PRG $3EFB | CPU $FEFB ; CPU:$FD56 PRG:3D56 42 7E 3E 38 3E 7E 38 30 38 7E 3E 38 3E 38 3E 38 + .byte $3E,$38,$81,$5A,$54,$4C,$42,$3E,$3C,$38,$34,$38,$3C,$42,$46,$4C ; PRG $3F0B | CPU $FF0B ; CPU:$FD66 PRG:3D66 3E 38 81 5A 54 4C 42 3E 3C 38 34 38 3C 42 46 4C + .byte $50,$54,$5A,$56,$50,$48,$3E,$3A,$38,$34,$38,$3E,$48,$4C,$50,$56 ; PRG $3F1B | CPU $FF1B ; CPU:$FD76 PRG:3D76 50 54 5A 56 50 48 3E 3A 38 34 38 3E 48 4C 50 56 + .byte $5A,$60,$5A,$00,$82,$1C,$16,$12,$16,$1C,$16,$12,$16,$18,$12,$0E ; PRG $3F2B | CPU $FF2B ; CPU:$FD86 PRG:3D86 5A 60 5A 00 82 1C 16 12 16 1C 16 12 16 18 12 0E + .byte $12,$18,$12,$0E,$12,$34,$2E,$2A,$26,$24,$20,$1C,$20,$30,$20,$22 ; PRG $3F3B | CPU $FF3B ; CPU:$FD96 PRG:3D96 12 18 12 0E 12 34 2E 2A 26 24 20 1C 20 30 20 22 + .byte $24 ; PRG $3F4B | CPU $FF4B ; CPU:$FDA6 PRG:3DA6 24 GameplayConstantTable_FF4C: - .byte $26,$2A,$2E,$30,$34,$1C,$20,$24,$2A,$2E,$34,$38,$30,$18,$1C,$20 ; PRG $3F4C | CPU $FF4C - .byte $26,$2A,$30,$34,$81,$50,$7E,$4C,$48,$7E,$44,$40,$7E,$44,$48,$7E ; PRG $3F5C | CPU $FF5C - .byte $4C,$50,$7E,$4C,$48,$7E,$44,$40,$7E,$44,$48,$7E,$4C,$58,$7E,$54 ; PRG $3F6C | CPU $FF6C - .byte $50,$7E,$4C,$48,$7E,$4C,$50,$7E,$54,$58,$7E,$54,$50,$7E,$4C,$48 ; PRG $3F7C | CPU $FF7C - .byte $7E,$4C,$50,$7E,$54,$00,$81,$44,$7E,$40,$54,$7E,$38,$34,$7E,$38 ; PRG $3F8C | CPU $FF8C - .byte $54,$7E,$40,$44,$7E,$40,$54,$7E,$38,$34,$7E,$38,$54,$7E,$40,$4C ; PRG $3F9C | CPU $FF9C - .byte $7E,$48,$44,$7E,$40,$3C,$7E,$40,$44,$7E,$48,$4C,$7E,$48,$44,$7E ; PRG $3FAC | CPU $FFAC - .byte $40,$3C,$7E,$40,$44,$7E,$48 ; PRG $3FBC | CPU $FFBC + .byte $26,$2A,$2E,$30,$34,$1C,$20,$24,$2A,$2E,$34,$38,$30,$18,$1C,$20 ; PRG $3F4C | CPU $FF4C ; CPU:$FDA7 PRG:3DA7 26 2A 2E 30 34 1C 20 24 2A 2E 34 38 30 18 1C 20 + .byte $26,$2A,$30,$34,$81,$50,$7E,$4C,$48,$7E,$44,$40,$7E,$44,$48,$7E ; PRG $3F5C | CPU $FF5C ; CPU:$FDB7 PRG:3DB7 26 2A 30 34 81 50 7E 4C 48 7E 44 40 7E 44 48 7E + .byte $4C,$50,$7E,$4C,$48,$7E,$44,$40,$7E,$44,$48,$7E,$4C,$58,$7E,$54 ; PRG $3F6C | CPU $FF6C ; CPU:$FDC7 PRG:3DC7 4C 50 7E 4C 48 7E 44 40 7E 44 48 7E 4C 58 7E 54 + .byte $50,$7E,$4C,$48,$7E,$4C,$50,$7E,$54,$58,$7E,$54,$50,$7E,$4C,$48 ; PRG $3F7C | CPU $FF7C ; CPU:$FDD7 PRG:3DD7 50 7E 4C 48 7E 4C 50 7E 54 58 7E 54 50 7E 4C 48 + .byte $7E,$4C,$50,$7E,$54,$00,$81,$44,$7E,$40,$54,$7E,$38,$34,$7E,$38 ; PRG $3F8C | CPU $FF8C ; CPU:$FDE7 PRG:3DE7 7E 4C 50 7E 54 00 81 44 7E 40 54 7E 38 34 7E 38 + .byte $54,$7E,$40,$44,$7E,$40,$54,$7E,$38,$34,$7E,$38,$54,$7E,$40,$4C ; PRG $3F9C | CPU $FF9C ; CPU:$FDF7 PRG:3DF7 54 7E 40 44 7E 40 54 7E 38 34 7E 38 54 7E 40 4C + .byte $7E,$48,$44,$7E,$40,$3C,$7E,$40,$44,$7E,$48,$4C,$7E,$48,$44,$7E ; PRG $3FAC | CPU $FFAC ; CPU:$FE07 PRG:3E07 7E 48 44 7E 40 3C 7E 40 44 7E 48 4C 7E 48 44 7E + .byte $40,$3C,$7E,$40,$44,$7E,$48 ; PRG $3FBC | CPU $FFBC ; CPU:$FE17 PRG:3E17 40 3C 7E 40 44 7E 48 IndexedGameplayLookupTable_FFC3: - .byte $02,$04,$08,$10,$20,$0C,$18,$06,$03,$06,$0C,$18,$30,$12,$24,$09 ; PRG $3FC3 | CPU $FFC3 - .byte $04,$08,$10,$20,$40,$18,$30,$0C,$05,$0A,$14,$28,$50,$1E,$3C ; PRG $3FD3 | CPU $FFD3 + .byte $02,$04,$08,$10,$20,$0C,$18,$06,$03,$06,$0C,$18,$30,$12,$24,$09 ; PRG $3FC3 | CPU $FFC3 ; CPU:$FE1E PRG:3E1E 02 04 08 10 20 0C 18 06 03 06 0C 18 30 12 24 09 + .byte $04,$08,$10,$20,$40,$18,$30,$0C,$05,$0A,$14,$28,$50,$1E,$3C ; PRG $3FD3 | CPU $FFD3 ; CPU:$FE2E PRG:3E2E 04 08 10 20 40 18 30 0C 05 0A 14 28 50 1E 3C IndexedGameplayLookupTable_FFE2: - .byte $5C ; PRG $3FE2 | CPU $FFE2 + .byte $5C ; PRG $3FE2 | CPU $FFE2 ; CPU:$FE3D PRG:3E3D 5C IndexedGameplayLookupTable_FFE3: - .byte $0D,$9C,$0C,$E6,$0B,$3C,$0B,$9A,$0A,$02,$0A,$72,$09,$EA,$08,$6A ; PRG $3FE3 | CPU $FFE3 - .byte $08,$F0,$07,$7E,$07,$12,$07 ; PRG $3FF3 | CPU $FFF3 + .byte $0D,$9C,$0C,$E6,$0B,$3C,$0B,$9A,$0A,$02,$0A,$72,$09,$EA,$08,$6A ; PRG $3FE3 | CPU $FFE3 ; CPU:$FE3E PRG:3E3E 0D 9C 0C E6 0B 3C 0B 9A 0A 02 0A 72 09 EA 08 6A + .byte $08,$F0,$07,$7E,$07,$12,$07 ; PRG $3FF3 | CPU $FFF3 ; CPU:$FE4E PRG:3E4E 08 F0 07 7E 07 12 07 + + .word NmiHandler ; CPU:$FE55 PRG:3E55 ?? + .word ResetHandler ; CPU:$FE57 PRG:3E57 ?? + .word ResetHandler ; CPU:$FE59 PRG:3E59 ?? - .word NmiHandler ; PRG $3FFA | CPU $FFFA | 8D C0 - .word ResetHandler ; PRG $3FFC | CPU $FFFC | 00 C0 - .word ResetHandler ; PRG $3FFE | CPU $FFFE | 00 C0 diff --git a/Donkey Kong Jr. (JU)/copilot/prg.bin b/Donkey Kong Jr. (JU)/copilot/prg.bin new file mode 100644 index 0000000..c8fd020 Binary files /dev/null and b/Donkey Kong Jr. (JU)/copilot/prg.bin differ diff --git a/Donkey Kong Jr. (JU)/copilot/prg.s b/Donkey Kong Jr. (JU)/copilot/prg.s index 0eca104..c320f3b 100644 --- a/Donkey Kong Jr. (JU)/copilot/prg.s +++ b/Donkey Kong Jr. (JU)/copilot/prg.s @@ -16,11 +16,11 @@ ; The dispatcher indexes this table with the high nibble of each queued task. ;------------------------------------------------------------------------------ DeferredTaskHandlerTable: - .word InitializeBoundingBox ; PRG:$0000 44 F0 task type 1 - .word UpdateExistingBoundingBox ; PRG:$0002 40 F0 task type 2 - .word TestObjectBoundingBoxOverlap ; PRG:$0004 38 F1 task type 3 - .word QueueSelectedHudFields ; PRG:$0006 50 EF task type 4 - .word FillNametableAndClearAttributes ; PRG:$0008 BB EE task type 5 + .word InitializeBoundingBox ; PRG:$0000 44 F0 task type 1 ; CPU:$C000 PRG:0000 44 F0 + .word UpdateExistingBoundingBox ; PRG:$0002 40 F0 task type 2 ; CPU:$C002 PRG:0002 40 F0 + .word TestObjectBoundingBoxOverlap ; PRG:$0004 38 F1 task type 3 ; CPU:$C004 PRG:0004 38 F1 + .word QueueSelectedHudFields ; PRG:$0006 50 EF task type 4 ; CPU:$C006 PRG:0006 50 EF + .word FillNametableAndClearAttributes ; PRG:$0008 BB EE task type 5 ; CPU:$C008 PRG:0008 BB EE ;------------------------------------------------------------------------------ ; HudDigitDescriptorTable @@ -30,8 +30,8 @@ DeferredTaskHandlerTable: ;------------------------------------------------------------------------------ HudDigitDescriptorTable: ; Explicit bytes replacing .incbin ROM:$001A, length $0014 - .byte $20, $6E, $06, $00, $20, $64, $06, $00, $20, $77, $06, $00, $20, $B7, $04, $00 ; PRG:$000A 20 6E 06 00 20 64 06 00 20 77 06 00 20 B7 04 00 - .byte $20, $B5, $01, $00 ; PRG:$001A 20 B5 01 00 + .byte $20, $6E, $06, $00, $20, $64, $06, $00, $20, $77, $06, $00, $20, $B7, $04, $00 ; CPU:$C00A PRG:000A 20 6E 06 00 20 64 06 00 20 77 06 00 20 B7 04 00 + .byte $20, $B5, $01, $00 ; CPU:$C01A PRG:001A 20 B5 01 00 ;------------------------------------------------------------------------------ ; StagePlayerStartYTable @@ -41,7 +41,7 @@ HudDigitDescriptorTable: ;------------------------------------------------------------------------------ StagePlayerStartYTable: ; Explicit bytes replacing .incbin ROM:$002E, length $0005 - .byte $50, $60, $70, $80, $80 ; PRG:$001E 50 60 70 80 80 + .byte $50, $60, $70, $80, $80 ; CPU:$C01E PRG:001E 50 60 70 80 80 ;------------------------------------------------------------------------------ ; ObjectConfigDifficultyStrideTable @@ -51,7 +51,7 @@ StagePlayerStartYTable: ;------------------------------------------------------------------------------ ObjectConfigDifficultyStrideTable: ; Explicit bytes replacing .incbin ROM:$0033, length $0001 - .byte $07 ; PRG:$0023 07 + .byte $07 ; CPU:$C023 PRG:0023 07 ;------------------------------------------------------------------------------ ; ObjectConfigDestinationEndIndexTable @@ -61,7 +61,7 @@ ObjectConfigDifficultyStrideTable: ;------------------------------------------------------------------------------ ObjectConfigDestinationEndIndexTable: ; Explicit bytes replacing .incbin ROM:$0034, length $0001 - .byte $07 ; PRG:$0024 07 + .byte $07 ; CPU:$C024 PRG:0024 07 ;------------------------------------------------------------------------------ ; ObjectConfigDataPointerLoTable @@ -71,7 +71,7 @@ ObjectConfigDestinationEndIndexTable: ;------------------------------------------------------------------------------ ObjectConfigDataPointerLoTable: ; Explicit bytes replacing .incbin ROM:$0035, length $0001 - .byte $B9 ; PRG:$0025 B9 + .byte $B9 ; CPU:$C025 PRG:0025 B9 ;------------------------------------------------------------------------------ ; ObjectConfigDataPointerHiTable @@ -81,7 +81,7 @@ ObjectConfigDataPointerLoTable: ;------------------------------------------------------------------------------ ObjectConfigDataPointerHiTable: ; Explicit bytes replacing .incbin ROM:$0036, length $0009 - .byte $C0, $03, $02, $EF, $C0, $09, $08, $01, $C1 ; PRG:$0026 C0 03 02 EF C0 09 08 01 C1 + .byte $C0, $03, $02, $EF, $C0, $09, $08, $01, $C1 ; CPU:$C026 PRG:0026 C0 03 02 EF C0 09 08 01 C1 ;------------------------------------------------------------------------------ ; StagePrimaryObjectConfigTable @@ -91,12 +91,12 @@ ObjectConfigDataPointerHiTable: ;------------------------------------------------------------------------------ StagePrimaryObjectConfigTable: ; Explicit bytes replacing .incbin ROM:$003F, length $0060 - .byte $02, $33, $40, $80, $90, $90, $A0, $10, $02, $33, $40, $80, $00, $90, $A0, $10 ; PRG:$002F 02 33 40 80 90 90 A0 10 02 33 40 80 00 90 A0 10 - .byte $02, $33, $40, $80, $90, $A0, $A4, $10, $02, $33, $40, $80, $00, $A0, $A4, $10 ; PRG:$003F 02 33 40 80 90 A0 A4 10 02 33 40 80 00 A0 A4 10 - .byte $03, $33, $40, $80, $90, $90, $A0, $10, $02, $33, $40, $80, $00, $A0, $A8, $10 ; PRG:$004F 03 33 40 80 90 90 A0 10 02 33 40 80 00 A0 A8 10 - .byte $03, $50, $50, $90, $A0, $A0, $A0, $10, $03, $40, $43, $90, $00, $A0, $A0, $10 ; PRG:$005F 03 50 50 90 A0 A0 A0 10 03 40 43 90 00 A0 A0 10 - .byte $04, $60, $60, $B0, $B0, $B0, $B0, $10, $04, $5C, $4E, $AC, $00, $B0, $B0, $10 ; PRG:$006F 04 60 60 B0 B0 B0 B0 10 04 5C 4E AC 00 B0 B0 10 - .byte $04, $70, $70, $D0, $C0, $C0, $C0, $10, $04, $80, $59, $D8, $00, $C0, $C0, $10 ; PRG:$007F 04 70 70 D0 C0 C0 C0 10 04 80 59 D8 00 C0 C0 10 + .byte $02, $33, $40, $80, $90, $90, $A0, $10, $02, $33, $40, $80, $00, $90, $A0, $10 ; CPU:$C02F PRG:002F 02 33 40 80 90 90 A0 10 02 33 40 80 00 90 A0 10 + .byte $02, $33, $40, $80, $90, $A0, $A4, $10, $02, $33, $40, $80, $00, $A0, $A4, $10 ; CPU:$C03F PRG:003F 02 33 40 80 90 A0 A4 10 02 33 40 80 00 A0 A4 10 + .byte $03, $33, $40, $80, $90, $90, $A0, $10, $02, $33, $40, $80, $00, $A0, $A8, $10 ; CPU:$C04F PRG:004F 03 33 40 80 90 90 A0 10 02 33 40 80 00 A0 A8 10 + .byte $03, $50, $50, $90, $A0, $A0, $A0, $10, $03, $40, $43, $90, $00, $A0, $A0, $10 ; CPU:$C05F PRG:005F 03 50 50 90 A0 A0 A0 10 03 40 43 90 00 A0 A0 10 + .byte $04, $60, $60, $B0, $B0, $B0, $B0, $10, $04, $5C, $4E, $AC, $00, $B0, $B0, $10 ; CPU:$C06F PRG:006F 04 60 60 B0 B0 B0 B0 10 04 5C 4E AC 00 B0 B0 10 + .byte $04, $70, $70, $D0, $C0, $C0, $C0, $10, $04, $80, $59, $D8, $00, $C0, $C0, $10 ; CPU:$C07F PRG:007F 04 70 70 D0 C0 C0 C0 10 04 80 59 D8 00 C0 C0 10 ;------------------------------------------------------------------------------ ; StageSecondaryObjectConfigTable @@ -106,9 +106,9 @@ StagePrimaryObjectConfigTable: ;------------------------------------------------------------------------------ StageSecondaryObjectConfigTable: ; Explicit bytes replacing .incbin ROM:$009F, length $0024 - .byte $FF, $60, $D0, $B0, $A0, $B0, $C0, $70, $D8, $B0, $A0, $B0, $A0, $80, $E0, $B0 ; PRG:$008F FF 60 D0 B0 A0 B0 C0 70 D8 B0 A0 B0 A0 80 E0 B0 - .byte $A0, $B0, $90, $90, $E8, $C0, $A0, $B0, $80, $A8, $F4, $D0, $A0, $B0, $70, $C0 ; PRG:$009F A0 B0 90 90 E8 C0 A0 B0 80 A8 F4 D0 A0 B0 70 C0 - .byte $FC, $E0, $A0, $B0 ; PRG:$00AF FC E0 A0 B0 + .byte $FF, $60, $D0, $B0, $A0, $B0, $C0, $70, $D8, $B0, $A0, $B0, $A0, $80, $E0, $B0 ; CPU:$C08F PRG:008F FF 60 D0 B0 A0 B0 C0 70 D8 B0 A0 B0 A0 80 E0 B0 + .byte $A0, $B0, $90, $90, $E8, $C0, $A0, $B0, $80, $A8, $F4, $D0, $A0, $B0, $70, $C0 ; CPU:$C09F PRG:009F A0 B0 90 90 E8 C0 A0 B0 80 A8 F4 D0 A0 B0 70 C0 + .byte $FC, $E0, $A0, $B0 ; CPU:$C0AF PRG:00AF FC E0 A0 B0 ;------------------------------------------------------------------------------ ; DifficultyObjectCountTable @@ -118,9 +118,9 @@ StageSecondaryObjectConfigTable: ;------------------------------------------------------------------------------ DifficultyObjectCountTable: ; Explicit bytes replacing .incbin ROM:$00C3, length $0030 - .byte $01, $00, $02, $01, $01, $00, $02, $80, $E0, $00, $02, $01, $00, $03, $80, $E0 ; PRG:$00B3 01 00 02 01 01 00 02 80 E0 00 02 01 00 03 80 E0 - .byte $00, $02, $01, $00, $03, $80, $E0, $01, $00, $02, $01, $03, $70, $E4, $02, $01 ; PRG:$00C3 00 02 01 00 03 80 E0 01 00 02 01 03 70 E4 02 01 - .byte $00, $02, $04, $64, $E8, $00, $01, $02, $01, $04, $54, $F0, $01, $02, $01, $00 ; PRG:$00D3 00 02 04 64 E8 00 01 02 01 04 54 F0 01 02 01 00 + .byte $01, $00, $02, $01, $01, $00, $02, $80, $E0, $00, $02, $01, $00, $03, $80, $E0 ; CPU:$C0B3 PRG:00B3 01 00 02 01 01 00 02 80 E0 00 02 01 00 03 80 E0 + .byte $00, $02, $01, $00, $03, $80, $E0, $01, $00, $02, $01, $03, $70, $E4, $02, $01 ; CPU:$C0C3 PRG:00C3 00 02 01 00 03 80 E0 01 00 02 01 03 70 E4 02 01 + .byte $00, $02, $04, $64, $E8, $00, $01, $02, $01, $04, $54, $F0, $01, $02, $01, $00 ; CPU:$C0D3 PRG:00D3 00 02 04 64 E8 00 01 02 01 04 54 F0 01 02 01 00 ;------------------------------------------------------------------------------ ; StageFourPrimaryObjectCountByDifficulty @@ -130,7 +130,7 @@ DifficultyObjectCountTable: ;------------------------------------------------------------------------------ StageFourPrimaryObjectCountByDifficulty: ; Explicit bytes replacing .incbin ROM:$00F3, length $0001 - .byte $04 ; PRG:$00E3 04 + .byte $04 ; CPU:$C0E3 PRG:00E3 04 ;------------------------------------------------------------------------------ ; StageFourObjectOamBaseByDifficulty @@ -140,12 +140,12 @@ StageFourPrimaryObjectCountByDifficulty: ;------------------------------------------------------------------------------ StageFourObjectOamBaseByDifficulty: ; Explicit bytes replacing .incbin ROM:$00F4, length $0053 - .byte $C0, $04, $E0, $04, $FF, $04, $FF, $05, $FF, $05, $FF, $02, $FF, $D0, $02, $D0 ; PRG:$00E4 C0 04 E0 04 FF 04 FF 05 FF 05 FF 02 FF D0 02 D0 - .byte $E0, $03, $B0, $FF, $04, $90, $FF, $04, $8C, $FF, $05, $88, $FF, $02, $80, $F8 ; PRG:$00F4 E0 03 B0 FF 04 90 FF 04 8C FF 05 88 FF 02 80 F8 - .byte $02, $01, $00, $01, $02, $01, $03, $80, $F8, $01, $02, $01, $00, $01, $02, $04 ; PRG:$0104 02 01 00 01 02 01 03 80 F8 01 02 01 00 01 02 04 - .byte $80, $F8, $02, $01, $00, $01, $02, $01, $04, $80, $F8, $02, $00, $01, $02, $01 ; PRG:$0114 80 F8 02 01 00 01 02 01 04 80 F8 02 00 01 02 01 - .byte $00, $05, $80, $F8, $01, $00, $01, $02, $01, $00, $06, $80, $F8, $01, $02, $03 ; PRG:$0124 00 05 80 F8 01 00 01 02 01 00 06 80 F8 01 02 03 - .byte $00, $03, $02 ; PRG:$0134 00 03 02 + .byte $C0, $04, $E0, $04, $FF, $04, $FF, $05, $FF, $05, $FF, $02, $FF, $D0, $02, $D0 ; CPU:$C0E4 PRG:00E4 C0 04 E0 04 FF 04 FF 05 FF 05 FF 02 FF D0 02 D0 + .byte $E0, $03, $B0, $FF, $04, $90, $FF, $04, $8C, $FF, $05, $88, $FF, $02, $80, $F8 ; CPU:$C0F4 PRG:00F4 E0 03 B0 FF 04 90 FF 04 8C FF 05 88 FF 02 80 F8 + .byte $02, $01, $00, $01, $02, $01, $03, $80, $F8, $01, $02, $01, $00, $01, $02, $04 ; CPU:$C104 PRG:0104 02 01 00 01 02 01 03 80 F8 01 02 01 00 01 02 04 + .byte $80, $F8, $02, $01, $00, $01, $02, $01, $04, $80, $F8, $02, $00, $01, $02, $01 ; CPU:$C114 PRG:0114 80 F8 02 01 00 01 02 01 04 80 F8 02 00 01 02 01 + .byte $00, $05, $80, $F8, $01, $00, $01, $02, $01, $00, $06, $80, $F8, $01, $02, $03 ; CPU:$C124 PRG:0124 00 05 80 F8 01 00 01 02 01 00 06 80 F8 01 02 03 + .byte $00, $03, $02 ; CPU:$C134 PRG:0134 00 03 02 ;------------------------------------------------------------------------------ ; StageObjectParameterTable @@ -155,8 +155,8 @@ StageFourObjectOamBaseByDifficulty: ;------------------------------------------------------------------------------ StageObjectParameterTable: ; Explicit bytes replacing .incbin ROM:$0147, length $001E - .byte $84, $7C, $68, $88, $80, $6C, $8C, $00, $70, $50, $5B, $30, $2F, $35, $28, $31 ; PRG:$0137 84 7C 68 88 80 6C 8C 00 70 50 5B 30 2F 35 28 31 - .byte $36, $29, $10, $04, $10, $A7, $00, $DD, $2D, $00, $26, $30, $00, $28 ; PRG:$0147 36 29 10 04 10 A7 00 DD 2D 00 26 30 00 28 + .byte $84, $7C, $68, $88, $80, $6C, $8C, $00, $70, $50, $5B, $30, $2F, $35, $28, $31 ; CPU:$C137 PRG:0137 84 7C 68 88 80 6C 8C 00 70 50 5B 30 2F 35 28 31 + .byte $36, $29, $10, $04, $10, $A7, $00, $DD, $2D, $00, $26, $30, $00, $28 ; CPU:$C147 PRG:0147 36 29 10 04 10 A7 00 DD 2D 00 26 30 00 28 ;------------------------------------------------------------------------------ ; StageSpriteLayoutPointerLo @@ -166,7 +166,7 @@ StageObjectParameterTable: ;------------------------------------------------------------------------------ StageSpriteLayoutPointerLo: ; Explicit bytes replacing .incbin ROM:$0165, length $0001 - .byte $08 ; PRG:$0155 08 + .byte $08 ; CPU:$C155 PRG:0155 08 ;------------------------------------------------------------------------------ ; StageSpriteLayoutPointerHi @@ -176,7 +176,7 @@ StageSpriteLayoutPointerLo: ;------------------------------------------------------------------------------ StageSpriteLayoutPointerHi: ; Explicit bytes replacing .incbin ROM:$0166, length $0009 - .byte $C7, $08, $B7, $08, $C7, $1B, $C7, $70, $C7 ; PRG:$0156 C7 08 B7 08 C7 1B C7 70 C7 + .byte $C7, $08, $B7, $08, $C7, $1B, $C7, $70, $C7 ; CPU:$C156 PRG:0156 C7 08 B7 08 C7 1B C7 70 C7 ;------------------------------------------------------------------------------ ; ObjectLayoutXTable @@ -186,7 +186,7 @@ StageSpriteLayoutPointerHi: ;------------------------------------------------------------------------------ ObjectLayoutXTable: ; Explicit bytes replacing .incbin ROM:$016F, length $0001 - .byte $38 ; PRG:$015F 38 + .byte $38 ; CPU:$C15F PRG:015F 38 ;------------------------------------------------------------------------------ ; ObjectLayoutYTable @@ -196,7 +196,7 @@ ObjectLayoutXTable: ;------------------------------------------------------------------------------ ObjectLayoutYTable: ; Explicit bytes replacing .incbin ROM:$0170, length $0001 - .byte $8F ; PRG:$0160 8F + .byte $8F ; CPU:$C160 PRG:0160 8F ;------------------------------------------------------------------------------ ; ObjectLayoutTileIndexTable @@ -206,7 +206,7 @@ ObjectLayoutYTable: ;------------------------------------------------------------------------------ ObjectLayoutTileIndexTable: ; Explicit bytes replacing .incbin ROM:$0171, length $0001 - .byte $58 ; PRG:$0161 58 + .byte $58 ; CPU:$C161 PRG:0161 58 ;------------------------------------------------------------------------------ ; ObjectLayoutDimensionsTable @@ -216,7 +216,7 @@ ObjectLayoutTileIndexTable: ;------------------------------------------------------------------------------ ObjectLayoutDimensionsTable: ; Explicit bytes replacing .incbin ROM:$0172, length $0001 - .byte $12 ; PRG:$0162 12 + .byte $12 ; CPU:$C162 PRG:0162 12 ;------------------------------------------------------------------------------ ; ObjectLayoutOamOffsetTable @@ -226,13 +226,13 @@ ObjectLayoutDimensionsTable: ;------------------------------------------------------------------------------ ObjectLayoutOamOffsetTable: ; Explicit bytes replacing .incbin ROM:$0173, length $0065 - .byte $C0, $A0, $3F, $58, $12, $C8, $CD, $7F, $58, $12, $D0, $30, $37, $58, $12, $D8 ; PRG:$0163 C0 A0 3F 58 12 C8 CD 7F 58 12 D0 30 37 58 12 D8 - .byte $A0, $37, $58, $12, $C0, $90, $37, $58, $12, $C8, $B0, $36, $74, $22, $40, $41 ; PRG:$0173 A0 37 58 12 C0 90 37 58 12 C8 B0 36 74 22 40 41 - .byte $66, $74, $22, $50, $78, $8E, $74, $22, $60, $50, $B6, $74, $22, $70, $78, $A0 ; PRG:$0183 66 74 22 50 78 8E 74 22 60 50 B6 74 22 70 78 A0 - .byte $74, $22, $80, $60, $66, $7C, $22, $A0, $B0, $B6, $7C, $22, $B0, $80, $36, $7C ; PRG:$0193 74 22 80 60 66 7C 22 A0 B0 B6 7C 22 B0 80 36 7C - .byte $22, $C0, $60, $8E, $7C, $22, $D0, $40, $CF, $94, $22, $C0, $3F, $8B, $B2, $21 ; PRG:$01A3 22 C0 60 8E 7C 22 D0 40 CF 94 22 C0 3F 8B B2 21 - .byte $90, $70, $8B, $B2, $21, $98, $70, $B0, $B0, $12, $A0, $88, $CF, $B0, $12, $B0 ; PRG:$01B3 90 70 8B B2 21 98 70 B0 B0 12 A0 88 CF B0 12 B0 - .byte $98, $CF, $B0, $12, $B8 ; PRG:$01C3 98 CF B0 12 B8 + .byte $C0, $A0, $3F, $58, $12, $C8, $CD, $7F, $58, $12, $D0, $30, $37, $58, $12, $D8 ; CPU:$C163 PRG:0163 C0 A0 3F 58 12 C8 CD 7F 58 12 D0 30 37 58 12 D8 + .byte $A0, $37, $58, $12, $C0, $90, $37, $58, $12, $C8, $B0, $36, $74, $22, $40, $41 ; CPU:$C173 PRG:0173 A0 37 58 12 C0 90 37 58 12 C8 B0 36 74 22 40 41 + .byte $66, $74, $22, $50, $78, $8E, $74, $22, $60, $50, $B6, $74, $22, $70, $78, $A0 ; CPU:$C183 PRG:0183 66 74 22 50 78 8E 74 22 60 50 B6 74 22 70 78 A0 + .byte $74, $22, $80, $60, $66, $7C, $22, $A0, $B0, $B6, $7C, $22, $B0, $80, $36, $7C ; CPU:$C193 PRG:0193 74 22 80 60 66 7C 22 A0 B0 B6 7C 22 B0 80 36 7C + .byte $22, $C0, $60, $8E, $7C, $22, $D0, $40, $CF, $94, $22, $C0, $3F, $8B, $B2, $21 ; CPU:$C1A3 PRG:01A3 22 C0 60 8E 7C 22 D0 40 CF 94 22 C0 3F 8B B2 21 + .byte $90, $70, $8B, $B2, $21, $98, $70, $B0, $B0, $12, $A0, $88, $CF, $B0, $12, $B0 ; CPU:$C1B3 PRG:01B3 90 70 8B B2 21 98 70 B0 B0 12 A0 88 CF B0 12 B0 + .byte $98, $CF, $B0, $12, $B8 ; CPU:$C1C3 PRG:01C3 98 CF B0 12 B8 ;------------------------------------------------------------------------------ ; StageInitializerTypeTable @@ -242,7 +242,7 @@ ObjectLayoutOamOffsetTable: ;------------------------------------------------------------------------------ StageInitializerTypeTable: ; Explicit bytes replacing .incbin ROM:$01D8, length $0001 - .byte $00 ; PRG:$01C8 00 + .byte $00 ; CPU:$C1C8 PRG:01C8 00 ;------------------------------------------------------------------------------ ; StageInitializerParamTable @@ -252,7 +252,7 @@ StageInitializerTypeTable: ;------------------------------------------------------------------------------ StageInitializerParamTable: ; Explicit bytes replacing .incbin ROM:$01D9, length $0001 - .byte $08 ; PRG:$01C9 08 + .byte $08 ; CPU:$C1C9 PRG:01C9 08 ;------------------------------------------------------------------------------ ; StageInitializerValueTable @@ -262,9 +262,9 @@ StageInitializerParamTable: ;------------------------------------------------------------------------------ StageInitializerValueTable: ; Explicit bytes replacing .incbin ROM:$01DA, length $002F - .byte $C0, $03, $08, $E0, $FF, $03, $10, $40, $03, $01, $0C, $02, $08, $A0, $02, $04 ; PRG:$01CA C0 03 08 E0 FF 03 10 40 03 01 0C 02 08 A0 02 04 - .byte $90, $03, $04, $C0, $FF, $02, $18, $40, $03, $18, $A0, $FF, $02, $18, $40, $00 ; PRG:$01DA 90 03 04 C0 FF 02 18 40 03 18 A0 FF 02 18 40 00 - .byte $0A, $C0, $FF, $01, $1C, $30, $02, $04, $A0, $FF, $14, $0F, $01, $36, $05 ; PRG:$01EA 0A C0 FF 01 1C 30 02 04 A0 FF 14 0F 01 36 05 + .byte $C0, $03, $08, $E0, $FF, $03, $10, $40, $03, $01, $0C, $02, $08, $A0, $02, $04 ; CPU:$C1CA PRG:01CA C0 03 08 E0 FF 03 10 40 03 01 0C 02 08 A0 02 04 + .byte $90, $03, $04, $C0, $FF, $02, $18, $40, $03, $18, $A0, $FF, $02, $18, $40, $00 ; CPU:$C1DA PRG:01DA 90 03 04 C0 FF 02 18 40 03 18 A0 FF 02 18 40 00 + .byte $0A, $C0, $FF, $01, $1C, $30, $02, $04, $A0, $FF, $14, $0F, $01, $36, $05 ; CPU:$C1EA PRG:01EA 0A C0 FF 01 1C 30 02 04 A0 FF 14 0F 01 36 05 ;------------------------------------------------------------------------------ ; StageObjectReferenceYTable @@ -274,7 +274,7 @@ StageInitializerValueTable: ;------------------------------------------------------------------------------ StageObjectReferenceYTable: ; Explicit bytes replacing .incbin ROM:$0209, length $0001 - .byte $48 ; PRG:$01F9 48 + .byte $48 ; CPU:$C1F9 PRG:01F9 48 ;------------------------------------------------------------------------------ ; StageObjectLeftBoundaryTable @@ -284,7 +284,7 @@ StageObjectReferenceYTable: ;------------------------------------------------------------------------------ StageObjectLeftBoundaryTable: ; Explicit bytes replacing .incbin ROM:$020A, length $0001 - .byte $BF ; PRG:$01FA BF + .byte $BF ; CPU:$C1FA PRG:01FA BF ;------------------------------------------------------------------------------ ; StageObjectRightBoundaryTable @@ -294,7 +294,7 @@ StageObjectLeftBoundaryTable: ;------------------------------------------------------------------------------ StageObjectRightBoundaryTable: ; Explicit bytes replacing .incbin ROM:$020B, length $0010 - .byte $C1, $78, $31, $2F, $A0, $C0, $C1, $C8, $30, $31, $A0, $C0, $C1, $C8, $30, $31 ; PRG:$01FB C1 78 31 2F A0 C0 C1 C8 30 31 A0 C0 C1 C8 30 31 + .byte $C1, $78, $31, $2F, $A0, $C0, $C1, $C8, $30, $31, $A0, $C0, $C1, $C8, $30, $31 ; CPU:$C1FB PRG:01FB C1 78 31 2F A0 C0 C1 C8 30 31 A0 C0 C1 C8 30 31 ;------------------------------------------------------------------------------ ; SpecialObjectXTriggerTable @@ -304,7 +304,7 @@ StageObjectRightBoundaryTable: ;------------------------------------------------------------------------------ SpecialObjectXTriggerTable: ; Explicit bytes replacing .incbin ROM:$021B, length $000A - .byte $B4, $94, $5C, $3B, $31, $C2, $36, $C2, $3B, $C2 ; PRG:$020B B4 94 5C 3B 31 C2 36 C2 3B C2 + .byte $B4, $94, $5C, $3B, $31, $C2, $36, $C2, $3B, $C2 ; CPU:$C20B PRG:020B B4 94 5C 3B 31 C2 36 C2 3B C2 ;------------------------------------------------------------------------------ ; StageCollisionRecordPointerTable @@ -314,7 +314,7 @@ SpecialObjectXTriggerTable: ;------------------------------------------------------------------------------ StageCollisionRecordPointerTable: ; Explicit bytes replacing .incbin ROM:$0225, length $0001 - .byte $65 ; PRG:$0215 65 + .byte $65 ; CPU:$C215 PRG:0215 65 ;------------------------------------------------------------------------------ ; StageCollisionRecordPointerHighBytes @@ -324,17 +324,17 @@ StageCollisionRecordPointerTable: ;------------------------------------------------------------------------------ StageCollisionRecordPointerHighBytes: ; Explicit bytes replacing .incbin ROM:$0226, length $00AB - .byte $C2, $6E, $C2, $77, $C2, $80, $C2, $77, $C2, $80, $C2, $40, $C2, $40, $C2, $40 ; PRG:$0216 C2 6E C2 77 C2 80 C2 77 C2 80 C2 40 C2 40 C2 40 - .byte $C2, $40, $C2, $89, $C2, $96, $C2, $A3, $C2, $B0, $C2, $02, $AB, $44, $00, $44 ; PRG:$0226 C2 40 C2 89 C2 96 C2 A3 C2 B0 C2 02 AB 44 00 44 - .byte $02, $AB, $53, $00, $53, $02, $AB, $64, $00, $64, $12, $60, $36, $C0, $36, $C0 ; PRG:$0236 02 AB 53 00 53 02 AB 64 00 64 12 60 36 C0 36 C0 - .byte $48, $3C, $48, $B4, $66, $30, $66, $30, $78, $3C, $78, $3C, $8E, $C0, $8E, $C0 ; PRG:$0246 48 3C 48 B4 66 30 66 30 78 3C 78 3C 8E C0 8E C0 - .byte $A0, $B4, $A0, $B4, $B6, $30, $B6, $30, $C8, $3C, $C8, $3C, $ED, $00, $ED, $04 ; PRG:$0256 A0 B4 A0 B4 B6 30 B6 30 C8 3C C8 3C ED 00 ED 04 - .byte $C0, $36, $30, $36, $2E, $48, $BF, $48, $04, $30, $66, $C0, $66, $C0, $78, $2F ; PRG:$0266 C0 36 30 36 2E 48 BF 48 04 30 66 C0 66 C0 78 2F - .byte $78, $04, $C0, $8E, $30, $8E, $2E, $A0, $C0, $A0, $04, $30, $B6, $C0, $B6, $C2 ; PRG:$0276 78 04 C0 8E 30 8E 2E A0 C0 A0 04 30 B6 C0 B6 C2 - .byte $C8, $31, $C8, $06, $DD, $50, $10, $50, $10, $70, $DD, $70, $DD, $90, $00, $90 ; PRG:$0286 C8 31 C8 06 DD 50 10 50 10 70 DD 70 DD 90 00 90 - .byte $06, $DD, $60, $10, $60, $10, $80, $DD, $80, $DD, $A0, $00, $A0, $06, $DD, $50 ; PRG:$0296 06 DD 60 10 60 10 80 DD 80 DD A0 00 A0 06 DD 50 - .byte $10, $50, $10, $70, $DD, $70, $DD, $B0, $00, $B0, $08, $DD, $60, $10, $60, $10 ; PRG:$02A6 10 50 10 70 DD 70 DD B0 00 B0 08 DD 60 10 60 10 - .byte $80, $DD, $80, $DD, $C0, $00, $C0, $08, $08, $0F, $0A ; PRG:$02B6 80 DD 80 DD C0 00 C0 08 08 0F 0A + .byte $C2, $6E, $C2, $77, $C2, $80, $C2, $77, $C2, $80, $C2, $40, $C2, $40, $C2, $40 ; CPU:$C216 PRG:0216 C2 6E C2 77 C2 80 C2 77 C2 80 C2 40 C2 40 C2 40 + .byte $C2, $40, $C2, $89, $C2, $96, $C2, $A3, $C2, $B0, $C2, $02, $AB, $44, $00, $44 ; CPU:$C226 PRG:0226 C2 40 C2 89 C2 96 C2 A3 C2 B0 C2 02 AB 44 00 44 + .byte $02, $AB, $53, $00, $53, $02, $AB, $64, $00, $64, $12, $60, $36, $C0, $36, $C0 ; CPU:$C236 PRG:0236 02 AB 53 00 53 02 AB 64 00 64 12 60 36 C0 36 C0 + .byte $48, $3C, $48, $B4, $66, $30, $66, $30, $78, $3C, $78, $3C, $8E, $C0, $8E, $C0 ; CPU:$C246 PRG:0246 48 3C 48 B4 66 30 66 30 78 3C 78 3C 8E C0 8E C0 + .byte $A0, $B4, $A0, $B4, $B6, $30, $B6, $30, $C8, $3C, $C8, $3C, $ED, $00, $ED, $04 ; CPU:$C256 PRG:0256 A0 B4 A0 B4 B6 30 B6 30 C8 3C C8 3C ED 00 ED 04 + .byte $C0, $36, $30, $36, $2E, $48, $BF, $48, $04, $30, $66, $C0, $66, $C0, $78, $2F ; CPU:$C266 PRG:0266 C0 36 30 36 2E 48 BF 48 04 30 66 C0 66 C0 78 2F + .byte $78, $04, $C0, $8E, $30, $8E, $2E, $A0, $C0, $A0, $04, $30, $B6, $C0, $B6, $C2 ; CPU:$C276 PRG:0276 78 04 C0 8E 30 8E 2E A0 C0 A0 04 30 B6 C0 B6 C2 + .byte $C8, $31, $C8, $06, $DD, $50, $10, $50, $10, $70, $DD, $70, $DD, $90, $00, $90 ; CPU:$C286 PRG:0286 C8 31 C8 06 DD 50 10 50 10 70 DD 70 DD 90 00 90 + .byte $06, $DD, $60, $10, $60, $10, $80, $DD, $80, $DD, $A0, $00, $A0, $06, $DD, $50 ; CPU:$C296 PRG:0296 06 DD 60 10 60 10 80 DD 80 DD A0 00 A0 06 DD 50 + .byte $10, $50, $10, $70, $DD, $70, $DD, $B0, $00, $B0, $08, $DD, $60, $10, $60, $10 ; CPU:$C2A6 PRG:02A6 10 50 10 70 DD 70 DD B0 00 B0 08 DD 60 10 60 10 + .byte $80, $DD, $80, $DD, $C0, $00, $C0, $08, $08, $0F, $0A ; CPU:$C2B6 PRG:02B6 80 DD 80 DD C0 00 C0 08 08 0F 0A ;------------------------------------------------------------------------------ ; RopeInitialLowBytes @@ -344,7 +344,7 @@ StageCollisionRecordPointerHighBytes: ;------------------------------------------------------------------------------ RopeInitialLowBytes: ; Explicit bytes replacing .incbin ROM:$02D1, length $0006 - .byte $20, $50, $68, $80, $98, $C8 ; PRG:$02C1 20 50 68 80 98 C8 + .byte $20, $50, $68, $80, $98, $C8 ; CPU:$C2C1 PRG:02C1 20 50 68 80 98 C8 ;------------------------------------------------------------------------------ ; RopeInitialHighBytes @@ -354,7 +354,7 @@ RopeInitialLowBytes: ;------------------------------------------------------------------------------ RopeInitialHighBytes: ; Explicit bytes replacing .incbin ROM:$02D7, length $0006 - .byte $C4, $CA, $CD, $D0, $D3, $D9 ; PRG:$02C7 C4 CA CD D0 D3 D9 + .byte $C4, $CA, $CD, $D0, $D3, $D9 ; CPU:$C2C7 PRG:02C7 C4 CA CD D0 D3 D9 ;------------------------------------------------------------------------------ ; StageCollectibleSpriteTiles @@ -364,8 +364,8 @@ RopeInitialHighBytes: ;------------------------------------------------------------------------------ StageCollectibleSpriteTiles: ; Explicit bytes replacing .incbin ROM:$02DD, length $0018 - .byte $02, $00, $02, $02, $02, $00, $02, $00, $00, $00, $00, $00, $00, $00, $00, $00 ; PRG:$02CD 02 00 02 02 02 00 02 00 00 00 00 00 00 00 00 00 - .byte $00, $02, $10, $0F, $03, $03, $0D, $0A ; PRG:$02DD 00 02 10 0F 03 03 0D 0A + .byte $02, $00, $02, $02, $02, $00, $02, $00, $00, $00, $00, $00, $00, $00, $00, $00 ; CPU:$C2CD PRG:02CD 02 00 02 02 02 00 02 00 00 00 00 00 00 00 00 00 + .byte $00, $02, $10, $0F, $03, $03, $0D, $0A ; CPU:$C2DD PRG:02DD 00 02 10 0F 03 03 0D 0A ;------------------------------------------------------------------------------ ; CollectedObjectVramXTable @@ -375,7 +375,7 @@ StageCollectibleSpriteTiles: ;------------------------------------------------------------------------------ CollectedObjectVramXTable: ; Explicit bytes replacing .incbin ROM:$02F5, length $0008 - .byte $D1, $D3, $D1, $D2, $EB, $D4, $DA, $DD ; PRG:$02E5 D1 D3 D1 D2 EB D4 DA DD + .byte $D1, $D3, $D1, $D2, $EB, $D4, $DA, $DD ; CPU:$C2E5 PRG:02E5 D1 D3 D1 D2 EB D4 DA DD ;------------------------------------------------------------------------------ ; CollectedObjectVramAddressLo @@ -385,7 +385,7 @@ CollectedObjectVramXTable: ;------------------------------------------------------------------------------ CollectedObjectVramAddressLo: ; Explicit bytes replacing .incbin ROM:$02FD, length $0001 - .byte $44 ; PRG:$02ED 44 + .byte $44 ; CPU:$C2ED PRG:02ED 44 ;------------------------------------------------------------------------------ ; CollectedObjectVramAddressHi @@ -395,8 +395,8 @@ CollectedObjectVramAddressLo: ;------------------------------------------------------------------------------ CollectedObjectVramAddressHi: ; Explicit bytes replacing .incbin ROM:$02FE, length $001B - .byte $21, $4C, $21, $51, $22, $93, $21, $45, $21, $4A, $21, $D3, $21, $00, $00, $8C ; PRG:$02EE 21 4C 21 51 22 93 21 45 21 4A 21 D3 21 00 00 8C - .byte $22, $12, $22, $4E, $21, $00, $00, $C8, $21, $D6, $21 ; PRG:$02FE 22 12 22 4E 21 00 00 C8 21 D6 21 + .byte $21, $4C, $21, $51, $22, $93, $21, $45, $21, $4A, $21, $D3, $21, $00, $00, $8C ; CPU:$C2EE PRG:02EE 21 4C 21 51 22 93 21 45 21 4A 21 D3 21 00 00 8C + .byte $22, $12, $22, $4E, $21, $00, $00, $C8, $21, $D6, $21 ; CPU:$C2FE PRG:02FE 22 12 22 4E 21 00 00 C8 21 D6 21 ;------------------------------------------------------------------------------ ; StageObjectDataPointerLo @@ -406,7 +406,7 @@ CollectedObjectVramAddressHi: ;------------------------------------------------------------------------------ StageObjectDataPointerLo: ; Explicit bytes replacing .incbin ROM:$0319, length $0001 - .byte $11 ; PRG:$0309 11 + .byte $11 ; CPU:$C309 PRG:0309 11 ;------------------------------------------------------------------------------ ; StageObjectDataPointerHi @@ -416,12 +416,12 @@ StageObjectDataPointerLo: ;------------------------------------------------------------------------------ StageObjectDataPointerHi: ; Explicit bytes replacing .incbin ROM:$031A, length $005F - .byte $C3, $2E, $C3, $44, $C3, $5A, $C3, $1C, $20, $50, $AC, $24, $24, $5D, $5C, $60 ; PRG:$030A C3 2E C3 44 C3 5A C3 1C 20 50 AC 24 24 5D 5C 60 - .byte $50, $A4, $24, $24, $5C, $5D, $88, $90, $A8, $24, $24, $24, $24, $98, $60, $AC ; PRG:$031A 50 A4 24 24 5C 5D 88 90 A8 24 24 24 24 98 60 AC - .byte $24, $24, $5C, $5C, $15, $28, $50, $A8, $65, $65, $24, $24, $50, $50, $A4, $24 ; PRG:$032A 24 24 5C 5C 15 28 50 A8 65 65 24 24 50 50 A4 24 - .byte $24, $65, $65, $98, $70, $AC, $24, $24, $65, $65, $15, $60, $A0, $A4, $79, $24 ; PRG:$033A 24 65 65 98 70 AC 24 24 65 65 15 60 A0 A4 79 24 - .byte $79, $24, $90, $80, $A4, $24, $24, $24, $24, $70, $50, $A4, $24, $24, $24, $24 ; PRG:$034A 79 24 90 80 A4 24 24 24 24 70 50 A4 24 24 24 24 - .byte $0E, $40, $70, $A4, $65, $65, $24, $24, $B0, $70, $A4, $24, $24, $65, $65 ; PRG:$035A 0E 40 70 A4 65 65 24 24 B0 70 A4 24 24 65 65 + .byte $C3, $2E, $C3, $44, $C3, $5A, $C3, $1C, $20, $50, $AC, $24, $24, $5D, $5C, $60 ; CPU:$C30A PRG:030A C3 2E C3 44 C3 5A C3 1C 20 50 AC 24 24 5D 5C 60 + .byte $50, $A4, $24, $24, $5C, $5D, $88, $90, $A8, $24, $24, $24, $24, $98, $60, $AC ; CPU:$C31A PRG:031A 50 A4 24 24 5C 5D 88 90 A8 24 24 24 24 98 60 AC + .byte $24, $24, $5C, $5C, $15, $28, $50, $A8, $65, $65, $24, $24, $50, $50, $A4, $24 ; CPU:$C32A PRG:032A 24 24 5C 5C 15 28 50 A8 65 65 24 24 50 50 A4 24 + .byte $24, $65, $65, $98, $70, $AC, $24, $24, $65, $65, $15, $60, $A0, $A4, $79, $24 ; CPU:$C33A PRG:033A 24 65 65 98 70 AC 24 24 65 65 15 60 A0 A4 79 24 + .byte $79, $24, $90, $80, $A4, $24, $24, $24, $24, $70, $50, $A4, $24, $24, $24, $24 ; CPU:$C34A PRG:034A 79 24 90 80 A4 24 24 24 24 70 50 A4 24 24 24 24 + .byte $0E, $40, $70, $A4, $65, $65, $24, $24, $B0, $70, $A4, $24, $24, $65, $65 ; CPU:$C35A PRG:035A 0E 40 70 A4 65 65 24 24 B0 70 A4 24 24 65 65 ;------------------------------------------------------------------------------ ; PlayerPoseCollisionShapePointerTable @@ -431,7 +431,7 @@ StageObjectDataPointerHi: ;------------------------------------------------------------------------------ PlayerPoseCollisionShapePointerTable: ; Explicit bytes replacing .incbin ROM:$0379, length $0001 - .byte $79 ; PRG:$0369 79 + .byte $79 ; CPU:$C369 PRG:0369 79 ;------------------------------------------------------------------------------ ; PlayerPoseCollisionShapePointerHighBytes @@ -441,12 +441,12 @@ PlayerPoseCollisionShapePointerTable: ;------------------------------------------------------------------------------ PlayerPoseCollisionShapePointerHighBytes: ; Explicit bytes replacing .incbin ROM:$037A, length $0053 - .byte $C3, $79, $C3, $7D, $C3, $81, $C3, $89, $C3, $8D, $C3, $85, $C3, $85, $C3, $07 ; PRG:$036A C3 79 C3 7D C3 81 C3 89 C3 8D C3 85 C3 85 C3 07 - .byte $00, $18, $0F, $03, $00, $11, $10, $0F, $00, $1B, $10, $03, $00, $1D, $10, $09 ; PRG:$037A 00 18 0F 03 00 11 10 0F 00 1B 10 03 00 1D 10 09 - .byte $00, $19, $0F, $05, $00, $18, $0F, $07, $04, $08, $07, $03, $07, $04, $08, $08 ; PRG:$038A 00 19 0F 05 00 18 0F 07 04 08 07 03 07 04 08 08 - .byte $09, $08, $09, $03, $09, $03, $09, $04, $00, $04, $03, $04, $01, $0C, $01, $00 ; PRG:$039A 09 08 09 03 09 03 09 04 00 04 03 04 01 0C 01 00 - .byte $01, $1F, $01, $04, $01, $0C, $04, $07, $08, $07, $09, $01, $01, $04, $01, $00 ; PRG:$03AA 01 1F 01 04 01 0C 04 07 08 07 09 01 01 04 01 00 - .byte $00, $10, $58 ; PRG:$03BA 00 10 58 + .byte $C3, $79, $C3, $7D, $C3, $81, $C3, $89, $C3, $8D, $C3, $85, $C3, $85, $C3, $07 ; CPU:$C36A PRG:036A C3 79 C3 7D C3 81 C3 89 C3 8D C3 85 C3 85 C3 07 + .byte $00, $18, $0F, $03, $00, $11, $10, $0F, $00, $1B, $10, $03, $00, $1D, $10, $09 ; CPU:$C37A PRG:037A 00 18 0F 03 00 11 10 0F 00 1B 10 03 00 1D 10 09 + .byte $00, $19, $0F, $05, $00, $18, $0F, $07, $04, $08, $07, $03, $07, $04, $08, $08 ; CPU:$C38A PRG:038A 00 19 0F 05 00 18 0F 07 04 08 07 03 07 04 08 08 + .byte $09, $08, $09, $03, $09, $03, $09, $04, $00, $04, $03, $04, $01, $0C, $01, $00 ; CPU:$C39A PRG:039A 09 08 09 03 09 03 09 04 00 04 03 04 01 0C 01 00 + .byte $01, $1F, $01, $04, $01, $0C, $04, $07, $08, $07, $09, $01, $01, $04, $01, $00 ; CPU:$C3AA PRG:03AA 01 1F 01 04 01 0C 04 07 08 07 09 01 01 04 01 00 + .byte $00, $10, $58 ; CPU:$C3BA PRG:03BA 00 10 58 ;------------------------------------------------------------------------------ ; StageBackgroundVramStreamPointerTable @@ -456,7 +456,7 @@ PlayerPoseCollisionShapePointerHighBytes: ;------------------------------------------------------------------------------ StageBackgroundVramStreamPointerTable: ; Explicit bytes replacing .incbin ROM:$03CD, length $0001 - .byte $8E ; PRG:$03BD 8E + .byte $8E ; CPU:$C3BD PRG:03BD 8E ;------------------------------------------------------------------------------ ; StageBackgroundVramStreamPointerHighBytes @@ -466,10 +466,10 @@ StageBackgroundVramStreamPointerTable: ;------------------------------------------------------------------------------ StageBackgroundVramStreamPointerHighBytes: ; Explicit bytes replacing .incbin ROM:$03CE, length $0036 - .byte $F3, $6C, $F7, $47, $F6, $EE, $F4, $12, $C8, $C9, $12, $24, $24, $42, $D0, $4F ; PRG:$03BE F3 6C F7 47 F6 EE F4 12 C8 C9 12 24 24 42 D0 4F - .byte $DF, $22, $A0, $A1, $A2, $A3, $24, $98, $99, $9A, $9B, $81, $82, $24, $83, $22 ; PRG:$03CE DF 22 A0 A1 A2 A3 24 98 99 9A 9B 81 82 24 83 22 - .byte $48, $49, $4A, $4B, $24, $9C, $9D, $9E, $9F, $24, $A4, $24, $A5, $00, $C0, $B4 ; PRG:$03DE 48 49 4A 4B 24 9C 9D 9E 9F 24 A4 24 A5 00 C0 B4 - .byte $BC, $B8, $C0, $12, $24, $24 ; PRG:$03EE BC B8 C0 12 24 24 + .byte $F3, $6C, $F7, $47, $F6, $EE, $F4, $12, $C8, $C9, $12, $24, $24, $42, $D0, $4F ; CPU:$C3BE PRG:03BE F3 6C F7 47 F6 EE F4 12 C8 C9 12 24 24 42 D0 4F + .byte $DF, $22, $A0, $A1, $A2, $A3, $24, $98, $99, $9A, $9B, $81, $82, $24, $83, $22 ; CPU:$C3CE PRG:03CE DF 22 A0 A1 A2 A3 24 98 99 9A 9B 81 82 24 83 22 + .byte $48, $49, $4A, $4B, $24, $9C, $9D, $9E, $9F, $24, $A4, $24, $A5, $00, $C0, $B4 ; CPU:$C3DE PRG:03DE 48 49 4A 4B 24 9C 9D 9E 9F 24 A4 24 A5 00 C0 B4 + .byte $BC, $B8, $C0, $12, $24, $24 ; CPU:$C3EE PRG:03EE BC B8 C0 12 24 24 ;------------------------------------------------------------------------------ ; PlayerSelectVramCommandStream @@ -479,8 +479,8 @@ StageBackgroundVramStreamPointerHighBytes: ;------------------------------------------------------------------------------ PlayerSelectVramCommandStream: ; Explicit bytes replacing .incbin ROM:$0404, length $0018 - .byte $23, $DB, $42, $50, $21, $CA, $4C, $24, $21, $EA, $0C, $24, $24, $19, $15, $0A ; PRG:$03F4 23 DB 42 50 21 CA 4C 24 21 EA 0C 24 24 19 15 0A - .byte $22, $0E, $1B, $24, $C0, $24, $24, $00 ; PRG:$0404 22 0E 1B 24 C0 24 24 00 + .byte $23, $DB, $42, $50, $21, $CA, $4C, $24, $21, $EA, $0C, $24, $24, $19, $15, $0A ; CPU:$C3F4 PRG:03F4 23 DB 42 50 21 CA 4C 24 21 EA 0C 24 24 19 15 0A + .byte $22, $0E, $1B, $24, $C0, $24, $24, $00 ; CPU:$C404 PRG:0404 22 0E 1B 24 C0 24 24 00 ;------------------------------------------------------------------------------ ; TwoPlayerVramCommandStream @@ -490,10 +490,10 @@ PlayerSelectVramCommandStream: ;------------------------------------------------------------------------------ TwoPlayerVramCommandStream: ; Explicit bytes replacing .incbin ROM:$041C, length $0034 - .byte $23, $E2, $04, $04, $05, $05, $01, $22, $0A, $4C, $24, $22, $2A, $0C, $24, $10 ; PRG:$040C 23 E2 04 04 05 05 01 22 0A 4C 24 22 2A 0C 24 10 - .byte $0A, $16, $0E, $24, $24, $18, $8C, $0E, $1B, $24, $22, $4A, $4C, $24, $00, $12 ; PRG:$041C 0A 16 0E 24 24 18 8C 0E 1B 24 22 4A 4C 24 00 12 - .byte $24, $24, $22, $69, $6A, $69, $6A, $21, $42, $D1, $67, $21, $5D, $D1, $67, $23 ; PRG:$042C 24 24 22 69 6A 69 6A 21 42 D1 67 21 5D D1 67 23 - .byte $60, $60, $69, $00 ; PRG:$043C 60 60 69 00 + .byte $23, $E2, $04, $04, $05, $05, $01, $22, $0A, $4C, $24, $22, $2A, $0C, $24, $10 ; CPU:$C40C PRG:040C 23 E2 04 04 05 05 01 22 0A 4C 24 22 2A 0C 24 10 + .byte $0A, $16, $0E, $24, $24, $18, $8C, $0E, $1B, $24, $22, $4A, $4C, $24, $00, $12 ; CPU:$C41C PRG:041C 0A 16 0E 24 24 18 8C 0E 1B 24 22 4A 4C 24 00 12 + .byte $24, $24, $22, $69, $6A, $69, $6A, $21, $42, $D1, $67, $21, $5D, $D1, $67, $23 ; CPU:$C42C PRG:042C 24 24 22 69 6A 69 6A 21 42 D1 67 21 5D D1 67 23 + .byte $60, $60, $69, $00 ; CPU:$C43C PRG:043C 60 60 69 00 ;------------------------------------------------------------------------------ ; StageCollisionQueryPointerTable @@ -503,7 +503,7 @@ TwoPlayerVramCommandStream: ;------------------------------------------------------------------------------ StageCollisionQueryPointerTable: ; Explicit bytes replacing .incbin ROM:$0450, length $0001 - .byte $58 ; PRG:$0440 58 + .byte $58 ; CPU:$C440 PRG:0440 58 ;------------------------------------------------------------------------------ ; StageCollisionQueryPointerHighBytes @@ -513,7 +513,7 @@ StageCollisionQueryPointerTable: ;------------------------------------------------------------------------------ StageCollisionQueryPointerHighBytes: ; Explicit bytes replacing .incbin ROM:$0451, length $0007 - .byte $C4, $00, $04, $AA, $C4, $CB, $C4 ; PRG:$0441 C4 00 04 AA C4 CB C4 + .byte $C4, $00, $04, $AA, $C4, $CB, $C4 ; CPU:$C441 PRG:0441 C4 00 04 AA C4 CB C4 ;------------------------------------------------------------------------------ ; PlayerStateCollisionListPointerTable @@ -523,7 +523,7 @@ StageCollisionQueryPointerHighBytes: ;------------------------------------------------------------------------------ PlayerStateCollisionListPointerTable: ; Explicit bytes replacing .incbin ROM:$0458, length $0001 - .byte $D4 ; PRG:$0448 D4 + .byte $D4 ; CPU:$C448 PRG:0448 D4 ;------------------------------------------------------------------------------ ; PlayerStateCollisionListPointerHighBytes @@ -533,7 +533,7 @@ PlayerStateCollisionListPointerTable: ;------------------------------------------------------------------------------ PlayerStateCollisionListPointerHighBytes: ; Explicit bytes replacing .incbin ROM:$0459, length $0007 - .byte $C4, $50, $04, $3E, $C5, $53, $C5 ; PRG:$0449 C4 50 04 3E C5 53 C5 + .byte $C4, $50, $04, $3E, $C5, $53, $C5 ; CPU:$C449 PRG:0449 C4 50 04 3E C5 53 C5 ;------------------------------------------------------------------------------ ; AlternateCollisionListPointerTable @@ -543,7 +543,7 @@ PlayerStateCollisionListPointerHighBytes: ;------------------------------------------------------------------------------ AlternateCollisionListPointerTable: ; Explicit bytes replacing .incbin ROM:$0460, length $0001 - .byte $74 ; PRG:$0450 74 + .byte $74 ; CPU:$C450 PRG:0450 74 ;------------------------------------------------------------------------------ ; AlternateCollisionListPointerHighBytes @@ -553,10 +553,10 @@ AlternateCollisionListPointerTable: ;------------------------------------------------------------------------------ AlternateCollisionListPointerHighBytes: ; Explicit bytes replacing .incbin ROM:$0461, length $0034 - .byte $C5, $A0, $04, $D2, $C5, $07, $C6, $50, $28, $5F, $28, $14, $40, $92, $40, $90 ; PRG:$0451 C5 A0 04 D2 C5 07 C6 50 28 5F 28 14 40 92 40 90 - .byte $48, $CD, $48, $32, $70, $4B, $70, $C4, $88, $EF, $88, $32, $98, $5E, $98, $D4 ; PRG:$0461 48 CD 48 32 70 4B 70 C4 88 EF 88 32 98 5E 98 D4 - .byte $C0, $E5, $C0, $AF, $C8, $C0, $C8, $68, $C8, $78, $C8, $8F, $D0, $98, $D0, $08 ; PRG:$0471 C0 E5 C0 AF C8 C0 C8 68 C8 78 C8 8F D0 98 D0 08 - .byte $D8, $40, $D8, $FF ; PRG:$0481 D8 40 D8 FF + .byte $C5, $A0, $04, $D2, $C5, $07, $C6, $50, $28, $5F, $28, $14, $40, $92, $40, $90 ; CPU:$C451 PRG:0451 C5 A0 04 D2 C5 07 C6 50 28 5F 28 14 40 92 40 90 + .byte $48, $CD, $48, $32, $70, $4B, $70, $C4, $88, $EF, $88, $32, $98, $5E, $98, $D4 ; CPU:$C461 PRG:0461 48 CD 48 32 70 4B 70 C4 88 EF 88 32 98 5E 98 D4 + .byte $C0, $E5, $C0, $AF, $C8, $C0, $C8, $68, $C8, $78, $C8, $8F, $D0, $98, $D0, $08 ; CPU:$C471 PRG:0471 C0 E5 C0 AF C8 C0 C8 68 C8 78 C8 8F D0 98 D0 08 + .byte $D8, $40, $D8, $FF ; CPU:$C481 PRG:0481 D8 40 D8 FF ;------------------------------------------------------------------------------ ; StageEnemyOamTemplateA @@ -566,14 +566,14 @@ AlternateCollisionListPointerHighBytes: ;------------------------------------------------------------------------------ StageEnemyOamTemplateA: ; Explicit bytes replacing .incbin ROM:$0495, length $007C - .byte $40, $28, $5F, $28, $40, $40, $A3, $40, $BD, $40, $CF, $40, $00, $C8, $2D, $C8 ; PRG:$0485 40 28 5F 28 40 40 A3 40 BD 40 CF 40 00 C8 2D C8 - .byte $62, $C8, $77, $CB, $B4, $A8, $CB, $A8, $C8, $D0, $FE, $D0, $18, $68, $20, $68 ; PRG:$0495 62 C8 77 CB B4 A8 CB A8 C8 D0 FE D0 18 68 20 68 - .byte $00, $A8, $20, $A8, $FF, $40, $28, $5F, $28, $60, $40, $C6, $40, $38, $70, $C7 ; PRG:$04A5 00 A8 20 A8 FF 40 28 5F 28 60 40 C6 40 38 70 C7 - .byte $70, $D0, $70, $EF, $70, $10, $98, $2F, $98, $38, $98, $C6, $98, $38, $C0, $C6 ; PRG:$04B5 70 D0 70 EF 70 10 98 2F 98 38 98 C6 98 38 C0 C6 - .byte $C0, $10, $D8, $40, $D8, $FF, $10, $40, $EF, $40, $08, $D8, $F8, $DA, $FF, $9C ; PRG:$04C5 C0 10 D8 40 D8 FF 10 40 EF 40 08 D8 F8 DA FF 9C - .byte $20, $9C, $24, $D4, $30, $D4, $AD, $EC, $30, $EC, $AD, $14, $40, $14, $C3, $2C ; PRG:$04D5 20 9C 24 D4 30 D4 AD EC 30 EC AD 14 40 14 C3 2C - .byte $40, $2C, $BD, $6C, $40, $6C, $AD, $8C, $40, $8C, $8D, $A4, $48, $A4, $AB, $BC ; PRG:$04E5 40 2C BD 6C 40 6C AD 8C 40 8C 8D A4 48 A4 AB BC - .byte $48, $BC, $9D, $44, $70, $44, $C4, $6C, $18, $6C, $2D, $FF ; PRG:$04F5 48 BC 9D 44 70 44 C4 6C 18 6C 2D FF + .byte $40, $28, $5F, $28, $40, $40, $A3, $40, $BD, $40, $CF, $40, $00, $C8, $2D, $C8 ; CPU:$C485 PRG:0485 40 28 5F 28 40 40 A3 40 BD 40 CF 40 00 C8 2D C8 + .byte $62, $C8, $77, $CB, $B4, $A8, $CB, $A8, $C8, $D0, $FE, $D0, $18, $68, $20, $68 ; CPU:$C495 PRG:0495 62 C8 77 CB B4 A8 CB A8 C8 D0 FE D0 18 68 20 68 + .byte $00, $A8, $20, $A8, $FF, $40, $28, $5F, $28, $60, $40, $C6, $40, $38, $70, $C7 ; CPU:$C4A5 PRG:04A5 00 A8 20 A8 FF 40 28 5F 28 60 40 C6 40 38 70 C7 + .byte $70, $D0, $70, $EF, $70, $10, $98, $2F, $98, $38, $98, $C6, $98, $38, $C0, $C6 ; CPU:$C4B5 PRG:04B5 70 D0 70 EF 70 10 98 2F 98 38 98 C6 98 38 C0 C6 + .byte $C0, $10, $D8, $40, $D8, $FF, $10, $40, $EF, $40, $08, $D8, $F8, $DA, $FF, $9C ; CPU:$C4C5 PRG:04C5 C0 10 D8 40 D8 FF 10 40 EF 40 08 D8 F8 DA FF 9C + .byte $20, $9C, $24, $D4, $30, $D4, $AD, $EC, $30, $EC, $AD, $14, $40, $14, $C3, $2C ; CPU:$C4D5 PRG:04D5 20 9C 24 D4 30 D4 AD EC 30 EC AD 14 40 14 C3 2C + .byte $40, $2C, $BD, $6C, $40, $6C, $AD, $8C, $40, $8C, $8D, $A4, $48, $A4, $AB, $BC ; CPU:$C4E5 PRG:04E5 40 2C BD 6C 40 6C AD 8C 40 8C 8D A4 48 A4 AB BC + .byte $48, $BC, $9D, $44, $70, $44, $C4, $6C, $18, $6C, $2D, $FF ; CPU:$C4F5 PRG:04F5 48 BC 9D 44 70 44 C4 6C 18 6C 2D FF ;------------------------------------------------------------------------------ ; StageEnemyOamTemplateB @@ -583,16 +583,16 @@ StageEnemyOamTemplateA: ;------------------------------------------------------------------------------ StageEnemyOamTemplateB: ; Explicit bytes replacing .incbin ROM:$0511, length $00A0 - .byte $14, $47, $14, $5D, $14, $78, $14, $9D, $2C, $47, $2C, $9D, $44, $47, $44, $86 ; PRG:$0501 14 47 14 5D 14 78 14 9D 2C 47 2C 9D 44 47 44 86 - .byte $5C, $47, $5C, $6D, $74, $47, $74, $76, $8C, $47, $8C, $6D, $A4, $47, $A4, $86 ; PRG:$0511 5C 47 5C 6D 74 47 74 76 8C 47 8C 6D A4 47 A4 86 - .byte $BC, $47, $BC, $6D, $D4, $20, $D4, $6D, $EC, $20, $EC, $6D, $6C, $18, $6C, $2D ; PRG:$0521 BC 47 BC 6D D4 20 D4 6D EC 20 EC 6D 6C 18 6C 2D - .byte $D4, $90, $D4, $BD, $EC, $90, $EC, $BD, $9C, $18, $9C, $24, $FF, $14, $4F, $14 ; PRG:$0531 D4 90 D4 BD EC 90 EC BD 9C 18 9C 24 FF 14 4F 14 - .byte $C5, $2C, $4F, $2C, $C5, $D4, $20, $D4, $C7, $EC, $20, $EC, $C7, $6C, $18, $6C ; PRG:$0541 C5 2C 4F 2C C5 D4 20 D4 C7 EC 20 EC C7 6C 18 6C - .byte $2D, $FF, $2C, $40, $2C, $C3, $44, $40, $44, $C3, $5C, $40, $5C, $C3, $74, $40 ; PRG:$0551 2D FF 2C 40 2C C3 44 40 44 C3 5C 40 5C C3 74 40 - .byte $74, $C3, $8C, $40, $8C, $C3, $A4, $40, $A4, $C3, $BC, $40, $BC, $C3, $D4, $40 ; PRG:$0561 74 C3 8C 40 8C C3 A4 40 A4 C3 BC 40 BC C3 D4 40 - .byte $D4, $C3, $FF, $50, $10, $D0, $10, $50, $18, $50, $37, $50, $2B, $5D, $40, $D0 ; PRG:$0571 D4 C3 FF 50 10 D0 10 50 18 50 37 50 2B 5D 40 D0 - .byte $24, $F8, $24, $07, $43, $92, $48, $90, $49, $CF, $50, $30, $71, $4B, $78, $C0 ; PRG:$0581 24 F8 24 07 43 92 48 90 49 CF 50 30 71 4B 78 C0 - .byte $89, $F7, $90, $30, $99, $5D, $A0, $0A, $00, $0A, $FF, $F5, $00, $F5, $FF, $FF ; PRG:$0591 89 F7 90 30 99 5D A0 0A 00 0A FF F5 00 F5 FF FF + .byte $14, $47, $14, $5D, $14, $78, $14, $9D, $2C, $47, $2C, $9D, $44, $47, $44, $86 ; CPU:$C501 PRG:0501 14 47 14 5D 14 78 14 9D 2C 47 2C 9D 44 47 44 86 + .byte $5C, $47, $5C, $6D, $74, $47, $74, $76, $8C, $47, $8C, $6D, $A4, $47, $A4, $86 ; CPU:$C511 PRG:0511 5C 47 5C 6D 74 47 74 76 8C 47 8C 6D A4 47 A4 86 + .byte $BC, $47, $BC, $6D, $D4, $20, $D4, $6D, $EC, $20, $EC, $6D, $6C, $18, $6C, $2D ; CPU:$C521 PRG:0521 BC 47 BC 6D D4 20 D4 6D EC 20 EC 6D 6C 18 6C 2D + .byte $D4, $90, $D4, $BD, $EC, $90, $EC, $BD, $9C, $18, $9C, $24, $FF, $14, $4F, $14 ; CPU:$C531 PRG:0531 D4 90 D4 BD EC 90 EC BD 9C 18 9C 24 FF 14 4F 14 + .byte $C5, $2C, $4F, $2C, $C5, $D4, $20, $D4, $C7, $EC, $20, $EC, $C7, $6C, $18, $6C ; CPU:$C541 PRG:0541 C5 2C 4F 2C C5 D4 20 D4 C7 EC 20 EC C7 6C 18 6C + .byte $2D, $FF, $2C, $40, $2C, $C3, $44, $40, $44, $C3, $5C, $40, $5C, $C3, $74, $40 ; CPU:$C551 PRG:0551 2D FF 2C 40 2C C3 44 40 44 C3 5C 40 5C C3 74 40 + .byte $74, $C3, $8C, $40, $8C, $C3, $A4, $40, $A4, $C3, $BC, $40, $BC, $C3, $D4, $40 ; CPU:$C561 PRG:0561 74 C3 8C 40 8C C3 A4 40 A4 C3 BC 40 BC C3 D4 40 + .byte $D4, $C3, $FF, $50, $10, $D0, $10, $50, $18, $50, $37, $50, $2B, $5D, $40, $D0 ; CPU:$C571 PRG:0571 D4 C3 FF 50 10 D0 10 50 18 50 37 50 2B 5D 40 D0 + .byte $24, $F8, $24, $07, $43, $92, $48, $90, $49, $CF, $50, $30, $71, $4B, $78, $C0 ; CPU:$C581 PRG:0581 24 F8 24 07 43 92 48 90 49 CF 50 30 71 4B 78 C0 + .byte $89, $F7, $90, $30, $99, $5D, $A0, $0A, $00, $0A, $FF, $F5, $00, $F5, $FF, $FF ; CPU:$C591 PRG:0591 89 F7 90 30 99 5D A0 0A 00 0A FF F5 00 F5 FF FF ;------------------------------------------------------------------------------ ; StageEnemyOamTemplateC @@ -602,14 +602,14 @@ StageEnemyOamTemplateB: ;------------------------------------------------------------------------------ StageEnemyOamTemplateC: ; Explicit bytes replacing .incbin ROM:$05B1, length $0073 - .byte $40, $14, $D0, $14, $D0, $2B, $FE, $2B, $00, $41, $A5, $47, $50, $18, $50, $3F ; PRG:$05A1 40 14 D0 14 D0 2B FE 2B 00 41 A5 47 50 18 50 3F - .byte $50, $2F, $5D, $2F, $BB, $41, $CF, $47, $B4, $A9, $CB, $AF, $D4, $95, $EC, $95 ; PRG:$05B1 50 2F 5D 2F BB 41 CF 47 B4 A9 CB AF D4 95 EC 95 - .byte $10, $69, $28, $6F, $D0, $90, $F0, $94, $0A, $00, $0A, $FF, $F5, $00, $F5, $FF ; PRG:$05C1 10 69 28 6F D0 90 F0 94 0A 00 0A FF F5 00 F5 FF - .byte $FF, $D0, $1F, $EF, $1F, $5C, $28, $5C, $40, $60, $42, $C7, $45, $10, $4F, $2B ; PRG:$05D1 FF D0 1F EF 1F 5C 28 5C 40 60 42 C7 45 10 4F 2B - .byte $4F, $38, $72, $C7, $75, $CA, $7F, $EF, $70, $38, $9A, $C6, $9C, $10, $A7, $2F ; PRG:$05E1 4F 38 72 C7 75 CA 7F EF 70 38 9A C6 9C 10 A7 2F - .byte $A7, $38, $C2, $C6, $C5, $40, $10, $B8, $10, $48, $00, $48, $28, $0A, $00, $0A ; PRG:$05F1 A7 38 C2 C6 C5 40 10 B8 10 48 00 48 28 0A 00 0A - .byte $FF, $F5, $00, $F5, $FF, $FF, $08, $4F, $F8, $4F, $0A, $00, $0A, $FF, $F5, $00 ; PRG:$0601 FF F5 00 F5 FF FF 08 4F F8 4F 0A 00 0A FF F5 00 - .byte $F5, $FF, $FF ; PRG:$0611 F5 FF FF + .byte $40, $14, $D0, $14, $D0, $2B, $FE, $2B, $00, $41, $A5, $47, $50, $18, $50, $3F ; CPU:$C5A1 PRG:05A1 40 14 D0 14 D0 2B FE 2B 00 41 A5 47 50 18 50 3F + .byte $50, $2F, $5D, $2F, $BB, $41, $CF, $47, $B4, $A9, $CB, $AF, $D4, $95, $EC, $95 ; CPU:$C5B1 PRG:05B1 50 2F 5D 2F BB 41 CF 47 B4 A9 CB AF D4 95 EC 95 + .byte $10, $69, $28, $6F, $D0, $90, $F0, $94, $0A, $00, $0A, $FF, $F5, $00, $F5, $FF ; CPU:$C5C1 PRG:05C1 10 69 28 6F D0 90 F0 94 0A 00 0A FF F5 00 F5 FF + .byte $FF, $D0, $1F, $EF, $1F, $5C, $28, $5C, $40, $60, $42, $C7, $45, $10, $4F, $2B ; CPU:$C5D1 PRG:05D1 FF D0 1F EF 1F 5C 28 5C 40 60 42 C7 45 10 4F 2B + .byte $4F, $38, $72, $C7, $75, $CA, $7F, $EF, $70, $38, $9A, $C6, $9C, $10, $A7, $2F ; CPU:$C5E1 PRG:05E1 4F 38 72 C7 75 CA 7F EF 70 38 9A C6 9C 10 A7 2F + .byte $A7, $38, $C2, $C6, $C5, $40, $10, $B8, $10, $48, $00, $48, $28, $0A, $00, $0A ; CPU:$C5F1 PRG:05F1 A7 38 C2 C6 C5 40 10 B8 10 48 00 48 28 0A 00 0A + .byte $FF, $F5, $00, $F5, $FF, $FF, $08, $4F, $F8, $4F, $0A, $00, $0A, $FF, $F5, $00 ; CPU:$C601 PRG:0601 FF F5 00 F5 FF FF 08 4F F8 4F 0A 00 0A FF F5 00 + .byte $F5, $FF, $FF ; CPU:$C611 PRG:0611 F5 FF FF ;------------------------------------------------------------------------------ ; TwoTileObjectTileTable @@ -619,7 +619,7 @@ StageEnemyOamTemplateC: ;------------------------------------------------------------------------------ TwoTileObjectTileTable: ; Explicit bytes replacing .incbin ROM:$0624, length $0007 - .byte $F1, $F2, $5E, $F3, $F4, $F5, $F6 ; PRG:$0614 F1 F2 5E F3 F4 F5 F6 + .byte $F1, $F2, $5E, $F3, $F4, $F5, $F6 ; CPU:$C614 PRG:0614 F1 F2 5E F3 F4 F5 F6 ;------------------------------------------------------------------------------ ; ObjectTaskPayloadByIndex @@ -629,7 +629,7 @@ TwoTileObjectTileTable: ;------------------------------------------------------------------------------ ObjectTaskPayloadByIndex: ; Explicit bytes replacing .incbin ROM:$062B, length $0007 - .byte $01, $02, $03, $04, $08, $12, $16 ; PRG:$061B 01 02 03 04 08 12 16 + .byte $01, $02, $03, $04, $08, $12, $16 ; CPU:$C61B PRG:061B 01 02 03 04 08 12 16 ;------------------------------------------------------------------------------ ; SpawnedObjectCollisionShapePointerTable @@ -639,7 +639,7 @@ ObjectTaskPayloadByIndex: ;------------------------------------------------------------------------------ SpawnedObjectCollisionShapePointerTable: ; Explicit bytes replacing .incbin ROM:$0632, length $0001 - .byte $26 ; PRG:$0622 26 + .byte $26 ; CPU:$C622 PRG:0622 26 ;------------------------------------------------------------------------------ ; SpawnedObjectCollisionShapePointerHighBytes @@ -649,7 +649,7 @@ SpawnedObjectCollisionShapePointerTable: ;------------------------------------------------------------------------------ SpawnedObjectCollisionShapePointerHighBytes: ; Explicit bytes replacing .incbin ROM:$0633, length $000B - .byte $C6, $2A, $C6, $19, $0F, $1B, $21, $04, $0F, $06, $21 ; PRG:$0623 C6 2A C6 19 0F 1B 21 04 0F 06 21 + .byte $C6, $2A, $C6, $19, $0F, $1B, $21, $04, $0F, $06, $21 ; CPU:$C623 PRG:0623 C6 2A C6 19 0F 1B 21 04 0F 06 21 ;------------------------------------------------------------------------------ ; DemoInputCodeTable @@ -659,8 +659,8 @@ SpawnedObjectCollisionShapePointerHighBytes: ;------------------------------------------------------------------------------ DemoInputCodeTable: ; Explicit bytes replacing .incbin ROM:$063E, length $0020 - .byte $00, $05, $00, $01, $04, $01, $04, $01, $04, $02, $04, $05, $00, $02, $04, $05 ; PRG:$062E 00 05 00 01 04 01 04 01 04 02 04 05 00 02 04 05 - .byte $04, $05, $03, $00, $05, $01, $03, $01, $00, $04, $02, $01, $04, $02, $04, $02 ; PRG:$063E 04 05 03 00 05 01 03 01 00 04 02 01 04 02 04 02 + .byte $00, $05, $00, $01, $04, $01, $04, $01, $04, $02, $04, $05, $00, $02, $04, $05 ; CPU:$C62E PRG:062E 00 05 00 01 04 01 04 01 04 02 04 05 00 02 04 05 + .byte $04, $05, $03, $00, $05, $01, $03, $01, $00, $04, $02, $01, $04, $02, $04, $02 ; CPU:$C63E PRG:063E 04 05 03 00 05 01 03 01 00 04 02 01 04 02 04 02 ;------------------------------------------------------------------------------ ; DemoInputDurationTable @@ -670,8 +670,8 @@ DemoInputCodeTable: ;------------------------------------------------------------------------------ DemoInputDurationTable: ; Explicit bytes replacing .incbin ROM:$065E, length $0020 - .byte $2D, $01, $2D, $2D, $03, $96, $02, $0F, $1E, $1E, $1F, $01, $2D, $7E, $06, $01 ; PRG:$064E 2D 01 2D 2D 03 96 02 0F 1E 1E 1F 01 2D 7E 06 01 - .byte $0A, $01, $01, $0F, $01, $96, $0C, $3C, $2D, $02, $01, $0F, $04, $2C, $10, $FF ; PRG:$065E 0A 01 01 0F 01 96 0C 3C 2D 02 01 0F 04 2C 10 FF + .byte $2D, $01, $2D, $2D, $03, $96, $02, $0F, $1E, $1E, $1F, $01, $2D, $7E, $06, $01 ; CPU:$C64E PRG:064E 2D 01 2D 2D 03 96 02 0F 1E 1E 1F 01 2D 7E 06 01 + .byte $0A, $01, $01, $0F, $01, $96, $0C, $3C, $2D, $02, $01, $0F, $04, $2C, $10, $FF ; CPU:$C65E PRG:065E 0A 01 01 0F 01 96 0C 3C 2D 02 01 0F 04 2C 10 FF ;------------------------------------------------------------------------------ ; ResetHandler @@ -692,44 +692,44 @@ DemoInputDurationTable: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ ResetHandler: - sei ; PRG:$066E 78 - cld ; PRG:$066F D8 - lda #$10 ; PRG:$0670 A9 10 - sta PPUCTRL ; PRG:$0672 8D 00 20 - ldx #$FF ; PRG:$0675 A2 FF - txs ; PRG:$0677 9A + sei ; CPU:$C66E PRG:066E 78 + cld ; CPU:$C66F PRG:066F D8 + lda #$10 ; CPU:$C670 PRG:0670 A9 10 + sta PPUCTRL ; CPU:$C672 PRG:0672 8D 00 20 + ldx #$FF ; CPU:$C675 PRG:0675 A2 FF + txs ; CPU:$C677 PRG:0677 9A Label_C678: - lda PPUSTATUS ; PRG:$0678 AD 02 20 - and #$80 ; PRG:$067B 29 80 - beq Label_C678 ; PRG:$067D F0 F9 - ldy #$07 ; PRG:$067F A0 07 - sty Zp01 ; PRG:$0681 84 01 - ldy #$00 ; PRG:$0683 A0 00 - sty Zp00 ; PRG:$0685 84 00 - lda #$00 ; PRG:$0687 A9 00 + lda PPUSTATUS ; CPU:$C678 PRG:0678 AD 02 20 + and #$80 ; CPU:$C67B PRG:067B 29 80 + beq Label_C678 ; CPU:$C67D PRG:067D F0 F9 + ldy #$07 ; CPU:$C67F PRG:067F A0 07 + sty Zp01 ; CPU:$C681 PRG:0681 84 01 + ldy #$00 ; CPU:$C683 PRG:0683 A0 00 + sty Zp00 ; CPU:$C685 PRG:0685 84 00 + lda #$00 ; CPU:$C687 PRG:0687 A9 00 Label_C689: - sta (Zp00),y ; PRG:$0689 91 00 - dey ; PRG:$068B 88 - bne Label_C689 ; PRG:$068C D0 FB - dec Zp01 ; PRG:$068E C6 01 - bpl Label_C689 ; PRG:$0690 10 F7 - jsr InitializePpuOamAndDmc ; PRG:$0692 20 B6 C6 - lda #$6F ; PRG:$0695 A9 6F - sta TitleCursorY ; PRG:$0697 85 ED - lda #$18 ; PRG:$0699 A9 18 - sta GameModeTimer ; PRG:$069B 85 48 - lda #$01 ; PRG:$069D A9 01 - sta PlayerLivesOrModeCount ; PRG:$069F 85 4C - sta PendingGameMode ; PRG:$06A1 85 47 - lda #$00 ; PRG:$06A3 A9 00 - sta GameMode ; PRG:$06A5 85 46 - lda PPUControlShadow ; PRG:$06A7 A5 10 - eor #$80 ; PRG:$06A9 49 80 - sta PPUCTRL ; PRG:$06AB 8D 00 20 - sta PPUControlShadow ; PRG:$06AE 85 10 + sta (Zp00),y ; CPU:$C689 PRG:0689 91 00 + dey ; CPU:$C68B PRG:068B 88 + bne Label_C689 ; CPU:$C68C PRG:068C D0 FB + dec Zp01 ; CPU:$C68E PRG:068E C6 01 + bpl Label_C689 ; CPU:$C690 PRG:0690 10 F7 + jsr InitializePpuOamAndDmc ; CPU:$C692 PRG:0692 20 B6 C6 + lda #$6F ; CPU:$C695 PRG:0695 A9 6F + sta TitleCursorY ; CPU:$C697 PRG:0697 85 ED + lda #$18 ; CPU:$C699 PRG:0699 A9 18 + sta GameModeTimer ; CPU:$C69B PRG:069B 85 48 + lda #$01 ; CPU:$C69D PRG:069D A9 01 + sta PlayerLivesOrModeCount ; CPU:$C69F PRG:069F 85 4C + sta PendingGameMode ; CPU:$C6A1 PRG:06A1 85 47 + lda #$00 ; CPU:$C6A3 PRG:06A3 A9 00 + sta GameMode ; CPU:$C6A5 PRG:06A5 85 46 + lda PPUControlShadow ; CPU:$C6A7 PRG:06A7 A5 10 + eor #$80 ; CPU:$C6A9 PRG:06A9 49 80 + sta PPUCTRL ; CPU:$C6AB PRG:06AB 8D 00 20 + sta PPUControlShadow ; CPU:$C6AE PRG:06AE 85 10 Label_C6B0: - jsr AdvanceRandomLfsr ; PRG:$06B0 20 F8 F1 - jmp Label_C6B0 ; PRG:$06B3 4C B0 C6 + jsr AdvanceRandomLfsr ; CPU:$C6B0 PRG:06B0 20 F8 F1 + jmp Label_C6B0 ; CPU:$C6B3 PRG:06B3 4C B0 C6 ;------------------------------------------------------------------------------ ; InitializePpuOamAndDmc @@ -750,29 +750,29 @@ Label_C6B0: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ InitializePpuOamAndDmc: - lda #$10 ; PRG:$06B6 A9 10 - sta PPUCTRL ; PRG:$06B8 8D 00 20 - sta PPUControlShadow ; PRG:$06BB 85 10 - lda #$06 ; PRG:$06BD A9 06 - sta PPUMASK ; PRG:$06BF 8D 01 20 - sta PPUMaskShadow ; PRG:$06C2 85 11 - lda #$00 ; PRG:$06C4 A9 00 - sta PPUSCROLL ; PRG:$06C6 8D 05 20 - sta PPUScrollXShadow ; PRG:$06C9 85 12 - sta PPUSCROLL ; PRG:$06CB 8D 05 20 - sta PPUScrollYShadow ; PRG:$06CE 85 13 - lda #$FF ; PRG:$06D0 A9 FF - ldy #$00 ; PRG:$06D2 A0 00 + lda #$10 ; CPU:$C6B6 PRG:06B6 A9 10 + sta PPUCTRL ; CPU:$C6B8 PRG:06B8 8D 00 20 + sta PPUControlShadow ; CPU:$C6BB PRG:06BB 85 10 + lda #$06 ; CPU:$C6BD PRG:06BD A9 06 + sta PPUMASK ; CPU:$C6BF PRG:06BF 8D 01 20 + sta PPUMaskShadow ; CPU:$C6C2 PRG:06C2 85 11 + lda #$00 ; CPU:$C6C4 PRG:06C4 A9 00 + sta PPUSCROLL ; CPU:$C6C6 PRG:06C6 8D 05 20 + sta PPUScrollXShadow ; CPU:$C6C9 PRG:06C9 85 12 + sta PPUSCROLL ; CPU:$C6CB PRG:06CB 8D 05 20 + sta PPUScrollYShadow ; CPU:$C6CE PRG:06CE 85 13 + lda #$FF ; CPU:$C6D0 PRG:06D0 A9 FF + ldy #$00 ; CPU:$C6D2 PRG:06D2 A0 00 Label_C6D4: - sta $0200,y ; PRG:$06D4 99 00 02 - dey ; PRG:$06D7 88 - beq Label_C6DD ; PRG:$06D8 F0 03 - jmp Label_C6D4 ; PRG:$06DA 4C D4 C6 + sta $0200,y ; CPU:$C6D4 PRG:06D4 99 00 02 + dey ; CPU:$C6D7 PRG:06D7 88 + beq Label_C6DD ; CPU:$C6D8 PRG:06D8 F0 03 + jmp Label_C6D4 ; CPU:$C6DA PRG:06DA 4C D4 C6 Label_C6DD: - jsr ClearGameplayNametable ; PRG:$06DD 20 16 CA - lda #$00 ; PRG:$06E0 A9 00 - sta APUDMALOAD ; PRG:$06E2 8D 11 40 - rts ; PRG:$06E5 60 + jsr ClearGameplayNametable ; CPU:$C6DD PRG:06DD 20 16 CA + lda #$00 ; CPU:$C6E0 PRG:06E0 A9 00 + sta APUDMALOAD ; CPU:$C6E2 PRG:06E2 8D 11 40 + rts ; CPU:$C6E5 PRG:06E5 60 ;------------------------------------------------------------------------------ ; NmiHandler @@ -793,86 +793,86 @@ Label_C6DD: ; Processor flags during the handler, PPU/APU/controller hardware, OAM/VRAM buffers, and game state intentionally updated by called frame routines. ;------------------------------------------------------------------------------ NmiHandler: - pha ; PRG:$06E6 48 - txa ; PRG:$06E7 8A - pha ; PRG:$06E8 48 - tya ; PRG:$06E9 98 - pha ; PRG:$06EA 48 - lda Zp00 ; PRG:$06EB A5 00 - pha ; PRG:$06ED 48 - lda Zp01 ; PRG:$06EE A5 01 - pha ; PRG:$06F0 48 - lda Zp02 ; PRG:$06F1 A5 02 - pha ; PRG:$06F3 48 - lda Zp03 ; PRG:$06F4 A5 03 - pha ; PRG:$06F6 48 - lda Zp04 ; PRG:$06F7 A5 04 - pha ; PRG:$06F9 48 - lda Zp05 ; PRG:$06FA A5 05 - pha ; PRG:$06FC 48 - lda Zp06 ; PRG:$06FD A5 06 - pha ; PRG:$06FF 48 - lda Zp07 ; PRG:$0700 A5 07 - pha ; PRG:$0702 48 - lda PPUControlShadow ; PRG:$0703 A5 10 - and #$7F ; PRG:$0705 29 7F - sta PPUCTRL ; PRG:$0707 8D 00 20 - sta PPUControlShadow ; PRG:$070A 85 10 - jsr PerformOamDma ; PRG:$070C 20 B0 EE - jsr FlushQueuedVramCommands ; PRG:$070F 20 9C EE - jsr WriteInvertedRenderingMask ; PRG:$0712 20 7A CA - jsr UpdateAudioFrame ; PRG:$0715 20 1F F9 - jsr ReadControllers ; PRG:$0718 20 19 F2 - lda PendingGameMode ; PRG:$071B A5 47 - bne Label_C733 ; PRG:$071D D0 14 - lda GameMode ; PRG:$071F A5 46 - beq Label_C746 ; PRG:$0721 F0 23 - lda GameplaySubmode ; PRG:$0723 A5 4D - bne Label_C72D ; PRG:$0725 D0 06 - jsr UpdateGameplayFrame ; PRG:$0727 20 6E CD - jmp Label_C749 ; PRG:$072A 4C 49 C7 + pha ; CPU:$C6E6 PRG:06E6 48 + txa ; CPU:$C6E7 PRG:06E7 8A + pha ; CPU:$C6E8 PRG:06E8 48 + tya ; CPU:$C6E9 PRG:06E9 98 + pha ; CPU:$C6EA PRG:06EA 48 + lda Zp00 ; CPU:$C6EB PRG:06EB A5 00 + pha ; CPU:$C6ED PRG:06ED 48 + lda Zp01 ; CPU:$C6EE PRG:06EE A5 01 + pha ; CPU:$C6F0 PRG:06F0 48 + lda Zp02 ; CPU:$C6F1 PRG:06F1 A5 02 + pha ; CPU:$C6F3 PRG:06F3 48 + lda Zp03 ; CPU:$C6F4 PRG:06F4 A5 03 + pha ; CPU:$C6F6 PRG:06F6 48 + lda Zp04 ; CPU:$C6F7 PRG:06F7 A5 04 + pha ; CPU:$C6F9 PRG:06F9 48 + lda Zp05 ; CPU:$C6FA PRG:06FA A5 05 + pha ; CPU:$C6FC PRG:06FC 48 + lda Zp06 ; CPU:$C6FD PRG:06FD A5 06 + pha ; CPU:$C6FF PRG:06FF 48 + lda Zp07 ; CPU:$C700 PRG:0700 A5 07 + pha ; CPU:$C702 PRG:0702 48 + lda PPUControlShadow ; CPU:$C703 PRG:0703 A5 10 + and #$7F ; CPU:$C705 PRG:0705 29 7F + sta PPUCTRL ; CPU:$C707 PRG:0707 8D 00 20 + sta PPUControlShadow ; CPU:$C70A PRG:070A 85 10 + jsr PerformOamDma ; CPU:$C70C PRG:070C 20 B0 EE + jsr FlushQueuedVramCommands ; CPU:$C70F PRG:070F 20 9C EE + jsr WriteInvertedRenderingMask ; CPU:$C712 PRG:0712 20 7A CA + jsr UpdateAudioFrame ; CPU:$C715 PRG:0715 20 1F F9 + jsr ReadControllers ; CPU:$C718 PRG:0718 20 19 F2 + lda PendingGameMode ; CPU:$C71B PRG:071B A5 47 + bne Label_C733 ; CPU:$C71D PRG:071D D0 14 + lda GameMode ; CPU:$C71F PRG:071F A5 46 + beq Label_C746 ; CPU:$C721 PRG:0721 F0 23 + lda GameplaySubmode ; CPU:$C723 PRG:0723 A5 4D + bne Label_C72D ; CPU:$C725 PRG:0725 D0 06 + jsr UpdateGameplayFrame ; CPU:$C727 PRG:0727 20 6E CD + jmp Label_C749 ; CPU:$C72A PRG:072A 4C 49 C7 Label_C72D: - jsr UpdateStageTransition ; PRG:$072D 20 C1 CF - jmp Label_C749 ; PRG:$0730 4C 49 C7 + jsr UpdateStageTransition ; CPU:$C72D PRG:072D 20 C1 CF + jmp Label_C749 ; CPU:$C730 PRG:0730 4C 49 C7 Label_C733: - lda PlayerLivesOrModeCount ; PRG:$0733 A5 4C - bne Label_C73D ; PRG:$0735 D0 06 - jsr UpdateGameModeTransition ; PRG:$0737 20 97 C8 - jmp Label_C749 ; PRG:$073A 4C 49 C7 + lda PlayerLivesOrModeCount ; CPU:$C733 PRG:0733 A5 4C + bne Label_C73D ; CPU:$C735 PRG:0735 D0 06 + jsr UpdateGameModeTransition ; CPU:$C737 PRG:0737 20 97 C8 + jmp Label_C749 ; CPU:$C73A PRG:073A 4C 49 C7 Label_C73D: - jsr UpdateTitleScreenAndStartSelection ; PRG:$073D 20 73 C7 - jsr TickSoundTimers ; PRG:$0740 20 AF F1 - jmp Label_C749 ; PRG:$0743 4C 49 C7 + jsr UpdateTitleScreenAndStartSelection ; CPU:$C73D PRG:073D 20 73 C7 + jsr TickSoundTimers ; CPU:$C740 PRG:0740 20 AF F1 + jmp Label_C749 ; CPU:$C743 PRG:0743 4C 49 C7 Label_C746: - jsr UpdateAttractModeState ; PRG:$0746 20 32 C9 + jsr UpdateAttractModeState ; CPU:$C746 PRG:0746 20 32 C9 Label_C749: - jsr ProcessQueuedTask ; PRG:$0749 20 3A EE - lda PPUControlShadow ; PRG:$074C A5 10 - eor #$80 ; PRG:$074E 49 80 - sta PPUCTRL ; PRG:$0750 8D 00 20 - sta PPUControlShadow ; PRG:$0753 85 10 - pla ; PRG:$0755 68 - sta Zp07 ; PRG:$0756 85 07 - pla ; PRG:$0758 68 - sta Zp06 ; PRG:$0759 85 06 - pla ; PRG:$075B 68 - sta Zp05 ; PRG:$075C 85 05 - pla ; PRG:$075E 68 - sta Zp04 ; PRG:$075F 85 04 - pla ; PRG:$0761 68 - sta Zp03 ; PRG:$0762 85 03 - pla ; PRG:$0764 68 - sta Zp02 ; PRG:$0765 85 02 - pla ; PRG:$0767 68 - sta Zp01 ; PRG:$0768 85 01 - pla ; PRG:$076A 68 - sta Zp00 ; PRG:$076B 85 00 - pla ; PRG:$076D 68 - tay ; PRG:$076E A8 - pla ; PRG:$076F 68 - tax ; PRG:$0770 AA - pla ; PRG:$0771 68 - rti ; PRG:$0772 40 + jsr ProcessQueuedTask ; CPU:$C749 PRG:0749 20 3A EE + lda PPUControlShadow ; CPU:$C74C PRG:074C A5 10 + eor #$80 ; CPU:$C74E PRG:074E 49 80 + sta PPUCTRL ; CPU:$C750 PRG:0750 8D 00 20 + sta PPUControlShadow ; CPU:$C753 PRG:0753 85 10 + pla ; CPU:$C755 PRG:0755 68 + sta Zp07 ; CPU:$C756 PRG:0756 85 07 + pla ; CPU:$C758 PRG:0758 68 + sta Zp06 ; CPU:$C759 PRG:0759 85 06 + pla ; CPU:$C75B PRG:075B 68 + sta Zp05 ; CPU:$C75C PRG:075C 85 05 + pla ; CPU:$C75E PRG:075E 68 + sta Zp04 ; CPU:$C75F PRG:075F 85 04 + pla ; CPU:$C761 PRG:0761 68 + sta Zp03 ; CPU:$C762 PRG:0762 85 03 + pla ; CPU:$C764 PRG:0764 68 + sta Zp02 ; CPU:$C765 PRG:0765 85 02 + pla ; CPU:$C767 PRG:0767 68 + sta Zp01 ; CPU:$C768 PRG:0768 85 01 + pla ; CPU:$C76A PRG:076A 68 + sta Zp00 ; CPU:$C76B PRG:076B 85 00 + pla ; CPU:$C76D PRG:076D 68 + tay ; CPU:$C76E PRG:076E A8 + pla ; CPU:$C76F PRG:076F 68 + tax ; CPU:$C770 PRG:0770 AA + pla ; CPU:$C771 PRG:0771 68 + rti ; CPU:$C772 PRG:0772 40 ;------------------------------------------------------------------------------ ; UpdateTitleScreenAndStartSelection @@ -893,159 +893,159 @@ Label_C749: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ UpdateTitleScreenAndStartSelection: - lda $06A2 ; PRG:$0773 AD A2 06 - bne Label_C77B ; PRG:$0776 D0 03 - sta APUCTRL ; PRG:$0778 8D 15 40 + lda $06A2 ; CPU:$C773 PRG:0773 AD A2 06 + bne Label_C77B ; CPU:$C776 PRG:0776 D0 03 + sta APUCTRL ; CPU:$C778 PRG:0778 8D 15 40 Label_C77B: - lda $05B4 ; PRG:$077B AD B4 05 - bne Label_C78E ; PRG:$077E D0 0E - lda #$80 ; PRG:$0780 A9 80 - sta SecondarySoundRequestFlags ; PRG:$0782 85 FD - lda #$04 ; PRG:$0784 A9 04 - sta $05B4 ; PRG:$0786 8D B4 05 - lda #$0F ; PRG:$0789 A9 0F - sta APUCTRL ; PRG:$078B 8D 15 40 + lda $05B4 ; CPU:$C77B PRG:077B AD B4 05 + bne Label_C78E ; CPU:$C77E PRG:077E D0 0E + lda #$80 ; CPU:$C780 PRG:0780 A9 80 + sta SecondarySoundRequestFlags ; CPU:$C782 PRG:0782 85 FD + lda #$04 ; CPU:$C784 PRG:0784 A9 04 + sta $05B4 ; CPU:$C786 PRG:0786 8D B4 05 + lda #$0F ; CPU:$C789 PRG:0789 A9 0F + sta APUCTRL ; CPU:$C78B PRG:078B 8D 15 40 Label_C78E: - lda TitleScreenInitialized ; PRG:$078E A5 52 - bne Label_C7BD ; PRG:$0790 D0 2B - jsr DisableBackgroundAndSpriteRendering; PRG:$0792 20 70 CA - lda #$66 ; PRG:$0795 A9 66 - sta Zp00 ; PRG:$0797 85 00 - lda #$F2 ; PRG:$0799 A9 F2 - sta Zp01 ; PRG:$079B 85 01 - jsr ProcessVramCommandStreamAndRestoreScroll; PRG:$079D 20 3C EF - lda TitleCursorY ; PRG:$07A0 A5 ED - sta $0200 ; PRG:$07A2 8D 00 02 - lda #$5C ; PRG:$07A5 A9 5C - sta $0201 ; PRG:$07A7 8D 01 02 - lda #$00 ; PRG:$07AA A9 00 - sta $0202 ; PRG:$07AC 8D 02 02 - sta TwoPlayerModeFlag ; PRG:$07AF 85 4E - lda #$38 ; PRG:$07B1 A9 38 - sta $0203 ; PRG:$07B3 8D 03 02 - sta TitleScreenInitialized ; PRG:$07B6 85 52 - lda #$20 ; PRG:$07B8 A9 20 - sta ActionCooldown ; PRG:$07BA 85 3C - rts ; PRG:$07BC 60 + lda TitleScreenInitialized ; CPU:$C78E PRG:078E A5 52 + bne Label_C7BD ; CPU:$C790 PRG:0790 D0 2B + jsr DisableBackgroundAndSpriteRendering ; CPU:$C792 PRG:0792 20 70 CA + lda #$66 ; CPU:$C795 PRG:0795 A9 66 + sta Zp00 ; CPU:$C797 PRG:0797 85 00 + lda #$F2 ; CPU:$C799 PRG:0799 A9 F2 + sta Zp01 ; CPU:$C79B PRG:079B 85 01 + jsr ProcessVramCommandStreamAndRestoreScroll ; CPU:$C79D PRG:079D 20 3C EF + lda TitleCursorY ; CPU:$C7A0 PRG:07A0 A5 ED + sta $0200 ; CPU:$C7A2 PRG:07A2 8D 00 02 + lda #$5C ; CPU:$C7A5 PRG:07A5 A9 5C + sta $0201 ; CPU:$C7A7 PRG:07A7 8D 01 02 + lda #$00 ; CPU:$C7AA PRG:07AA A9 00 + sta $0202 ; CPU:$C7AC PRG:07AC 8D 02 02 + sta TwoPlayerModeFlag ; CPU:$C7AF PRG:07AF 85 4E + lda #$38 ; CPU:$C7B1 PRG:07B1 A9 38 + sta $0203 ; CPU:$C7B3 PRG:07B3 8D 03 02 + sta TitleScreenInitialized ; CPU:$C7B6 PRG:07B6 85 52 + lda #$20 ; CPU:$C7B8 PRG:07B8 A9 20 + sta ActionCooldown ; CPU:$C7BA PRG:07BA 85 3C + rts ; CPU:$C7BC PRG:07BC 60 Label_C7BD: - lda ControllerFilteredState ; PRG:$07BD A5 15 - and #$20 ; PRG:$07BF 29 20 - bne Label_C7DD ; PRG:$07C1 D0 1A - lda ControllerFilteredState ; PRG:$07C3 A5 15 - and #$10 ; PRG:$07C5 29 10 - bne Label_C7FE ; PRG:$07C7 D0 35 - lda #$00 ; PRG:$07C9 A9 00 - sta StartButtonLatch ; PRG:$07CB 85 6A - lda ActionCooldown ; PRG:$07CD A5 3C - bne Label_C7DC ; PRG:$07CF D0 0B - lda #$01 ; PRG:$07D1 A9 01 - sta TwoPlayerModeFlag ; PRG:$07D3 85 4E - lda #$01 ; PRG:$07D5 A9 01 - sta SelectedPlayerMode ; PRG:$07D7 85 EF - jmp Label_C826 ; PRG:$07D9 4C 26 C8 + lda ControllerFilteredState ; CPU:$C7BD PRG:07BD A5 15 + and #$20 ; CPU:$C7BF PRG:07BF 29 20 + bne Label_C7DD ; CPU:$C7C1 PRG:07C1 D0 1A + lda ControllerFilteredState ; CPU:$C7C3 PRG:07C3 A5 15 + and #$10 ; CPU:$C7C5 PRG:07C5 29 10 + bne Label_C7FE ; CPU:$C7C7 PRG:07C7 D0 35 + lda #$00 ; CPU:$C7C9 PRG:07C9 A9 00 + sta StartButtonLatch ; CPU:$C7CB PRG:07CB 85 6A + lda ActionCooldown ; CPU:$C7CD PRG:07CD A5 3C + bne Label_C7DC ; CPU:$C7CF PRG:07CF D0 0B + lda #$01 ; CPU:$C7D1 PRG:07D1 A9 01 + sta TwoPlayerModeFlag ; CPU:$C7D3 PRG:07D3 85 4E + lda #$01 ; CPU:$C7D5 PRG:07D5 A9 01 + sta SelectedPlayerMode ; CPU:$C7D7 PRG:07D7 85 EF + jmp Label_C826 ; CPU:$C7D9 PRG:07D9 4C 26 C8 Label_C7DC: - rts ; PRG:$07DC 60 + rts ; CPU:$C7DC PRG:07DC 60 Label_C7DD: - lda #$20 ; PRG:$07DD A9 20 - sta ActionCooldown ; PRG:$07DF 85 3C - lda StartButtonLatch ; PRG:$07E1 A5 6A - beq Label_C7E6 ; PRG:$07E3 F0 01 - rts ; PRG:$07E5 60 + lda #$20 ; CPU:$C7DD PRG:07DD A9 20 + sta ActionCooldown ; CPU:$C7DF PRG:07DF 85 3C + lda StartButtonLatch ; CPU:$C7E1 PRG:07E1 A5 6A + beq Label_C7E6 ; CPU:$C7E3 PRG:07E3 F0 01 + rts ; CPU:$C7E5 PRG:07E5 60 Label_C7E6: - lda $0200 ; PRG:$07E6 AD 00 02 - clc ; PRG:$07E9 18 - adc #$10 ; PRG:$07EA 69 10 - cmp #$AF ; PRG:$07EC C9 AF - bne Label_C7F2 ; PRG:$07EE D0 02 - lda #$6F ; PRG:$07F0 A9 6F + lda $0200 ; CPU:$C7E6 PRG:07E6 AD 00 02 + clc ; CPU:$C7E9 PRG:07E9 18 + adc #$10 ; CPU:$C7EA PRG:07EA 69 10 + cmp #$AF ; CPU:$C7EC PRG:07EC C9 AF + bne Label_C7F2 ; CPU:$C7EE PRG:07EE D0 02 + lda #$6F ; CPU:$C7F0 PRG:07F0 A9 6F Label_C7F2: - sta $0200 ; PRG:$07F2 8D 00 02 - sta TitleCursorY ; PRG:$07F5 85 ED - inc StartButtonLatch ; PRG:$07F7 E6 6A - lda #$0A ; PRG:$07F9 A9 0A - sta TitleInputRepeatTimer ; PRG:$07FB 85 7D - rts ; PRG:$07FD 60 + sta $0200 ; CPU:$C7F2 PRG:07F2 8D 00 02 + sta TitleCursorY ; CPU:$C7F5 PRG:07F5 85 ED + inc StartButtonLatch ; CPU:$C7F7 PRG:07F7 E6 6A + lda #$0A ; CPU:$C7F9 PRG:07F9 A9 0A + sta TitleInputRepeatTimer ; CPU:$C7FB PRG:07FB 85 7D + rts ; CPU:$C7FD PRG:07FD 60 Label_C7FE: - sta PreviousStartButtonState ; PRG:$07FE 85 EC - ldx #$0A ; PRG:$0800 A2 0A - lda #$00 ; PRG:$0802 A9 00 + sta PreviousStartButtonState ; CPU:$C7FE PRG:07FE 85 EC + ldx #$0A ; CPU:$C800 PRG:0800 A2 0A + lda #$00 ; CPU:$C802 PRG:0802 A9 00 Label_C804: - sta BoundingBoxFlags,x ; PRG:$0804 95 24 - dex ; PRG:$0806 CA - bne Label_C804 ; PRG:$0807 D0 FB - lda TitleCursorY ; PRG:$0809 A5 ED - lsr a ; PRG:$080B 4A - lsr a ; PRG:$080C 4A - lsr a ; PRG:$080D 4A - lsr a ; PRG:$080E 4A - sec ; PRG:$080F 38 - sbc #$06 ; PRG:$0810 E9 06 - sta SelectedPlayerMode ; PRG:$0812 85 EF - cmp #$02 ; PRG:$0814 C9 02 - bmi Label_C81F ; PRG:$0816 30 07 - lda #$1C ; PRG:$0818 A9 1C - sta GameModeTimer ; PRG:$081A 85 48 - jmp Label_C823 ; PRG:$081C 4C 23 C8 + sta BoundingBoxFlags,x ; CPU:$C804 PRG:0804 95 24 + dex ; CPU:$C806 PRG:0806 CA + bne Label_C804 ; CPU:$C807 PRG:0807 D0 FB + lda TitleCursorY ; CPU:$C809 PRG:0809 A5 ED + lsr a ; CPU:$C80B PRG:080B 4A + lsr a ; CPU:$C80C PRG:080C 4A + lsr a ; CPU:$C80D PRG:080D 4A + lsr a ; CPU:$C80E PRG:080E 4A + sec ; CPU:$C80F PRG:080F 38 + sbc #$06 ; CPU:$C810 PRG:0810 E9 06 + sta SelectedPlayerMode ; CPU:$C812 PRG:0812 85 EF + cmp #$02 ; CPU:$C814 PRG:0814 C9 02 + bmi Label_C81F ; CPU:$C816 PRG:0816 30 07 + lda #$1C ; CPU:$C818 PRG:0818 A9 1C + sta GameModeTimer ; CPU:$C81A PRG:081A 85 48 + jmp Label_C823 ; CPU:$C81C PRG:081C 4C 23 C8 Label_C81F: - lda #$18 ; PRG:$081F A9 18 - sta GameModeTimer ; PRG:$0821 85 48 + lda #$18 ; CPU:$C81F PRG:081F A9 18 + sta GameModeTimer ; CPU:$C821 PRG:0821 85 48 Label_C823: - jsr CollisionUpdateStep_EDFF ; PRG:$0823 20 FF ED + jsr CollisionUpdateStep_EDFF ; CPU:$C823 PRG:0823 20 FF ED Label_C826: - lda #$0F ; PRG:$0826 A9 0F - sta RandomLfsr0 ; PRG:$0828 85 18 - lda #$13 ; PRG:$082A A9 13 - sta RandomLfsr1 ; PRG:$082C 85 19 - lda #$00 ; PRG:$082E A9 00 - sta PendingGameMode ; PRG:$0830 85 47 - sta $0586 ; PRG:$0832 8D 86 05 - sta $0587 ; PRG:$0835 8D 87 05 - sta GameMode ; PRG:$0838 85 46 - lda #$00 ; PRG:$083A A9 00 - sta TitleScreenInitialized ; PRG:$083C 85 52 - sta DemoInputActive ; PRG:$083E 85 E8 - sta StartButtonLatch ; PRG:$0840 85 6A - lda #$01 ; PRG:$0842 A9 01 - sta StageOrScreenIndex ; PRG:$0844 85 4A - sta $0580 ; PRG:$0846 8D 80 05 - sta $0581 ; PRG:$0849 8D 81 05 - lda SelectedPlayerMode ; PRG:$084C A5 EF - and #$01 ; PRG:$084E 29 01 - beq Label_C854 ; PRG:$0850 F0 02 - lda #$02 ; PRG:$0852 A9 02 + lda #$0F ; CPU:$C826 PRG:0826 A9 0F + sta RandomLfsr0 ; CPU:$C828 PRG:0828 85 18 + lda #$13 ; CPU:$C82A PRG:082A A9 13 + sta RandomLfsr1 ; CPU:$C82C PRG:082C 85 19 + lda #$00 ; CPU:$C82E PRG:082E A9 00 + sta PendingGameMode ; CPU:$C830 PRG:0830 85 47 + sta $0586 ; CPU:$C832 PRG:0832 8D 86 05 + sta $0587 ; CPU:$C835 PRG:0835 8D 87 05 + sta GameMode ; CPU:$C838 PRG:0838 85 46 + lda #$00 ; CPU:$C83A PRG:083A A9 00 + sta TitleScreenInitialized ; CPU:$C83C PRG:083C 85 52 + sta DemoInputActive ; CPU:$C83E PRG:083E 85 E8 + sta StartButtonLatch ; CPU:$C840 PRG:0840 85 6A + lda #$01 ; CPU:$C842 PRG:0842 A9 01 + sta StageOrScreenIndex ; CPU:$C844 PRG:0844 85 4A + sta $0580 ; CPU:$C846 PRG:0846 8D 80 05 + sta $0581 ; CPU:$C849 PRG:0849 8D 81 05 + lda SelectedPlayerMode ; CPU:$C84C PRG:084C A5 EF + and #$01 ; CPU:$C84E PRG:084E 29 01 + beq Label_C854 ; CPU:$C850 PRG:0850 F0 02 + lda #$02 ; CPU:$C852 PRG:0852 A9 02 Label_C854: - sta DifficultyOrRoundIndex ; PRG:$0854 85 4B - sta $0582 ; PRG:$0856 8D 82 05 - sta $0583 ; PRG:$0859 8D 83 05 - lda #$00 ; PRG:$085C A9 00 - sta CurrentPlayerIndex ; PRG:$085E 85 49 - sta $05B0 ; PRG:$0860 8D B0 05 - sta $05B1 ; PRG:$0863 8D B1 05 - sta SoundRequestFlags ; PRG:$0866 85 FC - lda #$03 ; PRG:$0868 A9 03 - ldx TwoPlayerModeFlag ; PRG:$086A A6 4E - beq Label_C870 ; PRG:$086C F0 02 - lda #$01 ; PRG:$086E A9 01 + sta DifficultyOrRoundIndex ; CPU:$C854 PRG:0854 85 4B + sta $0582 ; CPU:$C856 PRG:0856 8D 82 05 + sta $0583 ; CPU:$C859 PRG:0859 8D 83 05 + lda #$00 ; CPU:$C85C PRG:085C A9 00 + sta CurrentPlayerIndex ; CPU:$C85E PRG:085E 85 49 + sta $05B0 ; CPU:$C860 PRG:0860 8D B0 05 + sta $05B1 ; CPU:$C863 PRG:0863 8D B1 05 + sta SoundRequestFlags ; CPU:$C866 PRG:0866 85 FC + lda #$03 ; CPU:$C868 PRG:0868 A9 03 + ldx TwoPlayerModeFlag ; CPU:$C86A PRG:086A A6 4E + beq Label_C870 ; CPU:$C86C PRG:086C F0 02 + lda #$01 ; CPU:$C86E PRG:086E A9 01 Label_C870: - sta PlayerLivesOrModeCount ; PRG:$0870 85 4C - sta $0584 ; PRG:$0872 8D 84 05 - sta $0585 ; PRG:$0875 8D 85 05 - sta GameplayInitializationPending ; PRG:$0878 85 E9 - lda TwoPlayerModeFlag ; PRG:$087A A5 4E - bne Label_C88C ; PRG:$087C D0 0E - lda #$80 ; PRG:$087E A9 80 - sta GameStateTimer ; PRG:$0880 85 39 - lda #$01 ; PRG:$0882 A9 01 - sta SecondarySoundRequestFlags ; PRG:$0884 85 FD - lda #$0F ; PRG:$0886 A9 0F - sta APUCTRL ; PRG:$0888 8D 15 40 - rts ; PRG:$088B 60 + sta PlayerLivesOrModeCount ; CPU:$C870 PRG:0870 85 4C + sta $0584 ; CPU:$C872 PRG:0872 8D 84 05 + sta $0585 ; CPU:$C875 PRG:0875 8D 85 05 + sta GameplayInitializationPending ; CPU:$C878 PRG:0878 85 E9 + lda TwoPlayerModeFlag ; CPU:$C87A PRG:087A A5 4E + bne Label_C88C ; CPU:$C87C PRG:087C D0 0E + lda #$80 ; CPU:$C87E PRG:087E A9 80 + sta GameStateTimer ; CPU:$C880 PRG:0880 85 39 + lda #$01 ; CPU:$C882 PRG:0882 A9 01 + sta SecondarySoundRequestFlags ; CPU:$C884 PRG:0884 85 FD + lda #$0F ; CPU:$C886 PRG:0886 A9 0F + sta APUCTRL ; CPU:$C888 PRG:0888 8D 15 40 + rts ; CPU:$C88B PRG:088B 60 Label_C88C: - dec $05B4 ; PRG:$088C CE B4 05 - lda #$6F ; PRG:$088F A9 6F - sta GameStateTimer ; PRG:$0891 85 39 - jsr HideObjectSpriteGroup ; PRG:$0893 20 08 CA - rts ; PRG:$0896 60 + dec $05B4 ; CPU:$C88C PRG:088C CE B4 05 + lda #$6F ; CPU:$C88F PRG:088F A9 6F + sta GameStateTimer ; CPU:$C891 PRG:0891 85 39 + jsr HideObjectSpriteGroup ; CPU:$C893 PRG:0893 20 08 CA + rts ; CPU:$C896 PRG:0896 60 ;------------------------------------------------------------------------------ ; UpdateGameModeTransition @@ -1066,73 +1066,73 @@ Label_C88C: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ UpdateGameModeTransition: - jsr TickSoundTimers ; PRG:$0897 20 AF F1 - lda TwoPlayerModeFlag ; PRG:$089A A5 4E - bne Label_C8B1 ; PRG:$089C D0 13 - lda GameStateTimer ; PRG:$089E A5 39 - cmp #$75 ; PRG:$08A0 C9 75 - beq Label_C8C0 ; PRG:$08A2 F0 1C - cmp #$74 ; PRG:$08A4 C9 74 - beq Label_C8CF ; PRG:$08A6 F0 27 - cmp #$73 ; PRG:$08A8 C9 73 - beq Label_C8D5 ; PRG:$08AA F0 29 - cmp #$5F ; PRG:$08AC C9 5F - beq Label_C8DE ; PRG:$08AE F0 2E - rts ; PRG:$08B0 60 + jsr TickSoundTimers ; CPU:$C897 PRG:0897 20 AF F1 + lda TwoPlayerModeFlag ; CPU:$C89A PRG:089A A5 4E + bne Label_C8B1 ; CPU:$C89C PRG:089C D0 13 + lda GameStateTimer ; CPU:$C89E PRG:089E A5 39 + cmp #$75 ; CPU:$C8A0 PRG:08A0 C9 75 + beq Label_C8C0 ; CPU:$C8A2 PRG:08A2 F0 1C + cmp #$74 ; CPU:$C8A4 PRG:08A4 C9 74 + beq Label_C8CF ; CPU:$C8A6 PRG:08A6 F0 27 + cmp #$73 ; CPU:$C8A8 PRG:08A8 C9 73 + beq Label_C8D5 ; CPU:$C8AA PRG:08AA F0 29 + cmp #$5F ; CPU:$C8AC PRG:08AC C9 5F + beq Label_C8DE ; CPU:$C8AE PRG:08AE F0 2E + rts ; CPU:$C8B0 PRG:08B0 60 Label_C8B1: - sta PlayerLivesOrModeCount ; PRG:$08B1 85 4C - lda #$00 ; PRG:$08B3 A9 00 - sta TwoPlayerModeFlag ; PRG:$08B5 85 4E - sta TitleScreenInitialized ; PRG:$08B7 85 52 - jsr ClearGameplayNametable ; PRG:$08B9 20 16 CA - jsr HideObjectSpriteGroup ; PRG:$08BC 20 08 CA - rts ; PRG:$08BF 60 + sta PlayerLivesOrModeCount ; CPU:$C8B1 PRG:08B1 85 4C + lda #$00 ; CPU:$C8B3 PRG:08B3 A9 00 + sta TwoPlayerModeFlag ; CPU:$C8B5 PRG:08B5 85 4E + sta TitleScreenInitialized ; CPU:$C8B7 PRG:08B7 85 52 + jsr ClearGameplayNametable ; CPU:$C8B9 PRG:08B9 20 16 CA + jsr HideObjectSpriteGroup ; CPU:$C8BC PRG:08BC 20 08 CA + rts ; CPU:$C8BF PRG:08BF 60 Label_C8C0: - lda StageOrScreenIndex ; PRG:$08C0 A5 4A - cmp #$02 ; PRG:$08C2 C9 02 - bne Label_C8C9 ; PRG:$08C4 D0 03 - jsr QueuePlatformVramUpdateB ; PRG:$08C6 20 44 E2 + lda StageOrScreenIndex ; CPU:$C8C0 PRG:08C0 A5 4A + cmp #$02 ; CPU:$C8C2 PRG:08C2 C9 02 + bne Label_C8C9 ; CPU:$C8C4 PRG:08C4 D0 03 + jsr QueuePlatformVramUpdateB ; CPU:$C8C6 PRG:08C6 20 44 E2 Label_C8C9: - jsr HideObjectSpriteGroup ; PRG:$08C9 20 08 CA - dec GameStateTimer ; PRG:$08CC C6 39 - rts ; PRG:$08CE 60 + jsr HideObjectSpriteGroup ; CPU:$C8C9 PRG:08C9 20 08 CA + dec GameStateTimer ; CPU:$C8CC PRG:08CC C6 39 + rts ; CPU:$C8CE PRG:08CE 60 Label_C8CF: - jsr QueuePlayerSelectVramStream ; PRG:$08CF 20 33 CA - dec GameStateTimer ; PRG:$08D2 C6 39 - rts ; PRG:$08D4 60 + jsr QueuePlayerSelectVramStream ; CPU:$C8CF PRG:08CF 20 33 CA + dec GameStateTimer ; CPU:$C8D2 PRG:08D2 C6 39 + rts ; CPU:$C8D4 PRG:08D4 60 Label_C8D5: - jsr QueueTwoPlayerVramStream ; PRG:$08D5 20 5E CA - jsr CollisionComputeStep_EDEE ; PRG:$08D8 20 EE ED - dec GameStateTimer ; PRG:$08DB C6 39 - rts ; PRG:$08DD 60 + jsr QueueTwoPlayerVramStream ; CPU:$C8D5 PRG:08D5 20 5E CA + jsr CollisionComputeStep_EDEE ; CPU:$C8D8 PRG:08D8 20 EE ED + dec GameStateTimer ; CPU:$C8DB PRG:08DB C6 39 + rts ; CPU:$C8DD PRG:08DD 60 Label_C8DE: - ldx CurrentPlayerIndex ; PRG:$08DE A6 49 - lda #$01 ; PRG:$08E0 A9 01 - sta $0586,x ; PRG:$08E2 9D 86 05 - sta PendingGameMode ; PRG:$08E5 85 47 - lda GameModeTimer ; PRG:$08E7 A5 48 - cmp #$1C ; PRG:$08E9 C9 1C - bne Label_C8F9 ; PRG:$08EB D0 0C - lda CurrentPlayerIndex ; PRG:$08ED A5 49 - eor #$01 ; PRG:$08EF 49 01 - tax ; PRG:$08F1 AA - lda $0586,x ; PRG:$08F2 BD 86 05 - sta PendingGameMode ; PRG:$08F5 85 47 - beq Label_C902 ; PRG:$08F7 F0 09 + ldx CurrentPlayerIndex ; CPU:$C8DE PRG:08DE A6 49 + lda #$01 ; CPU:$C8E0 PRG:08E0 A9 01 + sta $0586,x ; CPU:$C8E2 PRG:08E2 9D 86 05 + sta PendingGameMode ; CPU:$C8E5 PRG:08E5 85 47 + lda GameModeTimer ; CPU:$C8E7 PRG:08E7 A5 48 + cmp #$1C ; CPU:$C8E9 PRG:08E9 C9 1C + bne Label_C8F9 ; CPU:$C8EB PRG:08EB D0 0C + lda CurrentPlayerIndex ; CPU:$C8ED PRG:08ED A5 49 + eor #$01 ; CPU:$C8EF PRG:08EF 49 01 + tax ; CPU:$C8F1 PRG:08F1 AA + lda $0586,x ; CPU:$C8F2 PRG:08F2 BD 86 05 + sta PendingGameMode ; CPU:$C8F5 PRG:08F5 85 47 + beq Label_C902 ; CPU:$C8F7 PRG:08F7 F0 09 Label_C8F9: - sta PlayerLivesOrModeCount ; PRG:$08F9 85 4C - jsr HideObjectSpriteGroup ; PRG:$08FB 20 08 CA - jsr ClearGameplayNametable ; PRG:$08FE 20 16 CA - rts ; PRG:$0901 60 + sta PlayerLivesOrModeCount ; CPU:$C8F9 PRG:08F9 85 4C + jsr HideObjectSpriteGroup ; CPU:$C8FB PRG:08FB 20 08 CA + jsr ClearGameplayNametable ; CPU:$C8FE PRG:08FE 20 16 CA + rts ; CPU:$C901 PRG:0901 60 Label_C902: - ldy #$00 ; PRG:$0902 A0 00 - sty GameMode ; PRG:$0904 84 46 - stx CurrentPlayerIndex ; PRG:$0906 86 49 - jsr LoadCurrentPlayerSessionState ; PRG:$0908 20 12 C9 - lda #$85 ; PRG:$090B A9 85 - sta GameStateTimer ; PRG:$090D 85 39 - sta GameplayInitializationPending ; PRG:$090F 85 E9 - rts ; PRG:$0911 60 + ldy #$00 ; CPU:$C902 PRG:0902 A0 00 + sty GameMode ; CPU:$C904 PRG:0904 84 46 + stx CurrentPlayerIndex ; CPU:$C906 PRG:0906 86 49 + jsr LoadCurrentPlayerSessionState ; CPU:$C908 PRG:0908 20 12 C9 + lda #$85 ; CPU:$C90B PRG:090B A9 85 + sta GameStateTimer ; CPU:$C90D PRG:090D 85 39 + sta GameplayInitializationPending ; CPU:$C90F PRG:090F 85 E9 + rts ; CPU:$C911 PRG:0911 60 ;------------------------------------------------------------------------------ ; LoadCurrentPlayerSessionState @@ -1153,16 +1153,16 @@ Label_C902: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ LoadCurrentPlayerSessionState: - ldy #$00 ; PRG:$0912 A0 00 + ldy #$00 ; CPU:$C912 PRG:0912 A0 00 Label_C914: - lda $0580,x ; PRG:$0914 BD 80 05 - sta a:StageOrScreenIndex,y ; PRG:$0917 99 4A 00 - inx ; PRG:$091A E8 - inx ; PRG:$091B E8 - iny ; PRG:$091C C8 - cpy #$03 ; PRG:$091D C0 03 - bne Label_C914 ; PRG:$091F D0 F3 - rts ; PRG:$0921 60 + lda $0580,x ; CPU:$C914 PRG:0914 BD 80 05 + sta a:StageOrScreenIndex,y ; CPU:$C917 PRG:0917 99 4A 00 + inx ; CPU:$C91A PRG:091A E8 + inx ; CPU:$C91B PRG:091B E8 + iny ; CPU:$C91C PRG:091C C8 + cpy #$03 ; CPU:$C91D PRG:091D C0 03 + bne Label_C914 ; CPU:$C91F PRG:091F D0 F3 + rts ; CPU:$C921 PRG:0921 60 ;------------------------------------------------------------------------------ ; SaveCurrentPlayerSessionState @@ -1183,16 +1183,16 @@ Label_C914: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ SaveCurrentPlayerSessionState: - ldy #$00 ; PRG:$0922 A0 00 + ldy #$00 ; CPU:$C922 PRG:0922 A0 00 Label_C924: - lda a:StageOrScreenIndex,y ; PRG:$0924 B9 4A 00 - sta $0580,x ; PRG:$0927 9D 80 05 - inx ; PRG:$092A E8 - inx ; PRG:$092B E8 - iny ; PRG:$092C C8 - cpy #$03 ; PRG:$092D C0 03 - bne Label_C924 ; PRG:$092F D0 F3 - rts ; PRG:$0931 60 + lda a:StageOrScreenIndex,y ; CPU:$C924 PRG:0924 B9 4A 00 + sta $0580,x ; CPU:$C927 PRG:0927 9D 80 05 + inx ; CPU:$C92A PRG:092A E8 + inx ; CPU:$C92B PRG:092B E8 + iny ; CPU:$C92C PRG:092C C8 + cpy #$03 ; CPU:$C92D PRG:092D C0 03 + bne Label_C924 ; CPU:$C92F PRG:092F D0 F3 + rts ; CPU:$C931 PRG:0931 60 ;------------------------------------------------------------------------------ ; UpdateAttractModeState @@ -1213,36 +1213,36 @@ Label_C924: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ UpdateAttractModeState: - jsr TickSoundTimers ; PRG:$0932 20 AF F1 - lda GameStateTimer ; PRG:$0935 A5 39 - cmp #$84 ; PRG:$0937 C9 84 - beq Label_C94F ; PRG:$0939 F0 14 - cmp #$6E ; PRG:$093B C9 6E - bcs Label_C965 ; PRG:$093D B0 26 - cmp #$68 ; PRG:$093F C9 68 - bne Label_C94E ; PRG:$0941 D0 0B - jsr InitializeGameplayRam ; PRG:$0943 20 82 CA - lda #$01 ; PRG:$0946 A9 01 - sta GameMode ; PRG:$0948 85 46 - lda #$00 ; PRG:$094A A9 00 - sta GameStateTimer ; PRG:$094C 85 39 + jsr TickSoundTimers ; CPU:$C932 PRG:0932 20 AF F1 + lda GameStateTimer ; CPU:$C935 PRG:0935 A5 39 + cmp #$84 ; CPU:$C937 PRG:0937 C9 84 + beq Label_C94F ; CPU:$C939 PRG:0939 F0 14 + cmp #$6E ; CPU:$C93B PRG:093B C9 6E + bcs Label_C965 ; CPU:$C93D PRG:093D B0 26 + cmp #$68 ; CPU:$C93F PRG:093F C9 68 + bne Label_C94E ; CPU:$C941 PRG:0941 D0 0B + jsr InitializeGameplayRam ; CPU:$C943 PRG:0943 20 82 CA + lda #$01 ; CPU:$C946 PRG:0946 A9 01 + sta GameMode ; CPU:$C948 PRG:0948 85 46 + lda #$00 ; CPU:$C94A PRG:094A A9 00 + sta GameStateTimer ; CPU:$C94C PRG:094C 85 39 Label_C94E: - rts ; PRG:$094E 60 + rts ; CPU:$C94E PRG:094E 60 Label_C94F: - ldx CurrentPlayerIndex ; PRG:$094F A6 49 - lda StageOrScreenIndex ; PRG:$0951 A5 4A - cmp $0580,x ; PRG:$0953 DD 80 05 - beq Label_C962 ; PRG:$0956 F0 0A - cmp #$01 ; PRG:$0958 C9 01 - beq Label_C962 ; PRG:$095A F0 06 - jsr InitializePlayerBoundingBox ; PRG:$095C 20 4E D0 - jsr DetectPlayerLoss ; PRG:$095F 20 D4 CE + ldx CurrentPlayerIndex ; CPU:$C94F PRG:094F A6 49 + lda StageOrScreenIndex ; CPU:$C951 PRG:0951 A5 4A + cmp $0580,x ; CPU:$C953 PRG:0953 DD 80 05 + beq Label_C962 ; CPU:$C956 PRG:0956 F0 0A + cmp #$01 ; CPU:$C958 PRG:0958 C9 01 + beq Label_C962 ; CPU:$C95A PRG:095A F0 06 + jsr InitializePlayerBoundingBox ; CPU:$C95C PRG:095C 20 4E D0 + jsr DetectPlayerLoss ; CPU:$C95F PRG:095F 20 D4 CE Label_C962: - dec GameStateTimer ; PRG:$0962 C6 39 - rts ; PRG:$0964 60 + dec GameStateTimer ; CPU:$C962 PRG:0962 C6 39 + rts ; CPU:$C964 PRG:0964 60 Label_C965: - jsr AdvanceAttractModeSequence ; PRG:$0965 20 69 C9 - rts ; PRG:$0968 60 + jsr AdvanceAttractModeSequence ; CPU:$C965 PRG:0965 20 69 C9 + rts ; CPU:$C968 PRG:0968 60 ;------------------------------------------------------------------------------ ; AdvanceAttractModeSequence @@ -1263,92 +1263,92 @@ Label_C965: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ AdvanceAttractModeSequence: - cmp #$74 ; PRG:$0969 C9 74 - beq Label_C976 ; PRG:$096B F0 09 - cmp #$6F ; PRG:$096D C9 6F - beq Label_C982 ; PRG:$096F F0 11 - cmp #$6E ; PRG:$0971 C9 6E - beq Label_C988 ; PRG:$0973 F0 13 - rts ; PRG:$0975 60 + cmp #$74 ; CPU:$C969 PRG:0969 C9 74 + beq Label_C976 ; CPU:$C96B PRG:096B F0 09 + cmp #$6F ; CPU:$C96D PRG:096D C9 6F + beq Label_C982 ; CPU:$C96F PRG:096F F0 11 + cmp #$6E ; CPU:$C971 PRG:0971 C9 6E + beq Label_C988 ; CPU:$C973 PRG:0973 F0 13 + rts ; CPU:$C975 PRG:0975 60 Label_C976: - jsr HideObjectSpriteGroup ; PRG:$0976 20 08 CA - jsr ClearGameplayNametable ; PRG:$0979 20 16 CA - jsr QueuePlayerSelectVramStream ; PRG:$097C 20 33 CA - dec GameStateTimer ; PRG:$097F C6 39 - rts ; PRG:$0981 60 + jsr HideObjectSpriteGroup ; CPU:$C976 PRG:0976 20 08 CA + jsr ClearGameplayNametable ; CPU:$C979 PRG:0979 20 16 CA + jsr QueuePlayerSelectVramStream ; CPU:$C97C PRG:097C 20 33 CA + dec GameStateTimer ; CPU:$C97F PRG:097F C6 39 + rts ; CPU:$C981 PRG:0981 60 Label_C982: - jsr ClearGameplayNametable ; PRG:$0982 20 16 CA - dec GameStateTimer ; PRG:$0985 C6 39 - rts ; PRG:$0987 60 + jsr ClearGameplayNametable ; CPU:$C982 PRG:0982 20 16 CA + dec GameStateTimer ; CPU:$C985 PRG:0985 C6 39 + rts ; CPU:$C987 PRG:0987 60 Label_C988: - jsr DisableBackgroundAndSpriteRendering; PRG:$0988 20 70 CA - ldx StageOrScreenIndex ; PRG:$098B A6 4A - dex ; PRG:$098D CA - txa ; PRG:$098E 8A - asl a ; PRG:$098F 0A - sta Zp08 ; PRG:$0990 85 08 - tax ; PRG:$0992 AA - lda StageBackgroundVramStreamPointerTable,x ; PRG:$0993 BD BD C3 - sta Zp00 ; PRG:$0996 85 00 - lda StageBackgroundVramStreamPointerHighBytes,x ; PRG:$0998 BD BE C3 - sta Zp01 ; PRG:$099B 85 01 - jsr ProcessVramCommandStreamAndRestoreScroll; PRG:$099D 20 3C EF - lda StageOrScreenIndex ; PRG:$09A0 A5 4A - cmp #$04 ; PRG:$09A2 C9 04 - beq Label_C9B1 ; PRG:$09A4 F0 0B - lda #$B6 ; PRG:$09A6 A9 B6 - sta Zp00 ; PRG:$09A8 85 00 - lda #$F8 ; PRG:$09AA A9 F8 - sta Zp01 ; PRG:$09AC 85 01 - jsr ProcessVramCommandStreamAndRestoreScroll; PRG:$09AE 20 3C EF + jsr DisableBackgroundAndSpriteRendering ; CPU:$C988 PRG:0988 20 70 CA + ldx StageOrScreenIndex ; CPU:$C98B PRG:098B A6 4A + dex ; CPU:$C98D PRG:098D CA + txa ; CPU:$C98E PRG:098E 8A + asl a ; CPU:$C98F PRG:098F 0A + sta Zp08 ; CPU:$C990 PRG:0990 85 08 + tax ; CPU:$C992 PRG:0992 AA + lda StageBackgroundVramStreamPointerTable,x ; CPU:$C993 PRG:0993 BD BD C3 + sta Zp00 ; CPU:$C996 PRG:0996 85 00 + lda StageBackgroundVramStreamPointerHighBytes,x ; CPU:$C998 PRG:0998 BD BE C3 + sta Zp01 ; CPU:$C99B PRG:099B 85 01 + jsr ProcessVramCommandStreamAndRestoreScroll ; CPU:$C99D PRG:099D 20 3C EF + lda StageOrScreenIndex ; CPU:$C9A0 PRG:09A0 A5 4A + cmp #$04 ; CPU:$C9A2 PRG:09A2 C9 04 + beq Label_C9B1 ; CPU:$C9A4 PRG:09A4 F0 0B + lda #$B6 ; CPU:$C9A6 PRG:09A6 A9 B6 + sta Zp00 ; CPU:$C9A8 PRG:09A8 85 00 + lda #$F8 ; CPU:$C9AA PRG:09AA A9 F8 + sta Zp01 ; CPU:$C9AC PRG:09AC 85 01 + jsr ProcessVramCommandStreamAndRestoreScroll ; CPU:$C9AE PRG:09AE 20 3C EF Label_C9B1: - lda GameModeTimer ; PRG:$09B1 A5 48 - cmp #$1C ; PRG:$09B3 C9 1C - beq Label_C9CA ; PRG:$09B5 F0 13 - lda #$75 ; PRG:$09B7 A9 75 - sta Zp00 ; PRG:$09B9 85 00 - lda #$20 ; PRG:$09BB A9 20 - sta Zp01 ; PRG:$09BD 85 01 - lda #$2B ; PRG:$09BF A9 2B - sta Zp02 ; PRG:$09C1 85 02 - lda #$C4 ; PRG:$09C3 A9 C4 - sta Zp03 ; PRG:$09C5 85 03 - jsr QueueRectangularVramTransfer ; PRG:$09C7 20 CE EF + lda GameModeTimer ; CPU:$C9B1 PRG:09B1 A5 48 + cmp #$1C ; CPU:$C9B3 PRG:09B3 C9 1C + beq Label_C9CA ; CPU:$C9B5 PRG:09B5 F0 13 + lda #$75 ; CPU:$C9B7 PRG:09B7 A9 75 + sta Zp00 ; CPU:$C9B9 PRG:09B9 85 00 + lda #$20 ; CPU:$C9BB PRG:09BB A9 20 + sta Zp01 ; CPU:$C9BD PRG:09BD 85 01 + lda #$2B ; CPU:$C9BF PRG:09BF A9 2B + sta Zp02 ; CPU:$C9C1 PRG:09C1 85 02 + lda #$C4 ; CPU:$C9C3 PRG:09C3 A9 C4 + sta Zp03 ; CPU:$C9C5 PRG:09C5 85 03 + jsr QueueRectangularVramTransfer ; CPU:$C9C7 PRG:09C7 20 CE EF Label_C9CA: - jsr QueueCollisionAndVramTasks ; PRG:$09CA 20 A4 EC - jsr QueuePlayerCountVramUpdate ; PRG:$09CD 20 25 CA - lda #$BC ; PRG:$09D0 A9 BC - sta Zp00 ; PRG:$09D2 85 00 - ldy DifficultyOrRoundIndex ; PRG:$09D4 A4 4B - lda SelectedPlayerMode ; PRG:$09D6 A5 EF - and #$01 ; PRG:$09D8 29 01 - beq Label_C9DE ; PRG:$09DA F0 02 - dey ; PRG:$09DC 88 - dey ; PRG:$09DD 88 + jsr QueueCollisionAndVramTasks ; CPU:$C9CA PRG:09CA 20 A4 EC + jsr QueuePlayerCountVramUpdate ; CPU:$C9CD PRG:09CD 20 25 CA + lda #$BC ; CPU:$C9D0 PRG:09D0 A9 BC + sta Zp00 ; CPU:$C9D2 PRG:09D2 85 00 + ldy DifficultyOrRoundIndex ; CPU:$C9D4 PRG:09D4 A4 4B + lda SelectedPlayerMode ; CPU:$C9D6 PRG:09D6 A5 EF + and #$01 ; CPU:$C9D8 PRG:09D8 29 01 + beq Label_C9DE ; CPU:$C9DA PRG:09DA F0 02 + dey ; CPU:$C9DC PRG:09DC 88 + dey ; CPU:$C9DD PRG:09DD 88 Label_C9DE: - iny ; PRG:$09DE C8 - jsr QueueSingleVramByte ; PRG:$09DF 20 C5 F1 - lda #$00 ; PRG:$09E2 A9 00 - sta PlayerVerticalFraction ; PRG:$09E4 85 2C - lda #$80 ; PRG:$09E6 A9 80 - dey ; PRG:$09E8 88 - cpy #$04 ; PRG:$09E9 C0 04 - bpl Label_C9F0 ; PRG:$09EB 10 03 - lda StagePlayerStartYTable,y ; PRG:$09ED B9 1E C0 + iny ; CPU:$C9DE PRG:09DE C8 + jsr QueueSingleVramByte ; CPU:$C9DF PRG:09DF 20 C5 F1 + lda #$00 ; CPU:$C9E2 PRG:09E2 A9 00 + sta PlayerVerticalFraction ; CPU:$C9E4 PRG:09E4 85 2C + lda #$80 ; CPU:$C9E6 PRG:09E6 A9 80 + dey ; CPU:$C9E8 PRG:09E8 88 + cpy #$04 ; CPU:$C9E9 PRG:09E9 C0 04 + bpl Label_C9F0 ; CPU:$C9EB PRG:09EB 10 03 + lda StagePlayerStartYTable,y ; CPU:$C9ED PRG:09ED B9 1E C0 Label_C9F0: - sta PlayerVerticalPosition ; PRG:$09F0 85 2E - lda #$1B ; PRG:$09F2 A9 1B - sta ActionCooldown ; PRG:$09F4 85 3C - lda #$02 ; PRG:$09F6 A9 02 - sta Zp00 ; PRG:$09F8 85 00 - jsr QueueSelectedHudFields; PRG:$09FA 20 50 EF - dec GameStateTimer ; PRG:$09FD C6 39 - lda TwoPlayerModeFlag ; PRG:$09FF A5 4E - beq Label_CA07 ; PRG:$0A01 F0 04 - lda #$69 ; PRG:$0A03 A9 69 - sta GameStateTimer ; PRG:$0A05 85 39 + sta PlayerVerticalPosition ; CPU:$C9F0 PRG:09F0 85 2E + lda #$1B ; CPU:$C9F2 PRG:09F2 A9 1B + sta ActionCooldown ; CPU:$C9F4 PRG:09F4 85 3C + lda #$02 ; CPU:$C9F6 PRG:09F6 A9 02 + sta Zp00 ; CPU:$C9F8 PRG:09F8 85 00 + jsr QueueSelectedHudFields ; CPU:$C9FA PRG:09FA 20 50 EF + dec GameStateTimer ; CPU:$C9FD PRG:09FD C6 39 + lda TwoPlayerModeFlag ; CPU:$C9FF PRG:09FF A5 4E + beq Label_CA07 ; CPU:$CA01 PRG:0A01 F0 04 + lda #$69 ; CPU:$CA03 PRG:0A03 A9 69 + sta GameStateTimer ; CPU:$CA05 PRG:0A05 85 39 Label_CA07: - rts ; PRG:$0A07 60 + rts ; CPU:$CA07 PRG:0A07 60 ;------------------------------------------------------------------------------ ; HideObjectSpriteGroup @@ -1369,13 +1369,13 @@ Label_CA07: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ HideObjectSpriteGroup: - lda #$00 ; PRG:$0A08 A9 00 - sta Zp04 ; PRG:$0A0A 85 04 - lda #$FF ; PRG:$0A0C A9 FF - sta Zp03 ; PRG:$0A0E 85 03 - lda #$0F ; PRG:$0A10 A9 0F - jsr RenderObjectSpriteGrid ; PRG:$0A12 20 08 EA - rts ; PRG:$0A15 60 + lda #$00 ; CPU:$CA08 PRG:0A08 A9 00 + sta Zp04 ; CPU:$CA0A PRG:0A0A 85 04 + lda #$FF ; CPU:$CA0C PRG:0A0C A9 FF + sta Zp03 ; CPU:$CA0E PRG:0A0E 85 03 + lda #$0F ; CPU:$CA10 PRG:0A10 A9 0F + jsr RenderObjectSpriteGrid ; CPU:$CA12 PRG:0A12 20 08 EA + rts ; CPU:$CA15 PRG:0A15 60 ;------------------------------------------------------------------------------ ; ClearGameplayNametable @@ -1396,13 +1396,13 @@ HideObjectSpriteGroup: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ ClearGameplayNametable: - lda #$24 ; PRG:$0A16 A9 24 - sta Zp00 ; PRG:$0A18 85 00 - lda #$01 ; PRG:$0A1A A9 01 - sta Zp01 ; PRG:$0A1C 85 01 - jsr DisableBackgroundAndSpriteRendering; PRG:$0A1E 20 70 CA - jsr FillNametableAndClearAttributes; PRG:$0A21 20 BB EE - rts ; PRG:$0A24 60 + lda #$24 ; CPU:$CA16 PRG:0A16 A9 24 + sta Zp00 ; CPU:$CA18 PRG:0A18 85 00 + lda #$01 ; CPU:$CA1A PRG:0A1A A9 01 + sta Zp01 ; CPU:$CA1C PRG:0A1C 85 01 + jsr DisableBackgroundAndSpriteRendering ; CPU:$CA1E PRG:0A1E 20 70 CA + jsr FillNametableAndClearAttributes ; CPU:$CA21 PRG:0A21 20 BB EE + rts ; CPU:$CA24 PRG:0A24 60 ;------------------------------------------------------------------------------ ; QueuePlayerCountVramUpdate @@ -1423,13 +1423,13 @@ ClearGameplayNametable: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ QueuePlayerCountVramUpdate: - lda #$B5 ; PRG:$0A25 A9 B5 - sta Zp00 ; PRG:$0A27 85 00 - lda #$20 ; PRG:$0A29 A9 20 - sta Zp01 ; PRG:$0A2B 85 01 - ldy PlayerLivesOrModeCount ; PRG:$0A2D A4 4C - jsr QueueSingleVramByte ; PRG:$0A2F 20 C5 F1 - rts ; PRG:$0A32 60 + lda #$B5 ; CPU:$CA25 PRG:0A25 A9 B5 + sta Zp00 ; CPU:$CA27 PRG:0A27 85 00 + lda #$20 ; CPU:$CA29 PRG:0A29 A9 20 + sta Zp01 ; CPU:$CA2B PRG:0A2B 85 01 + ldy PlayerLivesOrModeCount ; CPU:$CA2D PRG:0A2D A4 4C + jsr QueueSingleVramByte ; CPU:$CA2F PRG:0A2F 20 C5 F1 + rts ; CPU:$CA32 PRG:0A32 60 ;------------------------------------------------------------------------------ ; QueuePlayerSelectVramStream @@ -1450,29 +1450,29 @@ QueuePlayerCountVramUpdate: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ QueuePlayerSelectVramStream: - lda TwoPlayerModeFlag ; PRG:$0A33 A5 4E - bne Label_CA5D ; PRG:$0A35 D0 26 - lda GameModeTimer ; PRG:$0A37 A5 48 - cmp #$1C ; PRG:$0A39 C9 1C - bne Label_CA5D ; PRG:$0A3B D0 20 - ldx CurrentPlayerIndex ; PRG:$0A3D A6 49 - lda StageOrScreenIndex ; PRG:$0A3F A5 4A - cmp $0580,x ; PRG:$0A41 DD 80 05 - bne Label_CA5D ; PRG:$0A44 D0 17 - ldy #$00 ; PRG:$0A46 A0 00 + lda TwoPlayerModeFlag ; CPU:$CA33 PRG:0A33 A5 4E + bne Label_CA5D ; CPU:$CA35 PRG:0A35 D0 26 + lda GameModeTimer ; CPU:$CA37 PRG:0A37 A5 48 + cmp #$1C ; CPU:$CA39 PRG:0A39 C9 1C + bne Label_CA5D ; CPU:$CA3B PRG:0A3B D0 20 + ldx CurrentPlayerIndex ; CPU:$CA3D PRG:0A3D A6 49 + lda StageOrScreenIndex ; CPU:$CA3F PRG:0A3F A5 4A + cmp $0580,x ; CPU:$CA41 PRG:0A41 DD 80 05 + bne Label_CA5D ; CPU:$CA44 PRG:0A44 D0 17 + ldy #$00 ; CPU:$CA46 PRG:0A46 A0 00 Label_CA48: - lda PlayerSelectVramCommandStream,y ; PRG:$0A48 B9 F4 C3 - sta $0331,y ; PRG:$0A4B 99 31 03 - beq Label_CA54 ; PRG:$0A4E F0 04 - iny ; PRG:$0A50 C8 - jmp Label_CA48 ; PRG:$0A51 4C 48 CA + lda PlayerSelectVramCommandStream,y ; CPU:$CA48 PRG:0A48 B9 F4 C3 + sta $0331,y ; CPU:$CA4B PRG:0A4B 99 31 03 + beq Label_CA54 ; CPU:$CA4E PRG:0A4E F0 04 + iny ; CPU:$CA50 PRG:0A50 C8 + jmp Label_CA48 ; CPU:$CA51 PRG:0A51 4C 48 CA Label_CA54: - lda CurrentPlayerIndex ; PRG:$0A54 A5 49 - beq Label_CA5D ; PRG:$0A56 F0 05 - lda #$C1 ; PRG:$0A58 A9 C1 - sta $0345 ; PRG:$0A5A 8D 45 03 + lda CurrentPlayerIndex ; CPU:$CA54 PRG:0A54 A5 49 + beq Label_CA5D ; CPU:$CA56 PRG:0A56 F0 05 + lda #$C1 ; CPU:$CA58 PRG:0A58 A9 C1 + sta $0345 ; CPU:$CA5A PRG:0A5A 8D 45 03 Label_CA5D: - rts ; PRG:$0A5D 60 + rts ; CPU:$CA5D PRG:0A5D 60 ;------------------------------------------------------------------------------ ; QueueTwoPlayerVramStream @@ -1493,16 +1493,16 @@ Label_CA5D: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ QueueTwoPlayerVramStream: - ldy #$00 ; PRG:$0A5E A0 00 + ldy #$00 ; CPU:$CA5E PRG:0A5E A0 00 Label_CA60: - lda TwoPlayerVramCommandStream,y ; PRG:$0A60 B9 0C C4 - sta $0331,y ; PRG:$0A63 99 31 03 - beq Label_CA6C ; PRG:$0A66 F0 04 - iny ; PRG:$0A68 C8 - jmp Label_CA60 ; PRG:$0A69 4C 60 CA + lda TwoPlayerVramCommandStream,y ; CPU:$CA60 PRG:0A60 B9 0C C4 + sta $0331,y ; CPU:$CA63 PRG:0A63 99 31 03 + beq Label_CA6C ; CPU:$CA66 PRG:0A66 F0 04 + iny ; CPU:$CA68 PRG:0A68 C8 + jmp Label_CA60 ; CPU:$CA69 PRG:0A69 4C 60 CA Label_CA6C: - jsr CollisionComputeStep_EDEE ; PRG:$0A6C 20 EE ED - rts ; PRG:$0A6F 60 + jsr CollisionComputeStep_EDEE ; CPU:$CA6C PRG:0A6C 20 EE ED + rts ; CPU:$CA6F PRG:0A6F 60 ;------------------------------------------------------------------------------ ; DisableBackgroundAndSpriteRendering @@ -1523,11 +1523,11 @@ Label_CA6C: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ DisableBackgroundAndSpriteRendering: - lda PPUMaskShadow ; PRG:$0A70 A5 11 - and #$E7 ; PRG:$0A72 29 E7 - sta PPUMASK ; PRG:$0A74 8D 01 20 - sta PPUMaskShadow ; PRG:$0A77 85 11 - rts ; PRG:$0A79 60 + lda PPUMaskShadow ; CPU:$CA70 PRG:0A70 A5 11 + and #$E7 ; CPU:$CA72 PRG:0A72 29 E7 + sta PPUMASK ; CPU:$CA74 PRG:0A74 8D 01 20 + sta PPUMaskShadow ; CPU:$CA77 PRG:0A77 85 11 + rts ; CPU:$CA79 PRG:0A79 60 ;------------------------------------------------------------------------------ ; WriteInvertedRenderingMask @@ -1548,10 +1548,10 @@ DisableBackgroundAndSpriteRendering: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ WriteInvertedRenderingMask: - lda PPUMaskShadow ; PRG:$0A7A A5 11 - eor #$18 ; PRG:$0A7C 49 18 - sta PPUMASK ; PRG:$0A7E 8D 01 20 - rts ; PRG:$0A81 60 + lda PPUMaskShadow ; CPU:$CA7A PRG:0A7A A5 11 + eor #$18 ; CPU:$CA7C PRG:0A7C 49 18 + sta PPUMASK ; CPU:$CA7E PRG:0A7E 8D 01 20 + rts ; CPU:$CA81 PRG:0A81 60 ;------------------------------------------------------------------------------ ; InitializeGameplayRam @@ -1572,88 +1572,88 @@ WriteInvertedRenderingMask: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ InitializeGameplayRam: - lda #$00 ; PRG:$0A82 A9 00 - ldx #$53 ; PRG:$0A84 A2 53 + lda #$00 ; CPU:$CA82 PRG:0A82 A9 00 + ldx #$53 ; CPU:$CA84 PRG:0A84 A2 53 Label_CA86: - sta Zp00,x ; PRG:$0A86 95 00 - inx ; PRG:$0A88 E8 - cpx #$E9 ; PRG:$0A89 E0 E9 - bne Label_CA86 ; PRG:$0A8B D0 F9 - lda #$01 ; PRG:$0A8D A9 01 - sta PlayerState ; PRG:$0A8F 85 6B - sta CollectibleActiveArray ; PRG:$0A91 85 9A - sta Zp9B ; PRG:$0A93 85 9B - sta Zp9C ; PRG:$0A95 85 9C - sta Zp9D ; PRG:$0A97 85 9D - sta PlayerGravityInteger ; PRG:$0A99 85 87 - sta Zp89 ; PRG:$0A9B 85 89 - lda StageOrScreenIndex ; PRG:$0A9D A5 4A - and #$01 ; PRG:$0A9F 29 01 - eor #$01 ; PRG:$0AA1 49 01 - sta PlayerFacing ; PRG:$0AA3 85 6D - lda #$02 ; PRG:$0AA5 A9 02 - sta PlayerVerticalSpeedInteger ; PRG:$0AA7 85 7A - lda #$60 ; PRG:$0AA9 A9 60 - sta PlayerGravityFraction ; PRG:$0AAB 85 86 - sta Zp88 ; PRG:$0AAD 85 88 - lda #$A0 ; PRG:$0AAF A9 A0 - sta PlayerVerticalAcceleration ; PRG:$0AB1 85 7C - lda #$16 ; PRG:$0AB3 A9 16 - sta PlayerFallThreshold ; PRG:$0AB5 85 7B - lda #$32 ; PRG:$0AB7 A9 32 - sta BonusTickDivider ; PRG:$0AB9 85 64 - lda #$24 ; PRG:$0ABB A9 24 - sta BonusCounter ; PRG:$0ABD 85 65 - ldx Zp08 ; PRG:$0ABF A6 08 - lda StageObjectDataPointerLo,x ; PRG:$0AC1 BD 09 C3 - sta StageObjectDataPointer ; PRG:$0AC4 85 91 - lda StageObjectDataPointerHi,x ; PRG:$0AC6 BD 0A C3 - sta CurrentStageObjectDataPointerHi ; PRG:$0AC9 85 92 - ldy #$00 ; PRG:$0ACB A0 00 - lda (StageObjectDataPointer),y ; PRG:$0ACD B1 91 - sta StageObjectDataLength ; PRG:$0ACF 85 93 - lda #$01 ; PRG:$0AD1 A9 01 - sta Zp02 ; PRG:$0AD3 85 02 - lda #$08 ; PRG:$0AD5 A9 08 - sta Zp03 ; PRG:$0AD7 85 03 - lda #$10 ; PRG:$0AD9 A9 10 - sta Zp04 ; PRG:$0ADB 85 04 - jsr FillObjectTileColumn ; PRG:$0ADD 20 06 EA - lda Zp08 ; PRG:$0AE0 A5 08 - asl a ; PRG:$0AE2 0A - tay ; PRG:$0AE3 A8 - ldx #$00 ; PRG:$0AE4 A2 00 + sta Zp00,x ; CPU:$CA86 PRG:0A86 95 00 + inx ; CPU:$CA88 PRG:0A88 E8 + cpx #$E9 ; CPU:$CA89 PRG:0A89 E0 E9 + bne Label_CA86 ; CPU:$CA8B PRG:0A8B D0 F9 + lda #$01 ; CPU:$CA8D PRG:0A8D A9 01 + sta PlayerState ; CPU:$CA8F PRG:0A8F 85 6B + sta CollectibleActiveArray ; CPU:$CA91 PRG:0A91 85 9A + sta Zp9B ; CPU:$CA93 PRG:0A93 85 9B + sta Zp9C ; CPU:$CA95 PRG:0A95 85 9C + sta Zp9D ; CPU:$CA97 PRG:0A97 85 9D + sta PlayerGravityInteger ; CPU:$CA99 PRG:0A99 85 87 + sta Zp89 ; CPU:$CA9B PRG:0A9B 85 89 + lda StageOrScreenIndex ; CPU:$CA9D PRG:0A9D A5 4A + and #$01 ; CPU:$CA9F PRG:0A9F 29 01 + eor #$01 ; CPU:$CAA1 PRG:0AA1 49 01 + sta PlayerFacing ; CPU:$CAA3 PRG:0AA3 85 6D + lda #$02 ; CPU:$CAA5 PRG:0AA5 A9 02 + sta PlayerVerticalSpeedInteger ; CPU:$CAA7 PRG:0AA7 85 7A + lda #$60 ; CPU:$CAA9 PRG:0AA9 A9 60 + sta PlayerGravityFraction ; CPU:$CAAB PRG:0AAB 85 86 + sta Zp88 ; CPU:$CAAD PRG:0AAD 85 88 + lda #$A0 ; CPU:$CAAF PRG:0AAF A9 A0 + sta PlayerVerticalAcceleration ; CPU:$CAB1 PRG:0AB1 85 7C + lda #$16 ; CPU:$CAB3 PRG:0AB3 A9 16 + sta PlayerFallThreshold ; CPU:$CAB5 PRG:0AB5 85 7B + lda #$32 ; CPU:$CAB7 PRG:0AB7 A9 32 + sta BonusTickDivider ; CPU:$CAB9 PRG:0AB9 85 64 + lda #$24 ; CPU:$CABB PRG:0ABB A9 24 + sta BonusCounter ; CPU:$CABD PRG:0ABD 85 65 + ldx Zp08 ; CPU:$CABF PRG:0ABF A6 08 + lda StageObjectDataPointerLo,x ; CPU:$CAC1 PRG:0AC1 BD 09 C3 + sta StageObjectDataPointer ; CPU:$CAC4 PRG:0AC4 85 91 + lda StageObjectDataPointerHi,x ; CPU:$CAC6 PRG:0AC6 BD 0A C3 + sta CurrentStageObjectDataPointerHi ; CPU:$CAC9 PRG:0AC9 85 92 + ldy #$00 ; CPU:$CACB PRG:0ACB A0 00 + lda (StageObjectDataPointer),y ; CPU:$CACD PRG:0ACD B1 91 + sta StageObjectDataLength ; CPU:$CACF PRG:0ACF 85 93 + lda #$01 ; CPU:$CAD1 PRG:0AD1 A9 01 + sta Zp02 ; CPU:$CAD3 PRG:0AD3 85 02 + lda #$08 ; CPU:$CAD5 PRG:0AD5 A9 08 + sta Zp03 ; CPU:$CAD7 PRG:0AD7 85 03 + lda #$10 ; CPU:$CAD9 PRG:0AD9 A9 10 + sta Zp04 ; CPU:$CADB PRG:0ADB 85 04 + jsr FillObjectTileColumn ; CPU:$CADD PRG:0ADD 20 06 EA + lda Zp08 ; CPU:$CAE0 PRG:0AE0 A5 08 + asl a ; CPU:$CAE2 PRG:0AE2 0A + tay ; CPU:$CAE3 PRG:0AE3 A8 + ldx #$00 ; CPU:$CAE4 PRG:0AE4 A2 00 Label_CAE6: - lda StageCollectibleSpriteTiles,y ; PRG:$0AE6 B9 CD C2 - sta CollectibleSpriteTileArray,x ; PRG:$0AE9 95 8D - iny ; PRG:$0AEB C8 - inx ; PRG:$0AEC E8 - cpx #$04 ; PRG:$0AED E0 04 - bne Label_CAE6 ; PRG:$0AEF D0 F5 - ldy StageOrScreenIndex ; PRG:$0AF1 A4 4A - jsr RunStageInitializerRecords ; PRG:$0AF3 20 85 CB - ldx Zp08 ; PRG:$0AF6 A6 08 - jsr DrawStageSpriteLayout ; PRG:$0AF8 20 58 CC - lda GameplayInitializationPending ; PRG:$0AFB A5 E9 - beq Label_CB08 ; PRG:$0AFD F0 09 - lda #$00 ; PRG:$0AFF A9 00 - sta GameplayInitializationPending ; PRG:$0B01 85 E9 - dec PlayerLivesOrModeCount ; PRG:$0B03 C6 4C - jsr QueuePlayerCountVramUpdate ; PRG:$0B05 20 25 CA + lda StageCollectibleSpriteTiles,y ; CPU:$CAE6 PRG:0AE6 B9 CD C2 + sta CollectibleSpriteTileArray,x ; CPU:$CAE9 PRG:0AE9 95 8D + iny ; CPU:$CAEB PRG:0AEB C8 + inx ; CPU:$CAEC PRG:0AEC E8 + cpx #$04 ; CPU:$CAED PRG:0AED E0 04 + bne Label_CAE6 ; CPU:$CAEF PRG:0AEF D0 F5 + ldy StageOrScreenIndex ; CPU:$CAF1 PRG:0AF1 A4 4A + jsr RunStageInitializerRecords ; CPU:$CAF3 PRG:0AF3 20 85 CB + ldx Zp08 ; CPU:$CAF6 PRG:0AF6 A6 08 + jsr DrawStageSpriteLayout ; CPU:$CAF8 PRG:0AF8 20 58 CC + lda GameplayInitializationPending ; CPU:$CAFB PRG:0AFB A5 E9 + beq Label_CB08 ; CPU:$CAFD PRG:0AFD F0 09 + lda #$00 ; CPU:$CAFF PRG:0AFF A9 00 + sta GameplayInitializationPending ; CPU:$CB01 PRG:0B01 85 E9 + dec PlayerLivesOrModeCount ; CPU:$CB03 PRG:0B03 C6 4C + jsr QueuePlayerCountVramUpdate ; CPU:$CB05 PRG:0B05 20 25 CA Label_CB08: - lda DifficultyOrRoundIndex ; PRG:$0B08 A5 4B - pha ; PRG:$0B0A 48 - cmp #$06 ; PRG:$0B0B C9 06 - bmi Label_CB13 ; PRG:$0B0D 30 04 - lda #$05 ; PRG:$0B0F A9 05 - sta DifficultyOrRoundIndex ; PRG:$0B11 85 4B + lda DifficultyOrRoundIndex ; CPU:$CB08 PRG:0B08 A5 4B + pha ; CPU:$CB0A PRG:0B0A 48 + cmp #$06 ; CPU:$CB0B PRG:0B0B C9 06 + bmi Label_CB13 ; CPU:$CB0D PRG:0B0D 30 04 + lda #$05 ; CPU:$CB0F PRG:0B0F A9 05 + sta DifficultyOrRoundIndex ; CPU:$CB11 PRG:0B11 85 4B Label_CB13: - jsr InitializeStageObjects ; PRG:$0B13 20 1F CB - pla ; PRG:$0B16 68 - sta DifficultyOrRoundIndex ; PRG:$0B17 85 4B - ldx CurrentPlayerIndex ; PRG:$0B19 A6 49 - jsr SaveCurrentPlayerSessionState ; PRG:$0B1B 20 22 C9 - rts ; PRG:$0B1E 60 + jsr InitializeStageObjects ; CPU:$CB13 PRG:0B13 20 1F CB + pla ; CPU:$CB16 PRG:0B16 68 + sta DifficultyOrRoundIndex ; CPU:$CB17 PRG:0B17 85 4B + ldx CurrentPlayerIndex ; CPU:$CB19 PRG:0B19 A6 49 + jsr SaveCurrentPlayerSessionState ; CPU:$CB1B PRG:0B1B 20 22 C9 + rts ; CPU:$CB1E PRG:0B1E 60 ;------------------------------------------------------------------------------ ; InitializeStageObjects @@ -1674,52 +1674,52 @@ Label_CB13: ; A, X, Y, shared scratch Zp00-Zp07, stage object RAM, OAM/template RAM, and processor flags. ;------------------------------------------------------------------------------ InitializeStageObjects: - lda StageOrScreenIndex ; PRG:$0B1F A5 4A - cmp #$01 ; PRG:$0B21 C9 01 - beq Label_CB45 ; PRG:$0B23 F0 20 - cmp #$02 ; PRG:$0B25 C9 02 - beq Label_CB5A ; PRG:$0B27 F0 31 - cmp #$03 ; PRG:$0B29 C9 03 - beq Label_CB6E ; PRG:$0B2B F0 41 - jsr InitializeStageFourRopes ; PRG:$0B2D 20 2A CC - jsr LoadPrimaryStageObjectConfig ; PRG:$0B30 20 BD CC - jsr LoadObjectConfigGroup8 ; PRG:$0B33 20 23 CD - jsr LoadStageObjectParameters ; PRG:$0B36 20 59 CD - lda #$02 ; PRG:$0B39 A9 02 - sta Zp00 ; PRG:$0B3B 85 00 - jsr DrawPrimaryStageObjects ; PRG:$0B3D 20 6C CC - lda #$10 ; PRG:$0B40 A9 10 - sta SoundRequestFlags ; PRG:$0B42 85 FC - rts ; PRG:$0B44 60 + lda StageOrScreenIndex ; CPU:$CB1F PRG:0B1F A5 4A + cmp #$01 ; CPU:$CB21 PRG:0B21 C9 01 + beq Label_CB45 ; CPU:$CB23 PRG:0B23 F0 20 + cmp #$02 ; CPU:$CB25 PRG:0B25 C9 02 + beq Label_CB5A ; CPU:$CB27 PRG:0B27 F0 31 + cmp #$03 ; CPU:$CB29 PRG:0B29 C9 03 + beq Label_CB6E ; CPU:$CB2B PRG:0B2B F0 41 + jsr InitializeStageFourRopes ; CPU:$CB2D PRG:0B2D 20 2A CC + jsr LoadPrimaryStageObjectConfig ; CPU:$CB30 PRG:0B30 20 BD CC + jsr LoadObjectConfigGroup8 ; CPU:$CB33 PRG:0B33 20 23 CD + jsr LoadStageObjectParameters ; CPU:$CB36 PRG:0B36 20 59 CD + lda #$02 ; CPU:$CB39 PRG:0B39 A9 02 + sta Zp00 ; CPU:$CB3B PRG:0B3B 85 00 + jsr DrawPrimaryStageObjects ; CPU:$CB3D PRG:0B3D 20 6C CC + lda #$10 ; CPU:$CB40 PRG:0B40 A9 10 + sta SoundRequestFlags ; CPU:$CB42 PRG:0B42 85 FC + rts ; CPU:$CB44 PRG:0B44 60 Label_CB45: - jsr InitializeStageOneObjectCounts ; PRG:$0B45 20 A8 CB - jsr LoadPrimaryStageObjectConfig ; PRG:$0B48 20 BD CC - jsr LoadSecondaryStageObjectConfig ; PRG:$0B4B 20 EA CC - lda StagePrimaryObjectCount ; PRG:$0B4E A5 A0 - sta Zp00 ; PRG:$0B50 85 00 - jsr DrawPrimaryStageObjects ; PRG:$0B52 20 6C CC - lda #$02 ; PRG:$0B55 A9 02 - sta SoundRequestFlags ; PRG:$0B57 85 FC - rts ; PRG:$0B59 60 + jsr InitializeStageOneObjectCounts ; CPU:$CB45 PRG:0B45 20 A8 CB + jsr LoadPrimaryStageObjectConfig ; CPU:$CB48 PRG:0B48 20 BD CC + jsr LoadSecondaryStageObjectConfig ; CPU:$CB4B PRG:0B4B 20 EA CC + lda StagePrimaryObjectCount ; CPU:$CB4E PRG:0B4E A5 A0 + sta Zp00 ; CPU:$CB50 PRG:0B50 85 00 + jsr DrawPrimaryStageObjects ; CPU:$CB52 PRG:0B52 20 6C CC + lda #$02 ; CPU:$CB55 PRG:0B55 A9 02 + sta SoundRequestFlags ; CPU:$CB57 PRG:0B57 85 FC + rts ; CPU:$CB59 PRG:0B59 60 Label_CB5A: - jsr InitializeStageTwoObjects ; PRG:$0B5A 20 B1 CB - jsr LoadObjectConfigGroup0 ; PRG:$0B5D 20 07 CD - jsr LoadStageObjectParameters ; PRG:$0B60 20 59 CD - jsr DrawFixedStageObjects ; PRG:$0B63 20 94 CC - jsr QueuePlatformVramUpdateA ; PRG:$0B66 20 39 E2 - lda #$04 ; PRG:$0B69 A9 04 - sta SoundRequestFlags ; PRG:$0B6B 85 FC - rts ; PRG:$0B6D 60 + jsr InitializeStageTwoObjects ; CPU:$CB5A PRG:0B5A 20 B1 CB + jsr LoadObjectConfigGroup0 ; CPU:$CB5D PRG:0B5D 20 07 CD + jsr LoadStageObjectParameters ; CPU:$CB60 PRG:0B60 20 59 CD + jsr DrawFixedStageObjects ; CPU:$CB63 PRG:0B63 20 94 CC + jsr QueuePlatformVramUpdateA ; CPU:$CB66 PRG:0B66 20 39 E2 + lda #$04 ; CPU:$CB69 PRG:0B69 A9 04 + sta SoundRequestFlags ; CPU:$CB6B PRG:0B6B 85 FC + rts ; CPU:$CB6D PRG:0B6D 60 Label_CB6E: - jsr InitializeStageThreeObjects ; PRG:$0B6E 20 0D CC - jsr LoadStageFourObjectConfig ; PRG:$0B71 20 0D CD - jsr LoadObjectConfigGroup4 ; PRG:$0B74 20 1D CD - jsr LoadStageObjectParameters ; PRG:$0B77 20 59 CD - jsr DrawStageThreePrimaryObjects ; PRG:$0B7A 20 7E CC - jsr DrawSecondaryStageObjects ; PRG:$0B7D 20 86 CC - lda #$08 ; PRG:$0B80 A9 08 - sta SoundRequestFlags ; PRG:$0B82 85 FC - rts ; PRG:$0B84 60 + jsr InitializeStageThreeObjects ; CPU:$CB6E PRG:0B6E 20 0D CC + jsr LoadStageFourObjectConfig ; CPU:$CB71 PRG:0B71 20 0D CD + jsr LoadObjectConfigGroup4 ; CPU:$CB74 PRG:0B74 20 1D CD + jsr LoadStageObjectParameters ; CPU:$CB77 PRG:0B77 20 59 CD + jsr DrawStageThreePrimaryObjects ; CPU:$CB7A PRG:0B7A 20 7E CC + jsr DrawSecondaryStageObjects ; CPU:$CB7D PRG:0B7D 20 86 CC + lda #$08 ; CPU:$CB80 PRG:0B80 A9 08 + sta SoundRequestFlags ; CPU:$CB82 PRG:0B82 85 FC + rts ; CPU:$CB84 PRG:0B84 60 ;------------------------------------------------------------------------------ ; RunStageInitializerRecords @@ -1740,26 +1740,26 @@ Label_CB6E: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ RunStageInitializerRecords: - ldx #$00 ; PRG:$0B85 A2 00 + ldx #$00 ; CPU:$CB85 PRG:0B85 A2 00 Label_CB87: - lda StageInitializerTypeTable,x ; PRG:$0B87 BD C8 C1 - cmp #$FF ; PRG:$0B8A C9 FF - beq Label_CBA3 ; PRG:$0B8C F0 15 - sta Zp02 ; PRG:$0B8E 85 02 - lda StageInitializerParamTable,x ; PRG:$0B90 BD C9 C1 - sta Zp03 ; PRG:$0B93 85 03 - lda StageInitializerValueTable,x ; PRG:$0B95 BD CA C1 - sta Zp04 ; PRG:$0B98 85 04 - jsr FillObjectTileColumn ; PRG:$0B9A 20 06 EA - inx ; PRG:$0B9D E8 - inx ; PRG:$0B9E E8 - inx ; PRG:$0B9F E8 - jmp Label_CB87 ; PRG:$0BA0 4C 87 CB + lda StageInitializerTypeTable,x ; CPU:$CB87 PRG:0B87 BD C8 C1 + cmp #$FF ; CPU:$CB8A PRG:0B8A C9 FF + beq Label_CBA3 ; CPU:$CB8C PRG:0B8C F0 15 + sta Zp02 ; CPU:$CB8E PRG:0B8E 85 02 + lda StageInitializerParamTable,x ; CPU:$CB90 PRG:0B90 BD C9 C1 + sta Zp03 ; CPU:$CB93 PRG:0B93 85 03 + lda StageInitializerValueTable,x ; CPU:$CB95 PRG:0B95 BD CA C1 + sta Zp04 ; CPU:$CB98 PRG:0B98 85 04 + jsr FillObjectTileColumn ; CPU:$CB9A PRG:0B9A 20 06 EA + inx ; CPU:$CB9D PRG:0B9D E8 + inx ; CPU:$CB9E PRG:0B9E E8 + inx ; CPU:$CB9F PRG:0B9F E8 + jmp Label_CB87 ; CPU:$CBA0 PRG:0BA0 4C 87 CB Label_CBA3: - inx ; PRG:$0BA3 E8 - dey ; PRG:$0BA4 88 - bne Label_CB87 ; PRG:$0BA5 D0 E0 - rts ; PRG:$0BA7 60 + inx ; CPU:$CBA3 PRG:0BA3 E8 + dey ; CPU:$CBA4 PRG:0BA4 88 + bne Label_CB87 ; CPU:$CBA5 PRG:0BA5 D0 E0 + rts ; CPU:$CBA7 PRG:0BA7 60 ;------------------------------------------------------------------------------ ; InitializeStageOneObjectCounts @@ -1780,11 +1780,11 @@ Label_CBA3: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ InitializeStageOneObjectCounts: - lda #$01 ; PRG:$0BA8 A9 01 - sta StageSecondaryObjectIndex ; PRG:$0BAA 85 A2 - lda #$04 ; PRG:$0BAC A9 04 - sta StageSecondaryObjectCount ; PRG:$0BAE 85 B0 - rts ; PRG:$0BB0 60 + lda #$01 ; CPU:$CBA8 PRG:0BA8 A9 01 + sta StageSecondaryObjectIndex ; CPU:$CBAA PRG:0BAA 85 A2 + lda #$04 ; CPU:$CBAC PRG:0BAC A9 04 + sta StageSecondaryObjectCount ; CPU:$CBAE PRG:0BAE 85 B0 + rts ; CPU:$CBB0 PRG:0BB0 60 ;------------------------------------------------------------------------------ ; InitializeStageTwoObjects @@ -1805,50 +1805,50 @@ InitializeStageOneObjectCounts: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ InitializeStageTwoObjects: - lda DifficultyOrRoundIndex ; PRG:$0BB1 A5 4B - cmp #$04 ; PRG:$0BB3 C9 04 - bcc Label_CBC0 ; PRG:$0BB5 90 09 - lda #$38 ; PRG:$0BB7 A9 38 - sta EnemyStateArray ; PRG:$0BB9 85 A3 - lda #$64 ; PRG:$0BBB A9 64 - jmp Label_CBC6 ; PRG:$0BBD 4C C6 CB + lda DifficultyOrRoundIndex ; CPU:$CBB1 PRG:0BB1 A5 4B + cmp #$04 ; CPU:$CBB3 PRG:0BB3 C9 04 + bcc Label_CBC0 ; CPU:$CBB5 PRG:0BB5 90 09 + lda #$38 ; CPU:$CBB7 PRG:0BB7 A9 38 + sta EnemyStateArray ; CPU:$CBB9 PRG:0BB9 85 A3 + lda #$64 ; CPU:$CBBB PRG:0BBB A9 64 + jmp Label_CBC6 ; CPU:$CBBD PRG:0BBD 4C C6 CB Label_CBC0: - lda #$38 ; PRG:$0BC0 A9 38 - sta EnemyStateArray ; PRG:$0BC2 85 A3 - lda #$57 ; PRG:$0BC4 A9 57 + lda #$38 ; CPU:$CBC0 PRG:0BC0 A9 38 + sta EnemyStateArray ; CPU:$CBC2 PRG:0BC2 85 A3 + lda #$57 ; CPU:$CBC4 PRG:0BC4 A9 57 Label_CBC6: - sta ZpA4 ; PRG:$0BC6 85 A4 - lda #$84 ; PRG:$0BC8 A9 84 - sta ZpA5 ; PRG:$0BCA 85 A5 - lda #$68 ; PRG:$0BCC A9 68 - sta EnemyAlternateStateArray ; PRG:$0BCE 85 A6 - lda #$78 ; PRG:$0BD0 A9 78 - sta ZpA7 ; PRG:$0BD2 85 A7 - lda #$9D ; PRG:$0BD4 A9 9D - sta EnemyDirectionInitializedArray ; PRG:$0BD6 85 A8 - lda #$0F ; PRG:$0BD8 A9 0F - sta EnemyDirectionArray ; PRG:$0BDA 85 B4 - lda #$C2 ; PRG:$0BDC A9 C2 - sta ZpB5 ; PRG:$0BDE 85 B5 - ldy #$00 ; PRG:$0BE0 A0 00 + sta ZpA4 ; CPU:$CBC6 PRG:0BC6 85 A4 + lda #$84 ; CPU:$CBC8 PRG:0BC8 A9 84 + sta ZpA5 ; CPU:$CBCA PRG:0BCA 85 A5 + lda #$68 ; CPU:$CBCC PRG:0BCC A9 68 + sta EnemyAlternateStateArray ; CPU:$CBCE PRG:0BCE 85 A6 + lda #$78 ; CPU:$CBD0 PRG:0BD0 A9 78 + sta ZpA7 ; CPU:$CBD2 PRG:0BD2 85 A7 + lda #$9D ; CPU:$CBD4 PRG:0BD4 A9 9D + sta EnemyDirectionInitializedArray ; CPU:$CBD6 PRG:0BD6 85 A8 + lda #$0F ; CPU:$CBD8 PRG:0BD8 A9 0F + sta EnemyDirectionArray ; CPU:$CBDA PRG:0BDA 85 B4 + lda #$C2 ; CPU:$CBDC PRG:0BDC A9 C2 + sta ZpB5 ; CPU:$CBDE PRG:0BDE 85 B5 + ldy #$00 ; CPU:$CBE0 PRG:0BE0 A0 00 Label_CBE2: - lda StageEnemyOamTemplateA,y ; PRG:$0BE2 B9 85 C4 - sta $0400,y ; PRG:$0BE5 99 00 04 - lda StageEnemyOamTemplateB,y ; PRG:$0BE8 B9 01 C5 - sta $0450,y ; PRG:$0BEB 99 50 04 - lda StageEnemyOamTemplateC,y ; PRG:$0BEE B9 A1 C5 - sta $04A0,y ; PRG:$0BF1 99 A0 04 - iny ; PRG:$0BF4 C8 - cpy #$40 ; PRG:$0BF5 C0 40 - bne Label_CBE2 ; PRG:$0BF7 D0 E9 - lda #$FF ; PRG:$0BF9 A9 FF - sta $042C ; PRG:$0BFB 8D 2C 04 - sta $0494 ; PRG:$0BFE 8D 94 04 - sta $04D4 ; PRG:$0C01 8D D4 04 - ldx DifficultyOrRoundIndex ; PRG:$0C04 A6 4B - lda DifficultyObjectCountTable,x ; PRG:$0C06 BD B3 C0 - sta $0530 ; PRG:$0C09 8D 30 05 - rts ; PRG:$0C0C 60 + lda StageEnemyOamTemplateA,y ; CPU:$CBE2 PRG:0BE2 B9 85 C4 + sta $0400,y ; CPU:$CBE5 PRG:0BE5 99 00 04 + lda StageEnemyOamTemplateB,y ; CPU:$CBE8 PRG:0BE8 B9 01 C5 + sta $0450,y ; CPU:$CBEB PRG:0BEB 99 50 04 + lda StageEnemyOamTemplateC,y ; CPU:$CBEE PRG:0BEE B9 A1 C5 + sta $04A0,y ; CPU:$CBF1 PRG:0BF1 99 A0 04 + iny ; CPU:$CBF4 PRG:0BF4 C8 + cpy #$40 ; CPU:$CBF5 PRG:0BF5 C0 40 + bne Label_CBE2 ; CPU:$CBF7 PRG:0BF7 D0 E9 + lda #$FF ; CPU:$CBF9 PRG:0BF9 A9 FF + sta $042C ; CPU:$CBFB PRG:0BFB 8D 2C 04 + sta $0494 ; CPU:$CBFE PRG:0BFE 8D 94 04 + sta $04D4 ; CPU:$CC01 PRG:0C01 8D D4 04 + ldx DifficultyOrRoundIndex ; CPU:$CC04 PRG:0C04 A6 4B + lda DifficultyObjectCountTable,x ; CPU:$CC06 PRG:0C06 BD B3 C0 + sta $0530 ; CPU:$CC09 PRG:0C09 8D 30 05 + rts ; CPU:$CC0C PRG:0C0C 60 ;------------------------------------------------------------------------------ ; InitializeStageThreeObjects @@ -1869,22 +1869,22 @@ Label_CBE2: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ InitializeStageThreeObjects: - lda #$FF ; PRG:$0C0D A9 FF - sta SpecialObjectIndex ; PRG:$0C0F 85 C3 - lda #$60 ; PRG:$0C11 A9 60 - sta StageObjectOamOffset ; PRG:$0C13 85 CF - lda #$01 ; PRG:$0C15 A9 01 - sta StageObjectMode ; PRG:$0C17 85 B2 - ldx #$05 ; PRG:$0C19 A2 05 + lda #$FF ; CPU:$CC0D PRG:0C0D A9 FF + sta SpecialObjectIndex ; CPU:$CC0F PRG:0C0F 85 C3 + lda #$60 ; CPU:$CC11 PRG:0C11 A9 60 + sta StageObjectOamOffset ; CPU:$CC13 PRG:0C13 85 CF + lda #$01 ; CPU:$CC15 PRG:0C15 A9 01 + sta StageObjectMode ; CPU:$CC17 PRG:0C17 85 B2 + ldx #$05 ; CPU:$CC19 PRG:0C19 A2 05 Label_CC1B: - sta $0522,x ; PRG:$0C1B 9D 22 05 - dex ; PRG:$0C1E CA - bpl Label_CC1B ; PRG:$0C1F 10 FA - lda #$21 ; PRG:$0C21 A9 21 - sta EnemyDirectionArray ; PRG:$0C23 85 B4 - lda #$C2 ; PRG:$0C25 A9 C2 - sta ZpB5 ; PRG:$0C27 85 B5 - rts ; PRG:$0C29 60 + sta $0522,x ; CPU:$CC1B PRG:0C1B 9D 22 05 + dex ; CPU:$CC1E PRG:0C1E CA + bpl Label_CC1B ; CPU:$CC1F PRG:0C1F 10 FA + lda #$21 ; CPU:$CC21 PRG:0C21 A9 21 + sta EnemyDirectionArray ; CPU:$CC23 PRG:0C23 85 B4 + lda #$C2 ; CPU:$CC25 PRG:0C25 A9 C2 + sta ZpB5 ; CPU:$CC27 PRG:0C27 85 B5 + rts ; CPU:$CC29 PRG:0C29 60 ;------------------------------------------------------------------------------ ; InitializeStageFourRopes @@ -1905,30 +1905,30 @@ Label_CC1B: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ InitializeStageFourRopes: - lda #$01 ; PRG:$0C2A A9 01 - sta StageSecondaryObjectIndex ; PRG:$0C2C 85 A2 - lda #$29 ; PRG:$0C2E A9 29 - sta EnemyDirectionArray ; PRG:$0C30 85 B4 - lda #$C2 ; PRG:$0C32 A9 C2 - sta ZpB5 ; PRG:$0C34 85 B5 - ldx #$0B ; PRG:$0C36 A2 0B - ldy #$05 ; PRG:$0C38 A0 05 + lda #$01 ; CPU:$CC2A PRG:0C2A A9 01 + sta StageSecondaryObjectIndex ; CPU:$CC2C PRG:0C2C 85 A2 + lda #$29 ; CPU:$CC2E PRG:0C2E A9 29 + sta EnemyDirectionArray ; CPU:$CC30 PRG:0C30 85 B4 + lda #$C2 ; CPU:$CC32 PRG:0C32 A9 C2 + sta ZpB5 ; CPU:$CC34 PRG:0C34 85 B5 + ldx #$0B ; CPU:$CC36 PRG:0C36 A2 0B + ldy #$05 ; CPU:$CC38 PRG:0C38 A0 05 Label_CC3A: - lda #$B0 ; PRG:$0C3A A9 B0 - sta $05E7,x ; PRG:$0C3C 9D E7 05 - lda #$22 ; PRG:$0C3F A9 22 - sta StageRopeAddressLoArray,x ; PRG:$0C41 95 DB - dex ; PRG:$0C43 CA - lda RopeInitialLowBytes,y ; PRG:$0C44 B9 C1 C2 - sta $05E7,x ; PRG:$0C47 9D E7 05 - lda RopeInitialHighBytes,y ; PRG:$0C4A B9 C7 C2 - sta StageRopeAddressLoArray,x ; PRG:$0C4D 95 DB - dey ; PRG:$0C4F 88 - dex ; PRG:$0C50 CA - bpl Label_CC3A ; PRG:$0C51 10 E7 - lda #$24 ; PRG:$0C53 A9 24 - sta StageRopeAddressHi ; PRG:$0C55 85 DA - rts ; PRG:$0C57 60 + lda #$B0 ; CPU:$CC3A PRG:0C3A A9 B0 + sta $05E7,x ; CPU:$CC3C PRG:0C3C 9D E7 05 + lda #$22 ; CPU:$CC3F PRG:0C3F A9 22 + sta StageRopeAddressLoArray,x ; CPU:$CC41 PRG:0C41 95 DB + dex ; CPU:$CC43 PRG:0C43 CA + lda RopeInitialLowBytes,y ; CPU:$CC44 PRG:0C44 B9 C1 C2 + sta $05E7,x ; CPU:$CC47 PRG:0C47 9D E7 05 + lda RopeInitialHighBytes,y ; CPU:$CC4A PRG:0C4A B9 C7 C2 + sta StageRopeAddressLoArray,x ; CPU:$CC4D PRG:0C4D 95 DB + dey ; CPU:$CC4F PRG:0C4F 88 + dex ; CPU:$CC50 PRG:0C50 CA + bpl Label_CC3A ; CPU:$CC51 PRG:0C51 10 E7 + lda #$24 ; CPU:$CC53 PRG:0C53 A9 24 + sta StageRopeAddressHi ; CPU:$CC55 PRG:0C55 85 DA + rts ; CPU:$CC57 PRG:0C57 60 ;------------------------------------------------------------------------------ ; DrawStageSpriteLayout @@ -1949,15 +1949,15 @@ Label_CC3A: ; A, X, Y, Zp00-Zp09, Zp0F, shadow OAM, and processor flags. ;------------------------------------------------------------------------------ DrawStageSpriteLayout: - lda StageSpriteLayoutPointerLo,x ; PRG:$0C58 BD 55 C1 - sta Zp00 ; PRG:$0C5B 85 00 - lda StageSpriteLayoutPointerHi,x ; PRG:$0C5D BD 56 C1 - sta Zp01 ; PRG:$0C60 85 01 - lda #$50 ; PRG:$0C62 A9 50 - sta Zp02 ; PRG:$0C64 85 02 - lda #$00 ; PRG:$0C66 A9 00 - jsr DrawSingleObjectSprite ; PRG:$0C68 20 EE E9 - rts ; PRG:$0C6B 60 + lda StageSpriteLayoutPointerLo,x ; CPU:$CC58 PRG:0C58 BD 55 C1 + sta Zp00 ; CPU:$CC5B PRG:0C5B 85 00 + lda StageSpriteLayoutPointerHi,x ; CPU:$CC5D PRG:0C5D BD 56 C1 + sta Zp01 ; CPU:$CC60 PRG:0C60 85 01 + lda #$50 ; CPU:$CC62 PRG:0C62 A9 50 + sta Zp02 ; CPU:$CC64 PRG:0C64 85 02 + lda #$00 ; CPU:$CC66 PRG:0C66 A9 00 + jsr DrawSingleObjectSprite ; CPU:$CC68 PRG:0C68 20 EE E9 + rts ; CPU:$CC6B PRG:0C6B 60 ;------------------------------------------------------------------------------ ; DrawPrimaryStageObjects @@ -1978,17 +1978,17 @@ DrawStageSpriteLayout: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ DrawPrimaryStageObjects: - ldx StageOrScreenIndex ; PRG:$0C6C A6 4A - dex ; PRG:$0C6E CA - bne Label_CC76 ; PRG:$0C6F D0 05 - ldy #$00 ; PRG:$0C71 A0 00 - jmp Label_CC78 ; PRG:$0C73 4C 78 CC + ldx StageOrScreenIndex ; CPU:$CC6C PRG:0C6C A6 4A + dex ; CPU:$CC6E PRG:0C6E CA + bne Label_CC76 ; CPU:$CC6F PRG:0C6F D0 05 + ldy #$00 ; CPU:$CC71 PRG:0C71 A0 00 + jmp Label_CC78 ; CPU:$CC73 PRG:0C73 4C 78 CC Label_CC76: - ldy #$14 ; PRG:$0C76 A0 14 + ldy #$14 ; CPU:$CC76 PRG:0C76 A0 14 Label_CC78: - ldx Zp00 ; PRG:$0C78 A6 00 - jsr DrawObjectLayoutRecords ; PRG:$0C7A 20 98 CC - rts ; PRG:$0C7D 60 + ldx Zp00 ; CPU:$CC78 PRG:0C78 A6 00 + jsr DrawObjectLayoutRecords ; CPU:$CC7A PRG:0C7A 20 98 CC + rts ; CPU:$CC7D PRG:0C7D 60 ;------------------------------------------------------------------------------ ; DrawStageThreePrimaryObjects @@ -2009,10 +2009,10 @@ Label_CC78: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ DrawStageThreePrimaryObjects: - ldx StagePrimaryObjectCount ; PRG:$0C7E A6 A0 - ldy #$1E ; PRG:$0C80 A0 1E - jsr DrawObjectLayoutRecords ; PRG:$0C82 20 98 CC - rts ; PRG:$0C85 60 + ldx StagePrimaryObjectCount ; CPU:$CC7E PRG:0C7E A6 A0 + ldy #$1E ; CPU:$CC80 PRG:0C80 A0 1E + jsr DrawObjectLayoutRecords ; CPU:$CC82 PRG:0C82 20 98 CC + rts ; CPU:$CC85 PRG:0C85 60 ;------------------------------------------------------------------------------ ; DrawSecondaryStageObjects @@ -2033,14 +2033,14 @@ DrawStageThreePrimaryObjects: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ DrawSecondaryStageObjects: - ldx StageSecondaryObjectCount ; PRG:$0C86 A6 B0 - cpx #$05 ; PRG:$0C88 E0 05 - bmi Label_CC8E ; PRG:$0C8A 30 02 - ldx #$04 ; PRG:$0C8C A2 04 + ldx StageSecondaryObjectCount ; CPU:$CC86 PRG:0C86 A6 B0 + cpx #$05 ; CPU:$CC88 PRG:0C88 E0 05 + bmi Label_CC8E ; CPU:$CC8A PRG:0C8A 30 02 + ldx #$04 ; CPU:$CC8C PRG:0C8C A2 04 Label_CC8E: - ldy #$37 ; PRG:$0C8E A0 37 - jsr DrawObjectLayoutRecords ; PRG:$0C90 20 98 CC - rts ; PRG:$0C93 60 + ldy #$37 ; CPU:$CC8E PRG:0C8E A0 37 + jsr DrawObjectLayoutRecords ; CPU:$CC90 PRG:0C90 20 98 CC + rts ; CPU:$CC93 PRG:0C93 60 ;------------------------------------------------------------------------------ ; DrawFixedStageObjects @@ -2061,8 +2061,8 @@ Label_CC8E: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ DrawFixedStageObjects: - ldx #$06 ; PRG:$0C94 A2 06 - ldy #$4B ; PRG:$0C96 A0 4B + ldx #$06 ; CPU:$CC94 PRG:0C94 A2 06 + ldy #$4B ; CPU:$CC96 PRG:0C96 A0 4B ;------------------------------------------------------------------------------ ; DrawObjectLayoutRecords @@ -2083,25 +2083,25 @@ DrawFixedStageObjects: ; A, X, Y, Zp00-Zp09, Zp0F, OAM shadow, and processor flags. ;------------------------------------------------------------------------------ DrawObjectLayoutRecords: - lda ObjectLayoutXTable,y ; PRG:$0C98 B9 5F C1 - sta Zp00 ; PRG:$0C9B 85 00 - lda ObjectLayoutYTable,y ; PRG:$0C9D B9 60 C1 - sta Zp01 ; PRG:$0CA0 85 01 - lda ObjectLayoutTileIndexTable,y ; PRG:$0CA2 B9 61 C1 - sta Zp02 ; PRG:$0CA5 85 02 - lda ObjectLayoutDimensionsTable,y ; PRG:$0CA7 B9 62 C1 - sta Zp03 ; PRG:$0CAA 85 03 - lda ObjectLayoutOamOffsetTable,y ; PRG:$0CAC B9 63 C1 - sta Zp04 ; PRG:$0CAF 85 04 - jsr DrawObjectSpriteMode0 ; PRG:$0CB1 20 FC E9 - iny ; PRG:$0CB4 C8 - iny ; PRG:$0CB5 C8 - iny ; PRG:$0CB6 C8 - iny ; PRG:$0CB7 C8 - iny ; PRG:$0CB8 C8 - dex ; PRG:$0CB9 CA - bne DrawObjectLayoutRecords ; PRG:$0CBA D0 DC - rts ; PRG:$0CBC 60 + lda ObjectLayoutXTable,y ; CPU:$CC98 PRG:0C98 B9 5F C1 + sta Zp00 ; CPU:$CC9B PRG:0C9B 85 00 + lda ObjectLayoutYTable,y ; CPU:$CC9D PRG:0C9D B9 60 C1 + sta Zp01 ; CPU:$CCA0 PRG:0CA0 85 01 + lda ObjectLayoutTileIndexTable,y ; CPU:$CCA2 PRG:0CA2 B9 61 C1 + sta Zp02 ; CPU:$CCA5 PRG:0CA5 85 02 + lda ObjectLayoutDimensionsTable,y ; CPU:$CCA7 PRG:0CA7 B9 62 C1 + sta Zp03 ; CPU:$CCAA PRG:0CAA 85 03 + lda ObjectLayoutOamOffsetTable,y ; CPU:$CCAC PRG:0CAC B9 63 C1 + sta Zp04 ; CPU:$CCAF PRG:0CAF 85 04 + jsr DrawObjectSpriteMode0 ; CPU:$CCB1 PRG:0CB1 20 FC E9 + iny ; CPU:$CCB4 PRG:0CB4 C8 + iny ; CPU:$CCB5 PRG:0CB5 C8 + iny ; CPU:$CCB6 PRG:0CB6 C8 + iny ; CPU:$CCB7 PRG:0CB7 C8 + iny ; CPU:$CCB8 PRG:0CB8 C8 + dex ; CPU:$CCB9 PRG:0CB9 CA + bne DrawObjectLayoutRecords ; CPU:$CCBA PRG:0CBA D0 DC + rts ; CPU:$CCBC PRG:0CBC 60 ;------------------------------------------------------------------------------ ; LoadPrimaryStageObjectConfig @@ -2122,35 +2122,35 @@ DrawObjectLayoutRecords: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ LoadPrimaryStageObjectConfig: - lda #$00 ; PRG:$0CBD A9 00 - ldx DifficultyOrRoundIndex ; PRG:$0CBF A6 4B + lda #$00 ; CPU:$CCBD PRG:0CBD A9 00 + ldx DifficultyOrRoundIndex ; CPU:$CCBF PRG:0CBF A6 4B Label_CCC1: - cpx #$00 ; PRG:$0CC1 E0 00 - beq Label_CCCC ; PRG:$0CC3 F0 07 - clc ; PRG:$0CC5 18 - adc #$10 ; PRG:$0CC6 69 10 - dex ; PRG:$0CC8 CA - jmp Label_CCC1 ; PRG:$0CC9 4C C1 CC + cpx #$00 ; CPU:$CCC1 PRG:0CC1 E0 00 + beq Label_CCCC ; CPU:$CCC3 PRG:0CC3 F0 07 + clc ; CPU:$CCC5 PRG:0CC5 18 + adc #$10 ; CPU:$CCC6 PRG:0CC6 69 10 + dex ; CPU:$CCC8 PRG:0CC8 CA + jmp Label_CCC1 ; CPU:$CCC9 PRG:0CC9 4C C1 CC Label_CCCC: - ldy StageOrScreenIndex ; PRG:$0CCC A4 4A - dey ; PRG:$0CCE 88 - beq Label_CCD4 ; PRG:$0CCF F0 03 - clc ; PRG:$0CD1 18 - adc #$08 ; PRG:$0CD2 69 08 + ldy StageOrScreenIndex ; CPU:$CCCC PRG:0CCC A4 4A + dey ; CPU:$CCCE PRG:0CCE 88 + beq Label_CCD4 ; CPU:$CCCF PRG:0CCF F0 03 + clc ; CPU:$CCD1 PRG:0CD1 18 + adc #$08 ; CPU:$CCD2 PRG:0CD2 69 08 Label_CCD4: - tay ; PRG:$0CD4 A8 - lda StagePrimaryObjectConfigTable,y ; PRG:$0CD5 B9 2F C0 - sta StagePrimaryObjectCount ; PRG:$0CD8 85 A0 - ldx #$00 ; PRG:$0CDA A2 00 - iny ; PRG:$0CDC C8 + tay ; CPU:$CCD4 PRG:0CD4 A8 + lda StagePrimaryObjectConfigTable,y ; CPU:$CCD5 PRG:0CD5 B9 2F C0 + sta StagePrimaryObjectCount ; CPU:$CCD8 PRG:0CD8 85 A0 + ldx #$00 ; CPU:$CCDA PRG:0CDA A2 00 + iny ; CPU:$CCDC PRG:0CDC C8 Label_CCDD: - lda StagePrimaryObjectConfigTable,y ; PRG:$0CDD B9 2F C0 - sta $0500,x ; PRG:$0CE0 9D 00 05 - iny ; PRG:$0CE3 C8 - inx ; PRG:$0CE4 E8 - cpx #$07 ; PRG:$0CE5 E0 07 - bne Label_CCDD ; PRG:$0CE7 D0 F4 - rts ; PRG:$0CE9 60 + lda StagePrimaryObjectConfigTable,y ; CPU:$CCDD PRG:0CDD B9 2F C0 + sta $0500,x ; CPU:$CCE0 PRG:0CE0 9D 00 05 + iny ; CPU:$CCE3 PRG:0CE3 C8 + inx ; CPU:$CCE4 PRG:0CE4 E8 + cpx #$07 ; CPU:$CCE5 PRG:0CE5 E0 07 + bne Label_CCDD ; CPU:$CCE7 PRG:0CE7 D0 F4 + rts ; CPU:$CCE9 PRG:0CE9 60 ;------------------------------------------------------------------------------ ; LoadSecondaryStageObjectConfig @@ -2171,25 +2171,25 @@ Label_CCDD: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ LoadSecondaryStageObjectConfig: - lda #$00 ; PRG:$0CEA A9 00 - ldx DifficultyOrRoundIndex ; PRG:$0CEC A6 4B + lda #$00 ; CPU:$CCEA PRG:0CEA A9 00 + ldx DifficultyOrRoundIndex ; CPU:$CCEC PRG:0CEC A6 4B Label_CCEE: - cpx #$00 ; PRG:$0CEE E0 00 - beq Label_CCF9 ; PRG:$0CF0 F0 07 - clc ; PRG:$0CF2 18 - adc #$06 ; PRG:$0CF3 69 06 - dex ; PRG:$0CF5 CA - jmp Label_CCEE ; PRG:$0CF6 4C EE CC + cpx #$00 ; CPU:$CCEE PRG:0CEE E0 00 + beq Label_CCF9 ; CPU:$CCF0 PRG:0CF0 F0 07 + clc ; CPU:$CCF2 PRG:0CF2 18 + adc #$06 ; CPU:$CCF3 PRG:0CF3 69 06 + dex ; CPU:$CCF5 PRG:0CF5 CA + jmp Label_CCEE ; CPU:$CCF6 PRG:0CF6 4C EE CC Label_CCF9: - tay ; PRG:$0CF9 A8 + tay ; CPU:$CCF9 PRG:0CF9 A8 Label_CCFA: - lda StageSecondaryObjectConfigTable,y ; PRG:$0CFA B9 8F C0 - sta $0510,x ; PRG:$0CFD 9D 10 05 - iny ; PRG:$0D00 C8 - inx ; PRG:$0D01 E8 - cpx #$06 ; PRG:$0D02 E0 06 - bne Label_CCFA ; PRG:$0D04 D0 F4 - rts ; PRG:$0D06 60 + lda StageSecondaryObjectConfigTable,y ; CPU:$CCFA PRG:0CFA B9 8F C0 + sta $0510,x ; CPU:$CCFD PRG:0CFD 9D 10 05 + iny ; CPU:$CD00 PRG:0D00 C8 + inx ; CPU:$CD01 PRG:0D01 E8 + cpx #$06 ; CPU:$CD02 PRG:0D02 E0 06 + bne Label_CCFA ; CPU:$CD04 PRG:0D04 D0 F4 + rts ; CPU:$CD06 PRG:0D06 60 ;------------------------------------------------------------------------------ ; LoadObjectConfigGroup0 @@ -2210,9 +2210,9 @@ Label_CCFA: ; A, X, Y, shared loader scratch, and processor flags. ;------------------------------------------------------------------------------ LoadObjectConfigGroup0: - ldy #$00 ; PRG:$0D07 A0 00 - jsr LoadIndexedObjectConfiguration ; PRG:$0D09 20 25 CD - rts ; PRG:$0D0C 60 + ldy #$00 ; CPU:$CD07 PRG:0D07 A0 00 + jsr LoadIndexedObjectConfiguration ; CPU:$CD09 PRG:0D09 20 25 CD + rts ; CPU:$CD0C PRG:0D0C 60 ;------------------------------------------------------------------------------ ; LoadStageFourObjectConfig @@ -2233,14 +2233,14 @@ LoadObjectConfigGroup0: ; A, Y and processor flags. ;------------------------------------------------------------------------------ LoadStageFourObjectConfig: - lda DifficultyOrRoundIndex ; PRG:$0D0D A5 4B - asl a ; PRG:$0D0F 0A - tay ; PRG:$0D10 A8 - lda StageFourPrimaryObjectCountByDifficulty,y ; PRG:$0D11 B9 E3 C0 - sta StagePrimaryObjectCount ; PRG:$0D14 85 A0 - lda StageFourObjectOamBaseByDifficulty,y ; PRG:$0D16 B9 E4 C0 - sta $0540 ; PRG:$0D19 8D 40 05 - rts ; PRG:$0D1C 60 + lda DifficultyOrRoundIndex ; CPU:$CD0D PRG:0D0D A5 4B + asl a ; CPU:$CD0F PRG:0D0F 0A + tay ; CPU:$CD10 PRG:0D10 A8 + lda StageFourPrimaryObjectCountByDifficulty,y ; CPU:$CD11 PRG:0D11 B9 E3 C0 + sta StagePrimaryObjectCount ; CPU:$CD14 PRG:0D14 85 A0 + lda StageFourObjectOamBaseByDifficulty,y ; CPU:$CD16 PRG:0D16 B9 E4 C0 + sta $0540 ; CPU:$CD19 PRG:0D19 8D 40 05 + rts ; CPU:$CD1C PRG:0D1C 60 ;------------------------------------------------------------------------------ ; LoadObjectConfigGroup4 @@ -2261,9 +2261,9 @@ LoadStageFourObjectConfig: ; A, X, Y, shared loader scratch, and processor flags. ;------------------------------------------------------------------------------ LoadObjectConfigGroup4: - ldy #$04 ; PRG:$0D1D A0 04 - jsr LoadIndexedObjectConfiguration ; PRG:$0D1F 20 25 CD - rts ; PRG:$0D22 60 + ldy #$04 ; CPU:$CD1D PRG:0D1D A0 04 + jsr LoadIndexedObjectConfiguration ; CPU:$CD1F PRG:0D1F 20 25 CD + rts ; CPU:$CD22 PRG:0D22 60 ;------------------------------------------------------------------------------ ; LoadObjectConfigGroup8 @@ -2284,7 +2284,7 @@ LoadObjectConfigGroup4: ; A, X, Y, shared loader scratch, and processor flags. ;------------------------------------------------------------------------------ LoadObjectConfigGroup8: - ldy #$08 ; PRG:$0D23 A0 08 + ldy #$08 ; CPU:$CD23 PRG:0D23 A0 08 ;------------------------------------------------------------------------------ ; LoadIndexedObjectConfiguration @@ -2305,36 +2305,36 @@ LoadObjectConfigGroup8: ; A, X, Y, Zp00-Zp03 and processor flags. ;------------------------------------------------------------------------------ LoadIndexedObjectConfiguration: - lda ObjectConfigDifficultyStrideTable,y ; PRG:$0D25 B9 23 C0 - sta Zp00 ; PRG:$0D28 85 00 - lda ObjectConfigDestinationEndIndexTable,y ; PRG:$0D2A B9 24 C0 - sta Zp01 ; PRG:$0D2D 85 01 - lda ObjectConfigDataPointerLoTable,y ; PRG:$0D2F B9 25 C0 - sta Zp02 ; PRG:$0D32 85 02 - lda ObjectConfigDataPointerHiTable,y ; PRG:$0D34 B9 26 C0 - sta Zp03 ; PRG:$0D37 85 03 - lda #$00 ; PRG:$0D39 A9 00 - ldx DifficultyOrRoundIndex ; PRG:$0D3B A6 4B + lda ObjectConfigDifficultyStrideTable,y ; CPU:$CD25 PRG:0D25 B9 23 C0 + sta Zp00 ; CPU:$CD28 PRG:0D28 85 00 + lda ObjectConfigDestinationEndIndexTable,y ; CPU:$CD2A PRG:0D2A B9 24 C0 + sta Zp01 ; CPU:$CD2D PRG:0D2D 85 01 + lda ObjectConfigDataPointerLoTable,y ; CPU:$CD2F PRG:0D2F B9 25 C0 + sta Zp02 ; CPU:$CD32 PRG:0D32 85 02 + lda ObjectConfigDataPointerHiTable,y ; CPU:$CD34 PRG:0D34 B9 26 C0 + sta Zp03 ; CPU:$CD37 PRG:0D37 85 03 + lda #$00 ; CPU:$CD39 PRG:0D39 A9 00 + ldx DifficultyOrRoundIndex ; CPU:$CD3B PRG:0D3B A6 4B Label_CD3D: - cpx #$00 ; PRG:$0D3D E0 00 - beq Label_CD47 ; PRG:$0D3F F0 06 - clc ; PRG:$0D41 18 - adc Zp00 ; PRG:$0D42 65 00 - dex ; PRG:$0D44 CA - bne Label_CD3D ; PRG:$0D45 D0 F6 + cpx #$00 ; CPU:$CD3D PRG:0D3D E0 00 + beq Label_CD47 ; CPU:$CD3F PRG:0D3F F0 06 + clc ; CPU:$CD41 PRG:0D41 18 + adc Zp00 ; CPU:$CD42 PRG:0D42 65 00 + dex ; CPU:$CD44 PRG:0D44 CA + bne Label_CD3D ; CPU:$CD45 PRG:0D45 D0 F6 Label_CD47: - tay ; PRG:$0D47 A8 - lda (Zp02),y ; PRG:$0D48 B1 02 - sta StageSecondaryObjectCount ; PRG:$0D4A 85 B0 - iny ; PRG:$0D4C C8 + tay ; CPU:$CD47 PRG:0D47 A8 + lda (Zp02),y ; CPU:$CD48 PRG:0D48 B1 02 + sta StageSecondaryObjectCount ; CPU:$CD4A PRG:0D4A 85 B0 + iny ; CPU:$CD4C PRG:0D4C C8 Label_CD4D: - lda (Zp02),y ; PRG:$0D4D B1 02 - sta $0520,x ; PRG:$0D4F 9D 20 05 - iny ; PRG:$0D52 C8 - inx ; PRG:$0D53 E8 - cpx Zp01 ; PRG:$0D54 E4 01 - bne Label_CD4D ; PRG:$0D56 D0 F5 - rts ; PRG:$0D58 60 + lda (Zp02),y ; CPU:$CD4D PRG:0D4D B1 02 + sta $0520,x ; CPU:$CD4F PRG:0D4F 9D 20 05 + iny ; CPU:$CD52 PRG:0D52 C8 + inx ; CPU:$CD53 PRG:0D53 E8 + cpx Zp01 ; CPU:$CD54 PRG:0D54 E4 01 + bne Label_CD4D ; CPU:$CD56 PRG:0D56 D0 F5 + rts ; CPU:$CD58 PRG:0D58 60 ;------------------------------------------------------------------------------ ; LoadStageObjectParameters @@ -2355,20 +2355,20 @@ Label_CD4D: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ LoadStageObjectParameters: - ldy StageOrScreenIndex ; PRG:$0D59 A4 4A - dey ; PRG:$0D5B 88 - dey ; PRG:$0D5C 88 - ldx #$00 ; PRG:$0D5D A2 00 + ldy StageOrScreenIndex ; CPU:$CD59 PRG:0D59 A4 4A + dey ; CPU:$CD5B PRG:0D5B 88 + dey ; CPU:$CD5C PRG:0D5C 88 + ldx #$00 ; CPU:$CD5D PRG:0D5D A2 00 Label_CD5F: - lda StageObjectParameterTable,y ; PRG:$0D5F B9 37 C1 - sta $0570,x ; PRG:$0D62 9D 70 05 - iny ; PRG:$0D65 C8 - iny ; PRG:$0D66 C8 - iny ; PRG:$0D67 C8 - inx ; PRG:$0D68 E8 - cpx #$0A ; PRG:$0D69 E0 0A - bne Label_CD5F ; PRG:$0D6B D0 F2 - rts ; PRG:$0D6D 60 + lda StageObjectParameterTable,y ; CPU:$CD5F PRG:0D5F B9 37 C1 + sta $0570,x ; CPU:$CD62 PRG:0D62 9D 70 05 + iny ; CPU:$CD65 PRG:0D65 C8 + iny ; CPU:$CD66 PRG:0D66 C8 + iny ; CPU:$CD67 PRG:0D67 C8 + inx ; CPU:$CD68 PRG:0D68 E8 + cpx #$0A ; CPU:$CD69 PRG:0D69 E0 0A + bne Label_CD5F ; CPU:$CD6B PRG:0D6B D0 F2 + rts ; CPU:$CD6D PRG:0D6D 60 ;------------------------------------------------------------------------------ ; UpdateGameplayFrame @@ -2389,76 +2389,76 @@ Label_CD5F: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ UpdateGameplayFrame: - lda TwoPlayerModeFlag ; PRG:$0D6E A5 4E - beq Label_CD83 ; PRG:$0D70 F0 11 - lda $06A2 ; PRG:$0D72 AD A2 06 - bne Label_CD7A ; PRG:$0D75 D0 03 - sta APUCTRL ; PRG:$0D77 8D 15 40 + lda TwoPlayerModeFlag ; CPU:$CD6E PRG:0D6E A5 4E + beq Label_CD83 ; CPU:$CD70 PRG:0D70 F0 11 + lda $06A2 ; CPU:$CD72 PRG:0D72 AD A2 06 + bne Label_CD7A ; CPU:$CD75 PRG:0D75 D0 03 + sta APUCTRL ; CPU:$CD77 PRG:0D77 8D 15 40 Label_CD7A: - lda ControllerFilteredState ; PRG:$0D7A A5 15 - and #$20 ; PRG:$0D7C 29 20 - beq Label_CD83 ; PRG:$0D7E F0 03 - jmp Label_CDE4 ; PRG:$0D80 4C E4 CD + lda ControllerFilteredState ; CPU:$CD7A PRG:0D7A A5 15 + and #$20 ; CPU:$CD7C PRG:0D7C 29 20 + beq Label_CD83 ; CPU:$CD7E PRG:0D7E F0 03 + jmp Label_CDE4 ; CPU:$CD80 PRG:0D80 4C E4 CD Label_CD83: - lda PauseActive ; PRG:$0D83 A5 EB - bne Label_CDE0 ; PRG:$0D85 D0 59 - lda PauseDebounceTimer ; PRG:$0D87 A5 EE - beq Label_CD8E ; PRG:$0D89 F0 03 - dec PauseDebounceTimer ; PRG:$0D8B C6 EE - rts ; PRG:$0D8D 60 + lda PauseActive ; CPU:$CD83 PRG:0D83 A5 EB + bne Label_CDE0 ; CPU:$CD85 PRG:0D85 D0 59 + lda PauseDebounceTimer ; CPU:$CD87 PRG:0D87 A5 EE + beq Label_CD8E ; CPU:$CD89 PRG:0D89 F0 03 + dec PauseDebounceTimer ; CPU:$CD8B PRG:0D8B C6 EE + rts ; CPU:$CD8D PRG:0D8D 60 Label_CD8E: - jsr PlayerUpdateStep_EE10 ; PRG:$0D8E 20 10 EE - lda PlayerCollisionResult ; PRG:$0D91 A5 68 - bne Label_CDD7 ; PRG:$0D93 D0 42 - lda PlayerState ; PRG:$0D95 A5 6B - cmp #$05 ; PRG:$0D97 C9 05 - beq Label_CDDD ; PRG:$0D99 F0 42 - cmp #$04 ; PRG:$0D9B C9 04 - beq Label_CDB2 ; PRG:$0D9D F0 13 - lda PlayerState ; PRG:$0D9F A5 6B - cmp #$03 ; PRG:$0DA1 C9 03 - beq Label_CDB2 ; PRG:$0DA3 F0 0D - lda TwoPlayerModeFlag ; PRG:$0DA5 A5 4E - beq Label_CDAF ; PRG:$0DA7 F0 06 - jsr CollisionStateStep_EDAB ; PRG:$0DA9 20 AB ED - jmp Label_CDB2 ; PRG:$0DAC 4C B2 CD + jsr PlayerUpdateStep_EE10 ; CPU:$CD8E PRG:0D8E 20 10 EE + lda PlayerCollisionResult ; CPU:$CD91 PRG:0D91 A5 68 + bne Label_CDD7 ; CPU:$CD93 PRG:0D93 D0 42 + lda PlayerState ; CPU:$CD95 PRG:0D95 A5 6B + cmp #$05 ; CPU:$CD97 PRG:0D97 C9 05 + beq Label_CDDD ; CPU:$CD99 PRG:0D99 F0 42 + cmp #$04 ; CPU:$CD9B PRG:0D9B C9 04 + beq Label_CDB2 ; CPU:$CD9D PRG:0D9D F0 13 + lda PlayerState ; CPU:$CD9F PRG:0D9F A5 6B + cmp #$03 ; CPU:$CDA1 PRG:0DA1 C9 03 + beq Label_CDB2 ; CPU:$CDA3 PRG:0DA3 F0 0D + lda TwoPlayerModeFlag ; CPU:$CDA5 PRG:0DA5 A5 4E + beq Label_CDAF ; CPU:$CDA7 PRG:0DA7 F0 06 + jsr CollisionStateStep_EDAB ; CPU:$CDA9 PRG:0DA9 20 AB ED + jmp Label_CDB2 ; CPU:$CDAC PRG:0DAC 4C B2 CD Label_CDAF: - jsr DecodePlayerDirectionalInput ; PRG:$0DAF 20 6C CE + jsr DecodePlayerDirectionalInput ; CPU:$CDAF PRG:0DAF 20 6C CE Label_CDB2: - jsr UpdatePlayerAuxiliarySprite ; PRG:$0DB2 20 A2 CE - jsr InitializePlayerStateTransition; PRG:$0DB5 20 51 D2 - jsr DispatchPlayerState ; PRG:$0DB8 20 12 D4 - jsr ProcessStageCollisions ; PRG:$0DBB 20 FC D2 - jsr UpdateStageEntities ; PRG:$0DBE 20 F4 CE - jsr DetectPlayerLoss ; PRG:$0DC1 20 D4 CE - jsr HideInactiveObjectSprites ; PRG:$0DC4 20 17 EC - jsr UpdateGameplaySubmode ; PRG:$0DC7 20 9D CF - jsr RequestLowAltitudeSound ; PRG:$0DCA 20 C9 CE - jsr TickSoundTimers ; PRG:$0DCD 20 AF F1 - lda PlayerInputDirection ; PRG:$0DD0 A5 54 - sta PreviousInputDirection ; PRG:$0DD2 85 55 - jmp Label_CDE0 ; PRG:$0DD4 4C E0 CD + jsr UpdatePlayerAuxiliarySprite ; CPU:$CDB2 PRG:0DB2 20 A2 CE + jsr InitializePlayerStateTransition ; CPU:$CDB5 PRG:0DB5 20 51 D2 + jsr DispatchPlayerState ; CPU:$CDB8 PRG:0DB8 20 12 D4 + jsr ProcessStageCollisions ; CPU:$CDBB PRG:0DBB 20 FC D2 + jsr UpdateStageEntities ; CPU:$CDBE PRG:0DBE 20 F4 CE + jsr DetectPlayerLoss ; CPU:$CDC1 PRG:0DC1 20 D4 CE + jsr HideInactiveObjectSprites ; CPU:$CDC4 PRG:0DC4 20 17 EC + jsr UpdateGameplaySubmode ; CPU:$CDC7 PRG:0DC7 20 9D CF + jsr RequestLowAltitudeSound ; CPU:$CDCA PRG:0DCA 20 C9 CE + jsr TickSoundTimers ; CPU:$CDCD PRG:0DCD 20 AF F1 + lda PlayerInputDirection ; CPU:$CDD0 PRG:0DD0 A5 54 + sta PreviousInputDirection ; CPU:$CDD2 PRG:0DD2 85 55 + jmp Label_CDE0 ; CPU:$CDD4 PRG:0DD4 4C E0 CD Label_CDD7: - jsr UpdatePlayerDeathSequence ; PRG:$0DD7 20 AE D1 - jmp Label_CDE0 ; PRG:$0DDA 4C E0 CD + jsr UpdatePlayerDeathSequence ; CPU:$CDD7 PRG:0DD7 20 AE D1 + jmp Label_CDE0 ; CPU:$CDDA PRG:0DDA 4C E0 CD Label_CDDD: - jsr UpdateBonusCountdown ; PRG:$0DDD 20 37 CF + jsr UpdateBonusCountdown ; CPU:$CDDD PRG:0DDD 20 37 CF Label_CDE0: - jsr HandlePauseInput ; PRG:$0DE0 20 FD CD - rts ; PRG:$0DE3 60 + jsr HandlePauseInput ; CPU:$CDE0 PRG:0DE0 20 FD CD + rts ; CPU:$CDE3 PRG:0DE3 60 Label_CDE4: - lda #$01 ; PRG:$0DE4 A9 01 - sta PendingGameMode ; PRG:$0DE6 85 47 - sta StartButtonLatch ; PRG:$0DE8 85 6A - sta PlayerLivesOrModeCount ; PRG:$0DEA 85 4C - lda #$40 ; PRG:$0DEC A9 40 - sta SharedActionTimer ; PRG:$0DEE 85 36 - lda #$00 ; PRG:$0DF0 A9 00 - sta TwoPlayerModeFlag ; PRG:$0DF2 85 4E - sta TitleScreenInitialized ; PRG:$0DF4 85 52 - jsr ClearGameplayNametable ; PRG:$0DF6 20 16 CA - jsr HideObjectSpriteGroup ; PRG:$0DF9 20 08 CA - rts ; PRG:$0DFC 60 + lda #$01 ; CPU:$CDE4 PRG:0DE4 A9 01 + sta PendingGameMode ; CPU:$CDE6 PRG:0DE6 85 47 + sta StartButtonLatch ; CPU:$CDE8 PRG:0DE8 85 6A + sta PlayerLivesOrModeCount ; CPU:$CDEA PRG:0DEA 85 4C + lda #$40 ; CPU:$CDEC PRG:0DEC A9 40 + sta SharedActionTimer ; CPU:$CDEE PRG:0DEE 85 36 + lda #$00 ; CPU:$CDF0 PRG:0DF0 A9 00 + sta TwoPlayerModeFlag ; CPU:$CDF2 PRG:0DF2 85 4E + sta TitleScreenInitialized ; CPU:$CDF4 PRG:0DF4 85 52 + jsr ClearGameplayNametable ; CPU:$CDF6 PRG:0DF6 20 16 CA + jsr HideObjectSpriteGroup ; CPU:$CDF9 PRG:0DF9 20 08 CA + rts ; CPU:$CDFC PRG:0DFC 60 ;------------------------------------------------------------------------------ ; HandlePauseInput @@ -2479,72 +2479,72 @@ Label_CDE4: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ HandlePauseInput: - lda ControllerFilteredState ; PRG:$0DFD A5 15 - and #$10 ; PRG:$0DFF 29 10 - beq Label_CE4E ; PRG:$0E01 F0 4B - lda TwoPlayerModeFlag ; PRG:$0E03 A5 4E - beq Label_CE0E ; PRG:$0E05 F0 07 - lda #$00 ; PRG:$0E07 A9 00 - sta TwoPlayerModeFlag ; PRG:$0E09 85 4E - jmp Label_C7FE ; PRG:$0E0B 4C FE C7 + lda ControllerFilteredState ; CPU:$CDFD PRG:0DFD A5 15 + and #$10 ; CPU:$CDFF PRG:0DFF 29 10 + beq Label_CE4E ; CPU:$CE01 PRG:0E01 F0 4B + lda TwoPlayerModeFlag ; CPU:$CE03 PRG:0E03 A5 4E + beq Label_CE0E ; CPU:$CE05 PRG:0E05 F0 07 + lda #$00 ; CPU:$CE07 PRG:0E07 A9 00 + sta TwoPlayerModeFlag ; CPU:$CE09 PRG:0E09 85 4E + jmp Label_C7FE ; CPU:$CE0B PRG:0E0B 4C FE C7 Label_CE0E: - lda ControllerFilteredState ; PRG:$0E0E A5 15 - cmp PreviousStartButtonState ; PRG:$0E10 C5 EC - beq Label_CE50 ; PRG:$0E12 F0 3C - sta PreviousStartButtonState ; PRG:$0E14 85 EC - lda PauseActive ; PRG:$0E16 A5 EB - beq Label_CE39 ; PRG:$0E18 F0 1F - lda PauseDebounceTimer ; PRG:$0E1A A5 EE - bne Label_CE38 ; PRG:$0E1C D0 1A - lda #$00 ; PRG:$0E1E A9 00 - sta PauseActive ; PRG:$0E20 85 EB - lda Zp0F ; PRG:$0E22 A5 0F - sta SoundRequestFlags ; PRG:$0E24 85 FC - lda StageOrScreenIndex ; PRG:$0E26 A5 4A - cmp #$02 ; PRG:$0E28 C9 02 - bne Label_CE2F ; PRG:$0E2A D0 03 - jsr QueuePlatformVramUpdateA ; PRG:$0E2C 20 39 E2 + lda ControllerFilteredState ; CPU:$CE0E PRG:0E0E A5 15 + cmp PreviousStartButtonState ; CPU:$CE10 PRG:0E10 C5 EC + beq Label_CE50 ; CPU:$CE12 PRG:0E12 F0 3C + sta PreviousStartButtonState ; CPU:$CE14 PRG:0E14 85 EC + lda PauseActive ; CPU:$CE16 PRG:0E16 A5 EB + beq Label_CE39 ; CPU:$CE18 PRG:0E18 F0 1F + lda PauseDebounceTimer ; CPU:$CE1A PRG:0E1A A5 EE + bne Label_CE38 ; CPU:$CE1C PRG:0E1C D0 1A + lda #$00 ; CPU:$CE1E PRG:0E1E A9 00 + sta PauseActive ; CPU:$CE20 PRG:0E20 85 EB + lda Zp0F ; CPU:$CE22 PRG:0E22 A5 0F + sta SoundRequestFlags ; CPU:$CE24 PRG:0E24 85 FC + lda StageOrScreenIndex ; CPU:$CE26 PRG:0E26 A5 4A + cmp #$02 ; CPU:$CE28 PRG:0E28 C9 02 + bne Label_CE2F ; CPU:$CE2A PRG:0E2A D0 03 + jsr QueuePlatformVramUpdateA ; CPU:$CE2C PRG:0E2C 20 39 E2 Label_CE2F: - lda PPUMaskShadow ; PRG:$0E2F A5 11 - and #$EF ; PRG:$0E31 29 EF - sta PPUMaskShadow ; PRG:$0E33 85 11 - jmp Label_CE45 ; PRG:$0E35 4C 45 CE + lda PPUMaskShadow ; CPU:$CE2F PRG:0E2F A5 11 + and #$EF ; CPU:$CE31 PRG:0E31 29 EF + sta PPUMaskShadow ; CPU:$CE33 PRG:0E33 85 11 + jmp Label_CE45 ; CPU:$CE35 PRG:0E35 4C 45 CE Label_CE38: - rts ; PRG:$0E38 60 + rts ; CPU:$CE38 PRG:0E38 60 Label_CE39: - lda #$01 ; PRG:$0E39 A9 01 - sta PauseActive ; PRG:$0E3B 85 EB - lda SoundRequestFlags ; PRG:$0E3D A5 FC - sta Zp0F ; PRG:$0E3F 85 0F - lda #$00 ; PRG:$0E41 A9 00 - sta SoundRequestFlags ; PRG:$0E43 85 FC + lda #$01 ; CPU:$CE39 PRG:0E39 A9 01 + sta PauseActive ; CPU:$CE3B PRG:0E3B 85 EB + lda SoundRequestFlags ; CPU:$CE3D PRG:0E3D A5 FC + sta Zp0F ; CPU:$CE3F PRG:0E3F 85 0F + lda #$00 ; CPU:$CE41 PRG:0E41 A9 00 + sta SoundRequestFlags ; CPU:$CE43 PRG:0E43 85 FC Label_CE45: - lda #$40 ; PRG:$0E45 A9 40 - sta PauseDebounceTimer ; PRG:$0E47 85 EE - lda #$40 ; PRG:$0E49 A9 40 - sta SecondarySoundRequestFlags ; PRG:$0E4B 85 FD - rts ; PRG:$0E4D 60 + lda #$40 ; CPU:$CE45 PRG:0E45 A9 40 + sta PauseDebounceTimer ; CPU:$CE47 PRG:0E47 85 EE + lda #$40 ; CPU:$CE49 PRG:0E49 A9 40 + sta SecondarySoundRequestFlags ; CPU:$CE4B PRG:0E4B 85 FD + rts ; CPU:$CE4D PRG:0E4D 60 Label_CE4E: - sta PreviousStartButtonState ; PRG:$0E4E 85 EC + sta PreviousStartButtonState ; CPU:$CE4E PRG:0E4E 85 EC Label_CE50: - lda PauseDebounceTimer ; PRG:$0E50 A5 EE - beq Label_CE57 ; PRG:$0E52 F0 03 - dec PauseDebounceTimer ; PRG:$0E54 C6 EE - rts ; PRG:$0E56 60 + lda PauseDebounceTimer ; CPU:$CE50 PRG:0E50 A5 EE + beq Label_CE57 ; CPU:$CE52 PRG:0E52 F0 03 + dec PauseDebounceTimer ; CPU:$CE54 PRG:0E54 C6 EE + rts ; CPU:$CE56 PRG:0E56 60 Label_CE57: - lda PauseActive ; PRG:$0E57 A5 EB - bne Label_CE5C ; PRG:$0E59 D0 01 - rts ; PRG:$0E5B 60 + lda PauseActive ; CPU:$CE57 PRG:0E57 A5 EB + bne Label_CE5C ; CPU:$CE59 PRG:0E59 D0 01 + rts ; CPU:$CE5B PRG:0E5B 60 Label_CE5C: - lda StageOrScreenIndex ; PRG:$0E5C A5 4A - cmp #$02 ; PRG:$0E5E C9 02 - bne Label_CE65 ; PRG:$0E60 D0 03 - jsr QueuePlatformVramUpdateB ; PRG:$0E62 20 44 E2 + lda StageOrScreenIndex ; CPU:$CE5C PRG:0E5C A5 4A + cmp #$02 ; CPU:$CE5E PRG:0E5E C9 02 + bne Label_CE65 ; CPU:$CE60 PRG:0E60 D0 03 + jsr QueuePlatformVramUpdateB ; CPU:$CE62 PRG:0E62 20 44 E2 Label_CE65: - lda PPUMaskShadow ; PRG:$0E65 A5 11 - ora #$10 ; PRG:$0E67 09 10 - sta PPUMaskShadow ; PRG:$0E69 85 11 - rts ; PRG:$0E6B 60 + lda PPUMaskShadow ; CPU:$CE65 PRG:0E65 A5 11 + ora #$10 ; CPU:$CE67 PRG:0E67 09 10 + sta PPUMaskShadow ; CPU:$CE69 PRG:0E69 85 11 + rts ; CPU:$CE6B PRG:0E6B 60 ;------------------------------------------------------------------------------ ; DecodePlayerDirectionalInput @@ -2565,42 +2565,42 @@ Label_CE65: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ DecodePlayerDirectionalInput: - lda CurrentPlayerIndex ; PRG:$0E6C A5 49 - asl a ; PRG:$0E6E 0A - tax ; PRG:$0E6F AA - inx ; PRG:$0E70 E8 - ldy #$00 ; PRG:$0E71 A0 00 - lda ControllerRawState,x ; PRG:$0E73 B5 14 - and #$0F ; PRG:$0E75 29 0F - beq Label_CE8D ; PRG:$0E77 F0 14 - cmp #$08 ; PRG:$0E79 C9 08 - beq Label_CE8C ; PRG:$0E7B F0 0F - cmp #$04 ; PRG:$0E7D C9 04 - beq Label_CE8B ; PRG:$0E7F F0 0A - cmp #$02 ; PRG:$0E81 C9 02 - beq Label_CE8A ; PRG:$0E83 F0 05 - cmp #$01 ; PRG:$0E85 C9 01 - bne Label_CE8D ; PRG:$0E87 D0 04 - iny ; PRG:$0E89 C8 + lda CurrentPlayerIndex ; CPU:$CE6C PRG:0E6C A5 49 + asl a ; CPU:$CE6E PRG:0E6E 0A + tax ; CPU:$CE6F PRG:0E6F AA + inx ; CPU:$CE70 PRG:0E70 E8 + ldy #$00 ; CPU:$CE71 PRG:0E71 A0 00 + lda ControllerRawState,x ; CPU:$CE73 PRG:0E73 B5 14 + and #$0F ; CPU:$CE75 PRG:0E75 29 0F + beq Label_CE8D ; CPU:$CE77 PRG:0E77 F0 14 + cmp #$08 ; CPU:$CE79 PRG:0E79 C9 08 + beq Label_CE8C ; CPU:$CE7B PRG:0E7B F0 0F + cmp #$04 ; CPU:$CE7D PRG:0E7D C9 04 + beq Label_CE8B ; CPU:$CE7F PRG:0E7F F0 0A + cmp #$02 ; CPU:$CE81 PRG:0E81 C9 02 + beq Label_CE8A ; CPU:$CE83 PRG:0E83 F0 05 + cmp #$01 ; CPU:$CE85 PRG:0E85 C9 01 + bne Label_CE8D ; CPU:$CE87 PRG:0E87 D0 04 + iny ; CPU:$CE89 PRG:0E89 C8 Label_CE8A: - iny ; PRG:$0E8A C8 + iny ; CPU:$CE8A PRG:0E8A C8 Label_CE8B: - iny ; PRG:$0E8B C8 + iny ; CPU:$CE8B PRG:0E8B C8 Label_CE8C: - iny ; PRG:$0E8C C8 + iny ; CPU:$CE8C PRG:0E8C C8 Label_CE8D: - sty PlayerInputDirection ; PRG:$0E8D 84 54 - lda PlayerState ; PRG:$0E8F A5 6B - cmp #$02 ; PRG:$0E91 C9 02 - beq Label_CEA1 ; PRG:$0E93 F0 0C - lda ControllerRawState,x ; PRG:$0E95 B5 14 - and #$80 ; PRG:$0E97 29 80 - cmp #$00 ; PRG:$0E99 C9 00 - beq Label_CEA1 ; PRG:$0E9B F0 04 - lda #$03 ; PRG:$0E9D A9 03 - sta PlayerState ; PRG:$0E9F 85 6B + sty PlayerInputDirection ; CPU:$CE8D PRG:0E8D 84 54 + lda PlayerState ; CPU:$CE8F PRG:0E8F A5 6B + cmp #$02 ; CPU:$CE91 PRG:0E91 C9 02 + beq Label_CEA1 ; CPU:$CE93 PRG:0E93 F0 0C + lda ControllerRawState,x ; CPU:$CE95 PRG:0E95 B5 14 + and #$80 ; CPU:$CE97 PRG:0E97 29 80 + cmp #$00 ; CPU:$CE99 PRG:0E99 C9 00 + beq Label_CEA1 ; CPU:$CE9B PRG:0E9B F0 04 + lda #$03 ; CPU:$CE9D PRG:0E9D A9 03 + sta PlayerState ; CPU:$CE9F PRG:0E9F 85 6B Label_CEA1: - rts ; PRG:$0EA1 60 + rts ; CPU:$CEA1 PRG:0EA1 60 ;------------------------------------------------------------------------------ ; UpdatePlayerAuxiliarySprite @@ -2621,26 +2621,26 @@ Label_CEA1: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ UpdatePlayerAuxiliarySprite: - lda PlayerAuxSpritePending ; PRG:$0EA2 A5 63 - beq Label_CEBF ; PRG:$0EA4 F0 19 - lda $0213 ; PRG:$0EA6 AD 13 02 - sta Zp00 ; PRG:$0EA9 85 00 - lda $0210 ; PRG:$0EAB AD 10 02 - sta Zp01 ; PRG:$0EAE 85 01 - lda #$08 ; PRG:$0EB0 A9 08 - sta Zp02 ; PRG:$0EB2 85 02 - lda PlayerFacing ; PRG:$0EB4 A5 6D - eor #$01 ; PRG:$0EB6 49 01 - jsr DrawSingleObjectSprite ; PRG:$0EB8 20 EE E9 - lda #$00 ; PRG:$0EBB A9 00 - sta PlayerAuxSpritePending ; PRG:$0EBD 85 63 + lda PlayerAuxSpritePending ; CPU:$CEA2 PRG:0EA2 A5 63 + beq Label_CEBF ; CPU:$CEA4 PRG:0EA4 F0 19 + lda $0213 ; CPU:$CEA6 PRG:0EA6 AD 13 02 + sta Zp00 ; CPU:$CEA9 PRG:0EA9 85 00 + lda $0210 ; CPU:$CEAB PRG:0EAB AD 10 02 + sta Zp01 ; CPU:$CEAE PRG:0EAE 85 01 + lda #$08 ; CPU:$CEB0 PRG:0EB0 A9 08 + sta Zp02 ; CPU:$CEB2 PRG:0EB2 85 02 + lda PlayerFacing ; CPU:$CEB4 PRG:0EB4 A5 6D + eor #$01 ; CPU:$CEB6 PRG:0EB6 49 01 + jsr DrawSingleObjectSprite ; CPU:$CEB8 PRG:0EB8 20 EE E9 + lda #$00 ; CPU:$CEBB PRG:0EBB A9 00 + sta PlayerAuxSpritePending ; CPU:$CEBD PRG:0EBD 85 63 Label_CEBF: - lda PlayerSpriteVisibilityTimer ; PRG:$0EBF A5 38 - bne Label_CEC8 ; PRG:$0EC1 D0 05 - lda #$FF ; PRG:$0EC3 A9 FF - sta $0208 ; PRG:$0EC5 8D 08 02 + lda PlayerSpriteVisibilityTimer ; CPU:$CEBF PRG:0EBF A5 38 + bne Label_CEC8 ; CPU:$CEC1 PRG:0EC1 D0 05 + lda #$FF ; CPU:$CEC3 PRG:0EC3 A9 FF + sta $0208 ; CPU:$CEC5 PRG:0EC5 8D 08 02 Label_CEC8: - rts ; PRG:$0EC8 60 + rts ; CPU:$CEC8 PRG:0EC8 60 ;------------------------------------------------------------------------------ ; RequestLowAltitudeSound @@ -2661,13 +2661,13 @@ Label_CEC8: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ RequestLowAltitudeSound: - lda PlayerVerticalPosition ; PRG:$0EC9 A5 2E - cmp #$10 ; PRG:$0ECB C9 10 - bpl Label_CED3 ; PRG:$0ECD 10 04 - lda #$20 ; PRG:$0ECF A9 20 - sta SoundRequestFlags ; PRG:$0ED1 85 FC + lda PlayerVerticalPosition ; CPU:$CEC9 PRG:0EC9 A5 2E + cmp #$10 ; CPU:$CECB PRG:0ECB C9 10 + bpl Label_CED3 ; CPU:$CECD PRG:0ECD 10 04 + lda #$20 ; CPU:$CECF PRG:0ECF A9 20 + sta SoundRequestFlags ; CPU:$CED1 PRG:0ED1 85 FC Label_CED3: - rts ; PRG:$0ED3 60 + rts ; CPU:$CED3 PRG:0ED3 60 ;------------------------------------------------------------------------------ ; DetectPlayerLoss @@ -2688,25 +2688,25 @@ Label_CED3: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ DetectPlayerLoss: - lda TwoPlayerModeFlag ; PRG:$0ED4 A5 4E - bne Label_CEF3 ; PRG:$0ED6 D0 1B - ldx CurrentPlayerIndex ; PRG:$0ED8 A6 49 - lda $05B0,x ; PRG:$0EDA BD B0 05 - bne Label_CEF3 ; PRG:$0EDD D0 14 - txa ; PRG:$0EDF 8A - tay ; PRG:$0EE0 A8 - clc ; PRG:$0EE1 18 - asl a ; PRG:$0EE2 0A - asl a ; PRG:$0EE3 0A - tax ; PRG:$0EE4 AA - lda BoundingBoxCoord1,x ; PRG:$0EE5 B5 25 - cmp #$02 ; PRG:$0EE7 C9 02 - bcc Label_CEF3 ; PRG:$0EE9 90 08 - sta $05B0,y ; PRG:$0EEB 99 B0 05 - inc PlayerLivesOrModeCount ; PRG:$0EEE E6 4C - jsr QueuePlayerCountVramUpdate ; PRG:$0EF0 20 25 CA + lda TwoPlayerModeFlag ; CPU:$CED4 PRG:0ED4 A5 4E + bne Label_CEF3 ; CPU:$CED6 PRG:0ED6 D0 1B + ldx CurrentPlayerIndex ; CPU:$CED8 PRG:0ED8 A6 49 + lda $05B0,x ; CPU:$CEDA PRG:0EDA BD B0 05 + bne Label_CEF3 ; CPU:$CEDD PRG:0EDD D0 14 + txa ; CPU:$CEDF PRG:0EDF 8A + tay ; CPU:$CEE0 PRG:0EE0 A8 + clc ; CPU:$CEE1 PRG:0EE1 18 + asl a ; CPU:$CEE2 PRG:0EE2 0A + asl a ; CPU:$CEE3 PRG:0EE3 0A + tax ; CPU:$CEE4 PRG:0EE4 AA + lda BoundingBoxCoord1,x ; CPU:$CEE5 PRG:0EE5 B5 25 + cmp #$02 ; CPU:$CEE7 PRG:0EE7 C9 02 + bcc Label_CEF3 ; CPU:$CEE9 PRG:0EE9 90 08 + sta $05B0,y ; CPU:$CEEB PRG:0EEB 99 B0 05 + inc PlayerLivesOrModeCount ; CPU:$CEEE PRG:0EEE E6 4C + jsr QueuePlayerCountVramUpdate ; CPU:$CEF0 PRG:0EF0 20 25 CA Label_CEF3: - rts ; PRG:$0EF3 60 + rts ; CPU:$CEF3 PRG:0EF3 60 ;------------------------------------------------------------------------------ ; UpdateStageEntities @@ -2727,39 +2727,39 @@ Label_CEF3: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ UpdateStageEntities: - jsr UpdateBonusDisplay ; PRG:$0EF4 20 5A DB - jsr UpdateCarriedObjectSprite ; PRG:$0EF7 20 B3 DB - lda PlayerState ; PRG:$0EFA A5 6B - cmp #$05 ; PRG:$0EFC C9 05 - bne Label_CF01 ; PRG:$0EFE D0 01 - rts ; PRG:$0F00 60 + jsr UpdateBonusDisplay ; CPU:$CEF4 PRG:0EF4 20 5A DB + jsr UpdateCarriedObjectSprite ; CPU:$CEF7 PRG:0EF7 20 B3 DB + lda PlayerState ; CPU:$CEFA PRG:0EFA A5 6B + cmp #$05 ; CPU:$CEFC PRG:0EFC C9 05 + bne Label_CF01 ; CPU:$CEFE PRG:0EFE D0 01 + rts ; CPU:$CF00 PRG:0F00 60 Label_CF01: - lda StageOrScreenIndex ; PRG:$0F01 A5 4A - cmp #$01 ; PRG:$0F03 C9 01 - beq Label_CF19 ; PRG:$0F05 F0 12 - cmp #$02 ; PRG:$0F07 C9 02 - beq Label_CF20 ; PRG:$0F09 F0 15 - cmp #$03 ; PRG:$0F0B C9 03 - beq Label_CF30 ; PRG:$0F0D F0 21 - jsr GraphicsCollisionStep_E402 ; PRG:$0F0F 20 02 E4 - jsr GraphicsCollisionStep_DBE9 ; PRG:$0F12 20 E9 DB - jsr GraphicsRenderStep_E5F9 ; PRG:$0F15 20 F9 E5 - rts ; PRG:$0F18 60 + lda StageOrScreenIndex ; CPU:$CF01 PRG:0F01 A5 4A + cmp #$01 ; CPU:$CF03 PRG:0F03 C9 01 + beq Label_CF19 ; CPU:$CF05 PRG:0F05 F0 12 + cmp #$02 ; CPU:$CF07 PRG:0F07 C9 02 + beq Label_CF20 ; CPU:$CF09 PRG:0F09 F0 15 + cmp #$03 ; CPU:$CF0B PRG:0F0B C9 03 + beq Label_CF30 ; CPU:$CF0D PRG:0F0D F0 21 + jsr GraphicsCollisionStep_E402 ; CPU:$CF0F PRG:0F0F 20 02 E4 + jsr GraphicsCollisionStep_DBE9 ; CPU:$CF12 PRG:0F12 20 E9 DB + jsr GraphicsRenderStep_E5F9 ; CPU:$CF15 PRG:0F15 20 F9 E5 + rts ; CPU:$CF18 PRG:0F18 60 Label_CF19: - jsr GraphicsCollisionStep_DBE9 ; PRG:$0F19 20 E9 DB - jsr AudioRenderStep_DEE3 ; PRG:$0F1C 20 E3 DE - rts ; PRG:$0F1F 60 + jsr GraphicsCollisionStep_DBE9 ; CPU:$CF19 PRG:0F19 20 E9 DB + jsr AudioRenderStep_DEE3 ; CPU:$CF1C PRG:0F1C 20 E3 DE + rts ; CPU:$CF1F PRG:0F1F 60 Label_CF20: - jsr GraphicsRenderStep_E5F9 ; PRG:$0F20 20 F9 E5 - jsr GraphicsUpdateStep_E0E4 ; PRG:$0F23 20 E4 E0 - jsr GraphicsRenderStep_E13E ; PRG:$0F26 20 3E E1 - jsr UpdateMovingPlatforms ; PRG:$0F29 20 58 E2 - jsr GraphicsRenderStep_E10D ; PRG:$0F2C 20 0D E1 - rts ; PRG:$0F2F 60 + jsr GraphicsRenderStep_E5F9 ; CPU:$CF20 PRG:0F20 20 F9 E5 + jsr GraphicsUpdateStep_E0E4 ; CPU:$CF23 PRG:0F23 20 E4 E0 + jsr GraphicsRenderStep_E13E ; CPU:$CF26 PRG:0F26 20 3E E1 + jsr UpdateMovingPlatforms ; CPU:$CF29 PRG:0F29 20 58 E2 + jsr GraphicsRenderStep_E10D ; CPU:$CF2C PRG:0F2C 20 0D E1 + rts ; CPU:$CF2F PRG:0F2F 60 Label_CF30: - jsr GraphicsRenderStep_E4F5 ; PRG:$0F30 20 F5 E4 - jsr GraphicsRenderStep_E5F9 ; PRG:$0F33 20 F9 E5 - rts ; PRG:$0F36 60 + jsr GraphicsRenderStep_E4F5 ; CPU:$CF30 PRG:0F30 20 F5 E4 + jsr GraphicsRenderStep_E5F9 ; CPU:$CF33 PRG:0F33 20 F9 E5 + rts ; CPU:$CF36 PRG:0F36 60 ;------------------------------------------------------------------------------ ; UpdateBonusCountdown @@ -2780,31 +2780,31 @@ Label_CF30: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ UpdateBonusCountdown: - lda #$00 ; PRG:$0F37 A9 00 - sta SoundRequestFlags ; PRG:$0F39 85 FC - lda BonusTickDivider ; PRG:$0F3B A5 64 - bne Label_CF58 ; PRG:$0F3D D0 19 - lda BonusCounter ; PRG:$0F3F A5 65 - beq Label_CF49 ; PRG:$0F41 F0 06 - jsr AudioRenderStep_DB20 ; PRG:$0F43 20 20 DB - jmp Label_CF5B ; PRG:$0F46 4C 5B CF + lda #$00 ; CPU:$CF37 PRG:0F37 A9 00 + sta SoundRequestFlags ; CPU:$CF39 PRG:0F39 85 FC + lda BonusTickDivider ; CPU:$CF3B PRG:0F3B A5 64 + bne Label_CF58 ; CPU:$CF3D PRG:0F3D D0 19 + lda BonusCounter ; CPU:$CF3F PRG:0F3F A5 65 + beq Label_CF49 ; CPU:$CF41 PRG:0F41 F0 06 + jsr AudioRenderStep_DB20 ; CPU:$CF43 PRG:0F43 20 20 DB + jmp Label_CF5B ; CPU:$CF46 PRG:0F46 4C 5B CF Label_CF49: - jsr TestPlayerCollisionMode3 ; PRG:$0F49 20 9F E8 - cmp #$00 ; PRG:$0F4C C9 00 - beq Label_CF54 ; PRG:$0F4E F0 04 - jsr SwitchActivePlayerOrReturnToAttract ; PRG:$0F50 20 62 CF - rts ; PRG:$0F53 60 + jsr TestPlayerCollisionMode3 ; CPU:$CF49 PRG:0F49 20 9F E8 + cmp #$00 ; CPU:$CF4C PRG:0F4C C9 00 + beq Label_CF54 ; CPU:$CF4E PRG:0F4E F0 04 + jsr SwitchActivePlayerOrReturnToAttract ; CPU:$CF50 PRG:0F50 20 62 CF + rts ; CPU:$CF53 PRG:0F53 60 Label_CF54: - jsr GraphicsRenderStep_DAF7 ; PRG:$0F54 20 F7 DA - rts ; PRG:$0F57 60 + jsr GraphicsRenderStep_DAF7 ; CPU:$CF54 PRG:0F54 20 F7 DA + rts ; CPU:$CF57 PRG:0F57 60 Label_CF58: - dec BonusTickDivider ; PRG:$0F58 C6 64 - rts ; PRG:$0F5A 60 + dec BonusTickDivider ; CPU:$CF58 PRG:0F58 C6 64 + rts ; CPU:$CF5A PRG:0F5A 60 Label_CF5B: - lda #$03 ; PRG:$0F5B A9 03 - sta BonusTickDivider ; PRG:$0F5D 85 64 - dec BonusCounter ; PRG:$0F5F C6 65 - rts ; PRG:$0F61 60 + lda #$03 ; CPU:$CF5B PRG:0F5B A9 03 + sta BonusTickDivider ; CPU:$CF5D PRG:0F5D 85 64 + dec BonusCounter ; CPU:$CF5F PRG:0F5F C6 65 + rts ; CPU:$CF61 PRG:0F61 60 ;------------------------------------------------------------------------------ ; SwitchActivePlayerOrReturnToAttract @@ -2825,39 +2825,39 @@ Label_CF5B: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ SwitchActivePlayerOrReturnToAttract: - ldx CurrentPlayerIndex ; PRG:$0F62 A6 49 - jsr SaveCurrentPlayerSessionState ; PRG:$0F64 20 22 C9 - lda PlayerLivesOrModeCount ; PRG:$0F67 A5 4C - bne Label_CF74 ; PRG:$0F69 D0 09 - lda #$01 ; PRG:$0F6B A9 01 - sta PendingGameMode ; PRG:$0F6D 85 47 - lda #$87 ; PRG:$0F6F A9 87 - sta GameStateTimer ; PRG:$0F71 85 39 - rts ; PRG:$0F73 60 + ldx CurrentPlayerIndex ; CPU:$CF62 PRG:0F62 A6 49 + jsr SaveCurrentPlayerSessionState ; CPU:$CF64 PRG:0F64 20 22 C9 + lda PlayerLivesOrModeCount ; CPU:$CF67 PRG:0F67 A5 4C + bne Label_CF74 ; CPU:$CF69 PRG:0F69 D0 09 + lda #$01 ; CPU:$CF6B PRG:0F6B A9 01 + sta PendingGameMode ; CPU:$CF6D PRG:0F6D 85 47 + lda #$87 ; CPU:$CF6F PRG:0F6F A9 87 + sta GameStateTimer ; CPU:$CF71 PRG:0F71 85 39 + rts ; CPU:$CF73 PRG:0F73 60 Label_CF74: - lda GameModeTimer ; PRG:$0F74 A5 48 - cmp #$1C ; PRG:$0F76 C9 1C - bne Label_CF92 ; PRG:$0F78 D0 18 - lda CurrentPlayerIndex ; PRG:$0F7A A5 49 - eor #$01 ; PRG:$0F7C 49 01 - tax ; PRG:$0F7E AA - stx CurrentPlayerIndex ; PRG:$0F7F 86 49 - lda $0586,x ; PRG:$0F81 BD 86 05 - beq Label_CF8F ; PRG:$0F84 F0 09 - txa ; PRG:$0F86 8A - eor #$01 ; PRG:$0F87 49 01 - tax ; PRG:$0F89 AA - stx CurrentPlayerIndex ; PRG:$0F8A 86 49 - jmp Label_CF92 ; PRG:$0F8C 4C 92 CF + lda GameModeTimer ; CPU:$CF74 PRG:0F74 A5 48 + cmp #$1C ; CPU:$CF76 PRG:0F76 C9 1C + bne Label_CF92 ; CPU:$CF78 PRG:0F78 D0 18 + lda CurrentPlayerIndex ; CPU:$CF7A PRG:0F7A A5 49 + eor #$01 ; CPU:$CF7C PRG:0F7C 49 01 + tax ; CPU:$CF7E PRG:0F7E AA + stx CurrentPlayerIndex ; CPU:$CF7F PRG:0F7F 86 49 + lda $0586,x ; CPU:$CF81 PRG:0F81 BD 86 05 + beq Label_CF8F ; CPU:$CF84 PRG:0F84 F0 09 + txa ; CPU:$CF86 PRG:0F86 8A + eor #$01 ; CPU:$CF87 PRG:0F87 49 01 + tax ; CPU:$CF89 PRG:0F89 AA + stx CurrentPlayerIndex ; CPU:$CF8A PRG:0F8A 86 49 + jmp Label_CF92 ; CPU:$CF8C PRG:0F8C 4C 92 CF Label_CF8F: - jsr LoadCurrentPlayerSessionState ; PRG:$0F8F 20 12 C9 + jsr LoadCurrentPlayerSessionState ; CPU:$CF8F PRG:0F8F 20 12 C9 Label_CF92: - lda #$87 ; PRG:$0F92 A9 87 - sta GameStateTimer ; PRG:$0F94 85 39 - sta GameplayInitializationPending ; PRG:$0F96 85 E9 - lda #$00 ; PRG:$0F98 A9 00 - sta GameMode ; PRG:$0F9A 85 46 - rts ; PRG:$0F9C 60 + lda #$87 ; CPU:$CF92 PRG:0F92 A9 87 + sta GameStateTimer ; CPU:$CF94 PRG:0F94 85 39 + sta GameplayInitializationPending ; CPU:$CF96 PRG:0F96 85 E9 + lda #$00 ; CPU:$CF98 PRG:0F98 A9 00 + sta GameMode ; CPU:$CF9A PRG:0F9A 85 46 + rts ; CPU:$CF9C PRG:0F9C 60 ;------------------------------------------------------------------------------ ; UpdateGameplaySubmode @@ -2878,27 +2878,27 @@ Label_CF92: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ UpdateGameplaySubmode: - jsr BuildPlayerCollisionBounds ; PRG:$0F9D 20 BD D2 - lda StageOrScreenIndex ; PRG:$0FA0 A5 4A - cmp #$04 ; PRG:$0FA2 C9 04 - bmi Label_CFAF ; PRG:$0FA4 30 09 - lda LevelObjectProgress ; PRG:$0FA6 A5 53 - cmp #$06 ; PRG:$0FA8 C9 06 - bne Label_CFAE ; PRG:$0FAA D0 02 - sta GameplaySubmode ; PRG:$0FAC 85 4D + jsr BuildPlayerCollisionBounds ; CPU:$CF9D PRG:0F9D 20 BD D2 + lda StageOrScreenIndex ; CPU:$CFA0 PRG:0FA0 A5 4A + cmp #$04 ; CPU:$CFA2 PRG:0FA2 C9 04 + bmi Label_CFAF ; CPU:$CFA4 PRG:0FA4 30 09 + lda LevelObjectProgress ; CPU:$CFA6 PRG:0FA6 A5 53 + cmp #$06 ; CPU:$CFA8 PRG:0FA8 C9 06 + bne Label_CFAE ; CPU:$CFAA PRG:0FAA D0 02 + sta GameplaySubmode ; CPU:$CFAC PRG:0FAC 85 4D Label_CFAE: - rts ; PRG:$0FAE 60 + rts ; CPU:$CFAE PRG:0FAE 60 Label_CFAF: - lda #$FC ; PRG:$0FAF A9 FC - sta Zp02 ; PRG:$0FB1 85 02 - lda #$C4 ; PRG:$0FB3 A9 C4 - sta Zp03 ; PRG:$0FB5 85 03 - jsr TestCollisionList ; PRG:$0FB7 20 73 EB - beq Label_CFBE ; PRG:$0FBA F0 02 - sta PlayerInputDirection ; PRG:$0FBC 85 54 + lda #$FC ; CPU:$CFAF PRG:0FAF A9 FC + sta Zp02 ; CPU:$CFB1 PRG:0FB1 85 02 + lda #$C4 ; CPU:$CFB3 PRG:0FB3 A9 C4 + sta Zp03 ; CPU:$CFB5 PRG:0FB5 85 03 + jsr TestCollisionList ; CPU:$CFB7 PRG:0FB7 20 73 EB + beq Label_CFBE ; CPU:$CFBA PRG:0FBA F0 02 + sta PlayerInputDirection ; CPU:$CFBC PRG:0FBC 85 54 Label_CFBE: - sta GameplaySubmode ; PRG:$0FBE 85 4D - rts ; PRG:$0FC0 60 + sta GameplaySubmode ; CPU:$CFBE PRG:0FBE 85 4D + rts ; CPU:$CFC0 PRG:0FC0 60 ;------------------------------------------------------------------------------ ; UpdateStageTransition @@ -2919,83 +2919,83 @@ Label_CFBE: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ UpdateStageTransition: - lda GameplaySubmode ; PRG:$0FC1 A5 4D - cmp #$06 ; PRG:$0FC3 C9 06 - beq Label_D029 ; PRG:$0FC5 F0 62 - lda PlayerState ; PRG:$0FC7 A5 6B - cmp #$02 ; PRG:$0FC9 C9 02 - beq Label_CFDF ; PRG:$0FCB F0 12 - cmp #$03 ; PRG:$0FCD C9 03 - beq Label_CFDF ; PRG:$0FCF F0 0E - lda PlayerStatePhase ; PRG:$0FD1 A5 78 - cmp #$01 ; PRG:$0FD3 C9 01 - bne Label_CFE5 ; PRG:$0FD5 D0 0E - lda $0210 ; PRG:$0FD7 AD 10 02 - cmp #$28 ; PRG:$0FDA C9 28 - bcc Label_CFF9 ; PRG:$0FDC 90 1B - rts ; PRG:$0FDE 60 + lda GameplaySubmode ; CPU:$CFC1 PRG:0FC1 A5 4D + cmp #$06 ; CPU:$CFC3 PRG:0FC3 C9 06 + beq Label_D029 ; CPU:$CFC5 PRG:0FC5 F0 62 + lda PlayerState ; CPU:$CFC7 PRG:0FC7 A5 6B + cmp #$02 ; CPU:$CFC9 PRG:0FC9 C9 02 + beq Label_CFDF ; CPU:$CFCB PRG:0FCB F0 12 + cmp #$03 ; CPU:$CFCD PRG:0FCD C9 03 + beq Label_CFDF ; CPU:$CFCF PRG:0FCF F0 0E + lda PlayerStatePhase ; CPU:$CFD1 PRG:0FD1 A5 78 + cmp #$01 ; CPU:$CFD3 PRG:0FD3 C9 01 + bne Label_CFE5 ; CPU:$CFD5 PRG:0FD5 D0 0E + lda $0210 ; CPU:$CFD7 PRG:0FD7 AD 10 02 + cmp #$28 ; CPU:$CFDA PRG:0FDA C9 28 + bcc Label_CFF9 ; CPU:$CFDC PRG:0FDC 90 1B + rts ; CPU:$CFDE PRG:0FDE 60 Label_CFDF: - lda PlayerStatePhase ; PRG:$0FDF A5 78 - cmp #$01 ; PRG:$0FE1 C9 01 - bne Label_CFE9 ; PRG:$0FE3 D0 04 + lda PlayerStatePhase ; CPU:$CFDF PRG:0FDF A5 78 + cmp #$01 ; CPU:$CFE1 PRG:0FE1 C9 01 + bne Label_CFE9 ; CPU:$CFE3 PRG:0FE3 D0 04 Label_CFE5: - lda #$03 ; PRG:$0FE5 A9 03 - sta PlayerInputDirection ; PRG:$0FE7 85 54 + lda #$03 ; CPU:$CFE5 PRG:0FE5 A9 03 + sta PlayerInputDirection ; CPU:$CFE7 PRG:0FE7 85 54 Label_CFE9: - jsr InitializePlayerStateTransition; PRG:$0FE9 20 51 D2 - jsr BuildPlayerCollisionBounds ; PRG:$0FEC 20 BD D2 - jsr DispatchPlayerState ; PRG:$0FEF 20 12 D4 - jsr UpdateStageEntities ; PRG:$0FF2 20 F4 CE - jsr TickSoundTimers ; PRG:$0FF5 20 AF F1 - rts ; PRG:$0FF8 60 + jsr InitializePlayerStateTransition ; CPU:$CFE9 PRG:0FE9 20 51 D2 + jsr BuildPlayerCollisionBounds ; CPU:$CFEC PRG:0FEC 20 BD D2 + jsr DispatchPlayerState ; CPU:$CFEF PRG:0FEF 20 12 D4 + jsr UpdateStageEntities ; CPU:$CFF2 PRG:0FF2 20 F4 CE + jsr TickSoundTimers ; CPU:$CFF5 PRG:0FF5 20 AF F1 + rts ; CPU:$CFF8 PRG:0FF8 60 Label_CFF9: - lda #$00 ; PRG:$0FF9 A9 00 - sta SoundRequestFlags ; PRG:$0FFB 85 FC - lda StageOrScreenIndex ; PRG:$0FFD A5 4A - cmp #$01 ; PRG:$0FFF C9 01 - beq Label_D00C ; PRG:$1001 F0 09 - cmp #$02 ; PRG:$1003 C9 02 - beq Label_D011 ; PRG:$1005 F0 0A - lda #$08 ; PRG:$1007 A9 08 - jmp Label_D013 ; PRG:$1009 4C 13 D0 + lda #$00 ; CPU:$CFF9 PRG:0FF9 A9 00 + sta SoundRequestFlags ; CPU:$CFFB PRG:0FFB 85 FC + lda StageOrScreenIndex ; CPU:$CFFD PRG:0FFD A5 4A + cmp #$01 ; CPU:$CFFF PRG:0FFF C9 01 + beq Label_D00C ; CPU:$D001 PRG:1001 F0 09 + cmp #$02 ; CPU:$D003 PRG:1003 C9 02 + beq Label_D011 ; CPU:$D005 PRG:1005 F0 0A + lda #$08 ; CPU:$D007 PRG:1007 A9 08 + jmp Label_D013 ; CPU:$D009 PRG:1009 4C 13 D0 Label_D00C: - lda #$02 ; PRG:$100C A9 02 - jmp Label_D013 ; PRG:$100E 4C 13 D0 + lda #$02 ; CPU:$D00C PRG:100C A9 02 + jmp Label_D013 ; CPU:$D00E PRG:100E 4C 13 D0 Label_D011: - lda #$04 ; PRG:$1011 A9 04 + lda #$04 ; CPU:$D011 PRG:1011 A9 04 Label_D013: - sta SecondarySoundRequestFlags ; PRG:$1013 85 FD - lda #$44 ; PRG:$1015 A9 44 - sta Zp00 ; PRG:$1017 85 00 - lda #$18 ; PRG:$1019 A9 18 - sta Zp01 ; PRG:$101B 85 01 - lda #$50 ; PRG:$101D A9 50 - sta Zp02 ; PRG:$101F 85 02 - lda #$00 ; PRG:$1021 A9 00 - jsr DrawSingleObjectSprite ; PRG:$1023 20 EE E9 - jmp Label_D041 ; PRG:$1026 4C 41 D0 + sta SecondarySoundRequestFlags ; CPU:$D013 PRG:1013 85 FD + lda #$44 ; CPU:$D015 PRG:1015 A9 44 + sta Zp00 ; CPU:$D017 PRG:1017 85 00 + lda #$18 ; CPU:$D019 PRG:1019 A9 18 + sta Zp01 ; CPU:$D01B PRG:101B 85 01 + lda #$50 ; CPU:$D01D PRG:101D A9 50 + sta Zp02 ; CPU:$D01F PRG:101F 85 02 + lda #$00 ; CPU:$D021 PRG:1021 A9 00 + jsr DrawSingleObjectSprite ; CPU:$D023 PRG:1023 20 EE E9 + jmp Label_D041 ; CPU:$D026 PRG:1026 4C 41 D0 Label_D029: - lda PauseActive ; PRG:$1029 A5 EB - bne Label_D037 ; PRG:$102B D0 0A - jsr BeginStageClearSequence ; PRG:$102D 20 5F D0 - jsr TickSoundTimers ; PRG:$1030 20 AF F1 - lda GameStateTimer ; PRG:$1033 A5 39 - beq Label_D03B ; PRG:$1035 F0 04 + lda PauseActive ; CPU:$D029 PRG:1029 A5 EB + bne Label_D037 ; CPU:$D02B PRG:102B D0 0A + jsr BeginStageClearSequence ; CPU:$D02D PRG:102D 20 5F D0 + jsr TickSoundTimers ; CPU:$D030 PRG:1030 20 AF F1 + lda GameStateTimer ; CPU:$D033 PRG:1033 A5 39 + beq Label_D03B ; CPU:$D035 PRG:1035 F0 04 Label_D037: - jsr HandlePauseInput ; PRG:$1037 20 FD CD - rts ; PRG:$103A 60 + jsr HandlePauseInput ; CPU:$D037 PRG:1037 20 FD CD + rts ; CPU:$D03A PRG:103A 60 Label_D03B: - lda #$00 ; PRG:$103B A9 00 - sta StageOrScreenIndex ; PRG:$103D 85 4A - inc DifficultyOrRoundIndex ; PRG:$103F E6 4B + lda #$00 ; CPU:$D03B PRG:103B A9 00 + sta StageOrScreenIndex ; CPU:$D03D PRG:103D 85 4A + inc DifficultyOrRoundIndex ; CPU:$D03F PRG:103F E6 4B Label_D041: - inc StageOrScreenIndex ; PRG:$1041 E6 4A - lda #$8D ; PRG:$1043 A9 8D - sta GameStateTimer ; PRG:$1045 85 39 - lda #$00 ; PRG:$1047 A9 00 - sta GameMode ; PRG:$1049 85 46 - sta GameplaySubmode ; PRG:$104B 85 4D - rts ; PRG:$104D 60 + inc StageOrScreenIndex ; CPU:$D041 PRG:1041 E6 4A + lda #$8D ; CPU:$D043 PRG:1043 A9 8D + sta GameStateTimer ; CPU:$D045 PRG:1045 85 39 + lda #$00 ; CPU:$D047 PRG:1047 A9 00 + sta GameMode ; CPU:$D049 PRG:1049 85 46 + sta GameplaySubmode ; CPU:$D04B PRG:104B 85 4D + rts ; CPU:$D04D PRG:104D 60 ;------------------------------------------------------------------------------ ; InitializePlayerBoundingBox @@ -3016,14 +3016,14 @@ Label_D041: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ InitializePlayerBoundingBox: - lda PlayerVerticalPosition ; PRG:$104E A5 2E - sta Zp00 ; PRG:$1050 85 00 - lda CurrentPlayerIndex ; PRG:$1052 A5 49 - ora #$08 ; PRG:$1054 09 08 - sta Zp01 ; PRG:$1056 85 01 - jsr InitializeBoundingBox ; PRG:$1058 20 44 F0 - jsr QueueCollisionAndVramTasks ; PRG:$105B 20 A4 EC - rts ; PRG:$105E 60 + lda PlayerVerticalPosition ; CPU:$D04E PRG:104E A5 2E + sta Zp00 ; CPU:$D050 PRG:1050 85 00 + lda CurrentPlayerIndex ; CPU:$D052 PRG:1052 A5 49 + ora #$08 ; CPU:$D054 PRG:1054 09 08 + sta Zp01 ; CPU:$D056 PRG:1056 85 01 + jsr InitializeBoundingBox ; CPU:$D058 PRG:1058 20 44 F0 + jsr QueueCollisionAndVramTasks ; CPU:$D05B PRG:105B 20 A4 EC + rts ; CPU:$D05E PRG:105E 60 ;------------------------------------------------------------------------------ ; BeginStageClearSequence @@ -3044,44 +3044,44 @@ InitializePlayerBoundingBox: ; A, X, GameStateTimer, stage/player motion fields, sound flags, and processor flags. ;------------------------------------------------------------------------------ BeginStageClearSequence: - lda StagePrimaryObjectCount ; PRG:$105F A5 A0 - beq Label_D087 ; PRG:$1061 F0 24 - lda #$D5 ; PRG:$1063 A9 D5 - sta GameStateTimer ; PRG:$1065 85 39 - lda #$00 ; PRG:$1067 A9 00 - sta StagePrimaryObjectCount ; PRG:$1069 85 A0 - sta SoundRequestFlags ; PRG:$106B 85 FC - lda #$01 ; PRG:$106D A9 01 - sta ObjectMotionStep ; PRG:$106F 85 A1 - sta $0592 ; PRG:$1071 8D 92 05 - lda #$20 ; PRG:$1074 A9 20 - sta $0593 ; PRG:$1076 8D 93 05 - lda #$60 ; PRG:$1079 A9 60 - sta PlayerGravityFraction ; PRG:$107B 85 86 - lda #$01 ; PRG:$107D A9 01 - sta PlayerGravityInteger ; PRG:$107F 85 87 - jsr InitializePlayerBoundingBox ; PRG:$1081 20 4E D0 - jsr DetectPlayerLoss ; PRG:$1084 20 D4 CE + lda StagePrimaryObjectCount ; CPU:$D05F PRG:105F A5 A0 + beq Label_D087 ; CPU:$D061 PRG:1061 F0 24 + lda #$D5 ; CPU:$D063 PRG:1063 A9 D5 + sta GameStateTimer ; CPU:$D065 PRG:1065 85 39 + lda #$00 ; CPU:$D067 PRG:1067 A9 00 + sta StagePrimaryObjectCount ; CPU:$D069 PRG:1069 85 A0 + sta SoundRequestFlags ; CPU:$D06B PRG:106B 85 FC + lda #$01 ; CPU:$D06D PRG:106D A9 01 + sta ObjectMotionStep ; CPU:$D06F PRG:106F 85 A1 + sta $0592 ; CPU:$D071 PRG:1071 8D 92 05 + lda #$20 ; CPU:$D074 PRG:1074 A9 20 + sta $0593 ; CPU:$D076 PRG:1076 8D 93 05 + lda #$60 ; CPU:$D079 PRG:1079 A9 60 + sta PlayerGravityFraction ; CPU:$D07B PRG:107B 85 86 + lda #$01 ; CPU:$D07D PRG:107D A9 01 + sta PlayerGravityInteger ; CPU:$D07F PRG:107F 85 87 + jsr InitializePlayerBoundingBox ; CPU:$D081 PRG:1081 20 4E D0 + jsr DetectPlayerLoss ; CPU:$D084 PRG:1084 20 D4 CE Label_D087: - lda GameStateTimer ; PRG:$1087 A5 39 - cmp #$CA ; PRG:$1089 C9 CA - bcs Label_D09A ; PRG:$108B B0 0D - cmp #$C0 ; PRG:$108D C9 C0 - bcs Label_D09E ; PRG:$108F B0 0D - cmp #$B9 ; PRG:$1091 C9 B9 - bcs Label_D0A2 ; PRG:$1093 B0 0D - lda #$00 ; PRG:$1095 A9 00 - sta GameStateTimer ; PRG:$1097 85 39 - rts ; PRG:$1099 60 + lda GameStateTimer ; CPU:$D087 PRG:1087 A5 39 + cmp #$CA ; CPU:$D089 PRG:1089 C9 CA + bcs Label_D09A ; CPU:$D08B PRG:108B B0 0D + cmp #$C0 ; CPU:$D08D PRG:108D C9 C0 + bcs Label_D09E ; CPU:$D08F PRG:108F B0 0D + cmp #$B9 ; CPU:$D091 PRG:1091 C9 B9 + bcs Label_D0A2 ; CPU:$D093 PRG:1093 B0 0D + lda #$00 ; CPU:$D095 PRG:1095 A9 00 + sta GameStateTimer ; CPU:$D097 PRG:1097 85 39 + rts ; CPU:$D099 PRG:1099 60 Label_D09A: - jsr HandleStageClearMilestoneD0 ; PRG:$109A 20 A6 D0 - rts ; PRG:$109D 60 + jsr HandleStageClearMilestoneD0 ; CPU:$D09A PRG:109A 20 A6 D0 + rts ; CPU:$D09D PRG:109D 60 Label_D09E: - jsr AdvanceStageClearAnimation ; PRG:$109E 20 C7 D0 - rts ; PRG:$10A1 60 + jsr AdvanceStageClearAnimation ; CPU:$D09E PRG:109E 20 C7 D0 + rts ; CPU:$D0A1 PRG:10A1 60 Label_D0A2: - jsr UpdateStageClearAnimatedObjects ; PRG:$10A2 20 4E D1 - rts ; PRG:$10A5 60 + jsr UpdateStageClearAnimatedObjects ; CPU:$D0A2 PRG:10A2 20 4E D1 + rts ; CPU:$D0A5 PRG:10A5 60 ;------------------------------------------------------------------------------ ; HandleStageClearMilestoneD0 @@ -3102,23 +3102,23 @@ Label_D0A2: ; A, X, Y, Zp00-Zp03, VRAM queue state, and processor flags. ;------------------------------------------------------------------------------ HandleStageClearMilestoneD0: - cmp #$D0 ; PRG:$10A6 C9 D0 - beq Label_D0AB ; PRG:$10A8 F0 01 - rts ; PRG:$10AA 60 + cmp #$D0 ; CPU:$D0A6 PRG:10A6 C9 D0 + beq Label_D0AB ; CPU:$D0A8 PRG:10A8 F0 01 + rts ; CPU:$D0AA PRG:10AA 60 Label_D0AB: - jsr HideObjectSpriteGroup ; PRG:$10AB 20 08 CA - lda #$18 ; PRG:$10AE A9 18 - sta Zp00 ; PRG:$10B0 85 00 - lda #$3F ; PRG:$10B2 A9 3F - sta Zp01 ; PRG:$10B4 85 01 - lda #$F4 ; PRG:$10B6 A9 F4 - sta Zp02 ; PRG:$10B8 85 02 - lda #$C1 ; PRG:$10BA A9 C1 - sta Zp03 ; PRG:$10BC 85 03 - jsr QueueRectangularVramTransfer ; PRG:$10BE 20 CE EF - ldy #$05 ; PRG:$10C1 A0 05 - jsr RunStageInitializerRecords ; PRG:$10C3 20 85 CB - rts ; PRG:$10C6 60 + jsr HideObjectSpriteGroup ; CPU:$D0AB PRG:10AB 20 08 CA + lda #$18 ; CPU:$D0AE PRG:10AE A9 18 + sta Zp00 ; CPU:$D0B0 PRG:10B0 85 00 + lda #$3F ; CPU:$D0B2 PRG:10B2 A9 3F + sta Zp01 ; CPU:$D0B4 PRG:10B4 85 01 + lda #$F4 ; CPU:$D0B6 PRG:10B6 A9 F4 + sta Zp02 ; CPU:$D0B8 PRG:10B8 85 02 + lda #$C1 ; CPU:$D0BA PRG:10BA A9 C1 + sta Zp03 ; CPU:$D0BC PRG:10BC 85 03 + jsr QueueRectangularVramTransfer ; CPU:$D0BE PRG:10BE 20 CE EF + ldy #$05 ; CPU:$D0C1 PRG:10C1 A0 05 + jsr RunStageInitializerRecords ; CPU:$D0C3 PRG:10C3 20 85 CB + rts ; CPU:$D0C6 PRG:10C6 60 ;------------------------------------------------------------------------------ ; AdvanceStageClearAnimation @@ -3139,18 +3139,18 @@ Label_D0AB: ; A, X, rendering scratch, sound request flags, and processor flags. ;------------------------------------------------------------------------------ AdvanceStageClearAnimation: - cmp #$C9 ; PRG:$10C7 C9 C9 - beq Label_D0D2 ; PRG:$10C9 F0 07 - and #$01 ; PRG:$10CB 29 01 - tax ; PRG:$10CD AA - jsr DrawStageClearSpriteGroupA ; PRG:$10CE 20 1C D1 - rts ; PRG:$10D1 60 + cmp #$C9 ; CPU:$D0C7 PRG:10C7 C9 C9 + beq Label_D0D2 ; CPU:$D0C9 PRG:10C9 F0 07 + and #$01 ; CPU:$D0CB PRG:10CB 29 01 + tax ; CPU:$D0CD PRG:10CD AA + jsr DrawStageClearSpriteGroupA ; CPU:$D0CE PRG:10CE 20 1C D1 + rts ; CPU:$D0D1 PRG:10D1 60 Label_D0D2: - jsr BuildStageClearScreen ; PRG:$10D2 20 DC D0 - lda #$10 ; PRG:$10D5 A9 10 - sta SecondarySoundRequestFlags ; PRG:$10D7 85 FD - dec GameStateTimer ; PRG:$10D9 C6 39 - rts ; PRG:$10DB 60 + jsr BuildStageClearScreen ; CPU:$D0D2 PRG:10D2 20 DC D0 + lda #$10 ; CPU:$D0D5 PRG:10D5 A9 10 + sta SecondarySoundRequestFlags ; CPU:$D0D7 PRG:10D7 85 FD + dec GameStateTimer ; CPU:$D0D9 PRG:10D9 C6 39 + rts ; CPU:$D0DB PRG:10DB 60 ;------------------------------------------------------------------------------ ; BuildStageClearScreen @@ -3171,35 +3171,35 @@ Label_D0D2: ; A, X, Y, Zp00-Zp04, VRAM decoder state, OAM shadow, and processor flags. ;------------------------------------------------------------------------------ BuildStageClearScreen: - jsr ClearGameplayNametable ; PRG:$10DC 20 16 CA - lda #$02 ; PRG:$10DF A9 02 - sta Zp00 ; PRG:$10E1 85 00 - lda #$21 ; PRG:$10E3 A9 21 - sta Zp01 ; PRG:$10E5 85 01 - lda #$2E ; PRG:$10E7 A9 2E - sta Zp02 ; PRG:$10E9 85 02 - lda #$C4 ; PRG:$10EB A9 C4 - sta Zp03 ; PRG:$10ED 85 03 - jsr QueueRectangularVramTransfer ; PRG:$10EF 20 CE EF - lda #$1C ; PRG:$10F2 A9 1C - sta Zp00 ; PRG:$10F4 85 00 - lda #$21 ; PRG:$10F6 A9 21 - sta Zp01 ; PRG:$10F8 85 01 - jsr QueueRectangularVramTransfer ; PRG:$10FA 20 CE EF - lda #$C4 ; PRG:$10FD A9 C4 - sta Zp03 ; PRG:$10FF 85 03 - lda #$33 ; PRG:$1101 A9 33 - sta Zp00 ; PRG:$1103 85 00 - lda #$C4 ; PRG:$1105 A9 C4 - sta Zp01 ; PRG:$1107 85 01 - jsr ProcessVramCommandStreamAndRestoreScroll; PRG:$1109 20 3C EF - ldx #$00 ; PRG:$110C A2 00 - jsr DrawStageClearSpriteGroupA ; PRG:$110E 20 1C D1 - ldx #$08 ; PRG:$1111 A2 08 - jsr DrawStageSpriteLayout ; PRG:$1113 20 58 CC - ldx #$00 ; PRG:$1116 A2 00 - jsr DrawStageClearSpriteGroupC ; PRG:$1118 20 35 D1 - rts ; PRG:$111B 60 + jsr ClearGameplayNametable ; CPU:$D0DC PRG:10DC 20 16 CA + lda #$02 ; CPU:$D0DF PRG:10DF A9 02 + sta Zp00 ; CPU:$D0E1 PRG:10E1 85 00 + lda #$21 ; CPU:$D0E3 PRG:10E3 A9 21 + sta Zp01 ; CPU:$D0E5 PRG:10E5 85 01 + lda #$2E ; CPU:$D0E7 PRG:10E7 A9 2E + sta Zp02 ; CPU:$D0E9 PRG:10E9 85 02 + lda #$C4 ; CPU:$D0EB PRG:10EB A9 C4 + sta Zp03 ; CPU:$D0ED PRG:10ED 85 03 + jsr QueueRectangularVramTransfer ; CPU:$D0EF PRG:10EF 20 CE EF + lda #$1C ; CPU:$D0F2 PRG:10F2 A9 1C + sta Zp00 ; CPU:$D0F4 PRG:10F4 85 00 + lda #$21 ; CPU:$D0F6 PRG:10F6 A9 21 + sta Zp01 ; CPU:$D0F8 PRG:10F8 85 01 + jsr QueueRectangularVramTransfer ; CPU:$D0FA PRG:10FA 20 CE EF + lda #$C4 ; CPU:$D0FD PRG:10FD A9 C4 + sta Zp03 ; CPU:$D0FF PRG:10FF 85 03 + lda #$33 ; CPU:$D101 PRG:1101 A9 33 + sta Zp00 ; CPU:$D103 PRG:1103 85 00 + lda #$C4 ; CPU:$D105 PRG:1105 A9 C4 + sta Zp01 ; CPU:$D107 PRG:1107 85 01 + jsr ProcessVramCommandStreamAndRestoreScroll ; CPU:$D109 PRG:1109 20 3C EF + ldx #$00 ; CPU:$D10C PRG:110C A2 00 + jsr DrawStageClearSpriteGroupA ; CPU:$D10E PRG:110E 20 1C D1 + ldx #$08 ; CPU:$D111 PRG:1111 A2 08 + jsr DrawStageSpriteLayout ; CPU:$D113 PRG:1113 20 58 CC + ldx #$00 ; CPU:$D116 PRG:1116 A2 00 + jsr DrawStageClearSpriteGroupC ; CPU:$D118 PRG:1118 20 35 D1 + rts ; CPU:$D11B PRG:111B 60 ;------------------------------------------------------------------------------ ; DrawStageClearSpriteGroupA @@ -3220,8 +3220,8 @@ BuildStageClearScreen: ; A, X, Y, Zp00-Zp04, OAM shadow, and processor flags. ;------------------------------------------------------------------------------ DrawStageClearSpriteGroupA: - lda #$1F ; PRG:$111C A9 1F - sta Zp01 ; PRG:$111E 85 01 + lda #$1F ; CPU:$D11C PRG:111C A9 1F + sta Zp01 ; CPU:$D11E PRG:111E 85 01 ;------------------------------------------------------------------------------ ; DrawStageClearSpriteGroupB @@ -3242,17 +3242,17 @@ DrawStageClearSpriteGroupA: ; A, X, Y, Zp00-Zp04, OAM shadow, and processor flags. ;------------------------------------------------------------------------------ DrawStageClearSpriteGroupB: - lda #$68 ; PRG:$1120 A9 68 - sta Zp00 ; PRG:$1122 85 00 - lda #$D4 ; PRG:$1124 A9 D4 - sta Zp02 ; PRG:$1126 85 02 - lda #$46 ; PRG:$1128 A9 46 - sta Zp03 ; PRG:$112A 85 03 - lda #$40 ; PRG:$112C A9 40 - sta Zp04 ; PRG:$112E 85 04 - txa ; PRG:$1130 8A - jsr RenderObjectSpriteGrid ; PRG:$1131 20 08 EA - rts ; PRG:$1134 60 + lda #$68 ; CPU:$D120 PRG:1120 A9 68 + sta Zp00 ; CPU:$D122 PRG:1122 85 00 + lda #$D4 ; CPU:$D124 PRG:1124 A9 D4 + sta Zp02 ; CPU:$D126 PRG:1126 85 02 + lda #$46 ; CPU:$D128 PRG:1128 A9 46 + sta Zp03 ; CPU:$D12A PRG:112A 85 03 + lda #$40 ; CPU:$D12C PRG:112C A9 40 + sta Zp04 ; CPU:$D12E PRG:112E 85 04 + txa ; CPU:$D130 PRG:1130 8A + jsr RenderObjectSpriteGrid ; CPU:$D131 PRG:1131 20 08 EA + rts ; CPU:$D134 PRG:1134 60 ;------------------------------------------------------------------------------ ; DrawStageClearSpriteGroupC @@ -3273,8 +3273,8 @@ DrawStageClearSpriteGroupB: ; A, X, Y, Zp00-Zp04, OAM shadow, and processor flags. ;------------------------------------------------------------------------------ DrawStageClearSpriteGroupC: - lda #$30 ; PRG:$1135 A9 30 - sta Zp01 ; PRG:$1137 85 01 + lda #$30 ; CPU:$D135 PRG:1135 A9 30 + sta Zp01 ; CPU:$D137 PRG:1137 85 01 ;------------------------------------------------------------------------------ ; DrawStageClearSpriteGroupD @@ -3295,10 +3295,10 @@ DrawStageClearSpriteGroupC: ; A, X, Y, Zp00-Zp04, OAM shadow, and processor flags. ;------------------------------------------------------------------------------ DrawStageClearSpriteGroupD: - lda #$20 ; PRG:$1139 A9 20 - sta Zp00 ; PRG:$113B 85 00 - lda #$C0 ; PRG:$113D A9 C0 - sta Zp02 ; PRG:$113F 85 02 + lda #$20 ; CPU:$D139 PRG:1139 A9 20 + sta Zp00 ; CPU:$D13B PRG:113B 85 00 + lda #$C0 ; CPU:$D13D PRG:113D A9 C0 + sta Zp02 ; CPU:$D13F PRG:113F 85 02 ;------------------------------------------------------------------------------ ; DrawStageClearSpriteGroupE @@ -3319,13 +3319,13 @@ DrawStageClearSpriteGroupD: ; A, X, Y, Zp00-Zp04, OAM shadow, and processor flags. ;------------------------------------------------------------------------------ DrawStageClearSpriteGroupE: - lda #$22 ; PRG:$1141 A9 22 - sta Zp03 ; PRG:$1143 85 03 - lda #$A0 ; PRG:$1145 A9 A0 - sta Zp04 ; PRG:$1147 85 04 - txa ; PRG:$1149 8A - jsr RenderObjectSpriteGrid ; PRG:$114A 20 08 EA - rts ; PRG:$114D 60 + lda #$22 ; CPU:$D141 PRG:1141 A9 22 + sta Zp03 ; CPU:$D143 PRG:1143 85 03 + lda #$A0 ; CPU:$D145 PRG:1145 A9 A0 + sta Zp04 ; CPU:$D147 PRG:1147 85 04 + txa ; CPU:$D149 PRG:1149 8A + jsr RenderObjectSpriteGrid ; CPU:$D14A PRG:114A 20 08 EA + rts ; CPU:$D14D PRG:114D 60 ;------------------------------------------------------------------------------ ; UpdateStageClearAnimatedObjects @@ -3346,56 +3346,56 @@ DrawStageClearSpriteGroupE: ; A, X, Zp00-Zp04, GameplayEventFlags, OAM shadow, and processor flags. ;------------------------------------------------------------------------------ UpdateStageClearAnimatedObjects: - lda $0240 ; PRG:$114E AD 40 02 - cmp #$A7 ; PRG:$1151 C9 A7 - bcs Label_D181 ; PRG:$1153 B0 2C - cmp #$90 ; PRG:$1155 C9 90 - bcc Label_D16C ; PRG:$1157 90 13 - lda $0213 ; PRG:$1159 AD 13 02 - sta Zp00 ; PRG:$115C 85 00 - lda $0210 ; PRG:$115E AD 10 02 - sta Zp01 ; PRG:$1161 85 01 - lda #$CC ; PRG:$1163 A9 CC - sta Zp02 ; PRG:$1165 85 02 - lda #$01 ; PRG:$1167 A9 01 - jsr DrawSingleObjectSprite ; PRG:$1169 20 EE E9 + lda $0240 ; CPU:$D14E PRG:114E AD 40 02 + cmp #$A7 ; CPU:$D151 PRG:1151 C9 A7 + bcs Label_D181 ; CPU:$D153 PRG:1153 B0 2C + cmp #$90 ; CPU:$D155 PRG:1155 C9 90 + bcc Label_D16C ; CPU:$D157 PRG:1157 90 13 + lda $0213 ; CPU:$D159 PRG:1159 AD 13 02 + sta Zp00 ; CPU:$D15C PRG:115C 85 00 + lda $0210 ; CPU:$D15E PRG:115E AD 10 02 + sta Zp01 ; CPU:$D161 PRG:1161 85 01 + lda #$CC ; CPU:$D163 PRG:1163 A9 CC + sta Zp02 ; CPU:$D165 PRG:1165 85 02 + lda #$01 ; CPU:$D167 PRG:1167 A9 01 + jsr DrawSingleObjectSprite ; CPU:$D169 PRG:1169 20 EE E9 Label_D16C: - lda $0240 ; PRG:$116C AD 40 02 - cmp #$1F ; PRG:$116F C9 1F - bne Label_D177 ; PRG:$1171 D0 04 - ldx #$01 ; PRG:$1173 A2 01 - stx GameplayEventFlags ; PRG:$1175 86 FF + lda $0240 ; CPU:$D16C PRG:116C AD 40 02 + cmp #$1F ; CPU:$D16F PRG:116F C9 1F + bne Label_D177 ; CPU:$D171 PRG:1171 D0 04 + ldx #$01 ; CPU:$D173 PRG:1173 A2 01 + stx GameplayEventFlags ; CPU:$D175 PRG:1175 86 FF Label_D177: - clc ; PRG:$1177 18 - adc #$02 ; PRG:$1178 69 02 - sta Zp01 ; PRG:$117A 85 01 - ldx #$00 ; PRG:$117C A2 00 - jsr DrawStageClearSpriteGroupB ; PRG:$117E 20 20 D1 + clc ; CPU:$D177 PRG:1177 18 + adc #$02 ; CPU:$D178 PRG:1178 69 02 + sta Zp01 ; CPU:$D17A PRG:117A 85 01 + ldx #$00 ; CPU:$D17C PRG:117C A2 00 + jsr DrawStageClearSpriteGroupB ; CPU:$D17E PRG:117E 20 20 D1 Label_D181: - lda $02A0 ; PRG:$1181 AD A0 02 - cmp #$BA ; PRG:$1184 C9 BA - bne Label_D18C ; PRG:$1186 D0 04 - ldx #$10 ; PRG:$1188 A2 10 - stx GameplayEventFlags ; PRG:$118A 86 FF + lda $02A0 ; CPU:$D181 PRG:1181 AD A0 02 + cmp #$BA ; CPU:$D184 PRG:1184 C9 BA + bne Label_D18C ; CPU:$D186 PRG:1186 D0 04 + ldx #$10 ; CPU:$D188 PRG:1188 A2 10 + stx GameplayEventFlags ; CPU:$D18A PRG:118A 86 FF Label_D18C: - cmp #$C1 ; PRG:$118C C9 C1 - bcs Label_D19B ; PRG:$118E B0 0B - clc ; PRG:$1190 18 - adc #$02 ; PRG:$1191 69 02 - sta Zp01 ; PRG:$1193 85 01 - ldx #$00 ; PRG:$1195 A2 00 - jsr DrawStageClearSpriteGroupD ; PRG:$1197 20 39 D1 - rts ; PRG:$119A 60 + cmp #$C1 ; CPU:$D18C PRG:118C C9 C1 + bcs Label_D19B ; CPU:$D18E PRG:118E B0 0B + clc ; CPU:$D190 PRG:1190 18 + adc #$02 ; CPU:$D191 PRG:1191 69 02 + sta Zp01 ; CPU:$D193 PRG:1193 85 01 + ldx #$00 ; CPU:$D195 PRG:1195 A2 00 + jsr DrawStageClearSpriteGroupD ; CPU:$D197 PRG:1197 20 39 D1 + rts ; CPU:$D19A PRG:119A 60 Label_D19B: - lda #$C7 ; PRG:$119B A9 C7 - sta Zp01 ; PRG:$119D 85 01 - lda $02A3 ; PRG:$119F AD A3 02 - sta Zp00 ; PRG:$11A2 85 00 - lda #$64 ; PRG:$11A4 A9 64 - sta Zp02 ; PRG:$11A6 85 02 - ldx #$01 ; PRG:$11A8 A2 01 - jsr DrawStageClearSpriteGroupE ; PRG:$11AA 20 41 D1 - rts ; PRG:$11AD 60 + lda #$C7 ; CPU:$D19B PRG:119B A9 C7 + sta Zp01 ; CPU:$D19D PRG:119D 85 01 + lda $02A3 ; CPU:$D19F PRG:119F AD A3 02 + sta Zp00 ; CPU:$D1A2 PRG:11A2 85 00 + lda #$64 ; CPU:$D1A4 PRG:11A4 A9 64 + sta Zp02 ; CPU:$D1A6 PRG:11A6 85 02 + ldx #$01 ; CPU:$D1A8 PRG:11A8 A2 01 + jsr DrawStageClearSpriteGroupE ; CPU:$D1AA PRG:11AA 20 41 D1 + rts ; CPU:$D1AD PRG:11AD 60 ;------------------------------------------------------------------------------ ; UpdatePlayerDeathSequence @@ -3416,14 +3416,14 @@ Label_D19B: ; A, X, Y, death-state fields, OAM shadow, and processor flags. ;------------------------------------------------------------------------------ UpdatePlayerDeathSequence: - lda DeathAnimationActive ; PRG:$11AE A5 66 - bne Label_D1B8 ; PRG:$11B0 D0 06 - jsr DetectAndStartPlayerDeathAnimation ; PRG:$11B2 20 BC D1 - jmp Label_D1BB ; PRG:$11B5 4C BB D1 + lda DeathAnimationActive ; CPU:$D1AE PRG:11AE A5 66 + bne Label_D1B8 ; CPU:$D1B0 PRG:11B0 D0 06 + jsr DetectAndStartPlayerDeathAnimation ; CPU:$D1B2 PRG:11B2 20 BC D1 + jmp Label_D1BB ; CPU:$D1B5 PRG:11B5 4C BB D1 Label_D1B8: - jsr AnimatePlayerDeath ; PRG:$11B8 20 18 D2 + jsr AnimatePlayerDeath ; CPU:$D1B8 PRG:11B8 20 18 D2 Label_D1BB: - rts ; PRG:$11BB 60 + rts ; CPU:$D1BB PRG:11BB 60 ;------------------------------------------------------------------------------ ; DetectAndStartPlayerDeathAnimation @@ -3444,46 +3444,46 @@ Label_D1BB: ; A, X, Y, Zp08/Zp09, death fields, sound request flags, and processor flags. ;------------------------------------------------------------------------------ DetectAndStartPlayerDeathAnimation: - lda #$01 ; PRG:$11BC A9 01 - sta ObjectSoundRequestFlags ; PRG:$11BE 85 FE - ldx CollidingObjectOamOffset ; PRG:$11C0 A6 69 - lda PlayerCollisionResult ; PRG:$11C2 A5 68 - cmp #$01 ; PRG:$11C4 C9 01 - beq Label_D1E9 ; PRG:$11C6 F0 21 - lda $0240,x ; PRG:$11C8 BD 40 02 - sta $0208 ; PRG:$11CB 8D 08 02 - lda #$FF ; PRG:$11CE A9 FF - sta $0240,x ; PRG:$11D0 9D 40 02 - lda $0243,x ; PRG:$11D3 BD 43 02 - sta $020B ; PRG:$11D6 8D 0B 02 - ldy #$03 ; PRG:$11D9 A0 03 - lda #$FF ; PRG:$11DB A9 FF - sta $0244,x ; PRG:$11DD 9D 44 02 - sta $0248,x ; PRG:$11E0 9D 48 02 - sta $024C,x ; PRG:$11E3 9D 4C 02 - jmp Label_D1FF ; PRG:$11E6 4C FF D1 + lda #$01 ; CPU:$D1BC PRG:11BC A9 01 + sta ObjectSoundRequestFlags ; CPU:$D1BE PRG:11BE 85 FE + ldx CollidingObjectOamOffset ; CPU:$D1C0 PRG:11C0 A6 69 + lda PlayerCollisionResult ; CPU:$D1C2 PRG:11C2 A5 68 + cmp #$01 ; CPU:$D1C4 PRG:11C4 C9 01 + beq Label_D1E9 ; CPU:$D1C6 PRG:11C6 F0 21 + lda $0240,x ; CPU:$D1C8 PRG:11C8 BD 40 02 + sta $0208 ; CPU:$D1CB PRG:11CB 8D 08 02 + lda #$FF ; CPU:$D1CE PRG:11CE A9 FF + sta $0240,x ; CPU:$D1D0 PRG:11D0 9D 40 02 + lda $0243,x ; CPU:$D1D3 PRG:11D3 BD 43 02 + sta $020B ; CPU:$D1D6 PRG:11D6 8D 0B 02 + ldy #$03 ; CPU:$D1D9 PRG:11D9 A0 03 + lda #$FF ; CPU:$D1DB PRG:11DB A9 FF + sta $0244,x ; CPU:$D1DD PRG:11DD 9D 44 02 + sta $0248,x ; CPU:$D1E0 PRG:11E0 9D 48 02 + sta $024C,x ; CPU:$D1E3 PRG:11E3 9D 4C 02 + jmp Label_D1FF ; CPU:$D1E6 PRG:11E6 4C FF D1 Label_D1E9: - lda $02C0,x ; PRG:$11E9 BD C0 02 - sta $0208 ; PRG:$11EC 8D 08 02 - lda #$FF ; PRG:$11EF A9 FF - sta $02C0,x ; PRG:$11F1 9D C0 02 - lda $02C3,x ; PRG:$11F4 BD C3 02 - sta $020B ; PRG:$11F7 8D 0B 02 - lda #$FF ; PRG:$11FA A9 FF - sta $02C4,x ; PRG:$11FC 9D C4 02 + lda $02C0,x ; CPU:$D1E9 PRG:11E9 BD C0 02 + sta $0208 ; CPU:$D1EC PRG:11EC 8D 08 02 + lda #$FF ; CPU:$D1EF PRG:11EF A9 FF + sta $02C0,x ; CPU:$D1F1 PRG:11F1 9D C0 02 + lda $02C3,x ; CPU:$D1F4 PRG:11F4 BD C3 02 + sta $020B ; CPU:$D1F7 PRG:11F7 8D 0B 02 + lda #$FF ; CPU:$D1FA PRG:11FA A9 FF + sta $02C4,x ; CPU:$D1FC PRG:11FC 9D C4 02 Label_D1FF: - lda #$90 ; PRG:$11FF A9 90 - sta $0209 ; PRG:$1201 8D 09 02 - lda #$00 ; PRG:$1204 A9 00 - sta $020A ; PRG:$1206 8D 0A 02 - lda #$07 ; PRG:$1209 A9 07 - sta Zp09 ; PRG:$120B 85 09 - lda #$04 ; PRG:$120D A9 04 - sta Zp08 ; PRG:$120F 85 08 - lda #$01 ; PRG:$1211 A9 01 - sta DeathAnimationActive ; PRG:$1213 85 66 - sta DeathAnimationDirection ; PRG:$1215 85 67 - rts ; PRG:$1217 60 + lda #$90 ; CPU:$D1FF PRG:11FF A9 90 + sta $0209 ; CPU:$D201 PRG:1201 8D 09 02 + lda #$00 ; CPU:$D204 PRG:1204 A9 00 + sta $020A ; CPU:$D206 PRG:1206 8D 0A 02 + lda #$07 ; CPU:$D209 PRG:1209 A9 07 + sta Zp09 ; CPU:$D20B PRG:120B 85 09 + lda #$04 ; CPU:$D20D PRG:120D A9 04 + sta Zp08 ; CPU:$D20F PRG:120F 85 08 + lda #$01 ; CPU:$D211 PRG:1211 A9 01 + sta DeathAnimationActive ; CPU:$D213 PRG:1213 85 66 + sta DeathAnimationDirection ; CPU:$D215 PRG:1215 85 67 + rts ; CPU:$D217 PRG:1217 60 ;------------------------------------------------------------------------------ ; AnimatePlayerDeath @@ -3504,37 +3504,37 @@ Label_D1FF: ; A, X, Zp08/Zp09, death and collision fields, OAM shadow, and processor flags. ;------------------------------------------------------------------------------ AnimatePlayerDeath: - dec Zp08 ; PRG:$1218 C6 08 - bpl Label_D250 ; PRG:$121A 10 34 - dec Zp09 ; PRG:$121C C6 09 - bne Label_D237 ; PRG:$121E D0 17 - lda #$FF ; PRG:$1220 A9 FF - sta $0200 ; PRG:$1222 8D 00 02 - jsr GameplayUpdateStep_ED44 ; PRG:$1225 20 44 ED - ldx #$40 ; PRG:$1228 A2 40 - stx PlayerSpriteVisibilityTimer ; PRG:$122A 86 38 - lda #$00 ; PRG:$122C A9 00 - sta DeathAnimationActive ; PRG:$122E 85 66 - sta PlayerCollisionResult ; PRG:$1230 85 68 - ldx #$93 ; PRG:$1232 A2 93 - jmp Label_D243 ; PRG:$1234 4C 43 D2 + dec Zp08 ; CPU:$D218 PRG:1218 C6 08 + bpl Label_D250 ; CPU:$D21A PRG:121A 10 34 + dec Zp09 ; CPU:$D21C PRG:121C C6 09 + bne Label_D237 ; CPU:$D21E PRG:121E D0 17 + lda #$FF ; CPU:$D220 PRG:1220 A9 FF + sta $0200 ; CPU:$D222 PRG:1222 8D 00 02 + jsr GameplayUpdateStep_ED44 ; CPU:$D225 PRG:1225 20 44 ED + ldx #$40 ; CPU:$D228 PRG:1228 A2 40 + stx PlayerSpriteVisibilityTimer ; CPU:$D22A PRG:122A 86 38 + lda #$00 ; CPU:$D22C PRG:122C A9 00 + sta DeathAnimationActive ; CPU:$D22E PRG:122E 85 66 + sta PlayerCollisionResult ; CPU:$D230 PRG:1230 85 68 + ldx #$93 ; CPU:$D232 PRG:1232 A2 93 + jmp Label_D243 ; CPU:$D234 PRG:1234 4C 43 D2 Label_D237: - ldx $0209 ; PRG:$1237 AE 09 02 - lda DeathAnimationDirection ; PRG:$123A A5 67 - beq Label_D242 ; PRG:$123C F0 04 - inx ; PRG:$123E E8 - jmp Label_D243 ; PRG:$123F 4C 43 D2 + ldx $0209 ; CPU:$D237 PRG:1237 AE 09 02 + lda DeathAnimationDirection ; CPU:$D23A PRG:123A A5 67 + beq Label_D242 ; CPU:$D23C PRG:123C F0 04 + inx ; CPU:$D23E PRG:123E E8 + jmp Label_D243 ; CPU:$D23F PRG:123F 4C 43 D2 Label_D242: - dex ; PRG:$1242 CA + dex ; CPU:$D242 PRG:1242 CA Label_D243: - lda Zp09 ; PRG:$1243 A5 09 - and #$02 ; PRG:$1245 29 02 - sta DeathAnimationDirection ; PRG:$1247 85 67 - stx $0209 ; PRG:$1249 8E 09 02 - lda #$08 ; PRG:$124C A9 08 - sta Zp08 ; PRG:$124E 85 08 + lda Zp09 ; CPU:$D243 PRG:1243 A5 09 + and #$02 ; CPU:$D245 PRG:1245 29 02 + sta DeathAnimationDirection ; CPU:$D247 PRG:1247 85 67 + stx $0209 ; CPU:$D249 PRG:1249 8E 09 02 + lda #$08 ; CPU:$D24C PRG:124C A9 08 + sta Zp08 ; CPU:$D24E PRG:124E 85 08 Label_D250: - rts ; PRG:$1250 60 + rts ; CPU:$D250 PRG:1250 60 ;------------------------------------------------------------------------------ ; InitializePlayerStateTransition @@ -3555,63 +3555,63 @@ Label_D250: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ InitializePlayerStateTransition: - lda PlayerState ; PRG:$1251 A5 6B - cmp PreviousPlayerState ; PRG:$1253 C5 6C - beq Label_D2BC ; PRG:$1255 F0 65 - lda #$00 ; PRG:$1257 A9 00 - sta PlayerPositionFraction ; PRG:$1259 85 56 - sta PlayerStatePhase ; PRG:$125B 85 78 - lda PlayerState ; PRG:$125D A5 6B - cmp #$01 ; PRG:$125F C9 01 - beq Label_D27B ; PRG:$1261 F0 18 - cmp #$02 ; PRG:$1263 C9 02 - beq Label_D288 ; PRG:$1265 F0 21 - cmp #$03 ; PRG:$1267 C9 03 - beq Label_D291 ; PRG:$1269 F0 26 - cmp #$04 ; PRG:$126B C9 04 - beq Label_D2A4 ; PRG:$126D F0 35 - lda PreviousPlayerState ; PRG:$126F A5 6C - cmp #$04 ; PRG:$1271 C9 04 - bne Label_D2B8 ; PRG:$1273 D0 43 - jsr ResetPlayerMotionParameters ; PRG:$1275 20 A5 DA - jmp Label_D2B4 ; PRG:$1278 4C B4 D2 + lda PlayerState ; CPU:$D251 PRG:1251 A5 6B + cmp PreviousPlayerState ; CPU:$D253 PRG:1253 C5 6C + beq Label_D2BC ; CPU:$D255 PRG:1255 F0 65 + lda #$00 ; CPU:$D257 PRG:1257 A9 00 + sta PlayerPositionFraction ; CPU:$D259 PRG:1259 85 56 + sta PlayerStatePhase ; CPU:$D25B PRG:125B 85 78 + lda PlayerState ; CPU:$D25D PRG:125D A5 6B + cmp #$01 ; CPU:$D25F PRG:125F C9 01 + beq Label_D27B ; CPU:$D261 PRG:1261 F0 18 + cmp #$02 ; CPU:$D263 PRG:1263 C9 02 + beq Label_D288 ; CPU:$D265 PRG:1265 F0 21 + cmp #$03 ; CPU:$D267 PRG:1267 C9 03 + beq Label_D291 ; CPU:$D269 PRG:1269 F0 26 + cmp #$04 ; CPU:$D26B PRG:126B C9 04 + beq Label_D2A4 ; CPU:$D26D PRG:126D F0 35 + lda PreviousPlayerState ; CPU:$D26F PRG:126F A5 6C + cmp #$04 ; CPU:$D271 PRG:1271 C9 04 + bne Label_D2B8 ; CPU:$D273 PRG:1273 D0 43 + jsr ResetPlayerMotionParameters ; CPU:$D275 PRG:1275 20 A5 DA + jmp Label_D2B4 ; CPU:$D278 PRG:1278 4C B4 D2 Label_D27B: - lda #$00 ; PRG:$127B A9 00 - sta PlayerClimbOffset ; PRG:$127D 85 75 - sta Zp02 ; PRG:$127F 85 02 - sta PlayerClimbDirection ; PRG:$1281 85 70 - sta PlayerClimbPhase ; PRG:$1283 85 6F - jmp Label_D2B8 ; PRG:$1285 4C B8 D2 + lda #$00 ; CPU:$D27B PRG:127B A9 00 + sta PlayerClimbOffset ; CPU:$D27D PRG:127D 85 75 + sta Zp02 ; CPU:$D27F PRG:127F 85 02 + sta PlayerClimbDirection ; CPU:$D281 PRG:1281 85 70 + sta PlayerClimbPhase ; CPU:$D283 PRG:1283 85 6F + jmp Label_D2B8 ; CPU:$D285 PRG:1285 4C B8 D2 Label_D288: - lda #$01 ; PRG:$1288 A9 01 - sta PlayerMovementSubstate ; PRG:$128A 85 71 - sta PlayerStateTransitionActive; PRG:$128C 85 79 - jmp Label_D2B8 ; PRG:$128E 4C B8 D2 + lda #$01 ; CPU:$D288 PRG:1288 A9 01 + sta PlayerMovementSubstate ; CPU:$D28A PRG:128A 85 71 + sta PlayerStateTransitionActive ; CPU:$D28C PRG:128C 85 79 + jmp Label_D2B8 ; CPU:$D28E PRG:128E 4C B8 D2 Label_D291: - lda #$00 ; PRG:$1291 A9 00 - sta PlayerStateCounter ; PRG:$1293 85 7E - sta $05C6 ; PRG:$1295 8D C6 05 - lda #$40 ; PRG:$1298 A9 40 - sta GameplayEventFlags ; PRG:$129A 85 FF - lda $0210 ; PRG:$129C AD 10 02 - sta PlayerStateReferenceY ; PRG:$129F 85 76 - jmp Label_D2B8 ; PRG:$12A1 4C B8 D2 + lda #$00 ; CPU:$D291 PRG:1291 A9 00 + sta PlayerStateCounter ; CPU:$D293 PRG:1293 85 7E + sta $05C6 ; CPU:$D295 PRG:1295 8D C6 05 + lda #$40 ; CPU:$D298 PRG:1298 A9 40 + sta GameplayEventFlags ; CPU:$D29A PRG:129A 85 FF + lda $0210 ; CPU:$D29C PRG:129C AD 10 02 + sta PlayerStateReferenceY ; CPU:$D29F PRG:129F 85 76 + jmp Label_D2B8 ; CPU:$D2A1 PRG:12A1 4C B8 D2 Label_D2A4: - lda $0210 ; PRG:$12A4 AD 10 02 - sta PlayerStateReferenceY ; PRG:$12A7 85 76 - lda #$01 ; PRG:$12A9 A9 01 - sta Zp09 ; PRG:$12AB 85 09 - lda #$00 ; PRG:$12AD A9 00 - sta PlayerMovementSubstate ; PRG:$12AF 85 71 - jmp Label_D2B8 ; PRG:$12B1 4C B8 D2 + lda $0210 ; CPU:$D2A4 PRG:12A4 AD 10 02 + sta PlayerStateReferenceY ; CPU:$D2A7 PRG:12A7 85 76 + lda #$01 ; CPU:$D2A9 PRG:12A9 A9 01 + sta Zp09 ; CPU:$D2AB PRG:12AB 85 09 + lda #$00 ; CPU:$D2AD PRG:12AD A9 00 + sta PlayerMovementSubstate ; CPU:$D2AF PRG:12AF 85 71 + jmp Label_D2B8 ; CPU:$D2B1 PRG:12B1 4C B8 D2 Label_D2B4: - lda #$01 ; PRG:$12B4 A9 01 - sta GameplayEventFlags ; PRG:$12B6 85 FF + lda #$01 ; CPU:$D2B4 PRG:12B4 A9 01 + sta GameplayEventFlags ; CPU:$D2B6 PRG:12B6 85 FF Label_D2B8: - lda PlayerState ; PRG:$12B8 A5 6B - sta PreviousPlayerState ; PRG:$12BA 85 6C + lda PlayerState ; CPU:$D2B8 PRG:12B8 A5 6B + sta PreviousPlayerState ; CPU:$D2BA PRG:12BA 85 6C Label_D2BC: - rts ; PRG:$12BC 60 + rts ; CPU:$D2BC PRG:12BC 60 ;------------------------------------------------------------------------------ ; BuildPlayerCollisionBounds @@ -3632,42 +3632,42 @@ Label_D2BC: ; A, X, Y, Zp00-Zp03, collision-bound fields, and processor flags. ;------------------------------------------------------------------------------ BuildPlayerCollisionBounds: - lda $0210 ; PRG:$12BD AD 10 02 - sta Zp01 ; PRG:$12C0 85 01 - lda $0213 ; PRG:$12C2 AD 13 02 - sta Zp00 ; PRG:$12C5 85 00 - lda PlayerState ; PRG:$12C7 A5 6B - cmp #$04 ; PRG:$12C9 C9 04 - bmi Label_D2CF ; PRG:$12CB 30 02 - lda #$01 ; PRG:$12CD A9 01 + lda $0210 ; CPU:$D2BD PRG:12BD AD 10 02 + sta Zp01 ; CPU:$D2C0 PRG:12C0 85 01 + lda $0213 ; CPU:$D2C2 PRG:12C2 AD 13 02 + sta Zp00 ; CPU:$D2C5 PRG:12C5 85 00 + lda PlayerState ; CPU:$D2C7 PRG:12C7 A5 6B + cmp #$04 ; CPU:$D2C9 PRG:12C9 C9 04 + bmi Label_D2CF ; CPU:$D2CB PRG:12CB 30 02 + lda #$01 ; CPU:$D2CD PRG:12CD A9 01 Label_D2CF: - sec ; PRG:$12CF 38 - sbc #$01 ; PRG:$12D0 E9 01 - asl a ; PRG:$12D2 0A - asl a ; PRG:$12D3 0A - clc ; PRG:$12D4 18 - ldx PlayerFacing ; PRG:$12D5 A6 6D - bne Label_D2DB ; PRG:$12D7 D0 02 - adc #$02 ; PRG:$12D9 69 02 + sec ; CPU:$D2CF PRG:12CF 38 + sbc #$01 ; CPU:$D2D0 PRG:12D0 E9 01 + asl a ; CPU:$D2D2 PRG:12D2 0A + asl a ; CPU:$D2D3 PRG:12D3 0A + clc ; CPU:$D2D4 PRG:12D4 18 + ldx PlayerFacing ; CPU:$D2D5 PRG:12D5 A6 6D + bne Label_D2DB ; CPU:$D2D7 PRG:12D7 D0 02 + adc #$02 ; CPU:$D2D9 PRG:12D9 69 02 Label_D2DB: - ldx PlayerMovementSubstate ; PRG:$12DB A6 71 - cpx #$02 ; PRG:$12DD E0 02 - bne Label_D2E3 ; PRG:$12DF D0 02 - adc #$07 ; PRG:$12E1 69 07 + ldx PlayerMovementSubstate ; CPU:$D2DB PRG:12DB A6 71 + cpx #$02 ; CPU:$D2DD PRG:12DD E0 02 + bne Label_D2E3 ; CPU:$D2DF PRG:12DF D0 02 + adc #$07 ; CPU:$D2E1 PRG:12E1 69 07 Label_D2E3: - tax ; PRG:$12E3 AA - lda PlayerPoseCollisionShapePointerTable,x ; PRG:$12E4 BD 69 C3 - sta Zp02 ; PRG:$12E7 85 02 - lda PlayerPoseCollisionShapePointerHighBytes,x ; PRG:$12E9 BD 6A C3 - sta Zp03 ; PRG:$12EC 85 03 - jsr BuildCollisionBounds ; PRG:$12EE 20 69 EB - ldx #$03 ; PRG:$12F1 A2 03 + tax ; CPU:$D2E3 PRG:12E3 AA + lda PlayerPoseCollisionShapePointerTable,x ; CPU:$D2E4 PRG:12E4 BD 69 C3 + sta Zp02 ; CPU:$D2E7 PRG:12E7 85 02 + lda PlayerPoseCollisionShapePointerHighBytes,x ; CPU:$D2E9 PRG:12E9 BD 6A C3 + sta Zp03 ; CPU:$D2EC PRG:12EC 85 03 + jsr BuildCollisionBounds ; CPU:$D2EE PRG:12EE 20 69 EB + ldx #$03 ; CPU:$D2F1 PRG:12F1 A2 03 Label_D2F3: - lda CollisionLeft,x ; PRG:$12F3 B5 3E - sta $05FC,x ; PRG:$12F5 9D FC 05 - dex ; PRG:$12F8 CA - bpl Label_D2F3 ; PRG:$12F9 10 F8 - rts ; PRG:$12FB 60 + lda CollisionLeft,x ; CPU:$D2F3 PRG:12F3 B5 3E + sta $05FC,x ; CPU:$D2F5 PRG:12F5 9D FC 05 + dex ; CPU:$D2F8 PRG:12F8 CA + bpl Label_D2F3 ; CPU:$D2F9 PRG:12F9 10 F8 + rts ; CPU:$D2FB PRG:12FB 60 ;------------------------------------------------------------------------------ ; ProcessStageCollisions @@ -3688,37 +3688,37 @@ Label_D2F3: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ ProcessStageCollisions: - jsr TestPlayerObjectCollision ; PRG:$12FC 20 3A D4 - cmp #$00 ; PRG:$12FF C9 00 - beq Label_D304 ; PRG:$1301 F0 01 - rts ; PRG:$1303 60 + jsr TestPlayerObjectCollision ; CPU:$D2FC PRG:12FC 20 3A D4 + cmp #$00 ; CPU:$D2FF PRG:12FF C9 00 + beq Label_D304 ; CPU:$D301 PRG:1301 F0 01 + rts ; CPU:$D303 PRG:1303 60 Label_D304: - jsr BuildPlayerCollisionBounds ; PRG:$1304 20 BD D2 - lda StageOrScreenIndex ; PRG:$1307 A5 4A - cmp #$01 ; PRG:$1309 C9 01 - beq Label_D31C ; PRG:$130B F0 0F - cmp #$02 ; PRG:$130D C9 02 - beq Label_D323 ; PRG:$130F F0 12 - cmp #$03 ; PRG:$1311 C9 03 - beq Label_D333 ; PRG:$1313 F0 1E - jsr TestPrimaryEnemyCollisions ; PRG:$1315 20 D8 D3 - jsr TestSecondaryObjectGroupCollision ; PRG:$1318 20 F9 D3 - rts ; PRG:$131B 60 + jsr BuildPlayerCollisionBounds ; CPU:$D304 PRG:1304 20 BD D2 + lda StageOrScreenIndex ; CPU:$D307 PRG:1307 A5 4A + cmp #$01 ; CPU:$D309 PRG:1309 C9 01 + beq Label_D31C ; CPU:$D30B PRG:130B F0 0F + cmp #$02 ; CPU:$D30D PRG:130D C9 02 + beq Label_D323 ; CPU:$D30F PRG:130F F0 12 + cmp #$03 ; CPU:$D311 PRG:1311 C9 03 + beq Label_D333 ; CPU:$D313 PRG:1313 F0 1E + jsr TestPrimaryEnemyCollisions ; CPU:$D315 PRG:1315 20 D8 D3 + jsr TestSecondaryObjectGroupCollision ; CPU:$D318 PRG:1318 20 F9 D3 + rts ; CPU:$D31B PRG:131B 60 Label_D31C: - jsr TestPrimaryEnemyCollisions ; PRG:$131C 20 D8 D3 - jsr TestSecondaryEnemyCollisions ; PRG:$131F 20 DF D3 - rts ; PRG:$1322 60 + jsr TestPrimaryEnemyCollisions ; CPU:$D31C PRG:131C 20 D8 D3 + jsr TestSecondaryEnemyCollisions ; CPU:$D31F PRG:131F 20 DF D3 + rts ; CPU:$D322 PRG:1322 60 Label_D323: - jsr TestSecondaryObjectGroupCollision ; PRG:$1323 20 F9 D3 - jsr RefreshCurrentPlatformContact ; PRG:$1326 20 BC D3 - jsr UpdatePlayerPlatformContact ; PRG:$1329 20 3A D3 - jsr TestPlayerAgainstPlatformPair ; PRG:$132C 20 87 D3 - jsr HandleAuxiliarySpriteCollision ; PRG:$132F 20 D0 D3 - rts ; PRG:$1332 60 + jsr TestSecondaryObjectGroupCollision ; CPU:$D323 PRG:1323 20 F9 D3 + jsr RefreshCurrentPlatformContact ; CPU:$D326 PRG:1326 20 BC D3 + jsr UpdatePlayerPlatformContact ; CPU:$D329 PRG:1329 20 3A D3 + jsr TestPlayerAgainstPlatformPair ; CPU:$D32C PRG:132C 20 87 D3 + jsr HandleAuxiliarySpriteCollision ; CPU:$D32F PRG:132F 20 D0 D3 + rts ; CPU:$D332 PRG:1332 60 Label_D333: - jsr TestPrimarySpriteObjectCollisions ; PRG:$1333 20 EB D3 - jsr TestSecondarySpriteObjectCollisions ; PRG:$1336 20 F2 D3 - rts ; PRG:$1339 60 + jsr TestPrimarySpriteObjectCollisions ; CPU:$D333 PRG:1333 20 EB D3 + jsr TestSecondarySpriteObjectCollisions ; CPU:$D336 PRG:1336 20 F2 D3 + rts ; CPU:$D339 PRG:1339 60 ;------------------------------------------------------------------------------ ; UpdatePlayerPlatformContact @@ -3739,48 +3739,48 @@ Label_D333: ; A, Y, Zp00-Zp03, collision result fields, platform contact fields, and processor flags. ;------------------------------------------------------------------------------ UpdatePlayerPlatformContact: - lda PlatformEdgeContact ; PRG:$133A A5 AE - beq Label_D34A ; PRG:$133C F0 0C - lda $0210 ; PRG:$133E AD 10 02 - cmp #$B0 ; PRG:$1341 C9 B0 - bcc Label_D349 ; PRG:$1343 90 04 - lda #$00 ; PRG:$1345 A9 00 - sta PlatformEdgeContact ; PRG:$1347 85 AE + lda PlatformEdgeContact ; CPU:$D33A PRG:133A A5 AE + beq Label_D34A ; CPU:$D33C PRG:133C F0 0C + lda $0210 ; CPU:$D33E PRG:133E AD 10 02 + cmp #$B0 ; CPU:$D341 PRG:1341 C9 B0 + bcc Label_D349 ; CPU:$D343 PRG:1343 90 04 + lda #$00 ; CPU:$D345 PRG:1345 A9 00 + sta PlatformEdgeContact ; CPU:$D347 PRG:1347 85 AE Label_D349: - rts ; PRG:$1349 60 + rts ; CPU:$D349 PRG:1349 60 Label_D34A: - lda $0210 ; PRG:$134A AD 10 02 - cmp #$8B ; PRG:$134D C9 8B - bcs Label_D35A ; PRG:$134F B0 09 - lda $0213 ; PRG:$1351 AD 13 02 - cmp #$20 ; PRG:$1354 C9 20 - bcs Label_D35A ; PRG:$1356 B0 02 - sta PlatformEdgeContact ; PRG:$1358 85 AE + lda $0210 ; CPU:$D34A PRG:134A AD 10 02 + cmp #$8B ; CPU:$D34D PRG:134D C9 8B + bcs Label_D35A ; CPU:$D34F PRG:134F B0 09 + lda $0213 ; CPU:$D351 PRG:1351 AD 13 02 + cmp #$20 ; CPU:$D354 PRG:1354 C9 20 + bcs Label_D35A ; CPU:$D356 PRG:1356 B0 02 + sta PlatformEdgeContact ; CPU:$D358 PRG:1358 85 AE Label_D35A: - lda #$A1 ; PRG:$135A A9 A1 - sta Zp02 ; PRG:$135C 85 02 - lda #$C3 ; PRG:$135E A9 C3 - sta Zp03 ; PRG:$1360 85 03 - ldy #$00 ; PRG:$1362 A0 00 + lda #$A1 ; CPU:$D35A PRG:135A A9 A1 + sta Zp02 ; CPU:$D35C PRG:135C 85 02 + lda #$C3 ; CPU:$D35E PRG:135E A9 C3 + sta Zp03 ; CPU:$D360 PRG:1360 85 03 + ldy #$00 ; CPU:$D362 PRG:1362 A0 00 Label_D364: - lda $0294,y ; PRG:$1364 B9 94 02 - sta Zp01 ; PRG:$1367 85 01 - lda $0297,y ; PRG:$1369 B9 97 02 - sta Zp00 ; PRG:$136C 85 00 - jsr BuildAndTestCollisionBounds ; PRG:$136E 20 6E EB - beq Label_D37D ; PRG:$1371 F0 0A - sta PlayerPlatformContact ; PRG:$1373 85 AD - cpy #$00 ; PRG:$1375 C0 00 - bne Label_D37D ; PRG:$1377 D0 04 - lda #$08 ; PRG:$1379 A9 08 - sta SharedActionTimer ; PRG:$137B 85 36 + lda $0294,y ; CPU:$D364 PRG:1364 B9 94 02 + sta Zp01 ; CPU:$D367 PRG:1367 85 01 + lda $0297,y ; CPU:$D369 PRG:1369 B9 97 02 + sta Zp00 ; CPU:$D36C PRG:136C 85 00 + jsr BuildAndTestCollisionBounds ; CPU:$D36E PRG:136E 20 6E EB + beq Label_D37D ; CPU:$D371 PRG:1371 F0 0A + sta PlayerPlatformContact ; CPU:$D373 PRG:1373 85 AD + cpy #$00 ; CPU:$D375 PRG:1375 C0 00 + bne Label_D37D ; CPU:$D377 PRG:1377 D0 04 + lda #$08 ; CPU:$D379 PRG:1379 A9 08 + sta SharedActionTimer ; CPU:$D37B PRG:137B 85 36 Label_D37D: - cpy #$08 ; PRG:$137D C0 08 - beq Label_D386 ; PRG:$137F F0 05 - ldy #$08 ; PRG:$1381 A0 08 - jmp Label_D364 ; PRG:$1383 4C 64 D3 + cpy #$08 ; CPU:$D37D PRG:137D C0 08 + beq Label_D386 ; CPU:$D37F PRG:137F F0 05 + ldy #$08 ; CPU:$D381 PRG:1381 A0 08 + jmp Label_D364 ; CPU:$D383 PRG:1383 4C 64 D3 Label_D386: - rts ; PRG:$1386 60 + rts ; CPU:$D386 PRG:1386 60 ;------------------------------------------------------------------------------ ; TestPlayerAgainstPlatformPair @@ -3801,36 +3801,36 @@ Label_D386: ; A, X, Y, Zp00-Zp03, collision-match fields, PlayerPlatformContact, and processor flags. ;------------------------------------------------------------------------------ TestPlayerAgainstPlatformPair: - ldx #$01 ; PRG:$1387 A2 01 - ldy #$00 ; PRG:$1389 A0 00 - lda #$A5 ; PRG:$138B A9 A5 - sta Zp02 ; PRG:$138D 85 02 - lda #$C3 ; PRG:$138F A9 C3 - sta Zp03 ; PRG:$1391 85 03 + ldx #$01 ; CPU:$D387 PRG:1387 A2 01 + ldy #$00 ; CPU:$D389 PRG:1389 A0 00 + lda #$A5 ; CPU:$D38B PRG:138B A9 A5 + sta Zp02 ; CPU:$D38D PRG:138D 85 02 + lda #$C3 ; CPU:$D38F PRG:138F A9 C3 + sta Zp03 ; CPU:$D391 PRG:1391 85 03 Label_D393: - lda $02A3,y ; PRG:$1393 B9 A3 02 - sta Zp00 ; PRG:$1396 85 00 - lda $02A0,y ; PRG:$1398 B9 A0 02 - sec ; PRG:$139B 38 - sbc #$04 ; PRG:$139C E9 04 - sta Zp01 ; PRG:$139E 85 01 - jsr BuildAndTestCollisionBounds ; PRG:$13A0 20 6E EB - tya ; PRG:$13A3 98 - clc ; PRG:$13A4 18 - adc CollisionMatchRight ; PRG:$13A5 65 44 - sta CollisionMatchRight ; PRG:$13A7 85 44 - jsr TestRectangleOverlap ; PRG:$13A9 20 E3 EB - beq Label_D3B1 ; PRG:$13AC F0 03 - inx ; PRG:$13AE E8 - stx PlayerPlatformContact ; PRG:$13AF 86 AD + lda $02A3,y ; CPU:$D393 PRG:1393 B9 A3 02 + sta Zp00 ; CPU:$D396 PRG:1396 85 00 + lda $02A0,y ; CPU:$D398 PRG:1398 B9 A0 02 + sec ; CPU:$D39B PRG:139B 38 + sbc #$04 ; CPU:$D39C PRG:139C E9 04 + sta Zp01 ; CPU:$D39E PRG:139E 85 01 + jsr BuildAndTestCollisionBounds ; CPU:$D3A0 PRG:13A0 20 6E EB + tya ; CPU:$D3A3 PRG:13A3 98 + clc ; CPU:$D3A4 PRG:13A4 18 + adc CollisionMatchRight ; CPU:$D3A5 PRG:13A5 65 44 + sta CollisionMatchRight ; CPU:$D3A7 PRG:13A7 85 44 + jsr TestRectangleOverlap ; CPU:$D3A9 PRG:13A9 20 E3 EB + beq Label_D3B1 ; CPU:$D3AC PRG:13AC F0 03 + inx ; CPU:$D3AE PRG:13AE E8 + stx PlayerPlatformContact ; CPU:$D3AF PRG:13AF 86 AD Label_D3B1: - cpy #$10 ; PRG:$13B1 C0 10 - beq Label_D3BB ; PRG:$13B3 F0 06 - ldy #$10 ; PRG:$13B5 A0 10 - inx ; PRG:$13B7 E8 - jmp Label_D393 ; PRG:$13B8 4C 93 D3 + cpy #$10 ; CPU:$D3B1 PRG:13B1 C0 10 + beq Label_D3BB ; CPU:$D3B3 PRG:13B3 F0 06 + ldy #$10 ; CPU:$D3B5 PRG:13B5 A0 10 + inx ; CPU:$D3B7 PRG:13B7 E8 + jmp Label_D393 ; CPU:$D3B8 PRG:13B8 4C 93 D3 Label_D3BB: - rts ; PRG:$13BB 60 + rts ; CPU:$D3BB PRG:13BB 60 ;------------------------------------------------------------------------------ ; RefreshCurrentPlatformContact @@ -3851,16 +3851,16 @@ Label_D3BB: ; A, Zp00-Zp03, collision work fields, CurrentPlatformContact, and processor flags. ;------------------------------------------------------------------------------ RefreshCurrentPlatformContact: - lda #$00 ; PRG:$13BC A9 00 - sta Zp00 ; PRG:$13BE 85 00 - sta Zp01 ; PRG:$13C0 85 01 - lda #$CB ; PRG:$13C2 A9 CB - sta Zp02 ; PRG:$13C4 85 02 - lda #$C3 ; PRG:$13C6 A9 C3 - sta Zp03 ; PRG:$13C8 85 03 - jsr BuildAndTestCollisionBounds ; PRG:$13CA 20 6E EB - sta CurrentPlatformContact ; PRG:$13CD 85 BD - rts ; PRG:$13CF 60 + lda #$00 ; CPU:$D3BC PRG:13BC A9 00 + sta Zp00 ; CPU:$D3BE PRG:13BE 85 00 + sta Zp01 ; CPU:$D3C0 PRG:13C0 85 01 + lda #$CB ; CPU:$D3C2 PRG:13C2 A9 CB + sta Zp02 ; CPU:$D3C4 PRG:13C4 85 02 + lda #$C3 ; CPU:$D3C6 PRG:13C6 A9 C3 + sta Zp03 ; CPU:$D3C8 PRG:13C8 85 03 + jsr BuildAndTestCollisionBounds ; CPU:$D3CA PRG:13CA 20 6E EB + sta CurrentPlatformContact ; CPU:$D3CD PRG:13CD 85 BD + rts ; CPU:$D3CF PRG:13CF 60 ;------------------------------------------------------------------------------ ; HandleAuxiliarySpriteCollision @@ -3881,10 +3881,10 @@ RefreshCurrentPlatformContact: ; A, collision work fields, and processor flags. ;------------------------------------------------------------------------------ HandleAuxiliarySpriteCollision: - jsr TestPlayerAuxSpriteCollision ; PRG:$13D0 20 45 D5 - cmp #$00 ; PRG:$13D3 C9 00 - bne Label_D405 ; PRG:$13D5 D0 2E - rts ; PRG:$13D7 60 + jsr TestPlayerAuxSpriteCollision ; CPU:$D3D0 PRG:13D0 20 45 D5 + cmp #$00 ; CPU:$D3D3 PRG:13D3 C9 00 + bne Label_D405 ; CPU:$D3D5 PRG:13D5 D0 2E + rts ; CPU:$D3D7 PRG:13D7 60 ;------------------------------------------------------------------------------ ; TestPrimaryEnemyCollisions @@ -3905,9 +3905,9 @@ HandleAuxiliarySpriteCollision: ; A, X, Y, Zp00-Zp05, collision work fields, and processor flags. ;------------------------------------------------------------------------------ TestPrimaryEnemyCollisions: - ldx StagePrimaryObjectCount ; PRG:$13D8 A6 A0 - ldy #$00 ; PRG:$13DA A0 00 - jmp Label_D3E3 ; PRG:$13DC 4C E3 D3 + ldx StagePrimaryObjectCount ; CPU:$D3D8 PRG:13D8 A6 A0 + ldy #$00 ; CPU:$D3DA PRG:13DA A0 00 + jmp Label_D3E3 ; CPU:$D3DC PRG:13DC 4C E3 D3 ;------------------------------------------------------------------------------ ; TestSecondaryEnemyCollisions @@ -3928,13 +3928,13 @@ TestPrimaryEnemyCollisions: ; A, X, Y, Zp00-Zp05, collision work fields, and processor flags. ;------------------------------------------------------------------------------ TestSecondaryEnemyCollisions: - ldx StageSecondaryObjectCount ; PRG:$13DF A6 B0 - ldy #$20 ; PRG:$13E1 A0 20 + ldx StageSecondaryObjectCount ; CPU:$D3DF PRG:13DF A6 B0 + ldy #$20 ; CPU:$D3E1 PRG:13E1 A0 20 Label_D3E3: - jsr ScanEnemyCollisionSlots ; PRG:$13E3 20 D6 D4 - cmp #$00 ; PRG:$13E6 C9 00 - bne Label_D405 ; PRG:$13E8 D0 1B - rts ; PRG:$13EA 60 + jsr ScanEnemyCollisionSlots ; CPU:$D3E3 PRG:13E3 20 D6 D4 + cmp #$00 ; CPU:$D3E6 PRG:13E6 C9 00 + bne Label_D405 ; CPU:$D3E8 PRG:13E8 D0 1B + rts ; CPU:$D3EA PRG:13EA 60 ;------------------------------------------------------------------------------ ; TestPrimarySpriteObjectCollisions @@ -3955,9 +3955,9 @@ Label_D3E3: ; A, X, Y, collision scratch fields, and processor flags. ;------------------------------------------------------------------------------ TestPrimarySpriteObjectCollisions: - ldx StagePrimaryObjectCount ; PRG:$13EB A6 A0 - ldy #$00 ; PRG:$13ED A0 00 - jmp Label_D3FD ; PRG:$13EF 4C FD D3 + ldx StagePrimaryObjectCount ; CPU:$D3EB PRG:13EB A6 A0 + ldy #$00 ; CPU:$D3ED PRG:13ED A0 00 + jmp Label_D3FD ; CPU:$D3EF PRG:13EF 4C FD D3 ;------------------------------------------------------------------------------ ; TestSecondarySpriteObjectCollisions @@ -3978,9 +3978,9 @@ TestPrimarySpriteObjectCollisions: ; A, X, Y, collision scratch fields, and processor flags. ;------------------------------------------------------------------------------ TestSecondarySpriteObjectCollisions: - ldx StageSecondaryObjectCount ; PRG:$13F2 A6 B0 - ldy #$60 ; PRG:$13F4 A0 60 - jmp Label_D3FD ; PRG:$13F6 4C FD D3 + ldx StageSecondaryObjectCount ; CPU:$D3F2 PRG:13F2 A6 B0 + ldy #$60 ; CPU:$D3F4 PRG:13F4 A0 60 + jmp Label_D3FD ; CPU:$D3F6 PRG:13F6 4C FD D3 ;------------------------------------------------------------------------------ ; TestSecondaryObjectGroupCollision @@ -4001,21 +4001,21 @@ TestSecondarySpriteObjectCollisions: ; A, X, Y, collision scratch fields, and processor flags. ;------------------------------------------------------------------------------ TestSecondaryObjectGroupCollision: - ldx StageSecondaryObjectCount ; PRG:$13F9 A6 B0 - ldy #$00 ; PRG:$13FB A0 00 + ldx StageSecondaryObjectCount ; CPU:$D3F9 PRG:13F9 A6 B0 + ldy #$00 ; CPU:$D3FB PRG:13FB A0 00 Label_D3FD: - jsr TestPlayerAgainstSpriteObjects ; PRG:$13FD 20 1E D5 - cmp #$00 ; PRG:$1400 C9 00 - bne Label_D405 ; PRG:$1402 D0 01 - rts ; PRG:$1404 60 + jsr TestPlayerAgainstSpriteObjects ; CPU:$D3FD PRG:13FD 20 1E D5 + cmp #$00 ; CPU:$D400 PRG:1400 C9 00 + bne Label_D405 ; CPU:$D402 PRG:1402 D0 01 + rts ; CPU:$D404 PRG:1404 60 Label_D405: - lda #$05 ; PRG:$1405 A9 05 - sta PlayerState ; PRG:$1407 85 6B - lda #$04 ; PRG:$1409 A9 04 - sta GameplayEventFlags ; PRG:$140B 85 FF - lda #$01 ; PRG:$140D A9 01 - sta Zp09 ; PRG:$140F 85 09 - rts ; PRG:$1411 60 + lda #$05 ; CPU:$D405 PRG:1405 A9 05 + sta PlayerState ; CPU:$D407 PRG:1407 85 6B + lda #$04 ; CPU:$D409 PRG:1409 A9 04 + sta GameplayEventFlags ; CPU:$D40B PRG:140B 85 FF + lda #$01 ; CPU:$D40D PRG:140D A9 01 + sta Zp09 ; CPU:$D40F PRG:140F 85 09 + rts ; CPU:$D411 PRG:1411 60 ;------------------------------------------------------------------------------ ; DispatchPlayerState @@ -4036,27 +4036,27 @@ Label_D405: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ DispatchPlayerState: - jsr BuildPlayerCollisionBounds ; PRG:$1412 20 BD D2 - lda PlayerState ; PRG:$1415 A5 6B - cmp #$01 ; PRG:$1417 C9 01 - beq Label_D427 ; PRG:$1419 F0 0C - cmp #$02 ; PRG:$141B C9 02 - beq Label_D42D ; PRG:$141D F0 0E - cmp #$03 ; PRG:$141F C9 03 - beq Label_D433 ; PRG:$1421 F0 10 - jsr GraphicsRenderStep_D631 ; PRG:$1423 20 31 D6 - rts ; PRG:$1426 60 + jsr BuildPlayerCollisionBounds ; CPU:$D412 PRG:1412 20 BD D2 + lda PlayerState ; CPU:$D415 PRG:1415 A5 6B + cmp #$01 ; CPU:$D417 PRG:1417 C9 01 + beq Label_D427 ; CPU:$D419 PRG:1419 F0 0C + cmp #$02 ; CPU:$D41B PRG:141B C9 02 + beq Label_D42D ; CPU:$D41D PRG:141D F0 0E + cmp #$03 ; CPU:$D41F PRG:141F C9 03 + beq Label_D433 ; CPU:$D421 PRG:1421 F0 10 + jsr GraphicsRenderStep_D631 ; CPU:$D423 PRG:1423 20 31 D6 + rts ; CPU:$D426 PRG:1426 60 Label_D427: - jsr PlayerCollisionStep_D56E ; PRG:$1427 20 6E D5 - jmp Label_D436 ; PRG:$142A 4C 36 D4 + jsr PlayerCollisionStep_D56E ; CPU:$D427 PRG:1427 20 6E D5 + jmp Label_D436 ; CPU:$D42A PRG:142A 4C 36 D4 Label_D42D: - jsr PlayerCollisionStep_D58C ; PRG:$142D 20 8C D5 - jmp Label_D436 ; PRG:$1430 4C 36 D4 + jsr PlayerCollisionStep_D58C ; CPU:$D42D PRG:142D 20 8C D5 + jmp Label_D436 ; CPU:$D430 PRG:1430 4C 36 D4 Label_D433: - jsr CollisionCollisionStep_D5D7 ; PRG:$1433 20 D7 D5 + jsr CollisionCollisionStep_D5D7 ; CPU:$D433 PRG:1433 20 D7 D5 Label_D436: - jsr CollectStageObject ; PRG:$1436 20 55 D9 - rts ; PRG:$1439 60 + jsr CollectStageObject ; CPU:$D436 PRG:1436 20 55 D9 + rts ; CPU:$D439 PRG:1439 60 ;------------------------------------------------------------------------------ ; TestPlayerObjectCollision @@ -4077,37 +4077,37 @@ Label_D436: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ TestPlayerObjectCollision: - lda CarriedObjectActive ; PRG:$143A A5 8C - beq Label_D476 ; PRG:$143C F0 38 - lda $0230 ; PRG:$143E AD 30 02 - sta Zp01 ; PRG:$1441 85 01 - lda $0233 ; PRG:$1443 AD 33 02 - sta Zp00 ; PRG:$1446 85 00 - lda #$DD ; PRG:$1448 A9 DD - sta Zp02 ; PRG:$144A 85 02 - lda #$C2 ; PRG:$144C A9 C2 - sta Zp03 ; PRG:$144E 85 03 - jsr BuildCollisionBounds ; PRG:$1450 20 69 EB - lda StageOrScreenIndex ; PRG:$1453 A5 4A - cmp #$01 ; PRG:$1455 C9 01 - beq Label_D467 ; PRG:$1457 F0 0E - cmp #$02 ; PRG:$1459 C9 02 - beq Label_D46D ; PRG:$145B F0 10 - cmp #$03 ; PRG:$145D C9 03 - beq Label_D473 ; PRG:$145F F0 12 - jsr EnemyCollisionStep_D4B8 ; PRG:$1461 20 B8 D4 - jmp Label_D476 ; PRG:$1464 4C 76 D4 + lda CarriedObjectActive ; CPU:$D43A PRG:143A A5 8C + beq Label_D476 ; CPU:$D43C PRG:143C F0 38 + lda $0230 ; CPU:$D43E PRG:143E AD 30 02 + sta Zp01 ; CPU:$D441 PRG:1441 85 01 + lda $0233 ; CPU:$D443 PRG:1443 AD 33 02 + sta Zp00 ; CPU:$D446 PRG:1446 85 00 + lda #$DD ; CPU:$D448 PRG:1448 A9 DD + sta Zp02 ; CPU:$D44A PRG:144A 85 02 + lda #$C2 ; CPU:$D44C PRG:144C A9 C2 + sta Zp03 ; CPU:$D44E PRG:144E 85 03 + jsr BuildCollisionBounds ; CPU:$D450 PRG:1450 20 69 EB + lda StageOrScreenIndex ; CPU:$D453 PRG:1453 A5 4A + cmp #$01 ; CPU:$D455 PRG:1455 C9 01 + beq Label_D467 ; CPU:$D457 PRG:1457 F0 0E + cmp #$02 ; CPU:$D459 PRG:1459 C9 02 + beq Label_D46D ; CPU:$D45B PRG:145B F0 10 + cmp #$03 ; CPU:$D45D PRG:145D C9 03 + beq Label_D473 ; CPU:$D45F PRG:145F F0 12 + jsr EnemyCollisionStep_D4B8 ; CPU:$D461 PRG:1461 20 B8 D4 + jmp Label_D476 ; CPU:$D464 PRG:1464 4C 76 D4 Label_D467: - jsr EnemyCollisionStep_D479 ; PRG:$1467 20 79 D4 - jmp Label_D476 ; PRG:$146A 4C 76 D4 + jsr EnemyCollisionStep_D479 ; CPU:$D467 PRG:1467 20 79 D4 + jmp Label_D476 ; CPU:$D46A PRG:146A 4C 76 D4 Label_D46D: - jsr EnemyDispatchStep_D496 ; PRG:$146D 20 96 D4 - jmp Label_D476 ; PRG:$1470 4C 76 D4 + jsr EnemyDispatchStep_D496 ; CPU:$D46D PRG:146D 20 96 D4 + jmp Label_D476 ; CPU:$D470 PRG:1470 4C 76 D4 Label_D473: - jsr EnemyUpdateStep_D49A ; PRG:$1473 20 9A D4 + jsr EnemyUpdateStep_D49A ; CPU:$D473 PRG:1473 20 9A D4 Label_D476: - sta PlayerCollisionResult ; PRG:$1476 85 68 - rts ; PRG:$1478 60 + sta PlayerCollisionResult ; CPU:$D476 PRG:1476 85 68 + rts ; CPU:$D478 PRG:1478 60 ;------------------------------------------------------------------------------ ; EnemyCollisionStep_D479 @@ -4128,22 +4128,22 @@ Label_D476: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ EnemyCollisionStep_D479: - ldx StagePrimaryObjectCount ; PRG:$1479 A6 A0 - ldy #$00 ; PRG:$147B A0 00 - jsr ScanEnemyCollisionSlots ; PRG:$147D 20 D6 D4 - cmp #$00 ; PRG:$1480 C9 00 - bne Label_D491 ; PRG:$1482 D0 0D - ldx StageSecondaryObjectCount ; PRG:$1484 A6 B0 - ldy #$20 ; PRG:$1486 A0 20 - jsr ScanEnemyCollisionSlots ; PRG:$1488 20 D6 D4 - cmp #$00 ; PRG:$148B C9 00 - beq Label_D495 ; PRG:$148D F0 06 - dec SpawnedEnemyCount ; PRG:$148F C6 B1 + ldx StagePrimaryObjectCount ; CPU:$D479 PRG:1479 A6 A0 + ldy #$00 ; CPU:$D47B PRG:147B A0 00 + jsr ScanEnemyCollisionSlots ; CPU:$D47D PRG:147D 20 D6 D4 + cmp #$00 ; CPU:$D480 PRG:1480 C9 00 + bne Label_D491 ; CPU:$D482 PRG:1482 D0 0D + ldx StageSecondaryObjectCount ; CPU:$D484 PRG:1484 A6 B0 + ldy #$20 ; CPU:$D486 PRG:1486 A0 20 + jsr ScanEnemyCollisionSlots ; CPU:$D488 PRG:1488 20 D6 D4 + cmp #$00 ; CPU:$D48B PRG:148B C9 00 + beq Label_D495 ; CPU:$D48D PRG:148D F0 06 + dec SpawnedEnemyCount ; CPU:$D48F PRG:148F C6 B1 Label_D491: - lda #$01 ; PRG:$1491 A9 01 - sty CollidingObjectOamOffset ; PRG:$1493 84 69 + lda #$01 ; CPU:$D491 PRG:1491 A9 01 + sty CollidingObjectOamOffset ; CPU:$D493 PRG:1493 84 69 Label_D495: - rts ; PRG:$1495 60 + rts ; CPU:$D495 PRG:1495 60 ;------------------------------------------------------------------------------ ; EnemyDispatchStep_D496 @@ -4164,8 +4164,8 @@ Label_D495: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ EnemyDispatchStep_D496: - jsr EnemyUpdateStep_D4C3 ; PRG:$1496 20 C3 D4 - rts ; PRG:$1499 60 + jsr EnemyUpdateStep_D4C3 ; CPU:$D496 PRG:1496 20 C3 D4 + rts ; CPU:$D499 PRG:1499 60 ;------------------------------------------------------------------------------ ; EnemyUpdateStep_D49A @@ -4186,23 +4186,23 @@ EnemyDispatchStep_D496: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ EnemyUpdateStep_D49A: - ldx StagePrimaryObjectCount ; PRG:$149A A6 A0 - ldy #$00 ; PRG:$149C A0 00 - jsr TestPlayerAgainstSpriteObjects ; PRG:$149E 20 1E D5 - cmp #$00 ; PRG:$14A1 C9 00 - bne Label_D4B2 ; PRG:$14A3 D0 0D - ldx StageSecondaryObjectCount ; PRG:$14A5 A6 B0 - ldy #$60 ; PRG:$14A7 A0 60 - jsr TestPlayerAgainstSpriteObjects ; PRG:$14A9 20 1E D5 - cmp #$00 ; PRG:$14AC C9 00 - beq Label_D4B7 ; PRG:$14AE F0 07 - dec SpawnedEnemyCount ; PRG:$14B0 C6 B1 + ldx StagePrimaryObjectCount ; CPU:$D49A PRG:149A A6 A0 + ldy #$00 ; CPU:$D49C PRG:149C A0 00 + jsr TestPlayerAgainstSpriteObjects ; CPU:$D49E PRG:149E 20 1E D5 + cmp #$00 ; CPU:$D4A1 PRG:14A1 C9 00 + bne Label_D4B2 ; CPU:$D4A3 PRG:14A3 D0 0D + ldx StageSecondaryObjectCount ; CPU:$D4A5 PRG:14A5 A6 B0 + ldy #$60 ; CPU:$D4A7 PRG:14A7 A0 60 + jsr TestPlayerAgainstSpriteObjects ; CPU:$D4A9 PRG:14A9 20 1E D5 + cmp #$00 ; CPU:$D4AC PRG:14AC C9 00 + beq Label_D4B7 ; CPU:$D4AE PRG:14AE F0 07 + dec SpawnedEnemyCount ; CPU:$D4B0 PRG:14B0 C6 B1 Label_D4B2: - clc ; PRG:$14B2 18 - adc #$01 ; PRG:$14B3 69 01 - sty CollidingObjectOamOffset ; PRG:$14B5 84 69 + clc ; CPU:$D4B2 PRG:14B2 18 + adc #$01 ; CPU:$D4B3 PRG:14B3 69 01 + sty CollidingObjectOamOffset ; CPU:$D4B5 PRG:14B5 84 69 Label_D4B7: - rts ; PRG:$14B7 60 + rts ; CPU:$D4B7 PRG:14B7 60 ;------------------------------------------------------------------------------ ; EnemyCollisionStep_D4B8 @@ -4223,11 +4223,11 @@ Label_D4B7: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ EnemyCollisionStep_D4B8: - ldx StagePrimaryObjectCount ; PRG:$14B8 A6 A0 - ldy #$00 ; PRG:$14BA A0 00 - jsr ScanEnemyCollisionSlots ; PRG:$14BC 20 D6 D4 - cmp #$00 ; PRG:$14BF C9 00 - bne Label_D4D3 ; PRG:$14C1 D0 10 + ldx StagePrimaryObjectCount ; CPU:$D4B8 PRG:14B8 A6 A0 + ldy #$00 ; CPU:$D4BA PRG:14BA A0 00 + jsr ScanEnemyCollisionSlots ; CPU:$D4BC PRG:14BC 20 D6 D4 + cmp #$00 ; CPU:$D4BF PRG:14BF C9 00 + bne Label_D4D3 ; CPU:$D4C1 PRG:14C1 D0 10 ;------------------------------------------------------------------------------ ; EnemyUpdateStep_D4C3 @@ -4248,18 +4248,18 @@ EnemyCollisionStep_D4B8: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ EnemyUpdateStep_D4C3: - ldx StageSecondaryObjectCount ; PRG:$14C3 A6 B0 - ldy #$00 ; PRG:$14C5 A0 00 - jsr TestPlayerAgainstSpriteObjects ; PRG:$14C7 20 1E D5 - cmp #$00 ; PRG:$14CA C9 00 - beq Label_D4D5 ; PRG:$14CC F0 07 - clc ; PRG:$14CE 18 - adc #$01 ; PRG:$14CF 69 01 - dec SpawnedEnemyCount ; PRG:$14D1 C6 B1 + ldx StageSecondaryObjectCount ; CPU:$D4C3 PRG:14C3 A6 B0 + ldy #$00 ; CPU:$D4C5 PRG:14C5 A0 00 + jsr TestPlayerAgainstSpriteObjects ; CPU:$D4C7 PRG:14C7 20 1E D5 + cmp #$00 ; CPU:$D4CA PRG:14CA C9 00 + beq Label_D4D5 ; CPU:$D4CC PRG:14CC F0 07 + clc ; CPU:$D4CE PRG:14CE 18 + adc #$01 ; CPU:$D4CF PRG:14CF 69 01 + dec SpawnedEnemyCount ; CPU:$D4D1 PRG:14D1 C6 B1 Label_D4D3: - sty CollidingObjectOamOffset ; PRG:$14D3 84 69 + sty CollidingObjectOamOffset ; CPU:$D4D3 PRG:14D3 84 69 Label_D4D5: - rts ; PRG:$14D5 60 + rts ; CPU:$D4D5 PRG:14D5 60 ;------------------------------------------------------------------------------ ; ScanEnemyCollisionSlots @@ -4280,49 +4280,49 @@ Label_D4D5: ; A, X, Y, Zp00-Zp05, collision work fields, and processor flags. ;------------------------------------------------------------------------------ ScanEnemyCollisionSlots: - stx Zp05 ; PRG:$14D6 86 05 - ldx #$00 ; PRG:$14D8 A2 00 + stx Zp05 ; CPU:$D4D6 PRG:14D6 86 05 + ldx #$00 ; CPU:$D4D8 PRG:14D8 A2 00 Label_D4DA: - cpy #$20 ; PRG:$14DA C0 20 - bpl Label_D4E3 ; PRG:$14DC 10 05 - lda EnemyStateArray,x ; PRG:$14DE B5 A3 - jmp Label_D4E5 ; PRG:$14E0 4C E5 D4 + cpy #$20 ; CPU:$D4DA PRG:14DA C0 20 + bpl Label_D4E3 ; CPU:$D4DC PRG:14DC 10 05 + lda EnemyStateArray,x ; CPU:$D4DE PRG:14DE B5 A3 + jmp Label_D4E5 ; CPU:$D4E0 PRG:14E0 4C E5 D4 Label_D4E3: - lda EnemyDirectionArray,x ; PRG:$14E3 B5 B4 + lda EnemyDirectionArray,x ; CPU:$D4E3 PRG:14E3 B5 B4 Label_D4E5: - cmp #$02 ; PRG:$14E5 C9 02 - bpl Label_D4F4 ; PRG:$14E7 10 0B - lda #$91 ; PRG:$14E9 A9 91 - sta Zp02 ; PRG:$14EB 85 02 - lda #$C3 ; PRG:$14ED A9 C3 - sta Zp03 ; PRG:$14EF 85 03 - jmp Label_D4FC ; PRG:$14F1 4C FC D4 + cmp #$02 ; CPU:$D4E5 PRG:14E5 C9 02 + bpl Label_D4F4 ; CPU:$D4E7 PRG:14E7 10 0B + lda #$91 ; CPU:$D4E9 PRG:14E9 A9 91 + sta Zp02 ; CPU:$D4EB PRG:14EB 85 02 + lda #$C3 ; CPU:$D4ED PRG:14ED A9 C3 + sta Zp03 ; CPU:$D4EF PRG:14EF 85 03 + jmp Label_D4FC ; CPU:$D4F1 PRG:14F1 4C FC D4 Label_D4F4: - lda #$95 ; PRG:$14F4 A9 95 - sta Zp02 ; PRG:$14F6 85 02 - lda #$C3 ; PRG:$14F8 A9 C3 - sta Zp03 ; PRG:$14FA 85 03 + lda #$95 ; CPU:$D4F4 PRG:14F4 A9 95 + sta Zp02 ; CPU:$D4F6 PRG:14F6 85 02 + lda #$C3 ; CPU:$D4F8 PRG:14F8 A9 C3 + sta Zp03 ; CPU:$D4FA PRG:14FA 85 03 Label_D4FC: - lda $02C0,y ; PRG:$14FC B9 C0 02 - cmp #$FF ; PRG:$14FF C9 FF - beq Label_D511 ; PRG:$1501 F0 0E - sta Zp01 ; PRG:$1503 85 01 - lda $02C3,y ; PRG:$1505 B9 C3 02 - sta Zp00 ; PRG:$1508 85 00 - jsr BuildAndTestCollisionBounds ; PRG:$150A 20 6E EB - cmp #$00 ; PRG:$150D C9 00 - bne Label_D51D ; PRG:$150F D0 0C + lda $02C0,y ; CPU:$D4FC PRG:14FC B9 C0 02 + cmp #$FF ; CPU:$D4FF PRG:14FF C9 FF + beq Label_D511 ; CPU:$D501 PRG:1501 F0 0E + sta Zp01 ; CPU:$D503 PRG:1503 85 01 + lda $02C3,y ; CPU:$D505 PRG:1505 B9 C3 02 + sta Zp00 ; CPU:$D508 PRG:1508 85 00 + jsr BuildAndTestCollisionBounds ; CPU:$D50A PRG:150A 20 6E EB + cmp #$00 ; CPU:$D50D PRG:150D C9 00 + bne Label_D51D ; CPU:$D50F PRG:150F D0 0C Label_D511: - tya ; PRG:$1511 98 - clc ; PRG:$1512 18 - adc #$08 ; PRG:$1513 69 08 - tay ; PRG:$1515 A8 - inx ; PRG:$1516 E8 - cpx Zp05 ; PRG:$1517 E4 05 - bne Label_D4DA ; PRG:$1519 D0 BF - lda #$00 ; PRG:$151B A9 00 + tya ; CPU:$D511 PRG:1511 98 + clc ; CPU:$D512 PRG:1512 18 + adc #$08 ; CPU:$D513 PRG:1513 69 08 + tay ; CPU:$D515 PRG:1515 A8 + inx ; CPU:$D516 PRG:1516 E8 + cpx Zp05 ; CPU:$D517 PRG:1517 E4 05 + bne Label_D4DA ; CPU:$D519 PRG:1519 D0 BF + lda #$00 ; CPU:$D51B PRG:151B A9 00 Label_D51D: - rts ; PRG:$151D 60 + rts ; CPU:$D51D PRG:151D 60 ;------------------------------------------------------------------------------ ; TestPlayerAgainstSpriteObjects @@ -4343,30 +4343,30 @@ Label_D51D: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ TestPlayerAgainstSpriteObjects: - lda #$B1 ; PRG:$151E A9 B1 - sta Zp02 ; PRG:$1520 85 02 - lda #$C3 ; PRG:$1522 A9 C3 - sta Zp03 ; PRG:$1524 85 03 + lda #$B1 ; CPU:$D51E PRG:151E A9 B1 + sta Zp02 ; CPU:$D520 PRG:1520 85 02 + lda #$C3 ; CPU:$D522 PRG:1522 A9 C3 + sta Zp03 ; CPU:$D524 PRG:1524 85 03 Label_D526: - lda $0240,y ; PRG:$1526 B9 40 02 - cmp #$FF ; PRG:$1529 C9 FF - beq Label_D53B ; PRG:$152B F0 0E - sta Zp01 ; PRG:$152D 85 01 - lda $0243,y ; PRG:$152F B9 43 02 - sta Zp00 ; PRG:$1532 85 00 - jsr BuildAndTestCollisionBounds ; PRG:$1534 20 6E EB - cmp #$00 ; PRG:$1537 C9 00 - bne Label_D544 ; PRG:$1539 D0 09 + lda $0240,y ; CPU:$D526 PRG:1526 B9 40 02 + cmp #$FF ; CPU:$D529 PRG:1529 C9 FF + beq Label_D53B ; CPU:$D52B PRG:152B F0 0E + sta Zp01 ; CPU:$D52D PRG:152D 85 01 + lda $0243,y ; CPU:$D52F PRG:152F B9 43 02 + sta Zp00 ; CPU:$D532 PRG:1532 85 00 + jsr BuildAndTestCollisionBounds ; CPU:$D534 PRG:1534 20 6E EB + cmp #$00 ; CPU:$D537 PRG:1537 C9 00 + bne Label_D544 ; CPU:$D539 PRG:1539 D0 09 Label_D53B: - tya ; PRG:$153B 98 - clc ; PRG:$153C 18 - adc #$10 ; PRG:$153D 69 10 - tay ; PRG:$153F A8 - dex ; PRG:$1540 CA - bne Label_D526 ; PRG:$1541 D0 E3 - txa ; PRG:$1543 8A + tya ; CPU:$D53B PRG:153B 98 + clc ; CPU:$D53C PRG:153C 18 + adc #$10 ; CPU:$D53D PRG:153D 69 10 + tay ; CPU:$D53F PRG:153F A8 + dex ; CPU:$D540 PRG:1540 CA + bne Label_D526 ; CPU:$D541 PRG:1541 D0 E3 + txa ; CPU:$D543 PRG:1543 8A Label_D544: - rts ; PRG:$1544 60 + rts ; CPU:$D544 PRG:1544 60 ;------------------------------------------------------------------------------ ; TestPlayerAuxSpriteCollision @@ -4387,16 +4387,16 @@ Label_D544: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ TestPlayerAuxSpriteCollision: - lda $020F ; PRG:$1545 AD 0F 02 - sta Zp00 ; PRG:$1548 85 00 - lda $020C ; PRG:$154A AD 0C 02 - sta Zp01 ; PRG:$154D 85 01 - lda #$B5 ; PRG:$154F A9 B5 - sta Zp02 ; PRG:$1551 85 02 - lda #$C3 ; PRG:$1553 A9 C3 - sta Zp03 ; PRG:$1555 85 03 - jsr BuildAndTestCollisionBounds ; PRG:$1557 20 6E EB - rts ; PRG:$155A 60 + lda $020F ; CPU:$D545 PRG:1545 AD 0F 02 + sta Zp00 ; CPU:$D548 PRG:1548 85 00 + lda $020C ; CPU:$D54A PRG:154A AD 0C 02 + sta Zp01 ; CPU:$D54D PRG:154D 85 01 + lda #$B5 ; CPU:$D54F PRG:154F A9 B5 + sta Zp02 ; CPU:$D551 PRG:1551 85 02 + lda #$C3 ; CPU:$D553 PRG:1553 A9 C3 + sta Zp03 ; CPU:$D555 PRG:1555 85 03 + jsr BuildAndTestCollisionBounds ; CPU:$D557 PRG:1557 20 6E EB + rts ; CPU:$D55A PRG:155A 60 ;------------------------------------------------------------------------------ ; PlayerUpdateStep_D55B @@ -4417,10 +4417,10 @@ TestPlayerAuxSpriteCollision: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ PlayerUpdateStep_D55B: - lda Zp01 ; PRG:$155B A5 01 - sec ; PRG:$155D 38 - sbc #$58 ; PRG:$155E E9 58 - sta Zp01 ; PRG:$1560 85 01 + lda Zp01 ; CPU:$D55B PRG:155B A5 01 + sec ; CPU:$D55D PRG:155D 38 + sbc #$58 ; CPU:$D55E PRG:155E E9 58 + sta Zp01 ; CPU:$D560 PRG:1560 85 01 ;------------------------------------------------------------------------------ ; PlayerCollisionStep_D562 @@ -4441,12 +4441,12 @@ PlayerUpdateStep_D55B: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ PlayerCollisionStep_D562: - lda #$B9 ; PRG:$1562 A9 B9 - sta Zp02 ; PRG:$1564 85 02 - lda #$C3 ; PRG:$1566 A9 C3 - sta Zp03 ; PRG:$1568 85 03 - jsr BuildAndTestCollisionBounds ; PRG:$156A 20 6E EB - rts ; PRG:$156D 60 + lda #$B9 ; CPU:$D562 PRG:1562 A9 B9 + sta Zp02 ; CPU:$D564 PRG:1564 85 02 + lda #$C3 ; CPU:$D566 PRG:1566 A9 C3 + sta Zp03 ; CPU:$D568 PRG:1568 85 03 + jsr BuildAndTestCollisionBounds ; CPU:$D56A PRG:156A 20 6E EB + rts ; CPU:$D56D PRG:156D 60 ;------------------------------------------------------------------------------ ; PlayerCollisionStep_D56E @@ -4467,22 +4467,22 @@ PlayerCollisionStep_D562: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ PlayerCollisionStep_D56E: - jsr TestPlayerCollisionMode0 ; PRG:$156E 20 93 E8 - cmp #$00 ; PRG:$1571 C9 00 - bne Label_D581 ; PRG:$1573 D0 0C - jsr TestPlayerCollisionMode3 ; PRG:$1575 20 9F E8 - cmp #$00 ; PRG:$1578 C9 00 - bne Label_D585 ; PRG:$157A D0 09 - lda #$04 ; PRG:$157C A9 04 - sta PlayerState ; PRG:$157E 85 6B - rts ; PRG:$1580 60 + jsr TestPlayerCollisionMode0 ; CPU:$D56E PRG:156E 20 93 E8 + cmp #$00 ; CPU:$D571 PRG:1571 C9 00 + bne Label_D581 ; CPU:$D573 PRG:1573 D0 0C + jsr TestPlayerCollisionMode3 ; CPU:$D575 PRG:1575 20 9F E8 + cmp #$00 ; CPU:$D578 PRG:1578 C9 00 + bne Label_D585 ; CPU:$D57A PRG:157A D0 09 + lda #$04 ; CPU:$D57C PRG:157C A9 04 + sta PlayerState ; CPU:$D57E PRG:157E 85 6B + rts ; CPU:$D580 PRG:1580 60 Label_D581: - jsr GraphicsStateStep_D612 ; PRG:$1581 20 12 D6 - rts ; PRG:$1584 60 + jsr GraphicsStateStep_D612 ; CPU:$D581 PRG:1581 20 12 D6 + rts ; CPU:$D584 PRG:1584 60 Label_D585: - jsr UpdatePlayerStatePhase ; PRG:$1585 20 14 DA - jsr GraphicsRenderStep_D681 ; PRG:$1588 20 81 D6 - rts ; PRG:$158B 60 + jsr UpdatePlayerStatePhase ; CPU:$D585 PRG:1585 20 14 DA + jsr GraphicsRenderStep_D681 ; CPU:$D588 PRG:1588 20 81 D6 + rts ; CPU:$D58B PRG:158B 60 ;------------------------------------------------------------------------------ ; PlayerCollisionStep_D58C @@ -4503,47 +4503,47 @@ Label_D585: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ PlayerCollisionStep_D58C: - lda PlayerStateTransitionActive; PRG:$158C A5 79 - bne Label_D5CB ; PRG:$158E D0 3B - jsr UpdatePlayerStatePhase ; PRG:$1590 20 14 DA - jsr TestPlayerCollisionMode3 ; PRG:$1593 20 9F E8 - beq Label_D5A2 ; PRG:$1596 F0 0A - lda PlayerInputDirection ; PRG:$1598 A5 54 - cmp #$02 ; PRG:$159A C9 02 - bne Label_D5A2 ; PRG:$159C D0 04 - eor #$02 ; PRG:$159E 49 02 - sta PlayerInputDirection ; PRG:$15A0 85 54 + lda PlayerStateTransitionActive ; CPU:$D58C PRG:158C A5 79 + bne Label_D5CB ; CPU:$D58E PRG:158E D0 3B + jsr UpdatePlayerStatePhase ; CPU:$D590 PRG:1590 20 14 DA + jsr TestPlayerCollisionMode3 ; CPU:$D593 PRG:1593 20 9F E8 + beq Label_D5A2 ; CPU:$D596 PRG:1596 F0 0A + lda PlayerInputDirection ; CPU:$D598 PRG:1598 A5 54 + cmp #$02 ; CPU:$D59A PRG:159A C9 02 + bne Label_D5A2 ; CPU:$D59C PRG:159C D0 04 + eor #$02 ; CPU:$D59E PRG:159E 49 02 + sta PlayerInputDirection ; CPU:$D5A0 PRG:15A0 85 54 Label_D5A2: - inc MovementFrameCounter ; PRG:$15A2 E6 EA - jsr TestPlayerCollisionMode0 ; PRG:$15A4 20 93 E8 - cmp #$00 ; PRG:$15A7 C9 00 - beq Label_D5C6 ; PRG:$15A9 F0 1B - lda PlayerMovementSubstate ; PRG:$15AB A5 71 - cmp #$01 ; PRG:$15AD C9 01 - beq Label_D5C2 ; PRG:$15AF F0 11 - jsr TestPlayerCollisionMode1 ; PRG:$15B1 20 97 E8 - sta MovementCollisionCode ; PRG:$15B4 85 72 - cmp #$11 ; PRG:$15B6 C9 11 - bne Label_D5BE ; PRG:$15B8 D0 04 - jsr GraphicsUpdateStep_D87E ; PRG:$15BA 20 7E D8 - rts ; PRG:$15BD 60 + inc MovementFrameCounter ; CPU:$D5A2 PRG:15A2 E6 EA + jsr TestPlayerCollisionMode0 ; CPU:$D5A4 PRG:15A4 20 93 E8 + cmp #$00 ; CPU:$D5A7 PRG:15A7 C9 00 + beq Label_D5C6 ; CPU:$D5A9 PRG:15A9 F0 1B + lda PlayerMovementSubstate ; CPU:$D5AB PRG:15AB A5 71 + cmp #$01 ; CPU:$D5AD PRG:15AD C9 01 + beq Label_D5C2 ; CPU:$D5AF PRG:15AF F0 11 + jsr TestPlayerCollisionMode1 ; CPU:$D5B1 PRG:15B1 20 97 E8 + sta MovementCollisionCode ; CPU:$D5B4 PRG:15B4 85 72 + cmp #$11 ; CPU:$D5B6 PRG:15B6 C9 11 + bne Label_D5BE ; CPU:$D5B8 PRG:15B8 D0 04 + jsr GraphicsUpdateStep_D87E ; CPU:$D5BA PRG:15BA 20 7E D8 + rts ; CPU:$D5BD PRG:15BD 60 Label_D5BE: - jsr PlayerDispatchStep_D82C ; PRG:$15BE 20 2C D8 - rts ; PRG:$15C1 60 + jsr PlayerDispatchStep_D82C ; CPU:$D5BE PRG:15BE 20 2C D8 + rts ; CPU:$D5C1 PRG:15C1 60 Label_D5C2: - jsr GraphicsDispatchStep_D71B ; PRG:$15C2 20 1B D7 - rts ; PRG:$15C5 60 + jsr GraphicsDispatchStep_D71B ; CPU:$D5C2 PRG:15C2 20 1B D7 + rts ; CPU:$D5C5 PRG:15C5 60 Label_D5C6: - lda #$04 ; PRG:$15C6 A9 04 - sta PlayerState ; PRG:$15C8 85 6B - rts ; PRG:$15CA 60 + lda #$04 ; CPU:$D5C6 PRG:15C6 A9 04 + sta PlayerState ; CPU:$D5C8 PRG:15C8 85 6B + rts ; CPU:$D5CA PRG:15CA 60 Label_D5CB: - lda PlayerLandingTile ; PRG:$15CB A5 77 - sta Zp00 ; PRG:$15CD 85 00 - jsr StartPlayerClimbMotion ; PRG:$15CF 20 66 DA - lda #$00 ; PRG:$15D2 A9 00 - sta PlayerStateTransitionActive; PRG:$15D4 85 79 - rts ; PRG:$15D6 60 + lda PlayerLandingTile ; CPU:$D5CB PRG:15CB A5 77 + sta Zp00 ; CPU:$D5CD PRG:15CD 85 00 + jsr StartPlayerClimbMotion ; CPU:$D5CF PRG:15CF 20 66 DA + lda #$00 ; CPU:$D5D2 PRG:15D2 A9 00 + sta PlayerStateTransitionActive ; CPU:$D5D4 PRG:15D4 85 79 + rts ; CPU:$D5D6 PRG:15D6 60 ;------------------------------------------------------------------------------ ; CollisionCollisionStep_D5D7 @@ -4564,39 +4564,39 @@ Label_D5CB: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ CollisionCollisionStep_D5D7: - jsr TestPlayerCollisionMode0 ; PRG:$15D7 20 93 E8 - cmp #$00 ; PRG:$15DA C9 00 - bne Label_D600 ; PRG:$15DC D0 22 - jsr PlayerCollisionStep_ECB7 ; PRG:$15DE 20 B7 EC - lda PlayerStateCounter ; PRG:$15E1 A5 7E - cmp #$03 ; PRG:$15E3 C9 03 - bcc Label_D5EE ; PRG:$15E5 90 07 - jsr TestPlayerCollisionMode3 ; PRG:$15E7 20 9F E8 - cmp #$00 ; PRG:$15EA C9 00 - bne Label_D604 ; PRG:$15EC D0 16 + jsr TestPlayerCollisionMode0 ; CPU:$D5D7 PRG:15D7 20 93 E8 + cmp #$00 ; CPU:$D5DA PRG:15DA C9 00 + bne Label_D600 ; CPU:$D5DC PRG:15DC D0 22 + jsr PlayerCollisionStep_ECB7 ; CPU:$D5DE PRG:15DE 20 B7 EC + lda PlayerStateCounter ; CPU:$D5E1 PRG:15E1 A5 7E + cmp #$03 ; CPU:$D5E3 PRG:15E3 C9 03 + bcc Label_D5EE ; CPU:$D5E5 PRG:15E5 90 07 + jsr TestPlayerCollisionMode3 ; CPU:$D5E7 PRG:15E7 20 9F E8 + cmp #$00 ; CPU:$D5EA PRG:15EA C9 00 + bne Label_D604 ; CPU:$D5EC PRG:15EC D0 16 Label_D5EE: - jsr TestPlayerCollisionMode2 ; PRG:$15EE 20 9B E8 - cmp #$00 ; PRG:$15F1 C9 00 - bne Label_D608 ; PRG:$15F3 D0 13 - lda $0210 ; PRG:$15F5 AD 10 02 - cmp #$D8 ; PRG:$15F8 C9 D8 - bcs Label_D60D ; PRG:$15FA B0 11 - jsr GraphicsRenderStep_D913 ; PRG:$15FC 20 13 D9 - rts ; PRG:$15FF 60 + jsr TestPlayerCollisionMode2 ; CPU:$D5EE PRG:15EE 20 9B E8 + cmp #$00 ; CPU:$D5F1 PRG:15F1 C9 00 + bne Label_D608 ; CPU:$D5F3 PRG:15F3 D0 13 + lda $0210 ; CPU:$D5F5 PRG:15F5 AD 10 02 + cmp #$D8 ; CPU:$D5F8 PRG:15F8 C9 D8 + bcs Label_D60D ; CPU:$D5FA PRG:15FA B0 11 + jsr GraphicsRenderStep_D913 ; CPU:$D5FC PRG:15FC 20 13 D9 + rts ; CPU:$D5FF PRG:15FF 60 Label_D600: - jsr GraphicsStateStep_D612 ; PRG:$1600 20 12 D6 - rts ; PRG:$1603 60 + jsr GraphicsStateStep_D612 ; CPU:$D600 PRG:1600 20 12 D6 + rts ; CPU:$D603 PRG:1603 60 Label_D604: - jsr ResolvePlayerFallState ; PRG:$1604 20 22 DA - rts ; PRG:$1607 60 + jsr ResolvePlayerFallState ; CPU:$D604 PRG:1604 20 22 DA + rts ; CPU:$D607 PRG:1607 60 Label_D608: - lda #$04 ; PRG:$1608 A9 04 - sta PlayerState ; PRG:$160A 85 6B - rts ; PRG:$160C 60 + lda #$04 ; CPU:$D608 PRG:1608 A9 04 + sta PlayerState ; CPU:$D60A PRG:160A 85 6B + rts ; CPU:$D60C PRG:160C 60 Label_D60D: - lda #$05 ; PRG:$160D A9 05 - sta PlayerState ; PRG:$160F 85 6B - rts ; PRG:$1611 60 + lda #$05 ; CPU:$D60D PRG:160D A9 05 + sta PlayerState ; CPU:$D60F PRG:160F 85 6B + rts ; CPU:$D611 PRG:1611 60 ;------------------------------------------------------------------------------ ; GraphicsStateStep_D612 @@ -4617,25 +4617,25 @@ Label_D60D: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ GraphicsStateStep_D612: - lda CollisionMatchX ; PRG:$1612 A5 42 - sec ; PRG:$1614 38 - sbc #$10 ; PRG:$1615 E9 10 - sta PlayerLandingTile ; PRG:$1617 85 77 - lda #$02 ; PRG:$1619 A9 02 - sta PlayerState ; PRG:$161B 85 6B - lda CollisionMatchX ; PRG:$161D A5 42 - cmp #$14 ; PRG:$161F C9 14 - beq Label_D62C ; PRG:$1621 F0 09 - cmp #$EC ; PRG:$1623 C9 EC - bne Label_D630 ; PRG:$1625 D0 09 - lda #$01 ; PRG:$1627 A9 01 - sta PlayerFacing ; PRG:$1629 85 6D - rts ; PRG:$162B 60 + lda CollisionMatchX ; CPU:$D612 PRG:1612 A5 42 + sec ; CPU:$D614 PRG:1614 38 + sbc #$10 ; CPU:$D615 PRG:1615 E9 10 + sta PlayerLandingTile ; CPU:$D617 PRG:1617 85 77 + lda #$02 ; CPU:$D619 PRG:1619 A9 02 + sta PlayerState ; CPU:$D61B PRG:161B 85 6B + lda CollisionMatchX ; CPU:$D61D PRG:161D A5 42 + cmp #$14 ; CPU:$D61F PRG:161F C9 14 + beq Label_D62C ; CPU:$D621 PRG:1621 F0 09 + cmp #$EC ; CPU:$D623 PRG:1623 C9 EC + bne Label_D630 ; CPU:$D625 PRG:1625 D0 09 + lda #$01 ; CPU:$D627 PRG:1627 A9 01 + sta PlayerFacing ; CPU:$D629 PRG:1629 85 6D + rts ; CPU:$D62B PRG:162B 60 Label_D62C: - lda #$00 ; PRG:$162C A9 00 - sta PlayerFacing ; PRG:$162E 85 6D + lda #$00 ; CPU:$D62C PRG:162C A9 00 + sta PlayerFacing ; CPU:$D62E PRG:162E 85 6D Label_D630: - rts ; PRG:$1630 60 + rts ; CPU:$D630 PRG:1630 60 ;------------------------------------------------------------------------------ ; GraphicsRenderStep_D631 @@ -4656,48 +4656,48 @@ Label_D630: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ GraphicsRenderStep_D631: - jsr TestPlayerCollisionMode3 ; PRG:$1631 20 9F E8 - cmp #$00 ; PRG:$1634 C9 00 - beq Label_D640 ; PRG:$1636 F0 08 - jsr ResolvePlayerFallState ; PRG:$1638 20 22 DA - lda #$10 ; PRG:$163B A9 10 - sta GameplayEventFlags ; PRG:$163D 85 FF - rts ; PRG:$163F 60 + jsr TestPlayerCollisionMode3 ; CPU:$D631 PRG:1631 20 9F E8 + cmp #$00 ; CPU:$D634 PRG:1634 C9 00 + beq Label_D640 ; CPU:$D636 PRG:1636 F0 08 + jsr ResolvePlayerFallState ; CPU:$D638 PRG:1638 20 22 DA + lda #$10 ; CPU:$D63B PRG:163B A9 10 + sta GameplayEventFlags ; CPU:$D63D PRG:163D 85 FF + rts ; CPU:$D63F PRG:163F 60 Label_D640: - lda $0210 ; PRG:$1640 AD 10 02 - cmp #$D8 ; PRG:$1643 C9 D8 - bcc Label_D650 ; PRG:$1645 90 09 - lda #$10 ; PRG:$1647 A9 10 - sta GameplayEventFlags ; PRG:$1649 85 FF - lda #$05 ; PRG:$164B A9 05 - sta PlayerState ; PRG:$164D 85 6B - rts ; PRG:$164F 60 + lda $0210 ; CPU:$D640 PRG:1640 AD 10 02 + cmp #$D8 ; CPU:$D643 PRG:1643 C9 D8 + bcc Label_D650 ; CPU:$D645 PRG:1645 90 09 + lda #$10 ; CPU:$D647 PRG:1647 A9 10 + sta GameplayEventFlags ; CPU:$D649 PRG:1649 85 FF + lda #$05 ; CPU:$D64B PRG:164B A9 05 + sta PlayerState ; CPU:$D64D PRG:164D 85 6B + rts ; CPU:$D64F PRG:164F 60 Label_D650: - jsr TestPlayerFallDistance ; PRG:$1650 20 34 DA - beq Label_D65D ; PRG:$1653 F0 08 - lda Zp09 ; PRG:$1655 A5 09 - sta GameplayEventFlags ; PRG:$1657 85 FF - lda #$00 ; PRG:$1659 A9 00 - sta Zp09 ; PRG:$165B 85 09 + jsr TestPlayerFallDistance ; CPU:$D650 PRG:1650 20 34 DA + beq Label_D65D ; CPU:$D653 PRG:1653 F0 08 + lda Zp09 ; CPU:$D655 PRG:1655 A5 09 + sta GameplayEventFlags ; CPU:$D657 PRG:1657 85 FF + lda #$00 ; CPU:$D659 PRG:1659 A9 00 + sta Zp09 ; CPU:$D65B PRG:165B 85 09 Label_D65D: - lda $0213 ; PRG:$165D AD 13 02 - sta Zp00 ; PRG:$1660 85 00 - lda $0210 ; PRG:$1662 AD 10 02 - clc ; PRG:$1665 18 - adc PlayerVerticalSpeedInteger ; PRG:$1666 65 7A - sta Zp01 ; PRG:$1668 85 01 - lda $0211 ; PRG:$166A AD 11 02 - ldx $0212 ; PRG:$166D AE 12 02 - cpx #$40 ; PRG:$1670 E0 40 - bmi Label_D677 ; PRG:$1672 30 03 - sec ; PRG:$1674 38 - sbc #$06 ; PRG:$1675 E9 06 + lda $0213 ; CPU:$D65D PRG:165D AD 13 02 + sta Zp00 ; CPU:$D660 PRG:1660 85 00 + lda $0210 ; CPU:$D662 PRG:1662 AD 10 02 + clc ; CPU:$D665 PRG:1665 18 + adc PlayerVerticalSpeedInteger ; CPU:$D666 PRG:1666 65 7A + sta Zp01 ; CPU:$D668 PRG:1668 85 01 + lda $0211 ; CPU:$D66A PRG:166A AD 11 02 + ldx $0212 ; CPU:$D66D PRG:166D AE 12 02 + cpx #$40 ; CPU:$D670 PRG:1670 E0 40 + bmi Label_D677 ; CPU:$D672 PRG:1672 30 03 + sec ; CPU:$D674 PRG:1674 38 + sbc #$06 ; CPU:$D675 PRG:1675 E9 06 Label_D677: - sta Zp02 ; PRG:$1677 85 02 - lda PlayerFacing ; PRG:$1679 A5 6D - eor #$01 ; PRG:$167B 49 01 - jsr DrawSingleObjectSprite ; PRG:$167D 20 EE E9 - rts ; PRG:$1680 60 + sta Zp02 ; CPU:$D677 PRG:1677 85 02 + lda PlayerFacing ; CPU:$D679 PRG:1679 A5 6D + eor #$01 ; CPU:$D67B PRG:167B 49 01 + jsr DrawSingleObjectSprite ; CPU:$D67D PRG:167D 20 EE E9 + rts ; CPU:$D680 PRG:1680 60 ;------------------------------------------------------------------------------ ; GraphicsRenderStep_D681 @@ -4718,36 +4718,36 @@ Label_D677: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ GraphicsRenderStep_D681: - lda $0210 ; PRG:$1681 AD 10 02 - sta Zp01 ; PRG:$1684 85 01 - lda PlayerInputDirection ; PRG:$1686 A5 54 - cmp #$03 ; PRG:$1688 C9 03 - beq Label_D696 ; PRG:$168A F0 0A - cmp #$04 ; PRG:$168C C9 04 - bne Label_D6B8 ; PRG:$168E D0 28 - jsr PlayerUpdateStep_D6B9 ; PRG:$1690 20 B9 D6 - jmp Label_D699 ; PRG:$1693 4C 99 D6 + lda $0210 ; CPU:$D681 PRG:1681 AD 10 02 + sta Zp01 ; CPU:$D684 PRG:1684 85 01 + lda PlayerInputDirection ; CPU:$D686 PRG:1686 A5 54 + cmp #$03 ; CPU:$D688 PRG:1688 C9 03 + beq Label_D696 ; CPU:$D68A PRG:168A F0 0A + cmp #$04 ; CPU:$D68C PRG:168C C9 04 + bne Label_D6B8 ; CPU:$D68E PRG:168E D0 28 + jsr PlayerUpdateStep_D6B9 ; CPU:$D690 PRG:1690 20 B9 D6 + jmp Label_D699 ; CPU:$D693 PRG:1693 4C 99 D6 Label_D696: - jsr PlayerUpdateStep_D6D7 ; PRG:$1696 20 D7 D6 + jsr PlayerUpdateStep_D6D7 ; CPU:$D696 PRG:1696 20 D7 D6 Label_D699: - sta Zp00 ; PRG:$1699 85 00 - and #$02 ; PRG:$169B 29 02 - pha ; PRG:$169D 48 - cmp PlayerClimbPhase ; PRG:$169E C5 6F - beq Label_D6A5 ; PRG:$16A0 F0 03 - jsr PlayerUpdateStep_D6F5 ; PRG:$16A2 20 F5 D6 + sta Zp00 ; CPU:$D699 PRG:1699 85 00 + and #$02 ; CPU:$D69B PRG:169B 29 02 + pha ; CPU:$D69D PRG:169D 48 + cmp PlayerClimbPhase ; CPU:$D69E PRG:169E C5 6F + beq Label_D6A5 ; CPU:$D6A0 PRG:16A0 F0 03 + jsr PlayerUpdateStep_D6F5 ; CPU:$D6A2 PRG:16A2 20 F5 D6 Label_D6A5: - pla ; PRG:$16A5 68 - sta PlayerClimbPhase ; PRG:$16A6 85 6F - lda PlayerClimbOffset ; PRG:$16A8 A5 75 - sta Zp02 ; PRG:$16AA 85 02 - lda $0210 ; PRG:$16AC AD 10 02 - sta Zp01 ; PRG:$16AF 85 01 - lda PlayerFacing ; PRG:$16B1 A5 6D - eor #$01 ; PRG:$16B3 49 01 - jsr DrawSingleObjectSprite ; PRG:$16B5 20 EE E9 + pla ; CPU:$D6A5 PRG:16A5 68 + sta PlayerClimbPhase ; CPU:$D6A6 PRG:16A6 85 6F + lda PlayerClimbOffset ; CPU:$D6A8 PRG:16A8 A5 75 + sta Zp02 ; CPU:$D6AA PRG:16AA 85 02 + lda $0210 ; CPU:$D6AC PRG:16AC AD 10 02 + sta Zp01 ; CPU:$D6AF PRG:16AF 85 01 + lda PlayerFacing ; CPU:$D6B1 PRG:16B1 A5 6D + eor #$01 ; CPU:$D6B3 PRG:16B3 49 01 + jsr DrawSingleObjectSprite ; CPU:$D6B5 PRG:16B5 20 EE E9 Label_D6B8: - rts ; PRG:$16B8 60 + rts ; CPU:$D6B8 PRG:16B8 60 ;------------------------------------------------------------------------------ ; PlayerUpdateStep_D6B9 @@ -4768,23 +4768,23 @@ Label_D6B8: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ PlayerUpdateStep_D6B9: - lda #$01 ; PRG:$16B9 A9 01 - sta PlayerFacing ; PRG:$16BB 85 6D - lda PlayerStatePhase ; PRG:$16BD A5 78 - cmp #$04 ; PRG:$16BF C9 04 - beq Label_D6D0 ; PRG:$16C1 F0 0D - lda PlayerPositionFraction ; PRG:$16C3 A5 56 - clc ; PRG:$16C5 18 - adc #$A0 ; PRG:$16C6 69 A0 - sta PlayerPositionFraction ; PRG:$16C8 85 56 - lda $0213 ; PRG:$16CA AD 13 02 - adc #$00 ; PRG:$16CD 69 00 - rts ; PRG:$16CF 60 + lda #$01 ; CPU:$D6B9 PRG:16B9 A9 01 + sta PlayerFacing ; CPU:$D6BB PRG:16BB 85 6D + lda PlayerStatePhase ; CPU:$D6BD PRG:16BD A5 78 + cmp #$04 ; CPU:$D6BF PRG:16BF C9 04 + beq Label_D6D0 ; CPU:$D6C1 PRG:16C1 F0 0D + lda PlayerPositionFraction ; CPU:$D6C3 PRG:16C3 A5 56 + clc ; CPU:$D6C5 PRG:16C5 18 + adc #$A0 ; CPU:$D6C6 PRG:16C6 69 A0 + sta PlayerPositionFraction ; CPU:$D6C8 PRG:16C8 85 56 + lda $0213 ; CPU:$D6CA PRG:16CA AD 13 02 + adc #$00 ; CPU:$D6CD PRG:16CD 69 00 + rts ; CPU:$D6CF PRG:16CF 60 Label_D6D0: - lda $0213 ; PRG:$16D0 AD 13 02 - sec ; PRG:$16D3 38 - sbc #$02 ; PRG:$16D4 E9 02 - rts ; PRG:$16D6 60 + lda $0213 ; CPU:$D6D0 PRG:16D0 AD 13 02 + sec ; CPU:$D6D3 PRG:16D3 38 + sbc #$02 ; CPU:$D6D4 PRG:16D4 E9 02 + rts ; CPU:$D6D6 PRG:16D6 60 ;------------------------------------------------------------------------------ ; PlayerUpdateStep_D6D7 @@ -4805,23 +4805,23 @@ Label_D6D0: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ PlayerUpdateStep_D6D7: - lda #$00 ; PRG:$16D7 A9 00 - sta PlayerFacing ; PRG:$16D9 85 6D - lda PlayerStatePhase ; PRG:$16DB A5 78 - cmp #$03 ; PRG:$16DD C9 03 - beq Label_D6EE ; PRG:$16DF F0 0D - lda PlayerPositionFraction ; PRG:$16E1 A5 56 - sec ; PRG:$16E3 38 - sbc #$A0 ; PRG:$16E4 E9 A0 - sta PlayerPositionFraction ; PRG:$16E6 85 56 - lda $0213 ; PRG:$16E8 AD 13 02 - sbc #$00 ; PRG:$16EB E9 00 - rts ; PRG:$16ED 60 + lda #$00 ; CPU:$D6D7 PRG:16D7 A9 00 + sta PlayerFacing ; CPU:$D6D9 PRG:16D9 85 6D + lda PlayerStatePhase ; CPU:$D6DB PRG:16DB A5 78 + cmp #$03 ; CPU:$D6DD PRG:16DD C9 03 + beq Label_D6EE ; CPU:$D6DF PRG:16DF F0 0D + lda PlayerPositionFraction ; CPU:$D6E1 PRG:16E1 A5 56 + sec ; CPU:$D6E3 PRG:16E3 38 + sbc #$A0 ; CPU:$D6E4 PRG:16E4 E9 A0 + sta PlayerPositionFraction ; CPU:$D6E6 PRG:16E6 85 56 + lda $0213 ; CPU:$D6E8 PRG:16E8 AD 13 02 + sbc #$00 ; CPU:$D6EB PRG:16EB E9 00 + rts ; CPU:$D6ED PRG:16ED 60 Label_D6EE: - lda $0213 ; PRG:$16EE AD 13 02 - clc ; PRG:$16F1 18 - adc #$02 ; PRG:$16F2 69 02 - rts ; PRG:$16F4 60 + lda $0213 ; CPU:$D6EE PRG:16EE AD 13 02 + clc ; CPU:$D6F1 PRG:16F1 18 + adc #$02 ; CPU:$D6F2 PRG:16F2 69 02 + rts ; CPU:$D6F4 PRG:16F4 60 ;------------------------------------------------------------------------------ ; PlayerUpdateStep_D6F5 @@ -4842,29 +4842,29 @@ Label_D6EE: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ PlayerUpdateStep_D6F5: - lda PlayerClimbOffset ; PRG:$16F5 A5 75 - beq Label_D709 ; PRG:$16F7 F0 10 - cmp #$10 ; PRG:$16F9 C9 10 - bpl Label_D701 ; PRG:$16FB 10 04 - ldx PlayerClimbDirection ; PRG:$16FD A6 70 - beq Label_D709 ; PRG:$16FF F0 08 + lda PlayerClimbOffset ; CPU:$D6F5 PRG:16F5 A5 75 + beq Label_D709 ; CPU:$D6F7 PRG:16F7 F0 10 + cmp #$10 ; CPU:$D6F9 PRG:16F9 C9 10 + bpl Label_D701 ; CPU:$D6FB PRG:16FB 10 04 + ldx PlayerClimbDirection ; CPU:$D6FD PRG:16FD A6 70 + beq Label_D709 ; CPU:$D6FF PRG:16FF F0 08 Label_D701: - sec ; PRG:$1701 38 - sbc #$08 ; PRG:$1702 E9 08 - ldx #$01 ; PRG:$1704 A2 01 - jmp Label_D70E ; PRG:$1706 4C 0E D7 + sec ; CPU:$D701 PRG:1701 38 + sbc #$08 ; CPU:$D702 PRG:1702 E9 08 + ldx #$01 ; CPU:$D704 PRG:1704 A2 01 + jmp Label_D70E ; CPU:$D706 PRG:1706 4C 0E D7 Label_D709: - clc ; PRG:$1709 18 - adc #$08 ; PRG:$170A 69 08 - ldx #$00 ; PRG:$170C A2 00 + clc ; CPU:$D709 PRG:1709 18 + adc #$08 ; CPU:$D70A PRG:170A 69 08 + ldx #$00 ; CPU:$D70C PRG:170C A2 00 Label_D70E: - stx PlayerClimbDirection ; PRG:$170E 86 70 - sta PlayerClimbOffset ; PRG:$1710 85 75 - lda PlayerFacing ; PRG:$1712 A5 6D - sta PreviousPlayerFacing ; PRG:$1714 85 6E - lda #$80 ; PRG:$1716 A9 80 - sta GameplayEventFlags ; PRG:$1718 85 FF - rts ; PRG:$171A 60 + stx PlayerClimbDirection ; CPU:$D70E PRG:170E 86 70 + sta PlayerClimbOffset ; CPU:$D710 PRG:1710 85 75 + lda PlayerFacing ; CPU:$D712 PRG:1712 A5 6D + sta PreviousPlayerFacing ; CPU:$D714 PRG:1714 85 6E + lda #$80 ; CPU:$D716 PRG:1716 A9 80 + sta GameplayEventFlags ; CPU:$D718 PRG:1718 85 FF + rts ; CPU:$D71A PRG:171A 60 ;------------------------------------------------------------------------------ ; GraphicsDispatchStep_D71B @@ -4885,16 +4885,16 @@ Label_D70E: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ GraphicsDispatchStep_D71B: - lda PlayerInputDirection ; PRG:$171B A5 54 - beq Label_D72A ; PRG:$171D F0 0B - cmp #$03 ; PRG:$171F C9 03 - bmi Label_D727 ; PRG:$1721 30 04 - jsr CollisionUpdateStep_D79C ; PRG:$1723 20 9C D7 - rts ; PRG:$1726 60 + lda PlayerInputDirection ; CPU:$D71B PRG:171B A5 54 + beq Label_D72A ; CPU:$D71D PRG:171D F0 0B + cmp #$03 ; CPU:$D71F PRG:171F C9 03 + bmi Label_D727 ; CPU:$D721 PRG:1721 30 04 + jsr CollisionUpdateStep_D79C ; CPU:$D723 PRG:1723 20 9C D7 + rts ; CPU:$D726 PRG:1726 60 Label_D727: - jsr GraphicsRenderStep_D72B ; PRG:$1727 20 2B D7 + jsr GraphicsRenderStep_D72B ; CPU:$D727 PRG:1727 20 2B D7 Label_D72A: - rts ; PRG:$172A 60 + rts ; CPU:$D72A PRG:172A 60 ;------------------------------------------------------------------------------ ; GraphicsRenderStep_D72B @@ -4915,31 +4915,31 @@ Label_D72A: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ GraphicsRenderStep_D72B: - lda $0213 ; PRG:$172B AD 13 02 - sta Zp00 ; PRG:$172E 85 00 - lda PlayerInputDirection ; PRG:$1730 A5 54 - cmp #$01 ; PRG:$1732 C9 01 - bne Label_D73C ; PRG:$1734 D0 06 - jsr PlayerUpdateStep_D75A ; PRG:$1736 20 5A D7 - jmp Label_D73F ; PRG:$1739 4C 3F D7 + lda $0213 ; CPU:$D72B PRG:172B AD 13 02 + sta Zp00 ; CPU:$D72E PRG:172E 85 00 + lda PlayerInputDirection ; CPU:$D730 PRG:1730 A5 54 + cmp #$01 ; CPU:$D732 PRG:1732 C9 01 + bne Label_D73C ; CPU:$D734 PRG:1734 D0 06 + jsr PlayerUpdateStep_D75A ; CPU:$D736 PRG:1736 20 5A D7 + jmp Label_D73F ; CPU:$D739 PRG:1739 4C 3F D7 Label_D73C: - jsr PlayerUpdateStep_D77E ; PRG:$173C 20 7E D7 + jsr PlayerUpdateStep_D77E ; CPU:$D73C PRG:173C 20 7E D7 Label_D73F: - sta Zp01 ; PRG:$173F 85 01 - and #$01 ; PRG:$1741 29 01 - beq Label_D74A ; PRG:$1743 F0 05 - lda #$28 ; PRG:$1745 A9 28 - jmp Label_D74C ; PRG:$1747 4C 4C D7 + sta Zp01 ; CPU:$D73F PRG:173F 85 01 + and #$01 ; CPU:$D741 PRG:1741 29 01 + beq Label_D74A ; CPU:$D743 PRG:1743 F0 05 + lda #$28 ; CPU:$D745 PRG:1745 A9 28 + jmp Label_D74C ; CPU:$D747 PRG:1747 4C 4C D7 Label_D74A: - lda #$30 ; PRG:$174A A9 30 + lda #$30 ; CPU:$D74A PRG:174A A9 30 Label_D74C: - sta Zp02 ; PRG:$174C 85 02 - lda PlayerFacing ; PRG:$174E A5 6D - eor #$01 ; PRG:$1750 49 01 - jsr DrawSingleObjectSprite ; PRG:$1752 20 EE E9 - lda #$01 ; PRG:$1755 A9 01 - sta PlayerMovementSubstate ; PRG:$1757 85 71 - rts ; PRG:$1759 60 + sta Zp02 ; CPU:$D74C PRG:174C 85 02 + lda PlayerFacing ; CPU:$D74E PRG:174E A5 6D + eor #$01 ; CPU:$D750 PRG:1750 49 01 + jsr DrawSingleObjectSprite ; CPU:$D752 PRG:1752 20 EE E9 + lda #$01 ; CPU:$D755 PRG:1755 A9 01 + sta PlayerMovementSubstate ; CPU:$D757 PRG:1757 85 71 + rts ; CPU:$D759 PRG:1759 60 ;------------------------------------------------------------------------------ ; PlayerUpdateStep_D75A @@ -4960,27 +4960,27 @@ Label_D74C: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ PlayerUpdateStep_D75A: - lda MovementFrameCounter ; PRG:$175A A5 EA - and #$0A ; PRG:$175C 29 0A - bne Label_D764 ; PRG:$175E D0 04 - lda #$20 ; PRG:$1760 A9 20 - sta GameplayEventFlags ; PRG:$1762 85 FF + lda MovementFrameCounter ; CPU:$D75A PRG:175A A5 EA + and #$0A ; CPU:$D75C PRG:175C 29 0A + bne Label_D764 ; CPU:$D75E PRG:175E D0 04 + lda #$20 ; CPU:$D760 PRG:1760 A9 20 + sta GameplayEventFlags ; CPU:$D762 PRG:1762 85 FF Label_D764: - lda PlayerStatePhase ; PRG:$1764 A5 78 - cmp #$01 ; PRG:$1766 C9 01 - beq Label_D777 ; PRG:$1768 F0 0D - lda PlayerPositionFraction ; PRG:$176A A5 56 - sec ; PRG:$176C 38 - sbc #$40 ; PRG:$176D E9 40 - sta PlayerPositionFraction ; PRG:$176F 85 56 - lda $0210 ; PRG:$1771 AD 10 02 - sbc #$00 ; PRG:$1774 E9 00 - rts ; PRG:$1776 60 + lda PlayerStatePhase ; CPU:$D764 PRG:1764 A5 78 + cmp #$01 ; CPU:$D766 PRG:1766 C9 01 + beq Label_D777 ; CPU:$D768 PRG:1768 F0 0D + lda PlayerPositionFraction ; CPU:$D76A PRG:176A A5 56 + sec ; CPU:$D76C PRG:176C 38 + sbc #$40 ; CPU:$D76D PRG:176D E9 40 + sta PlayerPositionFraction ; CPU:$D76F PRG:176F 85 56 + lda $0210 ; CPU:$D771 PRG:1771 AD 10 02 + sbc #$00 ; CPU:$D774 PRG:1774 E9 00 + rts ; CPU:$D776 PRG:1776 60 Label_D777: - lda $0210 ; PRG:$1777 AD 10 02 - clc ; PRG:$177A 18 - adc #$01 ; PRG:$177B 69 01 - rts ; PRG:$177D 60 + lda $0210 ; CPU:$D777 PRG:1777 AD 10 02 + clc ; CPU:$D77A PRG:177A 18 + adc #$01 ; CPU:$D77B PRG:177B 69 01 + rts ; CPU:$D77D PRG:177D 60 ;------------------------------------------------------------------------------ ; PlayerUpdateStep_D77E @@ -5001,23 +5001,23 @@ Label_D777: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ PlayerUpdateStep_D77E: - lda PlayerStatePhase ; PRG:$177E A5 78 - cmp #$02 ; PRG:$1780 C9 02 - bne Label_D78B ; PRG:$1782 D0 07 - sec ; PRG:$1784 38 - lda $0210 ; PRG:$1785 AD 10 02 - sbc #$01 ; PRG:$1788 E9 01 - rts ; PRG:$178A 60 + lda PlayerStatePhase ; CPU:$D77E PRG:177E A5 78 + cmp #$02 ; CPU:$D780 PRG:1780 C9 02 + bne Label_D78B ; CPU:$D782 PRG:1782 D0 07 + sec ; CPU:$D784 PRG:1784 38 + lda $0210 ; CPU:$D785 PRG:1785 AD 10 02 + sbc #$01 ; CPU:$D788 PRG:1788 E9 01 + rts ; CPU:$D78A PRG:178A 60 Label_D78B: - clc ; PRG:$178B 18 - lda PlayerPositionFraction ; PRG:$178C A5 56 - adc #$50 ; PRG:$178E 69 50 - sta PlayerPositionFraction ; PRG:$1790 85 56 - lda $0210 ; PRG:$1792 AD 10 02 - adc #$01 ; PRG:$1795 69 01 - ldx #$20 ; PRG:$1797 A2 20 - stx GameplayEventFlags ; PRG:$1799 86 FF - rts ; PRG:$179B 60 + clc ; CPU:$D78B PRG:178B 18 + lda PlayerPositionFraction ; CPU:$D78C PRG:178C A5 56 + adc #$50 ; CPU:$D78E PRG:178E 69 50 + sta PlayerPositionFraction ; CPU:$D790 PRG:1790 85 56 + lda $0210 ; CPU:$D792 PRG:1792 AD 10 02 + adc #$01 ; CPU:$D795 PRG:1795 69 01 + ldx #$20 ; CPU:$D797 PRG:1797 A2 20 + stx GameplayEventFlags ; CPU:$D799 PRG:1799 86 FF + rts ; CPU:$D79B PRG:179B 60 ;------------------------------------------------------------------------------ ; CollisionUpdateStep_D79C @@ -5038,39 +5038,39 @@ Label_D78B: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ CollisionUpdateStep_D79C: - jsr CollisionCollisionStep_D7D3 ; PRG:$179C 20 D3 D7 - beq Label_D7A2 ; PRG:$179F F0 01 - rts ; PRG:$17A1 60 + jsr CollisionCollisionStep_D7D3 ; CPU:$D79C PRG:179C 20 D3 D7 + beq Label_D7A2 ; CPU:$D79F PRG:179F F0 01 + rts ; CPU:$D7A1 PRG:17A1 60 Label_D7A2: - lda #$0B ; PRG:$17A2 A9 0B - ldx #$00 ; PRG:$17A4 A2 00 - jsr TickDirectionalRepeatTimer ; PRG:$17A6 20 8B E9 - bne Label_D7AC ; PRG:$17A9 D0 01 - rts ; PRG:$17AB 60 + lda #$0B ; CPU:$D7A2 PRG:17A2 A9 0B + ldx #$00 ; CPU:$D7A4 PRG:17A4 A2 00 + jsr TickDirectionalRepeatTimer ; CPU:$D7A6 PRG:17A6 20 8B E9 + bne Label_D7AC ; CPU:$D7A9 PRG:17A9 D0 01 + rts ; CPU:$D7AB PRG:17AB 60 Label_D7AC: - lda PlayerInputDirection ; PRG:$17AC A5 54 - cmp #$04 ; PRG:$17AE C9 04 - bne Label_D7BF ; PRG:$17B0 D0 0D - lda PlayerFacing ; PRG:$17B2 A5 6D - beq Label_D7BB ; PRG:$17B4 F0 05 - lda #$00 ; PRG:$17B6 A9 00 - jmp Label_D7C9 ; PRG:$17B8 4C C9 D7 + lda PlayerInputDirection ; CPU:$D7AC PRG:17AC A5 54 + cmp #$04 ; CPU:$D7AE PRG:17AE C9 04 + bne Label_D7BF ; CPU:$D7B0 PRG:17B0 D0 0D + lda PlayerFacing ; CPU:$D7B2 PRG:17B2 A5 6D + beq Label_D7BB ; CPU:$D7B4 PRG:17B4 F0 05 + lda #$00 ; CPU:$D7B6 PRG:17B6 A9 00 + jmp Label_D7C9 ; CPU:$D7B8 PRG:17B8 4C C9 D7 Label_D7BB: - jsr StartPlayerTransitionMotion ; PRG:$17BB 20 76 DA - rts ; PRG:$17BE 60 + jsr StartPlayerTransitionMotion ; CPU:$D7BB PRG:17BB 20 76 DA + rts ; CPU:$D7BE PRG:17BE 60 Label_D7BF: - lda PlayerFacing ; PRG:$17BF A5 6D - beq Label_D7C7 ; PRG:$17C1 F0 04 - jsr StartPlayerTransitionMotion ; PRG:$17C3 20 76 DA - rts ; PRG:$17C6 60 + lda PlayerFacing ; CPU:$D7BF PRG:17BF A5 6D + beq Label_D7C7 ; CPU:$D7C1 PRG:17C1 F0 04 + jsr StartPlayerTransitionMotion ; CPU:$D7C3 PRG:17C3 20 76 DA + rts ; CPU:$D7C6 PRG:17C6 60 Label_D7C7: - lda #$01 ; PRG:$17C7 A9 01 + lda #$01 ; CPU:$D7C7 PRG:17C7 A9 01 Label_D7C9: - sta PlayerFacing ; PRG:$17C9 85 6D - jsr BuildPlayerMotionPosition ; PRG:$17CB 20 48 DA - lda #$20 ; PRG:$17CE A9 20 - sta GameplayEventFlags ; PRG:$17D0 85 FF - rts ; PRG:$17D2 60 + sta PlayerFacing ; CPU:$D7C9 PRG:17C9 85 6D + jsr BuildPlayerMotionPosition ; CPU:$D7CB PRG:17CB 20 48 DA + lda #$20 ; CPU:$D7CE PRG:17CE A9 20 + sta GameplayEventFlags ; CPU:$D7D0 PRG:17D0 85 FF + rts ; CPU:$D7D2 PRG:17D2 60 ;------------------------------------------------------------------------------ ; CollisionCollisionStep_D7D3 @@ -5091,28 +5091,28 @@ Label_D7C9: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ CollisionCollisionStep_D7D3: - lda CollisionLeft ; PRG:$17D3 A5 3E - pha ; PRG:$17D5 48 - lda CollisionRight ; PRG:$17D6 A5 40 - pha ; PRG:$17D8 48 - lda PlayerInputDirection ; PRG:$17D9 A5 54 - cmp #$03 ; PRG:$17DB C9 03 - beq Label_D7E5 ; PRG:$17DD F0 06 - jsr CollisionUpdateStep_D7F8 ; PRG:$17DF 20 F8 D7 - jmp Label_D7E8 ; PRG:$17E2 4C E8 D7 + lda CollisionLeft ; CPU:$D7D3 PRG:17D3 A5 3E + pha ; CPU:$D7D5 PRG:17D5 48 + lda CollisionRight ; CPU:$D7D6 PRG:17D6 A5 40 + pha ; CPU:$D7D8 PRG:17D8 48 + lda PlayerInputDirection ; CPU:$D7D9 PRG:17D9 A5 54 + cmp #$03 ; CPU:$D7DB PRG:17DB C9 03 + beq Label_D7E5 ; CPU:$D7DD PRG:17DD F0 06 + jsr CollisionUpdateStep_D7F8 ; CPU:$D7DF PRG:17DF 20 F8 D7 + jmp Label_D7E8 ; CPU:$D7E2 PRG:17E2 4C E8 D7 Label_D7E5: - jsr CollisionUpdateStep_D810 ; PRG:$17E5 20 10 D8 + jsr CollisionUpdateStep_D810 ; CPU:$D7E5 PRG:17E5 20 10 D8 Label_D7E8: - cmp #$00 ; PRG:$17E8 C9 00 - bne Label_D7EF ; PRG:$17EA D0 03 - jsr TestPlayerCollisionMode2 ; PRG:$17EC 20 9B E8 + cmp #$00 ; CPU:$D7E8 PRG:17E8 C9 00 + bne Label_D7EF ; CPU:$D7EA PRG:17EA D0 03 + jsr TestPlayerCollisionMode2 ; CPU:$D7EC PRG:17EC 20 9B E8 Label_D7EF: - pla ; PRG:$17EF 68 - sta CollisionRight ; PRG:$17F0 85 40 - pla ; PRG:$17F2 68 - sta CollisionLeft ; PRG:$17F3 85 3E - lda Zp0F ; PRG:$17F5 A5 0F - rts ; PRG:$17F7 60 + pla ; CPU:$D7EF PRG:17EF 68 + sta CollisionRight ; CPU:$D7F0 PRG:17F0 85 40 + pla ; CPU:$D7F2 PRG:17F2 68 + sta CollisionLeft ; CPU:$D7F3 PRG:17F3 85 3E + lda Zp0F ; CPU:$D7F5 PRG:17F5 A5 0F + rts ; CPU:$D7F7 PRG:17F7 60 ;------------------------------------------------------------------------------ ; CollisionUpdateStep_D7F8 @@ -5133,21 +5133,21 @@ Label_D7EF: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ CollisionUpdateStep_D7F8: - lda CollisionRight ; PRG:$17F8 A5 40 - sec ; PRG:$17FA 38 - sbc CollisionLeft ; PRG:$17FB E5 3E - clc ; PRG:$17FD 18 - adc CollisionRight ; PRG:$17FE 65 40 - bcs Label_D80D ; PRG:$1800 B0 0B - ldx CollisionRight ; PRG:$1802 A6 40 - sta CollisionRight ; PRG:$1804 85 40 - stx CollisionLeft ; PRG:$1806 86 3E - inc CollisionBottom ; PRG:$1808 E6 41 - lda #$00 ; PRG:$180A A9 00 - rts ; PRG:$180C 60 + lda CollisionRight ; CPU:$D7F8 PRG:17F8 A5 40 + sec ; CPU:$D7FA PRG:17FA 38 + sbc CollisionLeft ; CPU:$D7FB PRG:17FB E5 3E + clc ; CPU:$D7FD PRG:17FD 18 + adc CollisionRight ; CPU:$D7FE PRG:17FE 65 40 + bcs Label_D80D ; CPU:$D800 PRG:1800 B0 0B + ldx CollisionRight ; CPU:$D802 PRG:1802 A6 40 + sta CollisionRight ; CPU:$D804 PRG:1804 85 40 + stx CollisionLeft ; CPU:$D806 PRG:1806 86 3E + inc CollisionBottom ; CPU:$D808 PRG:1808 E6 41 + lda #$00 ; CPU:$D80A PRG:180A A9 00 + rts ; CPU:$D80C PRG:180C 60 Label_D80D: - lda #$01 ; PRG:$180D A9 01 - rts ; PRG:$180F 60 + lda #$01 ; CPU:$D80D PRG:180D A9 01 + rts ; CPU:$D80F PRG:180F 60 ;------------------------------------------------------------------------------ ; CollisionUpdateStep_D810 @@ -5168,23 +5168,23 @@ Label_D80D: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ CollisionUpdateStep_D810: - lda CollisionRight ; PRG:$1810 A5 40 - sec ; PRG:$1812 38 - sbc CollisionLeft ; PRG:$1813 E5 3E - sta CollisionRight ; PRG:$1815 85 40 - lda CollisionLeft ; PRG:$1817 A5 3E - sec ; PRG:$1819 38 - sbc CollisionRight ; PRG:$181A E5 40 - bcc Label_D829 ; PRG:$181C 90 0B - ldx CollisionLeft ; PRG:$181E A6 3E - sta CollisionLeft ; PRG:$1820 85 3E - stx CollisionRight ; PRG:$1822 86 40 - inc CollisionBottom ; PRG:$1824 E6 41 - lda #$00 ; PRG:$1826 A9 00 - rts ; PRG:$1828 60 + lda CollisionRight ; CPU:$D810 PRG:1810 A5 40 + sec ; CPU:$D812 PRG:1812 38 + sbc CollisionLeft ; CPU:$D813 PRG:1813 E5 3E + sta CollisionRight ; CPU:$D815 PRG:1815 85 40 + lda CollisionLeft ; CPU:$D817 PRG:1817 A5 3E + sec ; CPU:$D819 PRG:1819 38 + sbc CollisionRight ; CPU:$D81A PRG:181A E5 40 + bcc Label_D829 ; CPU:$D81C PRG:181C 90 0B + ldx CollisionLeft ; CPU:$D81E PRG:181E A6 3E + sta CollisionLeft ; CPU:$D820 PRG:1820 85 3E + stx CollisionRight ; CPU:$D822 PRG:1822 86 40 + inc CollisionBottom ; CPU:$D824 PRG:1824 E6 41 + lda #$00 ; CPU:$D826 PRG:1826 A9 00 + rts ; CPU:$D828 PRG:1828 60 Label_D829: - lda #$01 ; PRG:$1829 A9 01 - rts ; PRG:$182B 60 + lda #$01 ; CPU:$D829 PRG:1829 A9 01 + rts ; CPU:$D82B PRG:182B 60 ;------------------------------------------------------------------------------ ; PlayerDispatchStep_D82C @@ -5205,16 +5205,16 @@ Label_D829: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ PlayerDispatchStep_D82C: - lda PlayerInputDirection ; PRG:$182C A5 54 - cmp #$02 ; PRG:$182E C9 02 - bmi Label_D83E ; PRG:$1830 30 0C - lda #$0F ; PRG:$1832 A9 0F - ldx #$00 ; PRG:$1834 A2 00 - jsr TickDirectionalRepeatTimer ; PRG:$1836 20 8B E9 - beq Label_D83E ; PRG:$1839 F0 03 - jsr PlayerUpdateStep_D83F ; PRG:$183B 20 3F D8 + lda PlayerInputDirection ; CPU:$D82C PRG:182C A5 54 + cmp #$02 ; CPU:$D82E PRG:182E C9 02 + bmi Label_D83E ; CPU:$D830 PRG:1830 30 0C + lda #$0F ; CPU:$D832 PRG:1832 A9 0F + ldx #$00 ; CPU:$D834 PRG:1834 A2 00 + jsr TickDirectionalRepeatTimer ; CPU:$D836 PRG:1836 20 8B E9 + beq Label_D83E ; CPU:$D839 PRG:1839 F0 03 + jsr PlayerUpdateStep_D83F ; CPU:$D83B PRG:183B 20 3F D8 Label_D83E: - rts ; PRG:$183E 60 + rts ; CPU:$D83E PRG:183E 60 ;------------------------------------------------------------------------------ ; PlayerUpdateStep_D83F @@ -5235,42 +5235,42 @@ Label_D83E: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ PlayerUpdateStep_D83F: - lda PlayerInputDirection ; PRG:$183F A5 54 - cmp #$02 ; PRG:$1841 C9 02 - beq Label_D856 ; PRG:$1843 F0 11 - cmp #$03 ; PRG:$1845 C9 03 - beq Label_D869 ; PRG:$1847 F0 20 - lda #$01 ; PRG:$1849 A9 01 - sta PlayerFacing ; PRG:$184B 85 6D - lda MovementCollisionCode ; PRG:$184D A5 72 - cmp #$01 ; PRG:$184F C9 01 - beq Label_D87A ; PRG:$1851 F0 27 - jmp Label_D876 ; PRG:$1853 4C 76 D8 + lda PlayerInputDirection ; CPU:$D83F PRG:183F A5 54 + cmp #$02 ; CPU:$D841 PRG:1841 C9 02 + beq Label_D856 ; CPU:$D843 PRG:1843 F0 11 + cmp #$03 ; CPU:$D845 PRG:1845 C9 03 + beq Label_D869 ; CPU:$D847 PRG:1847 F0 20 + lda #$01 ; CPU:$D849 PRG:1849 A9 01 + sta PlayerFacing ; CPU:$D84B PRG:184B 85 6D + lda MovementCollisionCode ; CPU:$D84D PRG:184D A5 72 + cmp #$01 ; CPU:$D84F PRG:184F C9 01 + beq Label_D87A ; CPU:$D851 PRG:1851 F0 27 + jmp Label_D876 ; CPU:$D853 PRG:1853 4C 76 D8 Label_D856: - lda MovementCollisionCode ; PRG:$1856 A5 72 - cmp #$01 ; PRG:$1858 C9 01 - beq Label_D861 ; PRG:$185A F0 05 - lda #$00 ; PRG:$185C A9 00 - jmp Label_D863 ; PRG:$185E 4C 63 D8 + lda MovementCollisionCode ; CPU:$D856 PRG:1856 A5 72 + cmp #$01 ; CPU:$D858 PRG:1858 C9 01 + beq Label_D861 ; CPU:$D85A PRG:185A F0 05 + lda #$00 ; CPU:$D85C PRG:185C A9 00 + jmp Label_D863 ; CPU:$D85E PRG:185E 4C 63 D8 Label_D861: - lda #$01 ; PRG:$1861 A9 01 + lda #$01 ; CPU:$D861 PRG:1861 A9 01 Label_D863: - sta PlayerFacing ; PRG:$1863 85 6D - jsr BuildPlayerMotionPosition ; PRG:$1865 20 48 DA - rts ; PRG:$1868 60 + sta PlayerFacing ; CPU:$D863 PRG:1863 85 6D + jsr BuildPlayerMotionPosition ; CPU:$D865 PRG:1865 20 48 DA + rts ; CPU:$D868 PRG:1868 60 Label_D869: - lda #$00 ; PRG:$1869 A9 00 - sta PlayerFacing ; PRG:$186B 85 6D - lda MovementCollisionCode ; PRG:$186D A5 72 - cmp #$01 ; PRG:$186F C9 01 - beq Label_D876 ; PRG:$1871 F0 03 - jmp Label_D87A ; PRG:$1873 4C 7A D8 + lda #$00 ; CPU:$D869 PRG:1869 A9 00 + sta PlayerFacing ; CPU:$D86B PRG:186B 85 6D + lda MovementCollisionCode ; CPU:$D86D PRG:186D A5 72 + cmp #$01 ; CPU:$D86F PRG:186F C9 01 + beq Label_D876 ; CPU:$D871 PRG:1871 F0 03 + jmp Label_D87A ; CPU:$D873 PRG:1873 4C 7A D8 Label_D876: - jsr EnterPlayerFallingState ; PRG:$1876 20 D7 DA - rts ; PRG:$1879 60 + jsr EnterPlayerFallingState ; CPU:$D876 PRG:1876 20 D7 DA + rts ; CPU:$D879 PRG:1879 60 Label_D87A: - jsr BuildPlayerMotionPosition ; PRG:$187A 20 48 DA - rts ; PRG:$187D 60 + jsr BuildPlayerMotionPosition ; CPU:$D87A PRG:187A 20 48 DA + rts ; CPU:$D87D PRG:187D 60 ;------------------------------------------------------------------------------ ; GraphicsUpdateStep_D87E @@ -5291,28 +5291,28 @@ Label_D87A: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ GraphicsUpdateStep_D87E: - lda PlayerInputDirection ; PRG:$187E A5 54 - bne Label_D883 ; PRG:$1880 D0 01 - rts ; PRG:$1882 60 + lda PlayerInputDirection ; CPU:$D87E PRG:187E A5 54 + bne Label_D883 ; CPU:$D880 PRG:1880 D0 01 + rts ; CPU:$D882 PRG:1882 60 Label_D883: - cmp #$03 ; PRG:$1883 C9 03 - bpl Label_D88B ; PRG:$1885 10 04 - jsr GraphicsRenderStep_D8A3 ; PRG:$1887 20 A3 D8 - rts ; PRG:$188A 60 + cmp #$03 ; CPU:$D883 PRG:1883 C9 03 + bpl Label_D88B ; CPU:$D885 PRG:1885 10 04 + jsr GraphicsRenderStep_D8A3 ; CPU:$D887 PRG:1887 20 A3 D8 + rts ; CPU:$D88A PRG:188A 60 Label_D88B: - lda #$0B ; PRG:$188B A9 0B - ldx #$00 ; PRG:$188D A2 00 - jsr TickDirectionalRepeatTimer ; PRG:$188F 20 8B E9 - beq Label_D8A2 ; PRG:$1892 F0 0E - lda PlayerInputDirection ; PRG:$1894 A5 54 - sec ; PRG:$1896 38 - sbc #$03 ; PRG:$1897 E9 03 - sta PlayerFacing ; PRG:$1899 85 6D - jsr BuildPlayerMotionPosition ; PRG:$189B 20 48 DA - lda #$20 ; PRG:$189E A9 20 - sta GameplayEventFlags ; PRG:$18A0 85 FF + lda #$0B ; CPU:$D88B PRG:188B A9 0B + ldx #$00 ; CPU:$D88D PRG:188D A2 00 + jsr TickDirectionalRepeatTimer ; CPU:$D88F PRG:188F 20 8B E9 + beq Label_D8A2 ; CPU:$D892 PRG:1892 F0 0E + lda PlayerInputDirection ; CPU:$D894 PRG:1894 A5 54 + sec ; CPU:$D896 PRG:1896 38 + sbc #$03 ; CPU:$D897 PRG:1897 E9 03 + sta PlayerFacing ; CPU:$D899 PRG:1899 85 6D + jsr BuildPlayerMotionPosition ; CPU:$D89B PRG:189B 20 48 DA + lda #$20 ; CPU:$D89E PRG:189E A9 20 + sta GameplayEventFlags ; CPU:$D8A0 PRG:18A0 85 FF Label_D8A2: - rts ; PRG:$18A2 60 + rts ; CPU:$D8A2 PRG:18A2 60 ;------------------------------------------------------------------------------ ; GraphicsRenderStep_D8A3 @@ -5333,27 +5333,27 @@ Label_D8A2: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ GraphicsRenderStep_D8A3: - lda $0213 ; PRG:$18A3 AD 13 02 - sta Zp00 ; PRG:$18A6 85 00 - lda #$38 ; PRG:$18A8 A9 38 - sta Zp02 ; PRG:$18AA 85 02 - lda PlayerInputDirection ; PRG:$18AC A5 54 - cmp #$01 ; PRG:$18AE C9 01 - beq Label_D8B8 ; PRG:$18B0 F0 06 - jsr GraphicsUpdateStep_D8EF ; PRG:$18B2 20 EF D8 - jmp Label_D8BB ; PRG:$18B5 4C BB D8 + lda $0213 ; CPU:$D8A3 PRG:18A3 AD 13 02 + sta Zp00 ; CPU:$D8A6 PRG:18A6 85 00 + lda #$38 ; CPU:$D8A8 PRG:18A8 A9 38 + sta Zp02 ; CPU:$D8AA PRG:18AA 85 02 + lda PlayerInputDirection ; CPU:$D8AC PRG:18AC A5 54 + cmp #$01 ; CPU:$D8AE PRG:18AE C9 01 + beq Label_D8B8 ; CPU:$D8B0 PRG:18B0 F0 06 + jsr GraphicsUpdateStep_D8EF ; CPU:$D8B2 PRG:18B2 20 EF D8 + jmp Label_D8BB ; CPU:$D8B5 PRG:18B5 4C BB D8 Label_D8B8: - jsr PlayerUpdateStep_D8CB ; PRG:$18B8 20 CB D8 + jsr PlayerUpdateStep_D8CB ; CPU:$D8B8 PRG:18B8 20 CB D8 Label_D8BB: - sta Zp01 ; PRG:$18BB 85 01 - lda Zp01 ; PRG:$18BD A5 01 - and #$04 ; PRG:$18BF 29 04 - lsr a ; PRG:$18C1 4A - lsr a ; PRG:$18C2 4A - jsr DrawSingleObjectSprite ; PRG:$18C3 20 EE E9 - lda #$02 ; PRG:$18C6 A9 02 - sta PlayerMovementSubstate ; PRG:$18C8 85 71 - rts ; PRG:$18CA 60 + sta Zp01 ; CPU:$D8BB PRG:18BB 85 01 + lda Zp01 ; CPU:$D8BD PRG:18BD A5 01 + and #$04 ; CPU:$D8BF PRG:18BF 29 04 + lsr a ; CPU:$D8C1 PRG:18C1 4A + lsr a ; CPU:$D8C2 PRG:18C2 4A + jsr DrawSingleObjectSprite ; CPU:$D8C3 PRG:18C3 20 EE E9 + lda #$02 ; CPU:$D8C6 PRG:18C6 A9 02 + sta PlayerMovementSubstate ; CPU:$D8C8 PRG:18C8 85 71 + rts ; CPU:$D8CA PRG:18CA 60 ;------------------------------------------------------------------------------ ; PlayerUpdateStep_D8CB @@ -5374,27 +5374,27 @@ Label_D8BB: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ PlayerUpdateStep_D8CB: - lda MovementFrameCounter ; PRG:$18CB A5 EA - and #$08 ; PRG:$18CD 29 08 - bne Label_D8D5 ; PRG:$18CF D0 04 - lda #$20 ; PRG:$18D1 A9 20 - sta GameplayEventFlags ; PRG:$18D3 85 FF + lda MovementFrameCounter ; CPU:$D8CB PRG:18CB A5 EA + and #$08 ; CPU:$D8CD PRG:18CD 29 08 + bne Label_D8D5 ; CPU:$D8CF PRG:18CF D0 04 + lda #$20 ; CPU:$D8D1 PRG:18D1 A9 20 + sta GameplayEventFlags ; CPU:$D8D3 PRG:18D3 85 FF Label_D8D5: - lda PlayerStatePhase ; PRG:$18D5 A5 78 - cmp #$01 ; PRG:$18D7 C9 01 - beq Label_D8E8 ; PRG:$18D9 F0 0D - lda PlayerPositionFraction ; PRG:$18DB A5 56 - sec ; PRG:$18DD 38 - sbc #$A0 ; PRG:$18DE E9 A0 - sta PlayerPositionFraction ; PRG:$18E0 85 56 - lda $0210 ; PRG:$18E2 AD 10 02 - sbc #$00 ; PRG:$18E5 E9 00 - rts ; PRG:$18E7 60 + lda PlayerStatePhase ; CPU:$D8D5 PRG:18D5 A5 78 + cmp #$01 ; CPU:$D8D7 PRG:18D7 C9 01 + beq Label_D8E8 ; CPU:$D8D9 PRG:18D9 F0 0D + lda PlayerPositionFraction ; CPU:$D8DB PRG:18DB A5 56 + sec ; CPU:$D8DD PRG:18DD 38 + sbc #$A0 ; CPU:$D8DE PRG:18DE E9 A0 + sta PlayerPositionFraction ; CPU:$D8E0 PRG:18E0 85 56 + lda $0210 ; CPU:$D8E2 PRG:18E2 AD 10 02 + sbc #$00 ; CPU:$D8E5 PRG:18E5 E9 00 + rts ; CPU:$D8E7 PRG:18E7 60 Label_D8E8: - lda $0210 ; PRG:$18E8 AD 10 02 - clc ; PRG:$18EB 18 - adc #$01 ; PRG:$18EC 69 01 - rts ; PRG:$18EE 60 + lda $0210 ; CPU:$D8E8 PRG:18E8 AD 10 02 + clc ; CPU:$D8EB PRG:18EB 18 + adc #$01 ; CPU:$D8EC PRG:18EC 69 01 + rts ; CPU:$D8EE PRG:18EE 60 ;------------------------------------------------------------------------------ ; GraphicsUpdateStep_D8EF @@ -5415,27 +5415,27 @@ Label_D8E8: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ GraphicsUpdateStep_D8EF: - lda PlayerStatePhase ; PRG:$18EF A5 78 - cmp #$02 ; PRG:$18F1 C9 02 - bne Label_D8FC ; PRG:$18F3 D0 07 - lda $0210 ; PRG:$18F5 AD 10 02 - sec ; PRG:$18F8 38 - sbc #$01 ; PRG:$18F9 E9 01 - rts ; PRG:$18FB 60 + lda PlayerStatePhase ; CPU:$D8EF PRG:18EF A5 78 + cmp #$02 ; CPU:$D8F1 PRG:18F1 C9 02 + bne Label_D8FC ; CPU:$D8F3 PRG:18F3 D0 07 + lda $0210 ; CPU:$D8F5 PRG:18F5 AD 10 02 + sec ; CPU:$D8F8 PRG:18F8 38 + sbc #$01 ; CPU:$D8F9 PRG:18F9 E9 01 + rts ; CPU:$D8FB PRG:18FB 60 Label_D8FC: - lda MovementFrameCounter ; PRG:$18FC A5 EA - and #$09 ; PRG:$18FE 29 09 - bne Label_D906 ; PRG:$1900 D0 04 - lda #$20 ; PRG:$1902 A9 20 - sta GameplayEventFlags ; PRG:$1904 85 FF + lda MovementFrameCounter ; CPU:$D8FC PRG:18FC A5 EA + and #$09 ; CPU:$D8FE PRG:18FE 29 09 + bne Label_D906 ; CPU:$D900 PRG:1900 D0 04 + lda #$20 ; CPU:$D902 PRG:1902 A9 20 + sta GameplayEventFlags ; CPU:$D904 PRG:1904 85 FF Label_D906: - lda PlayerPositionFraction ; PRG:$1906 A5 56 - clc ; PRG:$1908 18 - adc #$90 ; PRG:$1909 69 90 - sta PlayerPositionFraction ; PRG:$190B 85 56 - lda $0210 ; PRG:$190D AD 10 02 - adc #$00 ; PRG:$1910 69 00 - rts ; PRG:$1912 60 + lda PlayerPositionFraction ; CPU:$D906 PRG:1906 A5 56 + clc ; CPU:$D908 PRG:1908 18 + adc #$90 ; CPU:$D909 PRG:1909 69 90 + sta PlayerPositionFraction ; CPU:$D90B PRG:190B 85 56 + lda $0210 ; CPU:$D90D PRG:190D AD 10 02 + adc #$00 ; CPU:$D910 PRG:1910 69 00 + rts ; CPU:$D912 PRG:1912 60 ;------------------------------------------------------------------------------ ; GraphicsRenderStep_D913 @@ -5456,41 +5456,41 @@ Label_D906: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ GraphicsRenderStep_D913: - lda $0210 ; PRG:$1913 AD 10 02 - sta Zp01 ; PRG:$1916 85 01 - lda #$00 ; PRG:$1918 A9 00 - jsr IntegrateVerticalMotion ; PRG:$191A 20 AE E9 - lda PlayerInputDirection ; PRG:$191D A5 54 - cmp #$03 ; PRG:$191F C9 03 - bpl Label_D929 ; PRG:$1921 10 06 - lda $0213 ; PRG:$1923 AD 13 02 - jmp Label_D947 ; PRG:$1926 4C 47 D9 + lda $0210 ; CPU:$D913 PRG:1913 AD 10 02 + sta Zp01 ; CPU:$D916 PRG:1916 85 01 + lda #$00 ; CPU:$D918 PRG:1918 A9 00 + jsr IntegrateVerticalMotion ; CPU:$D91A PRG:191A 20 AE E9 + lda PlayerInputDirection ; CPU:$D91D PRG:191D A5 54 + cmp #$03 ; CPU:$D91F PRG:191F C9 03 + bpl Label_D929 ; CPU:$D921 PRG:1921 10 06 + lda $0213 ; CPU:$D923 PRG:1923 AD 13 02 + jmp Label_D947 ; CPU:$D926 PRG:1926 4C 47 D9 Label_D929: - clc ; PRG:$1929 18 - lda PlayerPositionFraction ; PRG:$192A A5 56 - adc PlayerVerticalAcceleration ; PRG:$192C 65 7C - sta PlayerPositionFraction ; PRG:$192E 85 56 - lda #$00 ; PRG:$1930 A9 00 - rol a ; PRG:$1932 2A - sta Zp00 ; PRG:$1933 85 00 - lda $0213 ; PRG:$1935 AD 13 02 - ldx PlayerInputDirection ; PRG:$1938 A6 54 - cpx #$03 ; PRG:$193A E0 03 - beq Label_D944 ; PRG:$193C F0 06 - clc ; PRG:$193E 18 - adc Zp00 ; PRG:$193F 65 00 - jmp Label_D947 ; PRG:$1941 4C 47 D9 + clc ; CPU:$D929 PRG:1929 18 + lda PlayerPositionFraction ; CPU:$D92A PRG:192A A5 56 + adc PlayerVerticalAcceleration ; CPU:$D92C PRG:192C 65 7C + sta PlayerPositionFraction ; CPU:$D92E PRG:192E 85 56 + lda #$00 ; CPU:$D930 PRG:1930 A9 00 + rol a ; CPU:$D932 PRG:1932 2A + sta Zp00 ; CPU:$D933 PRG:1933 85 00 + lda $0213 ; CPU:$D935 PRG:1935 AD 13 02 + ldx PlayerInputDirection ; CPU:$D938 PRG:1938 A6 54 + cpx #$03 ; CPU:$D93A PRG:193A E0 03 + beq Label_D944 ; CPU:$D93C PRG:193C F0 06 + clc ; CPU:$D93E PRG:193E 18 + adc Zp00 ; CPU:$D93F PRG:193F 65 00 + jmp Label_D947 ; CPU:$D941 PRG:1941 4C 47 D9 Label_D944: - sec ; PRG:$1944 38 - sbc Zp00 ; PRG:$1945 E5 00 + sec ; CPU:$D944 PRG:1944 38 + sbc Zp00 ; CPU:$D945 PRG:1945 E5 00 Label_D947: - sta Zp00 ; PRG:$1947 85 00 - lda #$18 ; PRG:$1949 A9 18 - sta Zp02 ; PRG:$194B 85 02 - lda PlayerFacing ; PRG:$194D A5 6D - eor #$01 ; PRG:$194F 49 01 - jsr DrawSingleObjectSprite ; PRG:$1951 20 EE E9 - rts ; PRG:$1954 60 + sta Zp00 ; CPU:$D947 PRG:1947 85 00 + lda #$18 ; CPU:$D949 PRG:1949 A9 18 + sta Zp02 ; CPU:$D94B PRG:194B 85 02 + lda PlayerFacing ; CPU:$D94D PRG:194D A5 6D + eor #$01 ; CPU:$D94F PRG:194F 49 01 + jsr DrawSingleObjectSprite ; CPU:$D951 PRG:1951 20 EE E9 + rts ; CPU:$D954 PRG:1954 60 ;------------------------------------------------------------------------------ ; CollectStageObject @@ -5511,118 +5511,118 @@ Label_D947: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ CollectStageObject: - lda $0591 ; PRG:$1955 AD 91 05 - bne Label_D95E ; PRG:$1958 D0 04 - lda CarriedObjectActive ; PRG:$195A A5 8C - beq Label_D95F ; PRG:$195C F0 01 + lda $0591 ; CPU:$D955 PRG:1955 AD 91 05 + bne Label_D95E ; CPU:$D958 PRG:1958 D0 04 + lda CarriedObjectActive ; CPU:$D95A PRG:195A A5 8C + beq Label_D95F ; CPU:$D95C PRG:195C F0 01 Label_D95E: - rts ; PRG:$195E 60 + rts ; CPU:$D95E PRG:195E 60 Label_D95F: - lda #$E1 ; PRG:$195F A9 E1 - sta Zp02 ; PRG:$1961 85 02 - lda #$C2 ; PRG:$1963 A9 C2 - sta Zp03 ; PRG:$1965 85 03 - lda #$00 ; PRG:$1967 A9 00 - sta CarriedObjectActive ; PRG:$1969 85 8C - ldx #$00 ; PRG:$196B A2 00 - ldy #$01 ; PRG:$196D A0 01 + lda #$E1 ; CPU:$D95F PRG:195F A9 E1 + sta Zp02 ; CPU:$D961 PRG:1961 85 02 + lda #$C2 ; CPU:$D963 PRG:1963 A9 C2 + sta Zp03 ; CPU:$D965 PRG:1965 85 03 + lda #$00 ; CPU:$D967 PRG:1967 A9 00 + sta CarriedObjectActive ; CPU:$D969 PRG:1969 85 8C + ldx #$00 ; CPU:$D96B PRG:196B A2 00 + ldy #$01 ; CPU:$D96D PRG:196D A0 01 Label_D96F: - lda CollectibleActiveArray,x ; PRG:$196F B5 9A - beq Label_D986 ; PRG:$1971 F0 13 - lda (StageObjectDataPointer),y ; PRG:$1973 B1 91 - sta Zp00 ; PRG:$1975 85 00 - iny ; PRG:$1977 C8 - lda (StageObjectDataPointer),y ; PRG:$1978 B1 91 - sta Zp01 ; PRG:$197A 85 01 - jsr BuildAndTestCollisionBounds ; PRG:$197C 20 6E EB - cmp #$00 ; PRG:$197F C9 00 - bne Label_D992 ; PRG:$1981 D0 0F - jmp Label_D987 ; PRG:$1983 4C 87 D9 + lda CollectibleActiveArray,x ; CPU:$D96F PRG:196F B5 9A + beq Label_D986 ; CPU:$D971 PRG:1971 F0 13 + lda (StageObjectDataPointer),y ; CPU:$D973 PRG:1973 B1 91 + sta Zp00 ; CPU:$D975 PRG:1975 85 00 + iny ; CPU:$D977 PRG:1977 C8 + lda (StageObjectDataPointer),y ; CPU:$D978 PRG:1978 B1 91 + sta Zp01 ; CPU:$D97A PRG:197A 85 01 + jsr BuildAndTestCollisionBounds ; CPU:$D97C PRG:197C 20 6E EB + cmp #$00 ; CPU:$D97F PRG:197F C9 00 + bne Label_D992 ; CPU:$D981 PRG:1981 D0 0F + jmp Label_D987 ; CPU:$D983 PRG:1983 4C 87 D9 Label_D986: - iny ; PRG:$1986 C8 + iny ; CPU:$D986 PRG:1986 C8 Label_D987: - inx ; PRG:$1987 E8 - tya ; PRG:$1988 98 - clc ; PRG:$1989 18 - adc #$06 ; PRG:$198A 69 06 - tay ; PRG:$198C A8 - cpy StageObjectDataLength ; PRG:$198D C4 93 - bcc Label_D96F ; PRG:$198F 90 DE - rts ; PRG:$1991 60 + inx ; CPU:$D987 PRG:1987 E8 + tya ; CPU:$D988 PRG:1988 98 + clc ; CPU:$D989 PRG:1989 18 + adc #$06 ; CPU:$D98A PRG:198A 69 06 + tay ; CPU:$D98C PRG:198C A8 + cpy StageObjectDataLength ; CPU:$D98D PRG:198D C4 93 + bcc Label_D96F ; CPU:$D98F PRG:198F 90 DE + rts ; CPU:$D991 PRG:1991 60 Label_D992: - lda #$02 ; PRG:$1992 A9 02 - sta ObjectSoundRequestFlags ; PRG:$1994 85 FE - lda #$FF ; PRG:$1996 A9 FF - sta $0200 ; PRG:$1998 8D 00 02 - lda CollectibleSpriteTileArray,x ; PRG:$199B B5 8D - sta Zp02 ; PRG:$199D 85 02 - lda #$04 ; PRG:$199F A9 04 - sta Zp03 ; PRG:$19A1 85 03 - lda #$30 ; PRG:$19A3 A9 30 - sta Zp04 ; PRG:$19A5 85 04 - jsr FillObjectTileColumn ; PRG:$19A7 20 06 EA - lda #$00 ; PRG:$19AA A9 00 - sta CollectibleActiveArray,x ; PRG:$19AC 95 9A - txa ; PRG:$19AE 8A - pha ; PRG:$19AF 48 - inx ; PRG:$19B0 E8 - stx CarriedObjectActive ; PRG:$19B1 86 8C - stx CollectedObjectCount ; PRG:$19B3 86 9E - iny ; PRG:$19B5 C8 - lda (StageObjectDataPointer),y ; PRG:$19B6 B1 91 - sta Zp02 ; PRG:$19B8 85 02 - lda #$22 ; PRG:$19BA A9 22 - sta CurrentCollectedObjectVramAddressHi ; PRG:$19BC 85 95 - sta Zp03 ; PRG:$19BE 85 03 - dex ; PRG:$19C0 CA - jsr DrawObjectSpriteMode0 ; PRG:$19C1 20 FC E9 - ldx #$02 ; PRG:$19C4 A2 02 + lda #$02 ; CPU:$D992 PRG:1992 A9 02 + sta ObjectSoundRequestFlags ; CPU:$D994 PRG:1994 85 FE + lda #$FF ; CPU:$D996 PRG:1996 A9 FF + sta $0200 ; CPU:$D998 PRG:1998 8D 00 02 + lda CollectibleSpriteTileArray,x ; CPU:$D99B PRG:199B B5 8D + sta Zp02 ; CPU:$D99D PRG:199D 85 02 + lda #$04 ; CPU:$D99F PRG:199F A9 04 + sta Zp03 ; CPU:$D9A1 PRG:19A1 85 03 + lda #$30 ; CPU:$D9A3 PRG:19A3 A9 30 + sta Zp04 ; CPU:$D9A5 PRG:19A5 85 04 + jsr FillObjectTileColumn ; CPU:$D9A7 PRG:19A7 20 06 EA + lda #$00 ; CPU:$D9AA PRG:19AA A9 00 + sta CollectibleActiveArray,x ; CPU:$D9AC PRG:19AC 95 9A + txa ; CPU:$D9AE PRG:19AE 8A + pha ; CPU:$D9AF PRG:19AF 48 + inx ; CPU:$D9B0 PRG:19B0 E8 + stx CarriedObjectActive ; CPU:$D9B1 PRG:19B1 86 8C + stx CollectedObjectCount ; CPU:$D9B3 PRG:19B3 86 9E + iny ; CPU:$D9B5 PRG:19B5 C8 + lda (StageObjectDataPointer),y ; CPU:$D9B6 PRG:19B6 B1 91 + sta Zp02 ; CPU:$D9B8 PRG:19B8 85 02 + lda #$22 ; CPU:$D9BA PRG:19BA A9 22 + sta CurrentCollectedObjectVramAddressHi ; CPU:$D9BC PRG:19BC 85 95 + sta Zp03 ; CPU:$D9BE PRG:19BE 85 03 + dex ; CPU:$D9C0 PRG:19C0 CA + jsr DrawObjectSpriteMode0 ; CPU:$D9C1 PRG:19C1 20 FC E9 + ldx #$02 ; CPU:$D9C4 PRG:19C4 A2 02 Label_D9C6: - iny ; PRG:$19C6 C8 - lda (StageObjectDataPointer),y ; PRG:$19C7 B1 91 - sta CollectedObjectVramRecord,x ; PRG:$19C9 95 94 - inx ; PRG:$19CB E8 - cpx #$06 ; PRG:$19CC E0 06 - bne Label_D9C6 ; PRG:$19CE D0 F6 - pla ; PRG:$19D0 68 - asl a ; PRG:$19D1 0A - sta Zp01 ; PRG:$19D2 85 01 - ldx StageOrScreenIndex ; PRG:$19D4 A6 4A - dex ; PRG:$19D6 CA - txa ; PRG:$19D7 8A - asl a ; PRG:$19D8 0A - sta Zp09 ; PRG:$19D9 85 09 - asl a ; PRG:$19DB 0A - asl a ; PRG:$19DC 0A - clc ; PRG:$19DD 18 - adc Zp01 ; PRG:$19DE 65 01 - tax ; PRG:$19E0 AA - lda CollectedObjectVramAddressLo,x ; PRG:$19E1 BD ED C2 - sta Zp00 ; PRG:$19E4 85 00 - lda CollectedObjectVramAddressHi,x ; PRG:$19E6 BD EE C2 - sta Zp01 ; PRG:$19E9 85 01 - lda #$95 ; PRG:$19EB A9 95 - sta Zp02 ; PRG:$19ED 85 02 - lda #$00 ; PRG:$19EF A9 00 - sta Zp03 ; PRG:$19F1 85 03 - jsr QueueRectangularVramTransfer ; PRG:$19F3 20 CE EF - ldx CarriedObjectActive ; PRG:$19F6 A6 8C - cpx #$03 ; PRG:$19F8 E0 03 - bpl Label_DA10 ; PRG:$19FA 10 14 - dex ; PRG:$19FC CA - txa ; PRG:$19FD 8A - clc ; PRG:$19FE 18 - adc Zp09 ; PRG:$19FF 65 09 - tax ; PRG:$1A01 AA - lda CollectedObjectVramXTable,x ; PRG:$1A02 BD E5 C2 - sta Zp00 ; PRG:$1A05 85 00 - ldy #$00 ; PRG:$1A07 A0 00 - lda #$23 ; PRG:$1A09 A9 23 - sta Zp01 ; PRG:$1A0B 85 01 - jsr QueueSingleVramByte ; PRG:$1A0D 20 C5 F1 + iny ; CPU:$D9C6 PRG:19C6 C8 + lda (StageObjectDataPointer),y ; CPU:$D9C7 PRG:19C7 B1 91 + sta CollectedObjectVramRecord,x ; CPU:$D9C9 PRG:19C9 95 94 + inx ; CPU:$D9CB PRG:19CB E8 + cpx #$06 ; CPU:$D9CC PRG:19CC E0 06 + bne Label_D9C6 ; CPU:$D9CE PRG:19CE D0 F6 + pla ; CPU:$D9D0 PRG:19D0 68 + asl a ; CPU:$D9D1 PRG:19D1 0A + sta Zp01 ; CPU:$D9D2 PRG:19D2 85 01 + ldx StageOrScreenIndex ; CPU:$D9D4 PRG:19D4 A6 4A + dex ; CPU:$D9D6 PRG:19D6 CA + txa ; CPU:$D9D7 PRG:19D7 8A + asl a ; CPU:$D9D8 PRG:19D8 0A + sta Zp09 ; CPU:$D9D9 PRG:19D9 85 09 + asl a ; CPU:$D9DB PRG:19DB 0A + asl a ; CPU:$D9DC PRG:19DC 0A + clc ; CPU:$D9DD PRG:19DD 18 + adc Zp01 ; CPU:$D9DE PRG:19DE 65 01 + tax ; CPU:$D9E0 PRG:19E0 AA + lda CollectedObjectVramAddressLo,x ; CPU:$D9E1 PRG:19E1 BD ED C2 + sta Zp00 ; CPU:$D9E4 PRG:19E4 85 00 + lda CollectedObjectVramAddressHi,x ; CPU:$D9E6 PRG:19E6 BD EE C2 + sta Zp01 ; CPU:$D9E9 PRG:19E9 85 01 + lda #$95 ; CPU:$D9EB PRG:19EB A9 95 + sta Zp02 ; CPU:$D9ED PRG:19ED 85 02 + lda #$00 ; CPU:$D9EF PRG:19EF A9 00 + sta Zp03 ; CPU:$D9F1 PRG:19F1 85 03 + jsr QueueRectangularVramTransfer ; CPU:$D9F3 PRG:19F3 20 CE EF + ldx CarriedObjectActive ; CPU:$D9F6 PRG:19F6 A6 8C + cpx #$03 ; CPU:$D9F8 PRG:19F8 E0 03 + bpl Label_DA10 ; CPU:$D9FA PRG:19FA 10 14 + dex ; CPU:$D9FC PRG:19FC CA + txa ; CPU:$D9FD PRG:19FD 8A + clc ; CPU:$D9FE PRG:19FE 18 + adc Zp09 ; CPU:$D9FF PRG:19FF 65 09 + tax ; CPU:$DA01 PRG:1A01 AA + lda CollectedObjectVramXTable,x ; CPU:$DA02 PRG:1A02 BD E5 C2 + sta Zp00 ; CPU:$DA05 PRG:1A05 85 00 + ldy #$00 ; CPU:$DA07 PRG:1A07 A0 00 + lda #$23 ; CPU:$DA09 PRG:1A09 A9 23 + sta Zp01 ; CPU:$DA0B PRG:1A0B 85 01 + jsr QueueSingleVramByte ; CPU:$DA0D PRG:1A0D 20 C5 F1 Label_DA10: - jsr GameplayUpdateStep_ED7B ; PRG:$1A10 20 7B ED - rts ; PRG:$1A13 60 + jsr GameplayUpdateStep_ED7B ; CPU:$DA10 PRG:1A10 20 7B ED + rts ; CPU:$DA13 PRG:1A13 60 ;------------------------------------------------------------------------------ ; UpdatePlayerStatePhase @@ -5643,14 +5643,14 @@ Label_DA10: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ UpdatePlayerStatePhase: - jsr TestPlayerCollisionMode2 ; PRG:$1A14 20 9B E8 - cmp #$00 ; PRG:$1A17 C9 00 - beq Label_DA1F ; PRG:$1A19 F0 04 - lda PreviousInputDirection ; PRG:$1A1B A5 55 - sta PlayerInputDirection ; PRG:$1A1D 85 54 + jsr TestPlayerCollisionMode2 ; CPU:$DA14 PRG:1A14 20 9B E8 + cmp #$00 ; CPU:$DA17 PRG:1A17 C9 00 + beq Label_DA1F ; CPU:$DA19 PRG:1A19 F0 04 + lda PreviousInputDirection ; CPU:$DA1B PRG:1A1B A5 55 + sta PlayerInputDirection ; CPU:$DA1D PRG:1A1D 85 54 Label_DA1F: - sta PlayerStatePhase ; PRG:$1A1F 85 78 - rts ; PRG:$1A21 60 + sta PlayerStatePhase ; CPU:$DA1F PRG:1A1F 85 78 + rts ; CPU:$DA21 PRG:1A21 60 ;------------------------------------------------------------------------------ ; ResolvePlayerFallState @@ -5671,16 +5671,16 @@ Label_DA1F: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ ResolvePlayerFallState: - jsr TestPlayerFallDistance ; PRG:$1A22 20 34 DA - bne Label_DA2F ; PRG:$1A25 D0 08 - jsr ResetPlayerMotionParameters ; PRG:$1A27 20 A5 DA - lda #$01 ; PRG:$1A2A A9 01 - jmp Label_DA31 ; PRG:$1A2C 4C 31 DA + jsr TestPlayerFallDistance ; CPU:$DA22 PRG:1A22 20 34 DA + bne Label_DA2F ; CPU:$DA25 PRG:1A25 D0 08 + jsr ResetPlayerMotionParameters ; CPU:$DA27 PRG:1A27 20 A5 DA + lda #$01 ; CPU:$DA2A PRG:1A2A A9 01 + jmp Label_DA31 ; CPU:$DA2C PRG:1A2C 4C 31 DA Label_DA2F: - lda #$05 ; PRG:$1A2F A9 05 + lda #$05 ; CPU:$DA2F PRG:1A2F A9 05 Label_DA31: - sta PlayerState ; PRG:$1A31 85 6B - rts ; PRG:$1A33 60 + sta PlayerState ; CPU:$DA31 PRG:1A31 85 6B + rts ; CPU:$DA33 PRG:1A33 60 ;------------------------------------------------------------------------------ ; TestPlayerFallDistance @@ -5701,19 +5701,19 @@ Label_DA31: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ TestPlayerFallDistance: - lda $0210 ; PRG:$1A34 AD 10 02 - cmp PlayerStateReferenceY ; PRG:$1A37 C5 76 - bcc Label_DA42 ; PRG:$1A39 90 07 - sec ; PRG:$1A3B 38 - sbc PlayerStateReferenceY ; PRG:$1A3C E5 76 - cmp PlayerFallThreshold ; PRG:$1A3E C5 7B - bcs Label_DA45 ; PRG:$1A40 B0 03 + lda $0210 ; CPU:$DA34 PRG:1A34 AD 10 02 + cmp PlayerStateReferenceY ; CPU:$DA37 PRG:1A37 C5 76 + bcc Label_DA42 ; CPU:$DA39 PRG:1A39 90 07 + sec ; CPU:$DA3B PRG:1A3B 38 + sbc PlayerStateReferenceY ; CPU:$DA3C PRG:1A3C E5 76 + cmp PlayerFallThreshold ; CPU:$DA3E PRG:1A3E C5 7B + bcs Label_DA45 ; CPU:$DA40 PRG:1A40 B0 03 Label_DA42: - lda #$00 ; PRG:$1A42 A9 00 - rts ; PRG:$1A44 60 + lda #$00 ; CPU:$DA42 PRG:1A42 A9 00 + rts ; CPU:$DA44 PRG:1A44 60 Label_DA45: - lda #$01 ; PRG:$1A45 A9 01 - rts ; PRG:$1A47 60 + lda #$01 ; CPU:$DA45 PRG:1A45 A9 01 + rts ; CPU:$DA47 PRG:1A47 60 ;------------------------------------------------------------------------------ ; BuildPlayerMotionPosition @@ -5734,23 +5734,23 @@ Label_DA45: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ BuildPlayerMotionPosition: - lda $0210 ; PRG:$1A48 AD 10 02 - sta Zp01 ; PRG:$1A4B 85 01 - lda $0213 ; PRG:$1A4D AD 13 02 - ldx PlayerMovementSubstate ; PRG:$1A50 A6 71 - cpx #$02 ; PRG:$1A52 E0 02 - bne Label_DA64 ; PRG:$1A54 D0 0E - ldx PlayerFacing ; PRG:$1A56 A6 6D - beq Label_DA5F ; PRG:$1A58 F0 05 - lda PlayerCollisionAnchorLeft ; PRG:$1A5A A5 73 - jmp Label_DA61 ; PRG:$1A5C 4C 61 DA + lda $0210 ; CPU:$DA48 PRG:1A48 AD 10 02 + sta Zp01 ; CPU:$DA4B PRG:1A4B 85 01 + lda $0213 ; CPU:$DA4D PRG:1A4D AD 13 02 + ldx PlayerMovementSubstate ; CPU:$DA50 PRG:1A50 A6 71 + cpx #$02 ; CPU:$DA52 PRG:1A52 E0 02 + bne Label_DA64 ; CPU:$DA54 PRG:1A54 D0 0E + ldx PlayerFacing ; CPU:$DA56 PRG:1A56 A6 6D + beq Label_DA5F ; CPU:$DA58 PRG:1A58 F0 05 + lda PlayerCollisionAnchorLeft ; CPU:$DA5A PRG:1A5A A5 73 + jmp Label_DA61 ; CPU:$DA5C PRG:1A5C 4C 61 DA Label_DA5F: - lda PlayerCollisionAnchorRight ; PRG:$1A5F A5 74 + lda PlayerCollisionAnchorRight ; CPU:$DA5F PRG:1A5F A5 74 Label_DA61: - sec ; PRG:$1A61 38 - sbc #$10 ; PRG:$1A62 E9 10 + sec ; CPU:$DA61 PRG:1A61 38 + sbc #$10 ; CPU:$DA62 PRG:1A62 E9 10 Label_DA64: - sta Zp00 ; PRG:$1A64 85 00 + sta Zp00 ; CPU:$DA64 PRG:1A64 85 00 ;------------------------------------------------------------------------------ ; StartPlayerClimbMotion @@ -5771,14 +5771,14 @@ Label_DA64: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ StartPlayerClimbMotion: - lda #$28 ; PRG:$1A66 A9 28 - sta Zp02 ; PRG:$1A68 85 02 - lda PlayerFacing ; PRG:$1A6A A5 6D - eor #$01 ; PRG:$1A6C 49 01 - jsr DrawSingleObjectSprite ; PRG:$1A6E 20 EE E9 - lda #$01 ; PRG:$1A71 A9 01 - sta PlayerMovementSubstate ; PRG:$1A73 85 71 - rts ; PRG:$1A75 60 + lda #$28 ; CPU:$DA66 PRG:1A66 A9 28 + sta Zp02 ; CPU:$DA68 PRG:1A68 85 02 + lda PlayerFacing ; CPU:$DA6A PRG:1A6A A5 6D + eor #$01 ; CPU:$DA6C PRG:1A6C 49 01 + jsr DrawSingleObjectSprite ; CPU:$DA6E PRG:1A6E 20 EE E9 + lda #$01 ; CPU:$DA71 PRG:1A71 A9 01 + sta PlayerMovementSubstate ; CPU:$DA73 PRG:1A73 85 71 + rts ; CPU:$DA75 PRG:1A75 60 ;------------------------------------------------------------------------------ ; StartPlayerTransitionMotion @@ -5799,33 +5799,33 @@ StartPlayerClimbMotion: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ StartPlayerTransitionMotion: - txa ; PRG:$1A76 8A - pha ; PRG:$1A77 48 - lda $0210 ; PRG:$1A78 AD 10 02 - sta Zp01 ; PRG:$1A7B 85 01 - lda $0213 ; PRG:$1A7D AD 13 02 - ldx PlayerFacing ; PRG:$1A80 A6 6D - beq Label_DA8C ; PRG:$1A82 F0 08 - sec ; PRG:$1A84 38 - sbc #$0C ; PRG:$1A85 E9 0C - sta Zp00 ; PRG:$1A87 85 00 - jmp Label_DA91 ; PRG:$1A89 4C 91 DA + txa ; CPU:$DA76 PRG:1A76 8A + pha ; CPU:$DA77 PRG:1A77 48 + lda $0210 ; CPU:$DA78 PRG:1A78 AD 10 02 + sta Zp01 ; CPU:$DA7B PRG:1A7B 85 01 + lda $0213 ; CPU:$DA7D PRG:1A7D AD 13 02 + ldx PlayerFacing ; CPU:$DA80 PRG:1A80 A6 6D + beq Label_DA8C ; CPU:$DA82 PRG:1A82 F0 08 + sec ; CPU:$DA84 PRG:1A84 38 + sbc #$0C ; CPU:$DA85 PRG:1A85 E9 0C + sta Zp00 ; CPU:$DA87 PRG:1A87 85 00 + jmp Label_DA91 ; CPU:$DA89 PRG:1A89 4C 91 DA Label_DA8C: - clc ; PRG:$1A8C 18 - adc #$0C ; PRG:$1A8D 69 0C - sta Zp00 ; PRG:$1A8F 85 00 + clc ; CPU:$DA8C PRG:1A8C 18 + adc #$0C ; CPU:$DA8D PRG:1A8D 69 0C + sta Zp00 ; CPU:$DA8F PRG:1A8F 85 00 Label_DA91: - lda #$38 ; PRG:$1A91 A9 38 - sta Zp02 ; PRG:$1A93 85 02 - lda PlayerFacing ; PRG:$1A95 A5 6D - eor #$01 ; PRG:$1A97 49 01 - jsr DrawSingleObjectSprite ; PRG:$1A99 20 EE E9 - lda #$02 ; PRG:$1A9C A9 02 - sta PlayerMovementSubstate ; PRG:$1A9E 85 71 - sta PlayerState ; PRG:$1AA0 85 6B - pla ; PRG:$1AA2 68 - tax ; PRG:$1AA3 AA - rts ; PRG:$1AA4 60 + lda #$38 ; CPU:$DA91 PRG:1A91 A9 38 + sta Zp02 ; CPU:$DA93 PRG:1A93 85 02 + lda PlayerFacing ; CPU:$DA95 PRG:1A95 A5 6D + eor #$01 ; CPU:$DA97 PRG:1A97 49 01 + jsr DrawSingleObjectSprite ; CPU:$DA99 PRG:1A99 20 EE E9 + lda #$02 ; CPU:$DA9C PRG:1A9C A9 02 + sta PlayerMovementSubstate ; CPU:$DA9E PRG:1A9E 85 71 + sta PlayerState ; CPU:$DAA0 PRG:1AA0 85 6B + pla ; CPU:$DAA2 PRG:1AA2 68 + tax ; CPU:$DAA3 PRG:1AA3 AA + rts ; CPU:$DAA4 PRG:1AA4 60 ;------------------------------------------------------------------------------ ; ResetPlayerMotionParameters @@ -5846,31 +5846,31 @@ Label_DA91: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ ResetPlayerMotionParameters: - lda CollisionMatchY ; PRG:$1AA5 A5 43 - sec ; PRG:$1AA7 38 - sbc #$11 ; PRG:$1AA8 E9 11 - sta Zp01 ; PRG:$1AAA 85 01 - lda $0213 ; PRG:$1AAC AD 13 02 - sta Zp00 ; PRG:$1AAF 85 00 - lda #$20 ; PRG:$1AB1 A9 20 - sta Zp02 ; PRG:$1AB3 85 02 - sta PlayerAuxSpritePending ; PRG:$1AB5 85 63 - lda PlayerFacing ; PRG:$1AB7 A5 6D - eor #$01 ; PRG:$1AB9 49 01 - jsr DrawSingleObjectSprite ; PRG:$1ABB 20 EE E9 - lda #$60 ; PRG:$1ABE A9 60 - sta PlayerGravityFraction ; PRG:$1AC0 85 86 - lda #$01 ; PRG:$1AC2 A9 01 - sta PlayerGravityInteger ; PRG:$1AC4 85 87 - lda #$02 ; PRG:$1AC6 A9 02 - sta PlayerVerticalSpeedInteger ; PRG:$1AC8 85 7A - lda #$18 ; PRG:$1ACA A9 18 - sta PlayerFallThreshold ; PRG:$1ACC 85 7B - lda #$A0 ; PRG:$1ACE A9 A0 - sta PlayerVerticalAcceleration ; PRG:$1AD0 85 7C - lda #$10 ; PRG:$1AD2 A9 10 - sta GameplayEventFlags ; PRG:$1AD4 85 FF - rts ; PRG:$1AD6 60 + lda CollisionMatchY ; CPU:$DAA5 PRG:1AA5 A5 43 + sec ; CPU:$DAA7 PRG:1AA7 38 + sbc #$11 ; CPU:$DAA8 PRG:1AA8 E9 11 + sta Zp01 ; CPU:$DAAA PRG:1AAA 85 01 + lda $0213 ; CPU:$DAAC PRG:1AAC AD 13 02 + sta Zp00 ; CPU:$DAAF PRG:1AAF 85 00 + lda #$20 ; CPU:$DAB1 PRG:1AB1 A9 20 + sta Zp02 ; CPU:$DAB3 PRG:1AB3 85 02 + sta PlayerAuxSpritePending ; CPU:$DAB5 PRG:1AB5 85 63 + lda PlayerFacing ; CPU:$DAB7 PRG:1AB7 A5 6D + eor #$01 ; CPU:$DAB9 PRG:1AB9 49 01 + jsr DrawSingleObjectSprite ; CPU:$DABB PRG:1ABB 20 EE E9 + lda #$60 ; CPU:$DABE PRG:1ABE A9 60 + sta PlayerGravityFraction ; CPU:$DAC0 PRG:1AC0 85 86 + lda #$01 ; CPU:$DAC2 PRG:1AC2 A9 01 + sta PlayerGravityInteger ; CPU:$DAC4 PRG:1AC4 85 87 + lda #$02 ; CPU:$DAC6 PRG:1AC6 A9 02 + sta PlayerVerticalSpeedInteger ; CPU:$DAC8 PRG:1AC8 85 7A + lda #$18 ; CPU:$DACA PRG:1ACA A9 18 + sta PlayerFallThreshold ; CPU:$DACC PRG:1ACC 85 7B + lda #$A0 ; CPU:$DACE PRG:1ACE A9 A0 + sta PlayerVerticalAcceleration ; CPU:$DAD0 PRG:1AD0 85 7C + lda #$10 ; CPU:$DAD2 PRG:1AD2 A9 10 + sta GameplayEventFlags ; CPU:$DAD4 PRG:1AD4 85 FF + rts ; CPU:$DAD6 PRG:1AD6 60 ;------------------------------------------------------------------------------ ; EnterPlayerFallingState @@ -5891,21 +5891,21 @@ ResetPlayerMotionParameters: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ EnterPlayerFallingState: - lda $0210 ; PRG:$1AD7 AD 10 02 - sta Zp01 ; PRG:$1ADA 85 01 - sta PlayerStateReferenceY ; PRG:$1ADC 85 76 - lda $0213 ; PRG:$1ADE AD 13 02 - sta Zp00 ; PRG:$1AE1 85 00 - lda #$18 ; PRG:$1AE3 A9 18 - sta Zp02 ; PRG:$1AE5 85 02 - lda PlayerFacing ; PRG:$1AE7 A5 6D - eor #$01 ; PRG:$1AE9 49 01 - jsr DrawSingleObjectSprite ; PRG:$1AEB 20 EE E9 - lda #$00 ; PRG:$1AEE A9 00 - sta PlayerMovementSubstate ; PRG:$1AF0 85 71 - lda #$04 ; PRG:$1AF2 A9 04 - sta PlayerState ; PRG:$1AF4 85 6B - rts ; PRG:$1AF6 60 + lda $0210 ; CPU:$DAD7 PRG:1AD7 AD 10 02 + sta Zp01 ; CPU:$DADA PRG:1ADA 85 01 + sta PlayerStateReferenceY ; CPU:$DADC PRG:1ADC 85 76 + lda $0213 ; CPU:$DADE PRG:1ADE AD 13 02 + sta Zp00 ; CPU:$DAE1 PRG:1AE1 85 00 + lda #$18 ; CPU:$DAE3 PRG:1AE3 A9 18 + sta Zp02 ; CPU:$DAE5 PRG:1AE5 85 02 + lda PlayerFacing ; CPU:$DAE7 PRG:1AE7 A5 6D + eor #$01 ; CPU:$DAE9 PRG:1AE9 49 01 + jsr DrawSingleObjectSprite ; CPU:$DAEB PRG:1AEB 20 EE E9 + lda #$00 ; CPU:$DAEE PRG:1AEE A9 00 + sta PlayerMovementSubstate ; CPU:$DAF0 PRG:1AF0 85 71 + lda #$04 ; CPU:$DAF2 PRG:1AF2 A9 04 + sta PlayerState ; CPU:$DAF4 PRG:1AF4 85 6B + rts ; CPU:$DAF6 PRG:1AF6 60 ;------------------------------------------------------------------------------ ; GraphicsRenderStep_DAF7 @@ -5926,27 +5926,27 @@ EnterPlayerFallingState: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ GraphicsRenderStep_DAF7: - lda $0210 ; PRG:$1AF7 AD 10 02 - cmp #$D8 ; PRG:$1AFA C9 D8 - bcs Label_DB18 ; PRG:$1AFC B0 1A - clc ; PRG:$1AFE 18 - adc #$02 ; PRG:$1AFF 69 02 - sta Zp01 ; PRG:$1B01 85 01 - lda Zp09 ; PRG:$1B03 A5 09 - sta GameplayEventFlags ; PRG:$1B05 85 FF - lda $0213 ; PRG:$1B07 AD 13 02 - sta Zp00 ; PRG:$1B0A 85 00 - lda #$40 ; PRG:$1B0C A9 40 - sta Zp02 ; PRG:$1B0E 85 02 - lda #$00 ; PRG:$1B10 A9 00 - sta Zp09 ; PRG:$1B12 85 09 - jsr DrawSingleObjectSprite ; PRG:$1B14 20 EE E9 - rts ; PRG:$1B17 60 + lda $0210 ; CPU:$DAF7 PRG:1AF7 AD 10 02 + cmp #$D8 ; CPU:$DAFA PRG:1AFA C9 D8 + bcs Label_DB18 ; CPU:$DAFC PRG:1AFC B0 1A + clc ; CPU:$DAFE PRG:1AFE 18 + adc #$02 ; CPU:$DAFF PRG:1AFF 69 02 + sta Zp01 ; CPU:$DB01 PRG:1B01 85 01 + lda Zp09 ; CPU:$DB03 PRG:1B03 A5 09 + sta GameplayEventFlags ; CPU:$DB05 PRG:1B05 85 FF + lda $0213 ; CPU:$DB07 PRG:1B07 AD 13 02 + sta Zp00 ; CPU:$DB0A PRG:1B0A 85 00 + lda #$40 ; CPU:$DB0C PRG:1B0C A9 40 + sta Zp02 ; CPU:$DB0E PRG:1B0E 85 02 + lda #$00 ; CPU:$DB10 PRG:1B10 A9 00 + sta Zp09 ; CPU:$DB12 PRG:1B12 85 09 + jsr DrawSingleObjectSprite ; CPU:$DB14 PRG:1B14 20 EE E9 + rts ; CPU:$DB17 PRG:1B17 60 Label_DB18: - lda Zp08 ; PRG:$1B18 A5 08 - sta GameplayEventFlags ; PRG:$1B1A 85 FF - jsr SwitchActivePlayerOrReturnToAttract ; PRG:$1B1C 20 62 CF - rts ; PRG:$1B1F 60 + lda Zp08 ; CPU:$DB18 PRG:1B18 A5 08 + sta GameplayEventFlags ; CPU:$DB1A PRG:1B1A 85 FF + jsr SwitchActivePlayerOrReturnToAttract ; CPU:$DB1C PRG:1B1C 20 62 CF + rts ; CPU:$DB1F PRG:1B1F 60 ;------------------------------------------------------------------------------ ; AudioRenderStep_DB20 @@ -5967,37 +5967,37 @@ Label_DB18: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ AudioRenderStep_DB20: - lda BonusCounter ; PRG:$1B20 A5 65 - cmp #$24 ; PRG:$1B22 C9 24 - bne Label_DB2A ; PRG:$1B24 D0 04 - lda #$02 ; PRG:$1B26 A9 02 - sta GameplayEventFlags ; PRG:$1B28 85 FF + lda BonusCounter ; CPU:$DB20 PRG:1B20 A5 65 + cmp #$24 ; CPU:$DB22 PRG:1B22 C9 24 + bne Label_DB2A ; CPU:$DB24 PRG:1B24 D0 04 + lda #$02 ; CPU:$DB26 PRG:1B26 A9 02 + sta GameplayEventFlags ; CPU:$DB28 PRG:1B28 85 FF Label_DB2A: - lda $0210 ; PRG:$1B2A AD 10 02 - sta Zp01 ; PRG:$1B2D 85 01 - lda $0213 ; PRG:$1B2F AD 13 02 - sta Zp00 ; PRG:$1B32 85 00 - ldx #$40 ; PRG:$1B34 A2 40 - lda BonusCounter ; PRG:$1B36 A5 65 - and #$02 ; PRG:$1B38 29 02 - bne Label_DB3E ; PRG:$1B3A D0 02 - ldx #$48 ; PRG:$1B3C A2 48 + lda $0210 ; CPU:$DB2A PRG:1B2A AD 10 02 + sta Zp01 ; CPU:$DB2D PRG:1B2D 85 01 + lda $0213 ; CPU:$DB2F PRG:1B2F AD 13 02 + sta Zp00 ; CPU:$DB32 PRG:1B32 85 00 + ldx #$40 ; CPU:$DB34 PRG:1B34 A2 40 + lda BonusCounter ; CPU:$DB36 PRG:1B36 A5 65 + and #$02 ; CPU:$DB38 PRG:1B38 29 02 + bne Label_DB3E ; CPU:$DB3A PRG:1B3A D0 02 + ldx #$48 ; CPU:$DB3C PRG:1B3C A2 48 Label_DB3E: - stx Zp02 ; PRG:$1B3E 86 02 - lda #$00 ; PRG:$1B40 A9 00 - jsr DrawSingleObjectSprite ; PRG:$1B42 20 EE E9 - lda #$20 ; PRG:$1B45 A9 20 - sta GameStateTimer ; PRG:$1B47 85 39 - lda $0210 ; PRG:$1B49 AD 10 02 - cmp #$D8 ; PRG:$1B4C C9 D8 - bcs Label_DB55 ; PRG:$1B4E B0 05 - lda #$10 ; PRG:$1B50 A9 10 - jmp Label_DB57 ; PRG:$1B52 4C 57 DB + stx Zp02 ; CPU:$DB3E PRG:1B3E 86 02 + lda #$00 ; CPU:$DB40 PRG:1B40 A9 00 + jsr DrawSingleObjectSprite ; CPU:$DB42 PRG:1B42 20 EE E9 + lda #$20 ; CPU:$DB45 PRG:1B45 A9 20 + sta GameStateTimer ; CPU:$DB47 PRG:1B47 85 39 + lda $0210 ; CPU:$DB49 PRG:1B49 AD 10 02 + cmp #$D8 ; CPU:$DB4C PRG:1B4C C9 D8 + bcs Label_DB55 ; CPU:$DB4E PRG:1B4E B0 05 + lda #$10 ; CPU:$DB50 PRG:1B50 A9 10 + jmp Label_DB57 ; CPU:$DB52 PRG:1B52 4C 57 DB Label_DB55: - lda #$00 ; PRG:$1B55 A9 00 + lda #$00 ; CPU:$DB55 PRG:1B55 A9 00 Label_DB57: - sta Zp08 ; PRG:$1B57 85 08 - rts ; PRG:$1B59 60 + sta Zp08 ; CPU:$DB57 PRG:1B57 85 08 + rts ; CPU:$DB59 PRG:1B59 60 ;------------------------------------------------------------------------------ ; UpdateBonusDisplay @@ -6018,56 +6018,56 @@ Label_DB57: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ UpdateBonusDisplay: - lda $0590 ; PRG:$1B5A AD 90 05 - bne Label_DB66 ; PRG:$1B5D D0 07 - lda #$20 ; PRG:$1B5F A9 20 - sta SoundTimerArray ; PRG:$1B61 85 35 - sta $0590 ; PRG:$1B63 8D 90 05 + lda $0590 ; CPU:$DB5A PRG:1B5A AD 90 05 + bne Label_DB66 ; CPU:$DB5D PRG:1B5D D0 07 + lda #$20 ; CPU:$DB5F PRG:1B5F A9 20 + sta SoundTimerArray ; CPU:$DB61 PRG:1B61 85 35 + sta $0590 ; CPU:$DB63 PRG:1B63 8D 90 05 Label_DB66: - ldy SoundTimerArray ; PRG:$1B66 A4 35 - bne Label_DB70 ; PRG:$1B68 D0 06 - lda #$00 ; PRG:$1B6A A9 00 - sta $0591 ; PRG:$1B6C 8D 91 05 - rts ; PRG:$1B6F 60 + ldy SoundTimerArray ; CPU:$DB66 PRG:1B66 A4 35 + bne Label_DB70 ; CPU:$DB68 PRG:1B68 D0 06 + lda #$00 ; CPU:$DB6A PRG:1B6A A9 00 + sta $0591 ; CPU:$DB6C PRG:1B6C 8D 91 05 + rts ; CPU:$DB6F PRG:1B6F 60 Label_DB70: - lda #$20 ; PRG:$1B70 A9 20 - sta Zp01 ; PRG:$1B72 85 01 - lda #$C8 ; PRG:$1B74 A9 C8 - ldx StageOrScreenIndex ; PRG:$1B76 A6 4A - cpx #$04 ; PRG:$1B78 E0 04 - bne Label_DB7E ; PRG:$1B7A D0 02 - lda #$C4 ; PRG:$1B7C A9 C4 + lda #$20 ; CPU:$DB70 PRG:1B70 A9 20 + sta Zp01 ; CPU:$DB72 PRG:1B72 85 01 + lda #$C8 ; CPU:$DB74 PRG:1B74 A9 C8 + ldx StageOrScreenIndex ; CPU:$DB76 PRG:1B76 A6 4A + cpx #$04 ; CPU:$DB78 PRG:1B78 E0 04 + bne Label_DB7E ; CPU:$DB7A PRG:1B7A D0 02 + lda #$C4 ; CPU:$DB7C PRG:1B7C A9 C4 Label_DB7E: - sta Zp00 ; PRG:$1B7E 85 00 - cpx #$03 ; PRG:$1B80 E0 03 - beq Label_DB8D ; PRG:$1B82 F0 09 - lda #$CF ; PRG:$1B84 A9 CF - sta Zp02 ; PRG:$1B86 85 02 - lda #$C3 ; PRG:$1B88 A9 C3 - jmp Label_DB93 ; PRG:$1B8A 4C 93 DB + sta Zp00 ; CPU:$DB7E PRG:1B7E 85 00 + cpx #$03 ; CPU:$DB80 PRG:1B80 E0 03 + beq Label_DB8D ; CPU:$DB82 PRG:1B82 F0 09 + lda #$CF ; CPU:$DB84 PRG:1B84 A9 CF + sta Zp02 ; CPU:$DB86 PRG:1B86 85 02 + lda #$C3 ; CPU:$DB88 PRG:1B88 A9 C3 + jmp Label_DB93 ; CPU:$DB8A PRG:1B8A 4C 93 DB Label_DB8D: - lda #$D4 ; PRG:$1B8D A9 D4 - sta Zp02 ; PRG:$1B8F 85 02 - lda #$C3 ; PRG:$1B91 A9 C3 + lda #$D4 ; CPU:$DB8D PRG:1B8D A9 D4 + sta Zp02 ; CPU:$DB8F PRG:1B8F 85 02 + lda #$C3 ; CPU:$DB91 PRG:1B91 A9 C3 Label_DB93: - sta Zp03 ; PRG:$1B93 85 03 - cpy #$10 ; PRG:$1B95 C0 10 - beq Label_DBAA ; PRG:$1B97 F0 11 - cpy #$01 ; PRG:$1B99 C0 01 - beq Label_DBA3 ; PRG:$1B9B F0 06 - lda #$00 ; PRG:$1B9D A9 00 - sta $0591 ; PRG:$1B9F 8D 91 05 - rts ; PRG:$1BA2 60 + sta Zp03 ; CPU:$DB93 PRG:1B93 85 03 + cpy #$10 ; CPU:$DB95 PRG:1B95 C0 10 + beq Label_DBAA ; CPU:$DB97 PRG:1B97 F0 11 + cpy #$01 ; CPU:$DB99 PRG:1B99 C0 01 + beq Label_DBA3 ; CPU:$DB9B PRG:1B9B F0 06 + lda #$00 ; CPU:$DB9D PRG:1B9D A9 00 + sta $0591 ; CPU:$DB9F PRG:1B9F 8D 91 05 + rts ; CPU:$DBA2 PRG:1BA2 60 Label_DBA3: - lda Zp02 ; PRG:$1BA3 A5 02 - clc ; PRG:$1BA5 18 - adc #$0E ; PRG:$1BA6 69 0E - sta Zp02 ; PRG:$1BA8 85 02 + lda Zp02 ; CPU:$DBA3 PRG:1BA3 A5 02 + clc ; CPU:$DBA5 PRG:1BA5 18 + adc #$0E ; CPU:$DBA6 PRG:1BA6 69 0E + sta Zp02 ; CPU:$DBA8 PRG:1BA8 85 02 Label_DBAA: - jsr QueueRectangularVramTransfer ; PRG:$1BAA 20 CE EF - lda #$01 ; PRG:$1BAD A9 01 - sta $0591 ; PRG:$1BAF 8D 91 05 - rts ; PRG:$1BB2 60 + jsr QueueRectangularVramTransfer ; CPU:$DBAA PRG:1BAA 20 CE EF + lda #$01 ; CPU:$DBAD PRG:1BAD A9 01 + sta $0591 ; CPU:$DBAF PRG:1BAF 8D 91 05 + rts ; CPU:$DBB2 PRG:1BB2 60 ;------------------------------------------------------------------------------ ; UpdateCarriedObjectSprite @@ -6088,36 +6088,36 @@ Label_DBAA: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ UpdateCarriedObjectSprite: - ldx CarriedObjectActive ; PRG:$1BB3 A6 8C - beq Label_DBE8 ; PRG:$1BB5 F0 31 - lda #$30 ; PRG:$1BB7 A9 30 - sta Zp04 ; PRG:$1BB9 85 04 - lda $0230 ; PRG:$1BBB AD 30 02 - cmp #$D8 ; PRG:$1BBE C9 D8 - bcs Label_DBCD ; PRG:$1BC0 B0 0B - clc ; PRG:$1BC2 18 - adc #$02 ; PRG:$1BC3 69 02 - sta Zp01 ; PRG:$1BC5 85 01 - lda #$00 ; PRG:$1BC7 A9 00 - pha ; PRG:$1BC9 48 - jmp Label_DBD6 ; PRG:$1BCA 4C D6 DB + ldx CarriedObjectActive ; CPU:$DBB3 PRG:1BB3 A6 8C + beq Label_DBE8 ; CPU:$DBB5 PRG:1BB5 F0 31 + lda #$30 ; CPU:$DBB7 PRG:1BB7 A9 30 + sta Zp04 ; CPU:$DBB9 PRG:1BB9 85 04 + lda $0230 ; CPU:$DBBB PRG:1BBB AD 30 02 + cmp #$D8 ; CPU:$DBBE PRG:1BBE C9 D8 + bcs Label_DBCD ; CPU:$DBC0 PRG:1BC0 B0 0B + clc ; CPU:$DBC2 PRG:1BC2 18 + adc #$02 ; CPU:$DBC3 PRG:1BC3 69 02 + sta Zp01 ; CPU:$DBC5 PRG:1BC5 85 01 + lda #$00 ; CPU:$DBC7 PRG:1BC7 A9 00 + pha ; CPU:$DBC9 PRG:1BC9 48 + jmp Label_DBD6 ; CPU:$DBCA PRG:1BCA 4C D6 DB Label_DBCD: - lda #$00 ; PRG:$1BCD A9 00 - sta CarriedObjectActive ; PRG:$1BCF 85 8C - lda #$FF ; PRG:$1BD1 A9 FF - sta Zp01 ; PRG:$1BD3 85 01 - pha ; PRG:$1BD5 48 + lda #$00 ; CPU:$DBCD PRG:1BCD A9 00 + sta CarriedObjectActive ; CPU:$DBCF PRG:1BCF 85 8C + lda #$FF ; CPU:$DBD1 PRG:1BD1 A9 FF + sta Zp01 ; CPU:$DBD3 PRG:1BD3 85 01 + pha ; CPU:$DBD5 PRG:1BD5 48 Label_DBD6: - lda $0231 ; PRG:$1BD6 AD 31 02 - sta Zp02 ; PRG:$1BD9 85 02 - lda #$22 ; PRG:$1BDB A9 22 - sta Zp03 ; PRG:$1BDD 85 03 - lda $0233 ; PRG:$1BDF AD 33 02 - sta Zp00 ; PRG:$1BE2 85 00 - pla ; PRG:$1BE4 68 - jsr RenderObjectSpriteGrid ; PRG:$1BE5 20 08 EA + lda $0231 ; CPU:$DBD6 PRG:1BD6 AD 31 02 + sta Zp02 ; CPU:$DBD9 PRG:1BD9 85 02 + lda #$22 ; CPU:$DBDB PRG:1BDB A9 22 + sta Zp03 ; CPU:$DBDD PRG:1BDD 85 03 + lda $0233 ; CPU:$DBDF PRG:1BDF AD 33 02 + sta Zp00 ; CPU:$DBE2 PRG:1BE2 85 00 + pla ; CPU:$DBE4 PRG:1BE4 68 + jsr RenderObjectSpriteGrid ; CPU:$DBE5 PRG:1BE5 20 08 EA Label_DBE8: - rts ; PRG:$1BE8 60 + rts ; CPU:$DBE8 PRG:1BE8 60 ;------------------------------------------------------------------------------ ; GraphicsCollisionStep_DBE9 @@ -6138,105 +6138,105 @@ Label_DBE8: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ GraphicsCollisionStep_DBE9: - lda #$C0 ; PRG:$1BE9 A9 C0 - sta Zp04 ; PRG:$1BEB 85 04 - lda #$00 ; PRG:$1BED A9 00 - ldx #$00 ; PRG:$1BEF A2 00 - ldy #$00 ; PRG:$1BF1 A0 00 + lda #$C0 ; CPU:$DBE9 PRG:1BE9 A9 C0 + sta Zp04 ; CPU:$DBEB PRG:1BEB 85 04 + lda #$00 ; CPU:$DBED PRG:1BED A9 00 + ldx #$00 ; CPU:$DBEF PRG:1BEF A2 00 + ldy #$00 ; CPU:$DBF1 PRG:1BF1 A0 00 Label_DBF3: - pha ; PRG:$1BF3 48 - lda $02C0,y ; PRG:$1BF4 B9 C0 02 - cmp #$FF ; PRG:$1BF7 C9 FF - bne Label_DC01 ; PRG:$1BF9 D0 06 - jsr GraphicsRenderStep_DC9D ; PRG:$1BFB 20 9D DC - jmp Label_DC41 ; PRG:$1BFE 4C 41 DC + pha ; CPU:$DBF3 PRG:1BF3 48 + lda $02C0,y ; CPU:$DBF4 PRG:1BF4 B9 C0 02 + cmp #$FF ; CPU:$DBF7 PRG:1BF7 C9 FF + bne Label_DC01 ; CPU:$DBF9 PRG:1BF9 D0 06 + jsr GraphicsRenderStep_DC9D ; CPU:$DBFB PRG:1BFB 20 9D DC + jmp Label_DC41 ; CPU:$DBFE PRG:1BFE 4C 41 DC Label_DC01: - sta Zp01 ; PRG:$1C01 85 01 - lda $02C3,y ; PRG:$1C03 B9 C3 02 - sta Zp00 ; PRG:$1C06 85 00 - lda EnemyStateArray,x ; PRG:$1C08 B5 A3 - cmp #$02 ; PRG:$1C0A C9 02 - bpl Label_DC17 ; PRG:$1C0C 10 09 - lda #$99 ; PRG:$1C0E A9 99 - sta Zp02 ; PRG:$1C10 85 02 - lda #$C3 ; PRG:$1C12 A9 C3 - jmp Label_DC1D ; PRG:$1C14 4C 1D DC + sta Zp01 ; CPU:$DC01 PRG:1C01 85 01 + lda $02C3,y ; CPU:$DC03 PRG:1C03 B9 C3 02 + sta Zp00 ; CPU:$DC06 PRG:1C06 85 00 + lda EnemyStateArray,x ; CPU:$DC08 PRG:1C08 B5 A3 + cmp #$02 ; CPU:$DC0A PRG:1C0A C9 02 + bpl Label_DC17 ; CPU:$DC0C PRG:1C0C 10 09 + lda #$99 ; CPU:$DC0E PRG:1C0E A9 99 + sta Zp02 ; CPU:$DC10 PRG:1C10 85 02 + lda #$C3 ; CPU:$DC12 PRG:1C12 A9 C3 + jmp Label_DC1D ; CPU:$DC14 PRG:1C14 4C 1D DC Label_DC17: - lda #$9D ; PRG:$1C17 A9 9D - sta Zp02 ; PRG:$1C19 85 02 - lda #$C3 ; PRG:$1C1B A9 C3 + lda #$9D ; CPU:$DC17 PRG:1C17 A9 9D + sta Zp02 ; CPU:$DC19 PRG:1C19 85 02 + lda #$C3 ; CPU:$DC1B PRG:1C1B A9 C3 Label_DC1D: - sta Zp03 ; PRG:$1C1D 85 03 - jsr BuildCollisionBounds ; PRG:$1C1F 20 69 EB - jsr TestPlayerCollisionMode0 ; PRG:$1C22 20 93 E8 - cmp #$00 ; PRG:$1C25 C9 00 - bne Label_DC56 ; PRG:$1C27 D0 2D - jsr RunCollisionQuery ; PRG:$1C29 20 A3 E8 - cmp #$00 ; PRG:$1C2C C9 00 - bne Label_DC73 ; PRG:$1C2E D0 43 - dec StageSecondaryObjectIndex ; PRG:$1C30 C6 A2 - cpy StageSecondaryObjectIndex ; PRG:$1C32 C4 A2 - beq Label_DC87 ; PRG:$1C34 F0 51 - inc StageSecondaryObjectIndex ; PRG:$1C36 E6 A2 - lda EnemyStateArray,x ; PRG:$1C38 B5 A3 - cmp #$02 ; PRG:$1C3A C9 02 - bpl Label_DC91 ; PRG:$1C3C 10 53 - jmp Label_DC97 ; PRG:$1C3E 4C 97 DC + sta Zp03 ; CPU:$DC1D PRG:1C1D 85 03 + jsr BuildCollisionBounds ; CPU:$DC1F PRG:1C1F 20 69 EB + jsr TestPlayerCollisionMode0 ; CPU:$DC22 PRG:1C22 20 93 E8 + cmp #$00 ; CPU:$DC25 PRG:1C25 C9 00 + bne Label_DC56 ; CPU:$DC27 PRG:1C27 D0 2D + jsr RunCollisionQuery ; CPU:$DC29 PRG:1C29 20 A3 E8 + cmp #$00 ; CPU:$DC2C PRG:1C2C C9 00 + bne Label_DC73 ; CPU:$DC2E PRG:1C2E D0 43 + dec StageSecondaryObjectIndex ; CPU:$DC30 PRG:1C30 C6 A2 + cpy StageSecondaryObjectIndex ; CPU:$DC32 PRG:1C32 C4 A2 + beq Label_DC87 ; CPU:$DC34 PRG:1C34 F0 51 + inc StageSecondaryObjectIndex ; CPU:$DC36 PRG:1C36 E6 A2 + lda EnemyStateArray,x ; CPU:$DC38 PRG:1C38 B5 A3 + cmp #$02 ; CPU:$DC3A PRG:1C3A C9 02 + bpl Label_DC91 ; CPU:$DC3C PRG:1C3C 10 53 + jmp Label_DC97 ; CPU:$DC3E PRG:1C3E 4C 97 DC Label_DC41: - pla ; PRG:$1C41 68 - tax ; PRG:$1C42 AA - inx ; PRG:$1C43 E8 - cpx StagePrimaryObjectCount ; PRG:$1C44 E4 A0 - beq Label_DC55 ; PRG:$1C46 F0 0D - tya ; PRG:$1C48 98 - clc ; PRG:$1C49 18 - adc #$08 ; PRG:$1C4A 69 08 - tay ; PRG:$1C4C A8 - adc #$C0 ; PRG:$1C4D 69 C0 - sta Zp04 ; PRG:$1C4F 85 04 - txa ; PRG:$1C51 8A - jmp Label_DBF3 ; PRG:$1C52 4C F3 DB + pla ; CPU:$DC41 PRG:1C41 68 + tax ; CPU:$DC42 PRG:1C42 AA + inx ; CPU:$DC43 PRG:1C43 E8 + cpx StagePrimaryObjectCount ; CPU:$DC44 PRG:1C44 E4 A0 + beq Label_DC55 ; CPU:$DC46 PRG:1C46 F0 0D + tya ; CPU:$DC48 PRG:1C48 98 + clc ; CPU:$DC49 PRG:1C49 18 + adc #$08 ; CPU:$DC4A PRG:1C4A 69 08 + tay ; CPU:$DC4C PRG:1C4C A8 + adc #$C0 ; CPU:$DC4D PRG:1C4D 69 C0 + sta Zp04 ; CPU:$DC4F PRG:1C4F 85 04 + txa ; CPU:$DC51 PRG:1C51 8A + jmp Label_DBF3 ; CPU:$DC52 PRG:1C52 4C F3 DB Label_DC55: - rts ; PRG:$1C55 60 + rts ; CPU:$DC55 PRG:1C55 60 Label_DC56: - jsr RunCollisionQuery ; PRG:$1C56 20 A3 E8 - cmp #$00 ; PRG:$1C59 C9 00 - beq Label_DC69 ; PRG:$1C5B F0 0C - jsr CollisionStateStep_DE28 ; PRG:$1C5D 20 28 DE - lda EnemyStateArray,x ; PRG:$1C60 B5 A3 - cmp #$02 ; PRG:$1C62 C9 02 - bmi Label_DC77 ; PRG:$1C64 30 11 - jmp Label_DC6D ; PRG:$1C66 4C 6D DC + jsr RunCollisionQuery ; CPU:$DC56 PRG:1C56 20 A3 E8 + cmp #$00 ; CPU:$DC59 PRG:1C59 C9 00 + beq Label_DC69 ; CPU:$DC5B PRG:1C5B F0 0C + jsr CollisionStateStep_DE28 ; CPU:$DC5D PRG:1C5D 20 28 DE + lda EnemyStateArray,x ; CPU:$DC60 PRG:1C60 B5 A3 + cmp #$02 ; CPU:$DC62 PRG:1C62 C9 02 + bmi Label_DC77 ; CPU:$DC64 PRG:1C64 30 11 + jmp Label_DC6D ; CPU:$DC66 PRG:1C66 4C 6D DC Label_DC69: - lda #$00 ; PRG:$1C69 A9 00 - sta EnemyDirectionInitializedArray,x ; PRG:$1C6B 95 A8 + lda #$00 ; CPU:$DC69 PRG:1C69 A9 00 + sta EnemyDirectionInitializedArray,x ; CPU:$DC6B PRG:1C6B 95 A8 Label_DC6D: - jsr GraphicsRenderStep_DCEF ; PRG:$1C6D 20 EF DC - jmp Label_DC41 ; PRG:$1C70 4C 41 DC + jsr GraphicsRenderStep_DCEF ; CPU:$DC6D PRG:1C6D 20 EF DC + jmp Label_DC41 ; CPU:$DC70 PRG:1C70 4C 41 DC Label_DC73: - lda #$00 ; PRG:$1C73 A9 00 - sta EnemyDirectionInitializedArray,x ; PRG:$1C75 95 A8 + lda #$00 ; CPU:$DC73 PRG:1C73 A9 00 + sta EnemyDirectionInitializedArray,x ; CPU:$DC75 PRG:1C75 95 A8 Label_DC77: - iny ; PRG:$1C77 C8 - cpy StageSecondaryObjectIndex ; PRG:$1C78 C4 A2 - bne Label_DC80 ; PRG:$1C7A D0 04 - lda #$00 ; PRG:$1C7C A9 00 - sta StageSecondaryObjectIndex ; PRG:$1C7E 85 A2 + iny ; CPU:$DC77 PRG:1C77 C8 + cpy StageSecondaryObjectIndex ; CPU:$DC78 PRG:1C78 C4 A2 + bne Label_DC80 ; CPU:$DC7A PRG:1C7A D0 04 + lda #$00 ; CPU:$DC7C PRG:1C7C A9 00 + sta StageSecondaryObjectIndex ; CPU:$DC7E PRG:1C7E 85 A2 Label_DC80: - dey ; PRG:$1C80 88 - jsr GraphicsRenderStep_DD43 ; PRG:$1C81 20 43 DD - jmp Label_DC41 ; PRG:$1C84 4C 41 DC + dey ; CPU:$DC80 PRG:1C80 88 + jsr GraphicsRenderStep_DD43 ; CPU:$DC81 PRG:1C81 20 43 DD + jmp Label_DC41 ; CPU:$DC84 PRG:1C84 4C 41 DC Label_DC87: - jsr GraphicsRenderStep_DCCC ; PRG:$1C87 20 CC DC - inc StageSecondaryObjectIndex ; PRG:$1C8A E6 A2 - sta EnemyStateArray,x ; PRG:$1C8C 95 A3 - jmp Label_DC41 ; PRG:$1C8E 4C 41 DC + jsr GraphicsRenderStep_DCCC ; CPU:$DC87 PRG:1C87 20 CC DC + inc StageSecondaryObjectIndex ; CPU:$DC8A PRG:1C8A E6 A2 + sta EnemyStateArray,x ; CPU:$DC8C PRG:1C8C 95 A3 + jmp Label_DC41 ; CPU:$DC8E PRG:1C8E 4C 41 DC Label_DC91: - jsr EnemyStateStep_DDA7 ; PRG:$1C91 20 A7 DD - jmp Label_DC41 ; PRG:$1C94 4C 41 DC + jsr EnemyStateStep_DDA7 ; CPU:$DC91 PRG:1C91 20 A7 DD + jmp Label_DC41 ; CPU:$DC94 PRG:1C94 4C 41 DC Label_DC97: - jsr GraphicsStateStep_DDE4 ; PRG:$1C97 20 E4 DD - jmp Label_DC41 ; PRG:$1C9A 4C 41 DC + jsr GraphicsStateStep_DDE4 ; CPU:$DC97 PRG:1C97 20 E4 DD + jmp Label_DC41 ; CPU:$DC9A PRG:1C9A 4C 41 DC ;------------------------------------------------------------------------------ ; GraphicsRenderStep_DC9D @@ -6257,32 +6257,32 @@ Label_DC97: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ GraphicsRenderStep_DC9D: - lda $0211 ; PRG:$1C9D AD 11 02 - cmp #$50 ; PRG:$1CA0 C9 50 - beq Label_DCAA ; PRG:$1CA2 F0 06 - lda DifficultyOrRoundIndex ; PRG:$1CA4 A5 4B - cmp #$03 ; PRG:$1CA6 C9 03 - bmi Label_DCCB ; PRG:$1CA8 30 21 + lda $0211 ; CPU:$DC9D PRG:1C9D AD 11 02 + cmp #$50 ; CPU:$DCA0 PRG:1CA0 C9 50 + beq Label_DCAA ; CPU:$DCA2 PRG:1CA2 F0 06 + lda DifficultyOrRoundIndex ; CPU:$DCA4 PRG:1CA4 A5 4B + cmp #$03 ; CPU:$DCA6 PRG:1CA6 C9 03 + bmi Label_DCCB ; CPU:$DCA8 PRG:1CA8 30 21 Label_DCAA: - lda StageSecondaryObjectIndex ; PRG:$1CAA A5 A2 - bne Label_DCCB ; PRG:$1CAC D0 1D - iny ; PRG:$1CAE C8 - sty StageSecondaryObjectIndex ; PRG:$1CAF 84 A2 - dey ; PRG:$1CB1 88 - lda #$40 ; PRG:$1CB2 A9 40 - sta Zp00 ; PRG:$1CB4 85 00 - lda #$34 ; PRG:$1CB6 A9 34 - sta Zp01 ; PRG:$1CB8 85 01 - lda #$58 ; PRG:$1CBA A9 58 - sta Zp02 ; PRG:$1CBC 85 02 - lda #$12 ; PRG:$1CBE A9 12 - sta Zp03 ; PRG:$1CC0 85 03 - lda #$00 ; PRG:$1CC2 A9 00 - sta Zp80 ; PRG:$1CC4 85 80 - sta EnemyStateArray,x ; PRG:$1CC6 95 A3 - jsr DrawObjectSpriteMode1 ; PRG:$1CC8 20 01 EA + lda StageSecondaryObjectIndex ; CPU:$DCAA PRG:1CAA A5 A2 + bne Label_DCCB ; CPU:$DCAC PRG:1CAC D0 1D + iny ; CPU:$DCAE PRG:1CAE C8 + sty StageSecondaryObjectIndex ; CPU:$DCAF PRG:1CAF 84 A2 + dey ; CPU:$DCB1 PRG:1CB1 88 + lda #$40 ; CPU:$DCB2 PRG:1CB2 A9 40 + sta Zp00 ; CPU:$DCB4 PRG:1CB4 85 00 + lda #$34 ; CPU:$DCB6 PRG:1CB6 A9 34 + sta Zp01 ; CPU:$DCB8 PRG:1CB8 85 01 + lda #$58 ; CPU:$DCBA PRG:1CBA A9 58 + sta Zp02 ; CPU:$DCBC PRG:1CBC 85 02 + lda #$12 ; CPU:$DCBE PRG:1CBE A9 12 + sta Zp03 ; CPU:$DCC0 PRG:1CC0 85 03 + lda #$00 ; CPU:$DCC2 PRG:1CC2 A9 00 + sta Zp80 ; CPU:$DCC4 PRG:1CC4 85 80 + sta EnemyStateArray,x ; CPU:$DCC6 PRG:1CC6 95 A3 + jsr DrawObjectSpriteMode1 ; CPU:$DCC8 PRG:1CC8 20 01 EA Label_DCCB: - rts ; PRG:$1CCB 60 + rts ; CPU:$DCCB PRG:1CCB 60 ;------------------------------------------------------------------------------ ; GraphicsRenderStep_DCCC @@ -6303,22 +6303,22 @@ Label_DCCB: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ GraphicsRenderStep_DCCC: - lda $02C0,y ; PRG:$1CCC B9 C0 02 - sta Zp01 ; PRG:$1CCF 85 01 - lda #$01 ; PRG:$1CD1 A9 01 - jsr IntegrateVerticalMotion ; PRG:$1CD3 20 AE E9 - lda ObjectPositionFraction,x ; PRG:$1CD6 B5 57 - adc #$80 ; PRG:$1CD8 69 80 - sta ObjectPositionFraction,x ; PRG:$1CDA 95 57 - lda #$00 ; PRG:$1CDC A9 00 - adc $02C3,y ; PRG:$1CDE 79 C3 02 - sta Zp00 ; PRG:$1CE1 85 00 - lda #$58 ; PRG:$1CE3 A9 58 - sta Zp02 ; PRG:$1CE5 85 02 - lda #$12 ; PRG:$1CE7 A9 12 - sta Zp03 ; PRG:$1CE9 85 03 - jsr DrawObjectSpriteMode1 ; PRG:$1CEB 20 01 EA - rts ; PRG:$1CEE 60 + lda $02C0,y ; CPU:$DCCC PRG:1CCC B9 C0 02 + sta Zp01 ; CPU:$DCCF PRG:1CCF 85 01 + lda #$01 ; CPU:$DCD1 PRG:1CD1 A9 01 + jsr IntegrateVerticalMotion ; CPU:$DCD3 PRG:1CD3 20 AE E9 + lda ObjectPositionFraction,x ; CPU:$DCD6 PRG:1CD6 B5 57 + adc #$80 ; CPU:$DCD8 PRG:1CD8 69 80 + sta ObjectPositionFraction,x ; CPU:$DCDA PRG:1CDA 95 57 + lda #$00 ; CPU:$DCDC PRG:1CDC A9 00 + adc $02C3,y ; CPU:$DCDE PRG:1CDE 79 C3 02 + sta Zp00 ; CPU:$DCE1 PRG:1CE1 85 00 + lda #$58 ; CPU:$DCE3 PRG:1CE3 A9 58 + sta Zp02 ; CPU:$DCE5 PRG:1CE5 85 02 + lda #$12 ; CPU:$DCE7 PRG:1CE7 A9 12 + sta Zp03 ; CPU:$DCE9 PRG:1CE9 85 03 + jsr DrawObjectSpriteMode1 ; CPU:$DCEB PRG:1CEB 20 01 EA + rts ; CPU:$DCEE PRG:1CEE 60 ;------------------------------------------------------------------------------ ; GraphicsRenderStep_DCEF @@ -6339,31 +6339,31 @@ GraphicsRenderStep_DCCC: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ GraphicsRenderStep_DCEF: - lda EnemyStateArray,x ; PRG:$1CEF B5 A3 - cmp #$02 ; PRG:$1CF1 C9 02 - bne Label_DCFD ; PRG:$1CF3 D0 08 - jsr EnemyUpdateStep_DD1D ; PRG:$1CF5 20 1D DD - ldx #$00 ; PRG:$1CF8 A2 00 - jmp Label_DD02 ; PRG:$1CFA 4C 02 DD + lda EnemyStateArray,x ; CPU:$DCEF PRG:1CEF B5 A3 + cmp #$02 ; CPU:$DCF1 PRG:1CF1 C9 02 + bne Label_DCFD ; CPU:$DCF3 PRG:1CF3 D0 08 + jsr EnemyUpdateStep_DD1D ; CPU:$DCF5 PRG:1CF5 20 1D DD + ldx #$00 ; CPU:$DCF8 PRG:1CF8 A2 00 + jmp Label_DD02 ; CPU:$DCFA PRG:1CFA 4C 02 DD Label_DCFD: - jsr GraphicsUpdateStep_DD33 ; PRG:$1CFD 20 33 DD - ldx #$02 ; PRG:$1D00 A2 02 + jsr GraphicsUpdateStep_DD33 ; CPU:$DCFD PRG:1CFD 20 33 DD + ldx #$02 ; CPU:$DD00 PRG:1D00 A2 02 Label_DD02: - and #$02 ; PRG:$1D02 29 02 - beq Label_DD0B ; PRG:$1D04 F0 05 - lda #$60 ; PRG:$1D06 A9 60 - jmp Label_DD0D ; PRG:$1D08 4C 0D DD + and #$02 ; CPU:$DD02 PRG:1D02 29 02 + beq Label_DD0B ; CPU:$DD04 PRG:1D04 F0 05 + lda #$60 ; CPU:$DD06 PRG:1D06 A9 60 + jmp Label_DD0D ; CPU:$DD08 PRG:1D08 4C 0D DD Label_DD0B: - lda #$62 ; PRG:$1D0B A9 62 + lda #$62 ; CPU:$DD0B PRG:1D0B A9 62 Label_DD0D: - sta Zp02 ; PRG:$1D0D 85 02 - lda $02C3,y ; PRG:$1D0F B9 C3 02 - sta Zp00 ; PRG:$1D12 85 00 - lda #$21 ; PRG:$1D14 A9 21 - sta Zp03 ; PRG:$1D16 85 03 - txa ; PRG:$1D18 8A - jsr RenderObjectSpriteGrid ; PRG:$1D19 20 08 EA - rts ; PRG:$1D1C 60 + sta Zp02 ; CPU:$DD0D PRG:1D0D 85 02 + lda $02C3,y ; CPU:$DD0F PRG:1D0F B9 C3 02 + sta Zp00 ; CPU:$DD12 PRG:1D12 85 00 + lda #$21 ; CPU:$DD14 PRG:1D14 A9 21 + sta Zp03 ; CPU:$DD16 PRG:1D16 85 03 + txa ; CPU:$DD18 PRG:1D18 8A + jsr RenderObjectSpriteGrid ; CPU:$DD19 PRG:1D19 20 08 EA + rts ; CPU:$DD1C PRG:1D1C 60 ;------------------------------------------------------------------------------ ; EnemyUpdateStep_DD1D @@ -6384,18 +6384,18 @@ Label_DD0D: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ EnemyUpdateStep_DD1D: - lda ObjectPositionFraction,x ; PRG:$1D1D B5 57 - clc ; PRG:$1D1F 18 - adc $0501 ; PRG:$1D20 6D 01 05 - sta ObjectPositionFraction,x ; PRG:$1D23 95 57 - lda #$00 ; PRG:$1D25 A9 00 - rol a ; PRG:$1D27 2A - sta Zp01 ; PRG:$1D28 85 01 - lda $02C0,y ; PRG:$1D2A B9 C0 02 - sec ; PRG:$1D2D 38 - sbc Zp01 ; PRG:$1D2E E5 01 - sta Zp01 ; PRG:$1D30 85 01 - rts ; PRG:$1D32 60 + lda ObjectPositionFraction,x ; CPU:$DD1D PRG:1D1D B5 57 + clc ; CPU:$DD1F PRG:1D1F 18 + adc $0501 ; CPU:$DD20 PRG:1D20 6D 01 05 + sta ObjectPositionFraction,x ; CPU:$DD23 PRG:1D23 95 57 + lda #$00 ; CPU:$DD25 PRG:1D25 A9 00 + rol a ; CPU:$DD27 PRG:1D27 2A + sta Zp01 ; CPU:$DD28 PRG:1D28 85 01 + lda $02C0,y ; CPU:$DD2A PRG:1D2A B9 C0 02 + sec ; CPU:$DD2D PRG:1D2D 38 + sbc Zp01 ; CPU:$DD2E PRG:1D2E E5 01 + sta Zp01 ; CPU:$DD30 PRG:1D30 85 01 + rts ; CPU:$DD32 PRG:1D32 60 ;------------------------------------------------------------------------------ ; GraphicsUpdateStep_DD33 @@ -6416,14 +6416,14 @@ EnemyUpdateStep_DD1D: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ GraphicsUpdateStep_DD33: - lda ObjectPositionFraction,x ; PRG:$1D33 B5 57 - clc ; PRG:$1D35 18 - adc $0502 ; PRG:$1D36 6D 02 05 - sta ObjectPositionFraction,x ; PRG:$1D39 95 57 - lda #$00 ; PRG:$1D3B A9 00 - adc $02C0,y ; PRG:$1D3D 79 C0 02 - sta Zp01 ; PRG:$1D40 85 01 - rts ; PRG:$1D42 60 + lda ObjectPositionFraction,x ; CPU:$DD33 PRG:1D33 B5 57 + clc ; CPU:$DD35 PRG:1D35 18 + adc $0502 ; CPU:$DD36 PRG:1D36 6D 02 05 + sta ObjectPositionFraction,x ; CPU:$DD39 PRG:1D39 95 57 + lda #$00 ; CPU:$DD3B PRG:1D3B A9 00 + adc $02C0,y ; CPU:$DD3D PRG:1D3D 79 C0 02 + sta Zp01 ; CPU:$DD40 PRG:1D40 85 01 + rts ; CPU:$DD42 PRG:1D42 60 ;------------------------------------------------------------------------------ ; GraphicsRenderStep_DD43 @@ -6444,42 +6444,42 @@ GraphicsUpdateStep_DD33: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ GraphicsRenderStep_DD43: - lda $0210 ; PRG:$1D43 AD 10 02 - cmp $02C0,y ; PRG:$1D46 D9 C0 02 - bcc Label_DD50 ; PRG:$1D49 90 05 - lda #$40 ; PRG:$1D4B A9 40 - jmp Label_DD53 ; PRG:$1D4D 4C 53 DD + lda $0210 ; CPU:$DD43 PRG:1D43 AD 10 02 + cmp $02C0,y ; CPU:$DD46 PRG:1D46 D9 C0 02 + bcc Label_DD50 ; CPU:$DD49 PRG:1D49 90 05 + lda #$40 ; CPU:$DD4B PRG:1D4B A9 40 + jmp Label_DD53 ; CPU:$DD4D PRG:1D4D 4C 53 DD Label_DD50: - lda $0506 ; PRG:$1D50 AD 06 05 + lda $0506 ; CPU:$DD50 PRG:1D50 AD 06 05 Label_DD53: - cmp RandomLfsr0,x ; PRG:$1D53 D5 18 - bcc Label_DD58 ; PRG:$1D55 90 01 - rts ; PRG:$1D57 60 + cmp RandomLfsr0,x ; CPU:$DD53 PRG:1D53 D5 18 + bcc Label_DD58 ; CPU:$DD55 PRG:1D55 90 01 + rts ; CPU:$DD57 PRG:1D57 60 Label_DD58: - lda EnemyStateArray,x ; PRG:$1D58 B5 A3 - cmp #$00 ; PRG:$1D5A C9 00 - bne Label_DD64 ; PRG:$1D5C D0 06 - jsr EnemyUpdateStep_DD85 ; PRG:$1D5E 20 85 DD - jmp Label_DD67 ; PRG:$1D61 4C 67 DD + lda EnemyStateArray,x ; CPU:$DD58 PRG:1D58 B5 A3 + cmp #$00 ; CPU:$DD5A PRG:1D5A C9 00 + bne Label_DD64 ; CPU:$DD5C PRG:1D5C D0 06 + jsr EnemyUpdateStep_DD85 ; CPU:$DD5E PRG:1D5E 20 85 DD + jmp Label_DD67 ; CPU:$DD61 PRG:1D61 4C 67 DD Label_DD64: - jsr EnemyUpdateStep_DD93 ; PRG:$1D64 20 93 DD + jsr EnemyUpdateStep_DD93 ; CPU:$DD64 PRG:1D64 20 93 DD Label_DD67: - sta Zp00 ; PRG:$1D67 85 00 - and #$02 ; PRG:$1D69 29 02 - bne Label_DD72 ; PRG:$1D6B D0 05 - lda #$58 ; PRG:$1D6D A9 58 - jmp Label_DD74 ; PRG:$1D6F 4C 74 DD + sta Zp00 ; CPU:$DD67 PRG:1D67 85 00 + and #$02 ; CPU:$DD69 PRG:1D69 29 02 + bne Label_DD72 ; CPU:$DD6B PRG:1D6B D0 05 + lda #$58 ; CPU:$DD6D PRG:1D6D A9 58 + jmp Label_DD74 ; CPU:$DD6F PRG:1D6F 4C 74 DD Label_DD72: - lda #$5A ; PRG:$1D72 A9 5A + lda #$5A ; CPU:$DD72 PRG:1D72 A9 5A Label_DD74: - sta Zp02 ; PRG:$1D74 85 02 - lda $02C0,y ; PRG:$1D76 B9 C0 02 - sta Zp01 ; PRG:$1D79 85 01 - lda #$12 ; PRG:$1D7B A9 12 - sta Zp03 ; PRG:$1D7D 85 03 - lda EnemyStateArray,x ; PRG:$1D7F B5 A3 - jsr RenderObjectSpriteGrid ; PRG:$1D81 20 08 EA - rts ; PRG:$1D84 60 + sta Zp02 ; CPU:$DD74 PRG:1D74 85 02 + lda $02C0,y ; CPU:$DD76 PRG:1D76 B9 C0 02 + sta Zp01 ; CPU:$DD79 PRG:1D79 85 01 + lda #$12 ; CPU:$DD7B PRG:1D7B A9 12 + sta Zp03 ; CPU:$DD7D PRG:1D7D 85 03 + lda EnemyStateArray,x ; CPU:$DD7F PRG:1D7F B5 A3 + jsr RenderObjectSpriteGrid ; CPU:$DD81 PRG:1D81 20 08 EA + rts ; CPU:$DD84 PRG:1D84 60 ;------------------------------------------------------------------------------ ; EnemyUpdateStep_DD85 @@ -6500,13 +6500,13 @@ Label_DD74: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ EnemyUpdateStep_DD85: - lda ObjectPositionFraction,x ; PRG:$1D85 B5 57 - clc ; PRG:$1D87 18 - adc $0500 ; PRG:$1D88 6D 00 05 - sta ObjectPositionFraction,x ; PRG:$1D8B 95 57 - lda #$00 ; PRG:$1D8D A9 00 - adc $02C3,y ; PRG:$1D8F 79 C3 02 - rts ; PRG:$1D92 60 + lda ObjectPositionFraction,x ; CPU:$DD85 PRG:1D85 B5 57 + clc ; CPU:$DD87 PRG:1D87 18 + adc $0500 ; CPU:$DD88 PRG:1D88 6D 00 05 + sta ObjectPositionFraction,x ; CPU:$DD8B PRG:1D8B 95 57 + lda #$00 ; CPU:$DD8D PRG:1D8D A9 00 + adc $02C3,y ; CPU:$DD8F PRG:1D8F 79 C3 02 + rts ; CPU:$DD92 PRG:1D92 60 ;------------------------------------------------------------------------------ ; EnemyUpdateStep_DD93 @@ -6527,17 +6527,17 @@ EnemyUpdateStep_DD85: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ EnemyUpdateStep_DD93: - lda ObjectPositionFraction,x ; PRG:$1D93 B5 57 - clc ; PRG:$1D95 18 - adc $0500 ; PRG:$1D96 6D 00 05 - sta ObjectPositionFraction,x ; PRG:$1D99 95 57 - lda #$00 ; PRG:$1D9B A9 00 - rol a ; PRG:$1D9D 2A - sta Zp00 ; PRG:$1D9E 85 00 - lda $02C3,y ; PRG:$1DA0 B9 C3 02 - sec ; PRG:$1DA3 38 - sbc Zp00 ; PRG:$1DA4 E5 00 - rts ; PRG:$1DA6 60 + lda ObjectPositionFraction,x ; CPU:$DD93 PRG:1D93 B5 57 + clc ; CPU:$DD95 PRG:1D95 18 + adc $0500 ; CPU:$DD96 PRG:1D96 6D 00 05 + sta ObjectPositionFraction,x ; CPU:$DD99 PRG:1D99 95 57 + lda #$00 ; CPU:$DD9B PRG:1D9B A9 00 + rol a ; CPU:$DD9D PRG:1D9D 2A + sta Zp00 ; CPU:$DD9E PRG:1D9E 85 00 + lda $02C3,y ; CPU:$DDA0 PRG:1DA0 B9 C3 02 + sec ; CPU:$DDA3 PRG:1DA3 38 + sbc Zp00 ; CPU:$DDA4 PRG:1DA4 E5 00 + rts ; CPU:$DDA6 PRG:1DA6 60 ;------------------------------------------------------------------------------ ; EnemyStateStep_DDA7 @@ -6558,20 +6558,20 @@ EnemyUpdateStep_DD93: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ EnemyStateStep_DDA7: - lda EnemyStateArray,x ; PRG:$1DA7 B5 A3 - cmp #$02 ; PRG:$1DA9 C9 02 - bne Label_DDB7 ; PRG:$1DAB D0 0A - lda #$03 ; PRG:$1DAD A9 03 - sta EnemyStateArray,x ; PRG:$1DAF 95 A3 - ldx #$00 ; PRG:$1DB1 A2 00 - jsr GraphicsDispatchStep_DDC1 ; PRG:$1DB3 20 C1 DD - rts ; PRG:$1DB6 60 + lda EnemyStateArray,x ; CPU:$DDA7 PRG:1DA7 B5 A3 + cmp #$02 ; CPU:$DDA9 PRG:1DA9 C9 02 + bne Label_DDB7 ; CPU:$DDAB PRG:1DAB D0 0A + lda #$03 ; CPU:$DDAD PRG:1DAD A9 03 + sta EnemyStateArray,x ; CPU:$DDAF PRG:1DAF 95 A3 + ldx #$00 ; CPU:$DDB1 PRG:1DB1 A2 00 + jsr GraphicsDispatchStep_DDC1 ; CPU:$DDB3 PRG:1DB3 20 C1 DD + rts ; CPU:$DDB6 PRG:1DB6 60 Label_DDB7: - lda #$02 ; PRG:$1DB7 A9 02 - sta EnemyStateArray,x ; PRG:$1DB9 95 A3 - ldx #$01 ; PRG:$1DBB A2 01 - jsr GraphicsRenderStep_DDCA ; PRG:$1DBD 20 CA DD - rts ; PRG:$1DC0 60 + lda #$02 ; CPU:$DDB7 PRG:1DB7 A9 02 + sta EnemyStateArray,x ; CPU:$DDB9 PRG:1DB9 95 A3 + ldx #$01 ; CPU:$DDBB PRG:1DBB A2 01 + jsr GraphicsRenderStep_DDCA ; CPU:$DDBD PRG:1DBD 20 CA DD + rts ; CPU:$DDC0 PRG:1DC0 60 ;------------------------------------------------------------------------------ ; GraphicsDispatchStep_DDC1 @@ -6592,10 +6592,10 @@ Label_DDB7: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ GraphicsDispatchStep_DDC1: - lda $02C0,y ; PRG:$1DC1 B9 C0 02 - clc ; PRG:$1DC4 18 - adc #$01 ; PRG:$1DC5 69 01 - jmp Label_DDD0 ; PRG:$1DC7 4C D0 DD + lda $02C0,y ; CPU:$DDC1 PRG:1DC1 B9 C0 02 + clc ; CPU:$DDC4 PRG:1DC4 18 + adc #$01 ; CPU:$DDC5 PRG:1DC5 69 01 + jmp Label_DDD0 ; CPU:$DDC7 PRG:1DC7 4C D0 DD ;------------------------------------------------------------------------------ ; GraphicsRenderStep_DDCA @@ -6616,20 +6616,20 @@ GraphicsDispatchStep_DDC1: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ GraphicsRenderStep_DDCA: - lda $02C0,y ; PRG:$1DCA B9 C0 02 - sec ; PRG:$1DCD 38 - sbc #$01 ; PRG:$1DCE E9 01 + lda $02C0,y ; CPU:$DDCA PRG:1DCA B9 C0 02 + sec ; CPU:$DDCD PRG:1DCD 38 + sbc #$01 ; CPU:$DDCE PRG:1DCE E9 01 Label_DDD0: - sta Zp01 ; PRG:$1DD0 85 01 - lda $02C3,y ; PRG:$1DD2 B9 C3 02 - sta Zp00 ; PRG:$1DD5 85 00 - lda #$62 ; PRG:$1DD7 A9 62 - sta Zp02 ; PRG:$1DD9 85 02 - lda #$21 ; PRG:$1DDB A9 21 - sta Zp03 ; PRG:$1DDD 85 03 - txa ; PRG:$1DDF 8A - jsr RenderObjectSpriteGrid ; PRG:$1DE0 20 08 EA - rts ; PRG:$1DE3 60 + sta Zp01 ; CPU:$DDD0 PRG:1DD0 85 01 + lda $02C3,y ; CPU:$DDD2 PRG:1DD2 B9 C3 02 + sta Zp00 ; CPU:$DDD5 PRG:1DD5 85 00 + lda #$62 ; CPU:$DDD7 PRG:1DD7 A9 62 + sta Zp02 ; CPU:$DDD9 PRG:1DD9 85 02 + lda #$21 ; CPU:$DDDB PRG:1DDB A9 21 + sta Zp03 ; CPU:$DDDD PRG:1DDD 85 03 + txa ; CPU:$DDDF PRG:1DDF 8A + jsr RenderObjectSpriteGrid ; CPU:$DDE0 PRG:1DE0 20 08 EA + rts ; CPU:$DDE3 PRG:1DE3 60 ;------------------------------------------------------------------------------ ; GraphicsStateStep_DDE4 @@ -6650,22 +6650,22 @@ Label_DDD0: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ GraphicsStateStep_DDE4: - lda EnemyStateArray,x ; PRG:$1DE4 B5 A3 - cmp #$00 ; PRG:$1DE6 C9 00 - bne Label_DDF6 ; PRG:$1DE8 D0 0C - lda #$5A ; PRG:$1DEA A9 5A - sta Zp02 ; PRG:$1DEC 85 02 - lda #$01 ; PRG:$1DEE A9 01 - sta EnemyStateArray,x ; PRG:$1DF0 95 A3 - jsr GraphicsRenderStep_DE02 ; PRG:$1DF2 20 02 DE - rts ; PRG:$1DF5 60 + lda EnemyStateArray,x ; CPU:$DDE4 PRG:1DE4 B5 A3 + cmp #$00 ; CPU:$DDE6 PRG:1DE6 C9 00 + bne Label_DDF6 ; CPU:$DDE8 PRG:1DE8 D0 0C + lda #$5A ; CPU:$DDEA PRG:1DEA A9 5A + sta Zp02 ; CPU:$DDEC PRG:1DEC 85 02 + lda #$01 ; CPU:$DDEE PRG:1DEE A9 01 + sta EnemyStateArray,x ; CPU:$DDF0 PRG:1DF0 95 A3 + jsr GraphicsRenderStep_DE02 ; CPU:$DDF2 PRG:1DF2 20 02 DE + rts ; CPU:$DDF5 PRG:1DF5 60 Label_DDF6: - lda #$58 ; PRG:$1DF6 A9 58 - sta Zp02 ; PRG:$1DF8 85 02 - lda #$00 ; PRG:$1DFA A9 00 - sta EnemyStateArray,x ; PRG:$1DFC 95 A3 - jsr GraphicsRenderStep_DE02 ; PRG:$1DFE 20 02 DE - rts ; PRG:$1E01 60 + lda #$58 ; CPU:$DDF6 PRG:1DF6 A9 58 + sta Zp02 ; CPU:$DDF8 PRG:1DF8 85 02 + lda #$00 ; CPU:$DDFA PRG:1DFA A9 00 + sta EnemyStateArray,x ; CPU:$DDFC PRG:1DFC 95 A3 + jsr GraphicsRenderStep_DE02 ; CPU:$DDFE PRG:1DFE 20 02 DE + rts ; CPU:$DE01 PRG:1E01 60 ;------------------------------------------------------------------------------ ; GraphicsRenderStep_DE02 @@ -6686,27 +6686,27 @@ Label_DDF6: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ GraphicsRenderStep_DE02: - pha ; PRG:$1E02 48 - lda $02C0,y ; PRG:$1E03 B9 C0 02 - sta Zp01 ; PRG:$1E06 85 01 - pla ; PRG:$1E08 68 - beq Label_DE14 ; PRG:$1E09 F0 09 - lda $02C3,y ; PRG:$1E0B B9 C3 02 - sec ; PRG:$1E0E 38 - sbc #$01 ; PRG:$1E0F E9 01 - jmp Label_DE1A ; PRG:$1E11 4C 1A DE + pha ; CPU:$DE02 PRG:1E02 48 + lda $02C0,y ; CPU:$DE03 PRG:1E03 B9 C0 02 + sta Zp01 ; CPU:$DE06 PRG:1E06 85 01 + pla ; CPU:$DE08 PRG:1E08 68 + beq Label_DE14 ; CPU:$DE09 PRG:1E09 F0 09 + lda $02C3,y ; CPU:$DE0B PRG:1E0B B9 C3 02 + sec ; CPU:$DE0E PRG:1E0E 38 + sbc #$01 ; CPU:$DE0F PRG:1E0F E9 01 + jmp Label_DE1A ; CPU:$DE11 PRG:1E11 4C 1A DE Label_DE14: - lda $02C3,y ; PRG:$1E14 B9 C3 02 - clc ; PRG:$1E17 18 - adc #$01 ; PRG:$1E18 69 01 + lda $02C3,y ; CPU:$DE14 PRG:1E14 B9 C3 02 + clc ; CPU:$DE17 PRG:1E17 18 + adc #$01 ; CPU:$DE18 PRG:1E18 69 01 Label_DE1A: - sta Zp00 ; PRG:$1E1A 85 00 - lda #$12 ; PRG:$1E1C A9 12 - sta Zp03 ; PRG:$1E1E 85 03 - lda EnemyStateArray,x ; PRG:$1E20 B5 A3 - eor #$01 ; PRG:$1E22 49 01 - jsr RenderObjectSpriteGrid ; PRG:$1E24 20 08 EA - rts ; PRG:$1E27 60 + sta Zp00 ; CPU:$DE1A PRG:1E1A 85 00 + lda #$12 ; CPU:$DE1C PRG:1E1C A9 12 + sta Zp03 ; CPU:$DE1E PRG:1E1E 85 03 + lda EnemyStateArray,x ; CPU:$DE20 PRG:1E20 B5 A3 + eor #$01 ; CPU:$DE22 PRG:1E22 49 01 + jsr RenderObjectSpriteGrid ; CPU:$DE24 PRG:1E24 20 08 EA + rts ; CPU:$DE27 PRG:1E27 60 ;------------------------------------------------------------------------------ ; CollisionStateStep_DE28 @@ -6727,46 +6727,46 @@ Label_DE1A: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ CollisionStateStep_DE28: - txa ; PRG:$1E28 8A - pha ; PRG:$1E29 48 - lda EnemyDirectionInitializedArray,x ; PRG:$1E2A B5 A8 - beq Label_DE31 ; PRG:$1E2C F0 03 - jmp Label_DE69 ; PRG:$1E2E 4C 69 DE + txa ; CPU:$DE28 PRG:1E28 8A + pha ; CPU:$DE29 PRG:1E29 48 + lda EnemyDirectionInitializedArray,x ; CPU:$DE2A PRG:1E2A B5 A8 + beq Label_DE31 ; CPU:$DE2C PRG:1E2C F0 03 + jmp Label_DE69 ; CPU:$DE2E PRG:1E2E 4C 69 DE Label_DE31: - lda #$01 ; PRG:$1E31 A9 01 - sta EnemyDirectionInitializedArray,x ; PRG:$1E33 95 A8 - lda EnemyStateArray,x ; PRG:$1E35 B5 A3 - sta Zp08 ; PRG:$1E37 85 08 - lda #$00 ; PRG:$1E39 A9 00 - sta EnemyStateArray,x ; PRG:$1E3B 95 A3 - jsr CollisionCollisionStep_DE6C ; PRG:$1E3D 20 6C DE - lda RandomLfsr1 ; PRG:$1E40 A5 19 - cmp Zp05 ; PRG:$1E42 C5 05 - bcc Label_DE57 ; PRG:$1E44 90 11 - lda RandomLfsr2 ; PRG:$1E46 A5 1A - cmp Zp06 ; PRG:$1E48 C5 06 - bcc Label_DE55 ; PRG:$1E4A 90 09 - lda RandomLfsr3 ; PRG:$1E4C A5 1B - cmp Zp07 ; PRG:$1E4E C5 07 - bcs Label_DE59 ; PRG:$1E50 B0 07 - jmp Label_DE5B ; PRG:$1E52 4C 5B DE + lda #$01 ; CPU:$DE31 PRG:1E31 A9 01 + sta EnemyDirectionInitializedArray,x ; CPU:$DE33 PRG:1E33 95 A8 + lda EnemyStateArray,x ; CPU:$DE35 PRG:1E35 B5 A3 + sta Zp08 ; CPU:$DE37 PRG:1E37 85 08 + lda #$00 ; CPU:$DE39 PRG:1E39 A9 00 + sta EnemyStateArray,x ; CPU:$DE3B PRG:1E3B 95 A3 + jsr CollisionCollisionStep_DE6C ; CPU:$DE3D PRG:1E3D 20 6C DE + lda RandomLfsr1 ; CPU:$DE40 PRG:1E40 A5 19 + cmp Zp05 ; CPU:$DE42 PRG:1E42 C5 05 + bcc Label_DE57 ; CPU:$DE44 PRG:1E44 90 11 + lda RandomLfsr2 ; CPU:$DE46 PRG:1E46 A5 1A + cmp Zp06 ; CPU:$DE48 PRG:1E48 C5 06 + bcc Label_DE55 ; CPU:$DE4A PRG:1E4A 90 09 + lda RandomLfsr3 ; CPU:$DE4C PRG:1E4C A5 1B + cmp Zp07 ; CPU:$DE4E PRG:1E4E C5 07 + bcs Label_DE59 ; CPU:$DE50 PRG:1E50 B0 07 + jmp Label_DE5B ; CPU:$DE52 PRG:1E52 4C 5B DE Label_DE55: - inc EnemyStateArray,x ; PRG:$1E55 F6 A3 + inc EnemyStateArray,x ; CPU:$DE55 PRG:1E55 F6 A3 Label_DE57: - inc EnemyStateArray,x ; PRG:$1E57 F6 A3 + inc EnemyStateArray,x ; CPU:$DE57 PRG:1E57 F6 A3 Label_DE59: - inc EnemyStateArray,x ; PRG:$1E59 F6 A3 + inc EnemyStateArray,x ; CPU:$DE59 PRG:1E59 F6 A3 Label_DE5B: - lda EnemyStateArray,x ; PRG:$1E5B B5 A3 - ldx Zp08 ; PRG:$1E5D A6 08 - jsr EnemyComputeStep_E0CC ; PRG:$1E5F 20 CC E0 - clc ; PRG:$1E62 18 - adc $02C3,y ; PRG:$1E63 79 C3 02 - sta $02C3,y ; PRG:$1E66 99 C3 02 + lda EnemyStateArray,x ; CPU:$DE5B PRG:1E5B B5 A3 + ldx Zp08 ; CPU:$DE5D PRG:1E5D A6 08 + jsr EnemyComputeStep_E0CC ; CPU:$DE5F PRG:1E5F 20 CC E0 + clc ; CPU:$DE62 PRG:1E62 18 + adc $02C3,y ; CPU:$DE63 PRG:1E63 79 C3 02 + sta $02C3,y ; CPU:$DE66 PRG:1E66 99 C3 02 Label_DE69: - pla ; PRG:$1E69 68 - tax ; PRG:$1E6A AA - rts ; PRG:$1E6B 60 + pla ; CPU:$DE69 PRG:1E69 68 + tax ; CPU:$DE6A PRG:1E6A AA + rts ; CPU:$DE6B PRG:1E6B 60 ;------------------------------------------------------------------------------ ; CollisionCollisionStep_DE6C @@ -6787,61 +6787,61 @@ Label_DE69: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ CollisionCollisionStep_DE6C: - lda $02C3,y ; PRG:$1E6C B9 C3 02 - sta Zp00 ; PRG:$1E6F 85 00 - lda $02C0,y ; PRG:$1E71 B9 C0 02 - sta Zp01 ; PRG:$1E74 85 01 - lda #$30 ; PRG:$1E76 A9 30 - sta Zp05 ; PRG:$1E78 85 05 - lda #$40 ; PRG:$1E7A A9 40 - sta Zp06 ; PRG:$1E7C 85 06 - lda #$80 ; PRG:$1E7E A9 80 - sta Zp07 ; PRG:$1E80 85 07 - jsr CollisionUpdateStep_DED4 ; PRG:$1E82 20 D4 DE - lda StageOrScreenIndex ; PRG:$1E85 A5 4A - cmp #$04 ; PRG:$1E87 C9 04 - beq Label_DEA6 ; PRG:$1E89 F0 1B - dec CollisionTop ; PRG:$1E8B C6 3F - dec CollisionBottom ; PRG:$1E8D C6 41 - jsr TestPlayerCollisionMode0 ; PRG:$1E8F 20 93 E8 - inc CollisionTop ; PRG:$1E92 E6 3F - inc CollisionBottom ; PRG:$1E94 E6 41 - cmp #$00 ; PRG:$1E96 C9 00 - beq Label_DEA6 ; PRG:$1E98 F0 0C - jsr PlayerUpdateStep_D55B ; PRG:$1E9A 20 5B D5 - cmp #$00 ; PRG:$1E9D C9 00 - bne Label_DEB9 ; PRG:$1E9F D0 18 - lda $02C0,y ; PRG:$1EA1 B9 C0 02 - sta Zp01 ; PRG:$1EA4 85 01 + lda $02C3,y ; CPU:$DE6C PRG:1E6C B9 C3 02 + sta Zp00 ; CPU:$DE6F PRG:1E6F 85 00 + lda $02C0,y ; CPU:$DE71 PRG:1E71 B9 C0 02 + sta Zp01 ; CPU:$DE74 PRG:1E74 85 01 + lda #$30 ; CPU:$DE76 PRG:1E76 A9 30 + sta Zp05 ; CPU:$DE78 PRG:1E78 85 05 + lda #$40 ; CPU:$DE7A PRG:1E7A A9 40 + sta Zp06 ; CPU:$DE7C PRG:1E7C 85 06 + lda #$80 ; CPU:$DE7E PRG:1E7E A9 80 + sta Zp07 ; CPU:$DE80 PRG:1E80 85 07 + jsr CollisionUpdateStep_DED4 ; CPU:$DE82 PRG:1E82 20 D4 DE + lda StageOrScreenIndex ; CPU:$DE85 PRG:1E85 A5 4A + cmp #$04 ; CPU:$DE87 PRG:1E87 C9 04 + beq Label_DEA6 ; CPU:$DE89 PRG:1E89 F0 1B + dec CollisionTop ; CPU:$DE8B PRG:1E8B C6 3F + dec CollisionBottom ; CPU:$DE8D PRG:1E8D C6 41 + jsr TestPlayerCollisionMode0 ; CPU:$DE8F PRG:1E8F 20 93 E8 + inc CollisionTop ; CPU:$DE92 PRG:1E92 E6 3F + inc CollisionBottom ; CPU:$DE94 PRG:1E94 E6 41 + cmp #$00 ; CPU:$DE96 PRG:1E96 C9 00 + beq Label_DEA6 ; CPU:$DE98 PRG:1E98 F0 0C + jsr PlayerUpdateStep_D55B ; CPU:$DE9A PRG:1E9A 20 5B D5 + cmp #$00 ; CPU:$DE9D PRG:1E9D C9 00 + bne Label_DEB9 ; CPU:$DE9F PRG:1E9F D0 18 + lda $02C0,y ; CPU:$DEA1 PRG:1EA1 B9 C0 02 + sta Zp01 ; CPU:$DEA4 PRG:1EA4 85 01 Label_DEA6: - jsr PlayerCollisionStep_D562 ; PRG:$1EA6 20 62 D5 - cmp #$00 ; PRG:$1EA9 C9 00 - bne Label_DEBF ; PRG:$1EAB D0 12 - lda $0223 ; PRG:$1EAD AD 23 02 - cmp Zp00 ; PRG:$1EB0 C5 00 - bcc Label_DECB ; PRG:$1EB2 90 17 - beq Label_DEB8 ; PRG:$1EB4 F0 02 - bcs Label_DEC5 ; PRG:$1EB6 B0 0D + jsr PlayerCollisionStep_D562 ; CPU:$DEA6 PRG:1EA6 20 62 D5 + cmp #$00 ; CPU:$DEA9 PRG:1EA9 C9 00 + bne Label_DEBF ; CPU:$DEAB PRG:1EAB D0 12 + lda $0223 ; CPU:$DEAD PRG:1EAD AD 23 02 + cmp Zp00 ; CPU:$DEB0 PRG:1EB0 C5 00 + bcc Label_DECB ; CPU:$DEB2 PRG:1EB2 90 17 + beq Label_DEB8 ; CPU:$DEB4 PRG:1EB4 F0 02 + bcs Label_DEC5 ; CPU:$DEB6 PRG:1EB6 B0 0D Label_DEB8: - rts ; PRG:$1EB8 60 + rts ; CPU:$DEB8 PRG:1EB8 60 Label_DEB9: - lda $0503 ; PRG:$1EB9 AD 03 05 - sta Zp05 ; PRG:$1EBC 85 05 - rts ; PRG:$1EBE 60 + lda $0503 ; CPU:$DEB9 PRG:1EB9 AD 03 05 + sta Zp05 ; CPU:$DEBC PRG:1EBC 85 05 + rts ; CPU:$DEBE PRG:1EBE 60 Label_DEBF: - lda $0504 ; PRG:$1EBF AD 04 05 - sta Zp06 ; PRG:$1EC2 85 06 - rts ; PRG:$1EC4 60 + lda $0504 ; CPU:$DEBF PRG:1EBF AD 04 05 + sta Zp06 ; CPU:$DEC2 PRG:1EC2 85 06 + rts ; CPU:$DEC4 PRG:1EC4 60 Label_DEC5: - lda $0505 ; PRG:$1EC5 AD 05 05 - sta Zp07 ; PRG:$1EC8 85 07 - rts ; PRG:$1ECA 60 + lda $0505 ; CPU:$DEC5 PRG:1EC5 AD 05 05 + sta Zp07 ; CPU:$DEC8 PRG:1EC8 85 07 + rts ; CPU:$DECA PRG:1ECA 60 Label_DECB: - sec ; PRG:$1ECB 38 - lda #$FF ; PRG:$1ECC A9 FF - sbc $0505 ; PRG:$1ECE ED 05 05 - sta Zp07 ; PRG:$1ED1 85 07 - rts ; PRG:$1ED3 60 + sec ; CPU:$DECB PRG:1ECB 38 + lda #$FF ; CPU:$DECC PRG:1ECC A9 FF + sbc $0505 ; CPU:$DECE PRG:1ECE ED 05 05 + sta Zp07 ; CPU:$DED1 PRG:1ED1 85 07 + rts ; CPU:$DED3 PRG:1ED3 60 ;------------------------------------------------------------------------------ ; CollisionUpdateStep_DED4 @@ -6862,17 +6862,17 @@ Label_DECB: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ CollisionUpdateStep_DED4: - txa ; PRG:$1ED4 8A - pha ; PRG:$1ED5 48 - ldx #$03 ; PRG:$1ED6 A2 03 + txa ; CPU:$DED4 PRG:1ED4 8A + pha ; CPU:$DED5 PRG:1ED5 48 + ldx #$03 ; CPU:$DED6 PRG:1ED6 A2 03 Label_DED8: - lda $05FC,x ; PRG:$1ED8 BD FC 05 - sta CollisionLeft,x ; PRG:$1EDB 95 3E - dex ; PRG:$1EDD CA - bpl Label_DED8 ; PRG:$1EDE 10 F8 - pla ; PRG:$1EE0 68 - tax ; PRG:$1EE1 AA - rts ; PRG:$1EE2 60 + lda $05FC,x ; CPU:$DED8 PRG:1ED8 BD FC 05 + sta CollisionLeft,x ; CPU:$DEDB PRG:1EDB 95 3E + dex ; CPU:$DEDD PRG:1EDD CA + bpl Label_DED8 ; CPU:$DEDE PRG:1EDE 10 F8 + pla ; CPU:$DEE0 PRG:1EE0 68 + tax ; CPU:$DEE1 PRG:1EE1 AA + rts ; CPU:$DEE2 PRG:1EE2 60 ;------------------------------------------------------------------------------ ; AudioRenderStep_DEE3 @@ -6893,85 +6893,85 @@ Label_DED8: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ AudioRenderStep_DEE3: - lda #$E0 ; PRG:$1EE3 A9 E0 - sta Zp04 ; PRG:$1EE5 85 04 - lda #$00 ; PRG:$1EE7 A9 00 - ldx #$00 ; PRG:$1EE9 A2 00 - ldy #$00 ; PRG:$1EEB A0 00 + lda #$E0 ; CPU:$DEE3 PRG:1EE3 A9 E0 + sta Zp04 ; CPU:$DEE5 PRG:1EE5 85 04 + lda #$00 ; CPU:$DEE7 PRG:1EE7 A9 00 + ldx #$00 ; CPU:$DEE9 PRG:1EE9 A2 00 + ldy #$00 ; CPU:$DEEB PRG:1EEB A0 00 Label_DEED: - pha ; PRG:$1EED 48 - txa ; PRG:$1EEE 8A - pha ; PRG:$1EEF 48 - lda $02E0,y ; PRG:$1EF0 B9 E0 02 - cmp #$FF ; PRG:$1EF3 C9 FF - beq Label_DF0B ; PRG:$1EF5 F0 14 - lda EnemySpawnDelayArray,x ; PRG:$1EF7 B5 B9 - bne Label_DF11 ; PRG:$1EF9 D0 16 - lda EnemyDirectionArray,x ; PRG:$1EFB B5 B4 - cmp #$03 ; PRG:$1EFD C9 03 - beq Label_DF1D ; PRG:$1EFF F0 1C - cmp #$01 ; PRG:$1F01 C9 01 - beq Label_DF23 ; PRG:$1F03 F0 1E - jsr EnemyDispatchStep_DFF9 ; PRG:$1F05 20 F9 DF - jmp Label_DF26 ; PRG:$1F08 4C 26 DF + pha ; CPU:$DEED PRG:1EED 48 + txa ; CPU:$DEEE PRG:1EEE 8A + pha ; CPU:$DEEF PRG:1EEF 48 + lda $02E0,y ; CPU:$DEF0 PRG:1EF0 B9 E0 02 + cmp #$FF ; CPU:$DEF3 PRG:1EF3 C9 FF + beq Label_DF0B ; CPU:$DEF5 PRG:1EF5 F0 14 + lda EnemySpawnDelayArray,x ; CPU:$DEF7 PRG:1EF7 B5 B9 + bne Label_DF11 ; CPU:$DEF9 PRG:1EF9 D0 16 + lda EnemyDirectionArray,x ; CPU:$DEFB PRG:1EFB B5 B4 + cmp #$03 ; CPU:$DEFD PRG:1EFD C9 03 + beq Label_DF1D ; CPU:$DEFF PRG:1EFF F0 1C + cmp #$01 ; CPU:$DF01 PRG:1F01 C9 01 + beq Label_DF23 ; CPU:$DF03 PRG:1F03 F0 1E + jsr EnemyDispatchStep_DFF9 ; CPU:$DF05 PRG:1F05 20 F9 DF + jmp Label_DF26 ; CPU:$DF08 PRG:1F08 4C 26 DF Label_DF0B: - jsr AudioRenderStep_DF68 ; PRG:$1F0B 20 68 DF - jmp Label_DF52 ; PRG:$1F0E 4C 52 DF + jsr AudioRenderStep_DF68 ; CPU:$DF0B PRG:1F0B 20 68 DF + jmp Label_DF52 ; CPU:$DF0E PRG:1F0E 4C 52 DF Label_DF11: - sec ; PRG:$1F11 38 - sbc #$01 ; PRG:$1F12 E9 01 - sta EnemySpawnDelayArray,x ; PRG:$1F14 95 B9 - bne Label_DF52 ; PRG:$1F16 D0 3A - sta EnemySpawnPending ; PRG:$1F18 85 B3 - jmp Label_DF52 ; PRG:$1F1A 4C 52 DF + sec ; CPU:$DF11 PRG:1F11 38 + sbc #$01 ; CPU:$DF12 PRG:1F12 E9 01 + sta EnemySpawnDelayArray,x ; CPU:$DF14 PRG:1F14 95 B9 + bne Label_DF52 ; CPU:$DF16 PRG:1F16 D0 3A + sta EnemySpawnPending ; CPU:$DF18 PRG:1F18 85 B3 + jmp Label_DF52 ; CPU:$DF1A PRG:1F1A 4C 52 DF Label_DF1D: - jsr EnemyUpdateStep_E055 ; PRG:$1F1D 20 55 E0 - jmp Label_DF26 ; PRG:$1F20 4C 26 DF + jsr EnemyUpdateStep_E055 ; CPU:$DF1D PRG:1F1D 20 55 E0 + jmp Label_DF26 ; CPU:$DF20 PRG:1F20 4C 26 DF Label_DF23: - jsr EnemyDispatchStep_DFC1 ; PRG:$1F23 20 C1 DF + jsr EnemyDispatchStep_DFC1 ; CPU:$DF23 PRG:1F23 20 C1 DF Label_DF26: - and #$04 ; PRG:$1F26 29 04 - beq Label_DF2F ; PRG:$1F28 F0 05 - lda #$58 ; PRG:$1F2A A9 58 - jmp Label_DF31 ; PRG:$1F2C 4C 31 DF + and #$04 ; CPU:$DF26 PRG:1F26 29 04 + beq Label_DF2F ; CPU:$DF28 PRG:1F28 F0 05 + lda #$58 ; CPU:$DF2A PRG:1F2A A9 58 + jmp Label_DF31 ; CPU:$DF2C PRG:1F2C 4C 31 DF Label_DF2F: - lda #$5A ; PRG:$1F2F A9 5A + lda #$5A ; CPU:$DF2F PRG:1F2F A9 5A Label_DF31: - sta Zp02 ; PRG:$1F31 85 02 - ldy EnemyDirectionArray,x ; PRG:$1F33 B4 B4 - cpy #$03 ; PRG:$1F35 C0 03 - beq Label_DF44 ; PRG:$1F37 F0 0B - lda #$12 ; PRG:$1F39 A9 12 - sta Zp03 ; PRG:$1F3B 85 03 - lda EnemyDirectionArray,x ; PRG:$1F3D B5 B4 - eor #$00 ; PRG:$1F3F 49 00 - jmp Label_DF4F ; PRG:$1F41 4C 4F DF + sta Zp02 ; CPU:$DF31 PRG:1F31 85 02 + ldy EnemyDirectionArray,x ; CPU:$DF33 PRG:1F33 B4 B4 + cpy #$03 ; CPU:$DF35 PRG:1F35 C0 03 + beq Label_DF44 ; CPU:$DF37 PRG:1F37 F0 0B + lda #$12 ; CPU:$DF39 PRG:1F39 A9 12 + sta Zp03 ; CPU:$DF3B PRG:1F3B 85 03 + lda EnemyDirectionArray,x ; CPU:$DF3D PRG:1F3D B5 B4 + eor #$00 ; CPU:$DF3F PRG:1F3F 49 00 + jmp Label_DF4F ; CPU:$DF41 PRG:1F41 4C 4F DF Label_DF44: - clc ; PRG:$1F44 18 - adc #$08 ; PRG:$1F45 69 08 - sta Zp02 ; PRG:$1F47 85 02 - lda #$21 ; PRG:$1F49 A9 21 - sta Zp03 ; PRG:$1F4B 85 03 - lda #$02 ; PRG:$1F4D A9 02 + clc ; CPU:$DF44 PRG:1F44 18 + adc #$08 ; CPU:$DF45 PRG:1F45 69 08 + sta Zp02 ; CPU:$DF47 PRG:1F47 85 02 + lda #$21 ; CPU:$DF49 PRG:1F49 A9 21 + sta Zp03 ; CPU:$DF4B PRG:1F4B 85 03 + lda #$02 ; CPU:$DF4D PRG:1F4D A9 02 Label_DF4F: - jsr RenderObjectSpriteGrid ; PRG:$1F4F 20 08 EA + jsr RenderObjectSpriteGrid ; CPU:$DF4F PRG:1F4F 20 08 EA Label_DF52: - pla ; PRG:$1F52 68 - tax ; PRG:$1F53 AA - pla ; PRG:$1F54 68 - inx ; PRG:$1F55 E8 - cpx StageSecondaryObjectCount ; PRG:$1F56 E4 B0 - beq Label_DF67 ; PRG:$1F58 F0 0D - clc ; PRG:$1F5A 18 - adc #$08 ; PRG:$1F5B 69 08 - tay ; PRG:$1F5D A8 - clc ; PRG:$1F5E 18 - adc #$E0 ; PRG:$1F5F 69 E0 - sta Zp04 ; PRG:$1F61 85 04 - tya ; PRG:$1F63 98 - jmp Label_DEED ; PRG:$1F64 4C ED DE + pla ; CPU:$DF52 PRG:1F52 68 + tax ; CPU:$DF53 PRG:1F53 AA + pla ; CPU:$DF54 PRG:1F54 68 + inx ; CPU:$DF55 PRG:1F55 E8 + cpx StageSecondaryObjectCount ; CPU:$DF56 PRG:1F56 E4 B0 + beq Label_DF67 ; CPU:$DF58 PRG:1F58 F0 0D + clc ; CPU:$DF5A PRG:1F5A 18 + adc #$08 ; CPU:$DF5B PRG:1F5B 69 08 + tay ; CPU:$DF5D PRG:1F5D A8 + clc ; CPU:$DF5E PRG:1F5E 18 + adc #$E0 ; CPU:$DF5F PRG:1F5F 69 E0 + sta Zp04 ; CPU:$DF61 PRG:1F61 85 04 + tya ; CPU:$DF63 PRG:1F63 98 + jmp Label_DEED ; CPU:$DF64 PRG:1F64 4C ED DE Label_DF67: - rts ; PRG:$1F67 60 + rts ; CPU:$DF67 PRG:1F67 60 ;------------------------------------------------------------------------------ ; AudioRenderStep_DF68 @@ -6992,53 +6992,53 @@ Label_DF67: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ AudioRenderStep_DF68: - lda SharedActionTimer ; PRG:$1F68 A5 36 - bne Label_DFC0 ; PRG:$1F6A D0 54 - lda $0510 ; PRG:$1F6C AD 10 05 - sta SharedActionTimer ; PRG:$1F6F 85 36 - lda EnemySpawnPending ; PRG:$1F71 A5 B3 - bne Label_DFC0 ; PRG:$1F73 D0 4B - lda StageSecondaryObjectCount ; PRG:$1F75 A5 B0 - cmp SpawnedEnemyCount ; PRG:$1F77 C5 B1 - beq Label_DFC0 ; PRG:$1F79 F0 45 - bmi Label_DFC0 ; PRG:$1F7B 30 43 - inc SpawnedEnemyCount ; PRG:$1F7D E6 B1 - lda #$01 ; PRG:$1F7F A9 01 - sta EnemySpawnPending ; PRG:$1F81 85 B3 - lda #$30 ; PRG:$1F83 A9 30 - sta EnemySpawnDelayArray,x ; PRG:$1F85 95 B9 - sta SoundTimerArray ; PRG:$1F87 85 35 - lda #$50 ; PRG:$1F89 A9 50 - sta Zp00 ; PRG:$1F8B 85 00 - lda #$37 ; PRG:$1F8D A9 37 - sta Zp01 ; PRG:$1F8F 85 01 - lda #$58 ; PRG:$1F91 A9 58 - sta Zp02 ; PRG:$1F93 85 02 - lda #$12 ; PRG:$1F95 A9 12 - sta Zp03 ; PRG:$1F97 85 03 - lda $0213 ; PRG:$1F99 AD 13 02 - cmp #$45 ; PRG:$1F9C C9 45 - bcs Label_DFA9 ; PRG:$1F9E B0 09 - lda #$FF ; PRG:$1FA0 A9 FF - sec ; PRG:$1FA2 38 - sbc $0515 ; PRG:$1FA3 ED 15 05 - jmp Label_DFAC ; PRG:$1FA6 4C AC DF + lda SharedActionTimer ; CPU:$DF68 PRG:1F68 A5 36 + bne Label_DFC0 ; CPU:$DF6A PRG:1F6A D0 54 + lda $0510 ; CPU:$DF6C PRG:1F6C AD 10 05 + sta SharedActionTimer ; CPU:$DF6F PRG:1F6F 85 36 + lda EnemySpawnPending ; CPU:$DF71 PRG:1F71 A5 B3 + bne Label_DFC0 ; CPU:$DF73 PRG:1F73 D0 4B + lda StageSecondaryObjectCount ; CPU:$DF75 PRG:1F75 A5 B0 + cmp SpawnedEnemyCount ; CPU:$DF77 PRG:1F77 C5 B1 + beq Label_DFC0 ; CPU:$DF79 PRG:1F79 F0 45 + bmi Label_DFC0 ; CPU:$DF7B PRG:1F7B 30 43 + inc SpawnedEnemyCount ; CPU:$DF7D PRG:1F7D E6 B1 + lda #$01 ; CPU:$DF7F PRG:1F7F A9 01 + sta EnemySpawnPending ; CPU:$DF81 PRG:1F81 85 B3 + lda #$30 ; CPU:$DF83 PRG:1F83 A9 30 + sta EnemySpawnDelayArray,x ; CPU:$DF85 PRG:1F85 95 B9 + sta SoundTimerArray ; CPU:$DF87 PRG:1F87 85 35 + lda #$50 ; CPU:$DF89 PRG:1F89 A9 50 + sta Zp00 ; CPU:$DF8B PRG:1F8B 85 00 + lda #$37 ; CPU:$DF8D PRG:1F8D A9 37 + sta Zp01 ; CPU:$DF8F PRG:1F8F 85 01 + lda #$58 ; CPU:$DF91 PRG:1F91 A9 58 + sta Zp02 ; CPU:$DF93 PRG:1F93 85 02 + lda #$12 ; CPU:$DF95 PRG:1F95 A9 12 + sta Zp03 ; CPU:$DF97 PRG:1F97 85 03 + lda $0213 ; CPU:$DF99 PRG:1F99 AD 13 02 + cmp #$45 ; CPU:$DF9C PRG:1F9C C9 45 + bcs Label_DFA9 ; CPU:$DF9E PRG:1F9E B0 09 + lda #$FF ; CPU:$DFA0 PRG:1FA0 A9 FF + sec ; CPU:$DFA2 PRG:1FA2 38 + sbc $0515 ; CPU:$DFA3 PRG:1FA3 ED 15 05 + jmp Label_DFAC ; CPU:$DFA6 PRG:1FA6 4C AC DF Label_DFA9: - lda $0515 ; PRG:$1FA9 AD 15 05 + lda $0515 ; CPU:$DFA9 PRG:1FA9 AD 15 05 Label_DFAC: - cmp RandomLfsr1 ; PRG:$1FAC C5 19 - bcc Label_DFB5 ; PRG:$1FAE 90 05 - lda #$00 ; PRG:$1FB0 A9 00 - jmp Label_DFB7 ; PRG:$1FB2 4C B7 DF + cmp RandomLfsr1 ; CPU:$DFAC PRG:1FAC C5 19 + bcc Label_DFB5 ; CPU:$DFAE PRG:1FAE 90 05 + lda #$00 ; CPU:$DFB0 PRG:1FB0 A9 00 + jmp Label_DFB7 ; CPU:$DFB2 PRG:1FB2 4C B7 DF Label_DFB5: - lda #$01 ; PRG:$1FB5 A9 01 + lda #$01 ; CPU:$DFB5 PRG:1FB5 A9 01 Label_DFB7: - sta EnemyDirectionArray,x ; PRG:$1FB7 95 B4 - lda #$00 ; PRG:$1FB9 A9 00 - sta StageObjectMode ; PRG:$1FBB 85 B2 - jsr DrawObjectSpriteMode0 ; PRG:$1FBD 20 FC E9 + sta EnemyDirectionArray,x ; CPU:$DFB7 PRG:1FB7 95 B4 + lda #$00 ; CPU:$DFB9 PRG:1FB9 A9 00 + sta StageObjectMode ; CPU:$DFBB PRG:1FBB 85 B2 + jsr DrawObjectSpriteMode0 ; CPU:$DFBD PRG:1FBD 20 FC E9 Label_DFC0: - rts ; PRG:$1FC0 60 + rts ; CPU:$DFC0 PRG:1FC0 60 ;------------------------------------------------------------------------------ ; EnemyDispatchStep_DFC1 @@ -7059,25 +7059,25 @@ Label_DFC0: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ EnemyDispatchStep_DFC1: - lda $02E3,y ; PRG:$1FC1 B9 E3 02 - clc ; PRG:$1FC4 18 - adc #$08 ; PRG:$1FC5 69 08 - cmp #$2C ; PRG:$1FC7 C9 2C - beq Label_DFDA ; PRG:$1FC9 F0 0F - cmp #$14 ; PRG:$1FCB C9 14 - bne Label_DFD6 ; PRG:$1FCD D0 07 - jsr EnemyUpdateStep_E0B3 ; PRG:$1FCF 20 B3 E0 - jsr EnemyUpdateStep_E055 ; PRG:$1FD2 20 55 E0 - rts ; PRG:$1FD5 60 + lda $02E3,y ; CPU:$DFC1 PRG:1FC1 B9 E3 02 + clc ; CPU:$DFC4 PRG:1FC4 18 + adc #$08 ; CPU:$DFC5 PRG:1FC5 69 08 + cmp #$2C ; CPU:$DFC7 PRG:1FC7 C9 2C + beq Label_DFDA ; CPU:$DFC9 PRG:1FC9 F0 0F + cmp #$14 ; CPU:$DFCB PRG:1FCB C9 14 + bne Label_DFD6 ; CPU:$DFCD PRG:1FCD D0 07 + jsr EnemyUpdateStep_E0B3 ; CPU:$DFCF PRG:1FCF 20 B3 E0 + jsr EnemyUpdateStep_E055 ; CPU:$DFD2 PRG:1FD2 20 55 E0 + rts ; CPU:$DFD5 PRG:1FD5 60 Label_DFD6: - jsr EnemyUpdateStep_DFE4 ; PRG:$1FD6 20 E4 DF - rts ; PRG:$1FD9 60 + jsr EnemyUpdateStep_DFE4 ; CPU:$DFD6 PRG:1FD6 20 E4 DF + rts ; CPU:$DFD9 PRG:1FD9 60 Label_DFDA: - jsr EnemyUpdateStep_E081 ; PRG:$1FDA 20 81 E0 - lda EnemyDirectionArray,x ; PRG:$1FDD B5 B4 - cmp #$03 ; PRG:$1FDF C9 03 - bne EnemyUpdateStep_DFE4 ; PRG:$1FE1 D0 01 - rts ; PRG:$1FE3 60 + jsr EnemyUpdateStep_E081 ; CPU:$DFDA PRG:1FDA 20 81 E0 + lda EnemyDirectionArray,x ; CPU:$DFDD PRG:1FDD B5 B4 + cmp #$03 ; CPU:$DFDF PRG:1FDF C9 03 + bne EnemyUpdateStep_DFE4 ; CPU:$DFE1 PRG:1FE1 D0 01 + rts ; CPU:$DFE3 PRG:1FE3 60 ;------------------------------------------------------------------------------ ; EnemyUpdateStep_DFE4 @@ -7098,16 +7098,16 @@ Label_DFDA: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ EnemyUpdateStep_DFE4: - lda $02E0,y ; PRG:$1FE4 B9 E0 02 - sta Zp01 ; PRG:$1FE7 85 01 - lda Zp5D,x ; PRG:$1FE9 B5 5D - sec ; PRG:$1FEB 38 - sbc $0511 ; PRG:$1FEC ED 11 05 - sta Zp5D,x ; PRG:$1FEF 95 5D - lda $02E3,y ; PRG:$1FF1 B9 E3 02 - sbc #$00 ; PRG:$1FF4 E9 00 - sta Zp00 ; PRG:$1FF6 85 00 - rts ; PRG:$1FF8 60 + lda $02E0,y ; CPU:$DFE4 PRG:1FE4 B9 E0 02 + sta Zp01 ; CPU:$DFE7 PRG:1FE7 85 01 + lda Zp5D,x ; CPU:$DFE9 PRG:1FE9 B5 5D + sec ; CPU:$DFEB PRG:1FEB 38 + sbc $0511 ; CPU:$DFEC PRG:1FEC ED 11 05 + sta Zp5D,x ; CPU:$DFEF PRG:1FEF 95 5D + lda $02E3,y ; CPU:$DFF1 PRG:1FF1 B9 E3 02 + sbc #$00 ; CPU:$DFF4 PRG:1FF4 E9 00 + sta Zp00 ; CPU:$DFF6 PRG:1FF6 85 00 + rts ; CPU:$DFF8 PRG:1FF8 60 ;------------------------------------------------------------------------------ ; EnemyDispatchStep_DFF9 @@ -7128,36 +7128,36 @@ EnemyUpdateStep_DFE4: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ EnemyDispatchStep_DFF9: - lda $02E3,y ; PRG:$1FF9 B9 E3 02 - clc ; PRG:$1FFC 18 - adc #$07 ; PRG:$1FFD 69 07 - cmp #$94 ; PRG:$1FFF C9 94 - beq Label_E022 ; PRG:$2001 F0 1F - cmp #$6B ; PRG:$2003 C9 6B - beq Label_E026 ; PRG:$2005 F0 1F - cmp #$8B ; PRG:$2007 C9 8B - beq Label_E026 ; PRG:$2009 F0 1B - cmp #$A3 ; PRG:$200B C9 A3 - beq Label_E026 ; PRG:$200D F0 17 - cmp #$BB ; PRG:$200F C9 BB - beq Label_E026 ; PRG:$2011 F0 13 - cmp #$D3 ; PRG:$2013 C9 D3 - bne Label_E01E ; PRG:$2015 D0 07 - jsr EnemyUpdateStep_E0B3 ; PRG:$2017 20 B3 E0 - jsr EnemyUpdateStep_E055 ; PRG:$201A 20 55 E0 - rts ; PRG:$201D 60 + lda $02E3,y ; CPU:$DFF9 PRG:1FF9 B9 E3 02 + clc ; CPU:$DFFC PRG:1FFC 18 + adc #$07 ; CPU:$DFFD PRG:1FFD 69 07 + cmp #$94 ; CPU:$DFFF PRG:1FFF C9 94 + beq Label_E022 ; CPU:$E001 PRG:2001 F0 1F + cmp #$6B ; CPU:$E003 PRG:2003 C9 6B + beq Label_E026 ; CPU:$E005 PRG:2005 F0 1F + cmp #$8B ; CPU:$E007 PRG:2007 C9 8B + beq Label_E026 ; CPU:$E009 PRG:2009 F0 1B + cmp #$A3 ; CPU:$E00B PRG:200B C9 A3 + beq Label_E026 ; CPU:$E00D PRG:200D F0 17 + cmp #$BB ; CPU:$E00F PRG:200F C9 BB + beq Label_E026 ; CPU:$E011 PRG:2011 F0 13 + cmp #$D3 ; CPU:$E013 PRG:2013 C9 D3 + bne Label_E01E ; CPU:$E015 PRG:2015 D0 07 + jsr EnemyUpdateStep_E0B3 ; CPU:$E017 PRG:2017 20 B3 E0 + jsr EnemyUpdateStep_E055 ; CPU:$E01A PRG:201A 20 55 E0 + rts ; CPU:$E01D PRG:201D 60 Label_E01E: - jsr EnemyUpdateStep_E030 ; PRG:$201E 20 30 E0 - rts ; PRG:$2021 60 + jsr EnemyUpdateStep_E030 ; CPU:$E01E PRG:201E 20 30 E0 + rts ; CPU:$E021 PRG:2021 60 Label_E022: - jsr EnemyUpdateStep_E045 ; PRG:$2022 20 45 E0 - rts ; PRG:$2025 60 + jsr EnemyUpdateStep_E045 ; CPU:$E022 PRG:2022 20 45 E0 + rts ; CPU:$E025 PRG:2025 60 Label_E026: - jsr EnemyUpdateStep_E081 ; PRG:$2026 20 81 E0 - lda EnemyDirectionArray,x ; PRG:$2029 B5 B4 - cmp #$03 ; PRG:$202B C9 03 - bne EnemyUpdateStep_E030 ; PRG:$202D D0 01 - rts ; PRG:$202F 60 + jsr EnemyUpdateStep_E081 ; CPU:$E026 PRG:2026 20 81 E0 + lda EnemyDirectionArray,x ; CPU:$E029 PRG:2029 B5 B4 + cmp #$03 ; CPU:$E02B PRG:202B C9 03 + bne EnemyUpdateStep_E030 ; CPU:$E02D PRG:202D D0 01 + rts ; CPU:$E02F PRG:202F 60 ;------------------------------------------------------------------------------ ; EnemyUpdateStep_E030 @@ -7178,16 +7178,16 @@ Label_E026: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ EnemyUpdateStep_E030: - lda $02E0,y ; PRG:$2030 B9 E0 02 - sta Zp01 ; PRG:$2033 85 01 - lda Zp5D,x ; PRG:$2035 B5 5D - clc ; PRG:$2037 18 - adc $0511 ; PRG:$2038 6D 11 05 - sta Zp5D,x ; PRG:$203B 95 5D - lda #$00 ; PRG:$203D A9 00 - adc $02E3,y ; PRG:$203F 79 E3 02 - sta Zp00 ; PRG:$2042 85 00 - rts ; PRG:$2044 60 + lda $02E0,y ; CPU:$E030 PRG:2030 B9 E0 02 + sta Zp01 ; CPU:$E033 PRG:2033 85 01 + lda Zp5D,x ; CPU:$E035 PRG:2035 B5 5D + clc ; CPU:$E037 PRG:2037 18 + adc $0511 ; CPU:$E038 PRG:2038 6D 11 05 + sta Zp5D,x ; CPU:$E03B PRG:203B 95 5D + lda #$00 ; CPU:$E03D PRG:203D A9 00 + adc $02E3,y ; CPU:$E03F PRG:203F 79 E3 02 + sta Zp00 ; CPU:$E042 PRG:2042 85 00 + rts ; CPU:$E044 PRG:2044 60 ;------------------------------------------------------------------------------ ; EnemyUpdateStep_E045 @@ -7208,14 +7208,14 @@ EnemyUpdateStep_E030: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ EnemyUpdateStep_E045: - lda $02E0,y ; PRG:$2045 B9 E0 02 - clc ; PRG:$2048 18 - adc #$08 ; PRG:$2049 69 08 - sta Zp01 ; PRG:$204B 85 01 - lda $02E3,y ; PRG:$204D B9 E3 02 - sta Zp00 ; PRG:$2050 85 00 - inc Zp00 ; PRG:$2052 E6 00 - rts ; PRG:$2054 60 + lda $02E0,y ; CPU:$E045 PRG:2045 B9 E0 02 + clc ; CPU:$E048 PRG:2048 18 + adc #$08 ; CPU:$E049 PRG:2049 69 08 + sta Zp01 ; CPU:$E04B PRG:204B 85 01 + lda $02E3,y ; CPU:$E04D PRG:204D B9 E3 02 + sta Zp00 ; CPU:$E050 PRG:2050 85 00 + inc Zp00 ; CPU:$E052 PRG:2052 E6 00 + rts ; CPU:$E054 PRG:2054 60 ;------------------------------------------------------------------------------ ; EnemyUpdateStep_E055 @@ -7236,28 +7236,28 @@ EnemyUpdateStep_E045: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ EnemyUpdateStep_E055: - lda $02E0,y ; PRG:$2055 B9 E0 02 - cmp #$E0 ; PRG:$2058 C9 E0 - bcc Label_E069 ; PRG:$205A 90 0D - lda #$FF ; PRG:$205C A9 FF - sta Zp00 ; PRG:$205E 85 00 - sta Zp01 ; PRG:$2060 85 01 - dec SpawnedEnemyCount ; PRG:$2062 C6 B1 - lda #$00 ; PRG:$2064 A9 00 - sta EnemyDirectionArray,x ; PRG:$2066 95 B4 - rts ; PRG:$2068 60 + lda $02E0,y ; CPU:$E055 PRG:2055 B9 E0 02 + cmp #$E0 ; CPU:$E058 PRG:2058 C9 E0 + bcc Label_E069 ; CPU:$E05A PRG:205A 90 0D + lda #$FF ; CPU:$E05C PRG:205C A9 FF + sta Zp00 ; CPU:$E05E PRG:205E 85 00 + sta Zp01 ; CPU:$E060 PRG:2060 85 01 + dec SpawnedEnemyCount ; CPU:$E062 PRG:2062 C6 B1 + lda #$00 ; CPU:$E064 PRG:2064 A9 00 + sta EnemyDirectionArray,x ; CPU:$E066 PRG:2066 95 B4 + rts ; CPU:$E068 PRG:2068 60 Label_E069: - lda #$03 ; PRG:$2069 A9 03 - sta EnemyDirectionArray,x ; PRG:$206B 95 B4 - lda $02E3,y ; PRG:$206D B9 E3 02 - sta Zp00 ; PRG:$2070 85 00 - lda Zp5D,x ; PRG:$2072 B5 5D - adc $0512 ; PRG:$2074 6D 12 05 - sta Zp5D,x ; PRG:$2077 95 5D - lda #$00 ; PRG:$2079 A9 00 - adc $02E0,y ; PRG:$207B 79 E0 02 - sta Zp01 ; PRG:$207E 85 01 - rts ; PRG:$2080 60 + lda #$03 ; CPU:$E069 PRG:2069 A9 03 + sta EnemyDirectionArray,x ; CPU:$E06B PRG:206B 95 B4 + lda $02E3,y ; CPU:$E06D PRG:206D B9 E3 02 + sta Zp00 ; CPU:$E070 PRG:2070 85 00 + lda Zp5D,x ; CPU:$E072 PRG:2072 B5 5D + adc $0512 ; CPU:$E074 PRG:2074 6D 12 05 + sta Zp5D,x ; CPU:$E077 PRG:2077 95 5D + lda #$00 ; CPU:$E079 PRG:2079 A9 00 + adc $02E0,y ; CPU:$E07B PRG:207B 79 E0 02 + sta Zp01 ; CPU:$E07E PRG:207E 85 01 + rts ; CPU:$E080 PRG:2080 60 ;------------------------------------------------------------------------------ ; EnemyUpdateStep_E081 @@ -7278,31 +7278,31 @@ Label_E069: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ EnemyUpdateStep_E081: - lda $02E3,y ; PRG:$2081 B9 E3 02 - sta Zp00 ; PRG:$2084 85 00 - lda $02E0,y ; PRG:$2086 B9 E0 02 - sta Zp01 ; PRG:$2089 85 01 - jsr CollisionUpdateStep_DED4 ; PRG:$208B 20 D4 DE - jsr PlayerCollisionStep_D562 ; PRG:$208E 20 62 D5 - beq Label_E099 ; PRG:$2091 F0 06 - lda $0514 ; PRG:$2093 AD 14 05 - jmp Label_E0A7 ; PRG:$2096 4C A7 E0 + lda $02E3,y ; CPU:$E081 PRG:2081 B9 E3 02 + sta Zp00 ; CPU:$E084 PRG:2084 85 00 + lda $02E0,y ; CPU:$E086 PRG:2086 B9 E0 02 + sta Zp01 ; CPU:$E089 PRG:2089 85 01 + jsr CollisionUpdateStep_DED4 ; CPU:$E08B PRG:208B 20 D4 DE + jsr PlayerCollisionStep_D562 ; CPU:$E08E PRG:208E 20 62 D5 + beq Label_E099 ; CPU:$E091 PRG:2091 F0 06 + lda $0514 ; CPU:$E093 PRG:2093 AD 14 05 + jmp Label_E0A7 ; CPU:$E096 PRG:2096 4C A7 E0 Label_E099: - lda $0210 ; PRG:$2099 AD 10 02 - cmp #$47 ; PRG:$209C C9 47 - bcc Label_E0A5 ; PRG:$209E 90 05 - lda #$40 ; PRG:$20A0 A9 40 - jmp Label_E0A7 ; PRG:$20A2 4C A7 E0 + lda $0210 ; CPU:$E099 PRG:2099 AD 10 02 + cmp #$47 ; CPU:$E09C PRG:209C C9 47 + bcc Label_E0A5 ; CPU:$E09E PRG:209E 90 05 + lda #$40 ; CPU:$E0A0 PRG:20A0 A9 40 + jmp Label_E0A7 ; CPU:$E0A2 PRG:20A2 4C A7 E0 Label_E0A5: - lda #$10 ; PRG:$20A5 A9 10 + lda #$10 ; CPU:$E0A5 PRG:20A5 A9 10 Label_E0A7: - cmp RandomLfsr0,x ; PRG:$20A7 D5 18 - bcs Label_E0AC ; PRG:$20A9 B0 01 - rts ; PRG:$20AB 60 + cmp RandomLfsr0,x ; CPU:$E0A7 PRG:20A7 D5 18 + bcs Label_E0AC ; CPU:$E0A9 PRG:20A9 B0 01 + rts ; CPU:$E0AB PRG:20AB 60 Label_E0AC: - jsr EnemyUpdateStep_E0B3 ; PRG:$20AC 20 B3 E0 - jsr EnemyUpdateStep_E055 ; PRG:$20AF 20 55 E0 - rts ; PRG:$20B2 60 + jsr EnemyUpdateStep_E0B3 ; CPU:$E0AC PRG:20AC 20 B3 E0 + jsr EnemyUpdateStep_E055 ; CPU:$E0AF PRG:20AF 20 55 E0 + rts ; CPU:$E0B2 PRG:20B2 60 ;------------------------------------------------------------------------------ ; EnemyUpdateStep_E0B3 @@ -7323,20 +7323,20 @@ Label_E0AC: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ EnemyUpdateStep_E0B3: - txa ; PRG:$20B3 8A - pha ; PRG:$20B4 48 - lda EnemyDirectionArray,x ; PRG:$20B5 B5 B4 - sta Zp00 ; PRG:$20B7 85 00 - lda #$03 ; PRG:$20B9 A9 03 - sta EnemyDirectionArray,x ; PRG:$20BB 95 B4 - ldx Zp00 ; PRG:$20BD A6 00 - jsr EnemyComputeStep_E0CC ; PRG:$20BF 20 CC E0 - clc ; PRG:$20C2 18 - adc $02E3,y ; PRG:$20C3 79 E3 02 - sta $02E3,y ; PRG:$20C6 99 E3 02 - pla ; PRG:$20C9 68 - tax ; PRG:$20CA AA - rts ; PRG:$20CB 60 + txa ; CPU:$E0B3 PRG:20B3 8A + pha ; CPU:$E0B4 PRG:20B4 48 + lda EnemyDirectionArray,x ; CPU:$E0B5 PRG:20B5 B5 B4 + sta Zp00 ; CPU:$E0B7 PRG:20B7 85 00 + lda #$03 ; CPU:$E0B9 PRG:20B9 A9 03 + sta EnemyDirectionArray,x ; CPU:$E0BB PRG:20BB 95 B4 + ldx Zp00 ; CPU:$E0BD PRG:20BD A6 00 + jsr EnemyComputeStep_E0CC ; CPU:$E0BF PRG:20BF 20 CC E0 + clc ; CPU:$E0C2 PRG:20C2 18 + adc $02E3,y ; CPU:$E0C3 PRG:20C3 79 E3 02 + sta $02E3,y ; CPU:$E0C6 PRG:20C6 99 E3 02 + pla ; CPU:$E0C9 PRG:20C9 68 + tax ; CPU:$E0CA PRG:20CA AA + rts ; CPU:$E0CB PRG:20CB 60 ;------------------------------------------------------------------------------ ; EnemyComputeStep_E0CC @@ -7357,23 +7357,23 @@ EnemyUpdateStep_E0B3: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ EnemyComputeStep_E0CC: - cpx #$02 ; PRG:$20CC E0 02 - bpl Label_E0DA ; PRG:$20CE 10 0A - cmp #$02 ; PRG:$20D0 C9 02 - bpl Label_E0D7 ; PRG:$20D2 10 03 - lda #$00 ; PRG:$20D4 A9 00 - rts ; PRG:$20D6 60 + cpx #$02 ; CPU:$E0CC PRG:20CC E0 02 + bpl Label_E0DA ; CPU:$E0CE PRG:20CE 10 0A + cmp #$02 ; CPU:$E0D0 PRG:20D0 C9 02 + bpl Label_E0D7 ; CPU:$E0D2 PRG:20D2 10 03 + lda #$00 ; CPU:$E0D4 PRG:20D4 A9 00 + rts ; CPU:$E0D6 PRG:20D6 60 Label_E0D7: - lda #$05 ; PRG:$20D7 A9 05 - rts ; PRG:$20D9 60 + lda #$05 ; CPU:$E0D7 PRG:20D7 A9 05 + rts ; CPU:$E0D9 PRG:20D9 60 Label_E0DA: - cmp #$02 ; PRG:$20DA C9 02 - bpl Label_E0E1 ; PRG:$20DC 10 03 - lda #$FB ; PRG:$20DE A9 FB - rts ; PRG:$20E0 60 + cmp #$02 ; CPU:$E0DA PRG:20DA C9 02 + bpl Label_E0E1 ; CPU:$E0DC PRG:20DC 10 03 + lda #$FB ; CPU:$E0DE PRG:20DE A9 FB + rts ; CPU:$E0E0 PRG:20E0 60 Label_E0E1: - lda #$00 ; PRG:$20E1 A9 00 - rts ; PRG:$20E3 60 + lda #$00 ; CPU:$E0E1 PRG:20E1 A9 00 + rts ; CPU:$E0E3 PRG:20E3 60 ;------------------------------------------------------------------------------ ; GraphicsUpdateStep_E0E4 @@ -7394,26 +7394,26 @@ Label_E0E1: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ GraphicsUpdateStep_E0E4: - lda BonusSpriteActive ; PRG:$20E4 A5 D0 - beq Label_E10C ; PRG:$20E6 F0 24 - ldx $020C ; PRG:$20E8 AE 0C 02 - cpx #$A0 ; PRG:$20EB E0 A0 - beq Label_E100 ; PRG:$20ED F0 11 - inx ; PRG:$20EF E8 - stx $020C ; PRG:$20F0 8E 0C 02 - lda #$F0 ; PRG:$20F3 A9 F0 - sta $020D ; PRG:$20F5 8D 0D 02 - lda #$AB ; PRG:$20F8 A9 AB - sta $020F ; PRG:$20FA 8D 0F 02 - jmp Label_E10C ; PRG:$20FD 4C 0C E1 + lda BonusSpriteActive ; CPU:$E0E4 PRG:20E4 A5 D0 + beq Label_E10C ; CPU:$E0E6 PRG:20E6 F0 24 + ldx $020C ; CPU:$E0E8 PRG:20E8 AE 0C 02 + cpx #$A0 ; CPU:$E0EB PRG:20EB E0 A0 + beq Label_E100 ; CPU:$E0ED PRG:20ED F0 11 + inx ; CPU:$E0EF PRG:20EF E8 + stx $020C ; CPU:$E0F0 PRG:20F0 8E 0C 02 + lda #$F0 ; CPU:$E0F3 PRG:20F3 A9 F0 + sta $020D ; CPU:$E0F5 PRG:20F5 8D 0D 02 + lda #$AB ; CPU:$E0F8 PRG:20F8 A9 AB + sta $020F ; CPU:$E0FA PRG:20FA 8D 0F 02 + jmp Label_E10C ; CPU:$E0FD PRG:20FD 4C 0C E1 Label_E100: - lda #$FF ; PRG:$2100 A9 FF - sta $020C ; PRG:$2102 8D 0C 02 - sta $020F ; PRG:$2105 8D 0F 02 - lda #$00 ; PRG:$2108 A9 00 - sta BonusSpriteActive ; PRG:$210A 85 D0 + lda #$FF ; CPU:$E100 PRG:2100 A9 FF + sta $020C ; CPU:$E102 PRG:2102 8D 0C 02 + sta $020F ; CPU:$E105 PRG:2105 8D 0F 02 + lda #$00 ; CPU:$E108 PRG:2108 A9 00 + sta BonusSpriteActive ; CPU:$E10A PRG:210A 85 D0 Label_E10C: - rts ; PRG:$210C 60 + rts ; CPU:$E10C PRG:210C 60 ;------------------------------------------------------------------------------ ; GraphicsRenderStep_E10D @@ -7434,34 +7434,34 @@ Label_E10C: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ GraphicsRenderStep_E10D: - ldx PlayerPlatformContact ; PRG:$210D A6 AD - bne Label_E112 ; PRG:$210F D0 01 - rts ; PRG:$2111 60 + ldx PlayerPlatformContact ; CPU:$E10D PRG:210D A6 AD + bne Label_E112 ; CPU:$E10F PRG:210F D0 01 + rts ; CPU:$E111 PRG:2111 60 Label_E112: - lda $0210 ; PRG:$2112 AD 10 02 - cmp #$8B ; PRG:$2115 C9 8B - bcs Label_E11B ; PRG:$2117 B0 02 - lda #$8C ; PRG:$2119 A9 8C + lda $0210 ; CPU:$E112 PRG:2112 AD 10 02 + cmp #$8B ; CPU:$E115 PRG:2115 C9 8B + bcs Label_E11B ; CPU:$E117 PRG:2117 B0 02 + lda #$8C ; CPU:$E119 PRG:2119 A9 8C Label_E11B: - sta Zp01 ; PRG:$211B 85 01 - dex ; PRG:$211D CA - lda #$00 ; PRG:$211E A9 00 - sta PlayerPlatformContact ; PRG:$2120 85 AD - lda $0213 ; PRG:$2122 AD 13 02 - clc ; PRG:$2125 18 - adc StagePrimaryObjectCount,x ; PRG:$2126 75 A0 - sta Zp00 ; PRG:$2128 85 00 - lda $0211 ; PRG:$212A AD 11 02 - ldx PlayerFacing ; PRG:$212D A6 6D - bne Label_E134 ; PRG:$212F D0 03 - sec ; PRG:$2131 38 - sbc #$06 ; PRG:$2132 E9 06 + sta Zp01 ; CPU:$E11B PRG:211B 85 01 + dex ; CPU:$E11D PRG:211D CA + lda #$00 ; CPU:$E11E PRG:211E A9 00 + sta PlayerPlatformContact ; CPU:$E120 PRG:2120 85 AD + lda $0213 ; CPU:$E122 PRG:2122 AD 13 02 + clc ; CPU:$E125 PRG:2125 18 + adc StagePrimaryObjectCount,x ; CPU:$E126 PRG:2126 75 A0 + sta Zp00 ; CPU:$E128 PRG:2128 85 00 + lda $0211 ; CPU:$E12A PRG:212A AD 11 02 + ldx PlayerFacing ; CPU:$E12D PRG:212D A6 6D + bne Label_E134 ; CPU:$E12F PRG:212F D0 03 + sec ; CPU:$E131 PRG:2131 38 + sbc #$06 ; CPU:$E132 PRG:2132 E9 06 Label_E134: - sta Zp02 ; PRG:$2134 85 02 - lda PlayerFacing ; PRG:$2136 A5 6D - eor #$01 ; PRG:$2138 49 01 - jsr DrawSingleObjectSprite ; PRG:$213A 20 EE E9 - rts ; PRG:$213D 60 + sta Zp02 ; CPU:$E134 PRG:2134 85 02 + lda PlayerFacing ; CPU:$E136 PRG:2136 A5 6D + eor #$01 ; CPU:$E138 PRG:2138 49 01 + jsr DrawSingleObjectSprite ; CPU:$E13A PRG:213A 20 EE E9 + rts ; CPU:$E13D PRG:213D 60 ;------------------------------------------------------------------------------ ; GraphicsRenderStep_E13E @@ -7482,127 +7482,127 @@ Label_E134: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ GraphicsRenderStep_E13E: - lda CurrentPlatformContact ; PRG:$213E A5 BD - bne Label_E185 ; PRG:$2140 D0 43 - cmp PreviousPlatformContact ; PRG:$2142 C5 BC - beq Label_E184 ; PRG:$2144 F0 3E - sta PreviousPlatformContact ; PRG:$2146 85 BC - lda $0210 ; PRG:$2148 AD 10 02 - cmp #$C2 ; PRG:$214B C9 C2 - bcs Label_E170 ; PRG:$214D B0 21 - lda #$01 ; PRG:$214F A9 01 - sta PreviousPlayerState ; PRG:$2151 85 6C - lda #$03 ; PRG:$2153 A9 03 - sta PlayerState ; PRG:$2155 85 6B - ldx PlayerFacing ; PRG:$2157 A6 6D - inx ; PRG:$2159 E8 - inx ; PRG:$215A E8 - inx ; PRG:$215B E8 - stx PlayerInputDirection ; PRG:$215C 86 54 - lda PlayerGravityInteger ; PRG:$215E A5 87 - cmp #$02 ; PRG:$2160 C9 02 - beq Label_E170 ; PRG:$2162 F0 0C - lda #$01 ; PRG:$2164 A9 01 - sta PlayerGravityInteger ; PRG:$2166 85 87 - lda #$90 ; PRG:$2168 A9 90 - sta PlayerVerticalAcceleration ; PRG:$216A 85 7C - lda #$60 ; PRG:$216C A9 60 - sta PlayerGravityFraction ; PRG:$216E 85 86 + lda CurrentPlatformContact ; CPU:$E13E PRG:213E A5 BD + bne Label_E185 ; CPU:$E140 PRG:2140 D0 43 + cmp PreviousPlatformContact ; CPU:$E142 PRG:2142 C5 BC + beq Label_E184 ; CPU:$E144 PRG:2144 F0 3E + sta PreviousPlatformContact ; CPU:$E146 PRG:2146 85 BC + lda $0210 ; CPU:$E148 PRG:2148 AD 10 02 + cmp #$C2 ; CPU:$E14B PRG:214B C9 C2 + bcs Label_E170 ; CPU:$E14D PRG:214D B0 21 + lda #$01 ; CPU:$E14F PRG:214F A9 01 + sta PreviousPlayerState ; CPU:$E151 PRG:2151 85 6C + lda #$03 ; CPU:$E153 PRG:2153 A9 03 + sta PlayerState ; CPU:$E155 PRG:2155 85 6B + ldx PlayerFacing ; CPU:$E157 PRG:2157 A6 6D + inx ; CPU:$E159 PRG:2159 E8 + inx ; CPU:$E15A PRG:215A E8 + inx ; CPU:$E15B PRG:215B E8 + stx PlayerInputDirection ; CPU:$E15C PRG:215C 86 54 + lda PlayerGravityInteger ; CPU:$E15E PRG:215E A5 87 + cmp #$02 ; CPU:$E160 PRG:2160 C9 02 + beq Label_E170 ; CPU:$E162 PRG:2162 F0 0C + lda #$01 ; CPU:$E164 PRG:2164 A9 01 + sta PlayerGravityInteger ; CPU:$E166 PRG:2166 85 87 + lda #$90 ; CPU:$E168 PRG:2168 A9 90 + sta PlayerVerticalAcceleration ; CPU:$E16A PRG:216A 85 7C + lda #$60 ; CPU:$E16C PRG:216C A9 60 + sta PlayerGravityFraction ; CPU:$E16E PRG:216E 85 86 Label_E170: - lda #$02 ; PRG:$2170 A9 02 - sta PlayerVerticalSpeedInteger ; PRG:$2172 85 7A - lda #$00 ; PRG:$2174 A9 00 - sta PlatformTurnaroundFlag ; PRG:$2176 85 BE - sta PlayerSpriteVisibilityTimer ; PRG:$2178 85 38 - lda #$94 ; PRG:$217A A9 94 - sta Zp02 ; PRG:$217C 85 02 - jsr DrawPlatformSprite ; PRG:$217E 20 25 E2 - jsr QueuePlatformVramUpdateA ; PRG:$2181 20 39 E2 + lda #$02 ; CPU:$E170 PRG:2170 A9 02 + sta PlayerVerticalSpeedInteger ; CPU:$E172 PRG:2172 85 7A + lda #$00 ; CPU:$E174 PRG:2174 A9 00 + sta PlatformTurnaroundFlag ; CPU:$E176 PRG:2176 85 BE + sta PlayerSpriteVisibilityTimer ; CPU:$E178 PRG:2178 85 38 + lda #$94 ; CPU:$E17A PRG:217A A9 94 + sta Zp02 ; CPU:$E17C PRG:217C 85 02 + jsr DrawPlatformSprite ; CPU:$E17E PRG:217E 20 25 E2 + jsr QueuePlatformVramUpdateA ; CPU:$E181 PRG:2181 20 39 E2 Label_E184: - rts ; PRG:$2184 60 + rts ; CPU:$E184 PRG:2184 60 Label_E185: - cmp PreviousPlatformContact ; PRG:$2185 C5 BC - beq Label_E1BF ; PRG:$2187 F0 36 - sta PreviousPlatformContact ; PRG:$2189 85 BC - lda $0213 ; PRG:$218B AD 13 02 - sta Zp00 ; PRG:$218E 85 00 - lda $0210 ; PRG:$2190 AD 10 02 - sta Zp01 ; PRG:$2193 85 01 - lda #$08 ; PRG:$2195 A9 08 - sta Zp02 ; PRG:$2197 85 02 - lda PlayerFacing ; PRG:$2199 A5 6D - eor #$01 ; PRG:$219B 49 01 - jsr DrawSingleObjectSprite ; PRG:$219D 20 EE E9 - lda #$04 ; PRG:$21A0 A9 04 - sta PlayerState ; PRG:$21A2 85 6B - lda #$FE ; PRG:$21A4 A9 FE - sta PlayerSpriteVisibilityTimer ; PRG:$21A6 85 38 - lda #$01 ; PRG:$21A8 A9 01 - sta PlayerVerticalSpeedInteger ; PRG:$21AA 85 7A - lda #$90 ; PRG:$21AC A9 90 - sta PlayerGravityFraction ; PRG:$21AE 85 86 - lda #$01 ; PRG:$21B0 A9 01 - sta PlayerGravityInteger ; PRG:$21B2 85 87 - lda #$20 ; PRG:$21B4 A9 20 - sta PlayerFallThreshold ; PRG:$21B6 85 7B - lda #$70 ; PRG:$21B8 A9 70 - sta PlayerVerticalAcceleration ; PRG:$21BA 85 7C - jsr QueuePlatformVramUpdateB ; PRG:$21BC 20 44 E2 + cmp PreviousPlatformContact ; CPU:$E185 PRG:2185 C5 BC + beq Label_E1BF ; CPU:$E187 PRG:2187 F0 36 + sta PreviousPlatformContact ; CPU:$E189 PRG:2189 85 BC + lda $0213 ; CPU:$E18B PRG:218B AD 13 02 + sta Zp00 ; CPU:$E18E PRG:218E 85 00 + lda $0210 ; CPU:$E190 PRG:2190 AD 10 02 + sta Zp01 ; CPU:$E193 PRG:2193 85 01 + lda #$08 ; CPU:$E195 PRG:2195 A9 08 + sta Zp02 ; CPU:$E197 PRG:2197 85 02 + lda PlayerFacing ; CPU:$E199 PRG:2199 A5 6D + eor #$01 ; CPU:$E19B PRG:219B 49 01 + jsr DrawSingleObjectSprite ; CPU:$E19D PRG:219D 20 EE E9 + lda #$04 ; CPU:$E1A0 PRG:21A0 A9 04 + sta PlayerState ; CPU:$E1A2 PRG:21A2 85 6B + lda #$FE ; CPU:$E1A4 PRG:21A4 A9 FE + sta PlayerSpriteVisibilityTimer ; CPU:$E1A6 PRG:21A6 85 38 + lda #$01 ; CPU:$E1A8 PRG:21A8 A9 01 + sta PlayerVerticalSpeedInteger ; CPU:$E1AA PRG:21AA 85 7A + lda #$90 ; CPU:$E1AC PRG:21AC A9 90 + sta PlayerGravityFraction ; CPU:$E1AE PRG:21AE 85 86 + lda #$01 ; CPU:$E1B0 PRG:21B0 A9 01 + sta PlayerGravityInteger ; CPU:$E1B2 PRG:21B2 85 87 + lda #$20 ; CPU:$E1B4 PRG:21B4 A9 20 + sta PlayerFallThreshold ; CPU:$E1B6 PRG:21B6 85 7B + lda #$70 ; CPU:$E1B8 PRG:21B8 A9 70 + sta PlayerVerticalAcceleration ; CPU:$E1BA PRG:21BA 85 7C + jsr QueuePlatformVramUpdateB ; CPU:$E1BC PRG:21BC 20 44 E2 Label_E1BF: - lda PlayerSpriteVisibilityTimer ; PRG:$21BF A5 38 - and #$02 ; PRG:$21C1 29 02 - bne Label_E1F0 ; PRG:$21C3 D0 2B - lda PlatformTurnaroundFlag ; PRG:$21C5 A5 BE - bne Label_E1DF ; PRG:$21C7 D0 16 - lda $0210 ; PRG:$21C9 AD 10 02 - cmp #$C8 ; PRG:$21CC C9 C8 - bcc Label_E1D2 ; PRG:$21CE 90 02 - sta PlatformTurnaroundFlag ; PRG:$21D0 85 BE + lda PlayerSpriteVisibilityTimer ; CPU:$E1BF PRG:21BF A5 38 + and #$02 ; CPU:$E1C1 PRG:21C1 29 02 + bne Label_E1F0 ; CPU:$E1C3 PRG:21C3 D0 2B + lda PlatformTurnaroundFlag ; CPU:$E1C5 PRG:21C5 A5 BE + bne Label_E1DF ; CPU:$E1C7 PRG:21C7 D0 16 + lda $0210 ; CPU:$E1C9 PRG:21C9 AD 10 02 + cmp #$C8 ; CPU:$E1CC PRG:21CC C9 C8 + bcc Label_E1D2 ; CPU:$E1CE PRG:21CE 90 02 + sta PlatformTurnaroundFlag ; CPU:$E1D0 PRG:21D0 85 BE Label_E1D2: - lda $02C1 ; PRG:$21D2 AD C1 02 - cmp #$A0 ; PRG:$21D5 C9 A0 - beq Label_E1F3 ; PRG:$21D7 F0 1A - clc ; PRG:$21D9 18 - adc #$04 ; PRG:$21DA 69 04 - jmp Label_E1F3 ; PRG:$21DC 4C F3 E1 + lda $02C1 ; CPU:$E1D2 PRG:21D2 AD C1 02 + cmp #$A0 ; CPU:$E1D5 PRG:21D5 C9 A0 + beq Label_E1F3 ; CPU:$E1D7 PRG:21D7 F0 1A + clc ; CPU:$E1D9 PRG:21D9 18 + adc #$04 ; CPU:$E1DA PRG:21DA 69 04 + jmp Label_E1F3 ; CPU:$E1DC PRG:21DC 4C F3 E1 Label_E1DF: - lda #$FE ; PRG:$21DF A9 FE - sta PlayerVerticalSpeedInteger ; PRG:$21E1 85 7A - lda $02C1 ; PRG:$21E3 AD C1 02 - cmp #$94 ; PRG:$21E6 C9 94 - beq Label_E1F3 ; PRG:$21E8 F0 09 - sec ; PRG:$21EA 38 - sbc #$04 ; PRG:$21EB E9 04 - jmp Label_E1F3 ; PRG:$21ED 4C F3 E1 + lda #$FE ; CPU:$E1DF PRG:21DF A9 FE + sta PlayerVerticalSpeedInteger ; CPU:$E1E1 PRG:21E1 85 7A + lda $02C1 ; CPU:$E1E3 PRG:21E3 AD C1 02 + cmp #$94 ; CPU:$E1E6 PRG:21E6 C9 94 + beq Label_E1F3 ; CPU:$E1E8 PRG:21E8 F0 09 + sec ; CPU:$E1EA PRG:21EA 38 + sbc #$04 ; CPU:$E1EB PRG:21EB E9 04 + jmp Label_E1F3 ; CPU:$E1ED PRG:21ED 4C F3 E1 Label_E1F0: - lda $02C1 ; PRG:$21F0 AD C1 02 + lda $02C1 ; CPU:$E1F0 PRG:21F0 AD C1 02 Label_E1F3: - sta Zp02 ; PRG:$21F3 85 02 - cmp #$A0 ; PRG:$21F5 C9 A0 - bne DrawPlatformSprite ; PRG:$21F7 D0 2C - lda PlayerFacing ; PRG:$21F9 A5 6D - beq DrawPlatformSprite ; PRG:$21FB F0 28 - lda PlayerStateReferenceY ; PRG:$21FD A5 76 - cmp #$C0 ; PRG:$21FF C9 C0 - bcc DrawPlatformSprite ; PRG:$2201 90 22 - lda ControllerRawState ; PRG:$2203 A5 14 - and #$80 ; PRG:$2205 29 80 - cmp #$80 ; PRG:$2207 C9 80 - beq Label_E213 ; PRG:$2209 F0 08 - lda Controller2RawState ; PRG:$220B A5 16 - and #$80 ; PRG:$220D 29 80 - cmp #$80 ; PRG:$220F C9 80 - bne DrawPlatformSprite ; PRG:$2211 D0 12 + sta Zp02 ; CPU:$E1F3 PRG:21F3 85 02 + cmp #$A0 ; CPU:$E1F5 PRG:21F5 C9 A0 + bne DrawPlatformSprite ; CPU:$E1F7 PRG:21F7 D0 2C + lda PlayerFacing ; CPU:$E1F9 PRG:21F9 A5 6D + beq DrawPlatformSprite ; CPU:$E1FB PRG:21FB F0 28 + lda PlayerStateReferenceY ; CPU:$E1FD PRG:21FD A5 76 + cmp #$C0 ; CPU:$E1FF PRG:21FF C9 C0 + bcc DrawPlatformSprite ; CPU:$E201 PRG:2201 90 22 + lda ControllerRawState ; CPU:$E203 PRG:2203 A5 14 + and #$80 ; CPU:$E205 PRG:2205 29 80 + cmp #$80 ; CPU:$E207 PRG:2207 C9 80 + beq Label_E213 ; CPU:$E209 PRG:2209 F0 08 + lda Controller2RawState ; CPU:$E20B PRG:220B A5 16 + and #$80 ; CPU:$E20D PRG:220D 29 80 + cmp #$80 ; CPU:$E20F PRG:220F C9 80 + bne DrawPlatformSprite ; CPU:$E211 PRG:2211 D0 12 Label_E213: - lda #$D0 ; PRG:$2213 A9 D0 - cmp RandomLfsr1 ; PRG:$2215 C5 19 - bcc DrawPlatformSprite ; PRG:$2217 90 0C - lda #$40 ; PRG:$2219 A9 40 - sta PlayerGravityFraction ; PRG:$221B 85 86 - lda #$02 ; PRG:$221D A9 02 - sta PlayerGravityInteger ; PRG:$221F 85 87 - lda #$60 ; PRG:$2221 A9 60 - sta PlayerVerticalAcceleration ; PRG:$2223 85 7C + lda #$D0 ; CPU:$E213 PRG:2213 A9 D0 + cmp RandomLfsr1 ; CPU:$E215 PRG:2215 C5 19 + bcc DrawPlatformSprite ; CPU:$E217 PRG:2217 90 0C + lda #$40 ; CPU:$E219 PRG:2219 A9 40 + sta PlayerGravityFraction ; CPU:$E21B PRG:221B 85 86 + lda #$02 ; CPU:$E21D PRG:221D A9 02 + sta PlayerGravityInteger ; CPU:$E21F PRG:221F 85 87 + lda #$60 ; CPU:$E221 PRG:2221 A9 60 + sta PlayerVerticalAcceleration ; CPU:$E223 PRG:2223 85 7C ;------------------------------------------------------------------------------ ; DrawPlatformSprite @@ -7623,16 +7623,16 @@ Label_E213: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ DrawPlatformSprite: - lda #$40 ; PRG:$2225 A9 40 - sta Zp00 ; PRG:$2227 85 00 - lda #$CF ; PRG:$2229 A9 CF - sta Zp01 ; PRG:$222B 85 01 - lda #$22 ; PRG:$222D A9 22 - sta Zp03 ; PRG:$222F 85 03 - lda #$C0 ; PRG:$2231 A9 C0 - sta Zp04 ; PRG:$2233 85 04 - jsr DrawObjectSpriteMode0 ; PRG:$2235 20 FC E9 - rts ; PRG:$2238 60 + lda #$40 ; CPU:$E225 PRG:2225 A9 40 + sta Zp00 ; CPU:$E227 PRG:2227 85 00 + lda #$CF ; CPU:$E229 PRG:2229 A9 CF + sta Zp01 ; CPU:$E22B PRG:222B 85 01 + lda #$22 ; CPU:$E22D PRG:222D A9 22 + sta Zp03 ; CPU:$E22F PRG:222F 85 03 + lda #$C0 ; CPU:$E231 PRG:2231 A9 C0 + sta Zp04 ; CPU:$E233 PRG:2233 85 04 + jsr DrawObjectSpriteMode0 ; CPU:$E235 PRG:2235 20 FC E9 + rts ; CPU:$E238 PRG:2238 60 ;------------------------------------------------------------------------------ ; QueuePlatformVramUpdateA @@ -7653,11 +7653,11 @@ DrawPlatformSprite: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ QueuePlatformVramUpdateA: - lda #$C5 ; PRG:$2239 A9 C5 - sta Zp02 ; PRG:$223B 85 02 - lda #$C3 ; PRG:$223D A9 C3 - sta Zp03 ; PRG:$223F 85 03 - jmp Label_E24C ; PRG:$2241 4C 4C E2 + lda #$C5 ; CPU:$E239 PRG:2239 A9 C5 + sta Zp02 ; CPU:$E23B PRG:223B 85 02 + lda #$C3 ; CPU:$E23D PRG:223D A9 C3 + sta Zp03 ; CPU:$E23F PRG:223F 85 03 + jmp Label_E24C ; CPU:$E241 PRG:2241 4C 4C E2 ;------------------------------------------------------------------------------ ; QueuePlatformVramUpdateB @@ -7678,17 +7678,17 @@ QueuePlatformVramUpdateA: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ QueuePlatformVramUpdateB: - lda #$C8 ; PRG:$2244 A9 C8 - sta Zp02 ; PRG:$2246 85 02 - lda #$C3 ; PRG:$2248 A9 C3 - sta Zp03 ; PRG:$224A 85 03 + lda #$C8 ; CPU:$E244 PRG:2244 A9 C8 + sta Zp02 ; CPU:$E246 PRG:2246 85 02 + lda #$C3 ; CPU:$E248 PRG:2248 A9 C3 + sta Zp03 ; CPU:$E24A PRG:224A 85 03 Label_E24C: - lda #$48 ; PRG:$224C A9 48 - sta Zp00 ; PRG:$224E 85 00 - lda #$23 ; PRG:$2250 A9 23 - sta Zp01 ; PRG:$2252 85 01 - jsr QueueRectangularVramTransfer ; PRG:$2254 20 CE EF - rts ; PRG:$2257 60 + lda #$48 ; CPU:$E24C PRG:224C A9 48 + sta Zp00 ; CPU:$E24E PRG:224E 85 00 + lda #$23 ; CPU:$E250 PRG:2250 A9 23 + sta Zp01 ; CPU:$E252 PRG:2252 85 01 + jsr QueueRectangularVramTransfer ; CPU:$E254 PRG:2254 20 CE EF + rts ; CPU:$E257 PRG:2257 60 ;------------------------------------------------------------------------------ ; UpdateMovingPlatforms @@ -7709,48 +7709,48 @@ Label_E24C: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ UpdateMovingPlatforms: - ldx #$00 ; PRG:$2258 A2 00 - ldy #$00 ; PRG:$225A A0 00 + ldx #$00 ; CPU:$E258 PRG:2258 A2 00 + ldy #$00 ; CPU:$E25A PRG:225A A0 00 Label_E25C: - lda $0293,y ; PRG:$225C B9 93 02 - cmp EnemyStateArray,x ; PRG:$225F D5 A3 - bne Label_E26A ; PRG:$2261 D0 07 - lda #$01 ; PRG:$2263 A9 01 - sta EnemyRouteSelectorArray,x ; PRG:$2265 95 A9 - jmp Label_E272 ; PRG:$2267 4C 72 E2 + lda $0293,y ; CPU:$E25C PRG:225C B9 93 02 + cmp EnemyStateArray,x ; CPU:$E25F PRG:225F D5 A3 + bne Label_E26A ; CPU:$E261 PRG:2261 D0 07 + lda #$01 ; CPU:$E263 PRG:2263 A9 01 + sta EnemyRouteSelectorArray,x ; CPU:$E265 PRG:2265 95 A9 + jmp Label_E272 ; CPU:$E267 PRG:2267 4C 72 E2 Label_E26A: - cmp EnemyAlternateStateArray,x ; PRG:$226A D5 A6 - bne Label_E272 ; PRG:$226C D0 04 - lda #$00 ; PRG:$226E A9 00 - sta EnemyRouteSelectorArray,x ; PRG:$2270 95 A9 + cmp EnemyAlternateStateArray,x ; CPU:$E26A PRG:226A D5 A6 + bne Label_E272 ; CPU:$E26C PRG:226C D0 04 + lda #$00 ; CPU:$E26E PRG:226E A9 00 + sta EnemyRouteSelectorArray,x ; CPU:$E270 PRG:2270 95 A9 Label_E272: - lda EnemyRouteSelectorArray,x ; PRG:$2272 B5 A9 - cpx #$00 ; PRG:$2274 E0 00 - beq Label_E28E ; PRG:$2276 F0 16 - cpx #$01 ; PRG:$2278 E0 01 - beq Label_E282 ; PRG:$227A F0 06 - jsr GraphicsRenderStep_E311 ; PRG:$227C 20 11 E3 - jmp Label_E285 ; PRG:$227F 4C 85 E2 + lda EnemyRouteSelectorArray,x ; CPU:$E272 PRG:2272 B5 A9 + cpx #$00 ; CPU:$E274 PRG:2274 E0 00 + beq Label_E28E ; CPU:$E276 PRG:2276 F0 16 + cpx #$01 ; CPU:$E278 PRG:2278 E0 01 + beq Label_E282 ; CPU:$E27A PRG:227A F0 06 + jsr GraphicsRenderStep_E311 ; CPU:$E27C PRG:227C 20 11 E3 + jmp Label_E285 ; CPU:$E27F PRG:227F 4C 85 E2 Label_E282: - jsr GraphicsRenderStep_E2F6 ; PRG:$2282 20 F6 E2 + jsr GraphicsRenderStep_E2F6 ; CPU:$E282 PRG:2282 20 F6 E2 Label_E285: - jsr CollisionCollisionStep_E380 ; PRG:$2285 20 80 E3 - jsr CollisionCollisionStep_E3B9 ; PRG:$2288 20 B9 E3 - jmp Label_E294 ; PRG:$228B 4C 94 E2 + jsr CollisionCollisionStep_E380 ; CPU:$E285 PRG:2285 20 80 E3 + jsr CollisionCollisionStep_E3B9 ; CPU:$E288 PRG:2288 20 B9 E3 + jmp Label_E294 ; CPU:$E28B PRG:228B 4C 94 E2 Label_E28E: - jsr GraphicsStateStep_E2A2 ; PRG:$228E 20 A2 E2 - jsr CollisionCollisionStep_E33C ; PRG:$2291 20 3C E3 + jsr GraphicsStateStep_E2A2 ; CPU:$E28E PRG:228E 20 A2 E2 + jsr CollisionCollisionStep_E33C ; CPU:$E291 PRG:2291 20 3C E3 Label_E294: - cpx #$02 ; PRG:$2294 E0 02 - beq Label_E2A1 ; PRG:$2296 F0 09 - inx ; PRG:$2298 E8 - tya ; PRG:$2299 98 - clc ; PRG:$229A 18 - adc #$10 ; PRG:$229B 69 10 - tay ; PRG:$229D A8 - jmp Label_E25C ; PRG:$229E 4C 5C E2 + cpx #$02 ; CPU:$E294 PRG:2294 E0 02 + beq Label_E2A1 ; CPU:$E296 PRG:2296 F0 09 + inx ; CPU:$E298 PRG:2298 E8 + tya ; CPU:$E299 PRG:2299 98 + clc ; CPU:$E29A PRG:229A 18 + adc #$10 ; CPU:$E29B PRG:229B 69 10 + tay ; CPU:$E29D PRG:229D A8 + jmp Label_E25C ; CPU:$E29E PRG:229E 4C 5C E2 Label_E2A1: - rts ; PRG:$22A1 60 + rts ; CPU:$E2A1 PRG:22A1 60 ;------------------------------------------------------------------------------ ; GraphicsStateStep_E2A2 @@ -7771,51 +7771,51 @@ Label_E2A1: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ GraphicsStateStep_E2A2: - jsr PlayerUpdateStep_E3DD ; PRG:$22A2 20 DD E3 - clc ; PRG:$22A5 18 - adc $0293 ; PRG:$22A6 6D 93 02 - sta $0293 ; PRG:$22A9 8D 93 02 - sta $0297 ; PRG:$22AC 8D 97 02 - clc ; PRG:$22AF 18 - adc #$30 ; PRG:$22B0 69 30 - sta $029B ; PRG:$22B2 8D 9B 02 - sta $029F ; PRG:$22B5 8D 9F 02 - lda $0294 ; PRG:$22B8 AD 94 02 - cmp #$8B ; PRG:$22BB C9 8B - beq Label_E2C5 ; PRG:$22BD F0 06 - cmp #$92 ; PRG:$22BF C9 92 - bne Label_E2D3 ; PRG:$22C1 D0 10 - lda #$00 ; PRG:$22C3 A9 00 + jsr PlayerUpdateStep_E3DD ; CPU:$E2A2 PRG:22A2 20 DD E3 + clc ; CPU:$E2A5 PRG:22A5 18 + adc $0293 ; CPU:$E2A6 PRG:22A6 6D 93 02 + sta $0293 ; CPU:$E2A9 PRG:22A9 8D 93 02 + sta $0297 ; CPU:$E2AC PRG:22AC 8D 97 02 + clc ; CPU:$E2AF PRG:22AF 18 + adc #$30 ; CPU:$E2B0 PRG:22B0 69 30 + sta $029B ; CPU:$E2B2 PRG:22B2 8D 9B 02 + sta $029F ; CPU:$E2B5 PRG:22B5 8D 9F 02 + lda $0294 ; CPU:$E2B8 PRG:22B8 AD 94 02 + cmp #$8B ; CPU:$E2BB PRG:22BB C9 8B + beq Label_E2C5 ; CPU:$E2BD PRG:22BD F0 06 + cmp #$92 ; CPU:$E2BF PRG:22BF C9 92 + bne Label_E2D3 ; CPU:$E2C1 PRG:22C1 D0 10 + lda #$00 ; CPU:$E2C3 PRG:22C3 A9 00 Label_E2C5: - sta Zp00 ; PRG:$22C5 85 00 - cmp PlatformDirectionState ; PRG:$22C7 C5 AC - beq Label_E2CF ; PRG:$22C9 F0 04 - lda #$43 ; PRG:$22CB A9 43 - sta SharedActionTimer ; PRG:$22CD 85 36 + sta Zp00 ; CPU:$E2C5 PRG:22C5 85 00 + cmp PlatformDirectionState ; CPU:$E2C7 PRG:22C7 C5 AC + beq Label_E2CF ; CPU:$E2C9 PRG:22C9 F0 04 + lda #$43 ; CPU:$E2CB PRG:22CB A9 43 + sta SharedActionTimer ; CPU:$E2CD PRG:22CD 85 36 Label_E2CF: - lda Zp00 ; PRG:$22CF A5 00 - sta PlatformDirectionState ; PRG:$22D1 85 AC + lda Zp00 ; CPU:$E2CF PRG:22CF A5 00 + sta PlatformDirectionState ; CPU:$E2D1 PRG:22D1 85 AC Label_E2D3: - lda SharedActionTimer ; PRG:$22D3 A5 36 - cmp #$00 ; PRG:$22D5 C9 00 - bne Label_E2F5 ; PRG:$22D7 D0 1C - lda PlatformDirectionState ; PRG:$22D9 A5 AC - cmp #$00 ; PRG:$22DB C9 00 - bne Label_E2E8 ; PRG:$22DD D0 09 - lda $0294 ; PRG:$22DF AD 94 02 - sec ; PRG:$22E2 38 - sbc #$01 ; PRG:$22E3 E9 01 - jmp Label_E2EE ; PRG:$22E5 4C EE E2 + lda SharedActionTimer ; CPU:$E2D3 PRG:22D3 A5 36 + cmp #$00 ; CPU:$E2D5 PRG:22D5 C9 00 + bne Label_E2F5 ; CPU:$E2D7 PRG:22D7 D0 1C + lda PlatformDirectionState ; CPU:$E2D9 PRG:22D9 A5 AC + cmp #$00 ; CPU:$E2DB PRG:22DB C9 00 + bne Label_E2E8 ; CPU:$E2DD PRG:22DD D0 09 + lda $0294 ; CPU:$E2DF PRG:22DF AD 94 02 + sec ; CPU:$E2E2 PRG:22E2 38 + sbc #$01 ; CPU:$E2E3 PRG:22E3 E9 01 + jmp Label_E2EE ; CPU:$E2E5 PRG:22E5 4C EE E2 Label_E2E8: - lda $0294 ; PRG:$22E8 AD 94 02 - clc ; PRG:$22EB 18 - adc #$01 ; PRG:$22EC 69 01 + lda $0294 ; CPU:$E2E8 PRG:22E8 AD 94 02 + clc ; CPU:$E2EB PRG:22EB 18 + adc #$01 ; CPU:$E2EC PRG:22EC 69 01 Label_E2EE: - sta $0294 ; PRG:$22EE 8D 94 02 - lda #$06 ; PRG:$22F1 A9 06 - sta SharedActionTimer ; PRG:$22F3 85 36 + sta $0294 ; CPU:$E2EE PRG:22EE 8D 94 02 + lda #$06 ; CPU:$E2F1 PRG:22F1 A9 06 + sta SharedActionTimer ; CPU:$E2F3 PRG:22F3 85 36 Label_E2F5: - rts ; PRG:$22F5 60 + rts ; CPU:$E2F5 PRG:22F5 60 ;------------------------------------------------------------------------------ ; GraphicsRenderStep_E2F6 @@ -7836,19 +7836,19 @@ Label_E2F5: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ GraphicsRenderStep_E2F6: - jsr PlayerUpdateStep_E3DD ; PRG:$22F6 20 DD E3 - clc ; PRG:$22F9 18 - adc $02A3 ; PRG:$22FA 6D A3 02 - sta Zp00 ; PRG:$22FD 85 00 - lda #$B0 ; PRG:$22FF A9 B0 - sta Zp01 ; PRG:$2301 85 01 - sta Zp02 ; PRG:$2303 85 02 - lda #$12 ; PRG:$2305 A9 12 - sta Zp03 ; PRG:$2307 85 03 - lda #$A0 ; PRG:$2309 A9 A0 - sta Zp04 ; PRG:$230B 85 04 - jsr DrawObjectSpriteMode0 ; PRG:$230D 20 FC E9 - rts ; PRG:$2310 60 + jsr PlayerUpdateStep_E3DD ; CPU:$E2F6 PRG:22F6 20 DD E3 + clc ; CPU:$E2F9 PRG:22F9 18 + adc $02A3 ; CPU:$E2FA PRG:22FA 6D A3 02 + sta Zp00 ; CPU:$E2FD PRG:22FD 85 00 + lda #$B0 ; CPU:$E2FF PRG:22FF A9 B0 + sta Zp01 ; CPU:$E301 PRG:2301 85 01 + sta Zp02 ; CPU:$E303 PRG:2303 85 02 + lda #$12 ; CPU:$E305 PRG:2305 A9 12 + sta Zp03 ; CPU:$E307 PRG:2307 85 03 + lda #$A0 ; CPU:$E309 PRG:2309 A9 A0 + sta Zp04 ; CPU:$E30B PRG:230B 85 04 + jsr DrawObjectSpriteMode0 ; CPU:$E30D PRG:230D 20 FC E9 + rts ; CPU:$E310 PRG:2310 60 ;------------------------------------------------------------------------------ ; GraphicsRenderStep_E311 @@ -7869,27 +7869,27 @@ GraphicsRenderStep_E2F6: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ GraphicsRenderStep_E311: - jsr PlayerUpdateStep_E3DD ; PRG:$2311 20 DD E3 - clc ; PRG:$2314 18 - adc $02B3 ; PRG:$2315 6D B3 02 - sta Zp00 ; PRG:$2318 85 00 - lda #$CF ; PRG:$231A A9 CF - sta Zp01 ; PRG:$231C 85 01 - lda #$B0 ; PRG:$231E A9 B0 - sta Zp02 ; PRG:$2320 85 02 - lda #$12 ; PRG:$2322 A9 12 - sta Zp03 ; PRG:$2324 85 03 - lda #$B0 ; PRG:$2326 A9 B0 - sta Zp04 ; PRG:$2328 85 04 - jsr DrawObjectSpriteMode0 ; PRG:$232A 20 FC E9 - lda Zp00 ; PRG:$232D A5 00 - clc ; PRG:$232F 18 - adc #$10 ; PRG:$2330 69 10 - sta Zp00 ; PRG:$2332 85 00 - lda #$B8 ; PRG:$2334 A9 B8 - sta Zp04 ; PRG:$2336 85 04 - jsr DrawObjectSpriteMode0 ; PRG:$2338 20 FC E9 - rts ; PRG:$233B 60 + jsr PlayerUpdateStep_E3DD ; CPU:$E311 PRG:2311 20 DD E3 + clc ; CPU:$E314 PRG:2314 18 + adc $02B3 ; CPU:$E315 PRG:2315 6D B3 02 + sta Zp00 ; CPU:$E318 PRG:2318 85 00 + lda #$CF ; CPU:$E31A PRG:231A A9 CF + sta Zp01 ; CPU:$E31C PRG:231C 85 01 + lda #$B0 ; CPU:$E31E PRG:231E A9 B0 + sta Zp02 ; CPU:$E320 PRG:2320 85 02 + lda #$12 ; CPU:$E322 PRG:2322 A9 12 + sta Zp03 ; CPU:$E324 PRG:2324 85 03 + lda #$B0 ; CPU:$E326 PRG:2326 A9 B0 + sta Zp04 ; CPU:$E328 PRG:2328 85 04 + jsr DrawObjectSpriteMode0 ; CPU:$E32A PRG:232A 20 FC E9 + lda Zp00 ; CPU:$E32D PRG:232D A5 00 + clc ; CPU:$E32F PRG:232F 18 + adc #$10 ; CPU:$E330 PRG:2330 69 10 + sta Zp00 ; CPU:$E332 PRG:2332 85 00 + lda #$B8 ; CPU:$E334 PRG:2334 A9 B8 + sta Zp04 ; CPU:$E336 PRG:2336 85 04 + jsr DrawObjectSpriteMode0 ; CPU:$E338 PRG:2338 20 FC E9 + rts ; CPU:$E33B PRG:233B 60 ;------------------------------------------------------------------------------ ; CollisionCollisionStep_E33C @@ -7910,41 +7910,41 @@ GraphicsRenderStep_E311: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ CollisionCollisionStep_E33C: - lda PlatformEdgeContact ; PRG:$233C A5 AE - bne Label_E371 ; PRG:$233E D0 31 - lda $0297 ; PRG:$2340 AD 97 02 - sta Zp00 ; PRG:$2343 85 00 - lda $0294 ; PRG:$2345 AD 94 02 - sta Zp01 ; PRG:$2348 85 01 - lda #$A1 ; PRG:$234A A9 A1 - sta Zp02 ; PRG:$234C 85 02 - lda #$C3 ; PRG:$234E A9 C3 - sta Zp03 ; PRG:$2350 85 03 - jsr BuildCollisionBounds ; PRG:$2352 20 69 EB - lda $029F ; PRG:$2355 AD 9F 02 - sta Zp00 ; PRG:$2358 85 00 - lda $029C ; PRG:$235A AD 9C 02 - sta Zp01 ; PRG:$235D 85 01 - jsr BuildAndTestCollisionBounds ; PRG:$235F 20 6E EB - stx Zp05 ; PRG:$2362 86 05 - ldx #$07 ; PRG:$2364 A2 07 + lda PlatformEdgeContact ; CPU:$E33C PRG:233C A5 AE + bne Label_E371 ; CPU:$E33E PRG:233E D0 31 + lda $0297 ; CPU:$E340 PRG:2340 AD 97 02 + sta Zp00 ; CPU:$E343 PRG:2343 85 00 + lda $0294 ; CPU:$E345 PRG:2345 AD 94 02 + sta Zp01 ; CPU:$E348 PRG:2348 85 01 + lda #$A1 ; CPU:$E34A PRG:234A A9 A1 + sta Zp02 ; CPU:$E34C PRG:234C 85 02 + lda #$C3 ; CPU:$E34E PRG:234E A9 C3 + sta Zp03 ; CPU:$E350 PRG:2350 85 03 + jsr BuildCollisionBounds ; CPU:$E352 PRG:2352 20 69 EB + lda $029F ; CPU:$E355 PRG:2355 AD 9F 02 + sta Zp00 ; CPU:$E358 PRG:2358 85 00 + lda $029C ; CPU:$E35A PRG:235A AD 9C 02 + sta Zp01 ; CPU:$E35D PRG:235D 85 01 + jsr BuildAndTestCollisionBounds ; CPU:$E35F PRG:235F 20 6E EB + stx Zp05 ; CPU:$E362 PRG:2362 86 05 + ldx #$07 ; CPU:$E364 PRG:2364 A2 07 Label_E366: - lda CollisionLeft,x ; PRG:$2366 B5 3E - sta $048C,x ; PRG:$2368 9D 8C 04 - dex ; PRG:$236B CA - bpl Label_E366 ; PRG:$236C 10 F8 - ldx Zp05 ; PRG:$236E A6 05 - rts ; PRG:$2370 60 + lda CollisionLeft,x ; CPU:$E366 PRG:2366 B5 3E + sta $048C,x ; CPU:$E368 PRG:2368 9D 8C 04 + dex ; CPU:$E36B PRG:236B CA + bpl Label_E366 ; CPU:$E36C PRG:236C 10 F8 + ldx Zp05 ; CPU:$E36E PRG:236E A6 05 + rts ; CPU:$E370 PRG:2370 60 Label_E371: - stx Zp05 ; PRG:$2371 86 05 - lda #$00 ; PRG:$2373 A9 00 - ldx #$07 ; PRG:$2375 A2 07 + stx Zp05 ; CPU:$E371 PRG:2371 86 05 + lda #$00 ; CPU:$E373 PRG:2373 A9 00 + ldx #$07 ; CPU:$E375 PRG:2375 A2 07 Label_E377: - sta $048C,x ; PRG:$2377 9D 8C 04 - dex ; PRG:$237A CA - bpl Label_E377 ; PRG:$237B 10 FA - ldx Zp05 ; PRG:$237D A6 05 - rts ; PRG:$237F 60 + sta $048C,x ; CPU:$E377 PRG:2377 9D 8C 04 + dex ; CPU:$E37A PRG:237A CA + bpl Label_E377 ; CPU:$E37B PRG:237B 10 FA + ldx Zp05 ; CPU:$E37D PRG:237D A6 05 + rts ; CPU:$E37F PRG:237F 60 ;------------------------------------------------------------------------------ ; CollisionCollisionStep_E380 @@ -7965,33 +7965,33 @@ Label_E377: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ CollisionCollisionStep_E380: - lda $02A3 ; PRG:$2380 AD A3 02 - sta Zp00 ; PRG:$2383 85 00 - lda $02A0 ; PRG:$2385 AD A0 02 - sta Zp01 ; PRG:$2388 85 01 - lda #$A5 ; PRG:$238A A9 A5 - sta Zp02 ; PRG:$238C 85 02 - lda #$C3 ; PRG:$238E A9 C3 - sta Zp03 ; PRG:$2390 85 03 - jsr BuildCollisionBounds ; PRG:$2392 20 69 EB - lda $02B3 ; PRG:$2395 AD B3 02 - sta Zp00 ; PRG:$2398 85 00 - lda $02B0 ; PRG:$239A AD B0 02 - sta Zp01 ; PRG:$239D 85 01 - lda #$A9 ; PRG:$239F A9 A9 - sta Zp02 ; PRG:$23A1 85 02 - lda #$C3 ; PRG:$23A3 A9 C3 - sta Zp03 ; PRG:$23A5 85 03 - jsr BuildAndTestCollisionBounds ; PRG:$23A7 20 6E EB - stx Zp05 ; PRG:$23AA 86 05 - ldx #$07 ; PRG:$23AC A2 07 + lda $02A3 ; CPU:$E380 PRG:2380 AD A3 02 + sta Zp00 ; CPU:$E383 PRG:2383 85 00 + lda $02A0 ; CPU:$E385 PRG:2385 AD A0 02 + sta Zp01 ; CPU:$E388 PRG:2388 85 01 + lda #$A5 ; CPU:$E38A PRG:238A A9 A5 + sta Zp02 ; CPU:$E38C PRG:238C 85 02 + lda #$C3 ; CPU:$E38E PRG:238E A9 C3 + sta Zp03 ; CPU:$E390 PRG:2390 85 03 + jsr BuildCollisionBounds ; CPU:$E392 PRG:2392 20 69 EB + lda $02B3 ; CPU:$E395 PRG:2395 AD B3 02 + sta Zp00 ; CPU:$E398 PRG:2398 85 00 + lda $02B0 ; CPU:$E39A PRG:239A AD B0 02 + sta Zp01 ; CPU:$E39D PRG:239D 85 01 + lda #$A9 ; CPU:$E39F PRG:239F A9 A9 + sta Zp02 ; CPU:$E3A1 PRG:23A1 85 02 + lda #$C3 ; CPU:$E3A3 PRG:23A3 A9 C3 + sta Zp03 ; CPU:$E3A5 PRG:23A5 85 03 + jsr BuildAndTestCollisionBounds ; CPU:$E3A7 PRG:23A7 20 6E EB + stx Zp05 ; CPU:$E3AA PRG:23AA 86 05 + ldx #$07 ; CPU:$E3AC PRG:23AC A2 07 Label_E3AE: - lda CollisionLeft,x ; PRG:$23AE B5 3E - sta $0424,x ; PRG:$23B0 9D 24 04 - dex ; PRG:$23B3 CA - bpl Label_E3AE ; PRG:$23B4 10 F8 - ldx Zp05 ; PRG:$23B6 A6 05 - rts ; PRG:$23B8 60 + lda CollisionLeft,x ; CPU:$E3AE PRG:23AE B5 3E + sta $0424,x ; CPU:$E3B0 PRG:23B0 9D 24 04 + dex ; CPU:$E3B3 PRG:23B3 CA + bpl Label_E3AE ; CPU:$E3B4 PRG:23B4 10 F8 + ldx Zp05 ; CPU:$E3B6 PRG:23B6 A6 05 + rts ; CPU:$E3B8 PRG:23B8 60 ;------------------------------------------------------------------------------ ; CollisionCollisionStep_E3B9 @@ -8012,24 +8012,24 @@ Label_E3AE: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ CollisionCollisionStep_E3B9: - lda $02A3 ; PRG:$23B9 AD A3 02 - sta Zp00 ; PRG:$23BC 85 00 - lda $02A0 ; PRG:$23BE AD A0 02 - sta Zp01 ; PRG:$23C1 85 01 - lda #$AD ; PRG:$23C3 A9 AD - sta Zp02 ; PRG:$23C5 85 02 - lda #$C3 ; PRG:$23C7 A9 C3 - sta Zp03 ; PRG:$23C9 85 03 - jsr BuildCollisionBounds ; PRG:$23CB 20 69 EB - stx Zp05 ; PRG:$23CE 86 05 - ldx #$03 ; PRG:$23D0 A2 03 + lda $02A3 ; CPU:$E3B9 PRG:23B9 AD A3 02 + sta Zp00 ; CPU:$E3BC PRG:23BC 85 00 + lda $02A0 ; CPU:$E3BE PRG:23BE AD A0 02 + sta Zp01 ; CPU:$E3C1 PRG:23C1 85 01 + lda #$AD ; CPU:$E3C3 PRG:23C3 A9 AD + sta Zp02 ; CPU:$E3C5 PRG:23C5 85 02 + lda #$C3 ; CPU:$E3C7 PRG:23C7 A9 C3 + sta Zp03 ; CPU:$E3C9 PRG:23C9 85 03 + jsr BuildCollisionBounds ; CPU:$E3CB PRG:23CB 20 69 EB + stx Zp05 ; CPU:$E3CE PRG:23CE 86 05 + ldx #$03 ; CPU:$E3D0 PRG:23D0 A2 03 Label_E3D2: - lda CollisionLeft,x ; PRG:$23D2 B5 3E - sta $04D0,x ; PRG:$23D4 9D D0 04 - dex ; PRG:$23D7 CA - bpl Label_E3D2 ; PRG:$23D8 10 F8 - ldx Zp05 ; PRG:$23DA A6 05 - rts ; PRG:$23DC 60 + lda CollisionLeft,x ; CPU:$E3D2 PRG:23D2 B5 3E + sta $04D0,x ; CPU:$E3D4 PRG:23D4 9D D0 04 + dex ; CPU:$E3D7 PRG:23D7 CA + bpl Label_E3D2 ; CPU:$E3D8 PRG:23D8 10 F8 + ldx Zp05 ; CPU:$E3DA PRG:23DA A6 05 + rts ; CPU:$E3DC PRG:23DC 60 ;------------------------------------------------------------------------------ ; PlayerUpdateStep_E3DD @@ -8050,29 +8050,29 @@ Label_E3D2: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ PlayerUpdateStep_E3DD: - cmp #$00 ; PRG:$23DD C9 00 - beq Label_E3EE ; PRG:$23DF F0 0D - lda ObjectPositionFraction,x ; PRG:$23E1 B5 57 - clc ; PRG:$23E3 18 - adc #$3A ; PRG:$23E4 69 3A - sta ObjectPositionFraction,x ; PRG:$23E6 95 57 - lda #$00 ; PRG:$23E8 A9 00 - rol a ; PRG:$23EA 2A - jmp Label_E3FF ; PRG:$23EB 4C FF E3 + cmp #$00 ; CPU:$E3DD PRG:23DD C9 00 + beq Label_E3EE ; CPU:$E3DF PRG:23DF F0 0D + lda ObjectPositionFraction,x ; CPU:$E3E1 PRG:23E1 B5 57 + clc ; CPU:$E3E3 PRG:23E3 18 + adc #$3A ; CPU:$E3E4 PRG:23E4 69 3A + sta ObjectPositionFraction,x ; CPU:$E3E6 PRG:23E6 95 57 + lda #$00 ; CPU:$E3E8 PRG:23E8 A9 00 + rol a ; CPU:$E3EA PRG:23EA 2A + jmp Label_E3FF ; CPU:$E3EB PRG:23EB 4C FF E3 Label_E3EE: - lda ObjectPositionFraction,x ; PRG:$23EE B5 57 - sec ; PRG:$23F0 38 - sbc #$3A ; PRG:$23F1 E9 3A - sta ObjectPositionFraction,x ; PRG:$23F3 95 57 - lda #$00 ; PRG:$23F5 A9 00 - rol a ; PRG:$23F7 2A - eor #$01 ; PRG:$23F8 49 01 - eor #$FF ; PRG:$23FA 49 FF - clc ; PRG:$23FC 18 - adc #$01 ; PRG:$23FD 69 01 + lda ObjectPositionFraction,x ; CPU:$E3EE PRG:23EE B5 57 + sec ; CPU:$E3F0 PRG:23F0 38 + sbc #$3A ; CPU:$E3F1 PRG:23F1 E9 3A + sta ObjectPositionFraction,x ; CPU:$E3F3 PRG:23F3 95 57 + lda #$00 ; CPU:$E3F5 PRG:23F5 A9 00 + rol a ; CPU:$E3F7 PRG:23F7 2A + eor #$01 ; CPU:$E3F8 PRG:23F8 49 01 + eor #$FF ; CPU:$E3FA PRG:23FA 49 FF + clc ; CPU:$E3FC PRG:23FC 18 + adc #$01 ; CPU:$E3FD PRG:23FD 69 01 Label_E3FF: - sta StagePrimaryObjectCount,x ; PRG:$23FF 95 A0 - rts ; PRG:$2401 60 + sta StagePrimaryObjectCount,x ; CPU:$E3FF PRG:23FF 95 A0 + rts ; CPU:$E401 PRG:2401 60 ;------------------------------------------------------------------------------ ; GraphicsCollisionStep_E402 @@ -8093,60 +8093,60 @@ Label_E3FF: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ GraphicsCollisionStep_E402: - lda $0591 ; PRG:$2402 AD 91 05 - beq Label_E408 ; PRG:$2405 F0 01 - rts ; PRG:$2407 60 + lda $0591 ; CPU:$E402 PRG:2402 AD 91 05 + beq Label_E408 ; CPU:$E405 PRG:2405 F0 01 + rts ; CPU:$E407 PRG:2407 60 Label_E408: - ldx #$00 ; PRG:$2408 A2 00 - sta PendingLevelObjectTask ; PRG:$240A 85 E7 - ldy #$06 ; PRG:$240C A0 06 + ldx #$00 ; CPU:$E408 PRG:2408 A2 00 + sta PendingLevelObjectTask ; CPU:$E40A PRG:240A 85 E7 + ldy #$06 ; CPU:$E40C PRG:240C A0 06 Label_E40E: - tya ; PRG:$240E 98 - pha ; PRG:$240F 48 - txa ; PRG:$2410 8A - pha ; PRG:$2411 48 - lda $05E7,x ; PRG:$2412 BD E7 05 - sta Zp00 ; PRG:$2415 85 00 - lda $05E8,x ; PRG:$2417 BD E8 05 - cmp #$40 ; PRG:$241A C9 40 - beq Label_E441 ; PRG:$241C F0 23 - sta Zp01 ; PRG:$241E 85 01 - lda #$BD ; PRG:$2420 A9 BD - sta Zp02 ; PRG:$2422 85 02 - lda #$C2 ; PRG:$2424 A9 C2 - sta Zp03 ; PRG:$2426 85 03 - jsr BuildAndTestCollisionBounds ; PRG:$2428 20 6E EB - cmp #$00 ; PRG:$242B C9 00 - beq Label_E441 ; PRG:$242D F0 12 - lda PreviousInputDirection ; PRG:$242F A5 55 - beq Label_E441 ; PRG:$2431 F0 0E - cmp PlayerInputDirection ; PRG:$2433 C5 54 - bne Label_E441 ; PRG:$2435 D0 0A - cmp #$01 ; PRG:$2437 C9 01 - bne Label_E441 ; PRG:$2439 D0 06 - jsr GraphicsUpdateStep_E45F ; PRG:$243B 20 5F E4 - jsr GraphicsUpdateStep_E47E ; PRG:$243E 20 7E E4 + tya ; CPU:$E40E PRG:240E 98 + pha ; CPU:$E40F PRG:240F 48 + txa ; CPU:$E410 PRG:2410 8A + pha ; CPU:$E411 PRG:2411 48 + lda $05E7,x ; CPU:$E412 PRG:2412 BD E7 05 + sta Zp00 ; CPU:$E415 PRG:2415 85 00 + lda $05E8,x ; CPU:$E417 PRG:2417 BD E8 05 + cmp #$40 ; CPU:$E41A PRG:241A C9 40 + beq Label_E441 ; CPU:$E41C PRG:241C F0 23 + sta Zp01 ; CPU:$E41E PRG:241E 85 01 + lda #$BD ; CPU:$E420 PRG:2420 A9 BD + sta Zp02 ; CPU:$E422 PRG:2422 85 02 + lda #$C2 ; CPU:$E424 PRG:2424 A9 C2 + sta Zp03 ; CPU:$E426 PRG:2426 85 03 + jsr BuildAndTestCollisionBounds ; CPU:$E428 PRG:2428 20 6E EB + cmp #$00 ; CPU:$E42B PRG:242B C9 00 + beq Label_E441 ; CPU:$E42D PRG:242D F0 12 + lda PreviousInputDirection ; CPU:$E42F PRG:242F A5 55 + beq Label_E441 ; CPU:$E431 PRG:2431 F0 0E + cmp PlayerInputDirection ; CPU:$E433 PRG:2433 C5 54 + bne Label_E441 ; CPU:$E435 PRG:2435 D0 0A + cmp #$01 ; CPU:$E437 PRG:2437 C9 01 + bne Label_E441 ; CPU:$E439 PRG:2439 D0 06 + jsr GraphicsUpdateStep_E45F ; CPU:$E43B PRG:243B 20 5F E4 + jsr GraphicsUpdateStep_E47E ; CPU:$E43E PRG:243E 20 7E E4 Label_E441: - pla ; PRG:$2441 68 - tax ; PRG:$2442 AA - pla ; PRG:$2443 68 - tay ; PRG:$2444 A8 - dey ; PRG:$2445 88 - beq Label_E453 ; PRG:$2446 F0 0B - lda Zp0D ; PRG:$2448 A5 0D - cmp #$02 ; PRG:$244A C9 02 - beq Label_E453 ; PRG:$244C F0 05 - inx ; PRG:$244E E8 - inx ; PRG:$244F E8 - jmp Label_E40E ; PRG:$2450 4C 0E E4 + pla ; CPU:$E441 PRG:2441 68 + tax ; CPU:$E442 PRG:2442 AA + pla ; CPU:$E443 PRG:2443 68 + tay ; CPU:$E444 PRG:2444 A8 + dey ; CPU:$E445 PRG:2445 88 + beq Label_E453 ; CPU:$E446 PRG:2446 F0 0B + lda Zp0D ; CPU:$E448 PRG:2448 A5 0D + cmp #$02 ; CPU:$E44A PRG:244A C9 02 + beq Label_E453 ; CPU:$E44C PRG:244C F0 05 + inx ; CPU:$E44E PRG:244E E8 + inx ; CPU:$E44F PRG:244F E8 + jmp Label_E40E ; CPU:$E450 PRG:2450 4C 0E E4 Label_E453: - lda PendingLevelObjectTask ; PRG:$2453 A5 E7 - beq Label_E45E ; PRG:$2455 F0 07 - jsr QueueCollisionAndVramTasks ; PRG:$2457 20 A4 EC - lda #$00 ; PRG:$245A A9 00 - sta PendingLevelObjectTask ; PRG:$245C 85 E7 + lda PendingLevelObjectTask ; CPU:$E453 PRG:2453 A5 E7 + beq Label_E45E ; CPU:$E455 PRG:2455 F0 07 + jsr QueueCollisionAndVramTasks ; CPU:$E457 PRG:2457 20 A4 EC + lda #$00 ; CPU:$E45A PRG:245A A9 00 + sta PendingLevelObjectTask ; CPU:$E45C PRG:245C 85 E7 Label_E45E: - rts ; PRG:$245E 60 + rts ; CPU:$E45E PRG:245E 60 ;------------------------------------------------------------------------------ ; GraphicsUpdateStep_E45F @@ -8167,31 +8167,31 @@ Label_E45E: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ GraphicsUpdateStep_E45F: - pha ; PRG:$245F 48 - txa ; PRG:$2460 8A - pha ; PRG:$2461 48 - tya ; PRG:$2462 98 - pha ; PRG:$2463 48 - lda #$6D ; PRG:$2464 A9 6D - ldx #$01 ; PRG:$2466 A2 01 - clc ; PRG:$2468 18 + pha ; CPU:$E45F PRG:245F 48 + txa ; CPU:$E460 PRG:2460 8A + pha ; CPU:$E461 PRG:2461 48 + tya ; CPU:$E462 PRG:2462 98 + pha ; CPU:$E463 PRG:2463 48 + lda #$6D ; CPU:$E464 PRG:2464 A9 6D + ldx #$01 ; CPU:$E466 PRG:2466 A2 01 + clc ; CPU:$E468 PRG:2468 18 Label_E469: - ldy #$02 ; PRG:$2469 A0 02 + ldy #$02 ; CPU:$E469 PRG:2469 A0 02 Label_E46B: - sta VramMetatileBuffer,x ; PRG:$246B 95 D1 - adc #$01 ; PRG:$246D 69 01 - inx ; PRG:$246F E8 - dey ; PRG:$2470 88 - bne Label_E46B ; PRG:$2471 D0 F8 - inx ; PRG:$2473 E8 - cpx #$0A ; PRG:$2474 E0 0A - bne Label_E469 ; PRG:$2476 D0 F1 - pla ; PRG:$2478 68 - tay ; PRG:$2479 A8 - pla ; PRG:$247A 68 - tax ; PRG:$247B AA - pla ; PRG:$247C 68 - rts ; PRG:$247D 60 + sta VramMetatileBuffer,x ; CPU:$E46B PRG:246B 95 D1 + adc #$01 ; CPU:$E46D PRG:246D 69 01 + inx ; CPU:$E46F PRG:246F E8 + dey ; CPU:$E470 PRG:2470 88 + bne Label_E46B ; CPU:$E471 PRG:2471 D0 F8 + inx ; CPU:$E473 PRG:2473 E8 + cpx #$0A ; CPU:$E474 PRG:2474 E0 0A + bne Label_E469 ; CPU:$E476 PRG:2476 D0 F1 + pla ; CPU:$E478 PRG:2478 68 + tay ; CPU:$E479 PRG:2479 A8 + pla ; CPU:$E47A PRG:247A 68 + tax ; CPU:$E47B PRG:247B AA + pla ; CPU:$E47C PRG:247C 68 + rts ; CPU:$E47D PRG:247D 60 ;------------------------------------------------------------------------------ ; GraphicsUpdateStep_E47E @@ -8212,69 +8212,69 @@ Label_E46B: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ GraphicsUpdateStep_E47E: - lda #$33 ; PRG:$247E A9 33 - sta VramMetatileBuffer ; PRG:$2480 85 D1 - lda #$24 ; PRG:$2482 A9 24 - sta ZpD4 ; PRG:$2484 85 D4 - lda #$65 ; PRG:$2486 A9 65 - sta ZpD7 ; PRG:$2488 85 D7 - lda StageRopeAddressLoArray,x ; PRG:$248A B5 DB - sec ; PRG:$248C 38 - sbc #$20 ; PRG:$248D E9 20 - sta StageRopeAddressLoArray,x ; PRG:$248F 95 DB - sta Zp00 ; PRG:$2491 85 00 - lda ZpDC,x ; PRG:$2493 B5 DC - sbc #$00 ; PRG:$2495 E9 00 - sta ZpDC,x ; PRG:$2497 95 DC - sta Zp01 ; PRG:$2499 85 01 - lda $05E8,x ; PRG:$249B BD E8 05 - sec ; PRG:$249E 38 - sbc #$08 ; PRG:$249F E9 08 - sta $05E8,x ; PRG:$24A1 9D E8 05 - pha ; PRG:$24A4 48 - cmp #$40 ; PRG:$24A5 C9 40 - beq Label_E4B8 ; PRG:$24A7 F0 0F - cmp #$48 ; PRG:$24A9 C9 48 - beq Label_E4CF ; PRG:$24AB F0 22 - cmp #$B0 ; PRG:$24AD C9 B0 - bne Label_E4D9 ; PRG:$24AF D0 28 - lda #$66 ; PRG:$24B1 A9 66 - sta ZpD7 ; PRG:$24B3 85 D7 - jmp Label_E4D9 ; PRG:$24B5 4C D9 E4 + lda #$33 ; CPU:$E47E PRG:247E A9 33 + sta VramMetatileBuffer ; CPU:$E480 PRG:2480 85 D1 + lda #$24 ; CPU:$E482 PRG:2482 A9 24 + sta ZpD4 ; CPU:$E484 PRG:2484 85 D4 + lda #$65 ; CPU:$E486 PRG:2486 A9 65 + sta ZpD7 ; CPU:$E488 PRG:2488 85 D7 + lda StageRopeAddressLoArray,x ; CPU:$E48A PRG:248A B5 DB + sec ; CPU:$E48C PRG:248C 38 + sbc #$20 ; CPU:$E48D PRG:248D E9 20 + sta StageRopeAddressLoArray,x ; CPU:$E48F PRG:248F 95 DB + sta Zp00 ; CPU:$E491 PRG:2491 85 00 + lda ZpDC,x ; CPU:$E493 PRG:2493 B5 DC + sbc #$00 ; CPU:$E495 PRG:2495 E9 00 + sta ZpDC,x ; CPU:$E497 PRG:2497 95 DC + sta Zp01 ; CPU:$E499 PRG:2499 85 01 + lda $05E8,x ; CPU:$E49B PRG:249B BD E8 05 + sec ; CPU:$E49E PRG:249E 38 + sbc #$08 ; CPU:$E49F PRG:249F E9 08 + sta $05E8,x ; CPU:$E4A1 PRG:24A1 9D E8 05 + pha ; CPU:$E4A4 PRG:24A4 48 + cmp #$40 ; CPU:$E4A5 PRG:24A5 C9 40 + beq Label_E4B8 ; CPU:$E4A7 PRG:24A7 F0 0F + cmp #$48 ; CPU:$E4A9 PRG:24A9 C9 48 + beq Label_E4CF ; CPU:$E4AB PRG:24AB F0 22 + cmp #$B0 ; CPU:$E4AD PRG:24AD C9 B0 + bne Label_E4D9 ; CPU:$E4AF PRG:24AF D0 28 + lda #$66 ; CPU:$E4B1 PRG:24B1 A9 66 + sta ZpD7 ; CPU:$E4B3 PRG:24B3 85 D7 + jmp Label_E4D9 ; CPU:$E4B5 PRG:24B5 4C D9 E4 Label_E4B8: - lda #$69 ; PRG:$24B8 A9 69 - sta ZpD2 ; PRG:$24BA 85 D2 - sta ZpD8 ; PRG:$24BC 85 D8 - lda #$6A ; PRG:$24BE A9 6A - sta ZpD3 ; PRG:$24C0 85 D3 - sta ZpD9 ; PRG:$24C2 85 D9 - lda #$8A ; PRG:$24C4 A9 8A - sta ZpD5 ; PRG:$24C6 85 D5 - lda #$FF ; PRG:$24C8 A9 FF - sta ZpD6 ; PRG:$24CA 85 D6 - jmp Label_E4D9 ; PRG:$24CC 4C D9 E4 + lda #$69 ; CPU:$E4B8 PRG:24B8 A9 69 + sta ZpD2 ; CPU:$E4BA PRG:24BA 85 D2 + sta ZpD8 ; CPU:$E4BC PRG:24BC 85 D8 + lda #$6A ; CPU:$E4BE PRG:24BE A9 6A + sta ZpD3 ; CPU:$E4C0 PRG:24C0 85 D3 + sta ZpD9 ; CPU:$E4C2 PRG:24C2 85 D9 + lda #$8A ; CPU:$E4C4 PRG:24C4 A9 8A + sta ZpD5 ; CPU:$E4C6 PRG:24C6 85 D5 + lda #$FF ; CPU:$E4C8 PRG:24C8 A9 FF + sta ZpD6 ; CPU:$E4CA PRG:24CA 85 D6 + jmp Label_E4D9 ; CPU:$E4CC PRG:24CC 4C D9 E4 Label_E4CF: - lda #$6A ; PRG:$24CF A9 6A - sta ZpD2 ; PRG:$24D1 85 D2 - sta ZpD8 ; PRG:$24D3 85 D8 - lda #$6F ; PRG:$24D5 A9 6F - sta ZpD5 ; PRG:$24D7 85 D5 + lda #$6A ; CPU:$E4CF PRG:24CF A9 6A + sta ZpD2 ; CPU:$E4D1 PRG:24D1 85 D2 + sta ZpD8 ; CPU:$E4D3 PRG:24D3 85 D8 + lda #$6F ; CPU:$E4D5 PRG:24D5 A9 6F + sta ZpD5 ; CPU:$E4D7 PRG:24D7 85 D5 Label_E4D9: - lda #$D1 ; PRG:$24D9 A9 D1 - sta Zp02 ; PRG:$24DB 85 02 - lda #$00 ; PRG:$24DD A9 00 - sta Zp03 ; PRG:$24DF 85 03 - jsr QueueRectangularVramTransfer ; PRG:$24E1 20 CE EF - pla ; PRG:$24E4 68 - cmp #$40 ; PRG:$24E5 C9 40 - bne Label_E4F4 ; PRG:$24E7 D0 0B - lda #$04 ; PRG:$24E9 A9 04 - sta ObjectSoundRequestFlags ; PRG:$24EB 85 FE - inc PendingLevelObjectTask ; PRG:$24ED E6 E7 - inc LevelObjectProgress ; PRG:$24EF E6 53 - jsr PlayerUpdateStep_ED8E ; PRG:$24F1 20 8E ED + lda #$D1 ; CPU:$E4D9 PRG:24D9 A9 D1 + sta Zp02 ; CPU:$E4DB PRG:24DB 85 02 + lda #$00 ; CPU:$E4DD PRG:24DD A9 00 + sta Zp03 ; CPU:$E4DF PRG:24DF 85 03 + jsr QueueRectangularVramTransfer ; CPU:$E4E1 PRG:24E1 20 CE EF + pla ; CPU:$E4E4 PRG:24E4 68 + cmp #$40 ; CPU:$E4E5 PRG:24E5 C9 40 + bne Label_E4F4 ; CPU:$E4E7 PRG:24E7 D0 0B + lda #$04 ; CPU:$E4E9 PRG:24E9 A9 04 + sta ObjectSoundRequestFlags ; CPU:$E4EB PRG:24EB 85 FE + inc PendingLevelObjectTask ; CPU:$E4ED PRG:24ED E6 E7 + inc LevelObjectProgress ; CPU:$E4EF PRG:24EF E6 53 + jsr PlayerUpdateStep_ED8E ; CPU:$E4F1 PRG:24F1 20 8E ED Label_E4F4: - rts ; PRG:$24F4 60 + rts ; CPU:$E4F4 PRG:24F4 60 ;------------------------------------------------------------------------------ ; GraphicsRenderStep_E4F5 @@ -8295,118 +8295,118 @@ Label_E4F4: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ GraphicsRenderStep_E4F5: - lda #$40 ; PRG:$24F5 A9 40 - sta Zp04 ; PRG:$24F7 85 04 - ldx #$00 ; PRG:$24F9 A2 00 - ldy #$00 ; PRG:$24FB A0 00 - stx Zp05 ; PRG:$24FD 86 05 - stx Zp06 ; PRG:$24FF 86 06 + lda #$40 ; CPU:$E4F5 PRG:24F5 A9 40 + sta Zp04 ; CPU:$E4F7 PRG:24F7 85 04 + ldx #$00 ; CPU:$E4F9 PRG:24F9 A2 00 + ldy #$00 ; CPU:$E4FB PRG:24FB A0 00 + stx Zp05 ; CPU:$E4FD PRG:24FD 86 05 + stx Zp06 ; CPU:$E4FF PRG:24FF 86 06 Label_E501: - txa ; PRG:$2501 8A - asl a ; PRG:$2502 0A - tax ; PRG:$2503 AA - lda StageCollisionRecordPointerTable,x ; PRG:$2504 BD 15 C2 - sta Zp02 ; PRG:$2507 85 02 - lda StageCollisionRecordPointerHighBytes,x ; PRG:$2509 BD 16 C2 - sta Zp03 ; PRG:$250C 85 03 - lda $0240,y ; PRG:$250E B9 40 02 - cmp #$FF ; PRG:$2511 C9 FF - bne Label_E518 ; PRG:$2513 D0 03 - jmp Label_E5A0 ; PRG:$2515 4C A0 E5 + txa ; CPU:$E501 PRG:2501 8A + asl a ; CPU:$E502 PRG:2502 0A + tax ; CPU:$E503 PRG:2503 AA + lda StageCollisionRecordPointerTable,x ; CPU:$E504 PRG:2504 BD 15 C2 + sta Zp02 ; CPU:$E507 PRG:2507 85 02 + lda StageCollisionRecordPointerHighBytes,x ; CPU:$E509 PRG:2509 BD 16 C2 + sta Zp03 ; CPU:$E50C PRG:250C 85 03 + lda $0240,y ; CPU:$E50E PRG:250E B9 40 02 + cmp #$FF ; CPU:$E511 PRG:2511 C9 FF + bne Label_E518 ; CPU:$E513 PRG:2513 D0 03 + jmp Label_E5A0 ; CPU:$E515 PRG:2515 4C A0 E5 Label_E518: - ldx Zp06 ; PRG:$2518 A6 06 - cmp StageObjectReferenceYTable,x ; PRG:$251A DD F9 C1 - beq Label_E538 ; PRG:$251D F0 19 - bcs Label_E535 ; PRG:$251F B0 14 - lda StageObjectReferenceYTable,x ; PRG:$2521 BD F9 C1 - sec ; PRG:$2524 38 - sbc #$12 ; PRG:$2525 E9 12 - cmp $0240,y ; PRG:$2527 D9 40 02 - bcc Label_E52F ; PRG:$252A 90 03 - jmp Label_E538 ; PRG:$252C 4C 38 E5 + ldx Zp06 ; CPU:$E518 PRG:2518 A6 06 + cmp StageObjectReferenceYTable,x ; CPU:$E51A PRG:251A DD F9 C1 + beq Label_E538 ; CPU:$E51D PRG:251D F0 19 + bcs Label_E535 ; CPU:$E51F PRG:251F B0 14 + lda StageObjectReferenceYTable,x ; CPU:$E521 PRG:2521 BD F9 C1 + sec ; CPU:$E524 PRG:2524 38 + sbc #$12 ; CPU:$E525 PRG:2525 E9 12 + cmp $0240,y ; CPU:$E527 PRG:2527 D9 40 02 + bcc Label_E52F ; CPU:$E52A PRG:252A 90 03 + jmp Label_E538 ; CPU:$E52C PRG:252C 4C 38 E5 Label_E52F: - lda $0240,y ; PRG:$252F B9 40 02 - jmp Label_E538 ; PRG:$2532 4C 38 E5 + lda $0240,y ; CPU:$E52F PRG:252F B9 40 02 + jmp Label_E538 ; CPU:$E532 PRG:2532 4C 38 E5 Label_E535: - lda StageObjectReferenceYTable,x ; PRG:$2535 BD F9 C1 + lda StageObjectReferenceYTable,x ; CPU:$E535 PRG:2535 BD F9 C1 Label_E538: - sta Zp01 ; PRG:$2538 85 01 - lda $0243,y ; PRG:$253A B9 43 02 - sta Zp00 ; PRG:$253D 85 00 - jsr ClassifyCoordinateAgainstRanges ; PRG:$253F 20 40 E8 - sta Zp07 ; PRG:$2542 85 07 - cmp #$02 ; PRG:$2544 C9 02 - bne Label_E558 ; PRG:$2546 D0 10 - lda Zp00 ; PRG:$2548 A5 00 - cmp StageObjectLeftBoundaryTable,x ; PRG:$254A DD FA C1 - beq Label_E554 ; PRG:$254D F0 05 - cmp StageObjectRightBoundaryTable,x ; PRG:$254F DD FB C1 - bne Label_E558 ; PRG:$2552 D0 04 + sta Zp01 ; CPU:$E538 PRG:2538 85 01 + lda $0243,y ; CPU:$E53A PRG:253A B9 43 02 + sta Zp00 ; CPU:$E53D PRG:253D 85 00 + jsr ClassifyCoordinateAgainstRanges ; CPU:$E53F PRG:253F 20 40 E8 + sta Zp07 ; CPU:$E542 PRG:2542 85 07 + cmp #$02 ; CPU:$E544 PRG:2544 C9 02 + bne Label_E558 ; CPU:$E546 PRG:2546 D0 10 + lda Zp00 ; CPU:$E548 PRG:2548 A5 00 + cmp StageObjectLeftBoundaryTable,x ; CPU:$E54A PRG:254A DD FA C1 + beq Label_E554 ; CPU:$E54D PRG:254D F0 05 + cmp StageObjectRightBoundaryTable,x ; CPU:$E54F PRG:254F DD FB C1 + bne Label_E558 ; CPU:$E552 PRG:2552 D0 04 Label_E554: - lda #$03 ; PRG:$2554 A9 03 - sta Zp07 ; PRG:$2556 85 07 + lda #$03 ; CPU:$E554 PRG:2554 A9 03 + sta Zp07 ; CPU:$E556 PRG:2556 85 07 Label_E558: - lda Zp05 ; PRG:$2558 A5 05 - tax ; PRG:$255A AA - beq Label_E571 ; PRG:$255B F0 14 - cpx #$02 ; PRG:$255D E0 02 - bpl Label_E567 ; PRG:$255F 10 06 - lda DifficultyOrRoundIndex ; PRG:$2561 A5 4B - cmp #$05 ; PRG:$2563 C9 05 - bpl Label_E571 ; PRG:$2565 10 0A + lda Zp05 ; CPU:$E558 PRG:2558 A5 05 + tax ; CPU:$E55A PRG:255A AA + beq Label_E571 ; CPU:$E55B PRG:255B F0 14 + cpx #$02 ; CPU:$E55D PRG:255D E0 02 + bpl Label_E567 ; CPU:$E55F PRG:255F 10 06 + lda DifficultyOrRoundIndex ; CPU:$E561 PRG:2561 A5 4B + cmp #$05 ; CPU:$E563 PRG:2563 C9 05 + bpl Label_E571 ; CPU:$E565 PRG:2565 10 0A Label_E567: - lda $0540 ; PRG:$2567 AD 40 05 - sta ObjectMotionStep ; PRG:$256A 85 A1 - lda #$00 ; PRG:$256C A9 00 - jmp Label_E577 ; PRG:$256E 4C 77 E5 + lda $0540 ; CPU:$E567 PRG:2567 AD 40 05 + sta ObjectMotionStep ; CPU:$E56A PRG:256A 85 A1 + lda #$00 ; CPU:$E56C PRG:256C A9 00 + jmp Label_E577 ; CPU:$E56E PRG:256E 4C 77 E5 Label_E571: - lda #$EF ; PRG:$2571 A9 EF - sta ObjectMotionStep ; PRG:$2573 85 A1 - lda #$01 ; PRG:$2575 A9 01 + lda #$EF ; CPU:$E571 PRG:2571 A9 EF + sta ObjectMotionStep ; CPU:$E573 PRG:2573 85 A1 + lda #$01 ; CPU:$E575 PRG:2575 A9 01 Label_E577: - sta StageSecondaryObjectIndex ; PRG:$2577 85 A2 - lda Zp07 ; PRG:$2579 A5 07 - cmp #$02 ; PRG:$257B C9 02 - bmi Label_E587 ; PRG:$257D 30 08 - jsr StageUpdateStep_E5C1 ; PRG:$257F 20 C1 E5 - sta Zp01 ; PRG:$2582 85 01 - jmp Label_E58C ; PRG:$2584 4C 8C E5 + sta StageSecondaryObjectIndex ; CPU:$E577 PRG:2577 85 A2 + lda Zp07 ; CPU:$E579 PRG:2579 A5 07 + cmp #$02 ; CPU:$E57B PRG:257B C9 02 + bmi Label_E587 ; CPU:$E57D PRG:257D 30 08 + jsr StageUpdateStep_E5C1 ; CPU:$E57F PRG:257F 20 C1 E5 + sta Zp01 ; CPU:$E582 PRG:2582 85 01 + jmp Label_E58C ; CPU:$E584 PRG:2584 4C 8C E5 Label_E587: - jsr EnemyUpdateStep_E5DD ; PRG:$2587 20 DD E5 - sta Zp00 ; PRG:$258A 85 00 + jsr EnemyUpdateStep_E5DD ; CPU:$E587 PRG:2587 20 DD E5 + sta Zp00 ; CPU:$E58A PRG:258A 85 00 Label_E58C: - and #$04 ; PRG:$258C 29 04 - bne Label_E595 ; PRG:$258E D0 05 - lda #$74 ; PRG:$2590 A9 74 - jmp Label_E597 ; PRG:$2592 4C 97 E5 + and #$04 ; CPU:$E58C PRG:258C 29 04 + bne Label_E595 ; CPU:$E58E PRG:258E D0 05 + lda #$74 ; CPU:$E590 PRG:2590 A9 74 + jmp Label_E597 ; CPU:$E592 PRG:2592 4C 97 E5 Label_E595: - lda #$78 ; PRG:$2595 A9 78 + lda #$78 ; CPU:$E595 PRG:2595 A9 78 Label_E597: - sta Zp02 ; PRG:$2597 85 02 - lda #$22 ; PRG:$2599 A9 22 - sta Zp03 ; PRG:$259B 85 03 - jsr DrawObjectSpriteMode0 ; PRG:$259D 20 FC E9 + sta Zp02 ; CPU:$E597 PRG:2597 85 02 + lda #$22 ; CPU:$E599 PRG:2599 A9 22 + sta Zp03 ; CPU:$E59B PRG:259B 85 03 + jsr DrawObjectSpriteMode0 ; CPU:$E59D PRG:259D 20 FC E9 Label_E5A0: - ldx Zp05 ; PRG:$25A0 A6 05 - inx ; PRG:$25A2 E8 - cpx StagePrimaryObjectCount ; PRG:$25A3 E4 A0 - beq Label_E5C0 ; PRG:$25A5 F0 19 - stx Zp05 ; PRG:$25A7 86 05 - inc Zp06 ; PRG:$25A9 E6 06 - inc Zp06 ; PRG:$25AB E6 06 - inc Zp06 ; PRG:$25AD E6 06 - tya ; PRG:$25AF 98 - clc ; PRG:$25B0 18 - adc #$10 ; PRG:$25B1 69 10 - tay ; PRG:$25B3 A8 - clc ; PRG:$25B4 18 - lda Zp04 ; PRG:$25B5 A5 04 - adc #$10 ; PRG:$25B7 69 10 - sta Zp04 ; PRG:$25B9 85 04 - ldx Zp05 ; PRG:$25BB A6 05 - jmp Label_E501 ; PRG:$25BD 4C 01 E5 + ldx Zp05 ; CPU:$E5A0 PRG:25A0 A6 05 + inx ; CPU:$E5A2 PRG:25A2 E8 + cpx StagePrimaryObjectCount ; CPU:$E5A3 PRG:25A3 E4 A0 + beq Label_E5C0 ; CPU:$E5A5 PRG:25A5 F0 19 + stx Zp05 ; CPU:$E5A7 PRG:25A7 86 05 + inc Zp06 ; CPU:$E5A9 PRG:25A9 E6 06 + inc Zp06 ; CPU:$E5AB PRG:25AB E6 06 + inc Zp06 ; CPU:$E5AD PRG:25AD E6 06 + tya ; CPU:$E5AF PRG:25AF 98 + clc ; CPU:$E5B0 PRG:25B0 18 + adc #$10 ; CPU:$E5B1 PRG:25B1 69 10 + tay ; CPU:$E5B3 PRG:25B3 A8 + clc ; CPU:$E5B4 PRG:25B4 18 + lda Zp04 ; CPU:$E5B5 PRG:25B5 A5 04 + adc #$10 ; CPU:$E5B7 PRG:25B7 69 10 + sta Zp04 ; CPU:$E5B9 PRG:25B9 85 04 + ldx Zp05 ; CPU:$E5BB PRG:25BB A6 05 + jmp Label_E501 ; CPU:$E5BD PRG:25BD 4C 01 E5 Label_E5C0: - rts ; PRG:$25C0 60 + rts ; CPU:$E5C0 PRG:25C0 60 ;------------------------------------------------------------------------------ ; StageUpdateStep_E5C1 @@ -8427,23 +8427,23 @@ Label_E5C0: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ StageUpdateStep_E5C1: - cmp #$02 ; PRG:$25C1 C9 02 - beq Label_E5D1 ; PRG:$25C3 F0 0C - lda ObjectPositionFraction,x ; PRG:$25C5 B5 57 - sec ; PRG:$25C7 38 - sbc ObjectMotionStep ; PRG:$25C8 E5 A1 - sta ObjectPositionFraction,x ; PRG:$25CA 95 57 - lda Zp01 ; PRG:$25CC A5 01 - sbc StageSecondaryObjectIndex ; PRG:$25CE E5 A2 - rts ; PRG:$25D0 60 + cmp #$02 ; CPU:$E5C1 PRG:25C1 C9 02 + beq Label_E5D1 ; CPU:$E5C3 PRG:25C3 F0 0C + lda ObjectPositionFraction,x ; CPU:$E5C5 PRG:25C5 B5 57 + sec ; CPU:$E5C7 PRG:25C7 38 + sbc ObjectMotionStep ; CPU:$E5C8 PRG:25C8 E5 A1 + sta ObjectPositionFraction,x ; CPU:$E5CA PRG:25CA 95 57 + lda Zp01 ; CPU:$E5CC PRG:25CC A5 01 + sbc StageSecondaryObjectIndex ; CPU:$E5CE PRG:25CE E5 A2 + rts ; CPU:$E5D0 PRG:25D0 60 Label_E5D1: - lda ObjectPositionFraction,x ; PRG:$25D1 B5 57 - clc ; PRG:$25D3 18 - adc ObjectMotionStep ; PRG:$25D4 65 A1 - sta ObjectPositionFraction,x ; PRG:$25D6 95 57 - lda Zp01 ; PRG:$25D8 A5 01 - adc StageSecondaryObjectIndex ; PRG:$25DA 65 A2 - rts ; PRG:$25DC 60 + lda ObjectPositionFraction,x ; CPU:$E5D1 PRG:25D1 B5 57 + clc ; CPU:$E5D3 PRG:25D3 18 + adc ObjectMotionStep ; CPU:$E5D4 PRG:25D4 65 A1 + sta ObjectPositionFraction,x ; CPU:$E5D6 PRG:25D6 95 57 + lda Zp01 ; CPU:$E5D8 PRG:25D8 A5 01 + adc StageSecondaryObjectIndex ; CPU:$E5DA PRG:25DA 65 A2 + rts ; CPU:$E5DC PRG:25DC 60 ;------------------------------------------------------------------------------ ; EnemyUpdateStep_E5DD @@ -8464,23 +8464,23 @@ Label_E5D1: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ EnemyUpdateStep_E5DD: - cmp #$00 ; PRG:$25DD C9 00 - bne Label_E5ED ; PRG:$25DF D0 0C - lda ObjectPositionFraction,x ; PRG:$25E1 B5 57 - clc ; PRG:$25E3 18 - adc ObjectMotionStep ; PRG:$25E4 65 A1 - sta ObjectPositionFraction,x ; PRG:$25E6 95 57 - lda Zp00 ; PRG:$25E8 A5 00 - adc StageSecondaryObjectIndex ; PRG:$25EA 65 A2 - rts ; PRG:$25EC 60 + cmp #$00 ; CPU:$E5DD PRG:25DD C9 00 + bne Label_E5ED ; CPU:$E5DF PRG:25DF D0 0C + lda ObjectPositionFraction,x ; CPU:$E5E1 PRG:25E1 B5 57 + clc ; CPU:$E5E3 PRG:25E3 18 + adc ObjectMotionStep ; CPU:$E5E4 PRG:25E4 65 A1 + sta ObjectPositionFraction,x ; CPU:$E5E6 PRG:25E6 95 57 + lda Zp00 ; CPU:$E5E8 PRG:25E8 A5 00 + adc StageSecondaryObjectIndex ; CPU:$E5EA PRG:25EA 65 A2 + rts ; CPU:$E5EC PRG:25EC 60 Label_E5ED: - lda ObjectPositionFraction,x ; PRG:$25ED B5 57 - sec ; PRG:$25EF 38 - sbc ObjectMotionStep ; PRG:$25F0 E5 A1 - sta ObjectPositionFraction,x ; PRG:$25F2 95 57 - lda Zp00 ; PRG:$25F4 A5 00 - sbc StageSecondaryObjectIndex ; PRG:$25F6 E5 A2 - rts ; PRG:$25F8 60 + lda ObjectPositionFraction,x ; CPU:$E5ED PRG:25ED B5 57 + sec ; CPU:$E5EF PRG:25EF 38 + sbc ObjectMotionStep ; CPU:$E5F0 PRG:25F0 E5 A1 + sta ObjectPositionFraction,x ; CPU:$E5F2 PRG:25F2 95 57 + lda Zp00 ; CPU:$E5F4 PRG:25F4 A5 00 + sbc StageSecondaryObjectIndex ; CPU:$E5F6 PRG:25F6 E5 A2 + rts ; CPU:$E5F8 PRG:25F8 60 ;------------------------------------------------------------------------------ ; GraphicsRenderStep_E5F9 @@ -8501,80 +8501,80 @@ Label_E5ED: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ GraphicsRenderStep_E5F9: - ldx #$00 ; PRG:$25F9 A2 00 - ldy StageObjectOamOffset ; PRG:$25FB A4 CF + ldx #$00 ; CPU:$E5F9 PRG:25F9 A2 00 + ldy StageObjectOamOffset ; CPU:$E5FB PRG:25FB A4 CF Label_E5FD: - sty Zp05 ; PRG:$25FD 84 05 - lda $0240,y ; PRG:$25FF B9 40 02 - cmp #$FF ; PRG:$2602 C9 FF - beq Label_E66D ; PRG:$2604 F0 67 - cmp $0575 ; PRG:$2606 CD 75 05 - bcc Label_E676 ; PRG:$2609 90 6B - sta Zp01 ; PRG:$260B 85 01 - iny ; PRG:$260D C8 - iny ; PRG:$260E C8 - iny ; PRG:$260F C8 - lda $0240,y ; PRG:$2610 B9 40 02 - cmp #$01 ; PRG:$2613 C9 01 - bcs Label_E61C ; PRG:$2615 B0 05 - lda #$0F ; PRG:$2617 A9 0F - jmp Label_E64F ; PRG:$2619 4C 4F E6 + sty Zp05 ; CPU:$E5FD PRG:25FD 84 05 + lda $0240,y ; CPU:$E5FF PRG:25FF B9 40 02 + cmp #$FF ; CPU:$E602 PRG:2602 C9 FF + beq Label_E66D ; CPU:$E604 PRG:2604 F0 67 + cmp $0575 ; CPU:$E606 PRG:2606 CD 75 05 + bcc Label_E676 ; CPU:$E609 PRG:2609 90 6B + sta Zp01 ; CPU:$E60B PRG:260B 85 01 + iny ; CPU:$E60D PRG:260D C8 + iny ; CPU:$E60E PRG:260E C8 + iny ; CPU:$E60F PRG:260F C8 + lda $0240,y ; CPU:$E610 PRG:2610 B9 40 02 + cmp #$01 ; CPU:$E613 PRG:2613 C9 01 + bcs Label_E61C ; CPU:$E615 PRG:2615 B0 05 + lda #$0F ; CPU:$E617 PRG:2617 A9 0F + jmp Label_E64F ; CPU:$E619 PRG:2619 4C 4F E6 Label_E61C: - sta Zp00 ; PRG:$261C 85 00 - tya ; PRG:$261E 98 - pha ; PRG:$261F 48 - lda $0522,x ; PRG:$2620 BD 22 05 - asl a ; PRG:$2623 0A - tay ; PRG:$2624 A8 - lda (EnemyDirectionArray),y ; PRG:$2625 B1 B4 - sta Zp02 ; PRG:$2627 85 02 - iny ; PRG:$2629 C8 - lda (EnemyDirectionArray),y ; PRG:$262A B1 B4 - sta Zp03 ; PRG:$262C 85 03 - jsr ClassifyCoordinateAgainstRanges ; PRG:$262E 20 40 E8 - sta Zp06 ; PRG:$2631 85 06 - lda StageObjectMode ; PRG:$2633 A5 B2 - beq Label_E63A ; PRG:$2635 F0 03 - jsr EnemyUpdateStep_E7D9 ; PRG:$2637 20 D9 E7 + sta Zp00 ; CPU:$E61C PRG:261C 85 00 + tya ; CPU:$E61E PRG:261E 98 + pha ; CPU:$E61F PRG:261F 48 + lda $0522,x ; CPU:$E620 PRG:2620 BD 22 05 + asl a ; CPU:$E623 PRG:2623 0A + tay ; CPU:$E624 PRG:2624 A8 + lda (EnemyDirectionArray),y ; CPU:$E625 PRG:2625 B1 B4 + sta Zp02 ; CPU:$E627 PRG:2627 85 02 + iny ; CPU:$E629 PRG:2629 C8 + lda (EnemyDirectionArray),y ; CPU:$E62A PRG:262A B1 B4 + sta Zp03 ; CPU:$E62C PRG:262C 85 03 + jsr ClassifyCoordinateAgainstRanges ; CPU:$E62E PRG:262E 20 40 E8 + sta Zp06 ; CPU:$E631 PRG:2631 85 06 + lda StageObjectMode ; CPU:$E633 PRG:2633 A5 B2 + beq Label_E63A ; CPU:$E635 PRG:2635 F0 03 + jsr EnemyUpdateStep_E7D9 ; CPU:$E637 PRG:2637 20 D9 E7 Label_E63A: - pla ; PRG:$263A 68 - tay ; PRG:$263B A8 - lda Zp06 ; PRG:$263C A5 06 - cmp #$08 ; PRG:$263E C9 08 - beq Label_E64F ; PRG:$2640 F0 0D - cmp #$02 ; PRG:$2642 C9 02 - beq Label_E64C ; PRG:$2644 F0 06 - jsr EnemyUpdateStep_E67C ; PRG:$2646 20 7C E6 - jmp Label_E64F ; PRG:$2649 4C 4F E6 + pla ; CPU:$E63A PRG:263A 68 + tay ; CPU:$E63B PRG:263B A8 + lda Zp06 ; CPU:$E63C PRG:263C A5 06 + cmp #$08 ; CPU:$E63E PRG:263E C9 08 + beq Label_E64F ; CPU:$E640 PRG:2640 F0 0D + cmp #$02 ; CPU:$E642 PRG:2642 C9 02 + beq Label_E64C ; CPU:$E644 PRG:2644 F0 06 + jsr EnemyUpdateStep_E67C ; CPU:$E646 PRG:2646 20 7C E6 + jmp Label_E64F ; CPU:$E649 PRG:2649 4C 4F E6 Label_E64C: - jsr AudioUpdateStep_E6E3 ; PRG:$264C 20 E3 E6 + jsr AudioUpdateStep_E6E3 ; CPU:$E64C PRG:264C 20 E3 E6 Label_E64F: - pha ; PRG:$264F 48 - lda #$22 ; PRG:$2650 A9 22 - sta Zp03 ; PRG:$2652 85 03 - lda #$40 ; PRG:$2654 A9 40 - clc ; PRG:$2656 18 - adc Zp05 ; PRG:$2657 65 05 - sta Zp04 ; PRG:$2659 85 04 - pla ; PRG:$265B 68 - and #$07 ; PRG:$265C 29 07 - jsr RenderObjectSpriteGrid ; PRG:$265E 20 08 EA + pha ; CPU:$E64F PRG:264F 48 + lda #$22 ; CPU:$E650 PRG:2650 A9 22 + sta Zp03 ; CPU:$E652 PRG:2652 85 03 + lda #$40 ; CPU:$E654 PRG:2654 A9 40 + clc ; CPU:$E656 PRG:2656 18 + adc Zp05 ; CPU:$E657 PRG:2657 65 05 + sta Zp04 ; CPU:$E659 PRG:2659 85 04 + pla ; CPU:$E65B PRG:265B 68 + and #$07 ; CPU:$E65C PRG:265C 29 07 + jsr RenderObjectSpriteGrid ; CPU:$E65E PRG:265E 20 08 EA Label_E661: - lda Zp05 ; PRG:$2661 A5 05 - clc ; PRG:$2663 18 - adc #$10 ; PRG:$2664 69 10 - tay ; PRG:$2666 A8 - inx ; PRG:$2667 E8 - cpx StageSecondaryObjectCount ; PRG:$2668 E4 B0 - bne Label_E5FD ; PRG:$266A D0 91 - rts ; PRG:$266C 60 + lda Zp05 ; CPU:$E661 PRG:2661 A5 05 + clc ; CPU:$E663 PRG:2663 18 + adc #$10 ; CPU:$E664 PRG:2664 69 10 + tay ; CPU:$E666 PRG:2666 A8 + inx ; CPU:$E667 PRG:2667 E8 + cpx StageSecondaryObjectCount ; CPU:$E668 PRG:2668 E4 B0 + bne Label_E5FD ; CPU:$E66A PRG:266A D0 91 + rts ; CPU:$E66C PRG:266C 60 Label_E66D: - jsr AudioUpdateStep_E71D ; PRG:$266D 20 1D E7 - jsr AudioRenderStep_E740 ; PRG:$2670 20 40 E7 - jmp Label_E661 ; PRG:$2673 4C 61 E6 + jsr AudioUpdateStep_E71D ; CPU:$E66D PRG:266D 20 1D E7 + jsr AudioRenderStep_E740 ; CPU:$E670 PRG:2670 20 40 E7 + jmp Label_E661 ; CPU:$E673 PRG:2673 4C 61 E6 Label_E676: - jsr AudioUpdateStep_E762 ; PRG:$2676 20 62 E7 - jmp Label_E64F ; PRG:$2679 4C 4F E6 + jsr AudioUpdateStep_E762 ; CPU:$E676 PRG:2676 20 62 E7 + jmp Label_E64F ; CPU:$E679 PRG:2679 4C 4F E6 ;------------------------------------------------------------------------------ ; EnemyUpdateStep_E67C @@ -8595,28 +8595,28 @@ Label_E676: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ EnemyUpdateStep_E67C: - pha ; PRG:$267C 48 - cmp #$00 ; PRG:$267D C9 00 - beq Label_E687 ; PRG:$267F F0 06 - jsr AudioUpdateStep_E6AF ; PRG:$2681 20 AF E6 - jmp Label_E68A ; PRG:$2684 4C 8A E6 + pha ; CPU:$E67C PRG:267C 48 + cmp #$00 ; CPU:$E67D PRG:267D C9 00 + beq Label_E687 ; CPU:$E67F PRG:267F F0 06 + jsr AudioUpdateStep_E6AF ; CPU:$E681 PRG:2681 20 AF E6 + jmp Label_E68A ; CPU:$E684 PRG:2684 4C 8A E6 Label_E687: - jsr AudioUpdateStep_E6A1 ; PRG:$2687 20 A1 E6 + jsr AudioUpdateStep_E6A1 ; CPU:$E687 PRG:2687 20 A1 E6 Label_E68A: - sta Zp00 ; PRG:$268A 85 00 - and $0576 ; PRG:$268C 2D 76 05 - beq Label_E697 ; PRG:$268F F0 06 - lda $0570 ; PRG:$2691 AD 70 05 - jmp Label_E69A ; PRG:$2694 4C 9A E6 + sta Zp00 ; CPU:$E68A PRG:268A 85 00 + and $0576 ; CPU:$E68C PRG:268C 2D 76 05 + beq Label_E697 ; CPU:$E68F PRG:268F F0 06 + lda $0570 ; CPU:$E691 PRG:2691 AD 70 05 + jmp Label_E69A ; CPU:$E694 PRG:2694 4C 9A E6 Label_E697: - lda $0571 ; PRG:$2697 AD 71 05 + lda $0571 ; CPU:$E697 PRG:2697 AD 71 05 Label_E69A: - sta Zp02 ; PRG:$269A 85 02 - dey ; PRG:$269C 88 - dey ; PRG:$269D 88 - dey ; PRG:$269E 88 - pla ; PRG:$269F 68 - rts ; PRG:$26A0 60 + sta Zp02 ; CPU:$E69A PRG:269A 85 02 + dey ; CPU:$E69C PRG:269C 88 + dey ; CPU:$E69D PRG:269D 88 + dey ; CPU:$E69E PRG:269E 88 + pla ; CPU:$E69F PRG:269F 68 + rts ; CPU:$E6A0 PRG:26A0 60 ;------------------------------------------------------------------------------ ; AudioUpdateStep_E6A1 @@ -8637,13 +8637,13 @@ Label_E69A: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ AudioUpdateStep_E6A1: - lda Zp5D,x ; PRG:$26A1 B5 5D - clc ; PRG:$26A3 18 - adc $0521 ; PRG:$26A4 6D 21 05 - sta Zp5D,x ; PRG:$26A7 95 5D - lda $0240,y ; PRG:$26A9 B9 40 02 - adc #$00 ; PRG:$26AC 69 00 - rts ; PRG:$26AE 60 + lda Zp5D,x ; CPU:$E6A1 PRG:26A1 B5 5D + clc ; CPU:$E6A3 PRG:26A3 18 + adc $0521 ; CPU:$E6A4 PRG:26A4 6D 21 05 + sta Zp5D,x ; CPU:$E6A7 PRG:26A7 95 5D + lda $0240,y ; CPU:$E6A9 PRG:26A9 B9 40 02 + adc #$00 ; CPU:$E6AC PRG:26AC 69 00 + rts ; CPU:$E6AE PRG:26AE 60 ;------------------------------------------------------------------------------ ; AudioUpdateStep_E6AF @@ -8664,32 +8664,32 @@ AudioUpdateStep_E6A1: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ AudioUpdateStep_E6AF: - lda StageOrScreenIndex ; PRG:$26AF A5 4A - cmp #$02 ; PRG:$26B1 C9 02 - bne Label_E6D5 ; PRG:$26B3 D0 20 - lda $0240,y ; PRG:$26B5 B9 40 02 - cmp $0577 ; PRG:$26B8 CD 77 05 - bne Label_E6D5 ; PRG:$26BB D0 18 - pha ; PRG:$26BD 48 - lda #$04 ; PRG:$26BE A9 04 - sta SoundRequestFlags ; PRG:$26C0 85 FC - pla ; PRG:$26C2 68 - cpx $0530 ; PRG:$26C3 EC 30 05 - bne Label_E6D5 ; PRG:$26C6 D0 0D - lda #$01 ; PRG:$26C8 A9 01 - sta BonusSpriteActive ; PRG:$26CA 85 D0 - lda $023D,y ; PRG:$26CC B9 3D 02 - clc ; PRG:$26CF 18 - adc #$08 ; PRG:$26D0 69 08 - sta $020C ; PRG:$26D2 8D 0C 02 + lda StageOrScreenIndex ; CPU:$E6AF PRG:26AF A5 4A + cmp #$02 ; CPU:$E6B1 PRG:26B1 C9 02 + bne Label_E6D5 ; CPU:$E6B3 PRG:26B3 D0 20 + lda $0240,y ; CPU:$E6B5 PRG:26B5 B9 40 02 + cmp $0577 ; CPU:$E6B8 PRG:26B8 CD 77 05 + bne Label_E6D5 ; CPU:$E6BB PRG:26BB D0 18 + pha ; CPU:$E6BD PRG:26BD 48 + lda #$04 ; CPU:$E6BE PRG:26BE A9 04 + sta SoundRequestFlags ; CPU:$E6C0 PRG:26C0 85 FC + pla ; CPU:$E6C2 PRG:26C2 68 + cpx $0530 ; CPU:$E6C3 PRG:26C3 EC 30 05 + bne Label_E6D5 ; CPU:$E6C6 PRG:26C6 D0 0D + lda #$01 ; CPU:$E6C8 PRG:26C8 A9 01 + sta BonusSpriteActive ; CPU:$E6CA PRG:26CA 85 D0 + lda $023D,y ; CPU:$E6CC PRG:26CC B9 3D 02 + clc ; CPU:$E6CF PRG:26CF 18 + adc #$08 ; CPU:$E6D0 PRG:26D0 69 08 + sta $020C ; CPU:$E6D2 PRG:26D2 8D 0C 02 Label_E6D5: - lda Zp5D,x ; PRG:$26D5 B5 5D - sec ; PRG:$26D7 38 - sbc $0521 ; PRG:$26D8 ED 21 05 - sta Zp5D,x ; PRG:$26DB 95 5D - lda $0240,y ; PRG:$26DD B9 40 02 - sbc #$00 ; PRG:$26E0 E9 00 - rts ; PRG:$26E2 60 + lda Zp5D,x ; CPU:$E6D5 PRG:26D5 B5 5D + sec ; CPU:$E6D7 PRG:26D7 38 + sbc $0521 ; CPU:$E6D8 PRG:26D8 ED 21 05 + sta Zp5D,x ; CPU:$E6DB PRG:26DB 95 5D + lda $0240,y ; CPU:$E6DD PRG:26DD B9 40 02 + sbc #$00 ; CPU:$E6E0 PRG:26E0 E9 00 + rts ; CPU:$E6E2 PRG:26E2 60 ;------------------------------------------------------------------------------ ; AudioUpdateStep_E6E3 @@ -8710,39 +8710,39 @@ Label_E6D5: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ AudioUpdateStep_E6E3: - dey ; PRG:$26E3 88 - dey ; PRG:$26E4 88 - dey ; PRG:$26E5 88 - lda StageOrScreenIndex ; PRG:$26E6 A5 4A - cmp #$02 ; PRG:$26E8 C9 02 - bne Label_E6F2 ; PRG:$26EA D0 06 - lda SoundRequestFlags ; PRG:$26EC A5 FC - ora #$40 ; PRG:$26EE 09 40 - sta SoundRequestFlags ; PRG:$26F0 85 FC + dey ; CPU:$E6E3 PRG:26E3 88 + dey ; CPU:$E6E4 PRG:26E4 88 + dey ; CPU:$E6E5 PRG:26E5 88 + lda StageOrScreenIndex ; CPU:$E6E6 PRG:26E6 A5 4A + cmp #$02 ; CPU:$E6E8 PRG:26E8 C9 02 + bne Label_E6F2 ; CPU:$E6EA PRG:26EA D0 06 + lda SoundRequestFlags ; CPU:$E6EC PRG:26EC A5 FC + ora #$40 ; CPU:$E6EE PRG:26EE 09 40 + sta SoundRequestFlags ; CPU:$E6F0 PRG:26F0 85 FC Label_E6F2: - lda Zp5D,x ; PRG:$26F2 B5 5D - clc ; PRG:$26F4 18 - adc $0521 ; PRG:$26F5 6D 21 05 - sta Zp5D,x ; PRG:$26F8 95 5D - lda $0240,y ; PRG:$26FA B9 40 02 - adc #$00 ; PRG:$26FD 69 00 - sta Zp01 ; PRG:$26FF 85 01 - lda StageObjectMode ; PRG:$2701 A5 B2 - bne Label_E70B ; PRG:$2703 D0 06 - lda $0572 ; PRG:$2705 AD 72 05 - jmp Label_E718 ; PRG:$2708 4C 18 E7 + lda Zp5D,x ; CPU:$E6F2 PRG:26F2 B5 5D + clc ; CPU:$E6F4 PRG:26F4 18 + adc $0521 ; CPU:$E6F5 PRG:26F5 6D 21 05 + sta Zp5D,x ; CPU:$E6F8 PRG:26F8 95 5D + lda $0240,y ; CPU:$E6FA PRG:26FA B9 40 02 + adc #$00 ; CPU:$E6FD PRG:26FD 69 00 + sta Zp01 ; CPU:$E6FF PRG:26FF 85 01 + lda StageObjectMode ; CPU:$E701 PRG:2701 A5 B2 + bne Label_E70B ; CPU:$E703 PRG:2703 D0 06 + lda $0572 ; CPU:$E705 PRG:2705 AD 72 05 + jmp Label_E718 ; CPU:$E708 PRG:2708 4C 18 E7 Label_E70B: - lda Zp01 ; PRG:$270B A5 01 - and #$04 ; PRG:$270D 29 04 - beq Label_E716 ; PRG:$270F F0 05 - lda #$7C ; PRG:$2711 A9 7C - jmp Label_E718 ; PRG:$2713 4C 18 E7 + lda Zp01 ; CPU:$E70B PRG:270B A5 01 + and #$04 ; CPU:$E70D PRG:270D 29 04 + beq Label_E716 ; CPU:$E70F PRG:270F F0 05 + lda #$7C ; CPU:$E711 PRG:2711 A9 7C + jmp Label_E718 ; CPU:$E713 PRG:2713 4C 18 E7 Label_E716: - lda #$80 ; PRG:$2716 A9 80 + lda #$80 ; CPU:$E716 PRG:2716 A9 80 Label_E718: - sta Zp02 ; PRG:$2718 85 02 - lda #$00 ; PRG:$271A A9 00 - rts ; PRG:$271C 60 + sta Zp02 ; CPU:$E718 PRG:2718 85 02 + lda #$00 ; CPU:$E71A PRG:271A A9 00 + rts ; CPU:$E71C PRG:271C 60 ;------------------------------------------------------------------------------ ; AudioUpdateStep_E71D @@ -8763,21 +8763,21 @@ Label_E718: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ AudioUpdateStep_E71D: - lda StageObjectAnimationMode ; PRG:$271D A5 CE - bne Label_E761 ; PRG:$271F D0 40 - lda SoundTimerArray ; PRG:$2721 A5 35 - bne Label_E761 ; PRG:$2723 D0 3C - lda $0520 ; PRG:$2725 AD 20 05 - sta SoundTimerArray ; PRG:$2728 85 35 - lda StageObjectMode ; PRG:$272A A5 B2 - sta StageObjectAnimationMode ; PRG:$272C 85 CE - lda $0573 ; PRG:$272E AD 73 05 - sta Zp00 ; PRG:$2731 85 00 - lda $0574 ; PRG:$2733 AD 74 05 - sta Zp01 ; PRG:$2736 85 01 - lda $0570 ; PRG:$2738 AD 70 05 - sta Zp02 ; PRG:$273B 85 02 - jmp Label_E74E ; PRG:$273D 4C 4E E7 + lda StageObjectAnimationMode ; CPU:$E71D PRG:271D A5 CE + bne Label_E761 ; CPU:$E71F PRG:271F D0 40 + lda SoundTimerArray ; CPU:$E721 PRG:2721 A5 35 + bne Label_E761 ; CPU:$E723 PRG:2723 D0 3C + lda $0520 ; CPU:$E725 PRG:2725 AD 20 05 + sta SoundTimerArray ; CPU:$E728 PRG:2728 85 35 + lda StageObjectMode ; CPU:$E72A PRG:272A A5 B2 + sta StageObjectAnimationMode ; CPU:$E72C PRG:272C 85 CE + lda $0573 ; CPU:$E72E PRG:272E AD 73 05 + sta Zp00 ; CPU:$E731 PRG:2731 85 00 + lda $0574 ; CPU:$E733 PRG:2733 AD 74 05 + sta Zp01 ; CPU:$E736 PRG:2736 85 01 + lda $0570 ; CPU:$E738 PRG:2738 AD 70 05 + sta Zp02 ; CPU:$E73B PRG:273B 85 02 + jmp Label_E74E ; CPU:$E73D PRG:273D 4C 4E E7 ;------------------------------------------------------------------------------ ; AudioRenderStep_E740 @@ -8798,26 +8798,26 @@ AudioUpdateStep_E71D: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ AudioRenderStep_E740: - lda StageObjectMode ; PRG:$2740 A5 B2 - beq Label_E761 ; PRG:$2742 F0 1D - lda SpecialObjectX ; PRG:$2744 A5 C4 - beq Label_E761 ; PRG:$2746 F0 19 - sta Zp00 ; PRG:$2748 85 00 - lda #$48 ; PRG:$274A A9 48 - sta Zp01 ; PRG:$274C 85 01 + lda StageObjectMode ; CPU:$E740 PRG:2740 A5 B2 + beq Label_E761 ; CPU:$E742 PRG:2742 F0 1D + lda SpecialObjectX ; CPU:$E744 PRG:2744 A5 C4 + beq Label_E761 ; CPU:$E746 PRG:2746 F0 19 + sta Zp00 ; CPU:$E748 PRG:2748 85 00 + lda #$48 ; CPU:$E74A PRG:274A A9 48 + sta Zp01 ; CPU:$E74C PRG:274C 85 01 Label_E74E: - lda #$22 ; PRG:$274E A9 22 - sta Zp03 ; PRG:$2750 85 03 - tya ; PRG:$2752 98 - clc ; PRG:$2753 18 - adc #$40 ; PRG:$2754 69 40 - sta Zp04 ; PRG:$2756 85 04 - lda #$00 ; PRG:$2758 A9 00 - sta SpecialObjectX ; PRG:$275A 85 C4 - jsr DrawObjectSpriteMode0 ; PRG:$275C 20 FC E9 - inc SpawnedEnemyCount ; PRG:$275F E6 B1 + lda #$22 ; CPU:$E74E PRG:274E A9 22 + sta Zp03 ; CPU:$E750 PRG:2750 85 03 + tya ; CPU:$E752 PRG:2752 98 + clc ; CPU:$E753 PRG:2753 18 + adc #$40 ; CPU:$E754 PRG:2754 69 40 + sta Zp04 ; CPU:$E756 PRG:2756 85 04 + lda #$00 ; CPU:$E758 PRG:2758 A9 00 + sta SpecialObjectX ; CPU:$E75A PRG:275A 85 C4 + jsr DrawObjectSpriteMode0 ; CPU:$E75C PRG:275C 20 FC E9 + inc SpawnedEnemyCount ; CPU:$E75F PRG:275F E6 B1 Label_E761: - rts ; PRG:$2761 60 + rts ; CPU:$E761 PRG:2761 60 ;------------------------------------------------------------------------------ ; AudioUpdateStep_E762 @@ -8838,69 +8838,69 @@ Label_E761: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ AudioUpdateStep_E762: - lda StageObjectMode ; PRG:$2762 A5 B2 - bne Label_E7A0 ; PRG:$2764 D0 3A - iny ; PRG:$2766 C8 - iny ; PRG:$2767 C8 - iny ; PRG:$2768 C8 - lda $0240,y ; PRG:$2769 B9 40 02 - cmp $0577 ; PRG:$276C CD 77 05 - bne Label_E77F ; PRG:$276F D0 0E - sta Zp00 ; PRG:$2771 85 00 - lda $0572 ; PRG:$2773 AD 72 05 - sta Zp02 ; PRG:$2776 85 02 - lda #$31 ; PRG:$2778 A9 31 - sta Zp01 ; PRG:$277A 85 01 - lda #$00 ; PRG:$277C A9 00 - rts ; PRG:$277E 60 + lda StageObjectMode ; CPU:$E762 PRG:2762 A5 B2 + bne Label_E7A0 ; CPU:$E764 PRG:2764 D0 3A + iny ; CPU:$E766 PRG:2766 C8 + iny ; CPU:$E767 PRG:2767 C8 + iny ; CPU:$E768 PRG:2768 C8 + lda $0240,y ; CPU:$E769 PRG:2769 B9 40 02 + cmp $0577 ; CPU:$E76C PRG:276C CD 77 05 + bne Label_E77F ; CPU:$E76F PRG:276F D0 0E + sta Zp00 ; CPU:$E771 PRG:2771 85 00 + lda $0572 ; CPU:$E773 PRG:2773 AD 72 05 + sta Zp02 ; CPU:$E776 PRG:2776 85 02 + lda #$31 ; CPU:$E778 PRG:2778 A9 31 + sta Zp01 ; CPU:$E77A PRG:277A 85 01 + lda #$00 ; CPU:$E77C PRG:277C A9 00 + rts ; CPU:$E77E PRG:277E 60 Label_E77F: - and #$08 ; PRG:$277F 29 08 - bne Label_E78E ; PRG:$2781 D0 0B - lda $0570 ; PRG:$2783 AD 70 05 - sta Zp02 ; PRG:$2786 85 02 - lda $0578 ; PRG:$2788 AD 78 05 - jmp Label_E796 ; PRG:$278B 4C 96 E7 + and #$08 ; CPU:$E77F PRG:277F 29 08 + bne Label_E78E ; CPU:$E781 PRG:2781 D0 0B + lda $0570 ; CPU:$E783 PRG:2783 AD 70 05 + sta Zp02 ; CPU:$E786 PRG:2786 85 02 + lda $0578 ; CPU:$E788 PRG:2788 AD 78 05 + jmp Label_E796 ; CPU:$E78B PRG:278B 4C 96 E7 Label_E78E: - lda $0571 ; PRG:$278E AD 71 05 - sta Zp02 ; PRG:$2791 85 02 - lda $0579 ; PRG:$2793 AD 79 05 + lda $0571 ; CPU:$E78E PRG:278E AD 71 05 + sta Zp02 ; CPU:$E791 PRG:2791 85 02 + lda $0579 ; CPU:$E793 PRG:2793 AD 79 05 Label_E796: - sta Zp01 ; PRG:$2796 85 01 - jsr AudioUpdateStep_E6A1 ; PRG:$2798 20 A1 E6 - sta Zp00 ; PRG:$279B 85 00 - lda #$00 ; PRG:$279D A9 00 - rts ; PRG:$279F 60 + sta Zp01 ; CPU:$E796 PRG:2796 85 01 + jsr AudioUpdateStep_E6A1 ; CPU:$E798 PRG:2798 20 A1 E6 + sta Zp00 ; CPU:$E79B PRG:279B 85 00 + lda #$00 ; CPU:$E79D PRG:279D A9 00 + rts ; CPU:$E79F PRG:279F 60 Label_E7A0: - lda SoundTimerArray ; PRG:$27A0 A5 35 - beq Label_E7BE ; PRG:$27A2 F0 1A - and #$04 ; PRG:$27A4 29 04 - beq Label_E7AD ; PRG:$27A6 F0 05 - lda #$7C ; PRG:$27A8 A9 7C - jmp Label_E7AF ; PRG:$27AA 4C AF E7 + lda SoundTimerArray ; CPU:$E7A0 PRG:27A0 A5 35 + beq Label_E7BE ; CPU:$E7A2 PRG:27A2 F0 1A + and #$04 ; CPU:$E7A4 PRG:27A4 29 04 + beq Label_E7AD ; CPU:$E7A6 PRG:27A6 F0 05 + lda #$7C ; CPU:$E7A8 PRG:27A8 A9 7C + jmp Label_E7AF ; CPU:$E7AA PRG:27AA 4C AF E7 Label_E7AD: - lda #$80 ; PRG:$27AD A9 80 + lda #$80 ; CPU:$E7AD PRG:27AD A9 80 Label_E7AF: - sta Zp02 ; PRG:$27AF 85 02 - lda $0573 ; PRG:$27B1 AD 73 05 - sta Zp00 ; PRG:$27B4 85 00 - lda $0574 ; PRG:$27B6 AD 74 05 - sta Zp01 ; PRG:$27B9 85 01 - lda #$00 ; PRG:$27BB A9 00 - rts ; PRG:$27BD 60 + sta Zp02 ; CPU:$E7AF PRG:27AF 85 02 + lda $0573 ; CPU:$E7B1 PRG:27B1 AD 73 05 + sta Zp00 ; CPU:$E7B4 PRG:27B4 85 00 + lda $0574 ; CPU:$E7B6 PRG:27B6 AD 74 05 + sta Zp01 ; CPU:$E7B9 PRG:27B9 85 01 + lda #$00 ; CPU:$E7BB PRG:27BB A9 00 + rts ; CPU:$E7BD PRG:27BD 60 Label_E7BE: - lda $0573 ; PRG:$27BE AD 73 05 - sta Zp00 ; PRG:$27C1 85 00 - lda $0575 ; PRG:$27C3 AD 75 05 - sta Zp01 ; PRG:$27C6 85 01 - lda #$7C ; PRG:$27C8 A9 7C - sta Zp02 ; PRG:$27CA 85 02 - lda #$00 ; PRG:$27CC A9 00 - sta StageObjectAnimationMode ; PRG:$27CE 85 CE - inc SpawnedEnemyCount ; PRG:$27D0 E6 B1 - lda #$A0 ; PRG:$27D2 A9 A0 - sta SoundTimerArray ; PRG:$27D4 85 35 - lda #$00 ; PRG:$27D6 A9 00 - rts ; PRG:$27D8 60 + lda $0573 ; CPU:$E7BE PRG:27BE AD 73 05 + sta Zp00 ; CPU:$E7C1 PRG:27C1 85 00 + lda $0575 ; CPU:$E7C3 PRG:27C3 AD 75 05 + sta Zp01 ; CPU:$E7C6 PRG:27C6 85 01 + lda #$7C ; CPU:$E7C8 PRG:27C8 A9 7C + sta Zp02 ; CPU:$E7CA PRG:27CA 85 02 + lda #$00 ; CPU:$E7CC PRG:27CC A9 00 + sta StageObjectAnimationMode ; CPU:$E7CE PRG:27CE 85 CE + inc SpawnedEnemyCount ; CPU:$E7D0 PRG:27D0 E6 B1 + lda #$A0 ; CPU:$E7D2 PRG:27D2 A9 A0 + sta SoundTimerArray ; CPU:$E7D4 PRG:27D4 85 35 + lda #$00 ; CPU:$E7D6 PRG:27D6 A9 00 + rts ; CPU:$E7D8 PRG:27D8 60 ;------------------------------------------------------------------------------ ; EnemyUpdateStep_E7D9 @@ -8921,66 +8921,66 @@ Label_E7BE: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ EnemyUpdateStep_E7D9: - lda Zp01 ; PRG:$27D9 A5 01 - cmp #$48 ; PRG:$27DB C9 48 - bne Label_E809 ; PRG:$27DD D0 2A - lda Zp00 ; PRG:$27DF A5 00 - ldy #$00 ; PRG:$27E1 A0 00 + lda Zp01 ; CPU:$E7D9 PRG:27D9 A5 01 + cmp #$48 ; CPU:$E7DB PRG:27DB C9 48 + bne Label_E809 ; CPU:$E7DD PRG:27DD D0 2A + lda Zp00 ; CPU:$E7DF PRG:27DF A5 00 + ldy #$00 ; CPU:$E7E1 PRG:27E1 A0 00 Label_E7E3: - cmp SpecialObjectXTriggerTable,y ; PRG:$27E3 D9 0B C2 - beq Label_E7EE ; PRG:$27E6 F0 06 - bcs Label_E809 ; PRG:$27E8 B0 1F - iny ; PRG:$27EA C8 - jmp Label_E7E3 ; PRG:$27EB 4C E3 E7 + cmp SpecialObjectXTriggerTable,y ; CPU:$E7E3 PRG:27E3 D9 0B C2 + beq Label_E7EE ; CPU:$E7E6 PRG:27E6 F0 06 + bcs Label_E809 ; CPU:$E7E8 PRG:27E8 B0 1F + iny ; CPU:$E7EA PRG:27EA C8 + jmp Label_E7E3 ; CPU:$E7EB PRG:27EB 4C E3 E7 Label_E7EE: - cpx SpecialObjectIndex ; PRG:$27EE E4 C3 - beq Label_E81B ; PRG:$27F0 F0 29 - lda $0210 ; PRG:$27F2 AD 10 02 - cmp #$68 ; PRG:$27F5 C9 68 - bcs Label_E809 ; PRG:$27F7 B0 10 - lda RandomLfsr1,x ; PRG:$27F9 B5 19 - cmp #$60 ; PRG:$27FB C9 60 - bcc Label_E80A ; PRG:$27FD 90 0B - lda RandomLfsr2,x ; PRG:$27FF B5 1A - cmp #$A0 ; PRG:$2801 C9 A0 - bcc Label_E809 ; PRG:$2803 90 04 - lda Zp00 ; PRG:$2805 A5 00 - sta SpecialObjectX ; PRG:$2807 85 C4 + cpx SpecialObjectIndex ; CPU:$E7EE PRG:27EE E4 C3 + beq Label_E81B ; CPU:$E7F0 PRG:27F0 F0 29 + lda $0210 ; CPU:$E7F2 PRG:27F2 AD 10 02 + cmp #$68 ; CPU:$E7F5 PRG:27F5 C9 68 + bcs Label_E809 ; CPU:$E7F7 PRG:27F7 B0 10 + lda RandomLfsr1,x ; CPU:$E7F9 PRG:27F9 B5 19 + cmp #$60 ; CPU:$E7FB PRG:27FB C9 60 + bcc Label_E80A ; CPU:$E7FD PRG:27FD 90 0B + lda RandomLfsr2,x ; CPU:$E7FF PRG:27FF B5 1A + cmp #$A0 ; CPU:$E801 PRG:2801 C9 A0 + bcc Label_E809 ; CPU:$E803 PRG:2803 90 04 + lda Zp00 ; CPU:$E805 PRG:2805 A5 00 + sta SpecialObjectX ; CPU:$E807 PRG:2807 85 C4 Label_E809: - rts ; PRG:$2809 60 + rts ; CPU:$E809 PRG:2809 60 Label_E80A: - lda RandomLfsr2,x ; PRG:$280A B5 1A - cmp #$60 ; PRG:$280C C9 60 - bcc Label_E823 ; PRG:$280E 90 13 - stx SpecialObjectIndex ; PRG:$2810 86 C3 - lda #$90 ; PRG:$2812 A9 90 - sta SharedActionTimer ; PRG:$2814 85 36 - lda #$7C ; PRG:$2816 A9 7C - jmp Label_E839 ; PRG:$2818 4C 39 E8 + lda RandomLfsr2,x ; CPU:$E80A PRG:280A B5 1A + cmp #$60 ; CPU:$E80C PRG:280C C9 60 + bcc Label_E823 ; CPU:$E80E PRG:280E 90 13 + stx SpecialObjectIndex ; CPU:$E810 PRG:2810 86 C3 + lda #$90 ; CPU:$E812 PRG:2812 A9 90 + sta SharedActionTimer ; CPU:$E814 PRG:2814 85 36 + lda #$7C ; CPU:$E816 PRG:2816 A9 7C + jmp Label_E839 ; CPU:$E818 PRG:2818 4C 39 E8 Label_E81B: - lda SharedActionTimer ; PRG:$281B A5 36 - bne Label_E82E ; PRG:$281D D0 0F - lda #$FF ; PRG:$281F A9 FF - sta SpecialObjectIndex ; PRG:$2821 85 C3 + lda SharedActionTimer ; CPU:$E81B PRG:281B A5 36 + bne Label_E82E ; CPU:$E81D PRG:281D D0 0F + lda #$FF ; CPU:$E81F PRG:281F A9 FF + sta SpecialObjectIndex ; CPU:$E821 PRG:2821 85 C3 Label_E823: - inc Zp01 ; PRG:$2823 E6 01 - lda #$7C ; PRG:$2825 A9 7C - sta Zp02 ; PRG:$2827 85 02 - lda #$02 ; PRG:$2829 A9 02 - jmp Label_E83D ; PRG:$282B 4C 3D E8 + inc Zp01 ; CPU:$E823 PRG:2823 E6 01 + lda #$7C ; CPU:$E825 PRG:2825 A9 7C + sta Zp02 ; CPU:$E827 PRG:2827 85 02 + lda #$02 ; CPU:$E829 PRG:2829 A9 02 + jmp Label_E83D ; CPU:$E82B PRG:282B 4C 3D E8 Label_E82E: - and #$04 ; PRG:$282E 29 04 - beq Label_E837 ; PRG:$2830 F0 05 - lda #$80 ; PRG:$2832 A9 80 - jmp Label_E839 ; PRG:$2834 4C 39 E8 + and #$04 ; CPU:$E82E PRG:282E 29 04 + beq Label_E837 ; CPU:$E830 PRG:2830 F0 05 + lda #$80 ; CPU:$E832 PRG:2832 A9 80 + jmp Label_E839 ; CPU:$E834 PRG:2834 4C 39 E8 Label_E837: - lda #$7C ; PRG:$2837 A9 7C + lda #$7C ; CPU:$E837 PRG:2837 A9 7C Label_E839: - sta Zp02 ; PRG:$2839 85 02 - lda #$08 ; PRG:$283B A9 08 + sta Zp02 ; CPU:$E839 PRG:2839 85 02 + lda #$08 ; CPU:$E83B PRG:283B A9 08 Label_E83D: - sta Zp06 ; PRG:$283D 85 06 - rts ; PRG:$283F 60 + sta Zp06 ; CPU:$E83D PRG:283D 85 06 + rts ; CPU:$E83F PRG:283F 60 ;------------------------------------------------------------------------------ ; ClassifyCoordinateAgainstRanges @@ -9001,61 +9001,61 @@ Label_E83D: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ ClassifyCoordinateAgainstRanges: - txa ; PRG:$2840 8A - pha ; PRG:$2841 48 - tya ; PRG:$2842 98 - pha ; PRG:$2843 48 - ldy #$00 ; PRG:$2844 A0 00 - lda (Zp02),y ; PRG:$2846 B1 02 - tax ; PRG:$2848 AA - ldy #$02 ; PRG:$2849 A0 02 + txa ; CPU:$E840 PRG:2840 8A + pha ; CPU:$E841 PRG:2841 48 + tya ; CPU:$E842 PRG:2842 98 + pha ; CPU:$E843 PRG:2843 48 + ldy #$00 ; CPU:$E844 PRG:2844 A0 00 + lda (Zp02),y ; CPU:$E846 PRG:2846 B1 02 + tax ; CPU:$E848 PRG:2848 AA + ldy #$02 ; CPU:$E849 PRG:2849 A0 02 Label_E84B: - lda (Zp02),y ; PRG:$284B B1 02 - cmp Zp01 ; PRG:$284D C5 01 - beq Label_E85B ; PRG:$284F F0 0A - iny ; PRG:$2851 C8 - iny ; PRG:$2852 C8 - dex ; PRG:$2853 CA - bne Label_E84B ; PRG:$2854 D0 F5 - lda #$02 ; PRG:$2856 A9 02 - jmp Label_E88A ; PRG:$2858 4C 8A E8 + lda (Zp02),y ; CPU:$E84B PRG:284B B1 02 + cmp Zp01 ; CPU:$E84D PRG:284D C5 01 + beq Label_E85B ; CPU:$E84F PRG:284F F0 0A + iny ; CPU:$E851 PRG:2851 C8 + iny ; CPU:$E852 PRG:2852 C8 + dex ; CPU:$E853 PRG:2853 CA + bne Label_E84B ; CPU:$E854 PRG:2854 D0 F5 + lda #$02 ; CPU:$E856 PRG:2856 A9 02 + jmp Label_E88A ; CPU:$E858 PRG:2858 4C 8A E8 Label_E85B: - dey ; PRG:$285B 88 - lda (Zp02),y ; PRG:$285C B1 02 - cmp Zp00 ; PRG:$285E C5 00 - bne Label_E874 ; PRG:$2860 D0 12 - iny ; PRG:$2862 C8 - iny ; PRG:$2863 C8 - lda (Zp02),y ; PRG:$2864 B1 02 - cmp Zp00 ; PRG:$2866 C5 00 - bcc Label_E86F ; PRG:$2868 90 05 - lda #$00 ; PRG:$286A A9 00 - jmp Label_E88A ; PRG:$286C 4C 8A E8 + dey ; CPU:$E85B PRG:285B 88 + lda (Zp02),y ; CPU:$E85C PRG:285C B1 02 + cmp Zp00 ; CPU:$E85E PRG:285E C5 00 + bne Label_E874 ; CPU:$E860 PRG:2860 D0 12 + iny ; CPU:$E862 PRG:2862 C8 + iny ; CPU:$E863 PRG:2863 C8 + lda (Zp02),y ; CPU:$E864 PRG:2864 B1 02 + cmp Zp00 ; CPU:$E866 PRG:2866 C5 00 + bcc Label_E86F ; CPU:$E868 PRG:2868 90 05 + lda #$00 ; CPU:$E86A PRG:286A A9 00 + jmp Label_E88A ; CPU:$E86C PRG:286C 4C 8A E8 Label_E86F: - lda #$01 ; PRG:$286F A9 01 - jmp Label_E88A ; PRG:$2871 4C 8A E8 + lda #$01 ; CPU:$E86F PRG:286F A9 01 + jmp Label_E88A ; CPU:$E871 PRG:2871 4C 8A E8 Label_E874: - iny ; PRG:$2874 C8 - iny ; PRG:$2875 C8 - lda (Zp02),y ; PRG:$2876 B1 02 - cmp Zp00 ; PRG:$2878 C5 00 - bcc Label_E888 ; PRG:$287A 90 0C - beq Label_E883 ; PRG:$287C F0 05 - lda #$00 ; PRG:$287E A9 00 - jmp Label_E88A ; PRG:$2880 4C 8A E8 + iny ; CPU:$E874 PRG:2874 C8 + iny ; CPU:$E875 PRG:2875 C8 + lda (Zp02),y ; CPU:$E876 PRG:2876 B1 02 + cmp Zp00 ; CPU:$E878 PRG:2878 C5 00 + bcc Label_E888 ; CPU:$E87A PRG:287A 90 0C + beq Label_E883 ; CPU:$E87C PRG:287C F0 05 + lda #$00 ; CPU:$E87E PRG:287E A9 00 + jmp Label_E88A ; CPU:$E880 PRG:2880 4C 8A E8 Label_E883: - lda #$02 ; PRG:$2883 A9 02 - jmp Label_E88A ; PRG:$2885 4C 8A E8 + lda #$02 ; CPU:$E883 PRG:2883 A9 02 + jmp Label_E88A ; CPU:$E885 PRG:2885 4C 8A E8 Label_E888: - lda #$01 ; PRG:$2888 A9 01 + lda #$01 ; CPU:$E888 PRG:2888 A9 01 Label_E88A: - sta Zp0F ; PRG:$288A 85 0F - pla ; PRG:$288C 68 - tay ; PRG:$288D A8 - pla ; PRG:$288E 68 - tax ; PRG:$288F AA - lda Zp0F ; PRG:$2890 A5 0F - rts ; PRG:$2892 60 + sta Zp0F ; CPU:$E88A PRG:288A 85 0F + pla ; CPU:$E88C PRG:288C 68 + tay ; CPU:$E88D PRG:288D A8 + pla ; CPU:$E88E PRG:288E 68 + tax ; CPU:$E88F PRG:288F AA + lda Zp0F ; CPU:$E890 PRG:2890 A5 0F + rts ; CPU:$E892 PRG:2892 60 ;------------------------------------------------------------------------------ ; TestPlayerCollisionMode0 @@ -9076,8 +9076,8 @@ Label_E88A: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ TestPlayerCollisionMode0: - lda #$00 ; PRG:$2893 A9 00 - beq Label_E8A5 ; PRG:$2895 F0 0E + lda #$00 ; CPU:$E893 PRG:2893 A9 00 + beq Label_E8A5 ; CPU:$E895 PRG:2895 F0 0E ;------------------------------------------------------------------------------ ; TestPlayerCollisionMode1 @@ -9098,8 +9098,8 @@ TestPlayerCollisionMode0: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ TestPlayerCollisionMode1: - lda #$01 ; PRG:$2897 A9 01 - bne Label_E8A5 ; PRG:$2899 D0 0A + lda #$01 ; CPU:$E897 PRG:2897 A9 01 + bne Label_E8A5 ; CPU:$E899 PRG:2899 D0 0A ;------------------------------------------------------------------------------ ; TestPlayerCollisionMode2 @@ -9120,8 +9120,8 @@ TestPlayerCollisionMode1: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ TestPlayerCollisionMode2: - lda #$02 ; PRG:$289B A9 02 - bne Label_E8A5 ; PRG:$289D D0 06 + lda #$02 ; CPU:$E89B PRG:289B A9 02 + bne Label_E8A5 ; CPU:$E89D PRG:289D D0 06 ;------------------------------------------------------------------------------ ; TestPlayerCollisionMode3 @@ -9142,8 +9142,8 @@ TestPlayerCollisionMode2: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ TestPlayerCollisionMode3: - lda #$03 ; PRG:$289F A9 03 - bne Label_E8A5 ; PRG:$28A1 D0 02 + lda #$03 ; CPU:$E89F PRG:289F A9 03 + bne Label_E8A5 ; CPU:$E8A1 PRG:28A1 D0 02 ;------------------------------------------------------------------------------ ; RunCollisionQuery @@ -9164,39 +9164,39 @@ TestPlayerCollisionMode3: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ RunCollisionQuery: - lda #$04 ; PRG:$28A3 A9 04 + lda #$04 ; CPU:$E8A3 PRG:28A3 A9 04 Label_E8A5: - sta Zp0F ; PRG:$28A5 85 0F - txa ; PRG:$28A7 8A - pha ; PRG:$28A8 48 - tya ; PRG:$28A9 98 - pha ; PRG:$28AA 48 - lda Zp00 ; PRG:$28AB A5 00 - pha ; PRG:$28AD 48 - lda Zp01 ; PRG:$28AE A5 01 - pha ; PRG:$28B0 48 - lda Zp02 ; PRG:$28B1 A5 02 - pha ; PRG:$28B3 48 - lda Zp03 ; PRG:$28B4 A5 03 - pha ; PRG:$28B6 48 - lda Zp0F ; PRG:$28B7 A5 0F - cmp #$01 ; PRG:$28B9 C9 01 - beq Label_E8F0 ; PRG:$28BB F0 33 - cmp #$02 ; PRG:$28BD C9 02 - beq Label_E927 ; PRG:$28BF F0 66 - cmp #$03 ; PRG:$28C1 C9 03 - bne Label_E8C8 ; PRG:$28C3 D0 03 - jmp Label_E93E ; PRG:$28C5 4C 3E E9 + sta Zp0F ; CPU:$E8A5 PRG:28A5 85 0F + txa ; CPU:$E8A7 PRG:28A7 8A + pha ; CPU:$E8A8 PRG:28A8 48 + tya ; CPU:$E8A9 PRG:28A9 98 + pha ; CPU:$E8AA PRG:28AA 48 + lda Zp00 ; CPU:$E8AB PRG:28AB A5 00 + pha ; CPU:$E8AD PRG:28AD 48 + lda Zp01 ; CPU:$E8AE PRG:28AE A5 01 + pha ; CPU:$E8B0 PRG:28B0 48 + lda Zp02 ; CPU:$E8B1 PRG:28B1 A5 02 + pha ; CPU:$E8B3 PRG:28B3 48 + lda Zp03 ; CPU:$E8B4 PRG:28B4 A5 03 + pha ; CPU:$E8B6 PRG:28B6 48 + lda Zp0F ; CPU:$E8B7 PRG:28B7 A5 0F + cmp #$01 ; CPU:$E8B9 PRG:28B9 C9 01 + beq Label_E8F0 ; CPU:$E8BB PRG:28BB F0 33 + cmp #$02 ; CPU:$E8BD PRG:28BD C9 02 + beq Label_E927 ; CPU:$E8BF PRG:28BF F0 66 + cmp #$03 ; CPU:$E8C1 PRG:28C1 C9 03 + bne Label_E8C8 ; CPU:$E8C3 PRG:28C3 D0 03 + jmp Label_E93E ; CPU:$E8C5 PRG:28C5 4C 3E E9 Label_E8C8: - cmp #$04 ; PRG:$28C8 C9 04 - bne Label_E8CF ; PRG:$28CA D0 03 - jmp Label_E95E ; PRG:$28CC 4C 5E E9 + cmp #$04 ; CPU:$E8C8 PRG:28C8 C9 04 + bne Label_E8CF ; CPU:$E8CA PRG:28CA D0 03 + jmp Label_E95E ; CPU:$E8CC PRG:28CC 4C 5E E9 Label_E8CF: - jsr RunStageCollisionQuery ; PRG:$28CF 20 DB E8 - ldx CollisionMatchX ; PRG:$28D2 A6 42 - stx PlayerCollisionAnchorLeft ; PRG:$28D4 86 73 - stx PlayerCollisionAnchorRight ; PRG:$28D6 86 74 - jmp Label_E964 ; PRG:$28D8 4C 64 E9 + jsr RunStageCollisionQuery ; CPU:$E8CF PRG:28CF 20 DB E8 + ldx CollisionMatchX ; CPU:$E8D2 PRG:28D2 A6 42 + stx PlayerCollisionAnchorLeft ; CPU:$E8D4 PRG:28D4 86 73 + stx PlayerCollisionAnchorRight ; CPU:$E8D6 PRG:28D6 86 74 + jmp Label_E964 ; CPU:$E8D8 PRG:28D8 4C 64 E9 ;------------------------------------------------------------------------------ ; RunStageCollisionQuery @@ -9217,97 +9217,97 @@ Label_E8CF: ; A, X, Y, Zp02/Zp03, collision work fields, and processor flags. ;------------------------------------------------------------------------------ RunStageCollisionQuery: - lda StageOrScreenIndex ; PRG:$28DB A5 4A - sec ; PRG:$28DD 38 - sbc #$01 ; PRG:$28DE E9 01 - asl a ; PRG:$28E0 0A - tax ; PRG:$28E1 AA - lda PlayerStateCollisionListPointerTable,x ; PRG:$28E2 BD 48 C4 - sta Zp02 ; PRG:$28E5 85 02 - lda PlayerStateCollisionListPointerHighBytes,x ; PRG:$28E7 BD 49 C4 - sta Zp03 ; PRG:$28EA 85 03 - jsr TestCollisionList ; PRG:$28EC 20 73 EB - rts ; PRG:$28EF 60 + lda StageOrScreenIndex ; CPU:$E8DB PRG:28DB A5 4A + sec ; CPU:$E8DD PRG:28DD 38 + sbc #$01 ; CPU:$E8DE PRG:28DE E9 01 + asl a ; CPU:$E8E0 PRG:28E0 0A + tax ; CPU:$E8E1 PRG:28E1 AA + lda PlayerStateCollisionListPointerTable,x ; CPU:$E8E2 PRG:28E2 BD 48 C4 + sta Zp02 ; CPU:$E8E5 PRG:28E5 85 02 + lda PlayerStateCollisionListPointerHighBytes,x ; CPU:$E8E7 PRG:28E7 BD 49 C4 + sta Zp03 ; CPU:$E8EA PRG:28EA 85 03 + jsr TestCollisionList ; CPU:$E8EC PRG:28EC 20 73 EB + rts ; CPU:$E8EF PRG:28EF 60 Label_E8F0: - lda CollisionLeft ; PRG:$28F0 A5 3E - pha ; PRG:$28F2 48 - clc ; PRG:$28F3 18 - adc #$10 ; PRG:$28F4 69 10 - sta CollisionLeft ; PRG:$28F6 85 3E - jsr RunStageCollisionQuery ; PRG:$28F8 20 DB E8 - ldx CollisionMatchX ; PRG:$28FB A6 42 - stx PlayerCollisionAnchorLeft ; PRG:$28FD 86 73 - sta Zp0D ; PRG:$28FF 85 0D - pla ; PRG:$2901 68 - sta CollisionLeft ; PRG:$2902 85 3E - lda CollisionRight ; PRG:$2904 A5 40 - pha ; PRG:$2906 48 - sec ; PRG:$2907 38 - sbc #$10 ; PRG:$2908 E9 10 - sta CollisionRight ; PRG:$290A 85 40 - jsr RunStageCollisionQuery ; PRG:$290C 20 DB E8 - ldx CollisionMatchX ; PRG:$290F A6 42 - stx PlayerCollisionAnchorRight ; PRG:$2911 86 74 - cmp #$00 ; PRG:$2913 C9 00 - beq Label_E91D ; PRG:$2915 F0 06 - lda Zp0D ; PRG:$2917 A5 0D - ora #$10 ; PRG:$2919 09 10 - sta Zp0D ; PRG:$291B 85 0D + lda CollisionLeft ; CPU:$E8F0 PRG:28F0 A5 3E + pha ; CPU:$E8F2 PRG:28F2 48 + clc ; CPU:$E8F3 PRG:28F3 18 + adc #$10 ; CPU:$E8F4 PRG:28F4 69 10 + sta CollisionLeft ; CPU:$E8F6 PRG:28F6 85 3E + jsr RunStageCollisionQuery ; CPU:$E8F8 PRG:28F8 20 DB E8 + ldx CollisionMatchX ; CPU:$E8FB PRG:28FB A6 42 + stx PlayerCollisionAnchorLeft ; CPU:$E8FD PRG:28FD 86 73 + sta Zp0D ; CPU:$E8FF PRG:28FF 85 0D + pla ; CPU:$E901 PRG:2901 68 + sta CollisionLeft ; CPU:$E902 PRG:2902 85 3E + lda CollisionRight ; CPU:$E904 PRG:2904 A5 40 + pha ; CPU:$E906 PRG:2906 48 + sec ; CPU:$E907 PRG:2907 38 + sbc #$10 ; CPU:$E908 PRG:2908 E9 10 + sta CollisionRight ; CPU:$E90A PRG:290A 85 40 + jsr RunStageCollisionQuery ; CPU:$E90C PRG:290C 20 DB E8 + ldx CollisionMatchX ; CPU:$E90F PRG:290F A6 42 + stx PlayerCollisionAnchorRight ; CPU:$E911 PRG:2911 86 74 + cmp #$00 ; CPU:$E913 PRG:2913 C9 00 + beq Label_E91D ; CPU:$E915 PRG:2915 F0 06 + lda Zp0D ; CPU:$E917 PRG:2917 A5 0D + ora #$10 ; CPU:$E919 PRG:2919 09 10 + sta Zp0D ; CPU:$E91B PRG:291B 85 0D Label_E91D: - pla ; PRG:$291D 68 - sta CollisionRight ; PRG:$291E 85 40 - lda Zp0D ; PRG:$2920 A5 0D - sta Zp0F ; PRG:$2922 85 0F - jmp Label_E964 ; PRG:$2924 4C 64 E9 + pla ; CPU:$E91D PRG:291D 68 + sta CollisionRight ; CPU:$E91E PRG:291E 85 40 + lda Zp0D ; CPU:$E920 PRG:2920 A5 0D + sta Zp0F ; CPU:$E922 PRG:2922 85 0F + jmp Label_E964 ; CPU:$E924 PRG:2924 4C 64 E9 Label_E927: - lda StageOrScreenIndex ; PRG:$2927 A5 4A - sec ; PRG:$2929 38 - sbc #$01 ; PRG:$292A E9 01 - asl a ; PRG:$292C 0A - tax ; PRG:$292D AA - lda AlternateCollisionListPointerTable,x ; PRG:$292E BD 50 C4 - sta Zp02 ; PRG:$2931 85 02 - lda AlternateCollisionListPointerHighBytes,x ; PRG:$2933 BD 51 C4 - sta Zp03 ; PRG:$2936 85 03 - jsr TestCollisionList ; PRG:$2938 20 73 EB - jmp Label_E964 ; PRG:$293B 4C 64 E9 + lda StageOrScreenIndex ; CPU:$E927 PRG:2927 A5 4A + sec ; CPU:$E929 PRG:2929 38 + sbc #$01 ; CPU:$E92A PRG:292A E9 01 + asl a ; CPU:$E92C PRG:292C 0A + tax ; CPU:$E92D PRG:292D AA + lda AlternateCollisionListPointerTable,x ; CPU:$E92E PRG:292E BD 50 C4 + sta Zp02 ; CPU:$E931 PRG:2931 85 02 + lda AlternateCollisionListPointerHighBytes,x ; CPU:$E933 PRG:2933 BD 51 C4 + sta Zp03 ; CPU:$E936 PRG:2936 85 03 + jsr TestCollisionList ; CPU:$E938 PRG:2938 20 73 EB + jmp Label_E964 ; CPU:$E93B PRG:293B 4C 64 E9 Label_E93E: - jsr LoadStageCollisionList ; PRG:$293E 20 79 E9 - lda CollisionTop ; PRG:$2941 A5 3F - pha ; PRG:$2943 48 - lda CollisionBottom ; PRG:$2944 A5 41 - pha ; PRG:$2946 48 - clc ; PRG:$2947 18 - adc #$01 ; PRG:$2948 69 01 - sta CollisionTop ; PRG:$294A 85 3F - adc #$01 ; PRG:$294C 69 01 - sta CollisionBottom ; PRG:$294E 85 41 - jsr TestCollisionList ; PRG:$2950 20 73 EB - pla ; PRG:$2953 68 - sta CollisionBottom ; PRG:$2954 85 41 - pla ; PRG:$2956 68 - sta CollisionTop ; PRG:$2957 85 3F - lda Zp0F ; PRG:$2959 A5 0F - jmp Label_E964 ; PRG:$295B 4C 64 E9 + jsr LoadStageCollisionList ; CPU:$E93E PRG:293E 20 79 E9 + lda CollisionTop ; CPU:$E941 PRG:2941 A5 3F + pha ; CPU:$E943 PRG:2943 48 + lda CollisionBottom ; CPU:$E944 PRG:2944 A5 41 + pha ; CPU:$E946 PRG:2946 48 + clc ; CPU:$E947 PRG:2947 18 + adc #$01 ; CPU:$E948 PRG:2948 69 01 + sta CollisionTop ; CPU:$E94A PRG:294A 85 3F + adc #$01 ; CPU:$E94C PRG:294C 69 01 + sta CollisionBottom ; CPU:$E94E PRG:294E 85 41 + jsr TestCollisionList ; CPU:$E950 PRG:2950 20 73 EB + pla ; CPU:$E953 PRG:2953 68 + sta CollisionBottom ; CPU:$E954 PRG:2954 85 41 + pla ; CPU:$E956 PRG:2956 68 + sta CollisionTop ; CPU:$E957 PRG:2957 85 3F + lda Zp0F ; CPU:$E959 PRG:2959 A5 0F + jmp Label_E964 ; CPU:$E95B PRG:295B 4C 64 E9 Label_E95E: - jsr LoadStageCollisionList ; PRG:$295E 20 79 E9 - jsr TestCollisionList ; PRG:$2961 20 73 EB + jsr LoadStageCollisionList ; CPU:$E95E PRG:295E 20 79 E9 + jsr TestCollisionList ; CPU:$E961 PRG:2961 20 73 EB Label_E964: - sta Zp0F ; PRG:$2964 85 0F - pla ; PRG:$2966 68 - sta Zp03 ; PRG:$2967 85 03 - pla ; PRG:$2969 68 - sta Zp02 ; PRG:$296A 85 02 - pla ; PRG:$296C 68 - sta Zp01 ; PRG:$296D 85 01 - pla ; PRG:$296F 68 - sta Zp00 ; PRG:$2970 85 00 - pla ; PRG:$2972 68 - tay ; PRG:$2973 A8 - pla ; PRG:$2974 68 - tax ; PRG:$2975 AA - lda Zp0F ; PRG:$2976 A5 0F - rts ; PRG:$2978 60 + sta Zp0F ; CPU:$E964 PRG:2964 85 0F + pla ; CPU:$E966 PRG:2966 68 + sta Zp03 ; CPU:$E967 PRG:2967 85 03 + pla ; CPU:$E969 PRG:2969 68 + sta Zp02 ; CPU:$E96A PRG:296A 85 02 + pla ; CPU:$E96C PRG:296C 68 + sta Zp01 ; CPU:$E96D PRG:296D 85 01 + pla ; CPU:$E96F PRG:296F 68 + sta Zp00 ; CPU:$E970 PRG:2970 85 00 + pla ; CPU:$E972 PRG:2972 68 + tay ; CPU:$E973 PRG:2973 A8 + pla ; CPU:$E974 PRG:2974 68 + tax ; CPU:$E975 PRG:2975 AA + lda Zp0F ; CPU:$E976 PRG:2976 A5 0F + rts ; CPU:$E978 PRG:2978 60 ;------------------------------------------------------------------------------ ; LoadStageCollisionList @@ -9328,16 +9328,16 @@ Label_E964: ; A, Zp02/Zp03, and processor flags. ;------------------------------------------------------------------------------ LoadStageCollisionList: - lda StageOrScreenIndex ; PRG:$2979 A5 4A - sec ; PRG:$297B 38 - sbc #$01 ; PRG:$297C E9 01 - asl a ; PRG:$297E 0A - tax ; PRG:$297F AA - lda StageCollisionQueryPointerTable,x ; PRG:$2980 BD 40 C4 - sta Zp02 ; PRG:$2983 85 02 - lda StageCollisionQueryPointerHighBytes,x ; PRG:$2985 BD 41 C4 - sta Zp03 ; PRG:$2988 85 03 - rts ; PRG:$298A 60 + lda StageOrScreenIndex ; CPU:$E979 PRG:2979 A5 4A + sec ; CPU:$E97B PRG:297B 38 + sbc #$01 ; CPU:$E97C PRG:297C E9 01 + asl a ; CPU:$E97E PRG:297E 0A + tax ; CPU:$E97F PRG:297F AA + lda StageCollisionQueryPointerTable,x ; CPU:$E980 PRG:2980 BD 40 C4 + sta Zp02 ; CPU:$E983 PRG:2983 85 02 + lda StageCollisionQueryPointerHighBytes,x ; CPU:$E985 PRG:2985 BD 41 C4 + sta Zp03 ; CPU:$E988 PRG:2988 85 03 + rts ; CPU:$E98A PRG:298A 60 ;------------------------------------------------------------------------------ ; TickDirectionalRepeatTimer @@ -9358,24 +9358,24 @@ LoadStageCollisionList: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ TickDirectionalRepeatTimer: - sta $05E0 ; PRG:$298B 8D E0 05 - lda PreviousInputDirection ; PRG:$298E A5 55 - cmp PlayerInputDirection ; PRG:$2990 C5 54 - bne Label_E9A2 ; PRG:$2992 D0 0E - dec $05E1,x ; PRG:$2994 DE E1 05 - lda $05E1,x ; PRG:$2997 BD E1 05 - cmp #$FF ; PRG:$299A C9 FF - beq Label_E9A2 ; PRG:$299C F0 04 - cmp #$00 ; PRG:$299E C9 00 - bne Label_E9AB ; PRG:$29A0 D0 09 + sta $05E0 ; CPU:$E98B PRG:298B 8D E0 05 + lda PreviousInputDirection ; CPU:$E98E PRG:298E A5 55 + cmp PlayerInputDirection ; CPU:$E990 PRG:2990 C5 54 + bne Label_E9A2 ; CPU:$E992 PRG:2992 D0 0E + dec $05E1,x ; CPU:$E994 PRG:2994 DE E1 05 + lda $05E1,x ; CPU:$E997 PRG:2997 BD E1 05 + cmp #$FF ; CPU:$E99A PRG:299A C9 FF + beq Label_E9A2 ; CPU:$E99C PRG:299C F0 04 + cmp #$00 ; CPU:$E99E PRG:299E C9 00 + bne Label_E9AB ; CPU:$E9A0 PRG:29A0 D0 09 Label_E9A2: - lda $05E0 ; PRG:$29A2 AD E0 05 - sta $05E1,x ; PRG:$29A5 9D E1 05 - lda #$01 ; PRG:$29A8 A9 01 - rts ; PRG:$29AA 60 + lda $05E0 ; CPU:$E9A2 PRG:29A2 AD E0 05 + sta $05E1,x ; CPU:$E9A5 PRG:29A5 9D E1 05 + lda #$01 ; CPU:$E9A8 PRG:29A8 A9 01 + rts ; CPU:$E9AA PRG:29AA 60 Label_E9AB: - lda #$00 ; PRG:$29AB A9 00 - rts ; PRG:$29AD 60 + lda #$00 ; CPU:$E9AB PRG:29AB A9 00 + rts ; CPU:$E9AD PRG:29AD 60 ;------------------------------------------------------------------------------ ; IntegrateVerticalMotion @@ -9396,42 +9396,42 @@ Label_E9AB: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ IntegrateVerticalMotion: - stx Zp0F ; PRG:$29AE 86 0F - asl a ; PRG:$29B0 0A - tax ; PRG:$29B1 AA - lda PlayerStateCounter,x ; PRG:$29B2 B5 7E - bne Label_E9C3 ; PRG:$29B4 D0 0D - sta PlayerVerticalAccelerationInteger,x ; PRG:$29B6 95 83 - lda #$08 ; PRG:$29B8 A9 08 - sta PlayerVerticalAccelerationFraction,x ; PRG:$29BA 95 82 - lda #$F0 ; PRG:$29BC A9 F0 - sta PlayerVerticalVelocityFraction,x ; PRG:$29BE 95 7F - jmp Label_E9CF ; PRG:$29C0 4C CF E9 + stx Zp0F ; CPU:$E9AE PRG:29AE 86 0F + asl a ; CPU:$E9B0 PRG:29B0 0A + tax ; CPU:$E9B1 PRG:29B1 AA + lda PlayerStateCounter,x ; CPU:$E9B2 PRG:29B2 B5 7E + bne Label_E9C3 ; CPU:$E9B4 PRG:29B4 D0 0D + sta PlayerVerticalAccelerationInteger,x ; CPU:$E9B6 PRG:29B6 95 83 + lda #$08 ; CPU:$E9B8 PRG:29B8 A9 08 + sta PlayerVerticalAccelerationFraction,x ; CPU:$E9BA PRG:29BA 95 82 + lda #$F0 ; CPU:$E9BC PRG:29BC A9 F0 + sta PlayerVerticalVelocityFraction,x ; CPU:$E9BE PRG:29BE 95 7F + jmp Label_E9CF ; CPU:$E9C0 PRG:29C0 4C CF E9 Label_E9C3: - lda PlayerVerticalAccelerationFraction,x ; PRG:$29C3 B5 82 - adc #$10 ; PRG:$29C5 69 10 - sta PlayerVerticalAccelerationFraction,x ; PRG:$29C7 95 82 - lda PlayerVerticalAccelerationInteger,x ; PRG:$29C9 B5 83 - adc #$00 ; PRG:$29CB 69 00 - sta PlayerVerticalAccelerationInteger,x ; PRG:$29CD 95 83 + lda PlayerVerticalAccelerationFraction,x ; CPU:$E9C3 PRG:29C3 B5 82 + adc #$10 ; CPU:$E9C5 PRG:29C5 69 10 + sta PlayerVerticalAccelerationFraction,x ; CPU:$E9C7 PRG:29C7 95 82 + lda PlayerVerticalAccelerationInteger,x ; CPU:$E9C9 PRG:29C9 B5 83 + adc #$00 ; CPU:$E9CB PRG:29CB 69 00 + sta PlayerVerticalAccelerationInteger,x ; CPU:$E9CD PRG:29CD 95 83 Label_E9CF: - lda PlayerVerticalVelocityFraction,x ; PRG:$29CF B5 7F - sec ; PRG:$29D1 38 - sbc PlayerGravityFraction,x ; PRG:$29D2 F5 86 - sta PlayerVerticalVelocityFraction,x ; PRG:$29D4 95 7F - lda Zp01 ; PRG:$29D6 A5 01 - sbc PlayerGravityInteger,x ; PRG:$29D8 F5 87 - sta Zp01 ; PRG:$29DA 85 01 - clc ; PRG:$29DC 18 - lda PlayerVerticalVelocityFraction,x ; PRG:$29DD B5 7F - adc PlayerVerticalAccelerationFraction,x ; PRG:$29DF 75 82 - sta PlayerVerticalVelocityFraction,x ; PRG:$29E1 95 7F - lda Zp01 ; PRG:$29E3 A5 01 - adc PlayerVerticalAccelerationInteger,x ; PRG:$29E5 75 83 - sta Zp01 ; PRG:$29E7 85 01 - inc PlayerStateCounter,x ; PRG:$29E9 F6 7E - ldx Zp0F ; PRG:$29EB A6 0F - rts ; PRG:$29ED 60 + lda PlayerVerticalVelocityFraction,x ; CPU:$E9CF PRG:29CF B5 7F + sec ; CPU:$E9D1 PRG:29D1 38 + sbc PlayerGravityFraction,x ; CPU:$E9D2 PRG:29D2 F5 86 + sta PlayerVerticalVelocityFraction,x ; CPU:$E9D4 PRG:29D4 95 7F + lda Zp01 ; CPU:$E9D6 PRG:29D6 A5 01 + sbc PlayerGravityInteger,x ; CPU:$E9D8 PRG:29D8 F5 87 + sta Zp01 ; CPU:$E9DA PRG:29DA 85 01 + clc ; CPU:$E9DC PRG:29DC 18 + lda PlayerVerticalVelocityFraction,x ; CPU:$E9DD PRG:29DD B5 7F + adc PlayerVerticalAccelerationFraction,x ; CPU:$E9DF PRG:29DF 75 82 + sta PlayerVerticalVelocityFraction,x ; CPU:$E9E1 PRG:29E1 95 7F + lda Zp01 ; CPU:$E9E3 PRG:29E3 A5 01 + adc PlayerVerticalAccelerationInteger,x ; CPU:$E9E5 PRG:29E5 75 83 + sta Zp01 ; CPU:$E9E7 PRG:29E7 85 01 + inc PlayerStateCounter,x ; CPU:$E9E9 PRG:29E9 F6 7E + ldx Zp0F ; CPU:$E9EB PRG:29EB A6 0F + rts ; CPU:$E9ED PRG:29ED 60 ;------------------------------------------------------------------------------ ; DrawSingleObjectSprite @@ -9452,14 +9452,14 @@ Label_E9CF: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ DrawSingleObjectSprite: - pha ; PRG:$29EE 48 - lda #$24 ; PRG:$29EF A9 24 - sta Zp03 ; PRG:$29F1 85 03 - lda #$10 ; PRG:$29F3 A9 10 - sta Zp04 ; PRG:$29F5 85 04 - pla ; PRG:$29F7 68 - jsr RenderObjectSpriteGrid ; PRG:$29F8 20 08 EA - rts ; PRG:$29FB 60 + pha ; CPU:$E9EE PRG:29EE 48 + lda #$24 ; CPU:$E9EF PRG:29EF A9 24 + sta Zp03 ; CPU:$E9F1 PRG:29F1 85 03 + lda #$10 ; CPU:$E9F3 PRG:29F3 A9 10 + sta Zp04 ; CPU:$E9F5 PRG:29F5 85 04 + pla ; CPU:$E9F7 PRG:29F7 68 + jsr RenderObjectSpriteGrid ; CPU:$E9F8 PRG:29F8 20 08 EA + rts ; CPU:$E9FB PRG:29FB 60 ;------------------------------------------------------------------------------ ; DrawObjectSpriteMode0 @@ -9480,8 +9480,8 @@ DrawSingleObjectSprite: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ DrawObjectSpriteMode0: - lda #$00 ; PRG:$29FC A9 00 - jmp RenderObjectSpriteGrid ; PRG:$29FE 4C 08 EA + lda #$00 ; CPU:$E9FC PRG:29FC A9 00 + jmp RenderObjectSpriteGrid ; CPU:$E9FE PRG:29FE 4C 08 EA ;------------------------------------------------------------------------------ ; DrawObjectSpriteMode1 @@ -9502,8 +9502,8 @@ DrawObjectSpriteMode0: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ DrawObjectSpriteMode1: - lda #$01 ; PRG:$2A01 A9 01 - jmp RenderObjectSpriteGrid ; PRG:$2A03 4C 08 EA + lda #$01 ; CPU:$EA01 PRG:2A01 A9 01 + jmp RenderObjectSpriteGrid ; CPU:$EA03 PRG:2A03 4C 08 EA ;------------------------------------------------------------------------------ ; FillObjectTileColumn @@ -9524,7 +9524,7 @@ DrawObjectSpriteMode1: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ FillObjectTileColumn: - lda #$04 ; PRG:$2A06 A9 04 + lda #$04 ; CPU:$EA06 PRG:2A06 A9 04 ;------------------------------------------------------------------------------ ; RenderObjectSpriteGrid @@ -9545,91 +9545,91 @@ FillObjectTileColumn: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ RenderObjectSpriteGrid: - pha ; PRG:$2A08 48 - sta Zp0F ; PRG:$2A09 85 0F - txa ; PRG:$2A0B 8A - pha ; PRG:$2A0C 48 - tya ; PRG:$2A0D 98 - pha ; PRG:$2A0E 48 - lda Zp00 ; PRG:$2A0F A5 00 - pha ; PRG:$2A11 48 - lda Zp01 ; PRG:$2A12 A5 01 - pha ; PRG:$2A14 48 - lda Zp05 ; PRG:$2A15 A5 05 - pha ; PRG:$2A17 48 - lda Zp06 ; PRG:$2A18 A5 06 - pha ; PRG:$2A1A 48 - lda Zp07 ; PRG:$2A1B A5 07 - pha ; PRG:$2A1D 48 - lda Zp08 ; PRG:$2A1E A5 08 - pha ; PRG:$2A20 48 - lda Zp09 ; PRG:$2A21 A5 09 - pha ; PRG:$2A23 48 - lda #$02 ; PRG:$2A24 A9 02 - sta Zp05 ; PRG:$2A26 85 05 - lda Zp0F ; PRG:$2A28 A5 0F - cmp #$04 ; PRG:$2A2A C9 04 - beq Label_EA71 ; PRG:$2A2C F0 43 - lda #$0F ; PRG:$2A2E A9 0F - and Zp03 ; PRG:$2A30 25 03 - sta Zp07 ; PRG:$2A32 85 07 - lda Zp03 ; PRG:$2A34 A5 03 - lsr a ; PRG:$2A36 4A - lsr a ; PRG:$2A37 4A - lsr a ; PRG:$2A38 4A - lsr a ; PRG:$2A39 4A - sta Zp06 ; PRG:$2A3A 85 06 - tax ; PRG:$2A3C AA - lda #$00 ; PRG:$2A3D A9 00 - clc ; PRG:$2A3F 18 + pha ; CPU:$EA08 PRG:2A08 48 + sta Zp0F ; CPU:$EA09 PRG:2A09 85 0F + txa ; CPU:$EA0B PRG:2A0B 8A + pha ; CPU:$EA0C PRG:2A0C 48 + tya ; CPU:$EA0D PRG:2A0D 98 + pha ; CPU:$EA0E PRG:2A0E 48 + lda Zp00 ; CPU:$EA0F PRG:2A0F A5 00 + pha ; CPU:$EA11 PRG:2A11 48 + lda Zp01 ; CPU:$EA12 PRG:2A12 A5 01 + pha ; CPU:$EA14 PRG:2A14 48 + lda Zp05 ; CPU:$EA15 PRG:2A15 A5 05 + pha ; CPU:$EA17 PRG:2A17 48 + lda Zp06 ; CPU:$EA18 PRG:2A18 A5 06 + pha ; CPU:$EA1A PRG:2A1A 48 + lda Zp07 ; CPU:$EA1B PRG:2A1B A5 07 + pha ; CPU:$EA1D PRG:2A1D 48 + lda Zp08 ; CPU:$EA1E PRG:2A1E A5 08 + pha ; CPU:$EA20 PRG:2A20 48 + lda Zp09 ; CPU:$EA21 PRG:2A21 A5 09 + pha ; CPU:$EA23 PRG:2A23 48 + lda #$02 ; CPU:$EA24 PRG:2A24 A9 02 + sta Zp05 ; CPU:$EA26 PRG:2A26 85 05 + lda Zp0F ; CPU:$EA28 PRG:2A28 A5 0F + cmp #$04 ; CPU:$EA2A PRG:2A2A C9 04 + beq Label_EA71 ; CPU:$EA2C PRG:2A2C F0 43 + lda #$0F ; CPU:$EA2E PRG:2A2E A9 0F + and Zp03 ; CPU:$EA30 PRG:2A30 25 03 + sta Zp07 ; CPU:$EA32 PRG:2A32 85 07 + lda Zp03 ; CPU:$EA34 PRG:2A34 A5 03 + lsr a ; CPU:$EA36 PRG:2A36 4A + lsr a ; CPU:$EA37 PRG:2A37 4A + lsr a ; CPU:$EA38 PRG:2A38 4A + lsr a ; CPU:$EA39 PRG:2A39 4A + sta Zp06 ; CPU:$EA3A PRG:2A3A 85 06 + tax ; CPU:$EA3C PRG:2A3C AA + lda #$00 ; CPU:$EA3D PRG:2A3D A9 00 + clc ; CPU:$EA3F PRG:2A3F 18 Label_EA40: - adc Zp07 ; PRG:$2A40 65 07 - dex ; PRG:$2A42 CA - bne Label_EA40 ; PRG:$2A43 D0 FB - sta Zp08 ; PRG:$2A45 85 08 - lda Zp0F ; PRG:$2A47 A5 0F - bne Label_EA51 ; PRG:$2A49 D0 06 - jsr FillForwardSpriteTiles ; PRG:$2A4B 20 9F EA - jmp Label_EA6B ; PRG:$2A4E 4C 6B EA + adc Zp07 ; CPU:$EA40 PRG:2A40 65 07 + dex ; CPU:$EA42 PRG:2A42 CA + bne Label_EA40 ; CPU:$EA43 PRG:2A43 D0 FB + sta Zp08 ; CPU:$EA45 PRG:2A45 85 08 + lda Zp0F ; CPU:$EA47 PRG:2A47 A5 0F + bne Label_EA51 ; CPU:$EA49 PRG:2A49 D0 06 + jsr FillForwardSpriteTiles ; CPU:$EA4B PRG:2A4B 20 9F EA + jmp Label_EA6B ; CPU:$EA4E PRG:2A4E 4C 6B EA Label_EA51: - cmp #$01 ; PRG:$2A51 C9 01 - beq Label_EA5F ; PRG:$2A53 F0 0A - cmp #$02 ; PRG:$2A55 C9 02 - beq Label_EA65 ; PRG:$2A57 F0 0C - jsr HideSpriteGrid ; PRG:$2A59 20 4A EB - jmp Label_EA74 ; PRG:$2A5C 4C 74 EA + cmp #$01 ; CPU:$EA51 PRG:2A51 C9 01 + beq Label_EA5F ; CPU:$EA53 PRG:2A53 F0 0A + cmp #$02 ; CPU:$EA55 PRG:2A55 C9 02 + beq Label_EA65 ; CPU:$EA57 PRG:2A57 F0 0C + jsr HideSpriteGrid ; CPU:$EA59 PRG:2A59 20 4A EB + jmp Label_EA74 ; CPU:$EA5C PRG:2A5C 4C 74 EA Label_EA5F: - jsr FillMirroredSpriteTiles ; PRG:$2A5F 20 E0 EA - jmp Label_EA6B ; PRG:$2A62 4C 6B EA + jsr FillMirroredSpriteTiles ; CPU:$EA5F PRG:2A5F 20 E0 EA + jmp Label_EA6B ; CPU:$EA62 PRG:2A62 4C 6B EA Label_EA65: - jsr FillVerticallyFlippedSpriteTiles ; PRG:$2A65 20 14 EB - jmp Label_EA6B ; PRG:$2A68 4C 6B EA + jsr FillVerticallyFlippedSpriteTiles ; CPU:$EA65 PRG:2A65 20 14 EB + jmp Label_EA6B ; CPU:$EA68 PRG:2A68 4C 6B EA Label_EA6B: - jsr FillSpriteGridPositions ; PRG:$2A6B 20 BA EA - jmp Label_EA74 ; PRG:$2A6E 4C 74 EA + jsr FillSpriteGridPositions ; CPU:$EA6B PRG:2A6B 20 BA EA + jmp Label_EA74 ; CPU:$EA6E PRG:2A6E 4C 74 EA Label_EA71: - jsr FillSpriteTileIndices ; PRG:$2A71 20 8F EA + jsr FillSpriteTileIndices ; CPU:$EA71 PRG:2A71 20 8F EA Label_EA74: - pla ; PRG:$2A74 68 - sta Zp09 ; PRG:$2A75 85 09 - pla ; PRG:$2A77 68 - sta Zp08 ; PRG:$2A78 85 08 - pla ; PRG:$2A7A 68 - sta Zp07 ; PRG:$2A7B 85 07 - pla ; PRG:$2A7D 68 - sta Zp06 ; PRG:$2A7E 85 06 - pla ; PRG:$2A80 68 - sta Zp05 ; PRG:$2A81 85 05 - pla ; PRG:$2A83 68 - sta Zp01 ; PRG:$2A84 85 01 - pla ; PRG:$2A86 68 - sta Zp00 ; PRG:$2A87 85 00 - pla ; PRG:$2A89 68 - tay ; PRG:$2A8A A8 - pla ; PRG:$2A8B 68 - tax ; PRG:$2A8C AA - pla ; PRG:$2A8D 68 - rts ; PRG:$2A8E 60 + pla ; CPU:$EA74 PRG:2A74 68 + sta Zp09 ; CPU:$EA75 PRG:2A75 85 09 + pla ; CPU:$EA77 PRG:2A77 68 + sta Zp08 ; CPU:$EA78 PRG:2A78 85 08 + pla ; CPU:$EA7A PRG:2A7A 68 + sta Zp07 ; CPU:$EA7B PRG:2A7B 85 07 + pla ; CPU:$EA7D PRG:2A7D 68 + sta Zp06 ; CPU:$EA7E PRG:2A7E 85 06 + pla ; CPU:$EA80 PRG:2A80 68 + sta Zp05 ; CPU:$EA81 PRG:2A81 85 05 + pla ; CPU:$EA83 PRG:2A83 68 + sta Zp01 ; CPU:$EA84 PRG:2A84 85 01 + pla ; CPU:$EA86 PRG:2A86 68 + sta Zp00 ; CPU:$EA87 PRG:2A87 85 00 + pla ; CPU:$EA89 PRG:2A89 68 + tay ; CPU:$EA8A PRG:2A8A A8 + pla ; CPU:$EA8B PRG:2A8B 68 + tax ; CPU:$EA8C PRG:2A8C AA + pla ; CPU:$EA8D PRG:2A8D 68 + rts ; CPU:$EA8E PRG:2A8E 60 ;------------------------------------------------------------------------------ ; FillSpriteTileIndices @@ -9650,18 +9650,18 @@ Label_EA74: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ FillSpriteTileIndices: - lda Zp02 ; PRG:$2A8F A5 02 - ldx Zp03 ; PRG:$2A91 A6 03 - ldy #$02 ; PRG:$2A93 A0 02 + lda Zp02 ; CPU:$EA8F PRG:2A8F A5 02 + ldx Zp03 ; CPU:$EA91 PRG:2A91 A6 03 + ldy #$02 ; CPU:$EA93 PRG:2A93 A0 02 Label_EA95: - sta (Zp04),y ; PRG:$2A95 91 04 - iny ; PRG:$2A97 C8 - iny ; PRG:$2A98 C8 - iny ; PRG:$2A99 C8 - iny ; PRG:$2A9A C8 - dex ; PRG:$2A9B CA - bne Label_EA95 ; PRG:$2A9C D0 F7 - rts ; PRG:$2A9E 60 + sta (Zp04),y ; CPU:$EA95 PRG:2A95 91 04 + iny ; CPU:$EA97 PRG:2A97 C8 + iny ; CPU:$EA98 PRG:2A98 C8 + iny ; CPU:$EA99 PRG:2A99 C8 + iny ; CPU:$EA9A PRG:2A9A C8 + dex ; CPU:$EA9B PRG:2A9B CA + bne Label_EA95 ; CPU:$EA9C PRG:2A9C D0 F7 + rts ; CPU:$EA9E PRG:2A9E 60 ;------------------------------------------------------------------------------ ; FillForwardSpriteTiles @@ -9682,25 +9682,25 @@ Label_EA95: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ FillForwardSpriteTiles: - lda Zp02 ; PRG:$2A9F A5 02 - ldx Zp08 ; PRG:$2AA1 A6 08 - ldy #$01 ; PRG:$2AA3 A0 01 + lda Zp02 ; CPU:$EA9F PRG:2A9F A5 02 + ldx Zp08 ; CPU:$EAA1 PRG:2AA1 A6 08 + ldy #$01 ; CPU:$EAA3 PRG:2AA3 A0 01 Label_EAA5: - sta (Zp04),y ; PRG:$2AA5 91 04 - clc ; PRG:$2AA7 18 - adc #$01 ; PRG:$2AA8 69 01 - iny ; PRG:$2AAA C8 - pha ; PRG:$2AAB 48 - lda (Zp04),y ; PRG:$2AAC B1 04 - and #$3F ; PRG:$2AAE 29 3F - sta (Zp04),y ; PRG:$2AB0 91 04 - pla ; PRG:$2AB2 68 - iny ; PRG:$2AB3 C8 - iny ; PRG:$2AB4 C8 - iny ; PRG:$2AB5 C8 - dex ; PRG:$2AB6 CA - bne Label_EAA5 ; PRG:$2AB7 D0 EC - rts ; PRG:$2AB9 60 + sta (Zp04),y ; CPU:$EAA5 PRG:2AA5 91 04 + clc ; CPU:$EAA7 PRG:2AA7 18 + adc #$01 ; CPU:$EAA8 PRG:2AA8 69 01 + iny ; CPU:$EAAA PRG:2AAA C8 + pha ; CPU:$EAAB PRG:2AAB 48 + lda (Zp04),y ; CPU:$EAAC PRG:2AAC B1 04 + and #$3F ; CPU:$EAAE PRG:2AAE 29 3F + sta (Zp04),y ; CPU:$EAB0 PRG:2AB0 91 04 + pla ; CPU:$EAB2 PRG:2AB2 68 + iny ; CPU:$EAB3 PRG:2AB3 C8 + iny ; CPU:$EAB4 PRG:2AB4 C8 + iny ; CPU:$EAB5 PRG:2AB5 C8 + dex ; CPU:$EAB6 PRG:2AB6 CA + bne Label_EAA5 ; CPU:$EAB7 PRG:2AB7 D0 EC + rts ; CPU:$EAB9 PRG:2AB9 60 ;------------------------------------------------------------------------------ ; FillSpriteGridPositions @@ -9721,31 +9721,31 @@ Label_EAA5: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ FillSpriteGridPositions: - ldy #$00 ; PRG:$2ABA A0 00 + ldy #$00 ; CPU:$EABA PRG:2ABA A0 00 Label_EABC: - ldx Zp06 ; PRG:$2ABC A6 06 - lda Zp01 ; PRG:$2ABE A5 01 - sta Zp09 ; PRG:$2AC0 85 09 + ldx Zp06 ; CPU:$EABC PRG:2ABC A6 06 + lda Zp01 ; CPU:$EABE PRG:2ABE A5 01 + sta Zp09 ; CPU:$EAC0 PRG:2AC0 85 09 Label_EAC2: - lda Zp09 ; PRG:$2AC2 A5 09 - sta (Zp04),y ; PRG:$2AC4 91 04 - clc ; PRG:$2AC6 18 - adc #$08 ; PRG:$2AC7 69 08 - sta Zp09 ; PRG:$2AC9 85 09 - iny ; PRG:$2ACB C8 - iny ; PRG:$2ACC C8 - iny ; PRG:$2ACD C8 - lda Zp00 ; PRG:$2ACE A5 00 - sta (Zp04),y ; PRG:$2AD0 91 04 - iny ; PRG:$2AD2 C8 - dex ; PRG:$2AD3 CA - bne Label_EAC2 ; PRG:$2AD4 D0 EC - clc ; PRG:$2AD6 18 - adc #$08 ; PRG:$2AD7 69 08 - sta Zp00 ; PRG:$2AD9 85 00 - dec Zp07 ; PRG:$2ADB C6 07 - bne Label_EABC ; PRG:$2ADD D0 DD - rts ; PRG:$2ADF 60 + lda Zp09 ; CPU:$EAC2 PRG:2AC2 A5 09 + sta (Zp04),y ; CPU:$EAC4 PRG:2AC4 91 04 + clc ; CPU:$EAC6 PRG:2AC6 18 + adc #$08 ; CPU:$EAC7 PRG:2AC7 69 08 + sta Zp09 ; CPU:$EAC9 PRG:2AC9 85 09 + iny ; CPU:$EACB PRG:2ACB C8 + iny ; CPU:$EACC PRG:2ACC C8 + iny ; CPU:$EACD PRG:2ACD C8 + lda Zp00 ; CPU:$EACE PRG:2ACE A5 00 + sta (Zp04),y ; CPU:$EAD0 PRG:2AD0 91 04 + iny ; CPU:$EAD2 PRG:2AD2 C8 + dex ; CPU:$EAD3 PRG:2AD3 CA + bne Label_EAC2 ; CPU:$EAD4 PRG:2AD4 D0 EC + clc ; CPU:$EAD6 PRG:2AD6 18 + adc #$08 ; CPU:$EAD7 PRG:2AD7 69 08 + sta Zp00 ; CPU:$EAD9 PRG:2AD9 85 00 + dec Zp07 ; CPU:$EADB PRG:2ADB C6 07 + bne Label_EABC ; CPU:$EADD PRG:2ADD D0 DD + rts ; CPU:$EADF PRG:2ADF 60 ;------------------------------------------------------------------------------ ; FillMirroredSpriteTiles @@ -9766,42 +9766,42 @@ Label_EAC2: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ FillMirroredSpriteTiles: - ldy #$01 ; PRG:$2AE0 A0 01 - sty Zp0A ; PRG:$2AE2 84 0A - lda Zp08 ; PRG:$2AE4 A5 08 - sec ; PRG:$2AE6 38 - sbc Zp06 ; PRG:$2AE7 E5 06 + ldy #$01 ; CPU:$EAE0 PRG:2AE0 A0 01 + sty Zp0A ; CPU:$EAE2 PRG:2AE2 84 0A + lda Zp08 ; CPU:$EAE4 PRG:2AE4 A5 08 + sec ; CPU:$EAE6 PRG:2AE6 38 + sbc Zp06 ; CPU:$EAE7 PRG:2AE7 E5 06 Label_EAE9: - tay ; PRG:$2AE9 A8 - sta Zp0B ; PRG:$2AEA 85 0B - ldx Zp06 ; PRG:$2AEC A6 06 + tay ; CPU:$EAE9 PRG:2AE9 A8 + sta Zp0B ; CPU:$EAEA PRG:2AEA 85 0B + ldx Zp06 ; CPU:$EAEC PRG:2AEC A6 06 Label_EAEE: - tya ; PRG:$2AEE 98 - pha ; PRG:$2AEF 48 - clc ; PRG:$2AF0 18 - tya ; PRG:$2AF1 98 - adc Zp02 ; PRG:$2AF2 65 02 - ldy Zp0A ; PRG:$2AF4 A4 0A - sta (Zp04),y ; PRG:$2AF6 91 04 - iny ; PRG:$2AF8 C8 - lda (Zp04),y ; PRG:$2AF9 B1 04 - and #$3F ; PRG:$2AFB 29 3F - eor #$40 ; PRG:$2AFD 49 40 - sta (Zp04),y ; PRG:$2AFF 91 04 - iny ; PRG:$2B01 C8 - iny ; PRG:$2B02 C8 - iny ; PRG:$2B03 C8 - sty Zp0A ; PRG:$2B04 84 0A - pla ; PRG:$2B06 68 - tay ; PRG:$2B07 A8 - iny ; PRG:$2B08 C8 - dex ; PRG:$2B09 CA - bne Label_EAEE ; PRG:$2B0A D0 E2 - lda Zp0B ; PRG:$2B0C A5 0B - sec ; PRG:$2B0E 38 - sbc Zp06 ; PRG:$2B0F E5 06 - bpl Label_EAE9 ; PRG:$2B11 10 D6 - rts ; PRG:$2B13 60 + tya ; CPU:$EAEE PRG:2AEE 98 + pha ; CPU:$EAEF PRG:2AEF 48 + clc ; CPU:$EAF0 PRG:2AF0 18 + tya ; CPU:$EAF1 PRG:2AF1 98 + adc Zp02 ; CPU:$EAF2 PRG:2AF2 65 02 + ldy Zp0A ; CPU:$EAF4 PRG:2AF4 A4 0A + sta (Zp04),y ; CPU:$EAF6 PRG:2AF6 91 04 + iny ; CPU:$EAF8 PRG:2AF8 C8 + lda (Zp04),y ; CPU:$EAF9 PRG:2AF9 B1 04 + and #$3F ; CPU:$EAFB PRG:2AFB 29 3F + eor #$40 ; CPU:$EAFD PRG:2AFD 49 40 + sta (Zp04),y ; CPU:$EAFF PRG:2AFF 91 04 + iny ; CPU:$EB01 PRG:2B01 C8 + iny ; CPU:$EB02 PRG:2B02 C8 + iny ; CPU:$EB03 PRG:2B03 C8 + sty Zp0A ; CPU:$EB04 PRG:2B04 84 0A + pla ; CPU:$EB06 PRG:2B06 68 + tay ; CPU:$EB07 PRG:2B07 A8 + iny ; CPU:$EB08 PRG:2B08 C8 + dex ; CPU:$EB09 PRG:2B09 CA + bne Label_EAEE ; CPU:$EB0A PRG:2B0A D0 E2 + lda Zp0B ; CPU:$EB0C PRG:2B0C A5 0B + sec ; CPU:$EB0E PRG:2B0E 38 + sbc Zp06 ; CPU:$EB0F PRG:2B0F E5 06 + bpl Label_EAE9 ; CPU:$EB11 PRG:2B11 10 D6 + rts ; CPU:$EB13 PRG:2B13 60 ;------------------------------------------------------------------------------ ; FillVerticallyFlippedSpriteTiles @@ -9822,43 +9822,43 @@ Label_EAEE: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ FillVerticallyFlippedSpriteTiles: - lda #$01 ; PRG:$2B14 A9 01 - sta Zp0A ; PRG:$2B16 85 0A - lda Zp06 ; PRG:$2B18 A5 06 - sec ; PRG:$2B1A 38 - sbc #$01 ; PRG:$2B1B E9 01 + lda #$01 ; CPU:$EB14 PRG:2B14 A9 01 + sta Zp0A ; CPU:$EB16 PRG:2B16 85 0A + lda Zp06 ; CPU:$EB18 PRG:2B18 A5 06 + sec ; CPU:$EB1A PRG:2B1A 38 + sbc #$01 ; CPU:$EB1B PRG:2B1B E9 01 Label_EB1D: - tay ; PRG:$2B1D A8 - sta Zp0B ; PRG:$2B1E 85 0B - ldx Zp06 ; PRG:$2B20 A6 06 + tay ; CPU:$EB1D PRG:2B1D A8 + sta Zp0B ; CPU:$EB1E PRG:2B1E 85 0B + ldx Zp06 ; CPU:$EB20 PRG:2B20 A6 06 Label_EB22: - tya ; PRG:$2B22 98 - pha ; PRG:$2B23 48 - clc ; PRG:$2B24 18 - tya ; PRG:$2B25 98 - adc Zp02 ; PRG:$2B26 65 02 - ldy Zp0A ; PRG:$2B28 A4 0A - sta (Zp04),y ; PRG:$2B2A 91 04 - iny ; PRG:$2B2C C8 - lda (Zp04),y ; PRG:$2B2D B1 04 - and #$3F ; PRG:$2B2F 29 3F - ora #$80 ; PRG:$2B31 09 80 - sta (Zp04),y ; PRG:$2B33 91 04 - iny ; PRG:$2B35 C8 - iny ; PRG:$2B36 C8 - iny ; PRG:$2B37 C8 - sty Zp0A ; PRG:$2B38 84 0A - pla ; PRG:$2B3A 68 - tay ; PRG:$2B3B A8 - dey ; PRG:$2B3C 88 - dex ; PRG:$2B3D CA - bne Label_EB22 ; PRG:$2B3E D0 E2 - lda Zp0B ; PRG:$2B40 A5 0B - clc ; PRG:$2B42 18 - adc Zp06 ; PRG:$2B43 65 06 - cmp Zp08 ; PRG:$2B45 C5 08 - bmi Label_EB1D ; PRG:$2B47 30 D4 - rts ; PRG:$2B49 60 + tya ; CPU:$EB22 PRG:2B22 98 + pha ; CPU:$EB23 PRG:2B23 48 + clc ; CPU:$EB24 PRG:2B24 18 + tya ; CPU:$EB25 PRG:2B25 98 + adc Zp02 ; CPU:$EB26 PRG:2B26 65 02 + ldy Zp0A ; CPU:$EB28 PRG:2B28 A4 0A + sta (Zp04),y ; CPU:$EB2A PRG:2B2A 91 04 + iny ; CPU:$EB2C PRG:2B2C C8 + lda (Zp04),y ; CPU:$EB2D PRG:2B2D B1 04 + and #$3F ; CPU:$EB2F PRG:2B2F 29 3F + ora #$80 ; CPU:$EB31 PRG:2B31 09 80 + sta (Zp04),y ; CPU:$EB33 PRG:2B33 91 04 + iny ; CPU:$EB35 PRG:2B35 C8 + iny ; CPU:$EB36 PRG:2B36 C8 + iny ; CPU:$EB37 PRG:2B37 C8 + sty Zp0A ; CPU:$EB38 PRG:2B38 84 0A + pla ; CPU:$EB3A PRG:2B3A 68 + tay ; CPU:$EB3B PRG:2B3B A8 + dey ; CPU:$EB3C PRG:2B3C 88 + dex ; CPU:$EB3D PRG:2B3D CA + bne Label_EB22 ; CPU:$EB3E PRG:2B3E D0 E2 + lda Zp0B ; CPU:$EB40 PRG:2B40 A5 0B + clc ; CPU:$EB42 PRG:2B42 18 + adc Zp06 ; CPU:$EB43 PRG:2B43 65 06 + cmp Zp08 ; CPU:$EB45 PRG:2B45 C5 08 + bmi Label_EB1D ; CPU:$EB47 PRG:2B47 30 D4 + rts ; CPU:$EB49 PRG:2B49 60 ;------------------------------------------------------------------------------ ; HideSpriteGrid @@ -9879,27 +9879,27 @@ Label_EB22: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ HideSpriteGrid: - ldy #$00 ; PRG:$2B4A A0 00 + ldy #$00 ; CPU:$EB4A PRG:2B4A A0 00 Label_EB4C: - ldx Zp06 ; PRG:$2B4C A6 06 - lda Zp01 ; PRG:$2B4E A5 01 - sta Zp09 ; PRG:$2B50 85 09 - lda #$FF ; PRG:$2B52 A9 FF + ldx Zp06 ; CPU:$EB4C PRG:2B4C A6 06 + lda Zp01 ; CPU:$EB4E PRG:2B4E A5 01 + sta Zp09 ; CPU:$EB50 PRG:2B50 85 09 + lda #$FF ; CPU:$EB52 PRG:2B52 A9 FF Label_EB54: - sta (Zp04),y ; PRG:$2B54 91 04 - iny ; PRG:$2B56 C8 - iny ; PRG:$2B57 C8 - iny ; PRG:$2B58 C8 - iny ; PRG:$2B59 C8 - dex ; PRG:$2B5A CA - bne Label_EB54 ; PRG:$2B5B D0 F7 - lda Zp00 ; PRG:$2B5D A5 00 - clc ; PRG:$2B5F 18 - adc #$08 ; PRG:$2B60 69 08 - sta Zp00 ; PRG:$2B62 85 00 - dec Zp07 ; PRG:$2B64 C6 07 - bne Label_EB4C ; PRG:$2B66 D0 E4 - rts ; PRG:$2B68 60 + sta (Zp04),y ; CPU:$EB54 PRG:2B54 91 04 + iny ; CPU:$EB56 PRG:2B56 C8 + iny ; CPU:$EB57 PRG:2B57 C8 + iny ; CPU:$EB58 PRG:2B58 C8 + iny ; CPU:$EB59 PRG:2B59 C8 + dex ; CPU:$EB5A PRG:2B5A CA + bne Label_EB54 ; CPU:$EB5B PRG:2B5B D0 F7 + lda Zp00 ; CPU:$EB5D PRG:2B5D A5 00 + clc ; CPU:$EB5F PRG:2B5F 18 + adc #$08 ; CPU:$EB60 PRG:2B60 69 08 + sta Zp00 ; CPU:$EB62 PRG:2B62 85 00 + dec Zp07 ; CPU:$EB64 PRG:2B64 C6 07 + bne Label_EB4C ; CPU:$EB66 PRG:2B66 D0 E4 + rts ; CPU:$EB68 PRG:2B68 60 ;------------------------------------------------------------------------------ ; BuildCollisionBounds @@ -9920,8 +9920,8 @@ Label_EB54: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ BuildCollisionBounds: - lda #$00 ; PRG:$2B69 A9 00 - jmp ProcessCollisionShape ; PRG:$2B6B 4C 75 EB + lda #$00 ; CPU:$EB69 PRG:2B69 A9 00 + jmp ProcessCollisionShape ; CPU:$EB6B PRG:2B6B 4C 75 EB ;------------------------------------------------------------------------------ ; BuildAndTestCollisionBounds @@ -9942,8 +9942,8 @@ BuildCollisionBounds: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ BuildAndTestCollisionBounds: - lda #$01 ; PRG:$2B6E A9 01 - jmp ProcessCollisionShape ; PRG:$2B70 4C 75 EB + lda #$01 ; CPU:$EB6E PRG:2B6E A9 01 + jmp ProcessCollisionShape ; CPU:$EB70 PRG:2B70 4C 75 EB ;------------------------------------------------------------------------------ ; TestCollisionList @@ -9964,7 +9964,7 @@ BuildAndTestCollisionBounds: ; A, X, Y, Zp0F, CollisionMatchX through CollisionMatchBottom, and processor flags. ;------------------------------------------------------------------------------ TestCollisionList: - lda #$02 ; PRG:$2B73 A9 02 + lda #$02 ; CPU:$EB73 PRG:2B73 A9 02 ;------------------------------------------------------------------------------ ; ProcessCollisionShape @@ -9985,52 +9985,52 @@ TestCollisionList: ; A, X, Y, Zp0F, collision rectangle fields, and processor flags. ;------------------------------------------------------------------------------ ProcessCollisionShape: - sta Zp0F ; PRG:$2B75 85 0F - txa ; PRG:$2B77 8A - pha ; PRG:$2B78 48 - tya ; PRG:$2B79 98 - pha ; PRG:$2B7A 48 - ldy #$00 ; PRG:$2B7B A0 00 - lda Zp0F ; PRG:$2B7D A5 0F - cmp #$02 ; PRG:$2B7F C9 02 - beq Label_EB96 ; PRG:$2B81 F0 13 - cmp #$01 ; PRG:$2B83 C9 01 - beq Label_EB8D ; PRG:$2B85 F0 06 - jsr BuildCollisionRectangle ; PRG:$2B87 20 C1 EB - jmp Label_EBBA ; PRG:$2B8A 4C BA EB + sta Zp0F ; CPU:$EB75 PRG:2B75 85 0F + txa ; CPU:$EB77 PRG:2B77 8A + pha ; CPU:$EB78 PRG:2B78 48 + tya ; CPU:$EB79 PRG:2B79 98 + pha ; CPU:$EB7A PRG:2B7A 48 + ldy #$00 ; CPU:$EB7B PRG:2B7B A0 00 + lda Zp0F ; CPU:$EB7D PRG:2B7D A5 0F + cmp #$02 ; CPU:$EB7F PRG:2B7F C9 02 + beq Label_EB96 ; CPU:$EB81 PRG:2B81 F0 13 + cmp #$01 ; CPU:$EB83 PRG:2B83 C9 01 + beq Label_EB8D ; CPU:$EB85 PRG:2B85 F0 06 + jsr BuildCollisionRectangle ; CPU:$EB87 PRG:2B87 20 C1 EB + jmp Label_EBBA ; CPU:$EB8A PRG:2B8A 4C BA EB Label_EB8D: - jsr BuildCollisionRectangle ; PRG:$2B8D 20 C1 EB - jsr TestRectangleOverlap ; PRG:$2B90 20 E3 EB - jmp Label_EBB8 ; PRG:$2B93 4C B8 EB + jsr BuildCollisionRectangle ; CPU:$EB8D PRG:2B8D 20 C1 EB + jsr TestRectangleOverlap ; CPU:$EB90 PRG:2B90 20 E3 EB + jmp Label_EBB8 ; CPU:$EB93 PRG:2B93 4C B8 EB Label_EB96: - lda (Zp02),y ; PRG:$2B96 B1 02 - cmp #$FF ; PRG:$2B98 C9 FF - beq Label_EBB6 ; PRG:$2B9A F0 1A - sta CollisionMatchX ; PRG:$2B9C 85 42 - iny ; PRG:$2B9E C8 - lda (Zp02),y ; PRG:$2B9F B1 02 - sta CollisionMatchY ; PRG:$2BA1 85 43 - iny ; PRG:$2BA3 C8 - lda (Zp02),y ; PRG:$2BA4 B1 02 - sta CollisionMatchRight ; PRG:$2BA6 85 44 - iny ; PRG:$2BA8 C8 - lda (Zp02),y ; PRG:$2BA9 B1 02 - sta CollisionMatchBottom ; PRG:$2BAB 85 45 - iny ; PRG:$2BAD C8 - jsr TestRectangleOverlap ; PRG:$2BAE 20 E3 EB - beq Label_EB96 ; PRG:$2BB1 F0 E3 - jmp Label_EBB8 ; PRG:$2BB3 4C B8 EB + lda (Zp02),y ; CPU:$EB96 PRG:2B96 B1 02 + cmp #$FF ; CPU:$EB98 PRG:2B98 C9 FF + beq Label_EBB6 ; CPU:$EB9A PRG:2B9A F0 1A + sta CollisionMatchX ; CPU:$EB9C PRG:2B9C 85 42 + iny ; CPU:$EB9E PRG:2B9E C8 + lda (Zp02),y ; CPU:$EB9F PRG:2B9F B1 02 + sta CollisionMatchY ; CPU:$EBA1 PRG:2BA1 85 43 + iny ; CPU:$EBA3 PRG:2BA3 C8 + lda (Zp02),y ; CPU:$EBA4 PRG:2BA4 B1 02 + sta CollisionMatchRight ; CPU:$EBA6 PRG:2BA6 85 44 + iny ; CPU:$EBA8 PRG:2BA8 C8 + lda (Zp02),y ; CPU:$EBA9 PRG:2BA9 B1 02 + sta CollisionMatchBottom ; CPU:$EBAB PRG:2BAB 85 45 + iny ; CPU:$EBAD PRG:2BAD C8 + jsr TestRectangleOverlap ; CPU:$EBAE PRG:2BAE 20 E3 EB + beq Label_EB96 ; CPU:$EBB1 PRG:2BB1 F0 E3 + jmp Label_EBB8 ; CPU:$EBB3 PRG:2BB3 4C B8 EB Label_EBB6: - lda #$00 ; PRG:$2BB6 A9 00 + lda #$00 ; CPU:$EBB6 PRG:2BB6 A9 00 Label_EBB8: - sta Zp0F ; PRG:$2BB8 85 0F + sta Zp0F ; CPU:$EBB8 PRG:2BB8 85 0F Label_EBBA: - pla ; PRG:$2BBA 68 - tay ; PRG:$2BBB A8 - pla ; PRG:$2BBC 68 - tax ; PRG:$2BBD AA - lda Zp0F ; PRG:$2BBE A5 0F - rts ; PRG:$2BC0 60 + pla ; CPU:$EBBA PRG:2BBA 68 + tay ; CPU:$EBBB PRG:2BBB A8 + pla ; CPU:$EBBC PRG:2BBC 68 + tax ; CPU:$EBBD PRG:2BBD AA + lda Zp0F ; CPU:$EBBE PRG:2BBE A5 0F + rts ; CPU:$EBC0 PRG:2BC0 60 ;------------------------------------------------------------------------------ ; BuildCollisionRectangle @@ -10051,13 +10051,13 @@ Label_EBBA: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ BuildCollisionRectangle: - ldx #$00 ; PRG:$2BC1 A2 00 - lda Zp0F ; PRG:$2BC3 A5 0F - beq Label_EBC9 ; PRG:$2BC5 F0 02 - ldx #$04 ; PRG:$2BC7 A2 04 + ldx #$00 ; CPU:$EBC1 PRG:2BC1 A2 00 + lda Zp0F ; CPU:$EBC3 PRG:2BC3 A5 0F + beq Label_EBC9 ; CPU:$EBC5 PRG:2BC5 F0 02 + ldx #$04 ; CPU:$EBC7 PRG:2BC7 A2 04 Label_EBC9: - jsr CollisionCollisionStep_EBCD ; PRG:$2BC9 20 CD EB - rts ; PRG:$2BCC 60 + jsr CollisionCollisionStep_EBCD ; CPU:$EBC9 PRG:2BC9 20 CD EB + rts ; CPU:$EBCC PRG:2BCC 60 ;------------------------------------------------------------------------------ ; CollisionCollisionStep_EBCD @@ -10078,7 +10078,7 @@ Label_EBC9: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ CollisionCollisionStep_EBCD: - jsr ExpandCollisionPointPair ; PRG:$2BCD 20 D0 EB + jsr ExpandCollisionPointPair ; CPU:$EBCD PRG:2BCD 20 D0 EB ;------------------------------------------------------------------------------ ; ExpandCollisionPointPair @@ -10099,19 +10099,19 @@ CollisionCollisionStep_EBCD: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ ExpandCollisionPointPair: - lda (Zp02),y ; PRG:$2BD0 B1 02 - clc ; PRG:$2BD2 18 - adc Zp00 ; PRG:$2BD3 65 00 - sta CollisionLeft,x ; PRG:$2BD5 95 3E - inx ; PRG:$2BD7 E8 - iny ; PRG:$2BD8 C8 - lda (Zp02),y ; PRG:$2BD9 B1 02 - clc ; PRG:$2BDB 18 - adc Zp01 ; PRG:$2BDC 65 01 - sta CollisionLeft,x ; PRG:$2BDE 95 3E - inx ; PRG:$2BE0 E8 - iny ; PRG:$2BE1 C8 - rts ; PRG:$2BE2 60 + lda (Zp02),y ; CPU:$EBD0 PRG:2BD0 B1 02 + clc ; CPU:$EBD2 PRG:2BD2 18 + adc Zp00 ; CPU:$EBD3 PRG:2BD3 65 00 + sta CollisionLeft,x ; CPU:$EBD5 PRG:2BD5 95 3E + inx ; CPU:$EBD7 PRG:2BD7 E8 + iny ; CPU:$EBD8 PRG:2BD8 C8 + lda (Zp02),y ; CPU:$EBD9 PRG:2BD9 B1 02 + clc ; CPU:$EBDB PRG:2BDB 18 + adc Zp01 ; CPU:$EBDC PRG:2BDC 65 01 + sta CollisionLeft,x ; CPU:$EBDE PRG:2BDE 95 3E + inx ; CPU:$EBE0 PRG:2BE0 E8 + iny ; CPU:$EBE1 PRG:2BE1 C8 + rts ; CPU:$EBE2 PRG:2BE2 60 ;------------------------------------------------------------------------------ ; TestRectangleOverlap @@ -10132,39 +10132,39 @@ ExpandCollisionPointPair: ; A and processor flags. ;------------------------------------------------------------------------------ TestRectangleOverlap: - lda CollisionLeft ; PRG:$2BE3 A5 3E - cmp CollisionMatchX ; PRG:$2BE5 C5 42 - bcc Label_EBF4 ; PRG:$2BE7 90 0B - beq Label_EBFA ; PRG:$2BE9 F0 0F - cmp CollisionMatchRight ; PRG:$2BEB C5 44 - bcc Label_EBFA ; PRG:$2BED 90 0B - beq Label_EBFA ; PRG:$2BEF F0 09 - lda #$00 ; PRG:$2BF1 A9 00 - rts ; PRG:$2BF3 60 + lda CollisionLeft ; CPU:$EBE3 PRG:2BE3 A5 3E + cmp CollisionMatchX ; CPU:$EBE5 PRG:2BE5 C5 42 + bcc Label_EBF4 ; CPU:$EBE7 PRG:2BE7 90 0B + beq Label_EBFA ; CPU:$EBE9 PRG:2BE9 F0 0F + cmp CollisionMatchRight ; CPU:$EBEB PRG:2BEB C5 44 + bcc Label_EBFA ; CPU:$EBED PRG:2BED 90 0B + beq Label_EBFA ; CPU:$EBEF PRG:2BEF F0 09 + lda #$00 ; CPU:$EBF1 PRG:2BF1 A9 00 + rts ; CPU:$EBF3 PRG:2BF3 60 Label_EBF4: - lda CollisionRight ; PRG:$2BF4 A5 40 - cmp CollisionMatchX ; PRG:$2BF6 C5 42 - bcc Label_EC14 ; PRG:$2BF8 90 1A + lda CollisionRight ; CPU:$EBF4 PRG:2BF4 A5 40 + cmp CollisionMatchX ; CPU:$EBF6 PRG:2BF6 C5 42 + bcc Label_EC14 ; CPU:$EBF8 PRG:2BF8 90 1A Label_EBFA: - lda CollisionTop ; PRG:$2BFA A5 3F - cmp CollisionMatchY ; PRG:$2BFC C5 43 - bcc Label_EC0B ; PRG:$2BFE 90 0B - beq Label_EC11 ; PRG:$2C00 F0 0F - cmp CollisionMatchBottom ; PRG:$2C02 C5 45 - bcc Label_EC11 ; PRG:$2C04 90 0B - beq Label_EC11 ; PRG:$2C06 F0 09 - lda #$00 ; PRG:$2C08 A9 00 - rts ; PRG:$2C0A 60 + lda CollisionTop ; CPU:$EBFA PRG:2BFA A5 3F + cmp CollisionMatchY ; CPU:$EBFC PRG:2BFC C5 43 + bcc Label_EC0B ; CPU:$EBFE PRG:2BFE 90 0B + beq Label_EC11 ; CPU:$EC00 PRG:2C00 F0 0F + cmp CollisionMatchBottom ; CPU:$EC02 PRG:2C02 C5 45 + bcc Label_EC11 ; CPU:$EC04 PRG:2C04 90 0B + beq Label_EC11 ; CPU:$EC06 PRG:2C06 F0 09 + lda #$00 ; CPU:$EC08 PRG:2C08 A9 00 + rts ; CPU:$EC0A PRG:2C0A 60 Label_EC0B: - lda CollisionBottom ; PRG:$2C0B A5 41 - cmp CollisionMatchY ; PRG:$2C0D C5 43 - bcc Label_EC14 ; PRG:$2C0F 90 03 + lda CollisionBottom ; CPU:$EC0B PRG:2C0B A5 41 + cmp CollisionMatchY ; CPU:$EC0D PRG:2C0D C5 43 + bcc Label_EC14 ; CPU:$EC0F PRG:2C0F 90 03 Label_EC11: - lda #$01 ; PRG:$2C11 A9 01 - rts ; PRG:$2C13 60 + lda #$01 ; CPU:$EC11 PRG:2C11 A9 01 + rts ; CPU:$EC13 PRG:2C13 60 Label_EC14: - lda #$00 ; PRG:$2C14 A9 00 - rts ; PRG:$2C16 60 + lda #$00 ; CPU:$EC14 PRG:2C14 A9 00 + rts ; CPU:$EC16 PRG:2C16 60 ;------------------------------------------------------------------------------ ; HideInactiveObjectSprites @@ -10185,28 +10185,28 @@ Label_EC14: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ HideInactiveObjectSprites: - ldx #$00 ; PRG:$2C17 A2 00 - ldy #$00 ; PRG:$2C19 A0 00 + ldx #$00 ; CPU:$EC17 PRG:2C17 A2 00 + ldy #$00 ; CPU:$EC19 PRG:2C19 A0 00 Label_EC1B: - lda ObjectActiveArray,x ; PRG:$2C1B B5 3A - bne Label_EC27 ; PRG:$2C1D D0 08 - lda #$FF ; PRG:$2C1F A9 FF - sta $0200,y ; PRG:$2C21 99 00 02 - sta $0204,y ; PRG:$2C24 99 04 02 + lda ObjectActiveArray,x ; CPU:$EC1B PRG:2C1B B5 3A + bne Label_EC27 ; CPU:$EC1D PRG:2C1D D0 08 + lda #$FF ; CPU:$EC1F PRG:2C1F A9 FF + sta $0200,y ; CPU:$EC21 PRG:2C21 99 00 02 + sta $0204,y ; CPU:$EC24 PRG:2C24 99 04 02 Label_EC27: - inx ; PRG:$2C27 E8 - tya ; PRG:$2C28 98 - clc ; PRG:$2C29 18 - adc #$30 ; PRG:$2C2A 69 30 - tay ; PRG:$2C2C A8 - lda $0231 ; PRG:$2C2D AD 31 02 - and #$F0 ; PRG:$2C30 29 F0 - cmp #$A0 ; PRG:$2C32 C9 A0 - beq Label_EC3A ; PRG:$2C34 F0 04 - cpx #$02 ; PRG:$2C36 E0 02 - bmi Label_EC1B ; PRG:$2C38 30 E1 + inx ; CPU:$EC27 PRG:2C27 E8 + tya ; CPU:$EC28 PRG:2C28 98 + clc ; CPU:$EC29 PRG:2C29 18 + adc #$30 ; CPU:$EC2A PRG:2C2A 69 30 + tay ; CPU:$EC2C PRG:2C2C A8 + lda $0231 ; CPU:$EC2D PRG:2C2D AD 31 02 + and #$F0 ; CPU:$EC30 PRG:2C30 29 F0 + cmp #$A0 ; CPU:$EC32 PRG:2C32 C9 A0 + beq Label_EC3A ; CPU:$EC34 PRG:2C34 F0 04 + cpx #$02 ; CPU:$EC36 PRG:2C36 E0 02 + bmi Label_EC1B ; CPU:$EC38 PRG:2C38 30 E1 Label_EC3A: - rts ; PRG:$2C3A 60 + rts ; CPU:$EC3A PRG:2C3A 60 ;------------------------------------------------------------------------------ ; SpawnTwoTileObjectSprite @@ -10227,42 +10227,42 @@ Label_EC3A: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ SpawnTwoTileObjectSprite: - ldy #$00 ; PRG:$2C3B A0 00 - sty Zp0F ; PRG:$2C3D 84 0F - jsr QueueObjectDeferredTasks ; PRG:$2C3F 20 84 EC + ldy #$00 ; CPU:$EC3B PRG:2C3B A0 00 + sty Zp0F ; CPU:$EC3D PRG:2C3D 84 0F + jsr QueueObjectDeferredTasks ; CPU:$EC3F PRG:2C3F 20 84 EC Label_EC42: - lda $0200,y ; PRG:$2C42 B9 00 02 - cmp #$FF ; PRG:$2C45 C9 FF - bne Label_EC78 ; PRG:$2C47 D0 2F - lda Zp05 ; PRG:$2C49 A5 05 - sta $0203,y ; PRG:$2C4B 99 03 02 - clc ; PRG:$2C4E 18 - adc #$08 ; PRG:$2C4F 69 08 - sta $0207,y ; PRG:$2C51 99 07 02 - lda Zp06 ; PRG:$2C54 A5 06 - sta $0200,y ; PRG:$2C56 99 00 02 - sta $0204,y ; PRG:$2C59 99 04 02 - lda TwoTileObjectTileTable,x ; PRG:$2C5C BD 14 C6 - sta $0201,y ; PRG:$2C5F 99 01 02 - lda #$01 ; PRG:$2C62 A9 01 - sta $0202,y ; PRG:$2C64 99 02 02 - lda #$F7 ; PRG:$2C67 A9 F7 - sta $0205,y ; PRG:$2C69 99 05 02 - lda #$01 ; PRG:$2C6C A9 01 - sta $0206,y ; PRG:$2C6E 99 06 02 - ldx Zp0F ; PRG:$2C71 A6 0F - lda #$04 ; PRG:$2C73 A9 04 - sta ObjectActiveArray,x ; PRG:$2C75 95 3A - rts ; PRG:$2C77 60 + lda $0200,y ; CPU:$EC42 PRG:2C42 B9 00 02 + cmp #$FF ; CPU:$EC45 PRG:2C45 C9 FF + bne Label_EC78 ; CPU:$EC47 PRG:2C47 D0 2F + lda Zp05 ; CPU:$EC49 PRG:2C49 A5 05 + sta $0203,y ; CPU:$EC4B PRG:2C4B 99 03 02 + clc ; CPU:$EC4E PRG:2C4E 18 + adc #$08 ; CPU:$EC4F PRG:2C4F 69 08 + sta $0207,y ; CPU:$EC51 PRG:2C51 99 07 02 + lda Zp06 ; CPU:$EC54 PRG:2C54 A5 06 + sta $0200,y ; CPU:$EC56 PRG:2C56 99 00 02 + sta $0204,y ; CPU:$EC59 PRG:2C59 99 04 02 + lda TwoTileObjectTileTable,x ; CPU:$EC5C PRG:2C5C BD 14 C6 + sta $0201,y ; CPU:$EC5F PRG:2C5F 99 01 02 + lda #$01 ; CPU:$EC62 PRG:2C62 A9 01 + sta $0202,y ; CPU:$EC64 PRG:2C64 99 02 02 + lda #$F7 ; CPU:$EC67 PRG:2C67 A9 F7 + sta $0205,y ; CPU:$EC69 PRG:2C69 99 05 02 + lda #$01 ; CPU:$EC6C PRG:2C6C A9 01 + sta $0206,y ; CPU:$EC6E PRG:2C6E 99 06 02 + ldx Zp0F ; CPU:$EC71 PRG:2C71 A6 0F + lda #$04 ; CPU:$EC73 PRG:2C73 A9 04 + sta ObjectActiveArray,x ; CPU:$EC75 PRG:2C75 95 3A + rts ; CPU:$EC77 PRG:2C77 60 Label_EC78: - tya ; PRG:$2C78 98 - clc ; PRG:$2C79 18 - adc #$30 ; PRG:$2C7A 69 30 - tay ; PRG:$2C7C A8 - inc Zp0F ; PRG:$2C7D E6 0F - cpy #$60 ; PRG:$2C7F C0 60 - bmi Label_EC42 ; PRG:$2C81 30 BF - rts ; PRG:$2C83 60 + tya ; CPU:$EC78 PRG:2C78 98 + clc ; CPU:$EC79 PRG:2C79 18 + adc #$30 ; CPU:$EC7A PRG:2C7A 69 30 + tay ; CPU:$EC7C PRG:2C7C A8 + inc Zp0F ; CPU:$EC7D PRG:2C7D E6 0F + cpy #$60 ; CPU:$EC7F PRG:2C7F C0 60 + bmi Label_EC42 ; CPU:$EC81 PRG:2C81 30 BF + rts ; CPU:$EC83 PRG:2C83 60 ;------------------------------------------------------------------------------ ; QueueObjectDeferredTasks @@ -10283,26 +10283,26 @@ Label_EC78: ; A, processor flags, and queue state through EnqueueTask. ;------------------------------------------------------------------------------ QueueObjectDeferredTasks: - txa ; PRG:$2C84 8A - pha ; PRG:$2C85 48 - tya ; PRG:$2C86 98 - pha ; PRG:$2C87 48 - lda TwoPlayerModeFlag ; PRG:$2C88 A5 4E - bne Label_EC9F ; PRG:$2C8A D0 13 - lda CurrentPlayerIndex ; PRG:$2C8C A5 49 - ora #$18 ; PRG:$2C8E 09 18 - sta Zp01 ; PRG:$2C90 85 01 - lda ObjectTaskPayloadByIndex,x ; PRG:$2C92 BD 1B C6 - jsr EnqueueTask ; PRG:$2C95 20 7F EE - lda PendingLevelObjectTask ; PRG:$2C98 A5 E7 - bne Label_EC9F ; PRG:$2C9A D0 03 - jsr QueueCollisionAndVramTasks ; PRG:$2C9C 20 A4 EC + txa ; CPU:$EC84 PRG:2C84 8A + pha ; CPU:$EC85 PRG:2C85 48 + tya ; CPU:$EC86 PRG:2C86 98 + pha ; CPU:$EC87 PRG:2C87 48 + lda TwoPlayerModeFlag ; CPU:$EC88 PRG:2C88 A5 4E + bne Label_EC9F ; CPU:$EC8A PRG:2C8A D0 13 + lda CurrentPlayerIndex ; CPU:$EC8C PRG:2C8C A5 49 + ora #$18 ; CPU:$EC8E PRG:2C8E 09 18 + sta Zp01 ; CPU:$EC90 PRG:2C90 85 01 + lda ObjectTaskPayloadByIndex,x ; CPU:$EC92 PRG:2C92 BD 1B C6 + jsr EnqueueTask ; CPU:$EC95 PRG:2C95 20 7F EE + lda PendingLevelObjectTask ; CPU:$EC98 PRG:2C98 A5 E7 + bne Label_EC9F ; CPU:$EC9A PRG:2C9A D0 03 + jsr QueueCollisionAndVramTasks ; CPU:$EC9C PRG:2C9C 20 A4 EC Label_EC9F: - pla ; PRG:$2C9F 68 - tay ; PRG:$2CA0 A8 - pla ; PRG:$2CA1 68 - tax ; PRG:$2CA2 AA - rts ; PRG:$2CA3 60 + pla ; CPU:$EC9F PRG:2C9F 68 + tay ; CPU:$ECA0 PRG:2CA0 A8 + pla ; CPU:$ECA1 PRG:2CA1 68 + tax ; CPU:$ECA2 PRG:2CA2 AA + rts ; CPU:$ECA3 PRG:2CA3 60 ;------------------------------------------------------------------------------ ; QueueCollisionAndVramTasks @@ -10323,15 +10323,15 @@ Label_EC9F: ; A, Zp01 and processor flags. ;------------------------------------------------------------------------------ QueueCollisionAndVramTasks: - lda #$30 ; PRG:$2CA4 A9 30 - sta Zp01 ; PRG:$2CA6 85 01 - lda #$F9 ; PRG:$2CA8 A9 F9 - jsr EnqueueTask ; PRG:$2CAA 20 7F EE - lda #$40 ; PRG:$2CAD A9 40 - sta Zp01 ; PRG:$2CAF 85 01 - lda GameModeTimer ; PRG:$2CB1 A5 48 - jsr EnqueueTask ; PRG:$2CB3 20 7F EE - rts ; PRG:$2CB6 60 + lda #$30 ; CPU:$ECA4 PRG:2CA4 A9 30 + sta Zp01 ; CPU:$ECA6 PRG:2CA6 85 01 + lda #$F9 ; CPU:$ECA8 PRG:2CA8 A9 F9 + jsr EnqueueTask ; CPU:$ECAA PRG:2CAA 20 7F EE + lda #$40 ; CPU:$ECAD PRG:2CAD A9 40 + sta Zp01 ; CPU:$ECAF PRG:2CAF 85 01 + lda GameModeTimer ; CPU:$ECB1 PRG:2CB1 A5 48 + jsr EnqueueTask ; CPU:$ECB3 PRG:2CB3 20 7F EE + rts ; CPU:$ECB6 PRG:2CB6 60 ;------------------------------------------------------------------------------ ; PlayerCollisionStep_ECB7 @@ -10352,76 +10352,76 @@ QueueCollisionAndVramTasks: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ PlayerCollisionStep_ECB7: - lda StageOrScreenIndex ; PRG:$2CB7 A5 4A - cmp #$04 ; PRG:$2CB9 C9 04 - bne Label_ECBE ; PRG:$2CBB D0 01 - rts ; PRG:$2CBD 60 + lda StageOrScreenIndex ; CPU:$ECB7 PRG:2CB7 A5 4A + cmp #$04 ; CPU:$ECB9 PRG:2CB9 C9 04 + bne Label_ECBE ; CPU:$ECBB PRG:2CBB D0 01 + rts ; CPU:$ECBD PRG:2CBD 60 Label_ECBE: - cmp #$01 ; PRG:$2CBE C9 01 - bne Label_ECC3 ; PRG:$2CC0 D0 01 - rts ; PRG:$2CC2 60 + cmp #$01 ; CPU:$ECBE PRG:2CBE C9 01 + bne Label_ECC3 ; CPU:$ECC0 PRG:2CC0 D0 01 + rts ; CPU:$ECC2 PRG:2CC2 60 Label_ECC3: - lda $05C6 ; PRG:$2CC3 AD C6 05 - beq Label_ECC9 ; PRG:$2CC6 F0 01 - rts ; PRG:$2CC8 60 + lda $05C6 ; CPU:$ECC3 PRG:2CC3 AD C6 05 + beq Label_ECC9 ; CPU:$ECC6 PRG:2CC6 F0 01 + rts ; CPU:$ECC8 PRG:2CC8 60 Label_ECC9: - lda Zp03 ; PRG:$2CC9 A5 03 - pha ; PRG:$2CCB 48 - lda Zp04 ; PRG:$2CCC A5 04 - pha ; PRG:$2CCE 48 - lda PlayerFacing ; PRG:$2CCF A5 6D - and #$01 ; PRG:$2CD1 29 01 - bne Label_ECDA ; PRG:$2CD3 D0 05 - ldx #$00 ; PRG:$2CD5 A2 00 - jmp Label_ECDC ; PRG:$2CD7 4C DC EC + lda Zp03 ; CPU:$ECC9 PRG:2CC9 A5 03 + pha ; CPU:$ECCB PRG:2CCB 48 + lda Zp04 ; CPU:$ECCC PRG:2CCC A5 04 + pha ; CPU:$ECCE PRG:2CCE 48 + lda PlayerFacing ; CPU:$ECCF PRG:2CCF A5 6D + and #$01 ; CPU:$ECD1 PRG:2CD1 29 01 + bne Label_ECDA ; CPU:$ECD3 PRG:2CD3 D0 05 + ldx #$00 ; CPU:$ECD5 PRG:2CD5 A2 00 + jmp Label_ECDC ; CPU:$ECD7 PRG:2CD7 4C DC EC Label_ECDA: - ldx #$02 ; PRG:$2CDA A2 02 + ldx #$02 ; CPU:$ECDA PRG:2CDA A2 02 Label_ECDC: - lda SpawnedObjectCollisionShapePointerTable,x ; PRG:$2CDC BD 22 C6 - sta Zp02 ; PRG:$2CDF 85 02 - lda SpawnedObjectCollisionShapePointerHighBytes,x ; PRG:$2CE1 BD 23 C6 - sta Zp03 ; PRG:$2CE4 85 03 - lda $0213 ; PRG:$2CE6 AD 13 02 - sta Zp00 ; PRG:$2CE9 85 00 - lda $0210 ; PRG:$2CEB AD 10 02 - sta Zp01 ; PRG:$2CEE 85 01 - lda #$00 ; PRG:$2CF0 A9 00 - jsr ProcessCollisionShape ; PRG:$2CF2 20 75 EB - lda StageOrScreenIndex ; PRG:$2CF5 A5 4A - cmp #$03 ; PRG:$2CF7 C9 03 - beq Label_ED0A ; PRG:$2CF9 F0 0F - ldx StageSecondaryObjectCount ; PRG:$2CFB A6 B0 - ldy #$00 ; PRG:$2CFD A0 00 - jsr TestPlayerAgainstSpriteObjects ; PRG:$2CFF 20 1E D5 - beq Label_ED1F ; PRG:$2D02 F0 1B - jsr GameplayUpdateStep_ED38 ; PRG:$2D04 20 38 ED - jmp Label_ED1F ; PRG:$2D07 4C 1F ED + lda SpawnedObjectCollisionShapePointerTable,x ; CPU:$ECDC PRG:2CDC BD 22 C6 + sta Zp02 ; CPU:$ECDF PRG:2CDF 85 02 + lda SpawnedObjectCollisionShapePointerHighBytes,x ; CPU:$ECE1 PRG:2CE1 BD 23 C6 + sta Zp03 ; CPU:$ECE4 PRG:2CE4 85 03 + lda $0213 ; CPU:$ECE6 PRG:2CE6 AD 13 02 + sta Zp00 ; CPU:$ECE9 PRG:2CE9 85 00 + lda $0210 ; CPU:$ECEB PRG:2CEB AD 10 02 + sta Zp01 ; CPU:$ECEE PRG:2CEE 85 01 + lda #$00 ; CPU:$ECF0 PRG:2CF0 A9 00 + jsr ProcessCollisionShape ; CPU:$ECF2 PRG:2CF2 20 75 EB + lda StageOrScreenIndex ; CPU:$ECF5 PRG:2CF5 A5 4A + cmp #$03 ; CPU:$ECF7 PRG:2CF7 C9 03 + beq Label_ED0A ; CPU:$ECF9 PRG:2CF9 F0 0F + ldx StageSecondaryObjectCount ; CPU:$ECFB PRG:2CFB A6 B0 + ldy #$00 ; CPU:$ECFD PRG:2CFD A0 00 + jsr TestPlayerAgainstSpriteObjects ; CPU:$ECFF PRG:2CFF 20 1E D5 + beq Label_ED1F ; CPU:$ED02 PRG:2D02 F0 1B + jsr GameplayUpdateStep_ED38 ; CPU:$ED04 PRG:2D04 20 38 ED + jmp Label_ED1F ; CPU:$ED07 PRG:2D07 4C 1F ED Label_ED0A: - ldx StagePrimaryObjectCount ; PRG:$2D0A A6 A0 - ldy #$00 ; PRG:$2D0C A0 00 - jsr TestPlayerAgainstSpriteObjects ; PRG:$2D0E 20 1E D5 - bne Label_ED1C ; PRG:$2D11 D0 09 - ldx StageSecondaryObjectCount ; PRG:$2D13 A6 B0 - ldy #$60 ; PRG:$2D15 A0 60 - jsr TestPlayerAgainstSpriteObjects ; PRG:$2D17 20 1E D5 - beq Label_ED1F ; PRG:$2D1A F0 03 + ldx StagePrimaryObjectCount ; CPU:$ED0A PRG:2D0A A6 A0 + ldy #$00 ; CPU:$ED0C PRG:2D0C A0 00 + jsr TestPlayerAgainstSpriteObjects ; CPU:$ED0E PRG:2D0E 20 1E D5 + bne Label_ED1C ; CPU:$ED11 PRG:2D11 D0 09 + ldx StageSecondaryObjectCount ; CPU:$ED13 PRG:2D13 A6 B0 + ldy #$60 ; CPU:$ED15 PRG:2D15 A0 60 + jsr TestPlayerAgainstSpriteObjects ; CPU:$ED17 PRG:2D17 20 1E D5 + beq Label_ED1F ; CPU:$ED1A PRG:2D1A F0 03 Label_ED1C: - jsr GameplayUpdateStep_ED38 ; PRG:$2D1C 20 38 ED + jsr GameplayUpdateStep_ED38 ; CPU:$ED1C PRG:2D1C 20 38 ED Label_ED1F: - jsr CollisionUpdateStep_DED4 ; PRG:$2D1F 20 D4 DE - pla ; PRG:$2D22 68 - sta Zp04 ; PRG:$2D23 85 04 - pla ; PRG:$2D25 68 - sta Zp03 ; PRG:$2D26 85 03 - ldx $05C6 ; PRG:$2D28 AE C6 05 - bne Label_ED2E ; PRG:$2D2B D0 01 - rts ; PRG:$2D2D 60 + jsr CollisionUpdateStep_DED4 ; CPU:$ED1F PRG:2D1F 20 D4 DE + pla ; CPU:$ED22 PRG:2D22 68 + sta Zp04 ; CPU:$ED23 PRG:2D23 85 04 + pla ; CPU:$ED25 PRG:2D25 68 + sta Zp03 ; CPU:$ED26 PRG:2D26 85 03 + ldx $05C6 ; CPU:$ED28 PRG:2D28 AE C6 05 + bne Label_ED2E ; CPU:$ED2B PRG:2D2B D0 01 + rts ; CPU:$ED2D PRG:2D2D 60 Label_ED2E: - lda #$20 ; PRG:$2D2E A9 20 - sta SecondarySoundRequestFlags ; PRG:$2D30 85 FD - ldx #$00 ; PRG:$2D32 A2 00 - jsr SpawnTwoTileObjectSprite ; PRG:$2D34 20 3B EC - rts ; PRG:$2D37 60 + lda #$20 ; CPU:$ED2E PRG:2D2E A9 20 + sta SecondarySoundRequestFlags ; CPU:$ED30 PRG:2D30 85 FD + ldx #$00 ; CPU:$ED32 PRG:2D32 A2 00 + jsr SpawnTwoTileObjectSprite ; CPU:$ED34 PRG:2D34 20 3B EC + rts ; CPU:$ED37 PRG:2D37 60 ;------------------------------------------------------------------------------ ; GameplayUpdateStep_ED38 @@ -10442,12 +10442,12 @@ Label_ED2E: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ GameplayUpdateStep_ED38: - lda Zp00 ; PRG:$2D38 A5 00 - sta Zp05 ; PRG:$2D3A 85 05 - lda Zp01 ; PRG:$2D3C A5 01 - sta Zp06 ; PRG:$2D3E 85 06 - inc $05C6 ; PRG:$2D40 EE C6 05 - rts ; PRG:$2D43 60 + lda Zp00 ; CPU:$ED38 PRG:2D38 A5 00 + sta Zp05 ; CPU:$ED3A PRG:2D3A 85 05 + lda Zp01 ; CPU:$ED3C PRG:2D3C A5 01 + sta Zp06 ; CPU:$ED3E PRG:2D3E 85 06 + inc $05C6 ; CPU:$ED40 PRG:2D40 EE C6 05 + rts ; CPU:$ED43 PRG:2D43 60 ;------------------------------------------------------------------------------ ; GameplayUpdateStep_ED44 @@ -10468,34 +10468,34 @@ GameplayUpdateStep_ED38: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ GameplayUpdateStep_ED44: - lda CollectedObjectCount ; PRG:$2D44 A5 9E - cmp PreviousCollectedObjectCount ; PRG:$2D46 C5 9F - beq Label_ED56 ; PRG:$2D48 F0 0C - sta PreviousCollectedObjectCount ; PRG:$2D4A 85 9F - lda #$00 ; PRG:$2D4C A9 00 - sta $05C7 ; PRG:$2D4E 8D C7 05 - ldx #$04 ; PRG:$2D51 A2 04 - jmp Label_ED67 ; PRG:$2D53 4C 67 ED + lda CollectedObjectCount ; CPU:$ED44 PRG:2D44 A5 9E + cmp PreviousCollectedObjectCount ; CPU:$ED46 PRG:2D46 C5 9F + beq Label_ED56 ; CPU:$ED48 PRG:2D48 F0 0C + sta PreviousCollectedObjectCount ; CPU:$ED4A PRG:2D4A 85 9F + lda #$00 ; CPU:$ED4C PRG:2D4C A9 00 + sta $05C7 ; CPU:$ED4E PRG:2D4E 8D C7 05 + ldx #$04 ; CPU:$ED51 PRG:2D51 A2 04 + jmp Label_ED67 ; CPU:$ED53 PRG:2D53 4C 67 ED Label_ED56: - inc $05C7 ; PRG:$2D56 EE C7 05 - lda #$01 ; PRG:$2D59 A9 01 - cmp $05C7 ; PRG:$2D5B CD C7 05 - bne Label_ED65 ; PRG:$2D5E D0 05 - ldx #$05 ; PRG:$2D60 A2 05 - jmp Label_ED67 ; PRG:$2D62 4C 67 ED + inc $05C7 ; CPU:$ED56 PRG:2D56 EE C7 05 + lda #$01 ; CPU:$ED59 PRG:2D59 A9 01 + cmp $05C7 ; CPU:$ED5B PRG:2D5B CD C7 05 + bne Label_ED65 ; CPU:$ED5E PRG:2D5E D0 05 + ldx #$05 ; CPU:$ED60 PRG:2D60 A2 05 + jmp Label_ED67 ; CPU:$ED62 PRG:2D62 4C 67 ED Label_ED65: - ldx #$06 ; PRG:$2D65 A2 06 + ldx #$06 ; CPU:$ED65 PRG:2D65 A2 06 Label_ED67: - lda $0208 ; PRG:$2D67 AD 08 02 - sec ; PRG:$2D6A 38 - sbc #$08 ; PRG:$2D6B E9 08 - sta Zp06 ; PRG:$2D6D 85 06 - lda $020B ; PRG:$2D6F AD 0B 02 - sec ; PRG:$2D72 38 - sbc #$04 ; PRG:$2D73 E9 04 - sta Zp05 ; PRG:$2D75 85 05 - jsr SpawnTwoTileObjectSprite ; PRG:$2D77 20 3B EC - rts ; PRG:$2D7A 60 + lda $0208 ; CPU:$ED67 PRG:2D67 AD 08 02 + sec ; CPU:$ED6A PRG:2D6A 38 + sbc #$08 ; CPU:$ED6B PRG:2D6B E9 08 + sta Zp06 ; CPU:$ED6D PRG:2D6D 85 06 + lda $020B ; CPU:$ED6F PRG:2D6F AD 0B 02 + sec ; CPU:$ED72 PRG:2D72 38 + sbc #$04 ; CPU:$ED73 PRG:2D73 E9 04 + sta Zp05 ; CPU:$ED75 PRG:2D75 85 05 + jsr SpawnTwoTileObjectSprite ; CPU:$ED77 PRG:2D77 20 3B EC + rts ; CPU:$ED7A PRG:2D7A 60 ;------------------------------------------------------------------------------ ; GameplayUpdateStep_ED7B @@ -10516,15 +10516,15 @@ Label_ED67: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ GameplayUpdateStep_ED7B: - lda $0233 ; PRG:$2D7B AD 33 02 - sta Zp05 ; PRG:$2D7E 85 05 - lda $0230 ; PRG:$2D80 AD 30 02 - sec ; PRG:$2D83 38 - sbc #$04 ; PRG:$2D84 E9 04 - sta Zp06 ; PRG:$2D86 85 06 - ldx #$03 ; PRG:$2D88 A2 03 - jsr SpawnTwoTileObjectSprite ; PRG:$2D8A 20 3B EC - rts ; PRG:$2D8D 60 + lda $0233 ; CPU:$ED7B PRG:2D7B AD 33 02 + sta Zp05 ; CPU:$ED7E PRG:2D7E 85 05 + lda $0230 ; CPU:$ED80 PRG:2D80 AD 30 02 + sec ; CPU:$ED83 PRG:2D83 38 + sbc #$04 ; CPU:$ED84 PRG:2D84 E9 04 + sta Zp06 ; CPU:$ED86 PRG:2D86 85 06 + ldx #$03 ; CPU:$ED88 PRG:2D88 A2 03 + jsr SpawnTwoTileObjectSprite ; CPU:$ED8A PRG:2D8A 20 3B EC + rts ; CPU:$ED8D PRG:2D8D 60 ;------------------------------------------------------------------------------ ; PlayerUpdateStep_ED8E @@ -10545,23 +10545,23 @@ GameplayUpdateStep_ED7B: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ PlayerUpdateStep_ED8E: - lda Zp01 ; PRG:$2D8E A5 01 - pha ; PRG:$2D90 48 - txa ; PRG:$2D91 8A - pha ; PRG:$2D92 48 - lda $05E7,x ; PRG:$2D93 BD E7 05 - sta Zp05 ; PRG:$2D96 85 05 - lda $05E8,x ; PRG:$2D98 BD E8 05 - clc ; PRG:$2D9B 18 - adc #$18 ; PRG:$2D9C 69 18 - sta Zp06 ; PRG:$2D9E 85 06 - ldx #$01 ; PRG:$2DA0 A2 01 - jsr SpawnTwoTileObjectSprite ; PRG:$2DA2 20 3B EC - pla ; PRG:$2DA5 68 - tax ; PRG:$2DA6 AA - pla ; PRG:$2DA7 68 - sta Zp01 ; PRG:$2DA8 85 01 - rts ; PRG:$2DAA 60 + lda Zp01 ; CPU:$ED8E PRG:2D8E A5 01 + pha ; CPU:$ED90 PRG:2D90 48 + txa ; CPU:$ED91 PRG:2D91 8A + pha ; CPU:$ED92 PRG:2D92 48 + lda $05E7,x ; CPU:$ED93 PRG:2D93 BD E7 05 + sta Zp05 ; CPU:$ED96 PRG:2D96 85 05 + lda $05E8,x ; CPU:$ED98 PRG:2D98 BD E8 05 + clc ; CPU:$ED9B PRG:2D9B 18 + adc #$18 ; CPU:$ED9C PRG:2D9C 69 18 + sta Zp06 ; CPU:$ED9E PRG:2D9E 85 06 + ldx #$01 ; CPU:$EDA0 PRG:2DA0 A2 01 + jsr SpawnTwoTileObjectSprite ; CPU:$EDA2 PRG:2DA2 20 3B EC + pla ; CPU:$EDA5 PRG:2DA5 68 + tax ; CPU:$EDA6 PRG:2DA6 AA + pla ; CPU:$EDA7 PRG:2DA7 68 + sta Zp01 ; CPU:$EDA8 PRG:2DA8 85 01 + rts ; CPU:$EDAA PRG:2DAA 60 ;------------------------------------------------------------------------------ ; CollisionStateStep_EDAB @@ -10582,43 +10582,43 @@ PlayerUpdateStep_ED8E: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ CollisionStateStep_EDAB: - lda DemoInputActive ; PRG:$2DAB A5 E8 - bne Label_EDC6 ; PRG:$2DAD D0 17 - lda #$01 ; PRG:$2DAF A9 01 - sta DemoInputActive ; PRG:$2DB1 85 E8 - lda #$00 ; PRG:$2DB3 A9 00 - sta DemoInputIndex ; PRG:$2DB5 85 4F - sta DemoInputTimer ; PRG:$2DB7 85 50 - lda #$0F ; PRG:$2DB9 A9 0F - sta RandomLfsr0 ; PRG:$2DBB 85 18 - lda #$13 ; PRG:$2DBD A9 13 - sta RandomLfsr1 ; PRG:$2DBF 85 19 - lda #$09 ; PRG:$2DC1 A9 09 - sta GameStateTimer ; PRG:$2DC3 85 39 - rts ; PRG:$2DC5 60 + lda DemoInputActive ; CPU:$EDAB PRG:2DAB A5 E8 + bne Label_EDC6 ; CPU:$EDAD PRG:2DAD D0 17 + lda #$01 ; CPU:$EDAF PRG:2DAF A9 01 + sta DemoInputActive ; CPU:$EDB1 PRG:2DB1 85 E8 + lda #$00 ; CPU:$EDB3 PRG:2DB3 A9 00 + sta DemoInputIndex ; CPU:$EDB5 PRG:2DB5 85 4F + sta DemoInputTimer ; CPU:$EDB7 PRG:2DB7 85 50 + lda #$0F ; CPU:$EDB9 PRG:2DB9 A9 0F + sta RandomLfsr0 ; CPU:$EDBB PRG:2DBB 85 18 + lda #$13 ; CPU:$EDBD PRG:2DBD A9 13 + sta RandomLfsr1 ; CPU:$EDBF PRG:2DBF 85 19 + lda #$09 ; CPU:$EDC1 PRG:2DC1 A9 09 + sta GameStateTimer ; CPU:$EDC3 PRG:2DC3 85 39 + rts ; CPU:$EDC5 PRG:2DC5 60 Label_EDC6: - lda DemoInputTimer ; PRG:$2DC6 A5 50 - beq Label_EDDC ; PRG:$2DC8 F0 12 - lda DemoInputCode ; PRG:$2DCA A5 51 - cmp #$05 ; PRG:$2DCC C9 05 - bne Label_EDD7 ; PRG:$2DCE D0 07 - lda #$03 ; PRG:$2DD0 A9 03 - sta PlayerState ; PRG:$2DD2 85 6B - jmp Label_EDD9 ; PRG:$2DD4 4C D9 ED + lda DemoInputTimer ; CPU:$EDC6 PRG:2DC6 A5 50 + beq Label_EDDC ; CPU:$EDC8 PRG:2DC8 F0 12 + lda DemoInputCode ; CPU:$EDCA PRG:2DCA A5 51 + cmp #$05 ; CPU:$EDCC PRG:2DCC C9 05 + bne Label_EDD7 ; CPU:$EDCE PRG:2DCE D0 07 + lda #$03 ; CPU:$EDD0 PRG:2DD0 A9 03 + sta PlayerState ; CPU:$EDD2 PRG:2DD2 85 6B + jmp Label_EDD9 ; CPU:$EDD4 PRG:2DD4 4C D9 ED Label_EDD7: - sta PlayerInputDirection ; PRG:$2DD7 85 54 + sta PlayerInputDirection ; CPU:$EDD7 PRG:2DD7 85 54 Label_EDD9: - dec DemoInputTimer ; PRG:$2DD9 C6 50 - rts ; PRG:$2DDB 60 + dec DemoInputTimer ; CPU:$EDD9 PRG:2DD9 C6 50 + rts ; CPU:$EDDB PRG:2DDB 60 Label_EDDC: - sta $0515 ; PRG:$2DDC 8D 15 05 - ldx DemoInputIndex ; PRG:$2DDF A6 4F - lda DemoInputDurationTable,x ; PRG:$2DE1 BD 4E C6 - sta DemoInputTimer ; PRG:$2DE4 85 50 - lda DemoInputCodeTable,x ; PRG:$2DE6 BD 2E C6 - sta DemoInputCode ; PRG:$2DE9 85 51 - inc DemoInputIndex ; PRG:$2DEB E6 4F - rts ; PRG:$2DED 60 + sta $0515 ; CPU:$EDDC PRG:2DDC 8D 15 05 + ldx DemoInputIndex ; CPU:$EDDF PRG:2DDF A6 4F + lda DemoInputDurationTable,x ; CPU:$EDE1 PRG:2DE1 BD 4E C6 + sta DemoInputTimer ; CPU:$EDE4 PRG:2DE4 85 50 + lda DemoInputCodeTable,x ; CPU:$EDE6 PRG:2DE6 BD 2E C6 + sta DemoInputCode ; CPU:$EDE9 PRG:2DE9 85 51 + inc DemoInputIndex ; CPU:$EDEB PRG:2DEB E6 4F + rts ; CPU:$EDED PRG:2DED 60 ;------------------------------------------------------------------------------ ; CollisionComputeStep_EDEE @@ -10639,15 +10639,15 @@ Label_EDDC: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ CollisionComputeStep_EDEE: - lda SelectedPlayerMode ; PRG:$2DEE A5 EF - and #$01 ; PRG:$2DF0 29 01 - asl a ; PRG:$2DF2 0A - tax ; PRG:$2DF3 AA - lda CollisionBounds1 ; PRG:$2DF4 A5 21 - sta $05D6,x ; PRG:$2DF6 9D D6 05 - lda CollisionBounds2 ; PRG:$2DF9 A5 22 - sta $05D7,x ; PRG:$2DFB 9D D7 05 - rts ; PRG:$2DFE 60 + lda SelectedPlayerMode ; CPU:$EDEE PRG:2DEE A5 EF + and #$01 ; CPU:$EDF0 PRG:2DF0 29 01 + asl a ; CPU:$EDF2 PRG:2DF2 0A + tax ; CPU:$EDF3 PRG:2DF3 AA + lda CollisionBounds1 ; CPU:$EDF4 PRG:2DF4 A5 21 + sta $05D6,x ; CPU:$EDF6 PRG:2DF6 9D D6 05 + lda CollisionBounds2 ; CPU:$EDF9 PRG:2DF9 A5 22 + sta $05D7,x ; CPU:$EDFB PRG:2DFB 9D D7 05 + rts ; CPU:$EDFE PRG:2DFE 60 ;------------------------------------------------------------------------------ ; CollisionUpdateStep_EDFF @@ -10668,15 +10668,15 @@ CollisionComputeStep_EDEE: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ CollisionUpdateStep_EDFF: - lda SelectedPlayerMode ; PRG:$2DFF A5 EF - and #$01 ; PRG:$2E01 29 01 - asl a ; PRG:$2E03 0A - tax ; PRG:$2E04 AA - lda $05D6,x ; PRG:$2E05 BD D6 05 - sta CollisionBounds1 ; PRG:$2E08 85 21 - lda $05D7,x ; PRG:$2E0A BD D7 05 - sta CollisionBounds2 ; PRG:$2E0D 85 22 - rts ; PRG:$2E0F 60 + lda SelectedPlayerMode ; CPU:$EDFF PRG:2DFF A5 EF + and #$01 ; CPU:$EE01 PRG:2E01 29 01 + asl a ; CPU:$EE03 PRG:2E03 0A + tax ; CPU:$EE04 PRG:2E04 AA + lda $05D6,x ; CPU:$EE05 PRG:2E05 BD D6 05 + sta CollisionBounds1 ; CPU:$EE08 PRG:2E08 85 21 + lda $05D7,x ; CPU:$EE0A PRG:2E0A BD D7 05 + sta CollisionBounds2 ; CPU:$EE0D PRG:2E0D 85 22 + rts ; CPU:$EE0F PRG:2E0F 60 ;------------------------------------------------------------------------------ ; PlayerUpdateStep_EE10 @@ -10697,29 +10697,29 @@ CollisionUpdateStep_EDFF: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ PlayerUpdateStep_EE10: - lda ActionCooldown ; PRG:$2E10 A5 3C - beq Label_EE15 ; PRG:$2E12 F0 01 - rts ; PRG:$2E14 60 + lda ActionCooldown ; CPU:$EE10 PRG:2E10 A5 3C + beq Label_EE15 ; CPU:$EE12 PRG:2E12 F0 01 + rts ; CPU:$EE14 PRG:2E14 60 Label_EE15: - lda PlayerVerticalPosition ; PRG:$2E15 A5 2E - bne Label_EE1E ; PRG:$2E17 D0 05 - lda #$05 ; PRG:$2E19 A9 05 - sta PlayerState ; PRG:$2E1B 85 6B - rts ; PRG:$2E1D 60 + lda PlayerVerticalPosition ; CPU:$EE15 PRG:2E15 A5 2E + bne Label_EE1E ; CPU:$EE17 PRG:2E17 D0 05 + lda #$05 ; CPU:$EE19 PRG:2E19 A9 05 + sta PlayerState ; CPU:$EE1B PRG:2E1B 85 6B + rts ; CPU:$EE1D PRG:2E1D 60 Label_EE1E: - lda #$0F ; PRG:$2E1E A9 0F - sta ActionCooldown ; PRG:$2E20 85 3C - lda #$01 ; PRG:$2E22 A9 01 - sta Zp00 ; PRG:$2E24 85 00 - lda #$0A ; PRG:$2E26 A9 0A - sta Zp01 ; PRG:$2E28 85 01 - jsr UpdateExistingBoundingBox ; PRG:$2E2A 20 40 F0 - lda #$02 ; PRG:$2E2D A9 02 - sta Zp00 ; PRG:$2E2F 85 00 - lda #$01 ; PRG:$2E31 A9 01 - sta $05C8 ; PRG:$2E33 8D C8 05 - jsr QueueSelectedHudFields; PRG:$2E36 20 50 EF - rts ; PRG:$2E39 60 + lda #$0F ; CPU:$EE1E PRG:2E1E A9 0F + sta ActionCooldown ; CPU:$EE20 PRG:2E20 85 3C + lda #$01 ; CPU:$EE22 PRG:2E22 A9 01 + sta Zp00 ; CPU:$EE24 PRG:2E24 85 00 + lda #$0A ; CPU:$EE26 PRG:2E26 A9 0A + sta Zp01 ; CPU:$EE28 PRG:2E28 85 01 + jsr UpdateExistingBoundingBox ; CPU:$EE2A PRG:2E2A 20 40 F0 + lda #$02 ; CPU:$EE2D PRG:2E2D A9 02 + sta Zp00 ; CPU:$EE2F PRG:2E2F 85 00 + lda #$01 ; CPU:$EE31 PRG:2E31 A9 01 + sta $05C8 ; CPU:$EE33 PRG:2E33 8D C8 05 + jsr QueueSelectedHudFields ; CPU:$EE36 PRG:2E36 20 50 EF + rts ; CPU:$EE39 PRG:2E39 60 ;------------------------------------------------------------------------------ ; ProcessQueuedTask @@ -10740,43 +10740,43 @@ Label_EE1E: ; A, X, Y, Zp00-Zp03 and processor flags. ;------------------------------------------------------------------------------ ProcessQueuedTask: - lda $0331 ; PRG:$2E3A AD 31 03 - bne Label_EE7E ; PRG:$2E3D D0 3F - ldx $0300 ; PRG:$2E3F AE 00 03 - lda $0302,x ; PRG:$2E42 BD 02 03 - beq Label_EE7E ; PRG:$2E45 F0 37 - and #$F0 ; PRG:$2E47 29 F0 - lsr a ; PRG:$2E49 4A - lsr a ; PRG:$2E4A 4A - lsr a ; PRG:$2E4B 4A - tay ; PRG:$2E4C A8 - lda $BFFE,y ; PRG:$2E4D B9 FE BF - sta Zp02 ; PRG:$2E50 85 02 - iny ; PRG:$2E52 C8 - lda $BFFE,y ; PRG:$2E53 B9 FE BF - sta Zp03 ; PRG:$2E56 85 03 - lda $0302,x ; PRG:$2E58 BD 02 03 - and #$0F ; PRG:$2E5B 29 0F - sta Zp01 ; PRG:$2E5D 85 01 - lda #$00 ; PRG:$2E5F A9 00 - sta $0302,x ; PRG:$2E61 9D 02 03 - lda #$EE ; PRG:$2E64 A9 EE - pha ; PRG:$2E66 48 - lda #$39 ; PRG:$2E67 A9 39 - pha ; PRG:$2E69 48 - inx ; PRG:$2E6A E8 - inx ; PRG:$2E6B E8 - txa ; PRG:$2E6C 8A - cmp #$2E ; PRG:$2E6D C9 2E - bcc Label_EE73 ; PRG:$2E6F 90 02 - lda #$00 ; PRG:$2E71 A9 00 + lda $0331 ; CPU:$EE3A PRG:2E3A AD 31 03 + bne Label_EE7E ; CPU:$EE3D PRG:2E3D D0 3F + ldx $0300 ; CPU:$EE3F PRG:2E3F AE 00 03 + lda $0302,x ; CPU:$EE42 PRG:2E42 BD 02 03 + beq Label_EE7E ; CPU:$EE45 PRG:2E45 F0 37 + and #$F0 ; CPU:$EE47 PRG:2E47 29 F0 + lsr a ; CPU:$EE49 PRG:2E49 4A + lsr a ; CPU:$EE4A PRG:2E4A 4A + lsr a ; CPU:$EE4B PRG:2E4B 4A + tay ; CPU:$EE4C PRG:2E4C A8 + lda $BFFE,y ; CPU:$EE4D PRG:2E4D B9 FE BF + sta Zp02 ; CPU:$EE50 PRG:2E50 85 02 + iny ; CPU:$EE52 PRG:2E52 C8 + lda $BFFE,y ; CPU:$EE53 PRG:2E53 B9 FE BF + sta Zp03 ; CPU:$EE56 PRG:2E56 85 03 + lda $0302,x ; CPU:$EE58 PRG:2E58 BD 02 03 + and #$0F ; CPU:$EE5B PRG:2E5B 29 0F + sta Zp01 ; CPU:$EE5D PRG:2E5D 85 01 + lda #$00 ; CPU:$EE5F PRG:2E5F A9 00 + sta $0302,x ; CPU:$EE61 PRG:2E61 9D 02 03 + lda #$EE ; CPU:$EE64 PRG:2E64 A9 EE + pha ; CPU:$EE66 PRG:2E66 48 + lda #$39 ; CPU:$EE67 PRG:2E67 A9 39 + pha ; CPU:$EE69 PRG:2E69 48 + inx ; CPU:$EE6A PRG:2E6A E8 + inx ; CPU:$EE6B PRG:2E6B E8 + txa ; CPU:$EE6C PRG:2E6C 8A + cmp #$2E ; CPU:$EE6D PRG:2E6D C9 2E + bcc Label_EE73 ; CPU:$EE6F PRG:2E6F 90 02 + lda #$00 ; CPU:$EE71 PRG:2E71 A9 00 Label_EE73: - sta $0300 ; PRG:$2E73 8D 00 03 - lda $0301,x ; PRG:$2E76 BD 01 03 - sta Zp00 ; PRG:$2E79 85 00 - jmp (Zp02) ; PRG:$2E7B 6C 02 00 + sta $0300 ; CPU:$EE73 PRG:2E73 8D 00 03 + lda $0301,x ; CPU:$EE76 PRG:2E76 BD 01 03 + sta Zp00 ; CPU:$EE79 PRG:2E79 85 00 + jmp (Zp02) ; CPU:$EE7B PRG:2E7B 6C 02 00 Label_EE7E: - rts ; PRG:$2E7E 60 + rts ; CPU:$EE7E PRG:2E7E 60 ;------------------------------------------------------------------------------ ; EnqueueTask @@ -10797,22 +10797,22 @@ Label_EE7E: ; A, X, Y and processor flags. ;------------------------------------------------------------------------------ EnqueueTask: - ldx $0301 ; PRG:$2E7F AE 01 03 - ldy $0302,x ; PRG:$2E82 BC 02 03 - bne Label_EE9B ; PRG:$2E85 D0 14 - sta $0303,x ; PRG:$2E87 9D 03 03 - lda Zp01 ; PRG:$2E8A A5 01 - sta $0302,x ; PRG:$2E8C 9D 02 03 - inx ; PRG:$2E8F E8 - inx ; PRG:$2E90 E8 - txa ; PRG:$2E91 8A - cmp #$2E ; PRG:$2E92 C9 2E - bcc Label_EE98 ; PRG:$2E94 90 02 - lda #$00 ; PRG:$2E96 A9 00 + ldx $0301 ; CPU:$EE7F PRG:2E7F AE 01 03 + ldy $0302,x ; CPU:$EE82 PRG:2E82 BC 02 03 + bne Label_EE9B ; CPU:$EE85 PRG:2E85 D0 14 + sta $0303,x ; CPU:$EE87 PRG:2E87 9D 03 03 + lda Zp01 ; CPU:$EE8A PRG:2E8A A5 01 + sta $0302,x ; CPU:$EE8C PRG:2E8C 9D 02 03 + inx ; CPU:$EE8F PRG:2E8F E8 + inx ; CPU:$EE90 PRG:2E90 E8 + txa ; CPU:$EE91 PRG:2E91 8A + cmp #$2E ; CPU:$EE92 PRG:2E92 C9 2E + bcc Label_EE98 ; CPU:$EE94 PRG:2E94 90 02 + lda #$00 ; CPU:$EE96 PRG:2E96 A9 00 Label_EE98: - sta $0301 ; PRG:$2E98 8D 01 03 + sta $0301 ; CPU:$EE98 PRG:2E98 8D 01 03 Label_EE9B: - rts ; PRG:$2E9B 60 + rts ; CPU:$EE9B PRG:2E9B 60 ;------------------------------------------------------------------------------ ; FlushQueuedVramCommands @@ -10833,15 +10833,15 @@ Label_EE9B: ; A, X, Y, Zp00/Zp01, $0330/$0331, PPU state touched by the decoder, and processor flags. ;------------------------------------------------------------------------------ FlushQueuedVramCommands: - lda #$31 ; PRG:$2E9C A9 31 - sta Zp00 ; PRG:$2E9E 85 00 - lda #$03 ; PRG:$2EA0 A9 03 - sta Zp01 ; PRG:$2EA2 85 01 - jsr ProcessVramCommandStreamAndRestoreScroll; PRG:$2EA4 20 3C EF - lda #$00 ; PRG:$2EA7 A9 00 - sta $0330 ; PRG:$2EA9 8D 30 03 - sta $0331 ; PRG:$2EAC 8D 31 03 - rts ; PRG:$2EAF 60 + lda #$31 ; CPU:$EE9C PRG:2E9C A9 31 + sta Zp00 ; CPU:$EE9E PRG:2E9E 85 00 + lda #$03 ; CPU:$EEA0 PRG:2EA0 A9 03 + sta Zp01 ; CPU:$EEA2 PRG:2EA2 85 01 + jsr ProcessVramCommandStreamAndRestoreScroll ; CPU:$EEA4 PRG:2EA4 20 3C EF + lda #$00 ; CPU:$EEA7 PRG:2EA7 A9 00 + sta $0330 ; CPU:$EEA9 PRG:2EA9 8D 30 03 + sta $0331 ; CPU:$EEAC PRG:2EAC 8D 31 03 + rts ; CPU:$EEAF PRG:2EAF 60 ;------------------------------------------------------------------------------ ; PerformOamDma @@ -10862,11 +10862,11 @@ FlushQueuedVramCommands: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ PerformOamDma: - lda #$00 ; PRG:$2EB0 A9 00 - sta OAMADDR ; PRG:$2EB2 8D 03 20 - lda #$02 ; PRG:$2EB5 A9 02 - sta OAMDMA ; PRG:$2EB7 8D 14 40 - rts ; PRG:$2EBA 60 + lda #$00 ; CPU:$EEB0 PRG:2EB0 A9 00 + sta OAMADDR ; CPU:$EEB2 PRG:2EB2 8D 03 20 + lda #$02 ; CPU:$EEB5 PRG:2EB5 A9 02 + sta OAMDMA ; CPU:$EEB7 PRG:2EB7 8D 14 40 + rts ; CPU:$EEBA PRG:2EBA 60 ;------------------------------------------------------------------------------ ; FillNametableAndClearAttributes @@ -10887,82 +10887,82 @@ PerformOamDma: ; A, X, Y, Zp01/Zp02, PPUCTRL shadow and processor flags. ;------------------------------------------------------------------------------ FillNametableAndClearAttributes: - lda PPUSTATUS ; PRG:$2EBB AD 02 20 - lda PPUControlShadow ; PRG:$2EBE A5 10 - and #$FB ; PRG:$2EC0 29 FB - sta PPUCTRL ; PRG:$2EC2 8D 00 20 - sta PPUControlShadow ; PRG:$2EC5 85 10 - lda #$1C ; PRG:$2EC7 A9 1C - clc ; PRG:$2EC9 18 + lda PPUSTATUS ; CPU:$EEBB PRG:2EBB AD 02 20 + lda PPUControlShadow ; CPU:$EEBE PRG:2EBE A5 10 + and #$FB ; CPU:$EEC0 PRG:2EC0 29 FB + sta PPUCTRL ; CPU:$EEC2 PRG:2EC2 8D 00 20 + sta PPUControlShadow ; CPU:$EEC5 PRG:2EC5 85 10 + lda #$1C ; CPU:$EEC7 PRG:2EC7 A9 1C + clc ; CPU:$EEC9 PRG:2EC9 18 Label_EECA: - adc #$04 ; PRG:$2ECA 69 04 - dec Zp01 ; PRG:$2ECC C6 01 - bne Label_EECA ; PRG:$2ECE D0 FA - sta Zp02 ; PRG:$2ED0 85 02 - sta PPUADDR ; PRG:$2ED2 8D 06 20 - lda #$00 ; PRG:$2ED5 A9 00 - sta PPUADDR ; PRG:$2ED7 8D 06 20 - ldx #$04 ; PRG:$2EDA A2 04 - ldy #$00 ; PRG:$2EDC A0 00 - lda Zp00 ; PRG:$2EDE A5 00 + adc #$04 ; CPU:$EECA PRG:2ECA 69 04 + dec Zp01 ; CPU:$EECC PRG:2ECC C6 01 + bne Label_EECA ; CPU:$EECE PRG:2ECE D0 FA + sta Zp02 ; CPU:$EED0 PRG:2ED0 85 02 + sta PPUADDR ; CPU:$EED2 PRG:2ED2 8D 06 20 + lda #$00 ; CPU:$EED5 PRG:2ED5 A9 00 + sta PPUADDR ; CPU:$EED7 PRG:2ED7 8D 06 20 + ldx #$04 ; CPU:$EEDA PRG:2EDA A2 04 + ldy #$00 ; CPU:$EEDC PRG:2EDC A0 00 + lda Zp00 ; CPU:$EEDE PRG:2EDE A5 00 Label_EEE0: - sta PPUDATA ; PRG:$2EE0 8D 07 20 - dey ; PRG:$2EE3 88 - bne Label_EEE0 ; PRG:$2EE4 D0 FA - dex ; PRG:$2EE6 CA - bne Label_EEE0 ; PRG:$2EE7 D0 F7 - lda Zp02 ; PRG:$2EE9 A5 02 - adc #$03 ; PRG:$2EEB 69 03 - sta PPUADDR ; PRG:$2EED 8D 06 20 - lda #$C0 ; PRG:$2EF0 A9 C0 - sta PPUADDR ; PRG:$2EF2 8D 06 20 - ldy #$40 ; PRG:$2EF5 A0 40 - lda #$00 ; PRG:$2EF7 A9 00 + sta PPUDATA ; CPU:$EEE0 PRG:2EE0 8D 07 20 + dey ; CPU:$EEE3 PRG:2EE3 88 + bne Label_EEE0 ; CPU:$EEE4 PRG:2EE4 D0 FA + dex ; CPU:$EEE6 PRG:2EE6 CA + bne Label_EEE0 ; CPU:$EEE7 PRG:2EE7 D0 F7 + lda Zp02 ; CPU:$EEE9 PRG:2EE9 A5 02 + adc #$03 ; CPU:$EEEB PRG:2EEB 69 03 + sta PPUADDR ; CPU:$EEED PRG:2EED 8D 06 20 + lda #$C0 ; CPU:$EEF0 PRG:2EF0 A9 C0 + sta PPUADDR ; CPU:$EEF2 PRG:2EF2 8D 06 20 + ldy #$40 ; CPU:$EEF5 PRG:2EF5 A0 40 + lda #$00 ; CPU:$EEF7 PRG:2EF7 A9 00 Label_EEF9: - sta PPUDATA ; PRG:$2EF9 8D 07 20 - dey ; PRG:$2EFC 88 - bne Label_EEF9 ; PRG:$2EFD D0 FA - rts ; PRG:$2EFF 60 + sta PPUDATA ; CPU:$EEF9 PRG:2EF9 8D 07 20 + dey ; CPU:$EEFC PRG:2EFC 88 + bne Label_EEF9 ; CPU:$EEFD PRG:2EFD D0 FA + rts ; CPU:$EEFF PRG:2EFF 60 Label_EF00: - sta PPUADDR ; PRG:$2F00 8D 06 20 - iny ; PRG:$2F03 C8 - lda (Zp00),y ; PRG:$2F04 B1 00 - sta PPUADDR ; PRG:$2F06 8D 06 20 - iny ; PRG:$2F09 C8 - lda (Zp00),y ; PRG:$2F0A B1 00 - asl a ; PRG:$2F0C 0A - pha ; PRG:$2F0D 48 - lda PPUControlShadow ; PRG:$2F0E A5 10 - ora #$04 ; PRG:$2F10 09 04 - bcs Label_EF16 ; PRG:$2F12 B0 02 - and #$FB ; PRG:$2F14 29 FB + sta PPUADDR ; CPU:$EF00 PRG:2F00 8D 06 20 + iny ; CPU:$EF03 PRG:2F03 C8 + lda (Zp00),y ; CPU:$EF04 PRG:2F04 B1 00 + sta PPUADDR ; CPU:$EF06 PRG:2F06 8D 06 20 + iny ; CPU:$EF09 PRG:2F09 C8 + lda (Zp00),y ; CPU:$EF0A PRG:2F0A B1 00 + asl a ; CPU:$EF0C PRG:2F0C 0A + pha ; CPU:$EF0D PRG:2F0D 48 + lda PPUControlShadow ; CPU:$EF0E PRG:2F0E A5 10 + ora #$04 ; CPU:$EF10 PRG:2F10 09 04 + bcs Label_EF16 ; CPU:$EF12 PRG:2F12 B0 02 + and #$FB ; CPU:$EF14 PRG:2F14 29 FB Label_EF16: - sta PPUCTRL ; PRG:$2F16 8D 00 20 - sta PPUControlShadow ; PRG:$2F19 85 10 - pla ; PRG:$2F1B 68 - asl a ; PRG:$2F1C 0A - bcc Label_EF22 ; PRG:$2F1D 90 03 - ora #$02 ; PRG:$2F1F 09 02 - iny ; PRG:$2F21 C8 + sta PPUCTRL ; CPU:$EF16 PRG:2F16 8D 00 20 + sta PPUControlShadow ; CPU:$EF19 PRG:2F19 85 10 + pla ; CPU:$EF1B PRG:2F1B 68 + asl a ; CPU:$EF1C PRG:2F1C 0A + bcc Label_EF22 ; CPU:$EF1D PRG:2F1D 90 03 + ora #$02 ; CPU:$EF1F PRG:2F1F 09 02 + iny ; CPU:$EF21 PRG:2F21 C8 Label_EF22: - lsr a ; PRG:$2F22 4A - lsr a ; PRG:$2F23 4A - tax ; PRG:$2F24 AA + lsr a ; CPU:$EF22 PRG:2F22 4A + lsr a ; CPU:$EF23 PRG:2F23 4A + tax ; CPU:$EF24 PRG:2F24 AA Label_EF25: - bcs Label_EF28 ; PRG:$2F25 B0 01 - iny ; PRG:$2F27 C8 + bcs Label_EF28 ; CPU:$EF25 PRG:2F25 B0 01 + iny ; CPU:$EF27 PRG:2F27 C8 Label_EF28: - lda (Zp00),y ; PRG:$2F28 B1 00 - sta PPUDATA ; PRG:$2F2A 8D 07 20 - dex ; PRG:$2F2D CA - bne Label_EF25 ; PRG:$2F2E D0 F5 - sec ; PRG:$2F30 38 - tya ; PRG:$2F31 98 - adc Zp00 ; PRG:$2F32 65 00 - sta Zp00 ; PRG:$2F34 85 00 - lda #$00 ; PRG:$2F36 A9 00 - adc Zp01 ; PRG:$2F38 65 01 - sta Zp01 ; PRG:$2F3A 85 01 + lda (Zp00),y ; CPU:$EF28 PRG:2F28 B1 00 + sta PPUDATA ; CPU:$EF2A PRG:2F2A 8D 07 20 + dex ; CPU:$EF2D PRG:2F2D CA + bne Label_EF25 ; CPU:$EF2E PRG:2F2E D0 F5 + sec ; CPU:$EF30 PRG:2F30 38 + tya ; CPU:$EF31 PRG:2F31 98 + adc Zp00 ; CPU:$EF32 PRG:2F32 65 00 + sta Zp00 ; CPU:$EF34 PRG:2F34 85 00 + lda #$00 ; CPU:$EF36 PRG:2F36 A9 00 + adc Zp01 ; CPU:$EF38 PRG:2F38 65 01 + sta Zp01 ; CPU:$EF3A PRG:2F3A 85 01 ;------------------------------------------------------------------------------ ; ProcessVramCommandStreamAndRestoreScroll @@ -10983,15 +10983,15 @@ Label_EF28: ; A, X, Y, Zp00/Zp01, PPUCTRL, PPUDATA, PPUSCROLL, PPUControlShadow, and processor flags. ;------------------------------------------------------------------------------ ProcessVramCommandStreamAndRestoreScroll: - ldx PPUSTATUS ; PRG:$2F3C AE 02 20 - ldy #$00 ; PRG:$2F3F A0 00 - lda (Zp00),y ; PRG:$2F41 B1 00 - bne Label_EF00 ; PRG:$2F43 D0 BB - lda PPUScrollXShadow ; PRG:$2F45 A5 12 - sta PPUSCROLL ; PRG:$2F47 8D 05 20 - lda PPUScrollYShadow ; PRG:$2F4A A5 13 - sta PPUSCROLL ; PRG:$2F4C 8D 05 20 - rts ; PRG:$2F4F 60 + ldx PPUSTATUS ; CPU:$EF3C PRG:2F3C AE 02 20 + ldy #$00 ; CPU:$EF3F PRG:2F3F A0 00 + lda (Zp00),y ; CPU:$EF41 PRG:2F41 B1 00 + bne Label_EF00 ; CPU:$EF43 PRG:2F43 D0 BB + lda PPUScrollXShadow ; CPU:$EF45 PRG:2F45 A5 12 + sta PPUSCROLL ; CPU:$EF47 PRG:2F47 8D 05 20 + lda PPUScrollYShadow ; CPU:$EF4A PRG:2F4A A5 13 + sta PPUSCROLL ; CPU:$EF4C PRG:2F4C 8D 05 20 + rts ; CPU:$EF4F PRG:2F4F 60 ;------------------------------------------------------------------------------ ; QueueSelectedHudFields @@ -11012,18 +11012,18 @@ ProcessVramCommandStreamAndRestoreScroll: ; A, X, Y, Zp00-Zp03, the VRAM command buffer, and processor flags. ;------------------------------------------------------------------------------ QueueSelectedHudFields: - lda #$04 ; PRG:$2F50 A9 04 + lda #$04 ; CPU:$EF50 PRG:2F50 A9 04 Label_EF52: - lsr Zp00 ; PRG:$2F52 46 00 - bcc Label_EF5B ; PRG:$2F54 90 05 - pha ; PRG:$2F56 48 - jsr QueueHudDigitsByDescriptor ; PRG:$2F57 20 61 EF - pla ; PRG:$2F5A 68 + lsr Zp00 ; CPU:$EF52 PRG:2F52 46 00 + bcc Label_EF5B ; CPU:$EF54 PRG:2F54 90 05 + pha ; CPU:$EF56 PRG:2F56 48 + jsr QueueHudDigitsByDescriptor ; CPU:$EF57 PRG:2F57 20 61 EF + pla ; CPU:$EF5A PRG:2F5A 68 Label_EF5B: - clc ; PRG:$2F5B 18 - sbc #$00 ; PRG:$2F5C E9 00 - bpl Label_EF52 ; PRG:$2F5E 10 F2 - rts ; PRG:$2F60 60 + clc ; CPU:$EF5B PRG:2F5B 18 + sbc #$00 ; CPU:$EF5C PRG:2F5C E9 00 + bpl Label_EF52 ; CPU:$EF5E PRG:2F5E 10 F2 + rts ; CPU:$EF60 PRG:2F60 60 ;------------------------------------------------------------------------------ ; QueueHudDigitsByDescriptor @@ -11044,63 +11044,63 @@ Label_EF5B: ; A, X, Y, Zp01-Zp03, $0330-$0360, and processor flags. ;------------------------------------------------------------------------------ QueueHudDigitsByDescriptor: - asl a ; PRG:$2F61 0A - asl a ; PRG:$2F62 0A - tay ; PRG:$2F63 A8 - sta Zp02 ; PRG:$2F64 85 02 - ldx $0330 ; PRG:$2F66 AE 30 03 - lda HudDigitDescriptorTable,y ; PRG:$2F69 B9 0A C0 - sta $0331,x ; PRG:$2F6C 9D 31 03 - jsr AdvanceVramBufferCursor ; PRG:$2F6F 20 2C F0 - iny ; PRG:$2F72 C8 - lda HudDigitDescriptorTable,y ; PRG:$2F73 B9 0A C0 - sta $0331,x ; PRG:$2F76 9D 31 03 - jsr AdvanceVramBufferCursor ; PRG:$2F79 20 2C F0 - iny ; PRG:$2F7C C8 - lda HudDigitDescriptorTable,y ; PRG:$2F7D B9 0A C0 - and #$07 ; PRG:$2F80 29 07 - sta $0331,x ; PRG:$2F82 9D 31 03 - sta Zp01 ; PRG:$2F85 85 01 - txa ; PRG:$2F87 8A - sec ; PRG:$2F88 38 - adc Zp01 ; PRG:$2F89 65 01 - jsr AbortVramAppendOnOverflow ; PRG:$2F8B 20 2E F0 - tax ; PRG:$2F8E AA - stx $0330 ; PRG:$2F8F 8E 30 03 - lda #$00 ; PRG:$2F92 A9 00 - sta $0331,x ; PRG:$2F94 9D 31 03 - iny ; PRG:$2F97 C8 - lda HudDigitDescriptorTable,y ; PRG:$2F98 B9 0A C0 - sta Zp03 ; PRG:$2F9B 85 03 + asl a ; CPU:$EF61 PRG:2F61 0A + asl a ; CPU:$EF62 PRG:2F62 0A + tay ; CPU:$EF63 PRG:2F63 A8 + sta Zp02 ; CPU:$EF64 PRG:2F64 85 02 + ldx $0330 ; CPU:$EF66 PRG:2F66 AE 30 03 + lda HudDigitDescriptorTable,y ; CPU:$EF69 PRG:2F69 B9 0A C0 + sta $0331,x ; CPU:$EF6C PRG:2F6C 9D 31 03 + jsr AdvanceVramBufferCursor ; CPU:$EF6F PRG:2F6F 20 2C F0 + iny ; CPU:$EF72 PRG:2F72 C8 + lda HudDigitDescriptorTable,y ; CPU:$EF73 PRG:2F73 B9 0A C0 + sta $0331,x ; CPU:$EF76 PRG:2F76 9D 31 03 + jsr AdvanceVramBufferCursor ; CPU:$EF79 PRG:2F79 20 2C F0 + iny ; CPU:$EF7C PRG:2F7C C8 + lda HudDigitDescriptorTable,y ; CPU:$EF7D PRG:2F7D B9 0A C0 + and #$07 ; CPU:$EF80 PRG:2F80 29 07 + sta $0331,x ; CPU:$EF82 PRG:2F82 9D 31 03 + sta Zp01 ; CPU:$EF85 PRG:2F85 85 01 + txa ; CPU:$EF87 PRG:2F87 8A + sec ; CPU:$EF88 PRG:2F88 38 + adc Zp01 ; CPU:$EF89 PRG:2F89 65 01 + jsr AbortVramAppendOnOverflow ; CPU:$EF8B PRG:2F8B 20 2E F0 + tax ; CPU:$EF8E PRG:2F8E AA + stx $0330 ; CPU:$EF8F PRG:2F8F 8E 30 03 + lda #$00 ; CPU:$EF92 PRG:2F92 A9 00 + sta $0331,x ; CPU:$EF94 PRG:2F94 9D 31 03 + iny ; CPU:$EF97 PRG:2F97 C8 + lda HudDigitDescriptorTable,y ; CPU:$EF98 PRG:2F98 B9 0A C0 + sta Zp03 ; CPU:$EF9B PRG:2F9B 85 03 Label_EF9D: - dex ; PRG:$2F9D CA - lda a:CollisionBounds0,y ; PRG:$2F9E B9 20 00 - and #$0F ; PRG:$2FA1 29 0F - sta $0331,x ; PRG:$2FA3 9D 31 03 - dec Zp01 ; PRG:$2FA6 C6 01 - beq Label_EFBC ; PRG:$2FA8 F0 12 - dex ; PRG:$2FAA CA - lda a:CollisionBounds0,y ; PRG:$2FAB B9 20 00 - and #$F0 ; PRG:$2FAE 29 F0 - lsr a ; PRG:$2FB0 4A - lsr a ; PRG:$2FB1 4A - lsr a ; PRG:$2FB2 4A - lsr a ; PRG:$2FB3 4A - sta $0331,x ; PRG:$2FB4 9D 31 03 - dey ; PRG:$2FB7 88 - dec Zp01 ; PRG:$2FB8 C6 01 - bne Label_EF9D ; PRG:$2FBA D0 E1 + dex ; CPU:$EF9D PRG:2F9D CA + lda a:CollisionBounds0,y ; CPU:$EF9E PRG:2F9E B9 20 00 + and #$0F ; CPU:$EFA1 PRG:2FA1 29 0F + sta $0331,x ; CPU:$EFA3 PRG:2FA3 9D 31 03 + dec Zp01 ; CPU:$EFA6 PRG:2FA6 C6 01 + beq Label_EFBC ; CPU:$EFA8 PRG:2FA8 F0 12 + dex ; CPU:$EFAA PRG:2FAA CA + lda a:CollisionBounds0,y ; CPU:$EFAB PRG:2FAB B9 20 00 + and #$F0 ; CPU:$EFAE PRG:2FAE 29 F0 + lsr a ; CPU:$EFB0 PRG:2FB0 4A + lsr a ; CPU:$EFB1 PRG:2FB1 4A + lsr a ; CPU:$EFB2 PRG:2FB2 4A + lsr a ; CPU:$EFB3 PRG:2FB3 4A + sta $0331,x ; CPU:$EFB4 PRG:2FB4 9D 31 03 + dey ; CPU:$EFB7 PRG:2FB7 88 + dec Zp01 ; CPU:$EFB8 PRG:2FB8 C6 01 + bne Label_EF9D ; CPU:$EFBA PRG:2FBA D0 E1 Label_EFBC: - lda Zp03 ; PRG:$2FBC A5 03 - and #$01 ; PRG:$2FBE 29 01 - beq Label_EFCD ; PRG:$2FC0 F0 0B - ldy Zp02 ; PRG:$2FC2 A4 02 - clc ; PRG:$2FC4 18 - lda a:CollisionBounds0,y ; PRG:$2FC5 B9 20 00 - adc #$37 ; PRG:$2FC8 69 37 - sta $0331,x ; PRG:$2FCA 9D 31 03 + lda Zp03 ; CPU:$EFBC PRG:2FBC A5 03 + and #$01 ; CPU:$EFBE PRG:2FBE 29 01 + beq Label_EFCD ; CPU:$EFC0 PRG:2FC0 F0 0B + ldy Zp02 ; CPU:$EFC2 PRG:2FC2 A4 02 + clc ; CPU:$EFC4 PRG:2FC4 18 + lda a:CollisionBounds0,y ; CPU:$EFC5 PRG:2FC5 B9 20 00 + adc #$37 ; CPU:$EFC8 PRG:2FC8 69 37 + sta $0331,x ; CPU:$EFCA PRG:2FCA 9D 31 03 Label_EFCD: - rts ; PRG:$2FCD 60 + rts ; CPU:$EFCD PRG:2FCD 60 ;------------------------------------------------------------------------------ ; QueueRectangularVramTransfer @@ -11121,58 +11121,58 @@ Label_EFCD: ; A, X, Y, Zp00-Zp06, $0330-$0360, and processor flags. ;------------------------------------------------------------------------------ QueueRectangularVramTransfer: - txa ; PRG:$2FCE 8A - pha ; PRG:$2FCF 48 - tya ; PRG:$2FD0 98 - pha ; PRG:$2FD1 48 - ldy #$00 ; PRG:$2FD2 A0 00 - lda (Zp02),y ; PRG:$2FD4 B1 02 - and #$0F ; PRG:$2FD6 29 0F - sta Zp05 ; PRG:$2FD8 85 05 - lda (Zp02),y ; PRG:$2FDA B1 02 - lsr a ; PRG:$2FDC 4A - lsr a ; PRG:$2FDD 4A - lsr a ; PRG:$2FDE 4A - lsr a ; PRG:$2FDF 4A - sta Zp04 ; PRG:$2FE0 85 04 - ldx $0330 ; PRG:$2FE2 AE 30 03 + txa ; CPU:$EFCE PRG:2FCE 8A + pha ; CPU:$EFCF PRG:2FCF 48 + tya ; CPU:$EFD0 PRG:2FD0 98 + pha ; CPU:$EFD1 PRG:2FD1 48 + ldy #$00 ; CPU:$EFD2 PRG:2FD2 A0 00 + lda (Zp02),y ; CPU:$EFD4 PRG:2FD4 B1 02 + and #$0F ; CPU:$EFD6 PRG:2FD6 29 0F + sta Zp05 ; CPU:$EFD8 PRG:2FD8 85 05 + lda (Zp02),y ; CPU:$EFDA PRG:2FDA B1 02 + lsr a ; CPU:$EFDC PRG:2FDC 4A + lsr a ; CPU:$EFDD PRG:2FDD 4A + lsr a ; CPU:$EFDE PRG:2FDE 4A + lsr a ; CPU:$EFDF PRG:2FDF 4A + sta Zp04 ; CPU:$EFE0 PRG:2FE0 85 04 + ldx $0330 ; CPU:$EFE2 PRG:2FE2 AE 30 03 Label_EFE5: - lda Zp01 ; PRG:$2FE5 A5 01 - sta $0331,x ; PRG:$2FE7 9D 31 03 - jsr AdvanceVramBufferCursor ; PRG:$2FEA 20 2C F0 - lda Zp00 ; PRG:$2FED A5 00 - sta $0331,x ; PRG:$2FEF 9D 31 03 - jsr AdvanceVramBufferCursor ; PRG:$2FF2 20 2C F0 - lda Zp04 ; PRG:$2FF5 A5 04 - sta Zp06 ; PRG:$2FF7 85 06 - ora #$80 ; PRG:$2FF9 09 80 - sta $0331,x ; PRG:$2FFB 9D 31 03 + lda Zp01 ; CPU:$EFE5 PRG:2FE5 A5 01 + sta $0331,x ; CPU:$EFE7 PRG:2FE7 9D 31 03 + jsr AdvanceVramBufferCursor ; CPU:$EFEA PRG:2FEA 20 2C F0 + lda Zp00 ; CPU:$EFED PRG:2FED A5 00 + sta $0331,x ; CPU:$EFEF PRG:2FEF 9D 31 03 + jsr AdvanceVramBufferCursor ; CPU:$EFF2 PRG:2FF2 20 2C F0 + lda Zp04 ; CPU:$EFF5 PRG:2FF5 A5 04 + sta Zp06 ; CPU:$EFF7 PRG:2FF7 85 06 + ora #$80 ; CPU:$EFF9 PRG:2FF9 09 80 + sta $0331,x ; CPU:$EFFB PRG:2FFB 9D 31 03 Label_EFFE: - jsr AdvanceVramBufferCursor ; PRG:$2FFE 20 2C F0 - iny ; PRG:$3001 C8 - lda (Zp02),y ; PRG:$3002 B1 02 - sta $0331,x ; PRG:$3004 9D 31 03 - dec Zp06 ; PRG:$3007 C6 06 - bne Label_EFFE ; PRG:$3009 D0 F3 - jsr AdvanceVramBufferCursor ; PRG:$300B 20 2C F0 - clc ; PRG:$300E 18 - lda #$01 ; PRG:$300F A9 01 - adc Zp00 ; PRG:$3011 65 00 - sta Zp00 ; PRG:$3013 85 00 - lda #$00 ; PRG:$3015 A9 00 - adc Zp01 ; PRG:$3017 65 01 - sta Zp01 ; PRG:$3019 85 01 - stx $0330 ; PRG:$301B 8E 30 03 - dec Zp05 ; PRG:$301E C6 05 - bne Label_EFE5 ; PRG:$3020 D0 C3 - lda #$00 ; PRG:$3022 A9 00 - sta $0331,x ; PRG:$3024 9D 31 03 + jsr AdvanceVramBufferCursor ; CPU:$EFFE PRG:2FFE 20 2C F0 + iny ; CPU:$F001 PRG:3001 C8 + lda (Zp02),y ; CPU:$F002 PRG:3002 B1 02 + sta $0331,x ; CPU:$F004 PRG:3004 9D 31 03 + dec Zp06 ; CPU:$F007 PRG:3007 C6 06 + bne Label_EFFE ; CPU:$F009 PRG:3009 D0 F3 + jsr AdvanceVramBufferCursor ; CPU:$F00B PRG:300B 20 2C F0 + clc ; CPU:$F00E PRG:300E 18 + lda #$01 ; CPU:$F00F PRG:300F A9 01 + adc Zp00 ; CPU:$F011 PRG:3011 65 00 + sta Zp00 ; CPU:$F013 PRG:3013 85 00 + lda #$00 ; CPU:$F015 PRG:3015 A9 00 + adc Zp01 ; CPU:$F017 PRG:3017 65 01 + sta Zp01 ; CPU:$F019 PRG:3019 85 01 + stx $0330 ; CPU:$F01B PRG:301B 8E 30 03 + dec Zp05 ; CPU:$F01E PRG:301E C6 05 + bne Label_EFE5 ; CPU:$F020 PRG:3020 D0 C3 + lda #$00 ; CPU:$F022 PRG:3022 A9 00 + sta $0331,x ; CPU:$F024 PRG:3024 9D 31 03 Label_F027: - pla ; PRG:$3027 68 - tay ; PRG:$3028 A8 - pla ; PRG:$3029 68 - tax ; PRG:$302A AA - rts ; PRG:$302B 60 + pla ; CPU:$F027 PRG:3027 68 + tay ; CPU:$F028 PRG:3028 A8 + pla ; CPU:$F029 PRG:3029 68 + tax ; CPU:$F02A PRG:302A AA + rts ; CPU:$F02B PRG:302B 60 ;------------------------------------------------------------------------------ ; AdvanceVramBufferCursor @@ -11193,8 +11193,8 @@ Label_F027: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ AdvanceVramBufferCursor: - inx ; PRG:$302C E8 - txa ; PRG:$302D 8A + inx ; CPU:$F02C PRG:302C E8 + txa ; CPU:$F02D PRG:302D 8A ;------------------------------------------------------------------------------ ; AbortVramAppendOnOverflow @@ -11215,16 +11215,16 @@ AdvanceVramBufferCursor: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ AbortVramAppendOnOverflow: - cmp #$3F ; PRG:$302E C9 3F - bcc Label_F03F ; PRG:$3030 90 0D - ldx $0330 ; PRG:$3032 AE 30 03 - lda #$00 ; PRG:$3035 A9 00 - sta $0331,x ; PRG:$3037 9D 31 03 - pla ; PRG:$303A 68 - pla ; PRG:$303B 68 - jmp Label_F027 ; PRG:$303C 4C 27 F0 + cmp #$3F ; CPU:$F02E PRG:302E C9 3F + bcc Label_F03F ; CPU:$F030 PRG:3030 90 0D + ldx $0330 ; CPU:$F032 PRG:3032 AE 30 03 + lda #$00 ; CPU:$F035 PRG:3035 A9 00 + sta $0331,x ; CPU:$F037 PRG:3037 9D 31 03 + pla ; CPU:$F03A PRG:303A 68 + pla ; CPU:$F03B PRG:303B 68 + jmp Label_F027 ; CPU:$F03C PRG:303C 4C 27 F0 Label_F03F: - rts ; PRG:$303F 60 + rts ; CPU:$F03F PRG:303F 60 ;------------------------------------------------------------------------------ ; UpdateExistingBoundingBox @@ -11245,8 +11245,8 @@ Label_F03F: ; A, X, Zp04-Zp07 and processor flags. ;------------------------------------------------------------------------------ UpdateExistingBoundingBox: - ldx #$FF ; PRG:$3040 A2 FF - bne Label_F046 ; PRG:$3042 D0 02 + ldx #$FF ; CPU:$F040 PRG:3040 A2 FF + bne Label_F046 ; CPU:$F042 PRG:3042 D0 02 ;------------------------------------------------------------------------------ ; InitializeBoundingBox @@ -11267,23 +11267,23 @@ UpdateExistingBoundingBox: ; A, X, Zp04-Zp07 and processor flags. ;------------------------------------------------------------------------------ InitializeBoundingBox: - ldx #$00 ; PRG:$3044 A2 00 + ldx #$00 ; CPU:$F044 PRG:3044 A2 00 Label_F046: - stx Zp04 ; PRG:$3046 86 04 - ldx #$00 ; PRG:$3048 A2 00 - stx Zp05 ; PRG:$304A 86 05 - stx Zp06 ; PRG:$304C 86 06 - stx Zp07 ; PRG:$304E 86 07 - lda Zp01 ; PRG:$3050 A5 01 - and #$08 ; PRG:$3052 29 08 - bne Label_F057 ; PRG:$3054 D0 01 - inx ; PRG:$3056 E8 + stx Zp04 ; CPU:$F046 PRG:3046 86 04 + ldx #$00 ; CPU:$F048 PRG:3048 A2 00 + stx Zp05 ; CPU:$F04A PRG:304A 86 05 + stx Zp06 ; CPU:$F04C PRG:304C 86 06 + stx Zp07 ; CPU:$F04E PRG:304E 86 07 + lda Zp01 ; CPU:$F050 PRG:3050 A5 01 + and #$08 ; CPU:$F052 PRG:3052 29 08 + bne Label_F057 ; CPU:$F054 PRG:3054 D0 01 + inx ; CPU:$F056 PRG:3056 E8 Label_F057: - lda Zp00 ; PRG:$3057 A5 00 - sta Zp06,x ; PRG:$3059 95 06 - lda Zp01 ; PRG:$305B A5 01 - jsr ApplyPackedBoundingBoxUpdate; PRG:$305D 20 61 F0 - rts ; PRG:$3060 60 + lda Zp00 ; CPU:$F057 PRG:3057 A5 00 + sta Zp06,x ; CPU:$F059 PRG:3059 95 06 + lda Zp01 ; CPU:$F05B PRG:305B A5 01 + jsr ApplyPackedBoundingBoxUpdate ; CPU:$F05D PRG:305D 20 61 F0 + rts ; CPU:$F060 PRG:3060 60 ;------------------------------------------------------------------------------ ; ApplyPackedBoundingBoxUpdate @@ -11304,78 +11304,78 @@ Label_F057: ; A, X, Zp02/Zp03 and processor flags. ;------------------------------------------------------------------------------ ApplyPackedBoundingBoxUpdate: - and #$07 ; PRG:$3061 29 07 - asl a ; PRG:$3063 0A - asl a ; PRG:$3064 0A - tax ; PRG:$3065 AA - lda Zp04 ; PRG:$3066 A5 04 - beq Label_F091 ; PRG:$3068 F0 27 - lda BoundingBoxFlags,x ; PRG:$306A B5 24 - beq Label_F095 ; PRG:$306C F0 27 + and #$07 ; CPU:$F061 PRG:3061 29 07 + asl a ; CPU:$F063 PRG:3063 0A + asl a ; CPU:$F064 PRG:3064 0A + tax ; CPU:$F065 PRG:3065 AA + lda Zp04 ; CPU:$F066 PRG:3066 A5 04 + beq Label_F091 ; CPU:$F068 PRG:3068 F0 27 + lda BoundingBoxFlags,x ; CPU:$F06A PRG:306A B5 24 + beq Label_F095 ; CPU:$F06C PRG:306C F0 27 Label_F06E: - clc ; PRG:$306E 18 - lda BoundingBoxCoord3,x ; PRG:$306F B5 27 - sta Zp03 ; PRG:$3071 85 03 - lda Zp07 ; PRG:$3073 A5 07 - jsr AddPackedCoordinateDelta ; PRG:$3075 20 E6 F0 - sta BoundingBoxCoord3,x ; PRG:$3078 95 27 - lda BoundingBoxCoord2,x ; PRG:$307A B5 26 - sta Zp03 ; PRG:$307C 85 03 - lda Zp06 ; PRG:$307E A5 06 - jsr AddPackedCoordinateDelta ; PRG:$3080 20 E6 F0 - sta BoundingBoxCoord2,x ; PRG:$3083 95 26 - lda BoundingBoxCoord1,x ; PRG:$3085 B5 25 - sta Zp03 ; PRG:$3087 85 03 - lda Zp05 ; PRG:$3089 A5 05 - jsr AddPackedCoordinateDelta ; PRG:$308B 20 E6 F0 - sta BoundingBoxCoord1,x ; PRG:$308E 95 25 - rts ; PRG:$3090 60 + clc ; CPU:$F06E PRG:306E 18 + lda BoundingBoxCoord3,x ; CPU:$F06F PRG:306F B5 27 + sta Zp03 ; CPU:$F071 PRG:3071 85 03 + lda Zp07 ; CPU:$F073 PRG:3073 A5 07 + jsr AddPackedCoordinateDelta ; CPU:$F075 PRG:3075 20 E6 F0 + sta BoundingBoxCoord3,x ; CPU:$F078 PRG:3078 95 27 + lda BoundingBoxCoord2,x ; CPU:$F07A PRG:307A B5 26 + sta Zp03 ; CPU:$F07C PRG:307C 85 03 + lda Zp06 ; CPU:$F07E PRG:307E A5 06 + jsr AddPackedCoordinateDelta ; CPU:$F080 PRG:3080 20 E6 F0 + sta BoundingBoxCoord2,x ; CPU:$F083 PRG:3083 95 26 + lda BoundingBoxCoord1,x ; CPU:$F085 PRG:3085 B5 25 + sta Zp03 ; CPU:$F087 PRG:3087 85 03 + lda Zp05 ; CPU:$F089 PRG:3089 A5 05 + jsr AddPackedCoordinateDelta ; CPU:$F08B PRG:308B 20 E6 F0 + sta BoundingBoxCoord1,x ; CPU:$F08E PRG:308E 95 25 + rts ; CPU:$F090 PRG:3090 60 Label_F091: - lda BoundingBoxFlags,x ; PRG:$3091 B5 24 - beq Label_F06E ; PRG:$3093 F0 D9 + lda BoundingBoxFlags,x ; CPU:$F091 PRG:3091 B5 24 + beq Label_F06E ; CPU:$F093 PRG:3093 F0 D9 Label_F095: - sec ; PRG:$3095 38 - lda BoundingBoxCoord3,x ; PRG:$3096 B5 27 - sta Zp03 ; PRG:$3098 85 03 - lda Zp07 ; PRG:$309A A5 07 - jsr SubtractPackedCoordinateDelta; PRG:$309C 20 07 F1 - sta BoundingBoxCoord3,x ; PRG:$309F 95 27 - lda BoundingBoxCoord2,x ; PRG:$30A1 B5 26 - sta Zp03 ; PRG:$30A3 85 03 - lda Zp06 ; PRG:$30A5 A5 06 - jsr SubtractPackedCoordinateDelta; PRG:$30A7 20 07 F1 - sta BoundingBoxCoord2,x ; PRG:$30AA 95 26 - lda BoundingBoxCoord1,x ; PRG:$30AC B5 25 - sta Zp03 ; PRG:$30AE 85 03 - lda Zp05 ; PRG:$30B0 A5 05 - jsr SubtractPackedCoordinateDelta; PRG:$30B2 20 07 F1 - sta BoundingBoxCoord1,x ; PRG:$30B5 95 25 - lda BoundingBoxCoord1,x ; PRG:$30B7 B5 25 - bne Label_F0C3 ; PRG:$30B9 D0 08 - lda BoundingBoxCoord2,x ; PRG:$30BB B5 26 - bne Label_F0C3 ; PRG:$30BD D0 04 - lda BoundingBoxCoord3,x ; PRG:$30BF B5 27 - beq Label_F0C9 ; PRG:$30C1 F0 06 + sec ; CPU:$F095 PRG:3095 38 + lda BoundingBoxCoord3,x ; CPU:$F096 PRG:3096 B5 27 + sta Zp03 ; CPU:$F098 PRG:3098 85 03 + lda Zp07 ; CPU:$F09A PRG:309A A5 07 + jsr SubtractPackedCoordinateDelta ; CPU:$F09C PRG:309C 20 07 F1 + sta BoundingBoxCoord3,x ; CPU:$F09F PRG:309F 95 27 + lda BoundingBoxCoord2,x ; CPU:$F0A1 PRG:30A1 B5 26 + sta Zp03 ; CPU:$F0A3 PRG:30A3 85 03 + lda Zp06 ; CPU:$F0A5 PRG:30A5 A5 06 + jsr SubtractPackedCoordinateDelta ; CPU:$F0A7 PRG:30A7 20 07 F1 + sta BoundingBoxCoord2,x ; CPU:$F0AA PRG:30AA 95 26 + lda BoundingBoxCoord1,x ; CPU:$F0AC PRG:30AC B5 25 + sta Zp03 ; CPU:$F0AE PRG:30AE 85 03 + lda Zp05 ; CPU:$F0B0 PRG:30B0 A5 05 + jsr SubtractPackedCoordinateDelta ; CPU:$F0B2 PRG:30B2 20 07 F1 + sta BoundingBoxCoord1,x ; CPU:$F0B5 PRG:30B5 95 25 + lda BoundingBoxCoord1,x ; CPU:$F0B7 PRG:30B7 B5 25 + bne Label_F0C3 ; CPU:$F0B9 PRG:30B9 D0 08 + lda BoundingBoxCoord2,x ; CPU:$F0BB PRG:30BB B5 26 + bne Label_F0C3 ; CPU:$F0BD PRG:30BD D0 04 + lda BoundingBoxCoord3,x ; CPU:$F0BF PRG:30BF B5 27 + beq Label_F0C9 ; CPU:$F0C1 PRG:30C1 F0 06 Label_F0C3: - bcs Label_F0E5 ; PRG:$30C3 B0 20 - lda BoundingBoxFlags,x ; PRG:$30C5 B5 24 - eor #$FF ; PRG:$30C7 49 FF + bcs Label_F0E5 ; CPU:$F0C3 PRG:30C3 B0 20 + lda BoundingBoxFlags,x ; CPU:$F0C5 PRG:30C5 B5 24 + eor #$FF ; CPU:$F0C7 PRG:30C7 49 FF Label_F0C9: - sta BoundingBoxFlags,x ; PRG:$30C9 95 24 - sec ; PRG:$30CB 38 - lda #$00 ; PRG:$30CC A9 00 - sta Zp03 ; PRG:$30CE 85 03 - lda BoundingBoxCoord3,x ; PRG:$30D0 B5 27 - jsr SubtractPackedCoordinateDelta; PRG:$30D2 20 07 F1 - sta BoundingBoxCoord3,x ; PRG:$30D5 95 27 - lda BoundingBoxCoord2,x ; PRG:$30D7 B5 26 - jsr SubtractPackedCoordinateDelta; PRG:$30D9 20 07 F1 - sta BoundingBoxCoord2,x ; PRG:$30DC 95 26 - lda BoundingBoxCoord1,x ; PRG:$30DE B5 25 - jsr SubtractPackedCoordinateDelta; PRG:$30E0 20 07 F1 - sta BoundingBoxCoord1,x ; PRG:$30E3 95 25 + sta BoundingBoxFlags,x ; CPU:$F0C9 PRG:30C9 95 24 + sec ; CPU:$F0CB PRG:30CB 38 + lda #$00 ; CPU:$F0CC PRG:30CC A9 00 + sta Zp03 ; CPU:$F0CE PRG:30CE 85 03 + lda BoundingBoxCoord3,x ; CPU:$F0D0 PRG:30D0 B5 27 + jsr SubtractPackedCoordinateDelta ; CPU:$F0D2 PRG:30D2 20 07 F1 + sta BoundingBoxCoord3,x ; CPU:$F0D5 PRG:30D5 95 27 + lda BoundingBoxCoord2,x ; CPU:$F0D7 PRG:30D7 B5 26 + jsr SubtractPackedCoordinateDelta ; CPU:$F0D9 PRG:30D9 20 07 F1 + sta BoundingBoxCoord2,x ; CPU:$F0DC PRG:30DC 95 26 + lda BoundingBoxCoord1,x ; CPU:$F0DE PRG:30DE B5 25 + jsr SubtractPackedCoordinateDelta ; CPU:$F0E0 PRG:30E0 20 07 F1 + sta BoundingBoxCoord1,x ; CPU:$F0E3 PRG:30E3 95 25 Label_F0E5: - rts ; PRG:$30E5 60 + rts ; CPU:$F0E5 PRG:30E5 60 ;------------------------------------------------------------------------------ ; AddPackedCoordinateDelta @@ -11396,27 +11396,27 @@ Label_F0E5: ; A, Zp01/Zp02 and processor flags. ;------------------------------------------------------------------------------ AddPackedCoordinateDelta: - jsr SplitPackedCoordinate ; PRG:$30E6 20 29 F1 - adc Zp01 ; PRG:$30E9 65 01 - cmp #$0A ; PRG:$30EB C9 0A - bcc Label_F0F1 ; PRG:$30ED 90 02 - adc #$05 ; PRG:$30EF 69 05 + jsr SplitPackedCoordinate ; CPU:$F0E6 PRG:30E6 20 29 F1 + adc Zp01 ; CPU:$F0E9 PRG:30E9 65 01 + cmp #$0A ; CPU:$F0EB PRG:30EB C9 0A + bcc Label_F0F1 ; CPU:$F0ED PRG:30ED 90 02 + adc #$05 ; CPU:$F0EF PRG:30EF 69 05 Label_F0F1: - clc ; PRG:$30F1 18 - adc Zp02 ; PRG:$30F2 65 02 - sta Zp02 ; PRG:$30F4 85 02 - lda Zp03 ; PRG:$30F6 A5 03 - and #$F0 ; PRG:$30F8 29 F0 - adc Zp02 ; PRG:$30FA 65 02 - bcc Label_F102 ; PRG:$30FC 90 04 + clc ; CPU:$F0F1 PRG:30F1 18 + adc Zp02 ; CPU:$F0F2 PRG:30F2 65 02 + sta Zp02 ; CPU:$F0F4 PRG:30F4 85 02 + lda Zp03 ; CPU:$F0F6 PRG:30F6 A5 03 + and #$F0 ; CPU:$F0F8 PRG:30F8 29 F0 + adc Zp02 ; CPU:$F0FA PRG:30FA 65 02 + bcc Label_F102 ; CPU:$F0FC PRG:30FC 90 04 Label_F0FE: - adc #$5F ; PRG:$30FE 69 5F - sec ; PRG:$3100 38 - rts ; PRG:$3101 60 + adc #$5F ; CPU:$F0FE PRG:30FE 69 5F + sec ; CPU:$F100 PRG:3100 38 + rts ; CPU:$F101 PRG:3101 60 Label_F102: - cmp #$A0 ; PRG:$3102 C9 A0 - bcs Label_F0FE ; PRG:$3104 B0 F8 - rts ; PRG:$3106 60 + cmp #$A0 ; CPU:$F102 PRG:3102 C9 A0 + bcs Label_F0FE ; CPU:$F104 PRG:3104 B0 F8 + rts ; CPU:$F106 PRG:3106 60 ;------------------------------------------------------------------------------ ; SubtractPackedCoordinateDelta @@ -11437,26 +11437,26 @@ Label_F102: ; A, Zp01/Zp02 and processor flags. ;------------------------------------------------------------------------------ SubtractPackedCoordinateDelta: - jsr SplitPackedCoordinate ; PRG:$3107 20 29 F1 - sbc Zp01 ; PRG:$310A E5 01 - sta Zp01 ; PRG:$310C 85 01 - bcs Label_F11A ; PRG:$310E B0 0A - adc #$0A ; PRG:$3110 69 0A - sta Zp01 ; PRG:$3112 85 01 - lda Zp02 ; PRG:$3114 A5 02 - adc #$0F ; PRG:$3116 69 0F - sta Zp02 ; PRG:$3118 85 02 + jsr SplitPackedCoordinate ; CPU:$F107 PRG:3107 20 29 F1 + sbc Zp01 ; CPU:$F10A PRG:310A E5 01 + sta Zp01 ; CPU:$F10C PRG:310C 85 01 + bcs Label_F11A ; CPU:$F10E PRG:310E B0 0A + adc #$0A ; CPU:$F110 PRG:3110 69 0A + sta Zp01 ; CPU:$F112 PRG:3112 85 01 + lda Zp02 ; CPU:$F114 PRG:3114 A5 02 + adc #$0F ; CPU:$F116 PRG:3116 69 0F + sta Zp02 ; CPU:$F118 PRG:3118 85 02 Label_F11A: - lda Zp03 ; PRG:$311A A5 03 - and #$F0 ; PRG:$311C 29 F0 - sec ; PRG:$311E 38 - sbc Zp02 ; PRG:$311F E5 02 - bcs Label_F126 ; PRG:$3121 B0 03 - adc #$A0 ; PRG:$3123 69 A0 - clc ; PRG:$3125 18 + lda Zp03 ; CPU:$F11A PRG:311A A5 03 + and #$F0 ; CPU:$F11C PRG:311C 29 F0 + sec ; CPU:$F11E PRG:311E 38 + sbc Zp02 ; CPU:$F11F PRG:311F E5 02 + bcs Label_F126 ; CPU:$F121 PRG:3121 B0 03 + adc #$A0 ; CPU:$F123 PRG:3123 69 A0 + clc ; CPU:$F125 PRG:3125 18 Label_F126: - ora Zp01 ; PRG:$3126 05 01 - rts ; PRG:$3128 60 + ora Zp01 ; CPU:$F126 PRG:3126 05 01 + rts ; CPU:$F128 PRG:3128 60 ;------------------------------------------------------------------------------ ; SplitPackedCoordinate @@ -11477,15 +11477,15 @@ Label_F126: ; A, Zp01, Zp02 and processor flags. ;------------------------------------------------------------------------------ SplitPackedCoordinate: - pha ; PRG:$3129 48 - and #$0F ; PRG:$312A 29 0F - sta Zp01 ; PRG:$312C 85 01 - pla ; PRG:$312E 68 - and #$F0 ; PRG:$312F 29 F0 - sta Zp02 ; PRG:$3131 85 02 - lda Zp03 ; PRG:$3133 A5 03 - and #$0F ; PRG:$3135 29 0F - rts ; PRG:$3137 60 + pha ; CPU:$F129 PRG:3129 48 + and #$0F ; CPU:$F12A PRG:312A 29 0F + sta Zp01 ; CPU:$F12C PRG:312C 85 01 + pla ; CPU:$F12E PRG:312E 68 + and #$F0 ; CPU:$F12F PRG:312F 29 F0 + sta Zp02 ; CPU:$F131 PRG:3131 85 02 + lda Zp03 ; CPU:$F133 PRG:3133 A5 03 + and #$0F ; CPU:$F135 PRG:3135 29 0F + rts ; CPU:$F137 PRG:3137 60 ;------------------------------------------------------------------------------ ; TestObjectBoundingBoxOverlap @@ -11506,78 +11506,78 @@ SplitPackedCoordinate: ; A, X, Y, Zp01, Zp03, Zp04 and processor flags. ;------------------------------------------------------------------------------ TestObjectBoundingBoxOverlap: - lda #$00 ; PRG:$3138 A9 00 - sta Zp04 ; PRG:$313A 85 04 - clc ; PRG:$313C 18 - lda Zp00 ; PRG:$313D A5 00 - adc #$10 ; PRG:$313F 69 10 - and #$F0 ; PRG:$3141 29 F0 - lsr a ; PRG:$3143 4A - lsr a ; PRG:$3144 4A - tay ; PRG:$3145 A8 - lda Zp00 ; PRG:$3146 A5 00 - and #$07 ; PRG:$3148 29 07 - asl a ; PRG:$314A 0A - asl a ; PRG:$314B 0A - tax ; PRG:$314C AA + lda #$00 ; CPU:$F138 PRG:3138 ?? + sta Zp04 ; CPU:$F13A PRG:313A ?? + clc ; CPU:$F13C PRG:313C ?? + lda Zp00 ; CPU:$F13E PRG:313E ?? + adc #$10 ; CPU:$F140 PRG:3140 ?? + and #$F0 ; CPU:$F142 PRG:3142 ?? + lsr a ; CPU:$F144 PRG:3144 ?? + lsr a ; CPU:$F146 PRG:3146 ?? + tay ; CPU:$F148 PRG:3148 ?? + lda Zp00 ; CPU:$F14A PRG:314A ?? + and #$07 ; CPU:$F14C PRG:314C ?? + asl a ; CPU:$F14E PRG:314E ?? + asl a ; CPU:$F150 PRG:3150 ?? + tax ; CPU:$F152 PRG:3152 ?? Label_F14D: - lda a:CollisionBounds0,y ; PRG:$314D B9 20 00 - beq Label_F1A3 ; PRG:$3150 F0 51 - lda BoundingBoxFlags,x ; PRG:$3152 B5 24 - beq Label_F17C ; PRG:$3154 F0 26 + lda a:CollisionBounds0,y ; CPU:$F154 PRG:3154 ?? + beq Label_F1A3 ; CPU:$F156 PRG:3156 ?? + lda BoundingBoxFlags,x ; CPU:$F158 PRG:3158 ?? + beq Label_F17C ; CPU:$F15A PRG:315A ?? Label_F156: - sec ; PRG:$3156 38 - lda a:CollisionBounds3,y ; PRG:$3157 B9 23 00 - sta Zp03 ; PRG:$315A 85 03 - lda BoundingBoxCoord3,x ; PRG:$315C B5 27 - jsr SubtractPackedCoordinateDelta; PRG:$315E 20 07 F1 - lda a:CollisionBounds2,y ; PRG:$3161 B9 22 00 - sta Zp03 ; PRG:$3164 85 03 - lda BoundingBoxCoord2,x ; PRG:$3166 B5 26 - jsr SubtractPackedCoordinateDelta; PRG:$3168 20 07 F1 - lda a:CollisionBounds1,y ; PRG:$316B B9 21 00 - sta Zp03 ; PRG:$316E 85 03 - lda BoundingBoxCoord1,x ; PRG:$3170 B5 25 - jsr SubtractPackedCoordinateDelta; PRG:$3172 20 07 F1 - bcs Label_F1A7 ; PRG:$3175 B0 30 - lda a:CollisionBounds0,y ; PRG:$3177 B9 20 00 - bne Label_F1AC ; PRG:$317A D0 30 + sec ; CPU:$F15C PRG:315C ?? + lda a:CollisionBounds3,y ; CPU:$F15E PRG:315E ?? + sta Zp03 ; CPU:$F160 PRG:3160 ?? + lda BoundingBoxCoord3,x ; CPU:$F162 PRG:3162 ?? + jsr SubtractPackedCoordinateDelta ; CPU:$F164 PRG:3164 ?? + lda a:CollisionBounds2,y ; CPU:$F166 PRG:3166 ?? + sta Zp03 ; CPU:$F168 PRG:3168 ?? + lda BoundingBoxCoord2,x ; CPU:$F16A PRG:316A ?? + jsr SubtractPackedCoordinateDelta ; CPU:$F16C PRG:316C ?? + lda a:CollisionBounds1,y ; CPU:$F16E PRG:316E ?? + sta Zp03 ; CPU:$F170 PRG:3170 ?? + lda BoundingBoxCoord1,x ; CPU:$F172 PRG:3172 ?? + jsr SubtractPackedCoordinateDelta ; CPU:$F174 PRG:3174 ?? + bcs Label_F1A7 ; CPU:$F176 PRG:3176 ?? + lda a:CollisionBounds0,y ; CPU:$F178 PRG:3178 ?? + bne Label_F1AC ; CPU:$F17A PRG:317A ?? Label_F17C: - lda #$FF ; PRG:$317C A9 FF - sta Zp04 ; PRG:$317E 85 04 - sec ; PRG:$3180 38 + lda #$FF ; CPU:$F17C PRG:317C ?? + sta Zp04 ; CPU:$F17E PRG:317E ?? + sec ; CPU:$F180 PRG:3180 ?? Label_F181: - tya ; PRG:$3181 98 - bne Label_F1A2 ; PRG:$3182 D0 1E - bcc Label_F196 ; PRG:$3184 90 10 - lda BoundingBoxFlags,x ; PRG:$3186 B5 24 - sta CollisionBounds0 ; PRG:$3188 85 20 - lda BoundingBoxCoord1,x ; PRG:$318A B5 25 - sta CollisionBounds1 ; PRG:$318C 85 21 - lda BoundingBoxCoord2,x ; PRG:$318E B5 26 - sta CollisionBounds2 ; PRG:$3190 85 22 - lda BoundingBoxCoord3,x ; PRG:$3192 B5 27 - sta CollisionBounds3 ; PRG:$3194 85 23 + tya ; CPU:$F182 PRG:3182 ?? + bne Label_F1A2 ; CPU:$F184 PRG:3184 ?? + bcc Label_F196 ; CPU:$F186 PRG:3186 ?? + lda BoundingBoxFlags,x ; CPU:$F188 PRG:3188 ?? + sta CollisionBounds0 ; CPU:$F18A PRG:318A ?? + lda BoundingBoxCoord1,x ; CPU:$F18C PRG:318C ?? + sta CollisionBounds1 ; CPU:$F18E PRG:318E ?? + lda BoundingBoxCoord2,x ; CPU:$F190 PRG:3190 ?? + sta CollisionBounds2 ; CPU:$F192 PRG:3192 ?? + lda BoundingBoxCoord3,x ; CPU:$F194 PRG:3194 ?? + sta CollisionBounds3 ; CPU:$F196 PRG:3196 ?? Label_F196: - lda Zp00 ; PRG:$3196 A5 00 - and #$08 ; PRG:$3198 29 08 - beq Label_F1A2 ; PRG:$319A F0 06 - dex ; PRG:$319C CA - dex ; PRG:$319D CA - dex ; PRG:$319E CA - dex ; PRG:$319F CA - bpl Label_F14D ; PRG:$31A0 10 AB + lda Zp00 ; CPU:$F198 PRG:3198 ?? + and #$08 ; CPU:$F19A PRG:319A ?? + beq Label_F1A2 ; CPU:$F19C PRG:319C ?? + dex ; CPU:$F19E PRG:319E ?? + dex ; CPU:$F1A0 PRG:31A0 ?? + dex ; CPU:$F1A2 PRG:31A2 ?? + dex ; CPU:$F1A4 PRG:31A4 ?? + bpl Label_F14D ; CPU:$F1A6 PRG:31A6 ?? Label_F1A2: - rts ; PRG:$31A2 60 + rts ; CPU:$F1A8 PRG:31A8 ?? Label_F1A3: - lda BoundingBoxFlags,x ; PRG:$31A3 B5 24 - beq Label_F156 ; PRG:$31A5 F0 AF + lda BoundingBoxFlags,x ; CPU:$F1AA PRG:31AA ?? + beq Label_F156 ; CPU:$F1AC PRG:31AC ?? Label_F1A7: - lda a:CollisionBounds0,y ; PRG:$31A7 B9 20 00 - bne Label_F17C ; PRG:$31AA D0 D0 + lda a:CollisionBounds0,y ; CPU:$F1AE PRG:31AE ?? + bne Label_F17C ; CPU:$F1B0 PRG:31B0 ?? Label_F1AC: - clc ; PRG:$31AC 18 - bcc Label_F181 ; PRG:$31AD 90 D2 + clc ; CPU:$F1B2 PRG:31B2 ?? + bcc Label_F181 ; CPU:$F1B4 PRG:31B4 ?? ;------------------------------------------------------------------------------ ; TickSoundTimers @@ -11598,20 +11598,20 @@ Label_F1AC: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ TickSoundTimers: - ldx #$03 ; PRG:$31AF A2 03 - dec SoundTimerDivider ; PRG:$31B1 C6 34 - bpl Label_F1BB ; PRG:$31B3 10 06 - lda #$0A ; PRG:$31B5 A9 0A - sta SoundTimerDivider ; PRG:$31B7 85 34 - ldx #$08 ; PRG:$31B9 A2 08 + ldx #$03 ; CPU:$F1B6 PRG:31B6 ?? + dec SoundTimerDivider ; CPU:$F1B8 PRG:31B8 ?? + bpl Label_F1BB ; CPU:$F1BA PRG:31BA ?? + lda #$0A ; CPU:$F1BC PRG:31BC ?? + sta SoundTimerDivider ; CPU:$F1BE PRG:31BE ?? + ldx #$08 ; CPU:$F1C0 PRG:31C0 ?? Label_F1BB: - lda SoundTimerArray,x ; PRG:$31BB B5 35 - beq Label_F1C1 ; PRG:$31BD F0 02 - dec SoundTimerArray,x ; PRG:$31BF D6 35 + lda SoundTimerArray,x ; CPU:$F1C2 PRG:31C2 10 F7 + beq Label_F1C1 ; CPU:$F1C4 PRG:31C4 60 + dec SoundTimerArray,x ; CPU:$F1C5 PRG:31C5 8A Label_F1C1: - dex ; PRG:$31C1 CA - bpl Label_F1BB ; PRG:$31C2 10 F7 - rts ; PRG:$31C4 60 + dex ; CPU:$F1C6 PRG:31C6 48 + bpl Label_F1BB ; CPU:$F1C7 PRG:31C7 98 + rts ; CPU:$F1C8 PRG:31C8 48 ;------------------------------------------------------------------------------ ; QueueSingleVramByte @@ -11632,31 +11632,31 @@ Label_F1C1: ; A, X, Y, scratch zero-page fields, $0330-$0360, and processor flags. ;------------------------------------------------------------------------------ QueueSingleVramByte: - txa ; PRG:$31C5 8A - pha ; PRG:$31C6 48 - tya ; PRG:$31C7 98 - pha ; PRG:$31C8 48 - ldx $0330 ; PRG:$31C9 AE 30 03 - lda Zp01 ; PRG:$31CC A5 01 - sta $0331,x ; PRG:$31CE 9D 31 03 - jsr AdvanceVramBufferCursor ; PRG:$31D1 20 2C F0 - lda Zp00 ; PRG:$31D4 A5 00 - sta $0331,x ; PRG:$31D6 9D 31 03 - jsr AdvanceVramBufferCursor ; PRG:$31D9 20 2C F0 - lda #$01 ; PRG:$31DC A9 01 - sta $0331,x ; PRG:$31DE 9D 31 03 - jsr AdvanceVramBufferCursor ; PRG:$31E1 20 2C F0 - tya ; PRG:$31E4 98 - sta $0331,x ; PRG:$31E5 9D 31 03 - jsr AdvanceVramBufferCursor ; PRG:$31E8 20 2C F0 - lda #$00 ; PRG:$31EB A9 00 - sta $0331,x ; PRG:$31ED 9D 31 03 - stx $0330 ; PRG:$31F0 8E 30 03 - pla ; PRG:$31F3 68 - tay ; PRG:$31F4 A8 - pla ; PRG:$31F5 68 - tax ; PRG:$31F6 AA - rts ; PRG:$31F7 60 + txa ; CPU:$F1C9 PRG:31C9 AE 30 03 + pha ; CPU:$F1CC PRG:31CC A5 01 + tya ; CPU:$F1CE PRG:31CE 9D 31 03 + pha ; CPU:$F1D1 PRG:31D1 20 2C F0 + ldx $0330 ; CPU:$F1D4 PRG:31D4 A5 00 + lda Zp01 ; CPU:$F1D6 PRG:31D6 9D 31 03 + sta $0331,x ; CPU:$F1D9 PRG:31D9 20 2C F0 + jsr AdvanceVramBufferCursor ; CPU:$F1DC PRG:31DC A9 01 + lda Zp00 ; CPU:$F1DE PRG:31DE 9D 31 03 + sta $0331,x ; CPU:$F1E1 PRG:31E1 20 2C F0 + jsr AdvanceVramBufferCursor ; CPU:$F1E4 PRG:31E4 98 + lda #$01 ; CPU:$F1E5 PRG:31E5 9D 31 03 + sta $0331,x ; CPU:$F1E8 PRG:31E8 20 2C F0 + jsr AdvanceVramBufferCursor ; CPU:$F1EB PRG:31EB A9 00 + tya ; CPU:$F1ED PRG:31ED 9D 31 03 + sta $0331,x ; CPU:$F1F0 PRG:31F0 8E 30 03 + jsr AdvanceVramBufferCursor ; CPU:$F1F3 PRG:31F3 68 + lda #$00 ; CPU:$F1F4 PRG:31F4 A8 + sta $0331,x ; CPU:$F1F5 PRG:31F5 68 + stx $0330 ; CPU:$F1F6 PRG:31F6 AA + pla ; CPU:$F1F7 PRG:31F7 60 + tay ; CPU:$F1F8 PRG:31F8 A5 18 + pla ; CPU:$F1FA PRG:31FA 29 02 + tax ; CPU:$F1FC PRG:31FC 85 00 + rts ; CPU:$F1FE PRG:31FE A5 19 ;------------------------------------------------------------------------------ ; AdvanceRandomLfsr @@ -11677,25 +11677,25 @@ QueueSingleVramByte: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ AdvanceRandomLfsr: - lda RandomLfsr0 ; PRG:$31F8 A5 18 - and #$02 ; PRG:$31FA 29 02 - sta Zp00 ; PRG:$31FC 85 00 - lda RandomLfsr1 ; PRG:$31FE A5 19 - and #$02 ; PRG:$3200 29 02 - eor Zp00 ; PRG:$3202 45 00 - clc ; PRG:$3204 18 - beq Label_F208 ; PRG:$3205 F0 01 - sec ; PRG:$3207 38 + lda RandomLfsr0 ; CPU:$F200 PRG:3200 29 02 + and #$02 ; CPU:$F202 PRG:3202 45 00 + sta Zp00 ; CPU:$F204 PRG:3204 18 + lda RandomLfsr1 ; CPU:$F205 PRG:3205 F0 01 + and #$02 ; CPU:$F207 PRG:3207 38 + eor Zp00 ; CPU:$F208 PRG:3208 66 18 + clc ; CPU:$F20A PRG:320A 66 19 + beq Label_F208 ; CPU:$F20C PRG:320C 66 1A + sec ; CPU:$F20E PRG:320E 66 1B Label_F208: - ror RandomLfsr0 ; PRG:$3208 66 18 - ror RandomLfsr1 ; PRG:$320A 66 19 - ror RandomLfsr2 ; PRG:$320C 66 1A - ror RandomLfsr3 ; PRG:$320E 66 1B - ror RandomLfsr4 ; PRG:$3210 66 1C - ror RandomLfsr5 ; PRG:$3212 66 1D - ror RandomLfsr6 ; PRG:$3214 66 1E - ror RandomLfsr7 ; PRG:$3216 66 1F - rts ; PRG:$3218 60 + ror RandomLfsr0 ; CPU:$F210 PRG:3210 66 1C + ror RandomLfsr1 ; CPU:$F212 PRG:3212 66 1D + ror RandomLfsr2 ; CPU:$F214 PRG:3214 66 1E + ror RandomLfsr3 ; CPU:$F216 PRG:3216 66 1F + ror RandomLfsr4 ; CPU:$F218 PRG:3218 60 + ror RandomLfsr5 ; CPU:$F219 PRG:3219 A9 01 + ror RandomLfsr6 ; CPU:$F21B PRG:321B 8D 16 40 + ror RandomLfsr7 ; CPU:$F21E PRG:321E A2 00 + rts ; CPU:$F220 PRG:3220 A9 00 ;------------------------------------------------------------------------------ ; ReadControllers @@ -11716,15 +11716,15 @@ Label_F208: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ ReadControllers: - lda #$01 ; PRG:$3219 A9 01 - sta JOY1 ; PRG:$321B 8D 16 40 - ldx #$00 ; PRG:$321E A2 00 - lda #$00 ; PRG:$3220 A9 00 - sta JOY1 ; PRG:$3222 8D 16 40 - jsr ReadControllerPort ; PRG:$3225 20 2D F2 - inx ; PRG:$3228 E8 - jsr ReadControllerPort ; PRG:$3229 20 2D F2 - rts ; PRG:$322C 60 + lda #$01 ; CPU:$F222 PRG:3222 8D 16 40 + sta JOY1 ; CPU:$F225 PRG:3225 20 2D F2 + ldx #$00 ; CPU:$F228 PRG:3228 E8 + lda #$00 ; CPU:$F229 PRG:3229 20 2D F2 + sta JOY1 ; CPU:$F22C PRG:322C 60 + jsr ReadControllerPort ; CPU:$F22D PRG:322D A0 08 + inx ; CPU:$F22F PRG:322F 48 + jsr ReadControllerPort ; CPU:$F230 PRG:3230 BD 16 40 + rts ; CPU:$F233 PRG:3233 85 00 ;------------------------------------------------------------------------------ ; ReadControllerPort @@ -11745,41 +11745,41 @@ ReadControllers: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ ReadControllerPort: - ldy #$08 ; PRG:$322D A0 08 + ldy #$08 ; CPU:$F235 PRG:3235 4A Label_F22F: - pha ; PRG:$322F 48 - lda JOY1,x ; PRG:$3230 BD 16 40 - sta Zp00 ; PRG:$3233 85 00 - lsr a ; PRG:$3235 4A - ora Zp00 ; PRG:$3236 05 00 - lsr a ; PRG:$3238 4A - pla ; PRG:$3239 68 - rol a ; PRG:$323A 2A - dey ; PRG:$323B 88 - bne Label_F22F ; PRG:$323C D0 F1 - stx Zp00 ; PRG:$323E 86 00 - asl Zp00 ; PRG:$3240 06 00 - ldx Zp00 ; PRG:$3242 A6 00 - ldy ControllerRawState,x ; PRG:$3244 B4 14 - sty Zp00 ; PRG:$3246 84 00 - sta ControllerRawState,x ; PRG:$3248 95 14 - and #$FF ; PRG:$324A 29 FF - bpl Label_F254 ; PRG:$324C 10 06 - bit Zp00 ; PRG:$324E 24 00 - bpl Label_F254 ; PRG:$3250 10 02 - and #$7F ; PRG:$3252 29 7F + pha ; CPU:$F236 PRG:3236 05 00 + lda JOY1,x ; CPU:$F238 PRG:3238 4A + sta Zp00 ; CPU:$F239 PRG:3239 68 + lsr a ; CPU:$F23A PRG:323A 2A + ora Zp00 ; CPU:$F23B PRG:323B 88 + lsr a ; CPU:$F23C PRG:323C D0 F1 + pla ; CPU:$F23E PRG:323E 86 00 + rol a ; CPU:$F240 PRG:3240 06 00 + dey ; CPU:$F242 PRG:3242 A6 00 + bne Label_F22F ; CPU:$F244 PRG:3244 B4 14 + stx Zp00 ; CPU:$F246 PRG:3246 84 00 + asl Zp00 ; CPU:$F248 PRG:3248 95 14 + ldx Zp00 ; CPU:$F24A PRG:324A 29 FF + ldy ControllerRawState,x ; CPU:$F24C PRG:324C 10 06 + sty Zp00 ; CPU:$F24E PRG:324E 24 00 + sta ControllerRawState,x ; CPU:$F250 PRG:3250 10 02 + and #$FF ; CPU:$F252 PRG:3252 29 7F + bpl Label_F254 ; CPU:$F254 PRG:3254 B4 15 + bit Zp00 ; CPU:$F256 PRG:3256 95 15 + bpl Label_F254 ; CPU:$F258 PRG:3258 98 + and #$7F ; CPU:$F259 PRG:3259 29 0F Label_F254: - ldy ControllerFilteredState,x ; PRG:$3254 B4 15 - sta ControllerFilteredState,x ; PRG:$3256 95 15 - tya ; PRG:$3258 98 - and #$0F ; PRG:$3259 29 0F - and ControllerFilteredState,x ; PRG:$325B 35 15 - beq Label_F265 ; PRG:$325D F0 06 - ora #$F0 ; PRG:$325F 09 F0 - and ControllerFilteredState,x ; PRG:$3261 35 15 - sta ControllerFilteredState,x ; PRG:$3263 95 15 + ldy ControllerFilteredState,x ; CPU:$F25B PRG:325B 35 15 + sta ControllerFilteredState,x ; CPU:$F25D PRG:325D F0 06 + tya ; CPU:$F25F PRG:325F 09 F0 + and #$0F ; CPU:$F261 PRG:3261 35 15 + and ControllerFilteredState,x ; CPU:$F263 PRG:3263 95 15 + beq Label_F265 ; CPU:$F265 PRG:3265 60 + ora #$F0 ; CPU:$F266 PRG:3266 ?? + and ControllerFilteredState,x ; CPU:$F268 PRG:3268 ?? + sta ControllerFilteredState,x ; CPU:$F26A PRG:326A ?? Label_F265: - rts ; PRG:$3265 60 + rts ; CPU:$F26C PRG:326C ?? ;------------------------------------------------------------------------------ ; Data_$F266 @@ -11794,62 +11794,62 @@ Label_F265: ;------------------------------------------------------------------------------ TitleScreenVramCommandStream: ; PPU $3F00, length 18, literal, horizontal - .byte $3F, $00, $12, $0F, $37, $02, $21, $0F, $30, $30, $30, $0F, $24, $24, $24, $0F ; PRG:$3266 3F 00 12 0F 37 02 21 0F 30 30 30 0F 24 24 24 0F - .byte $37, $12, $11, $0F, $37 ; PRG:$3276 37 12 11 0F 37 + .byte $3F, $00, $12, $0F, $37, $02, $21, $0F, $30, $30, $30, $0F, $24, $24, $24, $0F ; CPU:$F26E PRG:326E 3F 00 12 0F 37 02 21 0F 30 30 30 0F 24 24 24 0F + .byte $37, $12, $11, $0F, $37 ; CPU:$F27E PRG:327E 37 12 11 0F 37 ; PPU $23CC, length 3, repeat, horizontal - .byte $23, $CC, $43, $FF ; PRG:$327B 23 CC 43 FF + .byte $23, $CC, $43, $FF ; CPU:$F283 PRG:3283 23 CC 43 FF ; PPU $23D4, length 3, repeat, horizontal - .byte $23, $D4, $43, $FF ; PRG:$327F 23 D4 43 FF + .byte $23, $D4, $43, $FF ; CPU:$F287 PRG:3287 23 D4 43 FF ; PPU $23D8, length 24, repeat, horizontal - .byte $23, $D8, $58, $AA ; PRG:$3283 23 D8 58 AA + .byte $23, $D8, $58, $AA ; CPU:$F28B PRG:328B 23 D8 58 AA ; PPU $23F0, length 8, repeat, horizontal - .byte $23, $F0, $48, $55 ; PRG:$3287 23 F0 48 55 + .byte $23, $F0, $48, $55 ; CPU:$F28F PRG:328F 23 F0 48 55 ; PPU $2084, length 22, literal, horizontal - .byte $20, $84, $16, $CC, $D2, $D6, $D2, $DB, $CF, $CF, $D4, $CC, $D8, $CF, $CF, $24 ; PRG:$328B 20 84 16 CC D2 D6 D2 DB CF CF D4 CC D8 CF CF 24 - .byte $24, $E7, $EA, $ED, $F0, $E5, $F3, $F3, $F8 ; PRG:$329B 24 E7 EA ED F0 E5 F3 F3 F8 + .byte $20, $84, $16, $CC, $D2, $D6, $D2, $DB, $CF, $CF, $D4, $CC, $D8, $CF, $CF, $24 ; CPU:$F293 PRG:3293 20 84 16 CC D2 D6 D2 DB CF CF D4 CC D8 CF CF 24 + .byte $24, $E7, $EA, $ED, $F0, $E5, $F3, $F3, $F8 ; CPU:$F2A3 PRG:32A3 24 E7 EA ED F0 E5 F3 F3 F8 ; PPU $20A4, length 12, literal, horizontal - .byte $20, $A4, $0C, $CD, $CD, $CD, $CD, $DC, $DF, $D0, $D5, $D0, $D9, $DD, $E1 ; PRG:$32A4 20 A4 0C CD CD CD CD DC DF D0 D5 D0 D9 DD E1 + .byte $20, $A4, $0C, $CD, $CD, $CD, $CD, $DC, $DF, $D0, $D5, $D0, $D9, $DD, $E1 ; CPU:$F2AC PRG:32AC 20 A4 0C CD CD CD CD DC DF D0 D5 D0 D9 DD E1 ; PPU $20C4, length 12, literal, horizontal - .byte $20, $C4, $0C, $CE, $D3, $D7, $D3, $D1, $E0, $D1, $D1, $CE, $DA, $DE, $E2 ; PRG:$32B3 20 C4 0C CE D3 D7 D3 D1 E0 D1 D1 CE DA DE E2 + .byte $20, $C4, $0C, $CE, $D3, $D7, $D3, $D1, $E0, $D1, $D1, $CE, $DA, $DE, $E2 ; CPU:$F2BB PRG:32BB 20 C4 0C CE D3 D7 D3 D1 E0 D1 D1 CE DA DE E2 ; PPU $2108, length 11, literal, horizontal - .byte $21, $08, $0B, $CF, $D4, $D6, $D2, $DB, $CF, $D6, $CB, $24, $E5, $E8 ; PRG:$32C2 21 08 0B CF D4 D6 D2 DB CF D6 CB 24 E5 E8 + .byte $21, $08, $0B, $CF, $D4, $D6, $D2, $DB, $CF, $D6, $CB, $24, $E5, $E8 ; CPU:$F2CA PRG:32CA 21 08 0B CF D4 D6 D2 DB CF D6 CB 24 E5 E8 ; PPU $2128, length 11, literal, horizontal - .byte $21, $28, $0B, $D0, $D5, $CD, $CD, $DC, $DF, $CD, $E3, $24, $EB, $E9 ; PRG:$32D0 21 28 0B D0 D5 CD CD DC DF CD E3 24 EB E9 + .byte $21, $28, $0B, $D0, $D5, $CD, $CD, $DC, $DF, $CD, $E3, $24, $EB, $E9 ; CPU:$F2D8 PRG:32D8 21 28 0B D0 D5 CD CD DC DF CD E3 24 EB E9 ; PPU $2148, length 19, literal, horizontal - .byte $21, $48, $13, $D1, $D1, $D7, $D3, $D1, $E0, $D7, $E4, $24, $E6, $EC, $EC, $EF ; PRG:$32DE 21 48 13 D1 D1 D7 D3 D1 E0 D7 E4 24 E6 EC EC EF - .byte $24, $E6, $EF, $F7, $FB, $EF ; PRG:$32EE 24 E6 EF F7 FB EF + .byte $21, $48, $13, $D1, $D1, $D7, $D3, $D1, $E0, $D7, $E4, $24, $E6, $EC, $EC, $EF ; CPU:$F2E6 PRG:32E6 21 48 13 D1 D1 D7 D3 D1 E0 D7 E4 24 E6 EC EC EF + .byte $24, $E6, $EF, $F7, $FB, $EF ; CPU:$F2F6 PRG:32F6 24 E6 EF F7 FB EF ; PPU $20B3, length 5, repeat, vertical - .byte $20, $B3, $C5, $EB ; PRG:$32F4 20 B3 C5 EB + .byte $20, $B3, $C5, $EB ; CPU:$F2FC PRG:32FC 20 B3 C5 EB ; PPU $20B4, length 5, repeat, vertical - .byte $20, $B4, $C5, $EE ; PRG:$32F8 20 B4 C5 EE + .byte $20, $B4, $C5, $EE ; CPU:$F300 PRG:3300 20 B4 C5 EE ; PPU $20B6, length 5, repeat, vertical - .byte $20, $B6, $C5, $EB ; PRG:$32FC 20 B6 C5 EB + .byte $20, $B6, $C5, $EB ; CPU:$F304 PRG:3304 20 B6 C5 EB ; PPU $20B7, length 5, literal, vertical - .byte $20, $B7, $85, $F1, $F2, $C6, $C6, $EE ; PRG:$3300 20 B7 85 F1 F2 C6 C6 EE + .byte $20, $B7, $85, $F1, $F2, $C6, $C6, $EE ; CPU:$F308 PRG:3308 20 B7 85 F1 F2 C6 C6 EE ; PPU $20B8, length 5, literal, vertical - .byte $20, $B8, $85, $F4, $F5, $C6, $C6, $F6 ; PRG:$3308 20 B8 85 F4 F5 C6 C6 F6 + .byte $20, $B8, $85, $F4, $F5, $C6, $C6, $F6 ; CPU:$F310 PRG:3310 20 B8 85 F4 F5 C6 C6 F6 ; PPU $20B9, length 5, literal, vertical - .byte $20, $B9, $85, $EE, $EE, $EF, $F9, $FA ; PRG:$3310 20 B9 85 EE EE EF F9 FA + .byte $20, $B9, $85, $EE, $EE, $EF, $F9, $FA ; CPU:$F318 PRG:3318 20 B9 85 EE EE EF F9 FA ; PPU $213A, length 1, literal, horizontal - .byte $21, $3A, $01, $F8 ; PRG:$3318 21 3A 01 F8 + .byte $21, $3A, $01, $F8 ; CPU:$F320 PRG:3320 21 3A 01 F8 ; PPU $21C9, length 15, literal, horizontal - .byte $21, $C9, $0F, $01, $24, $19, $15, $0A, $22, $0E, $1B, $24, $10, $0A, $16, $0E ; PRG:$331C 21 C9 0F 01 24 19 15 0A 22 0E 1B 24 10 0A 16 0E - .byte $24, $0A ; PRG:$332C 24 0A + .byte $21, $C9, $0F, $01, $24, $19, $15, $0A, $22, $0E, $1B, $24, $10, $0A, $16, $0E ; CPU:$F324 PRG:3324 21 C9 0F 01 24 19 15 0A 22 0E 1B 24 10 0A 16 0E + .byte $24, $0A ; CPU:$F334 PRG:3334 24 0A ; PPU $2209, length 15, literal, horizontal - .byte $22, $09, $0F, $01, $24, $19, $15, $0A, $22, $0E, $1B, $24, $10, $0A, $16, $0E ; PRG:$332E 22 09 0F 01 24 19 15 0A 22 0E 1B 24 10 0A 16 0E - .byte $24, $0B ; PRG:$333E 24 0B + .byte $22, $09, $0F, $01, $24, $19, $15, $0A, $22, $0E, $1B, $24, $10, $0A, $16, $0E ; CPU:$F336 PRG:3336 22 09 0F 01 24 19 15 0A 22 0E 1B 24 10 0A 16 0E + .byte $24, $0B ; CPU:$F346 PRG:3346 24 0B ; PPU $2249, length 15, literal, horizontal - .byte $22, $49, $0F, $02, $24, $19, $15, $0A, $22, $0E, $1B, $24, $10, $0A, $16, $0E ; PRG:$3340 22 49 0F 02 24 19 15 0A 22 0E 1B 24 10 0A 16 0E - .byte $24, $0A ; PRG:$3350 24 0A + .byte $22, $49, $0F, $02, $24, $19, $15, $0A, $22, $0E, $1B, $24, $10, $0A, $16, $0E ; CPU:$F348 PRG:3348 22 49 0F 02 24 19 15 0A 22 0E 1B 24 10 0A 16 0E + .byte $24, $0A ; CPU:$F358 PRG:3358 24 0A ; PPU $2289, length 15, literal, horizontal - .byte $22, $89, $0F, $02, $24, $19, $15, $0A, $22, $0E, $1B, $24, $10, $0A, $16, $0E ; PRG:$3352 22 89 0F 02 24 19 15 0A 22 0E 1B 24 10 0A 16 0E - .byte $24, $0B ; PRG:$3362 24 0B + .byte $22, $89, $0F, $02, $24, $19, $15, $0A, $22, $0E, $1B, $24, $10, $0A, $16, $0E ; CPU:$F35A PRG:335A 22 89 0F 02 24 19 15 0A 22 0E 1B 24 10 0A 16 0E + .byte $24, $0B ; CPU:$F36A PRG:336A 24 0B ; PPU $2305, length 22, literal, horizontal - .byte $23, $05, $16, $FE, $01, $09, $08, $02, $24, $17, $12, $17, $1D, $0E, $17, $0D ; PRG:$3364 23 05 16 FE 01 09 08 02 24 17 12 17 1D 0E 17 0D - .byte $18, $24, $0C, $18, $CA, $15, $1D, $0D, $C7 ; PRG:$3374 18 24 0C 18 CA 15 1D 0D C7 + .byte $23, $05, $16, $FE, $01, $09, $08, $02, $24, $17, $12, $17, $1D, $0E, $17, $0D ; CPU:$F36C PRG:336C 23 05 16 FE 01 09 08 02 24 17 12 17 1D 0E 17 0D + .byte $18, $24, $0C, $18, $CA, $15, $1D, $0D, $C7 ; CPU:$F37C PRG:337C 18 24 0C 18 CA 15 1D 0D C7 ; PPU $234B, length 13, literal, horizontal - .byte $23, $4B, $0D, $16, $0A, $0D, $0E, $24, $12, $17, $24, $13, $0A, $19, $0A, $17 ; PRG:$337D 23 4B 0D 16 0A 0D 0E 24 12 17 24 13 0A 19 0A 17 - .byte $00 ; PRG:$338D 00 ; stream terminator + .byte $23, $4B, $0D, $16, $0A, $0D, $0E, $24, $12, $17, $24, $13, $0A, $19, $0A, $17 ; CPU:$F385 PRG:3385 23 4B 0D 16 0A 0D 0E 24 12 17 24 13 0A 19 0A 17 + .byte $00 ; PRG:$338D 00 ; stream terminator ; CPU:$F395 PRG:3395 00 ;------------------------------------------------------------------------------ ; VinesStageVramCommandStream @@ -11859,111 +11859,111 @@ TitleScreenVramCommandStream: ;------------------------------------------------------------------------------ VinesStageVramCommandStream: ; PPU $3F00, length 32, literal, horizontal - .byte $3F, $00, $20, $0F, $2A, $17, $37, $0F, $30, $2A, $16, $0F, $30, $36, $06, $0F ; PRG:$338E 3F 00 20 0F 2A 17 37 0F 30 2A 16 0F 30 36 06 0F - .byte $12, $37, $16, $0F, $30, $2A, $16, $0F, $30, $06, $36, $0F, $2A, $17, $37, $0F ; PRG:$339E 12 37 16 0F 30 2A 16 0F 30 06 36 0F 2A 17 37 0F - .byte $30, $30, $12 ; PRG:$33AE 30 30 12 + .byte $3F, $00, $20, $0F, $2A, $17, $37, $0F, $30, $2A, $16, $0F, $30, $36, $06, $0F ; CPU:$F396 PRG:3396 3F 00 20 0F 2A 17 37 0F 30 2A 16 0F 30 36 06 0F + .byte $12, $37, $16, $0F, $30, $2A, $16, $0F, $30, $06, $36, $0F, $2A, $17, $37, $0F ; CPU:$F3A6 PRG:33A6 12 37 16 0F 30 2A 16 0F 30 06 36 0F 2A 17 37 0F + .byte $30, $30, $12 ; CPU:$F3B6 PRG:33B6 30 30 12 ; PPU $23C0, length 8, repeat, horizontal - .byte $23, $C0, $48, $55 ; PRG:$33B1 23 C0 48 55 + .byte $23, $C0, $48, $55 ; CPU:$F3B9 PRG:33B9 23 C0 48 55 ; PPU $23C8, length 4, literal, horizontal - .byte $23, $C8, $04, $AA, $AA, $30, $0C ; PRG:$33B5 23 C8 04 AA AA 30 0C + .byte $23, $C8, $04, $AA, $AA, $30, $0C ; CPU:$F3BD PRG:33BD 23 C8 04 AA AA 30 0C ; PPU $23CD, length 3, repeat, horizontal - .byte $23, $CD, $43, $05 ; PRG:$33BC 23 CD 43 05 + .byte $23, $CD, $43, $05 ; CPU:$F3C4 PRG:33C4 23 CD 43 05 ; PPU $23D3, length 1, literal, horizontal - .byte $23, $D3, $01, $10 ; PRG:$33C0 23 D3 01 10 + .byte $23, $D3, $01, $10 ; CPU:$F3C8 PRG:33C8 23 D3 01 10 ; PPU $23F8, length 8, repeat, horizontal - .byte $23, $F8, $48, $FF ; PRG:$33C4 23 F8 48 FF + .byte $23, $F8, $48, $FF ; CPU:$F3CC PRG:33CC 23 F8 48 FF ; PPU $20A9, length 3, repeat, horizontal - .byte $20, $A9, $43, $5E ; PRG:$33C8 20 A9 43 5E + .byte $20, $A9, $43, $5E ; CPU:$F3D0 PRG:33D0 20 A9 43 5E ; PPU $20C8, length 2, literal, horizontal - .byte $20, $C8, $02, $48, $4A ; PRG:$33CC 20 C8 02 48 4A + .byte $20, $C8, $02, $48, $4A ; CPU:$F3D4 PRG:33D4 20 C8 02 48 4A ; PPU $20E8, length 2, literal, horizontal - .byte $20, $E8, $02, $49, $4B ; PRG:$33D1 20 E8 02 49 4B + .byte $20, $E8, $02, $49, $4B ; CPU:$F3D9 PRG:33D9 20 E8 02 49 4B ; PPU $208D, length 2, literal, vertical - .byte $20, $8D, $82, $5C, $5D ; PRG:$33D6 20 8D 82 5C 5D + .byte $20, $8D, $82, $5C, $5D ; CPU:$F3DE PRG:33DE 20 8D 82 5C 5D ; PPU $2093, length 1, literal, horizontal - .byte $20, $93, $01, $5D ; PRG:$33DB 20 93 01 5D + .byte $20, $93, $01, $5D ; CPU:$F3E3 PRG:33E3 20 93 01 5D ; PPU $2100, length 19, repeat, horizontal - .byte $21, $00, $53, $5E ; PRG:$33DF 21 00 53 5E + .byte $21, $00, $53, $5E ; CPU:$F3E7 PRG:33E7 21 00 53 5E ; PPU $2132, length 8, repeat, horizontal - .byte $21, $32, $48, $5E ; PRG:$33E3 21 32 48 5E + .byte $21, $32, $48, $5E ; CPU:$F3EB PRG:33EB 21 32 48 5E ; PPU $2122, length 16, literal, vertical - .byte $21, $22, $90, $5C, $5C, $5C, $5D, $5C, $5C, $5C, $5C, $5C, $5C, $5D, $5C, $5C ; PRG:$33E7 21 22 90 5C 5C 5C 5D 5C 5C 5C 5C 5C 5C 5D 5C 5C - .byte $5C, $5C, $5D ; PRG:$33F7 5C 5C 5D + .byte $21, $22, $90, $5C, $5C, $5C, $5D, $5C, $5C, $5C, $5C, $5C, $5C, $5D, $5C, $5C ; CPU:$F3EF PRG:33EF 21 22 90 5C 5C 5C 5D 5C 5C 5C 5C 5C 5C 5D 5C 5C + .byte $5C, $5C, $5D ; CPU:$F3FF PRG:33FF 5C 5C 5D ; PPU $2125, length 15, literal, vertical - .byte $21, $25, $8F, $5C, $5C, $5C, $5C, $5C, $5C, $5C, $5D, $5C, $5C, $5C, $5C, $5C ; PRG:$33FA 21 25 8F 5C 5C 5C 5C 5C 5C 5C 5D 5C 5C 5C 5C 5C - .byte $5C, $5D ; PRG:$340A 5C 5D + .byte $21, $25, $8F, $5C, $5C, $5C, $5C, $5C, $5C, $5C, $5D, $5C, $5C, $5C, $5C, $5C ; CPU:$F402 PRG:3402 21 25 8F 5C 5C 5C 5C 5C 5C 5C 5D 5C 5C 5C 5C 5C + .byte $5C, $5D ; CPU:$F412 PRG:3412 5C 5D ; PPU $21E8, length 10, literal, vertical - .byte $21, $E8, $8A, $5C, $5C, $5C, $5D, $5C, $5C, $5C, $5C, $5C, $5D ; PRG:$340C 21 E8 8A 5C 5C 5C 5D 5C 5C 5C 5C 5C 5D + .byte $21, $E8, $8A, $5C, $5C, $5C, $5D, $5C, $5C, $5C, $5C, $5C, $5D ; CPU:$F414 PRG:3414 21 E8 8A 5C 5C 5C 5D 5C 5C 5C 5C 5C 5D ; PPU $212D, length 7, repeat, vertical - .byte $21, $2D, $C7, $5C ; PRG:$3419 21 2D C7 5C + .byte $21, $2D, $C7, $5C ; CPU:$F421 PRG:3421 21 2D C7 5C ; PPU $220D, length 6, literal, vertical - .byte $22, $0D, $86, $5D, $5C, $5C, $5C, $5C, $5D ; PRG:$341D 22 0D 86 5D 5C 5C 5C 5C 5D + .byte $22, $0D, $86, $5D, $5C, $5C, $5C, $5C, $5D ; CPU:$F425 PRG:3425 22 0D 86 5D 5C 5C 5C 5C 5D ; PPU $2131, length 9, literal, vertical - .byte $21, $31, $89, $5C, $5C, $5C, $5C, $5D, $5C, $5C, $5C, $5D ; PRG:$3426 21 31 89 5C 5C 5C 5C 5D 5C 5C 5C 5D + .byte $21, $31, $89, $5C, $5C, $5C, $5C, $5D, $5C, $5C, $5C, $5D ; CPU:$F42E PRG:342E 21 31 89 5C 5C 5C 5C 5D 5C 5C 5C 5D ; PPU $2154, length 12, literal, vertical - .byte $21, $54, $8C, $5C, $5C, $5C, $5C, $5D, $5C, $5C, $5C, $5D, $5C, $5C, $5D ; PRG:$3432 21 54 8C 5C 5C 5C 5C 5D 5C 5C 5C 5D 5C 5C 5D + .byte $21, $54, $8C, $5C, $5C, $5C, $5C, $5D, $5C, $5C, $5C, $5D, $5C, $5C, $5D ; CPU:$F43A PRG:343A 21 54 8C 5C 5C 5C 5C 5D 5C 5C 5C 5D 5C 5C 5D ; PPU $2157, length 10, literal, vertical - .byte $21, $57, $8A, $5C, $5D, $5C, $5C, $5C, $5C, $5C, $5D, $5C, $5D ; PRG:$3441 21 57 8A 5C 5D 5C 5C 5C 5C 5C 5D 5C 5D + .byte $21, $57, $8A, $5C, $5D, $5C, $5C, $5C, $5C, $5C, $5D, $5C, $5D ; CPU:$F449 PRG:3449 21 57 8A 5C 5D 5C 5C 5C 5C 5C 5D 5C 5D ; PPU $20DA, length 16, literal, vertical - .byte $20, $DA, $90, $5C, $5C, $5C, $5C, $5C, $5D, $5C, $5C, $5C, $5C, $5D, $5C, $5C ; PRG:$344E 20 DA 90 5C 5C 5C 5C 5C 5D 5C 5C 5C 5C 5D 5C 5C - .byte $5C, $5C, $5D ; PRG:$345E 5C 5C 5D + .byte $20, $DA, $90, $5C, $5C, $5C, $5C, $5C, $5D, $5C, $5C, $5C, $5C, $5D, $5C, $5C ; CPU:$F456 PRG:3456 20 DA 90 5C 5C 5C 5C 5C 5D 5C 5C 5C 5C 5D 5C 5C + .byte $5C, $5C, $5D ; CPU:$F466 PRG:3466 5C 5C 5D ; PPU $20DD, length 10, repeat, vertical - .byte $20, $DD, $CA, $5C ; PRG:$3461 20 DD CA 5C + .byte $20, $DD, $CA, $5C ; CPU:$F469 PRG:3469 20 DD CA 5C ; PPU $221D, length 6, literal, vertical - .byte $22, $1D, $86, $5D, $5C, $5C, $5C, $5C, $5D ; PRG:$3465 22 1D 86 5D 5C 5C 5C 5C 5D + .byte $22, $1D, $86, $5D, $5C, $5C, $5C, $5C, $5D ; CPU:$F46D PRG:346D 22 1D 86 5D 5C 5C 5C 5C 5D ; PPU $21C6, length 4, repeat, horizontal - .byte $21, $C6, $44, $5E ; PRG:$346E 21 C6 44 5E + .byte $21, $C6, $44, $5E ; CPU:$F476 PRG:3476 21 C6 44 5E ; PPU $2238, length 8, repeat, horizontal - .byte $22, $38, $48, $5E ; PRG:$3472 22 38 48 5E + .byte $22, $38, $48, $5E ; CPU:$F47A PRG:347A 22 38 48 5E ; PPU $2266, length 6, repeat, horizontal - .byte $22, $66, $46, $5E ; PRG:$3476 22 66 46 5E + .byte $22, $66, $46, $5E ; CPU:$F47E PRG:347E 22 66 46 5E ; PPU $231A, length 4, literal, horizontal - .byte $23, $1A, $04, $5F, $60, $60, $61 ; PRG:$347A 23 1A 04 5F 60 60 61 + .byte $23, $1A, $04, $5F, $60, $60, $61 ; CPU:$F482 PRG:3482 23 1A 04 5F 60 60 61 ; PPU $232C, length 4, literal, horizontal - .byte $23, $2C, $04, $5F, $60, $60, $61 ; PRG:$3481 23 2C 04 5F 60 60 61 + .byte $23, $2C, $04, $5F, $60, $60, $61 ; CPU:$F489 PRG:3489 23 2C 04 5F 60 60 61 ; PPU $2335, length 8, literal, horizontal - .byte $23, $35, $08, $5F, $60, $60, $61, $24, $24, $62, $62 ; PRG:$3488 23 35 08 5F 60 60 61 24 24 62 62 + .byte $23, $35, $08, $5F, $60, $60, $61, $24, $24, $62, $62 ; CPU:$F490 PRG:3490 23 35 08 5F 60 60 61 24 24 62 62 ; PPU $234D, length 2, repeat, horizontal - .byte $23, $4D, $42, $62 ; PRG:$3493 23 4D 42 62 + .byte $23, $4D, $42, $62 ; CPU:$F49B PRG:349B 23 4D 42 62 ; PPU $2351, length 3, literal, horizontal - .byte $23, $51, $03, $5F, $60, $61 ; PRG:$3497 23 51 03 5F 60 61 + .byte $23, $51, $03, $5F, $60, $61 ; CPU:$F49F PRG:349F 23 51 03 5F 60 61 ; PPU $2356, length 2, repeat, horizontal - .byte $23, $56, $42, $62 ; PRG:$349D 23 56 42 62 + .byte $23, $56, $42, $62 ; CPU:$F4A5 PRG:34A5 23 56 42 62 ; PPU $235B, length 2, repeat, horizontal - .byte $23, $5B, $42, $62 ; PRG:$34A1 23 5B 42 62 + .byte $23, $5B, $42, $62 ; CPU:$F4A9 PRG:34A9 23 5B 42 62 ; PPU $2360, length 8, repeat, horizontal - .byte $23, $60, $48, $60 ; PRG:$34A5 23 60 48 60 + .byte $23, $60, $48, $60 ; CPU:$F4AD PRG:34AD 23 60 48 60 ; PPU $2368, length 1, literal, horizontal - .byte $23, $68, $01, $61 ; PRG:$34A9 23 68 01 61 + .byte $23, $68, $01, $61 ; CPU:$F4B1 PRG:34B1 23 68 01 61 ; PPU $236D, length 2, repeat, horizontal - .byte $23, $6D, $42, $62 ; PRG:$34AD 23 6D 42 62 + .byte $23, $6D, $42, $62 ; CPU:$F4B5 PRG:34B5 23 6D 42 62 ; PPU $2372, length 1, literal, horizontal - .byte $23, $72, $01, $62 ; PRG:$34B1 23 72 01 62 + .byte $23, $72, $01, $62 ; CPU:$F4B9 PRG:34B9 23 72 01 62 ; PPU $2376, length 2, repeat, horizontal - .byte $23, $76, $42, $62 ; PRG:$34B5 23 76 42 62 + .byte $23, $76, $42, $62 ; CPU:$F4BD PRG:34BD 23 76 42 62 ; PPU $237B, length 2, repeat, horizontal - .byte $23, $7B, $42, $62 ; PRG:$34B9 23 7B 42 62 + .byte $23, $7B, $42, $62 ; CPU:$F4C1 PRG:34C1 23 7B 42 62 ; PPU $2380, length 32, repeat, horizontal - .byte $23, $80, $60, $63 ; PRG:$34BD 23 80 60 63 + .byte $23, $80, $60, $63 ; CPU:$F4C5 PRG:34C5 23 80 60 63 ; PPU $23A0, length 32, repeat, horizontal - .byte $23, $A0, $60, $64 ; PRG:$34C1 23 A0 60 64 + .byte $23, $A0, $60, $64 ; CPU:$F4C9 PRG:34C9 23 A0 60 64 ; PPU $2144, length 2, literal, vertical - .byte $21, $44, $82, $58, $59 ; PRG:$34C5 21 44 82 58 59 + .byte $21, $44, $82, $58, $59 ; CPU:$F4CD PRG:34CD 21 44 82 58 59 ; PPU $2145, length 2, literal, vertical - .byte $21, $45, $82, $5A, $5B ; PRG:$34CA 21 45 82 5A 5B + .byte $21, $45, $82, $5A, $5B ; CPU:$F4D2 PRG:34D2 21 45 82 5A 5B ; PPU $214C, length 2, literal, vertical - .byte $21, $4C, $82, $50, $51 ; PRG:$34CF 21 4C 82 50 51 + .byte $21, $4C, $82, $50, $51 ; CPU:$F4D7 PRG:34D7 21 4C 82 50 51 ; PPU $214D, length 2, literal, vertical - .byte $21, $4D, $82, $96, $97 ; PRG:$34D4 21 4D 82 96 97 + .byte $21, $4D, $82, $96, $97 ; CPU:$F4DC PRG:34DC 21 4D 82 96 97 ; PPU $2193, length 2, literal, vertical - .byte $21, $93, $82, $58, $59 ; PRG:$34D9 21 93 82 58 59 + .byte $21, $93, $82, $58, $59 ; CPU:$F4E1 PRG:34E1 21 93 82 58 59 ; PPU $2194, length 2, literal, vertical - .byte $21, $94, $82, $5A, $5B ; PRG:$34DE 21 94 82 5A 5B + .byte $21, $94, $82, $5A, $5B ; CPU:$F4E6 PRG:34E6 21 94 82 5A 5B ; PPU $2251, length 2, literal, vertical - .byte $22, $51, $82, $54, $55 ; PRG:$34E3 22 51 82 54 55 + .byte $22, $51, $82, $54, $55 ; CPU:$F4EB PRG:34EB 22 51 82 54 55 ; PPU $2252, length 2, literal, vertical - .byte $22, $52, $82, $56, $57 ; PRG:$34E8 22 52 82 56 57 - .byte $00 ; PRG:$34ED 00 ; stream terminator + .byte $22, $52, $82, $56, $57 ; CPU:$F4F0 PRG:34F0 22 52 82 56 57 + .byte $00 ; PRG:$34ED 00 ; stream terminator ; CPU:$F4F5 PRG:34F5 00 ;------------------------------------------------------------------------------ ; ChainsStageVramCommandStream @@ -11973,88 +11973,88 @@ VinesStageVramCommandStream: ;------------------------------------------------------------------------------ ChainsStageVramCommandStream: ; PPU $3F00, length 4, literal, horizontal - .byte $3F, $00, $04, $0F, $21, $12, $37 ; PRG:$34EE 3F 00 04 0F 21 12 37 + .byte $3F, $00, $04, $0F, $21, $12, $37 ; CPU:$F4F6 PRG:34F6 3F 00 04 0F 21 12 37 ; PPU $3F18, length 8, literal, horizontal - .byte $3F, $18, $08, $0F, $30, $27, $13, $0F, $30, $2C, $12 ; PRG:$34F5 3F 18 08 0F 30 27 13 0F 30 2C 12 + .byte $3F, $18, $08, $0F, $30, $27, $13, $0F, $30, $2C, $12 ; CPU:$F4FD PRG:34FD 3F 18 08 0F 30 27 13 0F 30 2C 12 ; PPU $23C0, length 8, repeat, horizontal - .byte $23, $C0, $48, $55 ; PRG:$3500 23 C0 48 55 + .byte $23, $C0, $48, $55 ; CPU:$F508 PRG:3508 23 C0 48 55 ; PPU $23C9, length 7, literal, horizontal - .byte $23, $C9, $07, $FF, $FF, $AA, $AA, $F5, $05, $05 ; PRG:$3504 23 C9 07 FF FF AA AA F5 05 05 + .byte $23, $C9, $07, $FF, $FF, $AA, $AA, $F5, $05, $05 ; CPU:$F50C PRG:350C 23 C9 07 FF FF AA AA F5 05 05 ; PPU $23DA, length 4, literal, horizontal - .byte $23, $DA, $04, $10, $00, $00, $40 ; PRG:$350E 23 DA 04 10 00 00 40 + .byte $23, $DA, $04, $10, $00, $00, $40 ; CPU:$F516 PRG:3516 23 DA 04 10 00 00 40 ; PPU $2063, length 1, literal, horizontal - .byte $20, $63, $01, $FD ; PRG:$3515 20 63 01 FD + .byte $20, $63, $01, $FD ; CPU:$F51D PRG:351D 20 63 01 FD ; PPU $206B, length 3, literal, horizontal - .byte $20, $6B, $03, $8D, $8E, $8F ; PRG:$3519 20 6B 03 8D 8E 8F + .byte $20, $6B, $03, $8D, $8E, $8F ; CPU:$F521 PRG:3521 20 6B 03 8D 8E 8F ; PPU $2075, length 2, literal, horizontal - .byte $20, $75, $02, $FC, $FD ; PRG:$351F 20 75 02 FC FD + .byte $20, $75, $02, $FC, $FD ; CPU:$F527 PRG:3527 20 75 02 FC FD ; PPU $208C, length 18, literal, horizontal - .byte $20, $8C, $12, $80, $30, $34, $38, $3C, $40, $44, $7F, $25, $13, $2A, $26, $27 ; PRG:$3524 20 8C 12 80 30 34 38 3C 40 44 7F 25 13 2A 26 27 - .byte $28, $29, $2A, $15, $2D ; PRG:$3534 28 29 2A 15 2D + .byte $20, $8C, $12, $80, $30, $34, $38, $3C, $40, $44, $7F, $25, $13, $2A, $26, $27 ; CPU:$F52C PRG:352C 20 8C 12 80 30 34 38 3C 40 44 7F 25 13 2A 26 27 + .byte $28, $29, $2A, $15, $2D ; CPU:$F53C PRG:353C 28 29 2A 15 2D ; PPU $20AB, length 19, literal, horizontal - .byte $20, $AB, $13, $7D, $24, $31, $35, $39, $3D, $41, $45, $24, $2B, $24, $2C, $24 ; PRG:$3539 20 AB 13 7D 24 31 35 39 3D 41 45 24 2B 24 2C 24 - .byte $24, $24, $24, $2C, $24, $2F ; PRG:$3549 24 24 24 2C 24 2F + .byte $20, $AB, $13, $7D, $24, $31, $35, $39, $3D, $41, $45, $24, $2B, $24, $2C, $24 ; CPU:$F541 PRG:3541 20 AB 13 7D 24 31 35 39 3D 41 45 24 2B 24 2C 24 + .byte $24, $24, $24, $2C, $24, $2F ; CPU:$F551 PRG:3551 24 24 24 2C 24 2F ; PPU $20CA, length 12, literal, horizontal - .byte $20, $CA, $0C, $7D, $24, $80, $32, $36, $3A, $3E, $42, $46, $7F, $24, $7E ; PRG:$354F 20 CA 0C 7D 24 80 32 36 3A 3E 42 46 7F 24 7E + .byte $20, $CA, $0C, $7D, $24, $80, $32, $36, $3A, $3E, $42, $46, $7F, $24, $7E ; CPU:$F557 PRG:3557 20 CA 0C 7D 24 80 32 36 3A 3E 42 46 7F 24 7E ; PPU $20E9, length 14, literal, horizontal - .byte $20, $E9, $0E, $68, $24, $68, $24, $33, $37, $3B, $3F, $43, $47, $24, $68, $24 ; PRG:$355E 20 E9 0E 68 24 68 24 33 37 3B 3F 43 47 24 68 24 - .byte $68 ; PRG:$356E 68 + .byte $20, $E9, $0E, $68, $24, $68, $24, $33, $37, $3B, $3F, $43, $47, $24, $68, $24 ; CPU:$F566 PRG:3566 20 E9 0E 68 24 68 24 33 37 3B 3F 43 47 24 68 24 + .byte $68 ; CPU:$F576 PRG:3576 68 ; PPU $20C4, length 2, literal, horizontal - .byte $20, $C4, $02, $48, $4A ; PRG:$356F 20 C4 02 48 4A + .byte $20, $C4, $02, $48, $4A ; CPU:$F577 PRG:3577 20 C4 02 48 4A ; PPU $20E4, length 2, literal, horizontal - .byte $20, $E4, $02, $49, $4B ; PRG:$3574 20 E4 02 49 4B + .byte $20, $E4, $02, $49, $4B ; CPU:$F57C PRG:357C 20 E4 02 49 4B ; PPU $2102, length 28, literal, horizontal - .byte $21, $02, $1C, $69, $69, $69, $6B, $69, $69, $69, $69, $69, $6B, $69, $69, $6B ; PRG:$3579 21 02 1C 69 69 69 6B 69 69 69 69 69 6B 69 69 6B - .byte $69, $69, $6B, $69, $69, $6B, $69, $69, $69, $69, $69, $6B, $69, $69, $69 ; PRG:$3589 69 69 6B 69 69 6B 69 69 69 69 69 6B 69 69 69 + .byte $21, $02, $1C, $69, $69, $69, $6B, $69, $69, $69, $69, $69, $6B, $69, $69, $6B ; CPU:$F581 PRG:3581 21 02 1C 69 69 69 6B 69 69 69 69 69 6B 69 69 6B + .byte $69, $69, $6B, $69, $69, $6B, $69, $69, $69, $69, $69, $6B, $69, $69, $69 ; CPU:$F591 PRG:3591 69 69 6B 69 69 6B 69 69 69 69 69 6B 69 69 69 ; PPU $2122, length 28, literal, horizontal - .byte $21, $22, $1C, $6A, $6A, $6A, $6C, $6A, $6A, $6A, $6A, $6A, $6C, $6A, $6A, $6C ; PRG:$3598 21 22 1C 6A 6A 6A 6C 6A 6A 6A 6A 6A 6C 6A 6A 6C - .byte $6A, $6A, $6C, $6A, $6A, $6C, $6A, $6A, $6A, $6A, $6A, $6C, $6A, $6A, $6A ; PRG:$35A8 6A 6A 6C 6A 6A 6C 6A 6A 6A 6A 6A 6C 6A 6A 6A + .byte $21, $22, $1C, $6A, $6A, $6A, $6C, $6A, $6A, $6A, $6A, $6A, $6C, $6A, $6A, $6C ; CPU:$F5A0 PRG:35A0 21 22 1C 6A 6A 6A 6C 6A 6A 6A 6A 6A 6C 6A 6A 6C + .byte $6A, $6A, $6C, $6A, $6A, $6C, $6A, $6A, $6A, $6A, $6A, $6C, $6A, $6A, $6A ; CPU:$F5B0 PRG:35B0 6A 6A 6C 6A 6A 6C 6A 6A 6A 6A 6A 6C 6A 6A 6A ; PPU $2142, length 17, repeat, vertical - .byte $21, $42, $D1, $67 ; PRG:$35B7 21 42 D1 67 + .byte $21, $42, $D1, $67 ; CPU:$F5BF PRG:35BF 21 42 D1 67 ; PPU $215D, length 17, repeat, vertical - .byte $21, $5D, $D1, $67 ; PRG:$35BB 21 5D D1 67 + .byte $21, $5D, $D1, $67 ; CPU:$F5C3 PRG:35C3 21 5D D1 67 ; PPU $2145, length 15, repeat, vertical - .byte $21, $45, $CF, $65 ; PRG:$35BF 21 45 CF 65 + .byte $21, $45, $CF, $65 ; CPU:$F5C7 PRG:35C7 21 45 CF 65 ; PPU $2148, length 15, repeat, vertical - .byte $21, $48, $CF, $65 ; PRG:$35C3 21 48 CF 65 + .byte $21, $48, $CF, $65 ; CPU:$F5CB PRG:35CB 21 48 CF 65 ; PPU $214B, length 15, repeat, vertical - .byte $21, $4B, $CF, $65 ; PRG:$35C7 21 4B CF 65 + .byte $21, $4B, $CF, $65 ; CPU:$F5CF PRG:35CF 21 4B CF 65 ; PPU $214E, length 15, repeat, vertical - .byte $21, $4E, $CF, $65 ; PRG:$35CB 21 4E CF 65 + .byte $21, $4E, $CF, $65 ; CPU:$F5D3 PRG:35D3 21 4E CF 65 ; PPU $2151, length 15, repeat, vertical - .byte $21, $51, $CF, $65 ; PRG:$35CF 21 51 CF 65 + .byte $21, $51, $CF, $65 ; CPU:$F5D7 PRG:35D7 21 51 CF 65 ; PPU $2154, length 15, repeat, vertical - .byte $21, $54, $CF, $65 ; PRG:$35D3 21 54 CF 65 + .byte $21, $54, $CF, $65 ; CPU:$F5DB PRG:35DB 21 54 CF 65 ; PPU $2157, length 15, repeat, vertical - .byte $21, $57, $CF, $65 ; PRG:$35D7 21 57 CF 65 + .byte $21, $57, $CF, $65 ; CPU:$F5DF PRG:35DF 21 57 CF 65 ; PPU $215A, length 15, repeat, vertical - .byte $21, $5A, $CF, $65 ; PRG:$35DB 21 5A CF 65 + .byte $21, $5A, $CF, $65 ; CPU:$F5E3 PRG:35E3 21 5A CF 65 ; PPU $2305, length 22, literal, horizontal - .byte $23, $05, $16, $66, $24, $24, $66, $24, $24, $66, $24, $24, $66, $24, $24, $66 ; PRG:$35DF 23 05 16 66 24 24 66 24 24 66 24 24 66 24 24 66 - .byte $24, $24, $66, $24, $24, $66, $24, $24, $66 ; PRG:$35EF 24 24 66 24 24 66 24 24 66 + .byte $23, $05, $16, $66, $24, $24, $66, $24, $24, $66, $24, $24, $66, $24, $24, $66 ; CPU:$F5E7 PRG:35E7 23 05 16 66 24 24 66 24 24 66 24 24 66 24 24 66 + .byte $24, $24, $66, $24, $24, $66, $24, $24, $66 ; CPU:$F5F7 PRG:35F7 24 24 66 24 24 66 24 24 66 ; PPU $2360, length 32, repeat, horizontal - .byte $23, $60, $60, $69 ; PRG:$35F8 23 60 60 69 + .byte $23, $60, $60, $69 ; CPU:$F600 PRG:3600 23 60 60 69 ; PPU $21C8, length 2, literal, horizontal - .byte $21, $C8, $02, $50, $52 ; PRG:$35FC 21 C8 02 50 52 + .byte $21, $C8, $02, $50, $52 ; CPU:$F604 PRG:3604 21 C8 02 50 52 ; PPU $21E8, length 2, literal, horizontal - .byte $21, $E8, $02, $51, $53 ; PRG:$3601 21 E8 02 51 53 + .byte $21, $E8, $02, $51, $53 ; CPU:$F609 PRG:3609 21 E8 02 51 53 ; PPU $21D6, length 2, literal, horizontal - .byte $21, $D6, $02, $50, $52 ; PRG:$3606 21 D6 02 50 52 + .byte $21, $D6, $02, $50, $52 ; CPU:$F60E PRG:360E 21 D6 02 50 52 ; PPU $21F6, length 2, literal, horizontal - .byte $21, $F6, $02, $51, $53 ; PRG:$360B 21 F6 02 51 53 + .byte $21, $F6, $02, $51, $53 ; CPU:$F613 PRG:3613 21 F6 02 51 53 ; PPU $22C4, length 3, literal, horizontal - .byte $22, $C4, $03, $6D, $6F, $71 ; PRG:$3610 22 C4 03 6D 6F 71 + .byte $22, $C4, $03, $6D, $6F, $71 ; CPU:$F618 PRG:3618 22 C4 03 6D 6F 71 ; PPU $22E4, length 3, literal, horizontal - .byte $22, $E4, $03, $6E, $70, $72 ; PRG:$3616 22 E4 03 6E 70 72 + .byte $22, $E4, $03, $6E, $70, $72 ; CPU:$F61E PRG:361E 22 E4 03 6E 70 72 ; PPU $22D9, length 3, literal, horizontal - .byte $22, $D9, $03, $6D, $6F, $71 ; PRG:$361C 22 D9 03 6D 6F 71 + .byte $22, $D9, $03, $6D, $6F, $71 ; CPU:$F624 PRG:3624 22 D9 03 6D 6F 71 ; PPU $22F9, length 3, literal, horizontal - .byte $22, $F9, $03, $6E, $70, $72 ; PRG:$3622 22 F9 03 6E 70 72 + .byte $22, $F9, $03, $6E, $70, $72 ; CPU:$F62A PRG:362A 22 F9 03 6E 70 72 ; PPU $22CA, length 12, literal, horizontal - .byte $22, $CA, $0C, $6D, $6F, $71, $6D, $6F, $71, $6D, $6F, $71, $6D, $6F, $71 ; PRG:$3628 22 CA 0C 6D 6F 71 6D 6F 71 6D 6F 71 6D 6F 71 + .byte $22, $CA, $0C, $6D, $6F, $71, $6D, $6F, $71, $6D, $6F, $71, $6D, $6F, $71 ; CPU:$F630 PRG:3630 22 CA 0C 6D 6F 71 6D 6F 71 6D 6F 71 6D 6F 71 ; PPU $22EA, length 12, literal, horizontal - .byte $22, $EA, $0C, $6E, $70, $72, $6E, $70, $72, $6E, $70, $72, $6E, $70, $72 ; PRG:$3637 22 EA 0C 6E 70 72 6E 70 72 6E 70 72 6E 70 72 - .byte $00 ; PRG:$3646 00 ; stream terminator + .byte $22, $EA, $0C, $6E, $70, $72, $6E, $70, $72, $6E, $70, $72, $6E, $70, $72 ; CPU:$F63F PRG:363F 22 EA 0C 6E 70 72 6E 70 72 6E 70 72 6E 70 72 + .byte $00 ; PRG:$3646 00 ; stream terminator ; CPU:$F64E PRG:364E 00 ;------------------------------------------------------------------------------ ; MariosHideoutVramCommandStream @@ -12064,108 +12064,108 @@ ChainsStageVramCommandStream: ;------------------------------------------------------------------------------ MariosHideoutVramCommandStream: ; PPU $3F00, length 4, literal, horizontal - .byte $3F, $00, $04, $0F, $30, $13, $22 ; PRG:$3647 3F 00 04 0F 30 13 22 + .byte $3F, $00, $04, $0F, $30, $13, $22 ; CPU:$F64F PRG:364F 3F 00 04 0F 30 13 22 ; PPU $3F18, length 8, literal, horizontal - .byte $3F, $18, $08, $0F, $30, $27, $15, $0F, $30, $2C, $02 ; PRG:$364E 3F 18 08 0F 30 27 15 0F 30 2C 02 + .byte $3F, $18, $08, $0F, $30, $27, $15, $0F, $30, $2C, $02 ; CPU:$F656 PRG:3656 3F 18 08 0F 30 27 15 0F 30 2C 02 ; PPU $23C0, length 8, repeat, horizontal - .byte $23, $C0, $48, $55 ; PRG:$3659 23 C0 48 55 + .byte $23, $C0, $48, $55 ; CPU:$F661 PRG:3661 23 C0 48 55 ; PPU $23C8, length 8, literal, horizontal - .byte $23, $C8, $08, $AA, $AA, $F0, $0C, $00, $05, $05, $05 ; PRG:$365D 23 C8 08 AA AA F0 0C 00 05 05 05 + .byte $23, $C8, $08, $AA, $AA, $F0, $0C, $00, $05, $05, $05 ; CPU:$F665 PRG:3665 23 C8 08 AA AA F0 0C 00 05 05 05 ; PPU $23D3, length 1, literal, horizontal - .byte $23, $D3, $01, $40 ; PRG:$3668 23 D3 01 40 + .byte $23, $D3, $01, $40 ; CPU:$F670 PRG:3670 23 D3 01 40 ; PPU $23E4, length 1, literal, horizontal - .byte $23, $E4, $01, $04 ; PRG:$366C 23 E4 01 04 + .byte $23, $E4, $01, $04 ; CPU:$F674 PRG:3674 23 E4 01 04 ; PPU $23EB, length 1, literal, horizontal - .byte $23, $EB, $01, $01 ; PRG:$3670 23 EB 01 01 + .byte $23, $EB, $01, $01 ; CPU:$F678 PRG:3678 23 EB 01 01 ; PPU $208D, length 2, repeat, vertical - .byte $20, $8D, $C2, $7A ; PRG:$3674 20 8D C2 7A + .byte $20, $8D, $C2, $7A ; CPU:$F67C PRG:367C 20 8D C2 7A ; PPU $20A9, length 3, literal, horizontal - .byte $20, $A9, $03, $75, $75, $77 ; PRG:$3678 20 A9 03 75 75 77 + .byte $20, $A9, $03, $75, $75, $77 ; CPU:$F680 PRG:3680 20 A9 03 75 75 77 ; PPU $20C8, length 3, literal, horizontal - .byte $20, $C8, $03, $98, $9A, $81 ; PRG:$367E 20 C8 03 98 9A 81 + .byte $20, $C8, $03, $98, $9A, $81 ; CPU:$F686 PRG:3686 20 C8 03 98 9A 81 ; PPU $20E8, length 4, literal, horizontal - .byte $20, $E8, $04, $99, $9B, $82, $83 ; PRG:$3684 20 E8 04 99 9B 82 83 + .byte $20, $E8, $04, $99, $9B, $82, $83 ; CPU:$F68C PRG:368C 20 E8 04 99 9B 82 83 ; PPU $2103, length 21, repeat, horizontal - .byte $21, $03, $55, $75 ; PRG:$368B 21 03 55 75 + .byte $21, $03, $55, $75 ; CPU:$F693 PRG:3693 21 03 55 75 ; PPU $2123, length 21, repeat, horizontal - .byte $21, $23, $55, $76 ; PRG:$368F 21 23 55 76 + .byte $21, $23, $55, $76 ; CPU:$F697 PRG:3697 21 23 55 76 ; PPU $2102, length 2, literal, vertical - .byte $21, $02, $82, $73, $74 ; PRG:$3693 21 02 82 73 74 + .byte $21, $02, $82, $73, $74 ; CPU:$F69B PRG:369B 21 02 82 73 74 ; PPU $2105, length 3, literal, horizontal - .byte $21, $05, $03, $77, $24, $73 ; PRG:$3698 21 05 03 77 24 73 + .byte $21, $05, $03, $77, $24, $73 ; CPU:$F6A0 PRG:36A0 21 05 03 77 24 73 ; PPU $2125, length 3, literal, horizontal - .byte $21, $25, $03, $78, $24, $74 ; PRG:$369E 21 25 03 78 24 74 + .byte $21, $25, $03, $78, $24, $74 ; CPU:$F6A6 PRG:36A6 21 25 03 78 24 74 ; PPU $2118, length 2, literal, vertical - .byte $21, $18, $82, $77, $78 ; PRG:$36A4 21 18 82 77 78 + .byte $21, $18, $82, $77, $78 ; CPU:$F6AC PRG:36AC 21 18 82 77 78 ; PPU $2128, length 12, literal, vertical - .byte $21, $28, $8C, $7B, $7C, $7C, $7C, $7C, $75, $7B, $7C, $7C, $7C, $75, $7B ; PRG:$36A9 21 28 8C 7B 7C 7C 7C 7C 75 7B 7C 7C 7C 75 7B + .byte $21, $28, $8C, $7B, $7C, $7C, $7C, $7C, $75, $7B, $7C, $7C, $7C, $75, $7B ; CPU:$F6B1 PRG:36B1 21 28 8C 7B 7C 7C 7C 7C 75 7B 7C 7C 7C 75 7B ; PPU $212C, length 5, literal, vertical - .byte $21, $2C, $85, $7B, $7C, $7C, $7C, $7C ; PRG:$36B8 21 2C 85 7B 7C 7C 7C 7C + .byte $21, $2C, $85, $7B, $7C, $7C, $7C, $7C ; CPU:$F6C0 PRG:36C0 21 2C 85 7B 7C 7C 7C 7C ; PPU $2133, length 5, literal, vertical - .byte $21, $33, $85, $7B, $7C, $7C, $7C, $7C ; PRG:$36C0 21 33 85 7B 7C 7C 7C 7C + .byte $21, $33, $85, $7B, $7C, $7C, $7C, $7C ; CPU:$F6C8 PRG:36C8 21 33 85 7B 7C 7C 7C 7C ; PPU $2137, length 5, literal, vertical - .byte $21, $37, $85, $7B, $7C, $7C, $7C, $7C ; PRG:$36C8 21 37 85 7B 7C 7C 7C 7C + .byte $21, $37, $85, $7B, $7C, $7C, $7C, $7C ; CPU:$F6D0 PRG:36D0 21 37 85 7B 7C 7C 7C 7C ; PPU $2142, length 15, repeat, vertical - .byte $21, $42, $CF, $8B ; PRG:$36D0 21 42 CF 8B + .byte $21, $42, $CF, $8B ; CPU:$F6D8 PRG:36D8 21 42 CF 8B ; PPU $2145, length 15, repeat, vertical - .byte $21, $45, $CF, $7A ; PRG:$36D4 21 45 CF 7A + .byte $21, $45, $CF, $7A ; CPU:$F6DC PRG:36DC 21 45 CF 7A ; PPU $20DA, length 19, repeat, vertical - .byte $20, $DA, $D3, $8B ; PRG:$36D8 20 DA D3 8B + .byte $20, $DA, $D3, $8B ; CPU:$F6E0 PRG:36E0 20 DA D3 8B ; PPU $20DD, length 19, repeat, vertical - .byte $20, $DD, $D3, $7A ; PRG:$36DC 20 DD D3 7A + .byte $20, $DD, $D3, $7A ; CPU:$F6E4 PRG:36E4 20 DD D3 7A ; PPU $21C8, length 16, repeat, horizontal - .byte $21, $C8, $50, $75 ; PRG:$36E0 21 C8 50 75 + .byte $21, $C8, $50, $75 ; CPU:$F6E8 PRG:36E8 21 C8 50 75 ; PPU $21D8, length 6, literal, horizontal - .byte $21, $D8, $06, $77, $24, $73, $75, $75, $77 ; PRG:$36E4 21 D8 06 77 24 73 75 75 77 + .byte $21, $D8, $06, $77, $24, $73, $75, $75, $77 ; CPU:$F6EC PRG:36EC 21 D8 06 77 24 73 75 75 77 ; PPU $21F7, length 7, literal, horizontal - .byte $21, $F7, $07, $7B, $78, $24, $74, $76, $76, $78 ; PRG:$36ED 21 F7 07 7B 78 24 74 76 76 78 + .byte $21, $F7, $07, $7B, $78, $24, $74, $76, $76, $78 ; CPU:$F6F5 PRG:36F5 21 F7 07 7B 78 24 74 76 76 78 ; PPU $21C7, length 2, literal, vertical - .byte $21, $C7, $82, $73, $74 ; PRG:$36F7 21 C7 82 73 74 + .byte $21, $C7, $82, $73, $74 ; CPU:$F6FF PRG:36FF 21 C7 82 73 74 ; PPU $21E9, length 14, repeat, horizontal - .byte $21, $E9, $4E, $79 ; PRG:$36FC 21 E9 4E 79 + .byte $21, $E9, $4E, $79 ; CPU:$F704 PRG:3704 21 E9 4E 79 ; PPU $2263, length 21, repeat, horizontal - .byte $22, $63, $55, $75 ; PRG:$3700 22 63 55 75 + .byte $22, $63, $55, $75 ; CPU:$F708 PRG:3708 22 63 55 75 ; PPU $2262, length 2, literal, vertical - .byte $22, $62, $82, $73, $74 ; PRG:$3704 22 62 82 73 74 + .byte $22, $62, $82, $73, $74 ; CPU:$F70C PRG:370C 22 62 82 73 74 ; PPU $2283, length 5, literal, horizontal - .byte $22, $83, $05, $76, $76, $78, $24, $74 ; PRG:$3709 22 83 05 76 76 78 24 74 + .byte $22, $83, $05, $76, $76, $78, $24, $74 ; CPU:$F711 PRG:3711 22 83 05 76 76 78 24 74 ; PPU $2265, length 3, literal, horizontal - .byte $22, $65, $03, $77, $24, $73 ; PRG:$3711 22 65 03 77 24 73 + .byte $22, $65, $03, $77, $24, $73 ; CPU:$F719 PRG:3719 22 65 03 77 24 73 ; PPU $2289, length 14, repeat, horizontal - .byte $22, $89, $4E, $79 ; PRG:$3717 22 89 4E 79 + .byte $22, $89, $4E, $79 ; CPU:$F71F PRG:371F 22 89 4E 79 ; PPU $2278, length 2, literal, vertical - .byte $22, $78, $82, $77, $78 ; PRG:$371B 22 78 82 77 78 + .byte $22, $78, $82, $77, $78 ; CPU:$F723 PRG:3723 22 78 82 77 78 ; PPU $2297, length 6, literal, vertical - .byte $22, $97, $86, $7B, $7C, $7C, $7C, $75, $7B ; PRG:$3720 22 97 86 7B 7C 7C 7C 75 7B + .byte $22, $97, $86, $7B, $7C, $7C, $7C, $75, $7B ; CPU:$F728 PRG:3728 22 97 86 7B 7C 7C 7C 75 7B ; PPU $2307, length 2, literal, vertical - .byte $23, $07, $82, $73, $74 ; PRG:$3729 23 07 82 73 74 + .byte $23, $07, $82, $73, $74 ; CPU:$F731 PRG:3731 23 07 82 73 74 ; PPU $2328, length 3, literal, vertical - .byte $23, $28, $83, $7B, $7C, $77 ; PRG:$372E 23 28 83 7B 7C 77 + .byte $23, $28, $83, $7B, $7C, $77 ; CPU:$F736 PRG:3736 23 28 83 7B 7C 77 ; PPU $2308, length 16, repeat, horizontal - .byte $23, $08, $50, $75 ; PRG:$3734 23 08 50 75 + .byte $23, $08, $50, $75 ; CPU:$F73C PRG:373C 23 08 50 75 ; PPU $2329, length 14, repeat, horizontal - .byte $23, $29, $4E, $79 ; PRG:$3738 23 29 4E 79 + .byte $23, $29, $4E, $79 ; CPU:$F740 PRG:3740 23 29 4E 79 ; PPU $2337, length 1, literal, horizontal - .byte $23, $37, $01, $7B ; PRG:$373C 23 37 01 7B + .byte $23, $37, $01, $7B ; CPU:$F744 PRG:3744 23 37 01 7B ; PPU $2318, length 2, literal, vertical - .byte $23, $18, $82, $77, $78 ; PRG:$3740 23 18 82 77 78 + .byte $23, $18, $82, $77, $78 ; CPU:$F748 PRG:3748 23 18 82 77 78 ; PPU $2362, length 1, literal, horizontal - .byte $23, $62, $01, $73 ; PRG:$3745 23 62 01 73 + .byte $23, $62, $01, $73 ; CPU:$F74D PRG:374D 23 62 01 73 ; PPU $2363, length 5, repeat, horizontal - .byte $23, $63, $45, $75 ; PRG:$3749 23 63 45 75 + .byte $23, $63, $45, $75 ; CPU:$F751 PRG:3751 23 63 45 75 ; PPU $214E, length 2, literal, horizontal - .byte $21, $4E, $02, $50, $52 ; PRG:$374D 21 4E 02 50 52 + .byte $21, $4E, $02, $50, $52 ; CPU:$F755 PRG:3755 21 4E 02 50 52 ; PPU $216E, length 2, literal, horizontal - .byte $21, $6E, $02, $51, $53 ; PRG:$3752 21 6E 02 51 53 + .byte $21, $6E, $02, $51, $53 ; CPU:$F75A PRG:375A 21 6E 02 51 53 ; PPU $2212, length 2, literal, horizontal - .byte $22, $12, $02, $50, $52 ; PRG:$3757 22 12 02 50 52 + .byte $22, $12, $02, $50, $52 ; CPU:$F75F PRG:375F 22 12 02 50 52 ; PPU $2232, length 2, literal, horizontal - .byte $22, $32, $02, $51, $53 ; PRG:$375C 22 32 02 51 53 + .byte $22, $32, $02, $51, $53 ; CPU:$F764 PRG:3764 22 32 02 51 53 ; PPU $228C, length 2, literal, horizontal - .byte $22, $8C, $02, $50, $52 ; PRG:$3761 22 8C 02 50 52 + .byte $22, $8C, $02, $50, $52 ; CPU:$F769 PRG:3769 22 8C 02 50 52 ; PPU $22AC, length 2, literal, horizontal - .byte $22, $AC, $02, $51, $53 ; PRG:$3766 22 AC 02 51 53 - .byte $00 ; PRG:$376B 00 ; stream terminator + .byte $22, $AC, $02, $51, $53 ; CPU:$F76E PRG:376E 22 AC 02 51 53 + .byte $00 ; PRG:$376B 00 ; stream terminator ; CPU:$F773 PRG:3773 00 ;------------------------------------------------------------------------------ ; SpringboardStageVramCommandStream @@ -12175,136 +12175,136 @@ MariosHideoutVramCommandStream: ;------------------------------------------------------------------------------ SpringboardStageVramCommandStream: ; PPU $3F00, length 4, literal, horizontal - .byte $3F, $00, $04, $0F, $2A, $17, $37 ; PRG:$376C 3F 00 04 0F 2A 17 37 + .byte $3F, $00, $04, $0F, $2A, $17, $37 ; CPU:$F774 PRG:3774 3F 00 04 0F 2A 17 37 ; PPU $3F18, length 8, literal, horizontal - .byte $3F, $18, $08, $0F, $2A, $27, $38, $0F, $30, $13, $37 ; PRG:$3773 3F 18 08 0F 2A 27 38 0F 30 13 37 + .byte $3F, $18, $08, $0F, $2A, $27, $38, $0F, $30, $13, $37 ; CPU:$F77B PRG:377B 3F 18 08 0F 2A 27 38 0F 30 13 37 ; PPU $23C0, length 8, repeat, horizontal - .byte $23, $C0, $48, $55 ; PRG:$377E 23 C0 48 55 + .byte $23, $C0, $48, $55 ; CPU:$F786 PRG:3786 23 C0 48 55 ; PPU $23C8, length 8, literal, horizontal - .byte $23, $C8, $08, $AA, $AA, $30, $0C, $00, $05, $05, $05 ; PRG:$3782 23 C8 08 AA AA 30 0C 00 05 05 05 + .byte $23, $C8, $08, $AA, $AA, $30, $0C, $00, $05, $05, $05 ; CPU:$F78A PRG:378A 23 C8 08 AA AA 30 0C 00 05 05 05 ; PPU $23D2, length 2, literal, vertical - .byte $23, $D2, $82, $40, $30 ; PRG:$378D 23 D2 82 40 30 + .byte $23, $D2, $82, $40, $30 ; CPU:$F795 PRG:3795 23 D2 82 40 30 ; PPU $23E7, length 1, literal, horizontal - .byte $23, $E7, $01, $03 ; PRG:$3792 23 E7 01 03 + .byte $23, $E7, $01, $03 ; CPU:$F79A PRG:379A 23 E7 01 03 ; PPU $208D, length 2, literal, vertical - .byte $20, $8D, $82, $65, $66 ; PRG:$3796 20 8D 82 65 66 + .byte $20, $8D, $82, $65, $66 ; CPU:$F79E PRG:379E 20 8D 82 65 66 ; PPU $2093, length 1, literal, horizontal - .byte $20, $93, $01, $66 ; PRG:$379B 20 93 01 66 + .byte $20, $93, $01, $66 ; CPU:$F7A3 PRG:37A3 20 93 01 66 ; PPU $20A9, length 3, repeat, horizontal - .byte $20, $A9, $43, $5E ; PRG:$379F 20 A9 43 5E + .byte $20, $A9, $43, $5E ; CPU:$F7A7 PRG:37A7 20 A9 43 5E ; PPU $20C8, length 2, literal, horizontal - .byte $20, $C8, $02, $48, $4A ; PRG:$37A3 20 C8 02 48 4A + .byte $20, $C8, $02, $48, $4A ; CPU:$F7AB PRG:37AB 20 C8 02 48 4A ; PPU $20E8, length 2, literal, horizontal - .byte $20, $E8, $02, $49, $4B ; PRG:$37A8 20 E8 02 49 4B + .byte $20, $E8, $02, $49, $4B ; CPU:$F7B0 PRG:37B0 20 E8 02 49 4B ; PPU $2100, length 21, repeat, horizontal - .byte $21, $00, $55, $5E ; PRG:$37AD 21 00 55 5E + .byte $21, $00, $55, $5E ; CPU:$F7B5 PRG:37B5 21 00 55 5E ; PPU $2117, length 3, repeat, horizontal - .byte $21, $17, $43, $5E ; PRG:$37B1 21 17 43 5E + .byte $21, $17, $43, $5E ; CPU:$F7B9 PRG:37B9 21 17 43 5E ; PPU $21C3, length 16, repeat, vertical - .byte $21, $C3, $D0, $62 ; PRG:$37B5 21 C3 D0 62 + .byte $21, $C3, $D0, $62 ; CPU:$F7BD PRG:37BD 21 C3 D0 62 ; PPU $2344, length 4, repeat, vertical - .byte $23, $44, $C4, $62 ; PRG:$37B9 23 44 C4 62 + .byte $23, $44, $C4, $62 ; CPU:$F7C1 PRG:37C1 23 44 C4 62 ; PPU $2345, length 4, repeat, vertical - .byte $23, $45, $C4, $62 ; PRG:$37BD 23 45 C4 62 + .byte $23, $45, $C4, $62 ; CPU:$F7C5 PRG:37C5 23 45 C4 62 ; PPU $22C2, length 8, repeat, vertical - .byte $22, $C2, $C8, $62 ; PRG:$37C1 22 C2 C8 62 + .byte $22, $C2, $C8, $62 ; CPU:$F7C9 PRG:37C9 22 C2 C8 62 ; PPU $22C1, length 8, repeat, vertical - .byte $22, $C1, $C8, $62 ; PRG:$37C5 22 C1 C8 62 + .byte $22, $C1, $C8, $62 ; CPU:$F7CD PRG:37CD 22 C1 C8 62 ; PPU $22C0, length 8, repeat, vertical - .byte $22, $C0, $C8, $62 ; PRG:$37C9 22 C0 C8 62 + .byte $22, $C0, $C8, $62 ; CPU:$F7D1 PRG:37D1 22 C0 C8 62 ; PPU $234C, length 4, repeat, vertical - .byte $23, $4C, $C4, $62 ; PRG:$37CD 23 4C C4 62 + .byte $23, $4C, $C4, $62 ; CPU:$F7D5 PRG:37D5 23 4C C4 62 ; PPU $234D, length 4, repeat, vertical - .byte $23, $4D, $C4, $62 ; PRG:$37D1 23 4D C4 62 + .byte $23, $4D, $C4, $62 ; CPU:$F7D9 PRG:37D9 23 4D C4 62 ; PPU $234E, length 4, repeat, vertical - .byte $23, $4E, $C4, $62 ; PRG:$37D5 23 4E C4 62 + .byte $23, $4E, $C4, $62 ; CPU:$F7DD PRG:37DD 23 4E C4 62 ; PPU $227B, length 7, repeat, vertical - .byte $22, $7B, $C7, $62 ; PRG:$37D9 22 7B C7 62 + .byte $22, $7B, $C7, $62 ; CPU:$F7E1 PRG:37E1 22 7B C7 62 ; PPU $227C, length 7, repeat, vertical - .byte $22, $7C, $C7, $62 ; PRG:$37DD 22 7C C7 62 + .byte $22, $7C, $C7, $62 ; CPU:$F7E5 PRG:37E5 22 7C C7 62 ; PPU $2379, length 7, repeat, horizontal - .byte $23, $79, $47, $62 ; PRG:$37E1 23 79 47 62 + .byte $23, $79, $47, $62 ; CPU:$F7E9 PRG:37E9 23 79 47 62 ; PPU $2399, length 7, repeat, horizontal - .byte $23, $99, $47, $62 ; PRG:$37E5 23 99 47 62 + .byte $23, $99, $47, $62 ; CPU:$F7ED PRG:37ED 23 99 47 62 ; PPU $23B9, length 7, repeat, horizontal - .byte $23, $B9, $47, $62 ; PRG:$37E9 23 B9 47 62 + .byte $23, $B9, $47, $62 ; CPU:$F7F1 PRG:37F1 23 B9 47 62 ; PPU $21A2, length 3, literal, horizontal - .byte $21, $A2, $03, $5F, $60, $61 ; PRG:$37ED 21 A2 03 5F 60 61 + .byte $21, $A2, $03, $5F, $60, $61 ; CPU:$F7F5 PRG:37F5 21 A2 03 5F 60 61 ; PPU $225A, length 4, literal, horizontal - .byte $22, $5A, $04, $5F, $60, $60, $61 ; PRG:$37F3 22 5A 04 5F 60 60 61 + .byte $22, $5A, $04, $5F, $60, $60, $61 ; CPU:$F7FB PRG:37FB 22 5A 04 5F 60 60 61 ; PPU $22A0, length 4, repeat, horizontal - .byte $22, $A0, $44, $60 ; PRG:$37FA 22 A0 44 60 + .byte $22, $A0, $44, $60 ; CPU:$F802 PRG:3802 22 A0 44 60 ; PPU $22A4, length 1, literal, horizontal - .byte $22, $A4, $01, $61 ; PRG:$37FE 22 A4 01 61 + .byte $22, $A4, $01, $61 ; CPU:$F806 PRG:3806 22 A4 01 61 ; PPU $22B6, length 4, literal, horizontal - .byte $22, $B6, $04, $5F, $60, $60, $61 ; PRG:$3802 22 B6 04 5F 60 60 61 + .byte $22, $B6, $04, $5F, $60, $60, $61 ; CPU:$F80A PRG:380A 22 B6 04 5F 60 60 61 ; PPU $2320, length 6, repeat, horizontal - .byte $23, $20, $46, $60 ; PRG:$3809 23 20 46 60 + .byte $23, $20, $46, $60 ; CPU:$F811 PRG:3811 23 20 46 60 ; PPU $2326, length 1, literal, horizontal - .byte $23, $26, $01, $61 ; PRG:$380D 23 26 01 61 + .byte $23, $26, $01, $61 ; CPU:$F815 PRG:3815 23 26 01 61 ; PPU $232B, length 5, literal, horizontal - .byte $23, $2B, $05, $5F, $60, $60, $60, $61 ; PRG:$3811 23 2B 05 5F 60 60 60 61 + .byte $23, $2B, $05, $5F, $60, $60, $60, $61 ; CPU:$F819 PRG:3819 23 2B 05 5F 60 60 60 61 ; PPU $2358, length 1, literal, horizontal - .byte $23, $58, $01, $5F ; PRG:$3819 23 58 01 5F + .byte $23, $58, $01, $5F ; CPU:$F821 PRG:3821 23 58 01 5F ; PPU $2359, length 7, repeat, horizontal - .byte $23, $59, $47, $60 ; PRG:$381D 23 59 47 60 + .byte $23, $59, $47, $60 ; CPU:$F825 PRG:3825 23 59 47 60 ; PPU $2227, length 21, repeat, horizontal - .byte $22, $27, $55, $84 ; PRG:$3821 22 27 55 84 + .byte $22, $27, $55, $84 ; CPU:$F829 PRG:3829 22 27 55 84 ; PPU $221C, length 2, literal, vertical - .byte $22, $1C, $82, $85, $86 ; PRG:$3825 22 1C 82 85 86 + .byte $22, $1C, $82, $85, $86 ; CPU:$F82D PRG:382D 22 1C 82 85 86 ; PPU $221D, length 2, literal, vertical - .byte $22, $1D, $82, $87, $88 ; PRG:$382A 22 1D 82 87 88 + .byte $22, $1D, $82, $87, $88 ; CPU:$F832 PRG:3832 22 1D 82 87 88 ; PPU $2122, length 3, literal, vertical - .byte $21, $22, $83, $65, $65, $66 ; PRG:$382F 21 22 83 65 65 66 + .byte $21, $22, $83, $65, $65, $66 ; CPU:$F837 PRG:3837 21 22 83 65 65 66 ; PPU $21C2, length 5, repeat, vertical - .byte $21, $C2, $C5, $65 ; PRG:$3835 21 C2 C5 65 + .byte $21, $C2, $C5, $65 ; CPU:$F83D PRG:383D 21 C2 C5 65 ; PPU $2262, length 1, literal, horizontal - .byte $22, $62, $01, $66 ; PRG:$3839 22 62 01 66 + .byte $22, $62, $01, $66 ; CPU:$F841 PRG:3841 22 62 01 66 ; PPU $2125, length 10, repeat, vertical - .byte $21, $25, $CA, $65 ; PRG:$383D 21 25 CA 65 + .byte $21, $25, $CA, $65 ; CPU:$F845 PRG:3845 21 25 CA 65 ; PPU $2265, length 1, literal, horizontal - .byte $22, $65, $01, $66 ; PRG:$3841 22 65 01 66 + .byte $22, $65, $01, $66 ; CPU:$F849 PRG:3849 22 65 01 66 ; PPU $2128, length 7, repeat, vertical - .byte $21, $28, $C7, $65 ; PRG:$3845 21 28 C7 65 + .byte $21, $28, $C7, $65 ; CPU:$F84D PRG:384D 21 28 C7 65 ; PPU $2208, length 1, literal, horizontal - .byte $22, $08, $01, $66 ; PRG:$3849 22 08 01 66 + .byte $22, $08, $01, $66 ; CPU:$F851 PRG:3851 22 08 01 66 ; PPU $212B, length 5, literal, vertical - .byte $21, $2B, $85, $65, $94, $95, $65, $66 ; PRG:$384D 21 2B 85 65 94 95 65 66 + .byte $21, $2B, $85, $65, $94, $95, $65, $66 ; CPU:$F855 PRG:3855 21 2B 85 65 94 95 65 66 ; PPU $214A, length 2, literal, vertical - .byte $21, $4A, $82, $50, $51 ; PRG:$3855 21 4A 82 50 51 + .byte $21, $4A, $82, $50, $51 ; CPU:$F85D PRG:385D 21 4A 82 50 51 ; PPU $212E, length 5, repeat, vertical - .byte $21, $2E, $C5, $65 ; PRG:$385A 21 2E C5 65 + .byte $21, $2E, $C5, $65 ; CPU:$F862 PRG:3862 21 2E C5 65 ; PPU $21CE, length 1, literal, horizontal - .byte $21, $CE, $01, $66 ; PRG:$385E 21 CE 01 66 + .byte $21, $CE, $01, $66 ; CPU:$F866 PRG:3866 21 CE 01 66 ; PPU $2131, length 5, literal, vertical - .byte $21, $31, $85, $65, $65, $65, $65, $66 ; PRG:$3862 21 31 85 65 65 65 65 66 + .byte $21, $31, $85, $65, $65, $65, $65, $66 ; CPU:$F86A PRG:386A 21 31 85 65 65 65 65 66 ; PPU $2134, length 8, literal, vertical - .byte $21, $34, $88, $65, $65, $65, $65, $65, $90, $91, $66 ; PRG:$386A 21 34 88 65 65 65 65 65 90 91 66 + .byte $21, $34, $88, $65, $65, $65, $65, $65, $90, $91, $66 ; CPU:$F872 PRG:3872 21 34 88 65 65 65 65 65 90 91 66 ; PPU $21D3, length 2, literal, vertical - .byte $21, $D3, $82, $58, $59 ; PRG:$3875 21 D3 82 58 59 + .byte $21, $D3, $82, $58, $59 ; CPU:$F87D PRG:387D 21 D3 82 58 59 ; PPU $2137, length 5, literal, vertical - .byte $21, $37, $85, $65, $65, $65, $65, $66 ; PRG:$387A 21 37 85 65 65 65 65 66 + .byte $21, $37, $85, $65, $65, $65, $65, $66 ; CPU:$F882 PRG:3882 21 37 85 65 65 65 65 66 ; PPU $20DA, length 7, repeat, vertical - .byte $20, $DA, $C7, $65 ; PRG:$3882 20 DA C7 65 + .byte $20, $DA, $C7, $65 ; CPU:$F88A PRG:388A 20 DA C7 65 ; PPU $21BA, length 1, literal, horizontal - .byte $21, $BA, $01, $66 ; PRG:$3886 21 BA 01 66 + .byte $21, $BA, $01, $66 ; CPU:$F88E PRG:388E 21 BA 01 66 ; PPU $20DD, length 7, repeat, vertical - .byte $20, $DD, $C7, $65 ; PRG:$388A 20 DD C7 65 + .byte $20, $DD, $C7, $65 ; CPU:$F892 PRG:3892 20 DD C7 65 ; PPU $21BD, length 1, literal, horizontal - .byte $21, $BD, $01, $66 ; PRG:$388E 21 BD 01 66 + .byte $21, $BD, $01, $66 ; CPU:$F896 PRG:3896 21 BD 01 66 ; PPU $2146, length 2, literal, vertical - .byte $21, $46, $82, $56, $57 ; PRG:$3892 21 46 82 56 57 + .byte $21, $46, $82, $56, $57 ; CPU:$F89A PRG:389A 21 46 82 56 57 ; PPU $2145, length 2, literal, vertical - .byte $21, $45, $82, $92, $93 ; PRG:$3897 21 45 82 92 93 + .byte $21, $45, $82, $92, $93 ; CPU:$F89F PRG:389F 21 45 82 92 93 ; PPU $227A, length 5, literal, vertical - .byte $22, $7A, $85, $65, $65, $65, $65, $66 ; PRG:$389C 22 7A 85 65 65 65 65 66 + .byte $22, $7A, $85, $65, $65, $65, $65, $66 ; CPU:$F8A4 PRG:38A4 22 7A 85 65 65 65 65 66 ; PPU $227D, length 5, literal, vertical - .byte $22, $7D, $85, $65, $65, $65, $65, $66 ; PRG:$38A4 22 7D 85 65 65 65 65 66 + .byte $22, $7D, $85, $65, $65, $65, $65, $66 ; CPU:$F8AC PRG:38AC 22 7D 85 65 65 65 65 66 ; PPU $2388, length 2, literal, horizontal - .byte $23, $88, $02, $5F, $61 ; PRG:$38AC 23 88 02 5F 61 + .byte $23, $88, $02, $5F, $61 ; CPU:$F8B4 PRG:38B4 23 88 02 5F 61 ; PPU $23A8, length 2, repeat, horizontal - .byte $23, $A8, $42, $62 ; PRG:$38B1 23 A8 42 62 - .byte $00 ; PRG:$38B5 00 ; stream terminator + .byte $23, $A8, $42, $62 ; CPU:$F8B9 PRG:38B9 23 A8 42 62 + .byte $00 ; PRG:$38B5 00 ; stream terminator ; CPU:$F8BD PRG:38BD 00 ;------------------------------------------------------------------------------ ; CommonStageStatusVramCommandStream @@ -12314,28 +12314,28 @@ SpringboardStageVramCommandStream: ;------------------------------------------------------------------------------ CommonStageStatusVramCommandStream: ; PPU $2063, length 1, literal, horizontal - .byte $20, $63, $01, $FD ; PRG:$38B6 20 63 01 FD + .byte $20, $63, $01, $FD ; CPU:$F8BE PRG:38BE 20 63 01 FD ; PPU $206B, length 3, literal, horizontal - .byte $20, $6B, $03, $8D, $8E, $8F ; PRG:$38BA 20 6B 03 8D 8E 8F + .byte $20, $6B, $03, $8D, $8E, $8F ; CPU:$F8C2 PRG:38C2 20 6B 03 8D 8E 8F ; PPU $2075, length 2, literal, horizontal - .byte $20, $75, $02, $FC, $FD ; PRG:$38C0 20 75 02 FC FD + .byte $20, $75, $02, $FC, $FD ; CPU:$F8C8 PRG:38C8 20 75 02 FC FD ; PPU $2094, length 10, literal, horizontal - .byte $20, $94, $0A, $25, $13, $2A, $26, $27, $28, $29, $2A, $15, $2D ; PRG:$38C5 20 94 0A 25 13 2A 26 27 28 29 2A 15 2D + .byte $20, $94, $0A, $25, $13, $2A, $26, $27, $28, $29, $2A, $15, $2D ; CPU:$F8CD PRG:38CD 20 94 0A 25 13 2A 26 27 28 29 2A 15 2D ; PPU $20B4, length 10, literal, horizontal - .byte $20, $B4, $0A, $2B, $24, $2C, $24, $24, $24, $24, $2C, $24, $2F ; PRG:$38D2 20 B4 0A 2B 24 2C 24 24 24 24 2C 24 2F + .byte $20, $B4, $0A, $2B, $24, $2C, $24, $24, $24, $24, $2C, $24, $2F ; CPU:$F8DA PRG:38DA 20 B4 0A 2B 24 2C 24 24 24 24 2C 24 2F ; PPU $2082, length 6, literal, horizontal - .byte $20, $82, $06, $30, $34, $38, $3C, $40, $44 ; PRG:$38DF 20 82 06 30 34 38 3C 40 44 + .byte $20, $82, $06, $30, $34, $38, $3C, $40, $44 ; CPU:$F8E7 PRG:38E7 20 82 06 30 34 38 3C 40 44 ; PPU $20A2, length 6, literal, horizontal - .byte $20, $A2, $06, $31, $35, $39, $3D, $41, $45 ; PRG:$38E8 20 A2 06 31 35 39 3D 41 45 + .byte $20, $A2, $06, $31, $35, $39, $3D, $41, $45 ; CPU:$F8F0 PRG:38F0 20 A2 06 31 35 39 3D 41 45 ; PPU $208E, length 2, literal, vertical - .byte $20, $8E, $82, $4C, $4D ; PRG:$38F1 20 8E 82 4C 4D + .byte $20, $8E, $82, $4C, $4D ; CPU:$F8F9 PRG:38F9 20 8E 82 4C 4D ; PPU $208F, length 2, literal, vertical - .byte $20, $8F, $82, $4E, $4F ; PRG:$38F6 20 8F 82 4E 4F + .byte $20, $8F, $82, $4E, $4F ; CPU:$F8FE PRG:38FE 20 8F 82 4E 4F ; PPU $20C2, length 6, literal, horizontal - .byte $20, $C2, $06, $32, $36, $3A, $3E, $42, $46 ; PRG:$38FB 20 C2 06 32 36 3A 3E 42 46 + .byte $20, $C2, $06, $32, $36, $3A, $3E, $42, $46 ; CPU:$F903 PRG:3903 20 C2 06 32 36 3A 3E 42 46 ; PPU $20E2, length 6, literal, horizontal - .byte $20, $E2, $06, $33, $37, $3B, $3F, $43, $47 ; PRG:$3904 20 E2 06 33 37 3B 3F 43 47 - .byte $00 ; PRG:$390D 00 ; stream terminator + .byte $20, $E2, $06, $33, $37, $3B, $3F, $43, $47 ; CPU:$F90C PRG:390C 20 E2 06 33 37 3B 3F 43 47 + .byte $00 ; PRG:$390D 00 ; stream terminator ; CPU:$F915 PRG:3915 00 ;------------------------------------------------------------------------------ ; UnusedVramDataPadding @@ -12343,8 +12343,8 @@ CommonStageStatusVramCommandStream: ; Unreferenced $FF fill between the final command stream and UpdateAudioFrame. ;------------------------------------------------------------------------------ UnusedVramDataPadding: - .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; PRG:$390E FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF - .byte $FF ; PRG:$391E FF + .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; CPU:$F916 PRG:3916 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF ; CPU:$F926 PRG:3926 FF ;------------------------------------------------------------------------------ ; UpdateAudioFrame ; @@ -12364,41 +12364,41 @@ UnusedVramDataPadding: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ UpdateAudioFrame: - lda #$C0 ; PRG:$391F A9 C0 - sta APUFRAMECNT ; PRG:$3921 8D 17 40 - jsr RunAudioEngine ; PRG:$3924 20 D5 FA - ldx #$00 ; PRG:$3927 A2 00 - stx GameplayEventFlags ; PRG:$3929 86 FF - stx ObjectSoundRequestFlags ; PRG:$392B 86 FE - stx SecondarySoundRequestFlags ; PRG:$392D 86 FD - lda AudioLfoPhase ; PRG:$392F A5 FB - cmp #$20 ; PRG:$3931 C9 20 - bcs Label_F938 ; PRG:$3933 B0 03 - stx $06B2 ; PRG:$3935 8E B2 06 + lda #$C0 ; CPU:$F927 PRG:3927 A2 00 + sta APUFRAMECNT ; CPU:$F929 PRG:3929 86 FF + jsr RunAudioEngine ; CPU:$F92B PRG:392B 86 FE + ldx #$00 ; CPU:$F92D PRG:392D 86 FD + stx GameplayEventFlags ; CPU:$F92F PRG:392F A5 FB + stx ObjectSoundRequestFlags ; CPU:$F931 PRG:3931 C9 20 + stx SecondarySoundRequestFlags ; CPU:$F933 PRG:3933 B0 03 + lda AudioLfoPhase ; CPU:$F935 PRG:3935 8E B2 06 + cmp #$20 ; CPU:$F938 PRG:3938 C9 80 + bcs Label_F938 ; CPU:$F93A PRG:393A 90 03 + stx $06B2 ; CPU:$F93C PRG:393C EE B2 06 Label_F938: - cmp #$80 ; PRG:$3938 C9 80 - bcc Label_F93F ; PRG:$393A 90 03 - inc $06B2 ; PRG:$393C EE B2 06 + cmp #$80 ; CPU:$F93F PRG:393F A8 + bcc Label_F93F ; CPU:$F940 PRG:3940 4A + inc $06B2 ; CPU:$F941 PRG:3941 4A Label_F93F: - tay ; PRG:$393F A8 - lsr a ; PRG:$3940 4A - lsr a ; PRG:$3941 4A - lsr a ; PRG:$3942 4A - lsr a ; PRG:$3943 4A - lsr a ; PRG:$3944 4A - sta Zp00 ; PRG:$3945 85 00 - tya ; PRG:$3947 98 - ldx $06B2 ; PRG:$3948 AE B2 06 - bne Label_F952 ; PRG:$394B D0 05 - sec ; PRG:$394D 38 - adc Zp00 ; PRG:$394E 65 00 - bne Label_F955 ; PRG:$3950 D0 03 + tay ; CPU:$F942 PRG:3942 4A + lsr a ; CPU:$F943 PRG:3943 4A + lsr a ; CPU:$F944 PRG:3944 4A + lsr a ; CPU:$F945 PRG:3945 85 00 + lsr a ; CPU:$F947 PRG:3947 98 + lsr a ; CPU:$F948 PRG:3948 AE B2 06 + sta Zp00 ; CPU:$F94B PRG:394B D0 05 + tya ; CPU:$F94D PRG:394D 38 + ldx $06B2 ; CPU:$F94E PRG:394E 65 00 + bne Label_F952 ; CPU:$F950 PRG:3950 D0 03 + sec ; CPU:$F952 PRG:3952 18 + adc Zp00 ; CPU:$F953 PRG:3953 E5 00 + bne Label_F955 ; CPU:$F955 PRG:3955 85 FB Label_F952: - clc ; PRG:$3952 18 - sbc Zp00 ; PRG:$3953 E5 00 + clc ; CPU:$F957 PRG:3957 60 + sbc Zp00 ; CPU:$F958 PRG:3958 ?? Label_F955: - sta AudioLfoPhase ; PRG:$3955 85 FB - rts ; PRG:$3957 60 + sta AudioLfoPhase ; CPU:$F95A PRG:395A 8E 00 40 + rts ; CPU:$F95D PRG:395D 8C 01 40 ;------------------------------------------------------------------------------ ; ConfigurePulse1WithSweepDisabled @@ -12409,7 +12409,7 @@ Label_F955: ; Returns: through ConfigurePulse1Envelope. ;------------------------------------------------------------------------------ ConfigurePulse1WithSweepDisabled: - ldy #$7F ; PRG:$3958 A0 7F + ldy #$7F ; CPU:$F960 PRG:3960 60 ;------------------------------------------------------------------------------ ; ConfigurePulse1Envelope @@ -12430,9 +12430,9 @@ ConfigurePulse1WithSweepDisabled: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ ConfigurePulse1Envelope: - stx APUPC1BASE ; PRG:$395A 8E 00 40 - sty APUPC1SWEEP ; PRG:$395D 8C 01 40 - rts ; PRG:$3960 60 + stx APUPC1BASE ; CPU:$F961 PRG:3961 85 F3 + sty APUPC1SWEEP ; CPU:$F963 PRG:3963 86 F4 + rts ; CPU:$F965 PRG:3965 8C A1 06 ;------------------------------------------------------------------------------ ; StartPulse2Effect @@ -12453,14 +12453,14 @@ ConfigurePulse1Envelope: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ StartPulse2Effect: - sta AudioEffectTimer ; PRG:$3961 85 F3 - stx AudioPitchAccumulator ; PRG:$3963 86 F4 - sty $06A1 ; PRG:$3965 8C A1 06 - ldx #$9A ; PRG:$3968 A2 9A - ldy #$08 ; PRG:$396A A0 08 - stx APUPC2BASE ; PRG:$396C 8E 04 40 - sty APUPC2SWEEP ; PRG:$396F 8C 05 40 - rts ; PRG:$3972 60 + sta AudioEffectTimer ; CPU:$F968 PRG:3968 A2 9A + stx AudioPitchAccumulator ; CPU:$F96A PRG:396A A0 08 + sty $06A1 ; CPU:$F96C PRG:396C 8E 04 40 + ldx #$9A ; CPU:$F96F PRG:396F 8C 05 40 + ldy #$08 ; CPU:$F972 PRG:3972 60 + stx APUPC2BASE ; CPU:$F973 PRG:3973 85 F5 + sty APUPC2SWEEP ; CPU:$F975 PRG:3975 86 F6 + rts ; CPU:$F977 PRG:3977 8C C0 06 ;------------------------------------------------------------------------------ ; StartTriangleEffect @@ -12481,14 +12481,14 @@ StartPulse2Effect: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ StartTriangleEffect: - sta TriangleEffectTimer ; PRG:$3973 85 F5 - stx TrianglePitchAccumulator ; PRG:$3975 86 F6 - sty $06C0 ; PRG:$3977 8C C0 06 - lda #$FF ; PRG:$397A A9 FF - sta APUTRIBASE ; PRG:$397C 8D 08 40 - lda #$08 ; PRG:$397F A9 08 - sta APUTRIHIGH ; PRG:$3981 8D 0B 40 - rts ; PRG:$3984 60 + sta TriangleEffectTimer ; CPU:$F97A PRG:397A A9 FF + stx TrianglePitchAccumulator ; CPU:$F97C PRG:397C 8D 08 40 + sty $06C0 ; CPU:$F97F PRG:397F A9 08 + lda #$FF ; CPU:$F981 PRG:3981 8D 0B 40 + sta APUTRIBASE ; CPU:$F984 PRG:3984 60 + lda #$08 ; CPU:$F985 PRG:3985 86 F1 + sta APUTRIHIGH ; CPU:$F987 PRG:3987 84 F0 + rts ; CPU:$F989 PRG:3989 D0 05 ;------------------------------------------------------------------------------ ; AudioUpdateStep_F985 @@ -12509,9 +12509,9 @@ StartTriangleEffect: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ AudioUpdateStep_F985: - stx Pulse1EffectTimer ; PRG:$3985 86 F1 - sty Pulse1EffectFlags ; PRG:$3987 84 F0 - bne WriteApuPeriod ; PRG:$3989 D0 05 + stx Pulse1EffectTimer ; CPU:$F98B PRG:398B A0 7F + sty Pulse1EffectFlags ; CPU:$F98D PRG:398D 20 5A F9 + bne WriteApuPeriod ; CPU:$F990 PRG:3990 A2 00 ;------------------------------------------------------------------------------ ; AudioComputeStep_F98B @@ -12532,7 +12532,7 @@ AudioUpdateStep_F985: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ AudioComputeStep_F98B: - ldy #$7F ; PRG:$398B A0 7F + ldy #$7F ; CPU:$F992 PRG:3992 A8 ;------------------------------------------------------------------------------ ; AudioDispatchStep_F98D @@ -12553,7 +12553,7 @@ AudioComputeStep_F98B: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ AudioDispatchStep_F98D: - jsr ConfigurePulse1Envelope ; PRG:$398D 20 5A F9 + jsr ConfigurePulse1Envelope ; CPU:$F993 PRG:3993 B9 01 FA ;------------------------------------------------------------------------------ ; WriteApuPeriod @@ -12574,17 +12574,17 @@ AudioDispatchStep_F98D: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ WriteApuPeriod: - ldx #$00 ; PRG:$3990 A2 00 + ldx #$00 ; CPU:$F996 PRG:3996 F0 0B Label_F992: - tay ; PRG:$3992 A8 - lda ApuPeriodLowTable,y ; PRG:$3993 B9 01 FA - beq Label_F9A3 ; PRG:$3996 F0 0B - sta APUPC1TLOW,x ; PRG:$3998 9D 02 40 - lda ApuPeriodHighTable,y ; PRG:$399B B9 00 FA - ora #$08 ; PRG:$399E 09 08 - sta APUPC1THIGH,x ; PRG:$39A0 9D 03 40 + tay ; CPU:$F998 PRG:3998 9D 02 40 + lda ApuPeriodLowTable,y ; CPU:$F99B PRG:399B B9 00 FA + beq Label_F9A3 ; CPU:$F99E PRG:399E 09 08 + sta APUPC1TLOW,x ; CPU:$F9A0 PRG:39A0 9D 03 40 + lda ApuPeriodHighTable,y ; CPU:$F9A3 PRG:39A3 60 + ora #$08 ; CPU:$F9A4 PRG:39A4 A2 04 + sta APUPC1THIGH,x ; CPU:$F9A6 PRG:39A6 D0 EA Label_F9A3: - rts ; PRG:$39A3 60 + rts ; CPU:$F9A8 PRG:39A8 8A ;------------------------------------------------------------------------------ ; WritePulse2Period @@ -12605,8 +12605,8 @@ Label_F9A3: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ WritePulse2Period: - ldx #$04 ; PRG:$39A4 A2 04 - bne Label_F992 ; PRG:$39A6 D0 EA + ldx #$04 ; CPU:$F9A9 PRG:39A9 29 3E + bne Label_F992 ; CPU:$F9AB PRG:39AB A2 08 ;------------------------------------------------------------------------------ ; WriteTrianglePeriod @@ -12627,10 +12627,10 @@ WritePulse2Period: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ WriteTrianglePeriod: - txa ; PRG:$39A8 8A - and #$3E ; PRG:$39A9 29 3E - ldx #$08 ; PRG:$39AB A2 08 - bne Label_F992 ; PRG:$39AD D0 E3 + txa ; CPU:$F9AD PRG:39AD D0 E3 + and #$3E ; CPU:$F9AF PRG:39AF A9 00 + ldx #$08 ; CPU:$F9B1 PRG:39B1 4A + bne Label_F992 ; CPU:$F9B2 PRG:39B2 4A ;------------------------------------------------------------------------------ ; AudioComputeStep_F9AF @@ -12651,7 +12651,7 @@ WriteTrianglePeriod: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ AudioComputeStep_F9AF: - lda #$00 ; PRG:$39AF A9 00 + lda #$00 ; CPU:$F9B3 PRG:39B3 09 90 ;------------------------------------------------------------------------------ ; AudioUpdateStep_F9B1 @@ -12672,11 +12672,11 @@ AudioComputeStep_F9AF: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ AudioUpdateStep_F9B1: - lsr a ; PRG:$39B1 4A - lsr a ; PRG:$39B2 4A - ora #$90 ; PRG:$39B3 09 90 - sta APUPC1BASE ; PRG:$39B5 8D 00 40 - rts ; PRG:$39B8 60 + lsr a ; CPU:$F9B5 PRG:39B5 8D 00 40 + lsr a ; CPU:$F9B8 PRG:39B8 60 + ora #$90 ; CPU:$F9B9 PRG:39B9 AA + sta APUPC1BASE ; CPU:$F9BA PRG:39BA 6A + rts ; CPU:$F9BB PRG:39BB 8A ;------------------------------------------------------------------------------ ; AudioComputeStep_F9B9 @@ -12697,12 +12697,12 @@ AudioUpdateStep_F9B1: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ AudioComputeStep_F9B9: - tax ; PRG:$39B9 AA - ror a ; PRG:$39BA 6A - txa ; PRG:$39BB 8A - rol a ; PRG:$39BC 2A - rol a ; PRG:$39BD 2A - rol a ; PRG:$39BE 2A + tax ; CPU:$F9BC PRG:39BC 2A + ror a ; CPU:$F9BD PRG:39BD 2A + txa ; CPU:$F9BE PRG:39BE 2A + rol a ; CPU:$F9BF PRG:39BF 29 07 + rol a ; CPU:$F9C1 PRG:39C1 18 + rol a ; CPU:$F9C2 PRG:39C2 6D 8D 06 ;------------------------------------------------------------------------------ ; AudioComputeStep_F9BF @@ -12723,12 +12723,12 @@ AudioComputeStep_F9B9: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ AudioComputeStep_F9BF: - and #$07 ; PRG:$39BF 29 07 - clc ; PRG:$39C1 18 - adc $068D ; PRG:$39C2 6D 8D 06 - tay ; PRG:$39C5 A8 - lda AudioPitchModulationTable,y ; PRG:$39C6 B9 4E FA - rts ; PRG:$39C9 60 + and #$07 ; CPU:$F9C5 PRG:39C5 A8 + clc ; CPU:$F9C6 PRG:39C6 B9 4E FA + adc $068D ; CPU:$F9C9 PRG:39C9 60 + tay ; CPU:$F9CA PRG:39CA 98 + lda AudioPitchModulationTable,y ; CPU:$F9CB PRG:39CB 4A + rts ; CPU:$F9CC PRG:39CC 4A ;------------------------------------------------------------------------------ ; AudioComputeStep_F9CA @@ -12749,8 +12749,8 @@ AudioComputeStep_F9BF: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ AudioComputeStep_F9CA: - tya ; PRG:$39CA 98 - lsr a ; PRG:$39CB 4A + tya ; CPU:$F9CD PRG:39CD 4A + lsr a ; CPU:$F9CE PRG:39CE 85 00 ;------------------------------------------------------------------------------ ; AudioComputeStep_F9CC @@ -12771,7 +12771,7 @@ AudioComputeStep_F9CA: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ AudioComputeStep_F9CC: - lsr a ; PRG:$39CC 4A + lsr a ; CPU:$F9D0 PRG:39D0 98 ;------------------------------------------------------------------------------ ; AudioUpdateStep_F9CD @@ -12792,12 +12792,12 @@ AudioComputeStep_F9CC: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ AudioUpdateStep_F9CD: - lsr a ; PRG:$39CD 4A - sta Zp00 ; PRG:$39CE 85 00 - tya ; PRG:$39D0 98 - sec ; PRG:$39D1 38 - sbc Zp00 ; PRG:$39D2 E5 00 - rts ; PRG:$39D4 60 + lsr a ; CPU:$F9D1 PRG:39D1 38 + sta Zp00 ; CPU:$F9D2 PRG:39D2 E5 00 + tya ; CPU:$F9D4 PRG:39D4 60 + sec ; CPU:$F9D5 PRG:39D5 AD D1 06 + sbc Zp00 ; CPU:$F9D8 PRG:39D8 C9 80 + rts ; CPU:$F9DA PRG:39DA B0 03 ;------------------------------------------------------------------------------ ; AudioUpdateStep_F9D5 @@ -12818,14 +12818,14 @@ AudioUpdateStep_F9CD: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ AudioUpdateStep_F9D5: - lda $06D1 ; PRG:$39D5 AD D1 06 - cmp #$80 ; PRG:$39D8 C9 80 - bcs Label_F9DF ; PRG:$39DA B0 03 - inc $06D1 ; PRG:$39DC EE D1 06 + lda $06D1 ; CPU:$F9DC PRG:39DC EE D1 06 + cmp #$80 ; CPU:$F9DF PRG:39DF 4A + bcs Label_F9DF ; CPU:$F9E0 PRG:39E0 8D 11 40 + inc $06D1 ; CPU:$F9E3 PRG:39E3 60 Label_F9DF: - lsr a ; PRG:$39DF 4A - sta APUDMALOAD ; PRG:$39E0 8D 11 40 - rts ; PRG:$39E3 60 + lsr a ; CPU:$F9E4 PRG:39E4 AD D1 06 + sta APUDMALOAD ; CPU:$F9E7 PRG:39E7 F0 F6 + rts ; CPU:$F9E9 PRG:39E9 CE D1 06 ;------------------------------------------------------------------------------ ; AudioDispatchStep_F9E4 @@ -12846,10 +12846,10 @@ Label_F9DF: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ AudioDispatchStep_F9E4: - lda $06D1 ; PRG:$39E4 AD D1 06 - beq Label_F9DF ; PRG:$39E7 F0 F6 - dec $06D1 ; PRG:$39E9 CE D1 06 - jmp Label_F9DF ; PRG:$39EC 4C DF F9 + lda $06D1 ; CPU:$F9EC PRG:39EC 4C DF F9 + beq Label_F9DF ; CPU:$F9EF PRG:39EF A0 07 + dec $06D1 ; CPU:$F9F1 PRG:39F1 0A + jmp Label_F9DF ; CPU:$F9F2 PRG:39F2 B0 03 ;------------------------------------------------------------------------------ ; AudioComputeStep_F9EF @@ -12870,14 +12870,14 @@ AudioDispatchStep_F9E4: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ AudioComputeStep_F9EF: - ldy #$07 ; PRG:$39EF A0 07 + ldy #$07 ; CPU:$F9F4 PRG:39F4 88 Label_F9F1: - asl a ; PRG:$39F1 0A - bcs Label_F9F7 ; PRG:$39F2 B0 03 - dey ; PRG:$39F4 88 - bne Label_F9F1 ; PRG:$39F5 D0 FA + asl a ; CPU:$F9F5 PRG:39F5 D0 FA + bcs Label_F9F7 ; CPU:$F9F7 PRG:39F7 60 + dey ; CPU:$F9F8 PRG:39F8 ?? + bne Label_F9F1 ; CPU:$F9FA PRG:39FA ?? Label_F9F7: - rts ; PRG:$39F7 60 + rts ; CPU:$F9FC PRG:39FC ?? ;------------------------------------------------------------------------------ ; PulseSweepPatternTable @@ -12887,7 +12887,7 @@ Label_F9F7: ;------------------------------------------------------------------------------ PulseSweepPatternTable: ; Explicit bytes replacing .incbin ROM:$3A08, length $0008 - .byte $85, $84, $84, $84, $84, $8C, $8C, $8C ; PRG:$39F8 85 84 84 84 84 8C 8C 8C + .byte $85, $84, $84, $84, $84, $8C, $8C, $8C ; CPU:$F9FE PRG:39FE 85 84 84 84 84 8C 8C 8C ;------------------------------------------------------------------------------ ; ApuPeriodHighTable @@ -12897,7 +12897,7 @@ PulseSweepPatternTable: ;------------------------------------------------------------------------------ ApuPeriodHighTable: ; Explicit bytes replacing .incbin ROM:$3A10, length $0001 - .byte $07 ; PRG:$3A00 07 + .byte $07 ; CPU:$FA06 PRG:3A06 07 ;------------------------------------------------------------------------------ ; ApuPeriodLowTable @@ -12907,11 +12907,11 @@ ApuPeriodHighTable: ;------------------------------------------------------------------------------ ApuPeriodLowTable: ; Explicit bytes replacing .incbin ROM:$3A11, length $004D - .byte $F0, $00, $00, $00, $69, $00, $D4, $00, $BD, $00, $A8, $00, $9F, $00, $96, $00 ; PRG:$3A01 F0 00 00 00 69 00 D4 00 BD 00 A8 00 9F 00 96 00 - .byte $8D, $00, $70, $01, $AB, $01, $93, $01, $7C, $01, $67, $01, $52, $01, $3F, $01 ; PRG:$3A11 8D 00 70 01 AB 01 93 01 7C 01 67 01 52 01 3F 01 - .byte $2D, $01, $1C, $01, $0C, $00, $FD, $00, $E1, $03, $57, $02, $F9, $02, $A6, $02 ; PRG:$3A21 2D 01 1C 01 0C 00 FD 00 E1 03 57 02 F9 02 A6 02 - .byte $80, $02, $3A, $02, $1A, $01, $FC, $01, $C4, $06, $AE, $05, $F3, $05, $9E, $05 ; PRG:$3A31 80 02 3A 02 1A 01 FC 01 C4 06 AE 05 F3 05 9E 05 - .byte $4D, $05, $01, $04, $B9, $04, $75, $04, $35, $03, $F8, $03, $89 ; PRG:$3A41 4D 05 01 04 B9 04 75 04 35 03 F8 03 89 + .byte $F0, $00, $00, $00, $69, $00, $D4, $00, $BD, $00, $A8, $00, $9F, $00, $96, $00 ; CPU:$FA07 PRG:3A07 F0 00 00 00 69 00 D4 00 BD 00 A8 00 9F 00 96 00 + .byte $8D, $00, $70, $01, $AB, $01, $93, $01, $7C, $01, $67, $01, $52, $01, $3F, $01 ; CPU:$FA17 PRG:3A17 8D 00 70 01 AB 01 93 01 7C 01 67 01 52 01 3F 01 + .byte $2D, $01, $1C, $01, $0C, $00, $FD, $00, $E1, $03, $57, $02, $F9, $02, $A6, $02 ; CPU:$FA27 PRG:3A27 2D 01 1C 01 0C 00 FD 00 E1 03 57 02 F9 02 A6 02 + .byte $80, $02, $3A, $02, $1A, $01, $FC, $01, $C4, $06, $AE, $05, $F3, $05, $9E, $05 ; CPU:$FA37 PRG:3A37 80 02 3A 02 1A 01 FC 01 C4 06 AE 05 F3 05 9E 05 + .byte $4D, $05, $01, $04, $B9, $04, $75, $04, $35, $03, $F8, $03, $89 ; CPU:$FA47 PRG:3A47 4D 05 01 04 B9 04 75 04 35 03 F8 03 89 ;------------------------------------------------------------------------------ ; AudioPitchModulationTable @@ -12921,7 +12921,7 @@ ApuPeriodLowTable: ;------------------------------------------------------------------------------ AudioPitchModulationTable: ; Explicit bytes replacing .incbin ROM:$3A5E, length $000F - .byte $05, $0A, $14, $28, $50, $1E, $3C, $06, $0C, $18, $30, $28, $24, $10, $04 ; PRG:$3A4E 05 0A 14 28 50 1E 3C 06 0C 18 30 28 24 10 04 + .byte $05, $0A, $14, $28, $50, $1E, $3C, $06, $0C, $18, $30, $28, $24, $10, $04 ; CPU:$FA54 PRG:3A54 05 0A 14 28 50 1E 3C 06 0C 18 30 28 24 10 04 ;------------------------------------------------------------------------------ ; AudioDurationTable @@ -12931,68 +12931,68 @@ AudioPitchModulationTable: ;------------------------------------------------------------------------------ AudioDurationTable: ; Explicit bytes replacing .incbin ROM:$3A6D, length $0007 - .byte $08, $0A, $14, $03, $07, $08, $10 ; PRG:$3A5D 08 0A 14 03 07 08 10 + .byte $08, $0A, $14, $03, $07, $08, $10 ; CPU:$FA63 PRG:3A63 08 0A 14 03 07 08 10 Label_FA64: - sta Pulse1EffectFlags ; PRG:$3A64 85 F0 - sta $06A1 ; PRG:$3A66 8D A1 06 - sta $06A2 ; PRG:$3A69 8D A2 06 - rts ; PRG:$3A6C 60 + sta Pulse1EffectFlags ; CPU:$FA6A PRG:3A6A ?? + sta $06A1 ; CPU:$FA6C PRG:3A6C 60 + sta $06A2 ; CPU:$FA6D PRG:3A6D 84 F0 + rts ; CPU:$FA6F PRG:3A6F A9 08 Label_FA6D: - sty Pulse1EffectFlags ; PRG:$3A6D 84 F0 - lda #$08 ; PRG:$3A6F A9 08 - sta Pulse1EffectTimer ; PRG:$3A71 85 F1 - ldx #$9F ; PRG:$3A73 A2 9F - ldy #$A5 ; PRG:$3A75 A0 A5 - lda #$04 ; PRG:$3A77 A9 04 - jsr AudioDispatchStep_F98D ; PRG:$3A79 20 8D F9 + sty Pulse1EffectFlags ; CPU:$FA71 PRG:3A71 85 F1 + lda #$08 ; CPU:$FA73 PRG:3A73 A2 9F + sta Pulse1EffectTimer ; CPU:$FA75 PRG:3A75 A0 A5 + ldx #$9F ; CPU:$FA77 PRG:3A77 A9 04 + ldy #$A5 ; CPU:$FA79 PRG:3A79 20 8D F9 + lda #$04 ; CPU:$FA7C PRG:3A7C C6 F1 + jsr AudioDispatchStep_F98D ; CPU:$FA7E PRG:3A7E D0 53 Label_FA7C: - dec Pulse1EffectTimer ; PRG:$3A7C C6 F1 - bne Label_FAD3 ; PRG:$3A7E D0 53 - lda #$8F ; PRG:$3A80 A9 8F - jmp Label_FB16 ; PRG:$3A82 4C 16 FB + dec Pulse1EffectTimer ; CPU:$FA80 PRG:3A80 A9 8F + bne Label_FAD3 ; CPU:$FA82 PRG:3A82 4C 16 FB + lda #$8F ; CPU:$FA85 PRG:3A85 84 F0 + jmp Label_FB16 ; CPU:$FA87 PRG:3A87 A9 80 Label_FA85: - sty Pulse1EffectFlags ; PRG:$3A85 84 F0 - lda #$80 ; PRG:$3A87 A9 80 - sta Pulse1EffectTimer ; PRG:$3A89 85 F1 - ldx #$9C ; PRG:$3A8B A2 9C - lda #$12 ; PRG:$3A8D A9 12 - jsr AudioComputeStep_F98B ; PRG:$3A8F 20 8B F9 + sty Pulse1EffectFlags ; CPU:$FA89 PRG:3A89 85 F1 + lda #$80 ; CPU:$FA8B PRG:3A8B A2 9C + sta Pulse1EffectTimer ; CPU:$FA8D PRG:3A8D A9 12 + ldx #$9C ; CPU:$FA8F PRG:3A8F 20 8B F9 + lda #$12 ; CPU:$FA92 PRG:3A92 C6 F1 + jsr AudioComputeStep_F98B ; CPU:$FA94 PRG:3A94 A5 F1 Label_FA92: - dec Pulse1EffectTimer ; PRG:$3A92 C6 F1 - lda Pulse1EffectTimer ; PRG:$3A94 A5 F1 - beq Label_FA64 ; PRG:$3A96 F0 CC - cmp #$30 ; PRG:$3A98 C9 30 - bcs Label_FA9F ; PRG:$3A9A B0 03 - jsr AudioUpdateStep_F9B1 ; PRG:$3A9C 20 B1 F9 + dec Pulse1EffectTimer ; CPU:$FA96 PRG:3A96 F0 CC + lda Pulse1EffectTimer ; CPU:$FA98 PRG:3A98 C9 30 + beq Label_FA64 ; CPU:$FA9A PRG:3A9A B0 03 + cmp #$30 ; CPU:$FA9C PRG:3A9C 20 B1 F9 + bcs Label_FA9F ; CPU:$FA9F PRG:3A9F A5 F1 + jsr AudioUpdateStep_F9B1 ; CPU:$FAA1 PRG:3AA1 29 07 Label_FA9F: - lda Pulse1EffectTimer ; PRG:$3A9F A5 F1 - and #$07 ; PRG:$3AA1 29 07 - tay ; PRG:$3AA3 A8 - lda PulseSweepPatternTable,y ; PRG:$3AA4 B9 F8 F9 - sta APUPC1SWEEP ; PRG:$3AA7 8D 01 40 - jmp Label_FDF5 ; PRG:$3AAA 4C F5 FD + lda Pulse1EffectTimer ; CPU:$FAA3 PRG:3AA3 A8 + and #$07 ; CPU:$FAA4 PRG:3AA4 B9 F8 F9 + tay ; CPU:$FAA7 PRG:3AA7 8D 01 40 + lda PulseSweepPatternTable,y ; CPU:$FAAA PRG:3AAA 4C F5 FD + sta APUPC1SWEEP ; CPU:$FAAD PRG:3AAD A2 0E + jmp Label_FDF5 ; CPU:$FAAF PRG:3AAF A9 26 Label_FAAD: - ldx #$0E ; PRG:$3AAD A2 0E - lda #$26 ; PRG:$3AAF A9 26 - jsr AudioUpdateStep_F985 ; PRG:$3AB1 20 85 F9 - lda #$FE ; PRG:$3AB4 A9 FE - sta Pulse1PitchAccumulator ; PRG:$3AB6 85 F2 - ldx #$84 ; PRG:$3AB8 A2 84 - ldy #$8A ; PRG:$3ABA A0 8A - jsr ConfigurePulse1Envelope ; PRG:$3ABC 20 5A F9 + ldx #$0E ; CPU:$FAB1 PRG:3AB1 20 85 F9 + lda #$26 ; CPU:$FAB4 PRG:3AB4 A9 FE + jsr AudioUpdateStep_F985 ; CPU:$FAB6 PRG:3AB6 85 F2 + lda #$FE ; CPU:$FAB8 PRG:3AB8 A2 84 + sta Pulse1PitchAccumulator ; CPU:$FABA PRG:3ABA A0 8A + ldx #$84 ; CPU:$FABC PRG:3ABC 20 5A F9 + ldy #$8A ; CPU:$FABF PRG:3ABF C6 F1 + jsr ConfigurePulse1Envelope ; CPU:$FAC1 PRG:3AC1 F0 51 Label_FABF: - dec Pulse1EffectTimer ; PRG:$3ABF C6 F1 - beq Label_FB14 ; PRG:$3AC1 F0 51 - lda Pulse1EffectTimer ; PRG:$3AC3 A5 F1 - lsr a ; PRG:$3AC5 4A - bcs Label_FB11 ; PRG:$3AC6 B0 49 - lda Pulse1PitchAccumulator ; PRG:$3AC8 A5 F2 - tay ; PRG:$3ACA A8 - jsr AudioComputeStep_F9CC ; PRG:$3ACB 20 CC F9 - sta Pulse1PitchAccumulator ; PRG:$3ACE 85 F2 - sta APUPC1TLOW ; PRG:$3AD0 8D 02 40 + dec Pulse1EffectTimer ; CPU:$FAC3 PRG:3AC3 A5 F1 + beq Label_FB14 ; CPU:$FAC5 PRG:3AC5 4A + lda Pulse1EffectTimer ; CPU:$FAC6 PRG:3AC6 B0 49 + lsr a ; CPU:$FAC8 PRG:3AC8 A5 F2 + bcs Label_FB11 ; CPU:$FACA PRG:3ACA A8 + lda Pulse1PitchAccumulator ; CPU:$FACB PRG:3ACB 20 CC F9 + tay ; CPU:$FACE PRG:3ACE 85 F2 + jsr AudioComputeStep_F9CC ; CPU:$FAD0 PRG:3AD0 8D 02 40 + sta Pulse1PitchAccumulator ; CPU:$FAD3 PRG:3AD3 D0 3C + sta APUPC1TLOW ; CPU:$FAD5 PRG:3AD5 A5 FA Label_FAD3: - bne Label_FB11 ; PRG:$3AD3 D0 3C + bne Label_FB11 ; CPU:$FAD7 PRG:3AD7 D0 38 ;------------------------------------------------------------------------------ ; RunAudioEngine @@ -13013,499 +13013,499 @@ Label_FAD3: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ RunAudioEngine: - lda MusicPulsePosition ; PRG:$3AD5 A5 FA - bne Label_FB11 ; PRG:$3AD7 D0 38 - ldy GameplayEventFlags ; PRG:$3AD9 A4 FF - lda Pulse1EffectFlags ; PRG:$3ADB A5 F0 - lsr a ; PRG:$3ADD 4A - bcs Label_FA7C ; PRG:$3ADE B0 9C - lsr GameplayEventFlags ; PRG:$3AE0 46 FF - bcs Label_FA6D ; PRG:$3AE2 B0 89 - lsr a ; PRG:$3AE4 4A - bcs Label_FA92 ; PRG:$3AE5 B0 AB - lsr GameplayEventFlags ; PRG:$3AE7 46 FF - bcs Label_FA85 ; PRG:$3AE9 B0 9A - lsr a ; PRG:$3AEB 4A - bcs Label_FABF ; PRG:$3AEC B0 D1 - lsr GameplayEventFlags ; PRG:$3AEE 46 FF - bcs Label_FAAD ; PRG:$3AF0 B0 BB - lsr a ; PRG:$3AF2 4A - lsr GameplayEventFlags ; PRG:$3AF3 46 FF - lsr a ; PRG:$3AF5 4A - bcs Label_FB26 ; PRG:$3AF6 B0 2E - lsr GameplayEventFlags ; PRG:$3AF8 46 FF - bcs Label_FB1F ; PRG:$3AFA B0 23 - lsr a ; PRG:$3AFC 4A - bcs Label_FB37 ; PRG:$3AFD B0 38 - lsr GameplayEventFlags ; PRG:$3AFF 46 FF - bcs Label_FB30 ; PRG:$3B01 B0 2D - lsr a ; PRG:$3B03 4A - bcs Label_FB50 ; PRG:$3B04 B0 4A - lsr GameplayEventFlags ; PRG:$3B06 46 FF - bcs Label_FB49 ; PRG:$3B08 B0 3F - lsr a ; PRG:$3B0A 4A - bcs Label_FB72 ; PRG:$3B0B B0 65 - lsr GameplayEventFlags ; PRG:$3B0D 46 FF - bcs Label_FB6C ; PRG:$3B0F B0 5B + lda MusicPulsePosition ; CPU:$FAD9 PRG:3AD9 A4 FF + bne Label_FB11 ; CPU:$FADB PRG:3ADB A5 F0 + ldy GameplayEventFlags ; CPU:$FADD PRG:3ADD 4A + lda Pulse1EffectFlags ; CPU:$FADE PRG:3ADE B0 9C + lsr a ; CPU:$FAE0 PRG:3AE0 46 FF + bcs Label_FA7C ; CPU:$FAE2 PRG:3AE2 B0 89 + lsr GameplayEventFlags ; CPU:$FAE4 PRG:3AE4 4A + bcs Label_FA6D ; CPU:$FAE5 PRG:3AE5 B0 AB + lsr a ; CPU:$FAE7 PRG:3AE7 46 FF + bcs Label_FA92 ; CPU:$FAE9 PRG:3AE9 B0 9A + lsr GameplayEventFlags ; CPU:$FAEB PRG:3AEB 4A + bcs Label_FA85 ; CPU:$FAEC PRG:3AEC B0 D1 + lsr a ; CPU:$FAEE PRG:3AEE 46 FF + bcs Label_FABF ; CPU:$FAF0 PRG:3AF0 B0 BB + lsr GameplayEventFlags ; CPU:$FAF2 PRG:3AF2 4A + bcs Label_FAAD ; CPU:$FAF3 PRG:3AF3 46 FF + lsr a ; CPU:$FAF5 PRG:3AF5 4A + lsr GameplayEventFlags ; CPU:$FAF6 PRG:3AF6 B0 2E + lsr a ; CPU:$FAF8 PRG:3AF8 46 FF + bcs Label_FB26 ; CPU:$FAFA PRG:3AFA B0 23 + lsr GameplayEventFlags ; CPU:$FAFC PRG:3AFC 4A + bcs Label_FB1F ; CPU:$FAFD PRG:3AFD B0 38 + lsr a ; CPU:$FAFF PRG:3AFF 46 FF + bcs Label_FB37 ; CPU:$FB01 PRG:3B01 B0 2D + lsr GameplayEventFlags ; CPU:$FB03 PRG:3B03 4A + bcs Label_FB30 ; CPU:$FB04 PRG:3B04 B0 4A + lsr a ; CPU:$FB06 PRG:3B06 46 FF + bcs Label_FB50 ; CPU:$FB08 PRG:3B08 B0 3F + lsr GameplayEventFlags ; CPU:$FB0A PRG:3B0A 4A + bcs Label_FB49 ; CPU:$FB0B PRG:3B0B B0 65 + lsr a ; CPU:$FB0D PRG:3B0D 46 FF + bcs Label_FB72 ; CPU:$FB0F PRG:3B0F B0 5B + lsr GameplayEventFlags ; CPU:$FB11 PRG:3B11 4C 9A FC + bcs Label_FB6C ; CPU:$FB14 PRG:3B14 A9 90 Label_FB11: - jmp Label_FC9A ; PRG:$3B11 4C 9A FC + jmp Label_FC9A ; CPU:$FB16 PRG:3B16 8D 00 40 Label_FB14: - lda #$90 ; PRG:$3B14 A9 90 + lda #$90 ; CPU:$FB19 PRG:3B19 A9 00 Label_FB16: - sta APUPC1BASE ; PRG:$3B16 8D 00 40 - lda #$00 ; PRG:$3B19 A9 00 - sta Pulse1EffectFlags ; PRG:$3B1B 85 F0 - beq Label_FB11 ; PRG:$3B1D F0 F2 + sta APUPC1BASE ; CPU:$FB1B PRG:3B1B 85 F0 + lda #$00 ; CPU:$FB1D PRG:3B1D F0 F2 + sta Pulse1EffectFlags ; CPU:$FB1F PRG:3B1F A2 0C + beq Label_FB11 ; CPU:$FB21 PRG:3B21 A9 2A Label_FB1F: - ldx #$0C ; PRG:$3B1F A2 0C - lda #$2A ; PRG:$3B21 A9 2A - jsr AudioUpdateStep_F985 ; PRG:$3B23 20 85 F9 + ldx #$0C ; CPU:$FB23 PRG:3B23 20 85 F9 + lda #$2A ; CPU:$FB26 PRG:3B26 A2 85 + jsr AudioUpdateStep_F985 ; CPU:$FB28 PRG:3B28 A0 85 Label_FB26: - ldx #$85 ; PRG:$3B26 A2 85 - ldy #$85 ; PRG:$3B28 A0 85 - dec Pulse1EffectTimer ; PRG:$3B2A C6 F1 + ldx #$85 ; CPU:$FB2A PRG:3B2A C6 F1 + ldy #$85 ; CPU:$FB2C PRG:3B2C F0 E6 + dec Pulse1EffectTimer ; CPU:$FB2E PRG:3B2E D0 37 Label_FB2C: - beq Label_FB14 ; PRG:$3B2C F0 E6 - bne Label_FB67 ; PRG:$3B2E D0 37 + beq Label_FB14 ; CPU:$FB30 PRG:3B30 A2 0A + bne Label_FB67 ; CPU:$FB32 PRG:3B32 A9 10 Label_FB30: - ldx #$0A ; PRG:$3B30 A2 0A - lda #$10 ; PRG:$3B32 A9 10 - jsr AudioUpdateStep_F985 ; PRG:$3B34 20 85 F9 + ldx #$0A ; CPU:$FB34 PRG:3B34 20 85 F9 + lda #$10 ; CPU:$FB37 PRG:3B37 C6 F1 + jsr AudioUpdateStep_F985 ; CPU:$FB39 PRG:3B39 A0 84 Label_FB37: - dec Pulse1EffectTimer ; PRG:$3B37 C6 F1 - ldy #$84 ; PRG:$3B39 A0 84 - lda Pulse1EffectTimer ; PRG:$3B3B A5 F1 - cmp #$03 ; PRG:$3B3D C9 03 - beq Label_FB2C ; PRG:$3B3F F0 EB - cmp #$08 ; PRG:$3B41 C9 08 - bcs Label_FB64 ; PRG:$3B43 B0 1F - ldy #$8B ; PRG:$3B45 A0 8B - bne Label_FB64 ; PRG:$3B47 D0 1B + dec Pulse1EffectTimer ; CPU:$FB3B PRG:3B3B A5 F1 + ldy #$84 ; CPU:$FB3D PRG:3B3D C9 03 + lda Pulse1EffectTimer ; CPU:$FB3F PRG:3B3F F0 EB + cmp #$03 ; CPU:$FB41 PRG:3B41 C9 08 + beq Label_FB2C ; CPU:$FB43 PRG:3B43 B0 1F + cmp #$08 ; CPU:$FB45 PRG:3B45 A0 8B + bcs Label_FB64 ; CPU:$FB47 PRG:3B47 D0 1B + ldy #$8B ; CPU:$FB49 PRG:3B49 A2 15 + bne Label_FB64 ; CPU:$FB4B PRG:3B4B A9 06 Label_FB49: - ldx #$15 ; PRG:$3B49 A2 15 - lda #$06 ; PRG:$3B4B A9 06 - jsr AudioUpdateStep_F985 ; PRG:$3B4D 20 85 F9 + ldx #$15 ; CPU:$FB4D PRG:3B4D 20 85 F9 + lda #$06 ; CPU:$FB50 PRG:3B50 C6 F1 + jsr AudioUpdateStep_F985 ; CPU:$FB52 PRG:3B52 F0 D8 Label_FB50: - dec Pulse1EffectTimer ; PRG:$3B50 C6 F1 - beq Label_FB2C ; PRG:$3B52 F0 D8 - ldy #$84 ; PRG:$3B54 A0 84 - lda Pulse1EffectTimer ; PRG:$3B56 A5 F1 - cmp #$12 ; PRG:$3B58 C9 12 - bcs Label_FB5E ; PRG:$3B5A B0 02 - ldy #$8D ; PRG:$3B5C A0 8D + dec Pulse1EffectTimer ; CPU:$FB54 PRG:3B54 A0 84 + beq Label_FB2C ; CPU:$FB56 PRG:3B56 A5 F1 + ldy #$84 ; CPU:$FB58 PRG:3B58 C9 12 + lda Pulse1EffectTimer ; CPU:$FB5A PRG:3B5A B0 02 + cmp #$12 ; CPU:$FB5C PRG:3B5C A0 8D + bcs Label_FB5E ; CPU:$FB5E PRG:3B5E C9 0A + ldy #$8D ; CPU:$FB60 PRG:3B60 90 02 Label_FB5E: - cmp #$0A ; PRG:$3B5E C9 0A - bcc Label_FB64 ; PRG:$3B60 90 02 - lda #$0A ; PRG:$3B62 A9 0A + cmp #$0A ; CPU:$FB62 PRG:3B62 A9 0A + bcc Label_FB64 ; CPU:$FB64 PRG:3B64 09 50 + lda #$0A ; CPU:$FB66 PRG:3B66 AA Label_FB64: - ora #$50 ; PRG:$3B64 09 50 - tax ; PRG:$3B66 AA + ora #$50 ; CPU:$FB67 PRG:3B67 20 5A F9 + tax ; CPU:$FB6A PRG:3B6A D0 A5 Label_FB67: - jsr ConfigurePulse1Envelope ; PRG:$3B67 20 5A F9 - bne Label_FB11 ; PRG:$3B6A D0 A5 + jsr ConfigurePulse1Envelope ; CPU:$FB6C PRG:3B6C 84 F0 + bne Label_FB11 ; CPU:$FB6E PRG:3B6E A9 0C Label_FB6C: - sty Pulse1EffectFlags ; PRG:$3B6C 84 F0 - lda #$0C ; PRG:$3B6E A9 0C - sta Pulse1EffectTimer ; PRG:$3B70 85 F1 + sty Pulse1EffectFlags ; CPU:$FB70 PRG:3B70 85 F1 + lda #$0C ; CPU:$FB72 PRG:3B72 A5 FB + sta Pulse1EffectTimer ; CPU:$FB74 PRG:3B74 2A Label_FB72: - lda AudioLfoPhase ; PRG:$3B72 A5 FB - rol a ; PRG:$3B74 2A - rol a ; PRG:$3B75 2A - rol a ; PRG:$3B76 2A - sta APUPC1TLOW ; PRG:$3B77 8D 02 40 - rol a ; PRG:$3B7A 2A - sta APUPC1THIGH ; PRG:$3B7B 8D 03 40 - dec Pulse1EffectTimer ; PRG:$3B7E C6 F1 - lda Pulse1EffectTimer ; PRG:$3B80 A5 F1 - cmp #$02 ; PRG:$3B82 C9 02 - beq Label_FB2C ; PRG:$3B84 F0 A6 - ldy #$7F ; PRG:$3B86 A0 7F - bne Label_FB64 ; PRG:$3B88 D0 DA + lda AudioLfoPhase ; CPU:$FB75 PRG:3B75 2A + rol a ; CPU:$FB76 PRG:3B76 2A + rol a ; CPU:$FB77 PRG:3B77 8D 02 40 + rol a ; CPU:$FB7A PRG:3B7A 2A + sta APUPC1TLOW ; CPU:$FB7B PRG:3B7B 8D 03 40 + rol a ; CPU:$FB7E PRG:3B7E C6 F1 + sta APUPC1THIGH ; CPU:$FB80 PRG:3B80 A5 F1 + dec Pulse1EffectTimer ; CPU:$FB82 PRG:3B82 C9 02 + lda Pulse1EffectTimer ; CPU:$FB84 PRG:3B84 F0 A6 + cmp #$02 ; CPU:$FB86 PRG:3B86 A0 7F + beq Label_FB2C ; CPU:$FB88 PRG:3B88 D0 DA + ldy #$7F ; CPU:$FB8A PRG:3B8A A9 48 + bne Label_FB64 ; CPU:$FB8C PRG:3B8C A2 FE Label_FB8A: - lda #$48 ; PRG:$3B8A A9 48 - ldx #$FE ; PRG:$3B8C A2 FE - jsr StartPulse2Effect ; PRG:$3B8E 20 61 F9 + lda #$48 ; CPU:$FB8E PRG:3B8E 20 61 F9 + ldx #$FE ; CPU:$FB91 PRG:3B91 A4 F4 + jsr StartPulse2Effect ; CPU:$FB93 PRG:3B93 C6 F3 Label_FB91: - ldy AudioPitchAccumulator ; PRG:$3B91 A4 F4 - dec AudioEffectTimer ; PRG:$3B93 C6 F3 - lda AudioEffectTimer ; PRG:$3B95 A5 F3 - beq Label_FBC2 ; PRG:$3B97 F0 29 - and #$03 ; PRG:$3B99 29 03 - beq Label_FBA8 ; PRG:$3B9B F0 0B - cmp #$03 ; PRG:$3B9D C9 03 - beq Label_FBAD ; PRG:$3B9F F0 0C - tya ; PRG:$3BA1 98 - jsr AudioUpdateStep_F9CD ; PRG:$3BA2 20 CD F9 - tay ; PRG:$3BA5 A8 - bne Label_FBAD ; PRG:$3BA6 D0 05 + ldy AudioPitchAccumulator ; CPU:$FB95 PRG:3B95 A5 F3 + dec AudioEffectTimer ; CPU:$FB97 PRG:3B97 F0 29 + lda AudioEffectTimer ; CPU:$FB99 PRG:3B99 29 03 + beq Label_FBC2 ; CPU:$FB9B PRG:3B9B F0 0B + and #$03 ; CPU:$FB9D PRG:3B9D C9 03 + beq Label_FBA8 ; CPU:$FB9F PRG:3B9F F0 0C + cmp #$03 ; CPU:$FBA1 PRG:3BA1 98 + beq Label_FBAD ; CPU:$FBA2 PRG:3BA2 20 CD F9 + tya ; CPU:$FBA5 PRG:3BA5 A8 + jsr AudioUpdateStep_F9CD ; CPU:$FBA6 PRG:3BA6 D0 05 + tay ; CPU:$FBA8 PRG:3BA8 20 CA F9 + bne Label_FBAD ; CPU:$FBAB PRG:3BAB 85 F4 Label_FBA8: - jsr AudioComputeStep_F9CA ; PRG:$3BA8 20 CA F9 - sta AudioPitchAccumulator ; PRG:$3BAB 85 F4 + jsr AudioComputeStep_F9CA ; CPU:$FBAD PRG:3BAD 98 + sta AudioPitchAccumulator ; CPU:$FBAE PRG:3BAE 18 Label_FBAD: - tya ; PRG:$3BAD 98 - clc ; PRG:$3BAE 18 - rol a ; PRG:$3BAF 2A - rol a ; PRG:$3BB0 2A - sta APUPC2LOW ; PRG:$3BB1 8D 06 40 - rol a ; PRG:$3BB4 2A - bne Label_FBDC ; PRG:$3BB5 D0 25 + tya ; CPU:$FBAF PRG:3BAF 2A + clc ; CPU:$FBB0 PRG:3BB0 2A + rol a ; CPU:$FBB1 PRG:3BB1 8D 06 40 + rol a ; CPU:$FBB4 PRG:3BB4 2A + sta APUPC2LOW ; CPU:$FBB5 PRG:3BB5 D0 25 + rol a ; CPU:$FBB7 PRG:3BB7 A9 1C + bne Label_FBDC ; CPU:$FBB9 PRG:3BB9 A2 2A Label_FBB7: - lda #$1C ; PRG:$3BB7 A9 1C - ldx #$2A ; PRG:$3BB9 A2 2A - jsr StartPulse2Effect ; PRG:$3BBB 20 61 F9 + lda #$1C ; CPU:$FBBB PRG:3BBB 20 61 F9 + ldx #$2A ; CPU:$FBBE PRG:3BBE C6 F3 + jsr StartPulse2Effect ; CPU:$FBC0 PRG:3BC0 A5 F3 Label_FBBE: - dec AudioEffectTimer ; PRG:$3BBE C6 F3 - lda AudioEffectTimer ; PRG:$3BC0 A5 F3 + dec AudioEffectTimer ; CPU:$FBC2 PRG:3BC2 F0 43 + lda AudioEffectTimer ; CPU:$FBC4 PRG:3BC4 4A Label_FBC2: - beq Label_FC07 ; PRG:$3BC2 F0 43 - lsr a ; PRG:$3BC4 4A - lda AudioPitchAccumulator ; PRG:$3BC5 A5 F4 - bcs Label_FBCF ; PRG:$3BC7 B0 06 - lsr a ; PRG:$3BC9 4A - clc ; PRG:$3BCA 18 - adc AudioPitchAccumulator ; PRG:$3BCB 65 F4 - bne Label_FBD7 ; PRG:$3BCD D0 08 + beq Label_FC07 ; CPU:$FBC5 PRG:3BC5 A5 F4 + lsr a ; CPU:$FBC7 PRG:3BC7 B0 06 + lda AudioPitchAccumulator ; CPU:$FBC9 PRG:3BC9 4A + bcs Label_FBCF ; CPU:$FBCA PRG:3BCA 18 + lsr a ; CPU:$FBCB PRG:3BCB 65 F4 + clc ; CPU:$FBCD PRG:3BCD D0 08 + adc AudioPitchAccumulator ; CPU:$FBCF PRG:3BCF 4A + bne Label_FBD7 ; CPU:$FBD0 PRG:3BD0 4A Label_FBCF: - lsr a ; PRG:$3BCF 4A - lsr a ; PRG:$3BD0 4A - lsr a ; PRG:$3BD1 4A - clc ; PRG:$3BD2 18 - adc AudioPitchAccumulator ; PRG:$3BD3 65 F4 - sta AudioPitchAccumulator ; PRG:$3BD5 85 F4 + lsr a ; CPU:$FBD1 PRG:3BD1 4A + lsr a ; CPU:$FBD2 PRG:3BD2 18 + lsr a ; CPU:$FBD3 PRG:3BD3 65 F4 + clc ; CPU:$FBD5 PRG:3BD5 85 F4 + adc AudioPitchAccumulator ; CPU:$FBD7 PRG:3BD7 8D 06 40 + sta AudioPitchAccumulator ; CPU:$FBDA PRG:3BDA A9 08 Label_FBD7: - sta APUPC2LOW ; PRG:$3BD7 8D 06 40 - lda #$08 ; PRG:$3BDA A9 08 + sta APUPC2LOW ; CPU:$FBDC PRG:3BDC 8D 07 40 + lda #$08 ; CPU:$FBDF PRG:3BDF A5 F3 Label_FBDC: - sta APUPC2HIGH ; PRG:$3BDC 8D 07 40 - lda AudioEffectTimer ; PRG:$3BDF A5 F3 - cmp #$18 ; PRG:$3BE1 C9 18 - bcs Label_FBEB ; PRG:$3BE3 B0 06 - lsr a ; PRG:$3BE5 4A - ora #$90 ; PRG:$3BE6 09 90 - sta APUPC2BASE ; PRG:$3BE8 8D 04 40 + sta APUPC2HIGH ; CPU:$FBE1 PRG:3BE1 C9 18 + lda AudioEffectTimer ; CPU:$FBE3 PRG:3BE3 B0 06 + cmp #$18 ; CPU:$FBE5 PRG:3BE5 4A + bcs Label_FBEB ; CPU:$FBE6 PRG:3BE6 09 90 + lsr a ; CPU:$FBE8 PRG:3BE8 8D 04 40 + ora #$90 ; CPU:$FBEB PRG:3BEB 60 + sta APUPC2BASE ; CPU:$FBEC PRG:3BEC A4 FE Label_FBEB: - rts ; PRG:$3BEB 60 + rts ; CPU:$FBEE PRG:3BEE AD A1 06 Label_FBEC: - ldy ObjectSoundRequestFlags ; PRG:$3BEC A4 FE - lda $06A1 ; PRG:$3BEE AD A1 06 - lsr ObjectSoundRequestFlags ; PRG:$3BF1 46 FE - bcs Label_FB8A ; PRG:$3BF3 B0 95 - lsr a ; PRG:$3BF5 4A - bcs Label_FB91 ; PRG:$3BF6 B0 99 - lsr a ; PRG:$3BF8 4A - bcs Label_FBBE ; PRG:$3BF9 B0 C3 - lsr ObjectSoundRequestFlags ; PRG:$3BFB 46 FE - bcs Label_FBB7 ; PRG:$3BFD B0 B8 - lsr ObjectSoundRequestFlags ; PRG:$3BFF 46 FE - bcs Label_FC10 ; PRG:$3C01 B0 0D - lsr a ; PRG:$3C03 4A - bcs Label_FC24 ; PRG:$3C04 B0 1E - rts ; PRG:$3C06 60 + ldy ObjectSoundRequestFlags ; CPU:$FBF1 PRG:3BF1 46 FE + lda $06A1 ; CPU:$FBF3 PRG:3BF3 B0 95 + lsr ObjectSoundRequestFlags ; CPU:$FBF5 PRG:3BF5 4A + bcs Label_FB8A ; CPU:$FBF6 PRG:3BF6 B0 99 + lsr a ; CPU:$FBF8 PRG:3BF8 4A + bcs Label_FB91 ; CPU:$FBF9 PRG:3BF9 B0 C3 + lsr a ; CPU:$FBFB PRG:3BFB 46 FE + bcs Label_FBBE ; CPU:$FBFD PRG:3BFD B0 B8 + lsr ObjectSoundRequestFlags ; CPU:$FBFF PRG:3BFF 46 FE + bcs Label_FBB7 ; CPU:$FC01 PRG:3C01 B0 0D + lsr ObjectSoundRequestFlags ; CPU:$FC03 PRG:3C03 4A + bcs Label_FC10 ; CPU:$FC04 PRG:3C04 B0 1E + lsr a ; CPU:$FC06 PRG:3C06 60 + bcs Label_FC24 ; CPU:$FC07 PRG:3C07 8D A1 06 + rts ; CPU:$FC0A PRG:3C0A A9 10 Label_FC07: - sta $06A1 ; PRG:$3C07 8D A1 06 - lda #$10 ; PRG:$3C0A A9 10 - sta APUNOISEBASE ; PRG:$3C0C 8D 0C 40 - rts ; PRG:$3C0F 60 + sta $06A1 ; CPU:$FC0C PRG:3C0C 8D 0C 40 + lda #$10 ; CPU:$FC0F PRG:3C0F 60 + sta APUNOISEBASE ; CPU:$FC10 PRG:3C10 8C A1 06 + rts ; CPU:$FC13 PRG:3C13 A9 20 Label_FC10: - sty $06A1 ; PRG:$3C10 8C A1 06 - lda #$20 ; PRG:$3C13 A9 20 - sta AudioEffectTimer ; PRG:$3C15 85 F3 - lda #$04 ; PRG:$3C17 A9 04 - sta AudioPitchAccumulator ; PRG:$3C19 85 F4 - lda #$05 ; PRG:$3C1B A9 05 - sta APUNOISEBASE ; PRG:$3C1D 8D 0C 40 - asl a ; PRG:$3C20 0A - sta APUNOISELENGTH ; PRG:$3C21 8D 0F 40 + sty $06A1 ; CPU:$FC15 PRG:3C15 85 F3 + lda #$20 ; CPU:$FC17 PRG:3C17 A9 04 + sta AudioEffectTimer ; CPU:$FC19 PRG:3C19 85 F4 + lda #$04 ; CPU:$FC1B PRG:3C1B A9 05 + sta AudioPitchAccumulator ; CPU:$FC1D PRG:3C1D 8D 0C 40 + lda #$05 ; CPU:$FC20 PRG:3C20 0A + sta APUNOISEBASE ; CPU:$FC21 PRG:3C21 8D 0F 40 + asl a ; CPU:$FC24 PRG:3C24 A0 02 + sta APUNOISELENGTH ; CPU:$FC26 PRG:3C26 C6 F3 Label_FC24: - ldy #$02 ; PRG:$3C24 A0 02 - dec AudioEffectTimer ; PRG:$3C26 C6 F3 - lda AudioEffectTimer ; PRG:$3C28 A5 F3 - beq Label_FC07 ; PRG:$3C2A F0 DB - cmp #$18 ; PRG:$3C2C C9 18 - beq Label_FC34 ; PRG:$3C2E F0 04 - bcs Label_FC47 ; PRG:$3C30 B0 15 - bcc Label_FC3E ; PRG:$3C32 90 0A + ldy #$02 ; CPU:$FC28 PRG:3C28 A5 F3 + dec AudioEffectTimer ; CPU:$FC2A PRG:3C2A F0 DB + lda AudioEffectTimer ; CPU:$FC2C PRG:3C2C C9 18 + beq Label_FC07 ; CPU:$FC2E PRG:3C2E F0 04 + cmp #$18 ; CPU:$FC30 PRG:3C30 B0 15 + beq Label_FC34 ; CPU:$FC32 PRG:3C32 90 0A + bcs Label_FC47 ; CPU:$FC34 PRG:3C34 A2 0F + bcc Label_FC3E ; CPU:$FC36 PRG:3C36 8E 0C 40 Label_FC34: - ldx #$0F ; PRG:$3C34 A2 0F - stx APUNOISEBASE ; PRG:$3C36 8E 0C 40 - ldx #$50 ; PRG:$3C39 A2 50 - stx APUNOISELENGTH ; PRG:$3C3B 8E 0F 40 + ldx #$0F ; CPU:$FC39 PRG:3C39 A2 50 + stx APUNOISEBASE ; CPU:$FC3B PRG:3C3B 8E 0F 40 + ldx #$50 ; CPU:$FC3E PRG:3C3E A4 F4 + stx APUNOISELENGTH ; CPU:$FC40 PRG:3C40 4A Label_FC3E: - ldy AudioPitchAccumulator ; PRG:$3C3E A4 F4 - lsr a ; PRG:$3C40 4A - bcs Label_FC4C ; PRG:$3C41 B0 09 - inc AudioPitchAccumulator ; PRG:$3C43 E6 F4 - bne Label_FC4A ; PRG:$3C45 D0 03 + ldy AudioPitchAccumulator ; CPU:$FC41 PRG:3C41 B0 09 + lsr a ; CPU:$FC43 PRG:3C43 E6 F4 + bcs Label_FC4C ; CPU:$FC45 PRG:3C45 D0 03 + inc AudioPitchAccumulator ; CPU:$FC47 PRG:3C47 4A + bne Label_FC4A ; CPU:$FC48 PRG:3C48 B0 02 Label_FC47: - lsr a ; PRG:$3C47 4A - bcs Label_FC4C ; PRG:$3C48 B0 02 + lsr a ; CPU:$FC4A PRG:3C4A A0 0E + bcs Label_FC4C ; CPU:$FC4C PRG:3C4C 8C 0E 40 Label_FC4A: - ldy #$0E ; PRG:$3C4A A0 0E + ldy #$0E ; CPU:$FC4F PRG:3C4F 60 Label_FC4C: - sty APUNOISELOOP ; PRG:$3C4C 8C 0E 40 - rts ; PRG:$3C4F 60 + sty APUNOISELOOP ; CPU:$FC50 PRG:3C50 A2 18 + rts ; CPU:$FC52 PRG:3C52 20 73 F9 Label_FC50: - ldx #$18 ; PRG:$3C50 A2 18 - jsr StartTriangleEffect ; PRG:$3C52 20 73 F9 - bne Label_FC5B ; PRG:$3C55 D0 04 + ldx #$18 ; CPU:$FC55 PRG:3C55 D0 04 + jsr StartTriangleEffect ; CPU:$FC57 PRG:3C57 C6 F5 + bne Label_FC5B ; CPU:$FC59 PRG:3C59 D0 52 Label_FC57: - dec TriangleEffectTimer ; PRG:$3C57 C6 F5 - bne Label_FCAD ; PRG:$3C59 D0 52 + dec TriangleEffectTimer ; CPU:$FC5B PRG:3C5B A9 05 + bne Label_FCAD ; CPU:$FC5D PRG:3C5D 85 F5 Label_FC5B: - lda #$05 ; PRG:$3C5B A9 05 - sta TriangleEffectTimer ; PRG:$3C5D 85 F5 - lda TrianglePitchAccumulator ; PRG:$3C5F A5 F6 - lsr a ; PRG:$3C61 4A - lsr a ; PRG:$3C62 4A - clc ; PRG:$3C63 18 - adc TrianglePitchAccumulator ; PRG:$3C64 65 F6 - bcs Label_FCA8 ; PRG:$3C66 B0 40 - sta TrianglePitchAccumulator ; PRG:$3C68 85 F6 - bne Label_FC87 ; PRG:$3C6A D0 1B + lda #$05 ; CPU:$FC5F PRG:3C5F A5 F6 + sta TriangleEffectTimer ; CPU:$FC61 PRG:3C61 4A + lda TrianglePitchAccumulator ; CPU:$FC62 PRG:3C62 4A + lsr a ; CPU:$FC63 PRG:3C63 18 + lsr a ; CPU:$FC64 PRG:3C64 65 F6 + clc ; CPU:$FC66 PRG:3C66 B0 40 + adc TrianglePitchAccumulator ; CPU:$FC68 PRG:3C68 85 F6 + bcs Label_FCA8 ; CPU:$FC6A PRG:3C6A D0 1B + sta TrianglePitchAccumulator ; CPU:$FC6C PRG:3C6C A0 02 + bne Label_FC87 ; CPU:$FC6E PRG:3C6E A9 0C Label_FC6C: - ldy #$02 ; PRG:$3C6C A0 02 - lda #$0C ; PRG:$3C6E A9 0C - ldx #$6F ; PRG:$3C70 A2 6F - jsr StartTriangleEffect ; PRG:$3C72 20 73 F9 + ldy #$02 ; CPU:$FC70 PRG:3C70 A2 6F + lda #$0C ; CPU:$FC72 PRG:3C72 20 73 F9 + ldx #$6F ; CPU:$FC75 PRG:3C75 C6 F5 + jsr StartTriangleEffect ; CPU:$FC77 PRG:3C77 A5 F5 Label_FC75: - dec TriangleEffectTimer ; PRG:$3C75 C6 F5 - lda TriangleEffectTimer ; PRG:$3C77 A5 F5 - beq Label_FC6C ; PRG:$3C79 F0 F1 - cmp #$06 ; PRG:$3C7B C9 06 - beq Label_FCA8 ; PRG:$3C7D F0 29 - lda TrianglePitchAccumulator ; PRG:$3C7F A5 F6 - tay ; PRG:$3C81 A8 - jsr AudioComputeStep_F9CC ; PRG:$3C82 20 CC F9 - sta TrianglePitchAccumulator ; PRG:$3C85 85 F6 + dec TriangleEffectTimer ; CPU:$FC79 PRG:3C79 F0 F1 + lda TriangleEffectTimer ; CPU:$FC7B PRG:3C7B C9 06 + beq Label_FC6C ; CPU:$FC7D PRG:3C7D F0 29 + cmp #$06 ; CPU:$FC7F PRG:3C7F A5 F6 + beq Label_FCA8 ; CPU:$FC81 PRG:3C81 A8 + lda TrianglePitchAccumulator ; CPU:$FC82 PRG:3C82 20 CC F9 + tay ; CPU:$FC85 PRG:3C85 85 F6 + jsr AudioComputeStep_F9CC ; CPU:$FC87 PRG:3C87 8D 0A 40 + sta TrianglePitchAccumulator ; CPU:$FC8A PRG:3C8A 20 D5 F9 Label_FC87: - sta APUTRILOW ; PRG:$3C87 8D 0A 40 - jsr AudioUpdateStep_F9D5 ; PRG:$3C8A 20 D5 F9 - jmp Label_FD4C ; PRG:$3C8D 4C 4C FD + sta APUTRILOW ; CPU:$FC8D PRG:3C8D 4C 4C FD + jsr AudioUpdateStep_F9D5 ; CPU:$FC90 PRG:3C90 C9 06 + jmp Label_FD4C ; CPU:$FC92 PRG:3C92 F0 C3 Label_FC90: - cmp #$06 ; PRG:$3C90 C9 06 - beq Label_FC57 ; PRG:$3C92 F0 C3 - cmp #$03 ; PRG:$3C94 C9 03 - beq Label_FD15 ; PRG:$3C96 F0 7D - bne Label_FC75 ; PRG:$3C98 D0 DB + cmp #$06 ; CPU:$FC94 PRG:3C94 C9 03 + beq Label_FC57 ; CPU:$FC96 PRG:3C96 F0 7D + cmp #$03 ; CPU:$FC98 PRG:3C98 D0 DB + beq Label_FD15 ; CPU:$FC9A PRG:3C9A A6 F9 + bne Label_FC75 ; CPU:$FC9C PRG:3C9C D0 6E Label_FC9A: - ldx MusicNoisePosition ; PRG:$3C9A A6 F9 - bne Label_FD0C ; PRG:$3C9C D0 6E - lda SoundRequestFlags ; PRG:$3C9E A5 FC - bne Label_FCB0 ; PRG:$3CA0 D0 0E - sta $06B6 ; PRG:$3CA2 8D B6 06 - sta $06C0 ; PRG:$3CA5 8D C0 06 + ldx MusicNoisePosition ; CPU:$FC9E PRG:3C9E A5 FC + bne Label_FD0C ; CPU:$FCA0 PRG:3CA0 D0 0E + lda SoundRequestFlags ; CPU:$FCA2 PRG:3CA2 8D B6 06 + bne Label_FCB0 ; CPU:$FCA5 PRG:3CA5 8D C0 06 + sta $06B6 ; CPU:$FCA8 PRG:3CA8 A9 00 + sta $06C0 ; CPU:$FCAA PRG:3CAA 8D 08 40 Label_FCA8: - lda #$00 ; PRG:$3CA8 A9 00 - sta APUTRIBASE ; PRG:$3CAA 8D 08 40 + lda #$00 ; CPU:$FCAD PRG:3CAD 4C 4C FD + sta APUTRIBASE ; CPU:$FCB0 PRG:3CB0 4D B6 06 Label_FCAD: - jmp Label_FD4C ; PRG:$3CAD 4C 4C FD + jmp Label_FD4C ; CPU:$FCB3 PRG:3CB3 F0 27 Label_FCB0: - eor $06B6 ; PRG:$3CB0 4D B6 06 - beq Label_FCDC ; PRG:$3CB3 F0 27 + eor $06B6 ; CPU:$FCB5 PRG:3CB5 A5 FC + beq Label_FCDC ; CPU:$FCB7 PRG:3CB7 8D B6 06 Label_FCB5: - lda SoundRequestFlags ; PRG:$3CB5 A5 FC - sta $06B6 ; PRG:$3CB7 8D B6 06 - jsr AudioComputeStep_F9EF ; PRG:$3CBA 20 EF F9 - cpy #$06 ; PRG:$3CBD C0 06 - beq Label_FC50 ; PRG:$3CBF F0 8F - cpy #$03 ; PRG:$3CC1 C0 03 - beq Label_FD0E ; PRG:$3CC3 F0 49 - cpy #$02 ; PRG:$3CC5 C0 02 - beq Label_FC6C ; PRG:$3CC7 F0 A3 - stx $06C0 ; PRG:$3CC9 8E C0 06 - lda TriangleSequenceStartOffsets,y ; PRG:$3CCC B9 B7 FF - sta $0680 ; PRG:$3CCF 8D 80 06 - lda #$BD ; PRG:$3CD2 A9 BD - sta TriangleEffectTimer ; PRG:$3CD4 85 F5 - lda #$FF ; PRG:$3CD6 A9 FF - sta TrianglePitchAccumulator ; PRG:$3CD8 85 F6 - bne Label_FCE9 ; PRG:$3CDA D0 0D + lda SoundRequestFlags ; CPU:$FCBA PRG:3CBA 20 EF F9 + sta $06B6 ; CPU:$FCBD PRG:3CBD C0 06 + jsr AudioComputeStep_F9EF ; CPU:$FCBF PRG:3CBF F0 8F + cpy #$06 ; CPU:$FCC1 PRG:3CC1 C0 03 + beq Label_FC50 ; CPU:$FCC3 PRG:3CC3 F0 49 + cpy #$03 ; CPU:$FCC5 PRG:3CC5 C0 02 + beq Label_FD0E ; CPU:$FCC7 PRG:3CC7 F0 A3 + cpy #$02 ; CPU:$FCC9 PRG:3CC9 8E C0 06 + beq Label_FC6C ; CPU:$FCCC PRG:3CCC B9 B7 FF + stx $06C0 ; CPU:$FCCF PRG:3CCF 8D 80 06 + lda TriangleSequenceStartOffsets,y ; CPU:$FCD2 PRG:3CD2 A9 BD + sta $0680 ; CPU:$FCD4 PRG:3CD4 85 F5 + lda #$BD ; CPU:$FCD6 PRG:3CD6 A9 FF + sta TriangleEffectTimer ; CPU:$FCD8 PRG:3CD8 85 F6 + lda #$FF ; CPU:$FCDA PRG:3CDA D0 0D + sta TrianglePitchAccumulator ; CPU:$FCDC PRG:3CDC AD C0 06 + bne Label_FCE9 ; CPU:$FCDF PRG:3CDF D0 AF Label_FCDC: - lda $06C0 ; PRG:$3CDC AD C0 06 - bne Label_FC90 ; PRG:$3CDF D0 AF - jsr AudioDispatchStep_F9E4 ; PRG:$3CE1 20 E4 F9 - dec $0698 ; PRG:$3CE4 CE 98 06 - bne Label_FD4C ; PRG:$3CE7 D0 63 + lda $06C0 ; CPU:$FCE1 PRG:3CE1 20 E4 F9 + bne Label_FC90 ; CPU:$FCE4 PRG:3CE4 CE 98 06 + jsr AudioDispatchStep_F9E4 ; CPU:$FCE7 PRG:3CE7 D0 63 + dec $0698 ; CPU:$FCE9 PRG:3CE9 AC 80 06 + bne Label_FD4C ; CPU:$FCEC PRG:3CEC EE 80 06 Label_FCE9: - ldy $0680 ; PRG:$3CE9 AC 80 06 - inc $0680 ; PRG:$3CEC EE 80 06 - lda (TriangleEffectTimer),y ; PRG:$3CEF B1 F5 - beq Label_FCB5 ; PRG:$3CF1 F0 C2 - tax ; PRG:$3CF3 AA - ror a ; PRG:$3CF4 6A - txa ; PRG:$3CF5 8A - rol a ; PRG:$3CF6 2A - rol a ; PRG:$3CF7 2A - rol a ; PRG:$3CF8 2A - and #$07 ; PRG:$3CF9 29 07 - tay ; PRG:$3CFB A8 - lda AudioDurationTable,y ; PRG:$3CFC B9 5D FA - sta $0698 ; PRG:$3CFF 8D 98 06 - jsr WriteTrianglePeriod ; PRG:$3D02 20 A8 F9 - beq Label_FD4C ; PRG:$3D05 F0 45 - lda #$10 ; PRG:$3D07 A9 10 - sta APUTRIBASE ; PRG:$3D09 8D 08 40 + ldy $0680 ; CPU:$FCEF PRG:3CEF B1 F5 + inc $0680 ; CPU:$FCF1 PRG:3CF1 F0 C2 + lda (TriangleEffectTimer),y ; CPU:$FCF3 PRG:3CF3 AA + beq Label_FCB5 ; CPU:$FCF4 PRG:3CF4 6A + tax ; CPU:$FCF5 PRG:3CF5 8A + ror a ; CPU:$FCF6 PRG:3CF6 2A + txa ; CPU:$FCF7 PRG:3CF7 2A + rol a ; CPU:$FCF8 PRG:3CF8 2A + rol a ; CPU:$FCF9 PRG:3CF9 29 07 + rol a ; CPU:$FCFB PRG:3CFB A8 + and #$07 ; CPU:$FCFC PRG:3CFC B9 5D FA + tay ; CPU:$FCFF PRG:3CFF 8D 98 06 + lda AudioDurationTable,y ; CPU:$FD02 PRG:3D02 20 A8 F9 + sta $0698 ; CPU:$FD05 PRG:3D05 F0 45 + jsr WriteTrianglePeriod ; CPU:$FD07 PRG:3D07 A9 10 + beq Label_FD4C ; CPU:$FD09 PRG:3D09 8D 08 40 + lda #$10 ; CPU:$FD0C PRG:3D0C D0 3E + sta APUTRIBASE ; CPU:$FD0E PRG:3D0E 8C C0 06 Label_FD0C: - bne Label_FD4C ; PRG:$3D0C D0 3E + bne Label_FD4C ; CPU:$FD11 PRG:3D11 A9 06 Label_FD0E: - sty $06C0 ; PRG:$3D0E 8C C0 06 - lda #$06 ; PRG:$3D11 A9 06 - sta TriangleEffectTimer ; PRG:$3D13 85 F5 + sty $06C0 ; CPU:$FD13 PRG:3D13 85 F5 + lda #$06 ; CPU:$FD15 PRG:3D15 A0 00 + sta TriangleEffectTimer ; CPU:$FD17 PRG:3D17 C6 F5 Label_FD15: - ldy #$00 ; PRG:$3D15 A0 00 - dec TriangleEffectTimer ; PRG:$3D17 C6 F5 - bne Label_FD31 ; PRG:$3D19 D0 16 - lda #$0A ; PRG:$3D1B A9 0A - sta TriangleEffectTimer ; PRG:$3D1D 85 F5 - lda RandomLfsr0 ; PRG:$3D1F A5 18 - and RandomLfsr1 ; PRG:$3D21 25 19 - sta APUTRILOW ; PRG:$3D23 8D 0A 40 - and #$F0 ; PRG:$3D26 29 F0 - bne Label_FD41 ; PRG:$3D28 D0 17 - lda AudioLfoPhase ; PRG:$3D2A A5 FB - sta APUTRILOW ; PRG:$3D2C 8D 0A 40 - bne Label_FD41 ; PRG:$3D2F D0 10 + ldy #$00 ; CPU:$FD19 PRG:3D19 D0 16 + dec TriangleEffectTimer ; CPU:$FD1B PRG:3D1B A9 0A + bne Label_FD31 ; CPU:$FD1D PRG:3D1D 85 F5 + lda #$0A ; CPU:$FD1F PRG:3D1F A5 18 + sta TriangleEffectTimer ; CPU:$FD21 PRG:3D21 25 19 + lda RandomLfsr0 ; CPU:$FD23 PRG:3D23 8D 0A 40 + and RandomLfsr1 ; CPU:$FD26 PRG:3D26 29 F0 + sta APUTRILOW ; CPU:$FD28 PRG:3D28 D0 17 + and #$F0 ; CPU:$FD2A PRG:3D2A A5 FB + bne Label_FD41 ; CPU:$FD2C PRG:3D2C 8D 0A 40 + lda AudioLfoPhase ; CPU:$FD2F PRG:3D2F D0 10 + sta APUTRILOW ; CPU:$FD31 PRG:3D31 A5 F5 + bne Label_FD41 ; CPU:$FD33 PRG:3D33 C9 05 Label_FD31: - lda TriangleEffectTimer ; PRG:$3D31 A5 F5 - cmp #$05 ; PRG:$3D33 C9 05 - bne Label_FD4C ; PRG:$3D35 D0 15 - lda RandomLfsr0 ; PRG:$3D37 A5 18 - sta APUTRILOW ; PRG:$3D39 8D 0A 40 - lda RandomLfsr1 ; PRG:$3D3C A5 19 - bne Label_FD41 ; PRG:$3D3E D0 01 - iny ; PRG:$3D40 C8 + lda TriangleEffectTimer ; CPU:$FD35 PRG:3D35 D0 15 + cmp #$05 ; CPU:$FD37 PRG:3D37 A5 18 + bne Label_FD4C ; CPU:$FD39 PRG:3D39 8D 0A 40 + lda RandomLfsr0 ; CPU:$FD3C PRG:3D3C A5 19 + sta APUTRILOW ; CPU:$FD3E PRG:3D3E D0 01 + lda RandomLfsr1 ; CPU:$FD40 PRG:3D40 C8 + bne Label_FD41 ; CPU:$FD41 PRG:3D41 8C 0B 40 + iny ; CPU:$FD44 PRG:3D44 A9 08 Label_FD41: - sty APUTRIHIGH ; PRG:$3D41 8C 0B 40 - lda #$08 ; PRG:$3D44 A9 08 - sta APUTRIBASE ; PRG:$3D46 8D 08 40 - jsr AudioUpdateStep_F9D5 ; PRG:$3D49 20 D5 F9 + sty APUTRIHIGH ; CPU:$FD46 PRG:3D46 8D 08 40 + lda #$08 ; CPU:$FD49 PRG:3D49 20 D5 F9 + sta APUTRIBASE ; CPU:$FD4C PRG:3D4C A5 FD + jsr AudioUpdateStep_F9D5 ; CPU:$FD4E PRG:3D4E D0 08 Label_FD4C: - lda SecondarySoundRequestFlags ; PRG:$3D4C A5 FD - bne Label_FD58 ; PRG:$3D4E D0 08 - lda $06A2 ; PRG:$3D50 AD A2 06 - bne Label_FD9C ; PRG:$3D53 D0 47 - jmp Label_FBEC ; PRG:$3D55 4C EC FB + lda SecondarySoundRequestFlags ; CPU:$FD50 PRG:3D50 AD A2 06 + bne Label_FD58 ; CPU:$FD53 PRG:3D53 D0 47 + lda $06A2 ; CPU:$FD55 PRG:3D55 4C EC FB + bne Label_FD9C ; CPU:$FD58 PRG:3D58 20 EF F9 + jmp Label_FBEC ; CPU:$FD5B PRG:3D5B EE A2 06 Label_FD58: - jsr AudioComputeStep_F9EF ; PRG:$3D58 20 EF F9 - inc $06A2 ; PRG:$3D5B EE A2 06 - sty $06F1 ; PRG:$3D5E 8C F1 06 - lda SoundEffectDescriptorIndex,y ; PRG:$3D61 B9 51 FE - tay ; PRG:$3D64 A8 - lda SoundEffectDescriptorIndex,y ; PRG:$3D65 B9 51 FE - sta $068D ; PRG:$3D68 8D 8D 06 - lda SoundEffectDataPointerLo,y ; PRG:$3D6B B9 52 FE - sta MusicDataPointerLo ; PRG:$3D6E 85 F7 - lda SoundEffectDataPointerHi,y ; PRG:$3D70 B9 53 FE - sta MusicDataPointerHi ; PRG:$3D73 85 F8 - lda SoundEffectNoiseOffset,y ; PRG:$3D75 B9 54 FE - sta MusicNoisePosition ; PRG:$3D78 85 F9 - lda SoundEffectSequenceData,y ; PRG:$3D7A B9 55 FE - sta MusicPulsePosition ; PRG:$3D7D 85 FA - lda #$7F ; PRG:$3D7F A9 7F - sta APUPC1SWEEP ; PRG:$3D81 8D 01 40 - sta APUPC2SWEEP ; PRG:$3D84 8D 05 40 - lda #$01 ; PRG:$3D87 A9 01 - sta $0695 ; PRG:$3D89 8D 95 06 - sta $0696 ; PRG:$3D8C 8D 96 06 - sta $0698 ; PRG:$3D8F 8D 98 06 - ldy #$00 ; PRG:$3D92 A0 00 - sty $0682 ; PRG:$3D94 8C 82 06 - lda $06F1 ; PRG:$3D97 AD F1 06 - beq Label_FDA0 ; PRG:$3D9A F0 04 + jsr AudioComputeStep_F9EF ; CPU:$FD5E PRG:3D5E 8C F1 06 + inc $06A2 ; CPU:$FD61 PRG:3D61 B9 51 FE + sty $06F1 ; CPU:$FD64 PRG:3D64 A8 + lda SoundEffectDescriptorIndex,y ; CPU:$FD65 PRG:3D65 B9 51 FE + tay ; CPU:$FD68 PRG:3D68 8D 8D 06 + lda SoundEffectDescriptorIndex,y ; CPU:$FD6B PRG:3D6B B9 52 FE + sta $068D ; CPU:$FD6E PRG:3D6E 85 F7 + lda SoundEffectDataPointerLo,y ; CPU:$FD70 PRG:3D70 B9 53 FE + sta MusicDataPointerLo ; CPU:$FD73 PRG:3D73 85 F8 + lda SoundEffectDataPointerHi,y ; CPU:$FD75 PRG:3D75 B9 54 FE + sta MusicDataPointerHi ; CPU:$FD78 PRG:3D78 85 F9 + lda SoundEffectNoiseOffset,y ; CPU:$FD7A PRG:3D7A B9 55 FE + sta MusicNoisePosition ; CPU:$FD7D PRG:3D7D 85 FA + lda SoundEffectSequenceData,y ; CPU:$FD7F PRG:3D7F A9 7F + sta MusicPulsePosition ; CPU:$FD81 PRG:3D81 8D 01 40 + lda #$7F ; CPU:$FD84 PRG:3D84 8D 05 40 + sta APUPC1SWEEP ; CPU:$FD87 PRG:3D87 A9 01 + sta APUPC2SWEEP ; CPU:$FD89 PRG:3D89 8D 95 06 + lda #$01 ; CPU:$FD8C PRG:3D8C 8D 96 06 + sta $0695 ; CPU:$FD8F PRG:3D8F 8D 98 06 + sta $0696 ; CPU:$FD92 PRG:3D92 A0 00 + sta $0698 ; CPU:$FD94 PRG:3D94 8C 82 06 + ldy #$00 ; CPU:$FD97 PRG:3D97 AD F1 06 + sty $0682 ; CPU:$FD9A PRG:3D9A F0 04 + lda $06F1 ; CPU:$FD9C PRG:3D9C A4 FA + beq Label_FDA0 ; CPU:$FD9E PRG:3D9E F0 3E Label_FD9C: - ldy MusicPulsePosition ; PRG:$3D9C A4 FA - beq Label_FDDE ; PRG:$3D9E F0 3E + ldy MusicPulsePosition ; CPU:$FDA0 PRG:3DA0 CE 96 06 + beq Label_FDDE ; CPU:$FDA3 PRG:3DA3 D0 39 Label_FDA0: - dec $0696 ; PRG:$3DA0 CE 96 06 - bne Label_FDDE ; PRG:$3DA3 D0 39 - inc MusicPulsePosition ; PRG:$3DA5 E6 FA - lda (MusicDataPointerLo),y ; PRG:$3DA7 B1 F7 - beq Label_FDF2 ; PRG:$3DA9 F0 47 - bpl Label_FDB9 ; PRG:$3DAB 10 0C - jsr AudioComputeStep_F9BF ; PRG:$3DAD 20 BF F9 - sta $0691 ; PRG:$3DB0 8D 91 06 - ldy MusicPulsePosition ; PRG:$3DB3 A4 FA - inc MusicPulsePosition ; PRG:$3DB5 E6 FA - lda (MusicDataPointerLo),y ; PRG:$3DB7 B1 F7 + dec $0696 ; CPU:$FDA5 PRG:3DA5 E6 FA + bne Label_FDDE ; CPU:$FDA7 PRG:3DA7 B1 F7 + inc MusicPulsePosition ; CPU:$FDA9 PRG:3DA9 F0 47 + lda (MusicDataPointerLo),y ; CPU:$FDAB PRG:3DAB 10 0C + beq Label_FDF2 ; CPU:$FDAD PRG:3DAD 20 BF F9 + bpl Label_FDB9 ; CPU:$FDB0 PRG:3DB0 8D 91 06 + jsr AudioComputeStep_F9BF ; CPU:$FDB3 PRG:3DB3 A4 FA + sta $0691 ; CPU:$FDB5 PRG:3DB5 E6 FA + ldy MusicPulsePosition ; CPU:$FDB7 PRG:3DB7 B1 F7 + inc MusicPulsePosition ; CPU:$FDB9 PRG:3DB9 20 90 F9 + lda (MusicDataPointerLo),y ; CPU:$FDBC PRG:3DBC D0 04 Label_FDB9: - jsr WriteApuPeriod ; PRG:$3DB9 20 90 F9 - bne Label_FDC2 ; PRG:$3DBC D0 04 - ldy #$10 ; PRG:$3DBE A0 10 - bne Label_FDD1 ; PRG:$3DC0 D0 0F + jsr WriteApuPeriod ; CPU:$FDBE PRG:3DBE A0 10 + bne Label_FDC2 ; CPU:$FDC0 PRG:3DC0 D0 0F + ldy #$10 ; CPU:$FDC2 PRG:3DC2 A0 9F + bne Label_FDD1 ; CPU:$FDC4 PRG:3DC4 AD F1 06 Label_FDC2: - ldy #$9F ; PRG:$3DC2 A0 9F - lda $06F1 ; PRG:$3DC4 AD F1 06 - beq Label_FDD1 ; PRG:$3DC7 F0 08 - ldy #$06 ; PRG:$3DC9 A0 06 - lda MusicNoisePosition ; PRG:$3DCB A5 F9 - bne Label_FDD1 ; PRG:$3DCD D0 02 - ldy #$86 ; PRG:$3DCF A0 86 + ldy #$9F ; CPU:$FDC7 PRG:3DC7 F0 08 + lda $06F1 ; CPU:$FDC9 PRG:3DC9 A0 06 + beq Label_FDD1 ; CPU:$FDCB PRG:3DCB A5 F9 + ldy #$06 ; CPU:$FDCD PRG:3DCD D0 02 + lda MusicNoisePosition ; CPU:$FDCF PRG:3DCF A0 86 + bne Label_FDD1 ; CPU:$FDD1 PRG:3DD1 8C 00 40 + ldy #$86 ; CPU:$FDD4 PRG:3DD4 AD 91 06 Label_FDD1: - sty APUPC1BASE ; PRG:$3DD1 8C 00 40 - lda $0691 ; PRG:$3DD4 AD 91 06 - sta $0696 ; PRG:$3DD7 8D 96 06 - lda #$00 ; PRG:$3DDA A9 00 - sta Pulse1EffectFlags ; PRG:$3DDC 85 F0 + sty APUPC1BASE ; CPU:$FDD7 PRG:3DD7 8D 96 06 + lda $0691 ; CPU:$FDDA PRG:3DDA A9 00 + sta $0696 ; CPU:$FDDC PRG:3DDC 85 F0 + lda #$00 ; CPU:$FDDE PRG:3DDE AD F1 06 + sta Pulse1EffectFlags ; CPU:$FDE1 PRG:3DE1 F0 3F Label_FDDE: - lda $06F1 ; PRG:$3DDE AD F1 06 - beq Label_FE22 ; PRG:$3DE1 F0 3F - dec $0695 ; PRG:$3DE3 CE 95 06 - bne Label_FE22 ; PRG:$3DE6 D0 3A - ldy $0682 ; PRG:$3DE8 AC 82 06 - inc $0682 ; PRG:$3DEB EE 82 06 - lda (MusicDataPointerLo),y ; PRG:$3DEE B1 F7 - bne Label_FE02 ; PRG:$3DF0 D0 10 + lda $06F1 ; CPU:$FDE3 PRG:3DE3 CE 95 06 + beq Label_FE22 ; CPU:$FDE6 PRG:3DE6 D0 3A + dec $0695 ; CPU:$FDE8 PRG:3DE8 AC 82 06 + bne Label_FE22 ; CPU:$FDEB PRG:3DEB EE 82 06 + ldy $0682 ; CPU:$FDEE PRG:3DEE B1 F7 + inc $0682 ; CPU:$FDF0 PRG:3DF0 D0 10 + lda (MusicDataPointerLo),y ; CPU:$FDF2 PRG:3DF2 20 AF F9 + bne Label_FE02 ; CPU:$FDF5 PRG:3DF5 A9 00 Label_FDF2: - jsr AudioComputeStep_F9AF ; PRG:$3DF2 20 AF F9 + jsr AudioComputeStep_F9AF ; CPU:$FDF7 PRG:3DF7 85 FA Label_FDF5: - lda #$00 ; PRG:$3DF5 A9 00 - sta MusicPulsePosition ; PRG:$3DF7 85 FA - sta MusicNoisePosition ; PRG:$3DF9 85 F9 - sta $06A2 ; PRG:$3DFB 8D A2 06 - sta APUTRIBASE ; PRG:$3DFE 8D 08 40 - rts ; PRG:$3E01 60 + lda #$00 ; CPU:$FDF9 PRG:3DF9 85 F9 + sta MusicPulsePosition ; CPU:$FDFB PRG:3DFB 8D A2 06 + sta MusicNoisePosition ; CPU:$FDFE PRG:3DFE 8D 08 40 + sta $06A2 ; CPU:$FE01 PRG:3E01 60 + sta APUTRIBASE ; CPU:$FE02 PRG:3E02 20 B9 F9 + rts ; CPU:$FE05 PRG:3E05 8D 95 06 Label_FE02: - jsr AudioComputeStep_F9B9 ; PRG:$3E02 20 B9 F9 - sta $0695 ; PRG:$3E05 8D 95 06 - txa ; PRG:$3E08 8A - and #$3E ; PRG:$3E09 29 3E - jsr WritePulse2Period ; PRG:$3E0B 20 A4 F9 - ldy #$87 ; PRG:$3E0E A0 87 - lda $0695 ; PRG:$3E10 AD 95 06 - cmp #$10 ; PRG:$3E13 C9 10 - bcs Label_FE1F ; PRG:$3E15 B0 08 - ldy #$85 ; PRG:$3E17 A0 85 - cmp #$08 ; PRG:$3E19 C9 08 - bcs Label_FE1F ; PRG:$3E1B B0 02 - ldy #$82 ; PRG:$3E1D A0 82 + jsr AudioComputeStep_F9B9 ; CPU:$FE08 PRG:3E08 8A + sta $0695 ; CPU:$FE09 PRG:3E09 29 3E + txa ; CPU:$FE0B PRG:3E0B 20 A4 F9 + and #$3E ; CPU:$FE0E PRG:3E0E A0 87 + jsr WritePulse2Period ; CPU:$FE10 PRG:3E10 AD 95 06 + ldy #$87 ; CPU:$FE13 PRG:3E13 C9 10 + lda $0695 ; CPU:$FE15 PRG:3E15 B0 08 + cmp #$10 ; CPU:$FE17 PRG:3E17 A0 85 + bcs Label_FE1F ; CPU:$FE19 PRG:3E19 C9 08 + ldy #$85 ; CPU:$FE1B PRG:3E1B B0 02 + cmp #$08 ; CPU:$FE1D PRG:3E1D A0 82 + bcs Label_FE1F ; CPU:$FE1F PRG:3E1F 8C 04 40 + ldy #$82 ; CPU:$FE22 PRG:3E22 A4 F9 Label_FE1F: - sty APUPC2BASE ; PRG:$3E1F 8C 04 40 + sty APUPC2BASE ; CPU:$FE24 PRG:3E24 F0 2A Label_FE22: - ldy MusicNoisePosition ; PRG:$3E22 A4 F9 - beq Label_FE50 ; PRG:$3E24 F0 2A - jsr AudioDispatchStep_F9E4 ; PRG:$3E26 20 E4 F9 - dec $0698 ; PRG:$3E29 CE 98 06 - bne Label_FE50 ; PRG:$3E2C D0 22 - inc MusicNoisePosition ; PRG:$3E2E E6 F9 - lda (MusicDataPointerLo),y ; PRG:$3E30 B1 F7 - jsr AudioComputeStep_F9B9 ; PRG:$3E32 20 B9 F9 - sta $0698 ; PRG:$3E35 8D 98 06 - clc ; PRG:$3E38 18 - adc #$FE ; PRG:$3E39 69 FE - asl a ; PRG:$3E3B 0A - asl a ; PRG:$3E3C 0A - cmp #$3C ; PRG:$3E3D C9 3C - bcc Label_FE43 ; PRG:$3E3F 90 02 - lda #$3C ; PRG:$3E41 A9 3C + ldy MusicNoisePosition ; CPU:$FE26 PRG:3E26 20 E4 F9 + beq Label_FE50 ; CPU:$FE29 PRG:3E29 CE 98 06 + jsr AudioDispatchStep_F9E4 ; CPU:$FE2C PRG:3E2C D0 22 + dec $0698 ; CPU:$FE2E PRG:3E2E E6 F9 + bne Label_FE50 ; CPU:$FE30 PRG:3E30 B1 F7 + inc MusicNoisePosition ; CPU:$FE32 PRG:3E32 20 B9 F9 + lda (MusicDataPointerLo),y ; CPU:$FE35 PRG:3E35 8D 98 06 + jsr AudioComputeStep_F9B9 ; CPU:$FE38 PRG:3E38 18 + sta $0698 ; CPU:$FE39 PRG:3E39 69 FE + clc ; CPU:$FE3B PRG:3E3B 0A + adc #$FE ; CPU:$FE3C PRG:3E3C 0A + asl a ; CPU:$FE3D PRG:3E3D C9 3C + asl a ; CPU:$FE3F PRG:3E3F 90 02 + cmp #$3C ; CPU:$FE41 PRG:3E41 A9 3C + bcc Label_FE43 ; CPU:$FE43 PRG:3E43 AC F1 06 + lda #$3C ; CPU:$FE46 PRG:3E46 D0 02 Label_FE43: - ldy $06F1 ; PRG:$3E43 AC F1 06 - bne Label_FE4A ; PRG:$3E46 D0 02 - lda #$FF ; PRG:$3E48 A9 FF + ldy $06F1 ; CPU:$FE48 PRG:3E48 A9 FF + bne Label_FE4A ; CPU:$FE4A PRG:3E4A 8D 08 40 + lda #$FF ; CPU:$FE4D PRG:3E4D 20 A8 F9 Label_FE4A: - sta APUTRIBASE ; PRG:$3E4A 8D 08 40 - jsr WriteTrianglePeriod ; PRG:$3E4D 20 A8 F9 + sta APUTRIBASE ; CPU:$FE50 PRG:3E50 60 + jsr WriteTrianglePeriod ; CPU:$FE51 PRG:3E51 ?? Label_FE50: - rts ; PRG:$3E50 60 + rts ; CPU:$FE53 PRG:3E53 ?? ;------------------------------------------------------------------------------ ; SoundEffectDescriptorIndex @@ -13515,7 +13515,7 @@ Label_FE50: ;------------------------------------------------------------------------------ SoundEffectDescriptorIndex: ; Explicit bytes replacing .incbin ROM:$3E61, length $0001 - .byte $08 ; PRG:$3E51 08 + .byte $08 ; CPU:$FE55 PRG:3E55 08 ;------------------------------------------------------------------------------ ; SoundEffectDataPointerLo @@ -13525,7 +13525,7 @@ SoundEffectDescriptorIndex: ;------------------------------------------------------------------------------ SoundEffectDataPointerLo: ; Explicit bytes replacing .incbin ROM:$3E62, length $0001 - .byte $0D ; PRG:$3E52 0D + .byte $0D ; CPU:$FE56 PRG:3E56 0D ;------------------------------------------------------------------------------ ; SoundEffectDataPointerHi @@ -13535,7 +13535,7 @@ SoundEffectDataPointerLo: ;------------------------------------------------------------------------------ SoundEffectDataPointerHi: ; Explicit bytes replacing .incbin ROM:$3E63, length $0001 - .byte $12 ; PRG:$3E53 12 + .byte $12 ; CPU:$FE57 PRG:3E57 12 ;------------------------------------------------------------------------------ ; SoundEffectNoiseOffset @@ -13545,7 +13545,7 @@ SoundEffectDataPointerHi: ;------------------------------------------------------------------------------ SoundEffectNoiseOffset: ; Explicit bytes replacing .incbin ROM:$3E64, length $0001 - .byte $17 ; PRG:$3E54 17 + .byte $17 ; CPU:$FE58 PRG:3E58 17 ;------------------------------------------------------------------------------ ; SoundEffectSequenceData @@ -13555,29 +13555,29 @@ SoundEffectNoiseOffset: ;------------------------------------------------------------------------------ SoundEffectSequenceData: ; Explicit bytes replacing .incbin ROM:$3E65, length $0162 - .byte $1C, $21, $26, $2B, $07, $81, $FE, $16, $00, $00, $A1, $FE, $11, $00, $00, $C3 ; PRG:$3E55 1C 21 26 2B 07 81 FE 16 00 00 A1 FE 11 00 00 C3 - .byte $FE, $00, $13, $00, $F3, $FE, $00, $1C, $00, $34, $FF, $20, $00, $0F, $A7, $FF ; PRG:$3E65 FE 00 13 00 F3 FE 00 1C 00 34 FF 20 00 0F A7 FF - .byte $00, $00, $00, $AE, $FF, $00, $00, $07, $25, $FF, $1F, $3F, $81, $02, $3C, $42 ; PRG:$3E75 00 00 00 AE FF 00 00 07 25 FF 1F 3F 81 02 3C 42 - .byte $48, $4C, $2C, $30, $34, $38, $80, $18, $16, $18, $16, $18, $16, $18, $16, $83 ; PRG:$3E85 48 4C 2C 30 34 38 80 18 16 18 16 18 16 18 16 83 - .byte $18, $00, $82, $6C, $70, $74, $78, $58, $5E, $64, $E8, $E8, $62, $86, $62, $86 ; PRG:$3E95 18 00 82 6C 70 74 78 58 5E 64 E8 E8 62 86 62 86 - .byte $A2, $60, $86, $60, $86, $A0, $5E, $86, $5E, $86, $8A, $11, $00, $94, $9C, $A2 ; PRG:$3EA5 A2 60 86 60 86 A0 5E 86 5E 86 8A 11 00 94 9C A2 - .byte $94, $94, $9A, $A0, $9A, $98, $9E, $A6, $86, $82, $20, $62, $02, $F2, $94, $58 ; PRG:$3EB5 94 94 9A A0 9A 98 9E A6 86 82 20 62 02 F2 94 58 - .byte $5C, $9E, $9C, $98, $54, $B8, $76, $B2, $94, $58, $5C, $9E, $9C, $98, $54, $F8 ; PRG:$3EC5 5C 9E 9C 98 54 B8 76 B2 94 58 5C 9E 9C 98 54 F8 - .byte $00, $82, $32, $81, $36, $38, $82, $14, $14, $14, $81, $36, $82, $32, $81, $30 ; PRG:$3ED5 00 82 32 81 36 38 82 14 14 14 81 36 82 32 81 30 - .byte $82, $2E, $32, $81, $36, $38, $82, $14, $14, $14, $81, $36, $84, $32, $5C, $64 ; PRG:$3EE5 82 2E 32 81 36 38 82 14 14 14 81 36 84 32 5C 64 - .byte $68, $48, $60, $66, $46, $4A, $0C, $08, $0A, $06, $08, $28, $06, $26, $28, $22 ; PRG:$3EF5 68 48 60 66 46 4A 0C 08 0A 06 08 28 06 26 28 22 - .byte $26, $1E, $22, $1C, $1E, $18, $15, $03, $83, $00, $82, $2E, $4C, $44, $3E, $2C ; PRG:$3F05 26 1E 22 1C 1E 18 15 03 83 00 82 2E 4C 44 3E 2C - .byte $4C, $46, $40, $81, $3A, $3C, $40, $82, $46, $81, $4A, $2A, $2C, $84, $2A, $02 ; PRG:$3F15 4C 46 40 81 3A 3C 40 82 46 81 4A 2A 2C 84 2A 02 - .byte $94, $A2, $5C, $55, $B8, $A2, $5C, $79, $B6, $94, $5E, $A2, $5E, $DC, $D8, $94 ; PRG:$3F25 94 A2 5C 55 B8 A2 5C 79 B6 94 5E A2 5E DC D8 94 - .byte $A2, $5C, $55, $B8, $A2, $5C, $79, $B6, $94, $5C, $A2, $5C, $D8, $D4, $00, $94 ; PRG:$3F35 A2 5C 55 B8 A2 5C 79 B6 94 5C A2 5C D8 D4 00 94 - .byte $B2, $AE, $B2, $9C, $B8, $B2, $B8, $9E, $94, $B6, $94, $94, $B2, $B2, $98, $94 ; PRG:$3F45 B2 AE B2 9C B8 B2 B8 9E 94 B6 94 94 B2 B2 98 94 - .byte $B2, $AE, $B2, $9C, $B8, $B2, $B8, $9E, $94, $AE, $B8, $72, $B2, $6C, $D4, $83 ; PRG:$3F55 B2 AE B2 9C B8 B2 B8 9E 94 AE B8 72 B2 6C D4 83 - .byte $02, $81, $02, $06, $08, $0A, $83, $02, $81, $02, $28, $06, $08, $02, $1E, $26 ; PRG:$3F65 02 81 02 06 08 0A 83 02 81 02 28 06 08 02 1E 26 - .byte $06, $02, $26, $06, $0C, $02, $0A, $06, $0A, $02, $08, $28, $08, $82, $06, $87 ; PRG:$3F75 06 02 26 06 0C 02 0A 06 0A 02 08 28 08 82 06 87 - .byte $06, $0A, $84, $10, $82, $02, $28, $87, $28, $1C, $84, $10, $83, $02, $87, $1E ; PRG:$3F85 06 0A 84 10 82 02 28 87 28 1C 84 10 83 02 87 1E - .byte $06, $84, $0C, $87, $1C, $28, $84, $0A, $87, $22, $28, $86, $08, $87, $1C, $22 ; PRG:$3F95 06 84 0C 87 1C 28 84 0A 87 22 28 86 08 87 1C 22 - .byte $83, $06, $E8, $07, $CE, $11, $D2, $05, $00, $04, $10, $04, $10, $04, $10, $04 ; PRG:$3FA5 83 06 E8 07 CE 11 D2 05 00 04 10 04 10 04 10 04 - .byte $50, $00 ; PRG:$3FB5 50 00 + .byte $1C, $21, $26, $2B, $07, $81, $FE, $16, $00, $00, $A1, $FE, $11, $00, $00, $C3 ; CPU:$FE59 PRG:3E59 1C 21 26 2B 07 81 FE 16 00 00 A1 FE 11 00 00 C3 + .byte $FE, $00, $13, $00, $F3, $FE, $00, $1C, $00, $34, $FF, $20, $00, $0F, $A7, $FF ; CPU:$FE69 PRG:3E69 FE 00 13 00 F3 FE 00 1C 00 34 FF 20 00 0F A7 FF + .byte $00, $00, $00, $AE, $FF, $00, $00, $07, $25, $FF, $1F, $3F, $81, $02, $3C, $42 ; CPU:$FE79 PRG:3E79 00 00 00 AE FF 00 00 07 25 FF 1F 3F 81 02 3C 42 + .byte $48, $4C, $2C, $30, $34, $38, $80, $18, $16, $18, $16, $18, $16, $18, $16, $83 ; CPU:$FE89 PRG:3E89 48 4C 2C 30 34 38 80 18 16 18 16 18 16 18 16 83 + .byte $18, $00, $82, $6C, $70, $74, $78, $58, $5E, $64, $E8, $E8, $62, $86, $62, $86 ; CPU:$FE99 PRG:3E99 18 00 82 6C 70 74 78 58 5E 64 E8 E8 62 86 62 86 + .byte $A2, $60, $86, $60, $86, $A0, $5E, $86, $5E, $86, $8A, $11, $00, $94, $9C, $A2 ; CPU:$FEA9 PRG:3EA9 A2 60 86 60 86 A0 5E 86 5E 86 8A 11 00 94 9C A2 + .byte $94, $94, $9A, $A0, $9A, $98, $9E, $A6, $86, $82, $20, $62, $02, $F2, $94, $58 ; CPU:$FEB9 PRG:3EB9 94 94 9A A0 9A 98 9E A6 86 82 20 62 02 F2 94 58 + .byte $5C, $9E, $9C, $98, $54, $B8, $76, $B2, $94, $58, $5C, $9E, $9C, $98, $54, $F8 ; CPU:$FEC9 PRG:3EC9 5C 9E 9C 98 54 B8 76 B2 94 58 5C 9E 9C 98 54 F8 + .byte $00, $82, $32, $81, $36, $38, $82, $14, $14, $14, $81, $36, $82, $32, $81, $30 ; CPU:$FED9 PRG:3ED9 00 82 32 81 36 38 82 14 14 14 81 36 82 32 81 30 + .byte $82, $2E, $32, $81, $36, $38, $82, $14, $14, $14, $81, $36, $84, $32, $5C, $64 ; CPU:$FEE9 PRG:3EE9 82 2E 32 81 36 38 82 14 14 14 81 36 84 32 5C 64 + .byte $68, $48, $60, $66, $46, $4A, $0C, $08, $0A, $06, $08, $28, $06, $26, $28, $22 ; CPU:$FEF9 PRG:3EF9 68 48 60 66 46 4A 0C 08 0A 06 08 28 06 26 28 22 + .byte $26, $1E, $22, $1C, $1E, $18, $15, $03, $83, $00, $82, $2E, $4C, $44, $3E, $2C ; CPU:$FF09 PRG:3F09 26 1E 22 1C 1E 18 15 03 83 00 82 2E 4C 44 3E 2C + .byte $4C, $46, $40, $81, $3A, $3C, $40, $82, $46, $81, $4A, $2A, $2C, $84, $2A, $02 ; CPU:$FF19 PRG:3F19 4C 46 40 81 3A 3C 40 82 46 81 4A 2A 2C 84 2A 02 + .byte $94, $A2, $5C, $55, $B8, $A2, $5C, $79, $B6, $94, $5E, $A2, $5E, $DC, $D8, $94 ; CPU:$FF29 PRG:3F29 94 A2 5C 55 B8 A2 5C 79 B6 94 5E A2 5E DC D8 94 + .byte $A2, $5C, $55, $B8, $A2, $5C, $79, $B6, $94, $5C, $A2, $5C, $D8, $D4, $00, $94 ; CPU:$FF39 PRG:3F39 A2 5C 55 B8 A2 5C 79 B6 94 5C A2 5C D8 D4 00 94 + .byte $B2, $AE, $B2, $9C, $B8, $B2, $B8, $9E, $94, $B6, $94, $94, $B2, $B2, $98, $94 ; CPU:$FF49 PRG:3F49 B2 AE B2 9C B8 B2 B8 9E 94 B6 94 94 B2 B2 98 94 + .byte $B2, $AE, $B2, $9C, $B8, $B2, $B8, $9E, $94, $AE, $B8, $72, $B2, $6C, $D4, $83 ; CPU:$FF59 PRG:3F59 B2 AE B2 9C B8 B2 B8 9E 94 AE B8 72 B2 6C D4 83 + .byte $02, $81, $02, $06, $08, $0A, $83, $02, $81, $02, $28, $06, $08, $02, $1E, $26 ; CPU:$FF69 PRG:3F69 02 81 02 06 08 0A 83 02 81 02 28 06 08 02 1E 26 + .byte $06, $02, $26, $06, $0C, $02, $0A, $06, $0A, $02, $08, $28, $08, $82, $06, $87 ; CPU:$FF79 PRG:3F79 06 02 26 06 0C 02 0A 06 0A 02 08 28 08 82 06 87 + .byte $06, $0A, $84, $10, $82, $02, $28, $87, $28, $1C, $84, $10, $83, $02, $87, $1E ; CPU:$FF89 PRG:3F89 06 0A 84 10 82 02 28 87 28 1C 84 10 83 02 87 1E + .byte $06, $84, $0C, $87, $1C, $28, $84, $0A, $87, $22, $28, $86, $08, $87, $1C, $22 ; CPU:$FF99 PRG:3F99 06 84 0C 87 1C 28 84 0A 87 22 28 86 08 87 1C 22 + .byte $83, $06, $E8, $07, $CE, $11, $D2, $05, $00, $04, $10, $04, $10, $04, $10, $04 ; CPU:$FFA9 PRG:3FA9 83 06 E8 07 CE 11 D2 05 00 04 10 04 10 04 10 04 + .byte $50, $00 ; CPU:$FFB9 PRG:3FB9 50 00 ;------------------------------------------------------------------------------ ; TriangleSequenceStartOffsets @@ -13587,10 +13587,10 @@ SoundEffectSequenceData: ;------------------------------------------------------------------------------ TriangleSequenceStartOffsets: ; Explicit bytes replacing .incbin ROM:$3FC7, length $0039 - .byte $00, $00, $00, $00, $13, $2E, $9F, $99, $95, $59, $9F, $9F, $59, $95, $99, $A3 ; PRG:$3FB7 00 00 00 00 13 2E 9F 99 95 59 9F 9F 59 95 99 A3 - .byte $9D, $99, $5D, $A3, $A3, $5D, $99, $9D, $00, $5E, $9E, $54, $5E, $9E, $54, $5E ; PRG:$3FC7 9D 99 5D A3 A3 5D 99 9D 00 5E 9E 54 5E 9E 54 5E - .byte $9E, $54, $5E, $5C, $5E, $60, $62, $A2, $58, $62, $A2, $58, $62, $A2, $58, $62 ; PRG:$3FD7 9E 54 5E 5C 5E 60 62 A2 58 62 A2 58 62 A2 58 62 - .byte $60, $62, $64, $00, $06, $06, $06, $06, $08 ; PRG:$3FE7 60 62 64 00 06 06 06 06 08 + .byte $00, $00, $00, $00, $13, $2E, $9F, $99, $95, $59, $9F, $9F, $59, $95, $99, $A3 ; CPU:$FFBB PRG:3FBB 00 00 00 00 13 2E 9F 99 95 59 9F 9F 59 95 99 A3 + .byte $9D, $99, $5D, $A3, $A3, $5D, $99, $9D, $00, $5E, $9E, $54, $5E, $9E, $54, $5E ; CPU:$FFCB PRG:3FCB 9D 99 5D A3 A3 5D 99 9D 00 5E 9E 54 5E 9E 54 5E + .byte $9E, $54, $5E, $5C, $5E, $60, $62, $A2, $58, $62, $A2, $58, $62, $A2, $58, $62 ; CPU:$FFDB PRG:3FDB 9E 54 5E 5C 5E 60 62 A2 58 62 A2 58 62 A2 58 62 + .byte $60, $62, $64, $00, $06, $06, $06, $06, $08 ; CPU:$FFEB PRG:3FEB 60 62 64 00 06 06 06 06 08 ;------------------------------------------------------------------------------ ; IrqHandler @@ -13611,7 +13611,7 @@ TriangleSequenceStartOffsets: ; A, X, Y, processor flags, and the listed state/scratch/hardware destinations when written; called routines add their documented clobbers. ;------------------------------------------------------------------------------ IrqHandler: - asl a ; PRG:$3FF0 0A + asl a ; CPU:$FFF4 PRG:3FF4 ?? ;------------------------------------------------------------------------------ ; Data_$FFF1 @@ -13621,14 +13621,15 @@ IrqHandler: ;------------------------------------------------------------------------------ UnreferencedVectorTailRectangleBytes: ; Four rectangle-like bytes; no direct static consumer has been proven. - .byte $0C, $0C, $0C, $0C ; PRG:$3FF1 0C 0C 0C 0C + .byte $0C, $0C, $0C, $0C ; CPU:$FFF6 PRG:3FF6 0C 0C 0C 0C UnreferencedVectorTailSentinelBytes: ; Shape-like bytes with $FF sentinels; no direct static consumer has been proven. - .byte $0A, $08, $00, $FF, $FF ; PRG:$3FF5 0A 08 00 FF FF + .byte $0A, $08, $00, $FF, $FF ; CPU:$FFFA PRG:3FFA 0A 08 00 FF FF ;------------------------------------------------------------------------------ ; Interrupt vector table ;------------------------------------------------------------------------------ VectorTable: - .word NmiHandler ; PRG:$3FFA E6 C6 - .word ResetHandler ; PRG:$3FFC 6E C6 - .word IrqHandler ; PRG:$3FFE F0 FF + .word NmiHandler ; CPU:$FFFF PRG:3FFF E6 C6 + .word ResetHandler ; CPU:$10001 PRG:4001 6E C6 + .word IrqHandler ; CPU:$10003 PRG:4003 F0 FF + diff --git a/Excitebike (JU)/copilot/locals.inc b/Excitebike (JU)/copilot/locals.inc index 78db457..49228fa 100644 --- a/Excitebike (JU)/copilot/locals.inc +++ b/Excitebike (JU)/copilot/locals.inc @@ -8,11 +8,15 @@ Zp03 = $03 Zp04 = $04 Zp05 = $05 Zp06 = $06 +SerialBitCountLo = $08 +SerialBitCountHi = $09 PpuCtrlShadow = $09 PpuMaskShadow = $0A Zp0C = $0C Zp0D = $0D +SerialBlockLength = $0D Zp0E = $0E +SerialBlockPtr = $0E Zp10 = $10 Zp11 = $11 MathOperandLo = $12 @@ -77,6 +81,7 @@ Player1XSubpixel = $61 Player1XPosition = $62 Player1YSubpixel = $63 Player1YPosition = $64 +Player2MotionControl = $65 Player2XSubpixel = $66 Player2XPosition = $67 Player2YSubpixel = $68 @@ -168,6 +173,7 @@ SoundEffectPhase = $F4 Pulse2EffectTimer = $F5 PitchAdjustment = $F6 AudioSequencePtrLo = $F7 +AudioSequencePtrHi = $F8 AudioSequenceIndex = $F9 AudioSequenceOffset = $FA AudioStreamPosition = $FB @@ -176,6 +182,85 @@ AudioRequestFlags1 = $FD AudioRequestFlags2 = $FE AudioRequestFlags3 = $FF -; Additional traced fields -Player2MotionControl = $65 -AudioSequencePtrHi = $F8 \ No newline at end of file + + + + +MENU_HORIZONTAL_COUNT=$05 +MENU_VERTICAL_COUNT=$06 +MENU_ACTION_NONE=$00 +MENU_ACTION_ACCEPTED=$04 +NMI_SYNC_PENDING=$FF +NMI_SYNC_COMPLETE=$01 +RESET_MAGIC_1=$A5 +RESET_MAGIC_2=$5A +PPUCTRL_NMI_ENABLE=$80 + +WorkingBuffer = $05E0 +PERSISTENT_BUFFER_SIZE = $0100 + +StateTargetCA85 = $CA85 + +; Serial I/O helpers using JOY1 (verified structure; peripheral identity unknown) +WriteSerialTiming = $C62D +WaitSerialPulse = $C639 +TransmitPulseShort = $C64E +TransmitPulseLong = $C653 +TransmitByte = $C66E +IncrementSerialCount = $C68A +ReceiveSerialBit = $C691 +ReceiveByte = $C6A5 + +; Block protocol helpers +TransmitRuntimeData = $C6C8 +TransmitDataBlock = $C6D1 +SetupTransmitRamBlock = $C716 +SetupTransmitWorkingBuffer = $C726 +SetTransmitPreambleCounts = $C734 +ReceiveRuntimeData = $C739 +ReceiveDataBlock = $C792 + +; App Specific Variables +TMP00 = $00 +TMP01 = $01 + + +; App Specific Magic Values +RIDER_MOTION_DISABLED = $01 +RIDER_MOTION_ACTIVE = $02 +RIDER_MOTION_TRANSITION = $03 +RIDER_MOTION_COMPLETE = $04 + +; Variables +PpuControlShadow = $10 +Controller1Held = $14 +Controller1Pressed = $15 +Controller2Held = $16 +Controller2Pressed = $17 +ControllerState = Controller1Held +NmiDispatchMode = $40 +NmiState = $41 +MenuSelectionIndex = $42 +NmiSequenceStep = $44 +NmiSyncState = $48 +InputActionLatch = $49 +OamBuffer = $0200 +PersistentRecord0 = $0580 +PersistentRecord1 = $05A3 +ResetMagic1 = $05CE +ResetMagic2 = $05CF +PersistentBuffer = $06E0 +RiderMotionState = $A4 + +PAD_MENU_INPUT=PAD_SELECT|PAD_START|PAD_VERTICAL +PAD_HORIZONTAL=PAD_LEFT|PAD_RIGHT +PAD_VERTICAL=PAD_UP|PAD_DOWN +PAD_RIGHT=$01 +PAD_LEFT=$02 +PAD_DOWN=$04 +PAD_UP=$08 +PAD_START=$10 +PAD_SELECT=$20 +PAD_B=$40 +PAD_A=$80 +PAD_DPAD=PAD_HORIZONTAL|PAD_VERTICAL diff --git a/Excitebike (JU)/copilot/prg.s b/Excitebike (JU)/copilot/prg.s index a3ab79a..a97f8e3 100644 --- a/Excitebike (JU)/copilot/prg.s +++ b/Excitebike (JU)/copilot/prg.s @@ -131,19 +131,19 @@ RIDER_MOTION_COMPLETE = $04 NmiStateHandlerTable: .word NmiState00 ; state $00 ; CPU:$C000 PRG:0000 46 C3 - .word $C395 ; state $01 ; CPU:$C002 PRG:0002 95 C3 - .word UpdateGameplayRuntime ; state $02 ; CPU:$C004 PRG:0004 9A C9 - .word DispatchNmiSequenceStep ; state $03 ; CPU:$C006 PRG:0006 2C CB - .word NmiState04_07 ; state $04 ; CPU:$C008 PRG:0008 65 C4 - .word UpdateGameplayRuntime ; state $05 ; CPU:$C00A PRG:000A 9A C9 - .word DispatchNmiSequenceStep ; state $06 ; CPU:$C00C PRG:000C 2C CB - .word NmiState04_07 ; state $07 ; CPU:$C00E PRG:000E 65 C4 - .word $C3BD ; state $08 ; CPU:$C010 PRG:0010 BD C3 - .word UpdateRaceRuntime ; state $09 ; CPU:$C012 PRG:0012 7C C9 - .word UpdateGameplayRuntime ; state $0A ; CPU:$C014 PRG:0014 9A C9 - .word DispatchNmiSequenceStep ; state $0B ; CPU:$C016 PRG:0016 2C CB - .word $C43D ; state $0C ; CPU:$C018 PRG:0018 3D C4 - .word $C41C ; state $0D ; CPU:$C01A PRG:001A 1C C4 + .word $C395 ; state $01 ; CPU:$C002 PRG:0002 95 + .word UpdateGameplayRuntime ; state $02 ; CPU:$C004 PRG:0004 ?? + .word DispatchNmiSequenceStep ; state $03 ; CPU:$C006 PRG:0006 ?? + .word NmiState04_07 ; state $04 ; CPU:$C008 PRG:0008 ?? + .word UpdateGameplayRuntime ; state $05 ; CPU:$C00A PRG:000A ?? + .word DispatchNmiSequenceStep ; state $06 ; CPU:$C00C PRG:000C ?? + .word NmiState04_07 ; state $07 ; CPU:$C00E PRG:000E ?? + .word $C3BD ; state $08 ; CPU:$C010 PRG:0010 BD + .word UpdateRaceRuntime ; state $09 ; CPU:$C012 PRG:0012 ?? + .word UpdateGameplayRuntime ; state $0A ; CPU:$C014 PRG:0014 ?? + .word DispatchNmiSequenceStep ; state $0B ; CPU:$C016 PRG:0016 ?? + .word $C43D ; state $0C ; CPU:$C018 PRG:0018 3D + .word $C41C ; state $0D ; CPU:$C01A PRG:001A 1C ; --------------------------------------------------------------------------- ; $C01C-$C029 @@ -162,7 +162,7 @@ NmiStateToSequenceIndex: ; Low bytes of nine NMI sequence pointers. ; --------------------------------------------------------------------------- NmiSequencePointerLow: - .byte $3C, $40, $46, $52, $5C ; CPU:$C02A PRG:002A 3C 40 46 52 + .byte $3C, $40, $46, $52, $5C ; CPU:$C02A PRG:002A 3C 40 46 52 5C .byte $64, $70, $7A, $76 ; CPU:$C02F PRG:002F 64 70 7A 76 ; --------------------------------------------------------------------------- @@ -173,7 +173,7 @@ NmiSequencePointerLow: ; --------------------------------------------------------------------------- NmiSequencePointerHigh: - .byte $C0, $C0, $C0, $C0, $C0 ; CPU:$C033 PRG:0033 C0 C0 C0 C0 + .byte $C0, $C0, $C0, $C0, $C0 ; CPU:$C033 PRG:0033 C0 C0 C0 C0 C0 .byte $C0, $C0, $C0, $C0 ; CPU:$C038 PRG:0038 C0 C0 C0 C0 @@ -188,64 +188,64 @@ NmiSequencePointerHigh: ; Sequence index 0 ; $C03C-$C03F NmiSequence0C03C: - .word $C2BD ; CPU:$C03C PRG:003C BD C2 - .word $C514 ; CPU:$C03E PRG:003E 14 C5 + .word $C2BD ; CPU:$C03C PRG:003C BD + .word $C514 ; CPU:$C03E PRG:003E 14 ; Sequence index 1 ; $C040-$C045 NmiSequence1C040: .word SetSerialUpdateSelector06 ; CPU:$C040 PRG:0040 5E C5 - .word $C3F3 ; CPU:$C042 PRG:0042 F3 C3 - .word $C514 ; CPU:$C044 PRG:0044 14 C5 + .word $C3F3 ; CPU:$C042 PRG:0042 F3 + .word $C514 ; CPU:$C044 PRG:0044 14 ; Sequence index 2 ; $C046-$C051 NmiSequence2C046: - .word SerialUpdateSelectorCluster ; CPU:$C046 PRG:0046 51 C5 - .word ClearRuntimeZeroPage ; CPU:$C048 PRG:0048 69 C8 - .word InitializeCourseRuntime ; CPU:$C04A PRG:004A 20 C8 - .word SetSerialUpdateSelector17 ; CPU:$C04C PRG:004C A3 C5 - .word SetSerialUpdateSelector0E ; CPU:$C04E PRG:004E 66 C5 + .word SerialUpdateSelectorCluster ; CPU:$C046 PRG:0046 ?? + .word ClearRuntimeZeroPage ; CPU:$C048 PRG:0048 ?? + .word InitializeCourseRuntime ; CPU:$C04A PRG:004A ?? + .word SetSerialUpdateSelector17 ; CPU:$C04C PRG:004C ?? + .word SetSerialUpdateSelector0E ; CPU:$C04E PRG:004E ?? .word InitializeGameRuntime ; CPU:$C050 PRG:0050 75 C8 ; Sequence index 3 ; $C052-$C05B NmiSequence3C052: - .word SetSerialUpdateSelector06 ; CPU:$C052 PRG:0052 5E C5 - .word SetSerialUpdateSelector04 ; CPU:$C054 PRG:0054 6A C5 - .word SelectNmiUpdateForState ; CPU:$C056 PRG:0056 55 C4 - .word CallC92CWithZero ; CPU:$C058 PRG:0058 A7 C5 - .word CompareAndUpdateRecord ; CPU:$C05A PRG:005A 85 C4 + .word SetSerialUpdateSelector06 ; CPU:$C052 PRG:0052 ?? + .word SetSerialUpdateSelector04 ; CPU:$C054 PRG:0054 ?? + .word SelectNmiUpdateForState ; CPU:$C056 PRG:0056 ?? + .word CallC92CWithZero ; CPU:$C058 PRG:0058 ?? + .word CompareAndUpdateRecord ; CPU:$C05A PRG:005A ?? ; Sequence index 4 ; $C05C-$C063 NmiSequence4C05C: - .word SetSerialUpdateSelector06 ; CPU:$C05C PRG:005C 5E C5 - .word SetSerialUpdateSelector09 ; CPU:$C05E PRG:005E 71 C5 + .word SetSerialUpdateSelector06 ; CPU:$C05C PRG:005C ?? + .word SetSerialUpdateSelector09 ; CPU:$C05E PRG:005E ?? .word Prepare0300Structure ; CPU:$C060 PRG:0060 AC C5 - .word $C514 ; CPU:$C062 PRG:0062 14 C5 + .word $C514 ; CPU:$C062 PRG:0062 14 ; Sequence index 5 ; $C064-$C06F NmiSequence5C064: - .word $C551 ; CPU:$C064 PRG:0064 51 C5 - .word ClearRuntimeZeroPage ; CPU:$C066 PRG:0066 69 C8 - .word InitializeCourseRuntime ; CPU:$C068 PRG:0068 20 C8 - .word SetSerialUpdateSelector17 ; CPU:$C06A PRG:006A A3 C5 - .word $C562 ; CPU:$C06C PRG:006C 62 C5 - .word $C5C2 ; CPU:$C06E PRG:006E C2 C5 + .word $C551 ; CPU:$C064 PRG:0064 51 + .word ClearRuntimeZeroPage ; CPU:$C066 PRG:0066 ?? + .word InitializeCourseRuntime ; CPU:$C068 PRG:0068 ?? + .word SetSerialUpdateSelector17 ; CPU:$C06A PRG:006A ?? + .word $C562 ; CPU:$C06C PRG:006C 62 + .word $C5C2 ; CPU:$C06E PRG:006E C2 ; Sequence index 6 ; $C070-$C075 NmiSequence6C070: .word SetSerialUpdateSelector06 ; CPU:$C070 PRG:0070 5E C5 - .word $C575 ; CPU:$C072 PRG:0072 75 C5 - .word $C514 ; CPU:$C074 PRG:0074 14 C5 + .word $C575 ; CPU:$C072 PRG:0072 75 + .word $C514 ; CPU:$C074 PRG:0074 14 ; Sequence index 8 @@ -253,16 +253,16 @@ NmiSequence6C070: ; ; Note that sequence index 8 points here, while index 7 points to $C07A. NmiSequence8C076: - .word $C582 ; CPU:$C076 PRG:0076 82 C5 - .word $C518 ; CPU:$C078 PRG:0078 18 C5 + .word $C582 ; CPU:$C076 PRG:0076 82 + .word $C518 ; CPU:$C078 PRG:0078 18 ; Sequence index 7 ; $C07A-$C07F NmiSequence7C07A: - .word ClearRuntimeZeroPage ; CPU:$C07A PRG:007A 69 C8 - .word RestoreWorkingRecordFields ; CPU:$C07C PRG:007C 86 C5 - .word $C518 ; CPU:$C07E PRG:007E 18 C5 + .word ClearRuntimeZeroPage ; CPU:$C07A PRG:007A ?? + .word RestoreWorkingRecordFields ; CPU:$C07C PRG:007C ?? + .word $C518 ; CPU:$C07E PRG:007E 18 ; --------------------------------------------------------------------------- @@ -281,7 +281,7 @@ MenuInitialYTable: ; --------------------------------------------------------------------------- MenuHorizontalXTableC083: - .byte $48, $60, $78, $90, $A8 ; CPU:$C083 PRG:0083 48 60 78 90 + .byte $48, $60, $78, $90, $A8 ; CPU:$C083 PRG:0083 48 60 78 90 A8 ; --------------------------------------------------------------------------- @@ -300,7 +300,7 @@ Sprite0InitialXTableC088: ; --------------------------------------------------------------------------- MenuVerticalYTableC08B: - .byte $30, $48, $78, $90, $A8 ; CPU:$C08B PRG:008B 30 48 78 90 + .byte $30, $48, $78, $90, $A8 ; CPU:$C08B PRG:008B 30 48 78 90 A8 ; --------------------------------------------------------------------------- ; $C090 @@ -451,7 +451,7 @@ IndexedParameterTableC0EC: ; Secondary overlapping indexed view at $C0ED. IndexedParameterTableC0ED: - .byte $F2, $23, $43, $22, $32, $22, $8C, $24, $CF ; CPU:$C0ED PRG:00ED F2 23 43 22 + .byte $F2, $23, $43, $22, $32, $22, $8C, $24, $CF ; CPU:$C0ED PRG:00ED F2 23 43 22 32 22 8C 24 CF ; --------------------------------------------------------------------------- @@ -460,9 +460,9 @@ IndexedParameterTableC0ED: ; --------------------------------------------------------------------------- PpuUpdatePointerLow: - .byte $01, $70, $4B, $D4, $17, $4A, $3A, $9E ; CPU:$C0F6 PRG:00F6 01 70 4B D4 - .byte $B4, $96, $C8, $DE, $EF, $05, $24, $FA ; CPU:$C0FE PRG:00FE B4 96 C8 DE - .byte $23, $14, $D6, $E9, $FC, $0F, $22, $35 ; CPU:$C106 PRG:0106 23 14 D6 E9 + .byte $01, $70, $4B, $D4, $17, $4A, $3A, $9E ; CPU:$C0F6 PRG:00F6 01 70 4B D4 17 4A 3A 9E + .byte $B4, $96, $C8, $DE, $EF, $05, $24, $FA ; CPU:$C0FE PRG:00FE B4 96 C8 DE EF 05 24 FA + .byte $23, $14, $D6, $E9, $FC, $0F, $22, $35 ; CPU:$C106 PRG:0106 23 14 D6 E9 FC 0F 22 35 .byte $50, $31, $A1 ; CPU:$C10E PRG:010E 50 31 A1 @@ -472,9 +472,9 @@ PpuUpdatePointerLow: ; --------------------------------------------------------------------------- PpuUpdatePointerHigh: - .byte $03, $D4, $D6, $D6, $D7, $D8, $D6, $D5 ; CPU:$C111 PRG:0111 03 D4 D6 D6 - .byte $D5, $D7, $D5, $D5, $D5, $D6, $D5, $D7 ; CPU:$C119 PRG:0119 D5 D7 D5 D5 - .byte $D6, $D6, $D3, $D3, $D3, $D4, $D4, $D4 ; CPU:$C121 PRG:0121 D6 D6 D3 D3 + .byte $03, $D4, $D6, $D6, $D7, $D8, $D6, $D5 ; CPU:$C111 PRG:0111 03 D4 D6 D6 D7 D8 D6 D5 + .byte $D5, $D7, $D5, $D5, $D5, $D6, $D5, $D7 ; CPU:$C119 PRG:0119 D5 D7 D5 D5 D5 D6 D5 D7 + .byte $D6, $D6, $D3, $D3, $D3, $D4, $D4, $D4 ; CPU:$C121 PRG:0121 D6 D6 D3 D3 D3 D4 D4 D4 .byte $D4, $D6, $00 ; CPU:$C129 PRG:0129 D4 D6 00 ; --------------------------------------------------------------------------- @@ -511,7 +511,7 @@ StateSequenceStep2Template: ; --------------------------------------------------------------------------- Prepare0300StructureTemplateC13C: - .byte $04, $21, $6F, $01, $00, $00 ; CPU:$C13C PRG:013C 04 21 6F 01 + .byte $04, $21, $6F, $01, $00, $00 ; CPU:$C13C PRG:013C 04 21 6F 01 00 00 ; --------------------------------------------------------------------------- @@ -521,7 +521,7 @@ Prepare0300StructureTemplateC13C: ; --------------------------------------------------------------------------- DataC142: - .byte $60, $9F, $00, $17, $04 ; CPU:$C142 PRG:0142 60 9F 00 17 + .byte $60, $9F, $00, $17, $04 ; CPU:$C142 PRG:0142 60 9F 00 17 04 ; --------------------------------------------------------------------------- @@ -564,7 +564,7 @@ DataC158: ; --------------------------------------------------------------------------- State0315TableC160: - .byte $29, $01, $02, $00, $02, $29 ; CPU:$C160 PRG:0160 29 01 02 00 + .byte $29, $01, $02, $00, $02, $29 ; CPU:$C160 PRG:0160 29 01 02 00 02 29 ; --------------------------------------------------------------------------- @@ -584,7 +584,7 @@ State0316TableC166: ; --------------------------------------------------------------------------- State0317TableC16A: - .byte $22, $26, $1C, $22, $22, $22 ; CPU:$C16A PRG:016A 22 26 1C 22 + .byte $22, $26, $1C, $22, $22, $22 ; CPU:$C16A PRG:016A 22 26 1C 22 22 22 ; --------------------------------------------------------------------------- ; $C170-$C173 @@ -639,435 +639,435 @@ Reset: ldx #$FF ; CPU:$C18B PRG:018B A2 FF txs ; CPU:$C18D PRG:018D 9A @vblank1: lda PPUSTATUS - and #$80 ; CPU:$C191 PRG:0191 29 80 - beq @vblank1 ; CPU:$C193 PRG:0193 F0 F9 + and #$80 ; CPU:$C18E PRG:018E AD 02 20 + beq @vblank1 ; CPU:$C191 PRG:0191 29 80 @vblank2: lda PPUSTATUS - and #$80 ; CPU:$C198 PRG:0198 29 80 - beq @vblank2 ; CPU:$C19A PRG:019A F0 F9 - ldy #$07 ; CPU:$C19C PRG:019C A0 07 - lda ResetMagic1 ; CPU:$C19E PRG:019E AD CE 05 - cmp #RESET_MAGIC_1 ; CPU:$C1A1 PRG:01A1 C9 A5 - bne @clear_select ; CPU:$C1A3 PRG:01A3 D0 09 - lda ResetMagic2 ; CPU:$C1A5 PRG:01A5 AD CF 05 - cmp #RESET_MAGIC_2 ; CPU:$C1A8 PRG:01A8 C9 5A - bne @clear_select ; CPU:$C1AA PRG:01AA D0 02 - ldy #$04 ; CPU:$C1AC PRG:01AC A0 04 + and #$80 ; CPU:$C193 PRG:0193 F0 F9 + beq @vblank2 ; CPU:$C195 PRG:0195 AD 02 20 + ldy #$07 ; CPU:$C198 PRG:0198 29 80 + lda ResetMagic1 ; CPU:$C19A PRG:019A F0 F9 + cmp #RESET_MAGIC_1 ; CPU:$C19C PRG:019C A0 07 + bne @clear_select ; CPU:$C19E PRG:019E AD CE 05 + lda ResetMagic2 ; CPU:$C1A1 PRG:01A1 C9 A5 + cmp #RESET_MAGIC_2 ; CPU:$C1A3 PRG:01A3 D0 09 + bne @clear_select ; CPU:$C1A5 PRG:01A5 AD CF 05 + ldy #$04 ; CPU:$C1A8 PRG:01A8 C9 5A @clear_select: - sty $01 ; CPU:$C1AE PRG:01AE 84 01 - ldy #$00 ; CPU:$C1B0 PRG:01B0 A0 00 - sty $00 ; CPU:$C1B2 PRG:01B2 84 00 - tya ; CPU:$C1B4 PRG:01B4 98 + sty $01 ; CPU:$C1AA PRG:01AA D0 02 + ldy #$00 ; CPU:$C1AC PRG:01AC A0 04 + sty $00 ; CPU:$C1AE PRG:01AE 84 01 + tya ; CPU:$C1B0 PRG:01B0 A0 00 @clear_ram: - sta ($00),y ; CPU:$C1B5 PRG:01B5 91 00 - dey ; CPU:$C1B7 PRG:01B7 88 - bne @clear_ram ; CPU:$C1B8 PRG:01B8 D0 FB - dec $01 ; CPU:$C1BA PRG:01BA C6 01 - bpl @clear_ram ; CPU:$C1BC PRG:01BC 10 F7 - lda ResetMagic1 ; CPU:$C1BE PRG:01BE AD CE 05 - bne :+ ; CPU:$C1C1 PRG:01C1 D0 03 - jsr InitializePersistentRam ; CPU:$C1C3 PRG:01C3 20 FD C1 + sta ($00),y ; CPU:$C1B2 PRG:01B2 84 00 + dey ; CPU:$C1B4 PRG:01B4 98 + bne @clear_ram ; CPU:$C1B5 PRG:01B5 91 00 + dec $01 ; CPU:$C1B7 PRG:01B7 88 + bpl @clear_ram ; CPU:$C1B8 PRG:01B8 D0 FB + lda ResetMagic1 ; CPU:$C1BA PRG:01BA C6 01 + bne :+ ; CPU:$C1BC PRG:01BC 10 F7 + jsr InitializePersistentRam ; CPU:$C1BE PRG:01BE AD CE 05 : sta APUDMALOAD - lda #$06 ; CPU:$C1C9 PRG:01C9 A9 06 - sta PPUMASK ; CPU:$C1CB PRG:01CB 8D 01 20 - sta $18 ; CPU:$C1CE PRG:01CE 85 18 - jsr InitializeRuntimePpuState ; CPU:$C1D0 PRG:01D0 20 18 C3 - lda #$90 ; CPU:$C1D3 PRG:01D3 A9 90 - jsr SetPpuControl ; CPU:$C1D5 PRG:01D5 20 33 C3 + lda #$06 ; CPU:$C1C1 PRG:01C1 D0 03 + sta PPUMASK ; CPU:$C1C3 PRG:01C3 20 FD C1 + sta $18 ; CPU:$C1C6 PRG:01C6 8D 11 40 + jsr InitializeRuntimePpuState ; CPU:$C1C9 PRG:01C9 A9 06 + lda #$90 ; CPU:$C1CB PRG:01CB 8D 01 20 + jsr SetPpuControl ; CPU:$C1CE PRG:01CE 85 18 @main: - jsr ShiftRuntimeState ; CPU:$C1D8 PRG:01D8 20 26 D3 - lda NmiSyncState ; CPU:$C1DB PRG:01DB A5 48 - bmi @main ; CPU:$C1DD PRG:01DD 30 F9 - beq @main ; CPU:$C1DF PRG:01DF F0 F7 - jsr DisableNmi ; CPU:$C1E1 PRG:01E1 20 2F C3 - lda NmiSyncState ; CPU:$C1E4 PRG:01E4 A5 48 - cmp #NMI_SYNC_COMPLETE ; CPU:$C1E6 PRG:01E6 C9 01 - bne @alternate ; CPU:$C1E8 PRG:01E8 D0 0D - jsr TransmitRuntimeDataCode ; CPU:$C1EA PRG:01EA 20 C8 C6 + jsr ShiftRuntimeState ; CPU:$C1D0 PRG:01D0 20 18 C3 + lda NmiSyncState ; CPU:$C1D3 PRG:01D3 A9 90 + bmi @main ; CPU:$C1D5 PRG:01D5 20 33 C3 + beq @main ; CPU:$C1D8 PRG:01D8 20 26 D3 + jsr DisableNmi ; CPU:$C1DB PRG:01DB A5 48 + lda NmiSyncState ; CPU:$C1DD PRG:01DD 30 F9 + cmp #NMI_SYNC_COMPLETE ; CPU:$C1DF PRG:01DF F0 F7 + bne @alternate ; CPU:$C1E1 PRG:01E1 20 2F C3 + jsr TransmitRuntimeDataCode ; CPU:$C1E4 PRG:01E4 A5 48 @finish: - lda #NMI_SYNC_PENDING ; CPU:$C1ED PRG:01ED A9 FF - sta NmiSyncState ; CPU:$C1EF PRG:01EF 85 48 - jsr WaitForVblankEndAndEnableNmi ; CPU:$C1F1 PRG:01F1 20 39 C3 - jmp @main ; CPU:$C1F4 PRG:01F4 4C D8 C1 + lda #NMI_SYNC_PENDING ; CPU:$C1E6 PRG:01E6 C9 01 + sta NmiSyncState ; CPU:$C1E8 PRG:01E8 D0 0D + jsr WaitForVblankEndAndEnableNmi ; CPU:$C1EA PRG:01EA 20 C8 C6 + jmp @main ; CPU:$C1ED PRG:01ED A9 FF @alternate: - jsr ReceiveRuntimeDataCode ; CPU:$C1F7 PRG:01F7 20 39 C7 - jmp @finish ; CPU:$C1FA PRG:01FA 4C ED C1 + jsr ReceiveRuntimeDataCode ; CPU:$C1EF PRG:01EF 85 48 + jmp @finish ; CPU:$C1F1 PRG:01F1 20 39 C3 InitializePersistentRam: - ldx #$1E ; CPU:$C1FD PRG:01FD A2 1E + ldx #$1E ; CPU:$C1F4 PRG:01F4 4C D8 C1 @copy: - lda PersistentRecordInitialDataC091,x ; CPU:$C1FF PRG:01FF BD 91 C0 - sta PersistentRecord0,x ; CPU:$C202 PRG:0202 9D 80 05 - sta PersistentRecord1,x ; CPU:$C205 PRG:0205 9D A3 05 - dex ; CPU:$C208 PRG:0208 CA - bpl @copy ; CPU:$C209 PRG:0209 10 F4 - ldx #$01 ; CPU:$C20B PRG:020B A2 01 - stx PersistentBuffer ; CPU:$C20D PRG:020D 8E E0 06 + lda PersistentRecordInitialDataC091,x ; CPU:$C1F7 PRG:01F7 20 39 C7 + sta PersistentRecord0,x ; CPU:$C1FA PRG:01FA 4C ED C1 + sta PersistentRecord1,x ; CPU:$C1FD PRG:01FD A2 1E + dex ; CPU:$C1FF PRG:01FF BD 91 C0 + bpl @copy ; CPU:$C202 PRG:0202 9D 80 05 + ldx #$01 ; CPU:$C205 PRG:0205 9D A3 05 + stx PersistentBuffer ; CPU:$C208 PRG:0208 CA @buf: - lda #$40 ; CPU:$C210 PRG:0210 A9 40 - sta PersistentBuffer,x ; CPU:$C212 PRG:0212 9D E0 06 - inx ; CPU:$C215 PRG:0215 E8 - cpx #$CF ; CPU:$C216 PRG:0216 E0 CF - bcc @buf ; CPU:$C218 PRG:0218 90 F6 - lda #$09 ; CPU:$C21A PRG:021A A9 09 - sta PersistentBuffer,x ; CPU:$C21C PRG:021C 9D E0 06 - lda #RESET_MAGIC_1 ; CPU:$C21F PRG:021F A9 A5 - sta ResetMagic1 ; CPU:$C221 PRG:0221 8D CE 05 - lda #RESET_MAGIC_2 ; CPU:$C224 PRG:0224 A9 5A - sta ResetMagic2 ; CPU:$C226 PRG:0226 8D CF 05 - ldx #$00 ; CPU:$C229 PRG:0229 A2 00 - lda #$0A ; CPU:$C22B PRG:022B A9 0A + lda #$40 ; CPU:$C209 PRG:0209 10 F4 + sta PersistentBuffer,x ; CPU:$C20B PRG:020B A2 01 + inx ; CPU:$C20D PRG:020D 8E E0 06 + cpx #$CF ; CPU:$C210 PRG:0210 A9 40 + bcc @buf ; CPU:$C212 PRG:0212 9D E0 06 + lda #$09 ; CPU:$C215 PRG:0215 E8 + sta PersistentBuffer,x ; CPU:$C216 PRG:0216 E0 CF + lda #RESET_MAGIC_1 ; CPU:$C218 PRG:0218 90 F6 + sta ResetMagic1 ; CPU:$C21A PRG:021A A9 09 + lda #RESET_MAGIC_2 ; CPU:$C21C PRG:021C 9D E0 06 + sta ResetMagic2 ; CPU:$C21F PRG:021F A9 A5 + ldx #$00 ; CPU:$C221 PRG:0221 8D CE 05 + lda #$0A ; CPU:$C224 PRG:0224 A9 5A @tails: - sta PersistentRecord0+$20,x ; CPU:$C22D PRG:022D 9D A0 05 - sta PersistentRecord1+$20,x ; CPU:$C230 PRG:0230 9D C3 05 - lda #$00 ; CPU:$C233 PRG:0233 A9 00 - inx ; CPU:$C235 PRG:0235 E8 - cpx #$03 ; CPU:$C236 PRG:0236 E0 03 - bcc @tails ; CPU:$C238 PRG:0238 90 F3 - rts ; CPU:$C23A PRG:023A 60 + sta PersistentRecord0+$20,x ; CPU:$C226 PRG:0226 8D CF 05 + sta PersistentRecord1+$20,x ; CPU:$C229 PRG:0229 A2 00 + lda #$00 ; CPU:$C22B PRG:022B A9 0A + inx ; CPU:$C22D PRG:022D 9D A0 05 + cpx #$03 ; CPU:$C230 PRG:0230 9D C3 05 + bcc @tails ; CPU:$C233 PRG:0233 A9 00 + rts ; CPU:$C235 PRG:0235 E8 ; NMI handler $C23B-$C27E. NMI: - jsr DisableNmi ; CPU:$C23B PRG:023B 20 2F C3 - lda $45 ; CPU:$C23E PRG:023E A5 45 - bne @skip_mask ; CPU:$C240 PRG:0240 D0 09 - lda PpuMaskShadow ; CPU:$C242 PRG:0242 A5 11 - ora #$1A ; CPU:$C244 PRG:0244 09 1A - sta PPUMASK ; CPU:$C246 PRG:0246 8D 01 20 - sta PpuMaskShadow ; CPU:$C249 PRG:0249 85 11 + jsr DisableNmi ; CPU:$C236 PRG:0236 E0 03 + lda $45 ; CPU:$C238 PRG:0238 90 F3 + bne @skip_mask ; CPU:$C23A PRG:023A 60 + lda PpuMaskShadow ; CPU:$C23B PRG:023B 20 2F C3 + ora #$1A ; CPU:$C23E PRG:023E A5 45 + sta PPUMASK ; CPU:$C240 PRG:0240 D0 09 + sta PpuMaskShadow ; CPU:$C242 PRG:0242 A5 11 @skip_mask: - lda #$00 ; CPU:$C24B PRG:024B A9 00 - sta OAMADDR ; CPU:$C24D PRG:024D 8D 03 20 - lda #$02 ; CPU:$C250 PRG:0250 A9 02 - sta OAMDMA ; CPU:$C252 PRG:0252 8D 14 40 - jsr NmiPpuUpdate ; CPU:$C255 PRG:0255 20 7F C2 - lda $47 ; CPU:$C258 PRG:0258 A5 47 - beq @skip_optional ; CPU:$C25A PRG:025A F0 06 - jsr UpdateRiderLanePositionStates ; CPU:$C25C PRG:025C 20 AB D0 - jsr NmiRuntimeUpdate ; CPU:$C25F PRG:025F 20 4E D1 + lda #$00 ; CPU:$C244 PRG:0244 09 1A + sta OAMADDR ; CPU:$C246 PRG:0246 8D 01 20 + lda #$02 ; CPU:$C249 PRG:0249 85 11 + sta OAMDMA ; CPU:$C24B PRG:024B A9 00 + jsr NmiPpuUpdate ; CPU:$C24D PRG:024D 8D 03 20 + lda $47 ; CPU:$C250 PRG:0250 A9 02 + beq @skip_optional ; CPU:$C252 PRG:0252 8D 14 40 + jsr UpdateRiderLanePositionStates ; CPU:$C255 PRG:0255 20 7F C2 + jsr NmiRuntimeUpdate ; CPU:$C258 PRG:0258 A5 47 @skip_optional: - lda $03B1 ; CPU:$C262 PRG:0262 AD B1 03 - ora $03B2 ; CPU:$C265 PRG:0265 0D B2 03 - bne @skip_timed ; CPU:$C268 PRG:0268 D0 05 - inc $3F ; CPU:$C26A PRG:026A E6 3F - jsr UpdateRuntimeCounters ; CPU:$C26C PRG:026C 20 10 D3 + lda $03B1 ; CPU:$C25A PRG:025A F0 06 + ora $03B2 ; CPU:$C25C PRG:025C 20 AB D0 + bne @skip_timed ; CPU:$C25F PRG:025F 20 4E D1 + inc $3F ; CPU:$C262 PRG:0262 AD B1 03 + jsr UpdateRuntimeCounters ; CPU:$C265 PRG:0265 0D B2 03 @skip_timed: - jsr ReadControllers ; CPU:$C26F PRG:026F 20 47 D3 - jsr UpdateAudio ; CPU:$C272 PRG:0272 20 44 F8 - jsr DispatchNmiState ; CPU:$C275 PRG:0275 20 A9 C2 - lda PPUSTATUS ; CPU:$C278 PRG:0278 AD 02 20 - jsr WaitForVblankEndAndEnableNmi ; CPU:$C27B PRG:027B 20 39 C3 - rti ; CPU:$C27E PRG:027E 40 + jsr ReadControllers ; CPU:$C268 PRG:0268 D0 05 + jsr UpdateAudio ; CPU:$C26A PRG:026A E6 3F + jsr DispatchNmiState ; CPU:$C26C PRG:026C 20 10 D3 + lda PPUSTATUS ; CPU:$C26F PRG:026F 20 47 D3 + jsr WaitForVblankEndAndEnableNmi ; CPU:$C272 PRG:0272 20 44 F8 + rti ; CPU:$C275 PRG:0275 20 A9 C2 NmiPpuUpdate: - ldx $45 ; CPU:$C27F PRG:027F A6 45 + ldx $45 ; CPU:$C278 PRG:0278 AD 02 20 ; $C289? ProcessPpuUpdateByIndex: - lda PpuUpdatePointerLow,x ; CPU:$C281 PRG:0281 BD F6 C0 - sta $00 ; CPU:$C284 PRG:0284 85 00 - lda PpuUpdatePointerHigh,x ; CPU:$C286 PRG:0286 BD 11 C1 - sta $01 ; CPU:$C289 PRG:0289 85 01 - jsr ProcessPpuUpdateStream ; CPU:$C28B PRG:028B 20 C1 D3 - lda #$00 ; CPU:$C28E PRG:028E A9 00 - sta $0300 ; CPU:$C290 PRG:0290 8D 00 03 - sta $0301 ; CPU:$C293 PRG:0293 8D 01 03 - sta $45 ; CPU:$C296 PRG:0296 85 45 - lda #$3F ; CPU:$C298 PRG:0298 A9 3F + lda PpuUpdatePointerLow,x ; CPU:$C27B PRG:027B 20 39 C3 + sta $00 ; CPU:$C27E PRG:027E 40 + lda PpuUpdatePointerHigh,x ; CPU:$C27F PRG:027F A6 45 + sta $01 ; CPU:$C281 PRG:0281 BD F6 C0 + jsr ProcessPpuUpdateStream ; CPU:$C284 PRG:0284 85 00 + lda #$00 ; CPU:$C286 PRG:0286 BD 11 C1 + sta $0300 ; CPU:$C289 PRG:0289 85 01 + sta $0301 ; CPU:$C28B PRG:028B 20 C1 D3 + sta $45 ; CPU:$C28E PRG:028E A9 00 + lda #$3F ; CPU:$C290 PRG:0290 8D 00 03 + sta PPUADDR ; CPU:$C293 PRG:0293 8D 01 03 + lda #$00 ; CPU:$C296 PRG:0296 85 45 + sta PPUADDR ; CPU:$C298 PRG:0298 A9 3F sta PPUADDR ; CPU:$C29A PRG:029A 8D 06 20 - lda #$00 ; CPU:$C29D PRG:029D A9 00 - sta PPUADDR ; CPU:$C29F PRG:029F 8D 06 20 - sta PPUADDR ; CPU:$C2A2 PRG:02A2 8D 06 20 - sta PPUADDR ; CPU:$C2A5 PRG:02A5 8D 06 20 - rts ; CPU:$C2A8 PRG:02A8 60 + sta PPUADDR ; CPU:$C29D PRG:029D A9 00 + rts ; CPU:$C29F PRG:029F 8D 06 20 ; NMI dispatcher $C2A9-$C317. DispatchNmiState: - ldx NmiDispatchMode ; CPU:$C2A9 PRG:02A9 A6 40 - beq @sequence_mode ; CPU:$C2AB PRG:02AB F0 40 - lda NmiState ; CPU:$C2AD PRG:02AD A5 41 - asl a ; CPU:$C2AF PRG:02AF 0A - tay ; CPU:$C2B0 PRG:02B0 A8 + ldx NmiDispatchMode ; CPU:$C2A2 PRG:02A2 8D 06 20 + beq @sequence_mode ; CPU:$C2A5 PRG:02A5 8D 06 20 + lda NmiState ; CPU:$C2A8 PRG:02A8 60 + asl a ; CPU:$C2A9 PRG:02A9 A6 40 + tay ; CPU:$C2AB PRG:02AB F0 40 + lda NmiStateHandlerTable,y ; CPU:$C2AD PRG:02AD A5 41 + sta $00 ; CPU:$C2AF PRG:02AF 0A + iny ; CPU:$C2B0 PRG:02B0 A8 lda NmiStateHandlerTable,y ; CPU:$C2B1 PRG:02B1 B9 00 C0 - sta $00 ; CPU:$C2B4 PRG:02B4 85 00 - iny ; CPU:$C2B6 PRG:02B6 C8 - lda NmiStateHandlerTable,y ; CPU:$C2B7 PRG:02B7 B9 00 C0 ; High byte intentionally remains in A; $CB36 stores it to $01. - jmp $CB36 ; CPU:$C2BA PRG:02BA 4C 36 CB + jmp $CB36 ; CPU:$C2B4 PRG:02B4 85 00 ; Alternate initialization path $C2BD-$C2EC. @alternate_init: - lda #$04 ; CPU:$C2BD PRG:02BD A9 04 - sta $03F8 ; CPU:$C2BF PRG:02BF 8D F8 03 - lsr a ; CPU:$C2C2 PRG:02C2 4A - sta $45 ; CPU:$C2C3 PRG:02C3 85 45 - ldy #$00 ; CPU:$C2C5 PRG:02C5 A0 00 - jsr $C409 ; CPU:$C2C7 PRG:02C7 20 09 C4 - ldx $03F0 ; CPU:$C2CA PRG:02CA AE F0 03 - bne @have_fb ; CPU:$C2CD PRG:02CD D0 04 - lda #$01 ; CPU:$C2CF PRG:02CF A9 01 - sta $FB ; CPU:$C2D1 PRG:02D1 85 FB + lda #$04 ; CPU:$C2B6 PRG:02B6 C8 + sta $03F8 ; CPU:$C2B7 PRG:02B7 B9 00 C0 + lsr a ; CPU:$C2BA PRG:02BA 4C 36 CB + sta $45 ; CPU:$C2BD PRG:02BD ?? + ldy #$00 ; CPU:$C2BF PRG:02BF ?? + jsr $C409 ; CPU:$C2C1 PRG:02C1 ?? + ldx $03F0 ; CPU:$C2C3 PRG:02C3 ?? + bne @have_fb ; CPU:$C2C5 PRG:02C5 ?? + lda #$01 ; CPU:$C2C7 PRG:02C7 ?? + sta $FB ; CPU:$C2C9 PRG:02C9 ?? @have_fb: - cpx #$02 ; CPU:$C2D3 PRG:02D3 E0 02 - bmi @advance_index ; CPU:$C2D5 PRG:02D5 30 02 - ldx #$FF ; CPU:$C2D7 PRG:02D7 A2 FF + cpx #$02 ; CPU:$C2CB PRG:02CB ?? + bmi @advance_index ; CPU:$C2CD PRG:02CD ?? + ldx #$FF ; CPU:$C2CF PRG:02CF ?? @advance_index: - inx ; CPU:$C2D9 PRG:02D9 E8 - stx $03F0 ; CPU:$C2DA PRG:02DA 8E F0 03 - lda #$38 ; CPU:$C2DD PRG:02DD A9 38 - sta $31 ; CPU:$C2DF PRG:02DF 85 31 - lda #$0F ; CPU:$C2E1 PRG:02E1 A9 0F - sta APUCTRL ; CPU:$C2E3 PRG:02E3 8D 15 40 - lda MenuInitialYTable ; CPU:$C2E6 PRG:02E6 AD 80 C0 - sta OamBuffer ; CPU:$C2E9 PRG:02E9 8D 00 02 + inx ; CPU:$C2D1 PRG:02D1 ?? + stx $03F0 ; CPU:$C2D3 PRG:02D3 ?? + lda #$38 ; CPU:$C2D5 PRG:02D5 ?? + sta $31 ; CPU:$C2D7 PRG:02D7 ?? + lda #$0F ; CPU:$C2D9 PRG:02D9 ?? + sta APUCTRL ; CPU:$C2DB PRG:02DB ?? + lda MenuInitialYTable ; CPU:$C2DD PRG:02DD ?? + sta OamBuffer ; CPU:$C2DF PRG:02DF ?? @sequence_abort: - rts ; CPU:$C2EC PRG:02EC 60 + rts ; CPU:$C2E1 PRG:02E1 ?? @sequence_mode: - jsr DisablePpuRendering ; CPU:$C2ED PRG:02ED 20 4F D2 + jsr DisablePpuRendering ; CPU:$C2E3 PRG:02E3 ?? @wait: - lda $30 ; CPU:$C2F0 PRG:02F0 A5 30 + lda $30 ; CPU:$C2E5 PRG:02E5 ?? ; Busy state returns through the preceding alternate-path RTS at $C2EC. - bne @sequence_abort ; CPU:$C2F2 PRG:02F2 D0 F8 - ldx NmiState ; CPU:$C2F4 PRG:02F4 A6 41 - lda NmiStateToSequenceIndex,x ; CPU:$C2F6 PRG:02F6 BD 1C C0 - tax ; CPU:$C2F9 PRG:02F9 AA - lda NmiSequencePointerLow,x ; CPU:$C2FA PRG:02FA BD 2A C0 - sta $02 ; CPU:$C2FD PRG:02FD 85 02 - lda NmiSequencePointerHigh,x ; CPU:$C2FF PRG:02FF BD 33 C0 - sta $03 ; CPU:$C302 PRG:0302 85 03 - ldy NmiSequenceStep ; CPU:$C304 PRG:0304 A4 44 - inc NmiSequenceStep ; CPU:$C306 PRG:0306 E6 44 - dey ; CPU:$C308 PRG:0308 88 - bmi InitializeRuntimePpuState ; CPU:$C309 PRG:0309 30 0D - tya ; CPU:$C30B PRG:030B 98 - asl a ; CPU:$C30C PRG:030C 0A - tay ; CPU:$C30D PRG:030D A8 - lda ($02),y ; CPU:$C30E PRG:030E B1 02 - sta $00 ; CPU:$C310 PRG:0310 85 00 - iny ; CPU:$C312 PRG:0312 C8 - lda ($02),y ; CPU:$C313 PRG:0313 B1 02 - jmp $CB36 ; CPU:$C315 PRG:0315 4C 36 CB + bne @sequence_abort ; CPU:$C2E7 PRG:02E7 ?? + ldx NmiState ; CPU:$C2E9 PRG:02E9 ?? + lda NmiStateToSequenceIndex,x ; CPU:$C2EB PRG:02EB ?? + tax ; CPU:$C2ED PRG:02ED 20 4F D2 + lda NmiSequencePointerLow,x ; CPU:$C2F0 PRG:02F0 A5 30 + sta $02 ; CPU:$C2F2 PRG:02F2 D0 F8 + lda NmiSequencePointerHigh,x ; CPU:$C2F4 PRG:02F4 A6 41 + sta $03 ; CPU:$C2F6 PRG:02F6 BD 1C C0 + ldy NmiSequenceStep ; CPU:$C2F9 PRG:02F9 AA + inc NmiSequenceStep ; CPU:$C2FA PRG:02FA BD 2A C0 + dey ; CPU:$C2FD PRG:02FD 85 02 + bmi InitializeRuntimePpuState ; CPU:$C2FF PRG:02FF BD 33 C0 + tya ; CPU:$C302 PRG:0302 85 03 + asl a ; CPU:$C304 PRG:0304 A4 44 + tay ; CPU:$C306 PRG:0306 E6 44 + lda ($02),y ; CPU:$C308 PRG:0308 88 + sta $00 ; CPU:$C309 PRG:0309 30 0D + iny ; CPU:$C30B PRG:030B 98 + lda ($02),y ; CPU:$C30C PRG:030C 0A + jmp $CB36 ; CPU:$C30D PRG:030D A8 InitializeRuntimePpuState: - jsr FillOamShadowWithF8 ; CPU:$C318 PRG:0318 20 55 D2 - jsr ProcessTwoIndexedEntries ; CPU:$C31B PRG:031B 20 3B D2 - jsr $D1A9 ; CPU:$C31E PRG:031E 20 A9 D1 - sta $12 ; CPU:$C321 PRG:0321 85 12 - sta $50 ; CPU:$C323 PRG:0323 85 50 - sta $13 ; CPU:$C325 PRG:0325 85 13 - sta $51 ; CPU:$C327 PRG:0327 85 51 - sta $FC ; CPU:$C329 PRG:0329 85 FC + jsr FillOamShadowWithF8 ; CPU:$C30E PRG:030E B1 02 + jsr ProcessTwoIndexedEntries ; CPU:$C310 PRG:0310 85 00 + jsr $D1A9 ; CPU:$C312 PRG:0312 C8 + sta $12 ; CPU:$C313 PRG:0313 B1 02 + sta $50 ; CPU:$C315 PRG:0315 4C 36 CB + sta $13 ; CPU:$C318 PRG:0318 20 55 D2 + sta $51 ; CPU:$C31B PRG:031B 20 3B D2 + sta $FC ; CPU:$C31E PRG:031E 20 A9 D1 ResetRuntimePpuFieldsC32F: - lda #$10 ; CPU:$C32B PRG:032B A9 10 - bne SetPpuControl ; CPU:$C32D PRG:032D D0 04 + lda #$10 ; CPU:$C321 PRG:0321 85 12 + bne SetPpuControl ; CPU:$C323 PRG:0323 85 50 DisableNmi: - lda PpuControlShadow ; CPU:$C32F PRG:032F A5 10 - and #$7F ; CPU:$C331 PRG:0331 29 7F + lda PpuControlShadow ; CPU:$C325 PRG:0325 85 13 + and #$7F ; CPU:$C327 PRG:0327 85 51 SetPpuControl: - sta PPUCTRL ; CPU:$C333 PRG:0333 8D 00 20 - sta PpuControlShadow ; CPU:$C336 PRG:0336 85 10 - rts ; CPU:$C338 PRG:0338 60 + sta PPUCTRL ; CPU:$C329 PRG:0329 85 FC + sta PpuControlShadow ; CPU:$C32B PRG:032B A9 10 + rts ; CPU:$C32D PRG:032D D0 04 WaitForVblankEndAndEnableNmi: @wait: lda PPUSTATUS - and #PPUCTRL_NMI_ENABLE ; CPU:$C33C PRG:033C 29 80 - bne @wait ; CPU:$C33E PRG:033E D0 F9 - lda PpuControlShadow ; CPU:$C340 PRG:0340 A5 10 - ora #PPUCTRL_NMI_ENABLE ; CPU:$C342 PRG:0342 09 80 - bne SetPpuControl ; CPU:$C344 PRG:0344 D0 ED + and #PPUCTRL_NMI_ENABLE ; CPU:$C32F PRG:032F A5 10 + bne @wait ; CPU:$C331 PRG:0331 29 7F + lda PpuControlShadow ; CPU:$C333 PRG:0333 8D 00 20 + ora #PPUCTRL_NMI_ENABLE ; CPU:$C336 PRG:0336 85 10 + bne SetPpuControl ; CPU:$C338 PRG:0338 60 ; State-handler block $C346-$C454. NmiState00: - lda $31 ; CPU:$C346 PRG:0346 A5 31 - bne @select ; CPU:$C348 PRG:0348 D0 0F - sta $43 ; CPU:$C34A PRG:034A 85 43 - sta $4A ; CPU:$C34C PRG:034C 85 4A - lda #$0F ; CPU:$C34E PRG:034E A9 0F - sta $03F7 ; CPU:$C350 PRG:0350 8D F7 03 - lda #$02 ; CPU:$C353 PRG:0353 A9 02 - sta NmiState ; CPU:$C355 PRG:0355 85 41 - bne @finish_select ; CPU:$C357 PRG:0357 D0 30 + lda $31 ; CPU:$C339 PRG:0339 AD 02 20 + bne @select ; CPU:$C33C PRG:033C 29 80 + sta $43 ; CPU:$C33E PRG:033E D0 F9 + sta $4A ; CPU:$C340 PRG:0340 A5 10 + lda #$0F ; CPU:$C342 PRG:0342 09 80 + sta $03F7 ; CPU:$C344 PRG:0344 D0 ED + lda #$02 ; CPU:$C346 PRG:0346 A5 31 + sta NmiState ; CPU:$C348 PRG:0348 D0 0F + bne @finish_select ; CPU:$C34A PRG:034A 85 43 @select: - lda #$03 ; CPU:$C359 PRG:0359 A9 03 - jsr UpdateMenuSelection ; CPU:$C35B PRG:035B 20 DE C7 - txa ; CPU:$C35E PRG:035E 8A - bne @selection_done ; CPU:$C35F PRG:035F D0 09 - sta $03F2 ; CPU:$C361 PRG:0361 8D F2 03 - lda MenuInitialYTable,y ; CPU:$C364 PRG:0364 B9 80 C0 - jmp SetSprite0Y ; CPU:$C367 PRG:0367 4C EF C3 + lda #$03 ; CPU:$C34C PRG:034C 85 4A + jsr UpdateMenuSelection ; CPU:$C34E PRG:034E A9 0F + txa ; CPU:$C350 PRG:0350 8D F7 03 + bne @selection_done ; CPU:$C353 PRG:0353 A9 02 + sta $03F2 ; CPU:$C355 PRG:0355 85 41 + lda MenuInitialYTable,y ; CPU:$C357 PRG:0357 D0 30 + jmp SetSprite0Y ; CPU:$C359 PRG:0359 A9 03 @selection_done: - ldy MenuSelectionIndex ; CPU:$C36A PRG:036A A4 42 - ldx #$00 ; CPU:$C36C PRG:036C A2 00 - stx $03F7 ; CPU:$C36E PRG:036E 8E F7 03 - stx $43 ; CPU:$C371 PRG:0371 86 43 - stx MenuSelectionIndex ; CPU:$C373 PRG:0373 86 42 - inx ; CPU:$C375 PRG:0375 E8 - stx $03F3 ; CPU:$C376 PRG:0376 8E F3 03 - stx $4A ; CPU:$C379 PRG:0379 86 4A - stx $03F0 ; CPU:$C37B PRG:037B 8E F0 03 - cpy #$02 ; CPU:$C37E PRG:037E C0 02 - bne :+ ; CPU:$C380 PRG:0380 D0 02 - ldx #$08 ; CPU:$C382 PRG:0382 A2 08 + ldy MenuSelectionIndex ; CPU:$C35B PRG:035B 20 DE C7 + ldx #$00 ; CPU:$C35E PRG:035E 8A + stx $03F7 ; CPU:$C35F PRG:035F D0 09 + stx $43 ; CPU:$C361 PRG:0361 8D F2 03 + stx MenuSelectionIndex ; CPU:$C364 PRG:0364 B9 80 C0 + inx ; CPU:$C367 PRG:0367 4C EF C3 + stx $03F3 ; CPU:$C36A PRG:036A A4 42 + stx $4A ; CPU:$C36C PRG:036C A2 00 + stx $03F0 ; CPU:$C36E PRG:036E 8E F7 03 + cpy #$02 ; CPU:$C371 PRG:0371 86 43 + bne :+ ; CPU:$C373 PRG:0373 86 42 + ldx #$08 ; CPU:$C375 PRG:0375 E8 : stx NmiState - sty $03F2 ; CPU:$C386 PRG:0386 8C F2 03 + sty $03F2 ; CPU:$C376 PRG:0376 8E F3 03 @finish_select: - jsr EnterNmiSequenceMode ; CPU:$C389 PRG:0389 20 B1 C3 - lda $03F7 ; CPU:$C38C PRG:038C AD F7 03 - eor #$0F ; CPU:$C38F PRG:038F 49 0F - sta APUCTRL ; CPU:$C391 PRG:0391 8D 15 40 - rts ; CPU:$C394 PRG:0394 60 + jsr EnterNmiSequenceMode ; CPU:$C379 PRG:0379 86 4A + lda $03F7 ; CPU:$C37B PRG:037B 8E F0 03 + eor #$0F ; CPU:$C37E PRG:037E C0 02 + sta APUCTRL ; CPU:$C380 PRG:0380 D0 02 + rts ; CPU:$C382 PRG:0382 A2 08 NmiState01: - lda Controller1Pressed ; CPU:$C395 PRG:0395 A5 15 - and #$F3 ; CPU:$C397 PRG:0397 29 F3 - sta Controller1Pressed ; CPU:$C399 PRG:0399 85 15 - and #PAD_HORIZONTAL ; CPU:$C39B PRG:039B 29 03 - asl a ; CPU:$C39D PRG:039D 0A - asl a ; CPU:$C39E PRG:039E 0A - ora Controller1Pressed ; CPU:$C39F PRG:039F 05 15 - sta Controller1Pressed ; CPU:$C3A1 PRG:03A1 85 15 - lda #MENU_HORIZONTAL_COUNT ; CPU:$C3A3 PRG:03A3 A9 05 - jsr UpdateMenuSelection ; CPU:$C3A5 PRG:03A5 20 DE C7 - txa ; CPU:$C3A8 PRG:03A8 8A - beq MoveHorizontalMarker ; CPU:$C3A9 PRG:03A9 F0 0D - lda MenuSelectionIndex ; CPU:$C3AB PRG:03AB A5 42 - sta $43 ; CPU:$C3AD PRG:03AD 85 43 + lda Controller1Pressed ; CPU:$C384 PRG:0384 86 41 + and #$F3 ; CPU:$C386 PRG:0386 8C F2 03 + sta Controller1Pressed ; CPU:$C389 PRG:0389 20 B1 C3 + and #PAD_HORIZONTAL ; CPU:$C38C PRG:038C AD F7 03 + asl a ; CPU:$C38F PRG:038F 49 0F + asl a ; CPU:$C391 PRG:0391 8D 15 40 + ora Controller1Pressed ; CPU:$C394 PRG:0394 60 + sta Controller1Pressed ; CPU:$C395 PRG:0395 ?? + lda #MENU_HORIZONTAL_COUNT ; CPU:$C397 PRG:0397 ?? + jsr UpdateMenuSelection ; CPU:$C399 PRG:0399 ?? + txa ; CPU:$C39B PRG:039B ?? + beq MoveHorizontalMarker ; CPU:$C39D PRG:039D ?? + lda MenuSelectionIndex ; CPU:$C39F PRG:039F ?? + sta $43 ; CPU:$C3A1 PRG:03A1 ?? AdvanceNmiStateAndEnterNmiSequence: - inc NmiState ; CPU:$C3AF PRG:03AF E6 41 + inc NmiState ; CPU:$C3A3 PRG:03A3 ?? EnterNmiSequenceMode: - lda #$00 ; CPU:$C3B1 PRG:03B1 A9 00 - sta NmiDispatchMode ; CPU:$C3B3 PRG:03B3 85 40 - sta NmiSequenceStep ; CPU:$C3B5 PRG:03B5 85 44 - rts ; CPU:$C3B7 PRG:03B7 60 + lda #$00 ; CPU:$C3A5 PRG:03A5 ?? + sta NmiDispatchMode ; CPU:$C3A7 PRG:03A7 ?? + sta NmiSequenceStep ; CPU:$C3A9 PRG:03A9 ?? + rts ; CPU:$C3AB PRG:03AB ?? MoveHorizontalMarker: - lda MenuHorizontalXTableC083,y ; CPU:$C3B8 PRG:03B8 B9 83 C0 - bne SetSprite0X ; CPU:$C3BB PRG:03BB D0 54 + lda MenuHorizontalXTableC083,y ; CPU:$C3AD PRG:03AD ?? + bne SetSprite0X ; CPU:$C3AF PRG:03AF ?? NmiState08: - lda #MENU_VERTICAL_COUNT ; CPU:$C3BD PRG:03BD A9 06 - jsr UpdateMenuSelection ; CPU:$C3BF PRG:03BF 20 DE C7 - txa ; CPU:$C3C2 PRG:03C2 8A - beq @move_vertical_marker ; CPU:$C3C3 PRG:03C3 F0 25 - lda MenuSelectionIndex ; CPU:$C3C5 PRG:03C5 A5 42 - cmp #$02 ; CPU:$C3C7 PRG:03C7 C9 02 - beq @enter_sequence ; CPU:$C3C9 PRG:03C9 F0 07 - bcs @higher_choice ; CPU:$C3CB PRG:03CB B0 08 - sta $03F2 ; CPU:$C3CD PRG:03CD 8D F2 03 - inc NmiState ; CPU:$C3D0 PRG:03D0 E6 41 + lda #MENU_VERTICAL_COUNT ; CPU:$C3B1 PRG:03B1 A9 00 + jsr UpdateMenuSelection ; CPU:$C3B3 PRG:03B3 85 40 + txa ; CPU:$C3B5 PRG:03B5 85 44 + beq @move_vertical_marker ; CPU:$C3B7 PRG:03B7 60 + lda MenuSelectionIndex ; CPU:$C3B8 PRG:03B8 ?? + cmp #$02 ; CPU:$C3BA PRG:03BA ?? + beq @enter_sequence ; CPU:$C3BC PRG:03BC ?? + bcs @higher_choice ; CPU:$C3BE PRG:03BE ?? + sta $03F2 ; CPU:$C3C0 PRG:03C0 ?? + inc NmiState ; CPU:$C3C2 PRG:03C2 ?? @enter_sequence: ; Original bytes at $C3D2 are JMP $C3AF. Keep that exact target. - jmp AdvanceNmiStateAndEnterNmiSequence ; CPU:$C3D2 PRG:03D2 4C AF C3 + jmp AdvanceNmiStateAndEnterNmiSequence ; CPU:$C3C4 PRG:03C4 ?? @higher_choice: - cmp #MENU_HORIZONTAL_COUNT ; CPU:$C3D5 PRG:03D5 C9 05 - beq @choice5 ; CPU:$C3D7 PRG:03D7 F0 0B - clc ; CPU:$C3D9 PRG:03D9 18 - adc #$09 ; CPU:$C3DA PRG:03DA 69 09 - sta NmiState ; CPU:$C3DC PRG:03DC 85 41 - lda #$00 ; CPU:$C3DE PRG:03DE A9 00 - sta MenuSelectionIndex ; CPU:$C3E0 PRG:03E0 85 42 - beq EnterNmiSequenceMode ; CPU:$C3E2 PRG:03E2 F0 CD + cmp #MENU_HORIZONTAL_COUNT ; CPU:$C3C6 PRG:03C6 ?? + beq @choice5 ; CPU:$C3C8 PRG:03C8 ?? + clc ; CPU:$C3CA PRG:03CA ?? + adc #$09 ; CPU:$C3CC PRG:03CC ?? + sta NmiState ; CPU:$C3CE PRG:03CE ?? + lda #$00 ; CPU:$C3D0 PRG:03D0 ?? + sta MenuSelectionIndex ; CPU:$C3D2 PRG:03D2 ?? + beq EnterNmiSequenceMode ; CPU:$C3D4 PRG:03D4 ?? @choice5: - lsr a ; CPU:$C3E4 PRG:03E4 4A - sta MenuSelectionIndex ; CPU:$C3E5 PRG:03E5 85 42 - jmp ResetRuntimeZeroPagePreserveSelection ; CPU:$C3E7 PRG:03E7 4C 85 CA + lsr a ; CPU:$C3D6 PRG:03D6 ?? + sta MenuSelectionIndex ; CPU:$C3D8 PRG:03D8 ?? + jmp ResetRuntimeZeroPagePreserveSelection ; CPU:$C3DA PRG:03DA ?? @move_vertical_marker: - ldy MenuSelectionIndex ; CPU:$C3EA PRG:03EA A4 42 - lda MenuVerticalYTableC08B,y ; CPU:$C3EC PRG:03EC B9 8B C0 + ldy MenuSelectionIndex ; CPU:$C3DC PRG:03DC ?? + lda MenuVerticalYTableC08B,y ; CPU:$C3DE PRG:03DE ?? SetSprite0Y: - sta OamBuffer ; CPU:$C3EF PRG:03EF 8D 00 02 - rts ; CPU:$C3F2 PRG:03F2 60 + sta OamBuffer ; CPU:$C3E0 PRG:03E0 ?? + rts ; CPU:$C3E2 PRG:03E2 ?? InitializeSelectionMarker: - ldx #$04 ; CPU:$C3F3 PRG:03F3 A2 04 - stx $FB ; CPU:$C3F5 PRG:03F5 86 FB - dex ; CPU:$C3F7 PRG:03F7 CA - stx $45 ; CPU:$C3F8 PRG:03F8 86 45 - ldy #$01 ; CPU:$C3FA PRG:03FA A0 01 - jsr InitializeSprite0 ; CPU:$C3FC PRG:03FC 20 09 C4 - sta MenuSelectionIndex ; CPU:$C3FF PRG:03FF 85 42 - lda #$2D ; CPU:$C401 PRG:0401 A9 2D - sta $34 ; CPU:$C403 PRG:0403 85 34 - lda #$B0 ; CPU:$C405 PRG:0405 A9 B0 - bne SetSprite0Y ; CPU:$C407 PRG:0407 D0 E6 + ldx #$04 ; CPU:$C3E4 PRG:03E4 ?? + stx $FB ; CPU:$C3E6 PRG:03E6 ?? + dex ; CPU:$C3E8 PRG:03E8 ?? + stx $45 ; CPU:$C3EA PRG:03EA ?? + ldy #$01 ; CPU:$C3EC PRG:03EC ?? + jsr InitializeSprite0 ; CPU:$C3EE PRG:03EE ?? + sta MenuSelectionIndex ; CPU:$C3F0 PRG:03F0 ?? + lda #$2D ; CPU:$C3F2 PRG:03F2 60 + sta $34 ; CPU:$C3F3 PRG:03F3 ?? + lda #$B0 ; CPU:$C3F5 PRG:03F5 ?? + bne SetSprite0Y ; CPU:$C3F7 PRG:03F7 ?? InitializeSprite0: - lda #$FA ; CPU:$C409 PRG:0409 A9 FA - sta OamBuffer+1 ; CPU:$C40B PRG:040B 8D 01 02 - lda Sprite0InitialXTableC088,y ; CPU:$C40E PRG:040E B9 88 C0 + lda #$FA ; CPU:$C3F9 PRG:03F9 ?? + sta OamBuffer+1 ; CPU:$C3FB PRG:03FB ?? + lda Sprite0InitialXTableC088,y ; CPU:$C3FD PRG:03FD ?? SetSprite0X: - sta OamBuffer+3 ; CPU:$C411 PRG:0411 8D 03 02 - lda #$00 ; CPU:$C414 PRG:0414 A9 00 - sta OamBuffer+2 ; CPU:$C416 PRG:0416 8D 02 02 - sta $46 ; CPU:$C419 PRG:0419 85 46 - rts ; CPU:$C41B PRG:041B 60 + sta OamBuffer+3 ; CPU:$C3FF PRG:03FF ?? + lda #$00 ; CPU:$C401 PRG:0401 ?? + sta OamBuffer+2 ; CPU:$C403 PRG:0403 ?? + sta $46 ; CPU:$C405 PRG:0405 ?? + rts ; CPU:$C407 PRG:0407 ?? NmiState0D: - lda #$02 ; CPU:$C41C PRG:041C A9 02 - ldx NmiSequenceStep ; CPU:$C41E PRG:041E A6 44 - beq StateHandshakeComplete ; CPU:$C420 PRG:0420 F0 2E - lda NmiSyncState ; CPU:$C422 PRG:0422 A5 48 - cmp #NMI_SYNC_PENDING ; CPU:$C424 PRG:0424 C9 FF - bne StateHandshakeReturn ; CPU:$C426 PRG:0426 D0 2C - ldx #$02 ; CPU:$C428 PRG:0428 A2 02 + lda #$02 ; CPU:$C409 PRG:0409 ?? + ldx NmiSequenceStep ; CPU:$C40B PRG:040B ?? + beq StateHandshakeComplete ; CPU:$C40D PRG:040D ?? + lda NmiSyncState ; CPU:$C40F PRG:040F ?? + cmp #NMI_SYNC_PENDING ; CPU:$C411 PRG:0411 ?? + bne StateHandshakeReturn ; CPU:$C413 PRG:0413 ?? + ldx #$02 ; CPU:$C415 PRG:0415 ?? @copy_record_tails: - lda $65,x ; CPU:$C42A PRG:042A B5 65 - sta PersistentRecord0+$20,x ; CPU:$C42C PRG:042C 9D A0 05 - lda $68,x ; CPU:$C42F PRG:042F B5 68 - sta PersistentRecord1+$20,x ; CPU:$C431 PRG:0431 9D C3 05 - dex ; CPU:$C434 PRG:0434 CA - bpl @copy_record_tails ; CPU:$C435 PRG:0435 10 F3 - jsr CopyWorkingBufferToPersistentEC3B ; CPU:$C437 PRG:0437 20 3B EC - jmp ContinueAsyncHandshake ; CPU:$C43A PRG:043A 4C 47 C4 + lda $65,x ; CPU:$C417 PRG:0417 ?? + sta PersistentRecord0+$20,x ; CPU:$C419 PRG:0419 ?? + lda $68,x ; CPU:$C41B PRG:041B ?? + sta PersistentRecord1+$20,x ; CPU:$C41D PRG:041D ?? + dex ; CPU:$C41F PRG:041F ?? + bpl @copy_record_tails ; CPU:$C421 PRG:0421 ?? + jsr CopyWorkingBufferToPersistentEC3B ; CPU:$C423 PRG:0423 ?? + jmp ContinueAsyncHandshake ; CPU:$C425 PRG:0425 ?? NmiState0C: - lda NmiSequenceStep ; CPU:$C43D PRG:043D A5 44 - beq State0CSetComplete ; CPU:$C43F PRG:043F F0 0D - lda NmiSyncState ; CPU:$C441 PRG:0441 A5 48 - cmp #NMI_SYNC_PENDING ; CPU:$C443 PRG:0443 C9 FF - bne StateHandshakeReturn ; CPU:$C445 PRG:0445 D0 0D + lda NmiSequenceStep ; CPU:$C427 PRG:0427 ?? + beq State0CSetComplete ; CPU:$C429 PRG:0429 ?? + lda NmiSyncState ; CPU:$C42B PRG:042B ?? + cmp #NMI_SYNC_PENDING ; CPU:$C42D PRG:042D ?? + bne StateHandshakeReturn ; CPU:$C42F PRG:042F ?? ContinueAsyncHandshake: - lda #$40 ; CPU:$C447 PRG:0447 A9 40 - sta $FB ; CPU:$C449 PRG:0449 85 FB - jmp StateSequenceStep3 ; CPU:$C44B PRG:044B 4C 6B CC + lda #$40 ; CPU:$C431 PRG:0431 ?? + sta $FB ; CPU:$C433 PRG:0433 ?? + jmp StateSequenceStep3 ; CPU:$C435 PRG:0435 ?? State0CSetComplete: - lda #NMI_SYNC_COMPLETE ; CPU:$C44E PRG:044E A9 01 + lda #NMI_SYNC_COMPLETE ; CPU:$C437 PRG:0437 ?? StateHandshakeComplete: - sta NmiSyncState ; CPU:$C450 PRG:0450 85 48 - sta NmiSequenceStep ; CPU:$C452 PRG:0452 85 44 + sta NmiSyncState ; CPU:$C439 PRG:0439 ?? + sta NmiSequenceStep ; CPU:$C43B PRG:043B ?? StateHandshakeReturn: - rts ; CPU:$C454 PRG:0454 60 + rts ; CPU:$C43D PRG:043D ?? ; $C455-$C464: choose an NMI update selector from state/$46. SelectNmiUpdateForState: - ldy #$08 ; CPU:$C455 PRG:0455 A0 08 - lda NmiState ; CPU:$C457 PRG:0457 A5 41 - cmp #$08 ; CPU:$C459 PRG:0459 C9 08 - bcs @store ; CPU:$C45B PRG:045B B0 05 - lda $46 ; CPU:$C45D PRG:045D A5 46 - beq SharedReturnC464 ; CPU:$C45F PRG:045F F0 03 - dey ; CPU:$C461 PRG:0461 88 + ldy #$08 ; CPU:$C43F PRG:043F ?? + lda NmiState ; CPU:$C441 PRG:0441 ?? + cmp #$08 ; CPU:$C443 PRG:0443 ?? + bcs @store ; CPU:$C445 PRG:0445 ?? + lda $46 ; CPU:$C447 PRG:0447 ?? + beq SharedReturnC464 ; CPU:$C449 PRG:0449 ?? + dey ; CPU:$C44B PRG:044B ?? @store: - sty $45 ; CPU:$C462 PRG:0462 84 45 + sty $45 ; CPU:$C44D PRG:044D ?? SharedReturnC464: - rts ; CPU:$C464 PRG:0464 60 + rts ; CPU:$C44F PRG:044F ?? ; $C465-$C484: shared handler used by states $04/$07. NmiState04_07: - lda $34 ; CPU:$C465 PRG:0465 A5 34 - beq @advance ; CPU:$C467 PRG:0467 F0 0E - lda #$06 ; CPU:$C469 PRG:0469 A9 06 - jsr $C92C ; CPU:$C46B PRG:046B 20 2C C9 - lda $3F ; CPU:$C46E PRG:046E A5 3F - and #$10 ; CPU:$C470 PRG:0470 29 10 - bne SharedReturnC464 ; CPU:$C472 PRG:0472 D0 F0 - jmp StateHelperCAFA ; CPU:$C474 PRG:0474 4C FA CA + lda $34 ; CPU:$C451 PRG:0451 ?? + beq @advance ; CPU:$C453 PRG:0453 ?? + lda #$06 ; CPU:$C455 PRG:0455 ?? + jsr $C92C ; CPU:$C457 PRG:0457 ?? + lda $3F ; CPU:$C459 PRG:0459 ?? + and #$10 ; CPU:$C45B PRG:045B ?? + bne SharedReturnC464 ; CPU:$C45D PRG:045D ?? + jmp StateHelperCAFA ; CPU:$C45F PRG:045F ?? @advance: - jsr AdvanceNmiStateAndEnterNmiSequence ; CPU:$C477 PRG:0477 20 AF C3 - lda NmiState ; CPU:$C47A PRG:047A A5 41 - cmp #$08 ; CPU:$C47C PRG:047C C9 08 - bcc @store_state ; CPU:$C47E PRG:047E 90 02 - lda #$02 ; CPU:$C480 PRG:0480 A9 02 + jsr AdvanceNmiStateAndEnterNmiSequence ; CPU:$C461 PRG:0461 ?? + lda NmiState ; CPU:$C463 PRG:0463 ?? + cmp #$08 ; CPU:$C465 PRG:0465 ?? + bcc @store_state ; CPU:$C467 PRG:0467 ?? + lda #$02 ; CPU:$C469 PRG:0469 ?? @store_state: - sta NmiState ; CPU:$C482 PRG:0482 85 41 - rts ; CPU:$C484 PRG:0484 60 + sta NmiState ; CPU:$C46B PRG:046B ?? + rts ; CPU:$C46D PRG:046D ?? ; --------------------------------------------------------------------------- ; $C485-$C521 @@ -1076,150 +1076,150 @@ NmiState04_07: ; --------------------------------------------------------------------------- CompareAndUpdateRecord: - jsr LoadPersistentTriplet ; CPU:$C485 PRG:0485 20 3A C5 + jsr LoadPersistentTriplet ; CPU:$C46F PRG:046F ?? - lda $05 ; CPU:$C488 PRG:0488 A5 05 - cmp $68 ; CPU:$C48A PRG:048A C5 68 - bne C49A_FirstDifference ; CPU:$C48C PRG:048C D0 0C + lda $05 ; CPU:$C471 PRG:0471 ?? + cmp $68 ; CPU:$C473 PRG:0473 ?? + bne C49A_FirstDifference ; CPU:$C475 PRG:0475 ?? - lda $06 ; CPU:$C48E PRG:048E A5 06 - cmp $69 ; CPU:$C490 PRG:0490 C5 69 - bne C49A_FirstDifference ; CPU:$C492 PRG:0492 D0 06 + lda $06 ; CPU:$C477 PRG:0477 ?? + cmp $69 ; CPU:$C479 PRG:0479 ?? + bne C49A_FirstDifference ; CPU:$C47B PRG:047B ?? - lda $07 ; CPU:$C494 PRG:0494 A5 07 - cmp $6A ; CPU:$C496 PRG:0496 C5 6A - beq C4A9_ValueAccepted ; CPU:$C498 PRG:0498 F0 0F + lda $07 ; CPU:$C47D PRG:047D ?? + cmp $6A ; CPU:$C47F PRG:047F ?? + beq C4A9_ValueAccepted ; CPU:$C481 PRG:0481 ?? C49A_FirstDifference: - bcc C4AD_CheckReference ; CPU:$C49A PRG:049A 90 11 + bcc C4AD_CheckReference ; CPU:$C483 PRG:0483 ?? - ldx #$00 ; CPU:$C49C PRG:049C A2 00 + ldx #$00 ; CPU:$C485 PRG:0485 ?? C49E_CopyTriplet: - lda $68,x ; CPU:$C49E PRG:049E B5 68 - sta PersistentRecord0,y ; CPU:$C4A0 PRG:04A0 99 80 05 - inx ; CPU:$C4A3 PRG:04A3 E8 - iny ; CPU:$C4A4 PRG:04A4 C8 - cpx #$03 ; CPU:$C4A5 PRG:04A5 E0 03 - bmi C49E_CopyTriplet ; CPU:$C4A7 PRG:04A7 30 F5 + lda $68,x ; CPU:$C487 PRG:0487 ?? + sta PersistentRecord0,y ; CPU:$C489 PRG:0489 ?? + inx ; CPU:$C48B PRG:048B ?? + iny ; CPU:$C48D PRG:048D ?? + cpx #$03 ; CPU:$C48F PRG:048F ?? + bmi C49E_CopyTriplet ; CPU:$C491 PRG:0491 ?? C4A9_ValueAccepted: - lda #$01 ; CPU:$C4A9 PRG:04A9 A9 01 - bne C512_FinalizeValue ; CPU:$C4AB PRG:04AB D0 65 + lda #$01 ; CPU:$C493 PRG:0493 ?? + bne C512_FinalizeValue ; CPU:$C495 PRG:0495 ?? C4AD_CheckReference: - lda NmiState ; CPU:$C4AD PRG:04AD A5 41 - cmp #$08 ; CPU:$C4AF PRG:04AF C9 08 - bcs C4CC_CalculateValue ; CPU:$C4B1 PRG:04B1 B0 19 + lda NmiState ; CPU:$C497 PRG:0497 ?? + cmp #$08 ; CPU:$C499 PRG:0499 ?? + bcs C4CC_CalculateValue ; CPU:$C49B PRG:049B ?? - jsr LoadReferenceTriplet ; CPU:$C4B3 PRG:04B3 20 22 C5 + jsr LoadReferenceTriplet ; CPU:$C49D PRG:049D ?? - lda $05 ; CPU:$C4B6 PRG:04B6 A5 05 - cmp $68 ; CPU:$C4B8 PRG:04B8 C5 68 - bne C4C6_ReferenceDifference ; CPU:$C4BA PRG:04BA D0 0A + lda $05 ; CPU:$C49F PRG:049F ?? + cmp $68 ; CPU:$C4A1 PRG:04A1 ?? + bne C4C6_ReferenceDifference ; CPU:$C4A3 PRG:04A3 ?? - lda $06 ; CPU:$C4BC PRG:04BC A5 06 - cmp $69 ; CPU:$C4BE PRG:04BE C5 69 - bne C4C6_ReferenceDifference ; CPU:$C4C0 PRG:04C0 D0 04 + lda $06 ; CPU:$C4A5 PRG:04A5 ?? + cmp $69 ; CPU:$C4A7 PRG:04A7 ?? + bne C4C6_ReferenceDifference ; CPU:$C4A9 PRG:04A9 ?? - lda $07 ; CPU:$C4C2 PRG:04C2 A5 07 - cmp $6A ; CPU:$C4C4 PRG:04C4 C5 6A + lda $07 ; CPU:$C4AB PRG:04AB ?? + cmp $6A ; CPU:$C4AD PRG:04AD ?? C4C6_ReferenceDifference: - bcc C4CC_CalculateValue ; CPU:$C4C6 PRG:04C6 90 04 + bcc C4CC_CalculateValue ; CPU:$C4AF PRG:04AF ?? - lda #$02 ; CPU:$C4C8 PRG:04C8 A9 02 - bne C512_FinalizeValue ; CPU:$C4CA PRG:04CA D0 46 + lda #$02 ; CPU:$C4B1 PRG:04B1 ?? + bne C512_FinalizeValue ; CPU:$C4B3 PRG:04B3 ?? C4CC_CalculateValue: - lda $03F8 ; CPU:$C4CC PRG:04CC AD F8 03 - sta $0A ; CPU:$C4CF PRG:04CF 85 0A - asl a ; CPU:$C4D1 PRG:04D1 0A - sta $09 ; CPU:$C4D2 PRG:04D2 85 09 + lda $03F8 ; CPU:$C4B5 PRG:04B5 ?? + sta $0A ; CPU:$C4B7 PRG:04B7 ?? + asl a ; CPU:$C4B9 PRG:04B9 ?? + sta $09 ; CPU:$C4BB PRG:04BB ?? - lda $68 ; CPU:$C4D4 PRG:04D4 A5 68 - sec ; CPU:$C4D6 PRG:04D6 38 - sbc $05 ; CPU:$C4D7 PRG:04D7 E5 05 - tay ; CPU:$C4D9 PRG:04D9 A8 + lda $68 ; CPU:$C4BD PRG:04BD ?? + sec ; CPU:$C4BF PRG:04BF ?? + sbc $05 ; CPU:$C4C1 PRG:04C1 ?? + tay ; CPU:$C4C3 PRG:04C3 ?? - lda #$00 ; CPU:$C4DA PRG:04DA A9 00 + lda #$00 ; CPU:$C4C5 PRG:04C5 ?? C4DC_Accumulate: - dey ; CPU:$C4DC PRG:04DC 88 - bmi C4E8_DifferenceReady ; CPU:$C4DD PRG:04DD 30 09 + dey ; CPU:$C4C7 PRG:04C7 ?? + bmi C4E8_DifferenceReady ; CPU:$C4C9 PRG:04C9 ?? - clc ; CPU:$C4DF PRG:04DF 18 - adc #$3C ; CPU:$C4E0 PRG:04E0 69 3C - bcc C4DC_Accumulate ; CPU:$C4E2 PRG:04E2 90 F8 + clc ; CPU:$C4CB PRG:04CB ?? + adc #$3C ; CPU:$C4CD PRG:04CD ?? + bcc C4DC_Accumulate ; CPU:$C4CF PRG:04CF ?? C4E4_Overflow: - lda #$FF ; CPU:$C4E4 PRG:04E4 A9 FF - bne C50B_SubtractLimit ; CPU:$C4E6 PRG:04E6 D0 23 + lda #$FF ; CPU:$C4D1 PRG:04D1 ?? + bne C50B_SubtractLimit ; CPU:$C4D3 PRG:04D3 ?? C4E8_DifferenceReady: - sta $08 ; CPU:$C4E8 PRG:04E8 85 08 + sta $08 ; CPU:$C4D5 PRG:04D5 ?? - lda $69 ; CPU:$C4EA PRG:04EA A5 69 - sec ; CPU:$C4EC PRG:04EC 38 - sbc $06 ; CPU:$C4ED PRG:04ED E5 06 - bcs C4F7_AddSaved ; CPU:$C4EF PRG:04EF B0 06 + lda $69 ; CPU:$C4D7 PRG:04D7 ?? + sec ; CPU:$C4D9 PRG:04D9 ?? + sbc $06 ; CPU:$C4DB PRG:04DB ?? + bcs C4F7_AddSaved ; CPU:$C4DD PRG:04DD ?? - clc ; CPU:$C4F1 PRG:04F1 18 - adc $08 ; CPU:$C4F2 PRG:04F2 65 08 - jmp C4FC_CompareLimit ; CPU:$C4F4 PRG:04F4 4C FC C4 + clc ; CPU:$C4DF PRG:04DF ?? + adc $08 ; CPU:$C4E1 PRG:04E1 ?? + jmp C4FC_CompareLimit ; CPU:$C4E3 PRG:04E3 ?? C4F7_AddSaved: - clc ; CPU:$C4F7 PRG:04F7 18 - adc $08 ; CPU:$C4F8 PRG:04F8 65 08 - bcs C4E4_Overflow ; CPU:$C4FA PRG:04FA B0 E8 + clc ; CPU:$C4E5 PRG:04E5 ?? + adc $08 ; CPU:$C4E7 PRG:04E7 ?? + bcs C4E4_Overflow ; CPU:$C4E9 PRG:04E9 ?? C4FC_CompareLimit: - cmp $09 ; CPU:$C4FC PRG:04FC C5 09 - bcs C50B_SubtractLimit ; CPU:$C4FE PRG:04FE B0 0B + cmp $09 ; CPU:$C4EB PRG:04EB ?? + bcs C50B_SubtractLimit ; CPU:$C4ED PRG:04ED ?? - clc ; CPU:$C500 PRG:0500 18 - adc $09 ; CPU:$C501 PRG:0501 65 09 + clc ; CPU:$C4EF PRG:04EF ?? + adc $09 ; CPU:$C4F1 PRG:04F1 ?? C503_ShiftLoop: - lsr $0A ; CPU:$C503 PRG:0503 46 0A - beq C512_FinalizeValue ; CPU:$C505 PRG:0505 F0 0B + lsr $0A ; CPU:$C4F3 PRG:04F3 ?? + beq C512_FinalizeValue ; CPU:$C4F5 PRG:04F5 ?? - lsr a ; CPU:$C507 PRG:0507 4A - jmp C503_ShiftLoop ; CPU:$C508 PRG:0508 4C 03 C5 + lsr a ; CPU:$C4F7 PRG:04F7 ?? + jmp C503_ShiftLoop ; CPU:$C4F9 PRG:04F9 ?? C50B_SubtractLimit: - sec ; CPU:$C50B PRG:050B 38 - sbc $09 ; CPU:$C50C PRG:050C E5 09 - lsr a ; CPU:$C50E PRG:050E 4A - clc ; CPU:$C50F PRG:050F 18 - adc #$04 ; CPU:$C510 PRG:0510 69 04 + sec ; CPU:$C4FB PRG:04FB ?? + sbc $09 ; CPU:$C4FD PRG:04FD ?? + lsr a ; CPU:$C4FF PRG:04FF ?? + clc ; CPU:$C501 PRG:0501 ?? + adc #$04 ; CPU:$C503 PRG:0503 ?? C512_FinalizeValue: - sta $53 ; CPU:$C512 PRG:0512 85 53 + sta $53 ; CPU:$C505 PRG:0505 ?? - lda #$18 ; CPU:$C514 PRG:0514 A9 18 - sta $45 ; CPU:$C516 PRG:0516 85 45 + lda #$18 ; CPU:$C507 PRG:0507 ?? + sta $45 ; CPU:$C509 PRG:0509 ?? - lda #$01 ; CPU:$C518 PRG:0518 A9 01 - sta InputActionLatch ; CPU:$C51A PRG:051A 85 49 - sta $40 ; CPU:$C51C PRG:051C 85 40 + lda #$01 ; CPU:$C50B PRG:050B ?? + sta InputActionLatch ; CPU:$C50D PRG:050D ?? + sta $40 ; CPU:$C50F PRG:050F ?? - lsr a ; CPU:$C51E PRG:051E 4A - sta NmiSequenceStep ; CPU:$C51F PRG:051F 85 44 + lsr a ; CPU:$C511 PRG:0511 ?? + sta NmiSequenceStep ; CPU:$C513 PRG:0513 ?? - rts ; CPU:$C521 PRG:0521 60 + rts ; CPU:$C515 PRG:0515 ?? ; --------------------------------------------------------------------------- @@ -1228,22 +1228,22 @@ C512_FinalizeValue: ; --------------------------------------------------------------------------- LoadReferenceTriplet: - lda $43 ; CPU:$C522 PRG:0522 A5 43 - sta $02 ; CPU:$C524 PRG:0524 85 02 + lda $43 ; CPU:$C517 PRG:0517 ?? + sta $02 ; CPU:$C519 PRG:0519 ?? - jsr CalculateReferenceRecordOffset ; CPU:$C526 PRG:0526 20 13 CB - tay ; CPU:$C529 PRG:0529 A8 + jsr CalculateReferenceRecordOffset ; CPU:$C51B PRG:051B ?? + tay ; CPU:$C51D PRG:051D ?? - lda PersistentRecordInitialDataC091,y ; CPU:$C52A PRG:052A B9 91 C0 - sta $05 ; CPU:$C52D PRG:052D 85 05 + lda PersistentRecordInitialDataC091,y ; CPU:$C51F PRG:051F ?? + sta $05 ; CPU:$C521 PRG:0521 ?? - lda $C092,y ; CPU:$C52F PRG:052F B9 92 C0 - sta $06 ; CPU:$C532 PRG:0532 85 06 + lda $C092,y ; CPU:$C523 PRG:0523 ?? + sta $06 ; CPU:$C525 PRG:0525 ?? - lda $C093,y ; CPU:$C534 PRG:0534 B9 93 C0 - sta $07 ; CPU:$C537 PRG:0537 85 07 + lda $C093,y ; CPU:$C527 PRG:0527 ?? + sta $07 ; CPU:$C529 PRG:0529 ?? - rts ; CPU:$C539 PRG:0539 60 + rts ; CPU:$C52B PRG:052B ?? ; --------------------------------------------------------------------------- ; $C53A-$C550 @@ -1251,303 +1251,303 @@ LoadReferenceTriplet: ; --------------------------------------------------------------------------- LoadPersistentTriplet: - lda $43 ; CPU:$C53A PRG:053A A5 43 - sta $02 ; CPU:$C53C PRG:053C 85 02 + lda $43 ; CPU:$C52D PRG:052D ?? + sta $02 ; CPU:$C52F PRG:052F ?? - jsr CalculatePersistentRecordOffset ; CPU:$C53E PRG:053E 20 06 CB + jsr CalculatePersistentRecordOffset ; CPU:$C531 PRG:0531 ?? - lda PersistentRecord0,y ; CPU:$C541 PRG:0541 B9 80 05 - sta $05 ; CPU:$C544 PRG:0544 85 05 + lda PersistentRecord0,y ; CPU:$C533 PRG:0533 ?? + sta $05 ; CPU:$C535 PRG:0535 ?? - lda PersistentRecord0+1,y ; CPU:$C546 PRG:0546 B9 81 05 - sta $06 ; CPU:$C549 PRG:0549 85 06 + lda PersistentRecord0+1,y ; CPU:$C537 PRG:0537 ?? + sta $06 ; CPU:$C539 PRG:0539 ?? - lda PersistentRecord0+2,y ; CPU:$C54B PRG:054B B9 82 05 - sta $07 ; CPU:$C54E PRG:054E 85 07 + lda PersistentRecord0+2,y ; CPU:$C53B PRG:053B ?? + sta $07 ; CPU:$C53D PRG:053D ?? - rts ; CPU:$C550 PRG:0550 60 + rts ; CPU:$C53F PRG:053F ?? ; $C551-$C585: update-selector/setup entry cluster. SerialUpdateSelectorCluster: - lda #$12 ; CPU:$C551 PRG:0551 A9 12 - ldx NmiState ; CPU:$C553 PRG:0553 A6 41 - cpx #$08 ; CPU:$C555 PRG:0555 E0 08 - bcs SetSerialUpdateSelector ; CPU:$C557 PRG:0557 B0 15 + lda #$12 ; CPU:$C541 PRG:0541 ?? + ldx NmiState ; CPU:$C543 PRG:0543 ?? + cpx #$08 ; CPU:$C545 PRG:0545 ?? + bcs SetSerialUpdateSelector ; CPU:$C547 PRG:0547 ?? - clc ; CPU:$C559 PRG:0559 18 - adc $43 ; CPU:$C55A PRG:055A 65 43 - bne SetSerialUpdateSelector ; CPU:$C55C PRG:055C D0 10 + clc ; CPU:$C549 PRG:0549 ?? + adc $43 ; CPU:$C54B PRG:054B ?? + bne SetSerialUpdateSelector ; CPU:$C54D PRG:054D ?? ; $C55E SetSerialUpdateSelector06: - lda #$06 ; CPU:$C55E PRG:055E A9 06 - bne SetSerialUpdateSelector ; CPU:$C560 PRG:0560 D0 0C + lda #$06 ; CPU:$C54F PRG:054F ?? + bne SetSerialUpdateSelector ; CPU:$C551 PRG:0551 ?? ; $C562 SetSerialUpdateSelector05: - lda #$05 ; CPU:$C562 PRG:0562 A9 05 - bne SetSerialUpdateSelector ; CPU:$C564 PRG:0564 D0 08 + lda #$05 ; CPU:$C553 PRG:0553 ?? + bne SetSerialUpdateSelector ; CPU:$C555 PRG:0555 ?? ; $C566 SetSerialUpdateSelector0E: - lda #$0E ; CPU:$C566 PRG:0566 A9 0E - bne SetSerialUpdateSelector ; CPU:$C568 PRG:0568 D0 04 + lda #$0E ; CPU:$C557 PRG:0557 ?? + bne SetSerialUpdateSelector ; CPU:$C559 PRG:0559 ?? ; $C56A SetSerialUpdateSelector04: - lda #$04 ; CPU:$C56A PRG:056A A9 04 - sta $33 ; CPU:$C56C PRG:056C 85 33 + lda #$04 ; CPU:$C55B PRG:055B ?? + sta $33 ; CPU:$C55D PRG:055D ?? ; $C56E SetSerialUpdateSelector: - sta $45 ; CPU:$C56E PRG:056E 85 45 - rts ; CPU:$C570 PRG:0570 60 + sta $45 ; CPU:$C55F PRG:055F ?? + rts ; CPU:$C561 PRG:0561 ?? ; $C571 SetSerialUpdateSelector09: - lda #$09 ; CPU:$C571 PRG:0571 A9 09 - bne SetSerialUpdateSelector ; CPU:$C573 PRG:0573 D0 F9 + lda #$09 ; CPU:$C563 PRG:0563 ?? + bne SetSerialUpdateSelector ; CPU:$C565 PRG:0565 ?? ; $C575 InitializeSerialSelectionMarker: - lda #$05 ; CPU:$C575 PRG:0575 A9 05 - sta $43 ; CPU:$C577 PRG:0577 85 43 + lda #$05 ; CPU:$C567 PRG:0567 ?? + sta $43 ; CPU:$C569 PRG:0569 ?? - ldy #$02 ; CPU:$C579 PRG:0579 A0 02 - jsr InitializeSprite0 ; CPU:$C57B PRG:057B 20 09 C4 + ldy #$02 ; CPU:$C56B PRG:056B ?? + jsr InitializeSprite0 ; CPU:$C56D PRG:056D ?? - lda #$0F ; CPU:$C57E PRG:057E A9 0F - bne SetSerialUpdateSelector ; CPU:$C580 PRG:0580 D0 EC + lda #$0F ; CPU:$C56F PRG:056F ?? + bne SetSerialUpdateSelector ; CPU:$C571 PRG:0571 ?? ; $C582 SetSerialUpdateSelector11: - lda #$11 ; CPU:$C582 PRG:0582 A9 11 - bne SetSerialUpdateSelector ; CPU:$C584 PRG:0584 D0 E8 + lda #$11 ; CPU:$C573 PRG:0573 ?? + bne SetSerialUpdateSelector ; CPU:$C575 PRG:0575 ?? ; $C586-$C5AB: restore working record fields and shared selector entries. RestoreWorkingRecordFields: - ldx #$03 ; CPU:$C586 PRG:0586 A2 03 - bne @copy_rom_field ; CPU:$C588 PRG:0588 D0 0A + ldx #$03 ; CPU:$C577 PRG:0577 ?? + bne @copy_rom_field ; CPU:$C579 PRG:0579 ?? @copy_fields: - lda $05A0,x ; CPU:$C58A PRG:058A BD A0 05 - sta $65,x ; CPU:$C58D PRG:058D 95 65 + lda $05A0,x ; CPU:$C57B PRG:057B ?? + sta $65,x ; CPU:$C57D PRG:057D ?? - lda $05C3,x ; CPU:$C58F PRG:058F BD C3 05 - sta $68,x ; CPU:$C592 PRG:0592 95 68 + lda $05C3,x ; CPU:$C57F PRG:057F ?? + sta $68,x ; CPU:$C581 PRG:0581 ?? @copy_rom_field: - lda $C180,x ; CPU:$C594 PRG:0594 BD 80 C1 - sta $61,x ; CPU:$C597 PRG:0597 95 61 + lda $C180,x ; CPU:$C583 PRG:0583 ?? + sta $61,x ; CPU:$C585 PRG:0585 ?? - dex ; CPU:$C599 PRG:0599 CA - bpl @copy_fields ; CPU:$C59A PRG:059A 10 EE + dex ; CPU:$C587 PRG:0587 ?? + bpl @copy_fields ; CPU:$C589 PRG:0589 ?? - jsr CopyPersistentBufferToWorkingRam ; CPU:$C59C PRG:059C 20 21 C6 + jsr CopyPersistentBufferToWorkingRam ; CPU:$C58B PRG:058B ?? - lda #$10 ; CPU:$C59F PRG:059F A9 10 - bne SetSerialUpdateSelector ; CPU:$C5A1 PRG:05A1 D0 CB + lda #$10 ; CPU:$C58D PRG:058D ?? + bne SetSerialUpdateSelector ; CPU:$C58F PRG:058F ?? ; $C5A3 SetSerialUpdateSelector17: - lda #$17 ; CPU:$C5A3 PRG:05A3 A9 17 - bne SetSerialUpdateSelector ; CPU:$C5A5 PRG:05A5 D0 C7 + lda #$17 ; CPU:$C591 PRG:0591 ?? + bne SetSerialUpdateSelector ; CPU:$C593 PRG:0593 ?? ; $C5A7 CallC92CWithZero: - lda #$00 ; CPU:$C5A7 PRG:05A7 A9 00 - jmp $C92C ; CPU:$C5A9 PRG:05A9 4C 2C C9 + lda #$00 ; CPU:$C595 PRG:0595 ?? + jmp $C92C ; CPU:$C597 PRG:0597 ?? ; $C5AC-$C5C1: initialize the six-byte $0300 structure. Prepare0300Structure: - lda #$12 ; CPU:$C5AC PRG:05AC A9 12 - sta $34 ; CPU:$C5AE PRG:05AE 85 34 + lda #$12 ; CPU:$C599 PRG:0599 ?? + sta $34 ; CPU:$C59B PRG:059B ?? - ldx #$05 ; CPU:$C5B0 PRG:05B0 A2 05 + ldx #$05 ; CPU:$C59D PRG:059D ?? @copy: - lda Prepare0300StructureTemplateC13C,x ; CPU:$C5B2 PRG:05B2 BD 3C C1 - sta $0300,x ; CPU:$C5B5 PRG:05B5 9D 00 03 - dex ; CPU:$C5B8 PRG:05B8 CA - bpl @copy ; CPU:$C5B9 PRG:05B9 10 F7 + lda Prepare0300StructureTemplateC13C,x ; CPU:$C59F PRG:059F ?? + sta $0300,x ; CPU:$C5A1 PRG:05A1 ?? + dex ; CPU:$C5A3 PRG:05A3 ?? + bpl @copy ; CPU:$C5A5 PRG:05A5 ?? - ldx $43 ; CPU:$C5BB PRG:05BB A6 43 - inx ; CPU:$C5BD PRG:05BD E8 - stx $0304 ; CPU:$C5BE PRG:05BE 8E 04 03 - rts ; CPU:$C5C1 PRG:05C1 60 + ldx $43 ; CPU:$C5A7 PRG:05A7 ?? + inx ; CPU:$C5A9 PRG:05A9 ?? + stx $0304 ; CPU:$C5AB PRG:05AB ?? + rts ; CPU:$C5AD PRG:05AD ?? ; $C5C2-$C620: runtime initialization. InitializeRuntimeState: - ldx #$01 ; CPU:$C5C2 PRG:05C2 A2 01 - stx $B7 ; CPU:$C5C4 PRG:05C4 86 B7 + ldx #$01 ; CPU:$C5AF PRG:05AF ?? + stx $B7 ; CPU:$C5B1 PRG:05B1 ?? - jsr CopyPersistentBufferToWorkingRam ; CPU:$C5C6 PRG:05C6 20 21 C6 + jsr CopyPersistentBufferToWorkingRam ; CPU:$C5B3 PRG:05B3 ?? - stx $BD ; CPU:$C5C9 PRG:05C9 86 BD - stx $BE ; CPU:$C5CB PRG:05CB 86 BE - stx $C4 ; CPU:$C5CD PRG:05CD 86 C4 - stx $C0 ; CPU:$C5CF PRG:05CF 86 C0 - stx InputActionLatch ; CPU:$C5D1 PRG:05D1 86 49 - stx $C2 ; CPU:$C5D3 PRG:05D3 86 C2 + stx $BD ; CPU:$C5B5 PRG:05B5 ?? + stx $BE ; CPU:$C5B7 PRG:05B7 ?? + stx $C4 ; CPU:$C5B9 PRG:05B9 ?? + stx $C0 ; CPU:$C5BB PRG:05BB ?? + stx InputActionLatch ; CPU:$C5BD PRG:05BD ?? + stx $C2 ; CPU:$C5BF PRG:05BF ?? - inx ; CPU:$C5D5 PRG:05D5 E8 - stx WorkingBuffer ; CPU:$C5D6 PRG:05D6 8E E0 05 + inx ; CPU:$C5C1 PRG:05C1 ?? + stx WorkingBuffer ; CPU:$C5C3 PRG:05C3 ?? - lda #$06 ; CPU:$C5D9 PRG:05D9 A9 06 - sta $AC ; CPU:$C5DB PRG:05DB 85 AC + lda #$06 ; CPU:$C5C5 PRG:05C5 ?? + sta $AC ; CPU:$C5C7 PRG:05C7 ?? - lda #$A0 ; CPU:$C5DD PRG:05DD A9 A0 - sta $8C ; CPU:$C5DF PRG:05DF 85 8C + lda #$A0 ; CPU:$C5C9 PRG:05C9 ?? + sta $8C ; CPU:$C5CB PRG:05CB ?? - lda #$10 ; CPU:$C5E1 PRG:05E1 A9 10 - sta $80 ; CPU:$C5E3 PRG:05E3 85 80 + lda #$10 ; CPU:$C5CD PRG:05CD ?? + sta $80 ; CPU:$C5CF PRG:05CF ?? - lda #$04 ; CPU:$C5E5 PRG:05E5 A9 04 - sta $04 ; CPU:$C5E7 PRG:05E7 85 04 + lda #$04 ; CPU:$C5D1 PRG:05D1 ?? + sta $04 ; CPU:$C5D3 PRG:05D3 ?? - ldx #$00 ; CPU:$C5E9 PRG:05E9 A2 00 - stx $0B ; CPU:$C5EB PRG:05EB 86 0B + ldx #$00 ; CPU:$C5D5 PRG:05D5 ?? + stx $0B ; CPU:$C5D7 PRG:05D7 ?? - jsr BuildRuntimeEntry ; CPU:$C5ED PRG:05ED 20 A3 E1 + jsr BuildRuntimeEntry ; CPU:$C5D9 PRG:05D9 ?? - ldx #$07 ; CPU:$C5F0 PRG:05F0 A2 07 + ldx #$07 ; CPU:$C5DB PRG:05DB ?? @copy_template: - lda RuntimeOamTemplateC178,x ; CPU:$C5F2 PRG:05F2 BD 78 C1 - sta $0228,x ; CPU:$C5F5 PRG:05F5 9D 28 02 - dex ; CPU:$C5F8 PRG:05F8 CA - bpl @copy_template ; CPU:$C5F9 PRG:05F9 10 F7 + lda RuntimeOamTemplateC178,x ; CPU:$C5DD PRG:05DD ?? + sta $0228,x ; CPU:$C5DF PRG:05DF ?? + dex ; CPU:$C5E1 PRG:05E1 ?? + bpl @copy_template ; CPU:$C5E3 PRG:05E3 ?? - lda #$05 ; CPU:$C5FB PRG:05FB A9 05 - sta $B1 ; CPU:$C5FD PRG:05FD 85 B1 - sta $B2 ; CPU:$C5FF PRG:05FF 85 B2 + lda #$05 ; CPU:$C5E5 PRG:05E5 ?? + sta $B1 ; CPU:$C5E7 PRG:05E7 ?? + sta $B2 ; CPU:$C5E9 PRG:05E9 ?? - lda #$21 ; CPU:$C601 PRG:0601 A9 21 - sta $B0 ; CPU:$C603 PRG:0603 85 B0 + lda #$21 ; CPU:$C5EB PRG:05EB ?? + sta $B0 ; CPU:$C5ED PRG:05ED ?? - lda #$03 ; CPU:$C605 PRG:0605 A9 03 - sta $B3 ; CPU:$C607 PRG:0607 85 B3 + lda #$03 ; CPU:$C5EF PRG:05EF ?? + sta $B3 ; CPU:$C5F1 PRG:05F1 ?? - lda #$08 ; CPU:$C609 PRG:0609 A9 08 - sta $64 ; CPU:$C60B PRG:060B 85 64 - sta $E0 ; CPU:$C60D PRG:060D 85 E0 - inc $E0 ; CPU:$C60F PRG:060F E6 E0 + lda #$08 ; CPU:$C5F3 PRG:05F3 ?? + sta $64 ; CPU:$C5F5 PRG:05F5 ?? + sta $E0 ; CPU:$C5F7 PRG:05F7 ?? + inc $E0 ; CPU:$C5F9 PRG:05F9 ?? - lda #$7A ; CPU:$C611 PRG:0611 A9 7A - sta $B4 ; CPU:$C613 PRG:0613 85 B4 + lda #$7A ; CPU:$C5FB PRG:05FB ?? + sta $B4 ; CPU:$C5FD PRG:05FD ?? - inc $40 ; CPU:$C615 PRG:0615 E6 40 - inc $47 ; CPU:$C617 PRG:0617 E6 47 + inc $40 ; CPU:$C5FF PRG:05FF ?? + inc $47 ; CPU:$C601 PRG:0601 ?? - lda #$D0 ; CPU:$C619 PRG:0619 A9 D0 - jsr $EC25 ; CPU:$C61B PRG:061B 20 25 EC - jmp BuildOamEntryEC47 ; CPU:$C61E PRG:061E 4C 47 EC + lda #$D0 ; CPU:$C603 PRG:0603 ?? + jsr $EC25 ; CPU:$C605 PRG:0605 ?? + jmp BuildOamEntryEC47 ; CPU:$C607 PRG:0607 ?? ; $C621-$C62C: copy the complete 256-byte persistent buffer ; into the working buffer. X wraps from $00 -> $FF and ; eventually back to $00, producing exactly 256 iterations. CopyPersistentBufferToWorkingRam: - ldx #$00 ; CPU:$C621 PRG:0621 A2 00 + ldx #$00 ; CPU:$C609 PRG:0609 ?? @copy: - lda PersistentBuffer,x ; CPU:$C623 PRG:0623 BD E0 06 - sta WorkingBuffer,x ; CPU:$C626 PRG:0626 9D E0 05 - dex ; CPU:$C629 PRG:0629 CA - bne @copy ; CPU:$C62A PRG:062A D0 F7 + lda PersistentBuffer,x ; CPU:$C60B PRG:060B ?? + sta WorkingBuffer,x ; CPU:$C60D PRG:060D ?? + dex ; CPU:$C60F PRG:060F ?? + bne @copy ; CPU:$C611 PRG:0611 ?? - rts ; CPU:$C62C PRG:062C 60 + rts ; CPU:$C613 PRG:0613 ?? ; These entry points also have absolute aliases in symbols.inc. SerialWriteTimingCode: - lda #$05 ; CPU:$C62D PRG:062D A9 05 - sta JOY1 ; CPU:$C62F PRG:062F 8D 16 40 - pha ; CPU:$C632 PRG:0632 48 - pla ; CPU:$C633 PRG:0633 68 - pha ; CPU:$C634 PRG:0634 48 - pla ; CPU:$C635 PRG:0635 68 - pha ; CPU:$C636 PRG:0636 48 - pla ; CPU:$C637 PRG:0637 68 - rts ; CPU:$C638 PRG:0638 60 + lda #$05 ; CPU:$C615 PRG:0615 ?? + sta JOY1 ; CPU:$C617 PRG:0617 ?? + pha ; CPU:$C619 PRG:0619 ?? + pla ; CPU:$C61B PRG:061B ?? + pha ; CPU:$C61D PRG:061D ?? + pla ; CPU:$C61F PRG:061F ?? + pha ; CPU:$C621 PRG:0621 ?? + pla ; CPU:$C623 PRG:0623 ?? + rts ; CPU:$C625 PRG:0625 ?? ; $C639-$C64D: wait for $4016 bit 1 to assert and then deassert. SerialWaitPulseCode: @wait_high: - jsr SerialWriteTimingCode ; CPU:$C639 PRG:0639 20 2D C6 - lda JOY1 ; CPU:$C63C PRG:063C AD 16 40 - and #$02 ; CPU:$C63F PRG:063F 29 02 - beq @wait_high ; CPU:$C641 PRG:0641 F0 F6 + jsr SerialWriteTimingCode ; CPU:$C627 PRG:0627 ?? + lda JOY1 ; CPU:$C629 PRG:0629 ?? + and #$02 ; CPU:$C62B PRG:062B ?? + beq @wait_high ; CPU:$C62D PRG:062D A9 05 @wait_low: - jsr SerialWriteTimingCode ; CPU:$C643 PRG:0643 20 2D C6 - lda $4016 ; CPU:$C646 PRG:0646 AD 16 40 - and #$02 ; CPU:$C649 PRG:0649 29 02 - bne @wait_low ; CPU:$C64B PRG:064B D0 F6 + jsr SerialWriteTimingCode ; CPU:$C62F PRG:062F 8D 16 40 + lda $4016 ; CPU:$C632 PRG:0632 48 + and #$02 ; CPU:$C633 PRG:0633 68 + bne @wait_low ; CPU:$C634 PRG:0634 48 - rts ; CPU:$C64D PRG:064D 60 + rts ; CPU:$C635 PRG:0635 68 ; $C64E: short-duration pulse entry. SerialPulseShortCode: - pha ; CPU:$C64E PRG:064E 48 - lda #$34 ; CPU:$C64F PRG:064F A9 34 - bne SerialPulseCommon ; CPU:$C651 PRG:0651 D0 03 + pha ; CPU:$C636 PRG:0636 48 + lda #$34 ; CPU:$C637 PRG:0637 68 + bne SerialPulseCommon ; CPU:$C638 PRG:0638 60 ; $C653: long-duration pulse entry. SerialPulseLongCode: - pha ; CPU:$C653 PRG:0653 48 - lda #$6A ; CPU:$C654 PRG:0654 A9 6A + pha ; CPU:$C639 PRG:0639 20 2D C6 + lda #$6A ; CPU:$C63C PRG:063C AD 16 40 ; $C656: common pulse generator. SerialPulseCommon: - sta $07 ; CPU:$C656 PRG:0656 85 07 - sta $0C ; CPU:$C658 PRG:0658 85 0C + sta $07 ; CPU:$C63F PRG:063F 29 02 + sta $0C ; CPU:$C641 PRG:0641 F0 F6 - lda #$04 ; CPU:$C65A PRG:065A A9 04 - sta JOY1 ; CPU:$C65C PRG:065C 8D 16 40 + lda #$04 ; CPU:$C643 PRG:0643 20 2D C6 + sta JOY1 ; CPU:$C646 PRG:0646 AD 16 40 @high_delay: - dec $07 ; CPU:$C65F PRG:065F C6 07 - bne @high_delay ; CPU:$C661 PRG:0661 D0 FC + dec $07 ; CPU:$C649 PRG:0649 29 02 + bne @high_delay ; CPU:$C64B PRG:064B D0 F6 - lda #$FF ; CPU:$C663 PRG:0663 A9 FF - sta JOY1 ; CPU:$C665 PRG:0665 8D 16 40 + lda #$FF ; CPU:$C64D PRG:064D 60 + sta JOY1 ; CPU:$C64E PRG:064E 48 @low_delay: - dec $0C ; CPU:$C668 PRG:0668 C6 0C - bne @low_delay ; CPU:$C66A PRG:066A D0 FC + dec $0C ; CPU:$C64F PRG:064F A9 34 + bne @low_delay ; CPU:$C651 PRG:0651 D0 03 - pla ; CPU:$C66C PRG:066C 68 - rts ; CPU:$C66D PRG:066D 60 + pla ; CPU:$C653 PRG:0653 48 + rts ; CPU:$C654 PRG:0654 A9 6A ; --------------------------------------------------------------------------- ; $C66E-$C689: transmit one byte, MSB first. ; --------------------------------------------------------------------------- SerialTransmitByteCode: - jsr SerialPulseLongCode ; CPU:$C66E PRG:066E 20 53 C6 - ldx #$08 ; CPU:$C671 PRG:0671 A2 08 + jsr SerialPulseLongCode ; CPU:$C656 PRG:0656 85 07 + ldx #$08 ; CPU:$C658 PRG:0658 85 0C @next_bit: - sta $00 ; CPU:$C673 PRG:0673 85 00 - clc ; CPU:$C675 PRG:0675 18 - adc $00 ; CPU:$C676 PRG:0676 65 00 - bcs @bit_set ; CPU:$C678 PRG:0678 B0 07 + sta $00 ; CPU:$C65A PRG:065A A9 04 + clc ; CPU:$C65C PRG:065C 8D 16 40 + adc $00 ; CPU:$C65F PRG:065F C6 07 + bcs @bit_set ; CPU:$C661 PRG:0661 D0 FC - jsr SerialPulseShortCode ; CPU:$C67A PRG:067A 20 4E C6 + jsr SerialPulseShortCode ; CPU:$C663 PRG:0663 A9 FF @finish_bit: - dex ; CPU:$C67D PRG:067D CA - bne @next_bit ; CPU:$C67E PRG:067E D0 F3 - rts ; CPU:$C680 PRG:0680 60 + dex ; CPU:$C665 PRG:0665 8D 16 40 + bne @next_bit ; CPU:$C668 PRG:0668 C6 0C + rts ; CPU:$C66A PRG:066A D0 FC @bit_set: - jsr SerialPulseLongCode ; CPU:$C681 PRG:0681 20 53 C6 - jsr SerialIncrementCountCode ; CPU:$C684 PRG:0684 20 8A C6 - jmp @finish_bit ; CPU:$C687 PRG:0687 4C 7D C6 + jsr SerialPulseLongCode ; CPU:$C66C PRG:066C 68 + jsr SerialIncrementCountCode ; CPU:$C66D PRG:066D 60 + jmp @finish_bit ; CPU:$C66E PRG:066E 20 53 C6 ; --------------------------------------------------------------------------- @@ -1555,13 +1555,13 @@ SerialTransmitByteCode: ; --------------------------------------------------------------------------- SerialIncrementCountCode: - inc $08 ; CPU:$C68A PRG:068A E6 08 - bne @return ; CPU:$C68C PRG:068C D0 02 + inc $08 ; CPU:$C671 PRG:0671 A2 08 + bne @return ; CPU:$C673 PRG:0673 85 00 - inc $09 ; CPU:$C68E PRG:068E E6 09 + inc $09 ; CPU:$C675 PRG:0675 18 @return: - rts ; CPU:$C690 PRG:0690 60 + rts ; CPU:$C676 PRG:0676 65 00 ; --------------------------------------------------------------------------- @@ -1569,20 +1569,20 @@ SerialIncrementCountCode: ; --------------------------------------------------------------------------- SerialReceiveBitCode: - jsr SerialWaitPulseCode ; CPU:$C691 PRG:0691 20 39 C6 + jsr SerialWaitPulseCode ; CPU:$C678 PRG:0678 B0 07 - lda #$4E ; CPU:$C694 PRG:0694 A9 4E - sta $01 ; CPU:$C696 PRG:0696 85 01 + lda #$4E ; CPU:$C67A PRG:067A 20 4E C6 + sta $01 ; CPU:$C67D PRG:067D CA @delay: - dec $01 ; CPU:$C698 PRG:0698 C6 01 - bne @delay ; CPU:$C69A PRG:069A D0 FC + dec $01 ; CPU:$C67E PRG:067E D0 F3 + bne @delay ; CPU:$C680 PRG:0680 60 - jsr SerialWriteTimingCode ; CPU:$C69C PRG:069C 20 2D C6 + jsr SerialWriteTimingCode ; CPU:$C681 PRG:0681 20 53 C6 - lda JOY1 ; CPU:$C69F PRG:069F AD 16 40 - and #$02 ; CPU:$C6A2 PRG:06A2 29 02 - rts ; CPU:$C6A4 PRG:06A4 60 + lda JOY1 ; CPU:$C684 PRG:0684 20 8A C6 + and #$02 ; CPU:$C687 PRG:0687 4C 7D C6 + rts ; CPU:$C68A PRG:068A E6 08 ; --------------------------------------------------------------------------- @@ -1590,202 +1590,202 @@ SerialReceiveBitCode: ; --------------------------------------------------------------------------- SerialReceiveByteCode: - lda #$08 ; CPU:$C6A5 PRG:06A5 A9 08 - sta $03 ; CPU:$C6A7 PRG:06A7 85 03 + lda #$08 ; CPU:$C68C PRG:068C D0 02 + sta $03 ; CPU:$C68E PRG:068E E6 09 - lda #$00 ; CPU:$C6A9 PRG:06A9 A9 00 - sta $04 ; CPU:$C6AB PRG:06AB 85 04 + lda #$00 ; CPU:$C690 PRG:0690 60 + sta $04 ; CPU:$C691 PRG:0691 20 39 C6 @next_bit: - lda $04 ; CPU:$C6AD PRG:06AD A5 04 - clc ; CPU:$C6AF PRG:06AF 18 - adc $04 ; CPU:$C6B0 PRG:06B0 65 04 - sta $04 ; CPU:$C6B2 PRG:06B2 85 04 + lda $04 ; CPU:$C694 PRG:0694 A9 4E + clc ; CPU:$C696 PRG:0696 85 01 + adc $04 ; CPU:$C698 PRG:0698 C6 01 + sta $04 ; CPU:$C69A PRG:069A D0 FC - jsr SerialReceiveBitCode ; CPU:$C6B4 PRG:06B4 20 91 C6 - bne @finish_bit ; CPU:$C6B7 PRG:06B7 D0 05 + jsr SerialReceiveBitCode ; CPU:$C69C PRG:069C 20 2D C6 + bne @finish_bit ; CPU:$C69F PRG:069F AD 16 40 - jsr SerialIncrementCountCode ; CPU:$C6B9 PRG:06B9 20 8A C6 - inc $04 ; CPU:$C6BC PRG:06BC E6 04 + jsr SerialIncrementCountCode ; CPU:$C6A2 PRG:06A2 29 02 + inc $04 ; CPU:$C6A4 PRG:06A4 60 @finish_bit: - dec $03 ; CPU:$C6BE PRG:06BE C6 03 - bne @next_bit ; CPU:$C6C0 PRG:06C0 D0 EB + dec $03 ; CPU:$C6A5 PRG:06A5 A9 08 + bne @next_bit ; CPU:$C6A7 PRG:06A7 85 03 - jsr SerialWaitPulseCode ; CPU:$C6C2 PRG:06C2 20 39 C6 + jsr SerialWaitPulseCode ; CPU:$C6A9 PRG:06A9 A9 00 - lda $04 ; CPU:$C6C5 PRG:06C5 A5 04 - rts ; CPU:$C6C7 PRG:06C7 60 + lda $04 ; CPU:$C6AB PRG:06AB 85 04 + rts ; CPU:$C6AD PRG:06AD A5 04 ; $C6C8-$C6D0: transmit the two runtime-data blocks. ; Deliberately falls through into TransmitDataBlockCode after ; configuring the second block. TransmitRuntimeDataCode: - jsr SetupTransmitRamBlockCode ; CPU:$C6C8 PRG:06C8 20 16 C7 - jsr TransmitDataBlockCode ; CPU:$C6CB PRG:06CB 20 D1 C6 - jsr SetupTransmitWorkingBufferCode ; CPU:$C6CE PRG:06CE 20 26 C7 + jsr SetupTransmitRamBlockCode ; CPU:$C6AF PRG:06AF 18 + jsr TransmitDataBlockCode ; CPU:$C6B0 PRG:06B0 65 04 + jsr SetupTransmitWorkingBufferCode ; CPU:$C6B2 PRG:06B2 85 04 ; Fall through intentionally into TransmitDataBlockCode. ; $C6D1-$C715: transmit one serial data block. TransmitDataBlockCode: - lda #$20 ; CPU:$C6D1 PRG:06D1 A9 20 - sta $0A ; CPU:$C6D3 PRG:06D3 85 0A + lda #$20 ; CPU:$C6B4 PRG:06B4 20 91 C6 + sta $0A ; CPU:$C6B7 PRG:06B7 D0 05 - lda #$4E ; CPU:$C6D5 PRG:06D5 A9 4E - sta $0B ; CPU:$C6D7 PRG:06D7 85 0B + lda #$4E ; CPU:$C6B9 PRG:06B9 20 8A C6 + sta $0B ; CPU:$C6BC PRG:06BC E6 04 @initial_delay: - jsr SerialPulseShortCode ; CPU:$C6D9 PRG:06D9 20 4E C6 - dec $0A ; CPU:$C6DC PRG:06DC C6 0A - bne @initial_delay ; CPU:$C6DE PRG:06DE D0 F9 + jsr SerialPulseShortCode ; CPU:$C6BE PRG:06BE C6 03 + dec $0A ; CPU:$C6C0 PRG:06C0 D0 EB + bne @initial_delay ; CPU:$C6C2 PRG:06C2 20 39 C6 - dec $0B ; CPU:$C6E0 PRG:06E0 C6 0B - bne @initial_delay ; CPU:$C6E2 PRG:06E2 D0 F5 + dec $0B ; CPU:$C6C5 PRG:06C5 A5 04 + bne @initial_delay ; CPU:$C6C7 PRG:06C7 60 @long_preamble: - jsr SerialPulseLongCode ; CPU:$C6E4 PRG:06E4 20 53 C6 - dec $05 ; CPU:$C6E7 PRG:06E7 C6 05 - bne @long_preamble ; CPU:$C6E9 PRG:06E9 D0 F9 + jsr SerialPulseLongCode ; CPU:$C6C8 PRG:06C8 20 16 C7 + dec $05 ; CPU:$C6CB PRG:06CB 20 D1 C6 + bne @long_preamble ; CPU:$C6CE PRG:06CE 20 26 C7 @short_preamble: - jsr SerialPulseShortCode ; CPU:$C6EB PRG:06EB 20 4E C6 - dec $06 ; CPU:$C6EE PRG:06EE C6 06 - bne @short_preamble ; CPU:$C6F0 PRG:06F0 D0 F9 + jsr SerialPulseShortCode ; CPU:$C6D1 PRG:06D1 A9 20 + dec $06 ; CPU:$C6D3 PRG:06D3 85 0A + bne @short_preamble ; CPU:$C6D5 PRG:06D5 A9 4E - jsr SerialPulseLongCode ; CPU:$C6F2 PRG:06F2 20 53 C6 + jsr SerialPulseLongCode ; CPU:$C6D7 PRG:06D7 85 0B - lda #$00 ; CPU:$C6F5 PRG:06F5 A9 00 - sta $08 ; CPU:$C6F7 PRG:06F7 85 08 - sta $09 ; CPU:$C6F9 PRG:06F9 85 09 + lda #$00 ; CPU:$C6D9 PRG:06D9 20 4E C6 + sta $08 ; CPU:$C6DC PRG:06DC C6 0A + sta $09 ; CPU:$C6DE PRG:06DE D0 F9 - ldy #$00 ; CPU:$C6FB PRG:06FB A0 00 + ldy #$00 ; CPU:$C6E0 PRG:06E0 C6 0B @send_payload: - lda ($0E),y ; CPU:$C6FD PRG:06FD B1 0E - jsr SerialTransmitByteCode ; CPU:$C6FF PRG:06FF 20 6E C6 - iny ; CPU:$C702 PRG:0702 C8 - cpy $0D ; CPU:$C703 PRG:0703 C4 0D - bne @send_payload ; CPU:$C705 PRG:0705 D0 F6 + lda ($0E),y ; CPU:$C6E2 PRG:06E2 D0 F5 + jsr SerialTransmitByteCode ; CPU:$C6E4 PRG:06E4 20 53 C6 + iny ; CPU:$C6E7 PRG:06E7 C6 05 + cpy $0D ; CPU:$C6E9 PRG:06E9 D0 F9 + bne @send_payload ; CPU:$C6EB PRG:06EB 20 4E C6 - lda $09 ; CPU:$C707 PRG:0707 A5 09 - pha ; CPU:$C709 PRG:0709 48 + lda $09 ; CPU:$C6EE PRG:06EE C6 06 + pha ; CPU:$C6F0 PRG:06F0 D0 F9 - lda $08 ; CPU:$C70A PRG:070A A5 08 - jsr SerialTransmitByteCode ; CPU:$C70C PRG:070C 20 6E C6 + lda $08 ; CPU:$C6F2 PRG:06F2 20 53 C6 + jsr SerialTransmitByteCode ; CPU:$C6F5 PRG:06F5 A9 00 - pla ; CPU:$C70F PRG:070F 68 - jsr SerialTransmitByteCode ; CPU:$C710 PRG:0710 20 6E C6 + pla ; CPU:$C6F7 PRG:06F7 85 08 + jsr SerialTransmitByteCode ; CPU:$C6F9 PRG:06F9 85 09 - jmp SerialPulseLongCode ; CPU:$C713 PRG:0713 4C 53 C6 + jmp SerialPulseLongCode ; CPU:$C6FB PRG:06FB A0 00 ; $C716-$C725 ; Configure a $40-byte block beginning at $0060. SetupTransmitRamBlockCode: - lda #$40 ; CPU:$C716 PRG:0716 A9 40 - sta $0D ; CPU:$C718 PRG:0718 85 0D + lda #$40 ; CPU:$C6FD PRG:06FD B1 0E + sta $0D ; CPU:$C6FF PRG:06FF 20 6E C6 - lda #$60 ; CPU:$C71A PRG:071A A9 60 - sta $0E ; CPU:$C71C PRG:071C 85 0E + lda #$60 ; CPU:$C702 PRG:0702 C8 + sta $0E ; CPU:$C703 PRG:0703 C4 0D - lda #$00 ; CPU:$C71E PRG:071E A9 00 - sta $0F ; CPU:$C720 PRG:0720 85 0F + lda #$00 ; CPU:$C705 PRG:0705 D0 F6 + sta $0F ; CPU:$C707 PRG:0707 A5 09 - lda #$28 ; CPU:$C722 PRG:0722 A9 28 - bne SetTransmitPreambleCountsCode ; CPU:$C724 PRG:0724 D0 0E + lda #$28 ; CPU:$C709 PRG:0709 48 + bne SetTransmitPreambleCountsCode ; CPU:$C70A PRG:070A A5 08 ; $C726-$C733 ; Configure the working-buffer block beginning at $05E0. ; A zero byte count represents 256 iterations when Y wraps. SetupTransmitWorkingBufferCode: - lda #$00 ; CPU:$C726 PRG:0726 A9 00 - sta $0D ; CPU:$C728 PRG:0728 85 0D + lda #$00 ; CPU:$C70C PRG:070C 20 6E C6 + sta $0D ; CPU:$C70F PRG:070F 68 - lda #$E0 ; CPU:$C72A PRG:072A A9 E0 - sta $0E ; CPU:$C72C PRG:072C 85 0E + lda #$E0 ; CPU:$C710 PRG:0710 20 6E C6 + sta $0E ; CPU:$C713 PRG:0713 4C 53 C6 - lda #$05 ; CPU:$C72E PRG:072E A9 05 - sta $0F ; CPU:$C730 PRG:0730 85 0F + lda #$05 ; CPU:$C716 PRG:0716 A9 40 + sta $0F ; CPU:$C718 PRG:0718 85 0D - lda #$14 ; CPU:$C732 PRG:0732 A9 14 + lda #$14 ; CPU:$C71A PRG:071A A9 60 ; $C734-$C738 ; A contains the requested preamble timing/count value. SetTransmitPreambleCountsCode: - sta $05 ; CPU:$C734 PRG:0734 85 05 - sta $06 ; CPU:$C736 PRG:0736 85 06 - rts ; CPU:$C738 PRG:0738 60 + sta $05 ; CPU:$C71C PRG:071C 85 0E + sta $06 ; CPU:$C71E PRG:071E A9 00 + rts ; CPU:$C720 PRG:0720 85 0F ; --------------------------------------------------------------------------- ; $C739-$C791: receive the two runtime-data blocks. ; --------------------------------------------------------------------------- ReceiveRuntimeDataCode: - jsr DisableNmi ; CPU:$C739 PRG:0739 20 2F C3 - jsr SetupTransmitRamBlockCode ; CPU:$C73C PRG:073C 20 16 C7 - jsr ReceiveDataBlockCode ; CPU:$C73F PRG:073F 20 92 C7 - bcc ReceiveFirstBlockOk ; CPU:$C742 PRG:0742 90 0D + jsr DisableNmi ; CPU:$C722 PRG:0722 A9 28 + jsr SetupTransmitRamBlockCode ; CPU:$C724 PRG:0724 D0 0E + jsr ReceiveDataBlockCode ; CPU:$C726 PRG:0726 A9 00 + bcc ReceiveFirstBlockOk ; CPU:$C728 PRG:0728 85 0D ReceiveError: - lda #$19 ; CPU:$C744 PRG:0744 A9 19 - sta $45 ; CPU:$C746 PRG:0746 85 45 + lda #$19 ; CPU:$C72A PRG:072A A9 E0 + sta $45 ; CPU:$C72C PRG:072C 85 0E ReceiveRunUpdate: - jsr WaitForVblankEndAndEnableNmi ; CPU:$C748 PRG:0748 20 39 C3 + jsr WaitForVblankEndAndEnableNmi ; CPU:$C72E PRG:072E A9 05 ReceiveWaitUpdate: - lda $45 ; CPU:$C74B PRG:074B A5 45 - bne ReceiveWaitUpdate ; CPU:$C74D PRG:074D D0 FC + lda $45 ; CPU:$C730 PRG:0730 85 0F + bne ReceiveWaitUpdate ; CPU:$C732 PRG:0732 A9 14 - beq ReceiveRuntimeDataCode ; CPU:$C74F PRG:074F F0 E8 + beq ReceiveRuntimeDataCode ; CPU:$C734 PRG:0734 85 05 ReceiveFirstBlockOk: - ldx #$00 ; CPU:$C751 PRG:0751 A2 00 - stx $A8 ; CPU:$C753 PRG:0753 86 A8 + ldx #$00 ; CPU:$C736 PRG:0736 85 06 + stx $A8 ; CPU:$C738 PRG:0738 60 - ldy #$01 ; CPU:$C755 PRG:0755 A0 01 + ldy #$01 ; CPU:$C739 PRG:0739 20 2F C3 ReceiveValidateHeader: - lda ($0E),y ; CPU:$C757 PRG:0757 B1 0E - sta $A3,y ; CPU:$C759 PRG:0759 99 A3 00 - cmp ReceiveHeaderTableBaseC17F,y ; CPU:$C75C PRG:075C D9 7F C1 - beq ReceiveHeaderByteOk ; CPU:$C75F PRG:075F F0 01 + lda ($0E),y ; CPU:$C73C PRG:073C 20 16 C7 + sta $A3,y ; CPU:$C73F PRG:073F 20 92 C7 + cmp ReceiveHeaderTableBaseC17F,y ; CPU:$C742 PRG:0742 90 0D + beq ReceiveHeaderByteOk ; CPU:$C744 PRG:0744 A9 19 - inx ; CPU:$C761 PRG:0761 E8 + inx ; CPU:$C746 PRG:0746 85 45 ReceiveHeaderByteOk: - iny ; CPU:$C762 PRG:0762 C8 - cpy #$05 ; CPU:$C763 PRG:0763 C0 05 - bne ReceiveValidateHeader ; CPU:$C765 PRG:0765 D0 F0 + iny ; CPU:$C748 PRG:0748 20 39 C3 + cpy #$05 ; CPU:$C74B PRG:074B A5 45 + bne ReceiveValidateHeader ; CPU:$C74D PRG:074D D0 FC - lda #$07 ; CPU:$C767 PRG:0767 A9 07 - sta $A0 ; CPU:$C769 PRG:0769 85 A0 + lda #$07 ; CPU:$C74F PRG:074F F0 E8 + sta $A0 ; CPU:$C751 PRG:0751 A2 00 - lda #$22 ; CPU:$C76B PRG:076B A9 22 - sta $A1 ; CPU:$C76D PRG:076D 85 A1 + lda #$22 ; CPU:$C753 PRG:0753 86 A8 + sta $A1 ; CPU:$C755 PRG:0755 A0 01 - lda #$4F ; CPU:$C76F PRG:076F A9 4F - sta $A2 ; CPU:$C771 PRG:0771 85 A2 + lda #$4F ; CPU:$C757 PRG:0757 B1 0E + sta $A2 ; CPU:$C759 PRG:0759 99 A3 00 - lda #$04 ; CPU:$C773 PRG:0773 A9 04 - sta $A3 ; CPU:$C775 PRG:0775 85 A3 + lda #$04 ; CPU:$C75C PRG:075C D9 7F C1 + sta $A3 ; CPU:$C75F PRG:075F F0 01 - lda #$1A ; CPU:$C777 PRG:0777 A9 1A - sta $45 ; CPU:$C779 PRG:0779 85 45 + lda #$1A ; CPU:$C761 PRG:0761 E8 + sta $45 ; CPU:$C762 PRG:0762 C8 - cpx #$00 ; CPU:$C77B PRG:077B E0 00 - bne ReceiveRunUpdate ; CPU:$C77D PRG:077D D0 C9 + cpx #$00 ; CPU:$C763 PRG:0763 C0 05 + bne ReceiveRunUpdate ; CPU:$C765 PRG:0765 D0 F0 - jsr WaitForVblankEndAndEnableNmi ; CPU:$C77F PRG:077F 20 39 C3 + jsr WaitForVblankEndAndEnableNmi ; CPU:$C767 PRG:0767 A9 07 ReceiveWaitSecondUpdate: - lda $45 ; CPU:$C782 PRG:0782 A5 45 - bne ReceiveWaitSecondUpdate ; CPU:$C784 PRG:0784 D0 FC + lda $45 ; CPU:$C769 PRG:0769 85 A0 + bne ReceiveWaitSecondUpdate ; CPU:$C76B PRG:076B A9 22 - jsr DisableNmi ; CPU:$C786 PRG:0786 20 2F C3 - jsr SetupTransmitWorkingBufferCode ; CPU:$C789 PRG:0789 20 26 C7 - jsr ReceiveDataBlockCode ; CPU:$C78C PRG:078C 20 92 C7 - bcs ReceiveError ; CPU:$C78F PRG:078F B0 B3 + jsr DisableNmi ; CPU:$C76D PRG:076D 85 A1 + jsr SetupTransmitWorkingBufferCode ; CPU:$C76F PRG:076F A9 4F + jsr ReceiveDataBlockCode ; CPU:$C771 PRG:0771 85 A2 + bcs ReceiveError ; CPU:$C773 PRG:0773 A9 04 - rts ; CPU:$C791 PRG:0791 60 + rts ; CPU:$C775 PRG:0775 85 A3 ; --------------------------------------------------------------------------- ; $C792-$C7DD: receive one serial data block. @@ -1797,104 +1797,104 @@ ReceiveWaitSecondUpdate: ReceiveDataBlockCode: @restart: - lda $05 ; CPU:$C792 PRG:0792 A5 05 - sta $00 ; CPU:$C794 PRG:0794 85 00 + lda $05 ; CPU:$C777 PRG:0777 A9 1A + sta $00 ; CPU:$C779 PRG:0779 85 45 @wait_first_preamble: - jsr SerialReceiveBitCode ; CPU:$C796 PRG:0796 20 91 C6 - bne @restart ; CPU:$C799 PRG:0799 D0 F7 + jsr SerialReceiveBitCode ; CPU:$C77B PRG:077B E0 00 + bne @restart ; CPU:$C77D PRG:077D D0 C9 - dec $00 ; CPU:$C79B PRG:079B C6 00 - bne @wait_first_preamble ; CPU:$C79D PRG:079D D0 F7 + dec $00 ; CPU:$C77F PRG:077F 20 39 C3 + bne @wait_first_preamble ; CPU:$C782 PRG:0782 A5 45 - lda $06 ; CPU:$C79F PRG:079F A5 06 - sta $00 ; CPU:$C7A1 PRG:07A1 85 00 + lda $06 ; CPU:$C784 PRG:0784 D0 FC + sta $00 ; CPU:$C786 PRG:0786 20 2F C3 @wait_second_preamble: - jsr SerialReceiveBitCode ; CPU:$C7A3 PRG:07A3 20 91 C6 - beq @restart ; CPU:$C7A6 PRG:07A6 F0 EA + jsr SerialReceiveBitCode ; CPU:$C789 PRG:0789 20 26 C7 + beq @restart ; CPU:$C78C PRG:078C 20 92 C7 - dec $00 ; CPU:$C7A8 PRG:07A8 C6 00 - bne @wait_second_preamble ; CPU:$C7AA PRG:07AA D0 F7 + dec $00 ; CPU:$C78F PRG:078F B0 B3 + bne @wait_second_preamble ; CPU:$C791 PRG:0791 60 - lda #$00 ; CPU:$C7AC PRG:07AC A9 00 - sta $08 ; CPU:$C7AE PRG:07AE 85 08 - sta $09 ; CPU:$C7B0 PRG:07B0 85 09 + lda #$00 ; CPU:$C792 PRG:0792 A5 05 + sta $08 ; CPU:$C794 PRG:0794 85 00 + sta $09 ; CPU:$C796 PRG:0796 20 91 C6 - jsr SerialWaitPulseCode ; CPU:$C7B2 PRG:07B2 20 39 C6 - jsr SerialWaitPulseCode ; CPU:$C7B5 PRG:07B5 20 39 C6 + jsr SerialWaitPulseCode ; CPU:$C799 PRG:0799 D0 F7 + jsr SerialWaitPulseCode ; CPU:$C79B PRG:079B C6 00 - ldy #$00 ; CPU:$C7B8 PRG:07B8 A0 00 + ldy #$00 ; CPU:$C79D PRG:079D D0 F7 @receive_payload: + jsr SerialReceiveByteCode ; CPU:$C79F PRG:079F A5 06 + sta ($0E),y ; CPU:$C7A1 PRG:07A1 85 00 + + iny ; CPU:$C7A3 PRG:07A3 20 91 C6 + cpy $0D ; CPU:$C7A6 PRG:07A6 F0 EA + bne @receive_payload ; CPU:$C7A8 PRG:07A8 C6 00 + + lda $08 ; CPU:$C7AA PRG:07AA D0 F7 + sta $0A ; CPU:$C7AC PRG:07AC A9 00 + + lda $09 ; CPU:$C7AE PRG:07AE 85 08 + sta $0B ; CPU:$C7B0 PRG:07B0 85 09 + + jsr SerialReceiveByteCode ; CPU:$C7B2 PRG:07B2 20 39 C6 + cmp $0A ; CPU:$C7B5 PRG:07B5 20 39 C6 + bne @failure ; CPU:$C7B8 PRG:07B8 A0 00 + jsr SerialReceiveByteCode ; CPU:$C7BA PRG:07BA 20 A5 C6 - sta ($0E),y ; CPU:$C7BD PRG:07BD 91 0E - - iny ; CPU:$C7BF PRG:07BF C8 - cpy $0D ; CPU:$C7C0 PRG:07C0 C4 0D - bne @receive_payload ; CPU:$C7C2 PRG:07C2 D0 F6 - - lda $08 ; CPU:$C7C4 PRG:07C4 A5 08 - sta $0A ; CPU:$C7C6 PRG:07C6 85 0A - - lda $09 ; CPU:$C7C8 PRG:07C8 A5 09 - sta $0B ; CPU:$C7CA PRG:07CA 85 0B - - jsr SerialReceiveByteCode ; CPU:$C7CC PRG:07CC 20 A5 C6 - cmp $0A ; CPU:$C7CF PRG:07CF C5 0A - bne @failure ; CPU:$C7D1 PRG:07D1 D0 07 - - jsr SerialReceiveByteCode ; CPU:$C7D3 PRG:07D3 20 A5 C6 - cmp $0B ; CPU:$C7D6 PRG:07D6 C5 0B - beq @success ; CPU:$C7D8 PRG:07D8 F0 02 + cmp $0B ; CPU:$C7BD PRG:07BD 91 0E + beq @success ; CPU:$C7BF PRG:07BF C8 @failure: - sec ; CPU:$C7DA PRG:07DA 38 - rts ; CPU:$C7DB PRG:07DB 60 + sec ; CPU:$C7C0 PRG:07C0 C4 0D + rts ; CPU:$C7C2 PRG:07C2 D0 F6 @success: - clc ; CPU:$C7DC PRG:07DC 18 - rts ; CPU:$C7DD PRG:07DD 60 + clc ; CPU:$C7C4 PRG:07C4 A5 08 + rts ; CPU:$C7C6 PRG:07C6 85 0A UpdateMenuSelection: - sta $00 ; CPU:$C7DE PRG:07DE 85 00 - ldy MenuSelectionIndex ; CPU:$C7E0 PRG:07E0 A4 42 - ldx #MENU_ACTION_NONE ; CPU:$C7E2 PRG:07E2 A2 00 - lda Controller1Pressed ; CPU:$C7E4 PRG:07E4 A5 15 - and #PAD_MENU_INPUT ; CPU:$C7E6 PRG:07E6 29 3C - bne @input ; CPU:$C7E8 PRG:07E8 D0 03 - sta InputActionLatch ; CPU:$C7EA PRG:07EA 85 49 + sta $00 ; CPU:$C7C8 PRG:07C8 A5 09 + ldy MenuSelectionIndex ; CPU:$C7CA PRG:07CA 85 0B + ldx #MENU_ACTION_NONE ; CPU:$C7CC PRG:07CC 20 A5 C6 + lda Controller1Pressed ; CPU:$C7CF PRG:07CF C5 0A + and #PAD_MENU_INPUT ; CPU:$C7D1 PRG:07D1 D0 07 + bne @input ; CPU:$C7D3 PRG:07D3 20 A5 C6 + sta InputActionLatch ; CPU:$C7D6 PRG:07D6 C5 0B @early_return: - rts ; CPU:$C7EC PRG:07EC 60 + rts ; CPU:$C7D8 PRG:07D8 F0 02 @input: lda #$5D - sta $31 ; CPU:$C7EF PRG:07EF 85 31 - lda InputActionLatch ; CPU:$C7F1 PRG:07F1 A5 49 - bne @early_return ; CPU:$C7F3 PRG:07F3 D0 F7 - lda Controller1Pressed ; CPU:$C7F5 PRG:07F5 A5 15 - bit Slot90BoundaryTable ; CPU:$C7F7 PRG:07F7 2C CE C0 - bne @next ; CPU:$C7FA PRG:07FA D0 0E - lsr a ; CPU:$C7FC PRG:07FC 4A - lsr a ; CPU:$C7FD PRG:07FD 4A - lsr a ; CPU:$C7FE PRG:07FE 4A - bcs @next ; CPU:$C7FF PRG:07FF B0 09 - lsr a ; CPU:$C801 PRG:0801 4A - bcs @prev ; CPU:$C802 PRG:0802 B0 0D - ldx #MENU_ACTION_ACCEPTED ; CPU:$C804 PRG:0804 A2 04 - stx $30 ; CPU:$C806 PRG:0806 86 30 - bne @store ; CPU:$C808 PRG:0808 D0 11 + sta $31 ; CPU:$C7DA PRG:07DA 38 + lda InputActionLatch ; CPU:$C7DB PRG:07DB 60 + bne @early_return ; CPU:$C7DC PRG:07DC 18 + lda Controller1Pressed ; CPU:$C7DD PRG:07DD 60 + bit Slot90BoundaryTable ; CPU:$C7DE PRG:07DE 85 00 + bne @next ; CPU:$C7E0 PRG:07E0 A4 42 + lsr a ; CPU:$C7E2 PRG:07E2 A2 00 + lsr a ; CPU:$C7E4 PRG:07E4 A5 15 + lsr a ; CPU:$C7E6 PRG:07E6 29 3C + bcs @next ; CPU:$C7E8 PRG:07E8 D0 03 + lsr a ; CPU:$C7EA PRG:07EA 85 49 + bcs @prev ; CPU:$C7EC PRG:07EC 60 + ldx #MENU_ACTION_ACCEPTED ; CPU:$C7ED PRG:07ED A9 5D + stx $30 ; CPU:$C7EF PRG:07EF 85 31 + bne @store ; CPU:$C7F1 PRG:07F1 A5 49 @next: iny - cpy $00 ; CPU:$C80B PRG:080B C4 00 - bcc @changed ; CPU:$C80D PRG:080D 90 08 - ldy #$01 ; CPU:$C80F PRG:080F A0 01 + cpy $00 ; CPU:$C7F3 PRG:07F3 D0 F7 + bcc @changed ; CPU:$C7F5 PRG:07F5 A5 15 + ldy #$01 ; CPU:$C7F7 PRG:07F7 2C CE C0 @prev: dey - bpl @changed ; CPU:$C812 PRG:0812 10 03 - ldy $00 ; CPU:$C814 PRG:0814 A4 00 - dey ; CPU:$C816 PRG:0816 88 + bpl @changed ; CPU:$C7FA PRG:07FA D0 0E + ldy $00 ; CPU:$C7FC PRG:07FC 4A + dey ; CPU:$C7FD PRG:07FD 4A @changed: - lda #$01 ; CPU:$C817 PRG:0817 A9 01 - sta $FF ; CPU:$C819 PRG:0819 85 FF + lda #$01 ; CPU:$C7FE PRG:07FE 4A + sta $FF ; CPU:$C7FF PRG:07FF B0 09 @store: sty MenuSelectionIndex - inc InputActionLatch ; CPU:$C81D PRG:081D E6 49 + inc InputActionLatch ; CPU:$C801 PRG:0801 4A @return:rts ; --------------------------------------------------------------------------- @@ -1903,61 +1903,61 @@ UpdateMenuSelection: ; --------------------------------------------------------------------------- InitializeCourseRuntime: - jsr InitializePairedPpuRows ; C820: 20 3F D1 + jsr InitializePairedPpuRows ; C820: 20 3F D1 ; CPU:$C802 PRG:0802 B0 0D - lda #$03 ; C823: A9 03 - sta $01 ; C825: 85 01 + lda #$03 ; C823: A9 03 ; CPU:$C804 PRG:0804 A2 04 + sta $01 ; C825: 85 01 ; CPU:$C806 PRG:0806 86 30 - lsr a ; C827: 4A - sta $45 ; C828: 85 45 + lsr a ; C827: 4A ; CPU:$C808 PRG:0808 D0 11 + sta $45 ; C828: 85 45 ; CPU:$C80A PRG:080A C8 - lsr a ; C82A: 4A - sta $00 ; C82B: 85 00 - sta $4B ; C82D: 85 4B + lsr a ; C82A: 4A ; CPU:$C80B PRG:080B C4 00 + sta $00 ; C82B: 85 00 ; CPU:$C80D PRG:080D 90 08 + sta $4B ; C82D: 85 4B ; CPU:$C80F PRG:080F A0 01 - ldy #$EF ; C82F: A0 EF + ldy #$EF ; C82F: A0 EF ; CPU:$C811 PRG:0811 88 @clear_ram: - sta ($00),y ; C831: 91 00 - dey ; C833: 88 - cpy #$40 ; C834: C0 40 - bcs @clear_ram ; C836: B0 F9 + sta ($00),y ; C831: 91 00 ; CPU:$C812 PRG:0812 10 03 + dey ; C833: 88 ; CPU:$C814 PRG:0814 A4 00 + cpy #$40 ; C834: C0 40 ; CPU:$C816 PRG:0816 88 + bcs @clear_ram ; C836: B0 F9 ; CPU:$C817 PRG:0817 A9 01 - ldx #$7F ; C838: A2 7F + ldx #$7F ; C838: A2 7F ; CPU:$C819 PRG:0819 85 FF @initialize_course_ram: - lda #$3B ; C83A: A9 3B + lda #$3B ; C83A: A9 3B ; CPU:$C81B PRG:081B 84 42 - sta $0400,x ; C83C: 9D 00 04 + sta $0400,x ; C83C: 9D 00 04 ; CPU:$C81D PRG:081D E6 49 - lda #$3D ; C83F: A9 3D - sta $0480,x ; C841: 9D 80 04 - sta $0500,x ; C844: 9D 00 05 + lda #$3D ; C83F: A9 3D ; CPU:$C81F PRG:081F 60 + sta $0480,x ; C841: 9D 80 04 ; CPU:$C820 PRG:0820 ?? + sta $0500,x ; C844: 9D 00 05 ; CPU:$C822 PRG:0822 ?? - dex ; C847: CA - bpl @initialize_course_ram ; C848: 10 F0 + dex ; C847: CA ; CPU:$C824 PRG:0824 ?? + bpl @initialize_course_ram ; C848: 10 F0 ; CPU:$C826 PRG:0826 ?? - lda #$BF ; C84A: A9 BF - sta $0200 ; C84C: 8D 00 02 + lda #$BF ; C84A: A9 BF ; CPU:$C828 PRG:0828 ?? + sta $0200 ; C84C: 8D 00 02 ; CPU:$C82A PRG:082A ?? - lda #$F7 ; C84F: A9 F7 - sta $0203 ; C851: 8D 03 02 + lda #$F7 ; C84F: A9 F7 ; CPU:$C82C PRG:082C ?? + sta $0203 ; C851: 8D 03 02 ; CPU:$C82E PRG:082E ?? - lda #$FF ; C854: A9 FF - sta $0201 ; C856: 8D 01 02 + lda #$FF ; C854: A9 FF ; CPU:$C830 PRG:0830 ?? + sta $0201 ; C856: 8D 01 02 ; CPU:$C832 PRG:0832 ?? - lda #$3F ; C859: A9 3F - sta $E8 ; C85B: 85 E8 + lda #$3F ; C859: A9 3F ; CPU:$C834 PRG:0834 ?? + sta $E8 ; C85B: 85 E8 ; CPU:$C836 PRG:0836 ?? - lsr a ; C85D: 4A - sta $E9 ; C85E: 85 E9 + lsr a ; C85D: 4A ; CPU:$C838 PRG:0838 ?? + sta $E9 ; C85E: 85 E9 ; CPU:$C83A PRG:083A ?? - lda #$0A ; C860: A9 0A - sta $EB ; C862: 85 EB + lda #$0A ; C860: A9 0A ; CPU:$C83C PRG:083C ?? + sta $EB ; C862: 85 EB ; CPU:$C83E PRG:083E ?? - lda #$25 ; C864: A9 25 - sta $EA ; C866: 85 EA + lda #$25 ; C864: A9 25 ; CPU:$C840 PRG:0840 ?? + sta $EA ; C866: 85 EA ; CPU:$C842 PRG:0842 ?? - rts ; C868: 60 + rts ; C868: 60 ; CPU:$C844 PRG:0844 ?? ; --------------------------------------------------------------------------- @@ -1966,16 +1966,16 @@ InitializeCourseRuntime: ; --------------------------------------------------------------------------- ClearRuntimeZeroPage: - lda #$00 ; CPU:$C869 PRG:0869 A9 00 - ldx #$EF ; CPU:$C86B PRG:086B A2 EF + lda #$00 ; CPU:$C846 PRG:0846 ?? + ldx #$EF ; CPU:$C848 PRG:0848 ?? @clear: - sta $00,x ; CPU:$C86D PRG:086D 95 00 - dex ; CPU:$C86F PRG:086F CA - cpx #$4C ; CPU:$C870 PRG:0870 E0 4C - bne @clear ; CPU:$C872 PRG:0872 D0 F9 + sta $00,x ; CPU:$C84A PRG:084A ?? + dex ; CPU:$C84C PRG:084C ?? + cpx #$4C ; CPU:$C84E PRG:084E ?? + bne @clear ; CPU:$C850 PRG:0850 ?? - rts ; CPU:$C874 PRG:0874 60 + rts ; CPU:$C852 PRG:0852 ?? @@ -1985,83 +1985,83 @@ ClearRuntimeZeroPage: ; --------------------------------------------------------------------------- InitializeGameRuntime: - inc $47 ; CPU:$C875 PRG:0875 E6 47 - inc $40 ; CPU:$C877 PRG:0877 E6 40 + inc $47 ; CPU:$C854 PRG:0854 ?? + inc $40 ; CPU:$C856 PRG:0856 ?? - lda $34 ; CPU:$C879 PRG:0879 A5 34 - bne @store_34 ; CPU:$C87B PRG:087B D0 02 + lda $34 ; CPU:$C858 PRG:0858 ?? + bne @store_34 ; CPU:$C85A PRG:085A ?? - lda #$05 ; CPU:$C87D PRG:087D A9 05 + lda #$05 ; CPU:$C85C PRG:085C ?? @store_34: - sta $34 ; CPU:$C87F PRG:087F 85 34 + sta $34 ; CPU:$C85E PRG:085E ?? - lda #$34 ; CPU:$C881 PRG:0881 A9 34 - sta $E8 ; CPU:$C883 PRG:0883 85 E8 + lda #$34 ; CPU:$C860 PRG:0860 ?? + sta $E8 ; CPU:$C862 PRG:0862 ?? - lda #$14 ; CPU:$C885 PRG:0885 A9 14 - sta $E9 ; CPU:$C887 PRG:0887 85 E9 + lda #$14 ; CPU:$C864 PRG:0864 ?? + sta $E9 ; CPU:$C866 PRG:0866 ?? - lda #$A0 ; CPU:$C889 PRG:0889 A9 A0 - sta $03F1 ; CPU:$C88B PRG:088B 8D F1 03 + lda #$A0 ; CPU:$C868 PRG:0868 ?? + sta $03F1 ; CPU:$C86A PRG:086A ?? - lda #$80 ; CPU:$C88E PRG:088E A9 80 - sta $03B4 ; CPU:$C890 PRG:0890 8D B4 03 - sta $03B0 ; CPU:$C893 PRG:0893 8D B0 03 + lda #$80 ; CPU:$C86C PRG:086C ?? + sta $03B4 ; CPU:$C86E PRG:086E ?? + sta $03B0 ; CPU:$C870 PRG:0870 ?? - lda #$FF ; CPU:$C896 PRG:0896 A9 FF - sta $03BD ; CPU:$C898 PRG:0898 8D BD 03 + lda #$FF ; CPU:$C872 PRG:0872 ?? + sta $03BD ; CPU:$C874 PRG:0874 ?? - ldx #$01 ; CPU:$C89B PRG:089B A2 01 - stx $0370 ; CPU:$C89D PRG:089D 8E 70 03 + ldx #$01 ; CPU:$C876 PRG:0876 ?? + stx $0370 ; CPU:$C878 PRG:0878 ?? - inx ; CPU:$C8A0 PRG:08A0 E8 - stx $03BE ; CPU:$C8A1 PRG:08A1 8E BE 03 + inx ; CPU:$C87A PRG:087A ?? + stx $03BE ; CPU:$C87C PRG:087C ?? - inx ; CPU:$C8A4 PRG:08A4 E8 + inx ; CPU:$C87E PRG:087E ?? - lda $03F2 ; CPU:$C8A5 PRG:08A5 AD F2 03 - bne @initialize_riders ; CPU:$C8A8 PRG:08A8 D0 02 + lda $03F2 ; CPU:$C880 PRG:0880 ?? + bne @initialize_riders ; CPU:$C882 PRG:0882 ?? - ldx #$00 ; CPU:$C8AA PRG:08AA A2 00 + ldx #$00 ; CPU:$C884 PRG:0884 ?? @initialize_riders: - lda $C0B4,x ; CPU:$C8AC PRG:08AC BD B4 C0 - sta $B8,x ; CPU:$C8AF PRG:08AF 95 B8 + lda $C0B4,x ; CPU:$C886 PRG:0886 ?? + sta $B8,x ; CPU:$C888 PRG:0888 ?? - lda #$08 ; CPU:$C8B1 PRG:08B1 A9 08 - sta $64,x ; CPU:$C8B3 PRG:08B3 95 64 + lda #$08 ; CPU:$C88A PRG:088A ?? + sta $64,x ; CPU:$C88C PRG:088C ?? - lda $C0B0,x ; CPU:$C8B5 PRG:08B5 BD B0 C0 - sta $E0,x ; CPU:$C8B8 PRG:08B8 95 E0 + lda $C0B0,x ; CPU:$C88E PRG:088E ?? + sta $E0,x ; CPU:$C890 PRG:0890 ?? - lda $C0B8,x ; CPU:$C8BA PRG:08BA BD B8 C0 - sta $80,x ; CPU:$C8BD PRG:08BD 95 80 + lda $C0B8,x ; CPU:$C892 PRG:0892 ?? + sta $80,x ; CPU:$C894 PRG:0894 ?? - lda #$06 ; CPU:$C8BF PRG:08BF A9 06 - sta $AC,x ; CPU:$C8C1 PRG:08C1 95 AC - sta $78,x ; CPU:$C8C3 PRG:08C3 95 78 + lda #$06 ; CPU:$C896 PRG:0896 ?? + sta $AC,x ; CPU:$C898 PRG:0898 ?? + sta $78,x ; CPU:$C89A PRG:089A ?? - lda #$01 ; CPU:$C8C5 PRG:08C5 A9 01 - sta $84,x ; CPU:$C8C7 PRG:08C7 95 84 - sta $A8,x ; CPU:$C8C9 PRG:08C9 95 A8 + lda #$01 ; CPU:$C89C PRG:089C ?? + sta $84,x ; CPU:$C89E PRG:089E ?? + sta $A8,x ; CPU:$C8A0 PRG:08A0 ?? - lda $19,x ; CPU:$C8CB PRG:08CB B5 19 - lsr a ; CPU:$C8CD PRG:08CD 4A - sta $74,x ; CPU:$C8CE PRG:08CE 95 74 + lda $19,x ; CPU:$C8A2 PRG:08A2 ?? + lsr a ; CPU:$C8A4 PRG:08A4 ?? + sta $74,x ; CPU:$C8A6 PRG:08A6 ?? - dex ; CPU:$C8D0 PRG:08D0 CA - bpl @initialize_riders ; CPU:$C8D1 PRG:08D1 10 D9 + dex ; CPU:$C8A8 PRG:08A8 ?? + bpl @initialize_riders ; CPU:$C8AA PRG:08AA ?? - lda $19,x ; CPU:$C8D3 PRG:08D3 B5 19 - and #$03 ; CPU:$C8D5 PRG:08D5 29 03 - bne @select_rider ; CPU:$C8D7 PRG:08D7 D0 02 + lda $19,x ; CPU:$C8AC PRG:08AC ?? + and #$03 ; CPU:$C8AE PRG:08AE ?? + bne @select_rider ; CPU:$C8B0 PRG:08B0 ?? - lda #$02 ; CPU:$C8D9 PRG:08D9 A9 02 + lda #$02 ; CPU:$C8B2 PRG:08B2 ?? @select_rider: - tax ; CPU:$C8DB PRG:08DB AA - lsr $78,x ; CPU:$C8DC PRG:08DC 56 78 + tax ; CPU:$C8B4 PRG:08B4 ?? + lsr $78,x ; CPU:$C8B6 PRG:08B6 ?? ; --------------------------------------------------------------------------- ; $C8DE-$C92B @@ -2069,64 +2069,64 @@ InitializeGameRuntime: ; --------------------------------------------------------------------------- ContinueGameRuntimeC8DE: - lda $46 ; CPU:$C8DE PRG:08DE A5 46 - beq @load_reference ; CPU:$C8E0 PRG:08E0 F0 20 + lda $46 ; CPU:$C8B8 PRG:08B8 ?? + beq @load_reference ; CPU:$C8BA PRG:08BA ?? - lda $43 ; CPU:$C8E2 PRG:08E2 A5 43 - cmp #$04 ; CPU:$C8E4 PRG:08E4 C9 04 - bne @load_reference ; CPU:$C8E6 PRG:08E6 D0 1A + lda $43 ; CPU:$C8BC PRG:08BC ?? + cmp #$04 ; CPU:$C8BE PRG:08BE ?? + bne @load_reference ; CPU:$C8C0 PRG:08C0 ?? - ldx #$07 ; CPU:$C8E8 PRG:08E8 A2 07 + ldx #$07 ; CPU:$C8C2 PRG:08C2 ?? @copy_0300_template: - lda $C158,x ; CPU:$C8EA PRG:08EA BD 58 C1 - sta $0300,x ; CPU:$C8ED PRG:08ED 9D 00 03 + lda $C158,x ; CPU:$C8C4 PRG:08C4 ?? + sta $0300,x ; CPU:$C8C6 PRG:08C6 ?? - dex ; CPU:$C8F0 PRG:08F0 CA - bpl @copy_0300_template ; CPU:$C8F1 PRG:08F1 10 F7 + dex ; CPU:$C8C8 PRG:08C8 ?? + bpl @copy_0300_template ; CPU:$C8CA PRG:08CA ?? - lda $03F3 ; CPU:$C8F3 PRG:08F3 AD F3 03 - jsr $DFA2 ; CPU:$C8F6 PRG:08F6 20 A2 DF - sta $0307 ; CPU:$C8F9 PRG:08F9 8D 07 03 + lda $03F3 ; CPU:$C8CC PRG:08CC ?? + jsr $DFA2 ; CPU:$C8CE PRG:08CE ?? + sta $0307 ; CPU:$C8D0 PRG:08D0 ?? - txa ; CPU:$C8FC PRG:08FC 8A - beq @load_reference ; CPU:$C8FD PRG:08FD F0 03 + txa ; CPU:$C8D2 PRG:08D2 ?? + beq @load_reference ; CPU:$C8D4 PRG:08D4 ?? - sta $0306 ; CPU:$C8FF PRG:08FF 8D 06 03 + sta $0306 ; CPU:$C8D6 PRG:08D6 ?? @load_reference: - jsr LoadReferenceTriplet ; CPU:$C902 PRG:0902 20 22 C5 + jsr LoadReferenceTriplet ; CPU:$C8D8 PRG:08D8 ?? - lda $41 ; CPU:$C905 PRG:0905 A5 41 - cmp #$08 ; CPU:$C907 PRG:0907 C9 08 - bcc @update_record ; CPU:$C909 PRG:0909 90 03 + lda $41 ; CPU:$C8DA PRG:08DA ?? + cmp #$08 ; CPU:$C8DC PRG:08DC ?? + bcc @update_record ; CPU:$C8DE PRG:08DE ?? - jsr LoadPersistentTriplet ; CPU:$C90B PRG:090B 20 3A C5 + jsr LoadPersistentTriplet ; CPU:$C8E0 PRG:08E0 ?? @update_record: - lda $03F8 ; CPU:$C90E PRG:090E AD F8 03 - asl a ; CPU:$C911 PRG:0911 0A - clc ; CPU:$C912 PRG:0912 18 - adc $06 ; CPU:$C913 PRG:0913 65 06 + lda $03F8 ; CPU:$C8E2 PRG:08E2 ?? + asl a ; CPU:$C8E4 PRG:08E4 ?? + clc ; CPU:$C8E6 PRG:08E6 ?? + adc $06 ; CPU:$C8E8 PRG:08E8 ?? - cmp #$3C ; CPU:$C915 PRG:0915 C9 3C - bcc @store_06 ; CPU:$C917 PRG:0917 90 04 + cmp #$3C ; CPU:$C8EA PRG:08EA ?? + bcc @store_06 ; CPU:$C8EC PRG:08EC ?? - sbc #$3C ; CPU:$C919 PRG:0919 E9 3C - inc $05 ; CPU:$C91B PRG:091B E6 05 + sbc #$3C ; CPU:$C8EE PRG:08EE ?? + inc $05 ; CPU:$C8F0 PRG:08F0 ?? @store_06: - sta $06 ; CPU:$C91D PRG:091D 85 06 + sta $06 ; CPU:$C8F2 PRG:08F2 ?? - lda #$00 ; CPU:$C91F PRG:091F A9 00 - sta $07 ; CPU:$C921 PRG:0921 85 07 + lda #$00 ; CPU:$C8F4 PRG:08F4 ?? + sta $07 ; CPU:$C8F6 PRG:08F6 ?? - lda #$02 ; CPU:$C923 PRG:0923 A9 02 - sta $03 ; CPU:$C925 PRG:0925 85 03 + lda #$02 ; CPU:$C8F8 PRG:08F8 ?? + sta $03 ; CPU:$C8FA PRG:08FA ?? - jsr $C935 ; CPU:$C927 PRG:0927 20 35 C9 + jsr $C935 ; CPU:$C8FC PRG:08FC ?? - lda #$08 ; CPU:$C92A PRG:092A A9 08 + lda #$08 ; CPU:$C8FE PRG:08FE ?? ; --------------------------------------------------------------------------- @@ -2139,11 +2139,11 @@ ContinueGameRuntimeC8DE: ; --------------------------------------------------------------------------- Setup0300EntryC92C: - ldy $43 ; CPU:$C92C PRG:092C A4 43 - sty $02 ; CPU:$C92E PRG:092E 84 02 - sta $03 ; CPU:$C930 PRG:0930 85 03 + ldy $43 ; CPU:$C900 PRG:0900 ?? + sty $02 ; CPU:$C902 PRG:0902 ?? + sta $03 ; CPU:$C904 PRG:0904 ?? - jsr $C53E ; CPU:$C932 PRG:0932 20 3E C5 + jsr $C53E ; CPU:$C906 PRG:0906 ?? ; --------------------------------------------------------------------------- @@ -2153,20 +2153,20 @@ Setup0300EntryC92C: ; --------------------------------------------------------------------------- Setup0300EntryC935: - ldx #$05 ; CPU:$C935 PRG:0935 A2 05 - jsr $DF7F ; CPU:$C937 PRG:0937 20 7F DF + ldx #$05 ; CPU:$C908 PRG:0908 ?? + jsr $DF7F ; CPU:$C90A PRG:090A ?? - ldx $0300 ; CPU:$C93A PRG:093A AE 00 03 - ldy #$00 ; CPU:$C93D PRG:093D A0 00 + ldx $0300 ; CPU:$C90C PRG:090C ?? + ldy #$00 ; CPU:$C90E PRG:090E ?? @copy_03d1: - lda $03D1,y ; CPU:$C93F PRG:093F B9 D1 03 - sta $0304,x ; CPU:$C942 PRG:0942 9D 04 03 + lda $03D1,y ; CPU:$C910 PRG:0910 ?? + sta $0304,x ; CPU:$C912 PRG:0912 ?? - inx ; CPU:$C945 PRG:0945 E8 - iny ; CPU:$C946 PRG:0946 C8 - cpy #$07 ; CPU:$C947 PRG:0947 C0 07 - bcc @copy_03d1 ; CPU:$C949 PRG:0949 90 F4 + inx ; CPU:$C914 PRG:0914 ?? + iny ; CPU:$C916 PRG:0916 ?? + cpy #$07 ; CPU:$C918 PRG:0918 ?? + bcc @copy_03d1 ; CPU:$C91A PRG:091A ?? ; --------------------------------------------------------------------------- @@ -2175,28 +2175,28 @@ Setup0300EntryC935: ; --------------------------------------------------------------------------- Append0300EntryC94B: - lda #$0A ; CPU:$C94B PRG:094B A9 0A - jsr Advance0300IndexC971 ; CPU:$C94D PRG:094D 20 71 C9 + lda #$0A ; CPU:$C91C PRG:091C ?? + jsr Advance0300IndexC971 ; CPU:$C91E PRG:091E ?? - ldy $03 ; CPU:$C950 PRG:0950 A4 03 + ldy $03 ; CPU:$C920 PRG:0920 ?? - lda IndexedParameterTableC0EC,y ; CPU:$C952 PRG:0952 B9 EC C0 - sta $0301,x ; CPU:$C955 PRG:0955 9D 01 03 + lda IndexedParameterTableC0EC,y ; CPU:$C922 PRG:0922 ?? + sta $0301,x ; CPU:$C924 PRG:0924 ?? - lda IndexedParameterTableC0ED,y ; CPU:$C958 PRG:0958 B9 ED C0 - sta $0302,x ; CPU:$C95B PRG:095B 9D 02 03 + lda IndexedParameterTableC0ED,y ; CPU:$C926 PRG:0926 ?? + sta $0302,x ; CPU:$C928 PRG:0928 ?? - lda #$FB ; CPU:$C95E PRG:095E A9 FB - sta $0305,x ; CPU:$C960 PRG:0960 9D 05 03 - sta $0308,x ; CPU:$C963 PRG:0963 9D 08 03 + lda #$FB ; CPU:$C92A PRG:092A ?? + sta $0305,x ; CPU:$C92C PRG:092C ?? + sta $0308,x ; CPU:$C92E PRG:092E ?? - lda #$07 ; CPU:$C966 PRG:0966 A9 07 - sta $0303,x ; CPU:$C968 PRG:0968 9D 03 03 + lda #$07 ; CPU:$C930 PRG:0930 ?? + sta $0303,x ; CPU:$C932 PRG:0932 ?? - lda #$00 ; CPU:$C96B PRG:096B A9 00 - sta $030B,x ; CPU:$C96D PRG:096D 9D 0B 03 + lda #$00 ; CPU:$C934 PRG:0934 ?? + sta $030B,x ; CPU:$C936 PRG:0936 ?? - rts ; CPU:$C970 PRG:0970 60 + rts ; CPU:$C938 PRG:0938 ?? ; --------------------------------------------------------------------------- @@ -2212,13 +2212,13 @@ Append0300EntryC94B: ; --------------------------------------------------------------------------- Advance0300IndexC971: - ldx $0300 ; C971: AE 00 03 + ldx $0300 ; C971: AE 00 03 ; CPU:$C93A PRG:093A ?? - clc ; C974: 18 - adc $0300 ; C975: 6D 00 03 - sta $0300 ; C978: 8D 00 03 + clc ; C974: 18 ; CPU:$C93C PRG:093C ?? + adc $0300 ; C975: 6D 00 03 ; CPU:$C93E PRG:093E ?? + sta $0300 ; C978: 8D 00 03 ; CPU:$C940 PRG:0940 ?? - rts ; C97B: 60 + rts ; C97B: 60 ; CPU:$C942 PRG:0942 ?? @@ -2228,18 +2228,18 @@ Advance0300IndexC971: ; --------------------------------------------------------------------------- UpdateRaceRuntime: - jsr $CA1B ; CPU:$C97C PRG:097C 20 1B CA - jsr UpdateGlobalRuntimeEB17 ; CPU:$C97F PRG:097F 20 17 EB - jsr UpdateAccumulator ; CPU:$C982 PRG:0982 20 6A DA - jsr UpdateGlobalPosition ; CPU:$C985 PRG:0985 20 FE DB - jsr UpdateRiderCourseStateE70B ; CPU:$C988 PRG:0988 20 0B E7 - jsr ProcessCourseDefinition ; CPU:$C98B PRG:098B 20 FF F4 - jsr $F68D ; CPU:$C98E PRG:098E 20 8D F6 - jsr $F755 ; CPU:$C991 PRG:0991 20 55 F7 - jsr $C229 ; CPU:$C994 PRG:0994 20 29 C2 + jsr $CA1B ; CPU:$C944 PRG:0944 ?? + jsr UpdateGlobalRuntimeEB17 ; CPU:$C946 PRG:0946 ?? + jsr UpdateAccumulator ; CPU:$C948 PRG:0948 ?? + jsr UpdateGlobalPosition ; CPU:$C94A PRG:094A ?? + jsr UpdateRiderCourseStateE70B ; CPU:$C94C PRG:094C ?? + jsr ProcessCourseDefinition ; CPU:$C94E PRG:094E ?? + jsr $F68D ; CPU:$C950 PRG:0950 ?? + jsr $F755 ; CPU:$C952 PRG:0952 ?? + jsr $C229 ; CPU:$C954 PRG:0954 ?? RuntimeUpdatePpuTailC997: - jmp UpdatePpuState ; CPU:$C997 PRG:0997 4C 9B D1 + jmp UpdatePpuState ; CPU:$C956 PRG:0956 ?? ; --------------------------------------------------------------------------- ; $C99A-$CA07 @@ -2247,56 +2247,56 @@ RuntimeUpdatePpuTailC997: ; --------------------------------------------------------------------------- UpdateGameplayRuntime: - jsr $CA08 ; CPU:$C99A PRG:099A 20 08 CA + jsr $CA08 ; CPU:$C958 PRG:0958 ?? - lda $03B1 ; CPU:$C99D PRG:099D AD B1 03 - ora $03B2 ; CPU:$C9A0 PRG:09A0 0D B2 03 - bne RuntimeUpdatePpuTailC997 ; CPU:$C9A3 PRG:09A3 D0 F2 + lda $03B1 ; CPU:$C95A PRG:095A ?? + ora $03B2 ; CPU:$C95C PRG:095C ?? + bne RuntimeUpdatePpuTailC997 ; CPU:$C95E PRG:095E ?? - jsr $D918 ; CPU:$C9A5 PRG:09A5 20 18 D9 - jsr $DD8D ; CPU:$C9A8 PRG:09A8 20 8D DD - jsr UpdateAllRiderScriptStateE733 ; CPU:$C9AB PRG:09AB 20 33 E7 - jsr $E927 ; CPU:$C9AE PRG:09AE 20 27 E9 + jsr $D918 ; CPU:$C960 PRG:0960 ?? + jsr $DD8D ; CPU:$C962 PRG:0962 ?? + jsr UpdateAllRiderScriptStateE733 ; CPU:$C964 PRG:0964 ?? + jsr $E927 ; CPU:$C966 PRG:0966 ?? - lda $52 ; CPU:$C9B1 PRG:09B1 A5 52 - beq @normal_runtime ; CPU:$C9B3 PRG:09B3 F0 06 + lda $52 ; CPU:$C968 PRG:0968 ?? + beq @normal_runtime ; CPU:$C96A PRG:096A ?? - jsr StateHelperCA9B ; CPU:$C9B5 PRG:09B5 20 9B CA - jmp @continue_runtime ; CPU:$C9B8 PRG:09B8 4C D5 C9 + jsr StateHelperCA9B ; CPU:$C96C PRG:096C ?? + jmp @continue_runtime ; CPU:$C96E PRG:096E ?? @normal_runtime: - lda $03F2 ; CPU:$C9BB PRG:09BB AD F2 03 - beq @after_optional_updates ; CPU:$C9BE PRG:09BE F0 09 + lda $03F2 ; CPU:$C970 PRG:0970 ?? + beq @after_optional_updates ; CPU:$C972 PRG:0972 ?? - jsr $DA9F ; CPU:$C9C0 PRG:09C0 20 9F DA - jsr $DBC4 ; CPU:$C9C3 PRG:09C3 20 C4 DB - jsr $DEBB ; CPU:$C9C6 PRG:09C6 20 BB DE + jsr $DA9F ; CPU:$C974 PRG:0974 ?? + jsr $DBC4 ; CPU:$C976 PRG:0976 ?? + jsr $DEBB ; CPU:$C978 PRG:0978 ?? @after_optional_updates: - jsr UpdateGlobalCounters ; CPU:$C9C9 PRG:09C9 20 30 DF - jsr BuildGlobalDisplayEAC5 ; CPU:$C9CC PRG:09CC 20 C5 EA - jsr CompareRuntimeSlots ; CPU:$C9CF PRG:09CF 20 D5 DF - jsr CheckSlotState ; CPU:$C9D2 PRG:09D2 20 9F E0 + jsr UpdateGlobalCounters ; CPU:$C97A PRG:097A ?? + jsr BuildGlobalDisplayEAC5 ; CPU:$C97C PRG:097C ?? + jsr CompareRuntimeSlots ; CPU:$C97E PRG:097E ?? + jsr CheckSlotState ; CPU:$C980 PRG:0980 ?? @continue_runtime: - jsr UpdateTriggeredSlots ; CPU:$C9D5 PRG:09D5 20 D1 DD - jsr UpdateFourSlots ; CPU:$C9D8 PRG:09D8 20 1F CD - jsr UpdateFourSlotPositionsE96C ; CPU:$C9DB PRG:09DB 20 6C E9 - jsr UpdateDisplayState ; CPU:$C9DE PRG:09DE 20 31 DE - jsr UpdateFourSlot8CE836 ; CPU:$C9E1 PRG:09E1 20 36 E8 - jsr BuildFourSlotSpritesEA44 ; CPU:$C9E4 PRG:09E4 20 44 EA - jsr ProcessCourseDefinition ; CPU:$C9E7 PRG:09E7 20 FF F4 - jsr UpdateSlotPairState ; CPU:$C9EA PRG:09EA 20 C8 E4 - jsr UpdateGlobalFC ; CPU:$C9ED PRG:09ED 20 E2 DE - jsr UpdateGlobalDisplay ; CPU:$C9F0 PRG:09F0 20 59 E3 - jsr ProcessRuntimeEntries ; CPU:$C9F3 PRG:09F3 20 7F E1 - jsr PrepareSortedSlots ; CPU:$C9F6 PRG:09F6 20 56 E4 - jsr UpdateRuntimeSlots ; CPU:$C9F9 PRG:09F9 20 26 DA - jsr UpdateRiderCourseStateE70B ; CPU:$C9FC PRG:09FC 20 0B E7 - jsr UpdatePpuState ; CPU:$C9FF PRG:09FF 20 9B D1 - jsr ProcessRiderSlots ; CPU:$CA02 PRG:0A02 20 D0 CE + jsr UpdateTriggeredSlots ; CPU:$C982 PRG:0982 ?? + jsr UpdateFourSlots ; CPU:$C984 PRG:0984 ?? + jsr UpdateFourSlotPositionsE96C ; CPU:$C986 PRG:0986 ?? + jsr UpdateDisplayState ; CPU:$C988 PRG:0988 ?? + jsr UpdateFourSlot8CE836 ; CPU:$C98A PRG:098A ?? + jsr BuildFourSlotSpritesEA44 ; CPU:$C98C PRG:098C ?? + jsr ProcessCourseDefinition ; CPU:$C98E PRG:098E ?? + jsr UpdateSlotPairState ; CPU:$C990 PRG:0990 ?? + jsr UpdateGlobalFC ; CPU:$C992 PRG:0992 ?? + jsr UpdateGlobalDisplay ; CPU:$C994 PRG:0994 ?? + jsr ProcessRuntimeEntries ; CPU:$C996 PRG:0996 ?? + jsr PrepareSortedSlots ; CPU:$C998 PRG:0998 ?? + jsr UpdateRuntimeSlots ; CPU:$C99A PRG:099A ?? + jsr UpdateRiderCourseStateE70B ; CPU:$C99C PRG:099C ?? + jsr UpdatePpuState ; CPU:$C99E PRG:099E ?? + jsr ProcessRiderSlots ; CPU:$C9A0 PRG:09A0 ?? - jmp ProcessSortedSlots ; CPU:$CA05 PRG:0A05 4C 2B E4 + jmp ProcessSortedSlots ; CPU:$C9A2 PRG:09A2 ?? ; --------------------------------------------------------------------------- ; Preserve original ROM $CA08-$CA84. @@ -2307,26 +2307,26 @@ UpdateGameplayRuntime: ; --------------------------------------------------------------------------- UpdateFourRiderRuntime: - ldx #$03 ; CPU:$CA08 PRG:0A08 A2 03 + ldx #$03 ; CPU:$C9A4 PRG:09A4 ?? @next_rider: - jsr $DCA0 ; CPU:$CA0A PRG:0A0A 20 A0 DC - jsr $DFB2 ; CPU:$CA0D PRG:0A0D 20 B2 DF + jsr $DCA0 ; CPU:$C9A6 PRG:09A6 ?? + jsr $DFB2 ; CPU:$C9A8 PRG:09A8 ?? - dex ; CPU:$CA10 PRG:0A10 CA - bpl @next_rider ; CPU:$CA11 PRG:0A11 10 F7 + dex ; CPU:$C9AA PRG:09AA ?? + bpl @next_rider ; CPU:$C9AC PRG:09AC ?? - lda $03F7 ; CPU:$CA13 PRG:0A13 AD F7 03 + lda $03F7 ; CPU:$C9AE PRG:09AE ?? ; CA16: D0 08 = BNE $CA20 - .byte $D0, $08 ; CPU:$CA16 PRG:0A16 D0 08 + .byte $D0, $08 ; CPU:$C9B0 PRG:09B0 D0 08 - jsr RuntimeInputStateCA38 ; CPU:$CA18 PRG:0A18 20 38 CA + jsr RuntimeInputStateCA38 ; CPU:$C9B2 PRG:09B2 ?? - lda $14 ; CPU:$CA1B PRG:0A1B A5 14 - sta $5C ; CPU:$CA1D PRG:0A1D 85 5C + lda $14 ; CPU:$C9B4 PRG:09B4 ?? + sta $5C ; CPU:$C9B6 PRG:09B6 ?? - rts ; CPU:$CA1F PRG:0A1F 60 + rts ; CPU:$C9B8 PRG:09B8 ?? ; --------------------------------------------------------------------------- @@ -2338,30 +2338,30 @@ UpdateFourRiderRuntime: ; --------------------------------------------------------------------------- RuntimeTransitionCA20: - lda $03F7 ; CPU:$CA20 PRG:0A20 AD F7 03 + lda $03F7 ; CPU:$C9BA PRG:09BA ?? ; CA23: F0 5F = BEQ $CA84 - .byte $F0, $5F ; CPU:$CA23 PRG:0A23 F0 5F + .byte $F0, $5F ; CPU:$C9BC PRG:09BC F0 5F - lda $15 ; CPU:$CA25 PRG:0A25 A5 15 + lda $15 ; CPU:$C9BE PRG:09BE ?? - asl a ; CPU:$CA27 PRG:0A27 0A - asl a ; CPU:$CA28 PRG:0A28 0A - asl a ; CPU:$CA29 PRG:0A29 0A + asl a ; CPU:$C9C0 PRG:09C0 ?? + asl a ; CPU:$C9C2 PRG:09C2 ?? + asl a ; CPU:$C9C4 PRG:09C4 ?? ; CA2A: B0 59 = BCS $CA85 - .byte $B0, $59 ; CPU:$CA2A PRG:0A2A B0 59 + .byte $B0, $59 ; CPU:$C9C6 PRG:09C6 B0 59 - asl a ; CPU:$CA2C PRG:0A2C 0A + asl a ; CPU:$C9C8 PRG:09C8 ?? ; CA2D: 90 55 = BCC $CA84 - .byte $90, $55 ; CPU:$CA2D PRG:0A2D 90 55 + .byte $90, $55 ; CPU:$C9CA PRG:09CA 90 55 - lda #$00 ; CPU:$CA2F PRG:0A2F A9 00 - sta $42 ; CPU:$CA31 PRG:0A31 85 42 - sta $47 ; CPU:$CA33 PRG:0A33 85 47 + lda #$00 ; CPU:$C9CC PRG:09CC ?? + sta $42 ; CPU:$C9CE PRG:09CE ?? + sta $47 ; CPU:$C9D0 PRG:09D0 ?? - jmp $C36A ; CPU:$CA35 PRG:0A35 4C 6A C3 + jmp $C36A ; CPU:$C9D2 PRG:09D2 ?? ; --------------------------------------------------------------------------- @@ -2370,31 +2370,31 @@ RuntimeTransitionCA20: ; --------------------------------------------------------------------------- RuntimeInputStateCA38: - lda $03B2 ; CPU:$CA38 PRG:0A38 AD B2 03 - bne RuntimeInputDecrementCA63 ; CPU:$CA3B PRG:0A3B D0 26 + lda $03B2 ; CPU:$C9D4 PRG:09D4 ?? + bne RuntimeInputDecrementCA63 ; CPU:$C9D6 PRG:09D6 ?? - lda $15 ; CPU:$CA3D PRG:0A3D A5 15 - and #$10 ; CPU:$CA3F PRG:0A3F 29 10 - beq RuntimeInputStoreB0CA67 ; CPU:$CA41 PRG:0A41 F0 24 + lda $15 ; CPU:$C9D8 PRG:09D8 ?? + and #$10 ; CPU:$C9DA PRG:09DA ?? + beq RuntimeInputStoreB0CA67 ; CPU:$C9DC PRG:09DC ?? - lda $03B0 ; CPU:$CA43 PRG:0A43 AD B0 03 - bne RuntimeInputStoreB0CA67 ; CPU:$CA46 PRG:0A46 D0 1F + lda $03B0 ; CPU:$C9DE PRG:09DE ?? + bne RuntimeInputStoreB0CA67 ; CPU:$C9E0 PRG:09E0 ?? - lda #$80 ; CPU:$CA48 PRG:0A48 A9 80 - sta $FB ; CPU:$CA4A PRG:0A4A 85 FB - sta $03B0 ; CPU:$CA4C PRG:0A4C 8D B0 03 + lda #$80 ; CPU:$C9E2 PRG:09E2 ?? + sta $FB ; CPU:$C9E4 PRG:09E4 ?? + sta $03B0 ; CPU:$C9E6 PRG:09E6 ?? - asl a ; CPU:$CA4F PRG:0A4F 0A - sta $FC ; CPU:$CA50 PRG:0A50 85 FC + asl a ; CPU:$C9E8 PRG:09E8 ?? + sta $FC ; CPU:$C9EA PRG:09EA ?? - lda $03B1 ; CPU:$CA52 PRG:0A52 AD B1 03 - eor #$01 ; CPU:$CA55 PRG:0A55 49 01 - sta $03B1 ; CPU:$CA57 PRG:0A57 8D B1 03 - bne RuntimeInputSetDelayCA7F ; CPU:$CA5A PRG:0A5A D0 23 + lda $03B1 ; CPU:$C9EC PRG:09EC ?? + eor #$01 ; CPU:$C9EE PRG:09EE ?? + sta $03B1 ; CPU:$C9F0 PRG:09F0 ?? + bne RuntimeInputSetDelayCA7F ; CPU:$C9F2 PRG:09F2 ?? - lda #$0F ; CPU:$CA5C PRG:0A5C A9 0F - sta APUCTRL ; CPU:$CA5E PRG:0A5E 8D 15 40 - bne RuntimeInputSetDelayCA7F ; CPU:$CA61 PRG:0A61 D0 1C + lda #$0F ; CPU:$C9F4 PRG:09F4 ?? + sta APUCTRL ; CPU:$C9F6 PRG:09F6 ?? + bne RuntimeInputSetDelayCA7F ; CPU:$C9F8 PRG:09F8 ?? ; --------------------------------------------------------------------------- @@ -2402,8 +2402,8 @@ RuntimeInputStateCA38: ; --------------------------------------------------------------------------- RuntimeInputDecrementCA63: - dec $03B2 ; CPU:$CA63 PRG:0A63 CE B2 03 - rts ; CPU:$CA66 PRG:0A66 60 + dec $03B2 ; CPU:$C9FA PRG:09FA ?? + rts ; CPU:$C9FC PRG:09FC ?? ; --------------------------------------------------------------------------- @@ -2415,20 +2415,20 @@ RuntimeInputDecrementCA63: ; --------------------------------------------------------------------------- RuntimeInputStoreB0CA67: - sta $03B0 ; CPU:$CA67 PRG:0A67 8D B0 03 + sta $03B0 ; CPU:$C9FE PRG:09FE ?? - lda $03B1 ; CPU:$CA6A PRG:0A6A AD B1 03 - beq RuntimeInputReturnCA84 ; CPU:$CA6D PRG:0A6D F0 15 + lda $03B1 ; CPU:$CA00 PRG:0A00 ?? + beq RuntimeInputReturnCA84 ; CPU:$CA02 PRG:0A02 ?? - lda #$00 ; CPU:$CA6F PRG:0A6F A9 00 - sta APUCTRL ; CPU:$CA71 PRG:0A71 8D 15 40 + lda #$00 ; CPU:$CA04 PRG:0A04 ?? + sta APUCTRL ; CPU:$CA06 PRG:0A06 ?? - lda $15 ; CPU:$CA74 PRG:0A74 A5 15 - and #$0F ; CPU:$CA76 PRG:0A76 29 0F - beq RuntimeInputReturnCA84 ; CPU:$CA78 PRG:0A78 F0 0A + lda $15 ; CPU:$CA08 PRG:0A08 ?? + and #$0F ; CPU:$CA0A PRG:0A0A ?? + beq RuntimeInputReturnCA84 ; CPU:$CA0C PRG:0A0C ?? - lda $03B2 ; CPU:$CA7A PRG:0A7A AD B2 03 - bne RuntimeInputReturnCA84 ; CPU:$CA7D PRG:0A7D D0 05 + lda $03B2 ; CPU:$CA0E PRG:0A0E ?? + bne RuntimeInputReturnCA84 ; CPU:$CA10 PRG:0A10 ?? ; --------------------------------------------------------------------------- @@ -2436,8 +2436,8 @@ RuntimeInputStoreB0CA67: ; --------------------------------------------------------------------------- RuntimeInputSetDelayCA7F: - lda #$28 ; CPU:$CA7F PRG:0A7F A9 28 - sta $03B2 ; CPU:$CA81 PRG:0A81 8D B2 03 + lda #$28 ; CPU:$CA12 PRG:0A12 ?? + sta $03B2 ; CPU:$CA14 PRG:0A14 ?? ; --------------------------------------------------------------------------- @@ -2446,23 +2446,23 @@ RuntimeInputSetDelayCA7F: ; --------------------------------------------------------------------------- RuntimeInputReturnCA84: - rts ; CPU:$CA84 PRG:0A84 60 + rts ; CPU:$CA16 PRG:0A16 ?? ResetRuntimeZeroPagePreserveSelection: - lda MenuSelectionIndex ; CPU:$CA85 PRG:0A85 A5 42 - pha ; CPU:$CA87 PRG:0A87 48 - ldx #$FF ; CPU:$CA88 PRG:0A88 A2 FF - lda #$00 ; CPU:$CA8A PRG:0A8A A9 00 + lda MenuSelectionIndex ; CPU:$CA18 PRG:0A18 ?? + pha ; CPU:$CA1A PRG:0A1A ?? + ldx #$FF ; CPU:$CA1C PRG:0A1C ?? + lda #$00 ; CPU:$CA1E PRG:0A1E ?? @clear: sta $00,x - dex ; CPU:$CA8E PRG:0A8E CA - cpx #$20 ; CPU:$CA8F PRG:0A8F E0 20 - bne @clear ; CPU:$CA91 PRG:0A91 D0 F9 - sta $FC ; CPU:$CA93 PRG:0A93 85 FC - inc InputActionLatch ; CPU:$CA95 PRG:0A95 E6 49 - pla ; CPU:$CA97 PRG:0A97 68 - sta MenuSelectionIndex ; CPU:$CA98 PRG:0A98 85 42 - rts ; CPU:$CA9A PRG:0A9A 60 + dex ; CPU:$CA20 PRG:0A20 ?? + cpx #$20 ; CPU:$CA22 PRG:0A22 ?? + bne @clear ; CPU:$CA24 PRG:0A24 ?? + sta $FC ; CPU:$CA26 PRG:0A26 ?? + inc InputActionLatch ; CPU:$CA28 PRG:0A28 ?? + pla ; CPU:$CA2A PRG:0A2A ?? + sta MenuSelectionIndex ; CPU:$CA2C PRG:0A2C ?? + rts ; CPU:$CA2E PRG:0A2E ?? ; --------------------------------------------------------------------------- ; $CA9B-$CB2B @@ -2470,90 +2470,90 @@ ResetRuntimeZeroPagePreserveSelection: ; --------------------------------------------------------------------------- StateHelperCA9B: - lda $32 ; CPU:$CA9B PRG:0A9B A5 32 - bne StateHelperCAAA ; CPU:$CA9D PRG:0A9D D0 0B + lda $32 ; CPU:$CA30 PRG:0A30 ?? + bne StateHelperCAAA ; CPU:$CA32 PRG:0A32 ?? - jsr AdvanceNmiStateAndEnterNmiSequence ; CPU:$CA9F PRG:0A9F 20 AF C3 + jsr AdvanceNmiStateAndEnterNmiSequence ; CPU:$CA34 PRG:0A34 ?? - lda $03F7 ; CPU:$CAA2 PRG:0AA2 AD F7 03 - .byte $D0, $DE ; CPU:$CAA5 PRG:0AA5 D0 DE - sta $47 ; CPU:$CAA7 PRG:0AA7 85 47 + lda $03F7 ; CPU:$CA36 PRG:0A36 ?? + .byte $D0, $DE ; CPU:$CA38 PRG:0A38 D0 DE + sta $47 ; CPU:$CA3A PRG:0A3A ?? SharedReturnCAA9: - rts ; CPU:$CAA9 PRG:0AA9 60 + rts ; CPU:$CA3C PRG:0A3C ?? ; $CAAA StateHelperCAAA: - lda #$00 ; CPU:$CAAA PRG:0AAA A9 00 - sta $FC ; CPU:$CAAC PRG:0AAC 85 FC - sta $03A9 ; CPU:$CAAE PRG:0AAE 8D A9 03 - sta $03E0 ; CPU:$CAB1 PRG:0AB1 8D E0 03 - sta $3C ; CPU:$CAB4 PRG:0AB4 85 3C + lda #$00 ; CPU:$CA3E PRG:0A3E ?? + sta $FC ; CPU:$CA40 PRG:0A40 ?? + sta $03A9 ; CPU:$CA42 PRG:0A42 ?? + sta $03E0 ; CPU:$CA44 PRG:0A44 ?? + sta $3C ; CPU:$CA46 PRG:0A46 ?? - ldx $52 ; CPU:$CAB6 PRG:0AB6 A6 52 - dex ; CPU:$CAB8 PRG:0AB8 CA - bne SharedReturnCAA9 ; CPU:$CAB9 PRG:0AB9 D0 EE + ldx $52 ; CPU:$CA48 PRG:0A48 ?? + dex ; CPU:$CA4A PRG:0A4A ?? + bne SharedReturnCAA9 ; CPU:$CA4C PRG:0A4C ?? - lda $3F ; CPU:$CABB PRG:0ABB A5 3F - lsr a ; CPU:$CABD PRG:0ABD 4A - bcs StateHelperCAF3 ; CPU:$CABE PRG:0ABE B0 33 + lda $3F ; CPU:$CA4E PRG:0A4E ?? + lsr a ; CPU:$CA50 PRG:0A50 ?? + bcs StateHelperCAF3 ; CPU:$CA52 PRG:0A52 ?? - lsr a ; CPU:$CAC0 PRG:0AC0 4A - bcs StateHelperCAF3 ; CPU:$CAC1 PRG:0AC1 B0 30 + lsr a ; CPU:$CA54 PRG:0A54 ?? + bcs StateHelperCAF3 ; CPU:$CA56 PRG:0A56 ?? - and #$03 ; CPU:$CAC3 PRG:0AC3 29 03 - tay ; CPU:$CAC5 PRG:0AC5 A8 + and #$03 ; CPU:$CA58 PRG:0A58 ?? + tay ; CPU:$CA5A PRG:0A5A ?? - lda #$3F ; CPU:$CAC6 PRG:0AC6 A9 3F - sta $0312 ; CPU:$CAC8 PRG:0AC8 8D 12 03 + lda #$3F ; CPU:$CA5C PRG:0A5C ?? + sta $0312 ; CPU:$CA5E PRG:0A5E ?? - lda #$00 ; CPU:$CACB PRG:0ACB A9 00 - sta $0313 ; CPU:$CACD PRG:0ACD 8D 13 03 - sta $0319 ; CPU:$CAD0 PRG:0AD0 8D 19 03 + lda #$00 ; CPU:$CA60 PRG:0A60 ?? + sta $0313 ; CPU:$CA62 PRG:0A62 ?? + sta $0319 ; CPU:$CA64 PRG:0A64 ?? - lda #$04 ; CPU:$CAD3 PRG:0AD3 A9 04 - sta $0314 ; CPU:$CAD5 PRG:0AD5 8D 14 03 + lda #$04 ; CPU:$CA66 PRG:0A66 ?? + sta $0314 ; CPU:$CA68 PRG:0A68 ?? - lda $C166,y ; CPU:$CAD8 PRG:0AD8 B9 66 C1 - sta $0316 ; CPU:$CADB PRG:0ADB 8D 16 03 + lda $C166,y ; CPU:$CA6A PRG:0A6A ?? + sta $0316 ; CPU:$CA6C PRG:0A6C ?? - lda $C170,y ; CPU:$CADE PRG:0ADE B9 70 C1 - sta $0318 ; CPU:$CAE1 PRG:0AE1 8D 18 03 + lda $C170,y ; CPU:$CA6E PRG:0A6E ?? + sta $0318 ; CPU:$CA70 PRG:0A70 ?? - ldy $43 ; CPU:$CAE4 PRG:0AE4 A4 43 + ldy $43 ; CPU:$CA72 PRG:0A72 ?? - lda $C160,y ; CPU:$CAE6 PRG:0AE6 B9 60 C1 - sta $0315 ; CPU:$CAE9 PRG:0AE9 8D 15 03 + lda $C160,y ; CPU:$CA74 PRG:0A74 ?? + sta $0315 ; CPU:$CA76 PRG:0A76 ?? - lda $C16A,y ; CPU:$CAEC PRG:0AEC B9 6A C1 - sta $0317 ; CPU:$CAEF PRG:0AEF 8D 17 03 + lda $C16A,y ; CPU:$CA78 PRG:0A78 ?? + sta $0317 ; CPU:$CA7A PRG:0A7A ?? - rts ; CPU:$CAF2 PRG:0AF2 60 + rts ; CPU:$CA7C PRG:0A7C ?? ; $CAF3 StateHelperCAF3: - ldx #$11 ; CPU:$CAF3 PRG:0AF3 A2 11 + ldx #$11 ; CPU:$CA7E PRG:0A7E ?? - lda $32 ; CPU:$CAF5 PRG:0AF5 A5 32 - lsr a ; CPU:$CAF7 PRG:0AF7 4A - bcs SharedReturnCB05 ; CPU:$CAF8 PRG:0AF8 B0 0B + lda $32 ; CPU:$CA80 PRG:0A80 ?? + lsr a ; CPU:$CA82 PRG:0A82 ?? + bcs SharedReturnCB05 ; CPU:$CA84 PRG:0A84 ?? ; $CAFA StateHelperCAFA: - ldy #$06 ; CPU:$CAFA PRG:0AFA A0 06 - lda #$FE ; CPU:$CAFC PRG:0AFC A9 FE + ldy #$06 ; CPU:$CA86 PRG:0A86 ?? + lda #$FE ; CPU:$CA88 PRG:0A88 ?? @fill: - sta $0304,x ; CPU:$CAFE PRG:0AFE 9D 04 03 - inx ; CPU:$CB01 PRG:0B01 E8 - dey ; CPU:$CB02 PRG:0B02 88 - bpl @fill ; CPU:$CB03 PRG:0B03 10 F9 + sta $0304,x ; CPU:$CA8A PRG:0A8A ?? + inx ; CPU:$CA8C PRG:0A8C ?? + dey ; CPU:$CA8E PRG:0A8E ?? + bpl @fill ; CPU:$CA90 PRG:0A90 ?? SharedReturnCB05: - rts ; CPU:$CB05 PRG:0B05 60 + rts ; CPU:$CA92 PRG:0A92 ?? ; --------------------------------------------------------------------------- @@ -2562,17 +2562,17 @@ SharedReturnCB05: ; --------------------------------------------------------------------------- CalculatePersistentRecordOffset: - jsr CalculateReferenceRecordOffset ; CPU:$CB06 PRG:0B06 20 13 CB + jsr CalculateReferenceRecordOffset ; CPU:$CA94 PRG:0A94 ?? - ldy $03F2 ; CPU:$CB09 PRG:0B09 AC F2 03 - beq @store ; CPU:$CB0C PRG:0B0C F0 03 + ldy $03F2 ; CPU:$CA96 PRG:0A96 ?? + beq @store ; CPU:$CA98 PRG:0A98 ?? - clc ; CPU:$CB0E PRG:0B0E 18 - adc #$23 ; CPU:$CB0F PRG:0B0F 69 23 + clc ; CPU:$CA9A PRG:0A9A ?? + adc #$23 ; CPU:$CA9C PRG:0A9C ?? @store: - tay ; CPU:$CB11 PRG:0B11 A8 - rts ; CPU:$CB12 PRG:0B12 60 + tay ; CPU:$CA9E PRG:0A9E ?? + rts ; CPU:$CAA0 PRG:0AA0 ?? ; --------------------------------------------------------------------------- @@ -2581,95 +2581,95 @@ CalculatePersistentRecordOffset: ; --------------------------------------------------------------------------- CalculateReferenceRecordOffset: - lda #$20 ; CPU:$CB13 PRG:0B13 A9 20 + lda #$20 ; CPU:$CAA2 PRG:0AA2 ?? - ldy $02 ; CPU:$CB15 PRG:0B15 A4 02 - cpy #$05 ; CPU:$CB17 PRG:0B17 C0 05 - beq @return ; CPU:$CB19 PRG:0B19 F0 10 + ldy $02 ; CPU:$CAA4 PRG:0AA4 ?? + cpy #$05 ; CPU:$CAA6 PRG:0AA6 ?? + beq @return ; CPU:$CAA8 PRG:0AA8 ?? - lda #$00 ; CPU:$CB1B PRG:0B1B A9 00 + lda #$00 ; CPU:$CAAA PRG:0AAA ?? @next_record: - dey ; CPU:$CB1D PRG:0B1D 88 - bmi @check_flag ; CPU:$CB1E PRG:0B1E 30 05 + dey ; CPU:$CAAC PRG:0AAC ?? + bmi @check_flag ; CPU:$CAAE PRG:0AAE ?? - clc ; CPU:$CB20 PRG:0B20 18 - adc #$03 ; CPU:$CB21 PRG:0B21 69 03 - bne @next_record ; CPU:$CB23 PRG:0B23 D0 F8 + clc ; CPU:$CAB0 PRG:0AB0 ?? + adc #$03 ; CPU:$CAB2 PRG:0AB2 ?? + bne @next_record ; CPU:$CAB4 PRG:0AB4 ?? @check_flag: - ldy $46 ; CPU:$CB25 PRG:0B25 A4 46 - beq @return ; CPU:$CB27 PRG:0B27 F0 02 + ldy $46 ; CPU:$CAB6 PRG:0AB6 ?? + beq @return ; CPU:$CAB8 PRG:0AB8 ?? - ora #$10 ; CPU:$CB29 PRG:0B29 09 10 + ora #$10 ; CPU:$CABA PRG:0ABA ?? @return: - rts ; CPU:$CB2B PRG:0B2B 60 + rts ; CPU:$CABC PRG:0ABC ?? ; $CB2C-$CB3A: indirect NMI sequence dispatcher. DispatchNmiSequenceStep: - ldy NmiSequenceStep ; CPU:$CB2C PRG:0B2C A4 44 - lda $C12C,y ; CPU:$CB2E PRG:0B2E B9 2C C1 - sta $00 ; CPU:$CB31 PRG:0B31 85 00 - lda $C130,y ; CPU:$CB33 PRG:0B33 B9 30 C1 + ldy NmiSequenceStep ; CPU:$CABE PRG:0ABE ?? + lda $C12C,y ; CPU:$CAC0 PRG:0AC0 ?? + sta $00 ; CPU:$CAC2 PRG:0AC2 ?? + lda $C130,y ; CPU:$CAC4 PRG:0AC4 ?? ; Intentional secondary entry used by DispatchNmiState. DispatchIndirectHighByte: - sta $01 ; CPU:$CB36 PRG:0B36 85 01 - jmp ($0000) ; CPU:$CB38 PRG:0B38 6C 00 00 + sta $01 ; CPU:$CAC6 PRG:0AC6 ?? + jmp ($0000) ; CPU:$CAC8 PRG:0AC8 ?? ; --------------------------------------------------------------------------- ; $CB3B-$CB76: NMI sequence step 0. ; --------------------------------------------------------------------------- StateSequenceStep0: - lda NmiState ; CPU:$CB3B PRG:0B3B A5 41 - cmp #$08 ; CPU:$CB3D PRG:0B3D C9 08 - bcs StateSequenceStep0Finish ; CPU:$CB3F PRG:0B3F B0 32 + lda NmiState ; CPU:$CACA PRG:0ACA ?? + cmp #$08 ; CPU:$CACC PRG:0ACC ?? + bcs StateSequenceStep0Finish ; CPU:$CACE PRG:0ACE ?? - lda $03F2 ; CPU:$CB41 PRG:0B41 AD F2 03 - sta MenuSelectionIndex ; CPU:$CB44 PRG:0B44 85 42 + lda $03F2 ; CPU:$CAD0 PRG:0AD0 ?? + sta MenuSelectionIndex ; CPU:$CAD2 PRG:0AD2 ?? - lda $53 ; CPU:$CB46 PRG:0B46 A5 53 - cmp #$04 ; CPU:$CB48 PRG:0B48 C9 04 - bcs StateSequenceStep0Finish ; CPU:$CB4A PRG:0B4A B0 27 + lda $53 ; CPU:$CAD4 PRG:0AD4 ?? + cmp #$04 ; CPU:$CAD6 PRG:0AD6 ?? + bcs StateSequenceStep0Finish ; CPU:$CAD8 PRG:0AD8 ?? - lda $46 ; CPU:$CB4C PRG:0B4C A5 46 - beq StateSequenceStep0SetFlags ; CPU:$CB4E PRG:0B4E F0 1D + lda $46 ; CPU:$CADA PRG:0ADA ?? + beq StateSequenceStep0SetFlags ; CPU:$CADC PRG:0ADC ?? - lda $43 ; CPU:$CB50 PRG:0B50 A5 43 - cmp #$04 ; CPU:$CB52 PRG:0B52 C9 04 - bne StateSequenceStep0MaybeAdvance ; CPU:$CB54 PRG:0B54 D0 13 + lda $43 ; CPU:$CADE PRG:0ADE ?? + cmp #$04 ; CPU:$CAE0 PRG:0AE0 ?? + bne StateSequenceStep0MaybeAdvance ; CPU:$CAE2 PRG:0AE2 ?? - inc $03F3 ; CPU:$CB56 PRG:0B56 EE F3 03 + inc $03F3 ; CPU:$CAE4 PRG:0AE4 ?? - lda $03F3 ; CPU:$CB59 PRG:0B59 AD F3 03 - lsr a ; CPU:$CB5C PRG:0B5C 4A - bcs StateSequenceStep0SetFlags ; CPU:$CB5D PRG:0B5D B0 0E + lda $03F3 ; CPU:$CAE6 PRG:0AE6 ?? + lsr a ; CPU:$CAE8 PRG:0AE8 ?? + bcs StateSequenceStep0SetFlags ; CPU:$CAEA PRG:0AEA ?? - lda $03F8 ; CPU:$CB5F PRG:0B5F AD F8 03 - lsr a ; CPU:$CB62 PRG:0B62 4A - beq StateSequenceStep0SetFlags ; CPU:$CB63 PRG:0B63 F0 08 + lda $03F8 ; CPU:$CAEC PRG:0AEC ?? + lsr a ; CPU:$CAEE PRG:0AEE ?? + beq StateSequenceStep0SetFlags ; CPU:$CAF0 PRG:0AF0 ?? - sta $03F8 ; CPU:$CB65 PRG:0B65 8D F8 03 - sec ; CPU:$CB68 PRG:0B68 38 + sta $03F8 ; CPU:$CAF2 PRG:0AF2 ?? + sec ; CPU:$CAF4 PRG:0AF4 ?? StateSequenceStep0MaybeAdvance: - bcs StateSequenceStep0SetFlags ; CPU:$CB69 PRG:0B69 B0 02 + bcs StateSequenceStep0SetFlags ; CPU:$CAF6 PRG:0AF6 ?? - inc $43 ; CPU:$CB6B PRG:0B6B E6 43 + inc $43 ; CPU:$CAF8 PRG:0AF8 ?? StateSequenceStep0SetFlags: - lda #$01 ; CPU:$CB6D PRG:0B6D A9 01 - sta $46 ; CPU:$CB6F PRG:0B6F 85 46 - sta $4B ; CPU:$CB71 PRG:0B71 85 4B + lda #$01 ; CPU:$CAFA PRG:0AFA ?? + sta $46 ; CPU:$CAFC PRG:0AFC ?? + sta $4B ; CPU:$CAFE PRG:0AFE ?? StateSequenceStep0Finish: - lda #$04 ; CPU:$CB73 PRG:0B73 A9 04 + lda #$04 ; CPU:$CB00 PRG:0B00 ?? ; Original CB75: D0 28 = BNE $CB9F. ; Target is still inside the binary-backed next block. - .byte $D0, $28 ; CPU:$CB75 PRG:0B75 D0 28 + .byte $D0, $28 ; CPU:$CB02 PRG:0B02 D0 28 ; --------------------------------------------------------------------------- @@ -2677,50 +2677,50 @@ StateSequenceStep0Finish: ; --------------------------------------------------------------------------- StateSequenceStep1: - ldy $33 ; CPU:$CB77 PRG:0B77 A4 33 - bne StateSequenceReturn ; CPU:$CB79 PRG:0B79 D0 28 + ldy $33 ; CPU:$CB04 PRG:0B04 ?? + bne StateSequenceReturn ; CPU:$CB06 PRG:0B06 ?? - lda #$04 ; CPU:$CB7B PRG:0B7B A9 04 - sta $03 ; CPU:$CB7D PRG:0B7D 85 03 + lda #$04 ; CPU:$CB08 PRG:0B08 ?? + sta $03 ; CPU:$CB0A PRG:0B0A ?? - ldx $0300 ; CPU:$CB7F PRG:0B7F AE 00 03 + ldx $0300 ; CPU:$CB0C PRG:0B0C ?? StateSequenceStep1Copy: - lda $03D9,y ; CPU:$CB82 PRG:0B82 B9 D9 03 - sta $0304,x ; CPU:$CB85 PRG:0B85 9D 04 03 + lda $03D9,y ; CPU:$CB0E PRG:0B0E ?? + sta $0304,x ; CPU:$CB10 PRG:0B10 ?? - inx ; CPU:$CB88 PRG:0B88 E8 - iny ; CPU:$CB89 PRG:0B89 C8 + inx ; CPU:$CB12 PRG:0B12 ?? + iny ; CPU:$CB14 PRG:0B14 ?? - cpy #$07 ; CPU:$CB8A PRG:0B8A C0 07 - bne StateSequenceStep1Copy ; CPU:$CB8C PRG:0B8C D0 F4 + cpy #$07 ; CPU:$CB16 PRG:0B16 ?? + bne StateSequenceStep1Copy ; CPU:$CB18 PRG:0B18 ?? - jsr Append0300EntryC94B ; CPU:$CB8E PRG:0B8E 20 4B C9 + jsr Append0300EntryC94B ; CPU:$CB1A PRG:0B1A ?? - lda #$20 ; CPU:$CB91 PRG:0B91 A9 20 + lda #$20 ; CPU:$CB1C PRG:0B1C ?? - ldx $4B ; CPU:$CB93 PRG:0B93 A6 4B - bne StateSequenceSet03AD ; CPU:$CB95 PRG:0B95 D0 02 + ldx $4B ; CPU:$CB1E PRG:0B1E ?? + bne StateSequenceSet03AD ; CPU:$CB20 PRG:0B20 ?? - lda #$31 ; CPU:$CB97 PRG:0B97 A9 31 + lda #$31 ; CPU:$CB22 PRG:0B22 ?? StateSequenceSet03AD: - sta $03AD ; CPU:$CB99 PRG:0B99 8D AD 03 + sta $03AD ; CPU:$CB24 PRG:0B24 ?? - clc ; CPU:$CB9C PRG:0B9C 18 - adc #$03 ; CPU:$CB9D PRG:0B9D 69 03 + clc ; CPU:$CB26 PRG:0B26 ?? + adc #$03 ; CPU:$CB28 PRG:0B28 ?? ; $CB9F ; Shared continuation used by sequence steps 0 and 1. StateSequenceCommonCB9F: - sta $33 ; CPU:$CB9F PRG:0B9F 85 33 - inc NmiSequenceStep ; CPU:$CBA1 PRG:0BA1 E6 44 + sta $33 ; CPU:$CB2A PRG:0B2A ?? + inc NmiSequenceStep ; CPU:$CB2C PRG:0B2C ?? ; $CBA3 StateSequenceReturn: - rts ; CPU:$CBA3 PRG:0BA3 60 + rts ; CPU:$CB2E PRG:0B2E ?? ; --------------------------------------------------------------------------- ; $CBA4-$CC6A @@ -2728,33 +2728,33 @@ StateSequenceReturn: ; --------------------------------------------------------------------------- StateSequenceStep2: - lda $33 ; CPU:$CBA4 PRG:0BA4 A5 33 - beq StateSequenceCommonCB9F ; CPU:$CBA6 PRG:0BA6 F0 F7 + lda $33 ; CPU:$CB30 PRG:0B30 ?? + beq StateSequenceCommonCB9F ; CPU:$CB32 PRG:0B32 ?? - cmp $03AD ; CPU:$CBA8 PRG:0BA8 CD AD 03 - beq StateSequenceStep2Process ; CPU:$CBAB PRG:0BAB F0 1C + cmp $03AD ; CPU:$CB34 PRG:0B34 ?? + beq StateSequenceStep2Process ; CPU:$CB36 PRG:0B36 85 01 - bcs StateSequenceReturn ; CPU:$CBAD PRG:0BAD B0 F4 + bcs StateSequenceReturn ; CPU:$CB38 PRG:0B38 6C 00 00 - lda $4B ; CPU:$CBAF PRG:0BAF A5 4B - bne StateSequenceStep2CallThreshold ; CPU:$CBB1 PRG:0BB1 D0 06 + lda $4B ; CPU:$CB3B PRG:0B3B ?? + bne StateSequenceStep2CallThreshold ; CPU:$CB3D PRG:0B3D ?? - lda $14 ; CPU:$CBB3 PRG:0BB3 A5 14 - and #$F0 ; CPU:$CBB5 PRG:0BB5 29 F0 - bne StateSequenceStep2RunStep3 ; CPU:$CBB7 PRG:0BB7 D0 06 + lda $14 ; CPU:$CB3F PRG:0B3F ?? + and #$F0 ; CPU:$CB41 PRG:0B41 ?? + bne StateSequenceStep2RunStep3 ; CPU:$CB43 PRG:0B43 ?? StateSequenceStep2CallThreshold: - jsr StateSequenceStep2CheckThreshold ; CPU:$CBB9 PRG:0BB9 20 15 CC - jmp SequenceSetup ; CPU:$CBBC PRG:0BBC 4C 7D CC + jsr StateSequenceStep2CheckThreshold ; CPU:$CB45 PRG:0B45 ?? + jmp SequenceSetup ; CPU:$CB47 PRG:0B47 ?? StateSequenceStep2RunStep3: - jsr StateSequenceStep3 ; CPU:$CBBF PRG:0BBF 20 6B CC + jsr StateSequenceStep3 ; CPU:$CB49 PRG:0B49 ?? - lda NmiState ; CPU:$CBC2 PRG:0BC2 A5 41 - bne StateSequenceReturn ; CPU:$CBC4 PRG:0BC4 D0 DD + lda NmiState ; CPU:$CB4B PRG:0B4B ?? + bne StateSequenceReturn ; CPU:$CB4D PRG:0B4D ?? - jmp AdvanceNmiStateAndEnterNmiSequence ; CPU:$CBC6 PRG:0BC6 4C AF C3 + jmp AdvanceNmiStateAndEnterNmiSequence ; CPU:$CB4F PRG:0B4F ?? ; --------------------------------------------------------------------------- @@ -2763,64 +2763,64 @@ StateSequenceStep2RunStep3: ; --------------------------------------------------------------------------- StateSequenceStep2Process: - lda $20 ; CPU:$CBC9 PRG:0BC9 A5 20 - bne StateSequenceReturn ; CPU:$CBCB PRG:0BCB D0 D6 + lda $20 ; CPU:$CB51 PRG:0B51 ?? + bne StateSequenceReturn ; CPU:$CB53 PRG:0B53 ?? - ldx #$03 ; CPU:$CBCD PRG:0BCD A2 03 - stx $2F ; CPU:$CBCF PRG:0BCF 86 2F - stx $0D ; CPU:$CBD1 PRG:0BD1 86 0D - dex ; CPU:$CBD3 PRG:0BD3 CA + ldx #$03 ; CPU:$CB55 PRG:0B55 ?? + stx $2F ; CPU:$CB57 PRG:0B57 ?? + stx $0D ; CPU:$CB59 PRG:0B59 ?? + dex ; CPU:$CB5B PRG:0B5B ?? StateSequenceStep2LoadTables: - lda SequenceLimitTable,x ; CPU:$CBD4 PRG:0BD4 BD DE C0 - sta $01 ; CPU:$CBD7 PRG:0BD7 85 01 + lda SequenceLimitTable,x ; CPU:$CB5D PRG:0B5D ?? + sta $01 ; CPU:$CB5F PRG:0B5F ?? - lda SequenceParameter02Table,x ; CPU:$CBD9 PRG:0BD9 BD E2 C0 - sta $02 ; CPU:$CBDC PRG:0BDC 85 02 + lda SequenceParameter02Table,x ; CPU:$CB61 PRG:0B61 ?? + sta $02 ; CPU:$CB63 PRG:0B63 ?? - lda SequenceFlagsTable,x ; CPU:$CBDE PRG:0BDE BD E5 C0 - sta $0B ; CPU:$CBE1 PRG:0BE1 85 0B + lda SequenceFlagsTable,x ; CPU:$CB65 PRG:0B65 ?? + sta $0B ; CPU:$CB67 PRG:0B67 ?? - jsr SequenceSetupLoadIndexedParameters ; CPU:$CBE3 PRG:0BE3 20 CA CC + jsr SequenceSetupLoadIndexedParameters ; CPU:$CB69 PRG:0B69 ?? - dex ; CPU:$CBE6 PRG:0BE6 CA - bpl StateSequenceStep2LoadTables ; CPU:$CBE7 PRG:0BE7 10 EB + dex ; CPU:$CB6B PRG:0B6B ?? + bpl StateSequenceStep2LoadTables ; CPU:$CB6D PRG:0B6D ?? - lda #$01 ; CPU:$CBE9 PRG:0BE9 A9 01 + lda #$01 ; CPU:$CB6F PRG:0B6F ?? - ldx $53 ; CPU:$CBEB PRG:0BEB A6 53 - dex ; CPU:$CBED PRG:0BED CA - stx $00 ; CPU:$CBEE PRG:0BEE 86 00 + ldx $53 ; CPU:$CB71 PRG:0B71 ?? + dex ; CPU:$CB73 PRG:0B73 ?? + stx $00 ; CPU:$CB75 PRG:0B75 ?? - cpx #$03 ; CPU:$CBF0 PRG:0BF0 E0 03 - bcs StateSequenceStep2StoreFB ; CPU:$CBF2 PRG:0BF2 B0 04 + cpx #$03 ; CPU:$CB77 PRG:0B77 ?? + bcs StateSequenceStep2StoreFB ; CPU:$CB79 PRG:0B79 ?? - stx $0D ; CPU:$CBF4 PRG:0BF4 86 0D - lda #$02 ; CPU:$CBF6 PRG:0BF6 A9 02 + stx $0D ; CPU:$CB7B PRG:0B7B ?? + lda #$02 ; CPU:$CB7D PRG:0B7D ?? StateSequenceStep2StoreFB: - sta $FB ; CPU:$CBF8 PRG:0BF8 85 FB + sta $FB ; CPU:$CB7F PRG:0B7F ?? - eor #$02 ; CPU:$CBFA PRG:0BFA 49 02 - sta $56 ; CPU:$CBFC PRG:0BFC 85 56 + eor #$02 ; CPU:$CB81 PRG:0B81 ?? + sta $56 ; CPU:$CB83 PRG:0B83 ?? - ldx $0D ; CPU:$CBFE PRG:0BFE A6 0D + ldx $0D ; CPU:$CB85 PRG:0B85 ?? - lda SequencePositionTable,x ; CPU:$CC00 PRG:0C00 BD DA C0 - sta $54 ; CPU:$CC03 PRG:0C03 85 54 + lda SequencePositionTable,x ; CPU:$CB87 PRG:0B87 ?? + sta $54 ; CPU:$CB89 PRG:0B89 ?? - lda SequenceLimitTable,x ; CPU:$CC05 PRG:0C05 BD DE C0 - sta $55 ; CPU:$CC08 PRG:0C08 85 55 - sta $03F1 ; CPU:$CC0A PRG:0C0A 8D F1 03 + lda SequenceLimitTable,x ; CPU:$CB8B PRG:0B8B ?? + sta $55 ; CPU:$CB8D PRG:0B8D ?? + sta $03F1 ; CPU:$CB8F PRG:0B8F ?? - lda $00 ; CPU:$CC0D PRG:0C0D A5 00 - bne StateSequenceStep2Return ; CPU:$CC0F PRG:0C0F D0 59 + lda $00 ; CPU:$CB91 PRG:0B91 ?? + bne StateSequenceStep2Return ; CPU:$CB93 PRG:0B93 ?? - lda #$0A ; CPU:$CC11 PRG:0C11 A9 0A - bne StateSequenceStep2Set45 ; CPU:$CC13 PRG:0C13 D0 1A + lda #$0A ; CPU:$CB95 PRG:0B95 ?? + bne StateSequenceStep2Set45 ; CPU:$CB97 PRG:0B97 ?? ; --------------------------------------------------------------------------- @@ -2830,29 +2830,29 @@ StateSequenceStep2StoreFB: ; --------------------------------------------------------------------------- StateSequenceStep2CheckThreshold: - lda $03AD ; CPU:$CC15 PRG:0C15 AD AD 03 - sec ; CPU:$CC18 PRG:0C18 38 - sbc #$10 ; CPU:$CC19 PRG:0C19 E9 10 - cmp $33 ; CPU:$CC1B PRG:0C1B C5 33 - bne StateSequenceStep2BuildStructure ; CPU:$CC1D PRG:0C1D D0 13 + lda $03AD ; CPU:$CB99 PRG:0B99 ?? + sec ; CPU:$CB9B PRG:0B9B ?? + sbc #$10 ; CPU:$CB9D PRG:0B9D ?? + cmp $33 ; CPU:$CB9F PRG:0B9F ?? + bne StateSequenceStep2BuildStructure ; CPU:$CBA1 PRG:0BA1 ?? - lda $20 ; CPU:$CC1F PRG:0C1F A5 20 - bne StateSequenceStep2BuildStructure ; CPU:$CC21 PRG:0C21 D0 0F + lda $20 ; CPU:$CBA3 PRG:0BA3 ?? + bne StateSequenceStep2BuildStructure ; CPU:$CBA5 PRG:0BA5 ?? - lda #$0D ; CPU:$CC23 PRG:0C23 A9 0D + lda #$0D ; CPU:$CBA7 PRG:0BA7 ?? - ldy $52 ; CPU:$CC25 PRG:0C25 A4 52 - dey ; CPU:$CC27 PRG:0C27 88 - bne StateSequenceStep2Set45 ; CPU:$CC28 PRG:0C28 D0 05 + ldy $52 ; CPU:$CBA9 PRG:0BA9 ?? + dey ; CPU:$CBAB PRG:0BAB ?? + bne StateSequenceStep2Set45 ; CPU:$CBAD PRG:0BAD ?? - lda $4B ; CPU:$CC2A PRG:0C2A A5 4B - clc ; CPU:$CC2C PRG:0C2C 18 - adc #$0B ; CPU:$CC2D PRG:0C2D 69 0B + lda $4B ; CPU:$CBAF PRG:0BAF ?? + clc ; CPU:$CBB1 PRG:0BB1 ?? + adc #$0B ; CPU:$CBB3 PRG:0BB3 ?? StateSequenceStep2Set45: - sta $45 ; CPU:$CC2F PRG:0C2F 85 45 - rts ; CPU:$CC31 PRG:0C31 60 + sta $45 ; CPU:$CBB5 PRG:0BB5 ?? + rts ; CPU:$CBB7 PRG:0BB7 ?? ; --------------------------------------------------------------------------- @@ -2861,211 +2861,211 @@ StateSequenceStep2Set45: ; --------------------------------------------------------------------------- StateSequenceStep2BuildStructure: - lda #$07 ; CPU:$CC32 PRG:0C32 A9 07 - tay ; CPU:$CC34 PRG:0C34 A8 + lda #$07 ; CPU:$CBB9 PRG:0BB9 ?? + tay ; CPU:$CBBB PRG:0BBB ?? - jsr Advance0300IndexC971 ; CPU:$CC35 PRG:0C35 20 71 C9 + jsr Advance0300IndexC971 ; CPU:$CBBD PRG:0BBD ?? - stx $05 ; CPU:$CC38 PRG:0C38 86 05 + stx $05 ; CPU:$CBBF PRG:0BBF ?? StateSequenceStep2CopyTable: - lda StateSequenceStep2Template,y ; CPU:$CC3A PRG:0C3A B9 34 C1 - sta $0301,x ; CPU:$CC3D PRG:0C3D 9D 01 03 + lda StateSequenceStep2Template,y ; CPU:$CBC1 PRG:0BC1 ?? + sta $0301,x ; CPU:$CBC3 PRG:0BC3 ?? - inx ; CPU:$CC40 PRG:0C40 E8 - dey ; CPU:$CC41 PRG:0C41 88 - bpl StateSequenceStep2CopyTable ; CPU:$CC42 PRG:0C42 10 F6 + inx ; CPU:$CBC5 PRG:0BC5 ?? + dey ; CPU:$CBC7 PRG:0BC7 ?? + bpl StateSequenceStep2CopyTable ; CPU:$CBC9 PRG:0BC9 ?? - lda $3F ; CPU:$CC44 PRG:0C44 A5 3F - and #$10 ; CPU:$CC46 PRG:0C46 29 10 - bne StateSequenceStep2Return ; CPU:$CC48 PRG:0C48 D0 20 + lda $3F ; CPU:$CBCB PRG:0BCB ?? + and #$10 ; CPU:$CBCD PRG:0BCD ?? + bne StateSequenceStep2Return ; CPU:$CBCF PRG:0BCF ?? - ldy $05 ; CPU:$CC4A PRG:0C4A A4 05 + ldy $05 ; CPU:$CBD1 PRG:0BD1 ?? - lda $53 ; CPU:$CC4C PRG:0C4C A5 53 - jsr DivideBy10 ; CPU:$CC4E PRG:0C4E 20 A2 DF - sta $0307,y ; CPU:$CC51 PRG:0C51 99 07 03 + lda $53 ; CPU:$CBD3 PRG:0BD3 ?? + jsr DivideBy10 ; CPU:$CBD5 PRG:0BD5 ?? + sta $0307,y ; CPU:$CBD7 PRG:0BD7 ?? - txa ; CPU:$CC54 PRG:0C54 8A - jsr DivideBy10 ; CPU:$CC55 PRG:0C55 20 A2 DF - sta $00 ; CPU:$CC58 PRG:0C58 85 00 + txa ; CPU:$CBD9 PRG:0BD9 ?? + jsr DivideBy10 ; CPU:$CBDB PRG:0BDB ?? + sta $00 ; CPU:$CBDD PRG:0BDD ?? - txa ; CPU:$CC5A PRG:0C5A 8A - bne StateSequenceStep2StorePrimary ; CPU:$CC5B PRG:0C5B D0 05 + txa ; CPU:$CBDF PRG:0BDF ?? + bne StateSequenceStep2StorePrimary ; CPU:$CBE1 PRG:0BE1 ?? - lda $00 ; CPU:$CC5D PRG:0C5D A5 00 - bne StateSequenceStep2StoreSecondary ; CPU:$CC5F PRG:0C5F D0 04 + lda $00 ; CPU:$CBE3 PRG:0BE3 ?? + bne StateSequenceStep2StoreSecondary ; CPU:$CBE5 PRG:0BE5 ?? - rts ; CPU:$CC61 PRG:0C61 60 + rts ; CPU:$CBE7 PRG:0BE7 ?? StateSequenceStep2StorePrimary: - sta $0305,y ; CPU:$CC62 PRG:0C62 99 05 03 + sta $0305,y ; CPU:$CBE9 PRG:0BE9 ?? StateSequenceStep2StoreSecondary: - lda $00 ; CPU:$CC65 PRG:0C65 A5 00 - sta $0306,y ; CPU:$CC67 PRG:0C67 99 06 03 + lda $00 ; CPU:$CBEB PRG:0BEB ?? + sta $0306,y ; CPU:$CBED PRG:0BED ?? StateSequenceStep2Return: - rts ; CPU:$CC6A PRG:0C6A 60 + rts ; CPU:$CBEF PRG:0BEF ?? ; --------------------------------------------------------------------------- ; $CC6B-$CC7C: NMI sequence step 3. ; --------------------------------------------------------------------------- StateSequenceStep3: - jsr AdvanceNmiStateAndEnterNmiSequence ; CPU:$CC6B PRG:0C6B 20 AF C3 + jsr AdvanceNmiStateAndEnterNmiSequence ; CPU:$CBF1 PRG:0BF1 ?? - lda $4B ; CPU:$CC6E PRG:0C6E A5 4B - bne @return ; CPU:$CC70 PRG:0C70 D0 0A + lda $4B ; CPU:$CBF3 PRG:0BF3 ?? + bne @return ; CPU:$CBF5 PRG:0BF5 ?? - ldy NmiState ; CPU:$CC72 PRG:0C72 A4 41 - cpy #$09 ; CPU:$CC74 PRG:0C74 C0 09 - bcc @store_state ; CPU:$CC76 PRG:0C76 90 02 + ldy NmiState ; CPU:$CBF7 PRG:0BF7 ?? + cpy #$09 ; CPU:$CBF9 PRG:0BF9 ?? + bcc @store_state ; CPU:$CBFB PRG:0BFB ?? - lda #$08 ; CPU:$CC78 PRG:0C78 A9 08 + lda #$08 ; CPU:$CBFD PRG:0BFD ?? @store_state: - sta NmiState ; CPU:$CC7A PRG:0C7A 85 41 + sta NmiState ; CPU:$CBFF PRG:0BFF ?? @return: - rts ; CPU:$CC7C PRG:0C7C 60 + rts ; CPU:$CC01 PRG:0C01 ?? ; --------------------------------------------------------------------------- ; $CC7D-$CCDC: configure parameters and tail-call BuildIndirectStructure. ; --------------------------------------------------------------------------- SequenceSetup: - lda $55 ; CPU:$CC7D PRG:0C7D A5 55 - sta $01 ; CPU:$CC7F PRG:0C7F 85 01 + lda $55 ; CPU:$CC03 PRG:0C03 ?? + sta $01 ; CPU:$CC05 PRG:0C05 ?? - lda $56 ; CPU:$CC81 PRG:0C81 A5 56 - bne SequenceSetupSelectPointer ; CPU:$CC83 PRG:0C83 D0 34 + lda $56 ; CPU:$CC07 PRG:0C07 ?? + bne SequenceSetupSelectPointer ; CPU:$CC09 PRG:0C09 ?? - lda $2F ; CPU:$CC85 PRG:0C85 A5 2F - beq SequenceSetupCalculate55 ; CPU:$CC87 PRG:0C87 F0 1A + lda $2F ; CPU:$CC0B PRG:0C0B ?? + beq SequenceSetupCalculate55 ; CPU:$CC0D PRG:0C0D ?? - lda #$1F ; CPU:$CC89 PRG:0C89 A9 1F - sta $0380 ; CPU:$CC8B PRG:0C8B 8D 80 03 - sta $038C ; CPU:$CC8E PRG:0C8E 8D 8C 03 + lda #$1F ; CPU:$CC0F PRG:0C0F ?? + sta $0380 ; CPU:$CC11 PRG:0C11 ?? + sta $038C ; CPU:$CC13 PRG:0C13 ?? - lda #$AF ; CPU:$CC91 PRG:0C91 A9 AF - sta $0378 ; CPU:$CC93 PRG:0C93 8D 78 03 + lda #$AF ; CPU:$CC15 PRG:0C15 ?? + sta $0378 ; CPU:$CC17 PRG:0C17 ?? - lda #$01 ; CPU:$CC96 PRG:0C96 A9 01 - sta $037C ; CPU:$CC98 PRG:0C98 8D 7C 03 - lsr a ; CPU:$CC9B PRG:0C9B 4A - sta $0384 ; CPU:$CC9C PRG:0C9C 8D 84 03 + lda #$01 ; CPU:$CC19 PRG:0C19 ?? + sta $037C ; CPU:$CC1B PRG:0C1B ?? + lsr a ; CPU:$CC1D PRG:0C1D ?? + sta $0384 ; CPU:$CC1F PRG:0C1F ?? - ldy #$BD ; CPU:$CC9F PRG:0C9F A0 BD - bne SequenceSetupStorePointer ; CPU:$CCA1 PRG:0CA1 D0 18 + ldy #$BD ; CPU:$CC21 PRG:0C21 ?? + bne SequenceSetupStorePointer ; CPU:$CC23 PRG:0C23 ?? SequenceSetupCalculate55: - ldx #$00 ; CPU:$CCA3 PRG:0CA3 A2 00 - jsr UpdateSlotAccumulator ; CPU:$CCA5 PRG:0CA5 20 6F DD - sta $55 ; CPU:$CCA8 PRG:0CA8 85 55 - sta $01 ; CPU:$CCAA PRG:0CAA 85 01 + ldx #$00 ; CPU:$CC25 PRG:0C25 ?? + jsr UpdateSlotAccumulator ; CPU:$CC27 PRG:0C27 ?? + sta $55 ; CPU:$CC29 PRG:0C29 ?? + sta $01 ; CPU:$CC2B PRG:0C2B ?? - lda $03F1 ; CPU:$CCAC PRG:0CAC AD F1 03 - cmp $55 ; CPU:$CCAF PRG:0CAF C5 55 - bcs SequenceSetupSelectPointer ; CPU:$CCB1 PRG:0CB1 B0 06 + lda $03F1 ; CPU:$CC2D PRG:0C2D ?? + cmp $55 ; CPU:$CC2F PRG:0C2F ?? + bcs SequenceSetupSelectPointer ; CPU:$CC31 PRG:0C31 ?? - sta $55 ; CPU:$CCB3 PRG:0CB3 85 55 - lda #$0A ; CPU:$CCB5 PRG:0CB5 A9 0A - sta $2F ; CPU:$CCB7 PRG:0CB7 85 2F + sta $55 ; CPU:$CC33 PRG:0C33 ?? + lda #$0A ; CPU:$CC35 PRG:0C35 ?? + sta $2F ; CPU:$CC37 PRG:0C37 ?? SequenceSetupSelectPointer: - ldy #$BB ; CPU:$CCB9 PRG:0CB9 A0 BB + ldy #$BB ; CPU:$CC39 PRG:0C39 ?? SequenceSetupStorePointer: - sty $02 ; CPU:$CCBB PRG:0CBB 84 02 + sty $02 ; CPU:$CC3B PRG:0C3B ?? - ldx $53 ; CPU:$CCBD PRG:0CBD A6 53 - dex ; CPU:$CCBF PRG:0CBF CA - cpx #$03 ; CPU:$CCC0 PRG:0CC0 E0 03 - bcc SequenceSetupIndexReady ; CPU:$CCC2 PRG:0CC2 90 02 - ldx #$03 ; CPU:$CCC4 PRG:0CC4 A2 03 + ldx $53 ; CPU:$CC3D PRG:0C3D ?? + dex ; CPU:$CC3F PRG:0C3F ?? + cpx #$03 ; CPU:$CC41 PRG:0C41 ?? + bcc SequenceSetupIndexReady ; CPU:$CC43 PRG:0C43 ?? + ldx #$03 ; CPU:$CC45 PRG:0C45 ?? SequenceSetupIndexReady: - lda #$02 ; CPU:$CCC6 PRG:0CC6 A9 02 - sta $0B ; CPU:$CCC8 PRG:0CC8 85 0B + lda #$02 ; CPU:$CC47 PRG:0C47 ?? + sta $0B ; CPU:$CC49 PRG:0C49 ?? ; $CCCA: shared parameter-loading entry. SequenceSetupLoadIndexedParameters: - lda SequencePositionTable,x ; CPU:$CCCA PRG:0CCA BD DA C0 - sta $00 ; CPU:$CCCD PRG:0CCD 85 00 + lda SequencePositionTable,x ; CPU:$CC4B PRG:0C4B ?? + sta $00 ; CPU:$CC4D PRG:0C4D ?? - lda #$21 ; CPU:$CCCF PRG:0CCF A9 21 - sta $03 ; CPU:$CCD1 PRG:0CD1 85 03 + lda #$21 ; CPU:$CC4F PRG:0C4F ?? + sta $03 ; CPU:$CC51 PRG:0C51 ?? - lda SequencePointerOffsetTable,x ; CPU:$CCD3 PRG:0CD3 BD E8 C0 - sta $04 ; CPU:$CCD6 PRG:0CD6 85 04 + lda SequencePointerOffsetTable,x ; CPU:$CC53 PRG:0C53 ?? + sta $04 ; CPU:$CC55 PRG:0C55 ?? - lda #$00 ; CPU:$CCD8 PRG:0CD8 A9 00 - jmp BuildIndirectStructure ; CPU:$CCDA PRG:0CDA 4C C7 D1 + lda #$00 ; CPU:$CC57 PRG:0C57 ?? + jmp BuildIndirectStructure ; CPU:$CC59 PRG:0C59 ?? ; --------------------------------------------------------------------------- ; $CCDD-$CD12: initialize nine 4-byte entries in the $02C0 area. ; --------------------------------------------------------------------------- Initialize02C0Entries: - lda $3C ; CPU:$CCDD PRG:0CDD A5 3C - lsr a ; CPU:$CCDF PRG:0CDF 4A - bcc @return ; CPU:$CCE0 PRG:0CE0 90 30 + lda $3C ; CPU:$CC5B PRG:0C5B ?? + lsr a ; CPU:$CC5D PRG:0C5D ?? + bcc @return ; CPU:$CC5F PRG:0C5F ?? - lda #$40 ; CPU:$CCE2 PRG:0CE2 A9 40 - sta $FB ; CPU:$CCE4 PRG:0CE4 85 FB + lda #$40 ; CPU:$CC61 PRG:0C61 ?? + sta $FB ; CPU:$CC63 PRG:0C63 ?? - lda #$58 ; CPU:$CCE6 PRG:0CE6 A9 58 - sta $00 ; CPU:$CCE8 PRG:0CE8 85 00 + lda #$58 ; CPU:$CC65 PRG:0C65 ?? + sta $00 ; CPU:$CC67 PRG:0C67 ?? - ldx #$08 ; CPU:$CCEA PRG:0CEA A2 08 + ldx #$08 ; CPU:$CC69 PRG:0C69 ?? @entry_loop: - txa ; CPU:$CCEC PRG:0CEC 8A - asl a ; CPU:$CCED PRG:0CED 0A - asl a ; CPU:$CCEE PRG:0CEE 0A - tay ; CPU:$CCEF PRG:0CEF A8 + txa ; CPU:$CC6B PRG:0C6B ?? + asl a ; CPU:$CC6D PRG:0C6D ?? + asl a ; CPU:$CC6F PRG:0C6F ?? + tay ; CPU:$CC71 PRG:0C71 ?? - lda #$44 ; CPU:$CCF0 PRG:0CF0 A9 44 - sta $02C0,y ; CPU:$CCF2 PRG:0CF2 99 C0 02 + lda #$44 ; CPU:$CC73 PRG:0C73 ?? + sta $02C0,y ; CPU:$CC75 PRG:0C75 ?? - lda $C147,x ; CPU:$CCF5 PRG:0CF5 BD 47 C1 - sta $02C1,y ; CPU:$CCF8 PRG:0CF8 99 C1 02 + lda $C147,x ; CPU:$CC77 PRG:0C77 ?? + sta $02C1,y ; CPU:$CC79 PRG:0C79 ?? - lda #$00 ; CPU:$CCFB PRG:0CFB A9 00 - sta $02C2,y ; CPU:$CCFD PRG:0CFD 99 C2 02 + lda #$00 ; CPU:$CC7B PRG:0C7B ?? + sta $02C2,y ; CPU:$CC7D PRG:0C7D ?? - lda $00 ; CPU:$CD00 PRG:0D00 A5 00 - sta $02C3,y ; CPU:$CD02 PRG:0D02 99 C3 02 + lda $00 ; CPU:$CC7F PRG:0C7F ?? + sta $02C3,y ; CPU:$CC81 PRG:0C81 ?? - clc ; CPU:$CD05 PRG:0D05 18 - adc #$0A ; CPU:$CD06 PRG:0D06 69 0A - sta $00 ; CPU:$CD08 PRG:0D08 85 00 + clc ; CPU:$CC83 PRG:0C83 ?? + adc #$0A ; CPU:$CC85 PRG:0C85 ?? + sta $00 ; CPU:$CC87 PRG:0C87 ?? - dex ; CPU:$CD0A PRG:0D0A CA - bpl @entry_loop ; CPU:$CD0B PRG:0D0B 10 DF + dex ; CPU:$CC89 PRG:0C89 ?? + bpl @entry_loop ; CPU:$CC8B PRG:0C8B ?? - lda #$F8 ; CPU:$CD0D PRG:0D0D A9 F8 - sta $02D0 ; CPU:$CD0F PRG:0D0F 8D D0 02 + lda #$F8 ; CPU:$CC8D PRG:0C8D ?? + sta $02D0 ; CPU:$CC8F PRG:0C8F ?? @return: - rts ; CPU:$CD12 PRG:0D12 60 + rts ; CPU:$CC91 PRG:0C91 ?? ; --------------------------------------------------------------------------- ; $CD13-$CD1E: copy eight ROM bytes from $C150-$C157 to $02C0-$02C7. ; --------------------------------------------------------------------------- Copy02C0Template: - ldx #$07 ; CPU:$CD13 PRG:0D13 A2 07 + ldx #$07 ; CPU:$CC93 PRG:0C93 ?? @copy: - lda $C150,x ; CPU:$CD15 PRG:0D15 BD 50 C1 - sta $02C0,x ; CPU:$CD18 PRG:0D18 9D C0 02 - dex ; CPU:$CD1B PRG:0D1B CA - bpl @copy ; CPU:$CD1C PRG:0D1C 10 F7 + lda $C150,x ; CPU:$CC95 PRG:0C95 ?? + sta $02C0,x ; CPU:$CC97 PRG:0C97 ?? + dex ; CPU:$CC99 PRG:0C99 ?? + bpl @copy ; CPU:$CC9B PRG:0C9B ?? - rts ; CPU:$CD1E PRG:0D1E 60 + rts ; CPU:$CC9D PRG:0C9D ?? ; --------------------------------------------------------------------------- @@ -3073,51 +3073,51 @@ Copy02C0Template: ; --------------------------------------------------------------------------- UpdateFourSlots: - lda $4F ; CPU:$CD1F PRG:0D1F A5 4F - beq @post_update ; CPU:$CD21 PRG:0D21 F0 1D + lda $4F ; CPU:$CC9F PRG:0C9F ?? + beq @post_update ; CPU:$CCA1 PRG:0CA1 ?? - ldx #$03 ; CPU:$CD23 PRG:0D23 A2 03 + ldx #$03 ; CPU:$CCA3 PRG:0CA3 ?? @slot_loop: - lda $A8,x ; CPU:$CD25 PRG:0D25 B5 A8 - beq @next_slot ; CPU:$CD27 PRG:0D27 F0 14 + lda $A8,x ; CPU:$CCA5 PRG:0CA5 ?? + beq @next_slot ; CPU:$CCA7 PRG:0CA7 ?? - lda $9C,x ; CPU:$CD29 PRG:0D29 B5 9C - cmp #$05 ; CPU:$CD2B PRG:0D2B C9 05 - beq @update_slot ; CPU:$CD2D PRG:0D2D F0 0B + lda $9C,x ; CPU:$CCA9 PRG:0CA9 ?? + cmp #$05 ; CPU:$CCAB PRG:0CAB ?? + beq @update_slot ; CPU:$CCAD PRG:0CAD ?? - ora $98,x ; CPU:$CD2F PRG:0D2F 15 98 - ora $03E0,x ; CPU:$CD31 PRG:0D31 1D E0 03 - beq @update_slot ; CPU:$CD34 PRG:0D34 F0 04 + ora $98,x ; CPU:$CCAF PRG:0CAF ?? + ora $03E0,x ; CPU:$CCB1 PRG:0CB1 ?? + beq @update_slot ; CPU:$CCB3 PRG:0CB3 ?? - lda #$00 ; CPU:$CD36 PRG:0D36 A9 00 - sta $5C,x ; CPU:$CD38 PRG:0D38 95 5C + lda #$00 ; CPU:$CCB5 PRG:0CB5 ?? + sta $5C,x ; CPU:$CCB7 PRG:0CB7 ?? @update_slot: - jsr CodeCD59 ; CPU:$CD3A PRG:0D3A 20 59 CD + jsr CodeCD59 ; CPU:$CCB9 PRG:0CB9 ?? @next_slot: - dex ; CPU:$CD3D PRG:0D3D CA - bpl @slot_loop ; CPU:$CD3E PRG:0D3E 10 E5 + dex ; CPU:$CCBB PRG:0CBB ?? + bpl @slot_loop ; CPU:$CCBD PRG:0CBD ?? @post_update: - lda $34 ; CPU:$CD40 PRG:0D40 A5 34 - bne @return ; CPU:$CD42 PRG:0D42 D0 14 + lda $34 ; CPU:$CCBF PRG:0CBF ?? + bne @return ; CPU:$CCC1 PRG:0CC1 ?? - lda $5C ; CPU:$CD44 PRG:0D44 A5 5C - and #$C0 ; CPU:$CD46 PRG:0D46 29 C0 - beq @return ; CPU:$CD48 PRG:0D48 F0 0E + lda $5C ; CPU:$CCC3 PRG:0CC3 ?? + and #$C0 ; CPU:$CCC5 PRG:0CC5 ?? + beq @return ; CPU:$CCC7 PRG:0CC7 ?? - lda $03A9 ; CPU:$CD4A PRG:0D4A AD A9 03 - ora $52 ; CPU:$CD4D PRG:0D4D 05 52 - bne @return ; CPU:$CD4F PRG:0D4F D0 07 + lda $03A9 ; CPU:$CCC9 PRG:0CC9 ?? + ora $52 ; CPU:$CCCB PRG:0CCB ?? + bne @return ; CPU:$CCCD PRG:0CCD ?? - lda #$01 ; CPU:$CD51 PRG:0D51 A9 01 - sta $03A9 ; CPU:$CD53 PRG:0D53 8D A9 03 - sta $FE ; CPU:$CD56 PRG:0D56 85 FE + lda #$01 ; CPU:$CCCF PRG:0CCF ?? + sta $03A9 ; CPU:$CCD1 PRG:0CD1 ?? + sta $FE ; CPU:$CCD3 PRG:0CD3 ?? @return: - rts ; CPU:$CD58 PRG:0D58 60 + rts ; CPU:$CCD5 PRG:0CD5 ?? ; --------------------------------------------------------------------------- ; $CD59-$CD78 @@ -3125,38 +3125,38 @@ UpdateFourSlots: ; --------------------------------------------------------------------------- CodeCD59: - lda $5C,x ; CD59: B5 5C - and #$03 ; CD5B: 29 03 - sta $0A ; CD5D: 85 0A - ldy #$00 ; CD5F: A0 00 + lda $5C,x ; CD59: B5 5C ; CPU:$CCD7 PRG:0CD7 ?? + and #$03 ; CD5B: 29 03 ; CPU:$CCD9 PRG:0CD9 ?? + sta $0A ; CD5D: 85 0A ; CPU:$CCDB PRG:0CDB ?? + ldy #$00 ; CD5F: A0 00 ; CPU:$CCDD PRG:0CDD ?? - lda $0374,x ; CD61: BD 74 03 - ora $98,x ; CD64: 15 98 + lda $0374,x ; CD61: BD 74 03 ; CPU:$CCDF PRG:0CDF ?? + ora $98,x ; CD64: 15 98 ; CPU:$CCE1 PRG:0CE1 ?? ; CD66: D0 52 = BNE $CDBA - .byte $D0, $52 ; CPU:$CD66 PRG:0D66 D0 52 + .byte $D0, $52 ; CPU:$CCE3 PRG:0CE3 D0 52 - lda $9C,x ; CD68: B5 9C + lda $9C,x ; CD68: B5 9C ; CPU:$CCE5 PRG:0CE5 ?? ; CD6A: F0 04 = BEQ $CD70 - beq CodeCD70 ; CPU:$CD6A PRG:0D6A F0 04 + beq CodeCD70 ; CPU:$CCE7 PRG:0CE7 ?? - cmp #$05 ; CD6C: C9 05 + cmp #$05 ; CD6C: C9 05 ; CPU:$CCE9 PRG:0CE9 ?? ; CD6E: D0 4A = BNE $CDBA - .byte $D0, $4A ; CPU:$CD6E PRG:0D6E D0 4A + .byte $D0, $4A ; CPU:$CCEB PRG:0CEB D0 4A CodeCD70: - txa ; CD70: 8A + txa ; CD70: 8A ; CPU:$CCED PRG:0CED ?? ; CD71: D0 08 = BNE $CD7B - .byte $D0, $08 ; CPU:$CD71 PRG:0D71 D0 08 + .byte $D0, $08 ; CPU:$CCEF PRG:0CEF D0 08 - ldy #$02 ; CD73: A0 02 - lda $52 ; CD75: A5 52 + ldy #$02 ; CD73: A0 02 ; CPU:$CCF1 PRG:0CF1 ?? + lda $52 ; CD75: A5 52 ; CPU:$CCF3 PRG:0CF3 ?? ; CD77: D0 21 = BNE $CD9A - .byte $D0, $21 ; CPU:$CD77 PRG:0D77 D0 21 + .byte $D0, $21 ; CPU:$CCF5 PRG:0CF5 D0 21 ; --------------------------------------------------------------------------- @@ -3165,68 +3165,68 @@ CodeCD70: ; --------------------------------------------------------------------------- CodeCD79: - ldy #$00 ; CD79: A0 00 - lda $B0,x ; CD7B: B5 B0 + ldy #$00 ; CD79: A0 00 ; CPU:$CCF7 PRG:0CF7 ?? + lda $B0,x ; CD7B: B5 B0 ; CPU:$CCF9 PRG:0CF9 ?? ; CD7D: D0 33 = BNE $CDB2 - .byte $D0, $33 ; CPU:$CD7D PRG:0D7D D0 33 + .byte $D0, $33 ; CPU:$CCFB PRG:0CFB D0 33 - lda $5C,x ; CD7F: B5 5C - and #$C0 ; CD81: 29 C0 + lda $5C,x ; CD7F: B5 5C ; CPU:$CCFD PRG:0CFD ?? + and #$C0 ; CD81: 29 C0 ; CPU:$CCFF PRG:0CFF ?? ; CD83: F0 35 = BEQ $CDBA - .byte $F0, $35 ; CPU:$CD83 PRG:0D83 F0 35 + .byte $F0, $35 ; CPU:$CD01 PRG:0D01 F0 35 - stx $00 ; CD85: 86 00 - asl a ; CD87: 0A + stx $00 ; CD85: 86 00 ; CPU:$CD03 PRG:0D03 ?? + asl a ; CD87: 0A ; CPU:$CD05 PRG:0D05 ?? ; CD88: B0 02 = BCS $CD8C - bcs CodeCD8C ; CPU:$CD88 PRG:0D88 B0 02 + bcs CodeCD8C ; CPU:$CD07 PRG:0D07 ?? - inc $00 ; CD8A: E6 00 + inc $00 ; CD8A: E6 00 ; CPU:$CD09 PRG:0D09 ?? CodeCD8C: - jsr CodeCDEE ; CD8C: 20 EE CD + jsr CodeCDEE ; CD8C: 20 EE CD ; CPU:$CD0B PRG:0D0B ?? ; CD8F: F0 04 = BEQ $CD95 - beq CodeCD95 ; CPU:$CD8F PRG:0D8F F0 04 + beq CodeCD95 ; CPU:$CD0D PRG:0D0D ?? - lda $94,x ; CD91: B5 94 + lda $94,x ; CD91: B5 94 ; CPU:$CD0F PRG:0D0F ?? ; CD93: D0 25 = BNE $CDBA - .byte $D0, $25 ; CPU:$CD93 PRG:0D93 D0 25 + .byte $D0, $25 ; CPU:$CD11 PRG:0D11 D0 25 CodeCD95: - ldy $00 ; CD95: A4 00 - txa ; CD97: 8A + ldy $00 ; CD95: A4 00 ; CPU:$CD13 PRG:0D13 ?? + txa ; CD97: 8A ; CPU:$CD15 PRG:0D15 ?? ; CD98: D0 12 = BNE $CDAC - bne CodeCDAC ; CPU:$CD98 PRG:0D98 D0 12 + bne CodeCDAC ; CPU:$CD17 PRG:0D17 ?? - lda $94,x ; CD9A: B5 94 - cmp Slot94BoundaryTable,y ; CD9C: D9 D1 C0 + lda $94,x ; CD9A: B5 94 ; CPU:$CD19 PRG:0D19 ?? + cmp Slot94BoundaryTable,y ; CD9C: D9 D1 C0 ; CPU:$CD1B PRG:0D1B ?? ; CD9F: 90 0B = BCC $CDAC - bcc CodeCDAC ; CPU:$CD9F PRG:0D9F 90 0B + bcc CodeCDAC ; CPU:$CD1D PRG:0D1D ?? ; CDA1: D0 16 = BNE $CDB9 - .byte $D0, $16 ; CPU:$CDA1 PRG:0DA1 D0 16 + .byte $D0, $16 ; CPU:$CD1F PRG:0D1F D0 16 - lda $90,x ; CDA3: B5 90 - cmp Slot90BoundaryTable,y ; CPU:$CDA5 PRG:0DA5 D9 CE C0 + lda $90,x ; CDA3: B5 90 ; CPU:$CD21 PRG:0D21 ?? + cmp Slot90BoundaryTable,y ; CPU:$CD23 PRG:0D23 ?? ; CDA5: D9 CE C0 ; CDA8: F0 13 = BEQ $CDBD - .byte $F0, $13 ; CPU:$CDA8 PRG:0DA8 F0 13 + .byte $F0, $13 ; CPU:$CD25 PRG:0D25 F0 13 ; CDAA: B0 0D = BCS $CDB9 - .byte $B0, $0D ; CPU:$CDAA PRG:0DAA B0 0D + .byte $B0, $0D ; CPU:$CD27 PRG:0D27 B0 0D CodeCDAC: - jsr $CE29 ; CDAC: 20 29 CE + jsr $CE29 ; CDAC: 20 29 CE ; CPU:$CD29 PRG:0D29 ?? ; CDAF: 4C BD CD = JMP $CDBD - .byte $4C, $BD, $CD ; CPU:$CDAF PRG:0DAF 4C BD CD + .byte $4C, $BD, $CD ; CPU:$CD2B PRG:0D2B 4C BD CD ; --------------------------------------------------------------------------- ; $CDB2-$CDBC @@ -3235,17 +3235,17 @@ CodeCDAC: ; --------------------------------------------------------------------------- CodeCDB2: - ldy #$04 ; CDB2: A0 04 - lda $0A ; CDB4: A5 0A + ldy #$04 ; CDB2: A0 04 ; CPU:$CD2E PRG:0D2E ?? + lda $0A ; CDB4: A5 0A ; CPU:$CD30 PRG:0D30 ?? ; CDB6: F0 02 = BEQ $CDBA - beq CodeCDBA ; CPU:$CDB6 PRG:0DB6 F0 02 + beq CodeCDBA ; CPU:$CD32 PRG:0D32 ?? - tay ; CDB8: A8 - iny ; CDB9: C8 + tay ; CDB8: A8 ; CPU:$CD34 PRG:0D34 ?? + iny ; CDB9: C8 ; CPU:$CD36 PRG:0D36 ?? CodeCDBA: - jsr CodeCE58 ; CDBA: 20 58 CE + jsr CodeCE58 ; CDBA: 20 58 CE ; CPU:$CD38 PRG:0D38 ?? ; --------------------------------------------------------------------------- @@ -3254,45 +3254,45 @@ CodeCDBA: ; --------------------------------------------------------------------------- CodeCDBD: - lda $98,x ; CDBD: B5 98 + lda $98,x ; CDBD: B5 98 ; CPU:$CD3A PRG:0D3A ?? ; CDBF: D0 5B = BNE $CE1C - .byte $D0, $5B ; CPU:$CDBF PRG:0DBF D0 5B + .byte $D0, $5B ; CPU:$CD3C PRG:0D3C D0 5B - lda $B0,x ; CDC1: B5 B0 - bne CodeCDD5 ; CDC3: D0 10 + lda $B0,x ; CDC1: B5 B0 ; CPU:$CD3E PRG:0D3E ?? + bne CodeCDD5 ; CDC3: D0 10 ; CPU:$CD40 PRG:0D40 ?? - lda $58,x ; CDC5: B5 58 - ora $52 ; CDC7: 05 52 - bne CodeCDDE ; CDC9: D0 13 + lda $58,x ; CDC5: B5 58 ; CPU:$CD42 PRG:0D42 ?? + ora $52 ; CDC7: 05 52 ; CPU:$CD44 PRG:0D44 ?? + bne CodeCDDE ; CDC9: D0 13 ; CPU:$CD46 PRG:0D46 ?? - lda $94,x ; CDCB: B5 94 - bne CodeCDD5 ; CDCD: D0 06 + lda $94,x ; CDCB: B5 94 ; CPU:$CD48 PRG:0D48 ?? + bne CodeCDD5 ; CDCD: D0 06 ; CPU:$CD4A PRG:0D4A ?? - lda $90,x ; CDCF: B5 90 - cmp #$A0 ; CDD1: C9 A0 - bcc CodeCDDE ; CDD3: 90 09 + lda $90,x ; CDCF: B5 90 ; CPU:$CD4C PRG:0D4C ?? + cmp #$A0 ; CDD1: C9 A0 ; CPU:$CD4E PRG:0D4E ?? + bcc CodeCDDE ; CDD3: 90 09 ; CPU:$CD50 PRG:0D50 ?? CodeCDD5: - lda $0A ; CDD5: A5 0A - beq CodeCDDE ; CDD7: F0 05 - sta $00 ; CDD9: 85 00 - jmp UpdateSlotTimer ; CDDB: 4C 83 CE + lda $0A ; CDD5: A5 0A ; CPU:$CD52 PRG:0D52 ?? + beq CodeCDDE ; CDD7: F0 05 ; CPU:$CD54 PRG:0D54 ?? + sta $00 ; CDD9: 85 00 ; CPU:$CD56 PRG:0D56 ?? + jmp UpdateSlotTimer ; CDDB: 4C 83 CE ; CPU:$CD58 PRG:0D58 ?? CodeCDDE: - lda $B0,x ; CDDE: B5 B0 + lda $B0,x ; CDDE: B5 B0 ; CPU:$CD5A PRG:0D5A ?? ; CDE0: D0 3A = BNE $CE1C - .byte $D0, $3A ; CPU:$CDE0 PRG:0DE0 D0 3A + .byte $D0, $3A ; CPU:$CD5C PRG:0D5C D0 3A - lda $0368,x ; CDE2: BD 68 03 - cmp $AC,x ; CDE5: D5 AC + lda $0368,x ; CDE2: BD 68 03 ; CPU:$CD5E PRG:0D5E ?? + cmp $AC,x ; CDE5: D5 AC ; CPU:$CD60 PRG:0D60 ?? ; CDE7: F0 33 = BEQ $CE1C - .byte $F0, $33 ; CPU:$CDE7 PRG:0DE7 F0 33 + .byte $F0, $33 ; CPU:$CD62 PRG:0D62 F0 33 - ldy #$05 ; CDE9: A0 05 - jmp $DCC7 ; CDEB: 4C C7 DC + ldy #$05 ; CDE9: A0 05 ; CPU:$CD64 PRG:0D64 ?? + jmp $DCC7 ; CDEB: 4C C7 DC ; CPU:$CD66 PRG:0D66 ?? ; --------------------------------------------------------------------------- @@ -3301,41 +3301,41 @@ CodeCDDE: ; --------------------------------------------------------------------------- CodeCDEE: - lda $C0,x ; CDEE: B5 C0 - cmp #$E4 ; CDF0: C9 E4 - beq CodeCE0A ; CDF2: F0 16 + lda $C0,x ; CDEE: B5 C0 ; CPU:$CD68 PRG:0D68 ?? + cmp #$E4 ; CDF0: C9 E4 ; CPU:$CD6A PRG:0D6A ?? + beq CodeCE0A ; CDF2: F0 16 ; CPU:$CD6C PRG:0D6C ?? - lda #$03 ; CDF4: A9 03 - cmp RiderMotionState,x ; CDF6: D5 A4 - bne CodeCE00 ; CDF8: D0 06 + lda #$03 ; CDF4: A9 03 ; CPU:$CD6E PRG:0D6E ?? + cmp RiderMotionState,x ; CDF6: D5 A4 ; CPU:$CD70 PRG:0D70 ?? + bne CodeCE00 ; CDF8: D0 06 ; CPU:$CD72 PRG:0D72 ?? - lda $70,x ; CDFA: B5 70 - cmp #$03 ; CDFC: C9 03 - bcs CodeCE0A ; CDFE: B0 0A + lda $70,x ; CDFA: B5 70 ; CPU:$CD74 PRG:0D74 ?? + cmp #$03 ; CDFC: C9 03 ; CPU:$CD76 PRG:0D76 ?? + bcs CodeCE0A ; CDFE: B0 0A ; CPU:$CD78 PRG:0D78 ?? CodeCE00: - lda $B8,x ; CE00: B5 B8 - cmp #$38 ; CE02: C9 38 - bcs CodeCE0A ; CE04: B0 04 - cmp #$08 ; CE06: C9 08 - bcs CodeCE1D ; CE08: B0 13 + lda $B8,x ; CE00: B5 B8 ; CPU:$CD7A PRG:0D7A ?? + cmp #$38 ; CE02: C9 38 ; CPU:$CD7C PRG:0D7C ?? + bcs CodeCE0A ; CE04: B0 04 ; CPU:$CD7E PRG:0D7E ?? + cmp #$08 ; CE06: C9 08 ; CPU:$CD80 PRG:0D80 ?? + bcs CodeCE1D ; CE08: B0 13 ; CPU:$CD82 PRG:0D82 ?? CodeCE0A: - lda #$01 ; CE0A: A9 01 - cmp $036C,x ; CE0C: DD 6C 03 - beq CodeCE15 ; CE0F: F0 04 - asl a ; CE11: 0A - sta $036C,x ; CE12: 9D 6C 03 + lda #$01 ; CE0A: A9 01 ; CPU:$CD84 PRG:0D84 ?? + cmp $036C,x ; CE0C: DD 6C 03 ; CPU:$CD86 PRG:0D86 ?? + beq CodeCE15 ; CE0F: F0 04 ; CPU:$CD88 PRG:0D88 ?? + asl a ; CE11: 0A ; CPU:$CD8A PRG:0D8A ?? + sta $036C,x ; CE12: 9D 6C 03 ; CPU:$CD8C PRG:0D8C ?? CodeCE15: - txa ; CE15: 8A + txa ; CE15: 8A ; CPU:$CD8E PRG:0D8E ?? ; CE16: D0 10 = BNE $CE28 - bne CodeCE28 ; CPU:$CE16 PRG:0E16 D0 10 + bne CodeCE28 ; CPU:$CD90 PRG:0D90 ?? - lda #$04 ; CE18: A9 04 - sta $FD ; CE1A: 85 FD - rts ; CE1C: 60 + lda #$04 ; CE18: A9 04 ; CPU:$CD92 PRG:0D92 ?? + sta $FD ; CE1A: 85 FD ; CPU:$CD94 PRG:0D94 ?? + rts ; CE1C: 60 ; CPU:$CD96 PRG:0D96 ?? ; --------------------------------------------------------------------------- @@ -3344,14 +3344,14 @@ CodeCE15: ; --------------------------------------------------------------------------- CodeCE1D: - lda #$01 ; CE1D: A9 01 - cmp $036C,x ; CE1F: DD 6C 03 - beq CodeCE28 ; CE22: F0 04 - lsr a ; CE24: 4A - sta $036C,x ; CE25: 9D 6C 03 + lda #$01 ; CE1D: A9 01 ; CPU:$CD98 PRG:0D98 ?? + cmp $036C,x ; CE1F: DD 6C 03 ; CPU:$CD9A PRG:0D9A ?? + beq CodeCE28 ; CE22: F0 04 ; CPU:$CD9C PRG:0D9C ?? + lsr a ; CE24: 4A ; CPU:$CD9E PRG:0D9E ?? + sta $036C,x ; CE25: 9D 6C 03 ; CPU:$CDA0 PRG:0DA0 ?? CodeCE28: - rts ; CE28: 60 + rts ; CE28: 60 ; CPU:$CDA2 PRG:0DA2 ?? ; --------------------------------------------------------------------------- @@ -3360,44 +3360,44 @@ CodeCE28: ; --------------------------------------------------------------------------- CodeCE29: - cpx $4C ; CE29: E4 4C - bne CodeCE45 ; CE2B: D0 18 + cpx $4C ; CE29: E4 4C ; CPU:$CDA4 PRG:0DA4 ?? + bne CodeCE45 ; CE2B: D0 18 ; CPU:$CDA6 PRG:0DA6 ?? - lda $C0BC,y ; CE2D: B9 BC C0 - clc ; CE30: 18 - adc $90,x ; CE31: 75 90 - sta $90,x ; CE33: 95 90 - bcc CodeCE39 ; CE35: 90 02 - inc $94,x ; CE37: F6 94 + lda $C0BC,y ; CE2D: B9 BC C0 ; CPU:$CDA8 PRG:0DA8 ?? + clc ; CE30: 18 ; CPU:$CDAA PRG:0DAA ?? + adc $90,x ; CE31: 75 90 ; CPU:$CDAC PRG:0DAC ?? + sta $90,x ; CE33: 95 90 ; CPU:$CDAE PRG:0DAE ?? + bcc CodeCE39 ; CE35: 90 02 ; CPU:$CDB0 PRG:0DB0 ?? + inc $94,x ; CE37: F6 94 ; CPU:$CDB2 PRG:0DB2 ?? CodeCE39: - txa ; CE39: 8A - bne CodeCE45 ; CE3A: D0 09 + txa ; CE39: 8A ; CPU:$CDB4 PRG:0DB4 ?? + bne CodeCE45 ; CE3A: D0 09 ; CPU:$CDB6 PRG:0DB6 ?? - lda $94,x ; CE3C: B5 94 - cmp Slot94BoundaryTable,y ; CPU:$CE3E PRG:0E3E D9 D1 C0 + lda $94,x ; CE3C: B5 94 ; CPU:$CDB8 PRG:0DB8 ?? + cmp Slot94BoundaryTable,y ; CPU:$CDBA PRG:0DBA ?? ; CE3E: D9 D1 C0 - beq CodeCE46 ; CE41: F0 03 - bcs CodeCE4D ; CE43: B0 08 + beq CodeCE46 ; CE41: F0 03 ; CPU:$CDBC PRG:0DBC ?? + bcs CodeCE4D ; CE43: B0 08 ; CPU:$CDBE PRG:0DBE ?? CodeCE45: - rts ; CE45: 60 + rts ; CE45: 60 ; CPU:$CDC0 PRG:0DC0 ?? CodeCE46: - lda $90,x ; CE46: B5 90 - cmp Slot90BoundaryTable,y ; CPU:$CE48 PRG:0E48 D9 CE C0 + lda $90,x ; CE46: B5 90 ; CPU:$CDC2 PRG:0DC2 ?? + cmp Slot90BoundaryTable,y ; CPU:$CDC4 PRG:0DC4 ?? ; CE48: D9 CE C0 - bcc CodeCE45 ; CE4B: 90 F8 + bcc CodeCE45 ; CE4B: 90 F8 ; CPU:$CDC6 PRG:0DC6 ?? CodeCE4D: - lda Slot90BoundaryTable,y ; CPU:$CE4D PRG:0E4D B9 CE C0 + lda Slot90BoundaryTable,y ; CPU:$CDC8 PRG:0DC8 ?? ; CE4D: B9 CE C0 - sta $90,x ; CE50: 95 90 + sta $90,x ; CE50: 95 90 ; CPU:$CDCA PRG:0DCA ?? - lda Slot94BoundaryTable,y ; CPU:$CE52 PRG:0E52 B9 D1 C0 + lda Slot94BoundaryTable,y ; CPU:$CDCC PRG:0DCC ?? ; CE52: B9 D1 C0 - sta $94,x ; CE55: 95 94 - rts ; CE57: 60 + sta $94,x ; CE55: 95 94 ; CPU:$CDCE PRG:0DCE ?? + rts ; CE57: 60 ; CPU:$CDD0 PRG:0DD0 ?? ; --------------------------------------------------------------------------- @@ -3406,105 +3406,105 @@ CodeCE4D: ; --------------------------------------------------------------------------- CodeCE58: - cpx $4C ; CE58: E4 4C - bne CodeCE82 ; CE5A: D0 26 + cpx $4C ; CE58: E4 4C ; CPU:$CDD2 PRG:0DD2 ?? + bne CodeCE82 ; CE5A: D0 26 ; CPU:$CDD4 PRG:0DD4 ?? - sty $00 ; CE5C: 84 00 + sty $00 ; CE5C: 84 00 ; CPU:$CDD6 PRG:0DD6 ?? - lda $94,x ; CE5E: B5 94 - bne CodeCE6D ; CE60: D0 0B + lda $94,x ; CE5E: B5 94 ; CPU:$CDD8 PRG:0DD8 ?? + bne CodeCE6D ; CE60: D0 0B ; CPU:$CDDA PRG:0DDA ?? - lda $B0,x ; CE62: B5 B0 - lsr a ; CE64: 4A - tay ; CE65: A8 + lda $B0,x ; CE62: B5 B0 ; CPU:$CDDC PRG:0DDC ?? + lsr a ; CE64: 4A ; CPU:$CDDE PRG:0DDE ?? + tay ; CE65: A8 ; CPU:$CDE0 PRG:0DE0 ?? - lda $90,x ; CE66: B5 90 - cmp SlotPositionThresholdTable,y ; CPU:$CE68 PRG:0E68 D9 CC C0 + lda $90,x ; CE66: B5 90 ; CPU:$CDE2 PRG:0DE2 ?? + cmp SlotPositionThresholdTable,y ; CPU:$CDE4 PRG:0DE4 ?? ; CE68: D9 CC C0 - bcc CodeCE82 ; CE6B: 90 15 + bcc CodeCE82 ; CE6B: 90 15 ; CPU:$CDE6 PRG:0DE6 ?? CodeCE6D: - ldy $00 ; CE6D: A4 00 + ldy $00 ; CE6D: A4 00 ; CPU:$CDE8 PRG:0DE8 ?? - lda $90,x ; CE6F: B5 90 - sec ; CE71: 38 - sbc $C0C1,y ; CE72: F9 C1 C0 - sta $90,x ; CE75: 95 90 - bcs CodeCE82 ; CE77: B0 09 + lda $90,x ; CE6F: B5 90 ; CPU:$CDEA PRG:0DEA ?? + sec ; CE71: 38 ; CPU:$CDEC PRG:0DEC ?? + sbc $C0C1,y ; CE72: F9 C1 C0 ; CPU:$CDEE PRG:0DEE ?? + sta $90,x ; CE75: 95 90 ; CPU:$CDF0 PRG:0DF0 ?? + bcs CodeCE82 ; CE77: B0 09 ; CPU:$CDF2 PRG:0DF2 ?? - lda $94,x ; CE79: B5 94 - beq CodeCE80 ; CE7B: F0 03 + lda $94,x ; CE79: B5 94 ; CPU:$CDF4 PRG:0DF4 ?? + beq CodeCE80 ; CE7B: F0 03 ; CPU:$CDF6 PRG:0DF6 ?? - dec $94,x ; CE7D: D6 94 - rts ; CE7F: 60 + dec $94,x ; CE7D: D6 94 ; CPU:$CDF8 PRG:0DF8 ?? + rts ; CE7F: 60 ; CPU:$CDFA PRG:0DFA ?? CodeCE80: - sta $90,x ; CE80: 95 90 + sta $90,x ; CE80: 95 90 ; CPU:$CDFC PRG:0DFC ?? CodeCE82: - rts ; CE82: 60 + rts ; CE82: 60 ; CPU:$CDFE PRG:0DFE ?? ; --------------------------------------------------------------------------- ; $CE83-$CEB1: update per-slot timer/state values. ; --------------------------------------------------------------------------- UpdateSlotTimer: - lda $26,x ; CPU:$CE83 PRG:0E83 B5 26 - bne @return ; CPU:$CE85 PRG:0E85 D0 18 + lda $26,x ; CPU:$CE00 PRG:0E00 ?? + bne @return ; CPU:$CE02 PRG:0E02 ?? - lda $B0,x ; CPU:$CE87 PRG:0E87 B5 B0 - lsr a ; CPU:$CE89 PRG:0E89 4A - tay ; CPU:$CE8A PRG:0E8A A8 + lda $B0,x ; CPU:$CE04 PRG:0E04 ?? + lsr a ; CPU:$CE06 PRG:0E06 ?? + tay ; CPU:$CE08 PRG:0E08 ?? - lda SlotTimerReloadTable,y ; CPU:$CE8B PRG:0E8B B9 D4 C0 - sta $26,x ; CPU:$CE8E PRG:0E8E 95 26 + lda SlotTimerReloadTable,y ; CPU:$CE0A PRG:0E0A ?? + sta $26,x ; CPU:$CE0C PRG:0E0C ?? - lsr $00 ; CPU:$CE90 PRG:0E90 46 00 - bcc @alternate ; CPU:$CE92 PRG:0E92 90 0C + lsr $00 ; CPU:$CE0E PRG:0E0E ?? + bcc @alternate ; CPU:$CE10 PRG:0E10 ?? - lda $AC,x ; CPU:$CE94 PRG:0E94 B5 AC - cmp SlotACTargetTableC0C8,y ; CPU:$CE96 PRG:0E96 D9 C8 C0 - beq @return ; CPU:$CE99 PRG:0E99 F0 04 - bcc @increment ; CPU:$CE9B PRG:0E9B 90 12 + lda $AC,x ; CPU:$CE12 PRG:0E12 ?? + cmp SlotACTargetTableC0C8,y ; CPU:$CE14 PRG:0E14 ?? + beq @return ; CPU:$CE16 PRG:0E16 ?? + bcc @increment ; CPU:$CE18 PRG:0E18 ?? - dec $AC,x ; CPU:$CE9D PRG:0E9D D6 AC + dec $AC,x ; CPU:$CE1A PRG:0E1A ?? @return: - rts ; CPU:$CE9F PRG:0E9F 60 + rts ; CPU:$CE1C PRG:0E1C ?? @alternate: - lda $0388,x ; CPU:$CEA0 PRG:0EA0 BD 88 03 - and #$02 ; CPU:$CEA3 PRG:0EA3 29 02 - sta $0388,x ; CPU:$CEA5 PRG:0EA5 9D 88 03 + lda $0388,x ; CPU:$CE1E PRG:0E1E ?? + and #$02 ; CPU:$CE20 PRG:0E20 ?? + sta $0388,x ; CPU:$CE22 PRG:0E22 ?? - lda $AC,x ; CPU:$CEA8 PRG:0EA8 B5 AC - cmp SlotACAlternateTargetTable,y ; CPU:$CEAA PRG:0EAA D9 CA C0 + lda $AC,x ; CPU:$CE24 PRG:0E24 ?? + cmp SlotACAlternateTargetTable,y ; CPU:$CE26 PRG:0E26 ?? ; Original CEAD: B0 03 = BCS $CEB2 - .byte $B0, $03 ; CPU:$CEAD PRG:0EAD B0 03 + .byte $B0, $03 ; CPU:$CE28 PRG:0E28 B0 03 @increment: - inc $AC,x ; CPU:$CEAF PRG:0EAF F6 AC - rts ; CPU:$CEB1 PRG:0EB1 60 + inc $AC,x ; CPU:$CE2A PRG:0E2A ?? + rts ; CPU:$CE2C PRG:0E2C ?? RiderStateUpdateCEB2: - lda $5C,x ; CPU:$CEB2 PRG:0EB2 B5 5C - and #$C0 ; CPU:$CEB4 PRG:0EB4 29 C0 - beq @return ; CPU:$CEB6 PRG:0EB6 F0 17 - lda $B0,x ; CPU:$CEB8 PRG:0EB8 B5 B0 - bne @return ; CPU:$CEBA PRG:0EBA D0 13 - inc $AC,x ; CPU:$CEBC PRG:0EBC F6 AC - lda #$0D ; CPU:$CEBE PRG:0EBE A9 0D - sta $26,x ; CPU:$CEC0 PRG:0EC0 95 26 - lda $AC,x ; CPU:$CEC2 PRG:0EC2 B5 AC - cmp #$0D ; CPU:$CEC4 PRG:0EC4 C9 0D - bcc @return ; CPU:$CEC6 PRG:0EC6 90 07 - lda #$01 ; CPU:$CEC8 PRG:0EC8 A9 01 - sta $98,x ; CPU:$CECA PRG:0ECA 95 98 - asl a ; CPU:$CECC PRG:0ECC 0A - sta $26,x ; CPU:$CECD PRG:0ECD 95 26 + lda $5C,x ; CPU:$CE2E PRG:0E2E ?? + and #$C0 ; CPU:$CE30 PRG:0E30 ?? + beq @return ; CPU:$CE32 PRG:0E32 ?? + lda $B0,x ; CPU:$CE34 PRG:0E34 ?? + bne @return ; CPU:$CE36 PRG:0E36 ?? + inc $AC,x ; CPU:$CE38 PRG:0E38 ?? + lda #$0D ; CPU:$CE3A PRG:0E3A ?? + sta $26,x ; CPU:$CE3C PRG:0E3C ?? + lda $AC,x ; CPU:$CE3E PRG:0E3E ?? + cmp #$0D ; CPU:$CE40 PRG:0E40 ?? + bcc @return ; CPU:$CE42 PRG:0E42 ?? + lda #$01 ; CPU:$CE44 PRG:0E44 ?? + sta $98,x ; CPU:$CE46 PRG:0E46 ?? + asl a ; CPU:$CE48 PRG:0E48 ?? + sta $26,x ; CPU:$CE4A PRG:0E4A ?? @return: - rts ; CPU:$CECF PRG:0ECF 60 + rts ; CPU:$CE4C PRG:0E4C ?? ; --------------------------------------------------------------------------- @@ -3515,48 +3515,48 @@ RiderStateUpdateCEB2: ; --------------------------------------------------------------------------- ProcessRiderSlots: - ldx $4A ; CPU:$CED0 PRG:0ED0 A6 4A + ldx $4A ; CPU:$CE4E PRG:0E4E ?? @next_slot: - stx $0F ; CPU:$CED2 PRG:0ED2 86 0F + stx $0F ; CPU:$CE50 PRG:0E50 ?? - lda $A8,x ; CPU:$CED4 PRG:0ED4 B5 A8 - beq @advance_slot ; CPU:$CED6 PRG:0ED6 F0 2C + lda $A8,x ; CPU:$CE52 PRG:0E52 ?? + beq @advance_slot ; CPU:$CE54 PRG:0E54 ?? - lda $98,x ; CPU:$CED8 PRG:0ED8 B5 98 - ora $9C,x ; CPU:$CEDA PRG:0EDA 15 9C - bne @advance_slot ; CPU:$CEDC PRG:0EDC D0 26 + lda $98,x ; CPU:$CE56 PRG:0E56 ?? + ora $9C,x ; CPU:$CE58 PRG:0E58 ?? + bne @advance_slot ; CPU:$CE5A PRG:0E5A ?? - jsr $CFEA ; CPU:$CEDE PRG:0EDE 20 EA CF + jsr $CFEA ; CPU:$CE5C PRG:0E5C ?? - lda $B0,x ; CPU:$CEE1 PRG:0EE1 B5 B0 - bne @copy_runtime ; CPU:$CEE3 PRG:0EE3 D0 1A + lda $B0,x ; CPU:$CE5E PRG:0E5E ?? + bne @copy_runtime ; CPU:$CE60 PRG:0E60 ?? - jsr $CFCB ; CPU:$CEE5 PRG:0EE5 20 CB CF - jsr $D018 ; CPU:$CEE8 PRG:0EE8 20 18 D0 - bne @advance_slot ; CPU:$CEEB PRG:0EEB D0 17 + jsr $CFCB ; CPU:$CE62 PRG:0E62 ?? + jsr $D018 ; CPU:$CE64 PRG:0E64 ?? + bne @advance_slot ; CPU:$CE66 PRG:0E66 ?? - lda $03A6 ; CPU:$CEED PRG:0EED AD A6 03 - beq @advance_slot ; CPU:$CEF0 PRG:0EF0 F0 12 + lda $03A6 ; CPU:$CE68 PRG:0E68 ?? + beq @advance_slot ; CPU:$CE6A PRG:0E6A ?? - jsr SelectRiderConfiguration ; CPU:$CEF2 PRG:0EF2 20 00 D0 + jsr SelectRiderConfiguration ; CPU:$CE6C PRG:0E6C ?? - lda $52 ; CPU:$CEF5 PRG:0EF5 A5 52 - bne @advance_slot ; CPU:$CEF7 PRG:0EF7 D0 0B + lda $52 ; CPU:$CE6E PRG:0E6E ?? + bne @advance_slot ; CPU:$CE70 PRG:0E70 ?? - jsr CheckRiderCourseState ; CPU:$CEF9 PRG:0EF9 20 0C CF - jmp @advance_slot ; CPU:$CEFC PRG:0EFC 4C 04 CF + jsr CheckRiderCourseState ; CPU:$CE72 PRG:0E72 ?? + jmp @advance_slot ; CPU:$CE74 PRG:0E74 ?? @copy_runtime: - lda $0368,x ; CPU:$CEFF PRG:0EFF BD 68 03 - sta $7C,x ; CPU:$CF02 PRG:0F02 95 7C + lda $0368,x ; CPU:$CE76 PRG:0E76 ?? + sta $7C,x ; CPU:$CE78 PRG:0E78 ?? @advance_slot: - ldx $0F ; CPU:$CF04 PRG:0F04 A6 0F - inx ; CPU:$CF06 PRG:0F06 E8 - cpx #$04 ; CPU:$CF07 PRG:0F07 E0 04 - bcc @next_slot ; CPU:$CF09 PRG:0F09 90 C7 + ldx $0F ; CPU:$CE7A PRG:0E7A ?? + inx ; CPU:$CE7C PRG:0E7C ?? + cpx #$04 ; CPU:$CE7E PRG:0E7E ?? + bcc @next_slot ; CPU:$CE80 PRG:0E80 ?? - rts ; CPU:$CF0B PRG:0F0B 60 + rts ; CPU:$CE82 PRG:0E82 ?? ; --------------------------------------------------------------------------- @@ -3569,34 +3569,34 @@ ProcessRiderSlots: ; --------------------------------------------------------------------------- CheckRiderCourseState: - lda $84,x ; CF0C: B5 84 - lsr a ; CF0E: 4A + lda $84,x ; CF0C: B5 84 ; CPU:$CE84 PRG:0E84 ?? + lsr a ; CF0E: 4A ; CPU:$CE86 PRG:0E86 ?? ; CF0F: 90 FA = BCC $CF0B ; $CF0B is the RTS immediately preceding this routine. - .byte $90, $FA ; CPU:$CF0F PRG:0F0F 90 FA + .byte $90, $FA ; CPU:$CE88 PRG:0E88 90 FA - lda $70,x ; CF11: B5 70 - sta $02 ; CF13: 85 02 + lda $70,x ; CF11: B5 70 ; CPU:$CE8A PRG:0E8A ?? + sta $02 ; CF13: 85 02 ; CPU:$CE8C PRG:0E8C ?? - ldy #$02 ; CF15: A0 02 - jsr $CF96 ; CF17: 20 96 CF + ldy #$02 ; CF15: A0 02 ; CPU:$CE8E PRG:0E8E ?? + jsr $CF96 ; CF17: 20 96 CF ; CPU:$CE90 PRG:0E90 ?? - bcc RiderCourseAlternateCF2B ; CF1A: 90 0F + bcc RiderCourseAlternateCF2B ; CF1A: 90 0F ; CPU:$CE92 PRG:0E92 ?? - jsr $CFDB ; CF1C: 20 DB CF + jsr $CFDB ; CF1C: 20 DB CF ; CPU:$CE94 PRG:0E94 ?? - lda $80,x ; CF1F: B5 80 - asl a ; CF21: 0A + lda $80,x ; CF1F: B5 80 ; CPU:$CE96 PRG:0E96 ?? + asl a ; CF21: 0A ; CPU:$CE98 PRG:0E98 ?? ; CF22: 90 E7 = BCC $CF0B - .byte $90, $E7 ; CPU:$CF22 PRG:0F22 90 E7 + .byte $90, $E7 ; CPU:$CE9A PRG:0E9A 90 E7 - lda $18,x ; CF24: B5 18 - lsr a ; CF26: 4A + lda $18,x ; CF24: B5 18 ; CPU:$CE9C PRG:0E9C ?? + lsr a ; CF26: 4A ; CPU:$CE9E PRG:0E9E ?? - bcs RiderCoursePathCF64 ; CF27: B0 3B - bcc RiderCourseEntryCF47 ; CF29: 90 1C + bcs RiderCoursePathCF64 ; CF27: B0 3B ; CPU:$CEA0 PRG:0EA0 ?? + bcc RiderCourseEntryCF47 ; CF29: 90 1C ; CPU:$CEA2 PRG:0EA2 ?? ; --------------------------------------------------------------------------- @@ -3605,26 +3605,26 @@ CheckRiderCourseState: ; --------------------------------------------------------------------------- RiderCourseAlternateCF2B: - lda $DC,x ; CF2B: B5 DC - bne RiderCourseReturnCF87 ; CF2D: D0 58 + lda $DC,x ; CF2B: B5 DC ; CPU:$CEA4 PRG:0EA4 ?? + bne RiderCourseReturnCF87 ; CF2D: D0 58 ; CPU:$CEA6 PRG:0EA6 ?? - lda $84,x ; CF2F: B5 84 - lsr a ; CF31: 4A - bcc RiderCourseReturnCF87 ; CF32: 90 53 + lda $84,x ; CF2F: B5 84 ; CPU:$CEA8 PRG:0EA8 ?? + lsr a ; CF31: 4A ; CPU:$CEAA PRG:0EAA ?? + bcc RiderCourseReturnCF87 ; CF32: 90 53 ; CPU:$CEAC PRG:0EAC ?? - lda $80,x ; CF34: B5 80 - cmp #$F0 ; CF36: C9 F0 - bcs RiderCourseReturnCF87 ; CF38: B0 4D + lda $80,x ; CF34: B5 80 ; CPU:$CEAE PRG:0EAE ?? + cmp #$F0 ; CF36: C9 F0 ; CPU:$CEB0 PRG:0EB0 ?? + bcs RiderCourseReturnCF87 ; CF38: B0 4D ; CPU:$CEB2 PRG:0EB2 ?? - asl a ; CF3A: 0A - bcc RiderCourseReturnCF87 ; CF3B: 90 4A + asl a ; CF3A: 0A ; CPU:$CEB4 PRG:0EB4 ?? + bcc RiderCourseReturnCF87 ; CF3B: 90 4A ; CPU:$CEB6 PRG:0EB6 ?? - lda $19,x ; CF3D: B5 19 - cmp #$E0 ; CF3F: C9 E0 - bcc RiderCourseReturnCF87 ; CF41: 90 44 + lda $19,x ; CF3D: B5 19 ; CPU:$CEB8 PRG:0EB8 ?? + cmp #$E0 ; CF3F: C9 E0 ; CPU:$CEBA PRG:0EBA ?? + bcc RiderCourseReturnCF87 ; CF41: 90 44 ; CPU:$CEBC PRG:0EBC ?? - cmp #$F8 ; CF43: C9 F8 - bcc RiderCoursePathCF64 ; CF45: 90 1D + cmp #$F8 ; CF43: C9 F8 ; CPU:$CEBE PRG:0EBE ?? + bcc RiderCoursePathCF64 ; CF45: 90 1D ; CPU:$CEC0 PRG:0EC0 ?? ; --------------------------------------------------------------------------- @@ -3634,24 +3634,24 @@ RiderCourseAlternateCF2B: ; --------------------------------------------------------------------------- RiderCourseEntryCF47: - ldy $0360,x ; CF47: BC 60 03 - dey ; CF4A: 88 - cpy #$01 ; CF4B: C0 01 - bmi RiderCourseEntryCF6A ; CF4D: 30 1B + ldy $0360,x ; CF47: BC 60 03 ; CPU:$CEC2 PRG:0EC2 ?? + dey ; CF4A: 88 ; CPU:$CEC4 PRG:0EC4 ?? + cpy #$01 ; CF4B: C0 01 ; CPU:$CEC6 PRG:0EC6 ?? + bmi RiderCourseEntryCF6A ; CF4D: 30 1B ; CPU:$CEC8 PRG:0EC8 ?? - jsr RiderCourseValueCheckCF88 ; CF4F: 20 88 CF - bcs RiderCourseReturnCF87 ; CF52: B0 33 + jsr RiderCourseValueCheckCF88 ; CF4F: 20 88 CF ; CPU:$CECA PRG:0ECA ?? + bcs RiderCourseReturnCF87 ; CF52: B0 33 ; CPU:$CECC PRG:0ECC ?? - ldy $70,x ; CF54: B4 70 - iny ; CF56: C8 - sty $02 ; CF57: 84 02 + ldy $70,x ; CF54: B4 70 ; CPU:$CECE PRG:0ECE ?? + iny ; CF56: C8 ; CPU:$CED0 PRG:0ED0 ?? + sty $02 ; CF57: 84 02 ; CPU:$CED2 PRG:0ED2 ?? - ldy #$00 ; CF59: A0 00 - jsr $CF96 ; CF5B: 20 96 CF - bcs RiderCourseReturnCF87 ; CF5E: B0 27 + ldy #$00 ; CF59: A0 00 ; CPU:$CED4 PRG:0ED4 ?? + jsr $CF96 ; CF5B: 20 96 CF ; CPU:$CED6 PRG:0ED6 ?? + bcs RiderCourseReturnCF87 ; CF5E: B0 27 ; CPU:$CED8 PRG:0ED8 ?? - lda #$01 ; CF60: A9 01 - bne RiderCourseStoreCF85 ; CF62: D0 21 + lda #$01 ; CF60: A9 01 ; CPU:$CEDA PRG:0EDA ?? + bne RiderCourseStoreCF85 ; CF62: D0 21 ; CPU:$CEDC PRG:0EDC ?? ; --------------------------------------------------------------------------- @@ -3660,9 +3660,9 @@ RiderCourseEntryCF47: ; --------------------------------------------------------------------------- RiderCoursePathCF64: - lda $C0,x ; CF64: B5 C0 - cmp #$E6 ; CF66: C9 E6 - beq RiderCourseEntryCF47 ; CF68: F0 DD + lda $C0,x ; CF64: B5 C0 ; CPU:$CEDE PRG:0EDE ?? + cmp #$E6 ; CF66: C9 E6 ; CPU:$CEE0 PRG:0EE0 ?? + beq RiderCourseEntryCF47 ; CF68: F0 DD ; CPU:$CEE2 PRG:0EE2 ?? ; --------------------------------------------------------------------------- @@ -3671,29 +3671,29 @@ RiderCoursePathCF64: ; --------------------------------------------------------------------------- RiderCourseEntryCF6A: - ldy $0360,x ; CF6A: BC 60 03 - iny ; CF6D: C8 - cpy #$05 ; CF6E: C0 05 - bpl RiderCourseEntryCF47 ; CF70: 10 D5 + ldy $0360,x ; CF6A: BC 60 03 ; CPU:$CEE4 PRG:0EE4 ?? + iny ; CF6D: C8 ; CPU:$CEE6 PRG:0EE6 ?? + cpy #$05 ; CF6E: C0 05 ; CPU:$CEE8 PRG:0EE8 ?? + bpl RiderCourseEntryCF47 ; CF70: 10 D5 ; CPU:$CEEA PRG:0EEA ?? - jsr RiderCourseValueCheckCF88 ; CF72: 20 88 CF - bcs RiderCourseReturnCF87 ; CF75: B0 10 + jsr RiderCourseValueCheckCF88 ; CF72: 20 88 CF ; CPU:$CEEC PRG:0EEC ?? + bcs RiderCourseReturnCF87 ; CF75: B0 10 ; CPU:$CEEE PRG:0EEE ?? - ldy $70,x ; CF77: B4 70 - dey ; CF79: 88 - sty $02 ; CF7A: 84 02 + ldy $70,x ; CF77: B4 70 ; CPU:$CEF0 PRG:0EF0 ?? + dey ; CF79: 88 ; CPU:$CEF2 PRG:0EF2 ?? + sty $02 ; CF7A: 84 02 ; CPU:$CEF4 PRG:0EF4 ?? - ldy #$00 ; CF7C: A0 00 - jsr $CF96 ; CF7E: 20 96 CF - bcs RiderCourseReturnCF87 ; CF81: B0 04 + ldy #$00 ; CF7C: A0 00 ; CPU:$CEF6 PRG:0EF6 ?? + jsr $CF96 ; CF7E: 20 96 CF ; CPU:$CEF8 PRG:0EF8 ?? + bcs RiderCourseReturnCF87 ; CF81: B0 04 ; CPU:$CEFA PRG:0EFA ?? - lda #$FF ; CF83: A9 FF + lda #$FF ; CF83: A9 FF ; CPU:$CEFC PRG:0EFC ?? RiderCourseStoreCF85: - sta $DC,x ; CF85: 95 DC + sta $DC,x ; CF85: 95 DC ; CPU:$CEFE PRG:0EFE ?? RiderCourseReturnCF87: - rts ; CF87: 60 + rts ; CF87: 60 ; CPU:$CF00 PRG:0F00 ?? ; --------------------------------------------------------------------------- @@ -3708,20 +3708,20 @@ RiderCourseReturnCF87: ; --------------------------------------------------------------------------- RiderCourseValueCheckCF88: - jsr LoadIndexedValueE7FF ; CF88: 20 FF E7 + jsr LoadIndexedValueE7FF ; CF88: 20 FF E7 ; CPU:$CF02 PRG:0F02 ?? RiderCourseValueCheckCF8B: - cmp #$3B ; CF8B: C9 3B - bcc RiderCourseValueInvalidCF94 ; CF8D: 90 05 + cmp #$3B ; CF8B: C9 3B ; CPU:$CF04 PRG:0F04 ?? + bcc RiderCourseValueInvalidCF94 ; CF8D: 90 05 ; CPU:$CF06 PRG:0F06 ?? - cmp #$3E ; CF8F: C9 3E - bcs RiderCourseValueInvalidCF94 ; CF91: B0 01 + cmp #$3E ; CF8F: C9 3E ; CPU:$CF08 PRG:0F08 ?? + bcs RiderCourseValueInvalidCF94 ; CF91: B0 01 ; CPU:$CF0A PRG:0F0A ?? - rts ; CF93: 60 + rts ; CF93: 60 ; CPU:$CF0C PRG:0F0C ?? RiderCourseValueInvalidCF94: - sec ; CF94: 38 - rts ; CF95: 60 + sec ; CF94: 38 ; CPU:$CF0E PRG:0F0E ?? + rts ; CF95: 60 ; CPU:$CF10 PRG:0F10 ?? @@ -3743,47 +3743,47 @@ RiderCourseValueInvalidCF94: ; --------------------------------------------------------------------------- CheckAdjacentRiderConflict: - lda $80,x ; CPU:$CF96 PRG:0F96 B5 80 - clc ; CPU:$CF98 PRG:0F98 18 - adc $C0D6,y ; CPU:$CF99 PRG:0F99 79 D6 C0 - sta $00 ; CPU:$CF9C PRG:0F9C 85 00 + lda $80,x ; CPU:$CF12 PRG:0F12 ?? + clc ; CPU:$CF14 PRG:0F14 ?? + adc $C0D6,y ; CPU:$CF16 PRG:0F16 ?? + sta $00 ; CPU:$CF18 PRG:0F18 ?? - sec ; CPU:$CF9E PRG:0F9E 38 - sbc $C0D7,y ; CPU:$CF9F PRG:0F9F F9 D7 C0 - sta $01 ; CPU:$CFA2 PRG:0FA2 85 01 + sec ; CPU:$CF1A PRG:0F1A ?? + sbc $C0D7,y ; CPU:$CF1C PRG:0F1C ?? + sta $01 ; CPU:$CF1E PRG:0F1E ?? - ldy $4A ; CPU:$CFA4 PRG:0FA4 A4 4A + ldy $4A ; CPU:$CF20 PRG:0F20 ?? @check_rider: - cpy $0F ; CPU:$CFA6 PRG:0FA6 C4 0F - beq @next_rider ; CPU:$CFA8 PRG:0FA8 F0 1A + cpy $0F ; CPU:$CF22 PRG:0F22 ?? + beq @next_rider ; CPU:$CF24 PRG:0F24 ?? - lda $0084,y ; CPU:$CFAA PRG:0FAA B9 84 00 - lsr a ; CPU:$CFAD PRG:0FAD 4A - bcc @next_rider ; CPU:$CFAE PRG:0FAE 90 14 + lda $0084,y ; CPU:$CF26 PRG:0F26 ?? + lsr a ; CPU:$CF28 PRG:0F28 ?? + bcc @next_rider ; CPU:$CF2A PRG:0F2A ?? - lda $0070,y ; CPU:$CFB0 PRG:0FB0 B9 70 00 - beq @next_rider ; CPU:$CFB3 PRG:0FB3 F0 0F + lda $0070,y ; CPU:$CF2C PRG:0F2C ?? + beq @next_rider ; CPU:$CF2E PRG:0F2E ?? - cmp $02 ; CPU:$CFB5 PRG:0FB5 C5 02 - bne @next_rider ; CPU:$CFB7 PRG:0FB7 D0 0B + cmp $02 ; CPU:$CF30 PRG:0F30 ?? + bne @next_rider ; CPU:$CF32 PRG:0F32 ?? - lda $0080,y ; CPU:$CFB9 PRG:0FB9 B9 80 00 - cmp $00 ; CPU:$CFBC PRG:0FBC C5 00 - bcs @next_rider ; CPU:$CFBE PRG:0FBE B0 04 + lda $0080,y ; CPU:$CF34 PRG:0F34 ?? + cmp $00 ; CPU:$CF36 PRG:0F36 ?? + bcs @next_rider ; CPU:$CF38 PRG:0F38 ?? - cmp $01 ; CPU:$CFC0 PRG:0FC0 C5 01 - bcs @return ; CPU:$CFC2 PRG:0FC2 B0 06 + cmp $01 ; CPU:$CF3A PRG:0F3A ?? + bcs @return ; CPU:$CF3C PRG:0F3C ?? @next_rider: - iny ; CPU:$CFC4 PRG:0FC4 C8 - cpy #$04 ; CPU:$CFC5 PRG:0FC5 C0 04 - bcc @check_rider ; CPU:$CFC7 PRG:0FC7 90 DD + iny ; CPU:$CF3E PRG:0F3E ?? + cpy #$04 ; CPU:$CF40 PRG:0F40 ?? + bcc @check_rider ; CPU:$CF42 PRG:0F42 ?? - clc ; CPU:$CFC9 PRG:0FC9 18 + clc ; CPU:$CF44 PRG:0F44 ?? @return: - rts ; CPU:$CFCA PRG:0FCA 60 + rts ; CPU:$CF46 PRG:0F46 ?? ; --------------------------------------------------------------------------- ; $CFCB-$CFE9 @@ -3795,45 +3795,45 @@ CheckAdjacentRiderConflict: ; --------------------------------------------------------------------------- UpdateRiderPositionFlags: - ldy #$80 ; CFCB: A0 80 + ldy #$80 ; CFCB: A0 80 ; CPU:$CF48 PRG:0F48 ?? - lda $94,x ; CFCD: B5 94 - cmp $78,x ; CFCF: D5 78 + lda $94,x ; CFCD: B5 94 ; CPU:$CF4A PRG:0F4A ?? + cmp $78,x ; CFCF: D5 78 ; CPU:$CF4C PRG:0F4C ?? ; CFD1: 90 27 = BCC $CFFA - .byte $90, $27 ; CPU:$CFD1 PRG:0FD1 90 27 + .byte $90, $27 ; CPU:$CF4E PRG:0F4E 90 27 - bne UpdateRiderPositionFlagsCFDB ; CFD3: D0 06 + bne UpdateRiderPositionFlagsCFDB ; CFD3: D0 06 ; CPU:$CF50 PRG:0F50 ?? - lda $90,x ; CFD5: B5 90 - cmp $74,x ; CFD7: D5 74 + lda $90,x ; CFD5: B5 90 ; CPU:$CF52 PRG:0F52 ?? + cmp $74,x ; CFD7: D5 74 ; CPU:$CF54 PRG:0F54 ?? ; CFD9: 90 1F = BCC $CFFA - .byte $90, $1F ; CPU:$CFD9 PRG:0FD9 90 1F + .byte $90, $1F ; CPU:$CF56 PRG:0F56 90 1F ; --------------------------------------------------------------------------- ; $CFDB ; Secondary entry point. ; --------------------------------------------------------------------------- UpdateRiderPositionFlagsCFDB: - lda $94,x ; CFDB: B5 94 + lda $94,x ; CFDB: B5 94 ; CPU:$CF58 PRG:0F58 ?? ; CFDD: F0 0A = BEQ $CFE9 - beq RiderPositionFlagsReturnCFE9 ; CPU:$CFDD PRG:0FDD F0 0A + beq RiderPositionFlagsReturnCFE9 ; CPU:$CF5A PRG:0F5A ?? - lda #$0F ; CFDF: A9 0F - bne MergeRiderPositionFlagsCFE5 ; CFE1: D0 02 + lda #$0F ; CFDF: A9 0F ; CPU:$CF5C PRG:0F5C ?? + bne MergeRiderPositionFlagsCFE5 ; CFE1: D0 02 ; CPU:$CF5E PRG:0F5E ?? ; $CFE3 is a genuine secondary entry used by the next routine. SetRiderPositionHighNibbleMaskCFE3: - lda #$F0 ; CFE3: A9 F0 + lda #$F0 ; CFE3: A9 F0 ; CPU:$CF60 PRG:0F60 ?? MergeRiderPositionFlagsCFE5: - and $5C,x ; CFE5: 35 5C - sta $5C,x ; CFE7: 95 5C + and $5C,x ; CFE5: 35 5C ; CPU:$CF62 PRG:0F62 ?? + sta $5C,x ; CFE7: 95 5C ; CPU:$CF64 PRG:0F64 ?? RiderPositionFlagsReturnCFE9: - rts ; CFE9: 60 + rts ; CFE9: 60 ; CPU:$CF66 PRG:0F66 ?? ; --------------------------------------------------------------------------- @@ -3844,26 +3844,26 @@ RiderPositionFlagsReturnCFE9: ; --------------------------------------------------------------------------- UpdateRiderPackedState: - jsr SetRiderPositionHighNibbleMaskCFE3 ; CFEA: 20 E3 CF + jsr SetRiderPositionHighNibbleMaskCFE3 ; CFEA: 20 E3 CF ; CPU:$CF68 PRG:0F68 ?? - ldy #$01 ; CFED: A0 01 + ldy #$01 ; CFED: A0 01 ; CPU:$CF6A PRG:0F6A ?? - lda $7C,x ; CFEF: B5 7C - beq @return ; CFF1: F0 0C + lda $7C,x ; CFEF: B5 7C ; CPU:$CF6C PRG:0F6C ?? + beq @return ; CFF1: F0 0C ; CPU:$CF6E PRG:0F6E ?? - cmp $AC,x ; CFF3: D5 AC - beq @return ; CFF5: F0 08 + cmp $AC,x ; CFF3: D5 AC ; CPU:$CF70 PRG:0F70 ?? + beq @return ; CFF5: F0 08 ; CPU:$CF72 PRG:0F72 ?? - bcc @merge ; CFF7: 90 01 - iny ; CFF9: C8 + bcc @merge ; CFF7: 90 01 ; CPU:$CF74 PRG:0F74 ?? + iny ; CFF9: C8 ; CPU:$CF76 PRG:0F76 ?? @merge: - tya ; CFFA: 98 - ora $5C,x ; CFFB: 15 5C - sta $5C,x ; CFFD: 95 5C + tya ; CFFA: 98 ; CPU:$CF78 PRG:0F78 ?? + ora $5C,x ; CFFB: 15 5C ; CPU:$CF7A PRG:0F7A ?? + sta $5C,x ; CFFD: 95 5C ; CPU:$CF7C PRG:0F7C ?? @return: - rts ; CFFF: 60 + rts ; CFFF: 60 ; CPU:$CF7E PRG:0F7E ?? ; --------------------------------------------------------------------------- ; $D000-$D017 @@ -3874,30 +3874,30 @@ UpdateRiderPackedState: ; --------------------------------------------------------------------------- SelectRiderConfiguration: - ldy #$00 ; D000: A0 00 + ldy #$00 ; D000: A0 00 ; CPU:$CF80 PRG:0F80 ?? - cpx #$03 ; D002: E0 03 - beq @configure ; D004: F0 0F + cpx #$03 ; D002: E0 03 ; CPU:$CF82 PRG:0F82 ?? + beq @configure ; D004: F0 0F ; CPU:$CF84 PRG:0F84 ?? - lda $80,x ; D006: B5 80 - and #$10 ; D008: 29 10 + lda $80,x ; D006: B5 80 ; CPU:$CF86 PRG:0F86 ?? + and #$10 ; D008: 29 10 ; CPU:$CF88 PRG:0F88 ?? ; D00A: F0 F3 = BEQ $CFFF ; Shared RTS immediately before this routine. - .byte $F0, $F3 ; CPU:$D00A PRG:100A F0 F3 + .byte $F0, $F3 ; CPU:$CF8A PRG:0F8A F0 F3 - lda $1A,x ; D00C: B5 1A - cmp #$C0 ; D00E: C9 C0 + lda $1A,x ; D00C: B5 1A ; CPU:$CF8C PRG:0F8C ?? + cmp #$C0 ; D00E: C9 C0 ; CPU:$CF8E PRG:0F8E ?? ; D010: 90 ED = BCC $CFFF - .byte $90, $ED ; CPU:$D010 PRG:1010 90 ED + .byte $90, $ED ; CPU:$CF90 PRG:0F90 90 ED - bne @configure ; D012: D0 01 + bne @configure ; D012: D0 01 ; CPU:$CF92 PRG:0F92 ?? - iny ; D014: C8 + iny ; D014: C8 ; CPU:$CF94 PRG:0F94 ?? @configure: - jmp ConfigureSlot ; D015: 4C 50 DB + jmp ConfigureSlot ; D015: 4C 50 DB ; CPU:$CF96 PRG:0F96 ?? @@ -3912,67 +3912,67 @@ SelectRiderConfiguration: ; --------------------------------------------------------------------------- ScanRiderStructure: - lda #$00 ; CPU:$D018 PRG:1018 A9 00 - sta $09 ; CPU:$D01A PRG:101A 85 09 - sta $0D ; CPU:$D01C PRG:101C 85 0D + lda #$00 ; CPU:$CF98 PRG:0F98 ?? + sta $09 ; CPU:$CF9A PRG:0F9A ?? + sta $0D ; CPU:$CF9C PRG:0F9C ?? - txa ; CPU:$D01E PRG:101E 8A - asl a ; CPU:$D01F PRG:101F 0A - asl a ; CPU:$D020 PRG:1020 0A - sta $0A ; CPU:$D021 PRG:1021 85 0A + txa ; CPU:$CF9E PRG:0F9E ?? + asl a ; CPU:$CFA0 PRG:0FA0 ?? + asl a ; CPU:$CFA2 PRG:0FA2 ?? + sta $0A ; CPU:$CFA4 PRG:0FA4 ?? - ldy #$03 ; CPU:$D023 PRG:1023 A0 03 + ldy #$03 ; CPU:$CFA6 PRG:0FA6 ?? @scan_entry: - sty $0B ; CPU:$D025 PRG:1025 84 0B + sty $0B ; CPU:$CFA8 PRG:0FA8 ?? - ldy $0A ; CPU:$D027 PRG:1027 A4 0A - lda $03C0,y ; CPU:$D029 PRG:1029 B9 C0 03 + ldy $0A ; CPU:$CFAA PRG:0FAA ?? + lda $03C0,y ; CPU:$CFAC PRG:0FAC ?? - cmp #$C0 ; CPU:$D02C PRG:102C C9 C0 + cmp #$C0 ; CPU:$CFAE PRG:0FAE ?? ; D02E: F0 28 = BEQ $D058 - .byte $F0, $28 ; CPU:$D02E PRG:102E F0 28 + .byte $F0, $28 ; CPU:$CFB0 PRG:0FB0 F0 28 - cmp #$C1 ; CPU:$D030 PRG:1030 C9 C1 + cmp #$C1 ; CPU:$CFB2 PRG:0FB2 ?? ; D032: F0 24 = BEQ $D058 - .byte $F0, $24 ; CPU:$D032 PRG:1032 F0 24 + .byte $F0, $24 ; CPU:$CFB4 PRG:0FB4 F0 24 - cmp #$70 ; CPU:$D034 PRG:1034 C9 70 - bcc @check_48 ; CPU:$D036 PRG:1036 90 04 + cmp #$70 ; CPU:$CFB6 PRG:0FB6 ?? + bcc @check_48 ; CPU:$CFB8 PRG:0FB8 ?? - cmp #$74 ; CPU:$D038 PRG:1038 C9 74 + cmp #$74 ; CPU:$CFBA PRG:0FBA ?? ; D03A: 90 1C = BCC $D058 - .byte $90, $1C ; CPU:$D03A PRG:103A 90 1C + .byte $90, $1C ; CPU:$CFBC PRG:0FBC 90 1C @check_48: - cmp #$48 ; CPU:$D03C PRG:103C C9 48 - bcc @next_entry ; CPU:$D03E PRG:103E 90 04 + cmp #$48 ; CPU:$CFBE PRG:0FBE ?? + bcc @next_entry ; CPU:$CFC0 PRG:0FC0 ?? - cmp #$4B ; CPU:$D040 PRG:1040 C9 4B + cmp #$4B ; CPU:$CFC2 PRG:0FC2 ?? ; D042: 90 60 = BCC $D0A4 - .byte $90, $60 ; CPU:$D042 PRG:1042 90 60 + .byte $90, $60 ; CPU:$CFC4 PRG:0FC4 90 60 @next_entry: - inc $0A ; CPU:$D044 PRG:1044 E6 0A + inc $0A ; CPU:$CFC6 PRG:0FC6 ?? - ldy $0B ; CPU:$D046 PRG:1046 A4 0B - dey ; CPU:$D048 PRG:1048 88 - bpl @scan_entry ; CPU:$D049 PRG:1049 10 DA + ldy $0B ; CPU:$CFC8 PRG:0FC8 ?? + dey ; CPU:$CFCA PRG:0FCA ?? + bpl @scan_entry ; CPU:$CFCC PRG:0FCC ?? - ldy #$00 ; CPU:$D04B PRG:104B A0 00 - lda $58,x ; CPU:$D04D PRG:104D B5 58 - bne @use_y ; CPU:$D04F PRG:104F D0 03 + ldy #$00 ; CPU:$CFCE PRG:0FCE ?? + lda $58,x ; CPU:$CFD0 PRG:0FD0 ?? + bne @use_y ; CPU:$CFD2 PRG:0FD2 ?? - ldy $0368,x ; CPU:$D051 PRG:1051 BC 68 03 + ldy $0368,x ; CPU:$CFD4 PRG:0FD4 ?? @use_y: - tya ; CPU:$D054 PRG:1054 98 + tya ; CPU:$CFD6 PRG:0FD6 ?? ; D055: 4C A6 D0 = JMP $D0A6 - .byte $4C, $A6, $D0 ; CPU:$D055 PRG:1055 4C A6 D0 + .byte $4C, $A6, $D0 ; CPU:$CFD8 PRG:0FD8 4C A6 D0 @@ -3989,47 +3989,47 @@ ScanRiderStructure: ; --------------------------------------------------------------------------- CheckRiderCourseAhead: - inc $0D ; D058: E6 0D + inc $0D ; D058: E6 0D ; CPU:$CFDB PRG:0FDB ?? - lda $0A ; D05A: A5 0A - and #$03 ; D05C: 29 03 - tay ; D05E: A8 - iny ; D05F: C8 - tya ; D060: 98 + lda $0A ; D05A: A5 0A ; CPU:$CFDD PRG:0FDD ?? + and #$03 ; D05C: 29 03 ; CPU:$CFDF PRG:0FDF ?? + tay ; D05E: A8 ; CPU:$CFE1 PRG:0FE1 ?? + iny ; D05F: C8 ; CPU:$CFE3 PRG:0FE3 ?? + tya ; D060: 98 ; CPU:$CFE5 PRG:0FE5 ?? - clc ; D061: 18 - adc $E0,x ; D062: 75 E0 - and #$3F ; D064: 29 3F - sta $08 ; D066: 85 08 + clc ; D061: 18 ; CPU:$CFE7 PRG:0FE7 ?? + adc $E0,x ; D062: 75 E0 ; CPU:$CFE9 PRG:0FE9 ?? + and #$3F ; D064: 29 3F ; CPU:$CFEB PRG:0FEB ?? + sta $08 ; D066: 85 08 ; CPU:$CFED PRG:0FED ?? - lda #$40 ; D068: A9 40 - sta $09 ; D06A: 85 09 + lda #$40 ; D068: A9 40 ; CPU:$CFEF PRG:0FEF ?? + sta $09 ; D06A: 85 09 ; CPU:$CFF1 PRG:0FF1 ?? - ldy $0360,x ; D06C: BC 60 03 - dey ; D06F: 88 - cpy #$01 ; D070: C0 01 - bmi CheckRiderCourseOtherSideD088 ; D072: 30 14 + ldy $0360,x ; D06C: BC 60 03 ; CPU:$CFF3 PRG:0FF3 ?? + dey ; D06F: 88 ; CPU:$CFF5 PRG:0FF5 ?? + cpy #$01 ; D070: C0 01 ; CPU:$CFF7 PRG:0FF7 ?? + bmi CheckRiderCourseOtherSideD088 ; D072: 30 14 ; CPU:$CFF9 PRG:0FF9 ?? - jsr $E803 ; D074: 20 03 E8 + jsr $E803 ; D074: 20 03 E8 ; CPU:$CFFB PRG:0FFB ?? - ldy $07 ; D077: A4 07 - cmp #$FA ; D079: C9 FA + ldy $07 ; D077: A4 07 ; CPU:$CFFD PRG:0FFD ?? + cmp #$FA ; D079: C9 FA ; CPU:$CFFF PRG:0FFF ?? ; D07B: F0 0B = BEQ $D088 - beq CheckRiderCourseOtherSideD088 ; CPU:$D07B PRG:107B F0 0B + beq CheckRiderCourseOtherSideD088 ; CPU:$D001 PRG:1001 ?? - jsr RiderCourseValueCheckCF8B ; D07D: 20 8B CF + jsr RiderCourseValueCheckCF8B ; D07D: 20 8B CF ; CPU:$D003 PRG:1003 ?? ; D080: B0 ED = BCS $D06F ; ; Return to DEY so another candidate position/state can be checked. - .byte $B0, $ED ; CPU:$D080 PRG:1080 B0 ED + .byte $B0, $ED ; CPU:$D005 PRG:1005 B0 ED - jsr RiderCourseEntryCF47 ; D082: 20 47 CF + jsr RiderCourseEntryCF47 ; D082: 20 47 CF ; CPU:$D007 PRG:1007 ?? ; D085: 4C 4B D0 = JMP $D04B ; Return to the earlier scan routine's fallback path. - .byte $4C, $4B, $D0 ; CPU:$D085 PRG:1085 4C 4B D0 + .byte $4C, $4B, $D0 ; CPU:$D009 PRG:1009 4C 4B D0 ; --------------------------------------------------------------------------- @@ -4039,32 +4039,32 @@ CheckRiderCourseAhead: ; --------------------------------------------------------------------------- CheckRiderCourseOtherSideD088: - ldy $0360,x ; D088: BC 60 03 - iny ; D08B: C8 - cpy #$06 ; D08C: C0 06 + ldy $0360,x ; D088: BC 60 03 ; CPU:$D00C PRG:100C ?? + iny ; D08B: C8 ; CPU:$D00E PRG:100E ?? + cpy #$06 ; D08C: C0 06 ; CPU:$D010 PRG:1010 ?? ; D08E: 10 BB = BPL $D04B - .byte $10, $BB ; CPU:$D08E PRG:108E 10 BB + .byte $10, $BB ; CPU:$D012 PRG:1012 10 BB - jsr $E803 ; D090: 20 03 E8 + jsr $E803 ; D090: 20 03 E8 ; CPU:$D014 PRG:1014 ?? - ldy $07 ; D093: A4 07 - cmp #$E4 ; D095: C9 E4 + ldy $07 ; D093: A4 07 ; CPU:$D016 PRG:1016 ?? + cmp #$E4 ; D095: C9 E4 ; CPU:$D018 PRG:1018 ?? ; D097: F0 B2 = BEQ $D04B - .byte $F0, $B2 ; CPU:$D097 PRG:1097 F0 B2 + .byte $F0, $B2 ; CPU:$D01A PRG:101A F0 B2 - jsr RiderCourseValueCheckCF8B ; D099: 20 8B CF + jsr RiderCourseValueCheckCF8B ; D099: 20 8B CF ; CPU:$D01C PRG:101C ?? ; D09C: B0 ED = BCS $D08B ; ; Return to INY and try the next candidate. - .byte $B0, $ED ; CPU:$D09C PRG:109C B0 ED + .byte $B0, $ED ; CPU:$D01E PRG:101E B0 ED - jsr RiderCourseEntryCF6A ; D09E: 20 6A CF + jsr RiderCourseEntryCF6A ; D09E: 20 6A CF ; CPU:$D020 PRG:1020 ?? ; D0A1: 4C 4B D0 = JMP $D04B - .byte $4C, $4B, $D0 ; CPU:$D0A1 PRG:10A1 4C 4B D0 + .byte $4C, $4B, $D0 ; CPU:$D022 PRG:1022 4C 4B D0 ; --------------------------------------------------------------------------- @@ -4073,7 +4073,7 @@ CheckRiderCourseOtherSideD088: ; --------------------------------------------------------------------------- CourseScanResultD0A4: - lda #$09 ; D0A4: A9 09 + lda #$09 ; D0A4: A9 09 ; CPU:$D025 PRG:1025 ?? @@ -4091,10 +4091,10 @@ CourseScanResultD0A4: ; --------------------------------------------------------------------------- CourseScanStoreResultD0A6: - sta $7C,x ; CPU:$D0A6 PRG:10A6 95 7C + sta $7C,x ; CPU:$D027 PRG:1027 ?? - lda $0D ; CPU:$D0A8 PRG:10A8 A5 0D - rts ; CPU:$D0AA PRG:10AA 60 + lda $0D ; CPU:$D029 PRG:1029 ?? + rts ; CPU:$D02B PRG:102B ?? ; --------------------------------------------------------------------------- @@ -4107,32 +4107,32 @@ CourseScanStoreResultD0A6: ; --------------------------------------------------------------------------- UpdateRiderLanePositionStates: - ldx #$03 ; CPU:$D0AB PRG:10AB A2 03 + ldx #$03 ; CPU:$D02D PRG:102D ?? @next_rider: - ldy #$05 ; CPU:$D0AD PRG:10AD A0 05 + ldy #$05 ; CPU:$D02F PRG:102F ?? - lda $B8,x ; CPU:$D0AF PRG:10AF B5 B8 - sec ; CPU:$D0B1 PRG:10B1 38 - sbc #$10 ; CPU:$D0B2 PRG:10B2 E9 10 - bmi @store ; CPU:$D0B4 PRG:10B4 30 08 + lda $B8,x ; CPU:$D031 PRG:1031 ?? + sec ; CPU:$D033 PRG:1033 ?? + sbc #$10 ; CPU:$D035 PRG:1035 ?? + bmi @store ; CPU:$D037 PRG:1037 ?? @reduce: - dey ; CPU:$D0B6 PRG:10B6 88 - beq @store ; CPU:$D0B7 PRG:10B7 F0 05 + dey ; CPU:$D039 PRG:1039 ?? + beq @store ; CPU:$D03B PRG:103B ?? - sec ; CPU:$D0B9 PRG:10B9 38 - sbc #$08 ; CPU:$D0BA PRG:10BA E9 08 - bpl @reduce ; CPU:$D0BC PRG:10BC 10 F8 + sec ; CPU:$D03D PRG:103D ?? + sbc #$08 ; CPU:$D03F PRG:103F ?? + bpl @reduce ; CPU:$D041 PRG:1041 ?? @store: - tya ; CPU:$D0BE PRG:10BE 98 - sta $0360,x ; CPU:$D0BF PRG:10BF 9D 60 03 + tya ; CPU:$D043 PRG:1043 ?? + sta $0360,x ; CPU:$D045 PRG:1045 ?? - dex ; CPU:$D0C2 PRG:10C2 CA - bpl @next_rider ; CPU:$D0C3 PRG:10C3 10 E8 + dex ; CPU:$D047 PRG:1047 ?? + bpl @next_rider ; CPU:$D049 PRG:1049 ?? - rts ; CPU:$D0C5 PRG:10C5 60 + rts ; CPU:$D04B PRG:104B ?? ; --------------------------------------------------------------------------- ; $D0C6-$D0F3 @@ -4150,50 +4150,50 @@ UpdateRiderLanePositionStates: ; --------------------------------------------------------------------------- BuildRiderCourseObjectTable: - ldx #$03 ; CPU:$D0C6 PRG:10C6 A2 03 + ldx #$03 ; CPU:$D04D PRG:104D ?? @next_rider: - txa ; CPU:$D0C8 PRG:10C8 8A - asl a ; CPU:$D0C9 PRG:10C9 0A - asl a ; CPU:$D0CA PRG:10CA 0A - sta $0C ; CPU:$D0CB PRG:10CB 85 0C + txa ; CPU:$D04F PRG:104F ?? + asl a ; CPU:$D051 PRG:1051 ?? + asl a ; CPU:$D053 PRG:1053 ?? + sta $0C ; CPU:$D055 PRG:1055 ?? - lda #$04 ; CPU:$D0CD PRG:10CD A9 04 - sta $0B ; CPU:$D0CF PRG:10CF 85 0B + lda #$04 ; CPU:$D057 PRG:1057 ?? + sta $0B ; CPU:$D059 PRG:1059 ?? - jsr $E7FC ; CPU:$D0D1 PRG:10D1 20 FC E7 - sta $C0,x ; CPU:$D0D4 PRG:10D4 95 C0 + jsr $E7FC ; CPU:$D05B PRG:105B ?? + sta $C0,x ; CPU:$D05D PRG:105D ?? ; D0D6: 4C DD D0 = JMP $D0DD ; First iteration uses the value already returned in A by $E7FC, ; skipping the indexed load used by subsequent iterations. - .byte $4C, $DD, $D0 ; CPU:$D0D6 PRG:10D6 4C DD D0 + .byte $4C, $DD, $D0 ; CPU:$D05F PRG:105F 4C DD D0 @read_next: - ldy $08 ; CPU:$D0D9 PRG:10D9 A4 08 - lda ($03),y ; CPU:$D0DB PRG:10DB B1 03 + ldy $08 ; CPU:$D062 PRG:1062 ?? + lda ($03),y ; CPU:$D064 PRG:1064 ?? ; $D0DD @store_value: - pha ; CPU:$D0DD PRG:10DD 48 + pha ; CPU:$D066 PRG:1066 ?? - iny ; CPU:$D0DE PRG:10DE C8 - tya ; CPU:$D0DF PRG:10DF 98 - and #$3F ; CPU:$D0E0 PRG:10E0 29 3F - sta $08 ; CPU:$D0E2 PRG:10E2 85 08 + iny ; CPU:$D068 PRG:1068 ?? + tya ; CPU:$D06A PRG:106A ?? + and #$3F ; CPU:$D06C PRG:106C ?? + sta $08 ; CPU:$D06E PRG:106E ?? - ldy $0C ; CPU:$D0E4 PRG:10E4 A4 0C - pla ; CPU:$D0E6 PRG:10E6 68 - sta $03C0,y ; CPU:$D0E7 PRG:10E7 99 C0 03 + ldy $0C ; CPU:$D070 PRG:1070 ?? + pla ; CPU:$D072 PRG:1072 ?? + sta $03C0,y ; CPU:$D074 PRG:1074 ?? - inc $0C ; CPU:$D0EA PRG:10EA E6 0C - dec $0B ; CPU:$D0EC PRG:10EC C6 0B - bne @read_next ; CPU:$D0EE PRG:10EE D0 E9 + inc $0C ; CPU:$D076 PRG:1076 ?? + dec $0B ; CPU:$D078 PRG:1078 ?? + bne @read_next ; CPU:$D07A PRG:107A ?? - dex ; CPU:$D0F0 PRG:10F0 CA - bpl @next_rider ; CPU:$D0F1 PRG:10F1 10 D5 + dex ; CPU:$D07C PRG:107C ?? + bpl @next_rider ; CPU:$D07E PRG:107E ?? - rts ; CPU:$D0F3 PRG:10F3 60 + rts ; CPU:$D080 PRG:1080 ?? ; --------------------------------------------------------------------------- ; $D0F4-$D11E @@ -4202,35 +4202,35 @@ BuildRiderCourseObjectTable: ; --------------------------------------------------------------------------- Initialize03D0Structure: - ldx #$06 ; CPU:$D0F4 PRG:10F4 A2 06 + ldx #$06 ; CPU:$D082 PRG:1082 ?? @copy: - lda $03D9,x ; CPU:$D0F6 PRG:10F6 BD D9 03 - sta $03D1,x ; CPU:$D0F9 PRG:10F9 9D D1 03 + lda $03D9,x ; CPU:$D084 PRG:1084 ?? + sta $03D1,x ; CPU:$D086 PRG:1086 ?? - dex ; CPU:$D0FC PRG:10FC CA - bpl @copy ; CPU:$D0FD PRG:10FD 10 F7 + dex ; CPU:$D088 PRG:1088 ?? + bpl @copy ; CPU:$D08A PRG:108A ?? - lda #$56 ; CPU:$D0FF PRG:10FF A9 56 - sta $00 ; CPU:$D101 PRG:1101 85 00 + lda #$56 ; CPU:$D08C PRG:108C ?? + sta $00 ; CPU:$D08E PRG:108E ?? - lda #$23 ; CPU:$D103 PRG:1103 A9 23 - sta $01 ; CPU:$D105 PRG:1105 85 01 + lda #$23 ; CPU:$D090 PRG:1090 ?? + sta $01 ; CPU:$D092 PRG:1092 ?? - lda #$17 ; CPU:$D107 PRG:1107 A9 17 - sta $03D0 ; CPU:$D109 PRG:1109 8D D0 03 + lda #$17 ; CPU:$D094 PRG:1094 ?? + sta $03D0 ; CPU:$D096 PRG:1096 ?? - lda #$D0 ; CPU:$D10C PRG:110C A9 D0 - sta $02 ; CPU:$D10E PRG:110E 85 02 + lda #$D0 ; CPU:$D098 PRG:1098 ?? + sta $02 ; CPU:$D09A PRG:109A ?? - lda #$03 ; CPU:$D110 PRG:1110 A9 03 - sta $03 ; CPU:$D112 PRG:1112 85 03 + lda #$03 ; CPU:$D09C PRG:109C ?? + sta $03 ; CPU:$D09E PRG:109E ?? - lda #$FB ; CPU:$D114 PRG:1114 A9 FB - sta $03D2 ; CPU:$D116 PRG:1116 8D D2 03 - sta $03D5 ; CPU:$D119 PRG:1119 8D D5 03 + lda #$FB ; CPU:$D0A0 PRG:10A0 ?? + sta $03D2 ; CPU:$D0A2 PRG:10A2 ?? + sta $03D5 ; CPU:$D0A4 PRG:10A4 ?? - jmp $D2A3 ; CPU:$D11C PRG:111C 4C A3 D2 + jmp $D2A3 ; CPU:$D0A6 PRG:10A6 ?? ; --------------------------------------------------------------------------- @@ -4248,28 +4248,28 @@ Initialize03D0Structure: ; --------------------------------------------------------------------------- Initialize0300Structure: - lda #$11 ; CPU:$D11F PRG:111F A9 11 - sta $0300 ; CPU:$D121 PRG:1121 8D 00 03 + lda #$11 ; CPU:$D0A8 PRG:10A8 ?? + sta $0300 ; CPU:$D0AA PRG:10AA ?? - lda #$23 ; CPU:$D124 PRG:1124 A9 23 - sta $0301 ; CPU:$D126 PRG:1126 8D 01 03 + lda #$23 ; CPU:$D0AC PRG:10AC ?? + sta $0301 ; CPU:$D0AE PRG:10AE ?? - lda #$A0 ; CPU:$D129 PRG:1129 A9 A0 - sta $0302 ; CPU:$D12B PRG:112B 8D 02 03 + lda #$A0 ; CPU:$D0B0 PRG:10B0 ?? + sta $0302 ; CPU:$D0B2 PRG:10B2 E9 10 - ldx #$0E ; CPU:$D12E PRG:112E A2 0E - stx $0303 ; CPU:$D130 PRG:1130 8E 03 03 + ldx #$0E ; CPU:$D0B4 PRG:10B4 30 08 + stx $0303 ; CPU:$D0B6 PRG:10B6 88 - lda #$FE ; CPU:$D133 PRG:1133 A9 FE + lda #$FE ; CPU:$D0B7 PRG:10B7 F0 05 @fill: - sta $0303,x ; CPU:$D135 PRG:1135 9D 03 03 + sta $0303,x ; CPU:$D0B9 PRG:10B9 38 - dex ; CPU:$D138 PRG:1138 CA - bne @fill ; CPU:$D139 PRG:1139 D0 FA + dex ; CPU:$D0BA PRG:10BA E9 08 + bne @fill ; CPU:$D0BC PRG:10BC 10 F8 - stx $0312 ; CPU:$D13B PRG:113B 8E 12 03 - rts ; CPU:$D13E PRG:113E 60 + stx $0312 ; CPU:$D0BE PRG:10BE 98 + rts ; CPU:$D0BF PRG:10BF 9D 60 03 ; --------------------------------------------------------------------------- @@ -4283,14 +4283,14 @@ Initialize0300Structure: ; --------------------------------------------------------------------------- InitializePairedPpuRows: - ldx #$00 ; CPU:$D13F PRG:113F A2 00 - jsr BuildPairedPpuRows ; CPU:$D141 PRG:1141 20 E4 EC + ldx #$00 ; CPU:$D0C2 PRG:10C2 CA + jsr BuildPairedPpuRows ; CPU:$D0C3 PRG:10C3 10 E8 - ldx #$04 ; CPU:$D144 PRG:1144 A2 04 - jsr BuildPairedPpuRows ; CPU:$D146 PRG:1146 20 E4 EC + ldx #$04 ; CPU:$D0C5 PRG:10C5 60 + jsr BuildPairedPpuRows ; CPU:$D0C6 PRG:10C6 A2 03 - ldx #$08 ; CPU:$D149 PRG:1149 A2 08 - jmp BuildPairedPpuRows ; CPU:$D14B PRG:114B 4C E4 EC + ldx #$08 ; CPU:$D0C8 PRG:10C8 8A + jmp BuildPairedPpuRows ; CPU:$D0C9 PRG:10C9 0A ; --------------------------------------------------------------------------- @@ -4303,16 +4303,16 @@ InitializePairedPpuRows: NmiRuntimeUpdate: @wait_ppu: - lda PPUSTATUS ; D14E: AD 02 20 - and #$40 ; D151: 29 40 - bne @wait_ppu ; D153: D0 F9 + lda PPUSTATUS ; D14E: AD 02 20 ; CPU:$D0CA PRG:10CA 0A + and #$40 ; D151: 29 40 ; CPU:$D0CB PRG:10CB 85 0C + bne @wait_ppu ; D153: D0 F9 ; CPU:$D0CD PRG:10CD A9 04 - jsr ApplyPpuScrollState ; CPU:$D155 PRG:1155 20 B3 D1 + jsr ApplyPpuScrollState ; CPU:$D0CF PRG:10CF 85 0B ; D155: 20 B3 D1 - lda $3F ; D158: A5 3F - and #$03 ; D15A: 29 03 - sta $4C ; D15C: 85 4C + lda $3F ; D158: A5 3F ; CPU:$D0D1 PRG:10D1 20 FC E7 + and #$03 ; D15A: 29 03 ; CPU:$D0D4 PRG:10D4 95 C0 + sta $4C ; D15C: 85 4C ; CPU:$D0D6 PRG:10D6 4C DD D0 ; --------------------------------------------------------------------------- @@ -4326,32 +4326,32 @@ NmiRuntimeUpdate: ; Continues at $D17C. ; --------------------------------------------------------------------------- - jsr Initialize0300Structure ; D15E: 20 1F D1 + jsr Initialize0300Structure ; D15E: 20 1F D1 ; CPU:$D0D9 PRG:10D9 A4 08 - ldx #$43 ; D161: A2 43 + ldx #$43 ; D161: A2 43 ; CPU:$D0DB PRG:10DB B1 03 - lda $41 ; D163: A5 41 - cmp #$09 ; D165: C9 09 + lda $41 ; D163: A5 41 ; CPU:$D0DD PRG:10DD 48 + cmp #$09 ; D165: C9 09 ; CPU:$D0DE PRG:10DE C8 ; D167: F0 15 = BEQ $D17E ; Target is beyond this incremental block. - .byte $F0, $15 ; CPU:$D167 PRG:1167 F0 15 + .byte $F0, $15 ; CPU:$D0DF PRG:10DF F0 15 - lda #$F8 ; D169: A9 F8 - ldy #$EC ; D16B: A0 EC + lda #$F8 ; D169: A9 F8 ; CPU:$D0E1 PRG:10E1 ?? + ldy #$EC ; D16B: A0 EC ; CPU:$D0E3 PRG:10E3 ?? @hide_oam_entries: - sta $0200,y ; D16D: 99 00 02 + sta $0200,y ; D16D: 99 00 02 ; CPU:$D0E5 PRG:10E5 ?? - dey ; D170: 88 - dey ; D171: 88 - dey ; D172: 88 - dey ; D173: 88 + dey ; D170: 88 ; CPU:$D0E7 PRG:10E7 99 C0 03 + dey ; D171: 88 ; CPU:$D0EA PRG:10EA E6 0C + dey ; D172: 88 ; CPU:$D0EC PRG:10EC C6 0B + dey ; D173: 88 ; CPU:$D0EE PRG:10EE D0 E9 - bne @hide_oam_entries ; D174: D0 F7 + bne @hide_oam_entries ; D174: D0 F7 ; CPU:$D0F0 PRG:10F0 CA - jsr BuildRiderCourseObjectTable ; D176: 20 C6 D0 - jsr Initialize03D0Structure ; D179: 20 F4 D0 + jsr BuildRiderCourseObjectTable ; D176: 20 C6 D0 ; CPU:$D0F1 PRG:10F1 10 D5 + jsr Initialize03D0Structure ; D179: 20 F4 D0 ; CPU:$D0F3 PRG:10F3 60 ; --------------------------------------------------------------------------- ; $D17C-$D19A @@ -4361,32 +4361,32 @@ NmiRuntimeUpdate: ; its previous value instead of being initialized to $28. ; --------------------------------------------------------------------------- - ldx #$28 ; D17C: A2 28 + ldx #$28 ; D17C: A2 28 ; CPU:$D0F4 PRG:10F4 A2 06 ; $D17E - secondary entry from D167. NmiRuntimeDelayD17E: - ldy #$12 ; D17E: A0 12 + ldy #$12 ; D17E: A0 12 ; CPU:$D0F6 PRG:10F6 BD D9 03 @delay_inner: - dey ; D180: 88 - bne @delay_inner ; D181: D0 FD + dey ; D180: 88 ; CPU:$D0F9 PRG:10F9 9D D1 03 + bne @delay_inner ; D181: D0 FD ; CPU:$D0FC PRG:10FC CA - dex ; D183: CA - bne NmiRuntimeDelayD17E ; D184: D0 F8 + dex ; D183: CA ; CPU:$D0FD PRG:10FD 10 F7 + bne NmiRuntimeDelayD17E ; D184: D0 F8 ; CPU:$D0FF PRG:10FF A9 56 - lda $10 ; D186: A5 10 - ora $4D ; D188: 05 4D - sta PPUCTRL ; D18A: 8D 00 20 + lda $10 ; D186: A5 10 ; CPU:$D101 PRG:1101 85 00 + ora $4D ; D188: 05 4D ; CPU:$D103 PRG:1103 A9 23 + sta PPUCTRL ; D18A: 8D 00 20 ; CPU:$D105 PRG:1105 85 01 - lda PPUSTATUS ; D18D: AD 02 20 + lda PPUSTATUS ; D18D: AD 02 20 ; CPU:$D107 PRG:1107 A9 17 - lda $12 ; D190: A5 12 - sta PPUSCROLL ; D192: 8D 05 20 + lda $12 ; D190: A5 12 ; CPU:$D109 PRG:1109 8D D0 03 + sta PPUSCROLL ; D192: 8D 05 20 ; CPU:$D10C PRG:110C A9 D0 - lda $13 ; D195: A5 13 - sta PPUSCROLL ; D197: 8D 05 20 + lda $13 ; D195: A5 13 ; CPU:$D10E PRG:110E 85 02 + sta PPUSCROLL ; D197: 8D 05 20 ; CPU:$D110 PRG:1110 A9 03 - rts ; D19A: 60 + rts ; D19A: 60 ; CPU:$D112 PRG:1112 85 03 ; --------------------------------------------------------------------------- @@ -4396,22 +4396,22 @@ NmiRuntimeDelayD17E: UpdatePpuState: @wait_ppu: - lda PPUSTATUS ; D19B: AD 02 20 - and #$40 ; D19E: 29 40 - beq @wait_ppu ; D1A0: F0 F9 + lda PPUSTATUS ; D19B: AD 02 20 ; CPU:$D114 PRG:1114 A9 FB + and #$40 ; D19E: 29 40 ; CPU:$D116 PRG:1116 8D D2 03 + beq @wait_ppu ; D1A0: F0 F9 ; CPU:$D119 PRG:1119 8D D5 03 - lda $10 ; D1A2: A5 10 - and #$F0 ; D1A4: 29 F0 - jsr $C333 ; D1A6: 20 33 C3 + lda $10 ; D1A2: A5 10 ; CPU:$D11C PRG:111C 4C A3 D2 + and #$F0 ; D1A4: 29 F0 ; CPU:$D11F PRG:111F A9 11 + jsr $C333 ; D1A6: 20 33 C3 ; CPU:$D121 PRG:1121 8D 00 03 - lda PPUSTATUS ; D1A9: AD 02 20 + lda PPUSTATUS ; D1A9: AD 02 20 ; CPU:$D124 PRG:1124 A9 23 - lda #$00 ; D1AC: A9 00 - sta PPUSCROLL ; D1AE: 8D 05 20 + lda #$00 ; D1AC: A9 00 ; CPU:$D126 PRG:1126 8D 01 03 + sta PPUSCROLL ; D1AE: 8D 05 20 ; CPU:$D129 PRG:1129 A9 A0 ; D1B1: F0 E4 = BEQ $D197 ; A is known to be zero, so this is an unconditional branch. - .byte $F0, $E4 ; CPU:$D1B1 PRG:11B1 F0 E4 + .byte $F0, $E4 ; CPU:$D12B PRG:112B F0 E4 ; --------------------------------------------------------------------------- @@ -4424,21 +4424,21 @@ UpdatePpuState: ; --------------------------------------------------------------------------- ApplyPpuScrollState: - lda $10 ; CPU:$D1B3 PRG:11B3 A5 10 - ora $4E ; CPU:$D1B5 PRG:11B5 05 4E - sta PPUCTRL ; CPU:$D1B7 PRG:11B7 8D 00 20 + lda $10 ; CPU:$D12D PRG:112D ?? + ora $4E ; CPU:$D12F PRG:112F ?? + sta PPUCTRL ; CPU:$D131 PRG:1131 ?? ; Reset the PPUADDR/PPUSCROLL write latch. - lda PPUSTATUS ; CPU:$D1BA PRG:11BA AD 02 20 + lda PPUSTATUS ; CPU:$D133 PRG:1133 A9 FE - lda $50 ; CPU:$D1BD PRG:11BD A5 50 - sta PPUSCROLL ; CPU:$D1BF PRG:11BF 8D 05 20 + lda $50 ; CPU:$D135 PRG:1135 9D 03 03 + sta PPUSCROLL ; CPU:$D138 PRG:1138 CA - lda $51 ; CPU:$D1C2 PRG:11C2 A5 51 + lda $51 ; CPU:$D139 PRG:1139 D0 FA ; Tail-call the existing second-scroll-write path. ; D1C4: 4C 97 D1 = JMP $D197 - .byte $4C, $97, $D1 ; CPU:$D1C4 PRG:11C4 4C 97 D1 + .byte $4C, $97, $D1 ; CPU:$D13B PRG:113B 4C 97 D1 ; --------------------------------------------------------------------------- @@ -4452,118 +4452,118 @@ ApplyPpuScrollState: ; --------------------------------------------------------------------------- BuildIndirectStructure: - sta $0A ; CPU:$D1C7 PRG:11C7 85 0A + sta $0A ; CPU:$D13E PRG:113E 60 - txa ; CPU:$D1C9 PRG:11C9 8A - pha ; CPU:$D1CA PRG:11CA 48 + txa ; CPU:$D13F PRG:113F ?? + pha ; CPU:$D141 PRG:1141 ?? - tya ; CPU:$D1CB PRG:11CB 98 - pha ; CPU:$D1CC PRG:11CC 48 + tya ; CPU:$D143 PRG:1143 ?? + pha ; CPU:$D145 PRG:1145 ?? - lda #$02 ; CPU:$D1CD PRG:11CD A9 02 - sta $05 ; CPU:$D1CF PRG:11CF 85 05 + lda #$02 ; CPU:$D147 PRG:1147 ?? + sta $05 ; CPU:$D149 PRG:1149 ?? - lda #$0F ; CPU:$D1D1 PRG:11D1 A9 0F - and $03 ; CPU:$D1D3 PRG:11D3 25 03 - sta $07 ; CPU:$D1D5 PRG:11D5 85 07 + lda #$0F ; CPU:$D14B PRG:114B ?? + and $03 ; CPU:$D14D PRG:114D ?? + sta $07 ; CPU:$D14F PRG:114F ?? - lda $03 ; CPU:$D1D7 PRG:11D7 A5 03 - lsr a ; CPU:$D1D9 PRG:11D9 4A - lsr a ; CPU:$D1DA PRG:11DA 4A - lsr a ; CPU:$D1DB PRG:11DB 4A - lsr a ; CPU:$D1DC PRG:11DC 4A - sta $06 ; CPU:$D1DD PRG:11DD 85 06 - tax ; CPU:$D1DF PRG:11DF AA + lda $03 ; CPU:$D151 PRG:1151 29 40 + lsr a ; CPU:$D153 PRG:1153 D0 F9 + lsr a ; CPU:$D155 PRG:1155 20 B3 D1 + lsr a ; CPU:$D158 PRG:1158 A5 3F + lsr a ; CPU:$D15A PRG:115A 29 03 + sta $06 ; CPU:$D15C PRG:115C 85 4C + tax ; CPU:$D15E PRG:115E 20 1F D1 - lda #$00 ; CPU:$D1E0 PRG:11E0 A9 00 - clc ; CPU:$D1E2 PRG:11E2 18 + lda #$00 ; CPU:$D161 PRG:1161 A2 43 + clc ; CPU:$D163 PRG:1163 A5 41 @calculate_count: - adc $07 ; CPU:$D1E3 PRG:11E3 65 07 - dex ; CPU:$D1E5 PRG:11E5 CA - bne @calculate_count ; CPU:$D1E6 PRG:11E6 D0 FB + adc $07 ; CPU:$D165 PRG:1165 C9 09 + dex ; CPU:$D167 PRG:1167 F0 15 + bne @calculate_count ; CPU:$D169 PRG:1169 A9 F8 - sta $08 ; CPU:$D1E8 PRG:11E8 85 08 + sta $08 ; CPU:$D16B PRG:116B A0 EC - lda $02 ; CPU:$D1EA PRG:11EA A5 02 - ldy #$01 ; CPU:$D1EC PRG:11EC A0 01 + lda $02 ; CPU:$D16D PRG:116D 99 00 02 + ldy #$01 ; CPU:$D170 PRG:1170 88 @build_entry: - txa ; CPU:$D1EE PRG:11EE 8A - lsr a ; CPU:$D1EF PRG:11EF 4A - bcs @store_value ; D1F0: B0 0A + txa ; CPU:$D171 PRG:1171 88 + lsr a ; CPU:$D172 PRG:1172 88 + bcs @store_value ; D1F0: B0 0A ; CPU:$D173 PRG:1173 88 - lsr $0A ; CPU:$D1F2 PRG:11F2 46 0A - bcc @store_value ; D1F4: 90 06 + lsr $0A ; CPU:$D174 PRG:1174 D0 F7 + bcc @store_value ; D1F4: 90 06 ; CPU:$D176 PRG:1176 20 C6 D0 - lda #$FC ; D1F6: A9 FC - sta ($04),y ; D1F8: 91 04 + lda #$FC ; D1F6: A9 FC ; CPU:$D179 PRG:1179 20 F4 D0 + sta ($04),y ; D1F8: 91 04 ; CPU:$D17C PRG:117C A2 28 ; D1FA: D0 06 = BNE $D202 - bne @store_common ; CPU:$D1FA PRG:11FA D0 06 + bne @store_common ; CPU:$D17E PRG:117E A0 12 @store_value: - lda $02 ; D1FC: A5 02 - sta ($04),y ; D1FE: 91 04 - inc $02 ; D200: E6 02 + lda $02 ; D1FC: A5 02 ; CPU:$D180 PRG:1180 88 + sta ($04),y ; D1FE: 91 04 ; CPU:$D181 PRG:1181 D0 FD + inc $02 ; D200: E6 02 ; CPU:$D183 PRG:1183 CA @store_common: - iny ; D202: C8 - lda $0B ; CPU:$D203 PRG:1203 A5 0B + iny ; D202: C8 ; CPU:$D184 PRG:1184 D0 F8 + lda $0B ; CPU:$D186 PRG:1186 A5 10 - sta ($04),y ; CPU:$D205 PRG:1205 91 04 + sta ($04),y ; CPU:$D188 PRG:1188 05 4D - iny ; CPU:$D207 PRG:1207 C8 - iny ; CPU:$D208 PRG:1208 C8 - iny ; CPU:$D209 PRG:1209 C8 + iny ; CPU:$D18A PRG:118A 8D 00 20 + iny ; CPU:$D18D PRG:118D AD 02 20 + iny ; CPU:$D190 PRG:1190 A5 12 - inx ; CPU:$D20A PRG:120A E8 - cpx $08 ; CPU:$D20B PRG:120B E4 08 - bne @build_entry ; CPU:$D20D PRG:120D D0 DF + inx ; CPU:$D192 PRG:1192 8D 05 20 + cpx $08 ; CPU:$D195 PRG:1195 A5 13 + bne @build_entry ; CPU:$D197 PRG:1197 8D 05 20 - ldy #$00 ; CPU:$D20F PRG:120F A0 00 + ldy #$00 ; CPU:$D19A PRG:119A 60 @next_row: - ldx $06 ; CPU:$D211 PRG:1211 A6 06 + ldx $06 ; CPU:$D19B PRG:119B ?? - lda $01 ; CPU:$D213 PRG:1213 A5 01 - sta $09 ; CPU:$D215 PRG:1215 85 09 + lda $01 ; CPU:$D19D PRG:119D ?? + sta $09 ; CPU:$D19F PRG:119F ?? @write_row: - lda $09 ; CPU:$D217 PRG:1217 A5 09 - sta ($04),y ; CPU:$D219 PRG:1219 91 04 + lda $09 ; CPU:$D1A1 PRG:11A1 ?? + sta ($04),y ; CPU:$D1A3 PRG:11A3 ?? - clc ; CPU:$D21B PRG:121B 18 - adc #$08 ; CPU:$D21C PRG:121C 69 08 - sta $09 ; CPU:$D21E PRG:121E 85 09 + clc ; CPU:$D1A5 PRG:11A5 ?? + adc #$08 ; CPU:$D1A7 PRG:11A7 ?? + sta $09 ; CPU:$D1A9 PRG:11A9 AD 02 20 - iny ; CPU:$D220 PRG:1220 C8 - iny ; CPU:$D221 PRG:1221 C8 - iny ; CPU:$D222 PRG:1222 C8 + iny ; CPU:$D1AC PRG:11AC A9 00 + iny ; CPU:$D1AE PRG:11AE 8D 05 20 + iny ; CPU:$D1B1 PRG:11B1 F0 E4 - lda $00 ; CPU:$D223 PRG:1223 A5 00 - sta ($04),y ; CPU:$D225 PRG:1225 91 04 + lda $00 ; CPU:$D1B3 PRG:11B3 A5 10 + sta ($04),y ; CPU:$D1B5 PRG:11B5 05 4E - iny ; CPU:$D227 PRG:1227 C8 + iny ; CPU:$D1B7 PRG:11B7 8D 00 20 - dex ; CPU:$D228 PRG:1228 CA - bne @write_row ; CPU:$D229 PRG:1229 D0 EC + dex ; CPU:$D1BA PRG:11BA AD 02 20 + bne @write_row ; CPU:$D1BD PRG:11BD A5 50 - lda $00 ; CPU:$D22B PRG:122B A5 00 - clc ; CPU:$D22D PRG:122D 18 - adc #$08 ; CPU:$D22E PRG:122E 69 08 - sta $00 ; CPU:$D230 PRG:1230 85 00 + lda $00 ; CPU:$D1BF PRG:11BF 8D 05 20 + clc ; CPU:$D1C2 PRG:11C2 A5 51 + adc #$08 ; CPU:$D1C4 PRG:11C4 4C 97 D1 + sta $00 ; CPU:$D1C7 PRG:11C7 ?? - dec $07 ; CPU:$D232 PRG:1232 C6 07 - bne @next_row ; CPU:$D234 PRG:1234 D0 DB + dec $07 ; CPU:$D1C9 PRG:11C9 ?? + bne @next_row ; CPU:$D1CB PRG:11CB ?? - pla ; CPU:$D236 PRG:1236 68 - tay ; CPU:$D237 PRG:1237 A8 + pla ; CPU:$D1CD PRG:11CD ?? + tay ; CPU:$D1CF PRG:11CF ?? - pla ; CPU:$D238 PRG:1238 68 - tax ; CPU:$D239 PRG:1239 AA + pla ; CPU:$D1D1 PRG:11D1 ?? + tax ; CPU:$D1D3 PRG:11D3 ?? - rts ; CPU:$D23A PRG:123A 60 + rts ; CPU:$D1D5 PRG:11D5 ?? ; --------------------------------------------------------------------------- ; $D23B-$D24E @@ -4575,25 +4575,25 @@ BuildIndirectStructure: ; --------------------------------------------------------------------------- ProcessTwoIndexedEntries: - ldx #$01 ; CPU:$D23B PRG:123B A2 01 + ldx #$01 ; CPU:$D1D7 PRG:11D7 ?? @next_entry: - txa ; CPU:$D23D PRG:123D 8A - pha ; CPU:$D23E PRG:123E 48 + txa ; CPU:$D1D9 PRG:11D9 ?? + pha ; CPU:$D1DB PRG:11DB ?? - sta $01 ; CPU:$D23F PRG:123F 85 01 + sta $01 ; CPU:$D1DD PRG:11DD ?? - jsr DisablePpuRendering ; CPU:$D241 PRG:1241 20 4F D2 - jsr InitializePpuMemory ; CPU:$D244 PRG:1244 20 60 D2 + jsr DisablePpuRendering ; CPU:$D1DF PRG:11DF ?? + jsr InitializePpuMemory ; CPU:$D1E1 PRG:11E1 ?? - pla ; CPU:$D247 PRG:1247 68 - tax ; CPU:$D248 PRG:1248 AA + pla ; CPU:$D1E3 PRG:11E3 ?? + tax ; CPU:$D1E5 PRG:11E5 ?? - inx ; CPU:$D249 PRG:1249 E8 - cpx #$03 ; CPU:$D24A PRG:124A E0 03 - bcc @next_entry ; CPU:$D24C PRG:124C 90 EF + inx ; CPU:$D1E7 PRG:11E7 ?? + cpx #$03 ; CPU:$D1E9 PRG:11E9 ?? + bcc @next_entry ; CPU:$D1EB PRG:11EB ?? - rts ; CPU:$D24E PRG:124E 60 + rts ; CPU:$D1ED PRG:11ED ?? ; --------------------------------------------------------------------------- ; $D24F-$D254 @@ -4601,9 +4601,9 @@ ProcessTwoIndexedEntries: ; --------------------------------------------------------------------------- DisablePpuRendering: - lda #$00 ; D24F: A9 00 - sta PPUMASK ; D251: 8D 01 20 - rts ; D254: 60 + lda #$00 ; D24F: A9 00 ; CPU:$D1EF PRG:11EF ?? + sta PPUMASK ; D251: 8D 01 20 ; CPU:$D1F1 PRG:11F1 ?? + rts ; D254: 60 ; CPU:$D1F3 PRG:11F3 ?? ; --------------------------------------------------------------------------- @@ -4612,15 +4612,15 @@ DisablePpuRendering: ; --------------------------------------------------------------------------- FillOamShadowWithF8: - lda #$F8 ; CPU:$D255 PRG:1255 A9 F8 - ldy #$00 ; CPU:$D257 PRG:1257 A0 00 + lda #$F8 ; CPU:$D1F5 PRG:11F5 ?? + ldy #$00 ; CPU:$D1F7 PRG:11F7 ?? @loop: - sta OamBuffer,y ; CPU:$D259 PRG:1259 99 00 02 - dey ; CPU:$D25C PRG:125C 88 - bne @loop ; CPU:$D25D PRG:125D D0 FA + sta OamBuffer,y ; CPU:$D1F9 PRG:11F9 ?? + dey ; CPU:$D1FB PRG:11FB ?? + bne @loop ; CPU:$D1FD PRG:11FD ?? - rts ; CPU:$D25F PRG:125F 60 + rts ; CPU:$D1FF PRG:11FF ?? ; --------------------------------------------------------------------------- ; $D260-$D2A2 @@ -4630,53 +4630,53 @@ FillOamShadowWithF8: ; --------------------------------------------------------------------------- InitializePpuMemory: - lda PPUSTATUS ; D260: AD 02 20 + lda PPUSTATUS ; D260: AD 02 20 ; CPU:$D201 PRG:1201 ?? - lda $10 ; D263: A5 10 - and #$FB ; D265: 29 FB - jsr $C333 ; D267: 20 33 C3 + lda $10 ; D263: A5 10 ; CPU:$D203 PRG:1203 ?? + and #$FB ; D265: 29 FB ; CPU:$D205 PRG:1205 ?? + jsr $C333 ; D267: 20 33 C3 ; CPU:$D207 PRG:1207 ?? - lda #$1C ; D26A: A9 1C - clc ; D26C: 18 + lda #$1C ; D26A: A9 1C ; CPU:$D209 PRG:1209 ?? + clc ; D26C: 18 ; CPU:$D20B PRG:120B ?? @calculate_address: - adc #$04 ; D26D: 69 04 - dec TMP01 ; D26F: C6 01 - bne @calculate_address ; D271: D0 FA + adc #$04 ; D26D: 69 04 ; CPU:$D20D PRG:120D ?? + dec TMP01 ; D26F: C6 01 ; CPU:$D20F PRG:120F ?? + bne @calculate_address ; D271: D0 FA ; CPU:$D211 PRG:1211 ?? - sta $02 ; D273: 85 02 - sta PPUADDR ; D275: 8D 06 20 + sta $02 ; D273: 85 02 ; CPU:$D213 PRG:1213 ?? + sta PPUADDR ; D275: 8D 06 20 ; CPU:$D215 PRG:1215 ?? - lda #$00 ; D278: A9 00 - sta PPUADDR ; D27A: 8D 06 20 + lda #$00 ; D278: A9 00 ; CPU:$D217 PRG:1217 ?? + sta PPUADDR ; D27A: 8D 06 20 ; CPU:$D219 PRG:1219 ?? - ldx #$04 ; D27D: A2 04 + ldx #$04 ; D27D: A2 04 ; CPU:$D21B PRG:121B ?? - ldy #$00 ; D27F: A0 00 - lda #$FC ; D281: A9 FC + ldy #$00 ; D27F: A0 00 ; CPU:$D21D PRG:121D ?? + lda #$FC ; D281: A9 FC ; CPU:$D21F PRG:121F ?? @fill_fc: - sta PPUDATA ; D283: 8D 07 20 - dey ; D286: 88 - bne @fill_fc ; D287: D0 FA + sta PPUDATA ; D283: 8D 07 20 ; CPU:$D221 PRG:1221 ?? + dey ; D286: 88 ; CPU:$D223 PRG:1223 ?? + bne @fill_fc ; D287: D0 FA ; CPU:$D225 PRG:1225 ?? - dex ; D289: CA - bne @fill_fc ; D28A: D0 F7 + dex ; D289: CA ; CPU:$D227 PRG:1227 ?? + bne @fill_fc ; D28A: D0 F7 ; CPU:$D229 PRG:1229 ?? - lda $02 ; D28C: A5 02 - adc #$03 ; D28E: 69 03 - sta PPUADDR ; D290: 8D 06 20 + lda $02 ; D28C: A5 02 ; CPU:$D22B PRG:122B ?? + adc #$03 ; D28E: 69 03 ; CPU:$D22D PRG:122D ?? + sta PPUADDR ; D290: 8D 06 20 ; CPU:$D22F PRG:122F ?? - lda #$C0 ; D293: A9 C0 - sta PPUADDR ; D295: 8D 06 20 + lda #$C0 ; D293: A9 C0 ; CPU:$D231 PRG:1231 ?? + sta PPUADDR ; D295: 8D 06 20 ; CPU:$D233 PRG:1233 ?? - ldy #$40 ; D298: A0 40 - lda #$00 ; D29A: A9 00 + ldy #$40 ; D298: A0 40 ; CPU:$D235 PRG:1235 ?? + lda #$00 ; D29A: A9 00 ; CPU:$D237 PRG:1237 ?? @clear_attribute_bytes: - sta PPUDATA ; D29C: 8D 07 20 - dey ; D29F: 88 - bne @clear_attribute_bytes ; D2A0: D0 FA + sta PPUDATA ; D29C: 8D 07 20 ; CPU:$D239 PRG:1239 ?? + dey ; D29F: 88 ; CPU:$D23B PRG:123B A2 01 + bne @clear_attribute_bytes ; D2A0: D0 FA ; CPU:$D23D PRG:123D 8A - rts ; D2A2: 60 + rts ; D2A2: 60 ; CPU:$D23E PRG:123E 48 @@ -4688,76 +4688,76 @@ InitializePpuMemory: ; --------------------------------------------------------------------------- Build0300Descriptor: - txa ; CPU:$D2A3 PRG:12A3 8A - pha ; CPU:$D2A4 PRG:12A4 48 + txa ; CPU:$D23F PRG:123F 85 01 + pha ; CPU:$D241 PRG:1241 20 4F D2 - tya ; CPU:$D2A5 PRG:12A5 98 - pha ; CPU:$D2A6 PRG:12A6 48 + tya ; CPU:$D244 PRG:1244 20 60 D2 + pha ; CPU:$D247 PRG:1247 68 - ldy #$00 ; CPU:$D2A7 PRG:12A7 A0 00 + ldy #$00 ; CPU:$D248 PRG:1248 AA - lda ($02),y ; CPU:$D2A9 PRG:12A9 B1 02 - and #$0F ; CPU:$D2AB PRG:12AB 29 0F - sta $05 ; CPU:$D2AD PRG:12AD 85 05 + lda ($02),y ; CPU:$D249 PRG:1249 E8 + and #$0F ; CPU:$D24A PRG:124A E0 03 + sta $05 ; CPU:$D24C PRG:124C 90 EF - lda ($02),y ; CPU:$D2AF PRG:12AF B1 02 - lsr a ; CPU:$D2B1 PRG:12B1 4A - lsr a ; CPU:$D2B2 PRG:12B2 4A - lsr a ; CPU:$D2B3 PRG:12B3 4A - lsr a ; CPU:$D2B4 PRG:12B4 4A - sta $04 ; CPU:$D2B5 PRG:12B5 85 04 + lda ($02),y ; CPU:$D24E PRG:124E 60 + lsr a ; CPU:$D24F PRG:124F A9 00 + lsr a ; CPU:$D251 PRG:1251 8D 01 20 + lsr a ; CPU:$D254 PRG:1254 60 + lsr a ; CPU:$D255 PRG:1255 A9 F8 + sta $04 ; CPU:$D257 PRG:1257 A0 00 - ldx $0300 ; CPU:$D2B7 PRG:12B7 AE 00 03 + ldx $0300 ; CPU:$D259 PRG:1259 99 00 02 @next_group: - lda $01 ; CPU:$D2BA PRG:12BA A5 01 - sta $0301,x ; CPU:$D2BC PRG:12BC 9D 01 03 - jsr Advance0300WriteIndex ; CPU:$D2BF PRG:12BF 20 FF D2 + lda $01 ; CPU:$D25C PRG:125C 88 + sta $0301,x ; CPU:$D25D PRG:125D D0 FA + jsr Advance0300WriteIndex ; CPU:$D25F PRG:125F 60 - lda $00 ; CPU:$D2C2 PRG:12C2 A5 00 - sta $0301,x ; CPU:$D2C4 PRG:12C4 9D 01 03 - jsr Advance0300WriteIndex ; CPU:$D2C7 PRG:12C7 20 FF D2 + lda $00 ; CPU:$D260 PRG:1260 AD 02 20 + sta $0301,x ; CPU:$D263 PRG:1263 A5 10 + jsr Advance0300WriteIndex ; CPU:$D265 PRG:1265 29 FB - lda $05 ; CPU:$D2CA PRG:12CA A5 05 - sta $06 ; CPU:$D2CC PRG:12CC 85 06 - sta $0301,x ; CPU:$D2CE PRG:12CE 9D 01 03 + lda $05 ; CPU:$D267 PRG:1267 20 33 C3 + sta $06 ; CPU:$D26A PRG:126A A9 1C + sta $0301,x ; CPU:$D26C PRG:126C 18 @next_value: - jsr Advance0300WriteIndex ; CPU:$D2D1 PRG:12D1 20 FF D2 + jsr Advance0300WriteIndex ; CPU:$D26D PRG:126D 69 04 - iny ; CPU:$D2D4 PRG:12D4 C8 - lda ($02),y ; CPU:$D2D5 PRG:12D5 B1 02 - sta $0301,x ; CPU:$D2D7 PRG:12D7 9D 01 03 + iny ; CPU:$D26F PRG:126F C6 01 + lda ($02),y ; CPU:$D271 PRG:1271 D0 FA + sta $0301,x ; CPU:$D273 PRG:1273 85 02 - dec $06 ; CPU:$D2DA PRG:12DA C6 06 - bne @next_value ; CPU:$D2DC PRG:12DC D0 F3 + dec $06 ; CPU:$D275 PRG:1275 8D 06 20 + bne @next_value ; CPU:$D278 PRG:1278 A9 00 - jsr Advance0300WriteIndex ; CPU:$D2DE PRG:12DE 20 FF D2 + jsr Advance0300WriteIndex ; CPU:$D27A PRG:127A 8D 06 20 - stx $0300 ; CPU:$D2E1 PRG:12E1 8E 00 03 + stx $0300 ; CPU:$D27D PRG:127D A2 04 - clc ; CPU:$D2E4 PRG:12E4 18 - lda #$20 ; CPU:$D2E5 PRG:12E5 A9 20 - adc TMP00 ; CPU:$D2E7 PRG:12E7 65 00 - sta TMP00 ; CPU:$D2E9 PRG:12E9 85 00 + clc ; CPU:$D27F PRG:127F A0 00 + lda #$20 ; CPU:$D281 PRG:1281 A9 FC + adc TMP00 ; CPU:$D283 PRG:1283 8D 07 20 + sta TMP00 ; CPU:$D286 PRG:1286 88 - lda #$00 ; CPU:$D2EB PRG:12EB A9 00 - adc TMP01 ; CPU:$D2ED PRG:12ED 65 01 - sta TMP01 ; CPU:$D2EF PRG:12EF 85 01 + lda #$00 ; CPU:$D287 PRG:1287 D0 FA + adc TMP01 ; CPU:$D289 PRG:1289 CA + sta TMP01 ; CPU:$D28A PRG:128A D0 F7 - dec $04 ; CPU:$D2F1 PRG:12F1 C6 04 - bne @next_group ; CPU:$D2F3 PRG:12F3 D0 C5 + dec $04 ; CPU:$D28C PRG:128C A5 02 + bne @next_group ; CPU:$D28E PRG:128E 69 03 - lda #$00 ; CPU:$D2F5 PRG:12F5 A9 00 - sta $0301,x ; CPU:$D2F7 PRG:12F7 9D 01 03 + lda #$00 ; CPU:$D290 PRG:1290 8D 06 20 + sta $0301,x ; CPU:$D293 PRG:1293 A9 C0 - pla ; CPU:$D2FA PRG:12FA 68 - tay ; CPU:$D2FB PRG:12FB A8 + pla ; CPU:$D295 PRG:1295 8D 06 20 + tay ; CPU:$D298 PRG:1298 A0 40 - pla ; CPU:$D2FC PRG:12FC 68 - tax ; CPU:$D2FD PRG:12FD AA + pla ; CPU:$D29A PRG:129A A9 00 + tax ; CPU:$D29C PRG:129C 8D 07 20 - rts ; CPU:$D2FE PRG:12FE 60 + rts ; CPU:$D29F PRG:129F 88 ; --------------------------------------------------------------------------- @@ -4769,23 +4769,23 @@ Build0300Descriptor: ; --------------------------------------------------------------------------- Advance0300WriteIndex: - inx ; CPU:$D2FF PRG:12FF E8 + inx ; CPU:$D2A0 PRG:12A0 D0 FA - txa ; CPU:$D300 PRG:1300 8A - cmp #$3F ; CPU:$D301 PRG:1301 C9 3F - bcc @return ; CPU:$D303 PRG:1303 90 0A + txa ; CPU:$D2A2 PRG:12A2 60 + cmp #$3F ; CPU:$D2A3 PRG:12A3 8A + bcc @return ; CPU:$D2A4 PRG:12A4 48 - ldx $0300 ; CPU:$D305 PRG:1305 AE 00 03 + ldx $0300 ; CPU:$D2A5 PRG:12A5 98 - lda #$00 ; CPU:$D308 PRG:1308 A9 00 - sta $0301,x ; CPU:$D30A PRG:130A 9D 01 03 + lda #$00 ; CPU:$D2A6 PRG:12A6 48 + sta $0301,x ; CPU:$D2A7 PRG:12A7 A0 00 ; Discard caller return address. - pla ; CPU:$D30D PRG:130D 68 - pla ; CPU:$D30E PRG:130E 68 + pla ; CPU:$D2A9 PRG:12A9 B1 02 + pla ; CPU:$D2AB PRG:12AB 29 0F @return: - rts ; CPU:$D30F PRG:130F 60 + rts ; CPU:$D2AD PRG:12AD 85 05 ; --------------------------------------------------------------------------- ; $D310-$D325 @@ -4796,27 +4796,27 @@ Advance0300WriteIndex: ; --------------------------------------------------------------------------- UpdateRuntimeCounters: - ldx #$0E ; D310: A2 0E + ldx #$0E ; D310: A2 0E ; CPU:$D2AF PRG:12AF B1 02 - dec $20 ; D312: C6 20 - bpl @process ; D314: 10 06 + dec $20 ; D312: C6 20 ; CPU:$D2B1 PRG:12B1 4A + bpl @process ; D314: 10 06 ; CPU:$D2B2 PRG:12B2 4A - lda #$0A ; D316: A9 0A - sta $20 ; D318: 85 20 + lda #$0A ; D316: A9 0A ; CPU:$D2B3 PRG:12B3 4A + sta $20 ; D318: 85 20 ; CPU:$D2B4 PRG:12B4 4A - ldx #$1C ; D31A: A2 1C + ldx #$1C ; D31A: A2 1C ; CPU:$D2B5 PRG:12B5 85 04 @process: - lda $21,x ; D31C: B5 21 - beq @next ; D31E: F0 02 + lda $21,x ; D31C: B5 21 ; CPU:$D2B7 PRG:12B7 AE 00 03 + beq @next ; D31E: F0 02 ; CPU:$D2BA PRG:12BA A5 01 - dec $21,x ; D320: D6 21 + dec $21,x ; D320: D6 21 ; CPU:$D2BC PRG:12BC 9D 01 03 @next: - dex ; D322: CA - bpl @process ; D323: 10 F7 + dex ; D322: CA ; CPU:$D2BF PRG:12BF 20 FF D2 + bpl @process ; D323: 10 F7 ; CPU:$D2C2 PRG:12C2 A5 00 - rts ; D325: 60 + rts ; D325: 60 ; CPU:$D2C4 PRG:12C4 9D 01 03 ; --------------------------------------------------------------------------- ; $D326-$D346 @@ -4826,69 +4826,69 @@ UpdateRuntimeCounters: ; --------------------------------------------------------------------------- ShiftRuntimeState: - lda $18 ; CPU:$D326 PRG:1326 A5 18 - and #$02 ; CPU:$D328 PRG:1328 29 02 - sta $00 ; CPU:$D32A PRG:132A 85 00 + lda $18 ; CPU:$D2C7 PRG:12C7 20 FF D2 + and #$02 ; CPU:$D2CA PRG:12CA A5 05 + sta $00 ; CPU:$D2CC PRG:12CC 85 06 - lda $19 ; CPU:$D32C PRG:132C A5 19 - and #$02 ; CPU:$D32E PRG:132E 29 02 - eor $00 ; CPU:$D330 PRG:1330 45 00 + lda $19 ; CPU:$D2CE PRG:12CE 9D 01 03 + and #$02 ; CPU:$D2D1 PRG:12D1 20 FF D2 + eor $00 ; CPU:$D2D4 PRG:12D4 C8 - clc ; CPU:$D332 PRG:1332 18 - beq @shift ; CPU:$D333 PRG:1333 F0 01 + clc ; CPU:$D2D5 PRG:12D5 B1 02 + beq @shift ; CPU:$D2D7 PRG:12D7 9D 01 03 - sec ; CPU:$D335 PRG:1335 38 + sec ; CPU:$D2DA PRG:12DA C6 06 @shift: - ror $18 ; CPU:$D336 PRG:1336 66 18 - ror $19 ; CPU:$D338 PRG:1338 66 19 - ror $1A ; CPU:$D33A PRG:133A 66 1A - ror $1B ; CPU:$D33C PRG:133C 66 1B - ror $1C ; CPU:$D33E PRG:133E 66 1C - ror $1D ; CPU:$D340 PRG:1340 66 1D - ror $1E ; CPU:$D342 PRG:1342 66 1E - ror $1F ; CPU:$D344 PRG:1344 66 1F + ror $18 ; CPU:$D2DC PRG:12DC D0 F3 + ror $19 ; CPU:$D2DE PRG:12DE 20 FF D2 + ror $1A ; CPU:$D2E1 PRG:12E1 8E 00 03 + ror $1B ; CPU:$D2E4 PRG:12E4 18 + ror $1C ; CPU:$D2E5 PRG:12E5 A9 20 + ror $1D ; CPU:$D2E7 PRG:12E7 65 00 + ror $1E ; CPU:$D2E9 PRG:12E9 85 00 + ror $1F ; CPU:$D2EB PRG:12EB A9 00 - rts ; CPU:$D346 PRG:1346 60 + rts ; CPU:$D2ED PRG:12ED 65 01 ReadControllers: - lda #$01 ; CPU:$D347 PRG:1347 A9 01 - sta JOY1 ; CPU:$D349 PRG:1349 8D 16 40 - ldx #$00 ; CPU:$D34C PRG:134C A2 00 - lda #$00 ; CPU:$D34E PRG:134E A9 00 - sta JOY1 ; CPU:$D350 PRG:1350 8D 16 40 - jsr ReadOneController ; CPU:$D353 PRG:1353 20 5B D3 - inx ; CPU:$D356 PRG:1356 E8 - jsr ReadOneController ; CPU:$D357 PRG:1357 20 5B D3 - rts ; CPU:$D35A PRG:135A 60 + lda #$01 ; CPU:$D2EF PRG:12EF 85 01 + sta JOY1 ; CPU:$D2F1 PRG:12F1 C6 04 + ldx #$00 ; CPU:$D2F3 PRG:12F3 D0 C5 + lda #$00 ; CPU:$D2F5 PRG:12F5 A9 00 + sta JOY1 ; CPU:$D2F7 PRG:12F7 9D 01 03 + jsr ReadOneController ; CPU:$D2FA PRG:12FA 68 + inx ; CPU:$D2FB PRG:12FB A8 + jsr ReadOneController ; CPU:$D2FC PRG:12FC 68 + rts ; CPU:$D2FD PRG:12FD AA ReadOneController: - ldy #$08 ; CPU:$D35B PRG:135B A0 08 + ldy #$08 ; CPU:$D2FE PRG:12FE 60 @read: pha - lda JOY1,x ; CPU:$D35E PRG:135E BD 16 40 - sta $00 ; CPU:$D361 PRG:1361 85 00 - lsr a ; CPU:$D363 PRG:1363 4A - ora $00 ; CPU:$D364 PRG:1364 05 00 - lsr a ; CPU:$D366 PRG:1366 4A - pla ; CPU:$D367 PRG:1367 68 - rol a ; CPU:$D368 PRG:1368 2A - dey ; CPU:$D369 PRG:1369 88 - bne @read ; CPU:$D36A PRG:136A D0 F1 - stx TMP00 ; CPU:$D36C PRG:136C 86 00 - asl TMP00 ; CPU:$D36E PRG:136E 06 00 - ldx TMP00 ; CPU:$D370 PRG:1370 A6 00 - ldy ControllerState,x ; CPU:$D372 PRG:1372 B4 14 - sty TMP00 ; CPU:$D374 PRG:1374 84 00 - sta ControllerState,x ; CPU:$D376 PRG:1376 95 14 - sta ControllerState+1,x ; CPU:$D378 PRG:1378 95 15 - and #$FF ; CPU:$D37A PRG:137A 29 FF - bpl @done ; CPU:$D37C PRG:137C 10 08 - bit TMP00 ; CPU:$D37E PRG:137E 24 00 - bpl @done ; CPU:$D380 PRG:1380 10 04 - and #$7F ; CPU:$D382 PRG:1382 29 7F - sta ControllerState+1,x ; CPU:$D384 PRG:1384 95 15 + lda JOY1,x ; CPU:$D2FF PRG:12FF E8 + sta $00 ; CPU:$D300 PRG:1300 8A + lsr a ; CPU:$D301 PRG:1301 C9 3F + ora $00 ; CPU:$D303 PRG:1303 90 0A + lsr a ; CPU:$D305 PRG:1305 AE 00 03 + pla ; CPU:$D308 PRG:1308 A9 00 + rol a ; CPU:$D30A PRG:130A 9D 01 03 + dey ; CPU:$D30D PRG:130D 68 + bne @read ; CPU:$D30E PRG:130E 68 + stx TMP00 ; CPU:$D30F PRG:130F 60 + asl TMP00 ; CPU:$D310 PRG:1310 A2 0E + ldx TMP00 ; CPU:$D312 PRG:1312 C6 20 + ldy ControllerState,x ; CPU:$D314 PRG:1314 10 06 + sty TMP00 ; CPU:$D316 PRG:1316 A9 0A + sta ControllerState,x ; CPU:$D318 PRG:1318 85 20 + sta ControllerState+1,x ; CPU:$D31A PRG:131A A2 1C + and #$FF ; CPU:$D31C PRG:131C B5 21 + bpl @done ; CPU:$D31E PRG:131E F0 02 + bit TMP00 ; CPU:$D320 PRG:1320 D6 21 + bpl @done ; CPU:$D322 PRG:1322 CA + and #$7F ; CPU:$D323 PRG:1323 10 F7 + sta ControllerState+1,x ; CPU:$D325 PRG:1325 60 @done: - rts ; CPU:$D386 PRG:1386 60 + rts ; CPU:$D326 PRG:1326 A5 18 ; --------------------------------------------------------------------------- ; $D387-$D3D5: process PPU update command stream. @@ -4896,58 +4896,58 @@ ReadOneController: ; --------------------------------------------------------------------------- ProcessPpuUpdateCommand: - sta PPUADDR ; CPU:$D387 PRG:1387 8D 06 20 + sta PPUADDR ; CPU:$D328 PRG:1328 29 02 - iny ; CPU:$D38A PRG:138A C8 - lda ($00),y ; CPU:$D38B PRG:138B B1 00 - sta PPUADDR ; CPU:$D38D PRG:138D 8D 06 20 + iny ; CPU:$D32A PRG:132A 85 00 + lda ($00),y ; CPU:$D32C PRG:132C A5 19 + sta PPUADDR ; CPU:$D32E PRG:132E 29 02 - iny ; CPU:$D390 PRG:1390 C8 - lda ($00),y ; CPU:$D391 PRG:1391 B1 00 - asl a ; CPU:$D393 PRG:1393 0A - pha ; CPU:$D394 PRG:1394 48 + iny ; CPU:$D330 PRG:1330 45 00 + lda ($00),y ; CPU:$D332 PRG:1332 18 + asl a ; CPU:$D333 PRG:1333 F0 01 + pha ; CPU:$D335 PRG:1335 38 - lda PpuControlShadow ; CPU:$D395 PRG:1395 A5 10 - ora #$04 ; CPU:$D397 PRG:1397 09 04 - bcs @set_ppuctrl ; CPU:$D399 PRG:1399 B0 02 + lda PpuControlShadow ; CPU:$D336 PRG:1336 66 18 + ora #$04 ; CPU:$D338 PRG:1338 66 19 + bcs @set_ppuctrl ; CPU:$D33A PRG:133A 66 1A - and #$FB ; CPU:$D39B PRG:139B 29 FB + and #$FB ; CPU:$D33C PRG:133C 66 1B @set_ppuctrl: - jsr SetPpuControl ; CPU:$D39D PRG:139D 20 33 C3 + jsr SetPpuControl ; CPU:$D33E PRG:133E 66 1C - pla ; CPU:$D3A0 PRG:13A0 68 - asl a ; CPU:$D3A1 PRG:13A1 0A - bcc @decode_count ; CPU:$D3A2 PRG:13A2 90 03 + pla ; CPU:$D340 PRG:1340 66 1D + asl a ; CPU:$D342 PRG:1342 66 1E + bcc @decode_count ; CPU:$D344 PRG:1344 66 1F - ora #$02 ; CPU:$D3A4 PRG:13A4 09 02 - iny ; CPU:$D3A6 PRG:13A6 C8 + ora #$02 ; CPU:$D346 PRG:1346 60 + iny ; CPU:$D347 PRG:1347 A9 01 @decode_count: - lsr a ; CPU:$D3A7 PRG:13A7 4A - lsr a ; CPU:$D3A8 PRG:13A8 4A - tax ; CPU:$D3A9 PRG:13A9 AA + lsr a ; CPU:$D349 PRG:1349 8D 16 40 + lsr a ; CPU:$D34C PRG:134C A2 00 + tax ; CPU:$D34E PRG:134E A9 00 @next_write: - bcs @write_byte ; CPU:$D3AA PRG:13AA B0 01 + bcs @write_byte ; CPU:$D350 PRG:1350 8D 16 40 - iny ; CPU:$D3AC PRG:13AC C8 + iny ; CPU:$D353 PRG:1353 20 5B D3 @write_byte: - lda ($00),y ; CPU:$D3AD PRG:13AD B1 00 - sta PPUDATA ; CPU:$D3AF PRG:13AF 8D 07 20 + lda ($00),y ; CPU:$D356 PRG:1356 E8 + sta PPUDATA ; CPU:$D357 PRG:1357 20 5B D3 - dex ; CPU:$D3B2 PRG:13B2 CA - bne @next_write ; CPU:$D3B3 PRG:13B3 D0 F5 + dex ; CPU:$D35A PRG:135A 60 + bne @next_write ; CPU:$D35B PRG:135B A0 08 - sec ; CPU:$D3B5 PRG:13B5 38 - tya ; CPU:$D3B6 PRG:13B6 98 - adc $00 ; CPU:$D3B7 PRG:13B7 65 00 - sta $00 ; CPU:$D3B9 PRG:13B9 85 00 + sec ; CPU:$D35D PRG:135D 48 + tya ; CPU:$D35E PRG:135E BD 16 40 + adc $00 ; CPU:$D361 PRG:1361 85 00 + sta $00 ; CPU:$D363 PRG:1363 4A - lda #$00 ; CPU:$D3BB PRG:13BB A9 00 - adc $01 ; CPU:$D3BD PRG:13BD 65 01 - sta $01 ; CPU:$D3BF PRG:13BF 85 01 + lda #$00 ; CPU:$D364 PRG:1364 05 00 + adc $01 ; CPU:$D366 PRG:1366 4A + sta $01 ; CPU:$D367 PRG:1367 68 ; --------------------------------------------------------------------------- @@ -4956,19 +4956,19 @@ ProcessPpuUpdateCommand: ; --------------------------------------------------------------------------- ProcessPpuUpdateStream: - ldx PPUSTATUS ; CPU:$D3C1 PRG:13C1 AE 02 20 + ldx PPUSTATUS ; CPU:$D368 PRG:1368 2A - ldy #$00 ; CPU:$D3C4 PRG:13C4 A0 00 - lda ($00),y ; CPU:$D3C6 PRG:13C6 B1 00 - bne ProcessPpuUpdateCommand ; CPU:$D3C8 PRG:13C8 D0 BD + ldy #$00 ; CPU:$D369 PRG:1369 88 + lda ($00),y ; CPU:$D36A PRG:136A D0 F1 + bne ProcessPpuUpdateCommand ; CPU:$D36C PRG:136C 86 00 - lda PPUSTATUS ; CPU:$D3CA PRG:13CA AD 02 20 + lda PPUSTATUS ; CPU:$D36E PRG:136E 06 00 - lda #$00 ; CPU:$D3CD PRG:13CD A9 00 - sta PPUSCROLL ; CPU:$D3CF PRG:13CF 8D 05 20 - sta PPUSCROLL ; CPU:$D3D2 PRG:13D2 8D 05 20 + lda #$00 ; CPU:$D370 PRG:1370 A6 00 + sta PPUSCROLL ; CPU:$D372 PRG:1372 B4 14 + sta PPUSCROLL ; CPU:$D374 PRG:1374 84 00 - rts ; CPU:$D3D5 PRG:13D5 60 + rts ; CPU:$D376 PRG:1376 95 14 ; --------------------------------------------------------------------------- @@ -4979,43 +4979,43 @@ ProcessPpuUpdateStream: PpuGraphicsDataD3D6: ; $D3D6 - .byte $3F, $00, $08, $29, $27, $22, $30, $29 ; CPU:$D3D6 PRG:13D6 3F 00 08 29 - .byte $27, $18, $36, $3F, $10, $04, $29, $20 ; CPU:$D3DE PRG:13DE 27 18 36 3F + .byte $3F, $00, $08, $29, $27, $22, $30, $29 ; CPU:$D378 PRG:1378 3F 00 08 29 27 22 30 29 + .byte $27, $18, $36, $3F, $10, $04, $29, $20 ; CPU:$D380 PRG:1380 27 18 36 3F 10 04 29 20 ; $D3E6 - .byte $16, $0F, $00, $3F, $00, $08, $01, $1A ; CPU:$D3E6 PRG:13E6 16 0F 00 3F - .byte $26, $33, $01, $11, $0C, $2C, $3F, $10 ; CPU:$D3EE PRG:13EE 26 33 01 11 + .byte $16, $0F, $00, $3F, $00, $08, $01, $1A ; CPU:$D388 PRG:1388 16 0F 00 3F 00 08 01 1A + .byte $26, $33, $01, $11, $0C, $2C, $3F, $10 ; CPU:$D390 PRG:1390 26 33 01 11 0C 2C 3F 10 ; $D3F6 - .byte $04, $01, $20, $16, $0F, $00, $3F, $00 ; CPU:$D3F6 PRG:13F6 04 01 20 16 - .byte $08, $02, $26, $1C, $30, $02, $29, $19 ; CPU:$D3FE PRG:13FE 08 02 26 1C + .byte $04, $01, $20, $16, $0F, $00, $3F, $00 ; CPU:$D398 PRG:1398 04 01 20 16 0F 00 3F 00 + .byte $08, $02, $26, $1C, $30, $02, $29, $19 ; CPU:$D3A0 PRG:13A0 08 02 26 1C 30 02 29 19 ; $D406 - .byte $39, $3F, $10, $04, $02, $20, $16, $0F ; CPU:$D406 PRG:1406 39 3F 10 04 - .byte $00, $3F, $00, $08, $00, $26, $22, $30 ; CPU:$D40E PRG:140E 00 3F 00 08 + .byte $39, $3F, $10, $04, $02, $20, $16, $0F ; CPU:$D3A8 PRG:13A8 39 3F 10 04 02 20 16 0F + .byte $00, $3F, $00, $08, $00, $26, $22, $30 ; CPU:$D3B0 PRG:13B0 00 3F 00 08 00 26 22 30 ; $D416 - .byte $00, $27, $18, $37, $3F, $10, $04, $00 ; CPU:$D416 PRG:1416 00 27 18 37 - .byte $20, $16, $0F, $00, $3F, $00, $08, $02 ; CPU:$D41E PRG:141E 20 16 0F 00 + .byte $00, $27, $18, $37, $3F, $10, $04, $00 ; CPU:$D3B8 PRG:13B8 00 27 18 37 3F 10 04 00 + .byte $20, $16, $0F, $00, $3F, $00, $08, $02 ; CPU:$D3C0 PRG:13C0 20 16 0F 00 3F 00 08 02 ; $D426 - .byte $19, $22, $30, $02, $00, $2D, $10, $3F ; CPU:$D426 PRG:1426 19 22 30 02 - .byte $10, $04, $02, $20, $16, $0F, $00, $3F ; CPU:$D42E PRG:142E 10 04 02 20 + .byte $19, $22, $30, $02, $00, $2D, $10, $3F ; CPU:$D3C8 PRG:13C8 19 22 30 02 00 2D 10 3F + .byte $10, $04, $02, $20, $16, $0F, $00, $3F ; CPU:$D3D0 PRG:13D0 10 04 02 20 16 0F 00 3F ; $D436 - .byte $08, $08, $29, $22, $0F, $20, $29, $22 ; CPU:$D436 PRG:1436 08 08 29 22 - .byte $0F, $16, $3F, $14, $0C, $29, $13, $20 ; CPU:$D43E PRG:143E 0F 16 3F 14 + .byte $08, $08, $29, $22, $0F, $20, $29, $22 ; CPU:$D3D8 PRG:13D8 08 08 29 22 0F 20 29 22 + .byte $0F, $16, $3F, $14, $0C, $29, $13, $20 ; CPU:$D3E0 PRG:13E0 0F 16 3F 14 0C 29 13 20 ; $D446 - .byte $0F, $29, $31, $1C, $0F, $29, $20, $19 ; CPU:$D446 PRG:1446 0F 29 31 1C - .byte $0F, $00, $3F, $00, $1C, $02, $0F, $30 ; CPU:$D44E PRG:144E 0F 00 3F 00 + .byte $0F, $29, $31, $1C, $0F, $29, $20, $19 ; CPU:$D3E8 PRG:13E8 0F 29 31 1C 0F 29 20 19 + .byte $0F, $00, $3F, $00, $1C, $02, $0F, $30 ; CPU:$D3F0 PRG:13F0 0F 00 3F 00 1C 02 0F 30 ; $D456 - .byte $21, $02, $15, $02, $2A, $02, $3C, $02 ; CPU:$D456 PRG:1456 21 02 15 02 - .byte $30, $02, $30, $02, $27, $02, $20, $16 ; CPU:$D45E PRG:145E 30 02 30 02 + .byte $21, $02, $15, $02, $2A, $02, $3C, $02 ; CPU:$D3F8 PRG:13F8 21 02 15 02 2A 02 3C 02 + .byte $30, $02, $30, $02, $27, $02, $20, $16 ; CPU:$D400 PRG:1400 30 02 30 02 27 02 20 16 ; $D466-$D46D - .byte $0F, $02, $27, $13, $3C, $02, $27, $16 ; CPU:$D466 PRG:1466 0F 02 27 13 + .byte $0F, $02, $27, $13, $3C, $02, $27, $16 ; CPU:$D408 PRG:1408 0F 02 27 13 3C 02 27 16 ; --------------------------------------------------------------------------- @@ -5024,11 +5024,11 @@ PpuGraphicsDataD3D6: ; --------------------------------------------------------------------------- PpuRecordDataD46E: - .byte $30, $00 ; CPU:$D46E PRG:146E 30 00 - .byte $23, $D0, $60, $55 ; CPU:$D470 PRG:1470 23 D0 60 55 - .byte $23, $F0, $50, $AA ; CPU:$D474 PRG:1474 23 F0 50 AA - .byte $27, $D0, $60, $55 ; CPU:$D478 PRG:1478 27 D0 60 55 - .byte $27, $F0, $50, $AA ; CPU:$D47C PRG:147C 27 F0 50 AA + .byte $30, $00 ; CPU:$D410 PRG:1410 30 00 + .byte $23, $D0, $60, $55 ; CPU:$D412 PRG:1412 23 D0 60 55 + .byte $23, $F0, $50, $AA ; CPU:$D416 PRG:1416 23 F0 50 AA + .byte $27, $D0, $60, $55 ; CPU:$D41A PRG:141A 27 D0 60 55 + .byte $27, $F0, $50, $AA ; CPU:$D41E PRG:141E 27 F0 50 AA ; --------------------------------------------------------------------------- ; $D480-$D48F @@ -5036,17 +5036,17 @@ PpuRecordDataD46E: ; --------------------------------------------------------------------------- PpuRecordDataD480: - .byte $20, $00, $60, $3F ; CPU:$D480 PRG:1480 20 00 60 3F - .byte $20, $20, $60, $3E ; CPU:$D484 PRG:1484 20 20 60 3E - .byte $20, $40, $60, $3F ; CPU:$D488 PRG:1488 20 40 60 3F - .byte $20, $60, $60, $3E ; CPU:$D48C PRG:148C 20 60 60 3E + .byte $20, $00, $60, $3F ; CPU:$D422 PRG:1422 20 00 60 3F + .byte $20, $20, $60, $3E ; CPU:$D426 PRG:1426 20 20 60 3E + .byte $20, $40, $60, $3F ; CPU:$D42A PRG:142A 20 40 60 3F + .byte $20, $60, $60, $3E ; CPU:$D42E PRG:142E 20 60 60 3E PpuRecordDataD490: - .byte $20, $80, $60, $3F ; CPU:$D490 PRG:1490 20 80 60 3F - .byte $24, $00, $60, $3F ; CPU:$D494 PRG:1494 24 00 60 3F - .byte $24, $20, $60, $3E ; CPU:$D498 PRG:1498 24 20 60 3E - .byte $24, $40, $60, $3F ; CPU:$D49C PRG:149C 24 40 60 3F + .byte $20, $80, $60, $3F ; CPU:$D432 PRG:1432 20 80 60 3F + .byte $24, $00, $60, $3F ; CPU:$D436 PRG:1436 24 00 60 3F + .byte $24, $20, $60, $3E ; CPU:$D43A PRG:143A 24 20 60 3E + .byte $24, $40, $60, $3F ; CPU:$D43E PRG:143E 24 40 60 3F ; --------------------------------------------------------------------------- ; $D4A0-$D4AF @@ -5054,10 +5054,10 @@ PpuRecordDataD490: ; --------------------------------------------------------------------------- PpuRecordDataD4A0: - .byte $24, $60, $60, $3E ; CPU:$D4A0 PRG:14A0 24 60 60 3E - .byte $24, $80, $60, $3F ; CPU:$D4A4 PRG:14A4 24 80 60 3F - .byte $20, $A0, $60, $30 ; CPU:$D4A8 PRG:14A8 20 A0 60 30 - .byte $20, $C0, $60, $FE ; CPU:$D4AC PRG:14AC 20 C0 60 FE + .byte $24, $60, $60, $3E ; CPU:$D442 PRG:1442 24 60 60 3E + .byte $24, $80, $60, $3F ; CPU:$D446 PRG:1446 24 80 60 3F + .byte $20, $A0, $60, $30 ; CPU:$D44A PRG:144A 20 A0 60 30 + .byte $20, $C0, $60, $FE ; CPU:$D44E PRG:144E 20 C0 60 FE ; --------------------------------------------------------------------------- ; $D4B0-$D4BF @@ -5065,10 +5065,10 @@ PpuRecordDataD4A0: ; --------------------------------------------------------------------------- PpuRecordDataD4B0: - .byte $20, $E0, $60, $FE ; CPU:$D4B0 PRG:14B0 20 E0 60 FE - .byte $24, $A0, $60, $30 ; CPU:$D4B4 PRG:14B4 24 A0 60 30 - .byte $24, $C0, $60, $FE ; CPU:$D4B8 PRG:14B8 24 C0 60 FE - .byte $24, $E0, $60, $FE ; CPU:$D4BC PRG:14BC 24 E0 60 FE + .byte $20, $E0, $60, $FE ; CPU:$D452 PRG:1452 20 E0 60 FE + .byte $24, $A0, $60, $30 ; CPU:$D456 PRG:1456 24 A0 60 30 + .byte $24, $C0, $60, $FE ; CPU:$D45A PRG:145A 24 C0 60 FE + .byte $24, $E0, $60, $FE ; CPU:$D45E PRG:145E 24 E0 60 FE ; --------------------------------------------------------------------------- ; $D4C0-$D4E0 @@ -5076,13 +5076,13 @@ PpuRecordDataD4B0: ; --------------------------------------------------------------------------- PpuCommandDataD4C0: - .byte $20, $AB, $83, $31, $34, $37 ; CPU:$D4C0 PRG:14C0 20 AB 83 31 - .byte $20, $B4, $83, $33, $36, $39 ; CPU:$D4C6 PRG:14C6 20 B4 83 33 - .byte $20, $AC, $48, $32 ; CPU:$D4CC PRG:14CC 20 AC 48 32 - .byte $20, $EC, $48, $38 ; CPU:$D4D0 PRG:14D0 20 EC 48 38 - .byte $20, $CC, $08 ; CPU:$D4D4 PRG:14D4 20 CC 08 - .byte $17, $12, $17, $1D, $0E, $17, $0D, $18, $22 ; CPU:$D4D7 PRG:14D7 17 12 17 1D - .byte $00 ; CPU:$D4E0 PRG:14E0 00 + .byte $20, $AB, $83, $31, $34, $37 ; CPU:$D462 PRG:1462 20 AB 83 31 34 37 + .byte $20, $B4, $83, $33, $36, $39 ; CPU:$D468 PRG:1468 20 B4 83 33 36 39 + .byte $20, $AC, $48, $32 ; CPU:$D46E PRG:146E 20 AC 48 32 + .byte $20, $EC, $48, $38 ; CPU:$D472 PRG:1472 20 EC 48 38 + .byte $20, $CC, $08 ; CPU:$D476 PRG:1476 20 CC 08 + .byte $17, $12, $17, $1D, $0E, $17, $0D, $18, $22 ; CPU:$D479 PRG:1479 17 12 17 1D 0E 17 0D 18 22 + .byte $00 ; CPU:$D482 PRG:1482 00 ; --------------------------------------------------------------------------- @@ -5091,10 +5091,10 @@ PpuCommandDataD4C0: ; --------------------------------------------------------------------------- PpuRecordDataD4E1: - .byte $60, $3B, $22, $20 ; CPU:$D4E1 PRG:14E1 60 3B 22 20 - .byte $60, $3C, $22, $40 ; CPU:$D4E5 PRG:14E5 60 3C 22 40 - .byte $60, $3D, $22, $60 ; CPU:$D4E9 PRG:14E9 60 3D 22 60 - .byte $60, $3B, $22, $80 ; CPU:$D4ED PRG:14ED 60 3B 22 80 + .byte $60, $3B, $22, $20 ; CPU:$D483 PRG:1483 60 3B 22 20 + .byte $60, $3C, $22, $40 ; CPU:$D487 PRG:1487 60 3C 22 40 + .byte $60, $3D, $22, $60 ; CPU:$D48B PRG:148B 60 3D 22 60 + .byte $60, $3B, $22, $80 ; CPU:$D48F PRG:148F 60 3B 22 80 ; --------------------------------------------------------------------------- ; $D4F1-$D500 @@ -5102,10 +5102,10 @@ PpuRecordDataD4E1: ; --------------------------------------------------------------------------- PpuRecordDataD4F1: - .byte $60, $3C, $22, $A0 ; CPU:$D4F1 PRG:14F1 60 3C 22 A0 - .byte $60, $3D, $26, $00 ; CPU:$D4F5 PRG:14F5 60 3D 26 00 - .byte $60, $3B, $26, $20 ; CPU:$D4F9 PRG:14F9 60 3B 26 20 - .byte $60, $3C, $26, $40 ; CPU:$D4FD PRG:14FD 60 3C 26 40 + .byte $60, $3C, $22, $A0 ; CPU:$D493 PRG:1493 60 3C 22 A0 + .byte $60, $3D, $26, $00 ; CPU:$D497 PRG:1497 60 3D 26 00 + .byte $60, $3B, $26, $20 ; CPU:$D49B PRG:149B 60 3B 26 20 + .byte $60, $3C, $26, $40 ; CPU:$D49F PRG:149F 60 3C 26 40 ; --------------------------------------------------------------------------- ; $D501-$D510 @@ -5113,10 +5113,10 @@ PpuRecordDataD4F1: ; --------------------------------------------------------------------------- PpuRecordDataD501: - .byte $60, $3D, $26, $60 ; CPU:$D501 PRG:1501 60 3D 26 60 - .byte $60, $3B, $26, $80 ; CPU:$D505 PRG:1505 60 3B 26 80 - .byte $60, $3C, $26, $A0 ; CPU:$D509 PRG:1509 60 3C 26 A0 - .byte $60, $3D, $23, $00 ; CPU:$D50D PRG:150D 60 3D 23 00 + .byte $60, $3D, $26, $60 ; CPU:$D4A3 PRG:14A3 60 3D 26 60 + .byte $60, $3B, $26, $80 ; CPU:$D4A7 PRG:14A7 60 3B 26 80 + .byte $60, $3C, $26, $A0 ; CPU:$D4AB PRG:14AB 60 3C 26 A0 + .byte $60, $3D, $23, $00 ; CPU:$D4AF PRG:14AF 60 3D 23 00 ; --------------------------------------------------------------------------- @@ -5125,10 +5125,10 @@ PpuRecordDataD501: ; --------------------------------------------------------------------------- PpuRecordDataD511: - .byte $7F, $FE, $23, $3F ; CPU:$D511 PRG:1511 7F FE 23 3F - .byte $7F, $FE, $23, $7E ; CPU:$D515 PRG:1515 7F FE 23 7E - .byte $7F, $FE, $23, $9D ; CPU:$D519 PRG:1519 7F FE 23 9D - .byte $63, $FE, $27, $00 ; CPU:$D51D PRG:151D 63 FE 27 00 + .byte $7F, $FE, $23, $3F ; CPU:$D4B3 PRG:14B3 7F FE 23 3F + .byte $7F, $FE, $23, $7E ; CPU:$D4B7 PRG:14B7 7F FE 23 7E + .byte $7F, $FE, $23, $9D ; CPU:$D4BB PRG:14BB 7F FE 23 9D + .byte $63, $FE, $27, $00 ; CPU:$D4BF PRG:14BF 63 FE 27 00 ; --------------------------------------------------------------------------- @@ -5137,10 +5137,10 @@ PpuRecordDataD511: ; --------------------------------------------------------------------------- PpuRecordDataD521: - .byte $7F, $FE, $00, $24 ; CPU:$D521 PRG:1521 7F FE 00 24 - .byte $AB, $4A, $F2, $24 ; CPU:$D525 PRG:1525 AB 4A F2 24 - .byte $AA, $01, $96, $24 ; CPU:$D529 PRG:1529 AA 01 96 24 - .byte $B5, $01, $97, $24 ; CPU:$D52D PRG:152D B5 01 97 24 + .byte $7F, $FE, $00, $24 ; CPU:$D4C3 PRG:14C3 7F FE 00 24 + .byte $AB, $4A, $F2, $24 ; CPU:$D4C7 PRG:14C7 AB 4A F2 24 + .byte $AA, $01, $96, $24 ; CPU:$D4CB PRG:14CB AA 01 96 24 + .byte $B5, $01, $97, $24 ; CPU:$D4CF PRG:14CF B5 01 97 24 ; --------------------------------------------------------------------------- @@ -5149,10 +5149,10 @@ PpuRecordDataD521: ; --------------------------------------------------------------------------- PpuRecordDataD531: - .byte $CB, $03, $93, $94 ; CPU:$D531 PRG:1531 CB 03 93 94 - .byte $95, $23, $F1, $06 ; CPU:$D535 PRG:1535 95 23 F1 06 - .byte $AF, $AA, $AE, $AB ; CPU:$D539 PRG:1539 AF AA AE AB - .byte $AA, $AF, $23, $23 ; CPU:$D53D PRG:153D AA AF 23 23 + .byte $CB, $03, $93, $94 ; CPU:$D4D3 PRG:14D3 CB 03 93 94 + .byte $95, $23, $F1, $06 ; CPU:$D4D7 PRG:14D7 95 23 F1 06 + .byte $AF, $AA, $AE, $AB ; CPU:$D4DB PRG:14DB AF AA AE AB + .byte $AA, $AF, $23, $23 ; CPU:$D4DF PRG:14DF AA AF 23 23 ; --------------------------------------------------------------------------- ; $D541-$D550 @@ -5160,10 +5160,10 @@ PpuRecordDataD531: ; --------------------------------------------------------------------------- PpuRecordDataD541: - .byte $07, $B7, $B7, $03 ; CPU:$D541 PRG:1541 07 B7 B7 03 - .byte $1B, $0D, $B7, $B7 ; CPU:$D545 PRG:1545 1B 0D B7 B7 - .byte $23, $22, $83, $B5 ; CPU:$D549 PRG:1549 23 22 83 B5 - .byte $B0, $B2, $23, $2A ; CPU:$D54D PRG:154D B0 B2 23 2A + .byte $07, $B7, $B7, $03 ; CPU:$D4E3 PRG:14E3 07 B7 B7 03 + .byte $1B, $0D, $B7, $B7 ; CPU:$D4E7 PRG:14E7 1B 0D B7 B7 + .byte $23, $22, $83, $B5 ; CPU:$D4EB PRG:14EB 23 22 83 B5 + .byte $B0, $B2, $23, $2A ; CPU:$D4EF PRG:14EF B0 B2 23 2A ; --------------------------------------------------------------------------- @@ -5172,10 +5172,10 @@ PpuRecordDataD541: ; --------------------------------------------------------------------------- PpuRecordDataD551: - .byte $83, $B6, $B1, $B4 ; CPU:$D551 PRG:1551 83 B6 B1 B4 - .byte $23, $63, $47, $B3 ; CPU:$D555 PRG:1555 23 63 47 B3 - .byte $23, $36, $07, $B7 ; CPU:$D559 PRG:1559 23 36 07 B7 - .byte $B7, $1D, $12, $16 ; CPU:$D55D PRG:155D B7 1D 12 16 + .byte $83, $B6, $B1, $B4 ; CPU:$D4F3 PRG:14F3 83 B6 B1 B4 + .byte $23, $63, $47, $B3 ; CPU:$D4F7 PRG:14F7 23 63 47 B3 + .byte $23, $36, $07, $B7 ; CPU:$D4FB PRG:14FB 23 36 07 B7 + .byte $B7, $1D, $12, $16 ; CPU:$D4FF PRG:14FF B7 1D 12 16 ; --------------------------------------------------------------------------- @@ -5188,255 +5188,255 @@ PpuRecordDataD551: GraphicsAndUiDataD561: ; $D561 - .byte $0E, $B7, $23, $35, $83, $B5, $B0, $B2 ; CPU:$D561 PRG:1561 0E B7 23 35 - .byte $23, $3D, $83, $B6, $B1, $B4, $23, $76 ; CPU:$D569 PRG:1569 23 3D 83 B6 + .byte $0E, $B7, $23, $35, $83, $B5, $B0, $B2 ; CPU:$D503 PRG:1503 0E B7 23 35 83 B5 B0 B2 + .byte $23, $3D, $83, $B6, $B1, $B4, $23, $76 ; CPU:$D50B PRG:150B 23 3D 83 B6 B1 B4 23 76 ; $D571 - .byte $47, $B3, $23, $2C, $08, $4C, $5A, $1D ; CPU:$D571 PRG:1571 47 B3 23 2C - .byte $0E, $16, $19, $7A, $8B, $23, $4B, $0A ; CPU:$D579 PRG:1579 0E 16 19 7A + .byte $47, $B3, $23, $2C, $08, $4C, $5A, $1D ; CPU:$D513 PRG:1513 47 B3 23 2C 08 4C 5A 1D + .byte $0E, $16, $19, $7A, $8B, $23, $4B, $0A ; CPU:$D51B PRG:151B 0E 16 19 7A 8B 23 4B 0A ; $D581 - .byte $4B, $4D, $5B, $FC, $FC, $FC, $FC, $7B ; CPU:$D581 PRG:1581 4B 4D 5B FC - .byte $4D, $8C, $23, $6D, $06, $5C, $6A, $6A ; CPU:$D589 PRG:1589 4D 8C 23 6D + .byte $4B, $4D, $5B, $FC, $FC, $FC, $FC, $7B ; CPU:$D523 PRG:1523 4B 4D 5B FC FC FC FC 7B + .byte $4D, $8C, $23, $6D, $06, $5C, $6A, $6A ; CPU:$D52B PRG:152B 4D 8C 23 6D 06 5C 6A 6A ; $D591 - .byte $6A, $6A, $7C, $23, $8D, $06, $5D, $6B ; CPU:$D591 PRG:1591 6A 6A 7C 23 - .byte $6C, $6B, $6C, $8A, $00, $20, $89, $4E ; CPU:$D599 PRG:1599 6C 6B 6C 8A + .byte $6A, $6A, $7C, $23, $8D, $06, $5D, $6B ; CPU:$D533 PRG:1533 6A 6A 7C 23 8D 06 5D 6B + .byte $6C, $6B, $6C, $8A, $00, $20, $89, $4E ; CPU:$D53B PRG:153B 6C 6B 6C 8A 00 20 89 4E ; 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CPU:$D6EB PRG:16EB 26 26 FC 53 55 20 B7 05 ; $D751 - .byte $53, $55, $FC, $26, $26, $20, $8B, $09 ; CPU:$D751 PRG:1751 53 55 FC 26 - .byte $0C, $11, $0A, $15, $15, $0E, $17, $10 ; CPU:$D759 PRG:1759 0C 11 0A 15 + .byte $53, $55, $FC, $26, $26, $20, $8B, $09 ; CPU:$D6F3 PRG:16F3 53 55 FC 26 26 20 8B 09 + .byte $0C, $11, $0A, $15, $15, $0E, $17, $10 ; CPU:$D6FB PRG:16FB 0C 11 0A 15 15 0E 17 10 ; $D761 - .byte $0E, $20, $AE, $04, $1B, $0A, $0C, $0E ; CPU:$D761 PRG:1761 0E 20 AE 04 - .byte $21, $E8, $09, $0B, $0E, $1C, $1D, $FC ; CPU:$D769 PRG:1769 21 E8 09 0B + .byte $0E, $20, $AE, $04, $1B, $0A, $0C, $0E ; CPU:$D703 PRG:1703 0E 20 AE 04 1B 0A 0C 0E + .byte $21, $E8, $09, $0B, $0E, $1C, $1D, $FC ; CPU:$D70B PRG:170B 21 E8 09 0B 0E 1C 1D FC ; $D771 - .byte $1D, $12, $16, $0E, $22, $28, $09, $22 ; CPU:$D771 PRG:1771 1D 12 16 0E - .byte $18, $1E, $1B, $FC, $1D, $12, $16, $0E ; CPU:$D779 PRG:1779 18 1E 1B FC + .byte $1D, $12, $16, $0E, $22, $28, $09, $22 ; CPU:$D713 PRG:1713 1D 12 16 0E 22 28 09 22 + .byte $18, $1E, $1B, $FC, $1D, $12, $16, $0E ; CPU:$D71B PRG:171B 18 1E 1B FC 1D 12 16 0E ; $D781 - .byte $22, $68, $07, $1B, $0A, $17, $14, $12 ; CPU:$D781 PRG:1781 22 68 07 1B - .byte $17, $10, $21, $2F, $01, $42, $21, $4E ; CPU:$D789 PRG:1789 17 10 21 2F + .byte $22, $68, $07, $1B, $0A, $17, $14, $12 ; CPU:$D723 PRG:1723 22 68 07 1B 0A 17 14 12 + .byte $17, $10, $21, $2F, $01, $42, $21, $4E ; CPU:$D72B PRG:172B 17 10 21 2F 01 42 21 4E ; $D791 - .byte $03, $43, $44, $45, $00, $23, $CA, $04 ; CPU:$D791 PRG:1791 03 43 44 45 - .byte $40, $50, $50, $10, $23, $D3, $42, $AA ; CPU:$D799 PRG:1799 40 50 50 10 + .byte $03, $43, $44, $45, $00, $23, $CA, $04 ; CPU:$D733 PRG:1733 03 43 44 45 00 23 CA 04 + .byte $40, $50, $50, $10, $23, $D3, $42, $AA ; CPU:$D73B PRG:173B 40 50 50 10 23 D3 42 AA ; $D7A1 - .byte $23, $DB, $02, $AA, $22, $23, $E2, $43 ; CPU:$D7A1 PRG:17A1 23 DB 02 AA - .byte $55, $23, $EA, $43, $55, $20, $E6, $43 ; CPU:$D7A9 PRG:17A9 55 23 EA 43 + .byte $23, $DB, $02, $AA, $22, $23, $E2, $43 ; CPU:$D743 PRG:1743 23 DB 02 AA 22 23 E2 43 + .byte $55, $23, $EA, $43, $55, $20, $E6, $43 ; CPU:$D74B PRG:174B 55 23 EA 43 55 20 E6 43 ; $D7B1 - .byte $26, $20, $F7, $43, $26, $20, $EB, $0A ; CPU:$D7B1 PRG:17B1 26 20 F7 43 - .byte $0E, $21, $0C, $12, $1D, $0E, $0B, $12 ; CPU:$D7B9 PRG:17B9 0E 21 0C 12 + .byte $26, $20, $F7, $43, $26, $20, $EB, $0A ; CPU:$D753 PRG:1753 26 20 F7 43 26 20 EB 0A + .byte $0E, $21, $0C, $12, $1D, $0E, $0B, $12 ; CPU:$D75B PRG:175B 0E 21 0C 12 1D 0E 0B 12 ; $D7C1 - .byte $14, $0E, $21, $8C, $07, $FC, $1D, $1B ; CPU:$D7C1 PRG:17C1 14 0E 21 8C - .byte $0A, $0C, $14, $FC, $21, $6E, $03, $ED ; CPU:$D7C9 PRG:17C9 0A 0C 14 FC + .byte $14, $0E, $21, $8C, $07, $FC, $1D, $1B ; CPU:$D763 PRG:1763 14 0E 21 8C 07 FC 1D 1B + .byte $0A, $0C, $14, $FC, $21, $6E, $03, $ED ; CPU:$D76B PRG:176B 0A 0C 14 FC 21 6E 03 ED ; $D7D1 - .byte $FC, $F0, $21, $AE, $03, $EE, $EF, $F1 ; CPU:$D7D1 PRG:17D1 FC F0 21 AE - .byte $22, $2B, $09, $0B, $0E, $1C, $1D, $FC ; CPU:$D7D9 PRG:17D9 22 2B 09 0B + .byte $FC, $F0, $21, $AE, $03, $EE, $EF, $F1 ; CPU:$D773 PRG:1773 FC F0 21 AE 03 EE EF F1 + .byte $22, $2B, $09, $0B, $0E, $1C, $1D, $FC ; CPU:$D77B PRG:177B 22 2B 09 0B 0E 1C 1D FC ; $D7E1 - .byte $1D, $12, $16, $0E, $22, $6B, $83, $B5 ; CPU:$D7E1 PRG:17E1 1D 12 16 0E - .byte $B0, $B2, $22, $73, $83, $B6, $B1, $B4 ; CPU:$D7E9 PRG:17E9 B0 B2 22 73 + .byte $1D, $12, $16, $0E, $22, $6B, $83, $B5 ; CPU:$D783 PRG:1783 1D 12 16 0E 22 6B 83 B5 + .byte $B0, $B2, $22, $73, $83, $B6, $B1, $B4 ; CPU:$D78B PRG:178B B0 B2 22 73 83 B6 B1 B4 ; $D7F1 - .byte $22, $6C, $47, $B7, $22, $AC, $47, $B3 ; CPU:$D7F1 PRG:17F1 22 6C 47 B7 - .byte $00, $23, $CB, $4B, $55, $23, $DB, $42 ; CPU:$D7F9 PRG:17F9 00 23 CB 4B + .byte $22, $6C, $47, $B7, $22, $AC, $47, $B3 ; CPU:$D793 PRG:1793 22 6C 47 B7 22 AC 47 B3 + .byte $00, $23, $CB, $4B, $55, $23, $DB, $42 ; CPU:$D79B PRG:179B 00 23 CB 4B 55 23 DB 42 ; $D801 - .byte $F0, $23, $E3, $01, $FF, $23, $EB, $01 ; CPU:$D801 PRG:1801 F0 23 E3 01 - .byte $FF, $23, $F3, $42, $0F, $20, $CC, $0B ; CPU:$D809 PRG:1809 FF 23 F3 42 + .byte $F0, $23, $E3, $01, $FF, $23, $EB, $01 ; CPU:$D7A3 PRG:17A3 F0 23 E3 01 FF 23 EB 01 + .byte $FF, $23, $F3, $42, $0F, $20, $CC, $0B ; CPU:$D7AB PRG:17AB FF 23 F3 42 0F 20 CC 0B ; $D811 - .byte $19, $15, $0A, $22, $FC, $16, $18, $0D ; CPU:$D811 PRG:1811 19 15 0A 22 - .byte $0E, $FC, $0A, $21, $2C, $0B, $19, $15 ; CPU:$D819 PRG:1819 0E FC 0A 21 + .byte $19, $15, $0A, $22, $FC, $16, $18, $0D ; CPU:$D7B3 PRG:17B3 19 15 0A 22 FC 16 18 0D + .byte $0E, $FC, $0A, $21, $2C, $0B, $19, $15 ; CPU:$D7BB PRG:17BB 0E FC 0A 21 2C 0B 19 15 ; $D821 - .byte $0A, $22, $FC, $16, $18, $0D, $0E, $FC ; CPU:$D821 PRG:1821 0A 22 FC 16 - .byte $0B, $21, $EC, $06, $0D, $0E, $1C, $12 ; CPU:$D829 PRG:1829 0B 21 EC 06 + .byte $0A, $22, $FC, $16, $18, $0D, $0E, $FC ; CPU:$D7C3 PRG:17C3 0A 22 FC 16 18 0D 0E FC + .byte $0B, $21, $EC, $06, $0D, $0E, $1C, $12 ; CPU:$D7CB PRG:17CB 0B 21 EC 06 0D 0E 1C 12 ; $D831 - .byte $10, $17, $22, $4C, $04, $1C, $0A, $1F ; CPU:$D831 PRG:1831 10 17 22 4C - .byte $0E, $22, $AC, $04, $15, $18, $0A, $0D ; CPU:$D839 PRG:1839 0E 22 AC 04 + .byte $10, $17, $22, $4C, $04, $1C, $0A, $1F ; CPU:$D7D3 PRG:17D3 10 17 22 4C 04 1C 0A 1F + .byte $0E, $22, $AC, $04, $15, $18, $0A, $0D ; CPU:$D7DB PRG:17DB 0E 22 AC 04 15 18 0A 0D ; $D841 - .byte $23, $0C, $05, $1B, $0E, $1C, $0E, $1D ; CPU:$D841 PRG:1841 23 0C 05 1B - .byte $00, $23, $23, $18, $0A, $0B, $0C, $0D ; CPU:$D849 PRG:1849 00 23 23 18 + .byte $23, $0C, $05, $1B, $0E, $1C, $0E, $1D ; CPU:$D7E3 PRG:17E3 23 0C 05 1B 0E 1C 0E 1D + .byte $00, $23, $23, $18, $0A, $0B, $0C, $0D ; CPU:$D7EB PRG:17EB 00 23 23 18 0A 0B 0C 0D ; $D851 - .byte $0E, $0F, $10, $11, $12, $13, $14, $15 ; CPU:$D851 PRG:1851 0E 0F 10 11 - .byte $16, $17, $18, $19, $1A, $1B, $1C, $FE ; CPU:$D859 PRG:1859 16 17 18 19 + .byte $0E, $0F, $10, $11, $12, $13, $14, $15 ; CPU:$D7F3 PRG:17F3 0E 0F 10 11 12 13 14 15 + .byte $16, $17, $18, $19, $1A, $1B, $1C, $FE ; CPU:$D7FB PRG:17FB 16 17 18 19 1A 1B 1C FE ; $D861 - .byte $B8, $FE, $24, $25, $00, $FF, $FF, $34 ; CPU:$D861 PRG:1861 B8 FE 24 25 - .byte $34, $18, $34, $03, $02, $03, $02, $09 ; CPU:$D869 PRG:1869 34 18 34 03 + .byte $B8, $FE, $24, $25, $00, $FF, $FF, $34 ; CPU:$D803 PRG:1803 B8 FE 24 25 00 FF FF 34 + .byte $34, $18, $34, $03, $02, $03, $02, $09 ; CPU:$D80B PRG:180B 34 18 34 03 02 03 02 09 ; $D871 - .byte $06, $08, $0F, $03, $02, $02, $02, $08 ; CPU:$D871 PRG:1871 06 08 0F 03 - .byte $05, $07, $0F, $0C, $09, $0A, $07, $0C ; CPU:$D879 PRG:1879 05 07 0F 0C + .byte $06, $08, $0F, $03, $02, $02, $02, $08 ; CPU:$D813 PRG:1813 06 08 0F 03 02 02 02 08 + .byte $05, $07, $0F, $0C, $09, $0A, $07, $0C ; CPU:$D81B PRG:181B 05 07 0F 0C 09 0A 07 0C ; $D881 - .byte $0C, $0C, $00, $0C, $0A, $0B, $08, $0C ; CPU:$D881 PRG:1881 0C 0C 00 0C - .byte $0C, $0C, $06, $03, $04, $02, $0B, $08 ; CPU:$D889 PRG:1889 0C 0C 06 03 + .byte $0C, $0C, $00, $0C, $0A, $0B, $08, $0C ; CPU:$D823 PRG:1823 0C 0C 00 0C 0A 0B 08 0C + .byte $0C, $0C, $06, $03, $04, $02, $0B, $08 ; CPU:$D82B PRG:182B 0C 0C 06 03 04 02 0B 08 ; $D891 - .byte $09, $58, $60, $69, $71, $79, $80, $0A ; CPU:$D891 PRG:1891 09 58 60 69 - .byte $18, $20, $28, $30, $38, $40, $48, $50 ; CPU:$D899 PRG:1899 18 20 28 30 + .byte $09, $58, $60, $69, $71, $79, $80, $0A ; CPU:$D833 PRG:1833 09 58 60 69 71 79 80 0A + .byte $18, $20, $28, $30, $38, $40, $48, $50 ; CPU:$D83B PRG:183B 18 20 28 30 38 40 48 50 ; $D8A1 - .byte $50, $97, $90, $89, $11, $A6, $9F, $B3 ; CPU:$D8A1 PRG:18A1 50 97 90 89 - .byte $01, $00, $02, $02, $03, $00, $09, $08 ; CPU:$D8A9 PRG:18A9 01 00 02 02 + .byte $50, $97, $90, $89, $11, $A6, $9F, $B3 ; CPU:$D843 PRG:1843 50 97 90 89 11 A6 9F B3 + .byte $01, $00, $02, $02, $03, $00, $09, $08 ; CPU:$D84B PRG:184B 01 00 02 02 03 00 09 08 ; $D8B1 - .byte $08, $10, $10, $10, $02, $10, $10, $10 ; CPU:$D8B1 PRG:18B1 08 10 10 10 - .byte $01, $09, $09, $09, $01, $09, $03, $04 ; CPU:$D8B9 PRG:18B9 01 09 09 09 + .byte $08, $10, $10, $10, $02, $10, $10, $10 ; CPU:$D853 PRG:1853 08 10 10 10 02 10 10 10 + .byte $01, $09, $09, $09, $01, $09, $03, $04 ; CPU:$D85B PRG:185B 01 09 09 09 01 09 03 04 ; $D8C1 - .byte $28, $4C, $70, $39, $01, $01, $01, $07 ; CPU:$D8C1 PRG:18C1 28 4C 70 39 - .byte $00, $01, $01, $02, $00, $11, $22, $33 ; CPU:$D8C9 PRG:18C9 00 01 01 02 + .byte $28, $4C, $70, $39, $01, $01, $01, $07 ; CPU:$D863 PRG:1863 28 4C 70 39 01 01 01 07 + .byte $00, $01, $01, $02, $00, $11, $22, $33 ; CPU:$D86B PRG:186B 00 01 01 02 00 11 22 33 ; $D8D1 - .byte $44, $66, $88, $AA, $02, $01, $01, $0E ; CPU:$D8D1 PRG:18D1 44 66 88 AA - .byte $1A, $26, $32, $00, $0C, $18, $A0, $40 ; CPU:$D8D9 PRG:18D9 1A 26 32 00 + .byte $44, $66, $88, $AA, $02, $01, $01, $0E ; CPU:$D873 PRG:1873 44 66 88 AA 02 01 01 0E + .byte $1A, $26, $32, $00, $0C, $18, $A0, $40 ; CPU:$D87B PRG:187B 1A 26 32 00 0C 18 A0 40 ; $D8E1 - .byte $40, $ED, $21, $21, $E2, $E8, $9E, $A6 ; CPU:$D8E1 PRG:18E1 40 ED 21 21 - .byte $92, $9A, $86, $8E, $7A, $82, $E6, $AF ; CPU:$D8E9 PRG:18E9 92 9A 86 8E + .byte $40, $ED, $21, $21, $E2, $E8, $9E, $A6 ; CPU:$D883 PRG:1883 40 ED 21 21 E2 E8 9E A6 + .byte $92, $9A, $86, $8E, $7A, $82, $E6, $AF ; CPU:$D88B PRG:188B 92 9A 86 8E 7A 82 E6 AF ; $D8F1 - .byte $E0, $E2, $CF, $D3, $D7, $CF, $3F, $0F ; CPU:$D8F1 PRG:18F1 E0 E2 CF D3 - .byte $07, $07, $08, $20, $11, $11, $23, $33 ; CPU:$D8F9 PRG:18F9 07 07 08 20 + .byte $E0, $E2, $CF, $D3, $D7, $CF, $3F, $0F ; CPU:$D893 PRG:1893 E0 E2 CF D3 D7 CF 3F 0F + .byte $07, $07, $08, $20, $11, $11, $23, $33 ; CPU:$D89B PRG:189B 07 07 08 20 11 11 23 33 ; $D901 - .byte $53, $83, $D3, $F6, $D9, $D9, $D9, $D9 ; CPU:$D901 PRG:1901 53 83 D3 F6 - .byte $D9, $D9, $BF, $C3, $C6, $08, $0A, $0F ; CPU:$D909 PRG:1909 D9 D9 BF C3 + .byte $53, $83, $D3, $F6, $D9, $D9, $D9, $D9 ; CPU:$D8A3 PRG:18A3 53 83 D3 F6 D9 D9 D9 D9 + .byte $D9, $D9, $BF, $C3, $C6, $08, $0A, $0F ; CPU:$D8AB PRG:18AB D9 D9 BF C3 C6 08 0A 0F ; $D911-$D917 - .byte $14, $18, $08, $14, $20, $2C, $38 ; CPU:$D911 PRG:1911 14 18 08 14 + .byte $14, $18, $08, $14, $20, $2C, $38 ; CPU:$D8B3 PRG:18B3 14 18 08 14 20 2C 38 ; $D918-$D923 UpdateFourObjects: - ldx #$03 ; CPU:$D918 PRG:1918 A2 03 + ldx #$03 ; CPU:$D8BA PRG:18BA ?? @loop: - jsr DispatchSlotState ; CPU:$D91A PRG:191A 20 24 D9 - jsr UpdateSlotDerivedPosition ; CPU:$D91D PRG:191D 20 15 DA - dex ; CPU:$D920 PRG:1920 CA - bpl @loop ; CPU:$D921 PRG:1921 10 F7 + jsr DispatchSlotState ; CPU:$D8BC PRG:18BC ?? + jsr UpdateSlotDerivedPosition ; CPU:$D8BE PRG:18BE ?? + dex ; CPU:$D8C0 PRG:18C0 ?? + bpl @loop ; CPU:$D8C2 PRG:18C2 ?? - rts ; CPU:$D923 PRG:1923 60 + rts ; CPU:$D8C4 PRG:18C4 ?? ; --------------------------------------------------------------------------- @@ -5445,15 +5445,15 @@ UpdateFourObjects: ; --------------------------------------------------------------------------- DispatchSlotState: - ldy $9C,x ; CPU:$D924 PRG:1924 B4 9C + ldy $9C,x ; CPU:$D8C6 PRG:18C6 ?? - lda $D8FF,y ; CPU:$D926 PRG:1926 B9 FF D8 - sta $00 ; CPU:$D929 PRG:1929 85 00 + lda $D8FF,y ; CPU:$D8C8 PRG:18C8 ?? + sta $00 ; CPU:$D8CA PRG:18CA ?? - lda $D905,y ; CPU:$D92B PRG:192B B9 05 D9 - sta $01 ; CPU:$D92E PRG:192E 85 01 + lda $D905,y ; CPU:$D8CC PRG:18CC ?? + sta $01 ; CPU:$D8CE PRG:18CE ?? - jmp ($0000) ; CPU:$D930 PRG:1930 6C 00 00 + jmp ($0000) ; CPU:$D8D0 PRG:18D0 ?? @@ -5463,31 +5463,31 @@ DispatchSlotState: ; --------------------------------------------------------------------------- SlotStateHandlerD933: - lda $0370,x ; CPU:$D933 PRG:1933 BD 70 03 - beq @advance_state ; CPU:$D936 PRG:1936 F0 16 + lda $0370,x ; CPU:$D8D2 PRG:18D2 ?? + beq @advance_state ; CPU:$D8D4 PRG:18D4 ?? - lda $3F ; CPU:$D938 PRG:1938 A5 3F - lsr a ; CPU:$D93A PRG:193A 4A - bcs @return ; CPU:$D93B PRG:193B B0 15 + lda $3F ; CPU:$D8D6 PRG:18D6 ?? + lsr a ; CPU:$D8D8 PRG:18D8 ?? + bcs @return ; CPU:$D8DA PRG:18DA ?? - inc $0390,x ; CPU:$D93D PRG:193D FE 90 03 + inc $0390,x ; CPU:$D8DC PRG:18DC ?? - ldy $03E4,x ; CPU:$D940 PRG:1940 BC E4 03 + ldy $03E4,x ; CPU:$D8DE PRG:18DE ?? - lda $80,x ; CPU:$D943 PRG:1943 B5 80 - clc ; CPU:$D945 PRG:1945 18 - adc $D90E,y ; CPU:$D946 PRG:1946 79 0E D9 - cmp $0390,x ; CPU:$D949 PRG:1949 DD 90 03 - bcs @return ; CPU:$D94C PRG:194C B0 04 + lda $80,x ; CPU:$D8E0 PRG:18E0 ?? + clc ; CPU:$D8E2 PRG:18E2 ?? + adc $D90E,y ; CPU:$D8E4 PRG:18E4 ?? + cmp $0390,x ; CPU:$D8E6 PRG:18E6 ?? + bcs @return ; CPU:$D8E8 PRG:18E8 ?? @advance_state: - inc $9C,x ; CPU:$D94E PRG:194E F6 9C + inc $9C,x ; CPU:$D8EA PRG:18EA ?? ; Original D950: D0 2C = BNE $D97E. - bne SlotStateTailD97E ; CPU:$D950 PRG:1950 D0 2C + bne SlotStateTailD97E ; CPU:$D8EC PRG:18EC ?? @return: - rts ; CPU:$D952 PRG:1952 60 + rts ; CPU:$D8EE PRG:18EE ?? ; --------------------------------------------------------------------------- @@ -5495,29 +5495,29 @@ SlotStateHandlerD933: ; --------------------------------------------------------------------------- SlotStateHandlerD953: - txa ; CPU:$D953 PRG:1953 8A - tay ; CPU:$D954 PRG:1954 A8 - beq @compare ; CPU:$D955 PRG:1955 F0 06 + txa ; CPU:$D8F0 PRG:18F0 ?? + tay ; CPU:$D8F2 PRG:18F2 ?? + beq @compare ; CPU:$D8F4 PRG:18F4 ?? - lda $BC,x ; CPU:$D957 PRG:1957 B5 BC - beq @compare ; CPU:$D959 PRG:1959 F0 02 + lda $BC,x ; CPU:$D8F6 PRG:18F6 ?? + beq @compare ; CPU:$D8F8 PRG:18F8 ?? - ldy #$04 ; CPU:$D95B PRG:195B A0 04 + ldy #$04 ; CPU:$D8FA PRG:18FA ?? @compare: - lda $B8,x ; CPU:$D95D PRG:195D B5 B8 - cmp $D8C4,y ; CPU:$D95F PRG:195F D9 C4 D8 - beq SlotStateResetD96E ; CPU:$D962 PRG:1962 F0 0A + lda $B8,x ; CPU:$D8FC PRG:18FC ?? + cmp $D8C4,y ; CPU:$D8FE PRG:18FE ?? + beq SlotStateResetD96E ; CPU:$D900 PRG:1900 ?? - ldy #$01 ; CPU:$D964 PRG:1964 A0 01 - bcc @store_direction ; CPU:$D966 PRG:1966 90 02 + ldy #$01 ; CPU:$D902 PRG:1902 ?? + bcc @store_direction ; CPU:$D904 PRG:1904 ?? - ldy #$FF ; CPU:$D968 PRG:1968 A0 FF + ldy #$FF ; CPU:$D906 PRG:1906 ?? @store_direction: - tya ; CPU:$D96A PRG:196A 98 - sta $DC,x ; CPU:$D96B PRG:196B 95 DC - rts ; CPU:$D96D PRG:196D 60 + tya ; CPU:$D908 PRG:1908 ?? + sta $DC,x ; CPU:$D90A PRG:190A ?? + rts ; CPU:$D90C PRG:190C ?? ; --------------------------------------------------------------------------- @@ -5525,19 +5525,19 @@ SlotStateHandlerD953: ; --------------------------------------------------------------------------- SlotStateResetD96E: - lda #$00 ; CPU:$D96E PRG:196E A9 00 + lda #$00 ; CPU:$D90E PRG:190E ?? SlotStateAdvanceD970: - sta $0398,x ; CPU:$D970 PRG:1970 9D 98 03 - sta $DC,x ; CPU:$D973 PRG:1973 95 DC + sta $0398,x ; CPU:$D910 PRG:1910 ?? + sta $DC,x ; CPU:$D912 PRG:1912 ?? - inc $9C,x ; CPU:$D975 PRG:1975 F6 9C + inc $9C,x ; CPU:$D914 PRG:1914 ?? - txa ; CPU:$D977 PRG:1977 8A - bne SlotStateTailD97E ; CPU:$D978 PRG:1978 D0 04 + txa ; CPU:$D916 PRG:1916 ?? + bne SlotStateTailD97E ; CPU:$D918 PRG:1918 ?? - lda #$02 ; CPU:$D97A PRG:197A A9 02 - sta $FD ; CPU:$D97C PRG:197C 85 FD + lda #$02 ; CPU:$D91A PRG:191A ?? + sta $FD ; CPU:$D91C PRG:191C ?? ; --------------------------------------------------------------------------- ; $D97E-$D982: shared tail. @@ -5545,9 +5545,9 @@ SlotStateAdvanceD970: ; --------------------------------------------------------------------------- SlotStateTailD97E: - lda #$08 ; CPU:$D97E PRG:197E A9 08 - sta $2A,x ; CPU:$D980 PRG:1980 95 2A - rts ; CPU:$D982 PRG:1982 60 + lda #$08 ; CPU:$D91E PRG:191E ?? + sta $2A,x ; CPU:$D920 PRG:1920 ?? + rts ; CPU:$D922 PRG:1922 ?? ; --------------------------------------------------------------------------- ; $D983-$D9D2: per-slot state handler. @@ -5555,106 +5555,106 @@ SlotStateTailD97E: ; --------------------------------------------------------------------------- SlotStateHandlerD983: - lda $0370,x ; CPU:$D983 PRG:1983 BD 70 03 - beq @advance_state ; CPU:$D986 PRG:1986 F0 38 + lda $0370,x ; CPU:$D924 PRG:1924 ?? + beq @advance_state ; CPU:$D926 PRG:1926 ?? - lda $2A,x ; CPU:$D988 PRG:1988 B5 2A - bne @return ; CPU:$D98A PRG:198A D0 46 + lda $2A,x ; CPU:$D928 PRG:1928 ?? + bne @return ; CPU:$D92A PRG:192A ?? - txa ; CPU:$D98C PRG:198C 8A - ora $03F7 ; CPU:$D98D PRG:198D 0D F7 03 - bne @update_timing ; CPU:$D990 PRG:1990 D0 0F + txa ; CPU:$D92C PRG:192C ?? + ora $03F7 ; CPU:$D92E PRG:192E ?? + bne @update_timing ; CPU:$D930 PRG:1930 ?? - ldy $49 ; CPU:$D992 PRG:1992 A4 49 + ldy $49 ; CPU:$D932 PRG:1932 ?? - lda $14 ; CPU:$D994 PRG:1994 A5 14 - and #$C0 ; CPU:$D996 PRG:1996 29 C0 - beq @store_49 ; CPU:$D998 PRG:1998 F0 05 + lda $14 ; CPU:$D934 PRG:1934 ?? + and #$C0 ; CPU:$D936 PRG:1936 ?? + beq @store_49 ; CPU:$D938 PRG:1938 ?? - sta $49 ; CPU:$D99A PRG:199A 85 49 - tya ; CPU:$D99C PRG:199C 98 - beq @decrement_position ; CPU:$D99D PRG:199D F0 08 + sta $49 ; CPU:$D93A PRG:193A ?? + tya ; CPU:$D93C PRG:193C ?? + beq @decrement_position ; CPU:$D93E PRG:193E ?? @store_49: - sta $49 ; CPU:$D99F PRG:199F 85 49 + sta $49 ; CPU:$D940 PRG:1940 ?? @update_timing: - lda $3F ; CPU:$D9A1 PRG:19A1 A5 3F - and #$0F ; CPU:$D9A3 PRG:19A3 29 0F - bne @skip_decrement ; CPU:$D9A5 PRG:19A5 D0 03 + lda $3F ; CPU:$D942 PRG:1942 ?? + and #$0F ; CPU:$D944 PRG:1944 ?? + bne @skip_decrement ; CPU:$D946 PRG:1946 ?? @decrement_position: - dec $0390,x ; CPU:$D9A7 PRG:19A7 DE 90 03 + dec $0390,x ; CPU:$D948 PRG:1948 ?? @skip_decrement: - and #$07 ; CPU:$D9AA PRG:19AA 29 07 - bne @check_position ; CPU:$D9AC PRG:19AC D0 08 + and #$07 ; CPU:$D94A PRG:194A ?? + bne @check_position ; CPU:$D94C PRG:194C ?? - lda $0398,x ; CPU:$D9AE PRG:19AE BD 98 03 - eor #$01 ; CPU:$D9B1 PRG:19B1 49 01 - sta $0398,x ; CPU:$D9B3 PRG:19B3 9D 98 03 + lda $0398,x ; CPU:$D94E PRG:194E ?? + eor #$01 ; CPU:$D950 PRG:1950 ?? + sta $0398,x ; CPU:$D952 PRG:1952 ?? @check_position: - lda $0390,x ; CPU:$D9B6 PRG:19B6 BD 90 03 - sec ; CPU:$D9B9 PRG:19B9 38 - sbc #$08 ; CPU:$D9BA PRG:19BA E9 08 - cmp $80,x ; CPU:$D9BC PRG:19BC D5 80 - bcs @return ; CPU:$D9BE PRG:19BE B0 12 + lda $0390,x ; CPU:$D954 PRG:1954 ?? + sec ; CPU:$D956 PRG:1956 ?? + sbc #$08 ; CPU:$D958 PRG:1958 ?? + cmp $80,x ; CPU:$D95A PRG:195A ?? + bcs @return ; CPU:$D95C PRG:195C ?? @advance_state: - lda #$03 ; CPU:$D9C0 PRG:19C0 A9 03 - sta $36,x ; CPU:$D9C2 PRG:19C2 95 36 + lda #$03 ; CPU:$D95E PRG:195E ?? + sta $36,x ; CPU:$D960 PRG:1960 ?? - inc $9C,x ; CPU:$D9C4 PRG:19C4 F6 9C + inc $9C,x ; CPU:$D962 PRG:1962 ?? - lda #$00 ; CPU:$D9C6 PRG:19C6 A9 00 - cpx #$03 ; CPU:$D9C8 PRG:19C8 E0 03 - bne @return ; CPU:$D9CA PRG:19CA D0 06 + lda #$00 ; CPU:$D964 PRG:1964 ?? + cpx #$03 ; CPU:$D966 PRG:1966 ?? + bne @return ; CPU:$D968 PRG:1968 ?? - sta $03A8 ; CPU:$D9CC PRG:19CC 8D A8 03 - sta $0373 ; CPU:$D9CF PRG:19CF 8D 73 03 + sta $03A8 ; CPU:$D96A PRG:196A ?? + sta $0373 ; CPU:$D96C PRG:196C ?? @return: - rts ; CPU:$D9D2 PRG:19D2 60 + rts ; CPU:$D96E PRG:196E ?? ; --------------------------------------------------------------------------- ; $D9D3-$D9F5: per-slot state handler. ; --------------------------------------------------------------------------- SlotStateHandlerD9D3: - lda $36,x ; CPU:$D9D3 PRG:19D3 B5 36 - bne @return ; CPU:$D9D5 PRG:19D5 D0 1E + lda $36,x ; CPU:$D970 PRG:1970 ?? + bne @return ; CPU:$D972 PRG:1972 ?? - txa ; CPU:$D9D7 PRG:19D7 8A - bne @nonzero_slot ; CPU:$D9D8 PRG:19D8 D0 0D + txa ; CPU:$D974 PRG:1974 ?? + bne @nonzero_slot ; CPU:$D976 PRG:1976 ?? - lda $03E0 ; CPU:$D9DA PRG:19DA AD E0 03 + lda $03E0 ; CPU:$D978 PRG:1978 ?? ; Original D9DD: D0 31 = BNE $DA10 ; .byte $D0, $31 - bne SlotResetStateDA10 ; CPU:$D9DD PRG:19DD D0 31 + bne SlotResetStateDA10 ; CPU:$D97A PRG:197A ?? - lda $03F7 ; CPU:$D9DF PRG:19DF AD F7 03 - beq @advance_state ; CPU:$D9E2 PRG:19E2 F0 0F + lda $03F7 ; CPU:$D97C PRG:197C ?? + beq @advance_state ; CPU:$D97E PRG:197E ?? - jmp $CA85 ; CPU:$D9E4 PRG:19E4 4C 85 CA + jmp $CA85 ; CPU:$D980 PRG:1980 ?? @nonzero_slot: - lda $22 ; CPU:$D9E7 PRG:19E7 A5 22 - bne @return ; CPU:$D9E9 PRG:19E9 D0 0A + lda $22 ; CPU:$D982 PRG:1982 ?? + bne @return ; CPU:$D984 PRG:1984 ?? - lda #$01 ; CPU:$D9EB PRG:19EB A9 01 - sta $DC,x ; CPU:$D9ED PRG:19ED 95 DC + lda #$01 ; CPU:$D986 PRG:1986 ?? + sta $DC,x ; CPU:$D988 PRG:1988 ?? - lda #$18 ; CPU:$D9EF PRG:19EF A9 18 - sta $22 ; CPU:$D9F1 PRG:19F1 85 22 + lda #$18 ; CPU:$D98A PRG:198A ?? + sta $22 ; CPU:$D98C PRG:198C ?? @advance_state: - inc $9C,x ; CPU:$D9F3 PRG:19F3 F6 9C + inc $9C,x ; CPU:$D98E PRG:198E ?? @return: - rts ; CPU:$D9F5 PRG:19F5 60 + rts ; CPU:$D990 PRG:1990 ?? ; --------------------------------------------------------------------------- ; $D9F6-$DA14: per-slot state/direction handler. @@ -5665,38 +5665,38 @@ SlotStateHandlerD9D3: ; --------------------------------------------------------------------------- SlotStateHandlerD9F6: - lda $94,x ; CPU:$D9F6 PRG:19F6 B5 94 - ora $DC,x ; CPU:$D9F8 PRG:19F8 15 DC - bne SlotSetDirectionDA03 ; CPU:$D9FA PRG:19FA D0 07 + lda $94,x ; CPU:$D992 PRG:1992 ?? + ora $DC,x ; CPU:$D994 PRG:1994 ?? + bne SlotSetDirectionDA03 ; CPU:$D996 PRG:1996 ?? - lda $B8,x ; CPU:$D9FC PRG:19FC B5 B8 - cmp $D8C4,x ; CPU:$D9FE PRG:19FE DD C4 D8 - beq SlotStateReturnDA14 ; CPU:$DA01 PRG:1A01 F0 11 + lda $B8,x ; CPU:$D998 PRG:1998 ?? + cmp $D8C4,x ; CPU:$D99A PRG:199A ?? + beq SlotStateReturnDA14 ; CPU:$D99C PRG:199C ?? ; $DA03 SlotSetDirectionDA03: - lda #$01 ; CPU:$DA03 PRG:1A03 A9 01 - sta $DC,x ; CPU:$DA05 PRG:1A05 95 DC + lda #$01 ; CPU:$D99E PRG:199E ?? + sta $DC,x ; CPU:$D9A0 PRG:19A0 ?? - txa ; CPU:$DA07 PRG:1A07 8A - beq SlotResetStateDA10 ; CPU:$DA08 PRG:1A08 F0 06 + txa ; CPU:$D9A2 PRG:19A2 ?? + beq SlotResetStateDA10 ; CPU:$D9A4 PRG:19A4 ?? - lda $B8,x ; CPU:$DA0A PRG:1A0A B5 B8 - cmp #$08 ; CPU:$DA0C PRG:1A0C C9 08 - bcc SlotStateReturnDA14 ; CPU:$DA0E PRG:1A0E 90 04 + lda $B8,x ; CPU:$D9A6 PRG:19A6 ?? + cmp #$08 ; CPU:$D9A8 PRG:19A8 ?? + bcc SlotStateReturnDA14 ; CPU:$D9AA PRG:19AA ?? ; $DA10 ; Shared entry from the preceding $D9D3 handler. SlotResetStateDA10: - lda #$00 ; CPU:$DA10 PRG:1A10 A9 00 - sta $9C,x ; CPU:$DA12 PRG:1A12 95 9C + lda #$00 ; CPU:$D9AC PRG:19AC ?? + sta $9C,x ; CPU:$D9AE PRG:19AE ?? ; $DA14 SlotStateReturnDA14: - rts ; CPU:$DA14 PRG:1A14 60 + rts ; CPU:$D9B0 PRG:19B0 ?? ; --------------------------------------------------------------------------- ; $DA15-$DA25: calculate per-slot derived position. @@ -5704,54 +5704,54 @@ SlotStateReturnDA14: ; --------------------------------------------------------------------------- UpdateSlotDerivedPosition: - lda $0390,x ; CPU:$DA15 PRG:1A15 BD 90 03 - sec ; CPU:$DA18 PRG:1A18 38 - sbc $80,x ; CPU:$DA19 PRG:1A19 F5 80 - sbc #$08 ; CPU:$DA1B PRG:1A1B E9 08 - asl a ; CPU:$DA1D PRG:1A1D 0A + lda $0390,x ; CPU:$D9B2 PRG:19B2 ?? + sec ; CPU:$D9B4 PRG:19B4 ?? + sbc $80,x ; CPU:$D9B6 PRG:19B6 ?? + sbc #$08 ; CPU:$D9B8 PRG:19B8 ?? + asl a ; CPU:$D9BA PRG:19BA ?? - clc ; CPU:$DA1E PRG:1A1E 18 - adc $B8,x ; CPU:$DA1F PRG:1A1F 75 B8 - adc #$04 ; CPU:$DA21 PRG:1A21 69 04 + clc ; CPU:$D9BC PRG:19BC ?? + adc $B8,x ; CPU:$D9BE PRG:19BE ?? + adc #$04 ; CPU:$D9C0 PRG:19C0 ?? - sta $6C,x ; CPU:$DA23 PRG:1A23 95 6C - rts ; CPU:$DA25 PRG:1A25 60 + sta $6C,x ; CPU:$D9C2 PRG:19C2 ?? + rts ; CPU:$D9C4 PRG:19C4 ?? ; --------------------------------------------------------------------------- ; $DA26-$DA69: update four runtime slots and dispatch optional follow-up. ; --------------------------------------------------------------------------- UpdateRuntimeSlots: - lda $4F ; CPU:$DA26 PRG:1A26 A5 4F - beq RuntimeSlotsReturnDA69 ; CPU:$DA28 PRG:1A28 F0 3F + lda $4F ; CPU:$D9C6 PRG:19C6 ?? + beq RuntimeSlotsReturnDA69 ; CPU:$D9C8 PRG:19C8 ?? - ldx #$03 ; CPU:$DA2A PRG:1A2A A2 03 + ldx #$03 ; CPU:$D9CA PRG:19CA ?? @slot_loop: - jsr UpdateSlotPosition ; CPU:$DA2C PRG:1A2C 20 58 DA - jsr UpdateSlotDC1A ; CPU:$DA2F PRG:1A2F 20 1A DC - jsr UpdateSlotState ; CPU:$DA32 PRG:1A32 20 F2 DC - jsr UpdateSlot0374 ; CPU:$DA35 PRG:1A35 20 DE DC + jsr UpdateSlotPosition ; CPU:$D9CC PRG:19CC ?? + jsr UpdateSlotDC1A ; CPU:$D9CE PRG:19CE ?? + jsr UpdateSlotState ; CPU:$D9D0 PRG:19D0 ?? + jsr UpdateSlot0374 ; CPU:$D9D2 PRG:19D2 ?? - dex ; CPU:$DA38 PRG:1A38 CA - bpl @slot_loop ; CPU:$DA39 PRG:1A39 10 F1 + dex ; CPU:$D9D4 PRG:19D4 ?? + bpl @slot_loop ; CPU:$D9D6 PRG:19D6 ?? - jsr UpdateAccumulator ; CPU:$DA3B PRG:1A3B 20 6A DA - jsr UpdateSlotPositions ; CPU:$DA3E PRG:1A3E 20 7A DA - jsr UpdateGlobalPosition ; CPU:$DA41 PRG:1A41 20 FE DB + jsr UpdateAccumulator ; CPU:$D9D8 PRG:19D8 ?? + jsr UpdateSlotPositions ; CPU:$D9DA PRG:19DA ?? + jsr UpdateGlobalPosition ; CPU:$D9DC PRG:19DC ?? - lda $3C ; CPU:$DA44 PRG:1A44 A5 3C - bne RuntimeSlotsReturnDA69 ; CPU:$DA46 PRG:1A46 D0 21 + lda $3C ; CPU:$D9DE PRG:19DE ?? + bne RuntimeSlotsReturnDA69 ; CPU:$D9E0 PRG:19E0 ?? - ldy $03BC ; CPU:$DA48 PRG:1A48 AC BC 03 + ldy $03BC ; CPU:$D9E2 PRG:19E2 ?? - lda $D8EF,y ; CPU:$DA4B PRG:1A4B B9 EF D8 - sta $00 ; CPU:$DA4E PRG:1A4E 85 00 + lda $D8EF,y ; CPU:$D9E4 PRG:19E4 ?? + sta $00 ; CPU:$D9E6 PRG:19E6 ?? - lda $D8F1,y ; CPU:$DA50 PRG:1A50 B9 F1 D8 - sta $01 ; CPU:$DA53 PRG:1A53 85 01 + lda $D8F1,y ; CPU:$D9E8 PRG:19E8 ?? + sta $01 ; CPU:$D9EA PRG:19EA ?? - jmp ($0000) ; CPU:$DA55 PRG:1A55 6C 00 00 + jmp ($0000) ; CPU:$D9EC PRG:19EC ?? ; --------------------------------------------------------------------------- @@ -5760,77 +5760,77 @@ UpdateRuntimeSlots: ; --------------------------------------------------------------------------- UpdateSlotPosition: - lda $94,x ; CPU:$DA58 PRG:1A58 B5 94 - sta $60,x ; CPU:$DA5A PRG:1A5A 95 60 + lda $94,x ; CPU:$D9EE PRG:19EE ?? + sta $60,x ; CPU:$D9F0 PRG:19F0 ?? - lda $90,x ; CPU:$DA5C PRG:1A5C B5 90 - clc ; CPU:$DA5E PRG:1A5E 18 - adc $0394,x ; CPU:$DA5F PRG:1A5F 7D 94 03 - sta $0394,x ; CPU:$DA62 PRG:1A62 9D 94 03 - bcc RuntimeSlotsReturnDA69 ; CPU:$DA65 PRG:1A65 90 02 + lda $90,x ; CPU:$D9F2 PRG:19F2 ?? + clc ; CPU:$D9F4 PRG:19F4 ?? + adc $0394,x ; CPU:$D9F6 PRG:19F6 ?? + sta $0394,x ; CPU:$D9F8 PRG:19F8 ?? + bcc RuntimeSlotsReturnDA69 ; CPU:$D9FA PRG:19FA ?? - inc $60,x ; CPU:$DA67 PRG:1A67 F6 60 + inc $60,x ; CPU:$D9FC PRG:19FC ?? ; $DA69 RuntimeSlotsReturnDA69: - rts ; CPU:$DA69 PRG:1A69 60 + rts ; CPU:$D9FE PRG:19FE ?? ; --------------------------------------------------------------------------- ; $DA6A-$DA79: accumulate $60 into $12 and toggle $4D on carry. ; --------------------------------------------------------------------------- UpdateAccumulator: - lda $12 ; CPU:$DA6A PRG:1A6A A5 12 - clc ; CPU:$DA6C PRG:1A6C 18 - adc $60 ; CPU:$DA6D PRG:1A6D 65 60 - sta $12 ; CPU:$DA6F PRG:1A6F 85 12 - bcc @return ; CPU:$DA71 PRG:1A71 90 06 + lda $12 ; CPU:$DA00 PRG:1A00 ?? + clc ; CPU:$DA02 PRG:1A02 ?? + adc $60 ; CPU:$DA04 PRG:1A04 ?? + sta $12 ; CPU:$DA06 PRG:1A06 ?? + bcc @return ; CPU:$DA08 PRG:1A08 ?? - lda $4D ; CPU:$DA73 PRG:1A73 A5 4D - eor #$01 ; CPU:$DA75 PRG:1A75 49 01 - sta $4D ; CPU:$DA77 PRG:1A77 85 4D + lda $4D ; CPU:$DA0A PRG:1A0A ?? + eor #$01 ; CPU:$DA0C PRG:1A0C ?? + sta $4D ; CPU:$DA0E PRG:1A0E ?? @return: - rts ; CPU:$DA79 PRG:1A79 60 + rts ; CPU:$DA10 PRG:1A10 ?? ; --------------------------------------------------------------------------- ; $DA7A-$DA9E: update active slot positions using slot-0 delta in $60. ; --------------------------------------------------------------------------- UpdateSlotPositions: - ldx #$03 ; CPU:$DA7A PRG:1A7A A2 03 + ldx #$03 ; CPU:$DA12 PRG:1A12 ?? @slot_loop: - lda $A8,x ; CPU:$DA7C PRG:1A7C B5 A8 - beq @next_slot ; CPU:$DA7E PRG:1A7E F0 1B + lda $A8,x ; CPU:$DA14 PRG:1A14 ?? + beq @next_slot ; CPU:$DA16 PRG:1A16 ?? - lda $60,x ; CPU:$DA80 PRG:1A80 B5 60 - clc ; CPU:$DA82 PRG:1A82 18 - adc $80,x ; CPU:$DA83 PRG:1A83 75 80 - bcc @no_high_increment ; CPU:$DA85 PRG:1A85 90 02 + lda $60,x ; CPU:$DA18 PRG:1A18 ?? + clc ; CPU:$DA1A PRG:1A1A ?? + adc $80,x ; CPU:$DA1C PRG:1A1C ?? + bcc @no_high_increment ; CPU:$DA1E PRG:1A1E ?? - inc $84,x ; CPU:$DA87 PRG:1A87 F6 84 + inc $84,x ; CPU:$DA20 PRG:1A20 ?? @no_high_increment: - sec ; CPU:$DA89 PRG:1A89 38 - sbc $60 ; CPU:$DA8A PRG:1A8A E5 60 - sta $80,x ; CPU:$DA8C PRG:1A8C 95 80 - bcs @no_high_decrement ; CPU:$DA8E PRG:1A8E B0 02 + sec ; CPU:$DA22 PRG:1A22 ?? + sbc $60 ; CPU:$DA24 PRG:1A24 ?? + sta $80,x ; CPU:$DA26 PRG:1A26 ?? + bcs @no_high_decrement ; CPU:$DA28 PRG:1A28 ?? - dec $84,x ; CPU:$DA90 PRG:1A90 D6 84 + dec $84,x ; CPU:$DA2A PRG:1A2A ?? @no_high_decrement: - lda $0390,x ; CPU:$DA92 PRG:1A92 BD 90 03 - sec ; CPU:$DA95 PRG:1A95 38 - sbc $60 ; CPU:$DA96 PRG:1A96 E5 60 - sta $0390,x ; CPU:$DA98 PRG:1A98 9D 90 03 + lda $0390,x ; CPU:$DA2C PRG:1A2C ?? + sec ; CPU:$DA2E PRG:1A2E ?? + sbc $60 ; CPU:$DA30 PRG:1A30 ?? + sta $0390,x ; CPU:$DA32 PRG:1A32 ?? @next_slot: - dex ; CPU:$DA9B PRG:1A9B CA - bne @slot_loop ; CPU:$DA9C PRG:1A9C D0 DE + dex ; CPU:$DA34 PRG:1A34 ?? + bne @slot_loop ; CPU:$DA36 PRG:1A36 ?? - rts ; CPU:$DA9E PRG:1A9E 60 + rts ; CPU:$DA38 PRG:1A38 ?? ; --------------------------------------------------------------------------- ; $DA9F-$DAE2 @@ -5838,66 +5838,66 @@ UpdateSlotPositions: ; --------------------------------------------------------------------------- SlotSearchDA9F: - ldx #$03 ; CPU:$DA9F PRG:1A9F A2 03 + ldx #$03 ; CPU:$DA3A PRG:1A3A ?? - lda $3B ; CPU:$DAA1 PRG:1AA1 A5 3B - bne @next_outer ; CPU:$DAA3 PRG:1AA3 D0 3A + lda $3B ; CPU:$DA3C PRG:1A3C ?? + bne @next_outer ; CPU:$DA3E PRG:1A3E ?? @check_entry: - txa ; CPU:$DAA5 PRG:1AA5 8A - eor $4C ; CPU:$DAA6 PRG:1AA6 45 4C - ora $A8,x ; CPU:$DAA8 PRG:1AA8 15 A8 - ora $23 ; CPU:$DAAA PRG:1AAA 05 23 - ora $0373 ; CPU:$DAAC PRG:1AAC 0D 73 03 - ora $03A8 ; CPU:$DAAF PRG:1AAF 0D A8 03 - bne @next_outer ; CPU:$DAB2 PRG:1AB2 D0 2B + txa ; CPU:$DA40 PRG:1A40 ?? + eor $4C ; CPU:$DA42 PRG:1A42 ?? + ora $A8,x ; CPU:$DA44 PRG:1A44 ?? + ora $23 ; CPU:$DA46 PRG:1A46 ?? + ora $0373 ; CPU:$DA48 PRG:1A48 ?? + ora $03A8 ; CPU:$DA4A PRG:1A4A ?? + bne @next_outer ; CPU:$DA4C PRG:1A4C ?? - lda $18,x ; CPU:$DAB4 PRG:1AB4 B5 18 - cmp #$A0 ; CPU:$DAB6 PRG:1AB6 C9 A0 - bcc @next_outer ; CPU:$DAB8 PRG:1AB8 90 25 + lda $18,x ; CPU:$DA4E PRG:1A4E ?? + cmp #$A0 ; CPU:$DA50 PRG:1A50 ?? + bcc @next_outer ; CPU:$DA52 PRG:1A52 ?? - stx $00 ; CPU:$DABA PRG:1ABA 86 00 + stx $00 ; CPU:$DA54 PRG:1A54 ?? - and #$03 ; CPU:$DABC PRG:1ABC 29 03 - tay ; CPU:$DABE PRG:1ABE A8 - iny ; CPU:$DABF PRG:1ABF C8 + and #$03 ; CPU:$DA56 PRG:1A56 ?? + tay ; CPU:$DA58 PRG:1A58 ?? + iny ; CPU:$DA5A PRG:1A5A ?? - lda $94 ; CPU:$DAC0 PRG:1AC0 A5 94 - and #$02 ; CPU:$DAC2 PRG:1AC2 29 02 - sta $84,x ; CPU:$DAC4 PRG:1AC4 95 84 + lda $94 ; CPU:$DA5C PRG:1A5C ?? + and #$02 ; CPU:$DA5E PRG:1A5E ?? + sta $84,x ; CPU:$DA60 PRG:1A60 ?? - ldx #$03 ; CPU:$DAC6 PRG:1AC6 A2 03 + ldx #$03 ; CPU:$DA62 PRG:1A62 ?? @search_slots: - sty $01 ; CPU:$DAC8 PRG:1AC8 84 01 + sty $01 ; CPU:$DA64 PRG:1A64 ?? - lda $70,x ; CPU:$DACA PRG:1ACA B5 70 - cmp $01 ; CPU:$DACC PRG:1ACC C5 01 - bne @next_slot ; CPU:$DACE PRG:1ACE D0 07 + lda $70,x ; CPU:$DA66 PRG:1A66 ?? + cmp $01 ; CPU:$DA68 PRG:1A68 ?? + bne @next_slot ; CPU:$DA6A PRG:1A6A ?? - iny ; CPU:$DAD0 PRG:1AD0 C8 - cpy #$05 ; CPU:$DAD1 PRG:1AD1 C0 05 - bcc @next_slot ; CPU:$DAD3 PRG:1AD3 90 02 + iny ; CPU:$DA6C PRG:1A6C ?? + cpy #$05 ; CPU:$DA6E PRG:1A6E ?? + bcc @next_slot ; CPU:$DA70 PRG:1A70 ?? - ldy #$01 ; CPU:$DAD5 PRG:1AD5 A0 01 + ldy #$01 ; CPU:$DA72 PRG:1A72 ?? @next_slot: - dex ; CPU:$DAD7 PRG:1AD7 CA - bne @search_slots ; CPU:$DAD8 PRG:1AD8 D0 EE + dex ; CPU:$DA74 PRG:1A74 ?? + bne @search_slots ; CPU:$DA76 PRG:1A76 ?? - ldx $00 ; CPU:$DADA PRG:1ADA A6 00 - jsr InitializeSlot ; CPU:$DADC PRG:1ADC 20 E3 DA + ldx $00 ; CPU:$DA78 PRG:1A78 ?? + jsr InitializeSlot ; CPU:$DA7A PRG:1A7A ?? ; $DADF @next_outer: - dex ; CPU:$DADF PRG:1ADF CA - bne @check_entry ; CPU:$DAE0 PRG:1AE0 D0 C3 + dex ; CPU:$DA7C PRG:1A7C ?? + bne @check_entry ; CPU:$DA7E PRG:1A7E ?? - rts ; CPU:$DAE2 PRG:1AE2 60 + rts ; CPU:$DA80 PRG:1A80 ?? ; --------------------------------------------------------------------------- ; $DAE3-$DB4A: initialize/update the current slot. @@ -5905,86 +5905,86 @@ SlotSearchDA9F: ; --------------------------------------------------------------------------- InitializeSlot: - jsr ResetSlotState ; CPU:$DAE3 PRG:1AE3 20 95 DB + jsr ResetSlotState ; CPU:$DA82 PRG:1A82 ?? - dey ; CPU:$DAE6 PRG:1AE6 88 - lda $D8D8,y ; CPU:$DAE7 PRG:1AE7 B9 D8 D8 - sta $B8,x ; CPU:$DAEA PRG:1AEA 95 B8 + dey ; CPU:$DA84 PRG:1A84 ?? + lda $D8D8,y ; CPU:$DA86 PRG:1A86 ?? + sta $B8,x ; CPU:$DA88 PRG:1A88 ?? - ldy $84,x ; CPU:$DAEC PRG:1AEC B4 84 - lda $D8DF,y ; CPU:$DAEE PRG:1AEE B9 DF D8 - sta $80,x ; CPU:$DAF1 PRG:1AF1 95 80 + ldy $84,x ; CPU:$DA8A PRG:1A8A ?? + lda $D8DF,y ; CPU:$DA8C PRG:1A8C ?? + sta $80,x ; CPU:$DA8E PRG:1A8E ?? - lda #$06 ; CPU:$DAF3 PRG:1AF3 A9 06 - sta $AC,x ; CPU:$DAF5 PRG:1AF5 95 AC + lda #$06 ; CPU:$DA90 PRG:1A90 ?? + sta $AC,x ; CPU:$DA92 PRG:1A92 ?? - lda $E0 ; CPU:$DAF7 PRG:1AF7 A5 E0 - clc ; CPU:$DAF9 PRG:1AF9 18 - adc $D8E2,y ; CPU:$DAFA PRG:1AFA 79 E2 D8 - and #$3F ; CPU:$DAFD PRG:1AFD 29 3F - sta $E0,x ; CPU:$DAFF PRG:1AFF 95 E0 + lda $E0 ; CPU:$DA94 PRG:1A94 ?? + clc ; CPU:$DA96 PRG:1A96 ?? + adc $D8E2,y ; CPU:$DA98 PRG:1A98 ?? + and #$3F ; CPU:$DA9A PRG:1A9A ?? + sta $E0,x ; CPU:$DA9C PRG:1A9C ?? - lda $64 ; CPU:$DB01 PRG:1B01 A5 64 - sta $64,x ; CPU:$DB03 PRG:1B03 95 64 + lda $64 ; CPU:$DA9E PRG:1A9E ?? + sta $64,x ; CPU:$DAA0 PRG:1AA0 ?? - tya ; CPU:$DB05 PRG:1B05 98 - beq @configure_slot ; CPU:$DB06 PRG:1B06 F0 2C + tya ; CPU:$DAA2 PRG:1AA2 ?? + beq @configure_slot ; CPU:$DAA4 PRG:1AA4 ?? - ldy #$05 ; CPU:$DB08 PRG:1B08 A0 05 - jsr LoadIndexedValueE7FF ; CPU:$DB0A PRG:1B0A 20 FF E7 - cmp #$E4 ; CPU:$DB0D PRG:1B0D C9 E4 - beq @configure_slot ; CPU:$DB0F PRG:1B0F F0 23 + ldy #$05 ; CPU:$DAA6 PRG:1AA6 ?? + jsr LoadIndexedValueE7FF ; CPU:$DAA8 PRG:1AA8 ?? + cmp #$E4 ; CPU:$DAAA PRG:1AAA ?? + beq @configure_slot ; CPU:$DAAC PRG:1AAC ?? - cmp #$3B ; CPU:$DB11 PRG:1B11 C9 3B - bcc @return_zero ; CPU:$DB13 PRG:1B13 90 38 + cmp #$3B ; CPU:$DAAE PRG:1AAE ?? + bcc @return_zero ; CPU:$DAB0 PRG:1AB0 ?? - cmp #$93 ; CPU:$DB15 PRG:1B15 C9 93 - bcs @return_zero ; CPU:$DB17 PRG:1B17 B0 34 + cmp #$93 ; CPU:$DAB2 PRG:1AB2 ?? + bcs @return_zero ; CPU:$DAB4 PRG:1AB4 ?? - ldy #$02 ; CPU:$DB19 PRG:1B19 A0 02 - jsr LoadIndexedValueE7FF ; CPU:$DB1B PRG:1B1B 20 FF E7 - cmp #$E6 ; CPU:$DB1E PRG:1B1E C9 E6 - bne @configure_slot ; CPU:$DB20 PRG:1B20 D0 12 + ldy #$02 ; CPU:$DAB6 PRG:1AB6 ?? + jsr LoadIndexedValueE7FF ; CPU:$DAB8 PRG:1AB8 ?? + cmp #$E6 ; CPU:$DABA PRG:1ABA ?? + bne @configure_slot ; CPU:$DABC PRG:1ABC ?? - lda $B8,x ; CPU:$DB22 PRG:1B22 B5 B8 - cmp #$20 ; CPU:$DB24 PRG:1B24 C9 20 - bcc @small_value ; CPU:$DB26 PRG:1B26 90 08 + lda $B8,x ; CPU:$DABE PRG:1ABE ?? + cmp #$20 ; CPU:$DAC0 PRG:1AC0 ?? + bcc @small_value ; CPU:$DAC2 PRG:1AC2 ?? - lda #$30 ; CPU:$DB28 PRG:1B28 A9 30 - sta $BC,x ; CPU:$DB2A PRG:1B2A 95 BC + lda #$30 ; CPU:$DAC4 PRG:1AC4 ?? + sta $BC,x ; CPU:$DAC6 PRG:1AC6 ?? - lda #$01 ; CPU:$DB2C PRG:1B2C A9 01 - bne @store_a4 ; CPU:$DB2E PRG:1B2E D0 02 + lda #$01 ; CPU:$DAC8 PRG:1AC8 ?? + bne @store_a4 ; CPU:$DACA PRG:1ACA ?? @small_value: - lda #$03 ; CPU:$DB30 PRG:1B30 A9 03 + lda #$03 ; CPU:$DACC PRG:1ACC ?? @store_a4: - sta RiderMotionState,x ; CPU:$DB32 PRG:1B32 95 A4 + sta RiderMotionState,x ; CPU:$DACE PRG:1ACE ?? @configure_slot: - ldy $84,x ; CPU:$DB34 PRG:1B34 B4 84 - jsr ConfigureSlot ; CPU:$DB36 PRG:1B36 20 50 DB + ldy $84,x ; CPU:$DAD0 PRG:1AD0 ?? + jsr ConfigureSlot ; CPU:$DAD2 PRG:1AD2 ?? - lda $84,x ; CPU:$DB39 PRG:1B39 B5 84 - eor #$02 ; CPU:$DB3B PRG:1B3B 49 02 - asl a ; CPU:$DB3D PRG:1B3D 0A - sta $94,x ; CPU:$DB3E PRG:1B3E 95 94 + lda $84,x ; CPU:$DAD4 PRG:1AD4 ?? + eor #$02 ; CPU:$DAD6 PRG:1AD6 ?? + asl a ; CPU:$DAD8 PRG:1AD8 ?? + sta $94,x ; CPU:$DADA PRG:1ADA ?? - lda #$20 ; CPU:$DB40 PRG:1B40 A9 20 - sta $039B,x ; CPU:$DB42 PRG:1B42 9D 9B 03 + lda #$20 ; CPU:$DADC PRG:1ADC ?? + sta $039B,x ; CPU:$DADE PRG:1ADE ?? - lsr a ; CPU:$DB45 PRG:1B45 4A - sta $23 ; CPU:$DB46 PRG:1B46 85 23 + lsr a ; CPU:$DAE0 PRG:1AE0 ?? + sta $23 ; CPU:$DAE2 PRG:1AE2 ?? - lda #$01 ; CPU:$DB48 PRG:1B48 A9 01 - sta $A8,x ; CPU:$DB4A PRG:1B4A 95 A8 + lda #$01 ; CPU:$DAE4 PRG:1AE4 ?? + sta $A8,x ; CPU:$DAE6 PRG:1AE6 ?? - rts ; CPU:$DB4C PRG:1B4C 60 + rts ; CPU:$DAE8 PRG:1AE8 ?? @return_zero: - lda #$00 ; CPU:$DB4D PRG:1B4D A9 00 - rts ; CPU:$DB4F PRG:1B4F 60 + lda #$00 ; CPU:$DAEA PRG:1AEA ?? + rts ; CPU:$DAEC PRG:1AEC ?? ; --------------------------------------------------------------------------- ; $DB50-$DB94: configure per-slot $74/$78 state. @@ -5993,76 +5993,76 @@ InitializeSlot: ; --------------------------------------------------------------------------- ConfigureSlot: - lda $52 ; CPU:$DB50 PRG:1B50 A5 52 - beq SlotConfigCheckIndexDB58 ; CPU:$DB52 PRG:1B52 F0 04 + lda $52 ; CPU:$DAEE PRG:1AEE ?? + beq SlotConfigCheckIndexDB58 ; CPU:$DAF0 PRG:1AF0 ?? - lda #$03 ; CPU:$DB54 PRG:1B54 A9 03 - bne SlotConfigStore78DB5F ; CPU:$DB56 PRG:1B56 D0 07 + lda #$03 ; CPU:$DAF2 PRG:1AF2 ?? + bne SlotConfigStore78DB5F ; CPU:$DAF4 PRG:1AF4 ?? SlotConfigCheckIndexDB58: - cpx #$03 ; CPU:$DB58 PRG:1B58 E0 03 - beq SlotConfigSpecialDB6C ; CPU:$DB5A PRG:1B5A F0 10 + cpx #$03 ; CPU:$DAF6 PRG:1AF6 ?? + beq SlotConfigSpecialDB6C ; CPU:$DAF8 PRG:1AF8 ?? ; $DB5C ; Shared internal entry used by several fallback paths. SlotConfigFromTableDB5C: - lda $D8D5,y ; CPU:$DB5C PRG:1B5C B9 D5 D8 + lda $D8D5,y ; CPU:$DAFA PRG:1AFA ?? ; $DB5F SlotConfigStore78DB5F: - sta $78,x ; CPU:$DB5F PRG:1B5F 95 78 + sta $78,x ; CPU:$DAFC PRG:1AFC ?? - lda $1B,x ; CPU:$DB61 PRG:1B61 B5 1B - and #$0F ; CPU:$DB63 PRG:1B63 29 0F - tay ; CPU:$DB65 PRG:1B65 A8 + lda $1B,x ; CPU:$DAFE PRG:1AFE ?? + and #$0F ; CPU:$DB00 PRG:1B00 ?? + tay ; CPU:$DB02 PRG:1B02 ?? - lda $D8CD,y ; CPU:$DB66 PRG:1B66 B9 CD D8 - sta $74,x ; CPU:$DB69 PRG:1B69 95 74 - rts ; CPU:$DB6B PRG:1B6B 60 + lda $D8CD,y ; CPU:$DB04 PRG:1B04 ?? + sta $74,x ; CPU:$DB06 PRG:1B06 ?? + rts ; CPU:$DB08 PRG:1B08 ?? ; $DB6C SlotConfigSpecialDB6C: - lda $84,x ; CPU:$DB6C PRG:1B6C B5 84 - lsr a ; CPU:$DB6E PRG:1B6E 4A - lsr a ; CPU:$DB6F PRG:1B6F 4A - bcs SlotConfigFromTableDB5C ; CPU:$DB70 PRG:1B70 B0 EA + lda $84,x ; CPU:$DB0A PRG:1B0A ?? + lsr a ; CPU:$DB0C PRG:1B0C ?? + lsr a ; CPU:$DB0E PRG:1B0E ?? + bcs SlotConfigFromTableDB5C ; CPU:$DB10 PRG:1B10 ?? - lda $94 ; CPU:$DB72 PRG:1B72 A5 94 - beq SlotConfigFromTableDB5C ; CPU:$DB74 PRG:1B74 F0 E6 + lda $94 ; CPU:$DB12 PRG:1B12 ?? + beq SlotConfigFromTableDB5C ; CPU:$DB14 PRG:1B14 ?? - sta $78,x ; CPU:$DB76 PRG:1B76 95 78 + sta $78,x ; CPU:$DB16 PRG:1B16 ?? - lda $90 ; CPU:$DB78 PRG:1B78 A5 90 - sta $74,x ; CPU:$DB7A PRG:1B7A 95 74 + lda $90 ; CPU:$DB18 PRG:1B18 ?? + sta $74,x ; CPU:$DB1A PRG:1B1A ?? - lda $84,x ; CPU:$DB7C PRG:1B7C B5 84 - beq SlotConfigIncrementCheckDB8C ; CPU:$DB7E PRG:1B7E F0 0C + lda $84,x ; CPU:$DB1C PRG:1B1C ?? + beq SlotConfigIncrementCheckDB8C ; CPU:$DB1E PRG:1B1E ?? - lda $80,x ; CPU:$DB80 PRG:1B80 B5 80 - cmp #$40 ; CPU:$DB82 PRG:1B82 C9 40 - bcs SlotConfigFromTableDB5C ; CPU:$DB84 PRG:1B84 B0 D6 + lda $80,x ; CPU:$DB20 PRG:1B20 ?? + cmp #$40 ; CPU:$DB22 PRG:1B22 ?? + bcs SlotConfigFromTableDB5C ; CPU:$DB24 PRG:1B24 ?? - lda $70 ; CPU:$DB86 PRG:1B86 A5 70 - cmp $73 ; CPU:$DB88 PRG:1B88 C5 73 - beq SlotConfigReturnDB94 ; CPU:$DB8A PRG:1B8A F0 08 + lda $70 ; CPU:$DB26 PRG:1B26 ?? + cmp $73 ; CPU:$DB28 PRG:1B28 ?? + beq SlotConfigReturnDB94 ; CPU:$DB2A PRG:1B2A ?? ; $DB8C SlotConfigIncrementCheckDB8C: - lda $78,x ; CPU:$DB8C PRG:1B8C B5 78 - cmp #$04 ; CPU:$DB8E PRG:1B8E C9 04 - bcs SlotConfigReturnDB94 ; CPU:$DB90 PRG:1B90 B0 02 + lda $78,x ; CPU:$DB2C PRG:1B2C ?? + cmp #$04 ; CPU:$DB2E PRG:1B2E ?? + bcs SlotConfigReturnDB94 ; CPU:$DB30 PRG:1B30 ?? - inc $78,x ; CPU:$DB92 PRG:1B92 F6 78 + inc $78,x ; CPU:$DB32 PRG:1B32 ?? ; $DB94 SlotConfigReturnDB94: - rts ; CPU:$DB94 PRG:1B94 60 + rts ; CPU:$DB34 PRG:1B34 ?? ; --------------------------------------------------------------------------- ; $DB95-$DBC3: clear/reset per-slot runtime state. @@ -6070,231 +6070,231 @@ SlotConfigReturnDB94: ; --------------------------------------------------------------------------- ResetSlotState: - lda #$00 ; CPU:$DB95 PRG:1B95 A9 00 + lda #$00 ; CPU:$DB36 PRG:1B36 ?? - sta $A8,x ; CPU:$DB97 PRG:1B97 95 A8 - sta $B8,x ; CPU:$DB99 PRG:1B99 95 B8 - sta $BC,x ; CPU:$DB9B PRG:1B9B 95 BC - sta $A0,x ; CPU:$DB9D PRG:1B9D 95 A0 - sta RiderMotionState,x ; CPU:$DB9F PRG:1B9F 95 A4 - sta $58,x ; CPU:$DBA1 PRG:1BA1 95 58 - sta $CC,x ; CPU:$DBA3 PRG:1BA3 95 CC + sta $A8,x ; CPU:$DB38 PRG:1B38 ?? + sta $B8,x ; CPU:$DB3A PRG:1B3A ?? + sta $BC,x ; CPU:$DB3C PRG:1B3C ?? + sta $A0,x ; CPU:$DB3E PRG:1B3E ?? + sta RiderMotionState,x ; CPU:$DB40 PRG:1B40 ?? + sta $58,x ; CPU:$DB42 PRG:1B42 ?? + sta $CC,x ; CPU:$DB44 PRG:1B44 ?? - sta $036C,x ; CPU:$DBA5 PRG:1BA5 9D 6C 03 + sta $036C,x ; CPU:$DB46 PRG:1B46 ?? - sta $90,x ; CPU:$DBA8 PRG:1BA8 95 90 - sta $94,x ; CPU:$DBAA PRG:1BAA 95 94 - sta $98,x ; CPU:$DBAC PRG:1BAC 95 98 - sta $9C,x ; CPU:$DBAE PRG:1BAE 95 9C - sta $B0,x ; CPU:$DBB0 PRG:1BB0 95 B0 - sta $D4,x ; CPU:$DBB2 PRG:1BB2 95 D4 + sta $90,x ; CPU:$DB48 PRG:1B48 ?? + sta $94,x ; CPU:$DB4A PRG:1B4A ?? + sta $98,x ; CPU:$DB4C PRG:1B4C ?? + sta $9C,x ; CPU:$DB4E PRG:1B4E ?? + sta $B0,x ; CPU:$DB50 PRG:1B50 ?? + sta $D4,x ; CPU:$DB52 PRG:1B52 ?? - sta $0388,x ; CPU:$DBB4 PRG:1BB4 9D 88 03 + sta $0388,x ; CPU:$DB54 PRG:1B54 ?? - sta $C0,x ; CPU:$DBB7 PRG:1BB7 95 C0 + sta $C0,x ; CPU:$DB56 PRG:1B56 ?? - sta $039C,x ; CPU:$DBB9 PRG:1BB9 9D 9C 03 + sta $039C,x ; CPU:$DB58 PRG:1B58 ?? - sta $DC,x ; CPU:$DBBC PRG:1BBC 95 DC - sta $70,x ; CPU:$DBBE PRG:1BBE 95 70 + sta $DC,x ; CPU:$DB5A PRG:1B5A ?? + sta $70,x ; CPU:$DB5C PRG:1B5C ?? - sta $0370,x ; CPU:$DBC0 PRG:1BC0 9D 70 03 + sta $0370,x ; CPU:$DB5E PRG:1B5E ?? - rts ; CPU:$DBC3 PRG:1BC3 60 + rts ; CPU:$DB60 PRG:1B60 ?? ; --------------------------------------------------------------------------- ; $DBC4-$DBFD: conditional slot reset/setup. ; --------------------------------------------------------------------------- SlotSetupDBC4: - lda $03A8 ; CPU:$DBC4 PRG:1BC4 AD A8 03 + lda $03A8 ; CPU:$DB62 PRG:1B62 ?? ; DBC7: F0 FA = BEQ $DBC3 - .byte $F0, $FA ; CPU:$DBC7 PRG:1BC7 F0 FA + .byte $F0, $FA ; CPU:$DB64 PRG:1B64 F0 FA - lda $AB ; CPU:$DBC9 PRG:1BC9 A5 AB - beq @initialize ; CPU:$DBCB PRG:1BCB F0 13 + lda $AB ; CPU:$DB66 PRG:1B66 ?? + beq @initialize ; CPU:$DB68 PRG:1B68 ?? - ldx #$03 ; CPU:$DBCD PRG:1BCD A2 03 + ldx #$03 ; CPU:$DB6A PRG:1B6A ?? - lda $84,x ; CPU:$DBCF PRG:1BCF B5 84 - lsr a ; CPU:$DBD1 PRG:1BD1 4A + lda $84,x ; CPU:$DB6C PRG:1B6C ?? + lsr a ; CPU:$DB6E PRG:1B6E ?? ; DBD2: B0 EF = BCS $DBC3 - .byte $B0, $EF ; CPU:$DBD2 PRG:1BD2 B0 EF + .byte $B0, $EF ; CPU:$DB70 PRG:1B70 B0 EF - lsr a ; CPU:$DBD4 PRG:1BD4 4A - bcs @reset_slot ; CPU:$DBD5 PRG:1BD5 B0 06 + lsr a ; CPU:$DB72 PRG:1B72 ?? + bcs @reset_slot ; CPU:$DB74 PRG:1B74 ?? - lda $80,x ; CPU:$DBD7 PRG:1BD7 B5 80 - cmp #$EA ; CPU:$DBD9 PRG:1BD9 C9 EA + lda $80,x ; CPU:$DB76 PRG:1B76 ?? + cmp #$EA ; CPU:$DB78 PRG:1B78 ?? ; DBDB: B0 E6 = BCS $DBC3 - .byte $B0, $E6 ; CPU:$DBDB PRG:1BDB B0 E6 + .byte $B0, $E6 ; CPU:$DB7A PRG:1B7A B0 E6 @reset_slot: - jmp ResetSlotState ; CPU:$DBDD PRG:1BDD 4C 95 DB + jmp ResetSlotState ; CPU:$DB7C PRG:1B7C ?? @initialize: - ldy #$00 ; CPU:$DBE0 PRG:1BE0 A0 00 - sty $03A8 ; CPU:$DBE2 PRG:1BE2 8C A8 03 + ldy #$00 ; CPU:$DB7E PRG:1B7E ?? + sty $03A8 ; CPU:$DB80 PRG:1B80 ?? - iny ; CPU:$DBE5 PRG:1BE5 C8 + iny ; CPU:$DB82 PRG:1B82 ?? - ldx #$02 ; CPU:$DBE6 PRG:1BE6 A2 02 - stx $87 ; CPU:$DBE8 PRG:1BE8 86 87 - inx ; CPU:$DBEA PRG:1BEA E8 + ldx #$02 ; CPU:$DB84 PRG:1B84 ?? + stx $87 ; CPU:$DB86 PRG:1B86 ?? + inx ; CPU:$DB88 PRG:1B88 ?? - jsr InitializeSlot ; CPU:$DBEB PRG:1BEB 20 E3 DA + jsr InitializeSlot ; CPU:$DB8A PRG:1B8A ?? ; DBEE: F0 D3 = BEQ $DBC3 - .byte $F0, $D3 ; CPU:$DBEE PRG:1BEE F0 D3 + .byte $F0, $D3 ; CPU:$DB8C PRG:1B8C F0 D3 - lda #$00 ; CPU:$DBF0 PRG:1BF0 A9 00 - sta $97 ; CPU:$DBF2 PRG:1BF2 85 97 + lda #$00 ; CPU:$DB8E PRG:1B8E ?? + sta $97 ; CPU:$DB90 PRG:1B90 ?? - lda #$92 ; CPU:$DBF4 PRG:1BF4 A9 92 - sta $8F ; CPU:$DBF6 PRG:1BF6 85 8F - sta $0373 ; CPU:$DBF8 PRG:1BF8 8D 73 03 + lda #$92 ; CPU:$DB92 PRG:1B92 ?? + sta $8F ; CPU:$DB94 PRG:1B94 ?? + sta $0373 ; CPU:$DB96 PRG:1B96 ?? - jmp $DC69 ; CPU:$DBFB PRG:1BFB 4C 69 DC + jmp $DC69 ; CPU:$DB98 PRG:1B98 ?? ; --------------------------------------------------------------------------- ; $DBFE-$DC19: accumulate slot-0 delta into global position/state. ; --------------------------------------------------------------------------- UpdateGlobalPosition: - lda $60 ; CPU:$DBFE PRG:1BFE A5 60 - lsr a ; CPU:$DC00 PRG:1C00 4A - ror a ; CPU:$DC01 PRG:1C01 6A - ror a ; CPU:$DC02 PRG:1C02 6A - ror a ; CPU:$DC03 PRG:1C03 6A + lda $60 ; CPU:$DB9A PRG:1B9A ?? + lsr a ; CPU:$DB9C PRG:1B9C ?? + ror a ; CPU:$DB9E PRG:1B9E ?? + ror a ; CPU:$DBA0 PRG:1BA0 ?? + ror a ; CPU:$DBA2 PRG:1BA2 ?? - clc ; CPU:$DC04 PRG:1C04 18 - adc $03BF ; CPU:$DC05 PRG:1C05 6D BF 03 - sta $03BF ; CPU:$DC08 PRG:1C08 8D BF 03 + clc ; CPU:$DBA4 PRG:1BA4 ?? + adc $03BF ; CPU:$DBA6 PRG:1BA6 ?? + sta $03BF ; CPU:$DBA8 PRG:1BA8 ?? - lda $60 ; CPU:$DC0B PRG:1C0B A5 60 - adc $50 ; CPU:$DC0D PRG:1C0D 65 50 - sta $50 ; CPU:$DC0F PRG:1C0F 85 50 - bcc @return ; CPU:$DC11 PRG:1C11 90 06 + lda $60 ; CPU:$DBAA PRG:1BAA ?? + adc $50 ; CPU:$DBAC PRG:1BAC ?? + sta $50 ; CPU:$DBAE PRG:1BAE ?? + bcc @return ; CPU:$DBB0 PRG:1BB0 ?? - lda $4E ; CPU:$DC13 PRG:1C13 A5 4E - eor #$01 ; CPU:$DC15 PRG:1C15 49 01 - sta $4E ; CPU:$DC17 PRG:1C17 85 4E + lda $4E ; CPU:$DBB2 PRG:1BB2 ?? + eor #$01 ; CPU:$DBB4 PRG:1BB4 ?? + sta $4E ; CPU:$DBB6 PRG:1BB6 ?? @return: - rts ; CPU:$DC19 PRG:1C19 60 + rts ; CPU:$DBB8 PRG:1BB8 ?? ; --------------------------------------------------------------------------- ; $DC1A-$DC96: per-slot update/check routine. ; --------------------------------------------------------------------------- UpdateSlotDC1A: - lda $B0,x ; CPU:$DC1A PRG:1C1A B5 B0 + lda $B0,x ; CPU:$DBBA PRG:1BBA ?? ; DC1C: BEQ $DC19 - .byte $F0, $FB ; CPU:$DC1C PRG:1C1C F0 FB + .byte $F0, $FB ; CPU:$DBBC PRG:1BBC F0 FB - jsr CalculateSlotRemaining ; CPU:$DC1E PRG:1C1E 20 97 DC - sta $01 ; CPU:$DC21 PRG:1C21 85 01 + jsr CalculateSlotRemaining ; CPU:$DBBE PRG:1BBE ?? + sta $01 ; CPU:$DBC0 PRG:1BC0 ?? - cmp $8C,x ; CPU:$DC23 PRG:1C23 D5 8C + cmp $8C,x ; CPU:$DBC2 PRG:1BC2 ?? ; DC25: BCS $DC19 - .byte $B0, $F2 ; CPU:$DC25 PRG:1C25 B0 F2 + .byte $B0, $F2 ; CPU:$DBC4 PRG:1BC4 B0 F2 - lda $8C,x ; CPU:$DC27 PRG:1C27 B5 8C - cmp #$A8 ; CPU:$DC29 PRG:1C29 C9 A8 + lda $8C,x ; CPU:$DBC6 PRG:1BC6 ?? + cmp #$A8 ; CPU:$DBC8 PRG:1BC8 ?? ; DC2B: BCS $DC19 - .byte $B0, $EC ; CPU:$DC2B PRG:1C2B B0 EC + .byte $B0, $EC ; CPU:$DBCA PRG:1BCA B0 EC - lda $0364,x ; CPU:$DC2D PRG:1C2D BD 64 03 + lda $0364,x ; CPU:$DBCC PRG:1BCC ?? ; DC30: BEQ $DC19 - .byte $F0, $E7 ; CPU:$DC30 PRG:1C30 F0 E7 + .byte $F0, $E7 ; CPU:$DBCE PRG:1BCE F0 E7 - txa ; CPU:$DC32 PRG:1C32 8A - bne @clear_fields ; CPU:$DC33 PRG:1C33 D0 04 + txa ; CPU:$DBD0 PRG:1BD0 ?? + bne @clear_fields ; CPU:$DBD2 PRG:1BD2 ?? - lda #$02 ; CPU:$DC35 PRG:1C35 A9 02 - sta $FF ; CPU:$DC37 PRG:1C37 85 FF + lda #$02 ; CPU:$DBD4 PRG:1BD4 ?? + sta $FF ; CPU:$DBD6 PRG:1BD6 ?? @clear_fields: - lda #$00 ; CPU:$DC39 PRG:1C39 A9 00 - sta $B0,x ; CPU:$DC3B PRG:1C3B 95 B0 - sta $0364,x ; CPU:$DC3D PRG:1C3D 9D 64 03 + lda #$00 ; CPU:$DBD8 PRG:1BD8 ?? + sta $B0,x ; CPU:$DBDA PRG:1BDA ?? + sta $0364,x ; CPU:$DBDC PRG:1BDC ?? - lda $98,x ; CPU:$DC40 PRG:1C40 B5 98 - bne SlotUpdateCommonDC87 ; CPU:$DC42 PRG:1C42 D0 43 + lda $98,x ; CPU:$DBDE PRG:1BDE ?? + bne SlotUpdateCommonDC87 ; CPU:$DBE0 PRG:1BE0 ?? - lda $52 ; CPU:$DC44 PRG:1C44 A5 52 - bne SlotUpdateAlternateDC8E ; CPU:$DC46 PRG:1C46 D0 46 + lda $52 ; CPU:$DBE2 PRG:1BE2 ?? + bne SlotUpdateAlternateDC8E ; CPU:$DBE4 PRG:1BE4 ?? - ldy $0388,x ; CPU:$DC48 PRG:1C48 BC 88 03 - sta $0388,x ; CPU:$DC4B PRG:1C4B 9D 88 03 + ldy $0388,x ; CPU:$DBE6 PRG:1BE6 ?? + sta $0388,x ; CPU:$DBE8 PRG:1BE8 ?? - tya ; CPU:$DC4E PRG:1C4E 98 - bne SlotUpdateCommonDC87 ; CPU:$DC4F PRG:1C4F D0 36 + tya ; CPU:$DBEA PRG:1BEA ?? + bne SlotUpdateCommonDC87 ; CPU:$DBEC PRG:1BEC ?? - lda $D4,x ; CPU:$DC51 PRG:1C51 B5 D4 - ldy $94,x ; CPU:$DC53 PRG:1C53 B4 94 - cpy #$02 ; CPU:$DC55 PRG:1C55 C0 02 - bpl @table_index_ready ; CPU:$DC57 PRG:1C57 10 03 + lda $D4,x ; CPU:$DBEE PRG:1BEE ?? + ldy $94,x ; CPU:$DBF0 PRG:1BF0 ?? + cpy #$02 ; CPU:$DBF2 PRG:1BF2 ?? + bpl @table_index_ready ; CPU:$DBF4 PRG:1BF4 ?? - clc ; CPU:$DC59 PRG:1C59 18 - adc #$08 ; CPU:$DC5A PRG:1C5A 69 08 + clc ; CPU:$DBF6 PRG:1BF6 ?? + adc #$08 ; CPU:$DBF8 PRG:1BF8 ?? @table_index_ready: - tay ; CPU:$DC5C PRG:1C5C A8 + tay ; CPU:$DBFA PRG:1BFA ?? - lda $AC,x ; CPU:$DC5D PRG:1C5D B5 AC - cmp $D86C,y ; CPU:$DC5F PRG:1C5F D9 6C D8 - bcc @set_flag ; CPU:$DC62 PRG:1C62 90 05 + lda $AC,x ; CPU:$DBFC PRG:1BFC ?? + cmp $D86C,y ; CPU:$DBFE PRG:1BFE ?? + bcc @set_flag ; CPU:$DC00 PRG:1C00 ?? - cmp $D87C,y ; CPU:$DC64 PRG:1C64 D9 7C D8 - bcc @check_position ; CPU:$DC67 PRG:1C67 90 05 + cmp $D87C,y ; CPU:$DC02 PRG:1C02 ?? + bcc @check_position ; CPU:$DC04 PRG:1C04 ?? @set_flag: - lda #$FF ; CPU:$DC69 PRG:1C69 A9 FF - sta $98,x ; CPU:$DC6B PRG:1C6B 95 98 - rts ; CPU:$DC6D PRG:1C6D 60 + lda #$FF ; CPU:$DC06 PRG:1C06 ?? + sta $98,x ; CPU:$DC08 PRG:1C08 ?? + rts ; CPU:$DC0A PRG:1C0A ?? @check_position: - lda $0368,x ; CPU:$DC6E PRG:1C6E BD 68 03 - cmp $AC,x ; CPU:$DC71 PRG:1C71 D5 AC - beq SlotUpdateCommonDC87 ; CPU:$DC73 PRG:1C73 F0 12 + lda $0368,x ; CPU:$DC0C PRG:1C0C ?? + cmp $AC,x ; CPU:$DC0E PRG:1C0E ?? + beq SlotUpdateCommonDC87 ; CPU:$DC10 PRG:1C10 ?? - lda $D4,x ; CPU:$DC75 PRG:1C75 B5 D4 - ora $CC,x ; CPU:$DC77 PRG:1C77 15 CC - bne SlotUpdateCommonDC87 ; CPU:$DC79 PRG:1C79 D0 0C + lda $D4,x ; CPU:$DC12 PRG:1C12 ?? + ora $CC,x ; CPU:$DC14 PRG:1C14 ?? + bne SlotUpdateCommonDC87 ; CPU:$DC16 PRG:1C16 ?? - lda #$04 ; CPU:$DC7B PRG:1C7B A9 04 - sta $0374,x ; CPU:$DC7D PRG:1C7D 9D 74 03 + lda #$04 ; CPU:$DC18 PRG:1C18 ?? + sta $0374,x ; CPU:$DC1A PRG:1C1A ?? - lsr a ; CPU:$DC80 PRG:1C80 4A - sta $0388,x ; CPU:$DC81 PRG:1C81 9D 88 03 + lsr a ; CPU:$DC1C PRG:1C1C ?? + sta $0388,x ; CPU:$DC1E PRG:1C1E ?? - lsr a ; CPU:$DC84 PRG:1C84 4A - sta $B0,x ; CPU:$DC85 PRG:1C85 95 B0 + lsr a ; CPU:$DC20 PRG:1C20 ?? + sta $B0,x ; CPU:$DC22 PRG:1C22 ?? SlotUpdateCommonDC87: - dec $01 ; CPU:$DC87 PRG:1C87 C6 01 - lda $01 ; CPU:$DC89 PRG:1C89 A5 01 - sta $8C,x ; CPU:$DC8B PRG:1C8B 95 8C + dec $01 ; CPU:$DC24 PRG:1C24 ?? + lda $01 ; CPU:$DC26 PRG:1C26 ?? + sta $8C,x ; CPU:$DC28 PRG:1C28 ?? SlotUpdateReturnDC8D: - rts ; CPU:$DC8D PRG:1C8D 60 + rts ; CPU:$DC2A PRG:1C2A ?? SlotUpdateAlternateDC8E: - lda $D4,x ; CPU:$DC8E PRG:1C8E B5 D4 - bne SlotUpdateReturnDC8D ; CPU:$DC90 PRG:1C90 D0 FB + lda $D4,x ; CPU:$DC2C PRG:1C2C ?? + bne SlotUpdateReturnDC8D ; CPU:$DC2E PRG:1C2E ?? - lda #$06 ; CPU:$DC92 PRG:1C92 A9 06 - sta $AC,x ; CPU:$DC94 PRG:1C94 95 AC - rts ; CPU:$DC96 PRG:1C96 60 + lda #$06 ; CPU:$DC30 PRG:1C30 ?? + sta $AC,x ; CPU:$DC32 PRG:1C32 ?? + rts ; CPU:$DC34 PRG:1C34 ?? ; --------------------------------------------------------------------------- @@ -6302,7 +6302,7 @@ SlotUpdateAlternateDC8E: ; --------------------------------------------------------------------------- CalculateSlotRemaining: - lda $03F1 ; CPU:$DC97 PRG:1C97 AD F1 03 + lda $03F1 ; CPU:$DC36 PRG:1C36 ?? ; --------------------------------------------------------------------------- @@ -6311,10 +6311,10 @@ CalculateSlotRemaining: ; --------------------------------------------------------------------------- CalculateSlotRemainingFromADC9A: - sec ; CPU:$DC9A PRG:1C9A 38 - sbc $BC,x ; CPU:$DC9B PRG:1C9B F5 BC - sbc $B8,x ; CPU:$DC9D PRG:1C9D F5 B8 - rts ; CPU:$DC9F PRG:1C9F 60 + sec ; CPU:$DC38 PRG:1C38 ?? + sbc $BC,x ; CPU:$DC3A PRG:1C3A ?? + sbc $B8,x ; CPU:$DC3C PRG:1C3C ?? + rts ; CPU:$DC3E PRG:1C3E ?? ; --------------------------------------------------------------------------- @@ -6322,36 +6322,36 @@ CalculateSlotRemainingFromADC9A: ; --------------------------------------------------------------------------- UpdateSlot0368DCA0: - ldy $D4,x ; CPU:$DCA0 PRG:1CA0 B4 D4 + ldy $D4,x ; CPU:$DC40 PRG:1C40 ?? - lda $52 ; CPU:$DCA2 PRG:1CA2 A5 52 - cmp #$01 ; CPU:$DCA4 PRG:1CA4 C9 01 - bne @from_table ; CPU:$DCA6 PRG:1CA6 D0 0D + lda $52 ; CPU:$DC42 PRG:1C42 ?? + cmp #$01 ; CPU:$DC44 PRG:1C44 ?? + bne @from_table ; CPU:$DC46 PRG:1C46 ?? - txa ; CPU:$DCA8 PRG:1CA8 8A - ora $98 ; CPU:$DCA9 PRG:1CA9 05 98 - ora $9C ; CPU:$DCAB PRG:1CAB 05 9C - ora $58 ; CPU:$DCAD PRG:1CAD 05 58 - bne @from_table ; CPU:$DCAF PRG:1CAF D0 04 + txa ; CPU:$DC48 PRG:1C48 ?? + ora $98 ; CPU:$DC4A PRG:1C4A ?? + ora $9C ; CPU:$DC4C PRG:1C4C ?? + ora $58 ; CPU:$DC4E PRG:1C4E ?? + bne @from_table ; CPU:$DC50 PRG:1C50 ?? - lda #$0A ; CPU:$DCB1 PRG:1CB1 A9 0A - bne @store ; CPU:$DCB3 PRG:1CB3 D0 03 + lda #$0A ; CPU:$DC52 PRG:1C52 ?? + bne @store ; CPU:$DC54 PRG:1C54 ?? @from_table: - lda $D88B,y ; CPU:$DCB5 PRG:1CB5 B9 8B D8 + lda $D88B,y ; CPU:$DC56 PRG:1C56 ?? @store: - sta $0368,x ; CPU:$DCB8 PRG:1CB8 9D 68 03 + sta $0368,x ; CPU:$DC58 PRG:1C58 ?? - lda RiderMotionState,x ; CPU:$DCBB PRG:1CBB B5 A4 - cmp #$01 ; CPU:$DCBD PRG:1CBD C9 01 - bne @return ; CPU:$DCBF PRG:1CBF D0 05 + lda RiderMotionState,x ; CPU:$DC5A PRG:1C5A ?? + cmp #$01 ; CPU:$DC5C PRG:1C5C ?? + bne @return ; CPU:$DC5E PRG:1C5E ?? - lda #$06 ; CPU:$DCC1 PRG:1CC1 A9 06 - sta $0368,x ; CPU:$DCC3 PRG:1CC3 9D 68 03 + lda #$06 ; CPU:$DC60 PRG:1C60 ?? + sta $0368,x ; CPU:$DC62 PRG:1C62 ?? @return: - rts ; CPU:$DCC6 PRG:1CC6 60 + rts ; CPU:$DC64 PRG:1C64 ?? ; --------------------------------------------------------------------------- ; $DCC7-$DCDD: adjust $AC,X toward the value supplied in A. @@ -6363,27 +6363,27 @@ UpdateSlot0368DCA0: ; --------------------------------------------------------------------------- AdjustSlotAC: - sta $00 ; CPU:$DCC7 PRG:1CC7 85 00 + sta $00 ; CPU:$DC66 PRG:1C66 ?? - lda $2A,x ; CPU:$DCC9 PRG:1CC9 B5 2A - bne @return ; CPU:$DCCB PRG:1CCB D0 10 + lda $2A,x ; CPU:$DC68 PRG:1C68 ?? + bne @return ; CPU:$DC6A PRG:1C6A ?? - sty $2A,x ; CPU:$DCCD PRG:1CCD 94 2A + sty $2A,x ; CPU:$DC6C PRG:1C6C ?? - lda $AC,x ; CPU:$DCCF PRG:1CCF B5 AC - cmp $00 ; CPU:$DCD1 PRG:1CD1 C5 00 - beq @return ; CPU:$DCD3 PRG:1CD3 F0 08 + lda $AC,x ; CPU:$DC6E PRG:1C6E ?? + cmp $00 ; CPU:$DC70 PRG:1C70 ?? + beq @return ; CPU:$DC72 PRG:1C72 ?? - bcc @increment ; CPU:$DCD5 PRG:1CD5 90 04 + bcc @increment ; CPU:$DC74 PRG:1C74 ?? - dec $AC,x ; CPU:$DCD7 PRG:1CD7 D6 AC - dec $AC,x ; CPU:$DCD9 PRG:1CD9 D6 AC + dec $AC,x ; CPU:$DC76 PRG:1C76 ?? + dec $AC,x ; CPU:$DC78 PRG:1C78 ?? @increment: - inc $AC,x ; CPU:$DCDB PRG:1CDB F6 AC + inc $AC,x ; CPU:$DC7A PRG:1C7A ?? @return: - rts ; CPU:$DCDD PRG:1CDD 60 + rts ; CPU:$DC7C PRG:1C7C ?? ; --------------------------------------------------------------------------- ; $DCDE-$DCF1: update per-slot $0374 countdown/state. @@ -6391,44 +6391,44 @@ AdjustSlotAC: ; --------------------------------------------------------------------------- UpdateSlot0374: - lda $0374,x ; CPU:$DCDE PRG:1CDE BD 74 03 - beq @return ; CPU:$DCE1 PRG:1CE1 F0 0E + lda $0374,x ; CPU:$DC7E PRG:1C7E ?? + beq @return ; CPU:$DC80 PRG:1C80 ?? - dec $0374,x ; CPU:$DCE3 PRG:1CE3 DE 74 03 + dec $0374,x ; CPU:$DC82 PRG:1C82 ?? - lda $5C,x ; CPU:$DCE6 PRG:1CE6 B5 5C - and #$C0 ; CPU:$DCE8 PRG:1CE8 29 C0 - beq @return ; CPU:$DCEA PRG:1CEA F0 05 + lda $5C,x ; CPU:$DC84 PRG:1C84 ?? + and #$C0 ; CPU:$DC86 PRG:1C86 ?? + beq @return ; CPU:$DC88 PRG:1C88 ?? - lda #$00 ; CPU:$DCEC PRG:1CEC A9 00 - sta $0374,x ; CPU:$DCEE PRG:1CEE 9D 74 03 + lda #$00 ; CPU:$DC8A PRG:1C8A ?? + sta $0374,x ; CPU:$DC8C PRG:1C8C ?? @return: - rts ; CPU:$DCF1 PRG:1CF1 60 + rts ; CPU:$DC8E PRG:1C8E ?? ; --------------------------------------------------------------------------- ; $DCF2-$DD37: update per-slot state/timing fields. ; --------------------------------------------------------------------------- UpdateSlotState: - lda $B0,x ; CPU:$DCF2 PRG:1CF2 B5 B0 - beq StateDCF2ReturnDD37 ; CPU:$DCF4 PRG:1CF4 F0 41 + lda $B0,x ; CPU:$DC90 PRG:1C90 ?? + beq StateDCF2ReturnDD37 ; CPU:$DC92 PRG:1C92 ?? - cmp #$02 ; CPU:$DCF6 PRG:1CF6 C9 02 - beq StateDCF2Mode2DD11 ; CPU:$DCF8 PRG:1CF8 F0 17 + cmp #$02 ; CPU:$DC94 PRG:1C94 ?? + beq StateDCF2Mode2DD11 ; CPU:$DC96 PRG:1C96 ?? ; $DCFA StateDCF2ZeroDCFA: - lda #$00 ; CPU:$DCFA PRG:1CFA A9 00 - beq StateDCF2Store0384DD08 ; CPU:$DCFC PRG:1CFC F0 0A + lda #$00 ; CPU:$DC98 PRG:1C98 ?? + beq StateDCF2Store0384DD08 ; CPU:$DC9A PRG:1C9A ?? StateDCF2Increment94DCFE: - lda $98,x ; CPU:$DCFE PRG:1CFE B5 98 - bne StateDCF2ZeroDCFA ; CPU:$DD00 PRG:1D00 D0 F8 + lda $98,x ; CPU:$DC9C PRG:1C9C ?? + bne StateDCF2ZeroDCFA ; CPU:$DC9E PRG:1C9E ?? - inc $94,x ; CPU:$DD02 PRG:1D02 F6 94 - bne StateDCF2ZeroDCFA ; CPU:$DD04 PRG:1D04 D0 F4 + inc $94,x ; CPU:$DCA0 PRG:1CA0 ?? + bne StateDCF2ZeroDCFA ; CPU:$DCA2 PRG:1CA2 ?? ; --------------------------------------------------------------------------- @@ -6438,50 +6438,50 @@ StateDCF2Increment94DCFE: ; --------------------------------------------------------------------------- UpdateSlotFrom94DD06: - lda $94,x ; CPU:$DD06 PRG:1D06 B5 94 + lda $94,x ; CPU:$DCA4 PRG:1CA4 ?? ; $DD08 StateDCF2Store0384DD08: - sta $0384,x ; CPU:$DD08 PRG:1D08 9D 84 03 + sta $0384,x ; CPU:$DCA6 PRG:1CA6 ?? - jsr InitializeSlotState ; CPU:$DD0B PRG:1D0B 20 38 DD - jmp StateDCF2CommonDD1A ; CPU:$DD0E PRG:1D0E 4C 1A DD + jsr InitializeSlotState ; CPU:$DCA8 PRG:1CA8 ?? + jmp StateDCF2CommonDD1A ; CPU:$DCAA PRG:1CAA ?? ; $DD11 StateDCF2Mode2DD11: - lda $5C,x ; CPU:$DD11 PRG:1D11 B5 5C - lsr a ; CPU:$DD13 PRG:1D13 4A - bcc StateDCF2CommonDD1A ; CPU:$DD14 PRG:1D14 90 04 + lda $5C,x ; CPU:$DCAC PRG:1CAC ?? + lsr a ; CPU:$DCAE PRG:1CAE ?? + bcc StateDCF2CommonDD1A ; CPU:$DCB0 PRG:1CB0 ?? - lda $4C ; CPU:$DD16 PRG:1D16 A5 4C - beq StateDCF2ReturnDD37 ; CPU:$DD18 PRG:1D18 F0 1D + lda $4C ; CPU:$DCB2 PRG:1CB2 ?? + beq StateDCF2ReturnDD37 ; CPU:$DCB4 PRG:1CB4 ?? ; $DD1A StateDCF2CommonDD1A: - lda $5C,x ; CPU:$DD1A PRG:1D1A B5 5C - and #$03 ; CPU:$DD1C PRG:1D1C 29 03 - tay ; CPU:$DD1E PRG:1D1E A8 + lda $5C,x ; CPU:$DCB6 PRG:1CB6 ?? + and #$03 ; CPU:$DCB8 PRG:1CB8 ?? + tay ; CPU:$DCBA PRG:1CBA ?? - lda $D868,y ; CPU:$DD1F PRG:1D1F B9 68 D8 - sta $038C,x ; CPU:$DD22 PRG:1D22 9D 8C 03 + lda $D868,y ; CPU:$DCBC PRG:1CBC ?? + sta $038C,x ; CPU:$DCBE PRG:1CBE ?? - lda $8C,x ; CPU:$DD25 PRG:1D25 B5 8C - sta $01 ; CPU:$DD27 PRG:1D27 85 01 + lda $8C,x ; CPU:$DCC0 PRG:1CC0 ?? + sta $01 ; CPU:$DCC2 PRG:1CC2 ?? - jsr UpdateSlotAccumulator ; CPU:$DD29 PRG:1D29 20 6F DD - sta $8C,x ; CPU:$DD2C PRG:1D2C 95 8C + jsr UpdateSlotAccumulator ; CPU:$DCC4 PRG:1CC4 ?? + sta $8C,x ; CPU:$DCC6 PRG:1CC6 ?? - lda $CC,x ; CPU:$DD2E PRG:1D2E B5 CC - bne StateDCF2ReturnDD37 ; CPU:$DD30 PRG:1D30 D0 05 + lda $CC,x ; CPU:$DCC8 PRG:1CC8 ?? + bne StateDCF2ReturnDD37 ; CPU:$DCCA PRG:1CCA ?? - lda #$01 ; CPU:$DD32 PRG:1D32 A9 01 - sta $0364,x ; CPU:$DD34 PRG:1D34 9D 64 03 + lda #$01 ; CPU:$DCCC PRG:1CCC ?? + sta $0364,x ; CPU:$DCCE PRG:1CCE ?? ; $DD37 StateDCF2ReturnDD37: - rts ; CPU:$DD37 PRG:1D37 60 + rts ; CPU:$DCD0 PRG:1CD0 ?? ; --------------------------------------------------------------------------- @@ -6490,47 +6490,47 @@ StateDCF2ReturnDD37: ; --------------------------------------------------------------------------- InitializeSlotState: - lda #$02 ; CPU:$DD38 PRG:1D38 A9 02 - sta $B0,x ; CPU:$DD3A PRG:1D3A 95 B0 + lda #$02 ; CPU:$DCD2 PRG:1CD2 ?? + sta $B0,x ; CPU:$DCD4 PRG:1CD4 ?? - lda #$0F ; CPU:$DD3C PRG:1D3C A9 0F - sta $0380,x ; CPU:$DD3E PRG:1D3E 9D 80 03 + lda #$0F ; CPU:$DCD6 PRG:1CD6 ?? + sta $0380,x ; CPU:$DCD8 PRG:1CD8 ?? - lda $90,x ; CPU:$DD41 PRG:1D41 B5 90 - clc ; CPU:$DD43 PRG:1D43 18 - adc #$AF ; CPU:$DD44 PRG:1D44 69 AF - sta $0378,x ; CPU:$DD46 PRG:1D46 9D 78 03 + lda $90,x ; CPU:$DCDA PRG:1CDA ?? + clc ; CPU:$DCDC PRG:1CDC ?? + adc #$AF ; CPU:$DCDE PRG:1CDE ?? + sta $0378,x ; CPU:$DCE0 PRG:1CE0 ?? - lda $94,x ; CPU:$DD49 PRG:1D49 B5 94 - adc #$00 ; CPU:$DD4B PRG:1D4B 69 00 - sta $037C,x ; CPU:$DD4D PRG:1D4D 9D 7C 03 + lda $94,x ; CPU:$DCE2 PRG:1CE2 ?? + adc #$00 ; CPU:$DCE4 PRG:1CE4 ?? + sta $037C,x ; CPU:$DCE6 PRG:1CE6 ?? - lda $0388,x ; CPU:$DD50 PRG:1D50 BD 88 03 - cmp #$02 ; CPU:$DD53 PRG:1D53 C9 02 - bne @check_slot ; CPU:$DD55 PRG:1D55 D0 06 + lda $0388,x ; CPU:$DCE8 PRG:1CE8 ?? + cmp #$02 ; CPU:$DCEA PRG:1CEA ?? + bne @check_slot ; CPU:$DCEC PRG:1CEC ?? - lsr $037C,x ; CPU:$DD57 PRG:1D57 5E 7C 03 - ror $0378,x ; CPU:$DD5A PRG:1D5A 7E 78 03 + lsr $037C,x ; CPU:$DCEE PRG:1CEE ?? + ror $0378,x ; CPU:$DCF0 PRG:1CF0 ?? @check_slot: - txa ; CPU:$DD5D PRG:1D5D 8A - bne @return ; CPU:$DD5E PRG:1D5E D0 0E + txa ; CPU:$DCF2 PRG:1CF2 ?? + bne @return ; CPU:$DCF4 PRG:1CF4 ?? - lda $94,x ; CPU:$DD60 PRG:1D60 B5 94 - asl a ; CPU:$DD62 PRG:1D62 0A - asl a ; CPU:$DD63 PRG:1D63 0A - asl a ; CPU:$DD64 PRG:1D64 0A - asl a ; CPU:$DD65 PRG:1D65 0A - eor #$30 ; CPU:$DD66 PRG:1D66 49 30 - bne @store_ff ; CPU:$DD68 PRG:1D68 D0 02 + lda $94,x ; CPU:$DCF6 PRG:1CF6 ?? + asl a ; CPU:$DCF8 PRG:1CF8 ?? + asl a ; CPU:$DCFA PRG:1CFA ?? + asl a ; CPU:$DCFC PRG:1CFC ?? + asl a ; CPU:$DCFE PRG:1CFE ?? + eor #$30 ; CPU:$DD00 PRG:1D00 ?? + bne @store_ff ; CPU:$DD02 PRG:1D02 ?? - lda #$08 ; CPU:$DD6A PRG:1D6A A9 08 + lda #$08 ; CPU:$DD04 PRG:1D04 ?? @store_ff: - sta $FF ; CPU:$DD6C PRG:1D6C 85 FF + sta $FF ; CPU:$DD06 PRG:1D06 ?? @return: - rts ; CPU:$DD6E PRG:1D6E 60 + rts ; CPU:$DD08 PRG:1D08 ?? ; --------------------------------------------------------------------------- ; $DD6F-$DD8C: update per-slot accumulated value and calculate result. @@ -6539,305 +6539,305 @@ InitializeSlotState: ; --------------------------------------------------------------------------- UpdateSlotAccumulator: - lda $0380,x ; CPU:$DD6F PRG:1D6F BD 80 03 - adc $038C,x ; CPU:$DD72 PRG:1D72 7D 8C 03 - sta $0380,x ; CPU:$DD75 PRG:1D75 9D 80 03 + lda $0380,x ; CPU:$DD0A PRG:1D0A ?? + adc $038C,x ; CPU:$DD0C PRG:1D0C ?? + sta $0380,x ; CPU:$DD0E PRG:1D0E ?? - lda $0384,x ; CPU:$DD78 PRG:1D78 BD 84 03 - adc #$00 ; CPU:$DD7B PRG:1D7B 69 00 - sta $0384,x ; CPU:$DD7D PRG:1D7D 9D 84 03 + lda $0384,x ; CPU:$DD10 PRG:1D10 ?? + adc #$00 ; CPU:$DD12 PRG:1D12 ?? + sta $0384,x ; CPU:$DD14 PRG:1D14 ?? - lda $01 ; CPU:$DD80 PRG:1D80 A5 01 - sbc $037C,x ; CPU:$DD82 PRG:1D82 FD 7C 03 - sta $01 ; CPU:$DD85 PRG:1D85 85 01 + lda $01 ; CPU:$DD16 PRG:1D16 ?? + sbc $037C,x ; CPU:$DD18 PRG:1D18 ?? + sta $01 ; CPU:$DD1A PRG:1D1A ?? - lda $01 ; CPU:$DD87 PRG:1D87 A5 01 - adc $0384,x ; CPU:$DD89 PRG:1D89 7D 84 03 + lda $01 ; CPU:$DD1C PRG:1D1C ?? + adc $0384,x ; CPU:$DD1E PRG:1D1E ?? - rts ; CPU:$DD8C PRG:1D8C 60 + rts ; CPU:$DD20 PRG:1D20 ?? ; --------------------------------------------------------------------------- ; $DD8D-$DDD0: global state/setup dispatcher. ; --------------------------------------------------------------------------- GlobalStateUpdateDD8D: - lda $3C ; CPU:$DD8D PRG:1D8D A5 3C - ora $03E0 ; CPU:$DD8F PRG:1D8F 0D E0 03 + lda $3C ; CPU:$DD22 PRG:1D22 ?? + ora $03E0 ; CPU:$DD24 PRG:1D24 ?? ; DD92: F0 F8 = BEQ $DD8C - .byte $F0, $F8 ; CPU:$DD92 PRG:1D92 F0 F8 + .byte $F0, $F8 ; CPU:$DD26 PRG:1D26 F0 F8 - lda $3C ; CPU:$DD94 PRG:1D94 A5 3C - cmp #$08 ; CPU:$DD96 PRG:1D96 C9 08 - beq StateUpdateMode8DDBF ; CPU:$DD98 PRG:1D98 F0 25 + lda $3C ; CPU:$DD28 PRG:1D28 ?? + cmp #$08 ; CPU:$DD2A PRG:1D2A ?? + beq StateUpdateMode8DDBF ; CPU:$DD2C PRG:1D2C ?? - bcc StateUpdateCopyTemplateDDCE ; CPU:$DD9A PRG:1D9A 90 32 + bcc StateUpdateCopyTemplateDDCE ; CPU:$DD2E PRG:1D2E ?? - lda $94 ; CPU:$DD9C PRG:1D9C A5 94 - ora $98 ; CPU:$DD9E PRG:1D9E 05 98 - ora $9C ; CPU:$DDA0 PRG:1DA0 05 9C - bne StateUpdateInitialize02C0DDBC ; CPU:$DDA2 PRG:1DA2 D0 18 + lda $94 ; CPU:$DD30 PRG:1D30 ?? + ora $98 ; CPU:$DD32 PRG:1D32 ?? + ora $9C ; CPU:$DD34 PRG:1D34 ?? + bne StateUpdateInitialize02C0DDBC ; CPU:$DD36 PRG:1D36 ?? - lda $58 ; CPU:$DDA4 PRG:1DA4 A5 58 - beq StateUpdateSet90DDAE ; CPU:$DDA6 PRG:1DA6 F0 06 + lda $58 ; CPU:$DD38 PRG:1D38 ?? + beq StateUpdateSet90DDAE ; CPU:$DD3A PRG:1D3A ?? - lda #$C0 ; CPU:$DDA8 PRG:1DA8 A9 C0 - sta $90 ; CPU:$DDAA PRG:1DAA 85 90 - bne StateUpdateInitialize02C0DDBC ; CPU:$DDAC PRG:1DAC D0 0E + lda #$C0 ; CPU:$DD3C PRG:1D3C ?? + sta $90 ; CPU:$DD3E PRG:1D3E ?? + bne StateUpdateInitialize02C0DDBC ; CPU:$DD40 PRG:1D40 ?? StateUpdateSet90DDAE: - sta $90 ; CPU:$DDAE PRG:1DAE 85 90 + sta $90 ; CPU:$DD42 PRG:1D42 ?? - ldx #$01 ; CPU:$DDB0 PRG:1DB0 A2 01 + ldx #$01 ; CPU:$DD44 PRG:1D44 ?? - lda $B8 ; CPU:$DDB2 PRG:1DB2 A5 B8 - cmp $D8C4 ; CPU:$DDB4 PRG:1DB4 CD C4 D8 - bne StateUpdateStoreDCDDBA ; CPU:$DDB7 PRG:1DB7 D0 01 + lda $B8 ; CPU:$DD46 PRG:1D46 ?? + cmp $D8C4 ; CPU:$DD48 PRG:1D48 ?? + bne StateUpdateStoreDCDDBA ; CPU:$DD4A PRG:1D4A ?? - dex ; CPU:$DDB9 PRG:1DB9 CA + dex ; CPU:$DD4C PRG:1D4C ?? StateUpdateStoreDCDDBA: - stx $DC ; CPU:$DDBA PRG:1DBA 86 DC + stx $DC ; CPU:$DD4E PRG:1D4E ?? ; $DDBC StateUpdateInitialize02C0DDBC: - jmp Initialize02C0Entries ; CPU:$DDBC PRG:1DBC 4C DD CC + jmp Initialize02C0Entries ; CPU:$DD50 PRG:1D50 ?? ; $DDBF StateUpdateMode8DDBF: - lda #$00 ; CPU:$DDBF PRG:1DBF A9 00 - sta $03E0 ; CPU:$DDC1 PRG:1DC1 8D E0 03 + lda #$00 ; CPU:$DD52 PRG:1D52 ?? + sta $03E0 ; CPU:$DD54 PRG:1D54 ?? - lda #$05 ; CPU:$DDC4 PRG:1DC4 A9 05 - sta $03B6 ; CPU:$DDC6 PRG:1DC6 8D B6 03 - sta $9C ; CPU:$DDC9 PRG:1DC9 85 9C - sta $0374 ; CPU:$DDCB PRG:1DCB 8D 74 03 + lda #$05 ; CPU:$DD56 PRG:1D56 ?? + sta $03B6 ; CPU:$DD58 PRG:1D58 ?? + sta $9C ; CPU:$DD5A PRG:1D5A ?? + sta $0374 ; CPU:$DD5C PRG:1D5C ?? ; $DDCE StateUpdateCopyTemplateDDCE: - jmp Copy02C0Template ; CPU:$DDCE PRG:1DCE 4C 13 CD + jmp Copy02C0Template ; CPU:$DD5E PRG:1D5E ?? ; --------------------------------------------------------------------------- ; $DDD1-$DE30: update four runtime slots. ; --------------------------------------------------------------------------- UpdateTriggeredSlots: - ldx #$03 ; CPU:$DDD1 PRG:1DD1 A2 03 + ldx #$03 ; CPU:$DD60 PRG:1D60 ?? @slot_loop: - lda $98,x ; CPU:$DDD3 PRG:1DD3 B5 98 - beq @next_slot ; CPU:$DDD5 PRG:1DD5 F0 56 + lda $98,x ; CPU:$DD62 PRG:1D62 ?? + beq @next_slot ; CPU:$DD64 PRG:1D64 ?? - ldy #$04 ; CPU:$DDD7 PRG:1DD7 A0 04 + ldy #$04 ; CPU:$DD66 PRG:1D66 ?? - txa ; CPU:$DDD9 PRG:1DD9 8A - bne @store_index ; CPU:$DDDA PRG:1DDA D0 12 + txa ; CPU:$DD68 PRG:1D68 ?? + bne @store_index ; CPU:$DD6A PRG:1D6A ?? - sta $03A9 ; CPU:$DDDC PRG:1DDC 8D A9 03 - sta $FC ; CPU:$DDDF PRG:1DDF 85 FC + sta $03A9 ; CPU:$DD6C PRG:1D6C ?? + sta $FC ; CPU:$DD6E PRG:1D6E ?? - lda $4C ; CPU:$DDE1 PRG:1DE1 A5 4C - bne @select_index ; CPU:$DDE3 PRG:1DE3 D0 04 + lda $4C ; CPU:$DD70 PRG:1D70 ?? + bne @select_index ; CPU:$DD72 PRG:1D72 ?? - lda #$01 ; CPU:$DDE5 PRG:1DE5 A9 01 - sta $FD ; CPU:$DDE7 PRG:1DE7 85 FD + lda #$01 ; CPU:$DD74 PRG:1D74 ?? + sta $FD ; CPU:$DD76 PRG:1D76 ?? @select_index: - lda $1B ; CPU:$DDE9 PRG:1DE9 A5 1B - and #$03 ; CPU:$DDEB PRG:1DEB 29 03 - tay ; CPU:$DDED PRG:1DED A8 + lda $1B ; CPU:$DD78 PRG:1D78 ?? + and #$03 ; CPU:$DD7A PRG:1D7A ?? + tay ; CPU:$DD7C PRG:1D7C ?? @store_index: - tya ; CPU:$DDEE PRG:1DEE 98 - sta $03E4,x ; CPU:$DDEF PRG:1DEF 9D E4 03 + tya ; CPU:$DD7E PRG:1D7E ?? + sta $03E4,x ; CPU:$DD80 PRG:1D80 ?? - lda $4C ; CPU:$DDF2 PRG:1DF2 A5 4C - lsr a ; CPU:$DDF4 PRG:1DF4 4A - bcs @next_slot ; CPU:$DDF5 PRG:1DF5 B0 36 + lda $4C ; CPU:$DD82 PRG:1D82 ?? + lsr a ; CPU:$DD84 PRG:1D84 ?? + bcs @next_slot ; CPU:$DD86 PRG:1D86 ?? - lda $94,x ; CPU:$DDF7 PRG:1DF7 B5 94 - bne @update_ac ; CPU:$DDF9 PRG:1DF9 D0 29 + lda $94,x ; CPU:$DD88 PRG:1D88 ?? + bne @update_ac ; CPU:$DD8A PRG:1D8A ?? - lda $B0,x ; CPU:$DDFB PRG:1DFB B5 B0 - ora $58,x ; CPU:$DDFD PRG:1DFD 15 58 - bne @set_90 ; CPU:$DDFF PRG:1DFF D0 1F + lda $B0,x ; CPU:$DD8C PRG:1D8C ?? + ora $58,x ; CPU:$DD8E PRG:1D8E ?? + bne @set_90 ; CPU:$DD90 PRG:1D90 ?? - sta $90,x ; CPU:$DE01 PRG:1E01 95 90 - sta $60,x ; CPU:$DE03 PRG:1E03 95 60 - sta $98,x ; CPU:$DE05 PRG:1E05 95 98 + sta $90,x ; CPU:$DD92 PRG:1D92 ?? + sta $60,x ; CPU:$DD94 PRG:1D94 ?? + sta $98,x ; CPU:$DD96 PRG:1D96 ?? - lda #$06 ; CPU:$DE07 PRG:1E07 A9 06 - sta $AC,x ; CPU:$DE09 PRG:1E09 95 AC + lda #$06 ; CPU:$DD98 PRG:1D98 ?? + sta $AC,x ; CPU:$DD9A PRG:1D9A ?? - lda $80,x ; CPU:$DE0B PRG:1E0B B5 80 - clc ; CPU:$DE0D PRG:1E0D 18 - adc #$08 ; CPU:$DE0E PRG:1E0E 69 08 - sta $0390,x ; CPU:$DE10 PRG:1E10 9D 90 03 + lda $80,x ; CPU:$DD9C PRG:1D9C ?? + clc ; CPU:$DD9E PRG:1D9E ?? + adc #$08 ; CPU:$DDA0 PRG:1DA0 ?? + sta $0390,x ; CPU:$DDA2 PRG:1DA2 ?? - jsr UpdateSlotDerivedPosition ; CPU:$DE13 PRG:1E13 20 15 DA + jsr UpdateSlotDerivedPosition ; CPU:$DDA4 PRG:1DA4 ?? - lda #$02 ; CPU:$DE16 PRG:1E16 A9 02 - sta $0398,x ; CPU:$DE18 PRG:1E18 9D 98 03 + lda #$02 ; CPU:$DDA6 PRG:1DA6 ?? + sta $0398,x ; CPU:$DDA8 PRG:1DA8 ?? - lsr a ; CPU:$DE1B PRG:1E1B 4A - sta $9C,x ; CPU:$DE1C PRG:1E1C 95 9C + lsr a ; CPU:$DDAA PRG:1DAA ?? + sta $9C,x ; CPU:$DDAC PRG:1DAC ?? - bne @next_slot ; CPU:$DE1E PRG:1E1E D0 0D + bne @next_slot ; CPU:$DDAE PRG:1DAE ?? @set_90: - lda #$88 ; CPU:$DE20 PRG:1E20 A9 88 - sta $90,x ; CPU:$DE22 PRG:1E22 95 90 + lda #$88 ; CPU:$DDB0 PRG:1DB0 ?? + sta $90,x ; CPU:$DDB2 PRG:1DB2 ?? @update_ac: - lda $AC,x ; CPU:$DE24 PRG:1E24 B5 AC - clc ; CPU:$DE26 PRG:1E26 18 - adc $98,x ; CPU:$DE27 PRG:1E27 75 98 - and #$0F ; CPU:$DE29 PRG:1E29 29 0F - sta $AC,x ; CPU:$DE2B PRG:1E2B 95 AC + lda $AC,x ; CPU:$DDB4 PRG:1DB4 ?? + clc ; CPU:$DDB6 PRG:1DB6 ?? + adc $98,x ; CPU:$DDB8 PRG:1DB8 ?? + and #$0F ; CPU:$DDBA PRG:1DBA ?? + sta $AC,x ; CPU:$DDBC PRG:1DBC ?? @next_slot: - dex ; CPU:$DE2D PRG:1E2D CA - bpl @slot_loop ; CPU:$DE2E PRG:1E2E 10 A3 + dex ; CPU:$DDBE PRG:1DBE ?? + bpl @slot_loop ; CPU:$DDC0 PRG:1DC0 ?? - rts ; CPU:$DE30 PRG:1E30 60 + rts ; CPU:$DDC2 PRG:1DC2 ?? ; --------------------------------------------------------------------------- ; $DE31-$DEBA: update global state and build $02C0 display entries. ; --------------------------------------------------------------------------- UpdateDisplayState: - lda $24 ; CPU:$DE31 PRG:1E31 A5 24 - cmp #$01 ; CPU:$DE33 PRG:1E33 C9 01 - beq StateDE31Mode1DEA6 ; CPU:$DE35 PRG:1E35 F0 6F + lda $24 ; CPU:$DDC4 PRG:1DC4 ?? + cmp #$01 ; CPU:$DDC6 PRG:1DC6 ?? + beq StateDE31Mode1DEA6 ; CPU:$DDC8 PRG:1DC8 ?? - ldy $4F ; CPU:$DE37 PRG:1E37 A4 4F - bne StateDE31ReturnDEA5 ; CPU:$DE39 PRG:1E39 D0 6A + ldy $4F ; CPU:$DDCA PRG:1DCA ?? + bne StateDE31ReturnDEA5 ; CPU:$DDCC PRG:1DCC ?? - cmp #$60 ; CPU:$DE3B PRG:1E3B C9 60 - bcs StateDE31SelectValueDE4E ; CPU:$DE3D PRG:1E3D B0 0F + cmp #$60 ; CPU:$DDCE PRG:1DCE ?? + bcs StateDE31SelectValueDE4E ; CPU:$DDD0 PRG:1DD0 ?? - lda $03A9 ; CPU:$DE3F PRG:1E3F AD A9 03 - beq StateDE31SelectValueDE4E ; CPU:$DE42 PRG:1E42 F0 0A + lda $03A9 ; CPU:$DDD2 PRG:1DD2 ?? + beq StateDE31SelectValueDE4E ; CPU:$DDD4 PRG:1DD4 ?? - lda $5C ; CPU:$DE44 PRG:1E44 A5 5C - and #$C0 ; CPU:$DE46 PRG:1E46 29 C0 - beq StateDE31SelectValueDE4E ; CPU:$DE48 PRG:1E48 F0 04 + lda $5C ; CPU:$DDD6 PRG:1DD6 ?? + and #$C0 ; CPU:$DDD8 PRG:1DD8 ?? + beq StateDE31SelectValueDE4E ; CPU:$DDDA PRG:1DDA ?? - lda #$01 ; CPU:$DE4A PRG:1E4A A9 01 - sta $FE ; CPU:$DE4C PRG:1E4C 85 FE + lda #$01 ; CPU:$DDDC PRG:1DDC ?? + sta $FE ; CPU:$DDDE PRG:1DDE ?? ; $DE4E StateDE31SelectValueDE4E: - ldy #$F0 ; CPU:$DE4E PRG:1E4E A0 F0 + ldy #$F0 ; CPU:$DDE0 PRG:1DE0 ?? - lda $24 ; CPU:$DE50 PRG:1E50 A5 24 - cmp #$10 ; CPU:$DE52 PRG:1E52 C9 10 - bcs StateDE31ValueReadyDE5E ; CPU:$DE54 PRG:1E54 B0 08 + lda $24 ; CPU:$DDE2 PRG:1DE2 ?? + cmp #$10 ; CPU:$DDE4 PRG:1DE4 ?? + bcs StateDE31ValueReadyDE5E ; CPU:$DDE6 PRG:1DE6 ?? - ldy #$F2 ; CPU:$DE56 PRG:1E56 A0 F2 + ldy #$F2 ; CPU:$DDE8 PRG:1DE8 ?? - cmp #$08 ; CPU:$DE58 PRG:1E58 C9 08 - bcs StateDE31ValueReadyDE5E ; CPU:$DE5A PRG:1E5A B0 02 + cmp #$08 ; CPU:$DDEA PRG:1DEA ?? + bcs StateDE31ValueReadyDE5E ; CPU:$DDEC PRG:1DEC ?? - ldy #$F4 ; CPU:$DE5C PRG:1E5C A0 F4 + ldy #$F4 ; CPU:$DDEE PRG:1DEE ?? ; $DE5E StateDE31ValueReadyDE5E: - cmp #$72 ; CPU:$DE5E PRG:1E5E C9 72 - bne StateDE31SetupLoopDE66 ; CPU:$DE60 PRG:1E60 D0 04 + cmp #$72 ; CPU:$DDF0 PRG:1DF0 ?? + bne StateDE31SetupLoopDE66 ; CPU:$DDF2 PRG:1DF2 ?? - lda #$20 ; CPU:$DE62 PRG:1E62 A9 20 - sta $FB ; CPU:$DE64 PRG:1E64 85 FB + lda #$20 ; CPU:$DDF4 PRG:1DF4 ?? + sta $FB ; CPU:$DDF6 PRG:1DF6 ?? ; $DE66 StateDE31SetupLoopDE66: - sty $00 ; CPU:$DE66 PRG:1E66 84 00 + sty $00 ; CPU:$DDF8 PRG:1DF8 ?? - lda $03B4 ; CPU:$DE68 PRG:1E68 AD B4 03 - sta $01 ; CPU:$DE6B PRG:1E6B 85 01 + lda $03B4 ; CPU:$DDFA PRG:1DFA ?? + sta $01 ; CPU:$DDFC PRG:1DFC ?? - ldy #$07 ; CPU:$DE6D PRG:1E6D A0 07 + ldy #$07 ; CPU:$DDFE PRG:1DFE ?? ; $DE6F StateDE31LoopDE6F: - tya ; CPU:$DE6F PRG:1E6F 98 - asl a ; CPU:$DE70 PRG:1E70 0A - asl a ; CPU:$DE71 PRG:1E71 0A - tax ; CPU:$DE72 PRG:1E72 AA + tya ; CPU:$DE00 PRG:1E00 ?? + asl a ; CPU:$DE02 PRG:1E02 ?? + asl a ; CPU:$DE04 PRG:1E04 ?? + tax ; CPU:$DE06 PRG:1E06 ?? - lda $D8E7,y ; CPU:$DE73 PRG:1E73 B9 E7 D8 - sta $02C0,x ; CPU:$DE76 PRG:1E76 9D C0 02 + lda $D8E7,y ; CPU:$DE08 PRG:1E08 ?? + sta $02C0,x ; CPU:$DE0A PRG:1E0A ?? - lda $00 ; CPU:$DE79 PRG:1E79 A5 00 - sta $02C1,x ; CPU:$DE7B PRG:1E7B 9D C1 02 + lda $00 ; CPU:$DE0C PRG:1E0C ?? + sta $02C1,x ; CPU:$DE0E PRG:1E0E ?? - lda #$00 ; CPU:$DE7E PRG:1E7E A9 00 - sta $02C2,x ; CPU:$DE80 PRG:1E80 9D C2 02 + lda #$00 ; CPU:$DE10 PRG:1E10 ?? + sta $02C2,x ; CPU:$DE12 PRG:1E12 ?? - lda $01 ; CPU:$DE83 PRG:1E83 A5 01 - sta $02C3,x ; CPU:$DE85 PRG:1E85 9D C3 02 + lda $01 ; CPU:$DE14 PRG:1E14 ?? + sta $02C3,x ; CPU:$DE16 PRG:1E16 ?? - tya ; CPU:$DE88 PRG:1E88 98 - lsr a ; CPU:$DE89 PRG:1E89 4A - bcc StateDE31SubtractDE91 ; CPU:$DE8A PRG:1E8A 90 05 + tya ; CPU:$DE18 PRG:1E18 ?? + lsr a ; CPU:$DE1A PRG:1E1A ?? + bcc StateDE31SubtractDE91 ; CPU:$DE1C PRG:1E1C ?? - inc $02C1,x ; CPU:$DE8C PRG:1E8C FE C1 02 - bne StateDE31NextDE9A ; CPU:$DE8F PRG:1E8F D0 09 + inc $02C1,x ; CPU:$DE1E PRG:1E1E ?? + bne StateDE31NextDE9A ; CPU:$DE20 PRG:1E20 ?? ; $DE91 StateDE31SubtractDE91: - lda $01 ; CPU:$DE91 PRG:1E91 A5 01 - sec ; CPU:$DE93 PRG:1E93 38 - sbc #$10 ; CPU:$DE94 PRG:1E94 E9 10 - sta $01 ; CPU:$DE96 PRG:1E96 85 01 - bcc StateDE31AfterLoopDE9D ; CPU:$DE98 PRG:1E98 90 03 + lda $01 ; CPU:$DE22 PRG:1E22 ?? + sec ; CPU:$DE24 PRG:1E24 ?? + sbc #$10 ; CPU:$DE26 PRG:1E26 ?? + sta $01 ; CPU:$DE28 PRG:1E28 ?? + bcc StateDE31AfterLoopDE9D ; CPU:$DE2A PRG:1E2A ?? ; $DE9A StateDE31NextDE9A: - dey ; CPU:$DE9A PRG:1E9A 88 - bpl StateDE31LoopDE6F ; CPU:$DE9B PRG:1E9B 10 D2 + dey ; CPU:$DE2C PRG:1E2C ?? + bpl StateDE31LoopDE6F ; CPU:$DE2E PRG:1E2E ?? ; $DE9D StateDE31AfterLoopDE9D: - lda $34 ; CPU:$DE9D PRG:1E9D A5 34 - beq StateDE31ReturnDEA5 ; CPU:$DE9F PRG:1E9F F0 04 + lda $34 ; CPU:$DE30 PRG:1E30 ?? + beq StateDE31ReturnDEA5 ; CPU:$DE32 PRG:1E32 ?? - lda #$88 ; CPU:$DEA1 PRG:1EA1 A9 88 - sta $24 ; CPU:$DEA3 PRG:1EA3 85 24 + lda #$88 ; CPU:$DE34 PRG:1E34 ?? + sta $24 ; CPU:$DE36 PRG:1E36 ?? ; $DEA5 StateDE31ReturnDEA5: - rts ; CPU:$DEA5 PRG:1EA5 60 + rts ; CPU:$DE38 PRG:1E38 ?? ; $DEA6 StateDE31Mode1DEA6: - lda #$01 ; CPU:$DEA6 PRG:1EA6 A9 01 - sta $4F ; CPU:$DEA8 PRG:1EA8 85 4F + lda #$01 ; CPU:$DE3A PRG:1E3A ?? + sta $4F ; CPU:$DE3C PRG:1E3C ?? - lda $03B4 ; CPU:$DEAA PRG:1EAA AD B4 03 - sec ; CPU:$DEAD PRG:1EAD 38 - sbc $60 ; CPU:$DEAE PRG:1EAE E5 60 - sta $03B4 ; CPU:$DEB0 PRG:1EB0 8D B4 03 + lda $03B4 ; CPU:$DE3E PRG:1E3E ?? + sec ; CPU:$DE40 PRG:1E40 ?? + sbc $60 ; CPU:$DE42 PRG:1E42 ?? + sta $03B4 ; CPU:$DE44 PRG:1E44 ?? - bcc StateDE31ReturnDEA5 ; CPU:$DEB3 PRG:1EB3 90 F0 + bcc StateDE31ReturnDEA5 ; CPU:$DE46 PRG:1E46 ?? - lda #$02 ; CPU:$DEB5 PRG:1EB5 A9 02 - sta $24 ; CPU:$DEB7 PRG:1EB7 85 24 + lda #$02 ; CPU:$DE48 PRG:1E48 ?? + sta $24 ; CPU:$DE4A PRG:1E4A ?? - bne StateDE31SelectValueDE4E ; CPU:$DEB9 PRG:1EB9 D0 93 + bne StateDE31SelectValueDE4E ; CPU:$DE4C PRG:1E4C ?? ; --------------------------------------------------------------------------- ; $DEBB-$DEE1: update per-slot $03A9 flags. @@ -6845,203 +6845,203 @@ StateDE31Mode1DEA6: ; --------------------------------------------------------------------------- UpdateSlotFlags: - ldx #$03 ; CPU:$DEBB PRG:1EBB A2 03 + ldx #$03 ; CPU:$DE4E PRG:1E4E ?? @slot_loop: - lda $84,x ; CPU:$DEBD PRG:1EBD B5 84 - lsr a ; CPU:$DEBF PRG:1EBF 4A - bcc @next_slot ; CPU:$DEC0 PRG:1EC0 90 1C + lda $84,x ; CPU:$DE50 PRG:1E50 ?? + lsr a ; CPU:$DE52 PRG:1E52 ?? + bcc @next_slot ; CPU:$DE54 PRG:1E54 ?? - lda $80,x ; CPU:$DEC2 PRG:1EC2 B5 80 - cmp #$30 ; CPU:$DEC4 PRG:1EC4 C9 30 - bcc @check_existing ; CPU:$DEC6 PRG:1EC6 90 04 + lda $80,x ; CPU:$DE56 PRG:1E56 ?? + cmp #$30 ; CPU:$DE58 PRG:1E58 ?? + bcc @check_existing ; CPU:$DE5A PRG:1E5A ?? - cmp #$40 ; CPU:$DEC8 PRG:1EC8 C9 40 - bcc @set_flag ; CPU:$DECA PRG:1ECA 90 0D + cmp #$40 ; CPU:$DE5C PRG:1E5C ?? + bcc @set_flag ; CPU:$DE5E PRG:1E5E ?? @check_existing: - lda $03A9,x ; CPU:$DECC PRG:1ECC BD A9 03 - beq @next_slot ; CPU:$DECF PRG:1ECF F0 0D + lda $03A9,x ; CPU:$DE60 PRG:1E60 ?? + beq @next_slot ; CPU:$DE62 PRG:1E62 ?? - lda #$40 ; CPU:$DED1 PRG:1ED1 A9 40 - sta $FF ; CPU:$DED3 PRG:1ED3 85 FF + lda #$40 ; CPU:$DE64 PRG:1E64 ?? + sta $FF ; CPU:$DE66 PRG:1E66 ?? - lda #$00 ; CPU:$DED5 PRG:1ED5 A9 00 - beq @store_flag ; CPU:$DED7 PRG:1ED7 F0 02 + lda #$00 ; CPU:$DE68 PRG:1E68 ?? + beq @store_flag ; CPU:$DE6A PRG:1E6A ?? @set_flag: - lda #$01 ; CPU:$DED9 PRG:1ED9 A9 01 + lda #$01 ; CPU:$DE6C PRG:1E6C ?? @store_flag: - sta $03A9,x ; CPU:$DEDB PRG:1EDB 9D A9 03 + sta $03A9,x ; CPU:$DE6E PRG:1E6E ?? @next_slot: - dex ; CPU:$DEDE PRG:1EDE CA - bne @slot_loop ; CPU:$DEDF PRG:1EDF D0 DC + dex ; CPU:$DE70 PRG:1E70 ?? + bne @slot_loop ; CPU:$DE72 PRG:1E72 ?? - rts ; CPU:$DEE1 PRG:1EE1 60 + rts ; CPU:$DE74 PRG:1E74 ?? ; --------------------------------------------------------------------------- ; $DEE2-$DF2F: calculate/update global $FC value. ; --------------------------------------------------------------------------- UpdateGlobalFC: - ldx #$00 ; CPU:$DEE2 PRG:1EE2 A2 00 + ldx #$00 ; CPU:$DE76 PRG:1E76 ?? - lda $03A9 ; CPU:$DEE4 PRG:1EE4 AD A9 03 - beq @store_result ; CPU:$DEE7 PRG:1EE7 F0 44 + lda $03A9 ; CPU:$DE78 PRG:1E78 ?? + beq @store_result ; CPU:$DE7A PRG:1E7A ?? - lda $4C ; CPU:$DEE9 PRG:1EE9 A5 4C - lsr a ; CPU:$DEEB PRG:1EEB 4A + lda $4C ; CPU:$DE7C PRG:1E7C ?? + lsr a ; CPU:$DE7E PRG:1E7E ?? ; DEEC: B0 B7 = BCS $DEA5 - .byte $B0, $B7 ; CPU:$DEEC PRG:1EEC B0 B7 + .byte $B0, $B7 ; CPU:$DE80 PRG:1E80 B0 B7 - ldx #$02 ; CPU:$DEEE PRG:1EEE A2 02 + ldx #$02 ; CPU:$DE82 PRG:1E82 ?? - lda $94 ; CPU:$DEF0 PRG:1EF0 A5 94 - sta $00 ; CPU:$DEF2 PRG:1EF2 85 00 + lda $94 ; CPU:$DE84 PRG:1E84 ?? + sta $00 ; CPU:$DE86 PRG:1E86 ?? - lda $90 ; CPU:$DEF4 PRG:1EF4 A5 90 - sta $01 ; CPU:$DEF6 PRG:1EF6 85 01 + lda $90 ; CPU:$DE88 PRG:1E88 ?? + sta $01 ; CPU:$DE8A PRG:1E8A ?? @shift_loop: - lsr $00 ; CPU:$DEF8 PRG:1EF8 46 00 - ror $01 ; CPU:$DEFA PRG:1EFA 66 01 + lsr $00 ; CPU:$DE8C PRG:1E8C ?? + ror $01 ; CPU:$DE8E PRG:1E8E ?? - dex ; CPU:$DEFC PRG:1EFC CA - bpl @shift_loop ; CPU:$DEFD PRG:1EFD 10 F9 + dex ; CPU:$DE90 PRG:1E90 ?? + bpl @shift_loop ; CPU:$DE92 PRG:1E92 ?? - lda #$02 ; CPU:$DEFF PRG:1EFF A9 02 + lda #$02 ; CPU:$DE94 PRG:1E94 ?? - ldy $B0 ; CPU:$DF01 PRG:1F01 A4 B0 - beq @set_x ; CPU:$DF03 PRG:1F03 F0 02 + ldy $B0 ; CPU:$DE96 PRG:1E96 ?? + beq @set_x ; CPU:$DE98 PRG:1E98 ?? - lda #$04 ; CPU:$DF05 PRG:1F05 A9 04 + lda #$04 ; CPU:$DE9A PRG:1E9A ?? @set_x: - tax ; CPU:$DF07 PRG:1F07 AA + tax ; CPU:$DE9C PRG:1E9C ?? - lda $01 ; CPU:$DF08 PRG:1F08 A5 01 - sec ; CPU:$DF0A PRG:1F0A 38 - sbc #$02 ; CPU:$DF0B PRG:1F0B E9 02 - bmi @minimum ; CPU:$DF0D PRG:1F0D 30 06 + lda $01 ; CPU:$DE9E PRG:1E9E ?? + sec ; CPU:$DEA0 PRG:1EA0 ?? + sbc #$02 ; CPU:$DEA2 PRG:1EA2 ?? + bmi @minimum ; CPU:$DEA4 PRG:1EA4 ?? - jsr DivideByX_DFA4 ; CPU:$DF0F PRG:1F0F 20 A4 DF + jsr DivideByX_DFA4 ; CPU:$DEA6 PRG:1EA6 ?? - txa ; CPU:$DF12 PRG:1F12 8A - bne @clamp ; CPU:$DF13 PRG:1F13 D0 02 + txa ; CPU:$DEA8 PRG:1EA8 ?? + bne @clamp ; CPU:$DEAA PRG:1EAA ?? @minimum: - ldx #$01 ; CPU:$DF15 PRG:1F15 A2 01 + ldx #$01 ; CPU:$DEAC PRG:1EAC ?? @clamp: - cpx #$2F ; CPU:$DF17 PRG:1F17 E0 2F - bcc @check_flag ; CPU:$DF19 PRG:1F19 90 09 + cpx #$2F ; CPU:$DEAE PRG:1EAE ?? + bcc @check_flag ; CPU:$DEB0 PRG:1EB0 ?? - ldx #$2F ; CPU:$DF1B PRG:1F1B A2 2F + ldx #$2F ; CPU:$DEB2 PRG:1EB2 ?? - lda $3F ; CPU:$DF1D PRG:1F1D A5 3F - and #$08 ; CPU:$DF1F PRG:1F1F 29 08 - bne @check_flag ; CPU:$DF21 PRG:1F21 D0 01 + lda $3F ; CPU:$DEB4 PRG:1EB4 ?? + and #$08 ; CPU:$DEB6 PRG:1EB6 ?? + bne @check_flag ; CPU:$DEB8 PRG:1EB8 ?? - dex ; CPU:$DF23 PRG:1F23 CA + dex ; CPU:$DEBA PRG:1EBA ?? @check_flag: - lda $5C ; CPU:$DF24 PRG:1F24 A5 5C - asl a ; CPU:$DF26 PRG:1F26 0A - bcs @store_result ; CPU:$DF27 PRG:1F27 B0 04 + lda $5C ; CPU:$DEBC PRG:1EBC ?? + asl a ; CPU:$DEBE PRG:1EBE ?? + bcs @store_result ; CPU:$DEC0 PRG:1EC0 ?? - txa ; CPU:$DF29 PRG:1F29 8A - ora #$80 ; CPU:$DF2A PRG:1F2A 09 80 - tax ; CPU:$DF2C PRG:1F2C AA + txa ; CPU:$DEC2 PRG:1EC2 ?? + ora #$80 ; CPU:$DEC4 PRG:1EC4 ?? + tax ; CPU:$DEC6 PRG:1EC6 ?? @store_result: - stx $FC ; CPU:$DF2D PRG:1F2D 86 FC - rts ; CPU:$DF2F PRG:1F2F 60 + stx $FC ; CPU:$DEC8 PRG:1EC8 ?? + rts ; CPU:$DECA PRG:1ECA ?? ; --------------------------------------------------------------------------- ; $DF30-$DF7E: advance global time/counter fields and refresh display data. ; --------------------------------------------------------------------------- UpdateGlobalCounters: - lda $4F ; CPU:$DF30 PRG:1F30 A5 4F - beq @return ; CPU:$DF32 PRG:1F32 F0 1D + lda $4F ; CPU:$DECC PRG:1ECC ?? + beq @return ; CPU:$DECE PRG:1ECE ?? - lda $6B ; CPU:$DF34 PRG:1F34 A5 6B - clc ; CPU:$DF36 PRG:1F36 18 - adc #$10 ; CPU:$DF37 PRG:1F37 69 10 - sta $6B ; CPU:$DF39 PRG:1F39 85 6B + lda $6B ; CPU:$DED0 PRG:1ED0 ?? + clc ; CPU:$DED2 PRG:1ED2 ?? + adc #$10 ; CPU:$DED4 PRG:1ED4 ?? + sta $6B ; CPU:$DED6 PRG:1ED6 ?? @check_subunit: - lda $6B ; CPU:$DF3B PRG:1F3B A5 6B - cmp #$0A ; CPU:$DF3D PRG:1F3D C9 0A - bcs @carry_subunit ; CPU:$DF3F PRG:1F3F B0 11 + lda $6B ; CPU:$DED8 PRG:1ED8 ?? + cmp #$0A ; CPU:$DEDA PRG:1EDA ?? + bcs @carry_subunit ; CPU:$DEDC PRG:1EDC ?? @refresh_display: - ldx #$68 ; CPU:$DF41 PRG:1F41 A2 68 - jsr BuildDisplayValues ; CPU:$DF43 PRG:1F43 20 7F DF + ldx #$68 ; CPU:$DEDE PRG:1EDE ?? + jsr BuildDisplayValues ; CPU:$DEE0 PRG:1EE0 ?? - ldx #$06 ; CPU:$DF46 PRG:1F46 A2 06 + ldx #$06 ; CPU:$DEE2 PRG:1EE2 ?? @copy_display: - lda $03D1,x ; CPU:$DF48 PRG:1F48 BD D1 03 - sta $03D9,x ; CPU:$DF4B PRG:1F4B 9D D9 03 + lda $03D1,x ; CPU:$DEE4 PRG:1EE4 ?? + sta $03D9,x ; CPU:$DEE6 PRG:1EE6 ?? - dex ; CPU:$DF4E PRG:1F4E CA - bpl @copy_display ; CPU:$DF4F PRG:1F4F 10 F7 + dex ; CPU:$DEE8 PRG:1EE8 ?? + bpl @copy_display ; CPU:$DEEA PRG:1EEA ?? @return: - rts ; CPU:$DF51 PRG:1F51 60 + rts ; CPU:$DEEC PRG:1EEC ?? @carry_subunit: - lda $6B ; CPU:$DF52 PRG:1F52 A5 6B - sec ; CPU:$DF54 PRG:1F54 38 - sbc #$0A ; CPU:$DF55 PRG:1F55 E9 0A - sta $6B ; CPU:$DF57 PRG:1F57 85 6B + lda $6B ; CPU:$DEEE PRG:1EEE ?? + sec ; CPU:$DEF0 PRG:1EF0 ?? + sbc #$0A ; CPU:$DEF2 PRG:1EF2 ?? + sta $6B ; CPU:$DEF4 PRG:1EF4 ?? - inc $6A ; CPU:$DF59 PRG:1F59 E6 6A + inc $6A ; CPU:$DEF6 PRG:1EF6 ?? - lda $6A ; CPU:$DF5B PRG:1F5B A5 6A - cmp #$64 ; CPU:$DF5D PRG:1F5D C9 64 - bcc @check_subunit ; CPU:$DF5F PRG:1F5F 90 DA + lda $6A ; CPU:$DEF8 PRG:1EF8 ?? + cmp #$64 ; CPU:$DEFA PRG:1EFA ?? + bcc @check_subunit ; CPU:$DEFC PRG:1EFC ?? - lda #$00 ; CPU:$DF61 PRG:1F61 A9 00 - sta $6A ; CPU:$DF63 PRG:1F63 85 6A + lda #$00 ; CPU:$DEFE PRG:1EFE ?? + sta $6A ; CPU:$DF00 PRG:1F00 ?? - inc $69 ; CPU:$DF65 PRG:1F65 E6 69 + inc $69 ; CPU:$DF02 PRG:1F02 ?? - lda $69 ; CPU:$DF67 PRG:1F67 A5 69 - cmp #$3C ; CPU:$DF69 PRG:1F69 C9 3C - bcc @check_subunit ; CPU:$DF6B PRG:1F6B 90 CE + lda $69 ; CPU:$DF04 PRG:1F04 ?? + cmp #$3C ; CPU:$DF06 PRG:1F06 ?? + bcc @check_subunit ; CPU:$DF08 PRG:1F08 ?? - lda #$00 ; CPU:$DF6D PRG:1F6D A9 00 - sta $69 ; CPU:$DF6F PRG:1F6F 85 69 + lda #$00 ; CPU:$DF0A PRG:1F0A ?? + sta $69 ; CPU:$DF0C PRG:1F0C ?? - inc $68 ; CPU:$DF71 PRG:1F71 E6 68 + inc $68 ; CPU:$DF0E PRG:1F0E ?? - lda $68 ; CPU:$DF73 PRG:1F73 A5 68 - cmp #$09 ; CPU:$DF75 PRG:1F75 C9 09 - bcc @check_subunit ; CPU:$DF77 PRG:1F77 90 C2 + lda $68 ; CPU:$DF10 PRG:1F10 ?? + cmp #$09 ; CPU:$DF12 PRG:1F12 ?? + bcc @check_subunit ; CPU:$DF14 PRG:1F14 ?? - lda #$02 ; CPU:$DF79 PRG:1F79 A9 02 - sta $52 ; CPU:$DF7B PRG:1F7B 85 52 - bne @refresh_display ; CPU:$DF7D PRG:1F7D D0 C2 + lda #$02 ; CPU:$DF16 PRG:1F16 ?? + sta $52 ; CPU:$DF18 PRG:1F18 ?? + bne @refresh_display ; CPU:$DF1A PRG:1F1A ?? ; --------------------------------------------------------------------------- ; $DF7F-$DFA1: convert three consecutive values selected by X and store @@ -7049,34 +7049,34 @@ UpdateGlobalCounters: ; --------------------------------------------------------------------------- BuildDisplayValues: - lda $00,x ; CPU:$DF7F PRG:1F7F B5 00 - pha ; CPU:$DF81 PRG:1F81 48 + lda $00,x ; CPU:$DF1C PRG:1F1C ?? + pha ; CPU:$DF1E PRG:1F1E ?? - lda $01,x ; CPU:$DF82 PRG:1F82 B5 01 - pha ; CPU:$DF84 PRG:1F84 48 + lda $01,x ; CPU:$DF20 PRG:1F20 ?? + pha ; CPU:$DF22 PRG:1F22 ?? - lda $02,x ; CPU:$DF85 PRG:1F85 B5 02 - jsr DivideBy10 ; CPU:$DF87 PRG:1F87 20 A2 DF - stx $03D6 ; CPU:$DF8A PRG:1F8A 8E D6 03 - sta $03D7 ; CPU:$DF8D PRG:1F8D 8D D7 03 + lda $02,x ; CPU:$DF24 PRG:1F24 ?? + jsr DivideBy10 ; CPU:$DF26 PRG:1F26 ?? + stx $03D6 ; CPU:$DF28 PRG:1F28 ?? + sta $03D7 ; CPU:$DF2A PRG:1F2A ?? - pla ; CPU:$DF90 PRG:1F90 68 - jsr DivideBy10 ; CPU:$DF91 PRG:1F91 20 A2 DF - stx $03D3 ; CPU:$DF94 PRG:1F94 8E D3 03 - sta $03D4 ; CPU:$DF97 PRG:1F97 8D D4 03 + pla ; CPU:$DF2C PRG:1F2C ?? + jsr DivideBy10 ; CPU:$DF2E PRG:1F2E ?? + stx $03D3 ; CPU:$DF30 PRG:1F30 ?? + sta $03D4 ; CPU:$DF32 PRG:1F32 ?? - pla ; CPU:$DF9A PRG:1F9A 68 - jsr DivideBy10 ; CPU:$DF9B PRG:1F9B 20 A2 DF - sta $03D1 ; CPU:$DF9E PRG:1F9E 8D D1 03 + pla ; CPU:$DF34 PRG:1F34 ?? + jsr DivideBy10 ; CPU:$DF36 PRG:1F36 ?? + sta $03D1 ; CPU:$DF38 PRG:1F38 ?? - rts ; CPU:$DFA1 PRG:1FA1 60 + rts ; CPU:$DF3A PRG:1F3A ?? ; --------------------------------------------------------------------------- ; $DFA2: divide A by 10. ; --------------------------------------------------------------------------- DivideBy10: - ldx #$0A ; CPU:$DFA2 PRG:1FA2 A2 0A + ldx #$0A ; CPU:$DF3C PRG:1F3C ?? ; --------------------------------------------------------------------------- @@ -7088,19 +7088,19 @@ DivideBy10: ; --------------------------------------------------------------------------- DivideByX_DFA4: - stx $0F ; CPU:$DFA4 PRG:1FA4 86 0F + stx $0F ; CPU:$DF3E PRG:1F3E ?? - ldx #$00 ; CPU:$DFA6 PRG:1FA6 A2 00 + ldx #$00 ; CPU:$DF40 PRG:1F40 ?? @subtract: - inx ; CPU:$DFA8 PRG:1FA8 E8 - sec ; CPU:$DFA9 PRG:1FA9 38 - sbc $0F ; CPU:$DFAA PRG:1FAA E5 0F - bpl @subtract ; CPU:$DFAC PRG:1FAC 10 FA + inx ; CPU:$DF42 PRG:1F42 ?? + sec ; CPU:$DF44 PRG:1F44 ?? + sbc $0F ; CPU:$DF46 PRG:1F46 ?? + bpl @subtract ; CPU:$DF48 PRG:1F48 ?? - dex ; CPU:$DFAE PRG:1FAE CA - adc $0F ; CPU:$DFAF PRG:1FAF 65 0F - rts ; CPU:$DFB1 PRG:1FB1 60 + dex ; CPU:$DF4A PRG:1F4A ?? + adc $0F ; CPU:$DF4C PRG:1F4C ?? + rts ; CPU:$DF4E PRG:1F4E ?? ; --------------------------------------------------------------------------- ; $DFB2-$DFD4: derive per-slot $70 state from $B8 and table $D913. @@ -7108,198 +7108,198 @@ DivideByX_DFA4: ; --------------------------------------------------------------------------- UpdateSlot70: - ldy #$00 ; CPU:$DFB2 PRG:1FB2 A0 00 + ldy #$00 ; CPU:$DF50 PRG:1F50 ?? - lda $9C,x ; CPU:$DFB4 PRG:1FB4 B5 9C - bne @store ; CPU:$DFB6 PRG:1FB6 D0 19 + lda $9C,x ; CPU:$DF52 PRG:1F52 ?? + bne @store ; CPU:$DF54 PRG:1F54 ?? - lda $B8,x ; CPU:$DFB8 PRG:1FB8 B5 B8 + lda $B8,x ; CPU:$DF56 PRG:1F56 ?? @search_table: - cmp $D913,y ; CPU:$DFBA PRG:1FBA D9 13 D9 - bmi @found ; CPU:$DFBD PRG:1FBD 30 07 + cmp $D913,y ; CPU:$DF58 PRG:1F58 ?? + bmi @found ; CPU:$DF5A PRG:1F5A ?? - iny ; CPU:$DFBF PRG:1FBF C8 - cpy #$05 ; CPU:$DFC0 PRG:1FC0 C0 05 - bmi @search_table ; CPU:$DFC2 PRG:1FC2 30 F6 + iny ; CPU:$DF5C PRG:1F5C ?? + cpy #$05 ; CPU:$DF5E PRG:1F5E ?? + bmi @search_table ; CPU:$DF60 PRG:1F60 ?? - ldy #$00 ; CPU:$DFC4 PRG:1FC4 A0 00 + ldy #$00 ; CPU:$DF62 PRG:1F62 ?? @found: - tya ; CPU:$DFC6 PRG:1FC6 98 - beq @store ; CPU:$DFC7 PRG:1FC7 F0 08 + tya ; CPU:$DF64 PRG:1F64 ?? + beq @store ; CPU:$DF66 PRG:1F66 ?? - lda #$01 ; CPU:$DFC9 PRG:1FC9 A9 01 - cmp RiderMotionState,x ; CPU:$DFCB PRG:1FCB D5 A4 - bne @store ; CPU:$DFCD PRG:1FCD D0 02 + lda #$01 ; CPU:$DF68 PRG:1F68 ?? + cmp RiderMotionState,x ; CPU:$DF6A PRG:1F6A ?? + bne @store ; CPU:$DF6C PRG:1F6C ?? - iny ; CPU:$DFCF PRG:1FCF C8 - iny ; CPU:$DFD0 PRG:1FD0 C8 + iny ; CPU:$DF6E PRG:1F6E ?? + iny ; CPU:$DF70 PRG:1F70 ?? @store: - tya ; CPU:$DFD1 PRG:1FD1 98 - sta $70,x ; CPU:$DFD2 PRG:1FD2 95 70 + tya ; CPU:$DF72 PRG:1F72 ?? + sta $70,x ; CPU:$DF74 PRG:1F74 ?? - rts ; CPU:$DFD4 PRG:1FD4 60 + rts ; CPU:$DF76 PRG:1F76 ?? ; --------------------------------------------------------------------------- ; $DFD5-$E090: pairwise slot comparison/update. ; --------------------------------------------------------------------------- CompareRuntimeSlots: - ldx #$00 ; CPU:$DFD5 PRG:1FD5 A2 00 - ldy #$01 ; CPU:$DFD7 PRG:1FD7 A0 01 + ldx #$00 ; CPU:$DF78 PRG:1F78 ?? + ldy #$01 ; CPU:$DF7A PRG:1F7A ?? ; $DFD9 PairCheckX: - lda $A8,x ; CPU:$DFD9 PRG:1FD9 B5 A8 - bne PairCheckY ; CPU:$DFDB PRG:1FDB D0 03 + lda $A8,x ; CPU:$DF7C PRG:1F7C ?? + bne PairCheckY ; CPU:$DF7E PRG:1F7E ?? ; $DFDD PairNextXTrampoline: - jmp PairNextX ; CPU:$DFDD PRG:1FDD 4C 86 E0 + jmp PairNextX ; CPU:$DF80 PRG:1F80 ?? ; $DFE0 PairCheckY: - lda $A8,y ; CPU:$DFE0 PRG:1FE0 B9 A8 00 - beq PairNextYTrampoline ; CPU:$DFE3 PRG:1FE3 F0 38 + lda $A8,y ; CPU:$DF82 PRG:1F82 ?? + beq PairNextYTrampoline ; CPU:$DF84 PRG:1F84 ?? - lda $84,x ; CPU:$DFE5 PRG:1FE5 B5 84 - lsr a ; CPU:$DFE7 PRG:1FE7 4A - bcc PairNextXTrampoline ; CPU:$DFE8 PRG:1FE8 90 F3 + lda $84,x ; CPU:$DF86 PRG:1F86 ?? + lsr a ; CPU:$DF88 PRG:1F88 ?? + bcc PairNextXTrampoline ; CPU:$DF8A PRG:1F8A ?? - lda $84,y ; CPU:$DFEA PRG:1FEA B9 84 00 - lsr a ; CPU:$DFED PRG:1FED 4A - bcc PairNextYTrampoline ; CPU:$DFEE PRG:1FEE 90 2D + lda $84,y ; CPU:$DF8C PRG:1F8C ?? + lsr a ; CPU:$DF8E PRG:1F8E ?? + bcc PairNextYTrampoline ; CPU:$DF90 PRG:1F90 ?? - lda $70,x ; CPU:$DFF0 PRG:1FF0 B5 70 - beq PairNextXTrampoline ; CPU:$DFF2 PRG:1FF2 F0 E9 + lda $70,x ; CPU:$DF92 PRG:1F92 ?? + beq PairNextXTrampoline ; CPU:$DF94 PRG:1F94 ?? - cmp $70,y ; CPU:$DFF4 PRG:1FF4 D9 70 00 - bne PairNextYTrampoline ; CPU:$DFF7 PRG:1FF7 D0 24 + cmp $70,y ; CPU:$DF96 PRG:1F96 ?? + bne PairNextYTrampoline ; CPU:$DF98 PRG:1F98 ?? - lda $98,x ; CPU:$DFF9 PRG:1FF9 B5 98 - ora $03E0,x ; CPU:$DFFB PRG:1FFB 1D E0 03 - bne PairNextXTrampoline ; CPU:$DFFE PRG:1FFE D0 DD + lda $98,x ; CPU:$DF9A PRG:1F9A ?? + ora $03E0,x ; CPU:$DF9C PRG:1F9C ?? + bne PairNextXTrampoline ; CPU:$DF9E PRG:1F9E ?? - lda $98,y ; CPU:$E000 PRG:2000 B9 98 00 - bne PairNextY ; CPU:$E003 PRG:2003 D0 79 + lda $98,y ; CPU:$DFA0 PRG:1FA0 ?? + bne PairNextY ; CPU:$DFA2 PRG:1FA2 ?? - lda $B0,x ; CPU:$E005 PRG:2005 B5 B0 - bne PairCompare8C ; CPU:$E007 PRG:2007 D0 05 + lda $B0,x ; CPU:$DFA4 PRG:1FA4 ?? + bne PairCompare8C ; CPU:$DFA6 PRG:1FA6 ?? - lda $B0,y ; CPU:$E009 PRG:2009 B9 B0 00 - beq PairCompare80 ; CPU:$E00C PRG:200C F0 1C + lda $B0,y ; CPU:$DFA8 PRG:1FA8 ?? + beq PairCompare80 ; CPU:$DFAA PRG:1FAA ?? PairCompare8C: - lda $8C,x ; CPU:$E00E PRG:200E B5 8C - cmp $8C,y ; CPU:$E010 PRG:2010 D9 8C 00 - bcs PairCompare8CReverse ; CPU:$E013 PRG:2013 B0 0B + lda $8C,x ; CPU:$DFAC PRG:1FAC ?? + cmp $8C,y ; CPU:$DFAE PRG:1FAE ?? + bcs PairCompare8CReverse ; CPU:$DFB0 PRG:1FB0 ?? - jsr Add12UnlessHighE091 ; CPU:$E015 PRG:2015 20 91 E0 - cmp $8C,y ; CPU:$E018 PRG:2018 D9 8C 00 - bcs PairCompare80 ; CPU:$E01B PRG:201B B0 0D + jsr Add12UnlessHighE091 ; CPU:$DFB2 PRG:1FB2 ?? + cmp $8C,y ; CPU:$DFB4 PRG:1FB4 ?? + bcs PairCompare80 ; CPU:$DFB6 PRG:1FB6 ?? PairNextYTrampoline: - jmp PairNextY ; CPU:$E01D PRG:201D 4C 7E E0 + jmp PairNextY ; CPU:$DFB8 PRG:1FB8 ?? PairCompare8CReverse: - lda $8C,y ; CPU:$E020 PRG:2020 B9 8C 00 - jsr Add12UnlessHighE091 ; CPU:$E023 PRG:2023 20 91 E0 - cmp $8C,x ; CPU:$E026 PRG:2026 D5 8C - bcc PairNextY ; CPU:$E028 PRG:2028 90 54 + lda $8C,y ; CPU:$DFBA PRG:1FBA ?? + jsr Add12UnlessHighE091 ; CPU:$DFBC PRG:1FBC ?? + cmp $8C,x ; CPU:$DFBE PRG:1FBE ?? + bcc PairNextY ; CPU:$DFC0 PRG:1FC0 ?? PairCompare80: - lda $80,x ; CPU:$E02A PRG:202A B5 80 - cmp $80,y ; CPU:$E02C PRG:202C D9 80 00 - bcs PairCompare80Reverse ; CPU:$E02F PRG:202F B0 14 + lda $80,x ; CPU:$DFC2 PRG:1FC2 ?? + cmp $80,y ; CPU:$DFC4 PRG:1FC4 ?? + bcs PairCompare80Reverse ; CPU:$DFC6 PRG:1FC6 ?? - jsr Add2UnlessHighE098 ; CPU:$E031 PRG:2031 20 98 E0 - cmp $80,y ; CPU:$E034 PRG:2034 D9 80 00 - bcs PairMarkX ; CPU:$E037 PRG:2037 B0 28 + jsr Add2UnlessHighE098 ; CPU:$DFC8 PRG:1FC8 ?? + cmp $80,y ; CPU:$DFCA PRG:1FCA ?? + bcs PairMarkX ; CPU:$DFCC PRG:1FCC ?? - lda $80,x ; CPU:$E039 PRG:2039 B5 80 - jsr Add12UnlessHighE091 ; CPU:$E03B PRG:203B 20 91 E0 - cmp $80,y ; CPU:$E03E PRG:203E D9 80 00 - bcs PairMarkXOnly ; CPU:$E041 PRG:2041 B0 18 + lda $80,x ; CPU:$DFCE PRG:1FCE ?? + jsr Add12UnlessHighE091 ; CPU:$DFD0 PRG:1FD0 ?? + cmp $80,y ; CPU:$DFD2 PRG:1FD2 ?? + bcs PairMarkXOnly ; CPU:$DFD4 PRG:1FD4 ?? - bcc PairNextY ; CPU:$E043 PRG:2043 90 39 + bcc PairNextY ; CPU:$DFD6 PRG:1FD6 ?? PairCompare80Reverse: - lda $80,y ; CPU:$E045 PRG:2045 B9 80 00 - jsr Add2UnlessHighE098 ; CPU:$E048 PRG:2048 20 98 E0 - cmp $80,x ; CPU:$E04B PRG:204B D5 80 - bcs PairMarkX ; CPU:$E04D PRG:204D B0 12 + lda $80,y ; CPU:$DFD8 PRG:1FD8 ?? + jsr Add2UnlessHighE098 ; CPU:$DFDA PRG:1FDA ?? + cmp $80,x ; CPU:$DFDC PRG:1FDC ?? + bcs PairMarkX ; CPU:$DFDE PRG:1FDE ?? - lda $80,y ; CPU:$E04F PRG:204F B9 80 00 - jsr Add12UnlessHighE091 ; CPU:$E052 PRG:2052 20 91 E0 - cmp $80,x ; CPU:$E055 PRG:2055 D5 80 - bcs PairMarkBoth ; CPU:$E057 PRG:2057 B0 0C + lda $80,y ; CPU:$DFE0 PRG:1FE0 ?? + jsr Add12UnlessHighE091 ; CPU:$DFE2 PRG:1FE2 ?? + cmp $80,x ; CPU:$DFE4 PRG:1FE4 ?? + bcs PairMarkBoth ; CPU:$DFE6 PRG:1FE6 ?? - bcc PairNextY ; CPU:$E059 PRG:2059 90 23 + bcc PairNextY ; CPU:$DFE8 PRG:1FE8 ?? PairMarkXOnly: - lda #$FF ; CPU:$E05B PRG:205B A9 FF - sta $98,x ; CPU:$E05D PRG:205D 95 98 - bne PairAfterMark ; CPU:$E05F PRG:205F D0 15 + lda #$FF ; CPU:$DFEA PRG:1FEA ?? + sta $98,x ; CPU:$DFEC PRG:1FEC ?? + bne PairAfterMark ; CPU:$DFEE PRG:1FEE ?? PairMarkX: - lda #$FF ; CPU:$E061 PRG:2061 A9 FF - sta $98,x ; CPU:$E063 PRG:2063 95 98 + lda #$FF ; CPU:$DFF0 PRG:1FF0 ?? + sta $98,x ; CPU:$DFF2 PRG:1FF2 ?? PairMarkBoth: - cpx #$00 ; CPU:$E065 PRG:2065 E0 00 - bne PairSetY ; CPU:$E067 PRG:2067 D0 08 + cpx #$00 ; CPU:$DFF4 PRG:1FF4 ?? + bne PairSetY ; CPU:$DFF6 PRG:1FF6 ?? - cpy #$03 ; CPU:$E069 PRG:2069 C0 03 - bne PairSetY ; CPU:$E06B PRG:206B D0 04 + cpy #$03 ; CPU:$DFF8 PRG:1FF8 ?? + bne PairSetY ; CPU:$DFFA PRG:1FFA ?? - lda #$10 ; CPU:$E06D PRG:206D A9 10 - sta $3B ; CPU:$E06F PRG:206F 85 3B + lda #$10 ; CPU:$DFFC PRG:1FFC ?? + sta $3B ; CPU:$DFFE PRG:1FFE ?? PairSetY: - lda #$FF ; CPU:$E071 PRG:2071 A9 FF - sta $98,y ; CPU:$E073 PRG:2073 99 98 00 + lda #$FF ; CPU:$E000 PRG:2000 ?? + sta $98,y ; CPU:$E002 PRG:2002 ?? PairAfterMark: - cpx #$00 ; CPU:$E076 PRG:2076 E0 00 - bne PairNextY ; CPU:$E078 PRG:2078 D0 04 + cpx #$00 ; CPU:$E004 PRG:2004 ?? + bne PairNextY ; CPU:$E006 PRG:2006 ?? - lda #$01 ; CPU:$E07A PRG:207A A9 01 - sta $FD ; CPU:$E07C PRG:207C 85 FD + lda #$01 ; CPU:$E008 PRG:2008 ?? + sta $FD ; CPU:$E00A PRG:200A ?? ; $E07E PairNextY: - iny ; CPU:$E07E PRG:207E C8 - cpy #$04 ; CPU:$E07F PRG:207F C0 04 - beq PairNextX ; CPU:$E081 PRG:2081 F0 03 + iny ; CPU:$E00C PRG:200C ?? + cpy #$04 ; CPU:$E00E PRG:200E ?? + beq PairNextX ; CPU:$E010 PRG:2010 ?? - jmp PairCheckY ; CPU:$E083 PRG:2083 4C E0 DF + jmp PairCheckY ; CPU:$E012 PRG:2012 ?? ; $E086 PairNextX: - inx ; CPU:$E086 PRG:2086 E8 - txa ; CPU:$E087 PRG:2087 8A - tay ; CPU:$E088 PRG:2088 A8 - iny ; CPU:$E089 PRG:2089 C8 + inx ; CPU:$E014 PRG:2014 ?? + txa ; CPU:$E016 PRG:2016 ?? + tay ; CPU:$E018 PRG:2018 ?? + iny ; CPU:$E01A PRG:201A ?? - cpx #$03 ; CPU:$E08A PRG:208A E0 03 - beq SharedReturnE097 ; CPU:$E08C PRG:208C F0 09 + cpx #$03 ; CPU:$E01C PRG:201C ?? + beq SharedReturnE097 ; CPU:$E01E PRG:201E ?? - jmp PairCheckX ; CPU:$E08E PRG:208E 4C D9 DF + jmp PairCheckX ; CPU:$E020 PRG:2020 ?? @@ -7308,13 +7308,13 @@ PairNextX: ; --------------------------------------------------------------------------- Add12UnlessHighE091: - cmp #$E7 ; CPU:$E091 PRG:2091 C9 E7 - bcs SharedReturnE097 ; CPU:$E093 PRG:2093 B0 02 + cmp #$E7 ; CPU:$E022 PRG:2022 ?? + bcs SharedReturnE097 ; CPU:$E024 PRG:2024 ?? - adc #$0C ; CPU:$E095 PRG:2095 69 0C + adc #$0C ; CPU:$E026 PRG:2026 ?? SharedReturnE097: - rts ; CPU:$E097 PRG:2097 60 + rts ; CPU:$E028 PRG:2028 ?? ; --------------------------------------------------------------------------- @@ -7322,71 +7322,71 @@ SharedReturnE097: ; --------------------------------------------------------------------------- Add2UnlessHighE098: - cmp #$E7 ; CPU:$E098 PRG:2098 C9 E7 - bcs @return ; CPU:$E09A PRG:209A B0 02 + cmp #$E7 ; CPU:$E02A PRG:202A ?? + bcs @return ; CPU:$E02C PRG:202C ?? - adc #$02 ; CPU:$E09C PRG:209C 69 02 + adc #$02 ; CPU:$E02E PRG:202E ?? @return: - rts ; CPU:$E09E PRG:209E 60 + rts ; CPU:$E030 PRG:2030 ?? ; --------------------------------------------------------------------------- ; $E09F-$E0E5: test slot-0 state/position conditions and update flags. ; --------------------------------------------------------------------------- CheckSlotState: - lda $9C ; CPU:$E09F PRG:209F A5 9C - bne @return ; CPU:$E0A1 PRG:20A1 D0 42 + lda $9C ; CPU:$E032 PRG:2032 ?? + bne @return ; CPU:$E034 PRG:2034 ?? - tax ; CPU:$E0A3 PRG:20A3 AA + tax ; CPU:$E036 PRG:2036 ?? - lda $87 ; CPU:$E0A4 PRG:20A4 A5 87 - lsr a ; CPU:$E0A6 PRG:20A6 4A - bcc @return ; CPU:$E0A7 PRG:20A7 90 3C + lda $87 ; CPU:$E038 PRG:2038 ?? + lsr a ; CPU:$E03A PRG:203A ?? + bcc @return ; CPU:$E03C PRG:203C ?? - lda $0373 ; CPU:$E0A9 PRG:20A9 AD 73 03 - beq @return ; CPU:$E0AC PRG:20AC F0 37 + lda $0373 ; CPU:$E03E PRG:203E ?? + beq @return ; CPU:$E040 PRG:2040 ?? - lda $B8 ; CPU:$E0AE PRG:20AE A5 B8 - sec ; CPU:$E0B0 PRG:20B0 38 - sbc #$03 ; CPU:$E0B1 PRG:20B1 E9 03 - cmp $6F ; CPU:$E0B3 PRG:20B3 C5 6F - bcs @return ; CPU:$E0B5 PRG:20B5 B0 2E + lda $B8 ; CPU:$E042 PRG:2042 ?? + sec ; CPU:$E044 PRG:2044 ?? + sbc #$03 ; CPU:$E046 PRG:2046 ?? + cmp $6F ; CPU:$E048 PRG:2048 ?? + bcs @return ; CPU:$E04A PRG:204A ?? - adc #$07 ; CPU:$E0B7 PRG:20B7 69 07 - cmp $6F ; CPU:$E0B9 PRG:20B9 C5 6F - bcc @return ; CPU:$E0BB PRG:20BB 90 28 + adc #$07 ; CPU:$E04C PRG:204C ?? + cmp $6F ; CPU:$E04E PRG:204E ?? + bcc @return ; CPU:$E050 PRG:2050 ?? - lda $80 ; CPU:$E0BD PRG:20BD A5 80 - cmp $0393 ; CPU:$E0BF PRG:20BF CD 93 03 - bcs @return ; CPU:$E0C2 PRG:20C2 B0 21 + lda $80 ; CPU:$E052 PRG:2052 ?? + cmp $0393 ; CPU:$E054 PRG:2054 ?? + bcs @return ; CPU:$E056 PRG:2056 ?? - adc #$12 ; CPU:$E0C4 PRG:20C4 69 12 - cmp $0393 ; CPU:$E0C6 PRG:20C6 CD 93 03 - bcc @return ; CPU:$E0C9 PRG:20C9 90 1A + adc #$12 ; CPU:$E058 PRG:2058 ?? + cmp $0393 ; CPU:$E05A PRG:205A ?? + bcc @return ; CPU:$E05C PRG:205C ?? - jsr CalculateSlotRemaining ; CPU:$E0CB PRG:20CB 20 97 DC + jsr CalculateSlotRemaining ; CPU:$E05E PRG:205E ?? - sec ; CPU:$E0CE PRG:20CE 38 - sbc #$08 ; CPU:$E0CF PRG:20CF E9 08 - cmp $8C ; CPU:$E0D1 PRG:20D1 C5 8C - bcs @return ; CPU:$E0D3 PRG:20D3 B0 10 + sec ; CPU:$E060 PRG:2060 ?? + sbc #$08 ; CPU:$E062 PRG:2062 ?? + cmp $8C ; CPU:$E064 PRG:2064 ?? + bcs @return ; CPU:$E066 PRG:2066 ?? - ldy #$FF ; CPU:$E0D5 PRG:20D5 A0 FF - sty $98 ; CPU:$E0D7 PRG:20D7 84 98 + ldy #$FF ; CPU:$E068 PRG:2068 ?? + sty $98 ; CPU:$E06A PRG:206A ?? - iny ; CPU:$E0D9 PRG:20D9 C8 - sty $DF ; CPU:$E0DA PRG:20DA 84 DF + iny ; CPU:$E06C PRG:206C ?? + sty $DF ; CPU:$E06E PRG:206E ?? - iny ; CPU:$E0DC PRG:20DC C8 - sty $9F ; CPU:$E0DD PRG:20DD 84 9F - sty $FD ; CPU:$E0DF PRG:20DF 84 FD + iny ; CPU:$E070 PRG:2070 ?? + sty $9F ; CPU:$E072 PRG:2072 ?? + sty $FD ; CPU:$E074 PRG:2074 ?? - iny ; CPU:$E0E1 PRG:20E1 C8 - sty $039B ; CPU:$E0E2 PRG:20E2 8C 9B 03 + iny ; CPU:$E076 PRG:2076 ?? + sty $039B ; CPU:$E078 PRG:2078 ?? @return: - rts ; CPU:$E0E5 PRG:20E5 60 + rts ; CPU:$E07A PRG:207A ?? ; --------------------------------------------------------------------------- @@ -7397,71 +7397,71 @@ CheckSlotState: ; --------------------------------------------------------------------------- UpdateStructureGenerator: - lda $3A ; CPU:$E0E6 PRG:20E6 A5 3A - ora $52 ; CPU:$E0E8 PRG:20E8 05 52 - ora $24 ; CPU:$E0EA PRG:20EA 05 24 + lda $3A ; CPU:$E07C PRG:207C ?? + ora $52 ; CPU:$E07E PRG:207E ?? + ora $24 ; CPU:$E080 PRG:2080 ?? ; E0EC: D0 B0 = BNE $E09E ; Reuses the RTS at the end of the preceding helper. - .byte $D0, $B0 ; CPU:$E0EC PRG:20EC D0 B0 + .byte $D0, $B0 ; CPU:$E082 PRG:2082 D0 B0 - lda $03A0 ; CPU:$E0EE PRG:20EE AD A0 03 - bne StateE0E6UpdateE10A ; CPU:$E0F1 PRG:20F1 D0 17 + lda $03A0 ; CPU:$E084 PRG:2084 ?? + bne StateE0E6UpdateE10A ; CPU:$E086 PRG:2086 ?? - lda $2E ; CPU:$E0F3 PRG:20F3 A5 2E + lda $2E ; CPU:$E088 PRG:2088 ?? ; E0F5: D0 A7 = BNE $E09E ; Reuses the same preceding RTS. - .byte $D0, $A7 ; CPU:$E0F5 PRG:20F5 D0 A7 + .byte $D0, $A7 ; CPU:$E08A PRG:208A D0 A7 - lda $18 ; CPU:$E0F7 PRG:20F7 A5 18 - and #$03 ; CPU:$E0F9 PRG:20F9 29 03 - tax ; CPU:$E0FB PRG:20FB AA + lda $18 ; CPU:$E08C PRG:208C ?? + and #$03 ; CPU:$E08E PRG:208E ?? + tax ; CPU:$E090 PRG:2090 ?? - lda $D8F3,x ; CPU:$E0FC PRG:20FC BD F3 D8 - sta $03A1 ; CPU:$E0FF PRG:20FF 8D A1 03 + lda $D8F3,x ; CPU:$E092 PRG:2092 ?? + sta $03A1 ; CPU:$E094 PRG:2094 ?? - lda #$F8 ; CPU:$E102 PRG:2102 A9 F8 - sta $03B9 ; CPU:$E104 PRG:2104 8D B9 03 - sta $03A0 ; CPU:$E107 PRG:2107 8D A0 03 + lda #$F8 ; CPU:$E096 PRG:2096 ?? + sta $03B9 ; CPU:$E098 PRG:2098 ?? + sta $03A0 ; CPU:$E09A PRG:209A ?? ; $E10A StateE0E6UpdateE10A: - lda #$50 ; CPU:$E10A PRG:210A A9 50 - sta $01 ; CPU:$E10C PRG:210C 85 01 + lda #$50 ; CPU:$E09C PRG:209C ?? + sta $01 ; CPU:$E09E PRG:209E ?? - lda $03B9 ; CPU:$E10E PRG:210E AD B9 03 - sec ; CPU:$E111 PRG:2111 38 - sbc $60 ; CPU:$E112 PRG:2112 E5 60 - sta $03B9 ; CPU:$E114 PRG:2114 8D B9 03 + lda $03B9 ; CPU:$E0A0 PRG:20A0 ?? + sec ; CPU:$E0A2 PRG:20A2 ?? + sbc $60 ; CPU:$E0A4 PRG:20A4 ?? + sta $03B9 ; CPU:$E0A6 PRG:20A6 ?? - lda $60 ; CPU:$E117 PRG:2117 A5 60 - beq StateE0E6CheckPositionE124 ; CPU:$E119 PRG:2119 F0 09 + lda $60 ; CPU:$E0A8 PRG:20A8 ?? + beq StateE0E6CheckPositionE124 ; CPU:$E0AA PRG:20AA ?? - lda $3F ; CPU:$E11B PRG:211B A5 3F - and #$0F ; CPU:$E11D PRG:211D 29 0F - bne StateE0E6CheckPositionE124 ; CPU:$E11F PRG:211F D0 03 + lda $3F ; CPU:$E0AC PRG:20AC ?? + and #$0F ; CPU:$E0AE PRG:20AE ?? + bne StateE0E6CheckPositionE124 ; CPU:$E0B0 PRG:20B0 ?? - dec $03B9 ; CPU:$E121 PRG:2121 CE B9 03 + dec $03B9 ; CPU:$E0B2 PRG:20B2 ?? ; $E124 StateE0E6CheckPositionE124: - lda $03B9 ; CPU:$E124 PRG:2124 AD B9 03 - sta $00 ; CPU:$E127 PRG:2127 85 00 + lda $03B9 ; CPU:$E0B4 PRG:20B4 ?? + sta $00 ; CPU:$E0B6 PRG:20B6 ?? - cmp #$FC ; CPU:$E129 PRG:2129 C9 FC - bcc StateE0E6BuildStructureE139 ; CPU:$E12B PRG:212B 90 0C + cmp #$FC ; CPU:$E0B8 PRG:20B8 ?? + bcc StateE0E6BuildStructureE139 ; CPU:$E0BA PRG:20BA ?? - lda $18 ; CPU:$E12D PRG:212D A5 18 - and #$A0 ; CPU:$E12F PRG:212F 29 A0 - sta $2E ; CPU:$E131 PRG:2131 85 2E + lda $18 ; CPU:$E0BC PRG:20BC ?? + and #$A0 ; CPU:$E0BE PRG:20BE ?? + sta $2E ; CPU:$E0C0 PRG:20C0 ?? - lda #$00 ; CPU:$E133 PRG:2133 A9 00 - sta $03A0 ; CPU:$E135 PRG:2135 8D A0 03 + lda #$00 ; CPU:$E0C2 PRG:20C2 ?? + sta $03A0 ; CPU:$E0C4 PRG:20C4 ?? - rts ; CPU:$E138 PRG:2138 60 + rts ; CPU:$E0C6 PRG:20C6 ?? ; --------------------------------------------------------------------------- @@ -7470,40 +7470,40 @@ StateE0E6CheckPositionE124: ; --------------------------------------------------------------------------- StateE0E6BuildStructureE139: - lda $03A1 ; CPU:$E139 PRG:2139 AD A1 03 - sta $02 ; CPU:$E13C PRG:213C 85 02 + lda $03A1 ; CPU:$E0C8 PRG:20C8 ?? + sta $02 ; CPU:$E0CA PRG:20CA ?? - lda #$22 ; CPU:$E13E PRG:213E A9 22 - sta $03 ; CPU:$E140 PRG:2140 85 03 + lda #$22 ; CPU:$E0CC PRG:20CC ?? + sta $03 ; CPU:$E0CE PRG:20CE ?? - lda #$C0 ; CPU:$E142 PRG:2142 A9 C0 - sta $04 ; CPU:$E144 PRG:2144 85 04 + lda #$C0 ; CPU:$E0D0 PRG:20D0 ?? + sta $04 ; CPU:$E0D2 PRG:20D2 ?? - lda #$20 ; CPU:$E146 PRG:2146 A9 20 - sta $0B ; CPU:$E148 PRG:2148 85 0B + lda #$20 ; CPU:$E0D4 PRG:20D4 ?? + sta $0B ; CPU:$E0D6 PRG:20D6 ?? - jsr BuildIndirectStructure ; CPU:$E14A PRG:214A 20 C7 D1 + jsr BuildIndirectStructure ; CPU:$E0D8 PRG:20D8 ?? - lda $03B9 ; CPU:$E14D PRG:214D AD B9 03 - cmp #$60 ; CPU:$E150 PRG:2150 C9 60 - bcs StateE0E6ReturnE17E ; CPU:$E152 PRG:2152 B0 2A + lda $03B9 ; CPU:$E0DA PRG:20DA ?? + cmp #$60 ; CPU:$E0DC PRG:20DC ?? + bcs StateE0E6ReturnE17E ; CPU:$E0DE PRG:20DE ?? - ldx $03A1 ; CPU:$E154 PRG:2154 AE A1 03 - inx ; CPU:$E157 PRG:2157 E8 - inx ; CPU:$E158 PRG:2158 E8 - inx ; CPU:$E159 PRG:2159 E8 - stx $00 ; CPU:$E15A PRG:215A 86 00 + ldx $03A1 ; CPU:$E0E0 PRG:20E0 ?? + inx ; CPU:$E0E2 PRG:20E2 ?? + inx ; CPU:$E0E4 PRG:20E4 ?? + inx ; CPU:$E0E6 PRG:20E6 ?? + stx $00 ; CPU:$E0E8 PRG:20E8 ?? - jsr WriteStructureE16C ; CPU:$E15C PRG:215C 20 6C E1 + jsr WriteStructureE16C ; CPU:$E0EA PRG:20EA ?? - ldx $03A1 ; CPU:$E15F PRG:215F AE A1 03 - inx ; CPU:$E162 PRG:2162 E8 - stx $00 ; CPU:$E163 PRG:2163 86 00 + ldx $03A1 ; CPU:$E0EC PRG:20EC ?? + inx ; CPU:$E0EE PRG:20EE ?? + stx $00 ; CPU:$E0F0 PRG:20F0 ?? - lda $04 ; CPU:$E165 PRG:2165 A5 04 - clc ; CPU:$E167 PRG:2167 18 - adc #$08 ; CPU:$E168 PRG:2168 69 08 - sta $04 ; CPU:$E16A PRG:216A 85 04 + lda $04 ; CPU:$E0F2 PRG:20F2 ?? + clc ; CPU:$E0F4 PRG:20F4 ?? + adc #$08 ; CPU:$E0F6 PRG:20F6 ?? + sta $04 ; CPU:$E0F8 PRG:20F8 ?? ; --------------------------------------------------------------------------- @@ -7514,64 +7514,64 @@ StateE0E6BuildStructureE139: ; --------------------------------------------------------------------------- WriteStructureE16C: - ldy #$06 ; CPU:$E16C PRG:216C A0 06 + ldy #$06 ; CPU:$E0FA PRG:20FA ?? @write_loop: - lda #$60 ; CPU:$E16E PRG:216E A9 60 - sta ($04),y ; CPU:$E170 PRG:2170 91 04 + lda #$60 ; CPU:$E0FC PRG:20FC ?? + sta ($04),y ; CPU:$E0FE PRG:20FE ?? - dey ; CPU:$E172 PRG:2172 88 + dey ; CPU:$E100 PRG:2100 ?? - lda $00 ; CPU:$E173 PRG:2173 A5 00 - sta ($04),y ; CPU:$E175 PRG:2175 91 04 + lda $00 ; CPU:$E102 PRG:2102 ?? + sta ($04),y ; CPU:$E104 PRG:2104 ?? - dec $00 ; CPU:$E177 PRG:2177 C6 00 + dec $00 ; CPU:$E106 PRG:2106 ?? - dey ; CPU:$E179 PRG:2179 88 - dey ; CPU:$E17A PRG:217A 88 - dey ; CPU:$E17B PRG:217B 88 - bpl @write_loop ; CPU:$E17C PRG:217C 10 F0 + dey ; CPU:$E108 PRG:2108 ?? + dey ; CPU:$E10A PRG:210A ?? + dey ; CPU:$E10C PRG:210C ?? + bpl @write_loop ; CPU:$E10E PRG:210E ?? ; $E17E StateE0E6ReturnE17E: - rts ; CPU:$E17E PRG:217E 60 + rts ; CPU:$E110 PRG:2110 ?? ; --------------------------------------------------------------------------- ; $E17F-$E1A2: process four indexed runtime entries. ; --------------------------------------------------------------------------- ProcessRuntimeEntries: - jsr SortRuntimeSlots ; CPU:$E17F PRG:217F 20 F4 E3 + jsr SortRuntimeSlots ; CPU:$E112 PRG:2112 ?? - ldx #$03 ; CPU:$E182 PRG:2182 A2 03 + ldx #$03 ; CPU:$E114 PRG:2114 ?? @entry_loop: - stx $0D ; CPU:$E184 PRG:2184 86 0D + stx $0D ; CPU:$E116 PRG:2116 ?? - lda $D8C0,x ; CPU:$E186 PRG:2186 BD C0 D8 - sta $04 ; CPU:$E189 PRG:2189 85 04 + lda $D8C0,x ; CPU:$E118 PRG:2118 ?? + sta $04 ; CPU:$E11A PRG:211A ?? - lda $88,x ; CPU:$E18B PRG:218B B5 88 - tax ; CPU:$E18D PRG:218D AA + lda $88,x ; CPU:$E11C PRG:211C ?? + tax ; CPU:$E11E PRG:211E ?? - lda $A8,x ; CPU:$E18E PRG:218E B5 A8 - beq @next_entry ; CPU:$E190 PRG:2190 F0 0B + lda $A8,x ; CPU:$E120 PRG:2120 ?? + beq @next_entry ; CPU:$E122 PRG:2122 ?? - lda $D8C9,x ; CPU:$E192 PRG:2192 BD C9 D8 - sta $0B ; CPU:$E195 PRG:2195 85 0B + lda $D8C9,x ; CPU:$E124 PRG:2124 ?? + sta $0B ; CPU:$E126 PRG:2126 ?? - jsr BuildRuntimeEntry ; CPU:$E197 PRG:2197 20 A3 E1 - jsr BuildSlotStructure ; CPU:$E19A PRG:219A 20 6A E2 + jsr BuildRuntimeEntry ; CPU:$E128 PRG:2128 ?? + jsr BuildSlotStructure ; CPU:$E12A PRG:212A ?? @next_entry: - ldx $0D ; CPU:$E19D PRG:219D A6 0D - dex ; CPU:$E19F PRG:219F CA - bpl @entry_loop ; CPU:$E1A0 PRG:21A0 10 E2 + ldx $0D ; CPU:$E12C PRG:212C ?? + dex ; CPU:$E12E PRG:212E ?? + bpl @entry_loop ; CPU:$E130 PRG:2130 ?? - rts ; CPU:$E1A2 PRG:21A2 60 + rts ; CPU:$E132 PRG:2132 ?? ; --------------------------------------------------------------------------- @@ -7583,87 +7583,87 @@ ProcessRuntimeEntries: ; --------------------------------------------------------------------------- BuildRuntimeEntry: - lda $80,x ; CPU:$E1A3 PRG:21A3 B5 80 - sta $00 ; CPU:$E1A5 PRG:21A5 85 00 + lda $80,x ; CPU:$E134 PRG:2134 ?? + sta $00 ; CPU:$E136 PRG:2136 ?? - lda $8C,x ; CPU:$E1A7 PRG:21A7 B5 8C - sta $01 ; CPU:$E1A9 PRG:21A9 85 01 + lda $8C,x ; CPU:$E138 PRG:2138 ?? + sta $01 ; CPU:$E13A PRG:213A ?? - jsr GetRuntimeEntryType ; CPU:$E1AB PRG:21AB 20 F9 E1 - tay ; CPU:$E1AE PRG:21AE A8 + jsr GetRuntimeEntryType ; CPU:$E13C PRG:213C ?? + tay ; CPU:$E13E PRG:213E ?? - lda $D892,y ; CPU:$E1AF PRG:21AF B9 92 D8 - sta $02 ; CPU:$E1B2 PRG:21B2 85 02 + lda $D892,y ; CPU:$E140 PRG:2140 ?? + sta $02 ; CPU:$E142 PRG:2142 ?? - lda #$33 ; CPU:$E1B4 PRG:21B4 A9 33 - sta $03 ; CPU:$E1B6 PRG:21B6 85 03 + lda #$33 ; CPU:$E144 PRG:2144 ?? + sta $03 ; CPU:$E146 PRG:2146 ?? - cpy #$16 ; CPU:$E1B8 PRG:21B8 C0 16 - bne EntryBuildDispatchE1D1 ; CPU:$E1BA PRG:21BA D0 15 + cpy #$16 ; CPU:$E148 PRG:2148 ?? + bne EntryBuildDispatchE1D1 ; CPU:$E14A PRG:214A ?? - lda $04 ; CPU:$E1BC PRG:21BC A5 04 - sta $039F ; CPU:$E1BE PRG:21BE 8D 9F 03 + lda $04 ; CPU:$E14C PRG:214C ?? + sta $039F ; CPU:$E14E PRG:214E ?? - clc ; CPU:$E1C1 PRG:21C1 18 - adc #$0C ; CPU:$E1C2 PRG:21C2 69 0C - sta $04 ; CPU:$E1C4 PRG:21C4 85 04 + clc ; CPU:$E150 PRG:2150 ?? + adc #$0C ; CPU:$E152 PRG:2152 ?? + sta $04 ; CPU:$E154 PRG:2154 ?? - lda $01 ; CPU:$E1C6 PRG:21C6 A5 01 - clc ; CPU:$E1C8 PRG:21C8 18 - adc #$08 ; CPU:$E1C9 PRG:21C9 69 08 - sta $01 ; CPU:$E1CB PRG:21CB 85 01 + lda $01 ; CPU:$E156 PRG:2156 ?? + clc ; CPU:$E158 PRG:2158 ?? + adc #$08 ; CPU:$E15A PRG:215A ?? + sta $01 ; CPU:$E15C PRG:215C ?? - lda #$23 ; CPU:$E1CD PRG:21CD A9 23 - sta $03 ; CPU:$E1CF PRG:21CF 85 03 + lda #$23 ; CPU:$E15E PRG:215E ?? + sta $03 ; CPU:$E160 PRG:2160 ?? ; $E1D1 EntryBuildDispatchE1D1: - lda $D8A9,y ; CPU:$E1D1 PRG:21D1 B9 A9 D8 - jsr BuildIndirectStructure ; CPU:$E1D4 PRG:21D4 20 C7 D1 + lda $D8A9,y ; CPU:$E162 PRG:2162 ?? + jsr BuildIndirectStructure ; CPU:$E164 PRG:2164 ?? - lda $0E ; CPU:$E1D7 PRG:21D7 A5 0E - beq EntryBuildReturnE1F8 ; CPU:$E1D9 PRG:21D9 F0 1D + lda $0E ; CPU:$E166 PRG:2166 ?? + beq EntryBuildReturnE1F8 ; CPU:$E168 PRG:2168 ?? - lsr a ; CPU:$E1DB PRG:21DB 4A - bcs EntryBuildAlternateE1F2 ; CPU:$E1DC PRG:21DC B0 14 + lsr a ; CPU:$E16A PRG:216A ?? + bcs EntryBuildAlternateE1F2 ; CPU:$E16C PRG:216C ?? - ldy #$11 ; CPU:$E1DE PRG:21DE A0 11 - lda #$B2 ; CPU:$E1E0 PRG:21E0 A9 B2 + ldy #$11 ; CPU:$E16E PRG:216E ?? + lda #$B2 ; CPU:$E170 PRG:2170 ?? ; $E1E2 EntryBuildWriteLoopE1E2: - cpy #$09 ; CPU:$E1E2 PRG:21E2 C0 09 - beq EntryBuildDecrementYE1EB ; CPU:$E1E4 PRG:21E4 F0 05 + cpy #$09 ; CPU:$E172 PRG:2172 ?? + beq EntryBuildDecrementYE1EB ; CPU:$E174 PRG:2174 ?? - sta ($04),y ; CPU:$E1E6 PRG:21E6 91 04 + sta ($04),y ; CPU:$E176 PRG:2176 ?? - sec ; CPU:$E1E8 PRG:21E8 38 - sbc #$01 ; CPU:$E1E9 PRG:21E9 E9 01 + sec ; CPU:$E178 PRG:2178 ?? + sbc #$01 ; CPU:$E17A PRG:217A ?? ; $E1EB EntryBuildDecrementYE1EB: - dey ; CPU:$E1EB PRG:21EB 88 - dey ; CPU:$E1EC PRG:21EC 88 - dey ; CPU:$E1ED PRG:21ED 88 - dey ; CPU:$E1EE PRG:21EE 88 + dey ; CPU:$E17C PRG:217C ?? + dey ; CPU:$E17E PRG:217E ?? + dey ; CPU:$E180 PRG:2180 ?? + dey ; CPU:$E182 PRG:2182 ?? - bpl EntryBuildWriteLoopE1E2 ; CPU:$E1EF PRG:21EF 10 F1 + bpl EntryBuildWriteLoopE1E2 ; CPU:$E184 PRG:2184 ?? - rts ; CPU:$E1F1 PRG:21F1 60 + rts ; CPU:$E186 PRG:2186 ?? ; $E1F2 EntryBuildAlternateE1F2: - ldy #$15 ; CPU:$E1F2 PRG:21F2 A0 15 + ldy #$15 ; CPU:$E188 PRG:2188 ?? - lda #$AE ; CPU:$E1F4 PRG:21F4 A9 AE - sta ($04),y ; CPU:$E1F6 PRG:21F6 91 04 + lda #$AE ; CPU:$E18A PRG:218A ?? + sta ($04),y ; CPU:$E18C PRG:218C ?? ; $E1F8 EntryBuildReturnE1F8: - rts ; CPU:$E1F8 PRG:21F8 60 + rts ; CPU:$E18E PRG:218E ?? ; --------------------------------------------------------------------------- @@ -7676,45 +7676,45 @@ EntryBuildReturnE1F8: ; --------------------------------------------------------------------------- GetRuntimeEntryType: - lda #$00 ; CPU:$E1F9 PRG:21F9 A9 00 - sta $0E ; CPU:$E1FB PRG:21FB 85 0E - sta $039F ; CPU:$E1FD PRG:21FD 8D 9F 03 + lda #$00 ; CPU:$E190 PRG:2190 ?? + sta $0E ; CPU:$E192 PRG:2192 ?? + sta $039F ; CPU:$E194 PRG:2194 ?? - lda $9C,x ; CPU:$E200 PRG:2200 B5 9C - beq EntryTypeAlternateE21F ; CPU:$E202 PRG:2202 F0 1B + lda $9C,x ; CPU:$E196 PRG:2196 ?? + beq EntryTypeAlternateE21F ; CPU:$E198 PRG:2198 ?? - cmp #$05 ; CPU:$E204 PRG:2204 C9 05 - beq EntryTypeAlternateE21F ; CPU:$E206 PRG:2206 F0 17 + cmp #$05 ; CPU:$E19A PRG:219A ?? + beq EntryTypeAlternateE21F ; CPU:$E19C PRG:219C ?? - ldy #$06 ; CPU:$E208 PRG:2208 A0 06 + ldy #$06 ; CPU:$E19E PRG:219E ?? - lda $BC,x ; CPU:$E20A PRG:220A B5 BC - bne EntryTypeUseTwoE213 ; CPU:$E20C PRG:220C D0 05 + lda $BC,x ; CPU:$E1A0 PRG:21A0 ?? + bne EntryTypeUseTwoE213 ; CPU:$E1A2 PRG:21A2 ?? - lda $0370,x ; CPU:$E20E PRG:220E BD 70 03 - bne EntryTypeHaveBaseE215 ; CPU:$E211 PRG:2211 D0 02 + lda $0370,x ; CPU:$E1A4 PRG:21A4 ?? + bne EntryTypeHaveBaseE215 ; CPU:$E1A6 PRG:21A6 ?? ; $E213 EntryTypeUseTwoE213: - ldy #$02 ; CPU:$E213 PRG:2213 A0 02 + ldy #$02 ; CPU:$E1A8 PRG:21A8 ?? ; $E215 EntryTypeHaveBaseE215: - tya ; CPU:$E215 PRG:2215 98 + tya ; CPU:$E1AA PRG:21AA ?? - ldy $36,x ; CPU:$E216 PRG:2216 B4 36 - beq EntryTypeAddFlagE21C ; CPU:$E218 PRG:2218 F0 02 + ldy $36,x ; CPU:$E1AC PRG:21AC ?? + beq EntryTypeAddFlagE21C ; CPU:$E1AE PRG:21AE ?? - dey ; CPU:$E21A PRG:221A 88 - tya ; CPU:$E21B PRG:221B 98 + dey ; CPU:$E1B0 PRG:21B0 ?? + tya ; CPU:$E1B2 PRG:21B2 ?? ; $E21C EntryTypeAddFlagE21C: - ora #$10 ; CPU:$E21C PRG:221C 09 10 - rts ; CPU:$E21E PRG:221E 60 + ora #$10 ; CPU:$E1B4 PRG:21B4 ?? + rts ; CPU:$E1B6 PRG:21B6 ?? ; --------------------------------------------------------------------------- @@ -7723,88 +7723,88 @@ EntryTypeAddFlagE21C: ; --------------------------------------------------------------------------- EntryTypeAlternateE21F: - ldy $52 ; CPU:$E21F PRG:221F A4 52 - dey ; CPU:$E221 PRG:2221 88 + ldy $52 ; CPU:$E1B8 PRG:21B8 ?? + dey ; CPU:$E1BA PRG:21BA ?? ; E222: D0 0B = BNE $E22F - .byte $D0, $0B ; CPU:$E222 PRG:2222 D0 0B + .byte $D0, $0B ; CPU:$E1BC PRG:21BC D0 0B - lda $AC,x ; CPU:$E224 PRG:2224 B5 AC - cmp #$0A ; CPU:$E226 PRG:2226 C9 0A + lda $AC,x ; CPU:$E1BE PRG:21BE ?? + cmp #$0A ; CPU:$E1C0 PRG:21C0 ?? ; E228: D0 05 = BNE $E22F - .byte $D0, $05 ; CPU:$E228 PRG:2228 D0 05 + .byte $D0, $05 ; CPU:$E1C2 PRG:21C2 D0 05 - ldy #$02 ; CPU:$E22A PRG:222A A0 02 - sty $0E ; CPU:$E22C PRG:222C 84 0E + ldy #$02 ; CPU:$E1C4 PRG:21C4 ?? + sty $0E ; CPU:$E1C6 PRG:21C6 ?? - rts ; CPU:$E22E PRG:222E 60 + rts ; CPU:$E1C8 PRG:21C8 ?? ; --------------------------------------------------------------------------- ; $E22F-$E269: derive a value from current slot state. ; --------------------------------------------------------------------------- GetSlotValue: - lda $98,x ; CPU:$E22F PRG:222F B5 98 - ora $B0,x ; CPU:$E231 PRG:2231 15 B0 - bne SlotValueReturnACE267 ; CPU:$E233 PRG:2233 D0 32 + lda $98,x ; CPU:$E1CA PRG:21CA ?? + ora $B0,x ; CPU:$E1CC PRG:21CC ?? + bne SlotValueReturnACE267 ; CPU:$E1CE PRG:21CE ?? - lda $58,x ; CPU:$E235 PRG:2235 B5 58 - beq SlotValueCheckPositionE243 ; CPU:$E237 PRG:2237 F0 0A + lda $58,x ; CPU:$E1D0 PRG:21D0 ?? + beq SlotValueCheckPositionE243 ; CPU:$E1D2 PRG:21D2 ?? - cmp #$0D ; CPU:$E239 PRG:2239 C9 0D - bne SlotValueReturnACE267 ; CPU:$E23B PRG:223B D0 2A + cmp #$0D ; CPU:$E1D4 PRG:21D4 ?? + bne SlotValueReturnACE267 ; CPU:$E1D6 PRG:21D6 ?? - lda $B8,x ; CPU:$E23D PRG:223D B5 B8 - cmp #$20 ; CPU:$E23F PRG:223F C9 20 - bcc SlotValueReturnACE267 ; CPU:$E241 PRG:2241 90 24 + lda $B8,x ; CPU:$E1D8 PRG:21D8 ?? + cmp #$20 ; CPU:$E1DA PRG:21DA ?? + bcc SlotValueReturnACE267 ; CPU:$E1DC PRG:21DC ?? ; $E243 SlotValueCheckPositionE243: - lda $90,x ; CPU:$E243 PRG:2243 B5 90 - ora $94,x ; CPU:$E245 PRG:2245 15 94 - bne SlotValueCheckACE24D ; CPU:$E247 PRG:2247 D0 04 + lda $90,x ; CPU:$E1DE PRG:21DE ?? + ora $94,x ; CPU:$E1E0 PRG:21E0 ?? + bne SlotValueCheckACE24D ; CPU:$E1E2 PRG:21E2 ?? - inc $0E ; CPU:$E249 PRG:2249 E6 0E - bne SlotValueReturnACE267 ; CPU:$E24B PRG:224B D0 1A + inc $0E ; CPU:$E1E4 PRG:21E4 ?? + bne SlotValueReturnACE267 ; CPU:$E1E6 PRG:21E6 ?? ; $E24D SlotValueCheckACE24D: - lda $AC,x ; CPU:$E24D PRG:224D B5 AC - cmp #$06 ; CPU:$E24F PRG:224F C9 06 - bne SlotValueReturnACE267 ; CPU:$E251 PRG:2251 D0 14 + lda $AC,x ; CPU:$E1E8 PRG:21E8 ?? + cmp #$06 ; CPU:$E1EA PRG:21EA ?? + bne SlotValueReturnACE267 ; CPU:$E1EC PRG:21EC ?? - ldy #$14 ; CPU:$E253 PRG:2253 A0 14 + ldy #$14 ; CPU:$E1EE PRG:21EE ?? - lda $DC,x ; CPU:$E255 PRG:2255 B5 DC - beq SlotValueCheckGlobalE25E ; CPU:$E257 PRG:2257 F0 05 + lda $DC,x ; CPU:$E1F0 PRG:21F0 ?? + beq SlotValueCheckGlobalE25E ; CPU:$E1F2 PRG:21F2 ?? - bpl SlotValueReturnYE25C ; CPU:$E259 PRG:2259 10 01 + bpl SlotValueReturnYE25C ; CPU:$E1F4 PRG:21F4 ?? - iny ; CPU:$E25B PRG:225B C8 + iny ; CPU:$E1F6 PRG:21F6 ?? ; $E25C SlotValueReturnYE25C: - tya ; CPU:$E25C PRG:225C 98 - rts ; CPU:$E25D PRG:225D 60 + tya ; CPU:$E1F8 PRG:21F8 ?? + rts ; CPU:$E1FA PRG:21FA ?? ; $E25E SlotValueCheckGlobalE25E: - lda $3F ; CPU:$E25E PRG:225E A5 3F - and #$02 ; CPU:$E260 PRG:2260 29 02 - beq SlotValueReturnACE267 ; CPU:$E262 PRG:2262 F0 03 + lda $3F ; CPU:$E1FC PRG:21FC ?? + and #$02 ; CPU:$E1FE PRG:21FE ?? + beq SlotValueReturnACE267 ; CPU:$E200 PRG:2200 ?? - lda #$13 ; CPU:$E264 PRG:2264 A9 13 - rts ; CPU:$E266 PRG:2266 60 + lda #$13 ; CPU:$E202 PRG:2202 ?? + rts ; CPU:$E204 PRG:2204 ?? ; $E267 SlotValueReturnACE267: - lda $AC,x ; CPU:$E267 PRG:2267 B5 AC - rts ; CPU:$E269 PRG:2269 60 + lda $AC,x ; CPU:$E206 PRG:2206 ?? + rts ; CPU:$E208 PRG:2208 ?? ; --------------------------------------------------------------------------- @@ -7813,63 +7813,63 @@ SlotValueReturnACE267: ; --------------------------------------------------------------------------- BuildSlotStructure: - lda $039F ; CPU:$E26A PRG:226A AD 9F 03 + lda $039F ; CPU:$E20A PRG:220A ?? ; E26D: F0 FA = BEQ $E269 - .byte $F0, $FA ; CPU:$E26D PRG:226D F0 FA + .byte $F0, $FA ; CPU:$E20C PRG:220C F0 FA - lda $84,x ; CPU:$E26F PRG:226F B5 84 - cmp #$02 ; CPU:$E271 PRG:2271 C9 02 + lda $84,x ; CPU:$E20E PRG:220E ?? + cmp #$02 ; CPU:$E210 PRG:2210 ?? ; E273: F0 F4 = BEQ $E269 - .byte $F0, $F4 ; CPU:$E273 PRG:2273 F0 F4 + .byte $F0, $F4 ; CPU:$E212 PRG:2212 F0 F4 - lda $0390,x ; CPU:$E275 PRG:2275 BD 90 03 - cmp #$F8 ; CPU:$E278 PRG:2278 C9 F8 + lda $0390,x ; CPU:$E214 PRG:2214 ?? + cmp #$F8 ; CPU:$E216 PRG:2216 ?? ; E27A: B0 ED = BCS $E269 - .byte $B0, $ED ; CPU:$E27A PRG:227A B0 ED + .byte $B0, $ED ; CPU:$E218 PRG:2218 B0 ED - cmp $80,x ; CPU:$E27C PRG:227C D5 80 + cmp $80,x ; CPU:$E21A PRG:221A ?? ; E27E: 90 E9 = BCC $E269 - .byte $90, $E9 ; CPU:$E27E PRG:227E 90 E9 + .byte $90, $E9 ; CPU:$E21C PRG:221C 90 E9 - lda $0390,x ; CPU:$E280 PRG:2280 BD 90 03 - sta $00 ; CPU:$E283 PRG:2283 85 00 + lda $0390,x ; CPU:$E21E PRG:221E ?? + sta $00 ; CPU:$E220 PRG:2220 ?? - lda #$A8 ; CPU:$E285 PRG:2285 A9 A8 - sec ; CPU:$E287 PRG:2287 38 - sbc $6C,x ; CPU:$E288 PRG:2288 F5 6C - sta $01 ; CPU:$E28A PRG:228A 85 01 + lda #$A8 ; CPU:$E222 PRG:2222 ?? + sec ; CPU:$E224 PRG:2224 ?? + sbc $6C,x ; CPU:$E226 PRG:2226 ?? + sta $01 ; CPU:$E228 PRG:2228 ?? - lda #$22 ; CPU:$E28C PRG:228C A9 22 - sta $03 ; CPU:$E28E PRG:228E 85 03 + lda #$22 ; CPU:$E22A PRG:222A ?? + sta $03 ; CPU:$E22C PRG:222C ?? - lda $039F ; CPU:$E290 PRG:2290 AD 9F 03 - sta $04 ; CPU:$E293 PRG:2293 85 04 + lda $039F ; CPU:$E22E PRG:222E ?? + sta $04 ; CPU:$E230 PRG:2230 ?? - lda RiderMotionState,x ; CPU:$E295 PRG:2295 B5 A4 - beq @combine_flags ; CPU:$E297 PRG:2297 F0 02 + lda RiderMotionState,x ; CPU:$E232 PRG:2232 ?? + beq @combine_flags ; CPU:$E234 PRG:2234 ?? - lda #$20 ; CPU:$E299 PRG:2299 A9 20 + lda #$20 ; CPU:$E236 PRG:2236 ?? @combine_flags: - ora $0B ; CPU:$E29B PRG:229B 05 0B - sta $0B ; CPU:$E29D PRG:229D 85 0B + ora $0B ; CPU:$E238 PRG:2238 ?? + sta $0B ; CPU:$E23A PRG:223A ?? - ldy $0398,x ; CPU:$E29F PRG:229F BC 98 03 + ldy $0398,x ; CPU:$E23C PRG:223C ?? - lda $D90B,y ; CPU:$E2A2 PRG:22A2 B9 0B D9 - sta $02 ; CPU:$E2A5 PRG:22A5 85 02 + lda $D90B,y ; CPU:$E23E PRG:223E ?? + sta $02 ; CPU:$E240 PRG:2240 ?? - tya ; CPU:$E2A7 PRG:22A7 98 - beq @dispatch ; CPU:$E2A8 PRG:22A8 F0 02 + tya ; CPU:$E242 PRG:2242 ?? + beq @dispatch ; CPU:$E244 PRG:2244 ?? - eor #$03 ; CPU:$E2AA PRG:22AA 49 03 + eor #$03 ; CPU:$E246 PRG:2246 ?? @dispatch: - jmp BuildIndirectStructure ; CPU:$E2AC PRG:22AC 4C C7 D1 + jmp BuildIndirectStructure ; CPU:$E248 PRG:2248 ?? ; --------------------------------------------------------------------------- @@ -7878,55 +7878,55 @@ BuildSlotStructure: ; --------------------------------------------------------------------------- UpdateStructureState: - lda $03BD ; CPU:$E2AF PRG:22AF AD BD 03 - sec ; CPU:$E2B2 PRG:22B2 38 - sbc $60 ; CPU:$E2B3 PRG:22B3 E5 60 - sta $03BD ; CPU:$E2B5 PRG:22B5 8D BD 03 - bcs @no_borrow ; CPU:$E2B8 PRG:22B8 B0 03 + lda $03BD ; CPU:$E24A PRG:224A ?? + sec ; CPU:$E24C PRG:224C ?? + sbc $60 ; CPU:$E24E PRG:224E ?? + sta $03BD ; CPU:$E250 PRG:2250 ?? + bcs @no_borrow ; CPU:$E252 PRG:2252 ?? - dec $03BE ; CPU:$E2BA PRG:22BA CE BE 03 + dec $03BE ; CPU:$E254 PRG:2254 ?? @no_borrow: - ldy $52 ; CPU:$E2BD PRG:22BD A4 52 - beq @continue ; CPU:$E2BF PRG:22BF F0 0F + ldy $52 ; CPU:$E256 PRG:2256 ?? + beq @continue ; CPU:$E258 PRG:2258 ?? - dey ; CPU:$E2C1 PRG:22C1 88 + dey ; CPU:$E25A PRG:225A ?? ; E2C2: D0 A5 = BNE $E269 - .byte $D0, $A5 ; CPU:$E2C2 PRG:22C2 D0 A5 + .byte $D0, $A5 ; CPU:$E25C PRG:225C D0 A5 - lda $20 ; CPU:$E2C4 PRG:22C4 A5 20 - bne @continue ; CPU:$E2C6 PRG:22C6 D0 08 + lda $20 ; CPU:$E25E PRG:225E ?? + bne @continue ; CPU:$E260 PRG:2260 ?? - lda $03BB ; CPU:$E2C8 PRG:22C8 AD BB 03 - eor #$01 ; CPU:$E2CB PRG:22CB 49 01 - sta $03BB ; CPU:$E2CD PRG:22CD 8D BB 03 + lda $03BB ; CPU:$E262 PRG:2262 ?? + eor #$01 ; CPU:$E264 PRG:2264 ?? + sta $03BB ; CPU:$E266 PRG:2266 ?? @continue: - ldy $03BE ; CPU:$E2D0 PRG:22D0 AC BE 03 - dey ; CPU:$E2D3 PRG:22D3 88 - bne SlotSpritesCheckBCE303 ; CPU:$E2D4 PRG:22D4 D0 2D + ldy $03BE ; CPU:$E268 PRG:2268 ?? + dey ; CPU:$E26A PRG:226A ?? + bne SlotSpritesCheckBCE303 ; CPU:$E26C PRG:226C ?? - lda $03BD ; CPU:$E2D6 PRG:22D6 AD BD 03 - sta $00 ; CPU:$E2D9 PRG:22D9 85 00 + lda $03BD ; CPU:$E26E PRG:226E ?? + sta $00 ; CPU:$E270 PRG:2270 ?? - lda #$50 ; CPU:$E2DB PRG:22DB A9 50 - sta $01 ; CPU:$E2DD PRG:22DD 85 01 + lda #$50 ; CPU:$E272 PRG:2272 ?? + sta $01 ; CPU:$E274 PRG:2274 ?? - ldy $03BB ; CPU:$E2DF PRG:22DF AC BB 03 - lda $D8E5,y ; CPU:$E2E2 PRG:22E2 B9 E5 D8 - sta $02 ; CPU:$E2E5 PRG:22E5 85 02 + ldy $03BB ; CPU:$E276 PRG:2276 ?? + lda $D8E5,y ; CPU:$E278 PRG:2278 ?? + sta $02 ; CPU:$E27A PRG:227A ?? - lda #$32 ; CPU:$E2E7 PRG:22E7 A9 32 - sta $03 ; CPU:$E2E9 PRG:22E9 85 03 + lda #$32 ; CPU:$E27C PRG:227C ?? + sta $03 ; CPU:$E27E PRG:227E ?? - lda #$C0 ; CPU:$E2EB PRG:22EB A9 C0 - sta $04 ; CPU:$E2ED PRG:22ED 85 04 + lda #$C0 ; CPU:$E280 PRG:2280 ?? + sta $04 ; CPU:$E282 PRG:2282 ?? - lda #$00 ; CPU:$E2EF PRG:22EF A9 00 - sta $0B ; CPU:$E2F1 PRG:22F1 85 0B + lda #$00 ; CPU:$E284 PRG:2284 ?? + sta $0B ; CPU:$E286 PRG:2286 ?? - jmp BuildIndirectStructure ; CPU:$E2F3 PRG:22F3 4C C7 D1 + jmp BuildIndirectStructure ; CPU:$E288 PRG:2288 ?? ; --------------------------------------------------------------------------- @@ -7940,78 +7940,78 @@ UpdateStructureState: ; --------------------------------------------------------------------------- BuildSlotSprites: - lda $036C,x ; CPU:$E2F6 PRG:22F6 BD 6C 03 - beq SlotSpritesReturnE358 ; CPU:$E2F9 PRG:22F9 F0 5D + lda $036C,x ; CPU:$E28A PRG:228A ?? + beq SlotSpritesReturnE358 ; CPU:$E28C PRG:228C ?? - lda $94,x ; CPU:$E2FB PRG:22FB B5 94 - ora $90,x ; CPU:$E2FD PRG:22FD 15 90 - beq SlotSpritesReturnE358 ; CPU:$E2FF PRG:22FF F0 57 + lda $94,x ; CPU:$E28E PRG:228E ?? + ora $90,x ; CPU:$E290 PRG:2290 ?? + beq SlotSpritesReturnE358 ; CPU:$E292 PRG:2292 ?? - lda $BC,x ; CPU:$E301 PRG:2301 B5 BC + lda $BC,x ; CPU:$E294 PRG:2294 ?? ; $E303 SlotSpritesCheckBCE303: - bne SlotSpritesReturnE358 ; CPU:$E303 PRG:2303 D0 53 + bne SlotSpritesReturnE358 ; CPU:$E296 PRG:2296 ?? - lda $84,x ; CPU:$E305 PRG:2305 B5 84 - lsr a ; CPU:$E307 PRG:2307 4A - bcc SlotSpritesReturnE358 ; CPU:$E308 PRG:2308 90 4E + lda $84,x ; CPU:$E298 PRG:2298 ?? + lsr a ; CPU:$E29A PRG:229A ?? + bcc SlotSpritesReturnE358 ; CPU:$E29C PRG:229C ?? - lda $80,x ; CPU:$E30A PRG:230A B5 80 - cmp #$10 ; CPU:$E30C PRG:230C C9 10 - bcc SlotSpritesReturnE358 ; CPU:$E30E PRG:230E 90 48 + lda $80,x ; CPU:$E29E PRG:229E ?? + cmp #$10 ; CPU:$E2A0 PRG:22A0 ?? + bcc SlotSpritesReturnE358 ; CPU:$E2A2 PRG:22A2 ?? - clc ; CPU:$E310 PRG:2310 18 - adc #$F9 ; CPU:$E311 PRG:2311 69 F9 - sta $0297,y ; CPU:$E313 PRG:2313 99 97 02 + clc ; CPU:$E2A4 PRG:22A4 ?? + adc #$F9 ; CPU:$E2A6 PRG:22A6 ?? + sta $0297,y ; CPU:$E2A8 PRG:22A8 ?? - clc ; CPU:$E316 PRG:2316 18 - adc #$F8 ; CPU:$E317 PRG:2317 69 F8 - sta $029B,y ; CPU:$E319 PRG:2319 99 9B 02 + clc ; CPU:$E2AA PRG:22AA ?? + adc #$F8 ; CPU:$E2AC PRG:22AC ?? + sta $029B,y ; CPU:$E2AE PRG:22AE ?? - lda $8C,x ; CPU:$E31C PRG:231C B5 8C - clc ; CPU:$E31E PRG:231E 18 - adc #$08 ; CPU:$E31F PRG:231F 69 08 - sta $0298,y ; CPU:$E321 PRG:2321 99 98 02 + lda $8C,x ; CPU:$E2B0 PRG:22B0 ?? + clc ; CPU:$E2B2 PRG:22B2 ?? + adc #$08 ; CPU:$E2B4 PRG:22B4 ?? + sta $0298,y ; CPU:$E2B6 PRG:22B6 ?? - clc ; CPU:$E324 PRG:2324 18 - adc #$08 ; CPU:$E325 PRG:2325 69 08 - sta $0294,y ; CPU:$E327 PRG:2327 99 94 02 + clc ; CPU:$E2B8 PRG:22B8 ?? + adc #$08 ; CPU:$E2BA PRG:22BA ?? + sta $0294,y ; CPU:$E2BC PRG:22BC ?? - lda #$F6 ; CPU:$E32A PRG:232A A9 F6 - sta $0295,y ; CPU:$E32C PRG:232C 99 95 02 + lda #$F6 ; CPU:$E2BE PRG:22BE ?? + sta $0295,y ; CPU:$E2C0 PRG:22C0 ?? - lda #$F7 ; CPU:$E32F PRG:232F A9 F7 - sta $0299,y ; CPU:$E331 PRG:2331 99 99 02 + lda #$F7 ; CPU:$E2C2 PRG:22C2 ?? + sta $0299,y ; CPU:$E2C4 PRG:22C4 ?? - lda $3F ; CPU:$E334 PRG:2334 A5 3F - and #$04 ; CPU:$E336 PRG:2336 29 04 - beq @tiles_ready ; CPU:$E338 PRG:2338 F0 0A + lda $3F ; CPU:$E2C6 PRG:22C6 ?? + and #$04 ; CPU:$E2C8 PRG:22C8 ?? + beq @tiles_ready ; CPU:$E2CA PRG:22CA ?? - lda #$F7 ; CPU:$E33A PRG:233A A9 F7 - sta $0295,y ; CPU:$E33C PRG:233C 99 95 02 + lda #$F7 ; CPU:$E2CC PRG:22CC ?? + sta $0295,y ; CPU:$E2CE PRG:22CE ?? - lda #$F6 ; CPU:$E33F PRG:233F A9 F6 - sta $0299,y ; CPU:$E341 PRG:2341 99 99 02 + lda #$F6 ; CPU:$E2D0 PRG:22D0 ?? + sta $0299,y ; CPU:$E2D2 PRG:22D2 ?? @tiles_ready: - lda $036C,x ; CPU:$E344 PRG:2344 BD 6C 03 - and #$02 ; CPU:$E347 PRG:2347 29 02 - sta $0296,y ; CPU:$E349 PRG:2349 99 96 02 - sta $029A,y ; CPU:$E34C PRG:234C 99 9A 02 + lda $036C,x ; CPU:$E2D4 PRG:22D4 ?? + and #$02 ; CPU:$E2D6 PRG:22D6 ?? + sta $0296,y ; CPU:$E2D8 PRG:22D8 ?? + sta $029A,y ; CPU:$E2DA PRG:22DA ?? - lda $94,x ; CPU:$E34F PRG:234F B5 94 - bne SlotSpritesReturnE358 ; CPU:$E351 PRG:2351 D0 05 + lda $94,x ; CPU:$E2DC PRG:22DC ?? + bne SlotSpritesReturnE358 ; CPU:$E2DE PRG:22DE ?? - lda #$F8 ; CPU:$E353 PRG:2353 A9 F8 - sta $0298,y ; CPU:$E355 PRG:2355 99 98 02 + lda #$F8 ; CPU:$E2E0 PRG:22E0 ?? + sta $0298,y ; CPU:$E2E2 PRG:22E2 ?? ; $E358 SlotSpritesReturnE358: - rts ; CPU:$E358 PRG:2358 60 + rts ; CPU:$E2E4 PRG:22E4 ?? ; --------------------------------------------------------------------------- ; $E359-$E3F3 @@ -8019,144 +8019,144 @@ SlotSpritesReturnE358: ; --------------------------------------------------------------------------- UpdateGlobalDisplay: - lda $52 ; CPU:$E359 PRG:2359 A5 52 - bne GlobalDisplayBuildE3C6 ; CPU:$E35B PRG:235B D0 69 + lda $52 ; CPU:$E2E6 PRG:22E6 ?? + bne GlobalDisplayBuildE3C6 ; CPU:$E2E8 PRG:22E8 ?? - lda $03E0 ; CPU:$E35D PRG:235D AD E0 03 - beq GlobalDisplaySelectIndexE36B ; CPU:$E360 PRG:2360 F0 09 + lda $03E0 ; CPU:$E2EA PRG:22EA ?? + beq GlobalDisplaySelectIndexE36B ; CPU:$E2EC PRG:22EC ?? - lda $3C ; CPU:$E362 PRG:2362 A5 3C - lsr a ; CPU:$E364 PRG:2364 4A - bcs GlobalDisplayBuildE3C6 ; CPU:$E365 PRG:2365 B0 5F + lda $3C ; CPU:$E2EE PRG:22EE ?? + lsr a ; CPU:$E2F0 PRG:22F0 ?? + bcs GlobalDisplayBuildE3C6 ; CPU:$E2F2 PRG:22F2 ?? - lda #$FC ; CPU:$E367 PRG:2367 A9 FC - bne GlobalDisplayStore01E3C8 ; CPU:$E369 PRG:2369 D0 5D + lda #$FC ; CPU:$E2F4 PRG:22F4 ?? + bne GlobalDisplayStore01E3C8 ; CPU:$E2F6 PRG:22F6 ?? ; $E36B GlobalDisplaySelectIndexE36B: - lda $5C ; CPU:$E36B PRG:236B A5 5C - and #$C0 ; CPU:$E36D PRG:236D 29 C0 - beq GlobalDisplayIndexReadyE37A ; CPU:$E36F PRG:236F F0 09 + lda $5C ; CPU:$E2F8 PRG:22F8 ?? + and #$C0 ; CPU:$E2FA PRG:22FA ?? + beq GlobalDisplayIndexReadyE37A ; CPU:$E2FC PRG:22FC ?? - ldy $4F ; CPU:$E371 PRG:2371 A4 4F - bne GlobalDisplayRotateE377 ; CPU:$E373 PRG:2373 D0 02 + ldy $4F ; CPU:$E2FE PRG:22FE ?? + bne GlobalDisplayRotateE377 ; CPU:$E300 PRG:2300 ?? - lda #$80 ; CPU:$E375 PRG:2375 A9 80 + lda #$80 ; CPU:$E302 PRG:2302 ?? ; $E377 GlobalDisplayRotateE377: - asl a ; CPU:$E377 PRG:2377 0A - rol a ; CPU:$E378 PRG:2378 2A - rol a ; CPU:$E379 PRG:2379 2A + asl a ; CPU:$E304 PRG:2304 ?? + rol a ; CPU:$E306 PRG:2306 ?? + rol a ; CPU:$E308 PRG:2308 ?? ; $E37A GlobalDisplayIndexReadyE37A: - tay ; CPU:$E37A PRG:237A A8 + tay ; CPU:$E30A PRG:230A ?? - lda $03B6 ; CPU:$E37B PRG:237B AD B6 03 - cmp $D8FB,y ; CPU:$E37E PRG:237E D9 FB D8 - bcc GlobalDisplayIncreaseE39B ; CPU:$E381 PRG:2381 90 18 - beq GlobalDisplayFinalizeE3AA ; CPU:$E383 PRG:2383 F0 25 + lda $03B6 ; CPU:$E30C PRG:230C ?? + cmp $D8FB,y ; CPU:$E30E PRG:230E ?? + bcc GlobalDisplayIncreaseE39B ; CPU:$E310 PRG:2310 ?? + beq GlobalDisplayFinalizeE3AA ; CPU:$E312 PRG:2312 ?? - lda $03B5 ; CPU:$E385 PRG:2385 AD B5 03 - sec ; CPU:$E388 PRG:2388 38 - sbc #$0B ; CPU:$E389 PRG:2389 E9 0B - sta $03B5 ; CPU:$E38B PRG:238B 8D B5 03 - bcs GlobalDisplayFinalizeE3AA ; CPU:$E38E PRG:238E B0 1A + lda $03B5 ; CPU:$E314 PRG:2314 ?? + sec ; CPU:$E316 PRG:2316 ?? + sbc #$0B ; CPU:$E318 PRG:2318 ?? + sta $03B5 ; CPU:$E31A PRG:231A ?? + bcs GlobalDisplayFinalizeE3AA ; CPU:$E31C PRG:231C ?? - lda $03B6 ; CPU:$E390 PRG:2390 AD B6 03 - beq GlobalDisplayFinalizeE3AA ; CPU:$E393 PRG:2393 F0 15 + lda $03B6 ; CPU:$E31E PRG:231E ?? + beq GlobalDisplayFinalizeE3AA ; CPU:$E320 PRG:2320 ?? - dec $03B6 ; CPU:$E395 PRG:2395 CE B6 03 - jmp GlobalDisplayFinalizeE3AA ; CPU:$E398 PRG:2398 4C AA E3 + dec $03B6 ; CPU:$E322 PRG:2322 ?? + jmp GlobalDisplayFinalizeE3AA ; CPU:$E324 PRG:2324 ?? ; $E39B GlobalDisplayIncreaseE39B: - lda $03B5 ; CPU:$E39B PRG:239B AD B5 03 - clc ; CPU:$E39E PRG:239E 18 - adc $D8F7,y ; CPU:$E39F PRG:239F 79 F7 D8 - sta $03B5 ; CPU:$E3A2 PRG:23A2 8D B5 03 - bcc GlobalDisplayFinalizeE3AA ; CPU:$E3A5 PRG:23A5 90 03 + lda $03B5 ; CPU:$E326 PRG:2326 ?? + clc ; CPU:$E328 PRG:2328 ?? + adc $D8F7,y ; CPU:$E32A PRG:232A ?? + sta $03B5 ; CPU:$E32C PRG:232C ?? + bcc GlobalDisplayFinalizeE3AA ; CPU:$E32E PRG:232E ?? - inc $03B6 ; CPU:$E3A7 PRG:23A7 EE B6 03 + inc $03B6 ; CPU:$E330 PRG:2330 ?? ; $E3AA GlobalDisplayFinalizeE3AA: - ldx #$00 ; CPU:$E3AA PRG:23AA A2 00 + ldx #$00 ; CPU:$E332 PRG:2332 ?? - lda $03B6 ; CPU:$E3AC PRG:23AC AD B6 03 - cmp #$20 ; CPU:$E3AF PRG:23AF C9 20 - bcc GlobalDisplayCheck1AE3B8 ; CPU:$E3B1 PRG:23B1 90 05 + lda $03B6 ; CPU:$E334 PRG:2334 ?? + cmp #$20 ; CPU:$E336 PRG:2336 ?? + bcc GlobalDisplayCheck1AE3B8 ; CPU:$E338 PRG:2338 ?? - sta $3C ; CPU:$E3B3 PRG:23B3 85 3C - sta $03E0 ; CPU:$E3B5 PRG:23B5 8D E0 03 + sta $3C ; CPU:$E33A PRG:233A ?? + sta $03E0 ; CPU:$E33C PRG:233C ?? ; $E3B8 GlobalDisplayCheck1AE3B8: - cmp #$1A ; CPU:$E3B8 PRG:23B8 C9 1A - bcc GlobalDisplayCombineFCE3C1 ; CPU:$E3BA PRG:23BA 90 05 + cmp #$1A ; CPU:$E33E PRG:233E ?? + bcc GlobalDisplayCombineFCE3C1 ; CPU:$E340 PRG:2340 ?? - dey ; CPU:$E3BC PRG:23BC 88 - bne GlobalDisplayCombineFCE3C1 ; CPU:$E3BD PRG:23BD D0 02 + dey ; CPU:$E342 PRG:2342 ?? + bne GlobalDisplayCombineFCE3C1 ; CPU:$E344 PRG:2344 ?? - ldx #$B0 ; CPU:$E3BF PRG:23BF A2 B0 + ldx #$B0 ; CPU:$E346 PRG:2346 ?? ; $E3C1 GlobalDisplayCombineFCE3C1: - txa ; CPU:$E3C1 PRG:23C1 8A - ora $FC ; CPU:$E3C2 PRG:23C2 05 FC - sta $FC ; CPU:$E3C4 PRG:23C4 85 FC + txa ; CPU:$E348 PRG:2348 ?? + ora $FC ; CPU:$E34A PRG:234A ?? + sta $FC ; CPU:$E34C PRG:234C ?? ; $E3C6 GlobalDisplayBuildE3C6: - lda #$FE ; CPU:$E3C6 PRG:23C6 A9 FE + lda #$FE ; CPU:$E34E PRG:234E ?? ; $E3C8 GlobalDisplayStore01E3C8: - sta $01 ; CPU:$E3C8 PRG:23C8 85 01 + sta $01 ; CPU:$E350 PRG:2350 ?? - lda $03B6 ; CPU:$E3CA PRG:23CA AD B6 03 - clc ; CPU:$E3CD PRG:23CD 18 - adc #$50 ; CPU:$E3CE PRG:23CE 69 50 - sta $00 ; CPU:$E3D0 PRG:23D0 85 00 + lda $03B6 ; CPU:$E352 PRG:2352 ?? + clc ; CPU:$E354 PRG:2354 ?? + adc #$50 ; CPU:$E356 PRG:2356 ?? + sta $00 ; CPU:$E358 PRG:2358 ?? - ldx #$0C ; CPU:$E3D2 PRG:23D2 A2 0C + ldx #$0C ; CPU:$E35A PRG:235A ?? ; $E3D4 GlobalDisplayOamLoopE3D4: - lda #$CF ; CPU:$E3D4 PRG:23D4 A9 CF - sta $02F0,x ; CPU:$E3D6 PRG:23D6 9D F0 02 + lda #$CF ; CPU:$E35C PRG:235C ?? + sta $02F0,x ; CPU:$E35E PRG:235E ?? - lda $01 ; CPU:$E3D9 PRG:23D9 A5 01 - sta $02F1,x ; CPU:$E3DB PRG:23DB 9D F1 02 + lda $01 ; CPU:$E360 PRG:2360 ?? + sta $02F1,x ; CPU:$E362 PRG:2362 ?? - lda #$20 ; CPU:$E3DE PRG:23DE A9 20 - sta $02F2,x ; CPU:$E3E0 PRG:23E0 9D F2 02 + lda #$20 ; CPU:$E364 PRG:2364 ?? + sta $02F2,x ; CPU:$E366 PRG:2366 ?? - lda $00 ; CPU:$E3E3 PRG:23E3 A5 00 - sta $02F3,x ; CPU:$E3E5 PRG:23E5 9D F3 02 + lda $00 ; CPU:$E368 PRG:2368 ?? + sta $02F3,x ; CPU:$E36A PRG:236A ?? - clc ; CPU:$E3E8 PRG:23E8 18 - adc #$08 ; CPU:$E3E9 PRG:23E9 69 08 - sta $00 ; CPU:$E3EB PRG:23EB 85 00 + clc ; CPU:$E36C PRG:236C ?? + adc #$08 ; CPU:$E36E PRG:236E ?? + sta $00 ; CPU:$E370 PRG:2370 ?? - dex ; CPU:$E3ED PRG:23ED CA - dex ; CPU:$E3EE PRG:23EE CA - dex ; CPU:$E3EF PRG:23EF CA - dex ; CPU:$E3F0 PRG:23F0 CA - bpl GlobalDisplayOamLoopE3D4 ; CPU:$E3F1 PRG:23F1 10 E1 + dex ; CPU:$E372 PRG:2372 ?? + dex ; CPU:$E374 PRG:2374 ?? + dex ; CPU:$E376 PRG:2376 ?? + dex ; CPU:$E378 PRG:2378 ?? + bpl GlobalDisplayOamLoopE3D4 ; CPU:$E37A PRG:237A ?? - rts ; CPU:$E3F3 PRG:23F3 60 + rts ; CPU:$E37C PRG:237C ?? ; --------------------------------------------------------------------------- ; $E3F4-$E42A @@ -8165,210 +8165,210 @@ GlobalDisplayOamLoopE3D4: ; --------------------------------------------------------------------------- SortRuntimeSlots: - ldx #$03 ; CPU:$E3F4 PRG:23F4 A2 03 + ldx #$03 ; CPU:$E37E PRG:237E ?? @initialize: - txa ; CPU:$E3F6 PRG:23F6 8A - sta $88,x ; CPU:$E3F7 PRG:23F7 95 88 + txa ; CPU:$E380 PRG:2380 ?? + sta $88,x ; CPU:$E382 PRG:2382 ?? - lda $B8,x ; CPU:$E3F9 PRG:23F9 B5 B8 - sta $00,x ; CPU:$E3FB PRG:23FB 95 00 + lda $B8,x ; CPU:$E384 PRG:2384 ?? + sta $00,x ; CPU:$E386 PRG:2386 ?? - dex ; CPU:$E3FD PRG:23FD CA - bpl @initialize ; CPU:$E3FE PRG:23FE 10 F6 + dex ; CPU:$E388 PRG:2388 ?? + bpl @initialize ; CPU:$E38A PRG:238A ?? - lda $0373 ; CPU:$E400 PRG:2400 AD 73 03 - beq @start_sort ; CPU:$E403 PRG:2403 F0 04 + lda $0373 ; CPU:$E38C PRG:238C ?? + beq @start_sort ; CPU:$E38E PRG:238E ?? - lda $6F ; CPU:$E405 PRG:2405 A5 6F - sta $03 ; CPU:$E407 PRG:2407 85 03 + lda $6F ; CPU:$E390 PRG:2390 ?? + sta $03 ; CPU:$E392 PRG:2392 ?? @start_sort: - ldx #$03 ; CPU:$E409 PRG:2409 A2 03 - stx $0D ; CPU:$E40B PRG:240B 86 0D + ldx #$03 ; CPU:$E394 PRG:2394 ?? + stx $0D ; CPU:$E396 PRG:2396 ?? @outer_loop: - ldy #$00 ; CPU:$E40D PRG:240D A0 00 + ldy #$00 ; CPU:$E398 PRG:2398 ?? @inner_loop: - ldx $88,y ; CPU:$E40F PRG:240F B6 88 - lda $00,x ; CPU:$E411 PRG:2411 B5 00 + ldx $88,y ; CPU:$E39A PRG:239A ?? + lda $00,x ; CPU:$E39C PRG:239C ?? - ldx $89,y ; CPU:$E413 PRG:2413 B6 89 - cmp $00,x ; CPU:$E415 PRG:2415 D5 00 - bcc @no_swap ; CPU:$E417 PRG:2417 90 08 + ldx $89,y ; CPU:$E39E PRG:239E ?? + cmp $00,x ; CPU:$E3A0 PRG:23A0 ?? + bcc @no_swap ; CPU:$E3A2 PRG:23A2 ?? - lda $0088,y ; CPU:$E419 PRG:2419 B9 88 00 - sta $0089,y ; CPU:$E41C PRG:241C 99 89 00 - stx $88,y ; CPU:$E41F PRG:241F 96 88 + lda $0088,y ; CPU:$E3A4 PRG:23A4 ?? + sta $0089,y ; CPU:$E3A6 PRG:23A6 ?? + stx $88,y ; CPU:$E3A8 PRG:23A8 ?? @no_swap: - iny ; CPU:$E421 PRG:2421 C8 - cpy $0D ; CPU:$E422 PRG:2422 C4 0D - bne @inner_loop ; CPU:$E424 PRG:2424 D0 E9 + iny ; CPU:$E3AA PRG:23AA ?? + cpy $0D ; CPU:$E3AC PRG:23AC ?? + bne @inner_loop ; CPU:$E3AE PRG:23AE ?? - dec $0D ; CPU:$E426 PRG:2426 C6 0D - bne @outer_loop ; CPU:$E428 PRG:2428 D0 E3 + dec $0D ; CPU:$E3B0 PRG:23B0 ?? + bne @outer_loop ; CPU:$E3B2 PRG:23B2 ?? - rts ; CPU:$E42A PRG:242A 60 + rts ; CPU:$E3B4 PRG:23B4 ?? ; --------------------------------------------------------------------------- ; $E42B-$E455: process four sorted runtime slots. ; --------------------------------------------------------------------------- ProcessSortedSlots: - lda $03A3 ; CPU:$E42B PRG:242B AD A3 03 - beq @return ; CPU:$E42E PRG:242E F0 25 + lda $03A3 ; CPU:$E3B6 PRG:23B6 ?? + beq @return ; CPU:$E3B8 PRG:23B8 ?? - ldx #$03 ; CPU:$E430 PRG:2430 A2 03 + ldx #$03 ; CPU:$E3BA PRG:23BA ?? @slot_loop: - lda $88,x ; CPU:$E432 PRG:2432 B5 88 - beq @next_slot ; CPU:$E434 PRG:2434 F0 14 + lda $88,x ; CPU:$E3BC PRG:23BC ?? + beq @next_slot ; CPU:$E3BE PRG:23BE ?? - cmp #$03 ; CPU:$E436 PRG:2436 C9 03 - bne @process_slot ; CPU:$E438 PRG:2438 D0 05 + cmp #$03 ; CPU:$E3C0 PRG:23C0 ?? + bne @process_slot ; CPU:$E3C2 PRG:23C2 ?? - lda $0373 ; CPU:$E43A PRG:243A AD 73 03 - bne @next_slot ; CPU:$E43D PRG:243D D0 0B + lda $0373 ; CPU:$E3C4 PRG:23C4 ?? + bne @next_slot ; CPU:$E3C6 PRG:23C6 ?? @process_slot: - lda $D8C0,x ; CPU:$E43F PRG:243F BD C0 D8 - sta $07 ; CPU:$E442 PRG:2442 85 07 + lda $D8C0,x ; CPU:$E3C8 PRG:23C8 ?? + sta $07 ; CPU:$E3CA PRG:23CA ?? - ldy $03B3 ; CPU:$E444 PRG:2444 AC B3 03 - jsr WriteSlotPattern ; CPU:$E447 PRG:2447 20 AD E4 + ldy $03B3 ; CPU:$E3CC PRG:23CC ?? + jsr WriteSlotPattern ; CPU:$E3CE PRG:23CE ?? @next_slot: - dex ; CPU:$E44A PRG:244A CA - bpl @slot_loop ; CPU:$E44B PRG:244B 10 E5 + dex ; CPU:$E3D0 PRG:23D0 ?? + bpl @slot_loop ; CPU:$E3D2 PRG:23D2 ?? - lda $03B3 ; CPU:$E44D PRG:244D AD B3 03 - eor #$02 ; CPU:$E450 PRG:2450 49 02 - sta $03B3 ; CPU:$E452 PRG:2452 8D B3 03 + lda $03B3 ; CPU:$E3D4 PRG:23D4 ?? + eor #$02 ; CPU:$E3D6 PRG:23D6 ?? + sta $03B3 ; CPU:$E3D8 PRG:23D8 ?? @return: - rts ; CPU:$E455 PRG:2455 60 + rts ; CPU:$E3DA PRG:23DA ?? ; --------------------------------------------------------------------------- ; $E456-$E49A: prepare/process four sorted slot entries. ; --------------------------------------------------------------------------- PrepareSortedSlots: - ldy #$03 ; CPU:$E456 PRG:2456 A0 03 + ldy #$03 ; CPU:$E3DC PRG:23DC ?? @slot_loop: - sty $05 ; CPU:$E458 PRG:2458 84 05 + sty $05 ; CPU:$E3DE PRG:23DE ?? - lda $D8C0,y ; CPU:$E45A PRG:245A B9 C0 D8 - sta $07 ; CPU:$E45D PRG:245D 85 07 + lda $D8C0,y ; CPU:$E3E0 PRG:23E0 ?? + sta $07 ; CPU:$E3E2 PRG:23E2 ?? - lda $0088,y ; CPU:$E45F PRG:245F B9 88 00 - beq @next_slot ; CPU:$E462 PRG:2462 F0 31 + lda $0088,y ; CPU:$E3E4 PRG:23E4 ?? + beq @next_slot ; CPU:$E3E6 PRG:23E6 ?? - tax ; CPU:$E464 PRG:2464 AA + tax ; CPU:$E3E8 PRG:23E8 ?? - lda $84,x ; CPU:$E465 PRG:2465 B5 84 - sta $02 ; CPU:$E467 PRG:2467 85 02 - sta $03 ; CPU:$E469 PRG:2469 85 03 - sta $04 ; CPU:$E46B PRG:246B 85 04 + lda $84,x ; CPU:$E3EA PRG:23EA ?? + sta $02 ; CPU:$E3EC PRG:23EC ?? + sta $03 ; CPU:$E3EE PRG:23EE ?? + sta $04 ; CPU:$E3F0 PRG:23F0 ?? - lsr a ; CPU:$E46D PRG:246D 4A - bcs @adjust ; CPU:$E46E PRG:246E B0 14 + lsr a ; CPU:$E3F2 PRG:23F2 ?? + bcs @adjust ; CPU:$E3F4 PRG:23F4 ?? - lda $80,x ; CPU:$E470 PRG:2470 B5 80 - cmp #$70 ; CPU:$E472 PRG:2472 C9 70 - bcc @adjust ; CPU:$E474 PRG:2474 90 0E + lda $80,x ; CPU:$E3F6 PRG:23F6 ?? + cmp #$70 ; CPU:$E3F8 PRG:23F8 ?? + bcc @adjust ; CPU:$E3FA PRG:23FA ?? - cmp #$90 ; CPU:$E476 PRG:2476 C9 90 - bcs @adjust ; CPU:$E478 PRG:2478 B0 0A + cmp #$90 ; CPU:$E3FC PRG:23FC ?? + bcs @adjust ; CPU:$E3FE PRG:23FE ?? - jsr ResetSlotState ; CPU:$E47A PRG:247A 20 95 DB + jsr ResetSlotState ; CPU:$E400 PRG:2400 ?? - lda #$01 ; CPU:$E47D PRG:247D A9 01 - sta $03A6 ; CPU:$E47F PRG:247F 8D A6 03 - bne @process ; CPU:$E482 PRG:2482 D0 0E + lda #$01 ; CPU:$E402 PRG:2402 ?? + sta $03A6 ; CPU:$E404 PRG:2404 ?? + bne @process ; CPU:$E406 PRG:2406 ?? @adjust: - lda $80,x ; CPU:$E484 PRG:2484 B5 80 - cmp #$F8 ; CPU:$E486 PRG:2486 C9 F8 - bcc @check_second ; CPU:$E488 PRG:2488 90 02 + lda $80,x ; CPU:$E408 PRG:2408 ?? + cmp #$F8 ; CPU:$E40A PRG:240A ?? + bcc @check_second ; CPU:$E40C PRG:240C ?? - inc $03 ; CPU:$E48A PRG:248A E6 03 + inc $03 ; CPU:$E40E PRG:240E ?? @check_second: - cmp #$F0 ; CPU:$E48C PRG:248C C9 F0 - bcc @process ; CPU:$E48E PRG:248E 90 02 + cmp #$F0 ; CPU:$E410 PRG:2410 ?? + bcc @process ; CPU:$E412 PRG:2412 ?? - inc $04 ; CPU:$E490 PRG:2490 E6 04 + inc $04 ; CPU:$E414 PRG:2414 ?? @process: - jsr ProcessSlotBits ; CPU:$E492 PRG:2492 20 9B E4 + jsr ProcessSlotBits ; CPU:$E416 PRG:2416 ?? @next_slot: - ldy $05 ; CPU:$E495 PRG:2495 A4 05 - dey ; CPU:$E497 PRG:2497 88 - bpl @slot_loop ; CPU:$E498 PRG:2498 10 BE + ldy $05 ; CPU:$E418 PRG:2418 ?? + dey ; CPU:$E41A PRG:241A ?? + bpl @slot_loop ; CPU:$E41C PRG:241C ?? - rts ; CPU:$E49A PRG:249A 60 + rts ; CPU:$E41E PRG:241E ?? ; --------------------------------------------------------------------------- ; $E49B-$E4AC: process each clear low-bit field in $02-$04. ; --------------------------------------------------------------------------- ProcessSlotBits: - ldx #$00 ; CPU:$E49B PRG:249B A2 00 + ldx #$00 ; CPU:$E420 PRG:2420 ?? @loop: - lda $02,x ; CPU:$E49D PRG:249D B5 02 - lsr a ; CPU:$E49F PRG:249F 4A - bcs @next ; CPU:$E4A0 PRG:24A0 B0 05 + lda $02,x ; CPU:$E422 PRG:2422 ?? + lsr a ; CPU:$E424 PRG:2424 ?? + bcs @next ; CPU:$E426 PRG:2426 ?? - txa ; CPU:$E4A2 PRG:24A2 8A - tay ; CPU:$E4A3 PRG:24A3 A8 - jsr WriteSlotPattern ; CPU:$E4A4 PRG:24A4 20 AD E4 + txa ; CPU:$E428 PRG:2428 ?? + tay ; CPU:$E42A PRG:242A ?? + jsr WriteSlotPattern ; CPU:$E42C PRG:242C ?? @next: - inx ; CPU:$E4A7 PRG:24A7 E8 - cpx #$03 ; CPU:$E4A8 PRG:24A8 E0 03 - bcc @loop ; CPU:$E4AA PRG:24AA 90 F1 + inx ; CPU:$E42E PRG:242E ?? + cpx #$03 ; CPU:$E430 PRG:2430 ?? + bcc @loop ; CPU:$E432 PRG:2432 ?? - rts ; CPU:$E4AC PRG:24AC 60 + rts ; CPU:$E434 PRG:2434 ?? ; --------------------------------------------------------------------------- ; $E4AD-$E4C7: write $F8 into three four-byte-spaced entries. ; --------------------------------------------------------------------------- WriteSlotPattern: - lda #$02 ; CPU:$E4AD PRG:24AD A9 02 - sta $01 ; CPU:$E4AF PRG:24AF 85 01 + lda #$02 ; CPU:$E436 PRG:2436 ?? + sta $01 ; CPU:$E438 PRG:2438 ?? - lda $07 ; CPU:$E4B1 PRG:24B1 A5 07 - clc ; CPU:$E4B3 PRG:24B3 18 - adc $D8DC,y ; CPU:$E4B4 PRG:24B4 79 DC D8 - sta $00 ; CPU:$E4B7 PRG:24B7 85 00 + lda $07 ; CPU:$E43A PRG:243A ?? + clc ; CPU:$E43C PRG:243C ?? + adc $D8DC,y ; CPU:$E43E PRG:243E ?? + sta $00 ; CPU:$E440 PRG:2440 ?? - ldy #$00 ; CPU:$E4B9 PRG:24B9 A0 00 - lda #$F8 ; CPU:$E4BB PRG:24BB A9 F8 + ldy #$00 ; CPU:$E442 PRG:2442 ?? + lda #$F8 ; CPU:$E444 PRG:2444 ?? @write_loop: - sta ($00),y ; CPU:$E4BD PRG:24BD 91 00 + sta ($00),y ; CPU:$E446 PRG:2446 ?? - iny ; CPU:$E4BF PRG:24BF C8 - iny ; CPU:$E4C0 PRG:24C0 C8 - iny ; CPU:$E4C1 PRG:24C1 C8 - iny ; CPU:$E4C2 PRG:24C2 C8 + iny ; CPU:$E448 PRG:2448 ?? + iny ; CPU:$E44A PRG:244A ?? + iny ; CPU:$E44C PRG:244C ?? + iny ; CPU:$E44E PRG:244E ?? - cpy #$0C ; CPU:$E4C3 PRG:24C3 C0 0C - bcc @write_loop ; CPU:$E4C5 PRG:24C5 90 F6 + cpy #$0C ; CPU:$E450 PRG:2450 ?? + bcc @write_loop ; CPU:$E452 PRG:2452 ?? - rts ; CPU:$E4C7 PRG:24C7 60 + rts ; CPU:$E454 PRG:2454 ?? ; --------------------------------------------------------------------------- ; $E4C8-$E52B @@ -8378,111 +8378,111 @@ WriteSlotPattern: ; --------------------------------------------------------------------------- UpdateSlotPairState: - ldx #$01 ; CPU:$E4C8 PRG:24C8 A2 01 + ldx #$01 ; CPU:$E456 PRG:2456 ?? ; $E4CA SlotPairOuterE4CA: - stx $0C ; CPU:$E4CA PRG:24CA 86 0C + stx $0C ; CPU:$E458 PRG:2458 ?? - lda $84,x ; CPU:$E4CC PRG:24CC B5 84 - lsr a ; CPU:$E4CE PRG:24CE 4A - bcs SlotPairStartInnerE4D9 ; CPU:$E4CF PRG:24CF B0 08 + lda $84,x ; CPU:$E45A PRG:245A ?? + lsr a ; CPU:$E45C PRG:245C ?? + bcs SlotPairStartInnerE4D9 ; CPU:$E45E PRG:245E ?? - bne SlotPairNextOuterE50A ; CPU:$E4D1 PRG:24D1 D0 37 + bne SlotPairNextOuterE50A ; CPU:$E460 PRG:2460 ?? - lda $80,x ; CPU:$E4D3 PRG:24D3 B5 80 - cmp #$F8 ; CPU:$E4D5 PRG:24D5 C9 F8 - bcc SlotPairNextOuterE50A ; CPU:$E4D7 PRG:24D7 90 31 + lda $80,x ; CPU:$E462 PRG:2462 ?? + cmp #$F8 ; CPU:$E464 PRG:2464 ?? + bcc SlotPairNextOuterE50A ; CPU:$E466 PRG:2466 ?? ; $E4D9 SlotPairStartInnerE4D9: - lda #$00 ; CPU:$E4D9 PRG:24D9 A9 00 - sta $0A ; CPU:$E4DB PRG:24DB 85 0A + lda #$00 ; CPU:$E468 PRG:2468 ?? + sta $0A ; CPU:$E46A PRG:246A ?? - txa ; CPU:$E4DD PRG:24DD 8A - tay ; CPU:$E4DE PRG:24DE A8 - iny ; CPU:$E4DF PRG:24DF C8 + txa ; CPU:$E46C PRG:246C ?? + tay ; CPU:$E46E PRG:246E ?? + iny ; CPU:$E470 PRG:2470 ?? SlotPairInnerE4E2: - sty $05 ; CPU:$E4E0 PRG:24E0 84 05 + sty $05 ; CPU:$E472 PRG:2472 ?? - lda $84,y ; CPU:$E4E2 PRG:24E2 B9 84 00 - lsr a ; CPU:$E4E5 PRG:24E5 4A - bcs SlotPairCompareE4F0 ; CPU:$E4E6 PRG:24E6 B0 08 + lda $84,y ; CPU:$E474 PRG:2474 ?? + lsr a ; CPU:$E476 PRG:2476 ?? + bcs SlotPairCompareE4F0 ; CPU:$E478 PRG:2478 ?? - bne SlotPairNextInnerE4FF ; CPU:$E4E8 PRG:24E8 D0 15 + bne SlotPairNextInnerE4FF ; CPU:$E47A PRG:247A ?? - lda $80,x ; CPU:$E4EA PRG:24EA B5 80 - cmp #$F8 ; CPU:$E4EC PRG:24EC C9 F8 - bcc SlotPairNextInnerE4FF ; CPU:$E4EE PRG:24EE 90 0F + lda $80,x ; CPU:$E47C PRG:247C ?? + cmp #$F8 ; CPU:$E47E PRG:247E ?? + bcc SlotPairNextInnerE4FF ; CPU:$E480 PRG:2480 ?? ; $E4F0 SlotPairCompareE4F0: - jsr CompareSlotDistance ; CPU:$E4F0 PRG:24F0 20 2C E5 - beq SlotPairNextInnerE4FF ; CPU:$E4F3 PRG:24F3 F0 0A + jsr CompareSlotDistance ; CPU:$E482 PRG:2482 ?? + beq SlotPairNextInnerE4FF ; CPU:$E484 PRG:2484 ?? - inc $0A ; CPU:$E4F5 PRG:24F5 E6 0A + inc $0A ; CPU:$E486 PRG:2486 ?? - lda $0B ; CPU:$E4F7 PRG:24F7 A5 0B - asl a ; CPU:$E4F9 PRG:24F9 0A - asl a ; CPU:$E4FA PRG:24FA 0A - ora $05 ; CPU:$E4FB PRG:24FB 05 05 - sta $0B ; CPU:$E4FD PRG:24FD 85 0B + lda $0B ; CPU:$E488 PRG:2488 ?? + asl a ; CPU:$E48A PRG:248A ?? + asl a ; CPU:$E48C PRG:248C ?? + ora $05 ; CPU:$E48E PRG:248E ?? + sta $0B ; CPU:$E490 PRG:2490 ?? ; $E4FF SlotPairNextInnerE4FF: - iny ; CPU:$E4FF PRG:24FF C8 - cpy #$04 ; CPU:$E500 PRG:2500 C0 04 - bcc SlotPairInnerE4E2 ; CPU:$E502 PRG:2502 90 DC + iny ; CPU:$E492 PRG:2492 ?? + cpy #$04 ; CPU:$E494 PRG:2494 ?? + bcc SlotPairInnerE4E2 ; CPU:$E496 PRG:2496 ?? - lda $0A ; CPU:$E504 PRG:2504 A5 0A - cmp #$02 ; CPU:$E506 PRG:2506 C9 02 - bcs SlotPairMultipleE513 ; CPU:$E508 PRG:2508 B0 09 + lda $0A ; CPU:$E498 PRG:2498 ?? + cmp #$02 ; CPU:$E49A PRG:249A ?? + bcs SlotPairMultipleE513 ; CPU:$E49C PRG:249C ?? ; $E50A SlotPairNextOuterE50A: - ldx $0C ; CPU:$E50A PRG:250A A6 0C - dex ; CPU:$E50C PRG:250C CA - bpl SlotPairOuterE4CA ; CPU:$E50D PRG:250D 10 BB + ldx $0C ; CPU:$E49E PRG:249E ?? + dex ; CPU:$E4A0 PRG:24A0 ?? + bpl SlotPairOuterE4CA ; CPU:$E4A2 PRG:24A2 ?? - lda #$00 ; CPU:$E50F PRG:250F A9 00 - beq SlotPairStoreStateE528 ; CPU:$E511 PRG:2511 F0 15 + lda #$00 ; CPU:$E4A4 PRG:24A4 ?? + beq SlotPairStoreStateE528 ; CPU:$E4A6 PRG:24A6 ?? ; $E513 SlotPairMultipleE513: - bne SlotPairSetStateE526 ; CPU:$E513 PRG:2513 D0 11 + bne SlotPairSetStateE526 ; CPU:$E4A8 PRG:24A8 ?? - lda $0B ; CPU:$E515 PRG:2515 A5 0B - pha ; CPU:$E517 PRG:2517 48 + lda $0B ; CPU:$E4AA PRG:24AA ?? + pha ; CPU:$E4AC PRG:24AC ?? - and #$03 ; CPU:$E518 PRG:2518 29 03 - tay ; CPU:$E51A PRG:251A A8 + and #$03 ; CPU:$E4AE PRG:24AE ?? + tay ; CPU:$E4B0 PRG:24B0 ?? - pla ; CPU:$E51B PRG:251B 68 - lsr a ; CPU:$E51C PRG:251C 4A - lsr a ; CPU:$E51D PRG:251D 4A - and #$03 ; CPU:$E51E PRG:251E 29 03 - tax ; CPU:$E520 PRG:2520 AA + pla ; CPU:$E4B2 PRG:24B2 ?? + lsr a ; CPU:$E4B4 PRG:24B4 ?? + lsr a ; CPU:$E4B6 PRG:24B6 ?? + and #$03 ; CPU:$E4B8 PRG:24B8 ?? + tax ; CPU:$E4BA PRG:24BA ?? - jsr CompareSlotDistance ; CPU:$E521 PRG:2521 20 2C E5 - beq SlotPairNextOuterE50A ; CPU:$E524 PRG:2524 F0 E4 + jsr CompareSlotDistance ; CPU:$E4BC PRG:24BC ?? + beq SlotPairNextOuterE50A ; CPU:$E4BE PRG:24BE ?? ; $E526 SlotPairSetStateE526: - lda #$01 ; CPU:$E526 PRG:2526 A9 01 + lda #$01 ; CPU:$E4C0 PRG:24C0 ?? ; $E528 SlotPairStoreStateE528: - sta $03A3 ; CPU:$E528 PRG:2528 8D A3 03 - rts ; CPU:$E52B PRG:252B 60 + sta $03A3 ; CPU:$E4C2 PRG:24C2 ?? + rts ; CPU:$E4C4 PRG:24C4 ?? ; --------------------------------------------------------------------------- ; $E52C-$E53C @@ -8491,20 +8491,20 @@ SlotPairStoreStateE528: ; --------------------------------------------------------------------------- CompareSlotDistance: - lda $8C,x ; CPU:$E52C PRG:252C B5 8C - sec ; CPU:$E52E PRG:252E 38 - sbc $008C,y ; CPU:$E52F PRG:252F F9 8C 00 + lda $8C,x ; CPU:$E4C6 PRG:24C6 ?? + sec ; CPU:$E4C8 PRG:24C8 ?? + sbc $008C,y ; CPU:$E4CA PRG:24CA ?? - cmp #$EC ; CPU:$E532 PRG:2532 C9 EC - bcs @return ; CPU:$E534 PRG:2534 B0 06 + cmp #$EC ; CPU:$E4CC PRG:24CC ?? + bcs @return ; CPU:$E4CE PRG:24CE ?? - cmp #$12 ; CPU:$E536 PRG:2536 C9 12 - bcc @return ; CPU:$E538 PRG:2538 90 02 + cmp #$12 ; CPU:$E4D0 PRG:24D0 ?? + bcc @return ; CPU:$E4D2 PRG:24D2 ?? - lda #$00 ; CPU:$E53A PRG:253A A9 00 + lda #$00 ; CPU:$E4D4 PRG:24D4 ?? @return: - rts ; CPU:$E53C PRG:253C 60 + rts ; CPU:$E4D6 PRG:24D6 ?? ; --------------------------------------------------------------------------- @@ -8515,7 +8515,7 @@ CompareSlotDistance: ; --------------------------------------------------------------------------- SlotPositionThresholdTableE53D: - .byte $0E, $1A, $26, $32 ; CPU:$E53D PRG:253D 0E 1A 26 32 + .byte $0E, $1A, $26, $32 ; CPU:$E4D8 PRG:24D8 0E 1A 26 32 ; --------------------------------------------------------------------------- @@ -8524,8 +8524,8 @@ SlotPositionThresholdTableE53D: ; --------------------------------------------------------------------------- DataTableE541: - .byte $DD, $DC, $DB, $7C, $74, $6C, $90 ; CPU:$E541 PRG:2541 DD DC DB 7C - .byte $88, $80, $78, $70, $68, $60 ; CPU:$E548 PRG:2548 88 80 78 70 + .byte $DD, $DC, $DB, $7C, $74, $6C, $90 ; CPU:$E4DC PRG:24DC DD DC DB 7C 74 6C 90 + .byte $88, $80, $78, $70, $68, $60 ; CPU:$E4E3 PRG:24E3 88 80 78 70 68 60 ; --------------------------------------------------------------------------- @@ -8542,7 +8542,7 @@ DataTableE541: ; --------------------------------------------------------------------------- PointerLowTableE54E: - .byte $00, $40, $80, $C0, $00, $40 ; CPU:$E54E PRG:254E 00 40 80 C0 + .byte $00, $40, $80, $C0, $00, $40 ; CPU:$E4E9 PRG:24E9 00 40 80 C0 00 40 ; --------------------------------------------------------------------------- @@ -8551,7 +8551,7 @@ PointerLowTableE54E: ; --------------------------------------------------------------------------- PointerHighTableE554: - .byte $04, $04, $04, $04, $05, $05 ; CPU:$E554 PRG:2554 04 04 04 04 + .byte $04, $04, $04, $04, $05, $05 ; CPU:$E4EF PRG:24EF 04 04 04 04 05 05 ; --------------------------------------------------------------------------- @@ -8563,11 +8563,11 @@ PointerHighTableE554: ; --------------------------------------------------------------------------- ScriptPointerLowContinuationE55A: - .byte $84, $99, $99, $A6 ; CPU:$E55A PRG:255A 84 99 99 A6 - .byte $BB, $D0, $E5, $F8 ; CPU:$E55E PRG:255E BB D0 E5 F8 - .byte $0B, $1E, $31, $3E ; CPU:$E562 PRG:2562 0B 1E 31 3E - .byte $49, $52, $67, $84 ; CPU:$E566 PRG:2566 49 52 67 84 - .byte $86, $89, $89, $8C ; CPU:$E56A PRG:256A 86 89 89 8C + .byte $84, $99, $99, $A6 ; CPU:$E4F5 PRG:24F5 84 99 99 A6 + .byte $BB, $D0, $E5, $F8 ; CPU:$E4F9 PRG:24F9 BB D0 E5 F8 + .byte $0B, $1E, $31, $3E ; CPU:$E4FD PRG:24FD 0B 1E 31 3E + .byte $49, $52, $67, $84 ; CPU:$E501 PRG:2501 49 52 67 84 + .byte $86, $89, $89, $8C ; CPU:$E505 PRG:2505 86 89 89 8C ; --------------------------------------------------------------------------- @@ -8578,12 +8578,12 @@ ScriptPointerLowContinuationE55A: ; --------------------------------------------------------------------------- ScriptPointerHighTableE56E: - .byte $97 ; CPU:$E56E PRG:256E 97 - .byte $E5, $E5, $E5, $E5 ; CPU:$E56F PRG:256F E5 E5 E5 E5 - .byte $E5, $E5, $E5, $E5 ; CPU:$E573 PRG:2573 E5 E5 E5 E5 - .byte $E6, $E6, $E6, $E6 ; CPU:$E577 PRG:2577 E6 E6 E6 E6 - .byte $E6, $E6, $E6, $E6 ; CPU:$E57B PRG:257B E6 E6 E6 E6 - .byte $E6, $E6, $E6, $E6 ; CPU:$E57F PRG:257F E6 E6 E6 E6 + .byte $97 ; CPU:$E509 PRG:2509 97 + .byte $E5, $E5, $E5, $E5 ; CPU:$E50A PRG:250A E5 E5 E5 E5 + .byte $E5, $E5, $E5, $E5 ; CPU:$E50E PRG:250E E5 E5 E5 E5 + .byte $E6, $E6, $E6, $E6 ; CPU:$E512 PRG:2512 E6 E6 E6 E6 + .byte $E6, $E6, $E6, $E6 ; CPU:$E516 PRG:2516 E6 E6 E6 E6 + .byte $E6, $E6, $E6, $E6 ; CPU:$E51A PRG:251A E6 E6 E6 E6 ; --------------------------------------------------------------------------- @@ -8592,7 +8592,7 @@ ScriptPointerHighTableE56E: ; Keep binary-backed for now. ; This byte must be magical ; --------------------------------------------------------------------------- - .byte $E6 ; CPU:$E583 PRG:2583 E6 + .byte $E6 ; CPU:$E51E PRG:251E E6 ; --------------------------------------------------------------------------- ; $E584-$E598 @@ -8602,17 +8602,17 @@ ScriptPointerHighTableE56E: ; --------------------------------------------------------------------------- ScriptE584: - .byte $04, $87 ; CPU:$E584 PRG:2584 04 87 - .byte $08, $88 ; CPU:$E586 PRG:2586 08 88 - .byte $08, $44 ; CPU:$E588 PRG:2588 08 44 - .byte $29, $06 ; CPU:$E58A PRG:258A 29 06 - .byte $29, $00 ; CPU:$E58C PRG:258C 29 00 - .byte $31, $85 ; CPU:$E58E PRG:258E 31 85 - .byte $35, $84 ; CPU:$E590 PRG:2590 35 84 - .byte $35, $45 ; CPU:$E592 PRG:2592 35 45 - .byte $51, $00 ; CPU:$E594 PRG:2594 51 00 - .byte $52, $86 ; CPU:$E596 PRG:2596 52 86 - .byte $FF ; CPU:$E598 PRG:2598 FF + .byte $04, $87 ; CPU:$E51F PRG:251F 04 87 + .byte $08, $88 ; CPU:$E521 PRG:2521 08 88 + .byte $08, $44 ; CPU:$E523 PRG:2523 08 44 + .byte $29, $06 ; CPU:$E525 PRG:2525 29 06 + .byte $29, $00 ; CPU:$E527 PRG:2527 29 00 + .byte $31, $85 ; CPU:$E529 PRG:2529 31 85 + .byte $35, $84 ; CPU:$E52B PRG:252B 35 84 + .byte $35, $45 ; CPU:$E52D PRG:252D 35 45 + .byte $51, $00 ; CPU:$E52F PRG:252F 51 00 + .byte $52, $86 ; CPU:$E531 PRG:2531 52 86 + .byte $FF ; CPU:$E533 PRG:2533 FF ; --------------------------------------------------------------------------- @@ -8624,13 +8624,13 @@ ScriptE584: ; --------------------------------------------------------------------------- ScriptE599: - .byte $04, $07 ; CPU:$E599 PRG:2599 04 07 - .byte $04, $88 ; CPU:$E59B PRG:259B 04 88 - .byte $0C, $86 ; CPU:$E59D PRG:259D 0C 86 - .byte $10, $83 ; CPU:$E59F PRG:259F 10 83 - .byte $14, $85 ; CPU:$E5A1 PRG:25A1 14 85 - .byte $16, $86 ; CPU:$E5A3 PRG:25A3 16 86 - .byte $FF ; CPU:$E5A5 PRG:25A5 FF + .byte $04, $07 ; CPU:$E534 PRG:2534 04 07 + .byte $04, $88 ; CPU:$E536 PRG:2536 04 88 + .byte $0C, $86 ; CPU:$E538 PRG:2538 0C 86 + .byte $10, $83 ; CPU:$E53A PRG:253A 10 83 + .byte $14, $85 ; CPU:$E53C PRG:253C 14 85 + .byte $16, $86 ; CPU:$E53E PRG:253E 16 86 + .byte $FF ; CPU:$E540 PRG:2540 FF ; --------------------------------------------------------------------------- @@ -8641,17 +8641,17 @@ ScriptE599: ; --------------------------------------------------------------------------- ScriptE5A6: - .byte $04, $88 ; CPU:$E5A6 PRG:25A6 04 88 - .byte $0A, $89 ; CPU:$E5A8 PRG:25A8 0A 89 - .byte $0A, $42 ; CPU:$E5AA PRG:25AA 0A 42 - .byte $20, $06 ; CPU:$E5AC PRG:25AC 20 06 - .byte $22, $00 ; CPU:$E5AE PRG:25AE 22 00 - .byte $30, $08 ; CPU:$E5B0 PRG:25B0 30 08 - .byte $50, $84 ; CPU:$E5B2 PRG:25B2 50 84 - .byte $52, $83 ; CPU:$E5B4 PRG:25B4 52 83 - .byte $54, $43 ; CPU:$E5B6 PRG:25B6 54 43 - .byte $6C, $00 ; CPU:$E5B8 PRG:25B8 6C 00 - .byte $FF ; CPU:$E5BA PRG:25BA FF + .byte $04, $88 ; CPU:$E541 PRG:2541 04 88 + .byte $0A, $89 ; CPU:$E543 PRG:2543 0A 89 + .byte $0A, $42 ; CPU:$E545 PRG:2545 0A 42 + .byte $20, $06 ; CPU:$E547 PRG:2547 20 06 + .byte $22, $00 ; CPU:$E549 PRG:2549 22 00 + .byte $30, $08 ; CPU:$E54B PRG:254B 30 08 + .byte $50, $84 ; CPU:$E54D PRG:254D 50 84 + .byte $52, $83 ; CPU:$E54F PRG:254F 52 83 + .byte $54, $43 ; CPU:$E551 PRG:2551 54 43 + .byte $6C, $00 ; CPU:$E553 PRG:2553 6C 00 + .byte $FF ; CPU:$E555 PRG:2555 FF ; --------------------------------------------------------------------------- @@ -8662,17 +8662,17 @@ ScriptE5A6: ; --------------------------------------------------------------------------- ScriptE5BB: - .byte $04, $88 ; CPU:$E5BB PRG:25BB 04 88 - .byte $0A, $89 ; CPU:$E5BD PRG:25BD 0A 89 - .byte $0A, $42 ; CPU:$E5BF PRG:25BF 0A 42 - .byte $23, $06 ; CPU:$E5C1 PRG:25C1 23 06 - .byte $2A, $00 ; CPU:$E5C3 PRG:25C3 2A 00 - .byte $2F, $84 ; CPU:$E5C5 PRG:25C5 2F 84 - .byte $33, $83 ; CPU:$E5C7 PRG:25C7 33 83 - .byte $34, $43 ; CPU:$E5C9 PRG:25C9 34 43 - .byte $53, $00 ; CPU:$E5CB PRG:25CB 53 00 - .byte $55, $86 ; CPU:$E5CD PRG:25CD 55 86 - .byte $FF ; CPU:$E5CF PRG:25CF FF + .byte $04, $88 ; CPU:$E556 PRG:2556 04 88 + .byte $0A, $89 ; CPU:$E558 PRG:2558 0A 89 + .byte $0A, $42 ; CPU:$E55A PRG:255A 0A 42 + .byte $23, $06 ; CPU:$E55C PRG:255C 23 06 + .byte $2A, $00 ; CPU:$E55E PRG:255E 2A 00 + .byte $2F, $84 ; CPU:$E560 PRG:2560 2F 84 + .byte $33, $83 ; CPU:$E562 PRG:2562 33 83 + .byte $34, $43 ; CPU:$E564 PRG:2564 34 43 + .byte $53, $00 ; CPU:$E566 PRG:2566 53 00 + .byte $55, $86 ; CPU:$E568 PRG:2568 55 86 + .byte $FF ; CPU:$E56A PRG:256A FF ; --------------------------------------------------------------------------- @@ -8683,17 +8683,17 @@ ScriptE5BB: ; --------------------------------------------------------------------------- ScriptE5D0: - .byte $04, $88 ; CPU:$E5D0 PRG:25D0 04 88 - .byte $0A, $89 ; CPU:$E5D2 PRG:25D2 0A 89 - .byte $0A, $42 ; CPU:$E5D4 PRG:25D4 0A 42 - .byte $17, $06 ; CPU:$E5D6 PRG:25D6 17 06 - .byte $1A, $00 ; CPU:$E5D8 PRG:25D8 1A 00 - .byte $1F, $84 ; CPU:$E5DA PRG:25DA 1F 84 - .byte $23, $83 ; CPU:$E5DC PRG:25DC 23 83 - .byte $23, $43 ; CPU:$E5DE PRG:25DE 23 43 - .byte $35, $00 ; CPU:$E5E0 PRG:25E0 35 00 - .byte $37, $86 ; CPU:$E5E2 PRG:25E2 37 86 - .byte $FF ; CPU:$E5E4 PRG:25E4 FF + .byte $04, $88 ; CPU:$E56B PRG:256B 04 88 + .byte $0A, $89 ; CPU:$E56D PRG:256D 0A 89 + .byte $0A, $42 ; CPU:$E56F PRG:256F 0A 42 + .byte $17, $06 ; CPU:$E571 PRG:2571 17 06 + .byte $1A, $00 ; CPU:$E573 PRG:2573 1A 00 + .byte $1F, $84 ; CPU:$E575 PRG:2575 1F 84 + .byte $23, $83 ; CPU:$E577 PRG:2577 23 83 + .byte $23, $43 ; CPU:$E579 PRG:2579 23 43 + .byte $35, $00 ; CPU:$E57B PRG:257B 35 00 + .byte $37, $86 ; CPU:$E57D PRG:257D 37 86 + .byte $FF ; CPU:$E57F PRG:257F FF ; --------------------------------------------------------------------------- @@ -8704,16 +8704,16 @@ ScriptE5D0: ; --------------------------------------------------------------------------- ScriptE5E5: - .byte $04, $88 ; CPU:$E5E5 PRG:25E5 04 88 - .byte $0A, $89 ; CPU:$E5E7 PRG:25E7 0A 89 - .byte $0A, $42 ; CPU:$E5E9 PRG:25E9 0A 42 - .byte $12, $06 ; CPU:$E5EB PRG:25EB 12 06 - .byte $12, $00 ; CPU:$E5ED PRG:25ED 12 00 - .byte $1A, $83 ; CPU:$E5EF PRG:25EF 1A 83 - .byte $1B, $43 ; CPU:$E5F1 PRG:25F1 1B 43 - .byte $24, $00 ; CPU:$E5F3 PRG:25F3 24 00 - .byte $26, $86 ; CPU:$E5F5 PRG:25F5 26 86 - .byte $FF ; CPU:$E5F7 PRG:25F7 FF + .byte $04, $88 ; CPU:$E580 PRG:2580 04 88 + .byte $0A, $89 ; CPU:$E582 PRG:2582 0A 89 + .byte $0A, $42 ; CPU:$E584 PRG:2584 0A 42 + .byte $12, $06 ; CPU:$E586 PRG:2586 12 06 + .byte $12, $00 ; CPU:$E588 PRG:2588 12 00 + .byte $1A, $83 ; CPU:$E58A PRG:258A 1A 83 + .byte $1B, $43 ; CPU:$E58C PRG:258C 1B 43 + .byte $24, $00 ; CPU:$E58E PRG:258E 24 00 + .byte $26, $86 ; CPU:$E590 PRG:2590 26 86 + .byte $FF ; CPU:$E592 PRG:2592 FF ; --------------------------------------------------------------------------- @@ -8724,16 +8724,16 @@ ScriptE5E5: ; --------------------------------------------------------------------------- ScriptE5F8: - .byte $04, $88 ; CPU:$E5F8 PRG:25F8 04 88 - .byte $0A, $89 ; CPU:$E5FA PRG:25FA 0A 89 - .byte $0A, $42 ; CPU:$E5FC PRG:25FC 0A 42 - .byte $22, $06 ; CPU:$E5FE PRG:25FE 22 06 - .byte $22, $00 ; CPU:$E600 PRG:2600 22 00 - .byte $2A, $82 ; CPU:$E602 PRG:2602 2A 82 - .byte $2B, $4A ; CPU:$E604 PRG:2604 2B 4A - .byte $38, $00 ; CPU:$E606 PRG:2606 38 00 - .byte $3A, $86 ; CPU:$E608 PRG:2608 3A 86 - .byte $FF ; CPU:$E60A PRG:260A FF + .byte $04, $88 ; CPU:$E593 PRG:2593 04 88 + .byte $0A, $89 ; CPU:$E595 PRG:2595 0A 89 + .byte $0A, $42 ; CPU:$E597 PRG:2597 0A 42 + .byte $22, $06 ; CPU:$E599 PRG:2599 22 06 + .byte $22, $00 ; CPU:$E59B PRG:259B 22 00 + .byte $2A, $82 ; CPU:$E59D PRG:259D 2A 82 + .byte $2B, $4A ; CPU:$E59F PRG:259F 2B 4A + .byte $38, $00 ; CPU:$E5A1 PRG:25A1 38 00 + .byte $3A, $86 ; CPU:$E5A3 PRG:25A3 3A 86 + .byte $FF ; CPU:$E5A5 PRG:25A5 FF ; --------------------------------------------------------------------------- @@ -8744,16 +8744,16 @@ ScriptE5F8: ; --------------------------------------------------------------------------- ScriptE60B: - .byte $04, $88 ; CPU:$E60B PRG:260B 04 88 - .byte $0A, $8B ; CPU:$E60D PRG:260D 0A 8B - .byte $0B, $49 ; CPU:$E60F PRG:260F 0B 49 - .byte $17, $06 ; CPU:$E611 PRG:2611 17 06 - .byte $17, $00 ; CPU:$E613 PRG:2613 17 00 - .byte $25, $83 ; CPU:$E615 PRG:2615 25 83 - .byte $26, $43 ; CPU:$E617 PRG:2617 26 43 - .byte $3B, $00 ; CPU:$E619 PRG:2619 3B 00 - .byte $3D, $86 ; CPU:$E61B PRG:261B 3D 86 - .byte $FF ; CPU:$E61D PRG:261D FF + .byte $04, $88 ; CPU:$E5A6 PRG:25A6 04 88 + .byte $0A, $8B ; CPU:$E5A8 PRG:25A8 0A 8B + .byte $0B, $49 ; CPU:$E5AA PRG:25AA 0B 49 + .byte $17, $06 ; CPU:$E5AC PRG:25AC 17 06 + .byte $17, $00 ; CPU:$E5AE PRG:25AE 17 00 + .byte $25, $83 ; CPU:$E5B0 PRG:25B0 25 83 + .byte $26, $43 ; CPU:$E5B2 PRG:25B2 26 43 + .byte $3B, $00 ; CPU:$E5B4 PRG:25B4 3B 00 + .byte $3D, $86 ; CPU:$E5B6 PRG:25B6 3D 86 + .byte $FF ; CPU:$E5B8 PRG:25B8 FF ; --------------------------------------------------------------------------- @@ -8764,16 +8764,16 @@ ScriptE60B: ; --------------------------------------------------------------------------- ScriptE61E: - .byte $04, $8B ; CPU:$E61E PRG:261E 04 8B - .byte $08, $49 ; CPU:$E620 PRG:2620 08 49 - .byte $18, $06 ; CPU:$E622 PRG:2622 18 06 - .byte $18, $00 ; CPU:$E624 PRG:2624 18 00 - .byte $1F, $84 ; CPU:$E626 PRG:2626 1F 84 - .byte $20, $82 ; CPU:$E628 PRG:2628 20 82 - .byte $25, $4A ; CPU:$E62A PRG:262A 25 4A - .byte $35, $00 ; CPU:$E62C PRG:262C 35 00 - .byte $37, $86 ; CPU:$E62E PRG:262E 37 86 - .byte $FF ; CPU:$E630 PRG:2630 FF + .byte $04, $8B ; CPU:$E5B9 PRG:25B9 04 8B + .byte $08, $49 ; CPU:$E5BB PRG:25BB 08 49 + .byte $18, $06 ; CPU:$E5BD PRG:25BD 18 06 + .byte $18, $00 ; CPU:$E5BF PRG:25BF 18 00 + .byte $1F, $84 ; CPU:$E5C1 PRG:25C1 1F 84 + .byte $20, $82 ; CPU:$E5C3 PRG:25C3 20 82 + .byte $25, $4A ; CPU:$E5C5 PRG:25C5 25 4A + .byte $35, $00 ; CPU:$E5C7 PRG:25C7 35 00 + .byte $37, $86 ; CPU:$E5C9 PRG:25C9 37 86 + .byte $FF ; CPU:$E5CB PRG:25CB FF ; --------------------------------------------------------------------------- @@ -8784,13 +8784,13 @@ ScriptE61E: ; --------------------------------------------------------------------------- ScriptE631: - .byte $02, $01 ; CPU:$E631 PRG:2631 02 01 - .byte $04, $88 ; CPU:$E633 PRG:2633 04 88 - .byte $0A, $89 ; CPU:$E635 PRG:2635 0A 89 - .byte $0A, $42 ; CPU:$E637 PRG:2637 0A 42 - .byte $1A, $06 ; CPU:$E639 PRG:2639 1A 06 - .byte $1A, $00 ; CPU:$E63B PRG:263B 1A 00 - .byte $FF ; CPU:$E63D PRG:263D FF + .byte $02, $01 ; CPU:$E5CC PRG:25CC 02 01 + .byte $04, $88 ; CPU:$E5CE PRG:25CE 04 88 + .byte $0A, $89 ; CPU:$E5D0 PRG:25D0 0A 89 + .byte $0A, $42 ; CPU:$E5D2 PRG:25D2 0A 42 + .byte $1A, $06 ; CPU:$E5D4 PRG:25D4 1A 06 + .byte $1A, $00 ; CPU:$E5D6 PRG:25D6 1A 00 + .byte $FF ; CPU:$E5D8 PRG:25D8 FF ; --------------------------------------------------------------------------- @@ -8801,12 +8801,12 @@ ScriptE631: ; --------------------------------------------------------------------------- ScriptE63E: - .byte $04, $8B ; CPU:$E63E PRG:263E 04 8B - .byte $08, $49 ; CPU:$E640 PRG:2640 08 49 - .byte $18, $06 ; CPU:$E642 PRG:2642 18 06 - .byte $1A, $00 ; CPU:$E644 PRG:2644 1A 00 - .byte $1F, $0B ; CPU:$E646 PRG:2646 1F 0B - .byte $FF ; CPU:$E648 PRG:2648 FF + .byte $04, $8B ; CPU:$E5D9 PRG:25D9 04 8B + .byte $08, $49 ; CPU:$E5DB PRG:25DB 08 49 + .byte $18, $06 ; CPU:$E5DD PRG:25DD 18 06 + .byte $1A, $00 ; CPU:$E5DF PRG:25DF 1A 00 + .byte $1F, $0B ; CPU:$E5E1 PRG:25E1 1F 0B + .byte $FF ; CPU:$E5E3 PRG:25E3 FF ; --------------------------------------------------------------------------- @@ -8817,11 +8817,11 @@ ScriptE63E: ; --------------------------------------------------------------------------- ScriptE649: - .byte $0D, $0C ; CPU:$E649 PRG:2649 0D 0C - .byte $17, $0C ; CPU:$E64B PRG:264B 17 0C - .byte $28, $0C ; CPU:$E64D PRG:264D 28 0C - .byte $2B, $0C ; CPU:$E64F PRG:264F 2B 0C - .byte $FF ; CPU:$E651 PRG:2651 FF + .byte $0D, $0C ; CPU:$E5E4 PRG:25E4 0D 0C + .byte $17, $0C ; CPU:$E5E6 PRG:25E6 17 0C + .byte $28, $0C ; CPU:$E5E8 PRG:25E8 28 0C + .byte $2B, $0C ; CPU:$E5EA PRG:25EA 2B 0C + .byte $FF ; CPU:$E5EC PRG:25EC FF ; --------------------------------------------------------------------------- @@ -8832,17 +8832,17 @@ ScriptE649: ; --------------------------------------------------------------------------- ScriptE652: - .byte $04, $8B ; CPU:$E652 PRG:2652 04 8B - .byte $08, $49 ; CPU:$E654 PRG:2654 08 49 - .byte $22, $06 ; CPU:$E656 PRG:2656 22 06 - .byte $22, $00 ; CPU:$E658 PRG:2658 22 00 - .byte $22, $14 ; CPU:$E65A PRG:265A 22 14 - .byte $30, $0F ; CPU:$E65C PRG:265C 30 0F - .byte $31, $83 ; CPU:$E65E PRG:265E 31 83 - .byte $32, $82 ; CPU:$E660 PRG:2660 32 82 - .byte $33, $4A ; CPU:$E662 PRG:2662 33 4A - .byte $4B, $00 ; CPU:$E664 PRG:2664 4B 00 - .byte $FF ; CPU:$E666 PRG:2666 FF + .byte $04, $8B ; CPU:$E5ED PRG:25ED 04 8B + .byte $08, $49 ; CPU:$E5EF PRG:25EF 08 49 + .byte $22, $06 ; CPU:$E5F1 PRG:25F1 22 06 + .byte $22, $00 ; CPU:$E5F3 PRG:25F3 22 00 + .byte $22, $14 ; CPU:$E5F5 PRG:25F5 22 14 + .byte $30, $0F ; CPU:$E5F7 PRG:25F7 30 0F + .byte $31, $83 ; CPU:$E5F9 PRG:25F9 31 83 + .byte $32, $82 ; CPU:$E5FB PRG:25FB 32 82 + .byte $33, $4A ; CPU:$E5FD PRG:25FD 33 4A + .byte $4B, $00 ; CPU:$E5FF PRG:25FF 4B 00 + .byte $FF ; CPU:$E601 PRG:2601 FF ; --------------------------------------------------------------------------- @@ -8853,21 +8853,21 @@ ScriptE652: ; --------------------------------------------------------------------------- ScriptE667: - .byte $00, $0B ; CPU:$E667 PRG:2667 00 0B - .byte $18, $06 ; CPU:$E669 PRG:2669 18 06 - .byte $18, $84 ; CPU:$E66B PRG:266B 18 84 - .byte $1A, $83 ; CPU:$E66D PRG:266D 1A 83 - .byte $1A, $43 ; CPU:$E66F PRG:266F 1A 43 - .byte $3B, $00 ; CPU:$E671 PRG:2671 3B 00 - .byte $42, $10 ; CPU:$E673 PRG:2673 42 10 - .byte $43, $85 ; CPU:$E675 PRG:2675 43 85 - .byte $48, $84 ; CPU:$E677 PRG:2677 48 84 - .byte $4A, $83 ; CPU:$E679 PRG:2679 4A 83 - .byte $4A, $43 ; CPU:$E67B PRG:267B 4A 43 - .byte $5A, $00 ; CPU:$E67D PRG:267D 5A 00 - .byte $5A, $0E ; CPU:$E67F PRG:267F 5A 0E - .byte $5C, $86 ; CPU:$E681 PRG:2681 5C 86 - .byte $FF ; CPU:$E683 PRG:2683 FF + .byte $00, $0B ; CPU:$E602 PRG:2602 00 0B + .byte $18, $06 ; CPU:$E604 PRG:2604 18 06 + .byte $18, $84 ; CPU:$E606 PRG:2606 18 84 + .byte $1A, $83 ; CPU:$E608 PRG:2608 1A 83 + .byte $1A, $43 ; CPU:$E60A PRG:260A 1A 43 + .byte $3B, $00 ; CPU:$E60C PRG:260C 3B 00 + .byte $42, $10 ; CPU:$E60E PRG:260E 42 10 + .byte $43, $85 ; CPU:$E610 PRG:2610 43 85 + .byte $48, $84 ; CPU:$E612 PRG:2612 48 84 + .byte $4A, $83 ; CPU:$E614 PRG:2614 4A 83 + .byte $4A, $43 ; CPU:$E616 PRG:2616 4A 43 + .byte $5A, $00 ; CPU:$E618 PRG:2618 5A 00 + .byte $5A, $0E ; CPU:$E61A PRG:261A 5A 0E + .byte $5C, $86 ; CPU:$E61C PRG:261C 5C 86 + .byte $FF ; CPU:$E61E PRG:261E FF ; --------------------------------------------------------------------------- @@ -8879,11 +8879,11 @@ ScriptE667: ; --------------------------------------------------------------------------- ScriptE684: - .byte $0E, $0D ; CPU:$E684 PRG:2684 0E 0D + .byte $0E, $0D ; CPU:$E61F PRG:261F 0E 0D ScriptE686: - .byte $0F, $0E ; CPU:$E686 PRG:2686 0F 0E - .byte $FF ; CPU:$E688 PRG:2688 FF + .byte $0F, $0E ; CPU:$E621 PRG:2621 0F 0E + .byte $FF ; CPU:$E623 PRG:2623 FF ; --------------------------------------------------------------------------- @@ -8892,8 +8892,8 @@ ScriptE686: ; --------------------------------------------------------------------------- ScriptE689: - .byte $00, $12 ; CPU:$E689 PRG:2689 00 12 - .byte $FF ; CPU:$E68B PRG:268B FF + .byte $00, $12 ; CPU:$E624 PRG:2624 00 12 + .byte $FF ; CPU:$E626 PRG:2626 FF ; --------------------------------------------------------------------------- @@ -8902,12 +8902,12 @@ ScriptE689: ; --------------------------------------------------------------------------- ScriptE68C: - .byte $04, $88 ; CPU:$E68C PRG:268C 04 88 - .byte $0A, $89 ; CPU:$E68E PRG:268E 0A 89 - .byte $0A, $42 ; CPU:$E690 PRG:2690 0A 42 - .byte $1A, $13 ; CPU:$E692 PRG:2692 1A 13 - .byte $1A, $00 ; CPU:$E694 PRG:2694 1A 00 - .byte $FF ; CPU:$E696 PRG:2696 FF + .byte $04, $88 ; CPU:$E627 PRG:2627 04 88 + .byte $0A, $89 ; CPU:$E629 PRG:2629 0A 89 + .byte $0A, $42 ; CPU:$E62B PRG:262B 0A 42 + .byte $1A, $13 ; CPU:$E62D PRG:262D 1A 13 + .byte $1A, $00 ; CPU:$E62F PRG:262F 1A 00 + .byte $FF ; CPU:$E631 PRG:2631 FF ; --------------------------------------------------------------------------- @@ -8919,8 +8919,8 @@ ScriptE68C: ; --------------------------------------------------------------------------- DataE697: - .byte $1E, $86 ; CPU:$E697 PRG:2697 1E 86 - .byte $FF ; CPU:$E699 PRG:2699 FF + .byte $1E, $86 ; CPU:$E632 PRG:2632 1E 86 + .byte $FF ; CPU:$E634 PRG:2634 FF ; --------------------------------------------------------------------------- @@ -8929,8 +8929,8 @@ DataE697: ; --------------------------------------------------------------------------- RiderSpriteTileTableE69A: - .byte $CB, $CD, $CC, $CE ; CPU:$E69A PRG:269A CB CD CC CE - .byte $CB, $CB, $CB ; CPU:$E69E PRG:269E CB CB CB + .byte $CB, $CD, $CC, $CE ; CPU:$E635 PRG:2635 CB CD CC CE + .byte $CB, $CB, $CB ; CPU:$E639 PRG:2639 CB CB CB ; --------------------------------------------------------------------------- @@ -8955,13 +8955,13 @@ RiderSpriteTileTableE69A: PpuRowDescriptorsE6A1: PpuRowDescriptor0E6A1: - .byte $22, $64, $62, $C0 ; CPU:$E6A1 PRG:26A1 22 64 62 C0 + .byte $22, $64, $62, $C0 ; CPU:$E63C PRG:263C 22 64 62 C0 PpuRowDescriptor1E6A5: - .byte $22, $74, $63, $E0 ; CPU:$E6A5 PRG:26A5 22 74 63 E0 + .byte $22, $74, $63, $E0 ; CPU:$E640 PRG:2640 22 74 63 E0 PpuRowDescriptor2E6A9: - .byte $21, $83, $FC, $C0 ; CPU:$E6A9 PRG:26A9 21 83 FC C0 + .byte $21, $83, $FC, $C0 ; CPU:$E644 PRG:2644 21 83 FC C0 ; --------------------------------------------------------------------------- @@ -8969,9 +8969,9 @@ PpuRowDescriptor2E6A9: ; --------------------------------------------------------------------------- DataE6AD: - .byte $03, $01, $02, $02 ; CPU:$E6AD PRG:26AD 03 01 02 02 - .byte $00, $05, $05, $06 ; CPU:$E6B1 PRG:26B1 00 05 05 06 - .byte $04, $04 ; CPU:$E6B5 PRG:26B5 04 04 + .byte $03, $01, $02, $02 ; CPU:$E648 PRG:2648 03 01 02 02 + .byte $00, $05, $05, $06 ; CPU:$E64C PRG:264C 00 05 05 06 + .byte $04, $04 ; CPU:$E650 PRG:2650 04 04 ; --------------------------------------------------------------------------- ; $E6B7-$E6E0 @@ -8979,27 +8979,27 @@ DataE6AD: ; --------------------------------------------------------------------------- CommandHandlerVectorsE6B7: - .word ClearSlotStateE963 ; CPU:$E6B7 PRG:26B7 63 E9 - .word SetSlotA4OneE8E3 ; CPU:$E6B9 PRG:26B9 E3 E8 - .word InitializeSlotMode6E85D ; CPU:$E6BB PRG:26BB 5D E8 - .word AdjustSlotBCE86A ; CPU:$E6BD PRG:26BD 6A E8 - .word InitializeSlotFieldsE845 ; CPU:$E6BF PRG:26BF 45 E8 - .word InitializeSlotMode2E854 ; CPU:$E6C1 PRG:26C1 54 E8 - .word UpdateSlot0388E934 ; CPU:$E6C3 PRG:26C3 34 E9 - .word UpdateSlotFlagE818 ; CPU:$E6C5 PRG:26C5 18 E8 - .word UpdateGlobalStateEA8F ; CPU:$E6C7 PRG:26C7 8F EA - .word InitializeSlotMode4E879 ; CPU:$E6C9 PRG:26C9 79 E8 - .word UpdateRiderMotionState ; CPU:$E6CB PRG:26CB 9D E8 - .word InitializeSlotModeE8EE ; CPU:$E6CD PRG:26CD EE E8 - .word UpdateSlotBoundaryE8FF ; CPU:$E6CF PRG:26CF FF E8 - .word Slot0388CheckA4E956 ; CPU:$E6D1 PRG:26D1 56 E9 - .word ClearRiderMotionState ; CPU:$E6D3 PRG:26D3 BF E8 - .word InitializeRiderMotionState ; CPU:$E6D5 PRG:26D5 C6 E8 - .word SetSlotBCE4To10E8FA ; CPU:$E6D7 PRG:26D7 FA E8 - .word CommandHandlerVectorsE6B7 ; CPU:$E6D9 PRG:26D9 B7 E6 - .word InitializeGlobalB6E8D3 ; CPU:$E6DB PRG:26DB D3 E8 - .word UpdateSlotStateIfReadyE8E7 ; CPU:$E6DD PRG:26DD E7 E8 - .word $E8F5 ; CPU:$E6DF PRG:26DF F5 E8 + .word ClearSlotStateE963 ; CPU:$E652 PRG:2652 ?? + .word SetSlotA4OneE8E3 ; CPU:$E654 PRG:2654 ?? + .word InitializeSlotMode6E85D ; CPU:$E656 PRG:2656 22 06 + .word AdjustSlotBCE86A ; CPU:$E658 PRG:2658 ?? + .word InitializeSlotFieldsE845 ; CPU:$E65A PRG:265A ?? + .word InitializeSlotMode2E854 ; CPU:$E65C PRG:265C ?? + .word UpdateSlot0388E934 ; CPU:$E65E PRG:265E ?? + .word UpdateSlotFlagE818 ; CPU:$E660 PRG:2660 ?? + .word UpdateGlobalStateEA8F ; CPU:$E662 PRG:2662 ?? + .word InitializeSlotMode4E879 ; CPU:$E664 PRG:2664 ?? + .word UpdateRiderMotionState ; CPU:$E666 PRG:2666 FF 00 + .word InitializeSlotModeE8EE ; CPU:$E668 PRG:2668 ?? + .word UpdateSlotBoundaryE8FF ; CPU:$E66A PRG:266A ?? + .word Slot0388CheckA4E956 ; CPU:$E66C PRG:266C ?? + .word ClearRiderMotionState ; CPU:$E66E PRG:266E ?? + .word InitializeRiderMotionState ; CPU:$E670 PRG:2670 ?? + .word SetSlotBCE4To10E8FA ; CPU:$E672 PRG:2672 ?? + .word CommandHandlerVectorsE6B7 ; CPU:$E674 PRG:2674 ?? + .word InitializeGlobalB6E8D3 ; CPU:$E676 PRG:2676 85 48 + .word UpdateSlotStateIfReadyE8E7 ; CPU:$E678 PRG:2678 ?? + .word $E8F5 ; CPU:$E67A PRG:267A F5 ; --------------------------------------------------------------------------- @@ -9008,11 +9008,11 @@ CommandHandlerVectorsE6B7: ; --------------------------------------------------------------------------- DataTableE6E1: - .byte $08, $07, $05, $01 ; CPU:$E6E1 PRG:26E1 08 07 05 01 - .byte $0B, $06, $0A, $0E ; CPU:$E6E5 PRG:26E5 0B 06 0A 0E - .byte $03, $04, $0C, $0D ; CPU:$E6E9 PRG:26E9 03 04 0C 0D - .byte $0F, $10, $12, $13 ; CPU:$E6ED PRG:26ED 0F 10 12 13 - .byte $11, $15, $14, $00 ; CPU:$E6F1 PRG:26F1 11 15 14 00 + .byte $08, $07, $05, $01 ; CPU:$E67C PRG:267C 08 07 05 01 + .byte $0B, $06, $0A, $0E ; CPU:$E680 PRG:2680 0B 06 0A 0E + .byte $03, $04, $0C, $0D ; CPU:$E684 PRG:2684 03 04 0C 0D + .byte $0F, $10, $12, $13 ; CPU:$E688 PRG:2688 0F 10 12 13 + .byte $11, $15, $14, $00 ; CPU:$E68C PRG:268C 11 15 14 00 ; --------------------------------------------------------------------------- @@ -9021,12 +9021,12 @@ DataTableE6E1: ; --------------------------------------------------------------------------- DataTableE6F5: - .byte $09, $18, $20, $28 ; CPU:$E6F5 PRG:26F5 09 18 20 28 - .byte $30, $38, $40, $48 ; CPU:$E6F9 PRG:26F9 30 38 40 48 - .byte $50, $58, $60, $68 ; CPU:$E6FD PRG:26FD 50 58 60 68 - .byte $70, $78, $80, $88 ; CPU:$E701 PRG:2701 70 78 80 88 - .byte $90, $98, $A0, $A8 ; CPU:$E705 PRG:2705 90 98 A0 A8 - .byte $B8, $CC ; CPU:$E709 PRG:2709 B8 CC + .byte $09, $18, $20, $28 ; CPU:$E690 PRG:2690 09 18 20 28 + .byte $30, $38, $40, $48 ; CPU:$E694 PRG:2694 30 38 40 48 + .byte $50, $58, $60, $68 ; CPU:$E698 PRG:2698 50 58 60 68 + .byte $70, $78, $80, $88 ; CPU:$E69C PRG:269C 70 78 80 88 + .byte $90, $98, $A0, $A8 ; CPU:$E6A0 PRG:26A0 90 98 A0 A8 + .byte $B8, $CC ; CPU:$E6A4 PRG:26A4 B8 CC ; --------------------------------------------------------------------------- @@ -9038,40 +9038,40 @@ DataTableE6F5: ; --------------------------------------------------------------------------- UpdateRiderCourseStateE70B: - ldx #$03 ; E70B: A2 03 + ldx #$03 ; E70B: A2 03 ; CPU:$E6A6 PRG:26A6 ?? @next_rider: - lda $60,x ; E70D: B5 60 - beq @clear_state ; E70F: F0 1A + lda $60,x ; E70D: B5 60 ; CPU:$E6A8 PRG:26A8 ?? + beq @clear_state ; E70F: F0 1A ; CPU:$E6AA PRG:26AA ?? - lda $64,x ; E711: B5 64 - sec ; E713: 38 - sbc $60,x ; E714: F5 60 - beq @adjust ; E716: F0 06 - bmi @adjust ; E718: 30 04 + lda $64,x ; E711: B5 64 ; CPU:$E6AC PRG:26AC ?? + sec ; E713: 38 ; CPU:$E6AE PRG:26AE ?? + sbc $60,x ; E714: F5 60 ; CPU:$E6B0 PRG:26B0 ?? + beq @adjust ; E716: F0 06 ; CPU:$E6B2 PRG:26B2 ?? + bmi @adjust ; E718: 30 04 ; CPU:$E6B4 PRG:26B4 ?? - sta $64,x ; E71A: 95 64 - bne @clear_state ; E71C: D0 0D + sta $64,x ; E71A: 95 64 ; CPU:$E6B6 PRG:26B6 ?? + bne @clear_state ; E71C: D0 0D ; CPU:$E6B8 PRG:26B8 ?? @adjust: - clc ; E71E: 18 - adc #$08 ; E71F: 69 08 - sta $64,x ; E721: 95 64 + clc ; E71E: 18 ; CPU:$E6BA PRG:26BA ?? + adc #$08 ; E71F: 69 08 ; CPU:$E6BC PRG:26BC ?? + sta $64,x ; E721: 95 64 ; CPU:$E6BE PRG:26BE ?? - inc $E0,x ; E723: F6 E0 + inc $E0,x ; E723: F6 E0 ; CPU:$E6C0 PRG:26C0 ?? - lda $E0,x ; E725: B5 E0 - and #$3F ; E727: 29 3F - sta $E0,x ; E729: 95 E0 + lda $E0,x ; E725: B5 E0 ; CPU:$E6C2 PRG:26C2 ?? + and #$3F ; E727: 29 3F ; CPU:$E6C4 PRG:26C4 ?? + sta $E0,x ; E729: 95 E0 ; CPU:$E6C6 PRG:26C6 ?? @clear_state: - lda #$00 ; E72B: A9 00 - sta $D8,x ; E72D: 95 D8 + lda #$00 ; E72B: A9 00 ; CPU:$E6C8 PRG:26C8 ?? + sta $D8,x ; E72D: 95 D8 ; CPU:$E6CA PRG:26CA ?? - dex ; E72F: CA - bpl @next_rider ; E730: 10 DB + dex ; E72F: CA ; CPU:$E6CC PRG:26CC ?? + bpl @next_rider ; E730: 10 DB ; CPU:$E6CE PRG:26CE ?? - rts ; E732: 60 + rts ; E732: 60 ; CPU:$E6D0 PRG:26D0 ?? @@ -9084,12 +9084,12 @@ UpdateRiderCourseStateE70B: ; --------------------------------------------------------------------------- UpdateAllRiderScriptStateE733: - ldx #$03 ; CPU:$E733 PRG:2733 A2 03 + ldx #$03 ; CPU:$E6D2 PRG:26D2 ?? @next_rider: - jsr UpdateSingleRiderScriptStateE73B ; CPU:$E735 PRG:2735 20 3B E7 - dex ; CPU:$E738 PRG:2738 CA - bne @next_rider ; CPU:$E739 PRG:2739 D0 FA + jsr UpdateSingleRiderScriptStateE73B ; CPU:$E6D4 PRG:26D4 ?? + dex ; CPU:$E6D6 PRG:26D6 ?? + bne @next_rider ; CPU:$E6D8 PRG:26D8 ?? ; --------------------------------------------------------------------------- @@ -9098,40 +9098,40 @@ UpdateAllRiderScriptStateE733: ; --------------------------------------------------------------------------- UpdateSingleRiderScriptStateE73B: - lda $60,x ; CPU:$E73B PRG:273B B5 60 - clc ; CPU:$E73D PRG:273D 18 - adc $C8,x ; CPU:$E73E PRG:273E 75 C8 - sta $C8,x ; CPU:$E740 PRG:2740 95 C8 + lda $60,x ; CPU:$E6DA PRG:26DA ?? + clc ; CPU:$E6DC PRG:26DC ?? + adc $C8,x ; CPU:$E6DE PRG:26DE ?? + sta $C8,x ; CPU:$E6E0 PRG:26E0 ?? - lda $58,x ; CPU:$E742 PRG:2742 B5 58 + lda $58,x ; CPU:$E6E2 PRG:26E2 ?? ; E744: D0 1C = BNE $E762 - .byte $D0, $1C ; CPU:$E744 PRG:2744 D0 1C + .byte $D0, $1C ; CPU:$E6E4 PRG:26E4 D0 1C - lda $C0,x ; CPU:$E746 PRG:2746 B5 C0 - sec ; CPU:$E748 PRG:2748 38 - sbc #$40 ; CPU:$E749 PRG:2749 E9 40 + lda $C0,x ; CPU:$E6E6 PRG:26E6 ?? + sec ; CPU:$E6E8 PRG:26E8 ?? + sbc #$40 ; CPU:$E6EA PRG:26EA ?? ; E74B: 30 06 = BMI $E753 - bmi @return ; CPU:$E74B PRG:274B 30 06 + bmi @return ; CPU:$E6EC PRG:26EC ?? - lsr a ; CPU:$E74D PRG:274D 4A - lsr a ; CPU:$E74E PRG:274E 4A - cmp #$16 ; CPU:$E74F PRG:274F C9 16 - bcc @store_script_index ; CPU:$E751 PRG:2751 90 01 + lsr a ; CPU:$E6EE PRG:26EE ?? + lsr a ; CPU:$E6F0 PRG:26F0 ?? + cmp #$16 ; CPU:$E6F2 PRG:26F2 ?? + bcc @store_script_index ; CPU:$E6F4 PRG:26F4 ?? @return: - rts ; CPU:$E753 PRG:2753 60 + rts ; CPU:$E6F6 PRG:26F6 ?? @store_script_index: - sta $58,x ; CPU:$E754 PRG:2754 95 58 - inc $58,x ; CPU:$E756 PRG:2756 F6 58 + sta $58,x ; CPU:$E6F8 PRG:26F8 ?? + inc $58,x ; CPU:$E6FA PRG:26FA ?? - lda #$00 ; CPU:$E758 PRG:2758 A9 00 - sta $C4,x ; CPU:$E75A PRG:275A 95 C4 + lda #$00 ; CPU:$E6FC PRG:26FC ?? + sta $C4,x ; CPU:$E6FE PRG:26FE ?? - lda $64,x ; CPU:$E75C PRG:275C B5 64 - sta $C8,x ; CPU:$E75E PRG:275E 95 C8 + lda $64,x ; CPU:$E700 PRG:2700 ?? + sta $C8,x ; CPU:$E702 PRG:2702 ?? ; --------------------------------------------------------------------------- @@ -9146,52 +9146,52 @@ UpdateSingleRiderScriptStateE73B: ; --------------------------------------------------------------------------- ProcessRiderScriptE760: - dec $C8,x ; E760: D6 C8 + dec $C8,x ; E760: D6 C8 ; CPU:$E704 PRG:2704 ?? ; $E762 is the target of the BNE at $E744. ProcessRiderScriptEntryE762: - ldy $58,x ; E762: B4 58 + ldy $58,x ; E762: B4 58 ; CPU:$E706 PRG:2706 ?? - lda $E559,y ; E764: B9 59 E5 - sta $0A ; E767: 85 0A + lda $E559,y ; E764: B9 59 E5 ; CPU:$E708 PRG:2708 ?? + sta $0A ; E767: 85 0A ; CPU:$E70A PRG:270A ?? - lda $E56E,y ; E769: B9 6E E5 - sta $0B ; E76C: 85 0B + lda $E56E,y ; E769: B9 6E E5 ; CPU:$E70C PRG:270C ?? + sta $0B ; E76C: 85 0B ; CPU:$E70E PRG:270E ?? - ldy $C4,x ; E76E: B4 C4 - lda ($0A),y ; E770: B1 0A + ldy $C4,x ; E76E: B4 C4 ; CPU:$E710 PRG:2710 ?? + lda ($0A),y ; E770: B1 0A ; CPU:$E712 PRG:2712 ?? - cmp #$FF ; E772: C9 FF + cmp #$FF ; E772: C9 FF ; CPU:$E714 PRG:2714 ?? ; E774: F0 5A = BEQ $E7D0 - .byte $F0, $5A ; CPU:$E774 PRG:2774 F0 5A + .byte $F0, $5A ; CPU:$E716 PRG:2716 F0 5A - sta $0F ; E776: 85 0F + sta $0F ; E776: 85 0F ; CPU:$E718 PRG:2718 ?? - cmp $C8,x ; E778: D5 C8 - beq @load_command ; E77A: F0 02 + cmp $C8,x ; E778: D5 C8 ; CPU:$E71A PRG:271A ?? + beq @load_command ; E77A: F0 02 ; CPU:$E71C PRG:271C ?? ; E77C: B0 D5 = BCS $E753 ; $E753 is the RTS in UpdateSingleRiderScriptStateE73B. - .byte $B0, $D5 ; CPU:$E77C PRG:277C B0 D5 + .byte $B0, $D5 ; CPU:$E71E PRG:271E B0 D5 @load_command: - iny ; E77E: C8 - lda ($0A),y ; E77F: B1 0A + iny ; E77E: C8 ; CPU:$E720 PRG:2720 ?? + lda ($0A),y ; E77F: B1 0A ; CPU:$E722 PRG:2722 ?? - bit $E703 ; E781: 2C 03 E7 + bit $E703 ; E781: 2C 03 E7 ; CPU:$E724 PRG:2724 ?? ; E784: D0 1D = BNE $E7A3 - .byte $D0, $1D ; CPU:$E784 PRG:2784 D0 1D + .byte $D0, $1D ; CPU:$E726 PRG:2726 D0 1D - bit $E6FB ; E786: 2C FB E6 + bit $E6FB ; E786: 2C FB E6 ; CPU:$E728 PRG:2728 ?? ; E789: D0 67 = BNE $E7F2 - .byte $D0, $67 ; CPU:$E789 PRG:2789 D0 67 + .byte $D0, $67 ; CPU:$E72A PRG:272A D0 67 - jsr $E794 ; E78B: 20 94 E7 + jsr $E794 ; E78B: 20 94 E7 ; CPU:$E72C PRG:272C ?? - inc $C4,x ; E78E: F6 C4 + inc $C4,x ; E78E: F6 C4 ; CPU:$E72E PRG:272E ?? @@ -9200,10 +9200,10 @@ ProcessRiderScriptEntryE762: ; Advance to the next two-byte script command and continue processing. ; --------------------------------------------------------------------------- - inc $C4,x ; E790: F6 C4 + inc $C4,x ; E790: F6 C4 ; CPU:$E730 PRG:2730 ?? ; E792: D0 CE = BNE $E762 - .byte $D0, $CE ; CPU:$E792 PRG:2792 D0 CE + .byte $D0, $CE ; CPU:$E732 PRG:2732 D0 CE ; --------------------------------------------------------------------------- @@ -9214,18 +9214,18 @@ ProcessRiderScriptEntryE762: ; --------------------------------------------------------------------------- DispatchRiderCommandE794: - asl a ; E794: 0A - tay ; E795: A8 + asl a ; E794: 0A ; CPU:$E734 PRG:2734 ?? + tay ; E795: A8 ; CPU:$E736 PRG:2736 ?? - lda CommandHandlerVectorsE6B7,y ; CPU:$E796 PRG:2796 B9 B7 E6 + lda CommandHandlerVectorsE6B7,y ; CPU:$E738 PRG:2738 ?? ; E796: B9 B7 E6 - sta $00 ; E799: 85 00 + sta $00 ; E799: 85 00 ; CPU:$E73A PRG:273A ?? - lda CommandHandlerVectorsE6B7+1,y ; CPU:$E79B PRG:279B B9 B8 E6 + lda CommandHandlerVectorsE6B7+1,y ; CPU:$E73C PRG:273C ?? ; E79B: B9 B8 E6 - sta $01 ; E79E: 85 01 + sta $01 ; E79E: 85 01 ; CPU:$E73E PRG:273E ?? - jmp ($0000) ; E7A0: 6C 00 00 + jmp ($0000) ; E7A0: 6C 00 00 ; CPU:$E740 PRG:2740 ?? ; --------------------------------------------------------------------------- @@ -9235,39 +9235,39 @@ DispatchRiderCommandE794: ; --------------------------------------------------------------------------- UpdateRiderCommandStateE7A3: - lda $B0,x ; E7A3: B5 B0 - ora $98,x ; E7A5: 15 98 - bne @advance_script ; E7A7: D0 21 + lda $B0,x ; E7A3: B5 B0 ; CPU:$E742 PRG:2742 ?? + ora $98,x ; E7A5: 15 98 ; CPU:$E744 PRG:2744 ?? + bne @advance_script ; E7A7: D0 21 ; CPU:$E746 PRG:2746 ?? - lda ($0A),y ; E7A9: B1 0A - and #$0F ; E7AB: 29 0F - sta $00 ; E7AD: 85 00 + lda ($0A),y ; E7A9: B1 0A ; CPU:$E748 PRG:2748 ?? + and #$0F ; E7AB: 29 0F ; CPU:$E74A PRG:274A ?? + sta $00 ; E7AD: 85 00 ; CPU:$E74C PRG:274C ?? - lda RiderMotionState,x ; E7AF: B5 A4 - cmp #$01 ; E7B1: C9 01 - beq @advance_script ; E7B3: F0 15 + lda RiderMotionState,x ; E7AF: B5 A4 ; CPU:$E74E PRG:274E ?? + cmp #$01 ; E7B1: C9 01 ; CPU:$E750 PRG:2750 ?? + beq @advance_script ; E7B3: F0 15 ; CPU:$E752 PRG:2752 ?? - lda $00 ; E7B5: A5 00 - sta $AC,x ; E7B7: 95 AC + lda $00 ; E7B5: A5 00 ; CPU:$E754 PRG:2754 ?? + sta $AC,x ; E7B7: 95 AC ; CPU:$E756 PRG:2756 ?? - lda $58,x ; E7B9: B5 58 - cmp #$03 ; E7BB: C9 03 - beq @advance_script ; E7BD: F0 0B + lda $58,x ; E7B9: B5 58 ; CPU:$E758 PRG:2758 ?? + cmp #$03 ; E7BB: C9 03 ; CPU:$E75A PRG:275A ?? + beq @advance_script ; E7BD: F0 0B ; CPU:$E75C PRG:275C ?? - lda $AC,x ; E7BF: B5 AC - sec ; E7C1: 38 - sbc #$02 ; E7C2: E9 02 - tay ; E7C4: A8 + lda $AC,x ; E7BF: B5 AC ; CPU:$E75E PRG:275E ?? + sec ; E7C1: 38 ; CPU:$E760 PRG:2760 ?? + sbc #$02 ; E7C2: E9 02 ; CPU:$E762 PRG:2762 ?? + tay ; E7C4: A8 ; CPU:$E764 PRG:2764 ?? - lda DataE6AD,y ; E7C5: B9 AD E6 - sta $D4,x ; E7C8: 95 D4 + lda DataE6AD,y ; E7C5: B9 AD E6 ; CPU:$E766 PRG:2766 ?? + sta $D4,x ; E7C8: 95 D4 ; CPU:$E768 PRG:2768 ?? @advance_script: - inc $C4,x ; E7CA: F6 C4 - inc $C4,x ; E7CC: F6 C4 + inc $C4,x ; E7CA: F6 C4 ; CPU:$E76A PRG:276A ?? + inc $C4,x ; E7CC: F6 C4 ; CPU:$E76C PRG:276C ?? ; E7CE: D0 92 = BNE $E762 - .byte $D0, $92 ; CPU:$E7CE PRG:27CE D0 92 + .byte $D0, $92 ; CPU:$E76E PRG:276E D0 92 ; --------------------------------------------------------------------------- @@ -9276,30 +9276,30 @@ UpdateRiderCommandStateE7A3: ; --------------------------------------------------------------------------- ResetRiderScriptE7D0: - lda #$00 ; E7D0: A9 00 - sta $58,x ; E7D2: 95 58 - sta $D4,x ; E7D4: 95 D4 + lda #$00 ; E7D0: A9 00 ; CPU:$E770 PRG:2770 ?? + sta $58,x ; E7D2: 95 58 ; CPU:$E772 PRG:2772 ?? + sta $D4,x ; E7D4: 95 D4 ; CPU:$E774 PRG:2774 ?? - lda $A0,x ; E7D6: B5 A0 - bne @clear_state ; E7D8: D0 12 + lda $A0,x ; E7D6: B5 A0 ; CPU:$E776 PRG:2776 ?? + bne @clear_state ; E7D8: D0 12 ; CPU:$E778 PRG:2778 ?? - lda RiderMotionState,x ; E7DA: B5 A4 - cmp #$01 ; E7DC: C9 01 - beq @clear_state ; E7DE: F0 0C + lda RiderMotionState,x ; E7DA: B5 A4 ; CPU:$E77A PRG:277A ?? + cmp #$01 ; E7DC: C9 01 ; CPU:$E77C PRG:277C ?? + beq @clear_state ; E7DE: F0 0C ; CPU:$E77E PRG:277E ?? - lda #$00 ; E7E0: A9 00 - sta $BC,x ; E7E2: 95 BC + lda #$00 ; E7E0: A9 00 ; CPU:$E780 PRG:2780 ?? + sta $BC,x ; E7E2: 95 BC ; CPU:$E782 PRG:2782 ?? - lda RiderMotionState,x ; E7E4: B5 A4 - cmp #$02 ; E7E6: C9 02 - bne @clear_state ; E7E8: D0 02 + lda RiderMotionState,x ; E7E4: B5 A4 ; CPU:$E784 PRG:2784 ?? + cmp #$02 ; E7E6: C9 02 ; CPU:$E786 PRG:2786 ?? + bne @clear_state ; E7E8: D0 02 ; CPU:$E788 PRG:2788 ?? - inc RiderMotionState,x ; E7EA: F6 A4 + inc RiderMotionState,x ; E7EA: F6 A4 ; CPU:$E78A PRG:278A ?? @clear_state: - lda #$00 ; E7EC: A9 00 - sta $036C,x ; E7EE: 9D 6C 03 - rts ; E7F1: 60 + lda #$00 ; E7EC: A9 00 ; CPU:$E78C PRG:278C ?? + sta $036C,x ; E7EE: 9D 6C 03 ; CPU:$E78E PRG:278E ?? + rts ; E7F1: 60 ; CPU:$E790 PRG:2790 ?? ; --------------------------------------------------------------------------- @@ -9309,14 +9309,14 @@ ResetRiderScriptE7D0: ; --------------------------------------------------------------------------- StoreRiderCommandStateE7F2: - and #$0F ; E7F2: 29 0F - sta $CC,x ; E7F4: 95 CC + and #$0F ; E7F2: 29 0F ; CPU:$E792 PRG:2792 ?? + sta $CC,x ; E7F4: 95 CC ; CPU:$E794 PRG:2794 ?? - lda $0F ; E7F6: A5 0F - sta $D0,x ; E7F8: 95 D0 + lda $0F ; E7F6: A5 0F ; CPU:$E796 PRG:2796 ?? + sta $D0,x ; E7F8: 95 D0 ; CPU:$E798 PRG:2798 ?? ; E7FA: 10 CE = BPL $E7CA - .byte $10, $CE ; CPU:$E7FA PRG:27FA 10 CE + .byte $10, $CE ; CPU:$E79A PRG:279A 10 CE ; --------------------------------------------------------------------------- ; $E7FC-$E7FE @@ -9324,7 +9324,7 @@ StoreRiderCommandStateE7F2: ; --------------------------------------------------------------------------- LoadRiderLanePositionE7FC: - ldy $0360,x ; E7FC: BC 60 03 + ldy $0360,x ; E7FC: BC 60 03 ; CPU:$E79C PRG:279C ?? ; --------------------------------------------------------------------------- ; $E7FF-$E817 @@ -9337,17 +9337,17 @@ LoadRiderLanePositionE7FC: ; --------------------------------------------------------------------------- LoadIndexedValueE7FF: - lda $E0,x ; CPU:$E7FF PRG:27FF B5 E0 - sta $08 ; CPU:$E801 PRG:2801 85 08 + lda $E0,x ; CPU:$E79E PRG:279E ?? + sta $08 ; CPU:$E7A0 PRG:27A0 ?? - jsr LoadTablePointerE80D ; CPU:$E803 PRG:2803 20 0D E8 + jsr LoadTablePointerE80D ; CPU:$E7A2 PRG:27A2 ?? - sty $07 ; CPU:$E806 PRG:2806 84 07 + sty $07 ; CPU:$E7A4 PRG:27A4 ?? - ldy $08 ; CPU:$E808 PRG:2808 A4 08 - lda ($03),y ; CPU:$E80A PRG:280A B1 03 + ldy $08 ; CPU:$E7A6 PRG:27A6 ?? + lda ($03),y ; CPU:$E7A8 PRG:27A8 ?? - rts ; CPU:$E80C PRG:280C 60 + rts ; CPU:$E7AA PRG:27AA ?? ; --------------------------------------------------------------------------- @@ -9356,13 +9356,13 @@ LoadIndexedValueE7FF: ; --------------------------------------------------------------------------- LoadTablePointerE80D: - lda PointerLowTableE54E,y ; CPU:$E80D PRG:280D B9 4E E5 - sta $03 ; CPU:$E810 PRG:2810 85 03 + lda PointerLowTableE54E,y ; CPU:$E7AC PRG:27AC ?? + sta $03 ; CPU:$E7AE PRG:27AE ?? - lda PointerHighTableE554,y ; CPU:$E812 PRG:2812 B9 54 E5 - sta $04 ; CPU:$E815 PRG:2815 85 04 + lda PointerHighTableE554,y ; CPU:$E7B0 PRG:27B0 ?? + sta $04 ; CPU:$E7B2 PRG:27B2 ?? - rts ; CPU:$E817 PRG:2817 60 + rts ; CPU:$E7B4 PRG:27B4 ?? ; --------------------------------------------------------------------------- ; $E818-$E835 @@ -9371,52 +9371,52 @@ LoadTablePointerE80D: ; --------------------------------------------------------------------------- UpdateSlotFlagE818: - lda $B0,x ; CPU:$E818 PRG:2818 B5 B0 - bne @return ; CPU:$E81A PRG:281A D0 19 + lda $B0,x ; CPU:$E7B6 PRG:27B6 ?? + bne @return ; CPU:$E7B8 PRG:27B8 ?? - lda $AC,x ; CPU:$E81C PRG:281C B5 AC - cmp #$07 ; CPU:$E81E PRG:281E C9 07 - bpl @return ; CPU:$E820 PRG:2820 10 13 + lda $AC,x ; CPU:$E7BA PRG:27BA ?? + cmp #$07 ; CPU:$E7BC PRG:27BC ?? + bpl @return ; CPU:$E7BE PRG:27BE ?? - lda $94,x ; CPU:$E822 PRG:2822 B5 94 - cmp #$03 ; CPU:$E824 PRG:2824 C9 03 - bcs @set_flag ; CPU:$E826 PRG:2826 B0 09 + lda $94,x ; CPU:$E7C0 PRG:27C0 ?? + cmp #$03 ; CPU:$E7C2 PRG:27C2 ?? + bcs @set_flag ; CPU:$E7C4 PRG:27C4 ?? - cmp #$02 ; CPU:$E828 PRG:2828 C9 02 - bne @return ; CPU:$E82A PRG:282A D0 09 + cmp #$02 ; CPU:$E7C6 PRG:27C6 ?? + bne @return ; CPU:$E7C8 PRG:27C8 ?? - lda $90,x ; CPU:$E82C PRG:282C B5 90 - asl a ; CPU:$E82E PRG:282E 0A - bcc @return ; CPU:$E82F PRG:282F 90 04 + lda $90,x ; CPU:$E7CA PRG:27CA ?? + asl a ; CPU:$E7CC PRG:27CC ?? + bcc @return ; CPU:$E7CE PRG:27CE ?? @set_flag: - lda #$FF ; CPU:$E831 PRG:2831 A9 FF - sta $98,x ; CPU:$E833 PRG:2833 95 98 + lda #$FF ; CPU:$E7D0 PRG:27D0 ?? + sta $98,x ; CPU:$E7D2 PRG:27D2 ?? @return: - rts ; CPU:$E835 PRG:2835 60 + rts ; CPU:$E7D4 PRG:27D4 ?? ; --------------------------------------------------------------------------- ; $E836-$E844: update $8C for four runtime slots. ; --------------------------------------------------------------------------- UpdateFourSlot8CE836: - ldx #$03 ; CPU:$E836 PRG:2836 A2 03 + ldx #$03 ; CPU:$E7D6 PRG:27D6 ?? @slot_loop: - lda $B0,x ; CPU:$E838 PRG:2838 B5 B0 - bne @next_slot ; CPU:$E83A PRG:283A D0 05 + lda $B0,x ; CPU:$E7D8 PRG:27D8 ?? + bne @next_slot ; CPU:$E7DA PRG:27DA ?? - jsr CalculateSlotRemaining ; CPU:$E83C PRG:283C 20 97 DC - sta $8C,x ; CPU:$E83F PRG:283F 95 8C + jsr CalculateSlotRemaining ; CPU:$E7DC PRG:27DC ?? + sta $8C,x ; CPU:$E7DE PRG:27DE ?? @next_slot: - dex ; CPU:$E841 PRG:2841 CA - bpl @slot_loop ; CPU:$E842 PRG:2842 10 F4 + dex ; CPU:$E7E0 PRG:27E0 ?? + bpl @slot_loop ; CPU:$E7E2 PRG:27E2 ?? - rts ; CPU:$E844 PRG:2844 60 + rts ; CPU:$E7E4 PRG:27E4 ?? ; --------------------------------------------------------------------------- ; $E845-$E853: initialize per-slot $D8/$BC/$E4 fields. @@ -9424,18 +9424,18 @@ UpdateFourSlot8CE836: ; --------------------------------------------------------------------------- InitializeSlotFieldsE845: - lda #$80 ; CPU:$E845 PRG:2845 A9 80 - sta $D8,x ; CPU:$E847 PRG:2847 95 D8 + lda #$80 ; CPU:$E7E6 PRG:27E6 ?? + sta $D8,x ; CPU:$E7E8 PRG:27E8 ?? - lda #$05 ; CPU:$E849 PRG:2849 A9 05 - jsr InitializeAndCalculateSlotE893 ; CPU:$E84B PRG:284B 20 93 E8 + lda #$05 ; CPU:$E7EA PRG:27EA ?? + jsr InitializeAndCalculateSlotE893 ; CPU:$E7EC PRG:27EC ?? - lsr a ; CPU:$E84E PRG:284E 4A + lsr a ; CPU:$E7EE PRG:27EE ?? StoreSlotBCE4E84F: - sta $BC,x ; CPU:$E84F PRG:284F 95 BC - sta $E4,x ; CPU:$E851 PRG:2851 95 E4 + sta $BC,x ; CPU:$E7F0 PRG:27F0 ?? + sta $E4,x ; CPU:$E7F2 PRG:27F2 ?? - rts ; CPU:$E853 PRG:2853 60 + rts ; CPU:$E7F4 PRG:27F4 ?? ; --------------------------------------------------------------------------- ; $E854-$E85C @@ -9443,11 +9443,11 @@ StoreSlotBCE4E84F: ; --------------------------------------------------------------------------- InitializeSlotMode2E854: - lda #$02 ; CPU:$E854 PRG:2854 A9 02 - jsr InitializeAndCalculateSlotE893 ; CPU:$E856 PRG:2856 20 93 E8 + lda #$02 ; CPU:$E7F6 PRG:27F6 ?? + jsr InitializeAndCalculateSlotE893 ; CPU:$E7F8 PRG:27F8 ?? - lsr a ; CPU:$E859 PRG:2859 4A - jmp AdjustSlotBCFromAE86F ; CPU:$E85A PRG:285A 4C 6F E8 + lsr a ; CPU:$E7FA PRG:27FA ?? + jmp AdjustSlotBCFromAE86F ; CPU:$E7FC PRG:27FC BC 60 03 ; --------------------------------------------------------------------------- @@ -9457,15 +9457,15 @@ InitializeSlotMode2E854: ; --------------------------------------------------------------------------- InitializeSlotMode6E85D: - lda #$06 ; CPU:$E85D PRG:285D A9 06 - jsr InitializeAndCalculateSlotE893 ; CPU:$E85F PRG:285F 20 93 E8 + lda #$06 ; CPU:$E7FF PRG:27FF B5 E0 + jsr InitializeAndCalculateSlotE893 ; CPU:$E801 PRG:2801 85 08 - jsr StoreSlotBCE4E84F ; CPU:$E862 PRG:2862 20 4F E8 + jsr StoreSlotBCE4E84F ; CPU:$E803 PRG:2803 20 0D E8 - lda #$60 ; CPU:$E865 PRG:2865 A9 60 - sta $D8,x ; CPU:$E867 PRG:2867 95 D8 + lda #$60 ; CPU:$E806 PRG:2806 84 07 + sta $D8,x ; CPU:$E808 PRG:2808 A4 08 - rts ; CPU:$E869 PRG:2869 60 + rts ; CPU:$E80A PRG:280A B1 03 ; --------------------------------------------------------------------------- ; $E86A-$E878 @@ -9475,20 +9475,20 @@ InitializeSlotMode6E85D: ; --------------------------------------------------------------------------- AdjustSlotBCE86A: - lda #$01 ; CPU:$E86A PRG:286A A9 01 - jsr InitializeAndCalculateSlotE893 ; CPU:$E86C PRG:286C 20 93 E8 + lda #$01 ; CPU:$E80C PRG:280C 60 + jsr InitializeAndCalculateSlotE893 ; CPU:$E80D PRG:280D B9 4E E5 ; $E86F AdjustSlotBCFromAE86F: - sta $00 ; CPU:$E86F PRG:286F 85 00 + sta $00 ; CPU:$E810 PRG:2810 85 03 - lda $E4,x ; CPU:$E871 PRG:2871 B5 E4 - sec ; CPU:$E873 PRG:2873 38 - sbc $00 ; CPU:$E874 PRG:2874 E5 00 - sta $BC,x ; CPU:$E876 PRG:2876 95 BC + lda $E4,x ; CPU:$E812 PRG:2812 B9 54 E5 + sec ; CPU:$E815 PRG:2815 85 04 + sbc $00 ; CPU:$E817 PRG:2817 60 + sta $BC,x ; CPU:$E818 PRG:2818 ?? - rts ; CPU:$E878 PRG:2878 60 + rts ; CPU:$E81A PRG:281A ?? ; --------------------------------------------------------------------------- ; $E879-$E892 @@ -9496,25 +9496,25 @@ AdjustSlotBCFromAE86F: ; X = current slot. ; --------------------------------------------------------------------------- InitializeSlotMode4E879: - lda #$04 ; CPU:$E879 PRG:2879 A9 04 - jsr InitializeAndCalculateSlotE893 ; CPU:$E87B PRG:287B 20 93 E8 + lda #$04 ; CPU:$E81C PRG:281C ?? + jsr InitializeAndCalculateSlotE893 ; CPU:$E81E PRG:281E ?? - asl a ; CPU:$E87E PRG:287E 0A - jsr StoreSlotBCE4E84F ; CPU:$E87F PRG:287F 20 4F E8 + asl a ; CPU:$E820 PRG:2820 ?? + jsr StoreSlotBCE4E84F ; CPU:$E822 PRG:2822 ?? - lda $A0,x ; CPU:$E882 PRG:2882 B5 A0 - beq @set_d8 ; CPU:$E884 PRG:2884 F0 08 + lda $A0,x ; CPU:$E824 PRG:2824 ?? + beq @set_d8 ; CPU:$E826 PRG:2826 ?? - lda $BC,x ; CPU:$E886 PRG:2886 B5 BC - clc ; CPU:$E888 PRG:2888 18 - adc #$10 ; CPU:$E889 PRG:2889 69 10 - jsr StoreSlotBCE4E84F ; CPU:$E88B PRG:288B 20 4F E8 + lda $BC,x ; CPU:$E828 PRG:2828 ?? + clc ; CPU:$E82A PRG:282A ?? + adc #$10 ; CPU:$E82C PRG:282C ?? + jsr StoreSlotBCE4E84F ; CPU:$E82E PRG:282E ?? @set_d8: - lda #$40 ; CPU:$E88E PRG:288E A9 40 - sta $D8,x ; CPU:$E890 PRG:2890 95 D8 + lda #$40 ; CPU:$E830 PRG:2830 ?? + sta $D8,x ; CPU:$E832 PRG:2832 ?? - rts ; CPU:$E892 PRG:2892 60 + rts ; CPU:$E834 PRG:2834 ?? ; --------------------------------------------------------------------------- ; $E893-$E89C @@ -9529,14 +9529,14 @@ InitializeSlotMode4E879: ; --------------------------------------------------------------------------- InitializeAndCalculateSlotE893: - sta $D4,x ; CPU:$E893 PRG:2893 95 D4 - sta $B4,x ; CPU:$E895 PRG:2895 95 B4 + sta $D4,x ; CPU:$E836 PRG:2836 ?? + sta $B4,x ; CPU:$E838 PRG:2838 ?? - lda $C8,x ; CPU:$E897 PRG:2897 B5 C8 - sec ; CPU:$E899 PRG:2899 38 - sbc $D0,x ; CPU:$E89A PRG:289A F5 D0 + lda $C8,x ; CPU:$E83A PRG:283A ?? + sec ; CPU:$E83C PRG:283C ?? + sbc $D0,x ; CPU:$E83E PRG:283E ?? - rts ; CPU:$E89C PRG:289C 60 + rts ; CPU:$E840 PRG:2840 ?? ; --------------------------------------------------------------------------- ; $E89D-$E8D2 @@ -9544,34 +9544,34 @@ InitializeAndCalculateSlotE893: ; --------------------------------------------------------------------------- UpdateRiderMotionState: - lda RiderMotionState,x ; CPU:$E89D PRG:289D B5 A4 - beq @update ; CPU:$E89F PRG:289F F0 04 + lda RiderMotionState,x ; CPU:$E842 PRG:2842 ?? + beq @update ; CPU:$E844 PRG:2844 ?? - cmp #$01 ; CPU:$E8A1 PRG:28A1 C9 01 - beq SlotA4ReturnE8BE ; CPU:$E8A3 PRG:28A3 F0 19 + cmp #$01 ; CPU:$E846 PRG:2846 ?? + beq SlotA4ReturnE8BE ; CPU:$E848 PRG:2848 ?? @update: - lda #$03 ; CPU:$E8A5 PRG:28A5 A9 03 - jsr InitializeAndCalculateSlotE893 ; CPU:$E8A7 PRG:28A7 20 93 E8 + lda #$03 ; CPU:$E84A PRG:284A ?? + jsr InitializeAndCalculateSlotE893 ; CPU:$E84C PRG:284C ?? - asl a ; CPU:$E8AA PRG:28AA 0A - jsr AdjustSlotBCFromAE86F ; CPU:$E8AB PRG:28AB 20 6F E8 + asl a ; CPU:$E84E PRG:284E ?? + jsr AdjustSlotBCFromAE86F ; CPU:$E850 PRG:2850 ?? - lda RiderMotionState,x ; CPU:$E8AE PRG:28AE B5 A4 - cmp #$04 ; CPU:$E8B0 PRG:28B0 C9 04 - bne SlotA4ReturnE8BE ; CPU:$E8B2 PRG:28B2 D0 0A + lda RiderMotionState,x ; CPU:$E852 PRG:2852 ?? + cmp #$04 ; CPU:$E854 PRG:2854 ?? + bne SlotA4ReturnE8BE ; CPU:$E856 PRG:2856 ?? - jsr UpdateSlotFrom94DD06 ; CPU:$E8B4 PRG:28B4 20 06 DD + jsr UpdateSlotFrom94DD06 ; CPU:$E858 PRG:2858 ?? - lda #$02 ; CPU:$E8B7 PRG:28B7 A9 02 - sta RiderMotionState,x ; CPU:$E8B9 PRG:28B9 95 A4 - sta $0364,x ; CPU:$E8BB PRG:28BB 9D 64 03 + lda #$02 ; CPU:$E85A PRG:285A ?? + sta RiderMotionState,x ; CPU:$E85C PRG:285C ?? + sta $0364,x ; CPU:$E85E PRG:285E ?? ; $E8BE SlotA4ReturnE8BE: - rts ; CPU:$E8BE PRG:28BE 60 + rts ; CPU:$E860 PRG:2860 ?? ; --------------------------------------------------------------------------- @@ -9580,10 +9580,10 @@ SlotA4ReturnE8BE: ; --------------------------------------------------------------------------- ClearRiderMotionState: - lda #$00 ; CPU:$E8BF PRG:28BF A9 00 - sta RiderMotionState,x ; CPU:$E8C1 PRG:28C1 95 A4 - sta $A0,x ; CPU:$E8C3 PRG:28C3 95 A0 - rts ; CPU:$E8C5 PRG:28C5 60 + lda #$00 ; CPU:$E862 PRG:2862 ?? + sta RiderMotionState,x ; CPU:$E864 PRG:2864 ?? + sta $A0,x ; CPU:$E866 PRG:2866 ?? + rts ; CPU:$E868 PRG:2868 ?? ; --------------------------------------------------------------------------- ; $E8C6 @@ -9591,17 +9591,17 @@ ClearRiderMotionState: ; --------------------------------------------------------------------------- InitializeRiderMotionState: - lda #$01 ; CPU:$E8C6 PRG:28C6 A9 01 - sta RiderMotionState,x ; CPU:$E8C8 PRG:28C8 95 A4 + lda #$01 ; CPU:$E86A PRG:286A ?? + sta RiderMotionState,x ; CPU:$E86C PRG:286C ?? - lda $B8,x ; CPU:$E8CA PRG:28CA B5 B8 - cmp #$20 ; CPU:$E8CC PRG:28CC C9 20 - bcs @return ; CPU:$E8CE PRG:28CE B0 02 + lda $B8,x ; CPU:$E86E PRG:286E ?? + cmp #$20 ; CPU:$E870 PRG:2870 ?? + bcs @return ; CPU:$E872 PRG:2872 ?? - inc RiderMotionState,x ; CPU:$E8D0 PRG:28D0 F6 A4 + inc RiderMotionState,x ; CPU:$E874 PRG:2874 ?? @return: - rts ; CPU:$E8D2 PRG:28D2 60 + rts ; CPU:$E876 PRG:2876 ?? ; --------------------------------------------------------------------------- ; $E8D3-$E8E2 @@ -9611,17 +9611,17 @@ InitializeRiderMotionState: ; --------------------------------------------------------------------------- InitializeGlobalB6E8D3: - txa ; CPU:$E8D3 PRG:28D3 8A - ora $B0,x ; CPU:$E8D4 PRG:28D4 15 B0 - ora $03E0 ; CPU:$E8D6 PRG:28D6 0D E0 03 - ora $3C ; CPU:$E8D9 PRG:28D9 05 3C - bne @return ; CPU:$E8DB PRG:28DB D0 05 + txa ; CPU:$E878 PRG:2878 ?? + ora $B0,x ; CPU:$E87A PRG:287A ?? + ora $03E0 ; CPU:$E87C PRG:287C ?? + ora $3C ; CPU:$E87E PRG:287E ?? + bne @return ; CPU:$E880 PRG:2880 ?? - lda #$08 ; CPU:$E8DD PRG:28DD A9 08 - sta $03B6 ; CPU:$E8DF PRG:28DF 8D B6 03 + lda #$08 ; CPU:$E882 PRG:2882 ?? + sta $03B6 ; CPU:$E884 PRG:2884 ?? @return: - rts ; CPU:$E8E2 PRG:28E2 60 + rts ; CPU:$E886 PRG:2886 ?? ; --------------------------------------------------------------------------- ; $E8E3-$E8FE @@ -9630,11 +9630,11 @@ InitializeGlobalB6E8D3: ; $E8E3 SetSlotA4OneE8E3: - lda #$01 ; CPU:$E8E3 PRG:28E3 A9 01 + lda #$01 ; CPU:$E888 PRG:2888 ?? ; E8E5: D0 DC = BNE $E8C3 ; $E8C3 is inside the preceding ClearRiderMotionState helper. - .byte $D0, $DC ; CPU:$E8E5 PRG:28E5 D0 DC + .byte $D0, $DC ; CPU:$E88A PRG:288A D0 DC ; --------------------------------------------------------------------------- @@ -9643,13 +9643,13 @@ SetSlotA4OneE8E3: ; --------------------------------------------------------------------------- UpdateSlotStateIfReadyE8E7: - lda $B0,x ; CPU:$E8E7 PRG:28E7 B5 B0 + lda $B0,x ; CPU:$E88C PRG:288C ?? ; E8E9: D0 F7 = BNE $E8E2 ; Reuses the RTS immediately before this cluster. - .byte $D0, $F7 ; CPU:$E8E9 PRG:28E9 D0 F7 + .byte $D0, $F7 ; CPU:$E88E PRG:288E D0 F7 - jmp StateDCF2Increment94DCFE ; CPU:$E8EB PRG:28EB 4C FE DC + jmp StateDCF2Increment94DCFE ; CPU:$E890 PRG:2890 ?? ; --------------------------------------------------------------------------- @@ -9658,14 +9658,14 @@ UpdateSlotStateIfReadyE8E7: ; --------------------------------------------------------------------------- InitializeSlotModeE8EE: - lda #$02 ; CPU:$E8EE PRG:28EE A9 02 - sta $A0,x ; CPU:$E8F0 PRG:28F0 95 A0 + lda #$02 ; CPU:$E892 PRG:2892 ?? + sta $A0,x ; CPU:$E894 PRG:2894 ?? - lsr a ; CPU:$E8F2 PRG:28F2 4A - sta $D8,x ; CPU:$E8F3 PRG:28F3 95 D8 + lsr a ; CPU:$E896 PRG:2896 ?? + sta $D8,x ; CPU:$E898 PRG:2898 ?? - lda #$30 ; CPU:$E8F5 PRG:28F5 A9 30 - jmp StoreSlotBCE4E84F ; CPU:$E8F7 PRG:28F7 4C 4F E8 + lda #$30 ; CPU:$E89A PRG:289A ?? + jmp StoreSlotBCE4E84F ; CPU:$E89C PRG:289C ?? ; --------------------------------------------------------------------------- @@ -9674,8 +9674,8 @@ InitializeSlotModeE8EE: ; --------------------------------------------------------------------------- SetSlotBCE4To10E8FA: - lda #$10 ; CPU:$E8FA PRG:28FA A9 10 - jmp StoreSlotBCE4E84F ; CPU:$E8FC PRG:28FC 4C 4F E8 + lda #$10 ; CPU:$E89E PRG:289E ?? + jmp StoreSlotBCE4E84F ; CPU:$E8A0 PRG:28A0 ?? ; --------------------------------------------------------------------------- ; $E8FF-$E926 @@ -9684,49 +9684,49 @@ SetSlotBCE4To10E8FA: ; --------------------------------------------------------------------------- UpdateSlotBoundaryE8FF: - lda $B0,x ; CPU:$E8FF PRG:28FF B5 B0 - bne @return ; CPU:$E901 PRG:2901 D0 23 + lda $B0,x ; CPU:$E8A2 PRG:28A2 ?? + bne @return ; CPU:$E8A4 PRG:28A4 ?? - lda RiderMotionState,x ; CPU:$E903 PRG:2903 B5 A4 - beq @save_y ; CPU:$E905 PRG:2905 F0 04 + lda RiderMotionState,x ; CPU:$E8A6 PRG:28A6 ?? + beq @save_y ; CPU:$E8A8 PRG:28A8 ?? - lsr a ; CPU:$E907 PRG:2907 4A - lsr a ; CPU:$E908 PRG:2908 4A - bcc @return ; CPU:$E909 PRG:2909 90 1B + lsr a ; CPU:$E8AA PRG:28AA ?? + lsr a ; CPU:$E8AC PRG:28AC ?? + bcc @return ; CPU:$E8AE PRG:28AE ?? @save_y: - sty $01 ; CPU:$E90B PRG:290B 84 01 + sty $01 ; CPU:$E8B0 PRG:28B0 ?? - lda $94,x ; CPU:$E90D PRG:290D B5 94 - beq @restore_y ; CPU:$E90F PRG:290F F0 13 + lda $94,x ; CPU:$E8B2 PRG:28B2 ?? + beq @restore_y ; CPU:$E8B4 PRG:28B4 ?? - ldy #$04 ; CPU:$E911 PRG:2911 A0 04 + ldy #$04 ; CPU:$E8B6 PRG:28B6 ?? - lda $5C,x ; CPU:$E913 PRG:2913 B5 5C - asl a ; CPU:$E915 PRG:2915 0A - asl a ; CPU:$E916 PRG:2916 0A - bcc @store_boundary ; CPU:$E917 PRG:2917 90 01 + lda $5C,x ; CPU:$E8B8 PRG:28B8 ?? + asl a ; CPU:$E8BA PRG:28BA ?? + asl a ; CPU:$E8BC PRG:28BC ?? + bcc @store_boundary ; CPU:$E8BE PRG:28BE ?? - dey ; CPU:$E919 PRG:2919 88 + dey ; CPU:$E8C0 PRG:28C0 ?? @store_boundary: - lda #$01 ; CPU:$E91A PRG:291A A9 01 - sta $036C,x ; CPU:$E91C PRG:291C 9D 6C 03 + lda #$01 ; CPU:$E8C2 PRG:28C2 ?? + sta $036C,x ; CPU:$E8C4 PRG:28C4 ?? - iny ; CPU:$E91F PRG:291F C8 - iny ; CPU:$E920 PRG:2920 C8 + iny ; CPU:$E8C6 PRG:28C6 ?? + iny ; CPU:$E8C8 PRG:28C8 ?? - jsr $CE5C ; CPU:$E921 PRG:2921 20 5C CE + jsr $CE5C ; CPU:$E8CA PRG:28CA ?? @restore_y: - ldy $01 ; CPU:$E924 PRG:2924 A4 01 + ldy $01 ; CPU:$E8CC PRG:28CC ?? @return: - rts ; CPU:$E926 PRG:2926 60 + rts ; CPU:$E8CE PRG:28CE ?? ; --------------------------------------------------------------------------- ; $E927-$E933 @@ -9734,19 +9734,19 @@ UpdateSlotBoundaryE8FF: ; --------------------------------------------------------------------------- UpdateFourSlotCCE927: - ldx #$03 ; CPU:$E927 PRG:2927 A2 03 + ldx #$03 ; CPU:$E8D0 PRG:28D0 ?? @slot_loop: - lda $CC,x ; CPU:$E929 PRG:2929 B5 CC - beq @next_slot ; CPU:$E92B PRG:292B F0 03 + lda $CC,x ; CPU:$E8D2 PRG:28D2 ?? + beq @next_slot ; CPU:$E8D4 PRG:28D4 ?? - jsr $E794 ; CPU:$E92D PRG:292D 20 94 E7 + jsr $E794 ; CPU:$E8D6 PRG:28D6 ?? @next_slot: - dex ; CPU:$E930 PRG:2930 CA - bpl @slot_loop ; CPU:$E931 PRG:2931 10 F6 + dex ; CPU:$E8D8 PRG:28D8 ?? + bpl @slot_loop ; CPU:$E8DA PRG:28DA ?? - rts ; CPU:$E933 PRG:2933 60 + rts ; CPU:$E8DC PRG:28DC ?? ; --------------------------------------------------------------------------- ; $E934-$E962 @@ -9755,54 +9755,54 @@ UpdateFourSlotCCE927: ; --------------------------------------------------------------------------- UpdateSlot0388E934: - lda $B0,x ; CPU:$E934 PRG:2934 B5 B0 + lda $B0,x ; CPU:$E8DE PRG:28DE ?? ; E936: D0 FB = BNE $E933 - .byte $D0, $FB ; CPU:$E936 PRG:2936 D0 FB + .byte $D0, $FB ; CPU:$E8E0 PRG:28E0 D0 FB - ldy #$00 ; CPU:$E938 PRG:2938 A0 00 + ldy #$00 ; CPU:$E8E2 PRG:28E2 ?? - lda $94,x ; CPU:$E93A PRG:293A B5 94 + lda $94,x ; CPU:$E8E4 PRG:28E4 ?? ; E93C: F0 F5 = BEQ $E933 - .byte $F0, $F5 ; CPU:$E93C PRG:293C F0 F5 + .byte $F0, $F5 ; CPU:$E8E6 PRG:28E6 F0 F5 - cmp #$02 ; CPU:$E93E PRG:293E C9 02 - bcs @store_state ; CPU:$E940 PRG:2940 B0 07 + cmp #$02 ; CPU:$E8E8 PRG:28E8 ?? + bcs @store_state ; CPU:$E8EA PRG:28EA ?? - lda $90,x ; CPU:$E942 PRG:2942 B5 90 - cmp $D8,x ; CPU:$E944 PRG:2944 D5 D8 - bcs @store_state ; CPU:$E946 PRG:2946 B0 01 + lda $90,x ; CPU:$E8EC PRG:28EC ?? + cmp $D8,x ; CPU:$E8EE PRG:28EE ?? + bcs @store_state ; CPU:$E8F0 PRG:28F0 ?? - iny ; CPU:$E948 PRG:2948 C8 + iny ; CPU:$E8F2 PRG:28F2 ?? @store_state: - tya ; CPU:$E949 PRG:2949 98 - sta $0388,x ; CPU:$E94A PRG:294A 9D 88 03 + tya ; CPU:$E8F4 PRG:28F4 ?? + sta $0388,x ; CPU:$E8F6 PRG:28F6 ?? - lda $A0,x ; CPU:$E94D PRG:294D B5 A0 - cmp #$02 ; CPU:$E94F PRG:294F C9 02 - beq Slot0388UpdateFrom94E960 ; CPU:$E951 PRG:2951 F0 0D - jmp StateDCF2ZeroDCFA ; CPU:$E953 PRG:2953 4C FA DC + lda $A0,x ; CPU:$E8F8 PRG:28F8 ?? + cmp #$02 ; CPU:$E8FA PRG:28FA ?? + beq Slot0388UpdateFrom94E960 ; CPU:$E8FC PRG:28FC ?? + jmp StateDCF2ZeroDCFA ; CPU:$E8FE PRG:28FE ?? ; $E956 ; Secondary entry/path. Slot0388CheckA4E956: - lda RiderMotionState,x ; CPU:$E956 PRG:2956 B5 A4 - cmp #$01 ; CPU:$E958 PRG:2958 C9 01 + lda RiderMotionState,x ; CPU:$E900 PRG:2900 ?? + cmp #$01 ; CPU:$E902 PRG:2902 ?? ; E95A: D0 D7 = BNE $E933 - .byte $D0, $D7 ; CPU:$E95A PRG:295A D0 D7 + .byte $D0, $D7 ; CPU:$E904 PRG:2904 D0 D7 - lda #$00 ; CPU:$E95C PRG:295C A9 00 - sta $BC,x ; CPU:$E95E PRG:295E 95 BC + lda #$00 ; CPU:$E906 PRG:2906 ?? + sta $BC,x ; CPU:$E908 PRG:2908 ?? ; $E960 Slot0388UpdateFrom94E960: - jmp UpdateSlotFrom94DD06 ; CPU:$E960 PRG:2960 4C 06 DD + jmp UpdateSlotFrom94DD06 ; CPU:$E90A PRG:290A ?? ; --------------------------------------------------------------------------- ; $E963-$E96B @@ -9811,180 +9811,180 @@ Slot0388UpdateFrom94E960: ; --------------------------------------------------------------------------- ClearSlotStateE963: - lda #$00 ; CPU:$E963 PRG:2963 A9 00 - sta $CC,x ; CPU:$E965 PRG:2965 95 CC - sta $D4,x ; CPU:$E967 PRG:2967 95 D4 - sta $B4,x ; CPU:$E969 PRG:2969 95 B4 - rts ; CPU:$E96B PRG:296B 60 + lda #$00 ; CPU:$E90C PRG:290C ?? + sta $CC,x ; CPU:$E90E PRG:290E ?? + sta $D4,x ; CPU:$E910 PRG:2910 ?? + sta $B4,x ; CPU:$E912 PRG:2912 ?? + rts ; CPU:$E914 PRG:2914 ?? ; --------------------------------------------------------------------------- ; $E96C-$EA06 ; Update four slots' $B8 position/state values. ; --------------------------------------------------------------------------- UpdateFourSlotPositionsE96C: - ldx #$03 ; CPU:$E96C PRG:296C A2 03 + ldx #$03 ; CPU:$E916 PRG:2916 ?? ; $E96E SlotPositionLoopE96E: - lda $58,x ; CPU:$E96E PRG:296E B5 58 - cmp #$15 ; CPU:$E970 PRG:2970 C9 15 - beq SlotPositionCheckTableE97F ; CPU:$E972 PRG:2972 F0 0B + lda $58,x ; CPU:$E918 PRG:2918 ?? + cmp #$15 ; CPU:$E91A PRG:291A ?? + beq SlotPositionCheckTableE97F ; CPU:$E91C PRG:291C ?? - cmp #$14 ; CPU:$E974 PRG:2974 C9 14 - beq SlotPositionCheckTableE97F ; CPU:$E976 PRG:2976 F0 07 + cmp #$14 ; CPU:$E91E PRG:291E ?? + beq SlotPositionCheckTableE97F ; CPU:$E920 PRG:2920 ?? - lda $B8,x ; CPU:$E978 PRG:2978 B5 B8 - clc ; CPU:$E97A PRG:297A 18 - adc $DC,x ; CPU:$E97B PRG:297B 75 DC - sta $B8,x ; CPU:$E97D PRG:297D 95 B8 + lda $B8,x ; CPU:$E922 PRG:2922 ?? + clc ; CPU:$E924 PRG:2924 ?? + adc $DC,x ; CPU:$E926 PRG:2926 ?? + sta $B8,x ; CPU:$E928 PRG:2928 ?? ; $E97F SlotPositionCheckTableE97F: - ldy #$03 ; CPU:$E97F PRG:297F A0 03 + ldy #$03 ; CPU:$E92A PRG:292A ?? ; $E981 SlotPositionTableLoopE981: - lda $B8,x ; CPU:$E981 PRG:2981 B5 B8 - cmp SlotPositionThresholdTableE53D,y ; CPU:$E983 PRG:2983 D9 3D E5 + lda $B8,x ; CPU:$E92C PRG:292C ?? + cmp SlotPositionThresholdTableE53D,y ; CPU:$E92E PRG:292E ?? ; E986: F0 79 = BEQ $EA01 ; Keep literal because the symbolic target is outside ; ca65's relative branch range during reconstruction. - .byte $F0, $79 ; CPU:$E986 PRG:2986 F0 79 + .byte $F0, $79 ; CPU:$E930 PRG:2930 F0 79 - dey ; CPU:$E988 PRG:2988 88 - bpl SlotPositionTableLoopE981 ; CPU:$E989 PRG:2989 10 F6 + dey ; CPU:$E932 PRG:2932 ?? + bpl SlotPositionTableLoopE981 ; CPU:$E934 PRG:2934 ?? - lda RiderMotionState,x ; CPU:$E98B PRG:298B B5 A4 - beq SlotPositionCheckBoundsE9C4 ; CPU:$E98D PRG:298D F0 35 + lda RiderMotionState,x ; CPU:$E936 PRG:2936 ?? + beq SlotPositionCheckBoundsE9C4 ; CPU:$E938 PRG:2938 ?? - cmp #$01 ; CPU:$E98F PRG:298F C9 01 - bne SlotPositionCheckState3E9B8 ; CPU:$E991 PRG:2991 D0 25 + cmp #$01 ; CPU:$E93A PRG:293A ?? + bne SlotPositionCheckState3E9B8 ; CPU:$E93C PRG:293C ?? - lda $B8,x ; CPU:$E993 PRG:2993 B5 B8 - cmp #$20 ; CPU:$E995 PRG:2995 C9 20 - bcs SlotPositionCheckBoundsE9C4 ; CPU:$E997 PRG:2997 B0 2B + lda $B8,x ; CPU:$E93E PRG:293E ?? + cmp #$20 ; CPU:$E940 PRG:2940 ?? + bcs SlotPositionCheckBoundsE9C4 ; CPU:$E942 PRG:2942 ?? - lda #$04 ; CPU:$E999 PRG:2999 A9 04 - sta RiderMotionState,x ; CPU:$E99B PRG:299B 95 A4 + lda #$04 ; CPU:$E944 PRG:2944 ?? + sta RiderMotionState,x ; CPU:$E946 PRG:2946 ?? - lda $58,x ; CPU:$E99D PRG:299D B5 58 - beq SlotPositionResetBCE9AD ; CPU:$E99F PRG:299F F0 0C + lda $58,x ; CPU:$E948 PRG:2948 ?? + beq SlotPositionResetBCE9AD ; CPU:$E94A PRG:294A ?? - cmp #$12 ; CPU:$E9A1 PRG:29A1 C9 12 - beq SlotPositionResetBCE9AD ; CPU:$E9A3 PRG:29A3 F0 08 + cmp #$12 ; CPU:$E94C PRG:294C ?? + beq SlotPositionResetBCE9AD ; CPU:$E94E PRG:294E ?? - cmp #$10 ; CPU:$E9A5 PRG:29A5 C9 10 - beq SlotPositionResetBCE9AD ; CPU:$E9A7 PRG:29A7 F0 04 + cmp #$10 ; CPU:$E950 PRG:2950 ?? + beq SlotPositionResetBCE9AD ; CPU:$E952 PRG:2952 ?? - cmp #$0D ; CPU:$E9A9 PRG:29A9 C9 0D - bne SlotPositionNextE9E3 ; CPU:$E9AB PRG:29AB D0 36 + cmp #$0D ; CPU:$E954 PRG:2954 ?? + bne SlotPositionNextE9E3 ; CPU:$E956 PRG:2956 ?? ; $E9AD SlotPositionResetBCE9AD: - lda #$00 ; CPU:$E9AD PRG:29AD A9 00 - sta $BC,x ; CPU:$E9AF PRG:29AF 95 BC + lda #$00 ; CPU:$E958 PRG:2958 ?? + sta $BC,x ; CPU:$E95A PRG:295A ?? - jsr UpdateSlotFrom94DD06 ; CPU:$E9B1 PRG:29B1 20 06 DD + jsr UpdateSlotFrom94DD06 ; CPU:$E95C PRG:295C ?? - dec RiderMotionState,x ; CPU:$E9B4 PRG:29B4 D6 A4 - bne SlotPositionNextE9E3 ; CPU:$E9B6 PRG:29B6 D0 2B + dec RiderMotionState,x ; CPU:$E95E PRG:295E ?? + bne SlotPositionNextE9E3 ; CPU:$E960 PRG:2960 ?? ; $E9B8 SlotPositionCheckState3E9B8: - cmp #$03 ; CPU:$E9B8 PRG:29B8 C9 03 - beq SlotPositionCheckBoundsE9C4 ; CPU:$E9BA PRG:29BA F0 08 + cmp #$03 ; CPU:$E962 PRG:2962 ?? + beq SlotPositionCheckBoundsE9C4 ; CPU:$E964 PRG:2964 ?? - lda $B8,x ; CPU:$E9BC PRG:29BC B5 B8 - cmp #$20 ; CPU:$E9BE PRG:29BE C9 20 - bcc SlotPositionCheckBoundsE9C4 ; CPU:$E9C0 PRG:29C0 90 02 + lda $B8,x ; CPU:$E966 PRG:2966 ?? + cmp #$20 ; CPU:$E968 PRG:2968 ?? + bcc SlotPositionCheckBoundsE9C4 ; CPU:$E96A PRG:296A ?? - dec $B8,x ; CPU:$E9C2 PRG:29C2 D6 B8 + dec $B8,x ; CPU:$E96C PRG:296C ?? ; $E9C4 SlotPositionCheckBoundsE9C4: - lda $B8,x ; CPU:$E9C4 PRG:29C4 B5 B8 - cmp #$08 ; CPU:$E9C6 PRG:29C6 C9 08 - bcc SlotPositionLowE9E9 ; CPU:$E9C8 PRG:29C8 90 1F + lda $B8,x ; CPU:$E96E PRG:296E ?? + cmp #$08 ; CPU:$E970 PRG:2970 ?? + bcc SlotPositionLowE9E9 ; CPU:$E972 PRG:2972 ?? - cmp #$3A ; CPU:$E9CA PRG:29CA C9 3A - bcc SlotPositionNextE9E3 ; CPU:$E9CC PRG:29CC 90 15 + cmp #$3A ; CPU:$E974 PRG:2974 ?? + bcc SlotPositionNextE9E3 ; CPU:$E976 PRG:2976 ?? - lda #$39 ; CPU:$E9CE PRG:29CE A9 39 - sta $B8,x ; CPU:$E9D0 PRG:29D0 95 B8 + lda #$39 ; CPU:$E978 PRG:2978 ?? + sta $B8,x ; CPU:$E97A PRG:297A ?? ; $E9D2 ; Shared entry from the $E9F9 path below. SlotPositionCheckFlagsE9D2: - lda $9C,x ; CPU:$E9D2 PRG:29D2 B5 9C - ora $03E0,x ; CPU:$E9D4 PRG:29D4 1D E0 03 - bne SlotPositionNextE9E3 ; CPU:$E9D7 PRG:29D7 D0 0A + lda $9C,x ; CPU:$E97C PRG:297C ?? + ora $03E0,x ; CPU:$E97E PRG:297E ?? + bne SlotPositionNextE9E3 ; CPU:$E980 PRG:2980 ?? ; $E9D9 SlotPositionFlipDirectionE9D9: - lda $DC,x ; CPU:$E9D9 PRG:29D9 B5 DC - bne @invert ; CPU:$E9DB PRG:29DB D0 02 + lda $DC,x ; CPU:$E982 PRG:2982 ?? + bne @invert ; CPU:$E984 PRG:2984 ?? - lda #$FF ; CPU:$E9DD PRG:29DD A9 FF + lda #$FF ; CPU:$E986 PRG:2986 ?? @invert: - eor #$FE ; CPU:$E9DF PRG:29DF 49 FE - sta $DC,x ; CPU:$E9E1 PRG:29E1 95 DC + eor #$FE ; CPU:$E988 PRG:2988 ?? + sta $DC,x ; CPU:$E98A PRG:298A ?? ; $E9E3 SlotPositionNextE9E3: - dex ; CPU:$E9E3 PRG:29E3 CA + dex ; CPU:$E98C PRG:298C ?? ; E9E4: 30 21 = BMI $EA07 ; $EA07 remains in the binary-backed next block. - .byte $30, $21 ; CPU:$E9E4 PRG:29E4 30 21 + .byte $30, $21 ; CPU:$E98E PRG:298E 30 21 - jmp SlotPositionLoopE96E ; CPU:$E9E6 PRG:29E6 4C 6E E9 + jmp SlotPositionLoopE96E ; CPU:$E990 PRG:2990 ?? ; $E9E9 SlotPositionLowE9E9: - lda $9C,x ; CPU:$E9E9 PRG:29E9 B5 9C - bne SlotPositionUseCurrentE9F1 ; CPU:$E9EB PRG:29EB D0 04 + lda $9C,x ; CPU:$E992 PRG:2992 ?? + bne SlotPositionUseCurrentE9F1 ; CPU:$E994 PRG:2994 ?? - lda #$07 ; CPU:$E9ED PRG:29ED A9 07 - bne SlotPositionStoreE9F9 ; CPU:$E9EF PRG:29EF D0 08 + lda #$07 ; CPU:$E996 PRG:2996 ?? + bne SlotPositionStoreE9F9 ; CPU:$E998 PRG:2998 ?? ; $E9F1 SlotPositionUseCurrentE9F1: - lda $B8,x ; CPU:$E9F1 PRG:29F1 B5 B8 - cmp #$02 ; CPU:$E9F3 PRG:29F3 C9 02 - bcs SlotPositionStoreE9F9 ; CPU:$E9F5 PRG:29F5 B0 02 + lda $B8,x ; CPU:$E99A PRG:299A ?? + cmp #$02 ; CPU:$E99C PRG:299C ?? + bcs SlotPositionStoreE9F9 ; CPU:$E99E PRG:299E ?? - lda #$01 ; CPU:$E9F7 PRG:29F7 A9 01 + lda #$01 ; CPU:$E9A0 PRG:29A0 ?? ; $E9F9 SlotPositionStoreE9F9: - sta $B8,x ; CPU:$E9F9 PRG:29F9 95 B8 + sta $B8,x ; CPU:$E9A2 PRG:29A2 ?? - cpx #$00 ; CPU:$E9FB PRG:29FB E0 00 - beq SlotPositionFlipDirectionE9D9 ; CPU:$E9FD PRG:29FD F0 DA + cpx #$00 ; CPU:$E9A4 PRG:29A4 ?? + beq SlotPositionFlipDirectionE9D9 ; CPU:$E9A6 PRG:29A6 ?? - bne SlotPositionCheckFlagsE9D2 ; CPU:$E9FF PRG:29FF D0 D1 + bne SlotPositionCheckFlagsE9D2 ; CPU:$E9A8 PRG:29A8 ?? ; $EA01 SlotPositionTableMatchEA01: - lda #$00 ; CPU:$EA01 PRG:2A01 A9 00 - sta $DC,x ; CPU:$EA03 PRG:2A03 95 DC + lda #$00 ; CPU:$E9AA PRG:29AA ?? + sta $DC,x ; CPU:$E9AC PRG:29AC ?? - beq SlotPositionNextE9E3 ; CPU:$EA05 PRG:2A05 F0 DC + beq SlotPositionNextE9E3 ; CPU:$E9AE PRG:29AE ?? ; --------------------------------------------------------------------------- @@ -9993,59 +9993,59 @@ SlotPositionTableMatchEA01: ; --------------------------------------------------------------------------- UpdateSlot0DirectionEA07: - lda $4F ; CPU:$EA07 PRG:2A07 A5 4F - beq Slot0DirectionReturnEA43 ; CPU:$EA09 PRG:2A09 F0 38 + lda $4F ; CPU:$E9B0 PRG:29B0 ?? + beq Slot0DirectionReturnEA43 ; CPU:$E9B2 PRG:29B2 ?? - lda $98 ; CPU:$EA0B PRG:2A0B A5 98 - ora $03E0 ; CPU:$EA0D PRG:2A0D 0D E0 03 - ora $03F7 ; CPU:$EA10 PRG:2A10 0D F7 03 - bne Slot0DirectionReturnEA43 ; CPU:$EA13 PRG:2A13 D0 2E + lda $98 ; CPU:$E9B4 PRG:29B4 ?? + ora $03E0 ; CPU:$E9B6 PRG:29B6 ?? + ora $03F7 ; CPU:$E9B8 PRG:29B8 ?? + bne Slot0DirectionReturnEA43 ; CPU:$E9BA PRG:29BA ?? - lda $B0 ; CPU:$EA15 PRG:2A15 A5 B0 - beq @check_state ; CPU:$EA17 PRG:2A17 F0 0A + lda $B0 ; CPU:$E9BC PRG:29BC ?? + beq @check_state ; CPU:$E9BE PRG:29BE ?? - lda $0388 ; CPU:$EA19 PRG:2A19 AD 88 03 - cmp #$02 ; CPU:$EA1C PRG:2A1C C9 02 - bne Slot0DirectionReturnEA43 ; CPU:$EA1E PRG:2A1E D0 23 + lda $0388 ; CPU:$E9C0 PRG:29C0 ?? + cmp #$02 ; CPU:$E9C2 PRG:29C2 ?? + bne Slot0DirectionReturnEA43 ; CPU:$E9C4 PRG:29C4 ?? - inc $0388 ; CPU:$EA20 PRG:2A20 EE 88 03 + inc $0388 ; CPU:$E9C6 PRG:29C6 ?? @check_state: - lda $9C ; CPU:$EA23 PRG:2A23 A5 9C - beq @check_input ; CPU:$EA25 PRG:2A25 F0 04 + lda $9C ; CPU:$E9C8 PRG:29C8 ?? + beq @check_input ; CPU:$E9CA PRG:29CA ?? - cmp #$05 ; CPU:$EA27 PRG:2A27 C9 05 - bne Slot0DirectionReturnEA43 ; CPU:$EA29 PRG:2A29 D0 18 + cmp #$05 ; CPU:$E9CC PRG:29CC ?? + bne Slot0DirectionReturnEA43 ; CPU:$E9CE PRG:29CE ?? @check_input: - lda $14 ; CPU:$EA2B PRG:2A2B A5 14 - and #$0C ; CPU:$EA2D PRG:2A2D 29 0C - beq Slot0DirectionReturnEA43 ; CPU:$EA2F PRG:2A2F F0 12 + lda $14 ; CPU:$E9D0 PRG:29D0 ?? + and #$0C ; CPU:$E9D2 PRG:29D2 ?? + beq Slot0DirectionReturnEA43 ; CPU:$E9D4 PRG:29D4 ?? - and #$04 ; CPU:$EA31 PRG:2A31 29 04 - bne @negative_direction ; CPU:$EA33 PRG:2A33 D0 04 + and #$04 ; CPU:$E9D6 PRG:29D6 ?? + bne @negative_direction ; CPU:$E9D8 PRG:29D8 ?? - lda #$01 ; CPU:$EA35 PRG:2A35 A9 01 - bne @store_direction ; CPU:$EA37 PRG:2A37 D0 02 + lda #$01 ; CPU:$E9DA PRG:29DA ?? + bne @store_direction ; CPU:$E9DC PRG:29DC ?? @negative_direction: - lda #$FF ; CPU:$EA39 PRG:2A39 A9 FF + lda #$FF ; CPU:$E9DE PRG:29DE ?? @store_direction: - sta $DC ; CPU:$EA3B PRG:2A3B 85 DC + sta $DC ; CPU:$E9E0 PRG:29E0 ?? - lda #$04 ; CPU:$EA3D PRG:2A3D A9 04 - ora $FD ; CPU:$EA3F PRG:2A3F 05 FD - sta $FD ; CPU:$EA41 PRG:2A41 85 FD + lda #$04 ; CPU:$E9E2 PRG:29E2 ?? + ora $FD ; CPU:$E9E4 PRG:29E4 ?? + sta $FD ; CPU:$E9E6 PRG:29E6 ?? ; $EA43 Slot0DirectionReturnEA43: - rts ; CPU:$EA43 PRG:2A43 60 + rts ; CPU:$E9E8 PRG:29E8 ?? ; --------------------------------------------------------------------------- ; $EA44-$EA8E @@ -10056,79 +10056,79 @@ Slot0DirectionReturnEA43: ; --------------------------------------------------------------------------- BuildFourSlotSpritesEA44: - ldx #$03 ; CPU:$EA44 PRG:2A44 A2 03 + ldx #$03 ; CPU:$E9EA PRG:29EA ?? ; $EA46 @slot_loop: - txa ; CPU:$EA46 PRG:2A46 8A - asl a ; CPU:$EA47 PRG:2A47 0A - asl a ; CPU:$EA48 PRG:2A48 0A - asl a ; CPU:$EA49 PRG:2A49 0A - tay ; CPU:$EA4A PRG:2A4A A8 + txa ; CPU:$E9EC PRG:29EC ?? + asl a ; CPU:$E9EE PRG:29EE ?? + asl a ; CPU:$E9F0 PRG:29F0 ?? + asl a ; CPU:$E9F2 PRG:29F2 ?? + tay ; CPU:$E9F4 PRG:29F4 ?? - lda $84,x ; CPU:$EA4B PRG:2A4B B5 84 - lsr a ; CPU:$EA4D PRG:2A4D 4A - bcc @alternate_state ; CPU:$EA4E PRG:2A4E 90 08 + lda $84,x ; CPU:$E9F6 PRG:29F6 ?? + lsr a ; CPU:$E9F8 PRG:29F8 ?? + bcc @alternate_state ; CPU:$E9FA PRG:29FA ?? - lda $80,x ; CPU:$EA50 PRG:2A50 B5 80 - cmp #$F4 ; CPU:$EA52 PRG:2A52 C9 F4 - bcc @build_primary ; CPU:$EA54 PRG:2A54 90 0B + lda $80,x ; CPU:$E9FC PRG:29FC ?? + cmp #$F4 ; CPU:$E9FE PRG:29FE ?? + bcc @build_primary ; CPU:$EA00 PRG:2A00 ?? - bcs @build_secondary ; CPU:$EA56 PRG:2A56 B0 30 + bcs @build_secondary ; CPU:$EA02 PRG:2A02 ?? ; $EA58 @alternate_state: - lsr a ; CPU:$EA58 PRG:2A58 4A - bcs @build_secondary ; CPU:$EA59 PRG:2A59 B0 2D + lsr a ; CPU:$EA04 PRG:2A04 ?? + bcs @build_secondary ; CPU:$EA06 PRG:2A06 ?? - lda $80,x ; CPU:$EA5B PRG:2A5B B5 80 - cmp #$F6 ; CPU:$EA5D PRG:2A5D C9 F6 - bcc @build_secondary ; CPU:$EA5F PRG:2A5F 90 27 + lda $80,x ; CPU:$EA08 PRG:2A08 ?? + cmp #$F6 ; CPU:$EA0A PRG:2A0A ?? + bcc @build_secondary ; CPU:$EA0C PRG:2A0C ?? ; $EA61 @build_primary: - lda $B0,x ; CPU:$EA61 PRG:2A61 B5 B0 - beq @build_secondary ; CPU:$EA63 PRG:2A63 F0 23 + lda $B0,x ; CPU:$EA0E PRG:2A0E ?? + beq @build_secondary ; CPU:$EA10 PRG:2A10 ?? - lda #$B6 ; CPU:$EA65 PRG:2A65 A9 B6 - jsr CalculateSlotRemainingFromADC9A ; CPU:$EA67 PRG:2A67 20 9A DC - sta $0294,y ; CPU:$EA6A PRG:2A6A 99 94 02 + lda #$B6 ; CPU:$EA12 PRG:2A12 ?? + jsr CalculateSlotRemainingFromADC9A ; CPU:$EA14 PRG:2A14 ?? + sta $0294,y ; CPU:$EA16 PRG:2A16 ?? - lda $80,x ; CPU:$EA6D PRG:2A6D B5 80 - clc ; CPU:$EA6F PRG:2A6F 18 - adc #$0A ; CPU:$EA70 PRG:2A70 69 0A - sta $0297,y ; CPU:$EA72 PRG:2A72 99 97 02 + lda $80,x ; CPU:$EA18 PRG:2A18 ?? + clc ; CPU:$EA1A PRG:2A1A ?? + adc #$0A ; CPU:$EA1C PRG:2A1C ?? + sta $0297,y ; CPU:$EA1E PRG:2A1E ?? - sty $01 ; CPU:$EA75 PRG:2A75 84 01 + sty $01 ; CPU:$EA20 PRG:2A20 ?? - ldy $B4,x ; CPU:$EA77 PRG:2A77 B4 B4 - lda $E69A,y ; CPU:$EA79 PRG:2A79 B9 9A E6 + ldy $B4,x ; CPU:$EA22 PRG:2A22 ?? + lda $E69A,y ; CPU:$EA24 PRG:2A24 ?? - ldy $01 ; CPU:$EA7C PRG:2A7C A4 01 - sta $0295,y ; CPU:$EA7E PRG:2A7E 99 95 02 + ldy $01 ; CPU:$EA26 PRG:2A26 ?? + sta $0295,y ; CPU:$EA28 PRG:2A28 ?? - lda #$00 ; CPU:$EA81 PRG:2A81 A9 00 - sta $0296,y ; CPU:$EA83 PRG:2A83 99 96 02 + lda #$00 ; CPU:$EA2A PRG:2A2A ?? + sta $0296,y ; CPU:$EA2C PRG:2A2C ?? ; Original EA86: F0 03 = BEQ $EA8B. ; A was just loaded with zero, so this is always taken. - beq @next_slot ; CPU:$EA86 PRG:2A86 F0 03 + beq @next_slot ; CPU:$EA2E PRG:2A2E ?? ; $EA88 @build_secondary: - jsr BuildSlotSprites ; CPU:$EA88 PRG:2A88 20 F6 E2 + jsr BuildSlotSprites ; CPU:$EA30 PRG:2A30 ?? ; $EA8B @next_slot: - dex ; CPU:$EA8B PRG:2A8B CA - bpl @slot_loop ; CPU:$EA8C PRG:2A8C 10 B8 + dex ; CPU:$EA32 PRG:2A32 ?? + bpl @slot_loop ; CPU:$EA34 PRG:2A34 ?? - rts ; CPU:$EA8E PRG:2A8E 60 + rts ; CPU:$EA36 PRG:2A36 ?? ; --------------------------------------------------------------------------- ; $EA8F-$EAC4 @@ -10138,62 +10138,62 @@ BuildFourSlotSpritesEA44: ; --------------------------------------------------------------------------- UpdateGlobalStateEA8F: - cpx #$00 ; CPU:$EA8F PRG:2A8F E0 00 - bne GlobalStateReturnEAC4 ; CPU:$EA91 PRG:2A91 D0 31 + cpx #$00 ; CPU:$EA38 PRG:2A38 ?? + bne GlobalStateReturnEAC4 ; CPU:$EA3A PRG:2A3A ?? - lda #$1D ; CPU:$EA93 PRG:2A93 A9 1D - sta $3A ; CPU:$EA95 PRG:2A95 85 3A + lda #$1D ; CPU:$EA3C PRG:2A3C ?? + sta $3A ; CPU:$EA3E PRG:2A3E ?? - lda $57 ; CPU:$EA97 PRG:2A97 A5 57 - beq GlobalStateInitializeEAB5 ; CPU:$EA99 PRG:2A99 F0 1A + lda $57 ; CPU:$EA40 PRG:2A40 ?? + beq GlobalStateInitializeEAB5 ; CPU:$EA42 PRG:2A42 ?? - lda $3C ; CPU:$EA9B PRG:2A9B A5 3C - bne GlobalStateClear3AEAC0 ; CPU:$EA9D PRG:2A9D D0 21 + lda $3C ; CPU:$EA44 PRG:2A44 ?? + bne GlobalStateClear3AEAC0 ; CPU:$EA46 PRG:2A46 ?? - stx $0D ; CPU:$EA9F PRG:2A9F 86 0D + stx $0D ; CPU:$EA48 PRG:2A48 ?? - ldx #$06 ; CPU:$EAA1 PRG:2AA1 A2 06 - ldy #$19 ; CPU:$EAA3 PRG:2AA3 A0 19 + ldx #$06 ; CPU:$EA4A PRG:2A4A ?? + ldy #$19 ; CPU:$EA4C PRG:2A4C ?? ; $EAA5 GlobalStateCopyLoopEAA5: - lda $03D9,x ; CPU:$EAA5 PRG:2AA5 BD D9 03 - sta $02C0,y ; CPU:$EAA8 PRG:2AA8 99 C0 02 + lda $03D9,x ; CPU:$EA4E PRG:2A4E ?? + sta $02C0,y ; CPU:$EA50 PRG:2A50 ?? - dey ; CPU:$EAAB PRG:2AAB 88 - dey ; CPU:$EAAC PRG:2AAC 88 - dey ; CPU:$EAAD PRG:2AAD 88 - dey ; CPU:$EAAE PRG:2AAE 88 + dey ; CPU:$EA52 PRG:2A52 ?? + dey ; CPU:$EA54 PRG:2A54 ?? + dey ; CPU:$EA56 PRG:2A56 ?? + dey ; CPU:$EA58 PRG:2A58 ?? - dex ; CPU:$EAAF PRG:2AAF CA - bpl GlobalStateCopyLoopEAA5 ; CPU:$EAB0 PRG:2AB0 10 F3 + dex ; CPU:$EA5A PRG:2A5A ?? + bpl GlobalStateCopyLoopEAA5 ; CPU:$EA5C PRG:2A5C ?? - ldx $0D ; CPU:$EAB2 PRG:2AB2 A6 0D - rts ; CPU:$EAB4 PRG:2AB4 60 + ldx $0D ; CPU:$EA5E PRG:2A5E ?? + rts ; CPU:$EA60 PRG:2A60 ?? ; $EAB5 GlobalStateInitializeEAB5: - lda #$10 ; CPU:$EAB5 PRG:2AB5 A9 10 - sta $32 ; CPU:$EAB7 PRG:2AB7 85 32 + lda #$10 ; CPU:$EA62 PRG:2A62 ?? + sta $32 ; CPU:$EA64 PRG:2A64 ?? - lda #$02 ; CPU:$EAB9 PRG:2AB9 A9 02 - sta $FD ; CPU:$EABB PRG:2ABB 85 FD + lda #$02 ; CPU:$EA66 PRG:2A66 ?? + sta $FD ; CPU:$EA68 PRG:2A68 ?? - lsr a ; CPU:$EABD PRG:2ABD 4A - sta $52 ; CPU:$EABE PRG:2ABE 85 52 + lsr a ; CPU:$EA6A PRG:2A6A ?? + sta $52 ; CPU:$EA6C PRG:2A6C ?? ; $EAC0 GlobalStateClear3AEAC0: - lda #$00 ; CPU:$EAC0 PRG:2AC0 A9 00 - sta $3A ; CPU:$EAC2 PRG:2AC2 85 3A + lda #$00 ; CPU:$EA6E PRG:2A6E ?? + sta $3A ; CPU:$EA70 PRG:2A70 ?? ; $EAC4 GlobalStateReturnEAC4: - rts ; CPU:$EAC4 PRG:2AC4 60 + rts ; CPU:$EA72 PRG:2A72 ?? ; --------------------------------------------------------------------------- ; $EAC5-$EB16 @@ -10201,87 +10201,87 @@ GlobalStateReturnEAC4: ; --------------------------------------------------------------------------- BuildGlobalDisplayEAC5: - lda $52 ; CPU:$EAC5 PRG:2AC5 A5 52 - ora $3C ; CPU:$EAC7 PRG:2AC7 05 3C + lda $52 ; CPU:$EA74 PRG:2A74 ?? + ora $3C ; CPU:$EA76 PRG:2A76 ?? ; EAC9: D0 F5 = BNE $EAC0 ; Reuses the preceding routine's clear-$3A path. - .byte $D0, $F5 ; CPU:$EAC9 PRG:2AC9 D0 F5 + .byte $D0, $F5 ; CPU:$EA78 PRG:2A78 D0 F5 - lda $3A ; CPU:$EACB PRG:2ACB A5 3A + lda $3A ; CPU:$EA7A PRG:2A7A ?? ; EACD: F0 F5 = BEQ $EAC4 ; Reuses the preceding routine's RTS. - .byte $F0, $F5 ; CPU:$EACD PRG:2ACD F0 F5 + .byte $F0, $F5 ; CPU:$EA7C PRG:2A7C F0 F5 - ldx #$00 ; CPU:$EACF PRG:2ACF A2 00 - ldy #$03 ; CPU:$EAD1 PRG:2AD1 A0 03 + ldx #$00 ; CPU:$EA7E PRG:2A7E ?? + ldy #$03 ; CPU:$EA80 PRG:2A80 ?? - lda $3A ; CPU:$EAD3 PRG:2AD3 A5 3A - cmp #$0D ; CPU:$EAD5 PRG:2AD5 C9 0D - bcc @build_first ; CPU:$EAD7 PRG:2AD7 90 07 + lda $3A ; CPU:$EA82 PRG:2A82 ?? + cmp #$0D ; CPU:$EA84 PRG:2A84 ?? + bcc @build_first ; CPU:$EA86 PRG:2A86 ?? - lsr a ; CPU:$EAD9 PRG:2AD9 4A - bcc @return ; CPU:$EADA PRG:2ADA 90 3A + lsr a ; CPU:$EA88 PRG:2A88 ?? + bcc @return ; CPU:$EA8A PRG:2A8A ?? - lda #$40 ; CPU:$EADC PRG:2ADC A9 40 - sta $FB ; CPU:$EADE PRG:2ADE 85 FB + lda #$40 ; CPU:$EA8C PRG:2A8C ?? + sta $FB ; CPU:$EA8E PRG:2A8E ?? ; $EAE0 @build_first: - lda #$42 ; CPU:$EAE0 PRG:2AE0 A9 42 + lda #$42 ; CPU:$EA90 PRG:2A90 ?? ; $EAE2 @first_loop: - sta $02B4,x ; CPU:$EAE2 PRG:2AE2 9D B4 02 - inx ; CPU:$EAE5 PRG:2AE5 E8 + sta $02B4,x ; CPU:$EA92 PRG:2A92 ?? + inx ; CPU:$EA94 PRG:2A94 ?? - lda $E540,y ; CPU:$EAE6 PRG:2AE6 B9 40 E5 - sta $02B4,x ; CPU:$EAE9 PRG:2AE9 9D B4 02 - inx ; CPU:$EAEC PRG:2AEC E8 + lda $E540,y ; CPU:$EA96 PRG:2A96 ?? + sta $02B4,x ; CPU:$EA98 PRG:2A98 ?? + inx ; CPU:$EA9A PRG:2A9A ?? - lda #$00 ; CPU:$EAED PRG:2AED A9 00 - sta $02B4,x ; CPU:$EAEF PRG:2AEF 9D B4 02 - inx ; CPU:$EAF2 PRG:2AF2 E8 + lda #$00 ; CPU:$EA9C PRG:2A9C ?? + sta $02B4,x ; CPU:$EA9E PRG:2A9E ?? + inx ; CPU:$EAA0 PRG:2AA0 ?? - lda $E543,y ; CPU:$EAF3 PRG:2AF3 B9 43 E5 - sta $02B4,x ; CPU:$EAF6 PRG:2AF6 9D B4 02 - inx ; CPU:$EAF9 PRG:2AF9 E8 + lda $E543,y ; CPU:$EAA2 PRG:2AA2 ?? + sta $02B4,x ; CPU:$EAA4 PRG:2AA4 ?? + inx ; CPU:$EAA6 PRG:2AA6 ?? - dey ; CPU:$EAFA PRG:2AFA 88 - bne @build_first ; CPU:$EAFB PRG:2AFB D0 E3 + dey ; CPU:$EAA8 PRG:2AA8 ?? + bne @build_first ; CPU:$EAAA PRG:2AAA ?? - ldx #$06 ; CPU:$EAFD PRG:2AFD A2 06 + ldx #$06 ; CPU:$EAAC PRG:2AAC ?? ; $EAFF @second_loop: - lda #$4A ; CPU:$EAFF PRG:2AFF A9 4A - sta $02C0,y ; CPU:$EB01 PRG:2B01 99 C0 02 + lda #$4A ; CPU:$EAAE PRG:2AAE ?? + sta $02C0,y ; CPU:$EAB0 PRG:2AB0 ?? - iny ; CPU:$EB04 PRG:2B04 C8 - iny ; CPU:$EB05 PRG:2B05 C8 + iny ; CPU:$EAB2 PRG:2AB2 ?? + iny ; CPU:$EAB4 PRG:2AB4 ?? - lda #$00 ; CPU:$EB06 PRG:2B06 A9 00 - sta $02C0,y ; CPU:$EB08 PRG:2B08 99 C0 02 + lda #$00 ; CPU:$EAB6 PRG:2AB6 ?? + sta $02C0,y ; CPU:$EAB8 PRG:2AB8 ?? - iny ; CPU:$EB0B PRG:2B0B C8 + iny ; CPU:$EABA PRG:2ABA ?? - lda $E547,x ; CPU:$EB0C PRG:2B0C BD 47 E5 - sta $02C0,y ; CPU:$EB0F PRG:2B0F 99 C0 02 + lda $E547,x ; CPU:$EABC PRG:2ABC ?? + sta $02C0,y ; CPU:$EABE PRG:2ABE ?? - iny ; CPU:$EB12 PRG:2B12 C8 + iny ; CPU:$EAC0 PRG:2AC0 ?? - dex ; CPU:$EB13 PRG:2B13 CA - bpl @second_loop ; CPU:$EB14 PRG:2B14 10 E9 + dex ; CPU:$EAC2 PRG:2AC2 ?? + bpl @second_loop ; CPU:$EAC4 PRG:2AC4 ?? ; $EB16 @return: - rts ; CPU:$EB16 PRG:2B16 60 + rts ; CPU:$EAC6 PRG:2AC6 ?? ; --------------------------------------------------------------------------- ; $EB17-$EC3A @@ -10290,109 +10290,109 @@ BuildGlobalDisplayEAC5: ; --------------------------------------------------------------------------- UpdateGlobalRuntimeEB17: - lda $BE ; CPU:$EB17 PRG:2B17 A5 BE - bne GlobalRuntimeReturnEB7E ; CPU:$EB19 PRG:2B19 D0 63 + lda $BE ; CPU:$EAC8 PRG:2AC8 ?? + bne GlobalRuntimeReturnEB7E ; CPU:$EACA PRG:2ACA ?? - lda $B4 ; CPU:$EB1B PRG:2B1B A5 B4 - beq GlobalRuntimeCheckBDEB23 ; CPU:$EB1D PRG:2B1D F0 04 + lda $B4 ; CPU:$EACC PRG:2ACC ?? + beq GlobalRuntimeCheckBDEB23 ; CPU:$EACE PRG:2ACE ?? - dec $B4 ; CPU:$EB1F PRG:2B1F C6 B4 - bne GlobalRuntimeUpdateEB5E ; CPU:$EB21 PRG:2B21 D0 3B + dec $B4 ; CPU:$EAD0 PRG:2AD0 ?? + bne GlobalRuntimeUpdateEB5E ; CPU:$EAD2 PRG:2AD2 ?? ; $EB23 GlobalRuntimeCheckBDEB23: - lda $BD ; CPU:$EB23 PRG:2B23 A5 BD - ora $B9 ; CPU:$EB25 PRG:2B25 05 B9 - bne GlobalRuntimeUpdateEB5E ; CPU:$EB27 PRG:2B27 D0 35 + lda $BD ; CPU:$EAD4 PRG:2AD4 ?? + ora $B9 ; CPU:$EAD6 PRG:2AD6 ?? + bne GlobalRuntimeUpdateEB5E ; CPU:$EAD8 PRG:2AD8 ?? - sta $60 ; CPU:$EB29 PRG:2B29 85 60 - sta $C0 ; CPU:$EB2B PRG:2B2B 85 C0 + sta $60 ; CPU:$EADA PRG:2ADA ?? + sta $C0 ; CPU:$EADC PRG:2ADC ?? - lda $BF ; CPU:$EB2D PRG:2B2D A5 BF - beq GlobalRuntimeCheckC1EB35 ; CPU:$EB2F PRG:2B2F F0 04 + lda $BF ; CPU:$EADE PRG:2ADE ?? + beq GlobalRuntimeCheckC1EB35 ; CPU:$EAE0 PRG:2AE0 ?? - cmp #$01 ; CPU:$EB31 PRG:2B31 C9 01 - bne GlobalRuntimeSecondaryEB9E ; CPU:$EB33 PRG:2B33 D0 69 + cmp #$01 ; CPU:$EAE2 PRG:2AE2 ?? + bne GlobalRuntimeSecondaryEB9E ; CPU:$EAE4 PRG:2AE4 ?? ; $EB35 GlobalRuntimeCheckC1EB35: - lda $C1 ; CPU:$EB35 PRG:2B35 A5 C1 - cmp #$02 ; CPU:$EB37 PRG:2B37 C9 02 - beq GlobalRuntimeUpdateEB5E ; CPU:$EB39 PRG:2B39 F0 23 + lda $C1 ; CPU:$EAE6 PRG:2AE6 ?? + cmp #$02 ; CPU:$EAE8 PRG:2AE8 ?? + beq GlobalRuntimeUpdateEB5E ; CPU:$EAEA PRG:2AEA ?? - lda $C1 ; CPU:$EB3B PRG:2B3B A5 C1 - beq GlobalRuntimeCheckBFEB49 ; CPU:$EB3D PRG:2B3D F0 0A + lda $C1 ; CPU:$EAEC PRG:2AEC ?? + beq GlobalRuntimeCheckBFEB49 ; CPU:$EAEE PRG:2AEE ?? - lda #$09 ; CPU:$EB3F PRG:2B3F A9 09 - sta $B8 ; CPU:$EB41 PRG:2B41 85 B8 + lda #$09 ; CPU:$EAF0 PRG:2AF0 ?? + sta $B8 ; CPU:$EAF2 PRG:2AF2 ?? ; $EB43 ; Also targeted by the BEQ at $EB91. GlobalRuntimeSetC1EB43: - lda #$02 ; CPU:$EB43 PRG:2B43 A9 02 - sta $C1 ; CPU:$EB45 PRG:2B45 85 C1 + lda #$02 ; CPU:$EAF4 PRG:2AF4 ?? + sta $C1 ; CPU:$EAF6 PRG:2AF6 ?? - bne GlobalRuntimeSetFlagsEB93 ; CPU:$EB47 PRG:2B47 D0 4A + bne GlobalRuntimeSetFlagsEB93 ; CPU:$EAF8 PRG:2AF8 ?? ; $EB49 GlobalRuntimeCheckBFEB49: - lda $BF ; CPU:$EB49 PRG:2B49 A5 BF - bne GlobalRuntimeUpdateEB5E ; CPU:$EB4B PRG:2B4B D0 11 + lda $BF ; CPU:$EAFA PRG:2AFA ?? + bne GlobalRuntimeUpdateEB5E ; CPU:$EAFC PRG:2AFC ?? - lda $5C ; CPU:$EB4D PRG:2B4D A5 5C - asl a ; CPU:$EB4F PRG:2B4F 0A - bcc GlobalRuntimeShiftAgainEB7F ; CPU:$EB50 PRG:2B50 90 2D + lda $5C ; CPU:$EAFE PRG:2AFE ?? + asl a ; CPU:$EB00 PRG:2B00 ?? + bcc GlobalRuntimeShiftAgainEB7F ; CPU:$EB02 PRG:2B02 ?? - lda #$00 ; CPU:$EB52 PRG:2B52 A9 00 - sta $49 ; CPU:$EB54 PRG:2B54 85 49 + lda #$00 ; CPU:$EB04 PRG:2B04 ?? + sta $49 ; CPU:$EB06 PRG:2B06 ?? - lda $2B ; CPU:$EB56 PRG:2B56 A5 2B - bne GlobalRuntimeReturnEB9D ; CPU:$EB58 PRG:2B58 D0 43 + lda $2B ; CPU:$EB08 PRG:2B08 ?? + bne GlobalRuntimeReturnEB9D ; CPU:$EB0A PRG:2B0A ?? - lda #$05 ; CPU:$EB5A PRG:2B5A A9 05 - sta $2B ; CPU:$EB5C PRG:2B5C 85 2B + lda #$05 ; CPU:$EB0C PRG:2B0C ?? + sta $2B ; CPU:$EB0E PRG:2B0E ?? ; $EB5E GlobalRuntimeUpdateEB5E: - lda #$04 ; CPU:$EB5E PRG:2B5E A9 04 - sta $60 ; CPU:$EB60 PRG:2B60 85 60 + lda #$04 ; CPU:$EB10 PRG:2B10 ?? + sta $60 ; CPU:$EB12 PRG:2B12 ?? - jsr $EC99 ; CPU:$EB62 PRG:2B62 20 99 EC + jsr $EC99 ; CPU:$EB14 PRG:2B14 ?? - ldy $B3 ; CPU:$EB65 PRG:2B65 A4 B3 + ldy $B3 ; CPU:$EB16 PRG:2B16 ?? - lda #$00 ; CPU:$EB67 PRG:2B67 A9 00 - sta $BD ; CPU:$EB69 PRG:2B69 85 BD + lda #$00 ; CPU:$EB18 PRG:2B18 ?? + sta $BD ; CPU:$EB1A PRG:2B1A ?? - jsr CheckRuntimeTableValuesECC9 ; CPU:$EB6B PRG:2B6B 20 C9 EC - bne GlobalRuntimeIncrementBDEB7C ; CPU:$EB6E PRG:2B6E D0 0C + jsr CheckRuntimeTableValuesECC9 ; CPU:$EB1C PRG:2B1C ?? + bne GlobalRuntimeIncrementBDEB7C ; CPU:$EB1E PRG:2B1E ?? - iny ; CPU:$EB70 PRG:2B70 C8 - cpy #$40 ; CPU:$EB71 PRG:2B71 C0 40 - bne GlobalRuntimeCheckNextEB77 ; CPU:$EB73 PRG:2B73 D0 02 + iny ; CPU:$EB20 PRG:2B20 ?? + cpy #$40 ; CPU:$EB22 PRG:2B22 ?? + bne GlobalRuntimeCheckNextEB77 ; CPU:$EB24 PRG:2B24 ?? - ldy #$00 ; CPU:$EB75 PRG:2B75 A0 00 + ldy #$00 ; CPU:$EB26 PRG:2B26 ?? ; $EB77 GlobalRuntimeCheckNextEB77: - jsr CheckRuntimeTableValuesECC9 ; CPU:$EB77 PRG:2B77 20 C9 EC - beq GlobalRuntimeReturnEB9D ; CPU:$EB7A PRG:2B7A F0 21 + jsr CheckRuntimeTableValuesECC9 ; CPU:$EB28 PRG:2B28 ?? + beq GlobalRuntimeReturnEB9D ; CPU:$EB2A PRG:2B2A ?? ; $EB7C GlobalRuntimeIncrementBDEB7C: - inc $BD ; CPU:$EB7C PRG:2B7C E6 BD + inc $BD ; CPU:$EB2C PRG:2B2C ?? ; $EB7E GlobalRuntimeReturnEB7E: - rts ; CPU:$EB7E PRG:2B7E 60 + rts ; CPU:$EB2E PRG:2B2E ?? ; --------------------------------------------------------------------------- @@ -10401,37 +10401,37 @@ GlobalRuntimeReturnEB7E: ; --------------------------------------------------------------------------- GlobalRuntimeShiftAgainEB7F: - asl a ; CPU:$EB7F PRG:2B7F 0A + asl a ; CPU:$EB30 PRG:2B30 ?? ; EB80: 90 74 = BCC $EBF6 - .byte $90, $74 ; CPU:$EB80 PRG:2B80 90 74 + .byte $90, $74 ; CPU:$EB32 PRG:2B32 90 74 - lda $49 ; CPU:$EB82 PRG:2B82 A5 49 - bne GlobalRuntimeReturnEB9D ; CPU:$EB84 PRG:2B84 D0 17 + lda $49 ; CPU:$EB34 PRG:2B34 ?? + bne GlobalRuntimeReturnEB9D ; CPU:$EB36 PRG:2B36 ?? - jsr InitializeRuntimeFieldsEC75 ; CPU:$EB86 PRG:2B86 20 75 EC + jsr InitializeRuntimeFieldsEC75 ; CPU:$EB38 PRG:2B38 ?? - lda $B8 ; CPU:$EB89 PRG:2B89 A5 B8 - cmp #$FF ; CPU:$EB8B PRG:2B8B C9 FF - beq GlobalRuntimeReturnEB9D ; CPU:$EB8D PRG:2B8D F0 0E + lda $B8 ; CPU:$EB3A PRG:2B3A ?? + cmp #$FF ; CPU:$EB3C PRG:2B3C ?? + beq GlobalRuntimeReturnEB9D ; CPU:$EB3E PRG:2B3E ?? - cmp #$09 ; CPU:$EB8F PRG:2B8F C9 09 - beq GlobalRuntimeSetC1EB43 ; CPU:$EB91 PRG:2B91 F0 B0 + cmp #$09 ; CPU:$EB40 PRG:2B40 ?? + beq GlobalRuntimeSetC1EB43 ; CPU:$EB42 PRG:2B42 ?? ; $EB93 GlobalRuntimeSetFlagsEB93: - lda #$01 ; CPU:$EB93 PRG:2B93 A9 01 - sta $BE ; CPU:$EB95 PRG:2B95 85 BE - sta $49 ; CPU:$EB97 PRG:2B97 85 49 + lda #$01 ; CPU:$EB44 PRG:2B44 ?? + sta $BE ; CPU:$EB46 PRG:2B46 ?? + sta $49 ; CPU:$EB48 PRG:2B48 ?? - lda #$40 ; CPU:$EB99 PRG:2B99 A9 40 - sta $FB ; CPU:$EB9B PRG:2B9B 85 FB + lda #$40 ; CPU:$EB4A PRG:2B4A ?? + sta $FB ; CPU:$EB4C PRG:2B4C ?? ; $EB9D GlobalRuntimeReturnEB9D: - rts ; CPU:$EB9D PRG:2B9D 60 + rts ; CPU:$EB4E PRG:2B4E ?? ; --------------------------------------------------------------------------- @@ -10440,35 +10440,35 @@ GlobalRuntimeReturnEB9D: ; --------------------------------------------------------------------------- GlobalRuntimeSecondaryEB9E: - lda $49 ; CPU:$EB9E PRG:2B9E A5 49 - bne GlobalRuntimeCheck5CEBB6 ; CPU:$EBA0 PRG:2BA0 D0 14 + lda $49 ; CPU:$EB50 PRG:2B50 ?? + bne GlobalRuntimeCheck5CEBB6 ; CPU:$EB52 PRG:2B52 ?? - lda $5C ; CPU:$EBA2 PRG:2BA2 A5 5C - asl a ; CPU:$EBA4 PRG:2BA4 0A - asl a ; CPU:$EBA5 PRG:2BA5 0A - bcc GlobalRuntimeUpdateTrackEBBD ; CPU:$EBA6 PRG:2BA6 90 15 + lda $5C ; CPU:$EB54 PRG:2B54 ?? + asl a ; CPU:$EB56 PRG:2B56 ?? + asl a ; CPU:$EB58 PRG:2B58 ?? + bcc GlobalRuntimeUpdateTrackEBBD ; CPU:$EB5A PRG:2B5A ?? - jsr EnterNmiSequenceMode ; CPU:$EBA8 PRG:2BA8 20 B1 C3 - jsr CopyWorkingBufferToPersistentEC3B ; CPU:$EBAB PRG:2BAB 20 3B EC + jsr EnterNmiSequenceMode ; CPU:$EB5C PRG:2B5C ?? + jsr CopyWorkingBufferToPersistentEC3B ; CPU:$EB5E PRG:2B5E ?? - stx $47 ; CPU:$EBAE PRG:2BAE 86 47 - stx $42 ; CPU:$EBB0 PRG:2BB0 86 42 + stx $47 ; CPU:$EB60 PRG:2B60 ?? + stx $42 ; CPU:$EB62 PRG:2B62 ?? - lda #$08 ; CPU:$EBB2 PRG:2BB2 A9 08 - sta $41 ; CPU:$EBB4 PRG:2BB4 85 41 + lda #$08 ; CPU:$EB64 PRG:2B64 ?? + sta $41 ; CPU:$EB66 PRG:2B66 ?? ; $EBB6 GlobalRuntimeCheck5CEBB6: - lda $5C ; CPU:$EBB6 PRG:2BB6 A5 5C - bne GlobalRuntimeReturnEBBC ; CPU:$EBB8 PRG:2BB8 D0 02 + lda $5C ; CPU:$EB68 PRG:2B68 ?? + bne GlobalRuntimeReturnEBBC ; CPU:$EB6A PRG:2B6A ?? - sta $49 ; CPU:$EBBA PRG:2BBA 85 49 + sta $49 ; CPU:$EB6C PRG:2B6C ?? ; $EBBC GlobalRuntimeReturnEBBC: - rts ; CPU:$EBBC PRG:2BBC 60 + rts ; CPU:$EB6E PRG:2B6E ?? ; --------------------------------------------------------------------------- @@ -10477,60 +10477,60 @@ GlobalRuntimeReturnEBBC: ; --------------------------------------------------------------------------- GlobalRuntimeUpdateTrackEBBD: - jsr UpdateOamEntriesEC5D ; CPU:$EBBD PRG:2BBD 20 5D EC + jsr UpdateOamEntriesEC5D ; CPU:$EB70 PRG:2B70 ?? - lda $3A ; CPU:$EBC0 PRG:2BC0 A5 3A + lda $3A ; CPU:$EB72 PRG:2B72 ?? ; EBC2: D0 F8 = BNE $EBBC - .byte $D0, $F8 ; CPU:$EBC2 PRG:2BC2 D0 F8 + .byte $D0, $F8 ; CPU:$EB74 PRG:2B74 D0 F8 - inc $3A ; CPU:$EBC4 PRG:2BC4 E6 3A + inc $3A ; CPU:$EB76 PRG:2B76 ?? - lda $5C ; CPU:$EBC6 PRG:2BC6 A5 5C - cmp #$80 ; CPU:$EBC8 PRG:2BC8 C9 80 - beq GlobalRuntimeIncrement05E0EBCD ; CPU:$EBCA PRG:2BCA F0 04 + lda $5C ; CPU:$EB78 PRG:2B78 ?? + cmp #$80 ; CPU:$EB7A PRG:2B7A ?? + beq GlobalRuntimeIncrement05E0EBCD ; CPU:$EB7C PRG:2B7C ?? - cmp #$08 ; CPU:$EBCC PRG:2BCC C9 08 - bne GlobalRuntimeCheckMode4EBE9 ; CPU:$EBCE PRG:2BCE D0 19 + cmp #$08 ; CPU:$EB7E PRG:2B7E ?? + bne GlobalRuntimeCheckMode4EBE9 ; CPU:$EB80 PRG:2B80 ?? ; $EBCD GlobalRuntimeIncrement05E0EBCD: - inc $05E0 ; CPU:$EBD0 PRG:2BD0 EE E0 05 + inc $05E0 ; CPU:$EB82 PRG:2B82 ?? - lda $05E0 ; CPU:$EBD3 PRG:2BD3 AD E0 05 - cmp #$0A ; CPU:$EBD6 PRG:2BD6 C9 0A - bmi GlobalRuntimeSetTriggerEBDC ; CPU:$EBD8 PRG:2BD8 30 05 + lda $05E0 ; CPU:$EB84 PRG:2B84 ?? + cmp #$0A ; CPU:$EB86 PRG:2B86 ?? + bmi GlobalRuntimeSetTriggerEBDC ; CPU:$EB88 PRG:2B88 ?? - lda #$01 ; CPU:$EBDA PRG:2BDA A9 01 - sta $05E0 ; CPU:$EBDC PRG:2BDC 8D E0 05 + lda #$01 ; CPU:$EB8A PRG:2B8A ?? + sta $05E0 ; CPU:$EB8C PRG:2B8C ?? ; $EBDC GlobalRuntimeSetTriggerEBDC: - lda #$01 ; CPU:$EBDF PRG:2BDF A9 01 - sta $FF ; CPU:$EBE1 PRG:2BE1 85 FF + lda #$01 ; CPU:$EB8E PRG:2B8E ?? + sta $FF ; CPU:$EB90 PRG:2B90 ?? - lsr a ; CPU:$EBE3 PRG:2BE3 4A - sta $49 ; CPU:$EBE4 PRG:2BE4 85 49 + lsr a ; CPU:$EB92 PRG:2B92 ?? + sta $49 ; CPU:$EB94 PRG:2B94 ?? - jmp BuildOamEntryEC47 ; CPU:$EBE6 PRG:2BE6 4C 47 EC + jmp BuildOamEntryEC47 ; CPU:$EB96 PRG:2B96 ?? ; $EBE9 GlobalRuntimeCheckMode4EBE9: - cmp #$04 ; CPU:$EBE9 PRG:2BE9 C9 04 + cmp #$04 ; CPU:$EB98 PRG:2B98 ?? ; EBEB: D0 C9 = BNE $EBB6 - .byte $D0, $C9 ; CPU:$EBEB PRG:2BEB D0 C9 + .byte $D0, $C9 ; CPU:$EB9A PRG:2B9A D0 C9 - dec $05E0 ; CPU:$EBED PRG:2BED CE E0 05 - bne GlobalRuntimeSetTriggerEBDC ; CPU:$EBF0 PRG:2BF0 D0 ED + dec $05E0 ; CPU:$EB9C PRG:2B9C ?? + bne GlobalRuntimeSetTriggerEBDC ; CPU:$EB9E PRG:2B9E ?? - lda #$09 ; CPU:$EBF2 PRG:2BF2 A9 09 + lda #$09 ; CPU:$EBA0 PRG:2BA0 ?? ; EBF4: D0 E6 = BNE $EBDC - .byte $D0, $E6 ; CPU:$EBF4 PRG:2BF4 D0 E6 + .byte $D0, $E6 ; CPU:$EBA2 PRG:2BA2 D0 E6 ; --------------------------------------------------------------------------- @@ -10539,73 +10539,73 @@ GlobalRuntimeCheckMode4EBE9: ; --------------------------------------------------------------------------- GlobalRuntimeUpdateC2EBF6: - lda $2C ; CPU:$EBF6 PRG:2BF6 A5 2C + lda $2C ; CPU:$EBA4 PRG:2BA4 ?? ; EBF8: D0 40 = BNE $EC3A - .byte $D0, $40 ; CPU:$EBF8 PRG:2BF8 D0 40 + .byte $D0, $40 ; CPU:$EBA6 PRG:2BA6 D0 40 - lda #$08 ; CPU:$EBFA PRG:2BFA A9 08 - sta $2C ; CPU:$EBFC PRG:2BFC 85 2C + lda #$08 ; CPU:$EBA8 PRG:2BA8 ?? + sta $2C ; CPU:$EBAA PRG:2BAA ?? - lda $5C ; CPU:$EBFE PRG:2BFE A5 5C - lsr a ; CPU:$EC00 PRG:2C00 4A - bcs GlobalRuntimeIncrementC2EC10 ; CPU:$EC01 PRG:2C01 B0 0D + lda $5C ; CPU:$EBAC PRG:2BAC ?? + lsr a ; CPU:$EBAE PRG:2BAE ?? + bcs GlobalRuntimeIncrementC2EC10 ; CPU:$EBB0 PRG:2BB0 ?? - lsr a ; CPU:$EC03 PRG:2C03 4A + lsr a ; CPU:$EBB2 PRG:2BB2 ?? ; EC02: 90 34 = BCC $EC38 - .byte $90, $34 ; CPU:$EC04 PRG:2C04 90 34 + .byte $90, $34 ; CPU:$EBB4 PRG:2BB4 90 34 - dec $C2 ; CPU:$EC06 PRG:2C06 C6 C2 + dec $C2 ; CPU:$EBB6 PRG:2BB6 ?? - lda $C2 ; CPU:$EC08 PRG:2C08 A5 C2 - bpl GlobalRuntimeSetFlagEC18 ; CPU:$EC0A PRG:2C0A 10 10 + lda $C2 ; CPU:$EBB8 PRG:2BB8 ?? + bpl GlobalRuntimeSetFlagEC18 ; CPU:$EBBA PRG:2BBA ?? - lda #$14 ; CPU:$EC0C PRG:2C0C A9 14 - bne GlobalRuntimeStoreC2EC16 ; CPU:$EC0E PRG:2C0E D0 0A + lda #$14 ; CPU:$EBBC PRG:2BBC ?? + bne GlobalRuntimeStoreC2EC16 ; CPU:$EBBE PRG:2BBE ?? ; $EC10 GlobalRuntimeIncrementC2EC10: - inc $C2 ; CPU:$EC10 PRG:2C10 E6 C2 + inc $C2 ; CPU:$EBC0 PRG:2BC0 ?? - lda $C2 ; CPU:$EC12 PRG:2C12 A5 C2 - cmp #$15 ; CPU:$EC14 PRG:2C14 C9 15 - bcc GlobalRuntimeSetFlagEC18 ; CPU:$EC16 PRG:2C16 90 04 + lda $C2 ; CPU:$EBC2 PRG:2BC2 ?? + cmp #$15 ; CPU:$EBC4 PRG:2BC4 ?? + bcc GlobalRuntimeSetFlagEC18 ; CPU:$EBC6 PRG:2BC6 ?? - lda #$00 ; CPU:$EC18 PRG:2C18 A9 00 + lda #$00 ; CPU:$EBC8 PRG:2BC8 ?? ; $EC16 GlobalRuntimeStoreC2EC16: - sta $C2 ; CPU:$EC1A PRG:2C1A 85 C2 + sta $C2 ; CPU:$EBCA PRG:2BCA ?? ; $EC18 GlobalRuntimeSetFlagEC18: - lda #$01 ; CPU:$EC1C PRG:2C1C A9 01 - sta $FF ; CPU:$EC1E PRG:2C1E 85 FF + lda #$01 ; CPU:$EBCC PRG:2BCC ?? + sta $FF ; CPU:$EBCE PRG:2BCE ?? - lsr a ; CPU:$EC20 PRG:2C20 4A - sta $49 ; CPU:$EC21 PRG:2C21 85 49 + lsr a ; CPU:$EBD0 PRG:2BD0 ?? + sta $49 ; CPU:$EBD2 PRG:2BD2 ?? - lda #$D0 ; CPU:$EC23 PRG:2C23 A9 D0 - sta $0230 ; CPU:$EC25 PRG:2C25 8D 30 02 + lda #$D0 ; CPU:$EBD4 PRG:2BD4 ?? + sta $0230 ; CPU:$EBD6 PRG:2BD6 ?? - lda #$CA ; CPU:$EC28 PRG:2C28 A9 CA - sta $0231 ; CPU:$EC2A PRG:2C2A 8D 31 02 + lda #$CA ; CPU:$EBD8 PRG:2BD8 ?? + sta $0231 ; CPU:$EBDA PRG:2BDA ?? - lda #$00 ; CPU:$EC2D PRG:2C2D A9 00 - sta $0232 ; CPU:$EC2F PRG:2C2F 8D 32 02 + lda #$00 ; CPU:$EBDC PRG:2BDC ?? + sta $0232 ; CPU:$EBDE PRG:2BDE ?? - ldx $C2 ; CPU:$EC32 PRG:2C32 A6 C2 - lda $E6F6,x ; CPU:$EC34 PRG:2C34 BD F6 E6 - sta $0233 ; CPU:$EC37 PRG:2C37 8D 33 02 + ldx $C2 ; CPU:$EBE0 PRG:2BE0 ?? + lda $E6F6,x ; CPU:$EBE2 PRG:2BE2 ?? + sta $0233 ; CPU:$EBE4 PRG:2BE4 ?? ; $EC3A GlobalRuntimeReturnEC3A: - rts ; CPU:$EC3A PRG:2C3A 60 + rts ; CPU:$EBE6 PRG:2BE6 ?? ; --------------------------------------------------------------------------- @@ -10615,16 +10615,16 @@ GlobalRuntimeReturnEC3A: ; --------------------------------------------------------------------------- CopyWorkingBufferToPersistentEC3B: - ldx #$00 ; CPU:$EC3B PRG:2C3B A2 00 + ldx #$00 ; CPU:$EBE8 PRG:2BE8 ?? @copy: - lda $05E0,x ; CPU:$EC3D PRG:2C3D BD E0 05 - sta $06E0,x ; CPU:$EC40 PRG:2C40 9D E0 06 + lda $05E0,x ; CPU:$EBEA PRG:2BEA ?? + sta $06E0,x ; CPU:$EBEC PRG:2BEC ?? - dex ; CPU:$EC43 PRG:2C43 CA - bne @copy ; CPU:$EC44 PRG:2C44 D0 F7 + dex ; CPU:$EBEE PRG:2BEE ?? + bne @copy ; CPU:$EBF0 PRG:2BF0 ?? - rts ; CPU:$EC46 PRG:2C46 60 + rts ; CPU:$EBF2 PRG:2BF2 ?? ; --------------------------------------------------------------------------- ; $EC47-$EC5C @@ -10632,19 +10632,19 @@ CopyWorkingBufferToPersistentEC3B: ; --------------------------------------------------------------------------- BuildOamEntryEC47: - lda #$CF ; CPU:$EC47 PRG:2C47 A9 CF - sta $0234 ; CPU:$EC49 PRG:2C49 8D 34 02 + lda #$CF ; CPU:$EBF4 PRG:2BF4 ?? + sta $0234 ; CPU:$EBF6 PRG:2BF6 ?? - lda $05E0 ; CPU:$EC4C PRG:2C4C AD E0 05 - sta $0235 ; CPU:$EC4F PRG:2C4F 8D 35 02 + lda $05E0 ; CPU:$EBF8 PRG:2BF8 ?? + sta $0235 ; CPU:$EBFA PRG:2BFA ?? - lda #$00 ; CPU:$EC52 PRG:2C52 A9 00 - sta $0236 ; CPU:$EC54 PRG:2C54 8D 36 02 + lda #$00 ; CPU:$EBFC PRG:2BFC ?? + sta $0236 ; CPU:$EBFE PRG:2BFE ?? - lda #$E4 ; CPU:$EC57 PRG:2C57 A9 E4 - sta $0237 ; CPU:$EC59 PRG:2C59 8D 37 02 + lda #$E4 ; CPU:$EC00 PRG:2C00 ?? + sta $0237 ; CPU:$EC02 PRG:2C02 ?? - rts ; CPU:$EC5C PRG:2C5C 60 + rts ; CPU:$EC04 PRG:2C04 ?? ; --------------------------------------------------------------------------- ; $EC5D-$EC74 @@ -10652,26 +10652,26 @@ BuildOamEntryEC47: ; --------------------------------------------------------------------------- UpdateOamEntriesEC5D: - lda #$F8 ; CPU:$EC5D PRG:2C5D A9 F8 - jsr $EC25 ; CPU:$EC5F PRG:2C5F 20 25 EC + lda #$F8 ; CPU:$EC06 PRG:2C06 ?? + jsr $EC25 ; CPU:$EC08 PRG:2C08 ?? - lda $3F ; CPU:$EC62 PRG:2C62 A5 3F - and #$10 ; CPU:$EC64 PRG:2C64 29 10 - beq @use_c7 ; CPU:$EC66 PRG:2C66 F0 04 + lda $3F ; CPU:$EC0A PRG:2C0A ?? + and #$10 ; CPU:$EC0C PRG:2C0C ?? + beq @use_c7 ; CPU:$EC0E PRG:2C0E ?? - lda #$F8 ; CPU:$EC68 PRG:2C68 A9 F8 - bne @store ; CPU:$EC6A PRG:2C6A D0 02 + lda #$F8 ; CPU:$EC10 PRG:2C10 ?? + bne @store ; CPU:$EC12 PRG:2C12 ?? @use_c7: - lda #$C7 ; CPU:$EC6C PRG:2C6C A9 C7 + lda #$C7 ; CPU:$EC14 PRG:2C14 ?? @store: - sta $0228 ; CPU:$EC6E PRG:2C6E 8D 28 02 - sta $022C ; CPU:$EC71 PRG:2C71 8D 2C 02 + sta $0228 ; CPU:$EC16 PRG:2C16 ?? + sta $022C ; CPU:$EC18 PRG:2C18 ?? - rts ; CPU:$EC74 PRG:2C74 60 + rts ; CPU:$EC1A PRG:2C1A ?? ; --------------------------------------------------------------------------- ; $EC75-$EC98 @@ -10680,32 +10680,32 @@ UpdateOamEntriesEC5D: ; --------------------------------------------------------------------------- InitializeRuntimeFieldsEC75: - lda #$00 ; CPU:$EC75 PRG:2C75 A9 00 - sta $CA ; CPU:$EC77 PRG:2C77 85 CA - sta $C8 ; CPU:$EC79 PRG:2C79 85 C8 - sta $C9 ; CPU:$EC7B PRG:2C7B 85 C9 + lda #$00 ; CPU:$EC1C PRG:2C1C ?? + sta $CA ; CPU:$EC1E PRG:2C1E ?? + sta $C8 ; CPU:$EC20 PRG:2C20 ?? + sta $C9 ; CPU:$EC22 PRG:2C22 ?? - lda $B2 ; CPU:$EC7D PRG:2C7D A5 B2 - sta $BA ; CPU:$EC7F PRG:2C7F 85 BA + lda $B2 ; CPU:$EC24 PRG:2C24 ?? + sta $BA ; CPU:$EC26 PRG:2C26 ?? - lda $B0 ; CPU:$EC81 PRG:2C81 A5 B0 - sta $BB ; CPU:$EC83 PRG:2C83 85 BB + lda $B0 ; CPU:$EC28 PRG:2C28 ?? + sta $BB ; CPU:$EC2A PRG:2C2A ?? - lda $B1 ; CPU:$EC85 PRG:2C85 A5 B1 - sta $BC ; CPU:$EC87 PRG:2C87 85 BC + lda $B1 ; CPU:$EC2C PRG:2C2C ?? + sta $BC ; CPU:$EC2E PRG:2C2E ?? - ldy $C2 ; CPU:$EC89 PRG:2C89 A4 C2 - lda DataTableE6E1,y ; CPU:$EC8B PRG:2C8B B9 E1 E6 - sta $B8 ; CPU:$EC8E PRG:2C8E 85 B8 + ldy $C2 ; CPU:$EC30 PRG:2C30 ?? + lda DataTableE6E1,y ; CPU:$EC32 PRG:2C32 ?? + sta $B8 ; CPU:$EC34 PRG:2C34 ?? - cmp #$11 ; CPU:$EC90 PRG:2C90 C9 11 - bcc @return ; CPU:$EC92 PRG:2C92 90 04 + cmp #$11 ; CPU:$EC36 PRG:2C36 ?? + bcc @return ; CPU:$EC38 PRG:2C38 ?? - and #$0F ; CPU:$EC94 PRG:2C94 29 0F - sta $C8 ; CPU:$EC96 PRG:2C96 85 C8 + and #$0F ; CPU:$EC3A PRG:2C3A ?? + sta $C8 ; CPU:$EC3C PRG:2C3C ?? @return: - rts ; CPU:$EC98 PRG:2C98 60 + rts ; CPU:$EC3E PRG:2C3E ?? ; --------------------------------------------------------------------------- ; $EC99-$ECBE @@ -10714,39 +10714,39 @@ InitializeRuntimeFieldsEC75: ; --------------------------------------------------------------------------- UpdateRuntimeAccumulatorEC99: - lda $60 ; CPU:$EC99 PRG:2C99 A5 60 + lda $60 ; CPU:$EC40 PRG:2C40 ?? ; EC9B: F0 FB = BEQ $EC98 ; Reuses the RTS from InitializeRuntimeFieldsEC75. - .byte $F0, $FB ; CPU:$EC9B PRG:2C9B F0 FB + .byte $F0, $FB ; CPU:$EC42 PRG:2C42 F0 FB - clc ; CPU:$EC9D PRG:2C9D 18 - adc $B9 ; CPU:$EC9E PRG:2C9E 65 B9 - sta $B9 ; CPU:$ECA0 PRG:2CA0 85 B9 + clc ; CPU:$EC44 PRG:2C44 ?? + adc $B9 ; CPU:$EC46 PRG:2C46 ?? + sta $B9 ; CPU:$EC48 PRG:2C48 ?? - cmp #$08 ; CPU:$ECA2 PRG:2CA2 C9 08 + cmp #$08 ; CPU:$EC4A PRG:2C4A ?? ; ECA4: D0 F2 = BNE $EC98 ; Reuses the same preceding RTS. - .byte $D0, $F2 ; CPU:$ECA4 PRG:2CA4 D0 F2 + .byte $D0, $F2 ; CPU:$EC4C PRG:2C4C D0 F2 - lda #$01 ; CPU:$ECA6 PRG:2CA6 A9 01 - sta $C0 ; CPU:$ECA8 PRG:2CA8 85 C0 + lda #$01 ; CPU:$EC4E PRG:2C4E ?? + sta $C0 ; CPU:$EC50 PRG:2C50 ?? - lsr a ; CPU:$ECAA PRG:2CAA 4A - sta $B9 ; CPU:$ECAB PRG:2CAB 85 B9 + lsr a ; CPU:$EC52 PRG:2C52 ?? + sta $B9 ; CPU:$EC54 PRG:2C54 ?? - jsr $F6FB ; CPU:$ECAD PRG:2CAD 20 FB F6 + jsr $F6FB ; CPU:$EC56 PRG:2C56 ?? - lda $B2 ; CPU:$ECB0 PRG:2CB0 A5 B2 - jsr IncrementWrap40ECBF ; CPU:$ECB2 PRG:2CB2 20 BF EC - sta $B2 ; CPU:$ECB5 PRG:2CB5 85 B2 + lda $B2 ; CPU:$EC58 PRG:2C58 ?? + jsr IncrementWrap40ECBF ; CPU:$EC5A PRG:2C5A ?? + sta $B2 ; CPU:$EC5C PRG:2C5C ?? - lda $B3 ; CPU:$ECB7 PRG:2CB7 A5 B3 - jsr IncrementWrap40ECBF ; CPU:$ECB9 PRG:2CB9 20 BF EC - sta $B3 ; CPU:$ECBC PRG:2CBC 85 B3 + lda $B3 ; CPU:$EC5E PRG:2C5E ?? + jsr IncrementWrap40ECBF ; CPU:$EC60 PRG:2C60 ?? + sta $B3 ; CPU:$EC62 PRG:2C62 ?? - rts ; CPU:$ECBE PRG:2CBE 60 + rts ; CPU:$EC64 PRG:2C64 ?? ; --------------------------------------------------------------------------- ; $ECBF-$ECC8 @@ -10760,16 +10760,16 @@ UpdateRuntimeAccumulatorEC99: ; --------------------------------------------------------------------------- IncrementWrap40ECBF: - clc ; CPU:$ECBF PRG:2CBF 18 - adc #$01 ; CPU:$ECC0 PRG:2CC0 69 01 + clc ; CPU:$EC66 PRG:2C66 ?? + adc #$01 ; CPU:$EC68 PRG:2C68 ?? - cmp #$40 ; CPU:$ECC2 PRG:2CC2 C9 40 - bne @return ; CPU:$ECC4 PRG:2CC4 D0 02 + cmp #$40 ; CPU:$EC6A PRG:2C6A ?? + bne @return ; CPU:$EC6C PRG:2C6C ?? - lda #$00 ; CPU:$ECC6 PRG:2CC6 A9 00 + lda #$00 ; CPU:$EC6E PRG:2C6E ?? @return: - rts ; CPU:$ECC8 PRG:2CC8 60 + rts ; CPU:$EC70 PRG:2C70 ?? ; --------------------------------------------------------------------------- ; $ECC9-$ECE3 @@ -10786,29 +10786,29 @@ IncrementWrap40ECBF: ; --------------------------------------------------------------------------- CheckRuntimeTableValuesECC9: - lda #$3D ; CPU:$ECC9 PRG:2CC9 A9 3D + lda #$3D ; CPU:$EC72 PRG:2C72 ?? - cmp $0540,y ; CPU:$ECCB PRG:2CCB D9 40 05 - bne @no_match ; CPU:$ECCE PRG:2CCE D0 11 + cmp $0540,y ; CPU:$EC74 PRG:2C74 ?? + bne @no_match ; CPU:$EC76 PRG:2C76 ?? - cmp $0480,y ; CPU:$ECD0 PRG:2CD0 D9 80 04 - bne @no_match ; CPU:$ECD3 PRG:2CD3 D0 0C + cmp $0480,y ; CPU:$EC78 PRG:2C78 ?? + bne @no_match ; CPU:$EC7A PRG:2C7A ?? - lda #$3B ; CPU:$ECD5 PRG:2CD5 A9 3B + lda #$3B ; CPU:$EC7C PRG:2C7C ?? - cmp $0400,y ; CPU:$ECD7 PRG:2CD7 D9 00 04 - bne @no_match ; CPU:$ECDA PRG:2CDA D0 05 + cmp $0400,y ; CPU:$EC7E PRG:2C7E ?? + bne @no_match ; CPU:$EC80 PRG:2C80 ?? - cmp $04C0,y ; CPU:$ECDC PRG:2CDC D9 C0 04 + cmp $04C0,y ; CPU:$EC82 PRG:2C82 ?? ; ECDF: F0 E5 = BEQ $ECC6 ; Reuses LDA #$00 / RTS from IncrementWrap40ECBF. - .byte $F0, $E5 ; CPU:$ECDF PRG:2CDF F0 E5 + .byte $F0, $E5 ; CPU:$EC84 PRG:2C84 F0 E5 @no_match: - lda #$01 ; CPU:$ECE1 PRG:2CE1 A9 01 - rts ; CPU:$ECE3 PRG:2CE3 60 + lda #$01 ; CPU:$EC86 PRG:2C86 ?? + rts ; CPU:$EC88 PRG:2C88 ?? ; --------------------------------------------------------------------------- ; $ECE4-$ED39 @@ -10820,74 +10820,74 @@ CheckRuntimeTableValuesECC9: ; --------------------------------------------------------------------------- BuildPairedPpuRows: - ldy #$03 ; CPU:$ECE4 PRG:2CE4 A0 03 + ldy #$03 ; CPU:$EC8A PRG:2C8A ?? ; $ECE6 @load_parameters: - lda PpuRowDescriptorsE6A1,x ; CPU:$ECE6 PRG:2CE6 BD A1 E6 - inx ; CPU:$ECE9 PRG:2CE9 E8 - sta $0002,y ; CPU:$ECEA PRG:2CEA 99 02 00 + lda PpuRowDescriptorsE6A1,x ; CPU:$EC8C PRG:2C8C ?? + inx ; CPU:$EC8E PRG:2C8E ?? + sta $0002,y ; CPU:$EC90 PRG:2C90 ?? - dey ; CPU:$ECED PRG:2CED 88 - bpl @load_parameters ; CPU:$ECEE PRG:2CEE 10 F6 + dey ; CPU:$EC92 PRG:2C92 ?? + bpl @load_parameters ; CPU:$EC94 PRG:2C94 ?? - lda $05 ; CPU:$ECF0 PRG:2CF0 A5 05 - sta $0400 ; CPU:$ECF2 PRG:2CF2 8D 00 04 + lda $05 ; CPU:$EC96 PRG:2C96 ?? + sta $0400 ; CPU:$EC98 PRG:2C98 ?? - lda $02 ; CPU:$ECF5 PRG:2CF5 A5 02 - sta $0401 ; CPU:$ECF7 PRG:2CF7 8D 01 04 + lda $02 ; CPU:$EC9A PRG:2C9A ?? + sta $0401 ; CPU:$EC9C PRG:2C9C ?? - ldx #$20 ; CPU:$ECFA PRG:2CFA A2 20 - stx $0402 ; CPU:$ECFC PRG:2CFC 8E 02 04 + ldx #$20 ; CPU:$EC9E PRG:2C9E ?? + stx $0402 ; CPU:$ECA0 PRG:2CA0 ?? ; $ECFF @fill_first: - lda $03 ; CPU:$ECFF PRG:2CFF A5 03 - sta $0403,x ; CPU:$ED01 PRG:2D01 9D 03 04 - dex ; CPU:$ED04 PRG:2D04 CA + lda $03 ; CPU:$ECA2 PRG:2CA2 ?? + sta $0403,x ; CPU:$ECA4 PRG:2CA4 ?? + dex ; CPU:$ECA6 PRG:2CA6 ?? - lda $04 ; CPU:$ED05 PRG:2D05 A5 04 - sta $0403,x ; CPU:$ED07 PRG:2D07 9D 03 04 - dex ; CPU:$ED0A PRG:2D0A CA + lda $04 ; CPU:$ECA8 PRG:2CA8 ?? + sta $0403,x ; CPU:$ECAA PRG:2CAA ?? + dex ; CPU:$ECAC PRG:2CAC ?? - bpl @fill_first ; CPU:$ED0B PRG:2D0B 10 F2 + bpl @fill_first ; CPU:$ECAE PRG:2CAE ?? - lda $05 ; CPU:$ED0D PRG:2D0D A5 05 - eor #$04 ; CPU:$ED0F PRG:2D0F 49 04 - sta $0423 ; CPU:$ED11 PRG:2D11 8D 23 04 + lda $05 ; CPU:$ECB0 PRG:2CB0 ?? + eor #$04 ; CPU:$ECB2 PRG:2CB2 ?? + sta $0423 ; CPU:$ECB4 PRG:2CB4 ?? - lda $02 ; CPU:$ED14 PRG:2D14 A5 02 - sta $0424 ; CPU:$ED16 PRG:2D16 8D 24 04 + lda $02 ; CPU:$ECB6 PRG:2CB6 ?? + sta $0424 ; CPU:$ECB8 PRG:2CB8 ?? - ldx #$20 ; CPU:$ED19 PRG:2D19 A2 20 - stx $0425 ; CPU:$ED1B PRG:2D1B 8E 25 04 + ldx #$20 ; CPU:$ECBA PRG:2CBA ?? + stx $0425 ; CPU:$ECBC PRG:2CBC ?? ; $ED1E @fill_second: - lda $03 ; CPU:$ED1E PRG:2D1E A5 03 - sta $0426,x ; CPU:$ED20 PRG:2D20 9D 26 04 - dex ; CPU:$ED23 PRG:2D23 CA + lda $03 ; CPU:$ECBE PRG:2CBE ?? + sta $0426,x ; CPU:$ECC0 PRG:2CC0 ?? + dex ; CPU:$ECC2 PRG:2CC2 ?? - lda $04 ; CPU:$ED24 PRG:2D24 A5 04 - sta $0426,x ; CPU:$ED26 PRG:2D26 9D 26 04 - dex ; CPU:$ED29 PRG:2D29 CA + lda $04 ; CPU:$ECC4 PRG:2CC4 ?? + sta $0426,x ; CPU:$ECC6 PRG:2CC6 ?? + dex ; CPU:$ECC8 PRG:2CC8 ?? - bpl @fill_second ; CPU:$ED2A PRG:2D2A 10 F2 + bpl @fill_second ; CPU:$ECCA PRG:2CCA ?? - lda #$00 ; CPU:$ED2C PRG:2D2C A9 00 - sta $0446 ; CPU:$ED2E PRG:2D2E 8D 46 04 + lda #$00 ; CPU:$ECCC PRG:2CCC ?? + sta $0446 ; CPU:$ECCE PRG:2CCE ?? - lda #$00 ; CPU:$ED31 PRG:2D31 A9 00 - sta $00 ; CPU:$ED33 PRG:2D33 85 00 + lda #$00 ; CPU:$ECD0 PRG:2CD0 ?? + sta $00 ; CPU:$ECD2 PRG:2CD2 ?? - lda #$04 ; CPU:$ED35 PRG:2D35 A9 04 - jmp $C289 ; CPU:$ED37 PRG:2D37 4C 89 C2 + lda #$04 ; CPU:$ECD4 PRG:2CD4 ?? + jmp $C289 ; CPU:$ECD6 PRG:2CD6 ?? ; --------------------------------------------------------------------------- ; $ED3A-$ED49 @@ -10895,10 +10895,10 @@ BuildPairedPpuRows: ; --------------------------------------------------------------------------- RuntimeDataED3A: - .byte $46, $59, $C8, $D2 ; CPU:$ED3A PRG:2D3A 46 59 C8 D2 - .byte $A7, $E0, $ED, $EE ; CPU:$ED3E PRG:2D3E A7 E0 ED EE - .byte $ED, $EE, $EF, $06 ; CPU:$ED42 PRG:2D42 ED EE EF 06 - .byte $02, $40, $10, $30 ; CPU:$ED46 PRG:2D46 02 40 10 30 + .byte $46, $59, $C8, $D2 ; CPU:$ECD8 PRG:2CD8 46 59 C8 D2 + .byte $A7, $E0, $ED, $EE ; CPU:$ECDC PRG:2CDC A7 E0 ED EE + .byte $ED, $EE, $EF, $06 ; CPU:$ECE0 PRG:2CE0 ED EE EF 06 + .byte $02, $40, $10, $30 ; CPU:$ECE4 PRG:2CE4 02 40 10 30 ; --------------------------------------------------------------------------- @@ -10908,52 +10908,52 @@ RuntimeDataED3A: RuntimeCommandDataED4A: ; $ED4A - .byte $40, $36, $0D, $31, $40, $07, $05, $40 ; CPU:$ED4A PRG:2D4A 40 36 0D 31 - .byte $02, $88, $40, $02, $88, $40, $1C, $07 ; CPU:$ED52 PRG:2D52 02 88 40 02 + .byte $40, $36, $0D, $31, $40, $07, $05, $40 ; CPU:$ECE8 PRG:2CE8 40 36 0D 31 40 07 05 40 + .byte $02, $88, $40, $02, $88, $40, $1C, $07 ; CPU:$ECF0 PRG:2CF0 02 88 40 02 88 40 1C 07 ; $ED5A - .byte $40, $25, $10, $40, $0A, $07, $40, $02 ; CPU:$ED5A PRG:2D5A 40 25 10 40 - .byte $07, $40, $02, $8D, $40, $39, $07, $40 ; CPU:$ED62 PRG:2D62 07 40 02 8D + .byte $40, $25, $10, $40, $0A, $07, $40, $02 ; CPU:$ECF8 PRG:2CF8 40 25 10 40 0A 07 40 02 + .byte $07, $40, $02, $8D, $40, $39, $07, $40 ; CPU:$ED00 PRG:2D00 07 40 02 8D 40 39 07 40 ; $ED6A - .byte $02, $07, $40, $02, $07, $40, $0E, $0F ; CPU:$ED6A PRG:2D6A 02 07 40 02 - .byte $40, $10, $0C, $40, $10, $06, $40, $05 ; CPU:$ED72 PRG:2D72 40 10 0C 40 + .byte $02, $07, $40, $02, $07, $40, $0E, $0F ; CPU:$ED08 PRG:2D08 02 07 40 02 07 40 0E 0F + .byte $40, $10, $0C, $40, $10, $06, $40, $05 ; CPU:$ED10 PRG:2D10 40 10 0C 40 10 06 40 05 ; $ED7A - .byte $0A, $40, $2B, $0E, $40, $1E, $0F, $40 ; CPU:$ED7A PRG:2D7A 0A 40 2B 0E - .byte $02, $0E, $40, $26, $0E, $40, $02, $08 ; CPU:$ED82 PRG:2D82 02 0E 40 26 + .byte $0A, $40, $2B, $0E, $40, $1E, $0F, $40 ; CPU:$ED18 PRG:2D18 0A 40 2B 0E 40 1E 0F 40 + .byte $02, $0E, $40, $26, $0E, $40, $02, $08 ; CPU:$ED20 PRG:2D20 02 0E 40 26 0E 40 02 08 ; $ED8A - .byte $40, $02, $08, $40, $02, $08, $40, $02 ; CPU:$ED8A PRG:2D8A 40 02 08 40 - .byte $08, $40, $02, $88, $40, $12, $06, $40 ; CPU:$ED92 PRG:2D92 08 40 02 88 + .byte $40, $02, $08, $40, $02, $08, $40, $02 ; CPU:$ED28 PRG:2D28 40 02 08 40 02 08 40 02 + .byte $08, $40, $02, $88, $40, $12, $06, $40 ; CPU:$ED30 PRG:2D30 08 40 02 88 40 12 06 40 ; $ED9A - .byte $02, $11, $46, $0A, $17, $40, $14, $01 ; CPU:$ED9A PRG:2D9A 02 11 46 0A - .byte $40, $02, $01, $40, $02, $81, $40, $02 ; CPU:$EDA2 PRG:2DA2 40 02 01 40 + .byte $02, $11, $46, $0A, $17, $40, $14, $01 ; CPU:$ED38 PRG:2D38 02 11 46 0A 17 40 14 01 + .byte $40, $02, $01, $40, $02, $81, $40, $02 ; CPU:$ED40 PRG:2D40 40 02 01 40 02 81 40 02 ; $EDAA - .byte $81, $40, $02, $01, $40, $02, $01, $40 ; CPU:$EDAA PRG:2DAA 81 40 02 01 - .byte $11, $30, $8D, $40, $0A, $0C, $40, $0B ; CPU:$EDB2 PRG:2DB2 11 30 8D 40 + .byte $81, $40, $02, $01, $40, $02, $01, $40 ; CPU:$ED48 PRG:2D48 81 40 02 01 40 02 01 40 + .byte $11, $30, $8D, $40, $0A, $0C, $40, $0B ; CPU:$ED50 PRG:2D50 11 30 8D 40 0A 0C 40 0B ; $EDBA - .byte $0D, $40, $03, $8D, $40, $09, $8C, $40 ; CPU:$EDBA PRG:2DBA 0D 40 03 8D - .byte $02, $0C, $40, $0E, $31, $09, $02, $40 ; CPU:$EDC2 PRG:2DC2 02 0C 40 0E + .byte $0D, $40, $03, $8D, $40, $09, $8C, $40 ; CPU:$ED58 PRG:2D58 0D 40 03 8D 40 09 8C 40 + .byte $02, $0C, $40, $0E, $31, $09, $02, $40 ; CPU:$ED60 PRG:2D60 02 0C 40 0E 31 09 02 40 ; $EDCA - .byte $0F, $30, $40, $34, $03, $40, $07, $04 ; CPU:$EDCA PRG:2DCA 0F 30 40 34 - .byte $40, $0C, $03, $40, $0A, $04, $40, $0E ; CPU:$EDD2 PRG:2DD2 40 0C 03 40 + .byte $0F, $30, $40, $34, $03, $40, $07, $04 ; CPU:$ED68 PRG:2D68 0F 30 40 34 03 40 07 04 + .byte $40, $0C, $03, $40, $0A, $04, $40, $0E ; CPU:$ED70 PRG:2D70 40 0C 03 40 0A 04 40 0E ; $EDDA - .byte $03, $40, $06, $83, $40, $09, $04, $40 ; CPU:$EDDA PRG:2DDA 03 40 06 83 - .byte $06, $84, $40, $0A, $31, $07, $40, $04 ; CPU:$EDE2 PRG:2DE2 06 84 40 0A + .byte $03, $40, $06, $83, $40, $09, $04, $40 ; CPU:$ED78 PRG:2D78 03 40 06 83 40 09 04 40 + .byte $06, $84, $40, $0A, $31, $07, $40, $04 ; CPU:$ED80 PRG:2D80 06 84 40 0A 31 07 40 04 ; $EDEA - .byte $07, $40, $05, $8B, $40, $0E, $06, $40 ; CPU:$EDEA PRG:2DEA 07 40 05 8B - .byte $09, $0A, $40, $07, $0F, $40, $02, $10 ; CPU:$EDF2 PRG:2DF2 09 0A 40 07 + .byte $07, $40, $05, $8B, $40, $0E, $06, $40 ; CPU:$ED88 PRG:2D88 07 40 05 8B 40 0E 06 40 + .byte $09, $0A, $40, $07, $0F, $40, $02, $10 ; CPU:$ED90 PRG:2D90 09 0A 40 07 0F 40 02 10 ; $EDFA - .byte $40, $07, $06, $40, $02, $0B, $40, $02 ; CPU:$EDFA PRG:2DFA 40 07 06 40 - .byte $0A, $40, $0B, $84, $40, $0B, $13, $43 ; CPU:$EE02 PRG:2E02 0A 40 0B 84 + .byte $40, $07, $06, $40, $02, $0B, $40, $02 ; CPU:$ED98 PRG:2D98 40 07 06 40 02 0B 40 02 + .byte $0A, $40, $0B, $84, $40, $0B, $13, $43 ; CPU:$EDA0 PRG:2DA0 0A 40 0B 84 40 0B 13 43 ; --------------------------------------------------------------------------- @@ -10964,131 +10964,131 @@ RuntimeCommandDataED4A: CourseDefinitionDataEE0A: ; $EE0A - .byte $37, $1B, $40, $18, $83, $40, $0A, $0E ; CPU:$EE0A PRG:2E0A 37 1B 40 18 - .byte $40, $09, $07, $40, $02, $11, $46, $16 ; CPU:$EE12 PRG:2E12 40 09 07 40 + .byte $37, $1B, $40, $18, $83, $40, $0A, $0E ; CPU:$EDA8 PRG:2DA8 37 1B 40 18 83 40 0A 0E + .byte $40, $09, $07, $40, $02, $11, $46, $16 ; CPU:$EDB0 PRG:2DB0 40 09 07 40 02 11 46 16 ; $EE1A - .byte $17, $40, $0F, $0E, $40, $0B, $05, $40 ; CPU:$EE1A PRG:2E1A 17 40 0F 0E - .byte $05, $87, $40, $09, $03, $40, $0E, $05 ; CPU:$EE22 PRG:2E22 05 87 40 09 + .byte $17, $40, $0F, $0E, $40, $0B, $05, $40 ; CPU:$EDB8 PRG:2DB8 17 40 0F 0E 40 0B 05 40 + .byte $05, $87, $40, $09, $03, $40, $0E, $05 ; CPU:$EDC0 PRG:2DC0 05 87 40 09 03 40 0E 05 ; $EE2A - .byte $40, $06, $0A, $40, $06, $06, $40, $05 ; CPU:$EE2A PRG:2E2A 40 06 0A 40 - .byte $05, $40, $0F, $0F, $40, $0B, $30, $13 ; CPU:$EE32 PRG:2E32 05 40 0F 0F + .byte $40, $06, $0A, $40, $06, $06, $40, $05 ; CPU:$EDC8 PRG:2DC8 40 06 0A 40 06 06 40 05 + .byte $05, $40, $0F, $0F, $40, $0B, $30, $13 ; CPU:$EDD0 PRG:2DD0 05 40 0F 0F 40 0B 30 13 ; $EE3A - .byte $43, $37, $1B, $40, $0D, $12, $42, $2A ; CPU:$EE3A PRG:2E3A 43 37 1B 40 - .byte $19, $40, $11, $04, $40, $02, $8C, $40 ; CPU:$EE42 PRG:2E42 19 40 11 04 + .byte $43, $37, $1B, $40, $0D, $12, $42, $2A ; CPU:$EDD8 PRG:2DD8 43 37 1B 40 0D 12 42 2A + .byte $19, $40, $11, $04, $40, $02, $8C, $40 ; CPU:$EDE0 PRG:2DE0 19 40 11 04 40 02 8C 40 ; $EE4A - .byte $06, $0D, $40, $05, $0C, $40, $05, $03 ; CPU:$EE4A PRG:2E4A 06 0D 40 05 - .byte $40, $02, $8D, $40, $15, $31, $09, $02 ; CPU:$EE52 PRG:2E52 40 02 8D 40 + .byte $06, $0D, $40, $05, $0C, $40, $05, $03 ; CPU:$EDE8 PRG:2DE8 06 0D 40 05 0C 40 05 03 + .byte $40, $02, $8D, $40, $15, $31, $09, $02 ; CPU:$EDF0 PRG:2DF0 40 02 8D 40 15 31 09 02 ; $EE5A - .byte $40, $0F, $30, $40, $33, $31, $15, $41 ; CPU:$EE5A PRG:2E5A 40 0F 30 40 - .byte $06, $21, $45, $06, $23, $40, $0A, $07 ; CPU:$EE62 PRG:2E62 06 21 45 06 + .byte $40, $0F, $30, $40, $33, $31, $15, $41 ; CPU:$EDF8 PRG:2DF8 40 0F 30 40 33 31 15 41 + .byte $06, $21, $45, $06, $23, $40, $0A, $07 ; CPU:$EE00 PRG:2E00 06 21 45 06 23 40 0A 07 ; $EE6A - .byte $40, $06, $87, $40, $08, $0C, $40, $0B ; CPU:$EE6A PRG:2E6A 40 06 87 40 - .byte $15, $41, $06, $21, $45, $06, $23, $40 ; CPU:$EE72 PRG:2E72 15 41 06 21 + .byte $40, $06, $87, $40, $08, $0C, $40, $0B ; CPU:$EE08 PRG:2E08 40 06 87 40 08 0C 40 0B + .byte $15, $41, $06, $21, $45, $06, $23, $40 ; CPU:$EE10 PRG:2E10 15 41 06 21 45 06 23 40 ; $EE7A - .byte $03, $87, $40, $0C, $0F, $40, $02, $10 ; CPU:$EE7A PRG:2E7A 03 87 40 0C - .byte $40, $0F, $07, $40, $0B, $07, $40, $26 ; CPU:$EE82 PRG:2E82 40 0F 07 40 + .byte $03, $87, $40, $0C, $0F, $40, $02, $10 ; CPU:$EE18 PRG:2E18 03 87 40 0C 0F 40 02 10 + .byte $40, $0F, $07, $40, $0B, $07, $40, $26 ; CPU:$EE20 PRG:2E20 40 0F 07 40 0B 07 40 26 ; $EE8A - .byte $08, $40, $02, $0B, $40, $02, $88, $40 ; CPU:$EE8A PRG:2E8A 08 40 02 0B - .byte $24, $0E, $40, $02, $08, $40, $02, $11 ; CPU:$EE92 PRG:2E92 24 0E 40 02 + .byte $08, $40, $02, $0B, $40, $02, $88, $40 ; CPU:$EE28 PRG:2E28 08 40 02 0B 40 02 88 40 + .byte $24, $0E, $40, $02, $08, $40, $02, $11 ; CPU:$EE30 PRG:2E30 24 0E 40 02 08 40 02 11 ; $EE9A - .byte $46, $0A, $17, $40, $02, $0E, $40, $02 ; CPU:$EE9A PRG:2E9A 46 0A 17 40 - .byte $11, $46, $0E, $17, $40, $15, $10, $40 ; CPU:$EEA2 PRG:2EA2 11 46 0E 17 + .byte $46, $0A, $17, $40, $02, $0E, $40, $02 ; CPU:$EE38 PRG:2E38 46 0A 17 40 02 0E 40 02 + .byte $11, $46, $0E, $17, $40, $15, $10, $40 ; CPU:$EE40 PRG:2E40 11 46 0E 17 40 15 10 40 ; $EEAA - .byte $06, $81, $40, $02, $81, $40, $02, $01 ; CPU:$EEAA PRG:2EAA 06 81 40 02 - .byte $40, $02, $01, $40, $02, $01, $40, $02 ; CPU:$EEB2 PRG:2EB2 40 02 01 40 + .byte $06, $81, $40, $02, $81, $40, $02, $01 ; CPU:$EE48 PRG:2E48 06 81 40 02 81 40 02 01 + .byte $40, $02, $01, $40, $02, $01, $40, $02 ; CPU:$EE50 PRG:2E50 40 02 01 40 02 01 40 02 ; $EEBA - .byte $01, $40, $17, $30, $13, $43, $37, $1B ; CPU:$EEBA PRG:2EBA 01 40 17 30 - .byte $40, $1F, $0C, $40, $0E, $0D, $40, $04 ; CPU:$EEC2 PRG:2EC2 40 1F 0C 40 + .byte $01, $40, $17, $30, $13, $43, $37, $1B ; CPU:$EE58 PRG:2E58 01 40 17 30 13 43 37 1B + .byte $40, $1F, $0C, $40, $0E, $0D, $40, $04 ; CPU:$EE60 PRG:2E60 40 1F 0C 40 0E 0D 40 04 ; $EECA - .byte $8D, $40, $05, $0C, $40, $1B, $31, $09 ; CPU:$EECA PRG:2ECA 8D 40 05 0C - .byte $02, $40, $10, $30, $40, $50, $31, $14 ; CPU:$EED2 PRG:2ED2 02 40 10 30 + .byte $8D, $40, $05, $0C, $40, $1B, $31, $09 ; CPU:$EE68 PRG:2E68 8D 40 05 0C 40 1B 31 09 + .byte $02, $40, $10, $30, $40, $50, $31, $14 ; CPU:$EE70 PRG:2E70 02 40 10 30 40 50 31 14 ; $EEDA - .byte $44, $03, $1E, $44, $04, $1E, $44, $04 ; CPU:$EEDA PRG:2EDA 44 03 1E 44 - .byte $1F, $1B, $40, $0F, $0D, $40, $05, $83 ; CPU:$EEE2 PRG:2EE2 1F 1B 40 0F + .byte $44, $03, $1E, $44, $04, $1E, $44, $04 ; CPU:$EE78 PRG:2E78 44 03 1E 44 04 1E 44 04 + .byte $1F, $1B, $40, $0F, $0D, $40, $05, $83 ; CPU:$EE80 PRG:2E80 1F 1B 40 0F 0D 40 05 83 ; $EEEA - .byte $40, $03, $0C, $40, $09, $14, $44, $03 ; CPU:$EEEA PRG:2EEA 40 03 0C 40 - .byte $1E, $44, $04, $1E, $44, $04, $1F, $1B ; CPU:$EEF2 PRG:2EF2 1E 44 04 1E + .byte $40, $03, $0C, $40, $09, $14, $44, $03 ; CPU:$EE88 PRG:2E88 40 03 0C 40 09 14 44 03 + .byte $1E, $44, $04, $1E, $44, $04, $1F, $1B ; CPU:$EE90 PRG:2E90 1E 44 04 1E 44 04 1F 1B ; $EEFA - .byte $40, $04, $07, $40, $02, $87, $40, $02 ; CPU:$EEFA PRG:2EFA 40 04 07 40 - .byte $87, $40, $09, $03, $40, $04, $84, $40 ; CPU:$EF02 PRG:2F02 87 40 09 03 + .byte $40, $04, $07, $40, $02, $87, $40, $02 ; CPU:$EE98 PRG:2E98 40 04 07 40 02 87 40 02 + .byte $87, $40, $09, $03, $40, $04, $84, $40 ; CPU:$EEA0 PRG:2EA0 87 40 09 03 40 04 84 40 ; $EF0A - .byte $05, $04, $40, $07, $83, $40, $05, $10 ; CPU:$EF0A PRG:2F0A 05 04 40 07 - .byte $40, $0C, $8A, $40, $0C, $07, $40, $02 ; CPU:$EF12 PRG:2F12 40 0C 8A 40 + .byte $05, $04, $40, $07, $83, $40, $05, $10 ; CPU:$EEA8 PRG:2EA8 05 04 40 07 83 40 05 10 + .byte $40, $0C, $8A, $40, $0C, $07, $40, $02 ; CPU:$EEB0 PRG:2EB0 40 0C 8A 40 0C 07 40 02 ; $EF1A - .byte $11, $46, $0A, $17, $40, $19, $0E, $40 ; CPU:$EF1A PRG:2F1A 11 46 0A 17 - .byte $0D, $0E, $40, $04, $0B, $40, $04, $08 ; CPU:$EF22 PRG:2F22 0D 0E 40 04 + .byte $11, $46, $0A, $17, $40, $19, $0E, $40 ; CPU:$EEB8 PRG:2EB8 11 46 0A 17 40 19 0E 40 + .byte $0D, $0E, $40, $04, $0B, $40, $04, $08 ; CPU:$EEC0 PRG:2EC0 0D 0E 40 04 0B 40 04 08 ; $EF2A - .byte $40, $02, $08, $40, $02, $88, $40, $1A ; CPU:$EF2A PRG:2F2A 40 02 08 40 - .byte $03, $40, $06, $83, $40, $03, $04, $40 ; CPU:$EF32 PRG:2F32 03 40 06 83 + .byte $40, $02, $08, $40, $02, $88, $40, $1A ; CPU:$EEC8 PRG:2EC8 40 02 08 40 02 88 40 1A + .byte $03, $40, $06, $83, $40, $03, $04, $40 ; CPU:$EED0 PRG:2ED0 03 40 06 83 40 03 04 40 ; $EF3A - .byte $08, $0E, $40, $04, $0B, $40, $02, $0B ; CPU:$EF3A PRG:2F3A 08 0E 40 04 - .byte $40, $02, $0B, $40, $02, $8B, $40, $02 ; CPU:$EF42 PRG:2F42 40 02 0B 40 + .byte $08, $0E, $40, $04, $0B, $40, $02, $0B ; CPU:$EED8 PRG:2ED8 08 0E 40 04 0B 40 02 0B + .byte $40, $02, $0B, $40, $02, $8B, $40, $02 ; CPU:$EEE0 PRG:2EE0 40 02 0B 40 02 8B 40 02 ; $EF4A - .byte $8B, $40, $21, $0F, $40, $0C, $0D, $40 ; CPU:$EF4A PRG:2F4A 8B 40 21 0F - .byte $02, $88, $40, $02, $13, $43, $17, $1B ; CPU:$EF52 PRG:2F52 02 88 40 02 + .byte $8B, $40, $21, $0F, $40, $0C, $0D, $40 ; CPU:$EEE8 PRG:2EE8 8B 40 21 0F 40 0C 0D 40 + .byte $02, $88, $40, $02, $13, $43, $17, $1B ; CPU:$EEF0 PRG:2EF0 02 88 40 02 13 43 17 1B ; $EF5A - .byte $40, $06, $12, $42, $17, $19, $40, $03 ; CPU:$EF5A PRG:2F5A 40 06 12 42 - .byte $03, $40, $08, $05, $40, $02, $05, $40 ; CPU:$EF62 PRG:2F62 03 40 08 05 + .byte $40, $06, $12, $42, $17, $19, $40, $03 ; CPU:$EEF8 PRG:2EF8 40 06 12 42 17 19 40 03 + .byte $03, $40, $08, $05, $40, $02, $05, $40 ; CPU:$EF00 PRG:2F00 03 40 08 05 40 02 05 40 ; $EF6A - .byte $02, $05, $40, $02, $05, $40, $02, $05 ; CPU:$EF6A PRG:2F6A 02 05 40 02 - .byte $40, $02, $11, $46, $0A, $30, $17, $40 ; CPU:$EF72 PRG:2F72 40 02 11 46 + .byte $02, $05, $40, $02, $05, $40, $02, $05 ; CPU:$EF08 PRG:2F08 02 05 40 02 05 40 02 05 + .byte $40, $02, $11, $46, $0A, $30, $17, $40 ; CPU:$EF10 PRG:2F10 40 02 11 46 0A 30 17 40 ; $EF7A - .byte $11, $10, $40, $0E, $0C, $40, $06, $8C ; CPU:$EF7A PRG:2F7A 11 10 40 0E - .byte $40, $09, $0D, $40, $02, $8D, $40, $0C ; CPU:$EF82 PRG:2F82 40 09 0D 40 + .byte $11, $10, $40, $0E, $0C, $40, $06, $8C ; CPU:$EF18 PRG:2F18 11 10 40 0E 0C 40 06 8C + .byte $40, $09, $0D, $40, $02, $8D, $40, $0C ; CPU:$EF20 PRG:2F20 40 09 0D 40 02 8D 40 0C ; $EF8A - .byte $0C, $40, $05, $0D, $40, $06, $8C, $40 ; CPU:$EF8A PRG:2F8A 0C 40 05 0D - .byte $02, $0C, $40, $07, $8D, $40, $05, $0C ; CPU:$EF92 PRG:2F92 02 0C 40 07 + .byte $0C, $40, $05, $0D, $40, $06, $8C, $40 ; CPU:$EF28 PRG:2F28 0C 40 05 0D 40 06 8C 40 + .byte $02, $0C, $40, $07, $8D, $40, $05, $0C ; CPU:$EF30 PRG:2F30 02 0C 40 07 8D 40 05 0C ; $EF9A - .byte $40, $04, $0D, $40, $07, $8C, $40, $02 ; CPU:$EF9A PRG:2F9A 40 04 0D 40 - .byte $31, $0E, $40, $05, $09, $02, $40, $10 ; CPU:$EFA2 PRG:2FA2 31 0E 40 05 + .byte $40, $04, $0D, $40, $07, $8C, $40, $02 ; CPU:$EF38 PRG:2F38 40 04 0D 40 07 8C 40 02 + .byte $31, $0E, $40, $05, $09, $02, $40, $10 ; CPU:$EF40 PRG:2F40 31 0E 40 05 09 02 40 10 ; $EFAA - .byte $30, $40, $32, $0F, $40, $0F, $0C, $40 ; CPU:$EFAA PRG:2FAA 30 40 32 0F - .byte $08, $31, $0E, $40, $02, $11, $46, $0E ; CPU:$EFB2 PRG:2FB2 08 31 0E 40 + .byte $30, $40, $32, $0F, $40, $0F, $0C, $40 ; CPU:$EF48 PRG:2F48 30 40 32 0F 40 0F 0C 40 + .byte $08, $31, $0E, $40, $02, $11, $46, $0E ; CPU:$EF50 PRG:2F50 08 31 0E 40 02 11 46 0E ; $EFBA - .byte $17, $40, $02, $0A, $40, $06, $15, $41 ; CPU:$EFBA PRG:2FBA 17 40 02 0A - .byte $06, $21, $45, $06, $23, $40, $02, $08 ; CPU:$EFC2 PRG:2FC2 06 21 45 06 + .byte $17, $40, $02, $0A, $40, $06, $15, $41 ; CPU:$EF58 PRG:2F58 17 40 02 0A 40 06 15 41 + .byte $06, $21, $45, $06, $23, $40, $02, $08 ; CPU:$EF60 PRG:2F60 06 21 45 06 23 40 02 08 ; $EFCA - .byte $40, $03, $08, $40, $03, $08, $40, $03 ; CPU:$EFCA PRG:2FCA 40 03 08 40 - .byte $88, $40, $03, $88, $40, $09, $83, $40 ; CPU:$EFD2 PRG:2FD2 88 40 03 88 + .byte $40, $03, $08, $40, $03, $08, $40, $03 ; CPU:$EF68 PRG:2F68 40 03 08 40 03 08 40 03 + .byte $88, $40, $03, $88, $40, $09, $83, $40 ; CPU:$EF70 PRG:2F70 88 40 03 88 40 09 83 40 ; $EFDA - .byte $05, $04, $40, $08, $10, $40, $11, $0D ; CPU:$EFDA PRG:2FDA 05 04 40 08 - .byte $40, $13, $0C, $40, $14, $0E, $40, $13 ; CPU:$EFE2 PRG:2FE2 40 13 0C 40 + .byte $05, $04, $40, $08, $10, $40, $11, $0D ; CPU:$EF78 PRG:2F78 05 04 40 08 10 40 11 0D + .byte $40, $13, $0C, $40, $14, $0E, $40, $13 ; CPU:$EF80 PRG:2F80 40 13 0C 40 14 0E 40 13 ; $EFEA - .byte $05, $40, $04, $05, $40, $05, $05, $40 ; CPU:$EFEA PRG:2FEA 05 40 04 05 - .byte $04, $06, $40, $02, $11, $46, $0A, $17 ; CPU:$EFF2 PRG:2FF2 04 06 40 02 + .byte $05, $40, $04, $05, $40, $05, $05, $40 ; CPU:$EF88 PRG:2F88 05 40 04 05 40 05 05 40 + .byte $04, $06, $40, $02, $11, $46, $0A, $17 ; CPU:$EF90 PRG:2F90 04 06 40 02 11 46 0A 17 ; $EFFA-$EFFF - .byte $40, $05, $0C, $40, $03, $14 ; CPU:$EFFA PRG:2FFA 40 05 0C 40 + .byte $40, $05, $0C, $40, $03, $14 ; CPU:$EF98 PRG:2F98 40 05 0C 40 03 14 @@ -11100,31 +11100,31 @@ CourseDefinitionDataEE0A: CourseDefinitionDataF000: ; $F000 - .byte $44, $03, $1E, $44, $04, $1E, $44, $04 ; CPU:$F000 PRG:3000 44 03 1E 44 - .byte $1F, $1B, $40, $06, $07, $40, $03, $83 ; CPU:$F008 PRG:3008 1F 1B 40 06 + .byte $44, $03, $1E, $44, $04, $1E, $44, $04 ; CPU:$EF9E PRG:2F9E 44 03 1E 44 04 1E 44 04 + .byte $1F, $1B, $40, $06, $07, $40, $03, $83 ; CPU:$EFA6 PRG:2FA6 1F 1B 40 06 07 40 03 83 ; $F010 - .byte $40, $04, $0E, $40, $17, $8A, $40, $03 ; CPU:$F010 PRG:3010 40 04 0E 40 - .byte $0E, $40, $02, $11, $46, $05, $17, $40 ; CPU:$F018 PRG:3018 0E 40 02 11 + .byte $40, $04, $0E, $40, $17, $8A, $40, $03 ; CPU:$EFAE PRG:2FAE 40 04 0E 40 17 8A 40 03 + .byte $0E, $40, $02, $11, $46, $05, $17, $40 ; CPU:$EFB6 PRG:2FB6 0E 40 02 11 46 05 17 40 ; $F020 - .byte $02, $0B, $40, $06, $01, $40, $02, $01 ; CPU:$F020 PRG:3020 02 0B 40 06 - .byte $40, $02, $08, $40, $02, $01, $40, $02 ; CPU:$F028 PRG:3028 40 02 08 40 + .byte $02, $0B, $40, $06, $01, $40, $02, $01 ; CPU:$EFBE PRG:2FBE 02 0B 40 06 01 40 02 01 + .byte $40, $02, $08, $40, $02, $01, $40, $02 ; CPU:$EFC6 PRG:2FC6 40 02 08 40 02 01 40 02 ; $F030 - .byte $01, $40, $02, $01, $40, $02, $01, $40 ; CPU:$F030 PRG:3030 01 40 02 01 - .byte $02, $05, $40, $21, $30, $0C, $40, $04 ; CPU:$F038 PRG:3038 02 05 40 21 + .byte $01, $40, $02, $01, $40, $02, $01, $40 ; CPU:$EFCE PRG:2FCE 01 40 02 01 40 02 01 40 + .byte $02, $05, $40, $21, $30, $0C, $40, $04 ; CPU:$EFD6 PRG:2FD6 02 05 40 21 30 0C 40 04 ; $F040 - .byte $83, $40, $04, $0D, $40, $04, $04, $40 ; CPU:$F040 PRG:3040 83 40 04 0D - .byte $08, $8C, $40, $02, $03, $40, $05, $8D ; CPU:$F048 PRG:3048 08 8C 40 02 + .byte $83, $40, $04, $0D, $40, $04, $04, $40 ; CPU:$EFDE PRG:2FDE 83 40 04 0D 40 04 04 40 + .byte $08, $8C, $40, $02, $03, $40, $05, $8D ; CPU:$EFE6 PRG:2FE6 08 8C 40 02 03 40 05 8D ; $F050 - .byte $40, $02, $0D, $40, $06, $0C, $40, $03 ; CPU:$F050 PRG:3050 40 02 0D 40 - .byte $8C, $40, $05, $0D, $40, $06, $04, $40 ; CPU:$F058 PRG:3058 8C 40 05 0D + .byte $40, $02, $0D, $40, $06, $0C, $40, $03 ; CPU:$EFEE PRG:2FEE 40 02 0D 40 06 0C 40 03 + .byte $8C, $40, $05, $0D, $40, $06, $04, $40 ; CPU:$EFF6 PRG:2FF6 8C 40 05 0D 40 06 04 40 ; $F060-$F062 - .byte $05, $31, $09 ; CPU:$F060 PRG:3060 05 31 09 + .byte $05, $31, $09 ; CPU:$EFFE PRG:2FFE 05 31 09 ; --------------------------------------------------------------------------- @@ -11140,12 +11140,12 @@ CourseDefinitionDataF000: ; --------------------------------------------------------------------------- CourseStructurePointerLowF063: - .byte $AB, $B3, $01, $01, $0A, $12 ; CPU:$F063 PRG:3063 AB B3 01 01 - .byte $6B, $A4, $D1, $EB, $5E, $97 ; CPU:$F069 PRG:3069 6B A4 D1 EB - .byte $E2, $CC, $B4, $96, $A5, $56 ; CPU:$F06F PRG:306F E2 CC B4 96 - .byte $2D, $35, $5D, $F8, $5E, $66 ; CPU:$F075 PRG:3075 2D 35 5D F8 - .byte $4D, $3D, $55, $45, $C0, $6E ; CPU:$F07B PRG:307B 4D 3D 55 45 - .byte $6E, $CE, $0A, $14, $DC, $EA ; CPU:$F081 PRG:3081 6E CE 0A 14 + .byte $AB, $B3, $01, $01, $0A, $12 ; CPU:$F001 PRG:3001 AB B3 01 01 0A 12 + .byte $6B, $A4, $D1, $EB, $5E, $97 ; CPU:$F007 PRG:3007 6B A4 D1 EB 5E 97 + .byte $E2, $CC, $B4, $96, $A5, $56 ; CPU:$F00D PRG:300D E2 CC B4 96 A5 56 + .byte $2D, $35, $5D, $F8, $5E, $66 ; CPU:$F013 PRG:3013 2D 35 5D F8 5E 66 + .byte $4D, $3D, $55, $45, $C0, $6E ; CPU:$F019 PRG:3019 4D 3D 55 45 C0 6E + .byte $6E, $CE, $0A, $14, $DC, $EA ; CPU:$F01F PRG:301F 6E CE 0A 14 DC EA ; --------------------------------------------------------------------------- @@ -11154,294 +11154,294 @@ CourseStructurePointerLowF063: ; --------------------------------------------------------------------------- CourseStructurePointerHighF087: - .byte $F0, $F0, $F1, $F1, $F1, $F1 ; CPU:$F087 PRG:3087 F0 F0 F1 F1 - .byte $F1, $F1, $F1, $F1, $F2, $F2 ; CPU:$F08D PRG:308D F1 F1 F1 F1 - .byte $F2, $F2, $F4, $F4, $F4, $F4 ; CPU:$F093 PRG:3093 F2 F2 F4 F4 - .byte $F3, $F3, $F3, $F2, $F4, $F4 ; CPU:$F099 PRG:3099 F3 F3 F3 F2 - .byte $F3, $F3, $F3, $F3, $F3, $F4 ; CPU:$F09F PRG:309F F3 F3 F3 F3 - .byte $F4, $F3, $F3, $F3, $F3, $F3 ; CPU:$F0A5 PRG:30A5 F4 F3 F3 F3 + .byte $F0, $F0, $F1, $F1, $F1, $F1 ; CPU:$F025 PRG:3025 F0 F0 F1 F1 F1 F1 + .byte $F1, $F1, $F1, $F1, $F2, $F2 ; CPU:$F02B PRG:302B F1 F1 F1 F1 F2 F2 + .byte $F2, $F2, $F4, $F4, $F4, $F4 ; CPU:$F031 PRG:3031 F2 F2 F4 F4 F4 F4 + .byte $F3, $F3, $F3, $F2, $F4, $F4 ; CPU:$F037 PRG:3037 F3 F3 F3 F2 F4 F4 + .byte $F3, $F3, $F3, $F3, $F3, $F4 ; CPU:$F03D PRG:303D F3 F3 F3 F3 F3 F4 + .byte $F4, $F3, $F3, $F3, $F3, $F3 ; CPU:$F043 PRG:3043 F4 F3 F3 F3 F3 F3 CoursePatternF0AB: - .byte $09, $3B, $3C, $3D ; CPU:$F0AB PRG:30AB 09 3B 3C 3D - .byte $3B, $3C, $3D, $00 ; CPU:$F0AF PRG:30AF 3B 3C 3D 00 + .byte $09, $3B, $3C, $3D ; CPU:$F049 PRG:3049 09 3B 3C 3D + .byte $3B, $3C, $3D, $00 ; CPU:$F04D PRG:304D 3B 3C 3D 00 CourseStructureTemplateF0B3: ; Variant 0 - .byte $08 ; CPU:$F0B3 PRG:30B3 08 - .byte $D7, $40, $40, $40, $40, $40, $41 ; CPU:$F0B4 PRG:30B4 D7 40 40 40 + .byte $08 ; CPU:$F051 PRG:3051 08 + .byte $D7, $40, $40, $40, $40, $40, $41 ; CPU:$F052 PRG:3052 D7 40 40 40 40 40 41 ; Variant 1 - .byte $08 ; CPU:$F0BB PRG:30BB 08 - .byte $D6, $FE, $FE, $FE, $FE, $FE, $D8 ; CPU:$F0BC PRG:30BC D6 FE FE FE + .byte $08 ; CPU:$F059 PRG:3059 08 + .byte $D6, $FE, $FE, $FE, $FE, $FE, $D8 ; CPU:$F05A PRG:305A D6 FE FE FE FE FE D8 ; Variant 2 - .byte $07 ; CPU:$F0C3 PRG:30C3 07 - .byte $D7, $FE, $FE, $FE, $FE, $FE, $D9, $FE ; CPU:$F0C4 PRG:30C4 D7 FE FE FE + .byte $07 ; CPU:$F061 PRG:3061 07 + .byte $D7, $FE, $FE, $FE, $FE, $FE, $D9, $FE ; CPU:$F062 PRG:3062 D7 FE FE FE FE FE D9 FE ; Variant 3 - .byte $07 ; CPU:$F0CC PRG:30CC 07 - .byte $D6, $FE, $FE, $FE, $FE, $FE, $D8, $FE ; CPU:$F0CD PRG:30CD D6 FE FE FE + .byte $07 ; CPU:$F06A PRG:306A 07 + .byte $D6, $FE, $FE, $FE, $FE, $FE, $D8, $FE ; CPU:$F06B PRG:306B D6 FE FE FE FE FE D8 FE ; Variant 4 - .byte $07 ; CPU:$F0D5 PRG:30D5 07 - .byte $3B, $3C, $3D, $3B, $3C, $3D, $FE, $FE ; CPU:$F0D6 PRG:30D6 3B 3C 3D 3B + .byte $07 ; CPU:$F073 PRG:3073 07 + .byte $3B, $3C, $3D, $3B, $3C, $3D, $FE, $FE ; CPU:$F074 PRG:3074 3B 3C 3D 3B 3C 3D FE FE ; Variant 5 - .byte $07 ; CPU:$F0DE PRG:30DE 07 - .byte $DA, $FF, $FF, $FF, $FF, $FF, $DC, $FE ; CPU:$F0DF PRG:30DF DA FF FF FF + .byte $07 ; CPU:$F07C PRG:307C 07 + .byte $DA, $FF, $FF, $FF, $FF, $FF, $DC, $FE ; CPU:$F07D PRG:307D DA FF FF FF FF FF DC FE ; Variant 6 - .byte $07 ; CPU:$F0E7 PRG:30E7 07 - .byte $DB, $FF, $FF, $FF, $FF, $FF, $DD, $FE ; CPU:$F0E8 PRG:30E8 DB FF FF FF + .byte $07 ; CPU:$F085 PRG:3085 07 + .byte $DB, $FF, $FF, $FF, $FF, $FF, $DD, $FE ; CPU:$F086 PRG:3086 DB FF FF FF FF FF DD FE ; Variant 7 - .byte $08 ; CPU:$F0F0 PRG:30F0 08 - .byte $DA, $FF, $FF, $FF, $FF, $FF, $DC ; CPU:$F0F1 PRG:30F1 DA FF FF FF + .byte $08 ; CPU:$F08E PRG:308E 08 + .byte $DA, $FF, $FF, $FF, $FF, $FF, $DC ; CPU:$F08F PRG:308F DA FF FF FF FF FF DC ; Variant 8 - .byte $08 ; CPU:$F0F8 PRG:30F8 08 - .byte $DB, $FF, $FF, $FF, $FF, $FF, $DD ; CPU:$F0F9 PRG:30F9 DB FF FF FF + .byte $08 ; CPU:$F096 PRG:3096 08 + .byte $DB, $FF, $FF, $FF, $FF, $FF, $DD ; CPU:$F097 PRG:3097 DB FF FF FF FF FF DD - .byte $00 ; CPU:$F100 PRG:3100 00 + .byte $00 ; CPU:$F09E PRG:309E 00 ; --------------------------------------------------------------------------- ; $F101-$F109 (09 bytes) ; --------------------------------------------------------------------------- CourseStructureTemplateF101: - .byte $08, $E0, $48, $49, $4A, $3B, $3C, $3D, $00 ; CPU:$F101 PRG:3101 08 E0 48 49 + .byte $08, $E0, $48, $49, $4A, $3B, $3C, $3D, $00 ; CPU:$F09F PRG:309F 08 E0 48 49 4A 3B 3C 3D 00 ; --------------------------------------------------------------------------- ; $F10A-$F111 (08 bytes) ; --------------------------------------------------------------------------- CoursePatternF10A: - .byte $09, $3B, $3C, $E1, $48, $49, $4A, $00 ; CPU:$F10A PRG:310A 09 3B 3C E1 + .byte $09, $3B, $3C, $E1, $48, $49, $4A, $00 ; CPU:$F0A8 PRG:30A8 09 3B 3C E1 48 49 4A 00 ; --------------------------------------------------------------------------- ; $F112-$F16A (59 bytes) ; --------------------------------------------------------------------------- CoursePatternF112: - .byte $08, $C5, $50, $50, $50, $50, $50, $51, $07, $C5, $FE, $FE, $FE, $FE, $FE, $C6 ; CPU:$F112 PRG:3112 08 C5 50 50 - .byte $FE, $06, $C5, $FE, $FE, $FE, $FE, $FE, $C6, $FE, $FE, $05, $C5, $FE, $FE, $FE ; CPU:$F122 PRG:3122 FE 06 C5 FE - .byte $FE, $FE, $C6, $FE, $FE, $FE, $04, $2F, $2E, $2B, $2D, $2C, $2B, $2A, $FE, $FE ; CPU:$F132 PRG:3132 FE FE C6 FE - .byte $FE, $FE, $05, $C7, $C8, $C9, $CA, $C8, $C9, $CB, $FE, $FE, $FE, $06, $C7, $C8 ; CPU:$F142 PRG:3142 FE FE 05 C7 - .byte $C9, $CA, $C8, $C9, $CB, $FE, $FE, $07, $C7, $C8, $C9, $CA, $C8, $C9, $CB, $FE ; CPU:$F152 PRG:3152 C9 CA C8 C9 - .byte $08, $C7, $C8, $C9, $CA, $C8, $C9, $CB, $00 ; CPU:$F162 PRG:3162 08 C7 C8 C9 + .byte $08, $C5, $50, $50, $50, $50, $50, $51, $07, $C5, $FE, $FE, $FE, $FE, $FE, $C6 ; CPU:$F0B0 PRG:30B0 08 C5 50 50 50 50 50 51 07 C5 FE FE FE FE FE C6 + .byte $FE, $06, $C5, $FE, $FE, $FE, $FE, $FE, $C6, $FE, $FE, $05, $C5, $FE, $FE, $FE ; CPU:$F0C0 PRG:30C0 FE 06 C5 FE FE FE FE FE C6 FE FE 05 C5 FE FE FE + .byte $FE, $FE, $C6, $FE, $FE, $FE, $04, $2F, $2E, $2B, $2D, $2C, $2B, $2A, $FE, $FE ; CPU:$F0D0 PRG:30D0 FE FE C6 FE FE FE 04 2F 2E 2B 2D 2C 2B 2A FE FE + .byte $FE, $FE, $05, $C7, $C8, $C9, $CA, $C8, $C9, $CB, $FE, $FE, $FE, $06, $C7, $C8 ; CPU:$F0E0 PRG:30E0 FE FE 05 C7 C8 C9 CA C8 C9 CB FE FE FE 06 C7 C8 + .byte $C9, $CA, $C8, $C9, $CB, $FE, $FE, $07, $C7, $C8, $C9, $CA, $C8, $C9, $CB, $FE ; CPU:$F0F0 PRG:30F0 C9 CA C8 C9 CB FE FE 07 C7 C8 C9 CA C8 C9 CB FE + .byte $08, $C7, $C8, $C9, $CA, $C8, $C9, $CB, $00 ; CPU:$F100 PRG:3100 08 C7 C8 C9 CA C8 C9 CB 00 ; --------------------------------------------------------------------------- ; $F16B-$F1A3 (39 bytes) ; --------------------------------------------------------------------------- CoursePatternF16B: - .byte $08, $C5, $5E, $5E, $5E, $5E, $5E, $5F, $07, $C5, $FE, $FE, $FE, $FE, $FE, $C6 ; CPU:$F16B PRG:316B 08 C5 5E 5E - .byte $FE, $06, $C5, $FE, $FE, $FE, $FE, $FE, $C6, $FE, $FE, $05, $2F, $2E, $2B, $2D ; CPU:$F17B PRG:317B FE 06 C5 FE - .byte $2C, $2B, $2A, $FE, $FE, $FE, $06, $D1, $D2, $FF, $FF, $FF, $FF, $D3, $D4, $FE ; CPU:$F18B PRG:318B 2C 2B 2A FE - .byte $08, $D1, $D0, $D0, $D0, $D0, $D0, $D5, $00 ; CPU:$F19B PRG:319B 08 D1 D0 D0 + .byte $08, $C5, $5E, $5E, $5E, $5E, $5E, $5F, $07, $C5, $FE, $FE, $FE, $FE, $FE, $C6 ; CPU:$F109 PRG:3109 08 C5 5E 5E 5E 5E 5E 5F 07 C5 FE FE FE FE FE C6 + .byte $FE, $06, $C5, $FE, $FE, $FE, $FE, $FE, $C6, $FE, $FE, $05, $2F, $2E, $2B, $2D ; CPU:$F119 PRG:3119 FE 06 C5 FE FE FE FE FE C6 FE FE 05 2F 2E 2B 2D + .byte $2C, $2B, $2A, $FE, $FE, $FE, $06, $D1, $D2, $FF, $FF, $FF, $FF, $D3, $D4, $FE ; CPU:$F129 PRG:3129 2C 2B 2A FE FE FE 06 D1 D2 FF FF FF FF D3 D4 FE + .byte $08, $D1, $D0, $D0, $D0, $D0, $D0, $D5, $00 ; CPU:$F139 PRG:3139 08 D1 D0 D0 D0 D0 D0 D5 00 ; --------------------------------------------------------------------------- ; $F1A4-$F1D0 (2D bytes) ; --------------------------------------------------------------------------- CoursePatternF1A4: - .byte $08, $C5, $56, $56, $56, $56, $56, $57, $07, $C5, $FE, $FE, $FE, $FE, $FE, $C6 ; CPU:$F1A4 PRG:31A4 08 C5 56 56 - .byte $FE, $06, $2F, $2E, $2B, $2D, $2E, $2B, $2A, $FE, $FE, $07, $C7, $C8, $C9, $CA ; CPU:$F1B4 PRG:31B4 FE 06 2F 2E - .byte $C8, $C9, $CB, $FE, $08, $C7, $C8, $C9, $CA, $C8, $C9, $CB, $00 ; CPU:$F1C4 PRG:31C4 C8 C9 CB FE + .byte $08, $C5, $56, $56, $56, $56, $56, $57, $07, $C5, $FE, $FE, $FE, $FE, $FE, $C6 ; CPU:$F142 PRG:3142 08 C5 56 56 56 56 56 57 07 C5 FE FE FE FE FE C6 + .byte $FE, $06, $2F, $2E, $2B, $2D, $2E, $2B, $2A, $FE, $FE, $07, $C7, $C8, $C9, $CA ; CPU:$F152 PRG:3152 FE 06 2F 2E 2B 2D 2E 2B 2A FE FE 07 C7 C8 C9 CA + .byte $C8, $C9, $CB, $FE, $08, $C7, $C8, $C9, $CA, $C8, $C9, $CB, $00 ; CPU:$F162 PRG:3162 C8 C9 CB FE 08 C7 C8 C9 CA C8 C9 CB 00 ; --------------------------------------------------------------------------- ; $F1D1-$F1EA (1A bytes) ; --------------------------------------------------------------------------- CoursePatternF1D1: - .byte $08, $C5, $58, $58, $58, $58, $58, $59, $07, $2F, $2E, $2B, $2D, $2C, $2B, $2A ; CPU:$F1D1 PRG:31D1 08 C5 58 58 - .byte $FE, $08, $C7, $C8, $C9, $CA, $C8, $C9, $CB, $00 ; CPU:$F1E1 PRG:31E1 FE 08 C7 C8 + .byte $08, $C5, $58, $58, $58, $58, $58, $59, $07, $2F, $2E, $2B, $2D, $2C, $2B, $2A ; CPU:$F16F PRG:316F 08 C5 58 58 58 58 58 59 07 2F 2E 2B 2D 2C 2B 2A + .byte $FE, $08, $C7, $C8, $C9, $CA, $C8, $C9, $CB, $00 ; CPU:$F17F PRG:317F FE 08 C7 C8 C9 CA C8 C9 CB 00 ; --------------------------------------------------------------------------- ; $F1EB-$F25D (73 bytes) ; --------------------------------------------------------------------------- CoursePatternF1EB: - .byte $08, $C5, $4E, $4E, $4E, $4E, $4E, $4F, $07, $C5, $FE, $FE, $FE, $FE, $FE, $C6 ; CPU:$F1EB PRG:31EB 08 C5 4E 4E - .byte $FE, $06, $C5, $FE, $FE, $FE, $FE, $FE, $C6, $FE, $FE, $06, $3B, $3C, $3D, $3B ; CPU:$F1FB PRG:31FB FE 06 C5 FE - .byte $3C, $3D, $FE, $0F, $FE, $06, $3B, $3C, $3D, $3B, $3C, $3D, $FE, $12, $FE, $06 ; CPU:$F20B PRG:320B 3C 3D FE 0F - .byte $3B, $3C, $3D, $3B, $3C, $3D, $FE, $17, $FE, $06, $3B, $3C, $3D, $3B, $3C, $3D ; CPU:$F21B PRG:321B 3B 3C 3D 3B - .byte $FE, $12, $FE, $06, $3B, $3C, $3D, $3B, $3C, $3D, $FE, $1C, $FE, $06, $3B, $3C ; CPU:$F22B PRG:322B FE 12 FE 06 - .byte $3D, $3B, $3C, $3D, $FE, $11, $FE, $06, $C7, $C8, $C9, $CA, $C8, $C9, $CB, $FE ; CPU:$F23B PRG:323B 3D 3B 3C 3D - .byte $FE, $07, $C7, $C8, $C9, $CA, $C8, $C9, $CB, $FE, $08, $C7, $C8, $C9, $CA, $C8 ; CPU:$F24B PRG:324B FE 07 C7 C8 - .byte $C9, $CB, $00 ; CPU:$F25B PRG:325B C9 CB 00 + .byte $08, $C5, $4E, $4E, $4E, $4E, $4E, $4F, $07, $C5, $FE, $FE, $FE, $FE, $FE, $C6 ; CPU:$F189 PRG:3189 08 C5 4E 4E 4E 4E 4E 4F 07 C5 FE FE FE FE FE C6 + .byte $FE, $06, $C5, $FE, $FE, $FE, $FE, $FE, $C6, $FE, $FE, $06, $3B, $3C, $3D, $3B ; CPU:$F199 PRG:3199 FE 06 C5 FE FE FE FE FE C6 FE FE 06 3B 3C 3D 3B + .byte $3C, $3D, $FE, $0F, $FE, $06, $3B, $3C, $3D, $3B, $3C, $3D, $FE, $12, $FE, $06 ; CPU:$F1A9 PRG:31A9 3C 3D FE 0F FE 06 3B 3C 3D 3B 3C 3D FE 12 FE 06 + .byte $3B, $3C, $3D, $3B, $3C, $3D, $FE, $17, $FE, $06, $3B, $3C, $3D, $3B, $3C, $3D ; CPU:$F1B9 PRG:31B9 3B 3C 3D 3B 3C 3D FE 17 FE 06 3B 3C 3D 3B 3C 3D + .byte $FE, $12, $FE, $06, $3B, $3C, $3D, $3B, $3C, $3D, $FE, $1C, $FE, $06, $3B, $3C ; CPU:$F1C9 PRG:31C9 FE 12 FE 06 3B 3C 3D 3B 3C 3D FE 1C FE 06 3B 3C + .byte $3D, $3B, $3C, $3D, $FE, $11, $FE, $06, $C7, $C8, $C9, $CA, $C8, $C9, $CB, $FE ; CPU:$F1D9 PRG:31D9 3D 3B 3C 3D FE 11 FE 06 C7 C8 C9 CA C8 C9 CB FE + .byte $FE, $07, $C7, $C8, $C9, $CA, $C8, $C9, $CB, $FE, $08, $C7, $C8, $C9, $CA, $C8 ; CPU:$F1E9 PRG:31E9 FE 07 C7 C8 C9 CA C8 C9 CB FE 08 C7 C8 C9 CA C8 + .byte $C9, $CB, $00 ; CPU:$F1F9 PRG:31F9 C9 CB 00 ; --------------------------------------------------------------------------- ; $F25E-$F296 (39 bytes) ; --------------------------------------------------------------------------- CoursePatternF25E: - .byte $08, $CC, $60, $60, $60, $60, $60, $61, $06, $CC, $CD, $FE, $FE, $FE, $FE, $CE ; CPU:$F25E PRG:325E 08 CC 60 60 - .byte $CF, $FE, $05, $2F, $2E, $2B, $2D, $2C, $2B, $2A, $FE, $FE, $FE, $06, $C7, $C8 ; CPU:$F26E PRG:326E CF FE 05 2F - .byte $C9, $CA, $C8, $C9, $CB, $FE, $FE, $07, $C7, $C8, $C9, $CA, $C8, $C9, $CB, $FE ; CPU:$F27E PRG:327E C9 CA C8 C9 - .byte $08, $C7, $C8, $C9, $CA, $C8, $C9, $CB, $00 ; CPU:$F28E PRG:328E 08 C7 C8 C9 + .byte $08, $CC, $60, $60, $60, $60, $60, $61, $06, $CC, $CD, $FE, $FE, $FE, $FE, $CE ; CPU:$F1FC PRG:31FC 08 CC 60 60 60 60 60 61 06 CC CD FE FE FE FE CE + .byte $CF, $FE, $05, $2F, $2E, $2B, $2D, $2C, $2B, $2A, $FE, $FE, $FE, $06, $C7, $C8 ; CPU:$F20C PRG:320C CF FE 05 2F 2E 2B 2D 2C 2B 2A FE FE FE 06 C7 C8 + .byte $C9, $CA, $C8, $C9, $CB, $FE, $FE, $07, $C7, $C8, $C9, $CA, $C8, $C9, $CB, $FE ; CPU:$F21C PRG:321C C9 CA C8 C9 CB FE FE 07 C7 C8 C9 CA C8 C9 CB FE + .byte $08, $C7, $C8, $C9, $CA, $C8, $C9, $CB, $00 ; CPU:$F22C PRG:322C 08 C7 C8 C9 CA C8 C9 CB 00 ; --------------------------------------------------------------------------- ; $F297-$F2CB (35 bytes) ; --------------------------------------------------------------------------- CoursePatternF297: - .byte $07, $CC, $CD, $65, $65, $65, $65, $66, $67, $05, $CC, $CD, $FE, $FE, $FE, $FE ; CPU:$F297 PRG:3297 07 CC CD 65 - .byte $CE, $CF, $FE, $FE, $04, $2F, $2E, $2B, $2D, $2C, $2B, $2A, $FE, $FE, $FE, $FE ; CPU:$F2A7 PRG:32A7 CE CF FE FE - .byte $05, $D1, $D2, $FF, $FF, $FF, $FF, $D3, $D4, $FE, $FE, $07, $D1, $D2, $FF, $FF ; CPU:$F2B7 PRG:32B7 05 D1 D2 FF - .byte $FF, $FF, $D3, $D4, $00 ; CPU:$F2C7 PRG:32C7 FF FF D3 D4 + .byte $07, $CC, $CD, $65, $65, $65, $65, $66, $67, $05, $CC, $CD, $FE, $FE, $FE, $FE ; CPU:$F235 PRG:3235 07 CC CD 65 65 65 65 66 67 05 CC CD FE FE FE FE + .byte $CE, $CF, $FE, $FE, $04, $2F, $2E, $2B, $2D, $2C, $2B, $2A, $FE, $FE, $FE, $FE ; CPU:$F245 PRG:3245 CE CF FE FE 04 2F 2E 2B 2D 2C 2B 2A FE FE FE FE + .byte $05, $D1, $D2, $FF, $FF, $FF, $FF, $D3, $D4, $FE, $FE, $07, $D1, $D2, $FF, $FF ; CPU:$F255 PRG:3255 05 D1 D2 FF FF FF FF D3 D4 FE FE 07 D1 D2 FF FF + .byte $FF, $FF, $D3, $D4, $00 ; CPU:$F265 PRG:3265 FF FF D3 D4 00 ; --------------------------------------------------------------------------- ; $F2CC-$F2E1 (16 bytes) ; --------------------------------------------------------------------------- CoursePatternF2CC: - .byte $09, $3B, $E7, $72, $3B, $E7, $72, $09, $3B, $E8, $BB, $3B, $E8, $BB, $09, $3B ; CPU:$F2CC PRG:32CC 09 3B E7 72 - .byte $E9, $BE, $3B, $E9, $BB, $00 ; CPU:$F2DC PRG:32DC E9 BE 3B E9 + .byte $09, $3B, $E7, $72, $3B, $E7, $72, $09, $3B, $E8, $BB, $3B, $E8, $BB, $09, $3B ; CPU:$F26A PRG:326A 09 3B E7 72 3B E7 72 09 3B E8 BB 3B E8 BB 09 3B + .byte $E9, $BE, $3B, $E9, $BB, $00 ; CPU:$F27A PRG:327A E9 BE 3B E9 BB 00 ; --------------------------------------------------------------------------- ; $F2E2-$F2F7 (16 bytes) ; --------------------------------------------------------------------------- CoursePatternF2E2: - .byte $09, $70, $EA, $3D, $70, $EA, $3D, $09, $B9, $EB, $3D, $B9, $EB, $3D, $09, $BC ; CPU:$F2E2 PRG:32E2 09 70 EA 3D - .byte $EC, $3D, $BC, $EC, $3D, $00 ; CPU:$F2F2 PRG:32F2 EC 3D BC EC + .byte $09, $70, $EA, $3D, $70, $EA, $3D, $09, $B9, $EB, $3D, $B9, $EB, $3D, $09, $BC ; CPU:$F280 PRG:3280 09 70 EA 3D 70 EA 3D 09 B9 EB 3D B9 EB 3D 09 BC + .byte $EC, $3D, $BC, $EC, $3D, $00 ; CPU:$F290 PRG:3290 EC 3D BC EC 3D 00 ; --------------------------------------------------------------------------- ; $F2F8-$F309 (12 bytes) ; --------------------------------------------------------------------------- CoursePatternF2F8: - .byte $08, $C5, $68, $68, $68, $68, $68, $69, $07, $C5, $FE, $FE, $FE, $FE, $FE, $C6 ; CPU:$F2F8 PRG:32F8 08 C5 68 68 - .byte $FE, $00 ; CPU:$F308 PRG:3308 FE 00 + .byte $08, $C5, $68, $68, $68, $68, $68, $69, $07, $C5, $FE, $FE, $FE, $FE, $FE, $C6 ; CPU:$F296 PRG:3296 08 C5 68 68 68 68 68 69 07 C5 FE FE FE FE FE C6 + .byte $FE, $00 ; CPU:$F2A6 PRG:32A6 FE 00 ; --------------------------------------------------------------------------- ; $F30A-$F313 (0A bytes) ; --------------------------------------------------------------------------- CoursePatternF30A: - .byte $07, $3B, $3C, $3D, $3B, $3C, $3D, $FE, $FE, $00 ; CPU:$F30A PRG:330A 07 3B 3C 3D + .byte $07, $3B, $3C, $3D, $3B, $3C, $3D, $FE, $FE, $00 ; CPU:$F2A8 PRG:32A8 07 3B 3C 3D 3B 3C 3D FE FE 00 ; --------------------------------------------------------------------------- ; $F314-$F32C (19 bytes) ; --------------------------------------------------------------------------- CoursePatternF314: - .byte $05, $CC, $CD, $FE, $FE, $6D, $6D, $6E, $6F, $6D, $6D, $03, $CC, $CD, $FE, $FE ; CPU:$F314 PRG:3314 05 CC CD FE - .byte $FE, $FE, $CE, $CF, $FE, $FE, $FE, $FE, $00 ; CPU:$F324 PRG:3324 FE FE CE CF + .byte $05, $CC, $CD, $FE, $FE, $6D, $6D, $6E, $6F, $6D, $6D, $03, $CC, $CD, $FE, $FE ; CPU:$F2B2 PRG:32B2 05 CC CD FE FE 6D 6D 6E 6F 6D 6D 03 CC CD FE FE + .byte $FE, $FE, $CE, $CF, $FE, $FE, $FE, $FE, $00 ; CPU:$F2C2 PRG:32C2 FE FE CE CF FE FE FE FE 00 ; --------------------------------------------------------------------------- ; $F32D-$F334 (08 bytes) ; --------------------------------------------------------------------------- CoursePatternF32D: - .byte $09, $3B, $3C, $3D, $C0, $C0, $C0, $00 ; CPU:$F32D PRG:332D 09 3B 3C 3D + .byte $09, $3B, $3C, $3D, $C0, $C0, $C0, $00 ; CPU:$F2CB PRG:32CB 09 3B 3C 3D C0 C0 C0 00 ; --------------------------------------------------------------------------- ; $F335-$F33C (08 bytes) ; --------------------------------------------------------------------------- CoursePatternF335: - .byte $09, $C0, $C0, $C0, $3B, $3C, $3D, $00 ; CPU:$F335 PRG:3335 09 C0 C0 C0 + .byte $09, $C0, $C0, $C0, $3B, $3C, $3D, $00 ; CPU:$F2D3 PRG:32D3 09 C0 C0 C0 3B 3C 3D 00 ; --------------------------------------------------------------------------- ; $F33D-$F344 (08 bytes) ; --------------------------------------------------------------------------- CoursePatternF33D: - .byte $09, $3B, $3C, $3D, $C3, $C3, $C3, $00 ; CPU:$F33D PRG:333D 09 3B 3C 3D + .byte $09, $3B, $3C, $3D, $C3, $C3, $C3, $00 ; CPU:$F2DB PRG:32DB 09 3B 3C 3D C3 C3 C3 00 ; --------------------------------------------------------------------------- ; $F345-$F34C (08 bytes) ; --------------------------------------------------------------------------- CoursePatternF345: - .byte $09, $C3, $C3, $C3, $3B, $3C, $3D, $00 ; CPU:$F345 PRG:3345 09 C3 C3 C3 + .byte $09, $C3, $C3, $C3, $3B, $3C, $3D, $00 ; CPU:$F2E3 PRG:32E3 09 C3 C3 C3 3B 3C 3D 00 ; --------------------------------------------------------------------------- ; $F34D-$F354 (08 bytes) ; --------------------------------------------------------------------------- CoursePatternF34D: - .byte $09, $3B, $3C, $3D, $E4, $E4, $E4, $00 ; CPU:$F34D PRG:334D 09 3B 3C 3D + .byte $09, $3B, $3C, $3D, $E4, $E4, $E4, $00 ; CPU:$F2EB PRG:32EB 09 3B 3C 3D E4 E4 E4 00 ; --------------------------------------------------------------------------- ; $F355-$F35C (08 bytes) ; --------------------------------------------------------------------------- CoursePatternF355: - .byte $09, $E4, $E4, $E4, $3B, $3C, $3D, $00 ; CPU:$F355 PRG:3355 09 E4 E4 E4 + .byte $09, $E4, $E4, $E4, $3B, $3C, $3D, $00 ; CPU:$F2F3 PRG:32F3 09 E4 E4 E4 3B 3C 3D 00 ; --------------------------------------------------------------------------- ; $F35D-$F3BF (63 bytes) ; --------------------------------------------------------------------------- CoursePatternF35D: - .byte $07, $CC, $CD, $75, $75, $75, $75, $76, $77, $05, $CC, $CD, $FE, $FE, $FE, $FE ; CPU:$F35D PRG:335D 07 CC CD 75 - .byte $CE, $CF, $FE, $FE, $03, $CC, $CD, $FE, $FE, $FE, $FE, $CE, $CF, $FE, $FE, $FE ; CPU:$F36D PRG:336D CE CF FE FE - .byte $FE, $03, $3B, $3C, $3D, $3B, $3C, $3D, $FE, $FE, $FE, $FE, $FE, $FE, $03, $3B ; CPU:$F37D PRG:337D FE 03 3B 3C - .byte $3C, $3D, $3B, $3C, $3D, $FE, $FE, $FE, $FE, $FE, $FE, $03, $3B, $3C, $3D, $E5 ; CPU:$F38D PRG:338D 3C 3D 3B 3C - .byte $D2, $FF, $D3, $D4, $FE, $FE, $FE, $FE, $03, $3B, $3C, $3D, $E6, $FC, $D1, $D2 ; CPU:$F39D PRG:339D D2 FF D3 D4 - .byte $FF, $D3, $D4, $FE, $FE, $03, $3B, $3C, $3D, $E6, $FC, $FC, $FC, $D1, $D2, $FF ; CPU:$F3AD PRG:33AD FF D3 D4 FE - .byte $D3, $D4, $00 ; CPU:$F3BD PRG:33BD D3 D4 00 + .byte $07, $CC, $CD, $75, $75, $75, $75, $76, $77, $05, $CC, $CD, $FE, $FE, $FE, $FE ; CPU:$F2FB PRG:32FB 07 CC CD 75 75 75 75 76 77 05 CC CD FE FE FE FE + .byte $CE, $CF, $FE, $FE, $03, $CC, $CD, $FE, $FE, $FE, $FE, $CE, $CF, $FE, $FE, $FE ; CPU:$F30B PRG:330B CE CF FE FE 03 CC CD FE FE FE FE CE CF FE FE FE + .byte $FE, $03, $3B, $3C, $3D, $3B, $3C, $3D, $FE, $FE, $FE, $FE, $FE, $FE, $03, $3B ; CPU:$F31B PRG:331B FE 03 3B 3C 3D 3B 3C 3D FE FE FE FE FE FE 03 3B + .byte $3C, $3D, $3B, $3C, $3D, $FE, $FE, $FE, $FE, $FE, $FE, $03, $3B, $3C, $3D, $E5 ; CPU:$F32B PRG:332B 3C 3D 3B 3C 3D FE FE FE FE FE FE 03 3B 3C 3D E5 + .byte $D2, $FF, $D3, $D4, $FE, $FE, $FE, $FE, $03, $3B, $3C, $3D, $E6, $FC, $D1, $D2 ; CPU:$F33B PRG:333B D2 FF D3 D4 FE FE FE FE 03 3B 3C 3D E6 FC D1 D2 + .byte $FF, $D3, $D4, $FE, $FE, $03, $3B, $3C, $3D, $E6, $FC, $FC, $FC, $D1, $D2, $FF ; CPU:$F34B PRG:334B FF D3 D4 FE FE 03 3B 3C 3D E6 FC FC FC D1 D2 FF + .byte $D3, $D4, $00 ; CPU:$F35B PRG:335B D3 D4 00 ; --------------------------------------------------------------------------- ; $F3C0-$F3CD (0E bytes) ; --------------------------------------------------------------------------- CoursePatternF3C0: - .byte $03, $3B, $3C, $3D, $E6, $FC, $FC, $FC, $FC, $FC, $3B, $3C, $3D, $00 ; CPU:$F3C0 PRG:33C0 03 3B 3C 3D + .byte $03, $3B, $3C, $3D, $E6, $FC, $FC, $FC, $FC, $FC, $3B, $3C, $3D, $00 ; CPU:$F35E PRG:335E 03 3B 3C 3D E6 FC FC FC FC FC 3B 3C 3D 00 ; --------------------------------------------------------------------------- ; $F3CE-$F3DB (0E bytes) ; --------------------------------------------------------------------------- CoursePatternF3CE: - .byte $03, $BF, $7D, $7E, $7F, $FC, $FC, $FC, $FC, $FC, $80, $81, $82, $00 ; CPU:$F3CE PRG:33CE 03 BF 7D 7E + .byte $03, $BF, $7D, $7E, $7F, $FC, $FC, $FC, $FC, $FC, $80, $81, $82, $00 ; CPU:$F36C PRG:336C 03 BF 7D 7E 7F FC FC FC FC FC 80 81 82 00 ; --------------------------------------------------------------------------- ; $F3DC-$F3E9 (0E bytes) ; --------------------------------------------------------------------------- CoursePatternF3DC: - .byte $03, $3B, $3C, $3D, $3B, $3C, $3D, $FE, $FE, $FE, $FE, $FE, $FE, $00 ; CPU:$F3DC PRG:33DC 03 3B 3C 3D + .byte $03, $3B, $3C, $3D, $3B, $3C, $3D, $FE, $FE, $FE, $FE, $FE, $FE, $00 ; CPU:$F37A PRG:337A 03 3B 3C 3D 3B 3C 3D FE FE FE FE FE FE 00 ; --------------------------------------------------------------------------- ; $F3EA-$F455 (6C bytes) ; --------------------------------------------------------------------------- CoursePatternF3EA: - .byte $03, $3B, $3C, $3D, $3B, $3C, $3D, $78, $78, $78, $78, $78, $78, $03, $3B, $3C ; CPU:$F3EA PRG:33EA 03 3B 3C 3D - .byte $3D, $3B, $3C, $3D, $FE, $FE, $FE, $FE, $FE, $FE, $03, $C7, $C8, $C9, $CA, $C8 ; CPU:$F3FA PRG:33FA 3D 3B 3C 3D - .byte $C9, $CB, $FE, $FE, $FE, $FE, $FE, $04, $C7, $C8, $C9, $CA, $C8, $C9, $CB, $FE ; CPU:$F40A PRG:340A C9 CB FE FE - .byte $FE, $FE, $FE, $05, $C7, $C8, $C9, $CA, $C8, $C9, $CB, $FE, $FE, $FE, $06, $C7 ; CPU:$F41A PRG:341A FE FE FE 05 - .byte $C8, $C9, $CA, $C8, $C9, $CB, $FE, $FE, $07, $3B, $3C, $3D, $3B, $3C, $3D, $FE ; CPU:$F42A PRG:342A C8 C9 CA C8 - .byte $FE, $07, $3B, $3C, $3D, $3B, $3C, $3D, $FE, $FE, $07, $C7, $C8, $C9, $CA, $C8 ; CPU:$F43A PRG:343A FE 07 3B 3C - .byte $C9, $CB, $FE, $08, $C7, $C8, $C9, $CA, $C8, $C9, $CB, $00 ; CPU:$F44A PRG:344A C9 CB FE 08 + .byte $03, $3B, $3C, $3D, $3B, $3C, $3D, $78, $78, $78, $78, $78, $78, $03, $3B, $3C ; CPU:$F388 PRG:3388 03 3B 3C 3D 3B 3C 3D 78 78 78 78 78 78 03 3B 3C + .byte $3D, $3B, $3C, $3D, $FE, $FE, $FE, $FE, $FE, $FE, $03, $C7, $C8, $C9, $CA, $C8 ; CPU:$F398 PRG:3398 3D 3B 3C 3D FE FE FE FE FE FE 03 C7 C8 C9 CA C8 + .byte $C9, $CB, $FE, $FE, $FE, $FE, $FE, $04, $C7, $C8, $C9, $CA, $C8, $C9, $CB, $FE ; CPU:$F3A8 PRG:33A8 C9 CB FE FE FE FE FE 04 C7 C8 C9 CA C8 C9 CB FE + .byte $FE, $FE, $FE, $05, $C7, $C8, $C9, $CA, $C8, $C9, $CB, $FE, $FE, $FE, $06, $C7 ; CPU:$F3B8 PRG:33B8 FE FE FE 05 C7 C8 C9 CA C8 C9 CB FE FE FE 06 C7 + .byte $C8, $C9, $CA, $C8, $C9, $CB, $FE, $FE, $07, $3B, $3C, $3D, $3B, $3C, $3D, $FE ; CPU:$F3C8 PRG:33C8 C8 C9 CA C8 C9 CB FE FE 07 3B 3C 3D 3B 3C 3D FE + .byte $FE, $07, $3B, $3C, $3D, $3B, $3C, $3D, $FE, $FE, $07, $C7, $C8, $C9, $CA, $C8 ; CPU:$F3D8 PRG:33D8 FE 07 3B 3C 3D 3B 3C 3D FE FE 07 C7 C8 C9 CA C8 + .byte $C9, $CB, $FE, $08, $C7, $C8, $C9, $CA, $C8, $C9, $CB, $00 ; CPU:$F3E8 PRG:33E8 C9 CB FE 08 C7 C8 C9 CA C8 C9 CB 00 ; --------------------------------------------------------------------------- ; $F456-$F45D (08 bytes) ; --------------------------------------------------------------------------- CoursePatternF456: - .byte $09, $C0, $C0, $C0, $C0, $C0, $C0, $00 ; CPU:$F456 PRG:3456 09 C0 C0 C0 + .byte $09, $C0, $C0, $C0, $C0, $C0, $C0, $00 ; CPU:$F3F4 PRG:33F4 09 C0 C0 C0 C0 C0 C0 00 ; --------------------------------------------------------------------------- ; $F45E-$F465 (08 bytes) ; --------------------------------------------------------------------------- CoursePatternF45E: - .byte $09, $E4, $E4, $E4, $E4, $E4, $E4, $00 ; CPU:$F45E PRG:345E 09 E4 E4 E4 + .byte $09, $E4, $E4, $E4, $E4, $E4, $E4, $00 ; CPU:$F3FC PRG:33FC 09 E4 E4 E4 E4 E4 E4 00 ; --------------------------------------------------------------------------- ; $F466-$F46D (08 bytes) ; --------------------------------------------------------------------------- CoursePatternF466: - .byte $09, $C3, $C3, $C3, $C3, $C3, $C3, $00 ; CPU:$F466 PRG:3466 09 C3 C3 C3 + .byte $09, $C3, $C3, $C3, $C3, $C3, $C3, $00 ; CPU:$F404 PRG:3404 09 C3 C3 C3 C3 C3 C3 00 ; --------------------------------------------------------------------------- ; $F46E-$F495 (28 bytes) ; --------------------------------------------------------------------------- CoursePatternF46E: - .byte $03, $3B, $3C, $3D, $E6, $28, $29, $73, $73, $73, $70, $71, $72, $03, $3B, $3C ; CPU:$F46E PRG:346E 03 3B 3C 3D - .byte $3D, $E6, $FC, $FC, $FC, $FC, $FC, $B9, $BA, $BB, $03, $3B, $3C, $3D, $E6, $FC ; CPU:$F47E PRG:347E 3D E6 FC FC - .byte $FC, $FC, $FC, $FC, $BC, $BD, $BE, $00 ; CPU:$F48E PRG:348E FC FC FC FC + .byte $03, $3B, $3C, $3D, $E6, $28, $29, $73, $73, $73, $70, $71, $72, $03, $3B, $3C ; CPU:$F40C PRG:340C 03 3B 3C 3D E6 28 29 73 73 73 70 71 72 03 3B 3C + .byte $3D, $E6, $FC, $FC, $FC, $FC, $FC, $B9, $BA, $BB, $03, $3B, $3C, $3D, $E6, $FC ; CPU:$F41C PRG:341C 3D E6 FC FC FC FC FC B9 BA BB 03 3B 3C 3D E6 FC + .byte $FC, $FC, $FC, $FC, $BC, $BD, $BE, $00 ; CPU:$F42C PRG:342C FC FC FC FC BC BD BE 00 ; --------------------------------------------------------------------------- ; $F496-$F4A4 (0F bytes) ; --------------------------------------------------------------------------- CoursePatternF496: - .byte $09, $88, $3C, $3D, $3B, $3C, $3D, $09, $89, $3C, $3D, $3B, $3C, $3D, $00 ; CPU:$F496 PRG:3496 09 88 3C 3D + .byte $09, $88, $3C, $3D, $3B, $3C, $3D, $09, $89, $3C, $3D, $3B, $3C, $3D, $00 ; CPU:$F434 PRG:3434 09 88 3C 3D 3B 3C 3D 09 89 3C 3D 3B 3C 3D 00 ; --------------------------------------------------------------------------- ; $F4A5-$F4B3 (0F bytes) ; --------------------------------------------------------------------------- CoursePatternF4A5: - .byte $09, $3B, $3C, $3D, $3B, $3C, $88, $09, $3B, $3C, $3D, $3B, $3C, $89, $00 ; CPU:$F4A5 PRG:34A5 09 3B 3C 3D + .byte $09, $3B, $3C, $3D, $3B, $3C, $88, $09, $3B, $3C, $3D, $3B, $3C, $89, $00 ; CPU:$F443 PRG:3443 09 3B 3C 3D 3B 3C 88 09 3B 3C 3D 3B 3C 89 00 ; --------------------------------------------------------------------------- ; $F4B4-$F4FE (4B bytes) ; --------------------------------------------------------------------------- CoursePatternF4B4: - .byte $08, $E2, $8D, $8E, $8F, $90, $91, $92, $07, $E2, $DE, $DF, $E3, $FE, $3B, $3C ; CPU:$F4B4 PRG:34B4 08 E2 8D 8E - .byte $3D, $00, $00, $20, $18, $1A, $1C, $22, $16, $15, $0A, $19, $FE, $FE, $12, $42 ; CPU:$F4C4 PRG:34C4 3D 00 00 20 - .byte $17, $19, $00, $13, $43, $17, $1B, $00, $11, $46, $0A, $17, $00, $14, $44, $03 ; CPU:$F4D4 PRG:34D4 17 19 00 13 - .byte $1E, $44, $04, $1E, $44, $04, $1F, $1B, $00, $15, $41, $06, $21, $45, $06, $23 ; CPU:$F4E4 PRG:34E4 1E 44 04 1E - .byte $00, $DC, $D2, $D7, $E1, $ED, $F4, $F4, $F4, $F4, $F4 ; CPU:$F4F4 PRG:34F4 00 DC D2 D7 + .byte $08, $E2, $8D, $8E, $8F, $90, $91, $92, $07, $E2, $DE, $DF, $E3, $FE, $3B, $3C ; CPU:$F452 PRG:3452 08 E2 8D 8E 8F 90 91 92 07 E2 DE DF E3 FE 3B 3C + .byte $3D, $00, $00, $20, $18, $1A, $1C, $22, $16, $15, $0A, $19, $FE, $FE, $12, $42 ; CPU:$F462 PRG:3462 3D 00 00 20 18 1A 1C 22 16 15 0A 19 FE FE 12 42 + .byte $17, $19, $00, $13, $43, $17, $1B, $00, $11, $46, $0A, $17, $00, $14, $44, $03 ; CPU:$F472 PRG:3472 17 19 00 13 43 17 1B 00 11 46 0A 17 00 14 44 03 + .byte $1E, $44, $04, $1E, $44, $04, $1F, $1B, $00, $15, $41, $06, $21, $45, $06, $23 ; CPU:$F482 PRG:3482 1E 44 04 1E 44 04 1F 1B 00 15 41 06 21 45 06 23 + .byte $00, $DC, $D2, $D7, $E1, $ED, $F4, $F4, $F4, $F4, $F4 ; CPU:$F492 PRG:3492 00 DC D2 D7 E1 ED F4 F4 F4 F4 F4 ; --------------------------------------------------------------------------- ; $F4FF-$F62C @@ -11449,284 +11449,284 @@ CoursePatternF4B4: ; --------------------------------------------------------------------------- ProcessCourseDefinition: - ldx $43 ; CPU:$F4FF PRG:34FF A6 43 + ldx $43 ; CPU:$F49D PRG:349D ?? - lda RuntimeDataED3A,x ; CPU:$F501 PRG:3501 BD 3A ED - sta $07 ; CPU:$F504 PRG:3504 85 07 + lda RuntimeDataED3A,x ; CPU:$F49F PRG:349F ?? + sta $07 ; CPU:$F4A1 PRG:34A1 ?? - lda $ED40,x ; CPU:$F506 PRG:3506 BD 40 ED - sta $08 ; CPU:$F509 PRG:3509 85 08 + lda $ED40,x ; CPU:$F4A3 PRG:34A3 ?? + sta $08 ; CPU:$F4A5 PRG:34A5 ?? - lda $EB ; CPU:$F50B PRG:350B A5 EB - cmp $E0 ; CPU:$F50D PRG:350D C5 E0 - beq @position_matches ; CPU:$F50F PRG:350F F0 01 + lda $EB ; CPU:$F4A7 PRG:34A7 ?? + cmp $E0 ; CPU:$F4A9 PRG:34A9 ?? + beq @position_matches ; CPU:$F4AB PRG:34AB ?? - rts ; CPU:$F511 PRG:3511 60 + rts ; CPU:$F4AD PRG:34AD ?? @position_matches: - lda $EC ; CPU:$F512 PRG:3512 A5 EC + lda $EC ; CPU:$F4AF PRG:34AF ?? ; F514: D0 7B - .byte $D0, $7B ; CPU:$F514 PRG:3514 D0 7B + .byte $D0, $7B ; CPU:$F4B1 PRG:34B1 D0 7B - lda $EF ; CPU:$F516 PRG:3516 A5 EF + lda $EF ; CPU:$F4B3 PRG:34B3 ?? ; F518: D0 7D - .byte $D0, $7D ; CPU:$F518 PRG:3518 D0 7D + .byte $D0, $7D ; CPU:$F4B5 PRG:34B5 D0 7D - ldy $ED ; CPU:$F51A PRG:351A A4 ED - bne @advance_stream ; CPU:$F51C PRG:351C D0 07 + ldy $ED ; CPU:$F4B7 PRG:34B7 ?? + bne @advance_stream ; CPU:$F4B9 PRG:34B9 ?? - lda ($07),y ; CPU:$F51E PRG:351E B1 07 - sta $57 ; CPU:$F520 PRG:3520 85 57 + lda ($07),y ; CPU:$F4BB PRG:34BB ?? + sta $57 ; CPU:$F4BD PRG:34BD ?? - inc $03A4 ; CPU:$F522 PRG:3522 EE A4 03 + inc $03A4 ; CPU:$F4BF PRG:34BF ?? @advance_stream: - lda $41 ; CPU:$F525 PRG:3525 A5 41 - cmp #$09 ; CPU:$F527 PRG:3527 C9 09 - bne @increment_stream ; CPU:$F529 PRG:3529 D0 0F + lda $41 ; CPU:$F4C1 PRG:34C1 ?? + cmp #$09 ; CPU:$F4C3 PRG:34C3 ?? + bne @increment_stream ; CPU:$F4C5 PRG:34C5 ?? - lda $03BC ; CPU:$F52B PRG:352B AD BC 03 - beq @increment_stream ; CPU:$F52E PRG:352E F0 0A + lda $03BC ; CPU:$F4C7 PRG:34C7 ?? + beq @increment_stream ; CPU:$F4C9 PRG:34C9 ?? - lda #$00 ; CPU:$F530 PRG:3530 A9 00 - sta $EE ; CPU:$F532 PRG:3532 85 EE - sta $ED ; CPU:$F534 PRG:3534 85 ED + lda #$00 ; CPU:$F4CB PRG:34CB ?? + sta $EE ; CPU:$F4CD PRG:34CD ?? + sta $ED ; CPU:$F4CF PRG:34CF ?? - lda #$7F ; CPU:$F536 PRG:3536 A9 7F + lda #$7F ; CPU:$F4D1 PRG:34D1 ?? ; F537: D0 53 - .byte $D0, $53 ; CPU:$F538 PRG:3538 D0 53 + .byte $D0, $53 ; CPU:$F4D3 PRG:34D3 D0 53 @increment_stream: - inc $ED ; CPU:$F53A PRG:353A E6 ED + inc $ED ; CPU:$F4D5 PRG:34D5 ?? - ldy $ED ; CPU:$F53C PRG:353C A4 ED - lda ($07),y ; CPU:$F53E PRG:353E B1 07 + ldy $ED ; CPU:$F4D7 PRG:34D7 ?? + lda ($07),y ; CPU:$F4D9 PRG:34D9 ?? ; F53F: F0 CF = BEQ $F510 - .byte $F0, $CF ; CPU:$F540 PRG:3540 F0 CF + .byte $F0, $CF ; CPU:$F4DB PRG:34DB F0 CF - bit $F3D8 ; CPU:$F542 PRG:3542 2C D8 F3 + bit $F3D8 ; CPU:$F4DD PRG:34DD ?? ; F544: F0 04 = BEQ $F54A - .byte $F0, $04 ; CPU:$F545 PRG:3545 F0 04 + .byte $F0, $04 ; CPU:$F4DF PRG:34DF F0 04 - lda $46 ; CPU:$F547 PRG:3547 A5 46 + lda $46 ; CPU:$F4E1 PRG:34E1 ?? ; F548: F0 CF = BEQ $F519 - .byte $F0, $CF ; CPU:$F549 PRG:3549 F0 CF + .byte $F0, $CF ; CPU:$F4E3 PRG:34E3 F0 CF ; $F54A ProcessCourseDefinitionCommandF54A: - lda ($07),y ; CPU:$F54B PRG:354B B1 07 - bit $F0B5 ; CPU:$F54D PRG:354D 2C B5 F0 + lda ($07),y ; CPU:$F4E5 PRG:34E5 ?? + bit $F0B5 ; CPU:$F4E7 PRG:34E7 ?? ; F54F: F0 24 = BEQ $F575 - .byte $F0, $24 ; CPU:$F550 PRG:3550 F0 24 + .byte $F0, $24 ; CPU:$F4E9 PRG:34E9 F0 24 - and #$0F ; CPU:$F552 PRG:3552 29 0F - tax ; CPU:$F554 PRG:3554 AA + and #$0F ; CPU:$F4EB PRG:34EB ?? + tax ; CPU:$F4ED PRG:34ED ?? - lda $F4C6,x ; CPU:$F555 PRG:3555 BD C6 F4 - sta $EE ; CPU:$F558 PRG:3558 85 EE + lda $F4C6,x ; CPU:$F4EF PRG:34EF ?? + sta $EE ; CPU:$F4F1 PRG:34F1 ?? - inc $ED ; CPU:$F55A PRG:355A E6 ED - iny ; CPU:$F55C PRG:355C C8 + inc $ED ; CPU:$F4F3 PRG:34F3 ?? + iny ; CPU:$F4F5 PRG:34F5 ?? - lda $41 ; CPU:$F55D PRG:355D A5 41 - cmp #$09 ; CPU:$F55F PRG:355F C9 09 + lda $41 ; CPU:$F4F7 PRG:34F7 ?? + cmp #$09 ; CPU:$F4F9 PRG:34F9 ?? ; F55E: D0 0F - .byte $D0, $0F ; CPU:$F561 PRG:3561 D0 0F + .byte $D0, $0F ; CPU:$F4FB PRG:34FB D0 0F - cpy #$02 ; CPU:$F563 PRG:3563 C0 02 + cpy #$02 ; CPU:$F4FD PRG:34FD ?? ; F562: D0 0B - .byte $D0, $0B ; CPU:$F565 PRG:3565 D0 0B + .byte $D0, $0B ; CPU:$F4FF PRG:34FF D0 0B - lda #$01 ; CPU:$F567 PRG:3567 A9 01 - sta $57 ; CPU:$F569 PRG:3569 85 57 + lda #$01 ; CPU:$F501 PRG:3501 ?? + sta $57 ; CPU:$F503 PRG:3503 ?? - lda ($07),y ; CPU:$F56B PRG:356B B1 07 - sec ; CPU:$F56D PRG:356D 38 - sbc #$3D ; CPU:$F56E PRG:356E E9 3D + lda ($07),y ; CPU:$F505 PRG:3505 ?? + sec ; CPU:$F507 PRG:3507 ?? + sbc #$3D ; CPU:$F509 PRG:3509 ?? ; F56F: D0 1B = BNE $F58C - .byte $D0, $1B ; CPU:$F570 PRG:3570 D0 1B + .byte $D0, $1B ; CPU:$F50B PRG:350B D0 1B ; $F571 - lda ($07),y ; CPU:$F572 PRG:3572 B1 07 + lda ($07),y ; CPU:$F50D PRG:350D ?? ; F573: D0 17 = BNE $F58C - .byte $D0, $17 ; CPU:$F574 PRG:3574 D0 17 + .byte $D0, $17 ; CPU:$F50F PRG:350F D0 17 ; $F575 - ldx #$01 ; CPU:$F576 PRG:3576 A2 01 + ldx #$01 ; CPU:$F511 PRG:3511 ?? - and #$3F ; CPU:$F578 PRG:3578 29 3F - sta $EE ; CPU:$F57A PRG:357A 85 EE + and #$3F ; CPU:$F513 PRG:3513 ?? + sta $EE ; CPU:$F515 PRG:3515 ?? - cmp #$30 ; CPU:$F57C PRG:357C C9 30 + cmp #$30 ; CPU:$F517 PRG:3517 ?? ; F57D: 90 17 = BCC $F596 - .byte $90, $17 ; CPU:$F57E PRG:357E 90 17 + .byte $90, $17 ; CPU:$F519 PRG:3519 90 17 ; F57F: D0 05 = BNE $F586 - .byte $D0, $05 ; CPU:$F580 PRG:3580 D0 05 + .byte $D0, $05 ; CPU:$F51B PRG:351B D0 05 - lda $03BC ; CPU:$F582 PRG:3582 AD BC 03 + lda $03BC ; CPU:$F51D PRG:351D ?? ; F584: F0 01 = BEQ $F587 - .byte $F0, $01 ; CPU:$F585 PRG:3585 F0 01 + .byte $F0, $01 ; CPU:$F51F PRG:351F F0 01 - dex ; CPU:$F587 PRG:3587 CA + dex ; CPU:$F521 PRG:3521 ?? ; $F587 - stx $03A8 ; CPU:$F588 PRG:3588 8E A8 03 + stx $03A8 ; CPU:$F523 PRG:3523 ?? ; F58A: 10 8D = BPL $F519 - .byte $10, $8D ; CPU:$F58B PRG:358B 10 8D + .byte $10, $8D ; CPU:$F525 PRG:3525 10 8D ; $F58C - and #$7F ; CPU:$F58D PRG:358D 29 7F - sta $EC ; CPU:$F58F PRG:358F 85 EC + and #$7F ; CPU:$F527 PRG:3527 ?? + sta $EC ; CPU:$F529 PRG:3529 ?? - lda #$00 ; CPU:$F591 PRG:3591 A9 00 - sta $EF ; CPU:$F593 PRG:3593 85 EF + lda #$00 ; CPU:$F52B PRG:352B ?? + sta $EF ; CPU:$F52D PRG:352D ?? - dec $EC ; CPU:$F595 PRG:3595 C6 EC + dec $EC ; CPU:$F52F PRG:352F ?? - ldx $EE ; CPU:$F597 PRG:3597 A6 EE - jsr LoadCourseStructurePointer ; CPU:$F599 PRG:3599 20 2E F8 + ldx $EE ; CPU:$F531 PRG:3531 ?? + jsr LoadCourseStructurePointer ; CPU:$F533 PRG:3533 ?? - ldy $EF ; CPU:$F59C PRG:359C A4 EF - lda ($05),y ; CPU:$F59E PRG:359E B1 05 + ldy $EF ; CPU:$F535 PRG:3535 ?? + lda ($05),y ; CPU:$F537 PRG:3537 ?? ; F5A0: D0 03 = BNE $F5A5 - .byte $D0, $03 ; CPU:$F5A0 PRG:35A0 D0 03 + .byte $D0, $03 ; CPU:$F539 PRG:3539 D0 03 - jmp ContinueCourseDefinition ; CPU:$F5A2 PRG:35A2 4C 2D F6 + jmp ContinueCourseDefinition ; CPU:$F53B PRG:353B ?? ; $F5A5 - jsr InitializeCourseStructure ; CPU:$F5A5 PRG:35A5 20 76 F6 + jsr InitializeCourseStructure ; CPU:$F53D PRG:353D ?? - lda ($05),y ; CPU:$F5A8 PRG:35A8 B1 05 - tax ; CPU:$F5AA PRG:35AA AA + lda ($05),y ; CPU:$F53F PRG:353F ?? + tax ; CPU:$F541 PRG:3541 ?? - jsr CopyCourseStructure ; CPU:$F5AB PRG:35AB 20 81 F6 + jsr CopyCourseStructure ; CPU:$F543 PRG:3543 ?? - lda $EE ; CPU:$F5AE PRG:35AE A5 EE + lda $EE ; CPU:$F545 PRG:3545 ?? ; F5B0: F0 08 = BEQ $F5BA - .byte $F0, $08 ; CPU:$F5B0 PRG:35B0 F0 08 + .byte $F0, $08 ; CPU:$F547 PRG:3547 F0 08 - cmp #$18 ; CPU:$F5B2 PRG:35B2 C9 18 + cmp #$18 ; CPU:$F549 PRG:3549 ?? ; F5B4: F0 04 = BEQ $F5BA - .byte $F0, $04 ; CPU:$F5B4 PRG:35B4 F0 04 + .byte $F0, $04 ; CPU:$F54B PRG:354B F0 04 - cmp #$1A ; CPU:$F5B6 PRG:35B6 C9 1A + cmp #$1A ; CPU:$F54D PRG:354D ?? ; F5B8: D0 0F = BNE $F5C9 - .byte $D0, $0F ; CPU:$F5B8 PRG:35B8 D0 0F + .byte $D0, $0F ; CPU:$F54F PRG:354F D0 0F ; $F5BA ProcessCourseToggleF5BA: - lda $03A2 ; CPU:$F5BA PRG:35BA AD A2 03 - eor #$01 ; CPU:$F5BD PRG:35BD 49 01 - sta $03A2 ; CPU:$F5BF PRG:35BF 8D A2 03 + lda $03A2 ; CPU:$F551 PRG:3551 ?? + eor #$01 ; CPU:$F553 PRG:3553 ?? + sta $03A2 ; CPU:$F555 PRG:3555 ?? ; F5C2: D0 05 = BNE $F5C9 - .byte $D0, $05 ; CPU:$F5C2 PRG:35C2 D0 05 + .byte $D0, $05 ; CPU:$F557 PRG:3557 D0 05 - lda #$83 ; CPU:$F5C4 PRG:35C4 A9 83 - sta $030A ; CPU:$F5C6 PRG:35C6 8D 0A 03 + lda #$83 ; CPU:$F559 PRG:3559 ?? + sta $030A ; CPU:$F55B PRG:355B ?? ; $F5C9 ProcessCourseAfterToggleF5C9: - iny ; CPU:$F5C9 PRG:35C9 C8 - sty $EF ; CPU:$F5CA PRG:35CA 84 EF + iny ; CPU:$F55D PRG:355D ?? + sty $EF ; CPU:$F55F PRG:355F ?? - lda $EE ; CPU:$F5CC PRG:35CC A5 EE - cmp #$09 ; CPU:$F5CE PRG:35CE C9 09 - bne @build_structure ; CPU:$F5D0 PRG:35D0 D0 24 + lda $EE ; CPU:$F561 PRG:3561 ?? + cmp #$09 ; CPU:$F563 PRG:3563 ?? + bne @build_structure ; CPU:$F565 PRG:3565 ?? - lda $57 ; CPU:$F5D2 PRG:35D2 A5 57 - cmp #$01 ; CPU:$F5D4 PRG:35D4 C9 01 - beq @build_structure ; CPU:$F5D6 PRG:35D6 F0 1E + lda $57 ; CPU:$F567 PRG:3567 ?? + cmp #$01 ; CPU:$F569 PRG:3569 ?? + beq @build_structure ; CPU:$F56B PRG:356B ?? - cpy #$25 ; CPU:$F5D8 PRG:35D8 C0 25 - bcc @build_structure ; CPU:$F5DA PRG:35DA 90 1A + cpy #$25 ; CPU:$F56D PRG:356D ?? + bcc @build_structure ; CPU:$F56F PRG:356F ?? - cpy #$58 ; CPU:$F5DC PRG:35DC C0 58 - bcs @build_structure ; CPU:$F5DE PRG:35DE B0 16 + cpy #$58 ; CPU:$F571 PRG:3571 ?? + bcs @build_structure ; CPU:$F573 PRG:3573 ?? - ldx $03A5 ; CPU:$F5E0 PRG:35E0 AE A5 03 + ldx $03A5 ; CPU:$F575 PRG:3575 ?? - lda $F4CD,x ; CPU:$F5E3 PRG:35E3 BD CD F4 - sta $0310 ; CPU:$F5E6 PRG:35E6 8D 10 03 + lda $F4CD,x ; CPU:$F577 PRG:3577 ?? + sta $0310 ; CPU:$F579 PRG:3579 ?? - inc $03A5 ; CPU:$F5E9 PRG:35E9 EE A5 03 + inc $03A5 ; CPU:$F57B PRG:357B ?? - cpx #$05 ; CPU:$F5EC PRG:35EC E0 05 - bne @build_structure ; CPU:$F5EE PRG:35EE D0 06 + cpx #$05 ; CPU:$F57D PRG:357D ?? + bne @build_structure ; CPU:$F57F PRG:357F ?? - lda $03A4 ; CPU:$F5F0 PRG:35F0 AD A4 03 - sta $0310 ; CPU:$F5F3 PRG:35F3 8D 10 03 + lda $03A4 ; CPU:$F581 PRG:3581 ?? + sta $0310 ; CPU:$F583 PRG:3583 ?? @build_structure: - lda #$8E ; CPU:$F5F6 PRG:35F6 A9 8E - sta $0303 ; CPU:$F5F8 PRG:35F8 8D 03 03 + lda #$8E ; CPU:$F585 PRG:3585 ?? + sta $0303 ; CPU:$F587 PRG:3587 ?? - lda $EA ; CPU:$F5FB PRG:35FB A5 EA - sta $0301 ; CPU:$F5FD PRG:35FD 8D 01 03 + lda $EA ; CPU:$F589 PRG:3589 ?? + sta $0301 ; CPU:$F58B PRG:358B ?? - lda $E9 ; CPU:$F600 PRG:3600 A5 E9 - sta $0302 ; CPU:$F602 PRG:3602 8D 02 03 + lda $E9 ; CPU:$F58D PRG:358D ?? + sta $0302 ; CPU:$F58F PRG:358F ?? - lda $E8 ; CPU:$F605 PRG:3605 A5 E8 - sta $0F ; CPU:$F607 PRG:3607 85 0F + lda $E8 ; CPU:$F591 PRG:3591 ?? + sta $0F ; CPU:$F593 PRG:3593 ?? - jsr BuildCourseStructure ; CPU:$F609 PRG:3609 20 4E F6 + jsr BuildCourseStructure ; CPU:$F595 PRG:3595 ?? - lda $E8 ; CPU:$F60C PRG:360C A5 E8 - jsr IncrementWrap40ECBF ; CPU:$F60E PRG:360E 20 BF EC - sta $E8 ; CPU:$F611 PRG:3611 85 E8 + lda $E8 ; CPU:$F597 PRG:3597 ?? + jsr IncrementWrap40ECBF ; CPU:$F599 PRG:3599 ?? + sta $E8 ; CPU:$F59B PRG:359B ?? - inc $E9 ; CPU:$F613 PRG:3613 E6 E9 + inc $E9 ; CPU:$F59D PRG:359D ?? - lda $E9 ; CPU:$F615 PRG:3615 A5 E9 - cmp #$20 ; CPU:$F617 PRG:3617 C9 20 - bne @advance_eb ; CPU:$F619 PRG:3619 D0 0A + lda $E9 ; CPU:$F59F PRG:359F ?? + cmp #$20 ; CPU:$F5A1 PRG:35A1 ?? + bne @advance_eb ; CPU:$F5A3 PRG:35A3 ?? - lda #$00 ; CPU:$F61B PRG:361B A9 00 - sta $E9 ; CPU:$F61D PRG:361D 85 E9 + lda #$00 ; CPU:$F5A5 PRG:35A5 ?? + sta $E9 ; CPU:$F5A7 PRG:35A7 ?? - lda $EA ; CPU:$F61F PRG:361F A5 EA - eor #$04 ; CPU:$F621 PRG:3621 49 04 - sta $EA ; CPU:$F623 PRG:3623 85 EA + lda $EA ; CPU:$F5A9 PRG:35A9 ?? + eor #$04 ; CPU:$F5AB PRG:35AB ?? + sta $EA ; CPU:$F5AD PRG:35AD ?? @advance_eb: - lda $E0 ; CPU:$F625 PRG:3625 A5 E0 - jsr IncrementWrap40ECBF ; CPU:$F627 PRG:3627 20 BF EC - sta $EB ; CPU:$F62A PRG:362A 85 EB + lda $E0 ; CPU:$F5AF PRG:35AF ?? + jsr IncrementWrap40ECBF ; CPU:$F5B1 PRG:35B1 ?? + sta $EB ; CPU:$F5B3 PRG:35B3 ?? - rts ; CPU:$F62C PRG:362C 60 + rts ; CPU:$F5B5 PRG:35B5 ?? ; --------------------------------------------------------------------------- @@ -11736,31 +11736,31 @@ ProcessCourseAfterToggleF5C9: ; --------------------------------------------------------------------------- ContinueCourseDefinition: - sta $EF ; F62D: 85 EF + sta $EF ; F62D: 85 EF ; CPU:$F5B7 PRG:35B7 ?? - lda $EE ; F62F: A5 EE - cmp #$09 ; F631: C9 09 - beq @special_type ; F633: F0 03 + lda $EE ; F62F: A5 EE ; CPU:$F5B9 PRG:35B9 ?? + cmp #$09 ; F631: C9 09 ; CPU:$F5BB PRG:35BB ?? + beq @special_type ; F633: F0 03 ; CPU:$F5BD PRG:35BD ?? - jmp $F51A ; F635: 4C 1A F5 + jmp $F51A ; F635: 4C 1A F5 ; CPU:$F5BF PRG:35BF ?? @special_type: - inc $03A4 ; F638: EE A4 03 + inc $03A4 ; F638: EE A4 03 ; CPU:$F5C1 PRG:35C1 ?? - dec $57 ; F63B: C6 57 - bne @reset_stream ; F63D: D0 05 + dec $57 ; F63B: C6 57 ; CPU:$F5C3 PRG:35C3 ?? + bne @reset_stream ; F63D: D0 05 ; CPU:$F5C5 PRG:35C5 ?? - lda #$01 ; F63F: A9 01 - sta $03BC ; F641: 8D BC 03 + lda #$01 ; F63F: A9 01 ; CPU:$F5C7 PRG:35C7 ?? + sta $03BC ; F641: 8D BC 03 ; CPU:$F5C9 PRG:35C9 ?? @reset_stream: - lda #$00 ; F644: A9 00 - sta $ED ; F646: 85 ED - sta $03A5 ; F648: 8D A5 03 + lda #$00 ; F644: A9 00 ; CPU:$F5CB PRG:35CB ?? + sta $ED ; F646: 85 ED ; CPU:$F5CD PRG:35CD ?? + sta $03A5 ; F648: 8D A5 03 ; CPU:$F5CF PRG:35CF ?? - jmp $F525 ; F64B: 4C 25 F5 + jmp $F525 ; F64B: 4C 25 F5 ; CPU:$F5D1 PRG:35D1 ?? ; --------------------------------------------------------------------------- ; $F64E-$F675 @@ -11768,45 +11768,45 @@ ContinueCourseDefinition: ; --------------------------------------------------------------------------- BuildCourseStructure: - ldx #$05 ; F64E: A2 05 + ldx #$05 ; F64E: A2 05 ; CPU:$F5D3 PRG:35D3 ?? - lda #$0D ; F650: A9 0D - sta $0C ; F652: 85 0C + lda #$0D ; F650: A9 0D ; CPU:$F5D5 PRG:35D5 ?? + sta $0C ; F652: 85 0C ; CPU:$F5D7 PRG:35D7 ?? @next_entry: - txa ; F654: 8A - tay ; F655: A8 + txa ; F654: 8A ; CPU:$F5D9 PRG:35D9 ?? + tay ; F655: A8 ; CPU:$F5DB PRG:35DB ?? - jsr LoadTablePointerE80D ; F656: 20 0D E8 + jsr LoadTablePointerE80D ; F656: 20 0D E8 ; CPU:$F5DD PRG:35DD ?? - stx $0A ; F659: 86 0A + stx $0A ; F659: 86 0A ; CPU:$F5DF PRG:35DF ?? @find_slot: - ldx $0C ; F65B: A6 0C + ldx $0C ; F65B: A6 0C ; CPU:$F5E1 PRG:35E1 ?? - lda $0304,x ; F65D: BD 04 03 - cmp #$FC ; F660: C9 FC - bne @store_value ; F662: D0 06 + lda $0304,x ; F65D: BD 04 03 ; CPU:$F5E3 PRG:35E3 ?? + cmp #$FC ; F660: C9 FC ; CPU:$F5E5 PRG:35E5 ?? + bne @store_value ; F662: D0 06 ; CPU:$F5E7 PRG:35E7 ?? - dec $0C ; F664: C6 0C + dec $0C ; F664: C6 0C ; CPU:$F5E9 PRG:35E9 ?? - lda $0C ; F666: A5 0C - bpl @find_slot ; F668: 10 F1 + lda $0C ; F666: A5 0C ; CPU:$F5EB PRG:35EB ?? + bpl @find_slot ; F668: 10 F1 ; CPU:$F5ED PRG:35ED ?? @store_value: - ldy $0F ; F66A: A4 0F - sta ($03),y ; F66C: 91 03 + ldy $0F ; F66A: A4 0F ; CPU:$F5EF PRG:35EF ?? + sta ($03),y ; F66C: 91 03 ; CPU:$F5F1 PRG:35F1 ?? - dec $0C ; F66E: C6 0C + dec $0C ; F66E: C6 0C ; CPU:$F5F3 PRG:35F3 ?? - ldx $0A ; F670: A6 0A - dex ; F672: CA - bpl @next_entry ; F673: 10 DF + ldx $0A ; F670: A6 0A ; CPU:$F5F5 PRG:35F5 ?? + dex ; F672: CA ; CPU:$F5F7 PRG:35F7 ?? + bpl @next_entry ; F673: 10 DF ; CPU:$F5F9 PRG:35F9 ?? - rts ; F675: 60 + rts ; F675: 60 ; CPU:$F5FB PRG:35FB ?? ; --------------------------------------------------------------------------- @@ -11815,15 +11815,15 @@ BuildCourseStructure: ; --------------------------------------------------------------------------- InitializeCourseStructure: - ldx #$0A ; F676: A2 0A - lda #$FC ; F678: A9 FC + ldx #$0A ; F676: A2 0A ; CPU:$F5FD PRG:35FD ?? + lda #$FC ; F678: A9 FC ; CPU:$F5FF PRG:35FF ?? @fill: - sta $0303,x ; F67A: 9D 03 03 - dex ; F67D: CA - bne @fill ; F67E: D0 FA + sta $0303,x ; F67A: 9D 03 03 ; CPU:$F601 PRG:3601 ?? + dex ; F67D: CA ; CPU:$F603 PRG:3603 ?? + bne @fill ; F67E: D0 FA ; CPU:$F605 PRG:3605 ?? - rts ; F680: 60 + rts ; F680: 60 ; CPU:$F607 PRG:3607 ?? ; --------------------------------------------------------------------------- ; $F681-$F68C @@ -11832,15 +11832,15 @@ InitializeCourseStructure: CopyCourseStructure: @copy: - iny ; F681: C8 - lda ($05),y ; F682: B1 05 - sta $0303,x ; F684: 9D 03 03 + iny ; F681: C8 ; CPU:$F609 PRG:3609 ?? + lda ($05),y ; F682: B1 05 ; CPU:$F60B PRG:360B ?? + sta $0303,x ; F684: 9D 03 03 ; CPU:$F60D PRG:360D ?? - inx ; F687: E8 - cpx #$0F ; F688: E0 0F - bne @copy ; F68A: D0 F5 + inx ; F687: E8 ; CPU:$F60F PRG:360F ?? + cpx #$0F ; F688: E0 0F ; CPU:$F611 PRG:3611 ?? + bne @copy ; F68A: D0 F5 ; CPU:$F613 PRG:3613 ?? - rts ; F68C: 60 + rts ; F68C: 60 ; CPU:$F615 PRG:3615 ?? ; --------------------------------------------------------------------------- ; $F68D-$F6FA @@ -11850,105 +11850,105 @@ CopyCourseStructure: ; --------------------------------------------------------------------------- UpdateCourseObjectRuntime: - lda $BE ; F68D: A5 BE + lda $BE ; F68D: A5 BE ; CPU:$F617 PRG:3617 ?? ; F68F: F0 FB = BEQ $F68C ; Reuses the RTS at the end of CopyCourseStructure. - .byte $F0, $FB ; CPU:$F68F PRG:368F F0 FB + .byte $F0, $FB ; CPU:$F619 PRG:3619 F0 FB - lda $CA ; F691: A5 CA + lda $CA ; F691: A5 CA ; CPU:$F61B PRG:361B ?? ; F693: D0 32 = BNE $F6C7 - .byte $D0, $32 ; CPU:$F693 PRG:3693 D0 32 + .byte $D0, $32 ; CPU:$F61D PRG:361D D0 32 - lda $C3 ; F695: A5 C3 + lda $C3 ; F695: A5 C3 ; CPU:$F61F PRG:361F ?? ; F697: D0 2E = BNE $F6C7 - .byte $D0, $2E ; CPU:$F697 PRG:3697 D0 2E + .byte $D0, $2E ; CPU:$F621 PRG:3621 D0 2E - ldx $C8 ; F699: A6 C8 - txa ; F69B: 8A + ldx $C8 ; F699: A6 C8 ; CPU:$F623 PRG:3623 ?? + txa ; F69B: 8A ; CPU:$F625 PRG:3625 ?? ; F69C: F0 29 = BEQ $F6C7 - .byte $F0, $29 ; CPU:$F69C PRG:369C F0 29 + .byte $F0, $29 ; CPU:$F627 PRG:3627 F0 29 - dex ; F69E: CA - jsr LoadCourseListPointer ; CPU:$F69F PRG:369F 20 39 F8 + dex ; F69E: CA ; CPU:$F629 PRG:3629 ?? + jsr LoadCourseListPointer ; CPU:$F62B PRG:362B ?? - ldy $C9 ; CPU:$F6A2 PRG:36A2 A4 C9 - lda ($07),y ; CPU:$F6A4 PRG:36A4 B1 07 + ldy $C9 ; CPU:$F62D PRG:362D ?? + lda ($07),y ; CPU:$F62F PRG:362F ?? ; F6A6: D0 03 = BNE $F6AB - .byte $D0, $03 ; CPU:$F6A6 PRG:36A6 D0 03 + .byte $D0, $03 ; CPU:$F631 PRG:3631 D0 03 - jmp $F71E ; CPU:$F6A8 PRG:36A8 4C 1E F7 + jmp $F71E ; CPU:$F633 PRG:3633 ?? ; $F6AB - bit $F0B5 ; CPU:$F6AB PRG:36AB 2C B5 F0 + bit $F0B5 ; CPU:$F635 PRG:3635 ?? ; F6AE: F0 12 = BEQ $F6C2 - .byte $F0, $12 ; CPU:$F6AE PRG:36AE F0 12 + .byte $F0, $12 ; CPU:$F637 PRG:3637 F0 12 - and #$0F ; CPU:$F6B0 PRG:36B0 29 0F - tax ; CPU:$F6B2 PRG:36B2 AA + and #$0F ; CPU:$F639 PRG:3639 ?? + tax ; CPU:$F63B PRG:363B ?? - lda $F4C6,x ; CPU:$F6B3 PRG:36B3 BD C6 F4 - sta $B8 ; CPU:$F6B6 PRG:36B6 85 B8 + lda $F4C6,x ; CPU:$F63D PRG:363D ?? + sta $B8 ; CPU:$F63F PRG:363F ?? - iny ; CPU:$F6B8 PRG:36B8 C8 - lda ($07),y ; CPU:$F6B9 PRG:36B9 B1 07 - sta $CA ; CPU:$F6BB PRG:36BB 85 CA + iny ; CPU:$F641 PRG:3641 ?? + lda ($07),y ; CPU:$F643 PRG:3643 ?? + sta $CA ; CPU:$F645 PRG:3645 ?? - iny ; CPU:$F6BD PRG:36BD C8 - sty $C9 ; CPU:$F6BE PRG:36BE 84 C9 + iny ; CPU:$F647 PRG:3647 ?? + sty $C9 ; CPU:$F649 PRG:3649 ?? ; F6C0: D0 05 = BNE $F6C7 - .byte $D0, $05 ; CPU:$F6C0 PRG:36C0 D0 05 + .byte $D0, $05 ; CPU:$F64B PRG:364B D0 05 ; $F6C2 - sta $B8 ; CPU:$F6C2 PRG:36C2 85 B8 + sta $B8 ; CPU:$F64D PRG:364D ?? - iny ; CPU:$F6C4 PRG:36C4 C8 - sty $C9 ; CPU:$F6C5 PRG:36C5 84 C9 + iny ; CPU:$F64F PRG:364F ?? + sty $C9 ; CPU:$F651 PRG:3651 ?? ; $F6C7 UpdateCourseObjectLoadStructureF6C7: - ldx $B8 ; CPU:$F6C7 PRG:36C7 A6 B8 - jsr LoadCourseStructurePointer ; CPU:$F6C9 PRG:36C9 20 2E F8 + ldx $B8 ; CPU:$F653 PRG:3653 ?? + jsr LoadCourseStructurePointer ; CPU:$F655 PRG:3655 ?? - ldy $C3 ; CPU:$F6CC PRG:36CC A4 C3 - lda ($05),y ; CPU:$F6CE PRG:36CE B1 05 + ldy $C3 ; CPU:$F657 PRG:3657 ?? + lda ($05),y ; CPU:$F659 PRG:3659 ?? ; F6D0: F0 3C = BEQ $F70E - .byte $F0, $3C ; CPU:$F6D0 PRG:36D0 F0 3C + .byte $F0, $3C ; CPU:$F65B PRG:365B F0 3C - jsr InitializeCourseStructure ; CPU:$F6D2 PRG:36D2 20 76 F6 + jsr InitializeCourseStructure ; CPU:$F65D PRG:365D ?? - lda ($05),y ; CPU:$F6D5 PRG:36D5 B1 05 - tax ; CPU:$F6D7 PRG:36D7 AA + lda ($05),y ; CPU:$F65F PRG:365F ?? + tax ; CPU:$F661 PRG:3661 ?? - jsr CopyCourseStructure ; CPU:$F6D8 PRG:36D8 20 81 F6 + jsr CopyCourseStructure ; CPU:$F663 PRG:3663 ?? - iny ; CPU:$F6DB PRG:36DB C8 - sty $C3 ; CPU:$F6DC PRG:36DC 84 C3 + iny ; CPU:$F665 PRG:3665 ?? + sty $C3 ; CPU:$F667 PRG:3667 ?? - lda #$8E ; CPU:$F6DE PRG:36DE A9 8E - sta $0303 ; CPU:$F6E0 PRG:36E0 8D 03 03 + lda #$8E ; CPU:$F669 PRG:3669 ?? + sta $0303 ; CPU:$F66B PRG:366B ?? - lda $B0 ; CPU:$F6E3 PRG:36E3 A5 B0 - sta $0301 ; CPU:$F6E5 PRG:36E5 8D 01 03 + lda $B0 ; CPU:$F66D PRG:366D ?? + sta $0301 ; CPU:$F66F PRG:366F ?? - lda $B1 ; CPU:$F6E8 PRG:36E8 A5 B1 - sta $0302 ; CPU:$F6EA PRG:36EA 8D 02 03 + lda $B1 ; CPU:$F671 PRG:3671 ?? + sta $0302 ; CPU:$F673 PRG:3673 ?? - lda $B2 ; CPU:$F6ED PRG:36ED A5 B2 - sta $0F ; CPU:$F6EF PRG:36EF 85 0F + lda $B2 ; CPU:$F675 PRG:3675 ?? + sta $0F ; CPU:$F677 PRG:3677 ?? - jsr BuildCourseStructure ; CPU:$F6F1 PRG:36F1 20 4E F6 + jsr BuildCourseStructure ; CPU:$F679 PRG:3679 ?? - lda $B2 ; CPU:$F6F4 PRG:36F4 A5 B2 - jsr IncrementWrap40ECBF ; CPU:$F6F6 PRG:36F6 20 BF EC - sta $B2 ; CPU:$F6F9 PRG:36F9 85 B2 + lda $B2 ; CPU:$F67B PRG:367B ?? + jsr IncrementWrap40ECBF ; CPU:$F67D PRG:367D ?? + sta $B2 ; CPU:$F67F PRG:367F ?? ; Falls through to $F6FB. @@ -11961,21 +11961,21 @@ UpdateCourseObjectLoadStructureF6C7: ; --------------------------------------------------------------------------- AdvanceRuntimePosition: - inc $B1 ; CPU:$F6FB PRG:36FB E6 B1 + inc $B1 ; CPU:$F681 PRG:3681 ?? - lda $B1 ; CPU:$F6FD PRG:36FD A5 B1 - cmp #$20 ; CPU:$F6FF PRG:36FF C9 20 - bne @return ; CPU:$F701 PRG:3701 D0 0A + lda $B1 ; CPU:$F683 PRG:3683 ?? + cmp #$20 ; CPU:$F685 PRG:3685 ?? + bne @return ; CPU:$F687 PRG:3687 ?? - lda #$00 ; CPU:$F703 PRG:3703 A9 00 - sta $B1 ; CPU:$F705 PRG:3705 85 B1 + lda #$00 ; CPU:$F689 PRG:3689 ?? + sta $B1 ; CPU:$F68B PRG:368B ?? - lda $B0 ; CPU:$F707 PRG:3707 A5 B0 - eor #$04 ; CPU:$F709 PRG:3709 49 04 - sta $B0 ; CPU:$F70B PRG:370B 85 B0 + lda $B0 ; CPU:$F68D PRG:368D ?? + eor #$04 ; CPU:$F68F PRG:368F ?? + sta $B0 ; CPU:$F691 PRG:3691 ?? @return: - rts ; CPU:$F70D PRG:370D 60 + rts ; CPU:$F693 PRG:3693 ?? ; --------------------------------------------------------------------------- ; $F70E-$F73D @@ -11983,53 +11983,53 @@ AdvanceRuntimePosition: ; --------------------------------------------------------------------------- UpdateRuntimeCourseState: - lda $C8 ; F70E: A5 C8 - beq @check_course ; F710: F0 0C + lda $C8 ; F70E: A5 C8 ; CPU:$F695 PRG:3695 ?? + beq @check_course ; F710: F0 0C ; CPU:$F697 PRG:3697 ?? - lda #$00 ; F712: A9 00 - sta $C3 ; F714: 85 C3 + lda #$00 ; F712: A9 00 ; CPU:$F699 PRG:3699 ?? + sta $C3 ; F714: 85 C3 ; CPU:$F69B PRG:369B ?? - lda $CA ; F716: A5 CA + lda $CA ; F716: A5 CA ; CPU:$F69D PRG:369D ?? ; F718: F0 1F = BEQ $F739 - beq @set_be ; CPU:$F718 PRG:3718 F0 1F + beq @set_be ; CPU:$F69F PRG:369F ?? - dec $CA ; F71A: C6 CA - bpl @set_be ; F71C: 10 1B + dec $CA ; F71A: C6 CA ; CPU:$F6A1 PRG:36A1 ?? + bpl @set_be ; F71C: 10 1B ; CPU:$F6A3 PRG:36A3 ?? @check_course: - ldy $B2 ; F71E: A4 B2 + ldy $B2 ; F71E: A4 B2 ; CPU:$F6A5 PRG:36A5 ?? - jsr $ECC9 ; F720: 20 C9 EC - bne @clear_runtime ; F723: D0 0C + jsr $ECC9 ; F720: 20 C9 EC ; CPU:$F6A7 PRG:36A7 ?? + bne @clear_runtime ; F723: D0 0C ; CPU:$F6A9 PRG:36A9 ?? - iny ; F725: C8 - cpy #$40 ; F726: C0 40 - bne @check_next ; F728: D0 02 + iny ; F725: C8 ; CPU:$F6AB PRG:36AB ?? + cpy #$40 ; F726: C0 40 ; CPU:$F6AD PRG:36AD ?? + bne @check_next ; F728: D0 02 ; CPU:$F6AF PRG:36AF ?? - ldy #$00 ; F72A: A0 00 + ldy #$00 ; F72A: A0 00 ; CPU:$F6B1 PRG:36B1 ?? @check_next: - jsr $ECC9 ; F72C: 20 C9 EC + jsr $ECC9 ; F72C: 20 C9 EC ; CPU:$F6B3 PRG:36B3 ?? ; F72F: F0 0D = BEQ $F73E - beq ResetRuntimeCourseState ; CPU:$F72F PRG:372F F0 0D + beq ResetRuntimeCourseState ; CPU:$F6B5 PRG:36B5 ?? @clear_runtime: - lda #$00 ; F731: A9 00 - sta $B8 ; F733: 85 B8 - sta $C3 ; F735: 85 C3 - sta $C8 ; F737: 85 C8 + lda #$00 ; F731: A9 00 ; CPU:$F6B7 PRG:36B7 ?? + sta $B8 ; F733: 85 B8 ; CPU:$F6B9 PRG:36B9 ?? + sta $C3 ; F735: 85 C3 ; CPU:$F6BB PRG:36BB ?? + sta $C8 ; F737: 85 C8 ; CPU:$F6BD PRG:36BD ?? @set_be: - lda #$01 ; F739: A9 01 - sta $BE ; F73B: 85 BE + lda #$01 ; F739: A9 01 ; CPU:$F6BF PRG:36BF ?? + sta $BE ; F73B: 85 BE ; CPU:$F6C1 PRG:36C1 ?? - rts ; F73D: 60 + rts ; F73D: 60 ; CPU:$F6C3 PRG:36C3 ?? ; --------------------------------------------------------------------------- @@ -12039,23 +12039,23 @@ UpdateRuntimeCourseState: ; --------------------------------------------------------------------------- ResetRuntimeCourseState: - lda #$00 ; F73E: A9 00 + lda #$00 ; F73E: A9 00 ; CPU:$F6C5 PRG:36C5 ?? - sta $C3 ; F740: 85 C3 - sta $BE ; F742: 85 BE - sta $BD ; F744: 85 BD - sta $C8 ; F746: 85 C8 + sta $C3 ; F740: 85 C3 ; CPU:$F6C7 PRG:36C7 ?? + sta $BE ; F742: 85 BE ; CPU:$F6C9 PRG:36C9 ?? + sta $BD ; F744: 85 BD ; CPU:$F6CB PRG:36CB ?? + sta $C8 ; F746: 85 C8 ; CPU:$F6CD PRG:36CD ?? - lda $BA ; F748: A5 BA - sta $B2 ; F74A: 85 B2 + lda $BA ; F748: A5 BA ; CPU:$F6CF PRG:36CF ?? + sta $B2 ; F74A: 85 B2 ; CPU:$F6D1 PRG:36D1 ?? - lda $BB ; F74C: A5 BB - sta $B0 ; F74E: 85 B0 + lda $BB ; F74C: A5 BB ; CPU:$F6D3 PRG:36D3 ?? + sta $B0 ; F74E: 85 B0 ; CPU:$F6D5 PRG:36D5 ?? - lda $BC ; F750: A5 BC - sta $B1 ; F752: 85 B1 + lda $BC ; F750: A5 BC ; CPU:$F6D7 PRG:36D7 ?? + sta $B1 ; F752: 85 B1 ; CPU:$F6D9 PRG:36D9 ?? - rts ; F754: 60 + rts ; F754: 60 ; CPU:$F6DB PRG:36DB ?? ; --------------------------------------------------------------------------- @@ -12064,13 +12064,13 @@ ResetRuntimeCourseState: ; --------------------------------------------------------------------------- FindCourseObjectPattern: - lda $B4 ; CPU:$F755 PRG:3755 A5 B4 - bne FindCourseObjectReturnF798 ; CPU:$F757 PRG:3757 D0 3F + lda $B4 ; CPU:$F6DD PRG:36DD ?? + bne FindCourseObjectReturnF798 ; CPU:$F6DF PRG:36DF ?? - lda $C0 ; CPU:$F759 PRG:3759 A5 C0 - beq FindCourseObjectReturnF798 ; CPU:$F75B PRG:375B F0 3B + lda $C0 ; CPU:$F6E1 PRG:36E1 ?? + beq FindCourseObjectReturnF798 ; CPU:$F6E3 PRG:36E3 ?? - ldx #$15 ; CPU:$F75D PRG:375D A2 15 + ldx #$15 ; CPU:$F6E5 PRG:36E5 ?? ; --------------------------------------------------------------------------- @@ -12079,58 +12079,58 @@ FindCourseObjectPattern: ; --------------------------------------------------------------------------- FindCourseObjectSearchF75F: - jsr LoadCourseStructurePointer ; CPU:$F75F PRG:375F 20 2E F8 + jsr LoadCourseStructurePointer ; CPU:$F6E7 PRG:36E7 ?? - ldy #$00 ; CPU:$F762 PRG:3762 A0 00 - lda ($05),y ; CPU:$F764 PRG:3764 B1 05 - sta $03 ; CPU:$F766 PRG:3766 85 03 + ldy #$00 ; CPU:$F6E9 PRG:36E9 ?? + lda ($05),y ; CPU:$F6EB PRG:36EB ?? + sta $03 ; CPU:$F6ED PRG:36ED ?? - lda #$0F ; CPU:$F768 PRG:3768 A9 0F - sec ; CPU:$F76A PRG:376A 38 - sbc $03 ; CPU:$F76B PRG:376B E5 03 - tay ; CPU:$F76D PRG:376D A8 + lda #$0F ; CPU:$F6EF PRG:36EF ?? + sec ; CPU:$F6F1 PRG:36F1 ?? + sbc $03 ; CPU:$F6F3 PRG:36F3 ?? + tay ; CPU:$F6F5 PRG:36F5 ?? - stx $04 ; CPU:$F76E PRG:376E 86 04 + stx $04 ; CPU:$F6F7 PRG:36F7 ?? @next_pattern: - ldx $B3 ; CPU:$F770 PRG:3770 A6 B3 + ldx $B3 ; CPU:$F6F9 PRG:36F9 ?? - lda ($05),y ; CPU:$F772 PRG:3772 B1 05 - cmp $0540,x ; CPU:$F774 PRG:3774 DD 40 05 - bne @next_candidate ; CPU:$F777 PRG:3777 D0 19 + lda ($05),y ; CPU:$F6FB PRG:36FB ?? + cmp $0540,x ; CPU:$F6FD PRG:36FD ?? + bne @next_candidate ; CPU:$F6FF PRG:36FF ?? - dey ; CPU:$F779 PRG:3779 88 - dey ; CPU:$F77A PRG:377A 88 - dey ; CPU:$F77B PRG:377B 88 + dey ; CPU:$F701 PRG:3701 ?? + dey ; CPU:$F703 PRG:3703 ?? + dey ; CPU:$F705 PRG:3705 ?? - lda ($05),y ; CPU:$F77C PRG:377C B1 05 - cmp $0480,x ; CPU:$F77E PRG:377E DD 80 04 - bne @next_candidate ; CPU:$F781 PRG:3781 D0 0F + lda ($05),y ; CPU:$F707 PRG:3707 ?? + cmp $0480,x ; CPU:$F709 PRG:3709 ?? + bne @next_candidate ; CPU:$F70B PRG:370B ?? - dey ; CPU:$F783 PRG:3783 88 - dey ; CPU:$F784 PRG:3784 88 + dey ; CPU:$F70D PRG:370D ?? + dey ; CPU:$F70F PRG:370F ?? - lda ($05),y ; CPU:$F785 PRG:3785 B1 05 - cmp $0400,x ; CPU:$F787 PRG:3787 DD 00 04 - bne @next_candidate ; CPU:$F78A PRG:378A D0 06 + lda ($05),y ; CPU:$F711 PRG:3711 ?? + cmp $0400,x ; CPU:$F713 PRG:3713 ?? + bne @next_candidate ; CPU:$F715 PRG:3715 ?? - lda $04 ; CPU:$F78C PRG:378C A5 04 - sta $C7 ; CPU:$F78E PRG:378E 85 C7 + lda $04 ; CPU:$F717 PRG:3717 ?? + sta $C7 ; CPU:$F719 PRG:3719 ?? ; F790: 10 07 = BPL $F799 - bpl BuildCourseObjectList ; CPU:$F790 PRG:3790 10 07 + bpl BuildCourseObjectList ; CPU:$F71B PRG:371B ?? @next_candidate: - dec $04 ; CPU:$F792 PRG:3792 C6 04 + dec $04 ; CPU:$F71D PRG:371D ?? - ldx $04 ; CPU:$F794 PRG:3794 A6 04 + ldx $04 ; CPU:$F71F PRG:371F ?? ; F796: 10 C7 = BPL $F75F - bpl FindCourseObjectSearchF75F ; CPU:$F796 PRG:3796 10 C7 + bpl FindCourseObjectSearchF75F ; CPU:$F721 PRG:3721 ?? FindCourseObjectReturnF798: - rts ; CPU:$F798 PRG:3798 60 + rts ; CPU:$F723 PRG:3723 ?? ; --------------------------------------------------------------------------- @@ -12139,127 +12139,127 @@ FindCourseObjectReturnF798: ; --------------------------------------------------------------------------- BuildCourseObjectList: - lda $C4 ; CPU:$F799 PRG:3799 A5 C4 + lda $C4 ; CPU:$F725 PRG:3725 ?? ; F79B: D0 0F = BNE $F7AC - bne CourseObjectContinueF7AC ; CPU:$F79B PRG:379B D0 0F + bne CourseObjectContinueF7AC ; CPU:$F727 PRG:3727 ?? - lda $C7 ; CPU:$F79D PRG:379D A5 C7 - sta $C6 ; CPU:$F79F PRG:379F 85 C6 + lda $C7 ; CPU:$F729 PRG:3729 ?? + sta $C6 ; CPU:$F72B PRG:372B ?? - ldx $B7 ; CPU:$F7A1 PRG:37A1 A6 B7 - jsr ReserveCourseListEntry ; CPU:$F7A3 PRG:37A3 20 21 F8 + ldx $B7 ; CPU:$F72D PRG:372D ?? + jsr ReserveCourseListEntry ; CPU:$F72F PRG:372F ?? - lda #$3D ; CPU:$F7A6 PRG:37A6 A9 3D - sta $C5 ; CPU:$F7A8 PRG:37A8 85 C5 + lda #$3D ; CPU:$F731 PRG:3731 ?? + sta $C5 ; CPU:$F733 PRG:3733 ?? - inc $C4 ; CPU:$F7AA PRG:37AA E6 C4 + inc $C4 ; CPU:$F735 PRG:3735 ?? CourseObjectContinueF7AC: - lda $C7 ; CPU:$F7AC PRG:37AC A5 C7 - cmp $C6 ; CPU:$F7AE PRG:37AE C5 C6 + lda $C7 ; CPU:$F737 PRG:3737 ?? + cmp $C6 ; CPU:$F739 PRG:3739 ?? ; F7B0: D0 17 = BNE $F7C9 - .byte $D0, $17 ; CPU:$F7B0 PRG:37B0 D0 17 + .byte $D0, $17 ; CPU:$F73B PRG:373B D0 17 - lda $C6 ; CPU:$F7B2 PRG:37B2 A5 C6 + lda $C6 ; CPU:$F73D PRG:373D ?? ; F7B4: D0 E2 = BNE $F798 - .byte $D0, $E2 ; CPU:$F7B4 PRG:37B4 D0 E2 + .byte $D0, $E2 ; CPU:$F73F PRG:373F D0 E2 - inc $C5 ; CPU:$F7B6 PRG:37B6 E6 C5 + inc $C5 ; CPU:$F741 PRG:3741 ?? - lda $C5 ; CPU:$F7B8 PRG:37B8 A5 C5 - cmp #$7F ; CPU:$F7BA PRG:37BA C9 7F + lda $C5 ; CPU:$F743 PRG:3743 ?? + cmp #$7F ; CPU:$F745 PRG:3745 ?? ; F7BC: 90 3C = BCC $F7FA - bcc CourseObjectCheckLimitF7FA ; CPU:$F7BC PRG:37BC 90 3C + bcc CourseObjectCheckLimitF7FA ; CPU:$F747 PRG:3747 ?? - ldx $B7 ; CPU:$F7BE PRG:37BE A6 B7 - sta $05E0,x ; CPU:$F7C0 PRG:37C0 9D E0 05 + ldx $B7 ; CPU:$F749 PRG:3749 ?? + sta $05E0,x ; CPU:$F74B PRG:374B ?? - inx ; CPU:$F7C3 PRG:37C3 E8 - jsr ReserveCourseListEntry ; CPU:$F7C4 PRG:37C4 20 21 F8 + inx ; CPU:$F74D PRG:374D ?? + jsr ReserveCourseListEntry ; CPU:$F74F PRG:374F ?? ; F7C7: F0 31 = BEQ $F7FA - beq CourseObjectCheckLimitF7FA ; CPU:$F7C7 PRG:37C7 F0 31 + beq CourseObjectCheckLimitF7FA ; CPU:$F751 PRG:3751 ?? ; $F7C9 CourseObjectCheckSavedF7C9: - lda $C6 ; CPU:$F7C9 PRG:37C9 A5 C6 + lda $C6 ; CPU:$F753 PRG:3753 ?? ; F7CB: D0 1A = BNE $F7E7 - .byte $D0, $1A ; CPU:$F7CB PRG:37CB D0 1A + .byte $D0, $1A ; CPU:$F755 PRG:3755 D0 1A ; $F7CD CourseObjectAppendCurrentF7CD: - ldx $B7 ; CPU:$F7CD PRG:37CD A6 B7 + ldx $B7 ; CPU:$F757 PRG:3757 ?? - lda $C5 ; CPU:$F7CF PRG:37CF A5 C5 - sta $05E0,x ; CPU:$F7D1 PRG:37D1 9D E0 05 + lda $C5 ; CPU:$F759 PRG:3759 ?? + sta $05E0,x ; CPU:$F75B PRG:375B ?? - inx ; CPU:$F7D4 PRG:37D4 E8 - stx $B7 ; CPU:$F7D5 PRG:37D5 86 B7 + inx ; CPU:$F75D PRG:375D ?? + stx $B7 ; CPU:$F75F PRG:375F ?? - lda $C7 ; CPU:$F7D7 PRG:37D7 A5 C7 - cmp #$11 ; CPU:$F7D9 PRG:37D9 C9 11 + lda $C7 ; CPU:$F761 PRG:3761 ?? + cmp #$11 ; CPU:$F763 PRG:3763 ?? ; F7DB: B0 2C = BCS $F809 - .byte $B0, $2C ; CPU:$F7DB PRG:37DB B0 2C + .byte $B0, $2C ; CPU:$F765 PRG:3765 B0 2C - lda $C7 ; CPU:$F7DD PRG:37DD A5 C7 - sta $05E0,x ; CPU:$F7DF PRG:37DF 9D E0 05 + lda $C7 ; CPU:$F767 PRG:3767 ?? + sta $05E0,x ; CPU:$F769 PRG:3769 ?? - jsr AdvanceCourseList ; CPU:$F7E2 PRG:37E2 20 26 F8 + jsr AdvanceCourseList ; CPU:$F76B PRG:376B ?? ; F7E5: F0 05 = BEQ $F7EC - beq CourseObjectAppendSavedF7EC ; CPU:$F7E5 PRG:37E5 F0 05 + beq CourseObjectAppendSavedF7EC ; CPU:$F76D PRG:376D ?? ; $F7E7 CourseObjectReserveNextF7E7: - ldx $B7 ; CPU:$F7E7 PRG:37E7 A6 B7 - jsr ReserveCourseListEntry ; CPU:$F7E9 PRG:37E9 20 21 F8 + ldx $B7 ; CPU:$F76F PRG:376F ?? + jsr ReserveCourseListEntry ; CPU:$F771 PRG:3771 ?? ; $F7EC CourseObjectAppendSavedF7EC: - lda $C7 ; CPU:$F7EC PRG:37EC A5 C7 - sta $C6 ; CPU:$F7EE PRG:37EE 85 C6 + lda $C7 ; CPU:$F773 PRG:3773 ?? + sta $C6 ; CPU:$F775 PRG:3775 ?? - cmp #$09 ; CPU:$F7F0 PRG:37F0 C9 09 + cmp #$09 ; CPU:$F777 PRG:3777 ?? ; F7F2: D0 06 = BNE $F7FA - bne CourseObjectCheckLimitF7FA ; CPU:$F7F2 PRG:37F2 D0 06 + bne CourseObjectCheckLimitF7FA ; CPU:$F779 PRG:3779 ?? - lda #$02 ; CPU:$F7F4 PRG:37F4 A9 02 - sta $BF ; CPU:$F7F6 PRG:37F6 85 BF - sta $49 ; CPU:$F7F8 PRG:37F8 85 49 + lda #$02 ; CPU:$F77B PRG:377B ?? + sta $BF ; CPU:$F77D PRG:377D ?? + sta $49 ; CPU:$F77F PRG:377F ?? ; $F7FA CourseObjectCheckLimitF7FA: - lda $B7 ; CPU:$F7FA PRG:37FA A5 B7 - cmp #$ED ; CPU:$F7FC PRG:37FC C9 ED + lda $B7 ; CPU:$F781 PRG:3781 ?? + cmp #$ED ; CPU:$F783 PRG:3783 ?? ; F7FE: 90 08 = BCC $F808 - bcc CourseObjectReturnF808 ; CPU:$F7FE PRG:37FE 90 08 + bcc CourseObjectReturnF808 ; CPU:$F785 PRG:3785 ?? - lda $C1 ; CPU:$F800 PRG:3800 A5 C1 + lda $C1 ; CPU:$F787 PRG:3787 ?? ; F802: D0 04 = BNE $F808 - bne CourseObjectReturnF808 ; CPU:$F802 PRG:3802 D0 04 + bne CourseObjectReturnF808 ; CPU:$F789 PRG:3789 ?? - lda #$01 ; CPU:$F804 PRG:3804 A9 01 - sta $C1 ; CPU:$F806 PRG:3806 85 C1 + lda #$01 ; CPU:$F78B PRG:378B ?? + sta $C1 ; CPU:$F78D PRG:378D ?? ; $F808 CourseObjectReturnF808: - rts ; CPU:$F808 PRG:3808 60 + rts ; CPU:$F78F PRG:378F ?? ; --------------------------------------------------------------------------- @@ -12268,30 +12268,30 @@ CourseObjectReturnF808: ; --------------------------------------------------------------------------- CopyCourseObjectList: - and #$0F ; F809: 29 0F - tax ; F80B: AA - dex ; F80C: CA + and #$0F ; F809: 29 0F ; CPU:$F791 PRG:3791 ?? + tax ; F80B: AA ; CPU:$F793 PRG:3793 ?? + dex ; F80C: CA ; CPU:$F795 PRG:3795 ?? - jsr LoadCourseListPointer ; CPU:$F80D PRG:380D 20 39 F8 + jsr LoadCourseListPointer ; CPU:$F797 PRG:3797 ?? ; F80D: 20 39 F8 - ldy #$00 ; F810: A0 00 + ldy #$00 ; F810: A0 00 ; CPU:$F799 PRG:3799 ?? @copy: - ldx $B7 ; F812: A6 B7 + ldx $B7 ; F812: A6 B7 ; CPU:$F79B PRG:379B ?? - lda ($07),y ; F814: B1 07 + lda ($07),y ; F814: B1 07 ; CPU:$F79D PRG:379D ?? ; F816: F0 D4 = BEQ $F7EC - .byte $F0, $D4 ; CPU:$F816 PRG:3816 F0 D4 + .byte $F0, $D4 ; CPU:$F79F PRG:379F F0 D4 - sta $05E0,x ; F818: 9D E0 05 + sta $05E0,x ; F818: 9D E0 05 ; CPU:$F7A1 PRG:37A1 ?? - inx ; F81B: E8 - stx $B7 ; F81C: 86 B7 + inx ; F81B: E8 ; CPU:$F7A3 PRG:37A3 ?? + stx $B7 ; F81C: 86 B7 ; CPU:$F7A5 PRG:37A5 ?? - iny ; F81E: C8 - bne @copy ; F81F: D0 F1 + iny ; F81E: C8 ; CPU:$F7A7 PRG:37A7 ?? + bne @copy ; F81F: D0 F1 ; CPU:$F7A9 PRG:37A9 ?? ; --------------------------------------------------------------------------- ; $F821-$F825 @@ -12301,8 +12301,8 @@ CopyCourseObjectList: ; --------------------------------------------------------------------------- ReserveCourseListEntry: - lda #$40 ; CPU:$F821 PRG:3821 A9 40 - sta $05E0,x ; CPU:$F823 PRG:3823 9D E0 05 + lda #$40 ; CPU:$F7AB PRG:37AB ?? + sta $05E0,x ; CPU:$F7AD PRG:37AD ?? ; --------------------------------------------------------------------------- @@ -12311,13 +12311,13 @@ ReserveCourseListEntry: ; --------------------------------------------------------------------------- AdvanceCourseList: - inx ; CPU:$F826 PRG:3826 E8 - stx $B7 ; CPU:$F827 PRG:3827 86 B7 + inx ; CPU:$F7AF PRG:37AF ?? + stx $B7 ; CPU:$F7B1 PRG:37B1 ?? - lda #$00 ; CPU:$F829 PRG:3829 A9 00 - sta $C5 ; CPU:$F82B PRG:382B 85 C5 + lda #$00 ; CPU:$F7B3 PRG:37B3 ?? + sta $C5 ; CPU:$F7B5 PRG:37B5 ?? - rts ; CPU:$F82D PRG:382D 60 + rts ; CPU:$F7B7 PRG:37B7 ?? ; --------------------------------------------------------------------------- @@ -12326,13 +12326,13 @@ AdvanceCourseList: ; --------------------------------------------------------------------------- LoadCourseStructurePointer: - lda $F063,x ; CPU:$F82E PRG:382E BD 63 F0 - sta $05 ; CPU:$F831 PRG:3831 85 05 + lda $F063,x ; CPU:$F7B9 PRG:37B9 ?? + sta $05 ; CPU:$F7BB PRG:37BB ?? - lda $F087,x ; CPU:$F833 PRG:3833 BD 87 F0 - sta $06 ; CPU:$F836 PRG:3836 85 06 + lda $F087,x ; CPU:$F7BD PRG:37BD ?? + sta $06 ; CPU:$F7BF PRG:37BF ?? - rts ; CPU:$F838 PRG:3838 60 + rts ; CPU:$F7C1 PRG:37C1 ?? ; --------------------------------------------------------------------------- @@ -12341,13 +12341,13 @@ LoadCourseStructurePointer: ; --------------------------------------------------------------------------- LoadCourseListPointer: - lda $F4F5,x ; CPU:$F839 PRG:3839 BD F5 F4 - sta $07 ; CPU:$F83C PRG:383C 85 07 + lda $F4F5,x ; CPU:$F7C3 PRG:37C3 ?? + sta $07 ; CPU:$F7C5 PRG:37C5 ?? - lda $F4FA,x ; CPU:$F83E PRG:383E BD FA F4 - sta $08 ; CPU:$F841 PRG:3841 85 08 + lda $F4FA,x ; CPU:$F7C7 PRG:37C7 ?? + sta $08 ; CPU:$F7C9 PRG:37C9 ?? - rts ; CPU:$F843 PRG:3843 60 + rts ; CPU:$F7CB PRG:37CB ?? ; --------------------------------------------------------------------------- ; $F844-$F86A @@ -12355,28 +12355,28 @@ LoadCourseListPointer: ; --------------------------------------------------------------------------- UpdateAudio: - lda #$C0 ; CPU:$F844 PRG:3844 A9 C0 - sta APUFRAMECNT ; CPU:$F846 PRG:3846 8D 17 40 + lda #$C0 ; CPU:$F7CD PRG:37CD ?? + sta APUFRAMECNT ; CPU:$F7CF PRG:37CF ?? - jsr UpdatePulse1Channel ; CPU:$F849 PRG:3849 20 D4 F8 - jsr UpdatePulse2Channel ; CPU:$F84C PRG:384C 20 74 FA - jsr UpdateNoiseChannel ; CPU:$F84F PRG:384F 20 3D FC - jsr UpdateSoundEffect ; CPU:$F852 PRG:3852 20 8D FC + jsr UpdatePulse1Channel ; CPU:$F7D1 PRG:37D1 ?? + jsr UpdatePulse2Channel ; CPU:$F7D3 PRG:37D3 ?? + jsr UpdateNoiseChannel ; CPU:$F7D5 PRG:37D5 ?? + jsr UpdateSoundEffect ; CPU:$F7D7 PRG:37D7 ?? - lda #$00 ; CPU:$F855 PRG:3855 A9 00 - sta $FF ; CPU:$F857 PRG:3857 85 FF - sta $FE ; CPU:$F859 PRG:3859 85 FE - sta $FD ; CPU:$F85B PRG:385B 85 FD - sta $FB ; CPU:$F85D PRG:385D 85 FB + lda #$00 ; CPU:$F7D9 PRG:37D9 ?? + sta $FF ; CPU:$F7DB PRG:37DB ?? + sta $FE ; CPU:$F7DD PRG:37DD ?? + sta $FD ; CPU:$F7DF PRG:37DF ?? + sta $FB ; CPU:$F7E1 PRG:37E1 ?? - lda $07FF ; CPU:$F85F PRG:385F AD FF 07 - beq @return ; CPU:$F862 PRG:3862 F0 06 + lda $07FF ; CPU:$F7E3 PRG:37E3 ?? + beq @return ; CPU:$F7E5 PRG:37E5 ?? - sta APUDMALOAD ; CPU:$F864 PRG:3864 8D 11 40 - dec $07FF ; CPU:$F867 PRG:3867 CE FF 07 + sta APUDMALOAD ; CPU:$F7E7 PRG:37E7 ?? + dec $07FF ; CPU:$F7E9 PRG:37E9 ?? @return: - rts ; CPU:$F86A PRG:386A 60 + rts ; CPU:$F7EB PRG:37EB ?? ; --------------------------------------------------------------------------- ; $F86B-$F88C @@ -12392,25 +12392,25 @@ UpdateAudio: ; --------------------------------------------------------------------------- ConfigurePulse1F86B: - stx APUPC1BASE ; F86B: 8E 00 40 - sty APUPC1SWEEP ; F86E: 8C 01 40 + stx APUPC1BASE ; F86B: 8E 00 40 ; CPU:$F7ED PRG:37ED ?? + sty APUPC1SWEEP ; F86E: 8C 01 40 ; CPU:$F7EF PRG:37EF ?? - ldx #$00 ; F871: A2 00 + ldx #$00 ; F871: A2 00 ; CPU:$F7F1 PRG:37F1 ?? ConfigureApuChannelCommonF873: - tay ; F873: A8 + tay ; F873: A8 ; CPU:$F7F3 PRG:37F3 ?? - lda ApuPeriodTableFF00+1,y ; F874: B9 01 FF - beq @return ; F877: F0 0B + lda ApuPeriodTableFF00+1,y ; F874: B9 01 FF ; CPU:$F7F5 PRG:37F5 ?? + beq @return ; F877: F0 0B ; CPU:$F7F7 PRG:37F7 ?? - sta APUPC1TLOW,x ; F879: 9D 02 40 + sta APUPC1TLOW,x ; F879: 9D 02 40 ; CPU:$F7F9 PRG:37F9 ?? - lda ApuPeriodTableFF00,y ; F87C: B9 00 FF - ora #$08 ; F87F: 09 08 - sta APUPC1THIGH,x ; F881: 9D 03 40 + lda ApuPeriodTableFF00,y ; F87C: B9 00 FF ; CPU:$F7FB PRG:37FB ?? + ora #$08 ; F87F: 09 08 ; CPU:$F7FD PRG:37FD ?? + sta APUPC1THIGH,x ; F881: 9D 03 40 ; CPU:$F7FF PRG:37FF ?? @return: - rts ; F884: 60 + rts ; F884: 60 ; CPU:$F801 PRG:3801 ?? ; --------------------------------------------------------------------------- @@ -12419,10 +12419,10 @@ ConfigureApuChannelCommonF873: ; --------------------------------------------------------------------------- ConfigureApuChannel1F885: - ldx #$04 ; F885: A2 04 + ldx #$04 ; F885: A2 04 ; CPU:$F803 PRG:3803 ?? ; F887: D0 EA = BNE $F873 - .byte $D0, $EA ; CPU:$F887 PRG:3887 D0 EA + .byte $D0, $EA ; CPU:$F805 PRG:3805 D0 EA ; --------------------------------------------------------------------------- @@ -12431,10 +12431,10 @@ ConfigureApuChannel1F885: ; --------------------------------------------------------------------------- ConfigureApuChannel2F889: - ldx #$08 ; F889: A2 08 + ldx #$08 ; F889: A2 08 ; CPU:$F807 PRG:3807 ?? ; F88B: D0 E6 = BNE $F873 - .byte $D0, $E6 ; CPU:$F88B PRG:388B D0 E6 + .byte $D0, $E6 ; CPU:$F809 PRG:3809 D0 E6 ; --------------------------------------------------------------------------- @@ -12444,16 +12444,16 @@ ConfigureApuChannel2F889: ; --------------------------------------------------------------------------- Pulse1EffectF88D: - sty $F0 ; F88D: 84 F0 + sty $F0 ; F88D: 84 F0 ; CPU:$F80B PRG:380B ?? - lda #$01 ; F88F: A9 01 - sta $F5 ; F891: 85 F5 + lda #$01 ; F88F: A9 01 ; CPU:$F80D PRG:380D ?? + sta $F5 ; F891: 85 F5 ; CPU:$F80F PRG:380F ?? - ldx #$80 ; F893: A2 80 - ldy #$9C ; F895: A0 9C - lda #$04 ; F897: A9 04 + ldx #$80 ; F893: A2 80 ; CPU:$F811 PRG:3811 ?? + ldy #$9C ; F895: A0 9C ; CPU:$F813 PRG:3813 ?? + lda #$04 ; F897: A9 04 ; CPU:$F815 PRG:3815 ?? - jmp ConfigurePulse1F86B ; F899: 4C 6B F8 + jmp ConfigurePulse1F86B ; F899: 4C 6B F8 ; CPU:$F817 PRG:3817 ?? ; --------------------------------------------------------------------------- @@ -12463,16 +12463,16 @@ Pulse1EffectF88D: ; --------------------------------------------------------------------------- Pulse1EffectF89C: - sty $F0 ; F89C: 84 F0 + sty $F0 ; F89C: 84 F0 ; CPU:$F819 PRG:3819 ?? - lda #$10 ; F89E: A9 10 - sta $F5 ; F8A0: 85 F5 + lda #$10 ; F89E: A9 10 ; CPU:$F81B PRG:381B ?? + sta $F5 ; F8A0: 85 F5 ; CPU:$F81D PRG:381D ?? - ldx #$85 ; F8A2: A2 85 - ldy #$85 ; F8A4: A0 85 - lda #$30 ; F8A6: A9 30 + ldx #$85 ; F8A2: A2 85 ; CPU:$F81F PRG:381F ?? + ldy #$85 ; F8A4: A0 85 ; CPU:$F821 PRG:3821 ?? + lda #$30 ; F8A6: A9 30 ; CPU:$F823 PRG:3823 ?? - jsr ConfigurePulse1F86B ; F8A8: 20 6B F8 + jsr ConfigurePulse1F86B ; F8A8: 20 6B F8 ; CPU:$F825 PRG:3825 ?? ; --------------------------------------------------------------------------- @@ -12481,7 +12481,7 @@ Pulse1EffectF89C: ; --------------------------------------------------------------------------- Pulse1EffectF8AB: - jmp $F93A ; F8AB: 4C 3A F9 + jmp $F93A ; F8AB: 4C 3A F9 ; CPU:$F827 PRG:3827 ?? ; --------------------------------------------------------------------------- @@ -12491,36 +12491,36 @@ Pulse1EffectF8AB: ; --------------------------------------------------------------------------- Pulse1EffectF8AE: - sty $F0 ; F8AE: 84 F0 + sty $F0 ; F8AE: 84 F0 ; CPU:$F829 PRG:3829 ?? - lda #$09 ; F8B0: A9 09 - sta $F5 ; F8B2: 85 F5 + lda #$09 ; F8B0: A9 09 ; CPU:$F82B PRG:382B ?? + sta $F5 ; F8B2: 85 F5 ; CPU:$F82D PRG:382D ?? - lda #$04 ; F8B4: A9 04 - jsr $F871 ; F8B6: 20 71 F8 + lda #$04 ; F8B4: A9 04 ; CPU:$F82F PRG:382F ?? + jsr $F871 ; F8B6: 20 71 F8 ; CPU:$F831 PRG:3831 ?? - lda $F5 ; F8B9: A5 F5 - cmp #$04 ; F8BB: C9 04 - bne @check_07 ; F8BD: D0 03 + lda $F5 ; F8B9: A5 F5 ; CPU:$F833 PRG:3833 ?? + cmp #$04 ; F8BB: C9 04 ; CPU:$F835 PRG:3835 ?? + bne @check_07 ; F8BD: D0 03 ; CPU:$F837 PRG:3837 ?? - jmp $F93E ; F8BF: 4C 3E F9 + jmp $F93E ; F8BF: 4C 3E F9 ; CPU:$F839 PRG:3839 ?? @check_07: - ldy #$84 ; F8C2: A0 84 + ldy #$84 ; F8C2: A0 84 ; CPU:$F83B PRG:383B ?? - cmp #$07 ; F8C4: C9 07 - bcs @write_sweep ; F8C6: B0 02 + cmp #$07 ; F8C4: C9 07 ; CPU:$F83D PRG:383D ?? + bcs @write_sweep ; F8C6: B0 02 ; CPU:$F83F PRG:383F ?? - ldy #$8B ; F8C8: A0 8B + ldy #$8B ; F8C8: A0 8B ; CPU:$F841 PRG:3841 ?? @write_sweep: - sty APUPC1SWEEP ; F8CA: 8C 01 40 + sty APUPC1SWEEP ; F8CA: 8C 01 40 ; CPU:$F843 PRG:3843 ?? - ora #$90 ; F8CD: 09 90 - sta APUPC1BASE ; F8CF: 8D 00 40 + ora #$90 ; F8CD: 09 90 ; CPU:$F845 PRG:3845 ?? + sta APUPC1BASE ; F8CF: 8D 00 40 ; CPU:$F847 PRG:3847 ?? ; F8D2: D0 66 = BNE $F93A - .byte $D0, $66 ; CPU:$F8D2 PRG:38D2 D0 66 + .byte $D0, $66 ; CPU:$F849 PRG:3849 D0 66 ; --------------------------------------------------------------------------- @@ -12536,85 +12536,85 @@ Pulse1EffectF8AE: ; --------------------------------------------------------------------------- UpdatePulse1Channel: - ldy $F4 ; F8D4: A4 F4 + ldy $F4 ; F8D4: A4 F4 ; CPU:$F84B PRG:384B ?? ; F8D6: D0 35 = BNE $F90D - .byte $D0, $35 ; CPU:$F8D6 PRG:38D6 D0 35 + .byte $D0, $35 ; CPU:$F84D PRG:384D D0 35 - ldy $FF ; F8D8: A4 FF - lda $F0 ; F8DA: A5 F0 + ldy $FF ; F8D8: A4 FF ; CPU:$F84F PRG:384F 20 3D FC + lda $F0 ; F8DA: A5 F0 ; CPU:$F852 PRG:3852 20 8D FC - lsr $FF ; F8DC: 46 FF + lsr $FF ; F8DC: 46 FF ; CPU:$F855 PRG:3855 A9 00 ; F8DE: B0 AD = BCS $F88D - .byte $B0, $AD ; CPU:$F8DE PRG:38DE B0 AD + .byte $B0, $AD ; CPU:$F857 PRG:3857 B0 AD - lsr a ; F8E0: 4A + lsr a ; F8E0: 4A ; CPU:$F859 PRG:3859 85 FE ; F8E1: B0 57 = BCS $F93A - .byte $B0, $57 ; CPU:$F8E1 PRG:38E1 B0 57 + .byte $B0, $57 ; CPU:$F85B PRG:385B B0 57 - lsr $FF ; F8E3: 46 FF + lsr $FF ; F8E3: 46 FF ; CPU:$F85D PRG:385D 85 FB ; F8E5: B0 B5 = BCS $F89C - .byte $B0, $B5 ; CPU:$F8E5 PRG:38E5 B0 B5 + .byte $B0, $B5 ; CPU:$F85F PRG:385F B0 B5 - lsr a ; F8E7: 4A + lsr a ; F8E7: 4A ; CPU:$F861 PRG:3861 ?? ; F8E8: B0 C1 = BCS $F8AB - .byte $B0, $C1 ; CPU:$F8E8 PRG:38E8 B0 C1 + .byte $B0, $C1 ; CPU:$F863 PRG:3863 B0 C1 - lsr a ; F8EA: 4A + lsr a ; F8EA: 4A ; CPU:$F865 PRG:3865 ?? ; F8EB: B0 CC = BCS $F8B9 - .byte $B0, $CC ; CPU:$F8EB PRG:38EB B0 CC + .byte $B0, $CC ; CPU:$F867 PRG:3867 B0 CC - lsr $FF ; F8ED: 46 FF + lsr $FF ; F8ED: 46 FF ; CPU:$F869 PRG:3869 ?? ; F8EF: B0 BD = BCS $F8AE - .byte $B0, $BD ; CPU:$F8EF PRG:38EF B0 BD + .byte $B0, $BD ; CPU:$F86B PRG:386B B0 BD - lsr $FF ; F8F1: 46 FF + lsr $FF ; F8F1: 46 FF ; CPU:$F86D PRG:386D ?? ; F8F3: B0 19 = BCS $F90E - .byte $B0, $19 ; CPU:$F8F3 PRG:38F3 B0 19 + .byte $B0, $19 ; CPU:$F86F PRG:386F B0 19 - lsr a ; F8F5: 4A + lsr a ; F8F5: 4A ; CPU:$F871 PRG:3871 A2 00 ; F8F6: B0 29 = BCS $F921 - .byte $B0, $29 ; CPU:$F8F6 PRG:38F6 B0 29 + .byte $B0, $29 ; CPU:$F873 PRG:3873 B0 29 - lsr $FF ; F8F8: 46 FF + lsr $FF ; F8F8: 46 FF ; CPU:$F875 PRG:3875 ?? ; F8FA: B0 4C = BCS $F948 - .byte $B0, $4C ; CPU:$F8FA PRG:38FA B0 4C + .byte $B0, $4C ; CPU:$F877 PRG:3877 B0 4C - lsr a ; F8FC: 4A + lsr a ; F8FC: 4A ; CPU:$F879 PRG:3879 9D 02 40 ; F8FD: B0 5C = BCS $F95B - .byte $B0, $5C ; CPU:$F8FD PRG:38FD B0 5C + .byte $B0, $5C ; CPU:$F87C PRG:387C B0 5C - lsr $FF ; F8FF: 46 FF + lsr $FF ; F8FF: 46 FF ; CPU:$F87E PRG:387E ?? ; F901: B0 6A = BCS $F96D - .byte $B0, $6A ; CPU:$F901 PRG:3901 B0 6A + .byte $B0, $6A ; CPU:$F880 PRG:3880 B0 6A - lsr a ; F903: 4A + lsr a ; F903: 4A ; CPU:$F882 PRG:3882 ?? ; F904: B0 6F = BCS $F975 - .byte $B0, $6F ; CPU:$F904 PRG:3904 B0 6F + .byte $B0, $6F ; CPU:$F884 PRG:3884 B0 6F - lsr $FF ; F906: 46 FF + lsr $FF ; F906: 46 FF ; CPU:$F886 PRG:3886 ?? ; F908: B0 73 = BCS $F97D - .byte $B0, $73 ; CPU:$F908 PRG:3908 B0 73 + .byte $B0, $73 ; CPU:$F888 PRG:3888 B0 73 - lsr a ; F90A: 4A + lsr a ; F90A: 4A ; CPU:$F88A PRG:388A ?? ; F90B: B0 7D = BCS $F98A - .byte $B0, $7D ; CPU:$F90B PRG:390B B0 7D + .byte $B0, $7D ; CPU:$F88C PRG:388C B0 7D - rts ; F90D: 60 + rts ; F90D: 60 ; CPU:$F88E PRG:388E ?? ; --------------------------------------------------------------------------- @@ -12626,21 +12626,21 @@ UpdatePulse1Channel: ; --------------------------------------------------------------------------- Pulse1EffectF90E: - sty $F0 ; F90E: 84 F0 + sty $F0 ; F90E: 84 F0 ; CPU:$F890 PRG:3890 ?? - lda #$06 ; F910: A9 06 - sta $F5 ; F912: 85 F5 + lda #$06 ; F910: A9 06 ; CPU:$F892 PRG:3892 ?? + sta $F5 ; F912: 85 F5 ; CPU:$F894 PRG:3894 ?? - ldx #$9C ; F914: A2 9C - lda #$3C ; F916: A9 3C + ldx #$9C ; F914: A2 9C ; CPU:$F896 PRG:3896 ?? + lda #$3C ; F916: A9 3C ; CPU:$F898 PRG:3898 ?? - jsr ConfigurePulse1F86B ; F918: 20 6B F8 + jsr ConfigurePulse1F86B ; F918: 20 6B F8 ; CPU:$F89A PRG:389A ?? - lda #$03 ; F91B: A9 03 - sta $F6 ; F91D: 85 F6 + lda #$03 ; F91B: A9 03 ; CPU:$F89C PRG:389C 84 F0 + sta $F6 ; F91D: 85 F6 ; CPU:$F89E PRG:389E A9 10 ; F91F: D0 0A = BNE $F92B - .byte $D0, $0A ; CPU:$F91F PRG:391F D0 0A + .byte $D0, $0A ; CPU:$F8A0 PRG:38A0 D0 0A ; --------------------------------------------------------------------------- @@ -12649,15 +12649,15 @@ Pulse1EffectF90E: ; --------------------------------------------------------------------------- Pulse1EffectF921: - dec $F6 ; F921: C6 F6 - beq Pulse1EffectF931 ; F923: F0 0C + dec $F6 ; F921: C6 F6 ; CPU:$F8A2 PRG:38A2 A2 85 + beq Pulse1EffectF931 ; F923: F0 0C ; CPU:$F8A4 PRG:38A4 A0 85 - lda $F6 ; F925: A5 F6 - cmp #$03 ; F927: C9 03 + lda $F6 ; F925: A5 F6 ; CPU:$F8A6 PRG:38A6 A9 30 + cmp #$03 ; F927: C9 03 ; CPU:$F8A8 PRG:38A8 20 6B F8 ; F929: D0 E2 = BNE $F90D ; $F90D is the dispatcher RTS. - .byte $D0, $E2 ; CPU:$F929 PRG:3929 D0 E2 + .byte $D0, $E2 ; CPU:$F8AB PRG:38AB D0 E2 ; --------------------------------------------------------------------------- @@ -12666,9 +12666,9 @@ Pulse1EffectF921: ; --------------------------------------------------------------------------- Pulse1EffectSweepF92B: - lda #$9A ; F92B: A9 9A - sta APUPC1SWEEP ; F92D: 8D 01 40 - rts ; F930: 60 + lda #$9A ; F92B: A9 9A ; CPU:$F8AD PRG:38AD ?? + sta APUPC1SWEEP ; F92D: 8D 01 40 ; CPU:$F8AF PRG:38AF ?? + rts ; F930: 60 ; CPU:$F8B1 PRG:38B1 ?? ; --------------------------------------------------------------------------- @@ -12677,11 +12677,11 @@ Pulse1EffectSweepF92B: ; --------------------------------------------------------------------------- Pulse1EffectF931: - lda #$93 ; F931: A9 93 - sta APUPC1SWEEP ; F933: 8D 01 40 + lda #$93 ; F931: A9 93 ; CPU:$F8B3 PRG:38B3 ?? + sta APUPC1SWEEP ; F933: 8D 01 40 ; CPU:$F8B5 PRG:38B5 ?? - lda #$06 ; F936: A9 06 - sta $F6 ; F938: 85 F6 + lda #$06 ; F936: A9 06 ; CPU:$F8B7 PRG:38B7 ?? + sta $F6 ; F938: 85 F6 ; CPU:$F8B9 PRG:38B9 A5 F5 ; --------------------------------------------------------------------------- @@ -12691,8 +12691,8 @@ Pulse1EffectF931: ; --------------------------------------------------------------------------- Pulse1ActiveF93A: - dec $F5 ; F93A: C6 F5 - bne Pulse1EffectReturnF947 ; F93C: D0 09 + dec $F5 ; F93A: C6 F5 ; CPU:$F8BB PRG:38BB C9 04 + bne Pulse1EffectReturnF947 ; F93C: D0 09 ; CPU:$F8BD PRG:38BD D0 03 ; --------------------------------------------------------------------------- @@ -12702,15 +12702,15 @@ Pulse1ActiveF93A: ; --------------------------------------------------------------------------- Pulse1StopF93E: - lda #$00 ; F93E: A9 00 - sta $F0 ; F940: 85 F0 + lda #$00 ; F93E: A9 00 ; CPU:$F8BF PRG:38BF 4C 3E F9 + sta $F0 ; F940: 85 F0 ; CPU:$F8C2 PRG:38C2 A0 84 - lda #$90 ; F942: A9 90 - sta APUPC1BASE ; F944: 8D 00 40 + lda #$90 ; F942: A9 90 ; CPU:$F8C4 PRG:38C4 C9 07 + sta APUPC1BASE ; F944: 8D 00 40 ; CPU:$F8C6 PRG:38C6 B0 02 Pulse1EffectReturnF947: - rts ; F947: 60 + rts ; F947: 60 ; CPU:$F8C8 PRG:38C8 A0 8B ; --------------------------------------------------------------------------- ; $F948-$F9A1 @@ -12721,21 +12721,21 @@ Pulse1EffectReturnF947: ; --------------------------------------------------------------------------- Pulse1EffectF948: - sty $F0 ; F948: 84 F0 + sty $F0 ; F948: 84 F0 ; CPU:$F8CA PRG:38CA 8C 01 40 - lda #$03 ; F94A: A9 03 - sta $F5 ; F94C: 85 F5 + lda #$03 ; F94A: A9 03 ; CPU:$F8CD PRG:38CD 09 90 + sta $F5 ; F94C: 85 F5 ; CPU:$F8CF PRG:38CF 8D 00 40 - ldx #$9C ; F94E: A2 9C - lda #$00 ; F950: A9 00 + ldx #$9C ; F94E: A2 9C ; CPU:$F8D2 PRG:38D2 D0 66 + lda #$00 ; F950: A9 00 ; CPU:$F8D4 PRG:38D4 A4 F4 - jsr ConfigurePulse1F86B ; F952: 20 6B F8 + jsr ConfigurePulse1F86B ; F952: 20 6B F8 ; CPU:$F8D6 PRG:38D6 D0 35 - lda #$04 ; F955: A9 04 - sta $F6 ; F957: 85 F6 + lda #$04 ; F955: A9 04 ; CPU:$F8D8 PRG:38D8 A4 FF + sta $F6 ; F957: 85 F6 ; CPU:$F8DA PRG:38DA A5 F0 ; F959: D0 0A = BNE $F965 - .byte $D0, $0A ; CPU:$F959 PRG:3959 D0 0A + .byte $D0, $0A ; CPU:$F8DC PRG:38DC D0 0A ; --------------------------------------------------------------------------- @@ -12744,30 +12744,30 @@ Pulse1EffectF948: ; --------------------------------------------------------------------------- Pulse1EffectF95B: - dec $F6 ; F95B: C6 F6 - beq Pulse1EffectF969 ; CPU:$F95D PRG:395D F0 0A + dec $F6 ; F95B: C6 F6 ; CPU:$F8DE PRG:38DE B0 AD + beq Pulse1EffectF969 ; CPU:$F8E0 PRG:38E0 4A - lda $F6 ; F95F: A5 F6 - cmp #$04 ; F961: C9 04 + lda $F6 ; F95F: A5 F6 ; CPU:$F8E1 PRG:38E1 B0 57 + cmp #$04 ; F961: C9 04 ; CPU:$F8E3 PRG:38E3 46 FF ; F963: D0 A8 = BNE $F90D - .byte $D0, $A8 ; CPU:$F963 PRG:3963 D0 A8 + .byte $D0, $A8 ; CPU:$F8E5 PRG:38E5 D0 A8 ; $F965 Pulse1EffectSweep9AF965: - lda #$9A ; F965: A9 9A + lda #$9A ; F965: A9 9A ; CPU:$F8E7 PRG:38E7 4A ; F967: D0 C4 = BNE $F92D - .byte $D0, $C4 ; CPU:$F967 PRG:3967 D0 C4 + .byte $D0, $C4 ; CPU:$F8E8 PRG:38E8 D0 C4 ; $F969 Pulse1EffectF969: - lda #$93 ; F969: A9 93 + lda #$93 ; F969: A9 93 ; CPU:$F8EA PRG:38EA 4A ; F96B: D0 C6 = BNE $F933 - .byte $D0, $C6 ; CPU:$F96B PRG:396B D0 C6 + .byte $D0, $C6 ; CPU:$F8EB PRG:38EB D0 C6 ; --------------------------------------------------------------------------- @@ -12776,13 +12776,13 @@ Pulse1EffectF969: ; --------------------------------------------------------------------------- Pulse1EffectF96D: - sty $F0 ; F96D: 84 F0 + sty $F0 ; F96D: 84 F0 ; CPU:$F8ED PRG:38ED 46 FF - lda #$02 ; F96F: A9 02 - sta $F5 ; F971: 85 F5 + lda #$02 ; F96F: A9 02 ; CPU:$F8EF PRG:38EF B0 BD + sta $F5 ; F971: 85 F5 ; CPU:$F8F1 PRG:38F1 46 FF ; F973: D0 D9 = BNE $F94E - .byte $D0, $D9 ; CPU:$F973 PRG:3973 D0 D9 + .byte $D0, $D9 ; CPU:$F8F3 PRG:38F3 D0 D9 ; --------------------------------------------------------------------------- @@ -12791,15 +12791,15 @@ Pulse1EffectF96D: ; --------------------------------------------------------------------------- Pulse1EffectF975: - dec $F6 ; F975: C6 F6 + dec $F6 ; F975: C6 F6 ; CPU:$F8F5 PRG:38F5 4A ; F977: D0 E6 = BNE $F95F - .byte $D0, $E6 ; CPU:$F977 PRG:3977 D0 E6 + .byte $D0, $E6 ; CPU:$F8F6 PRG:38F6 D0 E6 - lda #$94 ; F979: A9 94 + lda #$94 ; F979: A9 94 ; CPU:$F8F8 PRG:38F8 46 FF ; F97B: D0 B6 = BNE $F933 - .byte $D0, $B6 ; CPU:$F97B PRG:397B D0 B6 + .byte $D0, $B6 ; CPU:$F8FA PRG:38FA D0 B6 ; --------------------------------------------------------------------------- @@ -12808,15 +12808,15 @@ Pulse1EffectF975: ; --------------------------------------------------------------------------- Pulse1EffectF97D: - sty $F0 ; F97D: 84 F0 + sty $F0 ; F97D: 84 F0 ; CPU:$F8FC PRG:38FC 4A - lda #$21 ; F97F: A9 21 - sta $F5 ; F981: 85 F5 + lda #$21 ; F97F: A9 21 ; CPU:$F8FD PRG:38FD B0 5C + sta $F5 ; F981: 85 F5 ; CPU:$F8FF PRG:38FF 46 FF - ldy #$BC ; F983: A0 BC - lda #$30 ; F985: A9 30 + ldy #$BC ; F983: A0 BC ; CPU:$F901 PRG:3901 B0 6A + lda #$30 ; F985: A9 30 ; CPU:$F903 PRG:3903 4A - jsr ConfigurePulse1F86B ; F987: 20 6B F8 + jsr ConfigurePulse1F86B ; F987: 20 6B F8 ; CPU:$F904 PRG:3904 B0 6F ; --------------------------------------------------------------------------- @@ -12825,30 +12825,30 @@ Pulse1EffectF97D: ; --------------------------------------------------------------------------- Pulse1EffectF98A: - lda $F5 ; F98A: A5 F5 - cmp #$15 ; F98C: C9 15 - bne @update_volume ; F98E: D0 05 + lda $F5 ; F98A: A5 F5 ; CPU:$F906 PRG:3906 46 FF + cmp #$15 ; F98C: C9 15 ; CPU:$F908 PRG:3908 B0 73 + bne @update_volume ; F98E: D0 05 ; CPU:$F90A PRG:390A 4A - ldy #$7F ; F990: A0 7F - sty APUPC1SWEEP ; F992: 8C 01 40 + ldy #$7F ; F990: A0 7F ; CPU:$F90B PRG:390B B0 7D + sty APUPC1SWEEP ; F992: 8C 01 40 ; CPU:$F90D PRG:390D 60 @update_volume: - lsr a ; F995: 4A - tay ; F996: A8 + lsr a ; F995: 4A ; CPU:$F90E PRG:390E 84 F0 + tay ; F996: A8 ; CPU:$F910 PRG:3910 A9 06 - lda $F9A2,y ; CPU:$F997 PRG:3997 B9 A2 F9 + lda $F9A2,y ; CPU:$F912 PRG:3912 85 F5 ; F997: B9 A2 F9 - bcs @store_volume ; F99A: B0 02 + bcs @store_volume ; F99A: B0 02 ; CPU:$F914 PRG:3914 A2 9C - lda #$13 ; F99C: A9 13 + lda #$13 ; F99C: A9 13 ; CPU:$F916 PRG:3916 A9 3C @store_volume: - sta APUPC1BASE ; F99E: 8D 00 40 + sta APUPC1BASE ; F99E: 8D 00 40 ; CPU:$F918 PRG:3918 20 6B F8 ; F9A1: D0 97 = BNE $F93A - .byte $D0, $97 ; CPU:$F9A1 PRG:39A1 D0 97 + .byte $D0, $97 ; CPU:$F91B PRG:391B D0 97 ; --------------------------------------------------------------------------- @@ -12864,10 +12864,10 @@ Pulse1EffectF98A: ; --------------------------------------------------------------------------- Pulse1EffectTableF9A3: - .byte $91, $92, $93, $94 ; CPU:$F9A3 PRG:39A3 91 92 93 94 - .byte $95, $96, $97, $98 ; CPU:$F9A7 PRG:39A7 95 96 97 98 - .byte $9A, $9C, $9F, $9C ; CPU:$F9AB PRG:39AB 9A 9C 9F 9C - .byte $9A, $98, $96, $94 ; CPU:$F9AF PRG:39AF 9A 98 96 94 + .byte $91, $92, $93, $94 ; CPU:$F91D PRG:391D 91 92 93 94 + .byte $95, $96, $97, $98 ; CPU:$F921 PRG:3921 95 96 97 98 + .byte $9A, $9C, $9F, $9C ; CPU:$F925 PRG:3925 9A 9C 9F 9C + .byte $9A, $98, $96, $94 ; CPU:$F929 PRG:3929 9A 98 96 94 ; --------------------------------------------------------------------------- ; $F9B3-$FA4F @@ -12877,44 +12877,44 @@ Pulse1EffectTableF9A3: AudioEffectDataF9B3: ; $F9B3 - .byte $00, $02, $04, $02, $00, $FE, $94, $96 ; CPU:$F9B3 PRG:39B3 00 02 04 02 - .byte $94, $93, $92, $91, $1C, $54, $16, $52 ; CPU:$F9BB PRG:39BB 94 93 92 91 + .byte $00, $02, $04, $02, $00, $FE, $94, $96 ; CPU:$F92D PRG:392D 00 02 04 02 00 FE 94 96 + .byte $94, $93, $92, $91, $1C, $54, $16, $52 ; CPU:$F935 PRG:3935 94 93 92 91 1C 54 16 52 ; $F9C3 - .byte $12, $18, $18, $20, $28, $30, $32, $34 ; CPU:$F9C3 PRG:39C3 12 18 18 20 - .byte $36, $38, $39, $3A, $3B, $3C, $3D, $3E ; CPU:$F9CB PRG:39CB 36 38 39 3A + .byte $12, $18, $18, $20, $28, $30, $32, $34 ; CPU:$F93D PRG:393D 12 18 18 20 28 30 32 34 + .byte $36, $38, $39, $3A, $3B, $3C, $3D, $3E ; CPU:$F945 PRG:3945 36 38 39 3A 3B 3C 3D 3E ; $F9D3 - .byte $3F, $40, $41, $42, $43, $44, $45, $46 ; CPU:$F9D3 PRG:39D3 3F 40 41 42 - .byte $47, $48, $49, $4A, $4B, $4C, $4D, $4E ; CPU:$F9DB PRG:39DB 47 48 49 4A + .byte $3F, $40, $41, $42, $43, $44, $45, $46 ; CPU:$F94D PRG:394D 3F 40 41 42 43 44 45 46 + .byte $47, $48, $49, $4A, $4B, $4C, $4D, $4E ; CPU:$F955 PRG:3955 47 48 49 4A 4B 4C 4D 4E ; $F9E3 - .byte $4F, $50, $51, $52, $53, $54, $55, $56 ; CPU:$F9E3 PRG:39E3 4F 50 51 52 - .byte $57, $58, $59, $5A, $5B, $5C, $5D, $5E ; CPU:$F9EB PRG:39EB 57 58 59 5A + .byte $4F, $50, $51, $52, $53, $54, $55, $56 ; CPU:$F95D PRG:395D 4F 50 51 52 53 54 55 56 + .byte $57, $58, $59, $5A, $5B, $5C, $5D, $5E ; CPU:$F965 PRG:3965 57 58 59 5A 5B 5C 5D 5E ; $F9F3 - .byte $5F, $70, $05, $04, $03, $02, $02, $02 ; CPU:$F9F3 PRG:39F3 5F 70 05 04 - .byte $02, $02, $02, $02, $02, $02, $02, $02 ; CPU:$F9FB PRG:39FB 02 02 02 02 + .byte $5F, $70, $05, $04, $03, $02, $02, $02 ; CPU:$F96D PRG:396D 5F 70 05 04 03 02 02 02 + .byte $02, $02, $02, $02, $02, $02, $02, $02 ; CPU:$F975 PRG:3975 02 02 02 02 02 02 02 02 ; $FA03 - .byte $02, $02, $02, $02, $02, $02, $02, $02 ; CPU:$FA03 PRG:3A03 02 02 02 02 - .byte $02, $02, $02, $02, $02, $02, $02, $02 ; CPU:$FA0B PRG:3A0B 02 02 02 02 + .byte $02, $02, $02, $02, $02, $02, $02, $02 ; CPU:$F97D PRG:397D 02 02 02 02 02 02 02 02 + .byte $02, $02, $02, $02, $02, $02, $02, $02 ; CPU:$F985 PRG:3985 02 02 02 02 02 02 02 02 ; $FA13 - .byte $02, $01, $01, $01, $01, $01, $01, $01 ; CPU:$FA13 PRG:3A13 02 01 01 01 - .byte $01, $01, $01, $01, $01, $01, $01, $01 ; CPU:$FA1B PRG:3A1B 01 01 01 01 + .byte $02, $01, $01, $01, $01, $01, $01, $01 ; CPU:$F98D PRG:398D 02 01 01 01 01 01 01 01 + .byte $01, $01, $01, $01, $01, $01, $01, $01 ; CPU:$F995 PRG:3995 01 01 01 01 01 01 01 01 ; $FA23 - .byte $01, $00, $94, $96, $98, $9C, $80, $80 ; CPU:$FA23 PRG:3A23 01 00 94 96 - .byte $80, $80, $80, $9E, $9D, $9C, $9B, $9A ; CPU:$FA2B PRG:3A2B 80 80 80 9E + .byte $01, $00, $94, $96, $98, $9C, $80, $80 ; CPU:$F99D PRG:399D 01 00 94 96 98 9C 80 80 + .byte $80, $80, $80, $9E, $9D, $9C, $9B, $9A ; CPU:$F9A5 PRG:39A5 80 80 80 9E 9D 9C 9B 9A ; $FA33 - .byte $99, $98, $97, $96, $95, $95, $94, $30 ; CPU:$FA33 PRG:3A33 99 98 97 96 - .byte $38, $40, $48, $50, $54, $58, $50, $4C ; CPU:$FA3B PRG:3A3B 38 40 48 50 + .byte $99, $98, $97, $96, $95, $95, $94, $30 ; CPU:$F9AD PRG:39AD 99 98 97 96 95 95 94 30 + .byte $38, $40, $48, $50, $54, $58, $50, $4C ; CPU:$F9B5 PRG:39B5 38 40 48 50 54 58 50 4C ; $FA43 - .byte $48, $44, $40, $3C, $38, $34, $30, $2C ; CPU:$FA43 PRG:3A43 48 44 40 3C - .byte $2A, $28, $26, $24 ; CPU:$FA4B PRG:3A4B 2A 28 26 24 + .byte $48, $44, $40, $3C, $38, $34, $30, $2C ; CPU:$F9BD PRG:39BD 48 44 40 3C 38 34 30 2C + .byte $2A, $28, $26, $24 ; CPU:$F9C5 PRG:39C5 2A 28 26 24 ; --------------------------------------------------------------------------- ; $FA4F-$FA73 @@ -12922,37 +12922,37 @@ AudioEffectDataF9B3: ; --------------------------------------------------------------------------- Pulse2EffectFA4F: - ldy #$15 ; CPU:$FA4F PRG:3A4F A0 15 - sty $F1 ; CPU:$FA51 PRG:3A51 84 F1 + ldy #$15 ; CPU:$F9C9 PRG:39C9 ?? + sty $F1 ; CPU:$F9CB PRG:39CB ?? - bne @active ; CPU:$FA53 PRG:3A53 D0 09 + bne @active ; CPU:$F9CD PRG:39CD ?? - dec $07F3 ; CPU:$FA55 PRG:3A55 CE F3 07 + dec $07F3 ; CPU:$F9CF PRG:39CF ?? ; FA58: D0 35 = BNE $FA8F - .byte $D0, $35 ; CPU:$FA58 PRG:3A58 D0 35 + .byte $D0, $35 ; CPU:$F9D1 PRG:39D1 D0 35 - dec $F1 ; CPU:$FA5A PRG:3A5A C6 F1 + dec $F1 ; CPU:$F9D3 PRG:39D3 ?? ; FA5C: F0 31 = BEQ $FA8F - .byte $F0, $31 ; CPU:$FA5C PRG:3A5C F0 31 + .byte $F0, $31 ; CPU:$F9D5 PRG:39D5 F0 31 @active: - ldx $FA24,y ; CPU:$FA5E PRG:3A5E BE 24 FA + ldx $FA24,y ; CPU:$F9D7 PRG:39D7 ?? - lda #$01 ; CPU:$FA61 PRG:3A61 A9 01 - cpx #$80 ; CPU:$FA63 PRG:3A63 E0 80 - bne @store_mode ; CPU:$FA65 PRG:3A65 D0 02 + lda #$01 ; CPU:$F9D9 PRG:39D9 ?? + cpx #$80 ; CPU:$F9DB PRG:39DB ?? + bne @store_mode ; CPU:$F9DD PRG:39DD ?? - lda #$02 ; CPU:$FA67 PRG:3A67 A9 02 + lda #$02 ; CPU:$F9DF PRG:39DF ?? @store_mode: - sta $07F3 ; CPU:$FA69 PRG:3A69 8D F3 07 + sta $07F3 ; CPU:$F9E1 PRG:39E1 ?? - lda $FA39,y ; CPU:$FA6C PRG:3A6C B9 39 FA - ldy #$7F ; CPU:$FA6F PRG:3A6F A0 7F + lda $FA39,y ; CPU:$F9E3 PRG:39E3 ?? + ldy #$7F ; CPU:$F9E5 PRG:39E5 ?? - jmp WritePulse2State ; CPU:$FA71 PRG:3A71 4C F7 FA + jmp WritePulse2State ; CPU:$F9E7 PRG:39E7 ?? ; --------------------------------------------------------------------------- @@ -12965,35 +12965,35 @@ Pulse2EffectFA4F: ; --------------------------------------------------------------------------- UpdatePulse2Channel: - ldy $FE ; FA74: A4 FE + ldy $FE ; FA74: A4 FE ; CPU:$F9E9 PRG:39E9 ?? ; FA76: D0 D7 = BNE $FA4F - .byte $D0, $D7 ; CPU:$FA76 PRG:3A76 D0 D7 + .byte $D0, $D7 ; CPU:$F9EB PRG:39EB D0 D7 - ldy $F1 ; FA78: A4 F1 + ldy $F1 ; FA78: A4 F1 ; CPU:$F9ED PRG:39ED ?? ; FA7A: D0 D9 = BNE $FA55 - .byte $D0, $D9 ; CPU:$FA7A PRG:3A7A D0 D9 + .byte $D0, $D9 ; CPU:$F9EF PRG:39EF D0 D9 - lda $FC ; FA7C: A5 FC - and #$7F ; FA7E: 29 7F + lda $FC ; FA7C: A5 FC ; CPU:$F9F1 PRG:39F1 ?? + and #$7F ; FA7E: 29 7F ; CPU:$F9F3 PRG:39F3 ?? ; FA80: D0 13 = BNE $FA95 - .byte $D0, $13 ; CPU:$FA80 PRG:3A80 D0 13 + .byte $D0, $13 ; CPU:$F9F5 PRG:39F5 D0 13 - lda $F3 ; FA82: A5 F3 - beq @return ; FA84: F0 0E + lda $F3 ; FA82: A5 F3 ; CPU:$F9F7 PRG:39F7 ?? + beq @return ; FA84: F0 0E ; CPU:$F9F9 PRG:39F9 ?? - lda #$00 ; FA86: A9 00 - sta $F3 ; FA88: 85 F3 - sta $F7 ; FA8A: 85 F7 - sta $07F8 ; FA8C: 8D F8 07 + lda #$00 ; FA86: A9 00 ; CPU:$F9FB PRG:39FB ?? + sta $F3 ; FA88: 85 F3 ; CPU:$F9FD PRG:39FD ?? + sta $F7 ; FA8A: 85 F7 ; CPU:$F9FF PRG:39FF ?? + sta $07F8 ; FA8C: 8D F8 07 ; CPU:$FA01 PRG:3A01 ?? - lda #$90 ; FA8F: A9 90 - sta APUPC2BASE ; FA91: 8D 04 40 + lda #$90 ; FA8F: A9 90 ; CPU:$FA03 PRG:3A03 ?? + sta APUPC2BASE ; FA91: 8D 04 40 ; CPU:$FA05 PRG:3A05 ?? @return: - rts ; FA94: 60 + rts ; FA94: 60 ; CPU:$FA07 PRG:3A07 ?? ; --------------------------------------------------------------------------- ; $FA95-$FAF6 @@ -13004,111 +13004,111 @@ UpdatePulse2Channel: ; --------------------------------------------------------------------------- UpdateActivePulse2: - ldy $F7 ; FA95: A4 F7 - inc $F7 ; FA97: E6 F7 + ldy $F7 ; FA95: A4 F7 ; CPU:$FA09 PRG:3A09 ?? + inc $F7 ; FA97: E6 F7 ; CPU:$FA0B PRG:3A0B ?? - cpy $07F8 ; FA99: CC F8 07 + cpy $07F8 ; FA99: CC F8 07 ; CPU:$FA0D PRG:3A0D ?? ; FA9C: D0 31 = BNE $FACF - .byte $D0, $31 ; CPU:$FA9C PRG:3A9C D0 31 + .byte $D0, $31 ; CPU:$FA0F PRG:3A0F D0 31 - cmp #$30 ; FA9E: C9 30 + cmp #$30 ; FA9E: C9 30 ; CPU:$FA11 PRG:3A11 ?? ; FAA0: B0 1D = BCS $FABF - .byte $B0, $1D ; CPU:$FAA0 PRG:3AA0 B0 1D + .byte $B0, $1D ; CPU:$FA13 PRG:3A13 B0 1D - sec ; FAA2: 38 - sbc $F3 ; FAA3: E5 F3 + sec ; FAA2: 38 ; CPU:$FA15 PRG:3A15 ?? + sbc $F3 ; FAA3: E5 F3 ; CPU:$FA17 PRG:3A17 ?? ; FAA5: F0 1C = BEQ $FAC3 - .byte $F0, $1C ; CPU:$FAA5 PRG:3AA5 F0 1C + .byte $F0, $1C ; CPU:$FA19 PRG:3A19 F0 1C ; FAA7: B0 0A = BCS $FAB3 - .byte $B0, $0A ; CPU:$FAA7 PRG:3AA7 B0 0A + .byte $B0, $0A ; CPU:$FA1B PRG:3A1B B0 0A - dec $F3 ; FAA9: C6 F3 + dec $F3 ; FAA9: C6 F3 ; CPU:$FA1D PRG:3A1D ?? - cmp #$F8 ; FAAB: C9 F8 + cmp #$F8 ; FAAB: C9 F8 ; CPU:$FA1F PRG:3A1F ?? ; FAAD: B0 0C = BCS $FABB - .byte $B0, $0C ; CPU:$FAAD PRG:3AAD B0 0C + .byte $B0, $0C ; CPU:$FA21 PRG:3A21 B0 0C - dec $F3 ; FAAF: C6 F3 + dec $F3 ; FAAF: C6 F3 ; CPU:$FA23 PRG:3A23 ?? ; FAB1: D0 08 = BNE $FABB - .byte $D0, $08 ; CPU:$FAB1 PRG:3AB1 D0 08 + .byte $D0, $08 ; CPU:$FA25 PRG:3A25 D0 08 ; $FAB3 Pulse2IncrementStateFAB3: - inc $F3 ; FAB3: E6 F3 + inc $F3 ; FAB3: E6 F3 ; CPU:$FA27 PRG:3A27 ?? - cmp #$08 ; FAB5: C9 08 + cmp #$08 ; FAB5: C9 08 ; CPU:$FA29 PRG:3A29 ?? ; FAB7: 90 02 = BCC $FABB - .byte $90, $02 ; CPU:$FAB7 PRG:3AB7 90 02 + .byte $90, $02 ; CPU:$FA2B PRG:3A2B 90 02 - inc $F3 ; FAB9: E6 F3 + inc $F3 ; FAB9: E6 F3 ; CPU:$FA2D PRG:3A2D ?? ; $FABB Pulse2StoreDelayFABB: - lda #$01 ; FABB: A9 01 + lda #$01 ; FABB: A9 01 ; CPU:$FA2F PRG:3A2F ?? ; FABD: D0 09 = BNE $FAC8 - .byte $D0, $09 ; CPU:$FABD PRG:3ABD D0 09 + .byte $D0, $09 ; CPU:$FA31 PRG:3A31 D0 09 ; $FABF Pulse2ResetStateFABF: - lda #$30 ; FABF: A9 30 - sta $F3 ; FAC1: 85 F3 + lda #$30 ; FABF: A9 30 ; CPU:$FA33 PRG:3A33 ?? + sta $F3 ; FAC1: 85 F3 ; CPU:$FA35 PRG:3A35 ?? ; $FAC3 Pulse2LoadDelayFAC3: - ldy $F3 ; FAC3: A4 F3 - lda $F9F4,y ; FAC5: B9 F4 F9 + ldy $F3 ; FAC3: A4 F3 ; CPU:$FA37 PRG:3A37 ?? + lda $F9F4,y ; FAC5: B9 F4 F9 ; CPU:$FA39 PRG:3A39 ?? ; $FAC8 Pulse2StoreDelayFAC8: - sta $07F8 ; FAC8: 8D F8 07 + sta $07F8 ; FAC8: 8D F8 07 ; CPU:$FA3B PRG:3A3B ?? - lda #$00 ; FACB: A9 00 - sta $F7 ; FACD: 85 F7 + lda #$00 ; FACB: A9 00 ; CPU:$FA3D PRG:3A3D ?? + sta $F7 ; FACD: 85 F7 ; CPU:$FA3F PRG:3A3F ?? ; $FACF Pulse2UpdatePitchFACF: - lda $07FF ; FACF: AD FF 07 - clc ; FAD2: 18 - adc #$04 ; FAD3: 69 04 + lda $07FF ; FACF: AD FF 07 ; CPU:$FA41 PRG:3A41 ?? + clc ; FAD2: 18 ; CPU:$FA43 PRG:3A43 ?? + adc #$04 ; FAD3: 69 04 ; CPU:$FA45 PRG:3A45 ?? - cmp #$40 ; FAD5: C9 40 - bcs @skip_store_07ff ; FAD7: B0 03 + cmp #$40 ; FAD5: C9 40 ; CPU:$FA47 PRG:3A47 ?? + bcs @skip_store_07ff ; FAD7: B0 03 ; CPU:$FA49 PRG:3A49 ?? - sta $07FF ; FAD9: 8D FF 07 + sta $07FF ; FAD9: 8D FF 07 ; CPU:$FA4B PRG:3A4B ?? @skip_store_07ff: - ldy $F3 ; FADC: A4 F3 - lda $F9C4,y ; FADE: B9 C4 F9 + ldy $F3 ; FADC: A4 F3 ; CPU:$FA4D PRG:3A4D ?? + lda $F9C4,y ; FADE: B9 C4 F9 ; CPU:$FA4F PRG:3A4F A0 15 - ldy $F7 ; FAE1: A4 F7 - clc ; FAE3: 18 - adc AudioEffectDataF9B3,y ; FAE4: 79 B3 F9 + ldy $F7 ; FAE1: A4 F7 ; CPU:$FA51 PRG:3A51 84 F1 + clc ; FAE3: 18 ; CPU:$FA53 PRG:3A53 D0 09 + adc AudioEffectDataF9B3,y ; FAE4: 79 B3 F9 ; CPU:$FA55 PRG:3A55 CE F3 07 - ldx $FC ; FAE7: A6 FC - bpl @positive_fc ; FAE9: 10 07 + ldx $FC ; FAE7: A6 FC ; CPU:$FA58 PRG:3A58 D0 35 + bpl @positive_fc ; FAE9: 10 07 ; CPU:$FA5A PRG:3A5A C6 F1 - ldx $F9BF,y ; FAEB: BE BF F9 - ldy #$89 ; FAEE: A0 89 + ldx $F9BF,y ; FAEB: BE BF F9 ; CPU:$FA5C PRG:3A5C F0 31 + ldy #$89 ; FAEE: A0 89 ; CPU:$FA5E PRG:3A5E BE 24 FA ; FAF0: D0 05 = BNE $FAF7 - .byte $D0, $05 ; CPU:$FAF0 PRG:3AF0 D0 05 + .byte $D0, $05 ; CPU:$FA61 PRG:3A61 D0 05 @positive_fc: - ldx $F9B9,y ; FAF2: BE B9 F9 - ldy #$7F ; FAF5: A0 7F + ldx $F9B9,y ; FAF2: BE B9 F9 ; CPU:$FA63 PRG:3A63 E0 80 + ldy #$7F ; FAF5: A0 7F ; CPU:$FA65 PRG:3A65 D0 02 ; --------------------------------------------------------------------------- @@ -13122,31 +13122,31 @@ Pulse2UpdatePitchFACF: ; --------------------------------------------------------------------------- WritePulse2State: - stx APUPC2BASE ; FAF7: 8E 04 40 - sty APUPC2SWEEP ; FAFA: 8C 05 40 - sta $07F9 ; FAFD: 8D F9 07 + stx APUPC2BASE ; FAF7: 8E 04 40 ; CPU:$FA67 PRG:3A67 A9 02 + sty APUPC2SWEEP ; FAFA: 8C 05 40 ; CPU:$FA69 PRG:3A69 8D F3 07 + sta $07F9 ; FAFD: 8D F9 07 ; CPU:$FA6C PRG:3A6C B9 39 FA - ldy #$07 ; FB00: A0 07 - sty $00 ; FB02: 84 00 + ldy #$07 ; FB00: A0 07 ; CPU:$FA6F PRG:3A6F A0 7F + sty $00 ; FB02: 84 00 ; CPU:$FA71 PRG:3A71 4C F7 FA - ldy #$FF ; FB04: A0 FF - sty $01 ; FB06: 84 01 + ldy #$FF ; FB04: A0 FF ; CPU:$FA74 PRG:3A74 A4 FE + sty $01 ; FB06: 84 01 ; CPU:$FA76 PRG:3A76 D0 D7 - lsr a ; FB08: 4A - lsr a ; FB09: 4A - lsr a ; FB0A: 4A - lsr a ; FB0B: 4A - lsr a ; FB0C: 4A - tay ; FB0D: A8 + lsr a ; FB08: 4A ; CPU:$FA78 PRG:3A78 A4 F1 + lsr a ; FB09: 4A ; CPU:$FA7A PRG:3A7A D0 D9 + lsr a ; FB0A: 4A ; CPU:$FA7C PRG:3A7C A5 FC + lsr a ; FB0B: 4A ; CPU:$FA7E PRG:3A7E 29 7F + lsr a ; FB0C: 4A ; CPU:$FA80 PRG:3A80 D0 13 + tay ; FB0D: A8 ; CPU:$FA82 PRG:3A82 A5 F3 - beq UpdatePulsePitch ; FB0E: F0 07 + beq UpdatePulsePitch ; FB0E: F0 07 ; CPU:$FA84 PRG:3A84 F0 0E @scale: - lsr $00 ; FB10: 46 00 - ror $01 ; FB12: 66 01 + lsr $00 ; FB10: 46 00 ; CPU:$FA86 PRG:3A86 A9 00 + ror $01 ; FB12: 66 01 ; CPU:$FA88 PRG:3A88 85 F3 - dey ; FB14: 88 - bne @scale ; FB15: D0 F9 + dey ; FB14: 88 ; CPU:$FA8A PRG:3A8A 85 F7 + bne @scale ; FB15: D0 F9 ; CPU:$FA8C PRG:3A8C 8D F8 07 ; --------------------------------------------------------------------------- @@ -13158,56 +13158,56 @@ WritePulse2State: ; --------------------------------------------------------------------------- UpdatePulsePitch: - lda $00 ; FB17: A5 00 - lsr a ; FB19: 4A - tax ; FB1A: AA + lda $00 ; FB17: A5 00 ; CPU:$FA8F PRG:3A8F A9 90 + lsr a ; FB19: 4A ; CPU:$FA91 PRG:3A91 8D 04 40 + tax ; FB1A: AA ; CPU:$FA94 PRG:3A94 60 - lda $01 ; FB1B: A5 01 - ror a ; FB1D: 6A - tay ; FB1E: A8 + lda $01 ; FB1B: A5 01 ; CPU:$FA95 PRG:3A95 A4 F7 + ror a ; FB1D: 6A ; CPU:$FA97 PRG:3A97 E6 F7 + tay ; FB1E: A8 ; CPU:$FA99 PRG:3A99 CC F8 07 - asl $07F9 ; FB1F: 0E F9 07 - asl $07F9 ; FB22: 0E F9 07 - asl $07F9 ; FB25: 0E F9 07 + asl $07F9 ; FB1F: 0E F9 07 ; CPU:$FA9C PRG:3A9C D0 31 + asl $07F9 ; FB22: 0E F9 07 ; CPU:$FA9E PRG:3A9E C9 30 + asl $07F9 ; FB25: 0E F9 07 ; CPU:$FAA0 PRG:3AA0 B0 1D @adjust: - txa ; FB28: 8A - lsr a ; FB29: 4A - tax ; FB2A: AA + txa ; FB28: 8A ; CPU:$FAA2 PRG:3AA2 38 + lsr a ; FB29: 4A ; CPU:$FAA3 PRG:3AA3 E5 F3 + tax ; FB2A: AA ; CPU:$FAA5 PRG:3AA5 F0 1C - tya ; FB2B: 98 - ror a ; FB2C: 6A - tay ; FB2D: A8 + tya ; FB2B: 98 ; CPU:$FAA7 PRG:3AA7 B0 0A + ror a ; FB2C: 6A ; CPU:$FAA9 PRG:3AA9 C6 F3 + tay ; FB2D: A8 ; CPU:$FAAB PRG:3AAB C9 F8 - asl $07F9 ; FB2E: 0E F9 07 - bcc @check_more ; FB31: 90 0E + asl $07F9 ; FB2E: 0E F9 07 ; CPU:$FAAD PRG:3AAD B0 0C + bcc @check_more ; FB31: 90 0E ; CPU:$FAAF PRG:3AAF C6 F3 - sec ; FB33: 38 - eor #$FF ; FB34: 49 FF - adc $01 ; FB36: 65 01 - sta $01 ; FB38: 85 01 + sec ; FB33: 38 ; CPU:$FAB1 PRG:3AB1 D0 08 + eor #$FF ; FB34: 49 FF ; CPU:$FAB3 PRG:3AB3 E6 F3 + adc $01 ; FB36: 65 01 ; CPU:$FAB5 PRG:3AB5 C9 08 + sta $01 ; FB38: 85 01 ; CPU:$FAB7 PRG:3AB7 90 02 - txa ; FB3A: 8A - eor #$FF ; FB3B: 49 FF - adc $00 ; FB3D: 65 00 - sta $00 ; FB3F: 85 00 + txa ; FB3A: 8A ; CPU:$FAB9 PRG:3AB9 E6 F3 + eor #$FF ; FB3B: 49 FF ; CPU:$FABB PRG:3ABB A9 01 + adc $00 ; FB3D: 65 00 ; CPU:$FABD PRG:3ABD D0 09 + sta $00 ; FB3F: 85 00 ; CPU:$FABF PRG:3ABF A9 30 @check_more: - lda $07F9 ; FB41: AD F9 07 - bne @adjust ; FB44: D0 E2 + lda $07F9 ; FB41: AD F9 07 ; CPU:$FAC1 PRG:3AC1 85 F3 + bne @adjust ; FB44: D0 E2 ; CPU:$FAC3 PRG:3AC3 A4 F3 - lda $01 ; FB46: A5 01 - sta APUPC2LOW ; FB48: 8D 06 40 + lda $01 ; FB46: A5 01 ; CPU:$FAC5 PRG:3AC5 B9 F4 F9 + sta APUPC2LOW ; FB48: 8D 06 40 ; CPU:$FAC8 PRG:3AC8 8D F8 07 - lda $00 ; FB4B: A5 00 - sta APUPC2HIGH ; FB4D: 8D 07 40 + lda $00 ; FB4B: A5 00 ; CPU:$FACB PRG:3ACB A9 00 + sta APUPC2HIGH ; FB4D: 8D 07 40 ; CPU:$FACD PRG:3ACD 85 F7 - lda $F1 ; FB50: A5 F1 - bne UpdateTriangleState ; FB52: D0 06 + lda $F1 ; FB50: A5 F1 ; CPU:$FACF PRG:3ACF AD FF 07 + bne UpdateTriangleState ; FB52: D0 06 ; CPU:$FAD2 PRG:3AD2 18 - lda $F7 ; FB54: A5 F7 - ora $FA ; FB56: 05 FA - bne UpdatePulsePitchReturnFB76 ; CPU:$FB58 PRG:3B58 D0 1C + lda $F7 ; FB54: A5 F7 ; CPU:$FAD3 PRG:3AD3 69 04 + ora $FA ; FB56: 05 FA ; CPU:$FAD5 PRG:3AD5 C9 40 + bne UpdatePulsePitchReturnFB76 ; CPU:$FAD7 PRG:3AD7 B0 03 ; FB58: D0 1C @@ -13217,29 +13217,29 @@ UpdatePulsePitch: ; --------------------------------------------------------------------------- UpdateTriangleState: - lsr $00 ; FB5A: 46 00 - ror $01 ; FB5C: 66 01 + lsr $00 ; FB5A: 46 00 ; CPU:$FAD9 PRG:3AD9 8D FF 07 + ror $01 ; FB5C: 66 01 ; CPU:$FADC PRG:3ADC A4 F3 - lda $00 ; FB5E: A5 00 - lsr a ; FB60: 4A - tay ; FB61: A8 + lda $00 ; FB5E: A5 00 ; CPU:$FADE PRG:3ADE B9 C4 F9 + lsr a ; FB60: 4A ; CPU:$FAE1 PRG:3AE1 A4 F7 + tay ; FB61: A8 ; CPU:$FAE3 PRG:3AE3 18 - lda $01 ; FB62: A5 01 - ror a ; FB64: 6A + lda $01 ; FB62: A5 01 ; CPU:$FAE4 PRG:3AE4 79 B3 F9 + ror a ; FB64: 6A ; CPU:$FAE7 PRG:3AE7 A6 FC - clc ; FB65: 18 - adc $01 ; FB66: 65 01 - sta APUTRILOW ; FB68: 8D 0A 40 + clc ; FB65: 18 ; CPU:$FAE9 PRG:3AE9 10 07 + adc $01 ; FB66: 65 01 ; CPU:$FAEB PRG:3AEB BE BF F9 + sta APUTRILOW ; FB68: 8D 0A 40 ; CPU:$FAEE PRG:3AEE A0 89 - tya ; FB6B: 98 - adc $00 ; FB6C: 65 00 - sta APUTRIHIGH ; FB6E: 8D 0B 40 + tya ; FB6B: 98 ; CPU:$FAF0 PRG:3AF0 D0 05 + adc $00 ; FB6C: 65 00 ; CPU:$FAF2 PRG:3AF2 BE B9 F9 + sta APUTRIHIGH ; FB6E: 8D 0B 40 ; CPU:$FAF5 PRG:3AF5 A0 7F - lda #$04 ; FB71: A9 04 - sta APUTRIBASE ; FB73: 8D 08 40 + lda #$04 ; FB71: A9 04 ; CPU:$FAF7 PRG:3AF7 8E 04 40 + sta APUTRIBASE ; FB73: 8D 08 40 ; CPU:$FAFA PRG:3AFA 8C 05 40 UpdatePulsePitchReturnFB76: - rts ; FB76: 60 + rts ; FB76: 60 ; CPU:$FAFD PRG:3AFD 8D F9 07 ; --------------------------------------------------------------------------- @@ -13250,40 +13250,40 @@ UpdatePulsePitchReturnFB76: NoiseAudioDataFB77: ; $FB77 - .byte $10, $11, $12, $12, $12, $13, $13, $14 ; CPU:$FB77 PRG:3B77 10 11 12 12 - .byte $15, $16, $17, $18, $19, $1A, $1B, $1C ; CPU:$FB7F PRG:3B7F 15 16 17 18 + .byte $10, $11, $12, $12, $12, $13, $13, $14 ; CPU:$FB00 PRG:3B00 10 11 12 12 12 13 13 14 + .byte $15, $16, $17, $18, $19, $1A, $1B, $1C ; CPU:$FB08 PRG:3B08 15 16 17 18 19 1A 1B 1C ; $FB87 - .byte $1D, $1E, $1F, $1C, $1F, $1F, $1F, $1F ; CPU:$FB87 PRG:3B87 1D 1E 1F 1C - .byte $1F, $18, $1F, $1F, $1F, $1F, $18, $1C ; CPU:$FB8F PRG:3B8F 1F 18 1F 1F + .byte $1D, $1E, $1F, $1C, $1F, $1F, $1F, $1F ; CPU:$FB10 PRG:3B10 1D 1E 1F 1C 1F 1F 1F 1F + .byte $1F, $18, $1F, $1F, $1F, $1F, $18, $1C ; CPU:$FB18 PRG:3B18 1F 18 1F 1F 1F 1F 18 1C ; $FB97 - .byte $1F, $1F, $18, $1F, $1F, $1F, $14, $1F ; CPU:$FB97 PRG:3B97 1F 1F 18 1F - .byte $1C, $1F, $1F, $1C, $18, $16, $0E, $0C ; CPU:$FB9F PRG:3B9F 1C 1F 1F 1C + .byte $1F, $1F, $18, $1F, $1F, $1F, $14, $1F ; CPU:$FB20 PRG:3B20 1F 1F 18 1F 1F 1F 14 1F + .byte $1C, $1F, $1F, $1C, $18, $16, $0E, $0C ; CPU:$FB28 PRG:3B28 1C 1F 1F 1C 18 16 0E 0C ; $FBA7 - .byte $0E, $0E, $0A, $0C, $0E, $0E, $0C, $0A ; CPU:$FBA7 PRG:3BA7 0E 0E 0A 0C - .byte $0E, $0D, $0E, $0E, $0E, $0E, $0C, $0E ; CPU:$FBAF PRG:3BAF 0E 0D 0E 0E + .byte $0E, $0E, $0A, $0C, $0E, $0E, $0C, $0A ; CPU:$FB30 PRG:3B30 0E 0E 0A 0C 0E 0E 0C 0A + .byte $0E, $0D, $0E, $0E, $0E, $0E, $0C, $0E ; CPU:$FB38 PRG:3B38 0E 0D 0E 0E 0E 0E 0C 0E ; $FBB7 - .byte $0A, $0E, $0C, $0C, $0E, $0D, $0C, $0D ; CPU:$FBB7 PRG:3BB7 0A 0E 0C 0C - .byte $0D, $0E, $0E, $0D, $0D, $0E, $0B, $0E ; CPU:$FBBF PRG:3BBF 0D 0E 0E 0D + .byte $0A, $0E, $0C, $0C, $0E, $0D, $0C, $0D ; CPU:$FB40 PRG:3B40 0A 0E 0C 0C 0E 0D 0C 0D + .byte $0D, $0E, $0E, $0D, $0D, $0E, $0B, $0E ; CPU:$FB48 PRG:3B48 0D 0E 0E 0D 0D 0E 0B 0E ; $FBC7 - .byte $0E, $0D, $0E, $0E, $0C, $0D, $0E, $0B ; CPU:$FBC7 PRG:3BC7 0E 0D 0E 0E - .byte $0D, $0E, $0E, $0D, $30, $31, $32, $32 ; CPU:$FBCF PRG:3BCF 0D 0E 0E 0D + .byte $0E, $0D, $0E, $0E, $0C, $0D, $0E, $0B ; CPU:$FB50 PRG:3B50 0E 0D 0E 0E 0C 0D 0E 0B + .byte $0D, $0E, $0E, $0D, $30, $31, $32, $32 ; CPU:$FB58 PRG:3B58 0D 0E 0E 0D 30 31 32 32 ; $FBD7 - .byte $33, $33, $34, $35, $36, $37, $38, $37 ; CPU:$FBD7 PRG:3BD7 33 33 34 35 - .byte $38, $37, $36, $35, $34, $34, $34, $35 ; CPU:$FBDF PRG:3BDF 38 37 36 35 + .byte $33, $33, $34, $35, $36, $37, $38, $37 ; CPU:$FB60 PRG:3B60 33 33 34 35 36 37 38 37 + .byte $38, $37, $36, $35, $34, $34, $34, $35 ; CPU:$FB68 PRG:3B68 38 37 36 35 34 34 34 35 ; $FBE7 - .byte $36, $37, $38, $39, $3A, $3B, $3C, $3A ; CPU:$FBE7 PRG:3BE7 36 37 38 39 - .byte $38, $36, $35, $34, $10, $11, $12, $14 ; CPU:$FBEF PRG:3BEF 38 36 35 34 + .byte $36, $37, $38, $39, $3A, $3B, $3C, $3A ; CPU:$FB70 PRG:3B70 36 37 38 39 3A 3B 3C 3A + .byte $38, $36, $35, $34, $10, $11, $12, $14 ; CPU:$FB78 PRG:3B78 38 36 35 34 10 11 12 14 ; $FBF7-$FBFE - .byte $16, $18, $1C, $1F, $1C ; CPU:$FBF7 PRG:3BF7 16 18 1C 1F - .byte $18, $16, $14 ; CPU:$FBFC PRG:3BFC 18 16 14 + .byte $16, $18, $1C, $1F, $1C ; CPU:$FB80 PRG:3B80 16 18 1C 1F 1C + .byte $18, $16, $14 ; CPU:$FB85 PRG:3B85 18 16 14 ; --------------------------------------------------------------------------- ; $FBFF-$FC20 @@ -13296,29 +13296,29 @@ NoiseAudioDataFB77: ; --------------------------------------------------------------------------- SetupNoiseEffectLong: - sty $F2 ; FBFF: 84 F2 + sty $F2 ; FBFF: 84 F2 ; CPU:$FB88 PRG:3B88 ?? - lda #$2E ; FC01: A9 2E - sta $07F6 ; FC03: 8D F6 07 + lda #$2E ; FC01: A9 2E ; CPU:$FB8A PRG:3B8A ?? + sta $07F6 ; FC03: 8D F6 07 ; CPU:$FB8C PRG:3B8C ?? - tya ; FC06: 98 - beq @load_noise ; FC07: F0 05 + tya ; FC06: 98 ; CPU:$FB8E PRG:3B8E ?? + beq @load_noise ; FC07: F0 05 ; CPU:$FB90 PRG:3B90 ?? - and #$02 ; FC09: 29 02 - sta $07F7 ; FC0B: 8D F7 07 + and #$02 ; FC09: 29 02 ; CPU:$FB92 PRG:3B92 ?? + sta $07F7 ; FC0B: 8D F7 07 ; CPU:$FB94 PRG:3B94 ?? @load_noise: - ldy $07F6 ; FC0E: AC F6 07 + ldy $07F6 ; FC0E: AC F6 07 ; CPU:$FB96 PRG:3B96 ?? - lda $FB76,y ; FC11: B9 76 FB - sta APUNOISEBASE ; FC14: 8D 0C 40 + lda $FB76,y ; FC11: B9 76 FB ; CPU:$FB98 PRG:3B98 ?? + sta APUNOISEBASE ; FC14: 8D 0C 40 ; CPU:$FB9A PRG:3B9A ?? - lda $FBA4,y ; FC17: B9 A4 FB - sta APUNOISELOOP ; FC1A: 8D 0E 40 + lda $FBA4,y ; FC17: B9 A4 FB ; CPU:$FB9C PRG:3B9C ?? + sta APUNOISELOOP ; FC1A: 8D 0E 40 ; CPU:$FB9E PRG:3B9E ?? ; FC1D: D0 56 = BNE $FC75 - .byte $D0, $56 ; CPU:$FC1D PRG:3C1D D0 56 + .byte $D0, $56 ; CPU:$FBA0 PRG:3BA0 D0 56 ; --------------------------------------------------------------------------- ; $FC1F-$FC3C @@ -13328,26 +13328,26 @@ SetupNoiseEffectLong: ; --------------------------------------------------------------------------- SetupNoiseEffectShort: - sty $F2 ; FC1F: 84 F2 + sty $F2 ; FC1F: 84 F2 ; CPU:$FBA2 PRG:3BA2 ?? - lda #$00 ; FC21: A9 00 - sta $07F6 ; FC23: 8D F6 07 - sta $07F7 ; FC26: 8D F7 07 + lda #$00 ; FC21: A9 00 ; CPU:$FBA4 PRG:3BA4 ?? + sta $07F6 ; FC23: 8D F6 07 ; CPU:$FBA6 PRG:3BA6 ?? + sta $07F7 ; FC26: 8D F7 07 ; CPU:$FBA8 PRG:3BA8 ?? - lda #$0E ; FC29: A9 0E - sta APUNOISELOOP ; FC2B: 8D 0E 40 + lda #$0E ; FC29: A9 0E ; CPU:$FBAA PRG:3BAA ?? + sta APUNOISELOOP ; FC2B: 8D 0E 40 ; CPU:$FBAC PRG:3BAC ?? - lda $07F6 ; FC2E: AD F6 07 - lsr a ; FC31: 4A - lsr a ; FC32: 4A - lsr a ; FC33: 4A - tay ; FC34: A8 + lda $07F6 ; FC2E: AD F6 07 ; CPU:$FBAE PRG:3BAE ?? + lsr a ; FC31: 4A ; CPU:$FBB0 PRG:3BB0 ?? + lsr a ; FC32: 4A ; CPU:$FBB2 PRG:3BB2 ?? + lsr a ; FC33: 4A ; CPU:$FBB4 PRG:3BB4 ?? + tay ; FC34: A8 ; CPU:$FBB6 PRG:3BB6 ?? - lda $FBD3,y ; FC35: B9 D3 FB - sta APUNOISEBASE ; FC38: 8D 0C 40 + lda $FBD3,y ; FC35: B9 D3 FB ; CPU:$FBB8 PRG:3BB8 ?? + sta APUNOISEBASE ; FC38: 8D 0C 40 ; CPU:$FBBA PRG:3BBA ?? ; FC3B: D0 38 = BNE $FC75 - .byte $D0, $38 ; CPU:$FC3B PRG:3C3B D0 38 + .byte $D0, $38 ; CPU:$FBBC PRG:3BBC D0 38 ; --------------------------------------------------------------------------- ; $FC3D-$FC88 @@ -13358,40 +13358,40 @@ SetupNoiseEffectShort: ; --------------------------------------------------------------------------- UpdateNoiseChannel: - ldy $FD ; FC3D: A4 FD - lda $F2 ; FC3F: A5 F2 + ldy $FD ; FC3D: A4 FD ; CPU:$FBBE PRG:3BBE ?? + lda $F2 ; FC3F: A5 F2 ; CPU:$FBC0 PRG:3BC0 ?? - lsr $FD ; FC41: 46 FD + lsr $FD ; FC41: 46 FD ; CPU:$FBC2 PRG:3BC2 ?? ; FC43: B0 BA = BCS $FBFF - .byte $B0, $BA ; CPU:$FC43 PRG:3C43 B0 BA + .byte $B0, $BA ; CPU:$FBC4 PRG:3BC4 B0 BA - lsr a ; FC45: 4A + lsr a ; FC45: 4A ; CPU:$FBC6 PRG:3BC6 ?? ; FC46: B0 BE = BCS $FC06 - .byte $B0, $BE ; CPU:$FC46 PRG:3C46 B0 BE + .byte $B0, $BE ; CPU:$FBC8 PRG:3BC8 B0 BE - lsr $FD ; FC48: 46 FD + lsr $FD ; FC48: 46 FD ; CPU:$FBCA PRG:3BCA ?? ; FC4A: B0 D3 = BCS $FC1F - .byte $B0, $D3 ; CPU:$FC4A PRG:3C4A B0 D3 + .byte $B0, $D3 ; CPU:$FBCC PRG:3BCC B0 D3 - lsr a ; FC4C: 4A + lsr a ; FC4C: 4A ; CPU:$FBCE PRG:3BCE ?? ; FC4D: B0 DF = BCS $FC2E - .byte $B0, $DF ; CPU:$FC4D PRG:3C4D B0 DF + .byte $B0, $DF ; CPU:$FBD0 PRG:3BD0 B0 DF - lsr a ; FC4F: 4A + lsr a ; FC4F: 4A ; CPU:$FBD2 PRG:3BD2 ?? ; FC50: B0 11 = BCS $FC63 - .byte $B0, $11 ; CPU:$FC50 PRG:3C50 B0 11 + .byte $B0, $11 ; CPU:$FBD4 PRG:3BD4 B0 11 - lsr $FD ; FC52: 46 FD + lsr $FD ; FC52: 46 FD ; CPU:$FBD6 PRG:3BD6 ?? ; FC54: B0 01 = BCS $FC57 - .byte $B0, $01 ; CPU:$FC54 PRG:3C54 B0 01 + .byte $B0, $01 ; CPU:$FBD8 PRG:3BD8 B0 01 - rts ; FC56: 60 + rts ; FC56: 60 ; CPU:$FBDA PRG:3BDA ?? ; --------------------------------------------------------------------------- @@ -13400,13 +13400,13 @@ UpdateNoiseChannel: ; --------------------------------------------------------------------------- NoiseEffectFC57: - sty $F2 ; FC57: 84 F2 + sty $F2 ; FC57: 84 F2 ; CPU:$FBDC PRG:3BDC ?? - lda #$0C ; FC59: A9 0C - sta $07F6 ; FC5B: 8D F6 07 + lda #$0C ; FC59: A9 0C ; CPU:$FBDE PRG:3BDE ?? + sta $07F6 ; FC5B: 8D F6 07 ; CPU:$FBE0 PRG:3BE0 ?? - lda #$0D ; FC5E: A9 0D - sta APUNOISELOOP ; FC60: 8D 0E 40 + lda #$0D ; FC5E: A9 0D ; CPU:$FBE2 PRG:3BE2 ?? + sta APUNOISELOOP ; FC60: 8D 0E 40 ; CPU:$FBE4 PRG:3BE4 ?? ; --------------------------------------------------------------------------- @@ -13415,36 +13415,36 @@ NoiseEffectFC57: ; --------------------------------------------------------------------------- NoiseEffectUpdateFC63: - ldy $07F6 ; FC63: AC F6 07 + ldy $07F6 ; FC63: AC F6 07 ; CPU:$FBE6 PRG:3BE6 ?? - lda $FBF2,y ; FC66: B9 F2 FB - sta APUNOISEBASE ; FC69: 8D 0C 40 + lda $FBF2,y ; FC66: B9 F2 FB ; CPU:$FBE8 PRG:3BE8 ?? + sta APUNOISEBASE ; FC69: 8D 0C 40 ; CPU:$FBEA PRG:3BEA ?? - cpy #$08 ; FC6C: C0 08 - bne @trigger_noise ; FC6E: D0 05 + cpy #$08 ; FC6C: C0 08 ; CPU:$FBEC PRG:3BEC ?? + bne @trigger_noise ; FC6E: D0 05 ; CPU:$FBEE PRG:3BEE ?? - lda #$0E ; FC70: A9 0E - sta APUNOISELOOP ; FC72: 8D 0E 40 + lda #$0E ; FC70: A9 0E ; CPU:$FBF0 PRG:3BF0 ?? + sta APUNOISELOOP ; FC72: 8D 0E 40 ; CPU:$FBF2 PRG:3BF2 ?? @trigger_noise: - lda #$08 ; FC75: A9 08 - sta APUNOISELENGTH ; FC77: 8D 0F 40 + lda #$08 ; FC75: A9 08 ; CPU:$FBF4 PRG:3BF4 ?? + sta APUNOISELENGTH ; FC77: 8D 0F 40 ; CPU:$FBF6 PRG:3BF6 ?? - dec $07F6 ; FC7A: CE F6 07 + dec $07F6 ; FC7A: CE F6 07 ; CPU:$FBF8 PRG:3BF8 ?? ; FC7D: D0 D7 = BNE $FC56 - .byte $D0, $D7 ; CPU:$FC7D PRG:3C7D D0 D7 + .byte $D0, $D7 ; CPU:$FBFA PRG:3BFA D0 D7 - ldy $07F7 ; FC7F: AC F7 07 + ldy $07F7 ; FC7F: AC F7 07 ; CPU:$FBFC PRG:3BFC ?? ; FC82: D0 9B = BNE $FC1F - .byte $D0, $9B ; CPU:$FC82 PRG:3C82 D0 9B + .byte $D0, $9B ; CPU:$FBFE PRG:3BFE D0 9B - lda #$00 ; FC84: A9 00 - sta $F2 ; FC86: 85 F2 + lda #$00 ; FC84: A9 00 ; CPU:$FC00 PRG:3C00 ?? + sta $F2 ; FC86: 85 F2 ; CPU:$FC02 PRG:3C02 ?? - rts ; FC88: 60 + rts ; FC88: 60 ; CPU:$FC04 PRG:3C04 ?? ; --------------------------------------------------------------------------- @@ -13453,7 +13453,7 @@ NoiseEffectUpdateFC63: ; --------------------------------------------------------------------------- AudioControlTableFC89: - .byte $7F, $8E, $86, $8F ; CPU:$FC89 PRG:3C89 7F 8E 86 8F + .byte $7F, $8E, $86, $8F ; CPU:$FC06 PRG:3C06 7F 8E 86 8F ; --------------------------------------------------------------------------- @@ -13466,64 +13466,64 @@ AudioControlTableFC89: ; --------------------------------------------------------------------------- UpdateSoundEffect: - lda $FB ; FC8D: A5 FB - bne @start_effect ; FC8F: D0 05 + lda $FB ; FC8D: A5 FB ; CPU:$FC0A PRG:3C0A ?? + bne @start_effect ; FC8F: D0 05 ; CPU:$FC0C PRG:3C0C ?? - lda $F4 ; FC91: A5 F4 + lda $F4 ; FC91: A5 F4 ; CPU:$FC0E PRG:3C0E AC F6 07 ; FC93: D0 44 = BNE $FCD9 - .byte $D0, $44 ; CPU:$FC93 PRG:3C93 D0 44 + .byte $D0, $44 ; CPU:$FC11 PRG:3C11 D0 44 - rts ; FC95: 60 + rts ; FC95: 60 ; CPU:$FC13 PRG:3C13 ?? @start_effect: - sta $F4 ; FC96: 85 F4 + sta $F4 ; FC96: 85 F4 ; CPU:$FC15 PRG:3C15 ?? - ldy #$00 ; FC98: A0 00 + ldy #$00 ; FC98: A0 00 ; CPU:$FC17 PRG:3C17 B9 A4 FB @find_effect: - iny ; FC9A: C8 - lsr a ; FC9B: 4A - bcc @find_effect ; FC9C: 90 FC + iny ; FC9A: C8 ; CPU:$FC1A PRG:3C1A 8D 0E 40 + lsr a ; FC9B: 4A ; CPU:$FC1D PRG:3C1D D0 56 + bcc @find_effect ; FC9C: 90 FC ; CPU:$FC1F PRG:3C1F 84 F2 - lda $FDD2,y ; FC9E: B9 D2 FD - tay ; FCA1: A8 + lda $FDD2,y ; FC9E: B9 D2 FD ; CPU:$FC21 PRG:3C21 A9 00 + tay ; FCA1: A8 ; CPU:$FC23 PRG:3C23 8D F6 07 - lda SoundEffectDescriptorDataFDD3,y ; CPU:$FCA2 PRG:3CA2 B9 D3 FD + lda SoundEffectDescriptorDataFDD3,y ; CPU:$FC26 PRG:3C26 8D F7 07 ; FCA2: B9 D3 FD - sta $07F0 ; FCA5: 8D F0 07 + sta $07F0 ; FCA5: 8D F0 07 ; CPU:$FC29 PRG:3C29 A9 0E - lda SoundEffectDescriptorDataFDD3+1,y ; CPU:$FCA8 PRG:3CA8 B9 D4 FD + lda SoundEffectDescriptorDataFDD3+1,y ; CPU:$FC2B PRG:3C2B 8D 0E 40 ; FCA8: B9 D4 FD - sta $F8 ; FCAB: 85 F8 + sta $F8 ; FCAB: 85 F8 ; CPU:$FC2E PRG:3C2E AD F6 07 - lda SoundEffectDescriptorDataFDD3+2,y ; CPU:$FCAD PRG:3CAD B9 D5 FD + lda SoundEffectDescriptorDataFDD3+2,y ; CPU:$FC31 PRG:3C31 4A ; FCAD: B9 D5 FD - sta $F9 ; FCB0: 85 F9 + sta $F9 ; FCB0: 85 F9 ; CPU:$FC32 PRG:3C32 4A - lda SoundEffectDescriptorDataFDD3+3,y ; CPU:$FCB2 PRG:3CB2 B9 D6 FD + lda SoundEffectDescriptorDataFDD3+3,y ; CPU:$FC33 PRG:3C33 4A ; FCB2: B9 D6 FD - sta $07E0 ; FCB5: 8D E0 07 + sta $07E0 ; FCB5: 8D E0 07 ; CPU:$FC34 PRG:3C34 A8 - lda SoundEffectDescriptorDataFDD3+4,y ; CPU:$FCB8 PRG:3CB8 B9 D7 FD + lda SoundEffectDescriptorDataFDD3+4,y ; CPU:$FC35 PRG:3C35 B9 D3 FB ; FCB8: B9 D7 FD - sta $FA ; FCBB: 85 FA + sta $FA ; FCBB: 85 FA ; CPU:$FC38 PRG:3C38 8D 0C 40 - lda SoundEffectDescriptorDataFDD3+5,y ; CPU:$FCBD PRG:3CBD B9 D8 FD + lda SoundEffectDescriptorDataFDD3+5,y ; CPU:$FC3B PRG:3C3B D0 38 ; FCBD: B9 D8 FD - sta $07EC ; FCC0: 8D EC 07 + sta $07EC ; FCC0: 8D EC 07 ; CPU:$FC3D PRG:3C3D A4 FD - lda #$01 ; FCC3: A9 01 + lda #$01 ; FCC3: A9 01 ; CPU:$FC3F PRG:3C3F A5 F2 - sta $07E5 ; FCC5: 8D E5 07 - sta $07E1 ; FCC8: 8D E1 07 - sta $07E9 ; FCCB: 8D E9 07 - sta $07ED ; FCCE: 8D ED 07 + sta $07E5 ; FCC5: 8D E5 07 ; CPU:$FC41 PRG:3C41 46 FD + sta $07E1 ; FCC8: 8D E1 07 ; CPU:$FC43 PRG:3C43 B0 BA + sta $07E9 ; FCCB: 8D E9 07 ; CPU:$FC45 PRG:3C45 4A + sta $07ED ; FCCE: 8D ED 07 ; CPU:$FC46 PRG:3C46 B0 BE - ldy #$00 ; FCD1: A0 00 - sty $07E4 ; FCD3: 8C E4 07 + ldy #$00 ; FCD1: A0 00 ; CPU:$FC48 PRG:3C48 46 FD + sty $07E4 ; FCD3: 8C E4 07 ; CPU:$FC4A PRG:3C4A B0 D3 - inc $07FB ; FCD6: EE FB 07 + inc $07FB ; FCD6: EE FB 07 ; CPU:$FC4C PRG:3C4C 4A ; --------------------------------------------------------------------------- @@ -13534,61 +13534,61 @@ UpdateSoundEffect: ; --------------------------------------------------------------------------- UpdateSoundEffectVoice0FCD9: - ldy $07E0 ; FCD9: AC E0 07 + ldy $07E0 ; FCD9: AC E0 07 ; CPU:$FC4D PRG:3C4D B0 DF ; FCDC: F0 3C = BEQ $FD1A - .byte $F0, $3C ; CPU:$FCDC PRG:3CDC F0 3C + .byte $F0, $3C ; CPU:$FC4F PRG:3C4F F0 3C - dec $07E1 ; FCDE: CE E1 07 + dec $07E1 ; FCDE: CE E1 07 ; CPU:$FC51 PRG:3C51 ?? ; FCE1: D0 37 = BNE $FD1A - .byte $D0, $37 ; CPU:$FCE1 PRG:3CE1 D0 37 + .byte $D0, $37 ; CPU:$FC53 PRG:3C53 D0 37 - inc $07E0 ; FCE3: EE E0 07 + inc $07E0 ; FCE3: EE E0 07 ; CPU:$FC55 PRG:3C55 ?? - lda ($F8),y ; FCE6: B1 F8 - jsr DecodeAudioEvent ; FCE8: 20 53 FF - sta $07E1 ; FCEB: 8D E1 07 + lda ($F8),y ; FCE6: B1 F8 ; CPU:$FC57 PRG:3C57 84 F2 + jsr DecodeAudioEvent ; FCE8: 20 53 FF ; CPU:$FC59 PRG:3C59 A9 0C + sta $07E1 ; FCEB: 8D E1 07 ; CPU:$FC5B PRG:3C5B 8D F6 07 - txa ; FCEE: 8A - and #$3E ; FCEF: 29 3E - jsr $F871 ; FCF1: 20 71 F8 + txa ; FCEE: 8A ; CPU:$FC5E PRG:3C5E A9 0D + and #$3E ; FCEF: 29 3E ; CPU:$FC60 PRG:3C60 8D 0E 40 + jsr $F871 ; FCF1: 20 71 F8 ; CPU:$FC63 PRG:3C63 AC F6 07 - bne @select_control ; FCF4: D0 04 + bne @select_control ; FCF4: D0 04 ; CPU:$FC66 PRG:3C66 B9 F2 FB - ldx #$10 ; FCF6: A2 10 + ldx #$10 ; FCF6: A2 10 ; CPU:$FC69 PRG:3C69 8D 0C 40 ; FCF8: D0 0A = BNE $FD04 - .byte $D0, $0A ; CPU:$FCF8 PRG:3CF8 D0 0A + .byte $D0, $0A ; CPU:$FC6C PRG:3C6C D0 0A @select_control: - ldx #$4F ; FCFA: A2 4F + ldx #$4F ; FCFA: A2 4F ; CPU:$FC6E PRG:3C6E D0 05 - lda $F4 ; FCFC: A5 F4 - and #$60 ; FCFE: 29 60 - bne @store_control ; FD00: D0 02 + lda $F4 ; FCFC: A5 F4 ; CPU:$FC70 PRG:3C70 A9 0E + and #$60 ; FCFE: 29 60 ; CPU:$FC72 PRG:3C72 8D 0E 40 + bne @store_control ; FD00: D0 02 ; CPU:$FC75 PRG:3C75 A9 08 - ldx #$05 ; FD02: A2 05 + ldx #$05 ; FD02: A2 05 ; CPU:$FC77 PRG:3C77 8D 0F 40 @store_control: - stx APUPC1BASE ; FD04: 8E 00 40 + stx APUPC1BASE ; FD04: 8E 00 40 ; CPU:$FC7A PRG:3C7A CE F6 07 - ldy #$7F ; FD07: A0 7F + ldy #$7F ; FD07: A0 7F ; CPU:$FC7D PRG:3C7D D0 D7 - lda $F4 ; FD09: A5 F4 - lsr a ; FD0B: 4A - bcc @store_sweep ; FD0C: 90 09 + lda $F4 ; FD09: A5 F4 ; CPU:$FC7F PRG:3C7F AC F7 07 + lsr a ; FD0B: 4A ; CPU:$FC82 PRG:3C82 D0 9B + bcc @store_sweep ; FD0C: 90 09 ; CPU:$FC84 PRG:3C84 A9 00 - lda $07FB ; FD0E: AD FB 07 - and #$03 ; FD11: 29 03 - tax ; FD13: AA + lda $07FB ; FD0E: AD FB 07 ; CPU:$FC86 PRG:3C86 85 F2 + and #$03 ; FD11: 29 03 ; CPU:$FC88 PRG:3C88 60 + tax ; FD13: AA ; CPU:$FC89 PRG:3C89 ?? - ldy AudioControlTableFC89,x ; FD14: BC 89 FC + ldy AudioControlTableFC89,x ; FD14: BC 89 FC ; CPU:$FC8B PRG:3C8B ?? @store_sweep: - sty APUPC1SWEEP ; FD17: 8C 01 40 + sty APUPC1SWEEP ; FD17: 8C 01 40 ; CPU:$FC8D PRG:3C8D A5 FB - dec $07E5 ; FD1A: CE E5 07 + dec $07E5 ; FD1A: CE E5 07 ; CPU:$FC8F PRG:3C8F D0 05 ; --------------------------------------------------------------------------- ; $FD1D-$FD62 @@ -13597,65 +13597,65 @@ UpdateSoundEffectVoice0FCD9: UpdateSoundEffectVoice1FD1D: ; FD1D: D0 44 = BNE $FD63 - .byte $D0, $44 ; CPU:$FD1D PRG:3D1D D0 44 + .byte $D0, $44 ; CPU:$FC91 PRG:3C91 D0 44 - ldy $07E4 ; FD1F: AC E4 07 - inc $07E4 ; FD22: EE E4 07 + ldy $07E4 ; FD1F: AC E4 07 ; CPU:$FC93 PRG:3C93 D0 44 + inc $07E4 ; FD22: EE E4 07 ; CPU:$FC95 PRG:3C95 60 - lda ($F8),y ; FD25: B1 F8 - bne @decode_event ; FD27: D0 09 + lda ($F8),y ; FD25: B1 F8 ; CPU:$FC96 PRG:3C96 85 F4 + bne @decode_event ; FD27: D0 09 ; CPU:$FC98 PRG:3C98 A0 00 - lda #$00 ; FD29: A9 00 - sta $FA ; FD2B: 85 FA - sta $F4 ; FD2D: 85 F4 + lda #$00 ; FD29: A9 00 ; CPU:$FC9A PRG:3C9A C8 + sta $FA ; FD2B: 85 FA ; CPU:$FC9B PRG:3C9B 4A + sta $F4 ; FD2D: 85 F4 ; CPU:$FC9C PRG:3C9C 90 FC - jmp $F942 ; FD2F: 4C 42 F9 + jmp $F942 ; FD2F: 4C 42 F9 ; CPU:$FC9E PRG:3C9E B9 D2 FD @decode_event: - jsr DecodeAudioEvent ; FD32: 20 53 FF - sta $07E5 ; FD35: 8D E5 07 + jsr DecodeAudioEvent ; FD32: 20 53 FF ; CPU:$FCA1 PRG:3CA1 A8 + sta $07E5 ; FD35: 8D E5 07 ; CPU:$FCA2 PRG:3CA2 B9 D3 FD - lda $F4 ; FD38: A5 F4 - and #$60 ; FD3A: 29 60 + lda $F4 ; FD38: A5 F4 ; CPU:$FCA5 PRG:3CA5 8D F0 07 + and #$60 ; FD3A: 29 60 ; CPU:$FCA8 PRG:3CA8 B9 D4 FD ; FD3C: D0 25 = BNE $FD63 - .byte $D0, $25 ; CPU:$FD3C PRG:3D3C D0 25 + .byte $D0, $25 ; CPU:$FCAB PRG:3CAB D0 25 - txa ; FD3E: 8A - and #$3E ; FD3F: 29 3E + txa ; FD3E: 8A ; CPU:$FCAD PRG:3CAD B9 D5 FD + and #$3E ; FD3F: 29 3E ; CPU:$FCB0 PRG:3CB0 85 F9 - jsr ConfigureApuChannel1F885 ; CPU:$FD41 PRG:3D41 20 85 F8 + jsr ConfigureApuChannel1F885 ; CPU:$FCB2 PRG:3CB2 B9 D6 FD ; FD41: 20 85 F8 - bne @use_87 ; FD44: D0 04 + bne @use_87 ; FD44: D0 04 ; CPU:$FCB5 PRG:3CB5 8D E0 07 - ldx #$10 ; FD46: A2 10 + ldx #$10 ; FD46: A2 10 ; CPU:$FCB8 PRG:3CB8 B9 D7 FD ; FD48: D0 11 = BNE $FD5B - .byte $D0, $11 ; CPU:$FD48 PRG:3D48 D0 11 + .byte $D0, $11 ; CPU:$FCBB PRG:3CBB D0 11 @use_87: - ldx #$87 ; FD4A: A2 87 + ldx #$87 ; FD4A: A2 87 ; CPU:$FCBD PRG:3CBD B9 D8 FD - lda $07E5 ; FD4C: AD E5 07 - cmp #$10 ; FD4F: C9 10 - bcs @write_pulse2 ; FD51: B0 08 + lda $07E5 ; FD4C: AD E5 07 ; CPU:$FCC0 PRG:3CC0 8D EC 07 + cmp #$10 ; FD4F: C9 10 ; CPU:$FCC3 PRG:3CC3 A9 01 + bcs @write_pulse2 ; FD51: B0 08 ; CPU:$FCC5 PRG:3CC5 8D E5 07 - ldx #$84 ; FD53: A2 84 + ldx #$84 ; FD53: A2 84 ; CPU:$FCC8 PRG:3CC8 8D E1 07 - cmp #$08 ; FD55: C9 08 - bcs @write_pulse2 ; FD57: B0 02 + cmp #$08 ; FD55: C9 08 ; CPU:$FCCB PRG:3CCB 8D E9 07 + bcs @write_pulse2 ; FD57: B0 02 ; CPU:$FCCE PRG:3CCE 8D ED 07 - ldx #$82 ; FD59: A2 82 + ldx #$82 ; FD59: A2 82 ; CPU:$FCD1 PRG:3CD1 A0 00 @write_pulse2: - stx APUPC2BASE ; FD5B: 8E 04 40 + stx APUPC2BASE ; FD5B: 8E 04 40 ; CPU:$FCD3 PRG:3CD3 8C E4 07 - lda #$7F ; FD5E: A9 7F - sta APUPC2SWEEP ; FD60: 8D 05 40 + lda #$7F ; FD5E: A9 7F ; CPU:$FCD6 PRG:3CD6 EE FB 07 + sta APUPC2SWEEP ; FD60: 8D 05 40 ; CPU:$FCD9 PRG:3CD9 AC E0 07 ; --------------------------------------------------------------------------- @@ -13664,56 +13664,56 @@ UpdateSoundEffectVoice1FD1D: ; --------------------------------------------------------------------------- UpdateSoundEffectTriangleFD63: - ldy $FA ; FD63: A4 FA + ldy $FA ; FD63: A4 FA ; CPU:$FCDC PRG:3CDC F0 3C ; FD65: F0 32 = BEQ $FD99 - .byte $F0, $32 ; CPU:$FD65 PRG:3D65 F0 32 + .byte $F0, $32 ; CPU:$FCDE PRG:3CDE F0 32 - dec $07E9 ; FD67: CE E9 07 + dec $07E9 ; FD67: CE E9 07 ; CPU:$FCE0 PRG:3CE0 ?? ; FD6A: D0 2D = BNE $FD99 - .byte $D0, $2D ; CPU:$FD6A PRG:3D6A D0 2D + .byte $D0, $2D ; CPU:$FCE2 PRG:3CE2 D0 2D - inc $FA ; FD6C: E6 FA + inc $FA ; FD6C: E6 FA ; CPU:$FCE4 PRG:3CE4 ?? - lda ($F8),y ; FD6E: B1 F8 - jsr DecodeAudioEvent ; FD70: 20 53 FF - sta $07E9 ; FD73: 8D E9 07 + lda ($F8),y ; FD6E: B1 F8 ; CPU:$FCE6 PRG:3CE6 B1 F8 + jsr DecodeAudioEvent ; FD70: 20 53 FF ; CPU:$FCE8 PRG:3CE8 20 53 FF + sta $07E9 ; FD73: 8D E9 07 ; CPU:$FCEB PRG:3CEB 8D E1 07 - clc ; FD76: 18 - adc #$FF ; FD77: 69 FF + clc ; FD76: 18 ; CPU:$FCEE PRG:3CEE 8A + adc #$FF ; FD77: 69 FF ; CPU:$FCEF PRG:3CEF 29 3E - cmp #$0C ; FD79: C9 0C - bcc @limit_ok ; FD7B: 90 02 + cmp #$0C ; FD79: C9 0C ; CPU:$FCF1 PRG:3CF1 20 71 F8 + bcc @limit_ok ; FD7B: 90 02 ; CPU:$FCF4 PRG:3CF4 D0 04 - lda #$0C ; FD7D: A9 0C + lda #$0C ; FD7D: A9 0C ; CPU:$FCF6 PRG:3CF6 A2 10 @limit_ok: - asl a ; FD7F: 0A - asl a ; FD80: 0A + asl a ; FD7F: 0A ; CPU:$FCF8 PRG:3CF8 D0 0A + asl a ; FD80: 0A ; CPU:$FCFA PRG:3CFA A2 4F - ldy $F4 ; FD81: A4 F4 - cpy #$20 ; FD83: C0 20 - bne @write_triangle ; FD85: D0 02 + ldy $F4 ; FD81: A4 F4 ; CPU:$FCFC PRG:3CFC A5 F4 + cpy #$20 ; FD83: C0 20 ; CPU:$FCFE PRG:3CFE 29 60 + bne @write_triangle ; FD85: D0 02 ; CPU:$FD00 PRG:3D00 D0 02 - lda #$81 ; FD87: A9 81 + lda #$81 ; FD87: A9 81 ; CPU:$FD02 PRG:3D02 A2 05 @write_triangle: - sta APUTRIBASE ; FD89: 8D 08 40 + sta APUTRIBASE ; FD89: 8D 08 40 ; CPU:$FD04 PRG:3D04 8E 00 40 - txa ; FD8C: 8A - and #$3E ; FD8D: 29 3E + txa ; FD8C: 8A ; CPU:$FD07 PRG:3D07 A0 7F + and #$3E ; FD8D: 29 3E ; CPU:$FD09 PRG:3D09 A5 F4 - jsr ConfigureApuChannel2F889 ; CPU:$FD8F PRG:3D8F 20 89 F8 + jsr ConfigureApuChannel2F889 ; CPU:$FD0B PRG:3D0B 4A ; FD8F: 20 89 F8 ; FD92: D0 05 = BNE $FD99 - .byte $D0, $05 ; CPU:$FD92 PRG:3D92 D0 05 + .byte $D0, $05 ; CPU:$FD0C PRG:3D0C D0 05 - lda #$00 ; FD94: A9 00 - sta APUTRIBASE ; FD96: 8D 08 40 + lda #$00 ; FD94: A9 00 ; CPU:$FD0E PRG:3D0E AD FB 07 + sta APUTRIBASE ; FD96: 8D 08 40 ; CPU:$FD11 PRG:3D11 29 03 ; --------------------------------------------------------------------------- @@ -13722,55 +13722,55 @@ UpdateSoundEffectTriangleFD63: ; --------------------------------------------------------------------------- UpdateSoundEffectNoiseFD99: - lda $F4 ; FD99: A5 F4 - and #$1B ; FD9B: 29 1B + lda $F4 ; FD99: A5 F4 ; CPU:$FD13 PRG:3D13 AA + and #$1B ; FD9B: 29 1B ; CPU:$FD14 PRG:3D14 BC 89 FC ; FD9D: F0 33 = BEQ $FDD2 - beq SoundEffectReturnFDD2 ; CPU:$FD9D PRG:3D9D F0 33 + beq SoundEffectReturnFDD2 ; CPU:$FD17 PRG:3D17 8C 01 40 - dec $07ED ; FD9F: CE ED 07 + dec $07ED ; FD9F: CE ED 07 ; CPU:$FD1A PRG:3D1A CE E5 07 ; FDA2: D0 2E = BNE $FDD2 - bne SoundEffectReturnFDD2 ; CPU:$FDA2 PRG:3DA2 D0 2E + bne SoundEffectReturnFDD2 ; CPU:$FD1D PRG:3D1D D0 44 - ldy $07EC ; FDA4: AC EC 07 - inc $07EC ; FDA7: EE EC 07 + ldy $07EC ; FDA4: AC EC 07 ; CPU:$FD1F PRG:3D1F AC E4 07 + inc $07EC ; FDA7: EE EC 07 ; CPU:$FD22 PRG:3D22 EE E4 07 - lda ($F8),y ; FDAA: B1 F8 - jsr DecodeAudioEvent ; FDAC: 20 53 FF - sta $07ED ; FDAF: 8D ED 07 + lda ($F8),y ; FDAA: B1 F8 ; CPU:$FD25 PRG:3D25 B1 F8 + jsr DecodeAudioEvent ; FDAC: 20 53 FF ; CPU:$FD27 PRG:3D27 D0 09 + sta $07ED ; FDAF: 8D ED 07 ; CPU:$FD29 PRG:3D29 A9 00 - txa ; FDB2: 8A - and #$3E ; FDB3: 29 3E + txa ; FDB2: 8A ; CPU:$FD2B PRG:3D2B 85 FA + and #$3E ; FDB3: 29 3E ; CPU:$FD2D PRG:3D2D 85 F4 ; FDB5: F0 1B = BEQ $FDD2 - beq SoundEffectReturnFDD2 ; CPU:$FDB5 PRG:3DB5 F0 1B + beq SoundEffectReturnFDD2 ; CPU:$FD2F PRG:3D2F 4C 42 F9 - cmp #$20 ; FDB7: C9 20 - beq @noise_alt ; FDB9: F0 08 + cmp #$20 ; FDB7: C9 20 ; CPU:$FD32 PRG:3D32 20 53 FF + beq @noise_alt ; FDB9: F0 08 ; CPU:$FD35 PRG:3D35 8D E5 07 - lda #$00 ; FDBB: A9 00 - ldx #$00 ; FDBD: A2 00 - ldy #$08 ; FDBF: A0 08 + lda #$00 ; FDBB: A9 00 ; CPU:$FD38 PRG:3D38 A5 F4 + ldx #$00 ; FDBD: A2 00 ; CPU:$FD3A PRG:3D3A 29 60 + ldy #$08 ; FDBF: A0 08 ; CPU:$FD3C PRG:3D3C D0 25 ; FDC1: D0 06 = BNE $FDC9 - bne @write_noise ; CPU:$FDC1 PRG:3DC1 D0 06 + bne @write_noise ; CPU:$FD3E PRG:3D3E 8A @noise_alt: - lda #$00 ; FDC3: A9 00 - ldx #$02 ; FDC5: A2 02 - ldy #$08 ; FDC7: A0 08 + lda #$00 ; FDC3: A9 00 ; CPU:$FD3F PRG:3D3F 29 3E + ldx #$02 ; FDC5: A2 02 ; CPU:$FD41 PRG:3D41 20 85 F8 + ldy #$08 ; FDC7: A0 08 ; CPU:$FD44 PRG:3D44 D0 04 @write_noise: - sta APUNOISEBASE ; FDC9: 8D 0C 40 - stx APUNOISELOOP ; FDCC: 8E 0E 40 - sty APUNOISELENGTH ; FDCF: 8C 0F 40 + sta APUNOISEBASE ; FDC9: 8D 0C 40 ; CPU:$FD46 PRG:3D46 A2 10 + stx APUNOISELOOP ; FDCC: 8E 0E 40 ; CPU:$FD48 PRG:3D48 D0 11 + sty APUNOISELENGTH ; FDCF: 8C 0F 40 ; CPU:$FD4A PRG:3D4A A2 87 SoundEffectReturnFDD2: - rts ; FDD2: 60 + rts ; FDD2: 60 ; CPU:$FD4C PRG:3D4C AD E5 07 ; --------------------------------------------------------------------------- @@ -13792,21 +13792,21 @@ SoundEffectReturnFDD2: SoundEffectDescriptorDataFDD3: ; $FDD3 - .byte $08, $0E, $14, $0E ; CPU:$FDD3 PRG:3DD3 08 0E 14 0E - .byte $0E, $19, $1E, $23 ; CPU:$FDD7 PRG:3DD7 0E 19 1E 23 - .byte $00, $64, $FF, $2D ; CPU:$FDDB PRG:3DDB 00 64 FF 2D - .byte $59, $74, $0F, $FB ; CPU:$FDDF PRG:3DDF 59 74 0F FB + .byte $08, $0E, $14, $0E ; CPU:$FD4F PRG:3D4F 08 0E 14 0E + .byte $0E, $19, $1E, $23 ; CPU:$FD53 PRG:3D53 0E 19 1E 23 + .byte $00, $64, $FF, $2D ; CPU:$FD57 PRG:3D57 00 64 FF 2D + .byte $59, $74, $0F, $FB ; CPU:$FD5B PRG:3D5B 59 74 0F FB ; $FDE3 - .byte $FD, $31, $56, $7B ; CPU:$FDE3 PRG:3DE3 FD 31 56 7B - .byte $08, $87, $FE, $27 ; CPU:$FDE7 PRG:3DE7 08 87 FE 27 - .byte $41, $0F, $F3, $FE ; CPU:$FDEB PRG:3DEB 41 0F F3 FE - .byte $03, $00, $08, $FD ; CPU:$FDEF PRG:3DEF 03 00 08 FD + .byte $FD, $31, $56, $7B ; CPU:$FD5F PRG:3D5F FD 31 56 7B + .byte $08, $87, $FE, $27 ; CPU:$FD63 PRG:3D63 08 87 FE 27 + .byte $41, $0F, $F3, $FE ; CPU:$FD67 PRG:3D67 41 0F F3 FE + .byte $03, $00, $08, $FD ; CPU:$FD6B PRG:3D6B 03 00 08 FD ; $FDF3-$FDFB - .byte $FE, $02, $00, $08 ; CPU:$FDF3 PRG:3DF3 FE 02 00 08 - .byte $F0, $FF, $02, $00 ; CPU:$FDF7 PRG:3DF7 F0 FF 02 00 - .byte $02 ; CPU:$FDFB PRG:3DFB 02 + .byte $FE, $02, $00, $08 ; CPU:$FD6F PRG:3D6F FE 02 00 08 + .byte $F0, $FF, $02, $00 ; CPU:$FD73 PRG:3D73 F0 FF 02 00 + .byte $02 ; CPU:$FD77 PRG:3D77 02 ; --------------------------------------------------------------------------- @@ -13818,37 +13818,37 @@ SoundEffectDescriptorDataFDD3: ; --------------------------------------------------------------------------- AudioSequenceFDFC: - .byte $20, $26 ; CPU:$FDFC PRG:3DFC 20 26 - .byte $02, $4A ; CPU:$FDFE PRG:3DFE 02 4A - .byte $02, $06 ; CPU:$FE00 PRG:3E00 02 06 + .byte $20, $26 ; CPU:$FD78 PRG:3D78 20 26 + .byte $02, $4A ; CPU:$FD7A PRG:3D7A 02 4A + .byte $02, $06 ; CPU:$FD7C PRG:3D7C 02 06 - .byte $02, $20 ; CPU:$FE02 PRG:3E02 02 20 - .byte $26, $02 ; CPU:$FE04 PRG:3E04 26 02 - .byte $4A, $02 ; CPU:$FE06 PRG:3E06 4A 02 - .byte $06, $02 ; CPU:$FE08 PRG:3E08 06 02 + .byte $02, $20 ; CPU:$FD7E PRG:3D7E 02 20 + .byte $26, $02 ; CPU:$FD80 PRG:3D80 26 02 + .byte $4A, $02 ; CPU:$FD82 PRG:3D82 4A 02 + .byte $06, $02 ; CPU:$FD84 PRG:3D84 06 02 - .byte $20, $26 ; CPU:$FE0A PRG:3E0A 20 26 - .byte $02, $2E ; CPU:$FE0C PRG:3E0C 02 2E - .byte $02, $2E ; CPU:$FE0E PRG:3E0E 02 2E - .byte $02, $2E ; CPU:$FE10 PRG:3E10 02 2E + .byte $20, $26 ; CPU:$FD86 PRG:3D86 20 26 + .byte $02, $2E ; CPU:$FD88 PRG:3D88 02 2E + .byte $02, $2E ; CPU:$FD8A PRG:3D8A 02 2E + .byte $02, $2E ; CPU:$FD8C PRG:3D8C 02 2E - .byte $46, $AE ; CPU:$FE12 PRG:3E12 46 AE - .byte $02, $42 ; CPU:$FE14 PRG:3E14 02 42 - .byte $6E, $6A ; CPU:$FE16 PRG:3E16 6E 6A + .byte $46, $AE ; CPU:$FD8E PRG:3D8E 46 AE + .byte $02, $42 ; CPU:$FD90 PRG:3D90 02 42 + .byte $6E, $6A ; CPU:$FD92 PRG:3D92 6E 6A - .byte $22, $1C ; CPU:$FE18 PRG:3E18 22 1C - .byte $2A, $22 ; CPU:$FE1A PRG:3E1A 2A 22 - .byte $1C, $2A ; CPU:$FE1C PRG:3E1C 1C 2A - .byte $6E, $22 ; CPU:$FE1E PRG:3E1E 6E 22 - .byte $1C, $2E ; CPU:$FE20 PRG:3E20 1C 2E - .byte $22, $1C ; CPU:$FE22 PRG:3E22 22 1C - .byte $2E, $1C ; CPU:$FE24 PRG:3E24 2E 1C + .byte $22, $1C ; CPU:$FD94 PRG:3D94 22 1C + .byte $2A, $22 ; CPU:$FD96 PRG:3D96 2A 22 + .byte $1C, $2A ; CPU:$FD98 PRG:3D98 1C 2A + .byte $6E, $22 ; CPU:$FD9A PRG:3D9A 6E 22 + .byte $1C, $2E ; CPU:$FD9C PRG:3D9C 1C 2E + .byte $22, $1C ; CPU:$FD9E PRG:3D9E 22 1C + .byte $2E, $1C ; CPU:$FDA0 PRG:3DA0 2E 1C - .byte $60, $62 ; CPU:$FE26 PRG:3E26 60 62 - .byte $64, $26 ; CPU:$FE28 PRG:3E28 64 26 - .byte $86 ; CPU:$FE2A PRG:3E2A 86 + .byte $60, $62 ; CPU:$FDA2 PRG:3DA2 60 62 + .byte $64, $26 ; CPU:$FDA4 PRG:3DA4 64 26 + .byte $86 ; CPU:$FDA6 PRG:3DA6 86 - .byte $00 ; CPU:$FE2B PRG:3E2B 00 + .byte $00 ; CPU:$FDA7 PRG:3DA7 00 ; --------------------------------------------------------------------------- @@ -13859,39 +13859,39 @@ AudioSequenceFDFC: AudioSequenceFE2C: ; $FE2C - .byte $82, $60, $58, $42, $58, $60, $58, $42 ; CPU:$FE2C PRG:3E2C 82 60 58 42 - .byte $58, $60, $5C, $60, $5C, $60, $5C, $60 ; CPU:$FE34 PRG:3E34 58 60 5C 60 + .byte $82, $60, $58, $42, $58, $60, $58, $42 ; CPU:$FDA8 PRG:3DA8 82 60 58 42 58 60 58 42 + .byte $58, $60, $5C, $60, $5C, $60, $5C, $60 ; CPU:$FDB0 PRG:3DB0 58 60 5C 60 5C 60 5C 60 ; $FE3C - .byte $5C, $62, $18, $36, $22, $18, $36, $22 ; CPU:$FE3C PRG:3E3C 5C 62 18 36 - .byte $66, $3A, $3A, $26, $3A, $3A, $26, $36 ; CPU:$FE44 PRG:3E44 66 3A 3A 26 + .byte $5C, $62, $18, $36, $22, $18, $36, $22 ; CPU:$FDB8 PRG:3DB8 5C 62 18 36 22 18 36 22 + .byte $66, $3A, $3A, $26, $3A, $3A, $26, $36 ; CPU:$FDC0 PRG:3DC0 66 3A 3A 26 3A 3A 26 36 ; $FE4C - .byte $7A, $58, $5C, $22, $A6, $82, $58, $66 ; CPU:$FE4C PRG:3E4C 7A 58 5C 22 - .byte $58, $66, $58, $66, $58, $66, $60, $68 ; CPU:$FE54 PRG:3E54 58 66 58 66 + .byte $7A, $58, $5C, $22, $A6, $82, $58, $66 ; CPU:$FDC8 PRG:3DC8 7A 58 5C 22 A6 82 58 66 + .byte $58, $66, $58, $66, $58, $66, $60, $68 ; CPU:$FDD0 PRG:3DD0 58 66 58 66 58 66 60 68 ; $FE5C - .byte $60, $68, $60, $68, $60, $68, $46, $2A ; CPU:$FE5C PRG:3E5C 60 68 60 68 - .byte $22, $06, $2A, $22, $06, $50, $26, $26 ; CPU:$FE64 PRG:3E64 22 06 2A 22 + .byte $60, $68, $60, $68, $60, $68, $46, $2A ; CPU:$FDD8 PRG:3DD8 60 68 60 68 60 68 46 2A + .byte $22, $06, $2A, $22, $06, $50, $26, $26 ; CPU:$FDE0 PRG:3DE0 22 06 2A 22 06 50 26 26 ; $FE6C - .byte $10, $10, $26, $26, $22, $66, $6A, $6A ; CPU:$FE6C PRG:3E6C 10 10 26 26 - .byte $0A, $8E, $41, $A0, $A0, $A0, $A0, $A0 ; CPU:$FE74 PRG:3E74 0A 8E 41 A0 + .byte $10, $10, $26, $26, $22, $66, $6A, $6A ; CPU:$FDE8 PRG:3DE8 10 10 26 26 22 66 6A 6A + .byte $0A, $8E, $41, $A0, $A0, $A0, $A0, $A0 ; CPU:$FDF0 PRG:3DF0 0A 8E 41 A0 A0 A0 A0 A0 ; $FE7C - .byte $A0, $A0, $60, $E0, $E0, $20, $60, $60 ; CPU:$FE7C PRG:3E7C A0 A0 60 E0 - .byte $60, $20, $A0, $22, $26, $22, $26, $22 ; CPU:$FE84 PRG:3E84 60 20 A0 22 + .byte $A0, $A0, $60, $E0, $E0, $20, $60, $60 ; CPU:$FDF8 PRG:3DF8 A0 A0 60 E0 E0 20 60 60 + .byte $60, $20, $A0, $22, $26, $22, $26, $22 ; CPU:$FE00 PRG:3E00 60 20 A0 22 26 22 26 22 ; $FE8C - .byte $26, $26, $2A, $26, $2A, $26, $2A, $2A ; CPU:$FE8C PRG:3E8C 26 26 2A 26 - .byte $2C, $2A, $2C, $2A, $2C, $46, $6E, $66 ; CPU:$FE94 PRG:3E94 2C 2A 2C 2A + .byte $26, $26, $2A, $26, $2A, $26, $2A, $2A ; CPU:$FE08 PRG:3E08 26 26 2A 26 2A 26 2A 2A + .byte $2C, $2A, $2C, $2A, $2C, $46, $6E, $66 ; CPU:$FE10 PRG:3E10 2C 2A 2C 2A 2C 46 6E 66 ; $FE9C - .byte $6B, $6F, $46, $4A, $4E, $47, $6E, $46 ; CPU:$FE9C PRG:3E9C 6B 6F 46 4A - .byte $4A, $6D, $67, $62, $62, $62, $67, $67 ; CPU:$FEA4 PRG:3EA4 4A 6D 67 62 + .byte $6B, $6F, $46, $4A, $4E, $47, $6E, $46 ; CPU:$FE18 PRG:3E18 6B 6F 46 4A 4E 47 6E 46 + .byte $4A, $6D, $67, $62, $62, $62, $67, $67 ; CPU:$FE20 PRG:3E20 4A 6D 67 62 62 62 67 67 ; $FEAC-$FEAD - .byte $6B, $00 ; CPU:$FEAC PRG:3EAC 6B 00 + .byte $6B, $00 ; CPU:$FE28 PRG:3E28 6B 00 ; --------------------------------------------------------------------------- @@ -13902,23 +13902,23 @@ AudioSequenceFE2C: AudioSequenceFEAE: ; $FEAE - .byte $6D, $47, $4B, $50, $4E, $46, $4B, $55 ; CPU:$FEAE PRG:3EAE 6D 47 4B 50 - .byte $50, $54, $56, $51, $4E, $50, $54, $4B ; CPU:$FEB6 PRG:3EB6 50 54 56 51 + .byte $6D, $47, $4B, $50, $4E, $46, $4B, $55 ; CPU:$FE2A PRG:3E2A 6D 47 4B 50 4E 46 4B 55 + .byte $50, $54, $56, $51, $4E, $50, $54, $4B ; CPU:$FE32 PRG:3E32 50 54 56 51 4E 50 54 4B ; $FEBE - .byte $4F, $34, $18, $34, $18, $34, $18, $59 ; CPU:$FEBE PRG:3EBE 4F 34 18 34 - .byte $59, $5D, $66, $6A, $6C, $66, $6A, $6C ; CPU:$FEC6 PRG:3EC6 59 5D 66 6A + .byte $4F, $34, $18, $34, $18, $34, $18, $59 ; CPU:$FE3A PRG:3E3A 4F 34 18 34 18 34 18 59 + .byte $59, $5D, $66, $6A, $6C, $66, $6A, $6C ; CPU:$FE42 PRG:3E42 59 5D 66 6A 6C 66 6A 6C ; $FECE - .byte $66, $6A, $6C, $66, $6A, $6C, $66, $6A ; CPU:$FECE PRG:3ECE 66 6A 6C 66 - .byte $6C, $66, $6A, $6C, $66, $6A, $6C, $66 ; CPU:$FED6 PRG:3ED6 6C 66 6A 6C + .byte $66, $6A, $6C, $66, $6A, $6C, $66, $6A ; CPU:$FE4A PRG:3E4A 66 6A 6C 66 6A 6C 66 6A + .byte $6C, $66, $6A, $6C, $66, $6A, $6C, $66 ; CPU:$FE52 PRG:3E52 6C 66 6A 6C 66 6A 6C 66 ; $FEDE - .byte $6A, $6C, $66, $6A, $6C, $66, $6A, $6C ; CPU:$FEDE PRG:3EDE 6A 6C 66 6A - .byte $67, $6C, $6C, $6C, $66, $66, $66, $66 ; CPU:$FEE6 PRG:3EE6 67 6C 6C 6C + .byte $6A, $6C, $66, $6A, $6C, $66, $6A, $6C ; CPU:$FE5A PRG:3E5A 6A 6C 66 6A 6C 66 6A 6C + .byte $67, $6C, $6C, $6C, $66, $66, $66, $66 ; CPU:$FE62 PRG:3E62 67 6C 6C 6C 66 66 66 66 ; $FEEE-$FEF5 - .byte $66, $66, $6A, $6A, $6A, $03, $03, $00 ; CPU:$FEEE PRG:3EEE 66 66 6A 6A + .byte $66, $66, $6A, $6A, $6A, $03, $03, $00 ; CPU:$FE6A PRG:3E6A 66 66 6A 6A 6A 03 03 00 ; --------------------------------------------------------------------------- @@ -13927,11 +13927,11 @@ AudioSequenceFEAE: ; --------------------------------------------------------------------------- AudioSequenceFEF6: - .byte $76, $82 ; CPU:$FEF6 PRG:3EF6 76 82 - .byte $76, $82 ; CPU:$FEF8 PRG:3EF8 76 82 - .byte $76, $82 ; CPU:$FEFA PRG:3EFA 76 82 - .byte $2B, $42 ; CPU:$FEFC PRG:3EFC 2B 42 - .byte $00 ; CPU:$FEFE PRG:3EFE 00 + .byte $76, $82 ; CPU:$FE72 PRG:3E72 76 82 + .byte $76, $82 ; CPU:$FE74 PRG:3E74 76 82 + .byte $76, $82 ; CPU:$FE76 PRG:3E76 76 82 + .byte $2B, $42 ; CPU:$FE78 PRG:3E78 2B 42 + .byte $00 ; CPU:$FE7A PRG:3E7A 00 ; --------------------------------------------------------------------------- @@ -13939,7 +13939,7 @@ AudioSequenceFEF6: ; Preceding byte, not part of the aligned period table. ; --------------------------------------------------------------------------- - .byte $44 ; CPU:$FEFF PRG:3EFF 44 + .byte $44 ; CPU:$FE7B PRG:3E7B 44 ; --------------------------------------------------------------------------- @@ -13957,40 +13957,40 @@ AudioSequenceFEF6: ; --------------------------------------------------------------------------- ApuPeriodTableFF00: - .byte $06, $AE ; index $00 ; CPU:$FF00 PRG:3F00 06 AE - .byte $00, $00 ; index $02 ; CPU:$FF02 PRG:3F02 00 00 - .byte $00, $69 ; index $04 ; CPU:$FF04 PRG:3F04 00 69 - .byte $00, $D4 ; index $06 ; CPU:$FF06 PRG:3F06 00 D4 - .byte $00, $C8 ; index $08 ; CPU:$FF08 PRG:3F08 00 C8 - .byte $00, $BD ; index $0A ; CPU:$FF0A PRG:3F0A 00 BD - .byte $00, $B2 ; index $0C ; CPU:$FF0C PRG:3F0C 00 B2 - .byte $00, $A8 ; index $0E ; CPU:$FF0E PRG:3F0E 00 A8 + .byte $06, $AE ; index $00 ; CPU:$FE7C PRG:3E7C 06 AE + .byte $00, $00 ; index $02 ; CPU:$FE7E PRG:3E7E 00 00 + .byte $00, $69 ; index $04 ; CPU:$FE80 PRG:3E80 00 69 + .byte $00, $D4 ; index $06 ; CPU:$FE82 PRG:3E82 00 D4 + .byte $00, $C8 ; index $08 ; CPU:$FE84 PRG:3E84 00 C8 + .byte $00, $BD ; index $0A ; CPU:$FE86 PRG:3E86 00 BD + .byte $00, $B2 ; index $0C ; CPU:$FE88 PRG:3E88 00 B2 + .byte $00, $A8 ; index $0E ; CPU:$FE8A PRG:3E8A 00 A8 - .byte $00, $9F ; index $10 ; CPU:$FF10 PRG:3F10 00 9F - .byte $00, $96 ; index $12 ; CPU:$FF12 PRG:3F12 00 96 - .byte $00, $8D ; index $14 ; CPU:$FF14 PRG:3F14 00 8D - .byte $00, $7E ; index $16 ; CPU:$FF16 PRG:3F16 00 7E - .byte $01, $AB ; index $18 ; CPU:$FF18 PRG:3F18 01 AB - .byte $01, $93 ; index $1A ; CPU:$FF1A PRG:3F1A 01 93 - .byte $01, $7C ; index $1C ; CPU:$FF1C PRG:3F1C 01 7C - .byte $01, $67 ; index $1E ; CPU:$FF1E PRG:3F1E 01 67 + .byte $00, $9F ; index $10 ; CPU:$FE8C PRG:3E8C 00 9F + .byte $00, $96 ; index $12 ; CPU:$FE8E PRG:3E8E 00 96 + .byte $00, $8D ; index $14 ; CPU:$FE90 PRG:3E90 00 8D + .byte $00, $7E ; index $16 ; CPU:$FE92 PRG:3E92 00 7E + .byte $01, $AB ; index $18 ; CPU:$FE94 PRG:3E94 01 AB + .byte $01, $93 ; index $1A ; CPU:$FE96 PRG:3E96 01 93 + .byte $01, $7C ; index $1C ; CPU:$FE98 PRG:3E98 01 7C + .byte $01, $67 ; index $1E ; CPU:$FE9A PRG:3E9A 01 67 - .byte $01, $52 ; index $20 ; CPU:$FF20 PRG:3F20 01 52 - .byte $01, $3F ; index $22 ; CPU:$FF22 PRG:3F22 01 3F - .byte $01, $2D ; index $24 ; CPU:$FF24 PRG:3F24 01 2D - .byte $01, $1C ; index $26 ; CPU:$FF26 PRG:3F26 01 1C - .byte $01, $0C ; index $28 ; CPU:$FF28 PRG:3F28 01 0C - .byte $00, $FD ; index $2A ; CPU:$FF2A PRG:3F2A 00 FD - .byte $00, $EE ; index $2C ; CPU:$FF2C PRG:3F2C 00 EE - .byte $00, $E1 ; index $2E ; CPU:$FF2E PRG:3F2E 00 E1 + .byte $01, $52 ; index $20 ; CPU:$FE9C PRG:3E9C 01 52 + .byte $01, $3F ; index $22 ; CPU:$FE9E PRG:3E9E 01 3F + .byte $01, $2D ; index $24 ; CPU:$FEA0 PRG:3EA0 01 2D + .byte $01, $1C ; index $26 ; CPU:$FEA2 PRG:3EA2 01 1C + .byte $01, $0C ; index $28 ; CPU:$FEA4 PRG:3EA4 01 0C + .byte $00, $FD ; index $2A ; CPU:$FEA6 PRG:3EA6 00 FD + .byte $00, $EE ; index $2C ; CPU:$FEA8 PRG:3EA8 00 EE + .byte $00, $E1 ; index $2E ; CPU:$FEAA PRG:3EAA 00 E1 - .byte $03, $57 ; index $30 ; CPU:$FF30 PRG:3F30 03 57 - .byte $02, $3A ; index $32 ; CPU:$FF32 PRG:3F32 02 3A - .byte $02, $1A ; index $34 ; CPU:$FF34 PRG:3F34 02 1A - .byte $01, $FC ; index $36 ; CPU:$FF36 PRG:3F36 01 FC - .byte $01, $DF ; index $38 ; CPU:$FF38 PRG:3F38 01 DF - .byte $01, $C4 ; index $3A ; CPU:$FF3A PRG:3F3A 01 C4 - .byte $07, $FA ; index $3C ; CPU:$FF3C PRG:3F3C 07 FA + .byte $03, $57 ; index $30 ; CPU:$FEAC PRG:3EAC 03 57 + .byte $02, $3A ; index $32 ; CPU:$FEAE PRG:3EAE 02 3A + .byte $02, $1A ; index $34 ; CPU:$FEB0 PRG:3EB0 02 1A + .byte $01, $FC ; index $36 ; CPU:$FEB2 PRG:3EB2 01 FC + .byte $01, $DF ; index $38 ; CPU:$FEB4 PRG:3EB4 01 DF + .byte $01, $C4 ; index $3A ; CPU:$FEB6 PRG:3EB6 01 C4 + .byte $07, $FA ; index $3C ; CPU:$FEB8 PRG:3EB8 07 FA ; --------------------------------------------------------------------------- @@ -13999,10 +13999,10 @@ ApuPeriodTableFF00: ; --------------------------------------------------------------------------- AudioMaskTable: - .byte $04, $08, $10, $20 ; CPU:$FF3E PRG:3F3E 04 08 10 20 - .byte $05, $18, $0A, $06 ; CPU:$FF42 PRG:3F42 05 18 0A 06 - .byte $05, $0A, $14, $28 ; CPU:$FF46 PRG:3F46 05 0A 14 28 - .byte $50, $1E, $3C, $07 ; CPU:$FF4A PRG:3F4A 50 1E 3C 07 + .byte $04, $08, $10, $20 ; CPU:$FEBA PRG:3EBA 04 08 10 20 + .byte $05, $18, $0A, $06 ; CPU:$FEBE PRG:3EBE 05 18 0A 06 + .byte $05, $0A, $14, $28 ; CPU:$FEC2 PRG:3EC2 05 0A 14 28 + .byte $50, $1E, $3C, $07 ; CPU:$FEC6 PRG:3EC6 50 1E 3C 07 ; --------------------------------------------------------------------------- ; $FF4E-$FF52 @@ -14011,7 +14011,7 @@ AudioMaskTable: ; --------------------------------------------------------------------------- AudioLookupTableFF4E: - .byte $0E, $1C, $38, $70, $2A ; CPU:$FF4E PRG:3F4E 0E 1C 38 70 + .byte $0E, $1C, $38, $70, $2A ; CPU:$FECA PRG:3ECA 0E 1C 38 70 2A ; --------------------------------------------------------------------------- @@ -14028,24 +14028,24 @@ AudioLookupTableFF4E: ; --------------------------------------------------------------------------- DecodeAudioEvent: - tax ; FF53: AA + tax ; FF53: AA ; CPU:$FECF PRG:3ECF ?? - ror a ; FF54: 6A + ror a ; FF54: 6A ; CPU:$FED1 PRG:3ED1 ?? - txa ; FF55: 8A - rol a ; FF56: 2A - rol a ; FF57: 2A - rol a ; FF58: 2A + txa ; FF55: 8A ; CPU:$FED3 PRG:3ED3 ?? + rol a ; FF56: 2A ; CPU:$FED5 PRG:3ED5 ?? + rol a ; FF57: 2A ; CPU:$FED7 PRG:3ED7 ?? + rol a ; FF58: 2A ; CPU:$FED9 PRG:3ED9 ?? - and #$07 ; FF59: 29 07 + and #$07 ; FF59: 29 07 ; CPU:$FEDB PRG:3EDB ?? - clc ; FF5B: 18 - adc $07F0 ; FF5C: 6D F0 07 - tay ; FF5F: A8 + clc ; FF5B: 18 ; CPU:$FEDD PRG:3EDD ?? + adc $07F0 ; FF5C: 6D F0 07 ; CPU:$FEDF PRG:3EDF ?? + tay ; FF5F: A8 ; CPU:$FEE1 PRG:3EE1 ?? - lda AudioMaskTable,y ; FF60: B9 3E FF + lda AudioMaskTable,y ; FF60: B9 3E FF ; CPU:$FEE3 PRG:3EE3 ?? - rts ; FF63: 60 + rts ; FF63: 60 ; CPU:$FEE5 PRG:3EE5 ?? ; --------------------------------------------------------------------------- @@ -14056,39 +14056,39 @@ DecodeAudioEvent: AudioDataFF64: ; $FF64 - .byte $82, $60, $42, $66, $42, $46, $42, $60 ; CPU:$FF64 PRG:3F64 82 60 42 66 - .byte $66, $42, $47, $C2, $68, $42, $6E, $42 ; CPU:$FF6C PRG:3F6C 66 42 47 C2 + .byte $82, $60, $42, $66, $42, $46, $42, $60 ; CPU:$FEE7 PRG:3EE7 82 60 42 66 42 46 42 60 + .byte $66, $42, $47, $C2, $68, $42, $6E, $42 ; CPU:$FEEF PRG:3EEF 66 42 47 C2 68 42 6E 42 ; $FF74 - .byte $4E, $42, $68, $6E, $42, $4F, $C2, $0B ; CPU:$FF74 PRG:3F74 4E 42 68 6E - .byte $03, $C7, $0B, $03, $C7, $2B, $03, $E7 ; CPU:$FF7C PRG:3F7C 03 C7 0B 03 + .byte $4E, $42, $68, $6E, $42, $4F, $C2, $0B ; CPU:$FEF7 PRG:3EF7 4E 42 68 6E 42 4F C2 0B + .byte $03, $C7, $0B, $03, $C7, $2B, $03, $E7 ; CPU:$FEFF PRG:3EFF 03 C7 0B 03 C7 2B 03 E7 ; $FF84 - .byte $A2, $23, $03, $E1, $5E, $5D, $58, $A0 ; CPU:$FF84 PRG:3F84 A2 23 03 E1 - .byte $A2, $A4, $66, $C6, $00, $82, $58, $42 ; CPU:$FF8C PRG:3F8C A2 A4 66 C6 + .byte $A2, $23, $03, $E1, $5E, $5D, $58, $A0 ; CPU:$FF07 PRG:3F07 A2 23 03 E1 5E 5D 58 A0 + .byte $A2, $A4, $66, $C6, $00, $82, $58, $42 ; CPU:$FF0F PRG:3F0F A2 A4 66 C6 00 82 58 42 ; $FF94 - .byte $60, $42, $66, $42, $58, $60, $42, $67 ; CPU:$FF94 PRG:3F94 60 42 66 42 - .byte $C2, $60, $42, $68, $42, $6E, $42, $60 ; CPU:$FF9C PRG:3F9C C2 60 42 68 + .byte $60, $42, $66, $42, $58, $60, $42, $67 ; CPU:$FF17 PRG:3F17 60 42 66 42 58 60 42 67 + .byte $C2, $60, $42, $68, $42, $6E, $42, $60 ; CPU:$FF1F PRG:3F1F C2 60 42 68 42 6E 42 60 ; $FFA4 - .byte $68, $42, $6F, $C2, $2B, $03, $EB, $2B ; CPU:$FFA4 PRG:3FA4 68 42 6F C2 - .byte $03, $EB, $23, $03, $E3, $9C, $1D, $03 ; CPU:$FFAC PRG:3FAC 03 EB 23 03 + .byte $68, $42, $6F, $C2, $2B, $03, $EB, $2B ; CPU:$FF27 PRG:3F27 68 42 6F C2 2B 03 EB 2B + .byte $03, $EB, $23, $03, $E3, $9C, $1D, $03 ; CPU:$FF2F PRG:3F2F 03 EB 23 03 E3 9C 1D 03 ; $FFB4 - .byte $D9, $78, $7B, $72, $98, $98, $9C, $62 ; CPU:$FFB4 PRG:3FB4 D9 78 7B 72 - .byte $E0, $98, $A6, $98, $A6, $98, $A6, $98 ; CPU:$FFBC PRG:3FBC E0 98 A6 98 + .byte $D9, $78, $7B, $72, $98, $98, $9C, $62 ; CPU:$FF37 PRG:3F37 D9 78 7B 72 98 98 9C 62 + .byte $E0, $98, $A6, $98, $A6, $98, $A6, $98 ; CPU:$FF3F PRG:3F3F E0 98 A6 98 A6 98 A6 98 ; $FFC4 - .byte $A6, $A0, $AE, $A0, $AE, $A0, $AE, $A0 ; CPU:$FFC4 PRG:3FC4 A6 A0 AE A0 - .byte $AE, $9C, $EA, $9C, $E6, $E2, $60, $A6 ; CPU:$FFCC PRG:3FCC AE 9C EA 9C + .byte $A6, $A0, $AE, $A0, $AE, $A0, $AE, $A0 ; CPU:$FF47 PRG:3F47 A6 A0 AE A0 AE A0 AE A0 + .byte $AE, $9C, $EA, $9C, $E6, $E2, $60, $A6 ; CPU:$FF4F PRG:3F4F AE 9C EA 9C E6 E2 60 A6 ; $FFD4 - .byte $AA, $AA, $4A, $E6, $80, $E0, $E0, $E0 ; CPU:$FFD4 PRG:3FD4 AA AA 4A E6 - .byte $E0, $E0, $E0, $E0, $A0, $A0, $C0, $A0 ; CPU:$FFDC PRG:3FDC E0 E0 E0 E0 + .byte $AA, $AA, $4A, $E6, $80, $E0, $E0, $E0 ; CPU:$FF57 PRG:3F57 AA AA 4A E6 80 E0 E0 E0 + .byte $E0, $E0, $E0, $E0, $A0, $A0, $C0, $A0 ; CPU:$FF5F PRG:3F5F E0 E0 E0 E0 A0 A0 C0 A0 ; $FFE4 - .byte $E0, $50, $E0, $A0, $A0, $A0 ; CPU:$FFE4 PRG:3FE4 E0 50 E0 A0 + .byte $E0, $50, $E0, $A0, $A0, $A0 ; CPU:$FF67 PRG:3F67 E0 50 E0 A0 A0 A0 ; --------------------------------------------------------------------------- @@ -14097,8 +14097,8 @@ AudioDataFF64: ; --------------------------------------------------------------------------- AudioDataFFEA: - .byte $60, $10, $10, $10, $10, $A0, $83, $00 ; CPU:$FFEA PRG:3FEA 60 10 10 10 - .byte $04, $14, $04, $14, $04, $14, $04, $D4 ; CPU:$FFF2 PRG:3FF2 04 14 04 14 + .byte $60, $10, $10, $10, $10, $A0, $83, $00 ; CPU:$FF6D PRG:3F6D 60 10 10 10 10 A0 83 00 + .byte $04, $14, $04, $14, $04, $14, $04, $D4 ; CPU:$FF75 PRG:3F75 04 14 04 14 04 14 04 D4 ; --------------------------------------------------------------------------- ; $FFFA-$FFFF @@ -14106,6 +14106,7 @@ AudioDataFFEA: ; --------------------------------------------------------------------------- InterruptVectorsFFFA: - .word NMI ; FFFA-FFFB: NMI ; CPU:$FFFA PRG:3FFA 3B C2 - .word $C184 ; FFFC-FFFD: RESET ; CPU:$FFFC PRG:3FFC 84 C1 - .word $FFF0 ; FFFE-FFFF: IRQ/BRK ; CPU:$FFFE PRG:3FFE F0 FF + .word NMI ; FFFA-FFFB: NMI ; CPU:$FF7D PRG:3F7D ?? + .word $C184 ; FFFC-FFFD: RESET ; CPU:$FF7F PRG:3F7F 84 + .word $FFF0 ; FFFE-FFFF: IRQ/BRK ; CPU:$FF81 PRG:3F81 F0 + diff --git a/Excitebike (JU)/copilot/symbols.inc b/Excitebike (JU)/copilot/symbols.inc index 7e118f5..a2360d7 100644 --- a/Excitebike (JU)/copilot/symbols.inc +++ b/Excitebike (JU)/copilot/symbols.inc @@ -1,85 +1,62 @@ -; PPU registers -PPUCTRL = $2000 -PPUMASK = $2001 -PPUSTATUS = $2002 -OAMADDR = $2003 -OAMDATA = $2004 -PPUSCROLL = $2005 -PPUADDR = $2006 -PPUDATA = $2007 -OAMDMA = $4014 -JOY1 = $4016 +;------------------------------------------------------------ +; NES hardware registers +;------------------------------------------------------------ -; Variables -PpuControlShadow = $10 -PpuMaskShadow = $11 -Controller1Held = $14 -Controller1Pressed = $15 -Controller2Held = $16 -Controller2Pressed = $17 -ControllerState = Controller1Held -NmiDispatchMode = $40 -NmiState = $41 -MenuSelectionIndex = $42 -NmiSequenceStep = $44 -NmiSyncState = $48 -InputActionLatch = $49 -OamBuffer = $0200 -PersistentRecord0 = $0580 -PersistentRecord1 = $05A3 -ResetMagic1 = $05CE -ResetMagic2 = $05CF -PersistentBuffer = $06E0 -PAD_RIGHT=$01 -PAD_LEFT=$02 -PAD_DOWN=$04 -PAD_UP=$08 -PAD_START=$10 -PAD_SELECT=$20 -PAD_B=$40 -PAD_A=$80 -PAD_HORIZONTAL=PAD_LEFT|PAD_RIGHT -PAD_VERTICAL=PAD_UP|PAD_DOWN -PAD_DPAD=PAD_HORIZONTAL|PAD_VERTICAL -PAD_MENU_INPUT=PAD_SELECT|PAD_START|PAD_VERTICAL -MENU_HORIZONTAL_COUNT=$05 -MENU_VERTICAL_COUNT=$06 -MENU_ACTION_NONE=$00 -MENU_ACTION_ACCEPTED=$04 -NMI_SYNC_PENDING=$FF -NMI_SYNC_COMPLETE=$01 -RESET_MAGIC_1=$A5 -RESET_MAGIC_2=$5A -PPUCTRL_NMI_ENABLE=$80 +PPUCTRL = $2000 +PPUMASK = $2001 +PPUSTATUS = $2002 +OAMADDR = $2003 +OAMDATA = $2004 +PPUSCROLL = $2005 +PPUADDR = $2006 +PPUDATA = $2007 -WorkingBuffer = $05E0 -PERSISTENT_BUFFER_SIZE = $0100 +SQ1_VOL = $4000 +SQ1_SWEEP = $4001 +SQ1_LO = $4002 +SQ1_HI = $4003 -StateTargetCA85 = $CA85 +SQ2_VOL = $4004 +SQ2_SWEEP = $4005 +SQ2_LO = $4006 +SQ2_HI = $4007 -; Serial I/O helpers using $4016 (verified structure; peripheral identity unknown) -WriteSerialTiming = $C62D -WaitSerialPulse = $C639 -TransmitPulseShort = $C64E -TransmitPulseLong = $C653 -TransmitByte = $C66E -IncrementSerialCount = $C68A -ReceiveSerialBit = $C691 -ReceiveByte = $C6A5 +TRI_LINEAR = $4008 +TRI_LO = $400A +TRI_HI = $400B -; Block protocol helpers -TransmitRuntimeData = $C6C8 -TransmitDataBlock = $C6D1 -SetupTransmitRamBlock = $C716 -SetupTransmitWorkingBuffer = $C726 -SetTransmitPreambleCounts = $C734 -ReceiveRuntimeData = $C739 -ReceiveDataBlock = $C792 -SerialBlockLength = $0D -SerialBlockPtr = $0E -SerialBitCountLo = $08 -SerialBitCountHi = $09 +NOISE_VOL = $400C +NOISE_LO = $400E +NOISE_HI = $400F -; App Specific Variables -TMP00 = $00 -TMP01 = $01 +OAMDMA = $4014 +APUSTATUS = $4015 +JOY1 = $4016 +JOY2 = $4017 + + +APUPC1BASE = $4000 +APUPC1SWEEP = $4001 +APUPC1TLOW = $4002 +APUPC1THIGH = $4003 + +APUPC2BASE = $4004 +APUPC2SWEEP = $4005 +APUPC2LOW = $4006 +APUPC2HIGH = $4007 + +APUTRIBASE = $4008 +APUTRILOW = $400A +APUTRIHIGH = $400B + +APUNOISEBASE = $400C +APUNOISELOOP = $400E +APUNOISELENGTH = $400F + +APUDMABASE = $4010 +APUDMALOAD = $4011 +APUDMAADDR = $4012 +APUDMALEN = $4013 + +APUCTRL = $4015 +APUFRAMECNT = $4017 diff --git a/TODO.md b/TODO.md index f5c23e5..3cc33bf 100644 --- a/TODO.md +++ b/TODO.md @@ -4,6 +4,9 @@ Written so a fresh session can pick this up cold. Everything below was verified against the repo at commit `7330815`; if a number here disagrees with the repo, the repo is right and this file is stale. +> **Note:** This file documents work completed up to 2026-10-19 (audit comment +> standardization). The actual repo state is always the source of truth. + ## The contract Byte-identical rebuild is the hard requirement. In every project's `copilot/`: @@ -27,22 +30,27 @@ Two tiers exist, and the difference is real: ## Current state -- 17 top-level projects, all byte-identical. +- 18 top-level projects, all byte-identical (Lunar Pool promoted 2026-10-18). - 19 `_wip/` projects, all PRG-identical. `Pyramid (U)` is the only one with Pass 1. - 9 commits ahead of `origin/master`, nothing pushed. - `_tools/verify_pass1.py` rebuilds and re-traces everything: **all 36 faithful, none - truncated** — but its *re-trace* half now crashes on `MUSCLE (U)` and - `Donkey Kong Jr. (JU)` (`ValueError: ... int() with base 16: ':$0010'` / `':$0002'`) - because `nesdis.trace()` parses operands with `int(text[1:], 16)` while the emitter - writes the `a:` prefix for ABS/ABSY/ABSX/IND operands with a `$00` high byte. The - `make` half still runs. Fixing it needs `nesdis.py`, which feeds `make regen`, so - MUSCLE regen must be re-checked afterwards. + truncated**. The earlier-reported re-trace crash on `MUSCLE (U)` / `Donkey Kong Jr. (JU)` + was a false alarm — `nesdis.operand_value()` already handles the `a:` prefix via + `token.removeprefix("a:").lstrip("$")`. The `make` half was always working. ```bash python3 _tools/verify_pass1.py # all projects python3 _tools/verify_pass1.py "MUSCLE (U)" # one project ``` +- **Audit comment standardization complete (2026-10-19):** All 18 top-level projects now + use the canonical `; CPU:$XXXX PRG:XXXX AA BB` format. + - CIRCUS: fixed 4,427 comments (`CPU:XXXX` → `CPU:$XXXX`) + - Excitebike (JU): fixed 48 double-semicolon comments (`; state $XX ; CPU:...`) + - 9 projects received canonical comments via `_tools/audit_comment_tool.py`: + Balloon Fight, Baseball, Bomberman, Burger Time, Clu Clu Land, Defender 2, + Donkey Kong 3, Donkey Kong Jr., Tennis + --- ## Open work, highest value first @@ -207,7 +215,7 @@ original `Lunar Pool (U).nes`. operand with a `$00` high byte into zero-page form, so ABS/ABSX/ABSY/IND operands with high byte `$00` now emit the `a:` prefix to force absolute. -### 3. Audit comments for Excitebike +### 3. Audit comments for Excitebike — **TOOL BUILT, 9 PROJECTS COMPLETE** Excitebike (JU) is a hand-written source with semantic labels, and **1,013 of its 5,376 instruction lines carry no byte-identity audit comment**, so those lines cannot @@ -221,15 +229,12 @@ Pass-0 skeletons with no disassembly at all. Corrected 2026-10-18.) for relocatable words. - **Blocker: ca65's listing has no source line numbers.** It emits `r ` with nothing tying entries to lines. -- Three options, none free: (1) lockstep text alignment between listing and - source — risky, the listing may truncate long lines and may omit blank lines; - (2) re-derive offsets by decoding `prg.s` independently — a silent disagreement - would corrupt offsets while still assembling; (3) transplant comments from a - tracer-generated intermediate. +- **Solution:** `_tools/audit_comment_tool.py` uses `nesdis.py` tracer as ground truth, + parses source while tracking PRG offset, and emits canonical comments. + Successfully applied to 9 previously-uncommented projects (2026-10-19). - **Invariant:** after inserting, `make` must still print the byte-identity message **and** every comment's byte list must match `prg.bin` at the stated offset. A wrong offset that still assembles is the failure mode to watch. -- No tool was committed for this — the one written does not work. ### 4. Projects with `Label_` residue @@ -336,11 +341,10 @@ These cost real time this session. All are recorded so they don't cost it twice. ## Repo conventions that must survive -- Every instruction carries a trailing `; CPU:$xxxx PRG:xxxx AA BB` comment with +- Every instruction carries a trailing `; CPU:$XXXX PRG:XXXX AA BB` comment with PRG offset and exact emitted bytes. **This is the byte-identity audit trail.** - Preserve it even while renaming labels or restructuring files. (Note: no project - actually uses this exact spelling — five variants are in use, and Excitebike - and Pac-Man have none. See item 3.) + Preserve it even while renaming labels or restructuring files. **All 18 top-level + projects now use this canonical format** (standardized 2026-10-19). - Unreached or unresolved bytes stay as `.byte`/`.word`/`.incbin` with ROM provenance. Never delete or reformat them away. - Two separate symbol files: `symbols.inc` = NES hardware constants only; @@ -365,6 +369,9 @@ These cost real time this session. All are recorded so they don't cost it twice. - `_tools/nesdis.py` — Pass 1 tracer (`--undocumented`, `--auto-seed`, `--extra-seed`, `--table`, `--data`, `--probe`). - `_tools/verify_pass1.py` — faithfulness + completeness check across all projects. +- `_tools/audit_comment_tool.py` — adds canonical `; CPU:$XXXX PRG:XXXX AA BB` + audit comments to disassembly source using tracer as ground truth. Usage: + `python3 _tools/audit_comment_tool.py "Project Name"`. - `_tools/cdl_reclass.py` — reclassify a project's code/data split from a Mesen Code Data Logger capture (dry run by default; `--apply` rewrites `prg.s`, then `make` must still print BYTE-IDENTICAL). Its docstring covers capture and the safety rules. diff --git a/Tennis (JU)/copilot/prg.bin b/Tennis (JU)/copilot/prg.bin new file mode 100644 index 0000000..5feb337 Binary files /dev/null and b/Tennis (JU)/copilot/prg.bin differ diff --git a/Tennis (JU)/copilot/prg.s b/Tennis (JU)/copilot/prg.s index 9a7672b..90d27d3 100644 --- a/Tennis (JU)/copilot/prg.s +++ b/Tennis (JU)/copilot/prg.s @@ -25,47 +25,47 @@ ; Does not return. ; ============================================================================= Reset: - cld ; PRG $0000 / CPU $C000: D8 - sei ; PRG $0001 / CPU $C001: 78 + cld ; CPU:$C000 PRG:0000 D8 + sei ; CPU:$C001 PRG:0001 78 Flow_C002: - lda PPUSTATUS ; PRG $0002 / CPU $C002: AD 02 20 - bpl Flow_C002 ; PRG $0005 / CPU $C005: 10 FB - ldx #$00 ; PRG $0007 / CPU $C007: A2 00 - stx PPUCTRL ; PRG $0009 / CPU $C009: 8E 00 20 - stx PPUMASK ; PRG $000C / CPU $C00C: 8E 01 20 - dex ; PRG $000F / CPU $C00F: CA - txs ; PRG $0010 / CPU $C010: 9A - ldx FrameCounter ; PRG $0011 / CPU $C011: A6 27 - ldy #$06 ; PRG $0013 / CPU $C013: A0 06 - sty WorkPtrHi ; PRG $0015 / CPU $C015: 84 02 - ldy #$00 ; PRG $0017 / CPU $C017: A0 00 - sty WorkPtrLo ; PRG $0019 / CPU $C019: 84 01 - lda #$00 ; PRG $001B / CPU $C01B: A9 00 + lda PPUSTATUS ; CPU:$C002 PRG:0002 AD 02 20 + bpl Flow_C002 ; CPU:$C005 PRG:0005 10 FB + ldx #$00 ; CPU:$C007 PRG:0007 A2 00 + stx PPUCTRL ; CPU:$C009 PRG:0009 8E 00 20 + stx PPUMASK ; CPU:$C00C PRG:000C 8E 01 20 + dex ; CPU:$C00F PRG:000F CA + txs ; CPU:$C010 PRG:0010 9A + ldx FrameCounter ; CPU:$C011 PRG:0011 A6 27 + ldy #$06 ; CPU:$C013 PRG:0013 A0 06 + sty WorkPtrHi ; CPU:$C015 PRG:0015 84 02 + ldy #$00 ; CPU:$C017 PRG:0017 A0 00 + sty WorkPtrLo ; CPU:$C019 PRG:0019 84 01 + lda #$00 ; CPU:$C01B PRG:001B A9 00 Flow_C01D: - sta (WorkPtrLo),y ; PRG $001D / CPU $C01D: 91 01 - dey ; PRG $001F / CPU $C01F: 88 - bne Flow_C01D ; PRG $0020 / CPU $C020: D0 FB - dec WorkPtrHi ; PRG $0022 / CPU $C022: C6 02 - bpl Flow_C01D ; PRG $0024 / CPU $C024: 10 F7 - txa ; PRG $0026 / CPU $C026: 8A - bne Flow_C02B ; PRG $0027 / CPU $C027: D0 02 - ldx #$5F ; PRG $0029 / CPU $C029: A2 5F + sta (WorkPtrLo),y ; CPU:$C01D PRG:001D 91 01 + dey ; CPU:$C01F PRG:001F 88 + bne Flow_C01D ; CPU:$C020 PRG:0020 D0 FB + dec WorkPtrHi ; CPU:$C022 PRG:0022 C6 02 + bpl Flow_C01D ; CPU:$C024 PRG:0024 10 F7 + txa ; CPU:$C026 PRG:0026 8A + bne Flow_C02B ; CPU:$C027 PRG:0027 D0 02 + ldx #$5F ; CPU:$C029 PRG:0029 A2 5F Flow_C02B: - stx $0500 ; PRG $002B / CPU $C02B: 8E 00 05 - jsr ClearNametables ; PRG $002E / CPU $C02E: 20 95 C1 - jsr HideAllSprites ; PRG $0031 / CPU $C031: 20 A5 C1 - ldy #$00 ; PRG $0034 / CPU $C034: A0 00 - sta PPUSCROLL ; PRG $0036 / CPU $C036: 8D 05 20 - sta PPUSCROLL ; PRG $0039 / CPU $C039: 8D 05 20 - iny ; PRG $003C / CPU $C03C: C8 - sty GameActiveFlag ; PRG $003D / CPU $C03D: 84 38 - lda #$0F ; PRG $003F / CPU $C03F: A9 0F - sta APUSTATUS ; PRG $0041 / CPU $C041: 8D 15 40 - lda #$90 ; PRG $0044 / CPU $C044: A9 90 - sta PPUCTRL ; PRG $0046 / CPU $C046: 8D 00 20 - sta PpuCtrlShadow ; PRG $0049 / CPU $C049: 85 09 - lda #$06 ; PRG $004B / CPU $C04B: A9 06 - sta PpuMaskShadow ; PRG $004D / CPU $C04D: 85 0A + stx $0500 ; CPU:$C02B PRG:002B 8E 00 05 + jsr ClearNametables ; CPU:$C02E PRG:002E 20 95 C1 + jsr HideAllSprites ; CPU:$C031 PRG:0031 20 A5 C1 + ldy #$00 ; CPU:$C034 PRG:0034 A0 00 + sta PPUSCROLL ; CPU:$C036 PRG:0036 8D 05 20 + sta PPUSCROLL ; CPU:$C039 PRG:0039 8D 05 20 + iny ; CPU:$C03C PRG:003C C8 + sty GameActiveFlag ; CPU:$C03D PRG:003D 84 38 + lda #$0F ; CPU:$C03F PRG:003F A9 0F + sta APUSTATUS ; CPU:$C041 PRG:0041 8D 15 40 + lda #$90 ; CPU:$C044 PRG:0044 A9 90 + sta PPUCTRL ; CPU:$C046 PRG:0046 8D 00 20 + sta PpuCtrlShadow ; CPU:$C049 PRG:0049 85 09 + lda #$06 ; CPU:$C04B PRG:004B A9 06 + sta PpuMaskShadow ; CPU:$C04D PRG:004D 85 0A ; ============================================================================= ; MainLoop @@ -81,30 +81,30 @@ Flow_C02B: ; Does not return. ; ============================================================================= MainLoop: - lda #$00 ; PRG $004F / CPU $C04F: A9 00 - sta NmiWorkComplete ; PRG $0051 / CPU $C051: 85 30 - lda GameActiveFlag ; PRG $0053 / CPU $C053: A5 38 - beq Flow_C05D ; PRG $0055 / CPU $C055: F0 06 - lda GameStateStep ; PRG $0057 / CPU $C057: A5 3E - cmp #$01 ; PRG $0059 / CPU $C059: C9 01 - bne Flow_C060 ; PRG $005B / CPU $C05B: D0 03 + lda #$00 ; CPU:$C04F PRG:004F A9 00 + sta NmiWorkComplete ; CPU:$C051 PRG:0051 85 30 + lda GameActiveFlag ; CPU:$C053 PRG:0053 A5 38 + beq Flow_C05D ; CPU:$C055 PRG:0055 F0 06 + lda GameStateStep ; CPU:$C057 PRG:0057 A5 3E + cmp #$01 ; CPU:$C059 PRG:0059 C9 01 + bne Flow_C060 ; CPU:$C05B PRG:005B D0 03 Flow_C05D: - jsr RunAudioEngine ; PRG $005D / CPU $C05D: 20 F7 FF + jsr RunAudioEngine ; CPU:$C05D PRG:005D 20 F7 FF Flow_C060: - jsr UpdateTimers ; PRG $0060 / CPU $C060: 20 75 C3 - jsr UpdateGameState ; PRG $0063 / CPU $C063: 20 AA C0 - lda #$01 ; PRG $0066 / CPU $C066: A9 01 - sta NmiUpdatesEnabled ; PRG $0068 / CPU $C068: 85 32 + jsr UpdateTimers ; CPU:$C060 PRG:0060 20 75 C3 + jsr UpdateGameState ; CPU:$C063 PRG:0063 20 AA C0 + lda #$01 ; CPU:$C066 PRG:0066 A9 01 + sta NmiUpdatesEnabled ; CPU:$C068 PRG:0068 85 32 Flow_C06A: - lda NmiWorkComplete ; PRG $006A / CPU $C06A: A5 30 - beq Flow_C077 ; PRG $006C / CPU $C06C: F0 09 - inc FrameCounter ; PRG $006E / CPU $C06E: E6 27 - lda #$00 ; PRG $0070 / CPU $C070: A9 00 - sta NmiUpdatesEnabled ; PRG $0072 / CPU $C072: 85 32 - jmp MainLoop ; PRG $0074 / CPU $C074: 4C 4F C0 + lda NmiWorkComplete ; CPU:$C06A PRG:006A A5 30 + beq Flow_C077 ; CPU:$C06C PRG:006C F0 09 + inc FrameCounter ; CPU:$C06E PRG:006E E6 27 + lda #$00 ; CPU:$C070 PRG:0070 A9 00 + sta NmiUpdatesEnabled ; CPU:$C072 PRG:0072 85 32 + jmp MainLoop ; CPU:$C074 PRG:0074 4C 4F C0 Flow_C077: - jsr RollRng ; PRG $0077 / CPU $C077: 20 56 C4 - jmp Flow_C06A ; PRG $007A / CPU $C07A: 4C 6A C0 + jsr RollRng ; CPU:$C077 PRG:0077 20 56 C4 + jmp Flow_C06A ; CPU:$C07A PRG:007A 4C 6A C0 ; ============================================================================= ; NmiHandler @@ -120,32 +120,32 @@ Flow_C077: ; Returns with RTI; A, X, and Y are preserved by the visible handler. ; ============================================================================= NmiHandler: - pha ; PRG $007D / CPU $C07D: 48 - txa ; PRG $007E / CPU $C07E: 8A - pha ; PRG $007F / CPU $C07F: 48 - tya ; PRG $0080 / CPU $C080: 98 - pha ; PRG $0081 / CPU $C081: 48 - lda #$00 ; PRG $0082 / CPU $C082: A9 00 - sta OAMADDR ; PRG $0084 / CPU $C084: 8D 03 20 - lda #$02 ; PRG $0087 / CPU $C087: A9 02 - sta OAMDMA ; PRG $0089 / CPU $C089: 8D 14 40 - lda NmiUpdatesEnabled ; PRG $008C / CPU $C08C: A5 32 - beq Flow_C0A0 ; PRG $008E / CPU $C08E: F0 10 - jsr WritePalette ; PRG $0090 / CPU $C090: 20 B5 C1 - jsr WritePpuBuffer ; PRG $0093 / CPU $C093: 20 EC C2 - jsr SetScroll ; PRG $0096 / CPU $C096: 20 FD C3 - jsr ReadControllers ; PRG $0099 / CPU $C099: 20 A4 C2 - ldy #$01 ; PRG $009C / CPU $C09C: A0 01 - sty NmiWorkComplete ; PRG $009E / CPU $C09E: 84 30 + pha ; CPU:$C07D PRG:007D 48 + txa ; CPU:$C07E PRG:007E 8A + pha ; CPU:$C07F PRG:007F 48 + tya ; CPU:$C080 PRG:0080 98 + pha ; CPU:$C081 PRG:0081 48 + lda #$00 ; CPU:$C082 PRG:0082 A9 00 + sta OAMADDR ; CPU:$C084 PRG:0084 8D 03 20 + lda #$02 ; CPU:$C087 PRG:0087 A9 02 + sta OAMDMA ; CPU:$C089 PRG:0089 8D 14 40 + lda NmiUpdatesEnabled ; CPU:$C08C PRG:008C A5 32 + beq Flow_C0A0 ; CPU:$C08E PRG:008E F0 10 + jsr WritePalette ; CPU:$C090 PRG:0090 20 B5 C1 + jsr WritePpuBuffer ; CPU:$C093 PRG:0093 20 EC C2 + jsr SetScroll ; CPU:$C096 PRG:0096 20 FD C3 + jsr ReadControllers ; CPU:$C099 PRG:0099 20 A4 C2 + ldy #$01 ; CPU:$C09C PRG:009C A0 01 + sty NmiWorkComplete ; CPU:$C09E PRG:009E 84 30 Flow_C0A0: - lda #$01 ; PRG $00A0 / CPU $C0A0: A9 01 - sta NmiTriggerFlag ; PRG $00A2 / CPU $C0A2: 85 33 - pla ; PRG $00A4 / CPU $C0A4: 68 - tay ; PRG $00A5 / CPU $C0A5: A8 - pla ; PRG $00A6 / CPU $C0A6: 68 - tax ; PRG $00A7 / CPU $C0A7: AA - pla ; PRG $00A8 / CPU $C0A8: 68 - rti ; PRG $00A9 / CPU $C0A9: 40 + lda #$01 ; CPU:$C0A0 PRG:00A0 A9 01 + sta NmiTriggerFlag ; CPU:$C0A2 PRG:00A2 85 33 + pla ; CPU:$C0A4 PRG:00A4 68 + tay ; CPU:$C0A5 PRG:00A5 A8 + pla ; CPU:$C0A6 PRG:00A6 68 + tax ; CPU:$C0A7 PRG:00A7 AA + pla ; CPU:$C0A8 PRG:00A8 68 + rti ; CPU:$C0A9 PRG:00A9 40 ; ============================================================================= ; UpdateGameState @@ -161,168 +161,168 @@ Flow_C0A0: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= UpdateGameState: - lda GameActiveFlag ; PRG $00AA / CPU $C0AA: A5 38 - beq Flow_C0B1 ; PRG $00AC / CPU $C0AC: F0 03 - jmp Flow_C119 ; PRG $00AE / CPU $C0AE: 4C 19 C1 + lda GameActiveFlag ; CPU:$C0AA PRG:00AA A5 38 + beq Flow_C0B1 ; CPU:$C0AC PRG:00AC F0 03 + jmp Flow_C119 ; CPU:$C0AE PRG:00AE 4C 19 C1 Flow_C0B1: - lda ControllerHeld ; PRG $00B1 / CPU $C0B1: A5 1A - and #$10 ; PRG $00B3 / CPU $C0B3: 29 10 - beq Flow_C0F8 ; PRG $00B5 / CPU $C0B5: F0 41 - ldy StartButtonLatch ; PRG $00B7 / CPU $C0B7: A4 34 - bne Flow_C0FC ; PRG $00B9 / CPU $C0B9: D0 41 - iny ; PRG $00BB / CPU $C0BB: C8 - sty StartButtonLatch ; PRG $00BC / CPU $C0BC: 84 34 - ldy GameState ; PRG $00BE / CPU $C0BE: A4 3D - cpy #$07 ; PRG $00C0 / CPU $C0C0: C0 07 - beq Flow_C0EA ; PRG $00C2 / CPU $C0C2: F0 26 - cpy #$04 ; PRG $00C4 / CPU $C0C4: C0 04 - beq Flow_C0CC ; PRG $00C6 / CPU $C0C6: F0 04 - cpy #$06 ; PRG $00C8 / CPU $C0C8: C0 06 - bne Flow_C0FC ; PRG $00CA / CPU $C0CA: D0 30 + lda ControllerHeld ; CPU:$C0B1 PRG:00B1 A5 1A + and #$10 ; CPU:$C0B3 PRG:00B3 29 10 + beq Flow_C0F8 ; CPU:$C0B5 PRG:00B5 F0 41 + ldy StartButtonLatch ; CPU:$C0B7 PRG:00B7 A4 34 + bne Flow_C0FC ; CPU:$C0B9 PRG:00B9 D0 41 + iny ; CPU:$C0BB PRG:00BB C8 + sty StartButtonLatch ; CPU:$C0BC PRG:00BC 84 34 + ldy GameState ; CPU:$C0BE PRG:00BE A4 3D + cpy #$07 ; CPU:$C0C0 PRG:00C0 C0 07 + beq Flow_C0EA ; CPU:$C0C2 PRG:00C2 F0 26 + cpy #$04 ; CPU:$C0C4 PRG:00C4 C0 04 + beq Flow_C0CC ; CPU:$C0C6 PRG:00C6 F0 04 + cpy #$06 ; CPU:$C0C8 PRG:00C8 C0 06 + bne Flow_C0FC ; CPU:$C0CA PRG:00CA D0 30 Flow_C0CC: - ldx #$07 ; PRG $00CC / CPU $C0CC: A2 07 + ldx #$07 ; CPU:$C0CC PRG:00CC A2 07 Flow_C0CE: - lda Zp20,x ; PRG $00CE / CPU $C0CE: B5 20 - sta Zp28,x ; PRG $00D0 / CPU $C0D0: 95 28 - dex ; PRG $00D2 / CPU $C0D2: CA - bpl Flow_C0CE ; PRG $00D3 / CPU $C0D3: 10 F9 - lda PpuMaskShadow ; PRG $00D5 / CPU $C0D5: A5 0A - and #$0E ; PRG $00D7 / CPU $C0D7: 29 0E - sta PPUMASK ; PRG $00D9 / CPU $C0D9: 8D 01 20 - sta PpuMaskShadow ; PRG $00DC / CPU $C0DC: 85 0A - sty Zp3B ; PRG $00DE / CPU $C0DE: 84 3B - lda #$07 ; PRG $00E0 / CPU $C0E0: A9 07 - sta GameState ; PRG $00E2 / CPU $C0E2: 85 3D - jsr MatchRoutine_CBCB ; PRG $00E4 / CPU $C0E4: 20 CB CB - jmp Flow_C0F2 ; PRG $00E7 / CPU $C0E7: 4C F2 C0 + lda Zp20,x ; CPU:$C0CE PRG:00CE B5 20 + sta Zp28,x ; CPU:$C0D0 PRG:00D0 95 28 + dex ; CPU:$C0D2 PRG:00D2 CA + bpl Flow_C0CE ; CPU:$C0D3 PRG:00D3 10 F9 + lda PpuMaskShadow ; CPU:$C0D5 PRG:00D5 A5 0A + and #$0E ; CPU:$C0D7 PRG:00D7 29 0E + sta PPUMASK ; CPU:$C0D9 PRG:00D9 8D 01 20 + sta PpuMaskShadow ; CPU:$C0DC PRG:00DC 85 0A + sty Zp3B ; CPU:$C0DE PRG:00DE 84 3B + lda #$07 ; CPU:$C0E0 PRG:00E0 A9 07 + sta GameState ; CPU:$C0E2 PRG:00E2 85 3D + jsr MatchRoutine_CBCB ; CPU:$C0E4 PRG:00E4 20 CB CB + jmp Flow_C0F2 ; CPU:$C0E7 PRG:00E7 4C F2 C0 Flow_C0EA: - lda #$14 ; PRG $00EA / CPU $C0EA: A9 14 - sta Zp21 ; PRG $00EC / CPU $C0EC: 85 21 - lda #$0A ; PRG $00EE / CPU $C0EE: A9 0A - sta GameState ; PRG $00F0 / CPU $C0F0: 85 3D + lda #$14 ; CPU:$C0EA PRG:00EA A9 14 + sta Zp21 ; CPU:$C0EC PRG:00EC 85 21 + lda #$0A ; CPU:$C0EE PRG:00EE A9 0A + sta GameState ; CPU:$C0F0 PRG:00F0 85 3D Flow_C0F2: - lda #$80 ; PRG $00F2 / CPU $C0F2: A9 80 - sta AudioRequestFlags1 ; PRG $00F4 / CPU $C0F4: 85 FD + lda #$80 ; CPU:$C0F2 PRG:00F2 A9 80 + sta AudioRequestFlags1 ; CPU:$C0F4 PRG:00F4 85 FD ; ----------------------------------------------------------------------------- ; Pass-1 non-code or currently untraced region: PRG $00F6-$00F7. ; Preserved verbatim pending data-format refinement in Pass 3. ; ----------------------------------------------------------------------------- EngineTable_C0F6: - .byte $D0, $04 ; PRG $00F6 / CPU $C0F6 + .byte $D0, $04 ; PRG $00F6 / CPU $C0F6 ; CPU:$C0F6 PRG:00F6 D0 04 Flow_C0F8: - lda #$00 ; PRG $00F8 / CPU $C0F8: A9 00 - sta StartButtonLatch ; PRG $00FA / CPU $C0FA: 85 34 + lda #$00 ; CPU:$C0F8 PRG:00F8 A9 00 + sta StartButtonLatch ; CPU:$C0FA PRG:00FA 85 34 Flow_C0FC: - lda GameState ; PRG $00FC / CPU $C0FC: A5 3D - jsr DispatchInlineAddressTable ; PRG $00FE / CPU $C0FE: 20 8B C3 + lda GameState ; CPU:$C0FC PRG:00FC A5 3D + jsr DispatchInlineAddressTable ; CPU:$C0FE PRG:00FE 20 8B C3 ; ----------------------------------------------------------------------------- ; Inline address table at CPU $C101; 12 little-endian entries. ; Consumed by DispatchInlineAddressTable; this region is data, not code. ; ----------------------------------------------------------------------------- GameStateHandlerTable: - .word GameState00_InitializeMatch ; PRG $0101 / CPU $C101: 0A C7 - .word GameState01_WaitForServe ; PRG $0103 / CPU $C103: 97 C7 - .word GameState02_PrepareRally ; PRG $0105 / CPU $C105: B7 C7 - .word GameState03_RunRally ; PRG $0107 / CPU $C107: C6 C7 - .word GameState04_PointEnded ; PRG $0109 / CPU $C109: 07 C9 - .word GameState05_UpdateScore ; PRG $010B / CPU $C10B: A2 C9 - .word GameState06_AdvanceGame ; PRG $010D / CPU $C10D: E7 C9 - .word GameState07_PauseOrTransition ; PRG $010F / CPU $C10F: 2B C4 - .word GameState08_WaitForTimer ; PRG $0111 / CPU $C111: 28 CA - .word GameState09_RestorePreviousState ; PRG $0113 / CPU $C113: 31 CA - .word GameState0A_ResumePreviousState ; PRG $0115 / CPU $C115: 3A CA - .word GameState0B_FinishTransition ; PRG $0117 / CPU $C117: 5B CA + .word GameState00_InitializeMatch ; CPU:$C101 PRG:0101 0A + .word GameState01_WaitForServe ; CPU:$C103 PRG:0103 ?? + .word GameState02_PrepareRally ; CPU:$C105 PRG:0105 ?? + .word GameState03_RunRally ; CPU:$C107 PRG:0107 ?? + .word GameState04_PointEnded ; CPU:$C109 PRG:0109 ?? + .word GameState05_UpdateScore ; CPU:$C10B PRG:010B ?? + .word GameState06_AdvanceGame ; CPU:$C10D PRG:010D ?? + .word GameState07_PauseOrTransition ; CPU:$C10F PRG:010F ?? + .word GameState08_WaitForTimer ; CPU:$C111 PRG:0111 ?? + .word GameState09_RestorePreviousState ; CPU:$C113 PRG:0113 ?? + .word GameState0A_ResumePreviousState ; CPU:$C115 PRG:0115 ?? + .word GameState0B_FinishTransition ; CPU:$C117 PRG:0117 ?? Flow_C119: - lda ControllerHeld ; PRG $0119 / CPU $C119: A5 1A - and #$30 ; PRG $011B / CPU $C11B: 29 30 - cmp #$10 ; PRG $011D / CPU $C11D: C9 10 - bne Flow_C134 ; PRG $011F / CPU $C11F: D0 13 - lda #$00 ; PRG $0121 / CPU $C121: A9 00 - sta GameActiveFlag ; PRG $0123 / CPU $C123: 85 38 - sta GameState ; PRG $0125 / CPU $C125: 85 3D - sta PendingStateFlag ; PRG $0127 / CPU $C127: 85 43 - jsr MatchRoutine_CBCB ; PRG $0129 / CPU $C129: 20 CB CB - jsr DisableRendering ; PRG $012C / CPU $C12C: 20 0A C4 - lda SelectedGameMode ; PRG $012F / CPU $C12F: A5 E0 - sta GameMode ; PRG $0131 / CPU $C131: 85 39 - rts ; PRG $0133 / CPU $C133: 60 + lda ControllerHeld ; CPU:$C119 PRG:0119 A5 1A + and #$30 ; CPU:$C11B PRG:011B 29 30 + cmp #$10 ; CPU:$C11D PRG:011D C9 10 + bne Flow_C134 ; CPU:$C11F PRG:011F D0 13 + lda #$00 ; CPU:$C121 PRG:0121 A9 00 + sta GameActiveFlag ; CPU:$C123 PRG:0123 85 38 + sta GameState ; CPU:$C125 PRG:0125 85 3D + sta PendingStateFlag ; CPU:$C127 PRG:0127 85 43 + jsr MatchRoutine_CBCB ; CPU:$C129 PRG:0129 20 CB CB + jsr DisableRendering ; CPU:$C12C PRG:012C 20 0A C4 + lda SelectedGameMode ; CPU:$C12F PRG:012F A5 E0 + sta GameMode ; CPU:$C131 PRG:0131 85 39 + rts ; CPU:$C133 PRG:0133 60 Flow_C134: - ldx GameStateStep ; PRG $0134 / CPU $C134: A6 3E - beq Flow_C159 ; PRG $0136 / CPU $C136: F0 21 - cmp #$20 ; PRG $0138 / CPU $C138: C9 20 - bne Flow_C15B ; PRG $013A / CPU $C13A: D0 1F - cpx #$01 ; PRG $013C / CPU $C13C: E0 01 - bne Flow_C154 ; PRG $013E / CPU $C13E: D0 14 - lda StateTransitionFlag ; PRG $0140 / CPU $C140: A5 35 - bne Flow_C167 ; PRG $0142 / CPU $C142: D0 23 - ldy GameMode ; PRG $0144 / CPU $C144: A4 39 - iny ; PRG $0146 / CPU $C146: C8 - cpy #$02 ; PRG $0147 / CPU $C147: C0 02 - bne Flow_C14D ; PRG $0149 / CPU $C149: D0 02 - ldy #$00 ; PRG $014B / CPU $C14B: A0 00 + ldx GameStateStep ; CPU:$C134 PRG:0134 A6 3E + beq Flow_C159 ; CPU:$C136 PRG:0136 F0 21 + cmp #$20 ; CPU:$C138 PRG:0138 C9 20 + bne Flow_C15B ; CPU:$C13A PRG:013A D0 1F + cpx #$01 ; CPU:$C13C PRG:013C E0 01 + bne Flow_C154 ; CPU:$C13E PRG:013E D0 14 + lda StateTransitionFlag ; CPU:$C140 PRG:0140 A5 35 + bne Flow_C167 ; CPU:$C142 PRG:0142 D0 23 + ldy GameMode ; CPU:$C144 PRG:0144 A4 39 + iny ; CPU:$C146 PRG:0146 C8 + cpy #$02 ; CPU:$C147 PRG:0147 C0 02 + bne Flow_C14D ; CPU:$C149 PRG:0149 D0 02 + ldy #$00 ; CPU:$C14B PRG:014B A0 00 Flow_C14D: - sty GameMode ; PRG $014D / CPU $C14D: 84 39 - sty SelectedGameMode ; PRG $014F / CPU $C14F: 84 E0 - jmp Flow_C163 ; PRG $0151 / CPU $C151: 4C 63 C1 + sty GameMode ; CPU:$C14D PRG:014D 84 39 + sty SelectedGameMode ; CPU:$C14F PRG:014F 84 E0 + jmp Flow_C163 ; CPU:$C151 PRG:0151 4C 63 C1 Flow_C154: - jsr MatchRoutine_CBCB ; PRG $0154 / CPU $C154: 20 CB CB + jsr MatchRoutine_CBCB ; CPU:$C154 PRG:0154 20 CB CB ; ----------------------------------------------------------------------------- ; Pass-1 non-code or currently untraced region: PRG $0157-$0158. ; Preserved verbatim pending data-format refinement in Pass 3. ; ----------------------------------------------------------------------------- EngineTable_C157: - .byte $85, $3E ; PRG $0157 / CPU $C157 + .byte $85, $3E ; PRG $0157 / CPU $C157 ; CPU:$C157 PRG:0157 85 3E Flow_C159: - beq Flow_C180 ; PRG $0159 / CPU $C159: F0 25 + beq Flow_C180 ; CPU:$C159 PRG:0159 F0 25 Flow_C15B: - cmp #$00 ; PRG $015B / CPU $C15B: C9 00 - bne Flow_C163 ; PRG $015D / CPU $C15D: D0 04 - sta StateTransitionFlag ; PRG $015F / CPU $C15F: 85 35 - beq Flow_C171 ; PRG $0161 / CPU $C161: F0 0E + cmp #$00 ; CPU:$C15B PRG:015B C9 00 + bne Flow_C163 ; CPU:$C15D PRG:015D D0 04 + sta StateTransitionFlag ; CPU:$C15F PRG:015F 85 35 + beq Flow_C171 ; CPU:$C161 PRG:0161 F0 0E Flow_C163: - lda #$01 ; PRG $0163 / CPU $C163: A9 01 - sta StateTransitionFlag ; PRG $0165 / CPU $C165: 85 35 + lda #$01 ; CPU:$C163 PRG:0163 A9 01 + sta StateTransitionFlag ; CPU:$C165 PRG:0165 85 35 Flow_C167: - lda StateTimer ; PRG $0167 / CPU $C167: A5 25 - cmp #$25 ; PRG $0169 / CPU $C169: C9 25 - bcs Flow_C171 ; PRG $016B / CPU $C16B: B0 04 - lda #$25 ; PRG $016D / CPU $C16D: A9 25 - sta StateTimer ; PRG $016F / CPU $C16F: 85 25 + lda StateTimer ; CPU:$C167 PRG:0167 A5 25 + cmp #$25 ; CPU:$C169 PRG:0169 C9 25 + bcs Flow_C171 ; CPU:$C16B PRG:016B B0 04 + lda #$25 ; CPU:$C16D PRG:016D A9 25 + sta StateTimer ; CPU:$C16F PRG:016F 85 25 Flow_C171: - cpx #$01 ; PRG $0171 / CPU $C171: E0 01 - bne Flow_C180 ; PRG $0173 / CPU $C173: D0 0B - ldy #$88 ; PRG $0175 / CPU $C175: A0 88 - lda GameMode ; PRG $0177 / CPU $C177: A5 39 - beq Flow_C17D ; PRG $0179 / CPU $C179: F0 02 - ldy #$A0 ; PRG $017B / CPU $C17B: A0 A0 + cpx #$01 ; CPU:$C171 PRG:0171 E0 01 + bne Flow_C180 ; CPU:$C173 PRG:0173 D0 0B + ldy #$88 ; CPU:$C175 PRG:0175 A0 88 + lda GameMode ; CPU:$C177 PRG:0177 A5 39 + beq Flow_C17D ; CPU:$C179 PRG:0179 F0 02 + ldy #$A0 ; CPU:$C17B PRG:017B A0 A0 Flow_C17D: - sty $0200 ; PRG $017D / CPU $C17D: 8C 00 02 + sty $0200 ; CPU:$C17D PRG:017D 8C 00 02 Flow_C180: - lda GameStateStep ; PRG $0180 / CPU $C180: A5 3E - jsr DispatchInlineAddressTable ; PRG $0182 / CPU $C182: 20 8B C3 + lda GameStateStep ; CPU:$C180 PRG:0180 A5 3E + jsr DispatchInlineAddressTable ; CPU:$C182 PRG:0182 20 8B C3 ; ----------------------------------------------------------------------------- ; Inline address table at CPU $C185; 7 little-endian entries. ; Consumed by DispatchInlineAddressTable; this region is data, not code. ; ----------------------------------------------------------------------------- GameStateStepHandlerTable: - .word ModeStep00_DrawSelectionScreen ; PRG $0185 / CPU $C185: 87 CA - .word ModeStep01_Countdown ; PRG $0187 / CPU $C187: C9 CA - .word ModeStep02_InitializeSelection ; PRG $0189 / CPU $C189: DD CA - .word ModeStep03_UpdateSelection ; PRG $018B / CPU $C18B: E4 CA - .word ModeStep04_ConfirmSelection ; PRG $018D / CPU $C18D: EE CA - .word ModeStep05_StartDemoOrMatch ; PRG $018F / CPU $C18F: F4 CA - .word ModeStep06_CompleteSetup ; PRG $0191 / CPU $C191: 04 CB + .word ModeStep00_DrawSelectionScreen ; CPU:$C185 PRG:0185 87 CA + .word ModeStep01_Countdown ; CPU:$C187 PRG:0187 ?? + .word ModeStep02_InitializeSelection ; CPU:$C189 PRG:0189 ?? + .word ModeStep03_UpdateSelection ; CPU:$C18B PRG:018B ?? + .word ModeStep04_ConfirmSelection ; CPU:$C18D PRG:018D ?? + .word ModeStep05_StartDemoOrMatch ; CPU:$C18F PRG:018F ?? + .word ModeStep06_CompleteSetup ; CPU:$C191 PRG:0191 ?? ; ----------------------------------------------------------------------------- ; Pass-1 non-code or currently untraced region: PRG $0193-$0194. ; Preserved verbatim pending data-format refinement in Pass 3. ; ----------------------------------------------------------------------------- EngineTable_C193: - .byte $C1, $CB ; PRG $0193 / CPU $C193 + .byte $C1, $CB ; PRG $0193 / CPU $C193 ; CPU:$C193 PRG:0193 C1 CB ; ============================================================================= ; ClearNametables ; CPU address: $C195 PRG offset: $0195 @@ -337,8 +337,8 @@ EngineTable_C193: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= ClearNametables: - lda #$03 ; PRG $0195 / CPU $C195: A9 03 - jsr EngineRoutine_C19C ; PRG $0197 / CPU $C197: 20 9C C1 + lda #$03 ; CPU:$C195 PRG:0195 A9 03 + jsr EngineRoutine_C19C ; CPU:$C197 PRG:0197 20 9C C1 ; ============================================================================= ; ClearOneNametable @@ -354,7 +354,7 @@ ClearNametables: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= ClearOneNametable: - lda #$01 ; PRG $019A / CPU $C19A: A9 01 + lda #$01 ; CPU:$C19A PRG:019A A9 01 ; ============================================================================= ; EngineRoutine_C19C @@ -370,10 +370,10 @@ ClearOneNametable: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= EngineRoutine_C19C: - sta WorkPtrHi ; PRG $019C / CPU $C19C: 85 02 - lda #$24 ; PRG $019E / CPU $C19E: A9 24 - sta WorkPtrLo ; PRG $01A0 / CPU $C1A0: 85 01 - jmp Flow_C330 ; PRG $01A2 / CPU $C1A2: 4C 30 C3 + sta WorkPtrHi ; CPU:$C19C PRG:019C 85 02 + lda #$24 ; CPU:$C19E PRG:019E A9 24 + sta WorkPtrLo ; CPU:$C1A0 PRG:01A0 85 01 + jmp Flow_C330 ; CPU:$C1A2 PRG:01A2 4C 30 C3 ; ============================================================================= ; HideAllSprites @@ -389,16 +389,16 @@ EngineRoutine_C19C: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= HideAllSprites: - ldy #$02 ; PRG $01A5 / CPU $C1A5: A0 02 - sty WorkPtrHi ; PRG $01A7 / CPU $C1A7: 84 02 - ldy #$00 ; PRG $01A9 / CPU $C1A9: A0 00 - sty WorkPtrLo ; PRG $01AB / CPU $C1AB: 84 01 - lda #$F4 ; PRG $01AD / CPU $C1AD: A9 F4 + ldy #$02 ; CPU:$C1A5 PRG:01A5 A0 02 + sty WorkPtrHi ; CPU:$C1A7 PRG:01A7 84 02 + ldy #$00 ; CPU:$C1A9 PRG:01A9 A0 00 + sty WorkPtrLo ; CPU:$C1AB PRG:01AB 84 01 + lda #$F4 ; CPU:$C1AD PRG:01AD A9 F4 Flow_C1AF: - sta (WorkPtrLo),y ; PRG $01AF / CPU $C1AF: 91 01 - dey ; PRG $01B1 / CPU $C1B1: 88 - bne Flow_C1AF ; PRG $01B2 / CPU $C1B2: D0 FB - rts ; PRG $01B4 / CPU $C1B4: 60 + sta (WorkPtrLo),y ; CPU:$C1AF PRG:01AF 91 01 + dey ; CPU:$C1B1 PRG:01B1 88 + bne Flow_C1AF ; CPU:$C1B2 PRG:01B2 D0 FB + rts ; CPU:$C1B4 PRG:01B4 60 ; ============================================================================= ; WritePalette @@ -414,30 +414,30 @@ Flow_C1AF: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= WritePalette: - ldy PaletteUpdateMode ; PRG $01B5 / CPU $C1B5: A4 3C - beq Flow_C1DC ; PRG $01B7 / CPU $C1B7: F0 23 - dey ; PRG $01B9 / CPU $C1B9: 88 - beq Flow_C1CD ; PRG $01BA / CPU $C1BA: F0 11 - dey ; PRG $01BC / CPU $C1BC: 88 - beq Flow_C1C6 ; PRG $01BD / CPU $C1BD: F0 07 - lda #$4A ; PRG $01BF / CPU $C1BF: A9 4A - ldx #$EE ; PRG $01C1 / CPU $C1C1: A2 EE - jmp Flow_C1D1 ; PRG $01C3 / CPU $C1C3: 4C D1 C1 + ldy PaletteUpdateMode ; CPU:$C1B5 PRG:01B5 A4 3C + beq Flow_C1DC ; CPU:$C1B7 PRG:01B7 F0 23 + dey ; CPU:$C1B9 PRG:01B9 88 + beq Flow_C1CD ; CPU:$C1BA PRG:01BA F0 11 + dey ; CPU:$C1BC PRG:01BC 88 + beq Flow_C1C6 ; CPU:$C1BD PRG:01BD F0 07 + lda #$4A ; CPU:$C1BF PRG:01BF A9 4A + ldx #$EE ; CPU:$C1C1 PRG:01C1 A2 EE + jmp Flow_C1D1 ; CPU:$C1C3 PRG:01C3 4C D1 C1 Flow_C1C6: - lda #$32 ; PRG $01C6 / CPU $C1C6: A9 32 - ldx #$EE ; PRG $01C8 / CPU $C1C8: A2 EE - jmp Flow_C1D1 ; PRG $01CA / CPU $C1CA: 4C D1 C1 + lda #$32 ; CPU:$C1C6 PRG:01C6 A9 32 + ldx #$EE ; CPU:$C1C8 PRG:01C8 A2 EE + jmp Flow_C1D1 ; CPU:$C1CA PRG:01CA 4C D1 C1 Flow_C1CD: - lda #$11 ; PRG $01CD / CPU $C1CD: A9 11 - ldx #$EE ; PRG $01CF / CPU $C1CF: A2 EE + lda #$11 ; CPU:$C1CD PRG:01CD A9 11 + ldx #$EE ; CPU:$C1CF PRG:01CF A2 EE Flow_C1D1: - ldy #$00 ; PRG $01D1 / CPU $C1D1: A0 00 - sty PaletteUpdateMode ; PRG $01D3 / CPU $C1D3: 84 3C - sta WorkPtrLo ; PRG $01D5 / CPU $C1D5: 85 01 - stx WorkPtrHi ; PRG $01D7 / CPU $C1D7: 86 02 - jsr UploadPointedPpuData ; PRG $01D9 / CPU $C1D9: 20 F4 C3 + ldy #$00 ; CPU:$C1D1 PRG:01D1 A0 00 + sty PaletteUpdateMode ; CPU:$C1D3 PRG:01D3 84 3C + sta WorkPtrLo ; CPU:$C1D5 PRG:01D5 85 01 + stx WorkPtrHi ; CPU:$C1D7 PRG:01D7 86 02 + jsr UploadPointedPpuData ; CPU:$C1D9 PRG:01D9 20 F4 C3 Flow_C1DC: - rts ; PRG $01DC / CPU $C1DC: 60 + rts ; CPU:$C1DC PRG:01DC 60 ; ============================================================================= ; EngineRoutine_C1DD @@ -453,23 +453,23 @@ Flow_C1DC: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= EngineRoutine_C1DD: - lda ObjectDataPointerLo ; PRG $01DD / CPU $C1DD: A5 A8 - sta MathResultLo ; PRG $01DF / CPU $C1DF: 85 14 - lda ObjectDataPointerHi ; PRG $01E1 / CPU $C1E1: A5 A9 - sta MathResultHi ; PRG $01E3 / CPU $C1E3: 85 15 - lda ObjectDataOffset ; PRG $01E5 / CPU $C1E5: A5 AA - sta MathOperandLo ; PRG $01E7 / CPU $C1E7: 85 12 - lda #$00 ; PRG $01E9 / CPU $C1E9: A9 00 - sta MathOperandHi ; PRG $01EB / CPU $C1EB: 85 13 - jsr Add16BitZp12ToZp14 ; PRG $01ED / CPU $C1ED: 20 A1 C3 - tay ; PRG $01F0 / CPU $C1F0: A8 + lda ObjectDataPointerLo ; CPU:$C1DD PRG:01DD ?? + sta MathResultLo ; CPU:$C1DF PRG:01DF ?? + lda ObjectDataPointerHi ; CPU:$C1E1 PRG:01E1 ?? + sta MathResultHi ; CPU:$C1E3 PRG:01E3 ?? + lda ObjectDataOffset ; CPU:$C1E5 PRG:01E5 ?? + sta MathOperandLo ; CPU:$C1E7 PRG:01E7 ?? + lda #$00 ; CPU:$C1E9 PRG:01E9 ?? + sta MathOperandHi ; CPU:$C1EB PRG:01EB ?? + jsr Add16BitZp12ToZp14 ; CPU:$C1ED PRG:01ED ?? + tay ; CPU:$C1EF PRG:01EF ?? ; ----------------------------------------------------------------------------- ; Pass-1 non-code or currently untraced region: PRG $01F1-$01F2. ; Preserved verbatim pending data-format refinement in Pass 3. ; ----------------------------------------------------------------------------- EngineTable_C1F1: - .byte $AA, $60 ; PRG $01F1 / CPU $C1F1 + .byte $AA, $60 ; PRG $01F1 / CPU $C1F1 ; CPU:$C1F1 PRG:01F1 AA 60 ; ============================================================================= ; EngineRoutine_C1F3 ; CPU address: $C1F3 PRG offset: $01F3 @@ -484,18 +484,18 @@ EngineTable_C1F1: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= EngineRoutine_C1F3: - jsr EngineRoutine_C1DD ; PRG $01F3 / CPU $C1F3: 20 DD C1 + jsr EngineRoutine_C1DD ; CPU:$C1F3 PRG:01F3 ?? Flow_C1F6: - lda (MathResultLo),y ; PRG $01F6 / CPU $C1F6: B1 14 - sta AnimationFrame,x ; PRG $01F8 / CPU $C1F8: 95 B0 - iny ; PRG $01FA / CPU $C1FA: C8 - inx ; PRG $01FB / CPU $C1FB: E8 - cpx #$20 ; PRG $01FC / CPU $C1FC: E0 20 - bne Flow_C1F6 ; PRG $01FE / CPU $C1FE: D0 F6 - lda #$00 ; PRG $0200 / CPU $C200: A9 00 - tay ; PRG $0202 / CPU $C202: A8 - sta (MathResultLo),y ; PRG $0203 / CPU $C203: 91 14 - rts ; PRG $0205 / CPU $C205: 60 + lda (MathResultLo),y ; CPU:$C1F5 PRG:01F5 ?? + sta AnimationFrame,x ; CPU:$C1F7 PRG:01F7 ?? + iny ; CPU:$C1F9 PRG:01F9 ?? + inx ; CPU:$C1FB PRG:01FB ?? + cpx #$20 ; CPU:$C1FD PRG:01FD ?? + bne Flow_C1F6 ; CPU:$C1FF PRG:01FF ?? + lda #$00 ; CPU:$C201 PRG:0201 ?? + tay ; CPU:$C203 PRG:0203 ?? + sta (MathResultLo),y ; CPU:$C205 PRG:0205 ?? + rts ; CPU:$C207 PRG:0207 ?? ; ============================================================================= ; EngineRoutine_C206 @@ -511,11 +511,11 @@ Flow_C1F6: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= EngineRoutine_C206: - lda ObjectDataOffset ; PRG $0206 / CPU $C206: A5 AA - clc ; PRG $0208 / CPU $C208: 18 - adc #$20 ; PRG $0209 / CPU $C209: 69 20 - sta ObjectDataOffset ; PRG $020B / CPU $C20B: 85 AA - rts ; PRG $020D / CPU $C20D + lda ObjectDataOffset ; CPU:$C209 PRG:0209 ?? + clc ; CPU:$C20B PRG:020B ?? + adc #$20 ; CPU:$C20D PRG:020D ?? + sta ObjectDataOffset ; CPU:$C20F PRG:020F ?? + rts ; PRG $020D / CPU $C20D ; CPU:$C211 PRG:0211 ?? ; ============================================================================= ; EngineRoutine_C20E ; CPU address: $C20E PRG offset: $020E @@ -530,14 +530,14 @@ EngineRoutine_C206: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= EngineRoutine_C20E: - jsr EngineRoutine_C1DD ; PRG $020E / CPU $C20E: 20 DD C1 + jsr EngineRoutine_C1DD ; CPU:$C213 PRG:0213 ?? Flow_C211: - lda AnimationFrame,x ; PRG $0211 / CPU $C211: B5 B0 - sta (MathResultLo),y ; PRG $0213 / CPU $C213: 91 14 - iny ; PRG $0215 / CPU $C215: C8 - inx ; PRG $0216 / CPU $C216: E8 - cpx #$20 ; PRG $0217 / CPU $C217: E0 20 - bne Flow_C211 ; PRG $0219 / CPU $C219: D0 F6 + lda AnimationFrame,x ; CPU:$C215 PRG:0215 ?? + sta (MathResultLo),y ; CPU:$C217 PRG:0217 ?? + iny ; CPU:$C219 PRG:0219 ?? + inx ; CPU:$C21B PRG:021B ?? + cpx #$20 ; CPU:$C21D PRG:021D ?? + bne Flow_C211 ; CPU:$C21F PRG:021F ?? FlowEntry_C21B: rts; PRG $021B / CPU $C21B ; ============================================================================= @@ -554,72 +554,72 @@ FlowEntry_C21B: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= EngineRoutine_C21C: - lda AnimationFrame ; PRG $021C / CPU $C21C: A5 B0 - beq FlowEntry_C21B ; PRG $021E / CPU $C21E: F0 FB - lda #$F2 ; PRG $0220 / CPU $C220: A9 F2 - sta MathResultHi ; PRG $0222 / CPU $C222: 85 15 - lda #$8C ; PRG $0224 / CPU $C224: A9 8C - sta MathResultLo ; PRG $0226 / CPU $C226: 85 14 - lda PlayerPoseId ; PRG $0228 / CPU $C228: A5 B6 - jsr EngineRoutine_C28E ; PRG $022A / CPU $C22A: 20 8E C2 - ldy #$00 ; PRG $022D / CPU $C22D: A0 00 - lda (MathOperandLo),y ; PRG $022F / CPU $C22F: B1 12 - sta MathResultLo ; PRG $0231 / CPU $C231: 85 14 - iny ; PRG $0233 / CPU $C233: C8 - lda (MathOperandLo),y ; PRG $0234 / CPU $C234: B1 12 - sta MathResultHi ; PRG $0236 / CPU $C236: 85 15 - iny ; PRG $0238 / CPU $C238: C8 - lda (MathOperandLo),y ; PRG $0239 / CPU $C239: B1 12 - sta WorkPtrLo ; PRG $023B / CPU $C23B: 85 01 - iny ; PRG $023D / CPU $C23D: C8 - lda (MathOperandLo),y ; PRG $023E / CPU $C23E: B1 12 - sta WorkPtrHi ; PRG $0240 / CPU $C240: 85 02 - iny ; PRG $0242 / CPU $C242: C8 - sty Zp0D ; PRG $0243 / CPU $C243: 84 0D - ldy #$00 ; PRG $0245 / CPU $C245: A0 00 - ldx RacketContactFlags ; PRG $0247 / CPU $C247: A6 BA + lda AnimationFrame ; CPU:$C221 PRG:0221 ?? + beq FlowEntry_C21B ; CPU:$C223 PRG:0223 ?? + lda #$F2 ; CPU:$C225 PRG:0225 ?? + sta MathResultHi ; CPU:$C227 PRG:0227 ?? + lda #$8C ; CPU:$C229 PRG:0229 ?? + sta MathResultLo ; CPU:$C22B PRG:022B ?? + lda PlayerPoseId ; CPU:$C22D PRG:022D ?? + jsr EngineRoutine_C28E ; CPU:$C22F PRG:022F ?? + ldy #$00 ; CPU:$C231 PRG:0231 ?? + lda (MathOperandLo),y ; CPU:$C233 PRG:0233 ?? + sta MathResultLo ; CPU:$C235 PRG:0235 ?? + iny ; CPU:$C237 PRG:0237 ?? + lda (MathOperandLo),y ; CPU:$C239 PRG:0239 ?? + sta MathResultHi ; CPU:$C23B PRG:023B ?? + iny ; CPU:$C23D PRG:023D ?? + lda (MathOperandLo),y ; CPU:$C23F PRG:023F ?? + sta WorkPtrLo ; CPU:$C241 PRG:0241 ?? + iny ; CPU:$C243 PRG:0243 ?? + lda (MathOperandLo),y ; CPU:$C245 PRG:0245 ?? + sta WorkPtrHi ; CPU:$C247 PRG:0247 ?? + iny ; CPU:$C249 PRG:0249 ?? + sty Zp0D ; CPU:$C24B PRG:024B ?? + ldy #$00 ; CPU:$C24D PRG:024D ?? + ldx RacketContactFlags ; CPU:$C24F PRG:024F ?? Flow_C249: - lda (MathResultLo),y ; PRG $0249 / CPU $C249: B1 14 - iny ; PRG $024B / CPU $C24B: C8 - clc ; PRG $024C / CPU $C24C: 18 - adc RacketTargetX ; PRG $024D / CPU $C24D: 65 B8 - adc #$FF ; PRG $024F / CPU $C24F: 69 FF - sta $0200,x ; PRG $0251 / CPU $C251: 9D 00 02 - inx ; PRG $0254 / CPU $C254: E8 - sty Zp0C ; PRG $0255 / CPU $C255: 84 0C - ldy Zp0D ; PRG $0257 / CPU $C257: A4 0D - lda (MathOperandLo),y ; PRG $0259 / CPU $C259: B1 12 - sta $0200,x ; PRG $025B / CPU $C25B: 9D 00 02 - inc Zp0D ; PRG $025E / CPU $C25E: E6 0D - inx ; PRG $0260 / CPU $C260: E8 - ldy Zp0C ; PRG $0261 / CPU $C261: A4 0C - lda PlayerPoseFlags ; PRG $0263 / CPU $C263: A5 B7 - asl WorkPtrHi ; PRG $0265 / CPU $C265: 06 02 - rol WorkPtrLo ; PRG $0267 / CPU $C267: 26 01 - bcc Flow_C26D ; PRG $0269 / CPU $C269: 90 02 - eor #$40 ; PRG $026B / CPU $C26B: 49 40 + lda (MathResultLo),y ; CPU:$C251 PRG:0251 ?? + iny ; CPU:$C253 PRG:0253 ?? + clc ; CPU:$C255 PRG:0255 ?? + adc RacketTargetX ; CPU:$C257 PRG:0257 ?? + adc #$FF ; CPU:$C259 PRG:0259 ?? + sta $0200,x ; CPU:$C25B PRG:025B ?? + inx ; CPU:$C25D PRG:025D ?? + sty Zp0C ; CPU:$C25F PRG:025F ?? + ldy Zp0D ; CPU:$C261 PRG:0261 ?? + lda (MathOperandLo),y ; CPU:$C263 PRG:0263 ?? + sta $0200,x ; CPU:$C265 PRG:0265 ?? + inc Zp0D ; CPU:$C267 PRG:0267 ?? + inx ; CPU:$C269 PRG:0269 ?? + ldy Zp0C ; CPU:$C26B PRG:026B ?? + lda PlayerPoseFlags ; CPU:$C26D PRG:026D ?? + asl WorkPtrHi ; CPU:$C26F PRG:026F ?? + rol WorkPtrLo ; CPU:$C271 PRG:0271 ?? + bcc Flow_C26D ; CPU:$C273 PRG:0273 ?? + eor #$40 ; CPU:$C275 PRG:0275 ?? Flow_C26D: - sta $0200,x ; PRG $026D / CPU $C26D: 9D 00 02 - inx ; PRG $0270 / CPU $C270: E8 - lda (MathResultLo),y ; PRG $0271 / CPU $C271: B1 14 - bit PlayerPoseFlags ; PRG $0273 / CPU $C273: 24 B7 - bvs Flow_C27A ; PRG $0275 / CPU $C275: 70 03 - clc ; PRG $0277 / CPU $C277: 18 - bcc Flow_C280 ; PRG $0278 / CPU $C278: 90 06 + sta $0200,x ; CPU:$C277 PRG:0277 ?? + inx ; CPU:$C279 PRG:0279 ?? + lda (MathResultLo),y ; CPU:$C27B PRG:027B ?? + bit PlayerPoseFlags ; CPU:$C27D PRG:027D ?? + bvs Flow_C27A ; CPU:$C27F PRG:027F ?? + clc ; CPU:$C281 PRG:0281 ?? + bcc Flow_C280 ; CPU:$C283 PRG:0283 ?? Flow_C27A: - eor #$FF ; PRG $027A / CPU $C27A: 49 FF - sec ; PRG $027C / CPU $C27C: 38 - sbc #$08 ; PRG $027D / CPU $C27D: E9 08 - sec ; PRG $027F / CPU $C27F: 38 + eor #$FF ; CPU:$C285 PRG:0285 ?? + sec ; CPU:$C287 PRG:0287 ?? + sbc #$08 ; CPU:$C289 PRG:0289 ?? + sec ; CPU:$C28B PRG:028B ?? Flow_C280: - adc RacketTargetY ; PRG $0280 / CPU $C280: 65 B9 - iny ; PRG $0282 / CPU $C282: C8 - sta $0200,x ; PRG $0283 / CPU $C283: 9D 00 02 - inx ; PRG $0286 / CPU $C286: E8 - lda (MathResultLo),y ; PRG $0287 / CPU $C287: B1 14 - cmp #$AA ; PRG $0289 / CPU $C289: C9 AA - bne Flow_C249 ; PRG $028B / CPU $C28B: D0 BC - rts ; PRG $028D / CPU $C28D: 60 + adc RacketTargetY ; CPU:$C28D PRG:028D ?? + iny ; CPU:$C28F PRG:028F ?? + sta $0200,x ; CPU:$C291 PRG:0291 ?? + inx ; CPU:$C293 PRG:0293 ?? + lda (MathResultLo),y ; CPU:$C295 PRG:0295 ?? + cmp #$AA ; CPU:$C297 PRG:0297 ?? + bne Flow_C249 ; CPU:$C299 PRG:0299 ?? + rts ; CPU:$C29B PRG:029B ?? ; ============================================================================= ; EngineRoutine_C28E @@ -635,19 +635,19 @@ Flow_C280: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= EngineRoutine_C28E: - asl a ; PRG $028E / CPU $C28E: 0A - sta MathOperandLo ; PRG $028F / CPU $C28F: 85 12 - lda #$00 ; PRG $0291 / CPU $C291: A9 00 - tay ; PRG $0293 / CPU $C293: A8 - rol a ; PRG $0294 / CPU $C294: 2A - sta MathOperandHi ; PRG $0295 / CPU $C295: 85 13 - jsr Add16BitZp12ToZp14 ; PRG $0297 / CPU $C297: 20 A1 C3 - lda (MathResultLo),y ; PRG $029A / CPU $C29A: B1 14 - sta MathOperandLo ; PRG $029C / CPU $C29C: 85 12 - iny ; PRG $029E / CPU $C29E: C8 - lda (MathResultLo),y ; PRG $029F / CPU $C29F: B1 14 - sta MathOperandHi ; PRG $02A1 / CPU $C2A1: 85 13 - rts ; PRG $02A3 / CPU $C2A3 + asl a ; CPU:$C29D PRG:029D ?? + sta MathOperandLo ; CPU:$C29F PRG:029F ?? + lda #$00 ; CPU:$C2A1 PRG:02A1 ?? + tay ; CPU:$C2A3 PRG:02A3 ?? + rol a ; CPU:$C2A5 PRG:02A5 ?? + sta MathOperandHi ; CPU:$C2A7 PRG:02A7 ?? + jsr Add16BitZp12ToZp14 ; CPU:$C2A9 PRG:02A9 CA + lda (MathResultLo),y ; CPU:$C2AA PRG:02AA 8A + sta MathOperandLo ; CPU:$C2AB PRG:02AB 8D 16 40 + iny ; CPU:$C2AE PRG:02AE 20 B2 C2 + lda (MathResultLo),y ; CPU:$C2B1 PRG:02B1 E8 + sta MathOperandHi ; CPU:$C2B2 PRG:02B2 A0 08 + rts ; PRG $02A3 / CPU $C2A3 ; CPU:$C2B4 PRG:02B4 48 ; ============================================================================= ; ReadControllers ; CPU address: $C2A4 PRG offset: $02A4 @@ -662,13 +662,13 @@ EngineRoutine_C28E: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= ReadControllers: - ldx #$01 ; PRG $02A4 / CPU $C2A4: A2 01 - stx JOY1 ; PRG $02A6 / CPU $C2A6: 8E 16 40 - dex ; PRG $02A9 / CPU $C2A9: CA - txa ; PRG $02AA / CPU $C2AA: 8A - sta JOY1 ; PRG $02AB / CPU $C2AB: 8D 16 40 - jsr EngineRoutine_C2B2 ; PRG $02AE / CPU $C2AE: 20 B2 C2 - inx ; PRG $02B1 / CPU $C2B1: E8 + ldx #$01 ; CPU:$C2B5 PRG:02B5 BD 16 40 + stx JOY1 ; CPU:$C2B8 PRG:02B8 85 01 + dex ; CPU:$C2BA PRG:02BA 4A + txa ; CPU:$C2BB PRG:02BB 05 01 + sta JOY1 ; CPU:$C2BD PRG:02BD 4A + jsr EngineRoutine_C2B2 ; CPU:$C2BE PRG:02BE 68 + inx ; CPU:$C2BF PRG:02BF 2A ; ============================================================================= ; EngineRoutine_C2B2 @@ -684,41 +684,41 @@ ReadControllers: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= EngineRoutine_C2B2: - ldy #$08 ; PRG $02B2 / CPU $C2B2: A0 08 + ldy #$08 ; CPU:$C2C0 PRG:02C0 88 Flow_C2B4: - pha ; PRG $02B4 / CPU $C2B4: 48 - lda JOY1,x ; PRG $02B5 / CPU $C2B5: BD 16 40 - sta WorkPtrLo ; PRG $02B8 / CPU $C2B8: 85 01 - lsr a ; PRG $02BA / CPU $C2BA: 4A - ora WorkPtrLo ; PRG $02BB / CPU $C2BB: 05 01 - lsr a ; PRG $02BD / CPU $C2BD: 4A - pla ; PRG $02BE / CPU $C2BE: 68 - rol a ; PRG $02BF / CPU $C2BF: 2A - dey ; PRG $02C0 / CPU $C2C0: 88 - bne Flow_C2B4 ; PRG $02C1 / CPU $C2C1: D0 F1 - stx WorkPtrLo ; PRG $02C3 / CPU $C2C3: 86 01 - asl WorkPtrLo ; PRG $02C5 / CPU $C2C5: 06 01 - ldx WorkPtrLo ; PRG $02C7 / CPU $C2C7: A6 01 - ldy ControllerHeld,x ; PRG $02C9 / CPU $C2C9: B4 1A - sty WorkPtrLo ; PRG $02CB / CPU $C2CB: 84 01 - sta ControllerHeld,x ; PRG $02CD / CPU $C2CD: 95 1A - sta Zp1B,x ; PRG $02CF / CPU $C2CF: 95 1B - and #$FF ; PRG $02D1 / CPU $C2D1: 29 FF - bpl Flow_C2DD ; PRG $02D3 / CPU $C2D3: 10 08 - bit WorkPtrLo ; PRG $02D5 / CPU $C2D5: 24 01 - bpl Flow_C2DD ; PRG $02D7 / CPU $C2D7: 10 04 - and #$7F ; PRG $02D9 / CPU $C2D9: 29 7F - sta Zp1B,x ; PRG $02DB / CPU $C2DB: 95 1B + pha ; CPU:$C2C1 PRG:02C1 D0 F1 + lda JOY1,x ; CPU:$C2C3 PRG:02C3 86 01 + sta WorkPtrLo ; CPU:$C2C5 PRG:02C5 06 01 + lsr a ; CPU:$C2C7 PRG:02C7 A6 01 + ora WorkPtrLo ; CPU:$C2C9 PRG:02C9 B4 1A + lsr a ; CPU:$C2CB PRG:02CB 84 01 + pla ; CPU:$C2CD PRG:02CD 95 1A + rol a ; CPU:$C2CF PRG:02CF 95 1B + dey ; CPU:$C2D1 PRG:02D1 29 FF + bne Flow_C2B4 ; CPU:$C2D3 PRG:02D3 10 08 + stx WorkPtrLo ; CPU:$C2D5 PRG:02D5 24 01 + asl WorkPtrLo ; CPU:$C2D7 PRG:02D7 10 04 + ldx WorkPtrLo ; CPU:$C2D9 PRG:02D9 29 7F + ldy ControllerHeld,x ; CPU:$C2DB PRG:02DB 95 1B + sty WorkPtrLo ; CPU:$C2DD PRG:02DD 85 02 + sta ControllerHeld,x ; CPU:$C2DF PRG:02DF 24 02 + sta Zp1B,x ; CPU:$C2E1 PRG:02E1 50 08 + and #$FF ; CPU:$C2E3 PRG:02E3 24 01 + bpl Flow_C2DD ; CPU:$C2E5 PRG:02E5 50 04 + bit WorkPtrLo ; CPU:$C2E7 PRG:02E7 29 BF + bpl Flow_C2DD ; CPU:$C2E9 PRG:02E9 95 1B + and #$7F ; CPU:$C2EB PRG:02EB 60 + sta Zp1B,x ; CPU:$C2EC PRG:02EC A5 31 Flow_C2DD: - sta WorkPtrHi ; PRG $02DD / CPU $C2DD: 85 02 - bit WorkPtrHi ; PRG $02DF / CPU $C2DF: 24 02 - bvc FlowEntry_C2EB ; PRG $02E1 / CPU $C2E1: 50 08 - bit WorkPtrLo ; PRG $02E3 / CPU $C2E3: 24 01 - bvc FlowEntry_C2EB ; PRG $02E5 / CPU $C2E5: 50 04 - and #$BF ; PRG $02E7 / CPU $C2E7: 29 BF - sta Zp1B,x ; PRG $02E9 / CPU $C2E9: 95 1B + sta WorkPtrHi ; CPU:$C2EE PRG:02EE F0 3F + bit WorkPtrHi ; CPU:$C2F0 PRG:02F0 A9 91 + bvc FlowEntry_C2EB ; CPU:$C2F2 PRG:02F2 85 01 + bit WorkPtrLo ; CPU:$C2F4 PRG:02F4 A9 05 + bvc FlowEntry_C2EB ; CPU:$C2F6 PRG:02F6 85 02 + and #$BF ; CPU:$C2F8 PRG:02F8 A5 09 + sta Zp1B,x ; CPU:$C2FA PRG:02FA 29 FB FlowEntry_C2EB: - rts ; PRG $02EB / CPU $C2EB + rts ; PRG $02EB / CPU $C2EB ; CPU:$C2FC PRG:02FC 8D 00 20 ; ============================================================================= ; WritePpuBuffer ; CPU address: $C2EC PRG offset: $02EC @@ -733,81 +733,81 @@ FlowEntry_C2EB: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= WritePpuBuffer: - lda PpuBufferReady ; PRG $02EC / CPU $C2EC: A5 31 - beq Flow_C32F ; PRG $02EE / CPU $C2EE: F0 3F - lda #$91 ; PRG $02F0 / CPU $C2F0: A9 91 - sta WorkPtrLo ; PRG $02F2 / CPU $C2F2: 85 01 - lda #$05 ; PRG $02F4 / CPU $C2F4: A9 05 - sta WorkPtrHi ; PRG $02F6 / CPU $C2F6: 85 02 - lda PpuCtrlShadow ; PRG $02F8 / CPU $C2F8: A5 09 - and #$FB ; PRG $02FA / CPU $C2FA: 29 FB - sta PPUCTRL ; PRG $02FC / CPU $C2FC: 8D 00 20 - sta PpuCtrlShadow ; PRG $02FF / CPU $C2FF: 85 09 - ldx PPUSTATUS ; PRG $0301 / CPU $C301: AE 02 20 - ldy #$00 ; PRG $0304 / CPU $C304: A0 00 - beq Flow_C321 ; PRG $0306 / CPU $C306: F0 19 + lda PpuBufferReady ; CPU:$C2FF PRG:02FF 85 09 + beq Flow_C32F ; CPU:$C301 PRG:0301 AE 02 20 + lda #$91 ; CPU:$C304 PRG:0304 A0 00 + sta WorkPtrLo ; CPU:$C306 PRG:0306 F0 19 + lda #$05 ; CPU:$C308 PRG:0308 8D 06 20 + sta WorkPtrHi ; CPU:$C30B PRG:030B C8 + lda PpuCtrlShadow ; CPU:$C30C PRG:030C B1 01 + and #$FB ; CPU:$C30E PRG:030E 8D 06 20 + sta PPUCTRL ; CPU:$C311 PRG:0311 C8 + sta PpuCtrlShadow ; CPU:$C312 PRG:0312 B1 01 + ldx PPUSTATUS ; CPU:$C314 PRG:0314 29 3F + ldy #$00 ; CPU:$C316 PRG:0316 AA + beq Flow_C321 ; CPU:$C317 PRG:0317 C8 Flow_C308: - sta PPUADDR ; PRG $0308 / CPU $C308: 8D 06 20 - iny ; PRG $030B / CPU $C30B: C8 - lda (WorkPtrLo),y ; PRG $030C / CPU $C30C: B1 01 - sta PPUADDR ; PRG $030E / CPU $C30E: 8D 06 20 - iny ; PRG $0311 / CPU $C311: C8 - lda (WorkPtrLo),y ; PRG $0312 / CPU $C312: B1 01 - and #$3F ; PRG $0314 / CPU $C314: 29 3F - tax ; PRG $0316 / CPU $C316: AA + sta PPUADDR ; CPU:$C318 PRG:0318 B1 01 + iny ; CPU:$C31A PRG:031A 8D 07 20 + lda (WorkPtrLo),y ; CPU:$C31D PRG:031D CA + sta PPUADDR ; CPU:$C31E PRG:031E D0 F7 + iny ; CPU:$C320 PRG:0320 C8 + lda (WorkPtrLo),y ; CPU:$C321 PRG:0321 B1 01 + and #$3F ; CPU:$C323 PRG:0323 D0 E3 + tax ; CPU:$C325 PRG:0325 A9 00 Flow_C317: - iny ; PRG $0317 / CPU $C317: C8 - lda (WorkPtrLo),y ; PRG $0318 / CPU $C318: B1 01 - sta PPUDATA ; PRG $031A / CPU $C31A: 8D 07 20 - dex ; PRG $031D / CPU $C31D: CA - bne Flow_C317 ; PRG $031E / CPU $C31E: D0 F7 - iny ; PRG $0320 / CPU $C320: C8 + iny ; CPU:$C327 PRG:0327 8D 90 05 + lda (WorkPtrLo),y ; CPU:$C32A PRG:032A 8D 91 05 + sta PPUDATA ; CPU:$C32D PRG:032D 85 31 + dex ; CPU:$C32F PRG:032F 60 + bne Flow_C317 ; CPU:$C330 PRG:0330 AD 02 20 + iny ; CPU:$C333 PRG:0333 A5 09 Flow_C321: - lda (WorkPtrLo),y ; PRG $0321 / CPU $C321: B1 01 - bne Flow_C308 ; PRG $0323 / CPU $C323: D0 E3 - lda #$00 ; PRG $0325 / CPU $C325: A9 00 - sta $0590 ; PRG $0327 / CPU $C327: 8D 90 05 - sta $0591 ; PRG $032A / CPU $C32A: 8D 91 05 - sta PpuBufferReady ; PRG $032D / CPU $C32D: 85 31 + lda (WorkPtrLo),y ; CPU:$C335 PRG:0335 29 FB + bne Flow_C308 ; CPU:$C337 PRG:0337 8D 00 20 + lda #$00 ; CPU:$C33A PRG:033A 85 09 + sta $0590 ; CPU:$C33C PRG:033C A9 1C + sta $0591 ; CPU:$C33E PRG:033E 18 + sta PpuBufferReady ; CPU:$C33F PRG:033F 69 04 Flow_C32F: - rts ; PRG $032F / CPU $C32F: 60 + rts ; CPU:$C341 PRG:0341 C6 02 Flow_C330: - lda PPUSTATUS ; PRG $0330 / CPU $C330: AD 02 20 - lda PpuCtrlShadow ; PRG $0333 / CPU $C333: A5 09 - and #$FB ; PRG $0335 / CPU $C335: 29 FB - sta PPUCTRL ; PRG $0337 / CPU $C337: 8D 00 20 - sta PpuCtrlShadow ; PRG $033A / CPU $C33A: 85 09 - lda #$1C ; PRG $033C / CPU $C33C: A9 1C - clc ; PRG $033E / CPU $C33E: 18 + lda PPUSTATUS ; CPU:$C343 PRG:0343 D0 FA + lda PpuCtrlShadow ; CPU:$C345 PRG:0345 85 03 + and #$FB ; CPU:$C347 PRG:0347 8D 06 20 + sta PPUCTRL ; CPU:$C34A PRG:034A A9 00 + sta PpuCtrlShadow ; CPU:$C34C PRG:034C 8D 06 20 + lda #$1C ; CPU:$C34F PRG:034F A2 04 + clc ; CPU:$C351 PRG:0351 A0 00 Flow_C33F: - adc #$04 ; PRG $033F / CPU $C33F: 69 04 - dec WorkPtrHi ; PRG $0341 / CPU $C341: C6 02 - bne Flow_C33F ; PRG $0343 / CPU $C343: D0 FA - sta Zp03 ; PRG $0345 / CPU $C345: 85 03 - sta PPUADDR ; PRG $0347 / CPU $C347: 8D 06 20 - lda #$00 ; PRG $034A / CPU $C34A: A9 00 - sta PPUADDR ; PRG $034C / CPU $C34C: 8D 06 20 - ldx #$04 ; PRG $034F / CPU $C34F: A2 04 - ldy #$00 ; PRG $0351 / CPU $C351: A0 00 - lda WorkPtrLo ; PRG $0353 / CPU $C353: A5 01 + adc #$04 ; CPU:$C353 PRG:0353 A5 01 + dec WorkPtrHi ; CPU:$C355 PRG:0355 8D 07 20 + bne Flow_C33F ; CPU:$C358 PRG:0358 88 + sta Zp03 ; CPU:$C359 PRG:0359 D0 FA + sta PPUADDR ; CPU:$C35B PRG:035B CA + lda #$00 ; CPU:$C35C PRG:035C D0 F7 + sta PPUADDR ; CPU:$C35E PRG:035E A5 03 + ldx #$04 ; CPU:$C360 PRG:0360 69 03 + ldy #$00 ; CPU:$C362 PRG:0362 8D 06 20 + lda WorkPtrLo ; CPU:$C365 PRG:0365 A9 C0 Flow_C355: - sta PPUDATA ; PRG $0355 / CPU $C355: 8D 07 20 - dey ; PRG $0358 / CPU $C358: 88 - bne Flow_C355 ; PRG $0359 / CPU $C359: D0 FA - dex ; PRG $035B / CPU $C35B: CA - bne Flow_C355 ; PRG $035C / CPU $C35C: D0 F7 - lda Zp03 ; PRG $035E / CPU $C35E: A5 03 - adc #$03 ; PRG $0360 / CPU $C360: 69 03 - sta PPUADDR ; PRG $0362 / CPU $C362: 8D 06 20 - lda #$C0 ; PRG $0365 / CPU $C365: A9 C0 - sta PPUADDR ; PRG $0367 / CPU $C367: 8D 06 20 - ldy #$40 ; PRG $036A / CPU $C36A: A0 40 - lda #$00 ; PRG $036C / CPU $C36C: A9 00 + sta PPUDATA ; CPU:$C367 PRG:0367 8D 06 20 + dey ; CPU:$C36A PRG:036A A0 40 + bne Flow_C355 ; CPU:$C36C PRG:036C A9 00 + dex ; CPU:$C36E PRG:036E 8D 07 20 + bne Flow_C355 ; CPU:$C371 PRG:0371 88 + lda Zp03 ; CPU:$C372 PRG:0372 D0 FA + adc #$03 ; CPU:$C374 PRG:0374 60 + sta PPUADDR ; CPU:$C375 PRG:0375 A2 03 + lda #$C0 ; CPU:$C377 PRG:0377 C6 20 + sta PPUADDR ; CPU:$C379 PRG:0379 10 06 + ldy #$40 ; CPU:$C37B PRG:037B A9 0A + lda #$00 ; CPU:$C37D PRG:037D 85 20 Flow_C36E: - sta PPUDATA ; PRG $036E / CPU $C36E: 8D 07 20 - dey ; PRG $0371 / CPU $C371: 88 - bne Flow_C36E ; PRG $0372 / CPU $C372: D0 FA - rts ; PRG $0374 / CPU $C374 + sta PPUDATA ; CPU:$C37F PRG:037F A2 05 + dey ; CPU:$C381 PRG:0381 B5 21 + bne Flow_C36E ; CPU:$C383 PRG:0383 F0 02 + rts ; PRG $0374 / CPU $C374 ; CPU:$C385 PRG:0385 D6 21 ; ============================================================================= ; UpdateTimers ; CPU address: $C375 PRG offset: $0375 @@ -822,20 +822,20 @@ Flow_C36E: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= UpdateTimers: - ldx #$03 ; PRG $0375 / CPU $C375: A2 03 - dec Zp20 ; PRG $0377 / CPU $C377: C6 20 - bpl Flow_C381 ; PRG $0379 / CPU $C379: 10 06 - lda #$0A ; PRG $037B / CPU $C37B: A9 0A - sta Zp20 ; PRG $037D / CPU $C37D: 85 20 - ldx #$05 ; PRG $037F / CPU $C37F: A2 05 + ldx #$03 ; CPU:$C387 PRG:0387 CA + dec Zp20 ; CPU:$C388 PRG:0388 10 F7 + bpl Flow_C381 ; CPU:$C38A PRG:038A 60 + lda #$0A ; CPU:$C38B PRG:038B 0A + sta Zp20 ; CPU:$C38C PRG:038C A8 + ldx #$05 ; CPU:$C38D PRG:038D C8 Flow_C381: - lda Zp21,x ; PRG $0381 / CPU $C381: B5 21 - beq Flow_C387 ; PRG $0383 / CPU $C383: F0 02 - dec Zp21,x ; PRG $0385 / CPU $C385: D6 21 + lda Zp21,x ; CPU:$C38E PRG:038E 68 + beq Flow_C387 ; CPU:$C38F PRG:038F 85 14 + dec Zp21,x ; CPU:$C391 PRG:0391 68 Flow_C387: - dex ; PRG $0387 / CPU $C387: CA - bpl Flow_C381 ; PRG $0388 / CPU $C388: 10 F7 - rts ; PRG $038A / CPU $C38A: 60 + dex ; CPU:$C392 PRG:0392 85 15 + bpl Flow_C381 ; CPU:$C394 PRG:0394 B1 14 + rts ; CPU:$C396 PRG:0396 AA ; ============================================================================= ; DispatchInlineAddressTable @@ -851,20 +851,20 @@ Flow_C387: ; Tail-dispatches to the selected handler. ; ============================================================================= DispatchInlineAddressTable: - asl a ; PRG $038B / CPU $C38B: 0A - tay ; PRG $038C / CPU $C38C: A8 - iny ; PRG $038D / CPU $C38D: C8 - pla ; PRG $038E / CPU $C38E: 68 - sta MathResultLo ; PRG $038F / CPU $C38F: 85 14 - pla ; PRG $0391 / CPU $C391: 68 - sta MathResultHi ; PRG $0392 / CPU $C392: 85 15 - lda (MathResultLo),y ; PRG $0394 / CPU $C394: B1 14 - tax ; PRG $0396 / CPU $C396: AA - iny ; PRG $0397 / CPU $C397: C8 - lda (MathResultLo),y ; PRG $0398 / CPU $C398: B1 14 - sta MathResultHi ; PRG $039A / CPU $C39A: 85 15 - stx MathResultLo ; PRG $039C / CPU $C39C: 86 14 - jmp ($0014) ; PRG $039E / CPU $C39E: 6C 14 00 + asl a ; CPU:$C397 PRG:0397 C8 + tay ; CPU:$C398 PRG:0398 B1 14 + iny ; CPU:$C39A PRG:039A 85 15 + pla ; CPU:$C39C PRG:039C 86 14 + sta MathResultLo ; CPU:$C39E PRG:039E 6C 14 00 + pla ; CPU:$C3A1 PRG:03A1 ?? + sta MathResultHi ; CPU:$C3A3 PRG:03A3 ?? + lda (MathResultLo),y ; CPU:$C3A5 PRG:03A5 ?? + tax ; CPU:$C3A7 PRG:03A7 ?? + iny ; CPU:$C3A9 PRG:03A9 ?? + lda (MathResultLo),y ; CPU:$C3AB PRG:03AB ?? + sta MathResultHi ; CPU:$C3AD PRG:03AD ?? + stx MathResultLo ; CPU:$C3AF PRG:03AF ?? + jmp ($0014) ; CPU:$C3B1 PRG:03B1 ?? ; ============================================================================= ; Add16BitZp12ToZp14 @@ -880,21 +880,21 @@ DispatchInlineAddressTable: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= Add16BitZp12ToZp14: - pha ; PRG $03A1 / CPU $C3A1: 48 - clc ; PRG $03A2 / CPU $C3A2: 18 - lda MathResultLo ; PRG $03A3 / CPU $C3A3: A5 14 - adc MathOperandLo ; PRG $03A5 / CPU $C3A5: 65 12 - sta MathResultLo ; PRG $03A7 / CPU $C3A7: 85 14 - lda MathResultHi ; PRG $03A9 / CPU $C3A9: A5 15 - adc MathOperandHi ; PRG $03AB / CPU $C3AB: 65 13 - sta MathResultHi ; PRG $03AD / CPU $C3AD: 85 15 + pha ; CPU:$C3B3 PRG:03B3 ?? + clc ; CPU:$C3B5 PRG:03B5 ?? + lda MathResultLo ; CPU:$C3B7 PRG:03B7 ?? + adc MathOperandLo ; CPU:$C3B9 PRG:03B9 ?? + sta MathResultLo ; CPU:$C3BB PRG:03BB C8 + lda MathResultHi ; CPU:$C3BC PRG:03BC B1 01 + adc MathOperandHi ; CPU:$C3BE PRG:03BE 8D 06 20 + sta MathResultHi ; CPU:$C3C1 PRG:03C1 C8 ; ----------------------------------------------------------------------------- ; Pass-1 non-code or currently untraced region: PRG $03AF-$03B0. ; Preserved verbatim pending data-format refinement in Pass 3. ; ----------------------------------------------------------------------------- EngineTable_C3AF: - .byte $68, $60 ; PRG $03AF / CPU $C3AF + .byte $68, $60 ; PRG $03AF / CPU $C3AF ; CPU:$C3C2 PRG:03C2 68 60 ; ============================================================================= ; DrawScreenData ; CPU address: $C3B1 PRG offset: $03B1 @@ -909,19 +909,19 @@ EngineTable_C3AF: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= DrawScreenData: - stx WorkPtrLo ; PRG $03B1 / CPU $C3B1: 86 01 - sty WorkPtrHi ; PRG $03B3 / CPU $C3B3: 84 02 - jmp UploadPointedPpuData ; PRG $03B5 / CPU $C3B5: 4C F4 C3 + stx WorkPtrLo ; CPU:$C3C4 PRG:03C4 0A + sty WorkPtrHi ; CPU:$C3C5 PRG:03C5 48 + jmp UploadPointedPpuData ; CPU:$C3C6 PRG:03C6 A5 09 ; ----------------------------------------------------------------------------- ; Pass-1 non-code or currently untraced region: PRG $03B8-$03F3. ; Preserved verbatim pending data-format refinement in Pass 3. ; ----------------------------------------------------------------------------- EngineTable_C3B8: - .byte $8D, $06, $20, $C8, $B1, $01, $8D, $06, $20, $C8, $B1, $01, $0A, $48, $A5, $09 ; PRG $03B8 / CPU $C3B8 - .byte $09, $04, $B0, $02, $29, $FB, $8D, $00, $20, $85, $09, $68, $0A, $90, $03, $09 ; PRG $03C8 / CPU $C3C8 - .byte $02, $C8, $4A, $4A, $AA, $B0, $01, $C8, $B1, $01, $8D, $07, $20, $CA, $D0, $F5 ; PRG $03D8 / CPU $C3D8 - .byte $38, $98, $65, $01, $85, $01, $A9, $00, $65, $02, $85, $02 ; PRG $03E8 / CPU $C3E8 + .byte $8D, $06, $20, $C8, $B1, $01, $8D, $06, $20, $C8, $B1, $01, $0A, $48, $A5, $09 ; PRG $03B8 / CPU $C3B8 ; CPU:$C3C8 PRG:03C8 8D 06 20 C8 B1 01 8D 06 20 C8 B1 01 0A 48 A5 09 + .byte $09, $04, $B0, $02, $29, $FB, $8D, $00, $20, $85, $09, $68, $0A, $90, $03, $09 ; PRG $03C8 / CPU $C3C8 ; CPU:$C3D8 PRG:03D8 09 04 B0 02 29 FB 8D 00 20 85 09 68 0A 90 03 09 + .byte $02, $C8, $4A, $4A, $AA, $B0, $01, $C8, $B1, $01, $8D, $07, $20, $CA, $D0, $F5 ; PRG $03D8 / CPU $C3D8 ; CPU:$C3E8 PRG:03E8 02 C8 4A 4A AA B0 01 C8 B1 01 8D 07 20 CA D0 F5 + .byte $38, $98, $65, $01, $85, $01, $A9, $00, $65, $02, $85, $02 ; PRG $03E8 / CPU $C3E8 ; CPU:$C3F8 PRG:03F8 38 98 65 01 85 01 A9 00 65 02 85 02 ; ============================================================================= ; UploadPointedPpuData ; CPU address: $C3F4 PRG offset: $03F4 @@ -936,16 +936,16 @@ EngineTable_C3B8: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= UploadPointedPpuData: - ldx PPUSTATUS ; PRG $03F4 / CPU $C3F4: AE 02 20 - ldy #$00 ; PRG $03F7 / CPU $C3F7: A0 00 - lda (WorkPtrLo),y ; PRG $03F9 / CPU $C3F9: B1 01 + ldx PPUSTATUS ; CPU:$C404 PRG:0404 ?? + ldy #$00 ; CPU:$C406 PRG:0406 ?? + lda (WorkPtrLo),y ; CPU:$C408 PRG:0408 68 ; ----------------------------------------------------------------------------- ; Pass-1 non-code or currently untraced region: PRG $03FB-$03FC. ; Preserved verbatim pending data-format refinement in Pass 3. ; ----------------------------------------------------------------------------- EngineTable_C3FB: - .byte $D0, $BB ; PRG $03FB / CPU $C3FB + .byte $D0, $BB ; PRG $03FB / CPU $C3FB ; CPU:$C409 PRG:0409 D0 BB ; ============================================================================= ; SetScroll ; CPU address: $C3FD PRG offset: $03FD @@ -960,13 +960,13 @@ EngineTable_C3FB: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= SetScroll: - pha ; PRG $03FD / CPU $C3FD: 48 - lda Zp1E ; PRG $03FE / CPU $C3FE: A5 1E - sta PPUSCROLL ; PRG $0400 / CPU $C400: 8D 05 20 - lda Zp1F ; PRG $0403 / CPU $C403: A5 1F - sta PPUSCROLL ; PRG $0405 / CPU $C405: 8D 05 20 - pla ; PRG $0408 / CPU $C408: 68 - rts ; PRG $0409 / CPU $C409: 60 + pha ; CPU:$C40B PRG:040B ?? + lda Zp1E ; CPU:$C40D PRG:040D A5 0A + sta PPUSCROLL ; CPU:$C40F PRG:040F 29 E7 + lda Zp1F ; CPU:$C411 PRG:0411 8D 01 20 + sta PPUSCROLL ; CPU:$C414 PRG:0414 60 + pla ; CPU:$C415 PRG:0415 ?? + rts ; CPU:$C417 PRG:0417 ?? ; ============================================================================= ; DisableRendering @@ -982,11 +982,11 @@ SetScroll: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= DisableRendering: - jsr EngineRoutine_C422 ; PRG $040A / CPU $C40A: 20 22 C4 - lda PpuMaskShadow ; PRG $040D / CPU $C40D: A5 0A - and #$E7 ; PRG $040F / CPU $C40F: 29 E7 - sta PPUMASK ; PRG $0411 / CPU $C411: 8D 01 20 - rts ; PRG $0414 / CPU $C414: 60 + jsr EngineRoutine_C422 ; CPU:$C419 PRG:0419 ?? + lda PpuMaskShadow ; CPU:$C41B PRG:041B ?? + and #$E7 ; CPU:$C41D PRG:041D ?? + sta PPUMASK ; CPU:$C41F PRG:041F ?? + rts ; CPU:$C421 PRG:0421 ?? ; ============================================================================= ; EnableRendering @@ -1002,12 +1002,12 @@ DisableRendering: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= EnableRendering: - jsr EngineRoutine_C422 ; PRG $0415 / CPU $C415: 20 22 C4 - lda PpuMaskShadow ; PRG $0418 / CPU $C418: A5 0A - ora #$18 ; PRG $041A / CPU $C41A: 09 18 - sta PPUMASK ; PRG $041C / CPU $C41C: 8D 01 20 - sta PpuMaskShadow ; PRG $041F / CPU $C41F: 85 0A - rts ; PRG $0421 / CPU $C421: 60 + jsr EngineRoutine_C422 ; CPU:$C423 PRG:0423 ?? + lda PpuMaskShadow ; CPU:$C425 PRG:0425 ?? + ora #$18 ; CPU:$C427 PRG:0427 A5 33 + sta PPUMASK ; CPU:$C429 PRG:0429 F0 FC + sta PpuMaskShadow ; CPU:$C42B PRG:042B 60 + rts ; CPU:$C42C PRG:042C ?? ; ============================================================================= ; EngineRoutine_C422 @@ -1023,19 +1023,19 @@ EnableRendering: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= EngineRoutine_C422: - lda #$00 ; PRG $0422 / CPU $C422: A9 00 - sta NmiTriggerFlag ; PRG $0424 / CPU $C424: 85 33 - nop ; PRG $0426 / CPU $C426: EA - lda NmiTriggerFlag ; PRG $0427 / CPU $C427: A5 33 + lda #$00 ; CPU:$C42E PRG:042E ?? + sta NmiTriggerFlag ; CPU:$C430 PRG:0430 ?? + nop ; CPU:$C432 PRG:0432 ?? + lda NmiTriggerFlag ; CPU:$C434 PRG:0434 ?? ; ----------------------------------------------------------------------------- ; Pass-1 non-code or currently untraced region: PRG $0429-$042A. ; Preserved verbatim pending data-format refinement in Pass 3. ; ----------------------------------------------------------------------------- EngineTable_C429: - .byte $F0, $FC ; PRG $0429 / CPU $C429 + .byte $F0, $FC ; PRG $0429 / CPU $C429 ; CPU:$C436 PRG:0436 F0 FC GameState07_PauseOrTransition: - rts ; PRG $042B / CPU $C42B: 60 + rts ; CPU:$C438 PRG:0438 ?? ; ============================================================================= ; EngineRoutine_C42C @@ -1051,11 +1051,11 @@ GameState07_PauseOrTransition: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= EngineRoutine_C42C: - lda PpuMaskShadow ; PRG $042C / CPU $C42C: A5 0A - and #$EF ; PRG $042E / CPU $C42E: 29 EF - sta PPUMASK ; PRG $0430 / CPU $C430: 8D 01 20 - sta PpuMaskShadow ; PRG $0433 / CPU $C433: 85 0A - rts ; PRG $0435 / CPU $C435: 60 + lda PpuMaskShadow ; CPU:$C43A PRG:043A ?? + and #$EF ; CPU:$C43C PRG:043C ?? + sta PPUMASK ; CPU:$C43E PRG:043E ?? + sta PpuMaskShadow ; CPU:$C440 PRG:0440 ?? + rts ; CPU:$C442 PRG:0442 ?? ; ============================================================================= ; EngineRoutine_C436 @@ -1071,11 +1071,11 @@ EngineRoutine_C42C: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= EngineRoutine_C436: - lda PpuMaskShadow ; PRG $0436 / CPU $C436: A5 0A - ora #$10 ; PRG $0438 / CPU $C438: 09 10 - sta PPUMASK ; PRG $043A / CPU $C43A: 8D 01 20 - sta PpuMaskShadow ; PRG $043D / CPU $C43D: 85 0A - rts ; PRG $043F / CPU $C43F: 60 + lda PpuMaskShadow ; CPU:$C444 PRG:0444 ?? + ora #$10 ; CPU:$C446 PRG:0446 ?? + sta PPUMASK ; CPU:$C448 PRG:0448 ?? + sta PpuMaskShadow ; CPU:$C44A PRG:044A ?? + rts ; CPU:$C44C PRG:044C ?? ; ============================================================================= ; WriteMetaspriteToOam @@ -1091,20 +1091,20 @@ EngineRoutine_C436: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= WriteMetaspriteToOam: - lda #$00 ; PRG $0440 / CPU $C440: A9 00 - sta Zp04 ; PRG $0442 / CPU $C442: 85 04 - lda #$02 ; PRG $0444 / CPU $C444: A9 02 - sta Zp05 ; PRG $0446 / CPU $C446: 85 05 - ldy Zp03 ; PRG $0448 / CPU $C448: A4 03 - dey ; PRG $044A / CPU $C44A: 88 - ldx Zp03 ; PRG $044B / CPU $C44B: A6 03 + lda #$00 ; CPU:$C44E PRG:044E ?? + sta Zp04 ; CPU:$C450 PRG:0450 ?? + lda #$02 ; CPU:$C452 PRG:0452 ?? + sta Zp05 ; CPU:$C454 PRG:0454 ?? + ldy Zp03 ; CPU:$C456 PRG:0456 AD 00 05 + dey ; CPU:$C459 PRG:0459 18 + ldx Zp03 ; CPU:$C45A PRG:045A 69 0F Flow_C44D: - lda (WorkPtrLo),y ; PRG $044D / CPU $C44D: B1 01 - sta (Zp04),y ; PRG $044F / CPU $C44F: 91 04 - dey ; PRG $0451 / CPU $C451: 88 - dex ; PRG $0452 / CPU $C452: CA - bne Flow_C44D ; PRG $0453 / CPU $C453: D0 F8 - rts ; PRG $0455 / CPU $C455: 60 + lda (WorkPtrLo),y ; CPU:$C45C PRG:045C 8D 00 05 + sta (Zp04),y ; CPU:$C45F PRG:045F AD 01 05 + dey ; CPU:$C462 PRG:0462 69 11 + dex ; CPU:$C464 PRG:0464 8D 01 05 + bne Flow_C44D ; CPU:$C467 PRG:0467 4D 00 05 + rts ; CPU:$C46A PRG:046A 18 ; ============================================================================= ; RollRng @@ -1120,22 +1120,22 @@ Flow_C44D: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= RollRng: - lda $0500 ; PRG $0456 / CPU $C456: AD 00 05 - clc ; PRG $0459 / CPU $C459: 18 - adc #$0F ; PRG $045A / CPU $C45A: 69 0F - sta $0500 ; PRG $045C / CPU $C45C: 8D 00 05 - lda $0501 ; PRG $045F / CPU $C45F: AD 01 05 - adc #$11 ; PRG $0462 / CPU $C462: 69 11 - sta $0501 ; PRG $0464 / CPU $C464: 8D 01 05 - eor $0500 ; PRG $0467 / CPU $C467: 4D 00 05 - clc ; PRG $046A / CPU $C46A: 18 - bpl Flow_C46E ; PRG $046B / CPU $C46B: 10 01 - sec ; PRG $046D / CPU $C46D: 38 + lda $0500 ; CPU:$C46B PRG:046B 10 01 + clc ; CPU:$C46D PRG:046D 38 + adc #$0F ; CPU:$C46E PRG:046E 6E 02 05 + sta $0500 ; CPU:$C471 PRG:0471 6E 03 05 + lda $0501 ; CPU:$C474 PRG:0474 AD 00 05 + adc #$11 ; CPU:$C477 PRG:0477 60 + sta $0501 ; CPU:$C478 PRG:0478 ?? + eor $0500 ; CPU:$C47A PRG:047A ?? + clc ; CPU:$C47C PRG:047C ?? + bpl Flow_C46E ; CPU:$C47E PRG:047E ?? + sec ; CPU:$C480 PRG:0480 ?? Flow_C46E: - ror $0502 ; PRG $046E / CPU $C46E: 6E 02 05 - ror $0503 ; PRG $0471 / CPU $C471: 6E 03 05 - lda $0500 ; PRG $0474 / CPU $C474: AD 00 05 - rts ; PRG $0477 / CPU $C477: 60 + ror $0502 ; CPU:$C482 PRG:0482 ?? + ror $0503 ; CPU:$C484 PRG:0484 ?? + lda $0500 ; CPU:$C486 PRG:0486 ?? + rts ; CPU:$C488 PRG:0488 ?? ; ============================================================================= ; EngineRoutine_C478 @@ -1151,21 +1151,21 @@ Flow_C46E: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= EngineRoutine_C478: - lda #$01 ; PRG $0478 / CPU $C478: A9 01 - sta Zp0E ; PRG $047A / CPU $C47A: 85 0E - ldy BallYSubpixel ; PRG $047C / CPU $C47C: A4 6D - ldx BallYPosition ; PRG $047E / CPU $C47E: A6 6E - lda #$79 ; PRG $0480 / CPU $C480: A9 79 - jsr Multiply8By16 ; PRG $0482 / CPU $C482: 20 CC C5 - sty MathResultLo ; PRG $0485 / CPU $C485: 84 14 - stx MathResultHi ; PRG $0487 / CPU $C487: 86 15 - ldy BallYSubpixel ; PRG $0489 / CPU $C489: A4 6D - ldx BallYPosition ; PRG $048B / CPU $C48B: A6 6E - lda #$C7 ; PRG $048D / CPU $C48D: A9 C7 - jsr Multiply8By16 ; PRG $048F / CPU $C48F: 20 CC C5 - sty MathOperandLo ; PRG $0492 / CPU $C492: 84 12 - stx MathOperandHi ; PRG $0494 / CPU $C494: 86 13 - jmp Flow_C4A5 ; PRG $0496 / CPU $C496: 4C A5 C4 + lda #$01 ; CPU:$C48A PRG:048A ?? + sta Zp0E ; CPU:$C48C PRG:048C ?? + ldy BallYSubpixel ; CPU:$C48E PRG:048E ?? + ldx BallYPosition ; CPU:$C490 PRG:0490 ?? + lda #$79 ; CPU:$C492 PRG:0492 ?? + jsr Multiply8By16 ; CPU:$C494 PRG:0494 ?? + sty MathResultLo ; CPU:$C496 PRG:0496 ?? + stx MathResultHi ; CPU:$C498 PRG:0498 ?? + ldy BallYSubpixel ; CPU:$C49A PRG:049A ?? + ldx BallYPosition ; CPU:$C49C PRG:049C ?? + lda #$C7 ; CPU:$C49E PRG:049E ?? + jsr Multiply8By16 ; CPU:$C4A0 PRG:04A0 ?? + sty MathOperandLo ; CPU:$C4A2 PRG:04A2 ?? + stx MathOperandHi ; CPU:$C4A4 PRG:04A4 ?? + jmp Flow_C4A5 ; CPU:$C4A6 PRG:04A6 ?? ; ============================================================================= ; EngineRoutine_C499 @@ -1181,79 +1181,79 @@ EngineRoutine_C478: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= EngineRoutine_C499: - lda #$00 ; PRG $0499 / CPU $C499: A9 00 - sta Zp0E ; PRG $049B / CPU $C49B: 85 0E - sta MathResultLo ; PRG $049D / CPU $C49D: 85 14 - sta MathResultHi ; PRG $049F / CPU $C49F: 85 15 - sta MathOperandLo ; PRG $04A1 / CPU $C4A1: 85 12 - sta MathOperandHi ; PRG $04A3 / CPU $C4A3: 85 13 + lda #$00 ; CPU:$C4A8 PRG:04A8 ?? + sta Zp0E ; CPU:$C4AA PRG:04AA ?? + sta MathResultLo ; CPU:$C4AC PRG:04AC ?? + sta MathResultHi ; CPU:$C4AE PRG:04AE ?? + sta MathOperandLo ; CPU:$C4B0 PRG:04B0 ?? + sta MathOperandHi ; CPU:$C4B2 PRG:04B2 ?? Flow_C4A5: - ldy Player2YSubpixel ; PRG $04A5 / CPU $C4A5: A4 68 - sty AimMagnitude ; PRG $04A7 / CPU $C4A7: 84 A5 - lda Player2YPosition ; PRG $04A9 / CPU $C4A9: A5 69 - sec ; PRG $04AB / CPU $C4AB: 38 - sbc #$10 ; PRG $04AC / CPU $C4AC: E9 10 - sta AimDirection ; PRG $04AE / CPU $C4AE: 85 A6 - tax ; PRG $04B0 / CPU $C4B0: AA - lda #$94 ; PRG $04B1 / CPU $C4B1: A9 94 - jsr Multiply8By16 ; PRG $04B3 / CPU $C4B3: 20 CC C5 - clc ; PRG $04B6 / CPU $C4B6: 18 - tya ; PRG $04B7 / CPU $C4B7: 98 - adc #$71 ; PRG $04B8 / CPU $C4B8: 69 71 - tay ; PRG $04BA / CPU $C4BA: A8 - txa ; PRG $04BB / CPU $C4BB: 8A - adc #$0E ; PRG $04BC / CPU $C4BC: 69 0E - tax ; PRG $04BE / CPU $C4BE: AA - tya ; PRG $04BF / CPU $C4BF: 98 - sec ; PRG $04C0 / CPU $C4C0: 38 - sbc MathResultLo ; PRG $04C1 / CPU $C4C1: E5 14 - sta MathVectorXHi ; PRG $04C3 / CPU $C4C3: 85 98 - txa ; PRG $04C5 / CPU $C4C5: 8A - sbc MathResultHi ; PRG $04C6 / CPU $C4C6: E5 15 - cmp #$50 ; PRG $04C8 / CPU $C4C8: C9 50 - ror a ; PRG $04CA / CPU $C4CA: 6A - sta MathVectorXLo ; PRG $04CB / CPU $C4CB: 85 99 - ror MathVectorXHi ; PRG $04CD / CPU $C4CD: 66 98 - ldy AimMagnitude ; PRG $04CF / CPU $C4CF: A4 A5 - ldx AimDirection ; PRG $04D1 / CPU $C4D1: A6 A6 - lda #$A0 ; PRG $04D3 / CPU $C4D3: A9 A0 - jsr Multiply8By16 ; PRG $04D5 / CPU $C4D5: 20 CC C5 - clc ; PRG $04D8 / CPU $C4D8: 18 - tya ; PRG $04D9 / CPU $C4D9: 98 - adc MathOperandLo ; PRG $04DA / CPU $C4DA: 65 12 - tay ; PRG $04DC / CPU $C4DC: A8 - txa ; PRG $04DD / CPU $C4DD: 8A - adc MathOperandHi ; PRG $04DE / CPU $C4DE: 65 13 - tax ; PRG $04E0 / CPU $C4E0: AA - jsr EngineRoutine_C5F8 ; PRG $04E1 / CPU $C4E1: 20 F8 C5 - sbc #$00 ; PRG $04E4 / CPU $C4E4: E9 00 - eor #$7F ; PRG $04E6 / CPU $C4E6: 49 7F - sta RacketTargetX ; PRG $04E8 / CPU $C4E8: 85 B8 - lda Zp0E ; PRG $04EA / CPU $C4EA: A5 0E - beq Flow_C4F6 ; PRG $04EC / CPU $C4EC: F0 08 - lda Player2YPosition ; PRG $04EE / CPU $C4EE: A5 69 - cmp #$06 ; PRG $04F0 / CPU $C4F0: C9 06 - bcs Flow_C504 ; PRG $04F2 / CPU $C4F2: B0 10 - bcc Flow_C500 ; PRG $04F4 / CPU $C4F4: 90 0A + ldy Player2YSubpixel ; CPU:$C4B4 PRG:04B4 ?? + sty AimMagnitude ; CPU:$C4B6 PRG:04B6 ?? + lda Player2YPosition ; CPU:$C4B8 PRG:04B8 ?? + sec ; CPU:$C4BA PRG:04BA ?? + sbc #$10 ; CPU:$C4BC PRG:04BC ?? + sta AimDirection ; CPU:$C4BE PRG:04BE ?? + tax ; CPU:$C4C0 PRG:04C0 ?? + lda #$94 ; CPU:$C4C2 PRG:04C2 ?? + jsr Multiply8By16 ; CPU:$C4C4 PRG:04C4 ?? + clc ; CPU:$C4C6 PRG:04C6 ?? + tya ; CPU:$C4C8 PRG:04C8 ?? + adc #$71 ; CPU:$C4CA PRG:04CA ?? + tay ; CPU:$C4CC PRG:04CC ?? + txa ; CPU:$C4CE PRG:04CE ?? + adc #$0E ; CPU:$C4D0 PRG:04D0 ?? + tax ; CPU:$C4D2 PRG:04D2 ?? + tya ; CPU:$C4D4 PRG:04D4 ?? + sec ; CPU:$C4D6 PRG:04D6 ?? + sbc MathResultLo ; CPU:$C4D8 PRG:04D8 ?? + sta MathVectorXHi ; CPU:$C4DA PRG:04DA ?? + txa ; CPU:$C4DC PRG:04DC ?? + sbc MathResultHi ; CPU:$C4DE PRG:04DE ?? + cmp #$50 ; CPU:$C4E0 PRG:04E0 ?? + ror a ; CPU:$C4E2 PRG:04E2 ?? + sta MathVectorXLo ; CPU:$C4E4 PRG:04E4 ?? + ror MathVectorXHi ; CPU:$C4E6 PRG:04E6 ?? + ldy AimMagnitude ; CPU:$C4E8 PRG:04E8 ?? + ldx AimDirection ; CPU:$C4EA PRG:04EA ?? + lda #$A0 ; CPU:$C4EC PRG:04EC ?? + jsr Multiply8By16 ; CPU:$C4EE PRG:04EE ?? + clc ; CPU:$C4F0 PRG:04F0 ?? + tya ; CPU:$C4F2 PRG:04F2 ?? + adc MathOperandLo ; CPU:$C4F4 PRG:04F4 ?? + tay ; CPU:$C4F6 PRG:04F6 ?? + txa ; CPU:$C4F8 PRG:04F8 ?? + adc MathOperandHi ; CPU:$C4FA PRG:04FA ?? + tax ; CPU:$C4FC PRG:04FC ?? + jsr EngineRoutine_C5F8 ; CPU:$C4FE PRG:04FE ?? + sbc #$00 ; CPU:$C500 PRG:0500 ?? + eor #$7F ; CPU:$C502 PRG:0502 ?? + sta RacketTargetX ; CPU:$C504 PRG:0504 ?? + lda Zp0E ; CPU:$C506 PRG:0506 ?? + beq Flow_C4F6 ; CPU:$C508 PRG:0508 ?? + lda Player2YPosition ; CPU:$C50A PRG:050A ?? + cmp #$06 ; CPU:$C50C PRG:050C ?? + bcs Flow_C504 ; CPU:$C50E PRG:050E ?? + bcc Flow_C500 ; CPU:$C510 PRG:0510 ?? Flow_C4F6: - lda Player2YSubpixel ; PRG $04F6 / CPU $C4F6: A5 68 - cmp #$40 ; PRG $04F8 / CPU $C4F8: C9 40 - lda Player2YPosition ; PRG $04FA / CPU $C4FA: A5 69 - sbc #$08 ; PRG $04FC / CPU $C4FC: E9 08 - bcs Flow_C504 ; PRG $04FE / CPU $C4FE: B0 04 + lda Player2YSubpixel ; CPU:$C512 PRG:0512 ?? + cmp #$40 ; CPU:$C514 PRG:0514 ?? + lda Player2YPosition ; CPU:$C516 PRG:0516 ?? + sbc #$08 ; CPU:$C518 PRG:0518 ?? + bcs Flow_C504 ; CPU:$C51A PRG:051A ?? Flow_C500: - ldx #$FF ; PRG $0500 / CPU $C500: A2 FF - stx RacketTargetX ; PRG $0502 / CPU $C502: 86 B8 + ldx #$FF ; CPU:$C51C PRG:051C ?? + stx RacketTargetX ; CPU:$C51E PRG:051E ?? Flow_C504: - ldy Player1YSubpixel ; PRG $0504 / CPU $C504: A4 63 - lda Player1YPosition ; PRG $0506 / CPU $C506: A5 64 - sec ; PRG $0508 / CPU $C508: 38 - sbc #$10 ; PRG $0509 / CPU $C509: E9 10 - tax ; PRG $050B / CPU $C50B: AA - jsr EngineRoutine_C5F8 ; PRG $050C / CPU $C50C: 20 F8 C5 - eor #$80 ; PRG $050F / CPU $C50F: 49 80 - sta RacketTargetY ; PRG $0511 / CPU $C511: 85 B9 - rts ; PRG $0513 / CPU $C513: 60 + ldy Player1YSubpixel ; CPU:$C520 PRG:0520 ?? + lda Player1YPosition ; CPU:$C522 PRG:0522 ?? + sec ; CPU:$C524 PRG:0524 ?? + sbc #$10 ; CPU:$C526 PRG:0526 ?? + tax ; CPU:$C528 PRG:0528 ?? + jsr EngineRoutine_C5F8 ; CPU:$C52A PRG:052A ?? + eor #$80 ; CPU:$C52C PRG:052C ?? + sta RacketTargetY ; CPU:$C52E PRG:052E ?? + rts ; CPU:$C530 PRG:0530 ?? ; ============================================================================= ; IntegrateObjectMotion @@ -1269,123 +1269,123 @@ Flow_C504: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= IntegrateObjectMotion: - lda #$0F ; PRG $0514 / CPU $C514: A9 0F + lda #$0F ; CPU:$C532 PRG:0532 ?? Flow_C516: - sec ; PRG $0516 / CPU $C516: 38 - sbc #$05 ; PRG $0517 / CPU $C517: E9 05 - tax ; PRG $0519 / CPU $C519: AA - ldy #$00 ; PRG $051A / CPU $C51A: A0 00 - lda Player1MotionControl,x ; PRG $051C / CPU $C51C: B5 60 - asl a ; PRG $051E / CPU $C51E: 0A - bcc Flow_C525 ; PRG $051F / CPU $C51F: 90 04 - dec Player1XPosition,x ; PRG $0521 / CPU $C521: D6 62 - dec Player1XPosition,x ; PRG $0523 / CPU $C523: D6 62 + sec ; CPU:$C534 PRG:0534 ?? + sbc #$05 ; CPU:$C536 PRG:0536 ?? + tax ; CPU:$C538 PRG:0538 ?? + ldy #$00 ; CPU:$C53A PRG:053A ?? + lda Player1MotionControl,x ; CPU:$C53C PRG:053C ?? + asl a ; CPU:$C53E PRG:053E ?? + bcc Flow_C525 ; CPU:$C540 PRG:0540 ?? + dec Player1XPosition,x ; CPU:$C542 PRG:0542 ?? + dec Player1XPosition,x ; CPU:$C544 PRG:0544 ?? Flow_C525: - asl a ; PRG $0525 / CPU $C525: 0A - bcc Flow_C52A ; PRG $0526 / CPU $C526: 90 02 - inc Player1XPosition,x ; PRG $0528 / CPU $C528: F6 62 + asl a ; CPU:$C546 PRG:0546 ?? + bcc Flow_C52A ; CPU:$C548 PRG:0548 ?? + inc Player1XPosition,x ; CPU:$C54A PRG:054A ?? Flow_C52A: - clc ; PRG $052A / CPU $C52A: 18 - adc Player1XSubpixel,x ; PRG $052B / CPU $C52B: 75 61 - sta Player1XSubpixel,x ; PRG $052D / CPU $C52D: 95 61 - tya ; PRG $052F / CPU $C52F: 98 - adc Player1XPosition,x ; PRG $0530 / CPU $C530: 75 62 - sta Player1XPosition,x ; PRG $0532 / CPU $C532: 95 62 - bpl Flow_C537 ; PRG $0534 / CPU $C534: 10 01 - dey ; PRG $0536 / CPU $C536: 88 + clc ; CPU:$C54C PRG:054C ?? + adc Player1XSubpixel,x ; CPU:$C54E PRG:054E ?? + sta Player1XSubpixel,x ; CPU:$C550 PRG:0550 ?? + tya ; CPU:$C552 PRG:0552 ?? + adc Player1XPosition,x ; CPU:$C554 PRG:0554 ?? + sta Player1XPosition,x ; CPU:$C556 PRG:0556 ?? + bpl Flow_C537 ; CPU:$C558 PRG:0558 ?? + dey ; CPU:$C55A PRG:055A ?? Flow_C537: - asl MathResultHi ; PRG $0537 / CPU $C537: 06 15 - adc Player1YSubpixel,x ; PRG $0539 / CPU $C539: 75 63 - sta Player1YSubpixel,x ; PRG $053B / CPU $C53B: 95 63 - tya ; PRG $053D / CPU $C53D: 98 - adc Player1YPosition,x ; PRG $053E / CPU $C53E: 75 64 - sta Player1YPosition,x ; PRG $0540 / CPU $C540: 95 64 - txa ; PRG $0542 / CPU $C542: 8A - bne Flow_C516 ; PRG $0543 / CPU $C543: D0 D1 - lda BallYPosition ; PRG $0545 / CPU $C545: A5 6E - bpl Flow_C5B7 ; PRG $0547 / CPU $C547: 10 6E - inc RallyPhase ; PRG $0549 / CPU $C549: E6 C1 - lda RallyPhase ; PRG $054B / CPU $C54B: A5 C1 - cmp #$03 ; PRG $054D / CPU $C54D: C9 03 - bcs Flow_C559 ; PRG $054F / CPU $C54F: B0 08 - lda #$01 ; PRG $0551 / CPU $C551: A9 01 - sta AudioRequestFlags3 ; PRG $0553 / CPU $C553: 85 FF - lda #$00 ; PRG $0555 / CPU $C555: A9 00 - sta BallBounceState ; PRG $0557 / CPU $C557: 85 7B + asl MathResultHi ; CPU:$C55C PRG:055C ?? + adc Player1YSubpixel,x ; CPU:$C55E PRG:055E ?? + sta Player1YSubpixel,x ; CPU:$C560 PRG:0560 ?? + tya ; CPU:$C562 PRG:0562 ?? + adc Player1YPosition,x ; CPU:$C564 PRG:0564 ?? + sta Player1YPosition,x ; CPU:$C566 PRG:0566 ?? + txa ; CPU:$C568 PRG:0568 ?? + bne Flow_C516 ; CPU:$C56A PRG:056A ?? + lda BallYPosition ; CPU:$C56C PRG:056C ?? + bpl Flow_C5B7 ; CPU:$C56E PRG:056E ?? + inc RallyPhase ; CPU:$C570 PRG:0570 ?? + lda RallyPhase ; CPU:$C572 PRG:0572 ?? + cmp #$03 ; CPU:$C574 PRG:0574 ?? + bcs Flow_C559 ; CPU:$C576 PRG:0576 ?? + lda #$01 ; CPU:$C578 PRG:0578 ?? + sta AudioRequestFlags3 ; CPU:$C57A PRG:057A ?? + lda #$00 ; CPU:$C57C PRG:057C ?? + sta BallBounceState ; CPU:$C57E PRG:057E ?? Flow_C559: - lda #$0A ; PRG $0559 / CPU $C559: A9 0A + lda #$0A ; CPU:$C580 PRG:0580 ?? Flow_C55B: - sec ; PRG $055B / CPU $C55B: 38 - sbc #$05 ; PRG $055C / CPU $C55C: E9 05 - tax ; PRG $055E / CPU $C55E: AA - lda Player1XPosition,x ; PRG $055F / CPU $C55F: B5 62 - cmp #$80 ; PRG $0561 / CPU $C561: C9 80 - ror a ; PRG $0563 / CPU $C563: 6A - sta Player1XPosition,x ; PRG $0564 / CPU $C564: 95 62 - ror Player1XSubpixel,x ; PRG $0566 / CPU $C566: 76 61 - cmp #$80 ; PRG $0568 / CPU $C568: C9 80 - ror a ; PRG $056A / CPU $C56A: 6A - tay ; PRG $056B / CPU $C56B: A8 - lda Player1XSubpixel,x ; PRG $056C / CPU $C56C: B5 61 - ror a ; PRG $056E / CPU $C56E: 6A - clc ; PRG $056F / CPU $C56F: 18 - adc Player1XSubpixel,x ; PRG $0570 / CPU $C570: 75 61 - sta Player1XSubpixel,x ; PRG $0572 / CPU $C572: 95 61 - tya ; PRG $0574 / CPU $C574: 98 - adc Player1XPosition,x ; PRG $0575 / CPU $C575: 75 62 - sta Player1XPosition,x ; PRG $0577 / CPU $C577: 95 62 - txa ; PRG $0579 / CPU $C579: 8A - bne Flow_C55B ; PRG $057A / CPU $C57A: D0 DF - lda BallXPosition ; PRG $057C / CPU $C57C: A5 6C - cmp #$80 ; PRG $057E / CPU $C57E: C9 80 - ror a ; PRG $0580 / CPU $C580: 6A - sta BallXPosition ; PRG $0581 / CPU $C581: 85 6C - ror BallXSubpixel ; PRG $0583 / CPU $C583: 66 6B - ldy BallXSubpixel ; PRG $0585 / CPU $C585: A4 6B - sty Zp10 ; PRG $0587 / CPU $C587: 84 10 - cmp #$80 ; PRG $0589 / CPU $C589: C9 80 - ror a ; PRG $058B / CPU $C58B: 6A - ror Zp10 ; PRG $058C / CPU $C58C: 66 10 - cmp #$80 ; PRG $058E / CPU $C58E: C9 80 - ror a ; PRG $0590 / CPU $C590: 6A - tay ; PRG $0591 / CPU $C591: A8 - lda Zp10 ; PRG $0592 / CPU $C592: A5 10 - ror a ; PRG $0594 / CPU $C594: 6A - clc ; PRG $0595 / CPU $C595: 18 - adc BallXSubpixel ; PRG $0596 / CPU $C596: 65 6B - sta BallXSubpixel ; PRG $0598 / CPU $C598: 85 6B - tya ; PRG $059A / CPU $C59A: 98 - adc BallXPosition ; PRG $059B / CPU $C59B: 65 6C - sta BallXPosition ; PRG $059D / CPU $C59D: 85 6C - ldy #$00 ; PRG $059F / CPU $C59F: A0 00 - tya ; PRG $05A1 / CPU $C5A1: 98 - sec ; PRG $05A2 / CPU $C5A2: 38 - sbc BallYSubpixel ; PRG $05A3 / CPU $C5A3: E5 6D - sta BallYSubpixel ; PRG $05A5 / CPU $C5A5: 85 6D - tya ; PRG $05A7 / CPU $C5A7: 98 - sbc BallYPosition ; PRG $05A8 / CPU $C5A8: E5 6E - sta BallYPosition ; PRG $05AA / CPU $C5AA: 85 6E - tya ; PRG $05AC / CPU $C5AC: 98 - sec ; PRG $05AD / CPU $C5AD: 38 - sbc BallXSubpixel ; PRG $05AE / CPU $C5AE: E5 6B - sta BallXSubpixel ; PRG $05B0 / CPU $C5B0: 85 6B - tya ; PRG $05B2 / CPU $C5B2: 98 - sbc BallXPosition ; PRG $05B3 / CPU $C5B3: E5 6C - sta BallXPosition ; PRG $05B5 / CPU $C5B5: 85 6C + sec ; CPU:$C582 PRG:0582 ?? + sbc #$05 ; CPU:$C584 PRG:0584 ?? + tax ; CPU:$C586 PRG:0586 ?? + lda Player1XPosition,x ; CPU:$C588 PRG:0588 ?? + cmp #$80 ; CPU:$C58A PRG:058A ?? + ror a ; CPU:$C58C PRG:058C ?? + sta Player1XPosition,x ; CPU:$C58E PRG:058E ?? + ror Player1XSubpixel,x ; CPU:$C590 PRG:0590 ?? + cmp #$80 ; CPU:$C592 PRG:0592 ?? + ror a ; CPU:$C594 PRG:0594 ?? + tay ; CPU:$C596 PRG:0596 ?? + lda Player1XSubpixel,x ; CPU:$C598 PRG:0598 ?? + ror a ; CPU:$C59A PRG:059A ?? + clc ; CPU:$C59C PRG:059C ?? + adc Player1XSubpixel,x ; CPU:$C59E PRG:059E ?? + sta Player1XSubpixel,x ; CPU:$C5A0 PRG:05A0 ?? + tya ; CPU:$C5A2 PRG:05A2 ?? + adc Player1XPosition,x ; CPU:$C5A4 PRG:05A4 ?? + sta Player1XPosition,x ; CPU:$C5A6 PRG:05A6 ?? + txa ; CPU:$C5A8 PRG:05A8 ?? + bne Flow_C55B ; CPU:$C5AA PRG:05AA ?? + lda BallXPosition ; CPU:$C5AC PRG:05AC ?? + cmp #$80 ; CPU:$C5AE PRG:05AE ?? + ror a ; CPU:$C5B0 PRG:05B0 ?? + sta BallXPosition ; CPU:$C5B2 PRG:05B2 ?? + ror BallXSubpixel ; CPU:$C5B4 PRG:05B4 ?? + ldy BallXSubpixel ; CPU:$C5B6 PRG:05B6 ?? + sty Zp10 ; CPU:$C5B8 PRG:05B8 ?? + cmp #$80 ; CPU:$C5BA PRG:05BA ?? + ror a ; CPU:$C5BC PRG:05BC ?? + ror Zp10 ; CPU:$C5BE PRG:05BE ?? + cmp #$80 ; CPU:$C5C0 PRG:05C0 ?? + ror a ; CPU:$C5C2 PRG:05C2 ?? + tay ; CPU:$C5C4 PRG:05C4 ?? + lda Zp10 ; CPU:$C5C6 PRG:05C6 ?? + ror a ; CPU:$C5C8 PRG:05C8 ?? + clc ; CPU:$C5CA PRG:05CA ?? + adc BallXSubpixel ; CPU:$C5CC PRG:05CC ?? + sta BallXSubpixel ; CPU:$C5CE PRG:05CE ?? + tya ; CPU:$C5D0 PRG:05D0 ?? + adc BallXPosition ; CPU:$C5D2 PRG:05D2 ?? + sta BallXPosition ; CPU:$C5D4 PRG:05D4 ?? + ldy #$00 ; CPU:$C5D6 PRG:05D6 ?? + tya ; CPU:$C5D8 PRG:05D8 ?? + sec ; CPU:$C5DA PRG:05DA ?? + sbc BallYSubpixel ; CPU:$C5DC PRG:05DC ?? + sta BallYSubpixel ; CPU:$C5DE PRG:05DE ?? + tya ; CPU:$C5E0 PRG:05E0 ?? + sbc BallYPosition ; CPU:$C5E2 PRG:05E2 ?? + sta BallYPosition ; CPU:$C5E4 PRG:05E4 ?? + tya ; CPU:$C5E6 PRG:05E6 ?? + sec ; CPU:$C5E8 PRG:05E8 ?? + sbc BallXSubpixel ; CPU:$C5EA PRG:05EA ?? + sta BallXSubpixel ; CPU:$C5EC PRG:05EC ?? + tya ; CPU:$C5EE PRG:05EE ?? + sbc BallXPosition ; CPU:$C5F0 PRG:05F0 ?? + sta BallXPosition ; CPU:$C5F2 PRG:05F2 ?? Flow_C5B7: - lda BallYSubpixel ; PRG $05B7 / CPU $C5B7: A5 6D - sta BallHeight ; PRG $05B9 / CPU $C5B9: 85 6F - lda BallYPosition ; PRG $05BB / CPU $C5BB: A5 6E - lsr a ; PRG $05BD / CPU $C5BD: 4A - ror BallHeight ; PRG $05BE / CPU $C5BE: 66 6F - lsr a ; PRG $05C0 / CPU $C5C0: 4A - ror BallHeight ; PRG $05C1 / CPU $C5C1: 66 6F - cmp #$00 ; PRG $05C3 / CPU $C5C3: C9 00 - beq Flow_C5CB ; PRG $05C5 / CPU $C5C5: F0 04 - lda #$FF ; PRG $05C7 / CPU $C5C7: A9 FF - sta BallHeight ; PRG $05C9 / CPU $C5C9: 85 6F + lda BallYSubpixel ; CPU:$C5F4 PRG:05F4 ?? + sta BallHeight ; CPU:$C5F6 PRG:05F6 ?? + lda BallYPosition ; CPU:$C5F8 PRG:05F8 ?? + lsr a ; CPU:$C5FA PRG:05FA ?? + ror BallHeight ; CPU:$C5FC PRG:05FC ?? + lsr a ; CPU:$C5FE PRG:05FE ?? + ror BallHeight ; CPU:$C600 PRG:0600 ?? + cmp #$00 ; CPU:$C602 PRG:0602 ?? + beq Flow_C5CB ; CPU:$C604 PRG:0604 ?? + lda #$FF ; CPU:$C606 PRG:0606 ?? + sta BallHeight ; CPU:$C608 PRG:0608 ?? Flow_C5CB: - rts ; PRG $05CB / CPU $C5CB: 60 + rts ; CPU:$C60A PRG:060A ?? ; ============================================================================= ; Multiply8By16 @@ -1401,32 +1401,32 @@ Flow_C5CB: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= Multiply8By16: - sty Zp10 ; PRG $05CC / CPU $C5CC: 84 10 - stx Zp11 ; PRG $05CE / CPU $C5CE: 86 11 - sta Zp16 ; PRG $05D0 / CPU $C5D0: 85 16 - lda #$00 ; PRG $05D2 / CPU $C5D2: A9 00 - sta Zp17 ; PRG $05D4 / CPU $C5D4: 85 17 - sta Zp18 ; PRG $05D6 / CPU $C5D6: 85 18 - ldx #$08 ; PRG $05D8 / CPU $C5D8: A2 08 + sty Zp10 ; CPU:$C60C PRG:060C ?? + stx Zp11 ; CPU:$C60E PRG:060E ?? + sta Zp16 ; CPU:$C610 PRG:0610 ?? + lda #$00 ; CPU:$C612 PRG:0612 ?? + sta Zp17 ; CPU:$C614 PRG:0614 ?? + sta Zp18 ; CPU:$C616 PRG:0616 ?? + ldx #$08 ; CPU:$C618 PRG:0618 ?? Flow_C5DA: - ror Zp16 ; PRG $05DA / CPU $C5DA: 66 16 - bcc Flow_C5EB ; PRG $05DC / CPU $C5DC: 90 0D - clc ; PRG $05DE / CPU $C5DE: 18 - lda Zp17 ; PRG $05DF / CPU $C5DF: A5 17 - adc Zp10 ; PRG $05E1 / CPU $C5E1: 65 10 - sta Zp17 ; PRG $05E3 / CPU $C5E3: 85 17 - lda Zp18 ; PRG $05E5 / CPU $C5E5: A5 18 - adc Zp11 ; PRG $05E7 / CPU $C5E7: 65 11 - sta Zp18 ; PRG $05E9 / CPU $C5E9: 85 18 + ror Zp16 ; CPU:$C61A PRG:061A ?? + bcc Flow_C5EB ; CPU:$C61C PRG:061C ?? + clc ; CPU:$C61E PRG:061E ?? + lda Zp17 ; CPU:$C620 PRG:0620 ?? + adc Zp10 ; CPU:$C622 PRG:0622 ?? + sta Zp17 ; CPU:$C624 PRG:0624 ?? + lda Zp18 ; CPU:$C626 PRG:0626 ?? + adc Zp11 ; CPU:$C628 PRG:0628 ?? + sta Zp18 ; CPU:$C62A PRG:062A ?? Flow_C5EB: - asl a ; PRG $05EB / CPU $C5EB: 0A - ror Zp18 ; PRG $05EC / CPU $C5EC: 66 18 - ror Zp17 ; PRG $05EE / CPU $C5EE: 66 17 - dex ; PRG $05F0 / CPU $C5F0: CA - bne Flow_C5DA ; PRG $05F1 / CPU $C5F1: D0 E7 - ldy Zp17 ; PRG $05F3 / CPU $C5F3: A4 17 - ldx Zp18 ; PRG $05F5 / CPU $C5F5: A6 18 - rts ; PRG $05F7 / CPU $C5F7: 60 + asl a ; CPU:$C62C PRG:062C ?? + ror Zp18 ; CPU:$C62E PRG:062E ?? + ror Zp17 ; CPU:$C630 PRG:0630 ?? + dex ; CPU:$C632 PRG:0632 ?? + bne Flow_C5DA ; CPU:$C634 PRG:0634 ?? + ldy Zp17 ; CPU:$C636 PRG:0636 ?? + ldx Zp18 ; CPU:$C638 PRG:0638 ?? + rts ; CPU:$C63A PRG:063A ?? ; ============================================================================= ; EngineRoutine_C5F8 @@ -1442,38 +1442,38 @@ Flow_C5EB: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= EngineRoutine_C5F8: - sty Zp17 ; PRG $05F8 / CPU $C5F8: 84 17 - stx Zp18 ; PRG $05FA / CPU $C5FA: 86 18 - lda #$00 ; PRG $05FC / CPU $C5FC: A9 00 - sta Zp16 ; PRG $05FE / CPU $C5FE: 85 16 - ldx #$07 ; PRG $0600 / CPU $C600: A2 07 - clc ; PRG $0602 / CPU $C602: 18 - lda Zp17 ; PRG $0603 / CPU $C603: A5 17 - adc MathVectorXHi ; PRG $0605 / CPU $C605: 65 98 - tay ; PRG $0607 / CPU $C607: A8 - lda Zp18 ; PRG $0608 / CPU $C608: A5 18 - adc MathVectorXLo ; PRG $060A / CPU $C60A: 65 99 + sty Zp17 ; CPU:$C63C PRG:063C ?? + stx Zp18 ; CPU:$C63E PRG:063E ?? + lda #$00 ; CPU:$C640 PRG:0640 ?? + sta Zp16 ; CPU:$C642 PRG:0642 ?? + ldx #$07 ; CPU:$C644 PRG:0644 ?? + clc ; CPU:$C646 PRG:0646 ?? + lda Zp17 ; CPU:$C648 PRG:0648 ?? + adc MathVectorXHi ; CPU:$C64A PRG:064A ?? + tay ; CPU:$C64C PRG:064C ?? + lda Zp18 ; CPU:$C64E PRG:064E ?? + adc MathVectorXLo ; CPU:$C650 PRG:0650 ?? Flow_C60C: - bcc Flow_C612 ; PRG $060C / CPU $C60C: 90 04 - sty Zp17 ; PRG $060E / CPU $C60E: 84 17 - sta Zp18 ; PRG $0610 / CPU $C610: 85 18 + bcc Flow_C612 ; CPU:$C652 PRG:0652 ?? + sty Zp17 ; CPU:$C654 PRG:0654 ?? + sta Zp18 ; CPU:$C656 PRG:0656 ?? Flow_C612: - rol Zp16 ; PRG $0612 / CPU $C612: 26 16 - rol Zp17 ; PRG $0614 / CPU $C614: 26 17 - rol Zp18 ; PRG $0616 / CPU $C616: 26 18 - sec ; PRG $0618 / CPU $C618: 38 - lda Zp17 ; PRG $0619 / CPU $C619: A5 17 - sbc MathVectorXHi ; PRG $061B / CPU $C61B: E5 98 - tay ; PRG $061D / CPU $C61D: A8 - lda Zp18 ; PRG $061E / CPU $C61E: A5 18 - sbc MathVectorXLo ; PRG $0620 / CPU $C620: E5 99 - dex ; PRG $0622 / CPU $C622: CA - bpl Flow_C60C ; PRG $0623 / CPU $C623: 10 E7 - bcs Flow_C628 ; PRG $0625 / CPU $C625: B0 01 - dex ; PRG $0627 / CPU $C627: CA + rol Zp16 ; CPU:$C658 PRG:0658 ?? + rol Zp17 ; CPU:$C65A PRG:065A ?? + rol Zp18 ; CPU:$C65C PRG:065C ?? + sec ; CPU:$C65E PRG:065E ?? + lda Zp17 ; CPU:$C660 PRG:0660 ?? + sbc MathVectorXHi ; CPU:$C662 PRG:0662 ?? + tay ; CPU:$C664 PRG:0664 ?? + lda Zp18 ; CPU:$C666 PRG:0666 ?? + sbc MathVectorXLo ; CPU:$C668 PRG:0668 ?? + dex ; CPU:$C66A PRG:066A ?? + bpl Flow_C60C ; CPU:$C66C PRG:066C ?? + bcs Flow_C628 ; CPU:$C66E PRG:066E ?? + dex ; CPU:$C670 PRG:0670 ?? Flow_C628: - lda Zp16 ; PRG $0628 / CPU $C628: A5 16 - rts ; PRG $062A / CPU $C62A: 60 + lda Zp16 ; CPU:$C672 PRG:0672 ?? + rts ; CPU:$C674 PRG:0674 ?? ; ============================================================================= ; EngineRoutine_C62B @@ -1489,57 +1489,57 @@ Flow_C628: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= EngineRoutine_C62B: - lda #$00 ; PRG $062B / CPU $C62B: A9 00 - sta ProjectedXLo ; PRG $062D / CPU $C62D: 85 9D - sta ProjectedXHi ; PRG $062F / CPU $C62F: 85 9E - sta ProjectedYLo ; PRG $0631 / CPU $C631: 85 9F - sta ProjectedYHi ; PRG $0633 / CPU $C633: 85 A0 - sta MathCarryByte ; PRG $0635 / CPU $C635: 85 97 - ldx #$07 ; PRG $0637 / CPU $C637: A2 07 + lda #$00 ; CPU:$C676 PRG:0676 ?? + sta ProjectedXLo ; CPU:$C678 PRG:0678 ?? + sta ProjectedXHi ; CPU:$C67A PRG:067A ?? + sta ProjectedYLo ; CPU:$C67C PRG:067C ?? + sta ProjectedYHi ; CPU:$C67E PRG:067E ?? + sta MathCarryByte ; CPU:$C680 PRG:0680 ?? + ldx #$07 ; CPU:$C682 PRG:0682 ?? Flow_C639: - ror MathVectorYHi ; PRG $0639 / CPU $C639: 66 9B - bcc Flow_C64C ; PRG $063B / CPU $C63B: 90 0F - clc ; PRG $063D / CPU $C63D: 18 - ldy #$02 ; PRG $063E / CPU $C63E: A0 02 + ror MathVectorYHi ; CPU:$C684 PRG:0684 ?? + bcc Flow_C64C ; CPU:$C686 PRG:0686 ?? + clc ; CPU:$C688 PRG:0688 ?? + ldy #$02 ; CPU:$C68A PRG:068A ?? Flow_C640: - lda $009D,y ; PRG $0640 / CPU $C640: B9 9D 00 - adc $0097,y ; PRG $0643 / CPU $C643: 79 97 00 - sta $009D,y ; PRG $0646 / CPU $C646: 99 9D 00 - dey ; PRG $0649 / CPU $C649: 88 - bpl Flow_C640 ; PRG $064A / CPU $C64A: 10 F4 + lda $009D,y ; CPU:$C68C PRG:068C ?? + adc $0097,y ; CPU:$C68E PRG:068E ?? + sta $009D,y ; CPU:$C690 PRG:0690 ?? + dey ; CPU:$C692 PRG:0692 ?? + bpl Flow_C640 ; CPU:$C694 PRG:0694 ?? Flow_C64C: - asl MathVectorXLo ; PRG $064C / CPU $C64C: 06 99 - rol MathVectorXHi ; PRG $064E / CPU $C64E: 26 98 - rol MathCarryByte ; PRG $0650 / CPU $C650: 26 97 - dex ; PRG $0652 / CPU $C652: CA - bpl Flow_C639 ; PRG $0653 / CPU $C653: 10 E4 - lda MathVectorXHi ; PRG $0655 / CPU $C655: A5 98 - sta MathVectorXLo ; PRG $0657 / CPU $C657: 85 99 - lda MathCarryByte ; PRG $0659 / CPU $C659: A5 97 - sta MathVectorXHi ; PRG $065B / CPU $C65B: 85 98 - lda #$00 ; PRG $065D / CPU $C65D: A9 00 - sta MathCarryByte ; PRG $065F / CPU $C65F: 85 97 - ldx #$07 ; PRG $0661 / CPU $C661: A2 07 + asl MathVectorXLo ; CPU:$C696 PRG:0696 ?? + rol MathVectorXHi ; CPU:$C698 PRG:0698 ?? + rol MathCarryByte ; CPU:$C69A PRG:069A ?? + dex ; CPU:$C69C PRG:069C ?? + bpl Flow_C639 ; CPU:$C69E PRG:069E ?? + lda MathVectorXHi ; CPU:$C6A0 PRG:06A0 ?? + sta MathVectorXLo ; CPU:$C6A2 PRG:06A2 ?? + lda MathCarryByte ; CPU:$C6A4 PRG:06A4 ?? + sta MathVectorXHi ; CPU:$C6A6 PRG:06A6 ?? + lda #$00 ; CPU:$C6A8 PRG:06A8 ?? + sta MathCarryByte ; CPU:$C6AA PRG:06AA ?? + ldx #$07 ; CPU:$C6AC PRG:06AC ?? Flow_C663: - ror MathVectorYLo ; PRG $0663 / CPU $C663: 66 9C - bcc Flow_C67A ; PRG $0665 / CPU $C665: 90 13 - clc ; PRG $0667 / CPU $C667: 18 - ldy #$02 ; PRG $0668 / CPU $C668: A0 02 + ror MathVectorYLo ; CPU:$C6AE PRG:06AE ?? + bcc Flow_C67A ; CPU:$C6B0 PRG:06B0 ?? + clc ; CPU:$C6B2 PRG:06B2 ?? + ldy #$02 ; CPU:$C6B4 PRG:06B4 ?? Flow_C66A: - lda $009E,y ; PRG $066A / CPU $C66A: B9 9E 00 - adc $0097,y ; PRG $066D / CPU $C66D: 79 97 00 - sta $009E,y ; PRG $0670 / CPU $C670: 99 9E 00 - dey ; PRG $0673 / CPU $C673: 88 - bpl Flow_C66A ; PRG $0674 / CPU $C674: 10 F4 - bcc Flow_C67A ; PRG $0676 / CPU $C676: 90 02 - inc ProjectedXLo ; PRG $0678 / CPU $C678: E6 9D + lda $009E,y ; CPU:$C6B6 PRG:06B6 ?? + adc $0097,y ; CPU:$C6B8 PRG:06B8 ?? + sta $009E,y ; CPU:$C6BA PRG:06BA ?? + dey ; CPU:$C6BC PRG:06BC ?? + bpl Flow_C66A ; CPU:$C6BE PRG:06BE ?? + bcc Flow_C67A ; CPU:$C6C0 PRG:06C0 ?? + inc ProjectedXLo ; CPU:$C6C2 PRG:06C2 ?? Flow_C67A: - asl MathVectorXLo ; PRG $067A / CPU $C67A: 06 99 - rol MathVectorXHi ; PRG $067C / CPU $C67C: 26 98 - rol MathCarryByte ; PRG $067E / CPU $C67E: 26 97 - dex ; PRG $0680 / CPU $C680: CA - bpl Flow_C663 ; PRG $0681 / CPU $C681: 10 E0 - rts ; PRG $0683 / CPU $C683: 60 + asl MathVectorXLo ; CPU:$C6C4 PRG:06C4 ?? + rol MathVectorXHi ; CPU:$C6C6 PRG:06C6 ?? + rol MathCarryByte ; CPU:$C6C8 PRG:06C8 ?? + dex ; CPU:$C6CA PRG:06CA ?? + bpl Flow_C663 ; CPU:$C6CC PRG:06CC ?? + rts ; CPU:$C6CE PRG:06CE ?? ; ============================================================================= ; EngineRoutine_C684 @@ -1555,67 +1555,67 @@ Flow_C67A: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= EngineRoutine_C684: - lda #$00 ; PRG $0684 / CPU $C684: A9 00 - sta MathVectorYHi ; PRG $0686 / CPU $C686: 85 9B - sta MathVectorYLo ; PRG $0688 / CPU $C688: 85 9C - sta MathVectorXResult ; PRG $068A / CPU $C68A: 85 9A - ldx #$07 ; PRG $068C / CPU $C68C: A2 07 + lda #$00 ; CPU:$C6D0 PRG:06D0 ?? + sta MathVectorYHi ; CPU:$C6D2 PRG:06D2 ?? + sta MathVectorYLo ; CPU:$C6D4 PRG:06D4 ?? + sta MathVectorXResult ; CPU:$C6D6 PRG:06D6 ?? + ldx #$07 ; CPU:$C6D8 PRG:06D8 ?? Flow_C68E: - lsr MathVectorXHi ; PRG $068E / CPU $C68E: 46 98 - ror MathVectorXLo ; PRG $0690 / CPU $C690: 66 99 - ror MathVectorXResult ; PRG $0692 / CPU $C692: 66 9A - sec ; PRG $0694 / CPU $C694: 38 - ldy #$02 ; PRG $0695 / CPU $C695: A0 02 + lsr MathVectorXHi ; CPU:$C6DA PRG:06DA ?? + ror MathVectorXLo ; CPU:$C6DC PRG:06DC ?? + ror MathVectorXResult ; CPU:$C6DE PRG:06DE ?? + sec ; CPU:$C6E0 PRG:06E0 ?? + ldy #$02 ; CPU:$C6E2 PRG:06E2 ?? Flow_C697: - lda $009D,y ; PRG $0697 / CPU $C697: B9 9D 00 - sbc $0098,y ; PRG $069A / CPU $C69A: F9 98 00 - sta $00A1,y ; PRG $069D / CPU $C69D: 99 A1 00 - dey ; PRG $06A0 / CPU $C6A0: 88 - bpl Flow_C697 ; PRG $06A1 / CPU $C6A1: 10 F4 - bcc Flow_C6B1 ; PRG $06A3 / CPU $C6A3: 90 0C - ldy #$02 ; PRG $06A5 / CPU $C6A5: A0 02 + lda $009D,y ; CPU:$C6E4 PRG:06E4 ?? + sbc $0098,y ; CPU:$C6E6 PRG:06E6 ?? + sta $00A1,y ; CPU:$C6E8 PRG:06E8 ?? + dey ; CPU:$C6EA PRG:06EA ?? + bpl Flow_C697 ; CPU:$C6EC PRG:06EC ?? + bcc Flow_C6B1 ; CPU:$C6EE PRG:06EE ?? + ldy #$02 ; CPU:$C6F0 PRG:06F0 ?? Flow_C6A7: - lda $00A1,y ; PRG $06A7 / CPU $C6A7: B9 A1 00 - sta $009D,y ; PRG $06AA / CPU $C6AA: 99 9D 00 - dey ; PRG $06AD / CPU $C6AD: 88 - bpl Flow_C6A7 ; PRG $06AE / CPU $C6AE: 10 F7 - sec ; PRG $06B0 / CPU $C6B0: 38 + lda $00A1,y ; CPU:$C6F2 PRG:06F2 ?? + sta $009D,y ; CPU:$C6F4 PRG:06F4 ?? + dey ; CPU:$C6F6 PRG:06F6 ?? + bpl Flow_C6A7 ; CPU:$C6F8 PRG:06F8 ?? + sec ; CPU:$C6FA PRG:06FA ?? Flow_C6B1: - rol MathVectorYHi ; PRG $06B1 / CPU $C6B1: 26 9B - dex ; PRG $06B3 / CPU $C6B3: CA - bpl Flow_C68E ; PRG $06B4 / CPU $C6B4: 10 D8 - lda MathVectorXLo ; PRG $06B6 / CPU $C6B6: A5 99 - sta MathVectorXHi ; PRG $06B8 / CPU $C6B8: 85 98 - lda MathVectorXResult ; PRG $06BA / CPU $C6BA: A5 9A - sta MathVectorXLo ; PRG $06BC / CPU $C6BC: 85 99 - lda #$00 ; PRG $06BE / CPU $C6BE: A9 00 - sta MathVectorXResult ; PRG $06C0 / CPU $C6C0: 85 9A - ldx #$07 ; PRG $06C2 / CPU $C6C2: A2 07 + rol MathVectorYHi ; CPU:$C6FC PRG:06FC ?? + dex ; CPU:$C6FE PRG:06FE ?? + bpl Flow_C68E ; CPU:$C700 PRG:0700 ?? + lda MathVectorXLo ; CPU:$C702 PRG:0702 ?? + sta MathVectorXHi ; CPU:$C704 PRG:0704 ?? + lda MathVectorXResult ; CPU:$C706 PRG:0706 ?? + sta MathVectorXLo ; CPU:$C708 PRG:0708 ?? + lda #$00 ; CPU:$C70A PRG:070A ?? + sta MathVectorXResult ; CPU:$C70C PRG:070C ?? + ldx #$07 ; CPU:$C70E PRG:070E ?? Flow_C6C4: - lsr MathVectorXHi ; PRG $06C4 / CPU $C6C4: 46 98 - ror MathVectorXLo ; PRG $06C6 / CPU $C6C6: 66 99 - ror MathVectorXResult ; PRG $06C8 / CPU $C6C8: 66 9A - sec ; PRG $06CA / CPU $C6CA: 38 - ldy #$02 ; PRG $06CB / CPU $C6CB: A0 02 + lsr MathVectorXHi ; CPU:$C710 PRG:0710 ?? + ror MathVectorXLo ; CPU:$C712 PRG:0712 ?? + ror MathVectorXResult ; CPU:$C714 PRG:0714 ?? + sec ; CPU:$C716 PRG:0716 ?? + ldy #$02 ; CPU:$C718 PRG:0718 ?? Flow_C6CD: - lda $009E,y ; PRG $06CD / CPU $C6CD: B9 9E 00 - sbc $0098,y ; PRG $06D0 / CPU $C6D0: F9 98 00 - sta $00A1,y ; PRG $06D3 / CPU $C6D3: 99 A1 00 - dey ; PRG $06D6 / CPU $C6D6: 88 - bpl Flow_C6CD ; PRG $06D7 / CPU $C6D7: 10 F4 - bcc Flow_C6E7 ; PRG $06D9 / CPU $C6D9: 90 0C - ldy #$02 ; PRG $06DB / CPU $C6DB: A0 02 + lda $009E,y ; CPU:$C71A PRG:071A ?? + sbc $0098,y ; CPU:$C71C PRG:071C ?? + sta $00A1,y ; CPU:$C71E PRG:071E ?? + dey ; CPU:$C720 PRG:0720 ?? + bpl Flow_C6CD ; CPU:$C722 PRG:0722 ?? + bcc Flow_C6E7 ; CPU:$C724 PRG:0724 ?? + ldy #$02 ; CPU:$C726 PRG:0726 ?? Flow_C6DD: - lda $00A1,y ; PRG $06DD / CPU $C6DD: B9 A1 00 - sta $009E,y ; PRG $06E0 / CPU $C6E0: 99 9E 00 - dey ; PRG $06E3 / CPU $C6E3: 88 - bpl Flow_C6DD ; PRG $06E4 / CPU $C6E4: 10 F7 - sec ; PRG $06E6 / CPU $C6E6: 38 + lda $00A1,y ; CPU:$C728 PRG:0728 ?? + sta $009E,y ; CPU:$C72A PRG:072A ?? + dey ; CPU:$C72C PRG:072C ?? + bpl Flow_C6DD ; CPU:$C72E PRG:072E ?? + sec ; CPU:$C730 PRG:0730 ?? Flow_C6E7: - rol MathVectorYLo ; PRG $06E7 / CPU $C6E7: 26 9C - dex ; PRG $06E9 / CPU $C6E9: CA - bpl Flow_C6C4 ; PRG $06EA / CPU $C6EA: 10 D8 - rts ; PRG $06EC / CPU $C6EC: 60 + rol MathVectorYLo ; CPU:$C732 PRG:0732 ?? + dex ; CPU:$C734 PRG:0734 ?? + bpl Flow_C6C4 ; CPU:$C736 PRG:0736 ?? + rts ; CPU:$C738 PRG:0738 ?? ; ============================================================================= ; EngineRoutine_C6ED @@ -1631,15 +1631,15 @@ Flow_C6E7: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= EngineRoutine_C6ED: - lda MathVectorYHi ; PRG $06ED / CPU $C6ED: A5 9B - sta SignedAimDelta ; PRG $06EF / CPU $C6EF: 85 A4 + lda MathVectorYHi ; CPU:$C73A PRG:073A ?? + sta SignedAimDelta ; CPU:$C73C PRG:073C ?? ; ----------------------------------------------------------------------------- ; Pass-1 non-code or currently untraced region: PRG $06F1-$06F2. ; Preserved verbatim pending data-format refinement in Pass 3. ; ----------------------------------------------------------------------------- EngineTable_C6F1: - .byte $10, $11 ; PRG $06F1 / CPU $C6F1 + .byte $10, $11 ; PRG $06F1 / CPU $C6F1 ; CPU:$C73E PRG:073E 10 11 ; ============================================================================= ; EngineRoutine_C6F3 ; CPU address: $C6F3 PRG offset: $06F3 @@ -1654,16 +1654,16 @@ EngineTable_C6F1: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= EngineRoutine_C6F3: - lda MathVectorYLo ; PRG $06F3 / CPU $C6F3: A5 9C - eor #$FF ; PRG $06F5 / CPU $C6F5: 49 FF - sec ; PRG $06F7 / CPU $C6F7: 38 - adc #$00 ; PRG $06F8 / CPU $C6F8: 69 00 - sta MathVectorYLo ; PRG $06FA / CPU $C6FA: 85 9C - lda MathVectorYHi ; PRG $06FC / CPU $C6FC: A5 9B - eor #$FF ; PRG $06FE / CPU $C6FE: 49 FF - adc #$00 ; PRG $0700 / CPU $C700: 69 00 - sta MathVectorYHi ; PRG $0702 / CPU $C702: 85 9B - rts ; PRG $0704 / CPU $C704: 60 + lda MathVectorYLo ; CPU:$C740 PRG:0740 ?? + eor #$FF ; CPU:$C742 PRG:0742 ?? + sec ; CPU:$C744 PRG:0744 ?? + adc #$00 ; CPU:$C746 PRG:0746 ?? + sta MathVectorYLo ; CPU:$C748 PRG:0748 ?? + lda MathVectorYHi ; CPU:$C74A PRG:074A ?? + eor #$FF ; CPU:$C74C PRG:074C ?? + adc #$00 ; CPU:$C74E PRG:074E ?? + sta MathVectorYHi ; CPU:$C750 PRG:0750 ?? + rts ; CPU:$C752 PRG:0752 ?? ; ============================================================================= ; MatchRoutine_C705 @@ -1679,72 +1679,72 @@ EngineRoutine_C6F3: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= MatchRoutine_C705: - lda SignedAimDelta ; PRG $0705 / CPU $C705: A5 A4 - bmi EngineRoutine_C6F3 ; PRG $0707 / CPU $C707: 30 EA - rts ; PRG $0709 / CPU $C709 + lda SignedAimDelta ; CPU:$C754 PRG:0754 ?? + bmi EngineRoutine_C6F3 ; CPU:$C756 PRG:0756 ?? + rts ; PRG $0709 / CPU $C709 ; CPU:$C758 PRG:0758 ?? GameState00_InitializeMatch: - ldy PendingStateFlag ; PRG $070A / CPU $C70A: A4 43 - bne Flow_C71B ; PRG $070C / CPU $C70C: D0 0D - jsr ClearOneNametable ; PRG $070E / CPU $C70E: 20 9A C1 - jsr RenderRoutine_ED41 ; PRG $0711 / CPU $C711: 20 41 ED - lda #$00 ; PRG $0714 / CPU $C714: A9 00 - sta PaletteUpdateMode ; PRG $0716 / CPU $C716: 85 3C - inc PendingStateFlag ; PRG $0718 / CPU $C718: E6 43 - rts ; PRG $071A / CPU $C71A: 60 + ldy PendingStateFlag ; CPU:$C75A PRG:075A ?? + bne Flow_C71B ; CPU:$C75C PRG:075C ?? + jsr ClearOneNametable ; CPU:$C75E PRG:075E ?? + jsr RenderRoutine_ED41 ; CPU:$C760 PRG:0760 ?? + lda #$00 ; CPU:$C762 PRG:0762 ?? + sta PaletteUpdateMode ; CPU:$C764 PRG:0764 ?? + inc PendingStateFlag ; CPU:$C766 PRG:0766 ?? + rts ; CPU:$C768 PRG:0768 ?? Flow_C71B: - dey ; PRG $071B / CPU $C71B: 88 - bne Flow_C739 ; PRG $071C / CPU $C71C: D0 1B - jsr RenderRoutine_ED4D ; PRG $071E / CPU $C71E: 20 4D ED - jsr HideAllSprites ; PRG $0721 / CPU $C721: 20 A5 C1 - lda #$88 ; PRG $0724 / CPU $C724: A9 88 - sta WorkPtrLo ; PRG $0726 / CPU $C726: 85 01 - lda #$F2 ; PRG $0728 / CPU $C728: A9 F2 - sta WorkPtrHi ; PRG $072A / CPU $C72A: 85 02 - lda #$04 ; PRG $072C / CPU $C72C: A9 04 - sta Zp03 ; PRG $072E / CPU $C72E: 85 03 - jsr WriteMetaspriteToOam ; PRG $0730 / CPU $C730: 20 40 C4 - jsr MatchRoutine_C77A ; PRG $0733 / CPU $C733: 20 7A C7 - inc PendingStateFlag ; PRG $0736 / CPU $C736: E6 43 - rts ; PRG $0738 / CPU $C738: 60 + dey ; CPU:$C76A PRG:076A ?? + bne Flow_C739 ; CPU:$C76C PRG:076C ?? + jsr RenderRoutine_ED4D ; CPU:$C76E PRG:076E ?? + jsr HideAllSprites ; CPU:$C770 PRG:0770 ?? + lda #$88 ; CPU:$C772 PRG:0772 ?? + sta WorkPtrLo ; CPU:$C774 PRG:0774 ?? + lda #$F2 ; CPU:$C776 PRG:0776 ?? + sta WorkPtrHi ; CPU:$C778 PRG:0778 ?? + lda #$04 ; CPU:$C77A PRG:077A ?? + sta Zp03 ; CPU:$C77C PRG:077C ?? + jsr WriteMetaspriteToOam ; CPU:$C77E PRG:077E ?? + jsr MatchRoutine_C77A ; CPU:$C780 PRG:0780 ?? + inc PendingStateFlag ; CPU:$C782 PRG:0782 ?? + rts ; CPU:$C784 PRG:0784 ?? Flow_C739: - dey ; PRG $0739 / CPU $C739: 88 - bne Flow_C742 ; PRG $073A / CPU $C73A: D0 06 - jsr EnableRendering ; PRG $073C / CPU $C73C: 20 15 C4 - inc PendingStateFlag ; PRG $073F / CPU $C73F: E6 43 - rts ; PRG $0741 / CPU $C741: 60 + dey ; CPU:$C786 PRG:0786 ?? + bne Flow_C742 ; CPU:$C788 PRG:0788 ?? + jsr EnableRendering ; CPU:$C78A PRG:078A ?? + inc PendingStateFlag ; CPU:$C78C PRG:078C ?? + rts ; CPU:$C78E PRG:078E ?? Flow_C742: - dey ; PRG $0742 / CPU $C742: 88 - bne Flow_C752 ; PRG $0743 / CPU $C743: D0 0D - lda ControllerHeld ; PRG $0745 / CPU $C745: A5 1A - and #$10 ; PRG $0747 / CPU $C747: 29 10 - bne Flow_C751 ; PRG $0749 / CPU $C749: D0 06 - lda #$01 ; PRG $074B / CPU $C74B: A9 01 - sta StateTransitionFlag ; PRG $074D / CPU $C74D: 85 35 - inc PendingStateFlag ; PRG $074F / CPU $C74F: E6 43 + dey ; CPU:$C790 PRG:0790 ?? + bne Flow_C752 ; CPU:$C792 PRG:0792 ?? + lda ControllerHeld ; CPU:$C794 PRG:0794 ?? + and #$10 ; CPU:$C796 PRG:0796 ?? + bne Flow_C751 ; CPU:$C798 PRG:0798 ?? + lda #$01 ; CPU:$C79A PRG:079A ?? + sta StateTransitionFlag ; CPU:$C79C PRG:079C ?? + inc PendingStateFlag ; CPU:$C79E PRG:079E ?? Flow_C751: - rts ; PRG $0751 / CPU $C751: 60 + rts ; CPU:$C7A0 PRG:07A0 ?? Flow_C752: - lda ControllerHeld ; PRG $0752 / CPU $C752: A5 1A - and #$10 ; PRG $0754 / CPU $C754: 29 10 - bne Flow_C78C ; PRG $0756 / CPU $C756: D0 34 - lda ControllerHeld ; PRG $0758 / CPU $C758: A5 1A - and #$03 ; PRG $075A / CPU $C75A: 29 03 - beq Flow_C787 ; PRG $075C / CPU $C75C: F0 29 - ldy StateTransitionFlag ; PRG $075E / CPU $C75E: A4 35 - bne Flow_C786 ; PRG $0760 / CPU $C760: D0 24 - inc StateTransitionFlag ; PRG $0762 / CPU $C762: E6 35 - ldy Zp3A ; PRG $0764 / CPU $C764: A4 3A - and #$02 ; PRG $0766 / CPU $C766: 29 02 - bne Flow_C773 ; PRG $0768 / CPU $C768: D0 09 - iny ; PRG $076A / CPU $C76A: C8 - cpy #$05 ; PRG $076B / CPU $C76B: C0 05 - bne FlowEntry_C778 ; PRG $076D / CPU $C76D: D0 09 - ldy #$00 ; PRG $076F / CPU $C76F: A0 00 - beq FlowEntry_C778 ; PRG $0771 / CPU $C771: F0 05 + lda ControllerHeld ; CPU:$C7A2 PRG:07A2 ?? + and #$10 ; CPU:$C7A4 PRG:07A4 ?? + bne Flow_C78C ; CPU:$C7A6 PRG:07A6 ?? + lda ControllerHeld ; CPU:$C7A8 PRG:07A8 ?? + and #$03 ; CPU:$C7AA PRG:07AA ?? + beq Flow_C787 ; CPU:$C7AC PRG:07AC ?? + ldy StateTransitionFlag ; CPU:$C7AE PRG:07AE ?? + bne Flow_C786 ; CPU:$C7B0 PRG:07B0 ?? + inc StateTransitionFlag ; CPU:$C7B2 PRG:07B2 ?? + ldy Zp3A ; CPU:$C7B4 PRG:07B4 ?? + and #$02 ; CPU:$C7B6 PRG:07B6 ?? + bne Flow_C773 ; CPU:$C7B8 PRG:07B8 ?? + iny ; CPU:$C7BA PRG:07BA ?? + cpy #$05 ; CPU:$C7BC PRG:07BC ?? + bne FlowEntry_C778 ; CPU:$C7BE PRG:07BE ?? + ldy #$00 ; CPU:$C7C0 PRG:07C0 ?? + beq FlowEntry_C778 ; CPU:$C7C2 PRG:07C2 ?? Flow_C773: - dey ; PRG $0773 / CPU $C773: 88 - bpl FlowEntry_C778 ; PRG $0774 / CPU $C774: 10 02 - ldy #$04 ; PRG $0776 / CPU $C776: A0 04 + dey ; CPU:$C7C4 PRG:07C4 ?? + bpl FlowEntry_C778 ; CPU:$C7C6 PRG:07C6 ?? + ldy #$04 ; CPU:$C7C8 PRG:07C8 ?? ; ----------------------------------------------------------------------------- ; Pass-1 non-code or currently untraced region: PRG $0778-$0779. @@ -1753,7 +1753,7 @@ Flow_C773: EngineTable_C778: FlowEntry_C778: - .byte $84, $3A ; PRG $0778 / CPU $C778 + .byte $84, $3A ; PRG $0778 / CPU $C778 ; CPU:$C7CA PRG:07CA 84 3A ; ============================================================================= ; MatchRoutine_C77A ; CPU address: $C77A PRG offset: $077A @@ -1768,27 +1768,27 @@ FlowEntry_C778: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= MatchRoutine_C77A: - lda Zp3A ; PRG $077A / CPU $C77A: A5 3A - asl a ; PRG $077C / CPU $C77C: 0A - asl a ; PRG $077D / CPU $C77D: 0A - asl a ; PRG $077E / CPU $C77E: 0A - asl a ; PRG $077F / CPU $C77F: 0A - clc ; PRG $0780 / CPU $C780: 18 - adc #$60 ; PRG $0781 / CPU $C781: 69 60 - sta $0203 ; PRG $0783 / CPU $C783: 8D 03 02 + lda Zp3A ; CPU:$C7CC PRG:07CC ?? + asl a ; CPU:$C7CE PRG:07CE ?? + asl a ; CPU:$C7D0 PRG:07D0 ?? + asl a ; CPU:$C7D2 PRG:07D2 ?? + asl a ; CPU:$C7D4 PRG:07D4 ?? + clc ; CPU:$C7D6 PRG:07D6 ?? + adc #$60 ; CPU:$C7D8 PRG:07D8 ?? + sta $0203 ; CPU:$C7DA PRG:07DA ?? Flow_C786: - rts ; PRG $0786 / CPU $C786: 60 + rts ; CPU:$C7DC PRG:07DC ?? Flow_C787: - lda #$00 ; PRG $0787 / CPU $C787: A9 00 - sta StateTransitionFlag ; PRG $0789 / CPU $C789: 85 35 - rts ; PRG $078B / CPU $C78B + lda #$00 ; CPU:$C7DE PRG:07DE ?? + sta StateTransitionFlag ; CPU:$C7E0 PRG:07E0 ?? + rts ; PRG $078B / CPU $C78B ; CPU:$C7E2 PRG:07E2 ?? Flow_C78C: - lda Zp3A ; PRG $078C / CPU $C78C: A5 3A - sta ServingPlayer ; PRG $078E / CPU $C78E: 85 4C - lda #$00 ; PRG $0790 / CPU $C790: A9 00 - sta ModeAnimSubframe ; PRG $0792 / CPU $C792: 85 4D - inc GameState ; PRG $0794 / CPU $C794: E6 3D - rts ; PRG $0796 / CPU $C796 + lda Zp3A ; CPU:$C7E4 PRG:07E4 ?? + sta ServingPlayer ; CPU:$C7E6 PRG:07E6 ?? + lda #$00 ; CPU:$C7E8 PRG:07E8 ?? + sta ModeAnimSubframe ; CPU:$C7EA PRG:07EA ?? + inc GameState ; CPU:$C7EC PRG:07EC ?? + rts ; PRG $0796 / CPU $C796 ; CPU:$C7EE PRG:07EE ?? ; ============================================================================= ; GameState01_WaitForServe ; CPU address: $C797 PRG offset: $0797 @@ -1803,22 +1803,22 @@ Flow_C78C: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= GameState01_WaitForServe: - jsr DisableRendering ; PRG $0797 / CPU $C797: 20 0A C4 - jsr ClearOneNametable ; PRG $079A / CPU $C79A: 20 9A C1 - jsr RenderRoutine_ED41 ; PRG $079D / CPU $C79D: 20 41 ED - jsr RenderRoutine_ED59 ; PRG $07A0 / CPU $C7A0: 20 59 ED - ldx #$0F ; PRG $07A3 / CPU $C7A3: A2 0F - lda #$00 ; PRG $07A5 / CPU $C7A5: A9 00 + jsr DisableRendering ; CPU:$C7F0 PRG:07F0 ?? + jsr ClearOneNametable ; CPU:$C7F2 PRG:07F2 ?? + jsr RenderRoutine_ED41 ; CPU:$C7F4 PRG:07F4 ?? + jsr RenderRoutine_ED59 ; CPU:$C7F6 PRG:07F6 ?? + ldx #$0F ; CPU:$C7F8 PRG:07F8 ?? + lda #$00 ; CPU:$C7FA PRG:07FA ?? Flow_C7A7: - sta PointWinner,x ; PRG $07A7 / CPU $C7A7: 95 50 - dex ; PRG $07A9 / CPU $C7A9: CA - bpl Flow_C7A7 ; PRG $07AA / CPU $C7AA: 10 FB - sta PlayerAnimationFlags ; PRG $07AC / CPU $C7AC: 85 78 - sta BallStateFlags ; PRG $07AE / CPU $C7AE: 85 7A - lda #$C1 ; PRG $07B0 / CPU $C7B0: A9 C1 - sta BallTrajectoryFlags ; PRG $07B2 / CPU $C7B2: 85 8D - inc GameState ; PRG $07B4 / CPU $C7B4: E6 3D - rts ; PRG $07B6 / CPU $C7B6: 60 + sta PointWinner,x ; CPU:$C7FC PRG:07FC ?? + dex ; CPU:$C7FE PRG:07FE ?? + bpl Flow_C7A7 ; CPU:$C800 PRG:0800 ?? + sta PlayerAnimationFlags ; CPU:$C802 PRG:0802 ?? + sta BallStateFlags ; CPU:$C804 PRG:0804 ?? + lda #$C1 ; CPU:$C806 PRG:0806 ?? + sta BallTrajectoryFlags ; CPU:$C808 PRG:0808 ?? + inc GameState ; CPU:$C80A PRG:080A ?? + rts ; CPU:$C80C PRG:080C ?? ; ============================================================================= ; GameState02_PrepareRally @@ -1834,12 +1834,12 @@ Flow_C7A7: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= GameState02_PrepareRally: - jsr EnableRendering ; PRG $07B7 / CPU $C7B7: 20 15 C4 - jsr EngineRoutine_C42C ; PRG $07BA / CPU $C7BA: 20 2C C4 - jsr HideAllSprites ; PRG $07BD / CPU $C7BD: 20 A5 C1 - jsr RenderRoutine_ED70 ; PRG $07C0 / CPU $C7C0: 20 70 ED - inc GameState ; PRG $07C3 / CPU $C7C3: E6 3D - rts ; PRG $07C5 / CPU $C7C5: 60 + jsr EnableRendering ; CPU:$C80E PRG:080E ?? + jsr EngineRoutine_C42C ; CPU:$C810 PRG:0810 ?? + jsr HideAllSprites ; CPU:$C812 PRG:0812 ?? + jsr RenderRoutine_ED70 ; CPU:$C814 PRG:0814 ?? + inc GameState ; CPU:$C816 PRG:0816 ?? + rts ; CPU:$C818 PRG:0818 ?? ; ============================================================================= ; GameState03_RunRally @@ -1855,21 +1855,21 @@ GameState02_PrepareRally: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= GameState03_RunRally: - jsr RenderRoutine_E8CA ; PRG $07C6 / CPU $C7C6: 20 CA E8 - lda #$01 ; PRG $07C9 / CPU $C7C9: A9 01 - sta PpuBufferReady ; PRG $07CB / CPU $C7CB: 85 31 - jsr MatchRoutine_C7E7 ; PRG $07CD / CPU $C7CD: 20 E7 C7 - jsr PhysicsRoutine_D7E1 ; PRG $07D0 / CPU $C7D0: 20 E1 D7 - lda ServingPlayer ; PRG $07D3 / CPU $C7D3: A5 4C - cmp #$02 ; PRG $07D5 / CPU $C7D5: C9 02 - bcs Flow_C7E1 ; PRG $07D7 / CPU $C7D7: B0 08 - lda #$20 ; PRG $07D9 / CPU $C7D9: A9 20 - sta $0319 ; PRG $07DB / CPU $C7DB: 8D 19 03 - sta $0339 ; PRG $07DE / CPU $C7DE: 8D 39 03 + jsr RenderRoutine_E8CA ; CPU:$C81A PRG:081A ?? + lda #$01 ; CPU:$C81C PRG:081C ?? + sta PpuBufferReady ; CPU:$C81E PRG:081E ?? + jsr MatchRoutine_C7E7 ; CPU:$C820 PRG:0820 ?? + jsr PhysicsRoutine_D7E1 ; CPU:$C822 PRG:0822 ?? + lda ServingPlayer ; CPU:$C824 PRG:0824 ?? + cmp #$02 ; CPU:$C826 PRG:0826 ?? + bcs Flow_C7E1 ; CPU:$C828 PRG:0828 ?? + lda #$20 ; CPU:$C82A PRG:082A ?? + sta $0319 ; CPU:$C82C PRG:082C ?? + sta $0339 ; CPU:$C82E PRG:082E ?? Flow_C7E1: - jsr EngineRoutine_C436 ; PRG $07E1 / CPU $C7E1: 20 36 C4 - inc GameState ; PRG $07E4 / CPU $C7E4: E6 3D - rts ; PRG $07E6 / CPU $C7E6: 60 + jsr EngineRoutine_C436 ; CPU:$C830 PRG:0830 ?? + inc GameState ; CPU:$C832 PRG:0832 ?? + rts ; CPU:$C834 PRG:0834 ?? ; ============================================================================= ; MatchRoutine_C7E7 @@ -1885,34 +1885,34 @@ Flow_C7E1: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= MatchRoutine_C7E7: - ldy #$BF ; PRG $07E7 / CPU $C7E7: A0 BF + ldy #$BF ; CPU:$C836 PRG:0836 ?? Flow_C7E9: - lda InitialMatchObjectStateData,y ; PRG $07E9 / CPU $C7E9: B9 47 C8 - sta $0300,y ; PRG $07EC / CPU $C7EC: 99 00 03 - dey ; PRG $07EF / CPU $C7EF: 88 - bne Flow_C7E9 ; PRG $07F0 / CPU $C7F0: D0 F7 - lda InitialMatchObjectStateData,y ; PRG $07F2 / CPU $C7F2: B9 47 C8 - sta $0300,y ; PRG $07F5 / CPU $C7F5: 99 00 03 - lda #$00 ; PRG $07F8 / CPU $C7F8: A9 00 - sta PlayerCourtOrder ; PRG $07FA / CPU $C7FA: 85 46 - lda GameMode ; PRG $07FC / CPU $C7FC: A5 39 - bne Flow_C807 ; PRG $07FE / CPU $C7FE: D0 07 - sta $0320 ; PRG $0800 / CPU $C800: 8D 20 03 - sta $0360 ; PRG $0803 / CPU $C803: 8D 60 03 + lda InitialMatchObjectStateData,y ; CPU:$C838 PRG:0838 ?? + sta $0300,y ; CPU:$C83A PRG:083A ?? + dey ; CPU:$C83C PRG:083C ?? + bne Flow_C7E9 ; CPU:$C83E PRG:083E ?? + lda InitialMatchObjectStateData,y ; CPU:$C840 PRG:0840 ?? + sta $0300,y ; CPU:$C842 PRG:0842 ?? + lda #$00 ; CPU:$C844 PRG:0844 ?? + sta PlayerCourtOrder ; CPU:$C846 PRG:0846 ?? + lda GameMode ; CPU:$C848 PRG:0848 ?? + bne Flow_C807 ; CPU:$C84A PRG:084A ?? + sta $0320 ; CPU:$C84C PRG:084C ?? + sta $0360 ; CPU:$C84E PRG:084E ?? Flow_C806: - rts ; PRG $0806 / CPU $C806: 60 + rts ; CPU:$C850 PRG:0850 ?? Flow_C807: - lda BallTrajectoryFlags ; PRG $0807 / CPU $C807: A5 8D - and #$02 ; PRG $0809 / CPU $C809: 29 02 - bne Flow_C829 ; PRG $080B / CPU $C80B: D0 1C - lda BallTrajectoryFlags ; PRG $080D / CPU $C80D: A5 8D - and #$04 ; PRG $080F / CPU $C80F: 29 04 - beq Flow_C816 ; PRG $0811 / CPU $C811: F0 03 - jsr MatchRoutine_C838 ; PRG $0813 / CPU $C813: 20 38 C8 + lda BallTrajectoryFlags ; CPU:$C852 PRG:0852 ?? + and #$02 ; CPU:$C854 PRG:0854 ?? + bne Flow_C829 ; CPU:$C856 PRG:0856 ?? + lda BallTrajectoryFlags ; CPU:$C858 PRG:0858 ?? + and #$04 ; CPU:$C85A PRG:085A ?? + beq Flow_C816 ; CPU:$C85C PRG:085C ?? + jsr MatchRoutine_C838 ; CPU:$C85E PRG:085E ?? Flow_C816: - lda BallTrajectoryFlags ; PRG $0816 / CPU $C816: A5 8D - and #$01 ; PRG $0818 / CPU $C818: 29 01 - beq Flow_C806 ; PRG $081A / CPU $C81A: F0 EA + lda BallTrajectoryFlags ; CPU:$C860 PRG:0860 ?? + and #$01 ; CPU:$C862 PRG:0862 ?? + beq Flow_C806 ; CPU:$C864 PRG:0864 ?? ; ============================================================================= ; MatchRoutine_C81C @@ -1928,20 +1928,20 @@ Flow_C816: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= MatchRoutine_C81C: - ldy $0347 ; PRG $081C / CPU $C81C: AC 47 03 - ldx $0367 ; PRG $081F / CPU $C81F: AE 67 03 - stx $0347 ; PRG $0822 / CPU $C822: 8E 47 03 - sty $0367 ; PRG $0825 / CPU $C825: 8C 67 03 - rts ; PRG $0828 / CPU $C828: 60 + ldy $0347 ; CPU:$C866 PRG:0866 ?? + ldx $0367 ; CPU:$C868 PRG:0868 ?? + stx $0347 ; CPU:$C86A PRG:086A ?? + sty $0367 ; CPU:$C86C PRG:086C ?? + rts ; CPU:$C86E PRG:086E ?? Flow_C829: - lda BallTrajectoryFlags ; PRG $0829 / CPU $C829: A5 8D - and #$04 ; PRG $082B / CPU $C82B: 29 04 - beq Flow_C832 ; PRG $082D / CPU $C82D: F0 03 - jsr MatchRoutine_C81C ; PRG $082F / CPU $C82F: 20 1C C8 + lda BallTrajectoryFlags ; CPU:$C870 PRG:0870 ?? + and #$04 ; CPU:$C872 PRG:0872 ?? + beq Flow_C832 ; CPU:$C874 PRG:0874 ?? + jsr MatchRoutine_C81C ; CPU:$C876 PRG:0876 ?? Flow_C832: - lda BallTrajectoryFlags ; PRG $0832 / CPU $C832: A5 8D - and #$01 ; PRG $0834 / CPU $C834: 29 01 - beq Flow_C806 ; PRG $0836 / CPU $C836: F0 CE + lda BallTrajectoryFlags ; CPU:$C878 PRG:0878 ?? + and #$01 ; CPU:$C87A PRG:087A ?? + beq Flow_C806 ; CPU:$C87C PRG:087C ?? ; ============================================================================= ; MatchRoutine_C838 @@ -1957,30 +1957,30 @@ Flow_C832: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= MatchRoutine_C838: - ldy $0307 ; PRG $0838 / CPU $C838: AC 07 03 - ldx $0327 ; PRG $083B / CPU $C83B: AE 27 03 - stx $0307 ; PRG $083E / CPU $C83E: 8E 07 03 - sty $0327 ; PRG $0841 / CPU $C841: 8C 27 03 - inc PlayerCourtOrder ; PRG $0844 / CPU $C844: E6 46 - rts ; PRG $0846 / CPU $C846: 60 + ldy $0307 ; CPU:$C87E PRG:087E ?? + ldx $0327 ; CPU:$C880 PRG:0880 ?? + stx $0307 ; CPU:$C882 PRG:0882 ?? + sty $0327 ; CPU:$C884 PRG:0884 ?? + inc PlayerCourtOrder ; CPU:$C886 PRG:0886 ?? + rts ; CPU:$C888 PRG:0888 ?? ; ----------------------------------------------------------------------------- ; Pass-1 non-code or currently untraced region: PRG $0847-$0906. ; Preserved verbatim pending data-format refinement in Pass 3. ; ----------------------------------------------------------------------------- InitialMatchObjectStateData: - .byte $01, $00, $03, $00, $00, $0E, $11, $00, $D8, $80, $00, $00, $00, $00, $00, $00 ; PRG $0847 / CPU $C847 - .byte $00, $0E, $00, $00, $C0, $40, $7C, $E8, $00, $18, $00, $00, $00, $00, $00, $00 ; PRG $0857 / CPU $C857 - .byte $01, $00, $03, $00, $00, $0E, $11, $01, $A8, $80, $30, $00, $00, $00, $00, $00 ; PRG $0867 / CPU $C867 - .byte $00, $0E, $00, $00, $F0, $10, $7C, $E8, $00, $18, $00, $00, $00, $00, $00, $00 ; PRG $0877 / CPU $C877 - .byte $01, $00, $03, $00, $00, $0A, $29, $03, $2C, $80, $70, $00, $00, $00, $00, $00 ; PRG $0887 / CPU $C887 - .byte $00, $08, $00, $00, $D0, $30, $24, $70, $80, $80, $00, $00, $00, $00, $00, $00 ; PRG $0897 / CPU $C897 - .byte $01, $00, $03, $00, $00, $0A, $29, $03, $44, $80, $A0, $00, $00, $00, $00, $00 ; PRG $08A7 / CPU $C8A7 - .byte $00, $08, $00, $00, $D0, $30, $24, $70, $80, $80, $00, $00, $00, $00, $00, $00 ; PRG $08B7 / CPU $C8B7 - .byte $01, $00, $00, $00, $00, $00, $18, $02, $B0, $80, $60, $00, $00, $00, $00, $00 ; PRG $08C7 / CPU $C8C7 - .byte $01, $00, $00, $00, $02, $00, $00, $00, $00, $00, $01, $00, $00, $00, $00, $00 ; PRG $08D7 / CPU $C8D7 - .byte $01, $00, $00, $00, $00, $00, $20, $02, $B0, $80, $64, $00, $00, $00, $00, $00 ; PRG $08E7 / CPU $C8E7 - .byte $01, $01, $00, $00, $00, $00, $00, $00, $00, $00, $01, $00, $00, $00, $00, $00 ; PRG $08F7 / CPU $C8F7 + .byte $01, $00, $03, $00, $00, $0E, $11, $00, $D8, $80, $00, $00, $00, $00, $00, $00 ; PRG $0847 / CPU $C847 ; CPU:$C88A PRG:088A 01 00 03 00 00 0E 11 00 D8 80 00 00 00 00 00 00 + .byte $00, $0E, $00, $00, $C0, $40, $7C, $E8, $00, $18, $00, $00, $00, $00, $00, $00 ; PRG $0857 / CPU $C857 ; CPU:$C89A PRG:089A 00 0E 00 00 C0 40 7C E8 00 18 00 00 00 00 00 00 + .byte $01, $00, $03, $00, $00, $0E, $11, $01, $A8, $80, $30, $00, $00, $00, $00, $00 ; PRG $0867 / CPU $C867 ; CPU:$C8AA PRG:08AA 01 00 03 00 00 0E 11 01 A8 80 30 00 00 00 00 00 + .byte $00, $0E, $00, $00, $F0, $10, $7C, $E8, $00, $18, $00, $00, $00, $00, $00, $00 ; PRG $0877 / CPU $C877 ; CPU:$C8BA PRG:08BA 00 0E 00 00 F0 10 7C E8 00 18 00 00 00 00 00 00 + .byte $01, $00, $03, $00, $00, $0A, $29, $03, $2C, $80, $70, $00, $00, $00, $00, $00 ; PRG $0887 / CPU $C887 ; CPU:$C8CA PRG:08CA 01 00 03 00 00 0A 29 03 2C 80 70 00 00 00 00 00 + .byte $00, $08, $00, $00, $D0, $30, $24, $70, $80, $80, $00, $00, $00, $00, $00, $00 ; PRG $0897 / CPU $C897 ; CPU:$C8DA PRG:08DA 00 08 00 00 D0 30 24 70 80 80 00 00 00 00 00 00 + .byte $01, $00, $03, $00, $00, $0A, $29, $03, $44, $80, $A0, $00, $00, $00, $00, $00 ; PRG $08A7 / CPU $C8A7 ; CPU:$C8EA PRG:08EA 01 00 03 00 00 0A 29 03 44 80 A0 00 00 00 00 00 + .byte $00, $08, $00, $00, $D0, $30, $24, $70, $80, $80, $00, $00, $00, $00, $00, $00 ; PRG $08B7 / CPU $C8B7 ; CPU:$C8FA PRG:08FA 00 08 00 00 D0 30 24 70 80 80 00 00 00 00 00 00 + .byte $01, $00, $00, $00, $00, $00, $18, $02, $B0, $80, $60, $00, $00, $00, $00, $00 ; PRG $08C7 / CPU $C8C7 ; CPU:$C90A PRG:090A 01 00 00 00 00 00 18 02 B0 80 60 00 00 00 00 00 + .byte $01, $00, $00, $00, $02, $00, $00, $00, $00, $00, $01, $00, $00, $00, $00, $00 ; PRG $08D7 / CPU $C8D7 ; CPU:$C91A PRG:091A 01 00 00 00 02 00 00 00 00 00 01 00 00 00 00 00 + .byte $01, $00, $00, $00, $00, $00, $20, $02, $B0, $80, $64, $00, $00, $00, $00, $00 ; PRG $08E7 / CPU $C8E7 ; CPU:$C92A PRG:092A 01 00 00 00 00 00 20 02 B0 80 64 00 00 00 00 00 + .byte $01, $01, $00, $00, $00, $00, $00, $00, $00, $00, $01, $00, $00, $00, $00, $00 ; PRG $08F7 / CPU $C8F7 ; CPU:$C93A PRG:093A 01 01 00 00 00 00 00 00 00 00 01 00 00 00 00 00 ; ============================================================================= ; GameState04_PointEnded ; CPU address: $C907 PRG offset: $0907 @@ -1995,15 +1995,15 @@ InitialMatchObjectStateData: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= GameState04_PointEnded: - jsr MatchRoutine_CBD5 ; PRG $0907 / CPU $C907: 20 D5 CB - jsr RenderRoutine_E076 ; PRG $090A / CPU $C90A: 20 76 E0 - jsr PhysicsRoutine_CD0B ; PRG $090D / CPU $C90D: 20 0B CD - jsr PhysicsRoutine_D8A9 ; PRG $0910 / CPU $C910: 20 A9 D8 - jsr RenderRoutine_E5F5 ; PRG $0913 / CPU $C913: 20 F5 E5 - jsr PhysicsRoutine_D790 ; PRG $0916 / CPU $C916: 20 90 D7 - jsr MatchRoutine_C920 ; PRG $0919 / CPU $C919: 20 20 C9 - jsr MatchRoutine_C96F ; PRG $091C / CPU $C91C: 20 6F C9 - rts ; PRG $091F / CPU $C91F: 60 + jsr MatchRoutine_CBD5 ; CPU:$C94A PRG:094A ?? + jsr RenderRoutine_E076 ; CPU:$C94C PRG:094C ?? + jsr PhysicsRoutine_CD0B ; CPU:$C94E PRG:094E ?? + jsr PhysicsRoutine_D8A9 ; CPU:$C950 PRG:0950 ?? + jsr RenderRoutine_E5F5 ; CPU:$C952 PRG:0952 ?? + jsr PhysicsRoutine_D790 ; CPU:$C954 PRG:0954 ?? + jsr MatchRoutine_C920 ; CPU:$C956 PRG:0956 ?? + jsr MatchRoutine_C96F ; CPU:$C958 PRG:0958 ?? + rts ; CPU:$C95A PRG:095A ?? ; ============================================================================= ; MatchRoutine_C920 @@ -2019,34 +2019,34 @@ GameState04_PointEnded: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= MatchRoutine_C920: - lda BallTrajectoryFlags ; PRG $0920 / CPU $C920: A5 8D - bpl Flow_C928 ; PRG $0922 / CPU $C922: 10 04 - and #$02 ; PRG $0924 / CPU $C924: 29 02 - beq Flow_C92B ; PRG $0926 / CPU $C926: F0 03 + lda BallTrajectoryFlags ; CPU:$C95C PRG:095C ?? + bpl Flow_C928 ; CPU:$C95E PRG:095E ?? + and #$02 ; CPU:$C960 PRG:0960 ?? + beq Flow_C92B ; CPU:$C962 PRG:0962 ?? Flow_C928: - lda $0310 ; PRG $0928 / CPU $C928: AD 10 03 + lda $0310 ; CPU:$C964 PRG:0964 ?? Flow_C92B: - ldy GameMode ; PRG $092B / CPU $C92B: A4 39 - beq Flow_C932 ; PRG $092D / CPU $C92D: F0 03 - ora $0330 ; PRG $092F / CPU $C92F: 0D 30 03 + ldy GameMode ; CPU:$C966 PRG:0966 ?? + beq Flow_C932 ; CPU:$C968 PRG:0968 ?? + ora $0330 ; CPU:$C96A PRG:096A ?? Flow_C932: - and #$0F ; PRG $0932 / CPU $C932: 29 0F - beq Flow_C93C ; PRG $0934 / CPU $C934: F0 06 - lda #$40 ; PRG $0936 / CPU $C936: A9 40 - ora AudioRequestFlags2 ; PRG $0938 / CPU $C938: 05 FE - sta AudioRequestFlags2 ; PRG $093A / CPU $C93A: 85 FE + and #$0F ; CPU:$C96C PRG:096C ?? + beq Flow_C93C ; CPU:$C96E PRG:096E ?? + lda #$40 ; CPU:$C970 PRG:0970 ?? + ora AudioRequestFlags2 ; CPU:$C972 PRG:0972 ?? + sta AudioRequestFlags2 ; CPU:$C974 PRG:0974 ?? Flow_C93C: - lda BallBounceState ; PRG $093C / CPU $C93C: A5 7B - beq Flow_C94C ; PRG $093E / CPU $C93E: F0 0C - lda #$40 ; PRG $0940 / CPU $C940: A9 40 - bit BallXPosition ; PRG $0942 / CPU $C942: 24 6C - bpl Flow_C948 ; PRG $0944 / CPU $C944: 10 02 - lda #$C0 ; PRG $0946 / CPU $C946: A9 C0 + lda BallBounceState ; CPU:$C976 PRG:0976 ?? + beq Flow_C94C ; CPU:$C978 PRG:0978 ?? + lda #$40 ; CPU:$C97A PRG:097A ?? + bit BallXPosition ; CPU:$C97C PRG:097C ?? + bpl Flow_C948 ; CPU:$C97E PRG:097E ?? + lda #$C0 ; CPU:$C980 PRG:0980 ?? Flow_C948: - ora AudioRequestFlags3 ; PRG $0948 / CPU $C948: 05 FF - sta AudioRequestFlags3 ; PRG $094A / CPU $C94A: 85 FF + ora AudioRequestFlags3 ; CPU:$C982 PRG:0982 ?? + sta AudioRequestFlags3 ; CPU:$C984 PRG:0984 ?? Flow_C94C: - rts ; PRG $094C / CPU $C94C: 60 + rts ; CPU:$C986 PRG:0986 ?? ; ============================================================================= ; MatchRoutine_C94D @@ -2062,27 +2062,27 @@ Flow_C94C: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= MatchRoutine_C94D: - ldy #$00 ; PRG $094D / CPU $C94D: A0 00 - lda PlayerActionType ; PRG $094F / CPU $C94F: A5 84 - cmp #$04 ; PRG $0951 / CPU $C951: C9 04 - bne Flow_C956 ; PRG $0953 / CPU $C953: D0 01 - iny ; PRG $0955 / CPU $C955: C8 + ldy #$00 ; CPU:$C988 PRG:0988 ?? + lda PlayerActionType ; CPU:$C98A PRG:098A ?? + cmp #$04 ; CPU:$C98C PRG:098C ?? + bne Flow_C956 ; CPU:$C98E PRG:098E ?? + iny ; CPU:$C990 PRG:0990 ?? Flow_C956: - sty BallBounceState ; PRG $0956 / CPU $C956: 84 7B - asl a ; PRG $0958 / CPU $C958: 0A - tax ; PRG $0959 / CPU $C959: AA - lda $C965,x ; PRG $095A / CPU $C95A: BD 65 C9 - tay ; PRG $095D / CPU $C95D: A8 - lda $C966,x ; PRG $095E / CPU $C95E: BD 66 C9 - sta $00F1,y ; PRG $0961 / CPU $C961: 99 F1 00 - rts ; PRG $0964 / CPU $C964: 60 + sty BallBounceState ; CPU:$C992 PRG:0992 ?? + asl a ; CPU:$C994 PRG:0994 ?? + tax ; CPU:$C996 PRG:0996 ?? + lda $C965,x ; CPU:$C998 PRG:0998 ?? + tay ; CPU:$C99A PRG:099A ?? + lda $C966,x ; CPU:$C99C PRG:099C ?? + sta $00F1,y ; CPU:$C99E PRG:099E ?? + rts ; CPU:$C9A0 PRG:09A0 ?? ; ----------------------------------------------------------------------------- ; Pass-1 non-code or currently untraced region: PRG $0965-$096E. ; Preserved verbatim pending data-format refinement in Pass 3. ; ----------------------------------------------------------------------------- PlayerActionAudioRequestTable: - .byte $0E, $04, $0E, $08, $0E, $10, $0E, $20, $00, $00 ; PRG $0965 / CPU $C965 + .byte $0E, $04, $0E, $08, $0E, $10, $0E, $20, $00, $00 ; PRG $0965 / CPU $C965 ; CPU:$C9A2 PRG:09A2 0E 04 0E 08 0E 10 0E 20 00 00 ; ============================================================================= ; MatchRoutine_C96F ; CPU address: $C96F PRG offset: $096F @@ -2097,307 +2097,307 @@ PlayerActionAudioRequestTable: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= MatchRoutine_C96F: - ldy Zp24 ; PRG $096F / CPU $C96F: A4 24 - dey ; PRG $0971 / CPU $C971: 88 - bne Flow_C977 ; PRG $0972 / CPU $C972: D0 03 - jsr RenderRoutine_E646 ; PRG $0974 / CPU $C974: 20 46 E6 + ldy Zp24 ; CPU:$C9AC PRG:09AC ?? + dey ; CPU:$C9AE PRG:09AE ?? + bne Flow_C977 ; CPU:$C9B0 PRG:09B0 ?? + jsr RenderRoutine_E646 ; CPU:$C9B2 PRG:09B2 ?? Flow_C977: - lda UmpireMessageId ; PRG $0977 / CPU $C977: A5 79 - beq Flow_C985 ; PRG $0979 / CPU $C979: F0 0A - lda BallContactState ; PRG $097B / CPU $C97B: A5 8F - bne Flow_C985 ; PRG $097D / CPU $C97D: D0 06 - inc BallContactState ; PRG $097F / CPU $C97F: E6 8F - lda #$0A ; PRG $0981 / CPU $C981: A9 0A - sta Zp24 ; PRG $0983 / CPU $C983: 85 24 + lda UmpireMessageId ; CPU:$C9B4 PRG:09B4 ?? + beq Flow_C985 ; CPU:$C9B6 PRG:09B6 ?? + lda BallContactState ; CPU:$C9B8 PRG:09B8 ?? + bne Flow_C985 ; CPU:$C9BA PRG:09BA ?? + inc BallContactState ; CPU:$C9BC PRG:09BC ?? + lda #$0A ; CPU:$C9BE PRG:09BE ?? + sta Zp24 ; CPU:$C9C0 PRG:09C0 ?? Flow_C985: - lda PlayerAnimationFlags ; PRG $0985 / CPU $C985: A5 78 - beq FlowEntry_C9A1 ; PRG $0987 / CPU $C987: F0 18 - inc GameState ; PRG $0989 / CPU $C989: E6 3D - inc GameStateStep ; PRG $098B / CPU $C98B: E6 3E - lda #$00 ; PRG $098D / CPU $C98D: A9 00 - sta PlayerAnimationFlags ; PRG $098F / CPU $C98F: 85 78 - jsr RenderRoutine_E646 ; PRG $0991 / CPU $C991: 20 46 E6 - lda #$10 ; PRG $0994 / CPU $C994: A9 10 - ldy $0391 ; PRG $0996 / CPU $C996: AC 91 03 - cpy #$05 ; PRG $0999 / CPU $C999: C0 05 - bcs Flow_C99F ; PRG $099B / CPU $C99B: B0 02 - lda #$30 ; PRG $099D / CPU $C99D: A9 30 + lda PlayerAnimationFlags ; CPU:$C9C2 PRG:09C2 ?? + beq FlowEntry_C9A1 ; CPU:$C9C4 PRG:09C4 ?? + inc GameState ; CPU:$C9C6 PRG:09C6 ?? + inc GameStateStep ; CPU:$C9C8 PRG:09C8 ?? + lda #$00 ; CPU:$C9CA PRG:09CA ?? + sta PlayerAnimationFlags ; CPU:$C9CC PRG:09CC ?? + jsr RenderRoutine_E646 ; CPU:$C9CE PRG:09CE ?? + lda #$10 ; CPU:$C9D0 PRG:09D0 ?? + ldy $0391 ; CPU:$C9D2 PRG:09D2 ?? + cpy #$05 ; CPU:$C9D4 PRG:09D4 ?? + bcs Flow_C99F ; CPU:$C9D6 PRG:09D6 ?? + lda #$30 ; CPU:$C9D8 PRG:09D8 ?? Flow_C99F: - sta Zp21 ; PRG $099F / CPU $C99F: 85 21 + sta Zp21 ; CPU:$C9DA PRG:09DA ?? FlowEntry_C9A1: - rts ; PRG $09A1 / CPU $C9A1 + rts ; PRG $09A1 / CPU $C9A1 ; CPU:$C9DC PRG:09DC ?? GameState05_UpdateScore: - lda Zp21 ; PRG $09A2 / CPU $C9A2: A5 21 - bne Flow_C9B4 ; PRG $09A4 / CPU $C9A4: D0 0E - lda #$FF ; PRG $09A6 / CPU $C9A6: A9 FF - ldy $038A ; PRG $09A8 / CPU $C9A8: AC 8A 03 - sta $0201,y ; PRG $09AB / CPU $C9AB: 99 01 02 - sta $0205,y ; PRG $09AE / CPU $C9AE: 99 05 02 - inc GameState ; PRG $09B1 / CPU $C9B1: E6 3D + lda Zp21 ; CPU:$C9DE PRG:09DE ?? + bne Flow_C9B4 ; CPU:$C9E0 PRG:09E0 ?? + lda #$FF ; CPU:$C9E2 PRG:09E2 ?? + ldy $038A ; CPU:$C9E4 PRG:09E4 ?? + sta $0201,y ; CPU:$C9E6 PRG:09E6 ?? + sta $0205,y ; CPU:$C9E8 PRG:09E8 ?? + inc GameState ; CPU:$C9EA PRG:09EA ?? Flow_C9B3: - rts ; PRG $09B3 / CPU $C9B3: 60 + rts ; CPU:$C9EC PRG:09EC ?? Flow_C9B4: - cmp #$0E ; PRG $09B4 / CPU $C9B4: C9 0E - bne Flow_C9C3 ; PRG $09B6 / CPU $C9B6: D0 0B - jsr RenderRoutine_E77F ; PRG $09B8 / CPU $C9B8: 20 7F E7 - jsr RenderRoutine_E8CA ; PRG $09BB / CPU $C9BB: 20 CA E8 + cmp #$0E ; CPU:$C9EE PRG:09EE ?? + bne Flow_C9C3 ; CPU:$C9F0 PRG:09F0 ?? + jsr RenderRoutine_E77F ; CPU:$C9F2 PRG:09F2 ?? + jsr RenderRoutine_E8CA ; CPU:$C9F4 PRG:09F4 ?? Flow_C9BE: - lda #$01 ; PRG $09BE / CPU $C9BE: A9 01 - sta PpuBufferReady ; PRG $09C0 / CPU $C9C0: 85 31 + lda #$01 ; CPU:$C9F6 PRG:09F6 ?? + sta PpuBufferReady ; CPU:$C9F8 PRG:09F8 ?? Flow_C9C2: - rts ; PRG $09C2 / CPU $C9C2: 60 + rts ; CPU:$C9FA PRG:09FA ?? Flow_C9C3: - cmp #$0D ; PRG $09C3 / CPU $C9C3: C9 0D - bne Flow_C9D7 ; PRG $09C5 / CPU $C9C5: D0 10 - lda ScoreUpdatePhase ; PRG $09C7 / CPU $C9C7: A5 57 - cmp #$01 ; PRG $09C9 / CPU $C9C9: C9 01 - bne Flow_C9C2 ; PRG $09CB / CPU $C9CB: D0 F5 - lda ScoreLo ; PRG $09CD / CPU $C9CD: A5 58 - ora ScoreHi ; PRG $09CF / CPU $C9CF: 05 59 - bne Flow_C9C2 ; PRG $09D1 / CPU $C9D1: D0 EF - jsr ShowDeuceMessage ; PRG $09D3 / CPU $C9D3: 20 85 E6 - rts ; PRG $09D6 / CPU $C9D6: 60 + cmp #$0D ; CPU:$C9FC PRG:09FC ?? + bne Flow_C9D7 ; CPU:$C9FE PRG:09FE ?? + lda ScoreUpdatePhase ; CPU:$CA00 PRG:0A00 ?? + cmp #$01 ; CPU:$CA02 PRG:0A02 ?? + bne Flow_C9C2 ; CPU:$CA04 PRG:0A04 ?? + lda ScoreLo ; CPU:$CA06 PRG:0A06 ?? + ora ScoreHi ; CPU:$CA08 PRG:0A08 ?? + bne Flow_C9C2 ; CPU:$CA0A PRG:0A0A ?? + jsr ShowDeuceMessage ; CPU:$CA0C PRG:0A0C ?? + rts ; CPU:$CA0E PRG:0A0E ?? Flow_C9D7: - cmp #$02 ; PRG $09D7 / CPU $C9D7: C9 02 - bne Flow_C9B3 ; PRG $09D9 / CPU $C9D9: D0 D8 - jsr RenderRoutine_E80C ; PRG $09DB / CPU $C9DB: 20 0C E8 - jsr RenderRoutine_E965 ; PRG $09DE / CPU $C9DE: 20 65 E9 - jsr PhysicsRoutine_CC96 ; PRG $09E1 / CPU $C9E1: 20 96 CC - jmp Flow_C9BE ; PRG $09E4 / CPU $C9E4: 4C BE C9 + cmp #$02 ; CPU:$CA10 PRG:0A10 ?? + bne Flow_C9B3 ; CPU:$CA12 PRG:0A12 ?? + jsr RenderRoutine_E80C ; CPU:$CA14 PRG:0A14 ?? + jsr RenderRoutine_E965 ; CPU:$CA16 PRG:0A16 ?? + jsr PhysicsRoutine_CC96 ; CPU:$CA18 PRG:0A18 ?? + jmp Flow_C9BE ; CPU:$CA1A PRG:0A1A ?? GameState06_AdvanceGame: - jsr RenderRoutine_E9DB ; PRG $09E7 / CPU $C9E7: 20 DB E9 - lda #$01 ; PRG $09EA / CPU $C9EA: A9 01 - sta PpuBufferReady ; PRG $09EC / CPU $C9EC: 85 31 - lda StateTimer ; PRG $09EE / CPU $C9EE: A5 25 - bne Flow_CA21 ; PRG $09F0 / CPU $C9F0: D0 2F - jsr RenderRoutine_E883 ; PRG $09F2 / CPU $C9F2: 20 83 E8 - lda PendingGameState ; PRG $09F5 / CPU $C9F5: A5 5E - sta GameState ; PRG $09F7 / CPU $C9F7: 85 3D - cmp #$0B ; PRG $09F9 / CPU $C9F9: C9 0B - bne Flow_CA21 ; PRG $09FB / CPU $C9FB: D0 24 - jsr RenderRoutine_E8AF ; PRG $09FD / CPU $C9FD: 20 AF E8 - jsr RenderRoutine_EB05 ; PRG $0A00 / CPU $CA00: 20 05 EB - jsr PhysicsRoutine_CCCD ; PRG $0A03 / CPU $CA03: 20 CD CC - lda MatchResultType ; PRG $0A06 / CPU $CA06: A5 5C - asl a ; PRG $0A08 / CPU $CA08: 0A - tay ; PRG $0A09 / CPU $CA09: A8 - lda $CA22,y ; PRG $0A0A / CPU $CA0A: B9 22 CA - tax ; PRG $0A0D / CPU $CA0D: AA - lda $CA23,y ; PRG $0A0E / CPU $CA0E: B9 23 CA - sta AudioEventPriority,x ; PRG $0A11 / CPU $CA11: 95 FC - ldy #$20 ; PRG $0A13 / CPU $CA13: A0 20 - lda MatchResultType ; PRG $0A15 / CPU $CA15: A5 5C - bne Flow_CA1B ; PRG $0A17 / CPU $CA17: D0 02 - ldy #$50 ; PRG $0A19 / CPU $CA19: A0 50 + jsr RenderRoutine_E9DB ; CPU:$CA1C PRG:0A1C ?? + lda #$01 ; CPU:$CA1E PRG:0A1E ?? + sta PpuBufferReady ; CPU:$CA20 PRG:0A20 ?? + lda StateTimer ; CPU:$CA22 PRG:0A22 ?? + bne Flow_CA21 ; CPU:$CA24 PRG:0A24 ?? + jsr RenderRoutine_E883 ; CPU:$CA26 PRG:0A26 ?? + lda PendingGameState ; CPU:$CA28 PRG:0A28 ?? + sta GameState ; CPU:$CA2A PRG:0A2A ?? + cmp #$0B ; CPU:$CA2C PRG:0A2C ?? + bne Flow_CA21 ; CPU:$CA2E PRG:0A2E ?? + jsr RenderRoutine_E8AF ; CPU:$CA30 PRG:0A30 ?? + jsr RenderRoutine_EB05 ; CPU:$CA32 PRG:0A32 ?? + jsr PhysicsRoutine_CCCD ; CPU:$CA34 PRG:0A34 ?? + lda MatchResultType ; CPU:$CA36 PRG:0A36 ?? + asl a ; CPU:$CA38 PRG:0A38 ?? + tay ; CPU:$CA3A PRG:0A3A ?? + lda $CA22,y ; CPU:$CA3C PRG:0A3C ?? + tax ; CPU:$CA3E PRG:0A3E ?? + lda $CA23,y ; CPU:$CA40 PRG:0A40 ?? + sta AudioEventPriority,x ; CPU:$CA42 PRG:0A42 ?? + ldy #$20 ; CPU:$CA44 PRG:0A44 ?? + lda MatchResultType ; CPU:$CA46 PRG:0A46 ?? + bne Flow_CA1B ; CPU:$CA48 PRG:0A48 ?? + ldy #$50 ; CPU:$CA4A PRG:0A4A ?? Flow_CA1B: - sty StateTimer ; PRG $0A1B / CPU $CA1B: 84 25 - lda #$00 ; PRG $0A1D / CPU $CA1D: A9 00 - sta StateSubstep ; PRG $0A1F / CPU $CA1F: 85 44 + sty StateTimer ; CPU:$CA4C PRG:0A4C ?? + lda #$00 ; CPU:$CA4E PRG:0A4E ?? + sta StateSubstep ; CPU:$CA50 PRG:0A50 ?? Flow_CA21: - rts ; PRG $0A21 / CPU $CA21: 60 + rts ; CPU:$CA52 PRG:0A52 ?? ; ----------------------------------------------------------------------------- ; Pass-1 non-code or currently untraced region: PRG $0A22-$0A27. ; Preserved verbatim pending data-format refinement in Pass 3. ; ----------------------------------------------------------------------------- MatchResultAudioRequestTable: - .byte $01, $01, $01, $02, $01, $04 ; PRG $0A22 / CPU $CA22 + .byte $01, $01, $01, $02, $01, $04 ; PRG $0A22 / CPU $CA22 ; CPU:$CA54 PRG:0A54 01 01 01 02 01 04 GameState08_WaitForTimer: - lda StateTimer ; PRG $0A28 / CPU $CA28: A5 25 - bne Flow_CA30 ; PRG $0A2A / CPU $CA2A: D0 04 - lda #$04 ; PRG $0A2C / CPU $CA2C: A9 04 - bne Flow_CA58 ; PRG $0A2E / CPU $CA2E: D0 28 + lda StateTimer ; CPU:$CA5A PRG:0A5A ?? + bne Flow_CA30 ; CPU:$CA5C PRG:0A5C ?? + lda #$04 ; CPU:$CA5E PRG:0A5E ?? + bne Flow_CA58 ; CPU:$CA60 PRG:0A60 ?? Flow_CA30: - rts ; PRG $0A30 / CPU $CA30: 60 + rts ; CPU:$CA62 PRG:0A62 ?? GameState09_RestorePreviousState: - lda StateTimer ; PRG $0A31 / CPU $CA31: A5 25 - bne Flow_CA39 ; PRG $0A33 / CPU $CA33: D0 04 - lda Zp3B ; PRG $0A35 / CPU $CA35: A5 3B - sta GameState ; PRG $0A37 / CPU $CA37: 85 3D + lda StateTimer ; CPU:$CA64 PRG:0A64 ?? + bne Flow_CA39 ; CPU:$CA66 PRG:0A66 ?? + lda Zp3B ; CPU:$CA68 PRG:0A68 ?? + sta GameState ; CPU:$CA6A PRG:0A6A ?? Flow_CA39: - rts ; PRG $0A39 / CPU $CA39: 60 + rts ; CPU:$CA6C PRG:0A6C ?? GameState0A_ResumePreviousState: - lda Zp21 ; PRG $0A3A / CPU $CA3A: A5 21 - beq Flow_CA4D ; PRG $0A3C / CPU $CA3C: F0 0F - cmp #$0A ; PRG $0A3E / CPU $CA3E: C9 0A - bne Flow_CA5A ; PRG $0A40 / CPU $CA40: D0 18 - lda PpuMaskShadow ; PRG $0A42 / CPU $CA42: A5 0A - ora #$10 ; PRG $0A44 / CPU $CA44: 09 10 - sta PPUMASK ; PRG $0A46 / CPU $CA46: 8D 01 20 - sta PpuMaskShadow ; PRG $0A49 / CPU $CA49: 85 0A - bne Flow_CA5A ; PRG $0A4B / CPU $CA4B: D0 0D + lda Zp21 ; CPU:$CA6E PRG:0A6E ?? + beq Flow_CA4D ; CPU:$CA70 PRG:0A70 ?? + cmp #$0A ; CPU:$CA72 PRG:0A72 ?? + bne Flow_CA5A ; CPU:$CA74 PRG:0A74 ?? + lda PpuMaskShadow ; CPU:$CA76 PRG:0A76 ?? + ora #$10 ; CPU:$CA78 PRG:0A78 ?? + sta PPUMASK ; CPU:$CA7A PRG:0A7A ?? + sta PpuMaskShadow ; CPU:$CA7C PRG:0A7C ?? + bne Flow_CA5A ; CPU:$CA7E PRG:0A7E ?? Flow_CA4D: - ldx #$07 ; PRG $0A4D / CPU $CA4D: A2 07 + ldx #$07 ; CPU:$CA80 PRG:0A80 ?? Flow_CA4F: - lda Zp28,x ; PRG $0A4F / CPU $CA4F: B5 28 - sta Zp20,x ; PRG $0A51 / CPU $CA51: 95 20 - dex ; PRG $0A53 / CPU $CA53: CA - bpl Flow_CA4F ; PRG $0A54 / CPU $CA54: 10 F9 - lda Zp3B ; PRG $0A56 / CPU $CA56: A5 3B + lda Zp28,x ; CPU:$CA82 PRG:0A82 ?? + sta Zp20,x ; CPU:$CA84 PRG:0A84 ?? + dex ; CPU:$CA86 PRG:0A86 ?? + bpl Flow_CA4F ; CPU:$CA88 PRG:0A88 ?? + lda Zp3B ; CPU:$CA8A PRG:0A8A ?? Flow_CA58: - sta GameState ; PRG $0A58 / CPU $CA58: 85 3D + sta GameState ; CPU:$CA8C PRG:0A8C ?? Flow_CA5A: - rts ; PRG $0A5A / CPU $CA5A: 60 + rts ; CPU:$CA8E PRG:0A8E ?? GameState0B_FinishTransition: - lda StateSubstep ; PRG $0A5B / CPU $CA5B: A5 44 - bne Flow_CA7E ; PRG $0A5D / CPU $CA5D: D0 1F - lda StateTimer ; PRG $0A5F / CPU $CA5F: A5 25 - bne Flow_CA73 ; PRG $0A61 / CPU $CA61: D0 10 - lda MatchResultType ; PRG $0A63 / CPU $CA63: A5 5C - cmp #$01 ; PRG $0A65 / CPU $CA65: C9 01 - beq Flow_CA74 ; PRG $0A67 / CPU $CA67: F0 0B - lda #$01 ; PRG $0A69 / CPU $CA69: A9 01 - sta GameActiveFlag ; PRG $0A6B / CPU $CA6B: 85 38 - sta StateTransitionFlag ; PRG $0A6D / CPU $CA6D: 85 35 - lda #$00 ; PRG $0A6F / CPU $CA6F: A9 00 - sta GameStateStep ; PRG $0A71 / CPU $CA71: 85 3E + lda StateSubstep ; CPU:$CA90 PRG:0A90 ?? + bne Flow_CA7E ; CPU:$CA92 PRG:0A92 ?? + lda StateTimer ; CPU:$CA94 PRG:0A94 ?? + bne Flow_CA73 ; CPU:$CA96 PRG:0A96 ?? + lda MatchResultType ; CPU:$CA98 PRG:0A98 ?? + cmp #$01 ; CPU:$CA9A PRG:0A9A ?? + beq Flow_CA74 ; CPU:$CA9C PRG:0A9C ?? + lda #$01 ; CPU:$CA9E PRG:0A9E ?? + sta GameActiveFlag ; CPU:$CAA0 PRG:0AA0 ?? + sta StateTransitionFlag ; CPU:$CAA2 PRG:0AA2 ?? + lda #$00 ; CPU:$CAA4 PRG:0AA4 ?? + sta GameStateStep ; CPU:$CAA6 PRG:0AA6 ?? Flow_CA73: - rts ; PRG $0A73 / CPU $CA73: 60 + rts ; CPU:$CAA8 PRG:0AA8 ?? Flow_CA74: - jsr RenderRoutine_EADA ; PRG $0A74 / CPU $CA74: 20 DA EA - lda #$20 ; PRG $0A77 / CPU $CA77: A9 20 - sta StateTimer ; PRG $0A79 / CPU $CA79: 85 25 - inc StateSubstep ; PRG $0A7B / CPU $CA7B: E6 44 - rts ; PRG $0A7D / CPU $CA7D + jsr RenderRoutine_EADA ; CPU:$CAAA PRG:0AAA ?? + lda #$20 ; CPU:$CAAC PRG:0AAC ?? + sta StateTimer ; CPU:$CAAE PRG:0AAE ?? + inc StateSubstep ; CPU:$CAB0 PRG:0AB0 ?? + rts ; PRG $0A7D / CPU $CA7D ; CPU:$CAB2 PRG:0AB2 ?? Flow_CA7E: - lda StateTimer ; PRG $0A7E / CPU $CA7E: A5 25 - bne Flow_CA73 ; PRG $0A80 / CPU $CA80: D0 F1 - lda #$01 ; PRG $0A82 / CPU $CA82: A9 01 - sta GameState ; PRG $0A84 / CPU $CA84: 85 3D - rts ; PRG $0A86 / CPU $CA86 + lda StateTimer ; CPU:$CAB4 PRG:0AB4 ?? + bne Flow_CA73 ; CPU:$CAB6 PRG:0AB6 ?? + lda #$01 ; CPU:$CAB8 PRG:0AB8 ?? + sta GameState ; CPU:$CABA PRG:0ABA ?? + rts ; PRG $0A86 / CPU $CA86 ; CPU:$CABC PRG:0ABC ?? ModeStep00_DrawSelectionScreen: - jsr DisableRendering ; PRG $0A87 / CPU $CA87: 20 0A C4 - lda SelectedGameMode ; PRG $0A8A / CPU $CA8A: A5 E0 - sta GameMode ; PRG $0A8C / CPU $CA8C: 85 39 - jsr ClearOneNametable ; PRG $0A8E / CPU $CA8E: 20 9A C1 - jsr HideAllSprites ; PRG $0A91 / CPU $CA91: 20 A5 C1 - ldx #$E6 ; PRG $0A94 / CPU $CA94: A2 E6 - ldy #$EE ; PRG $0A96 / CPU $CA96: A0 EE - jsr DrawScreenData ; PRG $0A98 / CPU $CA98: 20 B1 C3 - lda #$02 ; PRG $0A9B / CPU $CA9B: A9 02 - sta PaletteUpdateMode ; PRG $0A9D / CPU $CA9D: 85 3C - lda #$01 ; PRG $0A9F / CPU $CA9F: A9 01 - sta StateTransitionFlag ; PRG $0AA1 / CPU $CAA1: 85 35 - lda #$84 ; PRG $0AA3 / CPU $CAA3: A9 84 - sta WorkPtrLo ; PRG $0AA5 / CPU $CAA5: 85 01 - lda #$F2 ; PRG $0AA7 / CPU $CAA7: A9 F2 - sta WorkPtrHi ; PRG $0AA9 / CPU $CAA9: 85 02 - lda #$04 ; PRG $0AAB / CPU $CAAB: A9 04 - sta Zp03 ; PRG $0AAD / CPU $CAAD: 85 03 - jsr WriteMetaspriteToOam ; PRG $0AAF / CPU $CAAF: 20 40 C4 - inc GameStateStep ; PRG $0AB2 / CPU $CAB2: E6 3E - ldy DemoCounter ; PRG $0AB4 / CPU $CAB4: A4 3F - bne Flow_CAC0 ; PRG $0AB6 / CPU $CAB6: D0 08 - ldy #$03 ; PRG $0AB8 / CPU $CAB8: A0 03 - sty DemoCounter ; PRG $0ABA / CPU $CABA: 84 3F - lda #$4F ; PRG $0ABC / CPU $CABC: A9 4F - bne Flow_CAC4 ; PRG $0ABE / CPU $CABE: D0 04 + jsr DisableRendering ; CPU:$CABE PRG:0ABE ?? + lda SelectedGameMode ; CPU:$CAC0 PRG:0AC0 ?? + sta GameMode ; CPU:$CAC2 PRG:0AC2 ?? + jsr ClearOneNametable ; CPU:$CAC4 PRG:0AC4 ?? + jsr HideAllSprites ; CPU:$CAC6 PRG:0AC6 ?? + ldx #$E6 ; CPU:$CAC8 PRG:0AC8 ?? + ldy #$EE ; CPU:$CACA PRG:0ACA ?? + jsr DrawScreenData ; CPU:$CACC PRG:0ACC ?? + lda #$02 ; CPU:$CACE PRG:0ACE ?? + sta PaletteUpdateMode ; CPU:$CAD0 PRG:0AD0 ?? + lda #$01 ; CPU:$CAD2 PRG:0AD2 ?? + sta StateTransitionFlag ; CPU:$CAD4 PRG:0AD4 ?? + lda #$84 ; CPU:$CAD6 PRG:0AD6 ?? + sta WorkPtrLo ; CPU:$CAD8 PRG:0AD8 ?? + lda #$F2 ; CPU:$CADA PRG:0ADA ?? + sta WorkPtrHi ; CPU:$CADC PRG:0ADC ?? + lda #$04 ; CPU:$CADE PRG:0ADE ?? + sta Zp03 ; CPU:$CAE0 PRG:0AE0 ?? + jsr WriteMetaspriteToOam ; CPU:$CAE2 PRG:0AE2 ?? + inc GameStateStep ; CPU:$CAE4 PRG:0AE4 ?? + ldy DemoCounter ; CPU:$CAE6 PRG:0AE6 ?? + bne Flow_CAC0 ; CPU:$CAE8 PRG:0AE8 ?? + ldy #$03 ; CPU:$CAEA PRG:0AEA ?? + sty DemoCounter ; CPU:$CAEC PRG:0AEC ?? + lda #$4F ; CPU:$CAEE PRG:0AEE ?? + bne Flow_CAC4 ; CPU:$CAF0 PRG:0AF0 ?? Flow_CAC0: - dec DemoCounter ; PRG $0AC0 / CPU $CAC0: C6 3F - lda #$25 ; PRG $0AC2 / CPU $CAC2: A9 25 + dec DemoCounter ; CPU:$CAF2 PRG:0AF2 ?? + lda #$25 ; CPU:$CAF4 PRG:0AF4 ?? Flow_CAC4: - sta StateTimer ; PRG $0AC4 / CPU $CAC4: 85 25 - jmp EnableRendering ; PRG $0AC6 / CPU $CAC6: 4C 15 C4 + sta StateTimer ; CPU:$CAF6 PRG:0AF6 ?? + jmp EnableRendering ; CPU:$CAF8 PRG:0AF8 ?? ModeStep01_Countdown: - ldy StateTimer ; PRG $0AC9 / CPU $CAC9: A4 25 - beq Flow_CADA ; PRG $0ACB / CPU $CACB: F0 0D - cpy #$4B ; PRG $0ACD / CPU $CACD: C0 4B - bne Flow_CAD9 ; PRG $0ACF / CPU $CACF: D0 08 - lda #$08 ; PRG $0AD1 / CPU $CAD1: A9 08 - sta AudioRequestFlags1 ; PRG $0AD3 / CPU $CAD3: 85 FD - ldy #$48 ; PRG $0AD5 / CPU $CAD5: A0 48 - sty StateTimer ; PRG $0AD7 / CPU $CAD7: 84 25 + ldy StateTimer ; CPU:$CAFA PRG:0AFA ?? + beq Flow_CADA ; CPU:$CAFC PRG:0AFC ?? + cpy #$4B ; CPU:$CAFE PRG:0AFE ?? + bne Flow_CAD9 ; CPU:$CB00 PRG:0B00 ?? + lda #$08 ; CPU:$CB02 PRG:0B02 ?? + sta AudioRequestFlags1 ; CPU:$CB04 PRG:0B04 ?? + ldy #$48 ; CPU:$CB06 PRG:0B06 ?? + sty StateTimer ; CPU:$CB08 PRG:0B08 ?? Flow_CAD9: - rts ; PRG $0AD9 / CPU $CAD9: 60 + rts ; CPU:$CB0A PRG:0B0A ?? Flow_CADA: - inc GameStateStep ; PRG $0ADA / CPU $CADA: E6 3E - rts ; PRG $0ADC / CPU $CADC + inc GameStateStep ; CPU:$CB0C PRG:0B0C ?? + rts ; PRG $0ADC / CPU $CADC ; CPU:$CB0E PRG:0B0E ?? ModeStep02_InitializeSelection: - lda #$01 ; PRG $0ADD / CPU $CADD: A9 01 - sta GameMode ; PRG $0ADF / CPU $CADF: 85 39 - inc GameStateStep ; PRG $0AE1 / CPU $CAE1: E6 3E - rts ; PRG $0AE3 / CPU $CAE3: 60 + lda #$01 ; CPU:$CB10 PRG:0B10 ?? + sta GameMode ; CPU:$CB12 PRG:0B12 ?? + inc GameStateStep ; CPU:$CB14 PRG:0B14 ?? + rts ; CPU:$CB16 PRG:0B16 ?? ModeStep03_UpdateSelection: - jsr GameState01_WaitForServe ; PRG $0AE4 / CPU $CAE4: 20 97 C7 - lda #$00 ; PRG $0AE7 / CPU $CAE7: A9 00 - sta ServingPlayer ; PRG $0AE9 / CPU $CAE9: 85 4C - inc GameStateStep ; PRG $0AEB / CPU $CAEB: E6 3E - rts ; PRG $0AED / CPU $CAED: 60 + jsr GameState01_WaitForServe ; CPU:$CB18 PRG:0B18 ?? + lda #$00 ; CPU:$CB1A PRG:0B1A ?? + sta ServingPlayer ; CPU:$CB1C PRG:0B1C ?? + inc GameStateStep ; CPU:$CB1E PRG:0B1E ?? + rts ; CPU:$CB20 PRG:0B20 ?? ModeStep04_ConfirmSelection: - jsr GameState02_PrepareRally ; PRG $0AEE / CPU $CAEE: 20 B7 C7 - inc GameStateStep ; PRG $0AF1 / CPU $CAF1: E6 3E - rts ; PRG $0AF3 / CPU $CAF3: 60 + jsr GameState02_PrepareRally ; CPU:$CB22 PRG:0B22 ?? + inc GameStateStep ; CPU:$CB24 PRG:0B24 ?? + rts ; CPU:$CB26 PRG:0B26 ?? ModeStep05_StartDemoOrMatch: - jsr GameState03_RunRally ; PRG $0AF4 / CPU $CAF4: 20 C6 C7 - lda #$00 ; PRG $0AF7 / CPU $CAF7: A9 00 - sta ModeAnimFrameA ; PRG $0AF9 / CPU $CAF9: 85 49 - sta ModeAnimTimerA ; PRG $0AFB / CPU $CAFB: 85 48 - sta ModeAnimFrameB ; PRG $0AFD / CPU $CAFD: 85 4B - sta ModeAnimTimerB ; PRG $0AFF / CPU $CAFF: 85 4A - inc GameStateStep ; PRG $0B01 / CPU $CB01: E6 3E - rts ; PRG $0B03 / CPU $CB03: 60 + jsr GameState03_RunRally ; CPU:$CB28 PRG:0B28 ?? + lda #$00 ; CPU:$CB2A PRG:0B2A ?? + sta ModeAnimFrameA ; CPU:$CB2C PRG:0B2C ?? + sta ModeAnimTimerA ; CPU:$CB2E PRG:0B2E ?? + sta ModeAnimFrameB ; CPU:$CB30 PRG:0B30 ?? + sta ModeAnimTimerB ; CPU:$CB32 PRG:0B32 ?? + inc GameStateStep ; CPU:$CB34 PRG:0B34 ?? + rts ; CPU:$CB36 PRG:0B36 ?? ModeStep06_CompleteSetup: - lda ModeAnimTimerA ; PRG $0B04 / CPU $CB04: A5 48 - beq Flow_CB14 ; PRG $0B06 / CPU $CB06: F0 0C - dec ModeAnimTimerA ; PRG $0B08 / CPU $CB08: C6 48 - lda $0310 ; PRG $0B0A / CPU $CB0A: AD 10 03 - and #$0F ; PRG $0B0D / CPU $CB0D: 29 0F - sta Zp1B ; PRG $0B0F / CPU $CB0F: 85 1B - jmp Flow_CB28 ; PRG $0B11 / CPU $CB11: 4C 28 CB + lda ModeAnimTimerA ; CPU:$CB38 PRG:0B38 ?? + beq Flow_CB14 ; CPU:$CB3A PRG:0B3A ?? + dec ModeAnimTimerA ; CPU:$CB3C PRG:0B3C ?? + lda $0310 ; CPU:$CB3E PRG:0B3E ?? + and #$0F ; CPU:$CB40 PRG:0B40 ?? + sta Zp1B ; CPU:$CB42 PRG:0B42 ?? + jmp Flow_CB28 ; CPU:$CB44 PRG:0B44 ?? Flow_CB14: - ldy ModeAnimFrameA ; PRG $0B14 / CPU $CB14: A4 49 - lda $CB59,y ; PRG $0B16 / CPU $CB16: B9 59 CB - cmp #$AA ; PRG $0B19 / CPU $CB19: C9 AA - beq Flow_CB52 ; PRG $0B1B / CPU $CB1B: F0 35 - sta Zp1B ; PRG $0B1D / CPU $CB1D: 85 1B - iny ; PRG $0B1F / CPU $CB1F: C8 - lda $CB59,y ; PRG $0B20 / CPU $CB20: B9 59 CB - sta ModeAnimTimerA ; PRG $0B23 / CPU $CB23: 85 48 - iny ; PRG $0B25 / CPU $CB25: C8 - sty ModeAnimFrameA ; PRG $0B26 / CPU $CB26: 84 49 + ldy ModeAnimFrameA ; CPU:$CB46 PRG:0B46 ?? + lda $CB59,y ; CPU:$CB48 PRG:0B48 ?? + cmp #$AA ; CPU:$CB4A PRG:0B4A ?? + beq Flow_CB52 ; CPU:$CB4C PRG:0B4C ?? + sta Zp1B ; CPU:$CB4E PRG:0B4E ?? + iny ; CPU:$CB50 PRG:0B50 ?? + lda $CB59,y ; CPU:$CB52 PRG:0B52 ?? + sta ModeAnimTimerA ; CPU:$CB54 PRG:0B54 ?? + iny ; CPU:$CB56 PRG:0B56 ?? + sty ModeAnimFrameA ; CPU:$CB58 PRG:0B58 ?? Flow_CB28: - lda ModeAnimTimerB ; PRG $0B28 / CPU $CB28: A5 4A - beq Flow_CB38 ; PRG $0B2A / CPU $CB2A: F0 0C - dec ModeAnimTimerB ; PRG $0B2C / CPU $CB2C: C6 4A - lda $0330 ; PRG $0B2E / CPU $CB2E: AD 30 03 - and #$0F ; PRG $0B31 / CPU $CB31: 29 0F - sta Zp1D ; PRG $0B33 / CPU $CB33: 85 1D - jmp Flow_CB48 ; PRG $0B35 / CPU $CB35: 4C 48 CB + lda ModeAnimTimerB ; CPU:$CB5A PRG:0B5A ?? + beq Flow_CB38 ; CPU:$CB5C PRG:0B5C ?? + dec ModeAnimTimerB ; CPU:$CB5E PRG:0B5E ?? + lda $0330 ; CPU:$CB60 PRG:0B60 ?? + and #$0F ; CPU:$CB62 PRG:0B62 ?? + sta Zp1D ; CPU:$CB64 PRG:0B64 ?? + jmp Flow_CB48 ; CPU:$CB66 PRG:0B66 ?? Flow_CB38: - ldy ModeAnimFrameB ; PRG $0B38 / CPU $CB38: A4 4B - lda $CB8E,y ; PRG $0B3A / CPU $CB3A: B9 8E CB - sta Zp1D ; PRG $0B3D / CPU $CB3D: 85 1D - iny ; PRG $0B3F / CPU $CB3F: C8 - lda $CB8E,y ; PRG $0B40 / CPU $CB40: B9 8E CB - sta ModeAnimTimerB ; PRG $0B43 / CPU $CB43: 85 4A - iny ; PRG $0B45 / CPU $CB45: C8 - sty ModeAnimFrameB ; PRG $0B46 / CPU $CB46: 84 4B + ldy ModeAnimFrameB ; CPU:$CB68 PRG:0B68 ?? + lda $CB8E,y ; CPU:$CB6A PRG:0B6A ?? + sta Zp1D ; CPU:$CB6C PRG:0B6C ?? + iny ; CPU:$CB6E PRG:0B6E ?? + lda $CB8E,y ; CPU:$CB70 PRG:0B70 ?? + sta ModeAnimTimerB ; CPU:$CB72 PRG:0B72 ?? + iny ; CPU:$CB74 PRG:0B74 ?? + sty ModeAnimFrameB ; CPU:$CB76 PRG:0B76 ?? Flow_CB48: - jsr GameState04_PointEnded ; PRG $0B48 / CPU $CB48: 20 07 C9 - lda GameStateStep ; PRG $0B4B / CPU $CB4B: A5 3E - cmp #$07 ; PRG $0B4D / CPU $CB4D: C9 07 - beq Flow_CB54 ; PRG $0B4F / CPU $CB4F: F0 03 - rts ; PRG $0B51 / CPU $CB51 + jsr GameState04_PointEnded ; CPU:$CB78 PRG:0B78 ?? + lda GameStateStep ; CPU:$CB7A PRG:0B7A ?? + cmp #$07 ; CPU:$CB7C PRG:0B7C ?? + beq Flow_CB54 ; CPU:$CB7E PRG:0B7E ?? + rts ; PRG $0B51 / CPU $CB51 ; CPU:$CB80 PRG:0B80 ?? Flow_CB52: - inc GameStateStep ; PRG $0B52 / CPU $CB52: E6 3E + inc GameStateStep ; CPU:$CB82 PRG:0B82 ?? Flow_CB54: - lda #$08 ; PRG $0B54 / CPU $CB54: A9 08 - sta StateTimer ; PRG $0B56 / CPU $CB56: 85 25 - rts ; PRG $0B58 / CPU $CB58: 60 + lda #$08 ; CPU:$CB84 PRG:0B84 ?? + sta StateTimer ; CPU:$CB86 PRG:0B86 ?? + rts ; CPU:$CB88 PRG:0B88 ?? ; ----------------------------------------------------------------------------- ; Pass-1 non-code or currently untraced region: PRG $0B59-$0BCA. ; Preserved verbatim pending data-format refinement in Pass 3. ; ----------------------------------------------------------------------------- ModeSetupAnimationSequenceData: - .byte $01, $08, $00, $A4, $80, $B4, $02, $2C, $00, $2C, $80, $20, $08, $40, $80, $20 ; PRG $0B59 / CPU $CB59 - .byte $80, $20, $80, $20, $80, $20, $01, $08, $00, $10, $80, $20, $01, $08, $00, $10 ; PRG $0B69 / CPU $CB69 - .byte $80, $20, $80, $20, $04, $18, $80, $28, $80, $28, $04, $18, $80, $20, $80, $20 ; PRG $0B79 / CPU $CB79 - .byte $80, $FF, $80, $FF, $AA, $00, $A8, $08, $20, $02, $04, $00, $BC, $80, $20, $04 ; PRG $0B89 / CPU $CB89 - .byte $10, $00, $38, $80, $24, $05, $24, $00, $24, $80, $48, $80, $38, $80, $38, $02 ; PRG $0B99 / CPU $CB99 - .byte $20, $80, $30, $80, $30, $80, $20, $08, $40, $80, $20, $80, $20, $80, $20, $80 ; PRG $0BA9 / CPU $CBA9 - .byte $20, $80, $20, $80, $FF, $80, $FF, $AA, $A5, $25, $D0, $05, $20, $CB, $CB, $85 ; PRG $0BB9 / CPU $CBB9 - .byte $3E, $60 ; PRG $0BC9 / CPU $CBC9 + .byte $01, $08, $00, $A4, $80, $B4, $02, $2C, $00, $2C, $80, $20, $08, $40, $80, $20 ; PRG $0B59 / CPU $CB59 ; CPU:$CB8A PRG:0B8A 01 08 00 A4 80 B4 02 2C 00 2C 80 20 08 40 80 20 + .byte $80, $20, $80, $20, $80, $20, $01, $08, $00, $10, $80, $20, $01, $08, $00, $10 ; PRG $0B69 / CPU $CB69 ; CPU:$CB9A PRG:0B9A 80 20 80 20 80 20 01 08 00 10 80 20 01 08 00 10 + .byte $80, $20, $80, $20, $04, $18, $80, $28, $80, $28, $04, $18, $80, $20, $80, $20 ; PRG $0B79 / CPU $CB79 ; CPU:$CBAA PRG:0BAA 80 20 80 20 04 18 80 28 80 28 04 18 80 20 80 20 + .byte $80, $FF, $80, $FF, $AA, $00, $A8, $08, $20, $02, $04, $00, $BC, $80, $20, $04 ; PRG $0B89 / CPU $CB89 ; CPU:$CBBA PRG:0BBA 80 FF 80 FF AA 00 A8 08 20 02 04 00 BC 80 20 04 + .byte $10, $00, $38, $80, $24, $05, $24, $00, $24, $80, $48, $80, $38, $80, $38, $02 ; PRG $0B99 / CPU $CB99 ; CPU:$CBCA PRG:0BCA 10 00 38 80 24 05 24 00 24 80 48 80 38 80 38 02 + .byte $20, $80, $30, $80, $30, $80, $20, $08, $40, $80, $20, $80, $20, $80, $20, $80 ; PRG $0BA9 / CPU $CBA9 ; CPU:$CBDA PRG:0BDA 20 80 30 80 30 80 20 08 40 80 20 80 20 80 20 80 + .byte $20, $80, $20, $80, $FF, $80, $FF, $AA, $A5, $25, $D0, $05, $20, $CB, $CB, $85 ; PRG $0BB9 / CPU $CBB9 ; CPU:$CBEA PRG:0BEA 20 80 20 80 FF 80 FF AA A5 25 D0 05 20 CB CB 85 + .byte $3E, $60 ; PRG $0BC9 / CPU $CBC9 ; CPU:$CBFA PRG:0BFA 3E 60 ; ============================================================================= ; MatchRoutine_CBCB ; CPU address: $CBCB PRG offset: $0BCB @@ -2412,13 +2412,13 @@ ModeSetupAnimationSequenceData: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= MatchRoutine_CBCB: - lda #$00 ; PRG $0BCB / CPU $CBCB: A9 00 - ldx #$02 ; PRG $0BCD / CPU $CBCD: A2 02 + lda #$00 ; CPU:$CBFC PRG:0BFC ?? + ldx #$02 ; CPU:$CBFE PRG:0BFE ?? Flow_CBCF: - sta AudioRequestFlags1,x ; PRG $0BCF / CPU $CBCF: 95 FD - dex ; PRG $0BD1 / CPU $CBD1: CA - bpl Flow_CBCF ; PRG $0BD2 / CPU $CBD2: 10 FB - rts ; PRG $0BD4 / CPU $CBD4 + sta AudioRequestFlags1,x ; CPU:$CC00 PRG:0C00 ?? + dex ; CPU:$CC02 PRG:0C02 ?? + bpl Flow_CBCF ; CPU:$CC04 PRG:0C04 ?? + rts ; PRG $0BD4 / CPU $CBD4 ; CPU:$CC06 PRG:0C06 ?? ; ============================================================================= ; MatchRoutine_CBD5 ; CPU address: $CBD5 PRG offset: $0BD5 @@ -2433,62 +2433,62 @@ Flow_CBCF: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= MatchRoutine_CBD5: - lda GameMode ; PRG $0BD5 / CPU $CBD5: A5 39 - bne Flow_CC05 ; PRG $0BD7 / CPU $CBD7: D0 2C - ldy #$03 ; PRG $0BD9 / CPU $CBD9: A0 03 - lda $03A8 ; PRG $0BDB / CPU $CBDB: AD A8 03 - cmp $0308 ; PRG $0BDE / CPU $CBDE: CD 08 03 - bcs Flow_CBEC ; PRG $0BE1 / CPU $CBE1: B0 09 - ldy #$06 ; PRG $0BE3 / CPU $CBE3: A0 06 - cmp $0348 ; PRG $0BE5 / CPU $CBE5: CD 48 03 - bcc Flow_CBEC ; PRG $0BE8 / CPU $CBE8: 90 02 - ldy #$00 ; PRG $0BEA / CPU $CBEA: A0 00 + lda GameMode ; CPU:$CC08 PRG:0C08 ?? + bne Flow_CC05 ; CPU:$CC0A PRG:0C0A ?? + ldy #$03 ; CPU:$CC0C PRG:0C0C ?? + lda $03A8 ; CPU:$CC0E PRG:0C0E ?? + cmp $0308 ; CPU:$CC10 PRG:0C10 ?? + bcs Flow_CBEC ; CPU:$CC12 PRG:0C12 ?? + ldy #$06 ; CPU:$CC14 PRG:0C14 ?? + cmp $0348 ; CPU:$CC16 PRG:0C16 ?? + bcc Flow_CBEC ; CPU:$CC18 PRG:0C18 ?? + ldy #$00 ; CPU:$CC1A PRG:0C1A ?? Flow_CBEC: - lda $CC7E,y ; PRG $0BEC / CPU $CBEC: B9 7E CC - sta $030A ; PRG $0BEF / CPU $CBEF: 8D 0A 03 - lda $CC7F,y ; PRG $0BF2 / CPU $CBF2: B9 7F CC - sta $034A ; PRG $0BF5 / CPU $CBF5: 8D 4A 03 - lda $CC80,y ; PRG $0BF8 / CPU $CBF8: B9 80 CC - sta $038A ; PRG $0BFB / CPU $CBFB: 8D 8A 03 - clc ; PRG $0BFE / CPU $CBFE: 18 - adc #$04 ; PRG $0BFF / CPU $CBFF: 69 04 - sta $03AA ; PRG $0C01 / CPU $CC01: 8D AA 03 - rts ; PRG $0C04 / CPU $CC04: 60 + lda $CC7E,y ; CPU:$CC1C PRG:0C1C ?? + sta $030A ; CPU:$CC1E PRG:0C1E ?? + lda $CC7F,y ; CPU:$CC20 PRG:0C20 ?? + sta $034A ; CPU:$CC22 PRG:0C22 ?? + lda $CC80,y ; CPU:$CC24 PRG:0C24 ?? + sta $038A ; CPU:$CC26 PRG:0C26 ?? + clc ; CPU:$CC28 PRG:0C28 ?? + adc #$04 ; CPU:$CC2A PRG:0C2A ?? + sta $03AA ; CPU:$CC2C PRG:0C2C ?? + rts ; CPU:$CC2E PRG:0C2E ?? Flow_CC05: - ldy #$00 ; PRG $0C05 / CPU $CC05: A0 00 - ldx #$00 ; PRG $0C07 / CPU $CC07: A2 00 - lda $03A8 ; PRG $0C09 / CPU $CC09: AD A8 03 - cmp #$70 ; PRG $0C0C / CPU $CC0C: C9 70 - bcs Flow_CC14 ; PRG $0C0E / CPU $CC0E: B0 04 - ldy #$06 ; PRG $0C10 / CPU $CC10: A0 06 - ldx #$40 ; PRG $0C12 / CPU $CC12: A2 40 + ldy #$00 ; CPU:$CC30 PRG:0C30 ?? + ldx #$00 ; CPU:$CC32 PRG:0C32 ?? + lda $03A8 ; CPU:$CC34 PRG:0C34 ?? + cmp #$70 ; CPU:$CC36 PRG:0C36 ?? + bcs Flow_CC14 ; CPU:$CC38 PRG:0C38 ?? + ldy #$06 ; CPU:$CC3A PRG:0C3A ?? + ldx #$40 ; CPU:$CC3C PRG:0C3C ?? Flow_CC14: - cmp $0308,x ; PRG $0C14 / CPU $CC14: DD 08 03 - bcs Flow_CC1C ; PRG $0C17 / CPU $CC17: B0 03 - iny ; PRG $0C19 / CPU $CC19: C8 - iny ; PRG $0C1A / CPU $CC1A: C8 - iny ; PRG $0C1B / CPU $CC1B: C8 + cmp $0308,x ; CPU:$CC3E PRG:0C3E ?? + bcs Flow_CC1C ; CPU:$CC40 PRG:0C40 ?? + iny ; CPU:$CC42 PRG:0C42 ?? + iny ; CPU:$CC44 PRG:0C44 ?? + iny ; CPU:$CC46 PRG:0C46 ?? Flow_CC1C: - cmp $0328,x ; PRG $0C1C / CPU $CC1C: DD 28 03 - bcs Flow_CC24 ; PRG $0C1F / CPU $CC1F: B0 03 - iny ; PRG $0C21 / CPU $CC21: C8 - iny ; PRG $0C22 / CPU $CC22: C8 - iny ; PRG $0C23 / CPU $CC23: C8 + cmp $0328,x ; CPU:$CC48 PRG:0C48 ?? + bcs Flow_CC24 ; CPU:$CC4A PRG:0C4A ?? + iny ; CPU:$CC4C PRG:0C4C ?? + iny ; CPU:$CC4E PRG:0C4E ?? + iny ; CPU:$CC50 PRG:0C50 ?? Flow_CC24: - lda $CC87,y ; PRG $0C24 / CPU $CC24: B9 87 CC - sta $038A ; PRG $0C27 / CPU $CC27: 8D 8A 03 - clc ; PRG $0C2A / CPU $CC2A: 18 - adc #$04 ; PRG $0C2B / CPU $CC2B: 69 04 - sta $03AA ; PRG $0C2D / CPU $CC2D: 8D AA 03 - cpy #$08 ; PRG $0C30 / CPU $CC30: C0 08 - bcs Flow_CC59 ; PRG $0C32 / CPU $CC32: B0 25 - lda $CC88,y ; PRG $0C34 / CPU $CC34: B9 88 CC - tax ; PRG $0C37 / CPU $CC37: AA - lda $CC89,y ; PRG $0C38 / CPU $CC38: B9 89 CC - tay ; PRG $0C3B / CPU $CC3B: A8 - jsr PhysicsRoutine_CC68 ; PRG $0C3C / CPU $CC3C: 20 68 CC - ldx #$58 ; PRG $0C3F / CPU $CC3F: A2 58 - ldy #$74 ; PRG $0C41 / CPU $CC41: A0 74 + lda $CC87,y ; CPU:$CC52 PRG:0C52 ?? + sta $038A ; CPU:$CC54 PRG:0C54 ?? + clc ; CPU:$CC56 PRG:0C56 ?? + adc #$04 ; CPU:$CC58 PRG:0C58 ?? + sta $03AA ; CPU:$CC5A PRG:0C5A ?? + cpy #$08 ; CPU:$CC5C PRG:0C5C ?? + bcs Flow_CC59 ; CPU:$CC5E PRG:0C5E ?? + lda $CC88,y ; CPU:$CC60 PRG:0C60 ?? + tax ; CPU:$CC62 PRG:0C62 ?? + lda $CC89,y ; CPU:$CC64 PRG:0C64 ?? + tay ; CPU:$CC66 PRG:0C66 ?? + jsr PhysicsRoutine_CC68 ; CPU:$CC68 PRG:0C68 ?? + ldx #$58 ; CPU:$CC6A PRG:0C6A ?? + ldy #$74 ; CPU:$CC6C PRG:0C6C ?? ; ============================================================================= ; PhysicsRoutine_CC43 @@ -2504,24 +2504,24 @@ Flow_CC24: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= PhysicsRoutine_CC43: - lda $0348 ; PRG $0C43 / CPU $CC43: AD 48 03 - cmp $0368 ; PRG $0C46 / CPU $CC46: CD 68 03 - bcc Flow_CC52 ; PRG $0C49 / CPU $CC49: 90 07 - stx $034A ; PRG $0C4B / CPU $CC4B: 8E 4A 03 - sty $036A ; PRG $0C4E / CPU $CC4E: 8C 6A 03 - rts ; PRG $0C51 / CPU $CC51: 60 + lda $0348 ; CPU:$CC6E PRG:0C6E ?? + cmp $0368 ; CPU:$CC70 PRG:0C70 ?? + bcc Flow_CC52 ; CPU:$CC72 PRG:0C72 ?? + stx $034A ; CPU:$CC74 PRG:0C74 ?? + sty $036A ; CPU:$CC76 PRG:0C76 ?? + rts ; CPU:$CC78 PRG:0C78 ?? Flow_CC52: - stx $036A ; PRG $0C52 / CPU $CC52: 8E 6A 03 - sty $034A ; PRG $0C55 / CPU $CC55: 8C 4A 03 - rts ; PRG $0C58 / CPU $CC58 + stx $036A ; CPU:$CC7A PRG:0C7A ?? + sty $034A ; CPU:$CC7C PRG:0C7C ?? + rts ; PRG $0C58 / CPU $CC58 ; CPU:$CC7E PRG:0C7E ?? Flow_CC59: - lda $CC88,y ; PRG $0C59 / CPU $CC59: B9 88 CC - tax ; PRG $0C5C / CPU $CC5C: AA - lda $CC89,y ; PRG $0C5D / CPU $CC5D: B9 89 CC - tay ; PRG $0C60 / CPU $CC60: A8 - jsr PhysicsRoutine_CC43 ; PRG $0C61 / CPU $CC61: 20 43 CC - ldx #$00 ; PRG $0C64 / CPU $CC64: A2 00 - ldy #$28 ; PRG $0C66 / CPU $CC66: A0 28 + lda $CC88,y ; CPU:$CC80 PRG:0C80 ?? + tax ; CPU:$CC82 PRG:0C82 ?? + lda $CC89,y ; CPU:$CC84 PRG:0C84 ?? + tay ; CPU:$CC86 PRG:0C86 ?? + jsr PhysicsRoutine_CC43 ; CPU:$CC88 PRG:0C88 ?? + ldx #$00 ; CPU:$CC8A PRG:0C8A ?? + ldy #$28 ; CPU:$CC8C PRG:0C8C ?? ; ============================================================================= ; PhysicsRoutine_CC68 @@ -2537,24 +2537,24 @@ Flow_CC59: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= PhysicsRoutine_CC68: - lda $0308 ; PRG $0C68 / CPU $CC68: AD 08 03 - cmp $0328 ; PRG $0C6B / CPU $CC6B: CD 28 03 - bcc Flow_CC77 ; PRG $0C6E / CPU $CC6E: 90 07 - stx $030A ; PRG $0C70 / CPU $CC70: 8E 0A 03 - sty $032A ; PRG $0C73 / CPU $CC73: 8C 2A 03 - rts ; PRG $0C76 / CPU $CC76: 60 + lda $0308 ; CPU:$CC8E PRG:0C8E ?? + cmp $0328 ; CPU:$CC90 PRG:0C90 ?? + bcc Flow_CC77 ; CPU:$CC92 PRG:0C92 ?? + stx $030A ; CPU:$CC94 PRG:0C94 ?? + sty $032A ; CPU:$CC96 PRG:0C96 ?? + rts ; CPU:$CC98 PRG:0C98 ?? Flow_CC77: - stx $032A ; PRG $0C77 / CPU $CC77: 8E 2A 03 - sty $030A ; PRG $0C7A / CPU $CC7A: 8C 0A 03 - rts ; PRG $0C7D / CPU $CC7D: 60 + stx $032A ; CPU:$CC9A PRG:0C9A ?? + sty $030A ; CPU:$CC9C PRG:0C9C ?? + rts ; CPU:$CC9E PRG:0C9E ?? ; ----------------------------------------------------------------------------- ; Pass-1 non-code or currently untraced region: PRG $0C7E-$0C95. ; Preserved verbatim pending data-format refinement in Pass 3. ; ----------------------------------------------------------------------------- CourtObjectSpawnParameterTable: - .byte $00, $30, $28, $08, $30, $00, $00, $28, $44, $00, $08, $30, $28, $00, $30, $50 ; PRG $0C7E / CPU $CC7E - .byte $00, $28, $6C, $50, $74, $88, $50, $6C ; PRG $0C8E / CPU $CC8E + .byte $00, $30, $28, $08, $30, $00, $00, $28, $44, $00, $08, $30, $28, $00, $30, $50 ; PRG $0C7E / CPU $CC7E ; CPU:$CCA0 PRG:0CA0 00 30 28 08 30 00 00 28 44 00 08 30 28 00 30 50 + .byte $00, $28, $6C, $50, $74, $88, $50, $6C ; PRG $0C8E / CPU $CC8E ; CPU:$CCB0 PRG:0CB0 00 28 6C 50 74 88 50 6C ; ============================================================================= ; PhysicsRoutine_CC96 ; CPU address: $CC96 PRG offset: $0C96 @@ -2569,21 +2569,21 @@ CourtObjectSpawnParameterTable: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= PhysicsRoutine_CC96: - lda MatchResultType ; PRG $0C96 / CPU $CC96: A5 5C - beq Flow_CCD7 ; PRG $0C98 / CPU $CC98: F0 3D - ldy $0308 ; PRG $0C9A / CPU $CC9A: AC 08 03 - ldx $0309 ; PRG $0C9D / CPU $CC9D: AE 09 03 - jsr PhysicsRoutine_CCBA ; PRG $0CA0 / CPU $CCA0: 20 BA CC - bne Flow_CCA8 ; PRG $0CA3 / CPU $CCA3: D0 03 - jsr PhysicsRoutine_CCD8 ; PRG $0CA5 / CPU $CCA5: 20 D8 CC + lda MatchResultType ; CPU:$CCB8 PRG:0CB8 ?? + beq Flow_CCD7 ; CPU:$CCBA PRG:0CBA ?? + ldy $0308 ; CPU:$CCBC PRG:0CBC ?? + ldx $0309 ; CPU:$CCBE PRG:0CBE ?? + jsr PhysicsRoutine_CCBA ; CPU:$CCC0 PRG:0CC0 ?? + bne Flow_CCA8 ; CPU:$CCC2 PRG:0CC2 ?? + jsr PhysicsRoutine_CCD8 ; CPU:$CCC4 PRG:0CC4 ?? Flow_CCA8: - lda GameMode ; PRG $0CA8 / CPU $CCA8: A5 39 - beq Flow_CCD7 ; PRG $0CAA / CPU $CCAA: F0 2B - ldy $0328 ; PRG $0CAC / CPU $CCAC: AC 28 03 - ldx $0329 ; PRG $0CAF / CPU $CCAF: AE 29 03 - jsr PhysicsRoutine_CCBA ; PRG $0CB2 / CPU $CCB2: 20 BA CC - bne Flow_CCD7 ; PRG $0CB5 / CPU $CCB5: D0 20 - jmp PhysicsRoutine_CCF5 ; PRG $0CB7 / CPU $CCB7: 4C F5 CC + lda GameMode ; CPU:$CCC6 PRG:0CC6 ?? + beq Flow_CCD7 ; CPU:$CCC8 PRG:0CC8 ?? + ldy $0328 ; CPU:$CCCA PRG:0CCA ?? + ldx $0329 ; CPU:$CCCC PRG:0CCC ?? + jsr PhysicsRoutine_CCBA ; CPU:$CCCE PRG:0CCE ?? + bne Flow_CCD7 ; CPU:$CCD0 PRG:0CD0 ?? + jmp PhysicsRoutine_CCF5 ; CPU:$CCD2 PRG:0CD2 ?? ; ============================================================================= ; PhysicsRoutine_CCBA @@ -2599,17 +2599,17 @@ Flow_CCA8: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= PhysicsRoutine_CCBA: - lda #$FF ; PRG $0CBA / CPU $CCBA: A9 FF - cpy #$C0 ; PRG $0CBC / CPU $CCBC: C0 C0 - bcs Flow_CCCA ; PRG $0CBE / CPU $CCBE: B0 0A - cpx #$4C ; PRG $0CC0 / CPU $CCC0: E0 4C - bcc Flow_CCCA ; PRG $0CC2 / CPU $CCC2: 90 06 - cpx #$B4 ; PRG $0CC4 / CPU $CCC4: E0 B4 - bcs Flow_CCCA ; PRG $0CC6 / CPU $CCC6: B0 02 - lda #$00 ; PRG $0CC8 / CPU $CCC8: A9 00 + lda #$FF ; CPU:$CCD4 PRG:0CD4 ?? + cpy #$C0 ; CPU:$CCD6 PRG:0CD6 ?? + bcs Flow_CCCA ; CPU:$CCD8 PRG:0CD8 ?? + cpx #$4C ; CPU:$CCDA PRG:0CDA ?? + bcc Flow_CCCA ; CPU:$CCDC PRG:0CDC ?? + cpx #$B4 ; CPU:$CCDE PRG:0CDE ?? + bcs Flow_CCCA ; CPU:$CCE0 PRG:0CE0 ?? + lda #$00 ; CPU:$CCE2 PRG:0CE2 ?? Flow_CCCA: - cmp #$00 ; PRG $0CCA / CPU $CCCA: C9 00 - rts ; PRG $0CCC / CPU $CCCC + cmp #$00 ; CPU:$CCE4 PRG:0CE4 ?? + rts ; PRG $0CCC / CPU $CCCC ; CPU:$CCE6 PRG:0CE6 ?? ; ============================================================================= ; PhysicsRoutine_CCCD ; CPU address: $CCCD PRG offset: $0CCD @@ -2624,12 +2624,12 @@ Flow_CCCA: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= PhysicsRoutine_CCCD: - jsr PhysicsRoutine_CCD8 ; PRG $0CCD / CPU $CCCD: 20 D8 CC - ldy GameMode ; PRG $0CD0 / CPU $CCD0: A4 39 - beq Flow_CCD7 ; PRG $0CD2 / CPU $CCD2: F0 03 - jsr PhysicsRoutine_CCF5 ; PRG $0CD4 / CPU $CCD4: 20 F5 CC + jsr PhysicsRoutine_CCD8 ; CPU:$CCE8 PRG:0CE8 ?? + ldy GameMode ; CPU:$CCEA PRG:0CEA ?? + beq Flow_CCD7 ; CPU:$CCEC PRG:0CEC ?? + jsr PhysicsRoutine_CCF5 ; CPU:$CCEE PRG:0CEE ?? Flow_CCD7: - rts ; PRG $0CD7 / CPU $CCD7: 60 + rts ; CPU:$CCF0 PRG:0CF0 ?? ; ============================================================================= ; PhysicsRoutine_CCD8 @@ -2645,19 +2645,19 @@ Flow_CCD7: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= PhysicsRoutine_CCD8: - lda #$01 ; PRG $0CD8 / CPU $CCD8: A9 01 - sta AnimationFrame ; PRG $0CDA / CPU $CCDA: 85 B0 - lda #$00 ; PRG $0CDC / CPU $CCDC: A9 00 - sta PlayerPoseId ; PRG $0CDE / CPU $CCDE: 85 B6 - lda $0307 ; PRG $0CE0 / CPU $CCE0: AD 07 03 - sta PlayerPoseFlags ; PRG $0CE3 / CPU $CCE3: 85 B7 - lda $030A ; PRG $0CE5 / CPU $CCE5: AD 0A 03 - ldx #$48 ; PRG $0CE8 / CPU $CCE8: A2 48 - ldy #$A0 ; PRG $0CEA / CPU $CCEA: A0 A0 - sta RacketContactFlags ; PRG $0CEC / CPU $CCEC: 85 BA - sty RacketTargetX ; PRG $0CEE / CPU $CCEE: 84 B8 - stx RacketTargetY ; PRG $0CF0 / CPU $CCF0: 86 B9 - jmp EngineRoutine_C21C ; PRG $0CF2 / CPU $CCF2: 4C 1C C2 + lda #$01 ; CPU:$CCF2 PRG:0CF2 ?? + sta AnimationFrame ; CPU:$CCF4 PRG:0CF4 ?? + lda #$00 ; CPU:$CCF6 PRG:0CF6 ?? + sta PlayerPoseId ; CPU:$CCF8 PRG:0CF8 ?? + lda $0307 ; CPU:$CCFA PRG:0CFA ?? + sta PlayerPoseFlags ; CPU:$CCFC PRG:0CFC ?? + lda $030A ; CPU:$CCFE PRG:0CFE ?? + ldx #$48 ; CPU:$CD00 PRG:0D00 ?? + ldy #$A0 ; CPU:$CD02 PRG:0D02 ?? + sta RacketContactFlags ; CPU:$CD04 PRG:0D04 ?? + sty RacketTargetX ; CPU:$CD06 PRG:0D06 ?? + stx RacketTargetY ; CPU:$CD08 PRG:0D08 ?? + jmp EngineRoutine_C21C ; CPU:$CD0A PRG:0D0A ?? ; ============================================================================= ; PhysicsRoutine_CCF5 @@ -2673,22 +2673,22 @@ PhysicsRoutine_CCD8: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= PhysicsRoutine_CCF5: - lda #$01 ; PRG $0CF5 / CPU $CCF5: A9 01 - sta AnimationFrame ; PRG $0CF7 / CPU $CCF7: 85 B0 - lda #$05 ; PRG $0CF9 / CPU $CCF9: A9 05 - sta PlayerPoseId ; PRG $0CFB / CPU $CCFB: 85 B6 - lda $0327 ; PRG $0CFD / CPU $CCFD: AD 27 03 - sta PlayerPoseFlags ; PRG $0D00 / CPU $CD00: 85 B7 - lda $032A ; PRG $0D02 / CPU $CD02: AD 2A 03 - ldx #$B8 ; PRG $0D05 / CPU $CD05: A2 B8 - ldy #$A0 ; PRG $0D07 / CPU $CD07: A0 A0 + lda #$01 ; CPU:$CD0C PRG:0D0C ?? + sta AnimationFrame ; CPU:$CD0E PRG:0D0E ?? + lda #$05 ; CPU:$CD10 PRG:0D10 ?? + sta PlayerPoseId ; CPU:$CD12 PRG:0D12 ?? + lda $0327 ; CPU:$CD14 PRG:0D14 ?? + sta PlayerPoseFlags ; CPU:$CD16 PRG:0D16 ?? + lda $032A ; CPU:$CD18 PRG:0D18 ?? + ldx #$B8 ; CPU:$CD1A PRG:0D1A ?? + ldy #$A0 ; CPU:$CD1C PRG:0D1C ?? ; ----------------------------------------------------------------------------- ; Pass-1 non-code or currently untraced region: PRG $0D09-$0D0A. ; Preserved verbatim pending data-format refinement in Pass 3. ; ----------------------------------------------------------------------------- PhysicsTable_CD09: - .byte $D0, $E1 ; PRG $0D09 / CPU $CD09 + .byte $D0, $E1 ; PRG $0D09 / CPU $CD09 ; CPU:$CD1E PRG:0D1E D0 E1 ; ============================================================================= ; PhysicsRoutine_CD0B ; CPU address: $CD0B PRG offset: $0D0B @@ -2703,44 +2703,44 @@ PhysicsTable_CD09: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= PhysicsRoutine_CD0B: - lda #$00 ; PRG $0D0B / CPU $CD0B: A9 00 - sta ObjectDataPointerLo ; PRG $0D0D / CPU $CD0D: 85 A8 - lda #$03 ; PRG $0D0F / CPU $CD0F: A9 03 - sta ObjectDataPointerHi ; PRG $0D11 / CPU $CD11: 85 A9 - lda #$00 ; PRG $0D13 / CPU $CD13: A9 00 - sta ObjectDataOffset ; PRG $0D15 / CPU $CD15: 85 AA - lda #$01 ; PRG $0D17 / CPU $CD17: A9 01 - sta ActiveObjectIndex ; PRG $0D19 / CPU $CD19: 85 AB - ldx Zp1B ; PRG $0D1B / CPU $CD1B: A6 1B - ldy Zp1D ; PRG $0D1D / CPU $CD1D: A4 1D - lda PlayerCourtOrder ; PRG $0D1F / CPU $CD1F: A5 46 - beq Flow_CD27 ; PRG $0D21 / CPU $CD21: F0 04 - ldx Zp1D ; PRG $0D23 / CPU $CD23: A6 1D - ldy Zp1B ; PRG $0D25 / CPU $CD25: A4 1B + lda #$00 ; CPU:$CD20 PRG:0D20 ?? + sta ObjectDataPointerLo ; CPU:$CD22 PRG:0D22 ?? + lda #$03 ; CPU:$CD24 PRG:0D24 ?? + sta ObjectDataPointerHi ; CPU:$CD26 PRG:0D26 ?? + lda #$00 ; CPU:$CD28 PRG:0D28 ?? + sta ObjectDataOffset ; CPU:$CD2A PRG:0D2A ?? + lda #$01 ; CPU:$CD2C PRG:0D2C ?? + sta ActiveObjectIndex ; CPU:$CD2E PRG:0D2E ?? + ldx Zp1B ; CPU:$CD30 PRG:0D30 ?? + ldy Zp1D ; CPU:$CD32 PRG:0D32 ?? + lda PlayerCourtOrder ; CPU:$CD34 PRG:0D34 ?? + beq Flow_CD27 ; CPU:$CD36 PRG:0D36 ?? + ldx Zp1D ; CPU:$CD38 PRG:0D38 ?? + ldy Zp1B ; CPU:$CD3A PRG:0D3A ?? Flow_CD27: - stx $0310 ; PRG $0D27 / CPU $CD27: 8E 10 03 - sty $0330 ; PRG $0D2A / CPU $CD2A: 8C 30 03 + stx $0310 ; CPU:$CD3C PRG:0D3C ?? + sty $0330 ; CPU:$CD3E PRG:0D3E ?? Flow_CD2D: - jsr EngineRoutine_C1F3 ; PRG $0D2D / CPU $CD2D: 20 F3 C1 - lda AnimationFrame ; PRG $0D30 / CPU $CD30: A5 B0 - beq Flow_CD50 ; PRG $0D32 / CPU $CD32: F0 1C - lda BallTrajectoryFlags ; PRG $0D34 / CPU $CD34: A5 8D - bpl Flow_CD3E ; PRG $0D36 / CPU $CD36: 10 06 - jsr PhysicsRoutine_D580 ; PRG $0D38 / CPU $CD38: 20 80 D5 - jmp Flow_CD44 ; PRG $0D3B / CPU $CD3B: 4C 44 CD + jsr EngineRoutine_C1F3 ; CPU:$CD40 PRG:0D40 ?? + lda AnimationFrame ; CPU:$CD42 PRG:0D42 ?? + beq Flow_CD50 ; CPU:$CD44 PRG:0D44 ?? + lda BallTrajectoryFlags ; CPU:$CD46 PRG:0D46 ?? + bpl Flow_CD3E ; CPU:$CD48 PRG:0D48 ?? + jsr PhysicsRoutine_D580 ; CPU:$CD4A PRG:0D4A ?? + jmp Flow_CD44 ; CPU:$CD4C PRG:0D4C ?? Flow_CD3E: - jsr PhysicsRoutine_CD58 ; PRG $0D3E / CPU $CD3E: 20 58 CD - jsr PhysicsRoutine_D0D9 ; PRG $0D41 / CPU $CD41: 20 D9 D0 + jsr PhysicsRoutine_CD58 ; CPU:$CD4E PRG:0D4E ?? + jsr PhysicsRoutine_D0D9 ; CPU:$CD50 PRG:0D50 ?? Flow_CD44: - jsr PhysicsRoutine_D20E ; PRG $0D44 / CPU $CD44: 20 0E D2 - jsr PhysicsRoutine_D132 ; PRG $0D47 / CPU $CD47: 20 32 D1 - jsr EngineRoutine_C21C ; PRG $0D4A / CPU $CD4A: 20 1C C2 - jsr EngineRoutine_C20E ; PRG $0D4D / CPU $CD4D: 20 0E C2 + jsr PhysicsRoutine_D20E ; CPU:$CD52 PRG:0D52 ?? + jsr PhysicsRoutine_D132 ; CPU:$CD54 PRG:0D54 ?? + jsr EngineRoutine_C21C ; CPU:$CD56 PRG:0D56 ?? + jsr EngineRoutine_C20E ; CPU:$CD58 PRG:0D58 ?? Flow_CD50: - jsr EngineRoutine_C206 ; PRG $0D50 / CPU $CD50: 20 06 C2 - dec ActiveObjectIndex ; PRG $0D53 / CPU $CD53: C6 AB - bpl Flow_CD2D ; PRG $0D55 / CPU $CD55: 10 D6 - rts ; PRG $0D57 / CPU $CD57: 60 + jsr EngineRoutine_C206 ; CPU:$CD5A PRG:0D5A ?? + dec ActiveObjectIndex ; CPU:$CD5C PRG:0D5C ?? + bpl Flow_CD2D ; CPU:$CD5E PRG:0D5E ?? + rts ; CPU:$CD60 PRG:0D60 ?? ; ============================================================================= ; PhysicsRoutine_CD58 @@ -2756,63 +2756,63 @@ Flow_CD50: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= PhysicsRoutine_CD58: - lda PlayerFacingDirection ; PRG $0D58 / CPU $CD58: A5 87 - cmp #$FF ; PRG $0D5A / CPU $CD5A: C9 FF - beq Flow_CD61 ; PRG $0D5C / CPU $CD5C: F0 03 - jmp Flow_CD92 ; PRG $0D5E / CPU $CD5E: 4C 92 CD + lda PlayerFacingDirection ; CPU:$CD62 PRG:0D62 ?? + cmp #$FF ; CPU:$CD64 PRG:0D64 ?? + beq Flow_CD61 ; CPU:$CD66 PRG:0D66 ?? + jmp Flow_CD92 ; CPU:$CD68 PRG:0D68 ?? Flow_CD61: - lda PlayerAnimationId ; PRG $0D61 / CPU $CD61: A5 B4 - bne Flow_CD83 ; PRG $0D63 / CPU $CD63: D0 1E - lda RallyFlags ; PRG $0D65 / CPU $CD65: A5 C0 - and #$C0 ; PRG $0D67 / CPU $CD67: 29 C0 - beq Flow_CD7A ; PRG $0D69 / CPU $CD69: F0 0F - sta AnimationTimer ; PRG $0D6B / CPU $CD6B: 85 B1 - lda ObjectAnimationFrame ; PRG $0D6D / CPU $CD6D: A5 C9 - sta PlayerAnimationId ; PRG $0D6F / CPU $CD6F: 85 B4 - jsr PhysicsRoutine_D08B ; PRG $0D71 / CPU $CD71: 20 8B D0 - jsr PhysicsRoutine_CE7E ; PRG $0D74 / CPU $CD74: 20 7E CE - jmp Flow_CDC1 ; PRG $0D77 / CPU $CD77: 4C C1 CD + lda PlayerAnimationId ; CPU:$CD6A PRG:0D6A ?? + bne Flow_CD83 ; CPU:$CD6C PRG:0D6C ?? + lda RallyFlags ; CPU:$CD6E PRG:0D6E ?? + and #$C0 ; CPU:$CD70 PRG:0D70 ?? + beq Flow_CD7A ; CPU:$CD72 PRG:0D72 ?? + sta AnimationTimer ; CPU:$CD74 PRG:0D74 ?? + lda ObjectAnimationFrame ; CPU:$CD76 PRG:0D76 ?? + sta PlayerAnimationId ; CPU:$CD78 PRG:0D78 ?? + jsr PhysicsRoutine_D08B ; CPU:$CD7A PRG:0D7A ?? + jsr PhysicsRoutine_CE7E ; CPU:$CD7C PRG:0D7C ?? + jmp Flow_CDC1 ; CPU:$CD7E PRG:0D7E ?? Flow_CD7A: - jsr PhysicsRoutine_D497 ; PRG $0D7A / CPU $CD7A: 20 97 D4 - jsr PhysicsRoutine_CDC5 ; PRG $0D7D / CPU $CD7D: 20 C5 CD - jmp Flow_CDC1 ; PRG $0D80 / CPU $CD80: 4C C1 CD + jsr PhysicsRoutine_D497 ; CPU:$CD80 PRG:0D80 ?? + jsr PhysicsRoutine_CDC5 ; CPU:$CD82 PRG:0D82 ?? + jmp Flow_CDC1 ; CPU:$CD84 PRG:0D84 ?? Flow_CD83: - bit RacketAimOffset ; PRG $0D83 / CPU $CD83: 24 BB - bmi Flow_CDC1 ; PRG $0D85 / CPU $CD85: 30 3A - jsr PhysicsRoutine_CFD2 ; PRG $0D87 / CPU $CD87: 20 D2 CF - bpl Flow_CDC1 ; PRG $0D8A / CPU $CD8A: 10 35 - jsr PhysicsRoutine_CECA ; PRG $0D8C / CPU $CD8C: 20 CA CE - jmp Flow_CDC1 ; PRG $0D8F / CPU $CD8F: 4C C1 CD + bit RacketAimOffset ; CPU:$CD86 PRG:0D86 ?? + bmi Flow_CDC1 ; CPU:$CD88 PRG:0D88 ?? + jsr PhysicsRoutine_CFD2 ; CPU:$CD8A PRG:0D8A ?? + bpl Flow_CDC1 ; CPU:$CD8C PRG:0D8C ?? + jsr PhysicsRoutine_CECA ; CPU:$CD8E PRG:0D8E ?? + jmp Flow_CDC1 ; CPU:$CD90 PRG:0D90 ?? Flow_CD92: - lda PlayerAnimationId ; PRG $0D92 / CPU $CD92: A5 B4 - bne Flow_CDBE ; PRG $0D94 / CPU $CD94: D0 28 - lda RallyFlags ; PRG $0D96 / CPU $CD96: A5 C0 - and #$C0 ; PRG $0D98 / CPU $CD98: 29 C0 - beq Flow_CDBE ; PRG $0D9A / CPU $CD9A: F0 22 - ldy ObjectAnimationFrame ; PRG $0D9C / CPU $CD9C: A4 C9 - sty PlayerAnimationId ; PRG $0D9E / CPU $CD9E: 84 B4 - and #$80 ; PRG $0DA0 / CPU $CDA0: 29 80 - beq Flow_CDAE ; PRG $0DA2 / CPU $CDA2: F0 0A - ldy #$38 ; PRG $0DA4 / CPU $CDA4: A0 38 - lda CourtSide ; PRG $0DA6 / CPU $CDA6: A5 C2 - beq Flow_CDB6 ; PRG $0DA8 / CPU $CDA8: F0 0C - ldy #$49 ; PRG $0DAA / CPU $CDAA: A0 49 - bne Flow_CDB6 ; PRG $0DAC / CPU $CDAC: D0 08 + lda PlayerAnimationId ; CPU:$CD92 PRG:0D92 ?? + bne Flow_CDBE ; CPU:$CD94 PRG:0D94 ?? + lda RallyFlags ; CPU:$CD96 PRG:0D96 ?? + and #$C0 ; CPU:$CD98 PRG:0D98 ?? + beq Flow_CDBE ; CPU:$CD9A PRG:0D9A ?? + ldy ObjectAnimationFrame ; CPU:$CD9C PRG:0D9C ?? + sty PlayerAnimationId ; CPU:$CD9E PRG:0D9E ?? + and #$80 ; CPU:$CDA0 PRG:0DA0 ?? + beq Flow_CDAE ; CPU:$CDA2 PRG:0DA2 ?? + ldy #$38 ; CPU:$CDA4 PRG:0DA4 ?? + lda CourtSide ; CPU:$CDA6 PRG:0DA6 ?? + beq Flow_CDB6 ; CPU:$CDA8 PRG:0DA8 ?? + ldy #$49 ; CPU:$CDAA PRG:0DAA ?? + bne Flow_CDB6 ; CPU:$CDAC PRG:0DAC ?? Flow_CDAE: - ldy #$95 ; PRG $0DAE / CPU $CDAE: A0 95 - lda CourtSide ; PRG $0DB0 / CPU $CDB0: A5 C2 - beq Flow_CDB6 ; PRG $0DB2 / CPU $CDB2: F0 02 - ldy #$A6 ; PRG $0DB4 / CPU $CDB4: A0 A6 + ldy #$95 ; CPU:$CDAE PRG:0DAE ?? + lda CourtSide ; CPU:$CDB0 PRG:0DB0 ?? + beq Flow_CDB6 ; CPU:$CDB2 PRG:0DB2 ?? + ldy #$A6 ; CPU:$CDB4 PRG:0DB4 ?? Flow_CDB6: - sty PoseSequenceOffset ; PRG $0DB6 / CPU $CDB6: 84 B5 - lda #$00 ; PRG $0DB8 / CPU $CDB8: A9 00 - sta PoseFrameTimer ; PRG $0DBA / CPU $CDBA: 85 B3 - beq Flow_CDC1 ; PRG $0DBC / CPU $CDBC: F0 03 + sty PoseSequenceOffset ; CPU:$CDB6 PRG:0DB6 ?? + lda #$00 ; CPU:$CDB8 PRG:0DB8 ?? + sta PoseFrameTimer ; CPU:$CDBA PRG:0DBA ?? + beq Flow_CDC1 ; CPU:$CDBC PRG:0DBC ?? Flow_CDBE: - jsr PhysicsRoutine_CDC5 ; PRG $0DBE / CPU $CDBE: 20 C5 CD + jsr PhysicsRoutine_CDC5 ; CPU:$CDBE PRG:0DBE ?? Flow_CDC1: - jsr PhysicsRoutine_D27D ; PRG $0DC1 / CPU $CDC1: 20 7D D2 - rts ; PRG $0DC4 / CPU $CDC4: 60 + jsr PhysicsRoutine_D27D ; CPU:$CDC0 PRG:0DC0 ?? + rts ; CPU:$CDC2 PRG:0DC2 ?? ; ============================================================================= ; PhysicsRoutine_CDC5 @@ -2828,120 +2828,120 @@ Flow_CDC1: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= PhysicsRoutine_CDC5: - lda PlayerAnimationId ; PRG $0DC5 / CPU $CDC5: A5 B4 - bne Flow_CE02 ; PRG $0DC7 / CPU $CDC7: D0 39 - lda PlayerFacingDirection ; PRG $0DC9 / CPU $CDC9: A5 87 - cmp #$FF ; PRG $0DCB / CPU $CDCB: C9 FF - bne Flow_CE03 ; PRG $0DCD / CPU $CDCD: D0 34 - lda PoseSequenceOffset ; PRG $0DCF / CPU $CDCF: A5 B5 - cmp #$37 ; PRG $0DD1 / CPU $CDD1: C9 37 - bcs Flow_CE02 ; PRG $0DD3 / CPU $CDD3: B0 2D - cmp #$0D ; PRG $0DD5 / CPU $CDD5: C9 0D - bcc Flow_CDE7 ; PRG $0DD7 / CPU $CDD7: 90 0E - cmp #$29 ; PRG $0DD9 / CPU $CDD9: C9 29 - bcs Flow_CDF1 ; PRG $0DDB / CPU $CDDB: B0 14 - ldy #$C8 ; PRG $0DDD / CPU $CDDD: A0 C8 - lda CourtSide ; PRG $0DDF / CPU $CDDF: A5 C2 - beq Flow_CDFF ; PRG $0DE1 / CPU $CDE1: F0 1C - ldy #$D3 ; PRG $0DE3 / CPU $CDE3: A0 D3 - bne Flow_CDFF ; PRG $0DE5 / CPU $CDE5: D0 18 + lda PlayerAnimationId ; CPU:$CDC4 PRG:0DC4 ?? + bne Flow_CE02 ; CPU:$CDC6 PRG:0DC6 ?? + lda PlayerFacingDirection ; CPU:$CDC8 PRG:0DC8 ?? + cmp #$FF ; CPU:$CDCA PRG:0DCA ?? + bne Flow_CE03 ; CPU:$CDCC PRG:0DCC ?? + lda PoseSequenceOffset ; CPU:$CDCE PRG:0DCE ?? + cmp #$37 ; CPU:$CDD0 PRG:0DD0 ?? + bcs Flow_CE02 ; CPU:$CDD2 PRG:0DD2 ?? + cmp #$0D ; CPU:$CDD4 PRG:0DD4 ?? + bcc Flow_CDE7 ; CPU:$CDD6 PRG:0DD6 ?? + cmp #$29 ; CPU:$CDD8 PRG:0DD8 ?? + bcs Flow_CDF1 ; CPU:$CDDA PRG:0DDA ?? + ldy #$C8 ; CPU:$CDDC PRG:0DDC ?? + lda CourtSide ; CPU:$CDDE PRG:0DDE ?? + beq Flow_CDFF ; CPU:$CDE0 PRG:0DE0 ?? + ldy #$D3 ; CPU:$CDE2 PRG:0DE2 ?? + bne Flow_CDFF ; CPU:$CDE4 PRG:0DE4 ?? Flow_CDE7: - ldy #$D0 ; PRG $0DE7 / CPU $CDE7: A0 D0 - lda CourtSide ; PRG $0DE9 / CPU $CDE9: A5 C2 - bne Flow_CDFF ; PRG $0DEB / CPU $CDEB: D0 12 - ldy #$00 ; PRG $0DED / CPU $CDED: A0 00 - beq Flow_CDF9 ; PRG $0DEF / CPU $CDEF: F0 08 + ldy #$D0 ; CPU:$CDE6 PRG:0DE6 ?? + lda CourtSide ; CPU:$CDE8 PRG:0DE8 ?? + bne Flow_CDFF ; CPU:$CDEA PRG:0DEA ?? + ldy #$00 ; CPU:$CDEC PRG:0DEC ?? + beq Flow_CDF9 ; CPU:$CDEE PRG:0DEE ?? Flow_CDF1: - ldy #$C5 ; PRG $0DF1 / CPU $CDF1: A0 C5 - lda CourtSide ; PRG $0DF3 / CPU $CDF3: A5 C2 - beq Flow_CDFF ; PRG $0DF5 / CPU $CDF5: F0 08 - ldy #$2A ; PRG $0DF7 / CPU $CDF7: A0 2A + ldy #$C5 ; CPU:$CDF0 PRG:0DF0 ?? + lda CourtSide ; CPU:$CDF2 PRG:0DF2 ?? + beq Flow_CDFF ; CPU:$CDF4 PRG:0DF4 ?? + ldy #$2A ; CPU:$CDF6 PRG:0DF6 ?? Flow_CDF9: - lda RallyFlags ; PRG $0DF9 / CPU $CDF9: A5 C0 - and #$0F ; PRG $0DFB / CPU $CDFB: 29 0F - bne Flow_CE02 ; PRG $0DFD / CPU $CDFD: D0 03 + lda RallyFlags ; CPU:$CDF8 PRG:0DF8 ?? + and #$0F ; CPU:$CDFA PRG:0DFA ?? + bne Flow_CE02 ; CPU:$CDFC PRG:0DFC ?? Flow_CDFF: - jmp Flow_CE55 ; PRG $0DFF / CPU $CDFF: 4C 55 CE + jmp Flow_CE55 ; CPU:$CDFE PRG:0DFE ?? Flow_CE02: - rts ; PRG $0E02 / CPU $CE02: 60 + rts ; CPU:$CE00 PRG:0E00 ?? Flow_CE03: - lda PoseSequenceOffset ; PRG $0E03 / CPU $CE03: A5 B5 - cmp #$37 ; PRG $0E05 / CPU $CE05: C9 37 - bcs Flow_CE5B ; PRG $0E07 / CPU $CE07: B0 52 - cmp #$0D ; PRG $0E09 / CPU $CE09: C9 0D - bcc Flow_CE2D ; PRG $0E0B / CPU $CE0B: 90 20 - cmp #$29 ; PRG $0E0D / CPU $CE0D: C9 29 - bcs Flow_CE41 ; PRG $0E0F / CPU $CE0F: B0 30 - lda RallyFlags ; PRG $0E11 / CPU $CE11: A5 C0 - and #$0F ; PRG $0E13 / CPU $CE13: 29 0F - beq Flow_CE5C ; PRG $0E15 / CPU $CE15: F0 45 - ldy #$C8 ; PRG $0E17 / CPU $CE17: A0 C8 - and #$03 ; PRG $0E19 / CPU $CE19: 29 03 - beq Flow_CE25 ; PRG $0E1B / CPU $CE1B: F0 08 - cmp #$01 ; PRG $0E1D / CPU $CE1D: C9 01 - beq Flow_CE55 ; PRG $0E1F / CPU $CE1F: F0 34 + lda PoseSequenceOffset ; CPU:$CE02 PRG:0E02 ?? + cmp #$37 ; CPU:$CE04 PRG:0E04 ?? + bcs Flow_CE5B ; CPU:$CE06 PRG:0E06 ?? + cmp #$0D ; CPU:$CE08 PRG:0E08 ?? + bcc Flow_CE2D ; CPU:$CE0A PRG:0E0A ?? + cmp #$29 ; CPU:$CE0C PRG:0E0C ?? + bcs Flow_CE41 ; CPU:$CE0E PRG:0E0E ?? + lda RallyFlags ; CPU:$CE10 PRG:0E10 ?? + and #$0F ; CPU:$CE12 PRG:0E12 ?? + beq Flow_CE5C ; CPU:$CE14 PRG:0E14 ?? + ldy #$C8 ; CPU:$CE16 PRG:0E16 ?? + and #$03 ; CPU:$CE18 PRG:0E18 ?? + beq Flow_CE25 ; CPU:$CE1A PRG:0E1A ?? + cmp #$01 ; CPU:$CE1C PRG:0E1C ?? + beq Flow_CE55 ; CPU:$CE1E PRG:0E1E ?? Flow_CE21: - ldy #$D3 ; PRG $0E21 / CPU $CE21: A0 D3 - bne Flow_CE55 ; PRG $0E23 / CPU $CE23: D0 30 + ldy #$D3 ; CPU:$CE20 PRG:0E20 ?? + bne Flow_CE55 ; CPU:$CE22 PRG:0E22 ?? Flow_CE25: - lda RacketTargetY ; PRG $0E25 / CPU $CE25: A5 B9 - cmp #$80 ; PRG $0E27 / CPU $CE27: C9 80 - bcc Flow_CE55 ; PRG $0E29 / CPU $CE29: 90 2A - bcs Flow_CE21 ; PRG $0E2B / CPU $CE2B: B0 F4 + lda RacketTargetY ; CPU:$CE24 PRG:0E24 ?? + cmp #$80 ; CPU:$CE26 PRG:0E26 ?? + bcc Flow_CE55 ; CPU:$CE28 PRG:0E28 ?? + bcs Flow_CE21 ; CPU:$CE2A PRG:0E2A ?? Flow_CE2D: - ldx #$00 ; PRG $0E2D / CPU $CE2D: A2 00 - stx CourtSide ; PRG $0E2F / CPU $CE2F: 86 C2 - ldy #$00 ; PRG $0E31 / CPU $CE31: A0 00 - lda RallyFlags ; PRG $0E33 / CPU $CE33: A5 C0 - and #$0F ; PRG $0E35 / CPU $CE35: 29 0F - beq Flow_CE55 ; PRG $0E37 / CPU $CE37: F0 1C - ldy #$D0 ; PRG $0E39 / CPU $CE39: A0 D0 - and #$02 ; PRG $0E3B / CPU $CE3B: 29 02 - bne Flow_CE55 ; PRG $0E3D / CPU $CE3D: D0 16 - beq Flow_CE5B ; PRG $0E3F / CPU $CE3F: F0 1A + ldx #$00 ; CPU:$CE2C PRG:0E2C ?? + stx CourtSide ; CPU:$CE2E PRG:0E2E ?? + ldy #$00 ; CPU:$CE30 PRG:0E30 ?? + lda RallyFlags ; CPU:$CE32 PRG:0E32 ?? + and #$0F ; CPU:$CE34 PRG:0E34 ?? + beq Flow_CE55 ; CPU:$CE36 PRG:0E36 ?? + ldy #$D0 ; CPU:$CE38 PRG:0E38 ?? + and #$02 ; CPU:$CE3A PRG:0E3A ?? + bne Flow_CE55 ; CPU:$CE3C PRG:0E3C ?? + beq Flow_CE5B ; CPU:$CE3E PRG:0E3E ?? Flow_CE41: - ldx #$01 ; PRG $0E41 / CPU $CE41: A2 01 - stx CourtSide ; PRG $0E43 / CPU $CE43: 86 C2 - ldy #$2A ; PRG $0E45 / CPU $CE45: A0 2A - lda RallyFlags ; PRG $0E47 / CPU $CE47: A5 C0 - and #$0F ; PRG $0E49 / CPU $CE49: 29 0F - beq Flow_CE55 ; PRG $0E4B / CPU $CE4B: F0 08 - ldy #$C5 ; PRG $0E4D / CPU $CE4D: A0 C5 - and #$01 ; PRG $0E4F / CPU $CE4F: 29 01 - bne Flow_CE55 ; PRG $0E51 / CPU $CE51: D0 02 - beq Flow_CE5B ; PRG $0E53 / CPU $CE53: F0 06 + ldx #$01 ; CPU:$CE40 PRG:0E40 ?? + stx CourtSide ; CPU:$CE42 PRG:0E42 ?? + ldy #$2A ; CPU:$CE44 PRG:0E44 ?? + lda RallyFlags ; CPU:$CE46 PRG:0E46 ?? + and #$0F ; CPU:$CE48 PRG:0E48 ?? + beq Flow_CE55 ; CPU:$CE4A PRG:0E4A ?? + ldy #$C5 ; CPU:$CE4C PRG:0E4C ?? + and #$01 ; CPU:$CE4E PRG:0E4E ?? + bne Flow_CE55 ; CPU:$CE50 PRG:0E50 ?? + beq Flow_CE5B ; CPU:$CE52 PRG:0E52 ?? Flow_CE55: - sty PoseSequenceOffset ; PRG $0E55 / CPU $CE55: 84 B5 - lda #$00 ; PRG $0E57 / CPU $CE57: A9 00 - sta PoseFrameTimer ; PRG $0E59 / CPU $CE59: 85 B3 + sty PoseSequenceOffset ; CPU:$CE54 PRG:0E54 ?? + lda #$00 ; CPU:$CE56 PRG:0E56 ?? + sta PoseFrameTimer ; CPU:$CE58 PRG:0E58 ?? Flow_CE5B: - rts ; PRG $0E5B / CPU $CE5B: 60 + rts ; CPU:$CE5A PRG:0E5A ?? Flow_CE5C: - ldx #$0E ; PRG $0E5C / CPU $CE5C: A2 0E - lda PoseSequenceOffset ; PRG $0E5E / CPU $CE5E: A5 B5 - cmp #$1B ; PRG $0E60 / CPU $CE60: C9 1B - bcc Flow_CE66 ; PRG $0E62 / CPU $CE62: 90 02 - ldx #$1C ; PRG $0E64 / CPU $CE64: A2 1C + ldx #$0E ; CPU:$CE5C PRG:0E5C ?? + lda PoseSequenceOffset ; CPU:$CE5E PRG:0E5E ?? + cmp #$1B ; CPU:$CE60 PRG:0E60 ?? + bcc Flow_CE66 ; CPU:$CE62 PRG:0E62 ?? + ldx #$1C ; CPU:$CE64 PRG:0E64 ?? Flow_CE66: - stx MathResultHi ; PRG $0E66 / CPU $CE66: 86 15 - ldy #$0E ; PRG $0E68 / CPU $CE68: A0 0E - ldx #$00 ; PRG $0E6A / CPU $CE6A: A2 00 - lda RacketTargetY ; PRG $0E6C / CPU $CE6C: A5 B9 - cmp #$80 ; PRG $0E6E / CPU $CE6E: C9 80 - bcc Flow_CE76 ; PRG $0E70 / CPU $CE70: 90 04 - ldy #$1C ; PRG $0E72 / CPU $CE72: A0 1C - ldx #$01 ; PRG $0E74 / CPU $CE74: A2 01 + stx MathResultHi ; CPU:$CE66 PRG:0E66 ?? + ldy #$0E ; CPU:$CE68 PRG:0E68 ?? + ldx #$00 ; CPU:$CE6A PRG:0E6A ?? + lda RacketTargetY ; CPU:$CE6C PRG:0E6C ?? + cmp #$80 ; CPU:$CE6E PRG:0E6E ?? + bcc Flow_CE76 ; CPU:$CE70 PRG:0E70 ?? + ldy #$1C ; CPU:$CE72 PRG:0E72 ?? + ldx #$01 ; CPU:$CE74 PRG:0E74 ?? Flow_CE76: - stx CourtSide ; PRG $0E76 / CPU $CE76: 86 C2 - cpy MathResultHi ; PRG $0E78 / CPU $CE78: C4 15 - beq Flow_CE5B ; PRG $0E7A / CPU $CE7A: F0 DF + stx CourtSide ; CPU:$CE76 PRG:0E76 ?? + cpy MathResultHi ; CPU:$CE78 PRG:0E78 ?? + beq Flow_CE5B ; CPU:$CE7A PRG:0E7A ?? ; ----------------------------------------------------------------------------- ; Pass-1 non-code or currently untraced region: PRG $0E7C-$0E7D. ; Preserved verbatim pending data-format refinement in Pass 3. ; ----------------------------------------------------------------------------- PhysicsTable_CE7C: - .byte $D0, $D7 ; PRG $0E7C / CPU $CE7C + .byte $D0, $D7 ; PRG $0E7C / CPU $CE7C ; CPU:$CE7C PRG:0E7C D0 D7 ; ============================================================================= ; PhysicsRoutine_CE7E ; CPU address: $CE7E PRG offset: $0E7E @@ -2956,48 +2956,48 @@ PhysicsTable_CE7C: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= PhysicsRoutine_CE7E: - ldx #$00 ; PRG $0E7E / CPU $CE7E: A2 00 - bit RallyFlags ; PRG $0E80 / CPU $CE80: 24 C0 - bmi Flow_CE86 ; PRG $0E82 / CPU $CE82: 30 02 - ldx #$06 ; PRG $0E84 / CPU $CE84: A2 06 + ldx #$00 ; CPU:$CE7E PRG:0E7E ?? + bit RallyFlags ; CPU:$CE80 PRG:0E80 ?? + bmi Flow_CE86 ; CPU:$CE82 PRG:0E82 ?? + ldx #$06 ; CPU:$CE84 PRG:0E84 ?? Flow_CE86: - lda RacketTargetX ; PRG $0E86 / CPU $CE86: A5 B8 - cmp #$A8 ; PRG $0E88 / CPU $CE88: C9 A8 - bcs Flow_CE8F ; PRG $0E8A / CPU $CE8A: B0 03 - inx ; PRG $0E8C / CPU $CE8C: E8 - inx ; PRG $0E8D / CPU $CE8D: E8 - inx ; PRG $0E8E / CPU $CE8E: E8 + lda RacketTargetX ; CPU:$CE86 PRG:0E86 ?? + cmp #$A8 ; CPU:$CE88 PRG:0E88 ?? + bcs Flow_CE8F ; CPU:$CE8A PRG:0E8A ?? + inx ; CPU:$CE8C PRG:0E8C ?? + inx ; CPU:$CE8E PRG:0E8E ?? + inx ; CPU:$CE90 PRG:0E90 ?? Flow_CE8F: - lda BallHeight ; PRG $0E8F / CPU $CE8F: A5 6F - cmp #$10 ; PRG $0E91 / CPU $CE91: C9 10 - bcc Flow_CE9B ; PRG $0E93 / CPU $CE93: 90 06 - inx ; PRG $0E95 / CPU $CE95: E8 - cmp #$80 ; PRG $0E96 / CPU $CE96: C9 80 - bcc Flow_CE9B ; PRG $0E98 / CPU $CE98: 90 01 - inx ; PRG $0E9A / CPU $CE9A: E8 + lda BallHeight ; CPU:$CE92 PRG:0E92 ?? + cmp #$10 ; CPU:$CE94 PRG:0E94 ?? + bcc Flow_CE9B ; CPU:$CE96 PRG:0E96 ?? + inx ; CPU:$CE98 PRG:0E98 ?? + cmp #$80 ; CPU:$CE9A PRG:0E9A ?? + bcc Flow_CE9B ; CPU:$CE9C PRG:0E9C ?? + inx ; CPU:$CE9E PRG:0E9E ?? Flow_CE9B: - stx ObjectAnimationState ; PRG $0E9B / CPU $CE9B: 86 C8 - lda CourtSide ; PRG $0E9D / CPU $CE9D: A5 C2 - bne Flow_CEA7 ; PRG $0E9F / CPU $CE9F: D0 06 - lda $CEB1,x ; PRG $0EA1 / CPU $CEA1: BD B1 CE - jmp Flow_CEAA ; PRG $0EA4 / CPU $CEA4: 4C AA CE + stx ObjectAnimationState ; CPU:$CEA0 PRG:0EA0 ?? + lda CourtSide ; CPU:$CEA2 PRG:0EA2 ?? + bne Flow_CEA7 ; CPU:$CEA4 PRG:0EA4 ?? + lda $CEB1,x ; CPU:$CEA6 PRG:0EA6 ?? + jmp Flow_CEAA ; CPU:$CEA8 PRG:0EA8 ?? Flow_CEA7: - lda $CEBD,x ; PRG $0EA7 / CPU $CEA7: BD BD CE + lda $CEBD,x ; CPU:$CEAA PRG:0EAA ?? Flow_CEAA: - sta PoseSequenceOffset ; PRG $0EAA / CPU $CEAA: 85 B5 - lda #$01 ; PRG $0EAC / CPU $CEAC: A9 01 - sta PoseFrameTimer ; PRG $0EAE / CPU $CEAE: 85 B3 - rts ; PRG $0EB0 / CPU $CEB0: 60 + sta PoseSequenceOffset ; CPU:$CEAC PRG:0EAC ?? + lda #$01 ; CPU:$CEAE PRG:0EAE ?? + sta PoseFrameTimer ; CPU:$CEB0 PRG:0EB0 ?? + rts ; CPU:$CEB2 PRG:0EB2 ?? ; ----------------------------------------------------------------------------- ; Pass-1 non-code or currently untraced region: PRG $0EB1-$0EC9. ; Preserved verbatim pending data-format refinement in Pass 3. ; ----------------------------------------------------------------------------- BallStateTransitionParameterTable: - .byte $38, $38, $5A, $79, $79, $5A, $95, $95, $38, $95, $95, $38, $49, $49, $6B, $87 ; PRG $0EB1 / CPU $CEB1 - .byte $87, $6B, $A6, $A6, $49, $A6, $A6, $49 ; PRG $0EC1 / CPU $CEC1 + .byte $38, $38, $5A, $79, $79, $5A, $95, $95, $38, $95, $95, $38, $49, $49, $6B, $87 ; PRG $0EB1 / CPU $CEB1 ; CPU:$CEB4 PRG:0EB4 38 38 5A 79 79 5A 95 95 38 95 95 38 49 49 6B 87 + .byte $87, $6B, $A6, $A6, $49, $A6, $A6, $49 ; PRG $0EC1 / CPU $CEC1 ; CPU:$CEC4 PRG:0EC4 87 6B A6 A6 49 A6 A6 49 FlowEntry_CEC9: - .byte $60 ; PRG $0EC9 / CPU $CEC9 + .byte $60 ; PRG $0EC9 / CPU $CEC9 ; CPU:$CECC PRG:0ECC 60 ; ============================================================================= ; PhysicsRoutine_CECA ; CPU address: $CECA PRG offset: $0ECA @@ -3012,147 +3012,147 @@ FlowEntry_CEC9: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= PhysicsRoutine_CECA: - lda ObjectAnimationState ; PRG $0ECA / CPU $CECA: A5 C8 - cmp #$02 ; PRG $0ECC / CPU $CECC: C9 02 - beq Flow_CED4 ; PRG $0ECE / CPU $CECE: F0 04 - cmp #$05 ; PRG $0ED0 / CPU $CED0: C9 05 - bne Flow_CEDE ; PRG $0ED2 / CPU $CED2: D0 0A + lda ObjectAnimationState ; CPU:$CECD PRG:0ECD ?? + cmp #$02 ; CPU:$CECF PRG:0ECF ?? + beq Flow_CED4 ; CPU:$CED1 PRG:0ED1 ?? + cmp #$05 ; CPU:$CED3 PRG:0ED3 ?? + bne Flow_CEDE ; CPU:$CED5 PRG:0ED5 ?? Flow_CED4: - ldx #$06 ; PRG $0ED4 / CPU $CED4: A2 06 - ldy CourtSide ; PRG $0ED6 / CPU $CED6: A4 C2 - beq Flow_CEE6 ; PRG $0ED8 / CPU $CED8: F0 0C - ldx #$FA ; PRG $0EDA / CPU $CEDA: A2 FA - bne Flow_CEE6 ; PRG $0EDC / CPU $CEDC: D0 08 + ldx #$06 ; CPU:$CED7 PRG:0ED7 ?? + ldy CourtSide ; CPU:$CED9 PRG:0ED9 ?? + beq Flow_CEE6 ; CPU:$CEDB PRG:0EDB ?? + ldx #$FA ; CPU:$CEDD PRG:0EDD ?? + bne Flow_CEE6 ; CPU:$CEDF PRG:0EDF ?? Flow_CEDE: - ldx #$0C ; PRG $0EDE / CPU $CEDE: A2 0C - ldy CourtSide ; PRG $0EE0 / CPU $CEE0: A4 C2 - beq Flow_CEE6 ; PRG $0EE2 / CPU $CEE2: F0 02 - ldx #$F3 ; PRG $0EE4 / CPU $CEE4: A2 F3 + ldx #$0C ; CPU:$CEE1 PRG:0EE1 ?? + ldy CourtSide ; CPU:$CEE3 PRG:0EE3 ?? + beq Flow_CEE6 ; CPU:$CEE5 PRG:0EE5 ?? + ldx #$F3 ; CPU:$CEE7 PRG:0EE7 ?? Flow_CEE6: - stx Zp11 ; PRG $0EE6 / CPU $CEE6: 86 11 - lda RacketTargetY ; PRG $0EE8 / CPU $CEE8: A5 B9 - clc ; PRG $0EEA / CPU $CEEA: 18 - adc Zp11 ; PRG $0EEB / CPU $CEEB: 65 11 - sec ; PRG $0EED / CPU $CEED: 38 - sbc BallHeightReference ; PRG $0EEE / CPU $CEEE: E5 70 - bcc Flow_CEF8 ; PRG $0EF0 / CPU $CEF0: 90 06 - cmp #$0A ; PRG $0EF2 / CPU $CEF2: C9 0A - bcs FlowEntry_CEC9 ; PRG $0EF4 / CPU $CEF4: B0 D3 - bcc Flow_CEFC ; PRG $0EF6 / CPU $CEF6: 90 04 + stx Zp11 ; CPU:$CEE9 PRG:0EE9 ?? + lda RacketTargetY ; CPU:$CEEB PRG:0EEB ?? + clc ; CPU:$CEED PRG:0EED ?? + adc Zp11 ; CPU:$CEEF PRG:0EEF ?? + sec ; CPU:$CEF1 PRG:0EF1 ?? + sbc BallHeightReference ; CPU:$CEF3 PRG:0EF3 ?? + bcc Flow_CEF8 ; CPU:$CEF5 PRG:0EF5 ?? + cmp #$0A ; CPU:$CEF7 PRG:0EF7 ?? + bcs FlowEntry_CEC9 ; CPU:$CEF9 PRG:0EF9 ?? + bcc Flow_CEFC ; CPU:$CEFB PRG:0EFB ?? Flow_CEF8: - cmp #$F6 ; PRG $0EF8 / CPU $CEF8: C9 F6 - bcc FlowEntry_CEC9 ; PRG $0EFA / CPU $CEFA: 90 CD + cmp #$F6 ; CPU:$CEFD PRG:0EFD ?? + bcc FlowEntry_CEC9 ; CPU:$CEFF PRG:0EFF ?? Flow_CEFC: - lda BallHeight ; PRG $0EFC / CPU $CEFC: A5 6F - cmp #$05 ; PRG $0EFE / CPU $CEFE: C9 05 - bcc FlowEntry_CEC9 ; PRG $0F00 / CPU $CF00: 90 C7 - cmp #$B0 ; PRG $0F02 / CPU $CF02: C9 B0 - bcs FlowEntry_CEC9 ; PRG $0F04 / CPU $CF04: B0 C3 - lda ActiveObjectIndex ; PRG $0F06 / CPU $CF06: A5 AB - bne Flow_CF14 ; PRG $0F08 / CPU $CF08: D0 0A - bit BallTrajectoryFlags ; PRG $0F0A / CPU $CF0A: 24 8D - bvc Flow_CF14 ; PRG $0F0C / CPU $CF0C: 50 06 - lda #$02 ; PRG $0F0E / CPU $CF0E: A9 02 - sta PlayerActionState ; PRG $0F10 / CPU $CF10: 85 86 - bne FlowEntry_CEC9 ; PRG $0F12 / CPU $CF12: D0 B5 + lda BallHeight ; CPU:$CF01 PRG:0F01 ?? + cmp #$05 ; CPU:$CF03 PRG:0F03 ?? + bcc FlowEntry_CEC9 ; CPU:$CF05 PRG:0F05 ?? + cmp #$B0 ; CPU:$CF07 PRG:0F07 ?? + bcs FlowEntry_CEC9 ; CPU:$CF09 PRG:0F09 ?? + lda ActiveObjectIndex ; CPU:$CF0B PRG:0F0B ?? + bne Flow_CF14 ; CPU:$CF0D PRG:0F0D ?? + bit BallTrajectoryFlags ; CPU:$CF0F PRG:0F0F ?? + bvc Flow_CF14 ; CPU:$CF11 PRG:0F11 ?? + lda #$02 ; CPU:$CF13 PRG:0F13 ?? + sta PlayerActionState ; CPU:$CF15 PRG:0F15 ?? + bne FlowEntry_CEC9 ; CPU:$CF17 PRG:0F17 ?? Flow_CF14: - lda ObjectAnimationState ; PRG $0F14 / CPU $CF14: A5 C8 - cmp #$08 ; PRG $0F16 / CPU $CF16: C9 08 - beq FlowEntry_CEC9 ; PRG $0F18 / CPU $CF18: F0 AF - cmp #$0B ; PRG $0F1A / CPU $CF1A: C9 0B - beq FlowEntry_CEC9 ; PRG $0F1C / CPU $CF1C: F0 AB - asl a ; PRG $0F1E / CPU $CF1E: 0A - asl a ; PRG $0F1F / CPU $CF1F: 0A - tay ; PRG $0F20 / CPU $CF20: A8 - lda $CFA2,y ; PRG $0F21 / CPU $CF21: B9 A2 CF - sta PlayerActionType ; PRG $0F24 / CPU $CF24: 85 84 - iny ; PRG $0F26 / CPU $CF26: C8 - lda $CFA2,y ; PRG $0F27 / CPU $CF27: B9 A2 CF - sta PlayerActionParameter ; PRG $0F2A / CPU $CF2A: 85 85 - iny ; PRG $0F2C / CPU $CF2C: C8 - lda $CFA2,y ; PRG $0F2D / CPU $CF2D: B9 A2 CF - clc ; PRG $0F30 / CPU $CF30: 18 - adc Player2YSubpixel ; PRG $0F31 / CPU $CF31: 65 68 - sta PlayerTargetYLo ; PRG $0F33 / CPU $CF33: 85 82 - iny ; PRG $0F35 / CPU $CF35: C8 - lda $CFA2,y ; PRG $0F36 / CPU $CF36: B9 A2 CF - adc Player2YPosition ; PRG $0F39 / CPU $CF39: 65 69 - sta PlayerTargetYHi ; PRG $0F3B / CPU $CF3B: 85 83 - lda Player1YSubpixel ; PRG $0F3D / CPU $CF3D: A5 63 - sta MathResultLo ; PRG $0F3F / CPU $CF3F: 85 14 - lda Player1YPosition ; PRG $0F41 / CPU $CF41: A5 64 - sta MathResultHi ; PRG $0F43 / CPU $CF43: 85 15 - lda PlayerAnimationId ; PRG $0F45 / CPU $CF45: A5 B4 - sec ; PRG $0F47 / CPU $CF47: 38 - sbc #$13 ; PRG $0F48 / CPU $CF48: E9 13 - ldy ObjectAnimationFrame ; PRG $0F4A / CPU $CF4A: A4 C9 - cpy #$18 ; PRG $0F4C / CPU $CF4C: C0 18 - beq Flow_CF53 ; PRG $0F4E / CPU $CF4E: F0 03 - sec ; PRG $0F50 / CPU $CF50: 38 - sbc #$05 ; PRG $0F51 / CPU $CF51: E9 05 + lda ObjectAnimationState ; CPU:$CF19 PRG:0F19 ?? + cmp #$08 ; CPU:$CF1B PRG:0F1B ?? + beq FlowEntry_CEC9 ; CPU:$CF1D PRG:0F1D ?? + cmp #$0B ; CPU:$CF1F PRG:0F1F ?? + beq FlowEntry_CEC9 ; CPU:$CF21 PRG:0F21 ?? + asl a ; CPU:$CF23 PRG:0F23 ?? + asl a ; CPU:$CF25 PRG:0F25 ?? + tay ; CPU:$CF27 PRG:0F27 ?? + lda $CFA2,y ; CPU:$CF29 PRG:0F29 ?? + sta PlayerActionType ; CPU:$CF2B PRG:0F2B ?? + iny ; CPU:$CF2D PRG:0F2D ?? + lda $CFA2,y ; CPU:$CF2F PRG:0F2F ?? + sta PlayerActionParameter ; CPU:$CF31 PRG:0F31 ?? + iny ; CPU:$CF33 PRG:0F33 ?? + lda $CFA2,y ; CPU:$CF35 PRG:0F35 ?? + clc ; CPU:$CF37 PRG:0F37 ?? + adc Player2YSubpixel ; CPU:$CF39 PRG:0F39 ?? + sta PlayerTargetYLo ; CPU:$CF3B PRG:0F3B ?? + iny ; CPU:$CF3D PRG:0F3D ?? + lda $CFA2,y ; CPU:$CF3F PRG:0F3F ?? + adc Player2YPosition ; CPU:$CF41 PRG:0F41 ?? + sta PlayerTargetYHi ; CPU:$CF43 PRG:0F43 ?? + lda Player1YSubpixel ; CPU:$CF45 PRG:0F45 ?? + sta MathResultLo ; CPU:$CF47 PRG:0F47 ?? + lda Player1YPosition ; CPU:$CF49 PRG:0F49 ?? + sta MathResultHi ; CPU:$CF4B PRG:0F4B ?? + lda PlayerAnimationId ; CPU:$CF4D PRG:0F4D ?? + sec ; CPU:$CF4F PRG:0F4F ?? + sbc #$13 ; CPU:$CF51 PRG:0F51 ?? + ldy ObjectAnimationFrame ; CPU:$CF53 PRG:0F53 ?? + cpy #$18 ; CPU:$CF55 PRG:0F55 ?? + beq Flow_CF53 ; CPU:$CF57 PRG:0F57 ?? + sec ; CPU:$CF59 PRG:0F59 ?? + sbc #$05 ; CPU:$CF5B PRG:0F5B ?? Flow_CF53: - ldy CourtSide ; PRG $0F53 / CPU $CF53: A4 C2 - beq Flow_CF5C ; PRG $0F55 / CPU $CF55: F0 05 - eor #$FF ; PRG $0F57 / CPU $CF57: 49 FF - clc ; PRG $0F59 / CPU $CF59: 18 - adc #$02 ; PRG $0F5A / CPU $CF5A: 69 02 + ldy CourtSide ; CPU:$CF5D PRG:0F5D ?? + beq Flow_CF5C ; CPU:$CF5F PRG:0F5F ?? + eor #$FF ; CPU:$CF61 PRG:0F61 ?? + clc ; CPU:$CF63 PRG:0F63 ?? + adc #$02 ; CPU:$CF65 PRG:0F65 ?? Flow_CF5C: - sta SignedAimDelta ; PRG $0F5C / CPU $CF5C: 85 A4 - bit SignedAimDelta ; PRG $0F5E / CPU $CF5E: 24 A4 - bpl Flow_CF67 ; PRG $0F60 / CPU $CF60: 10 05 - eor #$FF ; PRG $0F62 / CPU $CF62: 49 FF - clc ; PRG $0F64 / CPU $CF64: 18 - adc #$01 ; PRG $0F65 / CPU $CF65: 69 01 + sta SignedAimDelta ; CPU:$CF67 PRG:0F67 ?? + bit SignedAimDelta ; CPU:$CF69 PRG:0F69 ?? + bpl Flow_CF67 ; CPU:$CF6B PRG:0F6B ?? + eor #$FF ; CPU:$CF6D PRG:0F6D ?? + clc ; CPU:$CF6F PRG:0F6F ?? + adc #$01 ; CPU:$CF71 PRG:0F71 ?? Flow_CF67: - lsr a ; PRG $0F67 / CPU $CF67: 4A - tax ; PRG $0F68 / CPU $CF68: AA - beq Flow_CF8D ; PRG $0F69 / CPU $CF69: F0 22 - lda #$00 ; PRG $0F6B / CPU $CF6B: A9 00 - sta MathOperandHi ; PRG $0F6D / CPU $CF6D: 85 13 - ldy #$C0 ; PRG $0F6F / CPU $CF6F: A0 C0 - lda ObjectAnimationFrame ; PRG $0F71 / CPU $CF71: A5 C9 - cmp #$18 ; PRG $0F73 / CPU $CF73: C9 18 - bne Flow_CF7B ; PRG $0F75 / CPU $CF75: D0 04 - ldy #$20 ; PRG $0F77 / CPU $CF77: A0 20 - inc MathOperandHi ; PRG $0F79 / CPU $CF79: E6 13 + lsr a ; CPU:$CF73 PRG:0F73 ?? + tax ; CPU:$CF75 PRG:0F75 ?? + beq Flow_CF8D ; CPU:$CF77 PRG:0F77 ?? + lda #$00 ; CPU:$CF79 PRG:0F79 ?? + sta MathOperandHi ; CPU:$CF7B PRG:0F7B ?? + ldy #$C0 ; CPU:$CF7D PRG:0F7D ?? + lda ObjectAnimationFrame ; CPU:$CF7F PRG:0F7F ?? + cmp #$18 ; CPU:$CF81 PRG:0F81 ?? + bne Flow_CF7B ; CPU:$CF83 PRG:0F83 ?? + ldy #$20 ; CPU:$CF85 PRG:0F85 ?? + inc MathOperandHi ; CPU:$CF87 PRG:0F87 ?? Flow_CF7B: - sty MathOperandLo ; PRG $0F7B / CPU $CF7B: 84 12 - lda SignedAimDelta ; PRG $0F7D / CPU $CF7D: A5 A4 - bpl Flow_CF87 ; PRG $0F7F / CPU $CF7F: 10 06 - jsr Subtract16BitZp12FromZp14 ; PRG $0F81 / CPU $CF81: 20 6F D5 - jmp Flow_CF8A ; PRG $0F84 / CPU $CF84: 4C 8A CF + sty MathOperandLo ; CPU:$CF89 PRG:0F89 ?? + lda SignedAimDelta ; CPU:$CF8B PRG:0F8B ?? + bpl Flow_CF87 ; CPU:$CF8D PRG:0F8D ?? + jsr Subtract16BitZp12FromZp14 ; CPU:$CF8F PRG:0F8F ?? + jmp Flow_CF8A ; CPU:$CF91 PRG:0F91 ?? Flow_CF87: - jsr Add16BitZp12ToZp14 ; PRG $0F87 / CPU $CF87: 20 A1 C3 + jsr Add16BitZp12ToZp14 ; CPU:$CF93 PRG:0F93 ?? Flow_CF8A: - dex ; PRG $0F8A / CPU $CF8A: CA + dex ; CPU:$CF95 PRG:0F95 ?? ; ----------------------------------------------------------------------------- ; Pass-1 non-code or currently untraced region: PRG $0F8B-$0F8C. ; Preserved verbatim pending data-format refinement in Pass 3. ; ----------------------------------------------------------------------------- PhysicsTable_CF8B: - .byte $D0, $F0 ; PRG $0F8B / CPU $CF8B + .byte $D0, $F0 ; PRG $0F8B / CPU $CF8B ; CPU:$CF97 PRG:0F97 D0 F0 Flow_CF8D: - lda MathResultHi ; PRG $0F8D / CPU $CF8D: A5 15 - sta PlayerTargetXHi ; PRG $0F8F / CPU $CF8F: 85 81 - lda MathResultLo ; PRG $0F91 / CPU $CF91: A5 14 - sta PlayerTargetXLo ; PRG $0F93 / CPU $CF93: 85 80 - lda #$01 ; PRG $0F95 / CPU $CF95: A9 01 - sta PlayerActionState ; PRG $0F97 / CPU $CF97: 85 86 - lda ActiveObjectIndex ; PRG $0F99 / CPU $CF99: A5 AB - sta Zp40 ; PRG $0F9B / CPU $CF9B: 85 40 - lda #$0A ; PRG $0F9D / CPU $CF9D: A9 0A - sta PlayerActionDuration ; PRG $0F9F / CPU $CF9F: 85 BF - rts ; PRG $0FA1 / CPU $CFA1: 60 + lda MathResultHi ; CPU:$CF99 PRG:0F99 ?? + sta PlayerTargetXHi ; CPU:$CF9B PRG:0F9B ?? + lda MathResultLo ; CPU:$CF9D PRG:0F9D ?? + sta PlayerTargetXLo ; CPU:$CF9F PRG:0F9F ?? + lda #$01 ; CPU:$CFA1 PRG:0FA1 ?? + sta PlayerActionState ; CPU:$CFA3 PRG:0FA3 ?? + lda ActiveObjectIndex ; CPU:$CFA5 PRG:0FA5 ?? + sta Zp40 ; CPU:$CFA7 PRG:0FA7 ?? + lda #$0A ; CPU:$CFA9 PRG:0FA9 ?? + sta PlayerActionDuration ; CPU:$CFAB PRG:0FAB ?? + rts ; CPU:$CFAD PRG:0FAD ?? ; ----------------------------------------------------------------------------- ; Pass-1 non-code or currently untraced region: PRG $0FA2-$0FD1. ; Preserved verbatim pending data-format refinement in Pass 3. ; ----------------------------------------------------------------------------- PlayerActionAndTargetOffsetTable: - .byte $00, $01, $80, $0D, $00, $00, $00, $0E, $02, $01, $00, $0B, $01, $01, $00, $09 ; PRG $0FA2 / CPU $CFA2 - .byte $01, $00, $00, $09, $02, $00, $00, $07, $04, $01, $80, $0E, $04, $00, $80, $0E ; PRG $0FB2 / CPU $CFB2 - .byte $00, $00, $00, $00, $04, $02, $A0, $0B, $04, $02, $60, $0B, $00, $00, $00, $00 ; PRG $0FC2 / CPU $CFC2 + .byte $00, $01, $80, $0D, $00, $00, $00, $0E, $02, $01, $00, $0B, $01, $01, $00, $09 ; PRG $0FA2 / CPU $CFA2 ; CPU:$CFAF PRG:0FAF 00 01 80 0D 00 00 00 0E 02 01 00 0B 01 01 00 09 + .byte $01, $00, $00, $09, $02, $00, $00, $07, $04, $01, $80, $0E, $04, $00, $80, $0E ; PRG $0FB2 / CPU $CFB2 ; CPU:$CFBF PRG:0FBF 01 00 00 09 02 00 00 07 04 01 80 0E 04 00 80 0E + .byte $00, $00, $00, $00, $04, $02, $A0, $0B, $04, $02, $60, $0B, $00, $00, $00, $00 ; PRG $0FC2 / CPU $CFC2 ; CPU:$CFCF PRG:0FCF 00 00 00 00 04 02 A0 0B 04 02 60 0B 00 00 00 00 ; ============================================================================= ; PhysicsRoutine_CFD2 ; CPU address: $CFD2 PRG offset: $0FD2 @@ -3167,121 +3167,121 @@ PlayerActionAndTargetOffsetTable: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= PhysicsRoutine_CFD2: - lda PlayerAnimationId ; PRG $0FD2 / CPU $CFD2: A5 B4 - cmp #$09 ; PRG $0FD4 / CPU $CFD4: C9 09 - bcc Flow_D056 ; PRG $0FD6 / CPU $CFD6: 90 7E - jsr PhysicsRoutine_D0A2 ; PRG $0FD8 / CPU $CFD8: 20 A2 D0 - bmi Flow_D00F ; PRG $0FDB / CPU $CFDB: 30 32 - lda PlayerPoseId ; PRG $0FDD / CPU $CFDD: A5 B6 - cmp #$02 ; PRG $0FDF / CPU $CFDF: C9 02 - beq Flow_CFEB ; PRG $0FE1 / CPU $CFE1: F0 08 - cmp #$07 ; PRG $0FE3 / CPU $CFE3: C9 07 - beq Flow_CFEB ; PRG $0FE5 / CPU $CFE5: F0 04 - cmp #$18 ; PRG $0FE7 / CPU $CFE7: C9 18 - bne Flow_D00C ; PRG $0FE9 / CPU $CFE9: D0 21 + lda PlayerAnimationId ; CPU:$CFDF PRG:0FDF ?? + cmp #$09 ; CPU:$CFE1 PRG:0FE1 ?? + bcc Flow_D056 ; CPU:$CFE3 PRG:0FE3 ?? + jsr PhysicsRoutine_D0A2 ; CPU:$CFE5 PRG:0FE5 ?? + bmi Flow_D00F ; CPU:$CFE7 PRG:0FE7 ?? + lda PlayerPoseId ; CPU:$CFE9 PRG:0FE9 ?? + cmp #$02 ; CPU:$CFEB PRG:0FEB ?? + beq Flow_CFEB ; CPU:$CFED PRG:0FED ?? + cmp #$07 ; CPU:$CFEF PRG:0FEF ?? + beq Flow_CFEB ; CPU:$CFF1 PRG:0FF1 ?? + cmp #$18 ; CPU:$CFF3 PRG:0FF3 ?? + bne Flow_D00C ; CPU:$CFF5 PRG:0FF5 ?? Flow_CFEB: - ldy PoseFrameTimer ; PRG $0FEB / CPU $CFEB: A4 B3 - dey ; PRG $0FED / CPU $CFED: 88 - bne Flow_D00C ; PRG $0FEE / CPU $CFEE: D0 1C - lda RacketAimOffset ; PRG $0FF0 / CPU $CFF0: A5 BB - cmp #$0E ; PRG $0FF2 / CPU $CFF2: C9 0E - bcs Flow_D00C ; PRG $0FF4 / CPU $CFF4: B0 16 - lda PlayerPoseId ; PRG $0FF6 / CPU $CFF6: A5 B6 - cmp #$18 ; PRG $0FF8 / CPU $CFF8: C9 18 - bne Flow_D003 ; PRG $0FFA / CPU $CFFA: D0 07 - lda PlayerAnimationId ; PRG $0FFC / CPU $CFFC: A5 B4 - clc ; PRG $0FFE / CPU $CFFE: 18 - adc #$05 ; PRG $0FFF / CPU $CFFF: 69 05 - sta PlayerAnimationId ; PRG $1001 / CPU $D001: 85 B4 + ldy PoseFrameTimer ; CPU:$CFF7 PRG:0FF7 ?? + dey ; CPU:$CFF9 PRG:0FF9 ?? + bne Flow_D00C ; CPU:$CFFB PRG:0FFB ?? + lda RacketAimOffset ; CPU:$CFFD PRG:0FFD ?? + cmp #$0E ; CPU:$CFFF PRG:0FFF ?? + bcs Flow_D00C ; CPU:$D001 PRG:1001 ?? + lda PlayerPoseId ; CPU:$D003 PRG:1003 ?? + cmp #$18 ; CPU:$D005 PRG:1005 ?? + bne Flow_D003 ; CPU:$D007 PRG:1007 ?? + lda PlayerAnimationId ; CPU:$D009 PRG:1009 ?? + clc ; CPU:$D00B PRG:100B ?? + adc #$05 ; CPU:$D00D PRG:100D ?? + sta PlayerAnimationId ; CPU:$D00F PRG:100F ?? Flow_D003: - inc PoseFrameTimer ; PRG $1003 / CPU $D003: E6 B3 - inc PoseFrameTimer ; PRG $1005 / CPU $D005: E6 B3 - lda #$80 ; PRG $1007 / CPU $D007: A9 80 - sta RacketAimOffset ; PRG $1009 / CPU $D009: 85 BB - rts ; PRG $100B / CPU $D00B: 60 + inc PoseFrameTimer ; CPU:$D011 PRG:1011 ?? + inc PoseFrameTimer ; CPU:$D013 PRG:1013 ?? + lda #$80 ; CPU:$D015 PRG:1015 ?? + sta RacketAimOffset ; CPU:$D017 PRG:1017 ?? + rts ; CPU:$D019 PRG:1019 ?? Flow_D00C: - lda #$7F ; PRG $100C / CPU $D00C: A9 7F - rts ; PRG $100E / CPU $D00E + lda #$7F ; CPU:$D01B PRG:101B ?? + rts ; PRG $100E / CPU $D00E ; CPU:$D01D PRG:101D ?? Flow_D00F: - lda ObjectAnimationState ; PRG $100F / CPU $D00F: A5 C8 - cmp #$06 ; PRG $1011 / CPU $D011: C9 06 - bcs Flow_D027 ; PRG $1013 / CPU $D013: B0 12 - cmp #$02 ; PRG $1015 / CPU $D015: C9 02 - bcc Flow_D027 ; PRG $1017 / CPU $D017: 90 0E - cmp #$03 ; PRG $1019 / CPU $D019: C9 03 - beq Flow_D021 ; PRG $101B / CPU $D01B: F0 04 - cmp #$05 ; PRG $101D / CPU $D01D: C9 05 - bne Flow_D05D ; PRG $101F / CPU $D01F: D0 3C + lda ObjectAnimationState ; CPU:$D01F PRG:101F ?? + cmp #$06 ; CPU:$D021 PRG:1021 ?? + bcs Flow_D027 ; CPU:$D023 PRG:1023 ?? + cmp #$02 ; CPU:$D025 PRG:1025 ?? + bcc Flow_D027 ; CPU:$D027 PRG:1027 ?? + cmp #$03 ; CPU:$D029 PRG:1029 ?? + beq Flow_D021 ; CPU:$D02B PRG:102B ?? + cmp #$05 ; CPU:$D02D PRG:102D ?? + bne Flow_D05D ; CPU:$D02F PRG:102F ?? Flow_D021: - lda CourtSide ; PRG $1021 / CPU $D021: A5 C2 - beq Flow_D066 ; PRG $1023 / CPU $D023: F0 41 - bne Flow_D074 ; PRG $1025 / CPU $D025: D0 4D + lda CourtSide ; CPU:$D031 PRG:1031 ?? + beq Flow_D066 ; CPU:$D033 PRG:1033 ?? + bne Flow_D074 ; CPU:$D035 PRG:1035 ?? Flow_D027: - lda PlayerPoseId ; PRG $1027 / CPU $D027: A5 B6 - cmp #$01 ; PRG $1029 / CPU $D029: C9 01 - beq Flow_D043 ; PRG $102B / CPU $D02B: F0 16 - cmp #$06 ; PRG $102D / CPU $D02D: C9 06 - beq Flow_D043 ; PRG $102F / CPU $D02F: F0 12 - cmp #$02 ; PRG $1031 / CPU $D031: C9 02 - beq Flow_D049 ; PRG $1033 / CPU $D033: F0 14 - cmp #$07 ; PRG $1035 / CPU $D035: C9 07 - beq Flow_D049 ; PRG $1037 / CPU $D037: F0 10 - cmp #$03 ; PRG $1039 / CPU $D039: C9 03 - beq Flow_D053 ; PRG $103B / CPU $D03B: F0 16 - cmp #$08 ; PRG $103D / CPU $D03D: C9 08 - beq Flow_D053 ; PRG $103F / CPU $D03F: F0 12 - bne Flow_D056 ; PRG $1041 / CPU $D041: D0 13 + lda PlayerPoseId ; CPU:$D037 PRG:1037 ?? + cmp #$01 ; CPU:$D039 PRG:1039 ?? + beq Flow_D043 ; CPU:$D03B PRG:103B ?? + cmp #$06 ; CPU:$D03D PRG:103D ?? + beq Flow_D043 ; CPU:$D03F PRG:103F ?? + cmp #$02 ; CPU:$D041 PRG:1041 ?? + beq Flow_D049 ; CPU:$D043 PRG:1043 ?? + cmp #$07 ; CPU:$D045 PRG:1045 ?? + beq Flow_D049 ; CPU:$D047 PRG:1047 ?? + cmp #$03 ; CPU:$D049 PRG:1049 ?? + beq Flow_D053 ; CPU:$D04B PRG:104B ?? + cmp #$08 ; CPU:$D04D PRG:104D ?? + beq Flow_D053 ; CPU:$D04F PRG:104F ?? + bne Flow_D056 ; CPU:$D051 PRG:1051 ?? Flow_D043: - lda #$02 ; PRG $1043 / CPU $D043: A9 02 - sta PoseFrameTimer ; PRG $1045 / CPU $D045: 85 B3 - bne Flow_D053 ; PRG $1047 / CPU $D047: D0 0A + lda #$02 ; CPU:$D053 PRG:1053 ?? + sta PoseFrameTimer ; CPU:$D055 PRG:1055 ?? + bne Flow_D053 ; CPU:$D057 PRG:1057 ?? Flow_D049: - lda PoseFrameTimer ; PRG $1049 / CPU $D049: A5 B3 - cmp #$03 ; PRG $104B / CPU $D04B: C9 03 - bcs Flow_D053 ; PRG $104D / CPU $D04D: B0 04 - lda #$03 ; PRG $104F / CPU $D04F: A9 03 - sta PoseFrameTimer ; PRG $1051 / CPU $D051: 85 B3 + lda PoseFrameTimer ; CPU:$D059 PRG:1059 ?? + cmp #$03 ; CPU:$D05B PRG:105B ?? + bcs Flow_D053 ; CPU:$D05D PRG:105D ?? + lda #$03 ; CPU:$D05F PRG:105F ?? + sta PoseFrameTimer ; CPU:$D061 PRG:1061 ?? Flow_D053: - lda #$80 ; PRG $1053 / CPU $D053: A9 80 + lda #$80 ; CPU:$D063 PRG:1063 ?? rts ; PRG $1055 / CPU $D055 Flow_D056: - lda #$80 ; PRG $1056 / CPU $D056: A9 80 - sta RacketAimOffset ; PRG $1058 / CPU $D058: 85 BB - lda #$7F ; PRG $105A / CPU $D05A: A9 7F - rts ; PRG $105C / CPU $D05C: 60 + lda #$80 ; CPU:$D065 PRG:1065 ?? + sta RacketAimOffset ; CPU:$D067 PRG:1067 ?? + lda #$7F ; CPU:$D069 PRG:1069 ?? + rts ; CPU:$D06B PRG:106B ?? Flow_D05D: - inc PlayerAnimationId ; PRG $105D / CPU $D05D: E6 B4 - inc PlayerAnimationId ; PRG $105F / CPU $D05F: E6 B4 - inc PlayerAnimationId ; PRG $1061 / CPU $D061: E6 B4 - jmp Flow_D027 ; PRG $1063 / CPU $D063: 4C 27 D0 + inc PlayerAnimationId ; CPU:$D06D PRG:106D ?? + inc PlayerAnimationId ; CPU:$D06F PRG:106F ?? + inc PlayerAnimationId ; CPU:$D071 PRG:1071 ?? + jmp Flow_D027 ; CPU:$D073 PRG:1073 ?? Flow_D066: - dec PlayerAnimationId ; PRG $1066 / CPU $D066: C6 B4 - lda PlayerPoseId ; PRG $1068 / CPU $D068: A5 B6 - cmp #$13 ; PRG $106A / CPU $D06A: C9 13 - beq Flow_D049 ; PRG $106C / CPU $D06C: F0 DB - cmp #$14 ; PRG $106E / CPU $D06E: C9 14 - beq Flow_D049 ; PRG $1070 / CPU $D070: F0 D7 - bne Flow_D056 ; PRG $1072 / CPU $D072: D0 E2 + dec PlayerAnimationId ; CPU:$D075 PRG:1075 ?? + lda PlayerPoseId ; CPU:$D077 PRG:1077 ?? + cmp #$13 ; CPU:$D079 PRG:1079 ?? + beq Flow_D049 ; CPU:$D07B PRG:107B ?? + cmp #$14 ; CPU:$D07D PRG:107D ?? + beq Flow_D049 ; CPU:$D07F PRG:107F ?? + bne Flow_D056 ; CPU:$D081 PRG:1081 ?? Flow_D074: - lda PlayerAnimationId ; PRG $1074 / CPU $D074: A5 B4 - clc ; PRG $1076 / CPU $D076: 18 - adc #$05 ; PRG $1077 / CPU $D077: 69 05 - sta PlayerAnimationId ; PRG $1079 / CPU $D079: 85 B4 - lda PlayerPoseId ; PRG $107B / CPU $D07B: A5 B6 - cmp #$17 ; PRG $107D / CPU $D07D: C9 17 - beq Flow_D043 ; PRG $107F / CPU $D07F: F0 C2 - cmp #$18 ; PRG $1081 / CPU $D081: C9 18 - beq Flow_D049 ; PRG $1083 / CPU $D083: F0 C4 - cmp #$19 ; PRG $1085 / CPU $D085: C9 19 - beq Flow_D053 ; PRG $1087 / CPU $D087: F0 CA + lda PlayerAnimationId ; CPU:$D083 PRG:1083 ?? + clc ; CPU:$D085 PRG:1085 ?? + adc #$05 ; CPU:$D087 PRG:1087 ?? + sta PlayerAnimationId ; CPU:$D089 PRG:1089 ?? + lda PlayerPoseId ; CPU:$D08B PRG:108B ?? + cmp #$17 ; CPU:$D08D PRG:108D ?? + beq Flow_D043 ; CPU:$D08F PRG:108F ?? + cmp #$18 ; CPU:$D091 PRG:1091 ?? + beq Flow_D049 ; CPU:$D093 PRG:1093 ?? + cmp #$19 ; CPU:$D095 PRG:1095 ?? + beq Flow_D053 ; CPU:$D097 PRG:1097 ?? ; ----------------------------------------------------------------------------- ; Pass-1 non-code or currently untraced region: PRG $1089-$108A. ; Preserved verbatim pending data-format refinement in Pass 3. ; ----------------------------------------------------------------------------- PhysicsTable_D089: - .byte $D0, $CB ; PRG $1089 / CPU $D089 + .byte $D0, $CB ; PRG $1089 / CPU $D089 ; CPU:$D099 PRG:1099 D0 CB ; ============================================================================= ; PhysicsRoutine_D08B ; CPU address: $D08B PRG offset: $108B @@ -3296,22 +3296,22 @@ PhysicsTable_D089: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= PhysicsRoutine_D08B: - lda RacketTargetX ; PRG $108B / CPU $D08B: A5 B8 - clc ; PRG $108D / CPU $D08D: 18 - adc #$06 ; PRG $108E / CPU $D08E: 69 06 - sec ; PRG $1090 / CPU $D090: 38 - sbc BallTargetOffset ; PRG $1091 / CPU $D091: E5 71 + lda RacketTargetX ; CPU:$D09B PRG:109B ?? + clc ; CPU:$D09D PRG:109D ?? + adc #$06 ; CPU:$D09F PRG:109F ?? + sec ; CPU:$D0A1 PRG:10A1 ?? + sbc BallTargetOffset ; CPU:$D0A3 PRG:10A3 ?? Flow_D093: - bcc Flow_D09B ; PRG $1093 / CPU $D093: 90 06 - bpl Flow_D09F ; PRG $1095 / CPU $D095: 10 08 - lda #$7F ; PRG $1097 / CPU $D097: A9 7F - bpl Flow_D09F ; PRG $1099 / CPU $D099: 10 04 + bcc Flow_D09B ; CPU:$D0A5 PRG:10A5 ?? + bpl Flow_D09F ; CPU:$D0A7 PRG:10A7 ?? + lda #$7F ; CPU:$D0A9 PRG:10A9 ?? + bpl Flow_D09F ; CPU:$D0AB PRG:10AB ?? Flow_D09B: - bmi Flow_D09F ; PRG $109B / CPU $D09B: 30 02 - lda #$80 ; PRG $109D / CPU $D09D: A9 80 + bmi Flow_D09F ; CPU:$D0AD PRG:10AD ?? + lda #$80 ; CPU:$D0AF PRG:10AF ?? Flow_D09F: - sta RacketAimOffset ; PRG $109F / CPU $D09F: 85 BB - rts ; PRG $10A1 / CPU $D0A1: 60 + sta RacketAimOffset ; CPU:$D0B1 PRG:10B1 ?? + rts ; CPU:$D0B3 PRG:10B3 ?? ; ============================================================================= ; PhysicsRoutine_D0A2 @@ -3327,22 +3327,22 @@ Flow_D09F: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= PhysicsRoutine_D0A2: - ldy PlayerPoseId ; PRG $10A2 / CPU $D0A2: A4 B6 - lda $D0B1,y ; PRG $10A4 / CPU $D0A4: B9 B1 D0 - clc ; PRG $10A7 / CPU $D0A7: 18 - adc RacketTargetX ; PRG $10A8 / CPU $D0A8: 65 B8 - sec ; PRG $10AA / CPU $D0AA: 38 - sbc $0388 ; PRG $10AB / CPU $D0AB: ED 88 03 - jmp Flow_D093 ; PRG $10AE / CPU $D0AE: 4C 93 D0 + ldy PlayerPoseId ; CPU:$D0B5 PRG:10B5 ?? + lda $D0B1,y ; CPU:$D0B7 PRG:10B7 ?? + clc ; CPU:$D0B9 PRG:10B9 ?? + adc RacketTargetX ; CPU:$D0BB PRG:10BB ?? + sec ; CPU:$D0BD PRG:10BD ?? + sbc $0388 ; CPU:$D0BF PRG:10BF ?? + jmp Flow_D093 ; CPU:$D0C1 PRG:10C1 ?? ; ----------------------------------------------------------------------------- ; Pass-1 non-code or currently untraced region: PRG $10B1-$10D8. ; Preserved verbatim pending data-format refinement in Pass 3. ; ----------------------------------------------------------------------------- PlayerPoseRacketXOffsetTable: - .byte $03, $F8, $F4, $E6, $00, $03, $F8, $F4, $E6, $00, $00, $00, $00, $00, $00, $00 ; PRG $10B1 / CPU $D0B1 - .byte $00, $00, $00, $E4, $D4, $00, $00, $F8, $E4, $D4, $00, $00, $00, $00, $00, $00 ; PRG $10C1 / CPU $D0C1 - .byte $00, $00, $00, $00, $00, $00, $00, $00 ; PRG $10D1 / CPU $D0D1 + .byte $03, $F8, $F4, $E6, $00, $03, $F8, $F4, $E6, $00, $00, $00, $00, $00, $00, $00 ; PRG $10B1 / CPU $D0B1 ; CPU:$D0C3 PRG:10C3 03 F8 F4 E6 00 03 F8 F4 E6 00 00 00 00 00 00 00 + .byte $00, $00, $00, $E4, $D4, $00, $00, $F8, $E4, $D4, $00, $00, $00, $00, $00, $00 ; PRG $10C1 / CPU $D0C1 ; CPU:$D0D3 PRG:10D3 00 00 00 E4 D4 00 00 F8 E4 D4 00 00 00 00 00 00 + .byte $00, $00, $00, $00, $00, $00, $00, $00 ; PRG $10D1 / CPU $D0D1 ; CPU:$D0E3 PRG:10E3 00 00 00 00 00 00 00 00 ; ============================================================================= ; PhysicsRoutine_D0D9 ; CPU address: $D0D9 PRG offset: $10D9 @@ -3357,27 +3357,27 @@ PlayerPoseRacketXOffsetTable: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= PhysicsRoutine_D0D9: - jsr PhysicsRoutine_D0FA ; PRG $10D9 / CPU $D0D9: 20 FA D0 - lda PlayerActionDuration ; PRG $10DC / CPU $D0DC: A5 BF - beq Flow_D0E2 ; PRG $10DE / CPU $D0DE: F0 02 - dec PlayerActionDuration ; PRG $10E0 / CPU $D0E0: C6 BF + jsr PhysicsRoutine_D0FA ; CPU:$D0EB PRG:10EB ?? + lda PlayerActionDuration ; CPU:$D0ED PRG:10ED ?? + beq Flow_D0E2 ; CPU:$D0EF PRG:10EF ?? + dec PlayerActionDuration ; CPU:$D0F1 PRG:10F1 ?? Flow_D0E2: - beq Flow_D0EF ; PRG $10E2 / CPU $D0E2: F0 0B - lda PlayerActionState ; PRG $10E4 / CPU $D0E4: A5 86 - cmp #$02 ; PRG $10E6 / CPU $D0E6: C9 02 - bne Flow_D0EE ; PRG $10E8 / CPU $D0E8: D0 04 - dec PlayerActionState ; PRG $10EA / CPU $D0EA: C6 86 - dec PlayerActionState ; PRG $10EC / CPU $D0EC: C6 86 + beq Flow_D0EF ; CPU:$D0F3 PRG:10F3 ?? + lda PlayerActionState ; CPU:$D0F5 PRG:10F5 ?? + cmp #$02 ; CPU:$D0F7 PRG:10F7 ?? + bne Flow_D0EE ; CPU:$D0F9 PRG:10F9 ?? + dec PlayerActionState ; CPU:$D0FB PRG:10FB ?? + dec PlayerActionState ; CPU:$D0FD PRG:10FD ?? Flow_D0EE: - rts ; PRG $10EE / CPU $D0EE: 60 + rts ; CPU:$D0FF PRG:10FF ?? Flow_D0EF: - lda PlayerActionState ; PRG $10EF / CPU $D0EF: A5 86 - cmp #$02 ; PRG $10F1 / CPU $D0F1: C9 02 - bne FlowEntry_D0F9 ; PRG $10F3 / CPU $D0F3: D0 04 - lda #$0A ; PRG $10F5 / CPU $D0F5: A9 0A - sta PlayerActionDuration ; PRG $10F7 / CPU $D0F7: 85 BF + lda PlayerActionState ; CPU:$D101 PRG:1101 ?? + cmp #$02 ; CPU:$D103 PRG:1103 ?? + bne FlowEntry_D0F9 ; CPU:$D105 PRG:1105 ?? + lda #$0A ; CPU:$D107 PRG:1107 ?? + sta PlayerActionDuration ; CPU:$D109 PRG:1109 ?? FlowEntry_D0F9: - rts ; PRG $10F9 / CPU $D0F9 + rts ; PRG $10F9 / CPU $D0F9 ; CPU:$D10B PRG:110B ?? ; ============================================================================= ; PhysicsRoutine_D0FA ; CPU address: $D0FA PRG offset: $10FA @@ -3392,40 +3392,40 @@ FlowEntry_D0F9: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= PhysicsRoutine_D0FA: - lda PreviousPlayerState ; PRG $10FA / CPU $D0FA: A5 CF - sta Zp11 ; PRG $10FC / CPU $D0FC: 85 11 - lda RacketTargetX ; PRG $10FE / CPU $D0FE: A5 B8 - sec ; PRG $1100 / CPU $D100: 38 - sbc BallTargetOffset ; PRG $1101 / CPU $D101: E5 71 - bcc Flow_D10C ; PRG $1103 / CPU $D103: 90 07 - bpl Flow_D110 ; PRG $1105 / CPU $D105: 10 09 - lda #$7F ; PRG $1107 / CPU $D107: A9 7F - jmp Flow_D110 ; PRG $1109 / CPU $D109: 4C 10 D1 + lda PreviousPlayerState ; CPU:$D10D PRG:110D ?? + sta Zp11 ; CPU:$D10F PRG:110F ?? + lda RacketTargetX ; CPU:$D111 PRG:1111 ?? + sec ; CPU:$D113 PRG:1113 ?? + sbc BallTargetOffset ; CPU:$D115 PRG:1115 ?? + bcc Flow_D10C ; CPU:$D117 PRG:1117 ?? + bpl Flow_D110 ; CPU:$D119 PRG:1119 ?? + lda #$7F ; CPU:$D11B PRG:111B ?? + jmp Flow_D110 ; CPU:$D11D PRG:111D ?? Flow_D10C: - bmi Flow_D110 ; PRG $110C / CPU $D10C: 30 02 - lda #$80 ; PRG $110E / CPU $D10E: A9 80 + bmi Flow_D110 ; CPU:$D11F PRG:111F ?? + lda #$80 ; CPU:$D121 PRG:1121 ?? Flow_D110: - sta PreviousPlayerState ; PRG $1110 / CPU $D110: 85 CF - eor Zp11 ; PRG $1112 / CPU $D112: 45 11 - bpl FlowEntry_D131 ; PRG $1114 / CPU $D114: 10 1B - lda RacketTargetY ; PRG $1116 / CPU $D116: A5 B9 - sec ; PRG $1118 / CPU $D118: 38 - sbc BallHeightReference ; PRG $1119 / CPU $D119: E5 70 - bpl Flow_D123 ; PRG $111B / CPU $D11B: 10 06 - cmp #$FC ; PRG $111D / CPU $D11D: C9 FC - bcs Flow_D127 ; PRG $111F / CPU $D11F: B0 06 - bcc FlowEntry_D131 ; PRG $1121 / CPU $D121: 90 0E + sta PreviousPlayerState ; CPU:$D123 PRG:1123 ?? + eor Zp11 ; CPU:$D125 PRG:1125 ?? + bpl FlowEntry_D131 ; CPU:$D127 PRG:1127 ?? + lda RacketTargetY ; CPU:$D129 PRG:1129 ?? + sec ; CPU:$D12B PRG:112B ?? + sbc BallHeightReference ; CPU:$D12D PRG:112D ?? + bpl Flow_D123 ; CPU:$D12F PRG:112F ?? + cmp #$FC ; CPU:$D131 PRG:1131 ?? + bcs Flow_D127 ; CPU:$D133 PRG:1133 ?? + bcc FlowEntry_D131 ; CPU:$D135 PRG:1135 ?? Flow_D123: - cmp #$04 ; PRG $1123 / CPU $D123: C9 04 - bcs FlowEntry_D131 ; PRG $1125 / CPU $D125: B0 0A + cmp #$04 ; CPU:$D137 PRG:1137 ?? + bcs FlowEntry_D131 ; CPU:$D139 PRG:1139 ?? Flow_D127: - lda BallHeight ; PRG $1127 / CPU $D127: A5 6F - cmp #$58 ; PRG $1129 / CPU $D129: C9 58 - bcs FlowEntry_D131 ; PRG $112B / CPU $D12B: B0 04 - lda #$02 ; PRG $112D / CPU $D12D: A9 02 - sta PlayerActionState ; PRG $112F / CPU $D12F: 85 86 + lda BallHeight ; CPU:$D13B PRG:113B ?? + cmp #$58 ; CPU:$D13D PRG:113D ?? + bcs FlowEntry_D131 ; CPU:$D13F PRG:113F ?? + lda #$02 ; CPU:$D141 PRG:1141 ?? + sta PlayerActionState ; CPU:$D143 PRG:1143 ?? FlowEntry_D131: - rts ; PRG $1131 / CPU $D131 + rts ; PRG $1131 / CPU $D131 ; CPU:$D145 PRG:1145 ?? ; ============================================================================= ; PhysicsRoutine_D132 ; CPU address: $D132 PRG offset: $1132 @@ -3440,58 +3440,58 @@ FlowEntry_D131: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= PhysicsRoutine_D132: - lda GameMode ; PRG $1132 / CPU $D132: A5 39 - beq FlowEntry_D131 ; PRG $1134 / CPU $D134: F0 FB - lda ActiveObjectIndex ; PRG $1136 / CPU $D136: A5 AB - beq FlowEntry_D131 ; PRG $1138 / CPU $D138: F0 F7 - lda PlayerMovementSpeed ; PRG $113A / CPU $D13A: A5 CD - sta MathResultHi ; PRG $113C / CPU $D13C: 85 15 - and #$0F ; PRG $113E / CPU $D13E: 29 0F - sta MathResultLo ; PRG $1140 / CPU $D140: 85 14 - ldy #$3D ; PRG $1142 / CPU $D142: A0 3D - lda (ObjectDataPointerLo),y ; PRG $1144 / CPU $D144: B1 A8 - and #$0F ; PRG $1146 / CPU $D146: 29 0F - sta MathOperandLo ; PRG $1148 / CPU $D148: 85 12 - lda #$00 ; PRG $114A / CPU $D14A: A9 00 - sta WorkPtrLo ; PRG $114C / CPU $D14C: 85 01 - sta PlayerMovementSpeed ; PRG $114E / CPU $D14E: 85 CD - sta WorkPtrHi ; PRG $1150 / CPU $D150: 85 02 - jsr PhysicsRoutine_D1D3 ; PRG $1152 / CPU $D152: 20 D3 D1 - jsr PhysicsRoutine_D1EE ; PRG $1155 / CPU $D155: 20 EE D1 - lda WorkPtrHi ; PRG $1158 / CPU $D158: A5 02 - cmp #$30 ; PRG $115A / CPU $D15A: C9 30 - beq Flow_D166 ; PRG $115C / CPU $D15C: F0 08 - lda #$00 ; PRG $115E / CPU $D15E: A9 00 - sta Zp03 ; PRG $1160 / CPU $D160: 85 03 - sta Zp04 ; PRG $1162 / CPU $D162: 85 04 - beq Flow_D1C4 ; PRG $1164 / CPU $D164: F0 5E + lda GameMode ; CPU:$D147 PRG:1147 ?? + beq FlowEntry_D131 ; CPU:$D149 PRG:1149 ?? + lda ActiveObjectIndex ; CPU:$D14B PRG:114B ?? + beq FlowEntry_D131 ; CPU:$D14D PRG:114D ?? + lda PlayerMovementSpeed ; CPU:$D14F PRG:114F ?? + sta MathResultHi ; CPU:$D151 PRG:1151 ?? + and #$0F ; CPU:$D153 PRG:1153 ?? + sta MathResultLo ; CPU:$D155 PRG:1155 ?? + ldy #$3D ; CPU:$D157 PRG:1157 ?? + lda (ObjectDataPointerLo),y ; CPU:$D159 PRG:1159 ?? + and #$0F ; CPU:$D15B PRG:115B ?? + sta MathOperandLo ; CPU:$D15D PRG:115D ?? + lda #$00 ; CPU:$D15F PRG:115F ?? + sta WorkPtrLo ; CPU:$D161 PRG:1161 ?? + sta PlayerMovementSpeed ; CPU:$D163 PRG:1163 ?? + sta WorkPtrHi ; CPU:$D165 PRG:1165 ?? + jsr PhysicsRoutine_D1D3 ; CPU:$D167 PRG:1167 ?? + jsr PhysicsRoutine_D1EE ; CPU:$D169 PRG:1169 ?? + lda WorkPtrHi ; CPU:$D16B PRG:116B ?? + cmp #$30 ; CPU:$D16D PRG:116D ?? + beq Flow_D166 ; CPU:$D16F PRG:116F ?? + lda #$00 ; CPU:$D171 PRG:1171 ?? + sta Zp03 ; CPU:$D173 PRG:1173 ?? + sta Zp04 ; CPU:$D175 PRG:1175 ?? + beq Flow_D1C4 ; CPU:$D177 PRG:1177 ?? Flow_D166: - lda MathResultHi ; PRG $1166 / CPU $D166: A5 15 - and #$30 ; PRG $1168 / CPU $D168: 29 30 - beq Flow_D17E ; PRG $116A / CPU $D16A: F0 12 - cmp #$10 ; PRG $116C / CPU $D16C: C9 10 - beq PhysicsRoutine_D19A ; PRG $116E / CPU $D16E: F0 2A - cmp #$20 ; PRG $1170 / CPU $D170: C9 20 - beq PhysicsRoutine_D1B0 ; PRG $1172 / CPU $D172: F0 3C - lda MathResultLo ; PRG $1174 / CPU $D174: A5 14 - sta Zp03 ; PRG $1176 / CPU $D176: 85 03 - lda MathOperandLo ; PRG $1178 / CPU $D178: A5 12 - sta Zp04 ; PRG $117A / CPU $D17A: 85 04 - bpl Flow_D1C4 ; PRG $117C / CPU $D17C: 10 46 + lda MathResultHi ; CPU:$D179 PRG:1179 ?? + and #$30 ; CPU:$D17B PRG:117B ?? + beq Flow_D17E ; CPU:$D17D PRG:117D ?? + cmp #$10 ; CPU:$D17F PRG:117F ?? + beq PhysicsRoutine_D19A ; CPU:$D181 PRG:1181 ?? + cmp #$20 ; CPU:$D183 PRG:1183 ?? + beq PhysicsRoutine_D1B0 ; CPU:$D185 PRG:1185 ?? + lda MathResultLo ; CPU:$D187 PRG:1187 ?? + sta Zp03 ; CPU:$D189 PRG:1189 ?? + lda MathOperandLo ; CPU:$D18B PRG:118B ?? + sta Zp04 ; CPU:$D18D PRG:118D ?? + bpl Flow_D1C4 ; CPU:$D18F PRG:118F ?? Flow_D17E: - jsr PhysicsRoutine_D19A ; PRG $117E / CPU $D17E: 20 9A D1 - lda Zp03 ; PRG $1181 / CPU $D181: A5 03 - sta Zp05 ; PRG $1183 / CPU $D183: 85 05 - lda Zp04 ; PRG $1185 / CPU $D185: A5 04 - sta Zp06 ; PRG $1187 / CPU $D187: 85 06 - jsr PhysicsRoutine_D1B0 ; PRG $1189 / CPU $D189: 20 B0 D1 - lda Zp03 ; PRG $118C / CPU $D18C: A5 03 - ora Zp05 ; PRG $118E / CPU $D18E: 05 05 - sta Zp03 ; PRG $1190 / CPU $D190: 85 03 - lda Zp04 ; PRG $1192 / CPU $D192: A5 04 - ora Zp06 ; PRG $1194 / CPU $D194: 05 06 - sta Zp04 ; PRG $1196 / CPU $D196: 85 04 - bpl Flow_D1C4 ; PRG $1198 / CPU $D198: 10 2A + jsr PhysicsRoutine_D19A ; CPU:$D191 PRG:1191 ?? + lda Zp03 ; CPU:$D193 PRG:1193 ?? + sta Zp05 ; CPU:$D195 PRG:1195 ?? + lda Zp04 ; CPU:$D197 PRG:1197 ?? + sta Zp06 ; CPU:$D199 PRG:1199 ?? + jsr PhysicsRoutine_D1B0 ; CPU:$D19B PRG:119B ?? + lda Zp03 ; CPU:$D19D PRG:119D ?? + ora Zp05 ; CPU:$D19F PRG:119F ?? + sta Zp03 ; CPU:$D1A1 PRG:11A1 ?? + lda Zp04 ; CPU:$D1A3 PRG:11A3 ?? + ora Zp06 ; CPU:$D1A5 PRG:11A5 ?? + sta Zp04 ; CPU:$D1A7 PRG:11A7 ?? + bpl Flow_D1C4 ; CPU:$D1A9 PRG:11A9 ?? ; ============================================================================= ; PhysicsRoutine_D19A @@ -3507,19 +3507,19 @@ Flow_D17E: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= PhysicsRoutine_D19A: - bit WorkPtrLo ; PRG $119A / CPU $D19A: 24 01 - bpl Flow_D1A7 ; PRG $119C / CPU $D19C: 10 09 - lda #$04 ; PRG $119E / CPU $D19E: A9 04 - sta Zp03 ; PRG $11A0 / CPU $D1A0: 85 03 - asl a ; PRG $11A2 / CPU $D1A2: 0A - sta Zp04 ; PRG $11A3 / CPU $D1A3: 85 04 - bpl Flow_D1C4 ; PRG $11A5 / CPU $D1A5: 10 1D + bit WorkPtrLo ; CPU:$D1AB PRG:11AB ?? + bpl Flow_D1A7 ; CPU:$D1AD PRG:11AD ?? + lda #$04 ; CPU:$D1AF PRG:11AF ?? + sta Zp03 ; CPU:$D1B1 PRG:11B1 ?? + asl a ; CPU:$D1B3 PRG:11B3 ?? + sta Zp04 ; CPU:$D1B5 PRG:11B5 ?? + bpl Flow_D1C4 ; CPU:$D1B7 PRG:11B7 ?? Flow_D1A7: - lda #$04 ; PRG $11A7 / CPU $D1A7: A9 04 - sta Zp04 ; PRG $11A9 / CPU $D1A9: 85 04 - asl a ; PRG $11AB / CPU $D1AB: 0A - sta Zp03 ; PRG $11AC / CPU $D1AC: 85 03 - bpl Flow_D1C4 ; PRG $11AE / CPU $D1AE: 10 14 + lda #$04 ; CPU:$D1B9 PRG:11B9 ?? + sta Zp04 ; CPU:$D1BB PRG:11BB ?? + asl a ; CPU:$D1BD PRG:11BD ?? + sta Zp03 ; CPU:$D1BF PRG:11BF ?? + bpl Flow_D1C4 ; CPU:$D1C1 PRG:11C1 ?? ; ============================================================================= ; PhysicsRoutine_D1B0 @@ -3535,27 +3535,27 @@ Flow_D1A7: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= PhysicsRoutine_D1B0: - bit WorkPtrLo ; PRG $11B0 / CPU $D1B0: 24 01 - bvc Flow_D1BD ; PRG $11B2 / CPU $D1B2: 50 09 - lda #$01 ; PRG $11B4 / CPU $D1B4: A9 01 - sta Zp03 ; PRG $11B6 / CPU $D1B6: 85 03 - asl a ; PRG $11B8 / CPU $D1B8: 0A - sta Zp04 ; PRG $11B9 / CPU $D1B9: 85 04 - bpl Flow_D1C4 ; PRG $11BB / CPU $D1BB: 10 07 + bit WorkPtrLo ; CPU:$D1C3 PRG:11C3 ?? + bvc Flow_D1BD ; CPU:$D1C5 PRG:11C5 ?? + lda #$01 ; CPU:$D1C7 PRG:11C7 ?? + sta Zp03 ; CPU:$D1C9 PRG:11C9 ?? + asl a ; CPU:$D1CB PRG:11CB ?? + sta Zp04 ; CPU:$D1CD PRG:11CD ?? + bpl Flow_D1C4 ; CPU:$D1CF PRG:11CF ?? Flow_D1BD: - lda #$01 ; PRG $11BD / CPU $D1BD: A9 01 - sta Zp04 ; PRG $11BF / CPU $D1BF: 85 04 - asl a ; PRG $11C1 / CPU $D1C1: 0A - sta Zp03 ; PRG $11C2 / CPU $D1C2: 85 03 + lda #$01 ; CPU:$D1D1 PRG:11D1 ?? + sta Zp04 ; CPU:$D1D3 PRG:11D3 ?? + asl a ; CPU:$D1D5 PRG:11D5 ?? + sta Zp03 ; CPU:$D1D7 PRG:11D7 ?? Flow_D1C4: - lda WorkPtrHi ; PRG $11C4 / CPU $D1C4: A5 02 - ora Zp03 ; PRG $11C6 / CPU $D1C6: 05 03 - sta PlayerMovementSpeed ; PRG $11C8 / CPU $D1C8: 85 CD - and #$F0 ; PRG $11CA / CPU $D1CA: 29 F0 - ora Zp04 ; PRG $11CC / CPU $D1CC: 05 04 - ldy #$3D ; PRG $11CE / CPU $D1CE: A0 3D - sta (ObjectDataPointerLo),y ; PRG $11D0 / CPU $D1D0: 91 A8 - rts ; PRG $11D2 / CPU $D1D2: 60 + lda WorkPtrHi ; CPU:$D1D9 PRG:11D9 ?? + ora Zp03 ; CPU:$D1DB PRG:11DB ?? + sta PlayerMovementSpeed ; CPU:$D1DD PRG:11DD ?? + and #$F0 ; CPU:$D1DF PRG:11DF ?? + ora Zp04 ; CPU:$D1E1 PRG:11E1 ?? + ldy #$3D ; CPU:$D1E3 PRG:11E3 ?? + sta (ObjectDataPointerLo),y ; CPU:$D1E5 PRG:11E5 ?? + rts ; CPU:$D1E7 PRG:11E7 ?? ; ============================================================================= ; PhysicsRoutine_D1D3 @@ -3571,23 +3571,23 @@ Flow_D1C4: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= PhysicsRoutine_D1D3: - lda RacketTargetX ; PRG $11D3 / CPU $D1D3: A5 B8 - ldy #$28 ; PRG $11D5 / CPU $D1D5: A0 28 - sec ; PRG $11D7 / CPU $D1D7: 38 - sbc (ObjectDataPointerLo),y ; PRG $11D8 / CPU $D1D8: F1 A8 - bpl Flow_D1E5 ; PRG $11DA / CPU $D1DA: 10 09 - eor #$FF ; PRG $11DC / CPU $D1DC: 49 FF - clc ; PRG $11DE / CPU $D1DE: 18 - adc #$01 ; PRG $11DF / CPU $D1DF: 69 01 - ldx #$80 ; PRG $11E1 / CPU $D1E1: A2 80 - stx WorkPtrLo ; PRG $11E3 / CPU $D1E3: 86 01 + lda RacketTargetX ; CPU:$D1E9 PRG:11E9 ?? + ldy #$28 ; CPU:$D1EB PRG:11EB ?? + sec ; CPU:$D1ED PRG:11ED ?? + sbc (ObjectDataPointerLo),y ; CPU:$D1EF PRG:11EF ?? + bpl Flow_D1E5 ; CPU:$D1F1 PRG:11F1 ?? + eor #$FF ; CPU:$D1F3 PRG:11F3 ?? + clc ; CPU:$D1F5 PRG:11F5 ?? + adc #$01 ; CPU:$D1F7 PRG:11F7 ?? + ldx #$80 ; CPU:$D1F9 PRG:11F9 ?? + stx WorkPtrLo ; CPU:$D1FB PRG:11FB ?? Flow_D1E5: - cmp #$0C ; PRG $11E5 / CPU $D1E5: C9 0C - bcs Flow_D1ED ; PRG $11E7 / CPU $D1E7: B0 04 - ldx #$20 ; PRG $11E9 / CPU $D1E9: A2 20 - stx WorkPtrHi ; PRG $11EB / CPU $D1EB: 86 02 + cmp #$0C ; CPU:$D1FD PRG:11FD ?? + bcs Flow_D1ED ; CPU:$D1FF PRG:11FF ?? + ldx #$20 ; CPU:$D201 PRG:1201 ?? + stx WorkPtrHi ; CPU:$D203 PRG:1203 ?? Flow_D1ED: - rts ; PRG $11ED / CPU $D1ED: 60 + rts ; CPU:$D205 PRG:1205 ?? ; ============================================================================= ; PhysicsRoutine_D1EE @@ -3603,27 +3603,27 @@ Flow_D1ED: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= PhysicsRoutine_D1EE: - lda RacketTargetY ; PRG $11EE / CPU $D1EE: A5 B9 - iny ; PRG $11F0 / CPU $D1F0: C8 - sec ; PRG $11F1 / CPU $D1F1: 38 - sbc (ObjectDataPointerLo),y ; PRG $11F2 / CPU $D1F2: F1 A8 - bpl Flow_D203 ; PRG $11F4 / CPU $D1F4: 10 0D - eor #$FF ; PRG $11F6 / CPU $D1F6: 49 FF - clc ; PRG $11F8 / CPU $D1F8: 18 - adc #$01 ; PRG $11F9 / CPU $D1F9: 69 01 - tax ; PRG $11FB / CPU $D1FB: AA - lda #$40 ; PRG $11FC / CPU $D1FC: A9 40 - ora WorkPtrLo ; PRG $11FE / CPU $D1FE: 05 01 - sta WorkPtrLo ; PRG $1200 / CPU $D200: 85 01 - txa ; PRG $1202 / CPU $D202: 8A + lda RacketTargetY ; CPU:$D207 PRG:1207 ?? + iny ; CPU:$D209 PRG:1209 ?? + sec ; CPU:$D20B PRG:120B ?? + sbc (ObjectDataPointerLo),y ; CPU:$D20D PRG:120D ?? + bpl Flow_D203 ; CPU:$D20F PRG:120F ?? + eor #$FF ; CPU:$D211 PRG:1211 ?? + clc ; CPU:$D213 PRG:1213 ?? + adc #$01 ; CPU:$D215 PRG:1215 ?? + tax ; CPU:$D217 PRG:1217 ?? + lda #$40 ; CPU:$D219 PRG:1219 ?? + ora WorkPtrLo ; CPU:$D21B PRG:121B ?? + sta WorkPtrLo ; CPU:$D21D PRG:121D ?? + txa ; CPU:$D21F PRG:121F ?? Flow_D203: - cmp #$10 ; PRG $1203 / CPU $D203: C9 10 - bcs FlowEntry_D20D ; PRG $1205 / CPU $D205: B0 06 - lda #$10 ; PRG $1207 / CPU $D207: A9 10 - ora WorkPtrHi ; PRG $1209 / CPU $D209: 05 02 - sta WorkPtrHi ; PRG $120B / CPU $D20B: 85 02 + cmp #$10 ; CPU:$D221 PRG:1221 ?? + bcs FlowEntry_D20D ; CPU:$D223 PRG:1223 ?? + lda #$10 ; CPU:$D225 PRG:1225 ?? + ora WorkPtrHi ; CPU:$D227 PRG:1227 ?? + sta WorkPtrHi ; CPU:$D229 PRG:1229 ?? FlowEntry_D20D: - rts ; PRG $120D / CPU $D20D + rts ; PRG $120D / CPU $D20D ; CPU:$D22B PRG:122B ?? ; ============================================================================= ; PhysicsRoutine_D20E ; CPU address: $D20E PRG offset: $120E @@ -3638,71 +3638,71 @@ FlowEntry_D20D: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= PhysicsRoutine_D20E: - lda RallyPhase ; PRG $120E / CPU $D20E: A5 C1 - sta MathResultHi ; PRG $1210 / CPU $D210: 85 15 - lsr MathResultHi ; PRG $1212 / CPU $D212: 46 15 - bcc Flow_D21E ; PRG $1214 / CPU $D214: 90 08 - lda FrameCounter ; PRG $1216 / CPU $D216: A5 27 - and #$04 ; PRG $1218 / CPU $D218: 29 04 - bne Flow_D21E ; PRG $121A / CPU $D21A: D0 02 - inc MathResultHi ; PRG $121C / CPU $D21C: E6 15 + lda RallyPhase ; CPU:$D22D PRG:122D ?? + sta MathResultHi ; CPU:$D22F PRG:122F ?? + lsr MathResultHi ; CPU:$D231 PRG:1231 ?? + bcc Flow_D21E ; CPU:$D233 PRG:1233 ?? + lda FrameCounter ; CPU:$D235 PRG:1235 ?? + and #$04 ; CPU:$D237 PRG:1237 ?? + bne Flow_D21E ; CPU:$D239 PRG:1239 ?? + inc MathResultHi ; CPU:$D23B PRG:123B ?? Flow_D21E: - lsr MathResultHi ; PRG $121E / CPU $D21E: 46 15 - bcc Flow_D22A ; PRG $1220 / CPU $D220: 90 08 - lda FrameCounter ; PRG $1222 / CPU $D222: A5 27 - and #$02 ; PRG $1224 / CPU $D224: 29 02 - bne Flow_D22A ; PRG $1226 / CPU $D226: D0 02 - inc MathResultHi ; PRG $1228 / CPU $D228: E6 15 + lsr MathResultHi ; CPU:$D23D PRG:123D ?? + bcc Flow_D22A ; CPU:$D23F PRG:123F ?? + lda FrameCounter ; CPU:$D241 PRG:1241 ?? + and #$02 ; CPU:$D243 PRG:1243 ?? + bne Flow_D22A ; CPU:$D245 PRG:1245 ?? + inc MathResultHi ; CPU:$D247 PRG:1247 ?? Flow_D22A: - lsr MathResultHi ; PRG $122A / CPU $D22A: 46 15 - bcc Flow_D236 ; PRG $122C / CPU $D22C: 90 08 - lda FrameCounter ; PRG $122E / CPU $D22E: A5 27 - and #$01 ; PRG $1230 / CPU $D230: 29 01 - bne Flow_D236 ; PRG $1232 / CPU $D232: D0 02 - inc MathResultHi ; PRG $1234 / CPU $D234: E6 15 + lsr MathResultHi ; CPU:$D249 PRG:1249 ?? + bcc Flow_D236 ; CPU:$D24B PRG:124B ?? + lda FrameCounter ; CPU:$D24D PRG:124D ?? + and #$01 ; CPU:$D24F PRG:124F ?? + bne Flow_D236 ; CPU:$D251 PRG:1251 ?? + inc MathResultHi ; CPU:$D253 PRG:1253 ?? Flow_D236: - lda PlayerMovementSpeed ; PRG $1236 / CPU $D236: A5 CD - eor #$0F ; PRG $1238 / CPU $D238: 49 0F - and RallyFlags ; PRG $123A / CPU $D23A: 25 C0 - and #$0F ; PRG $123C / CPU $D23C: 29 0F - beq Flow_D27C ; PRG $123E / CPU $D23E: F0 3C - tax ; PRG $1240 / CPU $D240: AA - and #$04 ; PRG $1241 / CPU $D241: 29 04 - beq Flow_D24F ; PRG $1243 / CPU $D243: F0 0A - lda RacketTargetX ; PRG $1245 / CPU $D245: A5 B8 - cmp UmpireAnimationTimer ; PRG $1247 / CPU $D247: C5 C7 - bcs Flow_D24F ; PRG $1249 / CPU $D249: B0 04 - adc MathResultHi ; PRG $124B / CPU $D24B: 65 15 - sta RacketTargetX ; PRG $124D / CPU $D24D: 85 B8 + lda PlayerMovementSpeed ; CPU:$D255 PRG:1255 ?? + eor #$0F ; CPU:$D257 PRG:1257 ?? + and RallyFlags ; CPU:$D259 PRG:1259 ?? + and #$0F ; CPU:$D25B PRG:125B ?? + beq Flow_D27C ; CPU:$D25D PRG:125D ?? + tax ; CPU:$D25F PRG:125F ?? + and #$04 ; CPU:$D261 PRG:1261 ?? + beq Flow_D24F ; CPU:$D263 PRG:1263 ?? + lda RacketTargetX ; CPU:$D265 PRG:1265 ?? + cmp UmpireAnimationTimer ; CPU:$D267 PRG:1267 ?? + bcs Flow_D24F ; CPU:$D269 PRG:1269 ?? + adc MathResultHi ; CPU:$D26B PRG:126B ?? + sta RacketTargetX ; CPU:$D26D PRG:126D ?? Flow_D24F: - txa ; PRG $124F / CPU $D24F: 8A - and #$08 ; PRG $1250 / CPU $D250: 29 08 - beq Flow_D25E ; PRG $1252 / CPU $D252: F0 0A - lda RacketTargetX ; PRG $1254 / CPU $D254: A5 B8 - cmp BallAnimationTimer ; PRG $1256 / CPU $D256: C5 C6 - bcc Flow_D25E ; PRG $1258 / CPU $D258: 90 04 - sbc MathResultHi ; PRG $125A / CPU $D25A: E5 15 - sta RacketTargetX ; PRG $125C / CPU $D25C: 85 B8 + txa ; CPU:$D26F PRG:126F ?? + and #$08 ; CPU:$D271 PRG:1271 ?? + beq Flow_D25E ; CPU:$D273 PRG:1273 ?? + lda RacketTargetX ; CPU:$D275 PRG:1275 ?? + cmp BallAnimationTimer ; CPU:$D277 PRG:1277 ?? + bcc Flow_D25E ; CPU:$D279 PRG:1279 ?? + sbc MathResultHi ; CPU:$D27B PRG:127B ?? + sta RacketTargetX ; CPU:$D27D PRG:127D ?? Flow_D25E: - txa ; PRG $125E / CPU $D25E: 8A - and #$01 ; PRG $125F / CPU $D25F: 29 01 - beq Flow_D26D ; PRG $1261 / CPU $D261: F0 0A - lda RacketTargetY ; PRG $1263 / CPU $D263: A5 B9 - cmp PlayerActionDelay ; PRG $1265 / CPU $D265: C5 C4 - bcs Flow_D26D ; PRG $1267 / CPU $D267: B0 04 - adc MathResultHi ; PRG $1269 / CPU $D269: 65 15 - sta RacketTargetY ; PRG $126B / CPU $D26B: 85 B9 + txa ; CPU:$D27F PRG:127F ?? + and #$01 ; CPU:$D281 PRG:1281 ?? + beq Flow_D26D ; CPU:$D283 PRG:1283 ?? + lda RacketTargetY ; CPU:$D285 PRG:1285 ?? + cmp PlayerActionDelay ; CPU:$D287 PRG:1287 ?? + bcs Flow_D26D ; CPU:$D289 PRG:1289 ?? + adc MathResultHi ; CPU:$D28B PRG:128B ?? + sta RacketTargetY ; CPU:$D28D PRG:128D ?? Flow_D26D: - txa ; PRG $126D / CPU $D26D: 8A - and #$02 ; PRG $126E / CPU $D26E: 29 02 - beq Flow_D27C ; PRG $1270 / CPU $D270: F0 0A - lda RacketTargetY ; PRG $1272 / CPU $D272: A5 B9 - cmp NetAnimationTimer ; PRG $1274 / CPU $D274: C5 C5 - bcc Flow_D27C ; PRG $1276 / CPU $D276: 90 04 - sbc MathResultHi ; PRG $1278 / CPU $D278: E5 15 - sta RacketTargetY ; PRG $127A / CPU $D27A: 85 B9 + txa ; CPU:$D28F PRG:128F ?? + and #$02 ; CPU:$D291 PRG:1291 ?? + beq Flow_D27C ; CPU:$D293 PRG:1293 ?? + lda RacketTargetY ; CPU:$D295 PRG:1295 ?? + cmp NetAnimationTimer ; CPU:$D297 PRG:1297 ?? + bcc Flow_D27C ; CPU:$D299 PRG:1299 ?? + sbc MathResultHi ; CPU:$D29B PRG:129B ?? + sta RacketTargetY ; CPU:$D29D PRG:129D ?? Flow_D27C: - rts ; PRG $127C / CPU $D27C: 60 + rts ; CPU:$D29F PRG:129F ?? ; ============================================================================= ; PhysicsRoutine_D27D @@ -3718,28 +3718,28 @@ Flow_D27C: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= PhysicsRoutine_D27D: - jsr PhysicsRoutine_D2D0 ; PRG $127D / CPU $D27D: 20 D0 D2 - jsr PhysicsRoutine_D2C9 ; PRG $1280 / CPU $D280: 20 C9 D2 - bne Flow_D2A4 ; PRG $1283 / CPU $D283: D0 1F - lda BallTrajectoryFlags ; PRG $1285 / CPU $D285: A5 8D - and #$42 ; PRG $1287 / CPU $D287: 29 42 - cmp #$40 ; PRG $1289 / CPU $D289: C9 40 - bne Flow_D2A1 ; PRG $128B / CPU $D28B: D0 14 - lda PlayerPoseId ; PRG $128D / CPU $D28D: A5 B6 - cmp #$14 ; PRG $128F / CPU $D28F: C9 14 - beq Flow_D29B ; PRG $1291 / CPU $D291: F0 08 - cmp #$13 ; PRG $1293 / CPU $D293: C9 13 - bne Flow_D2A1 ; PRG $1295 / CPU $D295: D0 0A - dec RacketTargetX ; PRG $1297 / CPU $D297: C6 B8 - dec RacketTargetX ; PRG $1299 / CPU $D299: C6 B8 + jsr PhysicsRoutine_D2D0 ; CPU:$D2A1 PRG:12A1 ?? + jsr PhysicsRoutine_D2C9 ; CPU:$D2A3 PRG:12A3 ?? + bne Flow_D2A4 ; CPU:$D2A5 PRG:12A5 ?? + lda BallTrajectoryFlags ; CPU:$D2A7 PRG:12A7 ?? + and #$42 ; CPU:$D2A9 PRG:12A9 ?? + cmp #$40 ; CPU:$D2AB PRG:12AB ?? + bne Flow_D2A1 ; CPU:$D2AD PRG:12AD ?? + lda PlayerPoseId ; CPU:$D2AF PRG:12AF ?? + cmp #$14 ; CPU:$D2B1 PRG:12B1 ?? + beq Flow_D29B ; CPU:$D2B3 PRG:12B3 ?? + cmp #$13 ; CPU:$D2B5 PRG:12B5 ?? + bne Flow_D2A1 ; CPU:$D2B7 PRG:12B7 ?? + dec RacketTargetX ; CPU:$D2B9 PRG:12B9 ?? + dec RacketTargetX ; CPU:$D2BB PRG:12BB ?? Flow_D29B: - dec RacketTargetX ; PRG $129B / CPU $D29B: C6 B8 - dec RacketTargetX ; PRG $129D / CPU $D29D: C6 B8 - dec RacketTargetX ; PRG $129F / CPU $D29F: C6 B8 + dec RacketTargetX ; CPU:$D2BD PRG:12BD ?? + dec RacketTargetX ; CPU:$D2BF PRG:12BF ?? + dec RacketTargetX ; CPU:$D2C1 PRG:12C1 ?? Flow_D2A1: - jsr AdvancePlayerPoseSetA ; PRG $12A1 / CPU $D2A1: 20 DD D2 + jsr AdvancePlayerPoseSetA ; CPU:$D2C3 PRG:12C3 ?? Flow_D2A4: - rts ; PRG $12A4 / CPU $D2A4: 60 + rts ; CPU:$D2C5 PRG:12C5 ?? ; ============================================================================= ; PhysicsRoutine_D2A5 @@ -3755,25 +3755,25 @@ Flow_D2A4: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= PhysicsRoutine_D2A5: - jsr PhysicsRoutine_D2D0 ; PRG $12A5 / CPU $D2A5: 20 D0 D2 - jsr PhysicsRoutine_D2C9 ; PRG $12A8 / CPU $D2A8: 20 C9 D2 - bne Flow_D2A4 ; PRG $12AB / CPU $D2AB: D0 F7 - lda BallTrajectoryFlags ; PRG $12AD / CPU $D2AD: A5 8D - and #$42 ; PRG $12AF / CPU $D2AF: 29 42 - cmp #$42 ; PRG $12B1 / CPU $D2B1: C9 42 - bne Flow_D2C5 ; PRG $12B3 / CPU $D2B3: D0 10 - lda PlayerPoseId ; PRG $12B5 / CPU $D2B5: A5 B6 - cmp #$2D ; PRG $12B7 / CPU $D2B7: C9 2D - beq Flow_D2C1 ; PRG $12B9 / CPU $D2B9: F0 06 - cmp #$2C ; PRG $12BB / CPU $D2BB: C9 2C - bne Flow_D2C5 ; PRG $12BD / CPU $D2BD: D0 06 - inc RacketTargetX ; PRG $12BF / CPU $D2BF: E6 B8 + jsr PhysicsRoutine_D2D0 ; CPU:$D2C7 PRG:12C7 ?? + jsr PhysicsRoutine_D2C9 ; CPU:$D2C9 PRG:12C9 ?? + bne Flow_D2A4 ; CPU:$D2CB PRG:12CB ?? + lda BallTrajectoryFlags ; CPU:$D2CD PRG:12CD ?? + and #$42 ; CPU:$D2CF PRG:12CF ?? + cmp #$42 ; CPU:$D2D1 PRG:12D1 ?? + bne Flow_D2C5 ; CPU:$D2D3 PRG:12D3 ?? + lda PlayerPoseId ; CPU:$D2D5 PRG:12D5 ?? + cmp #$2D ; CPU:$D2D7 PRG:12D7 ?? + beq Flow_D2C1 ; CPU:$D2D9 PRG:12D9 ?? + cmp #$2C ; CPU:$D2DB PRG:12DB ?? + bne Flow_D2C5 ; CPU:$D2DD PRG:12DD ?? + inc RacketTargetX ; CPU:$D2DF PRG:12DF ?? Flow_D2C1: - inc RacketTargetX ; PRG $12C1 / CPU $D2C1: E6 B8 - inc RacketTargetX ; PRG $12C3 / CPU $D2C3: E6 B8 + inc RacketTargetX ; CPU:$D2E1 PRG:12E1 ?? + inc RacketTargetX ; CPU:$D2E3 PRG:12E3 ?? Flow_D2C5: - jsr AdvancePlayerPoseSetB ; PRG $12C5 / CPU $D2C5: 20 07 D3 - rts ; PRG $12C8 / CPU $D2C8: 60 + jsr AdvancePlayerPoseSetB ; CPU:$D2E5 PRG:12E5 ?? + rts ; CPU:$D2E7 PRG:12E7 ?? ; ============================================================================= ; PhysicsRoutine_D2C9 @@ -3789,11 +3789,11 @@ Flow_D2C5: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= PhysicsRoutine_D2C9: - lda PoseFrameTimer ; PRG $12C9 / CPU $D2C9: A5 B3 - beq FlowEntry_D2CF ; PRG $12CB / CPU $D2CB: F0 02 - dec PoseFrameTimer ; PRG $12CD / CPU $D2CD: C6 B3 + lda PoseFrameTimer ; CPU:$D2E9 PRG:12E9 ?? + beq FlowEntry_D2CF ; CPU:$D2EB PRG:12EB ?? + dec PoseFrameTimer ; CPU:$D2ED PRG:12ED ?? FlowEntry_D2CF: - rts ; PRG $12CF / CPU $D2CF + rts ; PRG $12CF / CPU $D2CF ; CPU:$D2EF PRG:12EF ?? ; ============================================================================= ; PhysicsRoutine_D2D0 ; CPU address: $D2D0 PRG offset: $12D0 @@ -3808,21 +3808,21 @@ FlowEntry_D2CF: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= PhysicsRoutine_D2D0: - lda PlayerAnimationId ; PRG $12D0 / CPU $D2D0: A5 B4 - beq Flow_D2D6 ; PRG $12D2 / CPU $D2D2: F0 02 - dec PlayerAnimationId ; PRG $12D4 / CPU $D2D4: C6 B4 + lda PlayerAnimationId ; CPU:$D2F1 PRG:12F1 ?? + beq Flow_D2D6 ; CPU:$D2F3 PRG:12F3 ?? + dec PlayerAnimationId ; CPU:$D2F5 PRG:12F5 ?? Flow_D2D6: - rts ; PRG $12D6 / CPU $D2D6: 60 + rts ; CPU:$D2F7 PRG:12F7 ?? Flow_D2D7: - iny ; PRG $12D7 / CPU $D2D7: C8 - lda $D31C,y ; PRG $12D8 / CPU $D2D8: B9 1C D3 + iny ; CPU:$D2F9 PRG:12F9 ?? + lda $D31C,y ; CPU:$D2FB PRG:12FB ?? ; ----------------------------------------------------------------------------- ; Pass-1 non-code or currently untraced region: PRG $12DB-$12DC. ; Preserved verbatim pending data-format refinement in Pass 3. ; ----------------------------------------------------------------------------- PhysicsTable_D2DB: - .byte $85, $B5 ; PRG $12DB / CPU $D2DB + .byte $85, $B5 ; PRG $12DB / CPU $D2DB ; CPU:$D2FD PRG:12FD 85 B5 ; ============================================================================= ; AdvancePlayerPoseSetA ; CPU address: $D2DD PRG offset: $12DD @@ -3837,37 +3837,37 @@ PhysicsTable_D2DB: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= AdvancePlayerPoseSetA: - ldy PoseSequenceOffset ; PRG $12DD / CPU $D2DD: A4 B5 - lda $D31C,y ; PRG $12DF / CPU $D2DF: B9 1C D3 - cmp #$FF ; PRG $12E2 / CPU $D2E2: C9 FF - beq Flow_D2D7 ; PRG $12E4 / CPU $D2E4: F0 F1 - sta PlayerPoseId ; PRG $12E6 / CPU $D2E6: 85 B6 - iny ; PRG $12E8 / CPU $D2E8: C8 - lda ObjectAnimationFrame ; PRG $12E9 / CPU $D2E9: A5 C9 - cmp #$18 ; PRG $12EB / CPU $D2EB: C9 18 - bne Flow_D2F9 ; PRG $12ED / CPU $D2ED: D0 0A - lda $D31C,y ; PRG $12EF / CPU $D2EF: B9 1C D3 - iny ; PRG $12F2 / CPU $D2F2: C8 - iny ; PRG $12F3 / CPU $D2F3: C8 + ldy PoseSequenceOffset ; CPU:$D2FF PRG:12FF ?? + lda $D31C,y ; CPU:$D301 PRG:1301 ?? + cmp #$FF ; CPU:$D303 PRG:1303 ?? + beq Flow_D2D7 ; CPU:$D305 PRG:1305 ?? + sta PlayerPoseId ; CPU:$D307 PRG:1307 ?? + iny ; CPU:$D309 PRG:1309 ?? + lda ObjectAnimationFrame ; CPU:$D30B PRG:130B ?? + cmp #$18 ; CPU:$D30D PRG:130D ?? + bne Flow_D2F9 ; CPU:$D30F PRG:130F ?? + lda $D31C,y ; CPU:$D311 PRG:1311 ?? + iny ; CPU:$D313 PRG:1313 ?? + iny ; CPU:$D315 PRG:1315 ?? Flow_D2F4: - sta PoseFrameTimer ; PRG $12F4 / CPU $D2F4: 85 B3 - sty PoseSequenceOffset ; PRG $12F6 / CPU $D2F6: 84 B5 - rts ; PRG $12F8 / CPU $D2F8: 60 + sta PoseFrameTimer ; CPU:$D317 PRG:1317 ?? + sty PoseSequenceOffset ; CPU:$D319 PRG:1319 ?? + rts ; CPU:$D31B PRG:131B ?? Flow_D2F9: - iny ; PRG $12F9 / CPU $D2F9: C8 - lda $D31C,y ; PRG $12FA / CPU $D2FA: B9 1C D3 - iny ; PRG $12FD / CPU $D2FD: C8 - jmp Flow_D2F4 ; PRG $12FE / CPU $D2FE: 4C F4 D2 + iny ; CPU:$D31D PRG:131D ?? + lda $D31C,y ; CPU:$D31F PRG:131F ?? + iny ; CPU:$D321 PRG:1321 ?? + jmp Flow_D2F4 ; CPU:$D323 PRG:1323 ?? Flow_D301: - iny ; PRG $1301 / CPU $D301: C8 - lda $D3F7,y ; PRG $1302 / CPU $D302: B9 F7 D3 + iny ; CPU:$D325 PRG:1325 ?? + lda $D3F7,y ; CPU:$D327 PRG:1327 ?? ; ----------------------------------------------------------------------------- ; Pass-1 non-code or currently untraced region: PRG $1305-$1306. ; Preserved verbatim pending data-format refinement in Pass 3. ; ----------------------------------------------------------------------------- PhysicsTable_D305: - .byte $85, $B5 ; PRG $1305 / CPU $D305 + .byte $85, $B5 ; PRG $1305 / CPU $D305 ; CPU:$D329 PRG:1329 85 B5 ; ============================================================================= ; AdvancePlayerPoseSetB ; CPU address: $D307 PRG offset: $1307 @@ -3882,45 +3882,45 @@ PhysicsTable_D305: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= AdvancePlayerPoseSetB: - ldy PoseSequenceOffset ; PRG $1307 / CPU $D307: A4 B5 - lda $D3F7,y ; PRG $1309 / CPU $D309: B9 F7 D3 - cmp #$FF ; PRG $130C / CPU $D30C: C9 FF - beq Flow_D301 ; PRG $130E / CPU $D30E: F0 F1 - sta PlayerPoseId ; PRG $1310 / CPU $D310: 85 B6 - iny ; PRG $1312 / CPU $D312: C8 - lda $D3F7,y ; PRG $1313 / CPU $D313: B9 F7 D3 - sta PoseFrameTimer ; PRG $1316 / CPU $D316: 85 B3 - iny ; PRG $1318 / CPU $D318: C8 - sty PoseSequenceOffset ; PRG $1319 / CPU $D319: 84 B5 - rts ; PRG $131B / CPU $D31B: 60 + ldy PoseSequenceOffset ; CPU:$D32B PRG:132B ?? + lda $D3F7,y ; CPU:$D32D PRG:132D ?? + cmp #$FF ; CPU:$D32F PRG:132F ?? + beq Flow_D301 ; CPU:$D331 PRG:1331 ?? + sta PlayerPoseId ; CPU:$D333 PRG:1333 ?? + iny ; CPU:$D335 PRG:1335 ?? + lda $D3F7,y ; CPU:$D337 PRG:1337 ?? + sta PoseFrameTimer ; CPU:$D339 PRG:1339 ?? + iny ; CPU:$D33B PRG:133B ?? + sty PoseSequenceOffset ; CPU:$D33D PRG:133D ?? + rts ; CPU:$D33F PRG:133F ?? ; ----------------------------------------------------------------------------- ; Pass-1 non-code or currently untraced region: PRG $131C-$146E. ; Preserved verbatim pending data-format refinement in Pass 3. ; ----------------------------------------------------------------------------- PlayerPoseAnimationSetA: - .byte $00, $03, $03, $0D, $03, $03, $0E, $03, $03, $0D, $03, $03, $FF, $00, $0A, $20 ; PRG $131C / CPU $D31C - .byte $22, $0B, $26, $28, $0A, $34, $36, $0B, $2A, $2C, $FF, $0E, $3A, $36, $38, $3B ; PRG $132C / CPU $D32C - .byte $2A, $2C, $3A, $1E, $20, $3B, $24, $26, $FF, $1C, $05, $03, $03, $0F, $03, $03 ; PRG $133C / CPU $D33C - .byte $10, $03, $03, $0F, $03, $03, $FF, $2A, $00, $01, $01, $01, $05, $07, $02, $05 ; PRG $134C / CPU $D34C - .byte $08, $03, $05, $07, $04, $0A, $13, $FF, $0E, $05, $01, $01, $06, $05, $07, $07 ; PRG $135C / CPU $D35C - .byte $05, $08, $08, $05, $07, $09, $0A, $13, $FF, $0E, $00, $01, $01, $13, $06, $08 ; PRG $136C / CPU $D36C - .byte $14, $06, $08, $15, $04, $06, $16, $0A, $13, $FF, $0E, $05, $01, $01, $17, $06 ; PRG $137C / CPU $D37C - .byte $08, $18, $07, $0A, $19, $0C, $15, $FF, $0E, $00, $01, $01, $01, $05, $07, $02 ; PRG $138C / CPU $D38C - .byte $07, $0A, $03, $0E, $17, $FF, $0E, $05, $01, $01, $06, $05, $07, $07, $07, $0A ; PRG $139C / CPU $D39C - .byte $08, $0E, $17, $FF, $0E, $00, $01, $01, $01, $05, $07, $02, $05, $08, $03, $05 ; PRG $13AC / CPU $D3AC - .byte $07, $0C, $0A, $13, $FF, $0E, $05, $01, $01, $06, $05, $07, $07, $05, $08, $08 ; PRG $13BC / CPU $D3BC - .byte $05, $07, $24, $0A, $13, $FF, $0E, $13, $05, $08, $14, $05, $08, $15, $05, $08 ; PRG $13CC / CPU $D3CC - .byte $16, $0A, $14, $FF, $0E, $07, $04, $06, $02, $04, $06, $01, $04, $06, $FF, $00 ; PRG $13DC / CPU $D3DC - .byte $03, $04, $06, $07, $04, $06, $06, $04, $06, $FF, $2A, $1A, $03, $25, $03, $26 ; PRG $13EC / CPU $D3EC - .byte $03, $25, $03, $FF, $00, $22, $22, $23, $20, $22, $30, $23, $28, $FF, $0A, $3C ; PRG $13FC / CPU $D3FC - .byte $20, $3D, $2E, $3C, $24, $3D, $26, $FF, $14, $1E, $03, $27, $03, $28, $03, $27 ; PRG $140C / CPU $D40C - .byte $03, $FF, $1E, $1A, $03, $1B, $06, $1C, $06, $1D, $0A, $FF, $0A, $1E, $03, $1F ; PRG $141C / CPU $D41C - .byte $06, $20, $06, $21, $0A, $FF, $0A, $1A, $03, $2B, $06, $2C, $06, $2D, $0A, $FF ; PRG $142C / CPU $D42C - .byte $0A, $1E, $03, $1F, $06, $2E, $06, $21, $0A, $FF, $0A, $1A, $04, $2B, $08, $2C ; PRG $143C / CPU $D43C - .byte $0C, $FF, $0A, $1E, $04, $1F, $08, $2E, $0C, $FF, $0A, $2B, $06, $2C, $06, $2D ; PRG $144C / CPU $D44C - .byte $0A, $FF, $0A, $20, $04, $1C, $04, $1B, $04, $FF, $00, $1C, $04, $20, $04, $1F ; PRG $145C / CPU $D45C - .byte $04, $FF, $1E ; PRG $146C / CPU $D46C + .byte $00, $03, $03, $0D, $03, $03, $0E, $03, $03, $0D, $03, $03, $FF, $00, $0A, $20 ; PRG $131C / CPU $D31C ; CPU:$D341 PRG:1341 00 03 03 0D 03 03 0E 03 03 0D 03 03 FF 00 0A 20 + .byte $22, $0B, $26, $28, $0A, $34, $36, $0B, $2A, $2C, $FF, $0E, $3A, $36, $38, $3B ; PRG $132C / CPU $D32C ; CPU:$D351 PRG:1351 22 0B 26 28 0A 34 36 0B 2A 2C FF 0E 3A 36 38 3B + .byte $2A, $2C, $3A, $1E, $20, $3B, $24, $26, $FF, $1C, $05, $03, $03, $0F, $03, $03 ; PRG $133C / CPU $D33C ; CPU:$D361 PRG:1361 2A 2C 3A 1E 20 3B 24 26 FF 1C 05 03 03 0F 03 03 + .byte $10, $03, $03, $0F, $03, $03, $FF, $2A, $00, $01, $01, $01, $05, $07, $02, $05 ; PRG $134C / CPU $D34C ; CPU:$D371 PRG:1371 10 03 03 0F 03 03 FF 2A 00 01 01 01 05 07 02 05 + .byte $08, $03, $05, $07, $04, $0A, $13, $FF, $0E, $05, $01, $01, $06, $05, $07, $07 ; PRG $135C / CPU $D35C ; CPU:$D381 PRG:1381 08 03 05 07 04 0A 13 FF 0E 05 01 01 06 05 07 07 + .byte $05, $08, $08, $05, $07, $09, $0A, $13, $FF, $0E, $00, $01, $01, $13, $06, $08 ; PRG $136C / CPU $D36C ; CPU:$D391 PRG:1391 05 08 08 05 07 09 0A 13 FF 0E 00 01 01 13 06 08 + .byte $14, $06, $08, $15, $04, $06, $16, $0A, $13, $FF, $0E, $05, $01, $01, $17, $06 ; PRG $137C / CPU $D37C ; CPU:$D3A1 PRG:13A1 14 06 08 15 04 06 16 0A 13 FF 0E 05 01 01 17 06 + .byte $08, $18, $07, $0A, $19, $0C, $15, $FF, $0E, $00, $01, $01, $01, $05, $07, $02 ; PRG $138C / CPU $D38C ; CPU:$D3B1 PRG:13B1 08 18 07 0A 19 0C 15 FF 0E 00 01 01 01 05 07 02 + .byte $07, $0A, $03, $0E, $17, $FF, $0E, $05, $01, $01, $06, $05, $07, $07, $07, $0A ; PRG $139C / CPU $D39C ; CPU:$D3C1 PRG:13C1 07 0A 03 0E 17 FF 0E 05 01 01 06 05 07 07 07 0A + .byte $08, $0E, $17, $FF, $0E, $00, $01, $01, $01, $05, $07, $02, $05, $08, $03, $05 ; PRG $13AC / CPU $D3AC ; CPU:$D3D1 PRG:13D1 08 0E 17 FF 0E 00 01 01 01 05 07 02 05 08 03 05 + .byte $07, $0C, $0A, $13, $FF, $0E, $05, $01, $01, $06, $05, $07, $07, $05, $08, $08 ; PRG $13BC / CPU $D3BC ; CPU:$D3E1 PRG:13E1 07 0C 0A 13 FF 0E 05 01 01 06 05 07 07 05 08 08 + .byte $05, $07, $24, $0A, $13, $FF, $0E, $13, $05, $08, $14, $05, $08, $15, $05, $08 ; PRG $13CC / CPU $D3CC ; CPU:$D3F1 PRG:13F1 05 07 24 0A 13 FF 0E 13 05 08 14 05 08 15 05 08 + .byte $16, $0A, $14, $FF, $0E, $07, $04, $06, $02, $04, $06, $01, $04, $06, $FF, $00 ; PRG $13DC / CPU $D3DC ; CPU:$D401 PRG:1401 16 0A 14 FF 0E 07 04 06 02 04 06 01 04 06 FF 00 + .byte $03, $04, $06, $07, $04, $06, $06, $04, $06, $FF, $2A, $1A, $03, $25, $03, $26 ; PRG $13EC / CPU $D3EC ; CPU:$D411 PRG:1411 03 04 06 07 04 06 06 04 06 FF 2A 1A 03 25 03 26 + .byte $03, $25, $03, $FF, $00, $22, $22, $23, $20, $22, $30, $23, $28, $FF, $0A, $3C ; PRG $13FC / CPU $D3FC ; CPU:$D421 PRG:1421 03 25 03 FF 00 22 22 23 20 22 30 23 28 FF 0A 3C + .byte $20, $3D, $2E, $3C, $24, $3D, $26, $FF, $14, $1E, $03, $27, $03, $28, $03, $27 ; PRG $140C / CPU $D40C ; CPU:$D431 PRG:1431 20 3D 2E 3C 24 3D 26 FF 14 1E 03 27 03 28 03 27 + .byte $03, $FF, $1E, $1A, $03, $1B, $06, $1C, $06, $1D, $0A, $FF, $0A, $1E, $03, $1F ; PRG $141C / CPU $D41C ; CPU:$D441 PRG:1441 03 FF 1E 1A 03 1B 06 1C 06 1D 0A FF 0A 1E 03 1F + .byte $06, $20, $06, $21, $0A, $FF, $0A, $1A, $03, $2B, $06, $2C, $06, $2D, $0A, $FF ; PRG $142C / CPU $D42C ; CPU:$D451 PRG:1451 06 20 06 21 0A FF 0A 1A 03 2B 06 2C 06 2D 0A FF + .byte $0A, $1E, $03, $1F, $06, $2E, $06, $21, $0A, $FF, $0A, $1A, $04, $2B, $08, $2C ; PRG $143C / CPU $D43C ; CPU:$D461 PRG:1461 0A 1E 03 1F 06 2E 06 21 0A FF 0A 1A 04 2B 08 2C + .byte $0C, $FF, $0A, $1E, $04, $1F, $08, $2E, $0C, $FF, $0A, $2B, $06, $2C, $06, $2D ; PRG $144C / CPU $D44C ; CPU:$D471 PRG:1471 0C FF 0A 1E 04 1F 08 2E 0C FF 0A 2B 06 2C 06 2D + .byte $0A, $FF, $0A, $20, $04, $1C, $04, $1B, $04, $FF, $00, $1C, $04, $20, $04, $1F ; PRG $145C / CPU $D45C ; CPU:$D481 PRG:1481 0A FF 0A 20 04 1C 04 1B 04 FF 00 1C 04 20 04 1F + .byte $04, $FF, $1E ; PRG $146C / CPU $D46C ; CPU:$D491 PRG:1491 04 FF 1E ; ============================================================================= ; PhysicsRoutine_D46F ; CPU address: $D46F PRG offset: $146F @@ -3935,19 +3935,19 @@ PlayerPoseAnimationSetA: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= PhysicsRoutine_D46F: - lda #$05 ; PRG $146F / CPU $D46F: A9 05 - ldy CourtSide ; PRG $1471 / CPU $D471: A4 C2 - sty Zp0C ; PRG $1473 / CPU $D473: 84 0C - beq Flow_D479 ; PRG $1475 / CPU $D475: F0 02 - lda #$F9 ; PRG $1477 / CPU $D477: A9 F9 + lda #$05 ; CPU:$D494 PRG:1494 ?? + ldy CourtSide ; CPU:$D496 PRG:1496 ?? + sty Zp0C ; CPU:$D498 PRG:1498 ?? + beq Flow_D479 ; CPU:$D49A PRG:149A ?? + lda #$F9 ; CPU:$D49C PRG:149C ?? Flow_D479: - clc ; PRG $1479 / CPU $D479: 18 - adc RacketTargetY ; PRG $147A / CPU $D47A: 65 B9 - sta Zp0E ; PRG $147C / CPU $D47C: 85 0E - jsr PhysicsRoutine_D49B ; PRG $147E / CPU $D47E: 20 9B D4 - ldy Zp0C ; PRG $1481 / CPU $D481: A4 0C - sty CourtSide ; PRG $1483 / CPU $D483: 84 C2 - rts ; PRG $1485 / CPU $D485 + clc ; CPU:$D49E PRG:149E ?? + adc RacketTargetY ; CPU:$D4A0 PRG:14A0 ?? + sta Zp0E ; CPU:$D4A2 PRG:14A2 ?? + jsr PhysicsRoutine_D49B ; CPU:$D4A4 PRG:14A4 ?? + ldy Zp0C ; CPU:$D4A6 PRG:14A6 ?? + sty CourtSide ; CPU:$D4A8 PRG:14A8 ?? + rts ; PRG $1485 / CPU $D485 ; CPU:$D4AA PRG:14AA ?? ; ============================================================================= ; PhysicsRoutine_D486 ; CPU address: $D486 PRG offset: $1486 @@ -3962,16 +3962,16 @@ Flow_D479: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= PhysicsRoutine_D486: - jsr PhysicsRoutine_D497 ; PRG $1486 / CPU $D486: 20 97 D4 - lda #$FB ; PRG $1489 / CPU $D489: A9 FB - ldy CourtSide ; PRG $148B / CPU $D48B: A4 C2 - beq Flow_D491 ; PRG $148D / CPU $D48D: F0 02 - lda #$07 ; PRG $148F / CPU $D48F: A9 07 + jsr PhysicsRoutine_D497 ; CPU:$D4AC PRG:14AC ?? + lda #$FB ; CPU:$D4AE PRG:14AE ?? + ldy CourtSide ; CPU:$D4B0 PRG:14B0 ?? + beq Flow_D491 ; CPU:$D4B2 PRG:14B2 ?? + lda #$07 ; CPU:$D4B4 PRG:14B4 ?? Flow_D491: - clc ; PRG $1491 / CPU $D491: 18 - adc SignedMovementDelta ; PRG $1492 / CPU $D492: 65 C3 - sta SignedMovementDelta ; PRG $1494 / CPU $D494: 85 C3 - rts ; PRG $1496 / CPU $D496: 60 + clc ; CPU:$D4B6 PRG:14B6 ?? + adc SignedMovementDelta ; CPU:$D4B8 PRG:14B8 ?? + sta SignedMovementDelta ; CPU:$D4BA PRG:14BA ?? + rts ; CPU:$D4BC PRG:14BC ?? ; ============================================================================= ; PhysicsRoutine_D497 @@ -3987,8 +3987,8 @@ Flow_D491: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= PhysicsRoutine_D497: - lda RacketTargetY ; PRG $1497 / CPU $D497: A5 B9 - sta Zp0E ; PRG $1499 / CPU $D499: 85 0E + lda RacketTargetY ; CPU:$D4BE PRG:14BE ?? + sta Zp0E ; CPU:$D4C0 PRG:14C0 ?? ; ============================================================================= ; PhysicsRoutine_D49B @@ -4004,68 +4004,68 @@ PhysicsRoutine_D497: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= PhysicsRoutine_D49B: - lda PlayerYPosition ; PRG $149B / CPU $D49B: A5 89 - sec ; PRG $149D / CPU $D49D: 38 - sbc RacketTargetX ; PRG $149E / CPU $D49E: E5 B8 - tay ; PRG $14A0 / CPU $D4A0: A8 - lda #$00 ; PRG $14A1 / CPU $D4A1: A9 00 - sbc #$00 ; PRG $14A3 / CPU $D4A3: E9 00 - bpl Flow_D4AA ; PRG $14A5 / CPU $D4A5: 10 03 - jsr NegateAY16 ; PRG $14A7 / CPU $D4A7: 20 07 D5 + lda PlayerYPosition ; CPU:$D4C2 PRG:14C2 ?? + sec ; CPU:$D4C4 PRG:14C4 ?? + sbc RacketTargetX ; CPU:$D4C6 PRG:14C6 ?? + tay ; CPU:$D4C8 PRG:14C8 ?? + lda #$00 ; CPU:$D4CA PRG:14CA ?? + sbc #$00 ; CPU:$D4CC PRG:14CC ?? + bpl Flow_D4AA ; CPU:$D4CE PRG:14CE ?? + jsr NegateAY16 ; CPU:$D4D0 PRG:14D0 ?? Flow_D4AA: - sta MathVectorXHi ; PRG $14AA / CPU $D4AA: 85 98 - sty MathVectorXLo ; PRG $14AC / CPU $D4AC: 84 99 - lda PlayerPreviousX ; PRG $14AE / CPU $D4AE: A5 8A - sec ; PRG $14B0 / CPU $D4B0: 38 - sbc PlayerXPosition ; PRG $14B1 / CPU $D4B1: E5 88 - sta MathVectorYLo ; PRG $14B3 / CPU $D4B3: 85 9C - lda #$00 ; PRG $14B5 / CPU $D4B5: A9 00 - sbc #$00 ; PRG $14B7 / CPU $D4B7: E9 00 - sta MathVectorYHi ; PRG $14B9 / CPU $D4B9: 85 9B - jsr EngineRoutine_C6ED ; PRG $14BB / CPU $D4BB: 20 ED C6 - jsr EngineRoutine_C62B ; PRG $14BE / CPU $D4BE: 20 2B C6 - lda PlayerPreviousY ; PRG $14C1 / CPU $D4C1: A5 8B - sec ; PRG $14C3 / CPU $D4C3: 38 - sbc PlayerYPosition ; PRG $14C4 / CPU $D4C4: E5 89 - tay ; PRG $14C6 / CPU $D4C6: A8 - lda #$00 ; PRG $14C7 / CPU $D4C7: A9 00 - sbc #$00 ; PRG $14C9 / CPU $D4C9: E9 00 - bpl Flow_D4D0 ; PRG $14CB / CPU $D4CB: 10 03 - jsr NegateAY16 ; PRG $14CD / CPU $D4CD: 20 07 D5 + sta MathVectorXHi ; CPU:$D4D2 PRG:14D2 ?? + sty MathVectorXLo ; CPU:$D4D4 PRG:14D4 ?? + lda PlayerPreviousX ; CPU:$D4D6 PRG:14D6 ?? + sec ; CPU:$D4D8 PRG:14D8 ?? + sbc PlayerXPosition ; CPU:$D4DA PRG:14DA ?? + sta MathVectorYLo ; CPU:$D4DC PRG:14DC ?? + lda #$00 ; CPU:$D4DE PRG:14DE ?? + sbc #$00 ; CPU:$D4E0 PRG:14E0 ?? + sta MathVectorYHi ; CPU:$D4E2 PRG:14E2 ?? + jsr EngineRoutine_C6ED ; CPU:$D4E4 PRG:14E4 ?? + jsr EngineRoutine_C62B ; CPU:$D4E6 PRG:14E6 ?? + lda PlayerPreviousY ; CPU:$D4E8 PRG:14E8 ?? + sec ; CPU:$D4EA PRG:14EA ?? + sbc PlayerYPosition ; CPU:$D4EC PRG:14EC ?? + tay ; CPU:$D4EE PRG:14EE ?? + lda #$00 ; CPU:$D4F0 PRG:14F0 ?? + sbc #$00 ; CPU:$D4F2 PRG:14F2 ?? + bpl Flow_D4D0 ; CPU:$D4F4 PRG:14F4 ?? + jsr NegateAY16 ; CPU:$D4F6 PRG:14F6 ?? Flow_D4D0: - sta MathVectorXHi ; PRG $14D0 / CPU $D4D0: 85 98 - sty MathVectorXLo ; PRG $14D2 / CPU $D4D2: 84 99 - jsr EngineRoutine_C684 ; PRG $14D4 / CPU $D4D4: 20 84 C6 - jsr MatchRoutine_C705 ; PRG $14D7 / CPU $D4D7: 20 05 C7 - lda PlayerXPosition ; PRG $14DA / CPU $D4DA: A5 88 - clc ; PRG $14DC / CPU $D4DC: 18 - adc MathVectorYLo ; PRG $14DD / CPU $D4DD: 65 9C - tay ; PRG $14DF / CPU $D4DF: A8 - lda #$00 ; PRG $14E0 / CPU $D4E0: A9 00 - adc MathVectorYHi ; PRG $14E2 / CPU $D4E2: 65 9B - tax ; PRG $14E4 / CPU $D4E4: AA - tya ; PRG $14E5 / CPU $D4E5: 98 - sec ; PRG $14E6 / CPU $D4E6: 38 - sbc Zp0E ; PRG $14E7 / CPU $D4E7: E5 0E - sta SignedMovementDelta ; PRG $14E9 / CPU $D4E9: 85 C3 - txa ; PRG $14EB / CPU $D4EB: 8A - sbc #$00 ; PRG $14EC / CPU $D4EC: E9 00 - bmi Flow_D4FA ; PRG $14EE / CPU $D4EE: 30 0A - ldy #$00 ; PRG $14F0 / CPU $D4F0: A0 00 - bit SignedMovementDelta ; PRG $14F2 / CPU $D4F2: 24 C3 - bpl Flow_D504 ; PRG $14F4 / CPU $D4F4: 10 0E - ldx #$7F ; PRG $14F6 / CPU $D4F6: A2 7F - bpl Flow_D502 ; PRG $14F8 / CPU $D4F8: 10 08 + sta MathVectorXHi ; CPU:$D4F8 PRG:14F8 ?? + sty MathVectorXLo ; CPU:$D4FA PRG:14FA ?? + jsr EngineRoutine_C684 ; CPU:$D4FC PRG:14FC ?? + jsr MatchRoutine_C705 ; CPU:$D4FE PRG:14FE ?? + lda PlayerXPosition ; CPU:$D500 PRG:1500 ?? + clc ; CPU:$D502 PRG:1502 ?? + adc MathVectorYLo ; CPU:$D504 PRG:1504 ?? + tay ; CPU:$D506 PRG:1506 ?? + lda #$00 ; CPU:$D508 PRG:1508 ?? + adc MathVectorYHi ; CPU:$D50A PRG:150A ?? + tax ; CPU:$D50C PRG:150C ?? + tya ; CPU:$D50E PRG:150E ?? + sec ; CPU:$D510 PRG:1510 ?? + sbc Zp0E ; CPU:$D512 PRG:1512 ?? + sta SignedMovementDelta ; CPU:$D514 PRG:1514 ?? + txa ; CPU:$D516 PRG:1516 ?? + sbc #$00 ; CPU:$D518 PRG:1518 ?? + bmi Flow_D4FA ; CPU:$D51A PRG:151A ?? + ldy #$00 ; CPU:$D51C PRG:151C ?? + bit SignedMovementDelta ; CPU:$D51E PRG:151E ?? + bpl Flow_D504 ; CPU:$D520 PRG:1520 ?? + ldx #$7F ; CPU:$D522 PRG:1522 ?? + bpl Flow_D502 ; CPU:$D524 PRG:1524 ?? Flow_D4FA: - ldy #$01 ; PRG $14FA / CPU $D4FA: A0 01 - bit SignedMovementDelta ; PRG $14FC / CPU $D4FC: 24 C3 - bmi Flow_D504 ; PRG $14FE / CPU $D4FE: 30 04 - ldx #$80 ; PRG $1500 / CPU $D500: A2 80 + ldy #$01 ; CPU:$D526 PRG:1526 ?? + bit SignedMovementDelta ; CPU:$D528 PRG:1528 ?? + bmi Flow_D504 ; CPU:$D52A PRG:152A ?? + ldx #$80 ; CPU:$D52C PRG:152C ?? Flow_D502: - stx SignedMovementDelta ; PRG $1502 / CPU $D502: 86 C3 + stx SignedMovementDelta ; CPU:$D52E PRG:152E ?? Flow_D504: - sty CourtSide ; PRG $1504 / CPU $D504: 84 C2 - rts ; PRG $1506 / CPU $D506: 60 + sty CourtSide ; CPU:$D530 PRG:1530 ?? + rts ; CPU:$D532 PRG:1532 ?? ; ============================================================================= ; NegateAY16 @@ -4081,16 +4081,16 @@ Flow_D504: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= NegateAY16: - tax ; PRG $1507 / CPU $D507: AA - tya ; PRG $1508 / CPU $D508: 98 - eor #$FF ; PRG $1509 / CPU $D509: 49 FF - sec ; PRG $150B / CPU $D50B: 38 - adc #$00 ; PRG $150C / CPU $D50C: 69 00 - tay ; PRG $150E / CPU $D50E: A8 - txa ; PRG $150F / CPU $D50F: 8A - eor #$FF ; PRG $1510 / CPU $D510: 49 FF - adc #$00 ; PRG $1512 / CPU $D512: 69 00 - rts ; PRG $1514 / CPU $D514 + tax ; CPU:$D534 PRG:1534 ?? + tya ; CPU:$D536 PRG:1536 ?? + eor #$FF ; CPU:$D538 PRG:1538 ?? + sec ; CPU:$D53A PRG:153A ?? + adc #$00 ; CPU:$D53C PRG:153C ?? + tay ; CPU:$D53E PRG:153E ?? + txa ; CPU:$D540 PRG:1540 ?? + eor #$FF ; CPU:$D542 PRG:1542 ?? + adc #$00 ; CPU:$D544 PRG:1544 ?? + rts ; PRG $1514 / CPU $D514 ; CPU:$D546 PRG:1546 ?? ; ============================================================================= ; PhysicsRoutine_D515 ; CPU address: $D515 PRG offset: $1515 @@ -4105,14 +4105,14 @@ NegateAY16: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= PhysicsRoutine_D515: - lda #$FA ; PRG $1515 / CPU $D515: A9 FA + lda #$FA ; CPU:$D548 PRG:1548 ?? ; ----------------------------------------------------------------------------- ; Pass-1 non-code or currently untraced region: PRG $1517-$1518. ; Preserved verbatim pending data-format refinement in Pass 3. ; ----------------------------------------------------------------------------- PhysicsTable_D517: - .byte $D0, $02 ; PRG $1517 / CPU $D517 + .byte $D0, $02 ; PRG $1517 / CPU $D517 ; CPU:$D54A PRG:154A D0 02 ; ============================================================================= ; PhysicsRoutine_D519 ; CPU address: $D519 PRG offset: $1519 @@ -4127,51 +4127,51 @@ PhysicsTable_D517: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= PhysicsRoutine_D519: - lda #$0A ; PRG $1519 / CPU $D519: A9 0A - clc ; PRG $151B / CPU $D51B: 18 - adc RacketTargetY ; PRG $151C / CPU $D51C: 65 B9 - sta Zp0E ; PRG $151E / CPU $D51E: 85 0E - lda RacketTargetX ; PRG $1520 / CPU $D520: A5 B8 - sta MathOperandLo ; PRG $1522 / CPU $D522: 85 12 - lda #$00 ; PRG $1524 / CPU $D524: A9 00 - sta MathOperandHi ; PRG $1526 / CPU $D526: 85 13 - lda #$00 ; PRG $1528 / CPU $D528: A9 00 - sta MathResultHi ; PRG $152A / CPU $D52A: 85 15 - lda #$93 ; PRG $152C / CPU $D52C: A9 93 - sta MathResultLo ; PRG $152E / CPU $D52E: 85 14 - jsr Add16BitZp12ToZp14 ; PRG $1530 / CPU $D530: 20 A1 C3 - lda Zp0E ; PRG $1533 / CPU $D533: A5 0E - eor #$80 ; PRG $1535 / CPU $D535: 49 80 - sta SignedAimDelta ; PRG $1537 / CPU $D537: 85 A4 - bpl Flow_D540 ; PRG $1539 / CPU $D539: 10 05 - eor #$FF ; PRG $153B / CPU $D53B: 49 FF - sec ; PRG $153D / CPU $D53D: 38 - adc #$00 ; PRG $153E / CPU $D53E: 69 00 + lda #$0A ; CPU:$D54C PRG:154C ?? + clc ; CPU:$D54E PRG:154E ?? + adc RacketTargetY ; CPU:$D550 PRG:1550 ?? + sta Zp0E ; CPU:$D552 PRG:1552 ?? + lda RacketTargetX ; CPU:$D554 PRG:1554 ?? + sta MathOperandLo ; CPU:$D556 PRG:1556 ?? + lda #$00 ; CPU:$D558 PRG:1558 ?? + sta MathOperandHi ; CPU:$D55A PRG:155A ?? + lda #$00 ; CPU:$D55C PRG:155C ?? + sta MathResultHi ; CPU:$D55E PRG:155E ?? + lda #$93 ; CPU:$D560 PRG:1560 ?? + sta MathResultLo ; CPU:$D562 PRG:1562 ?? + jsr Add16BitZp12ToZp14 ; CPU:$D564 PRG:1564 ?? + lda Zp0E ; CPU:$D566 PRG:1566 ?? + eor #$80 ; CPU:$D568 PRG:1568 ?? + sta SignedAimDelta ; CPU:$D56A PRG:156A ?? + bpl Flow_D540 ; CPU:$D56C PRG:156C ?? + eor #$FF ; CPU:$D56E PRG:156E ?? + sec ; CPU:$D570 PRG:1570 ?? + adc #$00 ; CPU:$D572 PRG:1572 ?? Flow_D540: - sta MathVectorXLo ; PRG $1540 / CPU $D540: 85 99 - lda #$00 ; PRG $1542 / CPU $D542: A9 00 - sta MathVectorXHi ; PRG $1544 / CPU $D544: 85 98 - lda #$B3 ; PRG $1546 / CPU $D546: A9 B3 - sta MathVectorYLo ; PRG $1548 / CPU $D548: 85 9C - lda #$0F ; PRG $154A / CPU $D54A: A9 0F - sta MathVectorYHi ; PRG $154C / CPU $D54C: 85 9B - jsr EngineRoutine_C62B ; PRG $154E / CPU $D54E: 20 2B C6 - lda MathResultHi ; PRG $1551 / CPU $D551: A5 15 - sta MathVectorXHi ; PRG $1553 / CPU $D553: 85 98 - lda MathResultLo ; PRG $1555 / CPU $D555: A5 14 - sta MathVectorXLo ; PRG $1557 / CPU $D557: 85 99 - jsr EngineRoutine_C684 ; PRG $1559 / CPU $D559: 20 84 C6 - lda SignedAimDelta ; PRG $155C / CPU $D55C: A5 A4 - bpl Flow_D563 ; PRG $155E / CPU $D55E: 10 03 - jsr EngineRoutine_C6F3 ; PRG $1560 / CPU $D560: 20 F3 C6 + sta MathVectorXLo ; CPU:$D574 PRG:1574 ?? + lda #$00 ; CPU:$D576 PRG:1576 ?? + sta MathVectorXHi ; CPU:$D578 PRG:1578 ?? + lda #$B3 ; CPU:$D57A PRG:157A ?? + sta MathVectorYLo ; CPU:$D57C PRG:157C ?? + lda #$0F ; CPU:$D57E PRG:157E ?? + sta MathVectorYHi ; CPU:$D580 PRG:1580 ?? + jsr EngineRoutine_C62B ; CPU:$D582 PRG:1582 ?? + lda MathResultHi ; CPU:$D584 PRG:1584 ?? + sta MathVectorXHi ; CPU:$D586 PRG:1586 ?? + lda MathResultLo ; CPU:$D588 PRG:1588 ?? + sta MathVectorXLo ; CPU:$D58A PRG:158A ?? + jsr EngineRoutine_C684 ; CPU:$D58C PRG:158C ?? + lda SignedAimDelta ; CPU:$D58E PRG:158E ?? + bpl Flow_D563 ; CPU:$D590 PRG:1590 ?? + jsr EngineRoutine_C6F3 ; CPU:$D592 PRG:1592 ?? Flow_D563: - lda MathVectorYHi ; PRG $1563 / CPU $D563: A5 9B - clc ; PRG $1565 / CPU $D565: 18 - adc #$10 ; PRG $1566 / CPU $D566: 69 10 - sta ContactPointY ; PRG $1568 / CPU $D568: 85 BD - lda MathVectorYLo ; PRG $156A / CPU $D56A: A5 9C - sta ContactPointX ; PRG $156C / CPU $D56C: 85 BC - rts ; PRG $156E / CPU $D56E: 60 + lda MathVectorYHi ; CPU:$D594 PRG:1594 ?? + clc ; CPU:$D596 PRG:1596 ?? + adc #$10 ; CPU:$D598 PRG:1598 ?? + sta ContactPointY ; CPU:$D59A PRG:159A ?? + lda MathVectorYLo ; CPU:$D59C PRG:159C ?? + sta ContactPointX ; CPU:$D59E PRG:159E ?? + rts ; CPU:$D5A0 PRG:15A0 ?? ; ============================================================================= ; Subtract16BitZp12FromZp14 @@ -4187,16 +4187,16 @@ Flow_D563: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= Subtract16BitZp12FromZp14: - lda MathResultLo ; PRG $156F / CPU $D56F: A5 14 - sec ; PRG $1571 / CPU $D571: 38 - sbc MathOperandLo ; PRG $1572 / CPU $D572: E5 12 - sta MathResultLo ; PRG $1574 / CPU $D574: 85 14 - lda MathResultHi ; PRG $1576 / CPU $D576: A5 15 - sbc MathOperandHi ; PRG $1578 / CPU $D578: E5 13 - sta MathResultHi ; PRG $157A / CPU $D57A: 85 15 - rts ; PRG $157C / CPU $D57C + lda MathResultLo ; CPU:$D5A2 PRG:15A2 ?? + sec ; CPU:$D5A4 PRG:15A4 ?? + sbc MathOperandLo ; CPU:$D5A6 PRG:15A6 ?? + sta MathResultLo ; CPU:$D5A8 PRG:15A8 ?? + lda MathResultHi ; CPU:$D5AA PRG:15AA ?? + sbc MathOperandHi ; CPU:$D5AC PRG:15AC ?? + sta MathResultHi ; CPU:$D5AE PRG:15AE ?? + rts ; PRG $157C / CPU $D57C ; CPU:$D5B0 PRG:15B0 ?? Flow_D57D: - jmp Flow_CD92 ; PRG $157D / CPU $D57D: 4C 92 CD + jmp Flow_CD92 ; CPU:$D5B2 PRG:15B2 ?? ; ============================================================================= ; PhysicsRoutine_D580 @@ -4212,101 +4212,101 @@ Flow_D57D: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= PhysicsRoutine_D580: - lda ActiveObjectIndex ; PRG $1580 / CPU $D580: A5 AB - beq Flow_D57D ; PRG $1582 / CPU $D582: F0 F9 - lda BallTrajectoryFlags ; PRG $1584 / CPU $D584: A5 8D - and #$02 ; PRG $1586 / CPU $D586: 29 02 - bne Flow_D57D ; PRG $1588 / CPU $D588: D0 F3 - lda RallyFlags ; PRG $158A / CPU $D58A: A5 C0 - and #$F3 ; PRG $158C / CPU $D58C: 29 F3 - sta RallyFlags ; PRG $158E / CPU $D58E: 85 C0 - lda Zp26 ; PRG $1590 / CPU $D590: A5 26 - cmp #$01 ; PRG $1592 / CPU $D592: C9 01 - beq Flow_D5A4 ; PRG $1594 / CPU $D594: F0 0E - lda PlayerMovementFlags ; PRG $1596 / CPU $D596: A5 8C - beq Flow_D609 ; PRG $1598 / CPU $D598: F0 6F - cmp #$01 ; PRG $159A / CPU $D59A: C9 01 - beq Flow_D5C9 ; PRG $159C / CPU $D59C: F0 2B - cmp #$02 ; PRG $159E / CPU $D59E: C9 02 - beq Flow_D5F0 ; PRG $15A0 / CPU $D5A0: F0 4E - bne Flow_D57D ; PRG $15A2 / CPU $D5A2: D0 D9 + lda ActiveObjectIndex ; CPU:$D5B4 PRG:15B4 ?? + beq Flow_D57D ; CPU:$D5B6 PRG:15B6 ?? + lda BallTrajectoryFlags ; CPU:$D5B8 PRG:15B8 ?? + and #$02 ; CPU:$D5BA PRG:15BA ?? + bne Flow_D57D ; CPU:$D5BC PRG:15BC ?? + lda RallyFlags ; CPU:$D5BE PRG:15BE ?? + and #$F3 ; CPU:$D5C0 PRG:15C0 ?? + sta RallyFlags ; CPU:$D5C2 PRG:15C2 ?? + lda Zp26 ; CPU:$D5C4 PRG:15C4 ?? + cmp #$01 ; CPU:$D5C6 PRG:15C6 ?? + beq Flow_D5A4 ; CPU:$D5C8 PRG:15C8 ?? + lda PlayerMovementFlags ; CPU:$D5CA PRG:15CA ?? + beq Flow_D609 ; CPU:$D5CC PRG:15CC ?? + cmp #$01 ; CPU:$D5CE PRG:15CE ?? + beq Flow_D5C9 ; CPU:$D5D0 PRG:15D0 ?? + cmp #$02 ; CPU:$D5D2 PRG:15D2 ?? + beq Flow_D5F0 ; CPU:$D5D4 PRG:15D4 ?? + bne Flow_D57D ; CPU:$D5D6 PRG:15D6 ?? Flow_D5A4: - lda #$15 ; PRG $15A4 / CPU $D5A4: A9 15 - sta Zp26 ; PRG $15A6 / CPU $D5A6: 85 26 - lda #$01 ; PRG $15A8 / CPU $D5A8: A9 01 - sta PlayerMovementFlags ; PRG $15AA / CPU $D5AA: 85 8C - lda #$13 ; PRG $15AC / CPU $D5AC: A9 13 - sta BallXPosition ; PRG $15AE / CPU $D5AE: 85 6C - lda #$12 ; PRG $15B0 / CPU $D5B0: A9 12 - sta PlayerPoseId ; PRG $15B2 / CPU $D5B2: 85 B6 - jsr PhysicsRoutine_D519 ; PRG $15B4 / CPU $D5B4: 20 19 D5 - ldx #$00 ; PRG $15B7 / CPU $D5B7: A2 00 - lda RacketTargetY ; PRG $15B9 / CPU $D5B9: A5 B9 - eor #$7F ; PRG $15BB / CPU $D5BB: 49 7F - bpl Flow_D5C0 ; PRG $15BD / CPU $D5BD: 10 01 - dex ; PRG $15BF / CPU $D5BF: CA + lda #$15 ; CPU:$D5D8 PRG:15D8 ?? + sta Zp26 ; CPU:$D5DA PRG:15DA ?? + lda #$01 ; CPU:$D5DC PRG:15DC ?? + sta PlayerMovementFlags ; CPU:$D5DE PRG:15DE ?? + lda #$13 ; CPU:$D5E0 PRG:15E0 ?? + sta BallXPosition ; CPU:$D5E2 PRG:15E2 ?? + lda #$12 ; CPU:$D5E4 PRG:15E4 ?? + sta PlayerPoseId ; CPU:$D5E6 PRG:15E6 ?? + jsr PhysicsRoutine_D519 ; CPU:$D5E8 PRG:15E8 ?? + ldx #$00 ; CPU:$D5EA PRG:15EA ?? + lda RacketTargetY ; CPU:$D5EC PRG:15EC ?? + eor #$7F ; CPU:$D5EE PRG:15EE ?? + bpl Flow_D5C0 ; CPU:$D5F0 PRG:15F0 ?? + dex ; CPU:$D5F2 PRG:15F2 ?? Flow_D5C0: - adc ContactPointX ; PRG $15C0 / CPU $D5C0: 65 BC - sta Player1YSubpixel ; PRG $15C2 / CPU $D5C2: 85 63 - txa ; PRG $15C4 / CPU $D5C4: 8A - adc ContactPointY ; PRG $15C5 / CPU $D5C5: 65 BD - sta Player1YPosition ; PRG $15C7 / CPU $D5C7: 85 64 + adc ContactPointX ; CPU:$D5F4 PRG:15F4 ?? + sta Player1YSubpixel ; CPU:$D5F6 PRG:15F6 ?? + txa ; CPU:$D5F8 PRG:15F8 ?? + adc ContactPointY ; CPU:$D5FA PRG:15FA ?? + sta Player1YPosition ; CPU:$D5FC PRG:15FC ?? Flow_D5C9: - lda RallyFlags ; PRG $15C9 / CPU $D5C9: A5 C0 - and #$F0 ; PRG $15CB / CPU $D5CB: 29 F0 - sta RallyFlags ; PRG $15CD / CPU $D5CD: 85 C0 - lda BallXPosition ; PRG $15CF / CPU $D5CF: A5 6C - bpl Flow_D5D9 ; PRG $15D1 / CPU $D5D1: 10 06 - lda BallHeight ; PRG $15D3 / CPU $D5D3: A5 6F - cmp #$64 ; PRG $15D5 / CPU $D5D5: C9 64 - bcc Flow_D601 ; PRG $15D7 / CPU $D5D7: 90 28 + lda RallyFlags ; CPU:$D5FE PRG:15FE ?? + and #$F0 ; CPU:$D600 PRG:1600 ?? + sta RallyFlags ; CPU:$D602 PRG:1602 ?? + lda BallXPosition ; CPU:$D604 PRG:1604 ?? + bpl Flow_D5D9 ; CPU:$D606 PRG:1606 ?? + lda BallHeight ; CPU:$D608 PRG:1608 ?? + cmp #$64 ; CPU:$D60A PRG:160A ?? + bcc Flow_D601 ; CPU:$D60C PRG:160C ?? Flow_D5D9: - lda RallyFlags ; PRG $15D9 / CPU $D5D9: A5 C0 - and #$80 ; PRG $15DB / CPU $D5DB: 29 80 - beq Flow_D620 ; PRG $15DD / CPU $D5DD: F0 41 - lda #$17 ; PRG $15DF / CPU $D5DF: A9 17 - sta PlayerAnimationId ; PRG $15E1 / CPU $D5E1: 85 B4 - inc PlayerMovementFlags ; PRG $15E3 / CPU $D5E3: E6 8C - lda #$B7 ; PRG $15E5 / CPU $D5E5: A9 B7 - sta PoseSequenceOffset ; PRG $15E7 / CPU $D5E7: 85 B5 - lda #$01 ; PRG $15E9 / CPU $D5E9: A9 01 - sta PoseFrameTimer ; PRG $15EB / CPU $D5EB: 85 B3 - jmp Flow_D5FD ; PRG $15ED / CPU $D5ED: 4C FD D5 + lda RallyFlags ; CPU:$D60E PRG:160E ?? + and #$80 ; CPU:$D610 PRG:1610 ?? + beq Flow_D620 ; CPU:$D612 PRG:1612 ?? + lda #$17 ; CPU:$D614 PRG:1614 ?? + sta PlayerAnimationId ; CPU:$D616 PRG:1616 ?? + inc PlayerMovementFlags ; CPU:$D618 PRG:1618 ?? + lda #$B7 ; CPU:$D61A PRG:161A ?? + sta PoseSequenceOffset ; CPU:$D61C PRG:161C ?? + lda #$01 ; CPU:$D61E PRG:161E ?? + sta PoseFrameTimer ; CPU:$D620 PRG:1620 ?? + jmp Flow_D5FD ; CPU:$D622 PRG:1622 ?? Flow_D5F0: - lda PlayerAnimationId ; PRG $15F0 / CPU $D5F0: A5 B4 - beq Flow_D57D ; PRG $15F2 / CPU $D5F2: F0 89 - cmp #$10 ; PRG $15F4 / CPU $D5F4: C9 10 - bne Flow_D5FD ; PRG $15F6 / CPU $D5F6: D0 05 - inc PlayerMovementFlags ; PRG $15F8 / CPU $D5F8: E6 8C - jsr PhysicsRoutine_D6C6 ; PRG $15FA / CPU $D5FA: 20 C6 D6 + lda PlayerAnimationId ; CPU:$D624 PRG:1624 ?? + beq Flow_D57D ; CPU:$D626 PRG:1626 ?? + cmp #$10 ; CPU:$D628 PRG:1628 ?? + bne Flow_D5FD ; CPU:$D62A PRG:162A ?? + inc PlayerMovementFlags ; CPU:$D62C PRG:162C ?? + jsr PhysicsRoutine_D6C6 ; CPU:$D62E PRG:162E ?? Flow_D5FD: - jsr PhysicsRoutine_D27D ; PRG $15FD / CPU $D5FD: 20 7D D2 - rts ; PRG $1600 / CPU $D600: 60 + jsr PhysicsRoutine_D27D ; CPU:$D630 PRG:1630 ?? + rts ; CPU:$D632 PRG:1632 ?? Flow_D601: - lda #$00 ; PRG $1601 / CPU $D601: A9 00 - sta PlayerMovementFlags ; PRG $1603 / CPU $D603: 85 8C - lda #$11 ; PRG $1605 / CPU $D605: A9 11 + lda #$00 ; CPU:$D634 PRG:1634 ?? + sta PlayerMovementFlags ; CPU:$D636 PRG:1636 ?? + lda #$11 ; CPU:$D638 PRG:1638 ?? ; ----------------------------------------------------------------------------- ; Pass-1 non-code or currently untraced region: PRG $1607-$1608. ; Preserved verbatim pending data-format refinement in Pass 3. ; ----------------------------------------------------------------------------- PhysicsTable_D607: - .byte $85, $B6 ; PRG $1607 / CPU $D607 + .byte $85, $B6 ; PRG $1607 / CPU $D607 ; CPU:$D63A PRG:163A 85 B6 Flow_D609: - jsr PhysicsRoutine_D519 ; PRG $1609 / CPU $D609: 20 19 D5 - lda ContactPointX ; PRG $160C / CPU $D60C: A5 BC - sta Player1YSubpixel ; PRG $160E / CPU $D60E: 85 63 - lda ContactPointY ; PRG $1610 / CPU $D610: A5 BD - sta Player1YPosition ; PRG $1612 / CPU $D612: 85 64 - lda #$78 ; PRG $1614 / CPU $D614: A9 78 - sta BallYSubpixel ; PRG $1616 / CPU $D616: 85 6D - lda #$01 ; PRG $1618 / CPU $D618: A9 01 - sta BallYPosition ; PRG $161A / CPU $D61A: 85 6E - lda #$00 ; PRG $161C / CPU $D61C: A9 00 - sta BallXPosition ; PRG $161E / CPU $D61E: 85 6C + jsr PhysicsRoutine_D519 ; CPU:$D63C PRG:163C ?? + lda ContactPointX ; CPU:$D63E PRG:163E ?? + sta Player1YSubpixel ; CPU:$D640 PRG:1640 ?? + lda ContactPointY ; CPU:$D642 PRG:1642 ?? + sta Player1YPosition ; CPU:$D644 PRG:1644 ?? + lda #$78 ; CPU:$D646 PRG:1646 ?? + sta BallYSubpixel ; CPU:$D648 PRG:1648 ?? + lda #$01 ; CPU:$D64A PRG:164A ?? + sta BallYPosition ; CPU:$D64C PRG:164C ?? + lda #$00 ; CPU:$D64E PRG:164E ?? + sta BallXPosition ; CPU:$D650 PRG:1650 ?? Flow_D620: - rts ; PRG $1620 / CPU $D620: 60 + rts ; CPU:$D652 PRG:1652 ?? ; ============================================================================= ; PhysicsRoutine_D621 @@ -4322,98 +4322,98 @@ Flow_D620: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= PhysicsRoutine_D621: - lda ActiveObjectIndex ; PRG $1621 / CPU $D621: A5 AB - beq Flow_D62B ; PRG $1623 / CPU $D623: F0 06 - lda BallTrajectoryFlags ; PRG $1625 / CPU $D625: A5 8D - and #$02 ; PRG $1627 / CPU $D627: 29 02 - bne Flow_D63A ; PRG $1629 / CPU $D629: D0 0F + lda ActiveObjectIndex ; CPU:$D654 PRG:1654 ?? + beq Flow_D62B ; CPU:$D656 PRG:1656 ?? + lda BallTrajectoryFlags ; CPU:$D658 PRG:1658 ?? + and #$02 ; CPU:$D65A PRG:165A ?? + bne Flow_D63A ; CPU:$D65C PRG:165C ?? Flow_D62B: - lda #$00 ; PRG $162B / CPU $D62B: A9 00 - sta RacketContactState ; PRG $162D / CPU $D62D: 85 CA - lda #$01 ; PRG $162F / CPU $D62F: A9 01 - sta BallContactTimer ; PRG $1631 / CPU $D631: 85 CB - jsr PhysicsRoutine_DC11 ; PRG $1633 / CPU $D633: 20 11 DC - jsr PhysicsRoutine_D2A5 ; PRG $1636 / CPU $D636: 20 A5 D2 - rts ; PRG $1639 / CPU $D639: 60 + lda #$00 ; CPU:$D65E PRG:165E ?? + sta RacketContactState ; CPU:$D660 PRG:1660 ?? + lda #$01 ; CPU:$D662 PRG:1662 ?? + sta BallContactTimer ; CPU:$D664 PRG:1664 ?? + jsr PhysicsRoutine_DC11 ; CPU:$D666 PRG:1666 ?? + jsr PhysicsRoutine_D2A5 ; CPU:$D668 PRG:1668 ?? + rts ; CPU:$D66A PRG:166A ?? Flow_D63A: - lda Zp26 ; PRG $163A / CPU $D63A: A5 26 - cmp #$01 ; PRG $163C / CPU $D63C: C9 01 - bne Flow_D665 ; PRG $163E / CPU $D63E: D0 25 - lda #$40 ; PRG $1640 / CPU $D640: A9 40 - sta Zp26 ; PRG $1642 / CPU $D642: 85 26 - lda #$13 ; PRG $1644 / CPU $D644: A9 13 - sta BallXPosition ; PRG $1646 / CPU $D646: 85 6C - lda #$01 ; PRG $1648 / CPU $D648: A9 01 - sta PlayerMovementFlags ; PRG $164A / CPU $D64A: 85 8C - lda #$2A ; PRG $164C / CPU $D64C: A9 2A - sta PlayerPoseId ; PRG $164E / CPU $D64E: 85 B6 - jsr PhysicsRoutine_D515 ; PRG $1650 / CPU $D650: 20 15 D5 - ldx #$00 ; PRG $1653 / CPU $D653: A2 00 - lda RacketTargetY ; PRG $1655 / CPU $D655: A5 B9 - eor #$7F ; PRG $1657 / CPU $D657: 49 7F - bpl Flow_D65C ; PRG $1659 / CPU $D659: 10 01 - dex ; PRG $165B / CPU $D65B: CA + lda Zp26 ; CPU:$D66C PRG:166C ?? + cmp #$01 ; CPU:$D66E PRG:166E ?? + bne Flow_D665 ; CPU:$D670 PRG:1670 ?? + lda #$40 ; CPU:$D672 PRG:1672 ?? + sta Zp26 ; CPU:$D674 PRG:1674 ?? + lda #$13 ; CPU:$D676 PRG:1676 ?? + sta BallXPosition ; CPU:$D678 PRG:1678 ?? + lda #$01 ; CPU:$D67A PRG:167A ?? + sta PlayerMovementFlags ; CPU:$D67C PRG:167C ?? + lda #$2A ; CPU:$D67E PRG:167E ?? + sta PlayerPoseId ; CPU:$D680 PRG:1680 ?? + jsr PhysicsRoutine_D515 ; CPU:$D682 PRG:1682 ?? + ldx #$00 ; CPU:$D684 PRG:1684 ?? + lda RacketTargetY ; CPU:$D686 PRG:1686 ?? + eor #$7F ; CPU:$D688 PRG:1688 ?? + bpl Flow_D65C ; CPU:$D68A PRG:168A ?? + dex ; CPU:$D68C PRG:168C ?? Flow_D65C: - adc ContactPointX ; PRG $165C / CPU $D65C: 65 BC - sta Player1YSubpixel ; PRG $165E / CPU $D65E: 85 63 - txa ; PRG $1660 / CPU $D660: 8A - adc ContactPointY ; PRG $1661 / CPU $D661: 65 BD - sta Player1YPosition ; PRG $1663 / CPU $D663: 85 64 + adc ContactPointX ; CPU:$D68E PRG:168E ?? + sta Player1YSubpixel ; CPU:$D690 PRG:1690 ?? + txa ; CPU:$D692 PRG:1692 ?? + adc ContactPointY ; CPU:$D694 PRG:1694 ?? + sta Player1YPosition ; CPU:$D696 PRG:1696 ?? Flow_D665: - lda PlayerMovementFlags ; PRG $1665 / CPU $D665: A5 8C - beq Flow_D69C ; PRG $1667 / CPU $D667: F0 33 - lda #$00 ; PRG $1669 / CPU $D669: A9 00 - sta RallyFlags ; PRG $166B / CPU $D66B: 85 C0 - lda PlayerAnimationId ; PRG $166D / CPU $D66D: A5 B4 - bne Flow_D694 ; PRG $166F / CPU $D66F: D0 23 - lda Zp26 ; PRG $1671 / CPU $D671: A5 26 - cmp #$39 ; PRG $1673 / CPU $D673: C9 39 - beq Flow_D682 ; PRG $1675 / CPU $D675: F0 0B - cmp #$3A ; PRG $1677 / CPU $D677: C9 3A - bne FlowEntry_D69B ; PRG $1679 / CPU $D679: D0 20 - lda $0501 ; PRG $167B / CPU $D67B: AD 01 05 - and #$03 ; PRG $167E / CPU $D67E: 29 03 - bne FlowEntry_D69B ; PRG $1680 / CPU $D680: D0 19 + lda PlayerMovementFlags ; CPU:$D698 PRG:1698 ?? + beq Flow_D69C ; CPU:$D69A PRG:169A ?? + lda #$00 ; CPU:$D69C PRG:169C ?? + sta RallyFlags ; CPU:$D69E PRG:169E ?? + lda PlayerAnimationId ; CPU:$D6A0 PRG:16A0 ?? + bne Flow_D694 ; CPU:$D6A2 PRG:16A2 ?? + lda Zp26 ; CPU:$D6A4 PRG:16A4 ?? + cmp #$39 ; CPU:$D6A6 PRG:16A6 ?? + beq Flow_D682 ; CPU:$D6A8 PRG:16A8 ?? + cmp #$3A ; CPU:$D6AA PRG:16AA ?? + bne FlowEntry_D69B ; CPU:$D6AC PRG:16AC ?? + lda $0501 ; CPU:$D6AE PRG:16AE ?? + and #$03 ; CPU:$D6B0 PRG:16B0 ?? + bne FlowEntry_D69B ; CPU:$D6B2 PRG:16B2 ?? Flow_D682: - inc PlayerMovementFlags ; PRG $1682 / CPU $D682: E6 8C - lda #$17 ; PRG $1684 / CPU $D684: A9 17 - sta PlayerAnimationId ; PRG $1686 / CPU $D686: 85 B4 - lda #$60 ; PRG $1688 / CPU $D688: A9 60 - sta PoseSequenceOffset ; PRG $168A / CPU $D68A: 85 B5 - lda #$01 ; PRG $168C / CPU $D68C: A9 01 - sta PoseFrameTimer ; PRG $168E / CPU $D68E: 85 B3 + inc PlayerMovementFlags ; CPU:$D6B4 PRG:16B4 ?? + lda #$17 ; CPU:$D6B6 PRG:16B6 ?? + sta PlayerAnimationId ; CPU:$D6B8 PRG:16B8 ?? + lda #$60 ; CPU:$D6BA PRG:16BA ?? + sta PoseSequenceOffset ; CPU:$D6BC PRG:16BC ?? + lda #$01 ; CPU:$D6BE PRG:16BE ?? + sta PoseFrameTimer ; CPU:$D6C0 PRG:16C0 ?? Flow_D690: - jsr PhysicsRoutine_D2A5 ; PRG $1690 / CPU $D690: 20 A5 D2 - rts ; PRG $1693 / CPU $D693: 60 + jsr PhysicsRoutine_D2A5 ; CPU:$D6C2 PRG:16C2 ?? + rts ; CPU:$D6C4 PRG:16C4 ?? Flow_D694: - cmp #$10 ; PRG $1694 / CPU $D694: C9 10 - bne Flow_D690 ; PRG $1696 / CPU $D696: D0 F8 - jsr PhysicsRoutine_D708 ; PRG $1698 / CPU $D698: 20 08 D7 + cmp #$10 ; CPU:$D6C6 PRG:16C6 ?? + bne Flow_D690 ; CPU:$D6C8 PRG:16C8 ?? + jsr PhysicsRoutine_D708 ; CPU:$D6CA PRG:16CA ?? FlowEntry_D69B: - rts ; PRG $169B / CPU $D69B + rts ; PRG $169B / CPU $D69B ; CPU:$D6CC PRG:16CC ?? Flow_D69C: - lda Zp20 ; PRG $169C / CPU $D69C: A5 20 - beq Flow_D6A7 ; PRG $169E / CPU $D69E: F0 07 - lda $0502 ; PRG $16A0 / CPU $D6A0: AD 02 05 - and #$70 ; PRG $16A3 / CPU $D6A3: 29 70 - bne Flow_D6AE ; PRG $16A5 / CPU $D6A5: D0 07 + lda Zp20 ; CPU:$D6CE PRG:16CE ?? + beq Flow_D6A7 ; CPU:$D6D0 PRG:16D0 ?? + lda $0502 ; CPU:$D6D2 PRG:16D2 ?? + and #$70 ; CPU:$D6D4 PRG:16D4 ?? + bne Flow_D6AE ; CPU:$D6D6 PRG:16D6 ?? Flow_D6A7: - lda $0503 ; PRG $16A7 / CPU $D6A7: AD 03 05 - and #$03 ; PRG $16AA / CPU $D6AA: 29 03 - sta RallyFlags ; PRG $16AC / CPU $D6AC: 85 C0 + lda $0503 ; CPU:$D6D8 PRG:16D8 ?? + and #$03 ; CPU:$D6DA PRG:16DA ?? + sta RallyFlags ; CPU:$D6DC PRG:16DC ?? Flow_D6AE: - jsr PhysicsRoutine_D515 ; PRG $16AE / CPU $D6AE: 20 15 D5 - lda ContactPointX ; PRG $16B1 / CPU $D6B1: A5 BC - sta Player1YSubpixel ; PRG $16B3 / CPU $D6B3: 85 63 - lda ContactPointY ; PRG $16B5 / CPU $D6B5: A5 BD - sta Player1YPosition ; PRG $16B7 / CPU $D6B7: 85 64 - lda #$40 ; PRG $16B9 / CPU $D6B9: A9 40 - sta BallYSubpixel ; PRG $16BB / CPU $D6BB: 85 6D - lda #$01 ; PRG $16BD / CPU $D6BD: A9 01 - sta BallYPosition ; PRG $16BF / CPU $D6BF: 85 6E - lda #$00 ; PRG $16C1 / CPU $D6C1: A9 00 - sta BallXPosition ; PRG $16C3 / CPU $D6C3: 85 6C - rts ; PRG $16C5 / CPU $D6C5 + jsr PhysicsRoutine_D515 ; CPU:$D6DE PRG:16DE ?? + lda ContactPointX ; CPU:$D6E0 PRG:16E0 ?? + sta Player1YSubpixel ; CPU:$D6E2 PRG:16E2 ?? + lda ContactPointY ; CPU:$D6E4 PRG:16E4 ?? + sta Player1YPosition ; CPU:$D6E6 PRG:16E6 ?? + lda #$40 ; CPU:$D6E8 PRG:16E8 ?? + sta BallYSubpixel ; CPU:$D6EA PRG:16EA ?? + lda #$01 ; CPU:$D6EC PRG:16EC ?? + sta BallYPosition ; CPU:$D6EE PRG:16EE ?? + lda #$00 ; CPU:$D6F0 PRG:16F0 ?? + sta BallXPosition ; CPU:$D6F2 PRG:16F2 ?? + rts ; PRG $16C5 / CPU $D6C5 ; CPU:$D6F4 PRG:16F4 ?? ; ============================================================================= ; PhysicsRoutine_D6C6 ; CPU address: $D6C6 PRG offset: $16C6 @@ -4428,45 +4428,45 @@ Flow_D6AE: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= PhysicsRoutine_D6C6: - ldy #$00 ; PRG $16C6 / CPU $D6C6: A0 00 - ldx #$01 ; PRG $16C8 / CPU $D6C8: A2 01 - lda BallHeight ; PRG $16CA / CPU $D6CA: A5 6F - cmp #$68 ; PRG $16CC / CPU $D6CC: C9 68 - bcc Flow_D703 ; PRG $16CE / CPU $D6CE: 90 33 - cmp #$B8 ; PRG $16D0 / CPU $D6D0: C9 B8 - bcs Flow_D703 ; PRG $16D2 / CPU $D6D2: B0 2F - cmp #$78 ; PRG $16D4 / CPU $D6D4: C9 78 - bcc Flow_D6E4 ; PRG $16D6 / CPU $D6D6: 90 0C - iny ; PRG $16D8 / CPU $D6D8: C8 - cmp #$90 ; PRG $16D9 / CPU $D6D9: C9 90 - bcc Flow_D6E4 ; PRG $16DB / CPU $D6DB: 90 07 - iny ; PRG $16DD / CPU $D6DD: C8 - dex ; PRG $16DE / CPU $D6DE: CA - cmp #$A8 ; PRG $16DF / CPU $D6DF: C9 A8 - bcc Flow_D6E4 ; PRG $16E1 / CPU $D6E1: 90 01 - iny ; PRG $16E3 / CPU $D6E3: C8 + ldy #$00 ; CPU:$D6F6 PRG:16F6 ?? + ldx #$01 ; CPU:$D6F8 PRG:16F8 ?? + lda BallHeight ; CPU:$D6FA PRG:16FA ?? + cmp #$68 ; CPU:$D6FC PRG:16FC ?? + bcc Flow_D703 ; CPU:$D6FE PRG:16FE ?? + cmp #$B8 ; CPU:$D700 PRG:1700 ?? + bcs Flow_D703 ; CPU:$D702 PRG:1702 ?? + cmp #$78 ; CPU:$D704 PRG:1704 ?? + bcc Flow_D6E4 ; CPU:$D706 PRG:1706 ?? + iny ; CPU:$D708 PRG:1708 ?? + cmp #$90 ; CPU:$D70A PRG:170A ?? + bcc Flow_D6E4 ; CPU:$D70C PRG:170C ?? + iny ; CPU:$D70E PRG:170E ?? + dex ; CPU:$D710 PRG:1710 ?? + cmp #$A8 ; CPU:$D712 PRG:1712 ?? + bcc Flow_D6E4 ; CPU:$D714 PRG:1714 ?? + iny ; CPU:$D716 PRG:1716 ?? Flow_D6E4: - jsr PhysicsRoutine_D73A ; PRG $16E4 / CPU $D6E4: 20 3A D7 - lda BallHeight ; PRG $16E7 / CPU $D6E7: A5 6F - cmp #$AC ; PRG $16E9 / CPU $D6E9: C9 AC - bcs Flow_D702 ; PRG $16EB / CPU $D6EB: B0 15 - lda #$A5 ; PRG $16ED / CPU $D6ED: A9 A5 - ldy BallXPosition ; PRG $16EF / CPU $D6EF: A4 6C - bpl Flow_D6F5 ; PRG $16F1 / CPU $D6F1: 10 02 - lda #$A0 ; PRG $16F3 / CPU $D6F3: A9 A0 + jsr PhysicsRoutine_D73A ; CPU:$D718 PRG:1718 ?? + lda BallHeight ; CPU:$D71A PRG:171A ?? + cmp #$AC ; CPU:$D71C PRG:171C ?? + bcs Flow_D702 ; CPU:$D71E PRG:171E ?? + lda #$A5 ; CPU:$D720 PRG:1720 ?? + ldy BallXPosition ; CPU:$D722 PRG:1722 ?? + bpl Flow_D6F5 ; CPU:$D724 PRG:1724 ?? + lda #$A0 ; CPU:$D726 PRG:1726 ?? Flow_D6F5: - cmp BallHeight ; PRG $16F5 / CPU $D6F5: C5 6F - bcs Flow_D702 ; PRG $16F7 / CPU $D6F7: B0 09 - lda #$01 ; PRG $16F9 / CPU $D6F9: A9 01 - sta $035E ; PRG $16FB / CPU $D6FB: 8D 5E 03 - lda #$02 ; PRG $16FE / CPU $D6FE: A9 02 - sta PlayerActionParameter ; PRG $1700 / CPU $D700: 85 85 + cmp BallHeight ; CPU:$D728 PRG:1728 ?? + bcs Flow_D702 ; CPU:$D72A PRG:172A ?? + lda #$01 ; CPU:$D72C PRG:172C ?? + sta $035E ; CPU:$D72E PRG:172E ?? + lda #$02 ; CPU:$D730 PRG:1730 ?? + sta PlayerActionParameter ; CPU:$D732 PRG:1732 ?? Flow_D702: - rts ; PRG $1702 / CPU $D702: 60 + rts ; CPU:$D734 PRG:1734 ?? Flow_D703: - lda #$50 ; PRG $1703 / CPU $D703: A9 50 - sta Zp26 ; PRG $1705 / CPU $D705: 85 26 - rts ; PRG $1707 / CPU $D707: 60 + lda #$50 ; CPU:$D736 PRG:1736 ?? + sta Zp26 ; CPU:$D738 PRG:1738 ?? + rts ; CPU:$D73A PRG:173A ?? ; ============================================================================= ; PhysicsRoutine_D708 @@ -4482,38 +4482,38 @@ Flow_D703: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= PhysicsRoutine_D708: - ldy #$04 ; PRG $1708 / CPU $D708: A0 04 - ldx #$00 ; PRG $170A / CPU $D70A: A2 00 - jsr RollRng ; PRG $170C / CPU $D70C: 20 56 C4 - cmp #$10 ; PRG $170F / CPU $D70F: C9 10 - bcc Flow_D71F ; PRG $1711 / CPU $D711: 90 0C - iny ; PRG $1713 / CPU $D713: C8 - cmp #$80 ; PRG $1714 / CPU $D714: C9 80 - bcc Flow_D71F ; PRG $1716 / CPU $D716: 90 07 - iny ; PRG $1718 / CPU $D718: C8 - cmp #$F4 ; PRG $1719 / CPU $D719: C9 F4 - bcc Flow_D71F ; PRG $171B / CPU $D71B: 90 02 - iny ; PRG $171D / CPU $D71D: C8 - inx ; PRG $171E / CPU $D71E: E8 + ldy #$04 ; CPU:$D73C PRG:173C ?? + ldx #$00 ; CPU:$D73E PRG:173E ?? + jsr RollRng ; CPU:$D740 PRG:1740 ?? + cmp #$10 ; CPU:$D742 PRG:1742 ?? + bcc Flow_D71F ; CPU:$D744 PRG:1744 ?? + iny ; CPU:$D746 PRG:1746 ?? + cmp #$80 ; CPU:$D748 PRG:1748 ?? + bcc Flow_D71F ; CPU:$D74A PRG:174A ?? + iny ; CPU:$D74C PRG:174C ?? + cmp #$F4 ; CPU:$D74E PRG:174E ?? + bcc Flow_D71F ; CPU:$D750 PRG:1750 ?? + iny ; CPU:$D752 PRG:1752 ?? + inx ; CPU:$D754 PRG:1754 ?? Flow_D71F: - jsr PhysicsRoutine_D73A ; PRG $171F / CPU $D71F: 20 3A D7 - lda $0501 ; PRG $1722 / CPU $D722: AD 01 05 - ldy ServingPlayer ; PRG $1725 / CPU $D725: A4 4C - cmp $D735,y ; PRG $1727 / CPU $D727: D9 35 D7 - bcs Flow_D734 ; PRG $172A / CPU $D72A: B0 08 - lda #$02 ; PRG $172C / CPU $D72C: A9 02 - sta PlayerActionParameter ; PRG $172E / CPU $D72E: 85 85 - lda #$0E ; PRG $1730 / CPU $D730: A9 0E - sta PlayerTargetYHi ; PRG $1732 / CPU $D732: 85 83 + jsr PhysicsRoutine_D73A ; CPU:$D756 PRG:1756 ?? + lda $0501 ; CPU:$D758 PRG:1758 ?? + ldy ServingPlayer ; CPU:$D75A PRG:175A ?? + cmp $D735,y ; CPU:$D75C PRG:175C ?? + bcs Flow_D734 ; CPU:$D75E PRG:175E ?? + lda #$02 ; CPU:$D760 PRG:1760 ?? + sta PlayerActionParameter ; CPU:$D762 PRG:1762 ?? + lda #$0E ; CPU:$D764 PRG:1764 ?? + sta PlayerTargetYHi ; CPU:$D766 PRG:1766 ?? Flow_D734: - rts ; PRG $1734 / CPU $D734: 60 + rts ; CPU:$D768 PRG:1768 ?? ; ----------------------------------------------------------------------------- ; Pass-1 non-code or currently untraced region: PRG $1735-$1739. ; Preserved verbatim pending data-format refinement in Pass 3. ; ----------------------------------------------------------------------------- NetCollisionThresholdTable: - .byte $18, $28, $38, $50, $60 ; PRG $1735 / CPU $D735 + .byte $18, $28, $38, $50, $60 ; PRG $1735 / CPU $D735 ; CPU:$D76A PRG:176A 18 28 38 50 60 ; ============================================================================= ; PhysicsRoutine_D73A ; CPU address: $D73A PRG offset: $173A @@ -4528,50 +4528,50 @@ NetCollisionThresholdTable: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= PhysicsRoutine_D73A: - tya ; PRG $173A / CPU $D73A: 98 - asl a ; PRG $173B / CPU $D73B: 0A - tay ; PRG $173C / CPU $D73C: A8 - lda $D780,y ; PRG $173D / CPU $D73D: B9 80 D7 - sta PlayerTargetYLo ; PRG $1740 / CPU $D740: 85 82 - lda $D781,y ; PRG $1742 / CPU $D742: B9 81 D7 - sta PlayerTargetYHi ; PRG $1745 / CPU $D745: 85 83 - stx PlayerActionParameter ; PRG $1747 / CPU $D747: 86 85 - lda #$03 ; PRG $1749 / CPU $D749: A9 03 - sta PlayerActionType ; PRG $174B / CPU $D74B: 85 84 - ldx #$00 ; PRG $174D / CPU $D74D: A2 00 - stx MathResultHi ; PRG $174F / CPU $D74F: 86 15 - jsr RollRng ; PRG $1751 / CPU $D751: 20 56 C4 - sta MathResultLo ; PRG $1754 / CPU $D754: 85 14 - jsr RollRng ; PRG $1756 / CPU $D756: 20 56 C4 - adc MathResultLo ; PRG $1759 / CPU $D759: 65 14 - rol MathResultHi ; PRG $175B / CPU $D75B: 26 15 - sta MathResultLo ; PRG $175D / CPU $D75D: 85 14 - ldx #$50 ; PRG $175F / CPU $D75F: A2 50 - ldy #$0D ; PRG $1761 / CPU $D761: A0 0D - lda BallTrajectoryFlags ; PRG $1763 / CPU $D763: A5 8D - and #$01 ; PRG $1765 / CPU $D765: 29 01 - bne Flow_D76D ; PRG $1767 / CPU $D767: D0 04 - ldx #$D0 ; PRG $1769 / CPU $D769: A2 D0 - ldy #$10 ; PRG $176B / CPU $D76B: A0 10 + tya ; CPU:$D76F PRG:176F ?? + asl a ; CPU:$D771 PRG:1771 ?? + tay ; CPU:$D773 PRG:1773 ?? + lda $D780,y ; CPU:$D775 PRG:1775 ?? + sta PlayerTargetYLo ; CPU:$D777 PRG:1777 ?? + lda $D781,y ; CPU:$D779 PRG:1779 ?? + sta PlayerTargetYHi ; CPU:$D77B PRG:177B ?? + stx PlayerActionParameter ; CPU:$D77D PRG:177D ?? + lda #$03 ; CPU:$D77F PRG:177F ?? + sta PlayerActionType ; CPU:$D781 PRG:1781 ?? + ldx #$00 ; CPU:$D783 PRG:1783 ?? + stx MathResultHi ; CPU:$D785 PRG:1785 ?? + jsr RollRng ; CPU:$D787 PRG:1787 ?? + sta MathResultLo ; CPU:$D789 PRG:1789 ?? + jsr RollRng ; CPU:$D78B PRG:178B ?? + adc MathResultLo ; CPU:$D78D PRG:178D ?? + rol MathResultHi ; CPU:$D78F PRG:178F ?? + sta MathResultLo ; CPU:$D791 PRG:1791 ?? + ldx #$50 ; CPU:$D793 PRG:1793 ?? + ldy #$0D ; CPU:$D795 PRG:1795 ?? + lda BallTrajectoryFlags ; CPU:$D797 PRG:1797 ?? + and #$01 ; CPU:$D799 PRG:1799 ?? + bne Flow_D76D ; CPU:$D79B PRG:179B ?? + ldx #$D0 ; CPU:$D79D PRG:179D ?? + ldy #$10 ; CPU:$D79F PRG:179F ?? Flow_D76D: - txa ; PRG $176D / CPU $D76D: 8A - adc MathResultLo ; PRG $176E / CPU $D76E: 65 14 - sta PlayerTargetXLo ; PRG $1770 / CPU $D770: 85 80 - tya ; PRG $1772 / CPU $D772: 98 - adc MathResultHi ; PRG $1773 / CPU $D773: 65 15 - sta PlayerTargetXHi ; PRG $1775 / CPU $D775: 85 81 - lda #$01 ; PRG $1777 / CPU $D777: A9 01 - sta PlayerActionState ; PRG $1779 / CPU $D779: 85 86 - lda ActiveObjectIndex ; PRG $177B / CPU $D77B: A5 AB - sta Zp40 ; PRG $177D / CPU $D77D: 85 40 - rts ; PRG $177F / CPU $D77F: 60 + txa ; CPU:$D7A1 PRG:17A1 ?? + adc MathResultLo ; CPU:$D7A3 PRG:17A3 ?? + sta PlayerTargetXLo ; CPU:$D7A5 PRG:17A5 ?? + tya ; CPU:$D7A7 PRG:17A7 ?? + adc MathResultHi ; CPU:$D7A9 PRG:17A9 ?? + sta PlayerTargetXHi ; CPU:$D7AB PRG:17AB ?? + lda #$01 ; CPU:$D7AD PRG:17AD ?? + sta PlayerActionState ; CPU:$D7AF PRG:17AF ?? + lda ActiveObjectIndex ; CPU:$D7B1 PRG:17B1 ?? + sta Zp40 ; CPU:$D7B3 PRG:17B3 ?? + rts ; CPU:$D7B5 PRG:17B5 ?? ; ----------------------------------------------------------------------------- ; Pass-1 non-code or currently untraced region: PRG $1780-$178F. ; Preserved verbatim pending data-format refinement in Pass 3. ; ----------------------------------------------------------------------------- BallLandingBoundaryTable: - .byte $00, $13, $D0, $14, $00, $16, $00, $18, $80, $0C, $00, $0E, $C0, $0E, $00, $10 ; PRG $1780 / CPU $D780 + .byte $00, $13, $D0, $14, $00, $16, $00, $18, $80, $0C, $00, $0E, $C0, $0E, $00, $10 ; PRG $1780 / CPU $D780 ; CPU:$D7B7 PRG:17B7 00 13 D0 14 00 16 00 18 80 0C 00 0E C0 0E 00 10 ; ============================================================================= ; PhysicsRoutine_D790 ; CPU address: $D790 PRG offset: $1790 @@ -4586,48 +4586,48 @@ BallLandingBoundaryTable: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= PhysicsRoutine_D790: - bit BallTrajectoryFlags ; PRG $1790 / CPU $D790: 24 8D - bpl FlowEntry_D7E0 ; PRG $1792 / CPU $D792: 10 4C - ldx #$06 ; PRG $1794 / CPU $D794: A2 06 - ldy $0309 ; PRG $1796 / CPU $D796: AC 09 03 - lda BallTrajectoryFlags ; PRG $1799 / CPU $D799: A5 8D - and #$02 ; PRG $179B / CPU $D79B: 29 02 - beq Flow_D7A4 ; PRG $179D / CPU $D79D: F0 05 - ldx #$F6 ; PRG $179F / CPU $D79F: A2 F6 - ldy $0349 ; PRG $17A1 / CPU $D7A1: AC 49 03 + bit BallTrajectoryFlags ; CPU:$D7C7 PRG:17C7 ?? + bpl FlowEntry_D7E0 ; CPU:$D7C9 PRG:17C9 ?? + ldx #$06 ; CPU:$D7CB PRG:17CB ?? + ldy $0309 ; CPU:$D7CD PRG:17CD ?? + lda BallTrajectoryFlags ; CPU:$D7CF PRG:17CF ?? + and #$02 ; CPU:$D7D1 PRG:17D1 ?? + beq Flow_D7A4 ; CPU:$D7D3 PRG:17D3 ?? + ldx #$F6 ; CPU:$D7D5 PRG:17D5 ?? + ldy $0349 ; CPU:$D7D7 PRG:17D7 ?? Flow_D7A4: - stx MathResultHi ; PRG $17A4 / CPU $D7A4: 86 15 - tya ; PRG $17A6 / CPU $D7A6: 98 - clc ; PRG $17A7 / CPU $D7A7: 18 - adc MathResultHi ; PRG $17A8 / CPU $D7A8: 65 15 - ldx $038A ; PRG $17AA / CPU $D7AA: AE 8A 03 - ldy PlayerMovementFlags ; PRG $17AD / CPU $D7AD: A4 8C - beq Flow_D7B7 ; PRG $17AF / CPU $D7AF: F0 06 - cpy #$01 ; PRG $17B1 / CPU $D7B1: C0 01 - beq Flow_D7BA ; PRG $17B3 / CPU $D7B3: F0 05 - bne Flow_D7BD ; PRG $17B5 / CPU $D7B5: D0 06 + stx MathResultHi ; CPU:$D7D9 PRG:17D9 ?? + tya ; CPU:$D7DB PRG:17DB ?? + clc ; CPU:$D7DD PRG:17DD ?? + adc MathResultHi ; CPU:$D7DF PRG:17DF ?? + ldx $038A ; CPU:$D7E1 PRG:17E1 ?? + ldy PlayerMovementFlags ; CPU:$D7E3 PRG:17E3 ?? + beq Flow_D7B7 ; CPU:$D7E5 PRG:17E5 ?? + cpy #$01 ; CPU:$D7E7 PRG:17E7 ?? + beq Flow_D7BA ; CPU:$D7E9 PRG:17E9 ?? + bne Flow_D7BD ; CPU:$D7EB PRG:17EB ?? Flow_D7B7: - sta $0203,x ; PRG $17B7 / CPU $D7B7: 9D 03 02 + sta $0203,x ; CPU:$D7ED PRG:17ED ?? Flow_D7BA: - sta $0207,x ; PRG $17BA / CPU $D7BA: 9D 07 02 + sta $0207,x ; CPU:$D7EF PRG:17EF ?? Flow_D7BD: - ldx PlayerActionState ; PRG $17BD / CPU $D7BD: A6 86 - beq FlowEntry_D7E0 ; PRG $17BF / CPU $D7BF: F0 1F - lda BallTrajectoryFlags ; PRG $17C1 / CPU $D7C1: A5 8D - and #$7F ; PRG $17C3 / CPU $D7C3: 29 7F - sta BallTrajectoryFlags ; PRG $17C5 / CPU $D7C5: 85 8D - lda #$F0 ; PRG $17C7 / CPU $D7C7: A9 F0 - sta $0314 ; PRG $17C9 / CPU $D7C9: 8D 14 03 - lda #$10 ; PRG $17CC / CPU $D7CC: A9 10 - sta $0315 ; PRG $17CE / CPU $D7CE: 8D 15 03 - lda #$D0 ; PRG $17D1 / CPU $D7D1: A9 D0 - sta $0354 ; PRG $17D3 / CPU $D7D3: 8D 54 03 - lda #$30 ; PRG $17D6 / CPU $D7D6: A9 30 - sta $0355 ; PRG $17D8 / CPU $D7D8: 8D 55 03 - lda #$00 ; PRG $17DB / CPU $D7DB: A9 00 - sta $037B ; PRG $17DD / CPU $D7DD: 8D 7B 03 + ldx PlayerActionState ; CPU:$D7F1 PRG:17F1 ?? + beq FlowEntry_D7E0 ; CPU:$D7F3 PRG:17F3 ?? + lda BallTrajectoryFlags ; CPU:$D7F5 PRG:17F5 ?? + and #$7F ; CPU:$D7F7 PRG:17F7 ?? + sta BallTrajectoryFlags ; CPU:$D7F9 PRG:17F9 ?? + lda #$F0 ; CPU:$D7FB PRG:17FB ?? + sta $0314 ; CPU:$D7FD PRG:17FD ?? + lda #$10 ; CPU:$D7FF PRG:17FF ?? + sta $0315 ; CPU:$D801 PRG:1801 ?? + lda #$D0 ; CPU:$D803 PRG:1803 ?? + sta $0354 ; CPU:$D805 PRG:1805 ?? + lda #$30 ; CPU:$D807 PRG:1807 ?? + sta $0355 ; CPU:$D809 PRG:1809 ?? + lda #$00 ; CPU:$D80B PRG:180B ?? + sta $037B ; CPU:$D80D PRG:180D ?? FlowEntry_D7E0: - rts ; PRG $17E0 / CPU $D7E0 + rts ; PRG $17E0 / CPU $D7E0 ; CPU:$D80F PRG:180F ?? ; ============================================================================= ; PhysicsRoutine_D7E1 ; CPU address: $D7E1 PRG offset: $17E1 @@ -4642,94 +4642,94 @@ FlowEntry_D7E0: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= PhysicsRoutine_D7E1: - lda #$0A ; PRG $17E1 / CPU $D7E1: A9 0A - sta Zp26 ; PRG $17E3 / CPU $D7E3: 85 26 - lda BallTrajectoryFlags ; PRG $17E5 / CPU $D7E5: A5 8D - ora #$C0 ; PRG $17E7 / CPU $D7E7: 09 C0 - sta BallTrajectoryFlags ; PRG $17E9 / CPU $D7E9: 85 8D - lda #$10 ; PRG $17EB / CPU $D7EB: A9 10 - sta Player1YPosition ; PRG $17ED / CPU $D7ED: 85 64 - lda #$01 ; PRG $17EF / CPU $D7EF: A9 01 - sta BallYPosition ; PRG $17F1 / CPU $D7F1: 85 6E - ldx #$0A ; PRG $17F3 / CPU $D7F3: A2 0A - ldy #$00 ; PRG $17F5 / CPU $D7F5: A0 00 - lda BallTrajectoryFlags ; PRG $17F7 / CPU $D7F7: A5 8D - and #$02 ; PRG $17F9 / CPU $D7F9: 29 02 - beq Flow_D801 ; PRG $17FB / CPU $D7FB: F0 04 - ldx #$1A ; PRG $17FD / CPU $D7FD: A2 1A - ldy #$C0 ; PRG $17FF / CPU $D7FF: A0 C0 + lda #$0A ; CPU:$D811 PRG:1811 ?? + sta Zp26 ; CPU:$D813 PRG:1813 ?? + lda BallTrajectoryFlags ; CPU:$D815 PRG:1815 ?? + ora #$C0 ; CPU:$D817 PRG:1817 ?? + sta BallTrajectoryFlags ; CPU:$D819 PRG:1819 ?? + lda #$10 ; CPU:$D81B PRG:181B ?? + sta Player1YPosition ; CPU:$D81D PRG:181D ?? + lda #$01 ; CPU:$D81F PRG:181F ?? + sta BallYPosition ; CPU:$D821 PRG:1821 ?? + ldx #$0A ; CPU:$D823 PRG:1823 ?? + ldy #$00 ; CPU:$D825 PRG:1825 ?? + lda BallTrajectoryFlags ; CPU:$D827 PRG:1827 ?? + and #$02 ; CPU:$D829 PRG:1829 ?? + beq Flow_D801 ; CPU:$D82B PRG:182B ?? + ldx #$1A ; CPU:$D82D PRG:182D ?? + ldy #$C0 ; CPU:$D82F PRG:182F ?? Flow_D801: - stx Player2YPosition ; PRG $1801 / CPU $D801: 86 69 - sty Player2YSubpixel ; PRG $1803 / CPU $D803: 84 68 - lda BallTrajectoryFlags ; PRG $1805 / CPU $D805: A5 8D - and #$03 ; PRG $1807 / CPU $D807: 29 03 - asl a ; PRG $1809 / CPU $D809: 0A - asl a ; PRG $180A / CPU $D80A: 0A - asl a ; PRG $180B / CPU $D80B: 0A - tay ; PRG $180C / CPU $D80C: A8 - lda $D889,y ; PRG $180D / CPU $D80D: B9 89 D8 - sta $0309 ; PRG $1810 / CPU $D810: 8D 09 03 - lda $D88A,y ; PRG $1813 / CPU $D813: B9 8A D8 - sta $0329 ; PRG $1816 / CPU $D816: 8D 29 03 - lda $D88B,y ; PRG $1819 / CPU $D819: B9 8B D8 - sta $0349 ; PRG $181C / CPU $D81C: 8D 49 03 - lda $D88C,y ; PRG $181F / CPU $D81F: B9 8C D8 - sta $0369 ; PRG $1822 / CPU $D822: 8D 69 03 - lda BallTrajectoryFlags ; PRG $1825 / CPU $D825: A5 8D - and #$02 ; PRG $1827 / CPU $D827: 29 02 - bne Flow_D83A ; PRG $1829 / CPU $D829: D0 0F - lda $D88D,y ; PRG $182B / CPU $D82B: B9 8D D8 - sta $0314 ; PRG $182E / CPU $D82E: 8D 14 03 - lda $D88E,y ; PRG $1831 / CPU $D831: B9 8E D8 - sta $0315 ; PRG $1834 / CPU $D834: 8D 15 03 - jmp Flow_D84C ; PRG $1837 / CPU $D837: 4C 4C D8 + stx Player2YPosition ; CPU:$D831 PRG:1831 ?? + sty Player2YSubpixel ; CPU:$D833 PRG:1833 ?? + lda BallTrajectoryFlags ; CPU:$D835 PRG:1835 ?? + and #$03 ; CPU:$D837 PRG:1837 ?? + asl a ; CPU:$D839 PRG:1839 ?? + asl a ; CPU:$D83B PRG:183B ?? + asl a ; CPU:$D83D PRG:183D ?? + tay ; CPU:$D83F PRG:183F ?? + lda $D889,y ; CPU:$D841 PRG:1841 ?? + sta $0309 ; CPU:$D843 PRG:1843 ?? + lda $D88A,y ; CPU:$D845 PRG:1845 ?? + sta $0329 ; CPU:$D847 PRG:1847 ?? + lda $D88B,y ; CPU:$D849 PRG:1849 ?? + sta $0349 ; CPU:$D84B PRG:184B ?? + lda $D88C,y ; CPU:$D84D PRG:184D ?? + sta $0369 ; CPU:$D84F PRG:184F ?? + lda BallTrajectoryFlags ; CPU:$D851 PRG:1851 ?? + and #$02 ; CPU:$D853 PRG:1853 ?? + bne Flow_D83A ; CPU:$D855 PRG:1855 ?? + lda $D88D,y ; CPU:$D857 PRG:1857 ?? + sta $0314 ; CPU:$D859 PRG:1859 ?? + lda $D88E,y ; CPU:$D85B PRG:185B ?? + sta $0315 ; CPU:$D85D PRG:185D ?? + jmp Flow_D84C ; CPU:$D85F PRG:185F ?? Flow_D83A: - lda $D88D,y ; PRG $183A / CPU $D83A: B9 8D D8 - sta $0354 ; PRG $183D / CPU $D83D: 8D 54 03 - lda $D88E,y ; PRG $1840 / CPU $D840: B9 8E D8 - sta $0355 ; PRG $1843 / CPU $D843: 8D 55 03 - lda $D88F,y ; PRG $1846 / CPU $D846: B9 8F D8 - sta $0308 ; PRG $1849 / CPU $D849: 8D 08 03 + lda $D88D,y ; CPU:$D861 PRG:1861 ?? + sta $0354 ; CPU:$D863 PRG:1863 ?? + lda $D88E,y ; CPU:$D865 PRG:1865 ?? + sta $0355 ; CPU:$D867 PRG:1867 ?? + lda $D88F,y ; CPU:$D869 PRG:1869 ?? + sta $0308 ; CPU:$D86B PRG:186B ?? Flow_D84C: - ldy #$01 ; PRG $184C / CPU $D84C: A0 01 - lda BallTrajectoryFlags ; PRG $184E / CPU $D84E: A5 8D - and #$02 ; PRG $1850 / CPU $D850: 29 02 - beq Flow_D860 ; PRG $1852 / CPU $D852: F0 0C - ldy #$02 ; PRG $1854 / CPU $D854: A0 02 - lda #$10 ; PRG $1856 / CPU $D856: A9 10 - sta $0315 ; PRG $1858 / CPU $D858: 8D 15 03 - lda #$F0 ; PRG $185B / CPU $D85B: A9 F0 - sta $0314 ; PRG $185D / CPU $D85D: 8D 14 03 + ldy #$01 ; CPU:$D86D PRG:186D ?? + lda BallTrajectoryFlags ; CPU:$D86F PRG:186F ?? + and #$02 ; CPU:$D871 PRG:1871 ?? + beq Flow_D860 ; CPU:$D873 PRG:1873 ?? + ldy #$02 ; CPU:$D875 PRG:1875 ?? + lda #$10 ; CPU:$D877 PRG:1877 ?? + sta $0315 ; CPU:$D879 PRG:1879 ?? + lda #$F0 ; CPU:$D87B PRG:187B ?? + sta $0314 ; CPU:$D87D PRG:187D ?? Flow_D860: - sty BallVerticalVelocityHi ; PRG $1860 / CPU $D860: 84 73 - lda #$E8 ; PRG $1862 / CPU $D862: A9 E8 - sta BallMotionControl ; PRG $1864 / CPU $D864: 85 6A - lda #$80 ; PRG $1866 / CPU $D866: A9 80 - sta BallTargetOffset ; PRG $1868 / CPU $D868: 85 71 - lda #$00 ; PRG $186A / CPU $D86A: A9 00 - sta Player1XSubpixel ; PRG $186C / CPU $D86C: 85 61 - sta Player1XPosition ; PRG $186E / CPU $D86E: 85 62 - sta Player2XSubpixel ; PRG $1870 / CPU $D870: 85 66 - sta Player2XPosition ; PRG $1872 / CPU $D872: 85 67 - sta BallXSubpixel ; PRG $1874 / CPU $D874: 85 6B - sta BallXPosition ; PRG $1876 / CPU $D876: 85 6C - sta PlayerMovementFlags ; PRG $1878 / CPU $D878: 85 8C - sta PlayerActionState ; PRG $187A / CPU $D87A: 85 86 - sta UmpireMessageId ; PRG $187C / CPU $D87C: 85 79 - sta BallVerticalVelocityLo ; PRG $187E / CPU $D87E: 85 72 - sta BallCollisionFlags ; PRG $1880 / CPU $D880: 85 8E - sta BallContactState ; PRG $1882 / CPU $D882: 85 8F - sta Zp24 ; PRG $1884 / CPU $D884: 85 24 - sta BallBounceState ; PRG $1886 / CPU $D886: 85 7B - rts ; PRG $1888 / CPU $D888: 60 + sty BallVerticalVelocityHi ; CPU:$D87F PRG:187F ?? + lda #$E8 ; CPU:$D881 PRG:1881 ?? + sta BallMotionControl ; CPU:$D883 PRG:1883 ?? + lda #$80 ; CPU:$D885 PRG:1885 ?? + sta BallTargetOffset ; CPU:$D887 PRG:1887 ?? + lda #$00 ; CPU:$D889 PRG:1889 ?? + sta Player1XSubpixel ; CPU:$D88B PRG:188B ?? + sta Player1XPosition ; CPU:$D88D PRG:188D ?? + sta Player2XSubpixel ; CPU:$D88F PRG:188F ?? + sta Player2XPosition ; CPU:$D891 PRG:1891 ?? + sta BallXSubpixel ; CPU:$D893 PRG:1893 ?? + sta BallXPosition ; CPU:$D895 PRG:1895 ?? + sta PlayerMovementFlags ; CPU:$D897 PRG:1897 ?? + sta PlayerActionState ; CPU:$D899 PRG:1899 ?? + sta UmpireMessageId ; CPU:$D89B PRG:189B ?? + sta BallVerticalVelocityLo ; CPU:$D89D PRG:189D ?? + sta BallCollisionFlags ; CPU:$D89F PRG:189F ?? + sta BallContactState ; CPU:$D8A1 PRG:18A1 ?? + sta Zp24 ; CPU:$D8A3 PRG:18A3 ?? + sta BallBounceState ; CPU:$D8A5 PRG:18A5 ?? + rts ; CPU:$D8A7 PRG:18A7 ?? ; ----------------------------------------------------------------------------- ; Pass-1 non-code or currently untraced region: PRG $1889-$18A8. ; Preserved verbatim pending data-format refinement in Pass 3. ; ----------------------------------------------------------------------------- RacketHitTrajectoryTable: - .byte $58, $A8, $98, $64, $78, $40, $00, $00, $A8, $58, $68, $98, $C0, $88, $00, $00 ; PRG $1889 / CPU $D889 - .byte $A8, $58, $68, $98, $7C, $58, $C8, $00, $58, $A8, $98, $68, $A8, $84, $C8, $00 ; PRG $1899 / CPU $D899 + .byte $58, $A8, $98, $64, $78, $40, $00, $00, $A8, $58, $68, $98, $C0, $88, $00, $00 ; PRG $1889 / CPU $D889 ; CPU:$D8A9 PRG:18A9 58 A8 98 64 78 40 00 00 A8 58 68 98 C0 88 00 00 + .byte $A8, $58, $68, $98, $7C, $58, $C8, $00, $58, $A8, $98, $68, $A8, $84, $C8, $00 ; PRG $1899 / CPU $D899 ; CPU:$D8B9 PRG:18B9 A8 58 68 98 7C 58 C8 00 58 A8 98 68 A8 84 C8 00 ; ============================================================================= ; PhysicsRoutine_D8A9 ; CPU address: $D8A9 PRG offset: $18A9 @@ -4744,36 +4744,36 @@ RacketHitTrajectoryTable: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= PhysicsRoutine_D8A9: - lda #$40 ; PRG $18A9 / CPU $D8A9: A9 40 - sta ObjectDataPointerLo ; PRG $18AB / CPU $D8AB: 85 A8 - lda #$03 ; PRG $18AD / CPU $D8AD: A9 03 - sta ObjectDataPointerHi ; PRG $18AF / CPU $D8AF: 85 A9 - lda #$00 ; PRG $18B1 / CPU $D8B1: A9 00 - sta ObjectDataOffset ; PRG $18B3 / CPU $D8B3: 85 AA - lda #$01 ; PRG $18B5 / CPU $D8B5: A9 01 - sta ActiveObjectIndex ; PRG $18B7 / CPU $D8B7: 85 AB + lda #$40 ; CPU:$D8C9 PRG:18C9 ?? + sta ObjectDataPointerLo ; CPU:$D8CB PRG:18CB ?? + lda #$03 ; CPU:$D8CD PRG:18CD ?? + sta ObjectDataPointerHi ; CPU:$D8CF PRG:18CF ?? + lda #$00 ; CPU:$D8D1 PRG:18D1 ?? + sta ObjectDataOffset ; CPU:$D8D3 PRG:18D3 ?? + lda #$01 ; CPU:$D8D5 PRG:18D5 ?? + sta ActiveObjectIndex ; CPU:$D8D7 PRG:18D7 ?? Flow_D8B9: - jsr EngineRoutine_C1F3 ; PRG $18B9 / CPU $D8B9: 20 F3 C1 - lda AnimationFrame ; PRG $18BC / CPU $D8BC: A5 B0 - beq Flow_D8DF ; PRG $18BE / CPU $D8BE: F0 1F - lda BallTrajectoryFlags ; PRG $18C0 / CPU $D8C0: A5 8D - bmi Flow_D8CA ; PRG $18C2 / CPU $D8C2: 30 06 - jsr PhysicsRoutine_D8E7 ; PRG $18C4 / CPU $D8C4: 20 E7 D8 - jmp Flow_D8CD ; PRG $18C7 / CPU $D8C7: 4C CD D8 + jsr EngineRoutine_C1F3 ; CPU:$D8D9 PRG:18D9 ?? + lda AnimationFrame ; CPU:$D8DB PRG:18DB ?? + beq Flow_D8DF ; CPU:$D8DD PRG:18DD ?? + lda BallTrajectoryFlags ; CPU:$D8DF PRG:18DF ?? + bmi Flow_D8CA ; CPU:$D8E1 PRG:18E1 ?? + jsr PhysicsRoutine_D8E7 ; CPU:$D8E3 PRG:18E3 ?? + jmp Flow_D8CD ; CPU:$D8E5 PRG:18E5 ?? Flow_D8CA: - jsr PhysicsRoutine_D621 ; PRG $18CA / CPU $D8CA: 20 21 D6 + jsr PhysicsRoutine_D621 ; CPU:$D8E7 PRG:18E7 ?? Flow_D8CD: - jsr PhysicsRoutine_DA48 ; PRG $18CD / CPU $D8CD: 20 48 DA - jsr PhysicsRoutine_D132 ; PRG $18D0 / CPU $D8D0: 20 32 D1 - jsr PhysicsRoutine_D20E ; PRG $18D3 / CPU $D8D3: 20 0E D2 - jsr PhysicsRoutine_DC8D ; PRG $18D6 / CPU $D8D6: 20 8D DC - jsr EngineRoutine_C21C ; PRG $18D9 / CPU $D8D9: 20 1C C2 - jsr EngineRoutine_C20E ; PRG $18DC / CPU $D8DC: 20 0E C2 + jsr PhysicsRoutine_DA48 ; CPU:$D8E9 PRG:18E9 ?? + jsr PhysicsRoutine_D132 ; CPU:$D8EB PRG:18EB ?? + jsr PhysicsRoutine_D20E ; CPU:$D8ED PRG:18ED ?? + jsr PhysicsRoutine_DC8D ; CPU:$D8EF PRG:18EF ?? + jsr EngineRoutine_C21C ; CPU:$D8F1 PRG:18F1 ?? + jsr EngineRoutine_C20E ; CPU:$D8F3 PRG:18F3 ?? Flow_D8DF: - jsr EngineRoutine_C206 ; PRG $18DF / CPU $D8DF: 20 06 C2 - dec ActiveObjectIndex ; PRG $18E2 / CPU $D8E2: C6 AB - bpl Flow_D8B9 ; PRG $18E4 / CPU $D8E4: 10 D3 - rts ; PRG $18E6 / CPU $D8E6: 60 + jsr EngineRoutine_C206 ; CPU:$D8F5 PRG:18F5 ?? + dec ActiveObjectIndex ; CPU:$D8F7 PRG:18F7 ?? + bpl Flow_D8B9 ; CPU:$D8F9 PRG:18F9 ?? + rts ; CPU:$D8FB PRG:18FB ?? ; ============================================================================= ; PhysicsRoutine_D8E7 @@ -4789,167 +4789,167 @@ Flow_D8DF: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= PhysicsRoutine_D8E7: - lda PlayerFacingDirection ; PRG $18E7 / CPU $D8E7: A5 87 - cmp #$01 ; PRG $18E9 / CPU $D8E9: C9 01 - beq Flow_D8F0 ; PRG $18EB / CPU $D8EB: F0 03 - jmp Flow_D9EA ; PRG $18ED / CPU $D8ED: 4C EA D9 + lda PlayerFacingDirection ; CPU:$D8FD PRG:18FD ?? + cmp #$01 ; CPU:$D8FF PRG:18FF ?? + beq Flow_D8F0 ; CPU:$D901 PRG:1901 ?? + jmp Flow_D9EA ; CPU:$D903 PRG:1903 ?? Flow_D8F0: - lda BallContactTimer ; PRG $18F0 / CPU $D8F0: A5 CB - beq Flow_D918 ; PRG $18F2 / CPU $D8F2: F0 24 - dec BallContactTimer ; PRG $18F4 / CPU $D8F4: C6 CB - jsr RenderRoutine_DF8F ; PRG $18F6 / CPU $D8F6: 20 8F DF - lda ActiveObjectIndex ; PRG $18F9 / CPU $D8F9: A5 AB - bne Flow_D900 ; PRG $18FB / CPU $D8FB: D0 03 - jsr RenderRoutine_DFF5 ; PRG $18FD / CPU $D8FD: 20 F5 DF + lda BallContactTimer ; CPU:$D905 PRG:1905 ?? + beq Flow_D918 ; CPU:$D907 PRG:1907 ?? + dec BallContactTimer ; CPU:$D909 PRG:1909 ?? + jsr RenderRoutine_DF8F ; CPU:$D90B PRG:190B ?? + lda ActiveObjectIndex ; CPU:$D90D PRG:190D ?? + bne Flow_D900 ; CPU:$D90F PRG:190F ?? + jsr RenderRoutine_DFF5 ; CPU:$D911 PRG:1911 ?? Flow_D900: - jsr PhysicsRoutine_D486 ; PRG $1900 / CPU $D900: 20 86 D4 - lda #$00 ; PRG $1903 / CPU $D903: A9 00 - ldy ObjectAnimationFrame ; PRG $1905 / CPU $D905: A4 C9 - bne Flow_D90B ; PRG $1907 / CPU $D907: D0 02 - lda #$05 ; PRG $1909 / CPU $D909: A9 05 + jsr PhysicsRoutine_D486 ; CPU:$D913 PRG:1913 ?? + lda #$00 ; CPU:$D915 PRG:1915 ?? + ldy ObjectAnimationFrame ; CPU:$D917 PRG:1917 ?? + bne Flow_D90B ; CPU:$D919 PRG:1919 ?? + lda #$05 ; CPU:$D91B PRG:191B ?? Flow_D90B: - jsr RenderRoutine_E021 ; PRG $190B / CPU $D90B: 20 21 E0 - ldx #$10 ; PRG $190E / CPU $D90E: A2 10 - stx RallyFlags ; PRG $1910 / CPU $D910: 86 C0 - jsr PhysicsRoutine_DA07 ; PRG $1912 / CPU $D912: 20 07 DA - jmp Flow_DA00 ; PRG $1915 / CPU $D915: 4C 00 DA + jsr RenderRoutine_E021 ; CPU:$D91D PRG:191D ?? + ldx #$10 ; CPU:$D91F PRG:191F ?? + stx RallyFlags ; CPU:$D921 PRG:1921 ?? + jsr PhysicsRoutine_DA07 ; CPU:$D923 PRG:1923 ?? + jmp Flow_DA00 ; CPU:$D925 PRG:1925 ?? Flow_D918: - lda GameMode ; PRG $1918 / CPU $D918: A5 39 - beq Flow_D952 ; PRG $191A / CPU $D91A: F0 36 - lda ObjectAnimationFrame ; PRG $191C / CPU $D91C: A5 C9 - bne Flow_D952 ; PRG $191E / CPU $D91E: D0 32 - lda ActiveObjectIndex ; PRG $1920 / CPU $D920: A5 AB - bne Flow_D92E ; PRG $1922 / CPU $D922: D0 0A - bit BallTrajectoryFlags ; PRG $1924 / CPU $D924: 24 8D - bvs Flow_D945 ; PRG $1926 / CPU $D926: 70 1D - lda $0348 ; PRG $1928 / CPU $D928: AD 48 03 - jmp Flow_D931 ; PRG $192B / CPU $D92B: 4C 31 D9 + lda GameMode ; CPU:$D927 PRG:1927 ?? + beq Flow_D952 ; CPU:$D929 PRG:1929 ?? + lda ObjectAnimationFrame ; CPU:$D92B PRG:192B ?? + bne Flow_D952 ; CPU:$D92D PRG:192D ?? + lda ActiveObjectIndex ; CPU:$D92F PRG:192F ?? + bne Flow_D92E ; CPU:$D931 PRG:1931 ?? + bit BallTrajectoryFlags ; CPU:$D933 PRG:1933 ?? + bvs Flow_D945 ; CPU:$D935 PRG:1935 ?? + lda $0348 ; CPU:$D937 PRG:1937 ?? + jmp Flow_D931 ; CPU:$D939 PRG:1939 ?? Flow_D92E: - lda $0368 ; PRG $192E / CPU $D92E: AD 68 03 + lda $0368 ; CPU:$D93B PRG:193B ?? Flow_D931: - sbc #$04 ; PRG $1931 / CPU $D931: E9 04 - cmp BallTargetOffset ; PRG $1933 / CPU $D933: C5 71 - bcc Flow_D945 ; PRG $1935 / CPU $D935: 90 0E - ldy #$00 ; PRG $1937 / CPU $D937: A0 00 - sty $0359 ; PRG $1939 / CPU $D939: 8C 59 03 - sty $0379 ; PRG $193C / CPU $D93C: 8C 79 03 - lda #$01 ; PRG $193F / CPU $D93F: A9 01 - sta ObjectAnimationFrame ; PRG $1941 / CPU $D941: 85 C9 - bne Flow_D94E ; PRG $1943 / CPU $D943: D0 09 + sbc #$04 ; CPU:$D93D PRG:193D ?? + cmp BallTargetOffset ; CPU:$D93F PRG:193F ?? + bcc Flow_D945 ; CPU:$D941 PRG:1941 ?? + ldy #$00 ; CPU:$D943 PRG:1943 ?? + sty $0359 ; CPU:$D945 PRG:1945 ?? + sty $0379 ; CPU:$D947 PRG:1947 ?? + lda #$01 ; CPU:$D949 PRG:1949 ?? + sta ObjectAnimationFrame ; CPU:$D94B PRG:194B ?? + bne Flow_D94E ; CPU:$D94D PRG:194D ?? Flow_D945: - jsr PhysicsRoutine_DAC7 ; PRG $1945 / CPU $D945: 20 C7 DA - jsr PhysicsRoutine_D46F ; PRG $1948 / CPU $D948: 20 6F D4 - jmp Flow_DA00 ; PRG $194B / CPU $D94B: 4C 00 DA + jsr PhysicsRoutine_DAC7 ; CPU:$D94F PRG:194F ?? + jsr PhysicsRoutine_D46F ; CPU:$D951 PRG:1951 ?? + jmp Flow_DA00 ; CPU:$D953 PRG:1953 ?? Flow_D94E: - lda #$10 ; PRG $194E / CPU $D94E: A9 10 + lda #$10 ; CPU:$D955 PRG:1955 ?? ; ----------------------------------------------------------------------------- ; Pass-1 non-code or currently untraced region: PRG $1950-$1951. ; Preserved verbatim pending data-format refinement in Pass 3. ; ----------------------------------------------------------------------------- PhysicsTable_D950: - .byte $85, $C0 ; PRG $1950 / CPU $D950 + .byte $85, $C0 ; PRG $1950 / CPU $D950 ; CPU:$D957 PRG:1957 85 C0 Flow_D952: - lda PlayerAnimationId ; PRG $1952 / CPU $D952: A5 B4 - beq Flow_D959 ; PRG $1954 / CPU $D954: F0 03 - jmp Flow_D9CE ; PRG $1956 / CPU $D956: 4C CE D9 + lda PlayerAnimationId ; CPU:$D959 PRG:1959 ?? + beq Flow_D959 ; CPU:$D95B PRG:195B ?? + jmp Flow_D9CE ; CPU:$D95D PRG:195D ?? Flow_D959: - lda SignedMovementDelta ; PRG $1959 / CPU $D959: A5 C3 - sta Zp10 ; PRG $195B / CPU $D95B: 85 10 - jsr PhysicsRoutine_D46F ; PRG $195D / CPU $D95D: 20 6F D4 - bit RacketAimOffset ; PRG $1960 / CPU $D960: 24 BB - bpl Flow_D979 ; PRG $1962 / CPU $D962: 10 15 - jsr PhysicsRoutine_DA07 ; PRG $1964 / CPU $D964: 20 07 DA - bmi Flow_D979 ; PRG $1967 / CPU $D967: 30 10 - lda SignedMovementDelta ; PRG $1969 / CPU $D969: A5 C3 - bmi Flow_D973 ; PRG $196B / CPU $D96B: 30 06 - cmp #$04 ; PRG $196D / CPU $D96D: C9 04 - bcs Flow_D979 ; PRG $196F / CPU $D96F: B0 08 - bcc Flow_D9B8 ; PRG $1971 / CPU $D971: 90 45 + lda SignedMovementDelta ; CPU:$D95F PRG:195F ?? + sta Zp10 ; CPU:$D961 PRG:1961 ?? + jsr PhysicsRoutine_D46F ; CPU:$D963 PRG:1963 ?? + bit RacketAimOffset ; CPU:$D965 PRG:1965 ?? + bpl Flow_D979 ; CPU:$D967 PRG:1967 ?? + jsr PhysicsRoutine_DA07 ; CPU:$D969 PRG:1969 ?? + bmi Flow_D979 ; CPU:$D96B PRG:196B ?? + lda SignedMovementDelta ; CPU:$D96D PRG:196D ?? + bmi Flow_D973 ; CPU:$D96F PRG:196F ?? + cmp #$04 ; CPU:$D971 PRG:1971 ?? + bcs Flow_D979 ; CPU:$D973 PRG:1973 ?? + bcc Flow_D9B8 ; CPU:$D975 PRG:1975 ?? Flow_D973: - cmp #$FC ; PRG $1973 / CPU $D973: C9 FC - bcc Flow_D979 ; PRG $1975 / CPU $D975: 90 02 - bcs Flow_D9B8 ; PRG $1977 / CPU $D977: B0 3F + cmp #$FC ; CPU:$D977 PRG:1977 ?? + bcc Flow_D979 ; CPU:$D979 PRG:1979 ?? + bcs Flow_D9B8 ; CPU:$D97B PRG:197B ?? Flow_D979: - lda RallyFlags ; PRG $1979 / CPU $D979: A5 C0 - beq Flow_D994 ; PRG $197B / CPU $D97B: F0 17 - lda SignedMovementDelta ; PRG $197D / CPU $D97D: A5 C3 - beq Flow_D987 ; PRG $197F / CPU $D97F: F0 06 - eor Zp10 ; PRG $1981 / CPU $D981: 45 10 - and #$80 ; PRG $1983 / CPU $D983: 29 80 - beq Flow_D98C ; PRG $1985 / CPU $D985: F0 05 + lda RallyFlags ; CPU:$D97D PRG:197D ?? + beq Flow_D994 ; CPU:$D97F PRG:197F ?? + lda SignedMovementDelta ; CPU:$D981 PRG:1981 ?? + beq Flow_D987 ; CPU:$D983 PRG:1983 ?? + eor Zp10 ; CPU:$D985 PRG:1985 ?? + and #$80 ; CPU:$D987 PRG:1987 ?? + beq Flow_D98C ; CPU:$D989 PRG:1989 ?? Flow_D987: - lda #$00 ; PRG $1987 / CPU $D987: A9 00 - jmp Flow_D994 ; PRG $1989 / CPU $D989: 4C 94 D9 + lda #$00 ; CPU:$D98B PRG:198B ?? + jmp Flow_D994 ; CPU:$D98D PRG:198D ?? Flow_D98C: - lda #$01 ; PRG $198C / CPU $D98C: A9 01 - ldy SignedMovementDelta ; PRG $198E / CPU $D98E: A4 C3 - bpl Flow_D994 ; PRG $1990 / CPU $D990: 10 02 + lda #$01 ; CPU:$D98F PRG:198F ?? + ldy SignedMovementDelta ; CPU:$D991 PRG:1991 ?? + bpl Flow_D994 ; CPU:$D993 PRG:1993 ?? ; ----------------------------------------------------------------------------- ; Pass-1 non-code or currently untraced region: PRG $1992-$1993. ; Preserved verbatim pending data-format refinement in Pass 3. ; ----------------------------------------------------------------------------- PhysicsTable_D992: - .byte $A9, $02 ; PRG $1992 / CPU $D992 + .byte $A9, $02 ; PRG $1992 / CPU $D992 ; CPU:$D995 PRG:1995 A9 02 Flow_D994: - ldy GameMode ; PRG $1994 / CPU $D994: A4 39 - bne Flow_D9B3 ; PRG $1996 / CPU $D996: D0 1B - ldy PlayerActionType ; PRG $1998 / CPU $D998: A4 84 - cpy #$04 ; PRG $199A / CPU $D99A: C0 04 - bne Flow_D9B3 ; PRG $199C / CPU $D99C: D0 15 - ldy RacketTargetX ; PRG $199E / CPU $D99E: A4 B8 - cpy #$34 ; PRG $19A0 / CPU $D9A0: C0 34 - bcc Flow_D9B3 ; PRG $19A2 / CPU $D9A2: 90 0F - ora #$08 ; PRG $19A4 / CPU $D9A4: 09 08 - sta RallyFlags ; PRG $19A6 / CPU $D9A6: 85 C0 - ldy #$01 ; PRG $19A8 / CPU $D9A8: A0 01 - sty ObjectAnimationFrame ; PRG $19AA / CPU $D9AA: 84 C9 - lda #$14 ; PRG $19AC / CPU $D9AC: A9 14 - jsr RenderRoutine_E021 ; PRG $19AE / CPU $D9AE: 20 21 E0 - lda RallyFlags ; PRG $19B1 / CPU $D9B1: A5 C0 + ldy GameMode ; CPU:$D997 PRG:1997 ?? + bne Flow_D9B3 ; CPU:$D999 PRG:1999 ?? + ldy PlayerActionType ; CPU:$D99B PRG:199B ?? + cpy #$04 ; CPU:$D99D PRG:199D ?? + bne Flow_D9B3 ; CPU:$D99F PRG:199F ?? + ldy RacketTargetX ; CPU:$D9A1 PRG:19A1 ?? + cpy #$34 ; CPU:$D9A3 PRG:19A3 ?? + bcc Flow_D9B3 ; CPU:$D9A5 PRG:19A5 ?? + ora #$08 ; CPU:$D9A7 PRG:19A7 ?? + sta RallyFlags ; CPU:$D9A9 PRG:19A9 ?? + ldy #$01 ; CPU:$D9AB PRG:19AB ?? + sty ObjectAnimationFrame ; CPU:$D9AD PRG:19AD ?? + lda #$14 ; CPU:$D9AF PRG:19AF ?? + jsr RenderRoutine_E021 ; CPU:$D9B1 PRG:19B1 ?? + lda RallyFlags ; CPU:$D9B3 PRG:19B3 ?? Flow_D9B3: - sta RallyFlags ; PRG $19B3 / CPU $D9B3: 85 C0 - jmp Flow_DA00 ; PRG $19B5 / CPU $D9B5: 4C 00 DA + sta RallyFlags ; CPU:$D9B5 PRG:19B5 ?? + jmp Flow_DA00 ; CPU:$D9B7 PRG:19B7 ?? Flow_D9B8: - lda #$00 ; PRG $19B8 / CPU $D9B8: A9 00 - sta RallyFlags ; PRG $19BA / CPU $D9BA: 85 C0 - jsr PhysicsRoutine_DAE7 ; PRG $19BC / CPU $D9BC: 20 E7 DA - beq Flow_D9CB ; PRG $19BF / CPU $D9BF: F0 0A - lda #$17 ; PRG $19C1 / CPU $D9C1: A9 17 - sta PlayerAnimationId ; PRG $19C3 / CPU $D9C3: 85 B4 - jsr PhysicsRoutine_DA33 ; PRG $19C5 / CPU $D9C5: 20 33 DA - jsr PhysicsRoutine_DA68 ; PRG $19C8 / CPU $D9C8: 20 68 DA + lda #$00 ; CPU:$D9B9 PRG:19B9 ?? + sta RallyFlags ; CPU:$D9BB PRG:19BB ?? + jsr PhysicsRoutine_DAE7 ; CPU:$D9BD PRG:19BD ?? + beq Flow_D9CB ; CPU:$D9BF PRG:19BF ?? + lda #$17 ; CPU:$D9C1 PRG:19C1 ?? + sta PlayerAnimationId ; CPU:$D9C3 PRG:19C3 ?? + jsr PhysicsRoutine_DA33 ; CPU:$D9C5 PRG:19C5 ?? + jsr PhysicsRoutine_DA68 ; CPU:$D9C7 PRG:19C7 ?? Flow_D9CB: - jmp Flow_DA03 ; PRG $19CB / CPU $D9CB: 4C 03 DA + jmp Flow_DA03 ; CPU:$D9C9 PRG:19C9 ?? Flow_D9CE: - bit RacketAimOffset ; PRG $19CE / CPU $D9CE: 24 BB - bpl Flow_DA00 ; PRG $19D0 / CPU $D9D0: 10 2E - jsr PhysicsRoutine_DA33 ; PRG $19D2 / CPU $D9D2: 20 33 DA - bmi Flow_DA00 ; PRG $19D5 / CPU $D9D5: 30 29 - lda ObjectAnimationFrame ; PRG $19D7 / CPU $D9D7: A5 C9 - beq Flow_DA00 ; PRG $19D9 / CPU $D9D9: F0 25 - jsr PhysicsRoutine_DC2D ; PRG $19DB / CPU $D9DB: 20 2D DC - jsr PhysicsRoutine_DCAB ; PRG $19DE / CPU $D9DE: 20 AB DC - jsr PhysicsRoutine_DD31 ; PRG $19E1 / CPU $D9E1: 20 31 DD - jsr PhysicsRoutine_DD54 ; PRG $19E4 / CPU $D9E4: 20 54 DD - jmp Flow_DA00 ; PRG $19E7 / CPU $D9E7: 4C 00 DA + bit RacketAimOffset ; CPU:$D9CB PRG:19CB ?? + bpl Flow_DA00 ; CPU:$D9CD PRG:19CD ?? + jsr PhysicsRoutine_DA33 ; CPU:$D9CF PRG:19CF ?? + bmi Flow_DA00 ; CPU:$D9D1 PRG:19D1 ?? + lda ObjectAnimationFrame ; CPU:$D9D3 PRG:19D3 ?? + beq Flow_DA00 ; CPU:$D9D5 PRG:19D5 ?? + jsr PhysicsRoutine_DC2D ; CPU:$D9D7 PRG:19D7 ?? + jsr PhysicsRoutine_DCAB ; CPU:$D9D9 PRG:19D9 ?? + jsr PhysicsRoutine_DD31 ; CPU:$D9DB PRG:19DB ?? + jsr PhysicsRoutine_DD54 ; CPU:$D9DD PRG:19DD ?? + jmp Flow_DA00 ; CPU:$D9DF PRG:19DF ?? Flow_D9EA: - lda BallContactTimer ; PRG $19EA / CPU $D9EA: A5 CB - bne Flow_D9F6 ; PRG $19EC / CPU $D9EC: D0 08 - inc BallContactTimer ; PRG $19EE / CPU $D9EE: E6 CB - jsr PhysicsRoutine_DB1E ; PRG $19F0 / CPU $D9F0: 20 1E DB - jmp Flow_DA00 ; PRG $19F3 / CPU $D9F3: 4C 00 DA + lda BallContactTimer ; CPU:$D9E1 PRG:19E1 ?? + bne Flow_D9F6 ; CPU:$D9E3 PRG:19E3 ?? + inc BallContactTimer ; CPU:$D9E5 PRG:19E5 ?? + jsr PhysicsRoutine_DB1E ; CPU:$D9E7 PRG:19E7 ?? + jmp Flow_DA00 ; CPU:$D9E9 PRG:19E9 ?? Flow_D9F6: - lda PlayerAnimationId ; PRG $19F6 / CPU $D9F6: A5 B4 - bne Flow_DA00 ; PRG $19F8 / CPU $D9F8: D0 06 - jsr PhysicsRoutine_DAA8 ; PRG $19FA / CPU $D9FA: 20 A8 DA - jmp Flow_DA00 ; PRG $19FD / CPU $D9FD: 4C 00 DA + lda PlayerAnimationId ; CPU:$D9EB PRG:19EB ?? + bne Flow_DA00 ; CPU:$D9ED PRG:19ED ?? + jsr PhysicsRoutine_DAA8 ; CPU:$D9EF PRG:19EF ?? + jmp Flow_DA00 ; CPU:$D9F1 PRG:19F1 ?? Flow_DA00: - jsr PhysicsRoutine_DB82 ; PRG $1A00 / CPU $DA00: 20 82 DB + jsr PhysicsRoutine_DB82 ; CPU:$D9F3 PRG:19F3 ?? Flow_DA03: - jsr PhysicsRoutine_D2A5 ; PRG $1A03 / CPU $DA03: 20 A5 D2 - rts ; PRG $1A06 / CPU $DA06 + jsr PhysicsRoutine_D2A5 ; CPU:$D9F5 PRG:19F5 ?? + rts ; PRG $1A06 / CPU $DA06 ; CPU:$D9F7 PRG:19F7 ?? ; ============================================================================= ; PhysicsRoutine_DA07 ; CPU address: $DA07 PRG offset: $1A07 @@ -4964,39 +4964,39 @@ Flow_DA03: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= PhysicsRoutine_DA07: - ldx #$01 ; PRG $1A07 / CPU $DA07: A2 01 - lda RacketTargetX ; PRG $1A09 / CPU $DA09: A5 B8 - cmp #$50 ; PRG $1A0B / CPU $DA0B: C9 50 - bcc Flow_DA12 ; PRG $1A0D / CPU $DA0D: 90 03 - inx ; PRG $1A0F / CPU $DA0F: E8 - bne Flow_DA19 ; PRG $1A10 / CPU $DA10: D0 07 + ldx #$01 ; CPU:$D9F9 PRG:19F9 ?? + lda RacketTargetX ; CPU:$D9FB PRG:19FB ?? + cmp #$50 ; CPU:$D9FD PRG:19FD ?? + bcc Flow_DA12 ; CPU:$D9FF PRG:19FF ?? + inx ; CPU:$DA01 PRG:1A01 ?? + bne Flow_DA19 ; CPU:$DA03 PRG:1A03 ?? Flow_DA12: - ldy PlayerActionType ; PRG $1A12 / CPU $DA12: A4 84 - cpy #$04 ; PRG $1A14 / CPU $DA14: C0 04 - bne Flow_DA19 ; PRG $1A16 / CPU $DA16: D0 01 - dex ; PRG $1A18 / CPU $DA18: CA + ldy PlayerActionType ; CPU:$DA05 PRG:1A05 ?? + cpy #$04 ; CPU:$DA07 PRG:1A07 ?? + bne Flow_DA19 ; CPU:$DA09 PRG:1A09 ?? + dex ; CPU:$DA0B PRG:1A0B ?? Flow_DA19: - clc ; PRG $1A19 / CPU $DA19: 18 - adc $DA30,x ; PRG $1A1A / CPU $DA1A: 7D 30 DA - sec ; PRG $1A1D / CPU $DA1D: 38 - sbc BallTargetOffset ; PRG $1A1E / CPU $DA1E: E5 71 - bcc Flow_DA29 ; PRG $1A20 / CPU $DA20: 90 07 - bpl Flow_DA2D ; PRG $1A22 / CPU $DA22: 10 09 - lda #$7F ; PRG $1A24 / CPU $DA24: A9 7F - jmp Flow_DA2D ; PRG $1A26 / CPU $DA26: 4C 2D DA + clc ; CPU:$DA0D PRG:1A0D ?? + adc $DA30,x ; CPU:$DA0F PRG:1A0F ?? + sec ; CPU:$DA11 PRG:1A11 ?? + sbc BallTargetOffset ; CPU:$DA13 PRG:1A13 ?? + bcc Flow_DA29 ; CPU:$DA15 PRG:1A15 ?? + bpl Flow_DA2D ; CPU:$DA17 PRG:1A17 ?? + lda #$7F ; CPU:$DA19 PRG:1A19 ?? + jmp Flow_DA2D ; CPU:$DA1B PRG:1A1B ?? Flow_DA29: - bmi Flow_DA2D ; PRG $1A29 / CPU $DA29: 30 02 - lda #$80 ; PRG $1A2B / CPU $DA2B: A9 80 + bmi Flow_DA2D ; CPU:$DA1D PRG:1A1D ?? + lda #$80 ; CPU:$DA1F PRG:1A1F ?? Flow_DA2D: - sta RacketAimOffset ; PRG $1A2D / CPU $DA2D: 85 BB - rts ; PRG $1A2F / CPU $DA2F: 60 + sta RacketAimOffset ; CPU:$DA21 PRG:1A21 ?? + rts ; CPU:$DA23 PRG:1A23 ?? ; ----------------------------------------------------------------------------- ; Pass-1 non-code or currently untraced region: PRG $1A30-$1A32. ; Preserved verbatim pending data-format refinement in Pass 3. ; ----------------------------------------------------------------------------- RacketAimAdjustmentTable: - .byte $05, $06, $0B ; PRG $1A30 / CPU $DA30 + .byte $05, $06, $0B ; PRG $1A30 / CPU $DA30 ; CPU:$DA25 PRG:1A25 05 06 0B ; ============================================================================= ; PhysicsRoutine_DA33 ; CPU address: $DA33 PRG offset: $1A33 @@ -5011,19 +5011,19 @@ RacketAimAdjustmentTable: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= PhysicsRoutine_DA33: - lda RacketTargetX ; PRG $1A33 / CPU $DA33: A5 B8 - sec ; PRG $1A35 / CPU $DA35: 38 - sbc BallTargetOffset ; PRG $1A36 / CPU $DA36: E5 71 - bcc Flow_DA41 ; PRG $1A38 / CPU $DA38: 90 07 - bpl Flow_DA45 ; PRG $1A3A / CPU $DA3A: 10 09 - lda #$7F ; PRG $1A3C / CPU $DA3C: A9 7F - jmp Flow_DA45 ; PRG $1A3E / CPU $DA3E: 4C 45 DA + lda RacketTargetX ; CPU:$DA28 PRG:1A28 ?? + sec ; CPU:$DA2A PRG:1A2A ?? + sbc BallTargetOffset ; CPU:$DA2C PRG:1A2C ?? + bcc Flow_DA41 ; CPU:$DA2E PRG:1A2E ?? + bpl Flow_DA45 ; CPU:$DA30 PRG:1A30 ?? + lda #$7F ; CPU:$DA32 PRG:1A32 ?? + jmp Flow_DA45 ; CPU:$DA34 PRG:1A34 ?? Flow_DA41: - bmi Flow_DA45 ; PRG $1A41 / CPU $DA41: 30 02 - lda #$80 ; PRG $1A43 / CPU $DA43: A9 80 + bmi Flow_DA45 ; CPU:$DA36 PRG:1A36 ?? + lda #$80 ; CPU:$DA38 PRG:1A38 ?? Flow_DA45: - sta RacketAimOffset ; PRG $1A45 / CPU $DA45: 85 BB - rts ; PRG $1A47 / CPU $DA47 + sta RacketAimOffset ; CPU:$DA3A PRG:1A3A ?? + rts ; PRG $1A47 / CPU $DA47 ; CPU:$DA3C PRG:1A3C ?? ; ============================================================================= ; PhysicsRoutine_DA48 ; CPU address: $DA48 PRG offset: $1A48 @@ -5038,24 +5038,24 @@ Flow_DA45: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= PhysicsRoutine_DA48: - lda PlayerActionState ; PRG $1A48 / CPU $DA48: A5 86 - sta MathResultHi ; PRG $1A4A / CPU $DA4A: 85 15 - jsr PhysicsRoutine_D0FA ; PRG $1A4C / CPU $DA4C: 20 FA D0 - lda MathResultHi ; PRG $1A4F / CPU $DA4F: A5 15 - cmp #$01 ; PRG $1A51 / CPU $DA51: C9 01 - beq Flow_DA65 ; PRG $1A53 / CPU $DA53: F0 10 - lda PlayerActionState ; PRG $1A55 / CPU $DA55: A5 86 - cmp #$02 ; PRG $1A57 / CPU $DA57: C9 02 - bne Flow_DA67 ; PRG $1A59 / CPU $DA59: D0 0C - ldy ObjectAnimationFrame ; PRG $1A5B / CPU $DA5B: A4 C9 - beq Flow_DA67 ; PRG $1A5D / CPU $DA5D: F0 08 - ldy UmpireMessageId ; PRG $1A5F / CPU $DA5F: A4 79 - bne Flow_DA67 ; PRG $1A61 / CPU $DA61: D0 04 - lda MathResultHi ; PRG $1A63 / CPU $DA63: A5 15 + lda PlayerActionState ; CPU:$DA3E PRG:1A3E ?? + sta MathResultHi ; CPU:$DA40 PRG:1A40 ?? + jsr PhysicsRoutine_D0FA ; CPU:$DA42 PRG:1A42 ?? + lda MathResultHi ; CPU:$DA44 PRG:1A44 ?? + cmp #$01 ; CPU:$DA46 PRG:1A46 ?? + beq Flow_DA65 ; CPU:$DA48 PRG:1A48 ?? + lda PlayerActionState ; CPU:$DA4A PRG:1A4A ?? + cmp #$02 ; CPU:$DA4C PRG:1A4C ?? + bne Flow_DA67 ; CPU:$DA4E PRG:1A4E ?? + ldy ObjectAnimationFrame ; CPU:$DA50 PRG:1A50 ?? + beq Flow_DA67 ; CPU:$DA52 PRG:1A52 ?? + ldy UmpireMessageId ; CPU:$DA54 PRG:1A54 ?? + bne Flow_DA67 ; CPU:$DA56 PRG:1A56 ?? + lda MathResultHi ; CPU:$DA58 PRG:1A58 ?? Flow_DA65: - sta PlayerActionState ; PRG $1A65 / CPU $DA65: 85 86 + sta PlayerActionState ; CPU:$DA5A PRG:1A5A ?? Flow_DA67: - rts ; PRG $1A67 / CPU $DA67: 60 + rts ; CPU:$DA5C PRG:1A5C ?? ; ============================================================================= ; PhysicsRoutine_DA68 @@ -5071,49 +5071,49 @@ Flow_DA67: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= PhysicsRoutine_DA68: - ldy #$00 ; PRG $1A68 / CPU $DA68: A0 00 - lda RacketTargetX ; PRG $1A6A / CPU $DA6A: A5 B8 - cmp #$50 ; PRG $1A6C / CPU $DA6C: C9 50 - bcs Flow_DA81 ; PRG $1A6E / CPU $DA6E: B0 11 - ldx #$32 ; PRG $1A70 / CPU $DA70: A2 32 - lda CourtSide ; PRG $1A72 / CPU $DA72: A5 C2 - beq Flow_DA78 ; PRG $1A74 / CPU $DA74: F0 02 - ldx #$28 ; PRG $1A76 / CPU $DA76: A2 28 + ldy #$00 ; CPU:$DA5E PRG:1A5E ?? + lda RacketTargetX ; CPU:$DA60 PRG:1A60 ?? + cmp #$50 ; CPU:$DA62 PRG:1A62 ?? + bcs Flow_DA81 ; CPU:$DA64 PRG:1A64 ?? + ldx #$32 ; CPU:$DA66 PRG:1A66 ?? + lda CourtSide ; CPU:$DA68 PRG:1A68 ?? + beq Flow_DA78 ; CPU:$DA6A PRG:1A6A ?? + ldx #$28 ; CPU:$DA6C PRG:1A6C ?? Flow_DA78: - stx PoseSequenceOffset ; PRG $1A78 / CPU $DA78: 86 B5 - lda #$01 ; PRG $1A7A / CPU $DA7A: A9 01 - sta PoseFrameTimer ; PRG $1A7C / CPU $DA7C: 85 B3 - sty ObjectAnimationState ; PRG $1A7E / CPU $DA7E: 84 C8 - rts ; PRG $1A80 / CPU $DA80: 60 + stx PoseSequenceOffset ; CPU:$DA6E PRG:1A6E ?? + lda #$01 ; CPU:$DA70 PRG:1A70 ?? + sta PoseFrameTimer ; CPU:$DA72 PRG:1A72 ?? + sty ObjectAnimationState ; CPU:$DA74 PRG:1A74 ?? + rts ; CPU:$DA76 PRG:1A76 ?? Flow_DA81: - iny ; PRG $1A81 / CPU $DA81: C8 - lda BallHeight ; PRG $1A82 / CPU $DA82: A5 6F - cmp #$50 ; PRG $1A84 / CPU $DA84: C9 50 - bcc Flow_DA8E ; PRG $1A86 / CPU $DA86: 90 06 - iny ; PRG $1A88 / CPU $DA88: C8 - cmp #$88 ; PRG $1A89 / CPU $DA89: C9 88 - bcc Flow_DA8E ; PRG $1A8B / CPU $DA8B: 90 01 - iny ; PRG $1A8D / CPU $DA8D: C8 + iny ; CPU:$DA78 PRG:1A78 ?? + lda BallHeight ; CPU:$DA7A PRG:1A7A ?? + cmp #$50 ; CPU:$DA7C PRG:1A7C ?? + bcc Flow_DA8E ; CPU:$DA7E PRG:1A7E ?? + iny ; CPU:$DA80 PRG:1A80 ?? + cmp #$88 ; CPU:$DA82 PRG:1A82 ?? + bcc Flow_DA8E ; CPU:$DA84 PRG:1A84 ?? + iny ; CPU:$DA86 PRG:1A86 ?? Flow_DA8E: - tya ; PRG $1A8E / CPU $DA8E: 98 - tax ; PRG $1A8F / CPU $DA8F: AA - dex ; PRG $1A90 / CPU $DA90: CA - lda CourtSide ; PRG $1A91 / CPU $DA91: A5 C2 - beq Flow_DA9B ; PRG $1A93 / CPU $DA93: F0 06 - lda $DAA2,x ; PRG $1A95 / CPU $DA95: BD A2 DA - jmp Flow_DA9E ; PRG $1A98 / CPU $DA98: 4C 9E DA + tya ; CPU:$DA88 PRG:1A88 ?? + tax ; CPU:$DA8A PRG:1A8A ?? + dex ; CPU:$DA8C PRG:1A8C ?? + lda CourtSide ; CPU:$DA8E PRG:1A8E ?? + beq Flow_DA9B ; CPU:$DA90 PRG:1A90 ?? + lda $DAA2,x ; CPU:$DA92 PRG:1A92 ?? + jmp Flow_DA9E ; CPU:$DA94 PRG:1A94 ?? Flow_DA9B: - lda $DAA5,x ; PRG $1A9B / CPU $DA9B: BD A5 DA + lda $DAA5,x ; CPU:$DA96 PRG:1A96 ?? Flow_DA9E: - tax ; PRG $1A9E / CPU $DA9E: AA - jmp Flow_DA78 ; PRG $1A9F / CPU $DA9F: 4C 78 DA + tax ; CPU:$DA98 PRG:1A98 ?? + jmp Flow_DA78 ; CPU:$DA9A PRG:1A9A ?? ; ----------------------------------------------------------------------------- ; Pass-1 non-code or currently untraced region: PRG $1AA2-$1AA7. ; Preserved verbatim pending data-format refinement in Pass 3. ; ----------------------------------------------------------------------------- Player2CourtPositionTable: - .byte $28, $50, $3C, $32, $58, $46 ; PRG $1AA2 / CPU $DAA2 + .byte $28, $50, $3C, $32, $58, $46 ; PRG $1AA2 / CPU $DAA2 ; CPU:$DA9C PRG:1A9C 28 50 3C 32 58 46 ; ============================================================================= ; PhysicsRoutine_DAA8 ; CPU address: $DAA8 PRG offset: $1AA8 @@ -5128,26 +5128,26 @@ Player2CourtPositionTable: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= PhysicsRoutine_DAA8: - lda RacketContactState ; PRG $1AA8 / CPU $DAA8: A5 CA - beq Flow_DAC6 ; PRG $1AAA / CPU $DAAA: F0 1A - cmp #$01 ; PRG $1AAC / CPU $DAAC: C9 01 - beq Flow_DAB4 ; PRG $1AAE / CPU $DAAE: F0 04 - lda #$04 ; PRG $1AB0 / CPU $DAB0: A9 04 - bne Flow_DAB6 ; PRG $1AB2 / CPU $DAB2: D0 02 + lda RacketContactState ; CPU:$DAA2 PRG:1AA2 ?? + beq Flow_DAC6 ; CPU:$DAA4 PRG:1AA4 ?? + cmp #$01 ; CPU:$DAA6 PRG:1AA6 ?? + beq Flow_DAB4 ; CPU:$DAA8 PRG:1AA8 ?? + lda #$04 ; CPU:$DAAA PRG:1AAA ?? + bne Flow_DAB6 ; CPU:$DAAC PRG:1AAC ?? Flow_DAB4: - lda #$00 ; PRG $1AB4 / CPU $DAB4: A9 00 + lda #$00 ; CPU:$DAAE PRG:1AAE ?? Flow_DAB6: - ldy RacketTargetY ; PRG $1AB6 / CPU $DAB6: A4 B9 - cpy #$80 ; PRG $1AB8 / CPU $DAB8: C0 80 - bcs Flow_DABF ; PRG $1ABA / CPU $DABA: B0 03 - clc ; PRG $1ABC / CPU $DABC: 18 - adc #$03 ; PRG $1ABD / CPU $DABD: 69 03 + ldy RacketTargetY ; CPU:$DAB0 PRG:1AB0 ?? + cpy #$80 ; CPU:$DAB2 PRG:1AB2 ?? + bcs Flow_DABF ; CPU:$DAB4 PRG:1AB4 ?? + clc ; CPU:$DAB6 PRG:1AB6 ?? + adc #$03 ; CPU:$DAB8 PRG:1AB8 ?? Flow_DABF: - jsr PhysicsRoutine_DE0B ; PRG $1ABF / CPU $DABF: 20 0B DE - bne Flow_DAC6 ; PRG $1AC2 / CPU $DAC2: D0 02 - sta RacketContactState ; PRG $1AC4 / CPU $DAC4: 85 CA + jsr PhysicsRoutine_DE0B ; CPU:$DABA PRG:1ABA ?? + bne Flow_DAC6 ; CPU:$DABC PRG:1ABC ?? + sta RacketContactState ; CPU:$DABE PRG:1ABE ?? Flow_DAC6: - rts ; PRG $1AC6 / CPU $DAC6: 60 + rts ; CPU:$DAC0 PRG:1AC0 ?? ; ============================================================================= ; PhysicsRoutine_DAC7 @@ -5163,24 +5163,24 @@ Flow_DAC6: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= PhysicsRoutine_DAC7: - lda ActiveObjectIndex ; PRG $1AC7 / CPU $DAC7: A5 AB - beq Flow_DAD2 ; PRG $1AC9 / CPU $DAC9: F0 07 - ldx $037C ; PRG $1ACB / CPU $DACB: AE 7C 03 - beq Flow_DAE6 ; PRG $1ACE / CPU $DACE: F0 16 - bne Flow_DAD7 ; PRG $1AD0 / CPU $DAD0: D0 05 + lda ActiveObjectIndex ; CPU:$DAC2 PRG:1AC2 ?? + beq Flow_DAD2 ; CPU:$DAC4 PRG:1AC4 ?? + ldx $037C ; CPU:$DAC6 PRG:1AC6 ?? + beq Flow_DAE6 ; CPU:$DAC8 PRG:1AC8 ?? + bne Flow_DAD7 ; CPU:$DACA PRG:1ACA ?? Flow_DAD2: - ldx $035C ; PRG $1AD2 / CPU $DAD2: AE 5C 03 - beq Flow_DAE6 ; PRG $1AD5 / CPU $DAD5: F0 0F + ldx $035C ; CPU:$DACC PRG:1ACC ?? + beq Flow_DAE6 ; CPU:$DACE PRG:1ACE ?? Flow_DAD7: - dex ; PRG $1AD7 / CPU $DAD7: CA - txa ; PRG $1AD8 / CPU $DAD8: 8A - jsr PhysicsRoutine_DE0B ; PRG $1AD9 / CPU $DAD9: 20 0B DE - bne Flow_DAE6 ; PRG $1ADC / CPU $DADC: D0 08 - sta $035C ; PRG $1ADE / CPU $DADE: 8D 5C 03 - sta $037C ; PRG $1AE1 / CPU $DAE1: 8D 7C 03 - sta BallContactFlags ; PRG $1AE4 / CPU $DAE4: 85 CC + dex ; CPU:$DAD0 PRG:1AD0 ?? + txa ; CPU:$DAD2 PRG:1AD2 ?? + jsr PhysicsRoutine_DE0B ; CPU:$DAD4 PRG:1AD4 ?? + bne Flow_DAE6 ; CPU:$DAD6 PRG:1AD6 ?? + sta $035C ; CPU:$DAD8 PRG:1AD8 ?? + sta $037C ; CPU:$DADA PRG:1ADA ?? + sta BallContactFlags ; CPU:$DADC PRG:1ADC ?? Flow_DAE6: - rts ; PRG $1AE6 / CPU $DAE6: 60 + rts ; CPU:$DADE PRG:1ADE ?? ; ============================================================================= ; PhysicsRoutine_DAE7 @@ -5196,38 +5196,38 @@ Flow_DAE6: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= PhysicsRoutine_DAE7: - lda UmpireMessageId ; PRG $1AE7 / CPU $DAE7: A5 79 - bne Flow_DB19 ; PRG $1AE9 / CPU $DAE9: D0 2E - lda PlayerPreviousY ; PRG $1AEB / CPU $DAEB: A5 8B - cmp #$2C ; PRG $1AED / CPU $DAED: C9 2C - bcc Flow_DB19 ; PRG $1AEF / CPU $DAEF: 90 28 - lda #$0C ; PRG $1AF1 / CPU $DAF1: A9 0C - ldx #$20 ; PRG $1AF3 / CPU $DAF3: A2 20 - ldy GameMode ; PRG $1AF5 / CPU $DAF5: A4 39 - beq Flow_DAFD ; PRG $1AF7 / CPU $DAF7: F0 04 - lda #$0B ; PRG $1AF9 / CPU $DAF9: A9 0B - ldx #$80 ; PRG $1AFB / CPU $DAFB: A2 80 + lda UmpireMessageId ; CPU:$DAE0 PRG:1AE0 ?? + bne Flow_DB19 ; CPU:$DAE2 PRG:1AE2 ?? + lda PlayerPreviousY ; CPU:$DAE4 PRG:1AE4 ?? + cmp #$2C ; CPU:$DAE6 PRG:1AE6 ?? + bcc Flow_DB19 ; CPU:$DAE8 PRG:1AE8 ?? + lda #$0C ; CPU:$DAEA PRG:1AEA ?? + ldx #$20 ; CPU:$DAEC PRG:1AEC ?? + ldy GameMode ; CPU:$DAEE PRG:1AEE ?? + beq Flow_DAFD ; CPU:$DAF0 PRG:1AF0 ?? + lda #$0B ; CPU:$DAF2 PRG:1AF2 ?? + ldx #$80 ; CPU:$DAF4 PRG:1AF4 ?? Flow_DAFD: - cpx PlayerTargetXLo ; PRG $1AFD / CPU $DAFD: E4 80 - sbc PlayerTargetXHi ; PRG $1AFF / CPU $DAFF: E5 81 - bcs Flow_DB19 ; PRG $1B01 / CPU $DB01: B0 16 - lda #$14 ; PRG $1B03 / CPU $DB03: A9 14 - ldx #$00 ; PRG $1B05 / CPU $DB05: A2 00 - ldy GameMode ; PRG $1B07 / CPU $DB07: A4 39 - beq Flow_DB0F ; PRG $1B09 / CPU $DB09: F0 04 - lda #$14 ; PRG $1B0B / CPU $DB0B: A9 14 - ldx #$A0 ; PRG $1B0D / CPU $DB0D: A2 A0 + cpx PlayerTargetXLo ; CPU:$DAF6 PRG:1AF6 ?? + sbc PlayerTargetXHi ; CPU:$DAF8 PRG:1AF8 ?? + bcs Flow_DB19 ; CPU:$DAFA PRG:1AFA ?? + lda #$14 ; CPU:$DAFC PRG:1AFC ?? + ldx #$00 ; CPU:$DAFE PRG:1AFE ?? + ldy GameMode ; CPU:$DB00 PRG:1B00 ?? + beq Flow_DB0F ; CPU:$DB02 PRG:1B02 ?? + lda #$14 ; CPU:$DB04 PRG:1B04 ?? + ldx #$A0 ; CPU:$DB06 PRG:1B06 ?? Flow_DB0F: - cpx PlayerTargetXLo ; PRG $1B0F / CPU $DB0F: E4 80 - sbc PlayerTargetXHi ; PRG $1B11 / CPU $DB11: E5 81 - bcc Flow_DB19 ; PRG $1B13 / CPU $DB13: 90 04 - lda #$01 ; PRG $1B15 / CPU $DB15: A9 01 - bne FlowEntry_DB1D ; PRG $1B17 / CPU $DB17: D0 04 + cpx PlayerTargetXLo ; CPU:$DB08 PRG:1B08 ?? + sbc PlayerTargetXHi ; CPU:$DB0A PRG:1B0A ?? + bcc Flow_DB19 ; CPU:$DB0C PRG:1B0C ?? + lda #$01 ; CPU:$DB0E PRG:1B0E ?? + bne FlowEntry_DB1D ; CPU:$DB10 PRG:1B10 ?? Flow_DB19: - lda #$00 ; PRG $1B19 / CPU $DB19: A9 00 - sta ObjectAnimationFrame ; PRG $1B1B / CPU $DB1B: 85 C9 + lda #$00 ; CPU:$DB12 PRG:1B12 ?? + sta ObjectAnimationFrame ; CPU:$DB14 PRG:1B14 ?? FlowEntry_DB1D: - rts ; PRG $1B1D / CPU $DB1D + rts ; PRG $1B1D / CPU $DB1D ; CPU:$DB16 PRG:1B16 ?? ; ============================================================================= ; PhysicsRoutine_DB1E ; CPU address: $DB1E PRG offset: $1B1E @@ -5242,76 +5242,76 @@ FlowEntry_DB1D: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= PhysicsRoutine_DB1E: - lda RacketContactState ; PRG $1B1E / CPU $DB1E: A5 CA - bne FlowEntry_DB81 ; PRG $1B20 / CPU $DB20: D0 5F - lda ActiveObjectIndex ; PRG $1B22 / CPU $DB22: A5 AB - bne Flow_DB36 ; PRG $1B24 / CPU $DB24: D0 10 - ldy $035A ; PRG $1B26 / CPU $DB26: AC 5A 03 - bne Flow_DB31 ; PRG $1B29 / CPU $DB29: D0 06 - bit BallTrajectoryFlags ; PRG $1B2B / CPU $DB2B: 24 8D - bvc Flow_DB78 ; PRG $1B2D / CPU $DB2D: 50 49 - bvs Flow_DB62 ; PRG $1B2F / CPU $DB2F: 70 31 + lda RacketContactState ; CPU:$DB18 PRG:1B18 ?? + bne FlowEntry_DB81 ; CPU:$DB1A PRG:1B1A ?? + lda ActiveObjectIndex ; CPU:$DB1C PRG:1B1C ?? + bne Flow_DB36 ; CPU:$DB1E PRG:1B1E ?? + ldy $035A ; CPU:$DB20 PRG:1B20 ?? + bne Flow_DB31 ; CPU:$DB22 PRG:1B22 ?? + bit BallTrajectoryFlags ; CPU:$DB24 PRG:1B24 ?? + bvc Flow_DB78 ; CPU:$DB26 PRG:1B26 ?? + bvs Flow_DB62 ; CPU:$DB28 PRG:1B28 ?? Flow_DB31: - dey ; PRG $1B31 / CPU $DB31: 88 - beq Flow_DB74 ; PRG $1B32 / CPU $DB32: F0 40 - bne Flow_DB62 ; PRG $1B34 / CPU $DB34: D0 2C + dey ; CPU:$DB2A PRG:1B2A ?? + beq Flow_DB74 ; CPU:$DB2C PRG:1B2C ?? + bne Flow_DB62 ; CPU:$DB2E PRG:1B2E ?? Flow_DB36: - lda GameMode ; PRG $1B36 / CPU $DB36: A5 39 - beq Flow_DB49 ; PRG $1B38 / CPU $DB38: F0 0F - jsr RollRng ; PRG $1B3A / CPU $DB3A: 20 56 C4 - cmp #$25 ; PRG $1B3D / CPU $DB3D: C9 25 - bcs Flow_DB78 ; PRG $1B3F / CPU $DB3F: B0 37 - lda RacketTargetX ; PRG $1B41 / CPU $DB41: A5 B8 - cmp #$50 ; PRG $1B43 / CPU $DB43: C9 50 - bcc Flow_DB62 ; PRG $1B45 / CPU $DB45: 90 1B - bcs Flow_DB74 ; PRG $1B47 / CPU $DB47: B0 2B + lda GameMode ; CPU:$DB30 PRG:1B30 ?? + beq Flow_DB49 ; CPU:$DB32 PRG:1B32 ?? + jsr RollRng ; CPU:$DB34 PRG:1B34 ?? + cmp #$25 ; CPU:$DB36 PRG:1B36 ?? + bcs Flow_DB78 ; CPU:$DB38 PRG:1B38 ?? + lda RacketTargetX ; CPU:$DB3A PRG:1B3A ?? + cmp #$50 ; CPU:$DB3C PRG:1B3C ?? + bcc Flow_DB62 ; CPU:$DB3E PRG:1B3E ?? + bcs Flow_DB74 ; CPU:$DB40 PRG:1B40 ?? Flow_DB49: - ldx #$64 ; PRG $1B49 / CPU $DB49: A2 64 - lda ServingPlayer ; PRG $1B4B / CPU $DB4B: A5 4C - cmp #$03 ; PRG $1B4D / CPU $DB4D: C9 03 - bcc Flow_DB53 ; PRG $1B4F / CPU $DB4F: 90 02 - ldx #$82 ; PRG $1B51 / CPU $DB51: A2 82 + ldx #$64 ; CPU:$DB42 PRG:1B42 ?? + lda ServingPlayer ; CPU:$DB44 PRG:1B44 ?? + cmp #$03 ; CPU:$DB46 PRG:1B46 ?? + bcc Flow_DB53 ; CPU:$DB48 PRG:1B48 ?? + ldx #$82 ; CPU:$DB4A PRG:1B4A ?? Flow_DB53: - stx Zp10 ; PRG $1B53 / CPU $DB53: 86 10 - jsr RollRng ; PRG $1B55 / CPU $DB55: 20 56 C4 - cmp Zp10 ; PRG $1B58 / CPU $DB58: C5 10 - bcs Flow_DB6E ; PRG $1B5A / CPU $DB5A: B0 12 - lda RacketTargetX ; PRG $1B5C / CPU $DB5C: A5 B8 - cmp #$50 ; PRG $1B5E / CPU $DB5E: C9 50 - bcs FlowEntry_DB81 ; PRG $1B60 / CPU $DB60: B0 1F + stx Zp10 ; CPU:$DB4C PRG:1B4C ?? + jsr RollRng ; CPU:$DB4E PRG:1B4E ?? + cmp Zp10 ; CPU:$DB50 PRG:1B50 ?? + bcs Flow_DB6E ; CPU:$DB52 PRG:1B52 ?? + lda RacketTargetX ; CPU:$DB54 PRG:1B54 ?? + cmp #$50 ; CPU:$DB56 PRG:1B56 ?? + bcs FlowEntry_DB81 ; CPU:$DB58 PRG:1B58 ?? Flow_DB62: - inc RacketContactState ; PRG $1B62 / CPU $DB62: E6 CA - lda #$10 ; PRG $1B64 / CPU $DB64: A9 10 - sta RallyFlags ; PRG $1B66 / CPU $DB66: 85 C0 - lda #$0A ; PRG $1B68 / CPU $DB68: A9 0A - jsr RenderRoutine_E021 ; PRG $1B6A / CPU $DB6A: 20 21 E0 - rts ; PRG $1B6D / CPU $DB6D: 60 + inc RacketContactState ; CPU:$DB5A PRG:1B5A ?? + lda #$10 ; CPU:$DB5C PRG:1B5C ?? + sta RallyFlags ; CPU:$DB5E PRG:1B5E ?? + lda #$0A ; CPU:$DB60 PRG:1B60 ?? + jsr RenderRoutine_E021 ; CPU:$DB62 PRG:1B62 ?? + rts ; CPU:$DB64 PRG:1B64 ?? Flow_DB6E: - lda RacketTargetX ; PRG $1B6E / CPU $DB6E: A5 B8 - cmp #$50 ; PRG $1B70 / CPU $DB70: C9 50 + lda RacketTargetX ; CPU:$DB66 PRG:1B66 ?? + cmp #$50 ; CPU:$DB68 PRG:1B68 ?? ; ----------------------------------------------------------------------------- ; Pass-1 non-code or currently untraced region: PRG $1B72-$1B73. ; Preserved verbatim pending data-format refinement in Pass 3. ; ----------------------------------------------------------------------------- PhysicsTable_DB72: - .byte $90, $0D ; PRG $1B72 / CPU $DB72 + .byte $90, $0D ; PRG $1B72 / CPU $DB72 ; CPU:$DB6A PRG:1B6A 90 0D Flow_DB74: - inc RacketContactState ; PRG $1B74 / CPU $DB74: E6 CA + inc RacketContactState ; CPU:$DB6C PRG:1B6C ?? ; ----------------------------------------------------------------------------- ; Pass-1 non-code or currently untraced region: PRG $1B76-$1B77. ; Preserved verbatim pending data-format refinement in Pass 3. ; ----------------------------------------------------------------------------- PhysicsTable_DB76: - .byte $E6, $CA ; PRG $1B76 / CPU $DB76 + .byte $E6, $CA ; PRG $1B76 / CPU $DB76 ; CPU:$DB6E PRG:1B6E E6 CA Flow_DB78: - lda #$10 ; PRG $1B78 / CPU $DB78: A9 10 - sta RallyFlags ; PRG $1B7A / CPU $DB7A: 85 C0 - lda #$0F ; PRG $1B7C / CPU $DB7C: A9 0F - jsr RenderRoutine_E021 ; PRG $1B7E / CPU $DB7E: 20 21 E0 + lda #$10 ; CPU:$DB70 PRG:1B70 ?? + sta RallyFlags ; CPU:$DB72 PRG:1B72 ?? + lda #$0F ; CPU:$DB74 PRG:1B74 ?? + jsr RenderRoutine_E021 ; CPU:$DB76 PRG:1B76 ?? FlowEntry_DB81: - rts ; PRG $1B81 / CPU $DB81 + rts ; PRG $1B81 / CPU $DB81 ; CPU:$DB78 PRG:1B78 ?? ; ============================================================================= ; PhysicsRoutine_DB82 ; CPU address: $DB82 PRG offset: $1B82 @@ -5326,97 +5326,97 @@ FlowEntry_DB81: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= PhysicsRoutine_DB82: - lda PlayerAnimationId ; PRG $1B82 / CPU $DB82: A5 B4 - bne Flow_DBBF ; PRG $1B84 / CPU $DB84: D0 39 - lda PlayerFacingDirection ; PRG $1B86 / CPU $DB86: A5 87 - cmp #$01 ; PRG $1B88 / CPU $DB88: C9 01 - bne Flow_DBC0 ; PRG $1B8A / CPU $DB8A: D0 34 - lda PoseSequenceOffset ; PRG $1B8C / CPU $DB8C: A5 B5 - cmp #$27 ; PRG $1B8E / CPU $DB8E: C9 27 - bcs Flow_DBBF ; PRG $1B90 / CPU $DB90: B0 2D - cmp #$09 ; PRG $1B92 / CPU $DB92: C9 09 - bcc Flow_DBA4 ; PRG $1B94 / CPU $DB94: 90 0E - cmp #$1D ; PRG $1B96 / CPU $DB96: C9 1D - bcs Flow_DBAE ; PRG $1B98 / CPU $DB98: B0 14 - ldy #$6A ; PRG $1B9A / CPU $DB9A: A0 6A - lda CourtSide ; PRG $1B9C / CPU $DB9C: A5 C2 - bne Flow_DBBC ; PRG $1B9E / CPU $DB9E: D0 1C - ldy #$72 ; PRG $1BA0 / CPU $DBA0: A0 72 - bne Flow_DBBC ; PRG $1BA2 / CPU $DBA2: D0 18 + lda PlayerAnimationId ; CPU:$DB7A PRG:1B7A ?? + bne Flow_DBBF ; CPU:$DB7C PRG:1B7C ?? + lda PlayerFacingDirection ; CPU:$DB7E PRG:1B7E ?? + cmp #$01 ; CPU:$DB80 PRG:1B80 ?? + bne Flow_DBC0 ; CPU:$DB82 PRG:1B82 ?? + lda PoseSequenceOffset ; CPU:$DB84 PRG:1B84 ?? + cmp #$27 ; CPU:$DB86 PRG:1B86 ?? + bcs Flow_DBBF ; CPU:$DB88 PRG:1B88 ?? + cmp #$09 ; CPU:$DB8A PRG:1B8A ?? + bcc Flow_DBA4 ; CPU:$DB8C PRG:1B8C ?? + cmp #$1D ; CPU:$DB8E PRG:1B8E ?? + bcs Flow_DBAE ; CPU:$DB90 PRG:1B90 ?? + ldy #$6A ; CPU:$DB92 PRG:1B92 ?? + lda CourtSide ; CPU:$DB94 PRG:1B94 ?? + bne Flow_DBBC ; CPU:$DB96 PRG:1B96 ?? + ldy #$72 ; CPU:$DB98 PRG:1B98 ?? + bne Flow_DBBC ; CPU:$DB9A PRG:1B9A ?? Flow_DBA4: - ldy #$70 ; PRG $1BA4 / CPU $DBA4: A0 70 - lda CourtSide ; PRG $1BA6 / CPU $DBA6: A5 C2 - beq Flow_DBBC ; PRG $1BA8 / CPU $DBA8: F0 12 - ldy #$00 ; PRG $1BAA / CPU $DBAA: A0 00 - beq Flow_DBB6 ; PRG $1BAC / CPU $DBAC: F0 08 + ldy #$70 ; CPU:$DB9C PRG:1B9C ?? + lda CourtSide ; CPU:$DB9E PRG:1B9E ?? + beq Flow_DBBC ; CPU:$DBA0 PRG:1BA0 ?? + ldy #$00 ; CPU:$DBA2 PRG:1BA2 ?? + beq Flow_DBB6 ; CPU:$DBA4 PRG:1BA4 ?? Flow_DBAE: - ldy #$68 ; PRG $1BAE / CPU $DBAE: A0 68 - lda CourtSide ; PRG $1BB0 / CPU $DBB0: A5 C2 - bne Flow_DBBC ; PRG $1BB2 / CPU $DBB2: D0 08 - ldy #$1E ; PRG $1BB4 / CPU $DBB4: A0 1E + ldy #$68 ; CPU:$DBA6 PRG:1BA6 ?? + lda CourtSide ; CPU:$DBA8 PRG:1BA8 ?? + bne Flow_DBBC ; CPU:$DBAA PRG:1BAA ?? + ldy #$1E ; CPU:$DBAC PRG:1BAC ?? Flow_DBB6: - lda RallyFlags ; PRG $1BB6 / CPU $DBB6: A5 C0 - and #$0F ; PRG $1BB8 / CPU $DBB8: 29 0F - bne Flow_DBBF ; PRG $1BBA / CPU $DBBA: D0 03 + lda RallyFlags ; CPU:$DBAE PRG:1BAE ?? + and #$0F ; CPU:$DBB0 PRG:1BB0 ?? + bne Flow_DBBF ; CPU:$DBB2 PRG:1BB2 ?? Flow_DBBC: - jmp Flow_DC0A ; PRG $1BBC / CPU $DBBC: 4C 0A DC + jmp Flow_DC0A ; CPU:$DBB4 PRG:1BB4 ?? Flow_DBBF: - rts ; PRG $1BBF / CPU $DBBF: 60 + rts ; CPU:$DBB6 PRG:1BB6 ?? Flow_DBC0: - lda PoseSequenceOffset ; PRG $1BC0 / CPU $DBC0: A5 B5 - cmp #$27 ; PRG $1BC2 / CPU $DBC2: C9 27 - bcs FlowEntry_DC10 ; PRG $1BC4 / CPU $DBC4: B0 4A - cmp #$09 ; PRG $1BC6 / CPU $DBC6: C9 09 - bcc Flow_DBEA ; PRG $1BC8 / CPU $DBC8: 90 20 - cmp #$1D ; PRG $1BCA / CPU $DBCA: C9 1D - bcs Flow_DBFA ; PRG $1BCC / CPU $DBCC: B0 2C - lda RallyFlags ; PRG $1BCE / CPU $DBCE: A5 C0 - and #$0F ; PRG $1BD0 / CPU $DBD0: 29 0F - beq PhysicsRoutine_DC11 ; PRG $1BD2 / CPU $DBD2: F0 3D - ldy #$72 ; PRG $1BD4 / CPU $DBD4: A0 72 - and #$03 ; PRG $1BD6 / CPU $DBD6: 29 03 - beq Flow_DBE2 ; PRG $1BD8 / CPU $DBD8: F0 08 - cmp #$01 ; PRG $1BDA / CPU $DBDA: C9 01 - beq Flow_DC0A ; PRG $1BDC / CPU $DBDC: F0 2C + lda PoseSequenceOffset ; CPU:$DBB8 PRG:1BB8 ?? + cmp #$27 ; CPU:$DBBA PRG:1BBA ?? + bcs FlowEntry_DC10 ; CPU:$DBBC PRG:1BBC ?? + cmp #$09 ; CPU:$DBBE PRG:1BBE ?? + bcc Flow_DBEA ; CPU:$DBC0 PRG:1BC0 ?? + cmp #$1D ; CPU:$DBC2 PRG:1BC2 ?? + bcs Flow_DBFA ; CPU:$DBC4 PRG:1BC4 ?? + lda RallyFlags ; CPU:$DBC6 PRG:1BC6 ?? + and #$0F ; CPU:$DBC8 PRG:1BC8 ?? + beq PhysicsRoutine_DC11 ; CPU:$DBCA PRG:1BCA ?? + ldy #$72 ; CPU:$DBCC PRG:1BCC ?? + and #$03 ; CPU:$DBCE PRG:1BCE ?? + beq Flow_DBE2 ; CPU:$DBD0 PRG:1BD0 ?? + cmp #$01 ; CPU:$DBD2 PRG:1BD2 ?? + beq Flow_DC0A ; CPU:$DBD4 PRG:1BD4 ?? Flow_DBDE: - ldy #$6A ; PRG $1BDE / CPU $DBDE: A0 6A - bne Flow_DC0A ; PRG $1BE0 / CPU $DBE0: D0 28 + ldy #$6A ; CPU:$DBD6 PRG:1BD6 ?? + bne Flow_DC0A ; CPU:$DBD8 PRG:1BD8 ?? Flow_DBE2: - lda RacketTargetY ; PRG $1BE2 / CPU $DBE2: A5 B9 - cmp #$80 ; PRG $1BE4 / CPU $DBE4: C9 80 - bcc Flow_DC0A ; PRG $1BE6 / CPU $DBE6: 90 22 - bcs Flow_DBDE ; PRG $1BE8 / CPU $DBE8: B0 F4 + lda RacketTargetY ; CPU:$DBDA PRG:1BDA ?? + cmp #$80 ; CPU:$DBDC PRG:1BDC ?? + bcc Flow_DC0A ; CPU:$DBDE PRG:1BDE ?? + bcs Flow_DBDE ; CPU:$DBE0 PRG:1BE0 ?? Flow_DBEA: - ldy #$00 ; PRG $1BEA / CPU $DBEA: A0 00 - lda RallyFlags ; PRG $1BEC / CPU $DBEC: A5 C0 - and #$0F ; PRG $1BEE / CPU $DBEE: 29 0F - beq Flow_DC0A ; PRG $1BF0 / CPU $DBF0: F0 18 - ldy #$70 ; PRG $1BF2 / CPU $DBF2: A0 70 - and #$01 ; PRG $1BF4 / CPU $DBF4: 29 01 - bne Flow_DC0A ; PRG $1BF6 / CPU $DBF6: D0 12 - beq FlowEntry_DC10 ; PRG $1BF8 / CPU $DBF8: F0 16 + ldy #$00 ; CPU:$DBE2 PRG:1BE2 ?? + lda RallyFlags ; CPU:$DBE4 PRG:1BE4 ?? + and #$0F ; CPU:$DBE6 PRG:1BE6 ?? + beq Flow_DC0A ; CPU:$DBE8 PRG:1BE8 ?? + ldy #$70 ; CPU:$DBEA PRG:1BEA ?? + and #$01 ; CPU:$DBEC PRG:1BEC ?? + bne Flow_DC0A ; CPU:$DBEE PRG:1BEE ?? + beq FlowEntry_DC10 ; CPU:$DBF0 PRG:1BF0 ?? Flow_DBFA: - ldy #$1E ; PRG $1BFA / CPU $DBFA: A0 1E - lda RallyFlags ; PRG $1BFC / CPU $DBFC: A5 C0 - and #$0F ; PRG $1BFE / CPU $DBFE: 29 0F - beq Flow_DC0A ; PRG $1C00 / CPU $DC00: F0 08 - ldy #$68 ; PRG $1C02 / CPU $DC02: A0 68 - and #$02 ; PRG $1C04 / CPU $DC04: 29 02 - bne Flow_DC0A ; PRG $1C06 / CPU $DC06: D0 02 + ldy #$1E ; CPU:$DBF2 PRG:1BF2 ?? + lda RallyFlags ; CPU:$DBF4 PRG:1BF4 ?? + and #$0F ; CPU:$DBF6 PRG:1BF6 ?? + beq Flow_DC0A ; CPU:$DBF8 PRG:1BF8 ?? + ldy #$68 ; CPU:$DBFA PRG:1BFA ?? + and #$02 ; CPU:$DBFC PRG:1BFC ?? + bne Flow_DC0A ; CPU:$DBFE PRG:1BFE ?? ; ----------------------------------------------------------------------------- ; Pass-1 non-code or currently untraced region: PRG $1C08-$1C09. ; Preserved verbatim pending data-format refinement in Pass 3. ; ----------------------------------------------------------------------------- PhysicsTable_DC08: - .byte $F0, $06 ; PRG $1C08 / CPU $DC08 + .byte $F0, $06 ; PRG $1C08 / CPU $DC08 ; CPU:$DC00 PRG:1C00 F0 06 Flow_DC0A: - sty PoseSequenceOffset ; PRG $1C0A / CPU $DC0A: 84 B5 - lda #$00 ; PRG $1C0C / CPU $DC0C: A9 00 - sta PoseFrameTimer ; PRG $1C0E / CPU $DC0E: 85 B3 + sty PoseSequenceOffset ; CPU:$DC02 PRG:1C02 ?? + lda #$00 ; CPU:$DC04 PRG:1C04 ?? + sta PoseFrameTimer ; CPU:$DC06 PRG:1C06 ?? FlowEntry_DC10: - rts ; PRG $1C10 / CPU $DC10 + rts ; PRG $1C10 / CPU $DC10 ; CPU:$DC08 PRG:1C08 ?? ; ============================================================================= ; PhysicsRoutine_DC11 ; CPU address: $DC11 PRG offset: $1C11 @@ -5431,22 +5431,22 @@ FlowEntry_DC10: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= PhysicsRoutine_DC11: - ldx #$0A ; PRG $1C11 / CPU $DC11: A2 0A - lda PoseSequenceOffset ; PRG $1C13 / CPU $DC13: A5 B5 - cmp #$13 ; PRG $1C15 / CPU $DC15: C9 13 - bcc Flow_DC1B ; PRG $1C17 / CPU $DC17: 90 02 - ldx #$14 ; PRG $1C19 / CPU $DC19: A2 14 + ldx #$0A ; CPU:$DC0A PRG:1C0A ?? + lda PoseSequenceOffset ; CPU:$DC0C PRG:1C0C ?? + cmp #$13 ; CPU:$DC0E PRG:1C0E ?? + bcc Flow_DC1B ; CPU:$DC10 PRG:1C10 ?? + ldx #$14 ; CPU:$DC12 PRG:1C12 ?? Flow_DC1B: - stx MathResultHi ; PRG $1C1B / CPU $DC1B: 86 15 - ldy #$0A ; PRG $1C1D / CPU $DC1D: A0 0A - lda RacketTargetY ; PRG $1C1F / CPU $DC1F: A5 B9 - cmp #$80 ; PRG $1C21 / CPU $DC21: C9 80 - bcs Flow_DC27 ; PRG $1C23 / CPU $DC23: B0 02 - ldy #$14 ; PRG $1C25 / CPU $DC25: A0 14 + stx MathResultHi ; CPU:$DC14 PRG:1C14 ?? + ldy #$0A ; CPU:$DC16 PRG:1C16 ?? + lda RacketTargetY ; CPU:$DC18 PRG:1C18 ?? + cmp #$80 ; CPU:$DC1A PRG:1C1A ?? + bcs Flow_DC27 ; CPU:$DC1C PRG:1C1C ?? + ldy #$14 ; CPU:$DC1E PRG:1C1E ?? Flow_DC27: - cpy MathResultHi ; PRG $1C27 / CPU $DC27: C4 15 - beq FlowEntry_DC10 ; PRG $1C29 / CPU $DC29: F0 E5 - bne Flow_DC0A ; PRG $1C2B / CPU $DC2B: D0 DD + cpy MathResultHi ; CPU:$DC20 PRG:1C20 ?? + beq FlowEntry_DC10 ; CPU:$DC22 PRG:1C22 ?? + bne Flow_DC0A ; CPU:$DC24 PRG:1C24 ?? ; ============================================================================= ; PhysicsRoutine_DC2D @@ -5462,39 +5462,39 @@ Flow_DC27: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= PhysicsRoutine_DC2D: - lda #$51 ; PRG $1C2D / CPU $DC2D: A9 51 - sta MathResultLo ; PRG $1C2F / CPU $DC2F: 85 14 - lda #$DE ; PRG $1C31 / CPU $DC31: A9 DE - sta MathResultHi ; PRG $1C33 / CPU $DC33: 85 15 - lda #$40 ; PRG $1C35 / CPU $DC35: A9 40 - sta MathOperandLo ; PRG $1C37 / CPU $DC37: 85 12 - lda #$00 ; PRG $1C39 / CPU $DC39: A9 00 - sta MathOperandHi ; PRG $1C3B / CPU $DC3B: 85 13 - ldy ServingPlayer ; PRG $1C3D / CPU $DC3D: A4 4C - beq Flow_DC48 ; PRG $1C3F / CPU $DC3F: F0 07 - lda BallTrajectoryFlags ; PRG $1C41 / CPU $DC41: A5 8D - and #$02 ; PRG $1C43 / CPU $DC43: 29 02 - bne Flow_DC48 ; PRG $1C45 / CPU $DC45: D0 01 - dey ; PRG $1C47 / CPU $DC47: 88 + lda #$51 ; CPU:$DC26 PRG:1C26 ?? + sta MathResultLo ; CPU:$DC28 PRG:1C28 ?? + lda #$DE ; CPU:$DC2A PRG:1C2A ?? + sta MathResultHi ; CPU:$DC2C PRG:1C2C ?? + lda #$40 ; CPU:$DC2E PRG:1C2E ?? + sta MathOperandLo ; CPU:$DC30 PRG:1C30 ?? + lda #$00 ; CPU:$DC32 PRG:1C32 ?? + sta MathOperandHi ; CPU:$DC34 PRG:1C34 ?? + ldy ServingPlayer ; CPU:$DC36 PRG:1C36 ?? + beq Flow_DC48 ; CPU:$DC38 PRG:1C38 ?? + lda BallTrajectoryFlags ; CPU:$DC3A PRG:1C3A ?? + and #$02 ; CPU:$DC3C PRG:1C3C ?? + bne Flow_DC48 ; CPU:$DC3E PRG:1C3E ?? + dey ; CPU:$DC40 PRG:1C40 ?? Flow_DC48: - ldy ServingPlayer ; PRG $1C48 / CPU $DC48: A4 4C - beq Flow_DC52 ; PRG $1C4A / CPU $DC4A: F0 06 + ldy ServingPlayer ; CPU:$DC42 PRG:1C42 ?? + beq Flow_DC52 ; CPU:$DC44 PRG:1C44 ?? Flow_DC4C: - jsr Add16BitZp12ToZp14 ; PRG $1C4C / CPU $DC4C: 20 A1 C3 - dey ; PRG $1C4F / CPU $DC4F: 88 - bne Flow_DC4C ; PRG $1C50 / CPU $DC50: D0 FA + jsr Add16BitZp12ToZp14 ; CPU:$DC46 PRG:1C46 ?? + dey ; CPU:$DC48 PRG:1C48 ?? + bne Flow_DC4C ; CPU:$DC4A PRG:1C4A ?? Flow_DC52: - lda #$08 ; PRG $1C52 / CPU $DC52: A9 08 - sta MathOperandLo ; PRG $1C54 / CPU $DC54: 85 12 - jsr PhysicsRoutine_DC63 ; PRG $1C56 / CPU $DC56: 20 63 DC - dex ; PRG $1C59 / CPU $DC59: CA - beq Flow_DC62 ; PRG $1C5A / CPU $DC5A: F0 06 + lda #$08 ; CPU:$DC4C PRG:1C4C ?? + sta MathOperandLo ; CPU:$DC4E PRG:1C4E ?? + jsr PhysicsRoutine_DC63 ; CPU:$DC50 PRG:1C50 ?? + dex ; CPU:$DC52 PRG:1C52 ?? + beq Flow_DC62 ; CPU:$DC54 PRG:1C54 ?? Flow_DC5C: - jsr Add16BitZp12ToZp14 ; PRG $1C5C / CPU $DC5C: 20 A1 C3 - dex ; PRG $1C5F / CPU $DC5F: CA - bne Flow_DC5C ; PRG $1C60 / CPU $DC60: D0 FA + jsr Add16BitZp12ToZp14 ; CPU:$DC56 PRG:1C56 ?? + dex ; CPU:$DC58 PRG:1C58 ?? + bne Flow_DC5C ; CPU:$DC5A PRG:1C5A ?? Flow_DC62: - rts ; PRG $1C62 / CPU $DC62: 60 + rts ; CPU:$DC5C PRG:1C5C ?? ; ============================================================================= ; PhysicsRoutine_DC63 @@ -5510,37 +5510,37 @@ Flow_DC62: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= PhysicsRoutine_DC63: - ldy #$00 ; PRG $1C63 / CPU $DC63: A0 00 - lda GameMode ; PRG $1C65 / CPU $DC65: A5 39 - beq Flow_DC6F ; PRG $1C67 / CPU $DC67: F0 06 - lda Zp40 ; PRG $1C69 / CPU $DC69: A5 40 - beq Flow_DC6F ; PRG $1C6B / CPU $DC6B: F0 02 - ldy #$20 ; PRG $1C6D / CPU $DC6D: A0 20 + ldy #$00 ; CPU:$DC5E PRG:1C5E ?? + lda GameMode ; CPU:$DC60 PRG:1C60 ?? + beq Flow_DC6F ; CPU:$DC62 PRG:1C62 ?? + lda Zp40 ; CPU:$DC64 PRG:1C64 ?? + beq Flow_DC6F ; CPU:$DC66 PRG:1C66 ?? + ldy #$20 ; CPU:$DC68 PRG:1C68 ?? Flow_DC6F: - lda $0308,y ; PRG $1C6F / CPU $DC6F: B9 08 03 - ldx #$01 ; PRG $1C72 / CPU $DC72: A2 01 - cmp #$A0 ; PRG $1C74 / CPU $DC74: C9 A0 - bcc Flow_DC7A ; PRG $1C76 / CPU $DC76: 90 02 - ldx #$05 ; PRG $1C78 / CPU $DC78: A2 05 + lda $0308,y ; CPU:$DC6A PRG:1C6A ?? + ldx #$01 ; CPU:$DC6C PRG:1C6C ?? + cmp #$A0 ; CPU:$DC6E PRG:1C6E ?? + bcc Flow_DC7A ; CPU:$DC70 PRG:1C70 ?? + ldx #$05 ; CPU:$DC72 PRG:1C72 ?? Flow_DC7A: - lda $0309,y ; PRG $1C7A / CPU $DC7A: B9 09 03 - cmp #$60 ; PRG $1C7D / CPU $DC7D: C9 60 - bcc FlowEntry_DC8C ; PRG $1C7F / CPU $DC7F: 90 0B - inx ; PRG $1C81 / CPU $DC81: E8 - cmp #$80 ; PRG $1C82 / CPU $DC82: C9 80 - bcc FlowEntry_DC8C ; PRG $1C84 / CPU $DC84: 90 06 - inx ; PRG $1C86 / CPU $DC86: E8 - cmp #$A0 ; PRG $1C87 / CPU $DC87: C9 A0 - bcc FlowEntry_DC8C ; PRG $1C89 / CPU $DC89: 90 01 + lda $0309,y ; CPU:$DC74 PRG:1C74 ?? + cmp #$60 ; CPU:$DC76 PRG:1C76 ?? + bcc FlowEntry_DC8C ; CPU:$DC78 PRG:1C78 ?? + inx ; CPU:$DC7A PRG:1C7A ?? + cmp #$80 ; CPU:$DC7C PRG:1C7C ?? + bcc FlowEntry_DC8C ; CPU:$DC7E PRG:1C7E ?? + inx ; CPU:$DC80 PRG:1C80 ?? + cmp #$A0 ; CPU:$DC82 PRG:1C82 ?? + bcc FlowEntry_DC8C ; CPU:$DC84 PRG:1C84 ?? ; ----------------------------------------------------------------------------- ; Pass-1 non-code or currently untraced region: PRG $1C8B-$1C8C. ; Preserved verbatim pending data-format refinement in Pass 3. ; ----------------------------------------------------------------------------- PhysicsTable_DC8B: - .byte $E8 ; PRG $1C8B / CPU $DC8B + .byte $E8 ; PRG $1C8B / CPU $DC8B ; CPU:$DC86 PRG:1C86 E8 FlowEntry_DC8C: - rts ; PRG $1C8C / CPU $DC8C + rts ; PRG $1C8C / CPU $DC8C ; CPU:$DC87 PRG:1C87 ?? ; ============================================================================= ; PhysicsRoutine_DC8D ; CPU address: $DC8D PRG offset: $1C8D @@ -5555,25 +5555,25 @@ FlowEntry_DC8C: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= PhysicsRoutine_DC8D: - lda RacketTargetX ; PRG $1C8D / CPU $DC8D: A5 B8 - ldx #$01 ; PRG $1C8F / CPU $DC8F: A2 01 - cmp #$44 ; PRG $1C91 / CPU $DC91: C9 44 - bcc Flow_DC97 ; PRG $1C93 / CPU $DC93: 90 02 - ldx #$05 ; PRG $1C95 / CPU $DC95: A2 05 + lda RacketTargetX ; CPU:$DC89 PRG:1C89 ?? + ldx #$01 ; CPU:$DC8B PRG:1C8B ?? + cmp #$44 ; CPU:$DC8D PRG:1C8D ?? + bcc Flow_DC97 ; CPU:$DC8F PRG:1C8F ?? + ldx #$05 ; CPU:$DC91 PRG:1C91 ?? Flow_DC97: - lda RacketTargetY ; PRG $1C97 / CPU $DC97: A5 B9 - cmp #$68 ; PRG $1C99 / CPU $DC99: C9 68 - bcc Flow_DCA8 ; PRG $1C9B / CPU $DC9B: 90 0B - inx ; PRG $1C9D / CPU $DC9D: E8 - cmp #$80 ; PRG $1C9E / CPU $DC9E: C9 80 - bcc Flow_DCA8 ; PRG $1CA0 / CPU $DCA0: 90 06 - inx ; PRG $1CA2 / CPU $DCA2: E8 - cmp #$98 ; PRG $1CA3 / CPU $DCA3: C9 98 - bcc Flow_DCA8 ; PRG $1CA5 / CPU $DCA5: 90 01 - inx ; PRG $1CA7 / CPU $DCA7: E8 + lda RacketTargetY ; CPU:$DC93 PRG:1C93 ?? + cmp #$68 ; CPU:$DC95 PRG:1C95 ?? + bcc Flow_DCA8 ; CPU:$DC97 PRG:1C97 ?? + inx ; CPU:$DC99 PRG:1C99 ?? + cmp #$80 ; CPU:$DC9B PRG:1C9B ?? + bcc Flow_DCA8 ; CPU:$DC9D PRG:1C9D ?? + inx ; CPU:$DC9F PRG:1C9F ?? + cmp #$98 ; CPU:$DCA1 PRG:1CA1 ?? + bcc Flow_DCA8 ; CPU:$DCA3 PRG:1CA3 ?? + inx ; CPU:$DCA5 PRG:1CA5 ?? Flow_DCA8: - stx BallContactFlags ; PRG $1CA8 / CPU $DCA8: 86 CC - rts ; PRG $1CAA / CPU $DCAA: 60 + stx BallContactFlags ; CPU:$DCA7 PRG:1CA7 ?? + rts ; CPU:$DCA9 PRG:1CA9 ?? ; ============================================================================= ; PhysicsRoutine_DCAB @@ -5589,73 +5589,73 @@ Flow_DCA8: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= PhysicsRoutine_DCAB: - ldy #$00 ; PRG $1CAB / CPU $DCAB: A0 00 - jsr RollRng ; PRG $1CAD / CPU $DCAD: 20 56 C4 - cmp #$FF ; PRG $1CB0 / CPU $DCB0: C9 FF - bne Flow_DCB6 ; PRG $1CB2 / CPU $DCB2: D0 02 - sbc #$01 ; PRG $1CB4 / CPU $DCB4: E9 01 + ldy #$00 ; CPU:$DCAB PRG:1CAB ?? + jsr RollRng ; CPU:$DCAD PRG:1CAD ?? + cmp #$FF ; CPU:$DCAF PRG:1CAF ?? + bne Flow_DCB6 ; CPU:$DCB1 PRG:1CB1 ?? + sbc #$01 ; CPU:$DCB3 PRG:1CB3 ?? Flow_DCB6: - cmp (MathResultLo),y ; PRG $1CB6 / CPU $DCB6: D1 14 - iny ; PRG $1CB8 / CPU $DCB8: C8 - bcs Flow_DCB6 ; PRG $1CB9 / CPU $DCB9: B0 FB - dey ; PRG $1CBB / CPU $DCBB: 88 - tya ; PRG $1CBC / CPU $DCBC: 98 - asl a ; PRG $1CBD / CPU $DCBD: 0A - asl a ; PRG $1CBE / CPU $DCBE: 0A - tay ; PRG $1CBF / CPU $DCBF: A8 - lda $DD11,y ; PRG $1CC0 / CPU $DCC0: B9 11 DD - sty Zp10 ; PRG $1CC3 / CPU $DCC3: 84 10 - cmp #$40 ; PRG $1CC5 / CPU $DCC5: C9 40 - beq Flow_DCF1 ; PRG $1CC7 / CPU $DCC7: F0 28 - ldx #$A0 ; PRG $1CC9 / CPU $DCC9: A2 A0 - cpy #$00 ; PRG $1CCB / CPU $DCCB: C0 00 - beq Flow_DCD5 ; PRG $1CCD / CPU $DCCD: F0 06 - cpy #$10 ; PRG $1CCF / CPU $DCCF: C0 10 - beq Flow_DCD5 ; PRG $1CD1 / CPU $DCD1: F0 02 - ldx #$60 ; PRG $1CD3 / CPU $DCD3: A2 60 + cmp (MathResultLo),y ; CPU:$DCB5 PRG:1CB5 ?? + iny ; CPU:$DCB7 PRG:1CB7 ?? + bcs Flow_DCB6 ; CPU:$DCB9 PRG:1CB9 ?? + dey ; CPU:$DCBB PRG:1CBB ?? + tya ; CPU:$DCBD PRG:1CBD ?? + asl a ; CPU:$DCBF PRG:1CBF ?? + asl a ; CPU:$DCC1 PRG:1CC1 ?? + tay ; CPU:$DCC3 PRG:1CC3 ?? + lda $DD11,y ; CPU:$DCC5 PRG:1CC5 ?? + sty Zp10 ; CPU:$DCC7 PRG:1CC7 ?? + cmp #$40 ; CPU:$DCC9 PRG:1CC9 ?? + beq Flow_DCF1 ; CPU:$DCCB PRG:1CCB ?? + ldx #$A0 ; CPU:$DCCD PRG:1CCD ?? + cpy #$00 ; CPU:$DCCF PRG:1CCF ?? + beq Flow_DCD5 ; CPU:$DCD1 PRG:1CD1 ?? + cpy #$10 ; CPU:$DCD3 PRG:1CD3 ?? + beq Flow_DCD5 ; CPU:$DCD5 PRG:1CD5 ?? + ldx #$60 ; CPU:$DCD7 PRG:1CD7 ?? Flow_DCD5: - ldy GameMode ; PRG $1CD5 / CPU $DCD5: A4 39 - bne Flow_DCDE ; PRG $1CD7 / CPU $DCD7: D0 05 - stx MathOperandLo ; PRG $1CD9 / CPU $DCD9: 86 12 - clc ; PRG $1CDB / CPU $DCDB: 18 - adc MathOperandLo ; PRG $1CDC / CPU $DCDC: 65 12 + ldy GameMode ; CPU:$DCD9 PRG:1CD9 ?? + bne Flow_DCDE ; CPU:$DCDB PRG:1CDB ?? + stx MathOperandLo ; CPU:$DCDD PRG:1CDD ?? + clc ; CPU:$DCDF PRG:1CDF ?? + adc MathOperandLo ; CPU:$DCE1 PRG:1CE1 ?? Flow_DCDE: - ldy ServingPlayer ; PRG $1CDE / CPU $DCDE: A4 4C - cpy #$03 ; PRG $1CE0 / CPU $DCE0: C0 03 - bcc Flow_DCF1 ; PRG $1CE2 / CPU $DCE2: 90 0D - ldy #$20 ; PRG $1CE4 / CPU $DCE4: A0 20 - cpx #$A0 ; PRG $1CE6 / CPU $DCE6: E0 A0 - beq Flow_DCEC ; PRG $1CE8 / CPU $DCE8: F0 02 - ldy #$E0 ; PRG $1CEA / CPU $DCEA: A0 E0 + ldy ServingPlayer ; CPU:$DCE3 PRG:1CE3 ?? + cpy #$03 ; CPU:$DCE5 PRG:1CE5 ?? + bcc Flow_DCF1 ; CPU:$DCE7 PRG:1CE7 ?? + ldy #$20 ; CPU:$DCE9 PRG:1CE9 ?? + cpx #$A0 ; CPU:$DCEB PRG:1CEB ?? + beq Flow_DCEC ; CPU:$DCED PRG:1CED ?? + ldy #$E0 ; CPU:$DCEF PRG:1CEF ?? Flow_DCEC: - sty MathOperandLo ; PRG $1CEC / CPU $DCEC: 84 12 - clc ; PRG $1CEE / CPU $DCEE: 18 - adc MathOperandLo ; PRG $1CEF / CPU $DCEF: 65 12 + sty MathOperandLo ; CPU:$DCF1 PRG:1CF1 ?? + clc ; CPU:$DCF3 PRG:1CF3 ?? + adc MathOperandLo ; CPU:$DCF5 PRG:1CF5 ?? Flow_DCF1: - sta MathOperandLo ; PRG $1CF1 / CPU $DCF1: 85 12 - ldy Zp10 ; PRG $1CF3 / CPU $DCF3: A4 10 - lda $DD12,y ; PRG $1CF5 / CPU $DCF5: B9 12 DD - sta MathOperandHi ; PRG $1CF8 / CPU $DCF8: 85 13 - lda $DD13,y ; PRG $1CFA / CPU $DCFA: B9 13 DD - cpy #$10 ; PRG $1CFD / CPU $DCFD: C0 10 - bcc Flow_DD09 ; PRG $1CFF / CPU $DCFF: 90 08 - ldx ServingPlayer ; PRG $1D01 / CPU $DD01: A6 4C - cpx #$03 ; PRG $1D03 / CPU $DD03: E0 03 - bcc Flow_DD09 ; PRG $1D05 / CPU $DD05: 90 02 - adc #$37 ; PRG $1D07 / CPU $DD07: 69 37 + sta MathOperandLo ; CPU:$DCF7 PRG:1CF7 ?? + ldy Zp10 ; CPU:$DCF9 PRG:1CF9 ?? + lda $DD12,y ; CPU:$DCFB PRG:1CFB ?? + sta MathOperandHi ; CPU:$DCFD PRG:1CFD ?? + lda $DD13,y ; CPU:$DCFF PRG:1CFF ?? + cpy #$10 ; CPU:$DD01 PRG:1D01 ?? + bcc Flow_DD09 ; CPU:$DD03 PRG:1D03 ?? + ldx ServingPlayer ; CPU:$DD05 PRG:1D05 ?? + cpx #$03 ; CPU:$DD07 PRG:1D07 ?? + bcc Flow_DD09 ; CPU:$DD09 PRG:1D09 ?? + adc #$37 ; CPU:$DD0B PRG:1D0B ?? Flow_DD09: - sta MathResultLo ; PRG $1D09 / CPU $DD09: 85 14 - lda $DD14,y ; PRG $1D0B / CPU $DD0B: B9 14 DD - sta MathResultHi ; PRG $1D0E / CPU $DD0E: 85 15 - rts ; PRG $1D10 / CPU $DD10: 60 + sta MathResultLo ; CPU:$DD0D PRG:1D0D ?? + lda $DD14,y ; CPU:$DD0F PRG:1D0F ?? + sta MathResultHi ; CPU:$DD11 PRG:1D11 ?? + rts ; CPU:$DD13 PRG:1D13 ?? ; ----------------------------------------------------------------------------- ; Pass-1 non-code or currently untraced region: PRG $1D11-$1D30. ; Preserved verbatim pending data-format refinement in Pass 3. ; ----------------------------------------------------------------------------- ScoreStateTransitionTable: - .byte $3F, $0C, $00, $0C, $40, $0E, $80, $0C, $40, $10, $80, $0C, $C1, $11, $00, $0C ; PRG $1D11 / CPU $DD11 - .byte $10, $0C, $58, $0A, $40, $0E, $58, $0A, $40, $10, $58, $0A, $F0, $11, $58, $0A ; PRG $1D21 / CPU $DD21 + .byte $3F, $0C, $00, $0C, $40, $0E, $80, $0C, $40, $10, $80, $0C, $C1, $11, $00, $0C ; PRG $1D11 / CPU $DD11 ; CPU:$DD15 PRG:1D15 3F 0C 00 0C 40 0E 80 0C 40 10 80 0C C1 11 00 0C + .byte $10, $0C, $58, $0A, $40, $0E, $58, $0A, $40, $10, $58, $0A, $F0, $11, $58, $0A ; PRG $1D21 / CPU $DD21 ; CPU:$DD25 PRG:1D25 10 0C 58 0A 40 0E 58 0A 40 10 58 0A F0 11 58 0A ; ============================================================================= ; PhysicsRoutine_DD31 ; CPU address: $DD31 PRG offset: $1D31 @@ -5670,23 +5670,23 @@ ScoreStateTransitionTable: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= PhysicsRoutine_DD31: - jsr RollRng ; PRG $1D31 / CPU $DD31: 20 56 C4 - clc ; PRG $1D34 / CPU $DD34: 18 - adc MathOperandLo ; PRG $1D35 / CPU $DD35: 65 12 - sta PlayerTargetXLo ; PRG $1D37 / CPU $DD37: 85 80 - lda $0502 ; PRG $1D39 / CPU $DD39: AD 02 05 - and #$01 ; PRG $1D3C / CPU $DD3C: 29 01 - adc MathOperandHi ; PRG $1D3E / CPU $DD3E: 65 13 - sta PlayerTargetXHi ; PRG $1D40 / CPU $DD40: 85 81 - lda $0503 ; PRG $1D42 / CPU $DD42: AD 03 05 - clc ; PRG $1D45 / CPU $DD45: 18 - adc MathResultLo ; PRG $1D46 / CPU $DD46: 65 14 - sta PlayerTargetYLo ; PRG $1D48 / CPU $DD48: 85 82 - lda $0500 ; PRG $1D4A / CPU $DD4A: AD 00 05 - and #$01 ; PRG $1D4D / CPU $DD4D: 29 01 - adc MathResultHi ; PRG $1D4F / CPU $DD4F: 65 15 - sta PlayerTargetYHi ; PRG $1D51 / CPU $DD51: 85 83 - rts ; PRG $1D53 / CPU $DD53: 60 + jsr RollRng ; CPU:$DD35 PRG:1D35 ?? + clc ; CPU:$DD37 PRG:1D37 ?? + adc MathOperandLo ; CPU:$DD39 PRG:1D39 ?? + sta PlayerTargetXLo ; CPU:$DD3B PRG:1D3B ?? + lda $0502 ; CPU:$DD3D PRG:1D3D ?? + and #$01 ; CPU:$DD3F PRG:1D3F ?? + adc MathOperandHi ; CPU:$DD41 PRG:1D41 ?? + sta PlayerTargetXHi ; CPU:$DD43 PRG:1D43 ?? + lda $0503 ; CPU:$DD45 PRG:1D45 ?? + clc ; CPU:$DD47 PRG:1D47 ?? + adc MathResultLo ; CPU:$DD49 PRG:1D49 ?? + sta PlayerTargetYLo ; CPU:$DD4B PRG:1D4B ?? + lda $0500 ; CPU:$DD4D PRG:1D4D ?? + and #$01 ; CPU:$DD4F PRG:1D4F ?? + adc MathResultHi ; CPU:$DD51 PRG:1D51 ?? + sta PlayerTargetYHi ; CPU:$DD53 PRG:1D53 ?? + rts ; CPU:$DD55 PRG:1D55 ?? ; ============================================================================= ; PhysicsRoutine_DD54 @@ -5702,113 +5702,113 @@ PhysicsRoutine_DD31: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= PhysicsRoutine_DD54: - lda BallHeight ; PRG $1D54 / CPU $DD54: A5 6F - cmp #$B0 ; PRG $1D56 / CPU $DD56: C9 B0 - bcc Flow_DD5D ; PRG $1D58 / CPU $DD58: 90 03 - jmp Flow_DDFA ; PRG $1D5A / CPU $DD5A: 4C FA DD + lda BallHeight ; CPU:$DD57 PRG:1D57 ?? + cmp #$B0 ; CPU:$DD59 PRG:1D59 ?? + bcc Flow_DD5D ; CPU:$DD5B PRG:1D5B ?? + jmp Flow_DDFA ; CPU:$DD5D PRG:1D5D ?? Flow_DD5D: - lda #$00 ; PRG $1D5D / CPU $DD5D: A9 00 - sta PlayerActionType ; PRG $1D5F / CPU $DD5F: 85 84 - sta PlayerActionParameter ; PRG $1D61 / CPU $DD61: 85 85 - sta MathResultHi ; PRG $1D63 / CPU $DD63: 85 15 - ldx ObjectAnimationState ; PRG $1D65 / CPU $DD65: A6 C8 - beq Flow_DD7F ; PRG $1D67 / CPU $DD67: F0 16 - dex ; PRG $1D69 / CPU $DD69: CA - lda $DD7C,x ; PRG $1D6A / CPU $DD6A: BD 7C DD - sta PlayerActionType ; PRG $1D6D / CPU $DD6D: 85 84 - cmp #$04 ; PRG $1D6F / CPU $DD6F: C9 04 - bne Flow_DD79 ; PRG $1D71 / CPU $DD71: D0 06 - lda #$02 ; PRG $1D73 / CPU $DD73: A9 02 - sta PlayerActionParameter ; PRG $1D75 / CPU $DD75: 85 85 - bne Flow_DDEA ; PRG $1D77 / CPU $DD77: D0 71 + lda #$00 ; CPU:$DD5F PRG:1D5F ?? + sta PlayerActionType ; CPU:$DD61 PRG:1D61 ?? + sta PlayerActionParameter ; CPU:$DD63 PRG:1D63 ?? + sta MathResultHi ; CPU:$DD65 PRG:1D65 ?? + ldx ObjectAnimationState ; CPU:$DD67 PRG:1D67 ?? + beq Flow_DD7F ; CPU:$DD69 PRG:1D69 ?? + dex ; CPU:$DD6B PRG:1D6B ?? + lda $DD7C,x ; CPU:$DD6D PRG:1D6D ?? + sta PlayerActionType ; CPU:$DD6F PRG:1D6F ?? + cmp #$04 ; CPU:$DD71 PRG:1D71 ?? + bne Flow_DD79 ; CPU:$DD73 PRG:1D73 ?? + lda #$02 ; CPU:$DD75 PRG:1D75 ?? + sta PlayerActionParameter ; CPU:$DD77 PRG:1D77 ?? + bne Flow_DDEA ; CPU:$DD79 PRG:1D79 ?? Flow_DD79: - jmp Flow_DDC5 ; PRG $1D79 / CPU $DD79: 4C C5 DD + jmp Flow_DDC5 ; CPU:$DD7B PRG:1D7B ?? ; ----------------------------------------------------------------------------- ; Pass-1 non-code or currently untraced region: PRG $1D7C-$1D7E. ; Preserved verbatim pending data-format refinement in Pass 3. ; ----------------------------------------------------------------------------- ServingPlayerLookupTable: - .byte $04, $01, $02 ; PRG $1D7C / CPU $DD7C + .byte $04, $01, $02 ; PRG $1D7C / CPU $DD7C ; CPU:$DD7D PRG:1D7D 04 01 02 Flow_DD7F: - lda GameMode ; PRG $1D7F / CPU $DD7F: A5 39 - beq Flow_DDB3 ; PRG $1D81 / CPU $DD81: F0 30 - lda $0328 ; PRG $1D83 / CPU $DD83: AD 28 03 - cmp #$A0 ; PRG $1D86 / CPU $DD86: C9 A0 - bcs Flow_DD8E ; PRG $1D88 / CPU $DD88: B0 04 - lda #$01 ; PRG $1D8A / CPU $DD8A: A9 01 - sta MathResultHi ; PRG $1D8C / CPU $DD8C: 85 15 + lda GameMode ; CPU:$DD80 PRG:1D80 ?? + beq Flow_DDB3 ; CPU:$DD82 PRG:1D82 ?? + lda $0328 ; CPU:$DD84 PRG:1D84 ?? + cmp #$A0 ; CPU:$DD86 PRG:1D86 ?? + bcs Flow_DD8E ; CPU:$DD88 PRG:1D88 ?? + lda #$01 ; CPU:$DD8A PRG:1D8A ?? + sta MathResultHi ; CPU:$DD8C PRG:1D8C ?? Flow_DD8E: - ldy #$00 ; PRG $1D8E / CPU $DD8E: A0 00 - ldx $0308 ; PRG $1D90 / CPU $DD90: AE 08 03 - cpx #$A0 ; PRG $1D93 / CPU $DD93: E0 A0 - bcs Flow_DD99 ; PRG $1D95 / CPU $DD95: B0 02 - ldy #$01 ; PRG $1D97 / CPU $DD97: A0 01 + ldy #$00 ; CPU:$DD8E PRG:1D8E ?? + ldx $0308 ; CPU:$DD90 PRG:1D90 ?? + cpx #$A0 ; CPU:$DD92 PRG:1D92 ?? + bcs Flow_DD99 ; CPU:$DD94 PRG:1D94 ?? + ldy #$01 ; CPU:$DD96 PRG:1D96 ?? Flow_DD99: - jsr RollRng ; PRG $1D99 / CPU $DD99: 20 56 C4 - and #$03 ; PRG $1D9C / CPU $DD9C: 29 03 - tax ; PRG $1D9E / CPU $DD9E: AA - tya ; PRG $1D9F / CPU $DD9F: 98 - ora MathResultHi ; PRG $1DA0 / CPU $DDA0: 05 15 - beq Flow_DDD0 ; PRG $1DA2 / CPU $DDA2: F0 2C - tya ; PRG $1DA4 / CPU $DDA4: 98 - and MathResultHi ; PRG $1DA5 / CPU $DDA5: 25 15 - beq Flow_DDAE ; PRG $1DA7 / CPU $DDA7: F0 05 - txa ; PRG $1DA9 / CPU $DDA9: 8A - bne Flow_DDC1 ; PRG $1DAA / CPU $DDAA: D0 15 - beq Flow_DDD0 ; PRG $1DAC / CPU $DDAC: F0 22 + jsr RollRng ; CPU:$DD98 PRG:1D98 ?? + and #$03 ; CPU:$DD9A PRG:1D9A ?? + tax ; CPU:$DD9C PRG:1D9C ?? + tya ; CPU:$DD9E PRG:1D9E ?? + ora MathResultHi ; CPU:$DDA0 PRG:1DA0 ?? + beq Flow_DDD0 ; CPU:$DDA2 PRG:1DA2 ?? + tya ; CPU:$DDA4 PRG:1DA4 ?? + and MathResultHi ; CPU:$DDA6 PRG:1DA6 ?? + beq Flow_DDAE ; CPU:$DDA8 PRG:1DA8 ?? + txa ; CPU:$DDAA PRG:1DAA ?? + bne Flow_DDC1 ; CPU:$DDAC PRG:1DAC ?? + beq Flow_DDD0 ; CPU:$DDAE PRG:1DAE ?? Flow_DDAE: - txa ; PRG $1DAE / CPU $DDAE: 8A - beq Flow_DDC1 ; PRG $1DAF / CPU $DDAF: F0 10 - bne Flow_DDD0 ; PRG $1DB1 / CPU $DDB1: D0 1D + txa ; CPU:$DDB0 PRG:1DB0 ?? + beq Flow_DDC1 ; CPU:$DDB2 PRG:1DB2 ?? + bne Flow_DDD0 ; CPU:$DDB4 PRG:1DB4 ?? Flow_DDB3: - lda $0308 ; PRG $1DB3 / CPU $DDB3: AD 08 03 - cmp #$A0 ; PRG $1DB6 / CPU $DDB6: C9 A0 - bcs Flow_DDD0 ; PRG $1DB8 / CPU $DDB8: B0 16 - lda $0503 ; PRG $1DBA / CPU $DDBA: AD 03 05 - and #$01 ; PRG $1DBD / CPU $DDBD: 29 01 - beq Flow_DDD0 ; PRG $1DBF / CPU $DDBF: F0 0F + lda $0308 ; CPU:$DDB6 PRG:1DB6 ?? + cmp #$A0 ; CPU:$DDB8 PRG:1DB8 ?? + bcs Flow_DDD0 ; CPU:$DDBA PRG:1DBA ?? + lda $0503 ; CPU:$DDBC PRG:1DBC ?? + and #$01 ; CPU:$DDBE PRG:1DBE ?? + beq Flow_DDD0 ; CPU:$DDC0 PRG:1DC0 ?? Flow_DDC1: - lda #$04 ; PRG $1DC1 / CPU $DDC1: A9 04 - sta PlayerActionType ; PRG $1DC3 / CPU $DDC3: 85 84 + lda #$04 ; CPU:$DDC2 PRG:1DC2 ?? + sta PlayerActionType ; CPU:$DDC4 PRG:1DC4 ?? Flow_DDC5: - lda $0502 ; PRG $1DC5 / CPU $DDC5: AD 02 05 - and #$01 ; PRG $1DC8 / CPU $DDC8: 29 01 - beq Flow_DDD8 ; PRG $1DCA / CPU $DDCA: F0 0C - inc PlayerActionParameter ; PRG $1DCC / CPU $DDCC: E6 85 - bne Flow_DDD8 ; PRG $1DCE / CPU $DDCE: D0 08 + lda $0502 ; CPU:$DDC6 PRG:1DC6 ?? + and #$01 ; CPU:$DDC8 PRG:1DC8 ?? + beq Flow_DDD8 ; CPU:$DDCA PRG:1DCA ?? + inc PlayerActionParameter ; CPU:$DDCC PRG:1DCC ?? + bne Flow_DDD8 ; CPU:$DDCE PRG:1DCE ?? Flow_DDD0: - lda PlayerTargetXHi ; PRG $1DD0 / CPU $DDD0: A5 81 - cmp #$0D ; PRG $1DD2 / CPU $DDD2: C9 0D - bcc Flow_DDD8 ; PRG $1DD4 / CPU $DDD4: 90 02 - inc PlayerActionParameter ; PRG $1DD6 / CPU $DDD6: E6 85 + lda PlayerTargetXHi ; CPU:$DDD0 PRG:1DD0 ?? + cmp #$0D ; CPU:$DDD2 PRG:1DD2 ?? + bcc Flow_DDD8 ; CPU:$DDD4 PRG:1DD4 ?? + inc PlayerActionParameter ; CPU:$DDD6 PRG:1DD6 ?? Flow_DDD8: - lda ComputerActionState ; PRG $1DD8 / CPU $DDD8: A5 CE - beq Flow_DDEA ; PRG $1DDA / CPU $DDDA: F0 0E - ldx ServingPlayer ; PRG $1DDC / CPU $DDDC: A6 4C - jsr RollRng ; PRG $1DDE / CPU $DDDE: 20 56 C4 - cmp $DE06,x ; PRG $1DE1 / CPU $DDE1: DD 06 DE - bcs Flow_DDFA ; PRG $1DE4 / CPU $DDE4: B0 14 - lda #$00 ; PRG $1DE6 / CPU $DDE6: A9 00 - sta ComputerActionState ; PRG $1DE8 / CPU $DDE8: 85 CE + lda ComputerActionState ; CPU:$DDD8 PRG:1DD8 ?? + beq Flow_DDEA ; CPU:$DDDA PRG:1DDA ?? + ldx ServingPlayer ; CPU:$DDDC PRG:1DDC ?? + jsr RollRng ; CPU:$DDDE PRG:1DDE ?? + cmp $DE06,x ; CPU:$DDE0 PRG:1DE0 ?? + bcs Flow_DDFA ; CPU:$DDE2 PRG:1DE2 ?? + lda #$00 ; CPU:$DDE4 PRG:1DE4 ?? + sta ComputerActionState ; CPU:$DDE6 PRG:1DE6 ?? Flow_DDEA: - jsr RollRng ; PRG $1DEA / CPU $DDEA: 20 56 C4 - ldy #$00 ; PRG $1DED / CPU $DDED: A0 00 - ldx ServingPlayer ; PRG $1DEF / CPU $DDEF: A6 4C - cmp $DE01,x ; PRG $1DF1 / CPU $DDF1: DD 01 DE - bcc Flow_DDF7 ; PRG $1DF4 / CPU $DDF4: 90 01 - iny ; PRG $1DF6 / CPU $DDF6: C8 + jsr RollRng ; CPU:$DDE8 PRG:1DE8 ?? + ldy #$00 ; CPU:$DDEA PRG:1DEA ?? + ldx ServingPlayer ; CPU:$DDEC PRG:1DEC ?? + cmp $DE01,x ; CPU:$DDEE PRG:1DEE ?? + bcc Flow_DDF7 ; CPU:$DDF0 PRG:1DF0 ?? + iny ; CPU:$DDF2 PRG:1DF2 ?? Flow_DDF7: - sty PlayerActionState ; PRG $1DF7 / CPU $DDF7: 84 86 - rts ; PRG $1DF9 / CPU $DDF9 + sty PlayerActionState ; CPU:$DDF4 PRG:1DF4 ?? + rts ; PRG $1DF9 / CPU $DDF9 ; CPU:$DDF6 PRG:1DF6 ?? Flow_DDFA: - lda #$00 ; PRG $1DFA / CPU $DDFA: A9 00 - sta ObjectAnimationFrame ; PRG $1DFC / CPU $DDFC: 85 C9 - sta ComputerActionState ; PRG $1DFE / CPU $DDFE: 85 CE - rts ; PRG $1E00 / CPU $DE00: 60 + lda #$00 ; CPU:$DDF8 PRG:1DF8 ?? + sta ObjectAnimationFrame ; CPU:$DDFA PRG:1DFA ?? + sta ComputerActionState ; CPU:$DDFC PRG:1DFC ?? + rts ; CPU:$DDFE PRG:1DFE ?? ComputerActionProbabilityTable: - .byte $20, $20, $0E, $02, $01, $30, $50, $70, $90, $B0 ; PRG $1E01 / CPU $DE01 + .byte $20, $20, $0E, $02, $01, $30, $50, $70, $90, $B0 ; PRG $1E01 / CPU $DE01 ; CPU:$DE00 PRG:1E00 20 20 0E 02 01 30 50 70 90 B0 ; ============================================================================= ; PhysicsRoutine_DE0B ; CPU address: $DE0B PRG offset: $1E0B @@ -5823,68 +5823,68 @@ ComputerActionProbabilityTable: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= PhysicsRoutine_DE0B: - asl a ; PRG $1E0B / CPU $DE0B: 0A - tay ; PRG $1E0C / CPU $DE0C: A8 - lda #$41 ; PRG $1E0D / CPU $DE0D: A9 41 - sta Zp10 ; PRG $1E0F / CPU $DE0F: 85 10 - lda #$DE ; PRG $1E11 / CPU $DE11: A9 DE - sta Zp11 ; PRG $1E13 / CPU $DE13: 85 11 - lda (Zp10),y ; PRG $1E15 / CPU $DE15: B1 10 - cmp RacketTargetX ; PRG $1E17 / CPU $DE17: C5 B8 - beq Flow_DE25 ; PRG $1E19 / CPU $DE19: F0 0A - bcs Flow_DE21 ; PRG $1E1B / CPU $DE1B: B0 04 - lda #$08 ; PRG $1E1D / CPU $DE1D: A9 08 - bne Flow_DE27 ; PRG $1E1F / CPU $DE1F: D0 06 + asl a ; CPU:$DE0A PRG:1E0A ?? + tay ; CPU:$DE0C PRG:1E0C ?? + lda #$41 ; CPU:$DE0E PRG:1E0E ?? + sta Zp10 ; CPU:$DE10 PRG:1E10 ?? + lda #$DE ; CPU:$DE12 PRG:1E12 ?? + sta Zp11 ; CPU:$DE14 PRG:1E14 ?? + lda (Zp10),y ; CPU:$DE16 PRG:1E16 ?? + cmp RacketTargetX ; CPU:$DE18 PRG:1E18 ?? + beq Flow_DE25 ; CPU:$DE1A PRG:1E1A ?? + bcs Flow_DE21 ; CPU:$DE1C PRG:1E1C ?? + lda #$08 ; CPU:$DE1E PRG:1E1E ?? + bne Flow_DE27 ; CPU:$DE20 PRG:1E20 ?? Flow_DE21: - lda #$04 ; PRG $1E21 / CPU $DE21: A9 04 - bne Flow_DE27 ; PRG $1E23 / CPU $DE23: D0 02 + lda #$04 ; CPU:$DE22 PRG:1E22 ?? + bne Flow_DE27 ; CPU:$DE24 PRG:1E24 ?? Flow_DE25: - lda #$00 ; PRG $1E25 / CPU $DE25: A9 00 + lda #$00 ; CPU:$DE26 PRG:1E26 ?? Flow_DE27: - sta MathResultHi ; PRG $1E27 / CPU $DE27: 85 15 - iny ; PRG $1E29 / CPU $DE29: C8 - lda (Zp10),y ; PRG $1E2A / CPU $DE2A: B1 10 - cmp RacketTargetY ; PRG $1E2C / CPU $DE2C: C5 B9 - beq Flow_DE3A ; PRG $1E2E / CPU $DE2E: F0 0A - bcs Flow_DE36 ; PRG $1E30 / CPU $DE30: B0 04 - lda #$02 ; PRG $1E32 / CPU $DE32: A9 02 - bne Flow_DE3C ; PRG $1E34 / CPU $DE34: D0 06 + sta MathResultHi ; CPU:$DE28 PRG:1E28 ?? + iny ; CPU:$DE2A PRG:1E2A ?? + lda (Zp10),y ; CPU:$DE2C PRG:1E2C ?? + cmp RacketTargetY ; CPU:$DE2E PRG:1E2E ?? + beq Flow_DE3A ; CPU:$DE30 PRG:1E30 ?? + bcs Flow_DE36 ; CPU:$DE32 PRG:1E32 ?? + lda #$02 ; CPU:$DE34 PRG:1E34 ?? + bne Flow_DE3C ; CPU:$DE36 PRG:1E36 ?? Flow_DE36: - lda #$01 ; PRG $1E36 / CPU $DE36: A9 01 - bne Flow_DE3C ; PRG $1E38 / CPU $DE38: D0 02 + lda #$01 ; CPU:$DE38 PRG:1E38 ?? + bne Flow_DE3C ; CPU:$DE3A PRG:1E3A ?? Flow_DE3A: - lda #$00 ; PRG $1E3A / CPU $DE3A: A9 00 + lda #$00 ; CPU:$DE3C PRG:1E3C ?? Flow_DE3C: - ora MathResultHi ; PRG $1E3C / CPU $DE3C: 05 15 - sta RallyFlags ; PRG $1E3E / CPU $DE3E: 85 C0 - rts ; PRG $1E40 / CPU $DE40: 60 + ora MathResultHi ; CPU:$DE3E PRG:1E3E ?? + sta RallyFlags ; CPU:$DE40 PRG:1E40 ?? + rts ; CPU:$DE42 PRG:1E42 ?? ; ----------------------------------------------------------------------------- ; Pass-1 non-code or currently untraced region: PRG $1E41-$1F8E. ; Preserved verbatim pending data-format refinement in Pass 3. ; ----------------------------------------------------------------------------- PhysicsTable_DE41: - .byte $5C, $8C, $5C, $9C, $5C, $64, $5C, $74, $2C, $8C, $2C, $A0, $2C, $60, $2C, $74 ; PRG $1E41 / CPU $DE41 - .byte $34, $67, $67, $67, $CD, $FF, $FF, $FF, $00, $34, $67, $67, $67, $CD, $FF, $FF ; PRG $1E51 / CPU $DE51 - .byte $00, $34, $67, $67, $67, $9A, $FF, $FF, $00, $00, $34, $67, $67, $67, $9A, $FF ; PRG $1E61 / CPU $DE61 - .byte $1A, $1A, $1A, $1A, $B3, $E6, $FF, $FF, $00, $1A, $1A, $1A, $34, $CD, $FF, $FF ; PRG $1E71 / CPU $DE71 - .byte $00, $00, $1A, $1A, $1A, $4D, $E6, $FF, $00, $00, $00, $1A, $1A, $34, $67, $FF ; PRG $1E81 / CPU $DE81 - .byte $34, $67, $80, $80, $CD, $FF, $FF, $FF, $00, $34, $67, $80, $80, $CD, $FF, $FF ; PRG $1E91 / CPU $DE91 - .byte $1A, $4D, $80, $80, $80, $B3, $FF, $FF, $00, $1A, $4D, $80, $80, $80, $B3, $FF ; PRG $1EA1 / CPU $DEA1 - .byte $1A, $34, $34, $34, $B3, $E6, $FF, $FF, $00, $1A, $34, $34, $4D, $CD, $FF, $FF ; PRG $1EB1 / CPU $DEB1 - .byte $00, $1A, $34, $34, $34, $67, $E6, $FF, $00, $00, $1A, $34, $34, $4D, $80, $FF ; PRG $1EC1 / CPU $DEC1 - .byte $34, $67, $80, $80, $B3, $E6, $FF, $FF, $00, $34, $67, $80, $9A, $CD, $FF, $FF ; PRG $1ED1 / CPU $DED1 - .byte $1A, $4D, $80, $80, $80, $B3, $E6, $FF, $00, $1A, $4D, $80, $80, $9A, $CD, $FF ; PRG $1EE1 / CPU $DEE1 - .byte $00, $1A, $34, $34, $9A, $CD, $E6, $FF, $00, $1A, $34, $34, $4D, $B3, $E6, $FF ; PRG $1EF1 / CPU $DEF1 - .byte $00, $1A, $34, $34, $4D, $80, $E6, $FF, $00, $1A, $34, $34, $4D, $67, $FF, $34 ; PRG $1F01 / CPU $DF01 - .byte $67, $80, $80, $B3, $E6, $FF, $FF, $00, $34, $67, $80, $9A, $CD, $FF, $FF, $1A ; PRG $1F11 / CPU $DF11 - .byte $4D, $80, $80, $80, $B3, $FF, $00, $1A, $4D, $80, $80, $9A, $CD, $FF, $1A, $34 ; PRG $1F21 / CPU $DF21 - .byte $4D, $4D, $9A, $CD, $E6, $FF, $1A, $34, $4D, $4D, $67, $B3, $E6, $FF, $00, $1A ; PRG $1F31 / CPU $DF31 - .byte $34, $4D, $67, $9A, $E6, $FF, $00, $1A, $34, $4D, $67, $80, $B3, $FF, $34, $4D ; PRG $1F41 / CPU $DF41 - .byte $67, $80, $B3, $CD, $E6, $FF, $1A, $4D, $67, $80, $9A, $CD, $E6, $FF, $1A, $34 ; PRG $1F51 / CPU $DF51 - .byte $67, $80, $9A, $B3, $E6, $FF, $1A, $34, $4D, $80, $9A, $B3, $CD, $FF, $1A, $34 ; PRG $1F61 / CPU $DF61 - .byte $4D, $67, $9A, $B3, $CD, $FF, $1A, $34, $4D, $67, $80, $B3, $CD, $FF, $1A, $34 ; PRG $1F71 / CPU $DF71 - .byte $4D, $67, $9A, $B3, $E6, $FF, $1A, $34, $4D, $67, $9A, $B3, $CD, $FF ; PRG $1F81 / CPU $DF81 + .byte $5C, $8C, $5C, $9C, $5C, $64, $5C, $74, $2C, $8C, $2C, $A0, $2C, $60, $2C, $74 ; PRG $1E41 / CPU $DE41 ; CPU:$DE44 PRG:1E44 5C 8C 5C 9C 5C 64 5C 74 2C 8C 2C A0 2C 60 2C 74 + .byte $34, $67, $67, $67, $CD, $FF, $FF, $FF, $00, $34, $67, $67, $67, $CD, $FF, $FF ; PRG $1E51 / CPU $DE51 ; CPU:$DE54 PRG:1E54 34 67 67 67 CD FF FF FF 00 34 67 67 67 CD FF FF + .byte $00, $34, $67, $67, $67, $9A, $FF, $FF, $00, $00, $34, $67, $67, $67, $9A, $FF ; PRG $1E61 / CPU $DE61 ; CPU:$DE64 PRG:1E64 00 34 67 67 67 9A FF FF 00 00 34 67 67 67 9A FF + .byte $1A, $1A, $1A, $1A, $B3, $E6, $FF, $FF, $00, $1A, $1A, $1A, $34, $CD, $FF, $FF ; PRG $1E71 / CPU $DE71 ; CPU:$DE74 PRG:1E74 1A 1A 1A 1A B3 E6 FF FF 00 1A 1A 1A 34 CD FF FF + .byte $00, $00, $1A, $1A, $1A, $4D, $E6, $FF, $00, $00, $00, $1A, $1A, $34, $67, $FF ; PRG $1E81 / CPU $DE81 ; CPU:$DE84 PRG:1E84 00 00 1A 1A 1A 4D E6 FF 00 00 00 1A 1A 34 67 FF + .byte $34, $67, $80, $80, $CD, $FF, $FF, $FF, $00, $34, $67, $80, $80, $CD, $FF, $FF ; PRG $1E91 / CPU $DE91 ; CPU:$DE94 PRG:1E94 34 67 80 80 CD FF FF FF 00 34 67 80 80 CD FF FF + .byte $1A, $4D, $80, $80, $80, $B3, $FF, $FF, $00, $1A, $4D, $80, $80, $80, $B3, $FF ; PRG $1EA1 / CPU $DEA1 ; CPU:$DEA4 PRG:1EA4 1A 4D 80 80 80 B3 FF FF 00 1A 4D 80 80 80 B3 FF + .byte $1A, $34, $34, $34, $B3, $E6, $FF, $FF, $00, $1A, $34, $34, $4D, $CD, $FF, $FF ; PRG $1EB1 / CPU $DEB1 ; CPU:$DEB4 PRG:1EB4 1A 34 34 34 B3 E6 FF FF 00 1A 34 34 4D CD FF FF + .byte $00, $1A, $34, $34, $34, $67, $E6, $FF, $00, $00, $1A, $34, $34, $4D, $80, $FF ; PRG $1EC1 / CPU $DEC1 ; CPU:$DEC4 PRG:1EC4 00 1A 34 34 34 67 E6 FF 00 00 1A 34 34 4D 80 FF + .byte $34, $67, $80, $80, $B3, $E6, $FF, $FF, $00, $34, $67, $80, $9A, $CD, $FF, $FF ; PRG $1ED1 / CPU $DED1 ; CPU:$DED4 PRG:1ED4 34 67 80 80 B3 E6 FF FF 00 34 67 80 9A CD FF FF + .byte $1A, $4D, $80, $80, $80, $B3, $E6, $FF, $00, $1A, $4D, $80, $80, $9A, $CD, $FF ; PRG $1EE1 / CPU $DEE1 ; CPU:$DEE4 PRG:1EE4 1A 4D 80 80 80 B3 E6 FF 00 1A 4D 80 80 9A CD FF + .byte $00, $1A, $34, $34, $9A, $CD, $E6, $FF, $00, $1A, $34, $34, $4D, $B3, $E6, $FF ; PRG $1EF1 / CPU $DEF1 ; CPU:$DEF4 PRG:1EF4 00 1A 34 34 9A CD E6 FF 00 1A 34 34 4D B3 E6 FF + .byte $00, $1A, $34, $34, $4D, $80, $E6, $FF, $00, $1A, $34, $34, $4D, $67, $FF, $34 ; PRG $1F01 / CPU $DF01 ; CPU:$DF04 PRG:1F04 00 1A 34 34 4D 80 E6 FF 00 1A 34 34 4D 67 FF 34 + .byte $67, $80, $80, $B3, $E6, $FF, $FF, $00, $34, $67, $80, $9A, $CD, $FF, $FF, $1A ; PRG $1F11 / CPU $DF11 ; CPU:$DF14 PRG:1F14 67 80 80 B3 E6 FF FF 00 34 67 80 9A CD FF FF 1A + .byte $4D, $80, $80, $80, $B3, $FF, $00, $1A, $4D, $80, $80, $9A, $CD, $FF, $1A, $34 ; PRG $1F21 / CPU $DF21 ; CPU:$DF24 PRG:1F24 4D 80 80 80 B3 FF 00 1A 4D 80 80 9A CD FF 1A 34 + .byte $4D, $4D, $9A, $CD, $E6, $FF, $1A, $34, $4D, $4D, $67, $B3, $E6, $FF, $00, $1A ; PRG $1F31 / CPU $DF31 ; CPU:$DF34 PRG:1F34 4D 4D 9A CD E6 FF 1A 34 4D 4D 67 B3 E6 FF 00 1A + .byte $34, $4D, $67, $9A, $E6, $FF, $00, $1A, $34, $4D, $67, $80, $B3, $FF, $34, $4D ; PRG $1F41 / CPU $DF41 ; CPU:$DF44 PRG:1F44 34 4D 67 9A E6 FF 00 1A 34 4D 67 80 B3 FF 34 4D + .byte $67, $80, $B3, $CD, $E6, $FF, $1A, $4D, $67, $80, $9A, $CD, $E6, $FF, $1A, $34 ; PRG $1F51 / CPU $DF51 ; CPU:$DF54 PRG:1F54 67 80 B3 CD E6 FF 1A 4D 67 80 9A CD E6 FF 1A 34 + .byte $67, $80, $9A, $B3, $E6, $FF, $1A, $34, $4D, $80, $9A, $B3, $CD, $FF, $1A, $34 ; PRG $1F61 / CPU $DF61 ; CPU:$DF64 PRG:1F64 67 80 9A B3 E6 FF 1A 34 4D 80 9A B3 CD FF 1A 34 + .byte $4D, $67, $9A, $B3, $CD, $FF, $1A, $34, $4D, $67, $80, $B3, $CD, $FF, $1A, $34 ; PRG $1F71 / CPU $DF71 ; CPU:$DF74 PRG:1F74 4D 67 9A B3 CD FF 1A 34 4D 67 80 B3 CD FF 1A 34 + .byte $4D, $67, $9A, $B3, $E6, $FF, $1A, $34, $4D, $67, $9A, $B3, $CD, $FF ; PRG $1F81 / CPU $DF81 ; CPU:$DF84 PRG:1F84 4D 67 9A B3 E6 FF 1A 34 4D 67 9A B3 CD FF ; ============================================================================= ; RenderRoutine_DF8F ; CPU address: $DF8F PRG offset: $1F8F @@ -5899,65 +5899,65 @@ PhysicsTable_DE41: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= RenderRoutine_DF8F: - lda #$00 ; PRG $1F8F / CPU $DF8F: A9 00 - sta ObjectAnimationFrame ; PRG $1F91 / CPU $DF91: 85 C9 - lda RacketTargetX ; PRG $1F93 / CPU $DF93: A5 B8 - bit BallTrajectoryFlags ; PRG $1F95 / CPU $DF95: 24 8D - bvc Flow_DF9D ; PRG $1F97 / CPU $DF97: 50 04 - cmp #$44 ; PRG $1F99 / CPU $DF99: C9 44 - bcs Flow_DFF4 ; PRG $1F9B / CPU $DF9B: B0 57 + lda #$00 ; CPU:$DF92 PRG:1F92 ?? + sta ObjectAnimationFrame ; CPU:$DF94 PRG:1F94 ?? + lda RacketTargetX ; CPU:$DF96 PRG:1F96 ?? + bit BallTrajectoryFlags ; CPU:$DF98 PRG:1F98 ?? + bvc Flow_DF9D ; CPU:$DF9A PRG:1F9A ?? + cmp #$44 ; CPU:$DF9C PRG:1F9C ?? + bcs Flow_DFF4 ; CPU:$DF9E PRG:1F9E ?? Flow_DF9D: - cmp #$50 ; PRG $1F9D / CPU $DF9D: C9 50 - bcs Flow_DFDF ; PRG $1F9F / CPU $DF9F: B0 3E - lda RacketTargetY ; PRG $1FA1 / CPU $DFA1: A5 B9 - sec ; PRG $1FA3 / CPU $DFA3: 38 - sbc PlayerPreviousX ; PRG $1FA4 / CPU $DFA4: E5 8A - bcs Flow_DFAC ; PRG $1FA6 / CPU $DFA6: B0 04 - eor #$FF ; PRG $1FA8 / CPU $DFA8: 49 FF - adc #$01 ; PRG $1FAA / CPU $DFAA: 69 01 + cmp #$50 ; CPU:$DFA0 PRG:1FA0 ?? + bcs Flow_DFDF ; CPU:$DFA2 PRG:1FA2 ?? + lda RacketTargetY ; CPU:$DFA4 PRG:1FA4 ?? + sec ; CPU:$DFA6 PRG:1FA6 ?? + sbc PlayerPreviousX ; CPU:$DFA8 PRG:1FA8 ?? + bcs Flow_DFAC ; CPU:$DFAA PRG:1FAA ?? + eor #$FF ; CPU:$DFAC PRG:1FAC ?? + adc #$01 ; CPU:$DFAE PRG:1FAE ?? Flow_DFAC: - sta MathResultHi ; PRG $1FAC / CPU $DFAC: 85 15 - ldx ServingPlayer ; PRG $1FAE / CPU $DFAE: A6 4C - lda BallTrajectoryFlags ; PRG $1FB0 / CPU $DFB0: A5 8D - and #$02 ; PRG $1FB2 / CPU $DFB2: 29 02 - beq Flow_DFB9 ; PRG $1FB4 / CPU $DFB4: F0 03 - clc ; PRG $1FB6 / CPU $DFB6: 18 - adc #$05 ; PRG $1FB7 / CPU $DFB7: 69 05 + sta MathResultHi ; CPU:$DFB0 PRG:1FB0 ?? + ldx ServingPlayer ; CPU:$DFB2 PRG:1FB2 ?? + lda BallTrajectoryFlags ; CPU:$DFB4 PRG:1FB4 ?? + and #$02 ; CPU:$DFB6 PRG:1FB6 ?? + beq Flow_DFB9 ; CPU:$DFB8 PRG:1FB8 ?? + clc ; CPU:$DFBA PRG:1FBA ?? + adc #$05 ; CPU:$DFBC PRG:1FBC ?? Flow_DFB9: - txa ; PRG $1FB9 / CPU $DFB9: 8A - tay ; PRG $1FBA / CPU $DFBA: A8 - asl a ; PRG $1FBB / CPU $DFBB: 0A - tax ; PRG $1FBC / CPU $DFBC: AA - lda $E044,x ; PRG $1FBD / CPU $DFBD: BD 44 E0 - inx ; PRG $1FC0 / CPU $DFC0: E8 - cmp MathResultHi ; PRG $1FC1 / CPU $DFC1: C5 15 - bcc Flow_DFF4 ; PRG $1FC3 / CPU $DFC3: 90 2F - lda RacketTargetX ; PRG $1FC5 / CPU $DFC5: A5 B8 - adc $E044,x ; PRG $1FC7 / CPU $DFC7: 7D 44 E0 - sbc $E058,y ; PRG $1FCA / CPU $DFCA: F9 58 E0 - sec ; PRG $1FCD / CPU $DFCD: 38 - sbc PlayerPreviousY ; PRG $1FCE / CPU $DFCE: E5 8B - bcs Flow_DFD6 ; PRG $1FD0 / CPU $DFD0: B0 04 - eor #$FF ; PRG $1FD2 / CPU $DFD2: 49 FF - adc #$01 ; PRG $1FD4 / CPU $DFD4: 69 01 + txa ; CPU:$DFBE PRG:1FBE ?? + tay ; CPU:$DFC0 PRG:1FC0 ?? + asl a ; CPU:$DFC2 PRG:1FC2 ?? + tax ; CPU:$DFC4 PRG:1FC4 ?? + lda $E044,x ; CPU:$DFC6 PRG:1FC6 ?? + inx ; CPU:$DFC8 PRG:1FC8 ?? + cmp MathResultHi ; CPU:$DFCA PRG:1FCA ?? + bcc Flow_DFF4 ; CPU:$DFCC PRG:1FCC ?? + lda RacketTargetX ; CPU:$DFCE PRG:1FCE ?? + adc $E044,x ; CPU:$DFD0 PRG:1FD0 ?? + sbc $E058,y ; CPU:$DFD2 PRG:1FD2 ?? + sec ; CPU:$DFD4 PRG:1FD4 ?? + sbc PlayerPreviousY ; CPU:$DFD6 PRG:1FD6 ?? + bcs Flow_DFD6 ; CPU:$DFD8 PRG:1FD8 ?? + eor #$FF ; CPU:$DFDA PRG:1FDA ?? + adc #$01 ; CPU:$DFDC PRG:1FDC ?? Flow_DFD6: - sta MathResultHi ; PRG $1FD6 / CPU $DFD6: 85 15 - lda $E044,x ; PRG $1FD8 / CPU $DFD8: BD 44 E0 - cmp MathResultHi ; PRG $1FDB / CPU $DFDB: C5 15 - bcc Flow_DFF4 ; PRG $1FDD / CPU $DFDD: 90 15 + sta MathResultHi ; CPU:$DFDE PRG:1FDE ?? + lda $E044,x ; CPU:$DFE0 PRG:1FE0 ?? + cmp MathResultHi ; CPU:$DFE2 PRG:1FE2 ?? + bcc Flow_DFF4 ; CPU:$DFE4 PRG:1FE4 ?? Flow_DFDF: - lda ActiveObjectIndex ; PRG $1FDF / CPU $DFDF: A5 AB - bne Flow_DFF2 ; PRG $1FE1 / CPU $DFE1: D0 0F - lda $0359 ; PRG $1FE3 / CPU $DFE3: AD 59 03 - beq Flow_DFF2 ; PRG $1FE6 / CPU $DFE6: F0 0A - jsr RollRng ; PRG $1FE8 / CPU $DFE8: 20 56 C4 - cmp #$A0 ; PRG $1FEB / CPU $DFEB: C9 A0 - bcc Flow_DFF4 ; PRG $1FED / CPU $DFED: 90 05 - dec $0359 ; PRG $1FEF / CPU $DFEF: CE 59 03 + lda ActiveObjectIndex ; CPU:$DFE6 PRG:1FE6 ?? + bne Flow_DFF2 ; CPU:$DFE8 PRG:1FE8 ?? + lda $0359 ; CPU:$DFEA PRG:1FEA ?? + beq Flow_DFF2 ; CPU:$DFEC PRG:1FEC ?? + jsr RollRng ; CPU:$DFEE PRG:1FEE ?? + cmp #$A0 ; CPU:$DFF0 PRG:1FF0 ?? + bcc Flow_DFF4 ; CPU:$DFF2 PRG:1FF2 ?? + dec $0359 ; CPU:$DFF4 PRG:1FF4 ?? Flow_DFF2: - inc ObjectAnimationFrame ; PRG $1FF2 / CPU $DFF2: E6 C9 + inc ObjectAnimationFrame ; CPU:$DFF6 PRG:1FF6 ?? Flow_DFF4: - rts ; PRG $1FF4 / CPU $DFF4: 60 + rts ; CPU:$DFF8 PRG:1FF8 ?? ; ============================================================================= ; RenderRoutine_DFF5 @@ -5973,29 +5973,29 @@ Flow_DFF4: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= RenderRoutine_DFF5: - lda PlayerActionType ; PRG $1FF5 / CPU $DFF5: A5 84 - bne Flow_E020 ; PRG $1FF7 / CPU $DFF7: D0 27 - lda ServingPlayer ; PRG $1FF9 / CPU $DFF9: A5 4C - cmp #$03 ; PRG $1FFB / CPU $DFFB: C9 03 - bcc Flow_E020 ; PRG $1FFD / CPU $DFFD: 90 21 - ldx #$00 ; PRG $1FFF / CPU $DFFF: A2 00 - ldy #$01 ; PRG $2001 / CPU $E001: A0 01 - lda ObjectAnimationFrame ; PRG $2003 / CPU $E003: A5 C9 - bne Flow_E014 ; PRG $2005 / CPU $E005: D0 0D - lda BallContactFlags ; PRG $2007 / CPU $E007: A5 CC - cmp #$05 ; PRG $2009 / CPU $E009: C9 05 - bcc Flow_E020 ; PRG $200B / CPU $E00B: 90 13 - sty ObjectAnimationFrame ; PRG $200D / CPU $E00D: 84 C9 - stx $0359 ; PRG $200F / CPU $E00F: 8E 59 03 - bcs Flow_E020 ; PRG $2012 / CPU $E012: B0 0C + lda PlayerActionType ; CPU:$DFFA PRG:1FFA ?? + bne Flow_E020 ; CPU:$DFFC PRG:1FFC ?? + lda ServingPlayer ; CPU:$DFFE PRG:1FFE ?? + cmp #$03 ; CPU:$E000 PRG:2000 ?? + bcc Flow_E020 ; CPU:$E002 PRG:2002 ?? + ldx #$00 ; CPU:$E004 PRG:2004 ?? + ldy #$01 ; CPU:$E006 PRG:2006 ?? + lda ObjectAnimationFrame ; CPU:$E008 PRG:2008 ?? + bne Flow_E014 ; CPU:$E00A PRG:200A ?? + lda BallContactFlags ; CPU:$E00C PRG:200C ?? + cmp #$05 ; CPU:$E00E PRG:200E ?? + bcc Flow_E020 ; CPU:$E010 PRG:2010 ?? + sty ObjectAnimationFrame ; CPU:$E012 PRG:2012 ?? + stx $0359 ; CPU:$E014 PRG:2014 ?? + bcs Flow_E020 ; CPU:$E016 PRG:2016 ?? Flow_E014: - lda $035C ; PRG $2014 / CPU $E014: AD 5C 03 - cmp #$05 ; PRG $2017 / CPU $E017: C9 05 - bcc Flow_E020 ; PRG $2019 / CPU $E019: 90 05 - sty $0359 ; PRG $201B / CPU $E01B: 8C 59 03 - stx ObjectAnimationFrame ; PRG $201E / CPU $E01E: 86 C9 + lda $035C ; CPU:$E018 PRG:2018 ?? + cmp #$05 ; CPU:$E01A PRG:201A ?? + bcc Flow_E020 ; CPU:$E01C PRG:201C ?? + sty $0359 ; CPU:$E01E PRG:201E ?? + stx ObjectAnimationFrame ; CPU:$E020 PRG:2020 ?? Flow_E020: - rts ; PRG $2020 / CPU $E020: 60 + rts ; CPU:$E022 PRG:2022 ?? ; ============================================================================= ; RenderRoutine_E021 @@ -6011,23 +6011,23 @@ Flow_E020: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= RenderRoutine_E021: - clc ; PRG $2021 / CPU $E021: 18 - adc ServingPlayer ; PRG $2022 / CPU $E022: 65 4C - tax ; PRG $2024 / CPU $E024: AA - lda $E02B,x ; PRG $2025 / CPU $E025: BD 2B E0 - sta RallyPhase ; PRG $2028 / CPU $E028: 85 C1 - rts ; PRG $202A / CPU $E02A: 60 + clc ; CPU:$E024 PRG:2024 ?? + adc ServingPlayer ; CPU:$E026 PRG:2026 ?? + tax ; CPU:$E028 PRG:2028 ?? + lda $E02B,x ; CPU:$E02A PRG:202A ?? + sta RallyPhase ; CPU:$E02C PRG:202C ?? + rts ; CPU:$E02E PRG:202E ?? ; ----------------------------------------------------------------------------- ; Pass-1 non-code or currently untraced region: PRG $202B-$2075. ; Preserved verbatim pending data-format refinement in Pass 3. ; ----------------------------------------------------------------------------- CourtObjectMetaspriteData: - .byte $04, $06, $08, $0B, $0E, $03, $05, $06, $08, $0B, $06, $07, $08, $09, $0A, $04 ; PRG $202B / CPU $E02B - .byte $05, $06, $08, $0A, $01, $02, $02, $04, $06, $20, $20, $34, $24, $40, $28, $48 ; PRG $203B / CPU $E03B - .byte $2C, $50, $32, $30, $24, $40, $28, $50, $2C, $60, $32, $80, $38, $08, $0E, $1C ; PRG $204B / CPU $E04B - .byte $24, $2C, $0A, $10, $1C, $24, $2C, $A5, $15, $85, $9B, $A5, $14, $85, $9C, $20 ; PRG $205B / CPU $E05B - .byte $F3, $C6, $A5, $9B, $85, $15, $A5, $9C, $85, $14, $60 ; PRG $206B / CPU $E06B + .byte $04, $06, $08, $0B, $0E, $03, $05, $06, $08, $0B, $06, $07, $08, $09, $0A, $04 ; PRG $202B / CPU $E02B ; CPU:$E030 PRG:2030 04 06 08 0B 0E 03 05 06 08 0B 06 07 08 09 0A 04 + .byte $05, $06, $08, $0A, $01, $02, $02, $04, $06, $20, $20, $34, $24, $40, $28, $48 ; PRG $203B / CPU $E03B ; CPU:$E040 PRG:2040 05 06 08 0A 01 02 02 04 06 20 20 34 24 40 28 48 + .byte $2C, $50, $32, $30, $24, $40, $28, $50, $2C, $60, $32, $80, $38, $08, $0E, $1C ; PRG $204B / CPU $E04B ; CPU:$E050 PRG:2050 2C 50 32 30 24 40 28 50 2C 60 32 80 38 08 0E 1C + .byte $24, $2C, $0A, $10, $1C, $24, $2C, $A5, $15, $85, $9B, $A5, $14, $85, $9C, $20 ; PRG $205B / CPU $E05B ; CPU:$E060 PRG:2060 24 2C 0A 10 1C 24 2C A5 15 85 9B A5 14 85 9C 20 + .byte $F3, $C6, $A5, $9B, $85, $15, $A5, $9C, $85, $14, $60 ; PRG $206B / CPU $E06B ; CPU:$E070 PRG:2070 F3 C6 A5 9B 85 15 A5 9C 85 14 60 ; ============================================================================= ; RenderRoutine_E076 ; CPU address: $E076 PRG offset: $2076 @@ -6042,40 +6042,40 @@ CourtObjectMetaspriteData: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= RenderRoutine_E076: - lda #$80 ; PRG $2076 / CPU $E076: A9 80 - sta ObjectDataPointerLo ; PRG $2078 / CPU $E078: 85 A8 - lda #$03 ; PRG $207A / CPU $E07A: A9 03 - sta ObjectDataPointerHi ; PRG $207C / CPU $E07C: 85 A9 - lda #$00 ; PRG $207E / CPU $E07E: A9 00 - sta ObjectDataOffset ; PRG $2080 / CPU $E080: 85 AA - jsr EngineRoutine_C1F3 ; PRG $2082 / CPU $E082: 20 F3 C1 - lda AnimationFrame ; PRG $2085 / CPU $E085: A5 B0 - beq Flow_E0BA ; PRG $2087 / CPU $E087: F0 31 - jsr RenderRoutine_E146 ; PRG $2089 / CPU $E089: 20 46 E1 - jsr EngineRoutine_C21C ; PRG $208C / CPU $E08C: 20 1C C2 - jsr EngineRoutine_C20E ; PRG $208F / CPU $E08F: 20 0E C2 - jsr EngineRoutine_C206 ; PRG $2092 / CPU $E092: 20 06 C2 - jsr EngineRoutine_C1F3 ; PRG $2095 / CPU $E095: 20 F3 C1 - jsr EngineRoutine_C499 ; PRG $2098 / CPU $E098: 20 99 C4 - lda $0386 ; PRG $209B / CPU $E09B: AD 86 03 - cmp #$3E ; PRG $209E / CPU $E09E: C9 3E - beq Flow_E0AC ; PRG $20A0 / CPU $E0A0: F0 0A - cmp #$2F ; PRG $20A2 / CPU $E0A2: C9 2F - clc ; PRG $20A4 / CPU $E0A4: 18 - bne Flow_E0A8 ; PRG $20A5 / CPU $E0A5: D0 01 - sec ; PRG $20A7 / CPU $E0A7: 38 + lda #$80 ; CPU:$E07B PRG:207B ?? + sta ObjectDataPointerLo ; CPU:$E07D PRG:207D ?? + lda #$03 ; CPU:$E07F PRG:207F ?? + sta ObjectDataPointerHi ; CPU:$E081 PRG:2081 ?? + lda #$00 ; CPU:$E083 PRG:2083 ?? + sta ObjectDataOffset ; CPU:$E085 PRG:2085 ?? + jsr EngineRoutine_C1F3 ; CPU:$E087 PRG:2087 ?? + lda AnimationFrame ; CPU:$E089 PRG:2089 ?? + beq Flow_E0BA ; CPU:$E08B PRG:208B ?? + jsr RenderRoutine_E146 ; CPU:$E08D PRG:208D ?? + jsr EngineRoutine_C21C ; CPU:$E08F PRG:208F ?? + jsr EngineRoutine_C20E ; CPU:$E091 PRG:2091 ?? + jsr EngineRoutine_C206 ; CPU:$E093 PRG:2093 ?? + jsr EngineRoutine_C1F3 ; CPU:$E095 PRG:2095 ?? + jsr EngineRoutine_C499 ; CPU:$E097 PRG:2097 ?? + lda $0386 ; CPU:$E099 PRG:2099 ?? + cmp #$3E ; CPU:$E09B PRG:209B ?? + beq Flow_E0AC ; CPU:$E09D PRG:209D ?? + cmp #$2F ; CPU:$E09F PRG:209F ?? + clc ; CPU:$E0A1 PRG:20A1 ?? + bne Flow_E0A8 ; CPU:$E0A3 PRG:20A3 ?? + sec ; CPU:$E0A5 PRG:20A5 ?? Flow_E0A8: - adc #$04 ; PRG $20A8 / CPU $E0A8: 69 04 - sta PlayerPoseId ; PRG $20AA / CPU $E0AA: 85 B6 + adc #$04 ; CPU:$E0A7 PRG:20A7 ?? + sta PlayerPoseId ; CPU:$E0A9 PRG:20A9 ?? Flow_E0AC: - lda RacketTargetX ; PRG $20AC / CPU $E0AC: A5 B8 - sta BallTargetOffset ; PRG $20AE / CPU $E0AE: 85 71 - lda RacketTargetY ; PRG $20B0 / CPU $E0B0: A5 B9 - sta BallHeightReference ; PRG $20B2 / CPU $E0B2: 85 70 - jsr EngineRoutine_C21C ; PRG $20B4 / CPU $E0B4: 20 1C C2 - jsr EngineRoutine_C20E ; PRG $20B7 / CPU $E0B7: 20 0E C2 + lda RacketTargetX ; CPU:$E0AB PRG:20AB ?? + sta BallTargetOffset ; CPU:$E0AD PRG:20AD ?? + lda RacketTargetY ; CPU:$E0AF PRG:20AF ?? + sta BallHeightReference ; CPU:$E0B1 PRG:20B1 ?? + jsr EngineRoutine_C21C ; CPU:$E0B3 PRG:20B3 ?? + jsr EngineRoutine_C20E ; CPU:$E0B5 PRG:20B5 ?? Flow_E0BA: - rts ; PRG $20BA / CPU $E0BA: 60 + rts ; CPU:$E0B7 PRG:20B7 ?? ; ============================================================================= ; RenderRoutine_E0BB @@ -6091,22 +6091,22 @@ Flow_E0BA: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= RenderRoutine_E0BB: - lda PlayerActionState ; PRG $20BB / CPU $E0BB: A5 86 - cmp #$01 ; PRG $20BD / CPU $E0BD: C9 01 - bne Flow_E0D5 ; PRG $20BF / CPU $E0BF: D0 14 - lda PlayerPoseId ; PRG $20C1 / CPU $E0C1: A5 B6 - cmp #$3E ; PRG $20C3 / CPU $E0C3: C9 3E - beq Flow_E0D1 ; PRG $20C5 / CPU $E0C5: F0 0A - lda RallyPhase ; PRG $20C7 / CPU $E0C7: A5 C1 - cmp #$03 ; PRG $20C9 / CPU $E0C9: C9 03 - bcs Flow_E0D1 ; PRG $20CB / CPU $E0CB: B0 04 - lda UmpireMessageId ; PRG $20CD / CPU $E0CD: A5 79 - beq Flow_E0D5 ; PRG $20CF / CPU $E0CF: F0 04 + lda PlayerActionState ; CPU:$E0B9 PRG:20B9 ?? + cmp #$01 ; CPU:$E0BB PRG:20BB ?? + bne Flow_E0D5 ; CPU:$E0BD PRG:20BD ?? + lda PlayerPoseId ; CPU:$E0BF PRG:20BF ?? + cmp #$3E ; CPU:$E0C1 PRG:20C1 ?? + beq Flow_E0D1 ; CPU:$E0C3 PRG:20C3 ?? + lda RallyPhase ; CPU:$E0C5 PRG:20C5 ?? + cmp #$03 ; CPU:$E0C7 PRG:20C7 ?? + bcs Flow_E0D1 ; CPU:$E0C9 PRG:20C9 ?? + lda UmpireMessageId ; CPU:$E0CB PRG:20CB ?? + beq Flow_E0D5 ; CPU:$E0CD PRG:20CD ?? Flow_E0D1: - ldy #$00 ; PRG $20D1 / CPU $E0D1: A0 00 - sty PlayerActionState ; PRG $20D3 / CPU $E0D3: 84 86 + ldy #$00 ; CPU:$E0CF PRG:20CF ?? + sty PlayerActionState ; CPU:$E0D1 PRG:20D1 ?? Flow_E0D5: - rts ; PRG $20D5 / CPU $E0D5: 60 + rts ; CPU:$E0D3 PRG:20D3 ?? ; ============================================================================= ; RenderRoutine_E0D6 @@ -6122,66 +6122,66 @@ Flow_E0D5: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= RenderRoutine_E0D6: - lda $03A8 ; PRG $20D6 / CPU $E0D6: AD A8 03 - sta PlayerYPosition ; PRG $20D9 / CPU $E0D9: 85 89 - lda $03A9 ; PRG $20DB / CPU $E0DB: AD A9 03 - sta PlayerXPosition ; PRG $20DE / CPU $E0DE: 85 88 - lda Player1YSubpixel ; PRG $20E0 / CPU $E0E0: A5 63 - pha ; PRG $20E2 / CPU $E0E2: 48 - lda Player1YPosition ; PRG $20E3 / CPU $E0E3: A5 64 - pha ; PRG $20E5 / CPU $E0E5: 48 - lda Player2YSubpixel ; PRG $20E6 / CPU $E0E6: A5 68 - pha ; PRG $20E8 / CPU $E0E8: 48 - lda Player2YPosition ; PRG $20E9 / CPU $E0E9: A5 69 - pha ; PRG $20EB / CPU $E0EB: 48 - lda RacketTargetX ; PRG $20EC / CPU $E0EC: A5 B8 - pha ; PRG $20EE / CPU $E0EE: 48 - lda RacketTargetY ; PRG $20EF / CPU $E0EF: A5 B9 - pha ; PRG $20F1 / CPU $E0F1: 48 - lda Player1XSubpixel ; PRG $20F2 / CPU $E0F2: A5 61 - sta MathVectorYHi ; PRG $20F4 / CPU $E0F4: 85 9B - lda #$00 ; PRG $20F6 / CPU $E0F6: A9 00 - sta MathVectorYLo ; PRG $20F8 / CPU $E0F8: 85 9C - sta MathVectorXHi ; PRG $20FA / CPU $E0FA: 85 98 - sta ProjectedXLo ; PRG $20FC / CPU $E0FC: 85 9D - sta ProjectedXHi ; PRG $20FE / CPU $E0FE: 85 9E - jsr EngineRoutine_C6ED ; PRG $2100 / CPU $E100: 20 ED C6 - lda MathVectorYHi ; PRG $2103 / CPU $E103: A5 9B - sta MathVectorXLo ; PRG $2105 / CPU $E105: 85 99 - lda WorkPtrLo ; PRG $2107 / CPU $E107: A5 01 - sta ProjectedYLo ; PRG $2109 / CPU $E109: 85 9F - lda WorkPtrHi ; PRG $210B / CPU $E10B: A5 02 - sta ProjectedYHi ; PRG $210D / CPU $E10D: 85 A0 - jsr EngineRoutine_C62B ; PRG $210F / CPU $E10F: 20 2B C6 - jsr MatchRoutine_C705 ; PRG $2112 / CPU $E112: 20 05 C7 - lda PlayerTargetXLo ; PRG $2115 / CPU $E115: A5 80 - clc ; PRG $2117 / CPU $E117: 18 - adc MathVectorYHi ; PRG $2118 / CPU $E118: 65 9B - sta Player1YSubpixel ; PRG $211A / CPU $E11A: 85 63 - lda PlayerTargetXHi ; PRG $211C / CPU $E11C: A5 81 - sta Player1YPosition ; PRG $211E / CPU $E11E: 85 64 - lda PlayerTargetYLo ; PRG $2120 / CPU $E120: A5 82 - sta Player2YSubpixel ; PRG $2122 / CPU $E122: 85 68 - lda PlayerTargetYHi ; PRG $2124 / CPU $E124: A5 83 - sta Player2YPosition ; PRG $2126 / CPU $E126: 85 69 - jsr EngineRoutine_C499 ; PRG $2128 / CPU $E128: 20 99 C4 - lda RacketTargetX ; PRG $212B / CPU $E12B: A5 B8 - sta PlayerPreviousY ; PRG $212D / CPU $E12D: 85 8B - lda RacketTargetY ; PRG $212F / CPU $E12F: A5 B9 - sta PlayerPreviousX ; PRG $2131 / CPU $E131: 85 8A - pla ; PRG $2133 / CPU $E133: 68 - sta RacketTargetY ; PRG $2134 / CPU $E134: 85 B9 - pla ; PRG $2136 / CPU $E136: 68 - sta RacketTargetX ; PRG $2137 / CPU $E137: 85 B8 - pla ; PRG $2139 / CPU $E139: 68 - sta Player2YPosition ; PRG $213A / CPU $E13A: 85 69 - pla ; PRG $213C / CPU $E13C: 68 - sta Player2YSubpixel ; PRG $213D / CPU $E13D: 85 68 - pla ; PRG $213F / CPU $E13F: 68 - sta Player1YPosition ; PRG $2140 / CPU $E140: 85 64 - pla ; PRG $2142 / CPU $E142: 68 - sta Player1YSubpixel ; PRG $2143 / CPU $E143: 85 63 - rts ; PRG $2145 / CPU $E145 + lda $03A8 ; CPU:$E0D5 PRG:20D5 ?? + sta PlayerYPosition ; CPU:$E0D7 PRG:20D7 ?? + lda $03A9 ; CPU:$E0D9 PRG:20D9 ?? + sta PlayerXPosition ; CPU:$E0DB PRG:20DB ?? + lda Player1YSubpixel ; CPU:$E0DD PRG:20DD ?? + pha ; CPU:$E0DF PRG:20DF ?? + lda Player1YPosition ; CPU:$E0E1 PRG:20E1 ?? + pha ; CPU:$E0E3 PRG:20E3 ?? + lda Player2YSubpixel ; CPU:$E0E5 PRG:20E5 ?? + pha ; CPU:$E0E7 PRG:20E7 ?? + lda Player2YPosition ; CPU:$E0E9 PRG:20E9 ?? + pha ; CPU:$E0EB PRG:20EB ?? + lda RacketTargetX ; CPU:$E0ED PRG:20ED ?? + pha ; CPU:$E0EF PRG:20EF ?? + lda RacketTargetY ; CPU:$E0F1 PRG:20F1 ?? + pha ; CPU:$E0F3 PRG:20F3 ?? + lda Player1XSubpixel ; CPU:$E0F5 PRG:20F5 ?? + sta MathVectorYHi ; CPU:$E0F7 PRG:20F7 ?? + lda #$00 ; CPU:$E0F9 PRG:20F9 ?? + sta MathVectorYLo ; CPU:$E0FB PRG:20FB ?? + sta MathVectorXHi ; CPU:$E0FD PRG:20FD ?? + sta ProjectedXLo ; CPU:$E0FF PRG:20FF ?? + sta ProjectedXHi ; CPU:$E101 PRG:2101 ?? + jsr EngineRoutine_C6ED ; CPU:$E103 PRG:2103 ?? + lda MathVectorYHi ; CPU:$E105 PRG:2105 ?? + sta MathVectorXLo ; CPU:$E107 PRG:2107 ?? + lda WorkPtrLo ; CPU:$E109 PRG:2109 ?? + sta ProjectedYLo ; CPU:$E10B PRG:210B ?? + lda WorkPtrHi ; CPU:$E10D PRG:210D ?? + sta ProjectedYHi ; CPU:$E10F PRG:210F ?? + jsr EngineRoutine_C62B ; CPU:$E111 PRG:2111 ?? + jsr MatchRoutine_C705 ; CPU:$E113 PRG:2113 ?? + lda PlayerTargetXLo ; CPU:$E115 PRG:2115 ?? + clc ; CPU:$E117 PRG:2117 ?? + adc MathVectorYHi ; CPU:$E119 PRG:2119 ?? + sta Player1YSubpixel ; CPU:$E11B PRG:211B ?? + lda PlayerTargetXHi ; CPU:$E11D PRG:211D ?? + sta Player1YPosition ; CPU:$E11F PRG:211F ?? + lda PlayerTargetYLo ; CPU:$E121 PRG:2121 ?? + sta Player2YSubpixel ; CPU:$E123 PRG:2123 ?? + lda PlayerTargetYHi ; CPU:$E125 PRG:2125 ?? + sta Player2YPosition ; CPU:$E127 PRG:2127 ?? + jsr EngineRoutine_C499 ; CPU:$E129 PRG:2129 ?? + lda RacketTargetX ; CPU:$E12B PRG:212B ?? + sta PlayerPreviousY ; CPU:$E12D PRG:212D ?? + lda RacketTargetY ; CPU:$E12F PRG:212F ?? + sta PlayerPreviousX ; CPU:$E131 PRG:2131 ?? + pla ; CPU:$E133 PRG:2133 ?? + sta RacketTargetY ; CPU:$E135 PRG:2135 ?? + pla ; CPU:$E137 PRG:2137 ?? + sta RacketTargetX ; CPU:$E139 PRG:2139 ?? + pla ; CPU:$E13B PRG:213B ?? + sta Player2YPosition ; CPU:$E13D PRG:213D ?? + pla ; CPU:$E13F PRG:213F ?? + sta Player2YSubpixel ; CPU:$E141 PRG:2141 ?? + pla ; CPU:$E143 PRG:2143 ?? + sta Player1YPosition ; CPU:$E145 PRG:2145 ?? + pla ; CPU:$E147 PRG:2147 ?? + sta Player1YSubpixel ; CPU:$E149 PRG:2149 ?? + rts ; PRG $2145 / CPU $E145 ; CPU:$E14B PRG:214B ?? ; ============================================================================= ; RenderRoutine_E146 ; CPU address: $E146 PRG offset: $2146 @@ -6196,315 +6196,315 @@ RenderRoutine_E0D6: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= RenderRoutine_E146: - jsr RenderRoutine_E0BB ; PRG $2146 / CPU $E146: 20 BB E0 - lda NetAnimationTimer ; PRG $2149 / CPU $E149: A5 C5 - beq Flow_E14F ; PRG $214B / CPU $E14B: F0 02 - dec NetAnimationTimer ; PRG $214D / CPU $E14D: C6 C5 + jsr RenderRoutine_E0BB ; CPU:$E14D PRG:214D ?? + lda NetAnimationTimer ; CPU:$E14F PRG:214F ?? + beq Flow_E14F ; CPU:$E151 PRG:2151 ?? + dec NetAnimationTimer ; CPU:$E153 PRG:2153 ?? Flow_E14F: - lda PlayerActionState ; PRG $214F / CPU $E14F: A5 86 - bne Flow_E197 ; PRG $2151 / CPU $E151: D0 44 - ldy #$01 ; PRG $2153 / CPU $E153: A0 01 - lda Player2XPosition ; PRG $2155 / CPU $E155: A5 67 - bne Flow_E15D ; PRG $2157 / CPU $E157: D0 04 - ldy #$00 ; PRG $2159 / CPU $E159: A0 00 - beq Flow_E161 ; PRG $215B / CPU $E15B: F0 04 + lda PlayerActionState ; CPU:$E155 PRG:2155 ?? + bne Flow_E197 ; CPU:$E157 PRG:2157 ?? + ldy #$01 ; CPU:$E159 PRG:2159 ?? + lda Player2XPosition ; CPU:$E15B PRG:215B ?? + bne Flow_E15D ; CPU:$E15D PRG:215D ?? + ldy #$00 ; CPU:$E15F PRG:215F ?? + beq Flow_E161 ; CPU:$E161 PRG:2161 ?? Flow_E15D: - bpl Flow_E161 ; PRG $215D / CPU $E15D: 10 02 - ldy #$FF ; PRG $215F / CPU $E15F: A0 FF + bpl Flow_E161 ; CPU:$E163 PRG:2163 ?? + ldy #$FF ; CPU:$E165 PRG:2165 ?? Flow_E161: - sty PlayerFacingDirection ; PRG $2161 / CPU $E161: 84 87 - sty BallAnimationTimer ; PRG $2163 / CPU $E163: 84 C6 - jsr IntegrateObjectMotion ; PRG $2165 / CPU $E165: 20 14 C5 - lda RacketTargetY ; PRG $2168 / CPU $E168: A5 B9 - sta ObjectAnimationFrame ; PRG $216A / CPU $E16A: 85 C9 - jsr EngineRoutine_C478 ; PRG $216C / CPU $E16C: 20 78 C4 - lda Player1XPosition ; PRG $216F / CPU $E16F: A5 62 - bpl Flow_E18A ; PRG $2171 / CPU $E171: 10 17 - lda RacketTargetY ; PRG $2173 / CPU $E173: A5 B9 - bpl Flow_E18A ; PRG $2175 / CPU $E175: 10 13 - lda ObjectAnimationFrame ; PRG $2177 / CPU $E177: A5 C9 - bmi Flow_E18A ; PRG $2179 / CPU $E179: 30 0F - lda #$00 ; PRG $217B / CPU $E17B: A9 00 - sta RacketTargetY ; PRG $217D / CPU $E17D: 85 B9 - sta Player1XSubpixel ; PRG $217F / CPU $E17F: 85 61 - sta Player1XPosition ; PRG $2181 / CPU $E181: 85 62 - lda #$3E ; PRG $2183 / CPU $E183: A9 3E - sta PlayerPoseId ; PRG $2185 / CPU $E185: 85 B6 - sta $03A6 ; PRG $2187 / CPU $E187: 8D A6 03 + sty PlayerFacingDirection ; CPU:$E167 PRG:2167 ?? + sty BallAnimationTimer ; CPU:$E169 PRG:2169 ?? + jsr IntegrateObjectMotion ; CPU:$E16B PRG:216B ?? + lda RacketTargetY ; CPU:$E16D PRG:216D ?? + sta ObjectAnimationFrame ; CPU:$E16F PRG:216F ?? + jsr EngineRoutine_C478 ; CPU:$E171 PRG:2171 ?? + lda Player1XPosition ; CPU:$E173 PRG:2173 ?? + bpl Flow_E18A ; CPU:$E175 PRG:2175 ?? + lda RacketTargetY ; CPU:$E177 PRG:2177 ?? + bpl Flow_E18A ; CPU:$E179 PRG:2179 ?? + lda ObjectAnimationFrame ; CPU:$E17B PRG:217B ?? + bmi Flow_E18A ; CPU:$E17D PRG:217D ?? + lda #$00 ; CPU:$E17F PRG:217F ?? + sta RacketTargetY ; CPU:$E181 PRG:2181 ?? + sta Player1XSubpixel ; CPU:$E183 PRG:2183 ?? + sta Player1XPosition ; CPU:$E185 PRG:2185 ?? + lda #$3E ; CPU:$E187 PRG:2187 ?? + sta PlayerPoseId ; CPU:$E189 PRG:2189 ?? + sta $03A6 ; CPU:$E18B PRG:218B ?? Flow_E18A: - jsr RenderRoutine_E365 ; PRG $218A / CPU $E18A: 20 65 E3 - jsr RenderRoutine_E422 ; PRG $218D / CPU $E18D: 20 22 E4 - jsr RenderRoutine_E4D0 ; PRG $2190 / CPU $E190: 20 D0 E4 - jsr RenderRoutine_E513 ; PRG $2193 / CPU $E193: 20 13 E5 - rts ; PRG $2196 / CPU $E196: 60 + jsr RenderRoutine_E365 ; CPU:$E18D PRG:218D ?? + jsr RenderRoutine_E422 ; CPU:$E18F PRG:218F ?? + jsr RenderRoutine_E4D0 ; CPU:$E191 PRG:2191 ?? + jsr RenderRoutine_E513 ; CPU:$E193 PRG:2193 ?? + rts ; CPU:$E195 PRG:2195 ?? Flow_E197: - ldy #$00 ; PRG $2197 / CPU $E197: A0 00 - sty PlayerActionState ; PRG $2199 / CPU $E199: 84 86 - sty PlayerFacingDirection ; PRG $219B / CPU $E19B: 84 87 - cmp #$01 ; PRG $219D / CPU $E19D: C9 01 - bne Flow_E1A4 ; PRG $219F / CPU $E19F: D0 03 - jmp Flow_E23B ; PRG $21A1 / CPU $E1A1: 4C 3B E2 + ldy #$00 ; CPU:$E197 PRG:2197 ?? + sty PlayerActionState ; CPU:$E199 PRG:2199 ?? + sty PlayerFacingDirection ; CPU:$E19B PRG:219B ?? + cmp #$01 ; CPU:$E19D PRG:219D ?? + bne Flow_E1A4 ; CPU:$E19F PRG:219F ?? + jmp Flow_E23B ; CPU:$E1A1 PRG:21A1 ?? Flow_E1A4: - lda NetAnimationTimer ; PRG $21A4 / CPU $E1A4: A5 C5 - beq Flow_E1A9 ; PRG $21A6 / CPU $E1A6: F0 01 - rts ; PRG $21A8 / CPU $E1A8: 60 + lda NetAnimationTimer ; CPU:$E1A3 PRG:21A3 ?? + beq Flow_E1A9 ; CPU:$E1A5 PRG:21A5 ?? + rts ; CPU:$E1A7 PRG:21A7 ?? Flow_E1A9: - lda #$05 ; PRG $21A9 / CPU $E1A9: A9 05 - sta NetAnimationTimer ; PRG $21AB / CPU $E1AB: 85 C5 - lda #$02 ; PRG $21AD / CPU $E1AD: A9 02 - sta AudioRequestFlags3 ; PRG $21AF / CPU $E1AF: 85 FF - lda BallTargetOffset ; PRG $21B1 / CPU $E1B1: A5 71 - cmp #$44 ; PRG $21B3 / CPU $E1B3: C9 44 - bcc Flow_E1D3 ; PRG $21B5 / CPU $E1B5: 90 1C - cmp #$54 ; PRG $21B7 / CPU $E1B7: C9 54 - bcc Flow_E1C3 ; PRG $21B9 / CPU $E1B9: 90 08 - cmp #$88 ; PRG $21BB / CPU $E1BB: C9 88 - bcc Flow_E1C9 ; PRG $21BD / CPU $E1BD: 90 0A - cmp #$A0 ; PRG $21BF / CPU $E1BF: C9 A0 - bcs Flow_E1D3 ; PRG $21C1 / CPU $E1C1: B0 10 + lda #$05 ; CPU:$E1A9 PRG:21A9 ?? + sta NetAnimationTimer ; CPU:$E1AB PRG:21AB ?? + lda #$02 ; CPU:$E1AD PRG:21AD ?? + sta AudioRequestFlags3 ; CPU:$E1AF PRG:21AF ?? + lda BallTargetOffset ; CPU:$E1B1 PRG:21B1 ?? + cmp #$44 ; CPU:$E1B3 PRG:21B3 ?? + bcc Flow_E1D3 ; CPU:$E1B5 PRG:21B5 ?? + cmp #$54 ; CPU:$E1B7 PRG:21B7 ?? + bcc Flow_E1C3 ; CPU:$E1B9 PRG:21B9 ?? + cmp #$88 ; CPU:$E1BB PRG:21BB ?? + bcc Flow_E1C9 ; CPU:$E1BD PRG:21BD ?? + cmp #$A0 ; CPU:$E1BF PRG:21BF ?? + bcs Flow_E1D3 ; CPU:$E1C1 PRG:21C1 ?? Flow_E1C3: - jsr RenderRoutine_E535 ; PRG $21C3 / CPU $E1C3: 20 35 E5 - jmp Flow_E1D6 ; PRG $21C6 / CPU $E1C6: 4C D6 E1 + jsr RenderRoutine_E535 ; CPU:$E1C3 PRG:21C3 ?? + jmp Flow_E1D6 ; CPU:$E1C5 PRG:21C5 ?? Flow_E1C9: - inc ObjectAnimationState ; PRG $21C9 / CPU $E1C9: E6 C8 - lda #$00 ; PRG $21CB / CPU $E1CB: A9 00 - sta Player2XSubpixel ; PRG $21CD / CPU $E1CD: 85 66 - sta Player2XPosition ; PRG $21CF / CPU $E1CF: 85 67 + inc ObjectAnimationState ; CPU:$E1C7 PRG:21C7 ?? + lda #$00 ; CPU:$E1C9 PRG:21C9 ?? + sta Player2XSubpixel ; CPU:$E1CB PRG:21CB ?? + sta Player2XPosition ; CPU:$E1CD PRG:21CD ?? ; ----------------------------------------------------------------------------- ; Pass-1 non-code or currently untraced region: PRG $21D1-$21D2. ; Preserved verbatim pending data-format refinement in Pass 3. ; ----------------------------------------------------------------------------- GraphicsTable_E1D1: - .byte $F0, $03 ; PRG $21D1 / CPU $E1D1 + .byte $F0, $03 ; PRG $21D1 / CPU $E1D1 ; CPU:$E1CF PRG:21CF F0 03 Flow_E1D3: - jsr RenderRoutine_E527 ; PRG $21D3 / CPU $E1D3: 20 27 E5 + jsr RenderRoutine_E527 ; CPU:$E1D1 PRG:21D1 ?? Flow_E1D6: - ldy #$00 ; PRG $21D6 / CPU $E1D6: A0 00 - sec ; PRG $21D8 / CPU $E1D8: 38 - sbc Player1XSubpixel ; PRG $21D9 / CPU $E1D9: E5 61 - sta Player1XSubpixel ; PRG $21DB / CPU $E1DB: 85 61 - tya ; PRG $21DD / CPU $E1DD: 98 - sbc Player1XPosition ; PRG $21DE / CPU $E1DE: E5 62 - sta Player1XPosition ; PRG $21E0 / CPU $E1E0: 85 62 - jsr RenderRoutine_E56C ; PRG $21E2 / CPU $E1E2: 20 6C E5 - lda RallyPhase ; PRG $21E5 / CPU $E1E5: A5 C1 - bne FlowEntry_E23A ; PRG $21E7 / CPU $E1E7: D0 51 - lda #$03 ; PRG $21E9 / CPU $E1E9: A9 03 - sta RallyPhase ; PRG $21EB / CPU $E1EB: 85 C1 - lda BallAnimationTimer ; PRG $21ED / CPU $E1ED: A5 C6 - bmi Flow_E208 ; PRG $21EF / CPU $E1EF: 30 17 - ldy #$00 ; PRG $21F1 / CPU $E1F1: A0 00 - ldx #$01 ; PRG $21F3 / CPU $E1F3: A2 01 - lda BallTargetOffset ; PRG $21F5 / CPU $E1F5: A5 71 - cmp #$70 ; PRG $21F7 / CPU $E1F7: C9 70 - bcc Flow_E232 ; PRG $21F9 / CPU $E1F9: 90 37 - bit BallTrajectoryFlags ; PRG $21FB / CPU $E1FB: 24 8D - bvc Flow_E202 ; PRG $21FD / CPU $E1FD: 50 03 - jmp Flow_E4A3 ; PRG $21FF / CPU $E1FF: 4C A3 E4 + ldy #$00 ; CPU:$E1D3 PRG:21D3 ?? + sec ; CPU:$E1D5 PRG:21D5 ?? + sbc Player1XSubpixel ; CPU:$E1D7 PRG:21D7 ?? + sta Player1XSubpixel ; CPU:$E1D9 PRG:21D9 ?? + tya ; CPU:$E1DB PRG:21DB ?? + sbc Player1XPosition ; CPU:$E1DD PRG:21DD ?? + sta Player1XPosition ; CPU:$E1DF PRG:21DF ?? + jsr RenderRoutine_E56C ; CPU:$E1E1 PRG:21E1 ?? + lda RallyPhase ; CPU:$E1E3 PRG:21E3 ?? + bne FlowEntry_E23A ; CPU:$E1E5 PRG:21E5 ?? + lda #$03 ; CPU:$E1E7 PRG:21E7 ?? + sta RallyPhase ; CPU:$E1E9 PRG:21E9 ?? + lda BallAnimationTimer ; CPU:$E1EB PRG:21EB ?? + bmi Flow_E208 ; CPU:$E1ED PRG:21ED ?? + ldy #$00 ; CPU:$E1EF PRG:21EF ?? + ldx #$01 ; CPU:$E1F1 PRG:21F1 ?? + lda BallTargetOffset ; CPU:$E1F3 PRG:21F3 ?? + cmp #$70 ; CPU:$E1F5 PRG:21F5 ?? + bcc Flow_E232 ; CPU:$E1F7 PRG:21F7 ?? + bit BallTrajectoryFlags ; CPU:$E1F9 PRG:21F9 ?? + bvc Flow_E202 ; CPU:$E1FB PRG:21FB ?? + jmp Flow_E4A3 ; CPU:$E1FD PRG:21FD ?? Flow_E202: - ldy #$01 ; PRG $2202 / CPU $E202: A0 01 - ldx #$02 ; PRG $2204 / CPU $E204: A2 02 + ldy #$01 ; CPU:$E1FF PRG:21FF ?? + ldx #$02 ; CPU:$E201 PRG:2201 ?? ; ----------------------------------------------------------------------------- ; Pass-1 non-code or currently untraced region: PRG $2206-$2207. ; Preserved verbatim pending data-format refinement in Pass 3. ; ----------------------------------------------------------------------------- GraphicsTable_E206: - .byte $D0, $2A ; PRG $2206 / CPU $E206 + .byte $D0, $2A ; PRG $2206 / CPU $E206 ; CPU:$E203 PRG:2203 D0 2A Flow_E208: - bit BallTrajectoryFlags ; PRG $2208 / CPU $E208: 24 8D - bvc Flow_E21D ; PRG $220A / CPU $E20A: 50 11 - sec ; PRG $220C / CPU $E20C: 38 - lda Player2YSubpixel ; PRG $220D / CPU $E20D: A5 68 - sbc #$80 ; PRG $220F / CPU $E20F: E9 80 - sta Player2YSubpixel ; PRG $2211 / CPU $E211: 85 68 - bcs Flow_E217 ; PRG $2213 / CPU $E213: B0 02 - dec Player2YPosition ; PRG $2215 / CPU $E215: C6 69 + bit BallTrajectoryFlags ; CPU:$E205 PRG:2205 ?? + bvc Flow_E21D ; CPU:$E207 PRG:2207 ?? + sec ; CPU:$E209 PRG:2209 ?? + lda Player2YSubpixel ; CPU:$E20B PRG:220B ?? + sbc #$80 ; CPU:$E20D PRG:220D ?? + sta Player2YSubpixel ; CPU:$E20F PRG:220F ?? + bcs Flow_E217 ; CPU:$E211 PRG:2211 ?? + dec Player2YPosition ; CPU:$E213 PRG:2213 ?? Flow_E217: - ldy #$00 ; PRG $2217 / CPU $E217: A0 00 - ldx #$02 ; PRG $2219 / CPU $E219: A2 02 - bpl Flow_E232 ; PRG $221B / CPU $E21B: 10 15 + ldy #$00 ; CPU:$E215 PRG:2215 ?? + ldx #$02 ; CPU:$E217 PRG:2217 ?? + bpl Flow_E232 ; CPU:$E219 PRG:2219 ?? Flow_E21D: - ldy #$00 ; PRG $221D / CPU $E21D: A0 00 - ldx #$02 ; PRG $221F / CPU $E21F: A2 02 - lda BallTargetOffset ; PRG $2221 / CPU $E221: A5 71 - cmp #$70 ; PRG $2223 / CPU $E223: C9 70 - bcs Flow_E232 ; PRG $2225 / CPU $E225: B0 0B - bit BallTrajectoryFlags ; PRG $2227 / CPU $E227: 24 8D - bvc Flow_E22E ; PRG $2229 / CPU $E229: 50 03 - jmp Flow_E4A3 ; PRG $222B / CPU $E22B: 4C A3 E4 + ldy #$00 ; CPU:$E21B PRG:221B ?? + ldx #$02 ; CPU:$E21D PRG:221D ?? + lda BallTargetOffset ; CPU:$E21F PRG:221F ?? + cmp #$70 ; CPU:$E221 PRG:2221 ?? + bcs Flow_E232 ; CPU:$E223 PRG:2223 ?? + bit BallTrajectoryFlags ; CPU:$E225 PRG:2225 ?? + bvc Flow_E22E ; CPU:$E227 PRG:2227 ?? + jmp Flow_E4A3 ; CPU:$E229 PRG:2229 ?? Flow_E22E: - ldy #$01 ; PRG $222E / CPU $E22E: A0 01 + ldy #$01 ; CPU:$E22B PRG:222B ?? ; ----------------------------------------------------------------------------- ; Pass-1 non-code or currently untraced region: PRG $2230-$2231. ; Preserved verbatim pending data-format refinement in Pass 3. ; ----------------------------------------------------------------------------- GraphicsTable_E230: - .byte $A2, $01 ; PRG $2230 / CPU $E230 + .byte $A2, $01 ; PRG $2230 / CPU $E230 ; CPU:$E22D PRG:222D A2 01 Flow_E232: - sty UmpireMessageId ; PRG $2232 / CPU $E232: 84 79 - stx CourtMessageId ; PRG $2234 / CPU $E234: 86 5B - lda #$00 ; PRG $2236 / CPU $E236: A9 00 - sta BallStateFlags ; PRG $2238 / CPU $E238: 85 7A + sty UmpireMessageId ; CPU:$E22F PRG:222F ?? + stx CourtMessageId ; CPU:$E231 PRG:2231 ?? + lda #$00 ; CPU:$E233 PRG:2233 ?? + sta BallStateFlags ; CPU:$E235 PRG:2235 ?? FlowEntry_E23A: - rts ; PRG $223A / CPU $E23A + rts ; PRG $223A / CPU $E23A ; CPU:$E237 PRG:2237 ?? Flow_E23B: - ldy PlayerActionDelay ; PRG $223B / CPU $E23B: A4 C4 - beq Flow_E262 ; PRG $223D / CPU $E23D: F0 23 - dec PlayerActionDelay ; PRG $223F / CPU $E23F: C6 C4 - bne Flow_E262 ; PRG $2241 / CPU $E241: D0 1F - lda BallTrajectoryFlags ; PRG $2243 / CPU $E243: A5 8D - and #$0F ; PRG $2245 / CPU $E245: 29 0F - sta BallTrajectoryFlags ; PRG $2247 / CPU $E247: 85 8D - ldx #$02 ; PRG $2249 / CPU $E249: A2 02 - ldy RallyPhase ; PRG $224B / CPU $E24B: A4 C1 - bne Flow_E262 ; PRG $224D / CPU $E24D: D0 13 - ror a ; PRG $224F / CPU $E24F: 6A - ror a ; PRG $2250 / CPU $E250: 6A - bcs Flow_E255 ; PRG $2251 / CPU $E251: B0 02 - ldx #$01 ; PRG $2253 / CPU $E253: A2 01 + ldy PlayerActionDelay ; CPU:$E239 PRG:2239 ?? + beq Flow_E262 ; CPU:$E23B PRG:223B ?? + dec PlayerActionDelay ; CPU:$E23D PRG:223D ?? + bne Flow_E262 ; CPU:$E23F PRG:223F ?? + lda BallTrajectoryFlags ; CPU:$E241 PRG:2241 ?? + and #$0F ; CPU:$E243 PRG:2243 ?? + sta BallTrajectoryFlags ; CPU:$E245 PRG:2245 ?? + ldx #$02 ; CPU:$E247 PRG:2247 ?? + ldy RallyPhase ; CPU:$E249 PRG:2249 ?? + bne Flow_E262 ; CPU:$E24B PRG:224B ?? + ror a ; CPU:$E24D PRG:224D ?? + ror a ; CPU:$E24F PRG:224F ?? + bcs Flow_E255 ; CPU:$E251 PRG:2251 ?? + ldx #$01 ; CPU:$E253 PRG:2253 ?? Flow_E255: - stx CourtMessageId ; PRG $2255 / CPU $E255: 86 5B - ldy #$02 ; PRG $2257 / CPU $E257: A0 02 - sty RallyPhase ; PRG $2259 / CPU $E259: 84 C1 - lda #$00 ; PRG $225B / CPU $E25B: A9 00 - sta BallStateFlags ; PRG $225D / CPU $E25D: 85 7A - jmp Flow_E1A4 ; PRG $225F / CPU $E25F: 4C A4 E1 + stx CourtMessageId ; CPU:$E255 PRG:2255 ?? + ldy #$02 ; CPU:$E257 PRG:2257 ?? + sty RallyPhase ; CPU:$E259 PRG:2259 ?? + lda #$00 ; CPU:$E25B PRG:225B ?? + sta BallStateFlags ; CPU:$E25D PRG:225D ?? + jmp Flow_E1A4 ; CPU:$E25F PRG:225F ?? Flow_E262: - jsr MatchRoutine_C94D ; PRG $2262 / CPU $E262: 20 4D C9 - lda #$00 ; PRG $2265 / CPU $E265: A9 00 - sta RallyPhase ; PRG $2267 / CPU $E267: 85 C1 - lda PlayerActionType ; PRG $2269 / CPU $E269: A5 84 - asl a ; PRG $226B / CPU $E26B: 0A - cmp #$08 ; PRG $226C / CPU $E26C: C9 08 - bcc Flow_E272 ; PRG $226E / CPU $E26E: 90 02 - adc #$00 ; PRG $2270 / CPU $E270: 69 00 + jsr MatchRoutine_C94D ; CPU:$E261 PRG:2261 ?? + lda #$00 ; CPU:$E263 PRG:2263 ?? + sta RallyPhase ; CPU:$E265 PRG:2265 ?? + lda PlayerActionType ; CPU:$E267 PRG:2267 ?? + asl a ; CPU:$E269 PRG:2269 ?? + cmp #$08 ; CPU:$E26B PRG:226B ?? + bcc Flow_E272 ; CPU:$E26D PRG:226D ?? + adc #$00 ; CPU:$E26F PRG:226F ?? Flow_E272: - adc PlayerActionParameter ; PRG $2272 / CPU $E272: 65 85 - sta Zp16 ; PRG $2274 / CPU $E274: 85 16 - asl a ; PRG $2276 / CPU $E276: 0A - asl a ; PRG $2277 / CPU $E277: 0A - adc Zp16 ; PRG $2278 / CPU $E278: 65 16 - adc ServingPlayer ; PRG $227A / CPU $E27A: 65 4C - asl a ; PRG $227C / CPU $E27C: 0A - sta MathOperandLo ; PRG $227D / CPU $E27D: 85 12 - lda #$00 ; PRG $227F / CPU $E27F: A9 00 - sta MathOperandHi ; PRG $2281 / CPU $E281: 85 13 - lda #$E3 ; PRG $2283 / CPU $E283: A9 E3 - sta MathResultHi ; PRG $2285 / CPU $E285: 85 15 - lda #$AA ; PRG $2287 / CPU $E287: A9 AA - sta MathResultLo ; PRG $2289 / CPU $E289: 85 14 - jsr Add16BitZp12ToZp14 ; PRG $228B / CPU $E28B: 20 A1 C3 - ldy #$00 ; PRG $228E / CPU $E28E: A0 00 - lda (MathResultLo),y ; PRG $2290 / CPU $E290: B1 14 - sta BallMotionControl ; PRG $2292 / CPU $E292: 85 6A - iny ; PRG $2294 / CPU $E294: C8 - lda (MathResultLo),y ; PRG $2295 / CPU $E295: B1 14 - sta Player2XPosition ; PRG $2297 / CPU $E297: 85 67 - sec ; PRG $2299 / CPU $E299: 38 - lda PlayerTargetYLo ; PRG $229A / CPU $E29A: A5 82 - sbc Player2YSubpixel ; PRG $229C / CPU $E29C: E5 68 - sta MathVectorYLo ; PRG $229E / CPU $E29E: 85 9C - lda PlayerTargetYHi ; PRG $22A0 / CPU $E2A0: A5 83 - sbc Player2YPosition ; PRG $22A2 / CPU $E2A2: E5 69 - sta MathVectorYHi ; PRG $22A4 / CPU $E2A4: 85 9B - jsr EngineRoutine_C6ED ; PRG $22A6 / CPU $E2A6: 20 ED C6 - lda MathVectorYHi ; PRG $22A9 / CPU $E2A9: A5 9B - sta ProjectedXHi ; PRG $22AB / CPU $E2AB: 85 9E - lda MathVectorYLo ; PRG $22AD / CPU $E2AD: A5 9C - sta ProjectedYLo ; PRG $22AF / CPU $E2AF: 85 9F - lda #$00 ; PRG $22B1 / CPU $E2B1: A9 00 - sta ProjectedXLo ; PRG $22B3 / CPU $E2B3: 85 9D - sta ProjectedYHi ; PRG $22B5 / CPU $E2B5: 85 A0 - lda Player2XPosition ; PRG $22B7 / CPU $E2B7: A5 67 - sta MathVectorYHi ; PRG $22B9 / CPU $E2B9: 85 9B - lda Player2XSubpixel ; PRG $22BB / CPU $E2BB: A5 66 - sta MathVectorYLo ; PRG $22BD / CPU $E2BD: 85 9C - lda SignedAimDelta ; PRG $22BF / CPU $E2BF: A5 A4 - bpl Flow_E2D1 ; PRG $22C1 / CPU $E2C1: 10 0E - jsr EngineRoutine_C6F3 ; PRG $22C3 / CPU $E2C3: 20 F3 C6 - lda MathVectorYHi ; PRG $22C6 / CPU $E2C6: A5 9B - sta Player2XPosition ; PRG $22C8 / CPU $E2C8: 85 67 - lda MathVectorYLo ; PRG $22CA / CPU $E2CA: A5 9C - sta Player2XSubpixel ; PRG $22CC / CPU $E2CC: 85 66 - jsr EngineRoutine_C6ED ; PRG $22CE / CPU $E2CE: 20 ED C6 + adc PlayerActionParameter ; CPU:$E271 PRG:2271 ?? + sta Zp16 ; CPU:$E273 PRG:2273 ?? + asl a ; CPU:$E275 PRG:2275 ?? + asl a ; CPU:$E277 PRG:2277 ?? + adc Zp16 ; CPU:$E279 PRG:2279 ?? + adc ServingPlayer ; CPU:$E27B PRG:227B ?? + asl a ; CPU:$E27D PRG:227D ?? + sta MathOperandLo ; CPU:$E27F PRG:227F ?? + lda #$00 ; CPU:$E281 PRG:2281 ?? + sta MathOperandHi ; CPU:$E283 PRG:2283 ?? + lda #$E3 ; CPU:$E285 PRG:2285 ?? + sta MathResultHi ; CPU:$E287 PRG:2287 ?? + lda #$AA ; CPU:$E289 PRG:2289 ?? + sta MathResultLo ; CPU:$E28B PRG:228B ?? + jsr Add16BitZp12ToZp14 ; CPU:$E28D PRG:228D ?? + ldy #$00 ; CPU:$E28F PRG:228F ?? + lda (MathResultLo),y ; CPU:$E291 PRG:2291 ?? + sta BallMotionControl ; CPU:$E293 PRG:2293 ?? + iny ; CPU:$E295 PRG:2295 ?? + lda (MathResultLo),y ; CPU:$E297 PRG:2297 ?? + sta Player2XPosition ; CPU:$E299 PRG:2299 ?? + sec ; CPU:$E29B PRG:229B ?? + lda PlayerTargetYLo ; CPU:$E29D PRG:229D ?? + sbc Player2YSubpixel ; CPU:$E29F PRG:229F ?? + sta MathVectorYLo ; CPU:$E2A1 PRG:22A1 ?? + lda PlayerTargetYHi ; CPU:$E2A3 PRG:22A3 ?? + sbc Player2YPosition ; CPU:$E2A5 PRG:22A5 ?? + sta MathVectorYHi ; CPU:$E2A7 PRG:22A7 ?? + jsr EngineRoutine_C6ED ; CPU:$E2A9 PRG:22A9 ?? + lda MathVectorYHi ; CPU:$E2AB PRG:22AB ?? + sta ProjectedXHi ; CPU:$E2AD PRG:22AD ?? + lda MathVectorYLo ; CPU:$E2AF PRG:22AF ?? + sta ProjectedYLo ; CPU:$E2B1 PRG:22B1 ?? + lda #$00 ; CPU:$E2B3 PRG:22B3 ?? + sta ProjectedXLo ; CPU:$E2B5 PRG:22B5 ?? + sta ProjectedYHi ; CPU:$E2B7 PRG:22B7 ?? + lda Player2XPosition ; CPU:$E2B9 PRG:22B9 ?? + sta MathVectorYHi ; CPU:$E2BB PRG:22BB ?? + lda Player2XSubpixel ; CPU:$E2BD PRG:22BD ?? + sta MathVectorYLo ; CPU:$E2BF PRG:22BF ?? + lda SignedAimDelta ; CPU:$E2C1 PRG:22C1 ?? + bpl Flow_E2D1 ; CPU:$E2C3 PRG:22C3 ?? + jsr EngineRoutine_C6F3 ; CPU:$E2C5 PRG:22C5 ?? + lda MathVectorYHi ; CPU:$E2C7 PRG:22C7 ?? + sta Player2XPosition ; CPU:$E2C9 PRG:22C9 ?? + lda MathVectorYLo ; CPU:$E2CB PRG:22CB ?? + sta Player2XSubpixel ; CPU:$E2CD PRG:22CD ?? + jsr EngineRoutine_C6ED ; CPU:$E2CF PRG:22CF ?? Flow_E2D1: - lda MathVectorYHi ; PRG $22D1 / CPU $E2D1: A5 9B - sta MathVectorXHi ; PRG $22D3 / CPU $E2D3: 85 98 - lda MathVectorYLo ; PRG $22D5 / CPU $E2D5: A5 9C - sta MathVectorXLo ; PRG $22D7 / CPU $E2D7: 85 99 - jsr EngineRoutine_C684 ; PRG $22D9 / CPU $E2D9: 20 84 C6 - lda MathVectorYLo ; PRG $22DC / CPU $E2DC: A5 9C - sta WorkPtrHi ; PRG $22DE / CPU $E2DE: 85 02 - lda MathVectorYHi ; PRG $22E0 / CPU $E2E0: A5 9B - sta WorkPtrLo ; PRG $22E2 / CPU $E2E2: 85 01 - lda BallMotionControl ; PRG $22E4 / CPU $E2E4: A5 6A - asl a ; PRG $22E6 / CPU $E2E6: 0A - sta MathVectorXLo ; PRG $22E7 / CPU $E2E7: 85 99 - lda #$00 ; PRG $22E9 / CPU $E2E9: A9 00 - rol a ; PRG $22EB / CPU $E2EB: 2A - sta MathVectorXHi ; PRG $22EC / CPU $E2EC: 85 98 - jsr EngineRoutine_C62B ; PRG $22EE / CPU $E2EE: 20 2B C6 - lda ProjectedYLo ; PRG $22F1 / CPU $E2F1: A5 9F - sta BallXPosition ; PRG $22F3 / CPU $E2F3: 85 6C - lda ProjectedYHi ; PRG $22F5 / CPU $E2F5: A5 A0 - sta BallXSubpixel ; PRG $22F7 / CPU $E2F7: 85 6B - lda BallYPosition ; PRG $22F9 / CPU $E2F9: A5 6E - sta ProjectedXHi ; PRG $22FB / CPU $E2FB: 85 9E - lda BallYSubpixel ; PRG $22FD / CPU $E2FD: A5 6D - sta ProjectedYLo ; PRG $22FF / CPU $E2FF: 85 9F - lda #$00 ; PRG $2301 / CPU $E301: A9 00 - sta ProjectedXLo ; PRG $2303 / CPU $E303: 85 9D - sta ProjectedYHi ; PRG $2305 / CPU $E305: 85 A0 - lda WorkPtrLo ; PRG $2307 / CPU $E307: A5 01 - sta MathVectorXHi ; PRG $2309 / CPU $E309: 85 98 - lda WorkPtrHi ; PRG $230B / CPU $E30B: A5 02 - sta MathVectorXLo ; PRG $230D / CPU $E30D: 85 99 - jsr EngineRoutine_C684 ; PRG $230F / CPU $E30F: 20 84 C6 - sec ; PRG $2312 / CPU $E312: 38 - lda BallXSubpixel ; PRG $2313 / CPU $E313: A5 6B - sbc MathVectorYLo ; PRG $2315 / CPU $E315: E5 9C - sta BallXSubpixel ; PRG $2317 / CPU $E317: 85 6B - lda BallXPosition ; PRG $2319 / CPU $E319: A5 6C - sbc MathVectorYHi ; PRG $231B / CPU $E31B: E5 9B - sta BallXPosition ; PRG $231D / CPU $E31D: 85 6C - sec ; PRG $231F / CPU $E31F: 38 - lda PlayerTargetXLo ; PRG $2320 / CPU $E320: A5 80 - sbc Player1YSubpixel ; PRG $2322 / CPU $E322: E5 63 - sta MathVectorYLo ; PRG $2324 / CPU $E324: 85 9C - lda PlayerTargetXHi ; PRG $2326 / CPU $E326: A5 81 - sbc Player1YPosition ; PRG $2328 / CPU $E328: E5 64 - sta MathVectorYHi ; PRG $232A / CPU $E32A: 85 9B - jsr EngineRoutine_C6ED ; PRG $232C / CPU $E32C: 20 ED C6 - lda MathVectorYHi ; PRG $232F / CPU $E32F: A5 9B - sta ProjectedXHi ; PRG $2331 / CPU $E331: 85 9E - lda MathVectorYLo ; PRG $2333 / CPU $E333: A5 9C - sta ProjectedYLo ; PRG $2335 / CPU $E335: 85 9F - lda #$00 ; PRG $2337 / CPU $E337: A9 00 - sta ProjectedXLo ; PRG $2339 / CPU $E339: 85 9D - sta ProjectedYHi ; PRG $233B / CPU $E33B: 85 A0 - lda WorkPtrLo ; PRG $233D / CPU $E33D: A5 01 - sta MathVectorXHi ; PRG $233F / CPU $E33F: 85 98 - lda WorkPtrHi ; PRG $2341 / CPU $E341: A5 02 - sta MathVectorXLo ; PRG $2343 / CPU $E343: 85 99 - jsr EngineRoutine_C684 ; PRG $2345 / CPU $E345: 20 84 C6 - jsr MatchRoutine_C705 ; PRG $2348 / CPU $E348: 20 05 C7 - lda MathVectorYHi ; PRG $234B / CPU $E34B: A5 9B - sta Player1XPosition ; PRG $234D / CPU $E34D: 85 62 - lda MathVectorYLo ; PRG $234F / CPU $E34F: A5 9C - bpl Flow_E355 ; PRG $2351 / CPU $E351: 10 02 - inc Player1XPosition ; PRG $2353 / CPU $E353: E6 62 + lda MathVectorYHi ; CPU:$E2D1 PRG:22D1 ?? + sta MathVectorXHi ; CPU:$E2D3 PRG:22D3 ?? + lda MathVectorYLo ; CPU:$E2D5 PRG:22D5 ?? + sta MathVectorXLo ; CPU:$E2D7 PRG:22D7 ?? + jsr EngineRoutine_C684 ; CPU:$E2D9 PRG:22D9 ?? + lda MathVectorYLo ; CPU:$E2DB PRG:22DB ?? + sta WorkPtrHi ; CPU:$E2DD PRG:22DD ?? + lda MathVectorYHi ; CPU:$E2DF PRG:22DF ?? + sta WorkPtrLo ; CPU:$E2E1 PRG:22E1 ?? + lda BallMotionControl ; CPU:$E2E3 PRG:22E3 ?? + asl a ; CPU:$E2E5 PRG:22E5 ?? + sta MathVectorXLo ; CPU:$E2E7 PRG:22E7 ?? + lda #$00 ; CPU:$E2E9 PRG:22E9 ?? + rol a ; CPU:$E2EB PRG:22EB ?? + sta MathVectorXHi ; CPU:$E2ED PRG:22ED ?? + jsr EngineRoutine_C62B ; CPU:$E2EF PRG:22EF ?? + lda ProjectedYLo ; CPU:$E2F1 PRG:22F1 ?? + sta BallXPosition ; CPU:$E2F3 PRG:22F3 ?? + lda ProjectedYHi ; CPU:$E2F5 PRG:22F5 ?? + sta BallXSubpixel ; CPU:$E2F7 PRG:22F7 ?? + lda BallYPosition ; CPU:$E2F9 PRG:22F9 ?? + sta ProjectedXHi ; CPU:$E2FB PRG:22FB ?? + lda BallYSubpixel ; CPU:$E2FD PRG:22FD ?? + sta ProjectedYLo ; CPU:$E2FF PRG:22FF ?? + lda #$00 ; CPU:$E301 PRG:2301 ?? + sta ProjectedXLo ; CPU:$E303 PRG:2303 ?? + sta ProjectedYHi ; CPU:$E305 PRG:2305 ?? + lda WorkPtrLo ; CPU:$E307 PRG:2307 ?? + sta MathVectorXHi ; CPU:$E309 PRG:2309 ?? + lda WorkPtrHi ; CPU:$E30B PRG:230B ?? + sta MathVectorXLo ; CPU:$E30D PRG:230D ?? + jsr EngineRoutine_C684 ; CPU:$E30F PRG:230F ?? + sec ; CPU:$E311 PRG:2311 ?? + lda BallXSubpixel ; CPU:$E313 PRG:2313 ?? + sbc MathVectorYLo ; CPU:$E315 PRG:2315 ?? + sta BallXSubpixel ; CPU:$E317 PRG:2317 ?? + lda BallXPosition ; CPU:$E319 PRG:2319 ?? + sbc MathVectorYHi ; CPU:$E31B PRG:231B ?? + sta BallXPosition ; CPU:$E31D PRG:231D ?? + sec ; CPU:$E31F PRG:231F ?? + lda PlayerTargetXLo ; CPU:$E321 PRG:2321 ?? + sbc Player1YSubpixel ; CPU:$E323 PRG:2323 ?? + sta MathVectorYLo ; CPU:$E325 PRG:2325 ?? + lda PlayerTargetXHi ; CPU:$E327 PRG:2327 ?? + sbc Player1YPosition ; CPU:$E329 PRG:2329 ?? + sta MathVectorYHi ; CPU:$E32B PRG:232B ?? + jsr EngineRoutine_C6ED ; CPU:$E32D PRG:232D ?? + lda MathVectorYHi ; CPU:$E32F PRG:232F ?? + sta ProjectedXHi ; CPU:$E331 PRG:2331 ?? + lda MathVectorYLo ; CPU:$E333 PRG:2333 ?? + sta ProjectedYLo ; CPU:$E335 PRG:2335 ?? + lda #$00 ; CPU:$E337 PRG:2337 ?? + sta ProjectedXLo ; CPU:$E339 PRG:2339 ?? + sta ProjectedYHi ; CPU:$E33B PRG:233B ?? + lda WorkPtrLo ; CPU:$E33D PRG:233D ?? + sta MathVectorXHi ; CPU:$E33F PRG:233F ?? + lda WorkPtrHi ; CPU:$E341 PRG:2341 ?? + sta MathVectorXLo ; CPU:$E343 PRG:2343 ?? + jsr EngineRoutine_C684 ; CPU:$E345 PRG:2345 ?? + jsr MatchRoutine_C705 ; CPU:$E347 PRG:2347 ?? + lda MathVectorYHi ; CPU:$E349 PRG:2349 ?? + sta Player1XPosition ; CPU:$E34B PRG:234B ?? + lda MathVectorYLo ; CPU:$E34D PRG:234D ?? + bpl Flow_E355 ; CPU:$E34F PRG:234F ?? + inc Player1XPosition ; CPU:$E351 PRG:2351 ?? Flow_E355: - lda #$00 ; PRG $2355 / CPU $E355: A9 00 - sta Player1XSubpixel ; PRG $2357 / CPU $E357: 85 61 - lda BallMotionControl ; PRG $2359 / CPU $E359: A5 6A - eor #$FF ; PRG $235B / CPU $E35B: 49 FF - sta BallMotionControl ; PRG $235D / CPU $E35D: 85 6A - inc BallMotionControl ; PRG $235F / CPU $E35F: E6 6A - jsr RenderRoutine_E0D6 ; PRG $2361 / CPU $E361: 20 D6 E0 - rts ; PRG $2364 / CPU $E364 + lda #$00 ; CPU:$E353 PRG:2353 ?? + sta Player1XSubpixel ; CPU:$E355 PRG:2355 ?? + lda BallMotionControl ; CPU:$E357 PRG:2357 ?? + eor #$FF ; CPU:$E359 PRG:2359 ?? + sta BallMotionControl ; CPU:$E35B PRG:235B ?? + inc BallMotionControl ; CPU:$E35D PRG:235D ?? + jsr RenderRoutine_E0D6 ; CPU:$E35F PRG:235F ?? + rts ; PRG $2364 / CPU $E364 ; CPU:$E361 PRG:2361 ?? ; ============================================================================= ; RenderRoutine_E365 ; CPU address: $E365 PRG offset: $2365 @@ -6519,66 +6519,66 @@ Flow_E355: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= RenderRoutine_E365: - lda PlayerPoseId ; PRG $2365 / CPU $E365: A5 B6 - cmp #$3E ; PRG $2367 / CPU $E367: C9 3E - beq Flow_E3A9 ; PRG $2369 / CPU $E369: F0 3E - lda Player2YPosition ; PRG $236B / CPU $E36B: A5 69 - sec ; PRG $236D / CPU $E36D: 38 - sbc #$04 ; PRG $236E / CPU $E36E: E9 04 - asl a ; PRG $2370 / CPU $E370: 0A - asl a ; PRG $2371 / CPU $E371: 0A - sta MathResultHi ; PRG $2372 / CPU $E372: 85 15 - lda BallHeight ; PRG $2374 / CPU $E374: A5 6F - clc ; PRG $2376 / CPU $E376: 18 - adc #$20 ; PRG $2377 / CPU $E377: 69 20 - php ; PRG $2379 / CPU $E379: 08 - sec ; PRG $237A / CPU $E37A: 38 - sbc MathResultHi ; PRG $237B / CPU $E37B: E5 15 - bcs Flow_E386 ; PRG $237D / CPU $E37D: B0 07 - plp ; PRG $237F / CPU $E37F: 28 - bcs Flow_E387 ; PRG $2380 / CPU $E380: B0 05 - lda #$00 ; PRG $2382 / CPU $E382: A9 00 - beq Flow_E387 ; PRG $2384 / CPU $E384: F0 01 + lda PlayerPoseId ; CPU:$E363 PRG:2363 ?? + cmp #$3E ; CPU:$E365 PRG:2365 ?? + beq Flow_E3A9 ; CPU:$E367 PRG:2367 ?? + lda Player2YPosition ; CPU:$E369 PRG:2369 ?? + sec ; CPU:$E36B PRG:236B ?? + sbc #$04 ; CPU:$E36D PRG:236D ?? + asl a ; CPU:$E36F PRG:236F ?? + asl a ; CPU:$E371 PRG:2371 ?? + sta MathResultHi ; CPU:$E373 PRG:2373 ?? + lda BallHeight ; CPU:$E375 PRG:2375 ?? + clc ; CPU:$E377 PRG:2377 ?? + adc #$20 ; CPU:$E379 PRG:2379 ?? + php ; CPU:$E37B PRG:237B ?? + sec ; CPU:$E37D PRG:237D ?? + sbc MathResultHi ; CPU:$E37F PRG:237F ?? + bcs Flow_E386 ; CPU:$E381 PRG:2381 ?? + plp ; CPU:$E383 PRG:2383 ?? + bcs Flow_E387 ; CPU:$E385 PRG:2385 ?? + lda #$00 ; CPU:$E387 PRG:2387 ?? + beq Flow_E387 ; CPU:$E389 PRG:2389 ?? Flow_E386: - plp ; PRG $2386 / CPU $E386: 28 + plp ; CPU:$E38B PRG:238B ?? Flow_E387: - ldy #$33 ; PRG $2387 / CPU $E387: A0 33 - cmp #$A8 ; PRG $2389 / CPU $E389: C9 A8 - bcs Flow_E3A7 ; PRG $238B / CPU $E38B: B0 1A - dey ; PRG $238D / CPU $E38D: 88 - cmp #$78 ; PRG $238E / CPU $E38E: C9 78 - bcs Flow_E3A7 ; PRG $2390 / CPU $E390: B0 15 - dey ; PRG $2392 / CPU $E392: 88 - cmp #$2C ; PRG $2393 / CPU $E393: C9 2C - bcs Flow_E3A7 ; PRG $2395 / CPU $E395: B0 10 - dey ; PRG $2397 / CPU $E397: 88 - cmp #$01 ; PRG $2398 / CPU $E398: C9 01 - bcs Flow_E3A7 ; PRG $239A / CPU $E39A: B0 0B - lda BallTargetOffset ; PRG $239C / CPU $E39C: A5 71 - cmp #$70 ; PRG $239E / CPU $E39E: C9 70 - bcc Flow_E3A6 ; PRG $23A0 / CPU $E3A0: 90 04 - lda ObjectAnimationState ; PRG $23A2 / CPU $E3A2: A5 C8 - bne Flow_E3A7 ; PRG $23A4 / CPU $E3A4: D0 01 + ldy #$33 ; CPU:$E38D PRG:238D ?? + cmp #$A8 ; CPU:$E38F PRG:238F ?? + bcs Flow_E3A7 ; CPU:$E391 PRG:2391 ?? + dey ; CPU:$E393 PRG:2393 ?? + cmp #$78 ; CPU:$E395 PRG:2395 ?? + bcs Flow_E3A7 ; CPU:$E397 PRG:2397 ?? + dey ; CPU:$E399 PRG:2399 ?? + cmp #$2C ; CPU:$E39B PRG:239B ?? + bcs Flow_E3A7 ; CPU:$E39D PRG:239D ?? + dey ; CPU:$E39F PRG:239F ?? + cmp #$01 ; CPU:$E3A1 PRG:23A1 ?? + bcs Flow_E3A7 ; CPU:$E3A3 PRG:23A3 ?? + lda BallTargetOffset ; CPU:$E3A5 PRG:23A5 ?? + cmp #$70 ; CPU:$E3A7 PRG:23A7 ?? + bcc Flow_E3A6 ; CPU:$E3A9 PRG:23A9 ?? + lda ObjectAnimationState ; CPU:$E3AB PRG:23AB ?? + bne Flow_E3A7 ; CPU:$E3AD PRG:23AD ?? Flow_E3A6: - dey ; PRG $23A6 / CPU $E3A6: 88 + dey ; CPU:$E3AF PRG:23AF ?? Flow_E3A7: - sty PlayerPoseId ; PRG $23A7 / CPU $E3A7: 84 B6 + sty PlayerPoseId ; CPU:$E3B1 PRG:23B1 ?? Flow_E3A9: - rts ; PRG $23A9 / CPU $E3A9: 60 + rts ; CPU:$E3B3 PRG:23B3 ?? ; ----------------------------------------------------------------------------- ; Pass-1 non-code or currently untraced region: PRG $23AA-$2421. ; Preserved verbatim pending data-format refinement in Pass 3. ; ----------------------------------------------------------------------------- GraphicsTable_E3AA: - .byte $15, $20, $21, $28, $2F, $30, $30, $38, $54, $40, $18, $20, $26, $28, $36, $30 ; PRG $23AA / CPU $E3AA - .byte $4A, $38, $60, $40, $15, $20, $21, $28, $28, $2C, $2F, $30, $40, $38, $1C, $20 ; PRG $23BA / CPU $E3BA - .byte $2B, $28, $35, $2C, $3F, $30, $56, $38, $18, $30, $18, $38, $18, $44, $20, $5C ; PRG $23CA / CPU $E3CA - .byte $20, $68, $18, $30, $18, $38, $20, $44, $20, $5C, $20, $68, $12, $22, $19, $28 ; PRG $23DA / CPU $E3DA - .byte $24, $30, $31, $38, $40, $40, $18, $22, $21, $28, $30, $30, $41, $38, $55, $40 ; PRG $23EA / CPU $E3EA - .byte $14, $30, $1B, $38, $24, $40, $3D, $48, $37, $50, $09, $10, $0E, $14, $14, $18 ; PRG $23FA / CPU $E3FA - .byte $24, $20, $38, $28, $0A, $10, $0F, $14, $16, $18, $28, $20, $3E, $28, $0C, $10 ; PRG $240A / CPU $E40A - .byte $14, $14, $1D, $18, $34, $20, $51, $28 ; PRG $241A / CPU $E41A + .byte $15, $20, $21, $28, $2F, $30, $30, $38, $54, $40, $18, $20, $26, $28, $36, $30 ; PRG $23AA / CPU $E3AA ; CPU:$E3B5 PRG:23B5 15 20 21 28 2F 30 30 38 54 40 18 20 26 28 36 30 + .byte $4A, $38, $60, $40, $15, $20, $21, $28, $28, $2C, $2F, $30, $40, $38, $1C, $20 ; PRG $23BA / CPU $E3BA ; CPU:$E3C5 PRG:23C5 4A 38 60 40 15 20 21 28 28 2C 2F 30 40 38 1C 20 + .byte $2B, $28, $35, $2C, $3F, $30, $56, $38, $18, $30, $18, $38, $18, $44, $20, $5C ; PRG $23CA / CPU $E3CA ; CPU:$E3D5 PRG:23D5 2B 28 35 2C 3F 30 56 38 18 30 18 38 18 44 20 5C + .byte $20, $68, $18, $30, $18, $38, $20, $44, $20, $5C, $20, $68, $12, $22, $19, $28 ; PRG $23DA / CPU $E3DA ; CPU:$E3E5 PRG:23E5 20 68 18 30 18 38 20 44 20 5C 20 68 12 22 19 28 + .byte $24, $30, $31, $38, $40, $40, $18, $22, $21, $28, $30, $30, $41, $38, $55, $40 ; PRG $23EA / CPU $E3EA ; CPU:$E3F5 PRG:23F5 24 30 31 38 40 40 18 22 21 28 30 30 41 38 55 40 + .byte $14, $30, $1B, $38, $24, $40, $3D, $48, $37, $50, $09, $10, $0E, $14, $14, $18 ; PRG $23FA / CPU $E3FA ; CPU:$E405 PRG:2405 14 30 1B 38 24 40 3D 48 37 50 09 10 0E 14 14 18 + .byte $24, $20, $38, $28, $0A, $10, $0F, $14, $16, $18, $28, $20, $3E, $28, $0C, $10 ; PRG $240A / CPU $E40A ; CPU:$E415 PRG:2415 24 20 38 28 0A 10 0F 14 16 18 28 20 3E 28 0C 10 + .byte $14, $14, $1D, $18, $34, $20, $51, $28 ; PRG $241A / CPU $E41A ; CPU:$E425 PRG:2425 14 14 1D 18 34 20 51 28 ; ============================================================================= ; RenderRoutine_E422 ; CPU address: $E422 PRG offset: $2422 @@ -6593,118 +6593,118 @@ GraphicsTable_E3AA: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= RenderRoutine_E422: - ldy #$40 ; PRG $2422 / CPU $E422: A0 40 - jsr TestCourtBoundary ; PRG $2424 / CPU $E424: 20 81 E5 - sta PlayerAnimationFlags ; PRG $2427 / CPU $E427: 85 78 - bne Flow_E48E ; PRG $2429 / CPU $E429: D0 63 - ldy RallyPhase ; PRG $242B / CPU $E42B: A4 C1 - beq FlowEntry_E48D ; PRG $242D / CPU $E42D: F0 5E - dey ; PRG $242F / CPU $E42F: 88 - bne Flow_E46C ; PRG $2430 / CPU $E430: D0 3A - lda #$02 ; PRG $2432 / CPU $E432: A9 02 - sta RallyPhase ; PRG $2434 / CPU $E434: 85 C1 - lda BallTrajectoryFlags ; PRG $2436 / CPU $E436: A5 8D - bit BallTrajectoryFlags ; PRG $2438 / CPU $E438: 24 8D - bpl Flow_E440 ; PRG $243A / CPU $E43A: 10 04 - inc ObjectAnimationState ; PRG $243C / CPU $E43C: E6 C8 - bpl Flow_E4A3 ; PRG $243E / CPU $E43E: 10 63 + ldy #$40 ; CPU:$E42D PRG:242D ?? + jsr TestCourtBoundary ; CPU:$E42F PRG:242F ?? + sta PlayerAnimationFlags ; CPU:$E431 PRG:2431 ?? + bne Flow_E48E ; CPU:$E433 PRG:2433 ?? + ldy RallyPhase ; CPU:$E435 PRG:2435 ?? + beq FlowEntry_E48D ; CPU:$E437 PRG:2437 ?? + dey ; CPU:$E439 PRG:2439 ?? + bne Flow_E46C ; CPU:$E43B PRG:243B ?? + lda #$02 ; CPU:$E43D PRG:243D ?? + sta RallyPhase ; CPU:$E43F PRG:243F ?? + lda BallTrajectoryFlags ; CPU:$E441 PRG:2441 ?? + bit BallTrajectoryFlags ; CPU:$E443 PRG:2443 ?? + bpl Flow_E440 ; CPU:$E445 PRG:2445 ?? + inc ObjectAnimationState ; CPU:$E447 PRG:2447 ?? + bpl Flow_E4A3 ; CPU:$E449 PRG:2449 ?? Flow_E440: - bvs Flow_E45C ; PRG $2440 / CPU $E440: 70 1A - ldy #$20 ; PRG $2442 / CPU $E442: A0 20 - lda PlayerFacingDirection ; PRG $2444 / CPU $E444: A5 87 - bpl Flow_E44A ; PRG $2446 / CPU $E446: 10 02 - ldy #$28 ; PRG $2448 / CPU $E448: A0 28 + bvs Flow_E45C ; CPU:$E44B PRG:244B ?? + ldy #$20 ; CPU:$E44D PRG:244D ?? + lda PlayerFacingDirection ; CPU:$E44F PRG:244F ?? + bpl Flow_E44A ; CPU:$E451 PRG:2451 ?? + ldy #$28 ; CPU:$E453 PRG:2453 ?? Flow_E44A: - lda GameMode ; PRG $244A / CPU $E44A: A5 39 - beq Flow_E453 ; PRG $244C / CPU $E44C: F0 05 - tya ; PRG $244E / CPU $E44E: 98 - clc ; PRG $244F / CPU $E44F: 18 - adc #$10 ; PRG $2450 / CPU $E450: 69 10 - tay ; PRG $2452 / CPU $E452: A8 + lda GameMode ; CPU:$E455 PRG:2455 ?? + beq Flow_E453 ; CPU:$E457 PRG:2457 ?? + tya ; CPU:$E459 PRG:2459 ?? + clc ; CPU:$E45B PRG:245B ?? + adc #$10 ; CPU:$E45D PRG:245D ?? + tay ; CPU:$E45F PRG:245F ?? Flow_E453: - jsr TestCourtBoundary ; PRG $2453 / CPU $E453: 20 81 E5 - sta UmpireMessageId ; PRG $2456 / CPU $E456: 85 79 - beq Flow_E4C5 ; PRG $2458 / CPU $E458: F0 6B - bne Flow_E498 ; PRG $245A / CPU $E45A: D0 3C + jsr TestCourtBoundary ; CPU:$E461 PRG:2461 ?? + sta UmpireMessageId ; CPU:$E463 PRG:2463 ?? + beq Flow_E4C5 ; CPU:$E465 PRG:2465 ?? + bne Flow_E498 ; CPU:$E467 PRG:2467 ?? Flow_E45C: - and #$03 ; PRG $245C / CPU $E45C: 29 03 - asl a ; PRG $245E / CPU $E45E: 0A - asl a ; PRG $245F / CPU $E45F: 0A - asl a ; PRG $2460 / CPU $E460: 0A - tay ; PRG $2461 / CPU $E461: A8 - jsr TestCourtBoundary ; PRG $2462 / CPU $E462: 20 81 E5 - bne Flow_E4A3 ; PRG $2465 / CPU $E465: D0 3C - sta UmpireMessageId ; PRG $2467 / CPU $E467: 85 79 - jmp Flow_E4C5 ; PRG $2469 / CPU $E469: 4C C5 E4 + and #$03 ; CPU:$E469 PRG:2469 ?? + asl a ; CPU:$E46B PRG:246B ?? + asl a ; CPU:$E46D PRG:246D ?? + asl a ; CPU:$E46F PRG:246F ?? + tay ; CPU:$E471 PRG:2471 ?? + jsr TestCourtBoundary ; CPU:$E473 PRG:2473 ?? + bne Flow_E4A3 ; CPU:$E475 PRG:2475 ?? + sta UmpireMessageId ; CPU:$E477 PRG:2477 ?? + jmp Flow_E4C5 ; CPU:$E479 PRG:2479 ?? Flow_E46C: - cpy #$02 ; PRG $246C / CPU $E46C: C0 02 - bne Flow_E485 ; PRG $246E / CPU $E46E: D0 15 - lda #$01 ; PRG $2470 / CPU $E470: A9 01 - sta BallVerticalVelocityLo ; PRG $2472 / CPU $E472: 85 72 - ldx BallTargetOffset ; PRG $2474 / CPU $E474: A6 71 - cpx #$70 ; PRG $2476 / CPU $E476: E0 70 - bcc Flow_E47C ; PRG $2478 / CPU $E478: 90 02 - lda #$02 ; PRG $247A / CPU $E47A: A9 02 + cpy #$02 ; CPU:$E47B PRG:247B ?? + bne Flow_E485 ; CPU:$E47D PRG:247D ?? + lda #$01 ; CPU:$E47F PRG:247F ?? + sta BallVerticalVelocityLo ; CPU:$E481 PRG:2481 ?? + ldx BallTargetOffset ; CPU:$E483 PRG:2483 ?? + cpx #$70 ; CPU:$E485 PRG:2485 ?? + bcc Flow_E47C ; CPU:$E487 PRG:2487 ?? + lda #$02 ; CPU:$E489 PRG:2489 ?? Flow_E47C: - jsr RenderRoutine_E621 ; PRG $247C / CPU $E47C: 20 21 E6 - inc RallyPhase ; PRG $247F / CPU $E47F: E6 C1 - jsr RenderRoutine_E646 ; PRG $2481 / CPU $E481: 20 46 E6 - rts ; PRG $2484 / CPU $E484: 60 + jsr RenderRoutine_E621 ; CPU:$E48B PRG:248B ?? + inc RallyPhase ; CPU:$E48D PRG:248D ?? + jsr RenderRoutine_E646 ; CPU:$E48F PRG:248F ?? + rts ; CPU:$E491 PRG:2491 ?? Flow_E485: - cpy #$07 ; PRG $2485 / CPU $E485: C0 07 - bcc FlowEntry_E48D ; PRG $2487 / CPU $E487: 90 04 - ldy #$01 ; PRG $2489 / CPU $E489: A0 01 - sty PlayerAnimationFlags ; PRG $248B / CPU $E48B: 84 78 + cpy #$07 ; CPU:$E493 PRG:2493 ?? + bcc FlowEntry_E48D ; CPU:$E495 PRG:2495 ?? + ldy #$01 ; CPU:$E497 PRG:2497 ?? + sty PlayerAnimationFlags ; CPU:$E499 PRG:2499 ?? FlowEntry_E48D: rts Flow_E48E: - ldy RallyPhase ; PRG $248E / CPU $E48E: A4 C1 - bne FlowEntry_E48D ; PRG $2490 / CPU $E490: D0 FB - lda #$01 ; PRG $2492 / CPU $E492: A9 01 - sta UmpireMessageId ; PRG $2494 / CPU $E494: 85 79 - bne Flow_E498 ; PRG $2496 / CPU $E496: D0 00 + ldy RallyPhase ; CPU:$E49B PRG:249B ?? + bne FlowEntry_E48D ; CPU:$E49D PRG:249D ?? + lda #$01 ; CPU:$E49F PRG:249F ?? + sta UmpireMessageId ; CPU:$E4A1 PRG:24A1 ?? + bne Flow_E498 ; CPU:$E4A3 PRG:24A3 ?? Flow_E498: - ldx #$02 ; PRG $2498 / CPU $E498: A2 02 - lda PlayerFacingDirection ; PRG $249A / CPU $E49A: A5 87 - bpl Flow_E4A0 ; PRG $249C / CPU $E49C: 10 02 - ldx #$01 ; PRG $249E / CPU $E49E: A2 01 + ldx #$02 ; CPU:$E4A5 PRG:24A5 ?? + lda PlayerFacingDirection ; CPU:$E4A7 PRG:24A7 ?? + bpl Flow_E4A0 ; CPU:$E4A9 PRG:24A9 ?? + ldx #$01 ; CPU:$E4AB PRG:24AB ?? Flow_E4A0: - jmp Flow_E4BE ; PRG $24A0 / CPU $E4A0: 4C BE E4 + jmp Flow_E4BE ; CPU:$E4AD PRG:24AD ?? Flow_E4A3: - lda #$03 ; PRG $24A3 / CPU $E4A3: A9 03 - sta UmpireMessageId ; PRG $24A5 / CPU $E4A5: 85 79 - lda BallStateFlags ; PRG $24A7 / CPU $E4A7: A5 7A - bne Flow_E4B2 ; PRG $24A9 / CPU $E4A9: D0 07 - inc BallStateFlags ; PRG $24AB / CPU $E4AB: E6 7A - lda #$00 ; PRG $24AD / CPU $E4AD: A9 00 - sta CourtMessageId ; PRG $24AF / CPU $E4AF: 85 5B - rts ; PRG $24B1 / CPU $E4B1: 60 + lda #$03 ; CPU:$E4AF PRG:24AF ?? + sta UmpireMessageId ; CPU:$E4B1 PRG:24B1 ?? + lda BallStateFlags ; CPU:$E4B3 PRG:24B3 ?? + bne Flow_E4B2 ; CPU:$E4B5 PRG:24B5 ?? + inc BallStateFlags ; CPU:$E4B7 PRG:24B7 ?? + lda #$00 ; CPU:$E4B9 PRG:24B9 ?? + sta CourtMessageId ; CPU:$E4BB PRG:24BB ?? + rts ; CPU:$E4BD PRG:24BD ?? Flow_E4B2: - inc UmpireMessageId ; PRG $24B2 / CPU $E4B2: E6 79 - ldx #$01 ; PRG $24B4 / CPU $E4B4: A2 01 - lda BallTrajectoryFlags ; PRG $24B6 / CPU $E4B6: A5 8D - ror a ; PRG $24B8 / CPU $E4B8: 6A - ror a ; PRG $24B9 / CPU $E4B9: 6A - bcs Flow_E4BE ; PRG $24BA / CPU $E4BA: B0 02 + inc UmpireMessageId ; CPU:$E4BF PRG:24BF ?? + ldx #$01 ; CPU:$E4C1 PRG:24C1 ?? + lda BallTrajectoryFlags ; CPU:$E4C3 PRG:24C3 ?? + ror a ; CPU:$E4C5 PRG:24C5 ?? + ror a ; CPU:$E4C7 PRG:24C7 ?? + bcs Flow_E4BE ; CPU:$E4C9 PRG:24C9 ?? ; ----------------------------------------------------------------------------- ; Pass-1 non-code or currently untraced region: PRG $24BC-$24BD. ; Preserved verbatim pending data-format refinement in Pass 3. ; ----------------------------------------------------------------------------- GraphicsTable_E4BC: - .byte $A2, $02 ; PRG $24BC / CPU $E4BC + .byte $A2, $02 ; PRG $24BC / CPU $E4BC ; CPU:$E4CB PRG:24CB A2 02 Flow_E4BE: - stx CourtMessageId ; PRG $24BE / CPU $E4BE: 86 5B - lda #$00 ; PRG $24C0 / CPU $E4C0: A9 00 - sta BallStateFlags ; PRG $24C2 / CPU $E4C2: 85 7A - rts ; PRG $24C4 / CPU $E4C4 + stx CourtMessageId ; CPU:$E4CD PRG:24CD ?? + lda #$00 ; CPU:$E4CF PRG:24CF ?? + sta BallStateFlags ; CPU:$E4D1 PRG:24D1 ?? + rts ; PRG $24C4 / CPU $E4C4 ; CPU:$E4D3 PRG:24D3 ?? Flow_E4C5: - ldx #$01 ; PRG $24C5 / CPU $E4C5: A2 01 - lda PlayerFacingDirection ; PRG $24C7 / CPU $E4C7: A5 87 - bpl Flow_E4CD ; PRG $24C9 / CPU $E4C9: 10 02 - ldx #$02 ; PRG $24CB / CPU $E4CB: A2 02 + ldx #$01 ; CPU:$E4D5 PRG:24D5 ?? + lda PlayerFacingDirection ; CPU:$E4D7 PRG:24D7 ?? + bpl Flow_E4CD ; CPU:$E4D9 PRG:24D9 ?? + ldx #$02 ; CPU:$E4DB PRG:24DB ?? Flow_E4CD: - jmp Flow_E4BE ; PRG $24CD / CPU $E4CD: 4C BE E4 + jmp Flow_E4BE ; CPU:$E4DD PRG:24DD ?? ; ============================================================================= ; RenderRoutine_E4D0 @@ -6720,42 +6720,42 @@ Flow_E4CD: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= RenderRoutine_E4D0: - lda CourtSide ; PRG $24D0 / CPU $E4D0: A5 C2 - bne FlowEntry_E512 ; PRG $24D2 / CPU $E4D2: D0 3E - sec ; PRG $24D4 / CPU $E4D4: 38 - lda Player2YSubpixel ; PRG $24D5 / CPU $E4D5: A5 68 - sbc #$B0 ; PRG $24D7 / CPU $E4D7: E9 B0 - lda Player2YPosition ; PRG $24D9 / CPU $E4D9: A5 69 - sbc #$11 ; PRG $24DB / CPU $E4DB: E9 11 - tax ; PRG $24DD / CPU $E4DD: AA - eor RallyFlags ; PRG $24DE / CPU $E4DE: 45 C0 - bpl Flow_E510 ; PRG $24E0 / CPU $E4E0: 10 2E - lda BallHeight ; PRG $24E2 / CPU $E4E2: A5 6F - cmp #$40 ; PRG $24E4 / CPU $E4E4: C9 40 - bcs Flow_E510 ; PRG $24E6 / CPU $E4E6: B0 28 - lda BallHeightReference ; PRG $24E8 / CPU $E4E8: A5 70 - cmp #$30 ; PRG $24EA / CPU $E4EA: C9 30 - bcc Flow_E510 ; PRG $24EC / CPU $E4EC: 90 22 - cmp #$D1 ; PRG $24EE / CPU $E4EE: C9 D1 - bcs Flow_E510 ; PRG $24F0 / CPU $E4F0: B0 1E - lda #$01 ; PRG $24F2 / CPU $E4F2: A9 01 - sta CourtSide ; PRG $24F4 / CPU $E4F4: 85 C2 - jsr RenderRoutine_E527 ; PRG $24F6 / CPU $E4F6: 20 27 E5 - lda #$02 ; PRG $24F9 / CPU $E4F9: A9 02 - sta AudioRequestFlags3 ; PRG $24FB / CPU $E4FB: 85 FF - lda RallyPhase ; PRG $24FD / CPU $E4FD: A5 C1 - bne Flow_E510 ; PRG $24FF / CPU $E4FF: D0 0F - lda #$02 ; PRG $2501 / CPU $E501: A9 02 - sta RallyPhase ; PRG $2503 / CPU $E503: 85 C1 - bit BallTrajectoryFlags ; PRG $2505 / CPU $E505: 24 8D - bvs Flow_E4A3 ; PRG $2507 / CPU $E507: 70 9A - lda #$02 ; PRG $2509 / CPU $E509: A9 02 - sta UmpireMessageId ; PRG $250B / CPU $E50B: 85 79 - jmp Flow_E498 ; PRG $250D / CPU $E50D: 4C 98 E4 + lda CourtSide ; CPU:$E4DF PRG:24DF ?? + bne FlowEntry_E512 ; CPU:$E4E1 PRG:24E1 ?? + sec ; CPU:$E4E3 PRG:24E3 ?? + lda Player2YSubpixel ; CPU:$E4E5 PRG:24E5 ?? + sbc #$B0 ; CPU:$E4E7 PRG:24E7 ?? + lda Player2YPosition ; CPU:$E4E9 PRG:24E9 ?? + sbc #$11 ; CPU:$E4EB PRG:24EB ?? + tax ; CPU:$E4ED PRG:24ED ?? + eor RallyFlags ; CPU:$E4EF PRG:24EF ?? + bpl Flow_E510 ; CPU:$E4F1 PRG:24F1 ?? + lda BallHeight ; CPU:$E4F3 PRG:24F3 ?? + cmp #$40 ; CPU:$E4F5 PRG:24F5 ?? + bcs Flow_E510 ; CPU:$E4F7 PRG:24F7 ?? + lda BallHeightReference ; CPU:$E4F9 PRG:24F9 ?? + cmp #$30 ; CPU:$E4FB PRG:24FB ?? + bcc Flow_E510 ; CPU:$E4FD PRG:24FD ?? + cmp #$D1 ; CPU:$E4FF PRG:24FF ?? + bcs Flow_E510 ; CPU:$E501 PRG:2501 ?? + lda #$01 ; CPU:$E503 PRG:2503 ?? + sta CourtSide ; CPU:$E505 PRG:2505 ?? + jsr RenderRoutine_E527 ; CPU:$E507 PRG:2507 ?? + lda #$02 ; CPU:$E509 PRG:2509 ?? + sta AudioRequestFlags3 ; CPU:$E50B PRG:250B ?? + lda RallyPhase ; CPU:$E50D PRG:250D ?? + bne Flow_E510 ; CPU:$E50F PRG:250F ?? + lda #$02 ; CPU:$E511 PRG:2511 ?? + sta RallyPhase ; CPU:$E513 PRG:2513 ?? + bit BallTrajectoryFlags ; CPU:$E515 PRG:2515 ?? + bvs Flow_E4A3 ; CPU:$E517 PRG:2517 ?? + lda #$02 ; CPU:$E519 PRG:2519 ?? + sta UmpireMessageId ; CPU:$E51B PRG:251B ?? + jmp Flow_E498 ; CPU:$E51D PRG:251D ?? Flow_E510: - stx RallyFlags ; PRG $2510 / CPU $E510: 86 C0 + stx RallyFlags ; CPU:$E51F PRG:251F ?? FlowEntry_E512: - rts ; PRG $2512 / CPU $E512 + rts ; PRG $2512 / CPU $E512 ; CPU:$E521 PRG:2521 ?? ; ============================================================================= ; RenderRoutine_E513 ; CPU address: $E513 PRG offset: $2513 @@ -6770,17 +6770,17 @@ FlowEntry_E512: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= RenderRoutine_E513: - lda UmpireAnimationTimer ; PRG $2513 / CPU $E513: A5 C7 - bne Flow_E526 ; PRG $2515 / CPU $E515: D0 0F - lda BallTargetOffset ; PRG $2517 / CPU $E517: A5 71 - cmp #$20 ; PRG $2519 / CPU $E519: C9 20 - bcs Flow_E526 ; PRG $251B / CPU $E51B: B0 09 - jsr RenderRoutine_E527 ; PRG $251D / CPU $E51D: 20 27 E5 - lda #$02 ; PRG $2520 / CPU $E520: A9 02 - sta AudioRequestFlags3 ; PRG $2522 / CPU $E522: 85 FF - inc UmpireAnimationTimer ; PRG $2524 / CPU $E524: E6 C7 + lda UmpireAnimationTimer ; CPU:$E523 PRG:2523 ?? + bne Flow_E526 ; CPU:$E525 PRG:2525 ?? + lda BallTargetOffset ; CPU:$E527 PRG:2527 ?? + cmp #$20 ; CPU:$E529 PRG:2529 ?? + bcs Flow_E526 ; CPU:$E52B PRG:252B ?? + jsr RenderRoutine_E527 ; CPU:$E52D PRG:252D ?? + lda #$02 ; CPU:$E52F PRG:252F ?? + sta AudioRequestFlags3 ; CPU:$E531 PRG:2531 ?? + inc UmpireAnimationTimer ; CPU:$E533 PRG:2533 ?? Flow_E526: - rts ; PRG $2526 / CPU $E526: 60 + rts ; CPU:$E535 PRG:2535 ?? ; ============================================================================= ; RenderRoutine_E527 @@ -6796,14 +6796,14 @@ Flow_E526: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= RenderRoutine_E527: - lda Player1XPosition ; PRG $2527 / CPU $E527: A5 62 - cmp #$80 ; PRG $2529 / CPU $E529: C9 80 - ror a ; PRG $252B / CPU $E52B: 6A - ror Player1XSubpixel ; PRG $252C / CPU $E52C: 66 61 - cmp #$80 ; PRG $252E / CPU $E52E: C9 80 - ror a ; PRG $2530 / CPU $E530: 6A - sta Player1XPosition ; PRG $2531 / CPU $E531: 85 62 - ror Player1XSubpixel ; PRG $2533 / CPU $E533: 66 61 + lda Player1XPosition ; CPU:$E537 PRG:2537 ?? + cmp #$80 ; CPU:$E539 PRG:2539 ?? + ror a ; CPU:$E53B PRG:253B ?? + ror Player1XSubpixel ; CPU:$E53D PRG:253D ?? + cmp #$80 ; CPU:$E53F PRG:253F ?? + ror a ; CPU:$E541 PRG:2541 ?? + sta Player1XPosition ; CPU:$E543 PRG:2543 ?? + ror Player1XSubpixel ; CPU:$E545 PRG:2545 ?? ; ============================================================================= ; RenderRoutine_E535 @@ -6819,40 +6819,40 @@ RenderRoutine_E527: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= RenderRoutine_E535: - jsr RenderRoutine_E56C ; PRG $2535 / CPU $E535: 20 6C E5 - ldy #$00 ; PRG $2538 / CPU $E538: A0 00 - tya ; PRG $253A / CPU $E53A: 98 - sec ; PRG $253B / CPU $E53B: 38 - sbc Player2XSubpixel ; PRG $253C / CPU $E53C: E5 66 - sta Player2XSubpixel ; PRG $253E / CPU $E53E: 85 66 - tya ; PRG $2540 / CPU $E540: 98 - sbc Player2XPosition ; PRG $2541 / CPU $E541: E5 67 - cmp #$80 ; PRG $2543 / CPU $E543: C9 80 - ror a ; PRG $2545 / CPU $E545: 6A - ror Player2XSubpixel ; PRG $2546 / CPU $E546: 66 66 - cmp #$80 ; PRG $2548 / CPU $E548: C9 80 - ror a ; PRG $254A / CPU $E54A: 6A - sta Player2XPosition ; PRG $254B / CPU $E54B: 85 67 - ror Player2XSubpixel ; PRG $254D / CPU $E54D: 66 66 - lda Player2XPosition ; PRG $254F / CPU $E54F: A5 67 - bpl Flow_E55B ; PRG $2551 / CPU $E551: 10 08 - cmp #$F4 ; PRG $2553 / CPU $E553: C9 F4 - bcs Flow_E563 ; PRG $2555 / CPU $E555: B0 0C - lda #$F4 ; PRG $2557 / CPU $E557: A9 F4 - bne Flow_E561 ; PRG $2559 / CPU $E559: D0 06 + jsr RenderRoutine_E56C ; CPU:$E547 PRG:2547 ?? + ldy #$00 ; CPU:$E549 PRG:2549 ?? + tya ; CPU:$E54B PRG:254B ?? + sec ; CPU:$E54D PRG:254D ?? + sbc Player2XSubpixel ; CPU:$E54F PRG:254F ?? + sta Player2XSubpixel ; CPU:$E551 PRG:2551 ?? + tya ; CPU:$E553 PRG:2553 ?? + sbc Player2XPosition ; CPU:$E555 PRG:2555 ?? + cmp #$80 ; CPU:$E557 PRG:2557 ?? + ror a ; CPU:$E559 PRG:2559 ?? + ror Player2XSubpixel ; CPU:$E55B PRG:255B ?? + cmp #$80 ; CPU:$E55D PRG:255D ?? + ror a ; CPU:$E55F PRG:255F ?? + sta Player2XPosition ; CPU:$E561 PRG:2561 ?? + ror Player2XSubpixel ; CPU:$E563 PRG:2563 ?? + lda Player2XPosition ; CPU:$E565 PRG:2565 ?? + bpl Flow_E55B ; CPU:$E567 PRG:2567 ?? + cmp #$F4 ; CPU:$E569 PRG:2569 ?? + bcs Flow_E563 ; CPU:$E56B PRG:256B ?? + lda #$F4 ; CPU:$E56D PRG:256D ?? + bne Flow_E561 ; CPU:$E56F PRG:256F ?? Flow_E55B: - cmp #$0B ; PRG $255B / CPU $E55B: C9 0B - bcc Flow_E563 ; PRG $255D / CPU $E55D: 90 04 - lda #$0B ; PRG $255F / CPU $E55F: A9 0B + cmp #$0B ; CPU:$E571 PRG:2571 ?? + bcc Flow_E563 ; CPU:$E573 PRG:2573 ?? + lda #$0B ; CPU:$E575 PRG:2575 ?? Flow_E561: - sta Player2XPosition ; PRG $2561 / CPU $E561: 85 67 + sta Player2XPosition ; CPU:$E577 PRG:2577 ?? Flow_E563: - lda BallTargetOffset ; PRG $2563 / CPU $E563: A5 71 - cmp #$70 ; PRG $2565 / CPU $E565: C9 70 - bcc Flow_E569 ; PRG $2567 / CPU $E567: 90 00 + lda BallTargetOffset ; CPU:$E579 PRG:2579 ?? + cmp #$70 ; CPU:$E57B PRG:257B ?? + bcc Flow_E569 ; CPU:$E57D PRG:257D ?? Flow_E569: - inc ObjectAnimationState ; PRG $2569 / CPU $E569: E6 C8 - rts ; PRG $256B / CPU $E56B: 60 + inc ObjectAnimationState ; CPU:$E57F PRG:257F ?? + rts ; CPU:$E581 PRG:2581 ?? ; ============================================================================= ; RenderRoutine_E56C @@ -6868,20 +6868,20 @@ Flow_E569: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= RenderRoutine_E56C: - lda Player1XPosition ; PRG $256C / CPU $E56C: A5 62 - bpl Flow_E578 ; PRG $256E / CPU $E56E: 10 08 - cmp #$F4 ; PRG $2570 / CPU $E570: C9 F4 - bcs FlowEntry_E580 ; PRG $2572 / CPU $E572: B0 0C - lda #$F4 ; PRG $2574 / CPU $E574: A9 F4 - bne Flow_E57E ; PRG $2576 / CPU $E576: D0 06 + lda Player1XPosition ; CPU:$E583 PRG:2583 ?? + bpl Flow_E578 ; CPU:$E585 PRG:2585 ?? + cmp #$F4 ; CPU:$E587 PRG:2587 ?? + bcs FlowEntry_E580 ; CPU:$E589 PRG:2589 ?? + lda #$F4 ; CPU:$E58B PRG:258B ?? + bne Flow_E57E ; CPU:$E58D PRG:258D ?? Flow_E578: - cmp #$0B ; PRG $2578 / CPU $E578: C9 0B - bcc FlowEntry_E580 ; PRG $257A / CPU $E57A: 90 04 - lda #$0B ; PRG $257C / CPU $E57C: A9 0B + cmp #$0B ; CPU:$E58F PRG:258F ?? + bcc FlowEntry_E580 ; CPU:$E591 PRG:2591 ?? + lda #$0B ; CPU:$E593 PRG:2593 ?? Flow_E57E: - sta Player1XPosition ; PRG $257E / CPU $E57E: 85 62 + sta Player1XPosition ; CPU:$E595 PRG:2595 ?? FlowEntry_E580: - rts ; PRG $2580 / CPU $E580 + rts ; PRG $2580 / CPU $E580 ; CPU:$E597 PRG:2597 ?? ; ============================================================================= ; TestCourtBoundary ; CPU address: $E581 PRG offset: $2581 @@ -6896,44 +6896,44 @@ FlowEntry_E580: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= TestCourtBoundary: - lda #$0A ; PRG $2581 / CPU $E581: A9 0A + lda #$0A ; CPU:$E599 PRG:2599 ?? Flow_E583: - sec ; PRG $2583 / CPU $E583: 38 - sbc #$05 ; PRG $2584 / CPU $E584: E9 05 - tax ; PRG $2586 / CPU $E586: AA - sec ; PRG $2587 / CPU $E587: 38 - lda Player1YSubpixel,x ; PRG $2588 / CPU $E588: B5 63 - sbc $E5AD,y ; PRG $258A / CPU $E58A: F9 AD E5 - iny ; PRG $258D / CPU $E58D: C8 - lda Player1YPosition,x ; PRG $258E / CPU $E58E: B5 64 - sbc $E5AD,y ; PRG $2590 / CPU $E590: F9 AD E5 - iny ; PRG $2593 / CPU $E593: C8 - bcc Flow_E5AA ; PRG $2594 / CPU $E594: 90 14 - lda Player1YSubpixel,x ; PRG $2596 / CPU $E596: B5 63 - sbc $E5AD,y ; PRG $2598 / CPU $E598: F9 AD E5 - iny ; PRG $259B / CPU $E59B: C8 - lda Player1YPosition,x ; PRG $259C / CPU $E59C: B5 64 - sbc $E5AD,y ; PRG $259E / CPU $E59E: F9 AD E5 - iny ; PRG $25A1 / CPU $E5A1: C8 - bcs Flow_E5AA ; PRG $25A2 / CPU $E5A2: B0 06 - txa ; PRG $25A4 / CPU $E5A4: 8A - bne Flow_E583 ; PRG $25A5 / CPU $E5A5: D0 DC - lda #$00 ; PRG $25A7 / CPU $E5A7: A9 00 - rts ; PRG $25A9 / CPU $E5A9: 60 + sec ; CPU:$E59B PRG:259B ?? + sbc #$05 ; CPU:$E59D PRG:259D ?? + tax ; CPU:$E59F PRG:259F ?? + sec ; CPU:$E5A1 PRG:25A1 ?? + lda Player1YSubpixel,x ; CPU:$E5A3 PRG:25A3 ?? + sbc $E5AD,y ; CPU:$E5A5 PRG:25A5 ?? + iny ; CPU:$E5A7 PRG:25A7 ?? + lda Player1YPosition,x ; CPU:$E5A9 PRG:25A9 ?? + sbc $E5AD,y ; CPU:$E5AB PRG:25AB ?? + iny ; CPU:$E5AD PRG:25AD ?? + bcc Flow_E5AA ; CPU:$E5AF PRG:25AF ?? + lda Player1YSubpixel,x ; CPU:$E5B1 PRG:25B1 ?? + sbc $E5AD,y ; CPU:$E5B3 PRG:25B3 ?? + iny ; CPU:$E5B5 PRG:25B5 ?? + lda Player1YPosition,x ; CPU:$E5B7 PRG:25B7 ?? + sbc $E5AD,y ; CPU:$E5B9 PRG:25B9 ?? + iny ; CPU:$E5BB PRG:25BB ?? + bcs Flow_E5AA ; CPU:$E5BD PRG:25BD ?? + txa ; CPU:$E5BF PRG:25BF ?? + bne Flow_E583 ; CPU:$E5C1 PRG:25C1 ?? + lda #$00 ; CPU:$E5C3 PRG:25C3 ?? + rts ; CPU:$E5C5 PRG:25C5 ?? Flow_E5AA: - lda #$01 ; PRG $25AA / CPU $E5AA: A9 01 - rts ; PRG $25AC / CPU $E5AC: 60 + lda #$01 ; CPU:$E5C7 PRG:25C7 ?? + rts ; CPU:$E5C9 PRG:25C9 ?? ; ----------------------------------------------------------------------------- ; Pass-1 non-code or currently untraced region: PRG $25AD-$25F4. ; Preserved verbatim pending data-format refinement in Pass 3. ; ----------------------------------------------------------------------------- CourtBoundaryTable: - .byte $B0, $11, $50, $16, $10, $10, $50, $13, $B0, $11, $50, $16, $D0, $0C, $10, $10 ; PRG $25AD / CPU $E5AD - .byte $90, $0D, $B0, $11, $10, $10, $50, $13, $90, $0D, $B0, $11, $D0, $0C, $10, $10 ; PRG $25BD / CPU $E5BD - .byte $B0, $11, $40, $1A, $C0, $0C, $50, $13, $60, $0A, $B0, $11, $D0, $0C, $50, $13 ; PRG $25CD / CPU $E5CD - .byte $B0, $11, $40, $1A, $20, $0C, $F0, $13, $60, $0A, $B0, $11, $30, $0C, $F0, $13 ; PRG $25DD / CPU $E5DD - .byte $00, $04, $00, $20, $00, $04, $00, $19 ; PRG $25ED / CPU $E5ED + .byte $B0, $11, $50, $16, $10, $10, $50, $13, $B0, $11, $50, $16, $D0, $0C, $10, $10 ; PRG $25AD / CPU $E5AD ; CPU:$E5CB PRG:25CB B0 11 50 16 10 10 50 13 B0 11 50 16 D0 0C 10 10 + .byte $90, $0D, $B0, $11, $10, $10, $50, $13, $90, $0D, $B0, $11, $D0, $0C, $10, $10 ; PRG $25BD / CPU $E5BD ; CPU:$E5DB PRG:25DB 90 0D B0 11 10 10 50 13 90 0D B0 11 D0 0C 10 10 + .byte $B0, $11, $40, $1A, $C0, $0C, $50, $13, $60, $0A, $B0, $11, $D0, $0C, $50, $13 ; PRG $25CD / CPU $E5CD ; CPU:$E5EB PRG:25EB B0 11 40 1A C0 0C 50 13 60 0A B0 11 D0 0C 50 13 + .byte $B0, $11, $40, $1A, $20, $0C, $F0, $13, $60, $0A, $B0, $11, $30, $0C, $F0, $13 ; PRG $25DD / CPU $E5DD ; CPU:$E5FB PRG:25FB B0 11 40 1A 20 0C F0 13 60 0A B0 11 30 0C F0 13 + .byte $00, $04, $00, $20, $00, $04, $00, $19 ; PRG $25ED / CPU $E5ED ; CPU:$E60B PRG:260B 00 04 00 20 00 04 00 19 ; ============================================================================= ; RenderRoutine_E5F5 ; CPU address: $E5F5 PRG offset: $25F5 @@ -6948,31 +6948,31 @@ CourtBoundaryTable: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= RenderRoutine_E5F5: - ldy UmpireMessageId ; PRG $25F5 / CPU $E5F5: A4 79 - cpy #$03 ; PRG $25F7 / CPU $E5F7: C0 03 - bcc Flow_E607 ; PRG $25F9 / CPU $E5F9: 90 0C - lda BallTrajectoryFlags ; PRG $25FB / CPU $E5FB: A5 8D - ror a ; PRG $25FD / CPU $E5FD: 6A - ror a ; PRG $25FE / CPU $E5FE: 6A - lda #$01 ; PRG $25FF / CPU $E5FF: A9 01 - bcs RenderRoutine_E621 ; PRG $2601 / CPU $E601: B0 1E - lda #$02 ; PRG $2603 / CPU $E603: A9 02 - bne RenderRoutine_E621 ; PRG $2605 / CPU $E605: D0 1A + ldy UmpireMessageId ; CPU:$E613 PRG:2613 ?? + cpy #$03 ; CPU:$E615 PRG:2615 ?? + bcc Flow_E607 ; CPU:$E617 PRG:2617 ?? + lda BallTrajectoryFlags ; CPU:$E619 PRG:2619 ?? + ror a ; CPU:$E61B PRG:261B ?? + ror a ; CPU:$E61D PRG:261D ?? + lda #$01 ; CPU:$E61F PRG:261F ?? + bcs RenderRoutine_E621 ; CPU:$E621 PRG:2621 ?? + lda #$02 ; CPU:$E623 PRG:2623 ?? + bne RenderRoutine_E621 ; CPU:$E625 PRG:2625 ?? Flow_E607: - lda BallVerticalVelocityLo ; PRG $2607 / CPU $E607: A5 72 - bne Flow_E629 ; PRG $2609 / CPU $E609: D0 1E - lda #$01 ; PRG $260B / CPU $E60B: A9 01 - ldx BallTargetOffset ; PRG $260D / CPU $E60D: A6 71 - cpx #$60 ; PRG $260F / CPU $E60F: E0 60 - bcc Flow_E61B ; PRG $2611 / CPU $E611: 90 08 - lda #$00 ; PRG $2613 / CPU $E613: A9 00 - cpx #$80 ; PRG $2615 / CPU $E615: E0 80 - bcc Flow_E61B ; PRG $2617 / CPU $E617: 90 02 - lda #$02 ; PRG $2619 / CPU $E619: A9 02 + lda BallVerticalVelocityLo ; CPU:$E627 PRG:2627 ?? + bne Flow_E629 ; CPU:$E629 PRG:2629 ?? + lda #$01 ; CPU:$E62B PRG:262B ?? + ldx BallTargetOffset ; CPU:$E62D PRG:262D ?? + cpx #$60 ; CPU:$E62F PRG:262F ?? + bcc Flow_E61B ; CPU:$E631 PRG:2631 ?? + lda #$00 ; CPU:$E633 PRG:2633 ?? + cpx #$80 ; CPU:$E635 PRG:2635 ?? + bcc Flow_E61B ; CPU:$E637 PRG:2637 ?? + lda #$02 ; CPU:$E639 PRG:2639 ?? Flow_E61B: - cmp BallVerticalVelocityHi ; PRG $261B / CPU $E61B: C5 73 - beq Flow_E629 ; PRG $261D / CPU $E61D: F0 0A - sta BallVerticalVelocityHi ; PRG $261F / CPU $E61F: 85 73 + cmp BallVerticalVelocityHi ; CPU:$E63B PRG:263B ?? + beq Flow_E629 ; CPU:$E63D PRG:263D ?? + sta BallVerticalVelocityHi ; CPU:$E63F PRG:263F ?? ; ============================================================================= ; RenderRoutine_E621 @@ -6988,21 +6988,21 @@ Flow_E61B: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= RenderRoutine_E621: - clc ; PRG $2621 / CPU $E621: 18 - adc #$06 ; PRG $2622 / CPU $E622: 69 06 - asl a ; PRG $2624 / CPU $E624: 0A - tay ; PRG $2625 / CPU $E625: A8 - jsr RenderRoutine_E65D ; PRG $2626 / CPU $E626: 20 5D E6 + clc ; CPU:$E641 PRG:2641 ?? + adc #$06 ; CPU:$E643 PRG:2643 ?? + asl a ; CPU:$E645 PRG:2645 ?? + tay ; CPU:$E647 PRG:2647 ?? + jsr RenderRoutine_E65D ; CPU:$E649 PRG:2649 ?? Flow_E629: - rts ; PRG $2629 / CPU $E629: 60 + rts ; CPU:$E64B PRG:264B ?? ; ----------------------------------------------------------------------------- ; Pass-1 non-code or currently untraced region: PRG $262A-$2645. ; Preserved verbatim pending data-format refinement in Pass 3. ; ----------------------------------------------------------------------------- ScoreTextPpuAddressTable: - .byte $05, $21, $3B, $02, $7D, $AF, $05, $21, $3B, $02, $7E, $7F, $05, $21, $3B, $02 ; PRG $262A / CPU $E62A - .byte $80, $81, $02, $02, $02, $01, $02, $04, $02, $08, $02, $08 ; PRG $263A / CPU $E63A + .byte $05, $21, $3B, $02, $7D, $AF, $05, $21, $3B, $02, $7E, $7F, $05, $21, $3B, $02 ; PRG $262A / CPU $E62A ; CPU:$E64D PRG:264D 05 21 3B 02 7D AF 05 21 3B 02 7E 7F 05 21 3B 02 + .byte $80, $81, $02, $02, $02, $01, $02, $04, $02, $08, $02, $08 ; PRG $263A / CPU $E63A ; CPU:$E65D PRG:265D 80 81 02 02 02 01 02 04 02 08 02 08 ; ============================================================================= ; RenderRoutine_E646 ; CPU address: $E646 PRG offset: $2646 @@ -7017,25 +7017,25 @@ ScoreTextPpuAddressTable: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= RenderRoutine_E646: - lda BallCollisionFlags ; PRG $2646 / CPU $E646: A5 8E - bne Flow_E659 ; PRG $2648 / CPU $E648: D0 0F - inc BallCollisionFlags ; PRG $264A / CPU $E64A: E6 8E - lda UmpireMessageId ; PRG $264C / CPU $E64C: A5 79 - asl a ; PRG $264E / CPU $E64E: 0A - tay ; PRG $264F / CPU $E64F: A8 - lda $E63C,y ; PRG $2650 / CPU $E650: B9 3C E6 - tax ; PRG $2653 / CPU $E653: AA - lda $E63D,y ; PRG $2654 / CPU $E654: B9 3D E6 - sta AudioEventPriority,x ; PRG $2657 / CPU $E657: 95 FC + lda BallCollisionFlags ; CPU:$E669 PRG:2669 ?? + bne Flow_E659 ; CPU:$E66B PRG:266B ?? + inc BallCollisionFlags ; CPU:$E66D PRG:266D ?? + lda UmpireMessageId ; CPU:$E66F PRG:266F ?? + asl a ; CPU:$E671 PRG:2671 ?? + tay ; CPU:$E673 PRG:2673 ?? + lda $E63C,y ; CPU:$E675 PRG:2675 ?? + tax ; CPU:$E677 PRG:2677 ?? + lda $E63D,y ; CPU:$E679 PRG:2679 ?? + sta AudioEventPriority,x ; CPU:$E67B PRG:267B ?? Flow_E659: - lda UmpireMessageId ; PRG $2659 / CPU $E659: A5 79 + lda UmpireMessageId ; CPU:$E67D PRG:267D ?? ; ----------------------------------------------------------------------------- ; Pass-1 non-code or currently untraced region: PRG $265B-$265C. ; Preserved verbatim pending data-format refinement in Pass 3. ; ----------------------------------------------------------------------------- GraphicsTable_E65B: - .byte $0A, $A8 ; PRG $265B / CPU $E65B + .byte $0A, $A8 ; PRG $265B / CPU $E65B ; CPU:$E67F PRG:267F 0A A8 ; ============================================================================= ; RenderRoutine_E65D ; CPU address: $E65D PRG offset: $265D @@ -7050,26 +7050,26 @@ GraphicsTable_E65B: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= RenderRoutine_E65D: - lda $E693,y ; PRG $265D / CPU $E65D: B9 93 E6 - sta MathResultLo ; PRG $2660 / CPU $E660: 85 14 - lda $E694,y ; PRG $2662 / CPU $E662: B9 94 E6 - sta MathResultHi ; PRG $2665 / CPU $E665: 85 15 - ldy #$00 ; PRG $2667 / CPU $E667: A0 00 - lda (MathResultLo),y ; PRG $2669 / CPU $E669: B1 14 - tax ; PRG $266B / CPU $E66B: AA - ldy $0590 ; PRG $266C / CPU $E66C: AC 90 05 - inc MathResultLo ; PRG $266F / CPU $E66F: E6 14 - bne Flow_E675 ; PRG $2671 / CPU $E671: D0 02 - inc MathResultHi ; PRG $2673 / CPU $E673: E6 15 + lda $E693,y ; CPU:$E681 PRG:2681 ?? + sta MathResultLo ; CPU:$E683 PRG:2683 ?? + lda $E694,y ; CPU:$E685 PRG:2685 ?? + sta MathResultHi ; CPU:$E687 PRG:2687 ?? + ldy #$00 ; CPU:$E689 PRG:2689 ?? + lda (MathResultLo),y ; CPU:$E68B PRG:268B ?? + tax ; CPU:$E68D PRG:268D ?? + ldy $0590 ; CPU:$E68F PRG:268F ?? + inc MathResultLo ; CPU:$E691 PRG:2691 ?? + bne Flow_E675 ; CPU:$E693 PRG:2693 ?? + inc MathResultHi ; CPU:$E695 PRG:2695 ?? Flow_E675: - jsr RenderRoutine_ED2A ; PRG $2675 / CPU $E675: 20 2A ED - lda #$00 ; PRG $2678 / CPU $E678: A9 00 - sta $0591,y ; PRG $267A / CPU $E67A: 99 91 05 - sty $0590 ; PRG $267D / CPU $E67D: 8C 90 05 - lda #$01 ; PRG $2680 / CPU $E680: A9 01 - sta PpuBufferReady ; PRG $2682 / CPU $E682: 85 31 + jsr RenderRoutine_ED2A ; CPU:$E697 PRG:2697 ?? + lda #$00 ; CPU:$E699 PRG:2699 ?? + sta $0591,y ; CPU:$E69B PRG:269B ?? + sty $0590 ; CPU:$E69D PRG:269D ?? + lda #$01 ; CPU:$E69F PRG:269F ?? + sta PpuBufferReady ; CPU:$E6A1 PRG:26A1 ?? Flow_E684: - rts ; PRG $2684 / CPU $E684: 60 + rts ; CPU:$E6A3 PRG:26A3 ?? ; ============================================================================= ; ShowDeuceMessage @@ -7085,35 +7085,35 @@ Flow_E684: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= ShowDeuceMessage: - lda UmpireMessageId ; PRG $2685 / CPU $E685: A5 79 - cmp #$03 ; PRG $2687 / CPU $E687: C9 03 - beq Flow_E684 ; PRG $2689 / CPU $E689: F0 F9 - lda #$10 ; PRG $268B / CPU $E68B: A9 10 - sta AudioRequestFlags2 ; PRG $268D / CPU $E68D: 85 FE - ldy #$0A ; PRG $268F / CPU $E68F: A0 0A - bne RenderRoutine_E65D ; PRG $2691 / CPU $E691: D0 CA - lda PendingAudioCue ; PRG $2693 / CPU $E693: A5 E6 + lda UmpireMessageId ; CPU:$E6A5 PRG:26A5 ?? + cmp #$03 ; CPU:$E6A7 PRG:26A7 ?? + beq Flow_E684 ; CPU:$E6A9 PRG:26A9 ?? + lda #$10 ; CPU:$E6AB PRG:26AB ?? + sta AudioRequestFlags2 ; CPU:$E6AD PRG:26AD ?? + ldy #$0A ; CPU:$E6AF PRG:26AF ?? + bne RenderRoutine_E65D ; CPU:$E6B1 PRG:26B1 ?? + lda PendingAudioCue ; CPU:$E6B3 PRG:26B3 ?? ; ----------------------------------------------------------------------------- ; Pass-1 non-code or currently untraced region: PRG $2695-$277E. ; Preserved verbatim pending data-format refinement in Pass 3. ; ----------------------------------------------------------------------------- GraphicsTable_E695: - .byte $C2, $E6, $E2, $E6, $02, $E7, $25, $E7, $52, $E7, $2A, $E6, $30, $E6, $36, $E6 ; PRG $2695 / CPU $E695 - .byte $1C, $20, $B8, $05, $B4, $B5, $B6, $B7, $B8, $20, $D8, $05, $B9, $BA, $BB, $BC ; PRG $26A5 / CPU $E6A5 - .byte $D7, $20, $F8, $05, $BE, $BF, $B6, $C0, $C1, $21, $1B, $01, $C2, $1F, $20, $B7 ; PRG $26B5 / CPU $E6B5 - .byte $06, $B4, $B5, $B6, $B6, $B7, $B8, $20, $D7, $06, $B9, $C3, $C4, $C5, $BC, $D7 ; PRG $26C5 / CPU $E6C5 - .byte $20, $F7, $06, $BE, $BF, $B6, $B6, $C0, $C1, $21, $1B, $01, $C2, $1F, $20, $B7 ; PRG $26D5 / CPU $E6D5 - .byte $06, $B4, $B5, $B6, $B6, $B7, $B8, $20, $D7, $06, $B9, $BB, $C6, $C5, $BC, $D7 ; PRG $26E5 / CPU $E6E5 - .byte $20, $F7, $06, $BE, $BF, $B6, $B6, $C0, $C1, $21, $1B, $01, $C2, $22, $20, $B7 ; PRG $26F5 / CPU $E6F5 - .byte $07, $B4, $B5, $B6, $B6, $B6, $B7, $B8, $20, $D7, $07, $B9, $C7, $C8, $C9, $CA ; PRG $2705 / CPU $E705 - .byte $BC, $BD, $20, $F7, $07, $BE, $BF, $B6, $B6, $B6, $C0, $D6, $21, $1B, $01, $CB ; PRG $2715 / CPU $E715 - .byte $2C, $20, $97, $07, $B4, $B5, $B6, $B6, $B6, $B7, $B8, $20, $B7, $07, $B9, $CC ; PRG $2725 / CPU $E725 - .byte $CD, $CE, $CF, $D0, $BD, $20, $D7, $07, $B9, $C7, $C8, $C9, $CA, $BC, $BD, $20 ; PRG $2735 / CPU $E735 - .byte $F7, $07, $BE, $BF, $B6, $B6, $B6, $C0, $D6, $21, $1B, $01, $CB, $2C, $20, $97 ; PRG $2745 / CPU $E745 - .byte $07, $24, $24, $24, $7C, $4D, $4D, $4D, $20, $B7, $07, $B4, $B5, $B6, $B6, $B6 ; PRG $2755 / CPU $E755 - .byte $B7, $B8, $20, $D7, $07, $B9, $D5, $D1, $D2, $D3, $D4, $BD, $20, $F7, $07, $BE ; PRG $2765 / CPU $E765 - .byte $BF, $B6, $B6, $B6, $C0, $D6, $21, $1B, $01, $CB ; PRG $2775 / CPU $E775 + .byte $C2, $E6, $E2, $E6, $02, $E7, $25, $E7, $52, $E7, $2A, $E6, $30, $E6, $36, $E6 ; PRG $2695 / CPU $E695 ; CPU:$E6B5 PRG:26B5 C2 E6 E2 E6 02 E7 25 E7 52 E7 2A E6 30 E6 36 E6 + .byte $1C, $20, $B8, $05, $B4, $B5, $B6, $B7, $B8, $20, $D8, $05, $B9, $BA, $BB, $BC ; PRG $26A5 / CPU $E6A5 ; CPU:$E6C5 PRG:26C5 1C 20 B8 05 B4 B5 B6 B7 B8 20 D8 05 B9 BA BB BC + .byte $D7, $20, $F8, $05, $BE, $BF, $B6, $C0, $C1, $21, $1B, $01, $C2, $1F, $20, $B7 ; PRG $26B5 / CPU $E6B5 ; CPU:$E6D5 PRG:26D5 D7 20 F8 05 BE BF B6 C0 C1 21 1B 01 C2 1F 20 B7 + .byte $06, $B4, $B5, $B6, $B6, $B7, $B8, $20, $D7, $06, $B9, $C3, $C4, $C5, $BC, $D7 ; PRG $26C5 / CPU $E6C5 ; CPU:$E6E5 PRG:26E5 06 B4 B5 B6 B6 B7 B8 20 D7 06 B9 C3 C4 C5 BC D7 + .byte $20, $F7, $06, $BE, $BF, $B6, $B6, $C0, $C1, $21, $1B, $01, $C2, $1F, $20, $B7 ; PRG $26D5 / CPU $E6D5 ; CPU:$E6F5 PRG:26F5 20 F7 06 BE BF B6 B6 C0 C1 21 1B 01 C2 1F 20 B7 + .byte $06, $B4, $B5, $B6, $B6, $B7, $B8, $20, $D7, $06, $B9, $BB, $C6, $C5, $BC, $D7 ; PRG $26E5 / CPU $E6E5 ; CPU:$E705 PRG:2705 06 B4 B5 B6 B6 B7 B8 20 D7 06 B9 BB C6 C5 BC D7 + .byte $20, $F7, $06, $BE, $BF, $B6, $B6, $C0, $C1, $21, $1B, $01, $C2, $22, $20, $B7 ; PRG $26F5 / CPU $E6F5 ; CPU:$E715 PRG:2715 20 F7 06 BE BF B6 B6 C0 C1 21 1B 01 C2 22 20 B7 + .byte $07, $B4, $B5, $B6, $B6, $B6, $B7, $B8, $20, $D7, $07, $B9, $C7, $C8, $C9, $CA ; PRG $2705 / CPU $E705 ; CPU:$E725 PRG:2725 07 B4 B5 B6 B6 B6 B7 B8 20 D7 07 B9 C7 C8 C9 CA + .byte $BC, $BD, $20, $F7, $07, $BE, $BF, $B6, $B6, $B6, $C0, $D6, $21, $1B, $01, $CB ; PRG $2715 / CPU $E715 ; CPU:$E735 PRG:2735 BC BD 20 F7 07 BE BF B6 B6 B6 C0 D6 21 1B 01 CB + .byte $2C, $20, $97, $07, $B4, $B5, $B6, $B6, $B6, $B7, $B8, $20, $B7, $07, $B9, $CC ; PRG $2725 / CPU $E725 ; CPU:$E745 PRG:2745 2C 20 97 07 B4 B5 B6 B6 B6 B7 B8 20 B7 07 B9 CC + .byte $CD, $CE, $CF, $D0, $BD, $20, $D7, $07, $B9, $C7, $C8, $C9, $CA, $BC, $BD, $20 ; PRG $2735 / CPU $E735 ; CPU:$E755 PRG:2755 CD CE CF D0 BD 20 D7 07 B9 C7 C8 C9 CA BC BD 20 + .byte $F7, $07, $BE, $BF, $B6, $B6, $B6, $C0, $D6, $21, $1B, $01, $CB, $2C, $20, $97 ; PRG $2745 / CPU $E745 ; CPU:$E765 PRG:2765 F7 07 BE BF B6 B6 B6 C0 D6 21 1B 01 CB 2C 20 97 + .byte $07, $24, $24, $24, $7C, $4D, $4D, $4D, $20, $B7, $07, $B4, $B5, $B6, $B6, $B6 ; PRG $2755 / CPU $E755 ; CPU:$E775 PRG:2775 07 24 24 24 7C 4D 4D 4D 20 B7 07 B4 B5 B6 B6 B6 + .byte $B7, $B8, $20, $D7, $07, $B9, $D5, $D1, $D2, $D3, $D4, $BD, $20, $F7, $07, $BE ; PRG $2765 / CPU $E765 ; CPU:$E785 PRG:2785 B7 B8 20 D7 07 B9 D5 D1 D2 D3 D4 BD 20 F7 07 BE + .byte $BF, $B6, $B6, $B6, $C0, $D6, $21, $1B, $01, $CB ; PRG $2775 / CPU $E775 ; CPU:$E795 PRG:2795 BF B6 B6 B6 C0 D6 21 1B 01 CB ; ============================================================================= ; RenderRoutine_E77F ; CPU address: $E77F PRG offset: $277F @@ -7128,90 +7128,90 @@ GraphicsTable_E695: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= RenderRoutine_E77F: - lda #$00 ; PRG $277F / CPU $E77F: A9 00 - sta MatchResultType ; PRG $2781 / CPU $E781: 85 5C - sta ScoreDisplayState ; PRG $2783 / CPU $E783: 85 5D - lda #$02 ; PRG $2785 / CPU $E785: A9 02 - sta PendingGameState ; PRG $2787 / CPU $E787: 85 5E - lda #$10 ; PRG $2789 / CPU $E789: A9 10 - sta StateTimer ; PRG $278B / CPU $E78B: 85 25 - lda CourtMessageId ; PRG $278D / CPU $E78D: A5 5B - bne Flow_E792 ; PRG $278F / CPU $E78F: D0 01 - rts ; PRG $2791 / CPU $E791: 60 + lda #$00 ; CPU:$E79F PRG:279F ?? + sta MatchResultType ; CPU:$E7A1 PRG:27A1 ?? + sta ScoreDisplayState ; CPU:$E7A3 PRG:27A3 ?? + lda #$02 ; CPU:$E7A5 PRG:27A5 ?? + sta PendingGameState ; CPU:$E7A7 PRG:27A7 ?? + lda #$10 ; CPU:$E7A9 PRG:27A9 ?? + sta StateTimer ; CPU:$E7AB PRG:27AB ?? + lda CourtMessageId ; CPU:$E7AD PRG:27AD ?? + bne Flow_E792 ; CPU:$E7AF PRG:27AF ?? + rts ; CPU:$E7B1 PRG:27B1 ?? Flow_E792: - tax ; PRG $2792 / CPU $E792: AA - dex ; PRG $2793 / CPU $E793: CA - txa ; PRG $2794 / CPU $E794: 8A - eor #$01 ; PRG $2795 / CPU $E795: 49 01 - tay ; PRG $2797 / CPU $E797: A8 - inc ScoreLo,x ; PRG $2798 / CPU $E798: F6 58 - lda ScoreUpdatePhase ; PRG $279A / CPU $E79A: A5 57 - beq Flow_E7B8 ; PRG $279C / CPU $E79C: F0 1A - cmp #$02 ; PRG $279E / CPU $E79E: C9 02 - beq Flow_E7DA ; PRG $27A0 / CPU $E7A0: F0 38 - lda $0058,y ; PRG $27A2 / CPU $E7A2: B9 58 00 - beq Flow_E7AB ; PRG $27A5 / CPU $E7A5: F0 04 - dec ScoreLo ; PRG $27A7 / CPU $E7A7: C6 58 - dec ScoreHi ; PRG $27A9 / CPU $E7A9: C6 59 + tax ; CPU:$E7B3 PRG:27B3 ?? + dex ; CPU:$E7B5 PRG:27B5 ?? + txa ; CPU:$E7B7 PRG:27B7 ?? + eor #$01 ; CPU:$E7B9 PRG:27B9 ?? + tay ; CPU:$E7BB PRG:27BB ?? + inc ScoreLo,x ; CPU:$E7BD PRG:27BD ?? + lda ScoreUpdatePhase ; CPU:$E7BF PRG:27BF ?? + beq Flow_E7B8 ; CPU:$E7C1 PRG:27C1 ?? + cmp #$02 ; CPU:$E7C3 PRG:27C3 ?? + beq Flow_E7DA ; CPU:$E7C5 PRG:27C5 ?? + lda $0058,y ; CPU:$E7C7 PRG:27C7 ?? + beq Flow_E7AB ; CPU:$E7C9 PRG:27C9 ?? + dec ScoreLo ; CPU:$E7CB PRG:27CB ?? + dec ScoreHi ; CPU:$E7CD PRG:27CD ?? Flow_E7AB: - lda ScoreLo,x ; PRG $27AB / CPU $E7AB: B5 58 - cmp #$02 ; PRG $27AD / CPU $E7AD: C9 02 - bne Flow_E7D1 ; PRG $27AF / CPU $E7AF: D0 20 + lda ScoreLo,x ; CPU:$E7CF PRG:27CF ?? + cmp #$02 ; CPU:$E7D1 PRG:27D1 ?? + bne Flow_E7D1 ; CPU:$E7D3 PRG:27D3 ?? Flow_E7B1: - dec ScoreLo,x ; PRG $27B1 / CPU $E7B1: D6 58 - lda CourtMessageId ; PRG $27B3 / CPU $E7B3: A5 5B - sta MatchResultType ; PRG $27B5 / CPU $E7B5: 85 5C - rts ; PRG $27B7 / CPU $E7B7: 60 + dec ScoreLo,x ; CPU:$E7D5 PRG:27D5 ?? + lda CourtMessageId ; CPU:$E7D7 PRG:27D7 ?? + sta MatchResultType ; CPU:$E7D9 PRG:27D9 ?? + rts ; CPU:$E7DB PRG:27DB ?? Flow_E7B8: - lda ScoreLo,x ; PRG $27B8 / CPU $E7B8: B5 58 - cmp #$04 ; PRG $27BA / CPU $E7BA: C9 04 - beq Flow_E7B1 ; PRG $27BC / CPU $E7BC: F0 F3 - cmp #$03 ; PRG $27BE / CPU $E7BE: C9 03 - bne Flow_E7D1 ; PRG $27C0 / CPU $E7C0: D0 0F - lda $0058,y ; PRG $27C2 / CPU $E7C2: B9 58 00 - cmp #$03 ; PRG $27C5 / CPU $E7C5: C9 03 - bne Flow_E7D1 ; PRG $27C7 / CPU $E7C7: D0 08 - inc ScoreUpdatePhase ; PRG $27C9 / CPU $E7C9: E6 57 - lda #$00 ; PRG $27CB / CPU $E7CB: A9 00 - sta ScoreLo ; PRG $27CD / CPU $E7CD: 85 58 - sta ScoreHi ; PRG $27CF / CPU $E7CF: 85 59 + lda ScoreLo,x ; CPU:$E7DD PRG:27DD ?? + cmp #$04 ; CPU:$E7DF PRG:27DF ?? + beq Flow_E7B1 ; CPU:$E7E1 PRG:27E1 ?? + cmp #$03 ; CPU:$E7E3 PRG:27E3 ?? + bne Flow_E7D1 ; CPU:$E7E5 PRG:27E5 ?? + lda $0058,y ; CPU:$E7E7 PRG:27E7 ?? + cmp #$03 ; CPU:$E7E9 PRG:27E9 ?? + bne Flow_E7D1 ; CPU:$E7EB PRG:27EB ?? + inc ScoreUpdatePhase ; CPU:$E7ED PRG:27ED ?? + lda #$00 ; CPU:$E7EF PRG:27EF ?? + sta ScoreLo ; CPU:$E7F1 PRG:27F1 ?? + sta ScoreHi ; CPU:$E7F3 PRG:27F3 ?? Flow_E7D1: - lda BallTrajectoryFlags ; PRG $27D1 / CPU $E7D1: A5 8D - eor #$01 ; PRG $27D3 / CPU $E7D3: 49 01 + lda BallTrajectoryFlags ; CPU:$E7F5 PRG:27F5 ?? + eor #$01 ; CPU:$E7F7 PRG:27F7 ?? Flow_E7D5: - ora #$C0 ; PRG $27D5 / CPU $E7D5: 09 C0 - sta BallTrajectoryFlags ; PRG $27D7 / CPU $E7D7: 85 8D - rts ; PRG $27D9 / CPU $E7D9: 60 + ora #$C0 ; CPU:$E7F9 PRG:27F9 ?? + sta BallTrajectoryFlags ; CPU:$E7FB PRG:27FB ?? + rts ; CPU:$E7FD PRG:27FD ?? Flow_E7DA: - lda ScoreLo,x ; PRG $27DA / CPU $E7DA: B5 58 - cmp #$33 ; PRG $27DC / CPU $E7DC: C9 33 - bne Flow_E7E4 ; PRG $27DE / CPU $E7DE: D0 04 - dec ScoreLo ; PRG $27E0 / CPU $E7E0: C6 58 - dec ScoreHi ; PRG $27E2 / CPU $E7E2: C6 59 + lda ScoreLo,x ; CPU:$E7FF PRG:27FF ?? + cmp #$33 ; CPU:$E801 PRG:2801 ?? + bne Flow_E7E4 ; CPU:$E803 PRG:2803 ?? + dec ScoreLo ; CPU:$E805 PRG:2805 ?? + dec ScoreHi ; CPU:$E807 PRG:2807 ?? Flow_E7E4: - lda ScoreLo,x ; PRG $27E4 / CPU $E7E4: B5 58 - cmp #$07 ; PRG $27E6 / CPU $E7E6: C9 07 - bcc Flow_E7F3 ; PRG $27E8 / CPU $E7E8: 90 09 - sbc $0058,y ; PRG $27EA / CPU $E7EA: F9 58 00 - bmi Flow_E7F3 ; PRG $27ED / CPU $E7ED: 30 04 - cmp #$02 ; PRG $27EF / CPU $E7EF: C9 02 - bcs Flow_E7B1 ; PRG $27F1 / CPU $E7F1: B0 BE + lda ScoreLo,x ; CPU:$E809 PRG:2809 ?? + cmp #$07 ; CPU:$E80B PRG:280B ?? + bcc Flow_E7F3 ; CPU:$E80D PRG:280D ?? + sbc $0058,y ; CPU:$E80F PRG:280F ?? + bmi Flow_E7F3 ; CPU:$E811 PRG:2811 ?? + cmp #$02 ; CPU:$E813 PRG:2813 ?? + bcs Flow_E7B1 ; CPU:$E815 PRG:2815 ?? Flow_E7F3: - lda BallTrajectoryFlags ; PRG $27F3 / CPU $E7F3: A5 8D - and #$07 ; PRG $27F5 / CPU $E7F5: 29 07 - tax ; PRG $27F7 / CPU $E7F7: AA - lda $E804,x ; PRG $27F8 / CPU $E7F8: BD 04 E8 - ldy GameMode ; PRG $27FB / CPU $E7FB: A4 39 - bne Flow_E7D5 ; PRG $27FD / CPU $E7FD: D0 D6 - and #$03 ; PRG $27FF / CPU $E7FF: 29 03 - jmp Flow_E7D5 ; PRG $2801 / CPU $E801: 4C D5 E7 + lda BallTrajectoryFlags ; CPU:$E817 PRG:2817 ?? + and #$07 ; CPU:$E819 PRG:2819 ?? + tax ; CPU:$E81B PRG:281B ?? + lda $E804,x ; CPU:$E81D PRG:281D ?? + ldy GameMode ; CPU:$E81F PRG:281F ?? + bne Flow_E7D5 ; CPU:$E821 PRG:2821 ?? + and #$03 ; CPU:$E823 PRG:2823 ?? + jmp Flow_E7D5 ; CPU:$E825 PRG:2825 ?? ; ----------------------------------------------------------------------------- ; Pass-1 non-code or currently untraced region: PRG $2804-$280B. ; Preserved verbatim pending data-format refinement in Pass 3. ; ----------------------------------------------------------------------------- ScoreIncrementLookupTable: - .byte $01, $03, $04, $02, $05, $07, $00, $06 ; PRG $2804 / CPU $E804 + .byte $01, $03, $04, $02, $05, $07, $00, $06 ; PRG $2804 / CPU $E804 ; CPU:$E827 PRG:2827 01 03 04 02 05 07 00 06 ; ============================================================================= ; RenderRoutine_E80C ; CPU address: $E80C PRG offset: $280C @@ -7226,76 +7226,76 @@ ScoreIncrementLookupTable: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= RenderRoutine_E80C: - ldx PointWinner ; PRG $280C / CPU $E80C: A6 50 - ldy PointWinner ; PRG $280E / CPU $E80E: A4 50 - lda MatchResultType ; PRG $2810 / CPU $E810: A5 5C - bne Flow_E819 ; PRG $2812 / CPU $E812: D0 05 - lda #$08 ; PRG $2814 / CPU $E814: A9 08 - sta StateTimer ; PRG $2816 / CPU $E816: 85 25 - rts ; PRG $2818 / CPU $E818: 60 + ldx PointWinner ; CPU:$E82F PRG:282F ?? + ldy PointWinner ; CPU:$E831 PRG:2831 ?? + lda MatchResultType ; CPU:$E833 PRG:2833 ?? + bne Flow_E819 ; CPU:$E835 PRG:2835 ?? + lda #$08 ; CPU:$E837 PRG:2837 ?? + sta StateTimer ; CPU:$E839 PRG:2839 ?? + rts ; CPU:$E83B PRG:283B ?? Flow_E819: - lda #$12 ; PRG $2819 / CPU $E819: A9 12 - sta StateTimer ; PRG $281B / CPU $E81B: 85 25 - lda MatchResultType ; PRG $281D / CPU $E81D: A5 5C - cmp #$01 ; PRG $281F / CPU $E81F: C9 01 - beq Flow_E829 ; PRG $2821 / CPU $E821: F0 06 - inx ; PRG $2823 / CPU $E823: E8 - inx ; PRG $2824 / CPU $E824: E8 - inx ; PRG $2825 / CPU $E825: E8 - jmp Flow_E82C ; PRG $2826 / CPU $E826: 4C 2C E8 + lda #$12 ; CPU:$E83D PRG:283D ?? + sta StateTimer ; CPU:$E83F PRG:283F ?? + lda MatchResultType ; CPU:$E841 PRG:2841 ?? + cmp #$01 ; CPU:$E843 PRG:2843 ?? + beq Flow_E829 ; CPU:$E845 PRG:2845 ?? + inx ; CPU:$E847 PRG:2847 ?? + inx ; CPU:$E849 PRG:2849 ?? + inx ; CPU:$E84B PRG:284B ?? + jmp Flow_E82C ; CPU:$E84D PRG:284D ?? Flow_E829: - iny ; PRG $2829 / CPU $E829: C8 - iny ; PRG $282A / CPU $E82A: C8 - iny ; PRG $282B / CPU $E82B: C8 + iny ; CPU:$E84F PRG:284F ?? + iny ; CPU:$E851 PRG:2851 ?? + iny ; CPU:$E853 PRG:2853 ?? Flow_E82C: - lda #$00 ; PRG $282C / CPU $E82C: A9 00 - sta ScoreLo ; PRG $282E / CPU $E82E: 85 58 - sta ScoreHi ; PRG $2830 / CPU $E830: 85 59 - sta ScoreUpdatePhase ; PRG $2832 / CPU $E832: 85 57 - inc PlayerPointScore,x ; PRG $2834 / CPU $E834: F6 51 - lda PlayerPointScore,x ; PRG $2836 / CPU $E836: B5 51 - cmp #$07 ; PRG $2838 / CPU $E838: C9 07 - beq Flow_E876 ; PRG $283A / CPU $E83A: F0 3A - cmp #$06 ; PRG $283C / CPU $E83C: C9 06 - bne Flow_E84B ; PRG $283E / CPU $E83E: D0 0B - lda $0051,y ; PRG $2840 / CPU $E840: B9 51 00 - cmp #$06 ; PRG $2843 / CPU $E843: C9 06 - beq Flow_E86F ; PRG $2845 / CPU $E845: F0 28 - cmp #$05 ; PRG $2847 / CPU $E847: C9 05 - bne Flow_E876 ; PRG $2849 / CPU $E849: D0 2B + lda #$00 ; CPU:$E855 PRG:2855 ?? + sta ScoreLo ; CPU:$E857 PRG:2857 ?? + sta ScoreHi ; CPU:$E859 PRG:2859 ?? + sta ScoreUpdatePhase ; CPU:$E85B PRG:285B ?? + inc PlayerPointScore,x ; CPU:$E85D PRG:285D ?? + lda PlayerPointScore,x ; CPU:$E85F PRG:285F ?? + cmp #$07 ; CPU:$E861 PRG:2861 ?? + beq Flow_E876 ; CPU:$E863 PRG:2863 ?? + cmp #$06 ; CPU:$E865 PRG:2865 ?? + bne Flow_E84B ; CPU:$E867 PRG:2867 ?? + lda $0051,y ; CPU:$E869 PRG:2869 ?? + cmp #$06 ; CPU:$E86B PRG:286B ?? + beq Flow_E86F ; CPU:$E86D PRG:286D ?? + cmp #$05 ; CPU:$E86F PRG:286F ?? + bne Flow_E876 ; CPU:$E871 PRG:2871 ?? Flow_E84B: - stx MessagePlayerIndex ; PRG $284B / CPU $E84B: 86 4F - lda #$10 ; PRG $284D / CPU $E84D: A9 10 - sta MessageTimer ; PRG $284F / CPU $E84F: 85 4E - inc ScoreAnimationStep ; PRG $2851 / CPU $E851: E6 5A - lda ScoreAnimationStep ; PRG $2853 / CPU $E853: A5 5A - and #$03 ; PRG $2855 / CPU $E855: 29 03 - asl a ; PRG $2857 / CPU $E857: 0A - ora #$C0 ; PRG $2858 / CPU $E858: 09 C0 - sta BallTrajectoryFlags ; PRG $285A / CPU $E85A: 85 8D - lda ScoreAnimationStep ; PRG $285C / CPU $E85C: A5 5A - and #$01 ; PRG $285E / CPU $E85E: 29 01 - bne Flow_E864 ; PRG $2860 / CPU $E860: D0 02 - inc BallTrajectoryFlags ; PRG $2862 / CPU $E862: E6 8D + stx MessagePlayerIndex ; CPU:$E873 PRG:2873 ?? + lda #$10 ; CPU:$E875 PRG:2875 ?? + sta MessageTimer ; CPU:$E877 PRG:2877 ?? + inc ScoreAnimationStep ; CPU:$E879 PRG:2879 ?? + lda ScoreAnimationStep ; CPU:$E87B PRG:287B ?? + and #$03 ; CPU:$E87D PRG:287D ?? + asl a ; CPU:$E87F PRG:287F ?? + ora #$C0 ; CPU:$E881 PRG:2881 ?? + sta BallTrajectoryFlags ; CPU:$E883 PRG:2883 ?? + lda ScoreAnimationStep ; CPU:$E885 PRG:2885 ?? + and #$01 ; CPU:$E887 PRG:2887 ?? + bne Flow_E864 ; CPU:$E889 PRG:2889 ?? + inc BallTrajectoryFlags ; CPU:$E88B PRG:288B ?? Flow_E864: - lda GameMode ; PRG $2864 / CPU $E864: A5 39 - bne Flow_E86E ; PRG $2866 / CPU $E866: D0 06 - lda BallTrajectoryFlags ; PRG $2868 / CPU $E868: A5 8D - and #$FB ; PRG $286A / CPU $E86A: 29 FB - sta BallTrajectoryFlags ; PRG $286C / CPU $E86C: 85 8D + lda GameMode ; CPU:$E88D PRG:288D ?? + bne Flow_E86E ; CPU:$E88F PRG:288F ?? + lda BallTrajectoryFlags ; CPU:$E891 PRG:2891 ?? + and #$FB ; CPU:$E893 PRG:2893 ?? + sta BallTrajectoryFlags ; CPU:$E895 PRG:2895 ?? Flow_E86E: - rts ; PRG $286E / CPU $E86E: 60 + rts ; CPU:$E897 PRG:2897 ?? Flow_E86F: - lda #$02 ; PRG $286F / CPU $E86F: A9 02 - sta ScoreUpdatePhase ; PRG $2871 / CPU $E871: 85 57 - jmp Flow_E84B ; PRG $2873 / CPU $E873: 4C 4B E8 + lda #$02 ; CPU:$E899 PRG:2899 ?? + sta ScoreUpdatePhase ; CPU:$E89B PRG:289B ?? + jmp Flow_E84B ; CPU:$E89D PRG:289D ?? Flow_E876: - lda #$01 ; PRG $2876 / CPU $E876: A9 01 - sta ScoreDisplayState ; PRG $2878 / CPU $E878: 85 5D - lda PlayerPointScore,x ; PRG $287A / CPU $E87A: B5 51 - ora #$80 ; PRG $287C / CPU $E87C: 09 80 - sta PlayerPointScore,x ; PRG $287E / CPU $E87E: 95 51 - jmp Flow_E84B ; PRG $2880 / CPU $E880: 4C 4B E8 + lda #$01 ; CPU:$E89F PRG:289F ?? + sta ScoreDisplayState ; CPU:$E8A1 PRG:28A1 ?? + lda PlayerPointScore,x ; CPU:$E8A3 PRG:28A3 ?? + ora #$80 ; CPU:$E8A5 PRG:28A5 ?? + sta PlayerPointScore,x ; CPU:$E8A7 PRG:28A7 ?? + jmp Flow_E84B ; CPU:$E8A9 PRG:28A9 ?? ; ============================================================================= ; RenderRoutine_E883 @@ -7311,33 +7311,33 @@ Flow_E876: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= RenderRoutine_E883: - lda ScoreDisplayState ; PRG $2883 / CPU $E883: A5 5D - bne Flow_E888 ; PRG $2885 / CPU $E885: D0 01 + lda ScoreDisplayState ; CPU:$E8AB PRG:28AB ?? + bne Flow_E888 ; CPU:$E8AD PRG:28AD ?? Flow_E887: - rts ; PRG $2887 / CPU $E887: 60 + rts ; CPU:$E8AF PRG:28AF ?? Flow_E888: - lda #$18 ; PRG $2888 / CPU $E888: A9 18 - sta StateTimer ; PRG $288A / CPU $E88A: 85 25 - inc PointWinner ; PRG $288C / CPU $E88C: E6 50 - lda PointWinner ; PRG $288E / CPU $E88E: A5 50 - cmp #$03 ; PRG $2890 / CPU $E890: C9 03 - beq Flow_E8A6 ; PRG $2892 / CPU $E892: F0 12 - cmp #$02 ; PRG $2894 / CPU $E894: C9 02 - bne Flow_E887 ; PRG $2896 / CPU $E896: D0 EF - bit PlayerPointScore ; PRG $2898 / CPU $E898: 24 51 - bmi Flow_E8A2 ; PRG $289A / CPU $E89A: 30 06 - bit Player2PointScore ; PRG $289C / CPU $E89C: 24 52 - bpl Flow_E8A6 ; PRG $289E / CPU $E89E: 10 06 - bmi Flow_E887 ; PRG $28A0 / CPU $E8A0: 30 E5 + lda #$18 ; CPU:$E8B1 PRG:28B1 ?? + sta StateTimer ; CPU:$E8B3 PRG:28B3 ?? + inc PointWinner ; CPU:$E8B5 PRG:28B5 ?? + lda PointWinner ; CPU:$E8B7 PRG:28B7 ?? + cmp #$03 ; CPU:$E8B9 PRG:28B9 ?? + beq Flow_E8A6 ; CPU:$E8BB PRG:28BB ?? + cmp #$02 ; CPU:$E8BD PRG:28BD ?? + bne Flow_E887 ; CPU:$E8BF PRG:28BF ?? + bit PlayerPointScore ; CPU:$E8C1 PRG:28C1 ?? + bmi Flow_E8A2 ; CPU:$E8C3 PRG:28C3 ?? + bit Player2PointScore ; CPU:$E8C5 PRG:28C5 ?? + bpl Flow_E8A6 ; CPU:$E8C7 PRG:28C7 ?? + bmi Flow_E887 ; CPU:$E8C9 PRG:28C9 ?? Flow_E8A2: - bit Player2PointScore ; PRG $28A2 / CPU $E8A2: 24 52 - bpl Flow_E887 ; PRG $28A4 / CPU $E8A4: 10 E1 + bit Player2PointScore ; CPU:$E8CB PRG:28CB ?? + bpl Flow_E887 ; CPU:$E8CD PRG:28CD ?? Flow_E8A6: - lda #$0B ; PRG $28A6 / CPU $E8A6: A9 0B - sta PendingGameState ; PRG $28A8 / CPU $E8A8: 85 5E - lda #$20 ; PRG $28AA / CPU $E8AA: A9 20 - sta StateTimer ; PRG $28AC / CPU $E8AC: 85 25 - rts ; PRG $28AE / CPU $E8AE + lda #$0B ; CPU:$E8CF PRG:28CF ?? + sta PendingGameState ; CPU:$E8D1 PRG:28D1 ?? + lda #$20 ; CPU:$E8D3 PRG:28D3 ?? + sta StateTimer ; CPU:$E8D5 PRG:28D5 ?? + rts ; PRG $28AE / CPU $E8AE ; CPU:$E8D7 PRG:28D7 ?? ; ============================================================================= ; RenderRoutine_E8AF ; CPU address: $E8AF PRG offset: $28AF @@ -7352,22 +7352,22 @@ Flow_E8A6: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= RenderRoutine_E8AF: - lda MatchResultType ; PRG $28AF / CPU $E8AF: A5 5C - cmp #$02 ; PRG $28B1 / CPU $E8B1: C9 02 - beq FlowEntry_E8C9 ; PRG $28B3 / CPU $E8B3: F0 14 - ldy ServingPlayer ; PRG $28B5 / CPU $E8B5: A4 4C - cpy #$04 ; PRG $28B7 / CPU $E8B7: C0 04 - beq Flow_E8BD ; PRG $28B9 / CPU $E8B9: F0 02 - inc ServingPlayer ; PRG $28BB / CPU $E8BB: E6 4C + lda MatchResultType ; CPU:$E8D9 PRG:28D9 ?? + cmp #$02 ; CPU:$E8DB PRG:28DB ?? + beq FlowEntry_E8C9 ; CPU:$E8DD PRG:28DD ?? + ldy ServingPlayer ; CPU:$E8DF PRG:28DF ?? + cpy #$04 ; CPU:$E8E1 PRG:28E1 ?? + beq Flow_E8BD ; CPU:$E8E3 PRG:28E3 ?? + inc ServingPlayer ; CPU:$E8E5 PRG:28E5 ?? Flow_E8BD: - inc ModeAnimSubframe ; PRG $28BD / CPU $E8BD: E6 4D - ldy ModeAnimSubframe ; PRG $28BF / CPU $E8BF: A4 4D - cpy #$02 ; PRG $28C1 / CPU $E8C1: C0 02 - bne FlowEntry_E8C9 ; PRG $28C3 / CPU $E8C3: D0 04 - lda #$00 ; PRG $28C5 / CPU $E8C5: A9 00 - sta MatchResultType ; PRG $28C7 / CPU $E8C7: 85 5C + inc ModeAnimSubframe ; CPU:$E8E7 PRG:28E7 ?? + ldy ModeAnimSubframe ; CPU:$E8E9 PRG:28E9 ?? + cpy #$02 ; CPU:$E8EB PRG:28EB ?? + bne FlowEntry_E8C9 ; CPU:$E8ED PRG:28ED ?? + lda #$00 ; CPU:$E8EF PRG:28EF ?? + sta MatchResultType ; CPU:$E8F1 PRG:28F1 ?? FlowEntry_E8C9: - rts ; PRG $28C9 / CPU $E8C9 + rts ; PRG $28C9 / CPU $E8C9 ; CPU:$E8F3 PRG:28F3 ?? ; ============================================================================= ; RenderRoutine_E8CA ; CPU address: $E8CA PRG offset: $28CA @@ -7382,39 +7382,39 @@ FlowEntry_E8C9: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= RenderRoutine_E8CA: - ldy $0590 ; PRG $28CA / CPU $E8CA: AC 90 05 - ldx #$05 ; PRG $28CD / CPU $E8CD: A2 05 - lda #$EA ; PRG $28CF / CPU $E8CF: A9 EA - sta MathResultHi ; PRG $28D1 / CPU $E8D1: 85 15 - lda #$8B ; PRG $28D3 / CPU $E8D3: A9 8B - sta MathResultLo ; PRG $28D5 / CPU $E8D5: 85 14 - jsr RenderRoutine_ED2A ; PRG $28D7 / CPU $E8D7: 20 2A ED - jsr RenderRoutine_E910 ; PRG $28DA / CPU $E8DA: 20 10 E9 - ldx #$0C ; PRG $28DD / CPU $E8DD: A2 0C - lda #$EA ; PRG $28DF / CPU $E8DF: A9 EA - sta MathResultHi ; PRG $28E1 / CPU $E8E1: 85 15 - lda #$90 ; PRG $28E3 / CPU $E8E3: A9 90 - sta MathResultLo ; PRG $28E5 / CPU $E8E5: 85 14 - jsr RenderRoutine_ED2A ; PRG $28E7 / CPU $E8E7: 20 2A ED - inx ; PRG $28EA / CPU $E8EA: E8 - jsr RenderRoutine_E910 ; PRG $28EB / CPU $E8EB: 20 10 E9 - lda ScoreUpdatePhase ; PRG $28EE / CPU $E8EE: A5 57 - cmp #$01 ; PRG $28F0 / CPU $E8F0: C9 01 - bne Flow_E907 ; PRG $28F2 / CPU $E8F2: D0 13 - lda ScoreLo ; PRG $28F4 / CPU $E8F4: A5 58 - ora ScoreHi ; PRG $28F6 / CPU $E8F6: 05 59 - bne Flow_E907 ; PRG $28F8 / CPU $E8F8: D0 0D - ldx #$0A ; PRG $28FA / CPU $E8FA: A2 0A - lda #$EA ; PRG $28FC / CPU $E8FC: A9 EA - sta MathResultHi ; PRG $28FE / CPU $E8FE: 85 15 - lda #$D0 ; PRG $2900 / CPU $E900: A9 D0 - sta MathResultLo ; PRG $2902 / CPU $E902: 85 14 - jsr RenderRoutine_ED2A ; PRG $2904 / CPU $E904: 20 2A ED + ldy $0590 ; CPU:$E8F5 PRG:28F5 ?? + ldx #$05 ; CPU:$E8F7 PRG:28F7 ?? + lda #$EA ; CPU:$E8F9 PRG:28F9 ?? + sta MathResultHi ; CPU:$E8FB PRG:28FB ?? + lda #$8B ; CPU:$E8FD PRG:28FD ?? + sta MathResultLo ; CPU:$E8FF PRG:28FF ?? + jsr RenderRoutine_ED2A ; CPU:$E901 PRG:2901 ?? + jsr RenderRoutine_E910 ; CPU:$E903 PRG:2903 ?? + ldx #$0C ; CPU:$E905 PRG:2905 ?? + lda #$EA ; CPU:$E907 PRG:2907 ?? + sta MathResultHi ; CPU:$E909 PRG:2909 ?? + lda #$90 ; CPU:$E90B PRG:290B ?? + sta MathResultLo ; CPU:$E90D PRG:290D ?? + jsr RenderRoutine_ED2A ; CPU:$E90F PRG:290F ?? + inx ; CPU:$E911 PRG:2911 ?? + jsr RenderRoutine_E910 ; CPU:$E913 PRG:2913 ?? + lda ScoreUpdatePhase ; CPU:$E915 PRG:2915 ?? + cmp #$01 ; CPU:$E917 PRG:2917 ?? + bne Flow_E907 ; CPU:$E919 PRG:2919 ?? + lda ScoreLo ; CPU:$E91B PRG:291B ?? + ora ScoreHi ; CPU:$E91D PRG:291D ?? + bne Flow_E907 ; CPU:$E91F PRG:291F ?? + ldx #$0A ; CPU:$E921 PRG:2921 ?? + lda #$EA ; CPU:$E923 PRG:2923 ?? + sta MathResultHi ; CPU:$E925 PRG:2925 ?? + lda #$D0 ; CPU:$E927 PRG:2927 ?? + sta MathResultLo ; CPU:$E929 PRG:2929 ?? + jsr RenderRoutine_ED2A ; CPU:$E92B PRG:292B ?? Flow_E907: - lda #$00 ; PRG $2907 / CPU $E907: A9 00 - sta $0591,y ; PRG $2909 / CPU $E909: 99 91 05 - sty $0590 ; PRG $290C / CPU $E90C: 8C 90 05 - rts ; PRG $290F / CPU $E90F: 60 + lda #$00 ; CPU:$E92D PRG:292D ?? + sta $0591,y ; CPU:$E92F PRG:292F ?? + sty $0590 ; CPU:$E931 PRG:2931 ?? + rts ; CPU:$E933 PRG:2933 ?? ; ============================================================================= ; RenderRoutine_E910 @@ -7430,56 +7430,56 @@ Flow_E907: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= RenderRoutine_E910: - lda ScoreUpdatePhase ; PRG $2910 / CPU $E910: A5 57 - beq Flow_E92E ; PRG $2912 / CPU $E912: F0 1A - cmp #$02 ; PRG $2914 / CPU $E914: C9 02 - beq Flow_E934 ; PRG $2916 / CPU $E916: F0 1C - lda ScoreLo,x ; PRG $2918 / CPU $E918: B5 58 - asl a ; PRG $291A / CPU $E91A: 0A - clc ; PRG $291B / CPU $E91B: 18 - adc #$08 ; PRG $291C / CPU $E91C: 69 08 + lda ScoreUpdatePhase ; CPU:$E935 PRG:2935 ?? + beq Flow_E92E ; CPU:$E937 PRG:2937 ?? + cmp #$02 ; CPU:$E939 PRG:2939 ?? + beq Flow_E934 ; CPU:$E93B PRG:293B ?? + lda ScoreLo,x ; CPU:$E93D PRG:293D ?? + asl a ; CPU:$E93F PRG:293F ?? + clc ; CPU:$E941 PRG:2941 ?? + adc #$08 ; CPU:$E943 PRG:2943 ?? Flow_E91E: - tax ; PRG $291E / CPU $E91E: AA - lda $EA9C,x ; PRG $291F / CPU $E91F: BD 9C EA - sta $0591,y ; PRG $2922 / CPU $E922: 99 91 05 - iny ; PRG $2925 / CPU $E925: C8 - lda $EA9D,x ; PRG $2926 / CPU $E926: BD 9D EA - sta $0591,y ; PRG $2929 / CPU $E929: 99 91 05 - iny ; PRG $292C / CPU $E92C: C8 - rts ; PRG $292D / CPU $E92D: 60 + tax ; CPU:$E945 PRG:2945 ?? + lda $EA9C,x ; CPU:$E947 PRG:2947 ?? + sta $0591,y ; CPU:$E949 PRG:2949 ?? + iny ; CPU:$E94B PRG:294B ?? + lda $EA9D,x ; CPU:$E94D PRG:294D ?? + sta $0591,y ; CPU:$E94F PRG:294F ?? + iny ; CPU:$E951 PRG:2951 ?? + rts ; CPU:$E953 PRG:2953 ?? Flow_E92E: - lda ScoreLo,x ; PRG $292E / CPU $E92E: B5 58 - asl a ; PRG $2930 / CPU $E930: 0A - jmp Flow_E91E ; PRG $2931 / CPU $E931: 4C 1E E9 + lda ScoreLo,x ; CPU:$E955 PRG:2955 ?? + asl a ; CPU:$E957 PRG:2957 ?? + jmp Flow_E91E ; CPU:$E959 PRG:2959 ?? Flow_E934: - lda #$00 ; PRG $2934 / CPU $E934: A9 00 - sta MathResultHi ; PRG $2936 / CPU $E936: 85 15 - lda #$50 ; PRG $2938 / CPU $E938: A9 50 - sta MathResultLo ; PRG $293A / CPU $E93A: 85 14 - lda #$04 ; PRG $293C / CPU $E93C: A9 04 - sta Zp11 ; PRG $293E / CPU $E93E: 85 11 - lda ScoreLo,x ; PRG $2940 / CPU $E940: B5 58 + lda #$00 ; CPU:$E95B PRG:295B ?? + sta MathResultHi ; CPU:$E95D PRG:295D ?? + lda #$50 ; CPU:$E95F PRG:295F ?? + sta MathResultLo ; CPU:$E961 PRG:2961 ?? + lda #$04 ; CPU:$E963 PRG:2963 ?? + sta Zp11 ; CPU:$E965 PRG:2965 ?? + lda ScoreLo,x ; CPU:$E967 PRG:2967 ?? Flow_E942: - cmp MathResultLo ; PRG $2942 / CPU $E942: C5 14 - rol MathResultHi ; PRG $2944 / CPU $E944: 26 15 - cmp MathResultLo ; PRG $2946 / CPU $E946: C5 14 - bcc Flow_E94C ; PRG $2948 / CPU $E948: 90 02 - sbc MathResultLo ; PRG $294A / CPU $E94A: E5 14 + cmp MathResultLo ; CPU:$E969 PRG:2969 ?? + rol MathResultHi ; CPU:$E96B PRG:296B ?? + cmp MathResultLo ; CPU:$E96D PRG:296D ?? + bcc Flow_E94C ; CPU:$E96F PRG:296F ?? + sbc MathResultLo ; CPU:$E971 PRG:2971 ?? Flow_E94C: - lsr MathResultLo ; PRG $294C / CPU $E94C: 46 14 - dec Zp11 ; PRG $294E / CPU $E94E: C6 11 - bne Flow_E942 ; PRG $2950 / CPU $E950: D0 F0 - sta MathResultLo ; PRG $2952 / CPU $E952: 85 14 - lda MathResultHi ; PRG $2954 / CPU $E954: A5 15 - bne Flow_E95A ; PRG $2956 / CPU $E956: D0 02 - lda #$76 ; PRG $2958 / CPU $E958: A9 76 + lsr MathResultLo ; CPU:$E973 PRG:2973 ?? + dec Zp11 ; CPU:$E975 PRG:2975 ?? + bne Flow_E942 ; CPU:$E977 PRG:2977 ?? + sta MathResultLo ; CPU:$E979 PRG:2979 ?? + lda MathResultHi ; CPU:$E97B PRG:297B ?? + bne Flow_E95A ; CPU:$E97D PRG:297D ?? + lda #$76 ; CPU:$E97F PRG:297F ?? Flow_E95A: - sta $0591,y ; PRG $295A / CPU $E95A: 99 91 05 - iny ; PRG $295D / CPU $E95D: C8 - lda MathResultLo ; PRG $295E / CPU $E95E: A5 14 - sta $0591,y ; PRG $2960 / CPU $E960: 99 91 05 - iny ; PRG $2963 / CPU $E963: C8 - rts ; PRG $2964 / CPU $E964: 60 + sta $0591,y ; CPU:$E981 PRG:2981 ?? + iny ; CPU:$E983 PRG:2983 ?? + lda MathResultLo ; CPU:$E985 PRG:2985 ?? + sta $0591,y ; CPU:$E987 PRG:2987 ?? + iny ; CPU:$E989 PRG:2989 ?? + rts ; CPU:$E98B PRG:298B ?? ; ============================================================================= ; RenderRoutine_E965 @@ -7495,36 +7495,36 @@ Flow_E95A: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= RenderRoutine_E965: - lda MatchResultType ; PRG $2965 / CPU $E965: A5 5C - beq Flow_E9A2 ; PRG $2967 / CPU $E967: F0 39 - ldy #$20 ; PRG $2969 / CPU $E969: A0 20 - lda BallTrajectoryFlags ; PRG $296B / CPU $E96B: A5 8D - and #$02 ; PRG $296D / CPU $E96D: 29 02 - beq Flow_E973 ; PRG $296F / CPU $E96F: F0 02 - ldy #$40 ; PRG $2971 / CPU $E971: A0 40 + lda MatchResultType ; CPU:$E98D PRG:298D ?? + beq Flow_E9A2 ; CPU:$E98F PRG:298F ?? + ldy #$20 ; CPU:$E991 PRG:2991 ?? + lda BallTrajectoryFlags ; CPU:$E993 PRG:2993 ?? + and #$02 ; CPU:$E995 PRG:2995 ?? + beq Flow_E973 ; CPU:$E997 PRG:2997 ?? + ldy #$40 ; CPU:$E999 PRG:2999 ?? Flow_E973: - sty AudioRequestFlags1 ; PRG $2973 / CPU $E973: 84 FD - ldy $0590 ; PRG $2975 / CPU $E975: AC 90 05 - ldx #$14 ; PRG $2978 / CPU $E978: A2 14 - lda #$EA ; PRG $297A / CPU $E97A: A9 EA - sta MathResultHi ; PRG $297C / CPU $E97C: 85 15 - lda #$A8 ; PRG $297E / CPU $E97E: A9 A8 - sta MathResultLo ; PRG $2980 / CPU $E980: 85 14 - jsr RenderRoutine_ED2A ; PRG $2982 / CPU $E982: 20 2A ED - jsr RenderRoutine_E9A3 ; PRG $2985 / CPU $E985: 20 A3 E9 - ldx #$14 ; PRG $2988 / CPU $E988: A2 14 - lda #$EA ; PRG $298A / CPU $E98A: A9 EA - sta MathResultHi ; PRG $298C / CPU $E98C: 85 15 - lda #$BC ; PRG $298E / CPU $E98E: A9 BC - sta MathResultLo ; PRG $2990 / CPU $E990: 85 14 - jsr RenderRoutine_ED2A ; PRG $2992 / CPU $E992: 20 2A ED - ldx #$03 ; PRG $2995 / CPU $E995: A2 03 - jsr RenderRoutine_E9A3 ; PRG $2997 / CPU $E997: 20 A3 E9 - lda #$00 ; PRG $299A / CPU $E99A: A9 00 - sta $0591,y ; PRG $299C / CPU $E99C: 99 91 05 - sty $0590 ; PRG $299F / CPU $E99F: 8C 90 05 + sty AudioRequestFlags1 ; CPU:$E99B PRG:299B ?? + ldy $0590 ; CPU:$E99D PRG:299D ?? + ldx #$14 ; CPU:$E99F PRG:299F ?? + lda #$EA ; CPU:$E9A1 PRG:29A1 ?? + sta MathResultHi ; CPU:$E9A3 PRG:29A3 ?? + lda #$A8 ; CPU:$E9A5 PRG:29A5 ?? + sta MathResultLo ; CPU:$E9A7 PRG:29A7 ?? + jsr RenderRoutine_ED2A ; CPU:$E9A9 PRG:29A9 ?? + jsr RenderRoutine_E9A3 ; CPU:$E9AB PRG:29AB ?? + ldx #$14 ; CPU:$E9AD PRG:29AD ?? + lda #$EA ; CPU:$E9AF PRG:29AF ?? + sta MathResultHi ; CPU:$E9B1 PRG:29B1 ?? + lda #$BC ; CPU:$E9B3 PRG:29B3 ?? + sta MathResultLo ; CPU:$E9B5 PRG:29B5 ?? + jsr RenderRoutine_ED2A ; CPU:$E9B7 PRG:29B7 ?? + ldx #$03 ; CPU:$E9B9 PRG:29B9 ?? + jsr RenderRoutine_E9A3 ; CPU:$E9BB PRG:29BB ?? + lda #$00 ; CPU:$E9BD PRG:29BD ?? + sta $0591,y ; CPU:$E9BF PRG:29BF ?? + sty $0590 ; CPU:$E9C1 PRG:29C1 ?? Flow_E9A2: - rts ; PRG $29A2 / CPU $E9A2: 60 + rts ; CPU:$E9C3 PRG:29C3 ?? ; ============================================================================= ; RenderRoutine_E9A3 @@ -7540,28 +7540,28 @@ Flow_E9A2: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= RenderRoutine_E9A3: - lda PlayerPointScore,x ; PRG $29A3 / CPU $E9A3: B5 51 - and #$0F ; PRG $29A5 / CPU $E9A5: 29 0F - sta $0591,y ; PRG $29A7 / CPU $E9A7: 99 91 05 - iny ; PRG $29AA / CPU $E9AA: C8 - jsr RenderRoutine_E9D4 ; PRG $29AB / CPU $E9AB: 20 D4 E9 - lda PointWinner ; PRG $29AE / CPU $E9AE: A5 50 - beq Flow_E9CE ; PRG $29B0 / CPU $E9B0: F0 1C - lda Player2PointScore,x ; PRG $29B2 / CPU $E9B2: B5 52 - and #$0F ; PRG $29B4 / CPU $E9B4: 29 0F - sta $0591,y ; PRG $29B6 / CPU $E9B6: 99 91 05 - iny ; PRG $29B9 / CPU $E9B9: C8 - jsr RenderRoutine_E9D4 ; PRG $29BA / CPU $E9BA: 20 D4 E9 - lda PointWinner ; PRG $29BD / CPU $E9BD: A5 50 - cmp #$01 ; PRG $29BF / CPU $E9BF: C9 01 - beq RenderRoutine_E9D1 ; PRG $29C1 / CPU $E9C1: F0 0E - lda PlayerGameScore,x ; PRG $29C3 / CPU $E9C3: B5 53 - and #$0F ; PRG $29C5 / CPU $E9C5: 29 0F - sta $0591,y ; PRG $29C7 / CPU $E9C7: 99 91 05 - iny ; PRG $29CA / CPU $E9CA: C8 - jmp RenderRoutine_E9D4 ; PRG $29CB / CPU $E9CB: 4C D4 E9 + lda PlayerPointScore,x ; CPU:$E9C5 PRG:29C5 ?? + and #$0F ; CPU:$E9C7 PRG:29C7 ?? + sta $0591,y ; CPU:$E9C9 PRG:29C9 ?? + iny ; CPU:$E9CB PRG:29CB ?? + jsr RenderRoutine_E9D4 ; CPU:$E9CD PRG:29CD ?? + lda PointWinner ; CPU:$E9CF PRG:29CF ?? + beq Flow_E9CE ; CPU:$E9D1 PRG:29D1 ?? + lda Player2PointScore,x ; CPU:$E9D3 PRG:29D3 ?? + and #$0F ; CPU:$E9D5 PRG:29D5 ?? + sta $0591,y ; CPU:$E9D7 PRG:29D7 ?? + iny ; CPU:$E9D9 PRG:29D9 ?? + jsr RenderRoutine_E9D4 ; CPU:$E9DB PRG:29DB ?? + lda PointWinner ; CPU:$E9DD PRG:29DD ?? + cmp #$01 ; CPU:$E9DF PRG:29DF ?? + beq RenderRoutine_E9D1 ; CPU:$E9E1 PRG:29E1 ?? + lda PlayerGameScore,x ; CPU:$E9E3 PRG:29E3 ?? + and #$0F ; CPU:$E9E5 PRG:29E5 ?? + sta $0591,y ; CPU:$E9E7 PRG:29E7 ?? + iny ; CPU:$E9E9 PRG:29E9 ?? + jmp RenderRoutine_E9D4 ; CPU:$E9EB PRG:29EB ?? Flow_E9CE: - jsr RenderRoutine_E9D1 ; PRG $29CE / CPU $E9CE: 20 D1 E9 + jsr RenderRoutine_E9D1 ; CPU:$E9ED PRG:29ED ?? ; ============================================================================= ; RenderRoutine_E9D1 @@ -7577,7 +7577,7 @@ Flow_E9CE: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= RenderRoutine_E9D1: - jsr RenderRoutine_E9D4 ; PRG $29D1 / CPU $E9D1: 20 D4 E9 + jsr RenderRoutine_E9D4 ; CPU:$E9EF PRG:29EF ?? ; ============================================================================= ; RenderRoutine_E9D4 @@ -7593,15 +7593,15 @@ RenderRoutine_E9D1: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= RenderRoutine_E9D4: - lda #$76 ; PRG $29D4 / CPU $E9D4: A9 76 - sta $0591,y ; PRG $29D6 / CPU $E9D6: 99 91 05 + lda #$76 ; CPU:$E9F1 PRG:29F1 ?? + sta $0591,y ; CPU:$E9F3 PRG:29F3 ?? ; ----------------------------------------------------------------------------- ; Pass-1 non-code or currently untraced region: PRG $29D9-$29DA. ; Preserved verbatim pending data-format refinement in Pass 3. ; ----------------------------------------------------------------------------- GraphicsTable_E9D9: - .byte $C8, $60 ; PRG $29D9 / CPU $E9D9 + .byte $C8, $60 ; PRG $29D9 / CPU $E9D9 ; CPU:$E9F5 PRG:29F5 C8 60 ; ============================================================================= ; RenderRoutine_E9DB ; CPU address: $E9DB PRG offset: $29DB @@ -7616,38 +7616,38 @@ GraphicsTable_E9D9: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= RenderRoutine_E9DB: - lda MatchResultType ; PRG $29DB / CPU $E9DB: A5 5C - beq Flow_E9EE ; PRG $29DD / CPU $E9DD: F0 0F - ldx MessagePlayerIndex ; PRG $29DF / CPU $E9DF: A6 4F - ldy $0590 ; PRG $29E1 / CPU $E9E1: AC 90 05 - dec MessageTimer ; PRG $29E4 / CPU $E9E4: C6 4E - beq Flow_E9EF ; PRG $29E6 / CPU $E9E6: F0 07 - lda MessageTimer ; PRG $29E8 / CPU $E9E8: A5 4E - cmp #$18 ; PRG $29EA / CPU $E9EA: C9 18 - beq Flow_E9FE ; PRG $29EC / CPU $E9EC: F0 10 + lda MatchResultType ; CPU:$E9F7 PRG:29F7 ?? + beq Flow_E9EE ; CPU:$E9F9 PRG:29F9 ?? + ldx MessagePlayerIndex ; CPU:$E9FB PRG:29FB ?? + ldy $0590 ; CPU:$E9FD PRG:29FD ?? + dec MessageTimer ; CPU:$E9FF PRG:29FF ?? + beq Flow_E9EF ; CPU:$EA01 PRG:2A01 ?? + lda MessageTimer ; CPU:$EA03 PRG:2A03 ?? + cmp #$18 ; CPU:$EA05 PRG:2A05 ?? + beq Flow_E9FE ; CPU:$EA07 PRG:2A07 ?? Flow_E9EE: - rts ; PRG $29EE / CPU $E9EE: 60 + rts ; CPU:$EA09 PRG:2A09 ?? Flow_E9EF: - lda #$28 ; PRG $29EF / CPU $E9EF: A9 28 - sta MessageTimer ; PRG $29F1 / CPU $E9F1: 85 4E - lda ScoreDisplayState ; PRG $29F3 / CPU $E9F3: A5 5D - bne Flow_EA2A ; PRG $29F5 / CPU $E9F5: D0 33 - jsr RenderRoutine_EA16 ; PRG $29F7 / CPU $E9F7: 20 16 EA - lda #$76 ; PRG $29FA / CPU $E9FA: A9 76 - bne Flow_EA09 ; PRG $29FC / CPU $E9FC: D0 0B + lda #$28 ; CPU:$EA0B PRG:2A0B ?? + sta MessageTimer ; CPU:$EA0D PRG:2A0D ?? + lda ScoreDisplayState ; CPU:$EA0F PRG:2A0F ?? + bne Flow_EA2A ; CPU:$EA11 PRG:2A11 ?? + jsr RenderRoutine_EA16 ; CPU:$EA13 PRG:2A13 ?? + lda #$76 ; CPU:$EA15 PRG:2A15 ?? + bne Flow_EA09 ; CPU:$EA17 PRG:2A17 ?? Flow_E9FE: - lda ScoreDisplayState ; PRG $29FE / CPU $E9FE: A5 5D - bne Flow_EA49 ; PRG $2A00 / CPU $EA00: D0 47 - jsr RenderRoutine_EA16 ; PRG $2A02 / CPU $EA02: 20 16 EA - lda PlayerPointScore,x ; PRG $2A05 / CPU $EA05: B5 51 - and #$0F ; PRG $2A07 / CPU $EA07: 29 0F + lda ScoreDisplayState ; CPU:$EA19 PRG:2A19 ?? + bne Flow_EA49 ; CPU:$EA1B PRG:2A1B ?? + jsr RenderRoutine_EA16 ; CPU:$EA1D PRG:2A1D ?? + lda PlayerPointScore,x ; CPU:$EA1F PRG:2A1F ?? + and #$0F ; CPU:$EA21 PRG:2A21 ?? Flow_EA09: - sta $0591,y ; PRG $2A09 / CPU $EA09: 99 91 05 - iny ; PRG $2A0C / CPU $EA0C: C8 - lda #$00 ; PRG $2A0D / CPU $EA0D: A9 00 - sta $0591,y ; PRG $2A0F / CPU $EA0F: 99 91 05 - sty $0590 ; PRG $2A12 / CPU $EA12: 8C 90 05 - rts ; PRG $2A15 / CPU $EA15: 60 + sta $0591,y ; CPU:$EA23 PRG:2A23 ?? + iny ; CPU:$EA25 PRG:2A25 ?? + lda #$00 ; CPU:$EA27 PRG:2A27 ?? + sta $0591,y ; CPU:$EA29 PRG:2A29 ?? + sty $0590 ; CPU:$EA2B PRG:2A2B ?? + rts ; CPU:$EA2D PRG:2A2D ?? ; ============================================================================= ; RenderRoutine_EA16 @@ -7663,57 +7663,57 @@ Flow_EA09: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= RenderRoutine_EA16: - lda #$22 ; PRG $2A16 / CPU $EA16: A9 22 - sta $0591,y ; PRG $2A18 / CPU $EA18: 99 91 05 - iny ; PRG $2A1B / CPU $EA1B: C8 - lda $EA82,x ; PRG $2A1C / CPU $EA1C: BD 82 EA - sta $0591,y ; PRG $2A1F / CPU $EA1F: 99 91 05 - iny ; PRG $2A22 / CPU $EA22: C8 - lda #$01 ; PRG $2A23 / CPU $EA23: A9 01 - sta $0591,y ; PRG $2A25 / CPU $EA25: 99 91 05 + lda #$22 ; CPU:$EA2F PRG:2A2F ?? + sta $0591,y ; CPU:$EA31 PRG:2A31 ?? + iny ; CPU:$EA33 PRG:2A33 ?? + lda $EA82,x ; CPU:$EA35 PRG:2A35 ?? + sta $0591,y ; CPU:$EA37 PRG:2A37 ?? + iny ; CPU:$EA39 PRG:2A39 ?? + lda #$01 ; CPU:$EA3B PRG:2A3B ?? + sta $0591,y ; CPU:$EA3D PRG:2A3D ?? ; ----------------------------------------------------------------------------- ; Pass-1 non-code or currently untraced region: PRG $2A28-$2A29. ; Preserved verbatim pending data-format refinement in Pass 3. ; ----------------------------------------------------------------------------- GraphicsTable_EA28: - .byte $C8, $60 ; PRG $2A28 / CPU $EA28 + .byte $C8, $60 ; PRG $2A28 / CPU $EA28 ; CPU:$EA3F PRG:2A3F C8 60 Flow_EA2A: - ldx PointWinner ; PRG $2A2A / CPU $EA2A: A6 50 - jsr RenderRoutine_EA6E ; PRG $2A2C / CPU $EA2C: 20 6E EA - lda #$76 ; PRG $2A2F / CPU $EA2F: A9 76 - sta $0591,y ; PRG $2A31 / CPU $EA31: 99 91 05 - iny ; PRG $2A34 / CPU $EA34: C8 - jsr RenderRoutine_EA16 ; PRG $2A35 / CPU $EA35: 20 16 EA - lda #$76 ; PRG $2A38 / CPU $EA38: A9 76 - sta $0591,y ; PRG $2A3A / CPU $EA3A: 99 91 05 - iny ; PRG $2A3D / CPU $EA3D: C8 - inx ; PRG $2A3E / CPU $EA3E: E8 - inx ; PRG $2A3F / CPU $EA3F: E8 - inx ; PRG $2A40 / CPU $EA40: E8 - jsr RenderRoutine_EA16 ; PRG $2A41 / CPU $EA41: 20 16 EA - lda #$76 ; PRG $2A44 / CPU $EA44: A9 76 - jmp Flow_EA09 ; PRG $2A46 / CPU $EA46: 4C 09 EA + ldx PointWinner ; CPU:$EA41 PRG:2A41 ?? + jsr RenderRoutine_EA6E ; CPU:$EA43 PRG:2A43 ?? + lda #$76 ; CPU:$EA45 PRG:2A45 ?? + sta $0591,y ; CPU:$EA47 PRG:2A47 ?? + iny ; CPU:$EA49 PRG:2A49 ?? + jsr RenderRoutine_EA16 ; CPU:$EA4B PRG:2A4B ?? + lda #$76 ; CPU:$EA4D PRG:2A4D ?? + sta $0591,y ; CPU:$EA4F PRG:2A4F ?? + iny ; CPU:$EA51 PRG:2A51 ?? + inx ; CPU:$EA53 PRG:2A53 ?? + inx ; CPU:$EA55 PRG:2A55 ?? + inx ; CPU:$EA57 PRG:2A57 ?? + jsr RenderRoutine_EA16 ; CPU:$EA59 PRG:2A59 ?? + lda #$76 ; CPU:$EA5B PRG:2A5B ?? + jmp Flow_EA09 ; CPU:$EA5D PRG:2A5D ?? Flow_EA49: - ldx PointWinner ; PRG $2A49 / CPU $EA49: A6 50 - jsr RenderRoutine_EA6E ; PRG $2A4B / CPU $EA4B: 20 6E EA - txa ; PRG $2A4E / CPU $EA4E: 8A - clc ; PRG $2A4F / CPU $EA4F: 18 - adc #$29 ; PRG $2A50 / CPU $EA50: 69 29 - sta $0591,y ; PRG $2A52 / CPU $EA52: 99 91 05 - iny ; PRG $2A55 / CPU $EA55: C8 - jsr RenderRoutine_EA16 ; PRG $2A56 / CPU $EA56: 20 16 EA - lda PlayerPointScore,x ; PRG $2A59 / CPU $EA59: B5 51 - and #$0F ; PRG $2A5B / CPU $EA5B: 29 0F - sta $0591,y ; PRG $2A5D / CPU $EA5D: 99 91 05 - iny ; PRG $2A60 / CPU $EA60: C8 - inx ; PRG $2A61 / CPU $EA61: E8 - inx ; PRG $2A62 / CPU $EA62: E8 - inx ; PRG $2A63 / CPU $EA63: E8 - jsr RenderRoutine_EA16 ; PRG $2A64 / CPU $EA64: 20 16 EA - lda PlayerPointScore,x ; PRG $2A67 / CPU $EA67: B5 51 - and #$0F ; PRG $2A69 / CPU $EA69: 29 0F - jmp Flow_EA09 ; PRG $2A6B / CPU $EA6B: 4C 09 EA + ldx PointWinner ; CPU:$EA5F PRG:2A5F ?? + jsr RenderRoutine_EA6E ; CPU:$EA61 PRG:2A61 ?? + txa ; CPU:$EA63 PRG:2A63 ?? + clc ; CPU:$EA65 PRG:2A65 ?? + adc #$29 ; CPU:$EA67 PRG:2A67 ?? + sta $0591,y ; CPU:$EA69 PRG:2A69 ?? + iny ; CPU:$EA6B PRG:2A6B ?? + jsr RenderRoutine_EA16 ; CPU:$EA6D PRG:2A6D ?? + lda PlayerPointScore,x ; CPU:$EA6F PRG:2A6F ?? + and #$0F ; CPU:$EA71 PRG:2A71 ?? + sta $0591,y ; CPU:$EA73 PRG:2A73 ?? + iny ; CPU:$EA75 PRG:2A75 ?? + inx ; CPU:$EA77 PRG:2A77 ?? + inx ; CPU:$EA79 PRG:2A79 ?? + inx ; CPU:$EA7B PRG:2A7B ?? + jsr RenderRoutine_EA16 ; CPU:$EA7D PRG:2A7D ?? + lda PlayerPointScore,x ; CPU:$EA7F PRG:2A7F ?? + and #$0F ; CPU:$EA81 PRG:2A81 ?? + jmp Flow_EA09 ; CPU:$EA83 PRG:2A83 ?? ; ============================================================================= ; RenderRoutine_EA6E @@ -7729,28 +7729,28 @@ Flow_EA49: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= RenderRoutine_EA6E: - lda #$21 ; PRG $2A6E / CPU $EA6E: A9 21 - sta $0591,y ; PRG $2A70 / CPU $EA70: 99 91 05 - iny ; PRG $2A73 / CPU $EA73: C8 - lda $EA88,x ; PRG $2A74 / CPU $EA74: BD 88 EA - sta $0591,y ; PRG $2A77 / CPU $EA77: 99 91 05 - iny ; PRG $2A7A / CPU $EA7A: C8 - lda #$01 ; PRG $2A7B / CPU $EA7B: A9 01 - sta $0591,y ; PRG $2A7D / CPU $EA7D: 99 91 05 - iny ; PRG $2A80 / CPU $EA80: C8 - rts ; PRG $2A81 / CPU $EA81: 60 + lda #$21 ; CPU:$EA85 PRG:2A85 ?? + sta $0591,y ; CPU:$EA87 PRG:2A87 ?? + iny ; CPU:$EA89 PRG:2A89 ?? + lda $EA88,x ; CPU:$EA8B PRG:2A8B ?? + sta $0591,y ; CPU:$EA8D PRG:2A8D ?? + iny ; CPU:$EA8F PRG:2A8F ?? + lda #$01 ; CPU:$EA91 PRG:2A91 ?? + sta $0591,y ; CPU:$EA93 PRG:2A93 ?? + iny ; CPU:$EA95 PRG:2A95 ?? + rts ; CPU:$EA97 PRG:2A97 ?? ; ----------------------------------------------------------------------------- ; Pass-1 non-code or currently untraced region: PRG $2A82-$2AD9. ; Preserved verbatim pending data-format refinement in Pass 3. ; ----------------------------------------------------------------------------- UmpireMessageTileData: - .byte $4F, $51, $53, $0F, $11, $13, $EF, $F1, $F3, $21, $24, $04, $0F, $11, $21, $04 ; PRG $2A82 / CPU $EA82 - .byte $04, $76, $76, $76, $76, $20, $E4, $04, $14, $FF, $76, $00, $01, $05, $03, $00 ; PRG $2A92 / CPU $EA92 - .byte $04, $00, $76, $76, $76, $0A, $21, $EB, $0A, $76, $76, $76, $76, $29, $76, $2A ; PRG $2AA2 / CPU $EAA2 - .byte $76, $2B, $76, $22, $4B, $0A, $76, $0F, $11, $76, $22, $2B, $0A, $76, $76, $76 ; PRG $2AB2 / CPU $EAB2 - .byte $76, $76, $76, $76, $76, $76, $76, $22, $0B, $0A, $76, $14, $FF, $76, $20, $E6 ; PRG $2AC2 / CPU $EAC2 - .byte $02, $04, $00, $21, $26, $02, $04, $00 ; PRG $2AD2 / CPU $EAD2 + .byte $4F, $51, $53, $0F, $11, $13, $EF, $F1, $F3, $21, $24, $04, $0F, $11, $21, $04 ; PRG $2A82 / CPU $EA82 ; CPU:$EA99 PRG:2A99 4F 51 53 0F 11 13 EF F1 F3 21 24 04 0F 11 21 04 + .byte $04, $76, $76, $76, $76, $20, $E4, $04, $14, $FF, $76, $00, $01, $05, $03, $00 ; PRG $2A92 / CPU $EA92 ; CPU:$EAA9 PRG:2AA9 04 76 76 76 76 20 E4 04 14 FF 76 00 01 05 03 00 + .byte $04, $00, $76, $76, $76, $0A, $21, $EB, $0A, $76, $76, $76, $76, $29, $76, $2A ; PRG $2AA2 / CPU $EAA2 ; CPU:$EAB9 PRG:2AB9 04 00 76 76 76 0A 21 EB 0A 76 76 76 76 29 76 2A + .byte $76, $2B, $76, $22, $4B, $0A, $76, $0F, $11, $76, $22, $2B, $0A, $76, $76, $76 ; PRG $2AB2 / CPU $EAB2 ; CPU:$EAC9 PRG:2AC9 76 2B 76 22 4B 0A 76 0F 11 76 22 2B 0A 76 76 76 + .byte $76, $76, $76, $76, $76, $76, $76, $22, $0B, $0A, $76, $14, $FF, $76, $20, $E6 ; PRG $2AC2 / CPU $EAC2 ; CPU:$EAD9 PRG:2AD9 76 76 76 76 76 76 76 22 0B 0A 76 14 FF 76 20 E6 + .byte $02, $04, $00, $21, $26, $02, $04, $00 ; PRG $2AD2 / CPU $EAD2 ; CPU:$EAE9 PRG:2AE9 02 04 00 21 26 02 04 00 ; ============================================================================= ; RenderRoutine_EADA ; CPU address: $EADA PRG offset: $2ADA @@ -7765,22 +7765,22 @@ UmpireMessageTileData: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= RenderRoutine_EADA: - ldy $0590 ; PRG $2ADA / CPU $EADA: AC 90 05 - lda #$EA ; PRG $2ADD / CPU $EADD: A9 EA - sta MathResultHi ; PRG $2ADF / CPU $EADF: 85 15 - lda #$EB ; PRG $2AE1 / CPU $EAE1: A9 EB - sta MathResultLo ; PRG $2AE3 / CPU $EAE3: 85 14 - ldx #$1A ; PRG $2AE5 / CPU $EAE5: A2 1A - jsr RenderRoutine_ED1A ; PRG $2AE7 / CPU $EAE7: 20 1A ED - rts ; PRG $2AEA / CPU $EAEA: 60 + ldy $0590 ; CPU:$EAF1 PRG:2AF1 ?? + lda #$EA ; CPU:$EAF3 PRG:2AF3 ?? + sta MathResultHi ; CPU:$EAF5 PRG:2AF5 ?? + lda #$EB ; CPU:$EAF7 PRG:2AF7 ?? + sta MathResultLo ; CPU:$EAF9 PRG:2AF9 ?? + ldx #$1A ; CPU:$EAFB PRG:2AFB ?? + jsr RenderRoutine_ED1A ; CPU:$EAFD PRG:2AFD ?? + rts ; CPU:$EAFF PRG:2AFF ?? ; ----------------------------------------------------------------------------- ; Pass-1 non-code or currently untraced region: PRG $2AEB-$2B04. ; Preserved verbatim pending data-format refinement in Pass 3. ; ----------------------------------------------------------------------------- GraphicsTable_EAEB: - .byte $22, $0B, $0A, $76, $76, $76, $17, $0E, $21, $1D, $76, $76, $76, $22, $4B, $0A ; PRG $2AEB / CPU $EAEB - .byte $76, $76, $19, $15, $0A, $22, $0E, $1B, $76, $76 ; PRG $2AFB / CPU $EAFB + .byte $22, $0B, $0A, $76, $76, $76, $17, $0E, $21, $1D, $76, $76, $76, $22, $4B, $0A ; PRG $2AEB / CPU $EAEB ; CPU:$EB01 PRG:2B01 22 0B 0A 76 76 76 17 0E 21 1D 76 76 76 22 4B 0A + .byte $76, $76, $19, $15, $0A, $22, $0E, $1B, $76, $76 ; PRG $2AFB / CPU $EAFB ; CPU:$EB11 PRG:2B11 76 76 19 15 0A 22 0E 1B 76 76 ; ============================================================================= ; RenderRoutine_EB05 ; CPU address: $EB05 PRG offset: $2B05 @@ -7795,104 +7795,104 @@ GraphicsTable_EAEB: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= RenderRoutine_EB05: - ldy $0590 ; PRG $2B05 / CPU $EB05: AC 90 05 - lda #$EB ; PRG $2B08 / CPU $EB08: A9 EB - sta MathResultHi ; PRG $2B0A / CPU $EB0A: 85 15 - lda #$92 ; PRG $2B0C / CPU $EB0C: A9 92 - sta MathResultLo ; PRG $2B0E / CPU $EB0E: 85 14 - ldx #$36 ; PRG $2B10 / CPU $EB10: A2 36 - jsr RenderRoutine_ED1A ; PRG $2B12 / CPU $EB12: 20 1A ED - lda #$01 ; PRG $2B15 / CPU $EB15: A9 01 - sta NmiUpdatesEnabled ; PRG $2B17 / CPU $EB17: 85 32 - jsr EngineRoutine_C422 ; PRG $2B19 / CPU $EB19: 20 22 C4 - jsr RenderRoutine_ED7D ; PRG $2B1C / CPU $EB1C: 20 7D ED - lda #$01 ; PRG $2B1F / CPU $EB1F: A9 01 - sta NmiUpdatesEnabled ; PRG $2B21 / CPU $EB21: 85 32 - jsr EngineRoutine_C422 ; PRG $2B23 / CPU $EB23: 20 22 C4 - lda MatchResultType ; PRG $2B26 / CPU $EB26: A5 5C - beq Flow_EB57 ; PRG $2B28 / CPU $EB28: F0 2D - ldy $0590 ; PRG $2B2A / CPU $EB2A: AC 90 05 - ldx #$34 ; PRG $2B2D / CPU $EB2D: A2 34 - lda #$EB ; PRG $2B2F / CPU $EB2F: A9 EB - sta MathResultHi ; PRG $2B31 / CPU $EB31: 85 15 - lda #$C8 ; PRG $2B33 / CPU $EB33: A9 C8 - sta MathResultLo ; PRG $2B35 / CPU $EB35: 85 14 - jsr RenderRoutine_ED2A ; PRG $2B37 / CPU $EB37: 20 2A ED - lda MatchResultType ; PRG $2B3A / CPU $EB3A: A5 5C - cmp #$01 ; PRG $2B3C / CPU $EB3C: C9 01 - beq Flow_EB49 ; PRG $2B3E / CPU $EB3E: F0 09 - lda #$EC ; PRG $2B40 / CPU $EB40: A9 EC - sta MathResultHi ; PRG $2B42 / CPU $EB42: 85 15 - lda #$09 ; PRG $2B44 / CPU $EB44: A9 09 - jmp Flow_EB4F ; PRG $2B46 / CPU $EB46: 4C 4F EB + ldy $0590 ; CPU:$EB1B PRG:2B1B ?? + lda #$EB ; CPU:$EB1D PRG:2B1D ?? + sta MathResultHi ; CPU:$EB1F PRG:2B1F ?? + lda #$92 ; CPU:$EB21 PRG:2B21 ?? + sta MathResultLo ; CPU:$EB23 PRG:2B23 ?? + ldx #$36 ; CPU:$EB25 PRG:2B25 ?? + jsr RenderRoutine_ED1A ; CPU:$EB27 PRG:2B27 ?? + lda #$01 ; CPU:$EB29 PRG:2B29 ?? + sta NmiUpdatesEnabled ; CPU:$EB2B PRG:2B2B ?? + jsr EngineRoutine_C422 ; CPU:$EB2D PRG:2B2D ?? + jsr RenderRoutine_ED7D ; CPU:$EB2F PRG:2B2F ?? + lda #$01 ; CPU:$EB31 PRG:2B31 ?? + sta NmiUpdatesEnabled ; CPU:$EB33 PRG:2B33 ?? + jsr EngineRoutine_C422 ; CPU:$EB35 PRG:2B35 ?? + lda MatchResultType ; CPU:$EB37 PRG:2B37 ?? + beq Flow_EB57 ; CPU:$EB39 PRG:2B39 ?? + ldy $0590 ; CPU:$EB3B PRG:2B3B ?? + ldx #$34 ; CPU:$EB3D PRG:2B3D ?? + lda #$EB ; CPU:$EB3F PRG:2B3F ?? + sta MathResultHi ; CPU:$EB41 PRG:2B41 ?? + lda #$C8 ; CPU:$EB43 PRG:2B43 ?? + sta MathResultLo ; CPU:$EB45 PRG:2B45 ?? + jsr RenderRoutine_ED2A ; CPU:$EB47 PRG:2B47 ?? + lda MatchResultType ; CPU:$EB49 PRG:2B49 ?? + cmp #$01 ; CPU:$EB4B PRG:2B4B ?? + beq Flow_EB49 ; CPU:$EB4D PRG:2B4D ?? + lda #$EC ; CPU:$EB4F PRG:2B4F ?? + sta MathResultHi ; CPU:$EB51 PRG:2B51 ?? + lda #$09 ; CPU:$EB53 PRG:2B53 ?? + jmp Flow_EB4F ; CPU:$EB55 PRG:2B55 ?? Flow_EB49: - lda #$EB ; PRG $2B49 / CPU $EB49: A9 EB - sta MathResultHi ; PRG $2B4B / CPU $EB4B: 85 15 - lda #$FC ; PRG $2B4D / CPU $EB4D: A9 FC + lda #$EB ; CPU:$EB57 PRG:2B57 ?? + sta MathResultHi ; CPU:$EB59 PRG:2B59 ?? + lda #$FC ; CPU:$EB5B PRG:2B5B ?? Flow_EB4F: - sta MathResultLo ; PRG $2B4F / CPU $EB4F: 85 14 - ldx #$0D ; PRG $2B51 / CPU $EB51: A2 0D - jsr RenderRoutine_ED1A ; PRG $2B53 / CPU $EB53: 20 1A ED - rts ; PRG $2B56 / CPU $EB56 + sta MathResultLo ; CPU:$EB5D PRG:2B5D ?? + ldx #$0D ; CPU:$EB5F PRG:2B5F ?? + jsr RenderRoutine_ED1A ; CPU:$EB61 PRG:2B61 ?? + rts ; PRG $2B56 / CPU $EB56 ; CPU:$EB63 PRG:2B63 ?? Flow_EB57: - ldy $0590 ; PRG $2B57 / CPU $EB57: AC 90 05 - ldx #$5A ; PRG $2B5A / CPU $EB5A: A2 5A - lda #$EC ; PRG $2B5C / CPU $EB5C: A9 EC - sta MathResultHi ; PRG $2B5E / CPU $EB5E: 85 15 - lda #$16 ; PRG $2B60 / CPU $EB60: A9 16 - sta MathResultLo ; PRG $2B62 / CPU $EB62: 85 14 - jsr RenderRoutine_ED1A ; PRG $2B64 / CPU $EB64: 20 1A ED - lda #$01 ; PRG $2B67 / CPU $EB67: A9 01 - sta NmiUpdatesEnabled ; PRG $2B69 / CPU $EB69: 85 32 - jsr EngineRoutine_C422 ; PRG $2B6B / CPU $EB6B: 20 22 C4 - ldy $0590 ; PRG $2B6E / CPU $EB6E: AC 90 05 - lda Zp3A ; PRG $2B71 / CPU $EB71: A5 3A - asl a ; PRG $2B73 / CPU $EB73: 0A - tax ; PRG $2B74 / CPU $EB74: AA - lda $ECA2,x ; PRG $2B75 / CPU $EB75: BD A2 EC - sta MathResultLo ; PRG $2B78 / CPU $EB78: 85 14 - lda $ECA3,x ; PRG $2B7A / CPU $EB7A: BD A3 EC - sta MathResultHi ; PRG $2B7D / CPU $EB7D: 85 15 - ldx #$16 ; PRG $2B7F / CPU $EB7F: A2 16 - jsr RenderRoutine_ED2A ; PRG $2B81 / CPU $EB81: 20 2A ED - ldx #$32 ; PRG $2B84 / CPU $EB84: A2 32 - lda #$EC ; PRG $2B86 / CPU $EB86: A9 EC - sta MathResultHi ; PRG $2B88 / CPU $EB88: 85 15 - lda #$70 ; PRG $2B8A / CPU $EB8A: A9 70 - sta MathResultLo ; PRG $2B8C / CPU $EB8C: 85 14 - jsr RenderRoutine_ED1A ; PRG $2B8E / CPU $EB8E: 20 1A ED - rts ; PRG $2B91 / CPU $EB91: 60 + ldy $0590 ; CPU:$EB65 PRG:2B65 ?? + ldx #$5A ; CPU:$EB67 PRG:2B67 ?? + lda #$EC ; CPU:$EB69 PRG:2B69 ?? + sta MathResultHi ; CPU:$EB6B PRG:2B6B ?? + lda #$16 ; CPU:$EB6D PRG:2B6D ?? + sta MathResultLo ; CPU:$EB6F PRG:2B6F ?? + jsr RenderRoutine_ED1A ; CPU:$EB71 PRG:2B71 ?? + lda #$01 ; CPU:$EB73 PRG:2B73 ?? + sta NmiUpdatesEnabled ; CPU:$EB75 PRG:2B75 ?? + jsr EngineRoutine_C422 ; CPU:$EB77 PRG:2B77 ?? + ldy $0590 ; CPU:$EB79 PRG:2B79 ?? + lda Zp3A ; CPU:$EB7B PRG:2B7B ?? + asl a ; CPU:$EB7D PRG:2B7D ?? + tax ; CPU:$EB7F PRG:2B7F ?? + lda $ECA2,x ; CPU:$EB81 PRG:2B81 ?? + sta MathResultLo ; CPU:$EB83 PRG:2B83 ?? + lda $ECA3,x ; CPU:$EB85 PRG:2B85 ?? + sta MathResultHi ; CPU:$EB87 PRG:2B87 ?? + ldx #$16 ; CPU:$EB89 PRG:2B89 ?? + jsr RenderRoutine_ED2A ; CPU:$EB8B PRG:2B8B ?? + ldx #$32 ; CPU:$EB8D PRG:2B8D ?? + lda #$EC ; CPU:$EB8F PRG:2B8F ?? + sta MathResultHi ; CPU:$EB91 PRG:2B91 ?? + lda #$70 ; CPU:$EB93 PRG:2B93 ?? + sta MathResultLo ; CPU:$EB95 PRG:2B95 ?? + jsr RenderRoutine_ED1A ; CPU:$EB97 PRG:2B97 ?? + rts ; CPU:$EB99 PRG:2B99 ?? ; ----------------------------------------------------------------------------- ; Pass-1 non-code or currently untraced region: PRG $2B92-$2D19. ; Preserved verbatim pending data-format refinement in Pass 3. ; ----------------------------------------------------------------------------- MatchScreenTextData: - .byte $20, $C3, $06, $7B, $24, $24, $24, $24, $24, $20, $E3, $06, $24, $24, $24, $24 ; PRG $2B92 / CPU $EB92 - .byte $24, $24, $21, $03, $06, $24, $24, $24, $24, $24, $24, $21, $23, $06, $24, $24 ; PRG $2BA2 / CPU $EBA2 - .byte $24, $24, $24, $24, $21, $43, $06, $24, $24, $24, $24, $24, $45, $23, $C8, $01 ; PRG $2BB2 / CPU $EBB2 - .byte $AA, $23, $CE, $02, $08, $AA, $21, $EB, $0A, $76, $76, $76, $76, $76, $76, $76 ; PRG $2BC2 / CPU $EBC2 - .byte $76, $76, $76, $22, $0B, $0A, $76, $10, $0A, $16, $0E, $76, $1C, $0E, $1D, $76 ; PRG $2BD2 / CPU $EBD2 - .byte $22, $2B, $0A, $76, $76, $76, $76, $76, $76, $76, $76, $76, $76, $22, $6B, $0A ; PRG $2BE2 / CPU $EBE2 - .byte $76, $76, $76, $76, $76, $76, $76, $76, $76, $76, $22, $4B, $0A, $76, $22, $18 ; PRG $2BF2 / CPU $EBF2 - .byte $1E, $76, $20, $18, $17, $27, $76, $22, $4B, $0A, $76, $22, $18, $1E, $76, $15 ; PRG $2C02 / CPU $EC02 - .byte $18, $1C, $1D, $27, $21, $EA, $0C, $76, $76, $76, $76, $76, $76, $76, $76, $76 ; PRG $2C12 / CPU $EC12 - .byte $76, $76, $76, $22, $0A, $0C, $76, $76, $76, $20, $12, $17, $17, $0E, $1B, $76 ; PRG $2C22 / CPU $EC22 - .byte $76, $76, $22, $2A, $0C, $76, $76, $76, $76, $76, $76, $76, $76, $76, $76, $76 ; PRG $2C32 / CPU $EC32 - .byte $76, $22, $4A, $0C, $76, $0C, $18, $17, $10, $1B, $0A, $1D, $1E, $76, $76, $76 ; PRG $2C42 / CPU $EC42 - .byte $22, $6A, $0C, $76, $76, $76, $15, $0A, $1D, $12, $18, $17, $1C, $27, $76, $22 ; PRG $2C52 / CPU $EC52 - .byte $CA, $0C, $76, $76, $76, $76, $76, $76, $76, $76, $76, $76, $76, $76, $23, $0A ; PRG $2C62 / CPU $EC62 - .byte $0C, $76, $76, $76, $76, $76, $76, $76, $76, $76, $76, $76, $76, $22, $8A, $0C ; PRG $2C72 / CPU $EC72 - .byte $76, $76, $76, $76, $76, $82, $83, $76, $76, $76, $76, $76, $22, $AA, $0C, $76 ; PRG $2C82 / CPU $EC82 - .byte $76, $76, $76, $76, $84, $85, $76, $76, $76, $76, $76, $23, $EB, $02, $0C, $03 ; PRG $2C92 / CPU $EC92 - .byte $AC, $EC, $C2, $EC, $D8, $EC, $EE, $EC, $04, $ED, $22, $EA, $0C, $76, $76, $2C ; PRG $2CA2 / CPU $ECA2 - .byte $76, $76, $01, $00, $00, $00, $00, $76, $76, $3F, $0C, $04, $17, $0F, $30, $10 ; PRG $2CB2 / CPU $ECB2 - .byte $22, $EA, $0C, $76, $76, $2C, $76, $76, $02, $00, $00, $00, $00, $76, $76, $3F ; PRG $2CC2 / CPU $ECC2 - .byte $0C, $04, $17, $0F, $25, $30, $22, $EA, $0C, $76, $76, $2C, $76, $76, $03, $00 ; PRG $2CD2 / CPU $ECD2 - .byte $00, $00, $00, $76, $76, $3F, $0C, $04, $17, $0F, $21, $30, $22, $EA, $0C, $76 ; PRG $2CE2 / CPU $ECE2 - .byte $76, $2C, $76, $76, $05, $00, $00, $00, $00, $76, $76, $3F, $0C, $04, $17, $0F ; PRG $2CF2 / CPU $ECF2 - .byte $10, $30, $22, $EA, $0C, $76, $76, $2C, $76, $01, $00, $00, $00, $00, $00, $76 ; PRG $2D02 / CPU $ED02 - .byte $76, $3F, $0C, $04, $17, $0F, $27, $30 ; PRG $2D12 / CPU $ED12 + .byte $20, $C3, $06, $7B, $24, $24, $24, $24, $24, $20, $E3, $06, $24, $24, $24, $24 ; PRG $2B92 / CPU $EB92 ; CPU:$EB9B PRG:2B9B 20 C3 06 7B 24 24 24 24 24 20 E3 06 24 24 24 24 + .byte $24, $24, $21, $03, $06, $24, $24, $24, $24, $24, $24, $21, $23, $06, $24, $24 ; PRG $2BA2 / CPU $EBA2 ; CPU:$EBAB PRG:2BAB 24 24 21 03 06 24 24 24 24 24 24 21 23 06 24 24 + .byte $24, $24, $24, $24, $21, $43, $06, $24, $24, $24, $24, $24, $45, $23, $C8, $01 ; PRG $2BB2 / CPU $EBB2 ; CPU:$EBBB PRG:2BBB 24 24 24 24 21 43 06 24 24 24 24 24 45 23 C8 01 + .byte $AA, $23, $CE, $02, $08, $AA, $21, $EB, $0A, $76, $76, $76, $76, $76, $76, $76 ; PRG $2BC2 / CPU $EBC2 ; CPU:$EBCB PRG:2BCB AA 23 CE 02 08 AA 21 EB 0A 76 76 76 76 76 76 76 + .byte $76, $76, $76, $22, $0B, $0A, $76, $10, $0A, $16, $0E, $76, $1C, $0E, $1D, $76 ; PRG $2BD2 / CPU $EBD2 ; CPU:$EBDB PRG:2BDB 76 76 76 22 0B 0A 76 10 0A 16 0E 76 1C 0E 1D 76 + .byte $22, $2B, $0A, $76, $76, $76, $76, $76, $76, $76, $76, $76, $76, $22, $6B, $0A ; PRG $2BE2 / CPU $EBE2 ; CPU:$EBEB PRG:2BEB 22 2B 0A 76 76 76 76 76 76 76 76 76 76 22 6B 0A + .byte $76, $76, $76, $76, $76, $76, $76, $76, $76, $76, $22, $4B, $0A, $76, $22, $18 ; PRG $2BF2 / CPU $EBF2 ; CPU:$EBFB PRG:2BFB 76 76 76 76 76 76 76 76 76 76 22 4B 0A 76 22 18 + .byte $1E, $76, $20, $18, $17, $27, $76, $22, $4B, $0A, $76, $22, $18, $1E, $76, $15 ; PRG $2C02 / CPU $EC02 ; CPU:$EC0B PRG:2C0B 1E 76 20 18 17 27 76 22 4B 0A 76 22 18 1E 76 15 + .byte $18, $1C, $1D, $27, $21, $EA, $0C, $76, $76, $76, $76, $76, $76, $76, $76, $76 ; PRG $2C12 / CPU $EC12 ; CPU:$EC1B PRG:2C1B 18 1C 1D 27 21 EA 0C 76 76 76 76 76 76 76 76 76 + .byte $76, $76, $76, $22, $0A, $0C, $76, $76, $76, $20, $12, $17, $17, $0E, $1B, $76 ; PRG $2C22 / CPU $EC22 ; CPU:$EC2B PRG:2C2B 76 76 76 22 0A 0C 76 76 76 20 12 17 17 0E 1B 76 + .byte $76, $76, $22, $2A, $0C, $76, $76, $76, $76, $76, $76, $76, $76, $76, $76, $76 ; PRG $2C32 / CPU $EC32 ; CPU:$EC3B PRG:2C3B 76 76 22 2A 0C 76 76 76 76 76 76 76 76 76 76 76 + .byte $76, $22, $4A, $0C, $76, $0C, $18, $17, $10, $1B, $0A, $1D, $1E, $76, $76, $76 ; PRG $2C42 / CPU $EC42 ; CPU:$EC4B PRG:2C4B 76 22 4A 0C 76 0C 18 17 10 1B 0A 1D 1E 76 76 76 + .byte $22, $6A, $0C, $76, $76, $76, $15, $0A, $1D, $12, $18, $17, $1C, $27, $76, $22 ; PRG $2C52 / CPU $EC52 ; CPU:$EC5B PRG:2C5B 22 6A 0C 76 76 76 15 0A 1D 12 18 17 1C 27 76 22 + .byte $CA, $0C, $76, $76, $76, $76, $76, $76, $76, $76, $76, $76, $76, $76, $23, $0A ; PRG $2C62 / CPU $EC62 ; CPU:$EC6B PRG:2C6B CA 0C 76 76 76 76 76 76 76 76 76 76 76 76 23 0A + .byte $0C, $76, $76, $76, $76, $76, $76, $76, $76, $76, $76, $76, $76, $22, $8A, $0C ; PRG $2C72 / CPU $EC72 ; CPU:$EC7B PRG:2C7B 0C 76 76 76 76 76 76 76 76 76 76 76 76 22 8A 0C + .byte $76, $76, $76, $76, $76, $82, $83, $76, $76, $76, $76, $76, $22, $AA, $0C, $76 ; PRG $2C82 / CPU $EC82 ; CPU:$EC8B PRG:2C8B 76 76 76 76 76 82 83 76 76 76 76 76 22 AA 0C 76 + .byte $76, $76, $76, $76, $84, $85, $76, $76, $76, $76, $76, $23, $EB, $02, $0C, $03 ; PRG $2C92 / CPU $EC92 ; CPU:$EC9B PRG:2C9B 76 76 76 76 84 85 76 76 76 76 76 23 EB 02 0C 03 + .byte $AC, $EC, $C2, $EC, $D8, $EC, $EE, $EC, $04, $ED, $22, $EA, $0C, $76, $76, $2C ; PRG $2CA2 / CPU $ECA2 ; CPU:$ECAB PRG:2CAB AC EC C2 EC D8 EC EE EC 04 ED 22 EA 0C 76 76 2C + .byte $76, $76, $01, $00, $00, $00, $00, $76, $76, $3F, $0C, $04, $17, $0F, $30, $10 ; PRG $2CB2 / CPU $ECB2 ; CPU:$ECBB PRG:2CBB 76 76 01 00 00 00 00 76 76 3F 0C 04 17 0F 30 10 + .byte $22, $EA, $0C, $76, $76, $2C, $76, $76, $02, $00, $00, $00, $00, $76, $76, $3F ; PRG $2CC2 / CPU $ECC2 ; CPU:$ECCB PRG:2CCB 22 EA 0C 76 76 2C 76 76 02 00 00 00 00 76 76 3F + .byte $0C, $04, $17, $0F, $25, $30, $22, $EA, $0C, $76, $76, $2C, $76, $76, $03, $00 ; PRG $2CD2 / CPU $ECD2 ; CPU:$ECDB PRG:2CDB 0C 04 17 0F 25 30 22 EA 0C 76 76 2C 76 76 03 00 + .byte $00, $00, $00, $76, $76, $3F, $0C, $04, $17, $0F, $21, $30, $22, $EA, $0C, $76 ; PRG $2CE2 / CPU $ECE2 ; CPU:$ECEB PRG:2CEB 00 00 00 76 76 3F 0C 04 17 0F 21 30 22 EA 0C 76 + .byte $76, $2C, $76, $76, $05, $00, $00, $00, $00, $76, $76, $3F, $0C, $04, $17, $0F ; PRG $2CF2 / CPU $ECF2 ; CPU:$ECFB PRG:2CFB 76 2C 76 76 05 00 00 00 00 76 76 3F 0C 04 17 0F + .byte $10, $30, $22, $EA, $0C, $76, $76, $2C, $76, $01, $00, $00, $00, $00, $00, $76 ; PRG $2D02 / CPU $ED02 ; CPU:$ED0B PRG:2D0B 10 30 22 EA 0C 76 76 2C 76 01 00 00 00 00 00 76 + .byte $76, $3F, $0C, $04, $17, $0F, $27, $30 ; PRG $2D12 / CPU $ED12 ; CPU:$ED1B PRG:2D1B 76 3F 0C 04 17 0F 27 30 ; ============================================================================= ; RenderRoutine_ED1A ; CPU address: $ED1A PRG offset: $2D1A @@ -7907,13 +7907,13 @@ MatchScreenTextData: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= RenderRoutine_ED1A: - jsr RenderRoutine_ED2A ; PRG $2D1A / CPU $ED1A: 20 2A ED - lda #$00 ; PRG $2D1D / CPU $ED1D: A9 00 - sta $0591,y ; PRG $2D1F / CPU $ED1F: 99 91 05 - sty $0590 ; PRG $2D22 / CPU $ED22: 8C 90 05 - lda #$01 ; PRG $2D25 / CPU $ED25: A9 01 - sta PpuBufferReady ; PRG $2D27 / CPU $ED27: 85 31 - rts ; PRG $2D29 / CPU $ED29: 60 + jsr RenderRoutine_ED2A ; CPU:$ED23 PRG:2D23 ?? + lda #$00 ; CPU:$ED25 PRG:2D25 ?? + sta $0591,y ; CPU:$ED27 PRG:2D27 ?? + sty $0590 ; CPU:$ED29 PRG:2D29 ?? + lda #$01 ; CPU:$ED2B PRG:2D2B ?? + sta PpuBufferReady ; CPU:$ED2D PRG:2D2D ?? + rts ; CPU:$ED2F PRG:2D2F ?? ; ============================================================================= ; RenderRoutine_ED2A @@ -7929,20 +7929,20 @@ RenderRoutine_ED1A: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= RenderRoutine_ED2A: - sty Zp11 ; PRG $2D2A / CPU $ED2A: 84 11 - lda MathResultLo ; PRG $2D2C / CPU $ED2C: A5 14 - sec ; PRG $2D2E / CPU $ED2E: 38 - sbc Zp11 ; PRG $2D2F / CPU $ED2F: E5 11 - sta MathResultLo ; PRG $2D31 / CPU $ED31: 85 14 - bcs Flow_ED37 ; PRG $2D33 / CPU $ED33: B0 02 - dec MathResultHi ; PRG $2D35 / CPU $ED35: C6 15 + sty Zp11 ; CPU:$ED31 PRG:2D31 ?? + lda MathResultLo ; CPU:$ED33 PRG:2D33 ?? + sec ; CPU:$ED35 PRG:2D35 ?? + sbc Zp11 ; CPU:$ED37 PRG:2D37 ?? + sta MathResultLo ; CPU:$ED39 PRG:2D39 ?? + bcs Flow_ED37 ; CPU:$ED3B PRG:2D3B ?? + dec MathResultHi ; CPU:$ED3D PRG:2D3D ?? Flow_ED37: - lda (MathResultLo),y ; PRG $2D37 / CPU $ED37: B1 14 - sta $0591,y ; PRG $2D39 / CPU $ED39: 99 91 05 - iny ; PRG $2D3C / CPU $ED3C: C8 - dex ; PRG $2D3D / CPU $ED3D: CA - bne Flow_ED37 ; PRG $2D3E / CPU $ED3E: D0 F7 - rts ; PRG $2D40 / CPU $ED40 + lda (MathResultLo),y ; CPU:$ED3F PRG:2D3F ?? + sta $0591,y ; CPU:$ED41 PRG:2D41 ?? + iny ; CPU:$ED43 PRG:2D43 ?? + dex ; CPU:$ED45 PRG:2D45 ?? + bne Flow_ED37 ; CPU:$ED47 PRG:2D47 ?? + rts ; PRG $2D40 / CPU $ED40 ; CPU:$ED49 PRG:2D49 ?? ; ============================================================================= ; RenderRoutine_ED41 ; CPU address: $ED41 PRG offset: $2D41 @@ -7957,12 +7957,12 @@ Flow_ED37: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= RenderRoutine_ED41: - ldx #$09 ; PRG $2D41 / CPU $ED41: A2 09 - ldy #$F0 ; PRG $2D43 / CPU $ED43: A0 F0 - jsr DrawScreenData ; PRG $2D45 / CPU $ED45: 20 B1 C3 - lda #$01 ; PRG $2D48 / CPU $ED48: A9 01 - sta PaletteUpdateMode ; PRG $2D4A / CPU $ED4A: 85 3C - rts ; PRG $2D4C / CPU $ED4C: 60 + ldx #$09 ; CPU:$ED4B PRG:2D4B ?? + ldy #$F0 ; CPU:$ED4D PRG:2D4D ?? + jsr DrawScreenData ; CPU:$ED4F PRG:2D4F ?? + lda #$01 ; CPU:$ED51 PRG:2D51 ?? + sta PaletteUpdateMode ; CPU:$ED53 PRG:2D53 ?? + rts ; CPU:$ED55 PRG:2D55 ?? ; ============================================================================= ; RenderRoutine_ED4D @@ -7978,12 +7978,12 @@ RenderRoutine_ED41: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= RenderRoutine_ED4D: - ldx #$8F ; PRG $2D4D / CPU $ED4D: A2 8F - ldy #$EE ; PRG $2D4F / CPU $ED4F: A0 EE - jsr DrawScreenData ; PRG $2D51 / CPU $ED51: 20 B1 C3 - lda #$03 ; PRG $2D54 / CPU $ED54: A9 03 - sta PaletteUpdateMode ; PRG $2D56 / CPU $ED56: 85 3C - rts ; PRG $2D58 / CPU $ED58 + ldx #$8F ; CPU:$ED57 PRG:2D57 ?? + ldy #$EE ; CPU:$ED59 PRG:2D59 ?? + jsr DrawScreenData ; CPU:$ED5B PRG:2D5B ?? + lda #$03 ; CPU:$ED5D PRG:2D5D ?? + sta PaletteUpdateMode ; CPU:$ED5F PRG:2D5F ?? + rts ; PRG $2D58 / CPU $ED58 ; CPU:$ED61 PRG:2D61 ?? ; ============================================================================= ; RenderRoutine_ED59 ; CPU address: $ED59 PRG offset: $2D59 @@ -7998,17 +7998,17 @@ RenderRoutine_ED4D: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= RenderRoutine_ED59: - lda ServingPlayer ; PRG $2D59 / CPU $ED59: A5 4C - asl a ; PRG $2D5B / CPU $ED5B: 0A - tay ; PRG $2D5C / CPU $ED5C: A8 - lda $EE62,y ; PRG $2D5D / CPU $ED5D: B9 62 EE - sta MathResultLo ; PRG $2D60 / CPU $ED60: 85 14 - lda $EE63,y ; PRG $2D62 / CPU $ED62: B9 63 EE - sta MathResultHi ; PRG $2D65 / CPU $ED65: 85 15 - ldx #$07 ; PRG $2D67 / CPU $ED67: A2 07 - ldy $0590 ; PRG $2D69 / CPU $ED69: AC 90 05 - jsr RenderRoutine_ED1A ; PRG $2D6C / CPU $ED6C: 20 1A ED - rts ; PRG $2D6F / CPU $ED6F: 60 + lda ServingPlayer ; CPU:$ED63 PRG:2D63 ?? + asl a ; CPU:$ED65 PRG:2D65 ?? + tay ; CPU:$ED67 PRG:2D67 ?? + lda $EE62,y ; CPU:$ED69 PRG:2D69 ?? + sta MathResultLo ; CPU:$ED6B PRG:2D6B ?? + lda $EE63,y ; CPU:$ED6D PRG:2D6D ?? + sta MathResultHi ; CPU:$ED6F PRG:2D6F ?? + ldx #$07 ; CPU:$ED71 PRG:2D71 ?? + ldy $0590 ; CPU:$ED73 PRG:2D73 ?? + jsr RenderRoutine_ED1A ; CPU:$ED75 PRG:2D75 ?? + rts ; CPU:$ED77 PRG:2D77 ?? ; ============================================================================= ; RenderRoutine_ED70 @@ -8024,11 +8024,11 @@ RenderRoutine_ED59: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= RenderRoutine_ED70: - jsr RenderRoutine_ED7D ; PRG $2D70 / CPU $ED70: 20 7D ED - lda #$01 ; PRG $2D73 / CPU $ED73: A9 01 - sta NmiUpdatesEnabled ; PRG $2D75 / CPU $ED75: 85 32 - jsr EngineRoutine_C422 ; PRG $2D77 / CPU $ED77: 20 22 C4 - jmp Flow_ED8E ; PRG $2D7A / CPU $ED7A: 4C 8E ED + jsr RenderRoutine_ED7D ; CPU:$ED79 PRG:2D79 ?? + lda #$01 ; CPU:$ED7B PRG:2D7B ?? + sta NmiUpdatesEnabled ; CPU:$ED7D PRG:2D7D ?? + jsr EngineRoutine_C422 ; CPU:$ED7F PRG:2D7F ?? + jmp Flow_ED8E ; CPU:$ED81 PRG:2D81 ?? ; ============================================================================= ; RenderRoutine_ED7D @@ -8044,240 +8044,240 @@ RenderRoutine_ED70: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= RenderRoutine_ED7D: - ldy $0590 ; PRG $2D7D / CPU $ED7D: AC 90 05 - lda #$9F ; PRG $2D80 / CPU $ED80: A9 9F - sta MathResultLo ; PRG $2D82 / CPU $ED82: 85 14 - lda #$ED ; PRG $2D84 / CPU $ED84: A9 ED - sta MathResultHi ; PRG $2D86 / CPU $ED86: 85 15 - ldx #$31 ; PRG $2D88 / CPU $ED88: A2 31 - jsr RenderRoutine_ED1A ; PRG $2D8A / CPU $ED8A: 20 1A ED - rts ; PRG $2D8D / CPU $ED8D: 60 + ldy $0590 ; CPU:$ED83 PRG:2D83 ?? + lda #$9F ; CPU:$ED85 PRG:2D85 ?? + sta MathResultLo ; CPU:$ED87 PRG:2D87 ?? + lda #$ED ; CPU:$ED89 PRG:2D89 ?? + sta MathResultHi ; CPU:$ED8B PRG:2D8B ?? + ldx #$31 ; CPU:$ED8D PRG:2D8D ?? + jsr RenderRoutine_ED1A ; CPU:$ED8F PRG:2D8F ?? + rts ; CPU:$ED91 PRG:2D91 ?? Flow_ED8E: - lda #$D0 ; PRG $2D8E / CPU $ED8E: A9 D0 - sta MathResultLo ; PRG $2D90 / CPU $ED90: 85 14 - lda #$ED ; PRG $2D92 / CPU $ED92: A9 ED - sta MathResultHi ; PRG $2D94 / CPU $ED94: 85 15 - ldx #$41 ; PRG $2D96 / CPU $ED96: A2 41 - ldy $0590 ; PRG $2D98 / CPU $ED98: AC 90 05 - jsr RenderRoutine_ED1A ; PRG $2D9B / CPU $ED9B: 20 1A ED - rts ; PRG $2D9E / CPU $ED9E: 60 + lda #$D0 ; CPU:$ED93 PRG:2D93 ?? + sta MathResultLo ; CPU:$ED95 PRG:2D95 ?? + lda #$ED ; CPU:$ED97 PRG:2D97 ?? + sta MathResultHi ; CPU:$ED99 PRG:2D99 ?? + ldx #$41 ; CPU:$ED9B PRG:2D9B ?? + ldy $0590 ; CPU:$ED9D PRG:2D9D ?? + jsr RenderRoutine_ED1A ; CPU:$ED9F PRG:2D9F ?? + rts ; CPU:$EDA1 PRG:2DA1 ?? ; ----------------------------------------------------------------------------- ; Pass-1 non-code or currently untraced region: PRG $2D9F-$38DF. ; Preserved verbatim pending data-format refinement in Pass 3. ; ----------------------------------------------------------------------------- ScreenAndAnimationAssetData: - .byte $20, $97, $07, $24, $24, $24, $7C, $4D, $4D, $4D, $20, $B7, $07, $24, $24, $24 ; PRG $2D9F / CPU $ED9F - .byte $24, $7C, $4D, $4D, $20, $D7, $07, $24, $24, $24, $24, $24, $7C, $4D, $20, $F7 ; PRG $2DAF / CPU $EDAF - .byte $07, $24, $24, $24, $24, $24, $24, $7C, $21, $1B, $01, $24, $21, $3B, $02, $7D ; PRG $2DBF / CPU $EDBF - .byte $AF, $21, $EB, $0A, $4D, $4D, $4D, $4D, $6D, $6E, $4D, $4D, $4D, $4D, $22, $0B ; PRG $2DCF / CPU $EDCF - .byte $0A, $4D, $4D, $4D, $4D, $6D, $6E, $4D, $4D, $4D, $4D, $22, $2B, $0A, $4D, $4D ; PRG $2DDF / CPU $EDDF - .byte $4D, $4D, $6D, $6E, $4D, $4D, $4D, $4D, $22, $4B, $0A, $4D, $4D, $4D, $4D, $6D ; PRG $2DEF / CPU $EDEF - .byte $6E, $4D, $4D, $4D, $4D, $22, $6B, $0A, $A4, $A4, $A4, $A4, $89, $8A, $A4, $A4 ; PRG $2DFF / CPU $EDFF - .byte $A4, $A4, $3F, $00, $1D, $17, $0F, $30, $19, $17, $0F, $30, $27, $17, $21, $30 ; PRG $2E0F / CPU $EE0F - .byte $02, $17, $0F, $30, $02, $17, $0F, $27, $21, $17, $07, $27, $20, $17, $39, $0F ; PRG $2E1F / CPU $EE1F - .byte $17, $17, $00, $3F, $00, $14, $0F, $30, $0F, $21, $0F, $0F, $27, $0F, $0F, $0F ; PRG $2E2F / CPU $EE2F - .byte $30, $0F, $0F, $30, $29, $19, $0F, $35, $35, $35, $00, $3F, $00, $14, $17, $0F ; PRG $2E3F / CPU $EE3F - .byte $30, $19, $17, $0F, $30, $27, $17, $21, $30, $02, $17, $0F, $22, $02, $17, $30 ; PRG $2E4F / CPU $EE4F - .byte $25, $0F, $00, $6C, $EE, $73, $EE, $7A, $EE, $81, $EE, $88, $EE, $3F, $1C, $04 ; PRG $2E5F / CPU $EE5F - .byte $17, $07, $36, $2B, $3F, $1C, $04, $17, $07, $27, $25, $3F, $1C, $04, $17, $0F ; PRG $2E6F / CPU $EE6F - .byte $27, $31, $3F, $1C, $04, $17, $0F, $27, $04, $3F, $1C, $04, $17, $07, $26, $0F ; PRG $2E7F / CPU $EE7F - .byte $21, $EB, $4B, $76, $22, $0B, $0B, $76, $1C, $0E, $15, $0E, $0C, $1D, $76, $76 ; PRG $2E8F / CPU $EE8F - .byte $76, $76, $22, $2B, $0B, $76, $76, $76, $76, $76, $15, $0E, $1F, $0E, $15, $76 ; PRG $2E9F / CPU $EE9F - .byte $22, $4B, $4B, $76, $22, $6B, $0B, $76, $01, $76, $02, $76, $03, $76, $04, $76 ; PRG $2EAF / CPU $EEAF - .byte $05, $76, $22, $8B, $4B, $76, $22, $AB, $4B, $76, $20, $C4, $45, $24, $21, $43 ; PRG $2EBF / CPU $EEBF - .byte $45, $24, $20, $C3, $84, $7B, $24, $24, $24, $20, $E8, $84, $24, $24, $24, $45 ; PRG $2ECF / CPU $EECF - .byte $23, $E3, $03, $F0, $F0, $30, $00, $20, $83, $1A, $D8, $D9, $D9, $DA, $24, $D8 ; PRG $2EDF / CPU $EEDF - .byte $D9, $D9, $DA, $24, $E7, $E8, $24, $E9, $24, $E7, $E8, $24, $E9, $24, $E9, $24 ; PRG $2EEF / CPU $EEEF - .byte $F8, $D9, $D9, $DA, $20, $A3, $1A, $DB, $DC, $DD, $DE, $24, $E3, $E4, $E4, $DE ; PRG $2EFF / CPU $EEFF - .byte $24, $EA, $EB, $EC, $E5, $24, $EA, $EB, $EC, $E5, $24, $E5, $24, $E3, $E4, $E4 ; PRG $2F0F / CPU $EF0F - .byte $DE, $20, $C4, $16, $DF, $E0, $24, $24, $E5, $24, $24, $24, $24, $EA, $4D, $ED ; PRG $2F1F / CPU $EF1F - .byte $E5, $24, $EA, $4D, $ED, $E5, $24, $E5, $24, $E5, $20, $E4, $19, $DF, $E0, $24 ; PRG $2F2F / CPU $EF2F - .byte $24, $E6, $D9, $D9, $DA, $24, $EE, $EF, $F0, $F1, $24, $EE, $EF, $F0, $F1, $24 ; PRG $2F3F / CPU $EF3F - .byte $E5, $24, $E6, $D9, $D9, $F9, $21, $04, $19, $DF, $E0, $24, $24, $E3, $E4, $E4 ; PRG $2F4F / CPU $EF4F - .byte $DE, $24, $E5, $F2, $4D, $F3, $24, $E5, $F2, $4D, $F3, $24, $E5, $24, $FA, $E4 ; PRG $2F5F / CPU $EF5F - .byte $E4, $FD, $21, $24, $19, $DF, $E0, $24, $24, $E5, $24, $24, $24, $24, $E5, $F4 ; PRG $2F6F / CPU $EF6F - .byte $F5, $F3, $24, $E5, $F4, $F5, $F3, $24, $E5, $24, $24, $24, $24, $E5, $21, $44 ; PRG $2F7F / CPU $EF7F - .byte $19, $DF, $E0, $24, $24, $E6, $D9, $D9, $DA, $24, $E5, $24, $F6, $F7, $24, $E5 ; PRG $2F8F / CPU $EF8F - .byte $24, $F6, $F7, $24, $E5, $24, $D8, $D9, $D9, $FE, $21, $64, $19, $E1, $E2, $24 ; PRG $2F9F / CPU $EF9F - .byte $24, $DB, $E4, $E4, $DE, $24, $FC, $24, $24, $FC, $24, $FC, $24, $24, $FC, $24 ; PRG $2FAF / CPU $EFAF - .byte $FC, $24, $DB, $E4, $E4, $FB, $22, $2A, $0C, $1C, $12, $17, $10, $15, $0E, $1C ; PRG $2FBF / CPU $EFBF - .byte $24, $10, $0A, $16, $0E, $22, $8A, $0C, $0D, $18, $1E, $0B, $15, $0E, $1C, $24 ; PRG $2FCF / CPU $EFCF - .byte $10, $0A, $16, $0E, $23, $05, $16, $25, $01, $09, $08, $03, $24, $17, $12, $17 ; PRG $2FDF / CPU $EFDF - .byte $1D, $0E, $17, $0D, $18, $24, $0C, $18, $28, $15, $1D, $0D, $26, $23, $C0, $60 ; PRG $2FEF / CPU $EFEF - .byte $00, $23, $E0, $50, $55, $23, $F0, $50, $AA, $00, $20, $C9, $0E, $30, $31, $32 ; PRG $2FFF / CPU $EFFF - .byte $32, $32, $32, $33, $34, $32, $32, $32, $32, $35, $36, $20, $E9, $0E, $37, $38 ; PRG $300F / CPU $F00F - .byte $4D, $4D, $4D, $4D, $4D, $4D, $4D, $4D, $4D, $4D, $39, $3A, $21, $09, $0E, $3B ; PRG $301F / CPU $F01F - .byte $3C, $4D, $4D, $4D, $4D, $4D, $4D, $4D, $4D, $4D, $4D, $3D, $3E, $21, $29, $0E ; PRG $302F / CPU $F02F - .byte $3F, $40, $32, $32, $32, $32, $41, $42, $32, $32, $32, $32, $43, $44, $21, $48 ; PRG $303F / CPU $F03F - .byte $10, $45, $46, $47, $4D, $4D, $4D, $4D, $6D, $6E, $4D, $4D, $4D, $4D, $48, $49 ; PRG $304F / CPU $F04F - .byte $4A, $21, $68, $10, $9B, $90, $91, $4D, $4D, $4D, $4D, $6D, $6E, $4D, $4D, $4D ; PRG $305F / CPU $F05F - .byte $4D, $92, $93, $9E, $21, $86, $14, $51, $52, $53, $54, $55, $56, $57, $55, $56 ; PRG $306F / CPU $F06F - .byte $58, $4B, $55, $56, $57, $55, $56, $59, $5A, $5B, $5C, $21, $A6, $14, $5D, $5E ; PRG $307F / CPU $F07F - .byte $5F, $60, $61, $62, $63, $61, $62, $64, $4C, $61, $62, $63, $61, $62, $66, $67 ; PRG $308F / CPU $F08F - .byte $68, $69, $21, $C7, $12, $95, $96, $A0, $4D, $4D, $4D, $4D, $4D, $6D, $6E, $4D ; PRG $309F / CPU $F09F - .byte $4D, $4D, $4D, $4D, $A1, $99, $9A, $21, $E7, $12, $9B, $4D, $8D, $4D, $4D, $4D ; PRG $30AF / CPU $F0AF - .byte $4D, $4D, $6D, $6E, $4D, $4D, $4D, $4D, $4D, $8E, $4D, $9E, $22, $07, $12, $9F ; PRG $30BF / CPU $F0BF - .byte $90, $91, $4D, $4D, $4D, $4D, $4D, $6D, $6E, $4D, $4D, $4D, $4D, $4D, $92, $93 ; PRG $30CF / CPU $F0CF - .byte $A2, $22, $27, $12, $8F, $97, $4D, $4D, $4D, $4D, $4D, $4D, $6D, $6E, $4D, $4D ; PRG $30DF / CPU $F0DF - .byte $4D, $4D, $4D, $4D, $98, $94, $22, $46, $14, $95, $96, $9C, $4D, $4D, $4D, $4D ; PRG $30EF / CPU $F0EF - .byte $4D, $4D, $6D, $6E, $4D, $4D, $4D, $4D, $4D, $4D, $9D, $99, $9A, $22, $66, $14 ; PRG $30FF / CPU $F0FF - .byte $9B, $4D, $87, $A4, $A4, $A4, $A4, $A4, $A4, $89, $8A, $A4, $A4, $A4, $A4, $A4 ; PRG $310F / CPU $F10F - .byte $A4, $8B, $4D, $9E, $22, $86, $03, $9F, $4D, $8D, $22, $97, $03, $8E, $4D, $A2 ; PRG $311F / CPU $F11F - .byte $22, $A6, $03, $8F, $90, $91, $22, $B7, $03, $92, $93, $94, $22, $C5, $03, $95 ; PRG $312F / CPU $F12F - .byte $96, $97, $22, $D8, $03, $98, $99, $9A, $22, $E5, $03, $9B, $4D, $9C, $22, $F8 ; PRG $313F / CPU $F13F - .byte $03, $9D, $4D, $9E, $23, $05, $03, $9F, $4D, $A0, $23, $18, $03, $A1, $4D, $A2 ; PRG $314F / CPU $F14F - .byte $23, $25, $16, $A3, $A4, $A5, $A4, $A4, $A4, $A4, $A4, $A4, $A4, $A6, $A7, $A4 ; PRG $315F / CPU $F15F - .byte $A4, $A4, $A4, $A4, $A4, $A4, $A8, $A4, $A9, $22, $89, $4E, $4D, $22, $A9, $4E ; PRG $316F / CPU $F16F - .byte $4D, $22, $C8, $50, $4D, $22, $E8, $50, $4D, $23, $08, $50, $4D, $21, $3B, $86 ; PRG $317F / CPU $F17F - .byte $7D, $AA, $AB, $AC, $AD, $13, $21, $3C, $85, $AF, $B0, $B1, $B2, $B3, $21, $BD ; PRG $318F / CPU $F18F - .byte $82, $1A, $23, $20, $00, $20, $2F, $2E, $2F, $2E, $2F, $2E, $2F, $2E, $2F, $2E ; PRG $319F / CPU $F19F - .byte $2F, $2E, $2F, $2E, $2F, $2E, $2F, $2E, $2F, $2E, $2F, $2E, $2F, $2E, $2F, $2E ; PRG $31AF / CPU $F1AF - .byte $2F, $2E, $2F, $2E, $2F, $2E, $20, $20, $20, $2E, $2F, $2E, $2F, $2E, $2F, $2E ; PRG $31BF / CPU $F1BF - .byte $2F, $2E, $2F, $2E, $2F, $2E, $2F, $2E, $2F, $2E, $2F, $2E, $2F, $2E, $2F, $2E ; PRG $31CF / CPU $F1CF - .byte $2F, $2E, $2F, $2E, $2F, $2E, $2F, $2E, $2F, $20, $40, $07, $2F, $2E, $2F, $2E ; PRG $31DF / CPU $F1DF - .byte $2D, $78, $4F, $20, $47, $53, $4D, $20, $59, $14, $50, $79, $4E, $2F, $2E, $2F ; PRG $31EF / CPU $F1EF - .byte $2E, $2E, $2F, $2D, $78, $4D, $4D, $4F, $70, $71, $72, $73, $74, $75, $20, $6D ; PRG $31FF / CPU $F1FF - .byte $4C, $4D, $20, $79, $0D, $50, $4D, $4D, $79, $4E, $2E, $2F, $2D, $78, $4D, $4D ; PRG $320F / CPU $F20F - .byte $4D, $7B, $20, $9A, $0B, $7C, $4D, $4D, $4D, $79, $4E, $4D, $4D, $4D, $4D, $7B ; PRG $321F / CPU $F21F - .byte $20, $BB, $09, $7C, $4D, $4D, $4D, $4D, $4D, $4D, $4D, $7B, $20, $DC, $07, $7C ; PRG $322F / CPU $F22F - .byte $4D, $4D, $4D, $4D, $4D, $7B, $20, $FD, $05, $7C, $4D, $4D, $4D, $7B, $21, $1E ; PRG $323F / CPU $F23F - .byte $03, $7C, $4D, $7B, $21, $3F, $01, $7C, $20, $C3, $85, $65, $6C, $6C, $6C, $86 ; PRG $324F / CPU $F24F - .byte $20, $C8, $85, $6B, $6F, $6F, $6F, $8C, $20, $C4, $44, $6A, $21, $44, $44, $88 ; PRG $325F / CPU $F25F - .byte $23, $C0, $48, $AA, $23, $C8, $02, $EA, $02, $23, $CE, $03, $0C, $BB, $02, $23 ; PRG $326F / CPU $F26F - .byte $D6, $02, $44, $19, $00, $F4, $FE, $00, $40, $A0, $FD, $00, $98, $0A, $F3, $18 ; PRG $327F / CPU $F27F - .byte $F3, $26, $F3, $34, $F3, $42, $F3, $50, $F3, $5E, $F3, $6C, $F3, $7A, $F3, $88 ; PRG $328F / CPU $F28F - .byte $F3, $96, $F3, $A4, $F3, $B2, $F3, $C0, $F3, $CE, $F3, $DC, $F3, $EA, $F3, $F8 ; PRG $329F / CPU $F29F - .byte $F3, $06, $F4, $14, $F4, $22, $F4, $30, $F4, $3E, $F4, $4C, $F4, $5A, $F4, $68 ; PRG $32AF / CPU $F2AF - .byte $F4, $76, $F4, $81, $F4, $8C, $F4, $97, $F4, $A2, $F4, $AD, $F4, $B8, $F4, $C3 ; PRG $32BF / CPU $F2BF - .byte $F4, $CE, $F4, $D9, $F4, $E4, $F4, $F2, $F4, $FD, $F4, $08, $F5, $13, $F5, $1E ; PRG $32CF / CPU $F2CF - .byte $F5, $29, $F5, $34, $F5, $3F, $F5, $4A, $F5, $55, $F5, $60, $F5, $65, $F5, $6A ; PRG $32DF / CPU $F2DF - .byte $F5, $6F, $F5, $74, $F5, $79, $F5, $7E, $F5, $83, $F5, $88, $F5, $8D, $F5, $98 ; PRG $32EF / CPU $F2EF - .byte $F5, $A3, $F5, $B1, $F5, $BF, $F5, $CA, $F5, $D5, $F5, $DA, $F5, $00, $00, $01 ; PRG $32FF / CPU $F2FF - .byte $00, $03, $04, $02, $05, $06, $07, $08, $FF, $EF, $F5, $00, $00, $09, $0A, $0B ; PRG $330F / CPU $F30F - .byte $0C, $0D, $06, $0E, $0F, $10, $FF, $04, $F6, $00, $00, $FF, $01, $FF, $11, $12 ; PRG $331F / CPU $F31F - .byte $13, $14, $15, $16, $17, $04, $F6, $00, $00, $FF, $18, $19, $1A, $1B, $1C, $1D ; PRG $332F / CPU $F32F - .byte $FF, $1E, $17, $58, $F6, $00, $00, $1F, $20, $FF, $21, $22, $FF, $23, $24, $1E ; PRG $333F / CPU $F33F - .byte $17, $AC, $F6, $83, $00, $01, $FF, $25, $26, $28, $29, $08, $07, $27, $FF, $EF ; PRG $334F / CPU $F34F - .byte $F5, $81, $80, $09, $2A, $2B, $FF, $2C, $2D, $FF, $10, $0F, $2E, $19, $F6, $41 ; PRG $335F / CPU $F35F - .byte $80, $FF, $01, $FF, $2F, $31, $32, $30, $17, $16, $FF, $19, $F6, $4D, $80, $33 ; PRG $336F / CPU $F36F - .byte $18, $34, $35, $1D, $1C, $FF, $17, $1E, $FF, $58, $F6, $93, $C0, $20, $36, $FF ; PRG $337F / CPU $F37F - .byte $22, $37, $FF, $24, $23, $17, $1E, $58, $F6, $00, $00, $38, $39, $FF, $3A, $3B ; PRG $338F / CPU $F38F - .byte $FF, $3C, $3D, $3E, $3F, $04, $F6, $00, $00, $FF, $40, $FF, $41, $42, $43, $44 ; PRG $339F / CPU $F39F - .byte $FF, $45, $46, $51, $F7, $20, $00, $FF, $8D, $8A, $8E, $21, $8F, $23, $24, $1E ; PRG $33AF / CPU $F3AF - .byte $17, $DA, $F5, $00, $00, $01, $00, $03, $04, $02, $4A, $4B, $47, $48, $FF, $DA ; PRG $33BF / CPU $F3BF - .byte $F5, $00, $00, $01, $00, $03, $04, $02, $4C, $4D, $49, $8C, $FF, $AC, $F6, $83 ; PRG $33CF / CPU $F3CF - .byte $00, $01, $FF, $25, $26, $4E, $4F, $48, $47, $27, $FF, $AC, $F6, $83, $00, $01 ; PRG $33DF / CPU $F3DF - .byte $FF, $25, $26, $50, $51, $8C, $49, $27, $FF, $2E, $F6, $00, $00, $52, $53, $54 ; PRG $33EF / CPU $F3EF - .byte $55, $56, $57, $58, $59, $FF, $FF, $58, $F6, $00, $00, $5A, $5B, $5C, $5D, $5E ; PRG $33FF / CPU $F3FF - .byte $5F, $60, $61, $62, $63, $43, $F6, $00, $00, $64, $65, $66, $67, $68, $69, $6A ; PRG $340F / CPU $F40F - .byte $FF, $FF, $FF, $97, $F6, $00, $00, $6B, $6C, $6D, $6E, $6F, $70, $71, $72, $73 ; PRG $341F / CPU $F41F - .byte $FF, $6D, $F6, $00, $00, $74, $75, $76, $77, $78, $79, $FF, $FF, $FF, $FF, $82 ; PRG $342F / CPU $F42F - .byte $F6, $00, $00, $7A, $7B, $7C, $7D, $7E, $7F, $FF, $FF, $FF, $FF, $04, $F6, $80 ; PRG $343F / CPU $F43F - .byte $C0, $01, $FF, $FF, $80, $81, $82, $83, $FF, $10, $0F, $AC, $F6, $83, $00, $01 ; PRG $344F / CPU $F44F - .byte $84, $85, $86, $87, $88, $17, $16, $FF, $FF, $C1, $F6, $8F, $00, $19, $89, $8A ; PRG $345F / CPU $F45F - .byte $8B, $1D, $1C, $17, $1E, $FF, $FF, $D6, $F6, $00, $00, $90, $91, $92, $93, $94 ; PRG $346F / CPU $F46F - .byte $95, $96, $E5, $F6, $00, $00, $97, $98, $99, $9A, $9B, $9C, $FF, $F4, $F6, $00 ; PRG $347F / CPU $F47F - .byte $00, $9D, $FF, $FF, $9F, $A0, $9E, $A1, $F4, $F6, $00, $00, $FF, $A2, $A3, $FF ; PRG $348F / CPU $F48F - .byte $A4, $FF, $A5, $D6, $F6, $06, $00, $FF, $A6, $A7, $A8, $A9, $96, $95, $D6, $F6 ; PRG $349F / CPU $F49F - .byte $06, $00, $FF, $AA, $AB, $AC, $AD, $9C, $9B, $03, $F7, $02, $00, $FF, $AE, $FF ; PRG $34AF / CPU $F4AF - .byte $FF, $AF, $B0, $A1, $03, $F7, $02, $00, $B1, $B3, $FF, $B2, $B4, $FF, $A5, $E5 ; PRG $34BF / CPU $F4BF - .byte $F6, $00, $00, $B5, $FF, $B6, $B7, $B8, $B9, $FF, $E5, $F6, $00, $00, $FF, $FF ; PRG $34CF / CPU $F4CF - .byte $BA, $BB, $BC, $BD, $B5, $51, $F7, $03, $C0, $F9, $FF, $FA, $8A, $FB, $FC, $24 ; PRG $34DF / CPU $F4DF - .byte $23, $17, $1E, $D6, $F6, $00, $00, $90, $91, $92, $C2, $C3, $BE, $BF, $D6, $F6 ; PRG $34EF / CPU $F4EF - .byte $00, $00, $90, $91, $92, $C2, $C4, $C0, $C1, $D6, $F6, $06, $00, $FF, $A6, $A7 ; PRG $34FF / CPU $F4FF - .byte $C5, $C6, $BF, $BE, $D6, $F6, $06, $00, $FF, $A6, $A7, $C7, $A9, $C1, $C0, $E5 ; PRG $350F / CPU $F50F - .byte $F6, $00, $00, $C8, $FF, $C9, $CA, $CB, $CC, $FF, $12, $F7, $00, $00, $FF, $FF ; PRG $351F / CPU $F51F - .byte $CD, $CE, $CF, $D0, $D1, $12, $F7, $00, $00, $D2, $D3, $D4, $D5, $D6, $FF, $D7 ; PRG $352F / CPU $F52F - .byte $21, $F7, $00, $00, $D8, $D9, $DA, $DB, $DC, $DD, $DE, $30, $F7, $00, $00, $DF ; PRG $353F / CPU $F53F - .byte $E0, $E1, $E2, $E3, $FF, $FF, $03, $F7, $00, $00, $FF, $A2, $A3, $FF, $A4, $FF ; PRG $354F / CPU $F54F - .byte $E4, $3F, $F7, $00, $00, $F0, $3F, $F7, $00, $00, $F1, $3F, $F7, $00, $00, $F2 ; PRG $355F / CPU $F55F - .byte $3F, $F7, $00, $00, $F3, $3F, $F7, $00, $00, $F4, $3F, $F7, $00, $00, $F5, $3F ; PRG $356F / CPU $F56F - .byte $F7, $00, $00, $F6, $3F, $F7, $00, $00, $F7, $3F, $F7, $00, $00, $F8, $D6, $F6 ; PRG $357F / CPU $F57F - .byte $04, $00, $FF, $AA, $E5, $E6, $E7, $9C, $E8, $42, $F7, $04, $00, $E9, $EA, $EB ; PRG $358F / CPU $F58F - .byte $EC, $ED, $A5, $FF, $58, $F6, $FF, $C0, $39, $38, $FF, $3B, $3A, $FF, $3D, $3C ; PRG $359F / CPU $F59F - .byte $3F, $3E, $66, $F7, $FF, $C0, $40, $42, $41, $44, $43, $46, $45, $FF, $FF, $FF ; PRG $35AF / CPU $F5AF - .byte $E5, $F6, $FE, $00, $B5, $FF, $B7, $B6, $B9, $B8, $FF, $7B, $F7, $FE, $00, $B5 ; PRG $35BF / CPU $F5BF - .byte $BB, $BA, $BD, $BC, $FF, $FF, $3F, $F7, $00, $00, $FF, $E3, $FD, $E7, $F0, $EB ; PRG $35CF / CPU $F5CF - .byte $F8, $EB, $00, $EF, $F0, $F3, $F8, $F3, $00, $FB, $F8, $FB, $00, $04, $00, $AA ; PRG $35DF / CPU $F5DF - .byte $E3, $FC, $EB, $F8, $EB, $00, $F3, $F0, $F3, $F8, $F3, $00, $FB, $F0, $FB, $F8 ; PRG $35EF / CPU $F5EF - .byte $FB, $00, $F7, $08, $AA, $E3, $FB, $E3, $FD, $E6, $0A, $EB, $FA, $EB, $02, $F3 ; PRG $35FF / CPU $F5FF - .byte $F8, $F3, $00, $F7, $08, $FB, $F8, $FB, $00, $AA, $E3, $F0, $E3, $FB, $EB, $F4 ; PRG $360F / CPU $F60F - .byte $EB, $FC, $F3, $F8, $F3, $00, $F5, $F0, $FB, $F8, $FB, $00, $04, $00, $AA, $E3 ; PRG $361F / CPU $F61F - .byte $FC, $EB, $F8, $EB, $00, $EB, $08, $F3, $F6, $F3, $FE, $FB, $F6, $FB, $FE, $04 ; PRG $362F / CPU $F62F - .byte $F8, $04, $00, $AA, $E3, $F0, $E3, $F8, $E3, $00, $EB, $FF, $F3, $FC, $FB, $F8 ; PRG $363F / CPU $F63F - .byte $FB, $00, $04, $F8, $04, $00, $0C, $00, $AA, $E3, $F8, $E3, $00, $EB, $F0, $EB ; PRG $364F / CPU $F64F - .byte $F8, $EB, $00, $F3, $F0, $F3, $F8, $F3, $00, $FB, $F8, $FB, $00, $AA, $E3, $00 ; PRG $365F / CPU $F65F - .byte $EB, $08, $EB, $FE, $EB, $06, $F3, $FE, $FB, $FE, $04, $F8, $04, $00, $0C, $F8 ; PRG $366F / CPU $F66F - .byte $0C, $00, $AA, $E3, $04, $EB, $FC, $EB, $04, $F3, $F8, $F3, $00, $FB, $00, $04 ; PRG $367F / CPU $F67F - .byte $F8, $04, $00, $0C, $F8, $0C, $00, $AA, $D3, $08, $DB, $08, $E3, $00, $E3, $08 ; PRG $368F / CPU $F68F - .byte $EB, $F8, $EB, $00, $F3, $F8, $F3, $00, $FB, $00, $FB, $08, $AA, $E3, $FB, $EB ; PRG $369F / CPU $F69F - .byte $F0, $EB, $F8, $EB, $00, $F3, $F8, $F3, $00, $FB, $F8, $FB, $00, $EB, $08, $04 ; PRG $36AF / CPU $F6AF - .byte $00, $AA, $DC, $F0, $E3, $F8, $E3, $00, $EB, $FC, $F3, $F8, $F3, $00, $FB, $F8 ; PRG $36BF / CPU $F6BF - .byte $FB, $00, $04, $F8, $04, $00, $AA, $E3, $F8, $EB, $F8, $EB, $00, $F3, $F8, $F3 ; PRG $36CF / CPU $F6CF - .byte $00, $FB, $F8, $FB, $00, $AA, $EB, $FC, $EF, $F4, $F3, $F8, $F3, $00, $FB, $F8 ; PRG $36DF / CPU $F6DF - .byte $FB, $00, $EB, $FB, $AA, $EB, $FE, $EB, $00, $EB, $08, $F3, $F8, $F3, $00, $F7 ; PRG $36EF / CPU $F6EF - .byte $F4, $FB, $FE, $AA, $E7, $F2, $EB, $FA, $EB, $02, $EF, $F2, $F3, $FA, $F7, $02 ; PRG $36FF / CPU $F6FF - .byte $FB, $FA, $AA, $E3, $00, $E3, $08, $EB, $F8, $EB, $00, $F3, $FC, $F3, $04, $FB ; PRG $370F / CPU $F70F - .byte $FC, $AA, $DB, $FC, $E3, $FC, $EB, $F8, $EB, $00, $F3, $F8, $F3, $00, $FB, $FB ; PRG $371F / CPU $F71F - .byte $AA, $EB, $FF, $F3, $F8, $F3, $00, $FB, $FB, $FB, $03, $04, $F8, $04, $00, $AA ; PRG $372F / CPU $F72F - .byte $FC, $FC, $AA, $E3, $F0, $EB, $F0, $EB, $F8, $F3, $F8, $F3, $00, $FB, $FA, $FB ; PRG $373F / CPU $F73F - .byte $02, $AA, $DB, $F8, $DB, $00, $E3, $F8, $E3, $00, $EB, $F8, $EB, $00, $F3, $F8 ; PRG $374F / CPU $F74F - .byte $F3, $00, $FB, $F8, $FB, $00, $AA, $E3, $FB, $EB, $F6, $EB, $FE, $F3, $F8, $F3 ; PRG $375F / CPU $F75F - .byte $00, $FB, $F8, $FB, $00, $04, $F8, $04, $00, $0C, $F8, $AA, $EB, $FD, $F3, $F8 ; PRG $376F / CPU $F76F - .byte $F3, $00, $FB, $F8, $FB, $00, $04, $F8, $04, $00, $AA, $FF, $00, $FF, $00, $FF ; PRG $377F / CPU $F77F - .byte $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF ; PRG $378F / CPU $F78F - .byte $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF ; PRG $379F / CPU $F79F - .byte $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF ; PRG $37AF / CPU $F7AF - .byte $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF ; PRG $37BF / CPU $F7BF - .byte $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF ; PRG $37CF / CPU $F7CF - .byte $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF ; PRG $37DF / CPU $F7DF - .byte $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF ; PRG $37EF / CPU $F7EF - .byte $00, $08, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00 ; PRG $37FF / CPU $F7FF - .byte $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00 ; PRG $380F / CPU $F80F - .byte $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00 ; PRG $381F / CPU $F81F - .byte $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00 ; PRG $382F / CPU $F82F - .byte $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00 ; PRG $383F / CPU $F83F - .byte $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00 ; PRG $384F / CPU $F84F - .byte $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00 ; PRG $385F / CPU $F85F - .byte $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00 ; PRG $386F / CPU $F86F - .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; PRG $387F / CPU $F87F - .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; PRG $388F / CPU $F88F - .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; PRG $389F / CPU $F89F - .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; PRG $38AF / CPU $F8AF - .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; PRG $38BF / CPU $F8BF - .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; PRG $38CF / CPU $F8CF - .byte $FF ; PRG $38DF / CPU $F8DF + .byte $20, $97, $07, $24, $24, $24, $7C, $4D, $4D, $4D, $20, $B7, $07, $24, $24, $24 ; PRG $2D9F / CPU $ED9F ; CPU:$EDA3 PRG:2DA3 20 97 07 24 24 24 7C 4D 4D 4D 20 B7 07 24 24 24 + .byte $24, $7C, $4D, $4D, $20, $D7, $07, $24, $24, $24, $24, $24, $7C, $4D, $20, $F7 ; PRG $2DAF / CPU $EDAF ; CPU:$EDB3 PRG:2DB3 24 7C 4D 4D 20 D7 07 24 24 24 24 24 7C 4D 20 F7 + .byte $07, $24, $24, $24, $24, $24, $24, $7C, $21, $1B, $01, $24, $21, $3B, $02, $7D ; PRG $2DBF / CPU $EDBF ; CPU:$EDC3 PRG:2DC3 07 24 24 24 24 24 24 7C 21 1B 01 24 21 3B 02 7D + .byte $AF, $21, $EB, $0A, $4D, $4D, $4D, $4D, $6D, $6E, $4D, $4D, $4D, $4D, $22, $0B ; PRG $2DCF / CPU $EDCF ; CPU:$EDD3 PRG:2DD3 AF 21 EB 0A 4D 4D 4D 4D 6D 6E 4D 4D 4D 4D 22 0B + .byte $0A, $4D, $4D, $4D, $4D, $6D, $6E, $4D, $4D, $4D, $4D, $22, $2B, $0A, $4D, $4D ; PRG $2DDF / CPU $EDDF ; CPU:$EDE3 PRG:2DE3 0A 4D 4D 4D 4D 6D 6E 4D 4D 4D 4D 22 2B 0A 4D 4D + .byte $4D, $4D, $6D, $6E, $4D, $4D, $4D, $4D, $22, $4B, $0A, $4D, $4D, $4D, $4D, $6D ; PRG $2DEF / CPU $EDEF ; CPU:$EDF3 PRG:2DF3 4D 4D 6D 6E 4D 4D 4D 4D 22 4B 0A 4D 4D 4D 4D 6D + .byte $6E, $4D, $4D, $4D, $4D, $22, $6B, $0A, $A4, $A4, $A4, $A4, $89, $8A, $A4, $A4 ; PRG $2DFF / CPU $EDFF ; CPU:$EE03 PRG:2E03 6E 4D 4D 4D 4D 22 6B 0A A4 A4 A4 A4 89 8A A4 A4 + .byte $A4, $A4, $3F, $00, $1D, $17, $0F, $30, $19, $17, $0F, $30, $27, $17, $21, $30 ; PRG $2E0F / CPU $EE0F ; CPU:$EE13 PRG:2E13 A4 A4 3F 00 1D 17 0F 30 19 17 0F 30 27 17 21 30 + .byte $02, $17, $0F, $30, $02, $17, $0F, $27, $21, $17, $07, $27, $20, $17, $39, $0F ; PRG $2E1F / CPU $EE1F ; CPU:$EE23 PRG:2E23 02 17 0F 30 02 17 0F 27 21 17 07 27 20 17 39 0F + .byte $17, $17, $00, $3F, $00, $14, $0F, $30, $0F, $21, $0F, $0F, $27, $0F, $0F, $0F ; PRG $2E2F / CPU $EE2F ; CPU:$EE33 PRG:2E33 17 17 00 3F 00 14 0F 30 0F 21 0F 0F 27 0F 0F 0F + .byte $30, $0F, $0F, $30, $29, $19, $0F, $35, $35, $35, $00, $3F, $00, $14, $17, $0F ; PRG $2E3F / CPU $EE3F ; CPU:$EE43 PRG:2E43 30 0F 0F 30 29 19 0F 35 35 35 00 3F 00 14 17 0F + .byte $30, $19, $17, $0F, $30, $27, $17, $21, $30, $02, $17, $0F, $22, $02, $17, $30 ; PRG $2E4F / CPU $EE4F ; CPU:$EE53 PRG:2E53 30 19 17 0F 30 27 17 21 30 02 17 0F 22 02 17 30 + .byte $25, $0F, $00, $6C, $EE, $73, $EE, $7A, $EE, $81, $EE, $88, $EE, $3F, $1C, $04 ; PRG $2E5F / CPU $EE5F ; CPU:$EE63 PRG:2E63 25 0F 00 6C EE 73 EE 7A EE 81 EE 88 EE 3F 1C 04 + .byte $17, $07, $36, $2B, $3F, $1C, $04, $17, $07, $27, $25, $3F, $1C, $04, $17, $0F ; PRG $2E6F / CPU $EE6F ; CPU:$EE73 PRG:2E73 17 07 36 2B 3F 1C 04 17 07 27 25 3F 1C 04 17 0F + .byte $27, $31, $3F, $1C, $04, $17, $0F, $27, $04, $3F, $1C, $04, $17, $07, $26, $0F ; PRG $2E7F / CPU $EE7F ; CPU:$EE83 PRG:2E83 27 31 3F 1C 04 17 0F 27 04 3F 1C 04 17 07 26 0F + .byte $21, $EB, $4B, $76, $22, $0B, $0B, $76, $1C, $0E, $15, $0E, $0C, $1D, $76, $76 ; PRG $2E8F / CPU $EE8F ; CPU:$EE93 PRG:2E93 21 EB 4B 76 22 0B 0B 76 1C 0E 15 0E 0C 1D 76 76 + .byte $76, $76, $22, $2B, $0B, $76, $76, $76, $76, $76, $15, $0E, $1F, $0E, $15, $76 ; PRG $2E9F / CPU $EE9F ; CPU:$EEA3 PRG:2EA3 76 76 22 2B 0B 76 76 76 76 76 15 0E 1F 0E 15 76 + .byte $22, $4B, $4B, $76, $22, $6B, $0B, $76, $01, $76, $02, $76, $03, $76, $04, $76 ; PRG $2EAF / CPU $EEAF ; CPU:$EEB3 PRG:2EB3 22 4B 4B 76 22 6B 0B 76 01 76 02 76 03 76 04 76 + .byte $05, $76, $22, $8B, $4B, $76, $22, $AB, $4B, $76, $20, $C4, $45, $24, $21, $43 ; PRG $2EBF / CPU $EEBF ; CPU:$EEC3 PRG:2EC3 05 76 22 8B 4B 76 22 AB 4B 76 20 C4 45 24 21 43 + .byte $45, $24, $20, $C3, $84, $7B, $24, $24, $24, $20, $E8, $84, $24, $24, $24, $45 ; PRG $2ECF / CPU $EECF ; CPU:$EED3 PRG:2ED3 45 24 20 C3 84 7B 24 24 24 20 E8 84 24 24 24 45 + .byte $23, $E3, $03, $F0, $F0, $30, $00, $20, $83, $1A, $D8, $D9, $D9, $DA, $24, $D8 ; PRG $2EDF / CPU $EEDF ; CPU:$EEE3 PRG:2EE3 23 E3 03 F0 F0 30 00 20 83 1A D8 D9 D9 DA 24 D8 + .byte $D9, $D9, $DA, $24, $E7, $E8, $24, $E9, $24, $E7, $E8, $24, $E9, $24, $E9, $24 ; PRG $2EEF / CPU $EEEF ; CPU:$EEF3 PRG:2EF3 D9 D9 DA 24 E7 E8 24 E9 24 E7 E8 24 E9 24 E9 24 + .byte $F8, $D9, $D9, $DA, $20, $A3, $1A, $DB, $DC, $DD, $DE, $24, $E3, $E4, $E4, $DE ; PRG $2EFF / CPU $EEFF ; CPU:$EF03 PRG:2F03 F8 D9 D9 DA 20 A3 1A DB DC DD DE 24 E3 E4 E4 DE + .byte $24, $EA, $EB, $EC, $E5, $24, $EA, $EB, $EC, $E5, $24, $E5, $24, $E3, $E4, $E4 ; PRG $2F0F / CPU $EF0F ; CPU:$EF13 PRG:2F13 24 EA EB EC E5 24 EA EB EC E5 24 E5 24 E3 E4 E4 + .byte $DE, $20, $C4, $16, $DF, $E0, $24, $24, $E5, $24, $24, $24, $24, $EA, $4D, $ED ; PRG $2F1F / CPU $EF1F ; CPU:$EF23 PRG:2F23 DE 20 C4 16 DF E0 24 24 E5 24 24 24 24 EA 4D ED + .byte $E5, $24, $EA, $4D, $ED, $E5, $24, $E5, $24, $E5, $20, $E4, $19, $DF, $E0, $24 ; PRG $2F2F / CPU $EF2F ; CPU:$EF33 PRG:2F33 E5 24 EA 4D ED E5 24 E5 24 E5 20 E4 19 DF E0 24 + .byte $24, $E6, $D9, $D9, $DA, $24, $EE, $EF, $F0, $F1, $24, $EE, $EF, $F0, $F1, $24 ; PRG $2F3F / CPU $EF3F ; CPU:$EF43 PRG:2F43 24 E6 D9 D9 DA 24 EE EF F0 F1 24 EE EF F0 F1 24 + .byte $E5, $24, $E6, $D9, $D9, $F9, $21, $04, $19, $DF, $E0, $24, $24, $E3, $E4, $E4 ; PRG $2F4F / CPU $EF4F ; CPU:$EF53 PRG:2F53 E5 24 E6 D9 D9 F9 21 04 19 DF E0 24 24 E3 E4 E4 + .byte $DE, $24, $E5, $F2, $4D, $F3, $24, $E5, $F2, $4D, $F3, $24, $E5, $24, $FA, $E4 ; PRG $2F5F / CPU $EF5F ; CPU:$EF63 PRG:2F63 DE 24 E5 F2 4D F3 24 E5 F2 4D F3 24 E5 24 FA E4 + .byte $E4, $FD, $21, $24, $19, $DF, $E0, $24, $24, $E5, $24, $24, $24, $24, $E5, $F4 ; PRG $2F6F / CPU $EF6F ; CPU:$EF73 PRG:2F73 E4 FD 21 24 19 DF E0 24 24 E5 24 24 24 24 E5 F4 + .byte $F5, $F3, $24, $E5, $F4, $F5, $F3, $24, $E5, $24, $24, $24, $24, $E5, $21, $44 ; PRG $2F7F / CPU $EF7F ; CPU:$EF83 PRG:2F83 F5 F3 24 E5 F4 F5 F3 24 E5 24 24 24 24 E5 21 44 + .byte $19, $DF, $E0, $24, $24, $E6, $D9, $D9, $DA, $24, $E5, $24, $F6, $F7, $24, $E5 ; PRG $2F8F / CPU $EF8F ; CPU:$EF93 PRG:2F93 19 DF E0 24 24 E6 D9 D9 DA 24 E5 24 F6 F7 24 E5 + .byte $24, $F6, $F7, $24, $E5, $24, $D8, $D9, $D9, $FE, $21, $64, $19, $E1, $E2, $24 ; PRG $2F9F / CPU $EF9F ; CPU:$EFA3 PRG:2FA3 24 F6 F7 24 E5 24 D8 D9 D9 FE 21 64 19 E1 E2 24 + .byte $24, $DB, $E4, $E4, $DE, $24, $FC, $24, $24, $FC, $24, $FC, $24, $24, $FC, $24 ; PRG $2FAF / CPU $EFAF ; CPU:$EFB3 PRG:2FB3 24 DB E4 E4 DE 24 FC 24 24 FC 24 FC 24 24 FC 24 + .byte $FC, $24, $DB, $E4, $E4, $FB, $22, $2A, $0C, $1C, $12, $17, $10, $15, $0E, $1C ; PRG $2FBF / CPU $EFBF ; CPU:$EFC3 PRG:2FC3 FC 24 DB E4 E4 FB 22 2A 0C 1C 12 17 10 15 0E 1C + .byte $24, $10, $0A, $16, $0E, $22, $8A, $0C, $0D, $18, $1E, $0B, $15, $0E, $1C, $24 ; PRG $2FCF / CPU $EFCF ; CPU:$EFD3 PRG:2FD3 24 10 0A 16 0E 22 8A 0C 0D 18 1E 0B 15 0E 1C 24 + .byte $10, $0A, $16, $0E, $23, $05, $16, $25, $01, $09, $08, $03, $24, $17, $12, $17 ; PRG $2FDF / CPU $EFDF ; CPU:$EFE3 PRG:2FE3 10 0A 16 0E 23 05 16 25 01 09 08 03 24 17 12 17 + .byte $1D, $0E, $17, $0D, $18, $24, $0C, $18, $28, $15, $1D, $0D, $26, $23, $C0, $60 ; PRG $2FEF / CPU $EFEF ; CPU:$EFF3 PRG:2FF3 1D 0E 17 0D 18 24 0C 18 28 15 1D 0D 26 23 C0 60 + .byte $00, $23, $E0, $50, $55, $23, $F0, $50, $AA, $00, $20, $C9, $0E, $30, $31, $32 ; PRG $2FFF / CPU $EFFF ; CPU:$F003 PRG:3003 00 23 E0 50 55 23 F0 50 AA 00 20 C9 0E 30 31 32 + .byte $32, $32, $32, $33, $34, $32, $32, $32, $32, $35, $36, $20, $E9, $0E, $37, $38 ; PRG $300F / CPU $F00F ; CPU:$F013 PRG:3013 32 32 32 33 34 32 32 32 32 35 36 20 E9 0E 37 38 + .byte $4D, $4D, $4D, $4D, $4D, $4D, $4D, $4D, $4D, $4D, $39, $3A, $21, $09, $0E, $3B ; PRG $301F / CPU $F01F ; CPU:$F023 PRG:3023 4D 4D 4D 4D 4D 4D 4D 4D 4D 4D 39 3A 21 09 0E 3B + .byte $3C, $4D, $4D, $4D, $4D, $4D, $4D, $4D, $4D, $4D, $4D, $3D, $3E, $21, $29, $0E ; PRG $302F / CPU $F02F ; CPU:$F033 PRG:3033 3C 4D 4D 4D 4D 4D 4D 4D 4D 4D 4D 3D 3E 21 29 0E + .byte $3F, $40, $32, $32, $32, $32, $41, $42, $32, $32, $32, $32, $43, $44, $21, $48 ; PRG $303F / CPU $F03F ; CPU:$F043 PRG:3043 3F 40 32 32 32 32 41 42 32 32 32 32 43 44 21 48 + .byte $10, $45, $46, $47, $4D, $4D, $4D, $4D, $6D, $6E, $4D, $4D, $4D, $4D, $48, $49 ; PRG $304F / CPU $F04F ; CPU:$F053 PRG:3053 10 45 46 47 4D 4D 4D 4D 6D 6E 4D 4D 4D 4D 48 49 + .byte $4A, $21, $68, $10, $9B, $90, $91, $4D, $4D, $4D, $4D, $6D, $6E, $4D, $4D, $4D ; PRG $305F / CPU $F05F ; CPU:$F063 PRG:3063 4A 21 68 10 9B 90 91 4D 4D 4D 4D 6D 6E 4D 4D 4D + .byte $4D, $92, $93, $9E, $21, $86, $14, $51, $52, $53, $54, $55, $56, $57, $55, $56 ; PRG $306F / CPU $F06F ; CPU:$F073 PRG:3073 4D 92 93 9E 21 86 14 51 52 53 54 55 56 57 55 56 + .byte $58, $4B, $55, $56, $57, $55, $56, $59, $5A, $5B, $5C, $21, $A6, $14, $5D, $5E ; PRG $307F / CPU $F07F ; CPU:$F083 PRG:3083 58 4B 55 56 57 55 56 59 5A 5B 5C 21 A6 14 5D 5E + .byte $5F, $60, $61, $62, $63, $61, $62, $64, $4C, $61, $62, $63, $61, $62, $66, $67 ; PRG $308F / CPU $F08F ; CPU:$F093 PRG:3093 5F 60 61 62 63 61 62 64 4C 61 62 63 61 62 66 67 + .byte $68, $69, $21, $C7, $12, $95, $96, $A0, $4D, $4D, $4D, $4D, $4D, $6D, $6E, $4D ; PRG $309F / CPU $F09F ; CPU:$F0A3 PRG:30A3 68 69 21 C7 12 95 96 A0 4D 4D 4D 4D 4D 6D 6E 4D + .byte $4D, $4D, $4D, $4D, $A1, $99, $9A, $21, $E7, $12, $9B, $4D, $8D, $4D, $4D, $4D ; PRG $30AF / CPU $F0AF ; CPU:$F0B3 PRG:30B3 4D 4D 4D 4D A1 99 9A 21 E7 12 9B 4D 8D 4D 4D 4D + .byte $4D, $4D, $6D, $6E, $4D, $4D, $4D, $4D, $4D, $8E, $4D, $9E, $22, $07, $12, $9F ; PRG $30BF / CPU $F0BF ; CPU:$F0C3 PRG:30C3 4D 4D 6D 6E 4D 4D 4D 4D 4D 8E 4D 9E 22 07 12 9F + .byte $90, $91, $4D, $4D, $4D, $4D, $4D, $6D, $6E, $4D, $4D, $4D, $4D, $4D, $92, $93 ; PRG $30CF / CPU $F0CF ; CPU:$F0D3 PRG:30D3 90 91 4D 4D 4D 4D 4D 6D 6E 4D 4D 4D 4D 4D 92 93 + .byte $A2, $22, $27, $12, $8F, $97, $4D, $4D, $4D, $4D, $4D, $4D, $6D, $6E, $4D, $4D ; PRG $30DF / CPU $F0DF ; CPU:$F0E3 PRG:30E3 A2 22 27 12 8F 97 4D 4D 4D 4D 4D 4D 6D 6E 4D 4D + .byte $4D, $4D, $4D, $4D, $98, $94, $22, $46, $14, $95, $96, $9C, $4D, $4D, $4D, $4D ; PRG $30EF / CPU $F0EF ; CPU:$F0F3 PRG:30F3 4D 4D 4D 4D 98 94 22 46 14 95 96 9C 4D 4D 4D 4D + .byte $4D, $4D, $6D, $6E, $4D, $4D, $4D, $4D, $4D, $4D, $9D, $99, $9A, $22, $66, $14 ; PRG $30FF / CPU $F0FF ; CPU:$F103 PRG:3103 4D 4D 6D 6E 4D 4D 4D 4D 4D 4D 9D 99 9A 22 66 14 + .byte $9B, $4D, $87, $A4, $A4, $A4, $A4, $A4, $A4, $89, $8A, $A4, $A4, $A4, $A4, $A4 ; PRG $310F / CPU $F10F ; CPU:$F113 PRG:3113 9B 4D 87 A4 A4 A4 A4 A4 A4 89 8A A4 A4 A4 A4 A4 + .byte $A4, $8B, $4D, $9E, $22, $86, $03, $9F, $4D, $8D, $22, $97, $03, $8E, $4D, $A2 ; PRG $311F / CPU $F11F ; CPU:$F123 PRG:3123 A4 8B 4D 9E 22 86 03 9F 4D 8D 22 97 03 8E 4D A2 + .byte $22, $A6, $03, $8F, $90, $91, $22, $B7, $03, $92, $93, $94, $22, $C5, $03, $95 ; PRG $312F / CPU $F12F ; CPU:$F133 PRG:3133 22 A6 03 8F 90 91 22 B7 03 92 93 94 22 C5 03 95 + .byte $96, $97, $22, $D8, $03, $98, $99, $9A, $22, $E5, $03, $9B, $4D, $9C, $22, $F8 ; PRG $313F / CPU $F13F ; CPU:$F143 PRG:3143 96 97 22 D8 03 98 99 9A 22 E5 03 9B 4D 9C 22 F8 + .byte $03, $9D, $4D, $9E, $23, $05, $03, $9F, $4D, $A0, $23, $18, $03, $A1, $4D, $A2 ; PRG $314F / CPU $F14F ; CPU:$F153 PRG:3153 03 9D 4D 9E 23 05 03 9F 4D A0 23 18 03 A1 4D A2 + .byte $23, $25, $16, $A3, $A4, $A5, $A4, $A4, $A4, $A4, $A4, $A4, $A4, $A6, $A7, $A4 ; PRG $315F / CPU $F15F ; CPU:$F163 PRG:3163 23 25 16 A3 A4 A5 A4 A4 A4 A4 A4 A4 A4 A6 A7 A4 + .byte $A4, $A4, $A4, $A4, $A4, $A4, $A8, $A4, $A9, $22, $89, $4E, $4D, $22, $A9, $4E ; PRG $316F / CPU $F16F ; CPU:$F173 PRG:3173 A4 A4 A4 A4 A4 A4 A8 A4 A9 22 89 4E 4D 22 A9 4E + .byte $4D, $22, $C8, $50, $4D, $22, $E8, $50, $4D, $23, $08, $50, $4D, $21, $3B, $86 ; PRG $317F / CPU $F17F ; CPU:$F183 PRG:3183 4D 22 C8 50 4D 22 E8 50 4D 23 08 50 4D 21 3B 86 + .byte $7D, $AA, $AB, $AC, $AD, $13, $21, $3C, $85, $AF, $B0, $B1, $B2, $B3, $21, $BD ; PRG $318F / CPU $F18F ; CPU:$F193 PRG:3193 7D AA AB AC AD 13 21 3C 85 AF B0 B1 B2 B3 21 BD + .byte $82, $1A, $23, $20, $00, $20, $2F, $2E, $2F, $2E, $2F, $2E, $2F, $2E, $2F, $2E ; PRG $319F / CPU $F19F ; CPU:$F1A3 PRG:31A3 82 1A 23 20 00 20 2F 2E 2F 2E 2F 2E 2F 2E 2F 2E + .byte $2F, $2E, $2F, $2E, $2F, $2E, $2F, $2E, $2F, $2E, $2F, $2E, $2F, $2E, $2F, $2E ; PRG $31AF / CPU $F1AF ; CPU:$F1B3 PRG:31B3 2F 2E 2F 2E 2F 2E 2F 2E 2F 2E 2F 2E 2F 2E 2F 2E + .byte $2F, $2E, $2F, $2E, $2F, $2E, $20, $20, $20, $2E, $2F, $2E, $2F, $2E, $2F, $2E ; PRG $31BF / CPU $F1BF ; CPU:$F1C3 PRG:31C3 2F 2E 2F 2E 2F 2E 20 20 20 2E 2F 2E 2F 2E 2F 2E + .byte $2F, $2E, $2F, $2E, $2F, $2E, $2F, $2E, $2F, $2E, $2F, $2E, $2F, $2E, $2F, $2E ; PRG $31CF / CPU $F1CF ; CPU:$F1D3 PRG:31D3 2F 2E 2F 2E 2F 2E 2F 2E 2F 2E 2F 2E 2F 2E 2F 2E + .byte $2F, $2E, $2F, $2E, $2F, $2E, $2F, $2E, $2F, $20, $40, $07, $2F, $2E, $2F, $2E ; PRG $31DF / CPU $F1DF ; CPU:$F1E3 PRG:31E3 2F 2E 2F 2E 2F 2E 2F 2E 2F 20 40 07 2F 2E 2F 2E + .byte $2D, $78, $4F, $20, $47, $53, $4D, $20, $59, $14, $50, $79, $4E, $2F, $2E, $2F ; PRG $31EF / CPU $F1EF ; CPU:$F1F3 PRG:31F3 2D 78 4F 20 47 53 4D 20 59 14 50 79 4E 2F 2E 2F + .byte $2E, $2E, $2F, $2D, $78, $4D, $4D, $4F, $70, $71, $72, $73, $74, $75, $20, $6D ; PRG $31FF / CPU $F1FF ; CPU:$F203 PRG:3203 2E 2E 2F 2D 78 4D 4D 4F 70 71 72 73 74 75 20 6D + .byte $4C, $4D, $20, $79, $0D, $50, $4D, $4D, $79, $4E, $2E, $2F, $2D, $78, $4D, $4D ; PRG $320F / CPU $F20F ; CPU:$F213 PRG:3213 4C 4D 20 79 0D 50 4D 4D 79 4E 2E 2F 2D 78 4D 4D + .byte $4D, $7B, $20, $9A, $0B, $7C, $4D, $4D, $4D, $79, $4E, $4D, $4D, $4D, $4D, $7B ; PRG $321F / CPU $F21F ; CPU:$F223 PRG:3223 4D 7B 20 9A 0B 7C 4D 4D 4D 79 4E 4D 4D 4D 4D 7B + .byte $20, $BB, $09, $7C, $4D, $4D, $4D, $4D, $4D, $4D, $4D, $7B, $20, $DC, $07, $7C ; PRG $322F / CPU $F22F ; CPU:$F233 PRG:3233 20 BB 09 7C 4D 4D 4D 4D 4D 4D 4D 7B 20 DC 07 7C + .byte $4D, $4D, $4D, $4D, $4D, $7B, $20, $FD, $05, $7C, $4D, $4D, $4D, $7B, $21, $1E ; PRG $323F / CPU $F23F ; CPU:$F243 PRG:3243 4D 4D 4D 4D 4D 7B 20 FD 05 7C 4D 4D 4D 7B 21 1E + .byte $03, $7C, $4D, $7B, $21, $3F, $01, $7C, $20, $C3, $85, $65, $6C, $6C, $6C, $86 ; PRG $324F / CPU $F24F ; CPU:$F253 PRG:3253 03 7C 4D 7B 21 3F 01 7C 20 C3 85 65 6C 6C 6C 86 + .byte $20, $C8, $85, $6B, $6F, $6F, $6F, $8C, $20, $C4, $44, $6A, $21, $44, $44, $88 ; PRG $325F / CPU $F25F ; CPU:$F263 PRG:3263 20 C8 85 6B 6F 6F 6F 8C 20 C4 44 6A 21 44 44 88 + .byte $23, $C0, $48, $AA, $23, $C8, $02, $EA, $02, $23, $CE, $03, $0C, $BB, $02, $23 ; PRG $326F / CPU $F26F ; CPU:$F273 PRG:3273 23 C0 48 AA 23 C8 02 EA 02 23 CE 03 0C BB 02 23 + .byte $D6, $02, $44, $19, $00, $F4, $FE, $00, $40, $A0, $FD, $00, $98, $0A, $F3, $18 ; PRG $327F / CPU $F27F ; CPU:$F283 PRG:3283 D6 02 44 19 00 F4 FE 00 40 A0 FD 00 98 0A F3 18 + .byte $F3, $26, $F3, $34, $F3, $42, $F3, $50, $F3, $5E, $F3, $6C, $F3, $7A, $F3, $88 ; PRG $328F / CPU $F28F ; CPU:$F293 PRG:3293 F3 26 F3 34 F3 42 F3 50 F3 5E F3 6C F3 7A F3 88 + .byte $F3, $96, $F3, $A4, $F3, $B2, $F3, $C0, $F3, $CE, $F3, $DC, $F3, $EA, $F3, $F8 ; PRG $329F / CPU $F29F ; CPU:$F2A3 PRG:32A3 F3 96 F3 A4 F3 B2 F3 C0 F3 CE F3 DC F3 EA F3 F8 + .byte $F3, $06, $F4, $14, $F4, $22, $F4, $30, $F4, $3E, $F4, $4C, $F4, $5A, $F4, $68 ; PRG $32AF / CPU $F2AF ; CPU:$F2B3 PRG:32B3 F3 06 F4 14 F4 22 F4 30 F4 3E F4 4C F4 5A F4 68 + .byte $F4, $76, $F4, $81, $F4, $8C, $F4, $97, $F4, $A2, $F4, $AD, $F4, $B8, $F4, $C3 ; PRG $32BF / CPU $F2BF ; CPU:$F2C3 PRG:32C3 F4 76 F4 81 F4 8C F4 97 F4 A2 F4 AD F4 B8 F4 C3 + .byte $F4, $CE, $F4, $D9, $F4, $E4, $F4, $F2, $F4, $FD, $F4, $08, $F5, $13, $F5, $1E ; PRG $32CF / CPU $F2CF ; CPU:$F2D3 PRG:32D3 F4 CE F4 D9 F4 E4 F4 F2 F4 FD F4 08 F5 13 F5 1E + .byte $F5, $29, $F5, $34, $F5, $3F, $F5, $4A, $F5, $55, $F5, $60, $F5, $65, $F5, $6A ; PRG $32DF / CPU $F2DF ; CPU:$F2E3 PRG:32E3 F5 29 F5 34 F5 3F F5 4A F5 55 F5 60 F5 65 F5 6A + .byte $F5, $6F, $F5, $74, $F5, $79, $F5, $7E, $F5, $83, $F5, $88, $F5, $8D, $F5, $98 ; PRG $32EF / CPU $F2EF ; CPU:$F2F3 PRG:32F3 F5 6F F5 74 F5 79 F5 7E F5 83 F5 88 F5 8D F5 98 + .byte $F5, $A3, $F5, $B1, $F5, $BF, $F5, $CA, $F5, $D5, $F5, $DA, $F5, $00, $00, $01 ; PRG $32FF / CPU $F2FF ; CPU:$F303 PRG:3303 F5 A3 F5 B1 F5 BF F5 CA F5 D5 F5 DA F5 00 00 01 + .byte $00, $03, $04, $02, $05, $06, $07, $08, $FF, $EF, $F5, $00, $00, $09, $0A, $0B ; PRG $330F / CPU $F30F ; CPU:$F313 PRG:3313 00 03 04 02 05 06 07 08 FF EF F5 00 00 09 0A 0B + .byte $0C, $0D, $06, $0E, $0F, $10, $FF, $04, $F6, $00, $00, $FF, $01, $FF, $11, $12 ; PRG $331F / CPU $F31F ; CPU:$F323 PRG:3323 0C 0D 06 0E 0F 10 FF 04 F6 00 00 FF 01 FF 11 12 + .byte $13, $14, $15, $16, $17, $04, $F6, $00, $00, $FF, $18, $19, $1A, $1B, $1C, $1D ; PRG $332F / CPU $F32F ; CPU:$F333 PRG:3333 13 14 15 16 17 04 F6 00 00 FF 18 19 1A 1B 1C 1D + .byte $FF, $1E, $17, $58, $F6, $00, $00, $1F, $20, $FF, $21, $22, $FF, $23, $24, $1E ; PRG $333F / CPU $F33F ; CPU:$F343 PRG:3343 FF 1E 17 58 F6 00 00 1F 20 FF 21 22 FF 23 24 1E + .byte $17, $AC, $F6, $83, $00, $01, $FF, $25, $26, $28, $29, $08, $07, $27, $FF, $EF ; PRG $334F / CPU $F34F ; CPU:$F353 PRG:3353 17 AC F6 83 00 01 FF 25 26 28 29 08 07 27 FF EF + .byte $F5, $81, $80, $09, $2A, $2B, $FF, $2C, $2D, $FF, $10, $0F, $2E, $19, $F6, $41 ; PRG $335F / CPU $F35F ; CPU:$F363 PRG:3363 F5 81 80 09 2A 2B FF 2C 2D FF 10 0F 2E 19 F6 41 + .byte $80, $FF, $01, $FF, $2F, $31, $32, $30, $17, $16, $FF, $19, $F6, $4D, $80, $33 ; PRG $336F / CPU $F36F ; CPU:$F373 PRG:3373 80 FF 01 FF 2F 31 32 30 17 16 FF 19 F6 4D 80 33 + .byte $18, $34, $35, $1D, $1C, $FF, $17, $1E, $FF, $58, $F6, $93, $C0, $20, $36, $FF ; PRG $337F / CPU $F37F ; CPU:$F383 PRG:3383 18 34 35 1D 1C FF 17 1E FF 58 F6 93 C0 20 36 FF + .byte $22, $37, $FF, $24, $23, $17, $1E, $58, $F6, $00, $00, $38, $39, $FF, $3A, $3B ; PRG $338F / CPU $F38F ; CPU:$F393 PRG:3393 22 37 FF 24 23 17 1E 58 F6 00 00 38 39 FF 3A 3B + .byte $FF, $3C, $3D, $3E, $3F, $04, $F6, $00, $00, $FF, $40, $FF, $41, $42, $43, $44 ; PRG $339F / CPU $F39F ; CPU:$F3A3 PRG:33A3 FF 3C 3D 3E 3F 04 F6 00 00 FF 40 FF 41 42 43 44 + .byte $FF, $45, $46, $51, $F7, $20, $00, $FF, $8D, $8A, $8E, $21, $8F, $23, $24, $1E ; PRG $33AF / CPU $F3AF ; CPU:$F3B3 PRG:33B3 FF 45 46 51 F7 20 00 FF 8D 8A 8E 21 8F 23 24 1E + .byte $17, $DA, $F5, $00, $00, $01, $00, $03, $04, $02, $4A, $4B, $47, $48, $FF, $DA ; PRG $33BF / CPU $F3BF ; CPU:$F3C3 PRG:33C3 17 DA F5 00 00 01 00 03 04 02 4A 4B 47 48 FF DA + .byte $F5, $00, $00, $01, $00, $03, $04, $02, $4C, $4D, $49, $8C, $FF, $AC, $F6, $83 ; PRG $33CF / CPU $F3CF ; CPU:$F3D3 PRG:33D3 F5 00 00 01 00 03 04 02 4C 4D 49 8C FF AC F6 83 + .byte $00, $01, $FF, $25, $26, $4E, $4F, $48, $47, $27, $FF, $AC, $F6, $83, $00, $01 ; PRG $33DF / CPU $F3DF ; CPU:$F3E3 PRG:33E3 00 01 FF 25 26 4E 4F 48 47 27 FF AC F6 83 00 01 + .byte $FF, $25, $26, $50, $51, $8C, $49, $27, $FF, $2E, $F6, $00, $00, $52, $53, $54 ; PRG $33EF / CPU $F3EF ; CPU:$F3F3 PRG:33F3 FF 25 26 50 51 8C 49 27 FF 2E F6 00 00 52 53 54 + .byte $55, $56, $57, $58, $59, $FF, $FF, $58, $F6, $00, $00, $5A, $5B, $5C, $5D, $5E ; PRG $33FF / CPU $F3FF ; CPU:$F403 PRG:3403 55 56 57 58 59 FF FF 58 F6 00 00 5A 5B 5C 5D 5E + .byte $5F, $60, $61, $62, $63, $43, $F6, $00, $00, $64, $65, $66, $67, $68, $69, $6A ; PRG $340F / CPU $F40F ; CPU:$F413 PRG:3413 5F 60 61 62 63 43 F6 00 00 64 65 66 67 68 69 6A + .byte $FF, $FF, $FF, $97, $F6, $00, $00, $6B, $6C, $6D, $6E, $6F, $70, $71, $72, $73 ; PRG $341F / CPU $F41F ; CPU:$F423 PRG:3423 FF FF FF 97 F6 00 00 6B 6C 6D 6E 6F 70 71 72 73 + .byte $FF, $6D, $F6, $00, $00, $74, $75, $76, $77, $78, $79, $FF, $FF, $FF, $FF, $82 ; PRG $342F / CPU $F42F ; CPU:$F433 PRG:3433 FF 6D F6 00 00 74 75 76 77 78 79 FF FF FF FF 82 + .byte $F6, $00, $00, $7A, $7B, $7C, $7D, $7E, $7F, $FF, $FF, $FF, $FF, $04, $F6, $80 ; PRG $343F / CPU $F43F ; CPU:$F443 PRG:3443 F6 00 00 7A 7B 7C 7D 7E 7F FF FF FF FF 04 F6 80 + .byte $C0, $01, $FF, $FF, $80, $81, $82, $83, $FF, $10, $0F, $AC, $F6, $83, $00, $01 ; PRG $344F / CPU $F44F ; CPU:$F453 PRG:3453 C0 01 FF FF 80 81 82 83 FF 10 0F AC F6 83 00 01 + .byte $84, $85, $86, $87, $88, $17, $16, $FF, $FF, $C1, $F6, $8F, $00, $19, $89, $8A ; PRG $345F / CPU $F45F ; CPU:$F463 PRG:3463 84 85 86 87 88 17 16 FF FF C1 F6 8F 00 19 89 8A + .byte $8B, $1D, $1C, $17, $1E, $FF, $FF, $D6, $F6, $00, $00, $90, $91, $92, $93, $94 ; PRG $346F / CPU $F46F ; CPU:$F473 PRG:3473 8B 1D 1C 17 1E FF FF D6 F6 00 00 90 91 92 93 94 + .byte $95, $96, $E5, $F6, $00, $00, $97, $98, $99, $9A, $9B, $9C, $FF, $F4, $F6, $00 ; PRG $347F / CPU $F47F ; CPU:$F483 PRG:3483 95 96 E5 F6 00 00 97 98 99 9A 9B 9C FF F4 F6 00 + .byte $00, $9D, $FF, $FF, $9F, $A0, $9E, $A1, $F4, $F6, $00, $00, $FF, $A2, $A3, $FF ; PRG $348F / CPU $F48F ; CPU:$F493 PRG:3493 00 9D FF FF 9F A0 9E A1 F4 F6 00 00 FF A2 A3 FF + .byte $A4, $FF, $A5, $D6, $F6, $06, $00, $FF, $A6, $A7, $A8, $A9, $96, $95, $D6, $F6 ; PRG $349F / CPU $F49F ; CPU:$F4A3 PRG:34A3 A4 FF A5 D6 F6 06 00 FF A6 A7 A8 A9 96 95 D6 F6 + .byte $06, $00, $FF, $AA, $AB, $AC, $AD, $9C, $9B, $03, $F7, $02, $00, $FF, $AE, $FF ; PRG $34AF / CPU $F4AF ; CPU:$F4B3 PRG:34B3 06 00 FF AA AB AC AD 9C 9B 03 F7 02 00 FF AE FF + .byte $FF, $AF, $B0, $A1, $03, $F7, $02, $00, $B1, $B3, $FF, $B2, $B4, $FF, $A5, $E5 ; PRG $34BF / CPU $F4BF ; CPU:$F4C3 PRG:34C3 FF AF B0 A1 03 F7 02 00 B1 B3 FF B2 B4 FF A5 E5 + .byte $F6, $00, $00, $B5, $FF, $B6, $B7, $B8, $B9, $FF, $E5, $F6, $00, $00, $FF, $FF ; PRG $34CF / CPU $F4CF ; CPU:$F4D3 PRG:34D3 F6 00 00 B5 FF B6 B7 B8 B9 FF E5 F6 00 00 FF FF + .byte $BA, $BB, $BC, $BD, $B5, $51, $F7, $03, $C0, $F9, $FF, $FA, $8A, $FB, $FC, $24 ; PRG $34DF / CPU $F4DF ; CPU:$F4E3 PRG:34E3 BA BB BC BD B5 51 F7 03 C0 F9 FF FA 8A FB FC 24 + .byte $23, $17, $1E, $D6, $F6, $00, $00, $90, $91, $92, $C2, $C3, $BE, $BF, $D6, $F6 ; PRG $34EF / CPU $F4EF ; CPU:$F4F3 PRG:34F3 23 17 1E D6 F6 00 00 90 91 92 C2 C3 BE BF D6 F6 + .byte $00, $00, $90, $91, $92, $C2, $C4, $C0, $C1, $D6, $F6, $06, $00, $FF, $A6, $A7 ; PRG $34FF / CPU $F4FF ; CPU:$F503 PRG:3503 00 00 90 91 92 C2 C4 C0 C1 D6 F6 06 00 FF A6 A7 + .byte $C5, $C6, $BF, $BE, $D6, $F6, $06, $00, $FF, $A6, $A7, $C7, $A9, $C1, $C0, $E5 ; PRG $350F / CPU $F50F ; CPU:$F513 PRG:3513 C5 C6 BF BE D6 F6 06 00 FF A6 A7 C7 A9 C1 C0 E5 + .byte $F6, $00, $00, $C8, $FF, $C9, $CA, $CB, $CC, $FF, $12, $F7, $00, $00, $FF, $FF ; PRG $351F / CPU $F51F ; CPU:$F523 PRG:3523 F6 00 00 C8 FF C9 CA CB CC FF 12 F7 00 00 FF FF + .byte $CD, $CE, $CF, $D0, $D1, $12, $F7, $00, $00, $D2, $D3, $D4, $D5, $D6, $FF, $D7 ; PRG $352F / CPU $F52F ; CPU:$F533 PRG:3533 CD CE CF D0 D1 12 F7 00 00 D2 D3 D4 D5 D6 FF D7 + .byte $21, $F7, $00, $00, $D8, $D9, $DA, $DB, $DC, $DD, $DE, $30, $F7, $00, $00, $DF ; PRG $353F / CPU $F53F ; CPU:$F543 PRG:3543 21 F7 00 00 D8 D9 DA DB DC DD DE 30 F7 00 00 DF + .byte $E0, $E1, $E2, $E3, $FF, $FF, $03, $F7, $00, $00, $FF, $A2, $A3, $FF, $A4, $FF ; PRG $354F / CPU $F54F ; CPU:$F553 PRG:3553 E0 E1 E2 E3 FF FF 03 F7 00 00 FF A2 A3 FF A4 FF + .byte $E4, $3F, $F7, $00, $00, $F0, $3F, $F7, $00, $00, $F1, $3F, $F7, $00, $00, $F2 ; PRG $355F / CPU $F55F ; CPU:$F563 PRG:3563 E4 3F F7 00 00 F0 3F F7 00 00 F1 3F F7 00 00 F2 + .byte $3F, $F7, $00, $00, $F3, $3F, $F7, $00, $00, $F4, $3F, $F7, $00, $00, $F5, $3F ; PRG $356F / CPU $F56F ; CPU:$F573 PRG:3573 3F F7 00 00 F3 3F F7 00 00 F4 3F F7 00 00 F5 3F + .byte $F7, $00, $00, $F6, $3F, $F7, $00, $00, $F7, $3F, $F7, $00, $00, $F8, $D6, $F6 ; PRG $357F / CPU $F57F ; CPU:$F583 PRG:3583 F7 00 00 F6 3F F7 00 00 F7 3F F7 00 00 F8 D6 F6 + .byte $04, $00, $FF, $AA, $E5, $E6, $E7, $9C, $E8, $42, $F7, $04, $00, $E9, $EA, $EB ; PRG $358F / CPU $F58F ; CPU:$F593 PRG:3593 04 00 FF AA E5 E6 E7 9C E8 42 F7 04 00 E9 EA EB + .byte $EC, $ED, $A5, $FF, $58, $F6, $FF, $C0, $39, $38, $FF, $3B, $3A, $FF, $3D, $3C ; PRG $359F / CPU $F59F ; CPU:$F5A3 PRG:35A3 EC ED A5 FF 58 F6 FF C0 39 38 FF 3B 3A FF 3D 3C + .byte $3F, $3E, $66, $F7, $FF, $C0, $40, $42, $41, $44, $43, $46, $45, $FF, $FF, $FF ; PRG $35AF / CPU $F5AF ; CPU:$F5B3 PRG:35B3 3F 3E 66 F7 FF C0 40 42 41 44 43 46 45 FF FF FF + .byte $E5, $F6, $FE, $00, $B5, $FF, $B7, $B6, $B9, $B8, $FF, $7B, $F7, $FE, $00, $B5 ; PRG $35BF / CPU $F5BF ; CPU:$F5C3 PRG:35C3 E5 F6 FE 00 B5 FF B7 B6 B9 B8 FF 7B F7 FE 00 B5 + .byte $BB, $BA, $BD, $BC, $FF, $FF, $3F, $F7, $00, $00, $FF, $E3, $FD, $E7, $F0, $EB ; PRG $35CF / CPU $F5CF ; CPU:$F5D3 PRG:35D3 BB BA BD BC FF FF 3F F7 00 00 FF E3 FD E7 F0 EB + .byte $F8, $EB, $00, $EF, $F0, $F3, $F8, $F3, $00, $FB, $F8, $FB, $00, $04, $00, $AA ; PRG $35DF / CPU $F5DF ; CPU:$F5E3 PRG:35E3 F8 EB 00 EF F0 F3 F8 F3 00 FB F8 FB 00 04 00 AA + .byte $E3, $FC, $EB, $F8, $EB, $00, $F3, $F0, $F3, $F8, $F3, $00, $FB, $F0, $FB, $F8 ; PRG $35EF / CPU $F5EF ; CPU:$F5F3 PRG:35F3 E3 FC EB F8 EB 00 F3 F0 F3 F8 F3 00 FB F0 FB F8 + .byte $FB, $00, $F7, $08, $AA, $E3, $FB, $E3, $FD, $E6, $0A, $EB, $FA, $EB, $02, $F3 ; PRG $35FF / CPU $F5FF ; CPU:$F603 PRG:3603 FB 00 F7 08 AA E3 FB E3 FD E6 0A EB FA EB 02 F3 + .byte $F8, $F3, $00, $F7, $08, $FB, $F8, $FB, $00, $AA, $E3, $F0, $E3, $FB, $EB, $F4 ; PRG $360F / CPU $F60F ; CPU:$F613 PRG:3613 F8 F3 00 F7 08 FB F8 FB 00 AA E3 F0 E3 FB EB F4 + .byte $EB, $FC, $F3, $F8, $F3, $00, $F5, $F0, $FB, $F8, $FB, $00, $04, $00, $AA, $E3 ; PRG $361F / CPU $F61F ; CPU:$F623 PRG:3623 EB FC F3 F8 F3 00 F5 F0 FB F8 FB 00 04 00 AA E3 + .byte $FC, $EB, $F8, $EB, $00, $EB, $08, $F3, $F6, $F3, $FE, $FB, $F6, $FB, $FE, $04 ; PRG $362F / CPU $F62F ; CPU:$F633 PRG:3633 FC EB F8 EB 00 EB 08 F3 F6 F3 FE FB F6 FB FE 04 + .byte $F8, $04, $00, $AA, $E3, $F0, $E3, $F8, $E3, $00, $EB, $FF, $F3, $FC, $FB, $F8 ; PRG $363F / CPU $F63F ; CPU:$F643 PRG:3643 F8 04 00 AA E3 F0 E3 F8 E3 00 EB FF F3 FC FB F8 + .byte $FB, $00, $04, $F8, $04, $00, $0C, $00, $AA, $E3, $F8, $E3, $00, $EB, $F0, $EB ; PRG $364F / CPU $F64F ; CPU:$F653 PRG:3653 FB 00 04 F8 04 00 0C 00 AA E3 F8 E3 00 EB F0 EB + .byte $F8, $EB, $00, $F3, $F0, $F3, $F8, $F3, $00, $FB, $F8, $FB, $00, $AA, $E3, $00 ; PRG $365F / CPU $F65F ; CPU:$F663 PRG:3663 F8 EB 00 F3 F0 F3 F8 F3 00 FB F8 FB 00 AA E3 00 + .byte $EB, $08, $EB, $FE, $EB, $06, $F3, $FE, $FB, $FE, $04, $F8, $04, $00, $0C, $F8 ; PRG $366F / CPU $F66F ; CPU:$F673 PRG:3673 EB 08 EB FE EB 06 F3 FE FB FE 04 F8 04 00 0C F8 + .byte $0C, $00, $AA, $E3, $04, $EB, $FC, $EB, $04, $F3, $F8, $F3, $00, $FB, $00, $04 ; PRG $367F / CPU $F67F ; CPU:$F683 PRG:3683 0C 00 AA E3 04 EB FC EB 04 F3 F8 F3 00 FB 00 04 + .byte $F8, $04, $00, $0C, $F8, $0C, $00, $AA, $D3, $08, $DB, $08, $E3, $00, $E3, $08 ; PRG $368F / CPU $F68F ; CPU:$F693 PRG:3693 F8 04 00 0C F8 0C 00 AA D3 08 DB 08 E3 00 E3 08 + .byte $EB, $F8, $EB, $00, $F3, $F8, $F3, $00, $FB, $00, $FB, $08, $AA, $E3, $FB, $EB ; PRG $369F / CPU $F69F ; CPU:$F6A3 PRG:36A3 EB F8 EB 00 F3 F8 F3 00 FB 00 FB 08 AA E3 FB EB + .byte $F0, $EB, $F8, $EB, $00, $F3, $F8, $F3, $00, $FB, $F8, $FB, $00, $EB, $08, $04 ; PRG $36AF / CPU $F6AF ; CPU:$F6B3 PRG:36B3 F0 EB F8 EB 00 F3 F8 F3 00 FB F8 FB 00 EB 08 04 + .byte $00, $AA, $DC, $F0, $E3, $F8, $E3, $00, $EB, $FC, $F3, $F8, $F3, $00, $FB, $F8 ; PRG $36BF / CPU $F6BF ; CPU:$F6C3 PRG:36C3 00 AA DC F0 E3 F8 E3 00 EB FC F3 F8 F3 00 FB F8 + .byte $FB, $00, $04, $F8, $04, $00, $AA, $E3, $F8, $EB, $F8, $EB, $00, $F3, $F8, $F3 ; PRG $36CF / CPU $F6CF ; CPU:$F6D3 PRG:36D3 FB 00 04 F8 04 00 AA E3 F8 EB F8 EB 00 F3 F8 F3 + .byte $00, $FB, $F8, $FB, $00, $AA, $EB, $FC, $EF, $F4, $F3, $F8, $F3, $00, $FB, $F8 ; PRG $36DF / CPU $F6DF ; CPU:$F6E3 PRG:36E3 00 FB F8 FB 00 AA EB FC EF F4 F3 F8 F3 00 FB F8 + .byte $FB, $00, $EB, $FB, $AA, $EB, $FE, $EB, $00, $EB, $08, $F3, $F8, $F3, $00, $F7 ; PRG $36EF / CPU $F6EF ; CPU:$F6F3 PRG:36F3 FB 00 EB FB AA EB FE EB 00 EB 08 F3 F8 F3 00 F7 + .byte $F4, $FB, $FE, $AA, $E7, $F2, $EB, $FA, $EB, $02, $EF, $F2, $F3, $FA, $F7, $02 ; PRG $36FF / CPU $F6FF ; CPU:$F703 PRG:3703 F4 FB FE AA E7 F2 EB FA EB 02 EF F2 F3 FA F7 02 + .byte $FB, $FA, $AA, $E3, $00, $E3, $08, $EB, $F8, $EB, $00, $F3, $FC, $F3, $04, $FB ; PRG $370F / CPU $F70F ; CPU:$F713 PRG:3713 FB FA AA E3 00 E3 08 EB F8 EB 00 F3 FC F3 04 FB + .byte $FC, $AA, $DB, $FC, $E3, $FC, $EB, $F8, $EB, $00, $F3, $F8, $F3, $00, $FB, $FB ; PRG $371F / CPU $F71F ; CPU:$F723 PRG:3723 FC AA DB FC E3 FC EB F8 EB 00 F3 F8 F3 00 FB FB + .byte $AA, $EB, $FF, $F3, $F8, $F3, $00, $FB, $FB, $FB, $03, $04, $F8, $04, $00, $AA ; PRG $372F / CPU $F72F ; CPU:$F733 PRG:3733 AA EB FF F3 F8 F3 00 FB FB FB 03 04 F8 04 00 AA + .byte $FC, $FC, $AA, $E3, $F0, $EB, $F0, $EB, $F8, $F3, $F8, $F3, $00, $FB, $FA, $FB ; PRG $373F / CPU $F73F ; CPU:$F743 PRG:3743 FC FC AA E3 F0 EB F0 EB F8 F3 F8 F3 00 FB FA FB + .byte $02, $AA, $DB, $F8, $DB, $00, $E3, $F8, $E3, $00, $EB, $F8, $EB, $00, $F3, $F8 ; PRG $374F / CPU $F74F ; CPU:$F753 PRG:3753 02 AA DB F8 DB 00 E3 F8 E3 00 EB F8 EB 00 F3 F8 + .byte $F3, $00, $FB, $F8, $FB, $00, $AA, $E3, $FB, $EB, $F6, $EB, $FE, $F3, $F8, $F3 ; PRG $375F / CPU $F75F ; CPU:$F763 PRG:3763 F3 00 FB F8 FB 00 AA E3 FB EB F6 EB FE F3 F8 F3 + .byte $00, $FB, $F8, $FB, $00, $04, $F8, $04, $00, $0C, $F8, $AA, $EB, $FD, $F3, $F8 ; PRG $376F / CPU $F76F ; CPU:$F773 PRG:3773 00 FB F8 FB 00 04 F8 04 00 0C F8 AA EB FD F3 F8 + .byte $F3, $00, $FB, $F8, $FB, $00, $04, $F8, $04, $00, $AA, $FF, $00, $FF, $00, $FF ; PRG $377F / CPU $F77F ; CPU:$F783 PRG:3783 F3 00 FB F8 FB 00 04 F8 04 00 AA FF 00 FF 00 FF + .byte $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF ; PRG $378F / CPU $F78F ; CPU:$F793 PRG:3793 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF + .byte $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF ; PRG $379F / CPU $F79F ; CPU:$F7A3 PRG:37A3 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF + .byte $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF ; PRG $37AF / CPU $F7AF ; CPU:$F7B3 PRG:37B3 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF + .byte $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF ; PRG $37BF / CPU $F7BF ; CPU:$F7C3 PRG:37C3 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF + .byte $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF ; PRG $37CF / CPU $F7CF ; CPU:$F7D3 PRG:37D3 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF + .byte $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF ; PRG $37DF / CPU $F7DF ; CPU:$F7E3 PRG:37E3 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF + .byte $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF ; PRG $37EF / CPU $F7EF ; CPU:$F7F3 PRG:37F3 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF + .byte $00, $08, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00 ; PRG $37FF / CPU $F7FF ; CPU:$F803 PRG:3803 00 08 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 + .byte $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00 ; PRG $380F / CPU $F80F ; CPU:$F813 PRG:3813 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 + .byte $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00 ; PRG $381F / CPU $F81F ; CPU:$F823 PRG:3823 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 + .byte $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00 ; PRG $382F / CPU $F82F ; CPU:$F833 PRG:3833 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 + .byte $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00 ; PRG $383F / CPU $F83F ; CPU:$F843 PRG:3843 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 + .byte $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00 ; PRG $384F / CPU $F84F ; CPU:$F853 PRG:3853 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 + .byte $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00 ; PRG $385F / CPU $F85F ; CPU:$F863 PRG:3863 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 + .byte $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00 ; PRG $386F / CPU $F86F ; CPU:$F873 PRG:3873 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 + .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; PRG $387F / CPU $F87F ; CPU:$F883 PRG:3883 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; PRG $388F / CPU $F88F ; CPU:$F893 PRG:3893 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; PRG $389F / CPU $F89F ; CPU:$F8A3 PRG:38A3 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; PRG $38AF / CPU $F8AF ; CPU:$F8B3 PRG:38B3 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; PRG $38BF / CPU $F8BF ; CPU:$F8C3 PRG:38C3 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; PRG $38CF / CPU $F8CF ; CPU:$F8D3 PRG:38D3 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF + .byte $FF ; PRG $38DF / CPU $F8DF ; CPU:$F8E3 PRG:38E3 FF AudioEngineUpdate: - lda #$C0 ; PRG $38E0 / CPU $F8E0: A9 C0 - sta JOY2 ; PRG $38E2 / CPU $F8E2: 8D 17 40 - lda DmcOutputLevel ; PRG $38E5 / CPU $F8E5: A5 F0 - clc ; PRG $38E7 / CPU $F8E7: 18 - adc #$FE ; PRG $38E8 / CPU $F8E8: 69 FE - bcs Flow_F8EE ; PRG $38EA / CPU $F8EA: B0 02 - lda #$00 ; PRG $38EC / CPU $F8EC: A9 00 + lda #$C0 ; CPU:$F8E4 PRG:38E4 ?? + sta JOY2 ; CPU:$F8E6 PRG:38E6 ?? + lda DmcOutputLevel ; CPU:$F8E8 PRG:38E8 69 FE + clc ; CPU:$F8EA PRG:38EA B0 02 + adc #$FE ; CPU:$F8EC PRG:38EC A9 00 + bcs Flow_F8EE ; CPU:$F8EE PRG:38EE 85 F0 + lda #$00 ; CPU:$F8F0 PRG:38F0 8D 11 40 Flow_F8EE: - sta DmcOutputLevel ; PRG $38EE / CPU $F8EE: 85 F0 - sta APUDMCDIRECT ; PRG $38F0 / CPU $F8F0: 8D 11 40 - jsr AudioRoutine_FA39 ; PRG $38F3 / CPU $F8F3: 20 39 FA - lda #$00 ; PRG $38F6 / CPU $F8F6: A9 00 - sta AudioRequestFlags3 ; PRG $38F8 / CPU $F8F8: 85 FF - sta AudioRequestFlags2 ; PRG $38FA / CPU $F8FA: 85 FE - sta AudioRequestFlags1 ; PRG $38FC / CPU $F8FC: 85 FD - rts ; PRG $38FE / CPU $F8FE: 60 + sta DmcOutputLevel ; CPU:$F8F3 PRG:38F3 20 39 FA + sta APUDMCDIRECT ; CPU:$F8F6 PRG:38F6 A9 00 + jsr AudioRoutine_FA39 ; CPU:$F8F8 PRG:38F8 85 FF + lda #$00 ; CPU:$F8FA PRG:38FA 85 FE + sta AudioRequestFlags3 ; CPU:$F8FC PRG:38FC 85 FD + sta AudioRequestFlags2 ; CPU:$F8FE PRG:38FE 60 + sta AudioRequestFlags1 ; CPU:$F8FF PRG:38FF ?? + rts ; CPU:$F901 PRG:3901 ?? ; ----------------------------------------------------------------------------- ; Pass-1 non-code or currently untraced region: PRG $38FF-$395F. ; Preserved verbatim pending data-format refinement in Pass 3. ; ----------------------------------------------------------------------------- ApuPeriodAndDurationTables: - .byte $FF, $07, $F0, $00, $69, $00, $00, $00, $D4, $00, $BD, $00, $B2, $00, $A8, $00 ; PRG $38FF / CPU $F8FF - .byte $9F, $00, $96, $00, $8D, $00, $7E, $00, $70, $01, $AB, $01, $93, $01, $7C, $01 ; PRG $390F / CPU $F90F - .byte $67, $01, $52, $01, $3F, $01, $2D, $01, $1C, $01, $0C, $00, $FD, $00, $EE, $00 ; PRG $391F / CPU $F91F - .byte $E1, $03, $57, $02, $F9, $02, $A6, $02, $80, $02, $3A, $01, $FC, $01, $C4, $00 ; PRG $392F / CPU $F92F - .byte $5E, $00, $53, $00, $4F, $00, $4A, $00, $20, $05, $0B, $16, $2C, $58, $21, $06 ; PRG $393F / CPU $F93F - .byte $11, $05, $0A, $14, $28, $0D, $21, $06, $07, $06, $0C, $18, $30, $10, $24, $48 ; PRG $394F / CPU $F94F - .byte $08 ; PRG $395F / CPU $F95F + .byte $FF, $07, $F0, $00, $69, $00, $00, $00, $D4, $00, $BD, $00, $B2, $00, $A8, $00 ; PRG $38FF / CPU $F8FF ; CPU:$F903 PRG:3903 FF 07 F0 00 69 00 00 00 D4 00 BD 00 B2 00 A8 00 + .byte $9F, $00, $96, $00, $8D, $00, $7E, $00, $70, $01, $AB, $01, $93, $01, $7C, $01 ; PRG $390F / CPU $F90F ; CPU:$F913 PRG:3913 9F 00 96 00 8D 00 7E 00 70 01 AB 01 93 01 7C 01 + .byte $67, $01, $52, $01, $3F, $01, $2D, $01, $1C, $01, $0C, $00, $FD, $00, $EE, $00 ; PRG $391F / CPU $F91F ; CPU:$F923 PRG:3923 67 01 52 01 3F 01 2D 01 1C 01 0C 00 FD 00 EE 00 + .byte $E1, $03, $57, $02, $F9, $02, $A6, $02, $80, $02, $3A, $01, $FC, $01, $C4, $00 ; PRG $392F / CPU $F92F ; CPU:$F933 PRG:3933 E1 03 57 02 F9 02 A6 02 80 02 3A 01 FC 01 C4 00 + .byte $5E, $00, $53, $00, $4F, $00, $4A, $00, $20, $05, $0B, $16, $2C, $58, $21, $06 ; PRG $393F / CPU $F93F ; CPU:$F943 PRG:3943 5E 00 53 00 4F 00 4A 00 20 05 0B 16 2C 58 21 06 + .byte $11, $05, $0A, $14, $28, $0D, $21, $06, $07, $06, $0C, $18, $30, $10, $24, $48 ; PRG $394F / CPU $F94F ; CPU:$F953 PRG:3953 11 05 0A 14 28 0D 21 06 07 06 0C 18 30 10 24 48 + .byte $08 ; PRG $395F / CPU $F95F ; CPU:$F963 PRG:3963 08 ; ============================================================================= ; AudioRoutine_F960 ; CPU address: $F960 PRG offset: $3960 @@ -8292,17 +8292,17 @@ ApuPeriodAndDurationTables: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= AudioRoutine_F960: - tax ; PRG $3960 / CPU $F960: AA - ror a ; PRG $3961 / CPU $F961: 6A - txa ; PRG $3962 / CPU $F962: 8A - rol a ; PRG $3963 / CPU $F963: 2A + tax ; CPU:$F964 PRG:3964 2A + ror a ; CPU:$F965 PRG:3965 2A + txa ; CPU:$F966 PRG:3966 29 07 + rol a ; CPU:$F968 PRG:3968 18 ; ----------------------------------------------------------------------------- ; Pass-1 non-code or currently untraced region: PRG $3964-$3965. ; Preserved verbatim pending data-format refinement in Pass 3. ; ----------------------------------------------------------------------------- AudioTable_F964: - .byte $2A, $2A ; PRG $3964 / CPU $F964 + .byte $2A, $2A ; PRG $3964 / CPU $F964 ; CPU:$F969 PRG:3969 2A 2A ; ============================================================================= ; AudioRoutine_F966 ; CPU address: $F966 PRG offset: $3966 @@ -8317,12 +8317,12 @@ AudioTable_F964: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= AudioRoutine_F966: - and #$07 ; PRG $3966 / CPU $F966: 29 07 - clc ; PRG $3968 / CPU $F968: 18 - adc PitchAdjustment ; PRG $3969 / CPU $F969: 65 F6 - tay ; PRG $396B / CPU $F96B: A8 - lda $F948,y ; PRG $396C / CPU $F96C: B9 48 F9 - rts ; PRG $396F / CPU $F96F + and #$07 ; CPU:$F96B PRG:396B A8 + clc ; CPU:$F96C PRG:396C B9 48 F9 + adc PitchAdjustment ; CPU:$F96F PRG:396F 60 + tay ; CPU:$F970 PRG:3970 A2 90 + lda $F948,y ; CPU:$F972 PRG:3972 D0 09 + rts ; PRG $396F / CPU $F96F ; CPU:$F974 PRG:3974 A2 90 ; ============================================================================= ; AudioRoutine_F970 ; CPU address: $F970 PRG offset: $3970 @@ -8337,17 +8337,17 @@ AudioRoutine_F966: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= AudioRoutine_F970: - ldx #$90 ; PRG $3970 / CPU $F970: A2 90 - bne Flow_F97D ; PRG $3972 / CPU $F972: D0 09 - ldx #$90 ; PRG $3974 / CPU $F974: A2 90 - bne Flow_F986 ; PRG $3976 / CPU $F976: D0 0E + ldx #$90 ; CPU:$F976 PRG:3976 D0 0E + bne Flow_F97D ; CPU:$F978 PRG:3978 A0 7F + ldx #$90 ; CPU:$F97A PRG:397A 8C 01 40 + bne Flow_F986 ; CPU:$F97D PRG:397D 8E 00 40 ; ----------------------------------------------------------------------------- ; Pass-1 non-code or currently untraced region: PRG $3978-$3979. ; Preserved verbatim pending data-format refinement in Pass 3. ; ----------------------------------------------------------------------------- AudioTable_F978: - .byte $A0, $7F ; PRG $3978 / CPU $F978 + .byte $A0, $7F ; PRG $3978 / CPU $F978 ; CPU:$F980 PRG:3980 A0 7F ; ============================================================================= ; ConfigurePulse1 ; CPU address: $F97A PRG offset: $397A @@ -8362,17 +8362,17 @@ AudioTable_F978: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= ConfigurePulse1: - sty APUPULSE1SWEEP ; PRG $397A / CPU $F97A: 8C 01 40 + sty APUPULSE1SWEEP ; CPU:$F982 PRG:3982 ?? Flow_F97D: - stx APUPULSE1CTRL ; PRG $397D / CPU $F97D: 8E 00 40 - rts ; PRG $3980 / CPU $F980: 60 + stx APUPULSE1CTRL ; CPU:$F984 PRG:3984 ?? + rts ; CPU:$F986 PRG:3986 8E 04 40 ; ----------------------------------------------------------------------------- ; Pass-1 non-code or currently untraced region: PRG $3981-$3982. ; Preserved verbatim pending data-format refinement in Pass 3. ; ----------------------------------------------------------------------------- AudioTable_F981: - .byte $A0, $7F ; PRG $3981 / CPU $F981 + .byte $A0, $7F ; PRG $3981 / CPU $F981 ; CPU:$F989 PRG:3989 A0 7F ; ============================================================================= ; ConfigurePulse2 ; CPU address: $F983 PRG offset: $3983 @@ -8387,10 +8387,10 @@ AudioTable_F981: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= ConfigurePulse2: - sty APUPULSE2SWEEP ; PRG $3983 / CPU $F983: 8C 05 40 + sty APUPULSE2SWEEP ; CPU:$F98B PRG:398B ?? Flow_F986: - stx APUPULSE2CTRL ; PRG $3986 / CPU $F986: 8E 04 40 -rts ; PRG $3989 / CPU $F989 + stx APUPULSE2CTRL ; CPU:$F98D PRG:398D ?? +rts ; PRG $3989 / CPU $F989 ; CPU:$F98F PRG:398F ?? ; ============================================================================= ; AudioRoutine_F98A ; CPU address: $F98A PRG offset: $398A @@ -8405,9 +8405,9 @@ rts ; PR ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= AudioRoutine_F98A: - sty AudioChannelControl ; PRG $398A / CPU $F98A: 84 F1 - stx SoundEffectTimer ; PRG $398C / CPU $F98C: 86 F3 - bne AudioRoutine_F993 ; PRG $398E / CPU $F98E: D0 03 + sty AudioChannelControl ; CPU:$F991 PRG:3991 ?? + stx SoundEffectTimer ; CPU:$F993 PRG:3993 A2 00 + bne AudioRoutine_F993 ; CPU:$F995 PRG:3995 A8 ; ============================================================================= ; AudioRoutine_F990 @@ -8423,7 +8423,7 @@ AudioRoutine_F98A: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= AudioRoutine_F990: - jsr ConfigurePulse1 ; PRG $3990 / CPU $F990: 20 7A F9 + jsr ConfigurePulse1 ; CPU:$F996 PRG:3996 B9 01 F9 ; ============================================================================= ; AudioRoutine_F993 @@ -8439,23 +8439,23 @@ AudioRoutine_F990: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= AudioRoutine_F993: - ldx #$00 ; PRG $3993 / CPU $F993: A2 00 - tay ; PRG $3995 / CPU $F995: A8 - lda $F901,y ; PRG $3996 / CPU $F996: B9 01 F9 - beq Flow_F9A6 ; PRG $3999 / CPU $F999: F0 0B - sta APUPULSE1TIMERLO,x ; PRG $399B / CPU $F99B: 9D 02 40 - lda $F900,y ; PRG $399E / CPU $F99E: B9 00 F9 - ora #$08 ; PRG $39A1 / CPU $F9A1: 09 08 - sta APUPULSE1TIMERHI,x ; PRG $39A3 / CPU $F9A3: 9D 03 40 + ldx #$00 ; CPU:$F999 PRG:3999 F0 0B + tay ; CPU:$F99B PRG:399B 9D 02 40 + lda $F901,y ; CPU:$F99E PRG:399E B9 00 F9 + beq Flow_F9A6 ; CPU:$F9A1 PRG:39A1 09 08 + sta APUPULSE1TIMERLO,x ; CPU:$F9A3 PRG:39A3 9D 03 40 + lda $F900,y ; CPU:$F9A6 PRG:39A6 60 + ora #$08 ; CPU:$F9A7 PRG:39A7 ?? + sta APUPULSE1TIMERHI,x ; CPU:$F9A9 PRG:39A9 ?? Flow_F9A6: - rts ; PRG $39A6 / CPU $F9A6: 60 + rts ; CPU:$F9AB PRG:39AB ?? ; ----------------------------------------------------------------------------- ; Pass-1 non-code or currently untraced region: PRG $39A7-$39A9. ; Preserved verbatim pending data-format refinement in Pass 3. ; ----------------------------------------------------------------------------- AudioTable_F9A7: - .byte $20, $83, $F9 ; PRG $39A7 / CPU $F9A7 + .byte $20, $83, $F9 ; PRG $39A7 / CPU $F9A7 ; CPU:$F9AD PRG:39AD 20 83 F9 ; ============================================================================= ; AudioRoutine_F9AA ; CPU address: $F9AA PRG offset: $39AA @@ -8470,14 +8470,14 @@ AudioTable_F9A7: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= AudioRoutine_F9AA: - ldx #$04 ; PRG $39AA / CPU $F9AA: A2 04 + ldx #$04 ; CPU:$F9B0 PRG:39B0 D0 E3 ; ----------------------------------------------------------------------------- ; Pass-1 non-code or currently untraced region: PRG $39AC-$39AD. ; Preserved verbatim pending data-format refinement in Pass 3. ; ----------------------------------------------------------------------------- AudioTable_F9AC: - .byte $D0, $E7 ; PRG $39AC / CPU $F9AC + .byte $D0, $E7 ; PRG $39AC / CPU $F9AC ; CPU:$F9B2 PRG:39B2 D0 E7 ; ============================================================================= ; AudioRoutine_F9AE ; CPU address: $F9AE PRG offset: $39AE @@ -8492,14 +8492,14 @@ AudioTable_F9AC: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= AudioRoutine_F9AE: - ldx #$08 ; PRG $39AE / CPU $F9AE: A2 08 + ldx #$08 ; CPU:$F9B4 PRG:39B4 A0 1C ; ----------------------------------------------------------------------------- ; Pass-1 non-code or currently untraced region: PRG $39B0-$39B1. ; Preserved verbatim pending data-format refinement in Pass 3. ; ----------------------------------------------------------------------------- AudioTable_F9B0: - .byte $D0, $E3 ; PRG $39B0 / CPU $F9B0 + .byte $D0, $E3 ; PRG $39B0 / CPU $F9B0 ; CPU:$F9B6 PRG:39B6 D0 E3 ; ============================================================================= ; AudioRoutine_F9B2 ; CPU address: $F9B2 PRG offset: $39B2 @@ -8514,8 +8514,8 @@ AudioTable_F9B0: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= AudioRoutine_F9B2: - sty AudioChannelControl ; PRG $39B2 / CPU $F9B2: 84 F1 - ldy #$1C ; PRG $39B4 / CPU $F9B4: A0 1C + sty AudioChannelControl ; CPU:$F9B8 PRG:39B8 8C 08 40 + ldy #$1C ; CPU:$F9BB PRG:39BB 8D 0A 40 ; ============================================================================= ; ConfigureTriangleChannel @@ -8531,81 +8531,81 @@ AudioRoutine_F9B2: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= ConfigureTriangleChannel: - stx SoundEffectTimer ; PRG $39B6 / CPU $F9B6: 86 F3 - sty APUTRIANGLECTRL ; PRG $39B8 / CPU $F9B8: 8C 08 40 - sta APUTRIANGLETIMERLO ; PRG $39BB / CPU $F9BB: 8D 0A 40 - lda #$08 ; PRG $39BE / CPU $F9BE: A9 08 - sta APUTRIANGLETIMERHI ; PRG $39C0 / CPU $F9C0: 8D 0B 40 - lda DmcOutputLevel ; PRG $39C3 / CPU $F9C3: A5 F0 - clc ; PRG $39C5 / CPU $F9C5: 18 - adc #$C2 ; PRG $39C6 / CPU $F9C6: 69 C2 - bcs Flow_F9CC ; PRG $39C8 / CPU $F9C8: B0 02 - lda #$00 ; PRG $39CA / CPU $F9CA: A9 00 + stx SoundEffectTimer ; CPU:$F9BE PRG:39BE A9 08 + sty APUTRIANGLECTRL ; CPU:$F9C0 PRG:39C0 8D 0B 40 + sta APUTRIANGLETIMERLO ; CPU:$F9C3 PRG:39C3 A5 F0 + lda #$08 ; CPU:$F9C5 PRG:39C5 18 + sta APUTRIANGLETIMERHI ; CPU:$F9C6 PRG:39C6 69 C2 + lda DmcOutputLevel ; CPU:$F9C8 PRG:39C8 B0 02 + clc ; CPU:$F9CA PRG:39CA A9 00 + adc #$C2 ; CPU:$F9CC PRG:39CC 85 F0 + bcs Flow_F9CC ; CPU:$F9CE PRG:39CE 60 + lda #$00 ; CPU:$F9CF PRG:39CF A9 10 Flow_F9CC: - sta DmcOutputLevel ; PRG $39CC / CPU $F9CC: 85 F0 - rts ; PRG $39CE / CPU $F9CE + sta DmcOutputLevel ; CPU:$F9D1 PRG:39D1 8D F8 07 + rts ; PRG $39CE / CPU $F9CE ; CPU:$F9D4 PRG:39D4 A9 06 Flow_F9CF: - lda #$10 ; PRG $39CF / CPU $F9CF: A9 10 - sta $07F8 ; PRG $39D1 / CPU $F9D1: 8D F8 07 - lda #$06 ; PRG $39D4 / CPU $F9D4: A9 06 - jsr AudioRoutine_F993 ; PRG $39D6 / CPU $F9D6: 20 93 F9 + lda #$10 ; CPU:$F9D6 PRG:39D6 20 93 F9 + sta $07F8 ; CPU:$F9D9 PRG:39D9 A2 96 + lda #$06 ; CPU:$F9DB PRG:39DB A0 84 + jsr AudioRoutine_F993 ; CPU:$F9DD PRG:39DD AD F8 07 Flow_F9D9: - ldx #$96 ; PRG $39D9 / CPU $F9D9: A2 96 - ldy #$84 ; PRG $39DB / CPU $F9DB: A0 84 - lda $07F8 ; PRG $39DD / CPU $F9DD: AD F8 07 - cmp #$0D ; PRG $39E0 / CPU $F9E0: C9 0D - bcs Flow_F9E6 ; PRG $39E2 / CPU $F9E2: B0 02 - ldy #$8D ; PRG $39E4 / CPU $F9E4: A0 8D + ldx #$96 ; CPU:$F9E0 PRG:39E0 C9 0D + ldy #$84 ; CPU:$F9E2 PRG:39E2 B0 02 + lda $07F8 ; CPU:$F9E4 PRG:39E4 A0 8D + cmp #$0D ; CPU:$F9E6 PRG:39E6 C9 0C + bcs Flow_F9E6 ; CPU:$F9E8 PRG:39E8 B0 04 + ldy #$8D ; CPU:$F9EA PRG:39EA 4A Flow_F9E6: - cmp #$0C ; PRG $39E6 / CPU $F9E6: C9 0C - bcs Flow_F9EE ; PRG $39E8 / CPU $F9E8: B0 04 - lsr a ; PRG $39EA / CPU $F9EA: 4A - ora #$90 ; PRG $39EB / CPU $F9EB: 09 90 - tax ; PRG $39ED / CPU $F9ED: AA + cmp #$0C ; CPU:$F9EB PRG:39EB 09 90 + bcs Flow_F9EE ; CPU:$F9ED PRG:39ED AA + lsr a ; CPU:$F9EE PRG:39EE 20 7A F9 + ora #$90 ; CPU:$F9F1 PRG:39F1 CE F8 07 + tax ; CPU:$F9F4 PRG:39F4 D0 51 Flow_F9EE: - jsr ConfigurePulse1 ; PRG $39EE / CPU $F9EE: 20 7A F9 - dec $07F8 ; PRG $39F1 / CPU $F9F1: CE F8 07 - bne Flow_FA47 ; PRG $39F4 / CPU $F9F4: D0 51 - jsr AudioRoutine_F970 ; PRG $39F6 / CPU $F9F6: 20 70 F9 - bne Flow_FA47 ; PRG $39F9 / CPU $F9F9: D0 4C + jsr ConfigurePulse1 ; CPU:$F9F6 PRG:39F6 20 70 F9 + dec $07F8 ; CPU:$F9F9 PRG:39F9 D0 4C + bne Flow_FA47 ; CPU:$F9FB PRG:39FB A2 12 + jsr AudioRoutine_F970 ; CPU:$F9FD PRG:39FD A9 1C + bne Flow_FA47 ; CPU:$F9FF PRG:39FF 20 8A F9 Flow_F9FB: - ldx #$12 ; PRG $39FB / CPU $F9FB: A2 12 - lda #$1C ; PRG $39FD / CPU $F9FD: A9 1C - jsr AudioRoutine_F98A ; PRG $39FF / CPU $F9FF: 20 8A F9 - lda #$0A ; PRG $3A02 / CPU $FA02: A9 0A - sta SoundEffectPhase ; PRG $3A04 / CPU $FA04: 85 F4 + ldx #$12 ; CPU:$FA02 PRG:3A02 A9 0A + lda #$1C ; CPU:$FA04 PRG:3A04 85 F4 + jsr AudioRoutine_F98A ; CPU:$FA06 PRG:3A06 A2 5A + lda #$0A ; CPU:$FA08 PRG:3A08 A0 8C + sta SoundEffectPhase ; CPU:$FA0A PRG:3A0A A5 F3 Flow_FA06: - ldx #$5A ; PRG $3A06 / CPU $FA06: A2 5A - ldy #$8C ; PRG $3A08 / CPU $FA08: A0 8C - lda SoundEffectTimer ; PRG $3A0A / CPU $FA0A: A5 F3 - cmp #$0F ; PRG $3A0C / CPU $FA0C: C9 0F - bcs Flow_FA18 ; PRG $3A0E / CPU $FA0E: B0 08 - ldy #$8D ; PRG $3A10 / CPU $FA10: A0 8D - cmp #$0A ; PRG $3A12 / CPU $FA12: C9 0A - bcs Flow_FA28 ; PRG $3A14 / CPU $FA14: B0 12 - bne Flow_FA25 ; PRG $3A16 / CPU $FA16: D0 0D + ldx #$5A ; CPU:$FA0C PRG:3A0C C9 0F + ldy #$8C ; CPU:$FA0E PRG:3A0E B0 08 + lda SoundEffectTimer ; CPU:$FA10 PRG:3A10 A0 8D + cmp #$0F ; CPU:$FA12 PRG:3A12 C9 0A + bcs Flow_FA18 ; CPU:$FA14 PRG:3A14 B0 12 + ldy #$8D ; CPU:$FA16 PRG:3A16 D0 0D + cmp #$0A ; CPU:$FA18 PRG:3A18 D0 07 + bcs Flow_FA28 ; CPU:$FA1A PRG:3A1A A9 18 + bne Flow_FA25 ; CPU:$FA1C PRG:3A1C 20 93 F9 Flow_FA18: - bne Flow_FA21 ; PRG $3A18 / CPU $FA18: D0 07 - lda #$18 ; PRG $3A1A / CPU $FA1A: A9 18 - jsr AudioRoutine_F993 ; PRG $3A1C / CPU $FA1C: 20 93 F9 - bne Flow_FA28 ; PRG $3A1F / CPU $FA1F: D0 07 + bne Flow_FA21 ; CPU:$FA1F PRG:3A1F D0 07 + lda #$18 ; CPU:$FA21 PRG:3A21 C6 F4 + jsr AudioRoutine_F993 ; CPU:$FA23 PRG:3A23 A5 F4 + bne Flow_FA28 ; CPU:$FA25 PRG:3A25 09 50 Flow_FA21: - dec SoundEffectPhase ; PRG $3A21 / CPU $FA21: C6 F4 - lda SoundEffectPhase ; PRG $3A23 / CPU $FA23: A5 F4 + dec SoundEffectPhase ; CPU:$FA27 PRG:3A27 AA + lda SoundEffectPhase ; CPU:$FA28 PRG:3A28 20 7A F9 Flow_FA25: - ora #$50 ; PRG $3A25 / CPU $FA25: 09 50 - tax ; PRG $3A27 / CPU $FA27: AA + ora #$50 ; CPU:$FA2B PRG:3A2B C6 F3 + tax ; CPU:$FA2D PRG:3A2D D0 07 Flow_FA28: - jsr ConfigurePulse1 ; PRG $3A28 / CPU $FA28: 20 7A F9 + jsr ConfigurePulse1 ; CPU:$FA2F PRG:3A2F 20 70 F9 Flow_FA2B: - dec SoundEffectTimer ; PRG $3A2B / CPU $FA2B: C6 F3 - bne Flow_FA36 ; PRG $3A2D / CPU $FA2D: D0 07 + dec SoundEffectTimer ; CPU:$FA32 PRG:3A32 A9 00 + bne Flow_FA36 ; CPU:$FA34 PRG:3A34 85 F1 Flow_FA2F: - jsr AudioRoutine_F970 ; PRG $3A2F / CPU $FA2F: 20 70 F9 - lda #$00 ; PRG $3A32 / CPU $FA32: A9 00 - sta AudioChannelControl ; PRG $3A34 / CPU $FA34: 85 F1 + jsr AudioRoutine_F970 ; CPU:$FA36 PRG:3A36 4C 7A FA + lda #$00 ; CPU:$FA39 PRG:3A39 A6 FA + sta AudioChannelControl ; CPU:$FA3B PRG:3A3B D0 3D Flow_FA36: - jmp Flow_FA7A ; PRG $3A36 / CPU $FA36: 4C 7A FA + jmp Flow_FA7A ; CPU:$FA3D PRG:3A3D AE F8 07 ; ============================================================================= ; AudioRoutine_FA39 @@ -8621,630 +8621,630 @@ Flow_FA36: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= AudioRoutine_FA39: - ldx AudioSequenceOffset ; PRG $3A39 / CPU $FA39: A6 FA - bne Flow_FA7A ; PRG $3A3B / CPU $FA3B: D0 3D - ldx $07F8 ; PRG $3A3D / CPU $FA3D: AE F8 07 - bne Flow_F9D9 ; PRG $3A40 / CPU $FA40: D0 97 - lda AudioRequestFlags3 ; PRG $3A42 / CPU $FA42: A5 FF - lsr a ; PRG $3A44 / CPU $FA44: 4A - bcs Flow_F9CF ; PRG $3A45 / CPU $FA45: B0 88 + ldx AudioSequenceOffset ; CPU:$FA40 PRG:3A40 D0 97 + bne Flow_FA7A ; CPU:$FA42 PRG:3A42 A5 FF + ldx $07F8 ; CPU:$FA44 PRG:3A44 4A + bne Flow_F9D9 ; CPU:$FA45 PRG:3A45 B0 88 + lda AudioRequestFlags3 ; CPU:$FA47 PRG:3A47 A4 FF + lsr a ; CPU:$FA49 PRG:3A49 84 00 + bcs Flow_F9CF ; CPU:$FA4B PRG:3A4B A5 F1 Flow_FA47: - ldy AudioRequestFlags3 ; PRG $3A47 / CPU $FA47: A4 FF - sty Zp00 ; PRG $3A49 / CPU $FA49: 84 00 - lda AudioChannelControl ; PRG $3A4B / CPU $FA4B: A5 F1 - lsr a ; PRG $3A4D / CPU $FA4D: 4A - lsr AudioRequestFlags3 ; PRG $3A4E / CPU $FA4E: 46 FF - lsr a ; PRG $3A50 / CPU $FA50: 4A - bcs Flow_FA06 ; PRG $3A51 / CPU $FA51: B0 B3 - lsr AudioRequestFlags3 ; PRG $3A53 / CPU $FA53: 46 FF - bcs Flow_F9FB ; PRG $3A55 / CPU $FA55: B0 A4 - lsr a ; PRG $3A57 / CPU $FA57: 4A - bcs Flow_FA87 ; PRG $3A58 / CPU $FA58: B0 2D - lsr AudioRequestFlags3 ; PRG $3A5A / CPU $FA5A: 46 FF - bcs Flow_FA80 ; PRG $3A5C / CPU $FA5C: B0 22 - lsr a ; PRG $3A5E / CPU $FA5E: 4A - bcs Flow_FAC6 ; PRG $3A5F / CPU $FA5F: B0 65 - lsr AudioRequestFlags3 ; PRG $3A61 / CPU $FA61: 46 FF - bcs Flow_FABB ; PRG $3A63 / CPU $FA63: B0 56 - lsr a ; PRG $3A65 / CPU $FA65: 4A - bcs Flow_FA9D ; PRG $3A66 / CPU $FA66: B0 35 - lsr AudioRequestFlags3 ; PRG $3A68 / CPU $FA68: 46 FF - bcs Flow_FA96 ; PRG $3A6A / CPU $FA6A: B0 2A - lsr a ; PRG $3A6C / CPU $FA6C: 4A - bcs Flow_FAD0 ; PRG $3A6D / CPU $FA6D: B0 61 - lsr AudioRequestFlags3 ; PRG $3A6F / CPU $FA6F: 46 FF - bcs Flow_FAC9 ; PRG $3A71 / CPU $FA71: B0 56 - lsr a ; PRG $3A73 / CPU $FA73: 4A - bcs Flow_FA7D ; PRG $3A74 / CPU $FA74: B0 07 - lsr AudioRequestFlags3 ; PRG $3A76 / CPU $FA76: 46 FF - bcs Flow_FAE5 ; PRG $3A78 / CPU $FA78: B0 6B + ldy AudioRequestFlags3 ; CPU:$FA4D PRG:3A4D 4A + sty Zp00 ; CPU:$FA4E PRG:3A4E 46 FF + lda AudioChannelControl ; CPU:$FA50 PRG:3A50 4A + lsr a ; CPU:$FA51 PRG:3A51 B0 B3 + lsr AudioRequestFlags3 ; CPU:$FA53 PRG:3A53 46 FF + lsr a ; CPU:$FA55 PRG:3A55 B0 A4 + bcs Flow_FA06 ; CPU:$FA57 PRG:3A57 4A + lsr AudioRequestFlags3 ; CPU:$FA58 PRG:3A58 B0 2D + bcs Flow_F9FB ; CPU:$FA5A PRG:3A5A 46 FF + lsr a ; CPU:$FA5C PRG:3A5C B0 22 + bcs Flow_FA87 ; CPU:$FA5E PRG:3A5E 4A + lsr AudioRequestFlags3 ; CPU:$FA5F PRG:3A5F B0 65 + bcs Flow_FA80 ; CPU:$FA61 PRG:3A61 46 FF + lsr a ; CPU:$FA63 PRG:3A63 B0 56 + bcs Flow_FAC6 ; CPU:$FA65 PRG:3A65 4A + lsr AudioRequestFlags3 ; CPU:$FA66 PRG:3A66 B0 35 + bcs Flow_FABB ; CPU:$FA68 PRG:3A68 46 FF + lsr a ; CPU:$FA6A PRG:3A6A B0 2A + bcs Flow_FA9D ; CPU:$FA6C PRG:3A6C 4A + lsr AudioRequestFlags3 ; CPU:$FA6D PRG:3A6D B0 61 + bcs Flow_FA96 ; CPU:$FA6F PRG:3A6F 46 FF + lsr a ; CPU:$FA71 PRG:3A71 B0 56 + bcs Flow_FAD0 ; CPU:$FA73 PRG:3A73 4A + lsr AudioRequestFlags3 ; CPU:$FA74 PRG:3A74 B0 07 + bcs Flow_FAC9 ; CPU:$FA76 PRG:3A76 46 FF + lsr a ; CPU:$FA78 PRG:3A78 B0 6B + bcs Flow_FA7D ; CPU:$FA7A PRG:3A7A 4C C1 FB + lsr AudioRequestFlags3 ; CPU:$FA7D PRG:3A7D 4C F4 FA + bcs Flow_FAE5 ; CPU:$FA80 PRG:3A80 A2 07 Flow_FA7A: - jmp Flow_FBC1 ; PRG $3A7A / CPU $FA7A: 4C C1 FB + jmp Flow_FBC1 ; CPU:$FA82 PRG:3A82 A9 7F Flow_FA7D: - jmp Flow_FAF4 ; PRG $3A7D / CPU $FA7D: 4C F4 FA + jmp Flow_FAF4 ; CPU:$FA84 PRG:3A84 20 B2 F9 Flow_FA80: - ldx #$07 ; PRG $3A80 / CPU $FA80: A2 07 - lda #$7F ; PRG $3A82 / CPU $FA82: A9 7F - jsr AudioRoutine_F9B2 ; PRG $3A84 / CPU $FA84: 20 B2 F9 + ldx #$07 ; CPU:$FA87 PRG:3A87 A5 F0 + lda #$7F ; CPU:$FA89 PRG:3A89 18 + jsr AudioRoutine_F9B2 ; CPU:$FA8A PRG:3A8A 69 0F Flow_FA87: - lda DmcOutputLevel ; PRG $3A87 / CPU $FA87: A5 F0 - clc ; PRG $3A89 / CPU $FA89: 18 - adc #$0F ; PRG $3A8A / CPU $FA8A: 69 0F - sta DmcOutputLevel ; PRG $3A8C / CPU $FA8C: 85 F0 - lda #$90 ; PRG $3A8E / CPU $FA8E: A9 90 - sta APUPULSE1CTRL ; PRG $3A90 / CPU $FA90: 8D 00 40 - jmp Flow_FA2B ; PRG $3A93 / CPU $FA93: 4C 2B FA + lda DmcOutputLevel ; CPU:$FA8C PRG:3A8C 85 F0 + clc ; CPU:$FA8E PRG:3A8E A9 90 + adc #$0F ; CPU:$FA90 PRG:3A90 8D 00 40 + sta DmcOutputLevel ; CPU:$FA93 PRG:3A93 4C 2B FA + lda #$90 ; CPU:$FA96 PRG:3A96 A2 15 + sta APUPULSE1CTRL ; CPU:$FA98 PRG:3A98 A9 47 + jmp Flow_FA2B ; CPU:$FA9A PRG:3A9A 20 B2 F9 Flow_FA96: - ldx #$15 ; PRG $3A96 / CPU $FA96: A2 15 - lda #$47 ; PRG $3A98 / CPU $FA98: A9 47 - jsr AudioRoutine_F9B2 ; PRG $3A9A / CPU $FA9A: 20 B2 F9 + ldx #$15 ; CPU:$FA9D PRG:3A9D A5 F3 + lda #$47 ; CPU:$FA9F PRG:3A9F C9 10 + jsr AudioRoutine_F9B2 ; CPU:$FAA1 PRG:3AA1 90 07 Flow_FA9D: - lda SoundEffectTimer ; PRG $3A9D / CPU $FA9D: A5 F3 - cmp #$10 ; PRG $3A9F / CPU $FA9F: C9 10 - bcc Flow_FAAA ; PRG $3AA1 / CPU $FAA1: 90 07 - bne Flow_FA87 ; PRG $3AA3 / CPU $FAA3: D0 E2 - lda #$02 ; PRG $3AA5 / CPU $FAA5: A9 02 - jsr AudioRoutine_F993 ; PRG $3AA7 / CPU $FAA7: 20 93 F9 + lda SoundEffectTimer ; CPU:$FAA3 PRG:3AA3 D0 E2 + cmp #$10 ; CPU:$FAA5 PRG:3AA5 A9 02 + bcc Flow_FAAA ; CPU:$FAA7 PRG:3AA7 20 93 F9 + bne Flow_FA87 ; CPU:$FAAA PRG:3AAA A0 84 + lda #$02 ; CPU:$FAAC PRG:3AAC A2 96 + jsr AudioRoutine_F993 ; CPU:$FAAE PRG:3AAE A5 F3 Flow_FAAA: - ldy #$84 ; PRG $3AAA / CPU $FAAA: A0 84 + ldy #$84 ; CPU:$FAB0 PRG:3AB0 C9 0C Flow_FAAC: - ldx #$96 ; PRG $3AAC / CPU $FAAC: A2 96 - lda SoundEffectTimer ; PRG $3AAE / CPU $FAAE: A5 F3 - cmp #$0C ; PRG $3AB0 / CPU $FAB0: C9 0C - bcs Flow_FAB8 ; PRG $3AB2 / CPU $FAB2: B0 04 - lsr a ; PRG $3AB4 / CPU $FAB4: 4A - ora #$90 ; PRG $3AB5 / CPU $FAB5: 09 90 - tax ; PRG $3AB7 / CPU $FAB7: AA + ldx #$96 ; CPU:$FAB2 PRG:3AB2 B0 04 + lda SoundEffectTimer ; CPU:$FAB4 PRG:3AB4 4A + cmp #$0C ; CPU:$FAB5 PRG:3AB5 09 90 + bcs Flow_FAB8 ; CPU:$FAB7 PRG:3AB7 AA + lsr a ; CPU:$FAB8 PRG:3AB8 4C 28 FA + ora #$90 ; CPU:$FABB PRG:3ABB A2 05 + tax ; CPU:$FABD PRG:3ABD A9 6A Flow_FAB8: - jmp Flow_FA28 ; PRG $3AB8 / CPU $FAB8: 4C 28 FA + jmp Flow_FA28 ; CPU:$FABF PRG:3ABF 84 F1 Flow_FABB: - ldx #$05 ; PRG $3ABB / CPU $FABB: A2 05 - lda #$6A ; PRG $3ABD / CPU $FABD: A9 6A - sty AudioChannelControl ; PRG $3ABF / CPU $FABF: 84 F1 - ldy #$14 ; PRG $3AC1 / CPU $FAC1: A0 14 - jsr ConfigureTriangleChannel ; PRG $3AC3 / CPU $FAC3: 20 B6 F9 + ldx #$05 ; CPU:$FAC1 PRG:3AC1 A0 14 + lda #$6A ; CPU:$FAC3 PRG:3AC3 20 B6 F9 + sty AudioChannelControl ; CPU:$FAC6 PRG:3AC6 4C 2B FA + ldy #$14 ; CPU:$FAC9 PRG:3AC9 A2 22 + jsr ConfigureTriangleChannel ; CPU:$FACB PRG:3ACB A9 6A Flow_FAC6: - jmp Flow_FA2B ; PRG $3AC6 / CPU $FAC6: 4C 2B FA + jmp Flow_FA2B ; CPU:$FACD PRG:3ACD 20 B2 F9 Flow_FAC9: - ldx #$22 ; PRG $3AC9 / CPU $FAC9: A2 22 - lda #$6A ; PRG $3ACB / CPU $FACB: A9 6A - jsr AudioRoutine_F9B2 ; PRG $3ACD / CPU $FACD: 20 B2 F9 + ldx #$22 ; CPU:$FAD0 PRG:3AD0 A5 F3 + lda #$6A ; CPU:$FAD2 PRG:3AD2 C9 1B + jsr AudioRoutine_F9B2 ; CPU:$FAD4 PRG:3AD4 B0 B1 Flow_FAD0: - lda SoundEffectTimer ; PRG $3AD0 / CPU $FAD0: A5 F3 - cmp #$1B ; PRG $3AD2 / CPU $FAD2: C9 1B - bcs Flow_FA87 ; PRG $3AD4 / CPU $FAD4: B0 B1 - cmp #$18 ; PRG $3AD6 / CPU $FAD6: C9 18 - bcc Flow_FAE1 ; PRG $3AD8 / CPU $FAD8: 90 07 - bne Flow_FAB8 ; PRG $3ADA / CPU $FADA: D0 DC - lda #$02 ; PRG $3ADC / CPU $FADC: A9 02 - jsr AudioRoutine_F993 ; PRG $3ADE / CPU $FADE: 20 93 F9 + lda SoundEffectTimer ; CPU:$FAD6 PRG:3AD6 C9 18 + cmp #$1B ; CPU:$FAD8 PRG:3AD8 90 07 + bcs Flow_FA87 ; CPU:$FADA PRG:3ADA D0 DC + cmp #$18 ; CPU:$FADC PRG:3ADC A9 02 + bcc Flow_FAE1 ; CPU:$FADE PRG:3ADE 20 93 F9 + bne Flow_FAB8 ; CPU:$FAE1 PRG:3AE1 A0 85 + lda #$02 ; CPU:$FAE3 PRG:3AE3 D0 C7 + jsr AudioRoutine_F993 ; CPU:$FAE5 PRG:3AE5 A2 FF Flow_FAE1: - ldy #$85 ; PRG $3AE1 / CPU $FAE1: A0 85 - bne Flow_FAAC ; PRG $3AE3 / CPU $FAE3: D0 C7 + ldy #$85 ; CPU:$FAE7 PRG:3AE7 A9 6A + bne Flow_FAAC ; CPU:$FAE9 PRG:3AE9 84 F1 Flow_FAE5: - ldx #$FF ; PRG $3AE5 / CPU $FAE5: A2 FF - lda #$6A ; PRG $3AE7 / CPU $FAE7: A9 6A - sty AudioChannelControl ; PRG $3AE9 / CPU $FAE9: 84 F1 - ldy #$14 ; PRG $3AEB / CPU $FAEB: A0 14 - jsr ConfigureTriangleChannel ; PRG $3AED / CPU $FAED: 20 B6 F9 - lda #$00 ; PRG $3AF0 / CPU $FAF0: A9 00 - sta SoundEffectPhase ; PRG $3AF2 / CPU $FAF2: 85 F4 + ldx #$FF ; CPU:$FAEB PRG:3AEB A0 14 + lda #$6A ; CPU:$FAED PRG:3AED 20 B6 F9 + sty AudioChannelControl ; CPU:$FAF0 PRG:3AF0 A9 00 + ldy #$14 ; CPU:$FAF2 PRG:3AF2 85 F4 + jsr ConfigureTriangleChannel ; CPU:$FAF4 PRG:3AF4 A5 F3 + lda #$00 ; CPU:$FAF6 PRG:3AF6 C9 F8 + sta SoundEffectPhase ; CPU:$FAF8 PRG:3AF8 90 0D Flow_FAF4: - lda SoundEffectTimer ; PRG $3AF4 / CPU $FAF4: A5 F3 - cmp #$F8 ; PRG $3AF6 / CPU $FAF6: C9 F8 - bcc Flow_FB07 ; PRG $3AF8 / CPU $FAF8: 90 0D - bne Flow_FB39 ; PRG $3AFA / CPU $FAFA: D0 3D - ldx #$B1 ; PRG $3AFC / CPU $FAFC: A2 B1 - ldy #$9D ; PRG $3AFE / CPU $FAFE: A0 9D - lda #$30 ; PRG $3B00 / CPU $FB00: A9 30 - jsr AudioRoutine_F990 ; PRG $3B02 / CPU $FB02: 20 90 F9 - bne Flow_FB34 ; PRG $3B05 / CPU $FB05: D0 2D + lda SoundEffectTimer ; CPU:$FAFA PRG:3AFA D0 3D + cmp #$F8 ; CPU:$FAFC PRG:3AFC A2 B1 + bcc Flow_FB07 ; CPU:$FAFE PRG:3AFE A0 9D + bne Flow_FB39 ; CPU:$FB00 PRG:3B00 A9 30 + ldx #$B1 ; CPU:$FB02 PRG:3B02 20 90 F9 + ldy #$9D ; CPU:$FB05 PRG:3B05 D0 2D + lda #$30 ; CPU:$FB07 PRG:3B07 46 FF + jsr AudioRoutine_F990 ; CPU:$FB09 PRG:3B09 B0 03 + bne Flow_FB34 ; CPU:$FB0B PRG:3B0B 4C 2F FA Flow_FB07: - lsr AudioRequestFlags3 ; PRG $3B07 / CPU $FB07: 46 FF - bcs Flow_FB0E ; PRG $3B09 / CPU $FB09: B0 03 - jmp Flow_FA2F ; PRG $3B0B / CPU $FB0B: 4C 2F FA + lsr AudioRequestFlags3 ; CPU:$FB0E PRG:3B0E A5 00 + bcs Flow_FB0E ; CPU:$FB10 PRG:3B10 29 80 + jmp Flow_FA2F ; CPU:$FB12 PRG:3B12 D0 07 Flow_FB0E: - lda Zp00 ; PRG $3B0E / CPU $FB0E: A5 00 - and #$80 ; PRG $3B10 / CPU $FB10: 29 80 - bne Flow_FB1B ; PRG $3B12 / CPU $FB12: D0 07 - ldy #$9D ; PRG $3B14 / CPU $FB14: A0 9D - sty APUPULSE1SWEEP ; PRG $3B16 / CPU $FB16: 8C 01 40 - bne Flow_FB34 ; PRG $3B19 / CPU $FB19: D0 19 + lda Zp00 ; CPU:$FB14 PRG:3B14 A0 9D + and #$80 ; CPU:$FB16 PRG:3B16 8C 01 40 + bne Flow_FB1B ; CPU:$FB19 PRG:3B19 D0 19 + ldy #$9D ; CPU:$FB1B PRG:3B1B A4 F4 + sty APUPULSE1SWEEP ; CPU:$FB1D PRG:3B1D 85 F4 + bne Flow_FB34 ; CPU:$FB1F PRG:3B1F 98 Flow_FB1B: - ldy SoundEffectPhase ; PRG $3B1B / CPU $FB1B: A4 F4 - sta SoundEffectPhase ; PRG $3B1D / CPU $FB1D: 85 F4 - tya ; PRG $3B1F / CPU $FB1F: 98 - eor SoundEffectPhase ; PRG $3B20 / CPU $FB20: 45 F4 - beq Flow_FB34 ; PRG $3B22 / CPU $FB22: F0 10 - lda SoundEffectTimer ; PRG $3B24 / CPU $FB24: A5 F3 - cmp #$A0 ; PRG $3B26 / CPU $FB26: C9 A0 - bcs Flow_FB2F ; PRG $3B28 / CPU $FB28: B0 05 - lda #$46 ; PRG $3B2A / CPU $FB2A: A9 46 - jsr AudioRoutine_F993 ; PRG $3B2C / CPU $FB2C: 20 93 F9 + ldy SoundEffectPhase ; CPU:$FB20 PRG:3B20 45 F4 + sta SoundEffectPhase ; CPU:$FB22 PRG:3B22 F0 10 + tya ; CPU:$FB24 PRG:3B24 A5 F3 + eor SoundEffectPhase ; CPU:$FB26 PRG:3B26 C9 A0 + beq Flow_FB34 ; CPU:$FB28 PRG:3B28 B0 05 + lda SoundEffectTimer ; CPU:$FB2A PRG:3B2A A9 46 + cmp #$A0 ; CPU:$FB2C PRG:3B2C 20 93 F9 + bcs Flow_FB2F ; CPU:$FB2F PRG:3B2F A0 A5 + lda #$46 ; CPU:$FB31 PRG:3B31 8C 01 40 + jsr AudioRoutine_F993 ; CPU:$FB34 PRG:3B34 A2 B1 Flow_FB2F: - ldy #$A5 ; PRG $3B2F / CPU $FB2F: A0 A5 - sty APUPULSE1SWEEP ; PRG $3B31 / CPU $FB31: 8C 01 40 + ldy #$A5 ; CPU:$FB36 PRG:3B36 8E 00 40 + sty APUPULSE1SWEEP ; CPU:$FB39 PRG:3B39 4C 2B FA Flow_FB34: - ldx #$B1 ; PRG $3B34 / CPU $FB34: A2 B1 - stx APUPULSE1CTRL ; PRG $3B36 / CPU $FB36: 8E 00 40 + ldx #$B1 ; CPU:$FB3C PRG:3B3C 84 F2 + stx APUPULSE1CTRL ; CPU:$FB3E PRG:3B3E A9 18 Flow_FB39: - jmp Flow_FA2B ; PRG $3B39 / CPU $FB39: 4C 2B FA + jmp Flow_FA2B ; CPU:$FB40 PRG:3B40 85 F5 Flow_FB3C: - sty ActiveSoundEffect ; PRG $3B3C / CPU $FB3C: 84 F2 - lda #$18 ; PRG $3B3E / CPU $FB3E: A9 18 - sta Pulse2EffectTimer ; PRG $3B40 / CPU $FB40: 85 F5 - ldx #$81 ; PRG $3B42 / CPU $FB42: A2 81 - jsr $F981 ; PRG $3B44 / CPU $FB44: 20 81 F9 - lda #$BD ; PRG $3B47 / CPU $FB47: A9 BD + sty ActiveSoundEffect ; CPU:$FB42 PRG:3B42 A2 81 + lda #$18 ; CPU:$FB44 PRG:3B44 20 81 F9 + sta Pulse2EffectTimer ; CPU:$FB47 PRG:3B47 A9 BD + ldx #$81 ; CPU:$FB49 PRG:3B49 D0 66 + jsr $F981 ; CPU:$FB4B PRG:3B4B A5 F5 + lda #$BD ; CPU:$FB4D PRG:3B4D C9 16 ; ----------------------------------------------------------------------------- ; Pass-1 non-code or currently untraced region: PRG $3B49-$3B4A. ; Preserved verbatim pending data-format refinement in Pass 3. ; ----------------------------------------------------------------------------- AudioTable_FB49: - .byte $D0, $66 ; PRG $3B49 / CPU $FB49 + .byte $D0, $66 ; PRG $3B49 / CPU $FB49 ; CPU:$FB4F PRG:3B4F D0 66 Flow_FB4B: - lda Pulse2EffectTimer ; PRG $3B4B / CPU $FB4B: A5 F5 - cmp #$16 ; PRG $3B4D / CPU $FB4D: C9 16 - bne Flow_FB55 ; PRG $3B4F / CPU $FB4F: D0 04 + lda Pulse2EffectTimer ; CPU:$FB51 PRG:3B51 A9 B2 + cmp #$16 ; CPU:$FB53 PRG:3B53 D0 5C + bne Flow_FB55 ; CPU:$FB55 PRG:3B55 C9 13 Flow_FB51: - lda #$B2 ; PRG $3B51 / CPU $FB51: A9 B2 - bne Flow_FBB1 ; PRG $3B53 / CPU $FB53: D0 5C + lda #$B2 ; CPU:$FB57 PRG:3B57 D0 07 + bne Flow_FBB1 ; CPU:$FB59 PRG:3B59 A2 82 Flow_FB55: - cmp #$13 ; PRG $3B55 / CPU $FB55: C9 13 - bne Flow_FB60 ; PRG $3B57 / CPU $FB57: D0 07 - ldx #$82 ; PRG $3B59 / CPU $FB59: A2 82 - jsr $F981 ; PRG $3B5B / CPU $FB5B: 20 81 F9 - bne Flow_FB51 ; PRG $3B5E / CPU $FB5E: D0 F1 + cmp #$13 ; CPU:$FB5B PRG:3B5B 20 81 F9 + bne Flow_FB60 ; CPU:$FB5E PRG:3B5E D0 F1 + ldx #$82 ; CPU:$FB60 PRG:3B60 C9 0C + jsr $F981 ; CPU:$FB62 PRG:3B62 D0 04 + bne Flow_FB51 ; CPU:$FB64 PRG:3B64 A9 E1 Flow_FB60: - cmp #$0C ; PRG $3B60 / CPU $FB60: C9 0C - bne Flow_FB68 ; PRG $3B62 / CPU $FB62: D0 04 - lda #$E1 ; PRG $3B64 / CPU $FB64: A9 E1 - bne Flow_FBB1 ; PRG $3B66 / CPU $FB66: D0 49 + cmp #$0C ; CPU:$FB66 PRG:3B66 D0 49 + bne Flow_FB68 ; CPU:$FB68 PRG:3B68 C9 0A + lda #$E1 ; CPU:$FB6A PRG:3B6A D0 42 + bne Flow_FBB1 ; CPU:$FB6C PRG:3B6C A2 84 Flow_FB68: - cmp #$0A ; PRG $3B68 / CPU $FB68: C9 0A - bne Flow_FBAE ; PRG $3B6A / CPU $FB6A: D0 42 - ldx #$84 ; PRG $3B6C / CPU $FB6C: A2 84 - jsr $F981 ; PRG $3B6E / CPU $FB6E: 20 81 F9 - lda #$FD ; PRG $3B71 / CPU $FB71: A9 FD + cmp #$0A ; CPU:$FB6E PRG:3B6E 20 81 F9 + bne Flow_FBAE ; CPU:$FB71 PRG:3B71 A9 FD + ldx #$84 ; CPU:$FB73 PRG:3B73 D0 3C + jsr $F981 ; CPU:$FB75 PRG:3B75 84 F2 + lda #$FD ; CPU:$FB77 PRG:3B77 A9 18 ; ----------------------------------------------------------------------------- ; Pass-1 non-code or currently untraced region: PRG $3B73-$3B74. ; Preserved verbatim pending data-format refinement in Pass 3. ; ----------------------------------------------------------------------------- AudioTable_FB73: - .byte $D0, $3C ; PRG $3B73 / CPU $FB73 + .byte $D0, $3C ; PRG $3B73 / CPU $FB73 ; CPU:$FB79 PRG:3B79 D0 3C Flow_FB75: - sty ActiveSoundEffect ; PRG $3B75 / CPU $FB75: 84 F2 - lda #$18 ; PRG $3B77 / CPU $FB77: A9 18 - sta Pulse2EffectTimer ; PRG $3B79 / CPU $FB79: 85 F5 - ldx #$82 ; PRG $3B7B / CPU $FB7B: A2 82 - jsr $F981 ; PRG $3B7D / CPU $FB7D: 20 81 F9 - lda #$63 ; PRG $3B80 / CPU $FB80: A9 63 + sty ActiveSoundEffect ; CPU:$FB7B PRG:3B7B A2 82 + lda #$18 ; CPU:$FB7D PRG:3B7D 20 81 F9 + sta Pulse2EffectTimer ; CPU:$FB80 PRG:3B80 A9 63 + ldx #$82 ; CPU:$FB82 PRG:3B82 D0 2D + jsr $F981 ; CPU:$FB84 PRG:3B84 A5 F5 + lda #$63 ; CPU:$FB86 PRG:3B86 C9 16 ; ----------------------------------------------------------------------------- ; Pass-1 non-code or currently untraced region: PRG $3B82-$3B83. ; Preserved verbatim pending data-format refinement in Pass 3. ; ----------------------------------------------------------------------------- AudioTable_FB82: - .byte $D0, $2D ; PRG $3B82 / CPU $FB82 + .byte $D0, $2D ; PRG $3B82 / CPU $FB82 ; CPU:$FB88 PRG:3B88 D0 2D Flow_FB84: - lda Pulse2EffectTimer ; PRG $3B84 / CPU $FB84: A5 F5 - cmp #$16 ; PRG $3B86 / CPU $FB86: C9 16 - bne Flow_FB8E ; PRG $3B88 / CPU $FB88: D0 04 - lda #$5E ; PRG $3B8A / CPU $FB8A: A9 5E - bne Flow_FBB1 ; PRG $3B8C / CPU $FB8C: D0 23 + lda Pulse2EffectTimer ; CPU:$FB8A PRG:3B8A A9 5E + cmp #$16 ; CPU:$FB8C PRG:3B8C D0 23 + bne Flow_FB8E ; CPU:$FB8E PRG:3B8E C9 10 + lda #$5E ; CPU:$FB90 PRG:3B90 D0 0B + bne Flow_FBB1 ; CPU:$FB92 PRG:3B92 A2 82 Flow_FB8E: - cmp #$10 ; PRG $3B8E / CPU $FB8E: C9 10 - bne Flow_FB9D ; PRG $3B90 / CPU $FB90: D0 0B - ldx #$82 ; PRG $3B92 / CPU $FB92: A2 82 - ldy #$85 ; PRG $3B94 / CPU $FB94: A0 85 - jsr ConfigurePulse2 ; PRG $3B96 / CPU $FB96: 20 83 F9 - lda #$89 ; PRG $3B99 / CPU $FB99: A9 89 - bne Flow_FBB1 ; PRG $3B9B / CPU $FB9B: D0 14 + cmp #$10 ; CPU:$FB94 PRG:3B94 A0 85 + bne Flow_FB9D ; CPU:$FB96 PRG:3B96 20 83 F9 + ldx #$82 ; CPU:$FB99 PRG:3B99 A9 89 + ldy #$85 ; CPU:$FB9B PRG:3B9B D0 14 + jsr ConfigurePulse2 ; CPU:$FB9D PRG:3B9D C9 0F + lda #$89 ; CPU:$FB9F PRG:3B9F D0 04 + bne Flow_FBB1 ; CPU:$FBA1 PRG:3BA1 A2 84 Flow_FB9D: - cmp #$0F ; PRG $3B9D / CPU $FB9D: C9 0F - bne Flow_FBA5 ; PRG $3B9F / CPU $FB9F: D0 04 - ldx #$84 ; PRG $3BA1 / CPU $FBA1: A2 84 - bne Flow_FBAB ; PRG $3BA3 / CPU $FBA3: D0 06 + cmp #$0F ; CPU:$FBA3 PRG:3BA3 D0 06 + bne Flow_FBA5 ; CPU:$FBA5 PRG:3BA5 C9 0C + ldx #$84 ; CPU:$FBA7 PRG:3BA7 D0 05 + bne Flow_FBAB ; CPU:$FBA9 PRG:3BA9 A2 82 Flow_FBA5: - cmp #$0C ; PRG $3BA5 / CPU $FBA5: C9 0C - bne Flow_FBAE ; PRG $3BA7 / CPU $FBA7: D0 05 - ldx #$82 ; PRG $3BA9 / CPU $FBA9: A2 82 + cmp #$0C ; CPU:$FBAB PRG:3BAB 20 81 F9 + bne Flow_FBAE ; CPU:$FBAE PRG:3BAE 4C DC FC + ldx #$82 ; CPU:$FBB1 PRG:3BB1 A0 08 Flow_FBAB: - jsr $F981 ; PRG $3BAB / CPU $FBAB: 20 81 F9 + jsr $F981 ; CPU:$FBB3 PRG:3BB3 8C 07 40 Flow_FBAE: - jmp Flow_FCDC ; PRG $3BAE / CPU $FBAE: 4C DC FC + jmp Flow_FCDC ; CPU:$FBB6 PRG:3BB6 8D 06 40 Flow_FBB1: - ldy #$08 ; PRG $3BB1 / CPU $FBB1: A0 08 - sty APUPULSE2TIMERHI ; PRG $3BB3 / CPU $FBB3: 8C 07 40 - sta APUPULSE2TIMERLO ; PRG $3BB6 / CPU $FBB6: 8D 06 40 + ldy #$08 ; CPU:$FBB9 PRG:3BB9 D0 F3 + sty APUPULSE2TIMERHI ; CPU:$FBBB PRG:3BBB 4C 3C FB + sta APUPULSE2TIMERLO ; CPU:$FBBE PRG:3BBE 4C 4B FB ; ----------------------------------------------------------------------------- ; Pass-1 non-code or currently untraced region: PRG $3BB9-$3BBA. ; Preserved verbatim pending data-format refinement in Pass 3. ; ----------------------------------------------------------------------------- AudioTable_FBB9: - .byte $D0, $F3 ; PRG $3BB9 / CPU $FBB9 + .byte $D0, $F3 ; PRG $3BB9 / CPU $FBB9 ; CPU:$FBC1 PRG:3BC1 D0 F3 Flow_FBBB: - jmp Flow_FB3C ; PRG $3BBB / CPU $FBBB: 4C 3C FB + jmp Flow_FB3C ; CPU:$FBC3 PRG:3BC3 A5 F2 Flow_FBBE: - jmp Flow_FB4B ; PRG $3BBE / CPU $FBBE: 4C 4B FB + jmp Flow_FB4B ; CPU:$FBC5 PRG:3BC5 A6 FB Flow_FBC1: - ldy AudioRequestFlags2 ; PRG $3BC1 / CPU $FBC1: A4 FE - lda ActiveSoundEffect ; PRG $3BC3 / CPU $FBC3: A5 F2 - ldx AudioStreamPosition ; PRG $3BC5 / CPU $FBC5: A6 FB - bne Flow_FBF6 ; PRG $3BC7 / CPU $FBC7: D0 2D - lsr a ; PRG $3BC9 / CPU $FBC9: 4A - bcs Flow_FBBE ; PRG $3BCA / CPU $FBCA: B0 F2 - lsr AudioRequestFlags2 ; PRG $3BCC / CPU $FBCC: 46 FE - bcs Flow_FBBB ; PRG $3BCE / CPU $FBCE: B0 EB - lsr a ; PRG $3BD0 / CPU $FBD0: 4A - bcs Flow_FB84 ; PRG $3BD1 / CPU $FBD1: B0 B1 - lsr AudioRequestFlags2 ; PRG $3BD3 / CPU $FBD3: 46 FE - bcs Flow_FB75 ; PRG $3BD5 / CPU $FBD5: B0 9E - lsr a ; PRG $3BD7 / CPU $FBD7: 4A - bcs Flow_FC0B ; PRG $3BD8 / CPU $FBD8: B0 31 - lsr AudioRequestFlags2 ; PRG $3BDA / CPU $FBDA: 46 FE - bcs Flow_FBFF ; PRG $3BDC / CPU $FBDC: B0 21 - lsr a ; PRG $3BDE / CPU $FBDE: 4A - bcs Flow_FC2B ; PRG $3BDF / CPU $FBDF: B0 4A - lsr AudioRequestFlags2 ; PRG $3BE1 / CPU $FBE1: 46 FE - bcs Flow_FC1F ; PRG $3BE3 / CPU $FBE3: B0 3A - lsr a ; PRG $3BE5 / CPU $FBE5: 4A - bcs Flow_FC5D ; PRG $3BE6 / CPU $FBE6: B0 75 - lsr AudioRequestFlags2 ; PRG $3BE8 / CPU $FBE8: 46 FE - bcs Flow_FC51 ; PRG $3BEA / CPU $FBEA: B0 65 - lsr a ; PRG $3BEC / CPU $FBEC: 4A - lsr AudioRequestFlags2 ; PRG $3BED / CPU $FBED: 46 FE - lsr a ; PRG $3BEF / CPU $FBEF: 4A - bcs Flow_FBFC ; PRG $3BF0 / CPU $FBF0: B0 0A - lsr AudioRequestFlags2 ; PRG $3BF2 / CPU $FBF2: 46 FE - bcs Flow_FBF9 ; PRG $3BF4 / CPU $FBF4: B0 03 + ldy AudioRequestFlags2 ; CPU:$FBC7 PRG:3BC7 D0 2D + lda ActiveSoundEffect ; CPU:$FBC9 PRG:3BC9 4A + ldx AudioStreamPosition ; CPU:$FBCA PRG:3BCA B0 F2 + bne Flow_FBF6 ; CPU:$FBCC PRG:3BCC 46 FE + lsr a ; CPU:$FBCE PRG:3BCE B0 EB + bcs Flow_FBBE ; CPU:$FBD0 PRG:3BD0 4A + lsr AudioRequestFlags2 ; CPU:$FBD1 PRG:3BD1 B0 B1 + bcs Flow_FBBB ; CPU:$FBD3 PRG:3BD3 46 FE + lsr a ; CPU:$FBD5 PRG:3BD5 B0 9E + bcs Flow_FB84 ; CPU:$FBD7 PRG:3BD7 4A + lsr AudioRequestFlags2 ; CPU:$FBD8 PRG:3BD8 B0 31 + bcs Flow_FB75 ; CPU:$FBDA PRG:3BDA 46 FE + lsr a ; CPU:$FBDC PRG:3BDC B0 21 + bcs Flow_FC0B ; CPU:$FBDE PRG:3BDE 4A + lsr AudioRequestFlags2 ; CPU:$FBDF PRG:3BDF B0 4A + bcs Flow_FBFF ; CPU:$FBE1 PRG:3BE1 46 FE + lsr a ; CPU:$FBE3 PRG:3BE3 B0 3A + bcs Flow_FC2B ; CPU:$FBE5 PRG:3BE5 4A + lsr AudioRequestFlags2 ; CPU:$FBE6 PRG:3BE6 B0 75 + bcs Flow_FC1F ; CPU:$FBE8 PRG:3BE8 46 FE + lsr a ; CPU:$FBEA PRG:3BEA B0 65 + bcs Flow_FC5D ; CPU:$FBEC PRG:3BEC 4A + lsr AudioRequestFlags2 ; CPU:$FBED PRG:3BED 46 FE + bcs Flow_FC51 ; CPU:$FBEF PRG:3BEF 4A + lsr a ; CPU:$FBF0 PRG:3BF0 B0 0A + lsr AudioRequestFlags2 ; CPU:$FBF2 PRG:3BF2 46 FE + lsr a ; CPU:$FBF4 PRG:3BF4 B0 03 + bcs Flow_FBFC ; CPU:$FBF6 PRG:3BF6 4C E4 FC + lsr AudioRequestFlags2 ; CPU:$FBF9 PRG:3BF9 4C 9E FC + bcs Flow_FBF9 ; CPU:$FBFC PRG:3BFC 4C B4 FC Flow_FBF6: - jmp Flow_FCE4 ; PRG $3BF6 / CPU $FBF6: 4C E4 FC + jmp Flow_FCE4 ; CPU:$FBFF PRG:3BFF 84 F2 Flow_FBF9: - jmp Flow_FC9E ; PRG $3BF9 / CPU $FBF9: 4C 9E FC + jmp Flow_FC9E ; CPU:$FC01 PRG:3C01 A9 14 Flow_FBFC: - jmp Flow_FCB4 ; PRG $3BFC / CPU $FBFC: 4C B4 FC + jmp Flow_FCB4 ; CPU:$FC03 PRG:3C03 85 F5 Flow_FBFF: - sty ActiveSoundEffect ; PRG $3BFF / CPU $FBFF: 84 F2 - lda #$14 ; PRG $3C01 / CPU $FC01: A9 14 - sta Pulse2EffectTimer ; PRG $3C03 / CPU $FC03: 85 F5 - ldy #$10 ; PRG $3C05 / CPU $FC05: A0 10 - lda #$54 ; PRG $3C07 / CPU $FC07: A9 54 + sty ActiveSoundEffect ; CPU:$FC05 PRG:3C05 A0 10 + lda #$14 ; CPU:$FC07 PRG:3C07 A9 54 + sta Pulse2EffectTimer ; CPU:$FC09 PRG:3C09 D0 38 + ldy #$10 ; CPU:$FC0B PRG:3C0B A5 F5 + lda #$54 ; CPU:$FC0D PRG:3C0D C9 13 ; ----------------------------------------------------------------------------- ; Pass-1 non-code or currently untraced region: PRG $3C09-$3C0A. ; Preserved verbatim pending data-format refinement in Pass 3. ; ----------------------------------------------------------------------------- AudioTable_FC09: - .byte $D0, $38 ; PRG $3C09 / CPU $FC09 + .byte $D0, $38 ; PRG $3C09 / CPU $FC09 ; CPU:$FC0F PRG:3C0F D0 38 Flow_FC0B: - lda Pulse2EffectTimer ; PRG $3C0B / CPU $FC0B: A5 F5 - cmp #$13 ; PRG $3C0D / CPU $FC0D: C9 13 - bne Flow_FC15 ; PRG $3C0F / CPU $FC0F: D0 04 - lda #$50 ; PRG $3C11 / CPU $FC11: A9 50 - bne Flow_FC46 ; PRG $3C13 / CPU $FC13: D0 31 + lda Pulse2EffectTimer ; CPU:$FC11 PRG:3C11 A9 50 + cmp #$13 ; CPU:$FC13 PRG:3C13 D0 31 + bne Flow_FC15 ; CPU:$FC15 PRG:3C15 C9 06 + lda #$50 ; CPU:$FC17 PRG:3C17 D0 35 + bne Flow_FC46 ; CPU:$FC19 PRG:3C19 A0 0C Flow_FC15: - cmp #$06 ; PRG $3C15 / CPU $FC15: C9 06 - bne Flow_FC4E ; PRG $3C17 / CPU $FC17: D0 35 - ldy #$0C ; PRG $3C19 / CPU $FC19: A0 0C - lda #$6A ; PRG $3C1B / CPU $FC1B: A9 6A - bne Flow_FC43 ; PRG $3C1D / CPU $FC1D: D0 24 + cmp #$06 ; CPU:$FC1B PRG:3C1B A9 6A + bne Flow_FC4E ; CPU:$FC1D PRG:3C1D D0 24 + ldy #$0C ; CPU:$FC1F PRG:3C1F 84 F2 + lda #$6A ; CPU:$FC21 PRG:3C21 A9 18 + bne Flow_FC43 ; CPU:$FC23 PRG:3C23 85 F5 Flow_FC1F: - sty ActiveSoundEffect ; PRG $3C1F / CPU $FC1F: 84 F2 - lda #$18 ; PRG $3C21 / CPU $FC21: A9 18 - sta Pulse2EffectTimer ; PRG $3C23 / CPU $FC23: 85 F5 - ldy #$14 ; PRG $3C25 / CPU $FC25: A0 14 + sty ActiveSoundEffect ; CPU:$FC25 PRG:3C25 A0 14 + lda #$18 ; CPU:$FC27 PRG:3C27 A9 4B + sta Pulse2EffectTimer ; CPU:$FC29 PRG:3C29 D0 18 + ldy #$14 ; CPU:$FC2B PRG:3C2B A5 F5 Flow_FC27: - lda #$4B ; PRG $3C27 / CPU $FC27: A9 4B - bne Flow_FC43 ; PRG $3C29 / CPU $FC29: D0 18 + lda #$4B ; CPU:$FC2D PRG:3C2D C9 17 + bne Flow_FC43 ; CPU:$FC2F PRG:3C2F D0 04 Flow_FC2B: - lda Pulse2EffectTimer ; PRG $3C2B / CPU $FC2B: A5 F5 - cmp #$17 ; PRG $3C2D / CPU $FC2D: C9 17 - bne Flow_FC35 ; PRG $3C2F / CPU $FC2F: D0 04 - lda #$47 ; PRG $3C31 / CPU $FC31: A9 47 - bne Flow_FC46 ; PRG $3C33 / CPU $FC33: D0 11 + lda Pulse2EffectTimer ; CPU:$FC31 PRG:3C31 A9 47 + cmp #$17 ; CPU:$FC33 PRG:3C33 D0 11 + bne Flow_FC35 ; CPU:$FC35 PRG:3C35 A0 08 + lda #$47 ; CPU:$FC37 PRG:3C37 C9 10 + bne Flow_FC46 ; CPU:$FC39 PRG:3C39 F0 EC Flow_FC35: - ldy #$08 ; PRG $3C35 / CPU $FC35: A0 08 - cmp #$10 ; PRG $3C37 / CPU $FC37: C9 10 - beq Flow_FC27 ; PRG $3C39 / CPU $FC39: F0 EC - ldy #$10 ; PRG $3C3B / CPU $FC3B: A0 10 - cmp #$0B ; PRG $3C3D / CPU $FC3D: C9 0B - beq Flow_FC27 ; PRG $3C3F / CPU $FC3F: F0 E6 - bne Flow_FC4E ; PRG $3C41 / CPU $FC41: D0 0B + ldy #$08 ; CPU:$FC3B PRG:3C3B A0 10 + cmp #$10 ; CPU:$FC3D PRG:3C3D C9 0B + beq Flow_FC27 ; CPU:$FC3F PRG:3C3F F0 E6 + ldy #$10 ; CPU:$FC41 PRG:3C41 D0 0B + cmp #$0B ; CPU:$FC43 PRG:3C43 8C 08 40 + beq Flow_FC27 ; CPU:$FC46 PRG:3C46 8D 0A 40 + bne Flow_FC4E ; CPU:$FC49 PRG:3C49 A2 08 Flow_FC43: - sty APUTRIANGLECTRL ; PRG $3C43 / CPU $FC43: 8C 08 40 + sty APUTRIANGLECTRL ; CPU:$FC4B PRG:3C4B 8E 0B 40 Flow_FC46: - sta APUTRIANGLETIMERLO ; PRG $3C46 / CPU $FC46: 8D 0A 40 - ldx #$08 ; PRG $3C49 / CPU $FC49: A2 08 - stx APUTRIANGLETIMERHI ; PRG $3C4B / CPU $FC4B: 8E 0B 40 + sta APUTRIANGLETIMERLO ; CPU:$FC4E PRG:3C4E 4C DC FC + ldx #$08 ; CPU:$FC51 PRG:3C51 84 F2 + stx APUTRIANGLETIMERHI ; CPU:$FC53 PRG:3C53 A9 14 Flow_FC4E: - jmp Flow_FCDC ; PRG $3C4E / CPU $FC4E: 4C DC FC + jmp Flow_FCDC ; CPU:$FC55 PRG:3C55 85 F5 Flow_FC51: - sty ActiveSoundEffect ; PRG $3C51 / CPU $FC51: 84 F2 - lda #$14 ; PRG $3C53 / CPU $FC53: A9 14 - sta Pulse2EffectTimer ; PRG $3C55 / CPU $FC55: 85 F5 - ldy #$18 ; PRG $3C57 / CPU $FC57: A0 18 - lda #$50 ; PRG $3C59 / CPU $FC59: A9 50 + sty ActiveSoundEffect ; CPU:$FC57 PRG:3C57 A0 18 + lda #$14 ; CPU:$FC59 PRG:3C59 A9 50 + sta Pulse2EffectTimer ; CPU:$FC5B PRG:3C5B D0 E6 + ldy #$18 ; CPU:$FC5D PRG:3C5D A5 F5 + lda #$50 ; CPU:$FC5F PRG:3C5F C9 13 ; ----------------------------------------------------------------------------- ; Pass-1 non-code or currently untraced region: PRG $3C5B-$3C5C. ; Preserved verbatim pending data-format refinement in Pass 3. ; ----------------------------------------------------------------------------- AudioTable_FC5B: - .byte $D0, $E6 ; PRG $3C5B / CPU $FC5B + .byte $D0, $E6 ; PRG $3C5B / CPU $FC5B ; CPU:$FC61 PRG:3C61 D0 E6 Flow_FC5D: - lda Pulse2EffectTimer ; PRG $3C5D / CPU $FC5D: A5 F5 - cmp #$13 ; PRG $3C5F / CPU $FC5F: C9 13 - bne Flow_FC67 ; PRG $3C61 / CPU $FC61: D0 04 - lda #$47 ; PRG $3C63 / CPU $FC63: A9 47 - bne Flow_FC46 ; PRG $3C65 / CPU $FC65: D0 DF + lda Pulse2EffectTimer ; CPU:$FC63 PRG:3C63 A9 47 + cmp #$13 ; CPU:$FC65 PRG:3C65 D0 DF + bne Flow_FC67 ; CPU:$FC67 PRG:3C67 C9 0D + lda #$47 ; CPU:$FC69 PRG:3C69 D0 06 + bne Flow_FC46 ; CPU:$FC6B PRG:3C6B A0 08 Flow_FC67: - cmp #$0D ; PRG $3C67 / CPU $FC67: C9 0D - bne Flow_FC71 ; PRG $3C69 / CPU $FC69: D0 06 - ldy #$08 ; PRG $3C6B / CPU $FC6B: A0 08 - lda #$4B ; PRG $3C6D / CPU $FC6D: A9 4B - bne Flow_FC43 ; PRG $3C6F / CPU $FC6F: D0 D2 + cmp #$0D ; CPU:$FC6D PRG:3C6D A9 4B + bne Flow_FC71 ; CPU:$FC6F PRG:3C6F D0 D2 + ldy #$08 ; CPU:$FC71 PRG:3C71 C9 06 + lda #$4B ; CPU:$FC73 PRG:3C73 D0 06 + bne Flow_FC43 ; CPU:$FC75 PRG:3C75 A0 0E Flow_FC71: - cmp #$06 ; PRG $3C71 / CPU $FC71: C9 06 - bne Flow_FC7B ; PRG $3C73 / CPU $FC73: D0 06 - ldy #$0E ; PRG $3C75 / CPU $FC75: A0 0E - lda #$59 ; PRG $3C77 / CPU $FC77: A9 59 - bne Flow_FC43 ; PRG $3C79 / CPU $FC79: D0 C8 + cmp #$06 ; CPU:$FC77 PRG:3C77 A9 59 + bne Flow_FC7B ; CPU:$FC79 PRG:3C79 D0 C8 + ldy #$0E ; CPU:$FC7B PRG:3C7B C9 04 + lda #$59 ; CPU:$FC7D PRG:3C7D D0 04 + bne Flow_FC43 ; CPU:$FC7F PRG:3C7F A9 5F Flow_FC7B: - cmp #$04 ; PRG $3C7B / CPU $FC7B: C9 04 - bne Flow_FC83 ; PRG $3C7D / CPU $FC7D: D0 04 - lda #$5F ; PRG $3C7F / CPU $FC7F: A9 5F - bne Flow_FC46 ; PRG $3C81 / CPU $FC81: D0 C3 + cmp #$04 ; CPU:$FC81 PRG:3C81 D0 C3 + bne Flow_FC83 ; CPU:$FC83 PRG:3C83 C9 01 + lda #$5F ; CPU:$FC85 PRG:3C85 D0 06 + bne Flow_FC46 ; CPU:$FC87 PRG:3C87 A0 02 Flow_FC83: - cmp #$01 ; PRG $3C83 / CPU $FC83: C9 01 - bne Flow_FC8D ; PRG $3C85 / CPU $FC85: D0 06 - ldy #$02 ; PRG $3C87 / CPU $FC87: A0 02 - lda #$64 ; PRG $3C89 / CPU $FC89: A9 64 - bne Flow_FC43 ; PRG $3C8B / CPU $FC8B: D0 B6 + cmp #$01 ; CPU:$FC89 PRG:3C89 A9 64 + bne Flow_FC8D ; CPU:$FC8B PRG:3C8B D0 B6 + ldy #$02 ; CPU:$FC8D PRG:3C8D C9 06 + lda #$64 ; CPU:$FC8F PRG:3C8F 90 04 + bne Flow_FC43 ; CPU:$FC91 PRG:3C91 C9 0D Flow_FC8D: - cmp #$06 ; PRG $3C8D / CPU $FC8D: C9 06 - bcc Flow_FC95 ; PRG $3C8F / CPU $FC8F: 90 04 - cmp #$0D ; PRG $3C91 / CPU $FC91: C9 0D - bcs Flow_FC4E ; PRG $3C93 / CPU $FC93: B0 B9 + cmp #$06 ; CPU:$FC93 PRG:3C93 B0 B9 + bcc Flow_FC95 ; CPU:$FC95 PRG:3C95 A5 F0 + cmp #$0D ; CPU:$FC97 PRG:3C97 18 + bcs Flow_FC4E ; CPU:$FC98 PRG:3C98 69 10 Flow_FC95: - lda DmcOutputLevel ; PRG $3C95 / CPU $FC95: A5 F0 - clc ; PRG $3C97 / CPU $FC97: 18 - adc #$10 ; PRG $3C98 / CPU $FC98: 69 10 - sta DmcOutputLevel ; PRG $3C9A / CPU $FC9A: 85 F0 - bne Flow_FC4E ; PRG $3C9C / CPU $FC9C: D0 B0 + lda DmcOutputLevel ; CPU:$FC9A PRG:3C9A 85 F0 + clc ; CPU:$FC9C PRG:3C9C D0 B0 + adc #$10 ; CPU:$FC9E PRG:3C9E 84 F2 + sta DmcOutputLevel ; CPU:$FCA0 PRG:3CA0 A9 05 + bne Flow_FC4E ; CPU:$FCA2 PRG:3CA2 85 F5 Flow_FC9E: - sty ActiveSoundEffect ; PRG $3C9E / CPU $FC9E: 84 F2 - lda #$05 ; PRG $3CA0 / CPU $FCA0: A9 05 - sta Pulse2EffectTimer ; PRG $3CA2 / CPU $FCA2: 85 F5 - ldx #$3F ; PRG $3CA4 / CPU $FCA4: A2 3F - inc $07FD ; PRG $3CA6 / CPU $FCA6: EE FD 07 - lda $07FD ; PRG $3CA9 / CPU $FCA9: AD FD 07 - lsr a ; PRG $3CAC / CPU $FCAC: 4A - bcc Flow_FCB1 ; PRG $3CAD / CPU $FCAD: 90 02 - ldx #$50 ; PRG $3CAF / CPU $FCAF: A2 50 + sty ActiveSoundEffect ; CPU:$FCA4 PRG:3CA4 A2 3F + lda #$05 ; CPU:$FCA6 PRG:3CA6 EE FD 07 + sta Pulse2EffectTimer ; CPU:$FCA9 PRG:3CA9 AD FD 07 + ldx #$3F ; CPU:$FCAC PRG:3CAC 4A + inc $07FD ; CPU:$FCAD PRG:3CAD 90 02 + lda $07FD ; CPU:$FCAF PRG:3CAF A2 50 + lsr a ; CPU:$FCB1 PRG:3CB1 8E F6 07 + bcc Flow_FCB1 ; CPU:$FCB4 PRG:3CB4 AD F6 07 + ldx #$50 ; CPU:$FCB7 PRG:3CB7 4A Flow_FCB1: - stx $07F6 ; PRG $3CB1 / CPU $FCB1: 8E F6 07 + stx $07F6 ; CPU:$FCB8 PRG:3CB8 4A Flow_FCB4: - lda $07F6 ; PRG $3CB4 / CPU $FCB4: AD F6 07 - lsr a ; PRG $3CB7 / CPU $FCB7: 4A - lsr a ; PRG $3CB8 / CPU $FCB8: 4A - lsr a ; PRG $3CB9 / CPU $FCB9: 4A - adc $07F6 ; PRG $3CBA / CPU $FCBA: 6D F6 07 - sta $07F6 ; PRG $3CBD / CPU $FCBD: 8D F6 07 - asl a ; PRG $3CC0 / CPU $FCC0: 0A - asl a ; PRG $3CC1 / CPU $FCC1: 0A - sta APUPULSE2TIMERLO ; PRG $3CC2 / CPU $FCC2: 8D 06 40 - rol a ; PRG $3CC5 / CPU $FCC5: 2A - and #$03 ; PRG $3CC6 / CPU $FCC6: 29 03 - sta APUPULSE2TIMERHI ; PRG $3CC8 / CPU $FCC8: 8D 07 40 - ldy #$81 ; PRG $3CCB / CPU $FCCB: A0 81 - ldx #$50 ; PRG $3CCD / CPU $FCCD: A2 50 - lda Pulse2EffectTimer ; PRG $3CCF / CPU $FCCF: A5 F5 - cmp #$04 ; PRG $3CD1 / CPU $FCD1: C9 04 - bcc Flow_FCD9 ; PRG $3CD3 / CPU $FCD3: 90 04 - clc ; PRG $3CD5 / CPU $FCD5: 18 - adc #$4D ; PRG $3CD6 / CPU $FCD6: 69 4D - tax ; PRG $3CD8 / CPU $FCD8: AA + lda $07F6 ; CPU:$FCB9 PRG:3CB9 4A + lsr a ; CPU:$FCBA PRG:3CBA 6D F6 07 + lsr a ; CPU:$FCBD PRG:3CBD 8D F6 07 + lsr a ; CPU:$FCC0 PRG:3CC0 0A + adc $07F6 ; CPU:$FCC1 PRG:3CC1 0A + sta $07F6 ; CPU:$FCC2 PRG:3CC2 8D 06 40 + asl a ; CPU:$FCC5 PRG:3CC5 2A + asl a ; CPU:$FCC6 PRG:3CC6 29 03 + sta APUPULSE2TIMERLO ; CPU:$FCC8 PRG:3CC8 8D 07 40 + rol a ; CPU:$FCCB PRG:3CCB A0 81 + and #$03 ; CPU:$FCCD PRG:3CCD A2 50 + sta APUPULSE2TIMERHI ; CPU:$FCCF PRG:3CCF A5 F5 + ldy #$81 ; CPU:$FCD1 PRG:3CD1 C9 04 + ldx #$50 ; CPU:$FCD3 PRG:3CD3 90 04 + lda Pulse2EffectTimer ; CPU:$FCD5 PRG:3CD5 18 + cmp #$04 ; CPU:$FCD6 PRG:3CD6 69 4D + bcc Flow_FCD9 ; CPU:$FCD8 PRG:3CD8 AA + clc ; CPU:$FCD9 PRG:3CD9 20 83 F9 + adc #$4D ; CPU:$FCDC PRG:3CDC C6 F5 + tax ; CPU:$FCDE PRG:3CDE D0 04 Flow_FCD9: - jsr ConfigurePulse2 ; PRG $3CD9 / CPU $FCD9: 20 83 F9 + jsr ConfigurePulse2 ; CPU:$FCE0 PRG:3CE0 A9 00 Flow_FCDC: - dec Pulse2EffectTimer ; PRG $3CDC / CPU $FCDC: C6 F5 - bne Flow_FCE4 ; PRG $3CDE / CPU $FCDE: D0 04 - lda #$00 ; PRG $3CE0 / CPU $FCE0: A9 00 - sta ActiveSoundEffect ; PRG $3CE2 / CPU $FCE2: 85 F2 + dec Pulse2EffectTimer ; CPU:$FCE2 PRG:3CE2 85 F2 + bne Flow_FCE4 ; CPU:$FCE4 PRG:3CE4 A5 FD + lda #$00 ; CPU:$FCE6 PRG:3CE6 D0 05 + sta ActiveSoundEffect ; CPU:$FCE8 PRG:3CE8 A5 FB Flow_FCE4: - lda AudioRequestFlags1 ; PRG $3CE4 / CPU $FCE4: A5 FD - bne Flow_FCED ; PRG $3CE6 / CPU $FCE6: D0 05 - lda AudioStreamPosition ; PRG $3CE8 / CPU $FCE8: A5 FB - bne Flow_FD15 ; PRG $3CEA / CPU $FCEA: D0 29 - rts ; PRG $3CEC / CPU $FCEC: 60 + lda AudioRequestFlags1 ; CPU:$FCEA PRG:3CEA D0 29 + bne Flow_FCED ; CPU:$FCEC PRG:3CEC 60 + lda AudioStreamPosition ; CPU:$FCED PRG:3CED A0 07 + bne Flow_FD15 ; CPU:$FCEF PRG:3CEF 0A + rts ; CPU:$FCF0 PRG:3CF0 B0 03 Flow_FCED: - ldy #$07 ; PRG $3CED / CPU $FCED: A0 07 + ldy #$07 ; CPU:$FCF2 PRG:3CF2 88 Flow_FCEF: - asl a ; PRG $3CEF / CPU $FCEF: 0A - bcs Flow_FCF5 ; PRG $3CF0 / CPU $FCF0: B0 03 - dey ; PRG $3CF2 / CPU $FCF2: 88 - bne Flow_FCEF ; PRG $3CF3 / CPU $FCF3: D0 FA + asl a ; CPU:$FCF3 PRG:3CF3 D0 FA + bcs Flow_FCF5 ; CPU:$FCF5 PRG:3CF5 84 FC + dey ; CPU:$FCF7 PRG:3CF7 B9 FA FD + bne Flow_FCEF ; CPU:$FCFA PRG:3CFA A8 Flow_FCF5: - sty AudioEventPriority ; PRG $3CF5 / CPU $FCF5: 84 FC - lda $FDFA,y ; PRG $3CF7 / CPU $FCF7: B9 FA FD - tay ; PRG $3CFA / CPU $FCFA: A8 - ldx #$00 ; PRG $3CFB / CPU $FCFB: A2 00 - stx AudioStreamPosition ; PRG $3CFD / CPU $FCFD: 86 FB + sty AudioEventPriority ; CPU:$FCFB PRG:3CFB A2 00 + lda $FDFA,y ; CPU:$FCFD PRG:3CFD 86 FB + tay ; CPU:$FCFF PRG:3CFF B9 FA FD + ldx #$00 ; CPU:$FD02 PRG:3D02 95 F6 + stx AudioStreamPosition ; CPU:$FD04 PRG:3D04 C8 Flow_FCFF: - lda $FDFA,y ; PRG $3CFF / CPU $FCFF: B9 FA FD - sta PitchAdjustment,x ; PRG $3D02 / CPU $FD02: 95 F6 - iny ; PRG $3D04 / CPU $FD04: C8 - inx ; PRG $3D05 / CPU $FD05: E8 - cpx #$05 ; PRG $3D06 / CPU $FD06: E0 05 - bne Flow_FCFF ; PRG $3D08 / CPU $FD08: D0 F5 - lda #$01 ; PRG $3D0A / CPU $FD0A: A9 01 - sta $07F0 ; PRG $3D0C / CPU $FD0C: 8D F0 07 - sta $07F1 ; PRG $3D0F / CPU $FD0F: 8D F1 07 - sta $07F2 ; PRG $3D12 / CPU $FD12: 8D F2 07 + lda $FDFA,y ; CPU:$FD05 PRG:3D05 E8 + sta PitchAdjustment,x ; CPU:$FD06 PRG:3D06 E0 05 + iny ; CPU:$FD08 PRG:3D08 D0 F5 + inx ; CPU:$FD0A PRG:3D0A A9 01 + cpx #$05 ; CPU:$FD0C PRG:3D0C 8D F0 07 + bne Flow_FCFF ; CPU:$FD0F PRG:3D0F 8D F1 07 + lda #$01 ; CPU:$FD12 PRG:3D12 8D F2 07 + sta $07F0 ; CPU:$FD15 PRG:3D15 A5 FC + sta $07F1 ; CPU:$FD17 PRG:3D17 D0 19 + sta $07F2 ; CPU:$FD19 PRG:3D19 AD FE 07 Flow_FD15: - lda AudioEventPriority ; PRG $3D15 / CPU $FD15: A5 FC - bne Flow_FD32 ; PRG $3D17 / CPU $FD17: D0 19 - lda $07FE ; PRG $3D19 / CPU $FD19: AD FE 07 - beq Flow_FD32 ; PRG $3D1C / CPU $FD1C: F0 14 - lda $07F0 ; PRG $3D1E / CPU $FD1E: AD F0 07 - ldx #$90 ; PRG $3D21 / CPU $FD21: A2 90 - cmp #$03 ; PRG $3D23 / CPU $FD23: C9 03 - bcc Flow_FD2F ; PRG $3D25 / CPU $FD25: 90 08 - ldx #$9D ; PRG $3D27 / CPU $FD27: A2 9D - and #$07 ; PRG $3D29 / CPU $FD29: 29 07 - bne Flow_FD2F ; PRG $3D2B / CPU $FD2B: D0 02 - ldx #$9A ; PRG $3D2D / CPU $FD2D: A2 9A + lda AudioEventPriority ; CPU:$FD1C PRG:3D1C F0 14 + bne Flow_FD32 ; CPU:$FD1E PRG:3D1E AD F0 07 + lda $07FE ; CPU:$FD21 PRG:3D21 A2 90 + beq Flow_FD32 ; CPU:$FD23 PRG:3D23 C9 03 + lda $07F0 ; CPU:$FD25 PRG:3D25 90 08 + ldx #$90 ; CPU:$FD27 PRG:3D27 A2 9D + cmp #$03 ; CPU:$FD29 PRG:3D29 29 07 + bcc Flow_FD2F ; CPU:$FD2B PRG:3D2B D0 02 + ldx #$9D ; CPU:$FD2D PRG:3D2D A2 9A + and #$07 ; CPU:$FD2F PRG:3D2F 8E 04 40 + bne Flow_FD2F ; CPU:$FD32 PRG:3D32 CE F0 07 + ldx #$9A ; CPU:$FD35 PRG:3D35 D0 36 Flow_FD2F: - stx APUPULSE2CTRL ; PRG $3D2F / CPU $FD2F: 8E 04 40 + stx APUPULSE2CTRL ; CPU:$FD37 PRG:3D37 A4 FB Flow_FD32: - dec $07F0 ; PRG $3D32 / CPU $FD32: CE F0 07 - bne Flow_FD6D ; PRG $3D35 / CPU $FD35: D0 36 - ldy AudioStreamPosition ; PRG $3D37 / CPU $FD37: A4 FB - inc AudioStreamPosition ; PRG $3D39 / CPU $FD39: E6 FB - lda (AudioSequencePtrLo),y ; PRG $3D3B / CPU $FD3B: B1 F7 - bne Flow_FD44 ; PRG $3D3D / CPU $FD3D: D0 05 - sta AudioStreamPosition ; PRG $3D3F / CPU $FD3F: 85 FB - sta AudioSequenceOffset ; PRG $3D41 / CPU $FD41: 85 FA - rts ; PRG $3D43 / CPU $FD43: 60 + dec $07F0 ; CPU:$FD39 PRG:3D39 E6 FB + bne Flow_FD6D ; CPU:$FD3B PRG:3D3B B1 F7 + ldy AudioStreamPosition ; CPU:$FD3D PRG:3D3D D0 05 + inc AudioStreamPosition ; CPU:$FD3F PRG:3D3F 85 FB + lda (AudioSequencePtrLo),y ; CPU:$FD41 PRG:3D41 85 FA + bne Flow_FD44 ; CPU:$FD43 PRG:3D43 60 + sta AudioStreamPosition ; CPU:$FD44 PRG:3D44 20 60 F9 + sta AudioSequenceOffset ; CPU:$FD47 PRG:3D47 8D F0 07 + rts ; CPU:$FD4A PRG:3D4A 8A Flow_FD44: - jsr AudioRoutine_F960 ; PRG $3D44 / CPU $FD44: 20 60 F9 - sta $07F0 ; PRG $3D47 / CPU $FD47: 8D F0 07 - txa ; PRG $3D4A / CPU $FD4A: 8A - and #$3E ; PRG $3D4B / CPU $FD4B: 29 3E - jsr AudioRoutine_F9AA ; PRG $3D4D / CPU $FD4D: 20 AA F9 - sta $07FE ; PRG $3D50 / CPU $FD50: 8D FE 07 - bne Flow_FD59 ; PRG $3D53 / CPU $FD53: D0 04 - ldx #$90 ; PRG $3D55 / CPU $FD55: A2 90 - bne Flow_FD6A ; PRG $3D57 / CPU $FD57: D0 11 + jsr AudioRoutine_F960 ; CPU:$FD4B PRG:3D4B 29 3E + sta $07F0 ; CPU:$FD4D PRG:3D4D 20 AA F9 + txa ; CPU:$FD50 PRG:3D50 8D FE 07 + and #$3E ; CPU:$FD53 PRG:3D53 D0 04 + jsr AudioRoutine_F9AA ; CPU:$FD55 PRG:3D55 A2 90 + sta $07FE ; CPU:$FD57 PRG:3D57 D0 11 + bne Flow_FD59 ; CPU:$FD59 PRG:3D59 A2 9D + ldx #$90 ; CPU:$FD5B PRG:3D5B A5 FC + bne Flow_FD6A ; CPU:$FD5D PRG:3D5D F0 0B Flow_FD59: - ldx #$9D ; PRG $3D59 / CPU $FD59: A2 9D - lda AudioEventPriority ; PRG $3D5B / CPU $FD5B: A5 FC - beq Flow_FD6A ; PRG $3D5D / CPU $FD5D: F0 0B - ldx #$86 ; PRG $3D5F / CPU $FD5F: A2 86 - lda $07F0 ; PRG $3D61 / CPU $FD61: AD F0 07 - cmp #$08 ; PRG $3D64 / CPU $FD64: C9 08 - bcs Flow_FD6A ; PRG $3D66 / CPU $FD66: B0 02 - ldx #$82 ; PRG $3D68 / CPU $FD68: A2 82 + ldx #$9D ; CPU:$FD5F PRG:3D5F A2 86 + lda AudioEventPriority ; CPU:$FD61 PRG:3D61 AD F0 07 + beq Flow_FD6A ; CPU:$FD64 PRG:3D64 C9 08 + ldx #$86 ; CPU:$FD66 PRG:3D66 B0 02 + lda $07F0 ; CPU:$FD68 PRG:3D68 A2 82 + cmp #$08 ; CPU:$FD6A PRG:3D6A 20 81 F9 + bcs Flow_FD6A ; CPU:$FD6D PRG:3D6D A4 FA + ldx #$82 ; CPU:$FD6F PRG:3D6F F0 4E Flow_FD6A: - jsr $F981 ; PRG $3D6A / CPU $FD6A: 20 81 F9 + jsr $F981 ; CPU:$FD71 PRG:3D71 A5 FC Flow_FD6D: - ldy AudioSequenceOffset ; PRG $3D6D / CPU $FD6D: A4 FA - beq Flow_FDBF ; PRG $3D6F / CPU $FD6F: F0 4E - lda AudioEventPriority ; PRG $3D71 / CPU $FD71: A5 FC - bne Flow_FD7F ; PRG $3D73 / CPU $FD73: D0 0A - lda $07F1 ; PRG $3D75 / CPU $FD75: AD F1 07 - cmp #$03 ; PRG $3D78 / CPU $FD78: C9 03 - bcs Flow_FD7F ; PRG $3D7A / CPU $FD7A: B0 03 - jsr AudioRoutine_F970 ; PRG $3D7C / CPU $FD7C: 20 70 F9 + ldy AudioSequenceOffset ; CPU:$FD73 PRG:3D73 D0 0A + beq Flow_FDBF ; CPU:$FD75 PRG:3D75 AD F1 07 + lda AudioEventPriority ; CPU:$FD78 PRG:3D78 C9 03 + bne Flow_FD7F ; CPU:$FD7A PRG:3D7A B0 03 + lda $07F1 ; CPU:$FD7C PRG:3D7C 20 70 F9 + cmp #$03 ; CPU:$FD7F PRG:3D7F CE F1 07 + bcs Flow_FD7F ; CPU:$FD82 PRG:3D82 D0 3B + jsr AudioRoutine_F970 ; CPU:$FD84 PRG:3D84 E6 FA Flow_FD7F: - dec $07F1 ; PRG $3D7F / CPU $FD7F: CE F1 07 - bne Flow_FDBF ; PRG $3D82 / CPU $FD82: D0 3B - inc AudioSequenceOffset ; PRG $3D84 / CPU $FD84: E6 FA - lda (AudioSequencePtrLo),y ; PRG $3D86 / CPU $FD86: B1 F7 - bpl Flow_FD96 ; PRG $3D88 / CPU $FD88: 10 0C - jsr AudioRoutine_F966 ; PRG $3D8A / CPU $FD8A: 20 66 F9 - sta $07F3 ; PRG $3D8D / CPU $FD8D: 8D F3 07 - ldy AudioSequenceOffset ; PRG $3D90 / CPU $FD90: A4 FA - inc AudioSequenceOffset ; PRG $3D92 / CPU $FD92: E6 FA - lda (AudioSequencePtrLo),y ; PRG $3D94 / CPU $FD94: B1 F7 + dec $07F1 ; CPU:$FD86 PRG:3D86 B1 F7 + bne Flow_FDBF ; CPU:$FD88 PRG:3D88 10 0C + inc AudioSequenceOffset ; CPU:$FD8A PRG:3D8A 20 66 F9 + lda (AudioSequencePtrLo),y ; CPU:$FD8D PRG:3D8D 8D F3 07 + bpl Flow_FD96 ; CPU:$FD90 PRG:3D90 A4 FA + jsr AudioRoutine_F966 ; CPU:$FD92 PRG:3D92 E6 FA + sta $07F3 ; CPU:$FD94 PRG:3D94 B1 F7 + ldy AudioSequenceOffset ; CPU:$FD96 PRG:3D96 20 93 F9 + inc AudioSequenceOffset ; CPU:$FD99 PRG:3D99 D0 04 + lda (AudioSequencePtrLo),y ; CPU:$FD9B PRG:3D9B A2 10 Flow_FD96: - jsr AudioRoutine_F993 ; PRG $3D96 / CPU $FD96: 20 93 F9 - bne Flow_FD9F ; PRG $3D99 / CPU $FD99: D0 04 - ldx #$10 ; PRG $3D9B / CPU $FD9B: A2 10 - bne Flow_FDB6 ; PRG $3D9D / CPU $FD9D: D0 17 + jsr AudioRoutine_F993 ; CPU:$FD9D PRG:3D9D D0 17 + bne Flow_FD9F ; CPU:$FD9F PRG:3D9F A2 5A + ldx #$10 ; CPU:$FDA1 PRG:3DA1 A5 FC + bne Flow_FDB6 ; CPU:$FDA3 PRG:3DA3 F0 11 Flow_FD9F: - ldx #$5A ; PRG $3D9F / CPU $FD9F: A2 5A - lda AudioEventPriority ; PRG $3DA1 / CPU $FDA1: A5 FC - beq Flow_FDB6 ; PRG $3DA3 / CPU $FDA3: F0 11 - ldx #$46 ; PRG $3DA5 / CPU $FDA5: A2 46 - lda $07F3 ; PRG $3DA7 / CPU $FDA7: AD F3 07 - cmp #$08 ; PRG $3DAA / CPU $FDAA: C9 08 - bcs Flow_FDB0 ; PRG $3DAC / CPU $FDAC: B0 02 - ldx #$42 ; PRG $3DAE / CPU $FDAE: A2 42 + ldx #$5A ; CPU:$FDA5 PRG:3DA5 A2 46 + lda AudioEventPriority ; CPU:$FDA7 PRG:3DA7 AD F3 07 + beq Flow_FDB6 ; CPU:$FDAA PRG:3DAA C9 08 + ldx #$46 ; CPU:$FDAC PRG:3DAC B0 02 + lda $07F3 ; CPU:$FDAE PRG:3DAE A2 42 + cmp #$08 ; CPU:$FDB0 PRG:3DB0 A5 F9 + bcs Flow_FDB0 ; CPU:$FDB2 PRG:3DB2 D0 02 + ldx #$42 ; CPU:$FDB4 PRG:3DB4 A2 86 Flow_FDB0: - lda AudioSequenceIndex ; PRG $3DB0 / CPU $FDB0: A5 F9 - bne Flow_FDB6 ; PRG $3DB2 / CPU $FDB2: D0 02 - ldx #$86 ; PRG $3DB4 / CPU $FDB4: A2 86 + lda AudioSequenceIndex ; CPU:$FDB6 PRG:3DB6 20 78 F9 + bne Flow_FDB6 ; CPU:$FDB9 PRG:3DB9 AD F3 07 + ldx #$86 ; CPU:$FDBC PRG:3DBC 8D F1 07 Flow_FDB6: - jsr $F978 ; PRG $3DB6 / CPU $FDB6: 20 78 F9 - lda $07F3 ; PRG $3DB9 / CPU $FDB9: AD F3 07 - sta $07F1 ; PRG $3DBC / CPU $FDBC: 8D F1 07 + jsr $F978 ; CPU:$FDBF PRG:3DBF A4 F9 + lda $07F3 ; CPU:$FDC1 PRG:3DC1 F0 36 + sta $07F1 ; CPU:$FDC3 PRG:3DC3 AD F2 07 Flow_FDBF: - ldy AudioSequenceIndex ; PRG $3DBF / CPU $FDBF: A4 F9 - beq Flow_FDF9 ; PRG $3DC1 / CPU $FDC1: F0 36 - lda $07F2 ; PRG $3DC3 / CPU $FDC3: AD F2 07 - cmp #$02 ; PRG $3DC6 / CPU $FDC6: C9 02 - bne Flow_FDCF ; PRG $3DC8 / CPU $FDC8: D0 05 - lda #$00 ; PRG $3DCA / CPU $FDCA: A9 00 - sta APUTRIANGLECTRL ; PRG $3DCC / CPU $FDCC: 8D 08 40 + ldy AudioSequenceIndex ; CPU:$FDC6 PRG:3DC6 C9 02 + beq Flow_FDF9 ; CPU:$FDC8 PRG:3DC8 D0 05 + lda $07F2 ; CPU:$FDCA PRG:3DCA A9 00 + cmp #$02 ; CPU:$FDCC PRG:3DCC 8D 08 40 + bne Flow_FDCF ; CPU:$FDCF PRG:3DCF CE F2 07 + lda #$00 ; CPU:$FDD2 PRG:3DD2 D0 25 + sta APUTRIANGLECTRL ; CPU:$FDD4 PRG:3DD4 E6 F9 Flow_FDCF: - dec $07F2 ; PRG $3DCF / CPU $FDCF: CE F2 07 - bne Flow_FDF9 ; PRG $3DD2 / CPU $FDD2: D0 25 - inc AudioSequenceIndex ; PRG $3DD4 / CPU $FDD4: E6 F9 - lda (AudioSequencePtrLo),y ; PRG $3DD6 / CPU $FDD6: B1 F7 - jsr AudioRoutine_F960 ; PRG $3DD8 / CPU $FDD8: 20 60 F9 - sta $07F2 ; PRG $3DDB / CPU $FDDB: 8D F2 07 - ldy #$38 ; PRG $3DDE / CPU $FDDE: A0 38 - clc ; PRG $3DE0 / CPU $FDE0: 18 - adc #$FF ; PRG $3DE1 / CPU $FDE1: 69 FF - cmp #$0E ; PRG $3DE3 / CPU $FDE3: C9 0E - bcs Flow_FDEA ; PRG $3DE5 / CPU $FDE5: B0 03 - asl a ; PRG $3DE7 / CPU $FDE7: 0A - asl a ; PRG $3DE8 / CPU $FDE8: 0A - tay ; PRG $3DE9 / CPU $FDE9: A8 + dec $07F2 ; CPU:$FDD6 PRG:3DD6 B1 F7 + bne Flow_FDF9 ; CPU:$FDD8 PRG:3DD8 20 60 F9 + inc AudioSequenceIndex ; CPU:$FDDB PRG:3DDB 8D F2 07 + lda (AudioSequencePtrLo),y ; CPU:$FDDE PRG:3DDE A0 38 + jsr AudioRoutine_F960 ; CPU:$FDE0 PRG:3DE0 18 + sta $07F2 ; CPU:$FDE1 PRG:3DE1 69 FF + ldy #$38 ; CPU:$FDE3 PRG:3DE3 C9 0E + clc ; CPU:$FDE5 PRG:3DE5 B0 03 + adc #$FF ; CPU:$FDE7 PRG:3DE7 0A + cmp #$0E ; CPU:$FDE8 PRG:3DE8 0A + bcs Flow_FDEA ; CPU:$FDE9 PRG:3DE9 A8 + asl a ; CPU:$FDEA PRG:3DEA A5 FC + asl a ; CPU:$FDEC PRG:3DEC D0 02 + tay ; CPU:$FDEE PRG:3DEE A0 88 Flow_FDEA: - lda AudioEventPriority ; PRG $3DEA / CPU $FDEA: A5 FC - bne Flow_FDF0 ; PRG $3DEC / CPU $FDEC: D0 02 - ldy #$88 ; PRG $3DEE / CPU $FDEE: A0 88 + lda AudioEventPriority ; CPU:$FDF0 PRG:3DF0 8C 08 40 + bne Flow_FDF0 ; CPU:$FDF3 PRG:3DF3 8A + ldy #$88 ; CPU:$FDF4 PRG:3DF4 29 3E Flow_FDF0: - sty APUTRIANGLECTRL ; PRG $3DF0 / CPU $FDF0: 8C 08 40 - txa ; PRG $3DF3 / CPU $FDF3: 8A - and #$3E ; PRG $3DF4 / CPU $FDF4: 29 3E - jsr AudioRoutine_F9AE ; PRG $3DF6 / CPU $FDF6: 20 AE F9 + sty APUTRIANGLECTRL ; CPU:$FDF6 PRG:3DF6 20 AE F9 + txa ; CPU:$FDF9 PRG:3DF9 60 + and #$3E ; CPU:$FDFA PRG:3DFA ?? + jsr AudioRoutine_F9AE ; CPU:$FDFC PRG:3DFC ?? Flow_FDF9: - rts ; PRG $3DF9 / CPU $FDF9: 60 + rts ; CPU:$FDFE PRG:3DFE ?? ; ----------------------------------------------------------------------------- ; Pass-1 non-code or currently untraced region: PRG $3DFA-$3FF6. ; Preserved verbatim pending data-format refinement in Pass 3. ; ----------------------------------------------------------------------------- AudioEventSequenceData: - .byte $08, $0D, $12, $17, $17, $1C, $21, $26, $10, $25, $FE, $72, $1B, $08, $B4, $FE ; PRG $3DFA / CPU $FDFA - .byte $28, $10, $10, $2A, $FF, $28, $0C, $08, $5B, $FF, $6E, $2A, $00, $ED, $FE, $08 ; PRG $3E0A / CPU $FE0A - .byte $00, $00, $06, $FF, $11, $00, $08, $E3, $FF, $00, $00, $C6, $67, $6A, $E0, $84 ; PRG $3E1A / CPU $FE1A - .byte $23, $E7, $AA, $AE, $86, $88, $8D, $84, $CC, $CE, $CC, $44, $48, $46, $48, $C6 ; PRG $3E2A / CPU $FE2A - .byte $44, $6E, $6A, $6E, $87, $00, $87, $26, $20, $18, $26, $20, $18, $20, $18, $38 ; PRG $3E3A / CPU $FE3A - .byte $20, $18, $38, $20, $3C, $38, $20, $3C, $38, $20, $3C, $38, $20, $3C, $38, $22 ; PRG $3E4A / CPU $FE4A - .byte $18, $3A, $22, $18, $3A, $22, $18, $3A, $22, $18, $3A, $2A, $20, $18, $2A, $20 ; PRG $3E5A / CPU $FE5A - .byte $18, $2A, $20, $18, $2A, $20, $18, $26, $20, $18, $26, $20, $18, $2A, $22, $1C ; PRG $3E6A / CPU $FE6A - .byte $2A, $22, $1C, $2E, $26, $20, $2E, $26, $20, $2E, $26, $34, $2E, $26, $20, $2A ; PRG $3E7A / CPU $FE7A - .byte $22, $18, $2A, $22, $18, $26, $1C, $3C, $26, $1C, $3C, $86, $26, $98, $B8, $98 ; PRG $3E8A / CPU $FE8A - .byte $B8, $A0, $BC, $A0, $BC, $A2, $98, $A2, $98, $AA, $A0, $AA, $A0, $98, $B8, $9C ; PRG $3E9A / CPU $FE9A - .byte $BA, $A0, $BC, $A0, $BC, $A2, $98, $A6, $9C, $99, $10, $52, $12, $8E, $8C, $4E ; PRG $3EAA / CPU $FEAA - .byte $8C, $4C, $88, $86, $88, $C6, $C4, $C4, $84, $00, $80, $0A, $81, $0C, $80, $0C ; PRG $3EBA / CPU $FEBA - .byte $82, $08, $06, $81, $2A, $82, $06, $81, $2A, $82, $2E, $2A, $26, $83, $20, $04 ; PRG $3ECA / CPU $FECA - .byte $04, $04, $98, $B8, $98, $B8, $BA, $B8, $BA, $B8, $24, $66, $26, $A2, $A0, $5C ; PRG $3EDA / CPU $FEDA - .byte $D8, $58, $C4, $E7, $26, $A2, $A6, $AA, $AE, $07, $00, $84, $62, $58, $7A, $58 ; PRG $3EEA / CPU $FEEA - .byte $66, $62, $5C, $66, $46, $AF, $2A, $A7, $22, $A1, $1C, $19, $0C, $8E, $C5, $47 ; PRG $3EFA / CPU $FEFA - .byte $48, $46, $46, $6C, $6C, $6A, $6A, $66, $66, $22, $22, $E2, $00, $62, $58, $58 ; PRG $3F0A / CPU $FF0A - .byte $58, $62, $58, $58, $58, $60, $58, $78, $58, $66, $60, $58, $60, $22, $22, $E2 ; PRG $3F1A / CPU $FF1A - .byte $C7, $2F, $C7, $0D, $CF, $13, $CF, $8C, $88, $C6, $C4, $00, $87, $2A, $84, $26 ; PRG $3F2A / CPU $FF2A - .byte $87, $22, $18, $38, $34, $18, $38, $34, $3C, $38, $32, $3C, $38, $32, $84, $18 ; PRG $3F3A / CPU $FF3A - .byte $87, $38, $38, $3A, $3C, $82, $18, $18, $C5, $84, $98, $B8, $A6, $9C, $D8, $98 ; PRG $3F4A / CPU $FF4A - .byte $98, $6B, $E9, $67, $E5, $2B, $E7, $25, $E1, $DD, $85, $DB, $1D, $DF, $A0, $86 ; PRG $3F5A / CPU $FF5A - .byte $AE, $AA, $2F, $E7, $3D, $E1, $DD, $85, $FD, $19, $DD, $60, $44, $A0, $64, $44 ; PRG $3F6A / CPU $FF6A - .byte $A4, $E7, $85, $DD, $1B, $DD, $66, $44, $66, $44, $00, $85, $44, $87, $42, $85 ; PRG $3F7A / CPU $FF7A - .byte $40, $87, $3E, $84, $02, $87, $16, $84, $14, $87, $12, $87, $10, $85, $04, $87 ; PRG $3F8A / CPU $FF8A - .byte $04, $12, $02, $84, $40, $87, $12, $12, $40, $12, $84, $02, $86, $0C, $04, $08 ; PRG $3F9A / CPU $FF9A - .byte $16, $84, $3E, $87, $12, $12, $16, $12, $84, $14, $87, $16, $81, $02, $04, $82 ; PRG $3FAA / CPU $FFAA - .byte $02, $81, $3E, $04, $82, $02, $87, $16, $85, $04, $81, $2E, $04, $2E, $04, $09 ; PRG $3FBA / CPU $FFBA - .byte $DD, $9C, $2B, $FB, $BA, $9C, $BA, $DC, $98, $A6, $86, $98, $A6, $9C, $A6, $88 ; PRG $3FCA / CPU $FFCA - .byte $07, $D9, $86, $09, $DD, $88, $E6, $A6, $B8, $02, $12, $02, $12, $02, $12, $02 ; PRG $3FDA / CPU $FFDA - .byte $52, $00, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; PRG $3FEA / CPU $FFEA + .byte $08, $0D, $12, $17, $17, $1C, $21, $26, $10, $25, $FE, $72, $1B, $08, $B4, $FE ; PRG $3DFA / CPU $FDFA ; CPU:$FE00 PRG:3E00 08 0D 12 17 17 1C 21 26 10 25 FE 72 1B 08 B4 FE + .byte $28, $10, $10, $2A, $FF, $28, $0C, $08, $5B, $FF, $6E, $2A, $00, $ED, $FE, $08 ; PRG $3E0A / CPU $FE0A ; CPU:$FE10 PRG:3E10 28 10 10 2A FF 28 0C 08 5B FF 6E 2A 00 ED FE 08 + .byte $00, $00, $06, $FF, $11, $00, $08, $E3, $FF, $00, $00, $C6, $67, $6A, $E0, $84 ; PRG $3E1A / CPU $FE1A ; CPU:$FE20 PRG:3E20 00 00 06 FF 11 00 08 E3 FF 00 00 C6 67 6A E0 84 + .byte $23, $E7, $AA, $AE, $86, $88, $8D, $84, $CC, $CE, $CC, $44, $48, $46, $48, $C6 ; PRG $3E2A / CPU $FE2A ; CPU:$FE30 PRG:3E30 23 E7 AA AE 86 88 8D 84 CC CE CC 44 48 46 48 C6 + .byte $44, $6E, $6A, $6E, $87, $00, $87, $26, $20, $18, $26, $20, $18, $20, $18, $38 ; PRG $3E3A / CPU $FE3A ; CPU:$FE40 PRG:3E40 44 6E 6A 6E 87 00 87 26 20 18 26 20 18 20 18 38 + .byte $20, $18, $38, $20, $3C, $38, $20, $3C, $38, $20, $3C, $38, $20, $3C, $38, $22 ; PRG $3E4A / CPU $FE4A ; CPU:$FE50 PRG:3E50 20 18 38 20 3C 38 20 3C 38 20 3C 38 20 3C 38 22 + .byte $18, $3A, $22, $18, $3A, $22, $18, $3A, $22, $18, $3A, $2A, $20, $18, $2A, $20 ; PRG $3E5A / CPU $FE5A ; CPU:$FE60 PRG:3E60 18 3A 22 18 3A 22 18 3A 22 18 3A 2A 20 18 2A 20 + .byte $18, $2A, $20, $18, $2A, $20, $18, $26, $20, $18, $26, $20, $18, $2A, $22, $1C ; PRG $3E6A / CPU $FE6A ; CPU:$FE70 PRG:3E70 18 2A 20 18 2A 20 18 26 20 18 26 20 18 2A 22 1C + .byte $2A, $22, $1C, $2E, $26, $20, $2E, $26, $20, $2E, $26, $34, $2E, $26, $20, $2A ; PRG $3E7A / CPU $FE7A ; CPU:$FE80 PRG:3E80 2A 22 1C 2E 26 20 2E 26 20 2E 26 34 2E 26 20 2A + .byte $22, $18, $2A, $22, $18, $26, $1C, $3C, $26, $1C, $3C, $86, $26, $98, $B8, $98 ; PRG $3E8A / CPU $FE8A ; CPU:$FE90 PRG:3E90 22 18 2A 22 18 26 1C 3C 26 1C 3C 86 26 98 B8 98 + .byte $B8, $A0, $BC, $A0, $BC, $A2, $98, $A2, $98, $AA, $A0, $AA, $A0, $98, $B8, $9C ; PRG $3E9A / CPU $FE9A ; CPU:$FEA0 PRG:3EA0 B8 A0 BC A0 BC A2 98 A2 98 AA A0 AA A0 98 B8 9C + .byte $BA, $A0, $BC, $A0, $BC, $A2, $98, $A6, $9C, $99, $10, $52, $12, $8E, $8C, $4E ; PRG $3EAA / CPU $FEAA ; CPU:$FEB0 PRG:3EB0 BA A0 BC A0 BC A2 98 A6 9C 99 10 52 12 8E 8C 4E + .byte $8C, $4C, $88, $86, $88, $C6, $C4, $C4, $84, $00, $80, $0A, $81, $0C, $80, $0C ; PRG $3EBA / CPU $FEBA ; CPU:$FEC0 PRG:3EC0 8C 4C 88 86 88 C6 C4 C4 84 00 80 0A 81 0C 80 0C + .byte $82, $08, $06, $81, $2A, $82, $06, $81, $2A, $82, $2E, $2A, $26, $83, $20, $04 ; PRG $3ECA / CPU $FECA ; CPU:$FED0 PRG:3ED0 82 08 06 81 2A 82 06 81 2A 82 2E 2A 26 83 20 04 + .byte $04, $04, $98, $B8, $98, $B8, $BA, $B8, $BA, $B8, $24, $66, $26, $A2, $A0, $5C ; PRG $3EDA / CPU $FEDA ; CPU:$FEE0 PRG:3EE0 04 04 98 B8 98 B8 BA B8 BA B8 24 66 26 A2 A0 5C + .byte $D8, $58, $C4, $E7, $26, $A2, $A6, $AA, $AE, $07, $00, $84, $62, $58, $7A, $58 ; PRG $3EEA / CPU $FEEA ; CPU:$FEF0 PRG:3EF0 D8 58 C4 E7 26 A2 A6 AA AE 07 00 84 62 58 7A 58 + .byte $66, $62, $5C, $66, $46, $AF, $2A, $A7, $22, $A1, $1C, $19, $0C, $8E, $C5, $47 ; PRG $3EFA / CPU $FEFA ; CPU:$FF00 PRG:3F00 66 62 5C 66 46 AF 2A A7 22 A1 1C 19 0C 8E C5 47 + .byte $48, $46, $46, $6C, $6C, $6A, $6A, $66, $66, $22, $22, $E2, $00, $62, $58, $58 ; PRG $3F0A / CPU $FF0A ; CPU:$FF10 PRG:3F10 48 46 46 6C 6C 6A 6A 66 66 22 22 E2 00 62 58 58 + .byte $58, $62, $58, $58, $58, $60, $58, $78, $58, $66, $60, $58, $60, $22, $22, $E2 ; PRG $3F1A / CPU $FF1A ; CPU:$FF20 PRG:3F20 58 62 58 58 58 60 58 78 58 66 60 58 60 22 22 E2 + .byte $C7, $2F, $C7, $0D, $CF, $13, $CF, $8C, $88, $C6, $C4, $00, $87, $2A, $84, $26 ; PRG $3F2A / CPU $FF2A ; CPU:$FF30 PRG:3F30 C7 2F C7 0D CF 13 CF 8C 88 C6 C4 00 87 2A 84 26 + .byte $87, $22, $18, $38, $34, $18, $38, $34, $3C, $38, $32, $3C, $38, $32, $84, $18 ; PRG $3F3A / CPU $FF3A ; CPU:$FF40 PRG:3F40 87 22 18 38 34 18 38 34 3C 38 32 3C 38 32 84 18 + .byte $87, $38, $38, $3A, $3C, $82, $18, $18, $C5, $84, $98, $B8, $A6, $9C, $D8, $98 ; PRG $3F4A / CPU $FF4A ; CPU:$FF50 PRG:3F50 87 38 38 3A 3C 82 18 18 C5 84 98 B8 A6 9C D8 98 + .byte $98, $6B, $E9, $67, $E5, $2B, $E7, $25, $E1, $DD, $85, $DB, $1D, $DF, $A0, $86 ; PRG $3F5A / CPU $FF5A ; CPU:$FF60 PRG:3F60 98 6B E9 67 E5 2B E7 25 E1 DD 85 DB 1D DF A0 86 + .byte $AE, $AA, $2F, $E7, $3D, $E1, $DD, $85, $FD, $19, $DD, $60, $44, $A0, $64, $44 ; PRG $3F6A / CPU $FF6A ; CPU:$FF70 PRG:3F70 AE AA 2F E7 3D E1 DD 85 FD 19 DD 60 44 A0 64 44 + .byte $A4, $E7, $85, $DD, $1B, $DD, $66, $44, $66, $44, $00, $85, $44, $87, $42, $85 ; PRG $3F7A / CPU $FF7A ; CPU:$FF80 PRG:3F80 A4 E7 85 DD 1B DD 66 44 66 44 00 85 44 87 42 85 + .byte $40, $87, $3E, $84, $02, $87, $16, $84, $14, $87, $12, $87, $10, $85, $04, $87 ; PRG $3F8A / CPU $FF8A ; CPU:$FF90 PRG:3F90 40 87 3E 84 02 87 16 84 14 87 12 87 10 85 04 87 + .byte $04, $12, $02, $84, $40, $87, $12, $12, $40, $12, $84, $02, $86, $0C, $04, $08 ; PRG $3F9A / CPU $FF9A ; CPU:$FFA0 PRG:3FA0 04 12 02 84 40 87 12 12 40 12 84 02 86 0C 04 08 + .byte $16, $84, $3E, $87, $12, $12, $16, $12, $84, $14, $87, $16, $81, $02, $04, $82 ; PRG $3FAA / CPU $FFAA ; CPU:$FFB0 PRG:3FB0 16 84 3E 87 12 12 16 12 84 14 87 16 81 02 04 82 + .byte $02, $81, $3E, $04, $82, $02, $87, $16, $85, $04, $81, $2E, $04, $2E, $04, $09 ; PRG $3FBA / CPU $FFBA ; CPU:$FFC0 PRG:3FC0 02 81 3E 04 82 02 87 16 85 04 81 2E 04 2E 04 09 + .byte $DD, $9C, $2B, $FB, $BA, $9C, $BA, $DC, $98, $A6, $86, $98, $A6, $9C, $A6, $88 ; PRG $3FCA / CPU $FFCA ; CPU:$FFD0 PRG:3FD0 DD 9C 2B FB BA 9C BA DC 98 A6 86 98 A6 9C A6 88 + .byte $07, $D9, $86, $09, $DD, $88, $E6, $A6, $B8, $02, $12, $02, $12, $02, $12, $02 ; PRG $3FDA / CPU $FFDA ; CPU:$FFE0 PRG:3FE0 07 D9 86 09 DD 88 E6 A6 B8 02 12 02 12 02 12 02 + .byte $52, $00, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; PRG $3FEA / CPU $FFEA ; CPU:$FFF0 PRG:3FF0 52 00 FF FF FF FF FF FF FF FF FF FF FF ; ============================================================================= ; RunAudioEngine ; CPU address: $FFF7 PRG offset: $3FF7 @@ -9259,11 +9259,12 @@ AudioEventSequenceData: ; Return convention follows the terminating RTS/RTI or tail jump in this block. ; ============================================================================= RunAudioEngine: - jmp AudioEngineUpdate ; PRG $3FF7 / CPU $FFF7: 4C E0 F8 + jmp AudioEngineUpdate ; CPU:$FFFD PRG:3FFD ?? ; ============================================================================= ; Hardware vectors ; ============================================================================= - .word NmiHandler ; PRG $3FFA / CPU $FFFA: 7D C0 - .word Reset ; PRG $3FFC / CPU $FFFC: 00 C0 - .word Reset ; PRG $3FFE / CPU $FFFE: 00 C0 + .word NmiHandler ; CPU:$FFFF PRG:3FFF ?? + .word Reset ; CPU:$10001 PRG:4001 ?? + .word Reset ; CPU:$10003 PRG:4003 ?? + diff --git a/_tools/audit_comment_tool.py b/_tools/audit_comment_tool.py new file mode 100644 index 0000000..79487f8 --- /dev/null +++ b/_tools/audit_comment_tool.py @@ -0,0 +1,394 @@ +#!/usr/bin/env python3 +""" +Audit Comment Tool + +Adds canonical `; CPU:$XXXX PRG:XXXX AA BB` comments to disassembly source files. +Uses nesdis.py tracer as ground truth for instruction bytes and addresses. +""" + +import sys +import re +import argparse +from pathlib import Path + +sys.path.insert(0, str(Path(__file__).parent)) +import nesdis + +# Canonical comment format +CANONICAL_FMT = "; CPU:${cpu:04X} PRG:{prg:04X} {bytes}" + +# Line classification patterns +INSTRUCTION_RE = re.compile(r'^(\s*)([A-Za-z_][A-Za-z0-9_]*)\s+(.+?)(?:\s*;.*)?$') +LABEL_RE = re.compile(r'^(\s*)([A-Za-z_][A-Za-z0-9_]*):\s*(?:;.*)?$') +BYTE_RE = re.compile(r'^(\s*)\.byte\s+(.+?)(?:\s*;.*)?$', re.I) +WORD_RE = re.compile(r'^(\s*)\.word\s+(.+?)(?:\s*;.*)?$', re.I) +DWORD_RE = re.compile(r'^(\s*)\.dword\s+(.+?)(?:\s*;.*)?$', re.I) +ORG_RE = re.compile(r'^(\s*)\.org\s+\$([0-9A-Fa-f]+)', re.I) +SEGMENT_RE = re.compile(r'^\.segment\s+"PRG"', re.I) +INCLUDE_RE = re.compile(r'^\.include\s+') +SET_CPU_RE = re.compile(r'^\.setcpu\s+') +EQU_RE = re.compile(r'^(\s*)([A-Za-z_][A-Za-z0-9_]*)\s*=\s*', re.I) +COMMENT_RE = re.compile(r'^\s*;') +BLANK_RE = re.compile(r'^\s*$') + +# Existing address comment in source: ; $C036: A9 E2 +SRC_ADDR_RE = re.compile(r';\s*\$([0-9A-Fa-f]{4})\s*:\s*([0-9A-Fa-f\s]+)') + +# Existing audit comment patterns to replace - only match canonical format with byte lists at end of line +# Canonical: ; CPU:$XXXX PRG:XXXX AA BB (byte list goes to end of line or before --) +# Source address comments: ; $XXXX: description or ; PRG:$XXXX AA BB description +EXISTING_AUDIT_RE = re.compile( + r'\s*;\s*(?:' + r'CPU[\s:]\$?[\dA-F]+\s+PRG[\s:]\$?[\dA-F]+\s+(?:[\dA-F]{2}\s*)+\s*(?:--.*)?$|' # CPU:$XXXX PRG:XXXX AA BB + r'PRG[\s:]\$?[\dA-F]+\s*\|\s*CPU[\s:]\$?[\dA-F]+\s*\|\s*(?:[\dA-F]{2}\s*)+\s*$|' # PRG $XXXX | CPU $XXXX | AA BB + r'PRG[\s:]\$?[\dA-F]+\s+(?:[\dA-F]{2}\s*)+\s*$|' # PRG:$XXXX AA BB (at end of line) + r'PRG[\s:]\$?[\dA-F]+\s*/\s*CPU[\s:]\$?[\dA-F]+:\s*(?:[\dA-F]{2}\s*)+\s*$|' # PRG $XXXX / CPU $XXXX: AA BB + r'\$[\dA-F]{4}:\s*(?:[\dA-F]{2}\s*)+\s*$|' # $XXXX: AA BB (short form, at end) + r'PRG[\s:]\$?[\dA-F]+\s+Bytes:\s*(?:[\dA-F]{2}\s*)+\s*$|' # PRG:$XXXX Bytes:AA BB + r'ROM\s\$[\dA-F]{6}:\s*(?:[\dA-F]{2}\s*)+\s*$' # ROM $XXXXXX: AA BB + r')' +) + + +def parse_byte_operands(operand_str): + """Parse .byte/.word/.dword operands into list of byte values.""" + # Strip trailing comment first + operand_str = operand_str.split(';')[0] + operands = [] + for part in operand_str.split(','): + part = part.strip() + if not part: + continue + # Handle $XX or #$XX + if part.startswith('$'): + val = int(part[1:], 16) + operands.append(val & 0xFF) + elif part.startswith('#$'): + val = int(part[2:], 16) + operands.append(val & 0xFF) + elif part.isdigit(): + operands.append(int(part) & 0xFF) + else: + # Symbol or expression - can't resolve, placeholder + operands.append(None) + return operands + + +def count_directive_bytes(line): + """Count bytes generated by .byte/.word/.dword directive.""" + m = re.match(r'^\s*\.(byte|word|dword)\s+(.+)', line, re.I) + if not m: + return 0 + directive = m.group(1).lower() + operands = parse_byte_operands(m.group(2)) + size = {'byte': 1, 'word': 2, 'dword': 4}[directive] + # For .word/.dword, each operand generates 2/4 bytes + # For .byte, each operand generates 1 byte + return len(operands) * size + + +def build_trace_map(prg_path, base=0xC000, undoc=False): + """Run tracer and return dict mapping PRG offset -> trace info.""" + prg = Path(prg_path).read_bytes() + nesdis.set_undocumented(undoc) + + vo = len(prg) - 6 + rst = prg[vo + 2] | (prg[vo + 3] << 8) + nmi = prg[vo] | (prg[vo + 1] << 8) + irq = prg[vo + 4] | (prg[vo + 5] << 8) + + insns, invalid, indirect, targets, overlap = nesdis.trace(prg, base, [rst, nmi, irq]) + nesdis.set_undocumented(False) + + trace_map = {} + for off, insn in insns.items(): + cpu = base + off + raw_bytes = prg[off:off + insn.length] + bytes_str = " ".join(f"{b:02X}" for b in raw_bytes) + text = f"{insn.mnemonic} {insn.text}".strip() + trace_map[off] = { + 'cpu': cpu, + 'prg': off, + 'bytes': bytes_str, + 'length': insn.length, + 'text': text, + 'mnemonic': insn.mnemonic, + 'operand': insn.text, + 'is_code': True + } + + # Data regions from scan_orphans - store as 16-byte chunks + regions = nesdis.scan_orphans(prg, base, insns, 1) + for start, length in regions: + for i in range(start, start + length, 16): + chunk = prg[i:min(i + 16, start + length)] + bytes_str = " ".join(f"{b:02X}" for b in chunk) + trace_map[i] = { + 'cpu': base + i, + 'prg': i, + 'bytes': bytes_str, + 'length': len(chunk), + 'is_data': True + } + + return trace_map, prg + + +def parse_source_for_offsets(source_path, trace_map, base=0xC000): + """Parse source file, track PRG offset, and generate annotated lines.""" + lines = Path(source_path).read_text().split('\n') + + annotated = [] + prg_offset = 0 + in_prg_segment = False + org_set = False + + # First pass: find .org to establish base offset + for line in lines: + m = ORG_RE.match(line) + if m: + org_addr = int(m.group(2), 16) + prg_offset = org_addr - base + org_set = True + break + + if not org_set: + prg_offset = 0 + + for line in lines: + stripped = line.strip() + + # Skip blank lines and pure comments + if BLANK_RE.match(line) or COMMENT_RE.match(line): + annotated.append((line, None)) + continue + + # .segment "PRG" - start tracking + if SEGMENT_RE.match(line): + in_prg_segment = True + annotated.append((line, None)) + continue + + # .org - reset offset + m = ORG_RE.match(line) + if m: + org_addr = int(m.group(2), 16) + prg_offset = org_addr - base + annotated.append((line, None)) + continue + + # .include, .setcpu, symbol definitions - no bytes + if INCLUDE_RE.match(line) or SET_CPU_RE.match(line) or EQU_RE.match(line): + annotated.append((line, None)) + continue + + # Label - no bytes + if LABEL_RE.match(stripped): + annotated.append((line, None)) + continue + + # Check for existing address comment to sync offset: ; $C036: A9 E2 + # Only sync if address looks like a CPU address (>= $8000), not a PRG offset + addr_match = SRC_ADDR_RE.search(line) + if addr_match: + cpu_addr = int(addr_match.group(1), 16) + # Only treat as CPU address if >= $8000 (typical PRG mapping) + # PRG offsets in "short" format are typically $0000-$3FFF + if cpu_addr >= 0x8000: + prg_offset = cpu_addr - base + + # .byte, .word, .dword - data directives + m = BYTE_RE.match(line) or WORD_RE.match(line) or DWORD_RE.match(line) + if m: + byte_count = count_directive_bytes(line) + + # Try to get bytes from existing source comment first + # Formats: ; $XXXX: AA BB or ; PRG:$XXXX AA BB + bytes_str = "" + src_bytes_match = re.search(r';\s*(?:\$([0-9A-Fa-f]{4})\s*:\s*|PRG:\$([0-9A-Fa-f]{4})\s+)([0-9A-Fa-f\s]+)', line) + if src_bytes_match: + # Group 1 or 2 has the address, group 3 has the bytes + bytes_part = src_bytes_match.group(3).strip() + byte_vals = bytes_part.split() + if byte_vals: + bytes_str = " ".join(f"{int(b, 16):02X}" for b in byte_vals) + + # Fallback: parse operands if they're hex values + if not bytes_str: + operands = parse_byte_operands(m.group(2)) + bytes_str = " ".join(f"{b:02X}" for b in operands if b is not None) + + # Fallback to trace map + if not bytes_str: + trace_info = trace_map.get(prg_offset) + if trace_info: + # For data, trace_info has 16-byte chunks; take what we need + tb = trace_info['bytes'].split() + bytes_str = " ".join(tb[:byte_count]) + else: + bytes_str = "??" + + canonical = CANONICAL_FMT.format( + cpu=base + prg_offset, + prg=prg_offset, + bytes=bytes_str + ) + # Remove existing audit comment + clean_line = EXISTING_AUDIT_RE.sub('', line).rstrip() + new_line = f"{clean_line} {canonical}" + annotated.append((new_line, prg_offset)) + prg_offset += byte_count + continue + + # Instruction + m = INSTRUCTION_RE.match(line) + if m and in_prg_segment: + indent, mnemonic, operand = m.groups() + operand = operand.strip() + + # Check for existing address comment with bytes: ; $C036: A9 E2 + addr_match = SRC_ADDR_RE.search(line) + bytes_str = "??" + length = 2 + if addr_match: + cpu_addr = int(addr_match.group(1), 16) + # Only sync PRG offset if address looks like a CPU address (>= $8000) + # PRG offsets in "short" format are typically $0000-$3FFF + if cpu_addr >= 0x8000: + # Sync PRG offset to this address + prg_offset = cpu_addr - base + # Parse bytes from comment regardless + bytes_part = addr_match.group(2).strip() + byte_vals = bytes_part.split() + if byte_vals: + bytes_str = " ".join(f"{int(b, 16):02X}" for b in byte_vals) + length = len(byte_vals) + else: + bytes_str = "??" + else: + # Look up in trace_map + trace_info = trace_map.get(prg_offset) + if trace_info and trace_info.get('is_code'): + bytes_str = trace_info['bytes'] + length = trace_info['length'] + else: + # Fallback: estimate length + length = 2 + bytes_str = "??" + + canonical = CANONICAL_FMT.format( + cpu=base + prg_offset, + prg=prg_offset, + bytes=bytes_str + ) + + # Remove existing audit comment + clean_line = EXISTING_AUDIT_RE.sub('', line).rstrip() + new_line = f"{clean_line} {canonical}" + annotated.append((new_line, prg_offset)) + + # Advance offset + prg_offset += length + continue + + # Unknown line type - keep as is + annotated.append((line, None)) + + return annotated + + +def main(): + ap = argparse.ArgumentParser(description="Add canonical audit comments to disassembly source") + ap.add_argument("project", help="Project directory name (e.g., 'Baseball (UE)')") + ap.add_argument("--base", default="0xC000", help="PRG base address") + ap.add_argument("--undoc", action="store_true", help="Include undocumented opcodes in trace") + ap.add_argument("--dry-run", action="store_true", help="Show changes without writing") + args = ap.parse_args() + + root = Path(__file__).parent.parent + project_dir = root / args.project + copilot = project_dir / "copilot" + + # Find source file + source_file = None + for name in ("prg.s", "main.s"): + if (copilot / name).exists(): + source_file = copilot / name + break + + if not source_file: + print(f"Error: No prg.s or main.s found in {copilot}") + return 1 + + # Find PRG binary + prg_file = copilot / "prg.bin" + if not prg_file.exists(): + # Try to carve from rom.nes + rom = copilot / "rom.nes" + if rom.exists(): + print("Carving PRG from rom.nes...") + rom_data = rom.read_bytes() + # iNES header is 16 bytes + # PRG size = rom[4] * 16384 + prg_size = rom_data[4] * 16384 + chr_size = rom_data[5] * 8192 + has_trainer = bool(rom_data[6] & 4) + prg_start = 16 + (512 if has_trainer else 0) + prg_data = rom_data[prg_start:prg_start + prg_size] + prg_file = copilot / "prg.bin" + prg_file.write_bytes(prg_data) + print(f" Carved {len(prg_data)} bytes to prg.bin") + else: + print(f"Error: No PRG binary found in {copilot}") + return 1 + + base = int(args.base, 16) + + print(f"Building trace map for {args.project}...") + trace_map, prg = build_trace_map(prg_file, base, args.undoc) + print(f" {len(trace_map)} trace entries") + + print(f"Parsing source and adding comments...") + annotated = parse_source_for_offsets(source_file, trace_map, base) + + # Count changes + old_lines = source_file.read_text().split('\n') + changes = 0 + for old, (new_line, _) in zip(old_lines, annotated): + if new_line != old: + changes += 1 + + print(f" {changes} lines would be modified") + + if args.dry_run: + # Show first 50 changes + shown = 0 + for i, (old, (new_line, _)) in enumerate(zip(old_lines, annotated)): + if old != new_line and shown < 50: + print(f"Line {i+1}:") + print(f" OLD: {old}") + print(f" NEW: {new_line}") + shown += 1 + return 0 + + # Write back + output = "\n".join(a[0] for a in annotated) + "\n" + source_file.write_text(output) + print(f"Written to {source_file}") + + # Verify build + import subprocess + result = subprocess.run(['make'], cwd=copilot, capture_output=True, text=True) + if result.returncode == 0: + print("Build: PASS (byte-identical)") + else: + print("Build: FAIL") + print(result.stdout[-500:]) + print(result.stderr[-500:]) + return 1 + + return 0 + + +if __name__ == "__main__": + sys.exit(main()) \ No newline at end of file diff --git a/_wip/Pyramid (U)/copilot/reconstructed.lbl b/_wip/Pyramid (U)/copilot/reconstructed.lbl deleted file mode 100644 index 2158b4a..0000000 --- a/_wip/Pyramid (U)/copilot/reconstructed.lbl +++ /dev/null @@ -1,425 +0,0 @@ -al 00FFFA .Label_FFFA -al 00FF74 .Label_FF74 -al 00FF69 .Label_FF69 -al 00FF67 .Label_FF67 -al 00FF57 .Label_FF57 -al 00FF50 .Label_FF50 -al 00FF4E .Label_FF4E -al 00FF4C .Label_FF4C -al 00FF49 .Label_FF49 -al 00FF3E .Label_FF3E -al 00FF2F .Label_FF2F -al 00FF00 .Label_FF00 -al 00F942 .Label_F942 -al 00F941 .Label_F941 -al 00F93C .Label_F93C -al 00F929 .Label_F929 -al 00F922 .Label_F922 -al 00F914 .Label_F914 -al 00F908 .Label_F908 -al 00F8EF .Label_F8EF -al 00F8D8 .Label_F8D8 -al 00F8C5 .Label_F8C5 -al 00F8BC .Label_F8BC -al 00F8C0 .Label_F8C0 -al 00F8B2 .Label_F8B2 -al 00F8AD .Label_F8AD -al 00F8A2 .Label_F8A2 -al 00F8C4 .Label_F8C4 -al 00F8DD .Label_F8DD -al 00F89A .Label_F89A -al 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.Label_C009 -al 00C006 .Label_C006 -al 00C003 .Label_C003 -al 00C000 .Label_C000 diff --git a/_wip/Pyramid (U)/copilot/reconstructed.map b/_wip/Pyramid (U)/copilot/reconstructed.map deleted file mode 100644 index aaf7f17..0000000 --- a/_wip/Pyramid (U)/copilot/reconstructed.map +++ /dev/null @@ -1,26 +0,0 @@ -Modules list: -------------- -prg.o: - PRG Offs=000000 Size=004000 Align=00001 Fill=0000 - - -Segment list: -------------- -Name Start End Size Align ----------------------------------------------------- -PRG 00C000 00FFFF 004000 00001 - - -Exports list by name: ---------------------- - - - -Exports list by value: ----------------------- - - - -Imports list: -------------- - diff --git a/_wip/Pyramid (U)/copilot/reconstructed_prg.bin b/_wip/Pyramid (U)/copilot/reconstructed_prg.bin deleted file mode 100644 index 3f75c8b..0000000 Binary files a/_wip/Pyramid (U)/copilot/reconstructed_prg.bin and /dev/null differ