update of Circus WIP
start of Pyramid wip
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@@ -32,5 +32,6 @@ cd "<Project>/copilot" && make # builds reconstructed.nes, then cmp vs rom.nes
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- Zero pages are reused across modes; aliases may be required in `locals.inc` (e.g. `RandomStateAlt = $E4` beside `RandomState0 = $54`).
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- Donkey Kong Jr. is architecturally different: reset entry is $C66E, the reset path idles forever in an LFSR loop, and the entire frame state machine runs inside NMI. Its `DeferredTaskHandlerTable` entry 0 deliberately mirrors the IRQ vector word at $BFFE.
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- IRQ vectors often point at unused/data targets in these games — verify before assuming a handler is broken.
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- Unlicensed titles break static-trace assumptions: Pyramid (U) pokes a mapper unlock at `$4100` (beyond the register space) despite a mapper-0 header, and dispatches through `jmp ($0002)` built from RAM — trace via its two queue tables (`$C3A6`, `$CCD5`), and do NOT fall-through-seed gaps that follow `rts`/`jmp`/`brk` (that misclassifies data as code).
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- ROM filenames contain spaces; builds `incbin` a space-free `rom.nes` inside `copilot/`. Keep that copy/symlink working and don't rename it.
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- `.gitignore` contains `ROMS/*` but the actual directory is `_ROMS` — the pattern matches nothing, so ROM binaries stay tracked. Check before committing large blobs.
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