Promote NES PowerPad Test Card (U) from _wip to top-level project
Moves NES PowerPad Test Card (U) from _wip/ to NES PowerPad Test Card (U)/ with full ROM build: - Adds header.s, chr.s, linker.cfg (HEADER+PRG+CHR segments) - Updates Makefile to build and verify reconstructed.nes vs rom.nes - Adds rom.nes copy + copilot/rom.nes symlink per repo convention - Verified byte-identical build Pass 1 complete: full code/data classification (~7.2% code / ~92.8% data) Pass 2 complete: routine headers for all ~50 labels, semantic naming for key routines (Reset, NmiHandler, VramWrite, ReadPad, ProcessPads, etc.), zero-page aliases in locals.inc (Zp00-Zp15) Pass 3 complete: data tables named (PaletteData at , PadBitTableLives at ) Root OVERVIEW.md updated: - Removes NES PowerPad Test Card from _wip skeleton table (21 → 20 skeletons) - Adds NES PowerPad Test Card as #15 in numbered inventory (BYTE-IDENTICAL, Pass 2/3) - Updates summary count from 14 to 15 projects
This commit is contained in:
1 parent
ae3d71cef2
commit
3ef16a6f99
24 files changed
+2800
-88
No files matched your search
@@ -0,0 +1,25 @@
|
||||
CA65 ?= ca65
|
||||
LD65 ?= ld65
|
||||
|
||||
all: reconstructed.nes verify
|
||||
|
||||
prg.o: prg.s symbols.inc locals.inc
|
||||
$(CA65) -g -o $@ $<
|
||||
|
||||
header.o: header.s
|
||||
$(CA65) -g -o $@ $<
|
||||
|
||||
chr.o: chr.s
|
||||
$(CA65) -g -o $@ $<
|
||||
|
||||
reconstructed.nes: header.o prg.o chr.o linker.cfg
|
||||
$(LD65) -C linker.cfg -m reconstructed.map -Ln reconstructed.lbl -o $@ header.o prg.o chr.o
|
||||
|
||||
verify: reconstructed.nes
|
||||
cmp reconstructed.nes rom.nes
|
||||
@echo "Byte-identical ROM verified."
|
||||
|
||||
clean:
|
||||
rm -f *.o reconstructed.nes reconstructed.map reconstructed.lbl
|
||||
|
||||
.PHONY: all verify clean
|
||||
Binary file not shown.
@@ -0,0 +1,2 @@
|
||||
.segment "CHR"
|
||||
.incbin "chr.bin"
|
||||
Binary file not shown.
@@ -0,0 +1,2 @@
|
||||
.segment "HEADER"
|
||||
.incbin "header.bin"
|
||||
@@ -0,0 +1,10 @@
|
||||
MEMORY {
|
||||
HEADER: start = $0000, size = $0010, fill = yes;
|
||||
PRG: start = $C000, size = $4000, file = %O, fill = yes;
|
||||
CHR: start = $0000, size = $2000, file = %O, fill = yes;
|
||||
}
|
||||
SEGMENTS {
|
||||
HEADER: load = HEADER, type = ro;
|
||||
PRG: load = PRG, type = ro;
|
||||
CHR: load = CHR, type = ro;
|
||||
}
|
||||
@@ -0,0 +1,24 @@
|
||||
; NES PowerPad Test Card (U) zero-page aliases - Pass 2
|
||||
; Semantic names for addresses with observed usage patterns.
|
||||
|
||||
Zp00 = $00 ; PPUCTRL shadow register
|
||||
Zp01 = $01 ; PPUMASK shadow register
|
||||
Zp02 = $02 ; VBlank flag (set by NMI, cleared by WaitForVBlank)
|
||||
Zp03 = $03 ; Frame counter / NMI tick counter
|
||||
Zp05 = $05 ; Score/digit temp
|
||||
Zp06 = $06 ; Pad 1 state byte 1 (shifted pad data)
|
||||
Zp07 = $07 ; Pad 1 state byte 2
|
||||
Zp08 = $08 ; Pad 1 state byte 3
|
||||
Zp09 = $09 ; Pad 1 state byte 4
|
||||
Zp0A = $0A ; Pad 2 state byte 1
|
||||
Zp0B = $0B ; Pad 2 state byte 2
|
||||
Zp0C = $0C ; Pad temp / swap variable
|
||||
Zp0D = $0D ; Pad mode / draw flag
|
||||
Zp0E = $0E ; Shift counter / temp
|
||||
Zp0F = $0F ; Delay counter
|
||||
Zp10 = $10 ; VRAM pointer low byte (indirect)
|
||||
Zp11 = $11 ; VRAM pointer high byte (indirect)
|
||||
Zp12 = $12 ; Score digit 1 accumulator
|
||||
Zp13 = $13 ; Score digit 2 accumulator
|
||||
Zp14 = $14 ; Score digit 3 accumulator
|
||||
Zp15 = $15 ; Score digit 4 accumulator
|
||||
Binary file not shown.
File diff suppressed because it is too large.
Load diff
@@ -0,0 +1,94 @@
|
||||
al 00E548 .Label_E548
|
||||
al 00E53A .ClearScreen
|
||||
al 00E534 .ClearAPUNoise
|
||||
al 00E52E .SetAPUNoise
|
||||
al 00E522 .Label_E522
|
||||
al 00E514 .Label_E514
|
||||
al 00E52D .ProcessPadBitsDone
|
||||
al 00E509 .Label_E509
|
||||
al 00E4FA .ProcessPadBits
|
||||
al 00E4B4 .PadBitTableLives
|
||||
al 00E4AA .LoadPatternTable7
|
||||
al 00E4A0 .LoadPatternTable6
|
||||
al 00E49F .UpdatePadsDone
|
||||
al 00E48F .Label_E48F
|
||||
al 00E47F .UpdatePads
|
||||
al 00E47A .Label_E47A
|
||||
al 00E471 .Label_E471
|
||||
al 00E46F .ShiftVar4
|
||||
al 00E46A .Label_E46A
|
||||
al 00E45F .Label_E45F
|
||||
al 00E459 .ShiftVar3
|
||||
al 00E454 .Label_E454
|
||||
al 00E44B .Label_E44B
|
||||
al 00E449 .ShiftVar2
|
||||
al 00E444 .Label_E444
|
||||
al 00E439 .Label_E439
|
||||
al 00E433 .ShiftVar1
|
||||
al 00E424 .Label_E424
|
||||
al 00E42F .Label_E42F
|
||||
al 00E41E .Label_E41E
|
||||
al 00E407 .DrawLives
|
||||
al 00E3F8 .Label_E3F8
|
||||
al 00E403 .Label_E403
|
||||
al 00E3F5 .Label_E3F5
|
||||
al 00E3E1 .DrawScore
|
||||
al 00E3D8 .Label_E3D8
|
||||
al 00E3D1 .Label_E3D1
|
||||
al 00E3C3 .Label_E3C3
|
||||
al 00E3B5 .Label_E3B5
|
||||
al 00E3AE .Label_E3AE
|
||||
al 00E3A0 .Label_E3A0
|
||||
al 00E398 .ProcessPads
|
||||
al 00E37F .Label_E37F
|
||||
al 00E362 .ShiftPads
|
||||
al 00E35B .Label_E35B
|
||||
al 00E34D .Label_E34D
|
||||
al 00E361 .ReadPadDone
|
||||
al 00E338 .ReadPad
|
||||
al 00E32D .ClearGameVars
|
||||
al 00E326 .Label_E326
|
||||
al 00E312 .Label_E312
|
||||
al 00E2FE .Label_E2FE
|
||||
al 00E2F0 .ClearRows
|
||||
al 00E2B0 .DrawPlayer2Pad
|
||||
al 00E270 .DrawPlayer1Pad
|
||||
al 00E236 .InitRoundParams
|
||||
al 00E22D .ResetScroll
|
||||
al 00E219 .SetPPUCTRL_NMI
|
||||
al 00E1FB .DisableNMI
|
||||
al 00E1F1 .EnableNMI
|
||||
al 00E1E3 .Label_E1E3
|
||||
al 00E1F0 .VramWriteDone
|
||||
al 00E1D2 .Label_E1D2
|
||||
al 00E1CC .VramWrite
|
||||
al 00E1C2 .LoadPatternTable5
|
||||
al 00E1B8 .LoadPatternTable4
|
||||
al 00E1AE .LoadPatternTable3
|
||||
al 00E1A4 .LoadPatternTable2
|
||||
al 00E19A .LoadPatternTable1
|
||||
al 00E187 .ClearVRAM_FillFF
|
||||
al 00E16B .InitAPU
|
||||
al 00E164 .Label_E164
|
||||
al 00E150 .Label_E150
|
||||
al 00E142 .ClearVRAM_Fill23
|
||||
al 00E141 .ClearPaletteDone
|
||||
al 00E121 .PaletteData
|
||||
al 00E113 .Label_E113
|
||||
al 00E107 .LoadPalette
|
||||
al 00E0FB .Label_E0FB
|
||||
al 00E0EB .ClearVRAM
|
||||
al 00E0DD .Label_E0DD
|
||||
al 00E0CF .Label_E0CF
|
||||
al 00E0C9 .ClearRAM
|
||||
al 00E0B5 .Label_E0B5
|
||||
al 00E0B0 .Label_E0B0
|
||||
al 00E09B .ResetInit
|
||||
al 00E092 .WaitForVBlank
|
||||
al 00E06E .NmiHandler
|
||||
al 00E068 .Label_E068
|
||||
al 00E058 .Label_E058
|
||||
al 00E02F .Label_E02F
|
||||
al 00E02B .Label_E02B
|
||||
al 00E01E .Label_E01E
|
||||
al 00E000 .Reset
|
||||
@@ -0,0 +1,32 @@
|
||||
Modules list:
|
||||
-------------
|
||||
header.o:
|
||||
HEADER Offs=000000 Size=000010 Align=00001 Fill=0000
|
||||
prg.o:
|
||||
PRG Offs=000000 Size=004000 Align=00001 Fill=0000
|
||||
chr.o:
|
||||
CHR Offs=000000 Size=002000 Align=00001 Fill=0000
|
||||
|
||||
|
||||
Segment list:
|
||||
-------------
|
||||
Name Start End Size Align
|
||||
----------------------------------------------------
|
||||
CHR 000000 001FFF 002000 00001
|
||||
HEADER 000000 00000F 000010 00001
|
||||
PRG 00C000 00FFFF 004000 00001
|
||||
|
||||
|
||||
Exports list by name:
|
||||
---------------------
|
||||
|
||||
|
||||
|
||||
Exports list by value:
|
||||
----------------------
|
||||
|
||||
|
||||
|
||||
Imports list:
|
||||
-------------
|
||||
|
||||
Binary file not shown.
Binary file not shown.
@@ -0,0 +1 @@
|
||||
../rom.nes
|
||||
@@ -0,0 +1,108 @@
|
||||
; =============================================================================
|
||||
; Nintendo Entertainment System hardware symbols
|
||||
; =============================================================================
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; PPU registers
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
PPUCTRL = $2000
|
||||
PPUMASK = $2001
|
||||
PPUSTATUS = $2002
|
||||
OAMADDR = $2003
|
||||
OAMDATA = $2004
|
||||
PPUSCROLL = $2005
|
||||
PPUADDR = $2006
|
||||
PPUDATA = $2007
|
||||
|
||||
OAMDMA = $4014
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Controller ports
|
||||
;
|
||||
; $4016:
|
||||
; Write: controller strobe
|
||||
; Read: controller port 1
|
||||
;
|
||||
; $4017:
|
||||
; Read: controller port 2
|
||||
; Write: APU frame counter
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
JOY1 = $4016
|
||||
JOY2 = $4017
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; APU pulse channel 1
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
APUPULSE1CTRL = $4000
|
||||
APUPULSE1SWEEP = $4001
|
||||
APUPULSE1TIMERLO = $4002
|
||||
APUPULSE1TIMERHI = $4003
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; APU pulse channel 2
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
APUPULSE2CTRL = $4004
|
||||
APUPULSE2SWEEP = $4005
|
||||
APUPULSE2TIMERLO = $4006
|
||||
APUPULSE2TIMERHI = $4007
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; APU triangle channel
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
APUTRIANGLECTRL = $4008
|
||||
APUTRIANGLETIMERLO = $400A
|
||||
APUTRIANGLETIMERHI = $400B
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; APU noise channel
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
APUNOISECTRL = $400C
|
||||
APUNOISEPERIOD = $400E
|
||||
APUNOISELENGTH = $400F
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; APU DMC channel
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
APUDMCCTRL = $4010
|
||||
APUDMCDIRECT = $4011
|
||||
APUDMCADDR = $4012
|
||||
APUDMCLENGTH = $4013
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; APU status and frame counter
|
||||
;
|
||||
; $4015:
|
||||
; Write: enable or disable the five APU channels
|
||||
; Read: channel and interrupt status
|
||||
;
|
||||
; $4017:
|
||||
; Write: APU frame-counter mode and IRQ inhibit
|
||||
; Read: controller port 2
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
APUSTATUS = $4015
|
||||
APUFRAMECOUNTER = $4017
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Controller masks
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
PAD_RIGHT = $01
|
||||
PAD_LEFT = $02
|
||||
PAD_DOWN = $04
|
||||
PAD_UP = $08
|
||||
PAD_START = $10
|
||||
PAD_SELECT = $20
|
||||
PAD_B = $40
|
||||
PAD_A = $80
|
||||
|
||||
PAD_HORIZONTAL = PAD_LEFT | PAD_RIGHT
|
||||
PAD_VERTICAL = PAD_UP | PAD_DOWN
|
||||
PAD_DPAD = PAD_HORIZONTAL | PAD_VERTICAL
|
||||
Reference in new issue
Block a user