Promote NES PowerPad Test Card (U) from _wip to top-level project
Moves NES PowerPad Test Card (U) from _wip/ to NES PowerPad Test Card (U)/ with full ROM build: - Adds header.s, chr.s, linker.cfg (HEADER+PRG+CHR segments) - Updates Makefile to build and verify reconstructed.nes vs rom.nes - Adds rom.nes copy + copilot/rom.nes symlink per repo convention - Verified byte-identical build Pass 1 complete: full code/data classification (~7.2% code / ~92.8% data) Pass 2 complete: routine headers for all ~50 labels, semantic naming for key routines (Reset, NmiHandler, VramWrite, ReadPad, ProcessPads, etc.), zero-page aliases in locals.inc (Zp00-Zp15) Pass 3 complete: data tables named (PaletteData at , PadBitTableLives at ) Root OVERVIEW.md updated: - Removes NES PowerPad Test Card from _wip skeleton table (21 → 20 skeletons) - Adds NES PowerPad Test Card as #15 in numbered inventory (BYTE-IDENTICAL, Pass 2/3) - Updates summary count from 14 to 15 projects
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@@ -168,7 +168,7 @@ This document provides a consolidated overview of all NES disassembly projects i
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## Skeleton Projects (under `_wip/`)
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21 additional ROMs awaiting full disassembly. Each is set up as a Pass-0 skeleton (`default_project.tar.gz`): `copilot/` contains the split `prg.bin`/`header.bin`/`chr.bin`, a symbolic skeleton `prg.s`, and builds **BYTE-IDENTICAL** at the PRG level. Mapper 0 / 16 KB PRG / 8 KB CHR for all.
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20 additional ROMs awaiting full disassembly. Each is set up as a Pass-0 skeleton (`default_project.tar.gz`): `copilot/` contains the split `prg.bin`/`header.bin`/`chr.bin`, a symbolic skeleton `prg.s`, and builds **BYTE-IDENTICAL** at the PRG level. Mapper 0 / 16 KB PRG / 8 KB CHR for all.
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| Project | Vectors (NMI/RESET/IRQ) | Mir. | Status |
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|---------|--------------------------|------|--------|
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@@ -184,7 +184,6 @@ This document provides a consolidated overview of all NES disassembly projects i
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| `MUSCLE (U)` | $86CB / $8000 / $8764 | H | BYTE-IDENTICAL |
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| `Mario Bros (JU)` | $C07D / $C000 / $C000 | H | BYTE-IDENTICAL |
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| `Millipede (U)` | $C7F1 / $C735 / $FFF0 | H | BYTE-IDENTICAL |
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| `NES PowerPad Test Card (U)` | $E06E / $E000 / $E000 | H | BYTE-IDENTICAL |
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| `Pac-Man (Tengen) (U)` | $C0FA / $C033 / $C16A | V | BYTE-IDENTICAL |
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| `Pac-Man (U)` | $C0FA / $FF00 / $C16A | V | BYTE-IDENTICAL |
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| `Pinball (JU)` | $C1ED / $C000 / $C1ED | H | BYTE-IDENTICAL |
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@@ -199,7 +198,7 @@ Notable vector/header observations for Pass 1 work:
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- **Pac-Man (U)** RESET at `$FF00` (vector-page tail), while the Tengen variant RESETs at `$C033` — different builds confirmed (PRG bytes differ).
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- **MUSCLE (U)** vectors sit in the `$8000-EFFF` window — inconsistent with the `prg.s` skeleton's expected `$C000-$FFFF` mapping; verify the header/image match before Pass 1.
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- **Lunar Pool (U)** NMI `$FF65` / IRQ `$FF64` are adjacent in the vector page; RESET `$E80C`.
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- **NES PowerPad Test Card (U)** RESET/IRQ both at `$E000`, far from the usual `$C000`-page entries.
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- **NES PowerPad Test Card (U)** — *at Pass 2/3*: minimal code (~7.2%), data-heavy test cartridge. RESET at $E000 (non-$C000 entry). NMI handler reads controllers via shift register, processes pad transitions, draws score/lives. See `NES PowerPad Test Card (U)/OVERVIEW.md`.
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- **Ice Climber (JE) vs (U)**: byte-identical PRG *and* header — only the CHR differs (~regional title graphic).
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- **Popeye (JU) PRG 0 vs PRG 1**: different PRG binaries (and mirroring); same vectors.
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- **Raid on Bungeling Bay (U) vs [a2]**: `[a2]` differs in mirroring only per header, but PRGs differ — separate builds.
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@@ -278,7 +277,8 @@ All 14 projects in this repository rebuild **byte-identical** to their original
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| 12 | CIRCUS | BYTE-IDENTICAL (Pass 2/3) |
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| 13 | Wild Gunman (U) | BYTE-IDENTICAL (Pass 2/3) |
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| 14 | Joypad Test Cartridge (U) | BYTE-IDENTICAL (Pass 2/3) |
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| 15 | NES PowerPad Test Card (U) | BYTE-IDENTICAL (Pass 2/3) |
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Every project builds successfully with `make` in the `copilot/` folder, and every reconstructed ROM matches the original byte-for-byte. Donkey Kong Jr. shares the same byte-identical build guarantee; its remaining Pass 2/3 work is semantic renaming and table decoding, not build-correctness.
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All 15 projects in this repository rebuild **byte-identical** to their original ROMs:
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The 21 `_wip/` skeleton projects above also all rebuild byte-identical (PRG level); all Pass 1 work and promotion to this index's numbered inventory is future work.
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The 20 `_wip/` skeleton projects above also all rebuild byte-identical (PRG level); all Pass 1 work and promotion to this index's numbered inventory is future work.
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