CDL re-trace: 1942 (JU) 46.6%, Galaga (U) 32.3% (Pass 2/3 complete)
Pass 3 _wip: semantic ZP aliases for Sqoon (U) (FrameCounter, PpuCtrlShadow, NmiFrameFlag) and Elevator Action (U) (PpuCtrlShadow, NmiSaveA/X/Y) Pass 3 Slalom (U): semantic ZP aliases (PpuCtrlShadow, PpuMaskShadow) Pass 3 Kung Fu (U): semantic ZP alias (PpuCtrlShadow) Pass 3 Othello (U): semantic ZP alias (PpuCtrlShadow) Pass 3 1942 (JU): semantic ZP alias (PpuCtrlShadow) Pass 3 Galaga (U): semantic ZP aliases (PpuCtrlShadow, PpuMaskShadow) Docs: add power-on flow + data-table inventory to READMEs of 13 promoted NROM projects Pass 3 Elevator Action (U): add NmiFrameFlag alias Pass 3 Elevator Action (U): full ZP naming (23 aliases) + 25 named data tables, 59.4% coverage Pass 1/2/3 re-trace: recover unreached code in 7 NROM projects (Sqoon 56.4%, Elevator Action 59.3%, Kung Fu 52.1%, 1942 52.1%) Pass 3 Sqoon (U): full ZP naming (22 aliases) + 17 named data tables Pass 3 Kung Fu (U): full ZP naming (21 aliases) + 13 named data tables Pass 3 Othello (U): full ZP naming (18 aliases) + 27 named data tables Pass 3 1942 (JU): full ZP naming (14 aliases) + 19 named data tables Pass 3 Galaga (U): full ZP naming (15 aliases) + 14 named data tables Pass 3 Slalom (U): full ZP naming (16 aliases) + 16 named data tables Pass 2/3: re-apply naming to Slalom (U), Othello (U), Galaga (U) after re-seed Pass 1/2/3 re-trace: recover unreached code in 6 more promoted NROM projects Pass 3 Stack-Up (JU): full ZP naming (15 aliases) + 12 named data tables Pass 3 Tag Team Wrestling (U): full ZP naming (20 aliases) + 11 named data tables Pass 3 Kung Fu (U) (a1): full ZP naming (20 aliases) + 12 named data tables Pass 3 Magmax (U): full ZP naming (18 aliases) + 6 named data tables Pass 3 Soccer (JU): full ZP naming (18 aliases) + 9 named data tables Pass 3 Ms Pac-Man (Namco) (U): full ZP naming (18 aliases) + 8 named data tables Docs: refresh coverage numbers and data-table inventories for 13 promoted NROM projects
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@@ -2,66 +2,67 @@
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## Status
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**Pass 3.** All address-derived `Label_XXXX` definitions replaced;
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every `jsr`/`jmp` operand symbolic; hardware-register operands resolved
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via `apply_symbols.py` (0 residue); audit comments aligned; `make`
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stays byte-identical.
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`make` assembles `header.s`, `prg.s`, `chr.s`, links them with `ld65` and compares the
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result against `rom.nes`:
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```
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Byte-identical ROM verified.
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```
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**Pass 3 complete; promoted.** `prg.s` is a traced disassembly with all
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address-derived labels replaced, all `jsr`/`jmp` operands symbolic, hardware
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registers named via `symbols.inc`, and `apply_symbols.py` reporting 0 residue.
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Code coverage: 18,110 / 32,768 bytes (55.3%).
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`make` assembles and verifies byte-identical to `rom.nes`.
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## ROM
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| Property | Value |
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|----------|-------|
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| Format | iNES |
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| Mapper | 0 |
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| Board | NROM-256 |
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| Mapper | 0 (NROM) |
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| PRG | 32 KB |
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| CHR | 8 KB |
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| Mirroring | Vertical |
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| Four-screen VRAM | no |
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| Battery | no |
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| PRG | 32 KB (2 x 16 KB), mapped at CPU $8000-$FFFF |
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| CHR | 8 KB (1 x 8 KB) |
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| Trainer | none |
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| Footer | none |
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| NMI vector | $809F |
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| RESET vector | $8000 |
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| IRQ vector | $8000 |
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| ROM file | `Soccer (JU).nes` |
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| SHA-256 | `91081870f2679bc0c96b24e626fdcdc319c60c66de04efc492ddf58f6151df10` |
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### Header notes
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## Power-on flow
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- none
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RESET enters at `$8000`:
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## Open work
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cld ; CPU:$8000 PRG:0000 D8
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sei ; CPU:$8001 PRG:0001 78
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ldx #$00 ; CPU:$8002 PRG:0002 A2 00
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stx PPUCTRL ; CPU:$8004 PRG:0004 8E 00 20
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stx PPUMASK ; CPU:$8007 PRG:0007 8E 01 20
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lda PPUSTATUS ; CPU:$800A PRG:000A AD 02 20
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bpl Reset_OnNonnegative ; CPU:$800D PRG:000D 10 FB
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dex ; CPU:$800F PRG:000F CA
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txs ; CPU:$8010 PRG:0010 9A
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ldx #$1F ; CPU:$8011 PRG:0011 A2 1F
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lda Zp50,x ; CPU:$8013 PRG:0013 B5 50
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sta $0350,x ; CPU:$8015 PRG:0015 9D 50 03
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- **Pass 1** - run `nesdis.py` over `prg.bin` to produce the code/data
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split. The tracer reads the vectors from the last six bytes of the PRG
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image, so the split seeds correctly.
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- **Pass 1** must emit the canonical audit comment
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`; CPU:$C123 PRG:0123 AD 21 03` at column 35 for every instruction.
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- **Pass 2** - replace the address-derived `Label_XXXX` names and the raw
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`$XXXX` call operands.
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- **Pass 3** - semantic zero-page aliases (applied only at the sites where
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their role is proven) and named data tables.
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- **Promotion** to `NROM/<name>/` once Pass 3 is done, as `git mv`.
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NMI handler at `$809F`:
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## Files
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php ; CPU:$809F PRG:009F 08
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pha ; CPU:$80A0 PRG:00A0 48
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txa ; CPU:$80A1 PRG:00A1 8A
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pha ; CPU:$80A2 PRG:00A2 48
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tya ; CPU:$80A3 PRG:00A3 98
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pha ; CPU:$80A4 PRG:00A4 48
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ldx #$03 ; CPU:$80A5 PRG:00A5 A2 03
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lda $80EE,x ; CPU:$80A7 PRG:00A7 BD EE 80
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| File | Purpose |
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|------|---------|
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| `prg.s` | Pass 0 PRG include (replaced by the Pass 1 disassembly) |
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| `header.s` | iNES header include |
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| `chr.s` | CHR include |
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| `prg.bin` | 32768 bytes (32 KB) PRG image |
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| `chr.bin` | 8192 bytes (8 KB) CHR image |
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| `rom.nes` | byte-identical copy of the original ROM |
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| `linker.cfg` | HEADER / PRG / CHR memory areas |
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| `symbols.inc` | NES hardware register names |
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| `locals.inc` | zero-page aliases (empty at Pass 0) |
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| `Makefile` | build and byte-identity check |
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## Data-table inventory (Pass 3)
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- `$8251-$8262` (18 bytes) - `LevelHandlerPointerTable`
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- `$82EF-$8306` (24 bytes) - `PlayerSpeedTable`
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- `$832C-$832F` (4 bytes) - `LevelStartParameterTable`
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- `$8921-$8996` (118 bytes) - `PlayerMovementTable`
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- `$89D2-$89DB` (10 bytes) - `PlayerDirectionTable`
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- `$8C07-$8C0B` (5 bytes) - `FieldPlayerPositionTable`
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- `$8D44-$8DD3` (144 bytes) - `FieldPlayerSpriteTable`
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- `$8ED1-$8F20` (80 bytes) - `FieldNameText`
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- `$9007-$9012` (12 bytes) - `PlayerSpeedFineTable`
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## Build
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```
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Byte-identical ROM verified.
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```
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