Promote Donkey Kong (JU): Pass 3 complete, whole-ROM byte-identical

Pass 3 named the 10 data regions in prg.s, then the project was promoted
out of _wip/ so `make` now proves header + PRG + CHR against the original
ROM instead of only the PRG bank.

Data regions named:
  LevelPtrTable        $C000-$C03B  (60 B)    level header data
  ObjectPtrTable       $C03C-$C043  (8 B)     4 pointer pairs
  LevelDataPtrTable    $C044-$C79D  (1882 B)  level data pointers
  SpriteInitPtrTable   labelled at $C4B0      see residue note
  UnreachedCode_D650   $D650-$D696  (71 B)    unreached code
  UnreachedCode_E144   $E144-$E165  (34 B)    unreached code
  MusicDataTable       $F55B-$FA47  (1261 B)  music/sound data
  APUDataTable         $FAE6-$FB74  (143 B)   APU pulse/noise tables
  SfxDataTable         $FE59-$FFEF  (407 B)   sound-effect data
  VectorTable          $FFF6-$FFFF  (10 B)    padding + NMI/RESET/IRQ

Promotion (per the AGENTS.md checklist):
  - git mv "_wip/Donkey Kong (JU)" "Donkey Kong (JU)"
  - add copilot/rom.nes -> ../Donkey Kong (JU).nes symlink
  - add header.s / chr.s (one-line .incbin of header.bin / chr.bin)
  - linker.cfg gains HEADER ($0000/16 B) and CHR ($0000/8 KB)
  - Makefile switched from `cmp reconstructed_prg.bin prg.bin` to
    `cmp reconstructed.nes rom.nes`
  - no _tools path change (this Makefile never referenced _tools/)
    and no `make regen` pipeline exists for it

Doc corrections:
  - project OVERVIEW.md said Mirroring Vertical; header byte 6 = $00
    means Horizontal (the root index was right) — fixed
  - root OVERVIEW.md: row 18 now BYTE-IDENTICAL, tier paragraph and
    summary table refreshed (they had drifted around the Lunar Pool and
    Urban Champion promotions), new per-project detail entry
  - counts corrected to 19 top-level / 17 _wip in OVERVIEW.md,
    TODO.md and AGENTS.md

Residue recorded rather than guessed:
  - Pass 2 is partial: 919 Label_ definitions remain (214 semantic
    labels applied); noted in TODO.md so nobody reads the promotion as
    full semantic naming
  - SpriteInitPtrTable's label sits at $C4B0: the routine at $C807 reads
    $C4A7,x/$C4A8,x, but that table starts mid-row and a label there
    would split the canonical 16-byte audit-comment line

Verification:
  make clean && make  -> "Byte-identical ROM verified."
  verify_pass1.py     -> 19/19 top-level build, Donkey Kong (JU) OK
                         (6014 instr / 12505 B), all comments canonical

Doc-drift sweep: build tiers, mirroring, and stale status tails

Reconciled the docs against verified reality after the Lunar Pool / Urban
Champion / Donkey Kong (JU) promotions and the 2026-10-19 audit-comment
standardization. No source behaviour changed except the two build fixes below.

Build tier (whole-ROM vs PRG-only)
  - AGENTS.md: the 17 `_wip/` projects are real disassemblies at the PRG-build
    tier, not "skeletons"; header.s/chr.s/rom.nes are promotion additions;
    verify_pass1.py covers the top-level projects.
  - Root OVERVIEW.md: `_wip` prose, audit-comment narrative and summary table
    refreshed (37.5% figure, SEEDED vs OK wording, re-trace false alarm).
  - Promoted projects whose build blocks still claimed `make` emits
    `reconstructed_prg.bin` compared to `prg.bin` (Balloon Fight, Baseball,
    CIRCUS, Clu Clu Land, Excitebike, NES PowerPad, Pac-Man (USA), Tennis):
    now describe the whole-ROM `reconstructed.nes` vs `rom.nes`.
  - Lunar Pool / Urban Champion / CIRCUS also had stale `cd "_wip/..."`
    build paths and "Promotion" items; retargeted to their top-level folders.

Mirroring (header byte 6 bit 0: 0 = Horizontal, 1 = Vertical)
  - Corrected DK Jr. prose "horizontal mirroring (flag 6 = $01)" -> vertical,
    and both `_wip/Pac-Man` variant notes "Both use vertical mirroring" ->
    horizontal (both are byte-6 = $00).
  - Re-audited every project OVERVIEW: 0 rows and 0 prose claims now disagree.

Stale status tails
  - Retitled/restatused the `_wip` OVERVIEWs to their real `prg.s` (Golf,
    Ice Climber (U), Lode Runner, Millipede, Pac-Man Tengen, Pac-Man (U),
    Popeye 0/1, Raid, Raid a2, Hogan's Alley, Mario Bros); Golf's
    skeleton-era contents rows and Next Steps corrected.
  - Dropped the skeleton-era "## Next Steps (per `PROMPTS.md`)" heading and
    the "(from the skeleton)" wording across all project OVERVIEWs.
  - Rewrote Lunar Pool / Urban Champion Next Steps (both already Pass 1-3
    complete and promoted; their tails still described pending Pass 2 and
    promotion); fixed root row 13 (Wild Gunman) and row 20 (Duck Hunt).

Also lands two code fixes carried with this sweep:
  - `_wip/Hogan's Alley (JU)`: $E9F1-$E9FD and $EA13-$EA14 reclassified as
    data with canonical audit comments (the seeded build had decoded a data
    table base as code, breaking the build since 2ae09f7). `make` ->
    BYTE-IDENTICAL again; reconstructed_prg.bin/.lbl refreshed.
  - `_wip/Pyramid (U)`: `Label_D72E` -> `NMI:` (byte-identical).

Verification:
  make (Hogan's Alley, Pyramid)      -> BYTE-IDENTICAL, BYTE-IDENTICAL
  _tools/verify_pass1.py             -> 19/19 build, all canonical,
                                        "No truncated or unfaithful Pass 1"
  mirroring audit (rows + prose)     -> 0 mismatches

Donkey Kong (JU): complete Pass 2 — all 919 Label_ definitions named

The last non-zero Label_ residue in the repo is now gone. Every one of the
919 address-derived definitions in copilot/prg.s is replaced:

* 319 routine entry points (jsr/jmp targets):
  - 102 named from observed behaviour (LoadSpriteInitPointerToZp00 $C807,
    CopyVramDataToBuffer $CBDF, CheckSpriteListCollision $D8AD,
    UpdateRandomSeed $F4ED, ReadControllers $F50E, UpdateSoundEngine $FA48, ...)
  - 217 left as SubC<addr> — honest residue where the body is too
    context-dependent to name without guessing (Golf: 108, Mario Bros: 223)
  - the 77 already-named entries untouched
* 600 internal branch targets named <Routine>_Block / <Routine>_Block_n in
  address order within their owning routine (DK Jr./Balloon Fight convention).
  Ownership is control-flow containment, so a loop that physically precedes
  its own entry lands correctly (FlushPpuBuffer_Block $F1EC under $F228).
* Two proposal collisions disambiguated by indexing zero-page slot:
  UpdateObjectListZp5D/DispatchObjectStateZp5E ($DA16/$DA4C) vs
  UpdateObjectListZpAE/DispatchObjectStateZpAF ($E1E9/$E250).

jsr/jmp operands stay numeric (Wild Gunman style); only branch operands are
symbolic. Applied with _tools/pass2.py apply (919 defs + 2,622 refs rewritten,
comments re-aligned); the ROM still rebuilds byte-identically and
verify_pass1.py reports 19/19 canonical with no truncated split.

Docs synced: project OVERVIEW.md gains a Pass 2 Details section, root
OVERVIEW.md rows + conventions, TODO.md section 4 closed. dk_full_map.tsv now
records the complete applied map (its zp rows remain unapplied proposals).

_wip status correction: five false "Pass 2 complete" claims + map audit

The `_wip` tier's "Pass 2 complete" headers counted their draft maps' rows, not
the names actually present in `prg.s`, and described the count of *neutral*
`ZpXX` slots in `locals.inc` as "zero-page semantic aliases". Verified against
the sources and corrected in the root inventory rows, the project OVERVIEWs and
TODO:

  project                named/total  Label_ left  drafted map
  Pinball (JU)           180 / 681    501          210 rows, 179 applied
  Ice Climber (JE)        76 / 973    897          255 rows,  76 applied
  Donkey Kong Jr. Math    64 / 1035   971          243 rows,  62 applied
  Duck Hunt (JUE)         31 / 472    441          272 rows,  31 applied
  Ice Climber (U)          2 / 973    971          none - Pass 2 not started

No `_wip` project is Pass 2 complete. Ice Climber (U) was the worst case: the
2026-10-19 sweep itself restated it "Pass 2 complete" while describing its 971
`Label_` definitions in the same paragraph - a copy-paste from (JE); (U) has no
map file at all.

Drafted maps audited row by row against the committed split: they are not
applicable. 100/243 (DK Jr. Math), 96/255 (Ice Climber (JE)) and 17/210
(Pinball) rows point at addresses that are not instruction boundaries - they
were built against an older code/data split - while most of the rest are
unlabelled boundaries that no operand references, or (Duck Hunt) competing
candidate names for one label (`Label_C2BF` alone carries 205). Rows that are
both insertable and corroborated by control flow: 0 in every map. Recorded as
stale and kept for provenance; Pass 2 here needs a fresh map derived from the
committed split.

Also corrected while verifying:
- Mario Bros entry counts (docs said 252 / 90 + 165 / 477 sites / 156 neutral
  slots; the file holds 262 distinct `jsr`/`jmp` targets = 39 semantic + 223
  `SubC<addr>`, 478 sites, 151 slots).
- root `_wip` prose line/label ranges (4,482-17,180 lines, 192-971 `Label_`,
  11,126 total) and the Ice Climber code figure (74.6% / 6,112 instr, not
  74.7% / 6,113).
- TODO §4 re-scoped to the promoted tier, with the `_wip` residue table added.

Verification: `make` across all 17 `_wip` projects -> BYTE-IDENTICAL (17/17);
`_tools/verify_pass1.py` -> 19/19 build, all canonical, "No truncated or
unfaithful Pass 1 found". No source bytes changed.

Balloon Fight (JU): apply locals.inc/symbols.inc names to prg.s (Pass 3)

Substitutes symbol names for 922 numeric operands: 125 hardware registers
(symbols.inc) and 797 of 813 zero-page/RAM operands (locals.inc). The 15
multi-alias addresses were resolved per routine; 16 operands stay numeric
because $13 is used there as a plain high-byte scratch beside Temp12 and
none of its three aliases fits.

- _tools/apply_symbols.py: the substitution tool (dry run by default;
  --sites supplies per-routine choices for multi-alias addresses, --report
  lists the residue). Only the operand token is rewritten, so the
  `; CPU:$.... PRG:....  XX XX` audit comments survive byte for byte.
- prg.s: operand tokens only. make prints "Byte-identical ROM verified."
- OVERVIEW.md (project): instruction quotes now match prg.s, new
  alias-reuse table, and section 10 rewritten from the stale "497 Label_"
  prose to the real naming state and the 16-site residue.
- OVERVIEW.md (root), TODO.md, AGENTS.md: status, counts, tool list.

verify_pass1.py: 19/19 OK, all audit comments canonical.

Bomberman (U): apply locals.inc/symbols.inc names to prg.s (Pass 3)

Substitutes 362 zero-page operands in copilot/prg.s with the names already
declared in copilot/locals.inc: 354 from single-name addresses and 8 from the
two multi-alias addresses, resolved per site:

  $E0/$E1  IndirectPtrLo/Hi in the RAM-clear loop
              (InitializeSystemAndRunMainLoop -> Main_WriteSoundDispatchIndex_C317,
              which writes $00 across $0100-$07FF via (ptr),y),
              SoundDelay0 (the base of the per-channel delay table, indexed by X)
              in the sound engine;

No symbols.inc substitution was needed: copilot/prg.s contains no numeric
hardware operands ($2000-$4017) at all. All 362 operands were already written
with two hex digits, so no ca65 `a:` prefix was required.

make -> Byte-identical ROM verified. Operand token only; mnemonics, spacing and
the trailing `; CPU:$.... PRG:....  XX XX` audit comments are untouched.

Remaining numeric operands (758) address bytes that no .inc file names:
505 zero-page (133 addresses), 171 RAM $0100-$07FF (46 addresses) and 82
table reads in $8000+ (54 addresses).

Bomberman (U): substitute 24 in-file table labels at ROM operand sites

Uses the new `--labels` option of `apply_symbols.py` with the
ld65 `-Ln` output (`reconstructed.lbl`). Only labels that prg.s
actually defines and that live in the PRG (+) are considered,
so CHR/header segment labels cannot leak in.

24 numeric operands (`lda ,x`, `adc ,y`, etc.) now read
`lda SystemPaletteData,x`, `adc GameplayObjectClassTable,y`, etc.
All 24 point at exact label addresses; the remaining 58 ROM-space
numeric operands point at interior bytes or unlabelled tables and
stay numeric.

make -> Byte-identical ROM verified.

Bomberman (U): update docs for Pass 3 symbol application

- Project OVERVIEW.md: corrected source file from main.s to prg.s/header.s/chr.s;
  output name from reconstructed_bomberman.nes to reconstructed.nes;
  rewritten §10 Zero-Page/RAM Symbols table to match locals.inc (with aliases
  and unnamed residue documented);
  fixed §4 step 1/4 to use IndirectPtrLo/Hi and SoundDelay0 names;
  fixed §11 InesHeader location (now header.s);
  added §2 Pass 3 summary table;
  added §13 notes on legacy main.s and Main_WriteSoundDispatchIndex_C317 misnomer.

- Root OVERVIEW.md §3: updated source line count (7,553), file list, and added
  Pass 3 summary.

Both builds verified byte-identical.

Pass 3 symbol application to all 19 top-level projects (2026-10-19)

Ran _tools/apply_symbols.py --write on all 19 promoted projects to substitute
symbolic names from symbols.inc (hardware registers) and locals.inc (zero-page
RAM aliases, forward references) into prg.s operands. The tool preserves the
canonical audit comments (; CPU:$XXXX PRG:XXXX AA BB) and preserves byte
identity — all projects still rebuild byte-identical to their original ROMs.

Per-project operand substitutions:
  Baseball (UE)             121  (85 single + 36 hardware)
  Tennis (JU)                18  (18 single)
  Pac-Man (USA) (Namco)     524  (524 single; 727 multi-alias residues)
  CIRCUS                    118  (38 single + 80 hardware; 23 multi-alias residues)
  Wild Gunman (U)            76  (11 single + 65 hardware)
  Joypad Test Cartridge (U)  47  (47 hardware)
  NES PowerPad Test Card (U) 89  (89 hardware)
  MUSCLE (U)                220  (91 single + 129 hardware)
  Lunar Pool (U)             45  (18 single + 27 hardware)
  Donkey Kong (JU)           75  (17 single + 58 hardware)
  Urban Champion (JU)        70  (4 single + 66 hardware)

Already had symbols applied: Balloon Fight, Bomberman, Burger Time,
Clu Clu Land, Defender 2, Donkey Kong 3, Donkey Kong Jr.

Skipped: Excitebike (JU) — inline prg.s definitions conflict with locals.inc
values and source operands don't match ROM byte encodings; automatic
substitution breaks byte identity.

Documentation updated:
  OVERVIEW.md — added Pass 3 symbol notes to all 19 project entries,
  added Urban Champion as section #36
  TODO.md — current state now reflects complete symbol application across
  the promoted tier

Verification: python3 _tools/verify_pass1.py reports all 19 projects OK/SEEDED,
all canonical comments, no truncated or unfaithful Pass 1.
This commit is contained in:
tmerritt committed 2026-10-19 14:55:08 -04:00
1 parent 53ad50ffb6
commit 71ada15de0
79 files changed
+9455 -7687

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+47 -47
View File
@@ -80,7 +80,7 @@ ClearRamPass1Loop:
sta PPUMASK ; CPU:$C03A PRG:003A 8D 01 20
sta PpuMaskShadow ; CPU:$C03D PRG:003D 85 EE
lda #$02 ; CPU:$C03F PRG:003F A9 02
sta $4014 ; CPU:$C041 PRG:0041 8D 14 40
sta OAMDMA ; CPU:$C041 PRG:0041 8D 14 40
lda #$00 ; CPU:$C044 PRG:0044 A9 00
sta OAMADDR ; CPU:$C046 PRG:0046 8D 03 20
lda #$00 ; CPU:$C049 PRG:0049 A9 00
@@ -148,15 +148,15 @@ ClearRamPass2Loop:
lda #$18 ; CPU:$C0B1 PRG:00B1 A9 18
sta $0203 ; CPU:$C0B3 PRG:00B3 8D 03 02
lda #$9F ; CPU:$C0B6 PRG:00B6 A9 9F
sta $4000 ; CPU:$C0B8 PRG:00B8 8D 00 40
sta APUPULSE1CTRL ; CPU:$C0B8 PRG:00B8 8D 00 40
lda #$00 ; CPU:$C0BB PRG:00BB A9 00
sta $4001 ; CPU:$C0BD PRG:00BD 8D 01 40
sta APUPULSE1SWEEP ; CPU:$C0BD PRG:00BD 8D 01 40
lda #$FD ; CPU:$C0C0 PRG:00C0 A9 FD
sta $4002 ; CPU:$C0C2 PRG:00C2 8D 02 40
sta APUPULSE1TIMERLO ; CPU:$C0C2 PRG:00C2 8D 02 40
lda #$29 ; CPU:$C0C5 PRG:00C5 A9 29
sta $4003 ; CPU:$C0C7 PRG:00C7 8D 03 40
sta APUPULSE1TIMERHI ; CPU:$C0C7 PRG:00C7 8D 03 40
lda #$00 ; CPU:$C0CA PRG:00CA A9 00
sta $4015 ; CPU:$C0CC PRG:00CC 8D 15 40
sta APUSTATUS ; CPU:$C0CC PRG:00CC 8D 15 40
jsr $CD39 ; CPU:$C0CF PRG:00CF 20 39 CD
jsr $C17F ; CPU:$C0D2 PRG:00D2 20 7F C1
lda #$70 ; CPU:$C0D5 PRG:00D5 A9 70
@@ -357,10 +357,10 @@ ApplyMarkerValueEnableAudio:
sta $0200 ; CPU:$C15C PRG:015C 8D 00 02
sta Zp55 ; CPU:$C15F PRG:015F 85 55
lda #$01 ; CPU:$C161 PRG:0161 A9 01
ora $4015 ; CPU:$C163 PRG:0163 0D 15 40
sta $4015 ; CPU:$C166 PRG:0166 8D 15 40
ora APUSTATUS ; CPU:$C163 PRG:0163 0D 15 40
sta APUSTATUS ; CPU:$C166 PRG:0166 8D 15 40
lda #$29 ; CPU:$C169 PRG:0169 A9 29
sta $4003 ; CPU:$C16B PRG:016B 8D 03 40
sta APUPULSE1TIMERHI ; CPU:$C16B PRG:016B 8D 03 40
jsr $C17F ; CPU:$C16E PRG:016E 20 7F C1
jmp MainGameLoop ; CPU:$C171 PRG:0171 4C DF C0
; -----------------------------------------------------------------------------
@@ -471,7 +471,7 @@ ScanAllControllerBits:
cmp Zp44 ; CPU:$C1C3 PRG:01C3 C5 44
bne UpdateAllOamEntries ; CPU:$C1C5 PRG:01C5 D0 05
lda #$C0 ; CPU:$C1C7 PRG:01C7 A9 C0
sta $4015 ; CPU:$C1C9 PRG:01C9 8D 15 40
sta APUSTATUS ; CPU:$C1C9 PRG:01C9 8D 15 40
; -----------------------------------------------------------------------------
; Routine: UpdateAllOamEntries
; Global: Calls the per-button OAM updater eight times, once per sprite slot, with the Y offset advancing by $20 each round.
@@ -692,7 +692,7 @@ CopyOamFromTable:
sta Zp68 ; CPU:$C2D8 PRG:02D8 85 68
sta Zp69 ; CPU:$C2DA PRG:02DA 85 69
lda #$BF ; CPU:$C2DC PRG:02DC A9 BF
sta $4000 ; CPU:$C2DE PRG:02DE 8D 00 40
sta APUPULSE1CTRL ; CPU:$C2DE PRG:02DE 8D 00 40
jsr $CD39 ; CPU:$C2E1 PRG:02E1 20 39 CD
; -----------------------------------------------------------------------------
; Routine: PollControllerCountFrames
@@ -741,7 +741,7 @@ CheckAnyButtonHeld:
cmp Zp44 ; CPU:$C30C PRG:030C C5 44
bne UpdateOamFromButtons ; CPU:$C30E PRG:030E D0 05
lda #$C0 ; CPU:$C310 PRG:0310 A9 C0
sta $4015 ; CPU:$C312 PRG:0312 8D 15 40
sta APUSTATUS ; CPU:$C312 PRG:0312 8D 15 40
; -----------------------------------------------------------------------------
; Routine: UpdateOamFromButtons
; Global: Writes OAM entries for whichever buttons mode 88 sees as held.
@@ -870,14 +870,14 @@ ButtonBit1_Test:
rol Zp40,x ; CPU:$C382 PRG:0382 36 40
bcc ButtonBit2_Test ; CPU:$C384 PRG:0384 90 24
lda #$01 ; CPU:$C386 PRG:0386 A9 01
and $4015 ; CPU:$C388 PRG:0388 2D 15 40
and APUSTATUS ; CPU:$C388 PRG:0388 2D 15 40
bne HandleButtonPress1 ; CPU:$C38B PRG:038B D0 0F
lda #$01 ; CPU:$C38D PRG:038D A9 01
sta $4015 ; CPU:$C38F PRG:038F 8D 15 40
sta APUSTATUS ; CPU:$C38F PRG:038F 8D 15 40
lda #$FD ; CPU:$C392 PRG:0392 A9 FD
sta $4002 ; CPU:$C394 PRG:0394 8D 02 40
sta APUPULSE1TIMERLO ; CPU:$C394 PRG:0394 8D 02 40
lda #$29 ; CPU:$C397 PRG:0397 A9 29
sta $4003 ; CPU:$C399 PRG:0399 8D 03 40
sta APUPULSE1TIMERHI ; CPU:$C399 PRG:0399 8D 03 40
; -----------------------------------------------------------------------------
; Routine: HandleButtonPress1
; Global: Handler for controller bit 1: writes an OAM tile and attribute entry for the pressed button and issues the matching APU write.
@@ -940,14 +940,14 @@ ButtonBit4_Test:
rol Zp40,x ; CPU:$C3CB PRG:03CB 36 40
bcc ButtonBit5_Test ; CPU:$C3CD PRG:03CD 90 24
lda #$01 ; CPU:$C3CF PRG:03CF A9 01
and $4015 ; CPU:$C3D1 PRG:03D1 2D 15 40
and APUSTATUS ; CPU:$C3D1 PRG:03D1 2D 15 40
bne HandleButtonPress2 ; CPU:$C3D4 PRG:03D4 D0 0F
lda #$01 ; CPU:$C3D6 PRG:03D6 A9 01
sta $4015 ; CPU:$C3D8 PRG:03D8 8D 15 40
sta APUSTATUS ; CPU:$C3D8 PRG:03D8 8D 15 40
lda #$C5 ; CPU:$C3DB PRG:03DB A9 C5
sta $4002 ; CPU:$C3DD PRG:03DD 8D 02 40
sta APUPULSE1TIMERLO ; CPU:$C3DD PRG:03DD 8D 02 40
lda #$29 ; CPU:$C3E0 PRG:03E0 A9 29
sta $4003 ; CPU:$C3E2 PRG:03E2 8D 03 40
sta APUPULSE1TIMERHI ; CPU:$C3E2 PRG:03E2 8D 03 40
; -----------------------------------------------------------------------------
; Routine: HandleButtonPress2
; Global: Handler for controller bit 2: writes an OAM tile and attribute entry for the pressed button and issues the matching APU write.
@@ -975,14 +975,14 @@ ButtonBit5_Test:
rol Zp40,x ; CPU:$C3F3 PRG:03F3 36 40
bcc ButtonBit6_Test ; CPU:$C3F5 PRG:03F5 90 24
lda #$01 ; CPU:$C3F7 PRG:03F7 A9 01
and $4015 ; CPU:$C3F9 PRG:03F9 2D 15 40
and APUSTATUS ; CPU:$C3F9 PRG:03F9 2D 15 40
bne HandleButtonPress3 ; CPU:$C3FC PRG:03FC D0 0F
lda #$01 ; CPU:$C3FE PRG:03FE A9 01
sta $4015 ; CPU:$C400 PRG:0400 8D 15 40
sta APUSTATUS ; CPU:$C400 PRG:0400 8D 15 40
lda #$7D ; CPU:$C403 PRG:0403 A9 7D
sta $4002 ; CPU:$C405 PRG:0405 8D 02 40
sta APUPULSE1TIMERLO ; CPU:$C405 PRG:0405 8D 02 40
lda #$29 ; CPU:$C408 PRG:0408 A9 29
sta $4003 ; CPU:$C40A PRG:040A 8D 03 40
sta APUPULSE1TIMERHI ; CPU:$C40A PRG:040A 8D 03 40
; -----------------------------------------------------------------------------
; Routine: HandleButtonPress3
; Global: Handler for controller bit 3: writes an OAM tile and attribute entry for the pressed button and issues the matching APU write.
@@ -1048,14 +1048,14 @@ ButtonBit8_Test:
rol Zp40,x ; CPU:$C442 PRG:0442 36 40
bcc ButtonBit9_Test ; CPU:$C444 PRG:0444 90 24
lda #$01 ; CPU:$C446 PRG:0446 A9 01
and $4015 ; CPU:$C448 PRG:0448 2D 15 40
and APUSTATUS ; CPU:$C448 PRG:0448 2D 15 40
bne HandleButtonPress4 ; CPU:$C44B PRG:044B D0 0F
lda #$01 ; CPU:$C44D PRG:044D A9 01
sta $4015 ; CPU:$C44F PRG:044F 8D 15 40
sta APUSTATUS ; CPU:$C44F PRG:044F 8D 15 40
lda #$94 ; CPU:$C452 PRG:0452 A9 94
sta $4002 ; CPU:$C454 PRG:0454 8D 02 40
sta APUPULSE1TIMERLO ; CPU:$C454 PRG:0454 8D 02 40
lda #$29 ; CPU:$C457 PRG:0457 A9 29
sta $4003 ; CPU:$C459 PRG:0459 8D 03 40
sta APUPULSE1TIMERHI ; CPU:$C459 PRG:0459 8D 03 40
; -----------------------------------------------------------------------------
; Routine: HandleButtonPress4
; Global: Handler for controller bit 4: writes an OAM tile and attribute entry for the pressed button and issues the matching APU write.
@@ -1083,14 +1083,14 @@ ButtonBit9_Test:
rol Zp40,x ; CPU:$C46A PRG:046A 36 40
bcc ButtonBit10_Test ; CPU:$C46C PRG:046C 90 24
lda #$01 ; CPU:$C46E PRG:046E A9 01
and $4015 ; CPU:$C470 PRG:0470 2D 15 40
and APUSTATUS ; CPU:$C470 PRG:0470 2D 15 40
bne HandleButtonPress5 ; CPU:$C473 PRG:0473 D0 0F
lda #$01 ; CPU:$C475 PRG:0475 A9 01
sta $4015 ; CPU:$C477 PRG:0477 8D 15 40
sta APUSTATUS ; CPU:$C477 PRG:0477 8D 15 40
lda #$53 ; CPU:$C47A PRG:047A A9 53
sta $4002 ; CPU:$C47C PRG:047C 8D 02 40
sta APUPULSE1TIMERLO ; CPU:$C47C PRG:047C 8D 02 40
lda #$29 ; CPU:$C47F PRG:047F A9 29
sta $4003 ; CPU:$C481 PRG:0481 8D 03 40
sta APUPULSE1TIMERHI ; CPU:$C481 PRG:0481 8D 03 40
; -----------------------------------------------------------------------------
; Routine: HandleButtonPress5
; Global: Handler for controller bit 5: writes an OAM tile and attribute entry for the pressed button and issues the matching APU write.
@@ -1118,14 +1118,14 @@ ButtonBit10_Test:
rol Zp40,x ; CPU:$C492 PRG:0492 36 40
bcc ButtonBit11_Test ; CPU:$C494 PRG:0494 90 24
lda #$01 ; CPU:$C496 PRG:0496 A9 01
and $4015 ; CPU:$C498 PRG:0498 2D 15 40
and APUSTATUS ; CPU:$C498 PRG:0498 2D 15 40
bne HandleButtonPress6 ; CPU:$C49B PRG:049B D0 0F
lda #$01 ; CPU:$C49D PRG:049D A9 01
sta $4015 ; CPU:$C49F PRG:049F 8D 15 40
sta APUSTATUS ; CPU:$C49F PRG:049F 8D 15 40
lda #$2E ; CPU:$C4A2 PRG:04A2 A9 2E
sta $4002 ; CPU:$C4A4 PRG:04A4 8D 02 40
sta APUPULSE1TIMERLO ; CPU:$C4A4 PRG:04A4 8D 02 40
lda #$29 ; CPU:$C4A7 PRG:04A7 A9 29
sta $4003 ; CPU:$C4A9 PRG:04A9 8D 03 40
sta APUPULSE1TIMERHI ; CPU:$C4A9 PRG:04A9 8D 03 40
; -----------------------------------------------------------------------------
; Routine: HandleButtonPress6
; Global: Handler for controller bit 6: writes an OAM tile and attribute entry for the pressed button and issues the matching APU write.
@@ -1153,14 +1153,14 @@ ButtonBit11_Test:
rol Zp40,x ; CPU:$C4BA PRG:04BA 36 40
bcc ButtonBit12_Test ; CPU:$C4BC PRG:04BC 90 24
lda #$01 ; CPU:$C4BE PRG:04BE A9 01
and $4015 ; CPU:$C4C0 PRG:04C0 2D 15 40
and APUSTATUS ; CPU:$C4C0 PRG:04C0 2D 15 40
bne HandleButtonPress7 ; CPU:$C4C3 PRG:04C3 D0 0F
lda #$01 ; CPU:$C4C5 PRG:04C5 A9 01
sta $4015 ; CPU:$C4C7 PRG:04C7 8D 15 40
sta APUSTATUS ; CPU:$C4C7 PRG:04C7 8D 15 40
lda #$0D ; CPU:$C4CA PRG:04CA A9 0D
sta $4002 ; CPU:$C4CC PRG:04CC 8D 02 40
sta APUPULSE1TIMERLO ; CPU:$C4CC PRG:04CC 8D 02 40
lda #$29 ; CPU:$C4CF PRG:04CF A9 29
sta $4003 ; CPU:$C4D1 PRG:04D1 8D 03 40
sta APUPULSE1TIMERHI ; CPU:$C4D1 PRG:04D1 8D 03 40
; -----------------------------------------------------------------------------
; Routine: HandleButtonPress7
; Global: Handler for controller bit 7: writes an OAM tile and attribute entry for the pressed button and issues the matching APU write.
@@ -1188,14 +1188,14 @@ ButtonBit12_Test:
rol Zp40,x ; CPU:$C4E2 PRG:04E2 36 40
bcc FinishButtonDispatch ; CPU:$C4E4 PRG:04E4 90 24
lda #$01 ; CPU:$C4E6 PRG:04E6 A9 01
and $4015 ; CPU:$C4E8 PRG:04E8 2D 15 40
and APUSTATUS ; CPU:$C4E8 PRG:04E8 2D 15 40
bne HandleButtonPress8 ; CPU:$C4EB PRG:04EB D0 0F
lda #$01 ; CPU:$C4ED PRG:04ED A9 01
sta $4015 ; CPU:$C4EF PRG:04EF 8D 15 40
sta APUSTATUS ; CPU:$C4EF PRG:04EF 8D 15 40
lda #$FE ; CPU:$C4F2 PRG:04F2 A9 FE
sta $4002 ; CPU:$C4F4 PRG:04F4 8D 02 40
sta APUPULSE1TIMERLO ; CPU:$C4F4 PRG:04F4 8D 02 40
lda #$28 ; CPU:$C4F7 PRG:04F7 A9 28
sta $4003 ; CPU:$C4F9 PRG:04F9 8D 03 40
sta APUPULSE1TIMERHI ; CPU:$C4F9 PRG:04F9 8D 03 40
; -----------------------------------------------------------------------------
; Routine: HandleButtonPress8
; Global: Handler for controller bit 8: writes an OAM tile and attribute entry for the pressed button and issues the matching APU write.
@@ -2572,7 +2572,7 @@ CopyOamFromTable70:
sta Zp68 ; CPU:$CB8E PRG:0B8E 85 68
sta Zp69 ; CPU:$CB90 PRG:0B90 85 69
lda #$BF ; CPU:$CB92 PRG:0B92 A9 BF
sta $4000 ; CPU:$CB94 PRG:0B94 8D 00 40
sta APUPULSE1CTRL ; CPU:$CB94 PRG:0B94 8D 00 40
jsr $CD39 ; CPU:$CB97 PRG:0B97 20 39 CD
; -----------------------------------------------------------------------------
; Routine: MainLoopTestMode70
@@ -2616,7 +2616,7 @@ CheckButtonsTestMode70:
cmp Zp41 ; CPU:$CBB7 PRG:0BB7 C5 41
bne UpdateOamTestMode70 ; CPU:$CBB9 PRG:0BB9 D0 05
lda #$00 ; CPU:$CBBB PRG:0BBB A9 00
sta $4015 ; CPU:$CBBD PRG:0BBD 8D 15 40
sta APUSTATUS ; CPU:$CBBD PRG:0BBD 8D 15 40
; -----------------------------------------------------------------------------
; Routine: UpdateOamTestMode70
; Global: Updates the OAM entries for mode 70 from the current button state.
@@ -3092,7 +3092,7 @@ OamDmaSetup:
lda #$00 ; CPU:$CD24 PRG:0D24 A9 00
sta OAMADDR ; CPU:$CD26 PRG:0D26 8D 03 20
lda #$02 ; CPU:$CD29 PRG:0D29 A9 02
sta $4014 ; CPU:$CD2B PRG:0D2B 8D 14 40
sta OAMDMA ; CPU:$CD2B PRG:0D2B 8D 14 40
rts ; CPU:$CD2E PRG:0D2E 60
; -----------------------------------------------------------------------------
; Routine: PpuMaskSetup