Balloon Fight (JU) Pass 1: replace final .incbin spans with explicit classified bytes
Balloon Fight's Pass 1 was already complete and hand-done to a higher standard than a static tracer: 5,303 instructions / 11,260 code bytes, versus 5,277 / 11,202 from the complete-opcode tracer. The 166 bytes the tracer finds 'missing' are genuinely data (command scripts at $D437/$D45A referenced by 'lda $D45A,y', the $C3B5 pointer table, the arithmetic table at $FBCA), so no code was added. The real remaining Pass 1 gap was the repo rule that no ROM byte stays hidden in an .incbin. Two spans converted: - $F4C5-$F4FF (59 bytes) -> TrailingFillBeforeApuTables: $FF padding after the sound-init RTS at $F4C4, unreached - $F5FC-$F5FF (4 bytes) -> SoundEngineTailBytes: unreachable filler between the sound engine's final JMP ($F5F9) and ApuPeriodTable ($F600) Verified: symbol layout restored (ApuPeriodTable $F600, UpdateAudioFrame $FFF7), both new blocks byte-exact against the ROM, no .incbin remains. Byte-identical ROM verified.
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@@ -103,6 +103,7 @@ al 00F687 .SelectPulse2Offset
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al 00F691 .Label_F691
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al 00F683 .SelectSoundChannelOffset
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al 00F600 .ApuPeriodTable
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al 00F5FC .SoundEngineTailBytes
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al 00F5F9 .Label_F5F9
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al 00F5D9 .Label_F5D9
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al 00F5CE .Label_F5CE
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@@ -128,6 +129,7 @@ al 00F51B .Label_F51B
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al 00F504 .ProcessSoundChannels
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al 00F503 .Label_F503
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al 00F500 .UpdateSoundEngine
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al 00F4C5 .TrailingFillBeforeApuTables
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al 00F4A5 .InitializeGameplayGlobals
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al 00F4A2 .Label_F4A2
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al 00F489 .Label_F489
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