system jump
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# Pinball (JU) data-region structure - Pass 3
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# start<TAB>end<TAB>label<TAB>format<TAB>comment
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0xC16A 0xC180 SoundPointerTable word Pass 3: 11 word pointers to sound data (index = sound ID).
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0xC400 0xCBA6 ControllerKeyTable bytes Pass 3: Controller key mapping table (1959 bytes).
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0xCDB5 0xCE4D SpriteMetatileTable bytes Pass 3: Sprite metatile definitions (153 bytes).
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0xCE55 0xCE6B SpriteAnimationTable bytes Pass 3: Sprite animation data (23 bytes).
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0xD74B 0xDBB5 PlayfieldData bytes Pass 3: Playfield layout data (1131 bytes).
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0xDC2D 0xDC2D Byte bytes Pass 3: Single byte.
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0xDCA2 0xDCA9 SpriteDMATable bytes Pass 3: Sprite DMA source data (8 bytes).
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0xDDE5 0xDDF0 SpritePaletteTable bytes Pass 3: Sprite palette data (12 bytes).
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0xDE03 0xDE1A BallPhysicsTable bytes Pass 3: Ball physics parameters (24 bytes).
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0xDE24 0xDE2F BallCollisionTable bytes Pass 3: Ball collision parameters (12 bytes).
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0xDE87 0xDFE7 PlayfieldLayout bytes Pass 3: Playfield layout data (353 bytes).
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0xE048 0xE048 Byte bytes Pass 3: Single byte.
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0xE2B8 0xE3E1 LevelData bytes Pass 3: Level layout data (298 bytes).
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0xE482 0xE48B LevelData2 bytes Pass 3: Level data (10 bytes).
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0xE576 0xE5B5 ScoreDisplayTable bytes Pass 3: Score display data (64 bytes).
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0xE787 0xE7AB FlipperData bytes Pass 3: Flipper position data (37 bytes).
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0xEA60 0xEAD0 SoundSequenceData bytes Pass 3: Sound sequence data (113 bytes).
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0xEB5A 0xEB5A Byte bytes Pass 3: Single byte.
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0xEB66 0xEB9C SoundSequenceData2 bytes Pass 3: Sound sequence data (55 bytes).
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0xEBE1 0xEBF8 SoundSequenceData3 bytes Pass 3: Sound sequence data (24 bytes).
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0xEC4B 0xEC7F SoundSequenceData4 bytes Pass 3: Sound sequence data (53 bytes).
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0xECEE 0xED05 SoundSequenceData5 bytes Pass 3: Sound sequence data (24 bytes).
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0xED2E 0xEDAF SoundSequenceData6 bytes Pass 3: Sound sequence data (130 bytes).
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0xEDE6 0xEDEC SoundSequenceData7 bytes Pass 3: Sound sequence data (7 bytes).
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0xEE37 0xEE3C SoundSequenceData8 bytes Pass 3: Sound sequence data (6 bytes).
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0xEEDB 0xEF27 BallPhysicsTable2 bytes Pass 3: Ball physics parameters 2 (77 bytes).
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0xEFBA 0xEFD2 BallCollisionTable bytes Pass 3: Ball collision parameters (25 bytes).
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0xF0DB 0xF0DE SoundEffectPointers word Pass 3: Sound effect pointers (4 bytes).
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0xF220 0xF225 FlipperStateTable bytes Pass 3: Flipper state table (6 bytes).
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0xF2E7 0xF2EF BallVelocityTable bytes Pass 3: Ball velocity table (9 bytes).
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0xF3B1 0xF3B8 FlipperTimerTable bytes Pass 3: Flipper timer table (8 bytes).
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0xF416 0xF41D BumperStateTable bytes Pass 3: Bumper state table (8 bytes).
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0xF4AC 0xFB2B GameData bytes Pass 3: Main game data block (1664 bytes).
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0xFB45 0xFB45 Byte bytes Pass 3: Single byte.
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0xFB48 0xFB48 Byte bytes Pass 3: Single byte.
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0xFCA8 0xFCB3 ScoreDisplayTable2 bytes Pass 3: Score display data (12 bytes).
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0xFD1E 0xFD23 BallPhysicsTable3 bytes Pass 3: Ball physics parameters 3 (6 bytes).
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0xFEC6 0xFFDB GameStateData bytes Pass 3: Game state data (278 bytes).
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0xFFF6 0xFFF6 Byte bytes Pass 3: Single byte.
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0xFFFA 0xFFFF InterruptVectors word Pass 3: NMI/RESET/IRQ vectors.
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