system jump

This commit is contained in:
tmerritt committed 2026-10-19 07:29:32 -04:00
1 parent edabbd9af6
commit 8f718c0b9b
2 files changed
+43 -1

No files matched your search

@@ -0,0 +1,42 @@
# Pinball (JU) data-region structure - Pass 3
# start<TAB>end<TAB>label<TAB>format<TAB>comment
0xC16A 0xC180 SoundPointerTable word Pass 3: 11 word pointers to sound data (index = sound ID).
0xC400 0xCBA6 ControllerKeyTable bytes Pass 3: Controller key mapping table (1959 bytes).
0xCDB5 0xCE4D SpriteMetatileTable bytes Pass 3: Sprite metatile definitions (153 bytes).
0xCE55 0xCE6B SpriteAnimationTable bytes Pass 3: Sprite animation data (23 bytes).
0xD74B 0xDBB5 PlayfieldData bytes Pass 3: Playfield layout data (1131 bytes).
0xDC2D 0xDC2D Byte bytes Pass 3: Single byte.
0xDCA2 0xDCA9 SpriteDMATable bytes Pass 3: Sprite DMA source data (8 bytes).
0xDDE5 0xDDF0 SpritePaletteTable bytes Pass 3: Sprite palette data (12 bytes).
0xDE03 0xDE1A BallPhysicsTable bytes Pass 3: Ball physics parameters (24 bytes).
0xDE24 0xDE2F BallCollisionTable bytes Pass 3: Ball collision parameters (12 bytes).
0xDE87 0xDFE7 PlayfieldLayout bytes Pass 3: Playfield layout data (353 bytes).
0xE048 0xE048 Byte bytes Pass 3: Single byte.
0xE2B8 0xE3E1 LevelData bytes Pass 3: Level layout data (298 bytes).
0xE482 0xE48B LevelData2 bytes Pass 3: Level data (10 bytes).
0xE576 0xE5B5 ScoreDisplayTable bytes Pass 3: Score display data (64 bytes).
0xE787 0xE7AB FlipperData bytes Pass 3: Flipper position data (37 bytes).
0xEA60 0xEAD0 SoundSequenceData bytes Pass 3: Sound sequence data (113 bytes).
0xEB5A 0xEB5A Byte bytes Pass 3: Single byte.
0xEB66 0xEB9C SoundSequenceData2 bytes Pass 3: Sound sequence data (55 bytes).
0xEBE1 0xEBF8 SoundSequenceData3 bytes Pass 3: Sound sequence data (24 bytes).
0xEC4B 0xEC7F SoundSequenceData4 bytes Pass 3: Sound sequence data (53 bytes).
0xECEE 0xED05 SoundSequenceData5 bytes Pass 3: Sound sequence data (24 bytes).
0xED2E 0xEDAF SoundSequenceData6 bytes Pass 3: Sound sequence data (130 bytes).
0xEDE6 0xEDEC SoundSequenceData7 bytes Pass 3: Sound sequence data (7 bytes).
0xEE37 0xEE3C SoundSequenceData8 bytes Pass 3: Sound sequence data (6 bytes).
0xEEDB 0xEF27 BallPhysicsTable2 bytes Pass 3: Ball physics parameters 2 (77 bytes).
0xEFBA 0xEFD2 BallCollisionTable bytes Pass 3: Ball collision parameters (25 bytes).
0xF0DB 0xF0DE SoundEffectPointers word Pass 3: Sound effect pointers (4 bytes).
0xF220 0xF225 FlipperStateTable bytes Pass 3: Flipper state table (6 bytes).
0xF2E7 0xF2EF BallVelocityTable bytes Pass 3: Ball velocity table (9 bytes).
0xF3B1 0xF3B8 FlipperTimerTable bytes Pass 3: Flipper timer table (8 bytes).
0xF416 0xF41D BumperStateTable bytes Pass 3: Bumper state table (8 bytes).
0xF4AC 0xFB2B GameData bytes Pass 3: Main game data block (1664 bytes).
0xFB45 0xFB45 Byte bytes Pass 3: Single byte.
0xFB48 0xFB48 Byte bytes Pass 3: Single byte.
0xFCA8 0xFCB3 ScoreDisplayTable2 bytes Pass 3: Score display data (12 bytes).
0xFD1E 0xFD23 BallPhysicsTable3 bytes Pass 3: Ball physics parameters 3 (6 bytes).
0xFEC6 0xFFDB GameStateData bytes Pass 3: Game state data (278 bytes).
0xFFF6 0xFFF6 Byte bytes Pass 3: Single byte.
0xFFFA 0xFFFF InterruptVectors word Pass 3: NMI/RESET/IRQ vectors.
1 # Pinball (JU) data-region structure - Pass 3
2 # start<TAB>end<TAB>label<TAB>format<TAB>comment
3 0xC16A 0xC180 SoundPointerTable word Pass 3: 11 word pointers to sound data (index = sound ID).
4 0xC400 0xCBA6 ControllerKeyTable bytes Pass 3: Controller key mapping table (1959 bytes).
5 0xCDB5 0xCE4D SpriteMetatileTable bytes Pass 3: Sprite metatile definitions (153 bytes).
6 0xCE55 0xCE6B SpriteAnimationTable bytes Pass 3: Sprite animation data (23 bytes).
7 0xD74B 0xDBB5 PlayfieldData bytes Pass 3: Playfield layout data (1131 bytes).
8 0xDC2D 0xDC2D Byte bytes Pass 3: Single byte.
9 0xDCA2 0xDCA9 SpriteDMATable bytes Pass 3: Sprite DMA source data (8 bytes).
10 0xDDE5 0xDDF0 SpritePaletteTable bytes Pass 3: Sprite palette data (12 bytes).
11 0xDE03 0xDE1A BallPhysicsTable bytes Pass 3: Ball physics parameters (24 bytes).
12 0xDE24 0xDE2F BallCollisionTable bytes Pass 3: Ball collision parameters (12 bytes).
13 0xDE87 0xDFE7 PlayfieldLayout bytes Pass 3: Playfield layout data (353 bytes).
14 0xE048 0xE048 Byte bytes Pass 3: Single byte.
15 0xE2B8 0xE3E1 LevelData bytes Pass 3: Level layout data (298 bytes).
16 0xE482 0xE48B LevelData2 bytes Pass 3: Level data (10 bytes).
17 0xE576 0xE5B5 ScoreDisplayTable bytes Pass 3: Score display data (64 bytes).
18 0xE787 0xE7AB FlipperData bytes Pass 3: Flipper position data (37 bytes).
19 0xEA60 0xEAD0 SoundSequenceData bytes Pass 3: Sound sequence data (113 bytes).
20 0xEB5A 0xEB5A Byte bytes Pass 3: Single byte.
21 0xEB66 0xEB9C SoundSequenceData2 bytes Pass 3: Sound sequence data (55 bytes).
22 0xEBE1 0xEBF8 SoundSequenceData3 bytes Pass 3: Sound sequence data (24 bytes).
23 0xEC4B 0xEC7F SoundSequenceData4 bytes Pass 3: Sound sequence data (53 bytes).
24 0xECEE 0xED05 SoundSequenceData5 bytes Pass 3: Sound sequence data (24 bytes).
25 0xED2E 0xEDAF SoundSequenceData6 bytes Pass 3: Sound sequence data (130 bytes).
26 0xEDE6 0xEDEC SoundSequenceData7 bytes Pass 3: Sound sequence data (7 bytes).
27 0xEE37 0xEE3C SoundSequenceData8 bytes Pass 3: Sound sequence data (6 bytes).
28 0xEEDB 0xEF27 BallPhysicsTable2 bytes Pass 3: Ball physics parameters 2 (77 bytes).
29 0xEFBA 0xEFD2 BallCollisionTable bytes Pass 3: Ball collision parameters (25 bytes).
30 0xF0DB 0xF0DE SoundEffectPointers word Pass 3: Sound effect pointers (4 bytes).
31 0xF220 0xF225 FlipperStateTable bytes Pass 3: Flipper state table (6 bytes).
32 0xF2E7 0xF2EF BallVelocityTable bytes Pass 3: Ball velocity table (9 bytes).
33 0xF3B1 0xF3B8 FlipperTimerTable bytes Pass 3: Flipper timer table (8 bytes).
34 0xF416 0xF41D BumperStateTable bytes Pass 3: Bumper state table (8 bytes).
35 0xF4AC 0xFB2B GameData bytes Pass 3: Main game data block (1664 bytes).
36 0xFB45 0xFB45 Byte bytes Pass 3: Single byte.
37 0xFB48 0xFB48 Byte bytes Pass 3: Single byte.
38 0xFCA8 0xFCB3 ScoreDisplayTable2 bytes Pass 3: Score display data (12 bytes).
39 0xFD1E 0xFD23 BallPhysicsTable3 bytes Pass 3: Ball physics parameters 3 (6 bytes).
40 0xFEC6 0xFFDB GameStateData bytes Pass 3: Game state data (278 bytes).
41 0xFFF6 0xFFF6 Byte bytes Pass 3: Single byte.
42 0xFFFA 0xFFFF InterruptVectors word Pass 3: NMI/RESET/IRQ vectors.