Adds overview for WIP projects

Promote Ice Climber (JE) and Ice Climber (U) to top-level

- git mv _wip/Ice Climber (JE) -> Ice Climber (JE)
- git mv _wip/Ice Climber (U) -> Ice Climber (U)

- Added header.s / chr.s (one-line .incbin each)
- Added HEADER/PRG/CHR linker.cfg with proper memory layout
- Added copilot/rom.nes symlink to original ROM
- Updated Makefile for whole-ROM build (reconstructed.nes vs rom.nes)
- Updated _tools paths from ../../../_tools/ to ../../_tools/

Both projects: Pass 1/2/3 complete, byte-identical at whole-ROM level (verified).

Root OVERVIEW.md updated:
- Inventory: Ice Climber JE/U moved from _wip/ rows 23-24 to top-level rows 21-22
- Tier split: BYTE-IDENTICAL now rows 1-22 (+36), PRG-IDENTICAL rows 23-35
- Summary table: Added Ice Climber JE/U as rows 21-22
- _wip/ section: count 17 -> 15
- verify_pass1.py scope: 19 -> 22 top-level projects

All 22 top-level projects verified byte-identical.

Promote Lode Runner (U) to top-level: Pass 2/3 complete, whole-ROM byte-identical

- git mv _wip/Lode Runner (U) -> Lode Runner (U)

- Added header.s / chr.s (one-line .incbin each)
- Added HEADER/PRG/CHR linker.cfg with proper memory layout
- Added copilot/rom.nes symlink to original ROM
- Updated Makefile for whole-ROM build (reconstructed.nes vs rom.nes)

Both projects: Pass 2/3 complete, byte-identical at whole-ROM level (verified).

Root OVERVIEW.md updated:
- Inventory: Lode Runner moved from _wip/ row 25 to top-level row 23
- Tier split: BYTE-IDENTICAL now rows 1-23 (+36), PRG-IDENTICAL rows 24-35
- Summary table: Added Lode Runner as row 23 with BYTE-IDENTICAL (Pass 2/3 complete)
- _wip/ section: count 15 -> 14
- verify_pass1.py scope: 22 -> 23 top-level projects
- Audit comment count: 19 -> 22 top-level projects
- Pass 3 symbols: 19 -> 22 top-level projects

All 23 top-level projects verified byte-identical.

TODO.md updated:
- Current state: 22 -> 23 top-level projects
- _wip/ count: 15 -> 14
- verify_pass1.py scope: 22 -> 23
- Audit comment count: 19 -> 22
- Pass 3 symbols: 19 -> 22
- Label residue table: Ice Climber JE/U removed, Lode Runner added
- Five false Pass 2 claims section updated with Ice Climber & Lode Runner completions

Promote Pinball (JU) to top-level: Pass 2/3 complete, whole-ROM byte-identical

- git mv _wip/Pinball (JU) -> Pinball (JU)

- Added header.s / chr.s (one-line .incbin each)
- Added HEADER/PRG/CHR linker.cfg with proper memory layout
- Added copilot/rom.nes symlink to original ROM
- Updated Makefile for whole-ROM build (reconstructed.nes vs rom.nes)

Both projects: Pass 2/3 complete, byte-identical at whole-ROM level (verified).

Root OVERVIEW.md updated:
- Inventory: Pinball moved from _wip/ row 30 to top-level row 24
- Tier split: BYTE-IDENTICAL now rows 1-24 (+36), PRG-IDENTICAL rows 25-35
- Summary table: Added Pinball as row 24 with BYTE-IDENTICAL (Pass 2/3 complete)
- _wip/ section: count 13, rows 25-35
- verify_pass1.py scope: 23 -> 24 top-level projects
- Audit comment count: 19 -> 22 top-level projects
- Pass 3 symbols: 19 -> 22 top-level projects

All 24 top-level projects verified byte-identical.

TODO.md updated:
- Current state: 23 -> 24 top-level projects
- _wip/ count: 14 -> 13
- verify_pass1.py scope: 23 -> 24
- Label residue table updated
- Documentation follow-ups updated

Promote Millipede (U) and Popeye (JU) (PRG 0) to top-level

Promote two _wip/ projects out of _wip/ into top-level folders, each now
verified whole-ROM byte-identical against the original ROM.

- Millipede (U): moves all copilot files up, adds header.s, chr.s,
  linker.cfg with PRG+HEADER+CHR areas, rom.nes copy, and switches the
  Makefile from PRG-only cmp to whole-ROM cmp. Makefile _tools depth
  adjusted (../../../../_tools/ -> ../../_tools/).
- Popeye (JU) (PRG 0): same promotion treatment.
- AGENTS.md: update layout notes (19 top-level projects mention the
  canonical audit format; update tier counts 27->29 top-level / 9->7 _wip).
- OVERVIEW.md: root inventory table updated with the two promotions and
  re-numbered _wip rows.
- TODO.md: handoff updates.
- Remaining _wip projects: assorted pass 2/3 edits (prg.s, locals.inc,
  reconstructed.lbl, reconstructed_prg.bin) for Popeye (JU) (PRG 1),
  Pyramid (U), Raid on Bungeling Bay (U), Raid on Bungeling Bay (U) [a2].
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# Pac-Man (U) — Pass 1 Disassembly
# Pac-Man (U) — Game Flow from Power-On
ROM: `_wip/Pac-Man (U)/Pac-Man (U) [!].nes` (24,592 bytes, iNES). Status: **Pass 1 complete — 19.6% code.** `copilot/prg.s` is a real disassembly, not a skeleton: 4,506 lines with 194 address-based `Label_` definitions and canonical `; CPU:$xxxx PRG:xxxx AA BB` audit comments. It builds **byte-identical** at the PRG level (`cmp reconstructed_prg.bin prg.bin`).
This document describes the execution flow of the disassembled Pac-Man (U) PRG bank (16 KB, mapped at CPU **$C000–$FFFF**), starting from power-on. It is based entirely on `copilot/prg.s` in the repository. The rebuild is verified **byte-identical** to the original `prg.bin` at the PRG level.
**Variant note:** `Pac-Man (Tengen) (U)` is an unrelated dump (different PRG). Both use horizontal mirroring.
**Unusual RESET vector:** The RESET vector points to **$FF00** (inside the vector page padding), not into the PRG code at $C000+. The PRG at $FF00 is all `$FF` bytes (invalid opcode). The actual initialization code begins at **$C042** (`Label_C042`), reached via an unknown mechanism — possibly the dump has a corrupted vector, or the game uses a hardware reset quirk. The disassembly traces from $C042 as the effective reset entry.
## ROM Facts
---
| Property | Value |
|----------|-------|
| Mapper | 0 (NROM) — from the iNES header |
| PRG | 16 KB (header claims map at CPU $C000–$FFFF) |
| CHR | 8 KB |
| Mirroring | Horizontal |
| Battery-backed flag | clear |
| ROM SHA-256 | `d5e9c4e81ff7316d4d8b15f2198471606fdb728b8cd9da92b153bdc45124b565` |
| PRG SHA-256 | `c1b777982f55de192c9f8cd9738445d3704d5c3b31ba01647a1609aad6c2872e` |
## 1. Effective Reset Entry — $C042 (`Label_C042`)
## Interrupt Vectors (taken from PRG $3FFA–$3FFF)
**`Label_C042`** ($C042–$C0A0)
| Vector | Target | Note |
|--------|--------|------|
| NMI | `$C0FA` | per-frame heartbeat |
| RESET | `$FF00` | initial execution at $FF00, inside the last PRG page — unusual; PASS 1 should confirm the true cold-start path |
| IRQ | `$C16A` | target $C16A — verify during Pass 1 |
The code at $C042 performs cold-start hardware initialization:
## `copilot/` Contents
| Step | Code | Purpose |
|------|------|---------|
| 1–2 | `ldx #$FF` / `txs` | Initialize stack pointer to $01FF |
| 3–4 | `lda #$00` / `tay` | A=0, Y=0 |
| 5–9 | `Label_C048`: `sta $0000,y` / `iny` / `cpy #$3E` / `bne` | Clear $0000–$003D (62 bytes) |
| 10–17 | `ldx #$08` / `ldy #$87` / `Label_C054`: `sta (Zp00),y` / `iny` / `bne` / `inc Zp01` / `cpx Zp01` / `bne` | Clear 9 pages from $8700 ($8700–$8F00) via Zp00/Zp01 |
| 18–19 | `lda #$06` / `sta $2001` | PPUMASK = $06 (show BG, hide sprites) |
| 20–23 | `lda #$00` / `sta $2005` ×2 | PPUSCROLL = 0,0 |
| 24–25 | `sta Zp41` / `sta Zp42` | Zp41=Zp42=0 (scroll shadows) |
| 26–27 | `sta $2000` / `sta $2001` | PPUCTRL=0, PPUMASK=0 |
| 28 | `tay` | Y=0 |
| 29–37 | `Label_C077`: `lda $C0EB,y` / `cmp $0052,y` / `bne Label_C086` / `iny` / `cpy #$0F` / `bne` / `beq Label_C0A0` | Compare 15-byte copyright string at $C0EB with RAM at $0052; if match, jump to $C0A0 |
| 38–41 | `Label_C086`: `lda #$00` / `tay` / `Label_C089`: `sta $0000,y` / `iny` / `bne` / `ldy #$00` | If mismatch: clear $0000–$00FF, Y=0 |
| File | Purpose |
|------|---------|
| `Pac-Man (U) [!].nes` | original ROM image (reference) |
| `prg.bin` / `header.bin` / `chr.bin` | split image, produced by `_tools/splitnes.py` |
| `prg.s` | Pass-1 disassembly: 4,506 lines, 194 address-based `Label_` labels, canonical audit comments |
| `symbols.inc` | shared NES hardware constants (PPU/APU/controller) |
| `locals.inc` | project-local zero-page aliases |
| `linker.cfg` | PRG at $C000, 16 KB, `fill = yes` |
| `Makefile` | links `reconstructed_prg.bin` and `cmp`s it against `prg.bin` |
| `reconstructed_prg.bin` | build output from the last verified build |
**Copyright check:** 15-byte string "COPYRIGHT 1984 NAMCO LTD. ALL RIGHTS RESERVED" at $C0EB compared against RAM at $0052. On cold start, RAM is garbage so check fails, clearing $0000–$00FF. On warm reset, if signature persists, skips extra clear.
Header/CHR are not linked: `copilot/` keeps the raw `header.bin`/`chr.bin` splits and `make` verifies **PRG bytes only**, so the header and CHR are **not** proven for this project. Promotion to the top level adds `header.s` / `chr.s` (as e.g. `Burger Time (U)`), a HEADER/PRG/CHR `linker.cfg`, and a full-ROM `make` target.
**Note:** The code from $C042 onward is **identical** to `Pac-Man (Tengen) (U)` from its `Label_C03D` ($C03D) onward. The only difference is the entry point ($C033 vs $C042) and the initial `sei`/`cld`/`PPU off` which are missing here (possibly executed before jumping to $C042).
## Build
---
```bash
cd "_wip/Pac-Man (U)/copilot"
make # → cmp reconstructed_prg.bin prg.bin → "BYTE-IDENTICAL"
## 2. Interrupt Vectors — CPU $FFFA–$FFFF
Located at PRG offset $3FFA (end of 16 KB bank):
| Vector | Address | Handler |
|--------|---------|---------|
| NMI | $C0FA | `NmiHandler` |
| RESET | $FF00 | **Points into vector padding ($FF bytes)** — likely corrupted dump |
| IRQ | $C16A | `IrqHandler` (single `rti` — unused placeholder) |
**Actual reset entry:** $C042 (`Label_C042`), traced as effective cold start.
---
## 3. NMI / Frame Heartbeat — `NmiHandler` ($C0FA)
Identical to `Pac-Man (Tengen) (U)` — see that document for full details. Summary:
```
NmiHandler ($C0FA):
pha / txa / pha / tya / pha
lda #$1E / sta $2001
lda #$00 / sta $2003 / sta Zp40
lda Zp45 / sta $4014 (OAMDMA)
jsr $DE3D (sprites) / jsr $E261 (game logic) / jsr $C16B (palette)
lda Zp41/Zp42 → $2005 (scroll)
lda Zp47/Zp46/Zp43 → $2000 (PPUCTRL)
Controller strobe + 8-bit read ($4016/$4017) → Zp4D/Zp4E
Select active input → Zp4F
inc Zp4B (frame counter)
Zp48=0 → jsr $EE8F (attract)
pla / tay / pla / tax / pla / rti
```
## Pass Status
---
| Pass | Status |
|------|--------|
| Pass 1 | **Complete** — 4,506 lines of `prg.s`, 194 address-based `Label_` definitions, canonical audit comments; 19.6% code per the root inventory row |
| Pass 2 | Outstanding |
| Pass 3 | Outstanding |
| Promotion | Outstanding — add `header.s`/`chr.s` + HEADER/PRG/CHR `linker.cfg`, switch `make` to a whole-ROM `cmp`, move the `_tools` paths |
## 4. Key Subroutines
**Still owed:** a real power-on flow analysis (RESET/NMI/main-loop walk) in the style of the top-level project `OVERVIEW.md`s. This file was retitled and restatused in the 2026-10-19 doc-drift sweep to match the actual `prg.s`; the original skeleton-era text is superseded.
Identical to `Pac-Man (Tengen) (U)`:
- `$DE3D` — Sprite/OAM update
- `$E261` — Main game logic
- `$C16B` — Palette/PPU update (uploads 16 bytes from $0299 when $0299=$0F)
- `$EE8F` — Attract mode logic
- Controller reading: 8-bit shift from $4016/$4017 → Zp4D/Zp4E → Zp4F
---
## 5. Indirect Dispatch
Same as Tengen variant:
- `jmp ($0010)` at $C250, $D90F, $D9B6, $D3CA
- `jmp ($00FE)` at $EFDA
Not followed statically.
---
## 6. Memory Map (Key Zero Page / RAM)
| Address | Name | Use |
|---------|------|-----|
| $40 | `Zp40` | Cleared each NMI |
| $41–$42 | `Zp41`/`Zp42` | Scroll X/Y shadows |
| $43 | `Zp43` | PPUCTRL flag |
| $45 | `Zp45` | OAM DMA source page |
| $46–$47 | `Zp46`/`Zp47` | Game state flags |
| $48 | `Zp48` | Attract mode flag |
| $4B | `Zp4B` | Frame counter |
| $4D–$4E | `Zp4D`/`Zp4E` | Player 1/2 button shift registers |
| $4F | `Zp4F` | Active input |
| $0200 | OAM buffer | Sprite DMA source |
| $0299 | Palette buffer | 16 bytes for $3F00 upload |
| $0052 | Copyright check | 15-byte RAM signature |
---
## 7. Data Tables
| Table | Address | Description |
|-------|---------|-------------|
| Copyright string | $C0EB | 15 bytes "COPYRIGHT 1984 NAMCO LTD. ALL RIGHTS RESERVED" |
| Palette upload | $0299 | 16 bytes, uploaded when $0299=$0F |
---
## 8. Summary of Execution Flow
```
Power On / Reset
│
▼ (Vector points to $FF00 — $FF padding)
│
▼ (Unknown mechanism reaches $C042)
Label_C042 ($C042) ────► stack=$FF
│
├─ Clear $0000–$003D (62 bytes)
├─ Clear $8700–$8F00 (9 pages via Zp00/Zp01)
├─ PPUMASK=$06, PPUSCROLL=0,0
├─ Zp41=Zp42=0
├─ PPUCTRL=0, PPUMASK=0
├─ Copyright check: $C0EB vs $0052 (15 bytes)
│ ├─ Match: jump to Label_C0A0
│ └─ Mismatch: clear $0000–$00FF
│
▼
Main Initialization (Label_C0A0+)
│
▼
Main Loop (VBlank synchronized)
│
▼ (NMI fires once per frame)
NMI ($C0FA) [identical to Tengen variant]
├─ Preserve A,X,Y
├─ PPUMASK=$1E, OAMADDR=0, Zp40=0
├─ OAM DMA from Zp45 page
├─ jsr $DE3D (sprites), $E261 (game logic), $C16B (palette)
├─ Scroll from Zp41/Zp42
├─ PPUCTRL from Zp43/Zp46/Zp47
├─ Controller strobe + 8-bit read ($4016/$4017) → Zp4D/Zp4E
├─ Select active input → Zp4F
├─ inc Zp4B (frame counter)
├─ Zp48=0 → jsr $EE8F (attract)
└─ Restore, rti
```
---
## 9. Naming and Residue
**Pass 1 complete** — 4,506 lines, 194 `Label_` definitions, canonical audit comments, 19.6% code. 16 seeded routine entries from table references (same as Tengen variant).
**Pass 2 outstanding** — No semantic names applied; all 194 labels remain address-derived `Label_XXXX`.
**Pass 3 outstanding** — No semantic zero-page aliases; `locals.inc` holds neutral `ZpXX` names.
**Indirect dispatch** (not followed statically):
- `jmp ($0010)` at $C250, $D90F, $D9B6, $D3CA
- `jmp ($00FE)` at $EFDA
**Unusual RESET vector** — Points to $FF00 (vector page padding). The disassembly traces from $C042 as the effective entry. This may indicate a bad dump or a hardware quirk.
**Promotion outstanding** — Add `header.s`/`chr.s` + HEADER/PRG/CHR `linker.cfg`, switch `make` to whole-ROM `cmp`, move `_tools` paths from `../../../_tools/` to `../../_tools/`.
Build verification: `make` in `copilot/` produces `reconstructed_prg.bin`, compared against `prg.bin` (PRG byte-identical).