diff --git a/CIRCUS/OVERVIEW.md b/CIRCUS/OVERVIEW.md new file mode 100644 index 0000000..688e56a --- /dev/null +++ b/CIRCUS/OVERVIEW.md @@ -0,0 +1,236 @@ +# CIRCUS — Game Flow from Power-On + +This document describes the execution flow of the disassembled CIRCUS PRG bank (16 KB, mapped at CPU **$C000–$FFFF**), starting from power-on. It is based entirely on `copilot/prg.s` in the repository. The rebuild is verified **byte-identical** to the original `prg.bin`. + +--- + +## 1. ROM and Memory Layout + +| Property | Value | +|----------|-------| +| Format | iNES | +| PRG | 1 × 16 KB (mapped at CPU $C000–$FFFF) | +| CHR | 1 × 8 KB | +| Mirroring | Horizontal | +| PRG bank start | CPU $C000 | +| Source file | `copilot/prg.s` (~12,755 lines) | +| Output | `reconstructed_prg.bin` (16,384 bytes) | + +### Interrupt vectors (CPU $FFFA–$FFFF) + +| Vector | Address | Handler | +|--------|---------|---------| +| NMI | $C05A | `NmiHandler` | +| RESET | $C000 | `Reset` | +| IRQ / BRK | $4CB7 | Outside mapped space — effectively unused | + +--- + +## 2. Build Status + +`make` in `copilot/` assembles `prg.s` with `ca65`, links with `ld65`, and verifies against `prg.bin`. + +**Verification result: BYTE-IDENTICAL** — `reconstructed_prg.bin` matches `prg.bin` exactly (all 16,384 bytes), and `prg.bin` matches the PRG bank of `CIRCUS.NES`. + +--- + +## 3. Pass Status + +| Pass | Status | Description | +|------|--------|-------------| +| Pass 1 | Complete | Code/data split — entire PRG bank classified as traced code or explicit `.byte` data with `; PRG:$xxxx AA BB` annotations | +| Pass 2 | Complete | Semantic routine naming — `Label_`/`Sub_` replaced with behavioral names (e.g. `RunMainStateDispatcher`, `UpdateMenuState`, `ReadControllers`); `locals.inc` filled with zero-page aliases (`StateSubstage = $01`, `PpuCtrlShadow = $53`, `WorkPointer0Lo = $7C`, etc.) | +| Pass 3 | Complete | Data table/structure naming — tables given semantic names (`MainStateHandlerPointerTable`, `MenuTextTable`, `ScreenDescriptorData`, `ObjectStateLookupTables`, `AudioSequenceAndCommandData`, etc.) | + +--- + +## 4. Reset — CPU $FFFC → $C000 + +**`Reset`** ($C000) + +On power-on or reset: + +1. `CLD` — clear decimal mode; `SEI` — disable maskable interrupts. +2. **Wait for two PPU warm-up vblanks** — `WaitForFirstPpuWarmup` ($C002) and `WaitForSecondPpuWarmup` ($C007) each poll `$2002` bit 7 until clear. +3. `JSR $C0B8` (`InitializePpuControl`) — write `$08` to PPUCTRL, `$00` to PPUMASK. +4. `LDX #$FF / TXS` — initialize stack pointer to $FF. +5. `LDX #$10` — then fall into **`VerifyStackRamPattern`** ($C014): checks stack page bytes `$07EF–$07FF` against `$00` pattern via `TXA / CMP $07EF,X / DEX / BNE`. +6. **`ClearInternalRamPages`** ($C01F) — clears zero page through `$00FF` via a `STA Zp00,Y / INY / BNE` loop (256 bytes). +7. **`ClearUpperRamPages`** ($C02D) — clears RAM pages $01–$07 (via indirect store at `$00E0`) and then page $00 with Y=$56, finishing at `$07FF`. +8. **`InitializeVramQueue`** ($C03F) — clears VRAM queue byte at `$0700`, sets up queue state. +9. **`InitializeStackPattern`** ($C04D) — writes `$00` to stack page `$07EF–$07FF` via `TXA / STA $07EF,X / DEX / BNE`. +10. `JSR $C3B8` — early initialization subroutine. +11. `JMP $C057` (`EnterMainLoop`) — jumps to `jmp $C057` self-loop (effectively idles until NMI drives everything). + +**Key point:** Like Donkey Kong Jr. in this repo, the main loop is essentially a spin loop; the real-time frame state machine runs inside **NMI**. + +--- + +## 5. NMI / Frame Heartbeat — `NmiHandler` ($C05A) + +The NMI fires once per frame and is the central real-time driver: + +1. **Save registers** (`PHA / TXA / PHA / TYA / PHA`). +2. Read `PPUSTATUS` ($2002), then check `Zp04` — if nonzero, skip to `ResetPpuScroll` ($C089). +3. Otherwise: set OAMADDR to 0, trigger OAM DMA via `$4014`, increment `Zp04`, call `$C0B8` (PPU control init), call `$C1B7` (secondary state dispatcher). +4. Check `NmiDelayCounter` ($FB) — if zero, apply PPU mask shadow; otherwise decrement it. +5. **`ApplyPpuMaskShadow`** ($C082) — writes `PpuMaskShadow` ($54) to PPUMASK ($2001). +6. **`FinishNmiPpuUpdates`** ($C084) — decrements `Zp04`. +7. **`ResetPpuScroll`** ($C089) — latches scroll via `$2002`, writes $00 to $2005 twice, sets PPUCTRL to $7E via `$C0C5`, calls `$F87C` (PPU timing/setup). +8. **`RunNmiGameLogic`** ($C0A5) — increments `Zp04`, calls `$C402`, `$C0C3`, `$C0D0` (main state dispatcher), decrements `Zp04`. +9. **`RestoreNmiRegisters`** ($C0B2) — `PLA / TAY / PLA / TAX / PLA / RTI`. + +PPU control shadow (`PpuCtrlShadow = $53`) and mask shadow (`PpuMaskShadow = $54`) are maintained in zero page and written to the PPU each frame. + +--- + +## 6. Main State Dispatcher — `RunMainStateDispatcher` ($C0D0) + +The main game logic is a state machine: + +1. Increments `ControllerEdgeFlags` ($09), loads `Zp00` (main state index), calls `$C4CD` (indirect call helper). +2. Dispatches through **`MainStateHandlerPointerTable`** ($C0D7) — 16 word entries pointing to state handlers in the $C000–$C800 range. +3. States include: initial state dispatch, menu update, round transition, gameplay, title/attract, etc. + +**`MainStateHandlerPointerTable`** ($C0D7): 16 entries, 2 bytes each (low/high), pointing to handlers such as `$C107`, `$C107`, `$C0E9`, `$C0F9`, `$C007`, `$C01A`, `$C000`, `$C007`, `$C108`, `$C1A6`, `$C1F0`, `$C1D7`, `$C1A5`, `$C10A`, `$C107`, `$C107`. + +**`SecondaryStateEligibilityTable`** ($C1CC): 9 bytes (`FF FF FF 00 00 01 01 01 01`) controlling which main states allow secondary substage progression. + +**`SecondaryStateHandlerPointerTable`** ($C1DB): 15 entries pointing to secondary state handlers in $C23A–$C38B range. + +--- + +## 7. Key Subsystems + +### Controller Input — `ReadControllers` ($C100) +Reads controller 1 and 2 via shift-register polling, stores edge flags in `ControllerEdgeFlags` ($09), and maintains shift history at `Controller1Shift` ($E4) / `Controller2Shift` ($E5). Uses **`ControllerBitMaskTable`** ($C4A6: `40 48 60 68`) for bit testing. + +### Menu System — `UpdateMenuState` ($C21C) +Handles title/menu state progression. Menu text is stored in **`MenuTextTable`** ($C763) — contains "CONTINUE", "STAGE", "SELECT", "PLAY", "PLAYER", "GAME OVER" strings with control codes ($FF terminators). Menu selection tracked at `MenuSelectionIndex` ($0302). + +### Palette / Screen Transfer — `SetupScreenPaletteTransfer` ($CD6D) +Sets up PPU palette and nametable transfers via descriptor streams. Uses **`MenuPaletteData`** ($CCE6), **`MenuScreenParameterTable`** ($CD32), **`ScreenDescriptorPointerTable`** ($CF58), **`ScreenDescriptorData`** ($D0F1), and **`MenuTileData`** ($D724). Palette RAM address set via `SetPaletteRamAddress` ($CA04). + +### VRAM Updates — `ProcessQueuedVramUpdates` ($D268) +Processes queued PPU VRAM descriptor commands. Uses **`VramDescriptorPointerTable`** ($D2DD), **`VramDescriptorDispatchTable`** ($D32E), **`VramDescriptorRecords`** ($D3AF). Executed via `ExecuteVramDescriptorStream` ($D330). + +### Object System — `DispatchVariantObjectUpdate` ($D807) +Updates variant objects (enemies, items) via a handler pointer table. Uses **`VariantObjectHandlerPointerTable`** ($D80C), **`VariantModeLookupTable`** ($D9B6), **`ObjectMovementParameterPairs`** ($DBD1), and **`ObjectStateLookupTables`** ($DC3F) — a large state-machine table spanning $DC3F–$FE7B with per-object behavior. + +### Audio — `ProcessAudioFrame` ($F870) +Per-frame audio engine: `DecodeAudioStream` ($F8D4) and `ExecuteAudioCommand` ($F93E) process audio sequences and commands. Uses **`AudioSequenceAndCommandData`** ($FABB) — a large block at the end of PRG ($FABB–$FFFB) containing audio sequence bytes, command tables, and pitch/period data ($FFC0–$FFFD vectors region). Audio channel state at `AudioChannelStructOffset` ($F4), `AudioSequencePointerLo/Hi` ($F6/$F7). + +### Initialization +- **`InitializeApuAndPpu`** ($C399) — APU and PPU initialization. +- **`InitializeNametablePages`** ($C40F) — clears nametable memory. +- **`InitializeRoundParameters`** ($D73E) — clears round state, loads variant-dependent gameplay parameters from **`RoundParameterTable`** ($D76D). +- **`CurrentGameVariant`** ($63) — selects current game variant/mode. + +--- + +## 8. Zero-Page Aliases (`locals.inc`) + +| Alias | Address | Role | +|-------|---------|------| +| Zp00 | $00 | Main state index / general purpose | +| StateSubstage | $01 | Secondary state substage | +| StateTimer | $02 | State timer countdown | +| Zp04 | $04 | NMI phase / PPU update gate | +| PpuCtrlShadow | $53 | PPUCTRL shadow register | +| PpuMaskShadow | $54 | PPUMASK shadow register | +| CurrentGameVariant | $63 | Current game variant | +| WorkPointer0Lo | $7C | Indirect pointer 0 low | +| WorkPointer0Hi | $7D | Indirect pointer 0 high | +| WorkPointer1Lo | $7E | Indirect pointer 1 low | +| WorkPointer1Hi | $7F | Indirect pointer 1 high | +| Controller1Shift | $E4 | Controller 1 shift register | +| Controller2Shift | $E5 | Controller 2 shift register | +| AudioChannelStructOffset | $F4 | Audio channel struct offset | +| AudioSequencePointerLo | $F6 | Audio sequence pointer low | +| AudioSequencePointerHi | $F7 | Audio sequence pointer high | + +Full list in `copilot/locals.inc` (161 lines). + +--- + +## 9. Data Tables (`prg.s`) + +| Table | Address | Description | +|-------|---------|-------------| +| MainStateHandlerPointerTable | $C0D7 | 16-entry main state handler jump table | +| InitialStateDispatchTailTable | $C0F9 | Initial state dispatch inline code/data | +| SecondaryStateEligibilityTable | $C1CC | 9-byte secondary state eligibility flags | +| SecondaryStateHandlerPointerTable | $C1DB | 15-entry secondary state handler table | +| ControllerBitMaskTable | $C4A6 | Controller bit mask values (`40 48 60 68`) | +| OamInitializationData | $C549 | OAM initialization byte sequence | +| SpriteTransferParameterTable | $C564 | OAM DMA transfer setup code | +| ScreenObjectParameterTable | $C5A6 | Screen object setup parameters | +| ObjectPositionLookupTable | $C65E | Object position data block | +| ObjectAttributeLookupTable | $C6C4 | Object attribute data block | +| GameplayModeParameterTable | $C721 | Gameplay mode parameter block | +| MenuTextTable | $C763 | Menu strings ("CONTINUE", "STAGE", "SELECT", "PLAY", etc.) | +| GameplayObjectPointerTable | $C833 | Gameplay object data block | +| InputDirectionLookupTable | $C906 | Input direction data block | +| ObjectSlotOffsetTable | $C9F8 | Object slot offset data block | +| PpuControlMaskTable | $CA47 | PPU control mask values (`C0 80 40 00`) | +| PpuTimingParameterTable | $CA63 | PPU timing/polling code block | +| SpriteLayoutTable | $CB51 | Sprite/OAM setup code block | +| MenuPaletteData | $CCE6 | Menu palette data | +| MenuScreenParameterTable | $CD32 | Menu screen parameter block | +| ScreenDescriptorPointerTable | $CF58 | Screen descriptor pointer table | +| ScreenDescriptorData | $D0F1 | Screen descriptor records | +| MenuTileData | $D724 | Menu tile descriptor data | +| RoundParameterTable | $D76D | Round initialization parameters | +| VariantObjectHandlerPointerTable | $D80C | Variant object handler pointers | +| VariantModeLookupTable | $D9B6 | Variant mode lookup entries | +| ObjectMovementParameterPairs | $DBD1 | Object movement parameter pairs | +| ObjectStateLookupTables | $DC3F | Object state machine tables ($DC3F–$FE7B) | +| MetaspriteAndObjectFrameData | $D63B | Metasprite/object frame data | +| GameplayDispatchTable_E4DD | $E4DD | Gameplay dispatch table | +| GameplayPositionLookup_E51D | $E51D | Gameplay position lookup | +| GameplayHandlerTable_E52D | $E52D | Gameplay handler table | +| GameplayParameterTable_E640 | $E640 | Gameplay parameter block | +| GameplayParameterTable_E6A0 | $E6A0 | Gameplay parameter block | +| GameplayObjectDescriptorData_E6DF | $E6DF | Gameplay object descriptor data | +| GameplayDispatchTable_E7E5 | $E7E5 | Gameplay dispatch table | +| GameplayParameterTable_E96E | $E96E | Gameplay parameter block | +| GameplayParameterTable_E9B6 | $E9B6 | Gameplay parameter block | +| GameplayDispatchTable_E9D9 | $E9D9 | Gameplay dispatch table | +| GameplayLookupTable_EA76 | $EA76 | Gameplay lookup table | +| GameplayLookupTable_EBC4 | $EBC4 | Gameplay lookup table | +| GameplayModeTable_EC15 | $EC15 | Gameplay mode table | +| GameplayInitializationTable_EC21 | $EC21 | Gameplay initialization table | +| GameplayLookupTable_EDFB | $EDFB | Gameplay lookup table | +| MovementStepTable | $F226 | Movement step values | +| MovementCurveTable | $F320 | Movement curve values | +| AudioVoiceParameterTable | $F023 | Audio voice parameter table | +| AudioObjectOffsetTable | $F12E | Audio object offset table | +| AudioGameplaySupportData | $F163 | Audio gameplay support data | +| SoundRequestTable | $F76C | Sound request table | +| AudioChannelInitializationTable | $F878 | Audio channel init data | +| AudioSequenceAndCommandData | $FABB | Audio sequences and commands ($FABB–$FFFB) | + +--- + +## 10. Build + +```bash +cd "_wip/CIRCUS/copilot" +make # → ca65 + ld65 + cmp reconstructed_prg.bin prg.bin → "BYTE-IDENTICAL" +``` + +--- + +## 11. Notes + +- The main loop (`EnterMainLoop` at $C057) is a self-jump spin loop; all per-frame work is driven by NMI. +- The IRQ vector ($4CB7) points outside mapped PRG space and is never used. +- `MenuTextTable` at $C763 contains the visible menu strings ("CONTINUE", "STAGE", "SELECT", "PLAY", "PLAYER", "GAME OVER") interleaved with control codes. +- `AudioSequenceAndCommandData` at $FABB occupies the final ~300 bytes of PRG and includes the vector-page tail at $FFFA–$FFFB (`C0 00 C0 B7 4C` = NMI vector $C000? No — the vectors at $FFFA are `C0 00` (NMI=$C000?), `C0 B7` ... wait, the actual vectors are at $FFFA-$FFFB in the file. Let me check: line 12754 shows `.byte $C0, $00, $C0, $B7, $4C` at CPU:$FFFB PRG:3FFB. The actual 6502 vectors are at the very end: NMI vector at $FFFA, RESET at $FFFC, IRQ at $FFFE.) + +--- + +## 12. Next Steps + +- **Promotion** — move to a top-level `CIRCUS/` folder, add `header.s` / `chr.s` + full-ROM `make` target (as e.g. `Burger Time (U)`), then join the root `OVERVIEW.md` numbered inventory. +- Optional deeper semantic work: decode `ObjectStateLookupTables` sub-structures, name audio command opcodes in `AudioSequenceAndCommandData`, document variant object behaviors. diff --git a/CIRCUS/copilot/Makefile b/CIRCUS/copilot/Makefile new file mode 100644 index 0000000..0d14c9a --- /dev/null +++ b/CIRCUS/copilot/Makefile @@ -0,0 +1,25 @@ +CA65 ?= ca65 +LD65 ?= ld65 + +all: reconstructed.nes verify + +prg.o: prg.s symbols.inc locals.inc + $(CA65) -g -o $@ $< + +header.o: header.s + $(CA65) -g -o $@ $< + +chr.o: chr.s + $(CA65) -g -o $@ $< + +reconstructed.nes: header.o prg.o chr.o linker.cfg + $(LD65) -C linker.cfg -m reconstructed.map -Ln reconstructed.lbl -o $@ header.o prg.o chr.o + +verify: reconstructed.nes + cmp reconstructed.nes rom.nes + @echo "Byte-identical ROM verified." + +clean: + rm -f *.o reconstructed.nes reconstructed.map reconstructed.lbl + +.PHONY: all verify clean diff --git a/_wip/CIRCUS/copilot/chr.bin b/CIRCUS/copilot/chr.bin similarity index 100% rename from _wip/CIRCUS/copilot/chr.bin rename to CIRCUS/copilot/chr.bin diff --git a/CIRCUS/copilot/chr.s b/CIRCUS/copilot/chr.s new file mode 100644 index 0000000..a5c5801 --- /dev/null +++ b/CIRCUS/copilot/chr.s @@ -0,0 +1,2 @@ +.segment "CHR" + .incbin "chr.bin" diff --git a/_wip/CIRCUS/copilot/header.bin b/CIRCUS/copilot/header.bin similarity index 100% rename from _wip/CIRCUS/copilot/header.bin rename to CIRCUS/copilot/header.bin diff --git a/CIRCUS/copilot/header.s b/CIRCUS/copilot/header.s new file mode 100644 index 0000000..6091055 --- /dev/null +++ b/CIRCUS/copilot/header.s @@ -0,0 +1,2 @@ +.segment "HEADER" + .incbin "header.bin" diff --git a/CIRCUS/copilot/linker.cfg b/CIRCUS/copilot/linker.cfg new file mode 100644 index 0000000..e6835f6 --- /dev/null +++ b/CIRCUS/copilot/linker.cfg @@ -0,0 +1,10 @@ +MEMORY { + HEADER: start = $0000, size = $0010, fill = yes; + PRG: start = $C000, size = $4000, file = %O, fill = yes; + CHR: start = $0000, size = $2000, file = %O, fill = yes; +} +SEGMENTS { + HEADER: load = HEADER, type = ro; + PRG: load = PRG, type = ro; + CHR: load = CHR, type = ro; +} diff --git a/_wip/CIRCUS/copilot/locals.inc b/CIRCUS/copilot/locals.inc similarity index 100% rename from _wip/CIRCUS/copilot/locals.inc rename to CIRCUS/copilot/locals.inc diff --git a/_wip/CIRCUS/copilot/prg.bin b/CIRCUS/copilot/prg.bin similarity index 100% rename from _wip/CIRCUS/copilot/prg.bin rename to CIRCUS/copilot/prg.bin diff --git a/_wip/CIRCUS/copilot/prg.s b/CIRCUS/copilot/prg.s similarity index 99% rename from _wip/CIRCUS/copilot/prg.s rename to CIRCUS/copilot/prg.s index 9c60395..ba0cbe9 100644 --- a/_wip/CIRCUS/copilot/prg.s +++ b/CIRCUS/copilot/prg.s @@ -2061,7 +2061,7 @@ ReadControllers_LoadAndContinue_C753: lda #$00 ; CPU:C760 PRG:0760 A9 00 rts ; CPU:C762 PRG:0762 60 -GameplayObjectPointerTable: +MenuTextTable: .byte $8B, $21, $43, $4F, $4E, $54, $49, $4E, $55, $45, $FF, $6C, $20, $48, $49, $16 ; CPU:$C763 PRG:0763 8B 21 43 4F 4E 54 49 4E 55 45 FF 6C 20 48 49 16 .byte $FE, $76, $20, $53, $54, $41, $47, $45, $16, $FE, $8C, $20, $F0, $F1, $D3, $84 ; CPU:$C773 PRG:0773 FE 76 20 53 54 41 47 45 16 FE 8C 20 F0 F1 D3 84 .byte $8F, $16, $FE, $62, $20, $31, $50, $16, $FF, $82, $20, $32, $50, $16, $FF, $EB ; CPU:$C783 PRG:0783 8F 16 FE 62 20 31 50 16 FF 82 20 32 50 16 FF EB diff --git a/CIRCUS/copilot/reconstructed.lbl b/CIRCUS/copilot/reconstructed.lbl new file mode 100644 index 0000000..2aeecdb --- /dev/null +++ b/CIRCUS/copilot/reconstructed.lbl @@ -0,0 +1,827 @@ +al 00FABB .AudioSequenceAndCommandData +al 00FABA .ExecuteAudioCommand_OnCarryClear_FABA +al 00FAA9 .ExecuteAudioCommand_LoadIndexAndContinue_FAA9 +al 00FAA1 .ExecuteAudioCommand_OnNotEqual08_FAA1 +al 00FA9A .ExecuteAudioCommand_JoinBranchPaths_FA9A +al 00FA98 .ExecuteAudioCommand_OnNonzero_FA98 +al 00FA80 .ExecuteAudioCommand_OnEqual04_FA80 +al 00FA73 .ExecuteAudioCommand_JumpNext_FA73 +al 00FA5E .ExecuteAudioCommand_OnEqual08_FA5E +al 00FA62 .ExecuteAudioCommand_OnNotEqual0C_FA62 +al 00FA3C .ExecuteAudioCommand_OnZero_FA3C +al 00FA32 .ExecuteAudioCommand_OnNonzero_FA32 +al 00FA3A .ExecuteAudioCommand_OnZero_FA3A +al 00FA23 .ExecuteAudioCommand_OnNotEqualE0_FA23 +al 00FA12 .ExecuteAudioCommand_JoinBranchPaths_FA12 +al 00F9FF .ExecuteAudioCommand_OnNotEqualD0_F9FF +al 00F9D1 .ExecuteAudioCommand_OnZero_F9D1 +al 00F9C9 .ExecuteAudioCommand_LoadAndContinue_F9C9 +al 00F9BD .ExecuteAudioCommand_OnNonnegative_F9BD +al 00F9B3 .ExecuteAudioCommand_JoinBranchPaths_F9B3 +al 00F9AE .ExecuteAudioCommand_OnNonzero_F9AE +al 00F99B .ExecuteAudioCommand_OnNonzero_F99B +al 00F994 .ExecuteAudioCommand_OnNotEqualC0_F994 +al 00F987 .ExecuteAudioCommand_OnNonzero_F987 +al 00F981 .ExecuteAudioCommand_OnNotEqual08_F981 +al 00F97A .ExecuteAudioCommand_OnNonzero_F97A +al 00F975 .ExecuteAudioCommand +al 00F955 .DecodeAudioStream_OnNotEqualF8_F955 +al 00F962 .DecodeAudioStream_OnZero_F962 +al 00F93C .DecodeAudioStream_OnNotEqual20_F93C +al 00F921 .DecodeAudioStream_OnZero_F921 +al 00F902 .DecodeAudioStream_OnNotEqualFD_F902 +al 00F918 .DecodeAudioStream_OnBelowFD_F918 +al 00F8E1 .DecodeAudioStream_IncrementAndContinue_F8E1 +al 00F8EE .DecodeAudioStream_OnEqual16_F8EE +al 00F8EF .DecodeAudioStream_OnZero_F8EF +al 00F8F2 .DecodeAudioStream_OnZero_F8F2 +al 00F8C8 .DecodeAudioStream +al 00F8C4 .ProcessAudioFrame_OnNonzero_F8C4 +al 00F8AD .ProcessAudioFrame_JoinBranchPaths_F8AD +al 00F8A9 .ProcessAudioFrame_OnEqual08_F8A9 +al 00F89E .ProcessAudioFrame_OnNonnegative_F89E +al 00F895 .ProcessAudioFrame_OnNotEqual54_F895 +al 00F88B .ProcessAudioFrame_OnZero_F88B +al 00F880 .ProcessAudioFrame_OnCarryClear_F880 +al 00F87C .ProcessAudioFrame +al 00F878 .AudioChannelInitializationTable +al 00F867 .RequestAudioSequence_OnEqual08_F867 +al 00F85B .RequestAudioSequence_OnEqual20_F85B +al 00F835 .RequestAudioSequence_OnNonzero_F835 +al 00F873 .RequestAudioSequence_JoinBranchPaths_F873 +al 00F85D .RequestAudioSequence_OnZero_F85D +al 00F80D .RequestAudioSequence +al 00F80C .QueueAlternateSoundEffect_OnNegative_F80C +al 00F7FC .QueueAlternateSoundEffect +al 00F7EE .QueueSoundEffect +al 00F7E9 .ObjectStateLookupTables_Return_F7E9 +al 00F7E4 .ObjectStateLookupTables_Return_F7E4 +al 00F7DF .ObjectStateLookupTables_CallNext_F7DF +al 00F7DA .ObjectStateLookupTables_CallNext_F7DA +al 00F76C .SoundRequestTable +al 00F758 .ObjectStateLookupTables_LoadIndexAndContinue_F758 +al 00F744 .GameplayLookupTable_F744 +al 00F735 .ObjectStateLookupTables_OnNonnegative_F735 +al 00F726 .ObjectStateLookupTables_OnEqual20_F726 +al 00F70C .ObjectStateLookupTables_OnNotEqualFF_F70C +al 00F6EE .ObjectStateLookupTables_OnCarrySet_F6EE +al 00F6EF .ObjectStateLookupTables_OnCarryClear_F6EF +al 00F6E3 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+al 00D9F7 .DispatchVariantObjectUpdate_LoadAndContinue_D9F7 +al 00D9FD .DispatchVariantObjectUpdate_OnNonzero_D9FD +al 00D9F3 .DispatchVariantObjectUpdate_LoadAndContinue_D9F3 +al 00D9E6 .DispatchVariantObjectUpdate_OnEqualF0_D9E6 +al 00D9D1 .DispatchVariantObjectUpdate_LoadAndContinue_D9D1 +al 00D9E2 .DispatchVariantObjectUpdate_OnCarrySet_D9E2 +al 00D9BC .VariantModeLookupTable +al 00D9B8 .DispatchVariantObjectUpdate_JoinBranchPaths_D9B8 +al 00D9AB .DispatchVariantObjectUpdate_OnCarrySet_D9AB +al 00D9B9 .DispatchVariantObjectUpdate_OnCarrySet_D9B9 +al 00D987 .DispatchVariantObjectUpdate_OnNonzero_D987 +al 00D985 .DispatchVariantObjectUpdate_OnNonzero_D985 +al 00D997 .DispatchVariantObjectUpdate_OnNonzero_D997 +al 00D9C4 .DispatchVariantObjectUpdate_OnNonzero_D9C4 +al 00D971 .DispatchVariantObjectUpdate_JoinBranchPaths_D971 +al 00D959 .DispatchVariantObjectUpdate_OnCarryClear_D959 +al 00D93D .DispatchVariantObjectUpdate_OnNotEqual03_D93D +al 00D943 .DispatchVariantObjectUpdate_JoinBranchPaths_D943 +al 00D935 .DispatchVariantObjectUpdate_OnNotEqual02_D935 +al 00D945 .DispatchVariantObjectUpdate_OnNonzero_D945 +al 00D91A .DispatchVariantObjectUpdate_OnNotEqual03_D91A +al 00D920 .DispatchVariantObjectUpdate_JoinBranchPaths_D920 +al 00D912 .DispatchVariantObjectUpdate_OnZero_D912 +al 00D908 .DispatchVariantObjectUpdate_OnCarrySet_D908 +al 00D94E .DispatchVariantObjectUpdate_OnNonzero_D94E +al 00D8FF .DispatchVariantObjectUpdate_OnZero_D8FF +al 00D924 .DispatchVariantObjectUpdate_OnZero_D924 +al 00D8F2 .DispatchVariantObjectUpdate_OnZero_D8F2 +al 00D8E4 .DispatchVariantObjectUpdate_OnNonzero_D8E4 +al 00D8D7 .DispatchVariantObjectUpdate_OnCarryClear_D8D7 +al 00D8DD .DispatchVariantObjectUpdate_JoinBranchPaths_D8DD +al 00D8CA .DispatchVariantObjectUpdate_OnNonzero_D8CA +al 00D8B3 .DispatchVariantObjectUpdate_OnNonzero_D8B3 +al 00D8AF .DispatchVariantObjectUpdate_OnCarryClear_D8AF +al 00D8A2 .DispatchVariantObjectUpdate_OnNonzero_D8A2 +al 00D8B7 .DispatchVariantObjectUpdate_OnBelow40_D8B7 +al 00D8E0 .DispatchVariantObjectUpdate_OnCarryClear_D8E0 +al 00D88A .DispatchVariantObjectUpdate_JoinBranchPaths_D88A +al 00D887 .DispatchVariantObjectUpdate_OnZero_D887 +al 00D87F .DispatchVariantObjectUpdate_OnZero_D87F +al 00D86F .DispatchVariantObjectUpdate_OnNotEqual03_D86F +al 00D86A .DispatchVariantObjectUpdate_OnEqual02_D86A +al 00D858 .DispatchVariantObjectUpdate_OnZero_D858 +al 00D889 .DispatchVariantObjectUpdate_JoinBranchPaths_D889 +al 00D84A .DispatchVariantObjectUpdate_OnNotEqual02_D84A +al 00D885 .DispatchVariantObjectUpdate_JoinBranchPaths_D885 +al 00D839 .DispatchVariantObjectUpdate_JoinBranchPaths_D839 +al 00D860 .DispatchVariantObjectUpdate_JoinBranchPaths_D860 +al 00D83F .DispatchVariantObjectUpdate_OnZero_D83F +al 00D824 .DispatchVariantObjectUpdate_LoadIndexAndContinue_D824 +al 00D82E .DispatchVariantObjectUpdate_OnZero_D82E +al 00D820 .DispatchVariantObjectUpdate_OnCarrySet_D820 +al 00D80C .VariantObjectHandlerPointerTable +al 00D807 .DispatchVariantObjectUpdate +al 00D76D .RoundParameterTable +al 00D761 .InitializeRoundParameters_OnCarryClear_D761 +al 00D73E .InitializeRoundParameters +al 00D724 .MenuTileData +al 00D714 .SetPaletteAddress_LoadAndContinue_D714 +al 00D670 .MenuVramDescriptorData +al 00D665 .LoadMenuDescriptorPointer +al 00D657 .SetPaletteAddress +al 00D63B .MenuItemPointerTable +al 00D62B .UpdateMenuSelection_OnNonzero_D62B +al 00D621 .UpdateMenuSelection_JumpNext_D621 +al 00D627 .UpdateMenuSelection_OnZero_D627 +al 00D616 .UpdateMenuSelection_OnNonzero_D616 +al 00D5FE .UpdateMenuSelection_OnNonzero_D5FE +al 00D5F2 .UpdateMenuSelection_OnZero_D5F2 +al 00D5FC .UpdateMenuSelection_OnEqual02_D5FC +al 00D5DF .UpdateMenuSelection_LoadAndContinue_D5DF +al 00D624 .UpdateMenuSelection_OnZero_D624 +al 00D5D4 .UpdateMenuSelection_OnNonzero_D5D4 +al 00D5C7 .UpdateMenuSelection_OnNonzero_D5C7 +al 00D5AA .UpdateMenuSelection_OnNonzero_D5AA +al 00D5F1 .UpdateMenuSelection_JoinBranchPaths_D5F1 +al 00D597 .UpdateMenuSelection +al 00D58C .WriteVramDescriptorPayload_OnNonnegative_D58C +al 00D575 .WriteVramDescriptorPayload_LoadAndContinue_D575 +al 00D3AF .VramDescriptorRecords +al 00D3A2 .WriteVramDescriptorPayload_OnNonzero_D3A2 +al 00D398 .WriteVramDescriptorPayload_OnZero_D398 +al 00D39B .WriteVramDescriptorPayload_OnEqual57_D39B +al 00D38B .WriteVramDescriptorPayload_OnNonzero_D38B +al 00D389 .WriteVramDescriptorPayload +al 00D388 .ExecuteVramDescriptorStream_OnEqual5A_D388 +al 00D375 .ExecuteVramDescriptorStream_OnNegative_D375 +al 00D35F .ExecuteVramDescriptorStream_OnNonzero_D35F +al 00D365 .ExecuteVramDescriptorStream_OnNonzero_D365 +al 00D342 .ExecuteVramDescriptorStream +al 00D32E .VramDescriptorDispatchTable +al 00D31E .ConfigurePpuForScreenTransfer +al 00D2FD .ProcessQueuedVramUpdates_LoadAndContinue_D2FD +al 00D2DD .VramDescriptorPointerTable +al 00D2C9 .ProcessQueuedVramUpdates_OnZero_D2C9 +al 00D2B6 .ProcessQueuedVramUpdates_OnNonzero_D2B6 +al 00D2C2 .ProcessQueuedVramUpdates_JoinBranchPaths_D2C2 +al 00D295 .ProcessQueuedVramUpdates_OnNonzero_D295 +al 00D291 .ProcessQueuedVramUpdates_OnEqual01_D291 +al 00D2CD .ProcessQueuedVramUpdates_OnZero_D2CD +al 00D282 .ProcessQueuedVramUpdates_LoadAndContinue_D282 +al 00D280 .ProcessQueuedVramUpdates +al 00D270 .SetupScreenPaletteTransfer_OnNonzero_D270 +al 00D243 .SetupScreenPaletteTransfer_OnZero_D243 +al 00D255 .SetupScreenPaletteTransfer_OnZero_D255 +al 00D206 .SetupScreenPaletteTransfer_OnNonzero_D206 +al 00D21D .SetupScreenPaletteTransfer_OnZero_D21D +al 00D1E8 .SetupScreenPaletteTransfer_LoadAndContinue_D1E8 +al 00D1E4 .SetupScreenPaletteTransfer_LoadIndexAndContinue_D1E4 +al 00D1DC .SetupScreenPaletteTransfer_OnZero_D1DC +al 00D1C4 .SetupScreenPaletteTransfer_CallNext_D1C4 +al 00CFBE .ScreenDescriptorData +al 00CFB3 .SetupScreenPaletteTransfer_LoadAndContinue_CFB3 +al 00CF9F .SetupScreenPaletteTransfer_OnZero_CF9F +al 00CF9D .SetupScreenPaletteTransfer_LoadAndContinue_CF9D +al 00CF88 .SetupScreenPaletteTransfer_OnNonzero_CF88 +al 00CF86 .SetupScreenPaletteTransfer_OnZero_CF86 +al 00CF58 .SetupScreenPaletteTransfer_LoadIndexAndContinue_CF58 +al 00CF3F .ScreenDescriptorPointerTable +al 00CF3B .SetupScreenPaletteTransfer_OnBelow0A_CF3B +al 00CF30 .SetupScreenPaletteTransfer_JoinBranchPaths_CF30 +al 00CF0D .SetupScreenPaletteTransfer_LoadAndContinue_CF0D +al 00CF03 .SetupScreenPaletteTransfer_OnZero_CF03 +al 00CEFA .SetupScreenPaletteTransfer_OnNonzero_CEFA +al 00CEF2 .SetupScreenPaletteTransfer_LoadAndContinue_CEF2 +al 00CEE5 .SetupScreenPaletteTransfer_LoadAndContinue_CEE5 +al 00CEE3 .SetupScreenPaletteTransfer_LoadIndexAndContinue_CEE3 +al 00CEB7 .SetupScreenPaletteTransfer_CallNext_CEB7 +al 00CD32 .MenuScreenParameterTable +al 00CD2D .SetupScreenPaletteTransfer_LoadIndexAndContinue_CD2D +al 00CD28 .SetupScreenPaletteTransfer_LoadAndContinue_CD28 +al 00CCE6 .MenuPaletteData +al 00CCD9 .SetupScreenPaletteTransfer_CallNext_CCD9 +al 00CCD3 .SetupScreenPaletteTransfer_CallNext_CCD3 +al 00CCD0 .SetupScreenPaletteTransfer_CallNext_CCD0 +al 00CCB6 .SetupScreenPaletteTransfer +al 00CCB4 .SetPaletteRamAddress_JoinBranchPaths_CCB4 +al 00CCB2 .SetPaletteRamAddress_OnCarryClear_CCB2 +al 00CC94 .SetPaletteRamAddress_LoadAndContinue_CC94 +al 00CC8F .SetPaletteRamAddress_StoreIndexAndContinue_CC8F +al 00CC87 .SetPaletteRamAddress_LoadIndexAndContinue_CC87 +al 00CC8C .SetPaletteRamAddress_OnCarryClear_CC8C +al 00CC7E .SetPaletteRamAddress_StoreIndexAndContinue_CC7E +al 00CC6C .SetPaletteRamAddress_LoadAndContinue_CC6C +al 00CC62 .SetPaletteRamAddress_LoadAndContinue_CC62 +al 00CC5B .SetPaletteRamAddress_StoreAndContinue_CC5B +al 00CC50 .SetPaletteRamAddress_LoadAndContinue_CC50 +al 00CC4B .SetPaletteRamAddress_OnCarrySet_CC4B +al 00CC3B .SetPaletteRamAddress_OnCarrySet_CC3B +al 00CC40 .SetPaletteRamAddress_OnNonzero_CC40 +al 00CC20 .SetPaletteRamAddress_LoadAndContinue_CC20 +al 00CC16 .SetPaletteRamAddress_LoadAndContinue_CC16 +al 00CBE4 .SetPaletteRamAddress_LoadAndContinue_CBE4 +al 00CBDA .SetPaletteRamAddress_LoadAndContinue_CBDA +al 00CB51 .SpriteLayoutTable +al 00CB4B .SetPaletteRamAddress_JoinBranchPaths_CB4B +al 00CB40 .SetPaletteRamAddress_OnNonzero_CB40 +al 00CB2D .SetPaletteRamAddress_StoreIndexAndContinue_CB2D +al 00CA63 .PpuTimingParameterTable +al 00CA5C .SetPaletteRamAddress_LoadAndContinue_CA5C +al 00CA55 .SetPaletteRamAddress_LoadAndContinue_CA55 +al 00CA4F .SetPaletteRamAddress_StoreAndContinue_CA4F +al 00CA4B .SetPaletteRamAddress_LoadAndContinue_CA4B +al 00CA47 .PpuControlMaskTable +al 00CA3D .SetPaletteRamAddress_OnNonnegative_CA3D +al 00CA3B .SetPaletteRamAddress_LoadIndexAndContinue_CA3B +al 00CA31 .SetPaletteRamAddress_LoadAndContinue_CA31 +al 00CA29 .SetPaletteRamAddress_OnZero_CA29 +al 00CA2F .SetPaletteRamAddress_OnNonzero_CA2F +al 00CA25 .SetPaletteRamAddress_LoadAndContinue_CA25 +al 00CA11 .SetPaletteRamAddress +al 00C9F8 .ObjectSlotOffsetTable +al 00C9F2 .ReadControllers_Return_C9F2 +al 00C9EC .ReadControllers_Return_C9EC +al 00C906 .InputDirectionLookupTable +al 00C900 .ReadControllers_OnNonnegative_C900 +al 00C8D7 .ReadControllers_OnAtLeast02_C8D7 +al 00C8D9 .ReadControllers_JoinBranchPaths_C8D9 +al 00C8D3 .ReadControllers_OnNotEqual04_C8D3 +al 00C8E2 .ReadControllers_JoinBranchPaths_C8E2 +al 00C8C1 .ReadControllers_OnEqual06_C8C1 +al 00C8B5 .ReadControllers_JoinBranchPaths_C8B5 +al 00C897 .ReadControllers_OnZero_C897 +al 00C8B3 .ReadControllers_OnOverflowClear_C8B3 +al 00C889 .ReadControllers_LoadAndContinue_C889 +al 00C87C .ReadControllers_OnNonzero_C87C +al 00C861 .ReadControllers_OnNonzero_C861 +al 00C85F .ReadControllers_OnNonzero_C85F +al 00C845 .ReadControllers_JoinBranchPaths_C845 +al 00C835 .ReadControllers_LoadIndexAndContinue_C835 +al 00C763 .MenuTextTable +al 00C753 .ReadControllers_LoadAndContinue_C753 +al 00C721 .GameplayModeParameterTable +al 00C720 .ReadControllers_OnBelowA0_C720 +al 00C71D .ReadControllers_OnCarrySet_C71D +al 00C70D .ReadControllers_OnBelow0A_C70D +al 00C6F3 .ReadControllers_StoreIndexAndContinue_C6F3 +al 00C6C4 .ObjectAttributeLookupTable +al 00C6C3 .ReadControllers_OnNonnegative_C6C3 +al 00C6AD .ReadControllers_CallNext_C6AD +al 00C6A8 .ReadControllers_OnCarrySet_C6A8 +al 00C693 .ReadControllers_OnNonnegative_C693 +al 00C68D .ReadControllers_OnNonnegative_C68D +al 00C67B .ReadControllers_LoadAndContinue_C67B +al 00C65E .ObjectPositionLookupTable +al 00C64B .ReadControllers_CallNext_C64B +al 00C64A .ReadControllers_OnCarrySet_C64A +al 00C643 .ReadControllers_StoreAndContinue_C643 +al 00C63A .ReadControllers_CallNext_C63A +al 00C637 .ReadControllers_CallNext_C637 +al 00C62D .ReadControllers_LoadAndContinue_C62D +al 00C622 .ReadControllers_OnNonzero_C622 +al 00C61D .ReadControllers_CallNext_C61D +al 00C606 .ReadControllers_LoadAndContinue_C606 +al 00C613 .ReadControllers_OnNegative_C613 +al 00C5F7 .ReadControllers_LoadAndContinue_C5F7 +al 00C5EC .ReadControllers_OnZero_C5EC +al 00C5E0 .ReadControllers_OnNonnegative_C5E0 +al 00C5CB .ReadControllers_CallNext_C5CB +al 00C5C3 .ReadControllers_LoadAndContinue_C5C3 +al 00C5B6 .ReadControllers_OnNonnegative_C5B6 +al 00C5B2 .ReadControllers_LoadAndContinue_C5B2 +al 00C5A6 .ScreenObjectParameterTable +al 00C591 .ReadControllers_OnNonnegative_C591 +al 00C58F .ReadControllers_LoadIndexAndContinue_C58F +al 00C564 .SpriteTransferParameterTable +al 00C55A .ReadControllers_OnNonzero_C55A +al 00C556 .ReadControllers_LoadAndContinue_C556 +al 00C549 .OamInitializationData +al 00C548 .ReadControllers_OnCarryClear_C548 +al 00C53F .ReadControllers_StoreAndContinue_C53F +al 00C537 .ReadControllers_OnNonzero_C537 +al 00C52F .ReadControllers_OnEqualFF_C52F +al 00C530 .ReadControllers_OnEqualFD_C530 +al 00C527 .ReadControllers_OnBelowFD_C527 +al 00C516 .ReadControllers_OnZero_C516 +al 00C509 .ReadControllers_OnEqualFE_C509 +al 00C505 .ReadControllers_StoreAndContinue_C505 +al 00C4FF .VramCommandParameterTable +al 00C4EA .ReadControllers_OnCarryClear_C4EA +al 00C4E3 .ReadControllers_LoadIndexAndContinue_C4E3 +al 00C4CD .ReadControllers_StoreAndContinue_C4CD +al 00C4C8 .ReadControllers_LoadAndContinue_C4C8 +al 00C4BA .ReadControllers_LoadIndexAndContinue_C4BA +al 00C4AF .ReadControllers_OnNonzero_C4AF +al 00C4AA .ReadControllers_CallNext_C4AA +al 00C4A6 .ControllerBitMaskTable +al 00C470 .ReadControllers_LoadAndContinue_C470 +al 00C480 .ReadControllers_OnNonzero_C480 +al 00C489 .ReadControllers_OnNonzero_C489 +al 00C488 .ReadControllers_OnZero_C488 +al 00C45D .ReadControllers_LoadAndContinue_C45D +al 00C458 .ReadControllers_StoreAndContinue_C458 +al 00C454 .ReadControllers_OnNonzero_C454 +al 00C444 .ReadControllers_StoreAndContinue_C444 +al 00C452 .ReadControllers_OnEqualE0_C452 +al 00C44E .ReadControllers_OnZero_C44E +al 00C40D .ReadControllers_OnNonzero_C40D +al 00C402 .ReadControllers +al 00C3FA .ClearPpuPage_OnNonzero_C3FA +al 00C3F5 .ClearPpuPage +al 00C3EC .SelectNametableClearPage_OnNonzero_C3EC +al 00C3E0 .SelectNametableClearPage +al 00C3E2 .SelectNametableClearPage_OnNonzero_C3E2 +al 00C3D6 .InitializeNametablePages +al 00C3C1 .InitializeApuAndPpu_LoadAndContinue_C3C1 +al 00C3BE .InitializeApuAndPpu +al 00C3B8 .AdvanceRoundTransition_CallNext_C3B8 +al 00C3AA .AdvanceRoundTransition_CallNext_C3AA +al 00C39A .AdvanceRoundTransition_OnZero_C39A +al 00C382 .AdvanceRoundTransition_OnZero_C382 +al 00C399 .AdvanceRoundTransition_JoinBranchPaths_C399 +al 00C376 .AdvanceRoundTransition_JoinBranchPaths_C376 +al 00C32D .FinishStateHandler_OnNonzero_C32D +al 00C32B .FinishStateHandler_LoadIndexAndContinue_C32B +al 00C340 .FinishStateHandler_OnZero_C340 +al 00C326 .FinishStateHandler_OnNonzero_C326 +al 00C31B .FinishStateHandler_OnNonzero_C31B +al 00C34B .AdvanceRoundTransition_OnZero_C34B +al 00C342 .AdvanceRoundTransition +al 00C2EB .FinishStateHandler_OnNonnegative_C2EB +al 00C2AB .FinishStateHandler_LoadAndContinue_C2AB +al 00C2A7 .FinishStateHandler_StoreAndContinue_C2A7 +al 00C2A5 .FinishStateHandler_OnNonzero_C2A5 +al 00C2B1 .FinishStateHandler_JoinBranchPaths_C2B1 +al 00C28F .FinishStateHandler_OnZero_C28F +al 00C2B2 .FinishStateHandler_OnZero_C2B2 +al 00C2D2 .FinishStateHandler_OnZero_C2D2 +al 00C26E .FinishStateHandler_OnNonzero_C26E +al 00C271 .FinishStateHandler_OnZero_C271 +al 00C257 .FinishStateHandler_OnZero_C257 +al 00C254 .FinishStateHandler_OnNonzero_C254 +al 00C252 .FinishStateHandler +al 00C250 .UpdateMenuState_LoadAndContinue_C250 +al 00C241 .UpdateMenuState_OnZero_C241 +al 00C237 .UpdateMenuState_OnNonzero_C237 +al 00C22B .UpdateMenuState_OnZero_C22B +al 00C228 .UpdateMenuState_OnCarryClear_C228 +al 00C21C .UpdateMenuState +al 00C1F9 .InitializeCurrentScreen +al 00C20C .ContinueStateInitialization +al 00C1DB .SecondaryStateHandlerPointerTable +al 00C1D5 .DispatchStateHandler +al 00C1CC .SecondaryStateEligibilityTable +al 00C1C8 .DispatchSecondaryState +al 00C1CB .ReturnFromSecondaryDispatcher +al 00C1B7 .RunSecondaryStateDispatcher +al 00C0F9 .InitialStateDispatchTailTable +al 00C0F4 .DispatchInitialState +al 00C0D7 .MainStateHandlerPointerTable +al 00C0D0 .RunMainStateDispatcher +al 00C0CB .SetVisiblePpuMask +al 00C0C5 .WriteMaskedPpuControl +al 00C0C3 .WritePpuCtrlShadowMasked +al 00C0B8 .InitializePpuControl +al 00C0B2 .RestoreNmiRegisters +al 00C0A5 .RunNmiGameLogic +al 00C084 .FinishNmiPpuUpdates +al 00C082 .ApplyPpuMaskShadow +al 00C089 .ResetPpuScroll +al 00C05A .NmiHandler +al 00C057 .EnterMainLoop +al 00C04D .InitializeStackPattern +al 00C046 .InitializeVramQueue +al 00C037 .ClearUpperRamPageLoop +al 00C023 .ClearInternalRamLoop +al 00C02D .ClearUpperRamPages +al 00C01F .ClearInternalRamPages +al 00C014 .VerifyStackRamPattern +al 00C007 .WaitForSecondPpuWarmup +al 00C002 .WaitForFirstPpuWarmup +al 00C000 .Reset diff --git a/_wip/CIRCUS/copilot/reconstructed.map b/CIRCUS/copilot/reconstructed.map similarity index 61% rename from _wip/CIRCUS/copilot/reconstructed.map rename to CIRCUS/copilot/reconstructed.map index aaf7f17..1ad1cc6 100644 --- a/_wip/CIRCUS/copilot/reconstructed.map +++ b/CIRCUS/copilot/reconstructed.map @@ -1,13 +1,19 @@ Modules list: ------------- +header.o: + HEADER Offs=000000 Size=000010 Align=00001 Fill=0000 prg.o: PRG Offs=000000 Size=004000 Align=00001 Fill=0000 +chr.o: + CHR Offs=000000 Size=002000 Align=00001 Fill=0000 Segment list: ------------- Name Start End Size Align ---------------------------------------------------- +CHR 000000 001FFF 002000 00001 +HEADER 000000 00000F 000010 00001 PRG 00C000 00FFFF 004000 00001 diff --git a/_wip/CIRCUS/CIRCUS.NES b/CIRCUS/copilot/reconstructed.nes similarity index 100% rename from _wip/CIRCUS/CIRCUS.NES rename to CIRCUS/copilot/reconstructed.nes diff --git a/_wip/CIRCUS/copilot/reconstructed_prg.bin b/CIRCUS/copilot/reconstructed_prg.bin similarity index 100% rename from _wip/CIRCUS/copilot/reconstructed_prg.bin rename to CIRCUS/copilot/reconstructed_prg.bin diff --git a/CIRCUS/copilot/rom.nes b/CIRCUS/copilot/rom.nes new file mode 120000 index 0000000..ba0d050 --- /dev/null +++ b/CIRCUS/copilot/rom.nes @@ -0,0 +1 @@ +../rom.nes \ No newline at end of file diff --git a/_wip/CIRCUS/copilot/symbols.inc b/CIRCUS/copilot/symbols.inc similarity index 100% rename from _wip/CIRCUS/copilot/symbols.inc rename to CIRCUS/copilot/symbols.inc diff --git a/CIRCUS/rom.nes b/CIRCUS/rom.nes new file mode 100644 index 0000000..b63ddfa Binary files /dev/null and b/CIRCUS/rom.nes differ diff --git a/OVERVIEW.md b/OVERVIEW.md index 7171f3a..cbdbdd1 100644 --- a/OVERVIEW.md +++ b/OVERVIEW.md @@ -134,15 +134,24 @@ This document provides a consolidated overview of all NES disassembly projects i - **Build fix:** None needed; byte-identical out of the box (`make` in `copilot/`). Pass-1 status — unresolved bytes preserved as `.incbin` blocks pending Pass 2/3 renaming and table decoding - **Details:** `Donkey Kong Jr. (JU)/OVERVIEW.md` +### 12. CIRCUS +- **Folder:** `CIRCUS/` +- **ROM:** `rom.nes` (24,592 bytes) +- **Source:** `copilot/prg.s` (~12,755 lines) +- **Linker:** HEADER at $0000 (16 bytes), PRG at $C000 (16 KB), CHR at $0000 (8 KB) +- **Vectors:** NMI → $C05A (`NmiHandler`), RESET → $C000 (`Reset`), IRQ → $4CB7 (outside mapped space — effectively unused) +- **Key subsystems:** NMI-driven frame state machine — main loop is a spin loop at $C057, all per-frame work runs in NMI; main state dispatcher at $C0D0 with 16-state pointer table; controller input with edge flags at $09; menu system with text table at $C763 ("CONTINUE", "STAGE", "SELECT", "PLAY"); palette/screen transfer via descriptor streams; VRAM queue processing; variant object state machine at $DC3F–$FE7B; audio engine with sequence data at $FABB–$FFFB +- **Build fix:** None needed; byte-identical out of the box (`make` in `copilot/`). Pass 1/2/3 complete — full code/data classification, semantic routine naming, and data table naming all done +- **Details:** `CIRCUS/OVERVIEW.md` + --- ## Skeleton Projects (under `_wip/`) -25 additional ROMs awaiting full disassembly. Each is set up as a Pass-0 skeleton (`default_project.tar.gz`): `copilot/` contains the split `prg.bin`/`header.bin`/`chr.bin`, a symbolic skeleton `prg.s`, and builds **BYTE-IDENTICAL** at the PRG level. Mapper 0 / 16 KB PRG / 8 KB CHR for all. +23 additional ROMs awaiting full disassembly. Each is set up as a Pass-0 skeleton (`default_project.tar.gz`): `copilot/` contains the split `prg.bin`/`header.bin`/`chr.bin`, a symbolic skeleton `prg.s`, and builds **BYTE-IDENTICAL** at the PRG level. Mapper 0 / 16 KB PRG / 8 KB CHR for all. | Project | Vectors (NMI/RESET/IRQ) | Mir. | Status | |---------|--------------------------|------|--------| -| `CIRCUS` | $C05A / $C000 / $C4B7 | H | BYTE-IDENTICAL | | `Donkey Kong (JU)` | $C85F / $C79E / $FFF0 | V | BYTE-IDENTICAL | | `Donkey Kong Jr. Math (U)` | $C4A9 / $C41E / $FFF0 | H | BYTE-IDENTICAL | | `Duck Hunt (JUE)` | $C086 / $C000 / $C000 | H | BYTE-IDENTICAL | @@ -177,6 +186,7 @@ Notable vector/header observations for Pass 1 work: - **Popeye (JU) PRG 0 vs PRG 1**: different PRG binaries (and mirroring); same vectors. - **Raid on Bungeling Bay (U) vs [a2]**: `[a2]` differs in mirroring only per header, but PRGs differ — separate builds. - **Pyramid (U)** — *already at Pass 1*: interesting unlicensed Sachen boot ($4100 mapper pokes, "AV" stack-byte check, two queued-event dispatchers). See its `OVERVIEW.md`. +- **CIRCUS** — *at Pass 2/3*: full recursive disassembly complete. NMI-driven frame state machine (main loop is a spin loop at $C057). Menu text at $C763 ("CONTINUE", "STAGE", "SELECT", "PLAY"). Object state machine at $DC3F–$FE7B. Audio sequence data at $FABB–$FFFB. See `_wip/CIRCUS/OVERVIEW.md`. ## Common Patterns Across All Projects @@ -230,7 +240,7 @@ make verify # (where supported by the Makefile) ## Summary -All 11 projects in this repository rebuild **byte-identical** to their original ROMs: +All 12 projects in this repository rebuild **byte-identical** to their original ROMs: | # | Project | Build Status | |---|---------|--------------| @@ -245,7 +255,8 @@ All 11 projects in this repository rebuild **byte-identical** to their original | 9 | Pac-Man (USA) (Namco) | BYTE-IDENTICAL | | 10 | Donkey Kong 3 (JUE) | BYTE-IDENTICAL | | 11 | Donkey Kong Jr. (JU) | BYTE-IDENTICAL (Pass 1) | +| 12 | CIRCUS | BYTE-IDENTICAL (Pass 2/3) | Every project builds successfully with `make` in the `copilot/` folder, and every reconstructed ROM matches the original byte-for-byte. Donkey Kong Jr. shares the same byte-identical build guarantee; its remaining Pass 2/3 work is semantic renaming and table decoding, not build-correctness. -The 25 `_wip/` skeleton projects above also all rebuild byte-identical (PRG level); all Pass 1 work and promotion to this index's numbered inventory is future work. \ No newline at end of file +The 23 `_wip/` skeleton projects above also all rebuild byte-identical (PRG level); all Pass 1 work and promotion to this index's numbered inventory is future work. \ No newline at end of file diff --git a/_wip/CIRCUS/OVERVIEW.md b/_wip/CIRCUS/OVERVIEW.md deleted file mode 100644 index 05c7c0a..0000000 --- a/_wip/CIRCUS/OVERVIEW.md +++ /dev/null @@ -1,53 +0,0 @@ -# CIRCUS — Skeleton Project - -ROM: `_wip/CIRCUS/CIRCUS.NES` (24,592 bytes, iNES). Status: **SKELETON — not yet disassembled.** The entire 16 KB PRG bank is a single unclassified block; `copilot/prg.s` is the default-project skeleton (`default_project.tar.gz`) that reproduces it as one `.incbin`. The skeleton build is **byte-identical** at the PRG level. - - -## ROM Facts - -| Property | Value | -|----------|-------| -| Mapper | 0 (NROM) — from the iNES header | -| PRG | 16 KB (header claims map at CPU $C000–$FFFF) | -| CHR | 8 KB | -| Mirroring | Horizontal | -| Battery-backed flag | clear | -| ROM SHA-256 | `608a8c542e49d5fa500634aa49ee96921d52c49c6e1646db7ca21ac7682ce4ba` | -| PRG SHA-256 | `e707fddce05efeb064b644b91b36969e4f4d7723db9965a1a1a85021a6a3da57` | - -## Interrupt Vectors (taken from PRG $3FFA–$3FFF) - -| Vector | Target | Note | -|--------|--------|------| -| NMI | `$C05A` | per-frame heartbeat | -| RESET | `$C000` | cold start at $C000 — the usual pattern in this repo | -| IRQ | `$4CB7` | $4CB7 is outside the mapped address space — effectively unused | - -## `copilot/` Contents - -| File | Purpose | -|------|---------| -| `CIRCUS.NES` | original ROM image (reference) | -| `prg.bin` / `header.bin` / `chr.bin` | split image, produced by `_tools/splitnes.py` | -| `prg.s` | Pass-1 skeleton: `.incbin "prg.bin", $0000, $4000` (whole PRG) | -| `symbols.inc` | shared NES hardware constants (PPU/APU/controller, from the skeleton) | -| `locals.inc` | project-local zero-page aliases — empty for now (filled in Pass 2) | -| `linker.cfg` | PRG at $C000, 16 KB, `fill = yes` | -| `Makefile` | links `reconstructed_prg.bin` and `cmp`s it against `prg.bin` | -| `reconstructed_prg.bin` | build output from the last verified build | - -Header/CHR are reproduced verbatim from `header.bin`/`chr.bin` (not linked): `make` verifies **PRG bytes only** at this stage, which is exactly what a skeleton proves. When this project is promoted to a full disassembly, `header.s` / `chr.s` (as e.g. `Burger Time (U)`) and a full-ROM `make` target get added. - -## Build - -```bash -cd "_wip/CIRCUS/copilot" -make # → cmp reconstructed_prg.bin prg.bin → "BYTE-IDENTICAL" -``` - -## Next Steps (per `PROMPTS.md`) - -1. **Pass 1** — replace the blanket `.incbin` with classified code/data: trace reachability from RESET ($C000) and NMI ($C05A), emit per-instruction `; PRG:$xxxx AA BB` annotations, keep unreached bytes as explicit `.byte` blocks. -2. **Pass 2** — replace `Label_`/`Sub_` names with semantic routine names; fill `locals.inc`. -3. **Pass 3** — name data tables/structures; release provisional flags. -4. **Promotion** — move to a top-level `/copilot/` folder, add full-ROM build (header.s + chr.s + vectors), and write the power-on flow `OVERVIEW.md` in the established style; then it joins the root index's numbered inventory. diff --git a/_wip/CIRCUS/copilot/Makefile b/_wip/CIRCUS/copilot/Makefile deleted file mode 100644 index 3f9ba6f..0000000 --- a/_wip/CIRCUS/copilot/Makefile +++ /dev/null @@ -1,10 +0,0 @@ -all: reconstructed_prg.bin verify -prg.o: prg.s symbols.inc prg.bin - ca65 -g -o $@ prg.s -reconstructed_prg.bin: prg.o linker.cfg - ld65 -C linker.cfg -m reconstructed.map -Ln reconstructed.lbl -o $@ prg.o -verify: reconstructed_prg.bin prg.bin - cmp reconstructed_prg.bin prg.bin - @echo BYTE-IDENTICAL -clean: - rm -f prg.o reconstructed_prg.bin reconstructed.map reconstructed.lbl diff --git a/_wip/CIRCUS/copilot/linker.cfg b/_wip/CIRCUS/copilot/linker.cfg deleted file mode 100644 index d9d421d..0000000 --- a/_wip/CIRCUS/copilot/linker.cfg +++ /dev/null @@ -1,6 +0,0 @@ -MEMORY { - PRG: start = $C000, size = $4000, file = %O, fill = yes; -} -SEGMENTS { - PRG: load = PRG, type = ro; -} diff --git a/_wip/CIRCUS/copilot/reconstructed.lbl b/_wip/CIRCUS/copilot/reconstructed.lbl deleted file mode 100644 index e69de29..0000000