; Donkey Kong 3 application-specific symbols identified in Pass 2. ControllerSerialBits = $00 WorkPointerOrValueLo = $01 WorkPointerOrValueHi = $02 SourceRecordPointerLo = $03 PackedCoordinateOrValue = $04 LoopCounter05 = $05 RecordFieldCount = $06 RecordRepeatCount = $07 ObjectScanIndex = $08 MetaspriteLayoutOffset = $0C SkippedSpriteCount = $0D ObjectSlotOrFieldIndex = $0E IndirectStorePointer = $0F SignedOffsetAccumulator = $10 CurrentSpriteTileId = $11 CoordinateLimit = $12 CoordinateValue = $13 MetaspriteLayoutPointerLo = $14 MetaspriteLayoutPointerHi = $15 PackedHudOrObjectValue = $16 CoordinateDelta = $17 ControllerButtons = $1A ControllerPressedOrScriptInput = $1B SecondControllerPressed = $1D GameplayTimerArray = $20 GameplayTimer = $21 GameplayStateBackup = $22 GameplayStateFlags = $23 ScreenSelectionPositionOrDelay = $25 FrameCounter = $27 SavedGameplayTimerArray = $28 FrameReadyFlag = $30 CollisionResultFlag = $31 NmiFrameDelay = $32 NmiWorkMode = $33 QueuedPpuTransferCount = $34 ScreenSubstate = $36 StartInputLatch = $37 SelectedPlayerAndScreenFlags = $38 GameMode = $3A CurrentScreenState = $3B PlayerModeOrScreenPhase = $3C ReturnScreenState = $3D SelectedPlayerIndex = $40 SelectedScreenVariant = $41 SelectedActorIndex = $43 ScreenCollisionState = $44 CollisionCandidateIndex = $45 PendingObstacleInteraction = $46 ObjectSpawnDelay = $47 ObjectSpawnType = $48 ObjectSpawnX = $49 ObjectSpawnState = $4B ScreenEffectState = $4E ScreenEffectTimer = $4F GameplayObjectState = $50 GameplayObjectTimer = $51 GameplayObjectX = $52 GameplayObjectFlags = $54 GameplayObjectAnimation = $55 ActiveActorType = $60 ActiveActorState = $61 ScreenObjectMode = $62 ScreenObjectTimer = $63 ScreenObjectTrigger = $64 ScreenObjectCounter = $65 ActorTimerArray = $68 ActorSequenceStep = $69 ActorTableIndex = $6F ActorStateArray = $70 ActorAnimationStep = $75 ScreenVariantInitialState = $78 PlayerOrActorX = $81 PlayerOrActorY = $82 PlayerMotionState = $83 ActorFlags = $84 ActorX = $85 ActorY = $86 PlayerStartXTable = $8C PlayerStartYTable = $8D ActorAnimationTimer = $90 ActorInteractionState = $91 ActorAnimationFrame = $92 ObstacleAnimationTimer = $94 ObstacleInteractionState = $95 ObstacleAnimationFrame = $96 ObjectRecordPointerLo = $A8 ObjectRecordPointerHi = $A9 ObjectRecordStride = $AA OamBufferWriteOffset = $AB SpriteAttributes = $B7 ObjectScreenY = $B8 ObjectScreenX = $B9 MovementDirectionFlags = $BC MovementStepIndex = $BD CollisionMask = $BF CollisionExtent = $C0 CollisionCoordinate = $C2 CollisionFlags = $C4 CollisionTableIndex = $C8 AudioChannelStateArray = $F0 AudioFrameCounter = $F1 AudioSequenceDelay = $F2 AudioSequencePosition = $F3 AudioCommandValue = $F4 AudioEffectIndex = $F5 AudioNoteIndex = $F6 AudioPeriodBase = $F7 AudioEnvelopeOrSequenceIndex = $F8 AudioSequencePointerLo = $F9 AudioSequencePointerHi = $FA AudioRequestFlags = $FB AudioModeOrEffectIndex = $FC AudioPendingFlags = $FD AudioEffectRequest = $FE AudioChannelRequest = $FF ; Main RAM OamBuffer = $0200 Ram_02E0 = $02E0 ObjectState = $0300 Ram_0301 = $0301 ObjectType = $0302 ObjectField3 = $0303 Ram_0304 = $0304 ObjectLookupIndex = $0305 ObjectField6 = $0306 ObjectField7 = $0307 ObjectField8 = $0308 ObjectField9 = $0309 Ram_030A = $030A Ram_030B = $030B Ram_030C = $030C Ram_030D = $030D ObjectFieldE = $030E Ram_0310 = $0310 ObjectCounter = $0312 Ram_0320 = $0320 Ram_0321 = $0321 Ram_0326 = $0326 Ram_0327 = $0327 Ram_0328 = $0328 Ram_0329 = $0329 Ram_032A = $032A Ram_032E = $032E Ram_0340 = $0340 Ram_0342 = $0342 Ram_0343 = $0343 Ram_0344 = $0344 Ram_0345 = $0345 Ram_0346 = $0346 Ram_0347 = $0347 Ram_0348 = $0348 Ram_0349 = $0349 Ram_034A = $034A Ram_034B = $034B Ram_034C = $034C Ram_034D = $034D Ram_034E = $034E Ram_034F = $034F Ram_0350 = $0350 Ram_035A = $035A Ram_0360 = $0360 Ram_0361 = $0361 Ram_0362 = $0362 Ram_0363 = $0363 Ram_0365 = $0365 Ram_0366 = $0366 Ram_0367 = $0367 Ram_0368 = $0368 Ram_0369 = $0369 Ram_036A = $036A Ram_036B = $036B Ram_036C = $036C Ram_036D = $036D Ram_036E = $036E Ram_0371 = $0371 Ram_0372 = $0372 Ram_0373 = $0373 Ram_0374 = $0374 Ram_0375 = $0375 Ram_0376 = $0376 Ram_0377 = $0377 Ram_0380 = $0380 Ram_0381 = $0381 Ram_0386 = $0386 Ram_0388 = $0388 Ram_0389 = $0389 Ram_038A = $038A Ram_038B = $038B Ram_038D = $038D Ram_038E = $038E Ram_0390 = $0390 Ram_0396 = $0396 Ram_0398 = $0398 Ram_0399 = $0399 Ram_039A = $039A Ram_03A0 = $03A0 Ram_03A1 = $03A1 Ram_03A3 = $03A3 Ram_03A6 = $03A6 Ram_03A8 = $03A8 Ram_03A9 = $03A9 Ram_03AD = $03AD Ram_03AE = $03AE Ram_03AF = $03AF Ram_03B0 = $03B0 Ram_03B6 = $03B6 Ram_03B7 = $03B7 Ram_03B8 = $03B8 Ram_03B9 = $03B9 Ram_03BA = $03BA Ram_03C0 = $03C0 Ram_03C6 = $03C6 Ram_03C7 = $03C7 Ram_03C8 = $03C8 Ram_03C9 = $03C9 Ram_03CA = $03CA Ram_03CB = $03CB Ram_03CC = $03CC Ram_03CD = $03CD Ram_03CE = $03CE Ram_0400 = $0400 Ram_0401 = $0401 Ram_0402 = $0402 Ram_0403 = $0403 Ram_0405 = $0405 Ram_0406 = $0406 Ram_0407 = $0407 Ram_0408 = $0408 Ram_0409 = $0409 Ram_040E = $040E Ram_040F = $040F Ram_0415 = $0415 Ram_041B = $041B Ram_041D = $041D Ram_04A0 = $04A0 Ram_04A4 = $04A4 Ram_04A6 = $04A6 Ram_04A8 = $04A8 Ram_04A9 = $04A9 Ram_04AB = $04AB Ram_04AC = $04AC Ram_04AE = $04AE Ram_04E0 = $04E0 Ram_04E1 = $04E1 Ram_04E2 = $04E2 Ram_04E3 = $04E3 Ram_04E5 = $04E5 Ram_04E6 = $04E6 Ram_04E8 = $04E8 Ram_04E9 = $04E9 Ram_04EA = $04EA Ram_04EB = $04EB Ram_04ED = $04ED Ram_04EE = $04EE Ram_04EF = $04EF Ram_04FE = $04FE Ram_0500 = $0500 Ram_0501 = $0501 Ram_0502 = $0502 Ram_0580 = $0580 Ram_0584 = $0584 Ram_05A4 = $05A4 Ram_0600 = $0600 Ram_0601 = $0601 Ram_0602 = $0602 Ram_0603 = $0603 Ram_0605 = $0605 Ram_0606 = $0606 Ram_0607 = $0607 Ram_0608 = $0608 Ram_0609 = $0609 Ram_060A = $060A Ram_060B = $060B Ram_060C = $060C Ram_060D = $060D Ram_060E = $060E Ram_060F = $060F Ram_0611 = $0611 Ram_0612 = $0612 Ram_0614 = $0614 Ram_0615 = $0615 Ram_0618 = $0618 Ram_06A0 = $06A0 Ram_06A3 = $06A3 Ram_06A4 = $06A4 Ram_06A5 = $06A5 Ram_06A6 = $06A6 Ram_06A7 = $06A7 Ram_06A8 = $06A8 Ram_06A9 = $06A9 Ram_06AA = $06AA Ram_06BA = $06BA Ram_06C0 = $06C0 Ram_06F0 = $06F0 Ram_06F1 = $06F1 Ram_06F2 = $06F2 Ram_06F3 = $06F3 Ram_0700 = $0700 Ram_0701 = $0701 Ram_0790 = $0790 Ram_0792 = $0792 Ram_0796 = $0796 Ram_079A = $079A Ram_07A8 = $07A8 Ram_07B1 = $07B1 Ram_07B3 = $07B3 Ram_07B4 = $07B4 Ram_07B5 = $07B5 Ram_07B6 = $07B6 Ram_07F0 = $07F0 Ram_07F4 = $07F4 Ram_07FF = $07FF Data_C206 = $C206 Data_F970 = $F970 Data_FAB3 = $FAB3