; BurgerTime-specific RAM and zero-page symbols identified in Pass 2. ; Functional names established from Pass 3 access-pattern and call-graph analysis. Zp_00 = $00 ScratchValue0 = $01 ScratchValue1 = $02 ScratchIndex = $03 Zp_04 = $04 DataPointerLo = $05 DataPointerHi = $06 StreamLength = $07 Zp_08 = $08 Zp_09 = $09 Zp_0A = $0A Zp_0B = $0B Zp_0C = $0C Zp_0D = $0D NmiCompletedFlag = $0E Zp_0F = $0F PpuControlShadow = $10 PpuMaskShadow = $11 Zp_12 = $12 FrameCounterReload = $13 FrameCounter = $14 Zp_15 = $15 MainGameState = $16 Zp_17 = $17 Zp_18 = $18 Zp_19 = $19 Zp_1A = $1A Zp_1B = $1B Zp_1C = $1C Zp_1F = $1F Zp_20 = $20 Zp_21 = $21 Zp_22 = $22 Zp_23 = $23 Zp_28 = $28 Zp_2A = $2A Zp_2E = $2E Zp_2F = $2F Zp_30 = $30 StateInitializedFlag = $31 Zp_32 = $32 Zp_33 = $33 Zp_34 = $34 Zp_35 = $35 Zp_36 = $36 Zp_37 = $37 Zp_38 = $38 Zp_39 = $39 Zp_3A = $3A Zp_3B = $3B Zp_3C = $3C Zp_3D = $3D Zp_3E = $3E Zp_3F = $3F Zp_40 = $40 Zp_41 = $41 Zp_42 = $42 Zp_43 = $43 Zp_44 = $44 Zp_45 = $45 Zp_46 = $46 Zp_47 = $47 Zp_48 = $48 Zp_49 = $49 Zp_4A = $4A GameMode = $4C GameActiveFlag = $4D StageCompleteFlag = $4E PlayerDeathFlag = $4F CurrentPlayerIndex = $50 Zp_51 = $51 Zp_52 = $52 Zp_55 = $55 Zp_56 = $56 Zp_57 = $57 Zp_58 = $58 Zp_5A = $5A Zp_5B = $5B Zp_5C = $5C Zp_5D = $5D Zp_5E = $5E Zp_5F = $5F Zp_60 = $60 Zp_61 = $61 Zp_62 = $62 Zp_63 = $63 Zp_64 = $64 Zp_65 = $65 Zp_66 = $66 Zp_67 = $67 Zp_68 = $68 Zp_70 = $70 Zp_79 = $79 Zp_7D = $7D Zp_80 = $80 Zp_86 = $86 Zp_88 = $88 Zp_8B = $8B Zp_8C = $8C Zp_8D = $8D Zp_8E = $8E PendingFrameTask = $8F PendingSoundCommand = $90 Zp_91 = $91 Zp_92 = $92 Zp_94 = $94 DispatchPointerLo = $95 DispatchPointerHi = $96 Zp_97 = $97 Zp_98 = $98 Zp_99 = $99 Zp_A0 = $A0 Zp_A1 = $A1 Zp_A3 = $A3 Zp_A4 = $A4 Zp_A5 = $A5 Zp_A7 = $A7 Zp_B0 = $B0 Zp_B2 = $B2 Zp_B5 = $B5 Zp_B8 = $B8 Zp_BF = $BF Zp_C0 = $C0 Zp_C1 = $C1 Zp_C5 = $C5 Zp_C6 = $C6 Zp_C9 = $C9 Zp_CA = $CA Zp_CB = $CB Zp_CD = $CD Zp_CE = $CE Zp_CF = $CF Zp_D0 = $D0 Zp_D1 = $D1 Zp_DA = $DA Zp_DD = $DD Zp_E0 = $E0 Zp_E7 = $E7 Zp_E8 = $E8 Zp_EA = $EA Zp_EE = $EE Zp_EF = $EF Zp_F0 = $F0 Zp_F1 = $F1 Zp_F2 = $F2 Zp_F3 = $F3 Zp_F5 = $F5 Zp_F8 = $F8 Zp_F9 = $F9 Zp_FC = $FC Zp_FD = $FD Zp_FE = $FE Zp_FF = $FF ; Main RAM fields OamBuffer = $0200 Ram_0201 = $0201 Ram_0202 = $0202 Ram_0203 = $0203 Ram_02A0 = $02A0 Ram_0300 = $0300 Ram_0400 = $0400 Ram_0401 = $0401 Ram_0402 = $0402 Ram_0403 = $0403 Ram_0404 = $0404 Ram_0405 = $0405 Ram_0406 = $0406 Ram_0407 = $0407 Ram_040D = $040D Ram_040E = $040E Ram_040F = $040F Ram_0410 = $0410 Ram_0411 = $0411 Ram_0412 = $0412 Ram_0413 = $0413 Ram_0414 = $0414 Ram_0429 = $0429 Ram_042F = $042F Ram_0430 = $0430 Ram_0437 = $0437 Ram_0438 = $0438 Ram_043F = $043F Ram_0440 = $0440 Ram_0447 = $0447 Ram_0448 = $0448 Ram_044F = $044F Ram_0450 = $0450 Ram_0458 = $0458 Ram_0459 = $0459 Ram_045A = $045A Ram_045B = $045B Ram_045C = $045C Ram_045D = $045D Ram_045E = $045E Ram_045F = $045F Ram_0460 = $0460 Ram_0461 = $0461 Ram_0462 = $0462 Ram_0463 = $0463 Ram_0464 = $0464 Ram_0465 = $0465 Ram_0467 = $0467 Ram_046A = $046A Ram_046B = $046B Ram_046C = $046C Ram_046D = $046D Ram_046E = $046E Ram_046F = $046F Ram_0470 = $0470 Ram_0471 = $0471 Ram_04E0 = $04E0 Ram_04FD = $04FD Ram_04FE = $04FE Ram_04FF = $04FF Ram_0500 = $0500 Ram_0501 = $0501 Ram_0502 = $0502 Ram_0503 = $0503 Ram_0504 = $0504 Ram_0505 = $0505 Ram_0506 = $0506 Ram_0507 = $0507 Ram_0508 = $0508 Ram_0509 = $0509 Ram_050A = $050A Ram_050B = $050B Ram_050C = $050C Ram_050E = $050E Ram_050F = $050F Ram_0510 = $0510 Ram_0511 = $0511 Ram_0512 = $0512 Ram_0513 = $0513 Ram_052C = $052C Ram_052D = $052D Ram_052F = $052F Ram_0530 = $0530 Ram_0532 = $0532 Ram_0533 = $0533 Ram_0534 = $0534 Ram_0535 = $0535 CurrentObjectIndex = $0536 Ram_0537 = $0537 Ram_0594 = $0594 Ram_0595 = $0595 Ram_0596 = $0596 Ram_0597 = $0597 Ram_0598 = $0598 Ram_0599 = $0599 Ram_059B = $059B Ram_059C = $059C Ram_059D = $059D Ram_059E = $059E Ram_05A2 = $05A2 Ram_05A3 = $05A3 Ram_05A4 = $05A4 Ram_05A5 = $05A5 Ram_05A6 = $05A6 Ram_05A7 = $05A7 Ram_05A8 = $05A8 Ram_05B2 = $05B2 Ram_05B3 = $05B3 Ram_05B4 = $05B4 Ram_05B5 = $05B5 Ram_05BF = $05BF Ram_05C0 = $05C0 Ram_05C1 = $05C1 Ram_05C2 = $05C2 Ram_05CC = $05CC Ram_05D4 = $05D4 Ram_05D5 = $05D5 Ram_0600 = $0600 Ram_0601 = $0601 Ram_060E = $060E Ram_060F = $060F Ram_0610 = $0610 Ram_061C = $061C Ram_061D = $061D Ram_061E = $061E Ram_061F = $061F Ram_0700 = $0700 Ram_0701 = $0701 Ram_0702 = $0702 Ram_0703 = $0703 Ram_0718 = $0718 Ram_0719 = $0719 Ram_071A = $071A Ram_071B = $071B Ram_071C = $071C Ram_071D = $071D Ram_071E = $071E Ram_071F = $071F Ram_0720 = $0720 Ram_0721 = $0721 Ram_0722 = $0722 Ram_0723 = $0723 Ram_0724 = $0724 Ram_07F8 = $07F8 Ram_07F9 = $07F9 Ram_07FA = $07FA Ram_07FB = $07FB Ram_07FC = $07FC Ram_07FD = $07FD Ram_07FE = $07FE Ram_07FF = $07FF ; ROM addresses referenced from code but located inside mixed/overlapping regions. LookupTable_D11F = $D11F LookupTable_DD28 = $DD28 LookupTable_E6A5 = $E6A5