al 00FFFA .InterruptVectors al 00FBAC .Sound_FBAC al 00FBAF .Sound_FBAF al 00FB8D .Sound_FB8D al 00FB86 .Sound_FB86 al 00FB6D .Sound_FB6D al 00FB49 .Sound_FB49 al 00FB52 .Sound_FB52 al 00FB58 .Sound_FB58 al 00FB69 .Sound_FB69 al 00FB7C .Sound_FB7C al 00FB4C .Sound_FB4C al 00FB82 .Sound_FB82 al 00FB5E .Sound_FB5E al 00FBC1 .Sound_FBC1 al 00FB1E .Sound_FB1E al 00FB10 .Sound_FB10 al 00FB04 .Sound_FB04 al 00FAD9 .Sound_FAD9 al 00FAE2 .Sound_FAE2 al 00FB17 .Sound_FB17 al 00FABA .Sound_FABA al 00FB00 .Sound_FB00 al 00FAD8 .Sound_FAD8 al 00FA96 .UpdateTriangleEffects al 00FA8A .Data_FA8A al 00FBA5 .Sound_FBA5 al 00FA64 .Sound_FA64 al 00FA83 .Sound_FA83 al 00FA63 .Sound_FA63 al 00FA42 .Sound_FA42 al 00FA27 .Sound_FA27 al 00FA0C .Sound_FA0C al 00FA7F .Sound_FA7F al 00F9F9 .Sound_F9F9 al 00FA26 .Sound_FA26 al 00F9E9 .UpdateSoundEnvelopes al 00F9CD .Data_F9CD al 00F9BD .Sound_F9BD al 00F9B1 .Sound_F9B1 al 00F9CA .Sound_F9CA al 00F98F .Sound_F98F al 00F993 .Sound_F993 al 00F94F .Sound_F94F al 00F977 .Sound_F977 al 00F94B .Sound_F94B al 00F965 .Sound_F965 al 00F952 .Sound_F952 al 00F94E .Sound_F94E al 00F91B .Sound_F91B al 00F907 .Sound_F907 al 00F8DD .Sound_F8DD al 00F8CA .Sound_F8CA al 00F8BF .Sound_F8BF al 00F8E8 .Sound_F8E8 al 00F8A6 .Sound_F8A6 al 00F8A2 .Sound_F8A2 al 00F8A1 .Sound_F8A1 al 00F87D .Sound_F87D al 00F85C .Sound_F85C al 00F85F .Sound_F85F al 00F83B .Sound_F83B al 00F821 .Sound_F821 al 00F89B .Sound_F89B al 00F85B .Sound_F85B al 00F814 .Sound_F814 al 00F800 .Sound_F800 al 00F7EF .Sound_F7EF al 00F7E0 .Sound_F7E0 al 00F7D9 .Sound_F7D9 al 00F7D3 .Sound_F7D3 al 00F7B4 .Sound_F7B4 al 00F7C7 .Sound_F7C7 al 00F7A5 .ResetAllSoundState al 00F798 .InitializeSoundDataPointers al 00F79F .Sound_F79F al 00F78F .UpdateSoundRequests al 00F879 .Sound_F879 al 00F77C .Sound_F77C al 00F824 .ProcessSoundEffectRequests al 00FAAC .UpdateNoiseEffects al 00FA38 .UpdatePulseEffects al 00F90A .ProcessMusicRequest al 00FB25 .UpdateSoundPriority al 00F758 .Sound_F758 al 00F77B .Sound_F77B al 00F749 .Sound_F749 al 00F736 .Sound_F736 al 00F725 .UpdateMusicTempo al 00F745 .Sound_F745 al 00F71F .Sound_F71F al 00F71A .InitializeApuChannelState al 00F712 .SilencePulseChannels al 00F6E5 .Data_F6E5 al 00F6C4 .Label_F6C4 al 00FBCA .SoundSequencePointerTable al 00F6BE .Label_F6BE al 00F6A8 .InitializeSoundSequence al 00F69D .Label_F69D al 00F68F .CopyFourBytesToApuShadow al 00F68B .SelectTriangleOffset al 00F687 .SelectPulse2Offset al 00F691 .Label_F691 al 00F683 .SelectSoundChannelOffset al 00F600 .ApuPeriodTable al 00F5FC .SoundEngineTailBytes al 00F5F9 .Label_F5F9 al 00F5D9 .Label_F5D9 al 00F5CE .Label_F5CE al 00F5B2 .Label_F5B2 al 00F5AC .Label_F5AC al 00F5AA .Label_F5AA al 00F599 .Label_F599 al 00F587 .Label_F587 al 00F5B9 .Label_F5B9 al 00F5E1 .Label_F5E1 al 00F575 .Label_F575 al 00F5C4 .Label_F5C4 al 00F660 .SoundCommandMaskTable al 00F57B .Label_F57B al 00F55E .Label_F55E al 00F561 .Label_F561 al 00F553 .Label_F553 al 00F547 .Label_F547 al 00F531 .Label_F531 al 00F50E .Label_F50E al 00F50B .Label_F50B al 00F51B .Label_F51B al 00F504 .ProcessSoundChannels al 00F503 .Label_F503 al 00F500 .UpdateSoundEngine al 00F4C5 .TrailingFillBeforeApuTables al 00F4A5 .InitializeGameplayGlobals al 00F4A2 .Label_F4A2 al 00F489 .Label_F489 al 00F470 .WaitForStartPress al 00F46F .Label_F46F al 00F469 .WaitForFrameCounter al 00F45E .DelayFramesLoop al 00F45C .DelayFrames al 00F43F .StatusPanelTileData al 00F43D .StatusPanelAddressHiTable al 00F43B .StatusPanelAddressLoTable al 00F42F .Label_F42F al 00F41E .Label_F41E al 00F410 .Label_F410 al 00F465 .WaitOneFrame al 00F40B .DrawRoundStatusPanel al 00F3F5 .RoundInitAttributeTable al 00F3D4 .Label_F3D4 al 00F3EE .Label_F3EE al 00F3CC .LoadRoundScreenData al 00F3B0 .ActivateSpawnedObject al 00F3A1 .Label_F3A1 al 00F3AE .ObjectSpawnStateTable al 00F3AD .Label_F3AD al 00F383 .Label_F383 al 00F375 .Label_F375 al 00F361 .Label_F361 al 00F34C .Label_F34C al 00F338 .Label_F338 al 00F32F .Label_F32F al 00F329 .Label_F329 al 00F366 .Label_F366 al 00F318 .Label_F318 al 00F327 .Label_F327 al 00F326 .Label_F326 al 00F30D .Label_F30D al 00F2E4 .Label_F2E4 al 00F2C5 .Label_F2C5 al 00F2B9 .Label_F2B9 al 00F2B3 .Label_F2B3 al 00F2A2 .Label_F2A2 al 00F29B .Label_F29B al 00F28E .Label_F28E al 00F386 .ResetObjectMotion al 00F278 .Label_F278 al 00F26F .Label_F26F al 00F23A .Label_F23A al 00F238 .Label_F238 al 00F3C3 .RoundObjectPositionTable al 00F3BA .RoundObjectTypeTable al 00F221 .Label_F221 al 00F213 .Label_F213 al 00F20D .Label_F20D al 00F1FA .Label_F1FA al 00F1F2 .InitializeRoundObjects al 00F1D9 .Label_F1D9 al 00F1D4 .Label_F1D4 al 00F1B7 .Label_F1B7 al 00F1B3 .NextRandomByte al 00F1A8 .Label_F1A8 al 00F1A6 .ShiftInputVectorRight4 al 00F18C .ScaleVerticalVelocity al 00F172 .ScaleHorizontalVelocity al 00F16C .Label_F16C al 00F14F .Label_F14F al 00F143 .MultiplyUnsigned16By8 al 00F119 .MultiplySignedValue al 00F107 .NegateVerticalMotion al 00F0DE .NegateHorizontalMotion al 00F0DD .Label_F0DD al 00F0BD .TestPairCollisionEligibility al 00F0B4 .SwapObjectIndexes al 00F0A6 .SubtractVerticalVelocityPair al 00F098 .SubtractHorizontalVelocityPair al 00F097 .Label_F097 al 00F08E .AbsoluteDifferenceA al 00F052 .Label_F052 al 00F082 .CollisionEventTable al 00F076 .CollisionScoreTable al 00F023 .Label_F023 al 00F06A .CollisionSoundTable al 00F011 .Label_F011 al 00F05E .ObjectStateTransitionTable al 00EFE2 .Label_EFE2 al 00EFE0 .Label_EFE0 al 00EFCE .Label_EFCE al 00EFEA .Label_EFEA al 00EFB7 .Label_EFB7 al 00F053 .CollisionResultStateTable al 00EFC0 .Label_EFC0 al 00EF97 .Label_EF97 al 00EF7F .Label_EF7F al 00EF72 .Label_EF72 al 00EF61 .Label_EF61 al 00EF56 .Label_EF56 al 00EF4F .Label_EF4F al 00F043 .Label_F043 al 00EF42 .Label_EF42 al 00EF36 .Label_EF36 al 00EF30 .Label_EF30 al 00EF37 .ResolveObjectCollisionPair al 00EF1A .Label_EF1A al 00EF1E .Label_EF1E al 00EF03 .Label_EF03 al 00EEFA .Label_EEFA al 00EEED .Label_EEED al 00EEF1 .Label_EEF1 al 00EED6 .Label_EED6 al 00EECD .Label_EECD al 00EEBC .Label_EEBC al 00EEAA .Label_EEAA al 00EE8F .Label_EE8F al 00EE7C .Label_EE7C al 00EE6A .Label_EE6A al 00EEC0 .Label_EEC0 al 00EF2A .Label_EF2A al 00EE2E .Label_EE2E al 00EE31 .Label_EE31 al 00EE27 .Label_EE27 al 00EE25 .CheckObjectInteractions al 00EE08 .Label_EE08 al 00EDFF .Label_EDFF al 00EE24 .Label_EE24 al 00EDF0 .Label_EDF0 al 00EDF4 .Label_EDF4 al 00EDD6 .Label_EDD6 al 00EDC0 .Label_EDC0 al 00EDC1 .Label_EDC1 al 00EDB4 .Label_EDB4 al 00EDA0 .Label_EDA0 al 00ED85 .Label_ED85 al 00ED78 .Label_ED78 al 00ED89 .Label_ED89 al 00ED69 .Label_ED69 al 00ED5B .Label_ED5B al 00EDB6 .Label_EDB6 al 00ED44 .Label_ED44 al 00EDE1 .Label_EDE1 al 00ED40 .Label_ED40 al 00ED2D .Label_ED2D al 00ED2E .Label_ED2E al 00ED28 .ResolveStageCollision al 00ED22 .Label_ED22 al 00ECDF .Label_ECDF al 00ECDB .Label_ECDB al 00ED27 .Label_ED27 al 00ECBA .UpdateSpecialObjectState al 00EC93 .Label_EC93 al 00EC7E .Label_EC7E al 00EC75 .Label_EC75 al 00ECAD .Label_ECAD al 00EC5C .Label_EC5C al 00EC61 .Label_EC61 al 00EC49 .Label_EC49 al 00EC2F .Label_EC2F al 00ECAE .EnvironmentStateTable al 00EC37 .Label_EC37 al 00EBFE .Label_EBFE al 00EBF7 .Label_EBF7 al 00EBFD .Label_EBFD al 00EC38 .Label_EC38 al 00EBD6 .Label_EBD6 al 00EBE3 .Label_EBE3 al 00EBC4 .UpdateObjectEnvironmentState al 00EBBB .ApplyVerticalCollisionResponse al 00EBB2 .ApplyHorizontalCollisionResponse al 00EB84 .Label_EB84 al 00EB8D .Label_EB8D al 00EB60 .Label_EB60 al 00EB5A .Label_EB5A al 00EB62 .Label_EB62 al 00EB8E .IntegrateHorizontalPosition al 00EB3F .Label_EB3F al 00EB21 .Label_EB21 al 00EB4B .Label_EB4B al 00EB30 .Label_EB30 al 00EB05 .Label_EB05 al 00EB0D .Label_EB0D al 00EBA0 .IntegrateVerticalPosition al 00EAD0 .Label_EAD0 al 00EAB2 .Label_EAB2 al 00EADC .Label_EADC al 00EAC1 .Label_EAC1 al 00EA9E .Label_EA9E al 00EA8B .Label_EA8B al 00EA8C .Label_EA8C al 00EA60 .Label_EA60 al 00EA58 .ApplyObjectVerticalMotion al 00EA57 .Label_EA57 al 00EA47 .Label_EA47 al 00EA3E .Label_EA3E al 00EA44 .Label_EA44 al 00EA2C .Label_EA2C al 00EA18 .ApplyObjectHorizontalMotion al 00EA15 .Label_EA15 al 00EA13 .Label_EA13 al 00EA17 .Label_EA17 al 00E9F3 .Label_E9F3 al 00E9FD .Label_E9FD al 00E9F2 .Label_E9F2 al 00E9A4 .Label_E9A4 al 00E99A .Label_E99A al 00E9B6 .Label_E9B6 al 00E983 .UpdateObjectFacingAndState al 00E976 .Label_E976 al 00E968 .Label_E968 al 00E963 .Label_E963 al 00E982 .Label_E982 al 00E93E .Label_E93E al 00E929 .Label_E929 al 00E8EC .Label_E8EC al 00E8D1 .Label_E8D1 al 00E951 .Label_E951 al 00E907 .Label_E907 al 00E8C7 .Label_E8C7 al 00E901 .Label_E901 al 00E8A6 .Label_E8A6 al 00E8B8 .Label_E8B8 al 00E87C .Label_E87C al 00E874 .Label_E874 al 00E87F .Label_E87F al 00E864 .Label_E864 al 00E850 .Label_E850 al 00E845 .Label_E845 al 00E854 .Label_E854 al 00E82E .Label_E82E al 00E829 .Label_E829 al 00E821 .Label_E821 al 00E832 .Label_E832 al 00E80D .Label_E80D al 00E802 .Label_E802 al 00E811 .Label_E811 al 00E7EF .Label_E7EF al 00E7B1 .UpdateObjectVelocity al 00E7E8 .Label_E7E8 al 00E79A .Label_E79A al 00E7A3 .Label_E7A3 al 00E796 .UpdateObjectMotionState al 00E776 .Label_E776 al 00E76A .ReadControllerPort al 00E768 .PollControllers al 00E765 .ObjectAnimationBasePeriodTable al 00E75B .Label_E75B al 00E74D .Label_E74D al 00E749 .Label_E749 al 00E765 .ControllerBitMaskTable al 00E762 .ObjectAnimationPeriodTable al 00E712 .Label_E712 al 00E704 .Label_E704 al 00E6F8 .Label_E6F8 al 00E705 .Label_E705 al 00E6E9 .UpdatePlayerInputState al 00E6CE .Label_E6CE al 00E6D9 .Label_E6D9 al 00E6B8 .Label_E6B8 al 00E6E2 .Label_E6E2 al 00E6A4 .Label_E6A4 al 00E696 .Label_E696 al 00E691 .UpdateAllObjects al 00E685 .ObjectMotionTableD al 00E679 .ObjectMotionTableC al 00E66D .ObjectMotionTableB al 00E661 .ObjectMotionTableA al 00E655 .ObjectVelocityTableF al 00E649 .ObjectVelocityTableE al 00E63D .ObjectVelocityTableD al 00E631 .ObjectVelocityTableC al 00E625 .ObjectVelocityTableB al 00E619 .ObjectVelocityTableA al 00E60D .ObjectAccelerationTableB al 00E601 .ObjectAccelerationTableA al 00E5AD .Label_E5AD al 00E5A7 .Label_E5A7 al 00E599 .Label_E599 al 00E5CA .OverlaySpriteStreamHiTable al 00E5C5 .OverlaySpriteStreamLoTable al 00E5C4 .Label_E5C4 al 00E587 .CopyOverlaySpriteStream al 00E584 .Label_E584 al 00E54A .Label_E54A al 00E550 .Label_E550 al 00E553 .Label_E553 al 00E50D .Label_E50D al 00E4CA .Label_E4CA al 00E4B1 .Label_E4B1 al 00E49A .Label_E49A al 00E494 .Label_E494 al 00E486 .Label_E486 al 00E47C .Label_E47C al 00E465 .Label_E465 al 00E463 .Label_E463 al 00E459 .Label_E459 al 00E44B .Label_E44B al 00E43C .Label_E43C al 00E444 .Label_E444 al 00E429 .Label_E429 al 00E408 .Label_E408 al 00E41B .Label_E41B al 00E3C4 .Label_E3C4 al 00E4D5 .RenderLargeObjectSprites al 00E3C2 .Label_E3C2 al 00E3CF .Label_E3CF al 00E3B3 .Label_E3B3 al 00E3A4 .RenderObjectSprites al 00E39B .StageSetupPointerHiTable al 00E392 .StageSetupPointerLoTable al 00E38B .StageObjectDataTableE al 00E384 .StageObjectDataTableD al 00E352 .StageObjectDataTableC al 00E34F .StageObjectDataTableB al 00E34C .StageObjectDataTableA al 00E320 .StageObjectAttributeData al 00E2F4 .StageObjectYData al 00E2EC .StageObjectXData al 00E2E4 .StageObjectTypeData al 00E298 .StageBoundaryDataB al 00E24C .StageBoundaryDataA al 00E03D .StageObjectPointerData al 00DD39 .StagePpuLayoutData al 00DCAE .NametableHeaderPatternData al 00DC2B .StagePpuData_Common al 00DC17 .StageStream_0D_Target al 00DC17 .StageStream_0B al 00DC03 .StageStream_09_Target al 00DC01 .StageStream_0A al 00DBF2 .StageStream_02_Target al 00DBEE .StageStream_09 al 00DBE1 .StageStream_0E_Target al 00DBE1 .StageStream_06_Target al 00DBDF .StageStream_08 al 00DBCA .StageStream_0A_Target al 00DBCA .StageStream_07 al 00DBAE .StageStream_06 al 00DBAD .StageStream_0C_Target al 00DB9D .StageStream_05 al 00DB99 .StageStream_08_Target al 00DB8B .StageStream_04 al 00DB88 .StageStream_05_Target al 00DB77 .StageStream_04_Target al 00DB77 .StageStream_03 al 00DB6C .StageStream_0F_Target al 00DB6C .StageStream_0B_Target al 00DB6C .StageStream_07_Target al 00DB6C .StageStream_03_Target al 00DB6C .StageStream_02 al 00DB59 .StageStream_01_Target al 00DB59 .StageStream_01 al 00DB4A .StageStream_00_Target al 00DB4A .StageStream_00 al 00DB27 .GameModeInitialStageTable al 00DB27 .StageDataPointerTableLo al 00DB05 .GameModePlayerCountTable al 00DAED .Label_DAED al 00DAF0 .Label_DAF0 al 00DB08 .ApplySelectedGameMode al 00DAF1 .Label_DAF1 al 00DACB .Label_DACB al 00DAC1 .RunTitleMenuLoop al 00D92C .TitleScreenPpuData al 00D90F .Label_D90F al 00D901 .Label_D901 al 00D8FF .ClearBonusResultSprites al 00D8FB .Label_D8FB al 00D8DF .Label_D8DF al 00D8DD .UpdateBonusResultSprites al 00D8D7 .BonusSpriteTileTableB al 00D8D1 .BonusSpriteTileTableA al 00D88C .Label_D88C al 00D879 .Label_D879 al 00D871 .CreateBonusResultSprites al 00D86C .BonusDigitOffsetTable al 00D856 .Label_D856 al 00D84B .BonusLabelTiles al 00D841 .Label_D841 al 00D834 .Label_D834 al 00D82C .Label_D82C al 00D828 .Label_D828 al 00D83B .Label_D83B al 00D83A .Label_D83A al 00D826 .DrawBonusMeter al 00D7F5 .Label_D7F5 al 00D802 .Label_D802 al 00D854 .DrawBonusValueDigits al 00D7D1 .Label_D7D1 al 00D7B1 .Label_D7B1 al 00D805 .Label_D805 al 00D7A0 .Label_D7A0 al 00D798 .DrawBonusResultScreen al 00D794 .Label_D794 al 00D782 .Label_D782 al 00D778 .Label_D778 al 00D767 .Label_D767 al 00D75B .Label_D75B al 00D752 .Label_D752 al 00D765 .Label_D765 al 00D746 .Label_D746 al 00D78F .ClampDecimalDigit al 00D779 .BonusScoreWeightTable al 00D77C .DivideBonusValue al 00D6E4 .Label_D6E4 al 00D6E5 .Label_D6E5 al 00D6DE .AccumulatePlayerBonusScore al 00D6DC .UpdateBonusScoreTotals al 00D65C .NametableAddressPairTable al 00D64C .NametableTileClassTable al 00D632 .Label_D632 al 00D63A .Label_D63A al 00D60D .Label_D60D al 00D63B .Label_D63B al 00D60C .Label_D60C al 00D5F1 .ClassifyNametableTile al 00D651 .GetNametableAddressForIndex al 00D5DB .Label_D5DB al 00D5D9 .ScanNametableTiles al 00D5CB .Label_D5CB al 00D5C9 .WriteAttributeQuadrants al 00D5B1 .FillPpuBytes al 00D59B .Label_D59B al 00D5B8 .WriteNametableAttributePattern al 00D593 .WriteNametableHeaderPattern al 00D572 .Label_D572 al 00D56C .InitializeNametablePatterns al 00D568 .AttributeSetMaskTable al 00D564 .AttributeClearMaskTable al 00D53C .ReadModifyAttributeByte al 00D51C .SetTileAddressFromCoordinates al 00D4FB .Label_D4FB al 00D4FA .Label_D4FA al 00D4EF .Label_D4EF al 00D4DB .Label_D4DB al 00D4CC .Label_D4CC al 00D4D8 .Label_D4D8 al 00D4F0 .ReadPpuStreamByte al 00D4A4 .Label_D4A4 al 00D4E4 .Label_D4E4 al 00D4E5 .ReadStageStreamByte al 00D497 .DecodePpuCommandStream al 00D493 .StreamPointerAdjustmentTable al 00D492 .Label_D492 al 00D48C .AddOffsetToStreamPointer al 00D42D .Label_D42D al 00D421 .Label_D421 al 00D40D .Label_D40D al 00D404 .Label_D404 al 00D410 .Label_D410 al 00D437 .StagePaletteAndTileData al 00D3EF .Label_D3EF al 00D3ED .BuildStagePpuCommands al 00D39A .Label_D39A al 00D3BA .Label_D3BA al 00D399 .Label_D399 al 00D37E .Label_D37E al 00D327 .Label_D327 al 00D2CB .Label_D2CB al 00D2C1 .Label_D2C1 al 00D322 .Label_D322 al 00D2B1 .Label_D2B1 al 00DB3A .StageStreamPointerHiTable al 00DB2A .StageStreamPointerLoTable al 00D2A0 .Label_D2A0 al 00D293 .LoadStageObjectData al 00D28C .Label_D28C al 00D279 .Label_D279 al 00D268 .Label_D268 al 00D275 .ClearNametable al 00D246 .ClearPpuAndOamBuffers al 00D232 .Label_D232 al 00D238 .Label_D238 al 00D243 .Label_D243 al 00D213 .DecrementDecimalDigits al 00D212 .Label_D212 al 00D208 .Label_D208 al 00D200 .Label_D200 al 00D1FB .Label_D1FB al 00D1ED .Label_D1ED al 00D1FE .Label_D1FE al 00D1D5 .Label_D1D5 al 00D1CB .Label_D1CB al 00D1C9 .ConvertValueToDecimalDigits al 00D1C2 .Label_D1C2 al 00D1DC .AddParticleResultDigits al 00D1A2 .Label_D1A2 al 00D1A0 .DrawParticleBonusResults al 00D19E .PlayerStartXTable al 00D184 .PlayerStartYTable al 00D13E .ParticleResultsPpuTemplate al 00D12B .ParticleResultsData al 00D121 .SumParticleHitCounts al 00D104 .Label_D104 al 00D11C .ParticleSequenceValueTableC al 00D117 .ParticleSequenceValueTableB al 00D112 .ParticleSequenceValueTableA al 00D10D .ParticleSequenceIndexTable al 00D0DC .Label_D0DC al 00D0D6 .Label_D0D6 al 00D0C0 .Label_D0C0 al 00D0CE .Label_D0CE al 00D0A8 .Label_D0A8 al 00D08E .Label_D08E al 00D070 .Label_D070 al 00D04F .Label_D04F al 00D068 .Label_D068 al 00D02E .Label_D02E al 00D01D .Label_D01D al 00D013 .Label_D013 al 00CFE8 .Label_CFE8 al 00CFB5 .Label_CFB5 al 00CF7E .Label_CF7E al 00CF51 .Label_CF51 al 00CF47 .Label_CF47 al 00CF34 .Label_CF34 al 00CF26 .Label_CF26 al 00CF1F .Label_CF1F al 00D0E2 .LoadParticleSequenceData al 00CF13 .RunParticleBonusSequence al 00CF12 .Label_CF12 al 00CF0F .Label_CF0F al 00CED0 .Label_CED0 al 00CEBD .ParticleAnimationAttributeMaskTable al 00CEB5 .ParticleAnimationTileTable al 00CE99 .Label_CE99 al 00CEB2 .ParticleAttributeTable al 00CE2E .Label_CE2E al 00CECE .TestParticlePlayerOverlap al 00CE2F .DrawParticleSprites al 00CE1D .Label_CE1D al 00CE0B .Label_CE0B al 00CDFC .Label_CDFC al 00CE22 .Label_CE22 al 00CDAC .Label_CDAC al 00CDAA .UpdateParticleSystem al 00CDA2 .Label_CDA2 al 00CEAE .ParticleInitialVelocityTable al 00CD74 .Label_CD74 al 00CD6B .Label_CD6B al 00CD60 .Label_CD60 al 00CD5A .SpawnTimedParticle al 00CD4C .Label_CD4C al 00CD25 .Label_CD25 al 00CD46 .BonusHudRow2Tile2Table al 00CD42 .BonusHudRow2Tile1Table al 00CD3E .BonusHudRow2Tile0Table al 00CD3A .BonusHudRow1Tile2Table al 00CD36 .BonusHudRow1Tile1Table al 00CD32 .BonusHudRow1Tile0Table al 00CD0F .AdvanceHudCommandAddress al 00CD2E .BonusHudRow0Tile2Table al 00CD2A .BonusHudRow0Tile1Table al 00CD26 .BonusHudRow0Tile0Table al 00CCBE .Label_CCBE al 00CCA2 .Label_CCA2 al 00CCBF .TriggerBonusObjectEffect al 00CC73 .Label_CC73 al 00CCB8 .Label_CCB8 al 00CC20 .Label_CC20 al 00CC33 .RequestCollisionSound al 00CC0B .Label_CC0B al 00CBFC .Label_CBFC al 00CBC1 .Label_CBC1 al 00CC2F .Label_CC2F al 00CC3A .TestBonusObjectCollection al 00CBB2 .TestBonusObjectPlayerOverlap al 00CCCB .DrawBonusObjectHud al 00CBA4 .Label_CBA4 al 00CBA8 .FindActiveBonusObject al 00CB79 .Label_CB79 al 00CBA7 .Label_CBA7 al 00CB74 .UpdateBonusObjectSystem al 00CB70 .Label_CB70 al 00CB1E .Label_CB1E al 00CB18 .Label_CB18 al 00CB0C .Label_CB0C al 00CB00 .Label_CB00 al 00CAF4 .Label_CAF4 al 00CAE7 .Label_CAE7 al 00CAE1 .Label_CAE1 al 00CAE8 .Label_CAE8 al 00CADB .Label_CADB al 00CAC8 .Label_CAC8 al 00CAA9 .Label_CAA9 al 00CAA2 .Label_CAA2 al 00CAAD .Label_CAAD al 00CA92 .Label_CA92 al 00CA82 .Label_CA82 al 00CADD .Label_CADD al 00CA69 .Label_CA69 al 00C9B5 .Label_C9B5 al 00C9AC .Label_C9AC al 00C9DD .RoundObjectTileTable al 00CB1C .ResolveGameplayObjectInteraction al 00CA67 .TestGameplayObjectAgainstBounds al 00C976 .Label_C976 al 00CA4F .BounceGameplayObjectX al 00C962 .Label_C962 al 00C958 .Label_C958 al 00CA37 .BounceGameplayObjectY al 00C94E .Label_C94E al 00C9B6 .IntegrateGameplayObjectPosition al 00C937 .Label_C937 al 00CA33 .RoundObjectAttributeTable al 00CA29 .RoundObjectTileBottomTable al 00CA1F .RoundObjectTileMiddleTable al 00CA15 .RoundObjectTileTopTable al 00C8FF .Label_C8FF al 00CA05 .RoundObjectVerticalSpacingTable al 00C9F5 .RoundObjectYOffsetTable al 00C9E5 .RoundObjectXOffsetTable al 00C941 .Label_C941 al 00C9AF .Label_C9AF al 00C8C1 .Label_C8C1 al 00C8B9 .Label_C8B9 al 00C8B7 .UpdateRoundObjectSpritesAndPhysics al 00C883 .AppendRoundHudValue al 00C88B .RoundHudTileTable al 00C846 .Label_C846 al 00C88A .Label_C88A al 00C831 .UpdateRoundHud al 00C821 .Label_C821 al 00CA55 .NegateGameplayObjectVelocityX al 00C819 .Label_C819 al 00C893 .SpawnFlipXTable al 00CA3D .NegateGameplayObjectVelocityY al 00C811 .Label_C811 al 00C88F .SpawnFlipYTable al 00C89B .SpawnYOffsetTable al 00C897 .SpawnXOffsetTable al 00C8B1 .SpawnVelocityXTable al 00C8A5 .SpawnVelocityYTable al 00C8AB .SpawnPositionHiTable al 00C89F .SpawnParameterTable al 00C7B4 .Label_C7B4 al 00C7AD .Label_C7AD al 00C796 .Label_C796 al 00C797 .Label_C797 al 00C790 .UpdateRoundSpawner al 00C784 .Label_C784 al 00C77E .Label_C77E al 00C781 .Label_C781 al 00C77A .ChooseRoundSpawnIndex al 00C856 .ConfigureRoundPresentation al 00C761 .RoundDelayTable al 00C748 .RoundObjectCountTable al 00C72E .Label_C72E al 00C726 .InitializeRoundPresentation al 00C718 .Label_C718 al 00C716 .InitializeRoundObjectPools al 00C709 .Label_C709 al 00C70D .Label_C70D al 00C6F9 .UpdateCarrierSequence al 00C6EE .Label_C6EE al 00C6E0 .Label_C6E0 al 00C6F8 .Label_C6F8 al 00C6C4 .BeginCarrierTargetSequence al 00C6B3 .Label_C6B3 al 00C6B7 .Label_C6B7 al 00C6B8 .CarrierAnimationSequenceTable al 00C6A3 .Label_C6A3 al 00C671 .Label_C671 al 00C66F .Label_C66F al 00C658 .UpdateCarrierArrivalSequence al 00C657 .Label_C657 al 00C64B .AdvanceCarrierTargetX al 00C62F .Label_C62F al 00C62B .Label_C62B al 00C61B .Label_C61B al 00C614 .FindEligiblePlayerForCarrier al 00C607 .Label_C607 al 00C602 .Label_C602 al 00C610 .Label_C610 al 00C5F4 .Label_C5F4 al 00C613 .Label_C613 al 00C5D8 .Label_C5D8 al 00C5D5 .Label_C5D5 al 00C5C3 .UpdateCarrierObjectDisplay al 00C5BB .AlternateDisplayModeTable al 00C5B7 .NormalDisplayModeTable al 00C5AE .Label_C5AE al 00C5A1 .Label_C5A1 al 00C5AC .Label_C5AC al 00C579 .InsertRecordIntoSortedTable al 00C559 .Label_C559 al 00C563 .Label_C563 al 00C54B .Label_C54B al 00C53D .Label_C53D al 00C539 .FindSortedRecordPosition al 00C527 .AdvanceRoundSeed al 00C4AD .RoundSpawnCommandStream al 00C491 .@InitializeSlot al 00C488 .@FindFreeSlot al 00C486 .AllocateGameplayObject al 00C476 .@InitializeSlot al 00C46D .@FindFreeSlot al 00C43A .SpawnSelectorAdjustmentTable al 00C439 .Label_C439 al 00C40C .SpawnRandomObject al 00C46B .AllocateEffectObject al 00C3EC .Label_C3EC al 00C3F6 .Label_C3F6 al 00C3D3 .Label_C3D3 al 00C45E .SpawnPatternNoneAlt al 00C45F .InitializeSpecialObject al 00C43E .SpawnPatternNone al 00C3F7 .SpawnAtRandomPosition al 00C3C9 .SpawnFromCommandStream al 00C3A1 .Label_C3A1 al 00C378 .Label_C378 al 00C36F .Label_C36F al 00C32D .Label_C32D al 00C30D .Label_C30D al 00C314 .Label_C314 al 00C317 .Label_C317 al 00C2F7 .Label_C2F7 al 00C2EF .Label_C2EF al 00C2D2 .Label_C2D2 al 00C3B2 .DispatchSpawnPattern al 00C3B5 .SpawnPatternHandlerTable al 00C3BF .SpawnPatternIndexTable al 00C2BC .Label_C2BC al 00C289 .Label_C289 al 00C272 .Label_C272 al 00C26D .Label_C26D al 00C24F .Label_C24F al 00C247 .Label_C247 al 00C24D .Label_C24D al 00C231 .Label_C231 al 00C227 .RunGameplayFrame al 00C2D0 .Label_C2D0 al 00C21E .Label_C21E al 00C216 .Label_C216 al 00C209 .Label_C209 al 00C1FC .Label_C1FC al 00CD4A .InitializeParticleSlots al 00C1C5 .Label_C1C5 al 00C1BE .Label_C1BE al 00C19E .Label_C19E al 00C193 .FlushPpuCommandBuffer al 00C188 .PreserveXYAndFinalizePpuCommand al 00C163 .AppendPpuAddressAndLength al 00C144 .Label_C144 al 00C139 .AppendLengthPrefixedPpuData al 00C131 .AppendBytesToPpuBuffer al 00C12D .CopyBytesToPpuBuffer al 00C11E .Label_C11E al 00C154 .BuildPpuCommand al 00C119 .WaitForFrameAndSetPpuMask al 00C115 .SetPpuMask al 00C10C .Label_C10C al 00C10A .SetPpuControl al 00C104 .EnableNmi al 00C0FE .Label_C0FE al 00C0FA .DisableNmi al 00C0F7 .IrqHandler al 00C0DA .Label_C0DA al 00C0D1 .Label_C0D1 al 00C0F1 .Label_C0F1 al 00FFF7 .UpdateAudioFrame al 00C17C .FlushPpuCommandPreserved al 00C0AC .Label_C0AC al 00C094 .NmiHandler al 00C085 .ResetInitializationData al 00C082 .WarmStartSignature al 00C07F .EnterMainInitialization al 00C06E .CopySavedSignature al 00C060 .ClearLocalVariables al 00C055 .CopyInitializationData al 00C043 .InitializeBlockLoop al 00C037 .ClearZeroPageAndStackPage al 00C077 .SavedSignatureValid al 00C034 .InitializeMemory al 00C027 .CheckSavedSignature al 00C020 .ClearZeroPage al 00C012 .WaitForSecondVBlank al 00C00D .WaitForVBlankClear al 00C008 .WaitForVBlankSet al 00C000 .Reset