PpuControlShadow = $00 PpuMaskShadow = $01 NmiCompletedFlag = $02 CurrentRecord = $0003 Temp12 = $12 RecordIndex = $12 CurrentRoundObjectTile = $12 CollisionDeltaX = $12 MotionDeltaLo = $12 ReverseRecordIndex = $13 CollisionDeltaY = $13 MotionDeltaHi = $13 SpawnParameter = $14 SpawnPixelPosition = $15 RenderingDisabledFlag = $16 PpuScrollX = $17 PpuControlBase = $18 FrameCounter = $19 RandomState = $1B RecordPtrLo = $1D RecordPtrHi = $1E DestinationPtrLo = $1F DestinationPtrHi = $20 PpuSourcePtrLo = $21 PpuSourcePtrHi = $22 SpawnCommandPointerLo = $23 BoundsLeftPtrLo = $23 SpawnCommandPointerHi = $24 BoundsLeftPtrHi = $24 DispatchPointerLo = $25 BoundsRightPtrLo = $25 DispatchPointerHi = $26 BoundsRightPtrHi = $26 BoundsTopPtrLo = $27 BoundsTopPtrHi = $28 BoundsBottomPtrLo = $29 BoundsBottomPtrHi = $2A RoundIndex = $3C CurrentObjectIndex = $3E SequencePlayerIndex = $3E PlayerCountMinusOne = $40 PlayerActiveFlags = $41 SelectedRecordIndex = $43 SequenceStep = $46 SequenceValueLo = $47 SequenceValueHi = $48 SelectedRecordIndexCopy = $49 ScaledRecordValue = $4A PpuDestinationHi = $50 PpuBufferReadOffset = $52 PpuBufferWriteOffset = $53 PpuCommandAddressHi = $54 PpuCommandAddressLo = $55 PpuCommandLength = $56 RoundHudCommandAddressHi = $57 HudCommandAddressHi = $57 PpuCommandData0 = $57 RoundHudCommandAddressLo = $58 HudCommandAddressLo = $58 PpuCommandData1 = $58 RoundHudCommandLength = $59 HudCommandLength = $59 PpuCommandData2 = $59 RoundHudTile = $5A HudCommandTile0 = $5A HudCommandTile1 = $5B HudCommandTile2 = $5C PpuBufferHead = $5D SequencePointerLo = $68 SequencePointerHi = $69 PlayerLifecycleState = $7F CarrierDisplayMode = $87 PlayerSlotState = $88 CarrierPhase = $89 PlayerPosX = $91 Player0PosX = $92 CarrierTargetX = $99 PlayerPosY = $9A Player0PosY = $9B CarrierPosY = $A2 RoundSpawnRandomLimit = $A3 SelectedSpawnIndex = $A4 SelectedSpawnIndexCopy = $A5 RoundSpawnBaseX = $B2 RoundSpawnBaseY = $B5 RoundSpawnDelay = $B8 SpawnSelector = $BA PlayerCollisionDisable = $BD SequenceState = $BE BonusEffectCounter = $CB GameplayObjectCollisionFlags = $CC BoundsCandidateIndex = $CD SoundRequestFlags0 = $F0 SoundRequestFlags1 = $F1 SoundRequestFlags2 = $F2 SoundRequestFlags3 = $F3 OamBuffer = $0200 ParticleOamBase = $0250 OamEntryE0Y = $02E0 OamEntryE4Y = $02E4 OamEntryE8Y = $02E8 PlayerHorizontalImpulse = $041B PlayerVerticalImpulse = $042D PlayerVariantTable = $0448 CarrierSavedValue = $0450 PlayerAnimationState = $0451 PlayerStateTimer = $045A CarrierSequenceActive = $0489 CarrierMode = $048A CarrierTargetPlayer = $048B CarrierDropPending = $048C CarrierSequenceTimer = $048D GameplayObjectPosX = $0490 GameplayObjectPosY = $04A4 GameplayObjectVelocityFracY = $04B8 GameplayObjectVelocityIntY = $04CC GameplayObjectVelocityY = $04E0 GameplayObjectVelocityX = $04F4 GameplayObjectParameter = $0508 GameplayObjectPosXHi = $051C GameplayObjectState = $0530 GameplayObjectAuxState = $0544 ParticleSequenceIndex = $0558 RoundSeedValue = $0559 ParticleSequenceValue = $0559 ParticleScrollDelta = $055A SequenceDataLo = $055B SequenceDataHi = $055C EffectObjectState = $055D ParticleState = $055D EffectObjectPosX = $0567 ParticlePosX = $0567 ParticlePosXFrac = $0571 EffectObjectPosY = $057B ParticlePosY = $057B ParticlePosYFrac = $0585 ParticleVelocityXHi = $058F ParticleVelocityXLo = $0599 ParticleVelocityYLo = $05B7 ParticleVelocityYHi = $05C1 ParticleSpawnRemaining = $05CB ParticleSpawnCountdown = $05CC PlayerParticleHitCount = $05CD PlayerParticleHitCount2 = $05CE ActiveBonusObjectIndex = $05D1 BonusObjectPosX = $05D2 BonusObjectPosY = $05DC BonusHudAddressLo = $05E6 BonusHudAddressHi = $05F0 BonusObjectPhase = $05FA BonusObjectTimer = $0604 BonusObjectPhaseTimer = $060E SortedRecordTable = $0700 AbsoluteDifference = $F08E UpdateSignedMotionAccumulator = $F1A6 GetRandomValue = $F1B3 MainInitialization = $F1D4 WaitForFrame = $F465 InitializeAudio = $F4A5 SortOrInitializeRecords = $C579 SpawnRoundObjects = $C77A UpdateRoundSeedSource = $D0E2 UpdatePpuTransferSources = $D60D InitializeOrQueueObject = $D6DE BuildFrameOam = $D798 DivideOrScaleRecordValue = $D77C BuildObjectMetasprite = $E3A4 UpdateGameplayObjects = $E691 ApplyBonusEffect = $E983 AdjustPlayerHorizontalState = $EBB2 AdjustPlayerVerticalState = $EBBB ReflectObjectYVelocity = $CA4F UpdateSpecialObjectSystem = $C6F9