al 00FFFA .VectorTable al 00FFF5 .UnreferencedVectorTailSentinelBytes al 00FFF1 .UnreferencedVectorTailRectangleBytes al 00FFF0 .IrqHandler al 00FE4A .RunAudioEngine_Block_65 al 00FE43 .RunAudioEngine_Block_64 al 00FE50 .RunAudioEngine_Block_66 al 00FE1F .RunAudioEngine_Block_62 al 00FE02 .RunAudioEngine_Block_61 al 00FE22 .RunAudioEngine_Block_63 al 00FDD1 .RunAudioEngine_Block_58 al 00FDC2 .RunAudioEngine_Block_57 al 00FDB9 .RunAudioEngine_Block_56 al 00FDF2 .RunAudioEngine_Block_60 al 00FDDE .RunAudioEngine_Block_59 al 00FDA0 .RunAudioEngine_Block_55 al 00FE55 .SoundEffectSequenceData al 00FE54 .SoundEffectNoiseOffset al 00FE53 .SoundEffectDataPointerHi al 00FE52 .SoundEffectDataPointerLo al 00FE51 .SoundEffectDescriptorIndex al 00FD9C .RunAudioEngine_Block_54 al 00FD58 .RunAudioEngine_Block_53 al 00FD41 .RunAudioEngine_Block_52 al 00FD31 .RunAudioEngine_Block_51 al 00FCE9 .RunAudioEngine_Block_47 al 00FFB7 .TriangleSequenceStartOffsets al 00FD0E .RunAudioEngine_Block_49 al 00FCB5 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00F973 .StartTriangleEffect al 00F961 .StartPulse2Effect al 00F95A .ConfigurePulse1Envelope al 00F958 .ConfigurePulse1WithSweepDisabled al 00F955 .UpdateAudioFrame_Block_3 al 00F952 .UpdateAudioFrame_Block_2 al 00F93F .UpdateAudioFrame_Block_1 al 00F938 .UpdateAudioFrame_Block al 00FAD5 .RunAudioEngine al 00F90E .UnusedVramDataPadding al 00F8B6 .CommonStageStatusVramCommandStream al 00F76C .SpringboardStageVramCommandStream al 00F647 .MariosHideoutVramCommandStream al 00F4EE .ChainsStageVramCommandStream al 00F38E .VinesStageVramCommandStream al 00F266 .TitleScreenVramCommandStream al 00F265 .ReadControllerPort_Block_2 al 00F254 .ReadControllerPort_Block_1 al 00F22F .ReadControllerPort_Block al 00F22D .ReadControllerPort al 00F208 .AdvanceRandomLfsr_Block al 00F1C1 .TickSoundTimers_Block_1 al 00F1BB .TickSoundTimers_Block al 00F196 .TestObjectBoundingBoxOverlap_Block_4 al 00F1A2 .TestObjectBoundingBoxOverlap_Block_5 al 00F181 .TestObjectBoundingBoxOverlap_Block_3 al 00F1AC 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.RunStageCollisionQuery_Block_1 al 00E964 .RunStageCollisionQuery_Block_5 al 00E8DB .RunStageCollisionQuery al 00E95E .RunStageCollisionQuery_Block_4 al 00E8CF .RunCollisionQuery_Block_2 al 00E93E .RunStageCollisionQuery_Block_3 al 00E8C8 .RunCollisionQuery_Block_1 al 00E927 .RunStageCollisionQuery_Block_2 al 00E8F0 .RunStageCollisionQuery_Block al 00E8A5 .RunCollisionQuery_Block al 00E883 .ClassifyCoordinateAgainstRanges_Block_4 al 00E888 .ClassifyCoordinateAgainstRanges_Block_5 al 00E86F .ClassifyCoordinateAgainstRanges_Block_2 al 00E874 .ClassifyCoordinateAgainstRanges_Block_3 al 00E88A .ClassifyCoordinateAgainstRanges_Block_6 al 00E85B .ClassifyCoordinateAgainstRanges_Block_1 al 00E84B .ClassifyCoordinateAgainstRanges_Block al 00E837 .EnemyUpdateStep_E7D9_Block_7 al 00E83D .EnemyUpdateStep_E7D9_Block_9 al 00E82E .EnemyUpdateStep_E7D9_Block_6 al 00E839 .EnemyUpdateStep_E7D9_Block_8 al 00E823 .EnemyUpdateStep_E7D9_Block_5 al 00E80A .EnemyUpdateStep_E7D9_Block_3 al 00E81B 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00E3D2 .CollisionCollisionStep_E3B9_Block al 00E3AE .CollisionCollisionStep_E380_Block al 00E377 .CollisionCollisionStep_E33C_Block_2 al 00E366 .CollisionCollisionStep_E33C_Block al 00E371 .CollisionCollisionStep_E33C_Block_1 al 00E2EE .GraphicsStateStep_E2A2_Block_4 al 00E2E8 .GraphicsStateStep_E2A2_Block_3 al 00E2F5 .GraphicsStateStep_E2A2_Block_5 al 00E2CF .GraphicsStateStep_E2A2_Block_1 al 00E2D3 .GraphicsStateStep_E2A2_Block_2 al 00E2C5 .GraphicsStateStep_E2A2_Block al 00E3DD .PlayerUpdateStep_E3DD al 00E2A1 .UpdateMovingPlatforms_Block_5 al 00E33C .CollisionCollisionStep_E33C al 00E2A2 .GraphicsStateStep_E2A2 al 00E294 .UpdateMovingPlatforms_Block_4 al 00E3B9 .CollisionCollisionStep_E3B9 al 00E380 .CollisionCollisionStep_E380 al 00E2F6 .GraphicsRenderStep_E2F6 al 00E285 .UpdateMovingPlatforms_Block_2 al 00E311 .GraphicsRenderStep_E311 al 00E282 .UpdateMovingPlatforms_Block_1 al 00E28E .UpdateMovingPlatforms_Block_3 al 00E272 .UpdateMovingPlatforms_Load_1 al 00E26A .UpdateMovingPlatforms_Block al 00E25C .UpdateMovingPlatforms_Load al 00E24C .QueuePlatformVramUpdateB_Load al 00E213 .GraphicsRenderStep_E13E_Block_8 al 00E1F3 .GraphicsRenderStep_E13E_Block_7 al 00E1D2 .GraphicsRenderStep_E13E_Block_4 al 00E1DF .GraphicsRenderStep_E13E_Block_5 al 00E1F0 .GraphicsRenderStep_E13E_Block_6 al 00E1BF .GraphicsRenderStep_E13E_Block_3 al 00E225 .DrawPlatformSprite al 00E170 .GraphicsRenderStep_E13E_Block al 00E184 .GraphicsRenderStep_E13E_Block_1 al 00E185 .GraphicsRenderStep_E13E_Block_2 al 00E134 .GraphicsRenderStep_E10D_Block_2 al 00E11B .GraphicsRenderStep_E10D_Block_1 al 00E112 .GraphicsRenderStep_E10D_Block al 00E100 .GraphicsUpdateStep_E0E4_Block al 00E10C .GraphicsUpdateStep_E0E4_Return al 00E0E1 .EnemyComputeStep_E0CC_Block_2 al 00E0D7 .EnemyComputeStep_E0CC_Block al 00E0DA .EnemyComputeStep_E0CC_Block_1 al 00E0AC .EnemyUpdateStep_E081_Block_3 al 00E0A5 .EnemyUpdateStep_E081_Block_1 al 00E0A7 .EnemyUpdateStep_E081_Block_2 al 00E099 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.GraphicsRenderStep_DE02_Block al 00DE02 .GraphicsRenderStep_DE02 al 00DDF6 .GraphicsStateStep_DDE4_Block al 00DDD0 .GraphicsRenderStep_DDCA_Block al 00DDCA .GraphicsRenderStep_DDCA al 00DDC1 .GraphicsDispatchStep_DDC1 al 00DDB7 .EnemyStateStep_DDA7_Block al 00DD74 .GraphicsRenderStep_DD43_Block_6 al 00DD72 .GraphicsRenderStep_DD43_Block_5 al 00DD93 .EnemyUpdateStep_DD93 al 00DD67 .GraphicsRenderStep_DD43_Block_4 al 00DD85 .EnemyUpdateStep_DD85 al 00DD64 .GraphicsRenderStep_DD43_Block_3 al 00DD58 .GraphicsRenderStep_DD43_Block_2 al 00DD53 .GraphicsRenderStep_DD43_Block_1 al 00DD50 .GraphicsRenderStep_DD43_Block al 00DD0D .GraphicsRenderStep_DCEF_Block_3 al 00DD0B .GraphicsRenderStep_DCEF_Block_2 al 00DD33 .GraphicsUpdateStep_DD33 al 00DD02 .GraphicsRenderStep_DCEF_Block_1 al 00DD1D .EnemyUpdateStep_DD1D al 00DCFD .GraphicsRenderStep_DCEF_Block al 00EA01 .DrawObjectSpriteMode1 al 00DCCB .GraphicsRenderStep_DC9D_Block_1 al 00DCAA .GraphicsRenderStep_DC9D_Block al 00DDE4 .GraphicsStateStep_DDE4 al 00DDA7 .EnemyStateStep_DDA7 al 00DCCC .GraphicsRenderStep_DCCC al 00DD43 .GraphicsRenderStep_DD43 al 00DC80 .GraphicsCollisionStep_DBE9_Block_11 al 00DCEF .GraphicsRenderStep_DCEF al 00DC6D .GraphicsCollisionStep_DBE9_Block_8 al 00DC77 .GraphicsCollisionStep_DBE9_Block_10 al 00DE28 .CollisionStateStep_DE28 al 00DC69 .GraphicsCollisionStep_DBE9_Block_7 al 00DC55 .GraphicsCollisionStep_DBE9_Block_5 al 00DC97 .GraphicsCollisionStep_DBE9_Block_14 al 00DC91 .GraphicsCollisionStep_DBE9_Block_13 al 00DC87 .GraphicsCollisionStep_DBE9_Block_12 al 00DC73 .GraphicsCollisionStep_DBE9_Block_9 al 00E8A3 .RunCollisionQuery al 00DC56 .GraphicsCollisionStep_DBE9_Block_6 al 00DC1D .GraphicsCollisionStep_DBE9_Block_3 al 00DC17 .GraphicsCollisionStep_DBE9_Block_2 al 00DC41 .GraphicsCollisionStep_DBE9_Block_4 al 00DC9D .GraphicsRenderStep_DC9D al 00DC01 .GraphicsCollisionStep_DBE9_Block_1 al 00DBF3 .GraphicsCollisionStep_DBE9_Block al 00DBD6 .UpdateCarriedObjectSprite_Load al 00DBCD .UpdateCarriedObjectSprite_Block al 00DBE8 .UpdateCarriedObjectSprite_Block_1 al 00DBA3 .UpdateBonusDisplay_Block_5 al 00DBAA .UpdateBonusDisplay_Block_6 al 00DB93 .UpdateBonusDisplay_Block_4 al 00DB8D .UpdateBonusDisplay_Block_3 al 00DB7E .UpdateBonusDisplay_Block_2 al 00DB70 .UpdateBonusDisplay_Block_1 al 00DB66 .UpdateBonusDisplay_Block al 00DB57 .AudioRenderStep_DB20_Block_3 al 00DB55 .AudioRenderStep_DB20_Block_2 al 00DB3E .AudioRenderStep_DB20_Block_1 al 00DB2A .AudioRenderStep_DB20_Block al 00DB18 .GraphicsRenderStep_DAF7_Block al 00DA91 .StartPlayerTransitionMotion_Load al 00DA8C .StartPlayerTransitionMotion_Block al 00DA61 .BuildPlayerMotionPosition_Flag al 00DA5F .BuildPlayerMotionPosition_Block al 00DA64 .BuildPlayerMotionPosition_Block_1 al 00DA45 .TestPlayerFallDistance_Block_1 al 00DA42 .TestPlayerFallDistance_Block al 00DA31 .ResolvePlayerFallState_Store al 00DA2F .ResolvePlayerFallState_Block al 00DA1F .UpdatePlayerStatePhase_Block al 00ED7B .GameplayUpdateStep_ED7B al 00DA10 .CollectStageObject_Block_6 al 00D9C6 .CollectStageObject_Block_5 al 00D987 .CollectStageObject_Increment al 00D992 .CollectStageObject_Block_4 al 00D986 .CollectStageObject_Block_3 al 00D96F .CollectStageObject_Block_2 al 00D95F .CollectStageObject_Block_1 al 00D95E .CollectStageObject_Block al 00D944 .GraphicsRenderStep_D913_Block_1 al 00D947 .GraphicsRenderStep_D913_Block_2 al 00D929 .GraphicsRenderStep_D913_Block al 00E9AE .IntegrateVerticalMotion al 00D906 .GraphicsUpdateStep_D8EF_Block_1 al 00D8FC .GraphicsUpdateStep_D8EF_Block al 00D8E8 .PlayerUpdateStep_D8CB_Block_1 al 00D8D5 .PlayerUpdateStep_D8CB_Block al 00D8CB .PlayerUpdateStep_D8CB al 00D8BB .GraphicsRenderStep_D8A3_Block_1 al 00D8EF .GraphicsUpdateStep_D8EF al 00D8B8 .GraphicsRenderStep_D8A3_Block al 00D8A2 .GraphicsUpdateStep_D87E_Block_2 al 00D8A3 .GraphicsRenderStep_D8A3 al 00D88B .GraphicsUpdateStep_D87E_Block_1 al 00D883 .GraphicsUpdateStep_D87E_Block al 00DAD7 .EnterPlayerFallingState al 00D863 .PlayerUpdateStep_D83F_Store al 00D861 .PlayerUpdateStep_D83F_Block_1 al 00D876 .PlayerUpdateStep_D83F_Block_3 al 00D87A .PlayerUpdateStep_D83F_Block_4 al 00D869 .PlayerUpdateStep_D83F_Block_2 al 00D856 .PlayerUpdateStep_D83F_Block al 00D83F .PlayerUpdateStep_D83F al 00D83E .PlayerDispatchStep_D82C_Block al 00D829 .CollisionUpdateStep_D810_Block al 00D80D .CollisionUpdateStep_D7F8_Block al 00D7EF .CollisionCollisionStep_D7D3_Block_2 al 00D810 .CollisionUpdateStep_D810 al 00D7E8 .CollisionCollisionStep_D7D3_Block_1 al 00D7F8 .CollisionUpdateStep_D7F8 al 00D7E5 .CollisionCollisionStep_D7D3_Block al 00DA48 .BuildPlayerMotionPosition al 00D7C7 .CollisionUpdateStep_D79C_Block_4 al 00DA76 .StartPlayerTransitionMotion al 00D7C9 .CollisionUpdateStep_D79C_Store al 00D7BB .CollisionUpdateStep_D79C_Block_2 al 00D7BF .CollisionUpdateStep_D79C_Block_3 al 00D7AC .CollisionUpdateStep_D79C_Block_1 al 00E98B .TickDirectionalRepeatTimer al 00D7A2 .CollisionUpdateStep_D79C_Block al 00D7D3 .CollisionCollisionStep_D7D3 al 00D78B .PlayerUpdateStep_D77E_Block al 00D777 .PlayerUpdateStep_D75A_Block_1 al 00D764 .PlayerUpdateStep_D75A_Block al 00D74C .GraphicsRenderStep_D72B_Block_3 al 00D74A .GraphicsRenderStep_D72B_Block_2 al 00D77E .PlayerUpdateStep_D77E al 00D73F .GraphicsRenderStep_D72B_Block_1 al 00D75A .PlayerUpdateStep_D75A al 00D73C .GraphicsRenderStep_D72B_Block al 00D72B .GraphicsRenderStep_D72B al 00D79C .CollisionUpdateStep_D79C al 00D727 .GraphicsDispatchStep_D71B_Block al 00D72A .GraphicsDispatchStep_D71B_Block_1 al 00D70E .PlayerUpdateStep_D6F5_Block_2 al 00D701 .PlayerUpdateStep_D6F5_Block al 00D709 .PlayerUpdateStep_D6F5_Block_1 al 00D6EE .PlayerUpdateStep_D6D7_Block al 00D6D0 .PlayerUpdateStep_D6B9_Block al 00D6F5 .PlayerUpdateStep_D6F5 al 00D6A5 .GraphicsRenderStep_D681_Block_2 al 00D6D7 .PlayerUpdateStep_D6D7 al 00D699 .GraphicsRenderStep_D681_Block_1 al 00D6B9 .PlayerUpdateStep_D6B9 al 00D6B8 .GraphicsRenderStep_D681_Block_3 al 00D696 .GraphicsRenderStep_D681_Block al 00D677 .GraphicsRenderStep_D631_Block_3 al 00D65D .GraphicsRenderStep_D631_Block_2 al 00DA34 .TestPlayerFallDistance al 00D650 .GraphicsRenderStep_D631_Block_1 al 00D640 .GraphicsRenderStep_D631_Block al 00D630 .GraphicsStateStep_D612_Block_1 al 00D62C .GraphicsStateStep_D612_Block al 00DA22 .ResolvePlayerFallState al 00D913 .GraphicsRenderStep_D913 al 00D60D .CollisionCollisionStep_D5D7_Block_4 al 00D608 .CollisionCollisionStep_D5D7_Block_3 al 00E89B .TestPlayerCollisionMode2 al 00D604 .CollisionCollisionStep_D5D7_Block_2 al 00D5EE .CollisionCollisionStep_D5D7_Block al 00ECB7 .PlayerCollisionStep_ECB7 al 00D600 .CollisionCollisionStep_D5D7_Block_1 al 00DA66 .StartPlayerClimbMotion al 00D71B .GraphicsDispatchStep_D71B al 00D82C .PlayerDispatchStep_D82C al 00D87E .GraphicsUpdateStep_D87E al 00D5BE .PlayerCollisionStep_D58C_Block_1 al 00E897 .TestPlayerCollisionMode1 al 00D5C2 .PlayerCollisionStep_D58C_Block_2 al 00D5C6 .PlayerCollisionStep_D58C_Block_3 al 00D5A2 .PlayerCollisionStep_D58C_Block al 00D5CB .PlayerCollisionStep_D58C_Block_4 al 00D681 .GraphicsRenderStep_D681 al 00DA14 .UpdatePlayerStatePhase al 00D612 .GraphicsStateStep_D612 al 00D585 .PlayerCollisionStep_D56E_Block_1 al 00D581 .PlayerCollisionStep_D56E_Block al 00E893 .TestPlayerCollisionMode0 al 00D562 .PlayerCollisionStep_D562 al 00D55B .PlayerUpdateStep_D55B al 00D544 .TestPlayerAgainstSpriteObjects_Block_2 al 00D53B .TestPlayerAgainstSpriteObjects_Block_1 al 00D526 .TestPlayerAgainstSpriteObjects_Block al 00D51D .ScanEnemyCollisionSlots_Block_5 al 00D511 .ScanEnemyCollisionSlots_Block_4 al 00D4FC .ScanEnemyCollisionSlots_Load al 00D4F4 .ScanEnemyCollisionSlots_Block_3 al 00D4E5 .ScanEnemyCollisionSlots_Block_2 al 00D4E3 .ScanEnemyCollisionSlots_Block_1 al 00D4DA .ScanEnemyCollisionSlots_Block al 00D4D5 .EnemyUpdateStep_D4C3_Block_1 al 00D4D3 .EnemyUpdateStep_D4C3_Block al 00D4B7 .EnemyUpdateStep_D49A_Block_1 al 00D4B2 .EnemyUpdateStep_D49A_Block al 00D4C3 .EnemyUpdateStep_D4C3 al 00D495 .EnemyCollisionStep_D479_Block_1 al 00D491 .EnemyCollisionStep_D479_Block al 00D49A .EnemyUpdateStep_D49A al 00D496 .EnemyDispatchStep_D496 al 00D479 .EnemyCollisionStep_D479 al 00D4B8 .EnemyCollisionStep_D4B8 al 00D473 .TestPlayerObjectCollision_Block_2 al 00D46D .TestPlayerObjectCollision_Block_1 al 00D467 .TestPlayerObjectCollision_Block al 00D476 .TestPlayerObjectCollision_Store al 00D955 .CollectStageObject al 00D5D7 .CollisionCollisionStep_D5D7 al 00D58C .PlayerCollisionStep_D58C al 00D436 .DispatchPlayerState_Block_3 al 00D56E .PlayerCollisionStep_D56E al 00D631 .GraphicsRenderStep_D631 al 00D433 .DispatchPlayerState_Block_2 al 00D42D .DispatchPlayerState_Block_1 al 00D427 .DispatchPlayerState_Block al 00D51E .TestPlayerAgainstSpriteObjects al 00D3FD .TestSecondaryObjectGroupCollision_Block al 00D4D6 .ScanEnemyCollisionSlots al 00D3E3 .TestSecondaryEnemyCollisions_Block al 00D405 .TestSecondaryObjectGroupCollision_Block_1 al 00D545 .TestPlayerAuxSpriteCollision al 00D3BB .TestPlayerAgainstPlatformPair_Block_1 al 00D3B1 .TestPlayerAgainstPlatformPair_Block al 00EBE3 .TestRectangleOverlap al 00D393 .TestPlayerAgainstPlatformPair_Load al 00D386 .UpdatePlayerPlatformContact_Block_4 al 00D37D .UpdatePlayerPlatformContact_Block_3 al 00EB6E .BuildAndTestCollisionBounds al 00D364 .UpdatePlayerPlatformContact_Load al 00D35A .UpdatePlayerPlatformContact_Block_2 al 00D349 .UpdatePlayerPlatformContact_Block al 00D34A .UpdatePlayerPlatformContact_Block_1 al 00D3F2 .TestSecondarySpriteObjectCollisions al 00D3EB .TestPrimarySpriteObjectCollisions al 00D3D0 .HandleAuxiliarySpriteCollision al 00D387 .TestPlayerAgainstPlatformPair al 00D33A .UpdatePlayerPlatformContact al 00D3BC .RefreshCurrentPlatformContact al 00D3DF .TestSecondaryEnemyCollisions al 00D3F9 .TestSecondaryObjectGroupCollision al 00D3D8 .TestPrimaryEnemyCollisions al 00D333 .ProcessStageCollisions_Block_3 al 00D323 .ProcessStageCollisions_Block_2 al 00D31C .ProcessStageCollisions_Block_1 al 00D304 .ProcessStageCollisions_Block al 00D43A .TestPlayerObjectCollision al 00D2F3 .BuildPlayerCollisionBounds_Block_3 al 00EB69 .BuildCollisionBounds al 00D2E3 .BuildPlayerCollisionBounds_Block_2 al 00D2DB .BuildPlayerCollisionBounds_Block_1 al 00D2CF .BuildPlayerCollisionBounds_Block al 00D2B4 .InitializePlayerStateTransition_Load al 00DAA5 .ResetPlayerMotionParameters al 00D2B8 .InitializePlayerStateTransition_Load_1 al 00D2A4 .InitializePlayerStateTransition_Block_3 al 00D291 .InitializePlayerStateTransition_Block_2 al 00D288 .InitializePlayerStateTransition_Block_1 al 00D27B .InitializePlayerStateTransition_Block al 00D2BC .InitializePlayerStateTransition_Block_4 al 00D242 .AnimatePlayerDeath_Block_1 al 00D243 .AnimatePlayerDeath_Load al 00ED44 .GameplayUpdateStep_ED44 al 00D237 .AnimatePlayerDeath_Block al 00D250 .AnimatePlayerDeath_Block_2 al 00D1FF .DetectAndStartPlayerDeathAnimation_Load al 00D1E9 .DetectAndStartPlayerDeathAnimation_Block al 00D218 .AnimatePlayerDeath al 00D1BB .UpdatePlayerDeathSequence_Return al 00D1BC .DetectAndStartPlayerDeathAnimation al 00D1B8 .UpdatePlayerDeathSequence_Block al 00D19B .UpdateStageClearAnimatedObjects_Block_4 al 00D18C .UpdateStageClearAnimatedObjects_Block_3 al 00D177 .UpdateStageClearAnimatedObjects_Block_1 al 00D16C .UpdateStageClearAnimatedObjects_Block al 00D181 .UpdateStageClearAnimatedObjects_Block_2 al 00D141 .DrawStageClearSpriteGroupE al 00D139 .DrawStageClearSpriteGroupD al 00D120 .DrawStageClearSpriteGroupB al 00D135 .DrawStageClearSpriteGroupC al 00D0DC .BuildStageClearScreen al 00D11C .DrawStageClearSpriteGroupA al 00D0D2 .AdvanceStageClearAnimation_Block al 00D0AB .HandleStageClearMilestoneD0_Block al 00D14E .UpdateStageClearAnimatedObjects al 00D0C7 .AdvanceStageClearAnimation al 00D0A6 .HandleStageClearMilestoneD0 al 00D0A2 .BeginStageClearSequence_Block_3 al 00D09E .BeginStageClearSequence_Block_2 al 00D09A .BeginStageClearSequence_Block_1 al 00D087 .BeginStageClearSequence_Block al 00D03B .UpdateStageTransition_Block_8 al 00D05F .BeginStageClearSequence al 00D037 .UpdateStageTransition_Block_7 al 00D041 .UpdateStageTransition_Block_9 al 00D013 .UpdateStageTransition_Store al 00D011 .UpdateStageTransition_Block_5 al 00D00C .UpdateStageTransition_Block_4 al 00CFE9 .UpdateStageTransition_Block_2 al 00CFF9 .UpdateStageTransition_Block_3 al 00CFE5 .UpdateStageTransition_Block_1 al 00CFDF .UpdateStageTransition_Block al 00D029 .UpdateStageTransition_Block_6 al 00CFBE .UpdateGameplaySubmode_Block_2 al 00EB73 .TestCollisionList al 00CFAE .UpdateGameplaySubmode_Block al 00CFAF .UpdateGameplaySubmode_Block_1 al 00D2BD .BuildPlayerCollisionBounds al 00CF8F .SwitchActivePlayerOrReturnToAttract_Block_1 al 00CF92 .SwitchActivePlayerOrReturnToAttract_Load al 00CF74 .SwitchActivePlayerOrReturnToAttract_Block al 00DAF7 .GraphicsRenderStep_DAF7 al 00CF62 .SwitchActivePlayerOrReturnToAttract al 00CF54 .UpdateBonusCountdown_Block_1 al 00E89F .TestPlayerCollisionMode3 al 00CF5B .UpdateBonusCountdown_Load al 00DB20 .AudioRenderStep_DB20 al 00CF49 .UpdateBonusCountdown_Block al 00CF58 .UpdateBonusCountdown_Block_2 al 00E4F5 .GraphicsRenderStep_E4F5 al 00E10D .GraphicsRenderStep_E10D al 00E258 .UpdateMovingPlatforms al 00E13E .GraphicsRenderStep_E13E al 00E0E4 .GraphicsUpdateStep_E0E4 al 00DEE3 .AudioRenderStep_DEE3 al 00E5F9 .GraphicsRenderStep_E5F9 al 00DBE9 .GraphicsCollisionStep_DBE9 al 00E402 .GraphicsCollisionStep_E402 al 00CF30 .UpdateStageEntities_Block_3 al 00CF20 .UpdateStageEntities_Block_2 al 00CF19 .UpdateStageEntities_Block_1 al 00CF01 .UpdateStageEntities_Block al 00DBB3 .UpdateCarriedObjectSprite al 00DB5A .UpdateBonusDisplay al 00CEF3 .DetectPlayerLoss_Block al 00CED3 .RequestLowAltitudeSound_Block al 00CEC8 .UpdatePlayerAuxiliarySprite_Block_1 al 00CEBF .UpdatePlayerAuxiliarySprite_Block al 00CEA1 .DecodePlayerDirectionalInput_Block_4 al 00CE8A .DecodePlayerDirectionalInput_Block al 00CE8B .DecodePlayerDirectionalInput_Block_1 al 00CE8C .DecodePlayerDirectionalInput_Block_2 al 00CE8D .DecodePlayerDirectionalInput_Block_3 al 00CE65 .HandlePauseInput_Block_8 al 00CE5C .HandlePauseInput_Block_7 al 00CE57 .HandlePauseInput_Block_6 al 00CE45 .HandlePauseInput_Load al 00CE2F .HandlePauseInput_Block_1 al 00CE38 .HandlePauseInput_Block_2 al 00CE39 .HandlePauseInput_Block_3 al 00CE50 .HandlePauseInput_Block_5 al 00CE0E .HandlePauseInput_Block al 00CE4E .HandlePauseInput_Block_4 al 00CDFD .HandlePauseInput al 00CF37 .UpdateBonusCountdown al 00D1AE .UpdatePlayerDeathSequence al 00CEC9 .RequestLowAltitudeSound al 00CF9D .UpdateGameplaySubmode al 00EC17 .HideInactiveObjectSprites al 00CEF4 .UpdateStageEntities al 00D2FC .ProcessStageCollisions al 00D412 .DispatchPlayerState al 00D251 .InitializePlayerStateTransition al 00CEA2 .UpdatePlayerAuxiliarySprite al 00CE6C .DecodePlayerDirectionalInput al 00EDAB .CollisionStateStep_EDAB al 00CDAF .UpdateGameplayFrame_Block_3 al 00CDB2 .UpdateGameplayFrame_Block_4 al 00CDDD .UpdateGameplayFrame_Block_6 al 00CDD7 .UpdateGameplayFrame_Block_5 al 00EE10 .PlayerUpdateStep_EE10 al 00CD8E .UpdateGameplayFrame_Block_2 al 00CDE0 .UpdateGameplayFrame_Block_7 al 00CDE4 .UpdateGameplayFrame_Load al 00CD7A .UpdateGameplayFrame_Block al 00CD83 .UpdateGameplayFrame_Block_1 al 00CD5F .LoadStageObjectParameters_Block al 00CD4D .LoadIndexedObjectConfiguration_Block_2 al 00CD47 .LoadIndexedObjectConfiguration_Block_1 al 00CD3D .LoadIndexedObjectConfiguration_Block al 00CD25 .LoadIndexedObjectConfiguration al 00CCFA .LoadSecondaryStageObjectConfig_Block_2 al 00CCF9 .LoadSecondaryStageObjectConfig_Block_1 al 00CCEE .LoadSecondaryStageObjectConfig_Block al 00CCDD .LoadPrimaryStageObjectConfig_Block_3 al 00CCD4 .LoadPrimaryStageObjectConfig_Block_2 al 00CCCC .LoadPrimaryStageObjectConfig_Block_1 al 00CCC1 .LoadPrimaryStageObjectConfig_Block al 00E9FC .DrawObjectSpriteMode0 al 00CC8E .DrawSecondaryStageObjects_Block al 00CC98 .DrawObjectLayoutRecords al 00CC78 .DrawPrimaryStageObjects_Block_1 al 00CC76 .DrawPrimaryStageObjects_Block al 00E9EE .DrawSingleObjectSprite al 00CC3A .InitializeStageFourRopes_Block al 00CC1B .InitializeStageThreeObjects_Block al 00CBE2 .InitializeStageTwoObjects_Block_2 al 00CBC6 .InitializeStageTwoObjects_Block_1 al 00CBC0 .InitializeStageTwoObjects_Block al 00CBA3 .RunStageInitializerRecords_Block al 00CB87 .RunStageInitializerRecords_Load al 00CC86 .DrawSecondaryStageObjects al 00CC7E .DrawStageThreePrimaryObjects al 00CD1D .LoadObjectConfigGroup4 al 00CD0D .LoadStageFourObjectConfig al 00CC0D .InitializeStageThreeObjects al 00E239 .QueuePlatformVramUpdateA al 00CC94 .DrawFixedStageObjects al 00CD07 .LoadObjectConfigGroup0 al 00CBB1 .InitializeStageTwoObjects al 00CCEA .LoadSecondaryStageObjectConfig al 00CBA8 .InitializeStageOneObjectCounts al 00CC6C .DrawPrimaryStageObjects al 00CD59 .LoadStageObjectParameters al 00CD23 .LoadObjectConfigGroup8 al 00CCBD .LoadPrimaryStageObjectConfig al 00CC2A .InitializeStageFourRopes al 00CB6E .InitializeStageObjects_Block_2 al 00CB5A .InitializeStageObjects_Block_1 al 00CB45 .InitializeStageObjects_Block al 00CB1F .InitializeStageObjects al 00CB13 .InitializeGameplayRam_Block_3 al 00CB08 .InitializeGameplayRam_Block_2 al 00CC58 .DrawStageSpriteLayout al 00CB85 .RunStageInitializerRecords al 00CAE6 .InitializeGameplayRam_Block_1 al 00EA06 .FillObjectTileColumn al 00CA86 .InitializeGameplayRam_Block al 00CA6C .QueueTwoPlayerVramStream_Block al 00CA60 .QueueTwoPlayerVramStream_Load al 00CA54 .QueuePlayerSelectVramStream_Block al 00CA48 .QueuePlayerSelectVramStream_Load al 00CA5D .QueuePlayerSelectVramStream_Block_1 al 00EA08 .RenderObjectSpriteGrid al 00CA07 .AdvanceAttractModeSequence_Block_7 al 00C9F0 .AdvanceAttractModeSequence_Block_6 al 00F1C5 .QueueSingleVramByte al 00C9DE .AdvanceAttractModeSequence_Block_5 al 00CA25 .QueuePlayerCountVramUpdate al 00ECA4 .QueueCollisionAndVramTasks al 00EFCE .QueueRectangularVramTransfer al 00C9CA .AdvanceAttractModeSequence_Block_4 al 00C9B1 .AdvanceAttractModeSequence_Block_3 al 00C988 .AdvanceAttractModeSequence_Block_2 al 00C982 .AdvanceAttractModeSequence_Block_1 al 00C976 .AdvanceAttractModeSequence_Block al 00C969 .AdvanceAttractModeSequence al 00CED4 .DetectPlayerLoss al 00D04E .InitializePlayerBoundingBox al 00C962 .UpdateAttractModeState_Block_2 al 00CA82 .InitializeGameplayRam al 00C94E .UpdateAttractModeState_Block al 00C965 .UpdateAttractModeState_Block_3 al 00C94F .UpdateAttractModeState_Block_1 al 00C924 .SaveCurrentPlayerSessionState_Block al 00C922 .SaveCurrentPlayerSessionState al 00C914 .LoadCurrentPlayerSessionState_Block al 00C912 .LoadCurrentPlayerSessionState al 00C902 .UpdateGameModeTransition_Block_7 al 00C8F9 .UpdateGameModeTransition_Block_6 al 00EDEE .CollisionComputeStep_EDEE al 00CA5E .QueueTwoPlayerVramStream al 00CA33 .QueuePlayerSelectVramStream al 00E244 .QueuePlatformVramUpdateB al 00C8C9 .UpdateGameModeTransition_Block_2 al 00C8DE .UpdateGameModeTransition_Block_5 al 00C8D5 .UpdateGameModeTransition_Block_4 al 00C8CF .UpdateGameModeTransition_Block_3 al 00C8C0 .UpdateGameModeTransition_Block_1 al 00C8B1 .UpdateGameModeTransition_Block al 00CA08 .HideObjectSpriteGroup al 00C88C .UpdateTitleScreenAndStartSelection_Block_12 al 00C870 .UpdateTitleScreenAndStartSelection_Block_11 al 00C854 .UpdateTitleScreenAndStartSelection_Block_10 al 00EDFF .CollisionUpdateStep_EDFF al 00C823 .UpdateTitleScreenAndStartSelection_Block_9 al 00C81F .UpdateTitleScreenAndStartSelection_Block_8 al 00C804 .UpdateTitleScreenAndStartSelection_Block_7 al 00C7F2 .UpdateTitleScreenAndStartSelection_Block_6 al 00C7E6 .UpdateTitleScreenAndStartSelection_Block_5 al 00C826 .UpdateTitleScreenAndStartSelection_Load al 00C7DC .UpdateTitleScreenAndStartSelection_Block_3 al 00C7FE .UpdateTitleScreenAndStartSelection_Store al 00C7DD .UpdateTitleScreenAndStartSelection_Block_4 al 00EF3C .ProcessVramCommandStreamAndRestoreScroll al 00CA70 .DisableBackgroundAndSpriteRendering al 00C7BD .UpdateTitleScreenAndStartSelection_Block_2 al 00C78E .UpdateTitleScreenAndStartSelection_Block_1 al 00C77B .UpdateTitleScreenAndStartSelection_Block al 00EE3A .ProcessQueuedTask al 00C932 .UpdateAttractModeState al 00F1AF .TickSoundTimers al 00C773 .UpdateTitleScreenAndStartSelection al 00C897 .UpdateGameModeTransition al 00C73D .NmiHandler_Block_2 al 00CFC1 .UpdateStageTransition al 00C749 .NmiHandler_Block_4 al 00CD6E .UpdateGameplayFrame al 00C72D .NmiHandler_Block al 00C746 .NmiHandler_Block_3 al 00C733 .NmiHandler_Block_1 al 00F219 .ReadControllers al 00F91F .UpdateAudioFrame al 00CA7A .WriteInvertedRenderingMask al 00EE9C .FlushQueuedVramCommands al 00EEB0 .PerformOamDma al 00C6E6 .NmiHandler al 00CA16 .ClearGameplayNametable al 00C6DD .InitializePpuOamAndDmc_Block_1 al 00C6D4 .InitializePpuOamAndDmc_Block al 00F1F8 .AdvanceRandomLfsr al 00C6B0 .ResetHandler_Block_2 al 00C6B6 .InitializePpuOamAndDmc al 00C689 .ResetHandler_Block_1 al 00C678 .ResetHandler_Block al 00C66E .ResetHandler al 00C64E .DemoInputDurationTable al 00C62E .DemoInputCodeTable al 00C623 .SpawnedObjectCollisionShapePointerHighBytes al 00C622 .SpawnedObjectCollisionShapePointerTable al 00C61B .ObjectTaskPayloadByIndex al 00C614 .TwoTileObjectTileTable al 00C5A1 .StageEnemyOamTemplateC al 00C501 .StageEnemyOamTemplateB al 00C485 .StageEnemyOamTemplateA al 00C451 .AlternateCollisionListPointerHighBytes al 00C450 .AlternateCollisionListPointerTable al 00C449 .PlayerStateCollisionListPointerHighBytes al 00C448 .PlayerStateCollisionListPointerTable al 00C441 .StageCollisionQueryPointerHighBytes al 00C440 .StageCollisionQueryPointerTable al 00C40C .TwoPlayerVramCommandStream al 00C3F4 .PlayerSelectVramCommandStream al 00C3BE .StageBackgroundVramStreamPointerHighBytes al 00C3BD .StageBackgroundVramStreamPointerTable al 00C36A .PlayerPoseCollisionShapePointerHighBytes al 00C369 .PlayerPoseCollisionShapePointerTable al 00C30A .StageObjectDataPointerHi al 00C309 .StageObjectDataPointerLo al 00C2EE .CollectedObjectVramAddressHi al 00C2ED .CollectedObjectVramAddressLo al 00C2E5 .CollectedObjectVramXTable al 00C2CD .StageCollectibleSpriteTiles al 00C2C7 .RopeInitialHighBytes al 00C2C1 .RopeInitialLowBytes al 00C216 .StageCollisionRecordPointerHighBytes al 00C215 .StageCollisionRecordPointerTable al 00C20B .SpecialObjectXTriggerTable al 00C1FB .StageObjectRightBoundaryTable al 00C1FA .StageObjectLeftBoundaryTable al 00C1F9 .StageObjectReferenceYTable al 00C1CA .StageInitializerValueTable al 00C1C9 .StageInitializerParamTable al 00C1C8 .StageInitializerTypeTable al 00C163 .ObjectLayoutOamOffsetTable al 00C162 .ObjectLayoutDimensionsTable al 00C161 .ObjectLayoutTileIndexTable al 00C160 .ObjectLayoutYTable al 00C15F .ObjectLayoutXTable al 00C156 .StageSpriteLayoutPointerHi al 00C155 .StageSpriteLayoutPointerLo al 00C137 .StageObjectParameterTable al 00C0E4 .StageFourObjectOamBaseByDifficulty al 00C0E3 .StageFourPrimaryObjectCountByDifficulty al 00C0B3 .DifficultyObjectCountTable al 00C08F .StageSecondaryObjectConfigTable al 00C02F .StagePrimaryObjectConfigTable al 00C026 .ObjectConfigDataPointerHiTable al 00C025 .ObjectConfigDataPointerLoTable al 00C024 .ObjectConfigDestinationEndIndexTable al 00C023 .ObjectConfigDifficultyStrideTable al 00C01E .StagePlayerStartYTable al 00C00A .HudDigitDescriptorTable al 00EEBB .FillNametableAndClearAttributes al 00EF50 .QueueSelectedHudFields al 00F138 .TestObjectBoundingBoxOverlap al 00F040 .UpdateExistingBoundingBox al 00F044 .InitializeBoundingBox al 00C000 .DeferredTaskHandlerTable