FF00 Reset FF2F SelectChrBanks FF3E StartGame FF49 WritePrgBankReg FF4C DelayOuterLoop FF50 DelayInnerLoop FF57 WaitForBankSwitch FF62 StartBankSwitchDelay FF70 SwitchPrgBank FF80 SwitchPrgBankKeepA 8004 BankedCall 801B SelectPrgBankByIndex 8036 InitializeGame 8038 WaitForVBlank 8057 ClearRamLoop 8062 ClearRamPageDone 806B InitGameVariables 8083 IdleWaitLoop 808F NmiHandler 80A6 UploadOam 811C RunGameLogic 85DD TickAnimationCounter 8606 ApplyGraphicsMode 8A5F InitLevelState 8E34 CopyStackPage 9621 TickLevelTimer 97EC ResetLevelTimers 813F ReadControllers 814D ReadControllerBits 8173 DispatchByJumpTable 8188 ClearOamShadow 81B1 UpdateNametable 82E9 UpdateSprites 83C3 UpdateActorSprites 849D StartVramWrite 84A4 WriteVramTiles 89FC AnimatePalette 90A9 ReadPlayerInput 91AC BuildOamBuffer 9228 ClearSpriteSlots 962E LoadSpriteTable 967C SetGraphicsMode 9786 UpdateGameState 981B SetTablePointer AEC7 ClearBubbleSlots BB4F ClearActorSlots BB5B ClearActorTable BB68 SoundTimerTick BB7E PlaySoundEffect BB94 LoadActorTemplate BB9E CopyActorToSpriteTable BBFA UpdatePlayerState BC1C HandleDemoMode BC38 HandlePlayerInput BC44 CountPlayerFrames BCF9 MovePlayer BD26 ApplyPlayerDirection BD70 ComputePlayerPosition BDE1 StorePlayerSprite BEE4 BuildBubbleTable BF17 UpdateBubbles BF53 PlayBubbleSound BF67 SpawnBubble BF83 DrawBubble BF9A DispatchBubbleHandler BFAF ResetLevel BFBA ClearSpriteTable C000 ClearNametableRam C00F PlayStageMusic C2A7 DispatchLevelScript C2BF ResetPpuAndLoadTiles C3C8 SetVramPointer C414 ClearSpriteEntry C456 TickStageDelay C505 UpdateStageMode C62A DisablePpuRendering CC11 SetPlayerActive CC56 CheckPlayerActive CCCF TickSoundOnEvenFrame CD18 UpdateSoundEngine CF32 CheckActorCount D0E7 TickActorsOnEvenFrame D1B0 InitPlayerPosition D21A TickTimerOnEvenFrame D2C0 ResetScrollOnEvenFrame D507 InitBubbleState D537 UpdateBubbleFrame D563 TickHudOnEvenFrame D5CF TickSpritesOnEvenFrame D615 SetSoundChannels Bank4:800D Bank4_CallBankedHandler Bank4:80A7 Bank4_StartVramWrite Bank4:8161 Bank4_UpdateNametable Bank5:A726 Bank5_UpdateSound Bank5:A784 Bank5_ReadSoundTable Bank5:AB50 Bank5_SetSoundMode Bank7:FF70 Bank7_SwitchPrgBank # ---- derived internal branch-target names ---- 8004 BankedCall 801B SelectPrgBankByIndex 8025 Sub_8025 8036 InitializeGame 8038 WaitForVBlank 8057 ClearRamLoop 8062 ClearRamPageDone 806B InitGameVariables 8083 IdleWaitLoop 808F NmiHandler 8097 NmiHandler_Loop 80A6 UploadOam 80BC UploadOam_Loop 80C4 UploadOam_Loop2 811C RunGameLogic 813F ReadControllers 814D ReadControllerBits 8153 ReadControllerBits_OnNonzero 8173 DispatchByJumpTable 8188 ClearOamShadow 818C ClearOamShadow_OnNonzero 81B1 UpdateNametable 81B8 UpdateNametable_OnNonzero 81D7 UpdateNametable_OnCarryClear 81E4 UpdateNametable_OnNonzero2 8204 UpdateNametable_Loop 820F UpdateNametable_Loop2 8214 UpdateNametable_Loop3 8215 UpdateNametable_OnNonzero3 8270 UpdateNametable_Loop4 8276 UpdateNametable_OnNonzero4 829A UpdateNametable_OnNonzero5 82A7 UpdateNametable_OnNonzero6 82C8 Sub_82C8 82E9 UpdateSprites 82F7 UpdateSprites_Loop 82F9 UpdateSprites_Loop2 82FB UpdateSprites_OnCarryClear 8303 UpdateSprites_Loop3 830C Sub_830C 8349 UpdateSprites_OnNonzero 8378 UpdateSprites_Loop4 837B UpdateSprites_Loop5 838B UpdateSprites_Loop6 838D Sub_838D 839F UpdateSprites_Loop7 83A1 Sub_83A1 83C2 UpdateSprites_Loop8 83C3 UpdateActorSprites 83C7 UpdateActorSprites_OnCarryClear 83CF UpdateActorSprites_Loop 840B UpdateActorSprites_OnNonzero 840C Sub_840C 8424 UpdateActorSprites_Loop2 8451 UpdateActorSprites_Loop3 848C Sub_848C 8492 UpdateActorSprites_OnNonzero2 849D StartVramWrite 84A4 WriteVramTiles 84BF Sub_84BF 84D2 WriteVramTiles_Loop 84DB WriteVramTiles_Loop2 84E3 Sub_84E3 8534 WriteVramTiles_Loop3 8552 Sub_8552 855D Sub_855D 858A Sub_858A 85A7 Sub_85A7 85C4 Sub_85C4 85D2 WriteVramTiles_OnCarryClear 85DD TickAnimationCounter 85E4 TickAnimationCounter_Loop 8606 ApplyGraphicsMode 8663 Sub_8663 8676 ApplyGraphicsMode_OnNonzero 867D ApplyGraphicsMode_OnZero 8686 ApplyGraphicsMode_OnNonzero2 86D1 ApplyGraphicsMode_Loop 86F0 ApplyGraphicsMode_Loop2 8709 ApplyGraphicsMode_Loop3 872C ApplyGraphicsMode_Loop4 8745 ApplyGraphicsMode_OnNonzero3 874E ApplyGraphicsMode_Loop5 89FC AnimatePalette 8A35 AnimatePalette_Loop 8A5F InitLevelState 8A66 InitLevelState_Loop 8A75 InitLevelState_OnNonzero 8A93 InitLevelState_OnNonzero2 8AE1 Sub_8AE1 8B0E InitLevelState_Loop2 8E34 CopyStackPage 8E36 CopyStackPage_OnCarryClear 9084 Sub_9084 90A9 ReadPlayerInput 90BB ReadPlayerInput_Loop 90C9 ReadPlayerInput_Loop2 90D9 ReadPlayerInput_Loop3 90EA ReadPlayerInput_Loop4 90F6 ReadPlayerInput_Loop5 90FC Sub_90FC 91AC BuildOamBuffer 91B4 BuildOamBuffer_OnCarryClear 91D7 BuildOamBuffer_OnNonzero 91F0 BuildOamBuffer_OnNonzero2 920D BuildOamBuffer_Loop 920F BuildOamBuffer_Loop2 9228 ClearSpriteSlots 922B ClearSpriteSlots_OnNonzero 9621 TickLevelTimer 962D TickLevelTimer_Loop 962E LoadSpriteTable 9634 LoadSpriteTable_OnCarryClear 964E LoadSpriteTable_Loop 9650 LoadSpriteTable_OnNonzero 9671 LoadSpriteTable_Loop2 967C SetGraphicsMode 9687 SetGraphicsMode_Loop 9692 SetGraphicsMode_Loop2 969C SetGraphicsMode_Loop3 96A6 SetGraphicsMode_Loop4 96AD SetGraphicsMode_OnCarryClear 96C8 SetGraphicsMode_Loop5 96D9 SetGraphicsMode_Loop6 96DF SetGraphicsMode_Loop7 96E3 Sub_96E3 9703 Sub_9703 9706 SetGraphicsMode_OnCarryClear2 970F Sub_970F 9712 SetGraphicsMode_OnCarryClear3 9786 UpdateGameState 97A6 UpdateGameState_Loop 97AE UpdateGameState_Loop2 97BA UpdateGameState_Loop3 97C3 UpdateGameState_Loop4 97C8 UpdateGameState_Loop5 97DE UpdateGameState_Loop6 97DF UpdateGameState_Loop7 97EC ResetLevelTimers 97F3 ResetLevelTimers_Loop 981A ResetLevelTimers_Loop2 981B SetTablePointer 9829 SetTablePointer_Loop 9830 SetTablePointer_OnCarryClear 9841 SetTablePointer_Loop2 A78F Sub_A78F AEC7 ClearBubbleSlots AECA ClearBubbleSlots_OnCarryClear BB4F ClearActorSlots BB52 ClearActorSlots_OnCarryClear BB5B ClearActorTable BB68 SoundTimerTick BB6E SoundTimerTick_Loop BB7D SoundTimerTick_Loop2 BB7E PlaySoundEffect BB94 LoadActorTemplate BB9E CopyActorToSpriteTable BBA6 CopyActorToSpriteTable_OnNonzero BBBA CopyActorToSpriteTable_Loop BBFA UpdatePlayerState BC09 UpdatePlayerState_Loop BC11 Sub_BC11 BC19 UpdatePlayerState_Loop2 BC1C HandleDemoMode BC38 HandlePlayerInput BC44 CountPlayerFrames BC56 CountPlayerFrames_Loop BC5A CountPlayerFrames_Loop2 BC68 CountPlayerFrames_Loop3 BC84 CountPlayerFrames_Loop4 BC8D CountPlayerFrames_Loop5 BC98 CountPlayerFrames_Loop6 BCA9 CountPlayerFrames_Loop7 BCB8 CountPlayerFrames_Loop8 BCD6 CountPlayerFrames_Loop9 BCE1 CountPlayerFrames_Loop10 BCF1 CountPlayerFrames_Loop11 BCF9 MovePlayer BD0B MovePlayer_Loop BD21 MovePlayer_Loop2 BD26 ApplyPlayerDirection BD36 ApplyPlayerDirection_Loop BD3E ApplyPlayerDirection_Loop2 BD4F ApplyPlayerDirection_Loop3 BD57 ApplyPlayerDirection_Loop4 BD5F ApplyPlayerDirection_Loop5 BD70 ComputePlayerPosition BD88 ComputePlayerPosition_OnNonzero BD9F ComputePlayerPosition_Loop BDAD ComputePlayerPosition_Loop2 BDBD ComputePlayerPosition_Loop3 BDCC ComputePlayerPosition_OnCarrySet BDCF ComputePlayerPosition_Loop4 BDE1 StorePlayerSprite BDF1 StorePlayerSprite_OnNonzero BEE4 BuildBubbleTable BEE8 BuildBubbleTable_OnCarryClear BF17 UpdateBubbles BF21 UpdateBubbles_OnCarryClear BF29 UpdateBubbles_OnNonnegative BF49 UpdateBubbles_Loop BF53 PlayBubbleSound BF59 PlayBubbleSound_Loop BF67 SpawnBubble BF73 SpawnBubble_Loop BF83 DrawBubble BF9A DispatchBubbleHandler BFAF ResetLevel BFBA ClearSpriteTable BFDC ClearSpriteTable_Loop BFE6 ClearSpriteTable_OnCarryClear C000 ClearNametableRam C006 ClearNametableRam_OnCarryClear C00E ClearNametableRam_Loop C00F PlayStageMusic C015 PlayStageMusic_Loop C019 PlayStageMusic_OnCarryClear C035 PlayStageMusic_Loop2 C061 Sub_C061 C064 PlayStageMusic_OnCarryClear2 C0F2 Sub_C0F2 C100 PlayStageMusic_OnCarryClear3 C10E PlayStageMusic_Loop3 C136 PlayStageMusic_Loop4 C140 Sub_C140 C16E PlayStageMusic_Loop5 C2A7 DispatchLevelScript C2BF ResetPpuAndLoadTiles C308 ResetPpuAndLoadTiles_OnNonzero C319 ResetPpuAndLoadTiles_OnNonzero2 C32B ResetPpuAndLoadTiles_Loop C33E ResetPpuAndLoadTiles_Loop2 C357 ResetPpuAndLoadTiles_OnCarryClear C366 ResetPpuAndLoadTiles_OnNonzero3 C37D ResetPpuAndLoadTiles_Loop3 C3A5 ResetPpuAndLoadTiles_Loop4 C3B7 ResetPpuAndLoadTiles_Loop5 C3C3 ResetPpuAndLoadTiles_Loop6 C3C8 SetVramPointer C3E2 SetVramPointer_Loop C40A SetVramPointer_Loop2 C414 ClearSpriteEntry C456 TickStageDelay C460 TickStageDelay_Loop C468 TickStageDelay_Loop2 C505 UpdateStageMode C513 UpdateStageMode_Loop C519 UpdateStageMode_OnNonzero C531 UpdateStageMode_Loop2 C544 UpdateStageMode_Loop3 C54A UpdateStageMode_OnCarryClear C556 UpdateStageMode_Loop4 C55B UpdateStageMode_Loop5 C59E UpdateStageMode_Loop6 C59F UpdateStageMode_Loop7 C5D2 Sub_C5D2 C62A DisablePpuRendering C671 DisablePpuRendering_Loop C68B DisablePpuRendering_OnCarryClear C694 DisablePpuRendering_Loop2 C6B7 Sub_C6B7 C6BA DisablePpuRendering_OnCarryClear2 C6C3 DisablePpuRendering_OnCarryClear3 C7EA Sub_C7EA C7FF DisablePpuRendering_Loop3 C800 DisablePpuRendering_Loop4 C80D DisablePpuRendering_Loop5 C81D DisablePpuRendering_Loop6 C839 DisablePpuRendering_Loop7 C83A Sub_C83A C840 DisablePpuRendering_Loop8 CBC4 Sub_CBC4 CBD9 DisablePpuRendering_Loop9 CBE8 DisablePpuRendering_Loop10 CBF8 DisablePpuRendering_Loop11 CC11 SetPlayerActive CC1D SetPlayerActive_Loop CC48 SetPlayerActive_Loop2 CC56 CheckPlayerActive CC68 CheckPlayerActive_Loop CC86 CheckPlayerActive_Loop2 CC8B CheckPlayerActive_Loop3 CC93 CheckPlayerActive_Loop4 CCBC CheckPlayerActive_Loop5 CCBD CheckPlayerActive_Loop6 CCCF TickSoundOnEvenFrame CCD5 TickSoundOnEvenFrame_Loop CCDC TickSoundOnEvenFrame_Loop2 CD02 TickSoundOnEvenFrame_Loop3 CD18 UpdateSoundEngine CD1C Sub_CD1C CD27 UpdateSoundEngine_OnNonzero CD52 UpdateSoundEngine_Loop CD59 Sub_CD59 CD6D UpdateSoundEngine_Loop2 CD7E UpdateSoundEngine_Loop3 CDA0 UpdateSoundEngine_OnCarryClear CDB6 Sub_CDB6 CDC8 UpdateSoundEngine_OnCarryClear2 CDE2 UpdateSoundEngine_OnCarryClear3 CDF0 Sub_CDF0 CE01 UpdateSoundEngine_OnCarryClear4 CE0D Sub_CE0D CE13 UpdateSoundEngine_Loop4 CE30 UpdateSoundEngine_OnNonzero2 CE42 UpdateSoundEngine_Loop5 CE51 UpdateSoundEngine_OnCarryClear5 CE8B Sub_CE8B CE91 UpdateSoundEngine_Loop6 CE9A UpdateSoundEngine_OnNonzero3 CEE0 UpdateSoundEngine_OnCarryClear6 CF32 CheckActorCount CF4D CheckActorCount_Loop CF4F CheckActorCount_OnCarryClear CF5D CheckActorCount_Loop2 CF89 CheckActorCount_Loop3 CF8F Sub_CF8F CF9B CheckActorCount_Loop4 CF9C CheckActorCount_Loop5 CFFD Sub_CFFD D001 CheckActorCount_OnCarryClear2 D00E CheckActorCount_Loop6 D015 CheckActorCount_Loop7 D022 CheckActorCount_OnNonzero D042 CheckActorCount_Loop8 D046 Sub_D046 D04E CheckActorCount_OnNonzero2 D05B CheckActorCount_Loop9 D07E CheckActorCount_Loop10 D084 CheckActorCount_Loop11 D08D CheckActorCount_Loop12 D0A5 CheckActorCount_Loop13 D0B3 CheckActorCount_Loop14 D0D1 CheckActorCount_OnNonnegative D0E2 CheckActorCount_Loop15 D0E7 TickActorsOnEvenFrame D0ED TickActorsOnEvenFrame_Loop D106 TickActorsOnEvenFrame_Loop2 D110 TickActorsOnEvenFrame_Loop3 D112 TickActorsOnEvenFrame_OnCarryClear D122 TickActorsOnEvenFrame_Loop4 D12C TickActorsOnEvenFrame_OnNonzero D15B TickActorsOnEvenFrame_Loop5 D15F Sub_D15F D16D TickActorsOnEvenFrame_OnNonnegative D181 Sub_D181 D183 TickActorsOnEvenFrame_OnNonnegative2 D1B0 InitPlayerPosition D1B8 InitPlayerPosition_OnCarryClear D1C3 InitPlayerPosition_OnNonzero D1D1 InitPlayerPosition_OnNonzero2 D1E6 InitPlayerPosition_Loop D1F8 InitPlayerPosition_Loop2 D204 InitPlayerPosition_Loop3 D219 InitPlayerPosition_Loop4 D21A TickTimerOnEvenFrame D220 TickTimerOnEvenFrame_Loop D22A TickTimerOnEvenFrame_OnCarryClear D22F TickTimerOnEvenFrame_OnCarrySet D241 TickTimerOnEvenFrame_Loop2 D24B TickTimerOnEvenFrame_OnZero D27F TickTimerOnEvenFrame_Loop3 D28A TickTimerOnEvenFrame_Loop4 D294 TickTimerOnEvenFrame_Loop5 D2AB TickTimerOnEvenFrame_Loop6 D2AF TickTimerOnEvenFrame_Loop7 D2C0 ResetScrollOnEvenFrame D2C6 ResetScrollOnEvenFrame_Loop D2CD ResetScrollOnEvenFrame_OnNonnegative D2DC ResetScrollOnEvenFrame_Loop2 D2E9 ResetScrollOnEvenFrame_OnNonzero D2FB ResetScrollOnEvenFrame_Loop3 D327 ResetScrollOnEvenFrame_OnNonzero2 D339 ResetScrollOnEvenFrame_Loop4 D33E ResetScrollOnEvenFrame_OnNonnegative2 D34D ResetScrollOnEvenFrame_OnNonzero3 D35F ResetScrollOnEvenFrame_Loop5 D374 ResetScrollOnEvenFrame_OnCarryClear D399 ResetScrollOnEvenFrame_OnCarryClear2 D45E Sub_D45E D464 ResetScrollOnEvenFrame_OnNonnegative3 D470 ResetScrollOnEvenFrame_Loop6 D485 ResetScrollOnEvenFrame_Loop7 D4EE Sub_D4EE D507 InitBubbleState D50F InitBubbleState_OnNonzero D52B InitBubbleState_Loop D52C InitBubbleState_Loop2 D537 UpdateBubbleFrame D559 UpdateBubbleFrame_Loop D55A UpdateBubbleFrame_Loop2 D560 UpdateBubbleFrame_Loop3 D563 TickHudOnEvenFrame D569 TickHudOnEvenFrame_Loop D595 Sub_D595 D59B TickHudOnEvenFrame_OnNonzero D5A5 TickHudOnEvenFrame_Loop2 D5AF Sub_D5AF D5B3 TickHudOnEvenFrame_OnNonzero2 D5B4 TickHudOnEvenFrame_OnNonnegative D5C0 TickHudOnEvenFrame_Loop3 D5C6 TickHudOnEvenFrame_Loop4 D5CF TickSpritesOnEvenFrame D5D5 TickSpritesOnEvenFrame_Loop D5E3 TickSpritesOnEvenFrame_OnNonnegative D5EF TickSpritesOnEvenFrame_Loop2 D609 TickSpritesOnEvenFrame_Loop3 D60D TickSpritesOnEvenFrame_Loop4 D615 SetSoundChannels FF00 Reset FF2F SelectChrBanks FF3E StartGame FF49 WritePrgBankReg FF4C DelayOuterLoop FF4E DelayOuterLoop_OnNonzero FF50 DelayInnerLoop FF57 WaitForBankSwitch FF60 WaitForBankSwitch_Loop FF62 StartBankSwitchDelay FF70 SwitchPrgBank FF80 SwitchPrgBankKeepA Bank4:800D Bank4_CallBankedHandler Bank4:801B Bank4_Sub_801B Bank4:8088 Bank4_Sub_8088 Bank4:80A7 Bank4_StartVramWrite Bank4:80C9 Bank4_Sub_80C9 Bank4:80E3 Bank4_Bank4_StartVramWrite_OnZero Bank4:80F2 Bank4_Bank4_StartVramWrite_OnNonzero Bank4:8100 Bank4_Bank4_StartVramWrite_Loop Bank4:8107 Bank4_Bank4_StartVramWrite_OnNonzero2 Bank4:8110 Bank4_Bank4_StartVramWrite_Loop2 Bank4:8111 Bank4_Sub_8111 Bank4:8117 Bank4_Bank4_StartVramWrite_Loop3 Bank4:8118 Bank4_Sub_8118 Bank4:8126 Bank4_Bank4_StartVramWrite_OnCarryClear Bank4:8161 Bank4_UpdateNametable Bank4:8167 Bank4_Bank4_UpdateNametable_OnZero Bank4:817A Bank4_Bank4_UpdateNametable_OnNonzero Bank4:8186 Bank4_Bank4_UpdateNametable_Loop Bank5:A71A Bank5_Sub_OnZero Bank5:A726 Bank5_UpdateSound Bank5:A75B Bank5_Sub_A75B Bank5:A768 Bank5_Bank5_UpdateSound_OnNonnegative Bank5:A784 Bank5_ReadSoundTable Bank5:A7FB Bank5_Bank5_ReadSoundTable_Loop Bank5:A7FF Bank5_Sub_A7FF Bank5:A817 Bank5_Bank5_ReadSoundTable_Loop2 Bank5:A827 Bank5_Bank5_ReadSoundTable_Loop3 Bank5:A828 Bank5_Bank5_ReadSoundTable_Loop4 Bank5:A830 Bank5_Bank5_ReadSoundTable_OnZero Bank5:A831 Bank5_Bank5_ReadSoundTable_Loop5 Bank5:A839 Bank5_Bank5_ReadSoundTable_Loop6 Bank5:A83C Bank5_Bank5_ReadSoundTable_Loop7 Bank5:A858 Bank5_Bank5_ReadSoundTable_Loop8 Bank5:A871 Bank5_Bank5_ReadSoundTable_Loop9 Bank5:A87B Bank5_Bank5_ReadSoundTable_Loop10 Bank5:A887 Bank5_Bank5_ReadSoundTable_OnCarryClear Bank5:A892 Bank5_Bank5_ReadSoundTable_Loop11 Bank5:A8A8 Bank5_Bank5_ReadSoundTable_Loop12 Bank5:A8AF Bank5_Bank5_ReadSoundTable_Loop13 Bank5:A8C7 Bank5_Bank5_ReadSoundTable_Loop14 Bank5:A8CF Bank5_Bank5_ReadSoundTable_Loop15 Bank5:A8D5 Bank5_Bank5_ReadSoundTable_Loop16 Bank5:A8DC Bank5_Bank5_ReadSoundTable_Loop17 Bank5:A8E8 Bank5_Bank5_ReadSoundTable_OnNonzero Bank5:A8F1 Bank5_Bank5_ReadSoundTable_Loop18 Bank5:A913 Bank5_Bank5_ReadSoundTable_OnZero2 Bank5:A92B Bank5_Bank5_ReadSoundTable_Loop19 Bank5:A932 Bank5_Bank5_ReadSoundTable_Loop20 Bank5:A93E Bank5_Bank5_ReadSoundTable_Loop21 Bank5:A954 Bank5_Bank5_ReadSoundTable_Loop22 Bank5:A976 Bank5_Bank5_ReadSoundTable_Loop23 Bank5:A989 Bank5_Bank5_ReadSoundTable_Loop24 Bank5:A99C Bank5_Bank5_ReadSoundTable_Loop25 Bank5:A9A9 Bank5_Bank5_ReadSoundTable_Loop26 Bank5:A9B6 Bank5_Bank5_ReadSoundTable_Loop27 Bank5:A9C3 Bank5_Sub_A9C3 Bank5:A9D5 Bank5_Bank5_ReadSoundTable_Loop28 Bank5:A9E9 Bank5_Sub_A9E9 Bank5:AA05 Bank5_Bank5_ReadSoundTable_Loop29 Bank5:AA15 Bank5_Bank5_ReadSoundTable_Loop30 Bank5:AA4D Bank5_Bank5_ReadSoundTable_Loop31 Bank5:AA53 Bank5_Bank5_ReadSoundTable_OnZero3 Bank5:AA54 Bank5_Bank5_ReadSoundTable_OnZero4 Bank5:AA66 Bank5_Bank5_ReadSoundTable_Loop32 Bank5:AA7A Bank5_Sub_AA7A Bank5:AA81 Bank5_Bank5_ReadSoundTable_OnNonzero2 Bank5:AA8E Bank5_Bank5_ReadSoundTable_OnNonzero3 Bank5:AAF1 Bank5_Sub_AAF1 Bank5:AB11 Bank5_Sub_AB11 Bank5:AB27 Bank5_Bank5_ReadSoundTable_OnNonzero4 Bank5:AB43 Bank5_Bank5_ReadSoundTable_Loop33 Bank5:AB46 Bank5_Bank5_ReadSoundTable_Loop34 Bank5:AB50 Bank5_SetSoundMode Bank7:FF70 Bank7_SwitchPrgBank