al 00FFFE .IrqBrkVectorWord al 00FFFC .ResetVectorWord al 00FFFA .NmiVectorWord al 00FFFA .InterruptVectors al 00FFE2 .UnusedRomPadding al 00FFD0 .MusicSequenceData_FFD0 al 00FFC0 .MusicSequenceData_FFC0 al 00FFA0 .MusicSequenceData_FFA0 al 00FF80 .MusicSequenceData_FF80 al 00FF60 .MusicSequenceData_FF60 al 00FF40 .MusicSequenceData_FF40 al 00FF20 .MusicSequenceData_FF20 al 00FF00 .MusicSequenceData_FF00 al 00FEE0 .MusicSequenceData_FEE0 al 00FEC0 .MusicSequenceData_FEC0 al 00FEA0 .MusicSequenceData_FEA0 al 00FE80 .MusicSequenceData_FE80 al 00FE60 .MusicSequenceData_FE60 al 00FE40 .MusicSequenceData al 00FE36 .UpdateMusicChannel3_WriteLinear al 00FE30 .UpdateMusicChannel3_CheckBank al 00FE15 .UpdateMusicChannel3_Decrement al 00FE3F .UpdateMusicSequence_Return al 00FE02 .UpdateMusicChannel2_Write al 00FDF1 .UpdateMusicChannel2_SelectControl al 00FDDF .UpdateMusicChannel2_HaveCommand al 00FE05 .UpdateTriangleMusicChannel al 00FDC7 .UpdateMusicChannel2_Decrement al 00FDAA .UpdateMusicChannel1_CheckAlt al 00FDB0 .UpdateMusicChannel1_Write al 00FD99 .UpdateMusicChannel1_SelectControl al 00FD90 .UpdateMusicChannel1_HaveNote al 00FD79 .UpdateMusicChannel1_Decrement al 00FDB9 .UpdatePulse2MusicChannel al 00FD51 .InitializeMusicSequence_CopyDescriptor al 00FD49 .InitializeMusicSequence_LoadPointer al 00FD3C .InitializeMusicSequence_BankFound al 00FD36 .InitializeMusicSequence_FindBank al 00FD67 .UpdatePulse1MusicChannel al 00FD34 .StartMusicSequence al 00FD0C .NoiseEnvelopeSequence al 00FCFD .AudioEvent_8_SetTimer al 00FCCF .CountDownTimedAudioEffect al 00FCC0 .ConfigureTimedTriangleEffect al 00FD14 .UpdateNoiseEnvelopeSequence al 00FD2A .UpdateMusicEngine al 00FC87 .ResetTimedAudioEvents al 00FCF3 .StartTriangleEffectAlternate al 00FD01 .UpdateTriangleEffectAlternate al 00FCD6 .StartTriangleEffectLong al 00FCE4 .UpdateTriangleEffectLong al 00FCB4 .StartTriangleEffectMedium al 00FC9A .StartTriangleEffectShort al 00FCA8 .UpdateDmcOutputEffect al 00FC97 .UpdateNoiseEffectSequence al 00FC31 .StartTriangleSweep_Save al 00FC1E .StartTrianglePitchSweep al 00FC33 .UpdateTrianglePitchSweep al 00FC60 .DispatchMusicAndNoise al 00FBFB .PulseEffectAlternate_Use90 al 00FBF8 .PulseEffectAlternate_TestOdd al 00FBE4 .UpdateAlternatePulse2PhaseEffect al 00FC58 .CountDownPulse2PhaseEffect al 00FBD3 .StartAlternatePulse2PhaseEffect al 00FC55 .WritePulse2PhaseRegisters al 00FBD0 .PulseEffectF4_Apply al 00FBC8 .PulseEffectF4_CheckUpper al 00FBBC .PulseEffectF4_Configure al 00FBB9 .PulseEffectF4_WriteTimer al 00FBB3 .PulseEffectF4_Phase10 al 00FBA9 .UpdatePulse2PhaseEffect al 00FBAF .PulseEffectF4_Phase18 al 00FBA1 .StartPulse2PhaseEffect al 00FC94 .UpdateMusicSequencer al 00FB95 .UpdateAudioEffect2_SelectPitch al 00FB90 .UpdateAudioEffect2_WriteSweep al 00FB9C .UpdateAudioEffect2_CountDown al 00FB7F .UpdateAudioEffect2_CheckState al 00FB97 .UpdateAudioEffect2_Trigger al 00FBFF .UpdateSecondaryEffects al 00FB35 .ClearPrimaryAudioEffect al 00FB63 .StartPulse1StateChangeEffect al 00FB6B .UpdatePulse1StateChangeEffect al 00FB43 .StartPulse1DescendingEffect al 00FB4A .UpdatePulse1DescendingEffect al 00FB40 .UpdateAudioEngine_Finalize al 00FB5A .UpdateAudioEffect1_Write al 00FB02 .FinalizeSoundEffectPreset_Apply al 00FAF6 .FinalizeSoundEffectPreset_SelectX al 00FAEC .StartPulse1EffectPreset3FromControl al 00FAE5 .StartPulse1EffectPreset3 al 00FAE1 .StartPulse1EffectPreset2FromControl al 00FADA .StartPulse1EffectPreset2 al 00FAEE .UpdatePulse1PresetEffect al 00FAD6 .StartPulse1EffectPreset1FromControl al 00FACF .StartPulse1EffectPreset1 al 00FAC5 .LookupAudioControlValueFinalRotate al 00FABF .LookupAudioControlValue al 00FABA .ReduceValueByOneThirtySecond_Subtract al 00FAAE .ReduceValueByOneThirtySecond al 00FAAA .WriteTrianglePeriodFromTable al 00FAA6 .WritePulse2PeriodAfterSweep al 00FAA3 .WritePulse2PeriodFromTable al 00FAA2 .WriteApuTimerFromTable_Return al 00FA91 .WriteApuTimerFromTable al 00FA8C .InitializePulse1PeriodAfterStateSaved al 00FA8F .WritePulsePeriod_SelectChannel al 00FA86 .WritePulsePeriodFromTable al 00FA7A .ConfigureNoiseChannel al 00FA73 .WritePulse2SweepAndControlFromRegisters al 00FA71 .WritePulse2SweepAndControl al 00FA6A .WritePulse1SweepAndControlFromRegisters al 00FA68 .WritePulse1SweepAndControl al 00FA76 .WritePulse2Control al 00FA64 .ConfigurePulse2ControlPreset al 00FA6D .WritePulse1Control al 00FA60 .ConfigurePulse1ControlPreset al 00FA00 .AudioLookupData_FA00 al 00F9F4 .AudioPadding_F9F4 al 00F9ED .InitializeAudioEngine_WriteDmc al 00FB05 .UpdateAudioEngine al 00F9A5 .RenderingAnimationData_F9A5 al 00F900 .RenderingAnimationData_F900 al 00F800 .RenderingAnimationData_F800 al 00F700 .RenderingAnimationData_F700 al 00F600 .RenderingAnimationData_F600 al 00F500 .RenderingAnimationData_F500 al 00F400 .RenderingAnimationData_F400 al 00F300 .RenderingAnimationData_F300 al 00F200 .RenderingAnimationData_F200 al 00F100 .RenderingAnimationData_F100 al 00F000 .RenderingAnimationData_F000 al 00EF00 .RenderingAnimationData_EF00 al 00EE00 .RenderingAnimationData_EE00 al 00ED00 .RenderingAnimationData_ED00 al 00EC1C .RenderingAndAnimationData_EC1C al 00EBFC .RenderingData_EBFC al 00EBDC .RenderingData_EBDC al 00EBBC .RenderingData_EBBC al 00EBB4 .UpdateRelativeObjectEventBank al 00EBAD .InitializeQueuedEventSystem_ClearActive al 00EBA0 .InitializeQueuedEventSystem_ClearPage al 00EB7D .DispatchNextQueuedEvent_Wait al 00EB81 .DispatchNextQueuedEvent_HaveEntry al 00EB65 .Return_EB65 al 00EB5B .RestoreObjectEventContext al 00EB5A .UpdateObjectEventBank_Restore al 00EB3C .UpdateObjectEventBank al 00EB2F .ProcessQueuedObjectEvent_Loop al 00EB3B .ProcessQueuedObjectEvent_Return al 00EB16 .QueueDecodedObjectEventCheckActive al 00EAF5 .WriteFixedPpuSequence al 00EB00 .WriteGeneratedPpuWord al 00EAAF .RunDisplayTransition al 00EA8F .ProcessInlinePpuStream_Write al 00EA8C .ProcessInlinePpuStream_WriteLoop al 00EA89 .ProcessInlinePpuStream_DecodeCount al 00EA6C .ProcessInlinePpuStream_Record al 00EAA3 .ProcessInlinePpuStream_CheckRecord al 00EA26 .CopyInlineDisplayRecord_Loop al 00EA17 .PPUWriteString al 00EA0A .WriteInlinePpuBlock_Loop al 00EA05 .WriteInlinePpuBlockAfterAddress al 00EA02 .WriteInlinePpuBlock al 00E9FC .WritePendingPpuByte al 00E9E8 .SetPpuAddress_AddOffset al 00E9E0 .SetRelativePpuAddressFromInlineRecord al 00E9EF .SetPpuAddress_Write al 00E9D2 .WritePpuControlFromCarry al 00E9C7 .CopyInlineBytesToZeroPage_Loop al 00E9C2 .CopyInlineBytesToZeroPage al 00E9B1 .DecodeInlineParameters_Jump al 00E9B4 .ReadInlineWord al 00E990 .FillPpuMemoryWith26_Loop al 00E9DB .SetPpuAddressFromInlineRecord al 00E957 .UpdatePrimaryArithmeticPairAlternate_ShiftHigh al 00E943 .UpdatePrimaryArithmeticPairAlternate_ShiftLow al 00E93A .UpdatePrimaryArithmeticPairAlternate_SaveMask al 00E923 .UpdateSecondaryArithmeticPair_ShiftHigh al 00E929 .UpdateSecondaryArithmeticPair_AddHigh al 00E912 .UpdateSecondaryArithmeticPair_ShiftLow al 00E918 .UpdateSecondaryArithmeticPair_AddLow al 00E8FA .UpdatePrimaryArithmeticPair_ShiftHigh al 00E900 .UpdatePrimaryArithmeticPair_AddHigh al 00E8E9 .UpdatePrimaryArithmeticPair_ShiftLow al 00E8ED .UpdatePrimaryArithmeticPair_AddLow al 00E8E3 .UpdatePrimaryArithmeticPair_SaveMask al 00E8CB .TransformSignedComponentPair_Loop al 00E8C2 .TransformSignedComponentPair_SaveY al 00E8BB .TransformSignedComponentPair_SaveA al 00E8B7 .TransformSignedComponentPair al 00E931 .UpdatePrimaryArithmeticPairAlternate al 00E8B0 .RunEightRoundTransform_Loop al 00E88A .NormalizeSignedVector_Loop al 00E882 .NormalizeSignedVector_SaveSign al 00E86C .CalculateVectorFromRotatedMask_SaveMask al 00E863 .CalculateVectorFromRotatedMask_Loop al 00E908 .UpdateSecondaryArithmeticPair al 00E842 .CalculateSignedVector_Loop al 00E832 .CalculateSignedVector_SaveSign al 00E822 .CalculateSignedVector al 00E8DA .UpdatePrimaryArithmeticPair al 00E81B .CalculateVectorMagnitude_Loop al 00E810 .CalculateVectorMagnitude_SaveX al 00E802 .DivideUnsignedByte_Shift al 00E7FC .DivideUnsignedByte_Loop al 00E7F5 .DivideUnsignedByte al 00E7EF .CalculateScaledProduct_Next al 00E7E4 .CalculateScaledProduct_Loop al 00E7DB .CalculateScaledProduct al 00E7DA .AbsoluteValueAY_Return al 00E7C0 .HideOamSprites_Loop al 00E7BC .HideOamSprites al 00E791 .RenderSpriteRecordList_Loop al 00E7BB .RenderSpriteRecordList_Return al 00E76E .RenderingStateTable_Alternate al 00E761 .RenderingStateTable_Default al 00E761 .RenderingStateTable al 00E756 .InitializeRenderingState_CopyLoop al 00E752 .InitializeRenderingState_SaveFlags al 00E741 .InitializeRenderingState al 00E735 .ProjectObjectCoordinates_Return al 00E736 .ProjectObjectCoordinates_Fail al 00E6C1 .ProjectObjectCoordinates al 00E66F .DivideOrNormalizeWord_Return al 00E670 .DivideOrNormalizeWord_Overflow al 00E654 .DivideOrNormalizeWord_Shift al 00E64E .DivideOrNormalizeWord_CheckCarry al 00E644 .DivideOrNormalizeWord_Loop al 00E63E .DivideOrNormalizeWord al 00E630 .MultiplyByteBySignedWord_Shift al 00E61F .MultiplyByteBySignedWord_Loop al 00E611 .MultiplyByteBySignedWord al 00E60A .AdvanceRandomState_SaveLow al 00E5F9 .AdvanceRandomState_Loop al 00E5F4 .Return_E5F4 al 00E5DF .QueueModeIndicatorTiles_Fill al 00E5C4 .InitializeSharedObjectMotion_Save al 00E965 .CalculateScaledRatio al 00E598 .ApplyBaseObjectGeometry_CopyCurrent al 00E576 .ApplyCurrentObjectGeometry_CopyPosition al 00E533 .StoreBaseObjectPositionAndClearMovement al 00E828 .CalculateSignedVectorFromResult al 00E510 .EvaluateGeometryDifference_VerticalReady al 00E509 .EvaluateGeometryDifference_HorizontalReady al 00E4D7 .CalculateBaseGeometryDifference al 00E4B2 .UseGeometryRecordOffset al 00E4B5 .StoreGeometryParameter al 00E46B .GetCurrentGeometryRecordOffset al 00E453 .GeometryParameterData_Block3 al 00E433 .GeometryParameterData_Block2 al 00E413 .GeometryParameterData al 00E57E .ApplyBaseObjectGeometry al 00E3C0 .RunSelectedObjectTransition_WaitLoop al 00E3BD .RunSelectedObjectTransition_GeometryClear al 00E3AF .RunSelectedObjectTransition_TestGeometry al 00E59D .InitializeSharedObjectMotion al 00E3AC .RunSelectedObjectTransition al 00E391 .ProcessCompactObjectState_LoadEntry al 00E39D .ProcessCompactObjectState_Consume al 00E379 .ProcessCompactObjectState_CompareState64 al 00E380 .ProcessCompactObjectState_SavePending al 00E3AB .ProcessCompactObjectState_Return al 00E33F .FindAndQueueSelectedState_Found al 00E336 .FindAndQueueSelectedState_Search al 00E329 .CurrentObjectAnimationDelayTable al 00E30C .UpdateCurrentObjectAnimationDelay_LoadDelay al 00E319 .CurrentObjectAnimationBaseTable al 00E306 .UpdateCurrentObjectAnimationDelay_Reset al 00E321 .CurrentObjectAnimationLimitTable al 00E310 .UpdateCurrentObjectAnimationDelay_Default al 00E2A5 .CalculateObjectCoordinateDifference al 00EB0D .QueueDecodedObjectEvent al 00E28A .FindNearestCandidateObject_Next al 00E80B .CalculateVectorMagnitude al 00E295 .CandidateObjectOffsetTable al 00E264 .FindNearestCandidateObject_Loop al 00E25A .FindObjectStateForSelector_Previous al 00E252 .FindObjectStateForSelector_Search al 00E25D .FindObjectStateForSelector_Return al 00E384 .ProcessCompactObjectState_Validate al 00E23A .ProcessSelectedObjectState_Clear al 00E200 .FindEligibleObjectState_Return al 00E201 .TestIndexedObjectGeometry al 00E1FA .FindEligibleObjectState_Next al 00E1E9 .FindEligibleObjectState_Loop al 00E1E6 .TestObjectGeometryFourTimes_Return al 00E1D2 .TestObjectGeometryFourTimes_Loop al 00E1BE .ObjectStateDispatch_SaveFrame67 al 00E1A7 .ObjectStateDispatch_SaveFrame5F al 00E19B .ObjectStateDispatch_SaveFirstFrame al 00E1C6 .ObjectStateDispatch_Object04 al 00E15E .ObjectStateDispatch_SelectedObjectClear al 00E150 .ObjectStateDispatch_TestSelectedObject al 00E16C .ObjectStateDispatch_DifferentObject al 00E25E .FindNearestCandidateObject al 00E141 .ObjectStateDispatch_AssignState al 00E135 .ObjectStateDispatch_CheckSelector4 al 00E10D .ObjectStateDispatch_FindInputIndex al 00E0CC .ObjectStateDispatch_CompareTables al 00E114 .ObjectStateDispatch_ForwardTransition al 00E0B7 .ObjectStateDispatch_TestState al 00E0F2 .ObjectStateDispatch_NextEntry al 00E0A8 .ObjectStateDispatch_Search al 00E0A5 .ObjectStateDispatch_AdvanceIndex al 00E098 .ObjectStateDispatch_SelectStart al 00E0F6 .ObjectStateDispatch_WaitLoop al 00E107 .ObjectStateDispatch_ForwardPath al 00E222 .ProcessSelectedObjectState al 00E089 .ObjectStateDispatch_InputActive al 00E074 .ObjectStateDispatch_TimerLoop al 00E06F .ObjectStateDispatch_StoreTimer al 00E06D .ObjectStateDispatch_SetTimer al 00E05F .ObjectStateDispatch_InitializeObject al 00E1E7 .FindEligibleObjectState al 00E331 .FindAndQueueSelectedState al 00E36A .ProcessCompactObjectState_TestSelector al 00E347 .ProcessCompactObjectState al 00E040 .ProcessObjectStateSelection al 00E049 .ObjectStateDispatch_CheckCandidate al 00E1CE .TestObjectGeometryFourTimes al 00E027 .ObjectStateResultTable al 00E021 .ObjectStateThresholdTable al 00E01D .ObjectStateLookupData al 00E313 .UpdateCurrentObjectAnimationAndWait al 00E017 .SetCurrentObjectState_Finish al 00E009 .SetCurrentObjectState_Retry al 00DFFF .SetCurrentObjectState5 al 00DFFB .SetCurrentObjectState4 al 00DFF7 .SetCurrentObjectState3 al 00DFF3 .SetCurrentObjectState2 al 00E001 .SetCurrentObjectState al 00DFEF .SetCurrentObjectState1 al 00DFEB .ObjectDisplayAttributeTable al 00DFC4 .SignedCoordinateOffsetTable al 00DFBE .TransformSignedValue_Next al 00DFB6 .TransformSignedValue_Loop al 00DFAE .TransformSignedValue_HaveMagnitude al 00DFA7 .TransformSignedValue al 00DF92 .AddTransformedSignedValues al 00DF8A .CalculateCurrentObjectGeometry_ClearX al 00DF8C .CalculateCurrentObjectGeometry_SaveArguments al 00DF77 .CalculateCurrentObjectGeometry_RunTest al 00E8A5 .RunEightRoundTransform al 00DF80 .CalculateCurrentObjectGeometry_Clamp al 00DF67 .CalculateCurrentObjectGeometry_CompareMagnitude al 00DF7A .CalculateCurrentObjectGeometry_Nonnegative al 00E877 .NormalizeSignedVector al 00DF3C .PrepareBaseObjectGeometry al 00DF27 .SetupBaseObjectGeometry al 00DF12 .SetupCurrentObjectGeometry al 00DF05 .SelectObjectGeometrySize_Save al 00DEF8 .AssignCurrentObjectToSavedSlot al 00DED5 .ObjectRouting_MergeComplete al 00DEA7 .ObjectRouting_SaveCandidateAttribute al 00DEAA .ObjectRouting_UpdateCandidate al 00DE92 .ObjectRouting_SetCandidateAnimation al 00DEC8 .ObjectRouting_CandidateBelow2 al 00E519 .BuildGeometryVectorFromArguments al 00DE66 .ObjectRouting_SetupCoordinates al 00DE84 .ObjectRouting_CandidateBelow7 al 00DEEF .AssignCurrentObjectSlot al 00E037 .ObjectStateDispatch al 00DE4A .ObjectRouting_EnterEngine al 00E35A .ProcessCompactObjectState_FindAlternate al 00DE42 .ObjectRouting_TestRegion al 00DE2F .ObjectRouting_MergeSucceeded al 00DE1F .ObjectRouting_SaveMainFrame al 00DE18 .ObjectRouting_SaveFrames al 00DE16 .ObjectRouting_UseFrame60 al 00DE78 .ObjectRouting_ApplyCoordinateSetup al 00DE4D .ObjectRouting_Alternate al 00DE6F .ObjectRouting_LargeCandidate al 00DDF7 .ObjectRouting_CompareCurrent al 00DDF5 .ObjectRouting_CheckCandidate8 al 00DE55 .ObjectRouting_BaseStateAtLeast3 al 00DDD0 .ObjectRouting_SearchSlots al 00DDC5 .ProcessSavedObjectAnimation_Done al 00DDB4 .ProcessSavedObjectAnimation al 00E562 .EvaluateLoadedCurrentObjectGeometry al 00DEFB .SelectObjectGeometrySize al 00DD88 .HandleSavedObject al 00DD8F .ProcessSavedObjectGeometry al 00DD80 .ObjectSelection_RestartSlots al 00DD7E .ObjectSelection_StatePath al 00DDC8 .ObjectRoutingPath al 00DDDF .ObjectRouting_CheckBaseState al 00DED8 .ObjectRouting_ReverseMovement al 00DD68 .ObjectSelection_CheckCurrent al 00DD78 .ObjectSelection_NoSavedObject al 00DD51 .ObjectSelection_SearchSlots al 00DD4D .ObjectSelectionSharedPath al 00DD82 .ObjectSelection_CheckActive al 00DD3C .AssignObjectToSlot al 00DD29 .FindAvailableObjectSlot_Search al 00DD30 .CheckSavedObjectOffset al 00DD21 .FindAvailableObjectSlot al 00DFD4 .UpdateCurrentObjectDisplayState al 00E548 .StoreGeometryInCurrentObject al 00DD4A .ContinueObjectProcessingWithDelay al 00E528 .StoreCurrentObjectMovement al 00E513 .BuildGeometryVector al 00DD15 .ProcessSelectedObject_SmallResult al 00DD07 .ProcessSelectedObject_LargeResult al 00E4DB .CalculateCurrentGeometryDifference al 00E4C2 .LoadGeometryRecord al 00E474 .SelectGeometryRecord_Default al 00DCEC .ProcessSelectedObject_Geometry al 00DCE0 .ProcessSelectedObject al 00DF45 .CalculateCurrentObjectGeometry al 00DD48 .ContinueObjectProcessing al 00DCCC .SelectActiveObject_Save al 00DF08 .TestCurrentObjectGeometry al 00DCD8 .SelectActiveObject_Alternate al 00DCDF .SelectActiveObject_Return al 00DCBA .SelectActiveObject al 00DCA4 .DispatchSixObjectEvents_Loop al 00DCA2 .DispatchSixObjectEvents al 00E4B8 .SelectGeometryRecordFromObject al 00DC97 .WaitForObjectRegionClear_Test al 00E2DE .UpdateCurrentObjectAnimationDelay al 00DC91 .WaitForObjectRegionClear al 00E29B .DispatchInlineObjectCommand al 00DC72 .InitializeObjectEventSequence_DispatchLoop al 00DC88 .ObjectEventSlotTable al 00DC60 .InitializeObjectEventSequence_ProcessEvents al 00DC5A .InitializeObjectEventSequence_SaveBounds al 00DC50 .InitializeObjectEventSequence_CheckUpper al 00DC31 .InitializeObjectEventSequence al 00DC29 .VerticalAdjustmentTable al 00DC28 .TestCurrentObjectCoordinateRegion_Return al 00DC2A .HorizontalAdjustmentTable al 00DC06 .TestCurrentObjectCoordinateRegion al 00DBF6 .SecondaryAnimationBaseTable al 00DBED .SecondaryObjectDelay_ResetFrame al 00DBFE .SecondaryAnimationLimitTable al 00DBF3 .SecondaryObjectDelay_Return al 00DBAE .TestCurrentObjectRegion_Shift al 00DBAF .TestCurrentObjectRegion_Return al 00DB8E .TestCurrentObjectRegion_Search al 00DB75 .ResolveCurrentObject_ZeroResult al 00DB84 .TestCurrentObjectRegion al 00DB82 .ResolveCurrentObject_Neutral al 00DB79 .ResolveCurrentObject_SecondaryRegion al 00DB7E .ResolveCurrentObject_AlternateResult al 00DB46 .ResolveCurrentObjectSelector al 00DBB0 .InputMaskTable al 00DB2E .CurrentObjectInputFallback al 00DB2C .TestCurrentObjectInput_Shift al 00DB17 .UpdateCurrentObjectSelectorState_Return al 00DAF6 .StoreCurrentObjectSelector_Return al 00E2D3 .ClearCurrentObjectMovement al 00DAC8 .StoreStateSelector al 00DAC3 .DisableCurrentObject al 00DAB4 .CountMatchingObjectStates_Next al 00DAAE .CountMatchingObjectStates_Loop al 00DAD5 .FinishSecondaryObject al 00DAA0 .ObjectAnimationFrameTable al 00DA9C .ObjectAnimationAttributeTable al 00DA80 .MarkMatchingObjectState_Return al 00E246 .FindObjectStateForSelector al 00DA5C .SecondaryObject_DA5C_ReturnToIndexedPath al 00E49A .SelectGeometryRecord_28 al 00DA49 .SecondaryObject_DA49_CheckSelector al 00DA2C .SecondaryObject_DA2C_TimerLoop al 00DA11 .SecondaryObject_WaitForState al 00E4B0 .UseFixedGeometryRecord54 al 00DA00 .SecondaryObject_SelectRetryDelay al 00DA06 .SecondaryObject_RunFrameHelper_DA06 al 00D9E0 .SecondaryObject_FinishSelectorEight al 00D9CC .SecondaryObject_RunFrameHelper al 00D9A2 .SecondaryObject_ActionWait al 00D991 .SecondaryObject_RetryPath al 00D981 .SecondaryObject_RecalculateSelector al 00D9B3 .SecondaryObject_SelectorEight al 00E3DC .GetCurrentObjectSelectorAndState al 00D967 .SecondaryObject_AdvanceIndexedState al 00D997 .SecondaryObject_ActionActive al 00D960 .SecondaryObject_ActionStatePath al 00D95D .SecondaryObject_TimerPath al 00D94A .SecondaryObject_State86Wait al 00D95A .SecondaryObject_JumpToNegativeResult al 00D9E6 .SecondaryObject_TransitionHandler al 00D93C .SecondaryObject_CheckResult al 00D941 .SecondaryObject_Transition al 00DA5F .GetCurrentObjectSelector al 00D92B .SecondaryObject_CheckState6D al 00DA6D .MarkMatchingObjectState al 00D917 .SecondaryObject_StateLoop al 00E48F .SelectGeometryRecord_34 al 00D906 .SecondaryObject_RetryGeometry al 00D90C .SecondaryObject_Continue al 00DAEB .StoreCurrentObjectSelector al 00DAF7 .UpdateCurrentObjectSelectorState al 00DAA4 .CountMatchingObjectStates al 00D8F4 .SecondaryObject_NoCollision al 00E4A5 .SelectGeometryRecord_24 al 00DABC .CheckCurrentObjectSelector al 00D8DC .SecondaryObject_ProcessFrame al 00D8CA .SecondaryObject_TimerLoop al 00D8C5 .SecondaryObject_SetTimer al 00DA25 .SecondaryObject_NegativeResultPath al 00DB18 .TestCurrentObjectInput al 00D944 .SecondaryObject_State86Path al 00D8B3 .SecondaryObject_CheckFlags al 00D8A9 .SecondaryObject_WaitFrame al 00DA81 .UpdateCurrentObjectAnimation al 00E55F .ApplyCurrentObjectGeometry al 00E481 .SelectGeometryRecord_44 al 00D8C3 .SecondaryObject_ActivateTimer al 00DBB8 .SelectSecondaryObjectDelay al 00D88D .SecondaryObject_RetryDelay al 00D897 .SecondaryObject_CheckRegion al 00DA68 .GetCurrentObjectStateIndex al 00D885 .UpdateSecondaryObjectState al 00D882 .FinishSecondaryObjectStates al 00D874 .CheckObjectState059B al 00D866 .CheckObjectState059A al 00D85B .ProcessSecondaryObjectStates al 00D84F .AnimationFrameDelayTable al 00D837 .AnimationFrameBaseTable al 00D82B .CheckLowerFrameBound al 00D843 .AnimationFrameLimitTable al 00D831 .SelectAnimationDelay al 00D810 .SelectAnimationFrameAndDelay al 00E3E8 .CopyCurrentObjectPositionToBaseAfterIndex al 00D7EC .WaitForVerticalPosition02 al 00D7B2 .WaitForObjectFieldsFrame al 00D7AB .WaitForObjectFieldsToClear al 00E08B .ObjectStateDispatch_NextPath al 00E3E6 .InitializeBaseObjectFromCurrent al 00D786 .WaitForVerticalPositionF6 al 00D783 .ExitObjectApproachState al 00D769 .AdvanceObjectApproachState al 00D734 .AddObjectProximityCount al 00D732 .AddDoubleObjectProximityCount al 00D736 .UpdateObjectCoordinateFlag al 00D745 .EvaluateObjectApproachCompletion al 00D6F5 .CheckObjectApproachState al 00D6EA .UpdateObjectApproachFrame al 00D6E8 .UpdateObjectApproachTimer al 00D6E4 .ResetObjectApproachTimer al 00D6DB .RunObjectApproachSequence al 00D6CB .StoreState2Actor al 00D6B7 .InitializeState2Actor al 00D69D .StoreState4Actor al 00D689 .InitializeState4Actor al 00D66A .StoreState6Actor al 00D656 .InitializeState6Actor al 00D5DC .Routine_D5DC_WaitFrame al 00D5D8 .WaitForMotionToSettle al 00D5CE .RandomMotionAngleThresholdTable al 00D5CD .RandomMotionAnglePadding al 00D5C3 .RandomMotionAngleTable al 00D5BE .RandomMotionThresholdTable al 00D5B9 .RandomMotionBaseTable al 00D599 .FinishRandomMotionSequence al 00D584 .UpdateMotionEndAnimation al 00E855 .CalculateVectorFromRotatedMask al 00D527 .CompareMotionAngleThreshold al 00D524 .SearchMotionAngleThreshold al 00D52D .SelectRandomMotionOffset al 00D510 .StartRandomMotion al 00D504 .SearchMotionThreshold al 00D4D5 .UpdateFielderAnimationCounters al 00D4E7 .ReverseFielderAnimation al 00D4FF .SelectRandomMotionParameters al 00D4BE .UpdateFielderAnimationFrame al 00D4B4 .CheckFielderAnimationState al 00D4AD .AdvanceFielderAnimationCycle al 00D4A6 .WaitForFielderInput al 00D49E .ResetFielderAnimationCounters al 00D478 .RunFielderAnimationSequence al 00D46A .RunActorAlternateDelay al 00D453 .RunActorFinalDelay al 00D448 .RunActorDelayCountdown al 00D475 .FinishControlledActorDelay al 00D461 .SelectActorAlternateDelay al 00D41D .WaitForActorDescent al 00D414 .WaitForActorAscent al 00D407 .SelectControlledActorDelay al 00D3FC .Routine_D3FC_InitialDelay al 00D3F8 .RunControlledActorDelay al 00D3E8 .Routine_D3E8_UpdateObject al 00D3CB .Routine_D3CB_AddVertical al 00D3F3 .ControlledVerticalOffsetTable al 00D3C1 .Routine_D3C1_Vertical al 00D399 .Routine_D399_AddHorizontal al 00D3F0 .ControlledHorizontalOffsetTable al 00D38B .Routine_D38B_FindIndex al 00D382 .MoveControlledObject al 00D355 .Routine_D355_State1 al 00D367 .Routine_D367_State2 al 00D373 .Routine_D373_State3 al 00D352 .Routine_D352_NextEntry al 00D344 .Routine_D344_SearchEntries al 00D361 .Routine_D361_TestBits al 00D339 .ObjectActionLookupTable al 00D33C .DispatchActionType al 00D2F9 .SaveBatterAction al 00D2F7 .UseBatterInputAction al 00D2DB .FindAvailableBatterActionSlot al 00D2D9 .SelectBatterActionSlot al 00D32A .SelectActionFromObjectState al 00D2BF .CheckActiveFieldObjects al 00D2D4 .UseBatterControllerInput al 00D2B2 .WaitForBatterAction al 00D2AD .SelectBatterAction al 00D28F .CheckPitchVerticalLimit al 00D28B .SetPitchMovementFlags al 00D285 .ApplyPitchLeftInput al 00D27D .ApplyPitchHorizontalInput al 00D27B .UsePitchControllerInput al 00D265 .UpdatePitchMovement al 00D2A7 .PitchDelayTable al 00D2A4 .PitchVelocityBiasTable al 00D2AA .PitchRenderFlagTable al 00D225 .PitchStartAnimationLoop al 00D212 .AnimatePitchStart al 00D1FD .SearchPitchDirectionThresholds al 00D1ED .SearchPitchTypeThresholds al 00D1EA .SelectPitchType al 00D1E1 .FindAvailablePitchState al 00D20A .UseControllerPitchSelection al 00D1D0 .SelectPitchAction al 00D1C8 .FinishWindupSequence al 00D19A .RunWindupAlternateFrame al 00D1A2 .SetWindupFrame al 00D18B .RunPitcherWindupSequence al 00D171 .ClearPrimaryActorState al 00D167 .InitializePrimaryGameplayActor al 00D162 .PitchTypeResultTable al 00D15D .PitchTypeThresholdTable al 00D154 .PitchDirectionResultTable al 00D14B .PitchDirectionThresholdTable al 00D14A .ConditionalObjectInitReturn al 00D125 .ObjectInitTable_End al 00D11E .ObjectInit_D11E al 00D117 .ObjectInit_D117 al 00D110 .ObjectInit_D110 al 00D109 .ObjectInit_D109 al 00D102 .ObjectInit_D102 al 00D0FB .ObjectInit_D0FB al 00D0F4 .ObjectInit_D0F4 al 00D0ED .ObjectInit_D0ED al 00D0E6 .ObjectInit_D0E6 al 00D0DF .ObjectInit_D0DF al 00D0D8 .ObjectInit_D0D8 al 00D0D1 .ObjectInit_D0D1 al 00D0CA .ObjectInit_D0CA al 00D0C3 .ObjectInit_D0C3 al 00D0BC .ObjectInit_D0BC al 00D0B5 .ObjectInit_D0B5 al 00D0AE .ObjectInit_D0AE al 00D0A7 .ObjectInit_D0A7 al 00D0A0 .ObjectInit_D0A0 al 00D09A .AdvanceObjectInitRecord al 00D09F .ObjectInitializationReturn al 00D0A0 .ObjectInitializationTable al 00D06C .InitializeNextObjectRecord al 00D047 .ConvertSharedCounterToDigits al 00D028 .DisplaySharedCounter al 00D01F .Routine_D01F_SubtractTen al 00D00B .SelectSharedCounterQueueOffset al 00CFFB .SelectPlayerDisplayQueueOffset al 00CFEB .StoreCounterDisplayDigits al 00CFE7 .BlankLeadingCounterDigit al 00D01D .DivideABy10 al 00CFB6 .SaveSaturatedSideCounter al 00CF5C .QueueThreeBlanks al 00CF3A .QueueStateMarkerEntry al 00CF18 .Routine_CF18_SaveIndex al 00CF0B .AnnouncementTextSafe al 00CF05 .AnnouncementTextChange al 00CEFF .AnnouncementTextDeadBall al 00CEF9 .AnnouncementTextThreeBase al 00CEF3 .AnnouncementTextTwoBase al 00CEED .AnnouncementTextSingle al 00CEE7 .AnnouncementTextWalk al 00CEE1 .AnnouncementTextBall al 00CEDB .AnnouncementTextOut al 00CED5 .AnnouncementTextStrike al 00CECF .AnnouncementTextFoul al 00CEC9 .AnnouncementTextBlank al 00CEC9 .AnnouncementTextTable al 00CEBC .CopyAnnouncementText al 00CEAC .DisplaySecondaryAnnouncement al 00CEAE .QueueAnnouncementText al 00CEA5 .DisplayAnnouncementPair al 00CE91 .SaveAnnouncementAudioFlag al 00CE8B .CheckAnnouncement18 al 00CE85 .CheckAnnouncement0C al 00CE7F .CheckAnnouncement42 al 00CE79 .CheckAnnouncement12 al 00CE9C .DisplayBlankAnnouncement al 00CE71 .MapAnnouncementToAudioFlag al 00CE46 .FindReadyAnnouncement al 00CE38 .WaitAnnouncementDelay al 00CE36 .ReloadAnnouncementDelay al 00CE32 .RunEventAnnouncementLoop al 00CE1A .CelebrationPaletteSequence al 00CDF5 .WaitCelebrationColorFrame al 00CDEE .SaveCelebrationColorIndex al 00CDEC .ResetCelebrationColorIndex al 00CDBD .HomeRunAnimationLoop al 00CDA4 .RunHomeRunCelebration al 00CD98 .StartHomeRunSequence al 00CD7B .WaitForStateAnimation al 00CD4F .LoadStateAnimationParameters al 00CD42 .RunSelectedStateAnimation al 00CD41 .Routine_CD41_Return al 00CD2E .QueueSelectedStateMarker al 00CD2B .StateVerticalHighTable al 00CD28 .StateVerticalLowTable al 00CD25 .StateHorizontalHighTable al 00CD22 .StateHorizontalLowTable al 00CD51 .StoreStateAnimationParameters al 00CD18 .DispatchStateSelectorAnimation al 00CD17 .Routine_CD17_Return al 00CD09 .Routine_CD09_OneTimeCommand al 00CF45 .ClearBothStateFields al 00CD02 .Routine_CD02_OptionalSetup al 00CCC9 .RunDualStateAnimationTail al 00CCB9 .RunDualStateAnimation al 00CCB8 .Routine_CCB8_Return al 00CE22 .FinishStateProgression al 00CF2A .QueueSecondaryStateMarker al 00CCAA .Routine_CCAA_OneTimeCommand al 00CC7A .AdvanceDualStateSequence al 00E738 .ConvertObjectOffsetToDisplayIndex al 00CF23 .QueuePrimaryStateMarker al 00CC58 .QueueSecondaryStateEvent al 00CC4D .AdvanceSecondaryStateSequence al 00CC3C .RunPrimaryStateDelay al 00CC3B .Routine_CC3B_Return al 00CF11 .AddTimedStateEvent al 00CF2F .BuildStateMarkerEntries al 00CC2A .QueuePrimaryStateEvent al 00CF4A .ClearPrimaryStateField al 00CC20 .HandleEarlyPrimaryState al 00CC01 .AdvancePrimaryStateSequence al 00E502 .EvaluateGeometryDifference al 00E4DD .CalculateGeometryDifference al 00CBEA .TestCurrentObjectCollision al 00CBA5 .Routine_CBA5_SecondPositive al 00CB86 .Routine_CB86_FirstPositive al 00CBC4 .IntegrateFixedPointObject al 00CB63 .Routine_CB63_UpdateLoop al 00CB7D .PrepareFixedPointObject al 00CB39 .SimulateObjectTrajectories al 00CB2E .QueueNegativeResultCommand al 00CCE4 .AdvanceAlternateStateSequence al 00CB1E .ApplyNegativeTrajectoryResult al 00CB35 .TrajectoryResultTable al 00CB34 .TrajectoryResultReturn al 00CAC7 .FinishTrajectorySequence al 00CAA1 .QueueNegativeTrajectoryCommand al 00CAAA .QueueLaterTrajectoryCommand al 00CAB0 .WaitForTrajectoryLimit al 00CBEC .TestObjectCollision al 00CA77 .UpdateTrajectoryFrame al 00CA54 .AdvanceTrajectoryPhase al 00CA4C .RunBaseTrajectorySequence al 00CA2A .InitializeBaseMotion al 00CA2F .StoreBaseMotionInitialization al 00CA23 .InitializeBaseMotionZero al 00E7CB .AbsoluteValueAY al 00CA20 .ObjectMergeFailed al 00C9C0 .TryMergeObjectIntoBase al 00C9A7 .LoadObjectPositionInline al 00C963 .LoadBasePositionFieldsInline al 00C959 .ClearBaseMotionFields al 00C985 .LoadBaseMotionFieldsInline al 00C93A .QueueAlternateDirectionRecord al 00C92F .SaveDirectionSelection al 00C926 .SelectRandomDirectionBit al 00C92C .UseRandomDirectionSignBit al 00C914 .QueueAlternateRandomStateRecord al 00C8EF .Routine_C8EF_BuildRandomBits al 00C8EA .Routine_C8EA_NextEntry al 00C8E5 .Routine_C8E5_Done al 00C8C6 .Routine_C8C6_ReadRecord al 00E99A .DecodeInlineParameters al 00C8B1 .Routine_C8B1_SaveResult al 00C8A8 .Routine_C8A8_SearchValues al 00C8A4 .Routine_C8A4_NextEntry al 00C899 .CalculateOppositeControllerAssignment al 00C8A1 .ControllerAssignmentReturn al 00C86F .FillBackgroundBlock al 00EA3E .AllocateDisplayBufferRecord al 00C860 .FillNextBackgroundBlock al 00C83A .SavePlayerSelection al 00C832 .ApplySelectionDecrement al 00C81D .SelectPlayerSelectionEntry al 00C81A .UpdatePlayerSelections al 00C7BF .InitializeNextSpriteSortIndex al 00C7B3 .InitializeSpriteSortIndexLoop al 00C783 .WaitForTitleInputRelease al 00E5CF .QueueModeIndicatorTiles al 00C77A .RefreshTitleScreen al 00E985 .FillPpuMemoryAfterValueSaved al 00C737 .ResultsDelayLoop al 00C708 .InitializeResultsPosition al 00C6CC .AdvanceRoundNumber al 00C6C5 .CheckPostRoundContinuation al 00C6A5 .ProcessPostRoundEvents al 00C691 .WaitPostRoundFrame al 00CFA6 .UpdateCountersAndDisplay al 00C68D .StartPostRoundDelay al 00C67E .ApplyPendingScoreUpdate al 00EB66 .DispatchNextQueuedEvent al 00C6E1 .RoundEventSlotTable al 00C66A .ProcessRoundEventSlotTable al 00D126 .InitializeConditionalObject al 00D610 .InitializeSecondaryActors al 00C619 .RunPrimaryRoundHandlers al 00C8A2 .InitializeObjectStateLookup al 00C605 .CheckRoundTransitionState al 00C5FE .RunRoundStateLoop al 00D069 .InitializeDefaultObjects al 00C6F7 .CompleteMatchState al 00C5F1 .FinishGameplayReset al 00C5DC .ClearObjectMotionFields al 00C7C9 .ClearEightCharacterField al 00C5BA .ResumeRoundSetupAtSelectionDisplay al 00CF51 .ClearStateFieldPair al 00C91B .QueueRandomDirectionRecord al 00C5A4 .ResumeRoundSetupAtRandomDirection al 00CF67 .QueueRoundNumberDisplay al 00C57F .ResetGameplayState al 00C904 .QueueRandomStateRecord al 00C571 .StoreRoundMusicCue al 00C573 .PrepareRoundObjects al 00EB41 .StoreObjectEventBankValue al 00D06B .InitializeObjectsFromTable al 00C536 .ResetRoundCounters al 00C566 .SelectRoundMusicCue al 00C52A .EnableRoundAudio al 00C51E .InitializeRoundState al 00CF8B .QueuePlayerValueDisplay al 00C8E8 .InitializeRandomBitfields al 00C7DD .QueuePlayerSelectionDisplay al 00C85A .FillSelectionBackgroundBlocks al 00C4FF .WaitForPlayerSelection al 00C4F5 .StartPlayerSelection al 00C4EC .DeriveSelectedSideFromMode al 00C50C .CompleteMatchSetup al 00C4CE .SelectDistinctSecondPlayerValue al 00C850 .Random0To5 al 00E978 .EnableNmiAndWaitForFrame al 00C4B9 .InitializeMatchState al 00EA63 .ProcessInlinePpuStream al 00E983 .FillPpuMemoryWith26 al 00C4AA .InitializeSessionDisplay al 00EB9D .InitializeQueuedEventSystem al 00C496 .CheckStartInputSign al 00EB4C .SelectObjectEventBank0 al 00C489 .WaitForStartInput al 00EB4E .UpdateObjectEventBank_Exchange al 00EA17 .CopyInlineDisplayRecord al 00EB48 .SelectObjectEventBank1 al 00C43F .RunAttractMessageLoop al 00C43E .IRQ al 00C74A .InitializeTitleScreen al 00C8BB .ExpandRecordPointerList al 00E96C .DisablePpuRendering al 00C7B1 .InitializeSpriteSortTables al 00C416 .Reset_ClearPageLoop al 00C40B .Reset al 00C3FC .AddIntegratedPosition al 00C3DC .SaveVelocitySignExtension al 00C3D3 .CalculateSignedVelocityDelta al 00E5F5 .AdvanceRandomState al 00C3BB .HideUnusedOamSpriteLoop al 00C3C7 .FinishFrameRendering al 00C3B9 .HideUnusedOamSprites al 00C38E .CopyStatusOamData al 00E77B .RenderSpriteRecordList al 00C366 .RenderNextSortedObject al 00C35D .ContinueObjectDepthSort al 00C33C .SortNextObjectPair al 00C331 .OAMTemplate_C331 al 00C386 .FinalizeOamAndPpuQueue al 00C32A .FinishSelectionOam al 00C2FB .CopySelectionOamTemplate al 00C339 .SortObjectsByY al 00C3AA .TerminatePpuUpdateQueue al 00F94D .FrameOamTemplate_F94D al 00C2E6 .CopyTransitionOamTemplate al 00C2F5 .CheckOamBuildMode al 00C2DE .BuildFrameOam al 00C2CA .StoreSecondaryAnimationTile al 00C2D7 .SetFinalBaseObjectTile al 00E695 .BuildBaseMovementTransforms al 00C2A0 .StorePrimaryAnimationTile al 00C2A3 .SelectSecondaryAnimationTile al 00E673 .BuildCurrentMovementTransforms al 00C27B .SaveBaseObjectRenderFlags al 00C2D0 .SetDefaultBaseObjectTile al 00C265 .UpdateBaseObjectSprites al 00E6B7 .ClearMovementTransforms al 00C255 .UpdateNextGameplayObject al 00C253 .UpdateAllGameplayObjects al 00E746 .InitializeRenderingStateFromCarry al 00C249 .CommitSignedPositionDelta al 00C237 .SubtractPositionThreshold al 00C23A .SaveSignedPositionDelta al 00C94F .ClearBasePositionFields al 00C943 .ClearBaseAccelerationFields al 00C215 .AdvanceBaseMotionPhase al 00CAD2 .EvaluateTrajectoryResult al 00C1F0 .DoubleVerticalVelocity al 00C1D0 .DoubleHorizontalVelocity al 00C228 .UpdatePositionSignState al 00C1A4 .ReflectBaseMotionValues al 00C3CA .IntegrateObjectVelocityAndPosition al 00C18D .UpdateBaseMotionSequence al 00C17B .AddObjectVerticalDelta al 00C165 .AddObjectHorizontalDelta al 00C15D .IntegrateObjectPositionLoop al 00EB6A .CommonEngineExit al 00C15B .IntegrateAllObjectPositions al 00C151 .UpdateNextShortCountdown al 00C149 .UpdateShortCountdowns al 00EB15 .QueueDecodedObjectEventSelectIndex al 00C144 .UpdateNextObjectTimer al 00C137 .UpdateObjectTimerLoop al 00C122 .UpdateFrameObjectsAndTimers al 00C118 .NMI_StoreSecondObject al 00C10A .NMI_StoreFirstObject al 00C87E .CalculateControllerAssignments al 00EB0A .QueueInlineObjectEvent al 00C11C .NMI_RestoreRegisters al 00EB2A .ProcessQueuedObjectEvent al 00C49C .InitializeNewSession al 00C0E7 .NMI_RunCommand0B al 00C0EC .NMI_CheckState al 00C0CA .NMI_UpdateControllerState al 00C0B3 .NMI_ReadControllers al 00F9D0 .InitializeAudioEngine al 00C081 .NMI_ReadPacketLoop al 00C072 .NMI_WritePacket al 00C07E .NMI_ReadPacket al 00C08D .NMI_QueueDone al 00C055 .NMI_PacketLoop al 00C046 .NMI al 00C036 .CalculateRandomizedPitchMotion al 00C030 .TeamSelectionSpriteXTable al 00C02A .TeamSelectionSpriteTileTable al 00C024 .TeamInitialTileTable al 00C000 .TitleCopyrightPpuStream