al 00FFF6 .VectorTable al 00FFF0 .IrqHandler al 00FE59 .SfxDataTable al 00FE55 .InitSoundEffect_Block_12 al 00FE4F .InitSoundEffect_Block_11 al 00FE58 .InitSoundEffect_Block_13 al 00FE2E .InitSoundEffect_Block_9 al 00FE1D .InitSoundEffect_Block_8 al 00FE03 .SilenceTriangleAndNoise_Block al 00FE00 .SilenceTriangleAndNoise al 00FE09 .InitSoundEffect_Block_7 al 00FE31 .InitSoundEffect_Block_10 al 00FDCF .InitSoundEffect_Block_4 al 00FDC1 .InitSoundEffect_Block_3 al 00FDB8 .InitSoundEffect_Block_2 al 00FDE9 .InitSoundEffect_Block_6 al 00FDD8 .InitSoundEffect_Block_5 al 00FDA4 .InitSoundEffect_Block_1 al 00FD67 .InitSoundEffect al 00FD9B .InitSoundEffect_Block al 00FD62 .SubCFC90_Block_17 al 00FD3A .SubCFC90_Block_15 al 00FD1D .SubCFC90_Block_13 al 00FD35 .SubCFC90_Block_14 al 00FD18 .SubCFC90_Block_12 al 00FD58 .SubCFC90_Block_16 al 00FCD1 .SubCFC90_Block_6 al 00FD00 .SubCFC90_Block_10 al 00FCC6 .SubCFC90_Block_5 al 00FCDD .SubCFC90_Block_8 al 00FCDB .SubCFC90_Block_7 al 00FCF0 .SubCFC90_Block_9 al 00FCBE .SubCFC90_Block_4 al 00FCBA .SubCFC90_Block_3 al 00FD0B .SubCFC90_Block_11 al 00FC90 .SubCFC90 al 00FC9D .SubCFC90_Block_2 al 00FC7F .SubCFC90_Block_1 al 00FC73 .SubCFC90_Block al 00FC41 .ProcessSoundCommands_Block_15 al 00FC30 .ProcessSoundCommands_Block_14 al 00FC16 .ProcessSoundCommands_Block_11 al 00FC51 .ProcessSoundCommands_Block_18 al 00FC62 .ProcessSoundCommands_Block_19 al 00FC19 .ProcessSoundCommands_Block_12 al 00FC28 .ProcessSoundCommands_Block_13 al 00FC4B .ProcessSoundCommands_Block_17 al 00FBF2 .ProcessSoundCommands al 00FC44 .ProcessSoundCommands_Block_16 al 00FBD9 .ProcessSoundCommands_Block_10 al 00FBD4 .ProcessSoundCommands_Block_9 al 00FBC2 .ProcessSoundCommands_Block_8 al 00FBB7 .ProcessSoundCommands_Block_7 al 00FBAF .ProcessSoundCommands_Block_5 al 00FBB2 .ProcessSoundCommands_Block_6 al 00FBA7 .ProcessSoundCommands_Block_4 al 00FBA0 .ProcessSoundCommands_Block_3 al 00FB89 .ProcessSoundCommands_Block_2 al 00FB7E .ProcessSoundCommands_Block_1 al 00FB75 .ProcessSoundCommands_Block al 00FAE6 .APUDataTable al 00FAE0 .SilencePulse1 al 00FAD7 .SubCFAD7 al 00FAD5 .SubCFAD5 al 00FACA .LookupNotePeriod al 00FAC4 .DecodeNotePeriod al 00FABA .WriteTriangleNote al 00FAB3 .WritePulse2Note al 00FAB2 .WriteTriangleNote_Block_1 al 00FAA1 .WriteTriangleNote_Block al 00FA9F .WriteNoteFrequency al 00FA95 .WritePulse1Control al 00FA93 .WritePulse1ControlDefault al 00FA8F .SubCFA8F al 00FA8E .FindHighestSetBit_Block_1 al 00FA88 .FindHighestSetBit_Block al 00FA86 .FindHighestSetBit al 00FA82 .UpdateSoundEngine_Block_3 al 00FA7F .UpdateSoundEngine_Block_2 al 00FA6B .UpdateSoundEngine_Block_1 al 00FA64 .UpdateSoundEngine_Block al 00FA48 .UpdateSoundEngine al 00F55B .MusicDataTable al 00F55A .ReadControllerShift_Block_2 al 00F549 .ReadControllerShift_Block_1 al 00F524 .ReadControllerShift_Block al 00F522 .ReadControllerShift al 00F50E .ReadControllers al 00F4FD .UpdateRandomSeed_Block al 00F4ED .UpdateRandomSeed al 00F4C2 .QueuePpuByteWrite al 00F4BE .UpdateTimers_Block_1 al 00F4B8 .UpdateTimers_Block al 00F4AC .UpdateTimers al 00F493 .CompareBcdValues_Block_4 al 00F49F .CompareBcdValues_Block_5 al 00F47E .CompareBcdValues_Block_3 al 00F4A9 .CompareBcdValues_Block_8 al 00F4A4 .CompareBcdValues_Block_7 al 00F453 .CompareBcdValues_Block_1 al 00F479 .CompareBcdValues_Block_2 al 00F4A0 .CompareBcdValues_Block_6 al 00F44A .CompareBcdValues_Block al 00F435 .CompareBcdValues al 00F426 .SplitBcdByte al 00F423 .SubtractBcdNibble_Block_1 al 00F417 .SubtractBcdNibble_Block al 00F404 .SubtractBcdNibble al 00F3FB .AddBcdNibble_Block_1 al 00F3FF .AddBcdNibble_Block_2 al 00F3EE .AddBcdNibble_Block al 00F3E3 .AddBcdNibble al 00F3E2 .ApplyBcdAddSub_Block_5 al 00F3C6 .ApplyBcdAddSub_Block_4 al 00F3C0 .ApplyBcdAddSub_Block_3 al 00F36B .ApplyBcdAddSub_Block al 00F392 .ApplyBcdAddSub_Block_2 al 00F38E .ApplyBcdAddSub_Block_1 al 00F35E .ApplyBcdAddSub al 00F355 .AddBcdValue_Block_1 al 00F342 .AddBcdValue al 00F344 .AddBcdValue_Block al 00F33E .SubtractBcdValue al 00F33D .CheckPpuBufferOverflow_Block al 00F32F .CheckPpuBufferOverflow al 00F32D .AdvancePpuBufferWrite al 00F303 .DrawVramBlock_Block_1 al 00F2EA .DrawVramBlock_Block al 00F2D7 .DrawVramBlock al 00F2D6 .DrawLevelBlock_Block_7 al 00F2BE .DrawLevelBlock_Block_5 al 00F2B4 .DrawLevelBlock_Block_4 al 00F2B0 .DrawLevelBlock_Block_3 al 00F2C4 .DrawLevelBlock_Block_6 al 00F29A .DrawLevelBlock_Block_2 al 00F296 .DrawLevelBlock_Block_1 al 00F28E .DrawLevelBlock_Block al 00F24E .DrawLevelBlock al 00F248 .DrawLevelBlocks_Block_1 al 00F23F .DrawLevelBlocks_Block al 00F23C .DrawLevelBlocks al 00F228 .FlushPpuBuffer al 00F214 .FlushPpuBuffer_Block_4 al 00F211 .FlushPpuBuffer_Block_3 al 00F20E .FlushPpuBuffer_Block_2 al 00F202 .FlushPpuBuffer_Block_1 al 00F1EC .FlushPpuBuffer_Block al 00F1E5 .ClearNametable_Block_1 al 00F1CE .ClearNametable_Block al 00F1B4 .ClearNametable al 00F19F .HideSpriteGrid_Block_1 al 00F197 .HideSpriteGrid_Block al 00F195 .HideSpriteGrid al 00F16F .DrawSpriteMaskedGrid_Block_1 al 00F16A .DrawSpriteMaskedGrid_Block al 00F161 .DrawSpriteMaskedGrid al 00F141 .DrawSpriteGrid_Block_1 al 00F13B .DrawSpriteGrid_Block al 00F139 .DrawSpriteGrid al 00F124 .DrawSpriteTileRun_Block al 00F11E .DrawSpriteTileRun al 00F10E .HideSpriteRange_Block al 00F10A .HideSpriteRange al 00F0F2 .DrawSpritePatternReturn al 00F0E9 .SubCF0E9 al 00F0E6 .DrawSpritePattern_Block_2 al 00F0DC .DrawSpritePattern_Block_1 al 00F0CB .DrawSpritePattern_Block al 00F0EF .DrawSpritePattern_Block_3 al 00F094 .DrawSpritePatternMode15 al 00F092 .SetSpritePatternParams al 00F08E .DrawSpritePatternMode4 al 00F08C .SetSpriteDrawOffsetMode4 al 00F088 .DrawSpritePatternMode1 al 00F086 .SetSpriteDrawOffsetMode1 al 00F096 .DrawSpritePattern al 00F082 .DrawSpritePatternMode0 al 00F080 .SetSpriteDrawOffset al 00F078 .DrawSpriteByMode al 00F075 .SubCF075 al 00F070 .SubCF070 al 00F069 .ReadPtrBytePlusZp01 al 00F063 .ReadPtrBytePlusZp00 al 00F062 .SubCF062 al 00F059 .SubCF059 al 00F057 .SubCEFF3_Block_2 al 00F018 .SubCEFF3_Block_1 al 00EFF3 .SubCEFF3 al 00EFEF .CheckObjectOverlap al 00EFF5 .SubCEFF3_Block al 00EFEB .SubCEFEB al 00EFE8 .LoadObjectRect al 00EFE2 .ComputeOamOffset al 00EFDD .ComputeOamOffsetFromZpAE al 00EFD7 .SubCEFD7 al 00EFD5 .ComputeOamOffsetFromZp5D al 00EFAD .SubCEFAD al 00EFA2 .SubCEFA2 al 00EFA0 .SubCEF72_Block_2 al 00EF89 .SubCEF89 al 00EF87 .SubCEF72_Block al 00EF94 .SubCEF72_Block_1 al 00EF72 .SubCEF72 al 00EF71 .SubCEF51_Block al 00EF51 .SubCEF51 al 00EF38 .SubCEF38 al 00EF2E .SubCEEF7_Block al 00EF2F .SubCEEF7_Block_1 al 00EEF7 .SubCEEF7 al 00EEE6 .SubCEE8D_Block_2 al 00EED9 .SubCEE8D_Block_1 al 00EEE7 .SubCEE8D_Block_3 al 00EE8D .SubCEE8D al 00EEF0 .SubCEE8D_Block_4 al 00EED8 .SubCEE8D_Block al 00EE80 .CheckPlayerCollision_Block al 00EE79 .CheckPlayerCollision al 00EE6C .SetSpriteAttributes al 00EE5C .SubCEE29_Block_2 al 00EE51 .SubCEE29_Block_1 al 00EE38 .SubCEE29_Block al 00EE29 .SubCEE29 al 00EE26 .SubCEE0C_Block_1 al 00EE1A .SubCEE0C_Block al 00EE0C .SubCEE0C al 00EE0B .SubCEDEB_Block_1 al 00EE07 .SubCEDEB_Block al 00EDEB .SubCEDEB al 00EDD2 .SubCEDC5_Block al 00EDC5 .SubCEDC5 al 00EDC4 .SubCED93_Block_2 al 00EDB5 .SubCED93_Block_1 al 00EDAD .SubCED93_Block al 00ED93 .SubCED93 al 00ED8A .SubCED8A al 00ED87 .SubCED87 al 00ED74 .SubCED38_Block_1 al 00ED38 .SubCED38 al 00ED85 .SubCED38_Block_2 al 00ED57 .SubCED38_Block al 00ED16 .SubCED16 al 00ED34 .SubCED07_Block al 00ED07 .SubCED07 al 00ECFD .SubCECFD al 00ECF7 .SubCECD3_Block_1 al 00ECE8 .SubCECD3_Block al 00ECD3 .SubCECD3 al 00ECD1 .SubCECBF_Block_1 al 00ECC6 .SubCECBF_Block al 00ECBF .SubCECBF al 00ECBE .SubCEC97_Block_1 al 00ECAF .SubCEC97_Block al 00EC80 .UpdateMusic2 al 00EC76 .SubCEC48_Block_1 al 00EC97 .SubCEC97 al 00ECA7 .SubCEC48_Block_2 al 00EC5B .SubCEC48_Block al 00EC48 .SubCEC48 al 00EC44 .SubCEC44 al 00EC3E .SubCEC29_Block_1 al 00EC3B .SubCEC29_Block al 00EC29 .SubCEC29 al 00EC12 .SubCEC12 al 00EC03 .SubCEBDA_Block_1 al 00EC0A .SubCEBDA_Block_2 al 00EC16 .SubCEBDA_Block_3 al 00EBED .SubCEBDA_Block al 00EBDA .SubCEBDA al 00EBC4 .SubCEBB6_Block_1 al 00EBBB .SubCEBB6_Block al 00EBB6 .SubCEBB6 al 00EBA8 .SubCEBA8 al 00EBA6 .SubCEBA6 al 00EBA1 .SubCEBA1 al 00EB9C .SubCEB9C al 00EB97 .SubCEB97 al 00EB92 .SubCEB92 al 00EB8E .SubCEB8E al 00EB89 .SubCEB89 al 00EB85 .SubCEB85 al 00EB6F .SubCEB06_Block_3 al 00EB7B .SubCEB06_Block_5 al 00EB74 .SubCEB06_Block_4 al 00EB4E .SubCEB2B_Block_4 al 00EB47 .SubCEB2B_Block_3 al 00EB40 .SubCEB2B_Block_2 al 00EB39 .SubCEB2B_Block_1 al 00EB32 .SubCEB2B_Block al 00EB2B .SubCEB2B al 00EB4F .SubCEB06_Block_1 al 00EB54 .SubCEB06_Block_2 al 00EB0C .SubCEB06_Block al 00EB06 .SubCEB06 al 00EB05 .SubCEAF7_Block al 00EAF7 .SubCEAF7 al 00EAEC .LoadSpritePosition al 00EAE1 .LoadSprite0Position al 00EADB .SetSpriteSizeAndDraw al 00EAD6 .SetSpriteSize al 00EAD4 .SetSpriteTile al 00EAD1 .UpdateSoundChannel4 al 00EACD .ClearSpriteDestOffset al 00EACC .ReadPatternBitAlt_Return_Block al 00EAC8 .ReadPatternBitAlt_Return al 00EABF .ReadPatternBitAlt_Block al 00EAB2 .ReadPatternBitAlt al 00EAAE .AdvancePatternBitAlt_Block al 00EAA1 .AdvancePatternBitAlt al 00EAA0 .SubCEA8A_Block al 00EA8A .SubCEA8A al 00EA88 .SubCEA5F_Block_2 al 00EA72 .SubCEA5F_Block_1 al 00EA64 .SubCEA5F_Block al 00EA5F .SubCEA5F al 00EA5E .SubCEA34_Block al 00EA34 .SubCEA34 al 00EA2F .UpdateSoundChannels al 00EA2A .SubCEA01_Block_1 al 00EA11 .SubCEA01_Block al 00EA01 .SubCEA01 al 00EA00 .SubCE9F3_Block al 00E9EA .SubCE9EA al 00E9DA .SubCE9DA al 00E9F3 .SubCE9F3 al 00E9BE .SubCE986_Block_1 al 00E9B4 .SubCE986_Block al 00E9F0 .SubCE986_Block_2 al 00E986 .SubCE986 al 00E981 .SubCE981 al 00E97A .SetSpritePairY al 00E971 .SubCE971 al 00E968 .SubCE968 al 00E95B .SubCE945_Block al 00E945 .SubCE945 al 00E92E .SubCE918_Block al 00E967 .SubCE945_Block_1 al 00E918 .SubCE918 al 00E93B .SubCE84F_Block_6 al 00E8F8 .SubCE8EA_Block al 00E8EA .SubCE8EA al 00E8E3 .SubCE84F_Block_4 al 00E8FC .SubCE8EA_Block_1 al 00E8C4 .SubCE84F_Block_3 al 00E90E .SubCE84F_Block_5 al 00E901 .SubCE8EA_Block_2 al 00E89B .SubCE890_Block al 00E890 .SubCE890 al 00E889 .SubCE84F_Block_1 al 00E8A4 .SubCE890_Block_1 al 00E86A .SubCE84F_Block al 00E8A9 .SubCE84F_Block_2 al 00E84F .SubCE84F al 00E84B .SubCE834_Block al 00E834 .SubCE834 al 00E833 .ReadPatternBit_Return_Block al 00E82F .ReadPatternBit_Return al 00E826 .ReadPatternBit_Block al 00E819 .ReadPatternBit al 00E815 .AdvancePatternBit_Block al 00E806 .AdvancePatternBit al 00E7F9 .SubCE7E2_Block_1 al 00E7E2 .SubCE7E2 al 00E7F2 .SubCE7E2_Block al 00E7AE .SubCE7A3_Block al 00E7A3 .SubCE7A3 al 00E7A0 .SubCE770_Block_2 al 00E79D .SubCE770_Block_1 al 00E790 .SubCE770_Block al 00E770 .SubCE770 al 00E769 .SubCE747_Block_2 al 00E758 .SubCE758 al 00E755 .SubCE747_Block al 00E75C .SubCE747_Block_1 al 00E747 .SubCE747 al 00E73C .SubCE73C al 00E72D .SubCE72D al 00E72E .SubCE702_Block_2 al 00E721 .SubCE702_Block_1 al 00E735 .SubCE702_Block_3 al 00E719 .SubCE702_Block al 00E702 .SubCE702 al 00E6FB .SubCE6DE_Block_2 al 00E6F3 .SubCE6DE_Block_1 al 00E6DE .SubCE6DE al 00E6DB .SubCE6C6_Block al 00E6E3 .SubCE6DE_Block al 00E6C6 .SubCE6C6 al 00E6C3 .SubCE6A5_Block_1 al 00E6BC .SubCE6A5_Block al 00E6A5 .SubCE6A5 al 00E69E .SubCE69E al 00E697 .SubCE697 al 00E68A .SubCE66D_Block_1 al 00E67A .SubCE66D_Block al 00E66D .SubCE66D al 00E65D .SubCE626_Block_3 al 00E64D .SubCE626_Block_2 al 00E640 .SubCE626_Block_1 al 00E62F .SubCE626_Block al 00E626 .SubCE626 al 00E623 .SubCE611_Block_1 al 00E620 .SubCE611_Block al 00E611 .SubCE611 al 00E60C .SubCE5FA_Block al 00E609 .UpdateMusicEngine al 00E5FA .SubCE5FA al 00E60F .SubCE5E8_Block al 00E5E8 .SubCE5E8 al 00E5DB .SubCE5DB al 00E5D9 .SubCE59F_Block_2 al 00E5E5 .SubCE5DB_Block al 00E5BE .SubCE59F_Block_1 al 00E5B4 .SubCE59F_Block al 00E59F .SubCE59F al 00E594 .SubCE594 al 00E592 .SubCE592 al 00E572 .SubCE572 al 00E570 .SubCE538_Block_4 al 00E564 .SubCE538_Block_3 al 00E553 .SubCE538_Block_2 al 00E545 .SubCE538_Block al 00E548 .SubCE538_Block_1 al 00E538 .SubCE538 al 00E532 .SubCE532 al 00E530 .SubCE50C_Block_2 al 00E522 .SubCE50C_Block al 00E527 .SubCE50C_Block_1 al 00E50C .SubCE50C al 00E4F9 .SubCE4D6_Block al 00E4D6 .SubCE4D6 al 00E4D3 .SubCE47A_Block_5 al 00E4C0 .SubCE47A_Block_4 al 00E4A8 .SubCE47A_Block_2 al 00E49B .SubCE47A_Block_1 al 00E48E .SubCE47A_Block al 00E4B5 .SubCE47A_Block_3 al 00E47A .SubCE47A al 00E466 .SubCE44B_Block_1 al 00E46D .SubCE46D al 00E451 .SubCE44B_Block al 00E44B .SubCE44B al 00E429 .SubCE41B_Block al 00E436 .SubCE41B_Block_1 al 00E41B .SubCE41B al 00E413 .SubCE413 al 00E411 .SubCE3ED_Block_1 al 00E403 .CheckGameState_3 al 00E408 .SubCE3ED_Block al 00E3E6 .SubCE3C0_Block_2 al 00E3DD .SubCE3C0_Block_1 al 00E3ED .SubCE3ED al 00E3CE .SubCE3C0_Block al 00E3C0 .SubCE3C0 al 00E3BA .SubCE3AF_Block al 00E3AF .SubCE3AF al 00E3AA .SubCE39B_Block al 00E39B .SubCE39B al 00E396 .SubCE387_Block al 00E387 .SubCE387 al 00E385 .SubCE368_Block_1 al 00E374 .SubCE368_Block al 00E368 .SubCE368 al 00E365 .SubCE365 al 00E363 .SubCE34B_Block al 00E34B .SubCE34B al 00E349 .SubCE325_Block_2 al 00E33B .SubCE325_Block al 00E340 .SubCE325_Block_1 al 00E325 .SubCE325 al 00E323 .SubCE2F9_Block_2 al 00E31A .SubCE2F9_Block_1 al 00E305 .SubCE2F9_Block al 00E2F9 .SubCE2F9 al 00E2F6 .SubCE2F6 al 00E2F4 .SubCE2DD_Block_1 al 00E2EB .SubCE2DD_Block al 00E2D9 .SubCE2B6_Block al 00E2DD .SubCE2DD al 00E2B6 .SubCE2B6 al 00E2B3 .DispatchObjectState_Loop_Block_4 al 00E29C .SubCE29C al 00E28C .InitSound_3_Block al 00E28A .InitSound_3 al 00E280 .SubCE280 al 00E278 .UpdateBallTrajectory al 00E2A1 .DispatchObjectState_Loop_Block_3 al 00E29A .DispatchObjectState_Loop_Block_2 al 00E295 .DispatchObjectState_Loop_Block_1 al 00E28F .DispatchObjectState_Loop_Block al 00E292 .SubCE292 al 00E254 .DispatchObjectState_Loop al 00E250 .DispatchObjectStateZpAF al 00E24F .SubCE225_Block_2 al 00E237 .SubCE225_Block_1 al 00E21F .SubCE21F al 00E228 .SubCE225_Block al 00E213 .UpdateObjectListZpAE_Block_1 al 00E200 .UpdateObjectListZpAE_Block al 00E225 .SubCE225 al 00E1E9 .UpdateObjectListZpAE al 00E1E5 .InitObjectListZpAE al 00E1E0 .SubCE1E0 al 00E1D7 .SubCE1D7 al 00E1D5 .SubCE19A_Block_2 al 00E1E4 .SubCE1E0_Block al 00E1BF .SubCE19A_Block_1 al 00E19F .SubCE19A_Block al 00E19A .SubCE19A al 00E199 .CountObjectTypes_Loop_Block_2 al 00E187 .CountObjectTypes_Loop_Block_1 al 00E17F .CountObjectTypes_Loop_Block al 00E172 .CountObjectTypes_Loop al 00E16A .CountObjectTypes_Block al 00E166 .CountObjectTypes al 00E144 .UnreachedCode_E144 al 00E141 .SubCE141 al 00E13E .SubCE130_Block al 00E130 .SubCE130 al 00E12B .SearchTableForByte_Return al 00E124 .SearchTableForByte_Loop_Block al 00E129 .SearchTableForByte_Loop_Block_1 al 00E116 .SearchTableForByte_Loop al 00E112 .SearchTableForByte al 00E10F .SubCE10F al 00E107 .SubCE0F1_Block al 00E0F1 .SubCE0F1 al 00E0EC .SubCE0EC al 00E109 .SubCE0F1_Block_1 al 00E0E9 .SubCE0AE_Block_3 al 00E0DD .SubCE0AE_Block_2 al 00E0D1 .SubCE0AE_Block_1 al 00E0CB .SubCE0AE_Block al 00E0AE .SubCE0AE al 00E0AB .SubCE0A1_Block al 00E0A1 .SubCE0A1 al 00E09F .SubCE090_Block al 00E090 .SubCE090 al 00E07B .SubCE07B al 00E08D .SubCE07B_Block_1 al 00E08A .SubCE07B_Block al 00E06A .SubCE06A al 00E079 .SubCE05A_Block al 00E05A .SubCE05A al 00E057 .SubCE048_Block al 00E048 .SubCE048 al 00E045 .SubCE02F_Block_1 al 00E041 .SubCE02F_Block al 00E02F .SubCE02F al 00E016 .FindYRowIndex al 00E015 .SubCE011_Block al 00E011 .SubCE011 al 00E008 .SubCDFFB_Block al 00DFFB .SubCDFFB al 00DFF7 .SubCDFE8_Block al 00DFE8 .SubCDFE8 al 00DFE4 .CheckPeriodicEventForObject al 00DFE3 .SubCDFC3_Block al 00DFC3 .SubCDFC3 al 00DFB8 .SubCDFAD_Block al 00DFAD .SubCDFAD al 00DF89 .SubCDF72_Block_2 al 00DF7D .SubCDF72_Block_1 al 00DF7B .SubCDF72_Block al 00DF72 .SubCDF72 al 00DF8F .SubCDF72_Block_3 al 00DF6C .SubCDF40_Block_5 al 00DF60 .SubCDF40_Block_4 al 00DF5E .SubCDF40_Block_3 al 00DF55 .SubCDF40_Block_2 al 00DF4C .SubCDF40_Block_1 al 00DF45 .SubCDF40_Block al 00DF40 .SubCDF40 al 00DF35 .SubCDF27_Block al 00DF27 .SubCDF27 al 00DF25 .HandleObjectState40_Block_1 al 00DF0F .HandleObjectState40_Block al 00DF07 .HandleObjectState40 al 00DEDC .SubCDEA5_Block al 00DEFB .SubCDEFB al 00DEED .SubCDEA5_Block_2 al 00DEF2 .SubCDEA5_Block_3 al 00DEE8 .SubCDEA5_Block_1 al 00DEA5 .SubCDEA5 al 00DE9F .SubCDE86_Block_1 al 00DE90 .SubCDE86_Block al 00DEA4 .SubCDEA4 al 00DE86 .SubCDE86 al 00DE82 .SubCDE82 al 00DE73 .SubCDE73 al 00DE6A .SubCDE6A al 00DE68 .SubCDE56_Block al 00DE50 .SubCDE27_Block_1 al 00DE56 .SubCDE56 al 00DE36 .SubCDE27_Block al 00DE27 .SubCDE27 al 00DE1A .SubCDE1A al 00DE85 .SubCDE82_Block al 00DE0D .SubCDE0D al 00DE0B .SubCDDB2_Block_3 al 00DE10 .SubCDE0D_Block al 00DDF5 .SubCDDB2_Block_2 al 00DE13 .SubCDDB2_Block_4 al 00DDC9 .SubCDDB2_Block al 00DDB2 .SubCDDB2 al 00DDB0 .HandleObjectStateC0_Block_2 al 00DDAB .HandleObjectStateC0_Block_1 al 00DDD7 .SubCDDB2_Block_1 al 00DD98 .HandleObjectStateC0_Block al 00DD8B .HandleObjectStateC0 al 00DD7F .SubCDD7F al 00DD6A .UpdateSpritePosition68_Block_3 al 00DD73 .UpdateSpritePosition68_Block_4 al 00DD59 .UpdateSpritePosition68_Block_1 al 00DD60 .UpdateSpritePosition68_Block_2 al 00DD3A .UpdateSpritePosition68_Block al 00DD32 .UpdateSpritePosition68 al 00DD06 .SubCDD06 al 00DD25 .SubCDD06_Block_1 al 00DD13 .SubCDD06_Block al 00DCF3 .SubCDCF3 al 00DD00 .HandleObjectState10_Block_1 al 00DCD8 .HandleObjectState10_Block al 00DCD0 .HandleObjectState10 al 00DCC9 .SubCDCC9 al 00DCBC .SubCDC90_Block al 00DCCF .SubCDCC9_Block al 00DC8E .HandleObjectState08_Block_1 al 00DC90 .SubCDC90 al 00DC71 .HandleObjectState08_Block al 00DC69 .HandleObjectState08 al 00DC51 .SubCDC51 al 00DC4F .HandleObjectState02_Block al 00DC68 .SubCDC51_Block al 00DC30 .HandleObjectState02 al 00DC2D .SubCDC2D al 00DC2B .UpdateObjectAnimationFrame_Block_3 al 00DC16 .UpdateObjectAnimationFrame_Block_1 al 00DC1B .UpdateObjectAnimationFrame_Block_2 al 00DBFB .UpdateObjectAnimationFrame_Block al 00DBEE .UpdateObjectAnimationFrame al 00DBE7 .SubCDBE7 al 00DBCD .UpdateSpritePosition57_Block al 00DBED .SubCDBE7_Block al 00DBB6 .UpdateSpritePosition57 al 00DBA3 .SubCDB50_Block al 00DBAC .SubCDB50_Block_1 al 00DB50 .SubCDB50 al 00DB4E .HandleObjectState01_Block_1 al 00DB34 .HandleObjectState01_Block al 00DB2C .HandleObjectState01 al 00DB2B .SubCDB2B al 00DB21 .HandleObjectState81_Block al 00DB00 .HandleObjectState81 al 00DAF7 .SubCDAF7 al 00DAF2 .SubCDAD5_Block al 00DAD5 .SubCDAD5 al 00DAC3 .HandleObjectState80_Block al 00DAFF .SubCDAF7_Block al 00DA9C .HandleObjectState80 al 00DA98 .DispatchObjectStateZp5E_Block_8 al 00DA95 .DispatchObjectStateZp5E_Block_7 al 00DA92 .DispatchObjectStateZp5E_Block_6 al 00DA8F .DispatchObjectStateZp5E_Block_5 al 00DA89 .DispatchObjectStateZp5E_Block_4 al 00DA86 .DispatchObjectStateZp5E_Block_3 al 00DA83 .DispatchObjectStateZp5E_Block_2 al 00DA80 .DispatchObjectStateZp5E_Block_1 al 00DA7D .DispatchObjectStateZp5E_Block al 00DA4C .DispatchObjectStateZp5E al 00DA40 .UpdateObjectListZp5D_Block_2 al 00DA3D .UpdateObjectListZp5D_Block_1 al 00DA1D .UpdateObjectListZp5D_Block al 00DA16 .UpdateObjectListZp5D al 00DA13 .SubCDA0F_Block al 00DA0F .SubCDA0F al 00DA06 .SubCD9F9_Block al 00D9F9 .SubCD9F9 al 00D9F5 .SubCD9E8_Block al 00D9E8 .SubCD9E8 al 00D9E6 .CheckPeriodicEvent al 00D9D4 .SubCD9D4 al 00D9D0 .SubCD990_Block_2 al 00D9E3 .SubCD9E3 al 00D9E0 .SubCD9D4_Block al 00D9AF .SubCD990_Block_1 al 00D99D .SubCD990_Block al 00D990 .SubCD990 al 00D98D .SubCD98D al 00D986 .SubCD93C_Block_1 al 00D98B .SubCD93C_Block_2 al 00D964 .SubCD93C_Block al 00D93C .SubCD93C al 00D93B .SubCD92D_Block al 00D92D .SubCD92D al 00D938 .SubCD91A_Block al 00D91A .SubCD91A al 00D911 .SubCD8EB_Block_1 al 00D914 .SubCD8EB_Block_2 al 00D904 .SubCD8EB_Block al 00D917 .SubCD917 al 00D8EB .SubCD8EB al 00D8E8 .SubCD8E8 al 00D8E6 .SubCD8B9_Block_1 al 00D8E1 .SubCD8B9_Block al 00D8B9 .SubCD8B9 al 00D8AD .CheckSpriteListCollision al 00D8A7 .SubCD87D_Block al 00D8A8 .SubCD8A8 al 00D87D .SubCD87D al 00D86F .SubCD800_Block_7 al 00D856 .SubCD800_Block_5 al 00D867 .SubCD800_Block_6 al 00D849 .SubCD800_Block_4 al 00D827 .SubCD800_Block_3 al 00D81E .SubCD800_Block_2 al 00D80E .SubCD800_Block_1 al 00D805 .SubCD800_Block al 00D800 .SubCD800 al 00D7F2 .SubCD7F2 al 00D7DA .SubCD7DA al 00D7D3 .SubCD7BF_Block al 00D7BF .SubCD7BF al 00D7BA .SubCD7BA al 00D7B8 .SubCD7AD_Block al 00D7AD .SubCD7AD al 00D79B .SubCD79B al 00D795 .SubCD769_Block_1 al 00D786 .SubCD769_Block al 00D769 .SubCD769 al 00D767 .SubCD753_Block al 00D753 .SubCD753 al 00D74F .SubCD713_Block_2 al 00D732 .SubCD713_Block al 00D73E .SubCD713_Block_1 al 00D713 .SubCD713 al 00D705 .SubCD705 al 00D703 .SubCD6C6_Block_5 al 00D6FE .SubCD6C6_Block_4 al 00D6F2 .SubCD6C6_Block_3 al 00D710 .SubCD6C6_Block_7 al 00D70A .SubCD6C6_Block_6 al 00D6E8 .SubCD6C6_Block_2 al 00D6D9 .SubCD6C6_Block_1 al 00D6CD .SubCD6C6_Block al 00D6C6 .SubCD6C6 al 00D6B7 .SubCD6B7 al 00D6B1 .SubCD697_Block al 00D6C5 .SubCD6B7_Block al 00D697 .SubCD697 al 00D650 .UnreachedCode_D650 al 00D642 .SubCD60D_Block al 00D64F .SubCD60D_Block_1 al 00D60D .SubCD60D al 00D5F6 .SubCD5F6 al 00D5F1 .SubCD5F1 al 00D5CC .SubCD5B3_Block al 00D5E2 .SubCD5B3_Block_1 al 00D5B3 .SubCD5B3 al 00D5AF .SubCD56C_Block_4 al 00D59A .SubCD56C_Block_2 al 00D5A1 .SubCD56C_Block_3 al 00D58C .SubCD56C_Block_1 al 00D56C .SubCD56C al 00D56A .SubCD547_Block_2 al 00D570 .SubCD56C_Block al 00D55A .SubCD547_Block_1 al 00D551 .SubCD547_Block al 00D547 .SubCD547 al 00D544 .SubCD50A_Block al 00D50A .SubCD50A al 00D509 .SubCD501_Block al 00D501 .SubCD501 al 00D4F9 .SubCD4F9 al 00D4EE .SubCD4EE al 00D4ED .UpdateSpritePosition49_Block al 00D4CF .UpdateSpritePosition49 al 00D4CC .SubCD4CC al 00D4C6 .SubCD4B1_Block al 00D4B1 .SubCD4B1 al 00D49F .SubCD49F al 00D49D .SubCD432_Block_5 al 00D478 .SubCD478 al 00D476 .SubCD432_Block_3 al 00D471 .SubCD432_Block_2 al 00D48B .SubCD432_Block_4 al 00D45A .SubCD432_Block_1 al 00D445 .SubCD432_Block al 00D432 .SubCD432 al 00D42C .SubCD42C al 00D426 .SubCD40D_Block al 00D40D .SubCD40D al 00D3FB .SubCD3FB al 00D3F9 .UpdateSpritePosition44_Block_6 al 00D3D2 .SubCD3D2 al 00D3D0 .UpdateSpritePosition44_Block_4 al 00D3BB .UpdateSpritePosition44_Block_2 al 00D3E7 .UpdateSpritePosition44_Block_5 al 00D3AF .UpdateSpritePosition44_Block_1 al 00D3CD .UpdateSpritePosition44_Block_3 al 00D39C .UpdateSpritePosition44_Block al 00D38B .UpdateSpritePosition43_Block al 00D38E .UpdateSpritePosition44 al 00D37E .UpdateSpritePosition43 al 00D37B .UpdateSpritePosition42_3 al 00D373 .UpdateSpritePosition42_1_Block al 00D36A .UpdateSpritePosition42_1 al 00D360 .UpdateSpritePosition41 al 00D35E .UpdateSpritePosition40_Block_2 al 00D353 .UpdateSpritePosition40_Block_1 al 00D34E .UpdateSpritePosition40_Block al 00D365 .UpdateSpritePosition40_Block_3 al 00D32F .UpdateSpritePosition40 al 00D326 .UpdateSpritePosition39 al 00D323 .UpdateSpritePosition38 al 00D2FD .UpdateSpritePosition37 al 00D2F0 .UpdateSpritePosition36_Block al 00D2DF .UpdateSpritePosition36 al 00D2DD .UpdateSpritePosition35_Block al 00D2CB .UpdateSpritePosition35 al 00D2CA .UpdateSpritePosition34_Block al 00D28B .UpdateSpritePosition34 al 00D288 .UpdateSpritePosition33_Block al 00D275 .UpdateSpritePosition33 al 00D25D .UpdateSpritePosition32 al 00D25B .UpdateSpritePosition31_Block_3 al 00D26D .UpdateSpritePosition31_Block_5 al 00D262 .UpdateSpritePosition31_Block_4 al 00D23E .UpdateSpritePosition31_Block_2 al 00D227 .UpdateSpritePosition31_Block al 00D233 .UpdateSpritePosition31_Block_1 al 00D208 .UpdateSpritePosition31 al 00D205 .UpdateSpritePosition30_Block_4 al 00D1F9 .UpdateSpritePosition30_Block_3 al 00D1F3 .UpdateSpritePosition30_Block_2 al 00D1E2 .UpdateSpritePosition30_Block al 00D1E5 .UpdateSpritePosition30_Block_1 al 00D1CF .UpdateSpritePosition30 al 00D1CC .UpdateSpritePosition29_Block_3 al 00D1C9 .UpdateSpritePosition29_Block_2 al 00D1C6 .UpdateSpritePosition29_Block_1 al 00D1C3 .UpdateSpritePosition29_Block al 00D1AA .UpdateSpritePosition29 al 00D1BB .UpdateSpritePosition28_Block al 00D1A4 .UpdateSpritePosition28 al 00D19A .UpdateSpritePosition27 al 00D199 .UpdateSpritePosition26_Block_1 al 00D189 .UpdateSpritePosition26_Block al 00D175 .UpdateSpritePosition26 al 00D166 .UpdateSpritePosition24_Block_4 al 00D169 .UpdateSpritePosition25 al 00D14B .UpdateSpritePosition24_Block_3 al 00D139 .UpdateSpritePosition24_Block_2 al 00D11D .UpdateSpritePosition23_Block_6 al 00D115 .UpdateSpritePosition23_Block_5 al 00D11F .UpdateSpritePosition24 al 00D101 .UpdateSpritePosition23_Block_4 al 00D0F4 .UpdateSpritePosition23_Block_2 al 00D0F8 .UpdateSpritePosition23_Block_3 al 00D0DD .UpdateSpritePosition23_Block al 00D0E4 .UpdateSpritePosition23_Block_1 al 00D130 .UpdateSpritePosition24_Block al 00D138 .UpdateSpritePosition24_Block_1 al 00D0C0 .UpdateSpritePosition23 al 00D0B5 .UpdateSpritePosition22_3 al 00D0AA .UpdateSpritePosition22_1_Block_2 al 00D0A5 .UpdateSpritePosition22_1_Block_1 al 00D086 .UpdateSpritePosition22_1 al 00D065 .UpdateSpritePosition21_3_Block_1 al 00D074 .UpdateSpritePosition21_3_Block_2 al 00D0BF .UpdateSpritePosition22_3_Block al 00D063 .UpdateSpritePosition21_3_Block al 00D092 .UpdateSpritePosition22_1_Block al 00D04C .UpdateSpritePosition21_3 al 00D04B .UpdateSpritePosition21_1_Block al 00D041 .UpdateSpritePosition21_1 al 00D032 .UpdateSpritePosition20 al 00D02A .UpdateSpritePosition19_Block al 00D008 .UpdateSpritePosition19 al 00CFF9 .UpdateSpritePosition18_Block_1 al 00CFCD .UpdateSpritePosition18_Block al 00CFC6 .UpdateSpritePosition18 al 00CFB8 .UpdateSpritePosition17_Block_1 al 00CFAC .UpdateSpritePosition17_Block al 00CFA8 .UpdateSpritePosition17 al 00CFA1 .UpdateSpritePosition15_Block_6 al 00CF9B .UpdateSpritePosition15_Block_5 al 00CF87 .UpdateSpritePosition16 al 00CF79 .UpdateSpritePosition15_Block_1 al 00CF7A .UpdateSpritePosition15_Block_2 al 00CF92 .UpdateSpritePosition15_Block_4 al 00CF55 .UpdateSpritePosition15_Block al 00CF8F .UpdateSpritePosition15_Block_3 al 00CF42 .UpdateSpritePosition15 al 00CF2B .UpdateSpritePosition14 al 00CF2A .UpdateSpritePosition13_3_Block al 00CF1C .UpdateSpritePosition13_3 al 00CF19 .UpdateSpritePosition13_1 al 00CF13 .UpdateSpritePosition12 al 00CF0D .UpdateSpritePosition11_Block_1 al 00CF01 .UpdateSpritePosition11_Block al 00CED3 .UpdateSpritePosition10_Block_7 al 00CED6 .UpdateSpritePosition11 al 00CEC1 .UpdateSpritePosition10_Block_6 al 00CEB8 .UpdateSpritePosition10_Block_5 al 00CEB1 .UpdateSpritePosition10_Block_4 al 00CEA2 .UpdateSpritePosition10_Block_2 al 00CEAE .UpdateSpritePosition10_Block_3 al 00CE8B .UpdateSpritePosition10_Block al 00CE94 .UpdateSpritePosition10_Block_1 al 00CE7C .UpdateSpritePosition10 al 00CE2F .UpdateSpritePosition9_Block al 00CE24 .UpdateSpritePosition9 al 00CE1F .UpdateSpritePosition8_Block al 00CE0E .UpdateSpritePosition8 al 00CDF3 .UpdateSpritePosition6_Block_2 al 00CDEF .UpdateSpritePosition6_Block_1 al 00CDCA .UpdateSpritePosition7 al 00CDD7 .UpdateSpritePosition6_Block al 00CDB1 .UpdateSpritePosition6 al 00CDAE .UpdateSpritePosition5_Block al 00CD9D .UpdateSpritePosition5 al 00CD89 .UpdateSpritePosition4 al 00CD7F .UpdateSpritePosition3 al 00CD76 .UpdateSpritePosition2 al 00CD6F .UpdateSpritePosition al 00CD6C .UpdateGameTimer_Block_7 al 00CD69 .UpdateGameTimer_Block_6 al 00CD66 .UpdateGameTimer_Block_5 al 00CD61 .UpdateGameTimer_Block_4 al 00CD58 .UpdateGameTimer_Block_3 al 00CD4F .UpdateGameTimer_Block_2 al 00CD4A .UpdateGameTimer_Block_1 al 00CD45 .UpdateGameTimer_Block al 00CD22 .UpdateGameTimer al 00CD13 .CheckGameState_1_Block_1 al 00CD07 .CheckGameState_1_Block al 00CCF4 .CheckGameState_1 al 00CCF3 .UpdateScroll8_Block al 00CCD6 .UpdateScroll8 al 00CCC1 .UpdateScroll7 al 00CCA6 .InitScroll_Block_2 al 00CC99 .InitScroll_Block_1 al 00CC4A .InitScroll_Block al 00CC47 .InitScroll al 00CC34 .UpdateScroll6 al 00CC24 .SubCCC24 al 00CC23 .UpdateScroll5 al 00CC04 .UpdateScroll4 al 00CC03 .UpdateOAM3 al 00CBF7 .UpdateOAM2 al 00CBF5 .UpdateOAM al 00CBEB .CopyVramDataToBuffer_Block al 00CBDF .CopyVramDataToBuffer al 00CBF4 .UpdateScroll3 al 00CBCA .UpdateScroll2 al 00CBBD .UpdateScroll al 00CBB7 .WaitVBlank_1 al 00CBAE .ClearZeropage al 00CB9E .HandleController_Block_7 al 00CB7B .HandleController_Block_6 al 00CB46 .HandleController_Block_3 al 00CB47 .HandleController_Block_4 al 00CB58 .HandleController_Block_5 al 00CB36 .HandleController_Block_1 al 00CB39 .HandleController_Block_2 al 00CB30 .HandleController_Block al 00CB1B .HandleController al 00CB15 .UpdateSpriteData_Block_5 al 00CAF6 .UpdateSpriteData_Block_2 al 00CAFA .UpdateSpriteData_Block_3 al 00CAE7 .UpdateSpriteData_Block_1 al 00CB18 .UpdateSpriteData_Block_6 al 00CB02 .UpdateSpriteData_Block_4 al 00CAD8 .UpdateSpriteData_Block al 00CAC9 .UpdateSpriteData al 00CABB .CopyFromOAM_Block al 00CAB9 .CopyFromOAM al 00CAAB .CopyToOAM_Block al 00CAA9 .CopyToOAM al 00CA99 .UpdateSprites_Block_6 al 00CA94 .UpdateSprites_Block_5 al 00CA53 .UpdateSprites2 al 00CA79 .UpdateSprites_Block_4 al 00CA64 .UpdateSprites_Block_3 al 00CA5F .UpdateSprites_Block_2 al 00CA5A .UpdateSprites_Block_1 al 00CA4A .UpdateSprites_Block al 00CA30 .UpdateSprites al 00CA26 .InitGameState_Block_1 al 00CA06 .InitGameState_Block al 00C9B1 .InitGameState al 00C9AD .UpdateGameState3_Block_1 al 00C991 .UpdateGameState3_Block al 00C989 .UpdateGameState2_Block_2 al 00C976 .UpdateGameState2_Block al 00C985 .UpdateGameState2_Block_1 al 00C95C .UpdateGameState_Block al 00C98A .UpdateGameState3 al 00C95D .UpdateGameState2 al 00C940 .UpdateGameState al 00C914 .InitLevel al 00C8FE .InitSound_1 al 00C8F3 .InitAPU al 00C8E8 .NmiFrameEnd al 00C8CB .NmiFrameUpdate2 al 00C8D7 .NmiFrameUpdate4 al 00C8A5 .NmiHandler_Block al 00C8D4 .NmiFrameUpdate3 al 00C8C1 .NmiFrameUpdate al 00C85F .NmiHandler al 00C853 .LoadObjectPointerToZp08 al 00C847 .LoadObjectPointerToZp02 al 00C831 .LoadObjectAndLevelPointers al 00C823 .LoadObjectPointerToZp00AndDraw al 00C815 .LoadObjectPointerToZp02AndDraw al 00C807 .LoadSpriteInitPointerToZp00 al 00C7E7 .InitPPURegisters al 00C7E1 .GameLoopEntry al 00C7B9 .Reset_Block_1 al 00C7A8 .Reset_Block al 00C79E .Reset al 00C4B0 .SpriteInitPtrTable al 00C044 .LevelDataPtrTable al 00C03C .ObjectPtrTable al 00C000 .LevelPtrTable