# Pinball (JU) — Pass 2 Complete ROM: `_wip/Pinball (JU)/Pinball (JU).nes` (24,592 bytes, iNES). Status: **Pass 2 complete — semantic labels and zero-page names applied, PRG byte-identical.** `copilot/prg.s` now contains a classified disassembly with 4,734 instructions (59.5% code), 196 semantic labels, and 150 zero-page semantic aliases. The build is **BYTE-IDENTICAL** at the PRG level. ## ROM Facts | Property | Value | |----------|-------| | Mapper | 0 (NROM) — from the iNES header | | PRG | 16 KB (header claims map at CPU $C000–$FFFF) | | CHR | 8 KB | | Mirroring | Horizontal | | Battery-backed flag | clear | | ROM SHA-256 | `451a201c067bbabad8d762c3fdc2a83cb0b93f26ed0c350cf23bbf486f7addb6` | | PRG SHA-256 | `1d79f41ef62d5045db2c45c9c75766d54c0a84e167d8067bbb6fb90227ac5619` | ## Interrupt Vectors (taken from PRG $3FFA–$3FFF) | Vector | Target | Note | |--------|--------|------| | NMI | `$C1ED` | per-frame heartbeat | | RESET | `$C000` | cold start at $C000 — the usual pattern in this repo | | IRQ | `$C1ED` | target $C1ED — verify during Pass 1 | ## `copilot/` Contents | File | Purpose | |------|---------| | `Pinball (JU).nes` | original ROM image (reference) | | `prg.bin` / `header.bin` / `chr.bin` | split image, produced by `_tools/splitnes.py` | | `prg.s` | Pass 1/2: classified code/data split, 4,734 instructions, 196 labels, audit comments on every emission | | `symbols.inc` | shared NES hardware constants (PPU/APU/controller, from the skeleton) | | `locals.inc` | 150 zero-page semantic aliases (filled in by Pass 2) | | `linker.cfg` | PRG at $C000, 16 KB, `fill = yes` | | `Makefile` | links `reconstructed_prg.bin` and `cmp`s it against `prg.bin` | | `reconstructed_prg.bin` | build output from the last verified build | Header/CHR are reproduced verbatim from `header.bin`/`chr.bin` (not linked): `make` verifies **PRG bytes only** at this stage. When this project is promoted to a full disassembly, `header.s` / `chr.s` (as e.g. `Burger Time (U)`) and a full-ROM `make` target get added. ## Build ```bash cd "_wip/Pinball (JU)/copilot" make # → cmp reconstructed_prg.bin prg.bin → "BYTE-IDENTICAL" ``` ## Next Steps (per `PROMPTS.md`) 1. **Pass 3** — name data tables/structures; release provisional flags. 2. **Promotion** — move to a top-level `/copilot/` folder, add full-ROM build (header.s + chr.s + vectors), and write the power-on flow `OVERVIEW.md` in the established style; then it joins the root index's numbered inventory. ## Pass 2 Details (2026-10-18) - **Label renaming**: 196 of 681 labels renamed to semantic names using `pass2.py apply` with a mapping file (`pinball_label_map.tsv` + `pinball_zp_map.tsv`). Key renamed routines: - RESET/NMI: `Reset`, `NmiHandler` - System init: `InitSystem`, `ClearZeropage`, `InitGameState` - Main loop: `MainGameLoop`, `GameModeTitle`, `GameModePlay`, `WaitVBlankFrame` - NMI: `NmiHandler`, `NmiFrameEnd` - Ball physics: `BallPhysics`, `CheckTilt`, `CheckBallInPocket` - Flipper logic: `UpdateFlipper`, `UpdateFlipperSprites`, `UpdateFlipperSound` - Ball physics: `BallPhysics`, `UpdateBallPosition`, `UpdateBallVelocity`, `UpdateBallTrajectory` - Collision: `CheckCollision`, `CheckFlipperHit`, `CheckBallInPocket` - Scoring: `UpdateScore`, `UpdateScoreDisplay`, `DrawScore`, `DrawDigits` - Sound: `InitSound`, `PlaySound`, `UpdateMusic` - PPU: `WaitVBlank`, `WaitPPUReady`, `WritePPU`, `DrawSprite` - Sound engine: `UpdateSoundEngine`, `UpdateSoundChannel` (1-35) - **Zero-page semantic aliases**: 150 aliases in `locals.inc` (e.g., `FrameCounter`=$02, `GameState`=$03, `PlayerLives`=$04, `BallX`=$24, `BallY`=$25, `BallVelX`=$26, `BallVelY`=$27, `FlipperLeft`=$28, `FlipperRight`=$29, `SpriteIndex`=$95, etc.)