# Pyramid (U) — Pass 3 data-block names. # Format: . Applied by _tools/name_data_region.py. C01E TaskDispatchTable1 C02A TaskDispatchTable2 C042 TaskDispatchTable3 C054 TaskDispatchTable4 C3A6 TaskVectorTable1 C52A PaletteSlotRemapTable C605 SoundFrequencyDeltaTable C95A ActorSpriteTileTable CAAA ActorDefinitionTable CBC1 ActorSizeTable CBD1 ActorSpeedStepTable CCCD TaskIndexTable2 CCD5 TaskVectorTable2 D021 BrightnessRampTable D028 SoundEffectIdTable D0C5 GridObjectTileTable D1AA ActorDirectionOffsetTable D2AB ActorSpriteTable D320 LevelLayoutTable D330 ActorTargetTileTable D467 ActorSpriteOamTable D4EE ActorInitialStateTable D556 ActorSpeedTable D55D ActorSpeedModifierTable D564 ActorMoveIntervalTable D5D5 ActorSpriteOffsetTable D5EA ActorSpriteYOffsetTable D602 ActorSpriteXOffsetTable D61A ActorSpriteBaseOffsetTable D69C ActorSpriteYPositionTable D6A4 ActorSpriteXPositionTable D7F3 LevelScriptData DEBB SoundApuInitTable DF30 MusicPeriodTable E276 SoundEnvelopeTable EDBF SoundSamplePool FFFA InterruptVectorTable