# Pyramid (U) — Pass 3 data-block names. # Format: . Applied by _tools/name_data_region.py. C01E TaskDispatchTable1 C02A TaskDispatchTable2 C042 TaskDispatchTable3 C054 TaskDispatchTable4 C3A6 TaskVectorTable1 C52A PaletteIndexTable C605 SoundDeltaTable C6E7 ZeroPadding C95A SpriteTileTable CAAA ActorAttributeTable CBC1 ActorSizeTable CCCD TaskIndexTable2 CCD5 TaskVectorTable2 CD97 ActorParameterTable D021 BrightnessRampTable D0C5 ActorTypeTable D1AA ActorOffsetTable D2AB ActorSpriteTable D320 LevelLayoutTable D467 ActorBehaviourTable D4EE ActorInitialStateTable D556 ActorSpeedTable D5D5 ActorSpriteOffsetTable D69C ValueRampTable D72D ActorFlagByte D7F3 LevelScriptData DEBB SoundSampleTable DF30 MusicPeriodTable E276 SoundEnvelopeTable EDBF SoundSamplePool F95D ZeroPadding2 FF7D VectorPagePadding