al 00FFFA .VectorTable al 00FFF5 .UnreferencedVectorTailSentinelBytes al 00FFF1 .UnreferencedVectorTailRectangleBytes al 00FFF0 .IrqHandler al 00FE4A .Label_FE4A al 00FE43 .Label_FE43 al 00FE50 .Label_FE50 al 00FE1F .Label_FE1F al 00FE02 .Label_FE02 al 00FE22 .Label_FE22 al 00FDD1 .Label_FDD1 al 00FDC2 .Label_FDC2 al 00FDB9 .Label_FDB9 al 00FDF2 .Label_FDF2 al 00FDDE .Label_FDDE al 00FDA0 .Label_FDA0 al 00FE55 .SoundEffectSequenceData al 00FE54 .SoundEffectNoiseOffset al 00FE53 .SoundEffectDataPointerHi al 00FE52 .SoundEffectDataPointerLo al 00FE51 .SoundEffectDescriptorIndex al 00FD9C .Label_FD9C al 00FD58 .Label_FD58 al 00FD41 .Label_FD41 al 00FD31 .Label_FD31 al 00FCE9 .Label_FCE9 al 00FFB7 .TriangleSequenceStartOffsets al 00FD0E .Label_FD0E al 00FCB5 .Label_FCB5 al 00FCDC .Label_FCDC al 00FCB0 .Label_FCB0 al 00FD0C .Label_FD0C al 00FD15 .Label_FD15 al 00FC90 .Label_FC90 al 00FD4C .Label_FD4C al 00FC75 .Label_FC75 al 00FC6C .Label_FC6C al 00FC87 .Label_FC87 al 00FCA8 .Label_FCA8 al 00FCAD .Label_FCAD al 00FC57 .Label_FC57 al 00FC5B .Label_FC5B al 00FC50 .Label_FC50 al 00FC4A .Label_FC4A al 00FC4C .Label_FC4C al 00FC3E .Label_FC3E al 00FC47 .Label_FC47 al 00FC34 .Label_FC34 al 00FC24 .Label_FC24 al 00FC10 .Label_FC10 al 00FBEC .Label_FBEC al 00FBEB .Label_FBEB al 00FBD7 .Label_FBD7 al 00FBCF .Label_FBCF al 00FC07 .Label_FC07 al 00FBBE .Label_FBBE al 00FBB7 .Label_FBB7 al 00FBDC .Label_FBDC al 00FBAD .Label_FBAD al 00FBA8 .Label_FBA8 al 00FBC2 .Label_FBC2 al 00FB91 .Label_FB91 al 00FB8A .Label_FB8A al 00FB5E .Label_FB5E al 00FB64 .Label_FB64 al 00FB67 .Label_FB67 al 00FB2C .Label_FB2C al 00FC9A .Label_FC9A al 00FB6C .Label_FB6C al 00FB72 .Label_FB72 al 00FB49 .Label_FB49 al 00FB50 .Label_FB50 al 00FB30 .Label_FB30 al 00FB37 .Label_FB37 al 00FB1F .Label_FB1F al 00FB26 .Label_FB26 al 00FB11 .Label_FB11 al 00FB14 .Label_FB14 al 00FABF .Label_FABF al 00FAAD .Label_FAAD al 00FDF5 .Label_FDF5 al 00FA9F .Label_FA9F al 00FA92 .Label_FA92 al 00FA85 .Label_FA85 al 00FB16 .Label_FB16 al 00FAD3 .Label_FAD3 al 00FA7C .Label_FA7C al 00FA6D .Label_FA6D al 00FA64 .Label_FA64 al 00FA5D .AudioDurationTable al 00F9F8 .PulseSweepPatternTable al 00F9F7 .Label_F9F7 al 00F9F1 .Label_F9F1 al 00F9EF .AudioComputeStep_F9EF al 00F9E4 .AudioDispatchStep_F9E4 al 00F9DF .Label_F9DF al 00F9D5 .AudioUpdateStep_F9D5 al 00F9CD .AudioUpdateStep_F9CD al 00F9CC .AudioComputeStep_F9CC al 00F9CA .AudioComputeStep_F9CA al 00FA4E .AudioPitchModulationTable al 00F9BF .AudioComputeStep_F9BF al 00F9B9 .AudioComputeStep_F9B9 al 00F9B1 .AudioUpdateStep_F9B1 al 00F9AF .AudioComputeStep_F9AF al 00F9A8 .WriteTrianglePeriod al 00F9A4 .WritePulse2Period al 00FA00 .ApuPeriodHighTable al 00F9A3 .Label_F9A3 al 00FA01 .ApuPeriodLowTable al 00F992 .Label_F992 al 00F98D .AudioDispatchStep_F98D al 00F98B .AudioComputeStep_F98B al 00F990 .WriteApuPeriod al 00F985 .AudioUpdateStep_F985 al 00F973 .StartTriangleEffect al 00F961 .StartPulse2Effect al 00F95A .ConfigurePulse1Envelope al 00F958 .ConfigurePulse1WithSweepDisabled al 00F955 .Label_F955 al 00F952 .Label_F952 al 00F93F .Label_F93F al 00F938 .Label_F938 al 00FAD5 .RunAudioEngine al 00F90E .UnusedVramDataPadding al 00F8B6 .CommonStageStatusVramCommandStream al 00F76C .SpringboardStageVramCommandStream al 00F647 .MariosHideoutVramCommandStream al 00F4EE .ChainsStageVramCommandStream al 00F38E .VinesStageVramCommandStream al 00F266 .TitleScreenVramCommandStream al 00F265 .Label_F265 al 00F254 .Label_F254 al 00F22F .Label_F22F al 00F22D .ReadControllerPort al 00F208 .Label_F208 al 00F1C1 .Label_F1C1 al 00F1BB .Label_F1BB al 00F196 .Label_F196 al 00F1A2 .Label_F1A2 al 00F181 .Label_F181 al 00F1AC .Label_F1AC al 00F1A7 .Label_F1A7 al 00F156 .Label_F156 al 00F17C .Label_F17C al 00F1A3 .Label_F1A3 al 00F14D .Label_F14D al 00F126 .Label_F126 al 00F11A .Label_F11A al 00F0FE .Label_F0FE al 00F102 .Label_F102 al 00F0F1 .Label_F0F1 al 00F129 .SplitPackedCoordinate al 00F0E5 .Label_F0E5 al 00F0C9 .Label_F0C9 al 00F0C3 .Label_F0C3 al 00F107 .SubtractPackedCoordinateDelta al 00F0E6 .AddPackedCoordinateDelta al 00F06E .Label_F06E al 00F095 .Label_F095 al 00F091 .Label_F091 al 00F061 .ApplyPackedBoundingBoxUpdate al 00F057 .Label_F057 al 00F046 .Label_F046 al 00F03F .Label_F03F al 00F027 .Label_F027 al 00EFFE .Label_EFFE al 00EFE5 .Label_EFE5 al 00EFCD .Label_EFCD al 00EFBC .Label_EFBC al 00EF9D .Label_EF9D al 00F02E .AbortVramAppendOnOverflow al 00F02C .AdvanceVramBufferCursor al 00EF61 .QueueHudDigitsByDescriptor al 00EF5B .Label_EF5B al 00EF52 .Label_EF52 al 00EF28 .Label_EF28 al 00EF25 .Label_EF25 al 00EF22 .Label_EF22 al 00EF16 .Label_EF16 al 00EF00 .Label_EF00 al 00EEF9 .Label_EEF9 al 00EEE0 .Label_EEE0 al 00EECA .Label_EECA al 00EE98 .Label_EE98 al 00EE9B .Label_EE9B al 00EE73 .Label_EE73 al 00EE7E .Label_EE7E al 00EE1E .Label_EE1E al 00EE15 .Label_EE15 al 00EDD9 .Label_EDD9 al 00EDD7 .Label_EDD7 al 00EDDC .Label_EDDC al 00EDC6 .Label_EDC6 al 00ED65 .Label_ED65 al 00ED67 .Label_ED67 al 00ED56 .Label_ED56 al 00ED2E .Label_ED2E al 00ED1C .Label_ED1C al 00ED38 .GameplayUpdateStep_ED38 al 00ED1F .Label_ED1F al 00ED0A .Label_ED0A al 00ECDC .Label_ECDC al 00ECDA .Label_ECDA al 00ECC9 .Label_ECC9 al 00ECC3 .Label_ECC3 al 00ECBE .Label_ECBE al 00EE7F .EnqueueTask al 00EC9F .Label_EC9F al 00EC78 .Label_EC78 al 00EC42 .Label_EC42 al 00EC84 .QueueObjectDeferredTasks al 00EC3B .SpawnTwoTileObjectSprite al 00EC3A .Label_EC3A al 00EC27 .Label_EC27 al 00EC1B .Label_EC1B al 00EC11 .Label_EC11 al 00EC0B .Label_EC0B al 00EC14 .Label_EC14 al 00EBFA .Label_EBFA al 00EBF4 .Label_EBF4 al 00EBD0 .ExpandCollisionPointPair al 00EBCD .CollisionCollisionStep_EBCD al 00EBC9 .Label_EBC9 al 00EBB6 .Label_EBB6 al 00EBB8 .Label_EBB8 al 00EBBA .Label_EBBA al 00EBC1 .BuildCollisionRectangle al 00EB8D .Label_EB8D al 00EB96 .Label_EB96 al 00EB75 .ProcessCollisionShape al 00EB54 .Label_EB54 al 00EB4C .Label_EB4C al 00EB22 .Label_EB22 al 00EB1D .Label_EB1D al 00EAEE .Label_EAEE al 00EAE9 .Label_EAE9 al 00EAC2 .Label_EAC2 al 00EABC .Label_EABC al 00EAA5 .Label_EAA5 al 00EA95 .Label_EA95 al 00EA8F .FillSpriteTileIndices al 00EABA .FillSpriteGridPositions al 00EB14 .FillVerticallyFlippedSpriteTiles al 00EAE0 .FillMirroredSpriteTiles al 00EA74 .Label_EA74 al 00EB4A .HideSpriteGrid al 00EA65 .Label_EA65 al 00EA5F .Label_EA5F al 00EA6B .Label_EA6B al 00EA9F .FillForwardSpriteTiles al 00EA51 .Label_EA51 al 00EA40 .Label_EA40 al 00EA71 .Label_EA71 al 00E9CF .Label_E9CF al 00E9C3 .Label_E9C3 al 00E9AB .Label_E9AB al 00E9A2 .Label_E9A2 al 00E979 .LoadStageCollisionList al 00E91D .Label_E91D al 00E964 .Label_E964 al 00E8DB .RunStageCollisionQuery al 00E95E .Label_E95E al 00E8CF .Label_E8CF al 00E93E .Label_E93E al 00E8C8 .Label_E8C8 al 00E927 .Label_E927 al 00E8F0 .Label_E8F0 al 00E8A5 .Label_E8A5 al 00E883 .Label_E883 al 00E888 .Label_E888 al 00E86F .Label_E86F al 00E874 .Label_E874 al 00E88A .Label_E88A al 00E85B .Label_E85B al 00E84B .Label_E84B al 00E837 .Label_E837 al 00E83D .Label_E83D al 00E82E .Label_E82E al 00E839 .Label_E839 al 00E823 .Label_E823 al 00E80A .Label_E80A al 00E81B .Label_E81B al 00E7EE .Label_E7EE al 00E7E3 .Label_E7E3 al 00E809 .Label_E809 al 00E7AF .Label_E7AF al 00E7AD .Label_E7AD al 00E7BE .Label_E7BE al 00E796 .Label_E796 al 00E78E .Label_E78E al 00E77F .Label_E77F al 00E7A0 .Label_E7A0 al 00E74E .Label_E74E al 00E761 .Label_E761 al 00E716 .Label_E716 al 00E718 .Label_E718 al 00E70B .Label_E70B al 00E6F2 .Label_E6F2 al 00E6D5 .Label_E6D5 al 00E69A .Label_E69A al 00E697 .Label_E697 al 00E6A1 .AudioUpdateStep_E6A1 al 00E68A .Label_E68A al 00E6AF .AudioUpdateStep_E6AF al 00E687 .Label_E687 al 00E762 .AudioUpdateStep_E762 al 00E740 .AudioRenderStep_E740 al 00E71D .AudioUpdateStep_E71D al 00E661 .Label_E661 al 00E6E3 .AudioUpdateStep_E6E3 al 00E67C .EnemyUpdateStep_E67C al 00E64C .Label_E64C al 00E7D9 .EnemyUpdateStep_E7D9 al 00E63A .Label_E63A al 00E64F .Label_E64F al 00E61C .Label_E61C al 00E676 .Label_E676 al 00E66D .Label_E66D al 00E5FD .Label_E5FD al 00E5ED .Label_E5ED al 00E5D1 .Label_E5D1 al 00E5C0 .Label_E5C0 al 00E597 .Label_E597 al 00E595 .Label_E595 al 00E5DD .EnemyUpdateStep_E5DD al 00E58C .Label_E58C al 00E5C1 .StageUpdateStep_E5C1 al 00E587 .Label_E587 al 00E577 .Label_E577 al 00E567 .Label_E567 al 00E571 .Label_E571 al 00E554 .Label_E554 al 00E558 .Label_E558 al 00E840 .ClassifyCoordinateAgainstRanges al 00E52F .Label_E52F al 00E535 .Label_E535 al 00E538 .Label_E538 al 00E5A0 .Label_E5A0 al 00E518 .Label_E518 al 00E501 .Label_E501 al 00ED8E .PlayerUpdateStep_ED8E al 00E4F4 .Label_E4F4 al 00E4D9 .Label_E4D9 al 00E4CF .Label_E4CF al 00E4B8 .Label_E4B8 al 00E46B .Label_E46B al 00E469 .Label_E469 al 00E45E .Label_E45E al 00E453 .Label_E453 al 00E47E .GraphicsUpdateStep_E47E al 00E45F .GraphicsUpdateStep_E45F al 00E441 .Label_E441 al 00E40E .Label_E40E al 00E408 .Label_E408 al 00E3FF .Label_E3FF al 00E3EE .Label_E3EE al 00E3D2 .Label_E3D2 al 00E3AE .Label_E3AE al 00E377 .Label_E377 al 00E366 .Label_E366 al 00E371 .Label_E371 al 00E2EE .Label_E2EE al 00E2E8 .Label_E2E8 al 00E2F5 .Label_E2F5 al 00E2CF .Label_E2CF al 00E2D3 .Label_E2D3 al 00E2C5 .Label_E2C5 al 00E3DD .PlayerUpdateStep_E3DD al 00E2A1 .Label_E2A1 al 00E33C .CollisionCollisionStep_E33C al 00E2A2 .GraphicsStateStep_E2A2 al 00E294 .Label_E294 al 00E3B9 .CollisionCollisionStep_E3B9 al 00E380 .CollisionCollisionStep_E380 al 00E2F6 .GraphicsRenderStep_E2F6 al 00E285 .Label_E285 al 00E311 .GraphicsRenderStep_E311 al 00E282 .Label_E282 al 00E28E .Label_E28E al 00E272 .Label_E272 al 00E26A .Label_E26A al 00E25C .Label_E25C al 00E24C .Label_E24C al 00E213 .Label_E213 al 00E1F3 .Label_E1F3 al 00E1D2 .Label_E1D2 al 00E1DF .Label_E1DF al 00E1F0 .Label_E1F0 al 00E1BF .Label_E1BF al 00E225 .DrawPlatformSprite al 00E170 .Label_E170 al 00E184 .Label_E184 al 00E185 .Label_E185 al 00E134 .Label_E134 al 00E11B .Label_E11B al 00E112 .Label_E112 al 00E100 .Label_E100 al 00E10C .Label_E10C al 00E0E1 .Label_E0E1 al 00E0D7 .Label_E0D7 al 00E0DA .Label_E0DA al 00E0AC .Label_E0AC al 00E0A5 .Label_E0A5 al 00E0A7 .Label_E0A7 al 00E099 .Label_E099 al 00E069 .Label_E069 al 00E045 .EnemyUpdateStep_E045 al 00E030 .EnemyUpdateStep_E030 al 00E01E .Label_E01E al 00E026 .Label_E026 al 00E022 .Label_E022 al 00E081 .EnemyUpdateStep_E081 al 00DFE4 .EnemyUpdateStep_DFE4 al 00E0B3 .EnemyUpdateStep_E0B3 al 00DFD6 .Label_DFD6 al 00DFDA .Label_DFDA al 00DFB7 .Label_DFB7 al 00DFB5 .Label_DFB5 al 00DFAC .Label_DFAC al 00DFA9 .Label_DFA9 al 00DFC0 .Label_DFC0 al 00DF67 .Label_DF67 al 00DF4F .Label_DF4F al 00DF44 .Label_DF44 al 00DF31 .Label_DF31 al 00DF2F .Label_DF2F al 00DFC1 .EnemyDispatchStep_DFC1 al 00E055 .EnemyUpdateStep_E055 al 00DF52 .Label_DF52 al 00DF68 .AudioRenderStep_DF68 al 00DF26 .Label_DF26 al 00DFF9 .EnemyDispatchStep_DFF9 al 00DF23 .Label_DF23 al 00DF1D .Label_DF1D al 00DF11 .Label_DF11 al 00DF0B .Label_DF0B al 00DEED .Label_DEED al 00DED8 .Label_DED8 al 00DEC5 .Label_DEC5 al 00DEB8 .Label_DEB8 al 00DECB .Label_DECB al 00DEBF .Label_DEBF al 00DEB9 .Label_DEB9 al 00DEA6 .Label_DEA6 al 00DED4 .CollisionUpdateStep_DED4 al 00E0CC .EnemyComputeStep_E0CC al 00DE5B .Label_DE5B al 00DE59 .Label_DE59 al 00DE55 .Label_DE55 al 00DE57 .Label_DE57 al 00DE6C .CollisionCollisionStep_DE6C al 00DE69 .Label_DE69 al 00DE31 .Label_DE31 al 00DE1A .Label_DE1A al 00DE14 .Label_DE14 al 00DE02 .GraphicsRenderStep_DE02 al 00DDF6 .Label_DDF6 al 00DDD0 .Label_DDD0 al 00DDCA .GraphicsRenderStep_DDCA al 00DDC1 .GraphicsDispatchStep_DDC1 al 00DDB7 .Label_DDB7 al 00DD74 .Label_DD74 al 00DD72 .Label_DD72 al 00DD93 .EnemyUpdateStep_DD93 al 00DD67 .Label_DD67 al 00DD85 .EnemyUpdateStep_DD85 al 00DD64 .Label_DD64 al 00DD58 .Label_DD58 al 00DD53 .Label_DD53 al 00DD50 .Label_DD50 al 00DD0D .Label_DD0D al 00DD0B .Label_DD0B al 00DD33 .GraphicsUpdateStep_DD33 al 00DD02 .Label_DD02 al 00DD1D .EnemyUpdateStep_DD1D al 00DCFD .Label_DCFD al 00EA01 .DrawObjectSpriteMode1 al 00DCCB .Label_DCCB al 00DCAA .Label_DCAA al 00DDE4 .GraphicsStateStep_DDE4 al 00DDA7 .EnemyStateStep_DDA7 al 00DCCC .GraphicsRenderStep_DCCC al 00DD43 .GraphicsRenderStep_DD43 al 00DC80 .Label_DC80 al 00DCEF .GraphicsRenderStep_DCEF al 00DC6D .Label_DC6D al 00DC77 .Label_DC77 al 00DE28 .CollisionStateStep_DE28 al 00DC69 .Label_DC69 al 00DC55 .Label_DC55 al 00DC97 .Label_DC97 al 00DC91 .Label_DC91 al 00DC87 .Label_DC87 al 00DC73 .Label_DC73 al 00E8A3 .RunCollisionQuery al 00DC56 .Label_DC56 al 00DC1D .Label_DC1D al 00DC17 .Label_DC17 al 00DC41 .Label_DC41 al 00DC9D .GraphicsRenderStep_DC9D al 00DC01 .Label_DC01 al 00DBF3 .Label_DBF3 al 00DBD6 .Label_DBD6 al 00DBCD .Label_DBCD al 00DBE8 .Label_DBE8 al 00DBA3 .Label_DBA3 al 00DBAA .Label_DBAA al 00DB93 .Label_DB93 al 00DB8D .Label_DB8D al 00DB7E .Label_DB7E al 00DB70 .Label_DB70 al 00DB66 .Label_DB66 al 00DB57 .Label_DB57 al 00DB55 .Label_DB55 al 00DB3E .Label_DB3E al 00DB2A .Label_DB2A al 00DB18 .Label_DB18 al 00DA91 .Label_DA91 al 00DA8C .Label_DA8C al 00DA61 .Label_DA61 al 00DA5F .Label_DA5F al 00DA64 .Label_DA64 al 00DA45 .Label_DA45 al 00DA42 .Label_DA42 al 00DA31 .Label_DA31 al 00DA2F .Label_DA2F al 00DA1F .Label_DA1F al 00ED7B .GameplayUpdateStep_ED7B al 00DA10 .Label_DA10 al 00D9C6 .Label_D9C6 al 00D987 .Label_D987 al 00D992 .Label_D992 al 00D986 .Label_D986 al 00D96F .Label_D96F al 00D95F .Label_D95F al 00D95E .Label_D95E al 00D944 .Label_D944 al 00D947 .Label_D947 al 00D929 .Label_D929 al 00E9AE .IntegrateVerticalMotion al 00D906 .Label_D906 al 00D8FC .Label_D8FC al 00D8E8 .Label_D8E8 al 00D8D5 .Label_D8D5 al 00D8CB .PlayerUpdateStep_D8CB al 00D8BB .Label_D8BB al 00D8EF .GraphicsUpdateStep_D8EF al 00D8B8 .Label_D8B8 al 00D8A2 .Label_D8A2 al 00D8A3 .GraphicsRenderStep_D8A3 al 00D88B .Label_D88B al 00D883 .Label_D883 al 00DAD7 .EnterPlayerFallingState al 00D863 .Label_D863 al 00D861 .Label_D861 al 00D876 .Label_D876 al 00D87A .Label_D87A al 00D869 .Label_D869 al 00D856 .Label_D856 al 00D83F .PlayerUpdateStep_D83F al 00D83E .Label_D83E al 00D829 .Label_D829 al 00D80D .Label_D80D al 00D7EF .Label_D7EF al 00D810 .CollisionUpdateStep_D810 al 00D7E8 .Label_D7E8 al 00D7F8 .CollisionUpdateStep_D7F8 al 00D7E5 .Label_D7E5 al 00DA48 .BuildPlayerMotionPosition al 00D7C7 .Label_D7C7 al 00DA76 .StartPlayerTransitionMotion al 00D7C9 .Label_D7C9 al 00D7BB .Label_D7BB al 00D7BF .Label_D7BF al 00D7AC .Label_D7AC al 00E98B .TickDirectionalRepeatTimer al 00D7A2 .Label_D7A2 al 00D7D3 .CollisionCollisionStep_D7D3 al 00D78B .Label_D78B al 00D777 .Label_D777 al 00D764 .Label_D764 al 00D74C .Label_D74C al 00D74A .Label_D74A al 00D77E .PlayerUpdateStep_D77E al 00D73F .Label_D73F al 00D75A .PlayerUpdateStep_D75A al 00D73C .Label_D73C al 00D72B .GraphicsRenderStep_D72B al 00D79C .CollisionUpdateStep_D79C al 00D727 .Label_D727 al 00D72A .Label_D72A al 00D70E .Label_D70E al 00D701 .Label_D701 al 00D709 .Label_D709 al 00D6EE .Label_D6EE al 00D6D0 .Label_D6D0 al 00D6F5 .PlayerUpdateStep_D6F5 al 00D6A5 .Label_D6A5 al 00D6D7 .PlayerUpdateStep_D6D7 al 00D699 .Label_D699 al 00D6B9 .PlayerUpdateStep_D6B9 al 00D6B8 .Label_D6B8 al 00D696 .Label_D696 al 00D677 .Label_D677 al 00D65D .Label_D65D al 00DA34 .TestPlayerFallDistance al 00D650 .Label_D650 al 00D640 .Label_D640 al 00D630 .Label_D630 al 00D62C .Label_D62C al 00DA22 .ResolvePlayerFallState al 00D913 .GraphicsRenderStep_D913 al 00D60D .Label_D60D al 00D608 .Label_D608 al 00E89B .TestPlayerCollisionMode2 al 00D604 .Label_D604 al 00D5EE .Label_D5EE al 00ECB7 .PlayerCollisionStep_ECB7 al 00D600 .Label_D600 al 00DA66 .StartPlayerClimbMotion al 00D71B .GraphicsDispatchStep_D71B al 00D82C .PlayerDispatchStep_D82C al 00D87E .GraphicsUpdateStep_D87E al 00D5BE .Label_D5BE al 00E897 .TestPlayerCollisionMode1 al 00D5C2 .Label_D5C2 al 00D5C6 .Label_D5C6 al 00D5A2 .Label_D5A2 al 00D5CB .Label_D5CB al 00D681 .GraphicsRenderStep_D681 al 00DA14 .UpdatePlayerStatePhase al 00D612 .GraphicsStateStep_D612 al 00D585 .Label_D585 al 00D581 .Label_D581 al 00E893 .TestPlayerCollisionMode0 al 00D562 .PlayerCollisionStep_D562 al 00D55B .PlayerUpdateStep_D55B al 00D544 .Label_D544 al 00D53B .Label_D53B al 00D526 .Label_D526 al 00D51D .Label_D51D al 00D511 .Label_D511 al 00D4FC .Label_D4FC al 00D4F4 .Label_D4F4 al 00D4E5 .Label_D4E5 al 00D4E3 .Label_D4E3 al 00D4DA .Label_D4DA al 00D4D5 .Label_D4D5 al 00D4D3 .Label_D4D3 al 00D4B7 .Label_D4B7 al 00D4B2 .Label_D4B2 al 00D4C3 .EnemyUpdateStep_D4C3 al 00D495 .Label_D495 al 00D491 .Label_D491 al 00D49A .EnemyUpdateStep_D49A al 00D496 .EnemyDispatchStep_D496 al 00D479 .EnemyCollisionStep_D479 al 00D4B8 .EnemyCollisionStep_D4B8 al 00D473 .Label_D473 al 00D46D .Label_D46D al 00D467 .Label_D467 al 00D476 .Label_D476 al 00D955 .CollectStageObject al 00D5D7 .CollisionCollisionStep_D5D7 al 00D58C .PlayerCollisionStep_D58C al 00D436 .Label_D436 al 00D56E .PlayerCollisionStep_D56E al 00D631 .GraphicsRenderStep_D631 al 00D433 .Label_D433 al 00D42D .Label_D42D al 00D427 .Label_D427 al 00D51E .TestPlayerAgainstSpriteObjects al 00D3FD .Label_D3FD al 00D4D6 .ScanEnemyCollisionSlots al 00D3E3 .Label_D3E3 al 00D405 .Label_D405 al 00D545 .TestPlayerAuxSpriteCollision al 00D3BB .Label_D3BB al 00D3B1 .Label_D3B1 al 00EBE3 .TestRectangleOverlap al 00D393 .Label_D393 al 00D386 .Label_D386 al 00D37D .Label_D37D al 00EB6E .BuildAndTestCollisionBounds al 00D364 .Label_D364 al 00D35A .Label_D35A al 00D349 .Label_D349 al 00D34A .Label_D34A al 00D3F2 .TestSecondarySpriteObjectCollisions al 00D3EB .TestPrimarySpriteObjectCollisions al 00D3D0 .HandleAuxiliarySpriteCollision al 00D387 .TestPlayerAgainstPlatformPair al 00D33A .UpdatePlayerPlatformContact al 00D3BC .RefreshCurrentPlatformContact al 00D3DF .TestSecondaryEnemyCollisions al 00D3F9 .TestSecondaryObjectGroupCollision al 00D3D8 .TestPrimaryEnemyCollisions al 00D333 .Label_D333 al 00D323 .Label_D323 al 00D31C .Label_D31C al 00D304 .Label_D304 al 00D43A .TestPlayerObjectCollision al 00D2F3 .Label_D2F3 al 00EB69 .BuildCollisionBounds al 00D2E3 .Label_D2E3 al 00D2DB .Label_D2DB al 00D2CF .Label_D2CF al 00D2B4 .Label_D2B4 al 00DAA5 .ResetPlayerMotionParameters al 00D2B8 .Label_D2B8 al 00D2A4 .Label_D2A4 al 00D291 .Label_D291 al 00D288 .Label_D288 al 00D27B .Label_D27B al 00D2BC .Label_D2BC al 00D242 .Label_D242 al 00D243 .Label_D243 al 00ED44 .GameplayUpdateStep_ED44 al 00D237 .Label_D237 al 00D250 .Label_D250 al 00D1FF .Label_D1FF al 00D1E9 .Label_D1E9 al 00D218 .AnimatePlayerDeath al 00D1BB .Label_D1BB al 00D1BC .DetectAndStartPlayerDeathAnimation al 00D1B8 .Label_D1B8 al 00D19B .Label_D19B al 00D18C .Label_D18C al 00D177 .Label_D177 al 00D16C .Label_D16C al 00D181 .Label_D181 al 00D141 .DrawStageClearSpriteGroupE al 00D139 .DrawStageClearSpriteGroupD al 00D120 .DrawStageClearSpriteGroupB al 00D135 .DrawStageClearSpriteGroupC al 00D0DC .BuildStageClearScreen al 00D11C .DrawStageClearSpriteGroupA al 00D0D2 .Label_D0D2 al 00D0AB .Label_D0AB al 00D14E .UpdateStageClearAnimatedObjects al 00D0C7 .AdvanceStageClearAnimation al 00D0A6 .HandleStageClearMilestoneD0 al 00D0A2 .Label_D0A2 al 00D09E .Label_D09E al 00D09A .Label_D09A al 00D087 .Label_D087 al 00D03B .Label_D03B al 00D05F .BeginStageClearSequence al 00D037 .Label_D037 al 00D041 .Label_D041 al 00D013 .Label_D013 al 00D011 .Label_D011 al 00D00C .Label_D00C al 00CFE9 .Label_CFE9 al 00CFF9 .Label_CFF9 al 00CFE5 .Label_CFE5 al 00CFDF .Label_CFDF al 00D029 .Label_D029 al 00CFBE .Label_CFBE al 00EB73 .TestCollisionList al 00CFAE .Label_CFAE al 00CFAF .Label_CFAF al 00D2BD .BuildPlayerCollisionBounds al 00CF8F .Label_CF8F al 00CF92 .Label_CF92 al 00CF74 .Label_CF74 al 00DAF7 .GraphicsRenderStep_DAF7 al 00CF62 .SwitchActivePlayerOrReturnToAttract al 00CF54 .Label_CF54 al 00E89F .TestPlayerCollisionMode3 al 00CF5B .Label_CF5B al 00DB20 .AudioRenderStep_DB20 al 00CF49 .Label_CF49 al 00CF58 .Label_CF58 al 00E4F5 .GraphicsRenderStep_E4F5 al 00E10D .GraphicsRenderStep_E10D al 00E258 .UpdateMovingPlatforms al 00E13E .GraphicsRenderStep_E13E al 00E0E4 .GraphicsUpdateStep_E0E4 al 00DEE3 .AudioRenderStep_DEE3 al 00E5F9 .GraphicsRenderStep_E5F9 al 00DBE9 .GraphicsCollisionStep_DBE9 al 00E402 .GraphicsCollisionStep_E402 al 00CF30 .Label_CF30 al 00CF20 .Label_CF20 al 00CF19 .Label_CF19 al 00CF01 .Label_CF01 al 00DBB3 .UpdateCarriedObjectSprite al 00DB5A .UpdateBonusDisplay al 00CEF3 .Label_CEF3 al 00CED3 .Label_CED3 al 00CEC8 .Label_CEC8 al 00CEBF .Label_CEBF al 00CEA1 .Label_CEA1 al 00CE8A .Label_CE8A al 00CE8B .Label_CE8B al 00CE8C .Label_CE8C al 00CE8D .Label_CE8D al 00CE65 .Label_CE65 al 00CE5C .Label_CE5C al 00CE57 .Label_CE57 al 00CE45 .Label_CE45 al 00CE2F .Label_CE2F al 00CE38 .Label_CE38 al 00CE39 .Label_CE39 al 00CE50 .Label_CE50 al 00CE0E .Label_CE0E al 00CE4E .Label_CE4E al 00CDFD .HandlePauseInput al 00CF37 .UpdateBonusCountdown al 00D1AE .UpdatePlayerDeathSequence al 00CEC9 .RequestLowAltitudeSound al 00CF9D .UpdateGameplaySubmode al 00EC17 .HideInactiveObjectSprites al 00CEF4 .UpdateStageEntities al 00D2FC .ProcessStageCollisions al 00D412 .DispatchPlayerState al 00D251 .InitializePlayerStateTransition al 00CEA2 .UpdatePlayerAuxiliarySprite al 00CE6C .DecodePlayerDirectionalInput al 00EDAB .CollisionStateStep_EDAB al 00CDAF .Label_CDAF al 00CDB2 .Label_CDB2 al 00CDDD .Label_CDDD al 00CDD7 .Label_CDD7 al 00EE10 .PlayerUpdateStep_EE10 al 00CD8E .Label_CD8E al 00CDE0 .Label_CDE0 al 00CDE4 .Label_CDE4 al 00CD7A .Label_CD7A al 00CD83 .Label_CD83 al 00CD5F .Label_CD5F al 00CD4D .Label_CD4D al 00CD47 .Label_CD47 al 00CD3D .Label_CD3D al 00CD25 .LoadIndexedObjectConfiguration al 00CCFA .Label_CCFA al 00CCF9 .Label_CCF9 al 00CCEE .Label_CCEE al 00CCDD .Label_CCDD al 00CCD4 .Label_CCD4 al 00CCCC .Label_CCCC al 00CCC1 .Label_CCC1 al 00E9FC .DrawObjectSpriteMode0 al 00CC8E .Label_CC8E al 00CC98 .DrawObjectLayoutRecords al 00CC78 .Label_CC78 al 00CC76 .Label_CC76 al 00E9EE .DrawSingleObjectSprite al 00CC3A .Label_CC3A al 00CC1B .Label_CC1B al 00CBE2 .Label_CBE2 al 00CBC6 .Label_CBC6 al 00CBC0 .Label_CBC0 al 00CBA3 .Label_CBA3 al 00CB87 .Label_CB87 al 00CC86 .DrawSecondaryStageObjects al 00CC7E .DrawStageThreePrimaryObjects al 00CD1D .LoadObjectConfigGroup4 al 00CD0D .LoadStageFourObjectConfig al 00CC0D .InitializeStageThreeObjects al 00E239 .QueuePlatformVramUpdateA al 00CC94 .DrawFixedStageObjects al 00CD07 .LoadObjectConfigGroup0 al 00CBB1 .InitializeStageTwoObjects al 00CCEA .LoadSecondaryStageObjectConfig al 00CBA8 .InitializeStageOneObjectCounts al 00CC6C .DrawPrimaryStageObjects al 00CD59 .LoadStageObjectParameters al 00CD23 .LoadObjectConfigGroup8 al 00CCBD .LoadPrimaryStageObjectConfig al 00CC2A .InitializeStageFourRopes al 00CB6E .Label_CB6E al 00CB5A .Label_CB5A al 00CB45 .Label_CB45 al 00CB1F .InitializeStageObjects al 00CB13 .Label_CB13 al 00CB08 .Label_CB08 al 00CC58 .DrawStageSpriteLayout al 00CB85 .RunStageInitializerRecords al 00CAE6 .Label_CAE6 al 00EA06 .FillObjectTileColumn al 00CA86 .Label_CA86 al 00CA6C .Label_CA6C al 00CA60 .Label_CA60 al 00CA54 .Label_CA54 al 00CA48 .Label_CA48 al 00CA5D .Label_CA5D al 00EA08 .RenderObjectSpriteGrid al 00CA07 .Label_CA07 al 00C9F0 .Label_C9F0 al 00F1C5 .QueueSingleVramByte al 00C9DE .Label_C9DE al 00CA25 .QueuePlayerCountVramUpdate al 00ECA4 .QueueCollisionAndVramTasks al 00EFCE .QueueRectangularVramTransfer al 00C9CA .Label_C9CA al 00C9B1 .Label_C9B1 al 00C988 .Label_C988 al 00C982 .Label_C982 al 00C976 .Label_C976 al 00C969 .AdvanceAttractModeSequence al 00CED4 .DetectPlayerLoss al 00D04E .InitializePlayerBoundingBox al 00C962 .Label_C962 al 00CA82 .InitializeGameplayRam al 00C94E .Label_C94E al 00C965 .Label_C965 al 00C94F .Label_C94F al 00C924 .Label_C924 al 00C922 .SaveCurrentPlayerSessionState al 00C914 .Label_C914 al 00C912 .LoadCurrentPlayerSessionState al 00C902 .Label_C902 al 00C8F9 .Label_C8F9 al 00EDEE .CollisionComputeStep_EDEE al 00CA5E .QueueTwoPlayerVramStream al 00CA33 .QueuePlayerSelectVramStream al 00E244 .QueuePlatformVramUpdateB al 00C8C9 .Label_C8C9 al 00C8DE .Label_C8DE al 00C8D5 .Label_C8D5 al 00C8CF .Label_C8CF al 00C8C0 .Label_C8C0 al 00C8B1 .Label_C8B1 al 00CA08 .HideObjectSpriteGroup al 00C88C .Label_C88C al 00C870 .Label_C870 al 00C854 .Label_C854 al 00EDFF .CollisionUpdateStep_EDFF al 00C823 .Label_C823 al 00C81F .Label_C81F al 00C804 .Label_C804 al 00C7F2 .Label_C7F2 al 00C7E6 .Label_C7E6 al 00C826 .Label_C826 al 00C7DC .Label_C7DC al 00C7FE .Label_C7FE al 00C7DD .Label_C7DD al 00EF3C .ProcessVramCommandStreamAndRestoreScroll al 00CA70 .DisableBackgroundAndSpriteRendering al 00C7BD .Label_C7BD al 00C78E .Label_C78E al 00C77B .Label_C77B al 00EE3A .ProcessQueuedTask al 00C932 .UpdateAttractModeState al 00F1AF .TickSoundTimers al 00C773 .UpdateTitleScreenAndStartSelection al 00C897 .UpdateGameModeTransition al 00C73D .Label_C73D al 00CFC1 .UpdateStageTransition al 00C749 .Label_C749 al 00CD6E .UpdateGameplayFrame al 00C72D .Label_C72D al 00C746 .Label_C746 al 00C733 .Label_C733 al 00F219 .ReadControllers al 00F91F .UpdateAudioFrame al 00CA7A .WriteInvertedRenderingMask al 00EE9C .FlushQueuedVramCommands al 00EEB0 .PerformOamDma al 00C6E6 .NmiHandler al 00CA16 .ClearGameplayNametable al 00C6DD .Label_C6DD al 00C6D4 .Label_C6D4 al 00F1F8 .AdvanceRandomLfsr al 00C6B0 .Label_C6B0 al 00C6B6 .InitializePpuOamAndDmc al 00C689 .Label_C689 al 00C678 .Label_C678 al 00C66E .ResetHandler al 00C64E .DemoInputDurationTable al 00C62E .DemoInputCodeTable al 00C623 .SpawnedObjectCollisionShapePointerHighBytes al 00C622 .SpawnedObjectCollisionShapePointerTable al 00C61B .ObjectTaskPayloadByIndex al 00C614 .TwoTileObjectTileTable al 00C5A1 .StageEnemyOamTemplateC al 00C501 .StageEnemyOamTemplateB al 00C485 .StageEnemyOamTemplateA al 00C451 .AlternateCollisionListPointerHighBytes al 00C450 .AlternateCollisionListPointerTable al 00C449 .PlayerStateCollisionListPointerHighBytes al 00C448 .PlayerStateCollisionListPointerTable al 00C441 .StageCollisionQueryPointerHighBytes al 00C440 .StageCollisionQueryPointerTable al 00C40C .TwoPlayerVramCommandStream al 00C3F4 .PlayerSelectVramCommandStream al 00C3BE .StageBackgroundVramStreamPointerHighBytes al 00C3BD .StageBackgroundVramStreamPointerTable al 00C36A .PlayerPoseCollisionShapePointerHighBytes al 00C369 .PlayerPoseCollisionShapePointerTable al 00C30A .StageObjectDataPointerHi al 00C309 .StageObjectDataPointerLo al 00C2EE .CollectedObjectVramAddressHi al 00C2ED .CollectedObjectVramAddressLo al 00C2E5 .CollectedObjectVramXTable al 00C2CD .StageCollectibleSpriteTiles al 00C2C7 .RopeInitialHighBytes al 00C2C1 .RopeInitialLowBytes al 00C216 .StageCollisionRecordPointerHighBytes al 00C215 .StageCollisionRecordPointerTable al 00C20B .SpecialObjectXTriggerTable al 00C1FB .StageObjectRightBoundaryTable al 00C1FA .StageObjectLeftBoundaryTable al 00C1F9 .StageObjectReferenceYTable al 00C1CA .StageInitializerValueTable al 00C1C9 .StageInitializerParamTable al 00C1C8 .StageInitializerTypeTable al 00C163 .ObjectLayoutOamOffsetTable al 00C162 .ObjectLayoutDimensionsTable al 00C161 .ObjectLayoutTileIndexTable al 00C160 .ObjectLayoutYTable al 00C15F .ObjectLayoutXTable al 00C156 .StageSpriteLayoutPointerHi al 00C155 .StageSpriteLayoutPointerLo al 00C137 .StageObjectParameterTable al 00C0E4 .StageFourObjectOamBaseByDifficulty al 00C0E3 .StageFourPrimaryObjectCountByDifficulty al 00C0B3 .DifficultyObjectCountTable al 00C08F .StageSecondaryObjectConfigTable al 00C02F .StagePrimaryObjectConfigTable al 00C026 .ObjectConfigDataPointerHiTable al 00C025 .ObjectConfigDataPointerLoTable al 00C024 .ObjectConfigDestinationEndIndexTable al 00C023 .ObjectConfigDifficultyStrideTable al 00C01E .StagePlayerStartYTable al 00C00A .HudDigitDescriptorTable al 00EEBB .FillNametableAndClearAttributes al 00EF50 .QueueSelectedHudFields al 00F138 .TestObjectBoundingBoxOverlap al 00F040 .UpdateExistingBoundingBox al 00F044 .InitializeBoundingBox al 00C000 .DeferredTaskHandlerTable