# Joypad Test Cartridge (U) — Game Flow from Power-On This document describes the execution flow of the disassembled Joypad Test Cartridge (U) PRG bank (16 KB, mapped at CPU **$C000–$FFFF**), starting from power-on. It is based entirely on `copilot/prg.s` in the repository. The rebuild is verified **byte-identical** to the original `prg.bin`. --- ## 1. ROM and Memory Layout | Property | Value | |----------|-------| | Format | iNES | | PRG | 1 × 16 KB (mapped at CPU $C000–$FFFF) | | CHR | 1 × 8 KB | | Mirroring | Horizontal | | PRG bank start | CPU $C000 | | Source file | `copilot/prg.s` (~1,360 lines with headers) | | Output | `reconstructed.nes` (24,592 bytes) | ### Interrupt vectors (CPU $FFFA–$FFFF) | Vector | Address | Handler | |--------|---------|---------| | NMI | $CCF7 | `NmiHandler` | | RESET | $C000 | `Reset` | | IRQ / BRK | $C000 | Reuses `Reset` | --- ## 2. Build Status `make` in `copilot/` assembles `prg.s` with `ca65`, links with `ld65`, and verifies against `prg.bin`. **Verification result: BYTE-IDENTICAL** — `reconstructed_prg.bin` matches `prg.bin` exactly (all 16,384 bytes), and `prg.bin` matches the PRG bank of `Joypad Test Cartridge (U).nes`. --- ## 3. Pass Status | Pass | Status | Description | |------|--------|-------------| | Pass 1 | Complete | Code/data split — ~580 bytes traced code (~3.5%) or explicit `.byte` data (~96.5%) with `; CPU:$xxxx PRG:$xxxx` annotations | | Pass 2 | Complete | Routine headers added for all labeled positions; key routines semantically named (`Reset`, `NmiHandler`, `VramWrite`, `PpuScrollLatch`, etc.); zero-page aliases in `locals.inc` | | Pass 3 | Complete | Data regions identified and documented (VRAM burst write table at $0302, pointer table at $0000, test pattern/button mapping data in $CE98–$FFFF); remaining `Label_Cxxxx` references are internal branch targets within routines | --- ## 4. Reset — CPU $FFFC → $C000 **`Reset`** ($C000) On power-on or reset: 1. **Wait for three PPU warm-up vblanks** — `WaitVblank2` ($C005) and `WaitVblank3` ($C00A) each poll `$2002` bit 7, following an initial poll at $C000. 2. **Clear RAM** — `ClearRAM1_Loop` ($C013) clears pages $0000–$07FF via indirect indexed store (`STA VramPtrLo,X` / `STA $0100,X` etc.). 3. **Initialize PPU** — `InitPPU_1` ($C031): `STA $2000` with $10 (PPUCTRL, NMI disabled), shadow in `PpuCtrlShadow` ($EF); `STA $2001` with $00 (PPUMASK off), shadow in `PpuMaskValue` ($EE). 4. **OAM DMA** — `OamDma` ($C03F): `STA $4014` with $02 (DMA from $0200–$02FF). 5. **Clear controller state** — `ClearController` ($C044): clears $2003 (OAMADDR) and state variables. 6. `JSR PpuScrollLatch` ($CE3C) — latch scroll and control registers. 7. `LDX #$FF / TXS` — initialize stack pointer. 8. `JSR PpuMaskSetup` ($CD2F) — set PPUMASK from shadow. 9. **Clear RAM again** — `ClearRAM2_Loop` ($C05D) clears pages $0000–$06FF. 10. **Re-initialize PPU** — `InitPPU_2` ($C078): same as InitPPU_1. 11. **VRAM write** — `VramWriteSetup1` ($C086): set up address/length for a VRAM write via `VramWrite` ($CDEE). 12. `JSR ClearOAM_Routine` ($C174) — clear OAM with sprite flush value $F4. 13. `JSR VramPtrWrite` ($CD3F) — write VRAM data via pointer table. 14. `ToggleFlag` ($C095) — toggle `VramToggleFlag` ($CF). 15. `JSR PpuScrollLatch` ($CE3C) and `JSR VramPtrWrite` ($CD3F) again. 16. **Main loop** — spins, toggling $CF each iteration and calling PPU/VRAM update routines. --- ## 5. NMI / Frame Heartbeat — `NmiHandler` ($CCF7) The NMI fires once per frame: 1. **Save registers** (`PHA / TXA / PHA / TYA / PHA`). 2. `JSR PpuCtrlSetup` ($CD17) — latch PPUSTATUS, clear NMI bit in `PpuCtrlShadow` ($EF), write to PPUCTRL. 3. `JSR OamDmaSetup` ($CD24) — set OAMADDR=0, trigger OAM DMA ($4014=$02). 4. Check `$0300` (vblank flag) — if nonzero, `JSR VramBurstWrite` ($CE4F) to burst-write VRAM data from table at $0302. 5. `JSR PpuScrollLatch` ($CE3C) — latch scroll and control. 6. Clear `NmiFlagByte` ($E0) to 0. 7. **Restore registers** (`PLA / TAX / PLA / TAY / PLA / RTI`). --- ## 6. Key Subroutines | Label | Address | Description | |-------|---------|-------------| | `Reset` | $C000 | Cold-start initialization: vblank waits, RAM clear, PPU init, OAM DMA | | `WaitVblank2` | $C005 | Wait for second PPU warm-up vblank | | `WaitVblank3` | $C00A | Wait for third PPU warm-up vblank | | `ClearRAM1_Loop` | $C013 | Clear RAM pages $00–$07 | | `InitPPU_1` | $C031 | Initialize PPUCTRL and PPUMASK | | `OamDma` | $C03F | Trigger OAM DMA via $4014 | | `ClearController` | $C044 | Clear OAMADDR and controller state | | `PpuScrollLatch` | $CE3C | Latch PPU scroll X/Y and control register | | `InitStack` | $C052 | Initialize stack pointer to $FF | | `PpuMaskSetup` | $CD2F | Set PPUMASK from shadow register | | `ClearRAM2_Loop` | $C05D | Clear RAM pages $00–$06 | | `InitPPU_2` | $C078 | Re-initialize PPU control and mask | | `VramWriteSetup1` | $C086 | Set up VRAM write parameters | | `ClearOAM_Call` | $C08F | Call OAM clear routine | | `VramPtrWrite1` | $C092 | Write VRAM data via pointer table | | `ToggleFlag` | $C095 | Toggle VramToggleFlag ($CF) | | `SetupScroll2` | $C097 | Latch PPU scroll and control | | `VramPtrWrite2` | $C09A | Write VRAM data via pointer table again | | `ClearOAM_Routine` | $C174 | Clear OAM ($0200–$02FF) with $F4 | | `NmiHandler` | $CCF7 | Per-frame NMI: PPU updates, OAM DMA, VRAM burst write | | `NmiContinue` | $CD0A | Continue NMI: latch PPU scroll, clear flag | | `PpuCtrlSetup` | $CD17 | Latch PPUSTATUS, write PPUCTRL from shadow | | `OamDmaSetup` | $CD24 | Set OAMADDR=0, trigger OAM DMA | | `PpuMaskSetup` | $CD2F | Set PPUMASK from shadow | | `VramPtrWrite` | $CD3F | Write VRAM via pointer table (uses RetAddrUpdate) | | `VramWriteLoop` | $CD45 | Loop writing bytes from indirect pointer to PPUDATA | | `VramPtrTableRead` | $CD99 | Read from pointer table at $0000 | | `RetAddrUpdate` | $CDC8 | Get return address from stack, advance by 2 | | `VramWrite` | $CDEE | Set PPU address, write data bytes to PPUDATA | | `VramBurstWrite` | $CE4F | Burst-write VRAM from table at $0302 | --- ## 7. Zero-Page Aliases (`locals.inc`) | Alias | Address | Role | |-------|---------|------| | `VramPtrLo` | $00 | VRAM write pointer low byte | | `VramPtrHi` | $01 | VRAM write pointer high byte | | `VramLen` | $02 | VRAM write data length | | `PpuScrollX` | $03 | PPU horizontal scroll | | `RetAddrTempLo` | $05 | Return address temp lo | | `RetAddrTempHi` | $06 | Return address temp hi | | `PpuMaskShadow` | $0E | PPUMASK shadow | | `PpuCtrlShadow` | $EF | PPUCTRL shadow (NMI bit cleared) | | `VramToggleFlag` | $CF | Frame toggle flag | | `NmiFlagByte` | $E0 | NMI flag byte | | `JoyBtnStateBase` | $4E | Base for indexed button states | | `FrameCounterLo` | $53 | Frame counter low byte | | `FrameCounterHi` | $54 | Frame counter high byte | Full list in `copilot/locals.inc`. --- ## 8. Data Regions The PRG is approximately 3.5% code / 96.5% data. The data regions include: - **$C09E–$C173** (214 bytes): Main loop inline code/data (pointer table references, VRAM write parameters) - **$C17F–$CCF6** (2,936 bytes): Test patterns, button mapping tables, screen data - **$CD39–$CD3E** (6 bytes): PPU mask toggle code fragment - **$CE98–$FFFF** (12,648 bytes): Test pattern data, button mapping tables, screen layout data Notable data structures: - Pointer table at $0000–$0001 (read by `VramPtrTableRead` at $CD99) - VRAM burst write table at $0302 (read by `VramBurstWrite` at $CE4F) - Button mapping / test pattern tables in the $C000–$FFFF range --- ## 9. Build ```bash cd "Joypad Test Cartridge (U)/copilot" make # → ca65 + ld65 + cmp reconstructed.nes rom.nes → "Byte-identical ROM verified." ``` --- ## 10. Notes - The NMI handler drives per-frame updates; the main loop spins waiting for NMI phase changes. - `RetAddrUpdate` ($CDC8) implements a return-address modification trick: it reads the return address from the stack, advances it by 2, and stores it back. This is used with `VramPtrWrite` ($CD3F) to implement runtime-computed control flow (effectively a coroutine/threaded dispatch). - The IRQ vector points to $C000 (Reset) and is effectively unused. - Large portions of the PRG are test pattern and button mapping data, not executable code. --- ## 11. Next Steps - **Promotion complete** — moved to top-level `Joypad Test Cartridge (U)/` folder with full ROM build (`header.s`, `chr.s`, `linker.cfg`, `Makefile`). - **Optional deeper Pass 3 work** — extract button mapping and test pattern tables from untraced regions into labeled `.byte` blocks; refine remaining zero-page aliases.