; Joypad Test Cartridge (U) zero-page aliases - Pass 2 ; Semantic names for addresses with observed usage patterns; ZpXX names for ; addresses whose role is not yet uniquely determined. VramPtrLo = $00 ; VRAM write pointer low byte (indirect, used by VramWriteLoop/VramWrite) VramPtrHi = $01 ; VRAM write pointer high byte (indirect) VramLen = $02 ; VRAM write data length counter PpuScrollX = $03 ; PPU horizontal scroll value (latched to $2005) Zp04 = $04 ; Temporary zero-page storage RetAddrTempLo = $05 ; Return address temp low byte (used by RetAddrUpdate) RetAddrTempHi = $06 ; Return address temp high byte (used by RetAddrUpdate) Zp0D = $0D ; Temporary zero-page storage PpuMaskShadow = $0E ; PPUMASK shadow register (bits cleared for sprite/bg) PpuScrollY = $0EC ; PPU vertical scroll value (latched to $2005) PpuScrollX_Init = $0ED ; PPU horizontal scroll value written during init PpuMaskValue = $0EE ; PPUMASK value written during init (also shadow) PpuCtrlShadow = $EF ; PPUCTRL shadow register (NMI bit cleared via and #$7F) VramToggleFlag = $CF ; Flag toggled each frame (asl/rol at $C095-$C09D) NmiFlagByte = $E0 ; Flag cleared during NMI ($CD0F) ; Controller / button state (indexed by button number via $4E,X) JoyBtnStateBase = $4E ; Base address for indexed button states ($4E,X) JoyBtnState_P1_A = $4E ; Player 1 button A state/timer JoyBtnState_P1_B = $4F ; Player 1 button B state/timer JoyBtnState_P1_Select = $50 ; Player 1 select state/timer (if used) JoyBtnState_P1_Start = $51 ; Player 1 start state/timer JoyBtnState_P1_Up = $52 ; Player 1 up state/timer FrameCounterLo = $53 ; Frame counter low byte (incremented each frame) FrameCounterHi = $54 ; Frame counter high byte JoyBtnTimer_P1_Down = $55 ; Player 1 down button timer JoyBtnTimer_P1_Left = $56 ; Player 1 left button timer JoyBtnTimer_P1_Right = $57 ; Player 1 right button timer JoyBtnTimer_P1_Start2 = $5C ; Player 1 start timer (second instance) JoyBtnTimer_P1_A2 = $61 ; Player 1 button A timer (second instance) JoyBtnTimer_P2_Down = $5E ; Player 2 down button timer JoyBtnTimer_P2_Left = $59 ; Player 2 left button timer JoyBtnTimer_P2_Right = $64 ; Player 2 right button timer JoyBtnTimer_P2_A = $5F ; Player 2 button A timer JoyBtnTimer_P2_B = $5A ; Player 2 button B timer ; Generic zero-page aliases (role not yet uniquely determined) Zp60 = $60 ; Temporary zero-page storage Zp65 = $65 ; Temporary zero-page storage Zp66 = $66 ; Temporary zero-page storage Zp68 = $68 ; Temporary zero-page storage Zp69 = $69 ; Temporary zero-page storage