al 00F000 .VramWriteSourcePointerTable al 00E790 .SideATestPromptText al 00E732 .StatusMessageText al 00E6BF .SideAPanelButtonRow al 00E64C .SideAPressedButtonRow al 00E5B3 .PanelFrameTiles al 00E58A .PowerPadButtonLabelTiles al 00E54F .PowerPadSideAButtonGraphics al 00E548 .Block_E548 al 00E53A .ClearScreen al 00E534 .ClearAPUNoise al 00E52E .SetAPUNoise al 00E522 .DrawBonus al 00E514 .DrawWin al 00E52D .ProcessPadBitsDone al 00E509 .Block_E509 al 00E4FA .ProcessPadBits al 00E4E3 .Player2ButtonIconStream al 00E4CC .Player1ButtonIconStream al 00E4C0 .Player2TileTable al 00E4B4 .Player1TileTable al 00E4B4 .PadBitTableLives al 00E4AA .LoadPatternTable7 al 00E4A0 .LoadPatternTable6 al 00E49F .UpdatePadsDone al 00E48F .Block_E48F al 00E47F .UpdatePads al 00E47A .Block_E47A al 00E471 .DrawSmoke al 00E46F .ShiftVar4 al 00E46A .Block_E46A al 00E45F .DrawExplosion al 00E459 .ShiftVar3 al 00E454 .Block_E454 al 00E44B .DrawHitEffect al 00E449 .ShiftVar2 al 00E444 .Block_E444 al 00E439 .DrawShot al 00E433 .ShiftVar1 al 00E424 .UpdateAccuracy al 00E42F .Block_E42F al 00E41E .Block_E41E al 00E407 .DrawLives al 00E3F8 .DrawCursor al 00E403 .Block_E403 al 00E3F5 .Block_E3F5 al 00E3E1 .DrawScore al 00E3D8 .DrawTarget al 00E3D1 .Block_E3D1 al 00E3C3 .Block_E3C3 al 00E3B5 .CheckHit_Done al 00E3AE .ReadPad_Exit al 00E3A0 .ReadPad_Done2 al 00E398 .ProcessPads al 00E37F .ReadPad_BitLoop al 00E362 .ShiftPads al 00E35B .DrawTitle_Loop2 al 00E34D .DrawTitle_Loop1 al 00E361 .ReadPadDone al 00E338 .ReadPad al 00E32D .ClearGameVars al 00E326 .FillScreen_Loop al 00E312 .ClearScreen_Loop2 al 00E2FE .ClearScreen_Loop1 al 00E2F0 .ClearRows al 00E2B0 .DrawPlayer2Pad al 00E270 .DrawPlayer1Pad al 00E236 .InitRoundParams al 00E22D .ResetScroll al 00E219 .SetPPUCTRL_NMI al 00E1FB .DisableNMI al 00E1F1 .EnableNMI al 00E1E3 .VramWrite_ByteLoop al 00E1F0 .VramWriteDone al 00E1D2 .VramWrite_Record al 00E1CC .VramWrite al 00E1C2 .LoadPatternTable5 al 00E1B8 .LoadPatternTable4 al 00E1AE .LoadPatternTable3 al 00E1A4 .LoadPatternTable2 al 00E19A .LoadPatternTable1 al 00E187 .ClearVRAM_FillFF al 00E16B .InitAPU al 00E164 .FillVRAM_FF_Loop al 00E150 .FillVRAM_23_Loop al 00E142 .ClearVRAM_Fill23 al 00E141 .ClearPaletteDone al 00E121 .PaletteData al 00E113 .ClearPalette_Loop2 al 00E107 .LoadPalette al 00E0FB .ClearPalette_Loop al 00E0EB .ClearVRAM al 00E0DD .ClearVRAM_Loop al 00E0CF .ClearRAM_Loop al 00E0C9 .ClearRAM al 00E0B5 .WaitVBlank2_Loop al 00E0B0 .WaitVBlank1_Loop al 00E09B .ResetInit al 00E092 .WaitForVBlank al 00E06E .NmiHandler al 00E068 .ReadPadStatus al 00E058 .GameLoop al 00E02F .DelayLoop2_Loop al 00E02B .Delay_Set64 al 00E01E .DelayLoop1_Loop al 00E000 .Reset