Files
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2026-10-21 11:36:32 -04:00

Romance of the Three Kingdoms 2 (U) [!]

Status

Pass 0 skeleton. The project builds and verifies byte-identical to the original ROM, but no disassembly exists yet: prg.s is a single .incbin "prg.bin" of the PRG image.

make assembles header.s, prg.s, chr.s, links them with ld65 and compares the result against rom.nes:

Byte-identical ROM verified.

ROM

Property Value
Format iNES
Mapper 5
Board MMC5
Mirroring Horizontal
Four-screen VRAM no
Battery yes
PRG 256 KB (16 x 16 KB), at file offset $0010
CHR 256 KB (32 x 8 KB)
Trainer none
Footer none
NMI vector $F671
RESET vector $F500
IRQ vector $FF66
ROM file Romance of the Three Kingdoms 2 (U) [!].nes
SHA-256 11e312691b516e5e29dade3c8ce5434df3561cc69e1aecad9c948acdfddc517a

Header notes

  • none

Open work

  • Pass 1 - run nesdis.py over prg.bin to produce the code/data split. The tracer reads the vectors from the last six bytes of the PRG image, so the split seeds correctly.
  • Pass 1 must emit the canonical audit comment ; CPU:$C123 PRG:0123 AD 21 03 at column 35 for every instruction.
  • Pass 2 - replace the address-derived Label_XXXX names and the raw $XXXX call operands.
  • Pass 3 - semantic zero-page aliases (applied only at the sites where their role is proven) and named data tables.
  • Promotion to NROM/<name>/ once Pass 3 is done, as git mv.

Files

File Purpose
prg.s Pass 0 PRG include (replaced by the Pass 1 disassembly)
header.s iNES header include
chr.s CHR include
prg.bin 262144 bytes (256 KB) PRG image
chr.bin 262144 bytes (256 KB) CHR image
rom.nes byte-identical copy of the original ROM
linker.cfg HEADER / PRG / CHR memory areas
symbols.inc NES hardware register names
locals.inc zero-page aliases (empty at Pass 0)
Makefile build and byte-identity check