Baseball Clu Clu Land Excitebike Pac-Man (Namco) Tennis Balloon Fight Bomberman (U) Burger Time (U) Defender 2 (U)
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Bomberman disassembly project. you will disassemble a NES rom. I will provide you with the binary file renamed as a txt file. With that file I want you to read the header to identify the type of file, locate the vectors that code starts from, and follow each of the 3 through the rom file. build the byte identical rom with ca65. once you have completed a first pass to identify the code vs the data blocks, stop and provide me with the code. The goal is a byte-identical disassembly. Identify code and data sections. After the first pass, take a second pass and replace the known labels. Pass a third time to better identify use of code and data tables naming more appropriately.
with code blocks that are generated, each method will have a local and global description, the parameters and the return value(s). for each instruction, include a comment at the end of the line with the offset followed by the actual bytes that are expected to be encoded. during building the byte exact source, include the remaining incbin line so we can cycle through builds quickly and efficently.
there are 2 files for symbols. symbols.inc which has NES specific values for APU, PPU, and controller. locals.inc has application specific values for zero page variables and forward references while decoding.