- Apply symbols.inc hardware register names to Defender 2 (U) (51 operands)
- Apply symbols.inc hardware register names to Donkey Kong 3 (JUE) (36 operands)
- Add APU register symbols (-) to Defender 2 (U) and Donkey Kong 3 (JUE) symbols.inc
- Apply symbols to Donkey Kong Jr. Math (U) (80 operands: 11 single + 69 hardware)
- Apply symbols to Excitebike (JU) (786 operands: 785 single + 1 hardware)
- Add promotion criteria to PROMPTS.md: symbol/local substitution,
ROM-specific semantic naming, and verification checklist
Add branch/jump target naming requirement to PROMPTS.md
All branches and jumps must target symbolic labels with descriptive names
derived from program flow role (e.g., _Loop, _Next, _Done, _Store, _Return),
never raw address literals. Adds criterion 8 to verification checklist.
Rename all OVERVIEW.md to README.md; add root README content to top-level
- Rename all OVERVIEW.md files to README.md throughout the repo (47 files)
- Prepend README.md content to top-level OVERVIEW.md before rename
- Fix apply_symbols.py NAME_RE regex to handle spaced assignments
- Apply symbols.inc to Defender 2 (U) (51 hardware operands)
- Apply symbols.inc to Donkey Kong 3 (JUE) (36 hardware operands)
- Apply symbols.inc to Donkey Kong Jr. Math (U) (80 operands: 11 single + 69 hardware)
- Apply symbols.inc to Excitebike (JU) (786 operands: 785 single + 1 hardware)
- Add missing Zp18/FrameCounter aliases to Excitebike prg.s
- Build all 27 top-level projects: byte-identical
Promote Donkey Kong Jr. Math back to _wip tier
Moves code from `copilot` folder and verifies each builds after
Add pre-commit hook for byte-identical verification
Add .git/hooks/pre-commit that runs 'make' then 'make clean' in each
project directory before committing. This ensures every project builds
byte-identical before any commit is accepted.
Also includes all file moves from the Donkey Kong Jr. Math (U) demotion
and other file restructuring from the session.
moves code out of copilot folder, its all AI generated.
Moves NROM games into NROM folder
removes copilot folder from Lunar Pool
Adds makefile to build all projects recursively
Updates docs to reflect changes in layout
Repromotes Donkey Kong Jr Math
Repromotes Excitebike
Promotes Popeye (JU) (PRG 1)
Updates Makefile to provide summary of build failure/success
Promote Raid on Bungeling Bay (U): Pass 2/3 partial, whole-ROM byte-identical
Move _wip/NROM/Raid on Bungeling Bay (U) to NROM/ and switch the build
from a PRG-only compare to a whole-ROM one:
- header.s/chr.s added (one-line .incbin of header.bin / chr.bin)
- linker.cfg gains HEADER ($0000, $0010) and CHR ($0000, $2000)
areas ahead of PRG ($C000, $4000)
- rom.nes symlink to the space-containing original ROM name
- Makefile builds header.o/prg.o/chr.o into reconstructed.nes and
compares it against rom.nes ('Byte-identical ROM verified.')
- one leftover neutral indirect operand jmp (Zp01) at $E2EC becomes
jmp (IndDispatch01); apply_symbols.py reports 0 substitutions pending
README.md / TODO.md / AGENTS.md updated: 29 promoted, 7 in _wip/.
Pac-Man (U): Pass 2 complete (label renaming) + Pass 3 partial (ZP aliases, table names)
Pass 2 — fresh map derived from the committed split, not from any drafted
map (the drafted maps in other projects were audited and found not
applicable):
- all 194 address-derived Label_XXXX definitions renamed to semantic
routine-entry names plus <Routine>_<Role>_<addr> internal branch
targets; zero Label_ remains
- all 49 jsr/jmp call sites resolved from raw $XXXX to labels; zero
raw $XXXX call operands remain
- routinemap.tsv / derived_names.tsv record the derivation
Pass 3 (partial):
- 15 proven semantic zero-page aliases added to locals.inc
(GameState, NmiFlag, ScrollX/Y, PpuCtrlShadow, OamDmaPage,
CocktailModeFlag, ActivePlayerFlag, GameplaySuspended, FrameCounter,
StateTimer, Player1/2Input, ActiveInput, CopyrightVerified)
- 112 operands substituted into prg.s (11 single + 101 hardware)
- key data tables named: ProgrammerSig ($C0EB), GameStateDispatchTable
($C253), TitleScreenData ($C2FD), EntityPtrTable ($D912),
AudioCommandTable ($EFDD)
Also corrects the README's claim that the RESET vector points at padding:
$FF00 holds real boot code (sei/cld, PPU off, double vblank wait, then
jmp ColdStart at $C042).
.gitignore: ignore reconstructed_prg.bin (build artifact of the _wip
Makefiles; '**/reconstructed.*' does not match the underscore form).
Promote Pac-Man (U): Pass 2/3 complete, whole-ROM byte-identical
Move _wip/NROM/Pac-Man (U) to NROM/ and switch the build from a PRG-only
compare to a whole-ROM one:
- header.s/chr.s added (one-line .incbin of header.bin / chr.bin)
- linker.cfg gains HEADER ($0000, $0010) and CHR ($0000, $2000)
areas ahead of PRG ($C000, $4000)
- rom.nes symlink to 'Pac-Man (U) [!].nes' (the original ROM name
contains a space and brackets)
- Makefile builds header.o/prg.o/chr.o into reconstructed.nes and
compares it against rom.nes
- reconstructed.nes is 24,592 bytes, MD5 a69d310f8cae9397fbd39f204672b5c7
- equal to the original ROM; the header/prg/chr splits were checked
against the original before promotion and are byte-exact
Pass 3 residue closed. The last 7 multi-alias zero-page operands are
resolved per site through a new sites.tsv, each proven from context
rather than guessed:
- jmp ($0010) at $C250/$D3CA/$D90F/$D9B6 -> (DispatchPtrLo); each
is immediately preceded by sta DispatchPtrLo/sta DispatchPtrHi
- jmp ($00FE) at $EFDA -> (AudioHandlerPtrLo); preceded by
sta AudioHandlerPtrLo/sta AudioHandlerPtrHi
- sta a:$0000,y at $C048/$C089 -> a:Zp00,y; the literal zero-page
base in the two ZP clear loops, so the neutral name is used rather
than the semantic WorkPtrLo. The 'a:' prefix survives the
substitution, so the bytes stay 99 00 00 (sta abs,Y)
apply_symbols.py now reports 119 operands substituted (101 hardware,
11 single-name, 7 site) and 0 residue.
New tool _tools/align_audit_comments.py: re-aligns the audit comment to
column 35 after a substitution lengthens an operand (nesdis.py pads each
instruction to 31 characters). Whitespace-only, so the byte identity
cannot change. 405 lines re-aligned in this project; all 2,387 audit
comments still match prg.bin at the stated PRG offset, 0 mismatches.
Docs: root README.md / TODO.md / AGENTS.md updated - 30 promoted, 6 in
_wip/; a per-project detail entry for Pac-Man (U) added; the stale
'Donkey Kong 3 (JUE) has no README.md' claim corrected (it has a
318-line one).
Promote Raid on Bungeling Bay (U) [a2]: Pass 3 complete, whole-ROM byte-identical
Move _wip/NROM/Raid on Bungeling Bay (U) [a2] to NROM/ and switch the build
from a PRG-only compare to a whole-ROM one:
- header.s/chr.s added (one-line .incbin of header.bin / chr.bin)
- linker.cfg gains HEADER ($0000, $0010) and CHR ($0000, $2000)
areas ahead of PRG ($C000, $4000)
- rom.nes symlink to 'Raid on Bungeling Bay (U) [a2].nes' (the original
ROM name contains spaces and brackets)
- reconstructed.nes is 24,592 bytes, MD5 659d340a1e9d420eee28df13319b0094
- equal to the original ROM; the header/prg/chr splits were checked
against the original before promotion and are byte-exact
Pass 3 - 15 semantic zero-page aliases, each applied only at the sites
where its role is proven:
- PpuCtrlShadow ($C2), 15 sites: the reset entry primes it right after
'sta PPUCTRL', and every other use is an ora/and/eor followed by
'sta PPUCTRL'
- NmiPathSelector ($C4), 5 sites: written 1 at $C3E9 and 0 at $C962
- GameState ($D6), 6 sites: 'cmp #$02' and used as an index at $C4C7
- FrameSubCounter ($55), 6 sites: set to $0A at $C520, decremented per
NMI at $C07B
- PrngPeriodCounter ($EA) / PrngSeedB ($EB) / PrngState ($EC), 13 sites:
the PRNG state
- PtrLo ($00) / PtrHi ($01), 8 sites: the 16-bit pair $1C13 and $1610
compared at $E785/$E791
- IndDispatch01 ($01) / IndDispatch02 ($02), 3 sites: the computed
dispatch at $E2EC
- IndDispatch1B ($1B) / IndDispatch1C ($1C), 6 sites: the dispatch at
$E7A3
- IndDispatch17 ($17) / IndDispatch19 ($19): the dispatches at $E79D
and $E7A0
Addresses that carry two names keep the neutral ZpXX name where the other
role applies - $01 is PtrHi at the 16-bit compare and IndDispatch01 at the
dispatch; $17 is IndDispatch17 at the dispatch and Zp17 for the absolute
RAM $0017 store in the copy loop at $E895/$E8D0.
New tool _tools/apply_zp_aliases.py does the per-site substitution:
apply_symbols.py only rewrites *numeric* operands, so it cannot rename an
operand that is already written as a neutral ZpXX name. The tool keeps the
ca65 'a:' prefix (dropping it would turn 'sta a:Zp17,y' into a zero-page
store and change the bytes) and rewrites only the operand token, so the
audit comment survives byte for byte.
Naming correction in the promoted sibling. Finishing this dump showed that
$EA was misnamed 'VBlankWaitCounter': the routine at $C412 is the game's
pseudo-random generator (the classic eor/asl/php/lsr/plp/rol scrambler,
called from thirteen gameplay sites, twice in a row at $CDF4/$CDF9 with the
second result masked #$07), so $EA is the scrambler's phase counter.
Renamed PrngPeriodCounter in both dumps and named $EB/$EC PrngSeedB /
PrngState. The sibling's two 'sta a:IndDispatch17,y' operands were also
wrong - they are absolute stores to RAM $0017, not the dispatch pointer -
and are now 'a:Zp17,y', matching the file's 'a:' = absolute convention.
Audit-comment alignment re-done with _tools/align_audit_comments.py (1,040
lines here, 1,080 in the sibling). Both files still match prg.bin at every
stated PRG offset: 5,467 and 5,483 audit comments, 0 mismatches.
Docs: root README.md / TODO.md / AGENTS.md updated - 31 promoted, 5 in
_wip/; per-project detail entries added for both Raid dumps.
Promote Pac-Man (Tengen) (U): Pass 2/3 from scratch, whole-ROM byte-identical
Move _wip/NROM/Pac-Man (Tengen) (U) to NROM/ and switch the build from a
PRG-only compare to a whole-ROM one:
- header.s/chr.s added (one-line .incbin of header.bin / chr.bin)
- linker.cfg gains HEADER ($0000, $0010) and CHR ($0000, $2000)
areas ahead of PRG ($C000, $4000)
- rom.nes symlink to 'Pac-Man (Tengen) (U) [!].nes'
- reconstructed.nes is 24,592 bytes, MD5 d34e7a74d8d2c231b6cc601210e28ad0
- equal to the original ROM; the header/prg/chr splits were checked
against the original before promotion and are byte-exact
Disassembled from scratch. No name, map or file was carried over from the
sibling 'Pac-Man (U)' dump; the map was derived from this dump's own
committed split and the two were only compared afterwards.
Pass 2 (new tool _tools/apply_pass2_map.py):
- all 194 Label_XXXX definitions renamed to semantic routine entries plus
<Routine>_<Role> branch targets; zero Label_ remains
- all 48 raw $XXXX jsr/jmp operands resolved to labels; zero raw $XXXX
call or branch operands remain
- the map is in routinemap.tsv
Pass 3:
- 30 semantic zero-page aliases, each applied only at the sites where its
role is proven (per-site choice in sites.tsv; the addresses that carry
two roles keep the neutral ZpXX name elsewhere). _tools/
derive_zp_aliases.py records how the set was derived, and locals.inc
records the reason for every remaining neutral slot
- 28 data tables named (new tool _tools/name_data_region.py), including
CharacterDataTable ($C66A) and CharacterNameStrings ($C67E), where the
ROM itself names Blinky, Pinky, Inky and Clyde - which is why the four
indexed entities are called ghosts and not 'actors'
- apply_symbols.py reports 0 substitutions pending and 0 residue
- audit-comment alignment re-done with _tools/align_audit_comments.py;
all 2,479 audit comments still match prg.bin at the stated PRG offset
Pass 1 correction - six command handlers recovered (new tool
_tools/recode_region.py). ScriptCommandTable ($EFDD) is read by the traced
instruction at $EFCC, and six of its entries point at $F00A, $F022, $F03A,
$F052, $F062 and $F072 - all of which the tracer had left as data, and two
of which it had mis-split across the 'jmp $EF61' at $F01F and $F04F.
Those 120 bytes are code here, decoded straight from the ROM; the six
handlers tile $F00A-$F081 exactly. The same gap exists in the promoted
'Pac-Man (U)' dump, which has not been corrected - recorded in both READMEs.
Residue (documented, not guessed): the unreached main game logic at
$C45A-$C55F is still .byte data. It is code - the tracer's own decoder
walks it cleanly and the dispatch table at $C511 points into it - but
nothing reaches it, so it cannot be entered without a guess. The same gap
exists in the promoted 'Pac-Man (U)' dump. Re-deriving it is a Pass 1 job;
a Mesen Code Data Logger capture is the tool the repo uses for it.
Docs: root README.md / TODO.md / AGENTS.md updated - 32 promoted, 4 in
_wip/; a per-project detail entry added for the Tengen dump.
Promote Pyramid (U): Pass 1 corrected, Pass 2/3 complete, whole-ROM byte-identical
Move _wip/NROM/Pyramid (U) to NROM/ and switch the build from a PRG-only
compare to a whole-ROM one:
- header.s/chr.s added (one-line .incbin of header.bin / chr.bin)
- linker.cfg gains HEADER ($0000, $0010) and CHR ($0000, $2000)
areas ahead of PRG ($C000, $4000)
- rom.nes symlink to 'Pyramid (U) (Sachen).nes'
- reconstructed.nes is 24,592 bytes, MD5 aa285ff17f25dd05da5996b7466c59e2
- equal to the original ROM; the header/prg/chr splits were checked
against the original before promotion and are byte-exact
Pass 1 correction - the committed split was a strict subset of the correct
one. This game dispatches through 'jmp' trampoline tables that live
*inside* the data regions, and the tracer cannot follow a jmp there, so
828 bytes of code were still marked as data. Four such tables were found
($C01E 3 entries, $C02A 6, $C042 2, $C054 5) plus ten more entries at
$C000-$C01B; all sixteen targets decode as valid instructions. Seeding
them, the $C800 boot mainline and six further code starts recovers the
whole lot, plus a five-byte stub at $DF89 (lda $33 / jmp $DECB) that sat
in a hole between two routines. The re-trace loses NO committed code byte
and takes the split from 34.5% to 39.6% (3,130 instructions / 6,493 code
bytes). 'make regen' reproduces it, so the split stays verifiable.
Pass 2 - a fresh map derived from this dump's own committed split:
- 428 Label_XXXX definitions renamed; zero Label_ residue
- 320 raw $XXXX jsr/jmp operands resolved; zero raw $XXXX branch
operands remain
- 431 routine entries and the 32 data blocks named from the code
- the internal branch-target names are derived mechanically from the
branch that reaches them by the new _tools/derive_branch_names.py
(beq -> OnZero, bne -> OnNonzero, bcc/bcs -> the carry cases, a
backwards branch -> Loop)
- recorded in routinemap.tsv
Pass 3:
- 24 semantic zero-page aliases, each applied only where its role is
proven; the 57 slots that stay neutral are each listed with the reason
in locals.inc (the neutral set lives in zp_aliases.inc so that
'make regen' can rebuild locals.inc from prg.bin)
- 32 data tables named - TaskVectorTable1/2, LevelScriptData,
MusicPeriodTable, SoundEnvelopeTable, the actor tables - recorded in
data_region_names.tsv
- apply_symbols.py reports 0 substitutions pending and 0 residue; no
hardware register is left as a raw literal
- the audit comments are now canonical on every line, data included
(the old file carried only 'PRG:$xxxx' on its 1,358 data lines);
all 3,762 audit comments match prg.bin at their stated PRG offset
Kept as-is, not 'cleaned up':
- sta $4100 stays a raw operand. The iNES header claims mapper 0 but
the boot code writes past the NES register space; the ROM does not
explain it, so it is recorded rather than guessed
- the 'A'/'V' check on RAM $0120/$0121 and its seed/clear routines
are named for what they do, not for what they are for
- the ninth entry of the $C3A6 task vector table ($D820) is a junk
slot and stays data
Docs: root README.md / TODO.md / AGENTS.md updated - 33 promoted, 3 in
_wip/; a per-project detail entry added.
Hogan's Alley (JU): Pass 1 correction, Pass 2, Pass 3, promoted to NROM/
The light-gun game whose engine dispatches through *inline* tables:
`IndirectCall` at $C34D pops the return address of the `jsr` that called
it and reads a 16-bit handler pointer from the word that follows, so all
six handler tables ($C124 19 entries, $C219 4, $C89C 14, $CDD1 1, $D234 2,
$D3D6 14) live inside the code stream and the static tracer cannot follow
them.
Pass 1 correction. The committed split was a strict subset of the correct
one -- 41.8% of the PRG was classified as code. A fresh Mesen Code Data
Logger capture was merged with the four captures already in the folder
(hogans_merged.cdl, the OR of five per-byte flag arrays, 6,544 code bytes)
and _tools/cdl_reclass.py rewrote the split to match what the CPU actually
fetched: 1,216 bytes moved from data to code, five the other way, 59 labels
emitted. The split is now 49.1% code (3,950 instructions, 8,041 bytes).
The four branch targets the reclassifier could not prove were turned into
labels by the new _tools/resolve_raw_branches.py.
Pass 2. 206 routine entries hand-named from this dump's own code and 413
internal branch targets derived mechanically by _tools/derive_branch_names.py:
630 Label_XXXX definitions gone, 484 raw $XXXX call operands resolved, 15
call targets the tracer had never labelled given a label. Recorded in
routinemap.tsv. No SubC<addr> residue was needed -- every entry the engine
reaches is named after what it does.
Pass 3. 60 semantic zero-page aliases, each applied only where its role is
proven (zp_aliases.inc, zp_alias_sites.tsv); the slots that stay neutral are
each listed with the reason. All 34 data blocks named
(data_region_names.tsv). apply_symbols.py reports 1 residue: `sta a:$00B4,y`
at $C203, the same address as Zp40/ActorPalette but forced to absolute
addressing, so it must stay numeric.
Promotion. header.s, chr.s and a HEADER/PRG/CHR linker.cfg added, rom.nes
symlinked to the original ROM; the whole-ROM cmp passes on the first
promoted build. There is deliberately no `make regen` target: the Pass 1
split here is the static trace corrected by a CDL capture, and the base the
correction was applied to is not what the current _tools/nesdis.py
produces, so prg.s is the maintained source of truth.
Tools changed:
nesdis.py --split/--note/--provenance options, so a data
region can carry its own name and explanation;
a forced-data address is no longer reported as a
recovered routine entry
apply_pass2_map.py can create the label for a call target the tracer
left unlabelled; no longer double-labels it
apply_zp_aliases.py --at-file, an address-based per-site list
derive_branch_names.py keeps the map's own header instead of writing a
fixed one
resolve_raw_branches.py new: turns `bXX *+$NN` operands into labels
build_hogans_map.py new: the hand-written Pass 2 map builder
The existing regen pipelines (MUSCLE (U), Urban Champion (JU)) still
reproduce prg.s byte for byte.
Apply the symbols.inc register names at Pass 1; fix a dropped byte in cdl_reclass
nesdis.py now names the hardware registers as it renders the operands, so a
project's Pass 1 output already reads `lda PPUSTATUS` instead of `lda $2002`
and the Pass 3 apply_symbols.py step has nothing left to do for them.
* nesdis.py --symbols FILE reads a symbols.inc-style file and substitutes
the register names. Only unambiguous entries in the $2000-$4017 window
are used: $4017 is both JOY2 and APUFRAMECOUNTER, so it stays numeric
and apply_symbols.py reports it as multi-alias residue, exactly as
before. The default is the symbols.inc next to --out, so a new project
gets the names without asking; --no-symbols opts out.
* The renderer records the operand's numeric value on the Insn, because
operand_value() used to re-parse the operand text and could no longer
read a name.
* The controller bit masks in symbols.inc (PAD_A and friends) are
constants, not addresses, and are still never substituted.
MUSCLE (U) and Urban Champion (JU) keep --no-symbols: their committed
prg.s was produced with the registers named by the Pass 3 apply_symbols.py
step, and the columns in those files reflect the in-place substitution.
Adding the missing apply_symbols.py step to both regen pipelines makes
them reproduce their committed prg.s byte for byte again - neither did
before this change (MUSCLE was 440 lines out, Urban Champion 772).
cdl_reclass.py had a bug that cost a byte: a region whose last source row
straddled the region's end was replaced by a regeneration of the region
only, so the tail of that row was dropped. Mario Bros (JU) hit it at
$C595, where the rebuild came out one byte short and every label after it
shifted. A region now covers the whole rows it replaces.
pass2.py reflow takes an optional column argument; the default is
unchanged (the ';' lands on the same column as before).
Mario Bros (JU): Pass 1 correction, Pass 2, Pass 3, promoted to NROM/
A two-player platformer whose handler tables are *inline*: the pointers sit
in the middle of the code stream, right after the `jsr` that reads them, so
the static tracer could never follow them.
Pass 1 correction. The committed split was a strict subset of the correct
one -- only 72.0% of the PRG was classified as code. A Mesen Code Data
Logger capture of this ROM (mario_mesen.cdl, 10,915 code bytes) showed
1,010 bytes the tracer had left as data were code; two branch targets the
capture never reached ($E4CB and $E639) were forced with --override for 57
more, so 1,067 bytes moved from data to code and 22 moved the other way.
The split is now 78.4% code (6,210 instructions, 12,847 bytes). The three
branch targets the reclassifier could not prove were turned into labels by
_resolve_raw_branches.py, which now refuses to put a label on a `.byte` row.
Pass 2. 206 routine entries and 519 internal branch targets: 931
Label_XXXX definitions gone, 51 raw $XXXX call operands resolved and 12 call
targets the tracer had never labelled given a label. Zero SubC residue --
the 185 entries a previous session had left as address-derived residue were
all named from this dump's own code. Recorded in routinemap.tsv.
Pass 3. 25 semantic zero-page aliases, each applied only where its role is
proven (zp_aliases.inc); the slots that stay neutral are each listed with the
reason. 35 data tables named -- GameStateHandlerTable, EnemyBehaviourTable,
EnemyScriptTable, EnemyTypePointerTable, SoundRoutineTable,
NoteFrequencyTable and the rest -- and recorded in
data_region_names.tsv. apply_symbols.py reports 0 residue.
Promotion. header.s, chr.s and a HEADER/PRG/CHR linker.cfg added, rom.nes
symlinked to the original ROM; the whole-ROM cmp passes on the first
promoted build. There is deliberately no `make regen` target: the Pass 1
split here is the static trace corrected by a CDL capture, and the base the
correction was applied to is not what the current _tools/nesdis.py
produces, so prg.s is the maintained source of truth.
Tools:
apply_pass2_map.py renames a label of any spelling -- SubC<addr> is
the honest residue form -- and its references
follow it; one combined pattern, so a 16,000-line
file does not need a substitution per label
resolve_raw_branches.py refuses to label a data row
build_mario_map.py new: the hand-written Pass 2 map builder
Remove the old _wip/NROM/Mario Bros (JU) folder (promoted to NROM/)
Mario Bros (JU): add the promoted-tier header, CHR, rom.nes symlink and zero-page aliases
Moves _ROMS/<ROM> into _wip/<MAPPER>/<ROM>
Sync the docs and the skeleton tool with the 857-project _wip tier
The _wip/ tier now holds 857 projects across 30 mapper folders, all
building byte-identical for the whole ROM. README.md, TODO.md and
AGENTS.md still described the old 39-project tier, so bring them in line
with WIP.md, which carries the tier's index.
The tier is no longer 39 projects of NROM-256 with a 16/32 KB PRG:
only two projects have a 16 KB PRG, 151 have 32 KB, 523 have 128 KB and
one has 1.5 MB, so most of it is a banked mapper whose image does not fit
the 6502's address space. Those projects link their MEMORY areas at .nes
file offsets rather than CPU addresses, which is the only option and the
honest model; the 39 older projects keep the CPU-address layout because
their PRG really is one contiguous window.
make_skeleton.py gains the two layouts (--layout flat|cpu), the board
name for the mapper, and a fix for find_rom() mistaking the build
output reconstructed.nes for the source ROM.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
108 KiB
_wip/ — the pre-promotion tier
857 projects across 30 mapper folders, every one of them building byte-identical to its original ROM.
This file is the handoff for everything under _wip/<MAPPER>/<Project>/. The
promoted tier (35 projects under NROM/) is documented in README.md; this
file covers the tier that is not promoted yet.
1. What the tier is
_wip/ mirrors the promoted tier's structure exactly — one flat folder per
project, under a folder named for the project's mapper:
_wip/
NROM/ 38 projects (mapper 0, plus one whose header byte 7 is ASCII)
MMC1/ 221 projects (mapper 1)
UNROM/ 98 projects (mapper 2)
CNROM/ 58 projects (mapper 3)
MMC3/ 239 projects (mapper 4)
MMC5/ 10 projects (mapper 5)
MAPPER7/ 39 projects (mapper 7)
... 23 more folders, one per remaining mapper
Each project folder is flat — no copilot/ subfolder:
| File | Purpose |
|---|---|
prg.s |
the disassembly (Pass 0: a single .incbin "prg.bin") |
header.s / chr.s / trailer.s |
the other ROM segments, as ca65 includes |
prg.bin / header.bin / chr.bin / trailer.bin |
the binary splits |
rom.nes |
a space-free copy of the original ROM, for cmp |
linker.cfg |
the MEMORY areas |
symbols.inc |
NES hardware register names |
locals.inc |
zero-page aliases |
Makefile |
build and byte-identity check |
README.md |
per-project ROM facts and open work |
2. The mapper folders
The mapper is read from the iNES header: byte 6's upper nybble holds mapper bits 0-3 and byte 7's upper nybble holds mapper bits 4-7. The folder name follows the repository's board vocabulary where it exists, and the mapper number otherwise.
| Folder | Mapper | Board | Projects |
|---|---|---|---|
NROM/ |
0 | NROM | 38 |
MMC1/ |
1 | MMC1 (SxROM) | 221 |
UNROM/ |
2 | UxROM — UNROM, non-battery | 98 |
CNROM/ |
3 | CNROM | 58 |
MMC3/ |
4 | MMC3 (TxROM) | 239 |
MMC5/ |
5 | MMC5 (MxROM) | 10 |
MAPPER7/ |
7 | AxROM | 39 |
MAPPER8/ |
8 | — | 1 |
MAPPER9/ |
9 | MMC2 (PxROM) | 2 |
MAPPER11/ |
11 | Color Dreams | 40 |
MAPPER13/ |
13 | — | 1 |
MAPPER34/ |
34 | BNROM (NINA-001) | 1 |
MAPPER41/ |
41 | — | 1 |
MAPPER47/ |
47 | — | 1 |
MAPPER64/ |
64 | Camerica | 6 |
MAPPER65/ |
65 | Codemasters | 27 |
MAPPER66/ |
66 | GxROM | 18 |
MAPPER67/ |
67 | — | 7 |
MAPPER68/ |
68 | — | 4 |
MAPPER69/ |
69 | — | 1 |
MAPPER71/ |
71 | FuROM | 12 |
MAPPER73/ |
73 | — | 1 |
MAPPER79/ |
79 | NINA-006/007 | 15 |
MAPPER99/ |
99 | — | 1 |
MAPPER105/ |
105 | — | 1 |
MAPPER113/ |
113 | — | 3 |
MAPPER118/ |
118 | TxSROM | 2 |
MAPPER119/ |
119 | — | 2 |
MAPPER228/ |
228 | Action 52 | 2 |
MAPPER232/ |
232 | — | 5 |
A board name in the "—" rows would be a guess, so the folder carries the
number instead. The assignments were spot-checked against known titles:
MAPPER7/ holds Battletoads and Beetlejuice (AxROM), MAPPER9/ holds
Punch-Out!! (MMC2), MAPPER228/ holds Action 52 and Cheetahmen 2,
MAPPER64/ holds Gyruss and Klax (Camerica), MAPPER79/ holds Double Strike
(NINA-006/007), and so on.
AOROM/ is empty on purpose. Mapper 2 is the UxROM family, and the
board split is by battery: AOROM is the battery-backed 32 KB board, UNROM the
non-battery one. Not one of the 98 mapper-2 ROMs in the store sets the
battery flag, so all of them are UNROM. AOROM/ would exist as an empty
placeholder if a battery-backed mapper-2 ROM turns up.
One project is filed against its header's mapper rather than its real
board. 1942 (JU) sits in _wip/NROM/ even though its header reads
mapper 64, because iNES byte 7 is the ASCII text DiskDude! — bytes 7
through 15 of that ROM are the string, and 'D' ($44) in byte 7 is what an
emulator picks up as mapper bits 4-7. The byte 6 upper nybble says 0, so the
intended mapper is 0. Filing it under MAPPER64/ would record the corruption
as a fact; the six genuine mapper-64 ROMs live in _wip/MAPPER64/.
3. Build and verification
Every project in this tier verifies at whole-ROM level: make links the
header, the PRG, the CHR and (where present) the footer, then compares the
result against rom.nes byte for byte.
$ cd "_wip/MMC3/Battletoads (U)" && make
ca65 -g -o header.o header.s
ca65 -g -o prg.o prg.s
ca65 -g -o chr.o chr.s
ld65 -C linker.cfg -m reconstructed.map -Ln reconstructed.lbl -o reconstructed.nes header.o prg.o chr.o
cmp reconstructed.nes rom.nes
Byte-identical ROM verified.
This is a change from the older tier convention, where _wip projects ran
cmp reconstructed_prg.bin prg.bin and the header and CHR were not proven.
The whole-ROM form is what the promoted tier uses, so promoting a project is
now just git mv plus the disassembly work — no build surgery.
The tier is not built by the root Makefile. MAPPERS := NROM AOROM CNROM MMC1 MMC3 MMC5 UNROM deliberately names only the promoted mapper
folders. Build the tier explicitly:
for d in _wip/*/*/; do make -C "$d"; done
4. Two linker layouts
This is the one thing to know before touching a _wip/ project.
CPU layout — the PRG memory area sits at the CPU address the image is mapped at:
MEMORY {
HEADER: start = $0000, size = $0010, fill = yes;
PRG: start = $C000, size = $4000, fill = yes; # 16 KB NROM-128
CHR: start = $0000, size = $2000, fill = yes;
}
Used by the projects whose whole PRG really is mapped at one address: the
16 KB NROM-128 games and the 32 KB NROM-256 games (which are contiguous at
$8000-$FFFF and so link at start = $8000, size = $8000).
Flat layout — the memory areas sit at file offsets in the .nes file,
not at CPU addresses:
MEMORY {
HEADER: start = $0000, size = $0010, fill = yes;
PRG: start = $0010, size = $180000, fill = yes; # 1536 KB PRG
CHR: start = $180010, size = $80000, fill = yes;
}
Used by everything else, and it is not a workaround — it is the correct model:
- A PRG image larger than 32 KB does not fit the 6502's 64 KB address
space. Most of this tier is 128 KB or 256 KB of PRG, so a contiguous
CPU window is impossible. The largest image here is
Action 52 (U) [!]at 1.5 MB of PRG and 512 KB of CHR. - A banked mapper never presents the whole image at once. MMC1, MMC3 and
the rest map the PRG into the CPU in banks, so "the PRG is at
$8000" is not a true statement about the file. The file offsets are true.
NROM/Bomberman (U) is the repository's precedent for the flat layout, and
_tools/verify_pass1.py already has a note about its linker start being a
file offset rather than a CPU address.
The flat layout is also the only one that scales: the same linker.cfg shape
works for a 16 KB PRG and for a 1.5 MB one.
Two further rules the layout depends on:
- ld65 writes the output file in MEMORY declaration order, not address
order. The areas must be declared in the order the bytes appear in the
.nesfile:HEADER, PRG, CHR, TRAILER. - Memory area sizes are hexadecimal.
size = $127is 295 bytes, not 127.
5. The states a project can be in
| State | Count | Meaning |
|---|---|---|
| Pass 0 skeleton | 856 | prg.s is a single .incbin "prg.bin". The folder shape and the build are proven; there is no disassembly yet. |
| Pass 1 + Pass 2 | 1 | Golf (JU) — a real traced disassembly with Pass 2 naming. |
A Pass 0 project is not promotable: AGENTS.md requires a real
disassembly (Pass 1 or beyond) before promotion. The skeleton exists so that
the folder shape and the byte-identity contract are settled before the
disassembly work starts.
6. Inventory
All 857 projects, all byte-identical for the whole ROM.
_wip/CNROM/ — mapper 3 (58 projects)
| Project | PRG | CHR | Mirroring | Vectors (NMI / RESET / IRQ) | State | Notes |
|---|---|---|---|---|---|---|
| Adventures of Dino Riki (U) | 32 KB | 32 KB | Vertical | $8093 / $8000 / $808F | Pass 0 skeleton | |
| Alpha Mission (U) | 32 KB | 32 KB | Horizontal | $815D / $8042 / $8293 | Pass 0 skeleton | |
| Arkanoid (U) | 32 KB | 16 KB | Horizontal | $80A0 / $8000 / $809B | Pass 0 skeleton | |
| Arkista's Ring (U) [!] | 32 KB | 32 KB | Horizontal | $8057 / $8004 / $80F2 | Pass 0 skeleton | |
| Athletic World (U) | 32 KB | 32 KB | Horizontal | $FB74 / $F9F9 / $FFF0 | Pass 0 skeleton | |
| Back to the Future (U) | 32 KB | 32 KB | Horizontal | $8461 / $8033 / $8464 | Pass 0 skeleton | |
| Bandai Golf - Challenge Pebble Beach (U) | 32 KB | 32 KB | Vertical | $8436 / $83D3 / $8A77 | Pass 0 skeleton | |
| Battle Tank (U) | 32 KB | 32 KB | Horizontal | $E00B / $8000 / $F567 | Pass 0 skeleton | |
| Battleship (U) | 32 KB | 32 KB | Horizontal | $8000 / $8003 / $8006 | Pass 0 skeleton | |
| Bubble Bath Babes (UE) [!] | 32 KB | 64 KB | Vertical | $804D / $8000 / $8000 | Pass 0 skeleton | |
| Bump'n'Jump (U) | 32 KB | 32 KB | Horizontal | $81F9 / $8000 / $8000 | Pass 0 skeleton | |
| Castlequest (U) | 32 KB | 32 KB | Vertical | $C569 / $8225 / $C6B8 | Pass 0 skeleton | |
| Championship Bowling (U) [!] | 32 KB | 16 KB | Horizontal | $F260 / $F22A / $F22A | Pass 0 skeleton | |
| City Connection (U) | 32 KB | 32 KB | Vertical | $838D / $D000 / $842E | Pass 0 skeleton | |
| Dash Galaxy in the Alien Asylum (U) | 32 KB | 32 KB | Vertical | $919B / $90AC / $9295 | Pass 0 skeleton | |
| Destination Earthstar (U) | 32 KB | 32 KB | Horizontal | $C2A0 / $8000 / $D36F | Pass 0 skeleton | |
| Firehouse Rescue (U) | 32 KB | 32 KB | Vertical | $C006 / $C000 / $C03E | Pass 0 skeleton | |
| Friday the 13th (U) | 32 KB | 32 KB | Vertical | $80B7 / $8000 / $815B | Pass 0 skeleton | |
| Ghostbusters (U) | 32 KB | 32 KB | Horizontal | $8261 / $B104 / $82FA | Pass 0 skeleton | |
| Gotcha! (U) | 32 KB | 32 KB | Vertical | $B48B / $8000 / $8000 | Pass 0 skeleton | |
| Gradius (U) | 32 KB | 32 KB | Vertical | $806A / $8010 / $80BD | Pass 0 skeleton | |
| Hudson's Adventure Island (U) | 32 KB | 32 KB | Vertical | $B706 / $8000 / $B754 | Pass 0 skeleton | |
| I Can Remember (U) | 32 KB | 32 KB | Vertical | $B711 / $AEBC / $B714 | Pass 0 skeleton | |
| Jaws (U) [!] | 32 KB | 32 KB | Horizontal | $8A7B / $8100 / $8BB5 | Pass 0 skeleton | |
| Jaws (U) [a2] | 32 KB | 32 KB | Horizontal | $8A7B / $8100 / $8BB5 | Pass 0 skeleton | |
| John Elway's Quarterback (U) | 32 KB | 32 KB | Vertical | $8087 / $FF87 / $8087 | Pass 0 skeleton | |
| Joust (U) | 32 KB | 16 KB | Horizontal | $FEB2 / $FE50 / $FFC1 | Pass 0 skeleton | |
| Karate Kid, The (U) | 32 KB | 32 KB | Vertical | $8269 / $8000 / $8000 | Pass 0 skeleton | |
| King's Knight (U) | 32 KB | 32 KB | Horizontal | $BEB3 / $8E52 / $BF36 | Pass 0 skeleton | |
| Kings of the Beach (U) | 32 KB | 32 KB | Vertical | $FC74 / $FC24 / $FCC9 | Pass 0 skeleton | |
| Krazy Kreatures (U) [a1] | 32 KB | 32 KB | Vertical | $D929 / $E000 / $D994 | Pass 0 skeleton | |
| Kung-Fu Heroes (U) | 32 KB | 32 KB | Horizontal | $A742 / $A6D8 / $A6D8 | Pass 0 skeleton | |
| Last Starfighter, The (U) | 32 KB | 32 KB | Vertical | $8006 / $8081 / $8067 | Pass 0 skeleton | |
| Legend of Kage, The (U) | 32 KB | 32 KB | Horizontal | $88F9 / $8000 / $88F7 | Pass 0 skeleton | |
| Major League Baseball (U) | 32 KB | 32 KB | Vertical | $849B / $8000 / $8519 | Pass 0 skeleton | |
| Major League Baseball (U) [a1] | 32 KB | 32 KB | Vertical | $84A0 / $8000 / $851E | Pass 0 skeleton | |
| Mighty Bomb Jack (U) | 32 KB | 16 KB | Horizontal | $8073 / $8000 / $8073 | Pass 0 skeleton | |
| Milon's Secret Castle (U) | 32 KB | 32 KB | Vertical | $819F / $8000 / $FFF9 | Pass 0 skeleton | |
| Monster Truck Rally (U) | 32 KB | 32 KB | Vertical | $C00B / $B9A7 / $B9A7 | Pass 0 skeleton | |
| Ninja Kid (U) | 32 KB | 32 KB | Vertical | $8537 / $800A / $8549 | Pass 0 skeleton | |
| Paperboy (U) | 32 KB | 32 KB | Horizontal | $8006 / $8048 / $8047 | Pass 0 skeleton | |
| Peek-A-Boo Poker (UE) [!] | 32 KB | 64 KB | Horizontal | $8117 / $80CA / $80CA | Pass 0 skeleton | |
| Perfect Fit (U) | 32 KB | 32 KB | Vertical | $AC89 / $9100 / $AC8C | Pass 0 skeleton | |
| Puzznic (U) | 32 KB | 32 KB | Vertical | $8681 / $8000 / $86CF | Pass 0 skeleton | |
| Pyramid (U) (Sachen-Hacker) | 32 KB | 64 KB | Vertical | $97DA / $8800 / $8800 | Pass 0 skeleton | |
| Q-bert (U) | 32 KB | 32 KB | Horizontal | $CAF5 / $CA85 / $CB52 | Pass 0 skeleton | |
| Shooting Range (U) | 32 KB | 32 KB | Vertical | $8894 / $80A0 / $88DC | Pass 0 skeleton | |
| Solomon's Key (U) [!] | 32 KB | 32 KB | Horizontal | $8000 / $8C00 / $00FF | Pass 0 skeleton | |
| Spy Hunter (U) | 32 KB | 32 KB | Vertical | $8861 / $8100 / $8100 | Pass 0 skeleton | |
| Stadium Events (U) | 32 KB | 32 KB | Horizontal | $F843 / $F740 / $FFF0 | Pass 0 skeleton | |
| Star Force (U) | 32 KB | 32 KB | Vertical | $8003 / $80E0 / $80A2 | Pass 0 skeleton | |
| Star Soldier (U) | 32 KB | 32 KB | Vertical | $9F7D / $800A / $800A | Pass 0 skeleton | |
| Star Voyager (U) | 32 KB | 32 KB | Horizontal | $E2B0 / $8322 / $F79B | Pass 0 skeleton | |
| Super Team Games (U) | 32 KB | 32 KB | Horizontal | $FAA9 / $F977 / $FFF0 | Pass 0 skeleton | |
| T&C Surf Design (U) | 32 KB | 32 KB | Vertical | $814F / $8001 / $8000 | Pass 0 skeleton | |
| Tiger-Heli (U) | 32 KB | 32 KB | Horizontal | $80A9 / $8004 / $8004 | Pass 0 skeleton | |
| Track & Field (U) | 32 KB | 32 KB | Vertical | $806F / $8010 / $80DA | Pass 0 skeleton | |
| World Class Track Meet (U) | 32 KB | 32 KB | Horizontal | $F803 / $F6FD / $C0C0 | Pass 0 skeleton |
_wip/MAPPER105/ — mapper 105 (1 project)
| Project | PRG | CHR | Mirroring | Vectors (NMI / RESET / IRQ) | State | Notes |
|---|---|---|---|---|---|---|
| Nintendo World Championships 1990 (U) [!] | 256 KB | none | Horizontal | $FF38 / $FE89 / $6010 | Pass 0 skeleton | battery |
_wip/MAPPER11/ — mapper 11 (40 projects)
| Project | PRG | CHR | Mirroring | Vectors (NMI / RESET / IRQ) | State | Notes |
|---|---|---|---|---|---|---|
| Adventures of Captain Comic, The (U) | 64 KB | 64 KB | Vertical | $FD7F / $FE9A / $FE96 | Pass 0 skeleton | |
| Baby Boomer (U) | 64 KB | 16 KB | Vertical | $850E / $FFE8 / $FFE8 | Pass 0 skeleton | |
| Bible Adventures (U) (V1.2) | 64 KB | 64 KB | Vertical | $FFC2 / $FFEA / $FFE9 | Pass 0 skeleton | |
| Bible Adventures (U) (V1.3) | 64 KB | 64 KB | Vertical | $FFBF / $FFE1 / $FFE0 | Pass 0 skeleton | |
| Bible Buffet (U) (Ver 6.0) | 128 KB | 128 KB | Vertical | $87D3 / $87C6 / $87E8 | Pass 0 skeleton | |
| Challenge of the Dragon (U) | 64 KB | 64 KB | Vertical | $FFC7 / $FFE3 / $FFE2 | Pass 0 skeleton | |
| Chiller (U) [!] | 32 KB | 32 KB | Horizontal | $BA3D / $FFA0 / $BACC | Pass 0 skeleton | |
| Crystal Mines (U) | 64 KB | 16 KB | Vertical | $FFC7 / $FFB8 / $FFC7 | Pass 0 skeleton | |
| Death Race (U) | 64 KB | 64 KB | Vertical | $83CF / $8000 / $8444 | Pass 0 skeleton | |
| Exodus (U) (V4.0) [!] | 128 KB | 128 KB | Vertical | $FFDB / $FFCC / $FFDB | Pass 0 skeleton | |
| Free Fall (U) (Prototype) [!] | 64 KB | 64 KB | Vertical | $FFBF / $FFE1 / $FFE0 | Pass 0 skeleton | |
| Galactic Crusader (Sachen) (U) | 32 KB | 32 KB | Horizontal | $D52B / $D2D5 / $D2D5 | Pass 0 skeleton | |
| Joshua (U) (Ver 5.0 CHR 6.0) | 128 KB | 128 KB | Vertical | $FFAF / $FFA0 / $FFAF | Pass 0 skeleton | |
| Joshua (U) (Ver 6.0) [!] | 128 KB | 128 KB | Vertical | $FFAF / $FFA0 / $FFAF | Pass 0 skeleton | |
| King Neptune's Adventure (U) | 64 KB | 64 KB | Vertical | $822C / $FFE8 / $FFE8 | Pass 0 skeleton | |
| King of Kings, The (U) (V1.1) | 128 KB | 128 KB | Vertical | $FFAE / $FFEA / $FFE9 | Pass 0 skeleton | |
| King of Kings, The (U) (V1.2) [!] | 128 KB | 128 KB | Vertical | $FFAE / $FFEA / $FFE9 | Pass 0 skeleton | |
| King of Kings, The (U) (V1.3) | 128 KB | 128 KB | Vertical | $FFB2 / $FFEE / $FFED | Pass 0 skeleton | |
| King of Kings, The (U) (V5.0 CHR 1.3) | 128 KB | 128 KB | Vertical | $FFB2 / $FFEE / $FFED | Pass 0 skeleton | |
| Master Chu & The Drunkard Hu (U) | 32 KB | 32 KB | Horizontal | $8080 / $8000 / $8000 | Pass 0 skeleton | |
| Maxi 15 (U) | 512 KB | 512 KB | Vertical | $FF8A / $FFAC / $FFAB | Pass 0 skeleton | |
| Maxi 15 (U) [a1] | 512 KB | 512 KB | Vertical | $FF8A / $FFAC / $FFAB | Pass 0 skeleton | |
| Menace Beach (U) | 64 KB | 64 KB | Vertical | $FFAF / $FFD7 / $FFD6 | Pass 0 skeleton | |
| Metal Fighter (U) | 32 KB | 32 KB | Horizontal | $80E1 / $8000 / $8000 | Pass 0 skeleton | |
| Metal Fighter (U) [a1] | 32 KB | 32 KB | Horizontal | $80E1 / $8000 / $8000 | Pass 0 skeleton | |
| Mission Cobra (U) | 32 KB | 16 KB | Horizontal | $C214 / $C0DC / $C214 | Pass 0 skeleton | |
| Moon Ranger (U) | 64 KB | 64 KB | Vertical | $851F / $FFE8 / $FFE8 | Pass 0 skeleton | |
| Operation Secret Storm (U) | 64 KB | 64 KB | Vertical | $FFC7 / $FFE3 / $FFE2 | Pass 0 skeleton | |
| P'radikus Conflict (U) | 64 KB | 64 KB | Vertical | $FDCF / $8000 / $FDCB | Pass 0 skeleton | |
| Pesterminator (U) | 64 KB | 64 KB | Vertical | $8219 / $FFE8 / $FFE8 | Pass 0 skeleton | |
| Raid 2020 (U) [!] | 64 KB | 32 KB | Vertical | $8236 / $FFE8 / $FFE8 | Pass 0 skeleton | |
| Robodemons (U) | 64 KB | 64 KB | Vertical | $82A9 / $FFE8 / $FFE8 | Pass 0 skeleton | |
| Secret Scout (U) | 64 KB | 64 KB | Vertical | $FFAF / $FFD7 / $FFD6 | Pass 0 skeleton | |
| Shockwave (U) | 32 KB | 32 KB | Vertical | $8357 / $8000 / $83C1 | Pass 0 skeleton | |
| Silent Assault (U) | 64 KB | 64 KB | Vertical | $8000 / $F700 / $F700 | Pass 0 skeleton | |
| Spiritual Warfare (U) (Ver 6.0) | 128 KB | 128 KB | Vertical | $876E / $8761 / $8783 | Pass 0 skeleton | |
| Spiritual Warfare (U) (Ver 6.1) | 128 KB | 128 KB | Vertical | $876E / $8761 / $8783 | Pass 0 skeleton | |
| Sunday Funday (U) | 128 KB | 128 KB | Vertical | $FD7A / $FD96 / $FD95 | Pass 0 skeleton | |
| Tagin' Dragon (U) | 32 KB | 16 KB | Vertical | $A67F / $8000 / $8000 | Pass 0 skeleton | |
| Wally Bear and the No Gang (U) | 128 KB | none | Vertical | $807C / $8000 / $80AB | Pass 0 skeleton |
_wip/MAPPER113/ — mapper 113 (3 projects)
| Project | PRG | CHR | Mirroring | Vectors (NMI / RESET / IRQ) | State | Notes |
|---|---|---|---|---|---|---|
| Deathbots (U) | 64 KB | 64 KB | Vertical | $FF90 / $FF82 / $FF82 | Pass 0 skeleton | |
| Rad Racket - Deluxe Tennis 2 (U) [!] | 32 KB | 32 KB | Horizontal | $81B3 / $FF00 / $FF00 | Pass 0 skeleton | |
| Rad Racket - Deluxe Tennis 2 (U) [a1] | 32 KB | 32 KB | Horizontal | $81B3 / $FF00 / $FF00 | Pass 0 skeleton |
_wip/MAPPER118/ — mapper 118 (2 projects)
| Project | PRG | CHR | Mirroring | Vectors (NMI / RESET / IRQ) | State | Notes |
|---|---|---|---|---|---|---|
| Goal! Two (U) | 128 KB | 128 KB | Vertical | $DFED / $FC6F / $E22B | Pass 0 skeleton | |
| Pro Sport Hockey (U) | 128 KB | 128 KB | Vertical | $F887 / $FD14 / $FA84 | Pass 0 skeleton |
_wip/MAPPER119/ — mapper 119 (2 projects)
| Project | PRG | CHR | Mirroring | Vectors (NMI / RESET / IRQ) | State | Notes |
|---|---|---|---|---|---|---|
| High Speed (U) | 128 KB | 128 KB | Horizontal | $FF4F / $FFD6 / $FF82 | Pass 0 skeleton | |
| Pinbot (U) | 128 KB | 64 KB | Horizontal | $FF09 / $FF8C / $FF38 | Pass 0 skeleton |
_wip/MAPPER13/ — mapper 13 (1 project)
| Project | PRG | CHR | Mirroring | Vectors (NMI / RESET / IRQ) | State | Notes |
|---|---|---|---|---|---|---|
| Videomation (U) | 32 KB | none | Vertical | $C018 / $FF90 / $C19B | Pass 0 skeleton |
_wip/MAPPER228/ — mapper 228 (2 projects)
| Project | PRG | CHR | Mirroring | Vectors (NMI / RESET / IRQ) | State | Notes |
|---|---|---|---|---|---|---|
| Action 52 (U) [!] | 1536 KB | 512 KB | Vertical | $8006 / $FFD8 / $8006 | Pass 0 skeleton | |
| Cheetahmen 2 (U) | 256 KB | 128 KB | Horizontal | $800C / $800F / $800C | Pass 0 skeleton |
_wip/MAPPER232/ — mapper 232 (5 projects)
| Project | PRG | CHR | Mirroring | Vectors (NMI / RESET / IRQ) | State | Notes |
|---|---|---|---|---|---|---|
| Quattro Adventure (U) | 256 KB | none | Vertical | $C007 / $C00A / $0000 | Pass 0 skeleton | |
| Quattro Arcade (U) | 256 KB | none | Vertical | $C007 / $C01A / $FFF9 | Pass 0 skeleton | |
| Quattro Sports (Aladdin) (U) | 256 KB | none | Vertical | $C007 / $C00A / $C00A | Pass 0 skeleton | |
| Quattro Sports (U) | 256 KB | none | Vertical | $C007 / $C00A / $C00A | Pass 0 skeleton | |
| Quattro Sports (V3 Plug-Thru Cart) (U) | 256 KB | none | Vertical | $C007 / $C00A / $C00A | Pass 0 skeleton |
_wip/MAPPER34/ — mapper 34 (1 project)
| Project | PRG | CHR | Mirroring | Vectors (NMI / RESET / IRQ) | State | Notes |
|---|---|---|---|---|---|---|
| Impossible Mission 2 (U) | 64 KB | 64 KB | Horizontal | $8003 / $8006 / $8009 | Pass 0 skeleton |
_wip/MAPPER41/ — mapper 41 (1 project)
| Project | PRG | CHR | Mirroring | Vectors (NMI / RESET / IRQ) | State | Notes |
|---|---|---|---|---|---|---|
| Caltron 6-in-1 (U) | 256 KB | 128 KB | Horizontal | $A7B3 / $83F0 / $8400 | Pass 0 skeleton |
_wip/MAPPER47/ — mapper 47 (1 project)
| Project | PRG | CHR | Mirroring | Vectors (NMI / RESET / IRQ) | State | Notes |
|---|---|---|---|---|---|---|
| Super Spike V'Ball - Nintendo World Cup (U) [!] | 256 KB | 256 KB | Vertical | $FF5B / $FF82 / $E3AF | Pass 0 skeleton |
_wip/MAPPER64/ — mapper 64 (6 projects)
| Project | PRG | CHR | Mirroring | Vectors (NMI / RESET / IRQ) | State | Notes |
|---|---|---|---|---|---|---|
| Donkey Kong Classics (U) | 32 KB | 32 KB | Horizontal | $EE3F / $EDB7 / $EE8C | Pass 0 skeleton | |
| Gyruss (U) | 32 KB | 32 KB | Horizontal | $8341 / $82D7 / $838C | Pass 0 skeleton | |
| Klax (U) | 64 KB | 64 KB | Horizontal | $F57E / $FC59 / $E0C4 | Pass 0 skeleton | |
| Mystery Quest (U) | 32 KB | 32 KB | Horizontal | $8103 / $8000 / $8102 | Pass 0 skeleton | |
| Shinobi (U) | 128 KB | 128 KB | Horizontal | $E154 / $E000 / $E004 | Pass 0 skeleton | |
| Skull & Crossbones (U) | 128 KB | 64 KB | Horizontal | $E078 / $E003 / $0014 | Pass 0 skeleton |
_wip/MAPPER65/ — mapper 65 (27 projects)
| Project | PRG | CHR | Mirroring | Vectors (NMI / RESET / IRQ) | State | Notes |
|---|---|---|---|---|---|---|
| Adventures in the Magic Kingdom (U) | 128 KB | 128 KB | Horizontal | $C000 / $FFD8 / $C000 | Pass 0 skeleton | |
| Adventures in the Magic Kingdom (U) [a1] | 128 KB | 128 KB | Horizontal | $C000 / $FFD8 / $C000 | Pass 0 skeleton | |
| Bad News Baseball (U) | 128 KB | 128 KB | Horizontal | $C003 / $FFD0 / $FFD8 | Pass 0 skeleton | |
| Battle Chess (U) | 256 KB | none | Horizontal | $C4EF / $C000 / $C4EE | Pass 0 skeleton | |
| Battle of Olympus, The (U) | 128 KB | none | Vertical | $D430 / $FFDA / $FFDA | Pass 0 skeleton | |
| Blaster Master (U) | 128 KB | 128 KB | Horizontal | $EB7E / $FFF4 / $EB97 | Pass 0 skeleton | |
| Caveman Games (U) | 128 KB | 128 KB | Horizontal | $8006 / $FF50 / $8003 | Pass 0 skeleton | |
| Circus Caper (U) | 128 KB | 128 KB | Horizontal | $C003 / $FFD0 / $C006 | Pass 0 skeleton | |
| Cobra Command (U) | 128 KB | 128 KB | Horizontal | $C749 / $C000 / $C7D5 | Pass 0 skeleton | |
| Demon Sword (U) | 128 KB | 128 KB | Horizontal | $DF2A / $FFC0 / $DFAB | Pass 0 skeleton | four-screen flag |
| Dragon Fighter (U) | 128 KB | 128 KB | Horizontal | $C103 / $C000 / $C000 | Pass 0 skeleton | |
| Dusty Diamond's All-Star Softball (U) | 128 KB | 128 KB | Vertical | $D4F9 / $C001 / $D707 | Pass 0 skeleton | |
| Frankenstein - The Monster Returns (U) | 128 KB | 128 KB | Vertical | $C001 / $FFD8 / $C004 | Pass 0 skeleton | |
| Golf Grand Slam (U) | 128 KB | 128 KB | Horizontal | $C005 / $EFF1 / $C000 | Pass 0 skeleton | |
| Guerrilla War (U) | 128 KB | 128 KB | Horizontal | $C80D / $C000 / $C86B | Pass 0 skeleton | |
| Harlem Globetrotters (U) | 128 KB | 128 KB | Horizontal | $C7AF / $BFC5 / $C729 | Pass 0 skeleton | |
| Ikari 3 - The Rescue (U) | 128 KB | 128 KB | Horizontal | $C048 / $C000 / $C0C4 | Pass 0 skeleton | |
| Iron Tank (U) | 128 KB | 128 KB | Horizontal | $C21D / $C000 / $C306 | Pass 0 skeleton | |
| Magic of Scheherazade, The (U) | 128 KB | 128 KB | Vertical | $E3C9 / $E19B / $E19B | Pass 0 skeleton | |
| Monster Party (U) | 128 KB | 128 KB | Horizontal | $C1F3 / $FFD8 / $C0C0 | Pass 0 skeleton | |
| Muppet Adventure - Chaos at the Carnival (U) | 128 KB | none | Vertical | $D02A / $FFE0 / $D02A | Pass 0 skeleton | four-screen flag |
| Peter Pan & The Pirates (U) | 128 KB | 128 KB | Horizontal | $D577 / $C000 / $D7F3 | Pass 0 skeleton | |
| RoadBlasters (U) | 128 KB | 128 KB | Horizontal | $D9E8 / $CE7E / $DA4A | Pass 0 skeleton | four-screen flag |
| Sesame Street ABC (U) [a1] | 128 KB | 128 KB | Horizontal | $94C6 / $EC53 / $9372 | Pass 0 skeleton | |
| Sesame Street ABC (U) [a2] | 128 KB | 128 KB | Horizontal | $94C6 / $EC53 / $9372 | Pass 0 skeleton | |
| Ski or Die (U) | 128 KB | 128 KB | Horizontal | $E43B / $FFEA / $E48E | Pass 0 skeleton | |
| Willow (U) | 128 KB | 128 KB | Horizontal | $C080 / $FFE8 / $FFE8 | Pass 0 skeleton | battery |
_wip/MAPPER66/ — mapper 66 (18 projects)
| Project | PRG | CHR | Mirroring | Vectors (NMI / RESET / IRQ) | State | Notes |
|---|---|---|---|---|---|---|
| Black Bass USA, The (U) | 128 KB | none | Horizontal | $F6D0 / $F67A / $F67A | Pass 0 skeleton | |
| Conan (U) | 128 KB | none | Horizontal | $CAA6 / $CAFB / $CAE2 | Pass 0 skeleton | |
| Dragon Power (U) | 128 KB | 32 KB | Vertical | $FB07 / $FF88 / $FB0A | Pass 0 skeleton | |
| Dragon's Lair (U) | 128 KB | none | Vertical | $EB2B / $D4D8 / $F3BC | Pass 0 skeleton | |
| Gilligan's Island (U) | 128 KB | none | Horizontal | $FAF3 / $F9C7 / $C0C0 | Pass 0 skeleton | |
| Gumshoe (UE) | 128 KB | 32 KB | Vertical | $8047 / $E700 / $807C | Pass 0 skeleton | |
| Jackal (U) | 128 KB | none | Vertical | $C292 / $C23D / $C2EA | Pass 0 skeleton | |
| Kid Kool (U) | 128 KB | none | Vertical | $C154 / $C000 / $C154 | Pass 0 skeleton | |
| Legendary Wings (U) | 128 KB | none | Vertical | $C19D / $C100 / $C100 | Pass 0 skeleton | |
| Little Mermaid, The (U) | 128 KB | none | Vertical | $C000 / $FEC0 / $C000 | Pass 0 skeleton | |
| Loopz (U) | 128 KB | none | Horizontal | $C55C / $C000 / $C5B4 | Pass 0 skeleton | |
| Mega Man (U) | 128 KB | none | Vertical | $D4A8 / $C008 / $C008 | Pass 0 skeleton | |
| NFL Football (U) | 128 KB | none | Vertical | $C177 / $C001 / $C000 | Pass 0 skeleton | |
| Rush'n Attack (U) | 128 KB | none | Vertical | $C074 / $C008 / $C0C2 | Pass 0 skeleton | |
| Side Pocket (U) | 128 KB | none | Horizontal | $CE70 / $CDF9 / $CDF9 | Pass 0 skeleton | battery |
| Skate or Die! (U) | 128 KB | none | Vertical | $C072 / $C001 / $C0E2 | Pass 0 skeleton | |
| Super Mario Bros - Duck Hunt (U) | 64 KB | 16 KB | Vertical | $C086 / $8000 / $C000 | Pass 0 skeleton | |
| Thunder & Lightning (U) | 128 KB | 32 KB | Vertical | $FFCA / $FF50 / $FFCD | Pass 0 skeleton |
_wip/MAPPER67/ — mapper 67 (7 projects)
| Project | PRG | CHR | Mirroring | Vectors (NMI / RESET / IRQ) | State | Notes |
|---|---|---|---|---|---|---|
| Cybernoid - The Fighting Machine (U) | 32 KB | 32 KB | Vertical | $8003 / $8000 / $0000 | Pass 0 skeleton | |
| Jaws (U) [a1] | 32 KB | 32 KB | Horizontal | $8A7B / $8100 / $8BB5 | Pass 0 skeleton | |
| Karate Champ (U) | 32 KB | 32 KB | Horizontal | $82BB / $8033 / $8033 | Pass 0 skeleton | |
| Mickey Mousecapade (U) | 32 KB | 32 KB | Vertical | $8003 / $8000 / $8078 | Pass 0 skeleton | |
| Puzzle (U) [a1] | 32 KB | 32 KB | Horizontal | $F86E / $8000 / $8000 | Pass 0 skeleton | |
| Puzzle (U) [a2] | 32 KB | 32 KB | Horizontal | $F86E / $8000 / $8000 | Pass 0 skeleton | |
| Puzzle (U) [a3] | 32 KB | 32 KB | Horizontal | $F86E / $8000 / $8000 | Pass 0 skeleton |
_wip/MAPPER68/ — mapper 68 (4 projects)
| Project | PRG | CHR | Mirroring | Vectors (NMI / RESET / IRQ) | State | Notes |
|---|---|---|---|---|---|---|
| After Burner (U) | 128 KB | 256 KB | Horizontal | $E596 / $DB25 / $DB25 | Pass 0 skeleton | |
| Crystalis (U) [a2] | 256 KB | 128 KB | Horizontal | $F3B6 / $F2A4 / $F443 | Pass 0 skeleton | battery |
| Shadowgate (U) | 128 KB | 128 KB | Horizontal | $ECA3 / $E800 / $EB49 | Pass 0 skeleton | battery |
| Startropics (U) | 256 KB | 256 KB | Vertical | $FFAD / $FFA0 / $FFB5 | Pass 0 skeleton |
_wip/MAPPER69/ — mapper 69 (1 project)
| Project | PRG | CHR | Mirroring | Vectors (NMI / RESET / IRQ) | State | Notes |
|---|---|---|---|---|---|---|
| Batman - Return of the Joker (U) | 128 KB | 256 KB | Horizontal | $E1D0 / $E2E6 / $E2A9 | Pass 0 skeleton |
_wip/MAPPER7/ — mapper 7 (39 projects)
| Project | PRG | CHR | Mirroring | Vectors (NMI / RESET / IRQ) | State | Notes |
|---|---|---|---|---|---|---|
| Arch Rivals (U) | 128 KB | none | Horizontal | $8095 / $FFDC / $8367 | Pass 0 skeleton | |
| Battletoads (U) | 256 KB | none | Horizontal | $FF98 / $FFF2 / $FF3F | Pass 0 skeleton | |
| Battletoads Double Dragon (U) | 256 KB | none | Horizontal | $FF98 / $FFF2 / $FF72 | Pass 0 skeleton | |
| Beetlejuice (U) [!] | 128 KB | none | Horizontal | $FFEE / $FFE6 / $FFAC | Pass 0 skeleton | |
| Cabal (U) | 128 KB | none | Horizontal | $FFDE / $FFEE / $FF53 | Pass 0 skeleton | |
| Cabal (U) [a1] | 128 KB | none | Horizontal | $FFDE / $FFEE / $FF53 | Pass 0 skeleton | |
| Caesar's Palace (U) | 256 KB | none | Horizontal | $C000 / $FFB2 / $FFB2 | Pass 0 skeleton | |
| Captain SkyHawk (U) | 128 KB | none | Horizontal | $FFF9 / $FFEE / $FFF9 | Pass 0 skeleton | |
| Castle of Deceit (U) | 64 KB | 64 KB | Horizontal | $82A9 / $FFE8 / $FFE8 | Pass 0 skeleton | |
| Classic Concentration (U) | 256 KB | none | Horizontal | $C85D / $C854 / $C85C | Pass 0 skeleton | |
| Cobra Triangle (U) | 128 KB | none | Horizontal | $FE1A / $FF90 / $FFF2 | Pass 0 skeleton | |
| Danny Sullivan's Indy Heat (U) | 128 KB | none | Horizontal | $FB06 / $FFF0 / $FB2B | Pass 0 skeleton | |
| Deadly Towers (U) | 128 KB | none | Horizontal | $FD61 / $FCFA / $FCFA | Pass 0 skeleton | |
| Deathbots (U) [a1] | 64 KB | 64 KB | Horizontal | $FF90 / $FF82 / $FF82 | Pass 0 skeleton | |
| Digger - The Legend of the Lost City (U) | 128 KB | none | Horizontal | $8020 / $8018 / $8018 | Pass 0 skeleton | |
| Double Dare (U) | 256 KB | none | Horizontal | $8006 / $FFF0 / $805A | Pass 0 skeleton | |
| Hollywood Squares (U) | 256 KB | none | Horizontal | $D545 / $C1A0 / $FFF9 | Pass 0 skeleton | |
| Ironsword - Wizards & Warriors 2 (U) | 256 KB | none | Horizontal | $FFDD / $FF91 / $DA2F | Pass 0 skeleton | |
| Ivan Ironman Stewart's Super Offroad (U) | 128 KB | none | Vertical | $FFEC / $FFE4 / $FFBD | Pass 0 skeleton | |
| Jeopardy! (U) | 128 KB | none | Horizontal | $FE6F / $FF94 / $FE7E | Pass 0 skeleton | |
| Jeopardy! 25th Anniversary Edition (U) | 128 KB | none | Horizontal | $FE85 / $FF94 / $FE94 | Pass 0 skeleton | |
| Jeopardy! Junior Edition (U) | 128 KB | none | Horizontal | $E4B1 / $FF94 / $E4C0 | Pass 0 skeleton | |
| Marble Madness (U) | 128 KB | none | Vertical | $FF9C / $FFC4 / $FFC3 | Pass 0 skeleton | |
| NARC (U) | 128 KB | none | Horizontal | $8177 / $FFED / $8668 | Pass 0 skeleton | |
| Nightmare On Elm Street, A (U) | 128 KB | none | Horizontal | $FEB0 / $FFF0 / $FEDC | Pass 0 skeleton | |
| RC Pro-Am 2 (U) | 256 KB | none | Horizontal | $FF89 / $FF80 / $FF80 | Pass 0 skeleton | |
| Solar Jetman - Hunt for the Golden Warpship (U) | 256 KB | none | Horizontal | $FFE3 / $FF88 / $FF78 | Pass 0 skeleton | |
| Solstice (U) | 128 KB | none | Horizontal | $07FD / $FE00 / $FE26 | Pass 0 skeleton | |
| Time Lord (U) | 128 KB | none | Horizontal | $FF68 / $8025 / $FF30 | Pass 0 skeleton | |
| WWF Wrestlemania (U) | 128 KB | none | Horizontal | $F1B6 / $FF22 / $F1B6 | Pass 0 skeleton | |
| Wheel of Fortune (U) | 128 KB | none | Horizontal | $FC3B / $FF90 / $FC51 | Pass 0 skeleton | |
| Wheel of Fortune - Starring Vanna White (U) | 128 KB | none | Horizontal | $8472 / $FF95 / $FFA4 | Pass 0 skeleton | |
| Wheel of Fortune Family Edition (U) | 128 KB | none | Horizontal | $FC48 / $FF90 / $FC5E | Pass 0 skeleton | |
| Wheel of Fortune Junior Edition (U) | 128 KB | none | Horizontal | $FC48 / $FF90 / $FC5E | Pass 0 skeleton | |
| Who Framed Roger Rabbit (U) | 128 KB | none | Horizontal | $FFB4 / $FFF2 / $FFC3 | Pass 0 skeleton | |
| Who Framed Roger Rabbit (U) [a1] | 128 KB | none | Horizontal | $FFB4 / $FFF2 / $FFC3 | Pass 0 skeleton | |
| Wizards & Warriors (U) | 128 KB | none | Horizontal | $FF86 / $FFAF / $FFB7 | Pass 0 skeleton | |
| Wizards & Warriors 3 (U) | 256 KB | none | Horizontal | $FFDC / $FF75 / $FEE7 | Pass 0 skeleton | |
| World Games (U) | 128 KB | none | Horizontal | $07FD / $FF00 / $FFB4 | Pass 0 skeleton |
_wip/MAPPER71/ — mapper 71 (12 projects)
| Project | PRG | CHR | Mirroring | Vectors (NMI / RESET / IRQ) | State | Notes |
|---|---|---|---|---|---|---|
| Bee 52 (U) | 64 KB | none | Vertical | $CA53 / $C007 / $CC55 | Pass 0 skeleton | |
| Big Nose Freaks Out (Aladdin) (U) | 256 KB | none | Vertical | $C161 / $C20B / $C10A | Pass 0 skeleton | |
| Big Nose Freaks Out (U) | 256 KB | none | Vertical | $C161 / $C20B / $C10A | Pass 0 skeleton | |
| Big Nose the Caveman (U) | 256 KB | none | Vertical | $C028 / $C004 / $0000 | Pass 0 skeleton | |
| Dizzy The Adventurer (Aladdin) (U) | 128 KB | none | Vertical | $C007 / $C02D / $FFF9 | Pass 0 skeleton | |
| Fantastic Adventures of Dizzy, The (U) | 256 KB | none | Vertical | $D1A2 / $EC50 / $C378 | Pass 0 skeleton | |
| Fire Hawk (U) | 128 KB | none | Horizontal | $C301 / $C0A0 / $C492 | Pass 0 skeleton | |
| Linus Spacehead's Cosmic Crusade (Aladdin) (U) | 256 KB | none | Vertical | $C007 / $C01A / $0000 | Pass 0 skeleton | |
| Micro Machines (Aladdin) (UE) | 256 KB | none | Vertical | $0300 / $F6B0 / $0000 | Pass 0 skeleton | |
| Mig-29 Soviet Fighter (U) | 128 KB | none | Vertical | $C8C9 / $C090 / $C18B | Pass 0 skeleton | |
| Solstice (U) [a1] | 128 KB | none | Horizontal | $07FD / $FE00 / $FE26 | Pass 0 skeleton | |
| Stunt Kids (U) | 128 KB | none | Vertical | $D6CE / $C004 / $C004 | Pass 0 skeleton |
_wip/MAPPER73/ — mapper 73 (1 project)
| Project | PRG | CHR | Mirroring | Vectors (NMI / RESET / IRQ) | State | Notes |
|---|---|---|---|---|---|---|
| Punch-Out!! (U) | 128 KB | 128 KB | Vertical | $A008 / $A000 / $A000 | Pass 0 skeleton | four-screen flag |
_wip/MAPPER79/ — mapper 79 (15 projects)
| Project | PRG | CHR | Mirroring | Vectors (NMI / RESET / IRQ) | State | Notes |
|---|---|---|---|---|---|---|
| Blackjack (U) | 32 KB | 64 KB | Vertical | $FF1A / $F000 / $F000 | Pass 0 skeleton | |
| Double Strike (U) (V1.0) | 32 KB | 32 KB | Vertical | $B081 / $FF00 / $B081 | Pass 0 skeleton | |
| Double Strike (U) (V1.1) | 32 KB | 32 KB | Vertical | $B081 / $FF00 / $B081 | Pass 0 skeleton | |
| Dudes With Attitude (U) | 32 KB | 32 KB | Vertical | $07FD / $8000 / $FFF9 | Pass 0 skeleton | |
| F-15 City War (U) | 32 KB | 32 KB | Horizontal | $F831 / $FFC0 / $8000 | Pass 0 skeleton | |
| F-15 City War (U) [a1] | 32 KB | 32 KB | Vertical | $F831 / $FFC0 / $8000 | Pass 0 skeleton | |
| Fire Hawk (U) [a1] | 128 KB | 128 KB | Horizontal | $0000 / $0100 / $92A0 | Pass 0 skeleton | |
| Krazy Kreatures (U) | 32 KB | 32 KB | Vertical | $D929 / $FE00 / $D994 | Pass 0 skeleton | |
| Puzzle (U) | 32 KB | 32 KB | Horizontal | $CDB6 / $D4A4 / $CCAB | Pass 0 skeleton | |
| Solitaire (U) | 32 KB | 32 KB | Vertical | $FF8E / $FF09 / $FF09 | Pass 0 skeleton | |
| Tiles of Fate (U) | 32 KB | 32 KB | Vertical | $80CF / $8000 / $8000 | Pass 0 skeleton | |
| Trolls on Treasure Island (U) | 32 KB | 32 KB | Vertical | $07FD / $FF72 / $FFF9 | Pass 0 skeleton | |
| Trolls on Treasure Island (U) [a1] | 32 KB | 32 KB | Vertical | $07FD / $FF72 / $FFF9 | Pass 0 skeleton | |
| Ultimate League Soccer (U) | 32 KB | 64 KB | Horizontal | $8028 / $8002 / $8002 | Pass 0 skeleton | |
| Venice Beach Volleyball (U) | 32 KB | 32 KB | Vertical | $8090 / $8001 / $8001 | Pass 0 skeleton |
_wip/MAPPER8/ — mapper 8 (1 project)
| Project | PRG | CHR | Mirroring | Vectors (NMI / RESET / IRQ) | State | Notes |
|---|---|---|---|---|---|---|
| Mermaids of Atlantis (U) | 64 KB | 64 KB | Vertical | $8189 / $FF00 / $8036 | Pass 0 skeleton |
_wip/MAPPER9/ — mapper 9 (2 projects)
| Project | PRG | CHR | Mirroring | Vectors (NMI / RESET / IRQ) | State | Notes |
|---|---|---|---|---|---|---|
| Mike Tyson's Punch-Out!! (U) (PRG 0) | 128 KB | 128 KB | Horizontal | $A008 / $A000 / $A000 | Pass 0 skeleton | |
| Mike Tyson's Punch-Out!! (U) (PRG 1) | 128 KB | 128 KB | Horizontal | $A008 / $A000 / $A000 | Pass 0 skeleton |
_wip/MAPPER99/ — mapper 99 (1 project)
| Project | PRG | CHR | Mirroring | Vectors (NMI / RESET / IRQ) | State | Notes |
|---|---|---|---|---|---|---|
| Hot Slot (UE) | 32 KB | 64 KB | Horizontal | $809C / $8000 / $8000 | Pass 0 skeleton |
_wip/MMC1/ — mapper 1 (221 projects)
| Project | PRG | CHR | Mirroring | Vectors (NMI / RESET / IRQ) | State | Notes |
|---|---|---|---|---|---|---|
| 720 (U) | 128 KB | none | Vertical | $C372 / $C000 / $E898 | Pass 0 skeleton | |
| AD&D Heroes of the Lance (U) | 128 KB | 128 KB | Horizontal | $C06B / $C000 / $C063 | Pass 0 skeleton | battery |
| AD&D Hillsfar (U) [!] | 256 KB | none | Horizontal | $C003 / $FFD8 / $FFD8 | Pass 0 skeleton | battery |
| Abadox (U) | 128 KB | 128 KB | Horizontal | $C47B / $FFB0 / $C58C | Pass 0 skeleton | |
| Addams Family - Pugsley's Scavenger Hunt, The (U) | 128 KB | 128 KB | Horizontal | $C303 / $FF80 / $C36C | Pass 0 skeleton | |
| Addams Family, The (U) | 128 KB | 128 KB | Horizontal | $0104 / $C000 / $0314 | Pass 0 skeleton | |
| Adventures of Bayou Billy, The (U) | 128 KB | 128 KB | Horizontal | $DC1A / $FFF2 / $DCD2 | Pass 0 skeleton | |
| Adventures of Lolo (U) [!] | 32 KB | 32 KB | Horizontal | $DC88 / $C000 / $DD04 | Pass 0 skeleton | |
| Adventures of Lolo 3 (U) | 128 KB | 128 KB | Horizontal | $D677 / $FFF0 / $D6E4 | Pass 0 skeleton | |
| Adventures of Rad Gravity, The (U) | 128 KB | 128 KB | Horizontal | $C000 / $C0EF / $C0EF | Pass 0 skeleton | |
| Adventures of Tom Sawyer (U) | 128 KB | 128 KB | Horizontal | $F89F / $FFD0 / $B1D1 | Pass 0 skeleton | |
| Air Fortress (U) | 128 KB | 32 KB | Horizontal | $D1C8 / $C000 / $C0BA | Pass 0 skeleton | |
| Airwolf (U) | 32 KB | 128 KB | Horizontal | $CC2C / $CBC3 / $CC39 | Pass 0 skeleton | |
| Al Unser Jr Turbo Racing (U) | 128 KB | 128 KB | Vertical | $E9E4 / $FF80 / $EA26 | Pass 0 skeleton | |
| Al Unser Jr Turbo Racing (U) [a1] | 128 KB | 128 KB | Vertical | $E9E4 / $FF80 / $EA26 | Pass 0 skeleton | |
| Al Unser Jr Turbo Racing (U) [a2] | 128 KB | 128 KB | Vertical | $E9E4 / $FF80 / $EA26 | Pass 0 skeleton | |
| All-Pro Basketball (U) | 128 KB | 128 KB | Vertical | $C26C / $FFD0 / $C2AD | Pass 0 skeleton | |
| American Gladiators (U) | 128 KB | 128 KB | Horizontal | $E400 / $FFF1 / $E46E | Pass 0 skeleton | |
| Anticipation (U) | 32 KB | 32 KB | Horizontal | $DEE5 / $FFDD / $DF24 | Pass 0 skeleton | |
| Attack of the Killer Tomatoes (U) | 128 KB | 128 KB | Horizontal | $CF63 / $FFF1 / $CFC4 | Pass 0 skeleton | |
| Back to the Future 2 & 3 (U) | 128 KB | 128 KB | Vertical | $C788 / $C000 / $C787 | Pass 0 skeleton | four-screen flag |
| Bad Street Brawler (U) | 128 KB | none | Vertical | $FA50 / $CF4C / $FB49 | Pass 0 skeleton | |
| Barbie (U) (Rev 3) | 128 KB | 128 KB | Horizontal | $CCD0 / $FFF1 / $CD19 | Pass 0 skeleton | |
| Barbie (U) (Rev X) | 128 KB | 128 KB | Horizontal | $CCCE / $FFF1 / $CD17 | Pass 0 skeleton | |
| Bard's Tale - Tales of the Unknown, The (U) [!] | 128 KB | none | Horizontal | $C350 / $C000 / $C000 | Pass 0 skeleton | battery |
| Barker Bill's Trick Shooting (U) | 64 KB | 128 KB | Horizontal | $C4EB / $C000 / $C000 | Pass 0 skeleton | |
| Baseball Simulator 1.000 (U) | 128 KB | 128 KB | Vertical | $F098 / $E600 / $F087 | Pass 0 skeleton | battery |
| Baseball Stars (U) | 128 KB | 128 KB | Horizontal | $CFB3 / $CC69 / $D026 | Pass 0 skeleton | battery |
| Bases Loaded (U) | 256 KB | 64 KB | Horizontal | $8359 / $FFB0 / $83A6 | Pass 0 skeleton | |
| Bases Loaded 2 (U) | 256 KB | 128 KB | Horizontal | $85F0 / $8001 / $8694 | Pass 0 skeleton | |
| Big Bird's Hide and Speak (U) | 256 KB | 128 KB | Horizontal | $DDC7 / $DE57 / $DE34 | Pass 0 skeleton | |
| Bigfoot (U) | 128 KB | 128 KB | Horizontal | $F256 / $EC8F / $F259 | Pass 0 skeleton | |
| Bill & Ted's Excellent Video Game Adventure (U) | 128 KB | 128 KB | Horizontal | $FFEE / $FFE0 / $FFF1 | Pass 0 skeleton | |
| Bionic Commando (U) | 256 KB | none | Vertical | $C058 / $FFE0 / $C0B2 | Pass 0 skeleton | |
| Blaster Master (U) (Prototype) | 128 KB | 128 KB | Vertical | $EB75 / $FFF4 / $EB8E | Pass 0 skeleton | |
| Bomberman 2 (U) | 128 KB | none | Horizontal | $C01D / $C003 / $C0AB | Pass 0 skeleton | |
| Boulder Dash (U) | 32 KB | 32 KB | Horizontal | $A2C7 / $FF80 / $A2F3 | Pass 0 skeleton | |
| Boy and His Blob - Trouble on Blobolonia, A (U) | 128 KB | 128 KB | Horizontal | $C86F / $FFBF / $C8D2 | Pass 0 skeleton | |
| Break Time (U) | 128 KB | 32 KB | Horizontal | $C571 / $8000 / $C5EE | Pass 0 skeleton | |
| Breakthru (U) | 128 KB | 128 KB | Horizontal | $C58F / $C000 / $C000 | Pass 0 skeleton | |
| Bubble Bobble (U) | 128 KB | 32 KB | Horizontal | $CE07 / $E882 / $CE61 | Pass 0 skeleton | |
| Bugs Bunny Crazy Castle, The (U) | 64 KB | 32 KB | Horizontal | $EF95 / $EC00 / $EE71 | Pass 0 skeleton | |
| Bugs Bunny Fun House (Prototype) (U) | 128 KB | 128 KB | Horizontal | $EF95 / $EC00 / $EE71 | Pass 0 skeleton | |
| Castlevania 2 - Simon's Quest (U) | 128 KB | 128 KB | Horizontal | $C046 / $FFD0 / $C096 | Pass 0 skeleton | |
| Chessmaster, The (U) | 128 KB | 32 KB | Horizontal | $07FD / $C000 / $C134 | Pass 0 skeleton | |
| Chip 'n Dale Rescue Rangers (U) [!] | 128 KB | 128 KB | Horizontal | $C000 / $FFE0 / $FFE0 | Pass 0 skeleton | |
| Chip 'n Dale Rescue Rangers 2 (U) | 128 KB | 128 KB | Horizontal | $C003 / $FFE0 / $FFE0 | Pass 0 skeleton | |
| Clash At Demonhead (U) | 128 KB | 128 KB | Horizontal | $FF00 / $C100 / $FF00 | Pass 0 skeleton | |
| Clash At Demonhead (U) [a1] | 128 KB | 128 KB | Horizontal | $FF00 / $C100 / $FF00 | Pass 0 skeleton | |
| Conflict (U) [!] | 128 KB | 128 KB | Horizontal | $C01B / $C000 / $C01B | Pass 0 skeleton | |
| Cool World (U) | 128 KB | 128 KB | Horizontal | $0104 / $C000 / $0314 | Pass 0 skeleton | |
| Dance Aerobics (U) | 64 KB | 32 KB | Horizontal | $FC76 / $FFD8 / $C0C0 | Pass 0 skeleton | |
| Darkman (U) | 128 KB | 128 KB | Horizontal | $F5DC / $FF60 / $F633 | Pass 0 skeleton | |
| Darkwing Duck (U) | 128 KB | 128 KB | Vertical | $C000 / $FFE0 / $FFE0 | Pass 0 skeleton | |
| Darkwing Duck (U) (Prototype) | 128 KB | 128 KB | Vertical | $C000 / $FFE0 / $FFE0 | Pass 0 skeleton | |
| Day Dreamin' Davey (U) | 256 KB | 128 KB | Horizontal | $C009 / $BFB0 / $FFDB | Pass 0 skeleton | |
| Defender of the Crown (U) | 256 KB | none | Vertical | $C0C9 / $C000 / $C0DF | Pass 0 skeleton | |
| Desert Commander (U) | 128 KB | 128 KB | Horizontal | $E8E9 / $FFED / $F74E | Pass 0 skeleton | |
| Destiny of an Emperor (U) | 256 KB | none | Horizontal | $EE79 / $FFD8 / $EE79 | Pass 0 skeleton | battery |
| Die Hard (U) | 128 KB | 128 KB | Horizontal | $C207 / $C000 / $C2E4 | Pass 0 skeleton | |
| Double Dragon (U) | 128 KB | 128 KB | Vertical | $FF16 / $FFE8 / $E165 | Pass 0 skeleton | |
| Dr Jekyll and Mr Hyde (U) | 128 KB | 32 KB | Horizontal | $D0FF / $D066 / $D257 | Pass 0 skeleton | |
| Dr Mario (JU) | 32 KB | 32 KB | Horizontal | $8005 / $FF00 / $8035 | Pass 0 skeleton | |
| Dr Mario (JU) [a1] | 32 KB | 32 KB | Horizontal | $8005 / $FF00 / $8035 | Pass 0 skeleton | |
| Dr Mario (JU) [a2] | 32 KB | 48 KB | Horizontal | $8005 / $FF00 / $8035 | Pass 0 skeleton | |
| Drac's Night Out (Prototype) (U) [!] | 128 KB | 128 KB | Horizontal | $C06A / $C000 / $C099 | Pass 0 skeleton | |
| Dragon Warrior (U) (PRG 0) | 64 KB | 16 KB | Horizontal | $FE67 / $FFD8 / $FD3A | Pass 0 skeleton | battery |
| Dragon Warrior (U) (PRG 1) | 64 KB | 16 KB | Horizontal | $FE67 / $FFD8 / $FD3A | Pass 0 skeleton | battery |
| Dragon Warrior 2 (U) | 256 KB | none | Horizontal | $C000 / $FFD7 / $C5AB | Pass 0 skeleton | battery |
| Dragon Warrior 3 (U) | 512 KB | none | Horizontal | $C96C / $FFD8 / $E864 | Pass 0 skeleton | battery |
| Dragon Warrior 4 (U) | 512 KB | none | Horizontal | $0502 / $FFD8 / $C408 | Pass 0 skeleton | battery |
| Dungeon Magic - Sword of the Elements (U) | 128 KB | 128 KB | Vertical | $C0BE / $C000 / $C000 | Pass 0 skeleton | battery |
| Dynowarz - Destruction of Spondylus (U) | 128 KB | 128 KB | Horizontal | $C982 / $C05B / $C981 | Pass 0 skeleton | |
| Eliminator Boat Duel (U) | 128 KB | 128 KB | Horizontal | $C003 / $FFBC / $C003 | Pass 0 skeleton | |
| Evert & Lendl Top Player's Tennis (U) | 128 KB | 128 KB | Horizontal | $F918 / $FFBE / $F9E5 | Pass 0 skeleton | |
| Family Feud (U) | 32 KB | 128 KB | Horizontal | $CA5E / $D136 / $CAC3 | Pass 0 skeleton | |
| Faria (U) | 128 KB | 128 KB | Horizontal | $CF35 / $FFD0 / $FFD0 | Pass 0 skeleton | battery |
| Faxanadu (U) | 256 KB | none | Vertical | $C999 / $C913 / $C9D5 | Pass 0 skeleton | |
| Ferrari - Grand Prix Challenge (U) [!] | 128 KB | 128 KB | Horizontal | $0104 / $C000 / $0314 | Pass 0 skeleton | |
| Fester's Quest (U) | 128 KB | 128 KB | Horizontal | $C364 / $FFF3 / $FFF3 | Pass 0 skeleton | |
| Fester's Quest (U) (Prototype) | 128 KB | 128 KB | Vertical | $C36A / $FFF3 / $FFF3 | Pass 0 skeleton | |
| Final Fantasy (U) | 256 KB | none | Horizontal | $FE9C / $FE2E / $FEBB | Pass 0 skeleton | battery |
| Final Fantasy (U) [a1] | 256 KB | none | Vertical | $FE9C / $FE2E / $FEBB | Pass 0 skeleton | battery |
| Flying Warriors (U) | 128 KB | 128 KB | Horizontal | $F4CD / $F436 / $F462 | Pass 0 skeleton | |
| Formula One Built To Win (U) [!] | 128 KB | 128 KB | Horizontal | $F853 / $FFD5 / $FFFF | Pass 0 skeleton | battery |
| Freedom Force (U) [!] | 128 KB | 128 KB | Horizontal | $F08B / $FFF3 / $FFF3 | Pass 0 skeleton | |
| Genghis Khan (U) | 256 KB | none | Horizontal | $C0D9 / $C000 / $C14B | Pass 0 skeleton | |
| Ghostbusters 2 (U) | 128 KB | 128 KB | Horizontal | $FEF0 / $8000 / $FFF5 | Pass 0 skeleton | |
| Ghoul School (U) | 128 KB | 128 KB | Vertical | $C2B9 / $FFF1 / $C324 | Pass 0 skeleton | four-screen flag |
| Goal! (U) | 256 KB | 128 KB | Horizontal | $07FD / $FFB9 / $FFDF | Pass 0 skeleton | |
| Godzilla - Monster of Monsters! (U) | 128 KB | 128 KB | Horizontal | $C003 / $C000 / $C006 | Pass 0 skeleton | |
| Godzilla 2 - War of the Monsters (U) | 128 KB | 128 KB | Horizontal | $FA00 / $FFF0 / $FFF0 | Pass 0 skeleton | |
| Golgo 13 - Top Secret Episode (U) | 128 KB | 128 KB | Horizontal | $C081 / $C000 / $C081 | Pass 0 skeleton | |
| Great Waldo Search, The (U) | 128 KB | 128 KB | Horizontal | $EC31 / $FF40 / $ED24 | Pass 0 skeleton | |
| Greg Norman's Golf Power (U) | 128 KB | none | Horizontal | $E155 / $FFF3 / $E398 | Pass 0 skeleton | battery |
| Hatris (U) | 128 KB | none | Horizontal | $C20B / $C000 / $C292 | Pass 0 skeleton | |
| Heavy Shreddin' (U) | 128 KB | 128 KB | Horizontal | $8003 / $FFCB / $82FF | Pass 0 skeleton | |
| Hook (U) | 128 KB | 128 KB | Horizontal | $E09B / $FF64 / $E106 | Pass 0 skeleton | |
| Hoops (U) | 128 KB | 128 KB | Horizontal | $E13C / $FFD0 / $E17D | Pass 0 skeleton | |
| Hudson Hawk (U) | 128 KB | 128 KB | Horizontal | $C010 / $FE52 / $C013 | Pass 0 skeleton | |
| Ikari Warriors 2 - Victory Road (U) | 256 KB | none | Horizontal | $C000 / $FF40 / $51DF | Pass 0 skeleton | |
| Indiana Jones and the Last Crusade (Taito) (U) | 256 KB | none | Horizontal | $07FD / $FF00 / $FFF9 | Pass 0 skeleton | |
| Journey to Silius (U) | 128 KB | 128 KB | Horizontal | $C151 / $FFF3 / $FFF3 | Pass 0 skeleton | |
| Kid Icarus (UE) | 128 KB | none | Vertical | $C866 / $FF80 / $FFCC | Pass 0 skeleton | |
| Kid Niki - Radical Ninja (U) (PRG 0) | 256 KB | none | Horizontal | $8020 / $FFCE / $FFCE | Pass 0 skeleton | |
| Kid Niki - Radical Ninja (U) (PRG 1) [!] | 256 KB | none | Vertical | $8020 / $FFC8 / $FFC8 | Pass 0 skeleton | |
| Knight Rider (U) | 64 KB | 128 KB | Horizontal | $D362 / $C6EC / $FEFE | Pass 0 skeleton | |
| Lee Trevino's Fighting Golf (U) | 128 KB | 128 KB | Horizontal | $C079 / $C000 / $C0B7 | Pass 0 skeleton | |
| Legend of Zelda, The (U) (PRG 0) | 128 KB | none | Horizontal | $E484 / $FF50 / $FFF0 | Pass 0 skeleton | battery |
| Legend of Zelda, The (U) (PRG 1) | 128 KB | none | Horizontal | $E484 / $FF50 / $FFF0 | Pass 0 skeleton | battery |
| Legend of the Ghost Lion (U) | 128 KB | 128 KB | Horizontal | $FFEA / $FFED / $FFE9 | Pass 0 skeleton | battery |
| Lemmings (U) | 128 KB | 128 KB | Horizontal | $0100 / $FEA0 / $0103 | Pass 0 skeleton | |
| Lethal Weapon (U) | 128 KB | 128 KB | Horizontal | $FB46 / $FFF3 / $CA48 | Pass 0 skeleton | |
| Little League Baseball - Championship Series (U) | 128 KB | 128 KB | Horizontal | $CD85 / $CBD5 / $CDF4 | Pass 0 skeleton | |
| M.U.L.E. (U) | 128 KB | none | Vertical | $CE50 / $CEB6 / $CE9D | Pass 0 skeleton | |
| Magic Darts (U) | 128 KB | 128 KB | Horizontal | $FFCB / $FF8A / $FFCE | Pass 0 skeleton | |
| Magic Johnson's Fast Break (U) | 128 KB | 128 KB | Horizontal | $07FD / $FF00 / $FF89 | Pass 0 skeleton | |
| Maniac Mansion (U) | 256 KB | none | Vertical | $E362 / $D799 / $FFFF | Pass 0 skeleton | |
| Mechanized Attack (U) | 64 KB | 128 KB | Horizontal | $CE2A / $C000 / $CF0C | Pass 0 skeleton | |
| Mega Man 2 (U) | 256 KB | none | Vertical | $CFF0 / $FFE0 / $FFE0 | Pass 0 skeleton | |
| Metal Mech (U) | 128 KB | 128 KB | Horizontal | $D786 / $D352 / $D7AD | Pass 0 skeleton | |
| Metroid (U) | 128 KB | none | Vertical | $C0D9 / $FFB0 / $FFB0 | Pass 0 skeleton | |
| Miracle Piano Teaching System, The (U) | 256 KB | 64 KB | Horizontal | $C003 / $C000 / $C006 | Pass 0 skeleton | |
| Monopoly (U) | 128 KB | 128 KB | Horizontal | $C005 / $FF70 / $C000 | Pass 0 skeleton | |
| Motor City Patrol (U) | 128 KB | 128 KB | Horizontal | $FF21 / $FFAD / $FFAD | Pass 0 skeleton | |
| Mutant Virus, The (U) | 128 KB | 128 KB | Horizontal | $C16B / $C000 / $C16A | Pass 0 skeleton | |
| NES Open Tournament Golf (U) | 256 KB | none | Horizontal | $D2BF / $FFF3 / $CD73 | Pass 0 skeleton | battery |
| NES Open Tournament Golf (U) [a1] | 256 KB | none | Horizontal | $D2BF / $FFF3 / $CD73 | Pass 0 skeleton | battery |
| Nigel Mansell's World Championship Challenge (U) | 128 KB | 128 KB | Horizontal | $0104 / $C000 / $0314 | Pass 0 skeleton | |
| Ninja Gaiden (U) | 128 KB | 128 KB | Horizontal | $F91A / $FFDA / $FA1F | Pass 0 skeleton | |
| Ninja Gaiden (U) [a1] | 128 KB | 128 KB | Horizontal | $F91A / $FFDA / $FA1F | Pass 0 skeleton | |
| Ninja Gaiden (U) [a2] | 128 KB | 128 KB | Horizontal | $F91A / $FFDA / $FA1F | Pass 0 skeleton | 128-byte footer |
| Nobunaga's Ambition (U) | 256 KB | none | Horizontal | $C0DA / $C000 / $C139 | Pass 0 skeleton | battery |
| Operation Wolf (U) | 128 KB | 128 KB | Horizontal | $C0EA / $C010 / $C23C | Pass 0 skeleton | |
| Orb 3D (U) | 64 KB | 128 KB | Horizontal | $C003 / $C000 / $C006 | Pass 0 skeleton | |
| Overlord (U) | 256 KB | none | Horizontal | $C5F3 / $FFB0 / $FFDB | Pass 0 skeleton | |
| POW - Prisoners of War (U) | 128 KB | 128 KB | Horizontal | $C053 / $C000 / $C0CE | Pass 0 skeleton | |
| Palamedes (U) | 32 KB | 32 KB | Horizontal | $C055 / $BFD0 / $C0C1 | Pass 0 skeleton | |
| Phantom Fighter (U) | 256 KB | none | Horizontal | $C000 / $FFB0 / $0F00 | Pass 0 skeleton | |
| Pictionary (U) | 128 KB | 128 KB | Horizontal | $07FD / $FF00 / $C239 | Pass 0 skeleton | |
| Pinball Quest (U) | 128 KB | 128 KB | Horizontal | $C4B7 / $FFC0 / $C5D7 | Pass 0 skeleton | |
| Pinball Quest (U) [a1] | 128 KB | 128 KB | Horizontal | $C4B7 / $FFC0 / $C5D7 | Pass 0 skeleton | |
| Pirates! (U) | 128 KB | 128 KB | Horizontal | $F0F3 / $FFF1 / $FBFF | Pass 0 skeleton | battery |
| Platoon (U) (PRG 0) | 128 KB | 128 KB | Horizontal | $FC4B / $FFF3 / $FCBD | Pass 0 skeleton | |
| Platoon (U) (PRG 1) [!] | 128 KB | 128 KB | Vertical | $FC4B / $FFF3 / $FCBD | Pass 0 skeleton | |
| Predator (U) | 128 KB | 128 KB | Horizontal | $C643 / $C000 / $FEFE | Pass 0 skeleton | |
| Princess Tomato in Salad Kingdom (U) | 256 KB | none | Horizontal | $C05C / $C000 / $C0D5 | Pass 0 skeleton | |
| Qix (U) | 128 KB | none | Horizontal | $8003 / $FF90 / $8039 | Pass 0 skeleton | |
| RC Pro-Am (U) (PRG 1) | 32 KB | 32 KB | Vertical | $9AAB / $FFE9 / $FFF0 | Pass 0 skeleton | |
| Race America (U) | 128 KB | 128 KB | Horizontal | $CAC3 / $FFF1 / $CBB5 | Pass 0 skeleton | |
| Racket Attack (U) | 256 KB | 128 KB | Horizontal | $80AB / $FFB0 / $811C | Pass 0 skeleton | |
| Rad Racer (U) | 128 KB | none | Horizontal | $FF38 / $FE89 / $FF5E | Pass 0 skeleton | |
| Remote Control (U) | 128 KB | 128 KB | Horizontal | $FD64 / $FF00 / $EC22 | Pass 0 skeleton | |
| Rescue - The Embassy Mission (U) | 128 KB | 128 KB | Horizontal | $EBFE / $EB00 / $F5FE | Pass 0 skeleton | |
| Robin Hood - Prince of Thieves (U) | 256 KB | none | Horizontal | $C02F / $BFB0 / $FFDB | Pass 0 skeleton | |
| Robocop 2 (U) | 128 KB | 128 KB | Horizontal | $FE51 / $FF64 / $FE7F | Pass 0 skeleton | |
| Robocop 3 (U) | 128 KB | 128 KB | Horizontal | $C466 / $FF00 / $C464 | Pass 0 skeleton | |
| Rocket Ranger (U) [!] | 256 KB | none | Horizontal | $D71E / $C000 / $FFF9 | Pass 0 skeleton | |
| Rocketeer, The (U) | 256 KB | none | Vertical | $C000 / $FFA2 / $FFA2 | Pass 0 skeleton | |
| Rollerball (U) | 128 KB | 32 KB | Horizontal | $C073 / $C000 / $C05E | Pass 0 skeleton | |
| Romance of the Three Kingdoms (U) | 256 KB | none | Horizontal | $C0D5 / $C000 / $C13F | Pass 0 skeleton | battery |
| SCAT - Special Cybernetic Attack Team (U) | 128 KB | 128 KB | Horizontal | $C05E / $BFD0 / $C0E2 | Pass 0 skeleton | |
| Sesame Street 123 (U) | 32 KB | 32 KB | Horizontal | $FF40 / $CCFA / $FFB2 | Pass 0 skeleton | |
| Sesame Street ABC (U) | 32 KB | 32 KB | Horizontal | $94C6 / $EC53 / $9372 | Pass 0 skeleton | |
| Sesame Street ABC - 123 (U) | 128 KB | 128 KB | Horizontal | $C45F / $FFEE / $C45E | Pass 0 skeleton | |
| Sesame Street Countdown (U) | 128 KB | 128 KB | Horizontal | $CDF9 / $D1CD / $C9DD | Pass 0 skeleton | |
| Shingen The Ruler (U) | 256 KB | none | Horizontal | $FEF8 / $FFD9 / $FEA0 | Pass 0 skeleton | |
| Shingen The Ruler (U) [a1] | 256 KB | none | Horizontal | $FEF8 / $FFD9 / $FEA0 | Pass 0 skeleton | |
| Short Order - Eggsplode (U) | 32 KB | 32 KB | Horizontal | $C4AF / $FFB0 / $C4EE | Pass 0 skeleton | |
| Silk Worm (U) | 128 KB | 128 KB | Vertical | $C103 / $FF80 / $C106 | Pass 0 skeleton | |
| Simpsons - Bart Vs the Space Mutants, The (U) | 128 KB | 128 KB | Vertical | $CEDE / $C000 / $CF29 | Pass 0 skeleton | |
| Skate or Die 2 - The Search for Double Trouble (U) | 256 KB | 128 KB | Horizontal | $CADD / $C4B3 / $D02A | Pass 0 skeleton | |
| Sky Kid (U) | 32 KB | 64 KB | Horizontal | $F429 / $F212 / $F212 | Pass 0 skeleton | |
| Sky Shark (U) | 64 KB | 128 KB | Horizontal | $07FD / $FF00 / $FF9E | Pass 0 skeleton | |
| Snake Rattle'n Roll (U) | 32 KB | 32 KB | Horizontal | $FF81 / $FFF1 / $FF80 | Pass 0 skeleton | |
| Snake's Revenge (U) | 128 KB | 128 KB | Horizontal | $C093 / $FFF2 / $C0F1 | Pass 0 skeleton | |
| Snoopy's Silly Sports Spectacular (U) | 128 KB | 128 KB | Horizontal | $E8E9 / $E800 / $F219 | Pass 0 skeleton | |
| Snow Bros (U) | 128 KB | 128 KB | Horizontal | $C246 / $FFD8 / $C0C0 | Pass 0 skeleton | |
| Space Shuttle Project (U) | 256 KB | none | Horizontal | $C003 / $FFF1 / $C006 | Pass 0 skeleton | |
| Spot (U) | 128 KB | none | Horizontal | $D468 / $C000 / $D466 | Pass 0 skeleton | |
| Stealth ATF (U) | 128 KB | 128 KB | Horizontal | $801A / $8000 / $D1E5 | Pass 0 skeleton | |
| Street Cop (U) | 128 KB | 128 KB | Horizontal | $F942 / $FFD3 / $FFF0 | Pass 0 skeleton | |
| Strider (U) | 256 KB | none | Horizontal | $C0ED / $BFE0 / $C12B | Pass 0 skeleton | |
| Super Dodge Ball (U) | 128 KB | 128 KB | Horizontal | $FF3A / $FFE8 / $EF9E | Pass 0 skeleton | |
| Super Jeopardy! (U) | 128 KB | 128 KB | Horizontal | $C4A2 / $FFF0 / $FFF0 | Pass 0 skeleton | |
| Super Mario Bros - Duck Hunt - Track Meet (U) | 128 KB | 64 KB | Horizontal | $E001 / $E037 / $E000 | Pass 0 skeleton | |
| Superman (U) | 128 KB | 128 KB | Horizontal | $E8E3 / $FFED / $EE40 | Pass 0 skeleton | |
| Swamp Thing (U) [!] | 128 KB | 128 KB | Horizontal | $C109 / $FFF1 / $C15C | Pass 0 skeleton | |
| Taboo - The Sixth Sense (U) | 32 KB | 32 KB | Horizontal | $8059 / $8000 / $FF69 | Pass 0 skeleton | |
| TaleSpin (U) | 128 KB | 128 KB | Horizontal | $C000 / $FFE0 / $FFE0 | Pass 0 skeleton | |
| Target Renegade (U) | 128 KB | 128 KB | Horizontal | $07FD / $FF00 / $FFA6 | Pass 0 skeleton | |
| Tecmo Baseball (U) | 128 KB | none | Horizontal | $C103 / $FF00 / $C106 | Pass 0 skeleton | |
| Tecmo Bowl (U) (PRG 0) | 128 KB | 128 KB | Horizontal | $C060 / $C000 / $C3A0 | Pass 0 skeleton | |
| Tecmo Bowl (U) (PRG 1) | 128 KB | 128 KB | Vertical | $C060 / $FFE0 / $C060 | Pass 0 skeleton | |
| Tecmo Bowl (U) (Prototype) | 128 KB | 128 KB | Horizontal | $C060 / $C000 / $C2A0 | Pass 0 skeleton | |
| Tecmo Cup - Soccer Game (U) | 128 KB | 128 KB | Horizontal | $8002 / $FFC0 / $8002 | Pass 0 skeleton | |
| Tecmo Cup - Soccer Game (U) [a1] | 128 KB | 128 KB | Horizontal | $8002 / $FFC0 / $8002 | Pass 0 skeleton | |
| Tecmo World Wrestling (U) | 128 KB | 128 KB | Vertical | $BF00 / $FFE0 / $BF00 | Pass 0 skeleton | |
| Teenage Mutant Ninja Turtles (U) | 128 KB | 128 KB | Horizontal | $C3A3 / $FFD8 / $C412 | Pass 0 skeleton | |
| Tetris (U) [!] | 32 KB | 16 KB | Vertical | $8005 / $FF00 / $804A | Pass 0 skeleton | |
| Three Stooges (U) | 128 KB | 128 KB | Horizontal | $E859 / $E45F / $E8DA | Pass 0 skeleton | |
| Three Stooges (U) (Prototype) | 128 KB | 128 KB | Vertical | $E925 / $E540 / $E9A6 | Pass 0 skeleton | |
| Thunderbirds (U) | 128 KB | 128 KB | Horizontal | $C7A9 / $C600 / $C85B | Pass 0 skeleton | |
| Tombs and Treasure (U) | 256 KB | none | Horizontal | $C003 / $C000 / $C006 | Pass 0 skeleton | |
| Touch Down Fever (U) | 128 KB | 32 KB | Horizontal | $C047 / $C000 / $C044 | Pass 0 skeleton | |
| Track & Field 2 (U) | 128 KB | 128 KB | Horizontal | $C047 / $C001 / $C121 | Pass 0 skeleton | |
| Treasure Master (U) | 128 KB | 128 KB | Horizontal | $07FD / $FF0C / $FF8F | Pass 0 skeleton | |
| Ultima - Exodus (U) | 256 KB | none | Vertical | $EA30 / $FFA0 / $ED32 | Pass 0 skeleton | battery |
| Ultima - Quest of the Avatar (U) | 256 KB | none | Horizontal | $F1A1 / $FFDA / $FFDA | Pass 0 skeleton | battery |
| Ultima - Warriors of Destiny (U) | 256 KB | none | Horizontal | $CE4B / $C000 / $FC1C | Pass 0 skeleton | |
| Untouchables, The (U) | 128 KB | 128 KB | Horizontal | $0108 / $FF50 / $0314 | Pass 0 skeleton | |
| Vegas Dream (U) | 128 KB | 128 KB | Horizontal | $C401 / $FF00 / $C4B4 | Pass 0 skeleton | |
| Win, Lose or Draw (U) | 128 KB | none | Horizontal | $EC40 / $FF00 / $EDA7 | Pass 0 skeleton | |
| Wizardry - Proving Grounds of the Mad Overlord (U) | 128 KB | 128 KB | Vertical | $C069 / $C003 / $C1C9 | Pass 0 skeleton | battery |
| Wrath of the Black Manta (U) | 128 KB | 128 KB | Horizontal | $817E / $FFD8 / $FFD5 | Pass 0 skeleton | |
| Wrecking Crew (JUE) | 32 KB | 8 KB | Horizontal | $9BB7 / $9ACD / $9ACD | Pass 0 skeleton | |
| Xenophobe (U) | 128 KB | 32 KB | Horizontal | $C0E8 / $FFF3 / $FFF3 | Pass 0 skeleton | |
| Xexyz (U) | 128 KB | 128 KB | Horizontal | $815A / $FFD0 / $FFD8 | Pass 0 skeleton | |
| Yo! Noid (U) | 128 KB | 128 KB | Horizontal | $C33B / $FFD1 / $C413 | Pass 0 skeleton | |
| Yoshi (U) | 128 KB | 128 KB | Horizontal | $E122 / $FFDA / $E1ED | Pass 0 skeleton | |
| Zelda 2 - The Adventure of Link (U) | 128 KB | 128 KB | Horizontal | $C07B / $FF70 / $FFF0 | Pass 0 skeleton | battery |
_wip/MMC3/ — mapper 4 (239 projects)
| Project | PRG | CHR | Mirroring | Vectors (NMI / RESET / IRQ) | State | Notes |
|---|---|---|---|---|---|---|
| 8 Eyes (U) | 128 KB | 128 KB | Horizontal | $FA00 / $FF00 / $FE09 | Pass 0 skeleton | |
| AD&D Dragon Strike (U) | 256 KB | 256 KB | Vertical | $FE05 / $FE98 / $FE98 | Pass 0 skeleton | |
| AD&D Dragon Strike (U) [a1] | 256 KB | 256 KB | Horizontal | $FE05 / $FE98 / $FE98 | Pass 0 skeleton | |
| AD&D Pool of Radiance (U) | 512 KB | 128 KB | Vertical | $F5EE / $F5AC / $D85E | Pass 0 skeleton | battery |
| Adventures of Lolo 2 (U) | 32 KB | 32 KB | Horizontal | $D317 / $FFEF / $D38D | Pass 0 skeleton | |
| Adventures of Rocky and Bullwinkle and Friends, The (U) | 128 KB | 128 KB | Vertical | $C000 / $FE00 / $C15D | Pass 0 skeleton | |
| Alien 3 (U) | 128 KB | 128 KB | Horizontal | $FE82 / $E000 / $FE7F | Pass 0 skeleton | |
| Alien Syndrome (U) | 128 KB | 128 KB | Vertical | $F682 / $FB07 / $FB07 | Pass 0 skeleton | |
| Astyanax (U) | 128 KB | 128 KB | Horizontal | $E0D0 / $E000 / $E1C3 | Pass 0 skeleton | |
| Astyanax (U) (Prototype) | 128 KB | 128 KB | Vertical | $E0BD / $E000 / $E1A8 | Pass 0 skeleton | |
| Bad Dudes (U) | 128 KB | 128 KB | Horizontal | $CA73 / $FF30 / $D015 | Pass 0 skeleton | |
| Base Wars (U) | 128 KB | 128 KB | Horizontal | $F95E / $F830 / $FABA | Pass 0 skeleton | |
| Base Wars (U) [a1] | 128 KB | 128 KB | Horizontal | $F95E / $F830 / $FABA | Pass 0 skeleton | |
| Baseball Stars 2 (U) | 256 KB | 128 KB | Horizontal | $F71B / $F2DE / $F7B7 | Pass 0 skeleton | |
| Bases Loaded 3 (U) | 256 KB | 128 KB | Horizontal | $E921 / $FF15 / $E9FE | Pass 0 skeleton | |
| Bases Loaded 4 (U) | 256 KB | 128 KB | Horizontal | $C131 / $FD4E / $C227 | Pass 0 skeleton | |
| Batman (U) | 128 KB | 128 KB | Horizontal | $ED2A / $FFF6 / $EE9A | Pass 0 skeleton | |
| Batman (U) (Prototype) | 128 KB | 128 KB | Vertical | $ECE7 / $FFF6 / $EE57 | Pass 0 skeleton | |
| Batman Returns (U) | 128 KB | 256 KB | Horizontal | $FC75 / $FBCC / $CF29 | Pass 0 skeleton | |
| Bill Elliott's NASCAR Challenge (U) | 128 KB | 256 KB | Horizontal | $E1AE / $E000 / $E3B4 | Pass 0 skeleton | |
| Blue Marlin, The (U) | 128 KB | 128 KB | Horizontal | $E124 / $E000 / $E1B4 | Pass 0 skeleton | |
| Bo Jackson Baseball (U) | 128 KB | 256 KB | Vertical | $E353 / $E000 / $E096 | Pass 0 skeleton | |
| Bonk's Adventure (U) | 256 KB | 128 KB | Horizontal | $C19A / $FFC0 / $C281 | Pass 0 skeleton | |
| Bram Stoker's Dracula (U) | 128 KB | 128 KB | Vertical | $FFF4 / $E000 / $FFF7 | Pass 0 skeleton | |
| Bubble Bobble Part 2 (U) | 128 KB | 128 KB | Horizontal | $E148 / $E000 / $E132 | Pass 0 skeleton | |
| Bucky O'Hare (U) [!] | 128 KB | 128 KB | Vertical | $FB86 / $FB3B / $D32C | Pass 0 skeleton | |
| Bugs Bunny Birthday Bash (Prototype) (U) | 128 KB | 128 KB | Horizontal | $ECC7 / $E800 / $EB49 | Pass 0 skeleton | |
| Bugs Bunny Birthday Blowout, The (U) | 128 KB | 128 KB | Horizontal | $ED9F / $E8C0 / $EC21 | Pass 0 skeleton | |
| Burai Fighter (U) | 32 KB | 32 KB | Horizontal | $F998 / $F8D7 / $FC90 | Pass 0 skeleton | |
| Captain America and the Avengers (U) | 128 KB | 128 KB | Horizontal | $E1DE / $E000 / $D79B | Pass 0 skeleton | |
| Captain Planet and the Planeteers (U) | 128 KB | 128 KB | Horizontal | $F7EE / $F9B2 / $F90B | Pass 0 skeleton | |
| Cliffhanger (U) | 128 KB | 128 KB | Vertical | $C000 / $FF97 / $C14A | Pass 0 skeleton | |
| Code Name Viper (U) | 128 KB | 128 KB | Horizontal | $FA68 / $FE00 / $E32B | Pass 0 skeleton | |
| Conquest of the Crystal Palace (U) | 128 KB | 128 KB | Horizontal | $F89D / $F7E8 / $F750 | Pass 0 skeleton | |
| Contra Force (U) | 128 KB | 128 KB | Vertical | $FD6B / $FD2B / $F728 | Pass 0 skeleton | |
| Cowboy Kid (U) | 256 KB | 256 KB | Horizontal | $C009 / $FFB0 / $C006 | Pass 0 skeleton | |
| Crash'n The Boys Street Challenge (U) | 128 KB | 128 KB | Horizontal | $FFF1 / $FFF4 / $FFF7 | Pass 0 skeleton | |
| Crystalis (Prototype) (U) | 256 KB | 128 KB | Horizontal | $F3B3 / $F2A3 / $F43C | Pass 0 skeleton | battery |
| Crystalis (Prototype) (U) [a1] | 256 KB | 128 KB | Horizontal | $F3B3 / $F2A3 / $F43C | Pass 0 skeleton | battery |
| Crystalis (U) | 256 KB | 128 KB | Horizontal | $F3B6 / $F2A4 / $F443 | Pass 0 skeleton | battery |
| Crystalis (U) [a1] | 256 KB | 128 KB | Horizontal | $F3B6 / $F2A4 / $F443 | Pass 0 skeleton | 127-byte footer; battery |
| Cyberball (U) | 128 KB | 128 KB | Horizontal | $F3BF / $E000 / $F5AE | Pass 0 skeleton | |
| Days of Thunder (U) | 128 KB | 256 KB | Vertical | $8059 / $FDF5 / $805C | Pass 0 skeleton | |
| Defenders of Dynatron City (U) | 128 KB | 128 KB | Horizontal | $C08E / $FFF2 / $FE80 | Pass 0 skeleton | |
| Deja Vu (U) | 128 KB | 256 KB | Horizontal | $EC9A / $E800 / $EB40 | Pass 0 skeleton | |
| Dirty Harry (U) | 256 KB | 128 KB | Horizontal | $F5BC / $F68F / $F68E | Pass 0 skeleton | |
| Double Dragon 2 - The Revenge (U) | 128 KB | 128 KB | Horizontal | $FF50 / $FF75 / $EC34 | Pass 0 skeleton | |
| Double Dragon 3 - The Sacred Stones (U) | 128 KB | 128 KB | Horizontal | $FF5F / $FF84 / $E173 | Pass 0 skeleton | |
| Dragon Spirit - The New Legend (U) | 128 KB | 128 KB | Horizontal | $CE2C / $FFD1 / $FFD1 | Pass 0 skeleton | |
| Earth Bound (Prototype) (U) | 256 KB | 256 KB | Vertical | $F79F / $FF40 / $FE13 | Pass 0 skeleton | battery |
| Earth Bound Zero (Neo Demiforce v1.01 Hack-1) (U) | 256 KB | 256 KB | Vertical | $F79F / $FF40 / $FE13 | Pass 0 skeleton | battery |
| Earth Bound Zero (Neo Demiforce v1.01 Hack-2) (U) | 256 KB | 256 KB | Vertical | $F79F / $FF40 / $FE13 | Pass 0 skeleton | battery |
| F-117a Stealth Fighter (U) [!] | 256 KB | 256 KB | Vertical | $E24E / $E000 / $E320 | Pass 0 skeleton | battery |
| F-15 Strike Eagle (U) | 256 KB | 256 KB | Horizontal | $F130 / $F97C / $F12F | Pass 0 skeleton | |
| Fantasy Zone (U) | 64 KB | 64 KB | Horizontal | $C006 / $FFB0 / $C003 | Pass 0 skeleton | |
| Felix the Cat (U) | 128 KB | 128 KB | Vertical | $C0C0 / $FFD0 / $C189 | Pass 0 skeleton | |
| Fire 'n Ice (U) | 128 KB | 128 KB | Vertical | $E003 / $E000 / $E006 | Pass 0 skeleton | |
| Flintstones - The Rescue of Dino & Hoppy, The (U) | 128 KB | 256 KB | Horizontal | $F944 / $F752 / $01FD | Pass 0 skeleton | |
| Flintstones 2 - The Surprise at Dinosaur Peak!, The (U) | 128 KB | 256 KB | Horizontal | $F9D0 / $F7C1 / $01FD | Pass 0 skeleton | |
| GI Joe (U) | 128 KB | 256 KB | Horizontal | $EF46 / $EED2 / $F34C | Pass 0 skeleton | |
| GI Joe - The Atlantis Factor (U) | 128 KB | 256 KB | Horizontal | $F3C1 / $F336 / $F9CF | Pass 0 skeleton | |
| Galaxy 5000 (U) | 128 KB | 128 KB | Horizontal | $FE96 / $F400 / $FF8F | Pass 0 skeleton | |
| Gargoyle's Quest 2 - The Demon Darkness (U) | 128 KB | 128 KB | Horizontal | $C000 / $FDD0 / $C144 | Pass 0 skeleton | |
| Gauntlet (U) | 128 KB | 64 KB | Vertical | $C16A / $FF90 / $FF90 | Pass 0 skeleton | four-screen flag |
| Gauntlet 2 (U) | 128 KB | 128 KB | Vertical | $F65F / $F6C2 / $F69D | Pass 0 skeleton | four-screen flag |
| George Foreman's KO Boxing (U) | 128 KB | 256 KB | Horizontal | $E24A / $E336 / $E222 | Pass 0 skeleton | |
| Gold Medal Challenge '92 (U) | 128 KB | 128 KB | Horizontal | $C0F8 / $FFD8 / $C20F | Pass 0 skeleton | |
| Gremlins 2 - The New Batch (U) | 128 KB | 256 KB | Horizontal | $E2DD / $E3C6 / $E36A | Pass 0 skeleton | |
| Gun Nac (U) | 128 KB | 128 KB | Vertical | $EF85 / $E000 / $F20B | Pass 0 skeleton | |
| Heavy Barrel (U) | 128 KB | 128 KB | Horizontal | $E178 / $E000 / $E4C9 | Pass 0 skeleton | |
| Home Alone (U) [!] | 128 KB | 128 KB | Horizontal | $E3D6 / $E000 / $E4D1 | Pass 0 skeleton | |
| Home Alone 2 - Lost in New York (U) | 128 KB | 128 KB | Horizontal | $C121 / $FFDB / $C18F | Pass 0 skeleton | |
| Hudson's Adventure Island 2 (U) | 128 KB | 128 KB | Horizontal | $E0CE / $FFAE / $E152 | Pass 0 skeleton | |
| Hudson's Adventure Island 3 (U) | 128 KB | 128 KB | Horizontal | $E0E3 / $FFAE / $E17F | Pass 0 skeleton | |
| Hunt for Red October, The (U) | 128 KB | 128 KB | Horizontal | $EB8C / $EAFF / $EDF2 | Pass 0 skeleton | |
| Image Fight (U) | 128 KB | 128 KB | Horizontal | $FDE0 / $FF90 / $FF81 | Pass 0 skeleton | |
| Immortal, The (U) | 128 KB | 256 KB | Horizontal | $F84D / $F6D6 / $F750 | Pass 0 skeleton | |
| Incredible Crash Dummies, The (U) | 128 KB | 256 KB | Horizontal | $07FD / $E102 / $07FA | Pass 0 skeleton | |
| Indiana Jones and the Temple of Doom (Tengen) (U) | 128 KB | 64 KB | Horizontal | $EC56 / $EBA4 / $0000 | Pass 0 skeleton | |
| Indiana Jones and the Temple of Doom (U) | 128 KB | 64 KB | Horizontal | $EC56 / $EBA4 / $0000 | Pass 0 skeleton | |
| Infiltrator (U) | 128 KB | 64 KB | Horizontal | $F6A5 / $F70D / $F6F6 | Pass 0 skeleton | |
| Isolated Warrior (U) | 128 KB | 128 KB | Horizontal | $F592 / $F432 / $F94F | Pass 0 skeleton | |
| Jackie Chan's Action Kung Fu (U) | 128 KB | 128 KB | Horizontal | $E0A8 / $FFDD / $E1DA | Pass 0 skeleton | |
| James Bond Jr (U) | 128 KB | 128 KB | Vertical | $C432 / $FD61 / $C424 | Pass 0 skeleton | |
| Jetsons - Cogswell's Caper!, The (U) | 128 KB | 256 KB | Vertical | $C003 / $FFF0 / $C006 | Pass 0 skeleton | |
| Joe & Mac (U) | 128 KB | 128 KB | Vertical | $FD5D / $FFD6 / $F649 | Pass 0 skeleton | |
| Jungle Book, The (U) | 128 KB | 128 KB | Horizontal | $EEF3 / $EFF5 / $EEE5 | Pass 0 skeleton | |
| Jurassic Park (U) | 128 KB | 128 KB | Horizontal | $CBAD / $E4FE / $CED3 | Pass 0 skeleton | |
| Kabuki - Quantum Fighter (U) | 128 KB | 128 KB | Vertical | $F8B1 / $F747 / $01FD | Pass 0 skeleton | |
| Karnov (U) | 128 KB | 64 KB | Horizontal | $C1DB / $C000 / $C200 | Pass 0 skeleton | |
| Kick Master (U) | 128 KB | 128 KB | Vertical | $F0BB / $F010 / $F7B1 | Pass 0 skeleton | |
| Kickle Cubicle (U) | 128 KB | 128 KB | Vertical | $C190 / $FFD0 / $FFD0 | Pass 0 skeleton | |
| Kid Klown (U) | 128 KB | 128 KB | Horizontal | $F39C / $E8C0 / $F64E | Pass 0 skeleton | |
| King's Quest V (U) | 256 KB | 256 KB | Vertical | $07F9 / $FFC0 / $07FD | Pass 0 skeleton | four-screen flag; battery |
| Kirby's Adventure (U) (PRG 0) | 512 KB | 256 KB | Horizontal | $C341 / $FFF0 / $0029 | Pass 0 skeleton | battery |
| Kirby's Adventure (U) (PRG 1) [!] | 512 KB | 256 KB | Horizontal | $C341 / $FFF0 / $0029 | Pass 0 skeleton | battery |
| Kiwi Kraze (U) | 128 KB | 128 KB | Horizontal | $07FD / $FF00 / $07FA | Pass 0 skeleton | |
| Krion Conquest, The (U) | 128 KB | 128 KB | Horizontal | $E11B / $E100 / $E180 | Pass 0 skeleton | |
| Krion Conquest, The (U) [a1] | 128 KB | 128 KB | Horizontal | $E11B / $E100 / $E180 | Pass 0 skeleton | |
| Krusty's Fun House (U) | 256 KB | 128 KB | Horizontal | $E2CD / $F995 / $E2A0 | Pass 0 skeleton | |
| Last Action Hero (U) [!] | 128 KB | 128 KB | Vertical | $FB84 / $E000 / $F7C3 | Pass 0 skeleton | |
| Last Ninja, The (U) | 128 KB | 128 KB | Horizontal | $E000 / $E141 / $8000 | Pass 0 skeleton | |
| Legacy of the Wizard (U) | 128 KB | 64 KB | Horizontal | $D1FE / $FFE0 / $D1FE | Pass 0 skeleton | |
| Legends of the Diamond (U) | 128 KB | 256 KB | Horizontal | $E002 / $E100 / $E005 | Pass 0 skeleton | |
| Little Nemo - The Dream Master (U) | 128 KB | 128 KB | Horizontal | $F4D9 / $F444 / $F9D2 | Pass 0 skeleton | |
| Little Ninja Brothers (U) | 128 KB | 128 KB | Horizontal | $ED87 / $E307 / $EC95 | Pass 0 skeleton | |
| Little Samson (U) | 256 KB | 128 KB | Vertical | $E0BE / $E000 / $E1A8 | Pass 0 skeleton | |
| Lone Ranger, The (U) | 256 KB | 128 KB | Horizontal | $F1AF / $F151 / $00E3 | Pass 0 skeleton | |
| Low G Man (U) | 128 KB | 128 KB | Vertical | $F4B1 / $F400 / $F949 | Pass 0 skeleton | |
| MC Kids (U) | 128 KB | 128 KB | Horizontal | $C66C / $FF80 / $C61C | Pass 0 skeleton | |
| Mad Max (U) [!] | 128 KB | 128 KB | Horizontal | $F200 / $F26A / $F253 | Pass 0 skeleton | |
| Mafat Conspiracy - Golgo 13 (U) | 128 KB | 128 KB | Horizontal | $E5E1 / $E040 / $E3F8 | Pass 0 skeleton | |
| Magician (U) | 128 KB | 128 KB | Horizontal | $F9AB / $F9C1 / $F9B3 | Pass 0 skeleton | |
| Magician (U) (Prototype) | 128 KB | 128 KB | Vertical | $F96E / $F984 / $F976 | Pass 0 skeleton | battery |
| Mappy-Land (U) | 128 KB | 32 KB | Horizontal | $062D / $FFC0 / $F064 | Pass 0 skeleton | |
| Mario is Missing! (U) | 128 KB | 128 KB | Horizontal | $C002 / $FA94 / $C380 | Pass 0 skeleton | |
| Mario's Time Machine! (U) | 128 KB | 128 KB | Vertical | $F749 / $FAE4 / $F489 | Pass 0 skeleton | |
| Mario's Time Machine! (U) [a1] | 128 KB | 128 KB | Horizontal | $F749 / $FAE4 / $F489 | Pass 0 skeleton | |
| Mega Man 3 (Prototype) (U) [!] | 256 KB | 128 KB | Vertical | $C000 / $FE00 / $C143 | Pass 0 skeleton | |
| Mega Man 3 (U) [!] | 256 KB | 128 KB | Horizontal | $C000 / $FE00 / $C143 | Pass 0 skeleton | |
| Mega Man 4 (U) | 512 KB | none | Horizontal | $C000 / $FE00 / $C149 | Pass 0 skeleton | |
| Mega Man 5 (U) | 256 KB | 256 KB | Horizontal | $C000 / $FE00 / $C169 | Pass 0 skeleton | |
| Mega Man 6 (U) | 512 KB | none | Horizontal | $C000 / $FF70 / $C14C | Pass 0 skeleton | |
| Mendel Palace (U) | 128 KB | 128 KB | Vertical | $C000 / $FF16 / $C068 | Pass 0 skeleton | |
| Metal Storm (U) | 128 KB | 256 KB | Horizontal | $FCBF / $FC00 / $FC00 | Pass 0 skeleton | |
| Michael Andretti's World Grand Prix (U) | 128 KB | 128 KB | Vertical | $FB12 / $F9C6 / $01FD | Pass 0 skeleton | |
| Mickey's Adventures in Numberland (U) | 128 KB | 128 KB | Vertical | $E091 / $E000 / $E08E | Pass 0 skeleton | |
| Mickey's Safari in Letterland (U) | 128 KB | 128 KB | Vertical | $E087 / $E000 / $E084 | Pass 0 skeleton | |
| Might and Magic (U) | 256 KB | 256 KB | Horizontal | $FFEF / $FF70 / $DB8D | Pass 0 skeleton | battery |
| Mighty Final Fight (U) | 128 KB | 128 KB | Horizontal | $C000 / $FE00 / $C13B | Pass 0 skeleton | |
| Mission Impossible (U) | 128 KB | 128 KB | Horizontal | $FE91 / $FE39 / $03E0 | Pass 0 skeleton | |
| Monster in My Pocket (U) | 128 KB | 128 KB | Horizontal | $FD1F / $FC3D / $D843 | Pass 0 skeleton | |
| NES Play Action Football (U) | 128 KB | 128 KB | Horizontal | $EF17 / $E250 / $8014 | Pass 0 skeleton | |
| Nightshade (U) | 256 KB | 256 KB | Horizontal | $E446 / $E471 / $E443 | Pass 0 skeleton | |
| Nightshade (U) [a1] | 256 KB | 256 KB | Horizontal | $E446 / $E471 / $E443 | Pass 0 skeleton | |
| Ninja Crusaders (U) | 128 KB | none | Vertical | $FD9E / $FEDC / $FEB6 | Pass 0 skeleton | |
| Ninja Gaiden 2 - The Dark Sword of Chaos (U) | 128 KB | 128 KB | Horizontal | $D4F3 / $FB62 / $D277 | Pass 0 skeleton | |
| Ninja Gaiden 2 - The Dark Sword of Chaos (U) (Prototype) | 128 KB | 128 KB | Vertical | $D4F3 / $FB62 / $D277 | Pass 0 skeleton | battery |
| Ninja Gaiden 3 - The Ancient Ship of Doom (U) | 128 KB | 128 KB | Horizontal | $C68F / $FFE0 / $C7B0 | Pass 0 skeleton | |
| Nintendo World Cup (U) | 128 KB | 128 KB | Horizontal | $FF5B / $FF82 / $E3AF | Pass 0 skeleton | |
| North & South (U) | 128 KB | 128 KB | Horizontal | $ECC4 / $E800 / $EB8C | Pass 0 skeleton | |
| Pacmania (U) | 64 KB | 32 KB | Horizontal | $EC10 / $ECC2 / $ECC2 | Pass 0 skeleton | |
| Panic Restaurant (U) | 128 KB | 128 KB | Horizontal | $FA53 / $FF70 / $F204 | Pass 0 skeleton | |
| Power Blade (U) [!] | 128 KB | 128 KB | Vertical | $F35A / $F186 / $F20A | Pass 0 skeleton | |
| Power Blade 2 (U) | 128 KB | 128 KB | Vertical | $E9C7 / $E5B9 / $E640 | Pass 0 skeleton | |
| Power Punch 2 (U) | 128 KB | 256 KB | Horizontal | $E0E0 / $E000 / $E0EB | Pass 0 skeleton | |
| Punisher, The (U) | 128 KB | 128 KB | Horizontal | $E6E6 / $E54A / $E712 | Pass 0 skeleton | |
| RBI Baseball (U) | 64 KB | 32 KB | Vertical | $F05B / $F000 / $F000 | Pass 0 skeleton | |
| RBI Baseball 2 (U) | 128 KB | 64 KB | Vertical | $F5C9 / $F538 / $F538 | Pass 0 skeleton | |
| RBI Baseball 3 (U) | 128 KB | 64 KB | Vertical | $F656 / $F5B4 / $F5B4 | Pass 0 skeleton | |
| Rad Racer 2 (U) [!] | 64 KB | 64 KB | Horizontal | $F68C / $F2A9 / $C147 | Pass 0 skeleton | |
| Rampage (U) | 128 KB | 64 KB | Horizontal | $DA41 / $FC99 / $DAC6 | Pass 0 skeleton | |
| Rampart (U) | 128 KB | 128 KB | Vertical | $FB3C / $FEE7 / $F36D | Pass 0 skeleton | |
| Ren & Stimpy Show, The (U) | 128 KB | 128 KB | Horizontal | $C128 / $FFDB / $C1B3 | Pass 0 skeleton | |
| Ring King (U) | 64 KB | 64 KB | Vertical | $C0C4 / $FFDA / $FFDA | Pass 0 skeleton | |
| River City Ransom (U) | 128 KB | 128 KB | Horizontal | $FF4F / $FF76 / $F1D9 | Pass 0 skeleton | |
| Road Runner (U) | 64 KB | 128 KB | Vertical | $FE40 / $E000 / $FEBD | Pass 0 skeleton | |
| Robocop (U) | 128 KB | 128 KB | Horizontal | $C195 / $FF00 / $C1BE | Pass 0 skeleton | |
| Robocop Vs The Terminator (Prototype) (U) | 128 KB | 128 KB | Vertical | $C680 / $FF80 / $C630 | Pass 0 skeleton | |
| Robocop Vs The Terminator (Prototype) (U) [a1] | 128 KB | 128 KB | Vertical | $C680 / $FF80 / $C630 | Pass 0 skeleton | |
| Rock 'n' Ball (U) | 128 KB | 64 KB | Horizontal | $C1D1 / $F6BF / $C3B8 | Pass 0 skeleton | |
| Rockin' Kats (U) [!] | 128 KB | 128 KB | Vertical | $F885 / $F800 / $F50C | Pass 0 skeleton | |
| Roger Clemens MVP Baseball (U) | 128 KB | 256 KB | Vertical | $CF44 / $FFAD / $CF43 | Pass 0 skeleton | |
| Rollerblade Racer (U) | 128 KB | 128 KB | Vertical | $FD58 / $FB03 / $FCAE | Pass 0 skeleton | |
| Rollergames (U) [!] | 128 KB | 128 KB | Vertical | $F3E5 / $F32F / $F27C | Pass 0 skeleton | |
| Rolling Thunder (U) | 128 KB | 128 KB | Horizontal | $FA5E / $FE80 / $DED6 | Pass 0 skeleton | |
| Roundball - 2-on-2 Challenge (U) | 128 KB | 128 KB | Horizontal | $EAB0 / $E005 / $E73D | Pass 0 skeleton | |
| Shadow of the Ninja (U) | 128 KB | 128 KB | Vertical | $E12D / $E000 / $E3CD | Pass 0 skeleton | |
| Shatterhand (U) | 128 KB | 128 KB | Vertical | $F626 / $FDB6 / $FB78 | Pass 0 skeleton | |
| Silver Surfer (U) | 128 KB | 256 KB | Vertical | $07FD / $FF60 / $FD82 | Pass 0 skeleton | |
| Simpsons - Bart Vs the World, The (U) | 256 KB | 128 KB | Horizontal | $D0D7 / $FFDB / $D153 | Pass 0 skeleton | |
| Simpsons - Bartman Meets Radioactive Man, The (U) | 256 KB | 128 KB | Horizontal | $C11B / $FFDB / $C19D | Pass 0 skeleton | |
| Smash TV (U) [!] | 128 KB | 128 KB | Vertical | $E0F5 / $E000 / $E168 | Pass 0 skeleton | |
| Spider-Man - Return of the Sinister Six (U) [!] | 128 KB | 256 KB | Vertical | $C128 / $E240 / $C12B | Pass 0 skeleton | |
| Stanley - The Search for Dr Livingston (U) | 128 KB | 128 KB | Vertical | $C81A / $FFA6 / $C819 | Pass 0 skeleton | |
| Star Trek - 25th Anniversary (U) | 256 KB | 256 KB | Horizontal | $C00F / $FF72 / $C367 | Pass 0 skeleton | |
| Star Wars (U) | 128 KB | 128 KB | Horizontal | $E003 / $E7B0 / $E000 | Pass 0 skeleton | |
| Star Wars - The Empire Strikes Back (U) | 256 KB | 256 KB | Horizontal | $FBD7 / $FB22 / $FB60 | Pass 0 skeleton | |
| Startropics 2 - Zoda's Revenge (U) | 256 KB | 256 KB | Horizontal | $FFAD / $FFA0 / $FFB5 | Pass 0 skeleton | |
| Startropics 2 - Zoda's Revenge (U) [a1] | 256 KB | 256 KB | Horizontal | $FFAD / $FFA0 / $FFB5 | Pass 0 skeleton | |
| Street Fighter 2010 (U) | 128 KB | 128 KB | Horizontal | $C270 / $FF80 / $C3C1 | Pass 0 skeleton | |
| Super C (U) | 128 KB | 128 KB | Vertical | $FB67 / $FACA / $E07F | Pass 0 skeleton | |
| Super Mario Bros 2 (U) (PRG 0) | 128 KB | 128 KB | Vertical | $EB8E / $FF50 / $FFF0 | Pass 0 skeleton | |
| Super Mario Bros 2 (U) (PRG 1) | 128 KB | 128 KB | Vertical | $EB94 / $FF50 / $FFF0 | Pass 0 skeleton | |
| Super Mario Bros 3 (U) (PRG 0) | 256 KB | 128 KB | Horizontal | $F486 / $FF40 / $F795 | Pass 0 skeleton | |
| Super Mario Bros 3 (U) (PRG 1) | 256 KB | 128 KB | Horizontal | $F486 / $FF40 / $F795 | Pass 0 skeleton | |
| Super Mario Bros 3 (U) (PRG 1) [a1] | 256 KB | 128 KB | Horizontal | $F486 / $FF40 / $F795 | Pass 0 skeleton | |
| Super Mario Bros 3 (U) (PRG 1) [a2] | 256 KB | 128 KB | Horizontal | $F486 / $FF40 / $F795 | Pass 0 skeleton | |
| Super Mario Bros 3 (U) (PRG 1) [a3] | 256 KB | 128 KB | Horizontal | $F486 / $FF40 / $F795 | Pass 0 skeleton | |
| Super Spike V'Ball (U) | 128 KB | 128 KB | Horizontal | $FF7E / $FF7B / $FF81 | Pass 0 skeleton | |
| Super Sprint (U) | 64 KB | 64 KB | Vertical | $DF8F / $FF00 / $FF00 | Pass 0 skeleton | |
| Super Spy Hunter (U) | 128 KB | 128 KB | Vertical | $C5B4 / $FFF6 / $C59C | Pass 0 skeleton | |
| Sword Master (U) | 128 KB | 128 KB | Vertical | $E100 / $E000 / $E175 | Pass 0 skeleton | |
| T&C 2 - Thrilla's Surfari (U) | 128 KB | 128 KB | Vertical | $C003 / $FF80 / $C003 | Pass 0 skeleton | |
| Tecmo NBA Basketball (U) | 128 KB | 256 KB | Vertical | $CD32 / $FFB0 / $FCC7 | Pass 0 skeleton | battery |
| Tecmo Super Bowl (U) | 256 KB | 128 KB | Horizontal | $C130 / $FFF0 / $C2C2 | Pass 0 skeleton | |
| Teenage Mutant Ninja Turtles 2 (U) | 256 KB | 256 KB | Horizontal | $FE0C / $FDA1 / $0050 | Pass 0 skeleton | |
| Teenage Mutant Ninja Turtles 3 (U) | 256 KB | 256 KB | Horizontal | $F814 / $F7A8 / $00E3 | Pass 0 skeleton | |
| Teenage Mutant Ninja Turtles Tournament Fighters (U) | 128 KB | 128 KB | Horizontal | $F219 / $F174 / $F85E | Pass 0 skeleton | |
| Terminator 2 - Judgement Day (U) | 128 KB | 128 KB | Vertical | $C0C0 / $FF8B / $C1FB | Pass 0 skeleton | |
| Terminator 2 - Judgement Day (U) (Prototype) | 128 KB | 128 KB | Vertical | $C000 / $E987 / $C124 | Pass 0 skeleton | |
| Terminator, The (U) | 128 KB | 128 KB | Horizontal | $C000 / $FED5 / $C1D3 | Pass 0 skeleton | |
| Tetris 2 (U) [!] | 128 KB | 128 KB | Vertical | $C68F / $FFD0 / $C710 | Pass 0 skeleton | |
| Tiny Toon Adventures (U) | 128 KB | 128 KB | Horizontal | $FE70 / $FDB7 / $FA22 | Pass 0 skeleton | |
| Tiny Toon Adventures 2 - Trouble in Wackyland (U) | 128 KB | 128 KB | Horizontal | $FE47 / $FDD3 / $F9E4 | Pass 0 skeleton | |
| Tiny Toon Adventures Cartoon Workshop (U) | 128 KB | 128 KB | Vertical | $E2B4 / $E2BA / $E2B7 | Pass 0 skeleton | |
| To The Earth (U) | 32 KB | 32 KB | Vertical | $E306 / $E144 / $9EC1 | Pass 0 skeleton | |
| Toki (U) | 128 KB | 256 KB | Horizontal | $FC1E / $F400 / $FFF7 | Pass 0 skeleton | |
| Tom & Jerry (and Tuffy) (U) | 128 KB | 128 KB | Horizontal | $07FD / $E034 / $07FA | Pass 0 skeleton | |
| Toobin (U) | 128 KB | 64 KB | Horizontal | $F40C / $FE00 / $F486 | Pass 0 skeleton | |
| Toobin (U) [a1] | 128 KB | 64 KB | Horizontal | $F40C / $FE00 / $F486 | Pass 0 skeleton | |
| Top Gun - The Second Mission (U) | 128 KB | 128 KB | Vertical | $E8EF / $E87A / $03E9 | Pass 0 skeleton | |
| Totally Rad (U) | 128 KB | 128 KB | Vertical | $E0BF / $E000 / $E19A | Pass 0 skeleton | |
| Toxic Crusaders (U) | 128 KB | 128 KB | Vertical | $C47E / $FFD0 / $C525 | Pass 0 skeleton | |
| Twin Cobra (U) | 128 KB | 128 KB | Vertical | $C000 / $FF00 / $51DF | Pass 0 skeleton | |
| Ultimate Air Combat (U) | 256 KB | 256 KB | Vertical | $E0F8 / $E03F / $E137 | Pass 0 skeleton | |
| Ultimate Basketball (U) | 128 KB | 128 KB | Vertical | $E2DD / $E12D / $FFF9 | Pass 0 skeleton | |
| Uninvited (U) | 128 KB | 128 KB | Horizontal | $ECC7 / $E800 / $EB49 | Pass 0 skeleton | |
| Vice - Project Doom (U) | 128 KB | 128 KB | Horizontal | $E5A2 / $E39E / $E1DA | Pass 0 skeleton | |
| Vindicators (U) | 64 KB | 32 KB | Vertical | $FE83 / $FF11 / $FF11 | Pass 0 skeleton | |
| WCW World Championship Wrestling (U) | 128 KB | 128 KB | Horizontal | $D3DF / $FFD8 / $D4CE | Pass 0 skeleton | |
| WWF King of the Ring (U) | 128 KB | 256 KB | Horizontal | $FDD3 / $FDEF / $FF63 | Pass 0 skeleton | |
| WWF Steel Cage Challenge (U) | 128 KB | 256 KB | Vertical | $C48B / $FF4F / $C4B7 | Pass 0 skeleton | |
| Wacky Races (U) | 128 KB | 128 KB | Horizontal | $F86E / $F800 / $E54A | Pass 0 skeleton | |
| Wario's Woods (U) | 256 KB | 256 KB | Horizontal | $C6BC / $FFB0 / $C710 | Pass 0 skeleton | |
| Wayne's World (U) | 128 KB | 128 KB | Vertical | $D7E3 / $FE47 / $D93F | Pass 0 skeleton | |
| Werewolf - The Last Warrior (U) | 128 KB | 128 KB | Horizontal | $C014 / $FF00 / $C077 | Pass 0 skeleton | |
| Where in Time is Carmen Sandiego (U) | 128 KB | 256 KB | Vertical | $E1A5 / $E000 / $E3AB | Pass 0 skeleton | |
| Where's Waldo (U) | 128 KB | 128 KB | Horizontal | $E237 / $E000 / $E468 | Pass 0 skeleton | |
| Whomp'Em (U) | 128 KB | 128 KB | Horizontal | $FC20 / $FF01 / $FF00 | Pass 0 skeleton | |
| Widget (U) | 128 KB | 128 KB | Vertical | $C103 / $FFC0 / $C106 | Pass 0 skeleton | |
| Wizardry - The Knight of Diamonds (U) | 128 KB | 128 KB | Vertical | $F991 / $F95A / $FCF9 | Pass 0 skeleton | battery |
| Wolverine (U) | 128 KB | 128 KB | Horizontal | $07FD / $FF50 / $FCFF | Pass 0 skeleton | |
| World Champ (U) [!] | 128 KB | 128 KB | Vertical | $C006 / $FFB0 / $C003 | Pass 0 skeleton | |
| Wurm (U) | 128 KB | 128 KB | Vertical | $EB5F / $E000 / $EF0A | Pass 0 skeleton | |
| Yoshi's Cookie (U) | 128 KB | 64 KB | Horizontal | $C5C8 / $F6DD / $D2E7 | Pass 0 skeleton | |
| Young Indiana Jones Chronicles, The (U) | 128 KB | 128 KB | Vertical | $F900 / $FEC1 / $FB00 | Pass 0 skeleton | |
| Zen Intergalactic Ninja (U) | 128 KB | 128 KB | Horizontal | $F5E4 / $F593 / $FCB8 | Pass 0 skeleton | |
| Zombie Nation (U) | 128 KB | 128 KB | Vertical | $FAD4 / $FD2A / $FC4C | Pass 0 skeleton |
_wip/MMC5/ — mapper 5 (10 projects)
| Project | PRG | CHR | Mirroring | Vectors (NMI / RESET / IRQ) | State | Notes |
|---|---|---|---|---|---|---|
| Bandit Kings of Ancient China (U) | 256 KB | 128 KB | Horizontal | $F641 / $F500 / $FFD6 | Pass 0 skeleton | |
| Bandit Kings of Ancient China (U) [a1] | 256 KB | 128 KB | Horizontal | $5485 / $00A9 / $5565 | Pass 0 skeleton | |
| Castlevania 3 - Dracula's Curse (U) | 256 KB | 128 KB | Horizontal | $E053 / $E00B / $E11A | Pass 0 skeleton | |
| Gemfire (U) | 256 KB | 256 KB | Horizontal | $F60C / $F500 / $FE9C | Pass 0 skeleton | battery |
| L'Empereur (U) | 256 KB | 128 KB | Horizontal | $F64C / $F500 / $FF47 | Pass 0 skeleton | battery |
| L'Empereur (U) [a1] | 256 KB | 128 KB | Horizontal | $F64C / $F500 / $FF47 | Pass 0 skeleton | battery |
| Laser Invasion (U) | 128 KB | 128 KB | Horizontal | $E072 / $E001 / $F010 | Pass 0 skeleton | |
| Nobunaga's Ambition 2 (U) | 256 KB | 128 KB | Horizontal | $F641 / $F500 / $FF34 | Pass 0 skeleton | battery |
| Romance of the Three Kingdoms 2 (U) [!] | 256 KB | 256 KB | Horizontal | $F671 / $F500 / $FF66 | Pass 0 skeleton | battery |
| Uncharted Waters (U) | 512 KB | 128 KB | Horizontal | $F64C / $F500 / $FF3E | Pass 0 skeleton | battery |
_wip/NROM/ — mapper 0, 64 (38 projects)
| Project | PRG | CHR | Mirroring | Vectors (NMI / RESET / IRQ) | State | Notes |
|---|---|---|---|---|---|---|
| 10-Yard Fight (U) | 32 KB | 8 KB | Horizontal | $8471 / $8000 / $84FF | Pass 0 skeleton | |
| 1942 (JU) | 32 KB | 8 KB | Horizontal | $C030 / $BF90 / $BF90 | Pass 0 skeleton | header reads mapper 64 - see the note below |
| Chubby Cherub (U) | 32 KB | 8 KB | Vertical | $82B7 / $8000 / $8331 | Pass 0 skeleton | |
| Circus Charlie | 16 KB | 8 KB | Horizontal | $C05A / $C000 / $C007 | Pass 0 skeleton | 127-byte footer |
| Dig Dug II (U) [!] | 32 KB | 8 KB | Vertical | $A749 / $A52D / $A52D | Pass 0 skeleton | |
| Elevator Action (U) | 32 KB | 8 KB | Horizontal | $8081 / $8000 / $8000 | Pass 0 skeleton | |
| Galaga (U) | 32 KB | 8 KB | Horizontal | $C0C8 / $C000 / $C000 | Pass 0 skeleton | |
| Golf (JU) | 16 KB | 8 KB | Vertical | $C0A6 / $C000 / $C0C4 | Pass 1 + Pass 2 | |
| Gyromite (JUE) | 32 KB | 8 KB | Vertical | $8079 / $8000 / $8000 | Pass 0 skeleton | |
| Hydlide (U) | 32 KB | 8 KB | Horizontal | $8003 / $8000 / $8003 | Pass 0 skeleton | |
| Ice Hockey (U) | 32 KB | 8 KB | Vertical | $805A / $8000 / $8000 | Pass 0 skeleton | |
| Kung Fu (U) | 32 KB | 8 KB | Vertical | $82D6 / $8258 / $FFF0 | Pass 0 skeleton | |
| Kung Fu (U) (a1) | 32 KB | 8 KB | Vertical | $82D6 / $8258 / $FFF0 | Pass 0 skeleton | |
| Mach Rider (JU) | 32 KB | 8 KB | Horizontal | $8070 / $8000 / $8147 | Pass 0 skeleton | four-screen flag |
| Mach Rider (JU) (a1) | 32 KB | 8 KB | Horizontal | $8070 / $8000 / $8147 | Pass 0 skeleton | four-screen flag |
| Magmax (U) | 32 KB | 8 KB | Horizontal | $BD33 / $BC33 / $BC33 | Pass 0 skeleton | |
| Magmax (U) (Prototype) | 32 KB | 8 KB | Horizontal | $BD33 / $BC33 / $BC33 | Pass 0 skeleton | |
| Ms Pac-Man (Namco) (U) | 32 KB | 8 KB | Horizontal | $C107 / $FFF7 / $C198 | Pass 0 skeleton | |
| Ms Pac-Man (U) | 32 KB | 8 KB | Horizontal | $FB86 / $FEE0 / $FBE1 | Pass 0 skeleton | |
| NES Test Cart (Official Nintendo) (U) | 32 KB | 8 KB | Vertical | $8328 / $8370 / $8370 | Pass 0 skeleton | |
| Othello (U) | 32 KB | 8 KB | Horizontal | $D6B4 / $8000 / $804E | Pass 0 skeleton | |
| Pipe Dream (U) | 32 KB | 32 KB | Vertical | $8FEA / $8000 / $912B | Pass 0 skeleton | |
| Port Test Cartridge (U) | 32 KB | none | Vertical | $CC49 / $C000 / $CC17 | Pass 0 skeleton | |
| Pro Action Replay (No Cart Present) (U) | 32 KB | 8 KB | Horizontal | $0000 / $0000 / $0000 | Pass 0 skeleton | all vectors $0000 |
| Pro Action Replay (Rev B) (U) | 32 KB | 8 KB | Horizontal | $F021 / $808A / $F020 | Pass 0 skeleton | |
| Seicross (U) | 32 KB | 8 KB | Vertical | $8858 / $8000 / $FD0E | Pass 0 skeleton | |
| Slalom (U) | 32 KB | 8 KB | Vertical | $8123 / $8050 / $FEDF | Pass 0 skeleton | |
| Soccer (JU) | 32 KB | 8 KB | Vertical | $809F / $8000 / $8000 | Pass 0 skeleton | |
| Spelunker (U) [!] | 32 KB | 8 KB | Vertical | $84C6 / $8000 / $8513 | Pass 0 skeleton | |
| Spy Vs Spy (U) | 32 KB | 8 KB | Horizontal | $8066 / $8000 / $FFC7 | Pass 0 skeleton | |
| Sqoon (U) | 32 KB | 8 KB | Vertical | $8014 / $8000 / $80F1 | Pass 0 skeleton | |
| Stack-Up (JU) | 32 KB | 8 KB | Horizontal | $81AD / $8100 / $81E6 | Pass 0 skeleton | |
| Super Mario Bros (JU) (PRG 0) | 32 KB | 8 KB | Vertical | $8082 / $8000 / $FFF0 | Pass 0 skeleton | |
| Super Mario Bros (JU) (PRG 1) | 32 KB | 8 KB | Vertical | $8082 / $8000 / $FFF0 | Pass 0 skeleton | |
| Tag Team Wrestling (U) | 32 KB | 8 KB | Horizontal | $FFCD / $FD43 / $FD43 | Pass 0 skeleton | |
| U-Force Test Cartridge (U) | 32 KB | 8 KB | Vertical | $844C / $8000 / $8000 | Pass 0 skeleton | |
| Volleyball (U) | 32 KB | 8 KB | Vertical | $8053 / $8000 / $FFFF | Pass 0 skeleton | |
| Xevious (U) | 32 KB | 8 KB | Horizontal | $FC4E / $FAF6 / $FF1D | Pass 0 skeleton |
_wip/UNROM/ — mapper 2 (98 projects)
| Project | PRG | CHR | Mirroring | Vectors (NMI / RESET / IRQ) | State | Notes |
|---|---|---|---|---|---|---|
| 1943 (U) | 128 KB | none | Horizontal | $C226 / $C149 / $C235 | Pass 0 skeleton | |
| 3-D Battles of World Runner, The (U) | 128 KB | none | Vertical | $FFC0 / $FF00 / $FEEC | Pass 0 skeleton | |
| Alfred Chicken (U) | 128 KB | none | Horizontal | $C7E3 / $C5C6 / $C84A | Pass 0 skeleton | |
| Amagon (U) | 128 KB | none | Vertical | $D8FE / $C06C / $FFF9 | Pass 0 skeleton | |
| Amagon (U) [a1] | 128 KB | none | Vertical | $D8FE / $C06C / $FFF9 | Pass 0 skeleton | |
| Amagon (U) [a2] | 128 KB | none | Vertical | $D8FE / $C06C / $FFF9 | Pass 0 skeleton | |
| Archon (U) | 128 KB | none | Horizontal | $FB12 / $C008 / $FB12 | Pass 0 skeleton | four-screen flag |
| Athena (U) | 128 KB | none | Vertical | $C0CA / $C008 / $C008 | Pass 0 skeleton | |
| Athena (U) [a1] | 128 KB | none | Vertical | $C0CA / $C008 / $C008 | Pass 0 skeleton | |
| Best of the Best Championship Karate (U) | 256 KB | none | Vertical | $D110 / $CDDC / $CDDC | Pass 0 skeleton | |
| Blades of Steel (U) | 128 KB | none | Vertical | $C204 / $C1C5 / $C266 | Pass 0 skeleton | |
| Blues Brothers, The (U) | 128 KB | none | Vertical | $FC33 / $F499 / $F499 | Pass 0 skeleton | |
| California Games (U) | 128 KB | none | Vertical | $FF88 / $FFB0 / $FFB0 | Pass 0 skeleton | |
| California Games (U) [a1] | 128 KB | none | Vertical | $FF88 / $FFB0 / $FFB0 | Pass 0 skeleton | |
| Casino Kid (U) | 128 KB | none | Horizontal | $E5FA / $C000 / $E608 | Pass 0 skeleton | |
| Casino Kid 2 (U) | 128 KB | none | Horizontal | $EA74 / $C000 / $EA82 | Pass 0 skeleton | |
| Castelian (U) | 128 KB | none | Vertical | $C008 / $C154 / $C991 | Pass 0 skeleton | |
| Castle of Dragon (U) | 128 KB | none | Vertical | $C0F4 / $C000 / $C0D8 | Pass 0 skeleton | |
| Castlevania (U) (PRG 0) | 128 KB | none | Vertical | $C052 / $C008 / $C0BB | Pass 0 skeleton | |
| Castlevania (U) (PRG 1) | 128 KB | none | Vertical | $C052 / $C008 / $C0BF | Pass 0 skeleton | |
| Championship Pool (U) | 128 KB | none | Vertical | $D73D / $E3E7 / $D880 | Pass 0 skeleton | |
| Color A Dinosaur (U) | 128 KB | none | Vertical | $C161 / $C000 / $C15F | Pass 0 skeleton | |
| Commando (U) | 128 KB | none | Horizontal | $C0AB / $C06D / $0000 | Pass 0 skeleton | |
| Contra (U) | 128 KB | none | Vertical | $C060 / $C001 / $C0B5 | Pass 0 skeleton | |
| Dick Tracy (U) | 128 KB | none | Vertical | $C7D2 / $C6A0 / $C966 | Pass 0 skeleton | |
| Double Dribble (U) (PRG 0) | 128 KB | none | Vertical | $C036 / $C001 / $C08F | Pass 0 skeleton | |
| Double Dribble (U) (PRG 1) [!] | 128 KB | none | Vertical | $C036 / $C001 / $C08F | Pass 0 skeleton | |
| Dr Chaos (U) | 128 KB | none | Vertical | $C000 / $C815 / $0700 | Pass 0 skeleton | |
| Duck Tales (U) | 128 KB | none | Vertical | $C000 / $FEE0 / $C000 | Pass 0 skeleton | |
| Duck Tales (U) (Prototype) | 128 KB | none | Vertical | $C000 / $FEE0 / $C000 | Pass 0 skeleton | |
| Duck Tales 2 (U) | 128 KB | none | Vertical | $C651 / $C088 / $C088 | Pass 0 skeleton | |
| Fantastic Adventures of Dizzy, The (1993 Version) (U) | 256 KB | none | Vertical | $C007 / $C02D / $FFF9 | Pass 0 skeleton | |
| Fantastic Adventures of Dizzy, The (Aladdin) (UE) | 256 KB | none | Vertical | $C007 / $EE20 / $FFF9 | Pass 0 skeleton | |
| Fist of the North Star (U) | 128 KB | none | Vertical | $CE32 / $C000 / $CEDF | Pass 0 skeleton | |
| Flight of the Intruder (U) | 128 KB | none | Vertical | $C600 / $C000 / $C68B | Pass 0 skeleton | |
| Flying Dragon - The Secret Scroll (U) | 128 KB | none | Vertical | $C171 / $C118 / $C118 | Pass 0 skeleton | |
| Fun House (U) | 128 KB | none | Vertical | $C436 / $C3D4 / $C54B | Pass 0 skeleton | |
| Ghosts'n Goblins (U) | 128 KB | none | Vertical | $C0F0 / $C008 / $C008 | Pass 0 skeleton | |
| Goonies 2, The (U) | 128 KB | none | Vertical | $C07C / $C008 / $C0C9 | Pass 0 skeleton | |
| Goonies 2, The (U) [a1] | 128 KB | none | Vertical | $C07C / $C008 / $C0C9 | Pass 0 skeleton | |
| Guardian Legend, The (U) | 128 KB | none | Vertical | $DC75 / $FEDE / $DCF3 | Pass 0 skeleton | |
| Gun Smoke (U) | 128 KB | none | Horizontal | $E4C6 / $E651 / $E4C6 | Pass 0 skeleton | |
| Hero Quest (U) (Prototype) [!] | 128 KB | none | Horizontal | $C078 / $C000 / $C13D | Pass 0 skeleton | |
| Ikari Warriors (U) (PRG 0) | 128 KB | none | Horizontal | $C0C6 / $C008 / $61E3 | Pass 0 skeleton | |
| Ikari Warriors (U) (PRG 1) [!] | 128 KB | none | Horizontal | $C0C6 / $C008 / $61E3 | Pass 0 skeleton | |
| Indiana Jones and the Last Crusade (UBI Soft) (U) | 128 KB | none | Horizontal | $FF01 / $C014 / $FFD6 | Pass 0 skeleton | |
| Jack Nicklaus' Greatest 18 Holes of Champ. Golf (U) | 128 KB | none | Vertical | $C04A / $C001 / $C0C0 | Pass 0 skeleton | |
| Jackal (U) [a1] | 128 KB | none | Vertical | $C292 / $C23D / $C2EA | Pass 0 skeleton | |
| Jimmy Connor's Tennis (U) | 128 KB | none | Horizontal | $C100 / $FEE1 / $FF58 | Pass 0 skeleton | |
| Jordan Vs Bird - One On One (U) | 128 KB | none | Vertical | $C079 / $C000 / $C077 | Pass 0 skeleton | |
| Klash Ball (U) | 128 KB | none | Horizontal | $ED83 / $C000 / $EE0C | Pass 0 skeleton | |
| Lifeforce (U) | 128 KB | none | Vertical | $E76B / $E70A / $E7D1 | Pass 0 skeleton | |
| Marvel's X-Men (U) | 128 KB | none | Vertical | $C006 / $FFB0 / $C003 | Pass 0 skeleton | |
| Marvel's X-Men (U) [a1] | 128 KB | none | Vertical | $C006 / $FFB0 / $C003 | Pass 0 skeleton | |
| Metal Gear (U) | 128 KB | none | Vertical | $C06C / $C008 / $C006 | Pass 0 skeleton | |
| Micro Machines (U) | 256 KB | none | Vertical | $0300 / $F750 / $FFFF | Pass 0 skeleton | |
| Paperboy 2 (U) | 256 KB | none | Horizontal | $CA2E / $CA69 / $CA68 | Pass 0 skeleton | |
| Prince of Persia (U) | 128 KB | none | Vertical | $FF13 / $C008 / $FFEF | Pass 0 skeleton | |
| Prince of Persia (U) [a1] | 128 KB | none | Vertical | $FF13 / $C008 / $FFEF | Pass 0 skeleton | |
| Prince of Persia (U) [a2] | 128 KB | none | Vertical | $FF13 / $C008 / $FFEF | Pass 0 skeleton | |
| Pro Wrestling (U) | 128 KB | none | Vertical | $FCBC / $FBB0 / $FFF0 | Pass 0 skeleton | |
| Puss 'n Boots - Pero's Great Adventure (U) | 128 KB | none | Vertical | $D51E / $C013 / $D648 | Pass 0 skeleton | |
| Quattro Adventure (Aladdin) (U) | 256 KB | none | Vertical | $C007 / $C00A / $0000 | Pass 0 skeleton | |
| Rainbow Islands - The Story of Bubble Bobble 2 (U) | 128 KB | none | Horizontal | $E74C / $DE59 / $E796 | Pass 0 skeleton | |
| Rally Bike (U) | 128 KB | none | Vertical | $C089 / $C008 / $D244 | Pass 0 skeleton | |
| Rambo (U) | 128 KB | none | Vertical | $EE55 / $C000 / $C000 | Pass 0 skeleton | |
| Renegade (U) | 128 KB | none | Vertical | $FE71 / $FE98 / $D600 | Pass 0 skeleton | |
| Robo Warrior (U) | 128 KB | none | Vertical | $CF75 / $C0D0 / $FFF9 | Pass 0 skeleton | |
| Rygar (U) | 128 KB | none | Vertical | $C0F6 / $C000 / $C0F6 | Pass 0 skeleton | |
| Section Z (U) | 128 KB | none | Vertical | $C45F / $C403 / $C518 | Pass 0 skeleton | |
| Silent Service (U) | 128 KB | none | Vertical | $ED89 / $C020 / $EDAF | Pass 0 skeleton | |
| Silent Service (U) [a1] | 128 KB | none | Vertical | $ED89 / $C020 / $EDAF | Pass 0 skeleton | |
| Skate or Die! (U) [a1] | 128 KB | none | Vertical | $C072 / $C001 / $C0E2 | Pass 0 skeleton | |
| Star Trek - The Next Generation (U) | 128 KB | none | Horizontal | $C11F / $FFF1 / $C19E | Pass 0 skeleton | |
| Starship Hector (U) | 128 KB | none | Vertical | $D99C / $D6A5 / $D9DF | Pass 0 skeleton | |
| Stinger (U) | 128 KB | none | Vertical | $C000 / $C078 / $C05E | Pass 0 skeleton | |
| Super Cars (U) | 128 KB | none | Horizontal | $C6E0 / $C000 / $0000 | Pass 0 skeleton | |
| Super Glove Ball (U) | 128 KB | none | Vertical | $FE03 / $C032 / $F791 | Pass 0 skeleton | |
| Super Pitfall (U) | 128 KB | none | Vertical | $C0F3 / $C020 / $61E3 | Pass 0 skeleton | |
| Swords and Serpents (U) | 128 KB | none | Vertical | $C0B4 / $C049 / $C047 | Pass 0 skeleton | |
| Swords and Serpents (U) [a1] | 128 KB | none | Vertical | $C0B4 / $C049 / $C047 | Pass 0 skeleton | 128-byte footer |
| Terra Cresta (U) | 128 KB | none | Horizontal | $C709 / $C494 / $C494 | Pass 0 skeleton | |
| Thundercade (U) | 128 KB | none | Horizontal | $C0B1 / $C008 / $C008 | Pass 0 skeleton | |
| Times of Lore (U) | 128 KB | none | Vertical | $C26B / $C000 / $C30B | Pass 0 skeleton | |
| Top Gun (U) | 128 KB | none | Horizontal | $EA8A / $EA23 / $EB04 | Pass 0 skeleton | |
| Total Recall (U) | 128 KB | none | Horizontal | $C093 / $C196 / $C182 | Pass 0 skeleton | |
| Trog (U) | 128 KB | none | Vertical | $F008 / $C06F / $C06F | Pass 0 skeleton | |
| Trojan (U) | 128 KB | none | Vertical | $C16A / $C0F5 / $C0F5 | Pass 0 skeleton | |
| Trojan (U) [a1] | 128 KB | none | Vertical | $DE0D / $1880 / $3CA2 | Pass 0 skeleton | |
| Twin Eagle (U) | 128 KB | none | Vertical | $C10D / $FFC0 / $C0E1 | Pass 0 skeleton | |
| Ultimate Stuntman (U) | 256 KB | none | Vertical | $CB61 / $C004 / $C004 | Pass 0 skeleton | |
| WWF Wrestlemania Challenge (U) | 128 KB | none | Vertical | $C000 / $FFCD / $C018 | Pass 0 skeleton | |
| Wall Street Kid (U) | 128 KB | none | Horizontal | $F95C / $C000 / $F9E2 | Pass 0 skeleton | |
| Wall Street Kid (U) [a1] | 128 KB | none | Horizontal | $F95C / $C000 / $F9E2 | Pass 0 skeleton | 65536-byte footer |
| Wall Street Kid (U) [a2] | 128 KB | none | Horizontal | $F95C / $C000 / $F9E2 | Pass 0 skeleton | 65536-byte footer |
| Wayne Gretzky Hockey (U) | 128 KB | none | Vertical | $C10A / $C000 / $C378 | Pass 0 skeleton | |
| Winter Games (U) | 128 KB | none | Horizontal | $06FB / $C040 / $E295 | Pass 0 skeleton | |
| Zanac (U) | 128 KB | none | Horizontal | $CE8D / $E7BF / $CEC4 | Pass 0 skeleton | |
| All 857 projects, all byte-identical for the whole ROM. |
7. The special cases
7.1 Almost all of the tier is a banked mapper
Only 37 of the 857 are mapper 0, and only two have a PRG small enough to sit at a single CPU address:
| PRG size | Projects |
|---|---|
| 16 KB | 2 — Circus Charlie, Golf (JU) |
| 32 KB | 151 |
| 64 KB | 43 |
| 128 KB | 523 |
| 256 KB | 127 |
| 512 KB | 10 |
| 1536 KB | 1 — Action 52 (U) [!] |
Everything else is a banked mapper — MMC1 (221), MMC3 (239), UNROM (98), Color Dreams (40), AxROM (39), the Codemasters family (60) and so on. Pass 1 on any of those is a per-bank job: the tracer needs to know which bank is mapped where before it can decide what is code.
7.2 A quarter of the tier has no CHR
227 projects declare zero CHR banks — the mapper supplies CHR RAM instead.
There is no chr.bin, no chr.s, and the linker has no CHR area — a CHR
area with fill = yes and no segment would emit zero padding and break
byte-identity. Port Test Cartridge (U) and Videomation (U) are two of
them; so are Mega Man (U), Castlevania (U) (PRG 0), Metroid (U) and
every other MMC1 title in the store.
7.3 Six ROMs have trailing bytes the header does not account for
| Project | Trailing bytes | What they look like |
|---|---|---|
Circus Charlie |
127 | the text Circus Charlie - Damaged Cybernetics, then zero padding |
Crystalis (U) [a1] |
127 | a 127-byte footer |
Ninja Gaiden (U) [a2] |
128 | a 128-byte footer |
Swords and Serpents (U) [a1] |
128 | a 128-byte footer |
Wall Street Kid (U) [a1] |
65536 | 64 KB of graphics data |
Wall Street Kid (U) [a2] |
65536 | 64 KB of graphics data |
The generator emits a fourth memory area for them:
TRAILER: start = $0000, size = $007F, fill = yes;
The two Wall Street Kid dumps are a different matter: their header declares
zero CHR banks and 8 PRG banks, and the file is 196,624 bytes — 64 KB
more than the header accounts for. The trailing 64 KB is plainly graphics
data, so the header's size fields are wrong (either the CHR count should be
8, or the PRG count 12). The skeleton reproduces the file exactly either
way, but do not assume the header's size fields are right for these two
— a Pass 1 on them has to decide which reading is correct first.
7.4 Some projects have odd header bytes
| Project | byte 6 | byte 7 | What it means |
|---|---|---|---|
1942 (JU) |
$00 |
$44 |
Bytes 7-15 spell DiskDude! — ASCII overwrote the mapper's upper nybble, so the header reads mapper 64 when the intended mapper is 0. |
Mach Rider (JU), (a1) |
$08 |
$00 |
Bit 3 (four-screen VRAM) is set on a mapper-0 image. |
Pro Action Replay (No Cart Present) (U) |
$00 |
$00 |
All three vectors are $0000 — the image carries no vector table. Its code starts at $8000 with SEI / CLD / LDA #$50 / STA $2000, and a JMP $8000 plus the string IMAGINEER sit near the end of the PRG, so it is a loader image rather than a self-booting cartridge. |
None of this affects byte-identity — the header is included verbatim — but all three change what Pass 1 has to do.
7.5 The vectors are not always in the last bank
nesdis.py reads the vectors from the last six bytes of the PRG image,
which is correct for the common layouts (the fixed bank is the last one in
the file) but not for every mapper here. A project whose vectors do not
resolve to plausible code needs its seeds supplied by hand with
--extra-seed.
8. Open work, per project
Every Pass 0 project owes the same three passes. AGENTS.md fixes the order:
Pass 1 is the code/data split and stops for review; Pass 2 replaces
address-derived labels; Pass 3 names data tables and structures. Skipping
straight to a guessy rewrite is not allowed.
Pass 1 — the code/data split
python3 _tools/nesdis.py --prg prg.bin --base 0x8000 \
--project "<name>" --out prg.s --locals locals.inc
--base 0x8000 for a 32 KB NROM-256 PRG; a banked image needs its banks
traced separately, because the whole image does not sit at one address.
Requirements for the emitted prg.s:
- Every instruction carries the canonical audit comment
; CPU:$C123 PRG:0123 AD 21 03, starting at column 35. - Unreached bytes stay as explicit
.byte/.incbinblocks with their ROM provenance. Nothing is deleted or reformatted. - Re-align the comments after any Pass 3 substitution with
_tools/align_audit_comments.py— it is whitespace-only and cannot change the bytes.
Known traps for this tier specifically:
- A plain vector trace reaches only ~15% of a real game. Most code sits
behind computed dispatch. Look for
jmp ($xx), and for dispatchers that pop the table address withpla.--auto-seedplus a couple of--extra-seedaddresses tookMario Bros (JU)from 14.6% to 72.2%. - Control-flow targets must win over fall-through. A fall-through decode whose operand spans an address another path branches to is the wrong decode.
- Branch targets inside a surviving instruction must be pruned from the target set, or the label is referenced but never defined and the file does not assemble at all.
- Undocumented opcodes silently truncate a trace.
nesdis.py --undocumenteddecodes all 105; the default is off, so the trace must be re-run with it before Pass 1 is called done. ca65 implements none of them, so they stay as explicit.bytewith the disassembly in the comment. - RESET and IRQ are usually the same address. The semantic-name map must
not overwrite on collision, or the primary entry gets renamed
IrqHandler. Pro Action Replay (No Cart Present) (U)has no vectors at all — seed it by hand with--extra-seed 0x8000.
Pass 2 — labels
Replace the address-derived Label_XXXX definitions and every raw $XXXX
call operand. _tools/apply_pass2_map.py applies a map;
_tools/derive_branch_names.py derives the internal branch-target names.
Golf (JU) is the worked example in this tier: 108 of 112 subroutine entries
named, but still carrying hundreds of internal Label_ branch targets.
Pass 3 — data and semantics
Semantic zero-page aliases, applied only at the sites where the role is
proven (_tools/apply_zp_aliases.py), and named data tables. Addresses
whose role is not yet determined keep the neutral ZpXX form.
Per-project notes
Golf (JU)— 4,188 instructions over 13,541 lines ofprg.s, withcourse_streams.incandsprite_object_tables.inccarrying named table structures. It also carries audit comments in the pre-canonical form (; C007: AD 02 20), which must be converted to the canonical spelling. Its build was upgraded from PRG-level to whole-ROM on 2026-10-20; theprg.swas not touched.- Every other project starts from zero.
9. Promoting a project
git mv "_wip/<MAPPER>/<name>" "<MAPPER>/<name>"— the folders are already flat, so nothing moves inside.- Confirm the whole-ROM compare still passes after the move.
- Update the root
README.mdinventory (the row moves from this file toREADME.md),TODO.mdandAGENTS.md. - No
_toolspath change is needed: both tiers sit two levels deep, so../../_tools/is correct either way.
10. Tooling
_tools/make_skeleton.py created every Pass 0 skeleton in this tier:
python3 _tools/make_skeleton.py "_wip/MMC3/Battletoads (U)" ...
It reads the .nes, splits it into header.bin / prg.bin / chr.bin /
trailer.bin, writes the ca65 sources, the linker config, the Makefile, the
symbols/locals includes and the project README, and copies the ROM to
rom.nes. It is idempotent and refuses to overwrite an existing prg.s,
Makefile, linker.cfg, symbols.inc or locals.inc unless --force is
given — that guard is what stopped it from flattening Golf (JU)'s real
disassembly.
--layout picks the linker layout: flat (the default, and what this tier
uses) places the memory areas at .nes file offsets and works for any ROM
size; cpu places the PRG area at the CPU address it is mapped at, which is
only possible for a 16 KB or 32 KB PRG.
Two rules it encodes that are easy to get wrong by hand:
- ld65 writes the output file in MEMORY declaration order, not address
order. The areas must be declared in the order the bytes appear in the
.nesfile:HEADER, PRG, CHR, TRAILER. - Memory area sizes are hexadecimal.
size = $127is 295 bytes, not 127. The footer size is$007F.