Files
disasm/NROM/1942 (JU)
tmerritt 6740550ac0 CDL re-trace: 1942 (JU) 46.6%, Galaga (U) 32.3% (Pass 2/3 complete)
Pass 3 _wip: semantic ZP aliases for Sqoon (U) (FrameCounter, PpuCtrlShadow, NmiFrameFlag) and Elevator Action (U) (PpuCtrlShadow, NmiSaveA/X/Y)
Pass 3 Slalom (U): semantic ZP aliases (PpuCtrlShadow, PpuMaskShadow)
Pass 3 Kung Fu (U): semantic ZP alias (PpuCtrlShadow)
Pass 3 Othello (U): semantic ZP alias (PpuCtrlShadow)
Pass 3 1942 (JU): semantic ZP alias (PpuCtrlShadow)
Pass 3 Galaga (U): semantic ZP aliases (PpuCtrlShadow, PpuMaskShadow)
Docs: add power-on flow + data-table inventory to READMEs of 13 promoted NROM projects
Pass 3 Elevator Action (U): add NmiFrameFlag alias
Pass 3 Elevator Action (U): full ZP naming (23 aliases) + 25 named data tables, 59.4% coverage
Pass 1/2/3 re-trace: recover unreached code in 7 NROM projects (Sqoon 56.4%, Elevator Action 59.3%, Kung Fu 52.1%, 1942 52.1%)
Pass 3 Sqoon (U): full ZP naming (22 aliases) + 17 named data tables
Pass 3 Kung Fu (U): full ZP naming (21 aliases) + 13 named data tables
Pass 3 Othello (U): full ZP naming (18 aliases) + 27 named data tables
Pass 3 1942 (JU): full ZP naming (14 aliases) + 19 named data tables
Pass 3 Galaga (U): full ZP naming (15 aliases) + 14 named data tables
Pass 3 Slalom (U): full ZP naming (16 aliases) + 16 named data tables
Pass 2/3: re-apply naming to Slalom (U), Othello (U), Galaga (U) after re-seed
Pass 1/2/3 re-trace: recover unreached code in 6 more promoted NROM projects
Pass 3 Stack-Up (JU): full ZP naming (15 aliases) + 12 named data tables
Pass 3 Tag Team Wrestling (U): full ZP naming (20 aliases) + 11 named data tables
Pass 3 Kung Fu (U) (a1): full ZP naming (20 aliases) + 12 named data tables
Pass 3 Magmax (U): full ZP naming (18 aliases) + 6 named data tables
Pass 3 Soccer (JU): full ZP naming (18 aliases) + 9 named data tables
Pass 3 Ms Pac-Man (Namco) (U): full ZP naming (18 aliases) + 8 named data tables
Docs: refresh coverage numbers and data-table inventories for 13 promoted NROM projects
2026-10-21 16:43:54 -04:00
..

1942 (JU)

Status

Pass 3 complete; promoted. prg.s is a traced disassembly with all address-derived labels replaced, all jsr/jmp operands symbolic, hardware registers named via symbols.inc, and apply_symbols.py reporting 0 residue. Code coverage: 17,065 / 32,768 bytes (52.1%). make assembles and verifies byte-identical to rom.nes.

ROM

Property Value
Format iNES
Mapper 0 (NROM)
PRG 32 KB
CHR 8 KB
Mirroring Horizontal
NMI vector $C030
RESET vector $BF90
IRQ vector $BF90

Power-on flow

RESET enters at $BF90:

sei                            ; CPU:$BF90 PRG:3F90  78
cld                            ; CPU:$BF91 PRG:3F91  D8
ldx #$F3                       ; CPU:$BF92 PRG:3F92  A2 F3
txs                            ; CPU:$BF94 PRG:3F94  9A
lda #$10                       ; CPU:$BF95 PRG:3F95  A9 10
sta PPUCTRL                    ; CPU:$BF97 PRG:3F97  8D 00 20
lda PPUSTATUS                  ; CPU:$BF9A PRG:3F9A  AD 02 20
bpl Reset_OnNonnegative        ; CPU:$BF9D PRG:3F9D  10 FB
lda $07BD                      ; CPU:$BF9F PRG:3F9F  AD BD 07
cmp #$55                       ; CPU:$BFA2 PRG:3FA2  C9 55
bne Reset_Loop                 ; CPU:$BFA4 PRG:3FA4  D0 07
lda $07BE                      ; CPU:$BFA6 PRG:3FA6  AD BE 07

NMI handler at $C030:

sta Zp63                       ; CPU:$C030 PRG:4030  85 63
stx Zp64                       ; CPU:$C032 PRG:4032  86 64
sty Zp65                       ; CPU:$C034 PRG:4034  84 65
lda PpuCtrlShadow                       ; CPU:$C036 PRG:4036  A5 8C
and #$7F                       ; CPU:$C038 PRG:4038  29 7F
sta PPUCTRL                    ; CPU:$C03A PRG:403A  8D 00 20
sta PpuCtrlShadow                       ; CPU:$C03D PRG:403D  85 8C
lda #$00                       ; CPU:$C03F PRG:403F  A9 00

Data-table inventory (Pass 3)

  • $8494-$9FDA (6983 bytes) - LevelLayoutData
  • $A08C-$A093 (8 bytes) - PpuBitMaskTable
  • $A2F2-$A311 (32 bytes) - EnemyHandlerPointerTable
  • $A3E2-$A73D (860 bytes) - LevelObjectSpawnTable
  • $A770-$A815 (166 bytes) - EnemySpritePatternTable
  • $ABD0-$AC13 (68 bytes) - EnemyHealthPointTable
  • $AD99-$ADC8 (48 bytes) - SpriteOamAttributeTable
  • $B200-$B37A (379 bytes) - LevelTilemapData
  • $B4DC-$B4DF (4 bytes) - PlayerScoreTable
  • $B783-$B7C2 (64 bytes) - EnemySpritePatternTable2
  • $B9C5-$B9E4 (32 bytes) - BoardBoundaryData
  • $BB51-$BC85 (309 bytes) - LevelGraphicData
  • $BF0F-$BF57 (73 bytes) - EnemyMovementDeltaTable
  • $C366-$C3C9 (100 bytes) - SpriteOamEntryTable
  • $DF58-$DF7F (40 bytes) - EnemySpawnCoordinateTable
  • $DFBE-$DFE5 (40 bytes) - EnemySpawnCoordinateTable2
  • $E19E-$E1DF (66 bytes) - EnemyMovementPatternTable
  • $E24B-$E392 (328 bytes) - EnemySpritePositionTable
  • $E3A1-$EC0B (2155 bytes) - EnemyHandlerCodeTable

Build

Byte-identical ROM verified.