Files
disasm/NROM/Kung Fu (U)
tmerritt 6740550ac0 CDL re-trace: 1942 (JU) 46.6%, Galaga (U) 32.3% (Pass 2/3 complete)
Pass 3 _wip: semantic ZP aliases for Sqoon (U) (FrameCounter, PpuCtrlShadow, NmiFrameFlag) and Elevator Action (U) (PpuCtrlShadow, NmiSaveA/X/Y)
Pass 3 Slalom (U): semantic ZP aliases (PpuCtrlShadow, PpuMaskShadow)
Pass 3 Kung Fu (U): semantic ZP alias (PpuCtrlShadow)
Pass 3 Othello (U): semantic ZP alias (PpuCtrlShadow)
Pass 3 1942 (JU): semantic ZP alias (PpuCtrlShadow)
Pass 3 Galaga (U): semantic ZP aliases (PpuCtrlShadow, PpuMaskShadow)
Docs: add power-on flow + data-table inventory to READMEs of 13 promoted NROM projects
Pass 3 Elevator Action (U): add NmiFrameFlag alias
Pass 3 Elevator Action (U): full ZP naming (23 aliases) + 25 named data tables, 59.4% coverage
Pass 1/2/3 re-trace: recover unreached code in 7 NROM projects (Sqoon 56.4%, Elevator Action 59.3%, Kung Fu 52.1%, 1942 52.1%)
Pass 3 Sqoon (U): full ZP naming (22 aliases) + 17 named data tables
Pass 3 Kung Fu (U): full ZP naming (21 aliases) + 13 named data tables
Pass 3 Othello (U): full ZP naming (18 aliases) + 27 named data tables
Pass 3 1942 (JU): full ZP naming (14 aliases) + 19 named data tables
Pass 3 Galaga (U): full ZP naming (15 aliases) + 14 named data tables
Pass 3 Slalom (U): full ZP naming (16 aliases) + 16 named data tables
Pass 2/3: re-apply naming to Slalom (U), Othello (U), Galaga (U) after re-seed
Pass 1/2/3 re-trace: recover unreached code in 6 more promoted NROM projects
Pass 3 Stack-Up (JU): full ZP naming (15 aliases) + 12 named data tables
Pass 3 Tag Team Wrestling (U): full ZP naming (20 aliases) + 11 named data tables
Pass 3 Kung Fu (U) (a1): full ZP naming (20 aliases) + 12 named data tables
Pass 3 Magmax (U): full ZP naming (18 aliases) + 6 named data tables
Pass 3 Soccer (JU): full ZP naming (18 aliases) + 9 named data tables
Pass 3 Ms Pac-Man (Namco) (U): full ZP naming (18 aliases) + 8 named data tables
Docs: refresh coverage numbers and data-table inventories for 13 promoted NROM projects
2026-10-21 16:43:54 -04:00
..

Kung Fu (U)

Status

Pass 3 complete; promoted. prg.s is a traced disassembly with all address-derived labels replaced, all jsr/jmp operands symbolic, hardware registers named via symbols.inc, and apply_symbols.py reporting 0 residue. Code coverage: 17,068 / 32,768 bytes (52.1%). make assembles and verifies byte-identical to rom.nes.

ROM

Property Value
Format iNES
Mapper 0 (NROM)
PRG 32 KB
CHR 8 KB
Mirroring Vertical
NMI vector $82D6
RESET vector $8258
IRQ vector $FFF0

Power-on flow

RESET enters at $8258:

sei                            ; CPU:$8258 PRG:0258  78
cld                            ; CPU:$8259 PRG:0259  D8
lda #$00                       ; CPU:$825A PRG:025A  A9 00
sta PPUCTRL                    ; CPU:$825C PRG:025C  8D 00 20
ldx #$FF                       ; CPU:$825F PRG:025F  A2 FF
txs                            ; CPU:$8261 PRG:0261  9A
lda PPUSTATUS                  ; CPU:$8262 PRG:0262  AD 02 20
asl a                          ; CPU:$8265 PRG:0265  0A
bcc Reset_OnCarryClear         ; CPU:$8266 PRG:0266  90 FA
lda PPUSTATUS                  ; CPU:$8268 PRG:0268  AD 02 20
asl a                          ; CPU:$826B PRG:026B  0A
bcc Reset_OnCarryClear2        ; CPU:$826C PRG:026C  90 FA

NMI handler at $82D6:

lda Zp10                       ; CPU:$82D6 PRG:02D6  A5 10
and #$7F                       ; CPU:$82D8 PRG:02D8  29 7F
sta PPUCTRL                    ; CPU:$82DA PRG:02DA  8D 00 20
sta Zp10                       ; CPU:$82DD PRG:02DD  85 10
lda #$00                       ; CPU:$82DF PRG:02DF  A9 00
sta PPUMASK                    ; CPU:$82E1 PRG:02E1  8D 01 20
lda #$00                       ; CPU:$82E4 PRG:02E4  A9 00
sta OAMADDR                    ; CPU:$82E6 PRG:02E6  8D 03 20

Data-table inventory (Pass 3)

  • $8000-$8257 (600 bytes) - LevelHandlerPointerTable
  • $841B-$8426 (12 bytes) - LevelObjectDefinitionTable
  • $8C8A-$8DCE (325 bytes) - SpriteOamEntryTable
  • $9032-$9807 (2006 bytes) - EnemyNameTextTable
  • $9810-$A481 (3186 bytes) - EnemySpritePatternTable
  • $B6CD-$B713 (71 bytes) - LevelObjectSpawnTable
  • $BB6F-$BDC3 (597 bytes) - SpriteOamAttributeTable
  • $CDDD-$CFCB (495 bytes) - EnemyAnimationFrameTable
  • $D386-$D3C5 (64 bytes) - LevelSceneryData
  • $DAE7-$DAE9 (3 bytes) - LevelSceneryPadding
  • $DB48-$F830 (7401 bytes) - LevelGraphicData
  • $F981-$F9B8 (56 bytes) - EnemyMovementSpeedTable
  • $FA36-$FA89 (84 bytes) - EnemyMovementDeltaTable

Build

Byte-identical ROM verified.