Pass 3 _wip: semantic ZP aliases for Sqoon (U) (FrameCounter, PpuCtrlShadow, NmiFrameFlag) and Elevator Action (U) (PpuCtrlShadow, NmiSaveA/X/Y) Pass 3 Slalom (U): semantic ZP aliases (PpuCtrlShadow, PpuMaskShadow) Pass 3 Kung Fu (U): semantic ZP alias (PpuCtrlShadow) Pass 3 Othello (U): semantic ZP alias (PpuCtrlShadow) Pass 3 1942 (JU): semantic ZP alias (PpuCtrlShadow) Pass 3 Galaga (U): semantic ZP aliases (PpuCtrlShadow, PpuMaskShadow) Docs: add power-on flow + data-table inventory to READMEs of 13 promoted NROM projects Pass 3 Elevator Action (U): add NmiFrameFlag alias Pass 3 Elevator Action (U): full ZP naming (23 aliases) + 25 named data tables, 59.4% coverage Pass 1/2/3 re-trace: recover unreached code in 7 NROM projects (Sqoon 56.4%, Elevator Action 59.3%, Kung Fu 52.1%, 1942 52.1%) Pass 3 Sqoon (U): full ZP naming (22 aliases) + 17 named data tables Pass 3 Kung Fu (U): full ZP naming (21 aliases) + 13 named data tables Pass 3 Othello (U): full ZP naming (18 aliases) + 27 named data tables Pass 3 1942 (JU): full ZP naming (14 aliases) + 19 named data tables Pass 3 Galaga (U): full ZP naming (15 aliases) + 14 named data tables Pass 3 Slalom (U): full ZP naming (16 aliases) + 16 named data tables Pass 2/3: re-apply naming to Slalom (U), Othello (U), Galaga (U) after re-seed Pass 1/2/3 re-trace: recover unreached code in 6 more promoted NROM projects Pass 3 Stack-Up (JU): full ZP naming (15 aliases) + 12 named data tables Pass 3 Tag Team Wrestling (U): full ZP naming (20 aliases) + 11 named data tables Pass 3 Kung Fu (U) (a1): full ZP naming (20 aliases) + 12 named data tables Pass 3 Magmax (U): full ZP naming (18 aliases) + 6 named data tables Pass 3 Soccer (JU): full ZP naming (18 aliases) + 9 named data tables Pass 3 Ms Pac-Man (Namco) (U): full ZP naming (18 aliases) + 8 named data tables Docs: refresh coverage numbers and data-table inventories for 13 promoted NROM projects
3.3 KiB
3.3 KiB
Othello (U)
Status
Pass 3 complete; promoted. prg.s is a traced disassembly with all
address-derived labels replaced, all jsr/jmp operands symbolic, hardware
registers named via symbols.inc, and apply_symbols.py reporting 0 residue.
Code coverage: 14,220 / 32,768 bytes (43.4%).
make assembles and verifies byte-identical to rom.nes.
ROM
| Property | Value |
|---|---|
| Format | iNES |
| Mapper | 0 (NROM) |
| PRG | 32 KB |
| CHR | 8 KB |
| Mirroring | Horizontal |
| NMI vector | $D6B4 |
| RESET vector | $8000 |
| IRQ vector | $804E |
Power-on flow
RESET enters at $8000:
sei ; CPU:$8000 PRG:0000 78
lda #$00 ; CPU:$8001 PRG:0001 A9 00
sta PPUCTRL ; CPU:$8003 PRG:0003 8D 00 20
sta PPUMASK ; CPU:$8006 PRG:0006 8D 01 20
lda PPUSTATUS ; CPU:$8009 PRG:0009 AD 02 20
bpl Reset_OnNonnegative ; CPU:$800C PRG:000C 10 FB
lda PPUSTATUS ; CPU:$800E PRG:000E AD 02 20
bmi Reset_OnNegative ; CPU:$8011 PRG:0011 30 FB
lda PPUSTATUS ; CPU:$8013 PRG:0013 AD 02 20
bpl Reset_OnNonnegative2 ; CPU:$8016 PRG:0016 10 FB
lda PPUSTATUS ; CPU:$8018 PRG:0018 AD 02 20
bmi Reset_OnNegative2 ; CPU:$801B PRG:001B 30 FB
NMI handler at $D6B4:
pha ; CPU:$D6B4 PRG:56B4 48
txa ; CPU:$D6B5 PRG:56B5 8A
pha ; CPU:$D6B6 PRG:56B6 48
tya ; CPU:$D6B7 PRG:56B7 98
pha ; CPU:$D6B8 PRG:56B8 48
lda #$00 ; CPU:$D6B9 PRG:56B9 A9 00
sta OAMADDR ; CPU:$D6BB PRG:56BB 8D 03 20
lda #$02 ; CPU:$D6BE PRG:56BE A9 02
Data-table inventory (Pass 3)
$8350-$8367(24 bytes) -BoardCellParameterTable$851E-$854D(48 bytes) -PlayerColorNameTable$8661-$8699(57 bytes) -GameModeNameTable$884A-$888A(65 bytes) -BoardCellNameTable$8B57-$8B66(16 bytes) -SlotGameText$8C80-$8C8B(12 bytes) -PushBButtonText$9003-$9012(16 bytes) -BoardMoveOffsetTable$92BF-$9336(120 bytes) -BoardCellCharsetTable$9555-$9561(13 bytes) -VsScreenLayoutTable$95AD-$95D6(42 bytes) -VsScreenLayoutTable2$9784-$97C3(64 bytes) -VsScreenLayoutTable3$98E0-$98F0(17 bytes) -PushAButtonText$9967-$997D(23 bytes) -CannotCancelText$999B-$99AB(17 bytes) -AgainstLevelText$99C7-$99D9(19 bytes) -TryAgainText$99E6-$99FF(26 bytes) -WinsDrawText$9A09-$9A34(44 bytes) -StopPushText$9AD7-$9BAF(217 bytes) -HurryGameEndText$9FA6-$9FAD(8 bytes) -BoardEdgeGraphic$A263-$A29F(61 bytes) -PlayerStartPositionTable$A3E9-$A3F8(16 bytes) -BoardFlipMaskTable$ABDB-$ABE2(8 bytes) -BoardStateBitsTable$AD3E-$AD53(22 bytes) -BoardCellWeightTable$AF00-$AF97(152 bytes) -RandomSeedTable$BCCE-$D6A3(6614 bytes) -BoardTilemapData$DA49-$DA60(24 bytes) -ControllerButtonNames$DD5F-$FFFF(8865 bytes) -LevelGraphicData
Build
Byte-identical ROM verified.