Files
disasm/NROM/Volleyball (U)/routinemap_hand.tsv
T
tmerritt 691b2bc23c Xevious (U): Pass 1 disassembly
The first _wip project to get a real disassembly.  4,165 instructions /
8,444 code bytes (25.8%), 24,324 data bytes, 0 unclassified -- every byte
of the 32 KB PRG is now classified as code or data.

The split needed three stages, all recorded in prg.s's header:

  * nesdis.py --undocumented --auto-seed at base $8000 gave 3,272
    instructions / 6,555 bytes.  The undocumented opcodes matter here: the
    trace stops dead at the first one it cannot decode.
  * Four hand-seeded entries ($C08B, $DC1E, $E0D5, $E134).  Each is a
    branch target from decoded code that sat inside an untraced data run,
    so the tracer never reached it.
  * A merged four-session Mesen Code Data Logger capture (kept as
    xevious_mesen.cdl) promoted 1,902 bytes from data to code and
    demoted 22 the trace had called code.

Two tool bugs fell out and are fixed here:

  * nesdis.py emitted the undocumented single-byte NOPs ($1A/$3A/$5A/
    $7A/$DA/$FA) as `nop`, which ca65 assembles as the *official* $EA --
    the rebuild stopped being byte-identical at $DF82.  The check now
    keys on the opcode byte, not just the addressing mode.  All three
    `make regen` pipelines (MUSCLE, Pyramid, Urban Champion) are
    unaffected and still reproduce prg.s byte for byte.

  * cdl_reclass.py left the original data-block header in place when the
    CDL split that block, so the file ended up with two region headers
    describing overlapping spans (20 of them here).  The header is now
    dropped with the block it describes; the promoted projects that use
    the tool are byte-for-byte unchanged.

The project README has the power-on flow analysis.  The most interesting
find is at $FC45: the reset path compares RAM $0100-$0107 against the
ASCII string "Kei Cros", and the copyright text at $FF1E reads
"MAIN: KEI CROSS.  SOUND: UHOHOY OHNOGI."  The OAM is at $0700, not
$0200 -- the NMI handler does LDA #$07 / STA $4014.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

Add explicit `make wip` / `make wipclean` targets for the _wip tier

The root Makefile's all / clean / <MAPPER> targets deliberately name only
the promoted mapper folders, so nothing in them reaches into _wip/.  Give
the pre-promotion tier its own opt-in targets instead of the manual
`for d in _wip/*/*/; do make -C "$d"; done` loop:

  make wip          # build + verify every _wip/<MAPPER>/<Project>/
  make wipclean     # clean the build artifacts in that tier

Both the Makefile and the four documents that describe the tier (README,
TODO, WIP, AGENTS) are updated together, so the tree stays consistent.

The same commit records Xevious (U) reaching Pass 2 in those documents:
all 487 labels named, every branch and call symbolic, zero Label_XXXX and
zero raw $XXXX operands left.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

Update the _wip/ tier documentation; fix the make wip target and the mirroring bug

The WIP tier's four documents (WIP.md, README.md, TODO.md, AGENTS.md) had
drifted away from the tree.  Every number in them was re-derived from the
ROMs and the folder layout rather than carried forward.

Counts and structure
  - The tier holds 854 projects across 29 mapper folders, not "856 across
    30".  Xevious (U) and Zanac (U) were promoted on 2026-10-20 and their
    _wip/ folders were left behind as residue -- "git mv" moves only the
    tracked files, so the old folder survived with its build artifacts and a
    stale README.  Both are removed now; the promotion procedure documents
    the step so it does not recur.
  - _wip/MAPPER8/ holds a copy of the already-promoted Mermaids of
    Atlantis (U) and is excluded from every count and table.
  - Pass 0 skeletons: 852 (was 855).  Xevious (U) left the tier, so the
    two projects with a real disassembly are Golf (JU) and Volleyball (U).
  - PRG sizes 2 / 150 / 42 / 522 / 127 / 10 / 1; 226 projects with no CHR;
    38 keep the CPU-address linker layout; 37 are mapper 0.
  - Every inventory row was re-checked against its ROM: PRG/CHR size,
    mirroring, all three vectors, and the battery / four-screen / footer
    notes.  854 of 854 rows now match.

Fixes
  - The root Makefile used $(WIP) but never defined it, so "make wip" and
    "make wipclean" expanded to "for m in /*/" -- they walked the
    filesystem root instead of the tier.  "WIP := _wip" is now defined, and
    "make wip" builds and verifies the whole tier: 855 of 855 passed, 0
    failures.
  - make_skeleton.py masked header byte 6 with 0x03, so the battery bit
    (bit 1) leaked into the mirroring value and 56 battery-backed ROMs'
    READMEs claimed "Four-screen" while their own "Four-screen VRAM" row
    said "no".  The mask is now 0x01 and the 56 READMEs are corrected.
  - Golf (JU)'s README still described the pre-flatten copilot/ folder and
    the old PRG-only compare; it now describes the whole-ROM build.
  - Pyramid (U)'s audit comments are canonical again, so Golf (JU) is the
    only project in the tree still on the pre-canonical spelling.

New in WIP.md
  - Byte 7's lower nybble is non-zero on 58 of the ROMs -- 55 carry the
    literal "DiskDude!" watermark, two "DisNi0330", one "byKH+KEN".  Only
    the upper nybble carries mapper bits, so the noise is harmless.
  - The twelve ROMs that set the four-screen bit, split by whether their
    board actually supports four-screen VRAM.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

Promote Volleyball (U) from _wip/NROM/ to NROM/

Volleyball (U) reached Pass 3 before promotion, so this is a promotion of a
finished disassembly rather than a Pass 0 skeleton.

The disassembly
  - 11,395 instructions / 23,926 code bytes (73.0 % of the PRG image),
    8,842 data bytes, 0 unclassified.
  - The split needed the game-state dispatch table at $85E1 declared to the
    tracer (--table 85E1:11) -- without it only 66 % of the image traced --
    plus a Mesen Code Data Logger capture taken while a random-input bot
    played the attract demo, which promoted 1,757 bytes from data to code.
  - Pass 2 named all 1,989 labels: 730 read out of the code by hand, 1,221
    internal branch targets derived mechanically.  Zero Label_XXXX, zero raw
    $XXXX call or branch operands, zero SubC residue.
  - Pass 3 named the zero page, the $0500 ball structure and all 37 data
    blocks.  apply_symbols.py --report: 0 pending substitutions, 0
    multi-alias residue.  align_audit_comments.py: no column drift.
  - cdl_check.py cross-checks the finished prg.s against the capture: 0
    CDL-code bytes not covered by an instruction, 0 CDL-data bytes that
    start one.
  - 29 neutral ZpXX zero-page slots remain, each with its reason recorded
    in locals.inc, as the promotion rules allow.

The promotion
  - git mv "_wip/NROM/Volleyball (U)" "NROM/Volleyball (U)".  Mapper 0, so
    it lands in NROM/.  The whole-ROM build was already in place, so there
    was no build surgery; the project builds byte-identically at its new
    home and the old folder is gone (git mv moves the untracked build
    artifacts too, so no residue was left behind).
  - Root README.md: new inventory row 39 and a per-project detail section,
    plus the WIP-tier counts.  The detail sections for Xevious (U) and
    Zanac (U) were numbered one too high against the inventory rows and
    are now aligned; a leftover editing note in the same place is gone.
  - WIP.md: the Volleyball row leaves the inventory, and the tier is now
    853 projects across 29 mapper folders (36 in _wip/NROM/), 852 of them
    Pass 0 skeletons.  Golf (JU) is the only project left in the tier with
    a real disassembly.
  - TODO.md and AGENTS.md: the same counts, and the promoted tier is now
    40 projects (39 under NROM/).

Verified: make wip builds and verifies the whole tier (854 of 854 passed,
0 failures) and make builds the promoted tier (39 of 39 passed).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

Rename NROM/Pyramid (U) to NROM/Pyramid (U) (Sachen)

The promoted inventory row had read "Pyramid (U) (Sachen)" since the
project was promoted on 2026-10-20, but the folder was named "Pyramid (U)" --
so the row pointed at a folder that did not exist.  The folder now matches
the row, and the project's own README title, its ROM file name
("Pyramid (U) (Sachen).nes") and the parenthetical convention the rest of
the promoted tier already uses (Popeye (JU) (PRG 0/1), Raid on Bungeling
Bay (U) [a2], Pac-Man (Tengen) (U)).

What changed inside the project
  - The Makefile's regen target passes --project "Pyramid (U) (Sachen)", so
    the tracer writes the matching header line.  prg.s and locals.inc were
    updated to that header line and nothing else -- the disassembly is
    byte-identical to before.
  - make regen still reproduces prg.s and locals.inc byte for byte.
  - The project's README's build-verification line now names the new folder.

References updated: the root README.md (inventory prose, the row-33 detail
section, the build-status table, and the notable-observations bullet),
TODO.md (the promoted-projects table and the Pyramid notes) and AGENTS.md
(the recently-promoted list and the unlicensed-titles quirk).

Verified: make builds the promoted tier (39 of 39 passed) and the project
rebuilds byte-identically at its new path.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

Rebuild Mermaids of Atlantis (U): bank-aware Pass 1, Pass 2/3 names

The promoted project did not build: a Pass 2 rename had been applied
half-way, leaving eight undefined symbols and two jumps that pointed at
the wrong routine, while the root README already claimed the project was
byte identical.  The _wip copy still built, because it held the un-renamed
Pass 1 source.

The disassembly is now derived from the ROM itself, with the Mesen Code
Data Logger as the oracle for the code/data split:

* _tools/banked_dis.py traces every MMC3 bank separately, each with the CPU
  window it is visible at, seeded from a CDL capture so the code a static
  trace cannot reach is disassembled too.  The CDL is the authority: a
  decode the CPU never fetched is dropped, and so is the fall-through
  behind a call whose target never returns (the game's dispatchers have
  their jump table right behind the call).
* One segment per bank (PRG0..PRG7) with its own .org, so the assembler
  knows the CPU address of every label while the linker still writes the
  bytes to the bank's file offset.  A flat segment cannot do both: a call
  would encode the file offset instead of the CPU address.
* Pass 2 names every label - 494 routines, no Label_XXXX and no raw
  $XXXX branch or jump operand left.  Pass 3 applies 13 semantic zero-page
  aliases and writes the routine headers.
* 8,075 bytes of code (12.3% of the 64 KB PRG), up from 200 bytes.

The banking turned out to be unusual and is documented: the fixed bank is
the fourth 8 KB bank (file $6000-$7FFF), not the last one, and the image
carries the reset stub and the vector table twice.  The live NMI vector
is $808F - the frame handler - while the copy at the end of the image
names $8189, which is a BRK in the first half.  The game's text table
lives at CPU $F1D6, which is the fixed window, and that is what settles
the question.

Also: the leftover _wip/MAPPER8 folder is removed, as it is for every
other promotion.

The project builds byte identical:

    Byte-identical ROM verified.

Add CHANGELOG.md: the pass history of every project

A project goes through four milestones - Pass 1 (the code/data split),
Pass 2 (the labels replaced by names), Pass 3 (the semantic naming) and
Promotion (the move into the top-level mapper folder) - and the history
of those milestones was scattered over the commit log, the project
READMEs and the root README.

CHANGELOG.md gathers it: one section per project with a row for each
milestone, the date, and a sentence saying what the milestone produced.
The numbers are the ones the project README and the root README already
carry - instruction count, code coverage, named labels, semantic
zero-page aliases, named data tables - so a reader can see at a glance
which projects are done and which are not.  Golf (JU), the only project
still in _wip/ with a real disassembly, is listed with its open
milestones, and the other 852 _wip/ projects are covered as a tier.

The requirement is now part of the workflow contract: PROMPTS.md gains a
"Pass 3: Changelog entry" section and a ninth checklist item, and
AGENTS.md points at the file.  A milestone and its changelog row go in
the same commit, so the changelog and the source never disagree.

Balloon Fight (JU): repair the audit trail and complete the routine headers

The per-instruction audit trail was stale by two bytes from
ResetInitializationData ($C085) onward.  5,944 of the 6,007 comments named
the wrong CPU address and PRG offset, because the three-byte .byte "HAL"
signature at $C082-$C084 had been counted as one byte when the trail was
first generated - the routine headers and the linker labels were right all
along, so the source and its own headers disagreed with each other.  The
trail was rebuilt from the ca65 -l listing with
_tools/repair_audit_comments.py, and every rewritten comment was re-checked
against prg.bin.  The comments were also moved into the canonical column-35
field: they had sat two spaces after the mnemonic, with no column discipline
at all, unlike every other promoted project.

All 63 routine headers now carry a ; Clobbers: block, so the headers carry
the full template AGENTS.md describes.  The blocks are derived, not written by
hand.  The new _tools/derive_clobbers.py takes the opcode from the audit
comment's byte list, so the addressing mode is exact and a data directive is
never mistaken for an instruction; it resolves the operand through
locals.inc and symbols.inc to name what is written; it follows the real
control flow, so a jsr to another named entry is a call (the callee's
clobbers count) while a branch or a fall-through is not; and it models
register preservation, so NmiHandler reports *no register* - it saves and
restores A, X and Y around the frame - and FlushPpuCommandPreserved reports
only A, because X and Y come back unchanged.

Two tools changed.  derive_clobbers.py is new.  align_audit_comments.py had
an off-by-one: it tested the indented code length against 31 instead of
against 35, so code texts of 28-31 characters were never padded into the
column.

The change is comments only.  The code text of all 8,538 lines is unchanged,
make still prints "Byte-identical ROM verified.", the 6,007 audit comments
still re-check against prg.bin, all 63 routine headers agree with the
instructions they describe, and every label agrees with reconstructed.lbl.
ReflectObjectYVelocity and UpdateSpecialObjectSystem moved out of locals.inc
and became labels in prg.s at their real addresses.

CHANGELOG.md becomes the repository's running log: a Pending list of the
changes to be put in the next commit, a History of the commits already made,
and the per-project milestone index at the end.  The next commit's message is
written from the Pending entries, so the two cannot drift apart.  PROMPTS.md
and AGENTS.md describe the new shape.  WIP.md drops the _wip/MAPPER8/ note:
the folder held a copy of Mermaids of Atlantis (U) that had already been
promoted.

World Class Track Meet (U): Pass 1, the code/data split

Pass 1 is done.  The split is 8,400 instructions / 18,028 code bytes (55.0 %)
of the 32 KB PRG, with 884 routine entries, 55 data blocks and 102 zero-page
aliases.  The PRG is CNROM (mapper 3) and maps whole at $8000-$FFFF, so the
linker moved the PRG segment from a .nes file offset to $8000 and the build
still compares byte identical.

Four dispatch tables had to be seeded by hand.  The event table at $F796 (5
entries) is read at $F780 and jumped to through `jmp ($001F)`.  The three
push-pointer tables - $BFC4 (16 entries), $BFE4 (2) and $E5F2 (7) - push a
handler address and `rts` into it, and the 6502's `rts` adds one to the
address it pops, so each table stores the entry address minus one; the seeds
are the table values plus one.  The tracer runs with --undocumented: the code
uses undocumented NMOS opcodes as ordinary code (ANC $37 at $BFF8, and the
RRA/RLA/SLO and NOP forms elsewhere).  Seeding the tables takes the coverage
from 27.8 % to 55.0 %.

$C0BE-$C0C5 is forced back to data: the IRQ vector $C0C0 points into the
middle of the `jmp $C047` at $C0BE, and the game never executes CLI, so the
vector is dead.  `make pass1` regenerates prg.s and locals.inc from prg.bin
and reproduces the committed prg.s byte for byte.

The project README records the split, the four dispatch tables, the dead IRQ
vector, the wrong CHR size field in the header, and what is still data.  The
milestone index in CHANGELOG.md gains the project; WIP.md, README.md and
AGENTS.md follow the tier counts and the layout.

nesdis.py gains a --mapping-note option, so the header's "PRG mapped at" line
can describe a board that is not NROM - CNROM's whole 32 KB at $8000-$FFFF is
not "mirrored to the upper half".

Replaces runs of $00 and $FF with .res <run>, <byte>

Golf (JU) and World Class Track Meet (U): Pass 2/3 complete, promoted from _wip/

- World Class Track Meet (U) - Pass 2 complete: all 884 Label_<addr>
  definitions replaced (651 semantic routine names + 233 Sub_<addr>), all 731
  raw $XXXX jsr/jmp call operands resolved to symbolic labels, all branch
  targets given role-based names; routinemap.tsv added; make stays
  byte-identical.
- World Class Track Meet (U) - Pass 3 complete: 24 semantic zero-page
  aliases applied via apply_symbols.py (0 residue), 78 neutral ZpXX slots
  documented with reasons in locals.inc, all hardware-register operands use
  symbols.inc names, project README rewritten with Pass 2/Pass 3 sections and
  data-table inventory; promoted out of _wip/CNROM/.
- World Class Track Meet (U) - project README documents the five event-table
  entries at $F796 and marks the olympics mode as not yet proven.
- Golf (JU) - audit comments converted from pre-canonical (; C000: A9 00)
  to the canonical ; CPU:$C000 PRG:0000  A9 00 form at column 35; 4,156
  comments re-aligned, comment/whitespace only, whole-ROM build stays
  byte-identical.
- Golf (JU) - 339 internal branch-target Label_ labels given role-based names
  via _tools/derive_branch_names.py; 0 raw $XXXX branch/jump operands remain.
- Golf (JU) - 275 zero-page operands substituted with locals.inc aliases via
  apply_symbols.py; 0 residue; promoted out of _wip/NROM/.
- Xevious (U) - runs of $FF padding replaced with .res <count>, $FF in prg.s;
  whole-ROM build stays byte-identical.
- Both projects promoted via git mv; leftover _wip/ folders removed; root
  README.md inventory rows added; WIP.md rows removed.

World Class Track Meet (U): apply zero-page symbol substitutions

Run apply_symbols.py to substitute ZpXX zero-page operands with
semantic locals.inc aliases (SlotState, GameMode, etc.) at proven
sites; 0 residue, whole-ROM build stays byte-identical.

Xevious (U): re-split Pass 1 from the Mesen CDL and decode the data tables

- Xevious (U) - Pass 1 re-split from the Mesen CDL (xevious_mesen.cdl) with
  _tools/cdl_reclass.py: 1,158 bytes data->code, 48 code->data, 42 labels
  emitted and 3 branch targets labelled; code 11,321->12,455 bytes
  (34.5%->38.0%), instructions 5,513->6,002. The 45 recovered entry points
  are named Sub_XXXX, so no Label_XXXX remains; six CDL-silent raw call
  operands are documented as residue.
- Xevious (U) - the 4,448-byte block at $A74B-$B8AA is split into six proven
  tables: VramWritePtrTable (15 pointers), VramWriteData, DataStreamPtrTable
  (16), ObjTilePtrTable (99), ObjTileData and DataStreamData. The $D833
  pointer table is corrected to base $D833 (4 entries; the old ObjCodePtrTable
  at $D834 was one byte late). $F957-$FAF5 is split into ObjSpeedTable,
  ObjSpeedTable2, SpriteLayoutPtrTable (19) and SpriteLayoutData;
  $FEE6-$FF1C into PaletteData and OamAttrTable. $F5D8 is decoded as
  TextTileData (font tile indices: PLAYER, GAME OVER, READY, SOLVALOU, LEFT,
  PAUSE); $F53C becomes AttrAddrTable, $F89E HandlerPtrTable and $EF3B
  SpriteLayoutData2. Project README rewritten with the corrected stats, a
  32-entry table inventory and the Pass 1 residue.
- _tools/cdl_reclass.py - preserve the data label(s) between a data-block
  header and its first .byte row when the block stays data; the $DF78 split
  dropped Data_DF78 and the rebuild failed with an undefined symbol.
- _tools/resolve_raw_branches.py - handle negative relative offsets
  (beq *-$0B); the pattern only matched *+$NN and *$NN.

Docs: refresh the tier counts to 41 promoted / 851 _wip, add the WCTM row

- Docs - tier counts refreshed to the post-promotion state across AGENTS.md,
  root README.md, WIP.md, TODO.md and CHANGELOG.md: 41 promoted projects
  (38 under NROM/, plus CNROM/World Class Track Meet (U), UNROM/Zanac (U) and
  MAPPER8/Mermaids of Atlantis (U)) and 851 _wip/ projects, every one of them
  a Pass 0 skeleton. The stale "39/40 promoted", "853 _wip", "Golf (JU) is
  still in _wip/" and "Golf is the last pre-canonical project" statements are
  corrected.
- Root README.md - the promoted inventory gained the missing World Class Track
  Meet (U) row (row 41, mapper 3, 32 KB PRG / 32 KB CHR), and the "All 38 are
  mapper 0 / 16 KB PRG" sentence is replaced with the actual split (36 of the
  41 rows are mapper 0 / 16 KB; Xevious and Volleyball are 32 KB, World Class
  Track Meet is mapper 3, Zanac mapper 2 and Mermaids mapper 8).
2026-10-21 11:36:32 -04:00

17 KiB

1# Volleyball (U) - Pass 2 name map
2# <CPU address><TAB><name>
38000Reset
4800BWaitForVblankStart
58010WaitForVblankEnd
6803EInitGameAndEnterMainLoop
78053NmiHandler
8805BNmiStartFrameWork
98064NmiUpdateGame
10811ENmiAnimateCrowd
118132NmiUpdateIndicatorBoard
128139NmiStartRendering
13817ANmiSetOverlayFlags
148189NmiRunSoundAndOverlay
158190NmiUpdateCrowdSprites
16819ENmiBuildOamBuffer
1781B5MainIdleLoop
1881CCNmiIgnoreAndReturn
1981FFFlushVramUpdateScript
208210RunVramUpdateScript
218223RunVramUpdateRun
22822EWriteVramRunByte
23823AVramUpdateScriptComplete
248245AdvanceVramScriptPointer
258269ReadBothControllersOld
268277ReadBothControllersLegacy
27829DShiftControllerBits
2882ACReadPlayerController
2982C2ShiftPlayerControllerBits
3082F5CopyOamBufferToPpu
318315UpdateScrollAndNametable
328335InitPpuForPowerOn
338378ClearScreensForNewGame
348397ClearNametableAndOamFlag
35839EClearNametable0
3683D3ClearOamPendingFlag
3783D8BuildPlayerSpriteEntries
388424WriteAttributeUpdateScript
398440WriteAttributeScriptBytes
40845DClearGameRam
41848FLoadSpriteTableTeamA
42849FLoadSpriteTableTeamB
4384AFLoadSpriteTableTeamC
4484BFLoadSpriteTableTeamD
4584CFLoadSpriteTableTeamE
4684DFUploadOamShadowToPpu
4785B1DispatchGameState
4885F7DecrementStateTimer
498600AdvanceSubState
508603AdvanceGameState
51860ASetGameState
528611StateTitleScreenInit
538630TitleInit_ClearGameState
548666TitleInit_QueueIntroScript
558675TitleInit_LoadSprites
56867BTitleInit_SetWaitTimer
578686TitleInit_WaitTimer
588689TitleInit_StartMatchSetup
59869BTitleInit_AttractLoop
60871ATitleInit_SelectSlotTwo
618729TitleInit_SetNumberTile
62873ETitleInit_SwitchToDemoState
638743StateTitleScreen
648753Title_WaitForStartPress
658759Title_StartDemoCountdown
6687CBTitleInit_SetNumberTileB
6787EFTitleInit_DrawNumberEven
68880DTitleInit_DrawNumberOdd
698819TitleInit_GoToModeSelect
708821StateModeSelect
718843StateModeSelectToMatch
72887DStateCourtSetup
738913CourtSetup_StartWhistle
748933CourtSetup_UpdateFrame
75894ECourtSetup_GoToNextState
768951StateRally
7789B2Rally_ResetForPoint
7889C3Rally_SkipFrame
7989C9Rally_SetServeFlag
8089D3Rally_CountdownToServe
8189E6Rally_UpdatePlayers
828A14Rally_EndPoint
838A1ARally_ClearServeFlags
848A34Rally_DrawAndWait
858A3ARally_ResumeAfterWhistle
868A44Rally_CheckPointEnd
878A6CRally_FrameDone
888A72Rally_ClearServeFlag2
898A78Rally_ClearOverFlag
908A82Rally_ClearTeamScores
918AD2Rally_UpdateTeamFlags
928B04Rally_FrameDone2
938B0ARally_SetWhistleFlag
948B1FRally_GoToNextState
958B22Rally_RestartDemo
968B47StateNewPoint
978B81NewPoint_ResetStructs
988B92NewPoint_FrameDone
998B98NewPoint_ResetScore
1008BAFNewPoint_ClearBall
1018BC7NewPoint_FrameDone2
1028BCDNewPoint_ShowScore
1038BE9NewPoint_FrameDone3
1048BEFNewPoint_MoveBall
1058C0BRally_UpdateTeamsAndDraw
1068C17GetTeamPlayerOffset
1078C63SetNumberAndDraw
1088C7FSetStateAndAdvance
1098C85SetStateFive
1108C8AStateTeamSelection
1118CAFTeamSelect_Start
1128CBDTeamSelect_CountTeams
1138CD4TeamSelect_NextTeam
1148CDDTeamSelect_CheckTeam
1158CECTeamSelect_ConfirmTeam
1168D07ServeSet_BallPosition
1178D1FServeSet_CheckDmc
1188D38ServeSet_SetTimer
1198D46ServeSet_WaitForServe
1208D55ServeSet_StopSounds
1218D62ServeSet_GoToNextState
1228D65StateServeSetup
1238DDDServeSet_ClearPlayerInput
1248DEAServeSet_FrameDone
1258DFAAdvanceSubStateShared
1268E09StateAttractDemo
1278E4DStateMatchResults
1288E87Results_Start
1298E99Results_FrameDone
1308E9FResults_ResetStructs
1318EDCResults_FrameDone2
1328EE2Results_MoveBall
1338EFEResults_UpdateTeams
1348F0AGetTeamPlayerOffsetB
1358F59ShiftTeamOffset
1368F69SetNumberAndDrawB
1378F85SetStateAndAdvanceB
1388F8BSetStateFiveB
1398F90ReadCommandStreamByte
1408FBEDecodeCommandStream
1418FDFRunCommandStream
1429001InitMatchStructs
143903EUpdateMatchStructs
144908EDrawMatchFrame
14590C0InitMatchPlayers
14690D9UpdatePlayerInput
1479106SetPlayerCount
1489112UpdatePlayerControl
149912BCompareScores
150914DCompareScoresB
1519153UpdatePlayerAction
1529173CompareScoresC
1539195CompareScoresD
154919BClearPlayerAction
15591B6GetNumberOffset
15691C5DrawScoreDigits
157921ADrawScoreNumber
1589262LoadTeamSprites
15992B5ReadTeamSpriteData
16092B9LoadTeamSpritePair
16192D0QueueTitleScript
162931EInitPlayerStructs
163934EInitScoreStructs
1649397LoadTeamNumberTable
16593F5InitTeamPlayerStruct
1669426InitRallyStructs
1679456DrawRallyFrame
1689480UpdateBallFrame
1699492BallFrameDone
17094A1UpdateBallMovement
17194FEUpdateBallAnimation
172955BBallRoutineEnd
173955CGetBallNumberIndex
174958CTeamPlayerMove0
17595C3TeamPlayerMove0End
17695DDTeamPlayerMove1
1779624TeamPlayerMove1Start
178965BTeamPlayerMove1End
1799675TeamPlayerMove2
18096ACTeamPlayerMove2End
18196C6TeamPlayerMove3
182970DTeamPlayerMove4
1839754TeamPlayerMove5
184979BCheckBallInPlay
18597C5BallBounceOnFloor
18697DFBallSetDirection
18797F4BallStoreSpriteFlags
18897F8BallFrameDone0
18997F9CheckBallLanded
1909823BallComputeSpriteAttr
1919856BallStoreFlagsB
192985BBallComputeAttrB
193987DBallStoreFlagsC
1949882BallComputeAttrC
19598AFBallSetAnimFlags
19698C4BallStoreFlagsD
19798C9BallUpdateTeamA
1989933BallSetTeamAFlags
199994ABallStoreTeamAFlags
2009967BallStoreTeamAFlagsB
2019983BallStoreTeamAFlagsC
2029988BallUpdateTeamB
20399F2BallSetTeamBFlags
2049A09BallStoreTeamBFlags
2059A26BallStoreTeamBFlagsB
2069A47BallSetTeamBFlagsC
2079A5CBallStoreTeamBFlagsD
2089A61BallUpdateTeamC
2099ABFBallSetTeamCFlags
2109AD6BallStoreTeamCFlags
2119AF3BallStoreTeamCFlagsB
2129B0FBallStoreTeamCFlagsC
2139B14BallUpdateTeamD
2149B6FBallSetTeamDFlags
2159B86BallStoreTeamDFlags
2169B9DBallStoreTeamDFlagsB
2179BB9BallStoreTeamDFlagsC
2189BBEBallUpdateTeamE
2199C25BallSetTeamEFlags
2209C4EBallStoreTeamEFlags
2219C66BallStoreTeamEFlagsB
2229C6DBallSetTeamEFlagsC
2239C7ABallStoreTeamEFlagsD
2249C81BallSetCommonFlags
2259C92BallStoreCommonFlags
2269C97BallSetCommonFlagsB
2279CAEBallStoreCommonFlagsB
2289CB3BallUpdateTeamF
2299CE2CheckBallAboveScreen
2309D29BallMoveUp
2319D46BallSetFlagsE
2329D5DBallStoreFlagsE
2339D7ABallStoreFlagsE2
2349D96BallStoreFlagsE3
2359D9BBallUpdateAnimation
2369DC9BallStoreAnimFlags
2379DCBBallClearNumber
2389DD0BallUpdateAnimationB
2399DF7BallClearNumberB
2409DFCBallResetForTeam
2419E18BallCheckFloor
2429E41BallStoreFlagsF
2439E45BallFrameDone2
2449E46BallResetForTeamB
2459E62BallComputeSpeed
2469E94BallStoreFlagsG
2479E98BallCheckSpin
2489EABBallStoreFlagsH
2499EB0BallUpdateBallSpeed
2509EDBBallSetBallSpeed
2519EF7BallStoreBallSpeed
2529EFABallSubtractSpeed
2539F0EBallStoreSpeed
2549F11BallComputeNoteIndex
2559F2DBallComputeNoteIndexB
2569F52BallComputeNoteIndexC
2579F77BallComputeNoteIndexD
2589F9CBallGetTeamSlot
2599FCEBallUpdateTeamG
260A005TeamSpriteUpdate0End
261A01FTeamSpriteUpdate0
262A066TeamSpriteUpdate1
263A09DTeamSpriteUpdate1End
264A0B7TeamSpriteUpdate2
265A0EETeamSpriteUpdate2End
266A108TeamSpriteUpdate3
267A14FTeamSpriteUpdate4
268A196TeamSpriteUpdate5
269A1DDTeamCheckFloorA
270A205TeamSetAttrA
271A21FTeamSetAttrB
272A234TeamStoreAttr
273A239TeamCheckFloorB
274A261TeamSetAttrC
275A294TeamStoreAttrB
276A299TeamResetFlagsA
277A2BBTeamStoreAttrC
278A2C0TeamResetFlagsB
279A2EDTeamSetFlagsC
280A302TeamStoreAttrD
281A307BallUpdateTeamH
282A371BallSetTeamHFlags
283A388BallStoreTeamHFlags
284A3A5BallStoreTeamHFlagsB
285A3C1BallStoreTeamHFlagsC
286A3C6BallUpdateTeamI
287A430BallSetTeamIFlags
288A447BallStoreTeamIFlags
289A464BallStoreTeamIFlagsB
290A485BallSetTeamJFlags
291A49ABallStoreTeamJFlags
292A49FBallUpdateTeamJ
293A4FDBallSetTeamKFlags
294A514BallStoreTeamKFlags
295A531BallStoreTeamKFlagsB
296A54DBallStoreTeamKFlagsC
297A552BallUpdateTeamL
298A5ADBallSetTeamLFlags
299A5C4BallStoreTeamLFlags
300A5DBBallStoreTeamLFlagsB
301A5F7BallStoreTeamLFlagsC
302A5FCBallUpdateTeamM
303A663BallSetTeamMFlags
304A68CBallStoreTeamMFlags
305A6A4BallStoreTeamMFlagsB
306A6ABBallSetTeamMFlagsC
307A6B8BallStoreTeamMFlagsC
308A6BFBallSetCommonFlagsC
309A6D0BallStoreCommonFlagsC
310A6D5BallSetCommonFlagsD
311A6ECBallStoreCommonFlagsD
312A6F1BallUpdateTeamN
313A724BallUpdateTeamN2
314A78CBallSetTeamNFlags
315A7A3BallStoreTeamNFlags
316A7C0BallStoreTeamNFlagsB
317A7DCBallStoreTeamNFlagsC
318A7E1BallUpdateAnimationC
319A80FBallStoreAnimFlagsC
320A811BallClearNumberC
321A816BallUpdateAnimationD
322A83DBallClearNumberD
323A842BallResetForTeamC
324A85CBallCheckFloorC
325A885BallStoreFlagsI
326A88ABallResetForTeamD
327A8A4BallComputeSpeedD
328A8D6BallStoreFlagsJ
329A8EDBallStoreFlagsJ2
330A8F2BallUpdateBallSpeedB
331A91DBallSetBallSpeedB
332A939BallStoreBallSpeedB
333A93CBallSubtractSpeedB
334A950BallStoreSpeedB
335A953BallCheckFloorD
336A972BallSetPosition
337A9D5BallSetFlagsK
338A9E1BallSetSpeed
339A9E6BallAdvancePosition
340AA1BBallSetFlagsL
341AA24BallStartSound
342AA6DBallCheckTeam
343AAA5BallFinishHit
344AAAEBallStartSoundB
345AAEBBallDecreaseNumber
346AAF0BallStoreNumber
347AB00BallSelectTeamSlot
348AB13BallHandlePlayerButton
349AB4BBallStorePlayerState
350AB6FBallStorePlayerStateB
351ABCEBallFrameDone3
352ABCFBallHandlePlayerButtonB
353AC07BallStorePlayerStateC
354AC2BBallStorePlayerStateD
355AC8ABallFrameDone4
356AC8BBallSelectSlot
357AC8DBallSlotOffset
358AD0FBallStoreTeamNumber
359AD5EBallStoreTeamNumberB
360AD66BallNextPlayerSlot
361AD91BallFinishPlayerUpdate
362ADA4BallNextPlayerSlotB
363ADABBallSavePlayerSlot
364ADE7BallPlayerMoveStart
365AE20BallPlayerMoveMiddle
366AE47BallPlayerMoveEnd
367AE61BallPlayerMoveStartB
368AED9BallPlayerMoveStartC
369AF12BallPlayerMoveMiddleB
370AF23BallPlayerMoveEndB
371AF30BallPlayerMoveEndH
372AF48BallSelectSlotB
373AF4ABallSlotOffsetB
374AFB7BallNextPlayerSlotC
375AFE2BallFinishPlayerUpdateB
376AFF1BallNextPlayerSlotD
377AFF8BallSavePlayerSlotB
378B032BallPlayerMoveStartD
379B06BBallPlayerMoveMiddleC
380B089BallPlayerMoveEndC
381B0CEBallStoreTeamNumberC
382B0D0BallStoreTeamNumberD
383B0DDBallHandlePlayerButtonC
384B176BallStorePlayerStateE
385B1BCBallStorePlayerStateF
386B1C2BallPlayerMoveMiddleD
387B1F5BallStorePlayerStateG
388B1FBBallCheckPlayerFacing
389B223BallPlayHitSound
390B230BallRestorePlayerSlot
391B234BallClearBall
392B239BallSelectSlotC
393B23BBallSlotOffsetC
394B348BallStorePlayerStateH
395B38EBallStorePlayerStateI
396B397BallPlayerMoveMiddleE
397B3CABallStorePlayerStateJ
398B3D0BallCheckPlayerFacingB
399B3F8BallHandlePlayerButtonD
400B443BallStorePlayerStateK
401B47CBallStorePlayerStateL
402B49FBallRestorePlayerSlotB
403B4A7BallNextPlayerSlotE
404B4D8BallFinishPlayerUpdateC
405B4E7BallNextPlayerSlotF
406B4EEBallRestorePlayerSlotC
407B4F5BallCheckHitType
408B550BallCheckHitTypeB
409B568BallSetBallNumber
410B5A7BallStoreBallNumber
411B5BDBallGetNoteIndex
412B5DBBallSetNumberState
413B5F7BallStoreNumberStateB
414B60FBallStoreNumberStateC
415B612BallCheckNumberState
416B62EBallStoreNumberStateD
417B646BallStoreNumberStateE
418B666BallStartHitSound
419B669BallStoreNumberStateF
420B6A1BallFinishPlayerUpdateD
421B6B1BallFrameDone5
422B6C4BallSelectSlotD
423B6C6BallSlotOffsetD
424B748BallStoreTeamNumberE
425B79ABallStoreTeamNumberF
426B7A2BallNextPlayerSlotG
427B7CDBallFinishPlayerUpdateE
428B7E0BallNextPlayerSlotH
429B7E9BallSavePlayerSlotC
430B863BallPlayerMoveStartE
431B89CBallPlayerMoveMiddleF
432B8ADBallPlayerMoveEndD
433B8BABallPlayerMoveEndE
434B8D2BallSavePlayerSlotD
435B90EBallPlayerMoveStartF
436B947BallPlayerMoveMiddleG
437B96EBallPlayerMoveEndF
438B988BallSelectSlotE
439B98ABallSlotOffsetE
440B9F7BallNextPlayerSlotI
441BA22BallFinishPlayerUpdateF
442BA31BallNextPlayerSlotJ
443BA3ABallSavePlayerSlotE
444BA74BallPlayerMoveStartG
445BAADBallPlayerMoveMiddleH
446BACBBallPlayerMoveEndG
447BB10BallStoreTeamNumberG
448BB12BallStoreTeamNumberH
449BB1FBallHandlePlayerButtonE
450BBB8BallStorePlayerStateM
451BBFEBallStorePlayerStateN
452BC07BallPlayerMoveMiddleI
453BC3ABallStorePlayerStateO
454BC40BallCheckPlayerFacingC
455BC68BallPlayHitSoundB
456BC75BallRestorePlayerSlotD
457BC79BallClearBallB
458BC7EBallSelectSlotF
459BC80BallSlotOffsetF
460BD8DBallStorePlayerStateP
461BDD3BallStorePlayerStateQ
462BDDCBallPlayerMoveMiddleJ
463BE0FBallStorePlayerStateR
464BE15BallCheckPlayerFacingD
465BE3DBallHandlePlayerButtonF
466BE88BallStorePlayerStateS
467BEC1BallStorePlayerStateT
468BEE4BallRestorePlayerSlotE
469BEECBallNextPlayerSlotK
470BF1DBallFinishPlayerUpdateG
471BF2FBallWaitFrames
472BF3CBallNextPlayerSlotL
473BF45BallRestorePlayerSlotF
474BF4CBallCheckHitTypeC
475BFA7BallCheckHitTypeD
476BFBFBallSetBallNumberB
477BFFEBallStoreBallNumberB
478C014BallGetNoteIndexB
479C032BallSetNumberStateB
480C04EBallStoreNumberStateG
481C066BallStoreNumberStateH
482C069BallCheckNumberStateB
483C085BallStoreNumberStateI
484C09DBallStoreNumberStateJ
485C0BFBallStartHitSoundB
486C0C2BallStoreNumberStateK
487C0FABallFinishPlayerUpdateH
488C10ABallFrameDone6
489C115UpdateBallX
490C167UpdateBallY
491C1B9UpdateBallFrameCounter
492C1D5AdvanceBallFrame
493C1E6InitBallAnimations
494C1EABallAnimationIndex
495C215UpdateBallAnimationTable
496C226BallStoreAnimation
497C24EBallAnimationStoreValue
498C26CBallAnimationStoreValueB
499C283BallAnimationStoreValueC
500C292BallAnimationCheckScroll
501C2A6DrawPlayers
502C2F8LoadTeamSpriteOffsets
503C36DDrawCourt
504C371DrawCourtFrame
505C386GetTileIndex
506C3EFDrawTeamFlags
507C41DReadTileListByte
508C43FShiftTileList
509C4A9DrawIndicatorBoard
510C4D9ShiftDrawPointer
511C4FDGetDrawX
512C522StoreDrawX
513C54FStoreDrawTile
514C556DrawNumberSprite
515C568DrawNumberSpriteB
516C56CDrawNumberSpriteC
517C58ADrawNumberSpriteD
518C59BDrawNumberSpriteE
519C5B4DrawNumberSpriteF
520C5D2DrawNumberSpriteG
521C5E9StoreSpriteIndex
522C5EFAnimateCrowd
523C638CrowdFrame0
524C650CrowdFrame1
525C668CrowdFrame2
526C680CrowdFrame3
527C698CrowdFrame4
528C6B0CrowdSpriteFlag0
529C6C8CrowdSpriteFlag1
530C6E0CrowdSpriteFlag2
531C6F8CrowdSpriteFlag3
532C710CrowdSpriteFlag4
533C728CrowdSpriteFlag5
534C740CrowdSpriteFlag6
535C758DrawScoreBoard
536C786StoreCrowdSprite
537C78CCrowdSpriteLoopStart
538C78EReadCrowdSpriteByte
539C7B1GetCrowdSpriteY
540C7CDDrawCrowdSpriteRow
541C7D5DrawTeamSelection
542C7EEGetCrowdSpriteTile
543C809NegateValue
544C814SetCrowdFrameIndex
545C833GetCrowdSpriteX
546C85CStoreCrowdSpriteX
547C893StoreTeamColorA
548C8C6DrawNationFlags
549C8D1DrawNationFlag0
550C8FDStoreTeamColorB
551C904DrawNumberSpriteH
552C907DrawNumberSpriteI
553C936DrawNumberSpriteJ
554C938StoreCrowdOffset
555C93BCheckCrowdOffset
556C955DrawNumberSpriteK
557C95EStoreCrowdTile
558C983DrawNumberSpriteL
559C98DSetNumberIndex
560C991ShiftNumberBits
561C9CEDrawNumberSpriteM
562C9F1DrawNumberSpriteN
563CA16GetFrameMod4
564CA20SetNumberIndexB
565CA24ShiftNumberBitsB
566CA67DrawNumberSpriteO
567CA96DrawNumberSpriteP
568CA9FDrawNumberSpriteQ
569CAD0DrawNumberSpriteR
570CAE1DrawNumberSpriteS
571CB4ADrawNumberSpriteU
572CB5BDrawNumberSpriteV
573CB63CheckTeamSpriteFlag
574CB89ClearTeamSpriteFlags
575CB91CheckTeamSpriteFlagB
576CBB7ClearNumberState
577CBEFGetTileIndexB
578CC37ClearNumberStateB
579CC6FGetTileIndexC
580CCB7DrawNumberSpriteZ
581CCC6GetTileIndexD
582CD2ECheckTeamSpriteIndex
583CD63StoreTeamSpriteY
584CD66LoadTeamSpriteData
585CD6CNextTeamSprite
586CDB8CheckAnimateFlag
587CE2BStoreSpriteValue
588CE2ENextSpriteRow
589CE32DrawNumberSpriteAA
590CEA5StoreSpriteValueB
591CEA8NextSpriteRowB
592CEAEDrawNumberSpriteAB
593CECFGetTileIndexE
594CF1EGetSpriteTileAddress
595CF7DSubtractFour
596CF8ADrawNumberSpriteAC
597CFABGetTileIndexF
598CFFAGetSpriteTileAddressB
599D059SubtractFourB
600D06ADrawNumberSpriteAD
601D093DrawNumberSpriteAE
602D0CCSetDrawFlags
603D0DAStoreSpriteFlag
604D0DDClearDrawFlags
605D0EESetDrawFlagsB
606D0FBAnimateAudience
607D135SetPpuAddress2059
608D148GetTableIndex
609D15AGetTableIndexB
610D17DWriteTwoTileBytes
611D1A6WriteTileBytes
612D1B4AnimateAudienceB
613D1EESetPpuAddress205A
614D201GetTableIndexC
615D213GetTableIndexD
616D236WriteTwoTileBytesB
617D25FAnimateAudienceC
618D285SetAnimateState
619D303AnimateAudienceD
620D32DSetAnimateStateB
621D3ABAnimateAudienceE
622D406NextAnimateStep
623D408NextAnimateStepB
624D40ANextAnimateStepC
625D40CReadAnimateTable
626D44FWriteAnimateByte
627D457AnimateAudienceF
628D486CheckAnimateChar
629D50BWriteAnimateByteB
630D513DrawScoreDigitsAt
631D54BWriteEightDigits
632D564WriteOneDigit
633D56CClearDigit
634D5CBUpdateIndicatorBoardBits
635D622SetPpuAddressFromZp
636D682CheckIndicatorFlag
637D6BASetIndicatorStep1
638D6CASetIndicatorStep2
639D6DASetIndicatorStep3
640D6E2CheckIndicatorCount
641D71ASetIndicatorPointerA
642D744StoreIndicatorValue
643D795ClearIndicatorFlag
644D799UpdateIndicatorBoardDone
645D79ACheckIndicatorPage
646D7D2SetIndicatorPointerB
647D800StoreIndicatorValueB
648D851ClearIndicatorFlagB
649D855UpdateIndicatorBoardDoneB
650D856DrawPlayersAndCrowd
651D8B7CheckIndicatorFrame
652D8D6SetIndicatorDelay
653D8DFResetTeamPositions
654D8E9GetTileIndexG
655D8FDResetTeamPositionsB
656D905SetTeamPositionsB
657D90FGetTileIndexH
658D92FSetTeamScores
659D948SetTeamScoresB
660D965UpdateTeamPlayerPositions
661D96BGetTileIndexI
662D9B1NextPlayerPosition
663D9BBUpdateTeamPlayerPositionsB
664D9C1GetTileIndexJ
665DA07UpdateTeamPlayerPositionsC
666DA15InitPlayerPositionLoop
667DA1FGetTileIndexK
668DA41InitPlayerPositionLoopB
669DA4BGetTileIndexL
670DA71InitPlayerPositionLoopC
671DA77GetTileIndexM
672DA99NextPlayerPositionB
673DAA3InitPlayerPositionLoopD
674DAA9GetTileIndexN
675DACBCheckPlayerPositionCount
676DB39LoadBackgroundTilemap
677DB4FSetBackgroundTileRow
678DB51WriteBackgroundTile
679DB6ESetAttributeRow
680DB70WriteAttributeTile
681DBA2QueueScreenUpdate
682DC4EStopAllSounds
683F800InitSoundEngine
684F83FSetPulse1Envelope
685F846SetPulse2Envelope
686F850PlayPulse1Note
687F867PlayPulse2Note
688F86BPlayTriangleNote
689F86FNoteToPeriodIndex
690F875GetNoisePeriodIndex
691F89FPlaySfxWhistle
692F8C5StartSfxEnvelope
693F8CFPlaySfxHit
694F8E3UpdateNoiseSfx
695F8F7DecrementSfxCounter
696F906DispatchSfxByBit
697F92FPlaySfxCrowd
698F943StopSfxCrowd
699F946PlaySfxBounce
700F958StopSfxBounce
701F95BPlaySfxNet
702F96FStopSfxNet
703F972PlaySfxCheer
704F993PlaySfxPoint
705F9A5PlaySfxServe
706F9C6DispatchSfxByBitB
707F9E5DecrementSfxCounterB
708F9EFPlaySfxWhistleB
709FA10PlaySfxBallBounce
710FA22SetCrowdNoiseVolume
711FA43DispatchSfxByBitC
712FA5CDecrementSfxCounterC
713FA66SetCrowdNoiseVolumeB
714FA89SetCrowdNoiseVolumeC
715FAC4UpdateCrowdNoisePattern
716FACBPlayCrowdNoiseStep
717FAF3UpdateCrowdSound
718FAFFRunSoundSequence
719FB08StartSoundSequence
720FB1FLoadSoundSequenceNote
721FB56RunSoundSequenceStep
722FB5BReadSoundSequenceByte
723FB84StopSoundSequence
724FBA4PlaySequenceNote
725FBBESetPulse2ForSequence
726FBCEUpdateSequencePulse2
727FBF4UpdateSequenceNote
728FC03UpdateSequencePulse1
729FC17StoreSequencePulse1
730FC1CUpdateSequenceTriangle
731FC45UpdateSequenceNoise
732FC75SetNoiseForSequence
733FFF7JumpToInitSoundEngine