Pass 3 named the 10 data regions in prg.s, then the project was promoted
out of _wip/ so `make` now proves header + PRG + CHR against the original
ROM instead of only the PRG bank.
Data regions named:
LevelPtrTable $C000-$C03B (60 B) level header data
ObjectPtrTable $C03C-$C043 (8 B) 4 pointer pairs
LevelDataPtrTable $C044-$C79D (1882 B) level data pointers
SpriteInitPtrTable labelled at $C4B0 see residue note
UnreachedCode_D650 $D650-$D696 (71 B) unreached code
UnreachedCode_E144 $E144-$E165 (34 B) unreached code
MusicDataTable $F55B-$FA47 (1261 B) music/sound data
APUDataTable $FAE6-$FB74 (143 B) APU pulse/noise tables
SfxDataTable $FE59-$FFEF (407 B) sound-effect data
VectorTable $FFF6-$FFFF (10 B) padding + NMI/RESET/IRQ
Promotion (per the AGENTS.md checklist):
- git mv "_wip/Donkey Kong (JU)" "Donkey Kong (JU)"
- add copilot/rom.nes -> ../Donkey Kong (JU).nes symlink
- add header.s / chr.s (one-line .incbin of header.bin / chr.bin)
- linker.cfg gains HEADER ($0000/16 B) and CHR ($0000/8 KB)
- Makefile switched from `cmp reconstructed_prg.bin prg.bin` to
`cmp reconstructed.nes rom.nes`
- no _tools path change (this Makefile never referenced _tools/)
and no `make regen` pipeline exists for it
Doc corrections:
- project OVERVIEW.md said Mirroring Vertical; header byte 6 = $00
means Horizontal (the root index was right) — fixed
- root OVERVIEW.md: row 18 now BYTE-IDENTICAL, tier paragraph and
summary table refreshed (they had drifted around the Lunar Pool and
Urban Champion promotions), new per-project detail entry
- counts corrected to 19 top-level / 17 _wip in OVERVIEW.md,
TODO.md and AGENTS.md
Residue recorded rather than guessed:
- Pass 2 is partial: 919 Label_ definitions remain (214 semantic
labels applied); noted in TODO.md so nobody reads the promotion as
full semantic naming
- SpriteInitPtrTable's label sits at $C4B0: the routine at $C807 reads
$C4A7,x/$C4A8,x, but that table starts mid-row and a label there
would split the canonical 16-byte audit-comment line
Verification:
make clean && make -> "Byte-identical ROM verified."
verify_pass1.py -> 19/19 top-level build, Donkey Kong (JU) OK
(6014 instr / 12505 B), all comments canonical
Doc-drift sweep: build tiers, mirroring, and stale status tails
Reconciled the docs against verified reality after the Lunar Pool / Urban
Champion / Donkey Kong (JU) promotions and the 2026-10-19 audit-comment
standardization. No source behaviour changed except the two build fixes below.
Build tier (whole-ROM vs PRG-only)
- AGENTS.md: the 17 `_wip/` projects are real disassemblies at the PRG-build
tier, not "skeletons"; header.s/chr.s/rom.nes are promotion additions;
verify_pass1.py covers the top-level projects.
- Root OVERVIEW.md: `_wip` prose, audit-comment narrative and summary table
refreshed (37.5% figure, SEEDED vs OK wording, re-trace false alarm).
- Promoted projects whose build blocks still claimed `make` emits
`reconstructed_prg.bin` compared to `prg.bin` (Balloon Fight, Baseball,
CIRCUS, Clu Clu Land, Excitebike, NES PowerPad, Pac-Man (USA), Tennis):
now describe the whole-ROM `reconstructed.nes` vs `rom.nes`.
- Lunar Pool / Urban Champion / CIRCUS also had stale `cd "_wip/..."`
build paths and "Promotion" items; retargeted to their top-level folders.
Mirroring (header byte 6 bit 0: 0 = Horizontal, 1 = Vertical)
- Corrected DK Jr. prose "horizontal mirroring (flag 6 = $01)" -> vertical,
and both `_wip/Pac-Man` variant notes "Both use vertical mirroring" ->
horizontal (both are byte-6 = $00).
- Re-audited every project OVERVIEW: 0 rows and 0 prose claims now disagree.
Stale status tails
- Retitled/restatused the `_wip` OVERVIEWs to their real `prg.s` (Golf,
Ice Climber (U), Lode Runner, Millipede, Pac-Man Tengen, Pac-Man (U),
Popeye 0/1, Raid, Raid a2, Hogan's Alley, Mario Bros); Golf's
skeleton-era contents rows and Next Steps corrected.
- Dropped the skeleton-era "## Next Steps (per `PROMPTS.md`)" heading and
the "(from the skeleton)" wording across all project OVERVIEWs.
- Rewrote Lunar Pool / Urban Champion Next Steps (both already Pass 1-3
complete and promoted; their tails still described pending Pass 2 and
promotion); fixed root row 13 (Wild Gunman) and row 20 (Duck Hunt).
Also lands two code fixes carried with this sweep:
- `_wip/Hogan's Alley (JU)`: $E9F1-$E9FD and $EA13-$EA14 reclassified as
data with canonical audit comments (the seeded build had decoded a data
table base as code, breaking the build since 2ae09f7). `make` ->
BYTE-IDENTICAL again; reconstructed_prg.bin/.lbl refreshed.
- `_wip/Pyramid (U)`: `Label_D72E` -> `NMI:` (byte-identical).
Verification:
make (Hogan's Alley, Pyramid) -> BYTE-IDENTICAL, BYTE-IDENTICAL
_tools/verify_pass1.py -> 19/19 build, all canonical,
"No truncated or unfaithful Pass 1"
mirroring audit (rows + prose) -> 0 mismatches
Donkey Kong (JU): complete Pass 2 — all 919 Label_ definitions named
The last non-zero Label_ residue in the repo is now gone. Every one of the
919 address-derived definitions in copilot/prg.s is replaced:
* 319 routine entry points (jsr/jmp targets):
- 102 named from observed behaviour (LoadSpriteInitPointerToZp00 $C807,
CopyVramDataToBuffer $CBDF, CheckSpriteListCollision $D8AD,
UpdateRandomSeed $F4ED, ReadControllers $F50E, UpdateSoundEngine $FA48, ...)
- 217 left as SubC<addr> — honest residue where the body is too
context-dependent to name without guessing (Golf: 108, Mario Bros: 223)
- the 77 already-named entries untouched
* 600 internal branch targets named <Routine>_Block / <Routine>_Block_n in
address order within their owning routine (DK Jr./Balloon Fight convention).
Ownership is control-flow containment, so a loop that physically precedes
its own entry lands correctly (FlushPpuBuffer_Block $F1EC under $F228).
* Two proposal collisions disambiguated by indexing zero-page slot:
UpdateObjectListZp5D/DispatchObjectStateZp5E ($DA16/$DA4C) vs
UpdateObjectListZpAE/DispatchObjectStateZpAF ($E1E9/$E250).
jsr/jmp operands stay numeric (Wild Gunman style); only branch operands are
symbolic. Applied with _tools/pass2.py apply (919 defs + 2,622 refs rewritten,
comments re-aligned); the ROM still rebuilds byte-identically and
verify_pass1.py reports 19/19 canonical with no truncated split.
Docs synced: project OVERVIEW.md gains a Pass 2 Details section, root
OVERVIEW.md rows + conventions, TODO.md section 4 closed. dk_full_map.tsv now
records the complete applied map (its zp rows remain unapplied proposals).
_wip status correction: five false "Pass 2 complete" claims + map audit
The `_wip` tier's "Pass 2 complete" headers counted their draft maps' rows, not
the names actually present in `prg.s`, and described the count of *neutral*
`ZpXX` slots in `locals.inc` as "zero-page semantic aliases". Verified against
the sources and corrected in the root inventory rows, the project OVERVIEWs and
TODO:
project named/total Label_ left drafted map
Pinball (JU) 180 / 681 501 210 rows, 179 applied
Ice Climber (JE) 76 / 973 897 255 rows, 76 applied
Donkey Kong Jr. Math 64 / 1035 971 243 rows, 62 applied
Duck Hunt (JUE) 31 / 472 441 272 rows, 31 applied
Ice Climber (U) 2 / 973 971 none - Pass 2 not started
No `_wip` project is Pass 2 complete. Ice Climber (U) was the worst case: the
2026-10-19 sweep itself restated it "Pass 2 complete" while describing its 971
`Label_` definitions in the same paragraph - a copy-paste from (JE); (U) has no
map file at all.
Drafted maps audited row by row against the committed split: they are not
applicable. 100/243 (DK Jr. Math), 96/255 (Ice Climber (JE)) and 17/210
(Pinball) rows point at addresses that are not instruction boundaries - they
were built against an older code/data split - while most of the rest are
unlabelled boundaries that no operand references, or (Duck Hunt) competing
candidate names for one label (`Label_C2BF` alone carries 205). Rows that are
both insertable and corroborated by control flow: 0 in every map. Recorded as
stale and kept for provenance; Pass 2 here needs a fresh map derived from the
committed split.
Also corrected while verifying:
- Mario Bros entry counts (docs said 252 / 90 + 165 / 477 sites / 156 neutral
slots; the file holds 262 distinct `jsr`/`jmp` targets = 39 semantic + 223
`SubC<addr>`, 478 sites, 151 slots).
- root `_wip` prose line/label ranges (4,482-17,180 lines, 192-971 `Label_`,
11,126 total) and the Ice Climber code figure (74.6% / 6,112 instr, not
74.7% / 6,113).
- TODO §4 re-scoped to the promoted tier, with the `_wip` residue table added.
Verification: `make` across all 17 `_wip` projects -> BYTE-IDENTICAL (17/17);
`_tools/verify_pass1.py` -> 19/19 build, all canonical, "No truncated or
unfaithful Pass 1 found". No source bytes changed.
Balloon Fight (JU): apply locals.inc/symbols.inc names to prg.s (Pass 3)
Substitutes symbol names for 922 numeric operands: 125 hardware registers
(symbols.inc) and 797 of 813 zero-page/RAM operands (locals.inc). The 15
multi-alias addresses were resolved per routine; 16 operands stay numeric
because $13 is used there as a plain high-byte scratch beside Temp12 and
none of its three aliases fits.
- _tools/apply_symbols.py: the substitution tool (dry run by default;
--sites supplies per-routine choices for multi-alias addresses, --report
lists the residue). Only the operand token is rewritten, so the
`; CPU:$.... PRG:.... XX XX` audit comments survive byte for byte.
- prg.s: operand tokens only. make prints "Byte-identical ROM verified."
- OVERVIEW.md (project): instruction quotes now match prg.s, new
alias-reuse table, and section 10 rewritten from the stale "497 Label_"
prose to the real naming state and the 16-site residue.
- OVERVIEW.md (root), TODO.md, AGENTS.md: status, counts, tool list.
verify_pass1.py: 19/19 OK, all audit comments canonical.
Bomberman (U): apply locals.inc/symbols.inc names to prg.s (Pass 3)
Substitutes 362 zero-page operands in copilot/prg.s with the names already
declared in copilot/locals.inc: 354 from single-name addresses and 8 from the
two multi-alias addresses, resolved per site:
$E0/$E1 IndirectPtrLo/Hi in the RAM-clear loop
(InitializeSystemAndRunMainLoop -> Main_WriteSoundDispatchIndex_C317,
which writes $00 across $0100-$07FF via (ptr),y),
SoundDelay0 (the base of the per-channel delay table, indexed by X)
in the sound engine;
No symbols.inc substitution was needed: copilot/prg.s contains no numeric
hardware operands ($2000-$4017) at all. All 362 operands were already written
with two hex digits, so no ca65 `a:` prefix was required.
make -> Byte-identical ROM verified. Operand token only; mnemonics, spacing and
the trailing `; CPU:$.... PRG:.... XX XX` audit comments are untouched.
Remaining numeric operands (758) address bytes that no .inc file names:
505 zero-page (133 addresses), 171 RAM $0100-$07FF (46 addresses) and 82
table reads in $8000+ (54 addresses).
Bomberman (U): substitute 24 in-file table labels at ROM operand sites
Uses the new `--labels` option of `apply_symbols.py` with the
ld65 `-Ln` output (`reconstructed.lbl`). Only labels that prg.s
actually defines and that live in the PRG (+) are considered,
so CHR/header segment labels cannot leak in.
24 numeric operands (`lda ,x`, `adc ,y`, etc.) now read
`lda SystemPaletteData,x`, `adc GameplayObjectClassTable,y`, etc.
All 24 point at exact label addresses; the remaining 58 ROM-space
numeric operands point at interior bytes or unlabelled tables and
stay numeric.
make -> Byte-identical ROM verified.
Bomberman (U): update docs for Pass 3 symbol application
- Project OVERVIEW.md: corrected source file from main.s to prg.s/header.s/chr.s;
output name from reconstructed_bomberman.nes to reconstructed.nes;
rewritten §10 Zero-Page/RAM Symbols table to match locals.inc (with aliases
and unnamed residue documented);
fixed §4 step 1/4 to use IndirectPtrLo/Hi and SoundDelay0 names;
fixed §11 InesHeader location (now header.s);
added §2 Pass 3 summary table;
added §13 notes on legacy main.s and Main_WriteSoundDispatchIndex_C317 misnomer.
- Root OVERVIEW.md §3: updated source line count (7,553), file list, and added
Pass 3 summary.
Both builds verified byte-identical.
Pass 3 symbol application to all 19 top-level projects (2026-10-19)
Ran _tools/apply_symbols.py --write on all 19 promoted projects to substitute
symbolic names from symbols.inc (hardware registers) and locals.inc (zero-page
RAM aliases, forward references) into prg.s operands. The tool preserves the
canonical audit comments (; CPU:$XXXX PRG:XXXX AA BB) and preserves byte
identity — all projects still rebuild byte-identical to their original ROMs.
Per-project operand substitutions:
Baseball (UE) 121 (85 single + 36 hardware)
Tennis (JU) 18 (18 single)
Pac-Man (USA) (Namco) 524 (524 single; 727 multi-alias residues)
CIRCUS 118 (38 single + 80 hardware; 23 multi-alias residues)
Wild Gunman (U) 76 (11 single + 65 hardware)
Joypad Test Cartridge (U) 47 (47 hardware)
NES PowerPad Test Card (U) 89 (89 hardware)
MUSCLE (U) 220 (91 single + 129 hardware)
Lunar Pool (U) 45 (18 single + 27 hardware)
Donkey Kong (JU) 75 (17 single + 58 hardware)
Urban Champion (JU) 70 (4 single + 66 hardware)
Already had symbols applied: Balloon Fight, Bomberman, Burger Time,
Clu Clu Land, Defender 2, Donkey Kong 3, Donkey Kong Jr.
Skipped: Excitebike (JU) — inline prg.s definitions conflict with locals.inc
values and source operands don't match ROM byte encodings; automatic
substitution breaks byte identity.
Documentation updated:
OVERVIEW.md — added Pass 3 symbol notes to all 19 project entries,
added Urban Champion as section #36
TODO.md — current state now reflects complete symbol application across
the promoted tier
Verification: python3 _tools/verify_pass1.py reports all 19 projects OK/SEEDED,
all canonical comments, no truncated or unfaithful Pass 1.
468 lines
17 KiB
Plaintext
468 lines
17 KiB
Plaintext
al 000000 .InesHeader
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al 00FFFA .Vectors
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al 00FFF9 .IrqHandler
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al 00E7DE .SoundSequenceAndPaddingData
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al 00E7D0 .Sound_ReturnToCaller_E7D0
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al 00E7D1 .Sound_HandleControl_E7D1
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al 00E79F .Sound_UpdateAudioChannelPath_E79F
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al 00E793 .Sound_WriteSoundEnvelopeCounter_E793
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al 00E767 .Sound_UpdateAudioChannelPath_E767
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al 00E763 .SoundHandlerData
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al 00E743 .Sound_UpdateAudioChannelPath_E743
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al 00E760 .Sound_DecrementSoundEnvelopeCounter_E760
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al 00E734 .Sound_ReadSoundEnvelopeCounter_E734
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al 00E728 .Sound_WriteSoundDelay1_E728
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al 00E727 .Sound_ReturnToCaller_E727
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al 00E70B .Sound_UpdateAudioChannelPath_E70B
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al 00E6DF .Sound_UpdateAudioChannelPath_E6DF
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al 00E6CD .Sound_HandleControl_E6CD
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al 00E6CF .Sound_UpdateAudioChannelPath_E6CF
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al 00E6C9 .ConfigureNoiseEffect
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al 00E6AD .SoundDispatchAddressTable
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al 00E681 .Sound_WriteSoundCommandState_E681
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al 00E6AC .Sound_ReturnToCaller_E6AC
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al 00E69C .Sound_ReadRamE6BC_E69C
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al 00E667 .Sound_ReadSoundCommandState_E667
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al 00E661 .Sound_ReadSoundDelay0_E661
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al 00E5E6 .GameplayAndSoundDataTables
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al 00E5D6 .Gameplay_SubtractFromSoundTempo_E5D6
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al 00E5B4 .Gameplay_UpdateAudioChannelPath_E5B4
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al 00E5AB .Gameplay_UpdateAudioChannelPath_E5AB
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al 00E5A1 .Gameplay_UpdateAudioChannelPath_E5A1
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al 00E593 .Gameplay_HandleControl_E593
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al 00E59D .Gameplay_ReadZpD6_E59D
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al 00E5C6 .Gameplay_ReturnToCaller_E5C6
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al 00E57B .Gameplay_ReadSoundDelay0_E57B
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al 00E573 .Gameplay_WriteZpD6_E573
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al 00E56E .Gameplay_HandleControl_E56E
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al 00E5C7 .Gameplay_ReadSoundTempo_E5C7
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al 00E54E .Gameplay_ReadSoundChannelIndex_E54E
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al 00E534 .Gameplay_DecrementSoundChannelIndex_E534
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al 00E539 .Gameplay_ReadZpBC_E539
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al 00E52E .Gameplay_ReadSoundChannelIndex_E52E
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al 00E4E5 .Gameplay_ReadRamE87C_E4E5
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al 00E52A .Gameplay_WriteSoundChannelIndex_E52A
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al 00E4C6 .Gameplay_ReturnToCaller_E4C6
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al 00E4C2 .Gameplay_WriteGameMode_E4C2
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al 00E4B9 .Gameplay_WriteStageIndex_E4B9
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al 00E4A8 .Gameplay_ReadBonusTimer_E4A8
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al 00E450 .Gameplay_ReadPlayerState_E450
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al 00E467 .Gameplay_ReturnToCaller_E467
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al 00E498 .Gameplay_ReadPlayerLives_E498
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al 00E48D .Gameplay_ReadBombCapacity_E48D
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al 00E486 .Gameplay_ReadFlamePass_E486
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al 00E47D .Gameplay_ReadStageProgress_E47D
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al 00E468 .Gameplay_ReadStageProgress_E468
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al 00E448 .Gameplay_ReadPlayerLives_E448
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al 00E434 .Gameplay_ReadStageIndex_E434
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al 00E410 .Gameplay_IncrementWallPass_E410
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al 00E416 .Gameplay_ReadObjectType_E416
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al 00E3F8 .Gameplay_IncrementRemoteControl_E3F8
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al 00E401 .Gameplay_ReadObjectState_E401
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al 00E3E2 .Gameplay_WritePlayerState_E3E2
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al 00E3DF .Gameplay_CallHelper_E3DF
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al 00E4BC .GameplayPowerupMaskTable
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al 00E3E6 .Gameplay_ReturnToCaller_E3E6
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al 00E3BD .Gameplay_ReadZpAA_E3BD
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al 00E3E7 .Gameplay_ReadObjectType_E3E7
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al 00E3A7 .Gameplay_ReadPlayerState_E3A7
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al 00E398 .Gameplay_ReturnToCaller_E398
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al 00E360 .GameplayScoreThresholdTable
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al 00E344 .Gameplay_ReadTransferPointer_E344
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al 00E32B .Gameplay_TransferVramDataPath_E32B
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al 00E30A .Gameplay_ReadTransferPointer_E30A
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al 00E33C .Gameplay_WriteWorkValue_E33C
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al 00E2DB .Gameplay_ReadObjectWorkX_E2DB
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al 00E1E5 .TitleAndCopyrightText
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al 00E1DC .Gameplay_RetreatIndexX_E1DC
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al 00E1D0 .Gameplay_TransferVramDataPath_E1D0
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al 00E1E0 .Gameplay_ReadRamE1E5_E1E0
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al 00E1C4 .Gameplay_SetVramAddressPath_E1C4
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al 00DF83 .Menu_TransferVramDataPath_DF83
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al 00DF7C .Menu_HandleControl_DF7C
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al 00DF6F .Menu_TransferVramDataPath_DF6F
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al 00DF67 .Menu_HandleControl_DF67
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al 00DF60 .Menu_HandleControl_DF60
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al 00DF76 .Menu_TransferVramDataPath_DF76
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al 00DF52 .Menu_TransferVramDataPath_DF52
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al 00DF4B .Menu_HandleControl_DF4B
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al 00DF8C .MenuPaletteAndScreenData
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al 00DF37 .Menu_TransferVramDataPath_DF37
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al 00DF18 .Menu_TransferVramDataPath_DF18
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al 00DF0E .Menu_TransferVramDataPath_DF0E
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al 00DF04 .Menu_TransferVramDataPath_DF04
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al 00DEF1 .Menu_TransferVramDataPath_DEF1
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al 00DEE4 .Menu_TransferVramDataPath_DEE4
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al 00DED4 .Menu_TransferVramDataPath_DED4
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al 00DEC2 .Menu_TransferVramDataPath_DEC2
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al 00DEB9 .Menu_TransferVramDataPath_DEB9
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al 00DEB1 .Menu_TransferVramDataPath_DEB1
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al 00E1C0 .RenderEncodedTextRecords
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al 00DE95 .Menu_TransferVramDataPath_DE95
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al 00DE78 .StatusScreenPaletteAddressTable
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al 00DE69 .Menu_TransferVramDataPath_DE69
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al 00DE4E .StatusScreenValueAddressTable
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al 00DE33 .Menu_TransferVramDataPath_DE33
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al 00DF5D .Menu_HandleControl_DF5D
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al 00DE07 .Menu_TransferVramDataPath_DE07
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al 00DE15 .StatusScreenTextPointerTable
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al 00DDE1 .Menu_TransferVramDataPath_DDE1
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al 00DDD2 .Menu_TransferVramDataPath_DDD2
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al 00DDBB .Menu_ReadZp61_DDBB
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al 00DDB9 .Menu_HandleControl_DDB9
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al 00DDAC .Menu_ReadZp61_DDAC
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al 00DDAA .Menu_HandleControl_DDAA
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al 00DD9E .Menu_WriteZp61_DD9E
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al 00DD92 .Menu_WriteZp61_DD92
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al 00DD77 .Menu_WriteObjectWorkX_DD77
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al 00DD8D .Menu_AddToZp61_DD8D
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al 00DDC2 .Menu_ReadObjectWorkX_DDC2
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al 00DD6B .Menu_WriteObjectWorkX_DD6B
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al 00E2BD .Gameplay_ReadObjectMode_E2BD
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al 00DD62 .StatusDigitTileTable
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al 00DD50 .Menu_TransferVramDataPath_DD50
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al 00DD22 .StatusScreenAddressTable
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al 00DD15 .Menu_TransferVramDataPath_DD15
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al 00DC52 .Menu_ReturnToCaller_DC52
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al 00DC44 .Menu_TransferVramDataPath_DC44
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al 00DC53 .MenuScreenConstructionData
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al 00DC26 .Menu_IncrementWorkIndex_DC26
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al 00DC39 .Menu_ReadRamDC53_DC39
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al 00DD04 .Menu_SaveAccumulator_DD04
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al 00E353 .Gameplay_ReadRamE360_E353
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al 00DBD3 .Menu_ReadRam007F_DBD3
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al 00DBCF .Menu_HandleControl_DBCF
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al 00DBC0 .Menu_AddToZp8D_DBC0
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al 00DBCC .Menu_Dispatch_DBCC
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al 00DB99 .Menu_AddToZp7F_DB99
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al 00DB95 .Menu_HandleControl_DB95
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al 00DB7E .Menu_ReadZp7F_DB7E
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al 00DB7A .Menu_HandleControl_DB7A
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al 00DB40 .Menu_Dispatch_DB40
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al 00DB3D .Menu_CallHelper_DB3D
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al 00DB39 .Menu_WriteWorkValue_DB39
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al 00DB2E .Menu_ReadWorkValue_DB2E
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al 00DB1E .Menu_CallHelper_DB1E
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al 00DB1A .Menu_WriteWorkValue_DB1A
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al 00DB0F .Menu_ReadWorkValue_DB0F
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al 00DB24 .Menu_ReadWorkValue_DB24
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al 00DB43 .Menu_TransferVramDataPath_DB43
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al 00DAE9 .Menu_CallHelper_DAE9
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al 00DAF8 .Menu_UpdateAudioChannelPath_DAF8
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al 00DAC9 .Menu_TransferVramDataPath_DAC9
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al 00DAB5 .Menu_TransferVramDataPath_DAB5
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al 00DC41 .Menu_CallHelper_DC41
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al 00DF27 .UploadMenuPalette
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al 00D993 .Stage_ReturnToCaller_D993
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al 00D984 .Stage_RotateLeftZp19_D984
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al 00D974 .Stage_ShiftLeftZp1E_D974
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al 00D97C .Stage_WriteZp19_D97C
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al 00D93A .Stage_WriteZp17_D93A
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al 00D994 .StageLayoutPointerData
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al 00D912 .Stage_ReadZp17_D912
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al 00D901 .Stage_ReadZp14_D901
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al 00D708 .GameplayParameterTables
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al 00D6E2 .Stage_ReadObjectWorkX_D6E2
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al 00D703 .Stage_AdvanceIndexY_D703
|
|
al 00D6BE .Stage_ReadZp97_D6BE
|
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al 00D6AC .Stage_WriteZp97_D6AC
|
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al 00D6A8 .Stage_HandleControl_D6A8
|
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al 00D697 .Stage_ToggleRandomState3_D697
|
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al 00D629 .Stage_ReadZp3F_D629
|
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al 00D631 .Stage_ReadPositionHi_D631
|
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al 00D622 .Stage_IncrementZp3E_D622
|
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al 00D611 .Stage_ReadZp3D_D611
|
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al 00D207 .ObjectAndStageLookupTables
|
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al 00D124 .ObjectMovementParameterTable
|
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al 00D123 .Object_ReturnToCaller_D123
|
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al 00D11C .Object_AdvanceIndexX_D11C
|
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al 00D0FA .Object_ReadRamD121_D0FA
|
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al 00D0E3 .Object_WriteObjectWorkX_D0E3
|
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al 00D0F7 .Object_RestoreAccumulator_D0F7
|
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al 00D08B .Object_ReturnToCaller_D08B
|
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al 00D08C .Object_WriteZp3D_D08C
|
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al 00D010 .Object_WriteZp3D_D010
|
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al 00CFED .Object_ReadStageIndex_CFED
|
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al 00CFEC .Object_ReturnToCaller_CFEC
|
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al 00CFE3 .ObjectPositionLimitTable
|
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al 00D1C8 .Object_WriteZp4D_D1C8
|
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al 00CFCF .Object_ReadRamD245_CFCF
|
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al 00CFC5 .Object_ReadRam05B2_CFC5
|
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al 00CFE9 .Object_RetreatIndexX_CFE9
|
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al 00CFBA .Object_ReadRam0576_CFBA
|
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al 00CFAF .Object_ReturnToCaller_CFAF
|
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al 00CFA9 .Object_IncrementZpAC_CFA9
|
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al 00CFA3 .Object_ReturnToCaller_CFA3
|
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al 00CFA4 .Object_MergeZp13_CFA4
|
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al 00CF82 .Object_ReadObjectDirection_CF82
|
|
al 00CF7D .Object_ReadObjectPhase_CF7D
|
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al 00CF7C .Object_ReturnToCaller_CF7C
|
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al 00CF25 .Object_WriteGameMode_CF25
|
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al 00CF15 .Object_WriteGameMode_CF15
|
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al 00CF57 .Object_WriteObjectCounter_CF57
|
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al 00CF4E .Object_WriteObjectSpeed_CF4E
|
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al 00CF45 .Object_WriteObjectDirection_CF45
|
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al 00CF3C .Object_WriteObjectSubtype_CF3C
|
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al 00CF33 .Object_WriteObjectPhase_CF33
|
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al 00CF2A .Object_WriteObjectFlags_CF2A
|
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al 00CF1A .Object_ReadObjectMode_CF1A
|
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al 00CF0D .Object_ReadObjectTimer_CF0D
|
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al 00DD83 .Menu_WriteObjectWorkX_DD83
|
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al 00CED2 .FrameObjectOffsetTable
|
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al 00D5F2 .Stage_WriteZp3F_D5F2
|
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al 00CE80 .Frame_WriteZp0E_CE80
|
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al 00CE5A .Frame_ReturnToCaller_CE5A
|
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al 00CE56 .Frame_WriteSoundCommandState_CE56
|
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al 00CE54 .Frame_HandleControl_CE54
|
|
al 00CE4A .Frame_WriteObjectIndex_CE4A
|
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al 00CE45 .Frame_TestObjectIndex_CE45
|
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al 00CE59 .Frame_RestoreAccumulator_CE59
|
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al 00CE2D .Frame_ReturnToCaller_CE2D
|
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al 00CE2A .Frame_IncrementObjectY_CE2A
|
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al 00CE1E .Frame_ReturnToCaller_CE1E
|
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al 00CE1B .Frame_IncrementObjectX_CE1B
|
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al 00CE0F .FrameSingleByteConstant
|
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al 00CE04 .Frame_HandleControl_CE04
|
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al 00CDDF .Frame_ReadObjectState_CDDF
|
|
al 00CE06 .Frame_WriteZp2D_CE06
|
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al 00CDCF .Frame_HandleControl_CDCF
|
|
al 00CDAE .Frame_ReadObjectState_CDAE
|
|
al 00CD9C .Frame_HandleControl_CD9C
|
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al 00CD7B .Frame_ReadObjectState_CD7B
|
|
al 00CE2E .Frame_ReadZp33_CE2E
|
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al 00CF60 .Object_ReadTransferPointer_CF60
|
|
al 00CD69 .Frame_HandleControl_CD69
|
|
al 00CD44 .Frame_ReadObjectState_CD44
|
|
al 00CD12 .Frame_WriteTransferPointer_CD12
|
|
al 00CD09 .Frame_ReadRam03A0_CD09
|
|
al 00CE1F .Frame_ReadObjectY_CE1F
|
|
al 00CE10 .Frame_ReadObjectX_CE10
|
|
al 00CCEE .Frame_ReturnToCaller_CCEE
|
|
al 00CCEF .Frame_ReadObjectState_CCEF
|
|
al 00CD39 .Frame_ReadObjectY_CD39
|
|
al 00CCD7 .Frame_ReadObjectSubtype_CCD7
|
|
al 00CD70 .Frame_ReadObjectY_CD70
|
|
al 00CCCF .Frame_CopyXToA_CCCF
|
|
al 00CDA3 .Frame_ReadObjectX_CDA3
|
|
al 00CCC7 .Frame_CopyXToA_CCC7
|
|
al 00CCBF .Frame_CopyXToA_CCBF
|
|
al 00CCB7 .Frame_CopyAToX_CCB7
|
|
al 00CF87 .Object_ReadGameState_CF87
|
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al 00CCAE .Frame_WriteInvincibilityTimer_CCAE
|
|
al 00CCA3 .Frame_ReturnToCaller_CCA3
|
|
al 00CEE9 .Frame_WriteSoundCommandState_CEE9
|
|
al 00CC95 .Frame_IncrementBombCapacity_CC95
|
|
al 00CCA4 .Frame_ReadObjectFlags_CCA4
|
|
al 00CC62 .Frame_ReturnToCaller_CC62
|
|
al 00CC63 .Frame_ReadObjectX_CC63
|
|
al 00CC4C .Frame_ReadZp5C_CC4C
|
|
al 00CC04 .FrameAnimationSequenceTable
|
|
al 00CBEA .Gameplay_ReturnToCaller_CBEA
|
|
al 00CBE2 .Gameplay_RetreatIndexY_CBE2
|
|
al 00CBDB .Gameplay_WriteRam0576_CBDB
|
|
al 00CBD1 .Gameplay_WriteRam03E6_CBD1
|
|
al 00CBC9 .Gameplay_WriteRam03A0_CBC9
|
|
al 00CB65 .Gameplay_TransferVramData_CB65
|
|
al 00CB55 .Gameplay_ReadZp17_CB55
|
|
al 00D924 .Stage_WriteZp1A_D924
|
|
al 00DDC7 .Menu_HandleControl_DDC7
|
|
al 00CB38 .Gameplay_IncrementWorkIndex_CB38
|
|
al 00CB4E .Gameplay_WriteObjectWorkY_CB4E
|
|
al 00CB2E .Gameplay_HandleControl_CB2E
|
|
al 00CB30 .Gameplay_IncrementZp27_CB30
|
|
al 00CB24 .Gameplay_ReadDataPointer_CB24
|
|
al 00CB1B .Gameplay_ReadZp94_CB1B
|
|
al 00CB17 .Gameplay_WriteWorkIndex_CB17
|
|
al 00CB05 .Gameplay_ReturnToCaller_CB05
|
|
al 00CADA .Gameplay_WriteObjectWorkY_CADA
|
|
al 00CAC9 .Gameplay_DecrementObjectWorkX_CAC9
|
|
al 00CABE .Gameplay_ReadRamE243_CABE
|
|
al 00CABA .Gameplay_WriteObjectWorkX_CABA
|
|
al 00CA66 .Gameplay_WriteTransferPointer_CA66
|
|
al 00CA47 .GameplayObjectAttributeTable
|
|
al 00CA43 .Gameplay_RetreatIndexX_CA43
|
|
al 00CA1D .Gameplay_ReadRam03A0_CA1D
|
|
al 00CA10 .Gameplay_ReturnToCaller_CA10
|
|
al 00C9E3 .Gameplay_TestZp2E_C9E3
|
|
al 00C9DE .GameplayDirectionDeltaTable
|
|
al 00C9B5 .Gameplay_ReturnToCaller_C9B5
|
|
al 00C9A6 .Gameplay_WriteTransferPointer_C9A6
|
|
al 00C999 .Gameplay_ReadFlamePass_C999
|
|
al 00C9B2 .Gameplay_RetreatIndexX_C9B2
|
|
al 00C96C .Gameplay_ReadRam03A0_C96C
|
|
al 00CBF6 .Gameplay_WriteDisplayMode_CBF6
|
|
al 00C9B6 .Gameplay_WriteZp2F_C9B6
|
|
al 00C966 .Gameplay_RetreatIndexX_C966
|
|
al 00C93B .Gameplay_ReadRam03A0_C93B
|
|
al 00C939 .Gameplay_HandleControl_C939
|
|
al 00CACF .Gameplay_WriteObjectWorkX_CACF
|
|
al 00C935 .Gameplay_RetreatIndexY_C935
|
|
al 00C8EF .Gameplay_ReadRam0576_C8EF
|
|
al 00C8E9 .Gameplay_RetreatIndexY_C8E9
|
|
al 00C8AF .Gameplay_ReadRam0576_C8AF
|
|
al 00C8AC .Gameplay_ReturnToCaller_C8AC
|
|
al 00C8A1 .Gameplay_WriteRam04D6_C8A1
|
|
al 00C89E .Gameplay_WriteRam04D6_C89E
|
|
al 00CBE5 .Gameplay_ReadRam03E6_CBE5
|
|
al 00CA11 .GameplayObjectClassTable
|
|
al 00C835 .Gameplay_Dispatch_C835
|
|
al 00C8AD .Gameplay_HandleControl_C8AD
|
|
al 00C828 .Gameplay_IncrementBonusTimer_C828
|
|
al 00C815 .Gameplay_ReadWorkIndex_C815
|
|
al 00C800 .Gameplay_ReadWorkIndex_C800
|
|
al 00C830 .Gameplay_WriteRam03E6_C830
|
|
al 00C7EE .Gameplay_ReadWorkIndex_C7EE
|
|
al 00C7DE .Gameplay_ReadRam04D6_C7DE
|
|
al 00C838 .Gameplay_ReadRam0526_C838
|
|
al 00C7CB .Gameplay_ReadTransferPointer_C7CB
|
|
al 00CBEB .Gameplay_ReadRamE2A3_CBEB
|
|
al 00C8A6 .Gameplay_RetreatIndexX_C8A6
|
|
al 00C7A4 .Gameplay_Dispatch_C7A4
|
|
al 00C7A7 .Gameplay_ReadRam0486_C7A7
|
|
al 00C79F .Gameplay_ReadRam03E6_C79F
|
|
al 00C75C .Main_ReturnToCaller_C75C
|
|
al 00C74E .Main_RetreatIndexY_C74E
|
|
al 00C707 .Main_ReadRam0576_C707
|
|
al 00C705 .Main_HandleControl_C705
|
|
al 00D8FC .Stage_WriteObjectWorkX_D8FC
|
|
al 00C753 .Main_CallHelper_C753
|
|
al 00C756 .Main_RetreatIndexX_C756
|
|
al 00C6D6 .Main_ReadRamC764_C6D6
|
|
al 00C6D0 .Main_ReadRam0526_C6D0
|
|
al 00C6B2 .Main_WriteZp32_C6B2
|
|
al 00C6DA .Main_ReadZp5C_C6DA
|
|
al 00C75D .MainStateDispatchTable
|
|
al 00C688 .Main_ReadRam0436_C688
|
|
al 00C6CD .Main_Dispatch_C6CD
|
|
al 00C66E .Main_ReadRam03E6_C66E
|
|
al 00CBD7 .Gameplay_HandleControl_CBD7
|
|
al 00C65E .Main_ReturnToCaller_C65E
|
|
al 00C62F .Main_WriteSoundCommandState_C62F
|
|
al 00C643 .Main_ReturnToCaller_C643
|
|
al 00C610 .Main_Dispatch_C610
|
|
al 00CB06 .Gameplay_WriteWorkValue_CB06
|
|
al 00D69A .Stage_ReadZp58_D69A
|
|
al 00C5C3 .Main_WriteZp58_C5C3
|
|
al 00C5BF .Main_ReadGameMode_C5BF
|
|
al 00CEA7 .Frame_ReadZp2D_CEA7
|
|
al 00C5AA .Main_WriteStageCounter_C5AA
|
|
al 00CDD4 .Frame_ReadObjectX_CDD4
|
|
al 00C5A4 .Main_ReadObjectType_C5A4
|
|
al 00C58F .Main_WriteStageCounter_C58F
|
|
al 00DBF9 .Menu_WriteWorkValue_DBF9
|
|
al 00C65F .Main_ReadZp33_C65F
|
|
al 00C8ED .Gameplay_HandleControl_C8ED
|
|
al 00C55C .Main_WriteGameMode_C55C
|
|
al 00C52E .Main_ReadZp93_C52E
|
|
al 00CBC5 .Gameplay_HandleControl_CBC5
|
|
al 00CA72 .Gameplay_WriteTransferPointer_CA72
|
|
al 00DE53 .Menu_WriteZp0E_DE53
|
|
al 00C503 .Main_WriteNmiWorkPending_C503
|
|
al 00C4F8 .Main_WriteZp7E_C4F8
|
|
al 00C56C .Main_WriteObjectX_C56C
|
|
al 00C4EB .Main_AdvanceIndexY_C4EB
|
|
al 00C4D2 .Main_Dispatch_C4D2
|
|
al 00C4D5 .Main_WriteGameMode_C4D5
|
|
al 00C4B8 .Main_HandleControl_C4B8
|
|
al 00C4B4 .Main_WriteGameMode_C4B4
|
|
al 00C4AA .Main_ReadGameMode_C4AA
|
|
al 00DD3E .Menu_CallHelper_DD3E
|
|
al 00C49F .Main_WriteNmiWorkPending_C49F
|
|
al 00C4C3 .Main_WriteGameMode_C4C3
|
|
al 00C66C .Main_HandleControl_C66C
|
|
al 00C79D .GameplayUpdate
|
|
al 00C4BF .Main_ReadGameState_C4BF
|
|
al 00C481 .Main_ReadGameState_C481
|
|
al 00E399 .Gameplay_ReadStageProgress_E399
|
|
al 00C644 .Main_ReadZp33_C644
|
|
al 00CA1B .Gameplay_HandleControl_CA1B
|
|
al 00CFB0 .Object_WriteStageProgress_CFB0
|
|
al 00CE5B .Frame_ReadObjectIndex_CE5B
|
|
al 00C96A .Gameplay_HandleControl_C96A
|
|
al 00CC36 .Frame_ReadZp7D_CC36
|
|
al 00C613 .Main_WriteStageCounter_C613
|
|
al 00C44F .Main_ReadZp5D_C44F
|
|
al 00C5FF .Main_CallHelper_C5FF
|
|
al 00E4AF .Gameplay_ReadZp58_E4AF
|
|
al 00C5CE .Main_WriteObjectType_C5CE
|
|
al 00CA4B .Gameplay_WriteTransferPointer_CA4B
|
|
al 00C60B .Main_ReadGameMode_C60B
|
|
al 00DE1D .Menu_WriteZp0E_DE1D
|
|
al 00C410 .Main_WriteZpB1_C410
|
|
al 00C3C2 .Main_WriteZp61_C3C2
|
|
al 00C3C7 .Main_UpdateAudioChannelPath_C3C7
|
|
al 00C40A .Main_WriteObjectDirection_C40A
|
|
al 00C3B6 .Main_WriteZp58_C3B6
|
|
al 00DA8E .RunMenuSelectionScreen
|
|
al 00C3A3 .Main_WriteScreenState_C3A3
|
|
al 00D670 .AdvanceRandomState
|
|
al 00C38B .Main_DecrementSubDelay_C38B
|
|
al 00C398 .Main_ReadGameState_C398
|
|
al 00CBFB .WaitForNmiFrameHandoff
|
|
al 00C370 .Main_ReadOptionState_C370
|
|
al 00C36C .Main_WriteMainDelay_C36C
|
|
al 00C368 .MainGameLoop
|
|
al 00DE83 .ComposeStatusScreen
|
|
al 00C34A .Main_UpdateAudioChannelPath_C34A
|
|
al 00E642 .InitializeApu
|
|
al 00C33C .Main_WriteZpDB_C33C
|
|
al 00C333 .Main_WriteZp00_C333
|
|
al 00C317 .Main_WriteSoundDispatchIndex_C317
|
|
al 00C307 .WaitForFrameBoundary
|
|
al 00C2D6 .Ppu_SetVramAddress_C2D6
|
|
al 00C2E7 .SystemPaletteData
|
|
al 00C2CC .Ppu_TransferVramDataPath_C2CC
|
|
al 00C2BD .Ppu_UpdatePpuStatePath_C2BD
|
|
al 00C290 .Ppu_WaitPpuStatusPath_C290
|
|
al 00C26C .Ppu_WriteRam0700_C26C
|
|
al 00C262 .Ppu_HandleControl_C262
|
|
al 00C25F .Ppu_HandleControl_C25F
|
|
al 00C2B0 .EnableNmiInPpuControl
|
|
al 00C24C .Ppu_TransferSpriteDmaAndReturnA_C24C
|
|
al 00C25C .Ppu_UpdatePpuState_C25C
|
|
al 00C23B .Ppu_CallHelper_C23B
|
|
al 00C234 .Ppu_TransferVramDataPath_C234
|
|
al 00C220 .Ppu_TransferVramDataPath_C220
|
|
al 00C215 .Ppu_HandleControl_C215
|
|
al 00C2C3 .UploadSystemPalette
|
|
al 00C28B .WaitForVBlankTransition
|
|
al 00C268 .HideAllSprites
|
|
al 00C2B9 .Ppu_HandleControl_C2B9
|
|
al 00C257 .DisableRendering
|
|
al 00C1F2 .InitializeVideoSystem
|
|
al 00C1F0 .Ppu_RetreatIndexY_C1F0
|
|
al 00C1DD .Ppu_ReadControllerPath_C1DD
|
|
al 00C1EB .Ppu_HandleControl_C1EB
|
|
al 00C1CC .Ppu_ReadControllerPath_C1CC
|
|
al 00C1B8 .Ppu_WriteZp13_C1B8
|
|
al 00C1BF .Ppu_ReadControllerAndReturnA_C1BF
|
|
al 00C179 .Nmi_ReadPpuStatusPath_C179
|
|
al 00C172 .Nmi_ReadPpuStatusPath_C172
|
|
al 00C18A .Nmi_ToggleZpDB_C18A
|
|
al 00C16E .Nmi_ReadNmiWorkPending_C16E
|
|
al 00E65F .SoundUpdate
|
|
al 00E4C7 .Gameplay_ReadZpB2_E4C7
|
|
al 00C19D .Ppu_WriteZp10_C19D
|
|
al 00C13E .Nmi_UpdateAudioChannelPath_C13E
|
|
al 00C296 .CommitPpuStateAndScroll
|
|
al 00DF48 .Menu_HandleControl_DF48
|
|
al 00C123 .Nmi_CallHelper_C123
|
|
al 00C114 .Nmi_ReadZp93_C114
|
|
al 00C107 .Nmi_TransferVramDataPath_C107
|
|
al 00C0F7 .Nmi_TransferVramDataPath_C0F7
|
|
al 00C126 .Nmi_ReadPpuStatusPath_C126
|
|
al 00C0DE .Nmi_TransferVramDataPath_C0DE
|
|
al 00C0CC .Nmi_TransferVramDataPath_C0CC
|
|
al 00C196 .SetPpuAddress
|
|
al 00C0E4 .Nmi_ReadNmiWorkPending_C0E4
|
|
al 00C0B9 .Nmi_ReadScreenState_C0B9
|
|
al 00C049 .Nmi_TransferVramDataPath_C049
|
|
al 00C0B3 .Nmi_ReadZp14_C0B3
|
|
al 00C03E .Nmi_TransferSpriteDmaPath_C03E
|
|
al 00C01A .NmiHandler
|
|
al 00C30C .InitializeSystemAndRunMainLoop
|
|
al 00C012 .WaitForSecondStartupVBlank
|
|
al 00C00D .WaitForFirstStartupVBlank
|
|
al 00C000 .Reset
|
|
al 004010 .PatternTableGraphics
|