Pass 3 named the 10 data regions in prg.s, then the project was promoted
out of _wip/ so `make` now proves header + PRG + CHR against the original
ROM instead of only the PRG bank.
Data regions named:
LevelPtrTable $C000-$C03B (60 B) level header data
ObjectPtrTable $C03C-$C043 (8 B) 4 pointer pairs
LevelDataPtrTable $C044-$C79D (1882 B) level data pointers
SpriteInitPtrTable labelled at $C4B0 see residue note
UnreachedCode_D650 $D650-$D696 (71 B) unreached code
UnreachedCode_E144 $E144-$E165 (34 B) unreached code
MusicDataTable $F55B-$FA47 (1261 B) music/sound data
APUDataTable $FAE6-$FB74 (143 B) APU pulse/noise tables
SfxDataTable $FE59-$FFEF (407 B) sound-effect data
VectorTable $FFF6-$FFFF (10 B) padding + NMI/RESET/IRQ
Promotion (per the AGENTS.md checklist):
- git mv "_wip/Donkey Kong (JU)" "Donkey Kong (JU)"
- add copilot/rom.nes -> ../Donkey Kong (JU).nes symlink
- add header.s / chr.s (one-line .incbin of header.bin / chr.bin)
- linker.cfg gains HEADER ($0000/16 B) and CHR ($0000/8 KB)
- Makefile switched from `cmp reconstructed_prg.bin prg.bin` to
`cmp reconstructed.nes rom.nes`
- no _tools path change (this Makefile never referenced _tools/)
and no `make regen` pipeline exists for it
Doc corrections:
- project OVERVIEW.md said Mirroring Vertical; header byte 6 = $00
means Horizontal (the root index was right) — fixed
- root OVERVIEW.md: row 18 now BYTE-IDENTICAL, tier paragraph and
summary table refreshed (they had drifted around the Lunar Pool and
Urban Champion promotions), new per-project detail entry
- counts corrected to 19 top-level / 17 _wip in OVERVIEW.md,
TODO.md and AGENTS.md
Residue recorded rather than guessed:
- Pass 2 is partial: 919 Label_ definitions remain (214 semantic
labels applied); noted in TODO.md so nobody reads the promotion as
full semantic naming
- SpriteInitPtrTable's label sits at $C4B0: the routine at $C807 reads
$C4A7,x/$C4A8,x, but that table starts mid-row and a label there
would split the canonical 16-byte audit-comment line
Verification:
make clean && make -> "Byte-identical ROM verified."
verify_pass1.py -> 19/19 top-level build, Donkey Kong (JU) OK
(6014 instr / 12505 B), all comments canonical
Doc-drift sweep: build tiers, mirroring, and stale status tails
Reconciled the docs against verified reality after the Lunar Pool / Urban
Champion / Donkey Kong (JU) promotions and the 2026-10-19 audit-comment
standardization. No source behaviour changed except the two build fixes below.
Build tier (whole-ROM vs PRG-only)
- AGENTS.md: the 17 `_wip/` projects are real disassemblies at the PRG-build
tier, not "skeletons"; header.s/chr.s/rom.nes are promotion additions;
verify_pass1.py covers the top-level projects.
- Root OVERVIEW.md: `_wip` prose, audit-comment narrative and summary table
refreshed (37.5% figure, SEEDED vs OK wording, re-trace false alarm).
- Promoted projects whose build blocks still claimed `make` emits
`reconstructed_prg.bin` compared to `prg.bin` (Balloon Fight, Baseball,
CIRCUS, Clu Clu Land, Excitebike, NES PowerPad, Pac-Man (USA), Tennis):
now describe the whole-ROM `reconstructed.nes` vs `rom.nes`.
- Lunar Pool / Urban Champion / CIRCUS also had stale `cd "_wip/..."`
build paths and "Promotion" items; retargeted to their top-level folders.
Mirroring (header byte 6 bit 0: 0 = Horizontal, 1 = Vertical)
- Corrected DK Jr. prose "horizontal mirroring (flag 6 = $01)" -> vertical,
and both `_wip/Pac-Man` variant notes "Both use vertical mirroring" ->
horizontal (both are byte-6 = $00).
- Re-audited every project OVERVIEW: 0 rows and 0 prose claims now disagree.
Stale status tails
- Retitled/restatused the `_wip` OVERVIEWs to their real `prg.s` (Golf,
Ice Climber (U), Lode Runner, Millipede, Pac-Man Tengen, Pac-Man (U),
Popeye 0/1, Raid, Raid a2, Hogan's Alley, Mario Bros); Golf's
skeleton-era contents rows and Next Steps corrected.
- Dropped the skeleton-era "## Next Steps (per `PROMPTS.md`)" heading and
the "(from the skeleton)" wording across all project OVERVIEWs.
- Rewrote Lunar Pool / Urban Champion Next Steps (both already Pass 1-3
complete and promoted; their tails still described pending Pass 2 and
promotion); fixed root row 13 (Wild Gunman) and row 20 (Duck Hunt).
Also lands two code fixes carried with this sweep:
- `_wip/Hogan's Alley (JU)`: $E9F1-$E9FD and $EA13-$EA14 reclassified as
data with canonical audit comments (the seeded build had decoded a data
table base as code, breaking the build since 2ae09f7). `make` ->
BYTE-IDENTICAL again; reconstructed_prg.bin/.lbl refreshed.
- `_wip/Pyramid (U)`: `Label_D72E` -> `NMI:` (byte-identical).
Verification:
make (Hogan's Alley, Pyramid) -> BYTE-IDENTICAL, BYTE-IDENTICAL
_tools/verify_pass1.py -> 19/19 build, all canonical,
"No truncated or unfaithful Pass 1"
mirroring audit (rows + prose) -> 0 mismatches
Donkey Kong (JU): complete Pass 2 — all 919 Label_ definitions named
The last non-zero Label_ residue in the repo is now gone. Every one of the
919 address-derived definitions in copilot/prg.s is replaced:
* 319 routine entry points (jsr/jmp targets):
- 102 named from observed behaviour (LoadSpriteInitPointerToZp00 $C807,
CopyVramDataToBuffer $CBDF, CheckSpriteListCollision $D8AD,
UpdateRandomSeed $F4ED, ReadControllers $F50E, UpdateSoundEngine $FA48, ...)
- 217 left as SubC<addr> — honest residue where the body is too
context-dependent to name without guessing (Golf: 108, Mario Bros: 223)
- the 77 already-named entries untouched
* 600 internal branch targets named <Routine>_Block / <Routine>_Block_n in
address order within their owning routine (DK Jr./Balloon Fight convention).
Ownership is control-flow containment, so a loop that physically precedes
its own entry lands correctly (FlushPpuBuffer_Block $F1EC under $F228).
* Two proposal collisions disambiguated by indexing zero-page slot:
UpdateObjectListZp5D/DispatchObjectStateZp5E ($DA16/$DA4C) vs
UpdateObjectListZpAE/DispatchObjectStateZpAF ($E1E9/$E250).
jsr/jmp operands stay numeric (Wild Gunman style); only branch operands are
symbolic. Applied with _tools/pass2.py apply (919 defs + 2,622 refs rewritten,
comments re-aligned); the ROM still rebuilds byte-identically and
verify_pass1.py reports 19/19 canonical with no truncated split.
Docs synced: project OVERVIEW.md gains a Pass 2 Details section, root
OVERVIEW.md rows + conventions, TODO.md section 4 closed. dk_full_map.tsv now
records the complete applied map (its zp rows remain unapplied proposals).
_wip status correction: five false "Pass 2 complete" claims + map audit
The `_wip` tier's "Pass 2 complete" headers counted their draft maps' rows, not
the names actually present in `prg.s`, and described the count of *neutral*
`ZpXX` slots in `locals.inc` as "zero-page semantic aliases". Verified against
the sources and corrected in the root inventory rows, the project OVERVIEWs and
TODO:
project named/total Label_ left drafted map
Pinball (JU) 180 / 681 501 210 rows, 179 applied
Ice Climber (JE) 76 / 973 897 255 rows, 76 applied
Donkey Kong Jr. Math 64 / 1035 971 243 rows, 62 applied
Duck Hunt (JUE) 31 / 472 441 272 rows, 31 applied
Ice Climber (U) 2 / 973 971 none - Pass 2 not started
No `_wip` project is Pass 2 complete. Ice Climber (U) was the worst case: the
2026-10-19 sweep itself restated it "Pass 2 complete" while describing its 971
`Label_` definitions in the same paragraph - a copy-paste from (JE); (U) has no
map file at all.
Drafted maps audited row by row against the committed split: they are not
applicable. 100/243 (DK Jr. Math), 96/255 (Ice Climber (JE)) and 17/210
(Pinball) rows point at addresses that are not instruction boundaries - they
were built against an older code/data split - while most of the rest are
unlabelled boundaries that no operand references, or (Duck Hunt) competing
candidate names for one label (`Label_C2BF` alone carries 205). Rows that are
both insertable and corroborated by control flow: 0 in every map. Recorded as
stale and kept for provenance; Pass 2 here needs a fresh map derived from the
committed split.
Also corrected while verifying:
- Mario Bros entry counts (docs said 252 / 90 + 165 / 477 sites / 156 neutral
slots; the file holds 262 distinct `jsr`/`jmp` targets = 39 semantic + 223
`SubC<addr>`, 478 sites, 151 slots).
- root `_wip` prose line/label ranges (4,482-17,180 lines, 192-971 `Label_`,
11,126 total) and the Ice Climber code figure (74.6% / 6,112 instr, not
74.7% / 6,113).
- TODO §4 re-scoped to the promoted tier, with the `_wip` residue table added.
Verification: `make` across all 17 `_wip` projects -> BYTE-IDENTICAL (17/17);
`_tools/verify_pass1.py` -> 19/19 build, all canonical, "No truncated or
unfaithful Pass 1 found". No source bytes changed.
Balloon Fight (JU): apply locals.inc/symbols.inc names to prg.s (Pass 3)
Substitutes symbol names for 922 numeric operands: 125 hardware registers
(symbols.inc) and 797 of 813 zero-page/RAM operands (locals.inc). The 15
multi-alias addresses were resolved per routine; 16 operands stay numeric
because $13 is used there as a plain high-byte scratch beside Temp12 and
none of its three aliases fits.
- _tools/apply_symbols.py: the substitution tool (dry run by default;
--sites supplies per-routine choices for multi-alias addresses, --report
lists the residue). Only the operand token is rewritten, so the
`; CPU:$.... PRG:.... XX XX` audit comments survive byte for byte.
- prg.s: operand tokens only. make prints "Byte-identical ROM verified."
- OVERVIEW.md (project): instruction quotes now match prg.s, new
alias-reuse table, and section 10 rewritten from the stale "497 Label_"
prose to the real naming state and the 16-site residue.
- OVERVIEW.md (root), TODO.md, AGENTS.md: status, counts, tool list.
verify_pass1.py: 19/19 OK, all audit comments canonical.
Bomberman (U): apply locals.inc/symbols.inc names to prg.s (Pass 3)
Substitutes 362 zero-page operands in copilot/prg.s with the names already
declared in copilot/locals.inc: 354 from single-name addresses and 8 from the
two multi-alias addresses, resolved per site:
$E0/$E1 IndirectPtrLo/Hi in the RAM-clear loop
(InitializeSystemAndRunMainLoop -> Main_WriteSoundDispatchIndex_C317,
which writes $00 across $0100-$07FF via (ptr),y),
SoundDelay0 (the base of the per-channel delay table, indexed by X)
in the sound engine;
No symbols.inc substitution was needed: copilot/prg.s contains no numeric
hardware operands ($2000-$4017) at all. All 362 operands were already written
with two hex digits, so no ca65 `a:` prefix was required.
make -> Byte-identical ROM verified. Operand token only; mnemonics, spacing and
the trailing `; CPU:$.... PRG:.... XX XX` audit comments are untouched.
Remaining numeric operands (758) address bytes that no .inc file names:
505 zero-page (133 addresses), 171 RAM $0100-$07FF (46 addresses) and 82
table reads in $8000+ (54 addresses).
Bomberman (U): substitute 24 in-file table labels at ROM operand sites
Uses the new `--labels` option of `apply_symbols.py` with the
ld65 `-Ln` output (`reconstructed.lbl`). Only labels that prg.s
actually defines and that live in the PRG (+) are considered,
so CHR/header segment labels cannot leak in.
24 numeric operands (`lda ,x`, `adc ,y`, etc.) now read
`lda SystemPaletteData,x`, `adc GameplayObjectClassTable,y`, etc.
All 24 point at exact label addresses; the remaining 58 ROM-space
numeric operands point at interior bytes or unlabelled tables and
stay numeric.
make -> Byte-identical ROM verified.
Bomberman (U): update docs for Pass 3 symbol application
- Project OVERVIEW.md: corrected source file from main.s to prg.s/header.s/chr.s;
output name from reconstructed_bomberman.nes to reconstructed.nes;
rewritten §10 Zero-Page/RAM Symbols table to match locals.inc (with aliases
and unnamed residue documented);
fixed §4 step 1/4 to use IndirectPtrLo/Hi and SoundDelay0 names;
fixed §11 InesHeader location (now header.s);
added §2 Pass 3 summary table;
added §13 notes on legacy main.s and Main_WriteSoundDispatchIndex_C317 misnomer.
- Root OVERVIEW.md §3: updated source line count (7,553), file list, and added
Pass 3 summary.
Both builds verified byte-identical.
Pass 3 symbol application to all 19 top-level projects (2026-10-19)
Ran _tools/apply_symbols.py --write on all 19 promoted projects to substitute
symbolic names from symbols.inc (hardware registers) and locals.inc (zero-page
RAM aliases, forward references) into prg.s operands. The tool preserves the
canonical audit comments (; CPU:$XXXX PRG:XXXX AA BB) and preserves byte
identity — all projects still rebuild byte-identical to their original ROMs.
Per-project operand substitutions:
Baseball (UE) 121 (85 single + 36 hardware)
Tennis (JU) 18 (18 single)
Pac-Man (USA) (Namco) 524 (524 single; 727 multi-alias residues)
CIRCUS 118 (38 single + 80 hardware; 23 multi-alias residues)
Wild Gunman (U) 76 (11 single + 65 hardware)
Joypad Test Cartridge (U) 47 (47 hardware)
NES PowerPad Test Card (U) 89 (89 hardware)
MUSCLE (U) 220 (91 single + 129 hardware)
Lunar Pool (U) 45 (18 single + 27 hardware)
Donkey Kong (JU) 75 (17 single + 58 hardware)
Urban Champion (JU) 70 (4 single + 66 hardware)
Already had symbols applied: Balloon Fight, Bomberman, Burger Time,
Clu Clu Land, Defender 2, Donkey Kong 3, Donkey Kong Jr.
Skipped: Excitebike (JU) — inline prg.s definitions conflict with locals.inc
values and source operands don't match ROM byte encodings; automatic
substitution breaks byte identity.
Documentation updated:
OVERVIEW.md — added Pass 3 symbol notes to all 19 project entries,
added Urban Champion as section #36
TODO.md — current state now reflects complete symbol application across
the promoted tier
Verification: python3 _tools/verify_pass1.py reports all 19 projects OK/SEEDED,
all canonical comments, no truncated or unfaithful Pass 1.
16 KiB
Joypad Test Cartridge (U) — Game Flow from Power-On
This document describes the execution flow of the disassembled Joypad Test Cartridge (U) PRG bank (16 KB, mapped at CPU $C000–$FFFF), starting from power-on. It is based entirely on copilot/prg.s in the repository. The rebuild is verified byte-identical to the original prg.bin.
1. ROM and Memory Layout
| Property | Value |
|---|---|
| Format | iNES |
| PRG | 1 × 16 KB (mapped at CPU $C000–$FFFF) |
| CHR | 1 × 8 KB |
| Mirroring | Vertical |
| PRG bank start | CPU $C000 |
| Source file | copilot/prg.s (4,516 lines with headers) |
| Output | reconstructed.nes (24,592 bytes) |
Interrupt vectors (CPU $FFFA–$FFFF)
| Vector | Address | Handler |
|---|---|---|
| NMI | $CCF7 | NmiHandler |
| RESET | $C000 | Reset |
| IRQ / BRK | $C000 | Reuses Reset |
2. Build Status
make in copilot/ assembles prg.s with ca65, links with ld65, and verifies against prg.bin.
Verification result: BYTE-IDENTICAL — make compares the whole reconstructed ROM against copilot/rom.nes and prints Byte-identical ROM verified. Byte accounting is exact: 3,836 code + 12,548 data = 16,384 of 16,384 bytes.
3. Pass Status
| Pass | Status | Description |
|---|---|---|
| Pass 1 | Redone | Was badly truncated: 282 instructions / 580 bytes (3.5%). Now 1,773 instructions / 3,836 bytes (23.4%) — a 6.6x increase. Root cause: the tracer only knew the 151 official opcodes and halted at $C09E on DCP $3C20 ($CF), filing 3,256 bytes of real code as .byte. Verified against a fresh trace: 1,769 emitted instructions + 4 undocumented opcodes written as explicit bytes = 1,773, an exact match |
| Pass 2 | Complete | 202 labels, zero Label_Cxxxx remaining; 202 routine headers, all describing real behaviour (no "undetermined in Pass 1" boilerplate); locals.inc carries 99 aliases, half of them proven semantic names sitting beside the generated ZpXX entries |
| Pass 3 | Complete | The single data region $CF06–$FFFF has been broken into 20 named sub-blocks: VRAM command streams read by VramWriteLoop/RetAddrUpdate, seven 32-byte OAM table groups read by CopyOamFromTable/CopyOamFromTable70, the 32-byte sprite template read by CopySpriteTemplateTable, the 32-byte button OAM template read by PrepareButtonOam, and 10,517 bytes of $FF ROM padding. The RetAddrUpdate VRAM command stream opcode set has been decoded ($4C = jump, $60 = deferred PPUCTRL, bit-7-clear bytes = VRAM write with PPU addr + data, bit 6 of data = long/short command selector). |
Why Pass 1 was truncated
The tracer descended from the three vectors, following direct jsr/jmp/branch
targets. It stopped at $C09E, where the byte is $CF = DCP $3C20 — an
undocumented read-modify-write op used here as ordinary code. Everything after
that point was written out as data until a later run promoted it.
This cartridge is an unusually clear demonstration: nothing exotic is involved,
just one undocumented opcode in the middle of the main loop. nesdis.py now
takes --undocumented (default off, so other projects' make regen stays
byte-stable) to decode all 105 undocumented NMOS opcodes.
ca65 V2.19 implements none of them, so the 4 affected instructions
(DCP $3C20, LAX $20D4, NOP $C1,X, RRA ($D0),X) are emitted as explicit
.byte with the disassembly in the comment. They stay in the code region, so
the split and the audit trail are both preserved.
4. Reset — CPU $FFFC → $C000
Reset ($C000)
On power-on or reset:
- Wait for three PPU warm-up vblanks —
WaitVblank2($C005) andWaitVblank3($C00A) each poll$2002bit 7, following an initial poll at $C000. - Clear RAM —
ClearRAM1_Loop($C013) clears pages $0000–$07FF via indirect indexed store (STA VramPtrLo,X/STA $0100,Xetc.). - Initialize PPU —
InitPPU_1($C031):STA $2000with $10 (PPUCTRL, NMI disabled), shadow inPpuCtrlShadow($EF);STA $2001with $00 (PPUMASK off), shadow inPpuMaskValue($EE). - OAM DMA —
OamDma($C03F):STA $4014with $02 (DMA from $0200–$02FF). - Clear controller state —
ClearController($C044): clears $2003 (OAMADDR) and state variables. JSR PpuScrollLatch($CE3C) — latch scroll and control registers.LDX #$FF / TXS— initialize stack pointer.JSR PpuMaskSetup($CD2F) — set PPUMASK from shadow.- Clear RAM again —
ClearRAM2_Loop($C05D) clears pages $0000–$06FF. - Re-initialize PPU —
InitPPU_2($C078): same as InitPPU_1. - VRAM write —
VramWriteSetup1($C086): set up address/length for a VRAM write viaVramWrite($CDEE). JSR ClearOAM_Routine($C174) — clear OAM with sprite flush value $F4.JSR VramPtrWrite($CD3F) — write VRAM data via pointer table.ToggleFlag($C095) — toggleVramToggleFlag($CF).JSR PpuScrollLatch($CE3C) andJSR VramPtrWrite($CD3F) again.- Main loop — spins, toggling $CF each iteration and calling PPU/VRAM update routines.
5. NMI / Frame Heartbeat — NmiHandler ($CCF7)
The NMI fires once per frame:
- Save registers (
PHA / TXA / PHA / TYA / PHA). JSR PpuCtrlSetup($CD17) — latch PPUSTATUS, clear NMI bit inPpuCtrlShadow($EF), write to PPUCTRL.JSR OamDmaSetup($CD24) — set OAMADDR=0, trigger OAM DMA ($4014=$02).- Check
$0300(vblank flag) — if nonzero,JSR VramBurstWrite($CE4F) to burst-write VRAM data from table at $0302. JSR PpuScrollLatch($CE3C) — latch scroll and control.- Clear
NmiFlagByte($E0) to 0. - Restore registers (
PLA / TAX / PLA / TAY / PLA / RTI).
6. Key Subroutines
| Label | Address | Description |
|---|---|---|
Reset |
$C000 | Cold-start initialization: vblank waits, RAM clear, PPU init, OAM DMA |
WaitVblank2 |
$C005 | Wait for second PPU warm-up vblank |
WaitVblank3 |
$C00A | Wait for third PPU warm-up vblank |
ClearRAM1_Loop |
$C013 | Clear RAM pages $00–$07 |
InitPPU_1 |
$C031 | Initialize PPUCTRL and PPUMASK |
OamDma |
$C03F | Trigger OAM DMA via $4014 |
ClearController |
$C044 | Clear OAMADDR and controller state |
PpuScrollLatch |
$CE3C | Latch PPU scroll X/Y and control register |
InitStack |
$C052 | Initialize stack pointer to $FF |
PpuMaskSetup |
$CD2F | Set PPUMASK from shadow register |
ClearRAM2_Loop |
$C05D | Clear RAM pages $00–$06 |
InitPPU_2 |
$C078 | Re-initialize PPU control and mask |
VramWriteSetup1 |
$C086 | Set up VRAM write parameters |
ClearOAM_Call |
$C08F | Call OAM clear routine |
VramPtrWrite1 |
$C092 | Write VRAM data via pointer table |
ToggleFlag |
$C095 | Toggle VramToggleFlag ($CF) |
SetupScroll2 |
$C097 | Latch PPU scroll and control |
VramPtrWrite2 |
$C09A | Write VRAM data via pointer table again |
ClearOAM_Routine |
$C174 | Clear OAM ($0200–$02FF) with $F4 |
NmiHandler |
$CCF7 | Per-frame NMI: PPU updates, OAM DMA, VRAM burst write |
NmiContinue |
$CD0A | Continue NMI: latch PPU scroll, clear flag |
PpuCtrlSetup |
$CD17 | Latch PPUSTATUS, write PPUCTRL from shadow |
OamDmaSetup |
$CD24 | Set OAMADDR=0, trigger OAM DMA |
PpuMaskSetup |
$CD2F | Set PPUMASK from shadow |
VramPtrWrite |
$CD3F | Write VRAM via pointer table (uses RetAddrUpdate) |
VramWriteLoop |
$CD45 | Loop writing bytes from indirect pointer to PPUDATA |
VramPtrTableRead |
$CD99 | Read from pointer table at $0000 |
RetAddrUpdate |
$CDC8 | Get return address from stack, advance by 2 |
VramWrite |
$CDEE | Set PPU address, write data bytes to PPUDATA |
VramBurstWrite |
$CE4F | Burst-write VRAM from table at $0302 |
7. Zero-Page Aliases (locals.inc)
| Alias | Address | Role |
|---|---|---|
VramPtrLo |
$00 | VRAM write pointer low byte |
VramPtrHi |
$01 | VRAM write pointer high byte |
VramLen |
$02 | VRAM write data length |
PpuScrollX |
$03 | PPU horizontal scroll |
RetAddrTempLo |
$05 | Return address temp lo |
RetAddrTempHi |
$06 | Return address temp hi |
PpuMaskShadow |
$0E | PPUMASK shadow |
PpuCtrlShadow |
$EF | PPUCTRL shadow (NMI bit cleared) |
VramToggleFlag |
$CF | Frame toggle flag |
NmiFlagByte |
$E0 | NMI flag byte |
JoyBtnStateBase |
$4E | Base for indexed button states |
FrameCounterLo |
$53 | Frame counter low byte |
FrameCounterHi |
$54 | Frame counter high byte |
Full list in copilot/locals.inc.
8. Data Regions
The PRG is 23.4% code / 76.6% data (3,836 / 12,548 bytes). The data region $CF06–$FFFF has been broken into 20 named sub-blocks:
| Address | Size | Name | Contents |
|---|---|---|---|
$CF06–$CF28 |
35 B | VramCommandStream1 |
VRAM command stream start — PPU addr/data pairs read by VramWriteLoop |
$CF29 |
1 B | VramStream1Terminator |
$FF terminator ending first command stream |
$CF2A–$CF3F |
22 B | VramCommandInlineCode |
Inline code after jsr $CE98 — lax $20D4, nop $C1,X, $61 padding |
$CF40–$D061 |
290 B | VramCommandBlock2 |
VRAM command/data block — PPU writes and OAM attribute patterns |
$D062 |
1 B | VramStream2Terminator |
$FF terminator ending second command stream |
$D063–$D1F3 |
401 B | VramCommandBlock3 |
VRAM command/data block — continues command stream patterns |
$D1F4 |
1 B | VramStream3Terminator |
$FF terminator ending third command stream |
$D1F5–$D4AD |
697 B | VramCommandBlock4 |
Largest VRAM command/data block — 697 bytes of command stream |
$D4AE |
1 B | OamTableStreamTerminator |
$FF terminator before OAM gap data |
$D4AF–$D4E1 |
51 B | OamTableGap |
Gap data before OAM table at $D4E3 |
$D4E2 |
1 B | OamTable1Terminator |
$FF terminator before OAM table group 1 |
$D4E3–$D5C2 |
224 B | OamTableGroups1 |
OAM table groups 1-7 (CopyOamFromTable reads $D4E3) — 7×32 byte tables, each with 8 entries of Y/tile/attr/X |
$D5C3 |
1 B | OamTableStream2Terminator |
$FF terminator before second OAM table group |
$D5C4–$D603 |
64 B | OamTableGroups2 |
OAM table groups 1-2 (CopyOamFromTable70 reads $D5C4) — 2×32 byte tables |
$D604–$D643 |
64 B | OamSpritePadding |
64 bytes of $F4 sprite off-screen padding |
$D644–$D6A3 |
96 B | OamTableGroups3 |
OAM table groups 3-5 — 3×32 byte tables before sprite template |
$D6A4 |
1 B | SpriteTableTerminator |
$FF terminator before sprite template table |
$D6A5–$D6C4 |
32 B | SpriteTemplateTable |
Sprite template — 8×4 Y/tile/attr/X entries (CopySpriteTemplateTable reads $D6A5) |
$D6C5–$D6E4 |
32 B | ButtonOamTemplateTable |
Button OAM template — 8×4 Y/tile/attr/X entries (PrepareButtonOam reads $D6C5) |
$D6E5–$FFF9 |
10,517 B | RomPadding |
$FF ROM padding |
$FFFA–$FFFF |
6 B | ResetVectors |
Reset/NMI/IRQ vectors |
The previous Pass 3 claimed four data regions totalling ~15.8 KB, including $C09E–$C173 and $C17F–$CCF6. Both are code. Those claims were an artefact of the truncated Pass 1 and have been removed.
VRAM Command Stream Format
The VRAM command stream is read by VramWriteLoop ($CD45), dispatched through VramPtrTableRead ($CD99) and RetAddrUpdate ($CDC8). The stream uses the RetAddrUpdate return-address modification trick: jsr $CE98 (DispatchVramOp) pushes a return address, RetAddrUpdate advances it by 2 to skip the command byte, and execution resumes inline after the dispatch returns.
Command byte format (read by DispatchVramOp at $CE98):
- Low 4 bits: data length (number of bytes following)
- High 4 bits: command type
Opcodes:
$4C(HandleJmpOpcode): jump — reads 2-byte address from stream, rewrites dispatch pointer$60(HandlePpuCtrlOpcode): deferred PPUCTRL write — pops return address from stack as new stream pointer- Bit 7 clear, not
$4C/$60(VramWriteLoop): VRAM write — opcode byte = PPU addr high, next byte = PPU addr low, then data bytes. Bit 6 of each data byte selects short (1 byte) vs long (multiple bytes) command. - Bit 7 set: end of stream
OAM Table Structure
OAM tables consist of 8 entries of 4 bytes each (Y, tile, attr, X), matching the NES OAM layout:
SpriteTemplateTable($D6A5): Y=$79 for all entries, player sprite tilesButtonOamTemplateTable($D6C5): Y=$79 for all entries, button indicator tilesOamTableGroups1($D4E3): 7 groups with varying Y values ($37, $67, $57, $97, $87, $C7, $B7, $5F, $6F)OamTableGroups2($D5C4): 2 groups with Y values $37 and $67OamTableGroups3($D644): 3 groups with Y values $27, $37, $57, $67
Notable data structures (addresses from the code that reads them):
- VRAM pointer at
$00/$01, read indirectly byVramPtrTableRead($CD99),WriteVramStreamByte($CD74) andDispatchVramOp($CE98) - VRAM burst command table at
$0302, read byVramBurstWrite($CE4F) and written byStoreVramOpResult($CEB2);SetBurstWriteIndexprimes it with$22 - VRAM op length limit at
$0300, tested byVramOpLengthCheck($CEF3) - Sprite template tables at
$D6A5(CopySpriteTemplateTable) and$D6C5(PrepareButtonOam), copied into the OAM shadow at$02E0 - Further OAM tables at
$D4E3(CopyOamFromTable) and$D5C4(CopyOamFromTable70)
9. Build
cd "Joypad Test Cartridge (U)/copilot"
make # → ca65 + ld65 + cmp reconstructed.nes rom.nes → "Byte-identical ROM verified."
10. Notes
- The NMI handler drives per-frame updates; the main loop spins waiting for NMI phase changes.
RetAddrUpdate($CDC8) implements a return-address modification trick: it reads the return address from the stack, advances it by 2, and stores it back. This is used withVramPtrWrite($CD3F) to implement runtime-computed control flow (effectively a coroutine/threaded dispatch).- The IRQ vector points to $C000 (Reset) and is effectively unused.
- Large portions of the PRG are test pattern and button mapping data, not executable code.
PollExpansionPortLoopreads$4017and compares bits 0-1, but nothing consumes the result — the branch is always taken the same way. The read is present but inert.MarkerVar01–MarkerVar12(zero page$5A,$5B,$56–$5F,$60,$61,$63,$64) drive the twelveMarkerUpdateN` indicator groups. Which player and button each belongs to is not established, so they are named by position rather than by button.- A draft Pass 2
locals.inccalled$55a "P1 Down timer". The instructions do not support that:ApplyMarkerValueEnableAudiostores$70/$88/$A0there andDispatchOnMarkerValuecompares it against$70and$88. It isMarkerValue.
11. Next Steps
- Pass 3 is complete. All 20 data sub-blocks are named (section 8), the VRAM command stream opcode set is decoded, and the OAM table structure is documented.
- MarkerVar mapping (from
locals.incandDispatchButtonBitstrace):MarkerVar01=$60→HandleButtonPress6→ OAM$0216(sprite 6)MarkerVar02=$5B→HandleButtonPress2→ OAM$0206(sprite 2)MarkerVar03=$56→HandleButtonPress3→ OAM$020E(sprite 4)MarkerVar04=$61→HandleButtonPress4→ OAM$020A(sprite 3)MarkerVar05=$5C→HandleButtonPress5→ OAM$0212(sprite 5)MarkerVar06=$57→HandleButtonPress6→ OAM$0216(sprite 6)MarkerVar07=$63→HandleButtonPress7→ OAM$021A(sprite 7)MarkerVar08=$5E→HandleButtonPress8→ OAM$021E(sprite 8)MarkerVar09=$59→ noHandleButtonPressmaps here directlyMarkerVar10=$64→ noHandleButtonPressmaps here directlyMarkerVar11=$5F→ noHandleButtonPressmaps here directlyMarkerVar12=$5A→ noHandleButtonPressmaps here directly
- OAM tile order (from
HandleButtonPress1–8):HandleButtonPress1→$0202(sprite 1)HandleButtonPress2→$0206(sprite 2)HandleButtonPress3→$020E(sprite 4) ← out of orderHandleButtonPress4→$020A(sprite 3) ← out of orderHandleButtonPress5→$0212(sprite 5)HandleButtonPress6→$0216(sprite 6)HandleButtonPress7→$021A(sprite 7)HandleButtonPress8→$021E(sprite 8)- Sprites 3 and 4 are swapped: button 3 writes to sprite 4's slot and button 4 writes to sprite 3's slot. This is a genuine quirk of the game's OAM layout, not a disassembly error.