Files
disasm/Donkey Kong (JU)/copilot/dk_label_map.tsv
T
tmerritt 71ada15de0 Promote Donkey Kong (JU): Pass 3 complete, whole-ROM byte-identical
Pass 3 named the 10 data regions in prg.s, then the project was promoted
out of _wip/ so `make` now proves header + PRG + CHR against the original
ROM instead of only the PRG bank.

Data regions named:
  LevelPtrTable        $C000-$C03B  (60 B)    level header data
  ObjectPtrTable       $C03C-$C043  (8 B)     4 pointer pairs
  LevelDataPtrTable    $C044-$C79D  (1882 B)  level data pointers
  SpriteInitPtrTable   labelled at $C4B0      see residue note
  UnreachedCode_D650   $D650-$D696  (71 B)    unreached code
  UnreachedCode_E144   $E144-$E165  (34 B)    unreached code
  MusicDataTable       $F55B-$FA47  (1261 B)  music/sound data
  APUDataTable         $FAE6-$FB74  (143 B)   APU pulse/noise tables
  SfxDataTable         $FE59-$FFEF  (407 B)   sound-effect data
  VectorTable          $FFF6-$FFFF  (10 B)    padding + NMI/RESET/IRQ

Promotion (per the AGENTS.md checklist):
  - git mv "_wip/Donkey Kong (JU)" "Donkey Kong (JU)"
  - add copilot/rom.nes -> ../Donkey Kong (JU).nes symlink
  - add header.s / chr.s (one-line .incbin of header.bin / chr.bin)
  - linker.cfg gains HEADER ($0000/16 B) and CHR ($0000/8 KB)
  - Makefile switched from `cmp reconstructed_prg.bin prg.bin` to
    `cmp reconstructed.nes rom.nes`
  - no _tools path change (this Makefile never referenced _tools/)
    and no `make regen` pipeline exists for it

Doc corrections:
  - project OVERVIEW.md said Mirroring Vertical; header byte 6 = $00
    means Horizontal (the root index was right) — fixed
  - root OVERVIEW.md: row 18 now BYTE-IDENTICAL, tier paragraph and
    summary table refreshed (they had drifted around the Lunar Pool and
    Urban Champion promotions), new per-project detail entry
  - counts corrected to 19 top-level / 17 _wip in OVERVIEW.md,
    TODO.md and AGENTS.md

Residue recorded rather than guessed:
  - Pass 2 is partial: 919 Label_ definitions remain (214 semantic
    labels applied); noted in TODO.md so nobody reads the promotion as
    full semantic naming
  - SpriteInitPtrTable's label sits at $C4B0: the routine at $C807 reads
    $C4A7,x/$C4A8,x, but that table starts mid-row and a label there
    would split the canonical 16-byte audit-comment line

Verification:
  make clean && make  -> "Byte-identical ROM verified."
  verify_pass1.py     -> 19/19 top-level build, Donkey Kong (JU) OK
                         (6014 instr / 12505 B), all comments canonical

Doc-drift sweep: build tiers, mirroring, and stale status tails

Reconciled the docs against verified reality after the Lunar Pool / Urban
Champion / Donkey Kong (JU) promotions and the 2026-10-19 audit-comment
standardization. No source behaviour changed except the two build fixes below.

Build tier (whole-ROM vs PRG-only)
  - AGENTS.md: the 17 `_wip/` projects are real disassemblies at the PRG-build
    tier, not "skeletons"; header.s/chr.s/rom.nes are promotion additions;
    verify_pass1.py covers the top-level projects.
  - Root OVERVIEW.md: `_wip` prose, audit-comment narrative and summary table
    refreshed (37.5% figure, SEEDED vs OK wording, re-trace false alarm).
  - Promoted projects whose build blocks still claimed `make` emits
    `reconstructed_prg.bin` compared to `prg.bin` (Balloon Fight, Baseball,
    CIRCUS, Clu Clu Land, Excitebike, NES PowerPad, Pac-Man (USA), Tennis):
    now describe the whole-ROM `reconstructed.nes` vs `rom.nes`.
  - Lunar Pool / Urban Champion / CIRCUS also had stale `cd "_wip/..."`
    build paths and "Promotion" items; retargeted to their top-level folders.

Mirroring (header byte 6 bit 0: 0 = Horizontal, 1 = Vertical)
  - Corrected DK Jr. prose "horizontal mirroring (flag 6 = $01)" -> vertical,
    and both `_wip/Pac-Man` variant notes "Both use vertical mirroring" ->
    horizontal (both are byte-6 = $00).
  - Re-audited every project OVERVIEW: 0 rows and 0 prose claims now disagree.

Stale status tails
  - Retitled/restatused the `_wip` OVERVIEWs to their real `prg.s` (Golf,
    Ice Climber (U), Lode Runner, Millipede, Pac-Man Tengen, Pac-Man (U),
    Popeye 0/1, Raid, Raid a2, Hogan's Alley, Mario Bros); Golf's
    skeleton-era contents rows and Next Steps corrected.
  - Dropped the skeleton-era "## Next Steps (per `PROMPTS.md`)" heading and
    the "(from the skeleton)" wording across all project OVERVIEWs.
  - Rewrote Lunar Pool / Urban Champion Next Steps (both already Pass 1-3
    complete and promoted; their tails still described pending Pass 2 and
    promotion); fixed root row 13 (Wild Gunman) and row 20 (Duck Hunt).

Also lands two code fixes carried with this sweep:
  - `_wip/Hogan's Alley (JU)`: $E9F1-$E9FD and $EA13-$EA14 reclassified as
    data with canonical audit comments (the seeded build had decoded a data
    table base as code, breaking the build since 2ae09f7). `make` ->
    BYTE-IDENTICAL again; reconstructed_prg.bin/.lbl refreshed.
  - `_wip/Pyramid (U)`: `Label_D72E` -> `NMI:` (byte-identical).

Verification:
  make (Hogan's Alley, Pyramid)      -> BYTE-IDENTICAL, BYTE-IDENTICAL
  _tools/verify_pass1.py             -> 19/19 build, all canonical,
                                        "No truncated or unfaithful Pass 1"
  mirroring audit (rows + prose)     -> 0 mismatches

Donkey Kong (JU): complete Pass 2 — all 919 Label_ definitions named

The last non-zero Label_ residue in the repo is now gone. Every one of the
919 address-derived definitions in copilot/prg.s is replaced:

* 319 routine entry points (jsr/jmp targets):
  - 102 named from observed behaviour (LoadSpriteInitPointerToZp00 $C807,
    CopyVramDataToBuffer $CBDF, CheckSpriteListCollision $D8AD,
    UpdateRandomSeed $F4ED, ReadControllers $F50E, UpdateSoundEngine $FA48, ...)
  - 217 left as SubC<addr> — honest residue where the body is too
    context-dependent to name without guessing (Golf: 108, Mario Bros: 223)
  - the 77 already-named entries untouched
* 600 internal branch targets named <Routine>_Block / <Routine>_Block_n in
  address order within their owning routine (DK Jr./Balloon Fight convention).
  Ownership is control-flow containment, so a loop that physically precedes
  its own entry lands correctly (FlushPpuBuffer_Block $F1EC under $F228).
* Two proposal collisions disambiguated by indexing zero-page slot:
  UpdateObjectListZp5D/DispatchObjectStateZp5E ($DA16/$DA4C) vs
  UpdateObjectListZpAE/DispatchObjectStateZpAF ($E1E9/$E250).

jsr/jmp operands stay numeric (Wild Gunman style); only branch operands are
symbolic. Applied with _tools/pass2.py apply (919 defs + 2,622 refs rewritten,
comments re-aligned); the ROM still rebuilds byte-identically and
verify_pass1.py reports 19/19 canonical with no truncated split.

Docs synced: project OVERVIEW.md gains a Pass 2 Details section, root
OVERVIEW.md rows + conventions, TODO.md section 4 closed. dk_full_map.tsv now
records the complete applied map (its zp rows remain unapplied proposals).

_wip status correction: five false "Pass 2 complete" claims + map audit

The `_wip` tier's "Pass 2 complete" headers counted their draft maps' rows, not
the names actually present in `prg.s`, and described the count of *neutral*
`ZpXX` slots in `locals.inc` as "zero-page semantic aliases". Verified against
the sources and corrected in the root inventory rows, the project OVERVIEWs and
TODO:

  project                named/total  Label_ left  drafted map
  Pinball (JU)           180 / 681    501          210 rows, 179 applied
  Ice Climber (JE)        76 / 973    897          255 rows,  76 applied
  Donkey Kong Jr. Math    64 / 1035   971          243 rows,  62 applied
  Duck Hunt (JUE)         31 / 472    441          272 rows,  31 applied
  Ice Climber (U)          2 / 973    971          none - Pass 2 not started

No `_wip` project is Pass 2 complete. Ice Climber (U) was the worst case: the
2026-10-19 sweep itself restated it "Pass 2 complete" while describing its 971
`Label_` definitions in the same paragraph - a copy-paste from (JE); (U) has no
map file at all.

Drafted maps audited row by row against the committed split: they are not
applicable. 100/243 (DK Jr. Math), 96/255 (Ice Climber (JE)) and 17/210
(Pinball) rows point at addresses that are not instruction boundaries - they
were built against an older code/data split - while most of the rest are
unlabelled boundaries that no operand references, or (Duck Hunt) competing
candidate names for one label (`Label_C2BF` alone carries 205). Rows that are
both insertable and corroborated by control flow: 0 in every map. Recorded as
stale and kept for provenance; Pass 2 here needs a fresh map derived from the
committed split.

Also corrected while verifying:
- Mario Bros entry counts (docs said 252 / 90 + 165 / 477 sites / 156 neutral
  slots; the file holds 262 distinct `jsr`/`jmp` targets = 39 semantic + 223
  `SubC<addr>`, 478 sites, 151 slots).
- root `_wip` prose line/label ranges (4,482-17,180 lines, 192-971 `Label_`,
  11,126 total) and the Ice Climber code figure (74.6% / 6,112 instr, not
  74.7% / 6,113).
- TODO §4 re-scoped to the promoted tier, with the `_wip` residue table added.

Verification: `make` across all 17 `_wip` projects -> BYTE-IDENTICAL (17/17);
`_tools/verify_pass1.py` -> 19/19 build, all canonical, "No truncated or
unfaithful Pass 1 found". No source bytes changed.

Balloon Fight (JU): apply locals.inc/symbols.inc names to prg.s (Pass 3)

Substitutes symbol names for 922 numeric operands: 125 hardware registers
(symbols.inc) and 797 of 813 zero-page/RAM operands (locals.inc). The 15
multi-alias addresses were resolved per routine; 16 operands stay numeric
because $13 is used there as a plain high-byte scratch beside Temp12 and
none of its three aliases fits.

- _tools/apply_symbols.py: the substitution tool (dry run by default;
  --sites supplies per-routine choices for multi-alias addresses, --report
  lists the residue). Only the operand token is rewritten, so the
  `; CPU:$.... PRG:....  XX XX` audit comments survive byte for byte.
- prg.s: operand tokens only. make prints "Byte-identical ROM verified."
- OVERVIEW.md (project): instruction quotes now match prg.s, new
  alias-reuse table, and section 10 rewritten from the stale "497 Label_"
  prose to the real naming state and the 16-site residue.
- OVERVIEW.md (root), TODO.md, AGENTS.md: status, counts, tool list.

verify_pass1.py: 19/19 OK, all audit comments canonical.

Bomberman (U): apply locals.inc/symbols.inc names to prg.s (Pass 3)

Substitutes 362 zero-page operands in copilot/prg.s with the names already
declared in copilot/locals.inc: 354 from single-name addresses and 8 from the
two multi-alias addresses, resolved per site:

  $E0/$E1  IndirectPtrLo/Hi in the RAM-clear loop
              (InitializeSystemAndRunMainLoop -> Main_WriteSoundDispatchIndex_C317,
              which writes $00 across $0100-$07FF via (ptr),y),
              SoundDelay0 (the base of the per-channel delay table, indexed by X)
              in the sound engine;

No symbols.inc substitution was needed: copilot/prg.s contains no numeric
hardware operands ($2000-$4017) at all. All 362 operands were already written
with two hex digits, so no ca65 `a:` prefix was required.

make -> Byte-identical ROM verified. Operand token only; mnemonics, spacing and
the trailing `; CPU:$.... PRG:....  XX XX` audit comments are untouched.

Remaining numeric operands (758) address bytes that no .inc file names:
505 zero-page (133 addresses), 171 RAM $0100-$07FF (46 addresses) and 82
table reads in $8000+ (54 addresses).

Bomberman (U): substitute 24 in-file table labels at ROM operand sites

Uses the new `--labels` option of `apply_symbols.py` with the
ld65 `-Ln` output (`reconstructed.lbl`). Only labels that prg.s
actually defines and that live in the PRG (+) are considered,
so CHR/header segment labels cannot leak in.

24 numeric operands (`lda ,x`, `adc ,y`, etc.) now read
`lda SystemPaletteData,x`, `adc GameplayObjectClassTable,y`, etc.
All 24 point at exact label addresses; the remaining 58 ROM-space
numeric operands point at interior bytes or unlabelled tables and
stay numeric.

make -> Byte-identical ROM verified.

Bomberman (U): update docs for Pass 3 symbol application

- Project OVERVIEW.md: corrected source file from main.s to prg.s/header.s/chr.s;
  output name from reconstructed_bomberman.nes to reconstructed.nes;
  rewritten §10 Zero-Page/RAM Symbols table to match locals.inc (with aliases
  and unnamed residue documented);
  fixed §4 step 1/4 to use IndirectPtrLo/Hi and SoundDelay0 names;
  fixed §11 InesHeader location (now header.s);
  added §2 Pass 3 summary table;
  added §13 notes on legacy main.s and Main_WriteSoundDispatchIndex_C317 misnomer.

- Root OVERVIEW.md §3: updated source line count (7,553), file list, and added
  Pass 3 summary.

Both builds verified byte-identical.

Pass 3 symbol application to all 19 top-level projects (2026-10-19)

Ran _tools/apply_symbols.py --write on all 19 promoted projects to substitute
symbolic names from symbols.inc (hardware registers) and locals.inc (zero-page
RAM aliases, forward references) into prg.s operands. The tool preserves the
canonical audit comments (; CPU:$XXXX PRG:XXXX AA BB) and preserves byte
identity — all projects still rebuild byte-identical to their original ROMs.

Per-project operand substitutions:
  Baseball (UE)             121  (85 single + 36 hardware)
  Tennis (JU)                18  (18 single)
  Pac-Man (USA) (Namco)     524  (524 single; 727 multi-alias residues)
  CIRCUS                    118  (38 single + 80 hardware; 23 multi-alias residues)
  Wild Gunman (U)            76  (11 single + 65 hardware)
  Joypad Test Cartridge (U)  47  (47 hardware)
  NES PowerPad Test Card (U) 89  (89 hardware)
  MUSCLE (U)                220  (91 single + 129 hardware)
  Lunar Pool (U)             45  (18 single + 27 hardware)
  Donkey Kong (JU)           75  (17 single + 58 hardware)
  Urban Champion (JU)        70  (4 single + 66 hardware)

Already had symbols applied: Balloon Fight, Bomberman, Burger Time,
Clu Clu Land, Defender 2, Donkey Kong 3, Donkey Kong Jr.

Skipped: Excitebike (JU) — inline prg.s definitions conflict with locals.inc
values and source operands don't match ROM byte encodings; automatic
substitution breaks byte identity.

Documentation updated:
  OVERVIEW.md — added Pass 3 symbol notes to all 19 project entries,
  added Urban Champion as section #36
  TODO.md — current state now reflects complete symbol application across
  the promoted tier

Verification: python3 _tools/verify_pass1.py reports all 19 projects OK/SEEDED,
all canonical comments, no truncated or unfaithful Pass 1.
2026-10-19 14:55:08 -04:00

12 KiB

1labelLabel_C79EReset
2labelLabel_C7E1MainGameLoop
3labelLabel_C7E7InitPPU_1
4labelLabel_C7E1GameLoopEntry
5labelLabel_C7E7InitPPURegisters
6labelLabel_C85FNmiHandler
7labelLabel_C8C1NmiFrameUpdate
8labelLabel_C8CBNmiFrameUpdate2
9labelLabel_C8D4NmiFrameUpdate3
10labelLabel_C8D7NmiFrameUpdate4
11labelLabel_C8E8NmiFrameEnd
12labelLabel_C8F3InitAPURegisters
13labelLabel_C8F3InitAPU
14labelLabel_C8FEInitSound_1
15labelLabel_C914InitLevel
16labelLabel_C940UpdateGameState
17labelLabel_C95DUpdateGameState2
18labelLabel_C98AUpdateGameState3
19labelLabel_CA30UpdateSprites
20labelLabel_CA53UpdateSprites2
21labelLabel_CA56CallCBAE
22labelLabel_CA5CCallCBB7
23labelLabel_CAA9CopyToOAM
24labelLabel_CAB9CopyFromOAM
25labelLabel_CAC9UpdateSpriteData
26labelLabel_CB1BHandleController
27labelLabel_CBAEClearZeropage
28labelLabel_CBB7WaitVBlank_1
29labelLabel_CBBDUpdateScroll
30labelLabel_CBCAUpdateScroll2
31labelLabel_CBF4UpdateScroll3
32labelLabel_CBF5UpdateOAM
33labelLabel_CBF7UpdateOAM2
34labelLabel_CC03UpdateOAM3
35labelLabel_CC04UpdateScroll4
36labelLabel_CC23UpdateScroll5
37labelLabel_CC34UpdateScroll6
38labelLabel_CC47InitScroll
39labelLabel_CCC1UpdateScroll7
40labelLabel_CCD6UpdateScroll8
41labelLabel_CCF4CheckGameState_1
42labelLabel_CD22UpdateGameTimer
43labelLabel_CD6FUpdateSpritePosition
44labelLabel_CD76UpdateSpritePosition2
45labelLabel_CD7FUpdateSpritePosition3
46labelLabel_CD89UpdateSpritePosition4
47labelLabel_CD9DUpdateSpritePosition5
48labelLabel_CDB1UpdateSpritePosition6
49labelLabel_CDCAUpdateSpritePosition7
50labelLabel_CE0EUpdateSpritePosition8
51labelLabel_CE24UpdateSpritePosition9
52labelLabel_CE7CUpdateSpritePosition10
53labelLabel_CED6UpdateSpritePosition11
54labelLabel_CF13UpdateSpritePosition12
55labelLabel_CF19UpdateSpritePosition13_1
56labelLabel_CF1CUpdateSpritePosition13_3
57labelLabel_CF2BUpdateSpritePosition14
58labelLabel_CF42UpdateSpritePosition15
59labelLabel_CF87UpdateSpritePosition16
60labelLabel_CFA8UpdateSpritePosition17
61labelLabel_CFC6UpdateSpritePosition18
62labelLabel_D008UpdateSpritePosition19
63labelLabel_D032UpdateSpritePosition20
64labelLabel_D041UpdateSpritePosition21_1
65labelLabel_D04CUpdateSpritePosition21_3
66labelLabel_D086UpdateSpritePosition22_1
67labelLabel_D0B5UpdateSpritePosition22_3
68labelLabel_D0C0UpdateSpritePosition23
69labelLabel_D11FUpdateSpritePosition24
70labelLabel_D169UpdateSpritePosition25
71labelLabel_D175UpdateSpritePosition26
72labelLabel_D19AUpdateSpritePosition27
73labelLabel_D1A4UpdateSpritePosition28
74labelLabel_D1AAUpdateSpritePosition29
75labelLabel_D1CFUpdateSpritePosition30
76labelLabel_D208UpdateSpritePosition31
77labelLabel_D25DUpdateSpritePosition32
78labelLabel_D275UpdateSpritePosition33
79labelLabel_D28BUpdateSpritePosition34
80labelLabel_D2CBUpdateSpritePosition35
81labelLabel_D2DFUpdateSpritePosition36
82labelLabel_D2FDUpdateSpritePosition37
83labelLabel_D323UpdateSpritePosition38
84labelLabel_D326UpdateSpritePosition39
85labelLabel_D32FUpdateSpritePosition40
86labelLabel_D360UpdateSpritePosition41
87labelLabel_D36AUpdateSpritePosition42_1
88labelLabel_D37BUpdateSpritePosition42_3
89labelLabel_D37EUpdateSpritePosition43
90labelLabel_D38EUpdateSpritePosition44
91labelLabel_D3AAUpdateSpritePosition45
92labelLabel_D3CCUpdateSpritePosition46
93labelLabel_D4A1UpdateSpritePosition47
94labelLabel_D4B9UpdateSpritePosition48
95labelLabel_D4CFUpdateSpritePosition49
96labelLabel_D4F0UpdateSpritePosition50
97labelLabel_D5C1UpdateSpritePosition51
98labelLabel_D5D1UpdateSpritePosition52
99labelLabel_D5F5UpdateSpritePosition53
100labelLabel_D6A8UpdateSpritePosition54
101labelLabel_D730UpdateSpritePosition55
102labelLabel_D739UpdateSpritePosition56
103labelLabel_DBB6UpdateSpritePosition57
104labelLabel_DBC8UpdateSpritePosition58
105labelLabel_DBE3UpdateSpritePosition59
106labelLabel_DBFAUpdateSpritePosition60
107labelLabel_DC0DUpdateSpritePosition61
108labelLabel_DC11UpdateSpritePosition62
109labelLabel_DC3EUpdateSpritePosition63
110labelLabel_DCAAUpdateSpritePosition64
111labelLabel_DCDDUpdateSpritePosition65
112labelLabel_DCE3UpdateSpritePosition66
113labelLabel_DCECUpdateSpritePosition67
114labelLabel_DD32UpdateSpritePosition68
115labelLabel_DD5DUpdateSpritePosition69
116labelLabel_DD75UpdateSpritePosition70
117labelLabel_DD78UpdateSpritePosition71
118labelLabel_DD8FUpdateSpritePosition72
119labelLabel_DD92UpdateSpritePosition73
120labelLabel_DDA3UpdateSpritePosition74
121labelLabel_DDACUpdateSpritePosition75
122labelLabel_DDBEUpdateSpritePosition76
123labelLabel_DDBEUpdateSpritePosition77
124labelLabel_DDC7UpdateSpritePosition78
125labelLabel_DDF1UpdateSpritePosition79
126labelLabel_DE30UpdateSpritePosition80
127labelLabel_DE41UpdateSpritePosition81
128labelLabel_DE63UpdateSpritePosition82
129labelLabel_DE75UpdateSpritePosition83
130labelLabel_DE7EUpdateSpritePosition84
131labelLabel_DE30UpdateSoundEngine
132labelLabel_E023WaitVBlank_3
133labelLabel_E025WaitVBlank2
134labelLabel_E02CWaitVBlank3
135labelLabel_E035WaitPPUReady
136labelLabel_E046WaitFrame
137labelLabel_E049InitPPU_3
138labelLabel_E09BInitSprites
139labelLabel_E0E3DrawSprite
140labelLabel_E0EFWritePPU
141labelLabel_E0F6WritePPU2
142labelLabel_E0FDInitGame
143labelLabel_E278UpdateBallTrajectory
144labelLabel_E28AInitSound_3
145labelLabel_E293InitSprites2
146labelLabel_E2A6UpdateBallPhysics
147labelLabel_E3E2UpdateGameMode
148labelLabel_E403CheckGameState_3
149labelLabel_E40EUpdateDisplay
150labelLabel_E459UpdateDisplay2
151labelLabel_E48CUpdateSprites3
152labelLabel_E497UpdateDisplay3
153labelLabel_E4E2UpdateDisplay4
154labelLabel_E506PlaySound
155labelLabel_E535PlaySoundEffect
156labelLabel_E54APlayMusic
157labelLabel_E5B2UpdateMusic
158labelLabel_E609UpdateMusicEngine
159labelLabel_E68FUpdateMusicChannel
160labelLabel_E7ACUpdateMusicChannel2
161labelLabel_E94DUpdateSoundEffects
162labelLabel_E96AUpdateSoundChannel2
163labelLabel_E9EDUpdateSoundChannel3
164labelLabel_EA2FUpdateSoundChannels
165labelLabel_EA50UpdateSoundEffect
166labelLabel_EA58UpdateSoundEffect2
167labelLabel_EAD1UpdateSoundChannel4
168labelLabel_EAE5UpdateSoundChannel5
169labelLabel_EB0DUpdateSoundChannel6
170labelLabel_EB27UpdateSoundChannel7
171labelLabel_EB9DUpdateSoundChannel8
172labelLabel_EBF9UpdateSoundChannel9
173labelLabel_EC80UpdateMusic2
174labelLabel_EC8DUpdateMusicChannel10
175labelLabel_ED06UpdateMusicChannel11
176labelLabel_EDB0UpdateMusicChannel12
177labelLabel_EDEDUpdateMusicChannel13
178labelLabel_EDF2UpdateMusicChannel14
179labelLabel_EE3DUpdateMusicChannel15
180labelLabel_EE4DUpdateMusicChannel16
181labelLabel_EF28UpdateMusicChannel17
182labelLabel_EF79UpdateMusicChannel18
183labelLabel_EFD3UpdateMusicChannel19
184labelLabel_EFDCUpdateMusicChannel20
185labelLabel_F03FUpdateMusicChannel21
186labelLabel_F06FUpdateMusicChannel22
187labelLabel_F0C4UpdateMusicChannel23
188labelLabel_F0DFUpdateMusicChannel24_1
189labelLabel_F0E7UpdateMusicChannel24_3
190labelLabel_F138UpdateMusicChannel25
191labelLabel_F140UpdateMusicChannel26_1
192labelLabel_F1FBUpdateMusicChannel26_3
193labelLabel_F226UpdateMusicChannel27
194labelLabel_F2F0UpdateMusicChannel28
195labelLabel_F321UpdateMusicChannel29
196labelLabel_F3B9UpdateMusicChannel30
197labelLabel_F3E8UpdateMusicChannel31
198labelLabel_F41EUpdateMusicChannel32
199labelLabel_F44BUpdateMusicChannel33
200labelLabel_FB2CUpdateAPU
201labelLabel_FB40UpdateAPU2
202labelLabel_FB43UpdateAPU3
203labelLabel_FB46UpdateAPU4
204labelLabel_FB49UpdateAPU5
205labelLabel_FB5DUpdateAPU6
206labelLabel_FB6EUpdateAPU7
207labelLabel_FBDDUpdateAPU8
208labelLabel_FC0FUpdateAPU9
209labelLabel_FC2BUpdateAPU10
210labelLabel_FC72UpdateAPU11
211labelLabel_FCE2UpdateAPU12
212labelLabel_FD0DUpdateAPU13
213labelLabel_FD55UpdateAPU14
214labelLabel_FD91UpdateAPU15
215labelLabel_FFDCUpdateAPU16
216labelLabel_FFE3UpdateAPU17
217labelLabel_FFE9UpdateAPU18
218labelLabel_FFF0UpdateAPU19
219labelLabel_FFF7ResetVector
220zpZp00TempPtrLo
221zpZp01TempPtrHi
222zpZp02TempReg
223zpZp03TempReg2
224zpZp04TempReg3
225zpZp05TempReg3
226zpZp06TempReg4
227zpZp07TempReg5
228zpZp08TempReg6
229zpZp09TempReg7
230zpZp0ATempReg8
231zpZp0BTempReg9
232zpZp0CTempReg10
233zpZp0DTempReg11
234zpZp0ETempReg12
235zpZp0FTempReg13
236zpZp10PPUCtrlShadow
237zpZp11PPUMaskShadow
238zpZp12PPUScrollX
239zpZp13PPUScrollY
240zpZp10PPUCtrlShadow
241zpZp11PPUMaskShadow
242zpZp12PPUScrollX
243zpZp13PPUScrollY
244zpZp14TempReg14
245zpZp15TempReg15
246zpZp16TempReg16
247zpZp17TempReg17
248zpZp18TempReg18
249zpZp19TempReg19
250zpZp1ATempReg20
251zpZp1BTempReg21
252zpZp1CTempReg22
253zpZp1DTempReg23
254zpZp1ETempReg24
255zpZp1FTempReg25
256zpZp20TempReg26
257zpZp21TempReg27
258zpZp22TempReg28
259zpZp23TempReg29
260zpZp24TempReg30
261zpZp25TempReg31
262zpZp26TempReg32
263zpZp27TempReg33
264zpZp28TempReg34
265zpZp29TempReg35
266zpZp2ATempReg36
267zpZp2BTempReg37
268zpZp2CTempReg38
269zpZp2DTempReg39
270zpZp2ETempReg40
271zpZp2FTempReg41
272zpZp2FTempReg42
273zpZp30TempReg43
274zpZp31TempReg44
275zpZp32TempReg45
276zpZp33TempReg46
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