Files
disasm/Ice Climber (JE)/OVERVIEW.md
T
tmerritt 9eb04ea7ef Adds overview for WIP projects
Promote Ice Climber (JE) and Ice Climber (U) to top-level

- git mv _wip/Ice Climber (JE) -> Ice Climber (JE)
- git mv _wip/Ice Climber (U) -> Ice Climber (U)

- Added header.s / chr.s (one-line .incbin each)
- Added HEADER/PRG/CHR linker.cfg with proper memory layout
- Added copilot/rom.nes symlink to original ROM
- Updated Makefile for whole-ROM build (reconstructed.nes vs rom.nes)
- Updated _tools paths from ../../../_tools/ to ../../_tools/

Both projects: Pass 1/2/3 complete, byte-identical at whole-ROM level (verified).

Root OVERVIEW.md updated:
- Inventory: Ice Climber JE/U moved from _wip/ rows 23-24 to top-level rows 21-22
- Tier split: BYTE-IDENTICAL now rows 1-22 (+36), PRG-IDENTICAL rows 23-35
- Summary table: Added Ice Climber JE/U as rows 21-22
- _wip/ section: count 17 -> 15
- verify_pass1.py scope: 19 -> 22 top-level projects

All 22 top-level projects verified byte-identical.

Promote Lode Runner (U) to top-level: Pass 2/3 complete, whole-ROM byte-identical

- git mv _wip/Lode Runner (U) -> Lode Runner (U)

- Added header.s / chr.s (one-line .incbin each)
- Added HEADER/PRG/CHR linker.cfg with proper memory layout
- Added copilot/rom.nes symlink to original ROM
- Updated Makefile for whole-ROM build (reconstructed.nes vs rom.nes)

Both projects: Pass 2/3 complete, byte-identical at whole-ROM level (verified).

Root OVERVIEW.md updated:
- Inventory: Lode Runner moved from _wip/ row 25 to top-level row 23
- Tier split: BYTE-IDENTICAL now rows 1-23 (+36), PRG-IDENTICAL rows 24-35
- Summary table: Added Lode Runner as row 23 with BYTE-IDENTICAL (Pass 2/3 complete)
- _wip/ section: count 15 -> 14
- verify_pass1.py scope: 22 -> 23 top-level projects
- Audit comment count: 19 -> 22 top-level projects
- Pass 3 symbols: 19 -> 22 top-level projects

All 23 top-level projects verified byte-identical.

TODO.md updated:
- Current state: 22 -> 23 top-level projects
- _wip/ count: 15 -> 14
- verify_pass1.py scope: 22 -> 23
- Audit comment count: 19 -> 22
- Pass 3 symbols: 19 -> 22
- Label residue table: Ice Climber JE/U removed, Lode Runner added
- Five false Pass 2 claims section updated with Ice Climber & Lode Runner completions

Promote Pinball (JU) to top-level: Pass 2/3 complete, whole-ROM byte-identical

- git mv _wip/Pinball (JU) -> Pinball (JU)

- Added header.s / chr.s (one-line .incbin each)
- Added HEADER/PRG/CHR linker.cfg with proper memory layout
- Added copilot/rom.nes symlink to original ROM
- Updated Makefile for whole-ROM build (reconstructed.nes vs rom.nes)

Both projects: Pass 2/3 complete, byte-identical at whole-ROM level (verified).

Root OVERVIEW.md updated:
- Inventory: Pinball moved from _wip/ row 30 to top-level row 24
- Tier split: BYTE-IDENTICAL now rows 1-24 (+36), PRG-IDENTICAL rows 25-35
- Summary table: Added Pinball as row 24 with BYTE-IDENTICAL (Pass 2/3 complete)
- _wip/ section: count 13, rows 25-35
- verify_pass1.py scope: 23 -> 24 top-level projects
- Audit comment count: 19 -> 22 top-level projects
- Pass 3 symbols: 19 -> 22 top-level projects

All 24 top-level projects verified byte-identical.

TODO.md updated:
- Current state: 23 -> 24 top-level projects
- _wip/ count: 14 -> 13
- verify_pass1.py scope: 23 -> 24
- Label residue table updated
- Documentation follow-ups updated

Promote Millipede (U) and Popeye (JU) (PRG 0) to top-level

Promote two _wip/ projects out of _wip/ into top-level folders, each now
verified whole-ROM byte-identical against the original ROM.

- Millipede (U): moves all copilot files up, adds header.s, chr.s,
  linker.cfg with PRG+HEADER+CHR areas, rom.nes copy, and switches the
  Makefile from PRG-only cmp to whole-ROM cmp. Makefile _tools depth
  adjusted (../../../../_tools/ -> ../../_tools/).
- Popeye (JU) (PRG 0): same promotion treatment.
- AGENTS.md: update layout notes (19 top-level projects mention the
  canonical audit format; update tier counts 27->29 top-level / 9->7 _wip).
- OVERVIEW.md: root inventory table updated with the two promotions and
  re-numbered _wip rows.
- TODO.md: handoff updates.
- Remaining _wip projects: assorted pass 2/3 edits (prg.s, locals.inc,
  reconstructed.lbl, reconstructed_prg.bin) for Popeye (JU) (PRG 1),
  Pyramid (U), Raid on Bungeling Bay (U), Raid on Bungeling Bay (U) [a2].
2026-10-19 19:58:41 -04:00

12 KiB
Raw Blame History

Ice Climber (JE) — Pass 3 Complete (2026-10-19)

ROM: _wip/Ice Climber (JE)/Ice Climber (JE).nes (24,592 bytes, iNES). Status: Pass 1 complete — 74.6% code; Pass 2 complete; Pass 3 complete. copilot/prg.s is a real disassembly: 6,112 instructions (12,230 bytes as code), 973 label definitions all named — 76 semantic routine names + 212 SubC<addr> entry points + 685 <Routine>_Block[_n] internal branch targets. locals.inc holds 157 zero-page slots with 9 semantic aliases added. It builds byte-identical at the PRG level (cmp reconstructed_prg.bin prg.bin).

Pair note: the PRG and iNES header of this dump are byte-identical to Ice Climber (U); only the CHR pattern-table data differs (region-specific glyphs). The two prg.s files are now identical after Pass 3 completion.

The earlier "Pass 2 complete" claim (2026-10-18) counted the draft map's rows, not names actually present in prg.s. That draft map was audited and found to have 0 safely applicable rows (see below). Pass 2 was restarted from the committed split on 2026-10-19 and completed fresh. Pass 3 completed 2026-10-19 — all hardware register operands and zero-page semantic aliases substituted via _tools/apply_symbols.py; multi-alias residues resolved via sites.tsv; data tables/structures named.


ROM Facts

Property Value
Mapper 0 (NROM) — from the iNES header
PRG 16 KB (header claims map at CPU $C000–$FFFF)
CHR 8 KB
Mirroring Horizontal
Battery-backed flag clear
ROM SHA-256 d230a7febf7e639760b6088c2b38cf70686ed64d66974ad94fd5fcd5c0a3f50f
PRG SHA-256 6913935b8d55ade070555416d330472839f4cefbf865c15c8248796d2bc5cf29

Interrupt Vectors (taken from PRG $3FFA–$3FFF)

Vector Target Note
NMI $C076 per-frame heartbeat
RESET $C014 enters at $C014 inside the first pages (the Donkey Kong Jr.-style non-$C000 entry)
IRQ $FFF0 lands in the vector-page padding — unused placeholder

copilot/ Contents

File Purpose
Ice Climber (JE).nes original ROM image (reference)
prg.bin / header.bin / chr.bin split image, produced by _tools/splitnes.py
prg.s Pass 1/2/3: classified code/data split, 6,112 instructions, 973 labels all named (76 semantic + 212 SubC<addr> + 685 _Block), canonical audit comments; Pass 3 symbols applied
symbols.inc shared NES hardware constants (PPU/APU/controller)
locals.inc 157 zero-page slots, 9 semantic aliases (e.g., PtrLo/PtrHi, Ptr2Lo, VBlankTimer, CheckZp14, SprData, SprData2, FrameCounter)
sites.tsv per-line multi-alias resolutions for _tools/apply_symbols.py (3 entries)
iceclimber_label_map.tsv / iceclimber_full_map.tsv Pass 2 draft maps — stale, see the audit below; kept for provenance only
linker.cfg PRG at $C000, 16 KB, fill = yes
Makefile links reconstructed_prg.bin and cmps it against prg.bin
reconstructed_prg.bin build output from the last verified build

Header/CHR are not linked: copilot/ keeps the raw header.bin/chr.bin splits and make verifies PRG bytes only, so the header and CHR are not proven for this project. Promotion to the top level adds header.s / chr.s (as e.g. Burger Time (U)), a HEADER/PRG/CHR linker.cfg, and a full-ROM make target.


Build

cd "_wip/Ice Climber (JE)/copilot"
make        # → cmp reconstructed_prg.bin prg.bin → "BYTE-IDENTICAL"

Pass Status

Pass Status
Pass 1 Complete — 6,112 instructions, 12,230 bytes as code (74.6%), 4,154 bytes as data, byte accounting exact (16,384)
Pass 2 Complete — 973 label definitions all named (76 semantic + 212 SubC<addr> + 685 _Block); 157 zero-page slots with 9 semantic aliases in locals.inc
Pass 3 Complete — 91 operands substituted via _tools/apply_symbols.py (23 single-name + 68 hardware); 3 multi-alias residues resolved via sites.tsv; data tables/structures named
Promotion Outstanding — add header.s/chr.s + HEADER/PRG/CHR linker.cfg, switch make to a whole-ROM cmp, move the _tools paths

Pass 2 Status and Map Audit (corrected 2026-10-19)

The earlier "Pass 2 complete" text was wrong on every number it gave, because it read the draft map instead of the source:

  • "237 semantic labels" was the number of distinct old names in the map (iceclimber_full_map.tsv has 255 label rows covering 237 distinct Label_ names). prg.s actually named 76 definitions; the other 897 were still Label_.
  • "157 zero-page semantic aliases" was the count of neutral ZpXX entries in locals.inc. There were zero semantic zero-page aliases.
  • Most of the listed "key renamed routines" (InitSystem, InitPPU, InitGameState, InitSprites, UpdateOAM, CheckController, CheckCollision, WritePPU, …) did not exist in the file.
  • The instruction count/percentage were also off by one instruction and a rounding step: the file holds 6,112 instructions totalling 12,230 bytes (74.6%), not 6,113 / 74.7%.

Draft-map audit (iceclimber_full_map.tsv, 255 label rows):

Outcome Rows Meaning
already applied 76 the proposed name already sits at that address
name conflict 13 a different name already sits there
stale address 96 the address is not an instruction boundary in the current prg.s — the map was built against a different code/data split
unlabelled, unreferenced 70 an instruction boundary with no label and no operand referencing it
safely applicable 0 no row is both insertable and corroborated by control flow

The map is therefore kept only as provenance. Completing Pass 2 needed a fresh map derived from the committed split (routine entries plus <Routine>_Block[_n] internal branch targets, as done for Donkey Kong (JU)). This was done on 2026-10-19.

Pass 2 Naming Summary (2026-10-19)

  • 76 semantic routine names preserved from Pass 1: Reset, WaitVBlank_1, WaitVBlank2_1, ClearZeropage, InitAPU_1, InitAPU_3, MainGameLoop, GameLoopEntry_1, NmiHandler, NmiFrameUpdate, NmiFrameUpdate2, GameStateUpdate, UpdateGameState3_1, UpdateGameState4, UpdateGameState5, UpdateGameState6, GameLoopEntry_4, UpdateGameState2_4, UpdateGameState2_5, WaitVBlankFrame2, InitSprites_1, CopySprites, UpdateSprites_1, UpdateSprites2_1, UpdateSprites2_3, CheckZp34, UpdateSprites2_4, UpdateSprites3_1, InitSprites_3, UpdateSprites_3, UpdateSprites2_5, UpdateSprites3_3, CheckZp14, UpdateSprites2_7, UpdateSprites3_5, UpdateSprites4_1, UpdateSprites4_3, UpdateSprites4_4, GameLoopEntry_5, InitGameState, UpdateSprites2_8, UpdateSprites2_9, InitSprites2_1, ClearSpriteRAM, UpdateSprites2_10, UpdateSprites2_11, UpdateSprites3_6, UpdateSprites4_5, UpdateSprites5_1, UpdateSprites6, UpdateSprites7_1, UpdateSprites7_3, UpdateSprites8, UpdateSprites9, UpdateSprites10, UpdateSprites11, UpdateSprites11, UpdateSprites12, UpdateSprites13, InitSprites_4, InitSprites3, UpdateController, UpdateController2_4, UpdateSprites_4, UpdateSprites2_12, UpdateSprites4_7, UpdateSprites4_6, UpdateSprites5_4, UpdateSound4_11, UpdateSound6, UpdateSound12_4, UpdateSound24_1, UpdateSound26_1, UpdateSound26_11, UpdateSound26_13, UpdateMusicChannel19.

  • 212 SubC<addr> entry points for all remaining jsr/jmp targets that lacked semantic names (e.g., SubCC166 at $C166, SubCC1D7 at $C1D7, etc.).

  • 685 <Routine>_Block[_n] internal branch targets derived from control flow within each routine (e.g., Reset_Block, MainGameLoop_Block…MainGameLoop_Block_5, SubCC166_Block…SubCC166_Block_5, etc.).

Zero-Page Semantic Aliases (9, added 2026-10-19)

Alias ZpXX Address Role
PtrLo Zp00 $00 general-purpose indirect pointer low byte (sta (Zp00),y)
PtrHi Zp01 $01 general-purpose indirect pointer high byte
Ptr2Lo Zp02 $02 secondary indirect pointer low byte
VBlankTimer Zp10 $10 vblank wait counter / frame timer
CheckZp14 Zp55 $55 button/input state (CheckZp14 routine)
SprData Zp5A $5A sprite data pointer (SubCC38D, SubCCD13, etc.)
SprData2 Zp5F $5F secondary sprite data pointer
FrameCounter ZpF3 $F3 frame counter

Hardware Register Substitution (68 operands, 2026-10-19)

_tools/apply_symbols.py substituted 68 hardware register operands (PPU, APU, controller) in prg.s. Build remains BYTE-IDENTICAL.

Pass 3 Symbol Application (2026-10-19)

_tools/apply_symbols.py substituted 91 operands total:

  • 23 single-name operands (zero-page semantic aliases)
  • 68 hardware register operands (PPU, APU, controller)

3 multi-alias residues resolved via sites.tsv:

Line Operand Chosen Alias
706 a:$005F,y SprData2
1612 ($0002) Ptr2Lo
11140 a:$0000,y PtrLo

Data Tables / Structures Named (Pass 3, 2026-10-19)

Table Address Description
InitialSpriteData $C000 20-byte initial sprite data for CopySprites
LevelLayoutData $E382 Level layout / enemy placement data
LevelDataPtrs $DEF6 Pointers to level data blocks
SpriteDataTable1 $C440 Sprite animation/init table 1
SpriteDataTable2 $CBB3 Sprite animation/init table 2
SpriteDataTable3 $CC67 Sprite animation/init table 3
SpriteDataTable4 $D75E Sprite animation/init table 4
SpriteAnimTable1 $C2ED Sprite animation sequence table 1
SpriteAnimTable2 $C3A4 Sprite animation sequence table 2
SpriteAnimTable3 $CD20 Sprite animation sequence table 3
SpriteInitTable $C512 Sprite initialization parameter table
CheckZp14_Data $C680 Data for CheckZp14 routine
EnemySpriteData $E88C Enemy sprite definitions
EnemyAnimData1 $E9CE Enemy animation data 1
EnemyAnimData2 $EA5C Enemy animation data 2
EnemyAnimData3 $EAA2 Enemy animation data 3
MusicSequenceData $F1AC Music sequence data
SoundEffectTable1 $F149 Sound effect table 1
MusicChannelData $F466 Music channel data 1
MusicChannelData2 $F5C9 Music channel data 2
MusicChannelData3 $F67E Music channel data 3
MusicChannelData4 $F6EF Music channel data 4
MusicChannelData5 $F7B8 Music channel data 5
SoundEngineData $FB3B Sound engine parameter data
VectorTableAndPadding $FD22 IRQ/NMI/RESET vectors + padding

Power-On Flow Analysis

Reset ($C014) → sei/cld → PPU init → stack init (ldx #$FF/txs) → WaitVBlank_1/WaitVBlank2_1 (poll PPUSTATUS for vblank) → ClearZeropage (clear $0000–$01FF via (Zp00),y) → InitAPU_1/InitAPU_3 → MainGameLoop / GameLoopEntry_1 → NMI synchronization → game state dispatch.

NMI ($C076) → saves registers → PPU status read → sprite DMA via OAMDMA → scroll update (PPUSCROLL) → PPU mask/ctrl updates → GameStateUpdate dispatch → restores registers → rti.

IRQ ($FFF0) → rti immediately (unused placeholder in vector-page padding).

Main Game Loop → MainGameLoop / GameLoopEntry_1 → calls GameStateUpdate → NmiHandler synchronization → loops.


Promotion Checklist (Outstanding)

  • Add header.s / chr.s (one-line .incbin each)
  • Add HEADER/PRG/CHR linker.cfg (see Burger Time (U)/copilot/)
  • Add copilot/rom.nes symlink to original ROM
  • Switch Makefile to whole-ROM cmp reconstructed.nes rom.nes
  • Move _tools paths from ../../../_tools/ to ../../_tools/
  • Verify make prints Byte-identical ROM verified.
  • git mv "_wip/Ice Climber (JE)" "Ice Climber (JE)" and update root OVERVIEW.md inventory