Promote Ice Climber (JE) and Ice Climber (U) to top-level - git mv _wip/Ice Climber (JE) -> Ice Climber (JE) - git mv _wip/Ice Climber (U) -> Ice Climber (U) - Added header.s / chr.s (one-line .incbin each) - Added HEADER/PRG/CHR linker.cfg with proper memory layout - Added copilot/rom.nes symlink to original ROM - Updated Makefile for whole-ROM build (reconstructed.nes vs rom.nes) - Updated _tools paths from ../../../_tools/ to ../../_tools/ Both projects: Pass 1/2/3 complete, byte-identical at whole-ROM level (verified). Root OVERVIEW.md updated: - Inventory: Ice Climber JE/U moved from _wip/ rows 23-24 to top-level rows 21-22 - Tier split: BYTE-IDENTICAL now rows 1-22 (+36), PRG-IDENTICAL rows 23-35 - Summary table: Added Ice Climber JE/U as rows 21-22 - _wip/ section: count 17 -> 15 - verify_pass1.py scope: 19 -> 22 top-level projects All 22 top-level projects verified byte-identical. Promote Lode Runner (U) to top-level: Pass 2/3 complete, whole-ROM byte-identical - git mv _wip/Lode Runner (U) -> Lode Runner (U) - Added header.s / chr.s (one-line .incbin each) - Added HEADER/PRG/CHR linker.cfg with proper memory layout - Added copilot/rom.nes symlink to original ROM - Updated Makefile for whole-ROM build (reconstructed.nes vs rom.nes) Both projects: Pass 2/3 complete, byte-identical at whole-ROM level (verified). Root OVERVIEW.md updated: - Inventory: Lode Runner moved from _wip/ row 25 to top-level row 23 - Tier split: BYTE-IDENTICAL now rows 1-23 (+36), PRG-IDENTICAL rows 24-35 - Summary table: Added Lode Runner as row 23 with BYTE-IDENTICAL (Pass 2/3 complete) - _wip/ section: count 15 -> 14 - verify_pass1.py scope: 22 -> 23 top-level projects - Audit comment count: 19 -> 22 top-level projects - Pass 3 symbols: 19 -> 22 top-level projects All 23 top-level projects verified byte-identical. TODO.md updated: - Current state: 22 -> 23 top-level projects - _wip/ count: 15 -> 14 - verify_pass1.py scope: 22 -> 23 - Audit comment count: 19 -> 22 - Pass 3 symbols: 19 -> 22 - Label residue table: Ice Climber JE/U removed, Lode Runner added - Five false Pass 2 claims section updated with Ice Climber & Lode Runner completions Promote Pinball (JU) to top-level: Pass 2/3 complete, whole-ROM byte-identical - git mv _wip/Pinball (JU) -> Pinball (JU) - Added header.s / chr.s (one-line .incbin each) - Added HEADER/PRG/CHR linker.cfg with proper memory layout - Added copilot/rom.nes symlink to original ROM - Updated Makefile for whole-ROM build (reconstructed.nes vs rom.nes) Both projects: Pass 2/3 complete, byte-identical at whole-ROM level (verified). Root OVERVIEW.md updated: - Inventory: Pinball moved from _wip/ row 30 to top-level row 24 - Tier split: BYTE-IDENTICAL now rows 1-24 (+36), PRG-IDENTICAL rows 25-35 - Summary table: Added Pinball as row 24 with BYTE-IDENTICAL (Pass 2/3 complete) - _wip/ section: count 13, rows 25-35 - verify_pass1.py scope: 23 -> 24 top-level projects - Audit comment count: 19 -> 22 top-level projects - Pass 3 symbols: 19 -> 22 top-level projects All 24 top-level projects verified byte-identical. TODO.md updated: - Current state: 23 -> 24 top-level projects - _wip/ count: 14 -> 13 - verify_pass1.py scope: 23 -> 24 - Label residue table updated - Documentation follow-ups updated Promote Millipede (U) and Popeye (JU) (PRG 0) to top-level Promote two _wip/ projects out of _wip/ into top-level folders, each now verified whole-ROM byte-identical against the original ROM. - Millipede (U): moves all copilot files up, adds header.s, chr.s, linker.cfg with PRG+HEADER+CHR areas, rom.nes copy, and switches the Makefile from PRG-only cmp to whole-ROM cmp. Makefile _tools depth adjusted (../../../../_tools/ -> ../../_tools/). - Popeye (JU) (PRG 0): same promotion treatment. - AGENTS.md: update layout notes (19 top-level projects mention the canonical audit format; update tier counts 27->29 top-level / 9->7 _wip). - OVERVIEW.md: root inventory table updated with the two promotions and re-numbered _wip rows. - TODO.md: handoff updates. - Remaining _wip projects: assorted pass 2/3 edits (prg.s, locals.inc, reconstructed.lbl, reconstructed_prg.bin) for Popeye (JU) (PRG 1), Pyramid (U), Raid on Bungeling Bay (U), Raid on Bungeling Bay (U) [a2].
4.1 KiB
4.1 KiB
| 1 | C000 | Reset |
|---|---|---|
| 2 | C002 | WaitVBlank_E023_1 |
| 3 | C023 | InitGameState |
| 4 | C02C | NmiHandler |
| 5 | C03B | MainGameLoop |
| 6 | C04A | ClearSpriteRAM |
| 7 | C058 | InitLevel |
| 8 | C09B | CheckGameMode |
| 9 | C0AE | GameModeTitle |
| 10 | C0BC | GameModePlay |
| 11 | C0BF | WaitVBlank_E023Frame |
| 12 | C0CC | CheckController |
| 13 | C0D3 | UpdateFrameCounter |
| 14 | C0E9 | CheckHighScore |
| 15 | C10E | ProcessController |
| 16 | C181 | UpdateSprites_C34B_1 |
| 17 | C25A | NmiFrameEnd |
| 18 | C26F | HandleBonus |
| 19 | C27F | GameStateUpdate |
| 20 | C294 | InitBallLaunch |
| 21 | C2DE | DrawPlayfield |
| 22 | C301 | DrawStatusBar |
| 23 | C32E | DrawDigits |
| 24 | C34B | UpdateSprites_C34B_3 |
| 25 | C37C | BallPhysicsMain |
| 26 | C38C | CheckTilt |
| 27 | C3B1 | UpdateFlipper |
| 28 | C3B7 | UpdateBallTrajectory |
| 29 | C3C7 | BallLost |
| 30 | C3CE | UpdateBonusTimer |
| 31 | C3D3 | BallLostSequence |
| 32 | C3E0 | DrawGameOver |
| 33 | C3F4 | ClearPlayfield |
| 34 | C403 | CheckGameOver |
| 35 | C40E | DrawNumber |
| 36 | C4A1 | ReadPPUData |
| 37 | C4B9 | ReadPPUDataY |
| 38 | C4CF | UpdateScoreDisplay |
| 39 | C4F0 | UpdateFlippers |
| 40 | C5C1 | UpdateFlippersState |
| 41 | C5D1 | UpdateFlipperSprites |
| 42 | C5F5 | UpdateBallSprites |
| 43 | C6A8 | UpdateBallPosition |
| 44 | C730 | CheckBallCollision |
| 45 | C739 | CheckBallInHole |
| 46 | C7C2 | IncrementBonus |
| 47 | C7D3 | UpdateBonusDisplay |
| 48 | CE6C | InitializeRAM |
| 49 | CEF2 | ProcessSpriteData |
| 50 | CF04 | ProcessSpriteAttributes |
| 51 | CF82 | ProcessSpriteAttributes2 |
| 52 | CFEC | UpdateSprites_C34B2 |
| 53 | D03C | UpdateScore |
| 54 | D07C | UpdateBallY |
| 55 | D093 | UpdateBallX |
| 56 | D0AD | UpdateScore2 |
| 57 | D0E0 | UpdateFlipperSound |
| 58 | D159 | UpdateBallPosition_3 |
| 59 | D15B | UpdateBallPosition2 |
| 60 | D191 | UpdateBallY2 |
| 61 | D1FB | UpdateBallSprite |
| 62 | D296 | CheckCollision |
| 63 | D2E4 | CheckFlipperHit |
| 64 | D2E9 | CheckBallPocket |
| 65 | D334 | CheckBallVelocity |
| 66 | D359 | CheckBallPosition |
| 67 | D386 | CheckTiltSwitch |
| 68 | D390 | DrawScore |
| 69 | D3AA | UpdateScoreDisplay_3 |
| 70 | D3CC | UpdateScoreDigits |
| 71 | D4A1 | ReadPPUData |
| 72 | D4B9 | ReadPPUDataY |
| 73 | D4CF | UpdateScoreDisplay2 |
| 74 | D4F0 | UpdateFlippers_3 |
| 75 | D5C1 | CheckFlipperPressed |
| 76 | D5D1 | UpdateFlipperState |
| 77 | D5F5 | UpdateFlipperSprites_3 |
| 78 | D6A8 | UpdateBallVelocity |
| 79 | D730 | CheckBallSpeed |
| 80 | D739 | UpdateBallDirection |
| 81 | DBB6 | UpdateBumper |
| 82 | DBC8 | UpdateBumperState |
| 83 | DBE3 | UpdateBumperHit |
| 84 | DBFA | UpdateBumperSprites |
| 85 | DC0D | UpdateBumperState2 |
| 86 | DC11 | UpdateBumperState3 |
| 87 | DC3E | UpdateBumperHit2 |
| 88 | DCAA | UpdateBumperState4 |
| 89 | DCDD | UpdateBumperChain |
| 90 | DCE3 | UpdateBumperState5 |
| 91 | DCEC | UpdateBumperState6 |
| 92 | DD32 | UpdateBumperChain2 |
| 93 | DD5D | UpdateBumperState7 |
| 94 | DD75 | UpdateBumperState8 |
| 95 | DD78 | UpdateBumperState9 |
| 96 | DD8F | UpdateBumperState10 |
| 97 | DD92 | UpdateBumperState11 |
| 98 | DDA3 | UpdateBumperState12 |
| 99 | DDAC | UpdateBumperState13 |
| 100 | DDBE | UpdateBumperHit4 |
| 101 | DDC7 | UpdateBumperState15 |
| 102 | DDF1 | UpdateBumperState16 |
| 103 | DE30 | UpdateSoundEngine |
| 104 | DE41 | UpdateSoundChannel |
| 105 | DE63 | UpdateSoundChannel2 |
| 106 | DE75 | UpdateSoundChannel3 |
| 107 | DE7E | UpdateSoundChannel4 |
| 108 | E023 | WaitVBlank_E023Loop |
| 109 | E025 | WaitVBlank_E023_3 |
| 110 | E02C | WaitVBlank_E0232 |
| 111 | E035 | WaitPPUReady |
| 112 | E046 | WaitFrame |
| 113 | E049 | InitPPU |
| 114 | E09B | InitSprites |
| 115 | E0E3 | DrawSprite |
| 116 | E0EF | WritePPU |
| 117 | E0F6 | WritePPU2 |
| 118 | E0FD | InitGame |
| 119 | E278 | UpdateBallTrajectory |
| 120 | E28A | InitSound |
| 121 | E293 | InitSprites2 |
| 122 | E2A6 | UpdateBallPhysics |
| 123 | E3E2 | UpdateGameMode |
| 124 | E403 | CheckGameState |
| 125 | E40E | UpdateDisplay |
| 126 | E459 | UpdateDisplay2 |
| 127 | E48C | UpdateSprites_C34B3 |
| 128 | E497 | UpdateDisplay3 |
| 129 | E4E2 | UpdateDisplay4 |
| 130 | E506 | PlaySound |
| 131 | E535 | PlaySoundEffect |
| 132 | E54A | PlayMusic |
| 133 | E5B2 | UpdateMusic |
| 134 | E609 | UpdateMusicEngine |
| 135 | E68F | UpdateMusicChannel |
| 136 | E7AC | UpdateMusicChannel2 |
| 137 | E94D | UpdateSoundEffects |
| 138 | E96A | UpdateSoundChannel2 |
| 139 | E9ED | UpdateSoundChannel3 |
| 140 | EA2F | UpdateSoundChannels |
| 141 | EA50 | UpdateSoundEffect |
| 142 | EA58 | UpdateSoundEffect2 |
| 143 | EAD1 | UpdateSoundChannel4 |
| 144 | EAE5 | UpdateSoundChannel5 |
| 145 | EB0D | UpdateSoundChannel6 |
| 146 | EB27 | UpdateSoundChannel7 |
| 147 | EB9D | UpdateSoundChannel8 |
| 148 | EBF9 | UpdateSoundChannel9 |
| 149 | EC80 | UpdateMusic2 |
| 150 | EC8D | UpdateMusicChannel10 |
| 151 | ED06 | UpdateMusicChannel11 |
| 152 | EDB0 | UpdateMusicChannel12 |
| 153 | EDED | UpdateMusicChannel13 |
| 154 | EDF2 | UpdateMusicChannel14 |
| 155 | EE3D | UpdateMusicChannel15 |
| 156 | EE4D | UpdateMusicChannel16 |
| 157 | EF28 | UpdateMusicChannel17 |
| 158 | EF79 | UpdateMusicChannel18 |
| 159 | EFD3 | UpdateMusicChannel19 |
| 160 | EFDC | UpdateMusicChannel19 |
| 161 | F03F | UpdateMusicChannel21 |
| 162 | F06F | UpdateMusicChannel22 |
| 163 | F0C4 | UpdateMusicChannel23 |
| 164 | F0DF | UpdateMusicChannel24 |
| 165 | F0E7 | UpdateMusicChannel25 |
| 166 | F138 | UpdateMusicChannel26 |
| 167 | F140 | UpdateMusicChannel27 |
| 168 | F1FB | UpdateMusicChannel28 |
| 169 | F226 | UpdateMusicChannel29 |
| 170 | F2F0 | UpdateMusicChannel30 |
| 171 | F321 | UpdateMusicChannel31 |
| 172 | F3B9 | UpdateMusicChannel32 |
| 173 | F3E8 | UpdateMusicChannel33 |
| 174 | F41E | UpdateMusicChannel34 |
| 175 | F44B | UpdateMusicChannel35 |
| 176 | FB2C | UpdateAPU |
| 177 | FB40 | UpdateAPU2 |
| 178 | FB43 | UpdateAPU3 |
| 179 | FB46 | UpdateAPU4 |
| 180 | FB49 | UpdateAPU5 |
| 181 | FB5D | UpdateAPU6 |
| 182 | FB6E | UpdateAPU7 |
| 183 | FBDD | UpdateAPU8 |
| 184 | FC0F | UpdateAPU9 |
| 185 | FC2B | UpdateAPU10 |
| 186 | FC72 | UpdateAPU11 |
| 187 | FCE2 | UpdateAPU12 |
| 188 | FD0D | UpdateAPU13 |
| 189 | FD55 | UpdateAPU14 |
| 190 | FD91 | UpdateAPU15 |
| 191 | FFDC | UpdateAPU16 |
| 192 | FFE3 | UpdateAPU17 |
| 193 | FFE9 | UpdateAPU18 |
| 194 | FFF0 | UpdateAPU19 |
| 195 | FFF7 | ResetVector |
| 196 | FFF9 | IrqHandler |