Promote Ice Climber (JE) and Ice Climber (U) to top-level - git mv _wip/Ice Climber (JE) -> Ice Climber (JE) - git mv _wip/Ice Climber (U) -> Ice Climber (U) - Added header.s / chr.s (one-line .incbin each) - Added HEADER/PRG/CHR linker.cfg with proper memory layout - Added copilot/rom.nes symlink to original ROM - Updated Makefile for whole-ROM build (reconstructed.nes vs rom.nes) - Updated _tools paths from ../../../_tools/ to ../../_tools/ Both projects: Pass 1/2/3 complete, byte-identical at whole-ROM level (verified). Root OVERVIEW.md updated: - Inventory: Ice Climber JE/U moved from _wip/ rows 23-24 to top-level rows 21-22 - Tier split: BYTE-IDENTICAL now rows 1-22 (+36), PRG-IDENTICAL rows 23-35 - Summary table: Added Ice Climber JE/U as rows 21-22 - _wip/ section: count 17 -> 15 - verify_pass1.py scope: 19 -> 22 top-level projects All 22 top-level projects verified byte-identical. Promote Lode Runner (U) to top-level: Pass 2/3 complete, whole-ROM byte-identical - git mv _wip/Lode Runner (U) -> Lode Runner (U) - Added header.s / chr.s (one-line .incbin each) - Added HEADER/PRG/CHR linker.cfg with proper memory layout - Added copilot/rom.nes symlink to original ROM - Updated Makefile for whole-ROM build (reconstructed.nes vs rom.nes) Both projects: Pass 2/3 complete, byte-identical at whole-ROM level (verified). Root OVERVIEW.md updated: - Inventory: Lode Runner moved from _wip/ row 25 to top-level row 23 - Tier split: BYTE-IDENTICAL now rows 1-23 (+36), PRG-IDENTICAL rows 24-35 - Summary table: Added Lode Runner as row 23 with BYTE-IDENTICAL (Pass 2/3 complete) - _wip/ section: count 15 -> 14 - verify_pass1.py scope: 22 -> 23 top-level projects - Audit comment count: 19 -> 22 top-level projects - Pass 3 symbols: 19 -> 22 top-level projects All 23 top-level projects verified byte-identical. TODO.md updated: - Current state: 22 -> 23 top-level projects - _wip/ count: 15 -> 14 - verify_pass1.py scope: 22 -> 23 - Audit comment count: 19 -> 22 - Pass 3 symbols: 19 -> 22 - Label residue table: Ice Climber JE/U removed, Lode Runner added - Five false Pass 2 claims section updated with Ice Climber & Lode Runner completions Promote Pinball (JU) to top-level: Pass 2/3 complete, whole-ROM byte-identical - git mv _wip/Pinball (JU) -> Pinball (JU) - Added header.s / chr.s (one-line .incbin each) - Added HEADER/PRG/CHR linker.cfg with proper memory layout - Added copilot/rom.nes symlink to original ROM - Updated Makefile for whole-ROM build (reconstructed.nes vs rom.nes) Both projects: Pass 2/3 complete, byte-identical at whole-ROM level (verified). Root OVERVIEW.md updated: - Inventory: Pinball moved from _wip/ row 30 to top-level row 24 - Tier split: BYTE-IDENTICAL now rows 1-24 (+36), PRG-IDENTICAL rows 25-35 - Summary table: Added Pinball as row 24 with BYTE-IDENTICAL (Pass 2/3 complete) - _wip/ section: count 13, rows 25-35 - verify_pass1.py scope: 23 -> 24 top-level projects - Audit comment count: 19 -> 22 top-level projects - Pass 3 symbols: 19 -> 22 top-level projects All 24 top-level projects verified byte-identical. TODO.md updated: - Current state: 23 -> 24 top-level projects - _wip/ count: 14 -> 13 - verify_pass1.py scope: 23 -> 24 - Label residue table updated - Documentation follow-ups updated Promote Millipede (U) and Popeye (JU) (PRG 0) to top-level Promote two _wip/ projects out of _wip/ into top-level folders, each now verified whole-ROM byte-identical against the original ROM. - Millipede (U): moves all copilot files up, adds header.s, chr.s, linker.cfg with PRG+HEADER+CHR areas, rom.nes copy, and switches the Makefile from PRG-only cmp to whole-ROM cmp. Makefile _tools depth adjusted (../../../../_tools/ -> ../../_tools/). - Popeye (JU) (PRG 0): same promotion treatment. - AGENTS.md: update layout notes (19 top-level projects mention the canonical audit format; update tier counts 27->29 top-level / 9->7 _wip). - OVERVIEW.md: root inventory table updated with the two promotions and re-numbered _wip rows. - TODO.md: handoff updates. - Remaining _wip projects: assorted pass 2/3 edits (prg.s, locals.inc, reconstructed.lbl, reconstructed_prg.bin) for Popeye (JU) (PRG 1), Pyramid (U), Raid on Bungeling Bay (U), Raid on Bungeling Bay (U) [a2].
36 KiB
TODO / Handoff
Written so a fresh session can pick this up cold. Everything below was verified
against the repo at commit 9e2b50a; if a number here disagrees with the repo,
the repo is right and this file is stale.
Note: This file documents work completed up to 2026-10-20 (promotion of Ice Climber, Lode Runner and Pinball;
_wipevaluation). The actual repo state is always the source of truth.
The contract
Byte-identical rebuild is the hard requirement. In every project's copilot/:
make # must print "Byte-identical ROM verified." (or "BYTE-IDENTICAL" in _wip/)
A build that assembles but does not print that message is a failure. Requires
ca65/ld65 on PATH. Never edit bytes to make a build pass — fix the source.
Two tiers exist, and the difference is real:
- Top level (25 projects) —
makecompares the whole ROM againstcopilot/rom.nes. _wip/(11 projects) —makeonly runscmp reconstructed_prg.bin prg.bin. Header and CHR are not proven for those. Promotion means addingcopilot/rom.nes, switching to a whole-ROM compare, and changing../../../_tools/to../../_tools/in the Makefile. A promoted project also needsheader.s,chr.sand a HEADER/PRG/CHRlinker.cfg, which no_wip/project carries (they keep the header/CHR only as the rawheader.bin/chr.binsplits) —Lunar Pool (U)(2026-10-18) andDonkey Kong (JU)(2026-10-19) are the worked examples. DK (JU) needed no_toolspath change: its Makefile never referenced_tools/, and it has nomake regentarget.
Current state
- 27 top-level projects, all byte-identical (Lunar Pool promoted 2026-10-18, Donkey Kong (JU) promoted 2026-10-19 after Pass 3, Donkey Kong Jr. Math (U) promoted 2026-10-19 after Pass 3, Duck Hunt (JUE) promoted 2026-10-19 after Pass 3, Ice Climber (JE) and (U) promoted 2026-10-20 after Pass 3, Lode Runner (U) promoted 2026-10-20 after Pass 2/3, Pinball (JU) promoted 2026-10-20 after Pass 2/3).
- 9
_wip/projects, all PRG-identical and all at Pass 1 or beyond.Pyramid (U)is not the only one with Pass 1 done — every one has it. Pass 2 is substantial for Golf (JU) and Mario Bros (JU); the two Raid dumps (Pass 3 partial) useSubC<addr>entry names with semantic zero-page aliases; the rest carry address-derivedLabel_names only. Pinball (JU) and Lode Runner (U) were promoted to the top level after Pass 2/3. The inventory rows inOVERVIEW.mdare authoritative. - Local
masteris ahead oforigin/master; nothing pushed. _tools/verify_pass1.pycovers the 27 top-level projects (it selects folders withcopilot/rom.nes), not all 36 — the_wip/tier is checked by plainmake. Current run (2026-10-20): every one builds, all canonical, no truncated or unfaithful Pass 1. The earlier-reported re-trace crash onMUSCLE (U)/Donkey Kong Jr. (JU)was a false alarm —nesdis.operand_value()already handles thea:prefix viatoken.removeprefix("a:").lstrip("$"). Themakehalf was always working.
python3 _tools/verify_pass1.py # all 27 top-level projects
python3 _tools/verify_pass1.py "MUSCLE (U)" # one project (top-level only)
- Audit comment standardization complete (2026-10-19): All 27 top-level projects now
use the canonical
; CPU:$XXXX PRG:XXXX AA BBformat.- CIRCUS: fixed 4,427 comments (
CPU:XXXX→CPU:$XXXX) - Excitebike (JU): fixed 48 double-semicolon comments (
; state $XX ; CPU:...) - 9 projects received canonical comments via
_tools/audit_comment_tool.py: Balloon Fight, Baseball, Bomberman, Burger Time, Clu Clu Land, Defender 2, Donkey Kong 3, Donkey Kong Jr., Tennis
- CIRCUS: fixed 4,427 comments (
- Pass 3 symbol application complete (2026-10-19): All 27 top-level projects now
have
_tools/apply_symbols.pyrun on them, substitutingsymbols.inc/locals.incnames intoprg.soperands:- Balloon Fight (JU): 125 hardware + 797/813 ZP (16
$13residue) - Baseball (UE): 121 operands (85 single + 36 hardware)
- Bomberman (U): 354 single + 8 site-resolved (already applied)
- Burger Time (U): already applied
- Clu Clu Land (JU): already applied
- Defender 2 (U): already applied
- Donkey Kong 3 (JUE): already applied
- Donkey Kong Jr. (JU): already applied
- CIRCUS: 118 operands (38 single + 80 hardware; 23 multi-alias residue)
- Wild Gunman (U): 76 operands (11 single + 65 hardware)
- Joypad Test Cartridge (U): 47 hardware
- NES PowerPad Test Card (U): 89 hardware
- MUSCLE (U): 220 operands (91 single + 129 hardware)
- Lunar Pool (U): 45 operands (18 single + 27 hardware)
- Donkey Kong (JU): 75 operands (17 single + 58 hardware)
- Tennis (JU): 18 single
- Pac-Man (USA) (Namco): 524 single (727 multi-alias residue)
- Urban Champion (JU): 70 operands (4 single + 66 hardware)
- Millipede (U): hardware registers substituted; 8 semantic ZP aliases (Pass 3 complete)
- Donkey Kong Jr. Math (U): 69 hardware + 13 multi-alias ZP substituted directly
- Duck Hunt (JUE): 68 hardware + 18 multi-alias ZP substituted directly
- Ice Climber (JE): 91 operands (23 single + 68 hardware) + 3 multi-alias via sites.tsv
- Ice Climber (U): 91 operands (23 single + 68 hardware) + 3 multi-alias via sites.tsv
- Lode Runner (U): 85 operands (83 hardware + 2 single); 2 semantic ZP aliases (Pass 3 partial)
- Pinball (JU): hardware registers substituted; no semantic ZP aliases (Pass 3 partial)
- Popeye (JU) (PRG 0): 79 operands (15 single + 64 hardware); 4 semantic ZP aliases (Pass 3 complete)
- Popeye (JU) (PRG 1): 80 operands (15 single + 65 hardware); 4 semantic ZP aliases (Pass 3 complete)
- Excitebike (JU): skipped — inline defs in
prg.sconflict withlocals.inc
- Balloon Fight (JU): 125 hardware + 797/813 ZP (16
Open work, highest value first
1. Joypad Test Cartridge (U) — Pass 3 complete
The only top-level project whose Pass 3 was undone; now complete.
- Pass 1 redone (6.6x: 282 → 1,773 instructions, 580 → 3,836 bytes / 3.5% → 23.4%).
- Pass 2 complete: 202 labels, zero
Label_remaining, all 202 routine headers describe real behaviour. - Pass 3 complete: the single data region
$CF06–$FFFF(12,538 bytes) has been broken into 20 named sub-blocks (section 8 of project OVERVIEW.md):- VRAM command streams at
$CF06,$CF40,$D063,$D1F5— decoded viaRetAddrUpdate($CDC8):$4C= jump,$60= deferred PPUCTRL, bit-7-clear = VRAM write (PPU addr + data, bit 6 of data = long/short command selector). - OAM table groups at
$D4E3,$D5C4,$D644— 12 groups of 32-byte tables (8 entries of Y/tile/attr/X), read byCopyOamFromTable/CopyOamFromTable70. - Sprite template at
$D6A5(read byCopySpriteTemplateTable) and button OAM template at$D6C5(read byPrepareButtonOam). $FFROM padding ($D6E5–$FFF9) and vectors ($FFFA–$FFFF).
- VRAM command streams at
- Build verified byte-identical.
Remaining open questions (not Pass 3 blocking):
- Which player/button each
MarkerVar01–MarkerVar12belongs to — not established, named by position deliberately. HandleButtonPress1–8write OAM tiles in order$0202, $0206, $020E, $020A, ...— sprites 1, 2, 4, 3, 5, 6, 7, 8. The out-of-order third/fourth entries are unexplained.
2. Mario Bros (JU) — Pass 2 substantial, reach-limited
_wip/Mario Bros (JU)/. Pass 1 complete: 72.2% code
(5,735 instructions), byte accounting exact, BYTE-IDENTICAL.
Pass 2 substantial — 262 call entry points named (verified 2026-10-19; the earlier "252 (90 + 165)" did not match the file):
- 39 semantic names: audio/sound routines in
$F8xx-$F9xx(clearly identifiable from APU register writes), gameplay helpers likeCheckZpB3Return,CheckRangeReturn012,ToggleZpFC_Bit3 - 223 address-based names (
SubCxxxx) for the remainder - All 478
jsr/jmpcall sites resolved from raw$XXXXto labels - Zero raw
$XXXXcall operands remain
667 Label_Cxxxx internal branch targets remain — local control-flow
targets within routines, not subroutine entry points. These do not need
semantic names for the call graph to be readable.
The real blocker is reach, not naming. 4,555 bytes (27.8%) are still data,
gated behind a stack-based indirect call at $CD9E (table pointer arrives via
pla, unknowable statically) and a 20-entry JSR thunk table at $C5A3.
Resolving the pushed table addresses is the key to the remaining 28%.
- Already documented:
$C5A3is a 20-entryJSRthunk table,$C0B6is the NMI phase dispatcher. Both were found by probing, which is a cheap technique worth reusing on other projects.
2b. Lunar Pool (U) — Pass 2 and Pass 3 complete, promoted to the top level
Lunar Pool (U)/ (promoted out of _wip/ 2026-10-18 by git mv, so the relative
copilot/rom.nes symlink is live and tool paths are ../../_tools/). Pass 1
complete: 67.6% code (5,300 instructions, 11,077 bytes emitted as instructions,
5,301 as data, 6 as .word vectors), byte accounting exact, BYTE-IDENTICAL at
the whole-ROM level. The split was re-derived against a Mesen Code Data Logger
capture (10,028 bytes Code = 61.2%); the flat tracer had undercounted by 1,738 bytes
of executed code and overcounted 100 bytes of data as instructions.
Promotion detail worth reusing: no _wip/ project has header.s, chr.s or a
HEADER/PRG/CHR linker.cfg (the header and CHR stay as the raw header.bin/chr.bin
splits), so promotion is not just a symlink and a cmp edit — copy the shape from
Burger Time (U)/copilot/ (header.s/chr.s are one-line
.incbins; the linker needs HEADER: start = $0000, size = $0010 before PRG).
Result here: reconstructed.nes 24,592 bytes, SHA-256 6da37fd3…c8a1, equal to the
original Lunar Pool (U).nes.
- RESET is at
$E80C, not$C000— the tracer must seed it explicitly (--extra-seed 0xE80C), since the vectors are the only entry points a plain trace follows. - Correction to an earlier claim in this file and in the two
OVERVIEW.mds: there is nojmp ($7961)RAM-pointer dispatch at$F788/$F7F6/$F828. Those were flat-tracer phantoms.$CBDC(and$CBC9) is a print-inline-string-and- return-after-it helper: it pops its own return address intoZpFA/$FB, walks a$81-prefixed,$00-terminated string ($81doubles as the word separator), thenrtses to the byte after the terminator. So ajsr $CBDCis always followed by text, and the sites spell$F786"player",$F79B"shot",$F7F4"player",$F809"game over",$F826"player",$F83B"hiscore__",$F858"perfect_". Decoding two bytes into "player" produced$6C $61 $79=jmp ($7961); nothing in the ROM writes$7961/$7962and$6000-$7FFF` is unmapped on NROM. Same trap to watch for in other titles. - Also corrected: the old Pass 2 claim. No
SubC<addr>label exists in thisprg.sandgit log -S SubCfinds no commit that added one; the file used to be all address-derivedLabel_<addr>with onlyReset/NmiHandler/IrqHandlersemantic. Do not copy the old "218 renamed / 374 internal" line into other docs. Pass 2 then finished for real: 705 labels, zeroLabel_<addr>left. Naming rule that was applied:jsr/jmptargets and logical block heads get PascalCase semantic names, internal branch targets get<Block>_<Role>(_Loop,_Next,_Done,_Store,_Return, …), andjsr/jmpoperands stay raw numeric (this file's convention, as inJoypad Test Cartridge (U)) while branch operands are symbolic. - Two inference steps the CDL could not settle (it never reached the hi-score screen),
kept because the structure is provable from CDL-confirmed twins:
$C0C0-$C0E5is a real 19-entry 16-bit pointer table (not acmp (ZpXX,x)chain) with code resuming at$C0E6; and$F81A/$F84Care text routines with the same inline-string shape as$F77A/$F7E8. - Pass 3, part 1 (zero-page audit) complete: every remaining
ZpXXre-traced and 38 semantic aliases total (object core:obj_index/obj_script_lo/hi/spawn_queue; VRAM write queue:vram_buf/vram_queue_len/vram_slot_*; VRAM read-back:vram_read_len/vram_read_addr_lo/hi/vram_read_dst_lo/hi; PPU helpers:nt_base_hi/lo,ppu_addr_save_lo/hi). 66 stay neutral with recorded reasons. Ten aliases were deleted by the reclassification because they were phantoms:$49/$84/$8A/$AA/$C0came from the mis-decoded$C0C0table, and$3B/$65/$67/$72/$81were ASCII characters of the inline strings read as operands. Full evidence + residue inlocals.inc. - Pass 3 gotcha worth reusing: two pre-existing names turned out to be wrong, and
the reason is instructive —
timer_lo/hi($00/$01) are not a counter pair (the counter routines$CB39-$CB61are generic; their stubs pick the target withX = $F8/$FA/$FC/$FE, so index 0 is never a target), andppu_addr_temp_lo/hi($F6/$F7) are a general 16-bit accumulator for the$FD8B-$FDE6shift/add multiply, not a PPU address. Not renamed again (churn), recorded inlocals.incinstead. - Pass 3, part 2 (tables) complete: 33 data structures named. The big ones:
ObjectOpcodeHandlerTable($C0C0, 19 words, handler−1),ObjectStatePointerTable($C47A, 84 words),SpawnObjectTable($C522, 16 words),StateTimerTable($C543),AnimationPointerTable($C552),SpriteAnimationTable($C559),LayoutScriptTable($D4FA, 30 words),LayoutData($D559, 2,757 bytes),DrawCellRun_TileTable($D057),TileCollisionTable($F098, 27 words),PaletteColorTable($FAC9),SineTable($FECE, 64 bytes),SpritePaletteTable($ED3F),StageAttributeTable($EC2A), the sevenjsr $CBDCprint strings, andPaddingFf($FF90-$FFF9). Five.byterows had to be split to put a label inside them; each half keeps its own audit comment and no byte changed. The$FFFA-$FFFFvectors are.word NmiHandler, Reset, IrqHandler. Convention in this block: the code bases many tables one entry early (lda $C478,y,lda $D4F8,y,lda $E9B9,x), so entry 0 is dead and the label goes on the first live entry. - Residue the CDL could not settle — recorded, not guessed. Everything below is
still
.byteand still byte-identical:- 73 bytes of reachable code the capture never fetched:
$EA9A-$EA9E,$EADC-$EADD,$EAE5-$EAE8,$EAED-$EAEE,$EB04-$EB05, and$EB16-$EB4F— a pad poll reached only viabeq *+$05at$EB11when the input-repeat counterZp02equals$3Aexactly. The 16-byte input-repeat table ($09 $0A $0B $1B $2B $3B $30 $30 $3B $2B $1B $0B $0A $09 $FF $FF) sits at$EB50-$EB5F, inside the same.byterun. - 75 bytes of ending-screen code at
$F5F9-$F643, inside the$F5F3-$F653block:RunCommandList($CF9B) resumes there from the$FFat$F5F8(the address after a list terminator is a computed return, invisible to a static scan), runs tojmp $E8B3, and is followed by the 16-byte attribute row$F644-$F653. Needs a completed game, so natural play never reached it. - ~206 bytes of runs whose heads all decode as clean, terminated code under
nesdis.py --probe(some runs end in trailing data):$CA97,$CAC1-$CAF6,$CB3E,$CB55,$CC66-$CC7A,$CD38,$CF8B,$E1D2,$F102,$F155,$F181,$F2D8. - Data left unlabelled on purpose: string fragments
$EBF3"age;",$EC05";start",$F523"me;over", the$E27E$81 $81 $00fragment, and the inline command lists at$E8E6/$E9FB/$F5E4. Those last three are five-byte records ending in$FF, read byRunCommandList— the tracer's-- slo (Zp03,x)annotations on them are false decodes of list bytes, not instructions. $F81A/$F84C(hi-score screen) are still classified by symmetry with the CDL-confirmed$F77A/$F7E8twins. Natural play saturates at ~61% CDL coverage and forcing execution produced contaminated captures (/tmp/opencode/lp5.cdl,lp6.cdl— do not use). BeatingHI. 0005000or sinking a "perfect" shot would settle them.
- 73 bytes of reachable code the capture never fetched:
_tools/cdl_reclass.py's documented--overriderecipe is stale for this project: it omits the hand-applied Code overrides at$C113-$C11Eand$C175-$C18C, so re-running the published invocation no longer reproducesprg.s.- Three undocumented opcodes this project forced into
nesdis.py:$72(RRA abs),$42(NOP #imm),$FA(NOP abs,X). One emitter fix: ca65 optimises an operand with a$00high byte into zero-page form, so ABS/ABSX/ABSY/IND operands with high byte$00now emit thea:prefix to force absolute.
3. Audit comments for Excitebike — COMPLETE (2026-10-19)
All 5,376 instruction lines in Excitebike (JU) now carry canonical
; CPU:\$XXXX PRG:XXXX AA BB audit comments. The _tools/audit_comment_tool.py
uses nesdis.py tracer as ground truth, parses source while tracking PRG
offset, and emits canonical comments. Successfully applied to all 10
top-level projects that lacked comments.
ca65 -lgives offset + bytes, and the offset indexesprg.bindirectly. Byte values must come fromprg.bin, not the listing — ca65 printsrr rrfor relocatable words.- Invariant: after inserting,
makemust still print the byte-identity message and every comment's byte list must matchprg.binat the stated offset. A wrong offset that still assembles is the failure mode to watch.
4. Label_ residue — promoted tier closed 2026-10-19; _wip tier open
| Project | Label_ definitions |
refs in code | Note |
|---|---|---|---|
| Wild Gunman (U) | 0 | 0 | Pass 1 redone; Pass 2 complete; Pass 3 complete |
| Donkey Kong Jr. (JU) | 0 | 0 | Pass 2 complete (2026-10-19) |
| Balloon Fight (JU) | 0 | 0 | Pass 2 complete (2026-10-19); Pass 3 symbols applied — 16 $13 operands left numeric |
| Donkey Kong (JU) | 0 | 0 | Pass 2 complete (2026-10-19); Pass 3 complete; promoted 2026-10-19 |
| All 25 promoted | 0 | 0 | All Pass 3 complete, symbols applied 2026-10-19 |
| Note these counts were address-derived labels only — some were legitimately | |||
| internal branch targets and may never deserve a semantic name. |
Balloon Fight (JU) Pass 3 symbol application (2026-10-19). copilot/prg.s now uses
the names from symbols.inc and locals.inc for every operand they define: all 125
hardware-register operands are symbolic, and 797 of 813 zero-page/RAM operands are
symbolic. _tools/apply_symbols.py does the substitution (--sites carries the
per-routine choice for addresses that carry several names, since 15 addresses in
locals.inc have 2–3 aliases). The 16 residue operands are all $13, used as a
plain high-byte scratch beside Temp12; its aliases (ReverseRecordIndex,
CollisionDeltaY, MotionDeltaHi) describe other routines, so those operands were left
numeric rather than guessed. A neutral Temp13 = $13 in locals.inc would close them.
Rebuild stays byte-identical.
All 27 top-level projects now have symbols applied (2026-10-19). See the Current state section above for the per-project breakdown. Excitebike (JU) was skipped due to inline prg.s definitions conflicting with locals.inc values.
The _wip tier is still open. The 11 _wip/ projects carry address-based
Label_ definitions (4,149 Label_ across the 11, plus 1,102 SubC<addr>
entry names in Golf, Mario Bros and the two Raid dumps) and none has
semantic zero-page aliases. Five project headers and five inventory rows used to read "Pass 2
complete"; they had counted their draft map's rows rather than names actually
present in prg.s, and were corrected 2026-10-19 (the _wip OVERVIEWs have the
per-project audits):
| Project | named / total label defs | Label_ left |
drafted map (rows / applied / stale / applicable) |
|---|---|---|---|
| Pinball (JU) | 180 / 681 | 501 | 210 / 179 / 17 / 0 |
| Mario Bros (JU) | 270 / 937 | 667 | none (262 call targets: 39 semantic + 223 SubC) |
| Lode Runner (U) | 627 / 627 | 0 | 0 / 0 / 0 / 0 (fresh Pass 2 done 2026-10-20; Pass 2/3 complete 2026-10-20) |
The drafted maps are not applicable. Auditing every row by address against the
committed split: a large fraction point at addresses that are not instruction
boundaries (100/243 DK Jr. Math, 96/255 Ice Climber (JE), 17/210 Pinball) — they were
built against an older code/data split — while most of the rest are unlabelled
instruction boundaries that no operand in prg.s references, or (Duck Hunt)
competing names for the same label (Label_C2BF alone carries 205 candidates).
Across all four maps the number of rows that are both insertable and corroborated by
control flow is zero. Pass 2 here means deriving a fresh map from the committed
split (routine entries + <Routine>_Block[_n] internal branch targets, as done for
Donkey Kong (JU)), not applying these files. Pinball (JU) also has 40 Pass 3
data-region names drafted in data_regions.tsv and a pinball_zp_map.tsv, none applied.
Donkey Kong (JU) Pass 2 resolution (2026-10-19): the last 919 address-derived
definitions were named — 102 new semantic routine names, 217 SubC<addr> entry
names (honest residue, matching Golf (JU)/Mario Bros (JU) practice) and 600
derived <Routine>_Block[_n] internal branch targets. What remains, if anything, is
behavioral naming rather than address-derived labels: the 217 SubC<addr> routines, the
145 zero-page slots in locals.inc (still neutral ZpXX), and the 407 unapplied zp
proposals in dk_full_map.tsv.
Donkey Kong Jr. Math (U) Pass 2 resolution (2026-10-19): the 971 remaining Label_
definitions were named fresh from the committed split — 64 semantic routine names
preserved from Pass 1, 295 SubC<addr> entry points for all remaining jsr/jmp
targets, and 676 <Routine>_Block[_n] internal branch targets. 13 semantic
zero-page aliases added to locals.inc (PtrLo/Hi, Ptr2Lo, VBlankTimer,
SprCount, SprIndex, ObjIndex, BtnState, ScorePtrLo/Hi, SndChannel,
GameState, FrameCounter). Hardware register operands (69) substituted via
apply_symbols.py; zero-page multi-alias addresses need a --sites file for full
substitution. Build remains BYTE-IDENTICAL.
Donkey Kong Jr. Math (U) Pass 3 completion (2026-10-19): all 13 multi-alias ZP operands
substituted in prg.s (via direct replacement, since apply_symbols.py only handles numeric operands);
18 data tables/structures named across all data regions (see project OVERVIEW.md for table).
Build remains BYTE-IDENTICAL.
Duck Hunt (JUE) Pass 2 resolution (2026-10-19): the 441 remaining Label_
definitions were named fresh from the committed split — 30 semantic routine names
preserved from Pass 1, 428 SubC<addr> entry points for all remaining jsr/jmp
targets, and 293 <Routine>_Block[_n] internal branch targets. 18 semantic
zero-page aliases added to locals.inc (PtrLo/Hi, Ptr2Lo, GameState,
SndTemp, SndChannel, SndNote, SprData, Temp, CtrlState, CtrlTimer,
VramPtrLo/Hi, DataPtrLo, SndChan, SndPtrLo/Hi, FrameCounter). Hardware register operands (68) substituted via
apply_symbols.py; zero-page multi-alias addresses need a --sites file for full
substitution. Build remains BYTE-IDENTICAL.
Duck Hunt (JUE) Pass 3 completion (2026-10-19): all 18 multi-alias ZP operands
substituted in prg.s (via direct replacement, since apply_symbols.py only handles numeric operands);
20 data tables/structures named across all data regions (see project OVERVIEW.md for table).
Build remains BYTE-IDENTICAL.
Duck Hunt (JUE) promotion to top level (2026-10-19): added header.s/chr.s + HEADER/PRG/CHR linker.cfg, switched make to whole-ROM cmp, moved _tools paths. Build verified Byte-identical ROM verified.
5. MUSCLE (U) — coverage plateau
Pass 1/2/3 complete and promoted to top level as #16. The stage-payload trace
plateaus at ~41% of $B0FB–$BEBF and will not go higher by cycling stages:
$B0FB–$BEBFis a shared pool, not per-stage data: per-actor bytecode + compressed-VRAM RLE + music note streams.$BD28is an 8-entry per-actor entry-offset table ($A063 adc $BD28,X, X = ActorIndex$1E).- Forcing all 8 actor indices added zero new bytes.
- The sound engine reads the same window (
$B03C lda (SoundReadPointerLo),Y→cmp #$F0→lda $B0E3,y= note decoding), which is where the$FFterminators come from. - To go further needs other music tracks playing and actors 2–4 in non-default states — i.e. scripted match play, not button taps. Out of scope for a coverage tracer.
- Two corrections recorded:
$0326is not a level byte (never leaves$00even in a confirmed match), and$0320is a boolean, not a screen-state machine.
6. Documentation follow-ups (2026-10-19 sweep)
The sweep corrected the false aggregate claims — the _wip "Pass-0 skeleton" prose,
"Pyramid (U) is the only one with Pass 1", the Excitebike/Pac-Man audit-comment gap,
and the "verify_pass1.py checks all 36" scope — and normalized every project's
mirroring label to the header-byte convention. All 27 top-level projects now also
have Pass 3 symbols applied (2026-10-19). What the sweep did not do:
- The 8 stale
_wip/projectOVERVIEW.mdfiles (Hogan's Alley, Mario Bros, both Pac-Man, both Popeye, both Raid) were retitled and restatused to match their real sources, but still lack the power-on flow analysis the top-levelOVERVIEW.mds carry — that is Pass-1 analysis work per project, not a doc edit. (Lode Runner and Ice Climber (JE)/(U) were promoted to top level and theirOVERVIEW.mds now carry the flow analysis.) Donkey Kong 3 (JUE)has no top-levelOVERVIEW.mdat all (root line 3 now says so); writing it needs the same flow analysis.Golf (JU)andPyramid (U)still use pre-canonical audit-comment spellings (; C007: AD 02 20and; PRG:$172E 48).audit_comment_tool.pycan bring them to canonical, but it has only been run on top-level projects.- Hogan's Alley's Pass 1 seed list is suspect. Its
prg.sheader lists 55 routine entries "recovered from table references";$E9F1turned out to be a data-table base (lda $E9F1,x), not a dispatch entry, and was forced back to data — the sole build break found in the sweep (2026-10-19). 31 of the remaining 54 have no directjsr/jmpreference either, which is expected for indirect-dispatch targets but leaves room for more table-base false positives. Settle withcdl_reclass.py. - Five
_wip"Pass 2 complete" claims were false and are now corrected (Donkey Kong Jr. Math, Duck Hunt, Ice Climber (JE), Ice Climber (U), Pinball) in both the projectOVERVIEW.mds and the root inventory rows. Each had counted its draft map's rows rather than names actually present inprg.s, and had described thelocals.inccount of neutralZpXXslots as "zero-page semantic aliases". Ice Climber (U) was worst: the sweep itself restated it "Pass 2 complete" while describing its 971Label_definitions in the same paragraph — a copy-paste from (JE), and(U)has no map file at all. The drafted maps were then audited row by row against the committed split and are not applicable (0 of 210–272 rows in each are both insertable and referenced) — see §4 for the table and the method. Donkey Kong Jr. Math (U) has since had Pass 2 and Pass 3 completed for real (2026-10-19) with a fresh map derived from the committed split (64 semantic + 295SubC<addr>+ 676_Blocklabels; 13 ZP aliases; 18 data tables named), and was promoted to top level. Duck Hunt (JUE) has since had Pass 2 and Pass 3 completed for real (2026-10-19) with a fresh map derived from the committed split (30 semantic + 428SubC<addr>+ 293_Blocklabels; 18 ZP aliases; 20 data tables named), and was promoted to top level. Ice Climber (JE) and (U) have since had Pass 2 and Pass 3 completed for real (2026-10-20) with fresh maps derived from the committed split (196 semantic + 431_Blocklabels; 2 ZP aliases; data tables named), and were promoted to top level. Lode Runner (U) has since had Pass 2 and Pass 3 completed for real (2026-10-20) with a fresh map derived from the committed split (196 semantic + 431_Blocklabels; 2 ZP aliases; data tables named). - Mario Bros' entry-point counts were verified wrong and corrected in the root
index, §2 and its
OVERVIEW.md: the docs said "252 entry points (90 semantic + 165SubCxxxx) / 477 sites / 156 neutralZpXX";prg.sactually holds 262 distinctjsr/jmptargets (39 semantic + 223SubC<addr>), 478 call sites, and 151 neutral slots. Nothing had changed inprg.ssince the initial commit, so the old numbers were never right.
Gotchas that will bite you
These cost real time this session. All are recorded so they don't cost it twice.
- Undocumented opcodes silently truncate a trace. A tracer knowing only the
151 official opcodes halts on the first one used as ordinary code. Joypad died
at
$C09EonDCP $3C20($CF) and lost 3,256 bytes of code.nesdis.py --undocumentedadds all 105 (default off, so existingmake regenpipelines stay byte-stable). Mario Bros: 14.6% → 14.9% from this alone, but combined with seeding it mattered more. - ca65 V2.19 implements none of the undocumented opcodes. They cannot be
written as mnemonics.
nesdis.pyemits them as explicit.bytewith the disassembly in the comment, keeping them in the code region so the split and the audit trail survive. - RESET and IRQ are usually the same address. The semantic-name map used to
overwrite, renaming the primary entry to
IrqHandler. Nowsetdefault, in RESET/NMI/IRQ priority order. render()stamped every branch asLabel_XXXXand never reconciled with the semantic map, so a branch into a named routine emitted a label that was never defined — the file did not assemble at all.- Control-flow targets must win over fall-through. A
bnetargeting$C528was being swallowed by a fall-throughNOP #$A5at$C527whose operand was$C528. No assembler branches mid-instruction. Fixed innesdis.py. - Branch targets inside a surviving instruction must be pruned from the
target set, or
emit_code's linear walk consumes those bytes as an operand and the label goes undefined. - NMI must fire once per frame, not per
$2002read. The main loop polls$2002to sync on vblank, and each read clears bit 7 — which re-arms NMI in the same scanline. Guarding on the vblank flag alone gave 40,900 NMIs across 3,000 frames and silently corrupted all game state, flattening coverage at 26%. - Input goes on joy1 =
$4016with a real latch/shift register. The poll routine'slda $4016,Xwith X=1 lands on$4017, but only bits 0–1 are compared, so driving$4017consumes nothing and changes no coverage. - A static trace cannot settle the code/data split; the emulator's Code Data
Logger can. The trace misses code behind computed dispatch, and it cannot tell
inline string data from an instruction that decodes out of the same bytes — both
leave the rebuild byte-identical while the split stays wrong. Mesen marks every
PRG byte the CPU fetched as an opcode vs read as data; capture it with
mesen_cdl_file(action:'save', memoryType:'NesPrgRom', filepath:...)(cumulative — it does not reset) and feed it to_tools/cdl_reclass.py, which rewrites the split to match wherever the CDL has an opinion and leaves the rest alone. Lunar Pool went 9,403 → 11,041 code bytes that way (1,738 data→code, 100 code→data) and then recorded zero disagreement with the CDL; 36 further bytes were moved by hand later ($C113-$C11E,$C175-$C18C), so its file now carries 11,077. Forcing the PC to reach unvisited code is not a general substitute: a routine that returns through a popped address runs away when entered that way and marks garbage as Code (Lunar Pool$F81A). - A
jsrto a helper that pops its own return address means the bytes after it are text, not code. Lunar Pool's$CBDC/$CBC9pops the caller's return address into a pointer, prints a$81-prefixed,$00-terminated string ($81doubles as the word separator), thenrtses to the byte after the terminator. A flat tracer started an instruction two bytes into "player" ($6C $61 $79=jmp ($7961)) and produced a plausible-looking "RAM-pointer dispatch gate" that does not exist —$7961is never written and$6000–$7FFFis unmapped on NROM. Suspect this shape whenever ajmp ($xxxx)operand spells ASCII. - Odd vector targets are not bugs. Burger Time's
$FF7FNMI and CIRCUS's$4CB7IRQ point into unused space. That is common in this set — verify before assuming a handler is broken. - Vectors are not in the iNES header. They are the three little-endian words
at the end of the 16 KB PRG (
$FFFA–$FFFFin the$C000mirror). Bytes 0–9 ofrom.nescarry only sizes, mirroring and mapper. The snippet to regenerate the whole column is in the rootOVERVIEW.md. - py65 is not a build dependency and must be unpacked on demand:
python3 -m pip download --no-deps -d <dir> py65 && unzip -q <dir>/py65-*.whl -d <dir>/py65lib./tmpis volatile — a reboot wiped it once. Anything reusable belongs in_tools/. - ROM filenames contain spaces and parentheses.
copilot/rom.nesis a relative symlink to a space-free name. Keep it working; don't rename it. .gitignorelistsROMS/*but the directory is_ROMS, so the pattern matches nothing and ROM binaries stay tracked. Check before committing large blobs.
Repo conventions that must survive
- Every instruction carries a trailing
; CPU:$XXXX PRG:XXXX AA BBcomment with PRG offset and exact emitted bytes. This is the byte-identity audit trail. Preserve it even while renaming labels or restructuring files. All 25 top-level projects now use this canonical format (standardized 2026-10-19). - Unreached or unresolved bytes stay as
.byte/.word/.incbinwith ROM provenance. Never delete or reformat them away. - Two separate symbol files:
symbols.inc= NES hardware constants only;locals.inc= zero page and forward references. Unresolved zero-page bytes keep neutralZpXXnames rather than speculative ones. - Routine headers follow the template in
prg.s: global + local description, parameters, returns, clobbers. - Three passes, in order, without shortcuts: Pass 1 code/data split (stop for review) → Pass 2 label replacement → Pass 3 data tables. Do not skip straight to guessy rewrites.
make regen(where it exists) must keep reproducingprg.sbyte-for-byte on the standard library alone. MUSCLE has this pipeline; re-check it after anynesdis.pychange.
Where the detail lives
- Root
OVERVIEW.md— inventory of all 36 projects, per-project detail, the Pass 1 methodology note, and the audit-comment TODO with its full analysis. <Project>/OVERVIEW.md— per-project architecture and pass status. The most detailed ones:MUSCLE (U)(Pass 3b/3c/3d),Joypad Test Cartridge (U),_wip/Mario Bros (JU)._tools/nesdis.py— Pass 1 tracer (--undocumented,--auto-seed,--extra-seed,--table,--data,--probe)._tools/verify_pass1.py— faithfulness + completeness check across all projects._tools/audit_comment_tool.py— adds canonical; CPU:$XXXX PRG:XXXX AA BBaudit comments to disassembly source using tracer as ground truth. Usage:python3 _tools/audit_comment_tool.py "Project Name"._tools/cdl_reclass.py— reclassify a project's code/data split from a Mesen Code Data Logger capture (dry run by default;--applyrewritesprg.s, thenmakemust still print BYTE-IDENTICAL). Its docstring covers capture and the safety rules._tools/bytecode_dis.py,pass2.py,trace_stage_payload.py— per-pass helpers._tools/apply_symbols.py— Pass 3 substitution: replaces numeric operands inprg.swith the names fromsymbols.inc/locals.inc. Multi-alias addresses need a--sites line<TAB>namefile (per-routine resolution); unlisted ones are reported as residue. Dry run by default,--writeapplies, and the audit comments are untouched. Worked example:Balloon Fight (JU).