Files
disasm/Baseball (UE)/copilot/locals.inc
T

154 lines
3.9 KiB
PHP

; ============================================================================
; Confirmed and high-confidence zero-page symbols
; ============================================================================
IndirectPtrLo = $00
IndirectPtrHi = $01
RecordPtrLo = $02
RecordPtrHi = $03
MathTemp05 = $05
NmiSavedX = $0D
NmiSavedY = $0E
DerivedControl0 = $0F
ControllerHeld1 = $11
ControllerHeld2 = $12
InputState1 = $13
InputState2 = $14
ControllerPressed1 = $15
ControllerPressed2 = $16
InputAux1 = $17
InputAux2 = $18
RandomStateLo = $19
RandomStateHi = $1A
TransitionCounter = $1B
TransitionActive = $1D
SessionActive = $1E
NmiStateFlag = $1F
FrameState20 = $20
SelectedPitchAction = $21
SavedIndex = $22
InlineReturnLo = $26
InlineReturnHi = $27
SelectionValue0 = $32
RoundStateIndex = $33
PlayerOneSelection = $34
PlayerTwoSelection = $35
ObjectScreenX = $36
ObjectScreenXHi = $37
ObjectScreenY = $38
ObjectScreenYHi = $39
PpuQueueOffset = $3E
OamWriteOffset = $3F
ModeFlags = $40
CurrentObjectArrayOffset= $42
SelectionState = $43
PlayerSelectionActive = $44
MatchCompleteFlag = $45
StateSequenceActive = $46
DelayCounter = $48
LoopCounter49 = $49
QueueDestination = $4A
ActivePlayerSide = $4B
HorizontalDirectionMask = $4C
RandomState0 = $4D
RandomState1 = $4E
RandomBits0 = $4F
RandomBits1 = $50
Counter51 = $51
Counter52 = $52
SavedBaseXLo = $53
SavedBaseXHi = $54
SavedBaseYLo = $55
SavedBaseYHi = $56
BaseMotionActive = $5C
BaseMotionPhase = $5D
BaseMotionEventCount = $5E
TrajectoryResult = $5F
PendingStateTransition = $60
UpdateCounter = $61
PrimarySequenceState = $62
TransitionSequenceState = $63
SecondarySequenceState = $64
PendingScoreIncrement = $65
InningOrSharedScore = $66
PlayerOneScore = $67
PlayerTwoScore = $68
EventWriteIndex = $69
EventReadIndex = $6A
TextCopyCount = $6B
SpecialSequenceState = $6D
ObjectTransitionState = $6E
PendingEvent = $6F
TableCopyIndex = $70
DisplayCounterValue = $71
StateSelector = $72
WindupLoopCounter = $73
MotionSettledCountdown = $76
StateTimer78 = $78
ActionSequenceCounter = $7E
SelectedStateCount = $7F
RandomValue81 = $81
ActorActionComplete = $82
ObjectApproachCount = $83
ObjectApproachDirectionFlag = $84
TrajectoryEvaluationEnabled = $86
ObjectProximityState = $87
MotionDirectionState = $88
FielderAnimationCountdown = $8C
FielderInputBalance = $8D
RandomHorizontalMotion = $8E
CalculatedVerticalMotion= $8F
RandomVerticalMotion = $90
PitchDirectionDecision = $91
ActionDelayCounter = $92
PitchUpdateDelay = $94
CurrentActionState = $9D
SecondaryActorState0 = $9F
SecondaryActorState1 = $A0
SecondaryActorState2 = $A1
ObjectSequenceState = $A2
ObjectSelectionLowerBound= $A5
CalculatedCoordinateLow = $AE
CalculatedCoordinateHigh= $AF
PositionSignState = $B7
ObjectListFlag = $C7
SpriteSortBaseIndex = $C9
SpriteArrayEnd = $CA
MathShiftCount = $DB
PpuCtrlShadow = $DD
PpuMaskShadow = $DE
ScrollX = $DF
ScrollY = $E0
CurrentObjectIndex = $E1
ScriptDepth = $E2
FrameCounter = $E3
GameplaySuspended = $EF
SoundPtrLo = $F6
SoundPtrHi = $F7
PendingAudioFlags = $FE
RenderStateFlags = $FF