Files
disasm/Baseball (UE)/copilot/reconstructed.lbl
T

952 lines
35 KiB
Plaintext

al 00FFFE .IrqBrkVectorWord
al 00FFFC .ResetVectorWord
al 00FFFA .NmiVectorWord
al 00FFFA .InterruptVectors
al 00FFE2 .UnusedRomPadding
al 00FFD0 .MusicSequenceData_FFD0
al 00FFC0 .MusicSequenceData_FFC0
al 00FFA0 .MusicSequenceData_FFA0
al 00FF80 .MusicSequenceData_FF80
al 00FF60 .MusicSequenceData_FF60
al 00FF40 .MusicSequenceData_FF40
al 00FF20 .MusicSequenceData_FF20
al 00FF00 .MusicSequenceData_FF00
al 00FEE0 .MusicSequenceData_FEE0
al 00FEC0 .MusicSequenceData_FEC0
al 00FEA0 .MusicSequenceData_FEA0
al 00FE80 .MusicSequenceData_FE80
al 00FE60 .MusicSequenceData_FE60
al 00FE40 .MusicSequenceData
al 00FE36 .UpdateMusicChannel3_WriteLinear
al 00FE30 .UpdateMusicChannel3_CheckBank
al 00FE15 .UpdateMusicChannel3_Decrement
al 00FE3F .UpdateMusicSequence_Return
al 00FE02 .UpdateMusicChannel2_Write
al 00FDF1 .UpdateMusicChannel2_SelectControl
al 00FDDF .UpdateMusicChannel2_HaveCommand
al 00FE05 .UpdateTriangleMusicChannel
al 00FDC7 .UpdateMusicChannel2_Decrement
al 00FDAA .UpdateMusicChannel1_CheckAlt
al 00FDB0 .UpdateMusicChannel1_Write
al 00FD99 .UpdateMusicChannel1_SelectControl
al 00FD90 .UpdateMusicChannel1_HaveNote
al 00FD79 .UpdateMusicChannel1_Decrement
al 00FDB9 .UpdatePulse2MusicChannel
al 00FD51 .InitializeMusicSequence_CopyDescriptor
al 00FD49 .InitializeMusicSequence_LoadPointer
al 00FD3C .InitializeMusicSequence_BankFound
al 00FD36 .InitializeMusicSequence_FindBank
al 00FD67 .UpdatePulse1MusicChannel
al 00FD34 .StartMusicSequence
al 00FD0C .NoiseEnvelopeSequence
al 00FCFD .AudioEvent_8_SetTimer
al 00FCCF .CountDownTimedAudioEffect
al 00FCC0 .ConfigureTimedTriangleEffect
al 00FD14 .UpdateNoiseEnvelopeSequence
al 00FD2A .UpdateMusicEngine
al 00FC87 .ResetTimedAudioEvents
al 00FCF3 .StartTriangleEffectAlternate
al 00FD01 .UpdateTriangleEffectAlternate
al 00FCD6 .StartTriangleEffectLong
al 00FCE4 .UpdateTriangleEffectLong
al 00FCB4 .StartTriangleEffectMedium
al 00FC9A .StartTriangleEffectShort
al 00FCA8 .UpdateDmcOutputEffect
al 00FC97 .UpdateNoiseEffectSequence
al 00FC31 .StartTriangleSweep_Save
al 00FC1E .StartTrianglePitchSweep
al 00FC33 .UpdateTrianglePitchSweep
al 00FC60 .DispatchMusicAndNoise
al 00FBFB .PulseEffectAlternate_Use90
al 00FBF8 .PulseEffectAlternate_TestOdd
al 00FBE4 .UpdateAlternatePulse2PhaseEffect
al 00FC58 .CountDownPulse2PhaseEffect
al 00FBD3 .StartAlternatePulse2PhaseEffect
al 00FC55 .WritePulse2PhaseRegisters
al 00FBD0 .PulseEffectF4_Apply
al 00FBC8 .PulseEffectF4_CheckUpper
al 00FBBC .PulseEffectF4_Configure
al 00FBB9 .PulseEffectF4_WriteTimer
al 00FBB3 .PulseEffectF4_Phase10
al 00FBA9 .UpdatePulse2PhaseEffect
al 00FBAF .PulseEffectF4_Phase18
al 00FBA1 .StartPulse2PhaseEffect
al 00FC94 .UpdateMusicSequencer
al 00FB95 .UpdateAudioEffect2_SelectPitch
al 00FB90 .UpdateAudioEffect2_WriteSweep
al 00FB9C .UpdateAudioEffect2_CountDown
al 00FB7F .UpdateAudioEffect2_CheckState
al 00FB97 .UpdateAudioEffect2_Trigger
al 00FBFF .UpdateSecondaryEffects
al 00FB35 .ClearPrimaryAudioEffect
al 00FB63 .StartPulse1StateChangeEffect
al 00FB6B .UpdatePulse1StateChangeEffect
al 00FB43 .StartPulse1DescendingEffect
al 00FB4A .UpdatePulse1DescendingEffect
al 00FB40 .UpdateAudioEngine_Finalize
al 00FB5A .UpdateAudioEffect1_Write
al 00FB02 .FinalizeSoundEffectPreset_Apply
al 00FAF6 .FinalizeSoundEffectPreset_SelectX
al 00FAEC .StartPulse1EffectPreset3FromControl
al 00FAE5 .StartPulse1EffectPreset3
al 00FAE1 .StartPulse1EffectPreset2FromControl
al 00FADA .StartPulse1EffectPreset2
al 00FAEE .UpdatePulse1PresetEffect
al 00FAD6 .StartPulse1EffectPreset1FromControl
al 00FACF .StartPulse1EffectPreset1
al 00FAC5 .LookupAudioControlValueFinalRotate
al 00FABF .LookupAudioControlValue
al 00FABA .ReduceValueByOneThirtySecond_Subtract
al 00FAAE .ReduceValueByOneThirtySecond
al 00FAAA .WriteTrianglePeriodFromTable
al 00FAA6 .WritePulse2PeriodAfterSweep
al 00FAA3 .WritePulse2PeriodFromTable
al 00FAA2 .WriteApuTimerFromTable_Return
al 00FA91 .WriteApuTimerFromTable
al 00FA8C .InitializePulse1PeriodAfterStateSaved
al 00FA8F .WritePulsePeriod_SelectChannel
al 00FA86 .WritePulsePeriodFromTable
al 00FA7A .ConfigureNoiseChannel
al 00FA73 .WritePulse2SweepAndControlFromRegisters
al 00FA71 .WritePulse2SweepAndControl
al 00FA6A .WritePulse1SweepAndControlFromRegisters
al 00FA68 .WritePulse1SweepAndControl
al 00FA76 .WritePulse2Control
al 00FA64 .ConfigurePulse2ControlPreset
al 00FA6D .WritePulse1Control
al 00FA60 .ConfigurePulse1ControlPreset
al 00FA00 .AudioLookupData_FA00
al 00F9F4 .AudioPadding_F9F4
al 00F9ED .InitializeAudioEngine_WriteDmc
al 00FB05 .UpdateAudioEngine
al 00F9A5 .RenderingAnimationData_F9A5
al 00F900 .RenderingAnimationData_F900
al 00F800 .RenderingAnimationData_F800
al 00F700 .RenderingAnimationData_F700
al 00F600 .RenderingAnimationData_F600
al 00F500 .RenderingAnimationData_F500
al 00F400 .RenderingAnimationData_F400
al 00F300 .RenderingAnimationData_F300
al 00F200 .RenderingAnimationData_F200
al 00F100 .RenderingAnimationData_F100
al 00F000 .RenderingAnimationData_F000
al 00EF00 .RenderingAnimationData_EF00
al 00EE00 .RenderingAnimationData_EE00
al 00ED00 .RenderingAnimationData_ED00
al 00EC1C .RenderingAndAnimationData_EC1C
al 00EBFC .RenderingData_EBFC
al 00EBDC .RenderingData_EBDC
al 00EBBC .RenderingData_EBBC
al 00EBB4 .UpdateRelativeObjectEventBank
al 00EBAD .InitializeQueuedEventSystem_ClearActive
al 00EBA0 .InitializeQueuedEventSystem_ClearPage
al 00EB7D .DispatchNextQueuedEvent_Wait
al 00EB81 .DispatchNextQueuedEvent_HaveEntry
al 00EB65 .Return_EB65
al 00EB5B .RestoreObjectEventContext
al 00EB5A .UpdateObjectEventBank_Restore
al 00EB3C .UpdateObjectEventBank
al 00EB2F .ProcessQueuedObjectEvent_Loop
al 00EB3B .ProcessQueuedObjectEvent_Return
al 00EB16 .QueueDecodedObjectEventCheckActive
al 00EAF5 .WriteFixedPpuSequence
al 00EB00 .WriteGeneratedPpuWord
al 00EAAF .RunDisplayTransition
al 00EA8F .ProcessInlinePpuStream_Write
al 00EA8C .ProcessInlinePpuStream_WriteLoop
al 00EA89 .ProcessInlinePpuStream_DecodeCount
al 00EA6C .ProcessInlinePpuStream_Record
al 00EAA3 .ProcessInlinePpuStream_CheckRecord
al 00EA26 .CopyInlineDisplayRecord_Loop
al 00EA17 .PPUWriteString
al 00EA0A .WriteInlinePpuBlock_Loop
al 00EA05 .WriteInlinePpuBlockAfterAddress
al 00EA02 .WriteInlinePpuBlock
al 00E9FC .WritePendingPpuByte
al 00E9E8 .SetPpuAddress_AddOffset
al 00E9E0 .SetRelativePpuAddressFromInlineRecord
al 00E9EF .SetPpuAddress_Write
al 00E9D2 .WritePpuControlFromCarry
al 00E9C7 .CopyInlineBytesToZeroPage_Loop
al 00E9C2 .CopyInlineBytesToZeroPage
al 00E9B1 .DecodeInlineParameters_Jump
al 00E9B4 .ReadInlineWord
al 00E990 .FillPpuMemoryWith26_Loop
al 00E9DB .SetPpuAddressFromInlineRecord
al 00E957 .UpdatePrimaryArithmeticPairAlternate_ShiftHigh
al 00E943 .UpdatePrimaryArithmeticPairAlternate_ShiftLow
al 00E93A .UpdatePrimaryArithmeticPairAlternate_SaveMask
al 00E923 .UpdateSecondaryArithmeticPair_ShiftHigh
al 00E929 .UpdateSecondaryArithmeticPair_AddHigh
al 00E912 .UpdateSecondaryArithmeticPair_ShiftLow
al 00E918 .UpdateSecondaryArithmeticPair_AddLow
al 00E8FA .UpdatePrimaryArithmeticPair_ShiftHigh
al 00E900 .UpdatePrimaryArithmeticPair_AddHigh
al 00E8E9 .UpdatePrimaryArithmeticPair_ShiftLow
al 00E8ED .UpdatePrimaryArithmeticPair_AddLow
al 00E8E3 .UpdatePrimaryArithmeticPair_SaveMask
al 00E8CB .TransformSignedComponentPair_Loop
al 00E8C2 .TransformSignedComponentPair_SaveY
al 00E8BB .TransformSignedComponentPair_SaveA
al 00E8B7 .TransformSignedComponentPair
al 00E931 .UpdatePrimaryArithmeticPairAlternate
al 00E8B0 .RunEightRoundTransform_Loop
al 00E88A .NormalizeSignedVector_Loop
al 00E882 .NormalizeSignedVector_SaveSign
al 00E86C .CalculateVectorFromRotatedMask_SaveMask
al 00E863 .CalculateVectorFromRotatedMask_Loop
al 00E908 .UpdateSecondaryArithmeticPair
al 00E842 .CalculateSignedVector_Loop
al 00E832 .CalculateSignedVector_SaveSign
al 00E822 .CalculateSignedVector
al 00E8DA .UpdatePrimaryArithmeticPair
al 00E81B .CalculateVectorMagnitude_Loop
al 00E810 .CalculateVectorMagnitude_SaveX
al 00E802 .DivideUnsignedByte_Shift
al 00E7FC .DivideUnsignedByte_Loop
al 00E7F5 .DivideUnsignedByte
al 00E7EF .CalculateScaledProduct_Next
al 00E7E4 .CalculateScaledProduct_Loop
al 00E7DB .CalculateScaledProduct
al 00E7DA .AbsoluteValueAY_Return
al 00E7C0 .HideOamSprites_Loop
al 00E7BC .HideOamSprites
al 00E791 .RenderSpriteRecordList_Loop
al 00E7BB .RenderSpriteRecordList_Return
al 00E76E .RenderingStateTable_Alternate
al 00E761 .RenderingStateTable_Default
al 00E761 .RenderingStateTable
al 00E756 .InitializeRenderingState_CopyLoop
al 00E752 .InitializeRenderingState_SaveFlags
al 00E741 .InitializeRenderingState
al 00E735 .ProjectObjectCoordinates_Return
al 00E736 .ProjectObjectCoordinates_Fail
al 00E6C1 .ProjectObjectCoordinates
al 00E66F .DivideOrNormalizeWord_Return
al 00E670 .DivideOrNormalizeWord_Overflow
al 00E654 .DivideOrNormalizeWord_Shift
al 00E64E .DivideOrNormalizeWord_CheckCarry
al 00E644 .DivideOrNormalizeWord_Loop
al 00E63E .DivideOrNormalizeWord
al 00E630 .MultiplyByteBySignedWord_Shift
al 00E61F .MultiplyByteBySignedWord_Loop
al 00E611 .MultiplyByteBySignedWord
al 00E60A .AdvanceRandomState_SaveLow
al 00E5F9 .AdvanceRandomState_Loop
al 00E5F4 .Return_E5F4
al 00E5DF .QueueModeIndicatorTiles_Fill
al 00E5C4 .InitializeSharedObjectMotion_Save
al 00E965 .CalculateScaledRatio
al 00E598 .ApplyBaseObjectGeometry_CopyCurrent
al 00E576 .ApplyCurrentObjectGeometry_CopyPosition
al 00E533 .StoreBaseObjectPositionAndClearMovement
al 00E828 .CalculateSignedVectorFromResult
al 00E510 .EvaluateGeometryDifference_VerticalReady
al 00E509 .EvaluateGeometryDifference_HorizontalReady
al 00E4D7 .CalculateBaseGeometryDifference
al 00E4B2 .UseGeometryRecordOffset
al 00E4B5 .StoreGeometryParameter
al 00E46B .GetCurrentGeometryRecordOffset
al 00E453 .GeometryParameterData_Block3
al 00E433 .GeometryParameterData_Block2
al 00E413 .GeometryParameterData
al 00E57E .ApplyBaseObjectGeometry
al 00E3C0 .RunSelectedObjectTransition_WaitLoop
al 00E3BD .RunSelectedObjectTransition_GeometryClear
al 00E3AF .RunSelectedObjectTransition_TestGeometry
al 00E59D .InitializeSharedObjectMotion
al 00E3AC .RunSelectedObjectTransition
al 00E391 .ProcessCompactObjectState_LoadEntry
al 00E39D .ProcessCompactObjectState_Consume
al 00E379 .ProcessCompactObjectState_CompareState64
al 00E380 .ProcessCompactObjectState_SavePending
al 00E3AB .ProcessCompactObjectState_Return
al 00E33F .FindAndQueueSelectedState_Found
al 00E336 .FindAndQueueSelectedState_Search
al 00E329 .CurrentObjectAnimationDelayTable
al 00E30C .UpdateCurrentObjectAnimationDelay_LoadDelay
al 00E319 .CurrentObjectAnimationBaseTable
al 00E306 .UpdateCurrentObjectAnimationDelay_Reset
al 00E321 .CurrentObjectAnimationLimitTable
al 00E310 .UpdateCurrentObjectAnimationDelay_Default
al 00E2A5 .CalculateObjectCoordinateDifference
al 00EB0D .QueueDecodedObjectEvent
al 00E28A .FindNearestCandidateObject_Next
al 00E80B .CalculateVectorMagnitude
al 00E295 .CandidateObjectOffsetTable
al 00E264 .FindNearestCandidateObject_Loop
al 00E25A .FindObjectStateForSelector_Previous
al 00E252 .FindObjectStateForSelector_Search
al 00E25D .FindObjectStateForSelector_Return
al 00E384 .ProcessCompactObjectState_Validate
al 00E23A .ProcessSelectedObjectState_Clear
al 00E200 .FindEligibleObjectState_Return
al 00E201 .TestIndexedObjectGeometry
al 00E1FA .FindEligibleObjectState_Next
al 00E1E9 .FindEligibleObjectState_Loop
al 00E1E6 .TestObjectGeometryFourTimes_Return
al 00E1D2 .TestObjectGeometryFourTimes_Loop
al 00E1BE .ObjectStateDispatch_SaveFrame67
al 00E1A7 .ObjectStateDispatch_SaveFrame5F
al 00E19B .ObjectStateDispatch_SaveFirstFrame
al 00E1C6 .ObjectStateDispatch_Object04
al 00E15E .ObjectStateDispatch_SelectedObjectClear
al 00E150 .ObjectStateDispatch_TestSelectedObject
al 00E16C .ObjectStateDispatch_DifferentObject
al 00E25E .FindNearestCandidateObject
al 00E141 .ObjectStateDispatch_AssignState
al 00E135 .ObjectStateDispatch_CheckSelector4
al 00E10D .ObjectStateDispatch_FindInputIndex
al 00E0CC .ObjectStateDispatch_CompareTables
al 00E114 .ObjectStateDispatch_ForwardTransition
al 00E0B7 .ObjectStateDispatch_TestState
al 00E0F2 .ObjectStateDispatch_NextEntry
al 00E0A8 .ObjectStateDispatch_Search
al 00E0A5 .ObjectStateDispatch_AdvanceIndex
al 00E098 .ObjectStateDispatch_SelectStart
al 00E0F6 .ObjectStateDispatch_WaitLoop
al 00E107 .ObjectStateDispatch_ForwardPath
al 00E222 .ProcessSelectedObjectState
al 00E089 .ObjectStateDispatch_InputActive
al 00E074 .ObjectStateDispatch_TimerLoop
al 00E06F .ObjectStateDispatch_StoreTimer
al 00E06D .ObjectStateDispatch_SetTimer
al 00E05F .ObjectStateDispatch_InitializeObject
al 00E1E7 .FindEligibleObjectState
al 00E331 .FindAndQueueSelectedState
al 00E36A .ProcessCompactObjectState_TestSelector
al 00E347 .ProcessCompactObjectState
al 00E040 .ProcessObjectStateSelection
al 00E049 .ObjectStateDispatch_CheckCandidate
al 00E1CE .TestObjectGeometryFourTimes
al 00E027 .ObjectStateResultTable
al 00E021 .ObjectStateThresholdTable
al 00E01D .ObjectStateLookupData
al 00E313 .UpdateCurrentObjectAnimationAndWait
al 00E017 .SetCurrentObjectState_Finish
al 00E009 .SetCurrentObjectState_Retry
al 00DFFF .SetCurrentObjectState5
al 00DFFB .SetCurrentObjectState4
al 00DFF7 .SetCurrentObjectState3
al 00DFF3 .SetCurrentObjectState2
al 00E001 .SetCurrentObjectState
al 00DFEF .SetCurrentObjectState1
al 00DFEB .ObjectDisplayAttributeTable
al 00DFC4 .SignedCoordinateOffsetTable
al 00DFBE .TransformSignedValue_Next
al 00DFB6 .TransformSignedValue_Loop
al 00DFAE .TransformSignedValue_HaveMagnitude
al 00DFA7 .TransformSignedValue
al 00DF92 .AddTransformedSignedValues
al 00DF8A .CalculateCurrentObjectGeometry_ClearX
al 00DF8C .CalculateCurrentObjectGeometry_SaveArguments
al 00DF77 .CalculateCurrentObjectGeometry_RunTest
al 00E8A5 .RunEightRoundTransform
al 00DF80 .CalculateCurrentObjectGeometry_Clamp
al 00DF67 .CalculateCurrentObjectGeometry_CompareMagnitude
al 00DF7A .CalculateCurrentObjectGeometry_Nonnegative
al 00E877 .NormalizeSignedVector
al 00DF3C .PrepareBaseObjectGeometry
al 00DF27 .SetupBaseObjectGeometry
al 00DF12 .SetupCurrentObjectGeometry
al 00DF05 .SelectObjectGeometrySize_Save
al 00DEF8 .AssignCurrentObjectToSavedSlot
al 00DED5 .ObjectRouting_MergeComplete
al 00DEA7 .ObjectRouting_SaveCandidateAttribute
al 00DEAA .ObjectRouting_UpdateCandidate
al 00DE92 .ObjectRouting_SetCandidateAnimation
al 00DEC8 .ObjectRouting_CandidateBelow2
al 00E519 .BuildGeometryVectorFromArguments
al 00DE66 .ObjectRouting_SetupCoordinates
al 00DE84 .ObjectRouting_CandidateBelow7
al 00DEEF .AssignCurrentObjectSlot
al 00E037 .ObjectStateDispatch
al 00DE4A .ObjectRouting_EnterEngine
al 00E35A .ProcessCompactObjectState_FindAlternate
al 00DE42 .ObjectRouting_TestRegion
al 00DE2F .ObjectRouting_MergeSucceeded
al 00DE1F .ObjectRouting_SaveMainFrame
al 00DE18 .ObjectRouting_SaveFrames
al 00DE16 .ObjectRouting_UseFrame60
al 00DE78 .ObjectRouting_ApplyCoordinateSetup
al 00DE4D .ObjectRouting_Alternate
al 00DE6F .ObjectRouting_LargeCandidate
al 00DDF7 .ObjectRouting_CompareCurrent
al 00DDF5 .ObjectRouting_CheckCandidate8
al 00DE55 .ObjectRouting_BaseStateAtLeast3
al 00DDD0 .ObjectRouting_SearchSlots
al 00DDC5 .ProcessSavedObjectAnimation_Done
al 00DDB4 .ProcessSavedObjectAnimation
al 00E562 .EvaluateLoadedCurrentObjectGeometry
al 00DEFB .SelectObjectGeometrySize
al 00DD88 .HandleSavedObject
al 00DD8F .ProcessSavedObjectGeometry
al 00DD80 .ObjectSelection_RestartSlots
al 00DD7E .ObjectSelection_StatePath
al 00DDC8 .ObjectRoutingPath
al 00DDDF .ObjectRouting_CheckBaseState
al 00DED8 .ObjectRouting_ReverseMovement
al 00DD68 .ObjectSelection_CheckCurrent
al 00DD78 .ObjectSelection_NoSavedObject
al 00DD51 .ObjectSelection_SearchSlots
al 00DD4D .ObjectSelectionSharedPath
al 00DD82 .ObjectSelection_CheckActive
al 00DD3C .AssignObjectToSlot
al 00DD29 .FindAvailableObjectSlot_Search
al 00DD30 .CheckSavedObjectOffset
al 00DD21 .FindAvailableObjectSlot
al 00DFD4 .UpdateCurrentObjectDisplayState
al 00E548 .StoreGeometryInCurrentObject
al 00DD4A .ContinueObjectProcessingWithDelay
al 00E528 .StoreCurrentObjectMovement
al 00E513 .BuildGeometryVector
al 00DD15 .ProcessSelectedObject_SmallResult
al 00DD07 .ProcessSelectedObject_LargeResult
al 00E4DB .CalculateCurrentGeometryDifference
al 00E4C2 .LoadGeometryRecord
al 00E474 .SelectGeometryRecord_Default
al 00DCEC .ProcessSelectedObject_Geometry
al 00DCE0 .ProcessSelectedObject
al 00DF45 .CalculateCurrentObjectGeometry
al 00DD48 .ContinueObjectProcessing
al 00DCCC .SelectActiveObject_Save
al 00DF08 .TestCurrentObjectGeometry
al 00DCD8 .SelectActiveObject_Alternate
al 00DCDF .SelectActiveObject_Return
al 00DCBA .SelectActiveObject
al 00DCA4 .DispatchSixObjectEvents_Loop
al 00DCA2 .DispatchSixObjectEvents
al 00E4B8 .SelectGeometryRecordFromObject
al 00DC97 .WaitForObjectRegionClear_Test
al 00E2DE .UpdateCurrentObjectAnimationDelay
al 00DC91 .WaitForObjectRegionClear
al 00E29B .DispatchInlineObjectCommand
al 00DC72 .InitializeObjectEventSequence_DispatchLoop
al 00DC88 .ObjectEventSlotTable
al 00DC60 .InitializeObjectEventSequence_ProcessEvents
al 00DC5A .InitializeObjectEventSequence_SaveBounds
al 00DC50 .InitializeObjectEventSequence_CheckUpper
al 00DC31 .InitializeObjectEventSequence
al 00DC29 .VerticalAdjustmentTable
al 00DC28 .TestCurrentObjectCoordinateRegion_Return
al 00DC2A .HorizontalAdjustmentTable
al 00DC06 .TestCurrentObjectCoordinateRegion
al 00DBF6 .SecondaryAnimationBaseTable
al 00DBED .SecondaryObjectDelay_ResetFrame
al 00DBFE .SecondaryAnimationLimitTable
al 00DBF3 .SecondaryObjectDelay_Return
al 00DBAE .TestCurrentObjectRegion_Shift
al 00DBAF .TestCurrentObjectRegion_Return
al 00DB8E .TestCurrentObjectRegion_Search
al 00DB75 .ResolveCurrentObject_ZeroResult
al 00DB84 .TestCurrentObjectRegion
al 00DB82 .ResolveCurrentObject_Neutral
al 00DB79 .ResolveCurrentObject_SecondaryRegion
al 00DB7E .ResolveCurrentObject_AlternateResult
al 00DB46 .ResolveCurrentObjectSelector
al 00DBB0 .InputMaskTable
al 00DB2E .CurrentObjectInputFallback
al 00DB2C .TestCurrentObjectInput_Shift
al 00DB17 .UpdateCurrentObjectSelectorState_Return
al 00DAF6 .StoreCurrentObjectSelector_Return
al 00E2D3 .ClearCurrentObjectMovement
al 00DAC8 .StoreStateSelector
al 00DAC3 .DisableCurrentObject
al 00DAB4 .CountMatchingObjectStates_Next
al 00DAAE .CountMatchingObjectStates_Loop
al 00DAD5 .FinishSecondaryObject
al 00DAA0 .ObjectAnimationFrameTable
al 00DA9C .ObjectAnimationAttributeTable
al 00DA80 .MarkMatchingObjectState_Return
al 00E246 .FindObjectStateForSelector
al 00DA5C .SecondaryObject_DA5C_ReturnToIndexedPath
al 00E49A .SelectGeometryRecord_28
al 00DA49 .SecondaryObject_DA49_CheckSelector
al 00DA2C .SecondaryObject_DA2C_TimerLoop
al 00DA11 .SecondaryObject_WaitForState
al 00E4B0 .UseFixedGeometryRecord54
al 00DA00 .SecondaryObject_SelectRetryDelay
al 00DA06 .SecondaryObject_RunFrameHelper_DA06
al 00D9E0 .SecondaryObject_FinishSelectorEight
al 00D9CC .SecondaryObject_RunFrameHelper
al 00D9A2 .SecondaryObject_ActionWait
al 00D991 .SecondaryObject_RetryPath
al 00D981 .SecondaryObject_RecalculateSelector
al 00D9B3 .SecondaryObject_SelectorEight
al 00E3DC .GetCurrentObjectSelectorAndState
al 00D967 .SecondaryObject_AdvanceIndexedState
al 00D997 .SecondaryObject_ActionActive
al 00D960 .SecondaryObject_ActionStatePath
al 00D95D .SecondaryObject_TimerPath
al 00D94A .SecondaryObject_State86Wait
al 00D95A .SecondaryObject_JumpToNegativeResult
al 00D9E6 .SecondaryObject_TransitionHandler
al 00D93C .SecondaryObject_CheckResult
al 00D941 .SecondaryObject_Transition
al 00DA5F .GetCurrentObjectSelector
al 00D92B .SecondaryObject_CheckState6D
al 00DA6D .MarkMatchingObjectState
al 00D917 .SecondaryObject_StateLoop
al 00E48F .SelectGeometryRecord_34
al 00D906 .SecondaryObject_RetryGeometry
al 00D90C .SecondaryObject_Continue
al 00DAEB .StoreCurrentObjectSelector
al 00DAF7 .UpdateCurrentObjectSelectorState
al 00DAA4 .CountMatchingObjectStates
al 00D8F4 .SecondaryObject_NoCollision
al 00E4A5 .SelectGeometryRecord_24
al 00DABC .CheckCurrentObjectSelector
al 00D8DC .SecondaryObject_ProcessFrame
al 00D8CA .SecondaryObject_TimerLoop
al 00D8C5 .SecondaryObject_SetTimer
al 00DA25 .SecondaryObject_NegativeResultPath
al 00DB18 .TestCurrentObjectInput
al 00D944 .SecondaryObject_State86Path
al 00D8B3 .SecondaryObject_CheckFlags
al 00D8A9 .SecondaryObject_WaitFrame
al 00DA81 .UpdateCurrentObjectAnimation
al 00E55F .ApplyCurrentObjectGeometry
al 00E481 .SelectGeometryRecord_44
al 00D8C3 .SecondaryObject_ActivateTimer
al 00DBB8 .SelectSecondaryObjectDelay
al 00D88D .SecondaryObject_RetryDelay
al 00D897 .SecondaryObject_CheckRegion
al 00DA68 .GetCurrentObjectStateIndex
al 00D885 .UpdateSecondaryObjectState
al 00D882 .FinishSecondaryObjectStates
al 00D874 .CheckObjectState059B
al 00D866 .CheckObjectState059A
al 00D85B .ProcessSecondaryObjectStates
al 00D84F .AnimationFrameDelayTable
al 00D837 .AnimationFrameBaseTable
al 00D82B .CheckLowerFrameBound
al 00D843 .AnimationFrameLimitTable
al 00D831 .SelectAnimationDelay
al 00D810 .SelectAnimationFrameAndDelay
al 00E3E8 .CopyCurrentObjectPositionToBaseAfterIndex
al 00D7EC .WaitForVerticalPosition02
al 00D7B2 .WaitForObjectFieldsFrame
al 00D7AB .WaitForObjectFieldsToClear
al 00E08B .ObjectStateDispatch_NextPath
al 00E3E6 .InitializeBaseObjectFromCurrent
al 00D786 .WaitForVerticalPositionF6
al 00D783 .ExitObjectApproachState
al 00D769 .AdvanceObjectApproachState
al 00D734 .AddObjectProximityCount
al 00D732 .AddDoubleObjectProximityCount
al 00D736 .UpdateObjectCoordinateFlag
al 00D745 .EvaluateObjectApproachCompletion
al 00D6F5 .CheckObjectApproachState
al 00D6EA .UpdateObjectApproachFrame
al 00D6E8 .UpdateObjectApproachTimer
al 00D6E4 .ResetObjectApproachTimer
al 00D6DB .RunObjectApproachSequence
al 00D6CB .StoreState2Actor
al 00D6B7 .InitializeState2Actor
al 00D69D .StoreState4Actor
al 00D689 .InitializeState4Actor
al 00D66A .StoreState6Actor
al 00D656 .InitializeState6Actor
al 00D5DC .Routine_D5DC_WaitFrame
al 00D5D8 .WaitForMotionToSettle
al 00D5CE .RandomMotionAngleThresholdTable
al 00D5CD .RandomMotionAnglePadding
al 00D5C3 .RandomMotionAngleTable
al 00D5BE .RandomMotionThresholdTable
al 00D5B9 .RandomMotionBaseTable
al 00D599 .FinishRandomMotionSequence
al 00D584 .UpdateMotionEndAnimation
al 00E855 .CalculateVectorFromRotatedMask
al 00D527 .CompareMotionAngleThreshold
al 00D524 .SearchMotionAngleThreshold
al 00D52D .SelectRandomMotionOffset
al 00D510 .StartRandomMotion
al 00D504 .SearchMotionThreshold
al 00D4D5 .UpdateFielderAnimationCounters
al 00D4E7 .ReverseFielderAnimation
al 00D4FF .SelectRandomMotionParameters
al 00D4BE .UpdateFielderAnimationFrame
al 00D4B4 .CheckFielderAnimationState
al 00D4AD .AdvanceFielderAnimationCycle
al 00D4A6 .WaitForFielderInput
al 00D49E .ResetFielderAnimationCounters
al 00D478 .RunFielderAnimationSequence
al 00D46A .RunActorAlternateDelay
al 00D453 .RunActorFinalDelay
al 00D448 .RunActorDelayCountdown
al 00D475 .FinishControlledActorDelay
al 00D461 .SelectActorAlternateDelay
al 00D41D .WaitForActorDescent
al 00D414 .WaitForActorAscent
al 00D407 .SelectControlledActorDelay
al 00D3FC .Routine_D3FC_InitialDelay
al 00D3F8 .RunControlledActorDelay
al 00D3E8 .Routine_D3E8_UpdateObject
al 00D3CB .Routine_D3CB_AddVertical
al 00D3F3 .ControlledVerticalOffsetTable
al 00D3C1 .Routine_D3C1_Vertical
al 00D399 .Routine_D399_AddHorizontal
al 00D3F0 .ControlledHorizontalOffsetTable
al 00D38B .Routine_D38B_FindIndex
al 00D382 .MoveControlledObject
al 00D355 .Routine_D355_State1
al 00D367 .Routine_D367_State2
al 00D373 .Routine_D373_State3
al 00D352 .Routine_D352_NextEntry
al 00D344 .Routine_D344_SearchEntries
al 00D361 .Routine_D361_TestBits
al 00D339 .ObjectActionLookupTable
al 00D33C .DispatchActionType
al 00D2F9 .SaveBatterAction
al 00D2F7 .UseBatterInputAction
al 00D2DB .FindAvailableBatterActionSlot
al 00D2D9 .SelectBatterActionSlot
al 00D32A .SelectActionFromObjectState
al 00D2BF .CheckActiveFieldObjects
al 00D2D4 .UseBatterControllerInput
al 00D2B2 .WaitForBatterAction
al 00D2AD .SelectBatterAction
al 00D28F .CheckPitchVerticalLimit
al 00D28B .SetPitchMovementFlags
al 00D285 .ApplyPitchLeftInput
al 00D27D .ApplyPitchHorizontalInput
al 00D27B .UsePitchControllerInput
al 00D265 .UpdatePitchMovement
al 00D2A7 .PitchDelayTable
al 00D2A4 .PitchVelocityBiasTable
al 00D2AA .PitchRenderFlagTable
al 00D225 .PitchStartAnimationLoop
al 00D212 .AnimatePitchStart
al 00D1FD .SearchPitchDirectionThresholds
al 00D1ED .SearchPitchTypeThresholds
al 00D1EA .SelectPitchType
al 00D1E1 .FindAvailablePitchState
al 00D20A .UseControllerPitchSelection
al 00D1D0 .SelectPitchAction
al 00D1C8 .FinishWindupSequence
al 00D19A .RunWindupAlternateFrame
al 00D1A2 .SetWindupFrame
al 00D18B .RunPitcherWindupSequence
al 00D171 .ClearPrimaryActorState
al 00D167 .InitializePrimaryGameplayActor
al 00D162 .PitchTypeResultTable
al 00D15D .PitchTypeThresholdTable
al 00D154 .PitchDirectionResultTable
al 00D14B .PitchDirectionThresholdTable
al 00D14A .ConditionalObjectInitReturn
al 00D125 .ObjectInitTable_End
al 00D11E .ObjectInit_D11E
al 00D117 .ObjectInit_D117
al 00D110 .ObjectInit_D110
al 00D109 .ObjectInit_D109
al 00D102 .ObjectInit_D102
al 00D0FB .ObjectInit_D0FB
al 00D0F4 .ObjectInit_D0F4
al 00D0ED .ObjectInit_D0ED
al 00D0E6 .ObjectInit_D0E6
al 00D0DF .ObjectInit_D0DF
al 00D0D8 .ObjectInit_D0D8
al 00D0D1 .ObjectInit_D0D1
al 00D0CA .ObjectInit_D0CA
al 00D0C3 .ObjectInit_D0C3
al 00D0BC .ObjectInit_D0BC
al 00D0B5 .ObjectInit_D0B5
al 00D0AE .ObjectInit_D0AE
al 00D0A7 .ObjectInit_D0A7
al 00D0A0 .ObjectInit_D0A0
al 00D09A .AdvanceObjectInitRecord
al 00D09F .ObjectInitializationReturn
al 00D0A0 .ObjectInitializationTable
al 00D06C .InitializeNextObjectRecord
al 00D047 .ConvertSharedCounterToDigits
al 00D028 .DisplaySharedCounter
al 00D01F .Routine_D01F_SubtractTen
al 00D00B .SelectSharedCounterQueueOffset
al 00CFFB .SelectPlayerDisplayQueueOffset
al 00CFEB .StoreCounterDisplayDigits
al 00CFE7 .BlankLeadingCounterDigit
al 00D01D .DivideABy10
al 00CFB6 .SaveSaturatedSideCounter
al 00CF5C .QueueThreeBlanks
al 00CF3A .QueueStateMarkerEntry
al 00CF18 .Routine_CF18_SaveIndex
al 00CF0B .AnnouncementTextSafe
al 00CF05 .AnnouncementTextChange
al 00CEFF .AnnouncementTextDeadBall
al 00CEF9 .AnnouncementTextThreeBase
al 00CEF3 .AnnouncementTextTwoBase
al 00CEED .AnnouncementTextSingle
al 00CEE7 .AnnouncementTextWalk
al 00CEE1 .AnnouncementTextBall
al 00CEDB .AnnouncementTextOut
al 00CED5 .AnnouncementTextStrike
al 00CECF .AnnouncementTextFoul
al 00CEC9 .AnnouncementTextBlank
al 00CEC9 .AnnouncementTextTable
al 00CEBC .CopyAnnouncementText
al 00CEAC .DisplaySecondaryAnnouncement
al 00CEAE .QueueAnnouncementText
al 00CEA5 .DisplayAnnouncementPair
al 00CE91 .SaveAnnouncementAudioFlag
al 00CE8B .CheckAnnouncement18
al 00CE85 .CheckAnnouncement0C
al 00CE7F .CheckAnnouncement42
al 00CE79 .CheckAnnouncement12
al 00CE9C .DisplayBlankAnnouncement
al 00CE71 .MapAnnouncementToAudioFlag
al 00CE46 .FindReadyAnnouncement
al 00CE38 .WaitAnnouncementDelay
al 00CE36 .ReloadAnnouncementDelay
al 00CE32 .RunEventAnnouncementLoop
al 00CE1A .CelebrationPaletteSequence
al 00CDF5 .WaitCelebrationColorFrame
al 00CDEE .SaveCelebrationColorIndex
al 00CDEC .ResetCelebrationColorIndex
al 00CDBD .HomeRunAnimationLoop
al 00CDA4 .RunHomeRunCelebration
al 00CD98 .StartHomeRunSequence
al 00CD7B .WaitForStateAnimation
al 00CD4F .LoadStateAnimationParameters
al 00CD42 .RunSelectedStateAnimation
al 00CD41 .Routine_CD41_Return
al 00CD2E .QueueSelectedStateMarker
al 00CD2B .StateVerticalHighTable
al 00CD28 .StateVerticalLowTable
al 00CD25 .StateHorizontalHighTable
al 00CD22 .StateHorizontalLowTable
al 00CD51 .StoreStateAnimationParameters
al 00CD18 .DispatchStateSelectorAnimation
al 00CD17 .Routine_CD17_Return
al 00CD09 .Routine_CD09_OneTimeCommand
al 00CF45 .ClearBothStateFields
al 00CD02 .Routine_CD02_OptionalSetup
al 00CCC9 .RunDualStateAnimationTail
al 00CCB9 .RunDualStateAnimation
al 00CCB8 .Routine_CCB8_Return
al 00CE22 .FinishStateProgression
al 00CF2A .QueueSecondaryStateMarker
al 00CCAA .Routine_CCAA_OneTimeCommand
al 00CC7A .AdvanceDualStateSequence
al 00E738 .ConvertObjectOffsetToDisplayIndex
al 00CF23 .QueuePrimaryStateMarker
al 00CC58 .QueueSecondaryStateEvent
al 00CC4D .AdvanceSecondaryStateSequence
al 00CC3C .RunPrimaryStateDelay
al 00CC3B .Routine_CC3B_Return
al 00CF11 .AddTimedStateEvent
al 00CF2F .BuildStateMarkerEntries
al 00CC2A .QueuePrimaryStateEvent
al 00CF4A .ClearPrimaryStateField
al 00CC20 .HandleEarlyPrimaryState
al 00CC01 .AdvancePrimaryStateSequence
al 00E502 .EvaluateGeometryDifference
al 00E4DD .CalculateGeometryDifference
al 00CBEA .TestCurrentObjectCollision
al 00CBA5 .Routine_CBA5_SecondPositive
al 00CB86 .Routine_CB86_FirstPositive
al 00CBC4 .IntegrateFixedPointObject
al 00CB63 .Routine_CB63_UpdateLoop
al 00CB7D .PrepareFixedPointObject
al 00CB39 .SimulateObjectTrajectories
al 00CB2E .QueueNegativeResultCommand
al 00CCE4 .AdvanceAlternateStateSequence
al 00CB1E .ApplyNegativeTrajectoryResult
al 00CB35 .TrajectoryResultTable
al 00CB34 .TrajectoryResultReturn
al 00CAC7 .FinishTrajectorySequence
al 00CAA1 .QueueNegativeTrajectoryCommand
al 00CAAA .QueueLaterTrajectoryCommand
al 00CAB0 .WaitForTrajectoryLimit
al 00CBEC .TestObjectCollision
al 00CA77 .UpdateTrajectoryFrame
al 00CA54 .AdvanceTrajectoryPhase
al 00CA4C .RunBaseTrajectorySequence
al 00CA2A .InitializeBaseMotion
al 00CA2F .StoreBaseMotionInitialization
al 00CA23 .InitializeBaseMotionZero
al 00E7CB .AbsoluteValueAY
al 00CA20 .ObjectMergeFailed
al 00C9C0 .TryMergeObjectIntoBase
al 00C9A7 .LoadObjectPositionInline
al 00C963 .LoadBasePositionFieldsInline
al 00C959 .ClearBaseMotionFields
al 00C985 .LoadBaseMotionFieldsInline
al 00C93A .QueueAlternateDirectionRecord
al 00C92F .SaveDirectionSelection
al 00C926 .SelectRandomDirectionBit
al 00C92C .UseRandomDirectionSignBit
al 00C914 .QueueAlternateRandomStateRecord
al 00C8EF .Routine_C8EF_BuildRandomBits
al 00C8EA .Routine_C8EA_NextEntry
al 00C8E5 .Routine_C8E5_Done
al 00C8C6 .Routine_C8C6_ReadRecord
al 00E99A .DecodeInlineParameters
al 00C8B1 .Routine_C8B1_SaveResult
al 00C8A8 .Routine_C8A8_SearchValues
al 00C8A4 .Routine_C8A4_NextEntry
al 00C899 .CalculateOppositeControllerAssignment
al 00C8A1 .ControllerAssignmentReturn
al 00C86F .FillBackgroundBlock
al 00EA3E .AllocateDisplayBufferRecord
al 00C860 .FillNextBackgroundBlock
al 00C83A .SavePlayerSelection
al 00C832 .ApplySelectionDecrement
al 00C81D .SelectPlayerSelectionEntry
al 00C81A .UpdatePlayerSelections
al 00C7BF .InitializeNextSpriteSortIndex
al 00C7B3 .InitializeSpriteSortIndexLoop
al 00C783 .WaitForTitleInputRelease
al 00E5CF .QueueModeIndicatorTiles
al 00C77A .RefreshTitleScreen
al 00E985 .FillPpuMemoryAfterValueSaved
al 00C737 .ResultsDelayLoop
al 00C708 .InitializeResultsPosition
al 00C6CC .AdvanceRoundNumber
al 00C6C5 .CheckPostRoundContinuation
al 00C6A5 .ProcessPostRoundEvents
al 00C691 .WaitPostRoundFrame
al 00CFA6 .UpdateCountersAndDisplay
al 00C68D .StartPostRoundDelay
al 00C67E .ApplyPendingScoreUpdate
al 00EB66 .DispatchNextQueuedEvent
al 00C6E1 .RoundEventSlotTable
al 00C66A .ProcessRoundEventSlotTable
al 00D126 .InitializeConditionalObject
al 00D610 .InitializeSecondaryActors
al 00C619 .RunPrimaryRoundHandlers
al 00C8A2 .InitializeObjectStateLookup
al 00C605 .CheckRoundTransitionState
al 00C5FE .RunRoundStateLoop
al 00D069 .InitializeDefaultObjects
al 00C6F7 .CompleteMatchState
al 00C5F1 .FinishGameplayReset
al 00C5DC .ClearObjectMotionFields
al 00C7C9 .ClearEightCharacterField
al 00C5BA .ResumeRoundSetupAtSelectionDisplay
al 00CF51 .ClearStateFieldPair
al 00C91B .QueueRandomDirectionRecord
al 00C5A4 .ResumeRoundSetupAtRandomDirection
al 00CF67 .QueueRoundNumberDisplay
al 00C57F .ResetGameplayState
al 00C904 .QueueRandomStateRecord
al 00C571 .StoreRoundMusicCue
al 00C573 .PrepareRoundObjects
al 00EB41 .StoreObjectEventBankValue
al 00D06B .InitializeObjectsFromTable
al 00C536 .ResetRoundCounters
al 00C566 .SelectRoundMusicCue
al 00C52A .EnableRoundAudio
al 00C51E .InitializeRoundState
al 00CF8B .QueuePlayerValueDisplay
al 00C8E8 .InitializeRandomBitfields
al 00C7DD .QueuePlayerSelectionDisplay
al 00C85A .FillSelectionBackgroundBlocks
al 00C4FF .WaitForPlayerSelection
al 00C4F5 .StartPlayerSelection
al 00C4EC .DeriveSelectedSideFromMode
al 00C50C .CompleteMatchSetup
al 00C4CE .SelectDistinctSecondPlayerValue
al 00C850 .Random0To5
al 00E978 .EnableNmiAndWaitForFrame
al 00C4B9 .InitializeMatchState
al 00EA63 .ProcessInlinePpuStream
al 00E983 .FillPpuMemoryWith26
al 00C4AA .InitializeSessionDisplay
al 00EB9D .InitializeQueuedEventSystem
al 00C496 .CheckStartInputSign
al 00EB4C .SelectObjectEventBank0
al 00C489 .WaitForStartInput
al 00EB4E .UpdateObjectEventBank_Exchange
al 00EA17 .CopyInlineDisplayRecord
al 00EB48 .SelectObjectEventBank1
al 00C43F .RunAttractMessageLoop
al 00C43E .IRQ
al 00C74A .InitializeTitleScreen
al 00C8BB .ExpandRecordPointerList
al 00E96C .DisablePpuRendering
al 00C7B1 .InitializeSpriteSortTables
al 00C416 .Reset_ClearPageLoop
al 00C40B .Reset
al 00C3FC .AddIntegratedPosition
al 00C3DC .SaveVelocitySignExtension
al 00C3D3 .CalculateSignedVelocityDelta
al 00E5F5 .AdvanceRandomState
al 00C3BB .HideUnusedOamSpriteLoop
al 00C3C7 .FinishFrameRendering
al 00C3B9 .HideUnusedOamSprites
al 00C38E .CopyStatusOamData
al 00E77B .RenderSpriteRecordList
al 00C366 .RenderNextSortedObject
al 00C35D .ContinueObjectDepthSort
al 00C33C .SortNextObjectPair
al 00C331 .OAMTemplate_C331
al 00C386 .FinalizeOamAndPpuQueue
al 00C32A .FinishSelectionOam
al 00C2FB .CopySelectionOamTemplate
al 00C339 .SortObjectsByY
al 00C3AA .TerminatePpuUpdateQueue
al 00F94D .FrameOamTemplate_F94D
al 00C2E6 .CopyTransitionOamTemplate
al 00C2F5 .CheckOamBuildMode
al 00C2DE .BuildFrameOam
al 00C2CA .StoreSecondaryAnimationTile
al 00C2D7 .SetFinalBaseObjectTile
al 00E695 .BuildBaseMovementTransforms
al 00C2A0 .StorePrimaryAnimationTile
al 00C2A3 .SelectSecondaryAnimationTile
al 00E673 .BuildCurrentMovementTransforms
al 00C27B .SaveBaseObjectRenderFlags
al 00C2D0 .SetDefaultBaseObjectTile
al 00C265 .UpdateBaseObjectSprites
al 00E6B7 .ClearMovementTransforms
al 00C255 .UpdateNextGameplayObject
al 00C253 .UpdateAllGameplayObjects
al 00E746 .InitializeRenderingStateFromCarry
al 00C249 .CommitSignedPositionDelta
al 00C237 .SubtractPositionThreshold
al 00C23A .SaveSignedPositionDelta
al 00C94F .ClearBasePositionFields
al 00C943 .ClearBaseAccelerationFields
al 00C215 .AdvanceBaseMotionPhase
al 00CAD2 .EvaluateTrajectoryResult
al 00C1F0 .DoubleVerticalVelocity
al 00C1D0 .DoubleHorizontalVelocity
al 00C228 .UpdatePositionSignState
al 00C1A4 .ReflectBaseMotionValues
al 00C3CA .IntegrateObjectVelocityAndPosition
al 00C18D .UpdateBaseMotionSequence
al 00C17B .AddObjectVerticalDelta
al 00C165 .AddObjectHorizontalDelta
al 00C15D .IntegrateObjectPositionLoop
al 00EB6A .CommonEngineExit
al 00C15B .IntegrateAllObjectPositions
al 00C151 .UpdateNextShortCountdown
al 00C149 .UpdateShortCountdowns
al 00EB15 .QueueDecodedObjectEventSelectIndex
al 00C144 .UpdateNextObjectTimer
al 00C137 .UpdateObjectTimerLoop
al 00C122 .UpdateFrameObjectsAndTimers
al 00C118 .NMI_StoreSecondObject
al 00C10A .NMI_StoreFirstObject
al 00C87E .CalculateControllerAssignments
al 00EB0A .QueueInlineObjectEvent
al 00C11C .NMI_RestoreRegisters
al 00EB2A .ProcessQueuedObjectEvent
al 00C49C .InitializeNewSession
al 00C0E7 .NMI_RunCommand0B
al 00C0EC .NMI_CheckState
al 00C0CA .NMI_UpdateControllerState
al 00C0B3 .NMI_ReadControllers
al 00F9D0 .InitializeAudioEngine
al 00C081 .NMI_ReadPacketLoop
al 00C072 .NMI_WritePacket
al 00C07E .NMI_ReadPacket
al 00C08D .NMI_QueueDone
al 00C055 .NMI_PacketLoop
al 00C046 .NMI
al 00C036 .CalculateRandomizedPitchMotion
al 00C030 .TeamSelectionSpriteXTable
al 00C02A .TeamSelectionSpriteTileTable
al 00C024 .TeamInitialTileTable
al 00C000 .TitleCopyrightPpuStream