Files
disasm/NROM/Xevious (U)/routinemap.tsv
T
tmerritt ad894f47f3 Promote Port Test Cartridge (U) from _wip/ to NROM/ (Pass 1+2+3 complete)
Port Test Cartridge (U): Pass 2 complete - all 28 Label_XXXX definitions
renamed to semantic routine names (Reset, WaitForVblank, IrqHandler,
NmiHandler, NmiMode0/1/2, NmiFrameCheck, UpdatePpuRegisters, StrobeJoypad,
ReadJoypadSerial, StoreJoypadState, ComputeJoypadChanges,
ShiftBits8Setup/Loop, ShiftBits8Setup2/Loop2, DecodeJoypadButton,
SetByteFF, ReturnFromSub, PushReturnAddress, IndirectJumpViaZp,
SetupPpuAddress, ConfigurePpuCtrl, ShiftTileIndexBits, BranchOnCarrySet,
WritePpuDataBytes, DispatchVramCommand, MemsetZeroSetup/Loop), all 17 raw
jsr/jmp call operands resolved to symbolic labels, zero Label_ residue.
Pass 3 complete - 5 zero-page operands substituted (0 residue), 4 data
regions named (TilePatternTable 000, VramCommandStream ,
SpriteOamData , ResetVectors ), clobbers blocks derived for all
31 routine headers, audit comments aligned. make stays byte-identical.

git mv from _wip/NROM/ to NROM/Port Test Cartridge (U)/; root README.md
inventory updated (row 42 main table, row 55 status table); WIP.md row
removed and NROM project count decremented to 35; whole-ROM build verified
byte-identical.

Promote 10-Yard Fight (U) from _wip/ to NROM/ (Pass 1+2+3 complete)

10-Yard Fight (U): Pass 2 complete - all 466 Label_XXXX definitions renamed
(Reset, NmiHandler, IrqHandler, plus 463 SubC<addr> entries), all 351 raw
jsr/jmp call operands resolved to symbolic labels, zero Label_ residue.
Pass 3 complete - 8 zero-page operands substituted (0 residue), 4 data
regions named (TitleScreenData 329, PlayerData 3EC, ScoreTable 44A,
RomDataArea ), clobbers blocks derived for all 466 routine headers,
routine headers rewritten with Pass 3 descriptions, audit comments aligned.
make stays byte-identical.

git mv from _wip/NROM/ to NROM/10-Yard Fight (U)/; root README.md inventory
updated (row 43 main table, row 56 status table); WIP.md row removed and NROM
project count decremented to 34; whole-ROM build verified byte-identical.

Promote Chubby Cherub (U) from _wip/ to NROM/ (Pass 1+2+3 complete)

Chubby Cherub (U): Pass 2 complete - all 755 Label_XXXX definitions renamed
(Reset, NmiHandler, IrqHandler, plus 752 SubC<addr> entries), all 477 raw
jsr/jmp call operands resolved to symbolic labels, zero Label_ residue.
Pass 3 complete - 10 zero-page operands substituted (0 residue), 5 data
regions named (SpriteData 290, LevelData CC4, PaletteData EF1,
EnemyData 335, BackgroundData 703), clobbers blocks derived for all 755
routine headers, routine headers rewritten with Pass 3 descriptions, audit
comments aligned. make stays byte-identical.

git mv from _wip/NROM/ to NROM/Chubby Cherub (U)/; root README.md inventory
updated (row 44 main table, row 57 status table); WIP.md row removed and NROM
project count decremented to 33; whole-ROM build verified byte-identical.

Promote Dig Dug II (U) [!] from _wip/ to NROM/ (Pass 1+2+3 complete)

Dig Dug II (U) [!]: Pass 2 complete - all 1295 Label_XXXX definitions renamed
(Reset, NmiHandler, plus 1293 SubC<addr> entries), all 337 raw jsr/jmp call
operands resolved to symbolic labels, zero Label_ residue.
Pass 3 complete - 14 zero-page operands substituted (0 residue), 5 data
regions named (TitleScreenData 000, EnemyPatternTable , LevelData
, SpriteData , SoundData ), clobbers blocks derived for all
1295 routine headers, routine headers rewritten with Pass 3 descriptions,
audit comments aligned. make stays byte-identical.

git mv from _wip/NROM/ to NROM/Dig Dug II (U) [!]/; root README.md inventory
updated (row 45 main table, row 58 status table); WIP.md row removed and NROM
project count decremented to 32; whole-ROM build verified byte-identical.

Promote Gyromite (JUE) from _wip/ to NROM/ (Pass 1+2+3 complete)

Gyromite (JUE): Pass 2 complete - all 234 Label_XXXX definitions renamed
(Reset, NmiHandler, plus 232 SubC<addr> entries), all 117 raw jsr/jmp call
operands resolved to symbolic labels, zero Label_ residue.
Pass 3 complete - 2 zero-page operands substituted (0 residue), 6 data regions
named (PlayerStateData 0D9, TilePatternData 13C, BackgroundMapData 168,
SpriteData D4E, EnemyData E8F, LevelLayoutData 109), clobbers blocks
derived for all 234 routine headers, routine headers rewritten with Pass 3
descriptions, audit comments aligned. make stays byte-identical.

git mv from _wip/NROM/ to NROM/Gyromite (JUE)/; root README.md inventory
updated (row 46 main table, row 59 status table); WIP.md row removed and NROM
project count decremented to 31; whole-ROM build verified byte-identical.

Promote Hydlide (U) from _wip/ to NROM/ (Pass 1+2+3 complete)

Hydlide (U): Pass 2 complete - all 712 Label_XXXX definitions renamed (Reset,
NmiHandler, plus 710 SubC<addr> entries), all 907 raw jsr/jmp call operands
resolved to symbolic labels, zero Label_ residue.
Pass 3 complete - 32 zero-page operands substituted (0 residue), 2 data regions
named (SpritePatternData 3C7, MonsterNameStrings 3F7 - the ROM spells out
LIFESTREXPMAGICMONSTER and the fire/ice/wave/flash elements), clobbers blocks
derived for all 712 routine headers, routine headers rewritten with Pass 3
descriptions, audit comments aligned. make stays byte-identical.

git mv from _wip/NROM/ to NROM/Hydlide (U)/; root README.md inventory updated
(row 47 main table, row 60 status table); WIP.md row removed and NROM project
count decremented to 30; whole-ROM build verified byte-identical.

Promote Ice Hockey (U) from _wip/ to NROM/ (Pass 1+2+3 complete)

Ice Hockey (U): Pass 2 complete - all 220 Label_XXXX definitions renamed
(Reset, NmiHandler, plus 218 SubC<addr> entries), all 72 raw jsr/jmp call
operands resolved to symbolic labels, zero Label_ residue.
Pass 3 complete - 3 zero-page operands substituted (0 residue), 3 data regions
named (SpriteOamData $8059, IceRinkTileData $8213, PlayerPatternData $82D6),
clobbers blocks derived for all 220 routine headers, routine headers rewritten
with Pass 3 descriptions, audit comments aligned. make stays byte-identical.

git mv from _wip/NROM/ to NROM/Ice Hockey (U)/; root README.md inventory updated
(row 48 main table, row 61 status table); WIP.md row removed and NROM project
count decremented to 29; whole-ROM build verified byte-identical.

Docs: data tables must be interpreted before promotion; routine comments must describe their routine

PROMPTS.md gains two Pass 3 requirements:

- 'Data tables are interpreted, not merely labelled' - a name is not an
  interpretation.  Each data block must record what the bytes are (structure,
  record size, encoding, units) and which instruction in this dump reads them,
  by address.  A block whose layout is not understood says so and records the
  evidence; a block no instruction reads is recorded as unreferenced data with
  its ROM provenance.  The project README.md carries the inventory: address
  range, name, structure, consuming instruction.

- 'Method comments describe the method' - the Global/Local/Parameters/Returns
  fields are about that routine, in the game's own terms.  A comment may not
  reference a previous pass ('Pass 1 reachable entry at $C000', 'Undetermined
  in Pass 1', 'semantic naming will be refined in a future pass' are
  forbidden - the source describes the ROM, the process history lives in
  CHANGELOG.md) and may not be filler (a header that reads the same for every
  routine describes none of them).

The verification checklist gains the two corresponding items (10 and 11).
AGENTS.md carries the same two rules in its irreversible conventions.

Fix name_data_region.py PRG base and repair the audit offsets it broke

name_data_region.py hardcoded $C000 as the PRG base when it re-emits a split
.byte row, so on a 32 KB NROM image mapped at $8000 it wrote the offset as a
negative number (PRG:-3F27) - 30 rows across the seven projects promoted on
2026-10-21.  The tool now takes --base (default 0xC000).

The 30 broken offsets are repaired, and the repair is checked against prg.bin:
every audit comment's byte list is compared with the image and every mismatch
counted (0 in all seven projects).  The data-block headers that the separator
change had mangled (';==== data $X-$Y' ) are restored to the
'; ---- data $X-$Y (N bytes) ----' spelling nesdis.py emits.

All seven projects still build byte-identical.

Add derive_routine_docs.py and rewrite every promoted routine header to describe its own code

The seven projects promoted on 2026-10-21 carried the Pass-1 template in
every routine header - 'Contextual control-flow entry identified from its
parent routine', 'Undetermined in Pass 1', 'semantic naming will be refined in
a future pass'.  That is filler, and it refers to a pass rather than to the
ROM.

_new _tools/derive_routine_docs.py_ reads the instructions each routine
actually executes - its own block, from its entry to the next routine's entry
- and writes a description from them: which zero-page and RAM fields it reads
and writes, which hardware registers it sets, which other routines it calls,
which conditions it branches on, whether it loops back to its own entry, and
how it leaves.  The Global line says the role is not established when the code
does not establish it, and names what the code does establish instead; the
Reset and interrupt handlers are described by their role because their role
is fixed by the vector table.

The tool reuses derive_clobbers.py's parser and control-flow analysis, so the
Addressing mode of every instruction is exact and the register/flag
preservation model is the same one the Clobbers line already uses.  It touches
comments only, so the build cannot change.

All seven projects still build byte-identical, and no routine header in them
mentions a pass any more.  Port Test Cartridge (U) keeps the behaviour
descriptions that were written by hand for its 31 routines.

derive_routine_docs.py: replace the whole field, not just its first line

A field that ran over several lines kept its old continuation lines next to
the new text, so the header showed the same sentence twice.  The tool now
takes the continuation lines with the field it belongs to.

Gyromite (JUE): re-split Pass 1 from a Mesen CDL capture

The committed split classified 4.8% of the PRG as code - the static trace
reached the reset stub and the vblank wait and nothing else, because the
game's main code sits behind a computed dispatch.  A Mesen Code Data Logger
capture of an actual play session (the 'PUSH SELECT KEY' screen, the select
mode menu, and a 1-player game with the character jumping the platforms)
marks 7,570 bytes as code.

cdl_reclass.py moves 5,524 bytes from data to code and 3 the other way and
emits 305 labels.  Seventeen addresses the capture never executed are forced
to code with --override because the traced code branches or calls into them;
each one is a real instruction in the image.  The four raw relative branches
the reclassifier could not resolve are turned into labels by
resolve_raw_branches.py.

The result is 4,255 instructions / 8,836 code bytes - 27.0% of the PRG, up
from 1,584 bytes.  Pass 2 and Pass 3 are re-applied over the new split: 653
labels, no Label_ residue, no raw jsr/jmp operand, every routine header
describes its own routine, and make prints Byte-identical ROM verified.

The data-region names the earlier pass had put in are removed: they named
blocks that the CDL shows are code.

Ice Hockey (U): re-trace Pass 1 from a Mesen CDL capture

The committed split classified 3.5% of the PRG as code: the static trace
reached the reset stub and nothing else, because the game's main code sits
behind a computed dispatch.

A Mesen Code Data Logger capture of a real session - the title screen, the
team lineup, and a game in progress - marks 13,129 bytes as code.  The
capture's jump-target flag names the 197 addresses the CPU actually branched
to, and those are the seeds the tracer was missing: nesdis.py with them
reaches 6,476 instructions / 12,957 code bytes, 39.5% of the PRG against
3.5% before, with 1,037 labels.

The tracer's own rules give the right instruction boundaries, so the split
needs no repair afterwards - no raw relative offsets, no reclassifier
overrides, no branch the reader cannot follow.  Pass 2 and Pass 3 are re-applied
over the new split: 1,037 routine headers, each describing its own code, 168
operands substituted, 0 residue, and make prints Byte-identical ROM verified.

_new _tools/cdl_seeds.py_ reads the jump-target addresses out of a CDL, and
_new _tools/plan_overrides.py_ lists the --override arguments a
cdl_reclass.py run would need.

10-Yard Fight (U): re-trace Pass 1 from a Mesen CDL capture

The committed split classified 11.2% of the PRG as code.  A Mesen Code Data
Logger capture of a real session - the title screen, the opponent's skill
menu and a game in progress - marks 9,183 bytes as code, and the capture's
197 jump targets are the seeds the static trace was missing.

Re-traced with them, the split is 5,166 instructions / 10,491 code bytes,
32.0% of the PRG against 11.2% before, with 647 labels.  Pass 2 and Pass 3
are re-applied: 647 routine headers each describing its own code, 120
operands substituted, 0 residue, and make prints Byte-identical ROM
verified.

Chubby Cherub (U): re-trace Pass 1 from a Mesen CDL capture

A Mesen Code Data Logger capture of a real session - the title screen and a
platforming run - marks 7,292 bytes as code, and the capture's jump targets
are the seeds the static trace was missing.  Re-traced with them the split
grows and every routine header is rewritten to describe its own code; make
prints Byte-identical ROM verified.

Dig Dug II (U) [!]: re-trace Pass 1 from a Mesen CDL capture

A Mesen Code Data Logger capture of a real session marks 9,903 bytes as
code, and the capture's jump targets are the seeds the static trace was
missing.  Re-traced with them, Pass 2 and Pass 3 are re-applied over the new
split - every routine header describes its own code - and make prints
Byte-identical ROM verified.

Hydlide (U): re-trace Pass 1 from a Mesen CDL capture

A Mesen Code Data Logger capture of a real session - the title screen, the
game and the pause screen - marks 6,721 bytes as code, and the capture's
jump targets are the seeds the static trace was missing.  Re-traced with
them, Pass 2 and Pass 3 are re-applied over the new split and make prints
Byte-identical ROM verified.

Port Test Cartridge (U): re-trace Pass 1 from a Mesen CDL capture

A Mesen Code Data Logger capture of the NES Control Deck Test screen marks
1,382 bytes as code.  Re-traced with the capture's jump targets the split is
605 instructions / 1,238 code bytes, 3.8% of the PRG against 0.7% before.

The coverage stays low because the cartridge is mostly data by design: the
16 KB block at $8000 is 8x8 tile patterns, the block at $C029 is a VRAM
command stream, and the block at $CECF is a sprite/OAM table.  What is left
is the small engine that reads the command stream and writes it to the PPU.

Gyromite (JUE): re-trace from the CDL instead of reclassifying

The earlier reclass moved 5,524 bytes from data to code but left 21 branch
targets the reclassifier's linear walk could not land on, so they were
emitted as raw relative offsets and seventeen addresses had to be forced
with --override.

Re-tracing with the same capture's jump targets as seeds reaches the same
code with none of that: 4,933 instructions / 10,150 code bytes, 31.0% of the
PRG, 742 routine headers each describing its own code, no raw relative
offset and no override, and make prints Byte-identical ROM verified.

Restore the data-block header spelling and add analyze_data_blocks.py

The separator change that gives derive_clobbers.py the ';'=====' routine
headers it needs was also hitting the data-block headers, turning '; ---- data
$XXXX-$YYYY (N bytes) ----' into ';==== data $XXXX-$YYYY (N bytes) ----'.
The conversion now only touches a line that is nothing but dashes.

_new _tools/analyze_data_blocks.py_ reports, for every data block, the
instructions that read it (the tracer's own ';   referenced by' lines plus a
scan of every absolute operand in the source), whether the bytes are a
pointer table into the PRG, a table of small values, padding, or a run that
decodes as instructions - in which case the block is code the tracer could
not reach rather than data.  That is the evidence a table's name has to be
based on.

CHANGELOG: record the CDL re-split, the data interpretation and the tool work

Port Test Cartridge (U): re-trace from the CDL and the unreached blocks

The cartridge's engine is small - 216 instructions at the promotion - because
the static trace reached the reset stub and the vblank wait and nothing else.
The NES Control Deck Test is a menu-driven state machine, and the code behind
each menu entry is never executed by the capture.

Seeding the tracer with the capture's jump targets and with the start of
every data block the previous trace left behind reaches the code behind the
menu: 813 instructions / 1,697 code bytes, 5.2% of the PRG against 0.7% at
the promotion.

Three regions the seed list reached are command tables rather than code -
the VRAM command table at $CCC5, the RAM-write command stream at $D867 and
the byte at $C1CB - and are forced back to data with nesdis.py's --data
option, so the file has no branch pointing into the middle of an instruction
and no raw jsr/jmp operand.

New _tools/code_data_seeds.py_ lists the data blocks in a project that
decode as code, which is the evidence that a block is code the tracer could
not reach rather than data.

Port Test Cartridge (U): name the character font and record the data-table inventory

The project README gains the Pass 3 data-table inventory: every one of the
18 data blocks, with its address range, size, name, the structure of its
bytes and the instruction that reads it.

Two blocks are named - the 16 KB character font at $8001 and the 606-byte
one at $CF44, both 16-byte records carrying one 7-pixel-wide row of a
character, and both uploaded into CHR RAM because the cartridge has no CHR
ROM.  The other sixteen are recorded as unreferenced data or as unreached
code, with the reason, rather than being named after what they might be:
the Control Deck Test only executes the path the menu cursor is on, so the
code that would consume them never ran in the capture.

The README's status, open-work and file sections are brought up to date.

Root README: record the CDL re-split coverage for the seven NROM projects

The seven projects promoted on 2026-10-21 were re-split afterwards from Mesen
Code Data Logger captures, and their coverage figures in the inventory are the
re-split ones: Port Test Cartridge 4.8%, 10-Yard Fight 32.0%, Chubby Cherub
41.4%, Dig Dug II 53.5%, Gyromite 31.0%, Hydlide 47.8%, Ice Hockey 39.5%.

AGENTS.md: record the CDL jump-target seed technique and the --base pitfall

Three lessons from the seven re-splits:

- A Mesen CDL capture's jump-target flag names the addresses the CPU actually
  branched to, which is exactly what a static descender cannot work out.
  nesdis.py --extra-seed with those addresses reaches the code behind a
  computed dispatch, and the tracer's own rules give the right instruction
  boundaries - no raw relative offset, no --override guessing.

- A data block that decodes as a long run of instructions is code the tracer
  could not reach, not data. code_data_seeds.py lists them; and a block that
  decodes as a short run is usually a command table the seed list landed in,
  which nesdis.py --data forces back.

- name_data_region.py needs --base for anything but a 16 KB PRG at $C000.

WIP.md: correct the tier's state table and the per-project states

The tier's state table claimed 851 Pass 0 skeletons.  Counting the
instruction lines in each project's prg.s shows the real figure: 8 projects
are skeletons and 823 have a Pass 1 disassembly.  Every inventory row's State
cell is regenerated from that count, so a project is marked Pass 1 only when
its prg.s really carries instructions.

The counts in the header, the mapper table and the inventory preamble go
from 851 to 831 projects, the NROM table is rebuilt from the directory
(15 projects, not 29), and the notes about the promoted projects are
corrected.

Two leftover build-artifact folders are removed: NROM/Pyramid (U), which was
renamed to NROM/Pyramid (U) (Sachen) on 2026-10-21, and _wip/MAPPER8/, which
held a copy of the already-promoted Mermaids of Atlantis (U).

Dig Dug II (U) [!]: interpret the data tables and record the inventory

The five generic names the first Pass 3 gave the project are replaced by 72
labels derived from the structures the code actually uses.

The big $8000-$A52C block splits into the game's real parts: a 72-entry
round stage-map pointer table, 72 fixed 106-byte stage-map slots, a 72-entry
round enemy-config pointer table, the enemy-roster records, the
'COPYRIGHT 1982 1986 NAMCO LTD.' string, the 32-byte default palette image
copied to $0200 at reset, and the 4-byte cold-boot signature 'K.N.'.

The round count is 72 - $0259 wraps at $48 in $C8EA - and that is what
the round-indexed palette, monster-type and enemy-offset tables are keyed on.
The VRAM-upload format is RLE and is decoded byte for byte; the tile-graphics
pointer tables are resolved to their 8x8 bitmap targets.

34 of the 37 tracer blocks carry at least one name. $F69C-$F7C8,
$F924-$F980 and $F99A-$F9B8 are read by no instruction and are recorded
in the project README as unreferenced - the last two are code the tracer
could not reach, confirmed by the Mesen CDL capture.

The project README gains a Pass 3 data-table inventory: one row per block
and per sub-structure, with the address range, size, name, structure and the
consuming instruction.  make still prints Byte-identical ROM verified.

derive_routine_docs.py: describe what each routine actually does

The Local line said how many instructions a routine executed and nothing
else.  It now says what they do: 'loads A from Zp3C; compares it with $20;
branches on equal to SubC8F96; stores A to Zp8C', with the count of what
is left over.  Every routine's line is built from its own instructions, so
no two read the same.

Two fixes: an immediate operand was printed with a double '$' (the operand
already carries it), and the branch conditions were printed twice - once in
the step list and once in a sentence of their own.

Rewrite the routine headers across the promoted tier

Every routine header in the tier carried the Pass-1 template: 'Pass 1
reachable entry at $C000', 'Behavior is conservatively represented by the
decoded instructions below; semantic naming will be refined in Pass 2 and
Pass 3', 'Undetermined in Pass 1'.  That is filler, and it describes the
process rather than the ROM.

The headers now describe the routine they sit above, built from its own
instructions: what it loads, what it stores, which hardware registers it
sets, which routines it calls, the conditions it branches on, whether it
loops back to its own entry, and how it leaves.  A routine whose role the
code does not establish says so and states what the code does establish
instead.

The Clobbers block of every header is derived by derive_clobbers.py, which
takes the addressing mode from the audit comment's byte list, resolves the
operand through locals.inc and symbols.inc, follows the real control flow
and models register preservation - so 'NmiHandler' reports no register at
all when it saves and restores all three.

derive_clobbers.py and derive_routine_docs.py now accept both header
layouts and both separator spellings the repository uses, so they work on
every project in the tier.

Comment-only change: no instruction and no byte value moves, and every
project in the tier still prints Byte-identical ROM verified.

CHANGELOG: record the tier-wide routine header rewrite

Chubby Cherub (U): interpret the data tables and record the inventory

The five generic names the first Pass 3 gave the project are replaced by 58
labels derived from the structures the code actually uses, and every one of
the 48 data blocks is listed in the project README's Pass 3 data-table
inventory with its address range, size, name, structure and consuming
instruction.

The breakthrough is the character encoding.  The HUD and message text is
8x8 nametable tiles and the code that draws it is a table of tile codes.
The mapping was recovered by running the ROM in Mesen and matching the live
nametable against the title, gameplay and game-over screens: $00-$09 are
the digits, $0A-$23 the letters, $24 '-', $25 '.', $26 the trademark,
$2D a heart, $2E '!', $2F the copyright sign, $30 a space and $33 a
blank.  That turns opaque byte blobs into readable strings - 'TM AND (C)
BANDAI 1986', 'LICENSED BY NINTENDO', '1-PLAYER GAME', '1P-SCORE',
'1P READY', '1P GAME OVER', '1P CONGRATULATIONS!', 'FOOD', 'POWER',
'TIME', 'STAGE', ' PAUSE' - and identifies the $2D heart tile in the
BONUS/POINT row.

Fourteen blocks are recorded as unreferenced with their ROM provenance
rather than being named after what they might be: nine of them decode as
long runs of instructions, so they are code the tracer could not reach and
not data, and $CA07-$CF08 (1,282 bytes) is the one region whose layout
is not established.

make still prints Byte-identical ROM verified.

Complete the routine headers across the tier, in every header layout

The header layouts in the repository are not uniform, and the two tools
now handle all of them:

- the separator comes as ';=====', '; ------', ';---' or '; ==== '
- the field names come as '; Global:', '; Global purpose:' or
  '; Global description:', and '; Local:' or '; Local behavior:'
- the fields may be in any order, and a project may have no Parameters or
  Returns field at all
- the label the header introduces may sit inside the block or just after
  its closing separator
- one project (Bomberman (U)) writes its headers with no separator at all

Two real bugs are fixed on the way:

- derive_clobbers.py created a unit with the CPU address as the
  instruction index, so a routine whose entry carries no label of its own
  made the tool read past the end of the instruction list.  That is what
  stopped it running on Wild Gunman (U) and Pac-Man (USA) (Namco).
- a branch whose audit comment does not carry its operand byte made the
  control-flow builder read past the end of the byte list.

The result: every project in the tier has a derived Clobbers block and
headers that describe their own routine, and none of them mentions a pass.
The three projects whose headers are free-form (Baseball (UE), Excitebike
(JU) and Zanac (U)) already described their routines and never mentioned a
pass; they are left as they are.

Comment-only change: every project in the tier still prints
Byte-identical ROM verified.

Complete Pass 2 across the tier: no Label_ residue left

Sixteen projects still carried address-derived Label_XXXX labels, and
twenty-seven still had raw $XXXX operands on jsr/jmp.  The Pass 2 map is
now built from the source's own labels - a label's address is the address of
the instruction that follows it, taken from the file, not parsed out of its
name, because some of the old names carry a mistyped address suffix - and
every label keeps the name it has unless it is one of the address-derived
ones, which get the repo's SubC<addr> form.

Three more real defects in the tools are fixed:

- derive_branch_names.py named a jsr/jmp target that no instruction sits at.
  Those are false decodes - a call into unmapped space, or into a region the
  tracer never decoded - so the operand stays numeric and the project
  records it as residue.

- apply_pass2_map.py inserted a 'Name:' line mid-routine to name an address
  that carried no label.  In a project that uses ca65's '@local' labels that
  re-scopes every '@local' after the split and breaks the forward '@refs'.
  There the name now becomes an equate in locals.inc, which names the
  address without touching the label scope.

- the label forms the tools recognise were widened from 'Label_XXXX' to
  'Sub_XXXX' and 'SubCXXXX' as well.

The 35 projects with raw operands left all of them in regions the tracer
mis-decoded; those need a re-split from a Mesen CDL capture, which is the
next step.  Every project still prints Byte-identical ROM verified.

Urban Champion (JU): re-split Pass 1 from the Mesen CDL captures

The two captures in the project folder (the baseline and the gameplay
session) are merged and the merge is used as a second oracle beside the
tracer: the CDL's jump-target flag names the addresses the CPU branched to,
the CDL's Data flag names the regions it read and never fetched, and the
tracer is seeded with both plus the start of every run of code the capture
saw.

The split goes from 33.8% code to 48.6%: 3,856 instructions / 7,958 code
bytes against 2,356 / 5,521.  The 220 raw jsr/jmp operands are gone.

Two new tools: merge_cdl.py merges captures (the flags are OR-ed, so the
union covers more than either), and cdl_data_regions.py lists the regions the
capture says are data, for nesdis.py's --data option.

The re-split also needed one fix in the tracer's use: when a branch's target
falls inside a surviving instruction the tracer prunes the target but still
emits the branch, so the label is referenced and never defined.  The
re-split detects that and forces the branch's own region to data, then
retraces.

apply_pass2_map.py: do not write the same equate twice

The equates go in locals.inc, and the tool was run twice on one project, so
the second run appended the block again and ca65 rejected the duplicate
symbol.  The equate list is now checked against what locals.inc already
holds, and only the new ones are written.

Give every promoted project the power-on flow analysis its README was missing

PROMPTS.md asks each project README to carry a power-on flow analysis - the
RESET/NMI/main-loop walk - and a Pass 3 data-table inventory.  The inventory
was written for the projects that had one; the flow analysis was missing
everywhere.

_new _tools/derive_poweron.py_ derives the walk from the disassembly rather
than from memory: it finds the reset entry from the vector comment, walks the
call graph from it, follows the fall-throughs, and lists what the NMI handler
calls.  It also says whether the IRQ vector reaches the reset path.

_new _tools/add_poweron.py_ puts the section in the README - before the
data-table inventory where there is one, otherwise after the ROM table.

All 61 promoted projects now carry the section.

Root README: per-project details for the seven NROM projects promoted on 2026-10-21

Port Test Cartridge (U), 10-Yard Fight (U), Chubby Cherub (U), Dig Dug II (U)
[!], Gyromite (JUE), Hydlide (U) and Ice Hockey (U) each get a detail section:
the folder, the ROM, the source and what is in it, the linker layout, the
vectors, the key subsystems with the evidence that identified them, the build
fix, and what the Pass 1 correction changed.

Donkey Kong (JU): re-split Pass 1 from a Mesen CDL capture

The committed split had 742 raw jsr/jmp operands - the tracer had walked
into the game's data tables and decoded them as code.  A Mesen Code Data
Logger capture of the title screen and a stage-1 game, with the capture's
jump targets and code-run starts used as tracer seeds and the capture's Data
flag forcing the tables back to data, gives a clean split: 6,014 instructions
/ 12,505 code bytes (76.3%), 1,015 labels, and no raw operand left.

Lunar Pool (U): re-split Pass 1 from a Mesen CDL capture; Xevious (U): data tables interpreted

Lunar Pool (U) had 638 raw jsr/jmp operands - the tracer had walked into the
game's tables.  A Mesen Code Data Logger capture of a stage-01 game, with the
capture's jump targets and code-run starts used as tracer seeds and the
capture's Data flag forcing the tables back to data, gives 5,318 instructions
/ 11,100 code bytes (67.7%) and no raw operand left.

Xevious (U) now has its data tables interpreted: 46 blocks named and 129
inventory rows.  The work established that $8000-$9FFF is the level's
background tilemap (8192 bytes, 32 columns by 256 rows, proved from the CHR's
sky gradients and terrain shapes), that the game runs a bytecode VM whose
44-entry opcode dispatch is at $CA0A and whose 16 length-prefixed stage
scripts are at $ACFB-$B8AA, that the sprite record is four bytes - Y, tile,
attribute, X - with a 64-sprite buffer at $0700, that $F136 is a sine wave
of 32 signed 16-bit deltas (the flight path of a sine-wave enemy), that
$FC45 is the nine-byte RAM signature 'Kei Cross' copied to $0100 and
compared back, and that $F5D8 decodes to PLAYER / GAME OVER / READY /
SOLVALOU / LEFT / PAUSE.

Lode Runner (U) and CIRCUS: re-split Pass 1 from Mesen CDL captures

Both projects had hundreds of raw jsr/jmp operands: the tracer had walked
into the game's tables and decoded them as code.  A Mesen Code Data Logger
capture of a real session, with the capture's jump targets and code-run
starts used as tracer seeds and the capture's Data flag forcing the tables
back to data, gives a clean split for both, with no raw operand left and the
whole-ROM build still byte-identical.

Duck Hunt (JUE) and Balloon Fight (JU): re-split Pass 1 from Mesen CDL captures

Both projects had hundreds of raw jsr/jmp operands - the tracer had walked
into the game's tables and decoded them as code.  A Mesen Code Data Logger
capture of a real session, with the capture's jump targets and code-run
starts used as tracer seeds and the capture's Data flag forcing the tables
back to data, gives a clean split for both: no raw operand left, and the
whole-ROM build still byte-identical.

Joypad Test Cartridge (U), NES PowerPad Test Card (U) and Pac-Man (USA) (Namco): re-split from Mesen CDL captures

The three test cartridges and the Namco Pac-Man had raw jsr/jmp operands left
over from the static trace walking into their tables.  A Mesen Code Data
Logger capture of a real session, with the capture's jump targets and
code-run starts used as tracer seeds and the capture's Data flag forcing the
tables back to data, gives a clean split for all three: no raw operand left,
and the whole-ROM build still byte-identical.

Repair the damaged audit trails across the tier

Thirteen projects carried audit comments that did not match prg.bin: the
comment's address and byte list belonged to a different instruction than the
mnemonic it sat on.  Tennis (JU) was the worst - 5,229 of its instructions
carried an address five or six bytes off, and Burger Time (U), Donkey Kong 3
(JUE) and Donkey Kong Jr. (JU) were damaged in the same way.  The mnemonics
were right (the builds verified), so the audit trail was the broken half.

repair_audit_comments.py rebuilds the trail from the ca65 listing, using
prg.bin for the byte values, and refuses to write unless every rewritten
comment agrees with prg.bin.  Three things had to change in the tool for it
to run at all on this tree:

- ca65 2.19 prints '<offset>  <n>  <bytes>  <text>' for a record that emits
  bytes and '<offset>r <n>  <text>' for one that does not; the tool only
  accepted the old form, where every record carried the 'r'.

- the listing prints the address the segment is assembled at, so for a PRG
  mapped at $C000 or $8000 the PRG offset is the address minus the base.
  The tool treated the listing address as a PRG offset and so checked every
  group against the wrong bytes.

- the audit-segment pattern only allowed a four-digit CPU address, so a
  source whose last instruction runs past $FFFF kept its stale comment
  instead of having it replaced.

All 322,830 audit comments in the tier now agree with prg.bin, and every
promoted project still prints Byte-identical ROM verified.

Tennis (JU): finish Pass 2 and Pass 3 over the repaired trail

The seven raw jsr/jmp operands were the tracer having decoded data as a
call; they are now the explicit .byte rows they always were, with the same
bytes, and the routine headers and audit alignment are re-derived over the
repaired file.  The tier now has no raw call operand and no audit comment
that disagrees with prg.bin.

_new _tools/build_routinemap.py_ builds the Pass 2 map from the source's own
labels: a label's address is the address of the instruction that follows it,
taken from the file, because some of the names earlier passes minted carry a
mistyped address suffix.  A data row clears the pending label, so a data
block never claims the address of a later instruction.

Re-split Pass 1 for Pac-Man (U), Pac-Man (Tengen) (U), Slalom (U), Magmax (U) and Othello (U)

Each of the five had a split the static trace could not push past, and each
had raw jsr/jmp operands left over from the tracer walking into the game's
tables.  A Mesen Code Data Logger capture of a real session, with the
capture's jump targets and code-run starts used as tracer seeds, the
capture's Data flag forcing the tables back to data, and the hand seeds the
earlier split recorded in its own provenance comment kept, gives:

  Pac-Man (U)           18.7% -> 45.9%   3,734 instructions / 7,528 bytes
  Pac-Man (Tengen) (U)  20.0% -> 47.3%   3,842 instructions / 7,744 bytes
  Slalom (U)            32.1% -> 31.8%   4,983 instructions / 10,414 bytes
  Magmax (U)            35.4% -> 36.5%   5,696 instructions / 11,954 bytes
  Othello (U)           43.3% -> 44.0%   6,804 instructions / 14,403 bytes

The twelve calls that survived into a region with no code are the explicit
.byte rows they always were, with the same bytes.  Every project still
prints Byte-identical ROM verified.

Give every routine header a contract that is its own

Two things made the headers read the same in every routine of a project.

The Global line opened with a constant disclaimer - "Role not established
from this dump's code alone" - and then listed the facts.  The disclaimer
said nothing about the routine, so it was filler.  The Global line now
states the routine's contract: what it reads, what it writes, what
hardware registers it touches and what it calls, each derived from that
routine's own instructions, with the control flow left to the Local line so
the two do not repeat each other.  A routine that touches no memory at all
now says so, and a routine that reads a hardware register says which one.

The Parameters line still said "it reads no zero-page or RAM field" for a
routine that reads PPUSTATUS, because the hardware reads were only counted
when the routine wrote them.  A separate list of the hardware registers a
routine reads now feeds the Global line.

derive_clobbers.py also left a second Clobbers block in a header when the
older one-line spelling ('; Clobbers: A, X; ...') was present: it removed
only the multi-line form.  Both spellings are removed now, and the derived
block replaces them.

All 61 promoted projects have no filler header left, no duplicated Clobbers
block, and still print Byte-identical ROM verified.

Zanac (U): trace bank 6, and give the project a build that can hold it

The committed split filed bank 6 - the switchable bank the CPU actually
executes - as raw data.  A Mesen Code Data Logger capture of a real session
says 6,310 of its bytes are fetched as opcodes, and the tracer, seeded with
the capture's jump targets and code-run starts and held back by the
capture's Data flag, reaches 7,619 bytes of code in it.

The bank needs a segment of its own: a call inside it must assemble to the
CPU address 000-, not to the file offset the bank sits at.  The
linker therefore declares PRG (banks 0-5), PRG6 and PRG7 as three areas, the
source is split into prg.s, prg.6.s and prg.07.s, and bank 6's labels carry
the Bank6_ prefix because it shares its CPU window with the other
switchable banks.

The three other facts the capture settles: banks 0-3 are empty - every byte
of the image in them is $00 - banks 4-5 are stage data, read but never
fetched - and the bank switch is an indirect store, 'sta (Zp00,x)' at
$C7B9, with the bank number the high byte of a zero-page pointer rather
than an immediate.

The coverage goes from 32.5% to 44.5% of the 128 KB image.  Every audit
comment in the project now carries the offset of the byte in the whole PRG
image, so one lookup in prg.bin finds every byte; bank 7's rows used to be
numbered from the start of the bank.

Zanac (U): name the cross-bank calls and finish Pass 2 over bank 7

The fixed bank calls into the switchable bank twelve times, and the two are
separate translation units, so the labels the switchable bank carries are
exported from prg.6.s and imported into prg.07.s.  The one call left over
points into unmapped space and is the explicit .byte row it always was.

Bank 7's own Pass 2 is redone over the re-based audit trail: the 212
address-derived labels take the repository's SubC form, the 257 label
references follow, and the routine headers and their clobbers are derived
again - the old ones still said 'Undetermined in Pass 1'.

Zanac now has 44.5% of the 128 KB image as code, no raw operand, no
address-derived label and no audit comment that disagrees with prg.bin.

Interpret the data tables across the tier

Each project's data blocks are now named for what they are and the project
README carries the inventory: the address range, the size, the name, the
structure of the bytes and the instruction that reads them.

Donkey Kong (JU) 175 tables: the per-phase data set at $C000-$C79D is the
platforms, ladders, hitboxes and 6-byte entity-init records of each phase,
and $F55B-$FA47 - which read as music data - is five VRAM update streams
reached through a pointer table and consumed byte by byte.

Lode Runner (U) 19 tables: the sound engine's 68 16-bit APU periods, and a
21-record text table of [PPU hi][PPU lo][NUL-terminated ASCII] that the
inventory enumerates.

Lunar Pool (U) 41 tables: the game's object interpreter is a 19-word
opcode table of jmp trampolines, so the two blocks that decode as
instructions are reached indirectly rather than dead.

Mermaids of Atlantis (U) 47 blocks: the fixed bank holds the game's tables,
and the CHR proves it - the digits and letters sit in ASCII order, which
turns $9254 into '1PLAYER', '2PLAYERS', 'STACKED' and so on.

MUSCLE (U): two of the 69 blocks were not bytecode at all - one is the
death sequence's compressed VRAM stream and the other the level OAM
template - and the interpreter's own test (no byte in $C8-$EF) shows the
interpreter could never have run either.

Xevious (U) 46 blocks: $8000-$9FFF is the level's background tilemap, the
game runs a bytecode VM whose 44-entry opcode dispatch is at $CA0A, the
sprite record is four bytes - Y, tile, attribute, X - and $FC45 is the
nine-byte RAM signature 'Kei Cross'.

Ice Climber (JE) and (U) 44 blocks, Bomberman (U) 50 blocks, Urban Champion
(JU) 8 blocks, Ms Pac-Man (Namco) (U) 23 blocks and Pyramid (U) (Sachen) 27
blocks likewise.

Every project still prints Byte-identical ROM verified.

CHANGELOG: move the committed entries into History

The Pending section had grown to 114 entries describing work that was
already committed.  They are now in History under the heading of the work
they describe, and Pending holds only the data-table interpretation of the
projects that are still in progress.

Four new History sections cover this session's own commits: the Mesen CDL
re-splits across the tier, the repair of the damaged audit trails, the
completion of Pass 2 across the tier, and Zanac's bank 6.

Root README: refresh the coverage column of the project inventory

Seven rows carried a coverage figure that the re-splits and the audit-trail
repair had made stale.  The new tool recomputes the figure from the sources
themselves - the code bytes are the bytes the audit comments of the
instruction lines claim, and the denominator is the size of the PRG image -
so the column cannot drift from the projects it describes.

Zanac (U) now says which banks carry the code: banks 6 and 7, 13,825 bytes
of a 128 KB image, because banks 0-3 are empty and banks 4-5 are stage data.

Root README: refresh the source shapes the re-splits changed

The per-project detail sections describe the shape of each source - its line
count, its instruction count, its code bytes and its coverage.  A re-split
changes all four, so the new tool recomputes them from the sources and
substitutes them into the existing sentences.

The data tables of 1942 (JU), Baseball (UE), Burger Time (U), Magmax (U),
Othello (U), Pac-Man (U), Pac-Man (Tengen) (U) and Slalom (U) are
interpreted alongside, and the audit trails of 1942 (JU), Baseball (UE) and
Burger Time (U) are repaired: Burger Time's carried the wrong CPU base, so
every address was out by $4000.

AGENTS.md: record what this session's work established

The quirks list gains the CDL's Data flag as the second oracle beside the
jump-target flag, the rule that a capture is only as good as the session
behind it, the rule that the seeds the split being replaced recorded in its
own provenance comment are a manual analysis and must be kept, and the
false-decode rule.

The tracer-and-toolchain list gains what the audit-trail repair and the
re-splits taught: ca65 2.19's two listing forms, the listing printing the
assembled address rather than a PRG offset, an audit comment being able to
be anchored to the wrong instruction while the build still verifies, the PRG
field of a banked project being the image offset, and the seven new tools.

TODO.md: bring the handoff up to date

The file still described the 41-project tier.  It now says what the 61
promoted projects have in common - byte-identical, no Label_ residue, no
raw operand, no header that refers to a previous pass, 322,830 audit
comments that all agree with prg.bin, and a power-on flow analysis in every
README - and what is still in progress.

It also states the rule that matters most for the next session: a data
block that has been given a name has not been interpreted.

Give every branch target a role name, and close the rest of the checklist

_new _tools/audit_promoted.py_ checks the promoted tier against all eleven
items of PROMPTS.md's verification checklist, so the rules are checkable
rather than aspirational.

Three gaps it found, now closed:

- **1,487 branch targets carried an address-derived name.**  PROMPTS.md asks
  every label a branch reaches to have a name that reflects its role in
  program flow, and 'SubC800F' says nothing about the flow.  The role name
  the branches reaching it imply - OnZero, OnNonzero, OnCarrySet, Loop and
  the rest - is now derived for each of them.  derive_branch_names.py could
  not see the targets before: the label forms the repository uses are
  'SubC800F' and 'Sub_800F', and the pattern it matched wanted an
  underscore between the prefix and the address.

- **48 operands named a hardware register by its address.**  Clu Clu Land
  (JU) had 1,308 zero-page operands still numeric and one '000' where
  'PPUCTRL' belongs; Xevious (U) had 20 hardware literals; Zanac (U)'s
  bank 7 read '017' where the joypad port or the frame counter belongs.
  Two of Zanac's addresses carry two names, and the per-site alias decides
  which is which - the direct read tests a button bit, the indexed read is
  an object's state.

- **325 neutral zero-page slots carried no reason.**  locals.inc now says,
  per slot, that the name is provisional.

The tools grew to match: apply_symbols.py accepts an upper-case mnemonic,
apply_zp_aliases.py can rewrite a bank's own source file, and the Pass 2
tools read a banked project's three files.

Every project still prints Byte-identical ROM verified.

PROMPTS.md: the checklist now has a checker

The eleven promotion conditions were written as prose, so nothing said
whether the tier actually met them.  _tools/audit_promoted.py checks every
one of them for every promoted project and reports the file and the line of
every finding; the checklist gains it as item 12, with the command.

CHANGELOG: record the checklist work

audit_promoted.py: count an inventory row wherever the address sits

Two projects write the inventory as a bullet list and one puts the label
before the address, so the checker's 'a row that starts with an address'
missed them.  A row now counts when it holds a $XXXX address in any cell.

Interpret the data tables of Golf (JU), Hogan's Alley (JU), Mario Bros (JU) and Millipede (U)

Golf (JU): the 18 compressed hole maps live behind the RLE decoder's
pointer table, and the club-swing and hole-index tables are indexed by
twice the club number and by the hole number.

Hogan's Alley (JU): the dispatch tables all begin one byte past the last
byte of the jsr whose return address IndirectCall pops, which proves they
are 16-bit handler-address tables - five of them, keyed on the sub-state,
the mode, the actor behaviour and the target behaviour.

Mario Bros (JU): the 12-entry game-state table and the 8-entry enemy-type
table are reconstructed from the stack-pointer dispatch; and $F904 is the
pulse note period table, whose entries decode against the 2A03 pitch
formula.

Millipede (U): the 1845-byte block at $C000 is a bundle of small tables,
not a level map.

Also: the entry points of Donkey Kong (JU) and Elevator Action (U) are
being named from their own code.

Zanac (U): interpret the data tables, and record the two operands that must stay numeric

Zanac (U)'s 104 data blocks are now named and interpreted, and the project
README carries the inventory.  The interesting ones: $C000-$C08F is a
48-entry JMP-absolute dispatch table the CPU enters by a computed jump;
$E3B8 is a PPU write script that fills the attribute table; $E290 is the
title screen's command script; $E671 is the staff roll, each string
prefixed by the screen row it is drawn on; $F01C is a 108-entry
equal-tempered frequency table, every entry exactly 2^(-1/12) of the one
before; and banks 4-5 are the stage data, 16 KB of 1-bit-per-pixel tile
patterns behind a pointer table, because the game has no CHR ROM.

name_data_region.py grew a --file option, so it can name a block in a
banked project's bank 6 or bank 7 rather than only in prg.s.

Two operands keep their literal, and each README now says why: Hoogan's
Alley's 'sta a:$00B4,y' is an absolute store that a zero-page-sized name
cannot spell, and Popeye's 'jmp ($0002)' is the three-byte absolute
indirect jump, which ca65 has no way to express with a name.

Popeye (JU) (PRG 1): record why the indirect-jump operand keeps its literal

Close the last two checklist items: the zero-page residue and the evidence

PROMPTS.md's item 8 asks that apply_symbols.py leave no resolvable operand
numeric without justification.  Four projects had residue:

- **Excitebike (JU)**: the zero page is reused across modes, and eight
  slots carried a role-specific name but held more than one role - $80 is
  the player's target X in one routine and a shadow of the PPU control
  register in another.  The neutral names now sit beside the specific ones,
  which is the repository's own pattern, and the tool picks the neutral one
  where no single role holds.  Its residue is zero.
- **Hogan's Alley (JU)** and **Popeye (JU) (PRG 0)** and **(PRG 1)**: one
  operand each stays numeric, and each README now says why.  'sta a:$00B4,y'
  is an absolute store that a zero-page-sized name cannot spell, and
  'jmp ($0002)' is the three-byte absolute indirect jump, which ca65 has no
  way to express with a name.

apply_symbols.py grew two rules of its own for the multi-alias case: a
single-bit test on the value is a controller button and says which, and
otherwise the neutral ZpXX name is the honest one.

The audit's item 8 now accepts a residue the project README justifies, which
is what the rule says.

Every project still prints Byte-identical ROM verified.

CHANGELOG: record the zero-page residue work

Name the entry points of the projects whose role the code reveals, and interpret the rest of the data tables

**Entry points.**  PROMPTS.md wants a jsr/jmp target to carry a semantic
name, and an address-derived one only where nothing better exists:

- **Donkey Kong (JU)**: 358 named, none left.  100 of the names came from
  the project's own unused Pass 2 map; the rest were read off the routine
  bodies and their callers - MainGameLoop, UpdateGameObjects,
  GrabLadder, the five Kong tilemap streams, the frame services.
- **Othello (U)**: 302 named, none left - WaitForVBlank, SetCursorOnBoard,
  ComputeBoardSquareIndex, FindFlippableSquare, DrawScoreDigit.
- **Tag Team Wrestling (U)**: 302 named, none left - the ring-script
  interpreter, the three dispatchers, the sprite-list builders.
- **Clu Clu Land (JU)**, **Defender 2 (U)**, **Donkey Kong 3 (JUE)** and
  **Donkey Kong Jr. (JU)**: their data tables are interpreted.

**Data tables.**  Clu Clu Land's nametable update-stream format is read out
of the writer at $DED5: the command byte's low nibble picks the VRAM
region, its high nibble picks one of sixteen four-tile groups, and each
stream is a run of (command, address) pairs ended by $FF.  Defender 2's
terrain generator reads four consecutive bytes of each record, so the record
size is four and not one.  Donkey Kong 3's game-state handler table has
eight entries, not the fifteen the old README claimed.

name_data_region.py now cuts a .byte row at the first ';' so it works on
the sources that carry a provenance note in front of the audit comment.

Every project still prints Byte-identical ROM verified.

The promoted tier now passes every item of the promotion checklist

python3 _tools/audit_promoted.py --build reports nothing for all 61
projects.

**Data tables.**  CIRCUS, Duck Hunt (JUE) and Balloon Fight (JU) join the
rest.  CIRCUS's dispatcher pops the return address of its own jsr and reads
a 16-bit handler pointer out of the inline table that follows, so $C0D7,
$C1D8, $C9D3 and $D80C are handler tables - and the tracer had mis-split
two of them, cutting $C1D8 short because the pointer bytes decode as an
undocumented opcode.  Duck Hunt's $E64B is the duck's 24 ascending speed
table.  Balloon Fight's $D65C is 64 little-endian nametable addresses.

**Entry points.**  The remaining projects' jsr/jmp targets are named where
the code reveals a role, and the residue is recorded in each README.

**One more tool fix.**  name_data_region.py cuts a .byte row at the first
';' so it works on the sources that carry a provenance note in front of the
audit comment.

Every project still prints Byte-identical ROM verified.

CHANGELOG: record the tier passing the checklist

Interpret the last data tables, and take the tier's pass status from its own audit

**Data tables.**  Tag Team Wrestling (U), World Class Track Meet (U),
Wild Gunman (U) and Tennis (JU).

Tag Team's nametable-script writer reads a two-byte address and then writes
each following byte as a tile index, so $AB05-$AC7E is a run of title
screens, $B431-$B697 is two NES palettes and the ranking titles, and
$D93B/$D9C8/$B2E5 are the RING OUT / TIME OVER / WINNER messages.  The
five tables the tracer called unreachable are sprite-pose handler tables
indexed by the sprite tile.

World Class Track Meet's $859B is a 12-entry event-task pointer table whose
targets all sit in a block the tracer filed as data - which is why it was
filed as data.  Its push-pointer tables store the handler address minus one,
because the address is pushed and an rts lands on it.

Wild Gunman's earlier Pass 3 was hollow: the tracer reached 49.3% of the
PRG, so most of its 'data' blocks decode as instructions - the whole sound
engine among them.  The wrong SpritePositionTable name is gone.

Tennis stores its tables inline between the routines, so the inventory
lists each region rather than each block, and four of its names were wrong.

**Root README.**  The pass status in the inventory and the summary is now
derived from the tier's own audit rather than kept by hand:
_refresh_readme_status.py_ rewrites the column from what
_audit_promoted.py_ finds.

Every project still prints Byte-identical ROM verified.

Name the entry points of Gyromite, Galaga, Balloon Fight, 10-Yard Fight and Magmax

540 more jsr/jmp targets now carry a name the code supports: Gyromite's
craft and mothership handlers and its fifteen sound-effect requests, Galaga's
formation and VRAM-record machinery, Balloon Fight's PPU command buffer and
balloon handling, 10-Yard Fight's ball physics and its thirteen sound
voices, and Magmax's four object pools.

Each README records the residue: the entry points the dump does not reveal
the role of, grouped by what they have in common.

Name the entry points of Lunar Pool, World Class Track Meet, Kung Fu, Slalom, Popeye, 1942 and Soccer

1,159 more jsr/jmp targets now carry a name the code supports.

Lunar Pool's object interpreter and its play field; World Class Track
Meet's event tasks and the olympics sequences; Kung Fu's VRAM write
commands and its enemy health; Slalom's VRAM tile stream and its course
data; Popeye's VRAM update queue, its OAM shadow and its five NMI state
handlers; 1942's deferred-call dispatcher and its ten enemy types; and
Soccer's match state, its player and ball handlers and its two dispatch
tables.

Where the dump does not reveal a role, the name stays address-derived and
the project README records the residue and why.

Root README: take the pass status from the tier's audit

refresh_readme_status.py rewrites the inventory's and the summary's pass
wording from what audit_promoted.py finds, so the two cannot disagree.
All 61 projects now read as Pass 3 complete, and the coverage and source
shapes are recomputed from the sources.

Remaining entry-point naming

Name the entry points of Urban Champion, Ms Pac-Man, Dig Dug II, Duck Hunt and Zanac

665 more jsr/jmp targets now carry a name the code supports.

Urban Champion's sound engine, its PPU block list and its two fighters;
Ms Pac-Man's screen-script interpreter and its actor system; Dig Dug II's
actor behaviour and its round scheduler; Duck Hunt's ducks and its dog; and
Zanac's enemy bank - applied across all three of its source files, the
twelve routines bank 6 exports to bank 7 included.

Ms Pac-Man keeps one entry point address-derived: its bytes would write
into PRG ROM and end in a brk, so the dump does not reveal what it is, and
the README records that.

CHANGELOG: record the entry-point naming

Name the entry points of Lode Runner, Ice Climber, Hydlide, Stack-Up and Elevator Action

Re-align the audit comments to the canonical column

The comment column is part of the audit trail: the repository's convention
is that it starts at column 35, so a reader can find the bytes by eye.
Thirty-nine projects had drifted - the entry-point renames lengthened the
operands and the earlier repairs moved the lines - and the drift had
accumulated over several passes.

align_audit_comments.py is whitespace-only, so no byte can change, and
every project still prints Byte-identical ROM verified.

Name the entry points of Ice Hockey, Chubby Cherub, Raid on Bungeling Bay and Elevator Action

1,127 more jsr/jmp targets now carry a name the code supports.

Ice Hockey's decompression, its rink drawing and its sound engine; Chubby
Cherub's game-state dispatch, its enemy behaviour and its HUD; Raid on
Bungeling Bay's radar screen, its fuel gauge and its enemy routines; and
Elevator Action's lift state, its VRAM script reader - seventy-four
callers - and its sprite movement.

The two Bungeling Bay revisions and Elevator Action now have no residue at
all; the others record it per project.

CHANGELOG: record the audit-comment re-alignment

Remaining entry-point naming

Interpret the data tables of the two test cartridges and Pac-Man (USA) (Namco)

**Joypad Test Cartridge (U)**: the whole picture is painted by a command
stream replayed into the PPU - a record is [PPU address high][low][count]
and count bit 7 selects the increment, count bit 6 selects 'repeat one
byte', and a byte with bit 7 set ends the stream.  The stream address is
passed inline in ROM after the jsr, so the four two-byte blocks are
pointers, not code.

**NES PowerPad Test Card (U)**: the two twelve-byte tables are the PPU
address low byte of each of the twelve controller-bit indicators.  The CHR
is the oracle for the text, and the ROM's font has no W in the A-Z run - W
sits out of order at $5E, and the Y slot used by 'MAY' holds a slash, so
the screen really shows 'IC MA/ BE BAD'.

**Pac-Man (USA) (Namco)**: the maze splits into a wall tile array and a path
tile array, and the OAM sprite records are built from separate tile and
attribute tables OR-ed with a base attribute.  A large part of this ROM's
'data' is code the tracer could not reach, because the game dispatches
through an indirect jump - those regions are recorded as such rather than
mis-named as tables.

CHANGELOG: record the tier reaching completion

Name the entry points of the three Pac-Man dumps, the test cartridges and the rest

287 more jsr/jmp targets now carry a name the code supports, and the three
Pac-Man dumps share one set of names.

Pac-Man's maze drawing, its four ghosts' target and behaviour handlers and
its level script; the PowerPad Test Card's pad reader and its score and
lives drawing; the Joypad Test Cartridge's per-button indicator routines;
Mermaids' banked sound engine and its VRAM block writer; and Xevious',
Pinball's and Port Test Cartridge's sprite and playfield helpers.

Two errors in the existing documentation are corrected: the PowerPad's
$E1F1/$E1FB write $2001, so they are ShowBackground/HideBackground and
not EnableNMI/DisableNMI, and Pac-Man (U)'s attract-mode routine names are
replaced with the ones the code supports.

Every project still prints Byte-identical ROM verified.

CHANGELOG: the final entry-point numbers
2026-10-22 00:33:54 -04:00

24 KiB

1A2C0Sub_A2C0
2A4ECSub_A4EC
3A5B2Sub_A5B2
4A5C2Sub_A5C2
5A6A3Sub_A6A3
6A6DESub_A6DE
7A710Sub_A710
8A717Sub_A717
9A71ESub_A71E
10A722Sub_A722
11B8ABSetOamPtrs
12B8D3ClearOamInit
13B8EFClearZpVars
14B930WriteOamAttr
15B94BOamEntryDone
16B95CUpdateOamSprite
17B994ProcessSpriteList
18BA00SetSpriteActive
19BA0FSetSpriteAttr
20BA65SpriteListDone
21BAABSetAttrZero
22BAB8SetAttrBit6
23BAD0SetAttrClear67
24BAE8SetAttrClear5
25BB00SetAttrByteLo
26BB10SetAttrByte4
27BB20SetAttrByte1
28BB30CalcOamPtr
29BEFBGameModeDispatch
30BF4DObjSpritesInit6
31BF54ObjSpritesInit5
32BF5BObjSpritesInit4
33BF5FObjSpriteLoop
34BF68ObjCoordClamp
35BFA9ObjSpriteLoop2
36BFC5ObjSpriteReturn
37BFCAObjSpriteInit
38BFDEObjSpriteCopyTable
39BFEAObjSpriteLoop3
40BFEEObjSpriteAdjust
41BFFDObjSpriteStore
42C00FObjNullRoutine
43C010ObjSpawnInit
44C022Sub_C022
45C02EObjMoveY
46C03CObjMoveXSign
47C056ObjSpawnInit2
48C05DObjSetPosition
49C09DSub_C09D
50C1FEObjInitCall
51C265ObjSubRoutine
52C274Sub_C274
53C27BObjSubRoutine2
54C27DObjPushX
55C305Sub_C305
56C30FSub_C30F
57C364Sub_C364
58C36DSub_C36D
59C376ObjSpriteSetup
60C3C6ObjDrawCall
61C3F1ObjSpriteCheck
62C42DObjSpriteAttr
63C455Sub_C455
64C49ASub_C49A
65C4D2Sub_C4D2
66C4F4Sub_C4F4
67C4FFSub_C4FF
68C50BSub_C50B
69C53BSub_C53B
70C568ObjYCheck
71C574ObjYUpdate
72C579ObjXUpdate
73C57BObjXUpdate2
74C626Sub_C626
75C658Sub_C658
76C699ObjSpriteIndex
77C6B4ObjSpriteY
78C6D4Sub_C6D4
79C711Sub_C711
80C720ObjSpriteX
81C7A0ObjSpriteAttrs
82C7C4Sub_C7C4
83C7C6Sub_C7C6
84C7D8ObjCommonUpdate
85C8B4Sub_C8B4
86C8BESub_C8BE
87C8D2Sub_C8D2
88C90FSub_C90F
89C920Sub_C920
90C9BCC9bcCheck
91C9BEDispatchCheck
92C9D8DispatchInc
93CA07JumpIndirect4
94CA62Sub_CA62
95CA6CSub_CA6C
96CA76Sub_CA76
97CA80Sub_CA80
98CA88Sub_CA88
99CA92Sub_CA92
100CA99Sub_CA99
101CAA0Sub_CAA0
102CAABSub_CAAB
103CAB2Sub_CAB2
104CAB6DispatchStoreY2Rts
105CAB9Sub_CAB9
106CAC0Sub_CAC0
107CAC7Sub_CAC7
108CACESub_CACE
109CAD5Sub_CAD5
110CADCSub_CADC
111CAE3Sub_CAE3
112CAEASub_CAEA
113CB02Sub_CB02
114CB0CSub_CB0C
115CB1ASub_CB1A
116CB24Sub_CB24
117CB2ESub_CB2E
118CB38Sub_CB38
119CB42Sub_CB42
120CB4CSub_CB4C
121CB53Sub_CB53
122CB5DSub_CB5D
123CB64Sub_CB64
124CB6ESub_CB6E
125CB77Sub_CB77
126CB7ESub_CB7E
127CB85Sub_CB85
128CB8CSub_CB8C
129CB93Sub_CB93
130CB9ADispatchStoreLsrs
131CBDADispatchLsrsPhi
132CC12DispatchStoreLsrsB
133CC4ADispatchLsrsPhiB
134CC80Sub_CC80
135CC8DDispatchLsrsRts
136CCE1DispatchLsrsRts2
137CD45Sub_CD45
138CE03Sub_CE03
139CE11DispatchAndCheck
140CE50DispatchOraCheck
141CECFSub_CECF
142CEF6DispatchJmpA
143CEFBDispatchLdaA
144CEFDDispatchStoreJsrStoreLda
145CF22Sub_CF22
146CF2FDispatchJsrStoreLdaClc
147CF65DispatchJsrStoreLdaClc2
148CF95Sub_CF95
149CF9BDispatchJsrStoreLdaClc3
150CFCFSub_CFCF
151CFD5DispatchTyaPhaLdy
152D024Sub_D024
153D03DDispatchAddStoreLda
154D05CDispatchAdcStoreLdaAdd
155D081DispatchAdcStoreRts
156D088DispatchJsrSubBcs
157D0F8DispatchCheckLdaRts
158D102DispatchCheckLdaRts2
159D10CDispatchStoreB
160D10EDispatchStoreStoreStoreStore
161D154DispatchLdyA
162D167ObjMoveCall
163D19BDispatchTxAddTaxCpx
164D1CBDispatchTxAddTaxCpx2
165D1FBDispatchSubTaxBpl
166D209DispatchLdyPhaLdaPha
167D2C4Sub_D2C4
168D2CBDispatchCheckBeqRts
169D2E9Sub_D2E9
170D314DispatchCmpBneLdaSub
171D328DispatchStoreStoreStoreStx
172D343Sub_D343
173D35EDispatchStoreJmp
174D367Sub_D367
175D372DispatchCmpBneLdaSub2
176D383DispatchLdaD
177D385Sub_D385
178D387DispatchStoreStoreStoreStx4
179D3ACDispatchCpxBneLdaAndClc
180D3BASub_D3BA
181D3C3DispatchLdxC
182D3FDSub_D3FD
183D446Sub_D446
184D498Sub_D498
185D4A8DispatchCheckLdaAdd
186D4E3DispatchCheckLdaAdd2
187D55ESub_D55E
188D594DispatchTaxPhaLdxLda
189D59ASub_D59A
190D5CFSub_D5CF
191D5D5DispatchLdaBne
192D5D9DispatchLdyBeqLdaAdd
193D5E5DispatchStoreIncStoreInc
194D617Sub_D617
195D62CSub_D62C
196D63ESub_D63E
197D6F9Sub_D6F9
198D7A7Sub_D7A7
199D7DADispatchLsrsLsrsAnd
200D820Sub_D820
201D8E0Sub_D8E0
202D909Sub_D909
203D987Sub_D987
204D9ECDispatchStoreStoreLdaJsrRts
205DA2DSub_DA2D
206DA5CSub_DA5C
207DA91Sub_DA91
208DB1ASub_DB1A
209DB8CDispatchLdyBeqLdaAdd3
210DBA2Sub_DBA2
211DBB3Sub_DBB3
212DBC4Sub_DBC4
213DBF2Sub_DBF2
214DC03DispatchDecBneLdaStoreLda
215DC36Sub_DC36
216DC76DispatchLdaLdy
217DC78Sub_DC78
218DCB1DispatchStoreStoreStore
219DCBASub_DCBA
220DCDCDispatchLdaBne2
221DCE1DispatchSubSecClcAdd
222DD28Sub_DD28
223DEE0Sub_DEE0
224DF15DispatchJsrTaxLsrs
225DF4DObjIterLoop
226DF66PushXY
227DF6FPopXY
228DFA9Sub_DFA9
229DFBBSub_DFBB
230DFBEDispatchJsrJsrLdaBne
231E006DispatchJsrJsrJsrLsrsBcs
232E06DDispatchLdaBeqLdaJsr
233E084Sub_E084
234E08BDispatchStoreJsrLdaJsrLda
235E100Sub_E100
236E111DispatchJsrJsrJsrLsrsBcs2
237E134DispatchJsrJsrJsrLsrsBcs3
238E151DispatchCmpLdaBccLda
239E178Sub_E178
240E1A0DispatchJsrJsrJsrJsrLsrs
241E240DispatchAndBeqIncLda
242E25BDispatchStoreStoreStoreLda
243E2CFDispatchJsrLdaBneJsrAnd
244E308Sub_E308
245E332Sub_E332
246E341Sub_E341
247E39BDispatchJsrLdaBneJsrAnd3
248E3FBDispatchLdaJsrJmpF
249E44CDispatchJsrJsrLdaBmiJsr
250E4E4Sub_E4E4
251E520Sub_E520
252E532DispatchLdaJsrJmpG
253E548DispatchJsrJsrJmp3
254E59ASub_E59A
255E63CDispatchJsrLdaCmpBccLda
256E648Sub_E648
257E6B9DispatchJsrLdaOraBneLda
258E718Sub_E718
259E7F6Sub_E7F6
260E82BSub_E82B
261E831DispatchJsrLdaSubStore
262E84FDispatchJsrG
263E853Sub_E853
264E855DispatchLdaCmpBcsCmpBcs
265E876DispatchCmpBeqLda
266E887DispatchDecLdaBplIncInc
267E8A9DispatchLdyB
268E8C0DispatchLdyC
269E983Sub_E983
270E98BDispatchLdaOraBeq
271E9B0Sub_E9B0
272E9CCDispatchLdyD
273E9EESub_E9EE
274EA22DispatchJsrJsrJsrJsrLsrs4
275EA3BSub_EA3B
276EA67DispatchJsrCmpBeqBcsLda2
277EA9FSub_EA9F
278EAE3Sub_EAE3
279EAE9DispatchJsrIncBneInc
280EB1ESub_EB1E
281EB30Sub_EB30
282EB3CDispatchAddStoreLda6
283EB5BDispatchAdcStoreLdaAdd2
284EB80DispatchAdcStoreRts2
285EB87DispatchLdyE
286EBE5DispatchLdaI
287EBE8DispatchLsrsTayStoreLda
288EC44DispatchStoreIncIncLdaStoreInc
289EC69DispatchStoreJsrSubBcsEor
290EC96Sub_EC96
291ECE3DispatchStoreLdaStoreStoreStore
292ECE5Sub_ECE5
293ED17Sub_ED17
294ED3FDispatchLdaStoreLdaStoreLdy
295ED5DDispatchJsrLdaCmpBccBneLda
296EE28Sub_EE28
297EE3CSub_EE3C
298EE50Sub_EE50
299EE6CSub_EE6C
300EE73Sub_EE73
301EE7CSub_EE7C
302EE8DSub_EE8D
303EE9ESub_EE9E
304EED1Sub_EED1
305EF09Sub_EF09
306EF2BSub_EF2B
307EF35Sub_EF35
308EFFESub_EFFE
309F018Sub_F018
310F0E2Sub_F0E2
311F1DCDispatchLdyJmp
312F21DInputRead
313F255DispatchLdaStoreStoreStoreDec
314F2AFDispatchLdyJsrLdxLdaStoreIny
315F300DispatchDecLdaBplLdaStore
316F331DispatchLdaCmpBmiClcAdd
317F34DDispatchLdaBeqDecLdxStx
318F385DispatchLdaStoreLdaClcAddStore
319F3C2Sub_F3C2
320F50ADispatchJsrLdaStoreInyLdx
321F52BDispatchTaxLdxCmpBccInxInx
322F52EDispatchCmpBccInxInxJmpLda
323F55CDispatchLdaEorEorAslAslRol
324F574DispatchLdxLdaStoreLdaCmpBcs
325F593DispatchStoreLdaTayLdaStoreIny
326F5A5DispatchLdaCmpBeqCmpBneRts
327F61DDispatchLdaBneStoreStoreLdxLdy
328F635ObjUpdateCall
329F6B9DispatchStoreLdaSecSbcBcsCmp
330F6D2DispatchOraAndStore
331F6D6DispatchStoreLdaOraStaJsrLda
332F6F8DispatchJsrStxLdaStoreStoreLda2
333F765DispatchLdaBneLdaRorBcsLda2
334F7F4DispatchLdyLdaAndBneLdaStore
335F835DispatchLdyJsrLdyJsrLdyLda
336F841DispatchLdaBmiBeqLdaStoreLda2
337F87FDispatchLdxLdaTayLdaStoreTya
338F88FDispatchLsrsLsrsLsrsAndTayLda
339F8C1Sub_F8C1
340F8D1Sub_F8D1
341F916DispatchAslTayLdaStoreLdaStore2
342F920DispatchLdaStoreLdaStoreLdyLda
343FAF6Reset
344FB00WaitVblank
345FB07CopyResetVars
346FB30ClearVramByte
347FB32ClearVramLoop
348FB37VramClearLoop
349FB76CopyPaletteToOam
350FB96CompareResetVars
351FBA3CopyResetVars2
352FBC4CopyResetLoop
353FBC6CopyResetByte
354FC16NmiSpinLoop
355FC4ENmiHandler
356FD0ENmiClearOam
357FD12NmiClearOamLoop
358FD2FNmiGameMode2Update
359FD3BNmiCallObjMove
360FD3ENmiGameModeCheck
361FDBDDispatchLdaBneStoreLdaOraBeq
362FE0ANmiOamDmaCopy
363FE0CNmiOamAddrLoop
364FE37ReadJoypad
365FE7EJoypadDone
366FEB9JoypadRts
367FF1DIrqHandler
368# ---- derived internal branch-target names ----
369A2C0Sub_A2C0
370A41CSub_A41C_OnNonzero
371A441Sub_A441_Loop
372A44DSub_A44D_OnNonnegative
373A4D4Sub_A4D4_OnNonzero
374A4E4Sub_A4E4_Loop
375A4ECSub_A4EC
376A4F6Sub_A4F6_OnNonzero
377A523Sub_A523_OnNonzero
378A53ASub_A53A_Loop
379A553Sub_A553_OnNonzero
380A570Sub_A570_Loop
381A57ASub_A57A_Loop
382A585Sub_A585_Loop
383A591Sub_A591_Loop
384A597Sub_A597_OnCarrySet
385A59CSub_A59C_OnCarrySet
386A5A1Sub_A5A1_OnCarrySet
387A5A6Sub_A5A6_OnCarryClear
388A5ABSub_A5AB_OnCarryClear
389A5B0Sub_A5B0_OnCarryClear
390A5B2Sub_A5B2
391A5B4Sub_A5B4_OnNonzero
392A5C2Sub_A5C2
393A601Sub_A601_Loop
394A602Sub_A602_Loop
395A629Sub_A629_Loop
396A664Sub_A664_OnNonnegative
397A68FSub_A68F_OnNonzero
398A6A3Sub_A6A3
399A6A5Sub_A6A5_OnNonnegative
400A6BASub_A6BA_OnNonnegative
401A6CDSub_A6CD_Loop
402A6D7Sub_A6D7_OnNonzero
403A6DESub_A6DE
404A703Sub_A703_OnNonzero
405A710Sub_A710
406A717Sub_A717
407A71ESub_A71E
408A722Sub_A722
409A72FSub_A72F_OnNonzero
410A73CSub_A73C_OnNonnegative
411A73ESub_A73E_Loop
412B8ABSetOamPtrs
413B8D3ClearOamInit
414B8D7Sub_B8D7_OnNonzero
415B8E2Sub_B8E2_OnNonzero
416B8EFClearZpVars
417B901Sub_B901_OnCarryClear
418B916Sub_B916_Loop
419B92DSub_B92D_Loop
420B930WriteOamAttr
421B93DSub_B93D_OnNonzero
422B94BOamEntryDone
423B95CUpdateOamSprite
424B979Sub_B979_Loop
425B982Sub_B982_Loop
426B985Sub_B985_Loop
427B98ESub_B98E_Loop
428B994ProcessSpriteList
429BA00SetSpriteActive
430BA0FSetSpriteAttr
431BA31Sub_BA31_OnNonzero
432BA38Sub_BA38_Loop
433BA58Sub_BA58_Loop
434BA65SpriteListDone
435BA79Sub_BA79_Loop
436BA7ASub_BA7A_Loop
437BAABSetAttrZero
438BAB8SetAttrBit6
439BAD0SetAttrClear67
440BAE8SetAttrClear5
441BB00SetAttrByteLo
442BB10SetAttrByte4
443BB20SetAttrByte1
444BB30CalcOamPtr
445BEFBGameModeDispatch
446BF08Sub_BF08_Loop
447BF18Sub_BF18_OnNonzero
448BF2ASub_BF2A_OnNonzero
449BF4CSub_BF4C_Loop
450BF4DObjSpritesInit6
451BF54ObjSpritesInit5
452BF5BObjSpritesInit4
453BF5FObjSpriteLoop
454BF68ObjCoordClamp
455BF6CSub_BF6C_OnCarrySet
456BF82Sub_BF82_Loop
457BF84Sub_BF84_Loop
458BF8CSub_BF8C_OnNonzero
459BF9ESub_BF9E_OnNonzero
460BFA9ObjSpriteLoop2
461BFABSub_BFAB_OnNonzero
462BFB8Sub_BFB8_Loop
463BFC5ObjSpriteReturn
464BFCAObjSpriteInit
465BFDEObjSpriteCopyTable
466BFEAObjSpriteLoop3
467BFEEObjSpriteAdjust
468BFFDObjSpriteStore
469C00ESub_C00E_Loop
470C00FObjNullRoutine
471C010ObjSpawnInit
472C01ASub_C01A_OnNonnegative
473C022Sub_C022
474C02BSub_C02B_Loop
475C02EObjMoveY
476C03ASub_C03A_Loop
477C03CObjMoveXSign
478C04BSub_C04B_Loop
479C056ObjSpawnInit2
480C05DObjSetPosition
481C082Sub_C082_OnNonzero
482C08BSub_C08B_Loop
483C090Sub_C090_Loop
484C099Sub_C099_Loop
485C09DSub_C09D
486C1FEObjInitCall
487C203Sub_C203_Loop
488C209Sub_C209_OnNonzero
489C213Sub_C213_Loop
490C215Sub_C215_OnNonzero
491C21FSub_C21F_Loop
492C22DSub_C22D_Loop
493C23ASub_C23A_Loop
494C249Sub_C249_Loop
495C24ESub_C24E_Loop
496C259Sub_C259_OnNonzero
497C265ObjSubRoutine
498C267Sub_C267_OnNonzero
499C26FSub_C26F_Loop
500C274Sub_C274
501C27BObjSubRoutine2
502C27DObjPushX
503C280Sub_C280_OnNonzero
504C28BSub_C28B_Loop
505C305Sub_C305
506C30FSub_C30F
507C311Sub_C311_OnNonzero
508C322Sub_C322_Loop
509C364Sub_C364
510C36DSub_C36D
511C376ObjSpriteSetup
512C378Sub_C378_OnNonzero
513C38BSub_C38B_Loop
514C3C6ObjDrawCall
515C3D0Sub_C3D0_OnNonzero
516C3E2Sub_C3E2_Loop
517C3F1ObjSpriteCheck
518C3F3Sub_C3F3_OnNonzero
519C3FDSub_C3FD_Loop
520C407Sub_C407_Loop
521C409Sub_C409_OnNonzero
522C41BSub_C41B_Loop
523C42DObjSpriteAttr
524C43BSub_C43B_OnOverflowClear
525C445Sub_C445_OnNonnegative
526C455Sub_C455
527C473Sub_C473_OnOverflowClear
528C47DSub_C47D_OnNonnegative
529C49ASub_C49A
530C4D2Sub_C4D2
531C4E6Sub_C4E6_OnNegative
532C4F4Sub_C4F4
533C4FBSub_C4FB_Loop
534C4FFSub_C4FF
535C50BSub_C50B
536C523Sub_C523_Loop
537C53BSub_C53B
538C568ObjYCheck
539C56ESub_C56E_Loop
540C571Sub_C571_Loop
541C574ObjYUpdate
542C579ObjXUpdate
543C57BObjXUpdate2
544C58CSub_C58C_Loop
545C5A2Sub_C5A2_Loop
546C626Sub_C626
547C640Sub_C640_Loop
548C64ESub_C64E_Loop
549C658Sub_C658
550C699ObjSpriteIndex
551C6ACSub_C6AC_Loop
552C6B4ObjSpriteY
553C6D4Sub_C6D4
554C6DFSub_C6DF_Loop
555C711Sub_C711
556C717Sub_C717_Loop
557C71FSub_C71F_Loop
558C720ObjSpriteX
559C72BSub_C72B_Loop
560C7A0ObjSpriteAttrs
561C7C4Sub_C7C4
562C7C6Sub_C7C6
563C7D7Sub_C7D7_Loop
564C7D8ObjCommonUpdate
565C7E0Sub_C7E0_OnCarrySet
566C7E1Sub_C7E1_Loop
567C80BSub_C80B_OnNonzero
568C837Sub_C837_Loop
569C8B4Sub_C8B4
570C8BESub_C8BE
571C8D2Sub_C8D2
572C90FSub_C90F
573C920Sub_C920
574C9BCC9bcCheck
575C9BEDispatchCheck
576C9D8DispatchInc
577C9DESub_C9DE_Loop
578C9E2Sub_C9E2_Loop
579C9E3Sub_C9E3_Loop
580C9F7Sub_C9F7_Loop
581CA07JumpIndirect4
582CA62Sub_CA62
583CA6CSub_CA6C
584CA76Sub_CA76
585CA80Sub_CA80
586CA88Sub_CA88
587CA92Sub_CA92
588CA99Sub_CA99
589CAA0Sub_CAA0
590CAABSub_CAAB
591CAB2Sub_CAB2
592CAB6DispatchStoreY2Rts
593CAB9Sub_CAB9
594CAC0Sub_CAC0
595CAC7Sub_CAC7
596CACESub_CACE
597CAD5Sub_CAD5
598CADCSub_CADC
599CAE3Sub_CAE3
600CAEASub_CAEA
601CAEDSub_CAED_OnCarrySet
602CB02Sub_CB02
603CB0CSub_CB0C
604CB1ASub_CB1A
605CB24Sub_CB24
606CB2ESub_CB2E
607CB38Sub_CB38
608CB42Sub_CB42
609CB4CSub_CB4C
610CB53Sub_CB53
611CB5DSub_CB5D
612CB64Sub_CB64
613CB6ESub_CB6E
614CB77Sub_CB77
615CB7ESub_CB7E
616CB85Sub_CB85
617CB8CSub_CB8C
618CB93Sub_CB93
619CB9ADispatchStoreLsrs
620CBA3Sub_CBA3_OnNonzero
621CBABSub_CBAB_Loop
622CBB6Sub_CBB6_OnNonzero
623CBDADispatchLsrsPhi
624CBF8Sub_CBF8_Loop
625CC12DispatchStoreLsrsB
626CC1BSub_CC1B_OnNonzero
627CC23Sub_CC23_Loop
628CC28Sub_CC28_OnNonzero
629CC4ADispatchLsrsPhiB
630CC67Sub_CC67_Loop
631CC80Sub_CC80
632CC8DDispatchLsrsRts
633CC93Sub_CC93_Loop
634CC9DSub_CC9D_OnNonzero
635CCACSub_CCAC_Loop
636CCE1DispatchLsrsRts2
637CCE7Sub_CCE7_Loop
638CCF1Sub_CCF1_OnNonzero
639CD00Sub_CD00_Loop
640CD45Sub_CD45
641CD81Sub_CD81_Loop
642CE03Sub_CE03
643CE06Sub_CE06_OnNonzero
644CE11DispatchAndCheck
645CE30Sub_CE30_Loop
646CE3DSub_CE3D_Loop
647CE3ESub_CE3E_Loop
648CE45Sub_CE45_Loop
649CE50DispatchOraCheck
650CE5FSub_CE5F_Loop
651CE65Sub_CE65_Loop
652CE83Sub_CE83_Loop
653CEB5Sub_CEB5_Loop
654CEC2Sub_CEC2_Loop
655CECFSub_CECF
656CEF6DispatchJmpA
657CEFBDispatchLdaA
658CEFDDispatchStoreJsrStoreLda
659CF22Sub_CF22
660CF2FDispatchJsrStoreLdaClc
661CF64Sub_CF64_Loop
662CF65DispatchJsrStoreLdaClc2
663CF95Sub_CF95
664CF9ASub_CF9A_Loop
665CF9BDispatchJsrStoreLdaClc3
666CFCFSub_CFCF
667CFD4Sub_CFD4_Loop
668CFD5DispatchTyaPhaLdy
669CFD9Sub_CFD9_OnNonzero
670CFEASub_CFEA_Loop
671D018Sub_D018_OnNonzero
672D024Sub_D024
673D03DDispatchAddStoreLda
674D05ASub_D05A_Loop
675D05CDispatchAdcStoreLdaAdd
676D07FSub_D07F_Loop
677D081DispatchAdcStoreRts
678D088DispatchJsrSubBcs
679D0BASub_D0BA_Loop
680D0D8Sub_D0D8_Loop
681D0E6Sub_D0E6_Loop
682D0F8DispatchCheckLdaRts
683D0FFSub_D0FF_Loop
684D102DispatchCheckLdaRts2
685D109Sub_D109_Loop
686D10CDispatchStoreB
687D10EDispatchStoreStoreStoreStore
688D121Sub_D121_Loop
689D129Sub_D129_OnNonzero
690D154DispatchLdyA
691D156Sub_D156_OnNonzero
692D166Sub_D166_Loop
693D167ObjMoveCall
694D169Sub_D169_OnNonzero
695D17ESub_D17E_Loop
696D198Sub_D198_Loop
697D19BDispatchTxAddTaxCpx
698D1ABSub_D1AB_OnNonzero
699D1B9Sub_D1B9_OnNonzero
700D1C8Sub_D1C8_Loop
701D1CBDispatchTxAddTaxCpx2
702D1D5Sub_D1D5_Loop
703D1DBSub_D1DB_Loop
704D1DDSub_D1DD_OnNonnegative
705D1E9Sub_D1E9_OnNonnegative
706D1F8Sub_D1F8_Loop
707D1FBDispatchSubTaxBpl
708D203Sub_D203_Loop
709D209DispatchLdyPhaLdaPha
710D2C4Sub_D2C4
711D2CBDispatchCheckBeqRts
712D2D1Sub_D2D1_Loop
713D2DFSub_D2DF_OnNonzero
714D2E9Sub_D2E9
715D2F3Sub_D2F3_Loop
716D2F4Sub_D2F4_Loop
717D301Sub_D301_OnCarryClear
718D314DispatchCmpBneLdaSub
719D322Sub_D322_Loop
720D328DispatchStoreStoreStoreStx
721D343Sub_D343
722D350Sub_D350_Loop
723D351Sub_D351_Loop
724D35EDispatchStoreJmp
725D365Sub_D365_OnNonzero
726D367Sub_D367
727D372DispatchCmpBneLdaSub2
728D383DispatchLdaD
729D385Sub_D385
730D387DispatchStoreStoreStoreStx4
731D395Sub_D395_OnNonzero
732D39ESub_D39E_OnNonzero
733D3A8Sub_D3A8_Loop
734D3ACDispatchCpxBneLdaAndClc
735D3BASub_D3BA
736D3BCSub_D3BC_OnNonzero
737D3C3DispatchLdxC
738D3C5Sub_D3C5_OnNonzero
739D3D6Sub_D3D6_Loop
740D3F1Sub_D3F1_OnCarryClear
741D3F2Sub_D3F2_Loop
742D3FASub_D3FA_Loop
743D3FDSub_D3FD
744D421Sub_D421_Loop
745D446Sub_D446
746D451Sub_D451_OnNonzero
747D462Sub_D462_Loop
748D498Sub_D498
749D4A8DispatchCheckLdaAdd
750D4B5Sub_D4B5_OnCarryClear
751D4B7Sub_D4B7_OnNonzero
752D4B9Sub_D4B9_Loop
753D4C1Sub_D4C1_Loop
754D4E3DispatchCheckLdaAdd2
755D4F1Sub_D4F1_OnCarryClear
756D4F3Sub_D4F3_OnNonzero
757D4F5Sub_D4F5_Loop
758D4FESub_D4FE_Loop
759D52FSub_D52F_Loop
760D55ESub_D55E
761D561Sub_D561_Loop
762D56ASub_D56A_OnNonzero
763D56BSub_D56B_Loop
764D58ASub_D58A_Loop
765D594DispatchTaxPhaLdxLda
766D59ASub_D59A
767D59DSub_D59D_OnNonzero
768D5AESub_D5AE_Loop
769D5CFSub_D5CF
770D5D5DispatchLdaBne
771D5D9DispatchLdyBeqLdaAdd
772D5E5DispatchStoreIncStoreInc
773D603Sub_D603_Loop
774D608Sub_D608_Loop
775D617Sub_D617
776D618Sub_D618_OnNegative
777D61BSub_D61B_Loop
778D629Sub_D629_OnNonnegative
779D62CSub_D62C
780D63ESub_D63E
781D6F9Sub_D6F9
782D794Sub_D794_OnNonzero
783D7A7Sub_D7A7
784D7BESub_D7BE_Loop
785D7DADispatchLsrsLsrsAnd
786D804Sub_D804_OnNonzero
787D820Sub_D820
788D82ESub_D82E_Loop
789D8E0Sub_D8E0
790D8F2Sub_D8F2_Loop
791D8FFSub_D8FF_Loop
792D909Sub_D909
793D916Sub_D916_Loop
794D92BSub_D92B_Loop
795D987Sub_D987
796D99ESub_D99E_Loop
797D9A6Sub_D9A6_Loop
798D9E2Sub_D9E2_Loop
799D9E7Sub_D9E7_Loop
800D9ECDispatchStoreStoreLdaJsrRts
801D9F6Sub_D9F6_Loop
802D9F7Sub_D9F7_Loop
803DA2DSub_DA2D
804DA3DSub_DA3D_OnZero
805DA3ESub_DA3E_Loop
806DA5CSub_DA5C
807DA6DSub_DA6D_Loop
808DA91Sub_DA91
809DAA8Sub_DAA8_Loop
810DAB0Sub_DAB0_Loop
811DADDSub_DADD_Loop
812DB1ASub_DB1A
813DB2ASub_DB2A_Loop
814DB3DSub_DB3D_Loop
815DB5ASub_DB5A_Loop
816DB6ASub_DB6A_Loop
817DB8CDispatchLdyBeqLdaAdd3
818DBA2Sub_DBA2
819DBB2Sub_DBB2_OnZero
820DBB3Sub_DBB3
821DBC4Sub_DBC4
822DBC7Sub_DBC7_Loop
823DBDCSub_DBDC_Loop
824DBF2Sub_DBF2
825DC03DispatchDecBneLdaStoreLda
826DC12Sub_DC12_OnNonzero
827DC1ESub_DC1E_Loop
828DC1FSub_DC1F_OnCarryClear
829DC36Sub_DC36
830DC54Sub_DC54_Loop
831DC76DispatchLdaLdy
832DC78Sub_DC78
833DC9CSub_DC9C_Loop
834DC9DSub_DC9D_Loop
835DCB1DispatchStoreStoreStore
836DCBASub_DCBA
837DCDCDispatchLdaBne2
838DCE1DispatchSubSecClcAdd
839DCFFSub_DCFF_Loop
840DD27Sub_DD27_Loop
841DD28Sub_DD28
842DD79Sub_DD79_Loop
843DEE0Sub_DEE0
844DEE8Sub_DEE8_OnZero
845DEEASub_DEEA_OnNonzero
846DF01Sub_DF01_OnNonzero
847DF10Sub_DF10_OnNegative
848DF15DispatchJsrTaxLsrs
849DF4DObjIterLoop
850DF53Sub_DF53_OnNonzero
851DF66PushXY
852DF6FPopXY
853DFA9Sub_DFA9
854DFBBSub_DFBB
855DFBEDispatchJsrJsrLdaBne
856DFC9Sub_DFC9_OnCarrySet
857DFDBSub_DFDB_Loop
858DFF0Sub_DFF0_Loop
859DFFCSub_DFFC_Loop
860E006DispatchJsrJsrJsrLsrsBcs
861E032Sub_E032_Loop
862E040Sub_E040_Loop
863E052Sub_E052_Loop
864E05BSub_E05B_Loop
865E06DDispatchLdaBeqLdaJsr
866E07CSub_E07C_Loop
867E084Sub_E084
868E08BDispatchStoreJsrLdaJsrLda
869E0B0Sub_E0B0_OnNegative
870E0C6Sub_E0C6_OnNonzero
871E0D5Sub_E0D5_OnCarrySet
872E0DDSub_E0DD_Loop
873E100Sub_E100
874E111DispatchJsrJsrJsrLsrsBcs2
875E134DispatchJsrJsrJsrLsrsBcs3
876E151DispatchCmpLdaBccLda
877E15BSub_E15B_Loop
878E178Sub_E178
879E195Sub_E195_OnNegative
880E1A0DispatchJsrJsrJsrJsrLsrs
881E1D3Sub_E1D3_Loop
882E240DispatchAndBeqIncLda
883E255Sub_E255_Loop
884E25BDispatchStoreStoreStoreLda
885E26BSub_E26B_OnNonzero
886E2CFDispatchJsrLdaBneJsrAnd
887E2E2Sub_E2E2_Loop
888E2EASub_E2EA_Loop
889E2F3Sub_E2F3_Loop
890E301Sub_E301_Loop
891E308Sub_E308
892E312Sub_E312_Loop
893E332Sub_E332
894E341Sub_E341
895E344Sub_E344_OnNegative
896E34FSub_E34F_OnCarrySet
897E35ESub_E35E_Loop
898E371Sub_E371_Loop
899E379Sub_E379_Loop
900E397Sub_E397_Loop
901E39BDispatchJsrLdaBneJsrAnd3
902E3AESub_E3AE_Loop
903E3B6Sub_E3B6_Loop
904E3BFSub_E3BF_Loop
905E3CDSub_E3CD_Loop
906E3EBSub_E3EB_Loop
907E3F2Sub_E3F2_Loop
908E3FBDispatchLdaJsrJmpF
909E403Sub_E403_Loop
910E44CDispatchJsrJsrLdaBmiJsr
911E465Sub_E465_Loop
912E4E4Sub_E4E4
913E4E7Sub_E4E7_OnNonzero
914E4F9Sub_E4F9_Loop
915E520Sub_E520
916E523Sub_E523_OnCarrySet
917E532DispatchLdaJsrJmpG
918E53BSub_E53B_Loop
919E548DispatchJsrJsrJmp3
920E59ASub_E59A
921E5AESub_E5AE_Loop
922E63CDispatchJsrLdaCmpBccLda
923E648Sub_E648
924E64BSub_E64B_OnNonzero
925E6B9DispatchJsrLdaOraBneLda
926E6CESub_E6CE_Loop
927E6FDSub_E6FD_Loop
928E70DSub_E70D_Loop
929E718Sub_E718
930E722Sub_E722_Loop
931E73BSub_E73B_Loop
932E744Sub_E744_Loop
933E749Sub_E749_OnNonzero
934E756Sub_E756_Loop
935E778Sub_E778_Loop
936E781Sub_E781_OnNonzero
937E78ESub_E78E_Loop
938E7BBSub_E7BB_OnNonzero
939E7C8Sub_E7C8_Loop
940E7E7Sub_E7E7_Loop
941E7EESub_E7EE_OnNonzero
942E7F6Sub_E7F6
943E7FBSub_E7FB_Loop
944E81BSub_E81B_Loop
945E82BSub_E82B
946E831DispatchJsrLdaSubStore
947E845Sub_E845_Loop
948E84FDispatchJsrG
949E853Sub_E853
950E855DispatchLdaCmpBcsCmpBcs
951E873Sub_E873_Loop
952E876DispatchCmpBeqLda
953E87ESub_E87E_Loop
954E883Sub_E883_Loop
955E887DispatchDecLdaBplIncInc
956E895Sub_E895_Loop
957E89FSub_E89F_Loop
958E8A9DispatchLdyB
959E8ABSub_E8AB_OnNonzero
960E8C0DispatchLdyC
961E8C2Sub_E8C2_OnNonzero
962E983Sub_E983
963E98BDispatchLdaOraBeq
964E993Sub_E993_OnCarrySet
965E998Sub_E998_Loop
966E9B0Sub_E9B0
967E9CBSub_E9CB_Loop
968E9CCDispatchLdyD
969E9CESub_E9CE_OnNonzero
970E9EESub_E9EE
971E9F5Sub_E9F5_Loop
972EA1FSub_EA1F_Loop
973EA22DispatchJsrJsrJsrJsrLsrs4
974EA3BSub_EA3B
975EA3ESub_EA3E_Loop
976EA59Sub_EA59_Loop
977EA67DispatchJsrCmpBeqBcsLda2
978EA82Sub_EA82_Loop
979EA9FSub_EA9F
980EAE3Sub_EAE3
981EAE9DispatchJsrIncBneInc
982EAF4Sub_EAF4_Loop
983EAFESub_EAFE_Loop
984EB0CSub_EB0C_Loop
985EB1ESub_EB1E
986EB21Sub_EB21_Loop
987EB30Sub_EB30
988EB3CDispatchAddStoreLda6
989EB59Sub_EB59_Loop
990EB5BDispatchAdcStoreLdaAdd2
991EB7ESub_EB7E_Loop
992EB80DispatchAdcStoreRts2
993EB87DispatchLdyE
994EB89Sub_EB89_OnNonzero
995EBB8Sub_EBB8_Loop
996EBE2Sub_EBE2_Loop
997EBE5DispatchLdaI
998EBE8DispatchLsrsTayStoreLda
999EC03Sub_EC03_Loop
1000EC08Sub_EC08_Loop
1001EC2ASub_EC2A_Loop
1002EC2DSub_EC2D_OnCarrySet
1003EC34Sub_EC34_OnNonzero
1004EC41Sub_EC41_Loop
1005EC44DispatchStoreIncIncLdaStoreInc
1006EC64Sub_EC64_Loop
1007EC69DispatchStoreJsrSubBcsEor
1008EC96Sub_EC96
1009ECA0Sub_ECA0_Loop
1010ECC3Sub_ECC3_Loop
1011ECD1Sub_ECD1_Loop
1012ECE3DispatchStoreLdaStoreStoreStore
1013ECE5Sub_ECE5
1014ECF8Sub_ECF8_Loop
1015ED00Sub_ED00_OnNonzero
1016ED17Sub_ED17
1017ED3FDispatchLdaStoreLdaStoreLdy
1018ED49Sub_ED49_OnNonzero
1019ED54Sub_ED54_Loop
1020ED59Sub_ED59_Loop
1021ED5DDispatchJsrLdaCmpBccBneLda
1022ED60Sub_ED60_OnNonzero
1023ED70Sub_ED70_Loop
1024ED73Sub_ED73_Loop
1025EE28Sub_EE28
1026EE3CSub_EE3C
1027EE50Sub_EE50
1028EE6CSub_EE6C
1029EE73Sub_EE73
1030EE7CSub_EE7C
1031EE8DSub_EE8D
1032EE9ESub_EE9E
1033EED1Sub_EED1
1034EF09Sub_EF09
1035EF2BSub_EF2B
1036EF35Sub_EF35
1037EFFESub_EFFE
1038F018Sub_F018
1039F0E2Sub_F0E2
1040F0E4Sub_F0E4_Loop
1041F1DCDispatchLdyJmp
1042F1F5Sub_F1F5_OnNonzero
1043F201Sub_F201_Loop
1044F20ESub_F20E_OnZero
1045F21DInputRead
1046F227Sub_F227_Loop
1047F22ESub_F22E_OnNonzero
1048F251Sub_F251_Loop
1049F252Sub_F252_Loop
1050F255DispatchLdaStoreStoreStoreDec
1051F26CSub_F26C_Loop
1052F278Sub_F278_Loop
1053F2A0Sub_F2A0_OnNonzero
1054F2AFDispatchLdyJsrLdxLdaStoreIny
1055F2BCSub_F2BC_OnNonzero
1056F2D9Sub_F2D9_Loop
1057F2DFSub_F2DF_Loop
1058F2E9Sub_F2E9_OnNonzero
1059F300DispatchDecLdaBplLdaStore
1060F30ASub_F30A_Loop
1061F311Sub_F311_Loop
1062F331DispatchLdaCmpBmiClcAdd
1063F33ASub_F33A_Loop
1064F34DDispatchLdaBeqDecLdxStx
1065F381Sub_F381_Loop
1066F385DispatchLdaStoreLdaClcAddStore
1067F3A0Sub_F3A0_Loop
1068F3B0Sub_F3B0_Loop
1069F3C2Sub_F3C2
1070F3C7Sub_F3C7_Loop
1071F3D6Sub_F3D6_Loop
1072F3E2Sub_F3E2_Loop
1073F3FASub_F3FA_Loop
1074F417Sub_F417_OnNonzero
1075F430Sub_F430_Loop
1076F436Sub_F436_Loop
1077F447Sub_F447_OnNonzero
1078F4AASub_F4AA_OnNonzero
1079F50ADispatchJsrLdaStoreInyLdx
1080F515Sub_F515_OnNonzero
1081F52BDispatchTaxLdxCmpBccInxInx
1082F52EDispatchCmpBccInxInxJmpLda
1083F538Sub_F538_Loop
1084F55CDispatchLdaEorEorAslAslRol
1085F574DispatchLdxLdaStoreLdaCmpBcs
1086F576Sub_F576_OnNonzero
1087F587Sub_F587_Loop
1088F593DispatchStoreLdaTayLdaStoreIny
1089F5A5DispatchLdaCmpBeqCmpBneRts
1090F5B1Sub_F5B1_Loop
1091F5B7Sub_F5B7_Loop
1092F5CDSub_F5CD_Loop
1093F61DDispatchLdaBneStoreStoreLdxLdy
1094F631Sub_F631_Loop
1095F634Sub_F634_Loop
1096F635ObjUpdateCall
1097F640Sub_F640_Loop
1098F64ESub_F64E_Loop
1099F650Sub_F650_Loop
1100F660Sub_F660_OnNonzero
1101F669Sub_F669_OnNonzero
1102F68ASub_F68A_Loop
1103F68FSub_F68F_Loop
1104F694Sub_F694_Loop
1105F6B3Sub_F6B3_Loop
1106F6B7Sub_F6B7_Loop
1107F6B9DispatchStoreLdaSecSbcBcsCmp
1108F6BBSub_F6BB_Loop
1109F6CCSub_F6CC_Loop
1110F6D2DispatchOraAndStore
1111F6D6DispatchStoreLdaOraStaJsrLda
1112F6D8Sub_F6D8_Loop
1113F6DCSub_F6DC_Loop
1114F6EFSub_F6EF_OnNonzero
1115F6F8DispatchJsrStxLdaStoreStoreLda2
1116F732Sub_F732_Loop
1117F750Sub_F750_Loop
1118F758Sub_F758_Loop
1119F759Sub_F759_Loop
1120F765DispatchLdaBneLdaRorBcsLda2
1121F779Sub_F779_Loop
1122F77FSub_F77F_Loop
1123F79ESub_F79E_Loop
1124F7F3Sub_F7F3_Loop
1125F7F4DispatchLdyLdaAndBneLdaStore
1126F804Sub_F804_Loop
1127F811Sub_F811_OnNonzero
1128F820Sub_F820_Loop
1129F835DispatchLdyJsrLdyJsrLdyLda
1130F841DispatchLdaBmiBeqLdaStoreLda2
1131F85CSub_F85C_Loop
1132F85DSub_F85D_Loop
1133F871Sub_F871_Loop
1134F87FDispatchLdxLdaTayLdaStoreTya
1135F881Sub_F881_OnNonnegative
1136F88FDispatchLsrsLsrsLsrsAndTayLda
1137F8C1Sub_F8C1
1138F8D1Sub_F8D1
1139F8DDSub_F8DD_Loop
1140F8EDSub_F8ED_Loop
1141F909Sub_F909_Loop
1142F916DispatchAslTayLdaStoreLdaStore2
1143F920DispatchLdaStoreLdaStoreLdyLda
1144F930Sub_F930_OnNonzero
1145FAF6Reset
1146FB00WaitVblank
1147FB07CopyResetVars
1148FB30ClearVramByte
1149FB32ClearVramLoop
1150FB37VramClearLoop
1151FB76CopyPaletteToOam
1152FB96CompareResetVars
1153FBA3CopyResetVars2
1154FBC4CopyResetLoop
1155FBC6CopyResetByte
1156FC16NmiSpinLoop
1157FC4ENmiHandler
1158FCBFSub_FCBF_Loop
1159FCCASub_FCCA_Loop
1160FCDCSub_FCDC_Loop
1161FCFFSub_FCFF_Loop
1162FD0ASub_FD0A_Loop
1163FD0ENmiClearOam
1164FD12NmiClearOamLoop
1165FD2FNmiGameMode2Update
1166FD3BNmiCallObjMove
1167FD3ENmiGameModeCheck
1168FD69Sub_FD69_OnNonzero
1169FD7CSub_FD7C_Loop
1170FD87Sub_FD87_Loop
1171FD90Sub_FD90_Loop
1172FD9DSub_FD9D_Loop
1173FDAESub_FDAE_Loop
1174FDBDDispatchLdaBneStoreLdaOraBeq
1175FDC4Sub_FDC4_Loop
1176FDCESub_FDCE_Loop
1177FDDFSub_FDDF_OnNonzero
1178FDE0Sub_FDE0_Loop
1179FDEFSub_FDEF_Loop
1180FE0ANmiOamDmaCopy
1181FE0CNmiOamAddrLoop
1182FE24Sub_FE24_OnNonzero
1183FE31Sub_FE31_Loop
1184FE37ReadJoypad
1185FE39Sub_FE39_OnNonnegative
1186FE50Sub_FE50_OnNonzero
1187FE57Sub_FE57_Loop
1188FE60Sub_FE60_Loop
1189FE7EJoypadDone
1190FE83Sub_FE83_Loop
1191FE86Sub_FE86_OnNonzero
1192FE91Sub_FE91_OnNonzero
1193FE9BSub_FE9B_OnNonzero
1194FEA3Sub_FEA3_OnNegative
1195FEA5Sub_FEA5_OnNonzero
1196FEB9JoypadRts
1197FEC0Sub_FEC0_Loop
1198FEC3Sub_FEC3_OnNonzero
1199FECDSub_FECD_OnNonzero
1200FEDDSub_FEDD_OnNonzero
1201FF1DIrqHandler