Files
disasm/_wip/NROM/Super Mario Bros (JU) (PRG 0)
..

Super Mario Bros (JU) (PRG 0)

Status

Pass 1. The project builds and verifies byte-identical to the original ROM. prg.s is a traced disassembly classifying bytes as reachable code or data, with every instruction carrying a trailing audit comment. Unreached bytes remain as explicit .byte blocks; no ROM byte is deleted or reformatted.

make assembles header.s, prg.s, chr.s, links them with ld65 and compares the result against rom.nes:

Byte-identical ROM verified.

ROM

Property Value
Format iNES
Mapper 0
Board NROM-256
Mirroring Vertical
Four-screen VRAM no
Battery no
PRG 32 KB (2 x 16 KB), mapped at CPU $8000-$FFFF
CHR 8 KB (1 x 8 KB)
Trainer none
Footer none
NMI vector $8082
RESET vector $8000
IRQ vector $FFF0
ROM file Super Mario Bros (JU) (PRG 0).nes
SHA-256 f61548fdf1670cffefcc4f0b7bdcdd9eaba0c226e3b74f8666071496988248de

Header notes

  • none

Open work

  • Pass 1 - run nesdis.py over prg.bin to produce the code/data split. The tracer reads the vectors from the last six bytes of the PRG image, so the split seeds correctly.
  • Pass 1 must emit the canonical audit comment ; CPU:$C123 PRG:0123 AD 21 03 at column 35 for every instruction.
  • Pass 2 - replace the address-derived Label_XXXX names and the raw $XXXX call operands.
  • Pass 3 - semantic zero-page aliases (applied only at the sites where their role is proven) and named data tables.
  • Promotion to NROM/<name>/ once Pass 3 is done, as git mv.

Files

File Purpose
prg.s Pass 0 PRG include (replaced by the Pass 1 disassembly)
header.s iNES header include
chr.s CHR include
prg.bin 32768 bytes (32 KB) PRG image
chr.bin 8192 bytes (8 KB) CHR image
rom.nes byte-identical copy of the original ROM
linker.cfg HEADER / PRG / CHR memory areas
symbols.inc NES hardware register names
locals.inc zero-page aliases (empty at Pass 0)
Makefile build and byte-identity check