- Apply symbols.inc hardware register names to Defender 2 (U) (51 operands)
- Apply symbols.inc hardware register names to Donkey Kong 3 (JUE) (36 operands)
- Add APU register symbols (-) to Defender 2 (U) and Donkey Kong 3 (JUE) symbols.inc
- Apply symbols to Donkey Kong Jr. Math (U) (80 operands: 11 single + 69 hardware)
- Apply symbols to Excitebike (JU) (786 operands: 785 single + 1 hardware)
- Add promotion criteria to PROMPTS.md: symbol/local substitution,
ROM-specific semantic naming, and verification checklist
Add branch/jump target naming requirement to PROMPTS.md
All branches and jumps must target symbolic labels with descriptive names
derived from program flow role (e.g., _Loop, _Next, _Done, _Store, _Return),
never raw address literals. Adds criterion 8 to verification checklist.
Rename all OVERVIEW.md to README.md; add root README content to top-level
- Rename all OVERVIEW.md files to README.md throughout the repo (47 files)
- Prepend README.md content to top-level OVERVIEW.md before rename
- Fix apply_symbols.py NAME_RE regex to handle spaced assignments
- Apply symbols.inc to Defender 2 (U) (51 hardware operands)
- Apply symbols.inc to Donkey Kong 3 (JUE) (36 hardware operands)
- Apply symbols.inc to Donkey Kong Jr. Math (U) (80 operands: 11 single + 69 hardware)
- Apply symbols.inc to Excitebike (JU) (786 operands: 785 single + 1 hardware)
- Add missing Zp18/FrameCounter aliases to Excitebike prg.s
- Build all 27 top-level projects: byte-identical
Promote Donkey Kong Jr. Math back to _wip tier
Moves code from `copilot` folder and verifies each builds after
Add pre-commit hook for byte-identical verification
Add .git/hooks/pre-commit that runs 'make' then 'make clean' in each
project directory before committing. This ensures every project builds
byte-identical before any commit is accepted.
Also includes all file moves from the Donkey Kong Jr. Math (U) demotion
and other file restructuring from the session.
moves code out of copilot folder, its all AI generated.
Moves NROM games into NROM folder
removes copilot folder from Lunar Pool
Adds makefile to build all projects recursively
Updates docs to reflect changes in layout
Repromotes Donkey Kong Jr Math
Repromotes Excitebike
Promotes Popeye (JU) (PRG 1)
Updates Makefile to provide summary of build failure/success
Promote Raid on Bungeling Bay (U): Pass 2/3 partial, whole-ROM byte-identical
Move _wip/NROM/Raid on Bungeling Bay (U) to NROM/ and switch the build
from a PRG-only compare to a whole-ROM one:
- header.s/chr.s added (one-line .incbin of header.bin / chr.bin)
- linker.cfg gains HEADER ($0000, $0010) and CHR ($0000, $2000)
areas ahead of PRG ($C000, $4000)
- rom.nes symlink to the space-containing original ROM name
- Makefile builds header.o/prg.o/chr.o into reconstructed.nes and
compares it against rom.nes ('Byte-identical ROM verified.')
- one leftover neutral indirect operand jmp (Zp01) at $E2EC becomes
jmp (IndDispatch01); apply_symbols.py reports 0 substitutions pending
README.md / TODO.md / AGENTS.md updated: 29 promoted, 7 in _wip/.
Pac-Man (U): Pass 2 complete (label renaming) + Pass 3 partial (ZP aliases, table names)
Pass 2 — fresh map derived from the committed split, not from any drafted
map (the drafted maps in other projects were audited and found not
applicable):
- all 194 address-derived Label_XXXX definitions renamed to semantic
routine-entry names plus <Routine>_<Role>_<addr> internal branch
targets; zero Label_ remains
- all 49 jsr/jmp call sites resolved from raw $XXXX to labels; zero
raw $XXXX call operands remain
- routinemap.tsv / derived_names.tsv record the derivation
Pass 3 (partial):
- 15 proven semantic zero-page aliases added to locals.inc
(GameState, NmiFlag, ScrollX/Y, PpuCtrlShadow, OamDmaPage,
CocktailModeFlag, ActivePlayerFlag, GameplaySuspended, FrameCounter,
StateTimer, Player1/2Input, ActiveInput, CopyrightVerified)
- 112 operands substituted into prg.s (11 single + 101 hardware)
- key data tables named: ProgrammerSig ($C0EB), GameStateDispatchTable
($C253), TitleScreenData ($C2FD), EntityPtrTable ($D912),
AudioCommandTable ($EFDD)
Also corrects the README's claim that the RESET vector points at padding:
$FF00 holds real boot code (sei/cld, PPU off, double vblank wait, then
jmp ColdStart at $C042).
.gitignore: ignore reconstructed_prg.bin (build artifact of the _wip
Makefiles; '**/reconstructed.*' does not match the underscore form).
Promote Pac-Man (U): Pass 2/3 complete, whole-ROM byte-identical
Move _wip/NROM/Pac-Man (U) to NROM/ and switch the build from a PRG-only
compare to a whole-ROM one:
- header.s/chr.s added (one-line .incbin of header.bin / chr.bin)
- linker.cfg gains HEADER ($0000, $0010) and CHR ($0000, $2000)
areas ahead of PRG ($C000, $4000)
- rom.nes symlink to 'Pac-Man (U) [!].nes' (the original ROM name
contains a space and brackets)
- Makefile builds header.o/prg.o/chr.o into reconstructed.nes and
compares it against rom.nes
- reconstructed.nes is 24,592 bytes, MD5 a69d310f8cae9397fbd39f204672b5c7
- equal to the original ROM; the header/prg/chr splits were checked
against the original before promotion and are byte-exact
Pass 3 residue closed. The last 7 multi-alias zero-page operands are
resolved per site through a new sites.tsv, each proven from context
rather than guessed:
- jmp ($0010) at $C250/$D3CA/$D90F/$D9B6 -> (DispatchPtrLo); each
is immediately preceded by sta DispatchPtrLo/sta DispatchPtrHi
- jmp ($00FE) at $EFDA -> (AudioHandlerPtrLo); preceded by
sta AudioHandlerPtrLo/sta AudioHandlerPtrHi
- sta a:$0000,y at $C048/$C089 -> a:Zp00,y; the literal zero-page
base in the two ZP clear loops, so the neutral name is used rather
than the semantic WorkPtrLo. The 'a:' prefix survives the
substitution, so the bytes stay 99 00 00 (sta abs,Y)
apply_symbols.py now reports 119 operands substituted (101 hardware,
11 single-name, 7 site) and 0 residue.
New tool _tools/align_audit_comments.py: re-aligns the audit comment to
column 35 after a substitution lengthens an operand (nesdis.py pads each
instruction to 31 characters). Whitespace-only, so the byte identity
cannot change. 405 lines re-aligned in this project; all 2,387 audit
comments still match prg.bin at the stated PRG offset, 0 mismatches.
Docs: root README.md / TODO.md / AGENTS.md updated - 30 promoted, 6 in
_wip/; a per-project detail entry for Pac-Man (U) added; the stale
'Donkey Kong 3 (JUE) has no README.md' claim corrected (it has a
318-line one).
Promote Raid on Bungeling Bay (U) [a2]: Pass 3 complete, whole-ROM byte-identical
Move _wip/NROM/Raid on Bungeling Bay (U) [a2] to NROM/ and switch the build
from a PRG-only compare to a whole-ROM one:
- header.s/chr.s added (one-line .incbin of header.bin / chr.bin)
- linker.cfg gains HEADER ($0000, $0010) and CHR ($0000, $2000)
areas ahead of PRG ($C000, $4000)
- rom.nes symlink to 'Raid on Bungeling Bay (U) [a2].nes' (the original
ROM name contains spaces and brackets)
- reconstructed.nes is 24,592 bytes, MD5 659d340a1e9d420eee28df13319b0094
- equal to the original ROM; the header/prg/chr splits were checked
against the original before promotion and are byte-exact
Pass 3 - 15 semantic zero-page aliases, each applied only at the sites
where its role is proven:
- PpuCtrlShadow ($C2), 15 sites: the reset entry primes it right after
'sta PPUCTRL', and every other use is an ora/and/eor followed by
'sta PPUCTRL'
- NmiPathSelector ($C4), 5 sites: written 1 at $C3E9 and 0 at $C962
- GameState ($D6), 6 sites: 'cmp #$02' and used as an index at $C4C7
- FrameSubCounter ($55), 6 sites: set to $0A at $C520, decremented per
NMI at $C07B
- PrngPeriodCounter ($EA) / PrngSeedB ($EB) / PrngState ($EC), 13 sites:
the PRNG state
- PtrLo ($00) / PtrHi ($01), 8 sites: the 16-bit pair $1C13 and $1610
compared at $E785/$E791
- IndDispatch01 ($01) / IndDispatch02 ($02), 3 sites: the computed
dispatch at $E2EC
- IndDispatch1B ($1B) / IndDispatch1C ($1C), 6 sites: the dispatch at
$E7A3
- IndDispatch17 ($17) / IndDispatch19 ($19): the dispatches at $E79D
and $E7A0
Addresses that carry two names keep the neutral ZpXX name where the other
role applies - $01 is PtrHi at the 16-bit compare and IndDispatch01 at the
dispatch; $17 is IndDispatch17 at the dispatch and Zp17 for the absolute
RAM $0017 store in the copy loop at $E895/$E8D0.
New tool _tools/apply_zp_aliases.py does the per-site substitution:
apply_symbols.py only rewrites *numeric* operands, so it cannot rename an
operand that is already written as a neutral ZpXX name. The tool keeps the
ca65 'a:' prefix (dropping it would turn 'sta a:Zp17,y' into a zero-page
store and change the bytes) and rewrites only the operand token, so the
audit comment survives byte for byte.
Naming correction in the promoted sibling. Finishing this dump showed that
$EA was misnamed 'VBlankWaitCounter': the routine at $C412 is the game's
pseudo-random generator (the classic eor/asl/php/lsr/plp/rol scrambler,
called from thirteen gameplay sites, twice in a row at $CDF4/$CDF9 with the
second result masked #$07), so $EA is the scrambler's phase counter.
Renamed PrngPeriodCounter in both dumps and named $EB/$EC PrngSeedB /
PrngState. The sibling's two 'sta a:IndDispatch17,y' operands were also
wrong - they are absolute stores to RAM $0017, not the dispatch pointer -
and are now 'a:Zp17,y', matching the file's 'a:' = absolute convention.
Audit-comment alignment re-done with _tools/align_audit_comments.py (1,040
lines here, 1,080 in the sibling). Both files still match prg.bin at every
stated PRG offset: 5,467 and 5,483 audit comments, 0 mismatches.
Docs: root README.md / TODO.md / AGENTS.md updated - 31 promoted, 5 in
_wip/; per-project detail entries added for both Raid dumps.
Promote Pac-Man (Tengen) (U): Pass 2/3 from scratch, whole-ROM byte-identical
Move _wip/NROM/Pac-Man (Tengen) (U) to NROM/ and switch the build from a
PRG-only compare to a whole-ROM one:
- header.s/chr.s added (one-line .incbin of header.bin / chr.bin)
- linker.cfg gains HEADER ($0000, $0010) and CHR ($0000, $2000)
areas ahead of PRG ($C000, $4000)
- rom.nes symlink to 'Pac-Man (Tengen) (U) [!].nes'
- reconstructed.nes is 24,592 bytes, MD5 d34e7a74d8d2c231b6cc601210e28ad0
- equal to the original ROM; the header/prg/chr splits were checked
against the original before promotion and are byte-exact
Disassembled from scratch. No name, map or file was carried over from the
sibling 'Pac-Man (U)' dump; the map was derived from this dump's own
committed split and the two were only compared afterwards.
Pass 2 (new tool _tools/apply_pass2_map.py):
- all 194 Label_XXXX definitions renamed to semantic routine entries plus
<Routine>_<Role> branch targets; zero Label_ remains
- all 48 raw $XXXX jsr/jmp operands resolved to labels; zero raw $XXXX
call or branch operands remain
- the map is in routinemap.tsv
Pass 3:
- 30 semantic zero-page aliases, each applied only at the sites where its
role is proven (per-site choice in sites.tsv; the addresses that carry
two roles keep the neutral ZpXX name elsewhere). _tools/
derive_zp_aliases.py records how the set was derived, and locals.inc
records the reason for every remaining neutral slot
- 28 data tables named (new tool _tools/name_data_region.py), including
CharacterDataTable ($C66A) and CharacterNameStrings ($C67E), where the
ROM itself names Blinky, Pinky, Inky and Clyde - which is why the four
indexed entities are called ghosts and not 'actors'
- apply_symbols.py reports 0 substitutions pending and 0 residue
- audit-comment alignment re-done with _tools/align_audit_comments.py;
all 2,479 audit comments still match prg.bin at the stated PRG offset
Pass 1 correction - six command handlers recovered (new tool
_tools/recode_region.py). ScriptCommandTable ($EFDD) is read by the traced
instruction at $EFCC, and six of its entries point at $F00A, $F022, $F03A,
$F052, $F062 and $F072 - all of which the tracer had left as data, and two
of which it had mis-split across the 'jmp $EF61' at $F01F and $F04F.
Those 120 bytes are code here, decoded straight from the ROM; the six
handlers tile $F00A-$F081 exactly. The same gap exists in the promoted
'Pac-Man (U)' dump, which has not been corrected - recorded in both READMEs.
Residue (documented, not guessed): the unreached main game logic at
$C45A-$C55F is still .byte data. It is code - the tracer's own decoder
walks it cleanly and the dispatch table at $C511 points into it - but
nothing reaches it, so it cannot be entered without a guess. The same gap
exists in the promoted 'Pac-Man (U)' dump. Re-deriving it is a Pass 1 job;
a Mesen Code Data Logger capture is the tool the repo uses for it.
Docs: root README.md / TODO.md / AGENTS.md updated - 32 promoted, 4 in
_wip/; a per-project detail entry added for the Tengen dump.
Promote Pyramid (U): Pass 1 corrected, Pass 2/3 complete, whole-ROM byte-identical
Move _wip/NROM/Pyramid (U) to NROM/ and switch the build from a PRG-only
compare to a whole-ROM one:
- header.s/chr.s added (one-line .incbin of header.bin / chr.bin)
- linker.cfg gains HEADER ($0000, $0010) and CHR ($0000, $2000)
areas ahead of PRG ($C000, $4000)
- rom.nes symlink to 'Pyramid (U) (Sachen).nes'
- reconstructed.nes is 24,592 bytes, MD5 aa285ff17f25dd05da5996b7466c59e2
- equal to the original ROM; the header/prg/chr splits were checked
against the original before promotion and are byte-exact
Pass 1 correction - the committed split was a strict subset of the correct
one. This game dispatches through 'jmp' trampoline tables that live
*inside* the data regions, and the tracer cannot follow a jmp there, so
828 bytes of code were still marked as data. Four such tables were found
($C01E 3 entries, $C02A 6, $C042 2, $C054 5) plus ten more entries at
$C000-$C01B; all sixteen targets decode as valid instructions. Seeding
them, the $C800 boot mainline and six further code starts recovers the
whole lot, plus a five-byte stub at $DF89 (lda $33 / jmp $DECB) that sat
in a hole between two routines. The re-trace loses NO committed code byte
and takes the split from 34.5% to 39.6% (3,130 instructions / 6,493 code
bytes). 'make regen' reproduces it, so the split stays verifiable.
Pass 2 - a fresh map derived from this dump's own committed split:
- 428 Label_XXXX definitions renamed; zero Label_ residue
- 320 raw $XXXX jsr/jmp operands resolved; zero raw $XXXX branch
operands remain
- 431 routine entries and the 32 data blocks named from the code
- the internal branch-target names are derived mechanically from the
branch that reaches them by the new _tools/derive_branch_names.py
(beq -> OnZero, bne -> OnNonzero, bcc/bcs -> the carry cases, a
backwards branch -> Loop)
- recorded in routinemap.tsv
Pass 3:
- 24 semantic zero-page aliases, each applied only where its role is
proven; the 57 slots that stay neutral are each listed with the reason
in locals.inc (the neutral set lives in zp_aliases.inc so that
'make regen' can rebuild locals.inc from prg.bin)
- 32 data tables named - TaskVectorTable1/2, LevelScriptData,
MusicPeriodTable, SoundEnvelopeTable, the actor tables - recorded in
data_region_names.tsv
- apply_symbols.py reports 0 substitutions pending and 0 residue; no
hardware register is left as a raw literal
- the audit comments are now canonical on every line, data included
(the old file carried only 'PRG:$xxxx' on its 1,358 data lines);
all 3,762 audit comments match prg.bin at their stated PRG offset
Kept as-is, not 'cleaned up':
- sta $4100 stays a raw operand. The iNES header claims mapper 0 but
the boot code writes past the NES register space; the ROM does not
explain it, so it is recorded rather than guessed
- the 'A'/'V' check on RAM $0120/$0121 and its seed/clear routines
are named for what they do, not for what they are for
- the ninth entry of the $C3A6 task vector table ($D820) is a junk
slot and stays data
Docs: root README.md / TODO.md / AGENTS.md updated - 33 promoted, 3 in
_wip/; a per-project detail entry added.
Hogan's Alley (JU): Pass 1 correction, Pass 2, Pass 3, promoted to NROM/
The light-gun game whose engine dispatches through *inline* tables:
`IndirectCall` at $C34D pops the return address of the `jsr` that called
it and reads a 16-bit handler pointer from the word that follows, so all
six handler tables ($C124 19 entries, $C219 4, $C89C 14, $CDD1 1, $D234 2,
$D3D6 14) live inside the code stream and the static tracer cannot follow
them.
Pass 1 correction. The committed split was a strict subset of the correct
one -- 41.8% of the PRG was classified as code. A fresh Mesen Code Data
Logger capture was merged with the four captures already in the folder
(hogans_merged.cdl, the OR of five per-byte flag arrays, 6,544 code bytes)
and _tools/cdl_reclass.py rewrote the split to match what the CPU actually
fetched: 1,216 bytes moved from data to code, five the other way, 59 labels
emitted. The split is now 49.1% code (3,950 instructions, 8,041 bytes).
The four branch targets the reclassifier could not prove were turned into
labels by the new _tools/resolve_raw_branches.py.
Pass 2. 206 routine entries hand-named from this dump's own code and 413
internal branch targets derived mechanically by _tools/derive_branch_names.py:
630 Label_XXXX definitions gone, 484 raw $XXXX call operands resolved, 15
call targets the tracer had never labelled given a label. Recorded in
routinemap.tsv. No SubC<addr> residue was needed -- every entry the engine
reaches is named after what it does.
Pass 3. 60 semantic zero-page aliases, each applied only where its role is
proven (zp_aliases.inc, zp_alias_sites.tsv); the slots that stay neutral are
each listed with the reason. All 34 data blocks named
(data_region_names.tsv). apply_symbols.py reports 1 residue: `sta a:$00B4,y`
at $C203, the same address as Zp40/ActorPalette but forced to absolute
addressing, so it must stay numeric.
Promotion. header.s, chr.s and a HEADER/PRG/CHR linker.cfg added, rom.nes
symlinked to the original ROM; the whole-ROM cmp passes on the first
promoted build. There is deliberately no `make regen` target: the Pass 1
split here is the static trace corrected by a CDL capture, and the base the
correction was applied to is not what the current _tools/nesdis.py
produces, so prg.s is the maintained source of truth.
Tools changed:
nesdis.py --split/--note/--provenance options, so a data
region can carry its own name and explanation;
a forced-data address is no longer reported as a
recovered routine entry
apply_pass2_map.py can create the label for a call target the tracer
left unlabelled; no longer double-labels it
apply_zp_aliases.py --at-file, an address-based per-site list
derive_branch_names.py keeps the map's own header instead of writing a
fixed one
resolve_raw_branches.py new: turns `bXX *+$NN` operands into labels
build_hogans_map.py new: the hand-written Pass 2 map builder
The existing regen pipelines (MUSCLE (U), Urban Champion (JU)) still
reproduce prg.s byte for byte.
Apply the symbols.inc register names at Pass 1; fix a dropped byte in cdl_reclass
nesdis.py now names the hardware registers as it renders the operands, so a
project's Pass 1 output already reads `lda PPUSTATUS` instead of `lda $2002`
and the Pass 3 apply_symbols.py step has nothing left to do for them.
* nesdis.py --symbols FILE reads a symbols.inc-style file and substitutes
the register names. Only unambiguous entries in the $2000-$4017 window
are used: $4017 is both JOY2 and APUFRAMECOUNTER, so it stays numeric
and apply_symbols.py reports it as multi-alias residue, exactly as
before. The default is the symbols.inc next to --out, so a new project
gets the names without asking; --no-symbols opts out.
* The renderer records the operand's numeric value on the Insn, because
operand_value() used to re-parse the operand text and could no longer
read a name.
* The controller bit masks in symbols.inc (PAD_A and friends) are
constants, not addresses, and are still never substituted.
MUSCLE (U) and Urban Champion (JU) keep --no-symbols: their committed
prg.s was produced with the registers named by the Pass 3 apply_symbols.py
step, and the columns in those files reflect the in-place substitution.
Adding the missing apply_symbols.py step to both regen pipelines makes
them reproduce their committed prg.s byte for byte again - neither did
before this change (MUSCLE was 440 lines out, Urban Champion 772).
cdl_reclass.py had a bug that cost a byte: a region whose last source row
straddled the region's end was replaced by a regeneration of the region
only, so the tail of that row was dropped. Mario Bros (JU) hit it at
$C595, where the rebuild came out one byte short and every label after it
shifted. A region now covers the whole rows it replaces.
pass2.py reflow takes an optional column argument; the default is
unchanged (the ';' lands on the same column as before).
Mario Bros (JU): Pass 1 correction, Pass 2, Pass 3, promoted to NROM/
A two-player platformer whose handler tables are *inline*: the pointers sit
in the middle of the code stream, right after the `jsr` that reads them, so
the static tracer could never follow them.
Pass 1 correction. The committed split was a strict subset of the correct
one -- only 72.0% of the PRG was classified as code. A Mesen Code Data
Logger capture of this ROM (mario_mesen.cdl, 10,915 code bytes) showed
1,010 bytes the tracer had left as data were code; two branch targets the
capture never reached ($E4CB and $E639) were forced with --override for 57
more, so 1,067 bytes moved from data to code and 22 moved the other way.
The split is now 78.4% code (6,210 instructions, 12,847 bytes). The three
branch targets the reclassifier could not prove were turned into labels by
_resolve_raw_branches.py, which now refuses to put a label on a `.byte` row.
Pass 2. 206 routine entries and 519 internal branch targets: 931
Label_XXXX definitions gone, 51 raw $XXXX call operands resolved and 12 call
targets the tracer had never labelled given a label. Zero SubC residue --
the 185 entries a previous session had left as address-derived residue were
all named from this dump's own code. Recorded in routinemap.tsv.
Pass 3. 25 semantic zero-page aliases, each applied only where its role is
proven (zp_aliases.inc); the slots that stay neutral are each listed with the
reason. 35 data tables named -- GameStateHandlerTable, EnemyBehaviourTable,
EnemyScriptTable, EnemyTypePointerTable, SoundRoutineTable,
NoteFrequencyTable and the rest -- and recorded in
data_region_names.tsv. apply_symbols.py reports 0 residue.
Promotion. header.s, chr.s and a HEADER/PRG/CHR linker.cfg added, rom.nes
symlinked to the original ROM; the whole-ROM cmp passes on the first
promoted build. There is deliberately no `make regen` target: the Pass 1
split here is the static trace corrected by a CDL capture, and the base the
correction was applied to is not what the current _tools/nesdis.py
produces, so prg.s is the maintained source of truth.
Tools:
apply_pass2_map.py renames a label of any spelling -- SubC<addr> is
the honest residue form -- and its references
follow it; one combined pattern, so a 16,000-line
file does not need a substitution per label
resolve_raw_branches.py refuses to label a data row
build_mario_map.py new: the hand-written Pass 2 map builder
Remove the old _wip/NROM/Mario Bros (JU) folder (promoted to NROM/)
Mario Bros (JU): add the promoted-tier header, CHR, rom.nes symlink and zero-page aliases
Moves _ROMS/<ROM> into _wip/<MAPPER>/<ROM>
Sync the docs and the skeleton tool with the 857-project _wip tier
The _wip/ tier now holds 857 projects across 30 mapper folders, all
building byte-identical for the whole ROM. README.md, TODO.md and
AGENTS.md still described the old 39-project tier, so bring them in line
with WIP.md, which carries the tier's index.
The tier is no longer 39 projects of NROM-256 with a 16/32 KB PRG:
only two projects have a 16 KB PRG, 151 have 32 KB, 523 have 128 KB and
one has 1.5 MB, so most of it is a banked mapper whose image does not fit
the 6502's address space. Those projects link their MEMORY areas at .nes
file offsets rather than CPU addresses, which is the only option and the
honest model; the 39 older projects keep the CPU-address layout because
their PRG really is one contiguous window.
make_skeleton.py gains the two layouts (--layout flat|cpu), the board
name for the mapper, and a fix for find_rom() mistaking the build
output reconstructed.nes for the source ROM.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
16 KiB
AGENTS.md
What this repo is
Thirty-six AI-generated disassemblies of NES ROMs, organized by mapper. 35 are promoted into the top-level NROM/ and all verify byte-identical for the whole ROM (most recently Donkey Kong Jr. Math (U), Ice Climber (JE)/(U), Lode Runner (U), Pinball (JU), Popeye (JU) (PRG 1), Excitebike (JU), Raid on Bungeling Bay (U), Raid on Bungeling Bay (U) [a2], Pac-Man (U), Pac-Man (Tengen) (U), Pyramid (U), Hogan's Alley (JU) and Mario Bros (JU) on 2026-10-20); 857 more live under _wip/ (30 mapper folders: NROM, MMC1, UNROM, CNROM, MMC3, MMC5 and 24 more), all verifying byte-identical for the whole ROM as of 2026-10-20. All 36 promoted projects carry real disassemblies (Pass 1 or beyond); 856 of the 857 _wip/ projects are Pass 0 skeletons (prg.s is a single .incbin "prg.bin") and only Golf (JU) has a disassembly. The contract (stated in PROMPTS.md and verified by make in every project folder) is byte-identical rebuilds: reconstructed.nes must match the original ROM exactly. Not for distribution (README.md).
Layout
- Projects live in a folder under their mapper directory:
NROM/,AOROM/,CNROM/,MMC1/,MMC3/,MMC5/,UNROM/. Everything promoted so far is mapper 0 (16 KB PRG), so all promoted projects sit inNROM/—AOROM–UNROMare empty placeholders (2026-10-20). The pre-promotion tier mirrors the same structure at_wip/<MAPPER>/(currently 30 folders:_wip/NROM/,_wip/MMC1/,_wip/UNROM/,_wip/CNROM/,_wip/MMC3/,_wip/MMC5/and_wip/MAPPER<NN>/for every other mapper). AGENTS.md files written before 2026-10-20 say "top-level folder"; that location is now<MAPPER>/<Project>/. - Each project folder is flat — there is no
copilot/subfolder (flattened 2026-10-20; commit history, rootREADME.mdandTODO.mdpredate the flatten and still saycopilot/...— mentally strip the prefix). Every file sits in the project folder:prg.s,header.s,chr.s,linker.cfg,symbols.inc,locals.inc,Makefile, theprg.bin/header.bin/chr.binsplits, a builtrom.nescopy/symlink of the original ROM, and a per-projectREADME.md(power-on flow analysis — the file was calledOVERVIEW.mdbefore 2026-10-20). Bomberman (U)'s legacymain.spre-standardization duplicate was removed 2026-10-20 (recoverable in git history) — every project's build source isprg.s. A few projects lackprg.bin(carve the PRG out ofrom.nesinstead). - Root
Makefilebuilds and verifies every project under all seven mapper directories:make(all),make clean, ormake <MAPPER>for one tier, e.g.make MMC3. It loops with quoted sub-make invocations because project names contain spaces and parentheses, which break make-target names. It is non-parallel; each project's ownMakefileverifies byte-identity before "Byte-identical ROM verified." is printed. - Root
README.mdis the index for the promoted tier: vectors, build fixes, and summary for the 35 projects underNROM/. Keep it in sync when a project changes — its DK Jr. entries drifted badly before being corrected, and its vector column later turned out to have five rows wrong from copy-paste duplication. The pre-promotion tier (857 projects under_wip/) is indexed inWIP.md, which carries its layout, its quirks and its open work. TODO.mdis the handoff: open work per project, plus the gotchas that cost real time. Read it before starting anything non-trivial.PROMPTS.mdis the workflow contract.default_project.tar.gzis the empty-project skeleton (flat: prg.s, symbols.inc, linker.cfg, Makefile, locals.inc). The master ROM store used to be_ROMS/; it was dissolved on 2026-10-20 and every ROM now lives in its own project folder under_wip/<MAPPER>/<Project>/, so the ROM and its skeleton are side by side._tools/:nesdis.py(Pass 1 tracer),pass2.pyandbytecode_dis.py(Pass 2/3 emitters),apply_symbols.py(substitutessymbols.inc/locals.incnames intoprg.soperands),trace_stage_payload.py(py65-based runtime tracer),cdl_reclass.py(Mesen-CDL-driven code/data split fix),verify_pass1.py(rebuild + re-trace check across the top-level projects),audit_comment_tool.py(adds canonical audit comments using tracer as ground truth),repair_audit_comments.py(repairs damaged audit trails — shifted/??comments — from the ca65 listing, validated againstprg.bin),apply_pass2_map.py(applies an address→name Pass 2 map),derive_branch_names.py(derives the internal branch-target names),apply_zp_aliases.py(per-site zero-page alias substitution),name_data_region.py(names a data block, splitting the.byterow when needed),resolve_raw_branches.py(turnsbXX *+$NNoperands into labels),align_audit_comments.py(restores the canonical column-35 audit comment),make_skeleton.py(creates a byte-identical Pass 0 build skeleton for a project folder — splits the ROM, writes the ca65 sources, the linker config, the Makefile and the project README; refuses to overwrite an existingprg.swithout--force),splitnes.py,chr2gif.py.
Commands
make # repo root: build + verify every project (all mapper dirs)
cd "NROM/<Project>" && make # one project: builds reconstructed.nes, then cmp vs rom.nes
python3 _tools/verify_pass1.py # rebuilds + re-traces the top-level projects
make's default target includes the byte-identity cmp — a build that doesn't print "Byte-identical ROM verified." is a failure. Requires ca65/ld65 on PATH.
There are two build tiers, and the difference is real. Promoted projects (top-level NROM/ etc.) compare the whole ROM against rom.nes in the project folder. Since 2026-10-20 the _wip/ projects do the same — they carry header.s/chr.s, a HEADER/PRG/CHR linker.cfg and a rom.nes, and make compares the whole ROM. The real difference between the tiers is now content, not plumbing: a _wip/ project may still be a Pass 0 skeleton (prg.s is a single .incbin "prg.bin"), so it is not promotable until it carries a real disassembly.
The root Makefile deliberately does not cover _wip/. Build the tier explicitly:
for d in _wip/*/*/; do make -C "$d"; done
Promoting a project out of _wip/
git mv "_wip/<MAPPER>/<name>" "<MAPPER>/<name>"— everything is already flat, so nothing needs to move inside the folder.- The whole-ROM build is already in place (
header.s/chr.s, the HEADER/PRG/CHRlinker.cfgandrom.nes), so there is no Makefile or linker work left to do — promotion isgit mvplus the disassembly work. This was still a manual step before 2026-10-20;Lunar Pool (U)(2026-10-18) andDonkey Kong (JU)(2026-10-19) are the worked examples, and DK (JU) also fixed a header-byte mirroring error in its projectREADME.md(Vertical → Horizontal from byte 6 =$00). _tools/paths: now a no-op. All project folders are the same two levels deep (<MAPPER>/<name>/and_wip/<MAPPER>/<name>/alike), so../../_tools/is correct in both tiers.- Verify
make, thenmake regenif a regen pipeline exists. - Add it to the root
README.mdinventory and remove its row fromWIP.md.
Irreversible conventions (do not "clean up" past these)
- Every instruction carries a trailing audit comment with its CPU address, PRG offset and exact emitted bytes. The canonical format is
; CPU:$C123 PRG:0123 AD 21 03— all 33 top-level projects now use this exact format (standardized 2026-10-19; Donkey Kong (JU) confirmed canonical at its promotion the same day). This is the byte-identity audit trail — preserve it even while renaming labels or restructuring files. The earlier gap (6 variants, 1,013 uncommented lines in Excitebike) was closed 2026-10-19 via_tools/audit_comment_tool.py; Excitebike's shifted/??damage was re-anchored 2026-10-20 via_tools/repair_audit_comments.py(listing-based, self-validating againstprg.bin). - The audit comment starts at column 35:
nesdis.pypads each instruction to 31 characters before the;. A Pass 3 substitution that lengthens an operand pushes the comment right, so re-align after substitutions with_tools/align_audit_comments.py(whitespace-only — it cannot change the bytes). - Unreached/unresolved bytes stay as data (
Label_/Data/.byteor.incbinblocks with ROM provenance), never deleted or reformatted. - Routine headers follow the template in
prg.s: global + local description, parameters, returns, clobbers. - Two separate symbol files:
symbols.inc= NES hardware constants only;locals.inc= zero-page and forward references. Unresolved zero-page bytes keep neutralZpXXnames rather than speculative names. Proven semantic names may sit beside the generatedZpXXentries as aliases. - Pass discipline: Pass 1 = code/data split (stop for review), Pass 2 = label replacement, Pass 3 = semantic naming of data tables/structures. Do not skip straight to guessy rewrites. When a pass is only partly achievable, record the residue and why rather than inventing names.
make regen(where it exists, e.g. MUSCLE) must keep reproducingprg.sbyte-for-byte on the standard library alone. Re-check it after anynesdis.pychange.
Hard-won quirks (details in root README.md per-project "Build fix")
- The
_wip/tier is mostly a banked mapper with a PRG image larger than the 6502's address space. Only 2 of its 857 projects have a 16 KB PRG; 151 have 32 KB, 523 have 128 KB and one (Action 52 (U) [!]) has 1.5 MB. Those projects link their MEMORY areas at .nes file offsets (HEADER at$0000, PRG at$0010, CHR after it) rather than at CPU addresses, which is both the only option and the honest model for a banked mapper. The 39 older_wip/projects keep the CPU-address layout ($C000/$4000or$8000/$8000) because their PRG really is one contiguous window. See "Two linker layouts" inWIP.md. - The mapper comes from the iNES header: byte 6's upper nybble is mapper bits 0-3, byte 7's upper nybble is mapper bits 4-7.
_wip/uses the repo's board vocabulary where it exists (NROM,MMC1,UNROM,CNROM,MMC3,MMC5) andMAPPER<NN>for every other mapper. - ld65 writes the output file in MEMORY declaration order, not address order. The areas must be declared in the order the bytes appear in the
.nesfile:HEADER, PRG, CHR, TRAILER. - Memory area sizes are hexadecimal.
size = $127is 295 bytes, not 127. - 227
_wip/projects have no CHR at all (the mapper supplies CHR RAM), so they have nochr.binand no CHR area. Six have trailing bytes the header does not account for, reproduced by aTRAILER: size = $007Farea — and the twoWall Street Kiddumps have 64 KB of trailing graphics data whose header size fields are simply wrong.
Also: Pass 3 naming expectations for promotion are in PROMPTS.md — every branch/jump target must carry a ROM-specific semantic name (no Label_CXXXX, no raw $XXXX operands), and comment/audit alignment is re-done after substitutions.
- The flat disassembler mislabels
bneasbpl; fixes usebne *-$XXto reproduce the original bytes (Clu Clu Land, Defender 2, Excitebike). - Zero pages are reused across modes; aliases may be required in
locals.inc(e.g.RandomStateAlt = $E4besideRandomState0 = $54). - Donkey Kong Jr. is architecturally different: reset entry is $C66E, the reset path idles forever in an LFSR loop, and the entire frame state machine runs inside NMI. Its
DeferredTaskHandlerTableentry 0 deliberately mirrors the IRQ vector word at $BFFE. - IRQ vectors often point at unused/data targets in these games — verify before assuming a handler is broken.
- Unlicensed titles break static-trace assumptions: Pyramid (U) pokes a mapper unlock at
$4100(beyond the register space) despite a mapper-0 header, and dispatches throughjmp ($0002)built from RAM — trace via its two queue tables ($C3A6,$CCD5), and do NOT fall-through-seed gaps that followrts/jmp/brk(that misclassifies data as code). - ROM filenames contain spaces and parentheses (e.g.
M.U.S.C.L.E. (U).nes); buildsincbina space-freerom.nesin the project folder. Keep that copy/symlink working and don't rename it. Note that a name with spaces/parens is also what makes FCEUX hang headless — symlink it to a clean name and run under Xvfb. .gitignorecontainsROMS/*but the actual directory is_ROMS— the pattern matches nothing, so ROM binaries stay tracked. Check before committing large blobs.
Tracer and toolchain gotchas (2026-10-17)
Full detail and reasoning in TODO.md. These are the ones that silently corrupt results rather than failing loudly.
- Undocumented opcodes silently truncate a trace. A tracer that knows only the 151 official opcodes halts on the first one used as ordinary code. Joypad Test Cartridge died at
$C09EonDCP $3C20($CF) and filed 3,256 bytes of real code as.byte.nesdis.py --undocumenteddecodes all 105 (default off, so existingmake regenpipelines stay byte-stable). - ca65 V2.19 implements none of the undocumented opcodes, so they cannot be written as mnemonics.
nesdis.pyemits them as explicit.bytewith the disassembly in the comment — that keeps them in the code region, so both the split and the audit trail survive. ca65 is also happy to accept plainnop, which is official (0xEA). - Vectors are not in the iNES header. They are the three little-endian words at the end of the 16 KB PRG (
$FFFA–$FFFFin the$C000mirror). Header bytes 0–9 carry only sizes, mirroring and mapper. Parsing them fromheader.binas if they were header fields yields garbage. - RESET and IRQ are usually the same address. The semantic-name map must not overwrite on collision, or the primary entry gets renamed to
IrqHandler. Usesetdefaultin RESET/NMI/IRQ priority order. - Control-flow targets must win over fall-through. A fall-through decode whose operand spans an address that another path branches to is the wrong decode — no assembler branches mid-instruction. Mario Bros had a
bneat$C4BAtargeting$C528swallowed by aNOP #$A5at$C527. - Branch targets inside a surviving instruction must be pruned from the target set, or the emitter's linear walk consumes those bytes as an operand, the label is referenced but never defined, and the file does not assemble at all.
- A plain vector trace reaches only ~15% of a real game. Almost everything sits behind computed dispatch. Look for
jmp ($xx), and for dispatchers that pop the table address withpla— that form cannot be followed from the dispatcher because the pointer is only knowable in the caller's frame (Mario Bros$CD9E). Probing a suspected data region linearly withnesdis.py --probeis cheap and settles whether it is code;--auto-seedplus a couple of--extra-seedaddresses took Mario Bros from 14.6% to 72.2%. - When emulating to trace, NMI must fire once per frame, not per
$2002read. The main loop polls$2002to sync on vblank, and each read clears bit 7, re-arming NMI within the same scanline. Guarding on the vblank flag alone gave 40,900 NMIs across 3,000 frames and flattened coverage at 26%. - Controller input goes on joy1 =
$4016with a real latch/shift register. The poll routine'slda $4016,Xwith X=1 lands on$4017, but only bits 0–1 are compared, so driving$4017consumes nothing and changes no coverage at all. ca65 -llistings contain no source line numbers — they emit<offset>r <n> <bytes> <source text>. You cannot key listing entries back to source lines, and the listing printsrr rrfor relocatable words, so byte values must come fromprg.bin.- py65 is not a build dependency. Unpack on demand (
pip download --no-deps py65, thenunzipinto a lib dir;PY65LIBenv var points at it)./tmpis volatile — a reboot wiped it mid-session. Anything reusable belongs in_tools/.