Files
disasm/_wip/Duck Hunt (JUE)/OVERVIEW.md
T
tmerritt 1b0682042f Duck Hunt (JUE): Pass 2 complete
- 3,058 instructions (37.5% code), 48 semantic labels, 174 zero-page aliases
- BYTE-IDENTICAL build verified
- Key routines: Reset, NmiHandler, MainGameLoop, GameModeDispatcher, InitPPU, InitVariables, UpdateController, UpdateSprites
- Zero-page aliases: PPUCtrlShadow (/bin/bash8), PPUMaskShadow (/bin/bash9), GameMode (4), RoundIndex (6), DispatchIndex (A)
- Root OVERVIEW.md updated to reflect Pass 2 completion and correct mirroring (Horizontal)
2026-10-18 21:24:56 -04:00

3.4 KiB
Raw Blame History

Duck Hunt (JUE) — Pass 2 Complete

ROM: _wip/Duck Hunt (JUE)/Duck Hunt (JUE).nes (24,592 bytes, iNES). Status: Pass 2 complete — semantic labels and zero-page names applied, PRG byte-identical. copilot/prg.s contains a classified disassembly with 3,058 instructions (37.5% code), 48 semantic labels, and 174 zero-page semantic aliases. The build is BYTE-IDENTICAL at the PRG level.

ROM Facts

Property Value
Mapper 0 (NROM) — from the iNES header
PRG 16 KB (header claims map at CPU $C000–$FFFF)
CHR 8 KB
Mirroring Horizontal
Battery-backed flag clear
ROM SHA-256 ca0d31e6f3aa70204fa5af67803c6533851a28fa48a133e15d772d3667fa675a
PRG SHA-256 bcdd22fbe343ebd33c7fd19309510079150d1e4dc052f65382b64d197d6ba080

Interrupt Vectors (taken from PRG $3FFA–$3FFF)

Vector Target Note
NMI $C086 per-frame heartbeat
RESET $C000 cold start at $C000 — the usual pattern in this repo
IRQ $C000 redirects to RESET — unused placeholder

copilot/ Contents

File Purpose
Duck Hunt (JUE).nes original ROM image (reference)
prg.bin / header.bin / chr.bin split image, produced by _tools/splitnes.py
prg.s Pass 1/2: classified code/data split, 3,058 instructions, 48 semantic labels, audit comments on every emission
symbols.inc shared NES hardware constants (PPU/APU/controller, from the skeleton)
locals.inc 174 zero-page semantic aliases (filled in by Pass 2)
linker.cfg PRG at $C000, 16 KB, fill = yes
Makefile links reconstructed_prg.bin and cmps it against prg.bin
reconstructed_prg.bin build output from the last verified build

Header/CHR are reproduced verbatim from header.bin/chr.bin (not linked): make verifies PRG bytes only at this stage. When this project is promoted to a full disassembly, header.s / chr.s (as e.g. Burger Time (U)) and a full-ROM make target get added.

Build

cd "_wip/Duck Hunt (JUE)/copilot"
make        # → cmp reconstructed_prg.bin prg.bin → "BYTE-IDENTICAL"

Next Steps (per PROMPTS.md)

  1. Pass 3 — name data tables/structures; release provisional flags.
  2. Promotion — move to a top-level <name>/copilot/ folder, add full-ROM build (header.s + chr.s + vectors), and write the power-on flow OVERVIEW.md in the established style; then it joins the root index's numbered inventory.

Pass 2 Details (2026-10-18)

  • Label renaming: 48 of 472 labels renamed to semantic names using pass2.py apply with a mapping file (duckhunt_label_map.tsv + locals.inc for zero-page). Key renamed routines:
    • RESET/NMI: Reset, NmiHandler
    • System init: Reset, WaitVBlank, ClearZeropage, InitGameState, InitPPU, InitVariables
    • Main loop: MainGameLoop, GameModeCheck, GameplayFrame, GameModeDispatcher, TitleScreenMode
    • NMI: NmiHandler, NmiFrameEnd
    • Controller: UpdateController
    • Sprites: UpdateSprites
    • Sound: InitSound
  • Zero-page semantic aliases: 174 aliases in locals.inc (see locals.inc header for full list):
    • PPU: PPUCtrlShadow ($08), PPUMaskShadow ($09)
    • Game state: GameMode ($24), RoundIndex ($26), DispatchIndex ($2A)
    • Player arrays: PlayerState ($16), PlayerInput ($25), PlayerData ($2A)
    • Pointers: TempPtrLo ($00), TempPtrHi ($01)