Threads now does backend work and displays a nice UI every 5 seconds
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@ -8,3 +8,8 @@ env_logger = "0.11"
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log = "0.4"
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ansi_term = "0.12"
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clap = { version = "4.5.36", features = ["derive"] }
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[[bin]]
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name = "threads"
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148
src/bin/threads.rs
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148
src/bin/threads.rs
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@ -0,0 +1,148 @@
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use std::net::Ipv4Addr;
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use std::process::Command;
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use std::sync::mpsc;
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use std::sync::mpsc::Receiver;
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use std::sync::mpsc::Sender;
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use std::thread;
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use std::time::{Duration, SystemTime};
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const SECONDS_BETWEEN_DISPLAY: u32 = 5;
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const SECONDS_BETWEEN_PING: u32 = 1;
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#[derive(Clone)]
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struct PingRequest {
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target: Ipv4Addr,
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}
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#[derive(Clone)]
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struct PingResult {
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target: Ipv4Addr,
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success: bool,
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rtt: u32,
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}
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fn spawn_manager_thread(targets: Vec<Ipv4Addr>, sender: Sender<PingResult>) {
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let local_targets = targets.clone();
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thread::spawn(move || {
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loop {
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for target in &local_targets {
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spawn_single_ping(PingRequest { target: *target }, sender.clone());
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}
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thread::sleep(Duration::from_secs(SECONDS_BETWEEN_PING as u64));
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}
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});
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}
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// Spawns a thread that pings a target and sends the response back to the main thread
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// via the sender
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fn spawn_single_ping(request: PingRequest, sender: Sender<PingResult>) {
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let local_request = request.clone();
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thread::spawn(move || {
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let start_time = SystemTime::now();
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let result = Command::new("/usr/bin/ping").arg(request.target.to_string())
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.arg("-c 1")
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.arg("-4")
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.arg("-w 10")
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.arg("-W 1")
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.output().unwrap().status.code().unwrap_or(255);
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let ping_duration = SystemTime::now().duration_since(start_time).unwrap_or(Duration::from_secs(600));
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let success = ping_duration.as_millis() >= SECONDS_BETWEEN_PING as u128 && result == 0;
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// println!("Attempt for for {}", local_request.target);
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sender.send(PingResult { target: local_request.target, success, rtt: ping_duration.as_millis() as u32 })
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});
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}
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#[derive(Clone)]
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struct TargetState {
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target: Ipv4Addr,
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alive: bool,
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last_rtt: u32,
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}
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impl Default for TargetState {
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fn default() -> Self {
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TargetState {
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target: Ipv4Addr::new(127, 0, 0, 1),
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alive: false,
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last_rtt: 0,
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}
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}
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}
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#[derive(Default)]
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pub struct State {
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targets: Vec<TargetState>,
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}
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impl State {
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pub fn add_target(&mut self, to_add: Ipv4Addr) {
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self.targets.push(TargetState {
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target: to_add,
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..TargetState::default()
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});
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}
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pub fn targets_ipv4(&self) -> Vec<Ipv4Addr> {
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let mut working = vec![];
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for current in &self.targets {
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working.push(current.target);
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}
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working
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}
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}
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fn main() {
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// channel to send requests to ping
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let (ping_response_sender, ping_response_listener) = mpsc::channel::<PingResult>();
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println!("Taxation is Theft");
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let targets = vec![Ipv4Addr::new(127, 0, 0, 1),
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Ipv4Addr::new(172, 24, 10, 200),
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Ipv4Addr::new(1,1,1,1)];
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let mut state = State::default();
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for current in &targets {
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state.add_target(*current);
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}
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println!("Setting up requests for {} hosts.", targets.len());
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spawn_manager_thread(state.targets_ipv4().clone(), ping_response_sender.clone());
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let mut display_loop_start = SystemTime::now();
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let mut duration_since_last_loop = SystemTime::now().duration_since(display_loop_start).unwrap();
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loop {
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if let Ok(response) = ping_response_listener.recv_timeout(Duration::from_millis(100)) {
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// println!("Master got a ping response for {} with {}/{}", response.target, response.success, response.rtt);
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for (index, current_state) in state.targets.clone().iter().enumerate() {
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if current_state.target == response.target {
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let new_state = TargetState {
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target: current_state.target,
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alive: response.success,
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last_rtt: response.rtt,
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};
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state.targets[index] = new_state.clone();
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println!("({}) Found the target -> {}/{}/{}", state.targets.clone().len(), new_state.target, new_state.alive, new_state.last_rtt);
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}
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}
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}
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duration_since_last_loop = SystemTime::now().duration_since(display_loop_start).expect("unable to figure out how long ago we displayed stuff");
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if duration_since_last_loop.as_secs() > SECONDS_BETWEEN_DISPLAY as u64 {
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println!("DISPLAY LOOP");
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println!("------------");
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for current_result in state.targets.clone() {
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println!("{} / {} -> {}", current_result.target, current_result.alive, current_result.last_rtt);
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}
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display_loop_start = SystemTime::now();
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}
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}
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}
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