BUGFIX: Collision works better, not 100%
BUGFIX: Video Reset works.
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@ -673,30 +673,29 @@ impl Chip8CpuInstructions {
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// it wraps around to the opposite side of the screen.
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let source_memory_offset = input.registers.peek_i();
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let x_offset = input.registers.peek(*x as u8);
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let y_offset = input.registers.peek(*y as u8);
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debug!("X_OFFSET = {x_offset} / y_offset = {y_offset}");
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let target_memory_offset = x_offset as u16 * 64 + y_offset as u16;
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debug!("CHIP8CPUINSTRUCTION:DRAWVXNIBBLE -> STARTING AT {source_memory_offset} WRITING TO {target_memory_offset}");
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// let target_memory_offset = x_offset as u16 * 64 + y_offset as u16;
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let num_bytes_to_read = *n;
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debug!("CHIP8CPUINSTRUCTION:DRAWVXNIBBLE -> PREPARING TO READ {num_bytes_to_read} BYTES FROM MEMORY TO VIDEO");
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let mut did_change = false;
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for byte_index in 0..num_bytes_to_read {
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let current_byte = input.memory.peek(byte_index as u16 + source_memory_offset);
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debug!("CHIP8CPUINSTRUCTION:DRAWVXNIBBLE -> READ BYTE [0x{byte_index:2x}]\t{current_byte:02x}\t{current_byte:08b}");
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for bit_index in 0..8 {
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let data_offset = ((x_offset as u16 + byte_index as u16) * 64) + (y_offset as u16 + bit_index as u16) as u16;
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let current_bit = (current_byte.shr(7 - bit_index) & 0x1u8) == 0x1u8;
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let current_bit = (current_byte & (0x80 >> bit_index)) != 0;
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let previous_bit = input.video_memory.peek(data_offset);
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let new_bit = previous_bit ^ current_bit;
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if previous_bit && !new_bit {
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did_change = true;
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}
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input.video_memory.poke(data_offset, current_bit);
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}
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}
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debug!("PPOOSSTT -> CHIP8CPUINSTRUCTION:DRAWVXNIBBLE -> {}", input.video_memory.format_as_string());
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let mut did_change: bool = input.video_memory.has_frame_changed;
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if did_change {
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input.registers.poke(0xf, 1u8);
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} else {
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@ -8,16 +8,9 @@ pub struct Chip8Video {
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}
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impl Chip8Video {
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fn int_cls(&self) -> Chip8Video {
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let mut x = Chip8Video::default();
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for i in 0..CHIP8_VIDEO_WIDTH {
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x.poke(i as u16, false);
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}
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x
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}
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pub fn reset(&mut self) -> Self {
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self.int_cls()
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pub fn reset(&mut self) {
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self.cls();
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self.start_frame();
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}
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pub fn cls(&mut self) {
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@ -38,10 +31,15 @@ impl Chip8Video {
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}
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pub fn peek(self, address: u16) -> bool {
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self.memory[address as usize]
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let effective_address = if address >= 2048 {
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address - 2048
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} else {
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address
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};
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self.memory[effective_address as usize]
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}
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pub fn poke(&mut self, address: u16, new_value: bool) -> Self {
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pub fn poke(&mut self, address: u16, new_value: bool) {
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// println!("OFFSET: {address} - POKING {new_value}");
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// Loop the address
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@ -56,12 +54,14 @@ impl Chip8Video {
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let value_changed = old_value != xored_value; // From True to False is a change.
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self.has_frame_changed = if xored_value && value_changed { false } else { true };
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self.memory[effective_address as usize] = xored_value;
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self.to_owned()
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if value_changed {
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self.has_frame_changed = true;
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}
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pub fn poke_byte(&mut self, first_address: u16, to_write: u8) -> Self {
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self.memory[effective_address as usize] = xored_value;
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}
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pub fn poke_byte(&mut self, first_address: u16, to_write: u8) {
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for i in (0..8).rev() {
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let shifted = ((1 << i) & to_write) >> i;
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//
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@ -69,7 +69,6 @@ impl Chip8Video {
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let is_set = shifted == 1;
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self.poke(target_address, is_set);
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}
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self.to_owned()
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}
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pub fn poke_sprite(&mut self, first_address: u16, to_write: Vec<u8>) -> Self {
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@ -421,7 +420,7 @@ mod test {
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}
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}
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x = x.reset();
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x.reset();
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assert_eq!(x.format_as_string(), read_test_result("test_reset_clears_video.asc"));
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}
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@ -452,6 +451,17 @@ mod test {
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// now set a no-collision value
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x.poke_byte(0x00, 0b00001111);
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assert_eq!(false, x.has_frame_changed);
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assert_eq!(true, x.has_frame_changed);
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}
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#[test]
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fn peek_out_of_bounds_doesnt_panic() {
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let x = Chip8Video::default();
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let y = x.peek(2049);
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let y = x.peek(0);
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// if we got here we didn't panic
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assert!(true);
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}
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}
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@ -31,7 +31,7 @@ fn reset_clears_video() {
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}
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x.reset();
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x.video_memory = x.video_memory.reset();
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x.video_memory.reset();
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assert_eq!(x.dump_video_to_string(), x.video_memory.format_as_string());
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@ -50,7 +50,7 @@ impl GemmaEguiSupport {
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}
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if ui.button("Reset").clicked() {
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system.reset();
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system.video_memory = system.video_memory.reset();
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system.video_memory.reset();
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}
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if ui.button("Load initial rom").clicked() {
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@ -1,5 +1,6 @@
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use std::ffi::OsString;
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use gemma::constants::CHIP8_KEYBOARD;
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use std::fs::File;
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use std::fs::{File, read_dir};
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use std::io::Read;
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use std::path::{Path, PathBuf};
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use std::time::Duration;
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@ -23,16 +24,23 @@ impl GuiFileList {
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pub fn display_path(root: PathBuf, selected_filename: &String, ui: &Ui) -> String {
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let mut working_filename = selected_filename.clone();
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ui.text(format!("Displaying {}", root.to_str().unwrap_or("Unable to parse path")));
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for (index, entry) in std::fs::read_dir(root.as_path()).unwrap().enumerate() {
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let filename = entry.unwrap().file_name();
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let filename = filename.to_str().unwrap();
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let mut working_select = ui.selectable_config(format!("{}", filename));
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if filename == selected_filename {
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let mut known_files: Vec<OsString> = vec![];
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for entry in read_dir(root.as_path()).unwrap() {
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known_files.push(entry.unwrap().file_name());
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}
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known_files.sort();
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for (index, entry) in known_files.iter().enumerate() {
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let mut working_select = ui.selectable_config(format!("{}", entry.clone().into_string().unwrap()));
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if entry.to_str().unwrap().to_string() == selected_filename.as_str().to_string() {
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working_select = working_select.selected(true);
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}
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if working_select.build() {
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debug!("SELECTED {index} / {filename}");
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working_filename = filename.to_string();
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debug!("SELECTED {index} / {entry:?}");
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working_filename = entry.clone().into_string().unwrap();
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};
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}
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working_filename
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