Initial commit

This commit is contained in:
2024-07-22 14:07:35 -04:00
commit ceb62d2c53
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# This file is automatically @generated by Cargo.
# It is not intended for manual editing.
version = 3
[[package]]
name = "trevors_chip8_toy"
version = "0.1.0"
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[package]
name = "trevors_chip8_toy"
version = "0.1.0"
edition = "2021"
[dependencies]
trevors_chip8_core = { path = "../chip8_core" }
easy-imgui-sys = { version = "=0.6.0" }
easy-imgui = { version = "=0.6.0" }
easy-imgui-renderer = { version = "=0.6.0" }
easy-imgui-window = { version = "0.6.0" }
log ="0.4"
glutin = "0.32"
glutin-winit = { version = "0.5", optional = true }
raw-window-handle = "0.6"
arboard = { version = "3", optional = true, default-features = false }
winit = { version = "0.30", features = ["x11", "mint"] }
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use easy_imgui::{Ui, UiBuilder};
use easy_imgui_window::{MainWindow, MainWindowWithRenderer};
use winit::{application::ApplicationHandler, event_loop::ActiveEventLoop, window::{Window, WindowAttributes}};
pub struct Chip8Display {
pub window: MainWindowWithRenderer,
}
impl Chip8Display {
pub fn new(event_loop: &ActiveEventLoop) -> Chip8Display {
Chip8Display { window: MainWindowWithRenderer::new(
MainWindow::new::<()>(&event_loop, Window::default_attributes().with_title("Chip8 Display")).unwrap())
}
}
pub fn render<M>(ui: &Ui<M>) {
}
}
impl UiBuilder for Chip8AppHandler {
fn do_ui(&mut self, ui: &Ui<Self>) {
ui.text("This is where the Chip8 UI Goes");
ui.text("Controls for Start/Stop/Load/Run Maybe?");
}
}
#[derive(Default)]
pub struct Chip8AppHandler {
pub windows: Vec<MainWindowWithRenderer>,
// pub display: Chip8Display
}
impl ApplicationHandler for Chip8AppHandler {
fn suspended(&mut self, _event_loop: &ActiveEventLoop) {
self.windows.clear();
}
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
self.windows.push(Chip8Display::new(event_loop).window);
}
fn window_event(
&mut self,
event_loop: &ActiveEventLoop,
window_id: winit::window::WindowId,
event: winit::event::WindowEvent,
) {
for window in &mut self.windows {
if window.main_window().window().id() != window_id {
continue;
}
let res = window.window_event(
&mut self,
&event,
easy_imgui_window::EventFlags::empty(),
);
if res.window_closed {
event_loop.exit();
}
break;
}
}
fn new_events(&mut self, _event_loop: &ActiveEventLoop, _cause: winit::event::StartCause) {
for window in &mut self.windows {
window.new_events();
}
}
fn about_to_wait(&mut self, _event_loop: &ActiveEventLoop) {
for window in &mut self.windows {
window.about_to_wait();
}
}
}
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pub mod gui {
pub mod display;
}
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use easy_imgui_window::{
easy_imgui as imgui,
easy_imgui_renderer::Renderer,
winit::{
event_loop::{ActiveEventLoop, EventLoop},
window::Window,
},
MainWindow, MainWindowWithRenderer,
};
use trevors_chip8_toy::gui::display::{Chip8App, Chip8AppHandler};
use std::rc::Rc;
fn main() {
let event_loop = EventLoop::new().unwrap();
let mut main = Chip8AppHandler {
windows: vec![],
app: Chip8App,
};
event_loop.run_app(&mut main).unwrap();
}
#[derive(Default)]
struct AppHandler {
windows: Vec<MainWindowWithRenderer>,
app: App,
}
impl winit::application::ApplicationHandler for AppHandler {
fn suspended(&mut self, _event_loop: &ActiveEventLoop) {
self.windows.clear();
}
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
let wattr_1 = Window::default_attributes().with_title("Example #1");
let main_window_1 = MainWindow::new::<()>(&event_loop, wattr_1).unwrap();
let mut window_1 = MainWindowWithRenderer::new(main_window_1);
let wattr_2 = Window::default_attributes().with_title("Example #2");
let main_window_2 = MainWindow::new::<()>(&event_loop, wattr_2).unwrap();
// The GL context can be reused, but the imgui context cannot
let mut renderer_2 = Renderer::new(Rc::clone(window_1.renderer().gl_context())).unwrap();
renderer_2.set_background_color(Some(imgui::Color::GREEN));
let window_2 = MainWindowWithRenderer::new_with_renderer(main_window_2, renderer_2);
self.windows.push(window_1);
self.windows.push(window_2);
}
fn window_event(
&mut self,
event_loop: &ActiveEventLoop,
window_id: winit::window::WindowId,
event: winit::event::WindowEvent,
) {
for window in &mut self.windows {
if window.main_window().window().id() != window_id {
continue;
}
let res = window.window_event(
&mut self.app,
&event,
easy_imgui_window::EventFlags::empty(),
);
if res.window_closed {
event_loop.exit();
}
break;
}
}
fn new_events(&mut self, _event_loop: &ActiveEventLoop, _cause: winit::event::StartCause) {
for window in &mut self.windows {
window.new_events();
}
}
fn about_to_wait(&mut self, _event_loop: &ActiveEventLoop) {
for window in &mut self.windows {
window.about_to_wait();
}
}
}
#[derive(Default)]
struct App;
impl imgui::UiBuilder for App {
fn do_ui(&mut self, ui: &imgui::Ui<Self>) {
#[cfg(feature = "docking")]
{
ui.dock_space_over_viewport(0, imgui::DockNodeFlags::None);
}
ui.show_demo_window(None);
}
}